Degrees of Lewdity <<print StartConfig.version>>에 오신 것을 환영합니다. 최신버전을 지원하기 위한 몇가지 변경점을 처리합니다.
작업이 처리 된 후 세이브를 하는 것을 잊지 마십시오.
<<silently>>
<<variablesVersionUpdate>>
<<pregnancyVar>>
<<if $reducedLineHeight is true>><<addclass "#passages" "reducedLineHeight">><</if>>
<<if $zoom isnot 100>><<run zoom($zoom)>><</if>>
<<set $runWardrobeSanityChecker to true>>
<</silently>>
완료된 것 같다.
<<link [[시작|$navigation.stack.last()]]>><<run $navigation.stack.pop()>><</link>><<if $intro is undefined>>
<<gameStartOnly>>
<</if>>
<<effects>>
<<if $images is 1>>
<img class="resize" src="img/misc/banner.png">
<</if>>
본 작품에는 성적인 내용이 존재하며 미성년자에게는 부적절합니다. 작품에서 <span class="hide"><a onclick="V.debug = 1" style="cursor:text;">묘</a></span>사된 모든 등장인물은 만 18세 이상입니다. 모든 행위는 합의된 역극이고, 모든 짐승은 사실 코스튬을 차려입은 사람들입니다.
<br><br>
세이브 파일은 브라우저 캐시에 저장됩니다. 세이브 파일이 소실되지 않게 하려면 "세이브"의 내보내기/가져오기 탭에서 외부 파일이나 텍스트 형태로 저장해주시기 바랍니다.
<br><br>
아래의 설정은 지금이나 게임 플레이 도중 특정 장소에서 변경할 수 있으나, 일부 탭은 나중에는 접근할 수 없습니다.<br>게임 플레이 도중에 접근할 수 없는 탭은 <span class='red'>*</span> 표시가 되어있습니다.<br><br>"도전과제 부스트" 탭의 이미지가 제대로 표시되지 않는다면, 다운 받은 압축 파일이 제대로 압축 해제가 되었는지 확인하시기 바랍니다.
/*
<<if $images is 1>>
만약 압축이 제대로 해제가 되었는데도 그러한 일이 일어난다면, 게임을 새로 다운 받아 "img" 폴더를 덮어씌워보시기 바랍니다.
<</if>>
*/
<br><br>
<span class="red">캐릭터 설정, 도전과제 부스트 탭은 게임 시작 때에만 사용할 수 있습니다.</span> 이외의 설정은 당신의 방에서 설정 가능합니다.
<br><br>
<<set $settingsExitPassage to "Start2">>
<<initsettings>>
<<settings>><<variablesStart2>>
<<effects>>
Degrees of Lewdity의 첫 페이지에 오신 것을 환영합니다!
<br><br>
문제가 일어나는 걸 피하고 싶다면, 얌전한 옷을 입고, 안전하며 밝은 쪽에 있으세요. 밤은 특별히 위험합니다. 음란하게 차려입는다면 좋은 쪽으로든 나쁜 쪽으로든 이목을 끌게 됩니다.
<br><br>
학교의 신학기는 내일 <<ampm 9 00>>에 시작합니다. 마을을 돌아다니는 가장 쉬운 방법은 버스를 타는 겁니다. 교복을 잊지 마세요!
<br><br>
<<link [[다음|Orphanage Intro]]>><</link>>
<br><br>
<<if $debug is 1>>
이하의 옵션은 치트가 활성화되고 £5000를 가진 채로 시작하게 됩니다
<br>
<<link [[표준 시작|Orphanage Intro]]>><<cheatStart>><</link>>
<br>
<<link [[학교 시작|Oxford Street]]>><<cheatStart>><<pass 1 day>><</link>>
<br>
<<link [[과학 시작|Oxford Street]]>><<cheatStart>><<pass 1 day>><<pass 2 hours>><</link>>
<br>
<<link [[수학 시작|Oxford Street]]>><<cheatStart>><<pass 1 day>><<pass 3 hours>><</link>>
<br>
<<link [[영어 시작|Oxford Street]]>><<cheatStart>><<pass 1 day>><<pass 4 hours>><</link>>
<br>
<<link [[역사 시작|Oxford Street]]>><<cheatStart>><<pass 1 day>><<pass 6 hours>><</link>>
<br>
<<link [[수영 시작|Oxford Street]]>><<cheatStart>><<pass 1 day>><<pass 7 hours>><</link>>
<br>
<<link [[실험실|Testing Room]]>><<cheatStart>><<upperstrip>><<lowerstrip>><<underlowerstrip>><</link>>
<br>
<<link [[로빈 낮은 트라우마 낮은 사랑|Robin's Room Entrance]]>><<cheatStart>><<npc Robin>><<endevent>><<set $NPCName[$NPCNameList.indexOf("Robin")].love to 0>><<set $NPCName[$NPCNameList.indexOf("Robin")].init to 1>><<set $trauma to ($traumamax / 7) * 2>><<trauma 60>><</link>>
<br>
<<link [[로빈 낮은 트라우마 중간 사랑|Robin's Room Entrance]]>><<cheatStart>><<npc Robin>><<endevent>><<set $NPCName[$NPCNameList.indexOf("Robin")].love to 50>><<set $NPCName[$NPCNameList.indexOf("Robin")].init to 1>><<set $trauma to ($traumamax / 7) * 2>><<trauma 60>><</link>>
<br>
<<link [[로빈 낮은 트라우마 높은 사랑|Robin's Room Entrance]]>><<cheatStart>><<npc Robin>><<endevent>><<set $NPCName[$NPCNameList.indexOf("Robin")].love to 90>><<set $NPCName[$NPCNameList.indexOf("Robin")].init to 1>><<set $trauma to ($traumamax / 7) * 2>><<trauma 60>><</link>>
<br>
<<link [[로빈 높은 트라우마 낮은 사랑|Robin's Room Entrance]]>><<cheatStart>><<npc Robin>><<endevent>><<set $NPCName[$NPCNameList.indexOf("Robin")].love to 0>><<set $NPCName[$NPCNameList.indexOf("Robin")].init to 1>><<set $trauma to ($traumamax / 7) * 4>><<trauma 60>><</link>>
<br>
<<link [[로빈 높은 트라우마 중간 사랑|Robin's Room Entrance]]>><<cheatStart>><<npc Robin>><<endevent>><<set $NPCName[$NPCNameList.indexOf("Robin")].love to 50>><<set $NPCName[$NPCNameList.indexOf("Robin")].init to 1>><<set $trauma to ($traumamax / 7) * 4>><<trauma 60>><</link>>
<br>
<<link [[로빈 높은 트라우마 높은 사랑|Robin's Room Entrance]]>><<cheatStart>><<npc Robin>><<endevent>><<set $NPCName[$NPCNameList.indexOf("Robin")].love to 90>><<set $NPCName[$NPCNameList.indexOf("Robin")].init to 1>><<set $trauma to ($traumamax / 7) * 4>><<trauma 60>><</link>>
<br>
<<link [[로빈 경찰에게 벌금 지불 후|Robin's Room Entrance]]>><<cheatStart>><<npc Robin>><<endevent>><<set $robinpolicepay to 1>><<set $NPCName[$NPCNameList.indexOf("Robin")].init to 1>><<set $trauma to ($traumamax / 7) * 4>><<trauma 60>><</link>>
<br>
<<link [[로빈 경찰에게 몸으로 지불 후|Robin's Room Entrance]]>><<cheatStart>><<npc Robin>><<endevent>><<set $robinpolicebody to 1>><<set $NPCName[$NPCNameList.indexOf("Robin")].init to 1>><<set $trauma to ($traumamax / 7) * 4>><<trauma 60>><</link>>
<br>
<<link [[로빈 빚 청산됨|Robin's Room Entrance]]>><<cheatStart>><<npc Robin>><<endevent>><<set $robinpaid to 1>><<set $NPCName[$NPCNameList.indexOf("Robin")].init to 1>><<set $trauma to ($traumamax / 7) * 4>><<trauma 60>><</link>>
<br>
<br><br>
<<link [[겨울 시작|Orphanage Intro]]>><<set $days to 92>><<set $yeardays to 92>><<set $monthday to 1>><<set $month to "december">><<set $season to "winter">><<set $weather to "snow">><</link>> (테스트를 위해 겨울에 시작합니다.)
<br>
<<link [[크리스마스 시작|Orphanage Intro]]>><<npc Kylar>><<person1>><<endevent>><<set $NPCName[$NPCNameList.indexOf("Kylar")].state to "active">><<set $days to 115>><<set $yeardays to 115>><<set $monthday to 23>><<set $month to "december">><<set $season to "winter">><<set $weather to "snow">><<set $money += 50000>><</link>> (크리스마스 이틀 전에 시작합니다. 테스트용.)
<br>
<<link [[발렌타인 데이 시작|Orphanage Intro]]>><<set $days to 162>><<set $yeardays to 162>><<set $monthday to 12>><<set $month to "february">><<set $season to "winter">><<set $weather to "clear">><</link>> (Begins the game 2 days before Valentine's Day. For testing.)
<br>
<</if>><<widget "versioninfo">>
<br><br>
Degrees of Lewdity <<print StartConfig.version>>
<br><br>
"It's Planned" edition
<br><br>
한국어 번역판<br><<print "v"+Customconfig.version>><br><br>업데이트와 더 많은 정보는 블로그 참조 [[https://vrelnir.blogspot.com/| "https://vrelnir.blogspot.com/"]]
<br><br>
제작 후원은 [[https://subscribestar.adult/vrelnir| "https://subscribestar.adult/vrelnir"]]에서 받고 있습니다.
<br><br>
<</widget>><<link [[Bedroom]]>><</link>>
<hr>
<!-- "divsex" is cache slot id to preserve layer caches between passages -->
<<selectmodel "sexdemo" "divsex">>
<<set _modeloptions.animation_speed to "fast">>
<<set _modeloptions.position to "doggy">>
<<set _modeloptions.penis to "default">>
<<set _modeloptions.vagina to true>>
<<set _modeloptions.worn_under_lower to 1>>
<<set _modeloptions.worn_under_lower_state to "totheside">>
<<set _modeloptions.worn_under_lower_colour to "blue">>
<<set _modeloptions.xray_vaginal_show to true>>
<<set _modeloptions.close_vagina_show to true>>
<<set _modeloptions.vagina_state to "penetrated">>
<<set _modeloptions.vagina_penetrator to "tentacle">>
<<set _modeloptions.vagina_penetrator_size to 5>>
<<set _modeloptions.vagina_cumming to true>>
<<animatemodel "">>
<!-- Editor hooks to "last model" -->
<<canvasModelEditor>><<widget "npcList">>
/* note: anus, ballssize, buttsize, bottomsize are currently unused. and why is speechXescape even there? */
<<set $baseNPC = {penis: 0, vagina: 0, breastsdesc: 0, chest: 0, lactation: 0, lefthand: 0, righthand: 0, anus: 0, mouth: 0, gender: 0, description: 0, fullDescription: 0, insecurity: 0, pronoun: 0, pronouns: {he: 0, his: 0}, penissize: 0, breastsize: 0, bottomsize: 0, ballssize: 0, penisdesc: 0, breastdesc: 0, health: 0, healthmax: 0, skincolour: 0, teen: 0, adult: 0, intro:0, speechpenisescape: 0, speechvaginaescape: 0, speechanusescape:0, type: 0, stance: 0, monster: 0, active: 0}>>
<<set _n1 to clone($baseNPC)>>
<<set _n2 to clone($baseNPC)>>
<<set _n3 to clone($baseNPC)>>
<<set _n4 to clone($baseNPC)>>
<<set _n5 to clone($baseNPC)>>
<<set _n6 to clone($baseNPC)>>
<<set $NPCList = [_n1, _n2, _n3, _n4, _n5, _n6]>>
<<for _i = 0; _i < $NPCList.length; _i++>>
<<set $NPCList[_i].lefthand to "none">>
<<set $NPCList[_i].lefthand to "none">>
<<set $NPCList[_i].righthand to "none">>
<<set $NPCList[_i].penis to "none">>
<<set $NPCList[_i].vagina to "none">>
<<set $NPCList[_i].mouth to "none">>
<<set $NPCList[_i].chest to "none">>
<<set $NPCList[_i].gender to 0>>
<<set $NPCList[_i].pronoun to 0>>
<<set $NPCList[_i].description to 0>>
<<set $NPCList[_i].type to 0>>
<<set $NPCList[_i].stance to 0>>
<<set $NPCList[_i].monster to 0>>
<</for>>
<<set $BeastList to ["dog","cat","pig","wolf","dolphin","lizard","bear","boar","creature","horse","fox","hawk","cow"]>>
<<set $npcListVersion to 1>>
<</widget>><<widget "npcNamed">>
<!-- To add new Named NPC, add new _nXX variable and tag values to end. Rest of code should automatically scope based on size of list. -->
<!-- NPC descriptions is set as names, and their titles are being established for compatibility with general NPCs -->
<<if $npcNamedVersion is 1>>
<<set _tempNPCName to clone($NPCName)>>
<</if>>
<<set $baseNNPC = {penis : 0, vagina: 0, gender: 0, description: 0, title: 0, insecurity: 0, pronoun: 0, penissize: 0, penisdesc: 0, bottomsize: 0, ballssize: 0, breastsize: 0, breastdesc: 0, breastsdesc: 0, skincolour: 0, teen: 0, adult: 0, init: 0, intro: 0, type: 0, trust: 0, love: 0, dom: 0, lust: 0, rage: 0, state: 0, trauma: 0, eyeColour: 0, hairColour: 0}>>
/*Old: {penis : 0, vagina: 0, gender: 0, description: 0, insecurity: 0, pronoun: 0, penissize: 0, penisdesc: 0, bottomsize: 0, ballssize: 0, breastsize: 0, breastdesc: 0, breastsdesc: 0, skincolour: 0, teen: 0, adult: 0, intro: 0, type: 0}*/
<<set _n1 to clone($baseNNPC)>>
<<set _n2 to clone($baseNNPC)>>
<<set _n3 to clone($baseNNPC)>>
<<set _n4 to clone($baseNNPC)>>
<<set _n5 to clone($baseNNPC)>>
<<set _n6 to clone($baseNNPC)>>
<<set _n7 to clone($baseNNPC)>>
<<set _n8 to clone($baseNNPC)>>
<<set _n9 to clone($baseNNPC)>>
<<set _n10 to clone($baseNNPC)>>
<<set _n11 to clone($baseNNPC)>>
<<set _n12 to clone($baseNNPC)>>
<<set _n13 to clone($baseNNPC)>>
<<set _n14 to clone($baseNNPC)>>
<<set _n15 to clone($baseNNPC)>>
<<set _n16 to clone($baseNNPC)>>
<<set _n17 to clone($baseNNPC)>>
<<set _n18 to clone($baseNNPC)>>
<<set _n19 to clone($baseNNPC)>>
<<set _n20 to clone($baseNNPC)>>
<<set _n21 to clone($baseNNPC)>>
<<set _n22 to clone($baseNNPC)>>
<<set _n23 to clone($baseNNPC)>>
<<set _n24 to clone($baseNNPC)>>
<<set _n25 to clone($baseNNPC)>>
<<set _n26 to clone($baseNNPC)>>
<<set _n27 to clone($baseNNPC)>>
<<set _n28 to clone($baseNNPC)>>
<<set _n29 to clone($baseNNPC)>>
<<set $NPCName = [_n1, _n2, _n3, _n4, _n5, _n6, _n7, _n8, _n9, _n10, _n11, _n12, _n13, _n14, _n15, _n16, _n17, _n18, _n19, _n20, _n21, _n22, _n23, _n24, _n25, _n26, _n27, _n28, _n29]>>
<<set $NPCNameList to ["Avery","Bailey","Briar","Charlie","Darryl","Doren","Eden","Gwylan","Harper","Jordan","Kylar","Landry","Leighton","Mason","Morgan","River","Robin","Sam","Sirris","Whitney","Winter","Black Wolf","Niki","Quinn","Remy","Alex","Great Hawk","Wren","Sydney"]>>
<!-- Draft default pronoun list. Random selection is part of initNPCgender widget -->
/% <<set _pro to ["m","f","f","m","m","m","m","m","f","f","m","m","f","m","f","m","m","m","f","m","m","m","m","m","f","m"]>> %/
<<set _tit to ["businessperson", "caretaker", "brothel owner", "dance coach", "club owner","English teacher","hunter", "shopkeeper", "doctor","pious","loner","criminal","headteacher", "swimming teacher","sewer dweller","maths teacher","orphan","cafe owner","science teacher","bully", "history teacher","alpha","photographer","mayor","farmer","farmhand","terror","smuggler","faithful"]>>
<<set _ins to ["weak","weak","looks","ethics","ethics","ethics","looks","weak","skill","ethics","weak","skill","skill","ethics","weak","ethics","ethics","ethics","ethics","looks","skill","weak","skill", "looks","looks","weak","looks","ethics","skill"]>>
<!-- Type needs to conform to beast type: wolf, dog, etc. -->
<<set _tpe to ["human","human","human","human","human","human","human","human","human","human","human","human","human","human","human","human","human","human","human","human","human","wolf","human","human","human","human","hawk","human","human"]>>
<<set _swi to ["a","a","a","a","a","a","a","t","a","a","t","a","a","a","a","a","t","a","a","t","a","a","a","a","a","t","a","a","t"]>>
<<for _i to 0; _i lt $NPCName.length; _i++>>
<<set $NPCName[_i].nam to $NPCNameList[_i]>>
<<set $NPCName[_i].description to $NPCNameList[_i]>>
<<set $NPCName[_i].title to _tit[_i]>>
<<set $NPCName[_i].pronoun to "none">>
<<set $NPCName[_i].gender to "none">>
<<set $NPCName[_i].penissize to 0>>
<<set $NPCName[_i].penisdesc to "none">>
<<set $NPCName[_i].chastity to {penis:"", vagina:"", anus:""}>>
<<if $npcNamedVersion isnot 1>>/*Keeps init from resetting for saves made in 0.2.5*/
<<set $NPCName[_i].init to 0>>
<</if>>
<<set $NPCName[_i].insecurity to _ins[_i]>>
<<if _swi[_i] is "t">>
<<set $NPCName[_i].adult to 0>>
<<set $NPCName[_i].teen to 1>>
<<else>>
<<set $NPCName[_i].adult to 1>>
<<set $NPCName[_i].teen to 0>>
<</if>>
<<set $NPCName[_i].type to _tpe[_i]>>
<<set $NPCName[_i].trust to 0>>
<<set $NPCName[_i].love to 0>>
<<set $NPCName[_i].dom to 0>>
<<set $NPCName[_i].lust to 0>>
<<set $NPCName[_i].rage to 0>>
<<if $npcNamedVersion isnot 1>>
<<set $NPCName[_i].state to "">>
<</if>>
<<set $NPCName[_i].trauma to 0>>
<<set $NPCName[_i].purity to 0>>
<<set $NPCName[_i].corruption to 0>>
<<if _tpe[_i] is "wolf">>
<<set $NPCName[_i].claws to "claws">> <!-- Adjusted Wolf and Hawk for the changes converting $claws to .claws -->
<<elseif _tpe[_i] is "hawk">>
<<set $NPCName[_i].claws to "talons">>
<</if>>
<</for>>
<<generateNPCNameHairAndEyeColors true>>
<<npcPregnancyUpdater>>
<</widget>>
<<widget "npcNamedUpdate">>/*Applies new system to old saves, and carries over relevant variables.*/
<<if $npcNamedVersion isnot 2>><!-- Needed for compatibility with V2.5 and prior saves -->
<<npcNamed>>
<<for _e to 0; _e lt $NPCNameList.length; _e++>>
<<set _lowerCaseName to $NPCNameList[_e].toLowerCase()>>
<<set _upperCaseName to $NPCNameList[_e]>>
<<if $npcNamedVersion is undefined>>
/* .init and .pronoun can't be set within an easy loop */
<<if V['init' + _lowerCaseName] isnot undefined>>
<<set $NPCName[$NPCNameList.indexOf(_upperCaseName)].init to V['init' + _lowerCaseName]>>
<<run delete V['init' + _lowerCaseName]>>
<</if>>
<<if V[_lowerCaseName + 'gender'] isnot undefined>>
<<set $NPCName[$NPCNameList.indexOf(_upperCaseName)].pronoun to V[_lowerCaseName + 'gender']>>
/* do not unset old gender, it is still needed within a loop */
<</if>>
/* set new npc attribute vars and remove old ones in a loop */
<<for _attribute range ["trust", "love", "dom", "lust", "rage", "state", "trauma", "gender", "penissize", "penisdesc", "penis", "vagina"]>>
<<if V[_lowerCaseName + _attribute] isnot undefined>>
<<set $NPCName[$NPCNameList.indexOf(_upperCaseName)][_attribute] to V[_lowerCaseName + _attribute]>>
<<run delete V[_lowerCaseName + _attribute]>>
<</if>>
<</for>>
<<elseif $npcNamedVersion is 1>>
<<if V[_lowerCaseName + 'gender'] isnot undefined>>
<<set $NPCName[$NPCNameList.indexOf(_upperCaseName)].pronoun to V[_lowerCaseName + 'gender']>>
<<run delete V[_lowerCaseName + 'gender']>>
<</if>>
<<if V[_lowerCaseName + 'penis'] isnot undefined>>
<<set $NPCName[$NPCNameList.indexOf(_upperCaseName)].penis to V[_lowerCaseName + 'penis']>>
<<run delete V[_lowerCaseName + 'penis']>>
<</if>>
<<if V[_lowerCaseName + 'vagina'] isnot undefined>>
<<set $NPCName[$NPCNameList.indexOf(_upperCaseName)].vagina to V[_lowerCaseName + 'vagina']>>
<<run delete V[_lowerCaseName + 'vagina']>>
<</if>>
<</if>>
<</for>>
<<set $npcNamedVersion to 2>>
<<updateNewNamedNpcs>>
<</if>>
<</widget>>
<<widget "newNamedNpc">>
<<if _args[0]>>
<<if !$NPCNameList.includes(_args[0].nam)>>
<<set _values to clone(_args[0])>>
<<set _valueKeys to Object.keys(_values)>>
<<set _nnpc to clone(setup.baseNNPC)>>
<<for _i to 0; _i lt _valueKeys.length; _i++>>
<<set _nnpc[_valueKeys[_i]] to _values[_valueKeys[_i]]>>
<</for>>
<<if !_nnpc.description>><<set _nnpc.description to _nnpc.nam>><</if>>
<<set $NPCName.push(clone(_nnpc))>>
<<set $NPCNameList.push(clone(_nnpc.nam))>>
<<initNNPCVirginity $NPCName.length-1>>
<<initnpcgendersingle $NPCName.length-1>>
<</if>>
<</if>>
<</widget>>
<<widget "updateNewNamedNpcs">>
<<if $npcListVersion gte 1>>
<<set _newNNPCs to {
"blackwolf": {nam : "Black Wolf", title: "alpha", insecurity: "weak", adult: 1, type: "wolf", claws: "claws"},
"niki": {nam : "Niki", title: "photographer", insecurity: "skill", adult: 1},
"quinn": {nam : "Quinn", title: "mayor", insecurity: "looks", adult: 1},
"remy": {nam : "Remy", title: "farmer", insecurity: "looks", adult: 1},
"alex": {nam : "Alex", title: "farmhand", insecurity: "weak", teen: 1},
"greathawk": {nam : "Great Hawk", title: "terror", insecurity: "looks", adult: 1, type: "hawk", claws: "talons"},
"wren": {nam : "Wren", title: "smuggler", insecurity: "ethics", adult: 1},
"sydney": {nam : "Sydney", title: "faithful", insecurity: "skill", teen: 1}
}>>
<<for _npc range Object.keys(_newNNPCs)>>
<<if !$NPCNameList.includes(_newNNPCs[_npc].nam)>>
<<newNamedNpc _newNNPCs[_npc]>>
<<set _npcsAdded to true>>
<</if>>
<</for>>
<<if _npcsAdded is true>>
<<generateNPCNameHairAndEyeColors>>
<</if>>
<</if>>
<</widget>>
<<widget "generateNPCNameHairAndEyeColors">>
<<for _i to 0; _i lt $NPCName.length; _i++>>
<<switch $NPCName[_i].nam>>
<<case "Whitney">>
<<if $NPCName[_i].eyeColour is 0 or $NPCName[_i].eyeColour is undefined>>
<<set $NPCName[_i].eyeColour to ["purple","dark blue","light blue","amber","hazel","green","red","pink","grey", "light grey", "lime green"].pluck()>>
<</if>>
<<if $NPCName[_i].hairColour is 0 or $NPCName[_i].hairColour is undefined or _args[0] is "default">>
<<set $NPCName[_i].hairColour to "blond">>
<</if>>
<<case "Jordan">>
<<if $NPCName[_i].eyeColour is 0 or $NPCName[_i].eyeColour is undefined or _args[0] is "default">>
<<set $NPCName[_i].eyeColour to "light blue">>
<<set $NPCName[_i].hairColour to "blond">>
<</if>>
<<case "Leighton">>
<<if $NPCName[_i].eyeColour is 0 or $NPCName[_i].eyeColour is undefined or _args[0] is "default">>
<<set $NPCName[_i].eyeColour to "green">>
<<set $NPCName[_i].hairColour to "black">>
<</if>>
<<case "Landry">>
<<if $NPCName[_i].eyeColour is 0 or $NPCName[_i].eyeColour is undefined>>
<<set $NPCName[_i].eyeColour to ["purple","dark blue","light blue","amber","hazel","green","red","pink","grey", "light grey", "lime green"].pluck()>>
<</if>>
<<if $NPCName[_i].hairColour is 0 or $NPCName[_i].hairColour is undefined or _args[0] is "default">>
<<set $NPCName[_i].hairColour to "black">>
<</if>>
<<case "Darryl">>
<<if $NPCName[_i].eyeColour is 0 or $NPCName[_i].eyeColour is undefined>>
<<set $NPCName[_i].eyeColour to ["purple","dark blue","light blue","amber","hazel","green","red","pink","grey", "light grey", "lime green"].pluck()>>
<</if>>
<<if $NPCName[_i].hairColour is 0 or $NPCName[_i].hairColour is undefined or _args[0] is "default">>
<<set $NPCName[_i].hairColour to "brown">>
<</if>>
<<case "River">>
<<if $NPCName[_i].eyeColour is 0 or $NPCName[_i].eyeColour is undefined or _args[0] is "default">>
<<set $NPCName[_i].eyeColour to "light blue">>
<<set $NPCName[_i].hairColour to "brown">>
<</if>>
<<case "Kylar" "Bailey">>
<<if $NPCName[_i].eyeColour is 0 or $NPCName[_i].eyeColour is undefined>>
<<set $NPCName[_i].eyeColour to ["purple","dark blue","light blue","amber","hazel","green","red","pink","grey", "light grey", "lime green"].pluck()>>
<</if>>
<<if $NPCName[_i].hairColour is 0 or $NPCName[_i].hairColour is undefined or _args[0] is "default">>
<<set $NPCName[_i].hairColour to ["black","brown"].pluck()>>
<</if>>
<<case "Gwylan">>
<<if $NPCName[_i].eyeColour is 0 or $NPCName[_i].eyeColour is undefined>>
<<set $NPCName[_i].eyeColour to ["purple","dark blue","light blue","amber","hazel","green","red","pink","grey", "light grey", "lime green"].pluck()>>
<</if>>
<<if $NPCName[_i].hairColour is 0 or $NPCName[_i].hairColour is undefined or _args[0] is "default">>
<<set $NPCName[_i].hairColour to "mousy">>
<</if>>
<<case "Doren">>
<<if $NPCName[_i].eyeColour is 0 or $NPCName[_i].eyeColour is undefined>>
<<set $NPCName[_i].eyeColour to ["purple","dark blue","light blue","amber","hazel","green","red","pink","grey", "light grey", "lime green"].pluck()>>
<</if>>
<<if $NPCName[_i].hairColour is 0 or $NPCName[_i].hairColour is undefined or _args[0] is "default">>
<<set $NPCName[_i].hairColour to "red">>
<</if>>
<<case "Charlie" "Morgan">>
<<if $NPCName[_i].eyeColour is 0 or $NPCName[_i].eyeColour is undefined>>
<<set $NPCName[_i].eyeColour to ["purple","dark blue","light blue","amber","hazel","green","red","pink","grey", "light grey", "lime green"].pluck()>>
<</if>>
<<if $NPCName[_i].hairColour is 0 or $NPCName[_i].hairColour is undefined or _args[0] is "default">>
<<set $NPCName[_i].hairColour to "ginger">>
<</if>>
<<case "Black Wolf">>
<<if $NPCName[_i].eyeColour is 0 or $NPCName[_i].eyeColour is undefined>>
<<set $NPCName[_i].eyeColour to ["purple","dark blue","light blue","amber","hazel","green","red","pink","grey", "light grey", "lime green"].pluck()>>
<</if>>
<<if $NPCName[_i].hairColour is 0 or $NPCName[_i].hairColour is undefined or _args[0] is "default">>
<<set $NPCName[_i].hairColour to "black">>
<</if>>
<<case "Remy">>
<<if $NPCName[_i].eyeColour is 0 or $NPCName[_i].eyeColour is undefined>>
<<set $NPCName[_i].eyeColour to "green">>
<</if>>
<<if $NPCName[_i].hairColour is 0 or $NPCName[_i].hairColour is undefined or _args[0] is "default">>
<<set $NPCName[_i].hairColour to "brown">>
<</if>>
<<case "Alex">>
<<if $NPCName[_i].eyeColour is 0 or $NPCName[_i].eyeColour is undefined>>
<<set $NPCName[_i].eyeColour to "green">>
<</if>>
<<if $NPCName[_i].hairColour is 0 or $NPCName[_i].hairColour is undefined or _args[0] is "default">>
<<set $NPCName[_i].hairColour to "red">>
<</if>>
<<case "Great Hawk">>
<<if $NPCName[_i].eyeColour is 0 or $NPCName[_i].eyeColour is undefined>>
<<set $NPCName[_i].eyeColour to "light blue">>
<</if>>
<<if $NPCName[_i].hairColour is 0 or $NPCName[_i].hairColour is undefined or _args[0] is "default">>
<<set $NPCName[_i].hairColour to "brown">>
<</if>>
<<case "Wren">>
<<if $NPCName[_i].eyeColour is 0 or $NPCName[_i].eyeColour is undefined or _args[0] is "default">>
<<set $NPCName[_i].eyeColour to "brown">>
<<set $NPCName[_i].hairColour to "blond">>
<</if>>
<<case "Sydney">>
<<if $NPCName[_i].eyeColour is 0 or $NPCName[_i].eyeColour is undefined>>
<<set $NPCName[_i].eyeColour to "amber">>
<</if>>
<<if $NPCName[_i].hairColour is 0 or $NPCName[_i].hairColour is undefined or _args[0] is "default">>
<<set $NPCName[_i].hairColour to "strawberryblond">>
<</if>>
<<default>>
<<if $NPCName[_i].eyeColour is 0 or $NPCName[_i].eyeColour is undefined>>
<<set $NPCName[_i].eyeColour to ["purple","dark blue","light blue","amber","hazel","green","red","pink","grey", "light grey", "lime green"].pluck()>>
<<set $NPCName[_i].hairColour to ["red","black","brown","lightbrown","blond","platinumblond","strawberryblond","ginger"].pluck()>>
<</if>>
<</switch>>
<</for>>
<</widget>>
<<widget "initAllNNPCVirginities">>
<<for _i to 0; _i lt $NPCNameList.length; _i++>>
<<initNNPCVirginity _i>>
<</for>>
<</widget>>
<<widget "initNNPCVirginity">>
<<set $NPCName[_args[0]].purity to 0>>
<<set $NPCName[_args[0]].corruption to 0>>
<<set $NPCName[_args[0]].virginity to clone(setup.NPCVirginityTypesVirgin)>>
<<set $NPCName[_args[0]].chastity to {penis:"", vagina:"", anus:""}>>
<<switch $NPCNameList[_args[0]]>>
<<case "Sydney">>
/* Has all virginities + temple virginity. */
<<set $NPCName[_args[0]].virginity to {"anal": true, "oral": true, "penile": true, "vaginal": true, "handholding": true, "temple": true, "kiss": true}>>
<<case "Robin" "Kylar" "Great Hawk">>
/* Has all virginities. */
<<case "Jordan">>
/* Has anal, oral, penile/vaginal, and kiss virginities. Missing handholding. */
<<set $NPCName[_args[0]].virginity.handholding to false>>
<<case "Black Wolf">>
/* Has anal, oral, kiss, and handholding virginities. Missing penile/vaginal. */
<<set $NPCName[_args[0]].virginity.penile to false>>
<<set $NPCName[_args[0]].virginity.vaginal to false>>
<<case "Gwylan">>
/* Missing all virginities. */
<<set $NPCName[_args[0]].virginity to clone(setup.NPCVirginityTypes)>>
<<case "Charlie">>
/* Has oral, anal, and vaginal/penile virginities. Missing kiss and handholding. */
<<set $NPCName[_args[0]].virginity.kiss to false>>
<<set $NPCName[_args[0]].virginity.handholding to false>>
<<case "Eden">>
/* Has anal, oral and handholding virginity. Missing penile/vaginal and kiss. */
<<set $NPCName[_args[0]].virginity.penile to false>>
<<set $NPCName[_args[0]].virginity.vaginal to false>>
<<set $NPCName[_args[0]].virginity.kiss to false>>
<<case "Sam" "Mason">>
/* Has anal and oral virginity. Missing penile/vaginal, kiss, and handholding. */
<<set $NPCName[_args[0]].virginity.penile to false>>
<<set $NPCName[_args[0]].virginity.vaginal to false>>
<<set $NPCName[_args[0]].virginity.kiss to false>>
<<set $NPCName[_args[0]].virginity.handholding to false>>
<<case "Alex" "Darryl" "Sirris" "Briar" "Wren">>
/* Missing all virginities. */
<<set $NPCName[_args[0]].virginity to clone(setup.NPCVirginityTypes)>>
<<default>>
/* Defaults to only having anal virginity. */
<<set $NPCName[_args[0]].virginity.oral to false>>
<<set $NPCName[_args[0]].virginity.penile to false>>
<<set $NPCName[_args[0]].virginity.vaginal to false>>
<<set $NPCName[_args[0]].virginity.kiss to false>>
<<set $NPCName[_args[0]].virginity.handholding to false>>
<</switch>>
<</widget>><<widget "pregnancyVar">>
<<containersInit>>
<<if $objectVersion.prenancyObjectRepair isnot 2>>
<<prenancyObjectRepair>>
<<set $objectVersion.prenancyObjectRepair to 2>>
<</if>>
<<if $pregnancyStats is undefined>>
<<set $pregnancyStats to {
playerChildren:0,
humanChildren:0,
wolfChildren:0,
npcChildren:0,
npcChildrenUnrelatedToPlayer:0,
npcTotalBirthEvents:0,
humanToysUnlocked: false,
wolfToysUnlocked: false,
mother: 0,
aftermorningpills: 0,
pregnancyTestsTaken: 0,
}>>
<</if>>
<</widget>>
<<widget "containersInit">>
<<if $container is undefined>>
<<set $container to {
"lastLocation": null,
"list":["home", "lake"],
"home":{
"upgrades":{
"capacity":0,
"foodStorage":0,
"luxury":0
},
"name": "조그마한 수조",
"count": 0,
"maxCount": 1,
"daysSinceFed": 0,
"maxDaysWithoutFood": 3,
"creatures":{
0: null
},
"deadCreatures": 0,
"visited": false,
"leaveLink": "Bedroom"
},
"portable":{
"creatures":[],
"value":0
},
"lake":{
"upgrades":{
"capacity":0,
"foodStorage":0,
"luxury":0
},
"name": "pond",
"count": 0,
"maxCount": 3,
"daysSinceFed": 0,
"maxDaysWithoutFood": 31,
"creatures":{
0: null
},
"deadCreatures": 0,
"visited": false,
"leaveLink": "Lake Waterfall"
}
}>>
<</if>>
<<if $container.home.kylarDelay is undefined>>
<<set $container.home.kylarDelay to 0>>
<<set $container.home.kylarFed to false>>
<<set $container.home.kylarHelp to false>>
<</if>>
<<if $container.farm is undefined>>
<<set $container.farm to {
"upgrades":{
"capacity":0,
"foodStorage":0,
"luxury":0
},
"name": "기생충 우리",
"count": 0,
"maxCount": 5,
"daysSinceFed": 0,
"maxDaysWithoutFood": 14,
"creatures":{
0: null
},
"deadCreatures": 0,
"visited": false,
"leaveLink": "Farm Work"
}>>
<<set $container.list.pushUnique("farm")>>
<</if>>
<</widget>>
<<widget "prenancyObjectRepair">>
<<set _pregnancy to $sexStats.anus.pregnancy>>
<<set _trueCount to 0>>
<<for _i to 0; _i lt 4; _i++>>
<<if _pregnancy[_i] isnot null>>
<<set _trueCount++>>
<<if _pregnancy[_i].creature is undefined>>
<<set _pregnancy[_i].creature to either("Tentacle","Spider","Fish","Snake","Eel")>>
<</if>>
<</if>>
<</for>>
<<if _trueCount isnot _pregnancy.count>>
<<set _pregnancy.count to clone(_trueCount)>>
<</if>>
<<set _list to ["home", "lake", "farm", "portable"]>>
<<for _i to 0; _i lt _list.length; _i++>>
<<set _container to $container[_list[_i]]>>
<<for _j to 0; _j lt _container.maxCount; _j++>>
<<if _container.creatures[_j] isnot undefined and _container.creatures[_j] isnot null>>
<<if _container.creatures[_j].creature is undefined>>
<<set _container.creatures[_j].creature to either("Tentacle","Spider","Fish","Snake","Eel")>>
<</if>>
<</if>>
<<if _container.upgrades.luxury is undefined>>
<<set _container.upgrades.luxury to 0>>
<</if>>
<</for>>
<</for>>
<<if _pregnancy.motherStatus is 2 and _pregnancy.seenDoctor is 1>>
<<set _pregnancy.seenDoctor to 2>>
<<set _pregnancy.maxCount to 4>>
<</if>>
<</widget>><!--Needs to be json strings, not json objects-->
<<widget "presets">>
<<if _args[0]>>
<<set _preset to "">>
<<switch _args[0]>>
<<case "vrelDefault">>
<<set _preset to '{"general":{"map":{"movement":true,"top":false,"markers":false},"skinColor":{"tanImgEnabled":"f","tanningEnabled":false},"malechance":50,"dgchance":0,"cbchance":0,"malevictimchance":50,"homochance":4,"breast_mod":0,"penis_mod":0,"whitechance":90,"blackchance":10,"straponchance":0,"alluremod":1,"beastmalechance":80,"monsterchance":50,"monsterhallucinations":"t","blackwolfmonster":0,"bestialitydisable":"f","swarmdisable":"f","slimedisable":"f","voredisable":"f","tentacledisable":"f","analdisable":"f","analdoubledisable":"f","footdisable":"f","analingusdisablegiving":"f","analingusdisablereceiving":"f","vaginaldoubledisable":"f","transformdisable":"f","transformdisabledivine":"f","breastfeedingdisable":"f","analpregdisable":"f","watersportsdisable":"f","facesitdisable":"f","spiderdisable":"f","bodywritingdisable":"f","parasitedisable":"f","slugdisable":"f","waspdisable":"f","lurkerdisable":"f","beedisable":"f","horsedisable","breastsizemax":12,"bottomsizemax":8,"penissizemax":4,"penissizemin":-1,"images":1,"sidebarAnimations":true,"combatAnimations":true,"silhouettedisable":"f","numberify_enabled":1,"timestyle":"military","tipdisable":"f","debugdisable":"t","statdisable":"f","cheatdisabletoggle":"t","showCaptionText":true,"confirmSave":false,"confirmLoad":false,"confirmDelete":true,"newWardrobeStyle":false,"imgLighten":"","sidebarStats":"Disabled","sidebarTime":"Disabled","combatControls":"radio","reducedLineHeight":false},"npc":{"Avery":{"pronoun":"none","gender":"none","penissize":0,"breastsize":0},"Bailey":{"pronoun":"none","gender":"none","penissize":0,"breastsize":0},"Briar":{"pronoun":"none","gender":"none","penissize":0,"breastsize":0},"Charlie":{"pronoun":"none","gender":"none","penissize":0,"breastsize":0},"Darryl":{"pronoun":"none","gender":"none","penissize":0,"breastsize":0},"Doren":{"pronoun":"none","gender":"none","penissize":0,"breastsize":0},"Eden":{"pronoun":"none","gender":"none","penissize":0,"breastsize":0},"Gwylan":{"pronoun":"none","gender":"none","penissize":0,"breastsize":0},"Harper":{"pronoun":"none","gender":"none","penissize":0,"breastsize":0},"Jordan":{"pronoun":"none","gender":"none","penissize":0,"breastsize":0},"Kylar":{"pronoun":"none","gender":"none","penissize":0,"breastsize":0},"Landry":{"pronoun":"none","gender":"none","penissize":0,"breastsize":0},"Leighton":{"pronoun":"none","gender":"none","penissize":0,"breastsize":0},"Mason":{"pronoun":"none","gender":"none","penissize":0,"breastsize":0},"Morgan":{"pronoun":"none","gender":"none","penissize":0,"breastsize":0},"River":{"pronoun":"none","gender":"none","penissize":0,"breastsize":0},"Robin":{"pronoun":"none","gender":"none","penissize":0,"breastsize":0},"Sam":{"pronoun":"none","gender":"none","penissize":0,"breastsize":0},"Sirris":{"pronoun":"none","gender":"none","penissize":0,"breastsize":0},"Whitney":{"pronoun":"none","gender":"none","penissize":0,"breastsize":0},"Winter":{"pronoun":"none","gender":"none","penissize":0,"breastsize":0},"Black Wolf":{"pronoun":"none","gender":"none","penissize":0,"breastsize":0},"Niki":{"pronoun":"none","gender":"none","penissize":0,"breastsize":0},"Quinn":{"pronoun":"none","gender":"none","penissize":0,"breastsize":0},"Remy":{"pronoun":"none","gender":"none","penissize":0,"breastsize":0},"Alex":{"pronoun":"none","gender":"none","penissize":0,"breastsize":0},"Great Hawk":{"pronoun":"none","gender":"none","penissize":0,"breastsize":0}},"starting":{"player":{"gender":"f","gender_body":"a","ballsExist":false,"freckles":false,"breastsize":0,"penissize":1,"bottomsize":0},"skinColor":{"natural":"light","range":0},"bodysize":2,"breastsensitivity":1,"genitalsensitivity":1,"eyeselect":"purple","hairselect":"red","hairlength":200,"awareselect":"innocent","background":"waif","gamemode":"normal","asphyxiaLvl":3,"blinkingdisable":"f","halfcloseddisable":"f","pbdisable":"t"}}'>>
<<case "lollipopScythe">>
<<set _preset to '{"general":{"map":{"movement":true,"top":true,"markers":true},"skinColor":{"tanImgEnabled":"t","tanningEnabled":true},"malechance":75,"dgchance":25,"cbchance":0,"malevictimchance":90,"homochance":75,"breast_mod":0,"penis_mod":2,"whitechance":90,"blackchance":10,"straponchance":25,"alluremod":1,"beastmalechance":100,"monsterchance":0,"monsterhallucinations":"t","blackwolfmonster":0,"bestialitydisable":"f","swarmdisable":"f","slimedisable":"f","voredisable":"f","tentacledisable":"f","analdisable":"f","analdoubledisable":"t","footdisable":"f","analingusdisablegiving":"f","analingusdisablereceiving":"f","vaginaldoubledisable":"t","transformdisable":"f","transformdisabledivine":"f","breastfeedingdisable":"f","analpregdisable":"f","watersportsdisable":"f","facesitdisable":"f","spiderdisable":"f","bodywritingdisable":"f","parasitedisable":"f", "slugdisable":"f", "waspdisable":"f", "lurkerdisable":"f", "beedisable":"f","horsedisable","breastsizemax":12,"bottomsizemax":8,"penissizemax":4,"penissizemin":-1,"images":1,"sidebarAnimations":true,"combatAnimations":true,"silhouettedisable":"f","numberify_enabled":1,"timestyle":"military","tipdisable":"t","debugdisable":"f","statdisable":"f","cheatdisabletoggle":"t","showCaptionText":true,"confirmSave":false,"confirmLoad":false,"confirmDelete":true,"newWardrobeStyle":true,"imgLighten":"","sidebarStats":"Disabled","sidebarTime":"Disabled","combatControls":"radio","reducedLineHeight":true},"npc":{"Avery":{"pronoun":"m","gender":"m","penissize":4,"breastsize":0},"Bailey":{"pronoun":"m","gender":"m","penissize":1,"breastsize":0},"Briar":{"pronoun":"m","gender":"m","penissize":3,"breastsize":0},"Charlie":{"pronoun":"m","gender":"m","penissize":3,"breastsize":0},"Darryl":{"pronoun":"m","gender":"m","penissize":2,"breastsize":0},"Doren":{"pronoun":"m","gender":"m","penissize":2,"breastsize":0},"Eden":{"pronoun":"m","gender":"m","penissize":4,"breastsize":0},"Gwylan":{"pronoun":"f","gender":"f","penissize":0,"breastsize":5},"Harper":{"pronoun":"m","gender":"m","penissize":4,"breastsize":0},"Jordan":{"pronoun":"m","gender":"m","penissize":1,"breastsize":0},"Kylar":{"pronoun":"m","gender":"m","penissize":3,"breastsize":0},"Landry":{"pronoun":"m","gender":"m","penissize":3,"breastsize":0},"Leighton":{"pronoun":"m","gender":"m","penissize":1,"breastsize":0},"Mason":{"pronoun":"m","gender":"m","penissize":3,"breastsize":0},"Morgan":{"pronoun":"f","gender":"f","penissize":0,"breastsize":5},"River":{"pronoun":"m","gender":"m","penissize":2,"breastsize":0},"Robin":{"pronoun":"m","gender":"m","penissize":2,"breastsize":0},"Sam":{"pronoun":"m","gender":"m","penissize":2,"breastsize":0},"Sirris":{"pronoun":"m","gender":"m","penissize":3,"breastsize":0},"Whitney":{"pronoun":"m","gender":"m","penissize":3,"breastsize":0},"Winter":{"pronoun":"m","gender":"m","penissize":3,"breastsize":0},"Black Wolf":{"pronoun":"m","gender":"m","penissize":4,"breastsize":0},"Niki":{"pronoun":"f","gender":"f","penissize":0,"breastsize":3},"Quinn":{"pronoun":"m","gender":"m","penissize":4,"breastsize":0},"Remy":{"pronoun":"m","gender":"m","penissize":2,"breastsize":0},"Alex":{"pronoun":"m","gender":"m","penissize":4,"breastsize":0},"Great Hawk":{"pronoun":"none","gender":"none","penissize":0,"breastsize":0}},"starting":{"player":{"gender":"h","gender_body":"f","ballsExist":true,"freckles":false,"breastsize":4,"penissize":0,"bottomsize":0},"skinColor":{"natural":"light","range":40},"bodysize":0,"breastsensitivity":5,"genitalsensitivity":5,"eyeselect":"pink","hairselect":"platinumblond","hairlength":400,"awareselect":"innocent","background":"beautiful","gamemode":"hard","asphyxiaLvl":3,"blinkingdisable":"f","halfcloseddisable":"f","pbdisable":"t"}}'>>
<<case "purityGuy">>
<<set _preset to '{"general":{"map":{"movement":true,"top":false,"markers":true},"skinColor":{"tanImgEnabled":"t","tanningEnabled":true},"malechance":50,"dgchance":0,"cbchance":0,"malevictimchance":10,"homochance":10,"breast_mod":0,"penis_mod":0,"whitechance":100,"blackchance":0,"straponchance":0,"alluremod":1.2,"beastmalechance":50,"monsterchance":100,"monsterhallucinations":"f","blackwolfmonster":2,"bestialitydisable":"f","swarmdisable":"t","slimedisable":"f","voredisable":"f","tentacledisable":"f","analdisable":"f","analdoubledisable":"t","footdisable":"f","analingusdisablegiving":"f","analingusdisablereceiving":"f","vaginaldoubledisable":"t","transformdisable":"f","transformdisabledivine":"f","breastfeedingdisable":"f","analpregdisable":"f","watersportsdisable":"t","facesitdisable":"f","spiderdisable":"f","bodywritingdisable":"f","parasitedisable":"f","slugdisable":"f","waspdisable":"f","lurkerdisable":"f","beedisable":"f","horsedisable","breastsizemax":6,"bottomsizemax":4,"penissizemax":4,"penissizemin":-1,"images":1,"sidebarAnimations":true,"combatAnimations":true,"silhouettedisable":"f","numberify_enabled":1,"timestyle":"ampm","tipdisable":"f","debugdisable":"f","statdisable":"f","cheatdisabletoggle":"t","showCaptionText":true,"confirmSave":true,"confirmLoad":true,"confirmDelete":true,"newWardrobeStyle":true,"imgLighten":"","sidebarStats":"All","sidebarTime":"top","combatControls":"radio","reducedLineHeight":false},"npc":{"Avery":{"pronoun":"f","gender":"f","penissize":1,"breastsize":4},"Bailey":{"pronoun":"m","gender":"m","penissize":3,"breastsize":2},"Briar":{"pronoun":"m","gender":"m","penissize":3,"breastsize":0},"Charlie":{"pronoun":"m","gender":"m","penissize":2,"breastsize":0},"Darryl":{"pronoun":"m","gender":"m","penissize":3,"breastsize":0},"Doren":{"pronoun":"m","gender":"m","penissize":1,"breastsize":0},"Eden":{"pronoun":"m","gender":"m","penissize":3,"breastsize":0},"Gwylan":{"pronoun":"f","gender":"f","penissize":1,"breastsize":0},"Harper":{"pronoun":"m","gender":"m","penissize":2,"breastsize":0},"Jordan":{"pronoun":"f","gender":"f","penissize":3,"breastsize":5},"Kylar":{"pronoun":"m","gender":"m","penissize":3,"breastsize":0},"Landry":{"pronoun":"m","gender":"m","penissize":2,"breastsize":0},"Leighton":{"pronoun":"m","gender":"m","penissize":2,"breastsize":0},"Mason":{"pronoun":"f","gender":"f","penissize":3,"breastsize":2},"Morgan":{"pronoun":"f","gender":"f","penissize":3,"breastsize":3},"River":{"pronoun":"f","gender":"f","penissize":3,"breastsize":0},"Robin":{"pronoun":"m","gender":"m","penissize":3,"breastsize":0},"Sam":{"pronoun":"f","gender":"f","penissize":1,"breastsize":3},"Sirris":{"pronoun":"f","gender":"f","penissize":3,"breastsize":0},"Whitney":{"pronoun":"f","gender":"f","penissize":4,"breastsize":0},"Winter":{"pronoun":"m","gender":"m","penissize":2,"breastsize":0},"Black Wolf":{"pronoun":"m","gender":"m","penissize":3,"breastsize":0},"Niki":{"pronoun":"f","gender":"f","penissize":3,"breastsize":2},"Quinn":{"pronoun":"m","gender":"m","penissize":3,"breastsize":0},"Remy":{"pronoun":"m","gender":"m","penissize":2,"breastsize":0},"Alex":{"pronoun":"f","gender":"f","penissize":1,"breastsize":0},"Great Hawk":{"pronoun":"none","gender":"none","penissize":0,"breastsize":0}},"starting":{"player":{"gender":"f","gender_body":"f","ballsExist":false,"freckles":false,"breastsize":3,"penissize":1,"bottomsize":1},"skinColor":{"natural":"light","range":0},"bodysize":2,"breastsensitivity":1,"genitalsensitivity":1,"eyeselect":"amber","hairselect":"blond","hairlength":400,"awareselect":"innocent","background":"beautiful","gamemode":"normal","asphyxiaLvl":3,"blinkingdisable":"f","halfcloseddisable":"f","pbdisable":"t"}}'>>
<<case "fangi">>
<<set _preset to '{"general":{"map":{"movement":true,"top":false,"markers":false},"skinColor":{"tanImgEnabled":"t","tanningEnabled":true},"malechance":0,"dgchance":0,"cbchance":0,"malevictimchance":1,"homochance":75,"breast_mod":0,"penis_mod":0,"whitechance":90,"blackchance":10,"straponchance":0,"alluremod":1,"beastmalechance":0,"monsterchance":100,"monsterhallucinations":"f","blackwolfmonster":1,"bestialitydisable":"f","swarmdisable":"f","slimedisable":"f","voredisable":"f","tentacledisable":"f","analdisable":"f","analdoubledisable":"t","footdisable":"f","analingusdisablegiving":"f","analingusdisablereceiving":"f","vaginaldoubledisable":"t","transformdisable":"f","transformdisabledivine":"f","breastfeedingdisable":"f","analpregdisable":"f","watersportsdisable":"f","facesitdisable":"f","spiderdisable":"f","bodywritingdisable":"f","parasitedisable":"f","slugdisable":"f","waspdisable":"f","lurkerdisable":"f","beedisable":"f","horsedisable","breastsizemax":12,"bottomsizemax":8,"penissizemax":4,"penissizemin":-1,"images":1,"sidebarAnimations":true,"combatAnimations":true,"silhouettedisable":"f","numberify_enabled":1,"timestyle":"military","tipdisable":"f","debugdisable":"f","statdisable":"f","cheatdisabletoggle":"f","showCaptionText":true,"confirmSave":false,"confirmLoad":false,"confirmDelete":true,"newWardrobeStyle":false,"imgLighten":"","sidebarStats":"Disabled","sidebarTime":"Disabled","combatControls":"radio","reducedLineHeight":false},"npc":{"Avery":{"pronoun":"f","gender":"f","penissize":0,"breastsize":4},"Bailey":{"pronoun":"f","gender":"f","penissize":0,"breastsize":4},"Briar":{"pronoun":"f","gender":"f","penissize":0,"breastsize":4},"Charlie":{"pronoun":"f","gender":"f","penissize":0,"breastsize":1},"Darryl":{"pronoun":"f","gender":"f","penissize":0,"breastsize":3},"Doren":{"pronoun":"f","gender":"f","penissize":0,"breastsize":3},"Eden":{"pronoun":"f","gender":"f","penissize":0,"breastsize":4},"Gwylan":{"pronoun":"f","gender":"f","penissize":0,"breastsize":1},"Harper":{"pronoun":"f","gender":"f","penissize":0,"breastsize":4},"Jordan":{"pronoun":"f","gender":"f","penissize":0,"breastsize":1},"Kylar":{"pronoun":"f","gender":"f","penissize":0,"breastsize":1},"Landry":{"pronoun":"f","gender":"f","penissize":0,"breastsize":3},"Leighton":{"pronoun":"f","gender":"f","penissize":0,"breastsize":4},"Mason":{"pronoun":"f","gender":"f","penissize":0,"breastsize":2},"Morgan":{"pronoun":"f","gender":"f","penissize":0,"breastsize":5},"River":{"pronoun":"f","gender":"f","penissize":0,"breastsize":3},"Robin":{"pronoun":"f","gender":"f","penissize":0,"breastsize":1},"Sam":{"pronoun":"f","gender":"f","penissize":0,"breastsize":4},"Sirris":{"pronoun":"f","gender":"f","penissize":0,"breastsize":3},"Whitney":{"pronoun":"f","gender":"f","penissize":0,"breastsize":3},"Winter":{"pronoun":"f","gender":"f","penissize":0,"breastsize":3},"Black Wolf":{"pronoun":"f","gender":"f","penissize":0,"breastsize":3},"Niki":{"pronoun":"f","gender":"f","penissize":0,"breastsize":3},"Quinn":{"pronoun":"f","gender":"f","penissize":0,"breastsize":3},"Remy":{"pronoun":"f","gender":"f","penissize":0,"breastsize":3},"Alex":{"pronoun":"f","gender":"f","penissize":0,"breastsize":1},"Great Hawk":{"pronoun":"none","gender":"none","penissize":0,"breastsize":0}},"starting":{"player":{"gender":"f","gender_body":"f","ballsExist":false,"freckles":false,"breastsize":3,"penissize":1,"bottomsize":0},"skinColor":{"natural":"light","range":0},"bodysize":3,"breastsensitivity":1,"genitalsensitivity":1,"eyeselect":"purple","hairselect":"red","hairlength":200,"awareselect":"innocent","background":"waif","gamemode":"normal","asphyxiaLvl":3,"blinkingdisable":"f","halfcloseddisable":"f","pbdisable":"t"}}'>>
<<case "femaleWaif">>
<<set _preset to '{"starting":{"player":{"gender":"f","gender_body":"f","ballsExist":false,"freckles":false,"breastsize":3,"penissize":1,"bottomsize":0},"skinColor":{"natural":"light","range":0},"bodysize":3,"breastsensitivity":1,"genitalsensitivity":1,"eyeselect":"purple","hairselect":"red","hairlength":200,"awareselect":"innocent","background":"waif"}}'>>
<<case "maleWaif">>
<<set _preset to '{"starting":{"player":{"gender":"m","gender_body":"m","ballsExist":false,"freckles":false,"breastsize":3,"penissize":1,"bottomsize":0},"skinColor":{"natural":"light","range":0},"bodysize":3,"breastsensitivity":1,"genitalsensitivity":1,"eyeselect":"purple","hairselect":"brown","hairlength":0,"awareselect":"innocent","background":"waif"}}'>>
<<case "hermaphroditeWaif">>
<<set _preset to '{"starting":{"player":{"gender":"h","gender_body":"a","ballsExist":true,"freckles":false,"breastsize":3,"penissize":1,"bottomsize":0},"skinColor":{"natural":"light","range":0},"bodysize":3,"breastsensitivity":3,"genitalsensitivity":5,"eyeselect":"purple","hairselect":"red","hairlength":200,"awareselect":"innocent","background":"waif"}}'>>
<<case "vrel">>
<<set _preset to '{"starting":{"player":{"gender":"f","gender_body":"f","ballsExist":false,"freckles":false,"breastsize":0,"penissize":0,"bottomsize":0},"skinColor":{"natural":"light","range":0},"bodysize":3,"breastsensitivity":5,"genitalsensitivity":5,"eyeselect":"purple","hairselect":"burntorange","hairlength":400,"awareselect":"knowledgeable","background":"beautiful"}}'>>
<<case "crossdresser">>
<<set _preset to '{"starting":{"player":{"gender":"m","gender_body":"f","ballsExist":false,"freckles":false,"breastsize":2,"penissize":0,"bottomsize":0},"skinColor":{"natural":"light","range":0},"bodysize":0,"breastsensitivity":3,"genitalsensitivity":1,"eyeselect":"light blue","hairselect":"blond","hairlength":400,"awareselect":"innocent","background":"crossdresser"}}'>>
<<case "toughGuy">>
<<set _preset to '{"starting":{"player":{"gender":"m","gender_body":"m","ballsExist":false,"freckles":false,"breastsize":0,"penissize":3,"bottomsize":0},"skinColor":{"natural":"light","range":50},"bodysize":2,"breastsensitivity":1,"genitalsensitivity":1,"eyeselect":"light blue","hairselect":"brown","hairlength":0,"awareselect":"knowledgeable","background":"athlete"}}'>>
<<case "genericNpcDefaultGender">>
<<set _preset to '{"general":{"malechance":50,"dgchance":0,"cbchance":0,"malevictimchance":50,"homochance":4,"straponchance":0}}'>>
<<case "genericNpcAllMaleGender">>
<<set _preset to '{"general":{"malechance":100,"dgchance":0,"cbchance":0,"malevictimchance":100,"homochance":100,"straponchance":0}}'>>
<<case "genericNpcAllFemaleGender">>
<<set _preset to '{"general":{"malechance":0,"dgchance":0,"cbchance":0,"malevictimchance":0,"homochance":100,"straponchance":20}}'>>
<<case "namedNpcDefaultGender">>
<<set _preset to '{"npc":{"Avery":{"pronoun":"none","gender":"none"},"Bailey":{"pronoun":"none","gender":"none"},"Briar":{"pronoun":"none","gender":"none"},"Charlie":{"pronoun":"none","gender":"none"},"Darryl":{"pronoun":"none","gender":"none"},"Doren":{"pronoun":"none","gender":"none"},"Eden":{"pronoun":"none","gender":"none"},"Gwylan":{"pronoun":"none","gender":"none"},"Harper":{"pronoun":"none","gender":"none"},"Jordan":{"pronoun":"none","gender":"none"},"Kylar":{"pronoun":"none","gender":"none"},"Landry":{"pronoun":"none","gender":"none"},"Leighton":{"pronoun":"none","gender":"none"},"Mason":{"pronoun":"none","gender":"none"},"Morgan":{"pronoun":"none","gender":"none"},"River":{"pronoun":"none","gender":"none"},"Robin":{"pronoun":"none","gender":"none"},"Sam":{"pronoun":"none","gender":"none"},"Sirris":{"pronoun":"none","gender":"none"},"Whitney":{"pronoun":"none","gender":"none"},"Winter":{"pronoun":"none","gender":"none"},"Black Wolf":{"pronoun":"none","gender":"none"},"Niki":{"pronoun":"none","gender":"none"},"Quinn":{"pronoun":"none","gender":"none"},"Remy":{"pronoun":"none","gender":"none"},"Alex":{"pronoun":"none","gender":"none"},"Great Hawk":{"pronoun":"none","gender":"none"},"Wren":{"pronoun":"none","gender":"none"},"Sydney":{"pronoun":"none","gender":"none"}}}'>>
<<case "namedNpcAllMaleGender">>
<<set _preset to '{"npc":{"Avery":{"pronoun":"m","gender":"m"},"Bailey":{"pronoun":"m","gender":"m"},"Briar":{"pronoun":"m","gender":"m"},"Charlie":{"pronoun":"m","gender":"m"},"Darryl":{"pronoun":"m","gender":"m"},"Doren":{"pronoun":"m","gender":"m"},"Eden":{"pronoun":"m","gender":"m"},"Gwylan":{"pronoun":"m","gender":"m"},"Harper":{"pronoun":"m","gender":"m"},"Jordan":{"pronoun":"m","gender":"m"},"Kylar":{"pronoun":"m","gender":"m"},"Landry":{"pronoun":"m","gender":"m"},"Leighton":{"pronoun":"m","gender":"m"},"Mason":{"pronoun":"m","gender":"m"},"Morgan":{"pronoun":"m","gender":"m"},"River":{"pronoun":"m","gender":"m"},"Robin":{"pronoun":"m","gender":"m"},"Sam":{"pronoun":"m","gender":"m"},"Sirris":{"pronoun":"m","gender":"m"},"Whitney":{"pronoun":"m","gender":"m"},"Winter":{"pronoun":"m","gender":"m"},"Black Wolf":{"pronoun":"m","gender":"m"},"Niki":{"pronoun":"m","gender":"m"},"Quinn":{"pronoun":"m","gender":"m"},"Remy":{"pronoun":"m","gender":"m"},"Alex":{"pronoun":"m","gender":"m"},"Great Hawk":{"pronoun":"m","gender":"m"},"Wren":{"pronoun":"m","gender":"m"},"Sydney":{"pronoun":"m","gender":"m"}}}'>>
<<case "namedNpcAllFemaleGender">>
<<set _preset to '{"npc":{"Avery":{"pronoun":"f","gender":"f"},"Bailey":{"pronoun":"f","gender":"f"},"Briar":{"pronoun":"f","gender":"f"},"Charlie":{"pronoun":"f","gender":"f"},"Darryl":{"pronoun":"f","gender":"f"},"Doren":{"pronoun":"f","gender":"f"},"Eden":{"pronoun":"f","gender":"f"},"Gwylan":{"pronoun":"f","gender":"f"},"Harper":{"pronoun":"f","gender":"f"},"Jordan":{"pronoun":"f","gender":"f"},"Kylar":{"pronoun":"f","gender":"f"},"Landry":{"pronoun":"f","gender":"f"},"Leighton":{"pronoun":"f","gender":"f"},"Mason":{"pronoun":"f","gender":"f"},"Morgan":{"pronoun":"f","gender":"f"},"River":{"pronoun":"f","gender":"f"},"Robin":{"pronoun":"f","gender":"f"},"Sam":{"pronoun":"f","gender":"f"},"Sirris":{"pronoun":"f","gender":"f"},"Whitney":{"pronoun":"f","gender":"f"},"Winter":{"pronoun":"f","gender":"f"},"Black Wolf":{"pronoun":"f","gender":"f"},"Niki":{"pronoun":"f","gender":"f"},"Quinn":{"pronoun":"f","gender":"f"},"Remy":{"pronoun":"f","gender":"f"},"Alex":{"pronoun":"f","gender":"f"},"Great Hawk":{"pronoun":"f","gender":"f"},"Wren":{"pronoun":"f","gender":"f"},"Sydney":{"pronoun":"f","gender":"f"}}}'>>
<<case "beastDefaultGenders">>
<<set _preset to '{"general":{"beastmalechance":50,"bestialitydisable":"f"}}'>>
<<case "beastMaleGenders">>
<<set _preset to '{"general":{"beastmalechance":100,"bestialitydisable":"f"}}'>>
<<case "beastFemaleGenders">>
<<set _preset to '{"general":{"beastmalechance":0,"bestialitydisable":"f"}}'>>
<<case "beastDisable">>
<<set _preset to '{"general":{"beastmalechance":50,"bestialitydisable":"t"}}'>>
<<case "monstersDefault">>
<<set _preset to '{"general":{"monsterchance":20,"monsterhallucinations":"t","blackwolfmonster":0,"greathawkmonster":0,"bestialitydisable":"f"}}'>>
<<case "monstersNone">>
<<set _preset to '{"general":{"monsterchance":0,"monsterhallucinations":"t","blackwolfmonster":0,"greathawkmonster":0,"bestialitydisable":"f"}}'>>
<<case "monstersAll">>
<<set _preset to '{"general":{"monsterchance":100,"monsterhallucinations":"f","blackwolfmonster":2,"greathawkmonster":2,"bestialitydisable":"f"}}'>>
<<case "kinkDefault">>
<<set _preset to '{"general":{"bestialitydisable":"f","swarmdisable":"f","swarmdisable":"f","slimedisable":"f","voredisable":"f","tentacledisable":"f","plantdisable":"f","analdisable":"f","analdoubledisable":"f","footdisable":"f","analingusdisablegiving":"f","analingusdisablereceiving":"f","vaginaldoubledisable":"f","transformdisable":"f","transformdisabledivine":"f","breastfeedingdisable":"f","analpregdisable":"f","watersportsdisable":"f","facesitdisable":"f","spiderdisable":"f","bodywritingdisable":"f","parasitedisable":"f","slugdisable":"f","waspdisable":"f","lurkerdisable":"f","beedisable":"f","horsedisable":"f","toydildodisable":"f","toywhipdisable":"f"}}'>>
<<case "kinkVanilla">>
<<set _preset to '{"general":{"bestialitydisable":"t","swarmdisable":"t","swarmdisable":"t","slimedisable":"t","voredisable":"t","tentacledisable":"t","plantdisable":"t","analdisable":"f","analdoubledisable":"t","footdisable":"f","analingusdisablegiving":"f","analingusdisablereceiving":"f","vaginaldoubledisable":"t","transformdisable":"f","transformdisabledivine":"f","breastfeedingdisable":"t","analpregdisable":"t","watersportsdisable":"t","facesitdisable":"t","spiderdisable":"t","bodywritingdisable":"f","parasitedisable":"t", "slugdisable":"t","waspdisable":"t","lurkerdisable":"t","beedisable":"t","horsedisable":"t","toydildodisable":"f","toywhipdisable":"f"}}'>>
<<case "kinkNoBeasts">>
<<set _preset to '{"general":{"bestialitydisable":"t","swarmdisable":"t","swarmdisable":"t","slimedisable":"f","voredisable":"t","tentacledisable":"f","plantdisable":"f","analdisable":"f","analdoubledisable":"f","footdisable":"f","analingusdisablegiving":"f","analingusdisablereceiving":"f","vaginaldoubledisable":"f","transformdisable":"f","transformdisabledivine":"f","breastfeedingdisable":"f","analpregdisable":"t","watersportsdisable":"f","facesitdisable":"f","spiderdisable":"t","bodywritingdisable":"f","parasitedisable":"t","slugdisable":"t","waspdisable":"t","lurkerdisable":"t","beedisable":"t","horsedisable":"t","toydildodisable":"f","toywhipdisable":"f"}}'>>
<<case "kinkEverything">>
<<set _preset to '{"general":{"bestialitydisable":"f","swarmdisable":"f","swarmdisable":"f","slimedisable":"f","voredisable":"f","tentacledisable":"f","plantdisable":"f","analdisable":"f","analdoubledisable":"f","footdisable":"f","analingusdisablegiving":"f","analingusdisablereceiving":"f","vaginaldoubledisable":"f","transformdisable":"f","transformdisabledivine":"f","breastfeedingdisable":"f","analpregdisable":"f","watersportsdisable":"f","facesitdisable":"f","spiderdisable":"f","bodywritingdisable":"f","parasitedisable":"f","slugdisable":"f","waspdisable":"f","lurkerdisable":"f","beedisable":"f","horsedisable":"f","toydildodisable":"f","toywhipdisable":"f"}}'>>
<<case "gameNormal">>
<<set _preset to '{"general":{"alluremod":1,"cheatdisabletoggle":"t","checkstyle":"words","clothesPrice":1,"multipleWardrobes":"isolated"},"starting":{"gamemode":"normal"}}'>>
<<case "gameSoft">>
<<set _preset to '{"general":{"alluremod":1,"cheatdisabletoggle":"t","checkstyle":"percentage","clothesPrice":1,"multipleWardrobes":false},"starting":{"gamemode":"soft"}}'>>
<<case "gameHard">>
<<set _preset to '{"general":{"alluremod":1,"cheatdisabletoggle":"t","checkstyle":"words","clothesPrice":2,"multipleWardrobes":"isolated"},"starting":{"gamemode":"hard"}}'>>
<<case "gameHardIronman">>
<<set _preset to '{"general":{"alluremod":1,"rentmod":1,"tending_yield_factor":5,"cheatdisabletoggle":"t","checkstyle":"words","clothesPrice":2,"multipleWardrobes":"isolated"},"starting":{"gamemode":"hard","ironmanmode":true,"maxStates":1}}'>>
<<case "gameMasochist">>
<<set _preset to '{"general":{"alluremod":2,"cheatdisabletoggle":"t","statdisable":"t","checkstyle":"skillname","clothesPrice":10,"multipleWardrobes":"isolated"},"starting":{"gamemode":"hard"}}'>>
<<case "gameSoftCheats">>
<<set _preset to '{"general":{"alluremod":1,"cheatdisabletoggle":"f","checkstyle":"percentage","clothesPrice":1,"multipleWardrobes":false},"starting":{"gamemode":"soft"}}'>>
<<case "gameNormalCheats">>
<<set _preset to '{"general":{"alluremod":1,"cheatdisabletoggle":"f","checkstyle":"words","clothesPrice":1,"multipleWardrobes":"isolated"},"starting":{"gamemode":"normal"}}'>>
<<case "gameHardCheats">>
<<set _preset to '{"general":{"alluremod":1,"cheatdisabletoggle":"f","checkstyle":"words","clothesPrice":2,"multipleWardrobes":"isolated"},"starting":{"gamemode":"hard"}}'>>
<<case "gameMasochistCheats">>
<<set _preset to '{"general":{"alluremod":2,"cheatdisabletoggle":"f","statdisable":"t","checkstyle":"skillname","clothesPrice":10,"multipleWardrobes":"isolated"},"starting":{"gamemode":"hard"}}'>>
<<case "imagesdefault">>
<<set _preset to '{"general":{"skinColor":{"tanImgEnabled":"f","tanningEnabled":false},"images":1,"sidebarAnimations":true,"combatAnimations":true,"silhouettedisable":"f","blinkingdisable":"f","halfcloseddisable":"f","bodywritingImages":true}}'>>
<<case "imagesHigh">>
<<set _preset to '{"general":{"skinColor":{"tanImgEnabled":"t","tanningEnabled":true},"images":1,"sidebarAnimations":true,"combatAnimations":true,"silhouettedisable":"f","blinkingdisable":"f","halfcloseddisable":"f","bodywritingImages":true}}'>>
<<case "imagesLow">>
<<set _preset to '{"general":{"skinColor":{"tanImgEnabled":"f","tanningEnabled":false},"images":1,"sidebarAnimations":true,"combatAnimations":true,"silhouettedisable":"f","blinkingdisable":"f","halfcloseddisable":"f","bodywritingImages":false}}'>>
<<case "imagesPerformance">>
<<set _preset to '{"general":{"skinColor":{"tanImgEnabled":"f","tanningEnabled":false},"images":1,"sidebarAnimations":false,"combatAnimations":true,"silhouettedisable":"t","blinkingdisable":"t","halfcloseddisable":"f","bodywritingImages":false}}'>>
<<case "imagesDisable">>
<<set _preset to '{"general":{"skinColor":{"tanImgEnabled":"f","tanningEnabled":false},"images":0}}'>>
<<case "settingPCTip">>
<<set _preset to '{"general":{"tipdisable":"f","sidebarStats":"Disabled","sidebarTime":"Disabled","combatControls":"radio"}}'>>
<<case "settingPCNoTip">>
<<set _preset to '{"general":{"tipdisable":"t","sidebarStats":"Disabled","sidebarTime":"Disabled","combatControls":"radio"}}'>>
<<case "settingMobileTips">>
<<set _preset to '{"general":{"tipdisable":"f","sidebarStats":"Limited","sidebarTime":"top","combatControls":"limitedLists"}}'>>
<<case "settingMobileNoTips">>
<<set _preset to '{"general":{"tipdisable":"t","sidebarStats":"Limited","sidebarTime":"top","combatControls":"limitedLists"}}'>>
<<case "randomize">>
<<set _preset to _args[1]>>
<</switch>>
<<set _presetName to _args[0]>>
<<displaySettings "presetConfirmDetails">>
<</if>>
<</widget>>
<<widget "presetConfirmDetails">>
<<set _presetObject to JSON.parse(_preset)>>
<span class="green">아래와 같이 설정을 변경하겠습니까?</span> |
<<link "네">><<run importSettings(_preset, "function")>><<displaySettings "quickStart">><<if StartConfig.enableImages is true and $passage is "Start">><<startingPlayerImageUpdate>><<removeclass #startingPlayerImage "hidden">><</if>><</link>> |
<<link "아니오">><<displaySettings "quickStart">><</link>>
<br><br>
<<importDetailsDisplay _presetObject>>
<</widget>>
<<widget "importConfirmDetails">>
<<if isJsonString($importString)>>
<<link "네">><<run importSettings($importString, "function")>><<displaySettings "exportsettings">><<if StartConfig.enableImages is true and $passage is "Start">><<startingPlayerImageUpdate>><<startingPlayerImageUpdate>><</if>><</link>> |
<<link "아니오">><<displaySettings "exportsettings">><</link>>
<br><br>
<<importDetailsDisplay `JSON.parse($importString)`>>
<<else>>
<<link "뒤로">><<displaySettings "exportsettings">><</link>>
<br><br>
<span class="red">Import is invalid</span>. Please double check the settings import string before importing again.
<</if>>
<</widget>>
<<widget "importDetailsDisplay">>
<<if _args[0]>>
<div class="presetConfirm">
<<if _args[0].starting isnot undefined>>
<span class="gold">"starting":{</span>
<<set _validatorObject to settingsObjects("starting")>>
<<presetConfirm _args[0].starting>>
<</if>>
<<if _args[0].starting is undefined>>
<<elseif _args[0].starting.player isnot undefined>>
"player":
<<set _validatorObject to settingsObjects("starting")>>
{<<presetConfirm _args[0].starting.player>>}
<</if>>
<<if _args[0].starting is undefined>>
<<elseif _args[0].starting.skinColor isnot undefined>>
"skinColor":
<<set _validatorObject to settingsObjects("starting")>>
{<<presetConfirm _args[0].starting.skinColor>>}
<</if>>
<<if _args[0].starting isnot undefined>>
<span class="gold">}</span>
<br>
<</if>>
<<if _args[0].general isnot undefined>>
<span class="gold">"general":{</span>
<<set _validatorObject to settingsObjects("general")>>
<<presetConfirm _args[0].general>>
<</if>>
<<if _args[0].general is undefined>>
<<elseif _args[0].general.skinColor isnot undefined>>
"skinColour":
<<set _validatorObject to settingsObjects("general")>>
{<<presetConfirm _args[0].general.skinColor>>}
<</if>>
<<if _args[0].general is undefined>>
<<elseif _args[0].general.map isnot undefined>>
"map":
<<set _validatorObject to settingsObjects("general")>>
{<<presetConfirm _args[0].general.map>>}
<</if>>
<<if _args[0].general is undefined>>
<<elseif _args[0].general.shopDefaults isnot undefined>>
"shopDefaults":
<<set _validatorObject to settingsObjects("general")>>
{<<presetConfirm _args[0].general.shopDefaults>>}
<</if>>
<<if _args[0].general isnot undefined>>
<span class="gold">}</span>
<br>
<</if>>
<<if _args[0].npc isnot undefined>>
<span class="gold">"npc":{</span>
<<set _validatorObject to settingsObjects("npc")>>
<br>
<<for $_label, $_value range _args[0].npc>>
"<<print $_label>>":
{<<presetConfirm $_value $_label>>}
<</for>>
<span class="gold">}</span>
<</if>>
</div>
<</if>>
<</widget>>
<<widget "presetConfirm">>
<<if _args[0]>>
<ul>
<<for $_label, $_value range _args[0]>>
<<unset _altValue>>
<<unset _altValue2>>
<<if ["player","skinColor","map","shopDefaults"].includes($_label)>>
<<continue>>
<</if>>
<<unset _object>>
<<unset _valid>>
<<set _object to _validatorObject[$_label]>>
<<if _object isnot undefined>>
<<set _valid to validateValue(_object, $_value)>>
<<if Object.keys(_object).includes("boolLetter")>>
<<print "<<set _oldValue to $" + $_label + ">>">>
<<if _oldValue is "t">>
<<set _altValue to "true">>
<<elseif _oldValue is "f">>
<<set _altValue to "false">>
<</if>>
<<if $_value is "t">>
<<set _altValue2 to "true">>
<<elseif $_value is "f">>
<<set _altValue2 to "false">>
<</if>>
<</if>>
<</if>>
<li>
<<switch $_label>>
<<case "numberify_enabled">>
<<print $_label>> 설정을 <span class="green"><<print (_altValue isnot undefined ? _altValue :`$`+$_label)>></span>에서 <span class="green"><<print (_altValue2 isnot undefined ? _altValue2 : $_value)>></span>으로 변경 (숫자 링크 탐색 활성화)
<<case "dgchance">>
<<print $_label>> 설정을 <span class="green"><<print (_altValue isnot undefined ? _altValue :`$`+$_label)>></span>에서 <span class="green"><<print (_altValue2 isnot undefined ? _altValue2 : $_value)>></span>으로 변경 (자지가 달린 여성 비율)
<<case "cbchance">>
<<print $_label>> 설정을 <span class="green"><<print (_altValue isnot undefined ? _altValue :`$`+$_label)>></span>에서 <span class="green"><<print (_altValue2 isnot undefined ? _altValue2 : $_value)>></span>으로 변경 (보지가 달린 남성 비율)
<<case "timestyle">>
<<print $_label>> 설정을 <span class="green"><<print $timestyle>></span>에서 <span class="green"><<print (_altValue2 isnot undefined ? _altValue2 : $_value)>></span>으로 변경 (military는 24시간제, ampm은 12시간제)
<<case "alwaysBackToShopButton" "color" "colourItems" "compactMode" "disableReturn" "highContrast" "mannequinGender" "mannequinGenderFromClothes" "noHelp" "noTraits" "secColor">>
<<set _object to _validatorObject["shopDefaults"][$_label]>>
<<if _object isnot undefined>>
<<set _valid to validateValue(_object, $_value)>>
<</if>>
<<print $_label>> 설정을 <span class="green"><<print `$shopDefaults.`+$_label>></span>에서 <span class="green"><<print (_altValue2 isnot undefined ? _altValue2 : $_value)>></span>으로 변경
<<case "natural" "range" "tanImgEnabled" "tanningEnabled">>
<<set _object to _validatorObject["skinColor"][$_label]>>
<<if _object isnot undefined>>
<<set _valid to validateValue(_object, $_value)>>
<</if>>
<<print $_label>> 설정을 <span class="green"><<print `$skinColor.`+$_label>></span>에서 <span class="green"><<print (_altValue2 isnot undefined ? _altValue2 : $_value)>></span>으로 변경
<<case "movement" "top" "markers">>
<<set _object to _validatorObject["map"][$_label]>>
<<if _object isnot undefined>>
<<set _valid to validateValue(_object, $_value)>>
<</if>>
<<print $_label>> 설정을 <span class="green"><<print `$map.`+$_label>></span>에서 <span class="green"><<print (_altValue2 isnot undefined ? _altValue2 : $_value)>></span>으로 변경
<<case "pronoun" "gender" "penissize" "breastsize" "bottomsize">>
<<if _args[1]>>
<<print $_label>> 설정을
<span class="green"><<print $NPCName[$NPCNameList.indexOf(_args[1])][$_label]>></span>에서
<span class="green"><<print (_altValue2 isnot undefined ? _altValue2 : $_value)>></span>으로 변경
<<if $_value is "none" and $passage is "Start">>
<<set _valid to true>>
<</if>>
<<elseif $_label is "gender" or $_label is "breastsize" or $_label is "penissize" or $_label is "bottomsize">>
<<set _object to _validatorObject["player"][$_label]>>
<<if _object isnot undefined>>
<<set _valid to validateValue(_object, $_value)>>
<</if>>
<<print $_label>> 설정을 <span class="green"><<print `$player.`+$_label>></span>에서 <span class="green"><<print (_altValue2 isnot undefined ? _altValue2 : $_value)>></span>으로 변경
<<else>>
<<print $_label>> 설정을 <span class="green"><<print (_altValue isnot undefined ? _altValue :`$`+$_label)>></span>에서 <span class="green"><<print (_altValue2 isnot undefined ? _altValue2 : $_value)>></span>으로 변경
<</if>>
<<case "gender_body">>
<<set _object to _validatorObject["player"][$_label]>>
<<if _object isnot undefined>>
<<set _valid to validateValue(_object, $_value)>>
<</if>>
<<print $_label>> 설정을 <span class="green"><<print `$player.`+$_label>></span>에서 <span class="green"><<print (_altValue2 isnot undefined ? _altValue2 : $_value)>></span>으로 변경 (체형)
<<case "ballsExist">>
<<set _object to _validatorObject["player"][$_label]>>
<<if _object isnot undefined>>
<<set _valid to validateValue(_object, $_value)>>
<</if>>
<<print $_label>> 설정을 <span class="green"><<print `$player.`+$_label>></span>에서 <span class="green"><<print (_altValue2 isnot undefined ? _altValue2 : $_value)>></span>으로 변경 (후타나리 고환)
<<case "freckles">>
<<set _object to _validatorObject["player"][$_label]>>
<<if _object isnot undefined>>
<<set _valid to validateValue(_object, $_value)>>
<</if>>
<<print $_label>> 설정을 <span class="green"><<print `$player.`+$_label>></span>에서 <span class="green"><<print (_altValue2 isnot undefined ? _altValue2 : $_value)>></span>으로 변경
<<default>>
<<print $_label>> 설정을 <span class="green"><<print (_altValue isnot undefined ? _altValue :`$`+$_label)>></span>에서 <span class="green"><<print (_altValue2 isnot undefined ? _altValue2 : $_value)>></span>으로 변경
<</switch>>
<<if _valid is undefined>>
<span class="red">(설정값이 인식되지 않아 가져올 수 없습니다)</span>
<<elseif _valid is false>>
<span class="red">(설정값이 유효하지 않아 가져올 수 없습니다)</span>
<</if>>
</li>
<</for>>
</ul>
<</if>>
<</widget>><div id="gameVersionDisplay"><<print StartConfig.version>></div>
<div id="gameVersionDisplay2"><<print StartConfig.version.slice(1)>></div>
<<if $passage isnot "Start">>
<div id="feat"></div>
<div id="mobileStats"></div>
<div id="exportWarning" @class="'no-numberify ' + ($days gte $saveDetails.exported.days + $saveDetails.exported.frequency ? '':'hidden')">
<span class="red">한동안 세이브 파일을 내보내지 않았습니다</span> |
<<link "내보내도록 도와줘">><<overlayReplace "optionsExportImport">><</link>> |
<<link "지금은 무시한다">><<set $saveDetails.exported.days to Math.floor($days - ($saveDetails.exported.frequency * 0.5))>><<addclass #exportWarning "hidden">><</link>>
</div>
<</if>>
<<if $replayScene isnot undefined>>
<<if $replayScene.startPassage is $passage or $passage is "Scene Viewer End">>
<<elseif !$replayScene.passages.includes($passage)>>
<!-- todo: replace goto with something that doesn't have a potential to fuck up the history -->
<<goto "Scene Viewer End">>
<</if>>
<<if $replayScene is undefined>>
<<elseif $replayScene.startPassage>>
<<run delete $replayScene.startPassage>>
<</if>>
<</if>>
<div id="customOverlay" class="customOverlay hidden">
<div id="customOverlayTitle" class="fixedClose"></div>
<div id="customOverlayContent"></div>
</div>
<<if $combat is 1>>
<<printCombatMenu>>
<</if>>
<<if $debug is 1>>
<<checkTimeSystem "Footer">>
<</if>>
<<if !Story.has($passage)>>
<br>
Please report this, and either reload a previous save or take the emergency exit at the bottom of the page to the last safe location you were in.
<<if $maxStates gt 1>>
Alternatively, return to the previous passage using the history depth function.
<</if>>
<br>
<<set _exit to $safePassage ? $safePassage : "Bedroom">>
<span id="next"><<link [[Back to safety|_exit]]>><<endcombat>><<clotheson>><</link>></span>
<<elseif !_link and !tags().includes("exitCheckBypass")>>
/* Does not trigger if the scene has a red link. Those will probably be reported anyway */
<br>
<<error `"the passage " + $passage + " has no usable links"` `"Previous passage: " + $passagePrev + " | phase: " + $phase + " | rng: " + $rng`>>
<br><br>
Please report this,
<<if $cheatdisable is "f">>
unless you got here through the use of a cheat,
<</if>>
and either reload a previous save or take the emergency exit at the bottom of the page to the last safe location you were in.
<<if $maxStates gt 1>>
Alternatively, return to the previous passage using the history depth function.
<</if>>
<br><br><br>
<<set _exit to $safePassage ? $safePassage : "Bedroom">>
<span id="next"><<link [[Back to safety|_exit]]>><<endcombat>><<clotheson>><</link>></span>
<</if>>
<!-- handle autosaves in the footer, so the description getter don't have to guess what happened in the passage -->
<<if _autosavehere and !_preventUpdate and !$autosavedisabled>>
<<run Save.autosave.save(null, {"saveId":$saveId, "saveName":$saveName})>>
<<run setSaveDetail("autosave",{"saveId":$saveId,"saveName":$saveName},Story.get($passage).description())>>
<</if>><<set $passagePrev to $passage ? $passage : "none">>
<<set $passage to passage()>><<set $tags to tags()>>
<<if !["Start", "Start2", "Clothes Testing", "Renderer Test Page", "Tips"].includes($passage)>>
/* Run stuff on every save load */
<<if onLoadUpdateCheck>>
<<set $saveVersion to ($saveVersions ? $saveVersions.last() : "ancient")>> /*update save version */
<</if>>
/* Run stuff on every page refresh, save load, or version mismatch */
<<if versionUpdateCheck or onLoadUpdateCheck or !$saveVersions or $saveVersions.last() isnot StartConfig.version>>
<<set versionUpdateCheck to false>>
<<set onLoadUpdateCheck to false>>
/* convert game version to numeric value for use in <<backComp>> */
<<set _version to ($saveVersions ? $saveVersions.last().replace(/[^0-9.]+/g, "").split(".") : 0)>>
<<set _version to (_version ? _version[0]*1000000 + _version[1]*10000 + _version[2]*100 + _version[3]*1 : 0)>>
<<backComp>>
<<updatehistorycontrols>>
<<set _preventUpdate to true>> /*prevent rewriting autosaves */
<<if $reducedLineHeight is true>><<addclass "#passages" "reducedLineHeight">><</if>>
<<run zoom($zoom, true)>> <!-- Pass the save's $zoom into the set zoom func, with second arg true, to either correct it to 100, or between 50 and 200. (Sanitisation) -->
<<run window.syncFavourites()>>
<<run window.initCustomLenses()>> /* push custom eyelenses inside setup.colours.eyes; on every load/refresh it needs to be done. */
<<run window.syncDebugAddedEvents()>>
<</if>>
/* Variables that you need to check on every passage */
<<set $link_table to []>>
<<set $map.hideLinksCheck to []>>
/* Determine if the player is in a safe passage. Used to catch softlocks */
<<if setup.majorAreas.includes($passage)>>
<<set $safePassage to $passage>>
<</if>>
<</if>>
/* Catch time desyncs for debugging*/
<<if $debug is 1>>
<<checkTimeSystem "Header">>
<</if>>/* This passage runs EVERY time the page is opened or refreshed, not just when a new game is started */
/* This passage ALWAYS runs BEFORE story variables are loaded, meaning EVERY variable is undefined. Checking if they are undefined WILL NOT WORK. */
/* You should ONLY use this passage to define setup variables, NOT $variables. */
<<variablesStatic>>/* The following is only run when the widget is called, which is only on new game start. Add to this if you want something to be run when you start a new game. */
<<widget "gameStartOnly">>
<<if StartConfig.enableImages is true>>
<<set $images to 1>>
<<else>>
<<set $images to 0>>
<</if>>
<<if StartConfig.debug is true>>
<<set $debug to 1>>
<<else>>
<<set $debug to 0>>
<</if>>
<<if $objectVersion is undefined>>
<<set $objectVersion to {
"updateClothes": 29,
"feats": 1,
"wardrobes": 2,
"customColors": 4,
"uncomfortable": 2,
"special_clothes": 5,
"chastity": 3,
"skinColor": 1,
"prenancyObjectRepair": 2,
"museumAntiques": 9,
"npcClothes": 1,
"animations": 1
}>>
<</if>>
<<set $saveVersions to [StartConfig.version]>>
<<set $dev to 0>>
<<set $numberify_enabled to 1>>
<<set $sidebarRenderer to 'canvas'>>
<<set $showDebugRenderer to !!StartConfig.debug>>
<<set $lastWardrobeSlot to "head">>
<<set $gamemode to "normal">>
<<set $intro to 1>>
<<set $tutorial to 0>>
<<set $initnpccompatibility to 1>>
<<set $clothing_update to 1>>
<<set $parasite_update to 1>>
<<set $npcNamedVersion to 2>>
<<set $clothing_number to 13>>
<<set $player = {gender: 0, sex: 0, appearance: 0, penis: 0, vagina: 0, penissize: 0, breastsize: 0, bottomsize: 0, ballssize: 0, pronoun: 0, pronouns: {he: 0, his: 0}, gender_body: 0, condom: false, virginity: {anal: true, oral: true, penile: true, vaginal: true, temple: false, handholding: true, kiss: true}}>>
<<npcList>>
<<npcNamed>>
<<set $controlmax to 1000>>
<<set $control to 1000>>
<<clothinginit>>
<<parasiteinit>>
<<skinColorInit>>
<<init_names>>
<<set $time to 420>>
<<set $days to 0>>
<<set $weekday to 1>>
<<set $money to 500>>
<<set $awareness to 0>>
<<set $awarelevel to 0>>
<<set $purity to 1000>>
<<set $devlevel to 10>>
<<set $hairlength to 200>>
<<set $fringelength to 200>>
<<set $hairtype to "default">>
<<set $fringetype to "default">>
<<set $trauma to 0>>
<<set $traumamax to 5000>>
<<set $stressmax to 10000>>
<<set $tirednessmax to 2000>>
<<set $arousalmax to 10000>>
<<set $physique to 3500>>
<<set $physiquemax to 20000>>
<<set $willpower to 200>>
<<set $willpowermax to 1000>>
<<set $beauty to 100>>
<<set $beautymax to 10000>>
<<set $month to "september">>
<<set $monthday to 4>>
<<set $year to 2020>>
<<set $birthmonth to "september">>
<<set $birthday to 3>>
<<set $npc to []>>
<<set $npcnum to []>>
<<set $npcrow to []>>
<<set $dancestudioanger to 0>>
<<set $dancelocation to 0>>
<<set $alarm to 0>>
<<set $finish to 0>>
<<set $id to 0>>
<<set $forest to 0>>
<<set $forestmod to 1>>
<<set $tipmod to 1>>
/*<<set $worn.genitals.anal_shield to 0>>*/
<<set $blackmoney to 0>>
<<set $crime to 0>>
<<set $ironmanmode to false>>
<<set $crimehistory to 0>>
<<set $worn.neck.collaredpolice to 0>>
<<set $bullytimer to 50>>
<<set $bullytimeroutside to 0>>
<<set $bullyevent to 0>>
<<set $bullyeventoutside to 0>>
<<set $bullygate to 0>>
<<set $masturbationorgasm to 0>>
<<set $malechance to 50>>
<<set $malevictimchance to 50>>
<<set $homochance to 4>>
<<set $beastmalechance to 80>>
<<set $monsterhallucinations to "t">>
<<set $monsterchance to 50>>
<<set $deviancy to 0>>
<<set $baileydefeated to 0>>
<<set $baileydefeatedlewd to 0>>
<<set $baileydefeatedchain to 0>>
<<set $soldCount to 0>>
<<set $robinmoney to 300>>
<<set $alluremod to 1>>
<<set $speechcycle to 0>>
<<set $npcspeechcycle to 0>>
<<set $museuminterest to 0>>
<<set $crimemax to 50000>>
<<set $orphan_hope to 0>>
<<set $orphan_reb to 0>>
<<set $masochism to 0>>
<<set $masochism_level to 0>>
<<set $sadism to 0>>
<<set $sadism_level to 0>>
<<set $lessonmissedtext to 0>>
<<set $lessonmissed to 0>>
<<set $home_event_timer to 3>>
<<set $home_event_count to 0>>
<<set $home_gone to 0>>
<<set $corruption_slime to 0>>
<<set $lactating to 0>>
<<set $lactation_pressure to 0>>
<<set $milk_amount to 30>>
<<set $milk_volume to 30>>
<<set $milk_max to 3000>>
<<set $milk_produced_stat to 0>>
<<set $semen_max to 3000>>
<<set $semen_produced_stat to 0>>
<<set $lube_produced_stat to 0>>
<<set $masturbation_semen to 0>>
<<set $masturbation_milk to 0>>
<<set $bunstat to 0>>
<<set $creamstat to 0>>
<<set $chef_sus to 0>>
<<set $fluid_forced_stat to 0>>
<<set $smuggler_location to "sewer">>
<<set $smuggler_timer to 0>>
<<set $smuggler_stolen_stat to 0>>
<<set $player.gender_body to "a">>
<<set $closinghour to 21>>
<<set $openinghours to 1>>
<<set $dontHide to false>>
<<set $swimnudecounter to 0>>
<<set $swimall to 0>>
<<set $garden_flowers_intro to 1>>
<<set $eden_plot_intro to 1>>
<<set $wolf_plot_intro to 1>>
<<set $asylum_plot_intro to 1>>
<<set $plots to {}>>
<<set $tendingvars to {}>>
<<set $tending_yield_factor to 5>>
<<set $plants_known to []>>
<<set $plants to {}>>
<<set $stall_rejected to 0>>
<<set $produce_sold to 0>>
<<set $stat_shoot to 0>>
<<set $stat_lurkers_captured to 0>>
<<set $stat_aphrodisiacs_sold to 0>>
<<set $stat_panties_stolen to 0>>
<<set $farm_shift to 0>>
<<set $cattle_milked to 0>>
<<set $masseur_stat to 0>>
<<set $machine_stat to 0>>
<<set $wild_plant_stat to 0>>
<<set $season to "autumn">>
<<set $bird to {}>>
<<set $moonstate to 0>>
<<set $blackjack_played to 0>>
<<set $blackjack_won to 0>>
<<set $blackjack_streak to 0>>
<<set $blackjack_streak_high to 0>>
<<set $cardcover = { style: 0, colour: 'red' }>>
<<set $hoodDown to 0>>
<<set $prof to {}>>
<<set $prof.spray to 0>>
<<set $stat_police to {}>>
<<set $stat_police.pillory to 0>>
<<set $stat_police.community to 0>>
<<set $stat_police.prison to 0>>
<<set $orgasmtrait to 0>>
<<set $ejactrait to 0>>
<<set $molesttrait to 0>>
<<set $rapetrait to 0>>
<<set $bestialitytrait to 0>>
<<set $tentacletrait to 0>>
<<set $voretrait to 0>>
<<set $milkdranktrait to 0>>
<<set $choketrait to 0>>
<<set $physicalTransform to 0>>
<<set $specialTransform to 0>>
<<set $angelbuild to 0>>
<<set $angel to 0>>
<<set $angelforgive to 0>>
<<set $angelBanish to 0>>
<<set $angelBanishMax to 0>>
<<set $demonbuild to 0>>
<<set $demon to 0>>
<<set $demonabsorb to 0>>
<<set $fallenangel to 0>>
<<set $catbuild to 0>>
<<set $cat to 0>>
<<set $heterochromia to 0>>
<<set $cowbuild to 0>>
<<set $cow to 0>>
<<set $birdbuild to 0>>
<<set $harpy to 0>>
<<set $seductionskill to 0>>
<<set $oralskill to 0>>
<<set $vaginalskill to 0>>
<<set $analskill to 0>>
<<set $handskill to 0>>
<<set $feetskill to 0>>
<<set $bottomskill to 0>>
<<set $thighskill to 0>>
<<set $chestskill to 0>>
<<set $penileskill to 0>>
<<set $skulduggery to 0>>
<<set $skulduggeryday to 0>>
<<set $danceskill to 0>>
<<set $swimmingskill to 0>>
<<set $athletics to 0>>
<<set $tending to 0>>
<<set $hygiene to 0>>
<<set $hunger to 0>>
<<set $thirst to 0>>
<<set $tiredness to 0>>
<<set $arousal to 0>>
<<set $stress to 0>>
<<set $comb to 0>>
<<set $pain to 0>>
<<set $combat to 0>>
<<set $location to 0>>
<<set $breastsizeold to 0>>
<<set $breastsizemax to 12>>
<<set $breastsizemin to 0>>
<<set $breastsensitivity to 1>>
<<set $bottomsizeold to 0>>
<<set $bottomsizemax to 8>>
<<set $bottomsizemin to 0>>
<<set $bottomgrowthtimer to 350>>
<<set $workouts to 0>>
<<set $genitalsensitivity to 1>>
<<set $player.penissize to 2>>
<<set $penissizemax to 4>>
<<set $penissizemin to -2>>
<<set $penisgrowthtimer to 700>>
<<set $ballssize to 2>>
<<set $ballssizemax to 4>>
<<set $ballssizemin to 0>>
<<set $ballsgrowthtimer to 700>>
<<set $physiqueuse to 0>>
<<set $rapeavoid to 1>>
<<set $sexavoid to 1>>
<<set $molestavoid to 1>>
<<set $rescued to 0>>
<<set $baileyhospital to 0>>
<<set $squidcount to 0>>
<<set $no_underwear to 0>>
<<set $upperwet to 0>>
<<set $upperwetstage to 0>>
<<set $lowerwet to 0>>
<<set $lowerwetstage to 0>>
<<set $underlowerwet to 0>>
<<set $underlowerwetstage to 0>>
<<set $underupperwet to 0>>
<<set $underupperwetstage to 0>>
<<set $overlowerwet to 0>>
<<set $overlowerwetstage to 0>>
<<set $overupperwet to 0>>
<<set $overupperwetstage to 0>>
<<set $genderknown to ["Robin", "Bailey"]>>
<<set $vaginause to 0>>
<<set $anususe to 0>>
<<set $mouthuse to 0>>
<<set $leftarm to 0>>
<<set $rightarm to 0>>
<<set $chestuse to 0>>
<<set $penisuse to 0>>
<<set $thighuse to 0>>
<<set $bottomuse to 0>>
<<set $feetuse to 0>>
<<set $vaginastate to 0>>
<<set $anusstate to 0>>
<<set $mouthstate to 0>>
<<set $penisstate to 0>>
<<set $cheststate to 0>>
<<set $head to 0>>
<<set $front to 0>>
<<set $back to 0>>
<<set $chest to 0>>
<<set $carryblock to 0>>
<<set $beastgenderoverride to 0>>
<<set $dgchance to 0>>
<<set $cbchance to 0>>
<<set $straponchance to 0>>
<<set $breast_mod to 0>>
<<set $penis_mod to 0>>
<<set $facebruise to 0>>
<<set $chestbruise to 0>>
<<set $tummybruise to 0>>
<<set $vaginabruise to 0>>
<<set $penisbruise to 0>>
<<set $anusbruise to 0>>
<<set $bottombruise to 0>>
<<set $thighbruise to 0>>
<<set $armbruise to 0>>
<<set $neckbruise to 0>>
<<set $rapestat to 0>>
<<set $beastrapestat to 0>>
<<set $tentaclerapestat to 0>>
<<set $moleststat to 0>>
<<set $vaginalstat to 0>>
<<set $vaginalejacstat to 0>>
<<set $analstat to 0>>
<<set $analejacstat to 0>>
<<set $oralstat to 0>>
<<set $oralejacstat to 0>>
<<set $handstat to 0>>
<<set $handejacstat to 0>>
<<set $feetstat to 0>>
<<set $feetejacstat to 0>>
<<set $thighstat to 0>>
<<set $thighejacstat to 0>>
<<set $bottomstat to 0>>
<<set $bottomejacstat to 0>>
<<set $penilestat to 0>>
<<set $penileejacstat to 0>>
<<set $clothesstripstat to 0>>
<<set $clothesruinstat to 0>>
<<set $orgasmstat to 0>>
<<set $vaginalentranceejacstat to 0>>
<<set $faceejacstat to 0>>
<<set $cheststat to 0>>
<<set $chestejacstat to 0>>
<<set $hairejacstat to 0>>
<<set $tummyejacstat to 0>>
<<set $neckejacstat to 0>>
<<set $ejacstat to 0>>
<<set $hitstat to 0>>
<<set $attackstat to 0>>
<<set $prostitutionstat to 0>>
<<set $forcedprostitutionstat to 0>>
<<set $tablesservedstat to 0>>
<<set $parasitestat to 0>>
<<set $passoutstat to 0>>
<<set $masturbationstat to 0>>
<<set $masturbationorgasmstat to 0>>
<<set $masturbationtimestat to 0>>
<<set $milk_drank_stat to 0>>
<<set $nectar_drank_stat to 0>>
<<set $nectar_addiction to 0>>
<<set $nectar_timer to 0>>
<<set $gloryholestat to 0>>
<<set $parasite_known to []>>
<<set $chokeorgasm to 0>>
<<set $analdoublestat to 0>>
<<set $vaginaldoublestat to 0>>
<<set $sextoystat to 0>>
<<set $danceaction to 0>>
<<set $danceactiondefault to 0>>
<<set $dancestat to 0>>
<<set $dancing to 0>>
<<set $pullaway to 0>>
<<set $novaginal to 0>>
<<set $noanal to 0>>
<<set $nopenile to 0>>
<<set $nochoke to 0>>
<<set $vaginalchastity to 0>>
<<set $analchastity to 0>>
<<set $penilechastity to 0>>
<<set $drinksservedstat to 0>>
<<set $dockhours to 0>>
<<if $rng gte 95>>
<<set $brothel_basement_price to 3000>>
<<elseif $rng gte 85>>
<<set $brothel_basement_price to 2000>>
<<elseif $rng gte 45>>
<<set $brothel_basement_price to 1000>>
<<else>>
<<set $brothel_basement_price to 500>>
<</if>>
<<set $brothelshowdata to { counts:{ agreed:0, done:0 }, type:"none", intro:false, done:false, missed:false }>>
<<set $speechorgasmweakcumcount to 0>>
<<set $speechorgasmnocumcount to 0>>
<<set $speechorgasmcount to 0>>
<<set $speechorgasmrepeat to 0>>
<<set $underwatertime to 0>>
<<set $underwater to 0>>
<<set $walltype to "wall">>
<<set $position to 0>>
<<set $prop to []>>
<<set $submissive to 1000>>
<<set $assertive to 0>>
<<set $assertiveaction to "trauma">>
<<set $uncomfortable to {
underwear: true,
nude: true,
prostituting: true,
lewd: true
}>>
<<set $rescue to 0>>
<<set $drugged to 0>>
<<set $drunk to 0>>
<<set $exposed to 0>>
<<set $phase to 0>>
<<set $phase2 to 0>>
<<set $orgasmdown to 0>>
<<set $noise to 0>>
<<set $enemywounded to 0>>
<<set $enemyejaculated to 0>>
<<set $enemyno to 0>>
<<set $enemynomax to 0>>
<<set $semenpuddle to 0>>
<<set $eventskip to 0>>
<<set $menu to 0>>
<<set $consensual to 0>>
<<set $attention to 0>>
<<set $seconds to 0>>
<<set $minute to 0>>
<<set $orgasmcount to 0>>
<<set $leftboundcarry to 0>>
<<set $rightboundcarry to 0>>
<<set $orgasmcurrent to 0>>
<<set $hospitalintro to 0>>
<<set $traumafocus to 0>>
<<set $pubwhore to 0>>
<<set $policemolestation to 0>>
<<set $npclovehigh to 10>>
<<set $npclovehighsu to 30>>
<<set $npclovelow to -10>>
<<set $npclovelowsu to -30>>
<<set $npcdomhigh to 10>>
<<set $npcdomlow to -10>>
<<set $schoolevent to 0>>
<<set $schooleventtimer to 10>>
<<set $schoolrep to {}>>
<<set $schoolrep.crossdress to 0>>
<<set $schoolrep.herm to 0>>
<<set $flashbackhome to 0>>
<<set $flashbacktown to 0>>
<<set $flashbackbeach to 0>>
<<set $flashbackunderground to 0>>
<<set $flashbackschool to 0>>
<<set $panicviolence to 0>>
<<set $panicparalysis to 0>>
<<set $colouraction to 0>>
<<set $hungerenabled to 0>>
<<set $thirstenabled to 0>>
<<set $hygieneenabled to 0>>
<<set $exhibitionism to 0>>
<<set $promiscuity to 0>>
<<set $diagnosis to 0>>
<<set $psych to 0>>
<<set $asylum to 0>>
<<set $audience to 0>>
<<set $audienceexcitement to 0>>
<<set $audiencearousal to 0>>
<<set $audiencemod to 1>>
<<set $venuemod to 1>>
<<set $danceevent to 0>>
<<set $dancephysique to 0>>
<<set $hypnosis to 0>>
<<set $hypnotised to 0>>
<<set $pills to 0>>
<<set $pillsconsumed to 0>>
<<set $medicated to 0>>
<<set $trance to 0>>
<<set $harperexam to 0>>
<<set $schoolterm to 1>>
<<set $schoolday to 0>>
<<set $sciencemissed to 0>>
<<set $mathsmissed to 0>>
<<set $englishmissed to 0>>
<<set $historymissed to 0>>
<<set $swimmingmissed to 0>>
<<set $science_star to 0>>
<<set $maths_star to 0>>
<<set $english_star to 0>>
<<set $history_star to 0>>
<<set $fame to 0>>
<<set $fameexhibitionism to 0>>
<<set $fameprostitution to 0>>
<<set $famebestiality to 0>>
<<set $famesex to 0>>
<<set $famerape to 0>>
<<set $famegood to 0>>
<<set $famebusiness to 0>>
<<set $famescrap to 0>>
<<set $famepimp to 0>>
<<set $famesocial to 0>>
<<set $famemodel to 0>>
<<set $famepark to 0>>
<<set $famepregnancy to 0>>
<<set $park_run_seen_by to []>>
<<set $spray to 0>>
<<set $spraymax to 0>>
<<set $spraystat to 0>>
<<set $infinitespray to 0>>
<<set $mathstrait to 0>>
<<set $englishtrait to 0>>
<<set $sciencetrait to 0>>
<<set $historytrait to 0>>
<<set $wolfgirl to 0>>
<<set $wolfbuild to 0>>
<<set $swarm to {
"type":0,
"name":0,
"move":0,
"spill":0,
"steady":0,
"amount":{},
"data":{}
}>>
<!-- <<set $claws to 1>> -->
<<set $water to 0>>
<<set $foresthunt to 0>>
<<set $edenforesthunt to 0>>
<<set $blackwolfhunt to 0>>
<<set $wolfpacktrust to 0>>
<<set $wolfpackfear to 0>>
<<set $sea to 0>>
<<set $penilechastityparasite to 0>>
<<set $vaginalchastityparasite to 0>>
<<set $analchastityparasite to 0>>
<<removeparasite penis>>
<<removeparasite clit>>
<<removeparasite nipples>>
<<set $vorestrength to 0>>
<<set $vorestruggle to 0>>
<<set $voretentacles to 0>>
<<set $vorestage to 0>>
<<set $vorecreature to 0>>
<<set $swallowed to 0>>
<<set $swallowedstat to 0>>
<<set $tentacles to {
0: null,
1: null,
2: null,
3: null,
4: null,
5: null,
6: null,
7: null,
8: null,
9: null,
10: null,
11: null,
12: null,
13: null,
14: null,
15: null,
16: null,
17: null,
18: null,
19: null,
20: null,
"active": 0,
"max": 0
}>>
<<set $leftleg to 0>>
<<set $rightleg to 0>>
<<set $leftnipple to 0>>
<<set $rightnipple to 0>>
<<set $leftarmstate to 0>>
<<set $rightarmstate to 0>>
<<set $feetstate to 0>>
<<set $player.bodyliquid to {}>>
<<for _bodypart range setup.bodyliquid.bodyparts>>
/* look in variables-static for the list of body parts */
<<set $player.bodyliquid[_bodypart] to {}>>
<<set $player.bodyliquid[_bodypart]["goo"] to 0>>
<<set $player.bodyliquid[_bodypart]["semen"] to 0>>
<</for>>
<<exam_difficulty>>
<<set $detention to 0>>
<<set $delinquency to 10>>
<<set $cool to 120>>
<<set $coolmax to 400>>
<<set $school to 400>>
<<set $maths to 100>>
<<set $science to 100>>
<<set $english to 100>>
<<set $history to 100>>
<<set $science_exam to 0>>
<<set $maths_exam to 0>>
<<set $english_exam to 0>>
<<set $history_exam to 0>>
<<set $sciencetrait to 0>>
<<set $mathstrait to 0>>
<<set $englishtrait to 0>>
<<set $historytrait to 0>>
<<set $scienceprogression to 0>>
<<set $distinction_stat to 0>>
<<set $audienceselector to 0>>
<<set $audiencecamera to 0>>
<<set $audiencecamera1 to 0>>
<<set $audiencecamera2 to 0>>
<<set $audiencecamera3 to 0>>
<<set $audiencecamera4 to 0>>
<<set $audiencecamera5 to 0>>
<<set $audiencecamera6 to 0>>
<<set $audiencemember to 0>>
<<set $leftactioncarry to "leftcoverface">>
<<set $rightactioncarry to "rightcoverface">>
<<set $feetactioncarry to "rest">>
<<set $mouthactioncarry to "plead">>
<<set $leftactioncarrypain to "leftprotect">>
<<set $rightactioncarrypain to "rightprotect">>
<<set $mouthactioncarrypain to "letout">>
<<set $leftactioncarryorgasm to "leftgrip">>
<<set $rightactioncarryorgasm to "rightgrip">>
<<set $mouthactioncarryorgasm to "letoutorgasm">>
<<set $leftactioncarrydissociation to "leftcurl">>
<<set $rightactioncarrydissociation to "rightcurl">>
<<set $mouthactioncarrydissociation to "noises">>
<<set $sleeptrouble to 0>>
<<set $nightmares to 0>>
<<set $anxiety to 0>>
<<set $flashbacks to 0>>
<<set $panicattacks to 0>>
<<set $hallucinations to 0>>
<<set $dissociation to 0>>
<<set $scienceproject to "none">>
<<set $mathsproject to "none">>
<<set $yeardays to 0>>
<<set $oxygenmax to 1200>>
<<set $oxygen to 1200>>
<<set $suffocating to 0>>
<<set $hallucinogen to 0>>
<<set $antiquemoney to 0>>
<<set $antiquemoneyhistory to 0>>
<<set $alluretest to 0>>
<<set $whitneypantiescheck to 0>>
<<set $insecurity_penis_tiny to 0>>
<<set $insecurity_penis_small to 0>>
<<set $insecurity_penis_big to 0>>
<<set $insecurity_breasts_tiny to 0>>
<<set $insecurity_breasts_small to 0>>
<<set $insecurity_breasts_big to 0>>
<<set $acceptance_penis_tiny to 0>>
<<set $acceptance_penis_small to 0>>
<<set $acceptance_penis_big to 0>>
<<set $acceptance_breasts_tiny to 0>>
<<set $acceptance_breasts_small to 0>>
<<set $acceptance_breasts_big to 0>>
<<set $anus_climax to 0>>
<<set $penis_climax to 0>>
<<set $mouth_climax to 0>>
<<set $active_enemy to 0>>
<<set $sewingKit to 0>>
<<bodywriting_init>>
/*pillory related*/
<<if ndef $pillory_tenant>><<setup_pillory>><</if>>
<<set $police_access_card to 0>>
<<set $police_intro to 0>>
<<set $police_hack to 0>>
<<set $pub_hack_job to 0>>
<<set $hacker_tasks to []>>
<<set $framed to 0>>
/*raid related*/
<<set $brothel_raid to 0>>
<<set $brothel_raid_day to 0>>
<<set $brothel_thief to 0>>
/*pharmacy contact lenses related */
<<set $left_before_nurse_returned to 0>>
<<set $lenses_ordered to []>>
<<set $custom_lenses_already_ordered to 0>>
<<set $custom_eyecolours to []>>
/*long hair related*/
<<set $o_long_and_beautiful to 0>>
<<set $hy_sibling to 0>>
<<set $hy_parent to 0>>
<<set $long_hair_meet_day to 99999>>
<<set $misbehaviour_day to 99999>>
/*steal related*/
<<set $stealtarget to "">>
<<set $stealdifficulty to 1>>
<<set $showCaptionText to true>>
<<set $confirmSave to false>>
<<set $confirmLoad to false>>
<<set $confirmDelete to true>>
<<mapLocations>>
<<wetness_init>>
<<updateMuseumAntiques>>
<<set $feats to {
"locked":false,
"soft":false,
"allSaves":{},
"currentSave":{},
"filter":"All"
}>>
<<set _passageCheck to "Start">>
<<updateFeats>>
<<unset _passageCheck>>
<<setupFeats>>
<<setupTransformationPiecesObject>>
<<if $facestyle is undefined>>
<<set $facestyle to "default">>
<</if>>
<<if $makeup is undefined>>
<<set $makeup = {}>>
<<set $makeup.owned = {}>>
<<set $makeup.owned.lipstick = []>>
<<set $makeup.owned.eyeshadow = []>>
<<set $makeup.owned.eyelenses = []>>
<<set $makeup.owned.hairdye = []>>
<<set $makeup.owned.mascara = []>>
<<set $makeup.lipstick = 0>>
<<set $makeup.eyeshadow = 0>>
<<set $makeup.eyelenses = {"left":0, "right":0}>>
<<set $makeup.mascara = 0>>
<<set $makeup.pbcolour = 0>>
<<set $makeup.browscolour = 0>>
<<set $makeup.concealer = 0>>
<</if>>
<<if $makeup.owned.custom_eyelenses is undefined>>
<<set $makeup.owned.custom_eyelenses to []>> /* pharmacy custom eye lenses */
<</if>>
<<set $prepareSaveDetails to true>>
<<if $saveDetails is undefined>>
<<set $saveDetails to {
exported:{
days: clone($days),
frequency: 15,
count: 0,
dayCount: 0,
},
auto:{
count: 0
},
slot:{
count: 0,
dayCount: 0,
}
}>>
<<unset $lastExported>>
<</if>>
<<if $saveDetails.exported.dayCount is undefined>>
<<set $saveDetails.exported.dayCount to 0>>
<<set $saveDetails.slot.dayCount to 0>>
<</if>>
<<set $shopDefaults to {
"color":"black",
"colorSet":null,
"secColor":"black",
"secColorSet":null,
"disableReturn": false,
"alwaysBackToShopButton": false,
"noHelp": false,
"noTraits": false,
"highContrast": false,
"mannequinGender": "same",
"mannequinGenderFromClothes": false,
"colourItems": "random",
"compactMode": false,
}>>
<<initAllNNPCVirginities>>
<<set $templePromised to "">>
<<if $sleepStat is undefined>>
<<set $sleepStat to 0>>
<</if>>
<<run window.createInventoryObject()>>
<</widget>><<widget "variablesStart2">>
/*Variables required at the start of passage 'Start2', please remove if not required"*/
/*This widget should be used to initialize most or all variables that are required when you begin a new game. also check <<gameStartOnly>> for other initializations. */
<<if $hairselect is "random">>
<<set $hairselect to ["red","jetblack","black","brown","softbrown","lightbrown","burntorange","blond","softblond","platinumblond","ashyblond","strawberryblond","ginger"].random()>>
<</if>>
<<if $eyeselect is "random">>
<<set $eyeselect to ["purple","dark blue","light blue","amber","hazel","green","red","pink","grey", "light grey", "lime green"].random()>>
<</if>>
<<switch $bodysize>>
<<case 0>><<set $devlevel to 6>>
<<case 1>><<set $devlevel to 10>>
<<case 2>><<set $devlevel to 12>>
<<case 3>><<set $devlevel to 16>>
<</switch>>
<<if $skinColor.tanImgEnabled is null>>
<<set $skinColor.tanImgEnabled to "f">>
<</if>>
<<clamp>>
<<effects>>
<<initnpcgender>>
<<set $physiquesize to (1000 * $devlevel)>>
<<if $debug is 1>>
<<set $spraymax += 1>>
<<set $spray += 1>>
<</if>>
<<set $per_npc to {}>>
<<set $perNPCFix to 4>>
<<set $physique to ($physiquesize / 7) * 3>>
<<set $beauty to ($beautymax / 7)>>
<<set $devstate to 1>>
<<set $breastgrowthtimer to 350>>
<<tryOnInit>>
<<givestartclothing>>
<<set $intro to 0>>
<<set $haircolour to $hairselect>>
<<set $naturalhaircolour to $haircolour>>
<<if $cheatdisable is "f" and !$debug or $rentmod lt 1 and !$debug>>
<<set $feats.locked to true>>
<</if>>
<<set $leftEyeColour to $eyeselect>>
<<set $rightEyeColour to $eyeselect>>
<<if $awareselect is "innocent">>
<<elseif $awareselect is "knowledgeable">>
<<set $awareness += 200>>
<<set $awarelevel to 1>>
<</if>>
/*pharmacy contact lenses related */
<<if ndef $left_before_nurse_returned>>
<<set $left_before_nurse_returned to 0>>
<</if>>
<<if ndef $lenses_ordered>>
<<set $lenses_ordered to []>>
<</if>>
<<if ndef $custom_lenses_already_ordered>>
<<set $custom_lenses_already_ordered to 0>>
<</if>>
<<if ndef $custom_eyecolours>>
<<set $custom_eyecolours to []>>
<</if>>
<<if ndef $makeup.owned>>
<<set $makeup.owned to []>>
<<if ndef $makeup.owned.custom_eyelenses>>
<<set $makeup.owned.custom_eyelenses to []>>
<</if>>
<</if>>
<<set $player.gender_appearance to $player.gender>>
<<set $player.gender_appearance_factors to []>>
<<set $player.femininity to 0>>
<<set $player.gender_appearance_without_overwear to $player.gender>>
<<set $player.gender_appearance_without_overwear_factors to []>>
<<set $player.femininity_without_overwear to 0>>
<<if $player.gender is "f">>
<<set $vaginause to 0>>
<<set $vaginastate to 0>>
<<set $penisuse to "none">>
<<set $penisstate to "none">>
<<set $player.sex to "f">>
<<set $player.vaginaExist to true>>
<<set $player.penisExist to false>>
<<set $player.ballsExist to false>>
<<elseif $player.gender is "m">>
<<set $vaginause to "none">>
<<set $vaginastate to "none">>
<<set $penisuse to 0>>
<<set $penisstate to 0>>
<<set $player.sex to "m">>
<<set $player.vaginaExist to false>>
<<set $player.penisExist to true>>
<<set $player.ballsExist to true>>
<<elseif $player.gender is "h">>
<<set $vaginause to 0>>
<<set $vaginastate to 0>>
<<set $penisuse to 0>>
<<set $penisstate to 0>>
<<set $player.sex to "h">>
<<set $player.penisExist to true>>
<<set $player.vaginaExist to true>>
<</if>>
<<physicalAdjustmentsInit>>
<<set $player.perceived_breastsize = $player.breastsize>>
<<set $player.perceived_bottomsize = $player.bottomsize>>
<<if $background is "nerd">>
<<set $science += 100>><<set $maths += 100>><<set $english += 100>><<set $history += 100>><<set $school += 400>><<set $cool to 0>>
<<set $sciencetrait to 1>><<set $mathstrait to 1>><<set $englishtrait to 1>><<set $historytrait to 1>>
<<elseif $background is "athlete">>
<<set $physique += ($physiquesize / 4)>><<set $swimmingskill += 200>><<set $athletics += 200>>
<<set $science to 0>><<set $maths to 0>><<set $english to 0>><<set $history to 0>><<set $school to 0>>
<<set $sciencetrait to -1>><<set $mathstrait to -1>><<set $englishtrait to -1>><<set $historytrait to -1>>
<<elseif $background is "delinquent">>
<<set $delinquency += 401>><<set $cool += 200>>
<<elseif $background is "promiscuous">>
<<set $promiscuity += 35>>
<<elseif $background is "exhibitionist">>
<<set $exhibitionism += 35>>
<<elseif $background is "deviant">>
<<set $deviancy += 35>>
<<elseif $background is "beautiful">>
<<set $beauty += ($beautymax / 2)>>
<<elseif $background is "crossdresser">>
<<if $player.gender is "f">>
<<set $player.gender_posture to "m">>
<<elseif $player.gender is "m">>
<<set $player.gender_posture to "f">>
<<else>>
<<set $player.gender_posture to "n">>
<<set $background to "waif">>
<</if>>
<<elseif $background is "greenthumb">>
/* Leaving this here in case we ever turn Green Thumb back into a background. Can't be set to the background variable in cyrrent state. */
<<set $tending += 200>>
<<elseif $background is "plantlover">>
<<set $nectar_addiction to 200>>
<<set $nectar_timer to 21>>
<</if>>
<<set $backgroundTraits to [$background]>>
<<if $hairlength gte 900>>
<<set $hairlengthstage to "feet">>
<<elseif $hairlength gte 700>>
<<set $hairlengthstage to "thighs">>
<<elseif $hairlength gte 600>>
<<set $hairlengthstage to "navel">>
<<elseif $hairlength gte 400>>
<<set $hairlengthstage to "chest">>
<<elseif $hairlength gte 200>>
<<set $hairlengthstage to "shoulder">>
<<else>>
<<set $hairlengthstage to "short">>
<</if>>
<<if $fringelength gte 900>>
<<set $fringelengthstage to "feet">>
<<elseif $fringelength gte 700>>
<<set $fringelengthstage to "thighs">>
<<elseif $fringelength gte 600>>
<<set $fringelengthstage to "navel">>
<<elseif $fringelength gte 400>>
<<set $fringelengthstage to "chest">>
<<elseif $fringelength gte 200>>
<<set $fringelengthstage to "shoulder">>
<<else>>
<<set $fringelengthstage to "short">>
<</if>>
<<if $saveId is undefined>>
<<set $saveId to random(10000, 99999)>>
<</if>>
<<if $feats.allSaves.points gt 0>>
<<applyFeatsBoost>>
<</if>>
<<if $player.penisExist>>
<<set $semen_amount to 90>>
<<set $semen_volume to 90>>
<<else>>
<<set $semen_amount to 0>>
<<set $semen_volume to 0>>
<</if>>
<<set $bodywritingImages to true>>
<<if $dateCount is undefined>>
<<set $dateCount to {
Total: 0,
Robin: 0,
Whitney: 0,
Kylar: 0,
Eden: 0,
Avery: 0,
BlackWolfHunts: 0,
GreatHawkHunts: 0,
Alex: 0,
Sydney: 0
}>>
<</if>>
<<if $virginTaken is undefined>>
<<set $virginTaken to {
kiss: [],
handholding: [],
oral: [],
anal: [],
vaginal: [],
penile: []
}>>
<</if>>
<<set $loveInterest to {
primary: "None",
secondary: "None",
tertiary: "None"
}>>
<<set $attitudesControl to {
showGoldLink:false,
unlockExhibitionismUnderwear:false,
unlockExhibitionismNude:false,
unlockTransformation:false,
unlockDemonFlaunt:false,
unlockProstitution:false,
unlockLoveInterest1:false,
unlockLoveInterest2:false,
unlockLoveInterest3:false,
unlockDefaultActions:false
}>>
<<set $clothingShop to {
ban: 0,
banExtension: false,
spotted: false,
stolenClothes: 0,
totalStolenClothes: 0,
banCount: 0,
rng: random(0,1000)
}>>
<<set $adultShop to {
ban: 0,
banExtension: false,
spotted: false,
stolenClothes: 0,
totalStolenClothes: 0,
banCount: 0,
rng: random(0,1000)
}>>
<<set $customColors to {
presets:{},
action: "set",
currentType: "primary",
color:{primary:0, secondary:0},
saturation:{primary:1, secondary:1},
brightness:{primary:1, secondary:1},
contrast:{primary:1, secondary:1},
sepia:{primary:1, secondary:1}
}>>
<<set $combatTrain to {
length: 0,
generateInit: 1,
beastTypes: [],
numberPerTrain: [],
}>>
<<set $kylar to {}>>
<<set $kylar.raped to 0>>
<<set $kylar.riddle to 0>>
<<set $kylar.timer to {halls:0,street:0,home:0,love:0}>>
<<set $kylarSeen to []>>
<<set $kylarDaily to {}>>
<<set $museumAntiqueJournalHints to []>>
<<specialClothesSetup>>
<<pregnancyVar>>
<<specialClothesEffectsSetup>>
<<weather_select>>
<<set $warmth to 0>>
<<temperature_hour>>
<<childrenSetup>>
<<setupTransformationPiecesObject>>
<<if $fertiliser is undefined>>
<<set $fertiliser to {current:0,used:0}>>
<<if $backgroundTraits.includes("greenthumb")>>
<<set $fertiliser.current++>>
<</if>>
<</if>>
<<set $actionDefaults = DefaultActions.setDefaults()>>
<<set versionUpdateCheck to false>>
<<set $rebuy_failure to []>>
<<set $rebuy_success to []>>
<<pbhairinit>>
<<resetLastOptions>>
<<set $adultshopprogress to 0>>
<<set $adultshopcontribution to 0>>
<<run window.createInventoryObject()>>
<</widget>><<widget "variablesStatic">>
/*This is for static variables that will not change during gameplay*/
/*These will not be saved to saves and are best when they are required in multiple location
and are required for processing for loops, default objects, etc.*/
/*Can be found at 'SugarCube.setup'*/
<<set setup.test to "testing">>
<<set setup.baseNPC = {
"chastity": { penis: "", vagina: "", anus: "" },
"location": {},
"skills": {},
"pronouns": {},
"traits": []
}>>
<<clothing_data>>
<<init_bodywriting_objects>>
<<init_plant_objects>>
<<init_locations>>
<<init_tips>>
<<set setup.baseNNPC = {penis : 0, vagina: 0, gender: 0, description: 0, title: 0, insecurity: 0, pronoun: 0, penissize: 0, penisdesc: 0, bottomsize: 0, ballssize: 0, breastsize: 0, breastdesc: 0, breastsdesc: 0, skincolour: 0, teen: 0, adult: 0, init: 0, intro: 0, type: "human", trust: 0, love: 0, dom: 0, lust: 0, rage: 0, state: 0, trauma: 0, eyeColour: 0, hairColour: 0}>>
<<set setup.skinColor to {
"light": {"hStart": 30, "hEnd": 47, "sStart": 0.15, "sEnd": 0.30,"bStart": 4.3, "bEnd": 3.4},
"medium": {"hStart": 47, "hEnd": 50, "sStart": 0.30, "sEnd": 0.32,"bStart": 3.4, "bEnd": 1.55},
"dark": {"hStart": 50, "hEnd": 50, "sStart": 0.32, "sEnd": 0.4,"bStart": 1.55, "bEnd": 0.6},
"gyaru": [
{"hStart": 30, "hEnd": 47, "sStart": 0.15, "sEnd": 0.30,"bStart": 4.3, "bEnd": 3.4},
{"hStart": 47, "hEnd": 50, "sStart": 0.30, "sEnd": 0.32,"bStart": 3.4, "bEnd": 1.55},
{"hStart": 50, "hEnd": 50, "sStart": 0.32, "sEnd": 0.4,"bStart": 1.55, "bEnd": 0.6},
],
"ylight": {"hStart": 50, "hEnd": 55, "sStart": 0.20, "sEnd": 0.20,"bStart": 4.4, "bEnd": 3.6},
"ymedium": {"hStart": 60, "hEnd": 60, "sStart": 0.25, "sEnd": 0.25,"bStart": 3.6, "bEnd": 2.0},
"ydark": {"hStart": 60, "hEnd": 60, "sStart": 0.25, "sEnd": 0.25,"bStart": 2.0, "bEnd": 1.0},
"ygyaru": [
{"hStart": 60, "hEnd": 60, "sStart": 0.25, "sEnd": 0.25,"bStart": 4.4, "bEnd": 3.6},
{"hStart": 60, "hEnd": 60, "sStart": 0.25, "sEnd": 0.25,"bStart": 3.6, "bEnd": 2.0},
{"hStart": 60, "hEnd": 60, "sStart": 0.25, "sEnd": 0.25,"bStart": 2.0, "bEnd": 1.0},
],
"slime": {"hStart": 200, "hEnd": 200, "sStart": 0.3, "sEnd": 0.5,"bStart": 3.6, "bEnd": 3.1}
}>>
<<set setup.tanImg to {
"sidebar":{
"t":{
"basehead":"img/bodyRed/basehead.png",
"basenoarms":"img/bodyRed/basenoarms.png",
"blush1":"img/bodyRed/blush1.png",
"blush2":"img/bodyRed/blush2.png",
"blush3":"img/bodyRed/blush3.png",
"blush4":"img/bodyRed/blush4.png",
"blush5":"img/bodyRed/blush5.png",
"leftarm":"img/bodyRed/leftarm.png",
"leftarmidle":"img/bodyRed/leftarmidle.png",
"mouthcry":"img/bodyRed/mouthcry.png",
"mouthfrown":"img/bodyRed/mouthfrown.png",
"mouthneutral":"img/bodyRed/mouthneutral.png",
"mouthsmile":"img/bodyRed/mouthsmile.png",
"rightarm":"img/bodyRed/rightarm.png",
"rightarmidle":"img/bodyRed/rightarmidle.png",
"breasts1":"img/bodyRed/breasts/breasts1.png",
"breasts1_clothed":"img/bodyRed/breasts/breasts1.png",
"breasts2":"img/bodyRed/breasts/breasts2.png",
"breasts2_clothed":"img/bodyRed/breasts/breasts2.png",
"breasts3":"img/bodyRed/breasts/breasts3.png",
"breasts3_clothed":"img/bodyRed/breasts/breasts3_clothed.png",
"breasts4":"img/bodyRed/breasts/breasts4.png",
"breasts4_clothed":"img/bodyRed/breasts/breasts4_clothed.png",
"breasts5":"img/bodyRed/breasts/breasts5.png",
"breasts5_clothed":"img/bodyRed/breasts/breasts6_clothed.png",
"breasts6":"img/bodyRed/breasts/breasts6.png",
"breasts6_clothed":"img/bodyRed/breasts/breasts6_clothed.png",
"penis-2":"img/bodyRed/penis/penis-2.png",
"penis-1":"img/bodyRed/penis/penis-1.png",
"penis0":"img/bodyRed/penis/penis0.png",
"penis1":"img/bodyRed/penis/penis1.png",
"penis2":"img/bodyRed/penis/penis2.png",
"penis3":"img/bodyRed/penis/penis3.png",
"penis4":"img/bodyRed/penis/penis4.png",
"penis5":"img/bodyRed/penis/penis5.png",
"penisnoballs-2":"img/bodyRed/penisnoballs/penis-2.png",
"penisnoballs-1":"img/bodyRed/penisnoballs/penis-1.png",
"penisnoballs0":"img/bodyRed/penisnoballs/penis0.png",
"penisnoballs1":"img/bodyRed/penisnoballs/penis1.png",
"penisnoballs2":"img/bodyRed/penisnoballs/penis2.png",
"penisnoballs3":"img/bodyRed/penisnoballs/penis3.png",
"penisnoballs4":"img/bodyRed/penisnoballs/penis4.png",
"penisnoballs5":"img/bodyRed/penisnoballs/penis5.png",
"penis_chastity":"img/bodyRed/penis/penis_chastity.png",
"penis_virgin-2":"img/bodyRed/penis/penis_virgin-2.png",
"penis_virgin-1":"img/bodyRed/penis/penis_virgin-1.png",
"penis_virgin0":"img/bodyRed/penis/penis_virgin0.png",
"penis_virgin1":"img/bodyRed/penis/penis_virgin1.png",
"penis_virgin2":"img/bodyRed/penis/penis_virgin2.png",
"penis_virgin3":"img/bodyRed/penis/penis_virgin3.png",
"penis_virgin4":"img/bodyRed/penis/penis_virgin4.png",
"penis_virgin5":"img/bodyRed/penis/penis_virgin5.png",
"penis_virginnoballs-2":"img/bodyRed/penis/penis_virgin-2.png",
"penis_virginnoballs-1":"img/bodyRed/penis/penis_virgin-1.png",
"penis_virginnoballs0":"img/bodyRed/penis/penis_virgin0.png",
"penis_virginnoballs1":"img/bodyRed/penis/penis_virgin1.png",
"penis_virginnoballs2":"img/bodyRed/penisnoballs/penis_virgin2.png",
"penis_virginnoballs3":"img/bodyRed/penisnoballs/penis_virgin3.png",
"penis_virginnoballs4":"img/bodyRed/penisnoballs/penis_virgin4.png",
"penis_virginnoballs5":"img/bodyRed/penisnoballs/penis_virgin5.png",
"baseTanSwimsuit_UUpper":"img/bodyRed/tan/under_upper/swimsuit/swimsuit.png",
"baseTanSwimsuit_ULower":"img/bodyRed/tan/under_lower/swimsuit.png",
"baseTanBikini_UUpper":"img/bodyRed/tan/under_upper/bikini/",
"baseTanBikini_ULower":"img/bodyRed/tan/under_lower/bikini.png",
"baseTanSwimshorts":"img/bodyRed/tan/under_lower/swimshorts.png"
},
"f":{
"basehead":"img/body/basehead.png",
"basenoarms":"img/body/basenoarms.png",
"blush1":"img/body/blush1.png",
"blush2":"img/body/blush2.png",
"blush3":"img/body/blush3.png",
"blush4":"img/body/blush4.png",
"blush5":"img/body/blush5.png",
"leftarm":"img/body/leftarm.png",
"leftarmidle":"img/body/leftarmidle.png",
"mouthcry":"img/body/mouthcry.png",
"mouthfrown":"img/body/mouthfrown.png",
"mouthneutral":"img/body/mouthneutral.png",
"mouthsmile":"img/body/mouthsmile.png",
"rightarm":"img/body/rightarm.png",
"rightarmidle":"img/body/rightarmidle.png",
"breasts1":"img/body/breasts/breasts1.png",
"breasts1_clothed":"img/body/breasts/breasts1.png",
"breasts2":"img/body/breasts/breasts2.png",
"breasts2_clothed":"img/body/breasts/breasts2.png",
"breasts3":"img/body/breasts/breasts3.png",
"breasts3_clothed":"img/body/breasts/breasts3_clothed.png",
"breasts4":"img/body/breasts/breasts4.png",
"breasts4_clothed":"img/body/breasts/breasts4_clothed.png",
"breasts5":"img/body/breasts/breasts5.png",
"breasts5_clothed":"img/body/breasts/breasts6_clothed.png",
"breasts6":"img/body/breasts/breasts6.png",
"breasts6_clothed":"img/body/breasts/breasts6_clothed.png",
"penis-2":"img/body/penis/penis-2.png",
"penis-1":"img/body/penis/penis-1.png",
"penis0":"img/body/penis/penis0.png",
"penis1":"img/body/penis/penis1.png",
"penis2":"img/body/penis/penis2.png",
"penis3":"img/body/penis/penis3.png",
"penis4":"img/body/penis/penis4.png",
"penis5":"img/body/penis/penis5.png",
"penisnoballs-2":"img/body/penisnoballs/penis-2.png",
"penisnoballs-1":"img/body/penisnoballs/penis-1.png",
"penisnoballs0":"img/body/penisnoballs/penis0.png",
"penisnoballs1":"img/body/penisnoballs/penis1.png",
"penisnoballs2":"img/body/penisnoballs/penis2.png",
"penisnoballs3":"img/body/penisnoballs/penis3.png",
"penisnoballs4":"img/body/penisnoballs/penis4.png",
"penisnoballs5":"img/body/penisnoballs/penis5.png",
"penis_chastity":"img/body/penis/penis_chastity.png",
"penis_virgin-2":"img/body/penis/penis_virgin-2.png",
"penis_virgin-1":"img/body/penis/penis_virgin-1.png",
"penis_virgin0":"img/body/penis/penis_virgin0.png",
"penis_virgin1":"img/body/penis/penis_virgin1.png",
"penis_virgin2":"img/body/penis/penis_virgin2.png",
"penis_virgin3":"img/body/penis/penis_virgin3.png",
"penis_virgin4":"img/body/penis/penis_virgin4.png",
"penis_virgin5":"img/body/penis/penis_virgin5.png",
"penis_virginnoballs-2":"img/body/penisnoballs/penis_virgin-2.png",
"penis_virginnoballs-1":"img/body/penisnoballs/penis_virgin-1.png",
"penis_virginnoballs0":"img/body/penisnoballs/penis_virgin0.png",
"penis_virginnoballs1":"img/body/penisnoballs/penis_virgin1.png",
"penis_virginnoballs2":"img/body/penisnoballs/penis_virgin2.png",
"penis_virginnoballs3":"img/body/penisnoballs/penis_virgin3.png",
"penis_virginnoballs4":"img/body/penisnoballs/penis_virgin4.png",
"penis_virginnoballs5":"img/body/penisnoballs/penis_virgin5.png"
}
},
"doggy":{
"t":{
"doggyactivebase":"img/sex/doggyRed/active/body/doggyactivebase.png",
"doggyactivebaseleftarm":"img/sex/doggyRed/active/body/doggyactivebaseleftarm.png",
"doggyactivebaselegs":"img/sex/doggyRed/active/body/doggyactivebaselegs.png",
"doggyactivebaserightarm":"img/sex/doggyRed/active/body/doggyactivebaserightarm.png",
"doggyactiveblush1":"img/sex/doggyRed/active/body/doggyactiveblush1.png",
"doggyactiveblush2":"img/sex/doggyRed/active/body/doggyactiveblush2.png",
"doggyactiveblush3":"img/sex/doggyRed/active/body/doggyactiveblush3.png",
"doggyactiveblush4":"img/sex/doggyRed/active/body/doggyactiveblush4.png",
"doggyactiveblush5":"img/sex/doggyRed/active/body/doggyactiveblush5.png",
"freckles":"img/sex/doggyRed/active/body/freckles.png",
"breastsTiny":"img/sex/doggyRed/active/body/doggyactivebreaststiny.png",
"breastsSmall":"img/sex/doggyRed/active/body/doggyactivebreastssmall.png",
"breastsLarge":"img/sex/doggyRed/active/body/doggyactivebreastslarge.png",
"breastsHuge":"img/sex/doggyRed/active/body/doggyactivebreastshuge.png",
"doggyactivefeetjob":"img/sex/doggyRed/active/body/doggyactivefeetjob.png",
"doggyactivefeetjobpenis":"img/sex/doggyRed/active/body/doggyactivefeetjobpenis.png",
"doggyactiveleftarmbound":"img/sex/doggyRed/active/body/doggyactiveleftarmbound.png",
"doggyactivelefthandjob":"img/sex/doggyRed/active/body/doggyactivelefthandjob.png",
"doggyactivelefthandjobpenis":"img/sex/doggyRed/active/body/doggyactivelefthandjobpenis.png",
"doggyactivepenis":"img/sex/doggyRed/active/body/doggyactivepenis.png",
"doggyactivepenisvirgin":"img/sex/doggyRed/active/body/doggyactivepenisvirgin.png",
"doggyactivepush":"img/sex/doggyRed/active/body/doggyactivepush.png",
"doggyactivepushlight":"img/sex/doggyRed/active/body/doggyactivepushlight.png",
"doggyactiverighthandjob":"img/sex/doggyRed/active/body/doggyactiverighthandjob.png",
"doggyactiverighthandjobpenis":"img/sex/doggyRed/active/body/doggyactiverighthandjobpenis.png",
"doggyactiveeyelids":"img/sex/doggyRed/active/doggyactiveeyelids.png",
"doggyactiveclosedmouth":"img/sex/doggyRed/active/body/doggyactiveclosedmouth.png",
"activebeastlefthand":"img/sex/doggyRed/frontbeast/activebeastlefthand.png",
"activebeastlefthandpenis":"img/sex/doggyRed/frontbeast/activebeastlefthandpenis.png",
"activebeastrighthand":"img/sex/doggyRed/frontbeast/activebeastrighthand.png",
"activebeastrighthandpenis":"img/sex/doggyRed/frontbeast/activebeastrighthandpenis.png",
"activebearlefthand":"img/sex/doggyRed/frontbeast/bear/activebearlefthand.png",
"activebearlefthandpenis":"img/sex/doggyRed/frontbeast/bear/activebearlefthandpenis.png",
"activebearrighthand":"img/sex/doggyRed/frontbeast/bear/activebearrighthand.png",
"activebearrighthandpenis":"img/sex/doggyRed/frontbeast/bear/activebearrighthandpenis.png",
"activecatlefthand":"img/sex/doggyRed/frontbeast/cat/activecatlefthand.png",
"activecatlefthandpenis":"img/sex/doggyRed/frontbeast/cat/activecatlefthandpenis.png",
"activecatrighthand":"img/sex/doggyRed/frontbeast/cat/activecatrighthand.png",
"activecatrighthandpenis":"img/sex/doggyRed/frontbeast/cat/activecatrighthandpenis.png",
"activedolphinlefthand":"img/sex/doggyRed/frontbeast/dolphin/activedolphinlefthand.png",
"activedolphinlefthandpenis":"img/sex/doggyRed/frontbeast/dolphin/activedolphinlefthandpenis.png",
"activedolphinrighthand":"img/sex/doggyRed/frontbeast/dolphin/activedolphinrighthand.png",
"activedolphinrighthandpenis":"img/sex/doggyRed/frontbeast/dolphin/activedolphinrighthandpenis.png",
"doggyactiveshadow":"img/sex/doggyRed/active/body/doggyactiveshadow.png",
"doggyactivechastitycagepenis":"img/sex/doggyRed/active/body/doggyactivechastitycagepenis.png",
"doggyactivestrapon":"img/sex/doggyRed/active/body/doggyactivepenisvirgin.png"
},
"f":{
"doggyactivebase":"img/sex/doggy/active/body/doggyactivebase.png",
"doggyactivebaseleftarm":"img/sex/doggy/active/body/doggyactivebaseleftarm.png",
"doggyactivebaselegs":"img/sex/doggy/active/body/doggyactivebaselegs.png",
"doggyactivebaserightarm":"img/sex/doggy/active/body/doggyactivebaserightarm.png",
"breastsTiny":"img/sex/doggy/active/body/doggyactivebreaststiny.png",
"doggyactiveblush1":"img/sex/doggy/active/body/doggyactiveblush1.png",
"doggyactiveblush2":"img/sex/doggy/active/body/doggyactiveblush2.png",
"doggyactiveblush3":"img/sex/doggy/active/body/doggyactiveblush3.png",
"doggyactiveblush4":"img/sex/doggy/active/body/doggyactiveblush4.png",
"doggyactiveblush5":"img/sex/doggy/active/body/doggyactiveblush5.png",
"freckles":"img/sex/doggy/active/body/freckles.png",
"breastsSmall":"img/sex/doggy/active/body/doggyactivebreastssmall.png",
"breastsLarge":"img/sex/doggy/active/body/doggyactivebreastslarge.png",
"breastsHuge":"img/sex/doggy/active/body/doggyactivebreastshuge.png",
"doggyactivefeetjob":"img/sex/doggy/active/body/doggyactivefeetjob.png",
"doggyactivefeetjobpenis":"img/sex/doggy/active/body/doggyactivefeetjobpenis.png",
"doggyactiveleftarmbound":"img/sex/doggy/active/body/doggyactiveleftarmbound.png",
"doggyactivelefthandjob":"img/sex/doggy/active/body/doggyactivelefthandjob.png",
"doggyactivelefthandjobpenis":"img/sex/doggy/active/body/doggyactivelefthandjobpenis.png",
"doggyactivepenis":"img/sex/doggy/active/body/doggyactivepenis.png",
"doggyactivepenisvirgin":"img/sex/doggy/active/body/doggyactivepenisvirgin.png",
"doggyactivepush":"img/sex/doggy/active/body/doggyactivepush.png",
"doggyactivepushlight":"img/sex/doggy/active/body/doggyactivepushlight.png",
"doggyactiverighthandjob":"img/sex/doggy/active/body/doggyactiverighthandjob.png",
"doggyactiverighthandjobpenis":"img/sex/doggy/active/body/doggyactiverighthandjobpenis.png",
"doggyactiveeyelids":"img/sex/doggy/active/doggyactiveeyelids.png",
"doggyactiveclosedmouth":"img/sex/doggy/active/body/doggyactiveclosedmouth.png",
"activebeastlefthand":"img/sex/doggy/frontbeast/activebeastlefthand.png",
"activebeastlefthandpenis":"img/sex/doggy/frontbeast/activebeastlefthandpenis.png",
"activebeastrighthand":"img/sex/doggy/frontbeast/activebeastrighthand.png",
"activebeastrighthandpenis":"img/sex/doggy/frontbeast/activebeastrighthandpenis.png",
"activebearlefthand":"img/sex/doggy/frontbeast/bear/activebearlefthand.png",
"activebearlefthandpenis":"img/sex/doggy/frontbeast/bear/activebearlefthandpenis.png",
"activebearrighthand":"img/sex/doggy/frontbeast/bear/activebearrighthand.png",
"activebearrighthandpenis":"img/sex/doggy/frontbeast/bear/activebearrighthandpenis.png",
"activecatlefthand":"img/sex/doggy/frontbeast/cat/activecatlefthand.png",
"activecatlefthandpenis":"img/sex/doggy/frontbeast/cat/activecatlefthandpenis.png",
"activecatrighthand":"img/sex/doggy/frontbeast/cat/activecatrighthand.png",
"activecatrighthandpenis":"img/sex/doggy/frontbeast/cat/activecatrighthandpenis.png",
"activedolphinlefthand":"img/sex/doggy/frontbeast/dolphin/activedolphinlefthand.png",
"activedolphinlefthandpenis":"img/sex/doggy/frontbeast/dolphin/activedolphinlefthandpenis.png",
"activedolphinrighthand":"img/sex/doggy/frontbeast/dolphin/activedolphinrighthand.png",
"activedolphinrighthandpenis":"img/sex/doggy/frontbeast/dolphin/activedolphinrighthandpenis.png",
"doggyactiveshadow":"img/sex/doggy/active/body/doggyactiveshadow.png",
"doggyactivechastitycagepenis":"img/sex/doggy/active/body/doggyactivechastitycagepenis.png"
}
},
"missionary":{
"t":{
"activearmsbound":"img/sex/missionaryRed/active/body/activearmsbound.png",
"activebase":"img/sex/missionaryRed/active/body/activebase.png",
"activebaseleftarm":"img/sex/missionaryRed/active/body/activebaseleftarm.png",
"activebaselegl":"img/sex/missionaryRed/active/body/activebaselegl.png",
"activebaselegldown":"img/sex/missionaryRed/active/body/activebaselegldown.png",
"activebaselegr":"img/sex/missionaryRed/active/body/activebaselegr.png",
"activebaselegrdown":"img/sex/missionaryRed/active/body/activebaselegrdown.png",
"activebaserightarm":"img/sex/missionaryRed/active/body/activebaserightarm.png",
"activebaserightarmstroke":"img/sex/missionaryRed/active/body/activebaserightarmstroke.png",
"activeblush1":"img/sex/missionaryRed/active/body/activeblush1.png",
"activeblush2":"img/sex/missionaryRed/active/body/activeblush2.png",
"activeblush3":"img/sex/missionaryRed/active/body/activeblush3.png",
"activeblush4":"img/sex/missionaryRed/active/body/activeblush4.png",
"activeblush5":"img/sex/missionaryRed/active/body/activeblush5.png",
"freckles":"img/sex/missionaryRed/active/body/freckles.png",
"breastsTiny":"img/sex/missionaryRed/active/body/activebreaststiny.png",
"breastsSmall":"img/sex/missionaryRed/active/body/activebreastssmall.png",
"breastsLarge":"img/sex/missionaryRed/active/body/activebreastslarge.png",
"breastsHuge":"img/sex/missionaryRed/active/body/activebreastshuge.png",
"activefeetjob":"img/sex/missionaryRed/active/body/activefeetjob.png",
"activefeetjobpenis":"img/sex/missionaryRed/active/body/activefeetjobpenis.png",
"activeleftarmbound":"img/sex/missionaryRed/active/body/activeleftarmbound.png",
"activelefthandjob":"img/sex/missionaryRed/active/body/activelefthandjob.png",
"activelefthandjobpenis":"img/sex/missionaryRed/active/body/activelefthandjobpenis.png",
"activepenis":"img/sex/missionaryRed/active/body/activepenis.png",
"activepenisdown":"img/sex/missionaryRed/active/body/activepenisdown.png",
"activepenisvirgin":"img/sex/missionaryRed/active/body/activepenisvirgin.png",
"activepenisvirgindown":"img/sex/missionaryRed/active/body/activepenisvirgindown.png",
"activepush":"img/sex/missionaryRed/active/body/activepush.png",
"activepushlight":"img/sex/missionaryRed/active/body/activepushlight.png",
"activerighthandjob":"img/sex/missionaryRed/active/body/activerighthandjob.png",
"activerighthandjobpenis":"img/sex/missionaryRed/active/body/activerighthandjobpenis.png",
"activeeyelids":"img/sex/missionaryRed/active/activeeyelids.png",
"activeshadow":"img/sex/missionaryRed/active/body/activeshadow.png",
"activechastitycagepenis":"img/sex/missionaryRed/active/body/activechastitycagepenis.png",
"activechastitycagedownpenis":"img/sex/missionaryRed/active/body/activechastitycagedownpenis.png",
"activeclosedmouth":"img/sex/missionaryRed/active/body/activeclosedmouth.png",
"activestrapon":"img/sex/missionaryRed/active/body/activestrapon.png",
"activestrapondown":"img/sex/missionaryRed/active/body/activestrapondown.png"
},
"f":{
"activearmsbound":"img/sex/missionary/active/body/activearmsbound.png",
"activebase":"img/sex/missionary/active/body/activebase.png",
"activebaseleftarm":"img/sex/missionary/active/body/activebaseleftarm.png",
"activebaselegl":"img/sex/missionary/active/body/activebaselegl.png",
"activebaselegldown":"img/sex/missionary/active/body/activebaselegldown.png",
"activebaselegr":"img/sex/missionary/active/body/activebaselegr.png",
"activebaselegrdown":"img/sex/missionary/active/body/activebaselegrdown.png",
"activebaserightarm":"img/sex/missionary/active/body/activebaserightarm.png",
"activebaserightarmstroke":"img/sex/missionary/active/body/activebaserightarmstroke.png",
"activeblush1":"img/sex/missionary/active/body/activeblush1.png",
"activeblush2":"img/sex/missionary/active/body/activeblush2.png",
"activeblush3":"img/sex/missionary/active/body/activeblush3.png",
"activeblush4":"img/sex/missionary/active/body/activeblush4.png",
"activeblush5":"img/sex/missionary/active/body/activeblush5.png",
"freckles":"img/sex/missionary/active/body/freckles.png",
"breastsTiny":"img/sex/missionary/active/body/activebreaststiny.png",
"breastsSmall":"img/sex/missionary/active/body/activebreastssmall.png",
"breastsLarge":"img/sex/missionary/active/body/activebreastslarge.png",
"breastsHuge":"img/sex/missionary/active/body/activebreastshuge.png",
"activefeetjob":"img/sex/missionary/active/body/activefeetjob.png",
"activefeetjobpenis":"img/sex/missionary/active/body/activefeetjobpenis.png",
"activeleftarmbound":"img/sex/missionary/active/body/activeleftarmbound.png",
"activelefthandjob":"img/sex/missionary/active/body/activelefthandjob.png",
"activelefthandjobpenis":"img/sex/missionary/active/body/activelefthandjobpenis.png",
"activepenis":"img/sex/missionary/active/body/activepenis.png",
"activepenisdown":"img/sex/missionary/active/body/activepenisdown.png",
"activepenisvirgin":"img/sex/missionary/active/body/activepenisvirgin.png",
"activepenisvirgindown":"img/sex/missionary/active/body/activepenisvirgindown.png",
"activepush":"img/sex/missionary/active/body/activepush.png",
"activepushlight":"img/sex/missionary/active/body/activepushlight.png",
"activerighthandjob":"img/sex/missionary/active/body/activerighthandjob.png",
"activerighthandjobpenis":"img/sex/missionary/active/body/activerighthandjobpenis.png",
"activeeyelids":"img/sex/missionary/active/activeeyelids.png",
"activeshadow":"img/sex/missionary/active/body/activeshadow.png",
"activechastitycagepenis":"img/sex/missionary/active/body/activechastitycagepenis.png",
"activechastitycagedownpenis":"img/sex/missionary/active/body/activechastitycagedownpenis.png",
"activeclosedmouth":"img/sex/missionary/active/body/activeclosedmouth.png",
"activestrapon":"img/sex/missionary/active/body/activestrapon.png",
"activestrapondown":"img/sex/missionary/active/body/activestrapondown.png"
}
},
"close":{
"missionary":{
"t":{
"anus":"img/sex/closeRed/missionary/anus.png",
"anuspenetrate":"img/sex/closeRed/missionary/anuspenetrate.png",
"penis":"img/sex/closeRed/missionary/penis.png",
"chastitypenis":"img/sex/closeRed/missionary/chastitypenis.png",
"penisbase":"img/sex/closeRed/missionary/penisbase.png",
"futapenisnoballs":"img/sex/closeRed/missionary/futapenisnoballs.png",
"futapenisbase":"img/sex/closeRed/missionary/futapenisbase.png",
"vagina":"img/sex/closeRed/missionary/vagina.png",
"vaginaaroused":"img/sex/closeRed/missionary/vaginaaroused.png",
"futavagina":"img/sex/closeRed/missionary/futavagina.png",
"futavaginanoballs":"img/sex/closeRed/missionary/futavaginanoballs.png",
"vaginaChastityBase":"img/sex/closeRed/missionary/chastityBelt/vaginaBase.png",
"vaginapenetrate":"img/sex/closeRed/missionary/vaginapenetrate.png",
"vaginapenetratebig":"img/sex/closeRed/missionary/vaginapenetratebig.png",
"penis1":"img/sex/closeRed/missionary/beast/penis1.png",
"penisentrance1":"img/sex/closeRed/missionary/beast/penisentrance1.png",
"penisimminent1":"img/sex/closeRed/missionary/beast/penisimminent1.png",
"penisnoballs":"img/sex/closeRed/missionary/beast/penisnoballs.png",
"penisentrancenoballs":"img/sex/closeRed/missionary/beast/penisentrancenoballs.png",
"penisimminentnoballs":"img/sex/closeRed/missionary/beast/penisimminentnoballs.png",
"chest":"img/sex/closeRed/chest/"
},
"f":{
"anus":"img/sex/close/missionary/anus.png",
"anuspenetrate":"img/sex/close/missionary/anuspenetrate.png",
"penis":"img/sex/close/missionary/penis.png",
"chastitypenis":"img/sex/close/missionary/chastitypenis.png",
"penisbase":"img/sex/close/missionary/penisbase.png",
"futapenisnoballs":"img/sex/close/missionary/futapenisnoballs.png",
"futapenisbase":"img/sex/close/missionary/futapenisbase.png",
"vagina":"img/sex/close/missionary/vagina.png",
"vaginaaroused":"img/sex/close/missionary/vaginaaroused.png",
"futavagina":"img/sex/close/missionary/futavagina.png",
"futavaginanoballs":"img/sex/close/missionary/futavaginanoballs.png",
"vaginaChastityBase":"img/sex/close/missionary/chastityBelt/vaginaBase.png",
"vaginapenetrate":"img/sex/close/missionary/vaginapenetrate.png",
"vaginapenetratebig":"img/sex/close/missionary/vaginapenetratebig.png",
"penis1":"img/sex/close/missionary/beast/penis1.png",
"penisentrance1":"img/sex/close/missionary/beast/penisentrance1.png",
"penisimminent1":"img/sex/close/missionary/beast/penisimminent1.png",
"penisnoballs":"img/sex/close/missionary/beast/penisnoballs.png",
"penisentrancenoballs":"img/sex/close/missionary/beast/penisentrancenoballs.png",
"penisimminentnoballs":"img/sex/close/missionary/beast/penisimminentnoballs.png",
"chest":"img/sex/close/chest/"
}
},
"doggy":{
"t":{
"anus":"img/sex/closeRed/doggy/anus.png",
"anuspenetrate":"img/sex/closeRed/doggy/anuspenetrate.png",
"penis":"img/sex/closeRed/doggy/penis.png",
"chastitypenis":"img/sex/closeRed/doggy/chastitypenis.png",
"penisbase":"img/sex/closeRed/doggy/penisbase.png",
"futapenisnoballs":"img/sex/closeRed/doggy/futapenisnoballs.png",
"futapenisbase":"img/sex/closeRed/doggy/futapenisbase.png",
"vagina":"img/sex/closeRed/doggy/vagina.png",
"vaginaaroused":"img/sex/closeRed/doggy/vaginaaroused.png",
"futavagina":"img/sex/closeRed/doggy/futavagina.png",
"futavaginanoballs":"img/sex/closeRed/doggy/futavaginanoballs.png",
"vaginaChastityBase":"img/sex/closeRed/doggy/chastityBelt/vaginaBase.png",
"vaginapenetrate":"img/sex/closeRed/doggy/vaginapenetrate.png",
"vaginapenetratebig":"img/sex/closeRed/doggy/vaginapenetratebig.png",
"penis1":"img/sex/closeRed/doggy/beast/penis1.png",
"penisentrance1":"img/sex/closeRed/doggy/beast/penisentrance1.png",
"penisimminent1":"img/sex/closeRed/doggy/beast/penisimminent1.png",
"penisnoballs":"img/sex/closeRed/doggy/beast/penisnoballs.png",
"penisentrancenoballs":"img/sex/closeRed/doggy/beast/penisentrancenoballs.png",
"penisimminentnoballs":"img/sex/closeRed/doggy/beast/penisimminentnoballs.png",
"chest":"img/sex/closeRed/chest/"
},
"f":{
"anus":"img/sex/close/doggy/anus.png",
"anuspenetrate":"img/sex/close/doggy/anuspenetrate.png",
"penis":"img/sex/close/doggy/penis.png",
"chastitypenis":"img/sex/close/doggy/chastitypenis.png",
"penisbase":"img/sex/close/doggy/penisbase.png",
"futapenisnoballs":"img/sex/close/doggy/futapenisnoballs.png",
"futapenisbase":"img/sex/close/doggy/futapenisbase.png",
"vagina":"img/sex/close/doggy/vagina.png",
"vaginaaroused":"img/sex/close/doggy/vaginaaroused.png",
"futavagina":"img/sex/close/doggy/futavagina.png",
"futavaginanoballs":"img/sex/close/doggy/futavaginanoballs.png",
"vaginaChastityBase":"img/sex/close/doggy/chastityBelt/vaginaBase.png",
"vaginapenetrate":"img/sex/close/doggy/vaginapenetrate.png",
"vaginapenetratebig":"img/sex/close/doggy/vaginapenetratebig.png",
"penis1":"img/sex/close/doggy/beast/penis1.png",
"penisentrance1":"img/sex/close/doggy/beast/penisentrance1.png",
"penisimminent1":"img/sex/close/doggy/beast/penisimminent1.png",
"penisnoballs":"img/sex/close/doggy/beast/penisnoballs.png",
"penisentrancenoballs":"img/sex/close/doggy/beast/penisentrancenoballs.png",
"penisimminentnoballs":"img/sex/close/doggy/beast/penisimminentnoballs.png",
"chest":"img/sex/close/chest/"
}
}
}
}>>
<<set setup.bodyliquid to {
/* edit the bodyparts list to add a new bodypart, or the liquidtypes list to add a new liquid */
"bodyparts": [
"neck","rightarm","leftarm","thigh","bottom","tummy","chest","face","hair","feet","vaginaoutside","vagina","penis","anus","mouth"
],
"innerbodyparts": [
"vagina","penis","anus","mouth"
],
"liquidtype": [
"goo", "semen"
],
combined(bodypart){
return $player.bodyliquid[bodypart].goo + $player.bodyliquid[bodypart].semen;
}
}>>
<<set setup.bodyparts to ["forehead", "left_cheek", "right_cheek", "left_shoulder", "right_shoulder", "breasts", "back", "left_bottom", "right_bottom", "pubic", "left_thigh", "right_thigh"]>>
<<set setup.actionsTypes to {
'personTypes': [
'Everyone', 'Strangers', 'Acquaintances', 'Alternative', 'Defiant', 'Submissive', 'Animals', 'Tentacles', 'Bailey', 'Robin', 'Whitney', 'Kylar', 'Sydney', 'Eden', 'Avery', 'Leighton'
],
'combatTypes': [
'rape', 'consensual'
],
'actionTypes': [
'leftaction', 'rightaction', 'feetaction', 'mouthaction', 'penisaction', 'vaginaaction', 'anusaction', 'askActions', 'regrab'
]
}>>
<<set setup.majorAreas to [
"Orphanage", "Bedroom", "Barb Street", "Cliff Street", "Connudatus Street", "Danube Street", "Domus Street", "Elk Street",
"Harvest Street", "High Street", "Mer Street", "Nightingale Street", "Oxford Street", "Starfish Street", "Wolf Street",
"Residential alleyways", "Commercial alleyways", "Industrial alleyways", "Park", "Hallways", "Brothel", "Strip Club",
"Beach", "Ocean Breeze", "Docks Work", "Residential Drain", "Commercial Drain", "Industrial Drain", "Forest", "Farmland",
"Livestock Field", "Moor", "Forest Wolf Cave", "Wolf Cave", "Wolf Cave Clearing", "Asylum", "Asylum Cell", "Underground Cell", "Prison Cell"
]>>
<<set setup.clothingStateIndex to {"chest": 6, "midriff": 5, "waist": 4, "thighs": 3, "knees": 2, "ankles": 1}>>
<<set setup.clothingStateNextDown to {
"chest": "midriff",
"midriff": "waist",
"waist": "thighs",
"thighs": "knees",
"knees": "ankles",
"ankles": 0,
}>>
<<set setup.clothingStateNextUp to {
"chest": 0,
"midriff": "chest",
"waist": "midriff",
"thighs": "waist",
"knees": "thighs",
"ankles": "knees",
}>>
<<set setup.npcPenisRemarks to {
"big": ["그것을 보고 당신의 몸에서 힘이 빠지는 것을 느낀다.","그것을 보고 당신은 몸서리친다.","그 크기를 보고 무의식중에 신음소리를 낸다.","그 거대한 두께에 헉 소리를 낸다.","그것을 보고 있자니 당신의 넓적다리에 힘이 풀리는 것을 느낀다."],
"small": ["그것을 보고 당신은 비웃음을 꾹 참는다.","그것을 보고 당신은 실실 웃는다.","그것을 보고 당신은 나오려는 웃음을 꾹 참는다.","그것을 보고 당신은 킥킥 웃으려는 것을 꾹 참는다.","당신은 웃지 않으려 노력한다."]
}>>
<<set setup.breastsizes to ["", "약간 솟아오른", "조그마한", "작은", "앙증맞은", "평범한", "봉긋한", "큰", "풍만한", "커다란", "매우 큰", "엄청난", "거대한"]>>
<<set setup.NPCVirginityTypes to {"anal": false, "oral": false, "penile": false, "vaginal": false, "handholding": false, "temple": false, "kiss": false}>>
<<set setup.NPCVirginityTypesVirgin to {"anal": true, "oral": true, "penile": true, "vaginal": true, "handholding": true, "temple": false, "kiss": true}>>
<</widget>><<widget "variablesVersionUpdate">>
/* * * * * * * * * * * * * * * * * *
* OLD BACKWARDS COMPATIBILITY CODE
* EDIT widget "backComp" FOR VERSIONS 0.3.4.8+
*/
<<if $objectVersion is undefined>>
<<set $objectVersion to {}>>
<</if>>
<<if $saveVersions is undefined>>
<<set $saveVersions to [StartConfig.version]>>
<<elseif $saveVersions.last() isnot StartConfig.version>>
<<set $saveVersions.push(StartConfig.version)>>
<</if>>
<<if $saveId is undefined>>
<<set $saveId to random(10000, 99999)>>
<</if>>
<<if $saveName is undefined>>
<<set $saveName to "">>
<</if>>
<<if $player is undefined>>
<<set $player to {}>>
<<set $player.sex to $playergender>>
<<set $player.gender to $playergender>>
<<set $player.gender_appearance to $playergenderappearance>>
<<unset $playergenderappearance>>
<</if>>
<<if $player.appearance isnot undefined>>
<<set $player.gender_appearance to $player.appearance>>
<<run delete $player.appearance>>
<</if>>
<<if $toplessgender isnot undefined>>
<<set $player.gender_appearance_without_overwear to $toplessgender>>
<<unset $toplessgender>>
<</if>>
<<if $player.virginity is undefined>>
<<set $player.virginity to {anal:true,oral:true,penile:true,vaginal:true,temple:false,handholding:true,kiss:true}>>
<<if $analvirginity is 0>>
<<set $player.virginity.anal to false>>
<</if>>
<<if $oralvirginity is 0>>
<<set $player.virginity.oral to false>>
<</if>>
<<if $penilevirginity is 0>>
<<set $player.virginity.penile to false>>
<</if>>
<<if $vaginalvirginity is 0>>
<<set $player.virginity.vaginal to false>>
<</if>>
<</if>>
<<if $player.virginity.handholding is undefined>>
<<set $player.virginity.handholding to true>>
<<set $player.virginity.kiss to true>>
<</if>>
<<if $analvirginity isnot undefined>>
<<unset $analvirginity>>
<<unset $oralvirginity>>
<<unset $penilevirginity>>
<<unset $vaginalvirginity>>
<<unset $temple_virginity>>
<</if>>
<<if $player.penisExist is undefined and $penisexist isnot undefined>>
<<set $player.penisExist to ($penisexist is 1 ? true : false)>>
<<set $player.vaginaExist to ($vaginaexist is 1 ? true : false)>>
<</if>>
<<if $player.ballsExist is undefined>>
<<set $player.ballsExist to ($player.gender isnot "f")>>
<</if>>
<<if $clothing_update is undefined>><<set $clothing_update to 1>>
<<clothinginit>>
<<givestartclothing>>
<</if>>
<<if $outfit_update is undefined or $outfit_update lt 3>><<set $outfit_update to 3>>
<<for _i to 0; _i lt $outfit.length; _i++>>
<<if $outfit[_i].colors is undefined>>
<<set $outfit[_i].colors to false>>
<</if>>
<<if $outfit[_i].over_upper is undefined>>
<<set $outfit[_i].over_upper to "naked">>
<<set $outfit[_i].over_lower to "naked">>
<<set $outfit[_i].over_head to "naked">>
<</if>>
<<if $outfit[_i].type[1]>>
<<set $outfit[_i].type[0] to $outfit[_i].type[1]>>
<<set $outfit[_i].type.deleteAt(1)>>
<</if>>
<</for>>
<</if>>
<<if $NPCName>>
<<if $NPCName[21].nam is "Remy" and $NPCName[22].nam is "Alex">>/*0.2.20.0 fix for Black Wolf/Quinn/Niki only being partially implemented in rare cases.*/
<<set $NPCNameList.delete("Black Wolf", "Quinn", "Niki", "Remy", "Alex")>>
<<set $NPCName.deleteAt(21, 22)>>/*Resets Remy and Alex to ensure proper array order.*/
<</if>>
<</if>>
<<if $npcNamedVersion gte 2>>
<<updateNewNamedNpcs>>
<</if>>
/* <<clothing_data>> Keeps clothing data up to date with new and changed items */
/* unnecessary because it is run in variables-static every time game is loaded */
<<if $npcListVersion isnot 1>>
<<npcList>>
<</if>>
<<npcNamedUpdate>> /*Updates old Named NPC code to new system*/
<<if $availableMapsVersion isnot 3>>
<<mapLocations>>
<</if>>
<<unset $avaliableMapsVersion>>
<<if $parasite_update is undefined>><<set $parasite_update to 1>>
<<parasiteinit>>
<<if $penisparasite is 1>><<unset $penisparasite>>
<<parasite penis urchin>>
<<set $parasitestat -= 1>>
<</if>>
<<if $clitparasite is 1>><<unset $clitparasite>>
<<parasite clit urchin>>
<<set $parasitestat -= 1>>
<</if>>
<<if $chestparasite is 1>><<unset $chestparasite>>
<<parasite nipples urchin>>
<<set $parasitestat -= 1>>
<</if>>
<</if>>
<<if $numberify_enabled is undefined>>
<<set $numberify_enabled to 1>>
<</if>>
<<if $pubwhore is undefined>>
<<set $pubwhore to 0>>
<</if>>
<<if $masturbationstat is undefined>>
<<set $masturbationstat to 0>>
<</if>>
<<if $masturbationorgasmstat is undefined>>
<<set $masturbationorgasmstat to 0>>
<</if>>
<<if $masturbationtimestat is undefined>>
<<set $masturbationtimestat to 0>>
<</if>>
<<if $masturbationorgasm is undefined>>
<<set $masturbationorgasm to 0>>
<</if>>
<<if $whitechance is undefined>>
<<set $whitechance to 90>>
<</if>>
<<if $blackchance is undefined>>
<<set $blackchance to 10>>
<</if>>
<<if $angel is undefined>>
<<set $angel to 0>>
<</if>>
<<if $angelbuild is undefined>>
<<set $angelbuild to 0>>
<</if>>
<<if $angelBanish is undefined>>
<<set $angelBanishMax to 0>>
<<set $angelBanish to 0>>
<<if $angel gte 4>>
<<set $angelBanishMax to Math.floor($angelbuild / 10)>>
<<set $angelBanish to $angelBanishMax>>
<</if>>
<</if>>
<<if $demon is undefined>>
<<set $demon to 0>>
<</if>>
<<if $demonbuild is undefined>>
<<set $demonbuild to 0>>
<</if>>
<<if $demonabsorb is undefined>>
<<set $demonabsorb to 0>>
<</if>>
<<if $upperwet is undefined>>
<<set $upperwet to 0>>
<<set $upperwetstage to 0>>
<</if>>
<<if $lowerwet is undefined>>
<<set $lowerwet to 0>>
<<set $lowerwetstage to 0>>
<</if>>
<<if $underlowerwet is undefined>>
<<set $underlowerwet to 0>>
<<set $underlowerwetstage to 0>>
<</if>>
<<if $underupperwet is undefined>>
<<set $underupperwet to 0>>
<<set $underupperwetstage to 0>>
<</if>>
<<if $overlowerwet is undefined>>
<<set $overlowerwet to 0>>
<<set $overlowerwetstage to 0>>
<</if>>
<<if $overupperwet is undefined>>
<<set $overupperwet to 0>>
<<set $overupperwetstage to 0>>
<</if>>
<<if $schoolevent is undefined>>
<<set $schoolevent to 0>>
<<set $schooleventtimer to 5>>
<</if>>
<<if $stressmax is undefined or $stressmax is 10010>>
<<set $stressmax to 10000>>
<</if>>
<<if $tirednessmax is undefined>>
<<set $tirednessmax to 2000>>
<</if>>
<<if $physiquemax is undefined>>
<<set $physiquemax to 20000>>
<</if>>
<<if $beautymax is undefined>>
<<set $beautymax to 10000>>
<</if>>
<<if $malechance is undefined>>
<<set $malechance to 50>>
<<if $genderdisable is "f">>
<<set $malechance to 100>>
<<elseif $genderdisable is "m">>
<<set $malechance to 0>>
<<elseif $genderdisable is 90>>
<<set $malechance to 90>>
<<elseif $genderdisable is 10>>
<<set $malechance to 10>>
<</if>>
<</if>>
<<if $transformdisable is undefined>>
<<set $transformdisable to "f">>
<</if>>
<<if $analpregdisable is undefined>>
<<set $analpregdisable to "f">>
<</if>>
<<if $robindebtlimit is undefined and $docksrobinintro is 1>>
<<set $robindebtlimit to 5>>
<<if $robindebt gte $robindebtlimit>>
<<set $robindebt to ($robindebtlimit - 1)>>
<</if>>
<</if>>
<<if $robinrescued isnot undefined>>
<<set $robindebtknown to 1>>
<</if>>
<<if $averygender isnot undefined>>
<<for _npc range ["avery", "morgan", "kylar", "blackwolf"]>>
<<run delete V[_npc + "gender"]>>
<<run delete V[_npc + "genitals"]>>
<</for>>
<</if>>
<<if $blackwolfmonster is undefined>>
<<set $rng to random(1, 100)>>
<<if $monsterchance gte $rng>>
<<set $blackwolfmonster to 1>>
<<else>>
<<set $blackwolfmonster to 0>>
<</if>>
<</if>>
<<if $genderknown is undefined>>
<<set $genderknown to ["Robin", "Bailey"]>>
<</if>>
<<if $waterwash is undefined>>
<<set $waterwash to 0>>
<</if>>
<<if $NPCName[$NPCNameList.indexOf("Whitney")].state is undefined and $NPCName[$NPCNameList.indexOf("Whitney")].init is 1>>
<<set $NPCName[$NPCNameList.indexOf("Whitney")].state to "active">>
<<set $NPCName[$NPCNameList.indexOf("Whitney")].dom to 10>>
<</if>>
<<if $bullytimeroutside is undefined>>
<<set $bullytimeroutside to 0>>
<</if>>
<<if $bullyeventoutside is undefined>>
<<set $bullyeventoutside to 0>>
<</if>>
<<if $bullygate is undefined>>
<<set $bullygate to 0>>
<</if>>
<<if $whitneylust is undefined>>
<<set $whitneylust to 0>>
<</if>>
<<if $upperoutfitcasual is undefined>>
<<if $player.gender is "m">>
<<set $upperoutfitcasual to "t-shirt">>
<<set $loweroutfitcasual to "shorts">>
<<set $underoutfitcasual to "Y fronts">>
<<set $upperoutfitschool to "school shirt">>
<<set $loweroutfitschool to "school shorts">>
<<set $underoutfitschool to "Y fronts">>
<<else>>
<<set $upperoutfitcasual to "sundress">>
<<set $loweroutfitcasual to "sundress skirt">>
<<set $underoutfitcasual to "plain panties">>
<<set $upperoutfitschool to "school shirt">>
<<set $loweroutfitschool to "school skirt">>
<<set $underoutfitschool to "plain panties">>
<</if>>
<</if>>
<<if $famesex is undefined>>
<<set $famesex to 0>>
<</if>>
<<if $famerape is undefined>>
<<set $famerape to 0>>
<</if>>
<<if $pillsconsumed is undefined>>
<<set $pillsconsumed to 0>>
<</if>>
<<if $famegood is undefined>>
<<set $famegood to 0>>
<</if>>
<<if $famebusiness is undefined>>
<<set $famebusiness to 0>>
<</if>>
<<if $arousalmax is undefined>>
<<set $arousalmax to 10000>>
<</if>>
<<if $deviancy is undefined>>
<<set $deviancy to 0>>
<</if>>
<<if $squidcount is undefined>>
<<set $squidcount to 0>>
<</if>>
<<if $schoolevent is -1>>
<<set $schoolevent to 1>>
<</if>>
<<if $baileydefeated is undefined>>
<<set $baileydefeated to 0>>
<<set $baileydefeatedlewd to 0>>
<<set $baileydefeatedchain to 0>>
<</if>>
<<if $soldCount is undefined>>
<<if $rentsale isnot undefined>>
<<set $soldCount to $rentsale>>
<<else>>
<<set $soldCount to 0>>
<</if>>
<</if>>
<<if $robinmoney is undefined>>
<<set $robinmoney to 300>>
<</if>>
<<if $robinPayout is undefined>>
<<set $robinPayout to 0>>
<</if>>
<<if $scienceproject is undefined>>
<<set $scienceproject to "none">>
<</if>>
<<if $yeardays is undefined>>
<<set $yeardays to 0>>
<</if>>
<<if $mathsproject is undefined>>
<<set $mathsproject to "none">>
<</if>>
<<if $gamemode is undefined>>
<<set $gamemode to "normal">>
<</if>>
<<if $alluremod is undefined>>
<<set $alluremod to 1>>
<</if>>
<<if $oxygenmax is undefined>>
<<set $oxygenmax to 1200>>
<<set $oxygen to 1200>>
<</if>>
<<if $suffocating is undefined>>
<<set $suffocating to 0>>
<</if>>
<<if $asphyxiaLvl is undefined>>
<<set $asphyxiaLvl to 3>>
<</if>>
<<if $chokeorgasm is undefined>>
<<set $chokeorgasm to 0>>
<</if>>
<<if $NudeGenderDC is undefined or $NudeGenderDC gt 2>>
<<set $NudeGenderDC to 2>>
<</if>>
<<if $hallucinogen is undefined>>
<<set $hallucinogen to 0>>
<</if>>
<<if $antiquemoney is undefined>>
<<set $antiquemoney to 0>>
<<set $antiquemoneyhistory to 0>>
<<if $scienceproject is "done" or $scienceproject is "won">>
<<set $scienceproject to "none">>
<</if>>
<</if>>
<<if $controlmax is undefined>>
<<set $controlmax to 1000>>
<<if $control is 1>>
<<set $control to 1000>>
<<else>>
<<set $control to 0>>
<</if>>
<</if>>
<<if $background is undefined>>
<<set $background to "waif">>
<</if>>
<<if $orgasmtrait is undefined>>
<<set $orgasmtrait to 0>>
<</if>>
<<if $ejactrait is undefined>>
<<set $ejactrait to 0>>
<</if>>
<<if $molesttrait is undefined>>
<<set $molesttrait to 0>>
<</if>>
<<if $rapetrait is undefined>>
<<set $rapetrait to 0>>
<</if>>
<<if $bestialitytrait is undefined>>
<<set $bestialitytrait to 0>>
<</if>>
<<if $tentacletrait is undefined>>
<<set $tentacletrait to 0>>
<</if>>
<<if $voretrait is undefined>>
<<set $voretrait to 0>>
<</if>>
<<if $milkdranktrait is undefined>>
<<set $milkdranktrait to 0>>
<</if>>
<<if $alluretest is undefined>>
<<set $alluretest to 0>>
<</if>>
<<if $whitneypantiescheck is undefined>>
<<set $whitneypantiescheck to 0>>
<</if>>
<<if $assertiveaction is 0 or $assertiveaction is undefined>>
<<set $assertiveaction to "trauma">>
<</if>>
<<if $famepark is undefined>>
<<set $famepark to 0>>
<</if>>
<<if $beastmalechance is undefined>>
<<set $beastmalechance to 80>>
<</if>>
<<if StartConfig.enableImages is false>>
<<set $images to 0>>
<</if>>
<<if $beastgenderoverride is undefined>>
<<set $beastgenderoverride to 0>>
<</if>>
<<if $speechcycle is undefined>>
<<set $speechcycle to 0>>
<</if>>
<<if $npcspeechcycle is undefined>>
<<set $npcspeechcycle to 0>>
<</if>>
<<if $breastfeedingdisable is undefined>>
<<set $breastfeedingdisable to "f">>
<</if>>
<<if $real_gender isnot undefined>>
<<set $player.gender to $real_gender>>
<<unset $real_gender>>
<</if>>
<<if $physiquesize is undefined>>
<<set $physiquesize to (1000 * $devlevel)>>
<<if $physique gte 1>>
<<else>>
<<set $physique to $physiquemax>>
<</if>>
<</if>>
<<if $fringelength is undefined>>
<<set $fringelength to 200>>
<<set $hairtype to "default">>
<<set $fringetype to "default">>
<</if>>
<<if $famescrap is undefined>>
<<set $famescrap to 0>>
<</if>>
<<if $famepimp is undefined>>
<<set $famepimp to 0>>
<</if>>
<<if $spray is undefined>>
<<set $spray to 1>>
<</if>>
<<if $spraymax is undefined>>
<<set $spraymax to 1>>
<</if>>
<<if $spraystat is undefined>>
<<set $spraystat to 0>>
<</if>>
<<if $silhouettedisable is undefined>>
<<set $silhouettedisable to "f">>
<</if>>
<<if $watersportsdisable is undefined>>
<<set $watersportsdisable to "f">>
<</if>>
<<if $averyrage isnot undefined>>
<<unset $averyrage>>
<</if>>
<<if ($NPCName[$NPCNameList.indexOf("Avery")].state is undefined or $NPCName[$NPCNameList.indexOf("Avery")].state is "") and $NPCName[$NPCNameList.indexOf("Avery")].init is 1>>
<<npcset Avery state "active">>
<</if>>
<<if ($NPCName[$NPCNameList.indexOf("Robin")].state is undefined or $NPCName[$NPCNameList.indexOf("Robin")].state is "") and $NPCName[$NPCNameList.indexOf("Robin")].init is 1>>
<<npcset Robin state "active">>
<</if>>
<<if $crimemax is undefined>>
<<set $crimemax to 50000>>
<</if>>
<<if $catbuild is undefined>>
<<set $catbuild to 0>>
<<set $cat to 0>>
<</if>>
<<if $pain is undefined>>
<<set $pain to 0>>
<</if>>
<<if $hairupdate isnot 1>>
<<set $hairupdate to 1>>
<<if $hairlength gte 900>>
<<set $hairlengthstage to "feet">>
<<elseif $hairlength gte 700>>
<<set $hairlengthstage to "thighs">>
<<elseif $hairlength gte 600>>
<<set $hairlengthstage to "navel">>
<<elseif $hairlength gte 400>>
<<set $hairlengthstage to "chest">>
<<elseif $hairlength gte 200>>
<<set $hairlengthstage to "shoulder">>
<<else>>
<<set $hairlengthstage to "short">>
<</if>>
<<if $fringelength gte 900>>
<<set $fringelengthstage to "feet">>
<<elseif $fringelength gte 700>>
<<set $fringelengthstage to "thighs">>
<<elseif $fringelength gte 600>>
<<set $fringelengthstage to "navel">>
<<elseif $fringelength gte 400>>
<<set $fringelengthstage to "chest">>
<<elseif $fringelength gte 200>>
<<set $fringelengthstage to "shoulder">>
<<else>>
<<set $fringelengthstage to "short">>
<</if>>
<</if>>
<<if $dockhours is undefined>>
<<set $dockhours to 0>>
<</if>>
<<if $infinitespray is undefined>>
<<set $infinitespray to 0>>
<</if>>
<<if $hairtype is "braided ponytail">>
<<set $hairtype to "ponytail">>
<</if>>
<<if $monsterhallucinations is undefined>>
<<set $monsterhallucinations to "t">>
<<set $monsterchance to 50>>
<</if>>
<<if $policemolestation is undefined>>
<<set $policemolestation to 0>>
<</if>>
<<if $player.penissize is undefined>>
<<set $player.penissize to 2>>
<<set $penissizemax to 4>>
<<set $penisgrowthtimer to 700>>
<</if>>
<<if $penissizemin is undefined>>
<<set $penissizemin to -2>>
<</if>>
<<if $insecurity_penis_tiny is undefined>>
<<set $insecurity_penis_tiny to 0>>
<<set $insecurity_penis_small to 0>>
<<set $insecurity_penis_big to 0>>
<<set $insecurity_breasts_tiny to 0>>
<<set $insecurity_breasts_small to 0>>
<<set $insecurity_breasts_big to 0>>
<<set $acceptance_penis_tiny to 0>>
<<set $acceptance_penis_small to 0>>
<<set $acceptance_penis_big to 0>>
<<set $acceptance_breasts_tiny to 0>>
<<set $acceptance_breasts_small to 0>>
<<set $acceptance_breasts_big to 0>>
<</if>>
<<if $willpower is undefined>>
<<set $willpower to 200>>
<<set $willpowermax to 1000>>
<</if>>
<<if $fringetype is "swept back">>
<<set $fringetype to "swept right">>
<</if>>
<<if $museuminterest is undefined>>
<<set $museuminterest to 0>>
<</if>>
<<if $position is undefined>>
<<set $position to 0>>
<</if>>
<<if $wear_upper is undefined>>
<<set $wear_upper to "none">>
<<set $wear_lower to "none">>
<<set $wear_under_upper to "none">>
<<set $wear_under_lower to "none">>
<<set $wear_head to "none">>
<<set $wear_face to "none">>
<<set $wear_neck to "none">>
<<set $wear_legs to "none">>
<<set $wear_feet to "none">>
<<set $wear_genitals to "none">>
<<set $wear_outfit to "none">>
<</if>>
<<if $wear_over_upper is undefined>>
<<set $wear_over_upper to "none">>
<<set $wear_over_lower to "none">>
<<set $wear_over_head to "none">>
<</if>>
<<if $no_underwear is undefined>>
<<set $no_underwear to 0>>
<</if>>
<<if $arousal is undefined>>
<<set $arousal to 0>>
<</if>>
<<if $breastsensitivity is undefined>>
<<set $breastsensitivity to 1>>
<</if>>
<<if $genitalsensitivity is undefined>>
<<set $genitalsensitivity to 1>>
<</if>>
<<if $hairtype is "swept right">>
<<set $hairtype to "swept left">>
<</if>>
<<if $headnodetention is 1 or $headmoney is 1 or $headphotoshoot is 1>>
<<set $headblackmailed to 1>>
<</if>>
<<physicalAdjustmentsInit>>
<<if $tryOn is undefined>>
<<tryOnInit>>
<</if>>
<<if $carryblock is undefined>>
<<set $carryblock to 0>>
<</if>>
<<if $milk_drank_stat is undefined>>
<<set $milk_drank_stat to 0>>
<<set $milkdranktrait to 0>>
<<set $breast_mod to 0>>
<</if>>
<<if $ballssize is undefined>>
<<set $ballssize to $player.penissize>>
<<set $ballssizemax to $penissizemax>>
<<set $ballssizemin to $penissizemin>>
<<set $ballsgrowthtimer to $penisgrowthtimer>>
<</if>>
<<if $player.bottomsize is undefined>>
<<set $player.bottomsize to 2>>
<<set $bottomsizemax to 8>>
<<set $bottomsizemin to 0>>
<<set $bottomsizeold to 0>>
<<set $bottomgrowthtimer to 350>>
<</if>>
<<if $workouts is undefined>>
<<set $workouts to 0>>
<</if>>
<<if $sewingKit is undefined>>
<<set $sewingKit to 0>>
<</if>>
<<if $penis_mod is undefined>>
<<set $penis_mod to 0>>
<</if>>
<<if $tanned is undefined>>
<<set $tanned to 0>>
<</if>>
<<if $avery_penis_size isnot undefined>>
<<for _npc range ["avery", "bailey", "charlie", "darryl", "doren", "eden", "gwylan", "harper", "jordan", "kylar", "landry", "leighton", "mason", "morgan", "river", "robin", "sam", "sirris", "whitney", "winter"]>>
<<run delete V[_npc + "_penis_size"]>>
<</for>>
<</if>>
<<if $breast_mod lt -12>>
<<set $breast_mod to -12>>
<</if>>
<<if $breast_mod gt 12>>
<<set $breast_mod to 12>>
<</if>>
<<if $shopDefaults is undefined>>
<<set $shopDefaults to {
"color":"black",
"colorSet":null,
"secColor":"black",
"secColorSet":null,
"disableReturn": false
}>>
<</if>>
<<if $shopDefaults.alwaysBackToShopButton is undefined>>
<<set $shopDefaults.alwaysBackToShopButton to false>>
<</if>>
<<if $shopDefaults.colourItems is undefined>>
<<set $shopDefaults.colourItems = "random">>
<</if>>
<<if $shopDefaults.mannequinGender is undefined>>
<<set $shopDefaults.mannequinGender = "same">>
<</if>>
<<if $shopDefaults.noHelp is undefined>>
<<set $shopDefaults.compactMode to false>>
<<set $shopDefaults.mannequinGenderFromClothes to false>>
<<set $shopDefaults.highContrast to false>>
<<set $shopDefaults.noTraits to false>>
<<set $shopDefaults.noHelp to false>>
<</if>>
<<if $tentacles is undefined>>
<<set $tentacles to {
0: null,
1: null,
2: null,
3: null,
4: null,
5: null,
6: null,
7: null,
8: null,
9: null,
10: null,
11: null,
12: null,
13: null,
14: null,
15: null,
16: null,
17: null,
18: null,
19: null,
20: null,
"active": 0,
"max": 0
}>>
<</if>>
<<if $npclovehigh isnot 10>>
<<set $npclovehigh to 10>>
<</if>>
<<if $npclovelow isnot -10>>
<<set $npclovelow to -10>>
<</if>>
<<if $npcdomhigh isnot 10>>
<<set $npcdomhigh to 10>>
<</if>>
<<if $npcdomlow isnot -10>>
<<set $npcdomlow to -10>>
<</if>>
<<if $scienceproject is "ongoing" and $sciencephallus is undefined>>
<<set $sciencephallusready to 0>>
<<set $sciencephallus to 0>>
<<set $sciencephalluspenis to 0>>
<<set $sciencephallusclit to 0>>
<</if>>
<<if $fallenangel is 2>>
<<set $angelbuild to 0>>
<</if>>
<<if $demon gte 6>>
<<set $demonFeat to true>>
<</if>>
<<if $orphan_hope is undefined>>
<<set $orphan_hope to 0>>
<</if>>
<<if $orphan_reb is undefined>>
<<set $orphan_reb to 0>>
<</if>>
<<if $masochism is undefined>>
<<set $masochism to 0>>
<<set $masochism_level to 0>>
<</if>>
<<if $per_npc is undefined>>
<<set $per_npc to {}>>
<</if>>
<<if $lessonmissedtext is undefined>>
<<set $lessonmissedtext to 0>>
<<set $lessonmissed to 0>>
<</if>>
<<if $home_event_timer is undefined>>
<<set $home_event_timer to 0>>
<<set $home_event_count to 0>>
<</if>>
<<if $gwylangender is undefined>>
<<if $malechance lt random(1, 100)>>
<<set $gwylangender to "f">>
<<else>>
<<set $gwylangender to "m">>
<</if>>
<</if>>
<<if $gwylangenitals is undefined>>
<<if $gwylangender is "m">>
<<if random(0, 99) gte $cbchance>>
<<set $gwylangenitals to "penis">>
<<else>>
<<set $gwylangenitals to "vagina">>
<</if>>
<<elseif $gwylangender is "f">>
<<if random(0, 99) gte $dgchance>>
<<set $gwylangenitals to "vagina">>
<<else>>
<<set $gwylangenitals to "penis">>
<</if>>
<</if>>
<</if>>
<<if $spiderdisable is undefined>>
<<set $spiderdisable to "f">>
<</if>>
<<if $gloryholestat is undefined>>
<<set $gloryholestat to 0>>
<</if>>
<<if $brothel_basement_price is undefined>>
<<set $brothel_basement_price to 1000>>
<</if>>
<<if $brothelshowdata is undefined>>
<<set $brothelshowdata to { counts:{ agreed:0, done:0 }, type:"none", intro:false, done:false, missed:false }>>
<<if $brothelshow isnot undefined>>
<<set $brothelshowdata.type to $brothelshow>>
<<unset $brothelshow>>
<</if>>
<<if $brothelshowintro isnot undefined>>
<<set $brothelshowdata.intro to !!$brothelshowintro>>
<<unset $brothelshowintro>>
<</if>>
<<if $brothelshowdone isnot undefined>>
<<set $brothelshowdata.done to !!$brothelshowdone>>
<<unset $brothelshowdone>>
<</if>>
<<if $brothelshowmissed isnot undefined>>
<<set $brothelshowdata.missed to !!$brothelshowmissed>>
<<unset $brothelshowmissed>>
<</if>>
<</if>>
<<if $money is undefined>>
<<set $money to 0>>
<</if>>
<<if $syndromeeden is 1 and $edenshrooms is undefined>>
<<unset $syndromeeden>>
<</if>>
<<if $initnpcfix is undefined>>
<<set $initnpcfix to 1>>/*Applies missing NPC settings for saves before 0.2.5*/
<<initnpcgender>>
<</if>>
<<if $NPCName[$NPCNameList.indexOf("Kylar")].init is 1 and $NPCName[$NPCNameList.indexOf("Kylar")].state is "">>
<<set $NPCName[$NPCNameList.indexOf("Kylar")].init to 0>>
<</if>>
<<if $corruption_slime is undefined>>
<<set $corruption_slime to 0>>
<</if>>
<<if $chestuse is undefined>>
<<set $cheststate to 0>>
<</if>>
<<if $lactating is undefined>>/*Updating to 0.2.7*/
<<set $lactating to 0>>
<<set $lactation_pressure to 0>>
<<set $milk_amount to 30>>
<<set $milk_volume to 30>>
<<set $milk_max to 3000>>
<<if $penisexist is 1>>
<<set $semen_amount to 90>>
<<set $semen_volume to 90>>
<<else>>
<<set $semen_amount to 0>>
<<set $semen_volume to 0>>
<</if>>
<<set $semen_max to 3000>>
<<set $milk_produced_stat to 0>>
<<set $semen_produced_stat to 0>>
<<set $masturbation_semen to 0>>
<<set $masturbation_milk to 0>>
<<set $bunstat to 0>>
<<set $famesocial to 0>>
<</if>>
<<if $creamstat is undefined>>
<<set $creamstat to 0>>
<<set $lube_produced_stat to 0>>
<</if>>
<<if $chef_sus is undefined>>
<<set $chef_sus to 0>>
<</if>>
<<if ndef $pillory_tenant>> /* Pillory related */
<<setup_pillory>>
<</if>>
<<if ndef $police_intro>> /* Police hack related*/
<<set $police_intro to 0>>
<<set $police_access_card to 0>>
<<set $police_hack to 0>>
<<set $pub_hack_job to 0>>
<<set $hacker_tasks to []>>
<</if>>
<<if ndef $framed>>
<<set $framed to 0>>
<</if>>
/*pharmacy contact lenses related */
<<if ndef $left_before_nurse_returned>>
<<set $left_before_nurse_returned to 0>>
<</if>>
<<if ndef $lenses_ordered>>
<<set $lenses_ordered to []>>
<</if>>
<<if ndef $custom_lenses_already_ordered>>
<<set $custom_lenses_already_ordered to 0>>
<</if>>
<<if ndef $custom_eyecolours>>
<<set $custom_eyecolours to []>>
<</if>>
/* brothel */
<<if ndef $brothel_raid>>
<<set $brothel_raid to 0>>
<</if>>
<<if ndef $brothel_raid_day>>
<<set $brothel_raid_day to 0>>
<</if>>
<<if ndef $brothel_thief>>
<<set $brothel_thief to 0>>
<</if>>
<<if $o_long_and_beautiful is undefined>> /*'long hair' girl related*/
<<set $o_long_and_beautiful to 0>>
<<set $hy_sibling to 0>>
<<set $hy_parent to 0>>
<<set $long_hair_meet_day to 9999>>
<<set $misbehaviour_day to 9999>>
<</if>>
<<if $objectVersion.skinColor is undefined>>
<<skinColorInitOldSave>>
<</if>>
<<if $skinColor.tanningEnabled is "t">>
<<set $skinColor.tanningEnabled to true>>
<</if>>
<<if $skinColor.tanningEnabled is "f">>
<<set $skinColor.tanningEnabled to false>>
<</if>>
<<if $objectVersion.chastity lt 3 or $objectVersion.chastity is undefined>>
<<if $worn.genitals is undefined>>
<<set $worn.genitals to clone(setup.clothes.genitals[0])>>
<<set $carried.genitals to clone(setup.clothes.genitals[0])>>
<</if>>
<<if $worn.under_lower.type.includes("chastity")>>
<<set $worn.genitals to clone($worn.under_lower)>>
<<set $worn.under_lower to clone(setup.clothes.under_lower[0])>>
<</if>>
<<if $worn.genitals.name isnot "naked">>
<<set $worn.genitals.hideUnderLower to setup.clothes.genitals[1].hideUnderLower>>
<<set $worn.genitals.type to setup.clothes.genitals[1].type>>
<</if>>
<<set $objectVersion.chastity to 3>>
<</if>>
<<if $showCaptionText is undefined>>
<<set $showCaptionText to true>>
<</if>>
<<if $parasite.types is undefined>>
<<set _oldparasite to $parasite>>
<<parasiteinit>>
<<for _part, _type range _oldparasite>>
<<if _type.name isnot undefined>>
<<set $parasite[_part].name to _type.name>>
<<set $parasite[_type.name].push(_part.replace(/_/g, " "))>>
<</if>>
<</for>>
<</if>>
<<if $slimeSleepEvent is undefined>>
<<set $slimeSleepEvent to 0>>
<</if>>
<<if $parasite.left_thigh.name is undefined>>
<<removeparasite left_thigh>>
<</if>>
<<if $parasite.right_thigh.name is undefined>>
<<removeparasite right_thigh>>
<</if>>
<<if $parasite.left_arm.name is undefined>>
<<removeparasite left_arm>>
<</if>>
<<if $parasite.right_arm.name is undefined>>
<<removeparasite right_arm>>
<</if>>
<<if $objectVersion.feats lt 1 or $objectVersion.feats is undefined>>
<<set $feats to {
"locked":false,
"soft":false,
"allSaves":{},
"currentSave":{},
"filter":"All"
}>>
<<set $objectVersion.feats to 1>>
<</if>>
<<if ($cheatdisable is "f" and !$debug) or $locked is true>>
<<unset $locked to true>>
<<set $feats.locked to true>>
<</if>>
<<if $smuggler_location is undefined>>
<<set $smuggler_location to "sewer">>
<<set $smuggler_timer to 0>>
<<set $smuggler_stolen_stat to 0>>
<</if>>
<<if $gamemode is "soft" or $alluremod lt 1>>
<<set $feats.soft to true>>
<</if>>
<<updateFeats>>
<<if $straponchance is undefined>>
<<set $straponchance to 0>>
<</if>>
<<if $lastWardrobeSlot is undefined>>
<<set $lastWardrobeSlot to "head">>
<<set $newWardrobeStyle to true>>
<</if>>
<<if $objectVersion.customColors lt 4 or $objectVersion.customColors is undefined>>
<<if $customColors is undefined>>
<<set $customColors to {
presets:{},
action: "set",
currentType: "primary",
color:{primary:0, secondary:0},
saturation:{primary:1, secondary:1},
brightness:{primary:1, secondary:1},
}>>
<</if>>
<<if $customColors.contrast is undefined>>
<<set $customColors.contrast to{primary:1, secondary:1}>>
<</if>>
<<if $customColors.sepia is undefined>>
<<set $customColors.sepia to{primary:0, secondary:0}>>
<</if>>
<<set $objectVersion.customColors to 4>>
<</if>>
<<if $swarm is undefined or $swarm.type is undefined>>
<<set $swarm to {
"type":0,
"name":0,
"move":0,
"spill":0,
"steady":0,
"amount":{},
"data":{}
}>>
<</if>>
<<if $bodypart_number is undefined>>
<<bodywriting_init>>
<</if>>
<<if $newlyWritten is undefined and $combat is 1>>
<<set $newlyWritten to []>>
<</if>>
<<wetness_init>>
<<if $player.gender_appearance_factors is undefined>>
<<set $player.gender_appearance_factors to []>>
<</if>>
<<if $player.gender_appearance_without_overwear_factors is undefined>>
<<set $player.gender_appearance_without_overwear_factors to []>>
<</if>>
<<if $player.gender_posture is undefined>>
<<if $background is "crossdresser">>
<<if $player.gender is "f">>
<<set $player.gender_posture to "m">>
<<elseif $player.gender is "m">>
<<set $player.gender_posture to "f">>
<</if>>
<<else>>
<<set $player.gender_posture to "n">>
<</if>>
<</if>>
<<if $player.femininity is undefined>>
<<set $player.femininity to 0>>
<</if>>
<<if $player.femininity_without_overwear is undefined>>
<<set $player.femininity_without_overwear to 0>>
<</if>>
<<if $player.condom is undefined>>
<<set $player.condom to false>>
<<set $condomchance to 50>>
<<set $condomautochance to 50>>
<</if>>
<<unset $clothes>>
<<if $cat gte 1 or $wolfgirl gte 1 or $cow gte 1 or $harpy gte 1>>
<<set $physicalTransform to 1>>
<<else>>
<<set $physicalTransform to 0>>
<</if>>
<<if $demon gte 1 or $angel gte 1 or $fallenangel gte 2>>
<<set $specialTransform to 1>>
<<else>>
<<set $specialTransform to 0>>
<</if>>
<<unset $transformed>>
<<if $backgroundTraits is undefined>>
<<set $backgroundTraits to [$background]>>
<</if>>
<<if Array.isArray($rebuy_success) is false>>
<<set $rebuy_failure to []>>
<<set $rebuy_success to []>>
<</if>>
<<if $dissociation is undefined>>
<<set $dissociation to 0>>
<</if>>
<<if $worn.over_upper is undefined>>
<<set $worn.over_upper to clone(setup.clothes.over_upper[0])>>
<<set $worn.over_lower to clone(setup.clothes.over_lower[0])>>
<<set $worn.over_head to clone(setup.clothes.over_head[0])>>
<<set $carried.over_upper to clone(setup.clothes.over_upper[0])>>
<<set $carried.over_lower to clone(setup.clothes.over_lower[0])>>
<<set $carried.over_head to clone(setup.clothes.over_head[0])>>
<<set $wardrobe.over_upper to []>>
<<set $wardrobe.over_lower to []>>
<<set $wardrobe.over_head to []>>
<<set $store.over_upper to []>>
<<set $store.over_lower to []>>
<<set $store.over_head to []>>
<</if>>
<<if $wardrobe.over_head is undefined>>
<<set $wardrobe.over_head to []>>
<</if>>
<<if $worn.hands is undefined>>
<<set $worn.hands to clone(setup.clothes.hands[0])>>
<<set $carried.hands to clone(setup.clothes.hands[0])>>
<<set $wardrobe.hands to []>>
<<set $store.hands to []>>
<<set $wear_hands to "none">>
<</if>>
<!-- updateClothes was moved to <<backcomp>> at the bottom of this file -->
<<if $objectVersion.wardrobes lt 4 or $objectVersion.wardrobes is undefined>>
<<wardrobesUpdate>>
<<set $objectVersion.wardrobes to 4>>
<</if>>
<<if $mathsprojectwon is 1>>
<<earnFeat "Maths Competition Winner">>
<</if>>
<<if $scienceprojectwon is 1>>
<<earnFeat "Science Fair Winner">>
<</if>>
<<if $bodywritingdisable is undefined>>
<<set $bodywritingdisable to "f">>
<</if>>
<<if $arousal is NaN or $arousal is undefined>>
<<set $arousal to 0>>
<</if>>
<<if $pain is NaN or $pain is undefined>>
<<set $pain to 0>>
<</if>>
<<if !$skin.forehead>>
<<bodywriting_clear forehead>>
<</if>>
<<if !$skin.left_cheek>>
<<bodywriting_clear left_cheek>>
<</if>>
<<if !$skin.right_cheek>>
<<bodywriting_clear right_cheek>>
<</if>>
<<if !$skin.left_shoulder>>
<<bodywriting_clear left_shoulder>>
<</if>>
<<if !$skin.right_shoulder>>
<<bodywriting_clear right_shoulder>>
<</if>>
<<if !$skin.breasts>>
<<bodywriting_clear breasts>>
<</if>>
<<if !$skin.back>>
<<bodywriting_clear back>>
<</if>>
<<if !$skin.pubic>>
<<bodywriting_clear pubic>>
<</if>>
<<if !$skin.left_thigh>>
<<bodywriting_clear left_thigh>>
<</if>>
<<if !$skin.right_thigh>>
<<bodywriting_clear right_thigh>>
<</if>>
<<if !$skin.left_bottom>>
<<bodywriting_clear left_bottom>>
<</if>>
<<if !$skin.right_bottom>>
<<bodywriting_clear right_bottom>>
<</if>>
<<if $crime is null or $crime is undefined>>
<<set $crime to 0>>
<<set $crimehistory to 0>>
<<set $blackmoney to 0>>
<</if>>
<<if isNaN(parseInt($crime))>>
<<set $crime to 0>>
<</if>>
<<if isNaN(parseInt($crimehistory))>>
<<set $crimehistory to 0>>
<</if>>
<<if isNaN(parseInt($blackmoney))>>
<<set $blackmoney to 0>>
<</if>>
<<if $worn.upper is undefined>>
<<set $worn.upper to clone(setup.clothes.upper[0])>>
<</if>>
<<if $worn.lower is undefined>>
<<set $worn.lower to clone(setup.clothes.lower[0])>>
<</if>>
<<if $worn.under_upper is undefined>>
<<set $worn.under_upper to clone(setup.clothes.under_upper[0])>>
<</if>>
<<if $worn.under_lower is undefined>>
<<set $worn.under_lower to clone(setup.clothes.under_lower[0])>>
<</if>>
<<if $worn.head is undefined>>
<<set $worn.head to clone(setup.clothes.head[0])>>
<</if>>
<<if $worn.face is undefined>>
<<set $worn.face to clone(setup.clothes.face[0])>>
<</if>>
<<if $worn.neck is undefined>>
<<set $worn.neck to clone(setup.clothes.neck[0])>>
<</if>>
<<if $worn.legs is undefined>>
<<set $worn.legs to clone(setup.clothes.legs[0])>>
<</if>>
<<if $worn.feet is undefined>>
<<set $worn.feet to clone(setup.clothes.feet[0])>>
<</if>>
<<if ndef $swimnudecounter>>
<<set $swimnudecounter to 0>>
<<set $swimall to 0>>
<</if>> /*for swimming*/
<<if $player.gender_body is undefined>>
<<set $player.gender_body to clone($player.gender)>>
<</if>>
<<if $worn.genitals.exposed is undefined>>
<<if $worn.genitals.exposed_base is 0>>
<<set $worn.genitals.exposed to 0>>
<<else>>
<<set $worn.genitals.exposed to 1>>
<</if>>
<</if>>
<<if $closinghour isnot 21>>
<<set $closinghour to 21>>
<</if>>
<!-- specialClothesSetup was moved to <<backComp>> -->
<<if $objectVersion.uncomfortable lt 2 or $objectVersion.uncomfortable is undefined>>
<<if $uncomfortable is undefined>>
<<if $lightexhibitionismaction isnot undefined>>
<<set $uncomfortable to {
underwear: ($lightexhibitionismaction is "embarrassed" ? true : false),
nude: ($exhibitionismaction is "embarrassed" ? true : false),
}>>
<<unset $lightexhibitionismaction>>
<<unset $exhibitionismaction>>
<<else>>
<<set $uncomfortable to {
underwear: true,
nude: true,
}>>
<</if>>
<</if>>
<<if $uncomfortable.flaunting is undefined>>
<<set $uncomfortable.flaunting to true>>
<</if>>
<<set $objectVersion.uncomfortable to 2>>
<</if>>
<<if $sidebarStats is undefined>>
<<set $sidebarStats to "Disabled">>
<</if>>
<<if $openinghours is undefined>>
<<if $hour gte 8 and $hour lt 21>>
<<set $openinghours to 1>>
<<else>>
<<set $openinghours to 0>>
<</if>>
<</if>>
<<if $athletics is undefined>>
<<set $athletics to Math.trunc(($physique / $physiquesize) * 1000)>>
<</if>>
<<if $dontHide is undefined>>
<<set $dontHide to false>>
<</if>>
<<if $checkstyle is undefined>>
<<set $checkstyle to "words">>
<<set $tending to 0>>
<<set $garden_flowers_intro to 1>>
<<set $eden_plot_intro to 1>>
<<set $wolf_plot_intro to 1>>
<<set $asylum_plot_intro to 1>>
<<set $plots to {}>>
<<set $plants_known to []>>
<<set $plants to {}>>
<<set $stall_rejected to 0>>
<<set $produce_sold to 0>>
<</if>>
<<if $combatControls is undefined>>
<<set $combatControls to "radio">>
<</if>>
<<if $loveInterest is undefined>>
<<set $loveInterest to {
primary: "None",
secondary: "None",
tertiary: "None"
}>>
<</if>>
<<if $dateCount is undefined>>
<<set $dateCount to {
Total: 0,
Robin: 0,
Whitney: 0,
Kylar: 0,
Eden: 0,
Avery: 0,
BlackWolfHunts: 0
}>>
<</if>>
<<if $dateCount.Alex is undefined>>
<<set $dateCount.GreatHawkHunts to 0>>
<<set $dateCount.Alex to 0>>
<<set $dateCount.Sydney to 0>>
<</if>>
<<if $virginTaken is undefined>>
<<set $virginTaken to {
kiss: [],
handholding: [],
oral: [],
anal: [],
vaginal: [],
penile: []
}>>
<</if>>
<<setupDefaults>>
<<if $zoom is undefined>>
<<set $zoom to 100>>
<</if>>
<<if $bodywritingImages is undefined>>
<<set $bodywritingImages to true>>
<</if>>
<<if !$physique and $physique isnot 0>>
<<set $physique to ($physiquesize / 7) * 3>>
<</if>>
<<if !$tiredness and $tiredness isnot 0>>
<<set $tiredness to 0>>
<</if>>
<!-- updateMuseumAntiques was moved to <<backComp>> -->
<<if $objectVersion.specialClothesEffectsSetup lt 1 or $objectVersion.specialClothesEffectsSetup is undefined>>
<<specialClothesEffectsSetup>>
<<set $objectVersion.specialClothesEffectsSetup to 1>>
<</if>>
<<if $masturbationFix is undefined>>
<<set $mouthactiondefault to 0>>
<<set $mouthaction to 0>>
<<set $mouth to 0>>
<<set $masturbationFix to true>>
<</if>>
<<if $lastOptions is undefined>>
<<resetLastOptions>>
<</if>>
<<set $_npcHairEyeNeedsGenerating to $NPCName.some(n => !(n.eyeColour || n.hairColour))>>
<<if $_npcHairEyeNeedsGenerating>>
<<generateNPCNameHairAndEyeColors>>
<</if>>
<<if $stat_shoot is undefined>>
<<set $stat_shoot to 0>>
<<set $cow to 0>>
<<set $cowbuild to 0>>
<<set $fluid_forced_stat to 0>>
<</if>>
<<if $shoot_stat>> /*Checking shoot_stat's existence to assist clean-up for 0.2.14.1 fix*/
<<if $shoot_stat gt 0>>
<<set $stat_shoot += $shoot_stat>>
<</if>>
<<unset $shoot_stat>>
<</if>>
<<set $BeastList to ["dog","cat","pig","wolf","dolphin","lizard","bear","boar","creature","horse","fox","hawk"]>>
<<if $niki_seen is undefined and $chef_state gte 5>>
<<set $niki_seen to "chef">>
<</if>>
<<if $active_enemy is undefined>>
<<set $active_enemy to 0>>
<</if>>
<<if $combatTrain is undefined>>
<<set $combatTrain to {
length: 0,
generateInit: 1,
beastTypes: [],
numberPerTrain: []
}>>
<</if>>
<<if isNaN(parseInt($trauma))>>
<<set $trauma to 0>>
<</if>>
<<if $arousalError isnot undefined>>
<<set $arousalError to [$arousalError.length]>>
<</if>>
<<if !$livestock_obey and $livestock_obey isnot 0>>
<<set $livestock_obey to 50>>
<</if>>
<<setupTransformationPiecesObject>>
<<if $clothingShop is undefined>>
<<set $clothingShop to {
ban: 0,
banExtension: false,
spotted: false,
stolenClothes: 0,
totalStolenClothes: 0,
banCount: 0,
rng: random(0,1000)
}>>
<</if>>
<<if $adultShop is undefined>>
<<set $adultShop to {
ban: 0,
banExtension: false,
spotted: false,
stolenClothes: 0,
totalStolenClothes: 0,
banCount: 0,
rng: random(0,1000)
}>>
<</if>>
<<if $penisWetness is undefined>>
<<set $penisWetness to 0>>
<</if>>
<<if $pbdisable is undefined>>
<<set $pbdisable to "t">>
<</if>>
<<if $facestyle is undefined>>
<<set $facestyle to "default">>
<</if>>
<<if $blinkingdisable is undefined>>
<<set $blinkingdisable to "f">>
<</if>>
<<if $makeup is undefined>>
<<set $makeup = {}>>
<<set $makeup.owned = {}>>
<<set $makeup.owned.lipstick = []>>
<<set $makeup.owned.eyeshadow = []>>
<<set $makeup.owned.eyelenses = []>>
<<set $makeup.owned.hairdye = []>>
<<set $makeup.owned.mascara = []>>
<<set $makeup.lipstick = 0>>
<<set $makeup.eyeshadow = 0>>
<<set $makeup.eyelenses = {"left":0, "right":0}>>
<<set $makeup.mascara = 0>>
<<set $makeup.pbcolour = 0>>
<<set $makeup.browscolour = 0>>
<<set $makeup.concealer = 0>>
<</if>>
<<if $makeup.owned.custom_eyelenses is undefined>>
<<set $makeup.owned.custom_eyelenses to []>> /* pharmacy custom eye lenses */
<</if>>
<<if $uncomfortable.prostituting is undefined>>
<<set $uncomfortable.prostituting to true>>
<</if>>
<<if $malevictimchance is undefined>>
<<set $malevictimchance to $malechance>>
<<set $homochance to 4>>
<</if>>
<<if $livestock_intro is 0>>
<<if $remy_seen is undefined>>
<<set $remy_seen to "livestock">>
<<set $livestock_robin to 1>>
<</if>>
<<if $livestock_noise is undefined>>
<<set $livestock_noise to false>>
<</if>>
<</if>>
<<if $birdbuild is undefined>>
<<set $birdbuild to 0>>
<<set $harpy to 0>>
<<set $home_gone to 0>>
<</if>>
<<if $hirsutedisable>>
<<if $hirsutedisable is "f">>
<<if $wolfgirl gte 4>>
<<set $transformationParts.wolf.pubes to "default">>
<<set $transformationParts.wolf.pits to "default">>
<<else>>
<<set $transformationParts.wolf.pubes to "disabled">>
<<set $transformationParts.wolf.pits to "disabled">>
<</if>>
<<if $harpy gte 6>>
<<set $transformationParts.bird.pubes to "default">>
<<else>>
<<set $transformationParts.bird.pubes to "disabled">>
<</if>>
<<else>>
<<if $wolfgirl gte 4>>
<<set $transformationParts.wolf.pubes to "hidden">>
<<set $transformationParts.wolf.pits to "hidden">>
<<else>>
<<set $transformationParts.wolf.pubes to "disabled">>
<<set $transformationParts.wolf.pits to "disabled">>
<</if>>
<<if $harpy gte 6>>
<<set $transformationParts.bird.pubes to "hidden">>
<<else>>
<<set $transformationParts.bird.pubes to "disabled">>
<</if>>
<</if>>
<<unset $hirsutedisable>>
<</if>>
<<hirsuteHideCheck>>
<<if $per_npc.janitor isnot undefined>>
<<clearNPC "janitor">>
<</if>>
<<if $prop is undefined>>
<<set $prop to []>>
<</if>>
<<if $punishmentposition isnot 0 and $location isnot "brothel">>
<<set $punishmentposition to 0>>
<</if>>
<<if $schoolrep is undefined>>
<<set $schoolrep to {}>>
<<set $schoolrep.crossdress to 0>>
<<set $schoolrep.herm to 0>>
<</if>>
<<if $science_star is undefined>>
<<set $science_star to 0>>
<<set $maths_star to 0>>
<<set $english_star to 0>>
<<set $history_star to 0>>
<</if>>
<<if $farm_shift is undefined>>
<<set $farm_shift to 0>>
<<unset $beaststance>>
<<set $cattle_milked to 0>>
<</if>>
<<if $fringetype is "swept right">>
<<set $fringetype to "swept left">>
<</if>>
<<if $version === undefined>>
<<set $version={}>>
<</if>>
<<if $version.schema === undefined>>
<<set $version.schema = 1>>
<</if>>
<<if typeof $farm_yield_alex is "string">>
<<set $farm_yield_alex to 0>>
<</if>>
<<if typeof $farm_yield is "string">>
<<set $farm_yield to 0>>
<</if>>
<<if $farm is undefined>>
<<elseif $farm.build_finished is "parasite 1">>
<<set $farm.build_finished to ["parasites 1"]>>
<<elseif $farm.build_finished is "parasite 2">>
<<set $farm.build_finished to ["parasites 2"]>>
<</if>>
<<if $farm is undefined>>
<<elseif $farm.build_finished is undefined or $farm.build_finished is 0>>
<<set $farm.build_finished to []>>
<<elseif Array.isArray($farm.build_finished)>>
<<else>>
<<set $farm.build_finished to [$farm.build_finished]>>
<</if>>
<<if typeof $money is "string">>
<<set $money to 0>>
<</if>>
<<if $masseur_stat is undefined>>
<<set $masseur_stat to 0>>
<<set $machine_stat to 0>>
<</if>>
<<if $year % 4 is 0 and $yeardays gte 366 or $yeardays gte 365>>
<<year>>
<</if>>
<<if $mason_pond is 5 and $garden_flowers_intro is 1>>
<<unset $garden_flowers_intro>>
<<plots_init garden 3 earth 1 small>>
<<add_plot garden water 1 small>>
<<elseif $mason_pond is 5>>
<<if !$plots.garden[3]>>
<<add_plot garden water 1 small>>
<</if>>
<</if>>
<<if $science_exam is undefined>>
<<set $science_exam to (40 + ($weekday * 10))>>
<<set $maths_exam to (40 + ($weekday * 10))>>
<<set $english_exam to (40 + ($weekday * 10))>>
<<set $history_exam to (40 + ($weekday * 10))>>
<<if $science gte 700>>
<<set $sciencetrait to 4>>
<<set $science to 1000>>
<<elseif $science gte 500>>
<<set $sciencetrait to 3>>
<<set $science to 700>>
<<elseif $science gte 400>>
<<set $sciencetrait to 2>>
<<set $science to 400>>
<<elseif $science gte 200>>
<<set $sciencetrait to 1>>
<<set $science to 200>>
<<elseif $science gte 100>>
<<set $sciencetrait to 0>>
<<set $science to 100>>
<<else>>
<<set $sciencetrait to -1>>
<<set $science to 0>>
<</if>>
<<if $maths gte 700>>
<<set $mathstrait to 4>>
<<set $maths to 1000>>
<<elseif $maths gte 500>>
<<set $mathstrait to 3>>
<<set $maths to 700>>
<<elseif $maths gte 400>>
<<set $mathstrait to 2>>
<<set $maths to 400>>
<<elseif $maths gte 200>>
<<set $mathstrait to 1>>
<<set $maths to 200>>
<<elseif $maths gte 100>>
<<set $mathstrait to 0>>
<<set $maths to 100>>
<<else>>
<<set $mathstrait to -1>>
<<set $maths to 0>>
<</if>>
<<if $english gte 700>>
<<set $englishtrait to 4>>
<<set $english to 1000>>
<<elseif $english gte 500>>
<<set $englishtrait to 3>>
<<set $english to 700>>
<<elseif $english gte 400>>
<<set $englishtrait to 2>>
<<set $english to 400>>
<<elseif $english gte 200>>
<<set $englishtrait to 1>>
<<set $english to 200>>
<<elseif $english gte 100>>
<<set $englishtrait to 0>>
<<set $english to 100>>
<<else>>
<<set $englishtrait to -1>>
<<set $english to 0>>
<</if>>
<<if $history gte 700>>
<<set $historytrait to 4>>
<<set $history to 1000>>
<<elseif $history gte 500>>
<<set $historytrait to 3>>
<<set $history to 700>>
<<elseif $history gte 400>>
<<set $historytrait to 2>>
<<set $history to 400>>
<<elseif $history gte 200>>
<<set $historytrait to 1>>
<<set $history to 200>>
<<elseif $history gte 100>>
<<set $historytrait to 0>>
<<set $history to 100>>
<<else>>
<<set $historytrait to -1>>
<<set $history to 0>>
<</if>>
<<exam_difficulty>>
<<set $distinction_stat to 0>>
<<unset $arousalsaved>>
<</if>>
<<if isNaN(parseInt($tiredness))>>
<<set $tiredness to 0>>
<</if>>
<<if ($minute % $time) isnot ($time - ($hour * 60))>>
<<set $minute to ($time - ($hour * 60))>>
<</if>>
<<if $waspdisable is undefined>>
<<set $waspdisable to "f">>
<</if>>
<<if $slugdisable is undefined>>
<<set $slugdisable to "f">>
<</if>>
<<if $season is undefined>>
<<if $month is "december" or $month is "january" or $month is "february">>
<<set $season to "winter">>
<<elseif $month is "march" or $month is "april" or $month is "may">>
<<set $season to "spring">>
<<elseif $month is "june" or $month is "july" or $month is "august">>
<<set $season to "summer">>
<<else>>
<<set $season to "autumn">>
<</if>>
<</if>>
/*
<<if $weather is undefined or $weather.current is undefined>>
<<set $weather to {
current: either("clear", "clear", "clear", "clear", "overcast", "overcast", "overcast", "overcast", "rain", "rain"),
sevendayforcast:[],
chance: [],
rainydays: [],
rainstreak: false,
weekdaylist: [],
raindaystart: 0,
lastrainmax: 0
}>>
<<weatherinit>>
<</if>>
*/
<<if $clothing_number isnot 13>>
<<set $clothing_number to 13>>
<</if>>
<<if $warmth is undefined>>
<<set $warmth to 0>>
<<set $chill_day to 0>>
<<switch $season>>
<<case "spring">>
<<set $chill_day += 70>>
<<case "summer">>
<<case "autumn">>
<<set $chill_day += 80>>
<<case "winter">>
<<set $chill_day += 150>>
<</switch>>
<<if $weather is "snow">>
<<set $chill_day += 50>>
<</if>>
<<set $chill to $chill_day>>
<</if>>
<<farm_update>>
<<if $prepareSaveDetails is undefined>>
<<set $prepareSaveDetails to true>>
<</if>>
<<if $attitudesControl is undefined>>
<<set $attitudesControl to {
showGoldLink:false,
unlockExhibitionismUnderwear:false,
unlockExhibitionismNude:false,
unlockTransformation:false,
unlockDemonFlaunt:false,
unlockProstitution:false,
unlockLoveInterest1:false,
unlockLoveInterest2:false,
unlockLoveInterest3:false,
unlockDefaultActions:false
}>>
<</if>>
<<if $wild_plant_stat is undefined>>
<<set $wild_plant_stat to 0>>
<</if>>
<<if $fertiliser is undefined>>
<<set $fertiliser to {current:0,used:0}>>
<</if>>
<<if $saveName.includes("<")>>
<<set $saveName to $saveName.replace(/[^a-zA-Z 0-9]+/g,"")>>
<</if>>
<<if $imgLighten is false>>
<<set $imgLighten to "">>
<<elseif $imgLighten is true>>
<<set $imgLighten to "imgLighten">>
<</if>>
<<if $enemyArousalLossReduction is undefined>>
<<set $enemyArousalLossReduction to 1>>
<</if>>
<<if $pubtask is 1>>
<<set $pubtask to "forest">>
<</if>>
<<if $plants_known.includes("garlic bulb")>>
<<set $plants_known.delete("garlic bulb")>>
<<set $plants_known.push("garlic_bulb")>>
<</if>>
<<if $outbuildingvisited is 1 and $outbuildingBeast is undefined>>
<<set $outbuildingBeast to "dog">>
<</if>>
<<if $o_long_and_beautiful gt 10>>
<<set $o_long_and_beautiful to 10>>
<<elseif !$hy_parent and !$hy_student and $o_long_and_beautiful is 10>>
<<set $o_long_and_beautiful to 9>>
<</if>>
<<if $money is NaN or $money is undefined>>
<<set $money to 0>>
<</if>>
<<if $mannequinHasPenis is undefined>>
<<set $mannequinHasPenis to $player.penisExist>>
<<set $mannequinBreastsSize to $mannequinHasPenis ? 0 : 3>>
<</if>>
<<if $shopPage is undefined>>
<<set $shopPage = 0>>
<</if>>
<<if $shopClothingFilter is undefined>>
<<shopClothingFilterReset>>
<</if>>
<<if $shopItemsPerPage is undefined>>
<<set $shopItemsPerPage = 12>>
<</if>>
<<if $saveDetails is undefined>>
<<set $saveDetails to {
exported:{
days: clone($days),
frequency: 15,
count: 0,
dayCount: 0,
},
auto:{
count: 0
},
slot:{
count: 0,
dayCount: 0,
}
}>>
<<unset $lastExported>>
<</if>>
<<if $saveDetails.exported.dayCount is undefined>>
<<set $saveDetails.exported.dayCount to 0>>
<<set $saveDetails.slot.dayCount to 0>>
<</if>>
<<if $sleepStat is undefined>>
<<set $sleepStat to 0>>
<</if>>
<<if $greathawkmonster is undefined>>
<<set $rng to random(1, 100)>>
<<if $monsterchance gte $rng>>
<<set $greathawkmonster to 1>>
<<else>>
<<set $greathawkmonster to 0>>
<</if>>
<<set $bird to {}>>
<</if>>
<<if $harpy is undefined>>
<<set $harpy to 0>>
<</if>>
<<if $NPCName[$NPCNameList.indexOf("Great Hawk")].type is "bird">>
<<set $NPCName[$NPCNameList.indexOf("Great Hawk")].type to "hawk">>
<</if>>
<<if $clothesPrice is undefined>>
<<set $clothesPrice to 1>>
<</if>>
<<if $clothesPriceUnderwear is undefined>>
<<set $clothesPriceUnderwear to 1>>
<<set $clothesPriceSchool to 1>>
<<set $clothesPriceLewd to 1>>
<</if>>
<<childrenSetup>>
<<npcPregnancyUpdater>>
<<if $baseVaginalPregnancyChance is undefined>>
<<set $baseVaginalPregnancyChance to 50>>
<<set $humanPregnancyMonths to 3>>
<<set $wolfPregnancyWeeks to 4>>
<<set $playerPregnancyHumanDisable to "f">>
<<set $playerPregnancyBeastDisable to "f">>
<<set $npcPregnancyDisable to "f">>
<</if>>
<<if $famepregnancy is undefined>>
<<set $famepregnancy to 0>>
<<set $baseNpcPregnancyChance to 8>>
<</if>>
<<if $currentToys is undefined>>
<<set $currentToys to []>>
<<set $storedToys to {
"wolf_cave":[],
}>>
<</if>>
<<if $analingusdisablegiving is undefined or $analingusdisablereceiving is undefined>>
<<set $analingusdisablegiving to $analdisable>>
<<set $analingusdisablereceiving to $analdisable>>
<</if>>
<<if $analdoubledisable is undefined >>
<<set $analdoubledisable to $analdisable>>
<</if>>
<<if $vaginaldoubledisable is undefined>>
<<set $vaginaldoubledisable to "f">>
<</if>>
<<if $rentmod is undefined>>
<<set $rentmod to 1>>
<<elseif $rentmod gt 3>>
<<set $rentmod to 3>>
<</if>>
<<if $money % 1>>
<<set $money to Math.floor($money)>>
<</if>>
<<if $blackjack_played is undefined>>
<<set $blackjack_played to 0>>
<<set $blackjack_won to 0>>
<<set $blackjack_streak to 0>>
<<set $blackjack_streak_high to 0>>
<</if>>
/*To prevent the wardrobe from being inaccessable due to nulls*/
<<for $_label, $_value range $wardrobe>>
<<if $_label is "space">>
<<continue>>
<</if>>
<<run $wardrobe[$_label].delete(null)>>
<</for>>
<<if $fringetype is "flaps">>
<<set $fringetype to "thin flaps">>
<</if>>
<<if $player.virginity.penile is "Great Hawk" or $player.virginity.vaginal is "Great Hawk">>
<<earnFeat "Great Hawk the Terror">>
<</if>>
<<if $player.virginity.penile is "Black Wolf" or $player.virginity.vaginal is "Black Wolf">>
<<earnFeat "Great Wolf the Alpha">>
<</if>>
<<if $bodyPartSelectedKey isnot undefined>>
<<set $bodyPartSelected to $bodyPartSelectedKey>>
<<unset $bodyPartSelectedKey>>
<</if>>
<<if $hoodDown is undefined>>
<<set $hoodDown to 0>>
<</if>>
<<if $cardcover is undefined>>
<<set $cardcover = { style: 0, colour: 'red' }>>
<</if>>
<<if $templePromised is undefined>>
<<set $templePromised to "">>
<</if>>
<<if $perNPCFix isnot 2>>
<<set $perNPCFix to 2>><<unset $perPronounFix>><<unset $perChastityFix>>
<<set _keys to Object.keys($per_npc)>>
<<for _npc range _keys>>
<<if $per_npc[_npc].pronouns is undefined or $per_npc[_npc].pronouns.he is 0>>
<<generatePronouns $per_npc[_npc]>>
<</if>>
<<if $per_npc[_npc].chastity is undefined>>
<<set $per_npc[_npc].chastity to {penis:"", vagina:"", anus:""}>>
<</if>>
<<if $per_npc[_npc].role is undefined>>
<<set $per_npc[_npc].role to "normal">>
<</if>>
<<if $per_npc[_npc].condom is undefined>>
<<set $per_npc[_npc].condom to false>>
<</if>>
<<if $per_npc[_npc].name_known is undefined>>
<<set $per_npc[_npc].name_known to 0>>
<</if>>
<</for>>
<</if>>
<<if $sidebarRenderer is undefined>>
<<set $sidebarRenderer to 'canvas'>>
<</if>>
<<if $showDebugRenderer is undefined>>
<<set $showDebugRenderer to !!StartConfig.debug>>
<</if>>
<<if $makeup.pbcolour isnot 0 and !($makeup.pbcolour in setup.colours.hair_map)>>
<<set _record to setup.guessColourInMap(setup.colours.hair_map, $makeup.pbcolour)>>
<<if _record>>
<<set $makeup.pbcolour to _record.variable>>
<<else>>
<<run Errors.report("Failed to update makeup.pbcolour from " + $makeup.pbcolour)>>
<</if>>
<</if>>
<<for _item range $makeup.owned.hairdye>>
<<if !(_item.colour in setup.colours.hair_map)>>
<<set _record to setup.guessColourInMap(setup.colours.hair_map, _item.colour)>>
<<if _record>>
<<set _item.colour to _record.variable>>
<<else>>
<<run Errors.report("Failed to update dye from " + _item.colour)>>
<</if>>
<</if>>
<</for>>
<<if $notifyUpdate is undefined>>
<<set $notifyUpdate = true>>
<</if>>
<<if $beedisable is undefined>>
<<set $beedisable to "f">>
<</if>>
<<if $lurkerdisable is undefined>>
<<set $lurkerdisable to "f">>
<</if>>
<<if $prof is undefined>>
<<set $prof to {}>>
<<set $prof.spray to 0>>
<<set $stat_lurkers_captured to 0>>
<<set $stat_aphrodisiacs_sold to 0>>
<<set $sadism to 0>>
<<set $sadism_level to 0>>
<</if>>
<<if $horsedisable is undefined>>
<<set $horsedisable to "f">>
<</if>>
<<if $farm_stage gte 10 and $lurkers_held is undefined>>
<<set $lurkers_held to 0>>
<</if>>
<<if $edenprepare is 1 and $edenwall is undefined>>
<<set $edenwall to 0>>
<<set $edenchimney to 0>>
<<set $edenroof to 0>>
<</if>>
<<if $stat_panties_stolen is undefined>>
<<set $stat_panties_stolen to 0>>
<<set $stat_police to {}>>
<<set $stat_police.pillory to 0>>
<<set $stat_police.community to 0>>
<<set $stat_police.prison to 0>>
<</if>>
<<if [undefined, NaN, null].includes($locker_suspicion) or [undefined, NaN, null].includes($panties_held) or $locker_suspicion lt 0>>
<<set $locker_suspicion to 0>>
<<set $panties_held to 0>>
<</if>>
<<if $footdisable is undefined>>
<<set $footdisable to "f">>
<<set $uncomfortable.lewd to true>>
<</if>>
<<if $player.bodyliquid is undefined>>
<<set $player.bodyliquid to {}>>
<<for _bodypart range setup.bodyliquid.bodyparts>>
<<set $player.bodyliquid[_bodypart] to {}>>
<<set $player.bodyliquid[_bodypart].goo to V[_bodypart+"goo"]>>
<<set $player.bodyliquid[_bodypart].semen to V[_bodypart+"semen"]>>
<<run delete V[_bodypart+"goo"]>>
<<run delete V[_bodypart+"semen"]>>
<</for>>
<</if>>
<<if $npcdescription isnot undefined>>
<<unset $npcdescription>>
<</if>>
<<if $npc is 0>>
<<unset $npc>>
<<set $npc to []>>
<<elseif !(Array.isArray($npc))>>
<<set _npcsubstitute to clone($npc)>>
<<unset $npc>>
<<set $npc to [_npcsubstitute]>>
<<unset _npcsubstitute>>
<</if>>
<<if $npcnum is undefined>>
<<set $npcnum to []>>
<<elseif !(Array.isArray($npcnum))>>
<<set _npcsubstitute to clone($npcnum)>>
<<unset $npcnum>>
<<set $npcnum to [_npcsubstitute]>>
<<unset _npcsubstitute>>
<</if>>
<<if $npcrow is undefined>>
<<set $npcrow to []>>
<<if $npc[0]>>
<<set $npcrow[0] to 0>>
<</if>>
<</if>>
<<if $choketrait is undefined>>
<<set $choketrait to 0>>
<</if>>
<<if $museumAntiqueJournalHints is undefined>>
<<set $museumAntiqueJournalHints to []>>
<</if>>
<<if $plants_known.includes("red rose")>>
<<run $plants_known.delete("red rose")>>
<<set $plants_known.push("red_rose")>>
<</if>>
<<if $transformdisabledivine is undefined>>
<<if $transformdisable is "f">>
<<set $transformdisabledivine to "f">>
<<else>>
<<set $transformdisabledivine to "t">>
<</if>>
<</if>>
<<if $penisexist isnot undefined and ($player.penisExist != $penisexist or $player.vaginaExist != $vaginaexist)>>
<<set $player.vaginaExist to ($player.gender isnot "m")>>
/* <<set $vaginaexist to ($player.gender isnot "m" ? 1 : 0)>> */
<<set $player.penisExist to ($player.gender isnot "f")>>
/* <<set $penisexist to ($player.gender isnot "f" ? 1 : 0)>> */
<</if>>
<<if $penisexist isnot undefined>>
<<unset $penisexist>>
<<unset $vaginaexist>>
<</if>>
<<if $NPCName[0].penis is 0>>
<<initnpcgender>>
<</if>>
<<if $kylar is undefined>>
<<set $kylar to {}>>
<<set $kylar.raped to 0>>
<<set $kylar.riddle to 0>>
<<set $kylar.timer to {halls:0,street:0,home:0,love:0}>>
<<set $kylarSeen to []>>
<<set $kylarDaily to {}>>
<</if>>
<<if $kylarsydneywriting is 1>>
<<set $kylarSeen.pushUnique("sydneyWriting")>>
<<unset $kylarsydneywriting>>
<</if>>
<<if $sydneySeen isnot undefined>>
<<if $sydneySeen.includes("kylarwriting")>>
<<set $kylarSeen.pushUnique("sydneyWriting")>>
<<run delete $sydneySeen.pushUnique("kylarwriting")>>
<</if>>
<</if>>
<<if $kylarraped isnot undefined>>
<<set $kylar.raped to $kylarraped>>
<<unset $kylarraped>>
<</if>>
<<if $kylartimer isnot undefined>>
<<set $kylar.timer.halls to $kylartimer>>
<<unset $kylartimer>>
<</if>>
<<if $kylarstreettimer isnot undefined>>
<<set $kylar.timer.street to $kylarstreettimer>>
<<unset $kylarstreettimer>>
<</if>>
<<if $kylarsaidlove isnot undefined>>
<<set $kylarSeen.pushUnique("saidLove")>>
<<unset $kylarsaidlove>>
<</if>>
<<if $kylarspray is 1>>
<<set $kylarDaily.spray to true>>
<<unset $kylarspray>>
<</if>>
<<if $kylar_bodywriting is 1>>
<<set $kylarDaily.bodywriting to true>>
<<unset $kylar_bodywriting>>
<</if>>
<<if $kylar_invite isnot undefined>>
<<if $kylar_invite is 1>>
<<set $kylarDaily.invite to "home">>
<<else>>
<<set $kylarDaily.invite to "school">>
<</if>>
<<unset $kylar_invite>>
<</if>>
<<if $kylar_undies_taken isnot undefined>>
<<set $kylarDaily.undies to true>>
<</if>>
<<if $kylarpantiescheck isnot undefined>>
<<set $kylarSeen.pushUnique("commando")>>
<<unset $kylarpantiescheck>>
<</if>>
<<if $kylarsleeprape isnot undefined>>
<<set $kylarDaily.sleepRape to true>>
<<unset $kylarsleeprape>>
<</if>>
<<if $kylarconfessiontimer isnot undefined>>
<<set $kylar.timer.love to $kylarconfessiontimer>>
<<unset $kylarconfessiontimer>>
<</if>>
<<if $kylarhome isnot undefined>>
<<set $kylar.home to $kylarhome>>
<<unset $kylarhome>>
<</if>>
<<if $kylarhometimer isnot undefined>>
<<set $kylar.timer.home to $kylarhometimer>>
<<unset $kylarhometimer>>
<</if>>
<<if $kylarhomeinterrupted isnot undefined>>
<<set $kylarSeen.includes("home")>>
<<unset $kylarhomeinterrupted>>
<</if>>
<<if $kylarwalk isnot undefined>>
<<set $kylarDaily.walk to true>>
<<unset $kylarwalk>>
<</if>>
<<if $kylarFountain isnot undefined>>
<<set $kylar.fountain to $kylarFountain>>
<<unset $kylarFountain>>
<</if>>
<<if $kylarFountainIntroWinter>>
<<set $kylarSeen.pushUnique("fountainWinter")>>
<<unset $kylarFountainIntroWinter>>
<</if>>
<<if $kylarFountainKiss isnot undefined>>
<<if $kylarFountainKiss is 1>>
<<set $kylarDaily.walkKiss to true>>
<</if>>
<<unset $kylarFountainKiss>>
<</if>>
<<if $kylarFountainIntro isnot undefined>>
<<if $kylarFountainIntro is 1>>
<<set $kylarSeen.pushUnique("fountainIntro")>>
<</if>>
<<unset $kylarFountainIntro>>
<</if>>
<<if $kylarFountainCoin isnot undefined>>
<<set $kylar.fountainCoin to $kylarFountainCoin>>
<<unset $kylarFountainCoin>>
<</if>>
<<if $kylarfamestage isnot undefined>>
<<set $kylar.fameStage to $kylarfamestage>>
<<unset $kylarfamestage>>
<</if>>
<<if $kylarchatintro isnot undefined>>
<<set $kylarSeen.pushUnique("chatIntro")>>
<<unset $kylarchatintro>>
<</if>>
<<if $kylarcanteen isnot undefined>>
<<set $kylarSeen.pushUnique("canteen")>>
<<unset $kylarcanteen>>
<</if>>
<<if $kylarriddle isnot undefined>>
<<set $kylar.riddle to $kylarriddle>>
<<unset $kylarriddle>>
<</if>>
<<if $kylar_play isnot undefined>>
<<set $kylar.play to $kylar_play>>
<<unset $kylar_play>>
<</if>>
<<if typeof($semen_produced_stat) is "string">>
<<set $semen_produced_stat to parseFloat($semen_produced_stat)>>
<</if>>
<<if !(Array.isArray($event))>>
<<unset $event>>
<</if>>
<<if $multipleWardrobes is undefined>>
<<set $multipleWardrobes to "isolated">>
<</if>>
<<if $nectar_drank_stat is undefined>>
<<set $nectar_drank_stat to 0>>
<<set $tentacleMouth to 0>>
<<set $tentacleAnus to 0>>
<<set $tentacleAnusBaby to 0>>
<<set $tentacleVagina to 0>>
<<set $tentaclePenis to 0>>
<</if>>
<<if $index is undefined and $enemyno gte 1>>
<<for _n to 0; _n lt $NPCList.length; _n++>>
<<if $NPCList[_n].desc is $description>>
<<set $index to _n>>
<<break>>
<</if>>
<</for>>
<</if>>
<<if !$NPC_names_m>>
<<init_names>>
<</if>>
<<if $prison and $prison.kylar is undefined>>
<<set $prison.kylar to 0>>
<</if>>
<<if $plantdisable is undefined>>
<<set $plantdisable to "f">>
<</if>>
<!-- Makes sure $kennel_treats aren't strings due to bug. -->
<<if typeof $kennel_treats isnot "number">>
<<set $kennel_treats to 0>>
<</if>>
<<if $bodywritingLvl is undefined>>
<<set $bodywritingLvl to ($bodywritingdisable is "f" ? 3 : 0)>>
<</if>>
/* Start of Target variables */
<<if $npcDAP isnot undefined>>
<<set $anustarget to $npcDAP[0]>>
<<set $anusdoubletarget to $npcDAP[1]>>
<<unset $npcDAP>>
<</if>>
<<if $targetYourself is undefined>>
<<set $targetYourself to false>>
<</if>>
<<if $NPCList isnot undefined and $NPCList[0].active is undefined>>
<<for _i = 0; _i < $NPCList.length; _i++>>
<<set $NPCList[_i].active to 0>>
<</for>>
<<if $combat is 1>>
<<for _i = 0; _i < $enemyno; _i++>>
<<set $NPCList[_i].active to "active">>
<<if $NPCList[_i].type is 0>>
<<set $NPCList[_i].type to "human">>
<</if>>
<<set $NPCList[_i].healthmax to $NPCList[_i].health>>
<</for>>
<</if>>
<</if>>
<<if $breastuse isnot undefined and $breastuse isnot 0>>
<<set $chestuse to $breastuse>>
<<unset $breastuse>>
<</if>>
<<if $machine isnot undefined and $machine.number lte 0>>
<<unset $machine>>
<<elseif $enemytype isnot "machine">>
<<unset $machine>>
<<elseif $combat isnot 1>>
<<unset $machine>>
<</if>>
/* End of Target variables */
<!-- remove duplicates from the hints list -->
<<if $objectVersion.museumAntiques lt 8>>
<<set $objectVersion.museumAntiques to 8>>
<<set _newlist to []>>
<!-- run in reverse to preserve only most recently added entries -->
<<for _i = $museumAntiqueJournalHints.length - 1; _i gte 0; _i-->>
<<if $museumAntiques.antiques[$museumAntiqueJournalHints[_i]] is "notFound">>
<<set _newlist.pushUnique($museumAntiqueJournalHints[_i])>>
<</if>>
<</for>>
<<set $museumAntiqueJournalHints to clone(_newlist).reverse()>>
<</if>>
<<if $stealtarget is undefined>>
<<if $combat is 1 and $stealstate is 3>>
<<set $stealtarget to "012345">>
<<else>>
<<set $stealtarget to "">>
<</if>>
<</if>>
<<if $stealdifficulty is undefined>>
<<set $stealdifficulty to 1>>
<</if>>
<<if $stealstate isnot undefined>>
<<set $stealstateleft to $stealstate>>
<<set $stealstateright to $stealstate>>
<<unset $stealstate>>
<</if>>
<<if $righttarget is undefined>>
<<set $righttarget to 0>>
<<set $lefttarget to 0>>
<</if>>
<<if !$NPCList[0].chastity>>
<<for _i to 0; _i lt $NPCList.length; _i++>>
<<set $NPCList[_i].chastity to {penis: "", vagina: "", anus: ""}>>
<</for>>
<</if>>
<<for _i to 0; _i lt $NPCList.length; _i++>>
<<if $NPCList[_i].pronoun and (!$NPCList.pronouns or !$NPCList.pronouns.man)>>
<<generatePronouns $NPCList[_i]>>
<</if>>
<</for>>
<<pregnancyVar>>
<<init_customSetting>><</widget>>
<<widget "backComp">>
<<if _version lte 30408>>/* DO NOT INCREMENT */
/* 0.3.4.8 is the last version that should need the old vvu */
/* for versions <= 0.3.4.8, run old version handler */
<<variablesVersionUpdate>>
<</if>>
<<if $saveVersions.last() isnot StartConfig.version>>
<<set $saveVersions.push(StartConfig.version)>>
<</if>>
/* * * * * * * * * * * * * * * * * * * * * * *
* new backwards compatibility code goes here
*/
<<run window.backCompPillsInventory()>> /* restructure V.sexStats.pills inventory */
<<set $runWardrobeSanityChecker to true>>
<<if $objectVersion.updateClothes lt 29 or $objectVersion.updateClothes is undefined>>
<<updateClothes>>
<<set $objectVersion.updateClothes to 29>>
<!--If you have added any `colour_combat` or `accessory_colour_combat` to clothes that need their `colour` or `accessory_colour`, this will clear them.
Remove `colour_combat` or `accessory_colour_combat` where this is the case, they are independant so `colour_combat` will only clear `colour`-->
<</if>>
<<if $objectVersion.specialClothes lt 8 or $objectVersion.specialClothes is undefined>>
<<specialClothesSetup>>
<<specialClothesUpdate>>
<<set $objectVersion.specialClothes to 8>>
<</if>>
<<if $objectVersion.museumAntiques lt 9 or $objectVersion.museumAntiques is undefined>>
/*Moved undefined checks for new antiques to the widget below*/
<<updateMuseumAntiques>>
<<set $objectVersion.museumAntiques to 9>>
<</if>>
<!--Tracking for the Plant Lover trait-->
<<if $nectar_addiction is undefined>>
<<set $nectar_addiction to 0>>
<<set $nectar_timer to 0>>
<</if>>
<<if $hypnotised is undefined>>
<<set $hypnotised to 0>>
<<set $famemodel to 0>>
<</if>>
<<if $chef_state gte 5 and $photo_known is undefined>>
<<set $photo_known to 1>>
<</if>>
<<if $cardcover is undefined>>
<<set $cardcover = { style: 0, colour: 'red' }>>
<</if>>
<<if $sleepStat is undefined>>
<<set $sleepStat to 0>>
<</if>>
<<for $_i = 0; $_i < $NPCName.length; $_i++>>
<<if $NPCName[$_i].virginity is undefined>>
<<initNNPCVirginity $_i>>
<</if>>
<</for>>
<!-- Jimmy: Reset NPC slots if necessary by checking .type === 0
Old versions prior to 3.4.* did not have empty slots properly set to baseNPC. -->
<<for $_i = 0; $_i < $NPCList.length; $_i++>>
<<if $combat isnot 1>>
<<if $NPCList[$_i].type is 0>>
<<set $NPCList[$_i] to clone(setup.baseNPC)>>
<</if>>
<<elseif $NPCList[$_i].active is "active">>
<<set $NPCList[$_i].type to (typeof $NPCList[$_i].type isnot "string" ? "human" : $NPCList[$_i].type)>>
<</if>>
<</for>>
<<if $player.virginity.vaginal is "Harper" or $player.virginity.penile is "Harper">>
<<earnFeat "Harper the Hypnotist">>
<</if>>
<<if $player.virginity.vaginal is "Morgan" or $player.virginity.penile is "Morgan">>
<<earnFeat "Morgan the Lost">>
<</if>>
<!-- Jimmy: DefaultActions JS routine for error correction. -->
<<run
/* Perform check for broken default action structures. */
if ($actionDefaults != undefined) {
/* Test 1 - If regrab[0] is an object, there was a failure. */
let temp = DefaultActions.get('rape', 'Everyone', 'regrab')[0];
if (typeof temp === 'object') {
/* Reset everything as a final step, the error is consumed. */
V.actionDefaults = temp;
V.actionDefaults = DefaultActions.check(DefaultActions.setup())
}
}
>>
<!-- Jimmy: Run updater for EventSystem.
Only runs if behind on schema, and if $event exists. -->
<<run EventSystem.Update()>>
<!-- Jimmy: Updater for NNPCs that lack pronouns structures.
Based off of $perNPCFix located in VVU -->
<<if $pronounsNPCFix isnot 1>>
<<for $_npc range $NPCName>>
<<if $_npc.pronouns is undefined>>
<<generatePronouns $_npc>>
<</if>>
<</for>>
<<set $pronounsNPCFix = 1>>
<</if>>
<!-- persistent npc fix v3 -->
<<if $perNPCFix isnot 4>>
<<set $perNPCFix to 4>>
<!-- clean nulls and undefineds from name lists -->
<<run $NPC_names_f.delete(null, undefined)>>
<<run $NPC_names_m.delete(null, undefined)>>
<<set $_per_keys to Object.keys($per_npc)>>
<<for $_per_ctrl range $_per_keys>>
<<if !$per_npc[$_per_ctrl]>>
<!-- remove null and undefined -->
<<run delete $per_npc[$_per_ctrl]>>
<<elseif !$per_npc[$_per_ctrl].type>>
<!-- type fix -->
<<set $per_npc[$_per_ctrl].type to "human">>
<</if>>
<</for>>
<!-- prison npcs -->
<<for $_npc range ["anxious_guard", "methodical_guard", "relaxed_guard", "veteran_guard", "scarred_inmate"]>>
<<if $per_npc[$_npc]>>
<!-- restore null names-->
<<if !$per_npc[$_npc].name>>
<<set $per_npc[$_npc].name to ($per_npc[$_npc].pronoun is "m" ? $NPC_names_m.pluck() : $NPC_names_f.pluck())>>
<</if>>
<!-- fix descriptions -->
<<if $per_npc[$_npc].name_known>>
<<set $per_npc[$_npc].fullDescription to $per_npc[$_npc].name>>
<<else>>
<<set $per_npc[$_npc].fullDescription to $_npc.replace('_', ' ')>>
<</if>>
<</if>>
<</for>>
<</if>>
<!-- v0.3.5.4: pubic hair was accidentally disabled on new saves bc it wasn't initialized properly. -->
<<pbhairinit>>
<!-- v0.3.6.2: blind stats mode -->
<<if $statdisable is undefined>>
<<set $statdisable to "f">>
<</if>>
<!-- v0.3.6.2: tending update -->
<<if $tendingvars is undefined>>
<<set $tendingvars to {}>>
<<for $_plot_locations range $plots>>
<<for $_plot range $_plot_locations>>
<<set $_plot.plant to ($_plot.name and $_plot.stage gt 0 ? $_plot.name : "none")>>
<<run delete $_plot.name>>
<</for>>
<</for>>
<</if>>
<<if $tending_yield_factor is undefined>>
<<set $tending_yield_factor to 5>>
<<else>>
<<set $tending_yield_factor to Math.clamp($tending_yield_factor, 1, 10)>>
<</if>>
<!-- Jimmy: [<=0.3.6.2] Asserts that $outfit[].colors is assigned, default to false. -->
<<if $outfit_update is undefined or $outfit_update lt 3>>
<<set $outfit_update to 3>>
<<for $_i to 0; $_i lt $outfit.length; $_i++>>
<<if $outfit[$_i].colors is undefined>>
<<set $outfit[$_i].colors to false>>
<</if>>
<</for>>
<</if>>
<!-- v0.3.6.2: herm wraith fix -->
<<if $per_npc.wraith and ["m", "f"].includes($per_npc.wraith.gender) and $per_npc.wraith.penis isnot "none" and $per_npc.wraith.vagina isnot "none">>
<<if $per_npc.wraith.gender is "m">><<set $per_npc.wraith.vagina to "none">><</if>>
<<if $per_npc.wraith.gender is "f">><<set $per_npc.wraith.penis to "none">><</if>>
<</if>>
<!-- v0.3.6.2: namednpcs update -->
<<updateNewNamedNpcs>>
<!-- Jimmy: Perform chrono check. -->
<<if $time isnot ($hour * 60 + $minute)>>
<!-- Correct $minute to $time.
Do not correct hours, that is done automatically. -->
<<set $minute to $time - ($hour * 60)>>
<</if>>
<!-- v0.3.6.2: Giving Robin clothes if their outfits array is already defined, but they lack the proper normal clothes -->
<<if $NPCName[$NPCNameList.indexOf("Robin")].outfits isnot undefined and !$NPCName[$NPCNameList.indexOf("Robin")].outfits.includes("maleSchool")>>
<<set $_robin to $NPCName[$NPCNameList.indexOf("Robin")]>>
<<if $_robin.outfits.includes("shirt")>>
<<run $_robin.outfits.delete("shirt")>>
<<set $_robin.outfits.pushUnique("robinGiftShirt")>>
<</if>>
<<if $_robin.outfits.includes("sundress")>>
<<run $_robin.outfits.delete("sundress")>>
<<set $_robin.outfits.pushUnique("robinGiftSundress")>>
<</if>>
<<if $_robin.outfits.includes("kimono")>>
<<run $_robin.outfits.delete("kimono")>>
<<set $_robin.outfits.pushUnique("robinGiftKimono")>>
<</if>>
<<if $_robin.outfits.includes("tuxedo")>>
<<run $_robin.outfits.delete("tuxedo")>>
<<set $_robin.outfits.pushUnique("robinGiftTux")>>
<</if>>
<<if $_robin.outfits.includes("gothic gown")>>
<<run $_robin.outfits.delete("gothic gown")>>
<<set $_robin.outfits.pushUnique("robinGiftGown")>>
<</if>>
<<if $_robin.outfits.includes("christmas")>>
<<run $_robin.outfits.delete("christmas")>>
<<set $_robin.outfits.pushUnique("robinGiftChristmas")>>
<</if>>
<<initNNPCClothes "Robin" "update">>
<<set $_robin.outfits.pushUnique("naked", "maleDefault", "femaleDefault")>>
<<if $_robin.currentOutfit>>
<<switch $_robin.currentOutfit>>
<<case "shirt">><<set $_clothesReplace to "robinGiftShirt">>
<<case "sundress">><<set $_clothesReplace to "robinGiftSundress">>
<<case "kimono">><<set $_clothesReplace to "robinGiftKimono">>
<<case "tuxedo">><<set $_clothesReplace to "robinGiftTuxedo">>
<<case "gothic gown">><<set $_clothesReplace to "robinGiftGown">>
<<case "christmas">><<set $_clothesReplace to "robinGiftChristmas">>
<</switch>>
<<npcClothesName $_robin $_clothesReplace>>
<<run delete $_robin.currentOutfit>>
<</if>>
<</if>>
<!-- v0.3.6.2: Updating NPC clothing when needed -->
<<if $objectVersion.npcClothes lt 1 or $objectVersion.npcClothes is undefined>>
<<set $objectVersion.npcClothes to 1>>
<<if $halloween is 1 and $robinmissing isnot 1 and $hour gte 16 and $hour lt 19 and $monthday is 31 and $halloween_robin_costume and $NPCName[$NPCNameList.indexOf("Robin")].init is 1>>
<<if !$NPCName[$NPCNameList.indexOf("Robin")].outfits>>
<<initNNPCClothes "Robin">>
<</if>>
<<if !$NPCName[$NPCNameList.indexOf("Robin")].outfits.includes($halloween_robin_costume)>>
<<addNNPCOutfit "Robin" $halloween_robin_costume>>
<</if>>
<</if>>
<<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "prison">>
<<if !$NPCName[$NPCNameList.indexOf("Kylar")].outfits>>
<<initNNPCClothes "Kylar">>
<</if>>
<<if !$NPCName[$NPCNameList.indexOf("Kylar")].outfits.includes("prisonJumpsuit")>>
<<addNNPCOutfit "Kylar" "prisonJumpsuit">>
<</if>>
<</if>>
<!-- Bestow clothing to any active NPCs-->
<<if $NPCList isnot undefined and !$NPCList[0].clothes>>
<<for _i = 0; _i < $NPCList.length; _i++>>
<<if $NPCList[_i].type>>
<<if $NPCList[_i].type is "human">>
<<npcClothesType $NPCList[_i] "default">>
<<else>>
<<npcClothesType $NPCList[_i] "naked">>
<</if>>
<</if>>
<</for>>
<</if>>
<<for $_key, $_npc range $per_npc>>
<<if $_npc>>
<!-- Bestow clothing to persistent NPCs-->
<<if !$_npc.clothes>>
<<if ["anxious_guard", "methodical_guard", "relaxed_guard", "veteran_guard"].includes($_key)>>
<<npcClothesType $per_npc[$_key] "security">>
<<elseif ["scarred_inmate", "tattooed_inmate"].includes($_key)>>
<<npcClothesType $per_npc[$_key] "prison">>
<<elseif ["tower_creature"].includes($_key)>>
<<npcClothesType $per_npc[$_key] "naked">>
<<elseif ["farm_tower_guard"].includes($_key)>>
<<npcClothesName $per_npc[$_key] "wildsFlannel">>
<<elseif ["prison_intro_officer"].includes($_key)>>
<<npcClothesType $per_npc[$_key] "police">>
<<elseif ["pinch"].includes($_key)>>
<<npcClothesType $per_npc[$_key] "robinGiftChristmas">>
<<elseif ["wraith"].includes($_key)>>
<<npcClothesType $per_npc[$_key] "Wraith">>
<<else>>
<<npcClothesType $per_npc[$_key] "default">>
<</if>>
<</if>>
<</if>>
<</for>>
<</if>>
<!-- v0.3.6.2: Fixing undefined animations, printing one-time notification for any who had them disabled. -->
<<if $objectVersion.animations lt 1 or $objectVersion.animations is undefined>>
<<set $objectVersion.animations to 1>>
<<if $combatAnimations is false and $sidebarAnimations is false>>
<div id="animWarning" @class="'no-numberify '">
<span class='teal'>Animations are currently disabled. This may have been caused by a one-time bug. You can re-enable animations immediately, or in the "general" tab of the settings menu.</span> |
<<link "Enable all animations">><<addclass #animWarning "hidden">><<set $combatAnimations to true>><<set $sidebarAnimations to true>><</link>> |
<<link "Disable this message">><<addclass #animWarning "hidden">><</link>>
</div>
<</if>>
<<if $combatAnimations is undefined>>
<<set $combatAnimations to true>>
<<set $sidebarAnimations to true>>
<</if>>
<</if>>
<!-- v0.3.6.2: Improved debug menu -->
<<if $debug_favourite is undefined>> /* add favourites constant variable */
<<set $debug_favourite = []>>
<</if>>
<<if setup.debugMenu is undefined>>
<<set setup.debugMenu = {}>>
<<set setup.debugMenu.cacheDebugDiv = {}>>
<</if>>
<!-- v0.3.6.2: Init variables necessary for custom contact lenses -->
<<if ndef $left_before_nurse_returned>>
<<set $left_before_nurse_returned to 0>>
<</if>>
<<if ndef $lenses_ordered>>
<<set $lenses_ordered to []>>
<</if>>
<<if ndef $custom_lenses_already_ordered>>
<<set $custom_lenses_already_ordered to 0>>
<</if>>
<<if ndef $custom_eyecolours>>
<<set $custom_eyecolours to []>>
<</if>>
<<if ndef $makeup.owned.custom_eyelenses>>
<<set $makeup.owned.custom_eyelenses to []>> /* pharmacy custom eye lenses */
<</if>>
<<if $adultShop is undefined>>
<<set $adultShop to {
ban: 0,
banExtension: false,
spotted: false,
stolenClothes: 0,
totalStolenClothes: 0,
banCount: 0,
rng: random(0,1000)
}>>
<</if>>
<!-- v0.3.6.2: refactor transformation stuff -->
<<setupTransformationPiecesObject>>
<!-- v0.3.6.2: convert all "underclothes" to "underlowerclothes" -->
<<if $handtarget is "underclothes">>
<<set $handtarget to "underlowerclothes">>
<</if>>
<<for $_npc range $NPCList>>
<<if $_npc.mouth is "underclothes">>
<<set $_npc.mouth to "underlowerclothes">>
<</if>>
<<if $_npc.lefthand is "underclothes">>
<<set $_npc.lefthand to "underlowerclothes">>
<</if>>
<<if $_npc.righthand is "underclothes">>
<<set $_npc.righthand to "underlowerclothes">>
<</if>>
<</for>>
<!-- v0.3.6.2: convert all "understruggle" to "underlowerstruggle" -->
<<if $understruggle isnot undefined>>
<<set $underlowerstruggle to $understruggle>>
<<unset $understruggle>>
<</if>>
<!-- v0.3.6.2: remove all of the deprecated variables used in npcstrip -->
<!-- note for the future: it's probably a good idea to avoid using these variable names for anything else in the future, they're too non-specific. -->
<<if $anus>>
<<unset $lefthand, $righthand, $anus, $gender1, $penis, $vagina>>
<<unset $lefthand2, $righthand2, $anus2, $gender2, $penis2, $vagina2>>
<<unset $lefthand3, $righthand3, $anus3, $gender3, $penis3, $vagina3>>
<<unset $lefthand4, $righthand4, $anus4, $gender4, $penis4, $vagina4>>
<<unset $lefthand5, $righthand5, $anus5, $gender5, $penis5, $vagina5>>
<<unset $lefthand6, $righthand6, $anus6, $gender6, $penis6, $vagina6>>
<</if>>
<!-- v0.3.7.4: NPC sex toys -->
<<if $toydildodisable is undefined>>
<<set $toydildodisable to "f">>
<</if>>
<<if $toywhipdisable is undefined>>
<<set $toywhipdisable to "f">>
<</if>>
<!-- v0.3.6.2: cow update -->
<<set $BeastList to ["dog","cat","pig","wolf","dolphin","lizard","bear","boar","creature","horse","fox","hawk","cow"]>>
<!-- v0.3.6.2 unnamed npc virginity update -->
<<if $npcVirginityChance is undefined>>
<<set $npcVirginityChance to 50>>
<<set $npcVirginityChanceAdult to 10>>
<</if>>
<!-- for v0.3.7.1 and earlier versions -->
<<if _version lte 30701>>
<<run window.patchCorruptLensesColors()>> /* custom contact lenses fix corrupt colours */
<</if>>
<!-- for v0.3.7.4 and earlier versions -->
<<if _version lte 30704>>
<<if ndef $pillsTakenOn>>
<<set $pillsTakenOn to ($monthday.toString() + $month + $year.toString())>>
<</if>>
<<if ndef $famemodel>>
<<set $famemodel to 0>>
<</if>>
<<if ndef $heterochromia>>
<<set $heterochromia to 0>>
<<if $cat > 6>>
<<set $cat to 6>>
<</if>>
<</if>>
<<if $robinDaily is undefined>> <!-- v0.3.7.4 Robindaily update -->
<<set $robinDaily to {}>>
<</if>>
<<if $alexDaily is undefined>>
<<set $alexDaily to {}>>
<</if>>
<<if $ironmanmode == undefined>>
<<set $ironmanmode to false>>
<</if>>
<<if def $breastsize>>
<<set $player.breastsize to clone($breastsize)>>
<<unset $breastsize>>
<</if>>
<<if def $penissize>>
<<set $player.penissize to clone($penissize)>>
<<unset $penissize>>
<</if>>
<<if def $bottomsize>>
<<set $player.bottomsize to clone($bottomsize)>>
<<unset $bottomsize>>
<</if>>
<<run window.createInventoryObject()>>
<!-- fix for desynch between TFs and $specialTransform -->
<<if $demon gte 1 or $angel gte 1 or $fallenangel gte 2>>
<<set $specialTransform to 1>>
<<else>>
<<set $specialTransform to 0>>
<</if>>
<!-- fix for transformation traits trauma bugs -->
<<if $transformationParts.traits.fangs is "hidden">>
<<set $transformationParts.traits.fangs to "default">>
<</if>>
<<if $transformationParts.traits.sharpEyes is "hidden">>
<<set $transformationParts.traits.sharpEyes to "default">>
<</if>>
<</if>>
<!-- v0.3.7.4 RobinCrossDressingQuest update -->
<<if $NPCName[$NPCNameList.indexOf("Robin")].cdquest is undefined>>
<<set $NPCName[$NPCNameList.indexOf("Robin")].cdquest to 0>>
<</if>>
<!-- v0.3.7.4: sleep code readability update -->
<<if $schoolwake isnot undefined>>
<<unset $schoolwake>>
<</if>>
<!-- v0.3.7.4: An old pregnancy code issue where .fertilize was used and not updated. -->
<<script>>
const pregnancy = V.sexStats.anus.pregnancy;
if (pregnancy.hasOwnProperty('fertilized')) {
pregnancy.fertilised = pregnancy.fertilized;
delete pregnancy.fertilized;
}
for (let i = 0; i < pregnancy.maxCount; i++) {
const slot = pregnancy[i];
if (slot != null && slot.hasOwnProperty('fertilized')) {
slot.fertilised = slot.fertilized;
delete slot.fertilized;
}
}
/* Part 2: Futa manipulation. */
let hasFuta = false;
for (let i = 0; i < pregnancy.maxCount; i++) {
const slot = pregnancy[i];
if (slot != null && slot.stats != null && slot.stats.gender === 'Futa') {
if (hasFuta) {
/* Abort the futa. */
pregnancy[i] = null;
pregnancy.count -= 1;
} else {
hasFuta = true;
if (pregnancy.seenDoctor < 2) {
pregnancy.seenDoctor = 2;
}
pregnancy.motherStatus = 2;
pregnancy.maxCount = 4;
}
}
}
<</script>>
<!-- v0.3.7.4: sex toy and double penetration stats-->
<<if $sextoystat is undefined>>
<<set $sextoystat to 0>>
<<set $analdoublestat to 0>>
<<set $vaginaldoublestat to 0>>
<</if>>
<!-- v0.3.7.4: underground brothel cleanup -->
<<if $undergroundtime isnot undefined>>
<<set $undergroundbrothel to {
"time": $undergroundtime,
"timepass": true,
"water": $undergroundwater,
"escape": $undergroundescape
}>>
<<unset $undergroundtime>>
<<unset $undergroundwater>>
<<unset $undergroundescape>>
<<set $undergroundbrothelescaped to true>>
<</if>>
<<if $adultshopprogress is undefined>>
<<set $adultshopprogress to 0>>
<</if>>
<<if $adultshopcontribution is undefined>>
<<set $adultshopcontribution to 0>>
<</if>>
<<if $facesitdisable is undefined>>
<<set $facesitdisable to "f">>
<</if>>
<!-- Will navigate to V.makeup.eyelenses, and attempt to turn that into the proper object this time. -->
<<run restructureEyeColourVariable()>>
<<if $objectVersion.sexToys is undefined>>
<!-- First fix to sextoy objects: Specifically for NNPCs containing an undefined string in their desc. -->
<<script>>
V.NPCName.forEach(nnpc => {
if (nnpc.strapons instanceof Array) {
nnpc.strapons.forEach(strapon => {
if (typeof strapon.description === 'string') {
strapon.description = strapon.description.replace(/undefined/, 'dildo');
}
});
}
});
<</script>>
<<set $objectVersion.sexToys to 1>>
<</if>>
<!-- v0.3.8.2: sex toy and double penetration stats-->
<<if $toymultiplepenetration is undefined>>
<<set $toymultiplepenetration to "f">>
<</if>>
<!-- v0.3.8.2: sextoy inventory code cleanup -->
<<if $passage.startsWith("Sextoys Inventory ") and ["Sextoys Inventory Home","Sextoys Inventory Brothel","Sextoys Inventory Cottage","Sextoys Inventory Cabin"].includes($passage)>>
<<set $sextoyInvReturnLink to {
"Sextoys Inventory Home": "Bedroom",
"Sextoys Inventory Brothel": "Brothel Dressing Room",
"Sextoys Inventory Cottage": "Farm Bedroom",
"Sextoys Inventory Cabin": "Cabin Actions"
}[$passage]>>
<</if>>
<!-- v0.3.8.2: fix for cursed clothing being present in the player's wardrobes -->
<<if Object.keys($wardrobe).some(slot => Object.values($wardrobe[slot]).some(clothing => clothing.cursed))>>
<<run Object.keys($wardrobe).forEach(slot => {
if (slot is "space") return;
$wardrobe[slot] = $wardrobe[slot].filter(clothing => clothing.cursed is 0);
})>>
<<run Object.keys($wardrobes).forEach(location =>{
if (location is "shopReturn" || location is "wardrobe") return;
Object.keys($wardrobes[location]).forEach(slot => {
if (["isolated", "name", "shopSend", "space", "transfer", "unlocked"].includes(slot)) return;
$wardrobes[location][slot] = $wardrobes[location][slot].filter(clothing => clothing.cursed === 0);
})
})>>
<</if>>
<!-- v.0.3.8.2: undefined $control -->
<<if $control is undefined>>
<<if $controlSaved>>
<<set $control to $controlSaved>><<unset $controlSaved>>
<<else>>
<<set $control to $controlmax>>
<</if>>
<</if>>
<<init_customSetting>><</widget>><!--
Low-level canvas renderer composition functions.
Example usage:
<<set _wetness to 0.9>>
<<canvasstart 256 256>>
<<run canvaslayer(10, 'img/shirt.png', {blend:'#ff0000',alpha:_wetness})>>
<<run canvaslayer(11, 'img/shirt_acc.png', {alpha:_wetness})>>
<<run canvaslayer( 8, 'img/skirt.png', {blend:'#ff0000',alpha:_wetness})>>
<<canvasdraw>>
will create a 256x256 canvas
and render 3 images in it: skirt, shirt, and shirt_acc (order by z-index)
shirt and skirt are multiplied by red (#ff0000) colour (blend option)
the images are semi-transparent (alpha=_wetness=0.9, alpha option)
actual <canvas> element will be placed where <<canvasdraw>> is called
-->
<<widget "canvasstart">>
<!--
Creates an off-screen <canvas> element.
Usage: <<canvasstart WIDTH HEIGHT FRAMES>>
-->
<<if _Canvas !== undefined>>
<<run throw "Duplicate 'canvasstart' call">>
<<elseif _args.length !== 3 or typeof _args[0] !== 'number' or typeof _args[1] !== 'number' or typeof _args[2] !== 'number'>>
<<run throw "Invalid 'canvasstart' call">>
<<else>>
<<set _Canvas = Renderer.createCanvas(_args[0]*_args[2], _args[1])>>
<<set _CanvasLayers = []>>
<<set _CanvasFrames = _args[2];>>
<</if>>
<</widget>>
<<widget "canvaslayer">>
<!--
Prepares a layer to be rendered
Usage: <<canvaslayer Z SOURCE [OPTIONS...]*>>
where:
Z: z-index of the layer (bigger above lower).
SOURCE: is URL to the image
OPTIONS: Extra CompositeLayerSpec option objects - they are merged, last has most priority
Example:
<<canvaslayer 20 'img/clothers/upper/schoolshirt/full.png' `{blend:'#00ff00', blendMode:'hard-light'}`>>
-->
<<twinescript>>
var opts = {z:_args[0],src:_args[1]};
for (var i = 2; i < _args.length; i ++) opts = jQuery.extend(opts, _args[i]);
_CanvasLayers.push(opts);
<</twinescript>>
<</widget>>
<<widget "canvasanimate">>
<!--
Insert HTML <canvas> element right here.
Render and animate previously prepared images into it.
Usage: <<canvasanimate [CSS_CLASSES]>>
-->
<<twinescript>>
if (!_Canvas) {
Errors.report("'canvasdraw' without 'canvasstart'");
} else {
Renderer.animateLayers(_Canvas, _CanvasLayers, Renderer.Animations, Renderer.defaultListener);
if (typeof _args[0] === 'string') {
_Canvas.canvas.className = _args[0];
}
output.appendChild(_Canvas.canvas);
}
<</twinescript>>
<<unset _Canvas,_CanvasLayers,_CanvasFrames>>
<</widget>>
<<widget "canvasdraw">>
<!--
Insert HTML <canvas> element right here.
Render previously prepared images into it.
Usage: <<canvasdraw [FRAMECOUNT] [CSS_CLASSES]>>
-->
<<twinescript>>
if (!_Canvas) {
Errors.report("'canvasdraw' without 'canvasstart'");
} else {
Renderer.composeLayers(_Canvas, _CanvasLayers, _args[0] || 1, Renderer.defaultListener);
if (typeof _args[1] === 'string') {
_Canvas.canvas.className = _args[1];
}
output.appendChild(_Canvas.canvas);
}
<</twinescript>>
<<unset _Canvas,_CanvasLayers,_CanvasFrames>>
<</widget>><!--
<<canvasimg [CSSCLASSES]>>
Render full player image.
-->
<<widget "canvasimg">>
<<selectmodel "main" "sidebar">>
<<modelprepare-player-body>>
<<modelprepare-player-clothes>>
<<if $sidebarAnimations isnot false>>
<<animatemodel _args[0]>>
<<else>>
<<rendermodel _args[0]>>
<</if>>
<<if playerHasStrapon()>>
<<set _modeloptions.crotch_visible to false>>
<<set _modeloptions.crotch_exposed to false>>
<<if $worn.lower.exposed lte 1 and $lowerwetstage lte 0>>
<<set _modeloptions.worn_under_lower to 0>>
<</if>>
<</if>>
<</widget>>
<!--
Set model options & filters from player body
Requires prior <<selectmodel "main">>
-->
<<widget "modelprepare-player-body">>
/*Prep for image checks*/
<<set _disabled to ["disabled","hidden"]>>
<!-- unwrap tanLoc/tanValues array -->
<<twinescript>>
let tanValByName = {
body: 0,
breasts: -0.01,
penis: -0.01,
swimshorts: -0.01,
swimsuitTop: -0.01,
swimsuitBottom: -0.01,
bikiniTop: -0.01,
bikiniBottom: -0.01,
tshirt: -0.01 /* No sprites yet? */
};
for (let i = 0; i < $skinColor.tanLoc.length; i++) {
tanValByName[$skinColor.tanLoc[i]] = $skinColor.tanValues[i]/100;
}
_modeloptions.skin_type = $skinColor.natural || "light";
_modeloptions.skin_tone = tanValByName["body"];
if ($skinColor.tanningEnabled is true){
for (let loc in tanValByName) {
if (loc !== 'body') {
_modeloptions['skin_tone_'+loc] = tanValByName[loc];
}
}
} else {
_modeloptions.show_tanlines = false;
}
<</twinescript>>
<<if $makeup.eyeshadow != 0>>
<<set _modeloptions.eyeshadow_colour to $makeup.eyeshadow>>
<</if>>
<<if $makeup.mascara != 0>>
<<set _modeloptions.mascara_colour to $makeup.mascara>>
<</if>>
<<if $makeup.lipstick != 0>>
<<set _modeloptions.lipstick_colour to $makeup.lipstick>>
<</if>>
<<if $possessed>>
<<set _modeloptions.left_eye = ($wraith and $wraith.state is "haunt" and !$schism ? "red possessed" : "blue possessed")>>
<<set _modeloptions.right_eye = ($wraith and $wraith.state is "haunt" and !$schism ? "red possessed" : "blue possessed")>>
<<else>>
<<set _modeloptions.left_eye = ($makeup.eyelenses.left != 0) ? $makeup.eyelenses.left : $leftEyeColour>>
<<set _modeloptions.right_eye = ($makeup.eyelenses.right != 0) ? $makeup.eyelenses.right : $rightEyeColour>>
<</if>>
<<set _modeloptions.hair_colour = $haircolour>>
<<set _modeloptions.brows_colour = ($makeup.browscolour != 0 ? $makeup.browscolour : $naturalhaircolour)>>
<<set _modeloptions.pbhair_colour = ($makeup.pbcolour != 0 ? $makeup.pbcolour : $naturalhaircolour)>>
<!--
██████ █████ ███████ ███████
██ ██ ██ ██ ██ ██
██████ ███████ ███████ █████
██ ██ ██ ██ ██ ██
██████ ██ ██ ███████ ███████
-->
<<switch $player.perceived_breastsize>>
<<case 12>>
<<set _modeloptions.breast_size to 6>>
<<case 8 9 10 11>>
<<set _modeloptions.breast_size to 5>>
<<case 6 7>>
<<set _modeloptions.breast_size to 4>>
<<case 4 5>>
<<set _modeloptions.breast_size to 3>>
<<case 3>>
<<set _modeloptions.breast_size to 2>>
<<case 0 1 2>>
<<set _modeloptions.breast_size to 1>>
<</switch>>
<<set _modeloptions.breasts to "default">>
<<if $sexStats>>
<<set _modeloptions.belly to $sexStats.vagina.pregnancy.bellySize>>
<</if>>
<<if $wraithSkin>>
<<set _modeloptions.mannequin to true>>
<<set _modeloptions.skin_type to 'custom'>>
<<set _modeloptions.filters.body to {blend:'#ffffff',blendMode:'multiply',desaturate:true}>>
<<set _modeloptions.filters.breasts to _modeloptions.filters.body>>
<<set _modeloptions.filters.penis to _modeloptions.filters.body>>
<<set _modeloptions.show_tanlines to false>>
<</if>>
<!--
- ██ ██ █████ ██ ██████
- ██ ██ ██ ██ ██ ██ ██
- ███████ ███████ ██ ██████
- ██ ██ ██ ██ ██ ██ ██
- ██ ██ ██ ██ ██ ██ ██
-
-
-->
<<set _modeloptions.hair_sides_length to $hairlengthstage>>
<<set _modeloptions.hair_sides_type to $hairtype>>
<<set _modeloptions.hair_sides_position to $hairposition>>
<<set _modeloptions.hair_fringe_length to $fringelengthstage>>
<<set _modeloptions.hair_fringe_type to $fringetype>>
<!--
- █████ ██████ ███ ███ ███████
- ██ ██ ██ ██ ████ ████ ██
- ███████ ██████ ██ ████ ██ ███████
- ██ ██ ██ ██ ██ ██ ██ ██
- ██ ██ ██ ██ ██ ██ ███████
-
-->
<<if $leftarm isnot "bound" and $leftarm isnot "grappled">>
<<if $dontHide is false and $worn.over_upper.exposed gte 1 and ($worn.upper.exposed gte 1 or $upperwetstage gte 3)
and ($exposed gte 2 and $uncomfortable.nude is true or $exposed is 1 and $uncomfortable.underwear is true)>>
<<set _coverBreasts to true>>
<<set _modeloptions.arm_left to "cover">> <!-- might be changed back to "idle" if covering with wings -->
<<else>>
<<set _coverBreasts to false>>
<<set _modeloptions.arm_left to "idle">>
<</if>>
<<else>>
<<set _modeloptions.arm_left to "none">>
<</if>>
<<if $rightarm isnot "bound" and $rightarm isnot "grappled">>
<<if $dontHide is false and $worn.over_lower.exposed gte 1 and ($worn.lower.exposed gte 1 or $lowerwetstage gte 3)
and ($exposed gte 2 and $uncomfortable.nude is true or $exposed is 1 and $uncomfortable.underwear is true)>>
<<set _coverCrotch to true>>
<<set _modeloptions.arm_right to "cover">> <!-- might be changed back to "idle" if covering with wings/tail -->
<<else>>
<<set _coverCrotch to false>>
<<set _modeloptions.arm_right to "idle">>
<</if>>
<<else>>
<<set _modeloptions.arm_right to "none">>
<</if>>
<<if $leftarm isnot "bound" and $leftarm isnot "grappled">>
<<if _coverBreasts is false>>
<<if $exposed gte 2 and $dontHide is false and $uncomfortable.flaunting is false>>
<<set _modeloptions.demon_wings_state to "flaunt">>
<<else>>
<<set _modeloptions.demon_wings_state to "idle">>
<</if>>
<<set _modeloptions.angel_wing_right to "idle">>
<<set _modeloptions.fallen_wing_right to "idle">>
<<set _modeloptions.bird_wing_right to "idle">>
<<elseif _coverBreasts is true>>
<<if !_disabled.includes($transformationParts.demon.wings)>>
<<set _modeloptions.demon_wings_state to "cover">>
<<set _modeloptions.arm_left to "idle">>
<<elseif !_disabled.includes($transformationParts.angel.wings)>>
<<set _modeloptions.angel_wing_right to "cover">>
<<set _modeloptions.arm_left to "idle">>
<<elseif !_disabled.includes($transformationParts.fallenAngel.wings)>>
<<set _modeloptions.fallen_wing_right to "cover">>
<<set _modeloptions.arm_left to "idle">>
<<elseif !_disabled.includes($transformationParts.bird.wings)>>
<<set _modeloptions.bird_wing_right to "cover">>
<<set _modeloptions.arm_left to "idle">>
<</if>>
<</if>>
<</if>>
<<if $rightarm isnot "bound" and $rightarm isnot "grappled">>
<<if _coverCrotch is false>>
<<if !_disabled.includes($transformationParts.demon.tail)>>
<<if $exposed gte 2 and $dontHide is false and $uncomfortable.flaunting is false>>
<<set _modeloptions.demon_tail_state to "flaunt">>
<<else>>
<<set _modeloptions.demon_tail_state to "idle">>
<</if>>
<</if>>
<<set _modeloptions.angel_wing_left to "idle">>
<<set _modeloptions.fallen_wing_left to "idle">>
<<set _modeloptions.bird_wing_left to "idle">>
<<elseif _coverCrotch is true>>
<<if !_disabled.includes($transformationParts.demon.wings)>>
<<set _modeloptions.demon_tail_state to "cover">>
<<set _modeloptions.arm_right to "idle">>
<<elseif !_disabled.includes($transformationParts.angel.wings)>>
<<set _modeloptions.angel_wing_left to "cover">>
<<set _modeloptions.arm_right to "idle">>
<<elseif !_disabled.includes($transformationParts.fallenAngel.wings)>>
<<set _modeloptions.fallen_wing_left to "cover">>
<<set _modeloptions.arm_right to "idle">>
<<elseif !_disabled.includes($transformationParts.bird.wings)>>
<<set _modeloptions.bird_wing_left to "cover">>
<<set _modeloptions.arm_right to "idle">>
<</if>>
<</if>>
<</if>>
<!--
- ██ ██ ██████ ██ ████████ ██ ███ ██ ██████ ███████
- ██ ██ ██ ██ ██ ██ ██ ████ ██ ██ ██
- ██ █ ██ ██████ ██ ██ ██ ██ ██ ██ ██ ███ ███████
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- ███ ███ ██ ██ ██ ██ ██ ██ ████ ██████ ███████
-->
<<if $bodywritingImages is true>>
<<for _label, _value range $skin>>
<<if _value.writing>>
<<set _modeloptions["writing_"+_label] to setup.bodywriting_namebyindex[_value.index]>>
<</if>>
<</for>>
<</if>>
<!--
- ███████ █████ ██████ ███████
- ██ ██ ██ ██ ██
- █████ ███████ ██ █████
- ██ ██ ██ ██ ██
- ██ ██ ██ ██████ ███████
-->
<<set _modeloptions.facestyle to $facestyle>>
<<set _modeloptions.freckles = $player.freckles == true and $makeup.concealer != 1>>
<!-- Eyes -->
<<if $possessed>>
<<set _modeloptions.trauma to $possessed>>
<<else>>
<<set _modeloptions.trauma to $trauma gte ($traumamax * 0.9)>>
<</if>>
<<set _modeloptions.blink to $blinkingdisable is "f">>
<<set _modeloptions.eyes_bloodshot to $pain gte 100 and $willpowerpain is 0 or $tiredness >= $tirednessmax>>
<<set _modeloptions.eyes_half to $halfcloseddisable isnot "t" and ($arousal gte ($arousalmax / 5) * 4 or $orgasmdown gte 1) and $trauma lt ($traumamax * 0.9) and $pain lt 60 and $eyelidTEST is true or ($possessed or $tiredness >= $tirednessmax * 0.75)>>
<!-- Brows -->
<<if $trauma gte $traumamax or $possessed>>
<<set _modeloptions.brows = "top">>
<<elseif $pain gte 60>>
<<set _modeloptions.brows = "low">>
<<elseif $arousal gte ($arousalmax / 5) * 4 or $orgasmdown gte 1>>
<<set _modeloptions.brows = "orgasm">>
<<elseif $pain gte 20>>
<<set _modeloptions.brows = "mid">>
<<else>>
<<set _modeloptions.brows = "top">>
<</if>>
<!-- Mouth -->
<<if $trauma gte $traumamax>>
<<set _modeloptions.mouth = "neutral">>
<<elseif $pain gte 60 or $orgasmdown gte 1 or ($possessed and !$schism)>>
<<set _modeloptions.mouth = "cry">>
<<elseif $exposed is 2 and $uncomfortable.nude is true and $dontHide is false or $pain gte 20>>
<<set _modeloptions.mouth = "frown">>
<<elseif $pain gte 1 or ($exposed is 1 and $uncomfortable.underwear is true) or ($combat is 1 and $consensual isnot 1)>>
<<set _modeloptions.mouth = "neutral">>
<<elseif $stress >= ($stressmax / 5) * 3 or !($control >= ($controlmax / 5) * 1)>> <!-- $stress == You are strained. or $control == You are scared.-->
<<set _modeloptions.mouth = "neutral">>
<<else>>
<<set _modeloptions.mouth = "smile">>
<</if>>
<!-- Blush -->
<<set _modeloptions.blush = Math.min(5, Math.floor($arousal / 2000) + 1)>>
<<if _modeloptions.blush lt 2 and $exposed gte 2>>
<<set _modeloptions.blush = 2>>
<<elseif $arousal lt 100 and $exposed lt 1>>
<<set _modeloptions.blush = 0>>
<</if>>
<<if !$worn.over_upper.type.includes("naked") and !$worn.over_lower.type.includes("naked") and
$worn.upper.type.includes("naked") and $worn.lower.type.includes("naked") and
$worn.under_upper.type.includes("naked") and $worn.under_lower.type.includes("naked")>>
<<set _modeloptions.blush = 2>>
<</if>>
<!-- Tears -->
<<set _modeloptions.tears = Math.floor(Math.clamp($pain, 0, 99) / 20)>>
<!--
- ████████ ███████ ███████
- ██ ██ ██
- ██ █████ ███████
- ██ ██ ██
- ██ ██ ███████
-->
<!-- wing and tail idle/cover/flaunt state is configured in the arms section above -->
<<set _modeloptions.angel_wings_type to $transformationParts.angel.wings>>
<<set _modeloptions.angel_halo_type to $transformationParts.angel.halo>>
<<set _modeloptions.fallen_wings_type to $transformationParts.fallenAngel.wings>>
<<set _modeloptions.fallen_halo_type to $transformationParts.fallenAngel.halo>>
<<set _modeloptions.demon_wings_type to $transformationParts.demon.wings>>
<<set _modeloptions.demon_tail_type to $transformationParts.demon.tail>>
<<set _modeloptions.demon_horns_type to $transformationParts.demon.horns>>
<<set _modeloptions.wolf_tail_type to $transformationParts.wolf.tail>>
<<set _modeloptions.wolf_ears_type to $transformationParts.wolf.ears>>
<<set _modeloptions.wolf_pits_type to $transformationParts.wolf.pits>>
<<set _modeloptions.wolf_pubes_type to $transformationParts.wolf.pubes>>
<<set _modeloptions.wolf_cheeks_type to $transformationParts.wolf.cheeks>>
<<set _modeloptions.cat_tail_type to $transformationParts.cat.tail>>
<<set _modeloptions.cat_ears_type to $transformationParts.cat.ears>>
<<set _modeloptions.cow_horns_type to $transformationParts.cow.horns>>
<<set _modeloptions.cow_tail_type to $transformationParts.cow.tail>>
<<set _modeloptions.cow_ears_type to $transformationParts.cow.ears>>
<<set _modeloptions.bird_wings_type to $transformationParts.bird.wings>>
<<set _modeloptions.bird_tail_type to $transformationParts.bird.tail>>
<<set _modeloptions.bird_eyes_type to $transformationParts.bird.eyes>>
<<set _modeloptions.bird_malar_type to $transformationParts.bird.malar>>
<<set _modeloptions.bird_plumage_type to $transformationParts.bird.plumage>>
<<set _modeloptions.bird_pubes_type to $transformationParts.bird.pubes>>
<!--
- ██████ ██████ ██████ ████████ ██████ ██ ██
- ██ ██ ██ ██ ██ ██ ██ ██ ██
- ██ ██████ ██ ██ ██ ██ ███████
- ██ ██ ██ ██ ██ ██ ██ ██ ██
- ██████ ██ ██ ██████ ██ ██████ ██ ██
-->
<<set _modeloptions.crotch_visible to true>>
<<if $pbdisable is "f">>
<<set _modeloptions.pbhair_level = $pblevel>>
<<set _modeloptions.pbhair_strip = $pbstrip>>
<<set _modeloptions.pbhair_balls = $pblevelballs>>
<</if>>
<<if $player.penisExist>>
<<set _modeloptions.penis_size to Math.clamp($player.penissize, -2, 4)>>
<<set _modeloptions.penis to ($player.virginity.penile === true ? "virgin" : "default") >>
<<set _modeloptions.balls to $player.ballsExist>>
<<set _modeloptions.penis_parasite to $parasite.penis.name>>
<</if>>
<<if $player.vaginaExist>>
<<set _modeloptions.clit_parasite to $parasite.clit.name>>
<</if>>
<<switch setup.bodyliquid.combined("vagina")>>
<<case 5 6 7 8 9 10>><<set _modeloptions.drip_vaginal = "VeryFast">>
<<case 4>><<set _modeloptions.drip_vaginal = "Fast">>
<<case 3>><<set _modeloptions.drip_vaginal = "Slow">>
<<case 2>><<set _modeloptions.drip_vaginal = "VerySlow">>
<<case 1>><<set _modeloptions.drip_vaginal = "Start">>
<</switch>>
<<switch setup.bodyliquid.combined("anus")>>
<<case 5 6 7 8 9 10>><<set _modeloptions.drip_anal = "VeryFast">>
<<case 4>><<set _modeloptions.drip_anal = "Fast">>
<<case 3>><<set _modeloptions.drip_anal = "Slow">>
<<case 2>><<set _modeloptions.drip_anal = "VerySlow">>
<<case 1>><<set _modeloptions.drip_anal = "Start">>
<</switch>>
<<switch setup.bodyliquid.combined("mouth")>>
<<case 5 6 7 8 9 10>><<set _modeloptions.drip_mouth = "VeryFast">>
<<case 4>><<set _modeloptions.drip_mouth = "Fast">>
<<case 3>><<set _modeloptions.drip_mouth = "Slow">>
<<case 2>><<set _modeloptions.drip_mouth = "VerySlow">>
<<case 1>><<set _modeloptions.drip_mouth = "Start">>
<</switch>>
<<if $worn.upper.exposed gte 2 and $worn.under_upper.exposed gte 1>>
<<set _chestVisible to true>>
<<elseif ($upperwetstage gt 0 or $worn.upper.type.includes("naked")) and ($underupperwetstage gt 0 or $worn.under_upper.type.includes("naked"))>>
<<set _chestVisible to true>>
<</if>>
<<if _chestVisible>>
<<set _modeloptions.nipples_parasite to $parasite.nipples.name>>
<</if>>
<</widget>>
<!--
- ██████ ██ ██████ ████████ ██ ██ ███████ ███████
- ██ ██ ██ ██ ██ ██ ██ ██ ██
- ██ ██ ██ ██ ██ ███████ █████ ███████
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- ██████ ███████ ██████ ██ ██ ██ ███████ ███████
-->
<!--
Set model options & filters for player clothes
-->
<<widget "modelprepare-player-clothes">>
<<if $worn.upper.type.includes("naked") and $worn.over_upper.type.includes("naked")>>
<<if !$worn.under_upper.type.includes("naked")>>
<<set _modeloptions.breasts to "cleavage">>
<<else>>
<<set _modeloptions.breasts to "default">>
<</if>>
<<else>>
<<set _modeloptions.breasts to "">>
<</if>>
<<if $worn.under_upper.type.includes("chest_bind")>>
<<set _modeloptions.breast_size to 1>>
<</if>>
<<if $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1>>
<<set _modeloptions.crotch_visible to true>>
<<set _modeloptions.crotch_exposed to true>>
<<elseif ($lowerwetstage gt 0 or $worn.lower.type.includes("naked")) and ($underlowerwetstage gt 0 or $worn.under_lower.type.includes("naked"))>>
<<set _modeloptions.crotch_visible to true>>
<<set _modeloptions.crotch_exposed to false>>
<<else>>
<<set _modeloptions.crotch_visible to false>>
<</if>>
<<set _modeloptions.hood_down to $hoodDown>>
<<if ((($worn.over_head.hood is 1 and $worn.over_head.mask_img isnot 1) or ($worn.head.hood is 1 and $worn.head.mask_img isnot 1))) and $hoodDown is 0>>
<<set _modeloptions.hair_sides_length to "short">>
<<set _modeloptions.hair_fringe_length to "short">>
<</if>>
<<set _modeloptions.upper_tucked to $upperTucked and !setup.clothes.upper[clothesIndex('upper', $worn.upper)].notuck and $worn.upper.outfitPrimary is undefined>>
<<twinescript>>
let slots = [
["upper", $upperwetstage],
["over_upper"],
["genitals"],
["lower", $lowerwetstage],
["over_lower"],
["under_lower", $underlowerwetstage],
["under_upper", $underupperwetstage],
["hands"],
["head"],
["over_head"],
["face"],
["neck"],
["legs"],
["feet"],
];
for (let slotobj of slots) {
let slot = slotobj[0];
let worn = $worn[slot];
switch (slotobj[1]) {
case 1: _modeloptions['worn_'+slot+'_alpha'] = 0.9; break;
case 2: _modeloptions['worn_'+slot+'_alpha'] = 0.7; break;
case 3: _modeloptions['worn_'+slot+'_alpha'] = 0.5; break;
default: _modeloptions['worn_'+slot+'_alpha'] = 1.0; break;
}
_modeloptions['worn_'+slot] = clothesIndex(slot,worn);
_modeloptions['worn_'+slot+'_integrity'] = integrityKeyword(worn,slot);
_modeloptions['worn_'+slot+'_colour'] = worn.colour;
if (worn.colour === 'custom') {
/* TODO @aimozg We recalculate custom colour RGB here; in future versions, we should store custom colours in canvasfilter-friendly way */
_modeloptions.filters['worn_'+slot+'_custom'] = worn.colourCanvasFilter || getCustomClothesColourCanvasFilter(worn.colourCustom);
}
_modeloptions['worn_'+slot+'_acc_colour'] = worn.accessory_colour;
if (worn.accessory_colour === 'custom') {
_modeloptions.filters['worn_'+slot+'_acc_custom'] = worn.accessory_colourCanvasFilter || getCustomClothesColourCanvasFilter(worn.accessory_colourCustom);
}
}
<</twinescript>>
<</widget>>
<<widget "canvas-player-base-body">>
<<selectmodel "main">>
<<modelprepare-player-body>>
<!-- Reset covering -->
<<set _modeloptions.arm_left to "idle">>
<<set _modeloptions.arm_right to "idle">>
<<set _modeloptions.angel_wing_left to "idle">>
<<set _modeloptions.angel_wing_right to "idle">>
<<set _modeloptions.fallen_wing_left to "idle">>
<<set _modeloptions.fallen_wing_right to "idle">>
<<set _modeloptions.demon_wing_left to "idle">>
<<set _modeloptions.demon_wing_right to "idle">>
<<set _modeloptions.bird_wing_left to "idle">>
<<set _modeloptions.bird_wing_right to "idle">>
<!-- Reset face -->
<<set _modeloptions.blink to false>>
<<set _modeloptions.eyes_half to false>>
<<set _modeloptions.brows to "top">>
<<set _modeloptions.mouth to "neutral">>
<<set _modeloptions.tears to 0>>
<<set _modeloptions.blush to 0>>
<!-- Reset effects -->
<<set _modeloptions.drip_vaginal to "">>
<<set _modeloptions.drip_anal to "">>
<<set _modeloptions.drip_mouth to "">>
<<if $neverNudeMenus>>
<<set _modeloptions.crotch_visible to false>>
<<set _modeloptions.penis to "">>
<<if $player.gender_appearance neq "m" or $player.perceived_breastsize gte 3>>
<<set _modeloptions.worn_under_upper to 12>>
<<set _modeloptions.worn_under_upper_colour to "pale white">>
<</if>>
<<set _modeloptions.worn_under_lower_colour to "pale white">>
<<if $player.gender_appearance is "m">>
<<set _modeloptions.worn_under_lower to 4>>
<<else>>
<<set _modeloptions.worn_under_lower to 1>>
<</if>>
<</if>>
<<if playerHasStrapon()>>
<<set _modeloptions.worn_under_lower to $worn.under_lower.index>>
<<set _modeloptions.worn_under_lower_colour to ($worn.under_lower.colourCustom ? $worn.under_lower.colourCustom : $worn.under_lower.colour)>>
<</if>>
<<if $sidebarRenderer is 'both'>>
<<rendermodel 'canvasimg-both'>>
<<else>>
<<rendermodel>>
<</if>>
<</widget>><!--
High-level canvas model widgets.
Example #1:
<<selectmodel "main">>
/* set model parameters. see model source/docs on required options and filters */
<<set _modeloptions.showEyes to true>>
<<modelfilter eyes setup.colours.eyes["hazel"].canvasfilter>>
/* show layers */
<<showlayer "base" `{alpha:0.5}`>>
<<showlayer "eyes">>
/* ignite the sin machine */
<<animatemodel>> /* Will insert <canvas> element here and animate it */
/* <<rendermodel>> can be used for static (non-animated) model */
-->
<!--
Example #2.
Rerender model with new options.
<<selectmodel "main">>
/* set options and filters */
<<set _modeloptions.size to 10>>
<<animatemodel>>
/* _modelclass is used to keep model; preserve it somewhere */
<<set _testmodel to _modelclass>>
<<button "Randomize me">>
<<set _testmodel.options.size to random(20)>>
<<run _testmodel.redraw()>>
<</button>>
-->
<!--
Select model and prepare for rendering
<<selectmodel NAME [INSTANCE]>>
Parameter INSTANCE is id for caching between passages.
Do not render instance multiple times on same passage.
-->
<<widget selectmodel>>
<<set _modelclass to Renderer.locateModel(_args[0], _args[1])>>
<<set _modeloptions to _modelclass.defaultOptions()>>
<<run _modelclass.reset()>>
<</widget>>
<!--
Show layer and optionaly add filters
<<showlayer LAYERNAME [...FILTERS]>>
-->
<<widget showlayer>>
<<run _modelclass.showLayer(_args[0], _args.slice(1))>>
<</widget>>
<!--
Hide layer
<<hidelayer LAYERNAME>>
-->
<<widget hidelayer>>
<<run _modelclass.hideLayer(_args[0])>>
<</widget>>
<!--
Set model filter object.
<<modelfilter FILTERNAME FILTER>>
Will do a copy, so you can safely edit filter options
-->
<<widget modelfilter>>
<<set _modeloptions.filters[_args[0]] to clone(_args[1])>>
<</widget>>
<!--
Set model filter option
<<modelfilterset FILTERNAME OPTIONNAME OPTIONVALUE>>
-->
<<widget modelfilterset>>
<<twinescript>>
var filter = _modeloptions.filters[_args[0]];
if (!filter) filter = _modeloptions.filters[_args[0]] = {};
filter[_args[1]] = _args[2];
<</twinescript>>
<</widget>>
<!--
<<animatemodel [CSSCLASS]>>
Render model and JS-animate it
-->
<<widget animatemodel>>
<<twinescript>>
var canvas = _modelclass.canvas || _modelclass.createCanvas();
_modelclass.animate(canvas, _modeloptions, Renderer.defaultListener);
canvas.canvas.className = typeof _args[0] is 'string' ? _args[0] : '';
output.append(canvas.canvas);
<</twinescript>>
<</widget>>
<!--
<<rendermodel [CSSCLASS] [CSSANIM]>>
Render model as a static image
If CSSANIM is true (default false), render multiple frames for CSS animation
-->
<<widget rendermodel>>
<<twinescript>>
var canvas = _modelclass.createCanvas(!!_args[1]);
_modelclass.render(canvas, _modeloptions, Renderer.defaultListener);
canvas.canvas.className = typeof _args[0] is 'string' ? _args[0] : '';
output.append(canvas.canvas);
<</twinescript>>
<</widget>><<widget "clothingCaptionText">>
<<run window.outfitChecks()>>
<<if _fullyNaked is false>>
<<set _clothingCaptionItems to []>>
<<set _finally to " 있다.">>
<<set _text_output to "">>
<<set _wearing to "당신은 " + (_topless ? "<span class='pink'>상반신은 알몸이고</span>, " : "")>>
<<if !_overNaked>>
<<clothingCaptionTextOver>>
<</if>>
<<if !_middleNaked>>
<<clothingCaptionTextMiddle>>
<</if>>
<<clothingCaptionTextUnder>>
<<switch Math.clamp(_clothingCaptionItems.length, 0, 3)>>
<<case 3>>
<<set _trResult to _clothingCaptionItems.pop()>><<getPostNum _trResult>><<trPost _postNum "을">><<set _lastItem to _trResult>>
<<set _text_output to _wearing + _clothingCaptionItems.join(", ") + " 그리고 " + _lastItem>>
<<case 2>>
<<set _trResult to _clothingCaptionItems[0]>><<getPostNum _trResult>><<trPost _postNum "과">><<set _clothingCaptionItems[0] to _trResult>><<set _trResult to _clothingCaptionItems[1]>><<getPostNum _trResult>><<trPost _postNum "을">><<set _clothingCaptionItems[1] to _trResult>><<set _text_output to _wearing + _clothingCaptionItems[0] + " " + _clothingCaptionItems[1]>>
<<case 1>>
<<set _text_output to _wearing + _clothingCaptionItems[0] + (_nothingBut ? " 외에는 아무것도" : "만을")>>
<<default>>
/* print nothing. but technically, should be impossible */
<</switch>>
<<set _text_output += (_nothingBut ? " 입지 않고" : " 입고") + _finally>>
<<print _text_output>>
<<clothingCaptionTextGenitals>>
<</if>>
<<clothingCaptionTextNothing>>
<<clothingCaptionTextMask>>
<br>
<<if window.checkForExposedClothing()>>
<<clothingCaptionTextStrip>>
<</if>>
<<clothingCaptionTextGender>>
<br>
<</widget>>
<<widget "pushClothingCaption">>/* args[0] = part, args[1] = article */
<<set $_output to " ">>
<<set $_wornItem to $worn[_args[0]]>>
/* word 1: article, example: "a" or "an" or "a pair of" */
<<if def _args[1]>>
/*<<set $_output += _args[1] + " ">> 한글에는 관사 같은 건 없음 */
<<else>>
<<set $_wornItemWord to setup.clothes[_args[0]][clothesIndex(_args[0],$_wornItem)].word>>
/*<<set $_output += ($_wornItemWord isnot "n" ? $_wornItemWord : "") + " ">> 한글에는 관사 같은 건 없음 */
<</if>>
/* word 2: damage, example "frayed" */
<<run $_output += window.integrityWord($_wornItem,_args[0])>>
/* word 3: colour, example: "red" */
<<run $_colour = window.clothesColour($_wornItem)>><<trColour $_colour>><<run $_output += _trResult + " ">>
/* word 4: clothes name, example: "school shirt" */
<<trClothes _args[0] $_wornItem.name 'name'>><<set $_output += _trResult>>
/* push */
<<set _clothingCaptionItems.pushUnique($_output)>>
<</widget>>
<<widget "clothingCaptionTextOver">><<silently>>
<<if $worn.over_upper.name isnot "naked">>
<!--Upper and maybe lower-->
<<pushClothingCaption "over_upper">>
<</if>>
<<if $worn.over_lower.name isnot "naked" and !_overOutfit>>
<!-- Lower, if not outfit -->
<<pushClothingCaption "over_lower">>
<</if>>
<</silently>><</widget>>
<<widget "clothingCaptionTextMiddle">><<silently>>
<<if $worn.upper.name isnot "naked">>
<!--Upper and maybe lower-->
<<pushClothingCaption "upper">>
<</if>>
<<if $worn.lower.name isnot "naked" and !_middleOutfit>>
<!-- Lower, if not outfit -->
<<pushClothingCaption "lower">>
<</if>>
<</silently>><</widget>>
<<widget "clothingCaptionTextUnder">><<silently>>
<<set $_exposed to (_overNaked and _middleNaked)>>
<<if _underNaked>>
<!--Not wearing-->
<<if ($worn.over_upper.name isnot "naked" or $worn.upper.name isnot "naked") and
($worn.over_lower.name isnot "naked" or $worn.lower.name isnot "naked")>>
<<set _finally to " 있고 <span class='purple'>그 안에는 아무것도 입고 있지 않다.</span>">>
<<elseif $worn.over_upper.name is "naked" or $worn.over_lower.name is "naked" or
$worn.upper.name is "naked" or $worn.lower.name is "naked">>
<<set _finally to " <span class='purple'>속옷은 입고 있지 않다.</span>">>
<</if>>
<<else>>
<<if $_exposed>>
<<set _wearing to "<span class='pink'>당신은 " + (_topless ? "상반신은 알몸이고, " : "")>>
<<set _finally to " 있다.</span>">>
<</if>>
<<if $worn.under_upper.name isnot "naked" and $worn.under_lower.name isnot "naked">>
<!--Both-->
<<set _nothingBut to $_exposed and _underOutfit>>
<<pushClothingCaption "under_upper">>
<<if !_underOutfit>>
<<pushClothingCaption "under_lower">>
<</if>>
<<elseif $worn.under_upper.name isnot "naked">>
<!--Upper only-->
<<pushClothingCaption "under_upper">>
<<set _nothingBut to $_exposed>>
<<if !$_exposed and !_bottomless>>
<<set _finally to " 있다. <span class='purple'>당신은 " + ($player.gender isnot "m" ? "어떤 팬티도" : "속옷을") + " 입고 있지 않다.</span>">>
<</if>>
<<elseif $worn.under_lower.name isnot "naked">>
<!--Lower only-->
/*<<set $_pair to ($worn.under_lower.name.last() is "s" ? "a pair of" : "<<word under_lower>>")>> 한글에는 관사 같은 건 없음 */<<set $_pair to "">>
<<pushClothingCaption "under_lower" $_pair>>
<<set _nothingBut to $_exposed>>
<<if !$_exposed and !_topless and $player.breastsize gte 4 and ($player.gender isnot "m" or $backgroundTraits.includes("crossdresser"))>>
<<set _finally to " 있다. <span class='purple'>당신은 브라를 하고 있지 않다.</span>">>
<</if>>
<</if>>
<</if>>
<</silently>><</widget>>
<<widget "clothingCaptionTextGenitals">><<silently>>
<<if $worn.genitals.name isnot "naked">>
<<if _bottomless>>
<<set $_text_output to " <span class='red'>당신의 <<genitalsintegrity>> <<if $worn.genitals.anal_shield is 1>><<worn_genitals_name_gwa>> 애널 보호대는<<else>><<worn_genitals_name_un>><</if>> 당신에게 불편함만을 주고 있다.</span>">>
<<else>>
<<set $_text_output to " 당신은 <<genitalsword>> <<genitalsintegrity>> <<if $worn.genitals.anal_shield is 1>><<worn_genitals_name_gwa>> 애널 보호대를<<else>><<worn_genitals_name_ul>><</if>> 착용하고 있다.">>
<</if>>
<</if>>
<</silently>><<if $_text_output>><<print $_text_output>><</if>>
<</widget>>
<<widget "clothingCaptionTextMask">>
<<if $worn.face.type.includes("mask")>><br>당신의 정체는 <<faceintegrity>> <<worn_face_name_uro>> 숨겨져 있다.<</if>>
<</widget>>
<<widget "clothingCaptionTextNothing">><<silently>>
<<if _fullyNaked>>
<<if $worn.genitals.name isnot "naked">>
<<set $_text_output to "당신의 <<genitalsintegrity>> <<if $worn.genitals.anal_shield is 1>><<worn_genitals_name_gwa>> 애널 보호대는<<else>><<worn_genitals_name_un>><</if>> 당신에게 불편함만을 주고 있다.">>
<<else>>
<<set $_text_output to "당신은 완전히 알몸이다!">>
<</if>>
<<elseif _bottomless>>
<<set $_text_output to "당신의 하반신이 완전히 노출되어 있다!">>
<</if>>
<</silently>><<if $_text_output>><span class="red"><<print $_text_output>></span><</if>>
<</widget>>
<<widget "clothingstatecompare">>
/* One argument, a clothing article whose state you want to compare against its original state. Must be the ENTIRE variable, not .name! */
/* Returns the difference between the current and base states. Negative means it's pulled down, positive means it's pulled up. */
/* If the clothing was pulled to the side, this returns 0. It would also return 0 if the current state is the base state. */
<<set _compare_result to _clothing_levels.indexOf($worn[_args[0]].state) - _clothing_levels.indexOf(setup.clothes[_args[0]][clothesIndex(_args[0],$worn[_args[0]])].state_base)>>
<<if $worn[_args[0]].state is "totheside">><<set _compare_result to 0>><</if>>
<</widget>>
<<widget "clothingCaptionTextStrip">>
<<set _captionCount to 0>>
<<set _clothing_levels to [0,"ankles","knees","thighs","waist","midriff","chest"]>>
<<clothingCaptionExposed "upper">>
<<clothingCaptionExposed "lower">>
<<if _captionCount gte 1>>
<br><br> /* insert extra newlines after the caption, if there is one, for better style */
<</if>>
<<unset _captionCount>>
<</widget>>
<<widget "clothingCaptionExposed">>
<<set $_clothes to {"naked": [], "wet": [], "up": [], "down": [], "totheside": [], "exposed": []}>>
<<set $_plural to {"naked": false, "wet": false, "up": false, "down": false, "totheside": false, "exposed": false}>>
<<set $_isExposed to false>>
<<set $_revealColour to "purple">>
<<set $_highestLevelCovered to "">>
<<set $_clothingRevealType to {}>>
<<set $_outfitType to _args[0]>>
/* Find which clothes are failing to cover the player */
<<for $_i, $_outfitLayer range ["over", "", "under"]>>
<<set $_clothing to [$_outfitLayer, $_outfitType].filter(Boolean).join("_")>>
<<set _wetstage to $_outfitLayer + $_outfitType + "wetstage">>
<<set $_wornClothing to $worn[$_clothing]>>
<<if $_wornClothing.type.includes("naked")>>
<<set $_clothingRevealType[$_clothing] to "naked">>
<<continue>>
<<elseif $_wornClothing.state isnot setup.clothes[$_clothing][clothesIndex($_clothing,$_wornClothing)].state_base>>
<<clothingstatecompare $_clothing>>
<<if _compare_result gte 1>>
<<set $_clothingRevealType[$_clothing] to "up">>
<<elseif _compare_result lte -1>>
<<set $_clothingRevealType[$_clothing] to "down">>
<<else>>
<<set $_clothingRevealType[$_clothing] to "totheside">>
<</if>>
<<elseif $_wornClothing.exposed is 2>>
<<set $_clothingRevealType[$_clothing] to "exposed">>
<<elseif V[_wetstage] gte 3>>
<<set $_clothingRevealType[$_clothing] to "wet">>
<<else>>
<<set $_clothingRevealType[$_clothing] to false>>
<<trClothes $_clothing $_wornClothing.name 'name' "을">><<set $_highestLevelCovered to _trResult>>
<<break>> /* don't check clothing below the current layer if this layer is blocking visibility */
<</if>>
<<set $_revealType to $_clothingRevealType[$_clothing]>>
<<trClothes $_clothing $_wornClothing.name 'name'>><<set $_clothes[$_revealType].pushUnique(_trResult)>>
<<set $_plural[$_revealType] to ($_plural[$_revealType] or ($_wornClothing.plural is 1))>>
<<set $_isExposed to true>>
<</for>>
<<if $_isExposed>>
/* Find which areas are exposed */
<<if $_highestLevelCovered is "">>
<<silently>>
<<if $_outfitType is "upper">>
<<breasts_rul>><<set $_undertext to _trResult>>
<<else>>
<<set $_revealColour to "pink">>
<<genitals_rul>><<set $_undertext to _trResult>>
<</if>>
<</silently>>
<<else>>
<<set $_undertext to $_highestLevelCovered>>
<</if>>
/* Piece together the caption */
<<set _output to "">>
<<for $_type range ["wet", "up", "down", "totheside", "exposed"]>><<if $_clothes[$_type].length gt 0>><<set $_verbIsFinal to $_type>><</if>><</for>><<for $_type range ["wet", "up", "down", "totheside", "exposed"]>>
<<if $_clothes[$_type].length lte 0>>
<<continue>>
<</if>>
<<set $_verbIsPlural to ($_clothes[$_type].length gte 2 or $_plural[$_type])>>
<<switch $_type>>
<<case "wet">> <<set $_verb to ($_verbIsFinal eq $_type ? " 흠뻑 젖어서, " : " 흠뻑 젖고, ")>>
<<case "exposed">> <<set $_verb to ($_verbIsFinal eq $_type ? " 벗겨져, " : " 벗겨지고, ")>>
<<case "up">> <<set $_verb to ($_verbIsFinal eq $_type ? " 잡아 올려져, " : " 잡아 올려지고, ")>>
<<case "down">> <<set $_verb to ($_verbIsFinal eq $_type ? " 잡아 내려져, " : " 잡아 내려지고, ")>>
<<case "totheside">> <<set $_verb to ($_verbIsFinal eq $_type ? " 옆으로 제쳐져, " : " 옆으로 제쳐지고, ")>>
<</switch>>
<<if _output isnot "">><<set _output += " 당신의 ">><</if>>
<<if $_clothes[$_type].length is 1>>
<<set _trResult to $_clothes[$_type][0]>><<getPostNum _trResult>><<trPost _postNum "은">><<set _output += _trResult + $_verb>>
<<elseif $_clothes[$_type].length is 2>>
<<set _trResult to $_clothes[$_type][0]>><<getPostNum _trResult>><<trPost _postNum "과">><<set $_clothes[$_type][0] to _trResult>><<set _trResult to $_clothes[$_type][1]>><<getPostNum _trResult>><<trPost _postNum "은">><<set $_clothes[$_type][1] to _trResult>><<set _output += $_clothes[$_type][0] + " " + $_clothes[$_type][1] + $_verb>>
<<else>>
<<set _trResult to $_clothes[$_type].pop()>><<getPostNum _trResult>><<trPost _postNum "은">><<set _lastClothes to $_clothes[$_type].pop()>>
<<set _output += $_clothes[$_type].join(", ") + "그리고 _lastClothes" + $_verb>>
<</if>>
<</for>>
/* Print the caption */
<<set _captionCount += 1>>
<br>
당신의 _output <span @class="$_revealColour">당신의 $_undertext 드러내 보이고 있다.</span>
<</if>>
<</widget>>
<<widget "clothingCaptionTextGender">><<silently>>
<<if $player.gender isnot "f" and $player.gender_appearance is "f">>
<<if $breastindicator is 1>>
<<set $_text_output to "노출된 가슴 때문에 사람들은 당신을 여자라고 생각할 것이다!">>
<<elseif $exposed gte 2>>
<<set $_text_output to "겉모습만 보면 사람들은 당신이 여자라고 생각할 것이다!">>
<<else>>
<<set $_text_output to "옷차림 때문에 사람들은 당신이 여자라고 생각할 것이다!">>
<</if>>
<<elseif $player.gender isnot "m" and $player.gender_appearance is "m">>
<<if $breastindicator is 0 and $worn.upper.exposed is 2 and $worn.under_upper.exposed gte 1>>
<<set $_text_output to "노출된 평평한 가슴 때문에 사람들은 당신이 남자라고 생각할 것이다!">>
<<elseif $exposed gte 2>>
<<set $_text_output to "겉모습만 보면 사람들은 당신이 남자라고 생각할 것이다!">>
<<else>>
<<set $_text_output to "옷차림 때문에 사람들은 당신이 남자라고 생각할 것이다!">>
<</if>>
<</if>>
<</silently>><<if $_text_output>><span class="pink"><<print $_text_output>></span><</if>>
<</widget>><!-- For any item that has a colour_combat tag, set it to 0 if that item ever gets its own combat sprites. -->
<<widget "init_face">>
<<set setup.clothes.face to [
{index: 0,
name: "naked",
name_cap: "Naked",
variable: "naked",
integrity: 10,
integrity_max: 10,
fabric_strength: 20,
reveal: 1,
word: "a",
plural: 0,
colour: 0,
colour_options: [],
type: ["naked"],
gender: "n",
warmth: 0,
cost: 0,
description: "naked",
shop: [],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: 0,
accIcon: 0,
mainImage:0
},
{index: 1,
name: "glasses",
name_cap: "Glasses",
variable: "glasses",
integrity: 20,
integrity_max: 20,
fabric_strength: 20,
reveal: 1,
word: "n",
plural: 1,
colour: 0,
colour_options: [],
colour_combat:"black",
type: ["glasses"],
gender: "n",
warmth: 0,
cost: 5000,
description: "Makes studying easier, but you might be picked on at school.",
shop: ["clothing", "school"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: "glasses.png",
accIcon: 0
},
{index: 2,
name: "cool shades",
name_cap: "Cool shades",
variable: "coolshades",
integrity: 30,
integrity_max: 30,
fabric_strength: 20,
reveal: 1,
word: "n",
plural: 1,
colour: 0,
colour_options: [],
colour_combat:"black",
type: ["cool"],
gender: "n",
warmth: 0,
cost: 7000,
description: "Makes status rise faster at school.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: "cool_shades.png",
accIcon: 0
},
{index: 3,
name: "surgical mask",
name_cap: "Surgical mask",
variable: "surgicalmask",
integrity: 20,
integrity_max: 20,
fabric_strength: 20,
reveal: 1,
word: "a",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
type: ["mask","covered"],
gender: "n",
warmth: 10,
cost: 2000,
description: "Hides your identity.",
shop: ["clothing", "adult"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: "surgical_mask.png",
accIcon: 0
},
{index: 4,
name: "gag",
name_cap: "Gag",
variable: "gag",
integrity: 20,
integrity_max: 20,
fabric_strength: 20,
reveal: 500,
word: "a",
plural: 0,
colour: 0,
colour_options: [],
colour_combat: 0,
type: ["fetish", "gag"],
gender: "n",
warmth: 0,
cost: 2000,
description: "Keeps your mouth shut.",
shop: [""],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 1,
location: 0,
iconFile: "",
accIcon: 0
},
{index: 5,
name: "blindfold",
name_cap: "Blindfold",
variable: "blindfold",
integrity: 20,
integrity_max: 20,
fabric_strength: 20,
reveal: 500,
word: "a",
plural: 0,
colour: 0,
colour_options: [],
colour_combat: 0,
type: ["fetish", "blindfold"],
gender: "n",
warmth: 0,
cost: 2000,
description: "Keeps you in the dark.",
shop: [""],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 1,
location: 0,
iconFile: "",
accIcon: 0
},
{index: 6,
name: "gag and blindfold",
name_cap: "Gag and blindfold",
variable: "gagblindfold",
integrity: 30,
integrity_max: 30,
fabric_strength: 20,
reveal: 1000,
word: "a",
plural: 0,
colour: 0,
colour_options: [],
colour_combat: 0,
type: ["fetish", "gag", "blindfold"],
gender: "n",
warmth: 0,
cost: 3000,
description: "Keeps your mouth shut and eyes covered.",
shop: [""],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 1,
location: 0,
iconFile: "",
accIcon: 0
},
{index: 7,
name: "skulduggery mask",
name_cap: "Skulduggery mask",
variable: "skulmask",
integrity: 30,
integrity_max: 30,
fabric_strength: 20,
reveal: 1,
word: "a",
plural: 0,
colour: 0,
colour_options: [],
colour_combat:"black",
type: ["mask", "stealthy"],
gender: "n",
warmth: 0,
cost: 23000,
description: "For those up to no good.",
shop: ["clothing", "adult"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: "skulduggery_mask.png",
accIcon: 0
},
{index: 8,
name: "low frame glasses",
name_cap: "Low frame glasses",
variable: "lowframe",
integrity: 20,
integrity_max: 20,
fabric_strength: 20,
reveal: 1,
word: "n",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
type: ["glasses"],
gender: "n",
warmth: 0,
cost: 5000,
description: "Makes studying easier, but you might be picked on at school.",
shop: ["clothing", "school"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: "low_frame_glasses.png",
accIcon: 0
},
{index: 9,
name: "half moon glasses",
name_cap: "Half moon glasses",
variable: "halfmoon",
integrity: 20,
integrity_max: 20,
fabric_strength: 20,
reveal: 1,
word: "n",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
type: ["glasses"],
gender: "n",
warmth: 0,
cost: 5000,
description: "Makes studying easier, but you might be picked on at school.",
shop: ["clothing", "school"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: "half_moon_glasses.png",
accIcon: 0
},
{index: 10,
name: "deep frame glasses",
name_cap: "Deep frame glasses",
variable: "deepframe",
integrity: 20,
integrity_max: 20,
fabric_strength: 20,
reveal: 1,
word: "n",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
type: ["glasses"],
gender: "n",
warmth: 0,
cost: 5000,
description: "Makes studying easier, but you might be picked on at school.",
shop: ["clothing", "school"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: "deep_frame_glasses.png",
accIcon: 0
},
{index: 11,
name: "square shades",
name_cap: "Square shades",
variable: "square",
integrity: 30,
integrity_max: 30,
fabric_strength: 20,
reveal: 1,
word: "n",
plural: 1,
colour: 0,
colour_options: [],
colour_combat:"black",
type: ["cool"],
gender: "n",
warmth: 0,
cost: 7000,
description: "Makes status rise faster at school.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: "square_shades.png",
accIcon: 0
},
{index: 12,
name: "round shades",
name_cap: "Round shades",
variable: "round",
integrity: 30,
integrity_max: 30,
fabric_strength: 20,
reveal: 1,
word: "n",
plural: 1,
colour: 0,
colour_options: [],
colour_combat:"black",
type: ["cool"],
gender: "n",
warmth: 0,
cost: 7000,
description: "Makes status rise faster at school.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: "round_shades.png",
accIcon: 0
},
{index: 13,
name: "shield shades",
name_cap: "Shield shades",
variable: "shield",
integrity: 30,
integrity_max: 30,
fabric_strength: 20,
reveal: 1,
word: "n",
plural: 1,
colour: 0,
colour_options: [],
colour_combat:"black",
type: ["cool"],
gender: "n",
warmth: 0,
cost: 7000,
description: "Makes status rise faster at school.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: "shield_shades.png",
accIcon: 0
},
{index: 14,
name: "cat eye shades",
name_cap: "Cat eye shades",
variable: "cateye",
integrity: 30,
integrity_max: 30,
fabric_strength: 20,
reveal: 1,
word: "n",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
type: ["cool"],
gender: "n",
warmth: 0,
cost: 7000,
description: "Makes status rise faster at school.",
shop: ["clothing", "adult"],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: "cat_eye_shades.png",
accIcon: 0
},
{index: 15,
name: "aviators",
name_cap: "Aviators",
variable: "aviator",
integrity: 30,
integrity_max: 30,
fabric_strength: 20,
reveal: 1,
word: "n",
plural: 1,
colour: 0,
colour_options: [],
colour_combat:"black",
type: ["cool"],
gender: "n",
warmth: 0,
cost: 7000,
description: "Makes status rise faster at school.",
shop: ["clothing", "adult"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: "aviators.png",
accIcon: 0
},
{index: 16,
name: "punk shades",
name_cap: "Punk shades",
variable: "punk",
integrity: 30,
integrity_max: 30,
fabric_strength: 20,
reveal: 1,
word: "n",
plural: 1,
colour: 0,
colour_options: [],
colour_combat:"black",
type: ["cool"],
gender: "n",
warmth: 0,
cost: 3500,
description: "Makes status rise faster at school.",
shop: ["clothing", "adult"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: "punk_shades.png",
accIcon: 0
},
{index: 17,
name: "muzzle",
name_cap: "Muzzle",
variable: "muzzle",
integrity: 30,
integrity_max: 30,
fabric_strength: 20,
reveal: 200,
word: "a",
plural: 0,
colour: 0,
colour_options: [],
colour_combat: 0,
type: ["gag"],
gender: "n",
warmth: 0,
cost: 0,
description: "Keeps your dangerous mouth shut.",
shop: [""],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 1,
location: 0,
iconFile: "",
accIcon: 0
},
{index: 18,
name: "mummy facewrap",
name_cap: "Mummy facewrap",
variable: "mummy",
integrity: 10,
integrity_max: 10,
fabric_strength: 1,
reveal: 1,
word: "a",
plural: 0,
colour: 0,
colour_options: [],
colour_combat:"white",
type: ["costume"],
gender: "n",
warmth: 10,
cost: 500,
description: "Feels like it's made from toilet paper.",
shop: ["forest"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: "mummy_facewrap.png",
accIcon: 0
},
{index: 19,
name: "swimming goggles",
name_cap: "Swimming goggles",
variable: "swimgoggles",
integrity: 70,
integrity_max: 70,
fabric_strength: 25,
reveal: 1,
word: "a",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
type: ["swim", "diving"],
gender: "n",
warmth: 10,
cost: 1500,
description: "For keeping your vision clear down below.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: "swimming_goggles.png",
accIcon: 0
},
{index: 20,
name: "belly dancer's veil",
name_cap: "Belly dancer's veil",
variable: "belly",
integrity: 20,
integrity_max: 20,
fabric_strength: 20,
reveal: 1,
word: "a",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
colour_combat: 0,
type: ["dance"],
gender: "n",
warmth: 10,
cost: 8000,
description: "Exotic and enticing.",
shop: ["forest"],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: "belly_dancers_veil.png",
accIcon: "belly_dancers_veil_acc.png"
},
{index: 21,
name: "muzzle",
name_cap: "Muzzle",
variable: "muzzlefetish",
integrity: 30,
integrity_max: 30,
fabric_strength: 20,
reveal: 200,
word: "a",
plural: 0,
colour: 0,
colour_options: ["grey","black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "yellow", "custom"],
colour_sidebar: 1,
colour_combat: 0,
type: ["gag","fetish","covered"],
gender: "n",
warmth: 0,
cost: 12000,
description: "Keeps your dangerous mouth shut.",
shop: ["adult"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: "muzzle.png",
accIcon: 0
},
{index: 22,
name: "gag",
name_cap: "Gag",
variable: "gagfetish",
integrity: 20,
integrity_max: 20,
fabric_strength: 20,
reveal: 500,
word: "a",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
colour_combat: 0,
type: ["fetish","gag"],
gender: "n",
warmth: 0,
cost: 8000,
description: "Keeps your mouth shut.",
shop: ["adult"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: "gag.png",
accIcon: 0
}
]>>
<!--
Clothes that modders add go into this array, this should be empty in the base game at all times.
These items should have a `modder` variable with a the modders name in a short string
-->
<<set setup.moddedClothes.face to []>>
<<run setup.moddedClothes.face.forEach( (x,i) => x.index = setup.clothes.face.length + i )>>
<<run setup.clothes.face.push(...setup.moddedClothes.face)>>
<</widget>><!-- For any item that has a colour_combat tag, set it to 0 if that item ever gets its own combat sprites. -->
<<widget "init_feet">>
<<set setup.clothes.feet to [
{index: 0,
name: "naked",
name_cap: "Naked",
variable: "naked",
integrity: 10,
integrity_max: 10,
fabric_strength: 20,
reveal: 1,
word: "a",
plural: 0,
colour: 0,
colour_options: [],
type: ["naked"],
gender: "n",
warmth: 0,
cost: 0,
description: "naked",
shop: [],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: 0,
accIcon: 0,
mainImage:0
},
{index: 1,
name: "school shoes",
name_cap: "School shoes",
variable: "schoolshoes",
integrity: 200,
integrity_max: 200,
fabric_strength: 20,
reveal: 1,
word: "n",
plural: 1,
colour: 0,
colour_options: [],
colour_combat:"black",
type: ["school"],
gender: "n",
warmth: 10,
cost: 2500,
description: "Smart and suitable for school.",
shop: ["clothing", "school"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: "school_shoes.png",
accIcon: 0
},
{index: 2,
name: "tuxedo shoes",
name_cap: "Tuxedo shoes",
variable: "tuxedoshoes",
integrity: 200,
integrity_max: 200,
fabric_strength: 20,
reveal: 1,
word: "n",
plural: 1,
colour: 0,
colour_options: [],
colour_combat:"black",
type: ["formal"],
gender: "m",
femininity: -100,
warmth: 15,
cost: 10000,
description: "Smart and sophisticated.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: "tuxedo_shoes.png",
accIcon: 0
},
{index: 3,
name: "ankle cuffs",
name_cap: "Ankle cuffs",
variable: "anklecuffs",
integrity: 400,
integrity_max: 400,
fabric_strength: 20,
reveal: 200,
word: "n",
plural: 1,
colour: 0,
colour_options: [],
colour_combat:"black",
type: ["fetish", "shackle"],
gender: "n",
warmth: 0,
cost: 10000,
description: "Requires a special tool to unlock.",
shop: [],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 1,
location: 0,
iconFile: 0,
accIcon: 0
},
{index: 4,
name: "sandals",
name_cap: "Sandals",
variable: "sandals",
integrity: 100,
integrity_max: 100,
fabric_strength: 20,
reveal: 1,
word: "n",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
type: ["normal"],
gender: "n",
warmth: 0,
cost: 2000,
description: "Cool in summer.",
shop: ["clothing"],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: [],
accessory_colour_combat:"brown",
cursed: 0,
location: 0,
iconFile: "sandals.png",
accIcon: 0
},
{index: 5,
name: "dress sandals",
name_cap: "Dress sandals",
variable: "dresssandals",
integrity: 100,
integrity_max: 100,
fabric_strength: 20,
reveal: 1,
word: "n",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
type: ["formal"],
gender: "f",
femininity: 200,
warmth: 0,
cost: 10000,
description: "Fashionable and sophisticated.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: "dress_sandals.png",
accIcon: 0
},
{index: 6,
name: "trainers",
name_cap: "Trainers",
variable: "trainers",
integrity: 250,
integrity_max: 250,
fabric_strength: 20,
reveal: 1,
word: "n",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
type: ["normal"],
gender: "n",
warmth: 10,
cost: 3000,
description: "Casual and practical.",
shop: ["clothing"],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
accessory_colour_sidebar: 1,
cursed: 0,
location: 0,
iconFile: "trainers.png",
accIcon: "trainers_acc.png"
},
{index: 7,
name: "witch shoes",
name_cap: "Witch shoes",
variable: "witch",
integrity: 200,
integrity_max: 200,
fabric_strength: 20,
reveal: 1,
word: "n",
plural: 1,
colour: 0,
colour_options: [],
colour_combat:"black",
type: ["costume"],
gender: "f",
femininity: 200,
warmth: 20,
cost: 4000,
description: "Waterproof.",
shop: ["forest"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: "witch_shoes.png",
accIcon: 0
},
{index: 8,
name: "wellies",
name_cap: "Wellies",
variable: "wellies",
integrity: 200,
integrity_max: 200,
fabric_strength: 20,
reveal: 1,
word: "n",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
type: ["normal", "rugged"],
gender: "n",
warmth: 50,
cost: 5000,
description: "Waterproof.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: "wellies.png",
accIcon: 0
},
{index: 9,
name: "platform heels",
name_cap: "Platform heels",
variable: "platformheels",
integrity: 200,
integrity_max: 200,
fabric_strength: 20,
reveal: 800,
word: "n",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "custom"],
colour_sidebar: 1,
type: ["formal", "serving", "bimbo", "heels"],
gender: "f",
femininity: 200,
warmth: 10,
cost: 5000,
description: "Makes you feel rather girly.",
shop: ["adult"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: "platform_heels.png",
accIcon: 0
},
{index: 10,
name: "kitten heels",
name_cap: "Kitten heels",
variable: "kittenheels",
integrity: 200,
integrity_max: 200,
fabric_strength: 20,
reveal: 50,
word: "n",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
type: ["formal", "heels"],
gender: "f",
femininity: 200,
warmth: 10,
cost: 10000,
description: "It's called a kitten heel because it's only three centimetres.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: "kitten_heels.png",
accIcon: 0
},
{index: 11,
name: "wedge sandals",
name_cap: "Wedge sandals",
variable: "wedgesandals",
integrity: 100,
integrity_max: 100,
fabric_strength: 20,
reveal: 400,
word: "n",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
type: ["normal", "heels"],
gender: "f",
femininity: 200,
warmth: 0,
cost: 3500,
description: "Great for the beach.",
shop: ["clothing"],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: [],
accessory_colour_combat: 0,
cursed: 0,
location: 0,
iconFile: "wedge_sandals.png",
accIcon: 0,
},
{index: 12,
name: "court heels",
name_cap: "Court heels",
variable: "courtheels",
integrity: 200,
integrity_max: 200,
fabric_strength: 20,
reveal: 500,
word: "n",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
type: ["formal", "serving", "heels"],
gender: "f",
femininity: 200,
warmth: 10,
cost: 12500,
description: "Quite tall and very grown-up.",
shop: ["clothing", "adult"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: "court_heels.png",
accIcon: 0
},
{index: 13,
name: "heeled boots",
name_cap: "Heeled boots",
variable: "bootheels",
integrity: 200,
integrity_max: 200,
fabric_strength: 20,
reveal: 600,
word: "n",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
type: ["fetish", "serving", "heels"],
gender: "f",
femininity: 200,
warmth: 20,
cost: 16000,
description: "A powerful choice.",
shop: ["clothing", "adult"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: "heeled_boots.png",
accIcon: 0
},
{index: 14,
name: "stripper heels",
name_cap: "Stripper heels",
variable: "stripperheels",
integrity: 200,
integrity_max: 200,
fabric_strength: 20,
reveal: 800,
word: "n",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
type: ["dance", "fetish", "heels"],
gender: "f",
femininity: 200,
warmth: 10,
cost: 25000,
description: "Crazy tall and very slutty.",
shop: ["adult"],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
accessory_colour_sidebar: 1,
cursed: 0,
location: 0,
iconFile: "stripper_heels.png",
accIcon: 0
},
{index: 15,
name: "horsebit loafers",
name_cap: "Horsebit loafers",
variable: "horsebitloafers",
integrity: 200,
integrity_max: 200,
fabric_strength: 20,
reveal: 1,
word: "n",
plural: 1,
colour: 0,
colour_options: [],
colour_combat:"black",
type: ["normal"],
gender: "m",
femininity: -100,
warmth: 10,
cost: 20000,
description: "A pair of black horsebit loafers.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: "horsebit_loafers.png",
accIcon: 0
},
{index: 16,
name: "cordovan loafers",
name_cap: "Cordovan loafers",
variable: "cordovanloafers",
integrity: 300,
integrity_max: 300,
fabric_strength: 20,
reveal: 1,
word: "n",
plural: 1,
colour: 0,
colour_options: [],
colour_combat:"black",
type: ["normal"],
gender: "m",
femininity: -100,
warmth: 10,
cost: 40000,
description: "A pair of shell cordovan loafers. Pricey, but very high quality.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: "cordovan_loafers.png",
accIcon: 0
},
{index: 17,
name: "bunny slippers",
name_cap: "Bunny slippers",
variable: "bunny",
integrity: 100,
integrity_max: 100,
fabric_strength: 20,
reveal: 1,
word: "n",
plural: 1,
colour: 0,
colour_options: [],
colour_combat:"white",
type: ["normal"],
gender: "f",
femininity: 200,
warmth: 40,
cost: 2000,
description: "Keeps your toes warm.",
shop: ["clothing", "adult"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: "bunny_slippers.png",
accIcon: 0
},
{index: 18,
name: "combat boots",
name_cap: "Combat boots",
variable: "combat",
integrity: 500,
integrity_max: 500,
fabric_strength: 50,
reveal: 1,
word: "n",
plural: 1,
colour: 0,
colour_options: [],
colour_combat:"black",
type: ["normal", "rugged"],
gender: "m",
femininity: -100,
warmth: 20,
cost: 20000,
description: "Made from robust, high-quality materials.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: "combat_boots.png",
accIcon: 0
},
{index: 19,
name: "field boots",
name_cap: "Field boots",
variable: "field",
integrity: 400,
integrity_max: 400,
fabric_strength: 40,
reveal: 1,
word: "n",
plural: 1,
colour: 0,
colour_options: [],
colour_combat:"black",
type: ["normal", "riding"],
gender: "n",
femininity: 0,
warmth: 20,
cost: 14500,
description: "Flexible. For professional riding.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: "field_boots.png",
accIcon: 0
},
{index: 20,
name: "paddock boots",
name_cap: "Paddock boots",
variable: "paddock",
integrity: 300,
integrity_max: 300,
fabric_strength: 40,
reveal: 1,
word: "n",
plural: 1,
colour: 0,
colour_options: [],
colour_combat:"black",
type: ["normal", "riding"],
gender: "n",
femininity: 0,
warmth: 20,
cost: 8000,
description: "For casual riding.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: "paddock_boots.png",
accIcon: 0
},
{index: 21,
name: "work boots",
name_cap: "Work boots",
variable: "work",
integrity: 300,
integrity_max: 300,
fabric_strength: 40,
reveal: 1,
word: "n",
plural: 1,
colour: 0,
colour_options: [],
colour_combat:"brown",
type: ["normal", "rugged"],
gender: "n",
femininity: 0,
warmth: 20,
cost: 6000,
description: "Protects your toes.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: "work_boots.png",
accIcon: 0
},
{index: 22,
name: "flippers",
name_cap: "Flippers",
variable: "flippers",
integrity: 200,
integrity_max: 200,
fabric_strength: 60,
reveal: 1,
word: "n",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
type: ["swim", "diving"],
gender: "n",
femininity: 0,
warmth: 30,
cost: 2000,
description: "Lets you dive faster.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: "flippers.png",
accIcon: 0
},
{index: 23,
name: "ice skates",
name_cap: "Ice skates",
variable: "iceskates",
integrity: 100,
integrity_max: 100,
fabric_strength: 20,
reveal: 1,
word: "n",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
type: ["normal"],
gender: "n",
femininity: 0,
warmth: 0,
cost: 10000,
description: "Sturdy, yet elegant, like those that perform in them.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: "ice_skates.png",
accIcon: 0
},
{index: 24,
name: "long boots",
name_cap: "Long boots",
variable: "long",
integrity: 200,
integrity_max: 200,
fabric_strength: 60,
reveal: 1,
word: "n",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
type: ["normal"],
gender: "n",
femininity: 0,
warmth: 40,
cost: 4500,
description: "Covers your knees.",
shop: ["clothing", "adult"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: "long_boots.png",
accIcon: 0
},
{index: 25,
name: "light-up trainers",
name_cap: "Light-up trainers",
variable: "lightuptrainers",
integrity: 250,
integrity_max: 250,
fabric_strength: 20,
reveal: 200,
word: "n",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
type: ["normal"],
gender: "n",
warmth: 10,
cost: 4500,
description: "For better visibility.",
shop: ["clothing"],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: "light-up_trainers.png",
accIcon: "light-up_trainers_acc.png"
},
{index: 26,
name: "ball and chain",
name_cap: "Ball and chain",
variable: "ballchain",
integrity: 400,
integrity_max: 400,
fabric_strength: 20,
reveal: 200,
word: "n",
plural: 0,
colour: 0,
colour_options: [],
colour_combat:"black",
type: ["fetish", "shackle"],
gender: "n",
warmth: 0,
cost: 10000,
description: "Requires a special tool to unlock.",
shop: [],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 1,
location: 0,
iconFile: 0,
accIcon: 0
},
{index: 27,
name: "cowboy boots",
name_cap: "Cowboy boots",
variable: "cowboy",
integrity: 350,
integrity_max: 350,
fabric_strength: 40,
reveal: 1,
word: "n",
plural: 1,
colour: 0,
colour_options: [],
colour_combat:"brown",
type: ["normal", "riding"],
gender: "m",
femininity: -200,
warmth: 30,
cost: 8500,
description: "Spurs included.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: "cowboy_boots.png",
accIcon: 0
}
]>>
<!--
Clothes that modders add go into this array, this should be empty in the base game at all times.
These items should have a `modder` variable with a the modders name in a short string
-->
<<set setup.moddedClothes.feet to []>>
<<run setup.moddedClothes.feet.forEach( (x,i) => x.index = setup.clothes.feet.length + i )>>
<<run setup.clothes.feet.push(...setup.moddedClothes.feet)>>
<</widget>><!-- For any item that has a colour_combat tag, set it to 0 if that item ever gets its own combat sprites. -->
<<widget "init_genitals">>
<<set setup.clothes.genitals to [
{index: 0,
name: "naked",
name_cap: "Naked",
variable: "naked",
integrity: 0,
integrity_max: 0,
fabric_strength: 0,
reveal: 1,
word: "n",
plural: 0,
colour: 0,
colour_options: [],
exposed: 1,
exposed_base: 1,
vagina_exposed: 1,
vagina_exposed_base: 1,
anus_exposed: 1,
anus_exposed_base: 1,
type: ["naked"],
gender: "n",
cost: 0,
description: "naked",
shop: [],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
back_img: 0,
cursed: 0,
location: 0,
hideUnderLower: [],
iconFile: 0,
accIcon: 0,
mainImage:0
},
{index: 1,
name: "chastity belt",
name_cap: "Chastity belt",
variable: "chastitybelt",
integrity: 2000,
integrity_max: 2000,
fabric_strength: 15,
reveal: 1000,
word: "a",
one_piece: 0,
state: "waist",
state_base: "waist",
plural: 1,
colour: 0,
colour_options: [],
colour_combat: 0,
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 1,
anus_exposed_base: 1,
type: ["chastity", "hidden"],
anal_shield: 0,
set: "genitals",
gender: "f",
femininity: 300,
cost: 0,
description: "Restrictive.",
shop: [],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
penis_img: 0,
high_img: 0,
cursed: 1,
location: 0,
hideUnderLower: ["leotard bottom","full body leotard bottom"],
iconFile: 0,
accIcon: 0
},
{index: 2,
name: "chastity cage",
name_cap: "Chastity cage",
variable: "chastitycage",
integrity: 2000,
integrity_max: 2000,
fabric_strength: 15,
reveal: 1000,
word: "a",
one_piece: 0,
state: "waist",
state_base: "waist",
plural: 1,
colour: 0,
colour_options: [],
colour_combat: 0,
exposed: 1,
exposed_base: 1,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 1,
anus_exposed_base: 1,
type: ["chastity", "cage"],
anal_shield: null,
set: "genitals",
gender: "m",
cost: 0,
description: "Restrictive.",
shop: [],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
penis_img: 0,
high_img: 0,
cursed: 1,
location: 0,
hideUnderLower: ["plain panties", "bikini bottoms", "lace panties", "briefs", "school swimsuit bottom", "school swim shorts", "leotard bottom", "full body leotard bottom", "skimpy leotard bottom", "foreign school swimsuit bottom", "swimsuit bottom", "bunny leotard bottom", "boyshorts", "catgirl panties", "G-string", "microkini bottom", "speedo", "striped panties", "thong", "classic plain panties", "classic bikini bottoms", "classic lace panties", "classic briefs", "classic school swimsuit bottom"],
iconFile: 0,
accIcon: 0
},
{index: 3,
name: "gold chastity belt",
name_cap: "Gold chastity belt",
variable: "goldchastitybelt",
integrity: 6000,
integrity_max: 6000,
fabric_strength: 15,
reveal: 1000,
word: "a",
one_piece: 0,
state: "waist",
state_base: "waist",
plural: 1,
colour: 0,
colour_options: [],
colour_combat: 0,
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 1,
anus_exposed_base: 1,
type: ["chastity", "hidden"],
anal_shield: 0,
set: "genitals",
gender: "f",
femininity: 300,
cost: 0,
description: "Luxurious and restrictive.",
shop: [],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
penis_img: 0,
high_img: 0,
cursed: 1,
location: 0,
hideUnderLower: ["leotard bottom", "full body leotard bottom"],
iconFile: 0,
accIcon: 0
},
{index: 4,
name: "chastity belt",
name_cap: "Chastity belt",
variable: "chastitybeltfetish",
integrity: 1500,
integrity_max: 1500,
fabric_strength: 12,
reveal: 1000,
word: "a",
one_piece: 0,
state: "waist",
state_base: "waist",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "white", "yellow", "tangerine","cyan"],
colour_sidebar: 1,
colour_combat: 0,
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 1,
anus_exposed_base: 1,
type: ["chastity", "hidden"],
anal_shield: 0,
set: "genitals",
gender: "f",
femininity: 300,
cost: 10000,
description: "Restrictive.",
shop: [],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
penis_img: 0,
high_img: 0,
cursed: 0,
location: 0,
hideUnderLower: ["leotard bottom","full body leotard bottom"],
iconFile: "chastity_belt.png",
accIcon: 0
},
{index: 5,
name: "chastity cage",
name_cap: "Chastity cage",
variable: "chastitycagefetish",
integrity: 1500,
integrity_max: 1500,
fabric_strength: 12,
reveal: 10000,
word: "a",
one_piece: 0,
state: "waist",
state_base: "waist",
plural: 1,
colour: 0,
colour_options: ["black", "grey", "blue", "brown", "green", "pink", "purple", "red", "yellow", "tangerine","cyan"],
colour_sidebar: 1,
colour_combat: 0,
exposed: 1,
exposed_base: 1,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 1,
anus_exposed_base: 1,
type: ["chastity", "cage"],
anal_shield: null,
set: "genitals",
gender: "m",
cost: 10000,
description: "Restrictive.",
shop: [],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: [],
penis_img: 0,
high_img: 0,
cursed: 0,
location: 0,
hideUnderLower: ["plain panties", "bikini bottoms", "lace panties", "briefs", "school swimsuit bottom", "school swim shorts", "leotard bottom", "full body leotard bottom", "skimpy leotard bottom", "foreign school swimsuit bottom", "swimsuit bottom", "bunny leotard bottom", "boyshorts", "catgirl panties", "G-string", "microkini bottom", "speedo", "striped panties", "thong", "classic plain panties", "classic bikini bottoms", "classic lace panties", "classic briefs", "classic school swimsuit bottom"],
iconFile: 0,
accIcon: "chastity_cage.png"
}
]>>
<!--
Clothes that modders add go into this array, this should be empty in the base game at all times.
These items should have a `modder` variable with a the modders name in a short string
-->
<<set setup.moddedClothes.genitals to []>>
<<run setup.moddedClothes.genitals.forEach( (x,i) => x.index = setup.clothes.genitals.length + i )>>
<<run setup.clothes.genitals.push(...setup.moddedClothes.genitals)>>
<</widget>><!-- For any item that has a colour_combat tag, set it to 0 if that item ever gets its own combat sprites. -->
<<widget "init_hands">>
<<set setup.clothes.hands to [
{index: 0,
name: "naked",
name_cap: "Naked",
variable: "naked",
integrity: 0,
integrity_max: 0,
fabric_strength: 0,
reveal: 1,
word: "n",
plural: 0,
colour: 0,
colour_options: [],
type: ["naked"],
gender: "n",
warmth: 0,
cost: 0,
description: "naked",
shop: [],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
back_img: 0,
cursed: 0,
location: 0,
iconFile: 0,
accIcon: 0,
mainImage:0
},
{index: 1,
name: "fingerless gloves",
name_cap: "Fingerless gloves",
variable: "fingerlessgloves",
integrity: 50,
integrity_max: 50,
fabric_strength: 20,
reveal: 1,
word: "n",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
type: ["normal"],
gender: "n",
warmth: 5,
cost: 1000,
description: "Fingerless gloves to keep your hands warm.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
back_img: 0,
cursed: 0,
location: 0,
iconFile: "fingerless_gloves.png",
accIcon: 0,
mainImage:0,
leftImage:1,
rightImage:1
},
{index: 2,
name: "mittens",
name_cap: "Mittens",
variable: "mittens",
integrity: 200,
integrity_max: 200,
fabric_strength: 20,
reveal: 1,
word: "n",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
type: ["normal"],
gender: "n",
warmth: 50,
cost: 400,
description: "Isn't shaped for individual fingers, but that shouldn't be a problem.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
back_img: 0,
cursed: 0,
location: 0,
iconFile: "mittens.png",
accIcon: 0,
mainImage:0,
leftImage:1,
rightImage:1
},
{index: 3,
name: "arm warmers",
name_cap: "Arm warmers",
variable: "armwarmers",
integrity: 100,
integrity_max: 100,
fabric_strength: 20,
reveal: 100,
word: "n",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
type: ["normal"],
gender: "n",
warmth: 40,
cost: 1000,
description: "Keep your arms warm.",
shop: ["clothing"],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
accessory_colour_sidebar: 1,
back_img: 0,
cursed: 0,
location: 0,
iconFile: "arm_warmers.png",
accIcon: "arm_warmers_acc.png",
mainImage:0,
leftImage:1,
rightImage:1
},
{index: 4,
name: "lace arm warmers",
name_cap: "Lace arm warmers",
variable: "lacewarmers",
integrity: 30,
integrity_max: 30,
fabric_strength: 15,
reveal: 500,
word: "n",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "pale tangerine", "teal", "pale white", "pale yellow", "custom"],
colour_sidebar: 1,
type: ["formal"],
gender: "f",
warmth: 5,
cost: 2500,
description: "Fashionable.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
back_img: 0,
cursed: 0,
location: 0,
iconFile: "lace_arm_warmers.png",
accIcon: 0,
mainImage:0,
leftImage:1,
rightImage:1
},
{index: 5,
name: "long leather gloves",
name_cap: "Long leather gloves",
variable: "longleathergloves",
integrity: 200,
integrity_max: 200,
fabric_strength: 20,
reveal: 500,
word: "n",
plural: 1,
colour: 0,
colour_options: [],
colour_sidebar: 0,
type: ["normal","sticky_fingers","stealthy"],
gender: "n",
warmth: 10,
cost: 8000,
description: "Fashionable and ready to slip into pockets.",
shop: ["clothing", "adult"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
back_img: 0,
cursed: 0,
location: 0,
iconFile: "long_leather_gloves.png",
accIcon: 0,
mainImage:0,
leftImage:1,
rightImage:1
},
{index: 6,
name: "pom poms",
name_cap: "Pom poms",
variable: "pompoms",
integrity: 200,
integrity_max: 200,
fabric_strength: 20,
reveal: 300,
word: "n",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "pale tangerine", "teal", "pale white", "pale yellow", "custom"],
colour_sidebar: 1,
type: ["costume", "athletic"],
gender: "f",
femininity: 200,
warmth: 15,
cost: 1500,
description: "For cheering your team to victory.",
shop: ["clothing", "school", "adult"],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: [],
back_img: 0,
cursed: 0,
location: 0,
iconFile: "pom_poms.png",
accIcon: 0,
mainImage:0,
leftImage:1,
rightImage:1
},
{index: 7,
name: "gold bracelets",
name_cap: "Gold bracelets",
variable: "gold",
integrity: 200,
integrity_max: 200,
fabric_strength: 20,
reveal: 300,
word: "n",
plural: 1,
colour: 0,
colour_options: [],
type: ["costume", "serving"],
gender: "n",
femininity: 0,
warmth: 0,
cost: 25000,
description: "Eye-catching and exotic.",
shop: ["adult"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
back_img: 0,
cursed: 0,
location: 0,
iconFile: "gold_bracelets.png",
accIcon: 0,
mainImage:0,
leftImage:1,
rightImage:1
},
{index: 8,
name: "cow sleeves",
name_cap: "Cow sleeves",
variable: "cow",
integrity: 100,
integrity_max: 100,
fabric_strength: 20,
reveal: 100,
word: "n",
plural: 1,
colour: 0,
colour_options: [],
type: ["costume"],
gender: "n",
warmth: 20,
cost: 1000,
description: "Cute cow print.",
shop: ["forest"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
back_img: 0,
cursed: 0,
location: 0,
iconFile: "cow_sleeves.png",
accIcon: "",
mainImage:0,
leftImage:1,
rightImage:1
}
]>>
<!--
Clothes that modders add go into this array, this should be empty in the base game at all times.
These items should have a `modder` variable with a the modders name in a short string
-->
<<set setup.moddedClothes.hands to []>>
<<run setup.moddedClothes.hands.forEach( (x,i) => x.index = setup.clothes.hands.length + i )>>
<<run setup.clothes.hands.push(...setup.moddedClothes.hands)>>
<</widget>><!-- For any item that has a colour_combat tag, set it to 0 if that item ever gets its own combat sprites. -->
<<widget "init_head">>
<<set setup.clothes.head to [
{index: 0,
name: "naked",
name_cap: "Naked",
variable: "naked",
integrity: 0,
integrity_max: 0,
fabric_strength: 0,
reveal: 1,
word: "n",
plural: 0,
colour: 0,
colour_options: [],
type: ["naked"],
gender: "n",
warmth: 0,
cost: 0,
description: "naked",
shop: [],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
back_img: 0,
cursed: 0,
location: 0,
iconFile: 0,
accIcon: 0,
mainImage:0
},
{index: 1,
name: "hairpin",
name_cap: "Hairpin",
variable: "hairpin",
integrity: 50,
integrity_max: 50,
fabric_strength: 20,
reveal: 1,
word: "a",
plural: 0,
colour: 0,
colour_options: [],
colour_combat:"white",
type: ["normal"],
gender: "f",
femininity: 200,
warmth: 0,
cost: 500,
description: "Greatly accelerates hair growth.",
shop: ["clothing", "school"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
back_img: 0,
cursed: 0,
location: 0,
iconFile: "hairpin.png",
accIcon: 0
},
{index: 2,
name: "beanie",
name_cap: "Beanie",
variable: "beanie",
integrity: 100,
integrity_max: 100,
fabric_strength: 20,
reveal: 1,
word: "a",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
type: ["cool"],
gender: "n",
warmth: 35,
cost: 3000,
description: "Makes status rise faster at school.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
back_img: 0,
cursed: 0,
location: 0,
iconFile: "beanie.png",
accIcon: 0
},
{index: 3,
name: "bunny ears",
name_cap: "Bunny ears",
variable: "bunnyears",
integrity: 100,
integrity_max: 100,
fabric_strength: 20,
reveal: 300,
word: "a",
plural: 1,
colour: 0,
colour_options: [],
colour_combat:"white",
type: ["costume", "serving"],
gender: "n",
warmth: 0,
cost: 3000,
description: "Cute ears on a headband. Part of a bunny outfit.",
shop: ["adult"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
back_img: 0,
cursed: 0,
location: 0,
iconFile: "bunny_ears.png",
accIcon: 0
},
{index: 4,
name: "nun's veil",
name_cap: "Nun's veil",
variable: "nun",
integrity: 100,
integrity_max: 100,
fabric_strength: 20,
reveal: 1,
word: "a",
plural: 0,
colour: 0,
colour_options: [],
colour_combat:"black",
type: ["holy", "costume"],
gender: "f",
femininity: 200,
warmth: 15,
cost: 2500,
description: "Protects your hair from unwanted attentions.",
shop: ["clothing", "adult"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
back_img: 1,
back_img_colour: "primary",
cursed: 0,
location: 0,
iconFile: "nuns_veil.png",
accIcon: 0
},
{index: 5,
name: "bow",
name_cap: "Bow",
variable: "bow",
integrity: 100,
integrity_max: 100,
fabric_strength: 20,
reveal: 1,
word: "a",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "pale white", "pale yellow", "custom"],
colour_sidebar: 1,
type: ["normal"],
gender: "f",
femininity: 200,
warmth: 0,
cost: 900,
description: "Cute.",
shop: ["clothing", "adult"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
back_img: 0,
cursed: 0,
location: 0,
iconFile: "bow.png",
accIcon: 0
},
{index: 6,
name: "cap",
name_cap: "Cap",
variable: "cap",
integrity: 100,
integrity_max: 100,
fabric_strength: 20,
reveal: 1,
word: "a",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
type: ["normal", "shade"],
gender: "n",
warmth: 0,
cost: 2000,
description: "Shields you from the sun.",
shop: ["clothing"],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
accessory_colour_sidebar: 1,
back_img: 0,
cursed: 0,
location: 0,
iconFile: "cap.png",
accIcon: 0
},
{index: 7,
name: "witch hat",
name_cap: "Witch hat",
variable: "witch",
integrity: 100,
integrity_max: 100,
fabric_strength: 20,
reveal: 1,
word: "a",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
type: ["costume", "shade"],
gender: "n",
warmth: 20,
cost: 3000,
description: "Patchy and fragrant.",
shop: ["forest"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
back_img: 0,
cursed: 0,
location: 0,
iconFile: "witch_hat.png"
},
{index: 8,
name: "christmas hat",
name_cap: "Christmas hat",
variable: "christmas",
integrity: 100,
integrity_max: 100,
fabric_strength: 20,
reveal: 1,
word: "a",
plural: 0,
colour: 0,
colour_options: [],
colour_combat:"red",
type: ["costume"],
gender: "n",
warmth: 40,
cost: 5000,
description: "'Tis the season.",
shop: ["forest"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
back_img: 0,
cursed: 0,
location: 0,
iconFile: "christmas_hat.png"
},
{index: 9,
name: "chef hat",
name_cap: "Chef hat",
variable: "chef",
integrity: 200,
integrity_max: 200,
fabric_strength: 20,
reveal: 1,
word: "a",
plural: 0,
colour: 0,
colour_options: [],
colour_combat:"white",
type: ["costume", "serving"],
gender: "n",
warmth: 5,
cost: 5000,
description: "Keeps cream out of your hair.",
shop: ["forest"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
back_img: 0,
cursed: 0,
location: 0,
iconFile: "chef_hat.png"
},
{index: 10,
name: "cowboy hat",
name_cap: "Cowboy hat",
variable: "cowboy",
integrity: 200,
integrity_max: 200,
fabric_strength: 20,
reveal: 1,
word: "a",
plural: 0,
colour: 0,
colour_options: [],
colour_combat:"brown",
type: ["costume", "shade"],
gender: "n",
warmth: 10,
cost: 8000,
description: "Protects you from the sun.",
shop: ["clothing", "adult"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
back_img: 0,
cursed: 0,
location: 0,
iconFile: "cowboy_hat.png",
accIcon: 0
},
{index: 11,
name: "fedora",
name_cap: "Fedora",
variable: "fedora",
integrity: 200,
integrity_max: 200,
fabric_strength: 20,
reveal: 1,
word: "a",
plural: 0,
colour: 0,
colour_options: [],
colour_combat:"brown",
type: ["normal", "shade"],
gender: "m",
femininity: -100,
warmth: 10,
cost: 5000,
description: "Suave.",
shop: ["forest"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
back_img: 0,
cursed: 0,
location: 0,
iconFile: "fedora.png"
},
{index: 12,
name: "beatnik hat",
name_cap: "Beatnik hat",
variable: "beatnik",
integrity: 200,
integrity_max: 200,
fabric_strength: 20,
reveal: 1,
word: "a",
plural: 0,
colour: 0,
colour_options: [],
colour_combat:"black",
type: ["cool"],
gender: "m",
femininity: -100,
warmth: 10,
cost: 8000,
description: "Conforming isn't your style.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
back_img: 0,
cursed: 0,
location: 0,
iconFile: "beatnik_hat.png"
},
{index: 13,
name: "sou'wester",
name_cap: "Sou'wester",
variable: "sou",
integrity: 200,
integrity_max: 200,
fabric_strength: 20,
reveal: 1,
word: "a",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
type: ["rainproof"],
gender: "n",
warmth: 15,
cost: 4000,
description: "Keeps the rain off.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
back_img: 0,
cursed: 0,
location: 0,
iconFile: "souwester.png",
},
{index: 14,
name: "flower crown",
name_cap: "Flower crown",
variable: "flower",
integrity: 50,
integrity_max: 50,
fabric_strength: 20,
reveal: 1,
word: "a",
plural: 0,
colour: 0,
colour_options: [],
colour_combat:"green",
type: ["normal"],
gender: "f",
warmth: 0,
cost: 0,
description: "Floral.",
shop: [],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
back_img: 0,
cursed: 0,
location: 0,
iconFile: "flower_crown.png",
},
{index: 15,
name: "backwards cap",
name_cap: "Backwards cap",
variable: "backwardscap",
integrity: 100,
integrity_max: 100,
fabric_strength: 20,
reveal: 1,
word: "a",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
type: ["normal", "shade"],
gender: "n",
warmth: 0,
cost: 2000,
description: "Protects your neck from the sun.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
back_img: 0,
cursed: 0,
location: 0,
iconFile: "backwards_cap.png",
accIcon: 0
},
{index: 16,
name: "alice band",
name_cap: "Alice band",
variable: "alice",
integrity: 50,
integrity_max: 50,
fabric_strength: 20,
reveal: 1,
word: "a",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
type: ["normal"],
gender: "f",
femininity: 200,
warmth: 0,
cost: 1100,
description: "Holds your hair back.",
shop: ["clothing", "school", "adult"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
back_img: 0,
cursed: 0,
location: 0,
iconFile: "alice_band.png",
accIcon: 0
},
{index: 17,
name: "straw hat",
name_cap: "Straw hat",
variable: "straw",
integrity: 50,
integrity_max: 50,
fabric_strength: 20,
reveal: 1,
word: "a",
plural: 0,
colour: 0,
colour_options: [],
colour_combat:"yellow",
type: ["normal", "shade"],
gender: "n",
femininity: 0,
warmth: 0,
cost: 700,
description: "Keeps the sun off.",
shop: ["clothing"],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
accessory_colour_sidebar: 1,
back_img: 0,
cursed: 0,
location: 0,
iconFile: "straw_hat.png",
accIcon: "straw_hat_acc.png"
},
{index: 18,
name: "straw flower hat",
name_cap: "Straw flower hat",
variable: "strawflower",
integrity: 50,
integrity_max: 50,
fabric_strength: 20,
reveal: 1,
word: "a",
plural: 0,
colour: 0,
colour_options: [],
colour_combat:"yellow",
type: ["normal"],
gender: "f",
femininity: 100,
warmth: 0,
cost: 1500,
description: "Keeps the sun off.",
shop: [],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
accessory_colour_sidebar: 1,
back_img: 0,
cursed: 0,
location: 0,
iconFile: 0,
accIcon: 0
},
{index: 19,
name: "maid band",
name_cap: "Maid band",
variable: "maid",
integrity: 50,
integrity_max: 50,
fabric_strength: 20,
reveal: 1,
word: "a",
plural: 0,
colour: 0,
colour_options: [],
colour_combat:"white",
type: ["maid", "costume", "serving"],
gender: "f",
femininity: 200,
warmth: 0,
cost: 1200,
description: "For looking cute while cleaning.",
shop: ["clothing", "adult"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
back_img: 0,
cursed: 0,
location: 0,
iconFile: "maid_band.png",
accIcon: 0
},
{index: 20,
name: "bun covers",
name_cap: "Bun covers",
variable: "bun",
integrity: 50,
integrity_max: 50,
fabric_strength: 20,
reveal: 1,
word: "a",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
type: ["formal"],
gender: "f",
femininity: 200,
warmth: 0,
cost: 5000,
description: "Exotic.",
shop: ["clothing", "adult"],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: [],
back_img: 0,
cursed: 0,
location: 0,
iconFile: "bun_covers.png",
accIcon: 0
},
{index: 21,
name: "headband",
name_cap: "Headband",
variable: "band",
integrity: 50,
integrity_max: 50,
fabric_strength: 20,
reveal: 1,
word: "a",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
type: ["cool"],
gender: "m",
femininity: 0,
warmth: 0,
cost: 1100,
description: "Keeps hair from your eyes.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
back_img: 0,
cursed: 0,
location: 0,
iconFile: "headband.png",
accIcon: 0
},
{index: 22,
name: "feathered cap",
name_cap: "Feathered cap",
variable: "feathered",
integrity: 50,
integrity_max: 50,
fabric_strength: 20,
reveal: 1,
word: "a",
plural: 0,
colour: 0,
colour_options: [],
colour_combat:"green",
type: ["costume", "shade"],
gender: "m",
femininity: -200,
warmth: 10,
cost: 2200,
description: "For when you have something to be proud of.",
shop: ["clothing", "adult"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
back_img: 0,
cursed: 0,
location: 0,
iconFile: "feathered_cap.png",
accIcon: 0
},
{index: 23,
name: "large sailor's hat",
name_cap: "Large sailor's hat",
variable: "sailorbig",
integrity: 50,
integrity_max: 50,
fabric_strength: 20,
reveal: 1,
word: "a",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
type: ["costume"],
gender: "m",
femininity: -200,
warmth: 10,
cost: 3000,
description: "Shields you from the sun.",
shop: ["clothing"],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
accessory_colour_sidebar: 1,
back_img: 0,
cursed: 0,
location: 0,
iconFile: "large_sailors_hat.png",
accIcon: 0
},
{index: 24,
name: "small sailor's hat",
name_cap: "Small sailor's hat",
variable: "sailorsmall",
integrity: 50,
integrity_max: 50,
fabric_strength: 20,
reveal: 1,
word: "a",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
type: ["costume"],
gender: "m",
femininity: -200,
warmth: 10,
cost: 2000,
description: "Shields you from the sun.",
shop: ["clothing", "adult"],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
accessory_colour_sidebar: 1,
back_img: 0,
cursed: 0,
location: 0,
iconFile: "small_sailors_hat.png",
accIcon: 0
},
{index: 25,
name: "football helmet",
name_cap: "Football helmet",
variable: "football",
integrity: 200,
integrity_max: 200,
fabric_strength: 60,
reveal: 1,
word: "a",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
type: ["costume", "athletic"],
gender: "m",
femininity: -200,
warmth: 30,
cost: 2000,
description: "Protective headwear. Used in a foreign sport.",
shop: ["clothing", "school", "adult"],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
accessory_colour_sidebar: 1,
back_img: 0,
cursed: 0,
location: 0,
iconFile: "football_helmet.png",
accIcon: 0
},
{index: 26,
name: "big bow",
name_cap: "Big bow",
variable: "bigbow",
integrity: 100,
integrity_max: 100,
fabric_strength: 20,
reveal: 1,
word: "a",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
type: ["normal"],
gender: "f",
femininity: 300,
warmth: 0,
cost: 1400,
description: "Very cute.",
shop: ["clothing", "adult"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
back_img: 0,
cursed: 0,
location: 0,
iconFile: "big_bow.png",
accIcon: 0
},
{index: 27,
name: "riding helmet",
name_cap: "Riding helmet",
variable: "riding",
integrity: 200,
integrity_max: 200,
fabric_strength: 30,
reveal: 1,
word: "a",
plural: 0,
colour: 0,
colour_options: [],
colour_combat:"black",
type: ["costume", "athletic", "riding"],
gender: "n",
femininity: 0,
warmth: 30,
cost: 16000,
description: "Protective headwear.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
back_img: 0,
cursed: 0,
location: 0,
iconFile: "riding_helmet.png",
accIcon: 0
},
{index: 28,
name: "top hat",
name_cap: "Top hat",
variable: "top",
integrity: 150,
integrity_max: 150,
fabric_strength: 20,
reveal: 1,
word: "a",
plural: 0,
colour: 0,
colour_options: [],
colour_combat:"black",
type: ["costume", "formal"],
gender: "m",
femininity: -200,
warmth: 10,
cost: 6000,
description: "Old fashioned sophistication.",
shop: ["clothing", "adult"],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
accessory_colour_sidebar: 1,
back_img: 0,
cursed: 0,
location: 0,
iconFile: "top_hat.png",
accIcon: 0
},
{index: 29,
name: "umbrella hat",
name_cap: "Umbrella hat",
variable: "umbrella",
integrity: 120,
integrity_max: 120,
fabric_strength: 10,
reveal: 100,
word: "a",
plural: 0,
colour: 0,
colour_options: [],
colour_combat:"white",
type: ["rainproof", "shade"],
gender: "n",
femininity: 0,
warmth: 0,
cost: 1500,
description: "Keeps the rain off, but attracts attention.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
back_img: 0,
cursed: 0,
location: 0,
iconFile: "umbrella_hat.png",
accIcon: 0
},
{index: 30,
name: "racing helmet",
name_cap: "Racing helmet",
variable: "racing",
integrity: 200,
integrity_max: 200,
fabric_strength: 30,
reveal: 1,
word: "a",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
type: ["costume", "athletic", "riding"],
gender: "n",
femininity: 0,
warmth: 20,
cost: 15000,
description: "For serious riding.",
shop: ["clothing"],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: [],
accessory_colour_sidebar: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: "racing_helmet.png",
accIcon: 0
},
{index: 31,
name: "feathered hair clip",
name_cap: "Feathered hair clip",
variable: "featheredhairclip",
integrity: 200,
integrity_max: 200,
fabric_strength: 30,
reveal: 1,
word: "a",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
type: ["costume", "eerie"],
gender: "n",
femininity: 0,
warmth: 0,
cost: 1500,
description: "Made with real feathers.",
shop: ["forest"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
accessory_colour_sidebar: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: "feathered_hair_clip.png",
accIcon: 0
},
{index: 32,
name: "hoodie hood",
name_cap: "Hoodie hood",
variable: "hoodie",
integrity: 180,
integrity_max: 180,
fabric_strength: 30,
reveal: 100,
word: "a",
one_piece: 1,
plural: 0,
hood: 1,
mask_img: 1,
colour: 0,
colour_options: ["black", "blue steel", "grey", "white", "light pink", "light blue", "light green", "sand", "red", "pink", "purple", "tangerine", "teal", "custom"],
colour_sidebar: 1,
type: ["normal"],
gender: "n",
warmth: 20,
cost: 0,
description: "Portable social isolator.",
shop: ["clothing"],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: ["black", "blue steel", "grey", "white", "light pink", "light blue", "light green", "sand", "red", "pink", "purple", "tangerine", "teal", "custom"],
accessory_colour_sidebar: 1,
back_img: 1,
back_img_colour: "secondary",
cursed: 0,
location: 0,
outfitSecondary: ["upper","hoodie"],
iconFile: 0,
accIcon: 0
},
{index: 33,
name: "tam o' shanter",
name_cap: "Tam o' shanter",
variable: "tam",
integrity: 100,
integrity_max: 100,
fabric_strength: 30,
reveal: 100,
word: "a",
plural: 0,
hood: 0,
colour: 0,
colour_options: [],
colour_combat: 0,
type: ["normal"],
gender: "m",
femininity: -200,
warmth: 25,
cost: 4500,
description: "For honest men and bonnie lasses.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
back_img: 0,
cursed: 0,
location: 0,
iconFile: "tam_o_shanter.png",
accIcon: 0
},
{index: 34,
name: "cat hat",
name_cap: "Cat hat",
variable: "cat",
integrity: 100,
integrity_max: 100,
fabric_strength: 30,
reveal: 100,
word: "a",
plural: 0,
hood: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
type: ["costume", "shade"],
gender: "n",
warmth: 25,
cost: 3000,
description: "Whiskers not included.",
shop: ["clothing"],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
accessory_colour_sidebar: 1,
back_img: 0,
cursed: 0,
location: 0,
iconFile: "cat_hat.png",
accIcon: 0
},
{index: 35,
name: "monster hood",
name_cap: "Monster hood",
variable: "monster",
integrity: 100,
integrity_max: 100,
fabric_strength: 30,
reveal: 100,
word: "a",
one_piece: 1,
plural: 0,
hood: 1,
mask_img: 1,
colour: 0,
colour_options: [],
type: ["costume"],
gender: "n",
warmth: 25,
cost: 0,
description: "Rawr.",
shop: ["clothing"],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: [],
back_img: 0,
cursed: 0,
location: 0,
iconFile: "",
outfitSecondary: ["upper","monster hoodie"],
accIcon: 0
},
{index: 36,
name: "kitty ears",
name_cap: "Kitty ears",
variable: "kitty",
integrity: 100,
integrity_max: 100,
fabric_strength: 30,
reveal: 100,
word: "n",
one_piece: 0,
plural: 1,
hood: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
type: ["costume"],
gender: "n",
warmth: 25,
cost: 1500,
description: "Cute.",
shop: ["clothing", "adult"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
back_img: 0,
cursed: 0,
location: 0,
iconFile: "kitty_ears.png",
accIcon: 0
},
{index: 37,
name: "mini snowman",
name_cap: "Mini snowman",
variable: "minisnowman",
integrity: 100,
integrity_max: 100,
fabric_strength: 5,
reveal: 1,
word: "n",
one_piece: 0,
plural: 0,
hood: 0,
colour: 0,
colour_options: [],
colour_combat: "white",
type: ["costume"],
gender: "n",
warmth: 40,
cost: 2500,
description: "Surprisingly warm.",
shop: ["forest"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
back_img: 0,
cursed: 0,
location: 0,
iconFile: "mini_snowman.png",
accIcon: 0
},
{index: 38,
name: "cow onesie hood",
name_cap: "Cow onesie hood",
variable: "cowonesie",
integrity: 200,
integrity_max: 200,
fabric_strength: 30,
reveal: 100,
word: "a",
one_piece: 1,
plural: 0,
hood: 1,
mask_img: 1,
colour: 0,
colour_options: [],
type: ["sleep","costume"],
gender: "n",
warmth: 40,
cost: 0,
description: "Snug.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
back_img: 0,
cursed: 0,
location: 0,
iconFile: "",
outfitSecondary: ["upper","cow onesie"],
accIcon: 0
},
{index: 39,
name: "baseball cap",
name_cap: "Baseball cap",
variable: "baseball",
integrity: 100,
integrity_max: 100,
fabric_strength: 20,
reveal: 1,
word: "a",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
type: ["athletic", "shade"],
gender: "n",
warmth: 0,
cost: 6000,
description: "Shields you from the sun.",
shop: ["clothing"],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
accessory_colour_sidebar: 1,
back_img: 0,
cursed: 0,
location: 0,
iconFile: "baseball_cap.png",
accIcon: "baseball_cap_acc.png"
},
{index: 40,
name: "rose",
name_cap: "Rose",
variable: "rose",
integrity: 50,
integrity_max: 50,
fabric_strength: 20,
reveal: 1,
word: "a",
plural: 0,
colour: 0,
colour_options: ["red", "white", "pink", "light pink", "purple", "yellow", "tangerine", "black", "custom"],
colour_sidebar: 1,
type: ["normal"],
gender: "f",
femininity: 200,
warmth: 0,
cost: 2000,
description: "Smells fresh.",
shop: ["forest"],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: [],
accessory_colour_sidebar: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: "rose.png",
accIcon: "rose_acc.png"
},
{index: 41,
name: "scarecrow hat",
name_cap: "Scarecrow hat",
variable: "scarecrow",
integrity: 100,
integrity_max: 100,
fabric_strength: 20,
reveal: 1,
word: "a",
plural: 0,
colour: 0,
colour_options: [],
colour_sidebar: 0,
type: ["costume", "shade"],
gender: "n",
warmth: 0,
cost: 1000,
description: "Worn by the empty-headed.",
shop: ["forest"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
back_img: 0,
cursed: 0,
location: 0,
iconFile: "scarecrow_hat.png"
}
]>>
<!--
Clothes that modders add go into this array, this should be empty in the base game at all times.
These items should have a `modder` variable with a the modders name in a short string
-->
<<set setup.moddedClothes.head to []>>
<<run setup.moddedClothes.head.forEach( (x,i) => x.index = setup.clothes.head.length + i )>>
<<run setup.clothes.head.push(...setup.moddedClothes.head)>>
<</widget>><!-- For any item that has a colour_combat tag, set it to 0 if that item ever gets its own combat sprites. -->
<<widget "init_legs">>
<<set setup.clothes.legs to [
{index: 0,
name: "naked",
name_cap: "Naked",
variable: "naked",
integrity: 10,
integrity_max: 10,
fabric_strength: 20,
reveal: 1,
word: "a",
state: 0,
state_base: 0,
plural: 0,
colour: 0,
colour_options: [],
type: ["naked"],
gender: "n",
warmth: 0,
cost: 0,
description: "naked",
shop: [],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: 0,
accIcon: 0,
mainImage:0
},
{index: 1,
name: "tights",
name_cap: "Tights",
variable: "tights",
integrity: 30,
integrity_max: 30,
fabric_strength: 20,
reveal: 100,
word: "n",
state: "waist",
state_base: "waist",
plural: 1,
colour: 0,
colour_options: [],
colour_combat: 0,
type: ["normal"],
gender: "f",
femininity: 200,
warmth: 5,
cost: 1000,
description: "They don't conceal much.",
shop: ["clothing", "adult"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: "tights.png",
accIcon: 0
},
{index: 2,
name: "boy's gym socks",
name_cap: "Boy's gym socks",
variable: "boysgymsocks",
integrity: 100,
integrity_max: 100,
fabric_strength: 20,
reveal: 1,
word: "n",
state: "thighs",
state_base: "thighs",
plural: 1,
colour: 0,
colour_options: [],
colour_combat: 0,
type: ["school"],
gender: "m",
femininity: -100,
warmth: 15,
cost: 500,
description: "Cushioned and breathable.",
shop: ["clothing", "school", "adult"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: "boys_gym_socks.png",
accIcon: 0
},
{index: 3,
name: "girl's gym socks",
name_cap: "Girl's gym socks",
variable: "girlsgymsocks",
integrity: 100,
integrity_max: 100,
fabric_strength: 20,
reveal: 1,
word: "n",
state: "thighs",
state_base: "thighs",
plural: 1,
colour: 0,
colour_options: [],
colour_combat: 0,
type: ["school"],
gender: "f",
femininity: 100,
warmth: 15,
cost: 500,
description: "Cushioned and breathable.",
shop: ["clothing", "school", "adult"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: "girls_gym_socks.png",
accIcon: 0
},
{index: 4,
name: "stockings",
name_cap: "Stockings",
variable: "stockings",
integrity: 40,
integrity_max: 40,
fabric_strength: 20,
reveal: 100,
word: "n",
state: "thighs",
state_base: "thighs",
plural: 1,
colour: 0,
colour_options: [],
colour_combat: 0,
type: ["normal"],
gender: "f",
femininity: 200,
warmth: 15,
cost: 1500,
description: "Attractive and alluring.",
shop: ["clothing", "adult"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: "stockings.png",
accIcon: 0
},
{index: 5,
name: "fishnet stockings",
name_cap: "Fishnet stockings",
variable: "fishnetstockings",
integrity: 20,
integrity_max: 20,
fabric_strength: 20,
reveal: 200,
word: "n",
state: "thighs",
state_base: "thighs",
plural: 1,
colour: 0,
colour_options: [],
colour_combat: 0,
type: ["normal"],
gender: "f",
femininity: 300,
warmth: 3,
cost: 1500,
description: "Attractive and alluring.",
shop: ["clothing", "adult"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: "fishnet_stockings.png",
accIcon: 0
},
{index: 6,
name: "fishnet tights",
name_cap: "Fishnet tights",
variable: "fishnettights",
integrity: 25,
integrity_max: 25,
fabric_strength: 20,
reveal: 200,
word: "n",
state: "waist",
state_base: "waist",
plural: 1,
colour: 0,
colour_options: [],
colour_combat: 0,
type: ["normal"],
gender: "f",
femininity: 300,
warmth: 3,
cost: 1700,
description: "Attractive and alluring.",
shop: ["clothing", "adult"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: "fishnet_tights.png",
accIcon: 0
},
{index: 7,
name: "garter stockings",
name_cap: "Garter stockings",
variable: "garterstockings",
integrity: 15,
integrity_max: 15,
fabric_strength: 20,
reveal: 300,
word: "n",
state: "thighs",
state_base: "thighs",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "pale white", "pale yellow", "custom"],
colour_sidebar: 1,
type: ["normal"],
gender: "f",
femininity: 300,
warmth: 20,
cost: 4000,
description: "Sexy.",
shop: ["clothing", "adult"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: "garter_stockings.png",
accIcon: 0
},
{index: 8,
name: "legwarmers",
name_cap: "Legwarmers",
variable: "legwarmers",
integrity: 25,
integrity_max: 25,
fabric_strength: 20,
reveal: 1,
word: "n",
state: "thighs",
state_base: "thighs",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
type: ["normal"],
gender: "n",
warmth: 70,
cost: 1500,
description: "Cosy.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: "legwarmers.png",
accIcon: 0
},
{index: 9,
name: "christmas leg warmers",
name_cap: "Christmas leg warmers",
variable: "christmas",
integrity: 25,
integrity_max: 25,
fabric_strength: 20,
reveal: 1,
word: "n",
state: "thighs",
state_base: "thighs",
plural: 1,
colour: 0,
colour_options: [],
colour_combat: 0,
type: ["costume"],
gender: "f",
femininity: 200,
warmth: 70,
cost: 2500,
description: "Festive.",
shop: ["forest"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: "christmas_leg_warmers.png"
},
{index: 10,
name: "gold anklets",
name_cap: "Gold anklets",
variable: "goldanklets",
integrity: 100,
integrity_max: 100,
fabric_strength: 20,
reveal: 300,
word: "n",
state: "ankles",
state_base: "ankles",
plural: 1,
colour: 0,
colour_options: [],
colour_combat: 0,
type: ["costume", "serving"],
gender: "n",
warmth: 0,
cost: 25000,
description: "Exotic and eye-catching.",
shop: ["adult"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: "gold_anklets.png",
accIcon: 0
},
{index: 11,
name: "naked",
name_cap: "Naked",
variable: "naked",
integrity: 10,
integrity_max: 10,
fabric_strength: 20,
reveal: 1,
word: "a",
state: 0,
state_base: 0,
plural: 0,
colour: 0,
colour_options: [],
type: ["naked"],
gender: "n",
warmth: 0,
cost: 0,
description: "naked",
shop: [],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: 0,
accIcon: 0
},
{index: 12,
name: "striped thighhighs",
name_cap: "Striped thighhighs",
variable: "stripedthighhighs",
integrity: 100,
integrity_max: 100,
fabric_strength: 15,
reveal: 300,
word: "n",
state: "thighs",
state_base: "thighs",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
type: ["normal"],
gender: "f",
femininity: 200,
warmth: 20,
cost: 3000,
description: "Brimming with personality.",
shop: ["clothing", "adult"],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
accessory_colour_sidebar: 1,
cursed: 0,
location: 0,
iconFile: "striped_thighhighs.png",
accIcon: "striped_thighhighs_acc.png"
},
{index: 13,
name: "ankle socks",
name_cap: "Ankle socks",
variable: "anklesocks",
integrity: 100,
integrity_max: 100,
fabric_strength: 20,
reveal: 1,
word: "n",
state: "ankles",
state_base: "ankles",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "pale tangerine", "teal", "pale white", "pale yellow", "custom"],
colour_sidebar: 1,
type: ["school", "athletic"],
gender: "n",
femininity: 0,
warmth: 10,
cost: 500,
description: "Perfect for sport.",
shop: ["clothing"],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: "ankle_socks.png",
accIcon: "ankle_socks_acc.png"
},
{index: 14,
name: "plain thighhighs",
name_cap: "Plain thighhighs",
variable: "plainthighhighs",
integrity: 100,
integrity_max: 100,
fabric_strength: 15,
reveal: 300,
word: "n",
state: "thighs",
state_base: "thighs",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
type: ["normal"],
gender: "f",
femininity: 200,
warmth: 20,
cost: 2500,
description: "Simple and cute.",
shop: ["clothing", "adult"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: "striped_thighhighs.png",
accIcon: 0
},
{index: 15,
name: "cow socks",
name_cap: "Cow socks",
variable: "cow",
integrity: 100,
integrity_max: 100,
fabric_strength: 20,
reveal: 1,
word: "n",
state: "knees",
state_base: "knees",
plural: 1,
colour: 0,
colour_options: [],
colour_combat: 0,
type: ["costume"],
gender: "n",
femininity: -0,
warmth: 15,
cost: 1000,
description: "Cute cow print.",
shop: ["forest"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: "cow_socks.png",
accIcon: 0
}
]>>
<!--
Clothes that modders add go into this array, this should be empty in the base game at all times.
These items should have a `modder` variable with a the modders name in a short string
-->
<<set setup.moddedClothes.legs to []>>
<<run setup.moddedClothes.legs.forEach( (x,i) => x.index = setup.clothes.legs.length + i )>>
<<run setup.clothes.legs.push(...setup.moddedClothes.legs)>>
<</widget>><!-- For any item that has a colour_combat tag, set it to 0 if that item ever gets its own combat sprites. -->
<<widget "init_lower">>
<<set setup.clothes.lower to [
{index: 0,
name: "naked",
name_cap: "Naked",
variable: "naked",
integrity: 0,
integrity_max: 0,
fabric_strength: 0,
reveal: 1000,
rearresize: 0,
word: "n",
one_piece: 0,
skirt: 0,
skirt_down: 0,
short: 0,
state: 0,
state_base: 0,
plural: 0,
colour: 0,
colour_options: [],
exposed: 2,
exposed_base: 2,
vagina_exposed: 1,
vagina_exposed_base: 1,
anus_exposed: 1,
anus_exposed_base: 1,
type: ["naked"],
set: "lower",
gender: "n",
warmth: 0,
cost: 0,
description: "naked",
shop: [],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: 0,
accIcon: 0,
mainImage:0
},
{index: 1,
name: "sundress skirt",
name_cap: "Sundress skirt",
variable: "sundress",
integrity: 100,
integrity_max: 100,
fabric_strength: 30,
reveal: 400,
rearresize: 0,
word: "a",
one_piece: 1,
skirt: 1,
skirt_down: 1,
short: 0,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["normal"],
set: "sundress",
gender: "f",
femininity: 200,
warmth: 20,
cost: 0,
description: "Great for frolicking.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: 0,
accIcon: 0,
outfitSecondary: ["upper","sundress"]
},
{index: 2,
name: "pyjama bottoms",
name_cap: "Pyjama bottoms",
variable: "pjs",
integrity: 100,
integrity_max: 100,
fabric_strength: 20,
reveal: 200,
rearresize: 0,
word: "n",
one_piece: 0,
skirt: 0,
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state: "waist",
state_base: "waist",
plural: 1,
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exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
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set: "lower",
gender: "n",
warmth: 50,
cost: 1000,
description: "Keeps you warm at night.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: "pyjama_bottoms.png",
accIcon: 0
},
{index: 3,
name: "towel skirt",
name_cap: "Towel skirt",
variable: "towel",
integrity: 10,
integrity_max: 10,
fabric_strength: 20,
reveal: 800,
rearresize: 0,
word: "a",
one_piece: 0,
skirt: 1,
skirt_down: 1,
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state: "waist",
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colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow"],
colour_sidebar: 1,
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["normal"],
set: "lower",
gender: "n",
warmth: 15,
cost: 0,
description: "Not very secure.",
shop: [],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: "towel.png",
accIcon: 0
},
{index: 4,
name: "waist apron",
name_cap: "Waist apron",
variable: "waistapron",
integrity: 10,
integrity_max: 10,
fabric_strength: 20,
reveal: 800,
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word: "a",
one_piece: 0,
skirt: 1,
skirt_down: 1,
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colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
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exposed: 1,
exposed_base: 1,
vagina_exposed: 1,
vagina_exposed_base: 1,
anus_exposed: 1,
anus_exposed_base: 1,
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set: "lower",
gender: "n",
warmth: 10,
cost: 800,
description: "Covers little.",
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accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: "waist_apron.png",
accIcon: 0
},
{index: 5,
name: "shorts",
name_cap: "Shorts",
variable: "shorts",
integrity: 120,
integrity_max: 120,
fabric_strength: 20,
reveal: 400,
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word: "n",
one_piece: 0,
skirt: 0,
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state: "waist",
state_base: "waist",
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colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
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exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
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set: "lower",
gender: "n",
warmth: 20,
cost: 1000,
description: "Cool and loose-fitting.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: "shorts.png",
accIcon: 0
},
{index: 6,
name: "school shorts",
name_cap: "School shorts",
variable: "schoolshorts",
integrity: 160,
integrity_max: 160,
fabric_strength: 20,
reveal: 400,
rearresize: 0,
word: "n",
one_piece: 0,
skirt: 0,
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short: 1,
state: "waist",
state_base: "waist",
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colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
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exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
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set: "lower",
gender: "m",
femininity: -100,
warmth: 20,
cost: 2500,
description: "Proper school uniform.",
shop: ["clothing", "school", "adult"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: "school_shorts.png",
accIcon: 0
},
{index: 7,
name: "school skirt",
name_cap: "School skirt",
variable: "schoolskirt",
integrity: 160,
integrity_max: 160,
fabric_strength: 20,
reveal: 400,
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word: "a",
one_piece: 0,
skirt: 1,
skirt_down: 1,
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state_base: "waist",
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colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
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exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
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set: "lower",
gender: "f",
femininity: 200,
warmth: 20,
cost: 2500,
description: "Proper school uniform.",
shop: ["clothing", "school", "adult"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: "school_skirt.png",
accIcon: 0
},
{index: 8,
name: "plant skirt",
name_cap: "Plant skirt",
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integrity: 10,
integrity_max: 10,
fabric_strength: 20,
reveal: 900,
rearresize: -1,
word: "a",
one_piece: 0,
skirt: 1,
skirt_down: 1,
short: 1,
state: "waist",
state_base: "waist",
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colour: 0,
colour_options: [],
colour_combat:"green",
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exposed_base: 1,
vagina_exposed: 1,
vagina_exposed_base: 1,
anus_exposed: 1,
anus_exposed_base: 1,
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set: "lower",
gender: "n",
warmth: 0,
cost: 0,
description: "Plants tied loose together.",
shop: [],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: 0,
accIcon: 0
},
{index: 9,
name: "evening gown skirt",
name_cap: "Evening gown skirt",
variable: "eveninggown",
integrity: 200,
integrity_max: 200,
fabric_strength: 30,
reveal: 400,
rearresize: -2,
word: "a",
one_piece: 1,
skirt: 1,
skirt_down: 1,
short: 0,
state: "waist",
state_base: "waist",
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colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
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exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
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set: "evening gown",
gender: "f",
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warmth: 50,
cost: 0,
description: "For formal nights out.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: 0,
accIcon: 0,
outfitSecondary: ["upper","evening gown"]
},
{index: 10,
name: "ballgown skirt",
name_cap: "Ballgown skirt",
variable: "ballgown",
integrity: 120,
integrity_max: 120,
fabric_strength: 30,
reveal: 600,
rearresize: -2,
word: "a",
one_piece: 1,
skirt: 1,
skirt_down: 1,
short: 0,
state: "waist",
state_base: "waist",
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colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
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exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
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set: "ballgown",
gender: "f",
femininity: 200,
warmth: 50,
cost: 0,
description: "Extravagant.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 1,
back_img: 0,
cursed: 0,
location: 0,
iconFile: 0,
accIcon: 0,
outfitSecondary: ["upper","ballgown"]
},
{index: 11,
name: "kimono skirt",
name_cap: "Kimono skirt",
variable: "kimono",
integrity: 120,
integrity_max: 120,
fabric_strength: 30,
reveal: 500,
rearresize: 0,
word: "a",
one_piece: 1,
skirt: 1,
skirt_down: 1,
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state_base: "waist",
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colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
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exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
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set: "kimono",
gender: "n",
warmth: 40,
cost: 0,
description: "Exotic.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 1,
back_img_colour: "primary",
cursed: 0,
location: 0,
iconFile: 0,
accIcon: 0,
outfitSecondary: ["upper","kimono"]
},
{index: 12,
name: "mini kimono skirt",
name_cap: "Mini kimono skirt",
variable: "kimonomini",
integrity: 100,
integrity_max: 100,
fabric_strength: 30,
reveal: 700,
rearresize: 0,
word: "a",
one_piece: 1,
skirt: 1,
skirt_down: 1,
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colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
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exposed: 0,
exposed_base: 0,
vagina_exposed: 1,
vagina_exposed_base: 1,
anus_exposed: 1,
anus_exposed_base: 1,
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set: "kimonomini",
gender: "n",
warmth: 15,
cost: 0,
description: "Exotic. Shows off your legs.",
shop: ["clothing", "adult"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 1,
back_img_colour: "primary",
cursed: 0,
location: 0,
iconFile: 0,
accIcon: 0,
outfitSecondary: ["upper","mini kimono"]
},
{index: 13,
name: "maid skirt",
name_cap: "Maid skirt",
variable: "maid",
integrity: 110,
integrity_max: 110,
fabric_strength: 30,
reveal: 500,
rearresize: 0,
word: "a",
one_piece: 1,
skirt: 1,
skirt_down: 1,
short: 0,
state: "waist",
state_base: "waist",
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colour: 0,
colour_options: [],
colour_combat:"black",
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["maid", "costume", "serving"],
set: "maid",
gender: "f",
femininity: 200,
warmth: 30,
cost: 0,
description: "For looking cute while cleaning.",
shop: ["clothing", "adult"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: 0,
accIcon: 0,
outfitSecondary: ["upper","maid dress"]
},
{index: 14,
name: "nun's habit skirt",
name_cap: "Nun's habit skirt",
variable: "nun",
integrity: 100,
integrity_max: 100,
fabric_strength: 30,
reveal: 400,
rearresize: 0,
word: "a",
one_piece: 1,
skirt: 1,
skirt_down: 1,
short: 0,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: [],
colour_combat:"black",
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["holy", "costume"],
set: "nun",
gender: "f",
femininity: 200,
warmth: 60,
cost: 0,
description: "Holy outfit for those sworn to purity.",
shop: ["clothing", "adult"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 1,
back_img_colour: "primary",
cursed: 0,
location: 0,
iconFile: 0,
accIcon: 0,
outfitSecondary: ["upper","nun's habit"]
},
{index: 15,
name: "large towel bottom",
name_cap: "Large towel bottom",
variable: "towellarge",
integrity: 10,
integrity_max: 10,
fabric_strength: 30,
reveal: 800,
rearresize: 0,
word: "a",
one_piece: 1,
skirt: 1,
skirt_down: 1,
short: 1,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow"],
colour_sidebar: 1,
exposed: 0,
exposed_base: 0,
vagina_exposed: 1,
vagina_exposed_base: 1,
anus_exposed: 1,
anus_exposed_base: 1,
type: ["normal"],
set: "towellarge",
gender: "n",
warmth: 10,
cost: 0,
description: "Not very secure.",
shop: [],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: 0,
accIcon: 0,
outfitSecondary: ["upper","large towel"]
},
{index: 16,
name: "tuxedo trousers",
name_cap: "Tuxedo trousers",
variable: "tuxedo",
integrity: 160,
integrity_max: 160,
fabric_strength: 30,
reveal: 600,
rearresize: 0,
word: "n",
one_piece: 0,
skirt: 0,
skirt_down: 0,
short: 0,
state: "waist",
state_base: "waist",
plural: 1,
colour: 0,
colour_options: [],
colour_combat:"black",
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["formal"],
set: "lower",
gender: "m",
femininity: -200,
warmth: 40,
cost: 20000,
description: "Smart and sophisticated.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: "tuxedo_trousers.png",
accIcon: 0
},
{index: 17,
name: "board shorts",
name_cap: "Board shorts",
variable: "boardshorts",
integrity: 120,
integrity_max: 120,
fabric_strength: 30,
reveal: 500,
rearresize: 0,
word: "n",
one_piece: 0,
skirt: 0,
skirt_down: 0,
short: 1,
state: "waist",
state_base: "waist",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["swim"],
set: "lower",
gender: "n",
warmth: 15,
cost: 3500,
description: "Good in and out of water.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: "board_shorts.png",
accIcon: 0
},
{index: 18,
name: "breeches",
name_cap: "Breeches",
variable: "breeches",
integrity: 150,
integrity_max: 150,
fabric_strength: 30,
reveal: 300,
rearresize: 0,
word: "n",
one_piece: 0,
skirt: 0,
skirt_down: 0,
short: 0,
state: "waist",
state_base: "waist",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
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set: "lower",
gender: "m",
femininity: -200,
warmth: 40,
cost: 6000,
description: "Tight-fitting but formal.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: "breeches.png",
accIcon: 0
},
{index: 19,
name: "long cut skirt",
name_cap: "Long cut skirt",
variable: "cutskirtlong",
integrity: 130,
integrity_max: 130,
fabric_strength: 30,
reveal: 600,
rearresize: -2,
word: "a",
one_piece: 0,
skirt: 1,
skirt_down: 1,
short: 0,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
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set: "lower",
gender: "f",
femininity: 200,
warmth: 25,
cost: 6000,
description: "Easy to move in. Shows off your thigh.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: "long_cut_skirt.png",
accIcon: 0
},
{index: 20,
name: "short cut skirt",
name_cap: "Short cut skirt",
variable: "cutskirtshort",
integrity: 150,
integrity_max: 150,
fabric_strength: 30,
reveal: 600,
rearresize: 0,
word: "a",
one_piece: 0,
skirt: 1,
skirt_down: 1,
short: 1,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
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set: "lower",
gender: "f",
femininity: 200,
warmth: 10,
cost: 4000,
description: "Easy to move in.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: "short_cut_skirt.png",
accIcon: 0
},
{index: 21,
name: "cycle shorts",
name_cap: "Cycle shorts",
variable: "cycleshorts",
integrity: 100,
integrity_max: 100,
fabric_strength: 30,
reveal: 600,
rearresize: 0,
word: "n",
one_piece: 0,
skirt: 0,
skirt_down: 0,
short: 1,
state: "waist",
state_base: "waist",
plural: 1,
colour: 0,
colour_options: [],
colour_combat:"black",
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["normal", "athletic"],
set: "lower",
gender: "n",
warmth: 20,
cost: 2500,
description: "Tight.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: "cycle_shorts.png",
accIcon: 0
},
{index: 22,
name: "jeans",
name_cap: "Jeans",
variable: "jeans",
integrity: 200,
integrity_max: 200,
fabric_strength: 30,
reveal: 200,
rearresize: 0,
word: "n",
one_piece: 0,
skirt: 0,
skirt_down: 0,
short: 0,
state: "waist",
state_base: "waist",
plural: 1,
colour: 0,
colour_options: [],
colour_combat:"blue",
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["normal"],
set: "lower",
gender: "n",
warmth: 30,
cost: 5000,
description: "Tough and fashionable.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: "jeans.png",
accIcon: 0
},
{index: 23,
name: "trousers",
name_cap: "Trousers",
variable: "trousers",
integrity: 120,
integrity_max: 120,
fabric_strength: 30,
reveal: 300,
rearresize: 0,
word: "n",
one_piece: 0,
skirt: 0,
skirt_down: 0,
short: 0,
state: "waist",
state_base: "waist",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["normal"],
set: "lower",
gender: "n",
warmth: 40,
cost: 3000,
description: "Covers you from waist to foot.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: "trousers.png",
accIcon: 0
},
{index: 24,
name: "long skirt",
name_cap: "Long skirt",
variable: "longskirt",
integrity: 100,
integrity_max: 100,
fabric_strength: 30,
reveal: 400,
rearresize: -1,
word: "a",
one_piece: 0,
skirt: 1,
skirt_down: 1,
short: 0,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["normal"],
set: "lower",
gender: "f",
femininity: 200,
warmth: 40,
cost: 2000,
description: "Conservative.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: "long_skirt.png",
accIcon: 0
},
{index: 25,
name: "miniskirt",
name_cap: "Miniskirt",
variable: "miniskirt",
integrity: 60,
integrity_max: 60,
fabric_strength: 30,
reveal: 800,
rearresize: 0,
word: "a",
one_piece: 0,
skirt: 1,
skirt_down: 1,
short: 1,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
exposed: 0,
exposed_base: 0,
vagina_exposed: 1,
vagina_exposed_base: 1,
anus_exposed: 1,
anus_exposed_base: 1,
type: ["normal"],
set: "lower",
gender: "f",
femininity: 200,
warmth: 10,
cost: 3000,
description: "A breeze away from a malfunction.",
shop: ["clothing", "adult"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: "miniskirt.png",
accIcon: 0
},
{index: 26,
name: "long school skirt",
name_cap: "Long school skirt",
variable: "schoolskirtlong",
integrity: 120,
integrity_max: 120,
fabric_strength: 30,
reveal: 200,
rearresize: 0,
word: "a",
one_piece: 0,
skirt: 1,
skirt_down: 1,
short: 0,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["school"],
set: "lower",
gender: "f",
femininity: 200,
warmth: 40,
cost: 4000,
description: "Prim and proper.",
shop: ["clothing", "school"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: "long_school_skirt.png",
accIcon: 0
},
{index: 27,
name: "short school skirt",
name_cap: "Short school skirt",
variable: "schoolskirtshort",
integrity: 80,
integrity_max: 80,
fabric_strength: 30,
reveal: 600,
rearresize: 0,
word: "a",
one_piece: 0,
skirt: 1,
skirt_down: 1,
short: 1,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
exposed: 0,
exposed_base: 0,
vagina_exposed: 1,
vagina_exposed_base: 1,
anus_exposed: 1,
anus_exposed_base: 1,
type: ["school"],
set: "lower",
gender: "f",
femininity: 200,
warmth: 20,
cost: 1500,
description: "Too short to meet regulation skirt length. You don't think anyone will complain.",
shop: ["clothing", "school", "adult"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: "short_school_skirt.png",
accIcon: 0
},
{index: 28,
name: "school trousers",
name_cap: "School trousers",
variable: "schooltrousers",
integrity: 120,
integrity_max: 120,
fabric_strength: 30,
reveal: 200,
rearresize: 0,
word: "n",
one_piece: 0,
skirt: 0,
skirt_down: 0,
short: 0,
state: "waist",
state_base: "waist",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["school"],
set: "lower",
gender: "m",
femininity: -100,
warmth: 40,
cost: 4000,
description: "Gives perverts little to gawk at.",
shop: ["clothing", "school"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: "school_trousers.png",
accIcon: 0
},
{index: 29,
name: "oversized sweater bottom",
name_cap: "Oversized sweater bottom",
variable: "sweaterlarge",
integrity: 60,
integrity_max: 60,
fabric_strength: 30,
reveal: 500,
rearresize: 0,
word: "an",
one_piece: 1,
skirt: 1,
skirt_down: 1,
short: 1,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: [],
colour_combat:"white",
exposed: 0,
exposed_base: 0,
vagina_exposed: 1,
vagina_exposed_base: 1,
anus_exposed: 1,
anus_exposed_base: 1,
type: ["normal"],
set: "sweaterlarge",
gender: "n",
warmth: 10,
cost: 0,
description: "Snug, comfy and long enough to cover your unmentionables. Just.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: 0,
accIcon: 0,
outfitSecondary: ["upper","oversized sweater"]
},
{index: 30,
name: "witch skirt",
name_cap: "Witch skirt",
variable: "witch",
integrity: 120,
integrity_max: 120,
fabric_strength: 30,
reveal: 400,
rearresize: -1,
word: "a",
one_piece: 1,
skirt: 1,
skirt_down: 1,
short: 0,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["costume", "event"],
set: "witch",
gender: "f",
femininity: 200,
warmth: 50,
cost: 0,
description: "Popular Halloween costume. Coloured with forest dyes.",
shop: ["forest"],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
accessory_colour_sidebar: 1,
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: 0,
accIcon: 0,
outfitSecondary: ["upper","witch dress"]
},
{index: 31,
name: "denim shorts",
name_cap: "Denim shorts",
variable: "jorts",
integrity: 160,
integrity_max: 160,
fabric_strength: 30,
reveal: 500,
rearresize: 0,
word: "n",
one_piece: 0,
skirt: 0,
skirt_down: 0,
short: 1,
state: "waist",
state_base: "waist",
plural: 1,
colour: 0,
colour_options: [],
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["normal"],
set: "lower",
gender: "n",
warmth: 15,
cost: 4000,
description: "Tight yet cool.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: "denim_shorts.png",
accIcon: 0
},
{index: 32,
name: "girl's oversized sweater bottom",
name_cap: "Girl's oversized sweater bottom",
variable: "pinksweaterlarge",
integrity: 60,
integrity_max: 60,
fabric_strength: 30,
reveal: 500,
rearresize: 0,
word: "a",
one_piece: 1,
skirt: 1,
skirt_down: 1,
short: 1,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: [],
colour_combat:"pink",
exposed: 0,
exposed_base: 0,
vagina_exposed: 1,
vagina_exposed_base: 1,
anus_exposed: 1,
anus_exposed_base: 1,
type: ["normal"],
set: "pinksweaterlarge",
gender: "f",
femininity: 100,
warmth: 10,
cost: 0,
description: "Snug, comfy and long enough to cover your unmentionables. Just.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: 0,
accIcon: 0,
outfitSecondary: ["upper","girl's oversized sweater"]
},
{index: 33,
name: "christmas trousers",
name_cap: "Christmas trousers",
variable: "christmas",
integrity: 160,
integrity_max: 160,
fabric_strength: 30,
reveal: 250,
rearresize: 0,
word: "n",
one_piece: 0,
skirt: 0,
skirt_down: 0,
short: 0,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: [],
colour_combat:"red",
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["costume"],
set: "lower",
gender: "n",
warmth: 70,
cost: 4000,
description: "Festive.",
shop: ["forest"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: "christmas_trousers.png"
},
{index: 34,
name: "christmas skirt",
name_cap: "Christmas skirt",
variable: "christmasdress",
integrity: 120,
integrity_max: 120,
fabric_strength: 30,
reveal: 650,
rearresize: 0,
word: "a",
one_piece: 1,
skirt: 1,
skirt_down: 1,
short: 0,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: [],
colour_combat:"red",
exposed: 0,
exposed_base: 0,
vagina_exposed: 1,
vagina_exposed_base: 1,
anus_exposed: 1,
anus_exposed_base: 1,
type: ["costume"],
set: "christmasdress",
gender: "f",
femininity: 200,
warmth: 70,
cost: 0,
description: "Festive. The skirt is rather short.",
shop: ["forest"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
outfitSecondary: ["upper","christmas dress"]
},
{index: 35,
name: "monk's habit skirt",
name_cap: "Monk's habit skirt",
variable: "monk",
integrity: 100,
integrity_max: 100,
fabric_strength: 30,
reveal: 400,
rearresize: 0,
word: "a",
one_piece: 1,
skirt: 1,
skirt_down: 1,
short: 0,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: [],
colour_combat:"brown",
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["holy", "costume"],
set: "monk",
gender: "m",
femininity: -200,
warmth: 60,
cost: 0,
description: "Holy outfit for those sworn to purity.",
shop: ["clothing", "adult"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 1,
back_img_colour: "primary",
cursed: 0,
location: 0,
iconFile: 0,
accIcon: 0,
outfitSecondary: ["upper","monk's habit"]
},
{index: 36,
name: "cowboy chaps",
name_cap: "Cowboy chaps",
variable: "cowboy",
integrity: 200,
integrity_max: 200,
fabric_strength: 30,
reveal: 400,
rearresize: 0,
word: "n",
one_piece: 0,
skirt: 0,
skirt_down: 0,
short: 0,
state: "waist",
state_base: "waist",
plural: 1,
colour: 0,
colour_options: [],
colour_combat:"brown",
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["costume"],
set: "lower",
gender: "m",
femininity: -200,
warmth: 35,
cost: 6000,
description: "Ready for a hard day's work.",
shop: ["clothing", "adult"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: "cowboy_chaps.png",
accIcon: 0
},
{index: 37,
name: "belly dancer's bottoms",
name_cap: "Belly dancer's bottoms",
variable: "belly",
integrity: 150,
integrity_max: 150,
fabric_strength: 30,
reveal: 700,
rearresize: 0,
word: "n",
one_piece: 0,
skirt: 0,
skirt_down: 0,
short: 1,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
colour_combat:"red",
colour_sidebar: 1,
exposed: 1,
exposed_base: 1,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["costume", "serving", "dance"],
set: "lower",
gender: "f",
femininity: 200,
warmth: 10,
cost: 12000,
description: "Exotic, and sturdier than it looks.",
shop: ["forest"],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: "belly_dancers_bottoms.png",
accIcon: "belly_dancers_bottoms_acc.png"
},
{index: 38,
name: "straightjacket bottom",
name_cap: "Straightjacket bottom",
variable: "straightjacket",
integrity: 50,
integrity_max: 50,
fabric_strength: 30,
reveal: 800,
rearresize: -1,
word: "a",
one_piece: 1,
skirt: 0,
skirt_down: 0,
short: 1,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: [],
colour_combat:"white",
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["binding", "asylum"],
set: "straightjacket",
gender: "n",
warmth: 10,
cost: 0,
description: "Protects you from yourself.",
shop: [],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 1,
location: 0,
iconFile: 0,
accIcon: 0,
outfitSecondary: ["upper","straightjacket"]
},
{index: 39,
name: "khakis",
name_cap: "Khakis",
variable: "khakis",
integrity: 200,
integrity_max: 200,
fabric_strength: 30,
reveal: 100,
rearresize: 0,
word: "n",
one_piece: 0,
skirt: 0,
skirt_down: 0,
short: 0,
state: "waist",
state_base: "waist",
plural: 1,
colour: 0,
colour_options: [],
colour_combat:"brown",
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["normal"],
set: "lower",
gender: "n",
warmth: 40,
cost: 8000,
description: "Smart and casual.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: "khakis.png",
accIcon: 0
},
{index: 40,
name: "gingham skirt",
name_cap: "Gingham skirt",
variable: "gingham",
integrity: 140,
integrity_max: 140,
fabric_strength: 30,
reveal: 400,
rearresize: 0,
word: "a",
one_piece: 1,
skirt: 1,
skirt_down: 1,
short: 0,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["normal"],
set: "gingham",
gender: "f",
femininity: 200,
warmth: 20,
cost: 0,
description: "A comfortable classic.",
shop: ["clothing"],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: [],
accessory_colour_combat:"white",
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: 0,
accIcon: 0,
outfitSecondary: ["upper","gingham dress"]
},
{index: 41,
name: "overalls",
name_cap: "Overalls",
variable: "overalls",
integrity: 180,
integrity_max: 180,
fabric_strength: 30,
reveal: 400,
rearresize: 0,
word: "a",
one_piece: 1,
skirt: 0,
skirt_down: 0,
short: 0,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: [],
colour_combat:"blue",
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["normal"],
set: "overalls",
gender: "n",
warmth: 40,
cost: 0,
description: "Hard to take off.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: "overalls.png",
accIcon: 0,
outfitSecondary: ["upper","overalls"]
},
{index: 42,
name: "cheongsam skirt",
name_cap: "Cheongsam skirt",
variable: "cheongsam",
integrity: 120,
integrity_max: 120,
fabric_strength: 30,
reveal: 500,
rearresize: 0,
word: "a",
one_piece: 1,
skirt: 1,
skirt_down: 1,
short: 0,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["formal"],
set: "cheongsam",
gender: "f",
femininity: 200,
warmth: 40,
cost: 0,
description: "Exotic.",
shop: ["clothing"],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: [],
accessory_colour_combat:"yellow",
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: 0,
accIcon: 0,
outfitSecondary: ["upper","cheongsam"]
},
{index: 43,
name: "short cheongsam skirt",
name_cap: "Short cheongsam skirt",
variable: "cheongsamshort",
integrity: 100,
integrity_max: 100,
fabric_strength: 30,
reveal: 600,
rearresize: 0,
word: "a",
one_piece: 1,
skirt: 1,
skirt_down: 1,
short: 1,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
exposed: 0,
exposed_base: 0,
vagina_exposed: 1,
vagina_exposed_base: 1,
anus_exposed: 1,
anus_exposed_base: 1,
type: ["formal"],
set: "cheongsamshort",
warmth: 20,
gender: "f",
femininity: 200,
cost: 0,
description: "Exotic and revealing.",
shop: ["clothing", "adult"],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: [],
accessory_colour_combat:"yellow",
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: 0,
accIcon: 0,
outfitSecondary: ["upper","short cheongsam"]
},
{index: 44,
name: "micro pleated skirt",
name_cap: "Micro pleated skirt",
variable: "micropleatedskirt",
integrity: 90,
integrity_max: 90,
fabric_strength: 30,
reveal: 900,
rearresize: 0,
word: "a",
one_piece: 0,
skirt: 1,
skirt_down: 1,
short: 1,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "custom"],
colour_sidebar: 1,
exposed: 0,
exposed_base: 0,
vagina_exposed: 1,
vagina_exposed_base: 1,
anus_exposed: 1,
anus_exposed_base: 1,
type: ["serving", "bimbo"],
set: "lower",
gender: "f",
femininity: 200,
warmth: 10,
cost: 10000,
description: "Makes you feel rather girly.",
shop: ["adult"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: "micro_pleated_skirt.png",
accIcon: 0
},
{index: 45,
name: "chinos",
name_cap: "Chinos",
variable: "chinos",
integrity: 200,
integrity_max: 200,
fabric_strength: 30,
reveal: 100,
rearresize: 0,
word: "n",
one_piece: 0,
skirt: 0,
skirt_down: 0,
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state: "waist",
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plural: 1,
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colour_options: ["black", "grey", "white", "wine", "navy", "olive", "brown", "tan", "sand", "off-white", "custom"],
colour_sidebar: 1,
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["normal"],
set: "lower",
gender: "n",
warmth: 40,
cost: 11000,
description: "Made of a quality twill fabric. Smart, classic style of pants with a flat front and a slightly fitted look.",
shop: ["clothing"],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: "chinos.png",
accIcon: 0
},
{index: 46,
name: "gothic skirt",
name_cap: "Gothic skirt",
variable: "gothic",
integrity: 120,
integrity_max: 120,
fabric_strength: 30,
reveal: 600,
rearresize: 0,
word: "a",
one_piece: 1,
skirt: 1,
skirt_down: 1,
short: 0,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
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exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
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set: "gothic",
gender: "f",
femininity: 200,
warmth: 40,
cost: 0,
description: "A fine and seductive gothic gown. A right pain to put on.",
shop: ["clothing"],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: [],
accessory_colour_sidebar: 0,
accessory_integrity_img: 1,
high_img: 1,
back_img: 0,
cursed: 0,
location: 0,
iconFile: 0,
accIcon: 0,
outfitSecondary: ["upper","gothic gown"]
},
{index: 47,
name: "gothic trousers",
name_cap: "Gothic trousers",
variable: "gothictrousers",
integrity: 160,
integrity_max: 160,
fabric_strength: 30,
reveal: 200,
rearresize: 0,
word: "n",
one_piece: 0,
skirt: 0,
skirt_down: 0,
short: 0,
state: "waist",
state_base: "waist",
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colour: 0,
colour_options: [],
colour_combat:"black",
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exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["formal", "costume"],
set: "lower",
gender: "n",
femininity: 0,
warmth: 40,
cost: 8000,
description: "For creatures of the night.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: "gothic_trousers.png",
accIcon: 0
},
{index: 48,
name: "waiter's trousers",
name_cap: "Waiter's trousers",
variable: "waiter",
integrity: 130,
integrity_max: 130,
fabric_strength: 30,
reveal: 500,
rearresize: 0,
word: "n",
one_piece: 0,
skirt: 0,
skirt_down: 0,
short: 0,
state: "waist",
state_base: "waist",
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colour: 0,
colour_options: [],
colour_combat:"black",
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["costume", "serving"],
set: "lower",
gender: "m",
femininity: -200,
warmth: 40,
cost: 1500,
description: "For when your clientele expect a certain class.",
shop: ["clothing", "adult"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: "waiters_trousers.png",
accIcon: 0
},
{index: 49,
name: "lederhosen bottoms",
name_cap: "Lederhosen bottoms",
variable: "leder",
integrity: 150,
integrity_max: 150,
fabric_strength: 30,
reveal: 300,
rearresize: 0,
word: "n",
one_piece: 1,
skirt: 0,
skirt_down: 0,
short: 0,
state: "waist",
state_base: "waist",
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colour: 0,
colour_options: [],
colour_combat:"green",
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exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["costume", "serving"],
set: "leder",
gender: "m",
femininity: -200,
warmth: 40,
cost: 0,
description: "For when your clientele expect a certain class.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: 0,
accIcon: 0,
outfitSecondary: ["upper","lederhosen"]
},
{index: 50,
name: "karate trousers",
name_cap: "Karate trousers",
variable: "karate",
integrity: 170,
integrity_max: 170,
fabric_strength: 50,
reveal: 200,
rearresize: 0,
word: "n",
one_piece: 0,
skirt: 0,
skirt_down: 0,
short: 0,
state: "waist",
state_base: "waist",
plural: 1,
colour: 0,
colour_options: [],
colour_combat:"white",
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["costume"],
set: "lower",
gender: "m",
femininity: -200,
warmth: 20,
cost: 7800,
description: "Robust and martial.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: "karate_trousers.png",
accIcon: 0
},
{index: 51,
name: "sailor trousers",
name_cap: "Sailor trousers",
variable: "sailortrousers",
integrity: 140,
integrity_max: 140,
fabric_strength: 50,
reveal: 200,
rearresize: 0,
word: "n",
one_piece: 0,
skirt: 0,
skirt_down: 0,
short: 0,
state: "waist",
state_base: "waist",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["costume"],
set: "lower",
gender: "m",
femininity: -200,
warmth: 40,
cost: 3000,
description: "For long days away from shore.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: "sailor_trousers.png",
accIcon: 0
},
{index: 52,
name: "sailor shorts",
name_cap: "Sailor shorts",
variable: "sailorshorts",
integrity: 100,
integrity_max: 100,
fabric_strength: 50,
reveal: 500,
rearresize: 0,
word: "n",
one_piece: 0,
skirt: 0,
skirt_down: 0,
short: 1,
state: "waist",
state_base: "waist",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["costume"],
set: "lower",
gender: "m",
femininity: -200,
warmth: 20,
cost: 2800,
description: "For hot days away from shore.",
shop: ["clothing", "adult"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: "sailor_shorts.png",
accIcon: 0
},
{index: 53,
name: "football shorts",
name_cap: "Football shorts",
variable: "football",
integrity: 200,
integrity_max: 200,
fabric_strength: 50,
reveal: 400,
rearresize: 0,
word: "n",
one_piece: 0,
skirt: 0,
skirt_down: 0,
short: 1,
state: "waist",
state_base: "waist",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
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exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["costume", "athletic", "school"],
set: "lower",
gender: "m",
femininity: -200,
warmth: 25,
cost: 5500,
description: "Protective legwear. Used in a foreign sport.",
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accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: "football_shorts.png",
accIcon: 0
},
{index: 54,
name: "gym bloomers",
name_cap: "Gym bloomers",
variable: "gymbloomers",
integrity: 140,
integrity_max: 140,
fabric_strength: 20,
reveal: 500,
rearresize: 0,
word: "n",
one_piece: 0,
skirt: 0,
skirt_down: 0,
short: 1,
state: "waist",
state_base: "waist",
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colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
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exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
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set: "lower",
gender: "f",
femininity: 200,
warmth: 15,
cost: 2200,
description: "Old fashioned PE bloomers from a foreign land.",
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accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: "gym_bloomers.png",
accIcon: 0
},
{index: 55,
name: "chapette breeches",
name_cap: "Chapette breeches",
variable: "chapette",
integrity: 200,
integrity_max: 200,
fabric_strength: 35,
reveal: 300,
rearresize: 0,
word: "n",
one_piece: 0,
skirt: 0,
skirt_down: 0,
short: 0,
state: "waist",
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colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["normal", "riding"],
set: "lower",
gender: "n",
femininity: 0,
warmth: 40,
cost: 7000,
description: "For wearing with riding boots.",
shop: ["clothing"],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: [],
accessory_colour_combat:"black",
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: "chapette_breeches.png",
accIcon: 0
},
{index: 56,
name: "cheerleading skirt",
name_cap: "Cheerleading skirt",
variable: "cheerleader",
integrity: 100,
integrity_max: 100,
fabric_strength: 30,
reveal: 500,
rearresize: 0,
word: "a",
one_piece: 0,
skirt: 1,
skirt_down: 1,
short: 1,
state: "waist",
state_base: "waist",
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colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
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exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["costume", "athletic", "school"],
set: "lower",
gender: "f",
femininity: 200,
warmth: 20,
cost: 5000,
description: "Part of a uniform used in a foreign sport.",
shop: ["clothing", "school", "adult"],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: [],
accessory_colour_combat:"white",
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: "cheerleading_skirt.png",
accIcon: 0
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{index: 57,
name: "mummy skirt",
name_cap: "Mummy skirt",
variable: "mummy",
integrity: 10,
integrity_max: 10,
fabric_strength: 30,
reveal: 700,
rearresize: 0,
word: "a",
one_piece: 0,
skirt: 1,
skirt_down: 1,
short: 1,
state: "waist",
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colour: 0,
colour_options: [],
colour_combat:"white",
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exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["costume"],
set: "lower",
gender: "n",
femininity: 0,
warmth: 10,
cost: 500,
description: "Feels like it's made from toilet paper.",
shop: ["forest"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: "mummy_skirt.png",
accIcon: 0
},
{index: 58,
name: "diving suit bottom",
name_cap: "diving suit bottom",
variable: "diving",
integrity: 200,
integrity_max: 200,
fabric_strength: 50,
reveal: 500,
rearresize: 0,
word: "a",
one_piece: 1,
skirt: 0,
skirt_down: 0,
short: 0,
state: "waist",
state_base: "waist",
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colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 0,
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["swim", "diving"],
set: "diving",
gender: "n",
femininity: 0,
warmth: 40,
cost: 0,
description: "Will insulate you underwater, letting you swim in the cold.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: 0,
accIcon: 0,
outfitSecondary: ["upper","diving suit"]
},
{index: 59,
name: "classic sundress skirt",
name_cap: "Classic sundress skirt",
variable: "classicsundress",
integrity: 100,
integrity_max: 100,
fabric_strength: 30,
reveal: 400,
rearresize: -1,
word: "a",
one_piece: 1,
skirt: 1,
skirt_down: 1,
short: 0,
state: "waist",
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colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["normal"],
set: "classicsundress",
gender: "f",
femininity: 200,
warmth: 20,
cost: 0,
description: "Great for frolicking. Brings back fond memories.",
shop: ["forest"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: 0,
accIcon: 0,
outfitSecondary: ["upper","classic sundress"]
},
{index: 60,
name: "classic school shorts",
name_cap: "Classic school shorts",
variable: "classicschoolshorts",
integrity: 160,
integrity_max: 160,
fabric_strength: 20,
reveal: 400,
rearresize: 0,
word: "n",
one_piece: 0,
skirt: 0,
skirt_down: 1,
short: 1,
state: "waist",
state_base: "waist",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["school"],
set: "lower",
gender: "m",
femininity: -100,
warmth: 30,
cost: 2500,
description: "Proper school uniform. Vintage.",
shop: ["forest"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: "classic_school_shorts.png",
accIcon: 0
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{index: 61,
name: "classic school skirt",
name_cap: "Classic school skirt",
variable: "classicschoolskirt",
integrity: 160,
integrity_max: 160,
fabric_strength: 20,
reveal: 400,
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word: "a",
one_piece: 0,
skirt: 1,
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state: "waist",
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colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
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exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
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set: "lower",
gender: "f",
femininity: 200,
warmth: 30,
cost: 2500,
description: "Proper school uniform. Vintage.",
shop: ["forest"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
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location: 0,
iconFile: "classic_school_skirt.png",
accIcon: 0
},
{index: 62,
name: "classic gothic skirt",
name_cap: "Classic gothic skirt",
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integrity: 120,
integrity_max: 120,
fabric_strength: 30,
reveal: 600,
rearresize: 0,
word: "a",
one_piece: 1,
skirt: 1,
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state: "waist",
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colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
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exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
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set: "gothicold",
gender: "f",
femininity: 200,
warmth: 35,
cost: 0,
description: "A fine and seductive gothic gown. A right pain to put on. Vintage.",
shop: ["forest"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
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back_img: 0,
cursed: 0,
location: 0,
iconFile: 0,
accIcon: 0,
outfitSecondary: ["upper","classic gothic gown"]
},
{index: 63,
name: "scout shorts",
name_cap: "Scout shorts",
variable: "scout",
integrity: 160,
integrity_max: 160,
fabric_strength: 30,
reveal: 300,
rearresize: 0,
word: "n",
one_piece: 0,
skirt: 0,
skirt_down: 0,
short: 1,
state: "waist",
state_base: "waist",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["normal", "athletic"],
set: "lower",
gender: "m",
femininity: -200,
warmth: 25,
cost: 4000,
description: "Sturdy, with lots of pockets.",
shop: ["clothing"],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
accessory_colour_sidebar: 1,
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: "scout_shorts.png",
accIcon: 0
},
{index: 64,
name: "soccer shorts",
name_cap: "Soccer shorts",
variable: "soccer",
integrity: 120,
integrity_max: 120,
fabric_strength: 20,
reveal: 500,
rearresize: 0,
word: "n",
one_piece: 0,
skirt: 0,
skirt_down: 0,
short: 1,
state: "waist",
state_base: "waist",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["normal", "athletic"],
set: "lower",
gender: "m",
femininity: -200,
warmth: 10,
cost: 5000,
description: "Light and cool.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: "soccer_shorts.png",
accIcon: 0
},
{index: 65,
name: "star pyjama shorts",
name_cap: "Star pyjama shorts",
variable: "pjsstar",
integrity: 100,
integrity_max: 100,
fabric_strength: 20,
reveal: 400,
rearresize: 0,
word: "n",
one_piece: 0,
skirt: 0,
skirt_down: 0,
short: 1,
state: "waist",
state_base: "waist",
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colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
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exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
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set: "lower",
gender: "n",
femininity: 0,
warmth: 20,
cost: 1200,
description: "Keeps you warm at night.",
shop: ["clothing"],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
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location: 0,
iconFile: "star_pyjama_shorts.png",
accIcon: "star_pyjama_shorts_acc.png"
},
{index: 66,
name: "moon pyjama bottoms",
name_cap: "Moon pyjama bottoms",
variable: "pjsmoon",
integrity: 100,
integrity_max: 100,
fabric_strength: 20,
reveal: 200,
rearresize: 0,
word: "n",
one_piece: 0,
skirt: 0,
skirt_down: 0,
short: 0,
state: "waist",
state_base: "waist",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["sleep"],
set: "lower",
gender: "n",
femininity: 0,
warmth: 50,
cost: 1200,
description: "Keeps you warm at night.",
shop: ["clothing"],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: "moon_pyjama_bottoms.png",
accIcon: "moon_pyjama_bottoms_acc.png"
},
{index: 67,
name: "sweatpants",
name_cap: "Sweatpants",
variable: "sweatpants",
integrity: 140,
integrity_max: 140,
fabric_strength: 30,
reveal: 200,
rearresize: 0,
word: "n",
one_piece: 0,
skirt: 0,
skirt_down: 0,
short: 0,
state: "waist",
state_base: "waist",
plural: 1,
colour: 0,
colour_options: ["black", "blue steel", "grey", "white", "light pink", "light blue", "light green", "sand", "red", "pink", "purple", "tangerine", "teal", "custom"],
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exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["normal"],
set: "lower",
gender: "n",
warmth: 50,
cost: 2000,
description: "Warm and comfy.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: "sweatpants.png",
accIcon: 0
},
{index: 68,
name: "catsuit bottoms",
name_cap: "Catsuit bottoms",
variable: "catsuit",
integrity: 100,
integrity_max: 100,
fabric_strength: 20,
reveal: 400,
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one_piece: 1,
skirt: 0,
skirt_down: 0,
short: 0,
state: "waist",
state_base: "waist",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
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exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["stealthy"],
set: "catsuit",
gender: "n",
femininity: 0,
warmth: 25,
cost: 0,
description: "Sleek latex.",
shop: ["clothing", "adult"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: "",
accIcon: 0,
outfitSecondary: ["upper","catsuit"]
},
{index: 69,
name: "kilt",
name_cap: "Kilt",
variable: "kilt",
integrity: 100,
integrity_max: 100,
fabric_strength: 20,
reveal: 400,
word: "n",
one_piece: 0,
skirt: 1,
skirt_down: 1,
short: 0,
state: "waist",
state_base: "waist",
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colour: 0,
colour_options: [],
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["normal"],
set: "lower",
gender: "m",
femininity: -200,
warmth: 20,
cost: 2800,
description: "Breezy.",
shop: ["clothing", "adult"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: "kilt.png",
accIcon: 0,
},
{index: 70,
name: "bathrobe bottom",
name_cap: "Bathrobe bottom",
variable: "bathrobe",
integrity: 100,
integrity_max: 100,
fabric_strength: 20,
reveal: 500,
rearresize: 0,
word: "a",
one_piece: 1,
skirt: 1,
skirt_down: 1,
short: 0,
state: "waist",
state_base: "waist",
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colour: 0,
colour_options: [],
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colour_combat: "white",
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exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
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set: "bathrobe",
gender: "n",
warmth: 40,
cost: 0,
description: "Soft and cozy.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: 0,
accIcon: 0,
outfitSecondary: ["upper","bathrobe"]
},
{index: 71,
name: "rag skirt",
name_cap: "Rag skirt",
variable: "rag",
integrity: 10,
integrity_max: 10,
fabric_strength: 1,
reveal: 800,
rearresize: 0,
word: "n",
one_piece: 0,
skirt: 1,
skirt_down: 1,
short: 1,
state: "waist",
state_base: "waist",
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colour: 0,
colour_options: [],
colour_sidebar: 0,
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
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set: "lower",
gender: "n",
warmth: 15,
cost: 0,
description: "Will come apart at a breeze.",
shop: [],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: "",
accIcon: 0
},
{index: 72,
name: "retro trousers",
name_cap: "Retro trousers",
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integrity: 100,
integrity_max: 100,
fabric_strength: 1,
reveal: 400,
rearresize: 0,
word: "n",
one_piece: 0,
skirt: 0,
skirt_down: 0,
short: 0,
state: "waist",
state_base: "waist",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
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exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["normal"],
set: "lower",
gender: "n",
warmth: 30,
cost: 3000,
description: "Popular in the past, and making a comeback.",
shop: ["clothing"],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
accessory_colour_sidebar: 1,
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: "retro_trousers.png",
accIcon: "retro_trousers_acc.png"
},
{index: 73,
name: "retro shorts",
name_cap: "Retro shorts",
variable: "retroshorts",
integrity: 80,
integrity_max: 80,
fabric_strength: 1,
reveal: 500,
rearresize: 0,
word: "n",
one_piece: 0,
skirt: 0,
skirt_down: 0,
short: 1,
state: "waist",
state_base: "waist",
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colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["normal"],
set: "lower",
gender: "n",
warmth: 30,
cost: 3000,
description: "Popular in the past, and making a comeback.",
shop: ["clothing"],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
accessory_colour_sidebar: 1,
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: "retro_shorts.png",
accIcon: "retro_shorts_acc.png"
},
{index: 74,
name: "monster skirt",
name_cap: "Monster skirt",
variable: "monster",
integrity: 120,
integrity_max: 120,
fabric_strength: 1,
reveal: 600,
rearresize: 0,
word: "a",
one_piece: 1,
skirt: 1,
skirt_down: 1,
short: 0,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: [],
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["costume"],
set: "lower",
gender: "n",
warmth: 15,
cost: 0,
description: "Rawr.",
shop: ["clothing"],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: "",
outfitSecondary: ["upper","monster hoodie"],
accIcon: 0
},
{index: 75,
name: "keyhole skirt",
name_cap: "Keyhole skirt",
variable: "keyhole",
integrity: 120,
integrity_max: 120,
fabric_strength: 1,
reveal: 600,
rearresize: 0,
word: "a",
one_piece: 1,
skirt: 1,
skirt_down: 1,
short: 0,
state: "waist",
state_base: "waist",
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colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["formal"],
set: "lower",
gender: "f",
femininity: 200,
warmth: 15,
cost: 0,
description: "Don't bend over.",
shop: ["clothing", "adult"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: "",
outfitSecondary: ["upper","keyhole dress"],
accIcon: 0
},
{index: 76,
name: "booty jorts",
name_cap: "Booty jorts",
variable: "bootyjorts",
integrity: 100,
integrity_max: 100,
fabric_strength: 30,
reveal: 750,
rearresize: 0,
word: "n",
one_piece: 0,
skirt: 0,
skirt_down: 0,
short: 1,
state: "waist",
state_base: "waist",
plural: 1,
colour: 0,
colour_options: [],
colour_combat : 0,
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["normal"],
set: "lower",
gender: "f",
femininity: 200,
warmth: 10,
cost: 4000,
description: "Tight and revealing.",
shop: ["clothing", "adult"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: "jorts.png",
accIcon: 0
},
{index: 77,
name: "prison trousers",
name_cap: "Prison trousers",
variable: "prison",
integrity: 100,
integrity_max: 100,
fabric_strength: 30,
reveal: 300,
rearresize: 0,
word: "n",
one_piece: 0,
skirt: 0,
skirt_down: 0,
short: 0,
state: "waist",
state_base: "waist",
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colour: 0,
colour_options: [],
colour_combat:"white",
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exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
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set: "lower",
gender: "n",
femininity: 0,
warmth: 40,
cost: 0,
description: "Institutional clothing.",
shop: [],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: "",
accIcon: 0
},
{index: 78,
name: "prison jumpsuit trousers",
name_cap: "Prison jumpsuit trousers",
variable: "jumpsuit",
integrity: 100,
integrity_max: 100,
fabric_strength: 30,
reveal: 300,
rearresize: 0,
word: "a",
one_piece: 1,
skirt: 0,
skirt_down: 0,
short: 0,
state: "waist",
state_base: "waist",
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colour: 0,
colour_options: [],
colour_combat:"tangerine",
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exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
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set: "jumpsuit",
gender: "n",
warmth: 40,
cost: 0,
description: "Institutional clothing.",
shop: [],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: "",
accIcon: 0,
outfitSecondary: ["upper","prison jumpsuit"]
},
{index: 79,
name: "patient gown skirt",
name_cap: "Patient gown skirt",
variable: "patient",
integrity: 100,
integrity_max: 100,
fabric_strength: 30,
reveal: 400,
rearresize: 0,
word: "a",
one_piece: 1,
skirt: 1,
skirt_down: 1,
short: 0,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 1,
anus_exposed_base: 1,
type: ["normal"],
set: "patient",
gender: "f",
femininity: 200,
warmth: 20,
cost: 0,
description: "Leaves your back wide open.",
shop: [""],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: 0,
accIcon: 0,
outfitSecondary: ["upper","patient gown"]
},
{index: 80,
name: "cow onesie bottoms",
name_cap: "Cow onesie bottoms",
variable: "cowonesie",
integrity: 300,
integrity_max: 300,
fabric_strength: 30,
reveal: 100,
rearresize: 0,
word: "a",
one_piece: 1,
skirt: 0,
skirt_down: 0,
short: 0,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: [],
colour_combat:"white",
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["sleep","costume"],
set: "cowonesie",
gender: "n",
warmth: 70,
cost: 0,
description: "Snug.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: "",
outfitSecondary: ["upper","cow onesie"],
accIcon: 0
},
{index: 81,
name: "cow print chaps",
name_cap: "Cow print chaps",
variable: "cowchaps",
integrity: 200,
integrity_max: 200,
fabric_strength: 30,
reveal: 400,
rearresize: 0,
word: "n",
one_piece: 0,
skirt: 0,
skirt_down: 0,
short: 0,
state: "waist",
state_base: "waist",
plural: 1,
colour: 0,
colour_options: [],
colour_combat:"brown",
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["costume"],
set: "lower",
gender: "m",
femininity: -200,
warmth: 35,
cost: 6000,
description: "Ready for a hard day's work.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: "cow_print_chaps.png",
accIcon: 0
},
{index: 82,
name: "baseball shorts",
name_cap: "Baseball shorts",
variable: "baseball",
integrity: 120,
integrity_max: 120,
fabric_strength: 20,
reveal: 400,
rearresize: 0,
word: "n",
one_piece: 0,
skirt: 0,
skirt_down: 1,
short: 1,
state: "waist",
state_base: "waist",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["athletic"],
set: "lower",
gender: "n",
warmth: 20,
cost: 3000,
description: "Shorts design associated with a foreign, cricket-like sport.",
shop: ["clothing"],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
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high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: "baseball_shorts.png",
accIcon: "baseball_shorts_acc.png"
},
{index: 83,
name: "scarecrow skirt",
name_cap: "Scarecrow skirt",
variable: "scarecrow",
integrity: 100,
integrity_max: 100,
fabric_strength: 30,
reveal: 200,
rearresize: -1,
word: "a",
one_piece: 1,
skirt: 1,
skirt_down: 1,
short: 0,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: [],
colour_sidebar: 0,
colour_combat:"brown",
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["costume", "event"],
set: "scarecrow",
gender: "n",
femininity: 0,
warmth: 20,
cost: 0,
description: "Itchy.",
shop: ["forest"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
accessory_colour_sidebar: 0,
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: 0,
accIcon: 0,
outfitSecondary: ["upper","scarecrow shirt"]
},
{index: 84,
name: "waitress skirt",
name_cap: "Waitress skirt",
variable: "waitress",
integrity: 100,
integrity_max: 100,
fabric_strength: 30,
reveal: 200,
rearresize: -1,
word: "a",
one_piece: 1,
skirt: 1,
skirt_down: 1,
short: 0,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["costume", "serving"],
set: "waitress",
gender: "f",
femininity: 100,
warmth: 20,
cost: 0,
description: "Gets the job done.",
shop: ["clothing"],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "pale tangerine", "teal", "pale white", "pale yellow", "custom"],
accessory_colour_sidebar: 1,
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: 0,
accIcon: 0,
outfitSecondary: ["upper","waitress uniform"]
},
{index: 85,
name: "split dress skirt",
name_cap: "Split dress skirt",
variable: "split",
integrity: 120,
integrity_max: 120,
fabric_strength: 30,
reveal: 700,
rearresize: 0,
word: "a",
one_piece: 1,
skirt: 1,
skirt_down: 1,
short: 0,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["formal"],
set: "split",
gender: "f",
femininity: 100,
warmth: 5,
cost: 0,
description: "A breeze away from disaster.",
shop: ["clothing", "adult"],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "pale tangerine", "teal", "pale white", "pale yellow", "custom"],
accessory_colour_sidebar: 1,
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: 0,
accIcon: 0,
outfitSecondary: ["upper","split dress"]
}
]>>
<!--
Clothes that modders add go into this array, this should be empty in the base game at all times.
These items should have a `modder` variable with a the modders name in a short string
-->
<<set setup.moddedClothes.lower to []>>
<<run setup.moddedClothes.lower.forEach( (x,i) => x.index = setup.clothes.lower.length + i )>>
<<run setup.clothes.lower.push(...setup.moddedClothes.lower)>>
<</widget>><!-- For any item that has a colour_combat tag, set it to 0 if that item ever gets its own combat sprites. -->
<<widget "init_neck">>
<<set setup.clothes.neck to [
{index: 0,
name: "naked",
name_cap: "Naked",
variable: "naked",
integrity: 10,
integrity_max: 10,
fabric_strength: 20,
reveal: 1,
word: "a",
plural: 0,
colour: 0,
colour_options: [],
type: ["naked"],
gender: "n",
warmth: 0,
cost: 0,
description: "naked",
shop: [],
collared: 0,
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: 0,
accIcon: 0,
mainImage:0
},
{index: 1,
name: "collar",
name_cap: "Collar",
variable: "collar",
integrity: 400,
integrity_max: 400,
fabric_strength: 20,
reveal: 1000,
word: "n",
plural: 1,
colour: 0,
colour_options: [],
colour_combat: 0,
type: ["fetish"],
gender: "n",
warmth: 0,
cost: 20000,
description: "Requires a special tool to unlock.",
shop: [],
collared: 1,
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 1,
location: 0,
iconFile: "collar.png",
accIcon: 0
},
{index: 2,
name: "bunny collar",
name_cap: "Bunny collar",
variable: "bunnycollar",
integrity: 100,
integrity_max: 100,
fabric_strength: 20,
reveal: 300,
word: "n",
plural: 1,
colour: 0,
colour_options: [],
colour_combat:"white",
type: ["costume", "serving"],
gender: "n",
warmth: 0,
cost: 3000,
description: "A collar and tie. Part of the bunny outfit.",
shop: ["adult"],
collared: 0,
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: "bunny_collar.png",
accIcon: 0
},
{index: 3,
name: "holy pendant",
name_cap: "Holy pendant",
variable: "holypendant",
integrity: 100,
integrity_max: 100,
fabric_strength: 20,
reveal: 1,
word: "n",
plural: 1,
colour: 0,
colour_options: [],
colour_combat:"yellow",
type: ["holy"],
gender: "n",
warmth: 1,
cost: 1000,
description: "Heavy. So you don't forget you're wearing it.",
shop: ["forest"],
collared: 0,
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: "holy_pendant.png",
accIcon: 0
},
{index: 4,
name: "dark pendant",
name_cap: "Dark pendant",
variable: "darkpendant",
integrity: 100,
integrity_max: 100,
fabric_strength: 20,
reveal: 1,
word: "n",
plural: 1,
colour: 0,
colour_options: [],
colour_combat:"black",
type: ["dark"],
gender: "n",
warmth: 0,
cost: 10000,
description: "Absorbs all light.",
shop: ["forest"],
collared: 0,
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: "dark_pendant.png",
accIcon: 0
},
{index: 5,
name: "stone pendant",
name_cap: "Stone pendant",
variable: "stonependant",
integrity: 100,
integrity_max: 100,
fabric_strength: 20,
reveal: 1,
word: "n",
plural: 1,
colour: 0,
colour_options: [],
colour_combat:"black",
type: ["holy"],
gender: "n",
warmth: 1,
cost: 2000,
description: "An old holy symbol on a simple string.",
shop: ["forest"],
collared: 0,
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: "stone_pendant.png",
accIcon: 0
},
{index: 6,
name: "gold choker",
name_cap: "Gold choker",
variable: "goldchoker",
integrity: 100,
integrity_max: 100,
fabric_strength: 20,
reveal: 300,
word: "a",
plural: 0,
colour: 0,
colour_options: [],
colour_combat:"yellow",
type: ["costume", "serving"],
gender: "n",
warmth: 0,
cost: 25000,
description: "Exotic and eye-catching.",
shop: ["adult"],
collared: 0,
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: "gold_choker.png",
accIcon: 0
},
{index: 7,
name: "cat bell collar",
name_cap: "Cat bell collar",
variable: "cat",
integrity: 100,
integrity_max: 100,
fabric_strength: 20,
reveal: 300,
word: "a",
plural: 0,
colour: 0,
colour_options: [],
colour_combat:"red",
type: ["costume", "serving", "eerie"],
gender: "n",
warmth: 0,
cost: 1500,
description: "Jingles.",
shop: ["clothing", "adult"],
collared: 0,
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: "cat_bell_collar.png",
accIcon: 0
},
{index: 8,
name: "cow bell",
name_cap: "Cow bell",
variable: "cow",
integrity: 100,
integrity_max: 100,
fabric_strength: 20,
reveal: 300,
word: "a",
plural: 0,
colour: 0,
colour_options: [],
colour_combat: 0,
type: ["costume", "eerie"],
gender: "n",
warmth: 0,
cost: 1500,
description: "Jangles.",
shop: ["forest"],
collared: 0,
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: "cow_bell.png",
accIcon: 0
},
{index: 9,
name: "lace choker",
name_cap: "Lace choker",
variable: "lacechoker",
integrity: 40,
integrity_max: 40,
fabric_strength: 20,
reveal: 100,
word: "a",
plural: 0,
colour: 0,
colour_options: [],
colour_combat:"black",
type: ["formal"],
gender: "f",
femininity: 100,
warmth: 0,
cost: 1800,
description: "Glamorous.",
shop: ["clothing", "adult"],
collared: 0,
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: "lace_choker.png",
accIcon: 0
},
{index: 10,
name: "spiked collar",
name_cap: "Spiked collar",
variable: "spiked",
integrity: 40,
integrity_max: 40,
fabric_strength: 20,
reveal: 100,
word: "a",
plural: 0,
colour: 0,
colour_options: [],
colour_combat:"black",
type: ["fetish", "costume", "eerie"],
gender: "n",
femininity: 0,
warmth: 0,
cost: 1500,
description: "Menaces with spikes of steel.",
shop: ["clothing", "adult"],
collared: 0,
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: "spiked_collar.png",
accIcon: 0
},
{index: 11,
name: "heart choker",
name_cap: "Heart choker",
variable: "heartchoker",
integrity: 100,
integrity_max: 100,
fabric_strength: 20,
reveal: 100,
word: "a",
plural: 0,
colour: 0,
colour_options: [],
colour_combat:"black",
type: ["normal"],
gender: "f",
femininity: 200,
warmth: 0,
cost: 2100,
description: "Cute.",
shop: ["clothing", "adult"],
collared: 0,
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: "heart_choker.png",
accIcon: 0
},
{index: 12,
name: "ringed collar",
name_cap: "Ringed collar",
variable: "ringedcollar",
integrity: 100,
integrity_max: 100,
fabric_strength: 20,
reveal: 200,
word: "a",
plural: 0,
colour: 0,
colour_options: [],
colour_combat:"black",
type: ["fetish"],
gender: "n",
femininity: 0,
warmth: 0,
cost: 2500,
description: "Ready for leashing.",
shop: ["clothing", "adult"],
collared: 0,
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: "ringed_collar.png",
accIcon: 0
},
{index: 13,
name: "necktie",
name_cap: "Necktie",
variable: "tie",
integrity: 100,
integrity_max: 100,
fabric_strength: 20,
reveal: 100,
word: "a",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
type: ["formal"],
gender: "m",
femininity: -100,
warmth: 0,
cost: 3000,
description: "Classic accessory for office workers.",
shop: ["clothing", "adult"],
collared: 0,
accessory: 1,
accessory_colour: 0,
accessory_colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
accessory_colour_sidebar: 1,
cursed: 0,
location: 0,
iconFile: "necktie.png",
accIcon: "necktie_acc.png"
},
{index: 14,
name: "suspenders",
name_cap: "Suspenders",
variable: "suspenders",
integrity: 100,
integrity_max: 100,
fabric_strength: 20,
reveal: 100,
word: "n",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
type: ["normal"],
gender: "m",
femininity: -100,
warmth: 1,
cost: 2000,
description: "They hold your pants.",
shop: ["clothing", "adult"],
collared: 0,
accessory: 1,
accessory_colour: 0,
accessory_colour_options: ["steel", "blue steel", "bronze", "gold", "silver"],
accessory_colour_sidebar: 1,
cursed: 0,
location: 0,
iconFile: "suspenders.png",
accIcon: 0
},
{index: 15,
name: "cloth choker",
name_cap: "Cloth choker",
variable: "clothchoker",
integrity: 100,
integrity_max: 100,
fabric_strength: 20,
reveal: 100,
word: "a",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
type: ["normal"],
gender: "f",
femininity: 100,
warmth: 0,
cost: 1500,
description: "Brimming with personality.",
shop: ["clothing", "adult"],
collared: 0,
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: "cloth_choker.png",
accIcon: 0
},
{index: 16,
name: "scarf",
name_cap: "Scarf",
variable: "scarf",
integrity: 100,
integrity_max: 100,
fabric_strength: 20,
reveal: 100,
word: "a",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
type: ["normal"],
gender: "n",
femininity: 0,
warmth: 50,
cost: 1200,
description: "Snug.",
shop: ["clothing"],
collared: 0,
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: "scarf.png",
accIcon: 0
},
{index: 17,
name: "gold chain",
name_cap: "Gold chain",
variable: "chaingold",
integrity: 100,
integrity_max: 100,
fabric_strength: 500,
reveal: 100,
word: "a",
plural: 0,
colour: 0,
colour_options: [],
colour_sidebar: 0,
type: ["normal"],
gender: "m",
femininity: -200,
warmth: 0,
cost: 11000,
description: "Luxurious men's jewellery.",
shop: ["clothing", "adult"],
collared: 0,
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: "gold_chain.png",
accIcon: 0
},
{index: 18,
name: "iron chain",
name_cap: "Iron chain",
variable: "chainiron",
integrity: 100,
integrity_max: 100,
fabric_strength: 1000,
reveal: 1,
word: "a",
plural: 0,
colour: 0,
colour_options: [],
colour_sidebar: 1,
type: ["normal"],
gender: "m",
femininity: -200,
warmth: 0,
cost: 300,
description: "Men's jewellery.",
shop: ["clothing", "adult"],
collared: 0,
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: "iron_chain.png",
accIcon: 0
},
{index: 19,
name: "holy stole",
name_cap: "Holy stole",
variable: "holystole",
integrity: 100,
integrity_max: 100,
fabric_strength: 100,
reveal: 1,
word: "a",
plural: 0,
colour: 0,
colour_options: [],
type: ["holy"],
gender: "n",
femininity: 0,
warmth: 0,
cost: 10000,
description: "Ecclesiastical attire.",
shop: ["forest"],
collared: 0,
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: "holy_stole.png",
accIcon: 0
},
{index: 20,
name: "free use collar",
name_cap: "Free use collar",
variable: "freeuse",
integrity: 400,
integrity_max: 400,
fabric_strength: 20,
reveal: 1000,
word: "n",
plural: 1,
colour: 0,
colour_options: [],
colour_combat: 0,
type: ["fetish"],
gender: "n",
warmth: 0,
cost: 0,
description: "Requires a special tool to unlock.",
shop: [],
collared: 1,
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 1,
location: 0,
iconFile: "collar.png",
accIcon: 0
},
{index: 21,
name: "collar with leash",
name_cap: "Collar with leash",
variable: "collarleash",
integrity: 400,
integrity_max: 400,
fabric_strength: 20,
reveal: 1000,
word: "n",
plural: 1,
colour: 0,
colour_options: [],
colour_combat: 0,
type: ["fetish", "leash"],
gender: "n",
warmth: 0,
cost: 20000,
description: "Requires a special tool to unlock.",
shop: [],
collared: 1,
accessory: 1,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 1,
location: 0,
iconFile: "collar.png",
accIcon: 0
},
{index: 22,
name: "free use collar with leash",
name_cap: "Free use collar with leash",
variable: "freeuseleash",
integrity: 400,
integrity_max: 400,
fabric_strength: 20,
reveal: 1000,
word: "n",
plural: 1,
colour: 0,
colour_options: [],
colour_combat: 0,
type: ["fetish", "leash"],
gender: "n",
warmth: 0,
cost: 0,
description: "Requires a special tool to unlock.",
shop: [],
collared: 1,
accessory: 1,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 1,
location: 0,
iconFile: "collar.png",
accIcon: 0
},
{index: 23,
name: "ivory necklace",
name_cap: "Ivory necklace",
variable: "ivorynecklace",
integrity: 100,
integrity_max: 100,
fabric_strength: 100,
reveal: 1,
word: "a",
plural: 0,
colour: 0,
colour_options: [],
type: ["holy", "dark", "eerie"],
gender: "n",
femininity: 0,
warmth: 0,
cost: 200000,
description: "A sacred relic, once worn by a high-ranking member of an ancient order. You can see your reflection in the gemstones. You look pale.",
shop: [],
collared: 0,
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: "",
accIcon: 0
},
{index: 24,
name: "leather collar with leash",
name_cap: "Leather collar with leash",
variable: "collarleashfetish",
integrity: 400,
integrity_max: 400,
fabric_strength: 20,
reveal: 1000,
word: "n",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
colour_combat: 0,
type: ["fetish", "leash"],
gender: "n",
warmth: 0,
cost: 24000,
description: "Requires a special tool to unlock, but you own the key.",
shop: ["adult"],
collared: 1,
accessory: 1,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: "collar.png",
accIcon: 0
},
{index: 25,
name: "leather collar",
name_cap: "Leather Collar",
variable: "collarfetish",
integrity: 400,
integrity_max: 400,
fabric_strength: 20,
reveal: 1000,
word: "n",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
colour_combat: 0,
type: ["fetish"],
gender: "n",
warmth: 0,
cost: 20000,
description: "Requires a special tool to unlock, but you own the key.",
shop: ["adult"],
collared: 1,
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0,
iconFile: "collar.png",
accIcon: 0
}
]>>
<!--
Clothes that modders add go into this array, this should be empty in the base game at all times.
These items should have a `modder` variable with a the modders name in a short string
-->
<<set setup.moddedClothes.neck to []>>
<<run setup.moddedClothes.neck.forEach( (x,i) => x.index = setup.clothes.neck.length + i )>>
<<run setup.clothes.neck.push(...setup.moddedClothes.neck)>>
<</widget>><!-- For any item that has a colour_combat tag, set it to 0 if that item ever gets its own combat sprites. -->
<<widget "init_over_head">>
<<set setup.clothes.over_head to [
{index: 0,
name: "naked",
name_cap: "Naked",
variable: "naked",
integrity: 0,
integrity_max: 0,
fabric_strength: 0,
reveal: 1,
word: "n",
plural: 0,
colour: 0,
colour_options: [],
type: ["naked"],
gender: "n",
warmth: 0,
cost: 0,
description: "naked",
shop: [],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
back_img: 0,
cursed: 0,
location: 0,
iconFile: 0,
accIcon: 0,
mainImage:0
},
{index: 1,
name: "froggy hood",
name_cap: "Froggy hood",
variable: "froggy",
integrity: 300,
integrity_max: 300,
fabric_strength: 20,
reveal: 500,
word: "a",
plural: 0,
hood: 1,
colour: 0,
colour_options: [],
colour_combat: 0,
type: ["rainproof"],
gender: "n",
warmth: 65,
cost: 0,
description: "Protects you from rain.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
back_img: 0,
cursed: 0,
location: 0,
outfitSecondary: ["over_upper","froggy coat"]
}
]>>
<!--
Clothes that modders add go into this array, this should be empty in the base game at all times.
These items should have a `modder` variable with a the modders name in a short string
-->
<<set setup.moddedClothes.over_head to []>>
<<run setup.moddedClothes.over_head.forEach( (x,i) => x.index = setup.clothes.over_head.length + i )>>
<<run setup.clothes.over_head.push(...setup.moddedClothes.over_head)>>
<</widget>><!-- For any item that has a colour_combat tag, set it to 0 if that item ever gets its own combat sprites. -->
<<widget "init_over_lower">>
<<set setup.clothes.over_lower to [
{index: 0,
name: "naked",
name_cap: "Naked",
variable: "naked",
integrity: 0,
integrity_max: 0,
fabric_strength: 0,
reveal: 1000,
rearresize: 0,
word: "n",
skirt: 0,
skirt_down: 0,
state: 0,
state_base: 0,
plural: 0,
colour: 0,
colour_options: [],
exposed: 2,
exposed_base: 2,
vagina_exposed: 1,
vagina_exposed_base: 1,
anus_exposed: 1,
anus_exposed_base: 1,
type: ["naked"],
gender: "n",
warmth: 0,
cost: 0,
description: "naked",
shop: [],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: 0,
accIcon: 0,
mainImage:0
},
{index: 1,
name: "froggy skirt",
name_cap: "Froggy skirt",
variable: "froggy",
integrity: 300,
integrity_max: 300,
fabric_strength: 30,
reveal: 100,
rearresize: -4,
word: "a",
one_piece: 1,
skirt: 1,
skirt_down: 1,
zip: 1,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: [],
colour_combat:"green",
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["rainproof"],
set: "froggy",
gender: "n",
femininity: 0,
warmth: 65,
cost: 0,
description: "Protects you from rain.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: 0,
accIcon: 0,
outfitSecondary: ["over_upper","froggy coat"]
},
{index: 2,
name: "cream",
name_cap: "Cream",
variable: "cream",
integrity: 100,
integrity_max: 100,
fabric_strength: 30,
reveal: 1000,
rearresize: 0,
word: "n",
one_piece: 0,
skirt: 0,
skirt_down: 0,
zip: 0,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: [],
colour_combat:"white",
exposed: 0,
exposed_base: 0,
vagina_exposed: 1,
vagina_exposed_base: 1,
anus_exposed: 1,
anus_exposed_base: 1,
type: ["naked"],
set: "over_lower",
gender: "n",
femininity: 0,
cost: 10000,
description: "It won't last long.",
shop: [],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0,
iconFile: 0,
accIcon: 0
}
]>>
<!--
Clothes that modders add go into this array, this should be empty in the base game at all times.
These items should have a `modder` variable with a the modders name in a short string
-->
<<set setup.moddedClothes.over_lower to []>>
<<run setup.moddedClothes.over_lower.forEach( (x,i) => x.index = setup.clothes.over_lower.length + i )>>
<<run setup.clothes.over_lower.push(...setup.moddedClothes.over_lower)>>
<</widget>><!-- For any item that has a colour_combat tag, set it to 0 if that item ever gets its own combat sprites. -->
/* word - widget will output "a" if "a", and nothing if "n". eg - You are wearing <<a>> hat. You are wearing <<a>> shorts.
plural - widget will output "are" if 1, and "is" if 0. eg - Your hat <<upperplural>> wet. Your shorts <<upperplural>> wet.*/
<<widget "init_over_upper">>
<<set setup.clothes.over_upper to [
{index: 0,
name: "naked",
name_cap: "Naked",
variable: "naked",
integrity: 0,
integrity_max: 0,
fabric_strength: 0,
reveal: 1000,
bustresize: 0,
word: "n",
strap: 0,
open: 0,
zip: 0,
state: 0,
state_base: 0,
state_top: 0,
state_top_base: 0,
plural: 0,
colour: 0,
colour_options: [],
exposed: 2,
exposed_base: 2,
type: ["naked"],
gender: "n",
warmth: 0,
cost: 0,
description: "naked",
shop: [],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 0,
breast_img: 0,
cursed: 0,
location: 0,
iconFile: 0,
accIcon: 0,
mainImage:0
},
{index: 1,
name: "froggy coat",
name_cap: "Froggy coat",
variable: "froggy",
integrity: 300,
integrity_max: 300,
fabric_strength: 30,
reveal: 100,
bustresize: -4,
word: "a",
one_piece: 1,
strap: 0,
open: 0,
zip: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: [],
colour_combat:"green",
exposed: 0,
exposed_base: 0,
type: ["rainproof"],
set: "froggy",
gender: "n",
femininity: 0,
warmth: 70,
cost: 4500,
description: "Protects you from the rain.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 1,
breast_img: 0,
cursed: 0,
location: 0,
iconFile: "",
accIcon: 0,
outfitPrimary:{over_lower:"froggy skirt", over_head:"froggy hood"}
},
{index: 2,
name: "cream",
name_cap: "Cream",
variable: "cream",
integrity: 100,
integrity_max: 100,
fabric_strength: 30,
reveal: 1000,
bustresize: 0,
word: "n",
one_piece: 0,
strap: 0,
open: 1,
zip: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 1,
colour: 0,
colour_options: [],
colour_combat:"white",
exposed: 0,
exposed_base: 0,
type: ["naked"],
set: "over_upper",
gender: "n",
warmth: 5,
cost: 0,
description: "It won't last long.",
shop: [],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 0,
breast_img: 1,
cursed: 0,
location: 0,
iconFile: 0,
accIcon: 0,
}
]>>
<!--
Clothes that modders add go into this array, this should be empty in the base game at all times.
These items should have a `modder` variable with a the modders name in a short string
-->
<<set setup.moddedClothes.over_upper to []>>
<<run setup.moddedClothes.over_upper.forEach( (x,i) => x.index = setup.clothes.over_upper.length + i )>>
<<run setup.clothes.over_upper.push(...setup.moddedClothes.over_upper)>>
<</widget>><<widget "listoutfits">>
<label><<radiobutton "$delete_outfit" "none" checked>> 입기</label> | <label><<radiobutton "$delete_outfit" 1>> 제거</label> | <label><<radiobutton "$delete_outfit" 2>> 덮어쓰기</label> | <label class="no-numberify"><<link "편집">><<overlayReplace "outfitEditor">><</link>></label>
<br>
<<for _i to 0; _i lt $outfit.length; _i++>>
<<if $outfit[_i].location and $outfit[_i].location isnot $wardrobe_location>>
<<continue>>
<</if>>
<div class = "wardrobe-action">
<<capture _i>>
<<link `$outfit[_i].name + ($outfit[_i].colors is false? "" : " [C]") + ($outfit[_i].location is undefined ? "" : " [L]")`>>
<<set $wear_outfit = _i>>
<<updatewardrobe "outfits">>
<</link>> |
<</capture>>
</div>
<</for>>
<</widget>>
<<widget "listoutfitsPassage">>
<<set $wardrobe_location to _args[0]>>
<<wardrobeSelection true>>
<<for _i to 0; _i lt $outfit.length; _i++>>
<<if $outfit[_i].location and $outfit[_i].location isnot $wardrobe_location>>
<<continue>>
<</if>>
<<if !$outfit[_i].type.includes("swim") and !$outfit[_i].type.includes("sleep")>>
<<print '<<link [[$outfit[_i].name+($outfit[_i].colors is false? "" : " [C]") + " 입기"|$passage]]>><<set $eventskip to 1>><<set $wear_outfit to ' + _i + '>><</link>>'>>
<br>
<</if>>
<</for>>
<</widget>>
<<widget "listsleepoutfits">>
<<switch _args[0]>>
<<case "Farm Bed">>
<<set _passage to _args[0]>>
<<set $wardrobe_location to "alexFarm">>
<<set $storeLocation to "Farm Bed">>
<<case "prison bed">>
<<set _passage to 'Prison Bed'>>
<<set $wardrobe_location to "prison">>
<<set $storeLocation to "prison bed">>
<<default>>
<<set _passage to "Bed">>
<<set $wardrobe_location to "wardrobe">>
<<set $storeLocation to "bed">>
<</switch>>
<<wardrobeSelection true>>
<<if $alwaysSleepNaked isnot true>>
<<for _i to 0; _i lt $outfit.length; _i++>>
<<if $outfit[_i].type.includes("sleep")>>
<<bedicon>><<print '<<link [[$outfit[_i].name+($outfit[_i].colors is false? "" : " [C]") + " 입고 침대에 들어간다"|"'+_passage+'"]]>><<set $wear_outfit to ' + _i + '>><<saveTempHairStyle>><</link>>'>>
<br>
<</if>>
<</for>>
<<else>>
<<if $possessed>>
<span class="red">당신 머리의 슬라임은 조용하다.</span>
<br>
<<else>>
<span class="red">슬라임이 당신이 옷을 입고 자는 것을 허락하지 않는다.</span>
<br>
<</if>>
<</if>>
<</widget>>
<<widget "listswimoutfits">>
<<set $wardrobe_location to _args[0]>>
<<wardrobeSelection true>>
<<for _i to 0; _i lt $outfit.length; _i++>>
<<if $outfit[_i].location and $outfit[_i].location isnot $wardrobe_location>>
<<continue>>
<</if>>
<<if $outfit[_i].type.includes("swim")>>
<<print '<<link [[$outfit[_i].name+($outfit[_i].colors is false? "" : " [C]") + " 입기"|$passage]]>><<set $eventskip to 1>><<set $wear_outfit to ' + _i + '>><<set $storeLocation to "'+_args[0]+'">><</link>>'>>
<br>
<</if>>
<</for>>
<</widget>>
<<widget "radiooutfits">>
<<for _i to 0; _i lt $outfit.length; _i++>>
<<if $outfit[_i].location and $outfit[_i].location isnot $wardrobe_location>>
<<continue>>
<</if>>
<label><<print '$outfit[_i].name 입기 <<radiobutton "$wear_outfit" "' + _i + '">>'>></label> |
<</for>>
<label>입었던 것으로 입기 <<radiobutton "$wear_outfit" "clotheson" checked>></label>
<</widget>>
<<widget "deleteoutfit">>
<<if $delete_outfit is 1 and $wear_outfit isnot "none">>
<<set $outfit.deleteAt($wear_outfit)>>
<<set $wear_outfit to "none">>
<</if>>
<</widget>>
<<widget "saveTempHairStyle">>
<<set $tempSavedHairStyles to {hairtype:$hairtype, fringetype:$fringetype, hairposition:$hairposition}>>
<</widget>>
<<widget "loadTempHairStyle">>
<<if $tempSavedHairStyles>>
<<set $hairtype to $tempSavedHairStyles['hairtype']>>
<<set $fringetype to $tempSavedHairStyles['fringetype']>>
<<set $hairposition to $tempSavedHairStyles['hairposition']>>
<<unset $tempSavedHairStyles>>
<</if>>
<</widget>>
<<widget "wearoutfit">>
<<if $wardrobe_location is "wardrobe" or $wardrobes[$wardrobe_location] is undefined>>
<<set _selectedWardrobe to $wardrobe>>
<<else>>
<<set _selectedWardrobe to $wardrobes[$wardrobe_location]>>
<</if>>
<<updateWornClothingLocation $wardrobe_location>>
<<deleteoutfit>>
<<overwriteoutfit>>
<<set $delete_outfit to "none">>
<<if $wear_outfit is "clotheson">>
<<storeon $storeLocation>>
<<elseif $wear_outfit isnot "none">>
<<set _equip to ["over_upper","over_lower","upper", "lower", "under_upper", "under_lower","over_head","head", "face", "neck", "hands", "legs", "feet"]>>
<<set _equipSkip to {"over_upper":false, "over_lower":false, "upper":false, "lower":false, "under_upper":false, "under_lower":false, "over_head":false, "head":false, "face":false, "neck":false, "hands":false, "legs":false, "feet":false}>>
<<set _storeItemSkip to {"over_upper":false, "over_lower":false, "upper":false, "lower":false, "under_upper":false, "under_lower":false, "over_head":false, "head":false, "face":false, "neck":false, "hands":false, "legs":false, "feet":false}>>
<<set _equipDamageValue to {"over_upper":3, "over_lower":3, "upper":3, "lower":3, "under_upper":3, "under_lower":3, "over_head":1, "head":1, "face":1, "neck":1, "hands":1, "legs":1, "feet":1}>>
<<set _corruptionEquipSkip to ["over_upper","over_lower","upper", "lower", "under_upper", "under_lower"]>>
<<set _towels to ["towel top","large towel","towel skirt"]>>
<<set _notEquipped to {}>>
<<for _i to 0; _i lt _equip.length; _i++>>
/*Skip slots that have been equipped with*/
<<if _equipSkip[_equip[_i]] is true>>
<<continue>>
<</if>>
/*Skip slots that have not been defined*/
<<if $outfit[$wear_outfit][_equip[_i]] is undefined>>
<<continue>>
<</if>>
/*Check for items that are cursed*/
<<unset _preventItemEquip>>
<<if $worn[_equip[_i]].cursed is 1>>
<<set _preventItemEquip to true>>
<</if>>
<<set _outfitPrimaryOutfit to $worn[_equip[_i]].outfitPrimary>>
<<if _outfitPrimaryOutfit isnot undefined>>
<<for _labelOutfit, _valueOutfit range _outfitPrimaryOutfit>>
<<if $worn[_labelOutfit].cursed is 1>>
<<set _preventItemEquip to true>>
<</if>>
<</for>>
<</if>>
<<set $_storeLocation to ($storeLocation ? $storeLocation : $wardrobe_location)>>
<<if _preventItemEquip is true>>
<<if $outfit[$wear_outfit][_equip[_i]] is "naked">>
<<set _notEquipped[_equip[_i]] to {"name": setup.clothes[_equip[_i]][clothesIndex(_equip[_i],$worn[_equip[_i]])].name, "reason": "cursed unequip"}>>
<<else>>
<<set _notEquipped[_equip[_i]] to {"name": $outfit[$wear_outfit][_equip[_i]], "reason": "cursed slot"}>>
<</if>>
<<else>>
<<if $outfit[$wear_outfit][_equip[_i]] is "naked">>
<<generalUndress $_storeLocation _equip[_i]>>
<<elseif _towels.includes($outfit[$wear_outfit][_equip[_i]])>>
<<generalUndress $_storeLocation _equip[_i]>>
<<if $worn[_equip[_i]].name is "naked">>
<<switch $outfit[$wear_outfit][_equip[_i]]>>
<<case "towel top">>
<<set $worn.upper to clone(setup.clothes.upper[3])>>
<<case "large towel">>
<<generalUndress $_storeLocation "lower">>
<<if $worn.lower.name is "naked">>
<<set $worn.upper to clone(setup.clothes.upper[14])>>
<<set $worn.lower to clone(setup.clothes.lower[15])>>
<<set _equipSkip.lower to true>>
<</if>>
<<case "towel skirt">>
<<set $worn.lower to clone(setup.clothes.lower[3])>>
<</switch>>
<</if>>
<<else>>
<<set _foundEquip to null>><<set _lastResort to null>><<unset _outFitPieces>>
<<for _j to 0; _j lt _selectedWardrobe[_equip[_i]].length; _j++>>
<<if $outfit[$wear_outfit][_equip[_i]] is _selectedWardrobe[_equip[_i]][_j].name>>
/*Check for saved colors in clothing set*/
<<if $outfit[$wear_outfit].colors isnot false and $outfit[$wear_outfit].colors isnot undefined>>
<<if $outfit[$wear_outfit].colors[_equip[_i]][0] isnot _selectedWardrobe[_equip[_i]][_j].colour or $outfit[$wear_outfit].colors[_equip[_i]][1] isnot _selectedWardrobe[_equip[_i]][_j].accessory_colour>>
<<continue>>
<</if>>
<<if _selectedWardrobe[_equip[_i]][_j].colour is "custom">>
<<if _selectedWardrobe[_equip[_i]][_j].colourCustom isnot undefined or $outfit[$wear_outfit].colors[_equip[_i]+"custom"][0] isnot undefined>>
<<if _selectedWardrobe[_equip[_i]][_j].colourCustom isnot $outfit[$wear_outfit].colors[_equip[_i]+"custom"][0]>>
<<continue>>
<</if>>
<</if>>
<</if>>
<<if _selectedWardrobe[_equip[_i]][_j].accessory_colour is "custom">>
<<if _selectedWardrobe[_equip[_i]][_j].colourCustom isnot undefined or $outfit[$wear_outfit].colors[_equip[_i]+"custom"][1] isnot undefined>>
<<if _selectedWardrobe[_equip[_i]][_j].accessory_colourCustom isnot $outfit[$wear_outfit].colors[_equip[_i]+"custom"][1]>>
<<continue>>
<</if>>
<</if>>
<</if>>
<</if>>
/*Check for slime corruption*/
<<if _corruptionEquipSkip.includes(_equip[_i])>>
<<if $corruption_slime gte 80 and $willpower lt 800 and _selectedWardrobe[_equip[_i]][_j].reveal lt 500 and !_selectedWardrobe[_equip[_i]][_j].type.includesAny("school", "event")>>
<<set _notEquipped[_equip[_i]] to {"name": $outfit[$wear_outfit][_equip[_i]], "reason": "corruption_slime_deny"}>>
<<break>>
<</if>>
<</if>>
/*Finds the least damaged outfit if the current clothing item is the main part and sets it as a last resort incase an undamaged one isnt found*/
<<unset _outfitPrimaryWearOutfit>>
<<set _damage to 0>>
<<set _outfitPrimaryWearOutfit to _selectedWardrobe[_equip[_i]][_j].outfitPrimary>>
<<if _outfitPrimaryWearOutfit isnot undefined>>
/*Check for damaged parts*/
<<for _labelWO, _valueWO range _outfitPrimaryWearOutfit>>
<<if _valueWO is "broken">>
<<set _damage += _equipDamageValue[_labelWO]>>
<</if>>
<</for>>
<<if _lastResort is null and _damage gt 0>>
<<set _lastResort to {}>>
<<set _lastResort to {
damage: clone(_damage),
id: clone(_j)
}>>
<<elseif _damage gt 0>>
<<if _damage lt _lastResort.damage>>
<<set _lastResort to {
damage: clone(_damage),
id: clone(_j)
}>>
<</if>>
<</if>>
<<if _damage gt 0>>
<<continue>>
<</if>>
<</if>>
<<if _damage is 0>>
<<set _foundEquip to {}>>
<<set _foundEquip[_equip[_i]] to clone(_j)>>
<</if>>
<<break>>
<</if>>
<</for>>
/*If the main outfit has not been found, use the last resort*/
<<if _foundEquip is null and _lastResort isnot null>>
<<if !($worn[_equip[_i]].name is $outfit[$wear_outfit][_equip[_i]] and $worn[_equip[_i]].one_piece is 1)>>
<<set _foundEquip to {}>>
<<set _foundEquip[_equip[_i]] to _lastResort.id>>
<</if>>
<</if>>
/*Ensure at this point, the main piece of clothing has been found*/
<<if _foundEquip isnot null>>
/*Undress equip*/
<<generalUndress $_storeLocation _equip[_i]>>
/*Find all the outfit pieces now the main least damaged piece has been found if the clothing is part of an outfit*/
<<unset _outfitPrimaryWearOutfit>>
<<set _outfitPrimaryWearOutfit to _selectedWardrobe[_equip[_i]][_foundEquip[_equip[_i]]].outfitPrimary>>
<<if _outfitPrimaryWearOutfit isnot undefined>>
<<for _labelWO, _valueWO range _outfitPrimaryWearOutfit>>
<<if _valueWO isnot "broken">>
<<if !_storeItemSkip[_labelWO]>>
<<generalUndress $_storeLocation _labelWO>>
<</if>>
<<for _k to 0; _k lt _selectedWardrobe[_labelWO].length; _k++>>
<<if _valueWO is _selectedWardrobe[_labelWO][_k].name>>
/*Skip broken pieces*/
<<if _selectedWardrobe[_labelWO][_k].outfitSecondary[1] is "broken">>
<<continue>>
<</if>>
/*Skip items that don't have matching colours*/
<<if _selectedWardrobe[_equip[_i]][_j].colour isnot _selectedWardrobe[_labelWO][_k].colour or _selectedWardrobe[_equip[_i]][_j].accessory_colour isnot _selectedWardrobe[_labelWO][_k].accessory_colour>>
<<continue>>
<</if>>
<<if _selectedWardrobe[_equip[_i]][_j].colour is "custom">>
<<if _selectedWardrobe[_equip[_i]][_j].colourCustom isnot undefined and _selectedWardrobe[_labelWO][_k].colourCustom isnot undefined>>
<<if _selectedWardrobe[_equip[_i]][_j].colourCustom isnot _selectedWardrobe[_labelWO][_k].colourCustom>>
<<continue>>
<</if>>
<<else>>
<<continue>>
<</if>>
<</if>>
<<if _selectedWardrobe[_equip[_i]][_j].accessory_colour is "custom">>
<<if _selectedWardrobe[_equip[_i]][_j].colourCustom isnot undefined and _selectedWardrobe[_labelWO][_k].accessory_colourCustom isnot undefined>>
<<if _selectedWardrobe[_equip[_i]][_j].accessory_colourCustom isnot _selectedWardrobe[_labelWO][_k].accessory_colourCustom>>
<<continue>>
<</if>>
<<else>>
<<continue>>
<</if>>
<</if>>
<<if _outFitPieces is undefined>>
<<set _outFitPieces to {}>>
<</if>>
<<set _foundEquip[clone(_labelWO)] to clone(_k)>>
<<set _equipSkip[_labelWO] to true>>
<<break>>
<</if>>
<<if _k is _selectedWardrobe[_labelWO].length - 1>>
/*None were found, error in code/save?*/
<<set _notEquipped[_equip[_i]] to {"name": $outfit[$wear_outfit][_equip[_i]], "reason": "not found piece"}>>
<</if>>
<</for>>
<</if>>
<</for>>
<</if>>
/*Equip all the clothing items*/
<<for _labelWO, _valueWO range _foundEquip>>
<<set $worn[_labelWO] to clone(_selectedWardrobe[_labelWO][_valueWO])>>
<<set $worn[_labelWO].lastTaken to clone($wardrobe_location)>>
<<set _selectedWardrobe[_labelWO].deleteAt(_valueWO)>>
<<resetClothingState _labelWO>>
<</for>>
<<else>>
<<if $worn[_equip[_i]].name is $outfit[$wear_outfit][_equip[_i]]>>
<<set _notEquipped[_equip[_i]] to {"name": $outfit[$wear_outfit][_equip[_i]], "reason": "not found replacement"}>>
<<if $wardrobe_location isnot "wardrobe">>
<<set _makeTempClothing to 1>>
<<storeItem $wardrobe_location _equip[_i]>>
<</if>>
<<else>>
<<set _notEquipped[_equip[_i]] to {"name": $outfit[$wear_outfit][_equip[_i]], "reason": "not found"}>>
<<if $wardrobe_location isnot "wardrobe" and $worn[_equip[_i]].name isnot "naked">>
<<set _makeTempClothing to 1>>
<<storeItem $wardrobe_location _equip[_i]>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</for>>
<<if $outfit[$wear_outfit].hairStyle>>
/*Update Hairstyle*/
<<set $hairtype to $savedHairStyles[$outfit[$wear_outfit].hairStyle].hairtype>>
<<set $fringetype to $savedHairStyles[$outfit[$wear_outfit].hairStyle].fringetype>>
<<set $hairposition to $savedHairStyles[$outfit[$wear_outfit].hairStyle].hairposition>>
<</if>>
<</if>>
<<if $wear_outfit isnot "none">>
<<set _keys to Object.keys(_notEquipped)>>
<<if _keys.length gt 0>>
<<set _resultStrings to {}>>
<<if $wardrobes[$wardrobe_location] is undefined>>
<<set _locationName to "wardrobe">>
<<else>>
<<set _locationName to $wardrobe_location>>
<</if>>
<<set _wardrobeName to $wardrobes[_locationName].name + (!$wardrobes[_locationName].name.includes("locker") ? " wardrobe" : "")>>
<<for _i to 0; _i lt _keys.length; _i++>>
<<switch _notEquipped[_keys[_i]].reason>>
<<case "not found">>
<<if _resultStrings.notFound is undefined>>
<<trWardrobeName _wardrobeName>><<set _resultStrings.notFound to {
"start": "당신은 ",
"end": " " + _trResult + "에서 찾을 수 없었다.",
"count": 0,
"color": "purple"
}>>
<</if>>
<<set _resultStrings.notFound[_resultStrings.notFound.count] to _notEquipped[_keys[_i]].name>>
<<set _resultStrings.notFound.count++>>
<<case "not found replacement">>
<<if _resultStrings.notFoundReplacement is undefined>>
<<trWardrobeName _wardrobeName>><<set _resultStrings.notFoundReplacement to {
"start": "당신은 현재 착용하고 있는 것을 대체할 ",
"end": " " + _trResult + "에서 찾을 수 없었다.",
"count": 0,
"color": "lewd"
}>>
<</if>>
<<set _resultStrings.notFoundReplacement[_resultStrings.notFoundReplacement.count] to _notEquipped[_keys[_i]].name>>
<<set _resultStrings.notFoundReplacement.count++>>
<<case "corruption_slime_deny">>
<<if _resultStrings.corruption_slime_deny is undefined>>
<<set _resultStrings.corruption_slime_deny to {
"start": "당신은 귓속의 슬라임이 허락해 주지 않아서 ",
"end": " 착용할 수 없었다.",
"count": 0,
"color": "red"
}>>
<</if>>
<<set _resultStrings.corruption_slime_deny[_resultStrings.corruption_slime_deny.count] to _notEquipped[_keys[_i]].name>>
<<set _resultStrings.corruption_slime_deny.count++>>
<<case "cursed slot">>
<<if _resultStrings.cursed is undefined>>
<<set _resultStrings.cursed to {
"start": "당신은 현재 착용하고 있는 것을 벗을 수가 없어서 ",
"end": " 착용할 수 없었다.",
"count": 0,
"color": "red"
}>>
<</if>>
<<set _resultStrings.cursed[_resultStrings.cursed.count] to _notEquipped[_keys[_i]].name>>
<<set _resultStrings.cursed.count++>>
<<case "cursed unequip">>
<<if _resultStrings.cursedUnequip is undefined>>
<<set _resultStrings.cursedUnequip to {
"start": "당신은 현재 착용하고 있는 것을 스스로 벗을 수가 없어서 ",
"end": " 착용할 수 없었다.",
"count": 0,
"color": "red"
}>>
<</if>>
<<set _resultStrings.cursedUnequip[_resultStrings.cursedUnequip.count] to _notEquipped[_keys[_i]].name>>
<<set _resultStrings.cursedUnequip.count++>>
<<case "not found piece">>
<<if _resultStrings.notFoundPiece is undefined>>
<<set _resultStrings.notFoundPiece to {
"start": "예기치 못한 문제로 (대부분 세이브파일 에러로) 당신은 ",
"end": " 완전히 착용할 수 없었다. 관련 아이템을 버리고 다른 것으로 교체하면 아마도 이 문제를 해결할 수 있을 것이다.",
"count": 0,
"color": "red"
}>>
<</if>>
<<set _resultStrings.notFoundPiece[_resultStrings.notFoundPiece.count] to _notEquipped[_keys[_i]].name>>
<<set _resultStrings.notFoundPiece.count++>>
<</switch>>
<</for>>
<<set _keys to Object.keys(_resultStrings)>>
<<for _i to 0; _i lt _keys.length; _i++>>
<<set _string to _resultStrings[_keys[_i]].start>>
<<for _j to 0; _j lt _resultStrings[_keys[_i]].count; _j++>>
<<if _j is 0>>
<<trSearchClothes _resultStrings[_keys[_i]][_j] "name" "을" "sep">><<set _string += _trResult>>
<<elseif _j lt _resultStrings[_keys[_i]].count - 1 and _resultStrings[_keys[_i]].count gt 2>>
<<trSearchClothes _resultStrings[_keys[_i]][_j] "name">><<set _string += ", " + _trResult>>
<<elseif _resultStrings[_keys[_i]].count gte 2>>
<<trSearchClothes _resultStrings[_keys[_i]][_j] "name" "을" "sep">><<set _string += " 그리고 " + _trResult>>
<</if>>
<</for>>
<<set _string += _trPost + _resultStrings[_keys[_i]].end>>
<span @class="_resultStrings[_keys[_i]].color">_string</span>
<br>
<</for>>
<</if>>
<</if>>
<<set $wear_outfit to "none">>
<<unset $storeLocation>>
<</widget>>
<<widget "overwriteoutfit">>
<<if $delete_outfit is 2 and $wear_outfit isnot "none">>
<<set _equip to ["over_head","over_upper","over_lower","upper", "lower", "under_upper", "under_lower","head", "face", "neck", "hands", "legs", "feet"]>>
<<set _outfit to $outfit[$wear_outfit]>>
<<for _i to 0; _i lt _equip.length;_i++>>
<<set _outfit[_equip[_i]] to $worn[_equip[_i]].name>>
<<if _outfit.colors isnot false and _outfit.colors isnot undefined>>
<<set _outfit.colors[_equip[_i]] to [clone($worn[_equip[_i]].colour),clone($worn[_equip[_i]].accessory_colour)]>>
<<if $worn[_equip[_i]].colour is "custom" or $worn[_equip[_i]].accessory_colour is "custom">>
<<run _outfit.colors[_equip[_i]+"custom"] to [clone($worn[_equip[_i]].colourCustom),clone($worn[_equip[_i]].accessory_colourCustom)]>>
<</if>>
<</if>>
<</for>>
<<set $wear_outfit to "none">>
<</if>>
<</widget>>
<<widget "outfitEditor">>
<h3>복장 편집기</h3>
<<link "필터 설정">><<toggleclass "#outfitEditorFilter" "hidden">><</link>> |
<<link "도움말">><<toggleclass "#outfitEditorHelp" "hidden">><</link>>
<div id="outfitEditorHelp" class="hidden">
여기에서 변경하는 복장의 모든 설정들은 바로 변경되지만, 당신이 경로(passage)를 변경해야 변경점이 저장됩니다 (옷장에서 나오거나 이 화면 아래의 '옷장 갱신'을 누르면 됩니다).
<br><br>
복장 구성을 변경하면 그 부분의 지정된 색상도 초기화되는 결과가 있을 수 있습니다. 이것은 지정된 색상이 있는 옷을 지정된 색상이 없는 옷으로 바꿀 경우 일어납니다. 당신이 리스트에서 옷을 변경할 수 있다고 해도 당신이 모든 옷을 사용할 수 있다는 의미는 아닙니다.
<br><br>
위치는 그 복장이 특별하며 그 옷장에서만 보인다는 것을 의미합니다. '접근 불가'라는 표시가 있다면, 이것은 여러 개의 옷장 설정이 되어있거나 게임이 더 진행된 후에 사용이 가능하다는 것을 의미합니다. 대부분의 경우 '고아원' 옷장은 여러 개의 옷장 설정이 '격리된 장소에서는 사용' 이나 하나의 옷장만 사용하는 경우 공유됩니다.
<br><br>
</div>
<<if _outfitEditorFilter is undefined>>
<<outfitEditorDefaultFilter>>
<</if>>
<<outfitEditorUpdateFilter>>
<<set _subState to {}>>
<div id="outfitEditorFilter" class="hidden">
<<outfitEditorFilter>>
</div>
<div id="outfitEditor">
<<outfitEditorList>>
</div>
<<link [[옷장 갱신|$passage]]>><</link>>
<</widget>>
<<widget "outfitEditorFilter">>
<h4>필터</h4>
<label>페이지당 복장 수: <<numberslider "$outfitEditorPerPage" $outfitEditorPerPage 5 20 1>></label>
<br><br>
종류:
<label><<checkbox "_outfitEditorFilter.type.normal" false true autocheck>> 평상복</label> |
<label><<checkbox "_outfitEditorFilter.type.sleep" false true autocheck>> 잠옷</label> |
<label><<checkbox "_outfitEditorFilter.type.swim" false true autocheck>> 수영복</label> |
<label><<checkbox "_outfitEditorFilter.type.school" false true autocheck>> 교복 (시작시의 복장에서만 사용되며, 나중에 추가될 수 있음)</label> |
<br><br>
위치:
<<for $_label, $_value range _outfitEditorFilter.location>>
<<set $_name to $wardrobes[$_label] ? $wardrobes[$_label].name : $_label>>
<<set $_var to "_outfitEditorFilter.location." + $_label>>
<<capture $_var>>
<label>
<<checkbox $_var false true autocheck>> <<trWardrobeName $_name>><<print _trResult>>
<<if (!$multipleWardrobes or ($multipleWardrobes is "isolated" and !$_value.isolated)) and $_label isnot "wardrobe">>
(접근 불가)
<</if>>
</label> |
<</capture>>
<</for>>
<br><br>
복장에 저장된 색상:
<label><<checkbox "_outfitEditorFilter.colors.notSaved" false true autocheck>> 아니오</label> |
<label><<checkbox "_outfitEditorFilter.colors.saved" false true autocheck>> 네</label> |
<br><br>
<<link "필터 갱신">>
<<outfitEditorUpdateFilter>>
<<replace "#outfitEditor">><<outfitEditorList>><</replace>>
<</link>> |
<<link "필터 초기화">>
<<outfitEditorDefaultFilter>>
<<outfitEditorPageSetup>>
<<replace "#outfitEditorFilter">><<outfitEditorFilter>><</replace>>
<<replace "#outfitEditor">><<outfitEditorList>><</replace>>
<</link>>
<br><br>
<</widget>>
<<widget "outfitEditorDefaultFilter">>
<<if $outfitEditorPerPage is undefined>>
<<set $outfitEditorPerPage to 10>>
<</if>>
<<set _outfitEditorFilter to {
type:{
normal: true,
sleep: true,
swim: true,
school: true,
},
location:{
All: true,
disabled: true,
},
colors:{
notSaved: true,
saved: true
},
outfitIndex:[],
}>>
<<for $_label, $_value range $wardrobes>>
<<if $_value.unlocked>>
<<set _outfitEditorFilter.location[$_label] to true>>
<</if>>
<</for>>
<<set _outfitEditorFilter.outfitIndex to []>>
<<run $outfit.forEach((item, index) => {T.outfitEditorFilter.outfitIndex.push(index);})>>
<</widget>>
<<widget "outfitEditorUpdateFilter">>
<<set _outfitEditorFilter.outfitIndex to []>>
<<run $outfit.forEach((item, index) => {
if(T.outfitEditorFilter.type[item.type[0]]){
if((T.outfitEditorFilter.location.All && item.type[0].location === undefined) || T.outfitEditorFilter.location[item.type[0].location]){
if((!item.colors && T.outfitEditorFilter.colors.notSaved) || (item.colors && T.outfitEditorFilter.colors.saved)){
T.outfitEditorFilter.outfitIndex.push(index);
}
}
}
})>>
<<outfitEditorPageSetup>>
<</widget>>
<<widget "outfitEditorPageSetup">>
<<set _outfitEditorPages to {
page:1,
perPage:$outfitEditorPerPage
}>>
<<set _outfitEditorPages.maxPages to Math.ceil(_outfitEditorFilter.outfitIndex.length / _outfitEditorPages.perPage)>>
<</widget>>
<<widget "outfitEditorList">>
<<outfitEditorPageControls>>
<div id="outfitEditorList">
<<set $_start to (_outfitEditorPages.page - 1) * _outfitEditorPages.perPage>>
<<for $_i to $_start; $_i lt $_start + _outfitEditorPages.perPage; $_i++>>
<<set $_index to _outfitEditorFilter.outfitIndex[$_i]>>
<<if !$outfit[$_index]>>
<<break>>
<</if>>
<div @id="'outfitItem-' + $_index" class="outfitEditorItem">
<<outfitEditorItem $_index>>
</div>
<</for>>
</div>
<<outfitEditorPageControls>>
<</widget>>
<<widget "outfitEditorPageControls">>
<<if _outfitEditorPages.page gt 1>>
<<link "이전">>
<<set _outfitEditorPages.page-->>
<<replace "#outfitEditor">><<outfitEditorList>><</replace>>
<</link>> |
<<else>>
이전 |
<</if>>
페이지 <<print _outfitEditorPages.page>>/<<print _outfitEditorPages.maxPages>> |
<<if _outfitEditorPages.page lt _outfitEditorPages.maxPages and _outfitEditorPages.maxPages gt 1>>
<<link "다음">>
<<set _outfitEditorPages.page++>>
<<replace "#outfitEditor">><<outfitEditorList>><</replace>>
<</link>>
<<else>>
다음
<</if>>
<</widget>>
<<widget "outfitEditorItem">>
<<capture _args[0]>>
<<set _subState[_args[0]] to "">>
<div class="name">
<<set $_name to "$outfit["+_args[0]+"].name">>
<label>이름: <<textbox $_name $outfit[_args[0]].name>></label>
<!--Runs too many times for some reason, needs to be improved-->
<<run $(() => { $('.outfitEditorItem .name .macro-textbox').on('input change', e => {
let index = e.target.name.replace(/\D/g,'');
V.outfit[index].name = V.outfit[index].name.replace(/[^a-zA-Z가-힣 0-9.!()]+/g,"").substr(0,30);
}).trigger('input change') })>>
</div>
<div>
<<set $_type to "$outfit["+_args[0]+"].type[0]">>
<label>
종류:
<<listbox $_type autoselect>>
<<option "평상복" "normal">>
<<option "잠옷" "sleep">>
<<option "수영복" "swim">>
<<option "교복" "school">>
<</listbox>>
</label>
</div>
<div>
<<set $_location to "$outfit["+_args[0]+"].location">>
<<set $_locations to {}>>
<<for $_label, $_value range $wardrobes>>
<<if $_value.unlocked>>
<<set _warning to "">>
<<if (!$multipleWardrobes or ($multipleWardrobes is "isolated" and !$_value.isolated)) and $_label isnot "wardrobe">>
<<set _warning to " (접근 불가)">>
<</if>>
<<trWardrobeName $_value.name>><<set $_locations[_trResult + _warning] to $_label>>
<</if>>
<</for>>
<label>
위치:
<<listbox $_location autoselect>>
<<option "전부" undefined>>
<<option "사용않음" "disabled">>
<<optionsfrom $_locations>>
<</listbox>>
</label>
</div>
<div>
구성:
<<link "보기">>
<<set _subId to "#outfitItemSub-" + _args[0]>>
<<if _subState[_args[0]] is "itemEdit">>
<<set _subState[_args[0]] to "">>
<<replace _subId>><</replace>>
<<else>>
<<set _subState[_args[0]] to "itemEdit">>
<<replace _subId>><<outfitEditorItemClothes _args[0]>><</replace>>
<</if>>
<</link>>
</div>
<div>
색상 지정: <<print $outfit[_args[0]].colors ? "사용" : "사용않음">> |
<<if $outfit[_args[0]].colors>>
<<link "사용않음">>
<<set $outfit[_args[0]].colors to false>>
<<set _id to "#outfitItem-" + _args[0]>>
<<replace `_id`>><<outfitEditorItem _args[0]>><</replace>>
<</link>> |
<<link "편집">>
<<set _subId to "#outfitItemSub-" + _args[0]>>
<<if _subState[_args[0]] is "colourView">>
<<set _subState[_args[0]] to "">>
<<replace _subId>><</replace>>
<<else>>
<<set _subState[_args[0]] to "colourView">>
<<replace _subId>><<outfitEditorItemColour _args[0]>><</replace>>
<</if>>
<</link>>
<<else>>
<<link "사용">>
<<set $outfit[_args[0]].colors to {}>>
<<set _outfitIndex to _args[0]>>
<<for _label, _value range setup.clothes>>
<<set _item to setup.clothes[_label].filter((item) => item.name === $outfit[_outfitIndex][_label])[0]>>
<<set _colors to [0,0]>>
<<if _item>>
<<if _item.colour_options.length gt 0>>
<<set _colors[0] to _item.colour_options[0]>>
<</if>>
<<if _item.accessory_colour_options.length gt 0>>
<<set _colors[1] to _item.accessory_colour_options[0]>>
<</if>>
<</if>>
<<set $outfit[_args[0]].colors[_label] to clone(_colors)>>
<</for>>
<<set _id to "#outfitItem-" + _args[0]>>
<<replace `_id`>><<outfitEditorItem _args[0]>><</replace>>
<</link>>
<</if>>
</div>
<<if $savedHairStyles>>
<div>
<<set _savedHairStylesKeys to Object.keys($savedHairStyles)>>
머리모양:
<<set $_hairStyle to "$outfit["+_args[0]+"].hairStyle">>
<<listbox $_hairStyle autoselect>>
<<option "설정 않음" undefined>>
<<optionsfrom _savedHairStylesKeys>>
<</listbox>>
</div>
<<else>>
<div>
머리모양: 저장된 설정이 없습니다 (거울을 확인하세요)
</div>
<</if>>
<div @id="'outfitItemSub-' + _args[0]"></div>
<</capture>>
<</widget>>
<<widget "outfitEditorItemClothes">>
<<capture _args[0]>>
<<for $_label, $_value range setup.clothes>>
<<set $_itemName to $outfit[_args[0]][$_label]>>
<<if $_itemName and !["over_upper","over_lower","over_head"].includes($_label)>>
<label class="outfitEditorItemClothes">
<<set $_options to {}>>
<<for $_value2 range $_value>>
<<trClothes $_label $_value2.name "name">><<set $_options[_trResult] to $_value2.name>>
<</for>>
<<trClothesType $_label>><<print _trResult>> -
<<set $_var to "$outfit[" + _args[0] + "]['" + $_label + "']">>
<<listbox `$_var` autoselect>>
<<optionsfrom $_options>>
<</listbox>>
<!--Runs too many times for some reason, needs to be improved-->
<<run $(() => { $('.outfitEditorItemClothes select').on('input change', e => {
let outfitIndex = e.target.name.replace(/\D/g,'');
if(!V.outfit[outfitIndex].colors) return;
let target = e.target.name.match(/[a-zA-Z]+/g);
let slot = target[2] + (target[3] !== undefined ? '_' + target[3] : '');
let item = setup.clothes[slot].filter((item) => item.name === V.outfit[outfitIndex][slot])[0];
if(item !== undefined){
if(item.colour_options.length > 0 && V.outfit[outfitIndex].colors[slot][0] === 0){
V.outfit[outfitIndex].colors[slot][0] = item.colour_options[0];
} else if(item.colour_options.length === 0 && V.outfit[outfitIndex].colors[slot][0] !== 0) {
V.outfit[outfitIndex].colors[slot][0] = 0;
}
if(item.accessory_colour_options.length > 0 && V.outfit[outfitIndex].colors[slot][1] === 0){
V.outfit[outfitIndex].colors[slot][0] = item.accessory_colour_options[0];
} else if(item.accessory_colour_options.length === 0 && V.outfit[outfitIndex].colors[slot][1] !== 0) {
V.outfit[outfitIndex].colors[slot][1] = 0;
}
}
}).trigger('input change') })>>
</label>
<br>
<</if>>
<</for>>
<</capture>>
<</widget>>
<<widget "outfitEditorItemColour">>
<<capture _args[0]>>
<<for $_label, $_value range setup.clothes>>
<<set _colourLabel to $_label>>
<<set _colourOutfit to _args[0]>>
<<set $_item to setup.clothes[$_label].filter((item) => item.name === $outfit[_colourOutfit][_colourLabel])[0]>>
<<if $_item>>
<<if $_item.colour_options.length gt 0 or $_item.accessory_colour_options.length gt 0>>
<<trClothesType $_label>><<print _trResult>> - <<trClothes $_label $_item.name "name">><<print _trResult>>:
<<if $_item.colour_options.length gt 0>>
<<set $_colour_options to "$outfit["+_args[0]+"].colors['"+$_label+"'][0]">>
<<set _trTempColours to $_item.colour_options>><<trListboxItemsFromArray "_trTempColours">><<listbox `$_colour_options` autoselect>>
<<optionsfrom _trListboxItems>>
<</listbox>>
<</if>>
<<if $_item.accessory_colour_options.length gt 0>>
<<set $_accessory_colour_options to "$outfit["+_args[0]+"].colors['"+$_label+"'][1]">>
<<set _trTempColours to $_item.accessory_colour_options>><<trListboxItemsFromArray "_trTempColours">><<listbox `$_accessory_colour_options` autoselect>>
<<optionsfrom _trListboxItems>>
<</listbox>>
<</if>>
<br>
<</if>>
<</if>>
<</for>>
<</capture>>
<</widget>><!-- For any item that has a colour_combat tag, set it to 0 if that item ever gets its own combat sprites. -->
<<widget "init_under_upper">>
<<set setup.clothes.under_upper to [
{index: 0,
name: "naked",
name_cap: "Naked",
variable: "naked",
integrity: 0,
integrity_max: 0,
fabric_strength: 0,
reveal: 1000,
bustresize: 0,
word: "n",
one_piece: 0,
strap: 0,
open: 0,
state: 0,
state_base: 0,
state_top: 0,
state_top_base: 0,
plural: 0,
colour: 0,
colour_options: [],
exposed: 1,
exposed_base: 1,
type: ["naked"],
set: "under_upper",
gender: "n",
warmth: 0,
cost: 0,
description: "naked",
shop: [],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 0,
breast_img: 0,
cursed: 0,
location: 0,
iconFile: 0,
accIcon: 0,
mainImage:0
},
{index: 1,
name: "bikini top",
name_cap: "Bikini top",
variable: "bikini",
integrity: 20,
integrity_max: 20,
fabric_strength: 20,
reveal: 900,
bustresize: 0,
word: "n",
one_piece: 0,
strap: 1,
open: 1,
state: "midriff",
state_base: "midriff",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
exposed: 0,
exposed_base: 0,
type: ["swim", "tanLines"],
set: "under_upper",
gender: "f",
femininity: 300,
warmth: 10,
cost: 2000,
description: "Revealing swimwear.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 0,
breast_img: 1,
cursed: 0,
location: 0,
iconFile: "bikini_top.png",
accIcon: 0
},
{index: 2,
name: "school swimsuit",
name_cap: "School swimsuit",
variable: "schoolswimsuit",
integrity: 40,
integrity_max: 40,
fabric_strength: 30,
reveal: 600,
bustresize: 0,
word: "a",
one_piece: 1,
strap: 0,
open: 1,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
exposed: 0,
exposed_base: 0,
type: ["swim", "school", "tanLines"],
set: "school swimsuit",
gender: "f",
femininity: 300,
warmth: 20,
cost: 2500,
description: "Proper school swimwear.",
shop: ["clothing", "school"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 0,
breast_img: 1,
cursed: 0,
location: 0,
iconFile: "school_swimsuit.png",
accIcon: 0,
outfitPrimary:{under_lower:"school swimsuit bottom"}
},
{index: 3,
name: "leotard",
name_cap: "Leotard",
variable: "leotard",
integrity: 100,
integrity_max: 100,
fabric_strength: 30,
reveal: 600,
bustresize: 0,
word: "a",
one_piece: 1,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: [],
colour_sidebar: 0,
colour_combat:"black",
exposed: 0,
exposed_base: 0,
type: ["dance", "athletic"],
set: "leotard",
gender: "n",
warmth: 20,
cost: 3000,
description: "Form fitting.",
shop: ["clothing", "adult"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 1,
breast_img: 1,
cursed: 0,
location: 0,
iconFile: "leotard.png",
accIcon: 0,
outfitPrimary:{under_lower:"leotard bottom"}
},
{index: 4,
name: "full body leotard",
name_cap: "Full body leotard",
variable: "leotardfull",
integrity: 100,
integrity_max: 100,
fabric_strength: 30,
reveal: 500,
bustresize: 0,
word: "a",
one_piece: 1,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: [],
colour_sidebar: 0,
colour_combat:"black",
exposed: 0,
exposed_base: 0,
type: ["dance", "athletic"],
set: "long leotard",
gender: "n",
warmth: 25,
cost: 3500,
description: "Form fitting. Covers your legs.",
shop: ["clothing", "adult"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 1,
breast_img: 1,
cursed: 0,
location: 0,
iconFile: "full_body_leotard.png",
accIcon: 0,
outfitPrimary:{under_lower:"full body leotard bottom"}
},
{index: 5,
name: "skimpy leotard",
name_cap: "Skimpy leotard",
variable: "leotardskimpy",
integrity: 80,
integrity_max: 80,
fabric_strength: 30,
reveal: 600,
bustresize: 0,
word: "a",
one_piece: 1,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: [],
colour_sidebar: 0,
colour_combat:"black",
exposed: 0,
exposed_base: 0,
type: ["dance", "athletic"],
set: "skimpy leotard",
gender: "n",
warmth: 15,
cost: 2500,
description: "Form fitting. Shows off your thighs.",
shop: ["clothing", "adult"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 0,
breast_img: 1,
cursed: 0,
location: 0,
iconFile: "skimpy_leotard.png",
accIcon: 0,
outfitPrimary:{under_lower:"skimpy leotard bottom"}
},
{index: 6,
name: "foreign school swimsuit",
name_cap: "Foreign school swimsuit",
variable: "schoolswimsuitj",
integrity: 40,
integrity_max: 40,
fabric_strength: 30,
reveal: 600,
bustresize: 0,
word: "a",
one_piece: 1,
strap: 0,
open: 1,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
exposed: 0,
exposed_base: 0,
type: ["swim", "school", "tanLines"],
set: "foreign school swimsuit",
gender: "f",
femininity: 300,
warmth: 20,
cost: 2500,
description: "Official uniform swimsuit for the local school, but in a style popular in a foreign country.",
shop: ["clothing", "school"],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: [],
accessory_colour_combat:"white",
sleeve_img: 0,
breast_img: 1,
cursed: 0,
location: 0,
iconFile: "foreign_school_swimsuit.png",
accIcon: 0,
outfitPrimary:{under_lower:"foreign school swimsuit bottom"}
},
{index: 7,
name: "swimsuit",
name_cap: "Swimsuit",
variable: "swimsuit",
integrity: 60,
integrity_max: 60,
fabric_strength: 30,
reveal: 700,
bustresize: 0,
word: "a",
one_piece: 1,
strap: 1,
open: 1,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
exposed: 0,
exposed_base: 0,
type: ["swim"],
set: "swimsuit",
gender: "f",
femininity: 300,
warmth: 20,
cost: 7500,
description: "Sexy.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 0,
breast_img: 1,
cursed: 0,
location: 0,
iconFile: "swimsuit.png",
accIcon: 0,
outfitPrimary:{under_lower:"swimsuit bottom"}
},
{index: 8,
name: "bunny leotard",
name_cap: "Bunny leotard",
variable: "leotardbunny",
integrity: 120,
integrity_max: 120,
fabric_strength: 30,
reveal: 800,
bustresize: 0,
word: "a",
one_piece: 1,
strap: 0,
open: 1,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: [],
colour_combat:"black",
exposed: 0,
exposed_base: 0,
type: ["costume", "serving", "dance"],
set: "leotardbunny",
gender: "f",
femininity: 300,
warmth: 25,
cost: 5000,
description: "Waitress attire. Tougher than it looks. Part of a bunny outfit, and has a fluffy white tail on the back to prove it.",
shop: ["adult"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 0,
breast_img: 1,
cursed: 0,
location: 0,
iconFile: "bunny_leotard.png",
accIcon: 0,
outfitPrimary:{under_lower:"bunny leotard bottom"}
},
{index: 9,
name: "catgirl bra",
name_cap: "Catgirl bra",
variable: "catgirlbra",
integrity: 100,
integrity_max: 100,
fabric_strength: 30,
reveal: 500,
bustresize: 0,
word: "a",
one_piece: 0,
strap: 1,
open: 1,
state: "midriff",
state_base: "midriff",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
exposed: 0,
exposed_base: 0,
type: ["costume", "serving"],
set: "under_upper",
gender: "f",
femininity: 300,
warmth: 5,
cost: 3000,
description: "For when a regular bra just isn't cute enough.",
shop: ["clothing", "adult"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 0,
breast_img: 1,
cursed: 0,
location: 0,
iconFile: "catgirl_bra.png",
accIcon: 0,
mainImage: 0,
},
{index: 10,
name: "lace bra",
name_cap: "Lace bra",
variable: "lacebra",
integrity: 80,
integrity_max: 80,
fabric_strength: 30,
reveal: 600,
bustresize: 0,
word: "a",
one_piece: 0,
strap: 1,
open: 1,
state: "midriff",
state_base: "midriff",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "pale tangerine", "teal", "pale white", "pale yellow", "custom"],
colour_sidebar: 1,
exposed: 0,
exposed_base: 0,
type: ["normal"],
set: "under_upper",
gender: "f",
femininity: 300,
warmth: 5,
cost: 1000,
description: "Hints at what lies beneath.",
shop: ["clothing", "adult"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 0,
breast_img: 1,
cursed: 0,
location: 0,
iconFile: "lace_bra.png",
accIcon: 0
},
{index: 11,
name: "microkini top",
name_cap: "Microkini top",
variable: "microkini",
integrity: 80,
integrity_max: 80,
fabric_strength: 30,
reveal: 900,
bustresize: 0,
word: "a",
one_piece: 0,
strap: 1,
open: 1,
state: "midriff",
state_base: "midriff",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
exposed: 0,
exposed_base: 0,
type: ["swim"],
set: "under_upper",
gender: "f",
femininity: 300,
warmth: 2,
cost: 2400,
description: "Skirts the borders of decency.",
shop: ["clothing", "adult"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 0,
breast_img: 1,
cursed: 0,
location: 0,
iconFile: "microkini_top.png",
accIcon: 0
},
{index: 12,
name: "plain bra",
name_cap: "Plain bra",
variable: "plainbra",
integrity: 100,
integrity_max: 100,
fabric_strength: 30,
reveal: 400,
bustresize: 0,
word: "a",
one_piece: 0,
strap: 1,
open: 1,
state: "midriff",
state_base: "midriff",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "pale tangerine", "teal", "pale white", "pale yellow", "custom"],
colour_sidebar: 1,
exposed: 0,
exposed_base: 0,
type: ["normal"],
set: "under_upper",
gender: "f",
femininity: 300,
warmth: 10,
cost: 500,
description: "No-nonsense.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 0,
breast_img: 1,
cursed: 0,
location: 0,
iconFile: "plain_bra.png",
accIcon: 0
},
{index: 13,
name: "sports bra",
name_cap: "Sports bra",
variable: "sportsbra",
integrity: 150,
integrity_max: 150,
fabric_strength: 30,
reveal: 300,
bustresize: -1,
word: "a",
one_piece: 0,
strap: 0,
open: 1,
state: "midriff",
state_base: "midriff",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
exposed: 0,
exposed_base: 0,
type: ["normal"],
set: "under_upper",
gender: "f",
femininity: 300,
warmth: 15,
cost: 2000,
description: "Supportive.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 0,
breast_img: 1,
cursed: 0,
location: 0,
iconFile: "sports_bra.png",
accIcon: 0
},
{index: 14,
name: "mesh shirt",
name_cap: "Mesh shirt",
variable: "mesh",
integrity: 50,
integrity_max: 50,
fabric_strength: 30,
reveal: 900,
bustresize: 0,
word: "a",
one_piece: 0,
strap: 0,
open: 0,
state: "midriff",
state_base: "midriff",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: [],
colour_combat:"black",
exposed: 0,
exposed_base: 0,
type: ["fetish"],
set: "under_upper",
gender: "n",
warmth: 0,
cost: 3500,
description: "Doesn't conceal a thing.",
shop: ["adult"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 1,
breast_img: 0,
cursed: 0,
location: 0,
iconFile: "mesh_shirt.png",
accIcon: 0
},
{index: 15,
name: "corset",
name_cap: "Corset",
variable: "corset",
integrity: 180,
integrity_max: 180,
fabric_strength: 30,
reveal: 1000,
bustresize: 2,
word: "a",
one_piece: 0,
strap: 0,
open: 1,
state: "midriff",
state_base: "midriff",
state_top: "waist",
state_top_base: "waist",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
exposed: 1,
exposed_base: 1,
type: ["fetish", "naked"],
set: "under_upper",
gender: "n",
warmth: 20,
cost: 2500,
description: "Constricts your tummy and emphasises your chest.",
shop: ["clothing", "adult"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 0,
breast_img: 1,
cursed: 0,
location: 0,
iconFile: "corset.png",
accIcon: 0
},
{index: 16,
name: "striped bra",
name_cap: "Striped bra",
variable: "stripedbra",
integrity: 100,
integrity_max: 100,
fabric_strength: 15,
reveal: 900,
bustresize: 0,
word: "a",
one_piece: 0,
strap: 1,
open: 1,
state: "midriff",
state_base: "midriff",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
exposed: 0,
exposed_base: 0,
type: ["normal"],
set: "under_upper",
gender: "f",
femininity: 300,
warmth: 5,
cost: 600,
description: "Brimming with personality.",
shop: ["clothing", "adult"],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
accessory_colour_sidebar: 1,
sleeve_img: 0,
breast_img: 1,
breast_acc_img: 1,
cursed: 0,
location: 0,
iconFile: "striped_bra.png",
accIcon: "striped_bra_acc.png"
},
{index: 17,
name: "chest wrap",
name_cap: "Chest wrap",
variable: "chestwrap",
integrity: 200,
integrity_max: 200,
fabric_strength: 15,
reveal: 300,
bustresize: -3,
word: "a",
one_piece: 0,
strap: 0,
open: 1,
state: "midriff",
state_base: "midriff",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: [],
colour_combat: 0,
exposed: 0,
exposed_base: 0,
type: ["chest_bind"],
set: "under_upper",
gender: "n",
femininity: 0,
warmth: 35,
cost: 600,
description: "Flattens and protects.",
shop: ["clothing", "adult"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 0,
breast_img: 1,
cursed: 0,
location: 0,
iconFile: "chest_wrap.png",
accIcon: 0
},
{index: 18,
name: "arm sleeves",
name_cap: "Arm sleeves",
variable: "armsleeves",
integrity: 80,
integrity_max: 80,
fabric_strength: 15,
reveal: 1000,
bustresize: 0,
word: "n",
one_piece: 0,
strap: 0,
open: 1,
state: "chest",
state_base: "chest",
state_top: "neck",
state_top_base: "neck",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
exposed: 1,
exposed_base: 1,
type: ["naked"],
gender: "n",
femininity: 0,
warmth: 10,
cost: 1500,
description: "Protect your arms.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 1,
breast_img: 0,
cursed: 0,
location: 0,
iconFile: "arm_sleeves.png",
accIcon: 0
},
{index: 19,
name: "classic bikini top",
name_cap: "Classic bikini top",
variable: "classicbikini",
integrity: 20,
integrity_max: 20,
fabric_strength: 20,
reveal: 900,
bustresize: 0,
word: "n",
one_piece: 0,
strap: 1,
open: 1,
state: "midriff",
state_base: "midriff",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
exposed: 0,
exposed_base: 0,
type: ["swim", "tanLines"],
set: "under_upper",
gender: "f",
femininity: 300,
warmth: 10,
cost: 2000,
description: "Revealing swimwear. Not kind to the well-endowed.",
shop: ["forest"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 0,
breast_img: 0,
cursed: 0,
location: 0,
iconFile: "classic_bikini_top.png",
accIcon: 0
},
{index: 20,
name: "classic school swimsuit",
name_cap: "Classic school swimsuit",
variable: "classicschoolswimsuit",
integrity: 40,
integrity_max: 40,
fabric_strength: 30,
reveal: 600,
bustresize: 0,
bustresize: 0,
word: "a",
one_piece: 1,
strap: 0,
open: 1,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
exposed: 0,
exposed_base: 0,
type: ["swim", "school", "tanLines"],
set: "classic school swimsuit",
gender: "f",
femininity: 300,
warmth: 20,
cost: 2500,
description: "Proper school swimwear. Vintage.",
shop: ["forest"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 0,
breast_img: 0,
cursed: 0,
location: 0,
iconFile: "classic_school_swimsuit.png",
accIcon: 0,
outfitPrimary:{under_lower:"classic school swimsuit bottom"}
},
{index: 21,
name: "swim shirt",
name_cap: "Swim shirt",
variable: "swimshirt",
integrity: 100,
integrity_max: 100,
fabric_strength: 20,
reveal: 200,
bustresize: 0,
word: "a",
one_piece: 0,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "custom"],
colour_sidebar: 1,
exposed: 0,
exposed_base: 0,
type: ["swim", "school", "chest_bind"],
set: "under_upper",
gender: "m",
femininity: -100,
warmth: 30,
cost: 6000,
description: "Protects you from the sun while swimming.",
shop: ["clothing", "school"],
accessory: 1,
accessory_integrity_img: 1,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 1,
breast_img: 0,
cursed: 0,
location: 0,
iconFile: "swim_shirt.png",
accIcon: 0
},
{index: 22,
name: "vest",
name_cap: "Vest",
variable: "vest",
integrity: 150,
integrity_max: 150,
fabric_strength: 20,
reveal: 300,
bustresize: 0,
word: "a",
one_piece: 0,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "custom"],
colour_sidebar: 1,
exposed: 0,
exposed_base: 0,
type: ["normal"],
set: "under_upper",
gender: "m",
femininity: -200,
warmth: 30,
cost: 1200,
description: "No-nonsense.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 0,
breast_img: 0,
cursed: 0,
location: 0,
iconFile: "vest.png",
accIcon: 0
},
{index: 23,
name: "strapless bra",
name_cap: "Strapless bra",
variable: "straplessbra",
integrity: 100,
integrity_max: 100,
fabric_strength: 30,
reveal: 500,
bustresize: 0,
word: "a",
one_piece: 0,
strap: 0,
open: 1,
state: "midriff",
state_base: "midriff",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "pale tangerine", "teal", "pale white", "pale yellow", "custom"],
colour_sidebar: 1,
exposed: 0,
exposed_base: 0,
type: ["normal"],
set: "under_upper",
gender: "f",
femininity: 300,
warmth: 10,
cost: 1000,
description: "Frees your shoulders.",
shop: ["clothing", "adult"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 0,
breast_img: 1,
cursed: 0,
location: 0,
iconFile: "strapless_bra.png",
accIcon: 0
},
{index: 24,
name: "school swim top",
name_cap: "School swim top",
variable: "schoolswimtop",
integrity: 50,
integrity_max: 50,
fabric_strength: 30,
reveal: 500,
bustresize: 0,
word: "a",
one_piece: 0,
strap: 0,
open: 0,
state: "midriff",
state_base: "midriff",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "pale tangerine", "teal", "pale white", "pale yellow", "custom"],
colour_sidebar: 1,
exposed: 0,
exposed_base: 0,
type: ["swim", "school"],
set: "under_upper",
gender: "f",
femininity: 300,
warmth: 10,
cost: 3000,
description: "Imitates a foreign school uniform.",
shop: ["clothing", "school"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 0,
breast_img: 1,
cursed: 0,
location: 0,
iconFile: "school_swim_top.png",
accIcon: 0
},
{index: 25,
name: "tape",
name_cap: "Tape",
variable: "tape",
integrity: 10,
integrity_max: 10,
fabric_strength: 30,
reveal: 1000,
bustresize: 0,
word: "n",
one_piece: 0,
strap: 0,
open: 1,
state: "midriff",
state_base: "midriff",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "pale tangerine", "teal", "pale white", "pale yellow", "custom"],
colour_sidebar: 1,
exposed: 1,
exposed_base: 1,
type: ["costume", "sticky"],
set: "under_upper",
gender: "f",
femininity: 300,
warmth: 0,
cost: 2000,
description: "Barely there.",
shop: ["clothing", "adult"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 0,
breast_img: 1,
cursed: 0,
location: 0,
iconFile: "tape.png",
accIcon: 0
},
{index: 26,
name: "cow bra",
name_cap: "Cow bra",
variable: "cow",
integrity: 100,
integrity_max: 100,
fabric_strength: 30,
reveal: 500,
bustresize: 0,
word: "n",
one_piece: 0,
strap: 1,
open: 0,
state: "midriff",
state_base: "midriff",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: [],
exposed: 0,
exposed_base: 0,
type: ["costume"],
set: "under_upper",
gender: "f",
femininity: 300,
warmth: 10,
cost: 2000,
description: "Supportive.",
shop: ["forest"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 0,
breast_img: 1,
cursed: 0,
location: 0,
iconFile: "cow_bra.png",
accIcon: 0
},
{index: 27,
name: "chest binder",
name_cap: "Chest Binder",
variable: "chestbinder",
integrity: 200,
integrity_max: 200,
fabric_strength: 30,
reveal: 100,
bustresize: -4,
word: "a",
one_piece: 0,
strap: 1,
open: 1,
state: "midriff",
state_base: "midriff",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "pale white", "pale yellow", "custom"],
colour_sidebar: 1,
exposed: 0,
exposed_base: 0,
type: ["chest_bind"],
set: "under_upper",
gender: "n",
femininity: 0,
warmth: 35,
cost: 6000,
description: "Flattens and protects.",
shop: ["clothing", "adult"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 0,
breast_img: 1,
cursed: 0,
location: 0,
iconFile: "chest_binder.png",
accIcon: 0
},
{index: 28,
name: "undershirt",
name_cap: "Undershirt",
variable: "undershirt",
integrity: 100,
integrity_max: 100,
fabric_strength: 20,
reveal: 200,
bustresize: 0,
word: "a",
one_piece: 0,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "custom"],
colour_sidebar: 1,
exposed: 0,
exposed_base: 0,
type: ["normal"],
set: "under_upper",
gender: "m",
femininity: -100,
warmth: 40,
cost: 2500,
description: "Warm and close-fitting.",
shop: ["clothing"],
accessory: 1,
accessory_integrity_img: 1,
accessory_colour: 1,
accessory_colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "custom"],
accessory_colour_sidebar: 1,
sleeve_img: 1,
breast_img: 0,
cursed: 0,
location: 0,
iconFile: "undershirt.png",
accIcon: "undershirt_acc.png"
},
{index: 29,
name: "see-through swimsuit",
name_cap: "See-through swimsuit",
variable: "seethroughswimsuit",
integrity: 40,
integrity_max: 40,
fabric_strength: 30,
reveal: 800,
bustresize: 0,
word: "a",
one_piece: 1,
strap: 0,
open: 1,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue steel", "grey", "light pink", "light blue", "light green", "red", "pink", "purple", "tangerine", "teal", "custom"],
colour_sidebar: 1,
exposed: 0,
exposed_base: 0,
type: ["swim", "tanLines"],
set: "see-through swimsuit",
gender: "f",
femininity: 300,
warmth: 10,
cost: 2500,
description: "Frames your torso.",
shop: ["adult"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 0,
breast_img: 1,
cursed: 0,
location: 0,
iconFile: "see-through_swimsuit.png",
accIcon: 0,
outfitPrimary:{under_lower:"see-through swim bottoms"}
}
]>>
<!--
Clothes that modders add go into this array, this should be empty in the base game at all times.
These items should have a `modder` variable with a the modders name in a short string
-->
<<set setup.moddedClothes.under_upper to []>>
<<run setup.moddedClothes.under_upper.forEach( (x,i) => x.index = setup.clothes.under_upper.length + i )>>
<<run setup.clothes.under_upper.push(...setup.moddedClothes.under_upper)>>
<</widget>><!-- For any item that has a colour_combat tag, set it to 0 if that item ever gets its own combat sprites. -->
<<widget "init_under_lower">>
<<set setup.clothes.under_lower to [
{index: 0,
name: "naked",
name_cap: "Naked",
variable: "naked",
integrity: 0,
integrity_max: 0,
fabric_strength: 0,
reveal: 1000,
rearresize: 0,
word: "n",
one_piece: 0,
state: 0,
state_base: 0,
plural: 0,
colour: 0,
colour_options: [],
exposed: 1,
exposed_base: 1,
vagina_exposed: 1,
vagina_exposed_base: 1,
anus_exposed: 1,
anus_exposed_base: 1,
type: ["naked"],
anal_shield: 0,
set: "under_lower",
gender: "n",
warmth: 0,
cost: 0,
description: "naked",
shop: [],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
penis_img: 0,
high_img: 0,
cursed: 0,
location: 0,
iconFile: 0,
accIcon: 0,
mainImage:0
},
{index: 1,
name: "plain panties",
name_cap: "Plain panties",
variable: "plainpanties",
integrity: 100,
integrity_max: 100,
fabric_strength: 15,
reveal: 400,
rearresize: 0,
word: "n",
one_piece: 0,
state: "waist",
state_base: "waist",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "pale tangerine", "teal", "pale white", "pale yellow", "custom"],
colour_sidebar: 1,
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["normal"],
anal_shield: 0,
set: "under_lower",
gender: "f",
femininity: 300,
warmth: 5,
cost: 500,
description: "No-nonsense.",
shop: ["clothing", "adult"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
penis_img: 1,
high_img: 0,
cursed: 0,
location: 0,
iconFile: "plain_panties.png",
accIcon: 0
},
{index: 2,
name: "bikini bottoms",
name_cap: "Bikini bottoms",
variable: "bikini",
integrity: 20,
integrity_max: 20,
fabric_strength: 20,
reveal: 700,
rearresize: 0,
word: "n",
one_piece: 0,
state: "waist",
state_base: "waist",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["swim", "tanLines"],
anal_shield: 0,
set: "under_lower",
gender: "f",
femininity: 300,
warmth: 5,
cost: 2000,
description: "Revealing swimwear.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
penis_img: 1,
high_img: 0,
cursed: 0,
location: 0,
iconFile: "bikini_bottoms.png",
accIcon: 0
},
{index: 3,
name: "lace panties",
name_cap: "Lace panties",
variable: "lacepanties",
integrity: 60,
integrity_max: 60,
fabric_strength: 15,
reveal: 600,
rearresize: 0,
word: "n",
one_piece: 0,
state: "waist",
state_base: "waist",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "pale tangerine", "teal", "pale white", "pale yellow", "custom"],
colour_sidebar: 1,
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["normal"],
anal_shield: 0,
set: "under_lower",
gender: "f",
femininity: 300,
warmth: 5,
cost: 1500,
description: "Fashionable and sexy.",
shop: ["clothing", "adult"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
penis_img: 0,
high_img: 0,
cursed: 0,
location: 0,
iconFile: "lace_panties.png",
accIcon: 0
},
{index: 4,
name: "briefs",
name_cap: "Briefs",
variable: "briefs",
integrity: 100,
integrity_max: 100,
fabric_strength: 15,
reveal: 400,
rearresize: 0,
word: "n",
one_piece: 0,
state: "waist",
state_base: "waist",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "pale tangerine", "teal", "pale white", "pale yellow", "custom"],
colour_sidebar: 1,
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
no_aside: 1,
type: ["normal"],
anal_shield: 0,
set: "under_lower",
gender: "m",
femininity: -300,
warmth: 5,
cost: 500,
description: "Snug.",
shop: ["clothing"],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: [],
accessory_colour_combat:"white",
penis_img: 0,
high_img: 0,
cursed: 0,
location: 0,
iconFile: "briefs.png",
accIcon: 0
},
{index: 5,
name: "chastity belt",
name_cap: "Chastity belt",
variable: "chastitybelt",
integrity: 2000,
integrity_max: 2000,
fabric_strength: 15,
reveal: 1000,
rearresize: 0,
word: "a",
one_piece: 0,
state: "waist",
state_base: "waist",
plural: 1,
colour: 0,
colour_options: [],
colour_combat:"black",
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 1,
anus_exposed_base: 1,
type: ["chastity", "swim", "school"],
anal_shield: 0,
set: "under_lower",
gender: "n",
femininity: 500,
warmth: 0,
cost: 0,
description: "Restrictive.",
shop: [],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
penis_img: 0,
high_img: 0,
cursed: 1,
location: 0,
iconFile: 0,
accIcon: 0
},
{index: 6,
name: "school swimsuit bottom",
name_cap: "School swimsuit bottom",
variable: "schoolswimsuit",
integrity: 40,
integrity_max: 40,
fabric_strength: 20,
reveal: 600,
rearresize: 0,
word: "a",
one_piece: 1,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["swim", "school", "tanLines"],
anal_shield: 0,
set: "school swimsuit",
warmth: 5,
gender: "f",
femininity: 300,
cost: 0,
description: "Proper school swimwear.",
shop: ["clothing", "school"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
penis_img: 1,
high_img: 0,
cursed: 0,
location: 0,
iconFile: 0,
accIcon: 0,
outfitSecondary: ["under_upper","school swimsuit"]
},
{index: 7,
name: "school swim shorts",
name_cap: "School swim shorts",
variable: "schoolswimshorts",
integrity: 40,
integrity_max: 40,
fabric_strength: 20,
reveal: 600,
rearresize: 0,
word: "n",
one_piece: 0,
state: "waist",
state_base: "waist",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
no_aside: 1,
type: ["swim", "school", "tanLines"],
anal_shield: 0,
set: "under_lower",
gender: "m",
femininity: -300,
warmth: 20,
cost: 2000,
description: "Proper school swimwear.",
shop: ["clothing", "school"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
penis_img: 0,
high_img: 0,
cursed: 0,
location: 0,
iconFile: "school_swim_shorts.png",
accIcon: 0
},
{index: 8,
name: "leotard bottom",
name_cap: "Leotard bottom",
variable: "leotard",
integrity: 100,
integrity_max: 100,
fabric_strength: 20,
reveal: 600,
rearresize: 0,
word: "a",
one_piece: 1,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: [],
colour_sidebar: 0,
colour_combat:"black",
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
no_aside: 1,
type: ["dance", "athletic"],
anal_shield: 0,
set: "leotard",
gender: "n",
warmth: 20,
cost: 0,
description: "Form fitting.",
shop: ["clothing", "adult"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
penis_img: 1,
high_img: 0,
cursed: 0,
location: 0,
iconFile: 0,
accIcon: 0,
outfitSecondary: ["under_upper","leotard"]
},
{index: 9,
name: "full body leotard bottom",
name_cap: "Full body leotard bottom",
variable: "leotardfull",
integrity: 140,
integrity_max: 140,
fabric_strength: 20,
reveal: 400,
rearresize: 0,
word: "a",
one_piece: 1,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: [],
colour_sidebar: 0,
colour_combat:"black",
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
no_aside: 1,
type: ["dance", "athletic"],
anal_shield: 0,
set: "long leotard",
gender: "n",
warmth: 40,
cost: 0,
description: "Form fitting. Covers your legs.",
shop: ["clothing", "adult"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
penis_img: 1,
high_img: 0,
cursed: 0,
location: 0,
iconFile: 0,
accIcon: 0,
outfitSecondary: ["under_upper","full body leotard"]
},
{index: 10,
name: "skimpy leotard bottom",
name_cap: "Skimpy leotard bottom",
variable: "leotardskimpy",
integrity: 80,
integrity_max: 80,
fabric_strength: 20,
reveal: 600,
rearresize: 0,
word: "a",
one_piece: 1,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: [],
colour_sidebar: 0,
colour_combat:"black",
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["dance", "athletic"],
anal_shield: 0,
set: "skimpy leotard",
gender: "n",
warmth: 10,
cost: 0,
description: "Form fitting. Shows off your thighs.",
shop: ["clothing", "adult"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
penis_img: 1,
high_img: 0,
cursed: 0,
location: 0,
iconFile: 0,
accIcon: 0,
outfitSecondary: ["under_upper","skimpy leotard"]
},
{index: 11,
name: "foreign school swimsuit bottom",
name_cap: "Foreign school swimsuit bottom",
variable: "schoolswimsuitj",
integrity: 40,
integrity_max: 40,
fabric_strength: 20,
reveal: 600,
rearresize: 0,
word: "a",
one_piece: 1,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["swim", "school", "tanLines"],
anal_shield: 0,
set: "foreign school swimsuit",
gender: "f",
femininity: 300,
warmth: 5,
cost: 0,
description: "Official uniform swimsuit for the local school, but in a style popular in a foreign country.",
shop: ["clothing", "school"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
penis_img: 1,
high_img: 0,
cursed: 0,
location: 0,
iconFile: 0,
accIcon: 0,
outfitSecondary: ["under_upper","foreign school swimsuit"]
},
{index: 12,
name: "swimsuit bottom",
name_cap: "Swimsuit bottom",
variable: "swimsuit",
integrity: 60,
integrity_max: 60,
fabric_strength: 20,
reveal: 700,
rearresize: 0,
word: "a",
one_piece: 1,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["swim"],
anal_shield: 0,
set: "swimsuit",
gender: "f",
femininity: 300,
warmth: 5,
cost: 0,
description: "Sexy.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
penis_img: 1,
high_img: 0,
cursed: 0,
location: 0,
iconFile: 0,
accIcon: 0,
outfitSecondary: ["under_upper","swimsuit"]
},
{index: 13,
name: "bunny leotard bottom",
name_cap: "Bunny leotard bottom",
variable: "leotardbunny",
integrity: 120,
integrity_max: 120,
fabric_strength: 20,
reveal: 800,
rearresize: 0,
word: "a",
one_piece: 1,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: [],
colour_combat:"black",
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["costume", "serving", "dance"],
anal_shield: 0,
set: "leotardbunny",
gender: "f",
femininity: 300,
warmth: 5,
cost: 0,
description: "Waitress attire. Tougher than it looks. Part of a bunny outfit, and has a tufty white tail on the back to prove it.",
shop: ["adult"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
penis_img: 1,
high_img: 0,
cursed: 0,
location: 0,
iconFile: 0,
accIcon: 0,
outfitSecondary: ["under_upper","bunny leotard"]
},
{index: 14,
name: "boyshorts",
name_cap: "Boyshorts",
variable: "boyshorts",
integrity: 120,
integrity_max: 120,
fabric_strength: 20,
reveal: 300,
rearresize: 0,
word: "n",
one_piece: 0,
state: "waist",
state_base: "waist",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "pale tangerine", "teal", "pale white", "pale yellow", "custom"],
colour_sidebar: 1,
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
no_aside: 1,
type: ["normal"],
anal_shield: 0,
set: "under_lower",
gender: "f",
femininity: 300,
warmth: 20,
cost: 1000,
description: "Cute and comfy.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
penis_img: 1,
high_img: 0,
cursed: 0,
location: 0,
iconFile: "boyshorts.png",
accIcon: 0
},
{index: 15,
name: "catgirl panties",
name_cap: "Catgirl panties",
variable: "catgirlpanties",
integrity: 100,
integrity_max: 100,
fabric_strength: 20,
reveal: 500,
rearresize: 0,
word: "n",
one_piece: 0,
state: "waist",
state_base: "waist",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["costume", "serving"],
anal_shield: 0,
set: "under_lower",
gender: "f",
femininity: 300,
warmth: 5,
cost: 3000,
description: "For when mundane panties aren't cute enough.",
shop: ["clothing", "adult"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
penis_img: 1,
high_img: 0,
cursed: 0,
location: 0,
iconFile: "catgirl_panties.png",
accIcon: 0
},
{index: 16,
name: "G-string",
name_cap: "G-string",
variable: "gstring",
integrity: 40,
integrity_max: 40,
fabric_strength: 20,
reveal: 900,
rearresize: 0,
word: "a",
one_piece: 0,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "pale tangerine", "teal", "pale white", "pale yellow", "custom"],
colour_sidebar: 1,
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 1,
anus_exposed_base: 1,
type: ["normal"],
anal_shield: 0,
set: "under_lower",
gender: "n",
warmth: 2,
cost: 1500,
description: "Protects the essentials. Just.",
shop: ["clothing", "adult"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
penis_img: 1,
high_img: 0,
cursed: 0,
location: 0,
iconFile: "g-string.png",
accIcon: 0
},
{index: 17,
name: "crotchless panties",
name_cap: "Crotchless panties",
variable: "crotchlesspanties",
integrity: 50,
integrity_max: 50,
fabric_strength: 20,
reveal: 900,
rearresize: 0,
word: "n",
one_piece: 0,
state: "waist",
state_base: "waist",
plural: 1,
colour: 0,
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exposed_base: 1,
vagina_exposed: 1,
vagina_exposed_base: 1,
anus_exposed: 1,
anus_exposed_base: 1,
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set: "under_lower",
gender: "f",
femininity: 300,
warmth: 3,
cost: 1200,
description: "Open access.",
shop: ["clothing", "adult"],
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accessory_colour: 0,
accessory_colour_options: [],
penis_img: 0,
high_img: 0,
cursed: 0,
location: 0,
iconFile: "crotchless_panties.png",
accIcon: 0
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{index: 18,
name: "microkini bottom",
name_cap: "Microkini bottom",
variable: "microkini",
integrity: 30,
integrity_max: 30,
fabric_strength: 20,
reveal: 900,
rearresize: 0,
word: "a",
one_piece: 0,
state: "waist",
state_base: "waist",
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colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
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exposed_base: 0,
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vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
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anal_shield: 0,
set: "under_lower",
gender: "f",
femininity: 300,
warmth: 2,
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description: "Skirts the borders of decency.",
shop: ["clothing", "adult"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
penis_img: 1,
high_img: 0,
cursed: 0,
location: 0,
iconFile: "microkini_bottom.png",
accIcon: 0
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{index: 19,
name: "speedo",
name_cap: "Speedo",
variable: "speedo",
integrity: 50,
integrity_max: 50,
fabric_strength: 20,
reveal: 700,
rearresize: 0,
word: "a",
one_piece: 0,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
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exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
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anal_shield: 0,
set: "under_lower",
gender: "m",
femininity: -300,
warmth: 5,
cost: 2400,
description: "Show what you've got. Without getting arrested.",
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accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
penis_img: 1,
high_img: 0,
cursed: 0,
location: 0,
iconFile: "speedo.png",
accIcon: 0
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{index: 20,
name: "striped panties",
name_cap: "Striped panties",
variable: "stripedpanties",
integrity: 100,
integrity_max: 100,
fabric_strength: 15,
reveal: 400,
rearresize: 0,
word: "n",
one_piece: 0,
state: "waist",
state_base: "waist",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
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exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
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anal_shield: 0,
set: "under_lower",
gender: "f",
femininity: 300,
warmth: 5,
cost: 600,
description: "Brimming with personality.",
shop: ["clothing"],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
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penis_img: 1,
high_img: 0,
cursed: 0,
location: 0,
iconFile: "striped_panties.png",
accIcon: "striped_panties_acc.png"
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{index: 21,
name: "loincloth",
name_cap: "Loincloth",
variable: "loincloth",
integrity: 80,
integrity_max: 80,
fabric_strength: 10,
reveal: 800,
rearresize: 0,
word: "a",
one_piece: 0,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal"],
colour_sidebar: 1,
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exposed_base: 0,
vagina_exposed: 1,
vagina_exposed_base: 1,
anus_exposed: 1,
anus_exposed_base: 1,
no_aside: 1,
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anal_shield: 0,
set: "under_lower",
gender: "n",
warmth: 10,
cost: 100,
description: "Revealing, unprotective, sturdy, and savage.",
shop: ["forest"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
penis_img: 0,
high_img: 0,
cursed: 0,
location: 0,
iconFile: "loincloth.png",
accIcon: 0
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{index: 22,
name: "thong",
name_cap: "Thong",
variable: "thong",
integrity: 40,
integrity_max: 40,
fabric_strength: 20,
reveal: 900,
rearresize: 0,
word: "a",
one_piece: 0,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "pale tangerine", "teal", "pale white", "pale yellow", "custom"],
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exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 1,
anus_exposed_base: 1,
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anal_shield: 0,
set: "under_lower",
gender: "f",
femininity: 300,
warmth: 3,
cost: 1500,
description: "Protects the essentials. Just.",
shop: ["clothing", "adult"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
penis_img: 1,
high_img: 0,
cursed: 0,
location: 0,
iconFile: "thong.png",
accIcon: 0
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{index: 23,
name: "classic plain panties",
name_cap: "Classic plain panties",
variable: "classicplainpanties",
integrity: 100,
integrity_max: 100,
fabric_strength: 15,
reveal: 400,
rearresize: 0,
word: "n",
one_piece: 0,
state: "waist",
state_base: "waist",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "pale yellow", "custom"],
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exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
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anal_shield: 0,
set: "under_lower",
gender: "f",
femininity: 300,
warmth: 10,
cost: 500,
description: "No-nonsense. Vintage.",
shop: ["forest"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
penis_img: 0,
high_img: 0,
cursed: 0,
location: 0,
iconFile: "classic_plain_panties.png",
accIcon: 0
},
{index: 24,
name: "classic bikini bottoms",
name_cap: "Classic bikini bottoms",
variable: "classicbikini",
integrity: 20,
integrity_max: 20,
fabric_strength: 20,
reveal: 700,
rearresize: 0,
word: "n",
one_piece: 0,
state: "waist",
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plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
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exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["swim", "tanLines"],
anal_shield: 0,
set: "under_lower",
gender: "f",
femininity: 300,
warmth: 10,
cost: 2000,
description: "Revealing swimwear. Vintage.",
shop: ["forest"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
penis_img: 0,
high_img: 0,
cursed: 0,
location: 0,
iconFile: "classic_bikini_bottoms.png",
accIcon: 0
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{index: 25,
name: "classic lace panties",
name_cap: "Classic lace panties",
variable: "classiclacepanties",
integrity: 60,
integrity_max: 60,
fabric_strength: 15,
reveal: 600,
rearresize: 0,
word: "n",
one_piece: 0,
state: "waist",
state_base: "waist",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "pale yellow", "custom"],
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exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
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anal_shield: 0,
set: "under_lower",
gender: "f",
femininity: 300,
warmth: 8,
cost: 1500,
description: "Fashionable and sexy. Vintage.",
shop: ["forest"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
penis_img: 0,
high_img: 0,
cursed: 0,
location: 0,
iconFile: "classic_lace_panties.png",
accIcon: 0
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{index: 26,
name: "classic briefs",
name_cap: "Classic briefs",
variable: "classicbriefs",
integrity: 100,
integrity_max: 100,
fabric_strength: 15,
reveal: 400,
rearresize: 0,
word: "n",
one_piece: 0,
state: "waist",
state_base: "waist",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "pale yellow", "custom"],
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vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
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anal_shield: 0,
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femininity: -300,
warmth: 10,
cost: 500,
description: "Snug and vintage.",
shop: ["forest"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
penis_img: 0,
high_img: 0,
cursed: 0,
location: 0,
iconFile: "classic_briefs.png",
accIcon: 0
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{index: 27,
name: "classic school swimsuit bottom",
name_cap: "Classic school swimsuit bottom",
variable: "classicschoolswimsuit",
integrity: 40,
integrity_max: 40,
fabric_strength: 20,
reveal: 600,
rearresize: 0,
word: "a",
one_piece: 1,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
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exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
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anal_shield: 0,
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warmth: 10,
gender: "f",
femininity: 300,
cost: 0,
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shop: ["forest"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
penis_img: 0,
high_img: 0,
cursed: 0,
location: 0,
iconFile: 0,
accIcon: 0,
outfitSecondary: ["under_upper","classic school swimsuit"]
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{index: 28,
name: "jockstrap",
name_cap: "Jockstrap",
variable: "jockstrap",
integrity: 120,
integrity_max: 120,
fabric_strength: 20,
reveal: 700,
rearresize: 0,
word: "a",
one_piece: 0,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
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exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 1,
anus_exposed_base: 1,
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anal_shield: 0,
set: "under_lower",
warmth: 10,
gender: "m",
femininity: -200,
cost: 3500,
description: "Not too tight.",
shop: ["clothing"],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
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penis_img: 0,
high_img: 0,
cursed: 0,
location: 0,
iconFile: "jockstrap.png",
accIcon: "jockstrap_acc.png"
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{index: 29,
name: "boxers",
name_cap: "Boxers",
variable: "boxers",
integrity: 100,
integrity_max: 100,
fabric_strength: 20,
reveal: 350,
rearresize: 0,
word: "n",
one_piece: 0,
state: "waist",
state_base: "waist",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
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exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
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anal_shield: 0,
set: "under_lower",
warmth: 10,
gender: "m",
femininity: -200,
cost: 800,
description: "Gives room to breathe.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
penis_img: 0,
high_img: 0,
cursed: 0,
location: 0,
iconFile: "boxers.png",
accIcon: 0
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{index: 30,
name: "long johns",
name_cap: "Long johns",
variable: "longjohns",
integrity: 150,
integrity_max: 150,
fabric_strength: 20,
reveal: 200,
rearresize: 0,
word: "n",
one_piece: 0,
state: "waist",
state_base: "waist",
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colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
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exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
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anal_shield: 0,
set: "under_lower",
warmth: 30,
gender: "m",
femininity: -100,
cost: 2500,
description: "Helps keep the chill off.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
penis_img: 0,
high_img: 0,
cursed: 0,
location: 0,
iconFile: "long_johns.png",
accIcon: 0
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{index: 31,
name: "school swim bottoms",
name_cap: "School swim bottoms",
variable: "schoolswimbottoms",
integrity: 70,
integrity_max: 70,
fabric_strength: 20,
reveal: 700,
rearresize: 0,
word: "n",
one_piece: 0,
state: "waist",
state_base: "waist",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
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exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
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anal_shield: 0,
set: "under_lower",
warmth: 30,
gender: "f",
femininity: 300,
cost: 3000,
description: "Surprisingly scanty for sanctioned uniform.",
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accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
penis_img: 0,
high_img: 0,
cursed: 0,
location: 0,
iconFile: "school_swim_bottoms.png",
accIcon: 0
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{index: 32,
name: "cow panties",
name_cap: "Cow panties",
variable: "cow",
integrity: 100,
integrity_max: 100,
fabric_strength: 15,
reveal: 500,
rearresize: 0,
word: "n",
one_piece: 0,
state: "waist",
state_base: "waist",
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colour: 0,
colour_options: [],
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exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
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anal_shield: 0,
set: "under_lower",
gender: "n",
femininity: 0,
warmth: 5,
cost: 2000,
description: "Cute cow print.",
shop: ["forest"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
penis_img: 0,
high_img: 0,
cursed: 0,
location: 0,
iconFile: "cow_panties.png",
accIcon: 0
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{index: 33,
name:"strap-on",
name_cap:"Strap-on",
variable: "straponlower",
integrity: 2000,
integrity_max: 2000,
fabric_strength: 30,
reveal: 1000,
word: "a",
one_piece: 0,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "white", "yellow", "tan"],
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colour_combat: 0,
exposed: 1,
exposed_base: 1,
vagina_exposed: 1,
vagina_exposed_base: 1,
anus_exposed: 1,
anus_exposed_base: 1,
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anal_shield: 0,
set: "under_lower",
gender: "f",
warmth: 0,
cost: 8000,
description: "Worn on your hips. Used for penetrative sex.",
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accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
penis_img: 0,
high_img: 0,
cursed: 0,
location: 0,
hideUnderLower: ["leotard bottom","full body leotard bottom"],
iconFile: "strap-on.png",
accIcon: 0,
size: 2,
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{index: 34,
name: "strap-on horse cock",
name_cap: "Strap-on horse cock",
variable: "straponhorse",
integrity: 2000,
integrity_max: 2000,
fabric_strength: 30,
reveal: 1000,
word: "a",
one_piece: 0,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "white", "yellow", "tan"],
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exposed_base: 1,
vagina_exposed: 1,
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anus_exposed: 1,
anus_exposed_base: 1,
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anal_shield: 0,
set: "under_lower",
gender: "f",
warmth: 0,
cost: 8000,
description: "Novelty equine phallus. Worn on your hips. Used for penetrative sex.",
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accessory: 1,
accessory_colour: 0,
accessory_colour_options: [],
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high_img: 0,
cursed: 0,
location: 0,
hideUnderLower: ["leotard bottom","full body leotard bottom"],
iconFile: "strap-on_horse_cock.png",
accIcon: 0,
size: 4,
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{index: 35,
name: "strap-on knotted cock",
name_cap: "Strap-on knotted cock",
variable: "straponknotted",
integrity: 2000,
integrity_max: 2000,
fabric_strength: 30,
reveal: 1000,
word: "a",
one_piece: 0,
state: "waist",
state_base: "waist",
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colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "white", "yellow", "tan"],
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exposed_base: 1,
vagina_exposed: 1,
vagina_exposed_base: 1,
anus_exposed: 1,
anus_exposed_base: 1,
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anal_shield: 0,
set: "under_lower",
gender: "f",
warmth: 0,
cost: 8000,
description: "Novelty canine phallus. Worn on your hips. Used for penetrative sex.",
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accessory: 1,
accessory_colour: 0,
accessory_colour_options: [],
penis_img: 0,
high_img: 0,
cursed: 0,
location: 0,
hideUnderLower: ["leotard bottom","full body leotard bottom"],
iconFile: "strap-on_knotted_cock.png",
accIcon: 0,
size: 3,
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{index: 36,
name: "strap-on studded cock",
name_cap: "Strap-on studded cock",
variable: "straponstudded",
integrity: 2000,
integrity_max: 2000,
fabric_strength: 30,
reveal: 1000,
word: "a",
one_piece: 0,
state: "waist",
state_base: "waist",
plural: 0,
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exposed_base: 1,
vagina_exposed: 1,
vagina_exposed_base: 1,
anus_exposed: 1,
anus_exposed_base: 1,
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anal_shield: 0,
set: "under_lower",
gender: "f",
warmth: 0,
cost: 8000,
description: "Worn on your hips. Used for penetrative sex.",
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accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
penis_img: 0,
high_img: 0,
cursed: 0,
location: 0,
hideUnderLower: ["leotard bottom","full body leotard bottom"],
iconFile: "strap-on.png",
accIcon: 0,
size: 3,
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{index: 37,
name: "see-through swim bottoms",
name_cap: "See-through swim bottoms",
variable: "seethroughswimsuit",
integrity: 60,
integrity_max: 60,
fabric_strength: 30,
reveal: 800,
rearresize: 0,
word: "n",
one_piece: 0,
state: "waist",
state_base: "waist",
plural: 1,
colour: 0,
colour_options: ["black", "blue steel", "grey", "light pink", "light blue", "light green", "red", "pink", "purple", "tangerine", "teal", "custom"],
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exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["swim"],
anal_shield: 0,
set: "under_lower",
warmth: 5,
gender: "f",
femininity: 300,
cost: 3000,
description: "Frames your torso.",
shop: ["adult"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
penis_img: 0,
high_img: 0,
cursed: 0,
location: 0,
iconFile: 0,
accIcon: 0,
outfitSecondary: ["under_upper","see-through swimsuit"]
}
]>>
<!--
Clothes that modders add go into this array, this should be empty in the base game at all times.
These items should have a `modder` variable with a the modders name in a short string
-->
<<set setup.moddedClothes.under_lower to []>>
<<run setup.moddedClothes.under_lower.forEach( (x,i) => x.index = setup.clothes.under_lower.length + i )>>
<<run setup.clothes.under_lower.push(...setup.moddedClothes.under_lower)>>
<</widget>><!-- For any item that has a colour_combat tag, set it to 0 if that item ever gets its own combat sprites. -->
/* word - widget will output "a" if "a", and nothing if "n". eg - You are wearing <<a>> hat. You are wearing <<a>> shorts.
plural - widget will output "are" if 1, and "is" if 0. eg - Your hat <<upperplural>> wet. Your shorts <<upperplural>> wet.*/
<<widget "init_upper">>
<<set setup.clothes.upper to [
{index: 0,
name: "naked",
name_cap: "Naked",
variable: "naked",
integrity: 0,
integrity_max: 0,
fabric_strength: 0,
reveal: 1000,
bustresize: 0,
word: "n",
one_piece: 0,
strap: 0,
open: 0,
state: 0,
state_base: 0,
state_top: 0,
state_top_base: 0,
plural: 0,
colour: 0,
colour_options: [],
exposed: 2,
exposed_base: 2,
type: ["naked"],
set: "upper",
gender: "n",
warmth: 0,
cost: 0,
description: "naked",
shop: [],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 0,
breast_img: 0,
cursed: 0,
location: 0,
iconFile: 0,
accIcon: 0,
mainImage:0,
notuck: 0
},
{index: 1,
name: "sundress",
name_cap: "Sundress",
variable: "sundress",
integrity: 100,
integrity_max: 100,
fabric_strength: 30,
reveal: 400,
bustresize: 0,
word: "a",
one_piece: 1,
strap: 1,
open: 1,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
exposed: 0,
exposed_base: 0,
type: ["normal"],
set: "sundress",
gender: "f",
femininity: 200,
warmth: 30,
cost: 1500,
description: "Great for frolicking.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 0,
breast_img: 1,
cursed: 0,
location: 0,
iconFile: "sundress.png",
accIcon: 0,
outfitPrimary:{lower:"sundress skirt"},
notuck: 0
},
{index: 2,
name: "pyjama shirt",
name_cap: "Pyjama shirt",
variable: "pjs",
integrity: 100,
integrity_max: 100,
fabric_strength: 20,
reveal: 200,
bustresize: 0,
word: "a",
one_piece: 0,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
exposed: 0,
exposed_base: 0,
type: ["sleep"],
set: "upper",
gender: "n",
warmth: 40,
cost: 1000,
description: "Keeps you warm at night.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 1,
breast_img: 0,
cursed: 0,
location: 0,
iconFile: "pyjama_shirt.png",
accIcon: 0,
notuck: 0
},
{index: 3,
name: "towel top",
name_cap: "Towel top",
variable: "towel",
integrity: 10,
integrity_max: 10,
fabric_strength: 20,
reveal: 800,
bustresize: 0,
word: "a",
one_piece: 0,
strap: 0,
open: 1,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow"],
colour_sidebar: 1,
exposed: 0,
exposed_base: 0,
type: ["normal"],
set: "upper",
gender: "n",
warmth: 10,
cost: 0,
description: "Not very secure.",
shop: [],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 0,
cursed: 0,
location: 0,
iconFile: "towel.png",
accIcon: 0,
notuck: 1
},
{index: 4,
name: "t-shirt",
name_cap: "T-shirt",
variable: "tshirt",
integrity: 100,
integrity_max: 100,
fabric_strength: 20,
reveal: 400,
bustresize: 0,
word: "a",
one_piece: 0,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
exposed: 0,
exposed_base: 0,
type: ["normal"],
set: "upper",
gender: "n",
warmth: 40,
cost: 1000,
description: "Cool and casual.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 1,
breast_img: 0,
cursed: 0,
location: 0,
iconFile: "t-shirt.png",
accIcon: 0,
notuck: 0
},
{index: 5,
name: "school shirt",
name_cap: "School shirt",
variable: "schoolshirt",
integrity: 200,
integrity_max: 200,
fabric_strength: 20,
reveal: 200,
bustresize: 0,
word: "a",
one_piece: 0,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
exposed: 0,
exposed_base: 0,
type: ["school"],
set: "upper",
gender: "n",
warmth: 40,
cost: 2000,
description: "The proper shirt for school.",
shop: ["clothing", "school", "adult"],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: [],
accessory_colour_combat:"blue",
sleeve_img: 1,
breast_img: 1,
cursed: 0,
location: 0,
iconFile: "school_shirt.png",
accIcon: "school_shirt_acc.png",
notuck: 0
},
{index: 6,
name: "plant top",
name_cap: "Plant top",
variable: "plant",
integrity: 10,
integrity_max: 10,
fabric_strength: 20,
reveal: 900,
bustresize: 0,
word: "a",
one_piece: 0,
strap: 0,
open: 1,
state: "midriff",
state_base: "midriff",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: [],
colour_combat:"green",
exposed: 1,
exposed_base: 1,
type: ["swim"],
set: "upper",
gender: "n",
warmth: 0,
cost: 0,
description: "Plants tied loose together.",
shop: [],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 0,
breast_img: 0,
cursed: 0,
location: 0,
iconFile: 0,
accIcon: 0,
notuck: 1
},
{index: 7,
name: "evening gown",
name_cap: "Evening gown",
variable: "eveninggown",
integrity: 200,
integrity_max: 200,
fabric_strength: 20,
reveal: 500,
bustresize: 0,
word: "a",
one_piece: 1,
strap: 0,
open: 1,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
exposed: 0,
exposed_base: 0,
type: ["formal"],
set: "evening gown",
gender: "f",
femininity: 200,
warmth: 40,
cost: 12000,
description: "For formal nights out.",
shop: ["clothing", "adult"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 0,
breast_img: 0,
cursed: 0,
location: 0,
iconFile: "evening_gown.png",
accIcon: 0,
outfitPrimary:{lower:"evening gown skirt"},
notuck: 0
},
{index: 8,
name: "tank top",
name_cap: "Tank top",
variable: "tanktop",
integrity: 100,
integrity_max: 100,
fabric_strength: 20,
reveal: 500,
bustresize: 0,
word: "a",
one_piece: 0,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
exposed: 0,
exposed_base: 0,
type: ["normal"],
set: "upper",
gender: "n",
warmth: 20,
cost: 2500,
description: "Helps stay cool.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 0,
breast_img: 0,
cursed: 0,
location: 0,
iconFile: "tank_top.png",
accIcon: 0,
notuck: 0
},
{index: 9,
name: "ballgown",
name_cap: "Ballgown",
variable: "ballgown",
integrity: 80,
integrity_max: 80,
fabric_strength: 20,
reveal: 600,
bustresize: 0,
word: "a",
one_piece: 1,
strap: 0,
open: 1,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
exposed: 0,
exposed_base: 0,
type: ["formal"],
set: "ballgown",
gender: "f",
femininity: 200,
warmth: 40,
cost: 42000,
description: "Extravagant.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 0,
breast_img: 0,
cursed: 0,
location: 0,
iconFile: "ballgown.png",
accIcon: 0,
outfitPrimary:{lower:"ballgown skirt"},
notuck: 0
},
{index: 10,
name: "kimono",
name_cap: "Kimono",
variable: "kimono",
integrity: 120,
integrity_max: 120,
fabric_strength: 20,
reveal: 500,
bustresize: 0,
word: "a",
one_piece: 1,
strap: 0,
open: 1,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
exposed: 0,
exposed_base: 0,
type: ["formal"],
set: "kimono",
gender: "n",
warmth: 35,
cost: 14000,
description: "Exotic.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 1,
breast_img: 1,
cursed: 0,
location: 0,
iconFile: "kimono.png",
accIcon: 0,
outfitPrimary:{lower:"kimono skirt"},
notuck: 0
},
{index: 11,
name: "mini kimono",
name_cap: "Mini kimono",
variable: "kimonomini",
integrity: 120,
integrity_max: 120,
fabric_strength: 20,
reveal: 500,
bustresize: 0,
word: "a",
one_piece: 1,
strap: 0,
open: 1,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
exposed: 0,
exposed_base: 0,
type: ["formal"],
set: "kimonomini",
gender: "n",
warmth: 35,
cost: 12000,
description: "Exotic. Shows off your legs.",
shop: ["clothing", "adult"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 1,
breast_img: 1,
cursed: 0,
location: 0,
iconFile: "mini_kimono.png",
accIcon: 0,
outfitPrimary:{lower:"mini kimono skirt"},
notuck: 0
},
{index: 12,
name: "maid dress",
name_cap: "Maid dress",
variable: "maid",
integrity: 110,
integrity_max: 110,
fabric_strength: 20,
reveal: 500,
bustresize: 0,
word: "a",
one_piece: 1,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: [],
colour_combat:"black",
exposed: 0,
exposed_base: 0,
type: ["maid", "costume", "serving"],
set: "maid",
gender: "f",
femininity: 200,
warmth: 40,
cost: 2500,
description: "For looking cute while cleaning.",
shop: ["clothing", "adult"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 1,
breast_img: 1,
cursed: 0,
location: 0,
iconFile: "maid_dress.png",
accIcon: 0,
outfitPrimary:{lower:"maid skirt"},
notuck: 0
},
{index: 13,
name: "nun's habit",
name_cap: "Nun's habit",
variable: "nun",
integrity: 100,
integrity_max: 100,
fabric_strength: 20,
reveal: 200,
bustresize: 0,
word: "a",
one_piece: 1,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: [],
colour_combat:"black",
exposed: 0,
exposed_base: 0,
type: ["holy", "costume"],
set: "nun",
gender: "f",
femininity: 200,
warmth: 50,
cost: 6000,
description: "Holy outfit for those sworn to purity.",
shop: ["clothing", "adult"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 1,
breast_img: 1,
cursed: 0,
location: 0,
iconFile: "nuns_habit.png",
accIcon: 0,
outfitPrimary:{lower:"nun's habit skirt"},
notuck: 0
},
{index: 14,
name: "large towel",
name_cap: "Large towel",
variable: "towellarge",
integrity: 10,
integrity_max: 10,
fabric_strength: 20,
reveal: 800,
bustresize: 0,
word: "a",
one_piece: 1,
strap: 0,
open: 1,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow"],
colour_sidebar: 1,
exposed: 0,
exposed_base: 0,
type: ["normal"],
set: "towellarge",
gender: "n",
warmth: 15,
cost: 0,
description: "Not very secure.",
shop: [],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 0,
breast_img: 0,
cursed: 0,
location: 0,
iconFile: "towel.png",
accIcon: 0,
outfitPrimary:{lower:"large towel bottom"},
notuck: 0
},
{index: 15,
name: "tuxedo jacket",
name_cap: "Tuxedo jacket",
variable: "tuxedo",
integrity: 160,
integrity_max: 160,
fabric_strength: 20,
reveal: 600,
bustresize: 0,
word: "a",
one_piece: 0,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: [],
colour_combat:"black",
exposed: 0,
exposed_base: 0,
type: ["formal"],
set: "upper",
gender: "m",
femininity: -200,
warmth: 40,
cost: 22000,
description: "Smart and sophisticated.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 1,
breast_img: 0,
cursed: 0,
location: 0,
iconFile: "tuxedo_jacket.png",
accIcon: 0,
notuck: 1
},
{index: 16,
name: "blouse",
name_cap: "Blouse",
variable: "blouse",
integrity: 80,
integrity_max: 80,
fabric_strength: 20,
reveal: 500,
bustresize: 0,
word: "a",
one_piece: 0,
strap: 0,
open: 1,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
exposed: 0,
exposed_base: 0,
type: ["normal"],
set: "upper",
gender: "f",
femininity: 200,
warmth: 30,
cost: 1000,
description: "Loose and comfortable.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 0,
breast_img: 1,
cursed: 0,
location: 0,
iconFile: "blouse.png",
accIcon: 0,
notuck: 0
},
{index: 17,
name: "babydoll",
name_cap: "Babydoll",
variable: "babydoll",
integrity: 40,
integrity_max: 40,
fabric_strength: 20,
reveal: 700,
bustresize: 0,
word: "a",
one_piece: 0,
strap: 1,
open: 1,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
exposed: 0,
exposed_base: 0,
type: ["sleep"],
set: "upper",
gender: "f",
femininity: 200,
warmth: 10,
cost: 1500,
description: "Loose and comfortable.",
shop: ["clothing", "adult"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 0,
breast_img: 1,
cursed: 0,
location: 0,
iconFile: "babydoll.png",
accIcon: 0,
notuck: 0
},
{index: 18,
name: "babydoll lingerie",
name_cap: "Babydoll lingerie",
variable: "babydolllingerie",
integrity: 30,
integrity_max: 30,
fabric_strength: 20,
reveal: 900,
bustresize: 0,
word: "a",
one_piece: 0,
strap: 1,
open: 1,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
exposed: 1,
exposed_base: 1,
type: ["sleep"],
set: "upper",
gender: "f",
femininity: 300,
warmth: 10,
cost: 1500,
description: "Loose, comfortable, and transparent.",
shop: ["clothing", "adult"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 0,
breast_img: 1,
cursed: 0,
location: 0,
iconFile: "babydoll_lingerie.png",
accIcon: 0,
notuck: 0
},
{index: 19,
name: "crop top",
name_cap: "Crop top",
variable: "croptop",
integrity: 90,
integrity_max: 90,
fabric_strength: 20,
reveal: 500,
bustresize: 0,
word: "a",
one_piece: 0,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
exposed: 0,
exposed_base: 0,
type: ["normal"],
set: "upper",
gender: "f",
femininity: 200,
warmth: 20,
cost: 1500,
description: "Show off your tummy.",
shop: ["clothing", "adult"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 0,
breast_img: 1,
cursed: 0,
location: 0,
iconFile: "crop_top.png",
accIcon: 0,
notuck: 1
},
{index: 20,
name: "serafuku",
name_cap: "Serafuku",
variable: "serafuku",
integrity: 100,
integrity_max: 100,
fabric_strength: 20,
reveal: 500,
bustresize: 0,
word: "a",
one_piece: 0,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
exposed: 0,
exposed_base: 0,
type: ["school"],
set: "upper",
gender: "f",
femininity: 200,
warmth: 40,
cost: 2500,
description: "Girl's school shirt design from a foreign country. Accepted by the head of the local school.",
shop: ["forest"],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
accessory_colour_sidebar: 1,
sleeve_img: 1,
breast_img: 1,
cursed: 0,
location: 0,
iconFile: "serafuku.png",
accIcon: 0,
notuck: 0
},
{index: 21,
name: "tube top",
name_cap: "Tube top",
variable: "tubetop",
integrity: 100,
integrity_max: 100,
fabric_strength: 20,
reveal: 600,
bustresize: 0,
word: "a",
one_piece: 0,
strap: 0,
open: 1,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
exposed: 0,
exposed_base: 0,
type: ["normal"],
set: "upper",
gender: "f",
femininity: 200,
warmth: 20,
cost: 2000,
description: "Not too tight.",
shop: ["clothing", "adult"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 0,
breast_img: 1,
cursed: 0,
location: 0,
iconFile: "tube_top.png",
accIcon: 0,
notuck: 1
},
{index: 22,
name: "turtleneck",
name_cap: "Turtleneck",
variable: "turtleneck",
integrity: 200,
integrity_max: 200,
fabric_strength: 20,
reveal: 400,
bustresize: 0,
word: "a",
one_piece: 0,
strap: 0,
open: 0,
state: "midriff",
state_base: "midriff",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
exposed: 0,
exposed_base: 0,
type: ["normal"],
set: "upper",
gender: "n",
warmth: 60,
cost: 4000,
description: "Keeps your shoulders warm and your waist displayed.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 1,
breast_img: 1,
cursed: 0,
location: 0,
iconFile: "turtleneck.png",
accIcon: 0,
notuck: 1
},
{index: 23,
name: "sweater",
name_cap: "Sweater",
variable: "sweater",
integrity: 200,
integrity_max: 200,
fabric_strength: 20,
reveal: 200,
bustresize: 0,
word: "a",
one_piece: 0,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: [],
colour_combat:"white",
exposed: 0,
exposed_base: 0,
type: ["normal"],
set: "upper",
gender: "n",
warmth: 60,
cost: 6000,
description: "Snug and comfy.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 1,
breast_img: 0,
cursed: 0,
location: 0,
iconFile: "sweater.png",
accIcon: 0,
notuck: 0
},
{index: 24,
name: "oversized sweater",
name_cap: "Oversized sweater",
variable: "sweaterlarge",
integrity: 200,
integrity_max: 200,
fabric_strength: 20,
reveal: 500,
bustresize: -1,
word: "an",
one_piece: 1,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: [],
colour_combat:"white",
exposed: 0,
exposed_base: 0,
type: ["normal"],
set: "sweaterlarge",
gender: "n",
warmth: 60,
cost: 7000,
description: "Snug, comfy and long enough to cover your unmentionables. Just.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 1,
breast_img: 0,
cursed: 0,
location: 0,
iconFile: "oversized_sweater.png",
accIcon: 0,
outfitPrimary:{lower:"oversized sweater bottom"},
notuck: 0
},
{index: 25,
name: "witch dress",
name_cap: "Witch dress",
variable: "witch",
integrity: 120,
integrity_max: 120,
fabric_strength: 20,
reveal: 400,
bustresize: 0,
word: "a",
one_piece: 1,
strap: 0,
open: 1,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
exposed: 0,
exposed_base: 0,
type: ["costume", "event"],
set: "witch",
gender: "f",
femininity: 200,
warmth: 40,
cost: 4500,
description: "Popular Halloween costume. Coloured with forest dyes.",
shop: ["forest"],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
accessory_colour_sidebar: 1,
sleeve_img: 1,
breast_img: 0,
cursed: 0,
location: 0,
iconFile: "witch_dress.png",
accIcon: "witch_dress_acc.png",
outfitPrimary:{lower:"witch skirt"},
notuck: 0
},
{index: 26,
name: "vampire jacket",
name_cap: "Vampire jacket",
variable: "vampire",
integrity: 200,
integrity_max: 200,
fabric_strength: 20,
reveal: 700,
bustresize: 0,
word: "a",
one_piece: 0,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
exposed: 0,
exposed_base: 0,
type: ["costume", "event"],
set: "upper",
gender: "m",
femininity: -200,
warmth: 30,
cost: 4500,
description: "The label says it's second-hand. Smells like garlic.",
shop: ["forest"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 1,
breast_img: 0,
cursed: 0,
location: 0,
iconFile: "vampire_jacket.png",
accIcon: 0,
notuck: 1
},
{index: 27,
name: "slut shirt",
name_cap: "Slut shirt",
variable: "slut",
integrity: 200,
integrity_max: 200,
fabric_strength: 20,
reveal: 800,
bustresize: 0,
word: "a",
one_piece: 0,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: [],
colour_combat:"pink",
exposed: 0,
exposed_base: 0,
type: ["normal"],
set: "upper",
gender: "f",
femininity: 200,
warmth: 40,
cost: 7500,
description: "SLUT is printed on the front. Sure to attract attention.",
shop: ["forest"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 1,
breast_img: 0,
cursed: 0,
location: 0,
iconFile: "slut_shirt.png",
accIcon: 0,
notuck: 0
},
{index: 28,
name: "girl's sweater",
name_cap: "Girl's sweater",
variable: "pinksweater",
integrity: 200,
integrity_max: 200,
fabric_strength: 20,
reveal: 200,
bustresize: 0,
word: "a",
one_piece: 0,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: [],
colour_combat:"pink",
exposed: 0,
exposed_base: 0,
type: ["normal"],
set: "upper",
gender: "f",
femininity: 100,
warmth: 60,
cost: 6000,
description: "Snug and comfy.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 1,
breast_img: 0,
cursed: 0,
location: 0,
iconFile: "girls_sweater.png",
accIcon: 0,
notuck: 0
},
{index: 29,
name: "girl's oversized sweater",
name_cap: "Girl's oversized sweater",
variable: "pinksweaterlarge",
integrity: 200,
integrity_max: 200,
fabric_strength: 20,
reveal: 500,
bustresize: -1,
word: "a",
one_piece: 1,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: [],
colour_combat:"pink",
exposed: 0,
exposed_base: 0,
type: ["normal"],
set: "pinksweaterlarge",
gender: "f",
femininity: 100,
warmth: 60,
cost: 7000,
description: "Snug, comfy and long enough to cover your unmentionables. Just.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 1,
breast_img: 0,
cursed: 0,
location: 0,
iconFile: "girls_oversized_sweater.png",
accIcon: 0,
outfitPrimary:{lower:"girl's oversized sweater bottom"},
notuck: 0
},
{index: 30,
name: "christmas shirt",
name_cap: "Christmas shirt",
variable: "christmas",
integrity: 160,
integrity_max: 160,
fabric_strength: 20,
reveal: 250,
bustresize: 0,
word: "a",
one_piece: 0,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: [],
colour_combat:"red",
exposed: 0,
exposed_base: 0,
type: ["costume"],
set: "upper",
gender: "n",
warmth: 70,
cost: 4000,
description: "Festive.",
shop: ["forest"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 1,
breast_img: 0,
cursed: 0,
location: 0,
iconFile: "christmas_shirt.png",
notuck: 0
},
{index: 31,
name: "christmas dress",
name_cap: "Christmas dress",
variable: "christmasdress",
integrity: 160,
integrity_max: 160,
fabric_strength: 20,
reveal: 250,
bustresize: 0,
word: "a",
one_piece: 1,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: [],
colour_combat:"red",
exposed: 0,
exposed_base: 0,
type: ["costume"],
set: "christmasdress",
gender: "f",
femininity: 200,
warmth: 70,
cost: 8000,
description: "Festive. The skirt is rather short.",
shop: ["forest"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 1,
breast_img: 0,
cursed: 0,
location: 0,
iconFile: "christmas_dress.png",
outfitPrimary:{lower:"christmas skirt"},
notuck: 0
},
{index: 32,
name: "monk's habit",
name_cap: "Monk's habit",
variable: "monk",
integrity: 100,
integrity_max: 100,
fabric_strength: 20,
reveal: 200,
bustresize: 0,
word: "a",
one_piece: 1,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: [],
colour_combat:"brown",
exposed: 0,
exposed_base: 0,
type: ["holy", "costume"],
set: "monk",
gender: "m",
femininity: -200,
warmth: 50,
cost: 6000,
description: "Holy outfit for those sworn to purity.",
shop: ["clothing", "adult"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 1,
breast_img: 0,
cursed: 0,
location: 0,
iconFile: "monks_habit.png",
accIcon: 0,
outfitPrimary:{lower:"monk's habit skirt"},
notuck: 0
},
{index: 33,
name: "checkered shirt",
name_cap: "Checkered shirt",
variable: "checkered",
integrity: 200,
integrity_max: 200,
fabric_strength: 20,
reveal: 200,
bustresize: 0,
word: "a",
one_piece: 0,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: [],
colour_combat:"red",
exposed: 0,
exposed_base: 0,
type: ["normal"],
set: "upper",
gender: "n",
warmth: 40,
cost: 4000,
description: "Cool and distinctive.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 1,
breast_img: 0,
cursed: 0,
location: 0,
iconFile: "checkered_shirt.png",
accIcon: 0,
notuck: 1
},
{index: 34,
name: "belly dancer's top",
name_cap: "Belly dancer's top",
variable: "belly",
integrity: 150,
integrity_max: 150,
fabric_strength: 20,
reveal: 700,
bustresize: 0,
word: "a",
one_piece: 0,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
colour_combat:"red",
exposed: 1,
exposed_base: 1,
type: ["costume", "serving", "dance"],
set: "upper",
gender: "f",
femininity: 300,
warmth: 10,
cost: 12000,
description: "Exotic, and sturdier than it looks.",
shop: ["forest"],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 1,
breast_img: 0,
cursed: 0,
location: 0,
iconFile: "belly_dancers_top.png",
accIcon: "belly_dancers_top_acc.png",
notuck: 1
},
{index: 35,
name: "straightjacket",
name_cap: "Straightjacket",
variable: "straightjacket",
integrity: 300,
integrity_max: 300,
fabric_strength: 20,
reveal: 600,
bustresize: -2,
word: "a",
one_piece: 1,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: [],
colour_combat:"white",
exposed: 0,
exposed_base: 0,
type: ["binding", "asylum"],
set: "straightjacket",
gender: "n",
warmth: 40,
cost: 0,
description: "Protects you from yourself.",
shop: [],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 0,
breast_img: 0,
cursed: 1,
location: 0,
iconFile: 0,
accIcon: 0,
outfitPrimary:{lower:"straightjacket bottom"},
notuck: 0
},
{index: 36,
name: "argyle sweater vest",
name_cap: "Argyle sweater vest",
variable: "argyle",
integrity: 130,
integrity_max: 130,
fabric_strength: 20,
reveal: 300,
bustresize: 0,
word: "a",
one_piece: 0,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
exposed: 0,
exposed_base: 0,
type: ["normal"],
set: "upper",
gender: "n",
warmth: 50,
cost: 3000,
description: "A classic pattern.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 0,
breast_img: 0,
cursed: 0,
location: 0,
iconFile: "argyle_sweater_vest.png",
accIcon: 0,
notuck: 0
},
{index: 37,
name: "dress shirt",
name_cap: "Dress shirt",
variable: "dress",
integrity: 120,
integrity_max: 120,
fabric_strength: 20,
reveal: 200,
bustresize: 0,
word: "a",
one_piece: 0,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["white", "black", "light pink", "light blue", "olive"],
colour_sidebar: 1,
exposed: 0,
exposed_base: 0,
type: ["formal", "school"],
set: "upper",
gender: "m",
femininity: -100,
warmth: 40,
cost: 12000,
description: "For when you need to look your best.",
shop: ["clothing", "school"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 1,
breast_img: 0,
has_collar: 1,
cursed: 0,
location: 0,
iconFile: "dress_shirt.png",
accIcon: 0,
notuck: 0
},
{index: 38,
name: "gingham dress",
name_cap: "Gingham dress",
variable: "gingham",
integrity: 140,
integrity_max: 140,
fabric_strength: 20,
reveal: 400,
bustresize: 0,
word: "a",
one_piece: 1,
strap: 1,
open: 1,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
exposed: 0,
exposed_base: 0,
type: ["normal"],
set: "gingham",
gender: "f",
femininity: 200,
warmth: 30,
cost: 2000,
description: "A comfortable classic.",
shop: ["clothing"],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: [],
accessory_colour_combat:"white",
sleeve_img: 0,
breast_img: 0,
cursed: 0,
location: 0,
iconFile: "gingham_dress.png",
accIcon: "gingham_dress_acc.png",
outfitPrimary:{lower:"gingham skirt"},
notuck: 0
},
{index: 39,
name: "overalls",
name_cap: "Overalls",
variable: "overalls",
integrity: 180,
integrity_max: 180,
fabric_strength: 20,
reveal: 400,
bustresize: -1,
word: "n",
one_piece: 1,
strap: 1,
open: 1,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 1,
colour: 0,
colour_options: [],
colour_combat:"blue",
exposed: 0,
exposed_base: 0,
type: ["normal"],
set: "overalls",
gender: "n",
warmth: 30,
cost: 4000,
description: "Hard to take off.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 0,
breast_img: 0,
cursed: 0,
location: 0,
iconFile: "overalls.png",
accIcon: 0,
outfitPrimary:{lower:"overalls"},
notuck: 0
},
{index: 40,
name: "black leather jacket",
name_cap: "Black leather jacket",
variable: "blackleather",
integrity: 240,
integrity_max: 240,
fabric_strength: 20,
reveal: 500,
bustresize: 0,
word: "a",
one_piece: 0,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: [],
colour_combat:"black",
exposed: 0,
exposed_base: 0,
type: ["cool"],
set: "upper",
gender: "m",
femininity: -100,
warmth: 40,
cost: 8000,
description: "Delinquent.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 1,
breast_img: 0,
cursed: 0,
location: 0,
iconFile: "black_leather_jacket.png",
accIcon: 0,
notuck: 1
},
{index: 41,
name: "brown leather jacket",
name_cap: "Brown leather jacket",
variable: "brownleather",
integrity: 240,
integrity_max: 240,
fabric_strength: 20,
reveal: 600,
bustresize: 0,
word: "a",
one_piece: 0,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: [],
colour_combat:"brown",
exposed: 0,
exposed_base: 0,
type: ["normal"],
set: "upper",
gender: "m",
femininity: -100,
warmth: 40,
cost: 6000,
description: "Keeps the wind off your neck.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 1,
breast_img: 0,
cursed: 0,
location: 0,
iconFile: "brown_leather_jacket.png",
accIcon: 0,
notuck: 1
},
{index: 42,
name: "beatnik shirt",
name_cap: "Beatnik shirt",
variable: "beatnik",
integrity: 120,
integrity_max: 120,
fabric_strength: 20,
reveal: 400,
bustresize: 0,
word: "a",
one_piece: 0,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: [],
colour_combat:"black",
exposed: 0,
exposed_base: 0,
type: ["cool"],
set: "upper",
gender: "n",
warmth: 40,
cost: 8000,
description: "Conforming isn't your style.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 1,
breast_img: 0,
cursed: 0,
location: 0,
iconFile: "beatnik_shirt.png",
accIcon: 0,
notuck: 0
},
{index: 43,
name: "cable knit turtleneck",
name_cap: "Cable knit turtleneck",
variable: "cable",
integrity: 150,
integrity_max: 150,
fabric_strength: 20,
reveal: 300,
bustresize: 0,
word: "a",
one_piece: 0,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
exposed: 0,
exposed_base: 0,
type: ["normal"],
set: "upper",
gender: "n",
warmth: 60,
cost: 7000,
description: "Will keep you warm in winter.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 1,
breast_img: 0,
cursed: 0,
location: 0,
iconFile: "cable_knit_turtleneck.png",
accIcon: 0,
notuck: 1
},
{index: 44,
name: "v neck",
name_cap: "V neck",
variable: "vneck",
integrity: 90,
integrity_max: 90,
fabric_strength: 20,
reveal: 500,
bustresize: 0,
word: "a",
one_piece: 0,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
exposed: 0,
exposed_base: 0,
type: ["normal"],
set: "upper",
gender: "n",
warmth: 40,
cost: 1200,
description: "When you want to show just a little.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 1,
breast_img: 1,
cursed: 0,
location: 0,
iconFile: "v_neck.png",
accIcon: 0,
notuck: 0
},
{index: 45,
name: "turtleneck jumper",
name_cap: "Turtleneck jumper",
variable: "turtleneckjumper",
integrity: 250,
integrity_max: 250,
fabric_strength: 20,
reveal: 200,
bustresize: 0,
word: "a",
one_piece: 0,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
exposed: 0,
exposed_base: 0,
type: ["normal"],
set: "upper",
gender: "n",
warmth: 60,
cost: 8000,
description: "Warm and stylish.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 1,
breast_img: 1,
cursed: 0,
location: 0,
iconFile: "turtleneck_jumper.png",
accIcon: 0,
notuck: 1
},
{index: 46,
name: "cheongsam",
name_cap: "Cheongsam",
variable: "cheongsam",
integrity: 120,
integrity_max: 120,
fabric_strength: 20,
reveal: 500,
bustresize: 0,
word: "a",
one_piece: 1,
strap: 0,
open: 1,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
exposed: 0,
exposed_base: 0,
type: ["formal"],
set: "cheongsam",
gender: "f",
femininity: 200,
warmth: 35,
cost: 14000,
description: "Exotic.",
shop: ["clothing"],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: [],
accessory_colour_combat:"yellow",
sleeve_img: 1,
breast_img: 1,
cursed: 0,
location: 0,
iconFile: "cheongsam.png",
accIcon: "cheongsam_acc.png",
outfitPrimary:{lower:"cheongsam skirt"},
notuck: 0
},
{index: 47,
name: "short cheongsam",
name_cap: "Short cheongsam",
variable: "cheongsamshort",
integrity: 120,
integrity_max: 120,
fabric_strength: 20,
reveal: 600,
bustresize: 0,
word: "a",
one_piece: 1,
strap: 0,
open: 1,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
exposed: 0,
exposed_base: 0,
type: ["formal"],
set: "cheongsamshort",
gender: "f",
femininity: 200,
warmth: 35,
cost: 12000,
description: "Exotic and revealing.",
shop: ["clothing", "adult"],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: [],
accessory_colour_combat:"yellow",
sleeve_img: 0,
breast_img: 1,
cursed: 0,
location: 0,
iconFile: "short_cheongsam.png",
accIcon: "short_cheongsam_acc.png",
outfitPrimary:{lower:"short cheongsam skirt"},
notuck: 0
},
{index: 48,
name: "tie-front top",
name_cap: "Tie-front top",
variable: "tiefronttop",
integrity: 90,
integrity_max: 90,
fabric_strength: 20,
reveal: 900,
bustresize: 0,
word: "a",
one_piece: 0,
strap: 0,
open: 1,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "custom"],
colour_sidebar: 1,
exposed: 0,
exposed_base: 0,
type: ["serving", "bimbo"],
set: "upper",
gender: "f",
femininity: 200,
warmth: 5,
cost: 10000,
description: "Makes you feel rather girly.",
shop: ["adult"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 0,
breast_img: 1,
cursed: 0,
location: 0,
iconFile: "tie-front_top.png",
accIcon: 0,
mainImage:0,
notuck: 1
},
{index: 49,
name: "peacoat",
name_cap: "Peacoat",
variable: "peacoat",
integrity: 400,
integrity_max: 400,
fabric_strength: 40,
reveal: 200,
bustresize: 0,
word: "a",
one_piece: 0,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "navy", "grey", "olive", "wine", "custom"],
colour_sidebar: 1,
exposed: 0,
exposed_base: 0,
type: ["formal"],
set: "upper",
gender: "n",
warmth: 35,
cost: 40000,
description: "Made of thick wool.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 1,
breast_img: 0,
cursed: 0,
location: 0,
iconFile: "peacoat.png",
accIcon: 0,
notuck: 1
},
{index: 50,
name: "gothic gown",
name_cap: "Gothic gown",
variable: "gothic",
integrity: 80,
integrity_max: 80,
fabric_strength: 20,
reveal: 600,
bustresize: 0,
word: "a",
one_piece: 1,
strap: 0,
open: 1,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
exposed: 0,
exposed_base: 0,
type: ["formal", "costume"],
set: "gothic",
gender: "f",
femininity: 200,
warmth: 50,
cost: 42000,
description: "A right pain to put on.",
shop: ["clothing"],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: [],
accessory_colour_sidebar: 0,
accessory_integrity_img: 1,
sleeve_img: 1,
sleeve_colour: "no",
breast_img: 0,
cursed: 0,
location: 0,
iconFile: "gothic_gown.png",
accIcon: 0,
outfitPrimary:{lower:"gothic skirt"},
notuck: 0
},
{index: 51,
name: "gothic jacket",
name_cap: "Gothic jacket",
variable: "gothicjacket",
integrity: 160,
integrity_max: 160,
fabric_strength: 20,
reveal: 200,
bustresize: 0,
word: "a",
one_piece: 0,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: [],
colour_combat:"black",
exposed: 0,
exposed_base: 0,
type: ["formal", "costume"],
set: "upper",
gender: "n",
femininity: 0,
warmth: 50,
cost: 12000,
description: "For creatures of the night.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 1,
breast_img: 0,
cursed: 0,
location: 0,
iconFile: "gothic_jacket.png",
accIcon: 0,
notuck: 1
},
{index: 52,
name: "swim shirt",
name_cap: "Swim shirt",
variable: "swimshirt",
integrity: 100,
integrity_max: 100,
fabric_strength: 20,
reveal: 400,
bustresize: 0,
word: "a",
one_piece: 0,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: [],
colour_combat:"blue",
exposed: 0,
exposed_base: 0,
type: ["swim"],
set: "upper",
gender: "n",
femininity: 0,
warmth: 30,
cost: 6000,
description: "Protects you from the sun while swimming.",
shop: [],
accessory: 1,
accessory_integrity_img: 1,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 1,
breast_img: 0,
cursed: 0,
location: 0,
iconFile: "swim_shirt.png",
accIcon: 0,
notuck: 0
},
{index: 53,
name: "waiter's shirt",
name_cap: "Waiter's shirt",
variable: "waiter",
integrity: 130,
integrity_max: 130,
fabric_strength: 20,
reveal: 500,
bustresize: 0,
word: "a",
one_piece: 0,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: [],
colour_combat:"black",
exposed: 0,
exposed_base: 0,
type: ["costume", "serving"],
set: "upper",
gender: "m",
femininity: -200,
warmth: 40,
cost: 1500,
description: "For when your clientele expect a certain class.",
shop: ["clothing", "adult"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 1,
breast_img: 0,
cursed: 0,
location: 0,
iconFile: "waiters_shirt.png",
accIcon: 0,
notuck: 1
},
{index: 54,
name: "lederhosen",
name_cap: "Lederhosen",
variable: "leder",
integrity: 150,
integrity_max: 150,
fabric_strength: 20,
reveal: 300,
bustresize: 0,
word: "n",
one_piece: 1,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 1,
colour: 0,
colour_options: [],
colour_combat:"white",
exposed: 0,
exposed_base: 0,
type: ["costume", "serving"],
set: "leder",
gender: "n",
femininity: 0,
warmth: 40,
cost: 2500,
description: "Festive wear from a foreign land.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 1,
breast_img: 0,
cursed: 0,
location: 0,
iconFile: "lederhosen.png",
accIcon: 0,
outfitPrimary:{lower:"lederhosen bottoms"},
notuck: 0
},
{index: 55,
name: "karate jacket",
name_cap: "Karate jacket",
variable: "karate",
integrity: 170,
integrity_max: 170,
fabric_strength: 20,
reveal: 200,
bustresize: 0,
word: "a",
one_piece: 0,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: [],
colour_combat:"white",
exposed: 0,
exposed_base: 0,
type: ["costume"],
set: "upper",
gender: "m",
femininity: -200,
warmth: 25,
cost: 7800,
description: "Robust and martial.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 1,
breast_img: 0,
cursed: 0,
location: 0,
iconFile: "karate_jacket.png",
accIcon: 0,
notuck: 1
},
{index: 56,
name: "sailor shirt",
name_cap: "Sailor shirt",
variable: "sailor",
integrity: 140,
integrity_max: 140,
fabric_strength: 20,
reveal: 200,
bustresize: 0,
word: "a",
one_piece: 0,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
exposed: 0,
exposed_base: 0,
type: ["costume"],
set: "upper",
gender: "m",
femininity: -200,
warmth: 40,
cost: 3000,
description: "For long days away from shore.",
shop: ["clothing"],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
accessory_colour_sidebar: 1,
sleeve_img: 1,
breast_img: 1,
cursed: 0,
location: 0,
iconFile: "sailor_shirt.png",
accIcon: 0,
notuck: 0
},
{index: 57,
name: "short sailor shirt",
name_cap: "Short sailor shirt",
variable: "sailorshort",
integrity: 100,
integrity_max: 100,
fabric_strength: 20,
reveal: 500,
bustresize: 0,
word: "a",
one_piece: 0,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
exposed: 0,
exposed_base: 0,
type: ["costume"],
set: "upper",
gender: "m",
femininity: -200,
warmth: 20,
cost: 2800,
description: "For hot days away from shore.",
shop: ["clothing", "adult"],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
accessory_colour_sidebar: 1,
sleeve_img: 1,
breast_img: 1,
cursed: 0,
location: 0,
iconFile: "short_sailor_shirt.png",
accIcon: 0,
notuck: 1
},
{index: 58,
name: "padded football shirt",
name_cap: "Padded football shirt",
variable: "football",
integrity: 240,
integrity_max: 240,
fabric_strength: 20,
reveal: 200,
bustresize: 0,
word: "a",
one_piece: 0,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
exposed: 0,
exposed_base: 0,
type: ["costume", "athletic", "school"],
set: "upper",
gender: "m",
femininity: -200,
warmth: 60,
cost: 7000,
description: "Comes with shoulder pads. Used in a foreign sport.",
shop: ["clothing", "school"],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
accessory_colour_sidebar: 1,
sleeve_img: 1,
breast_img: 0,
cursed: 0,
location: 0,
iconFile: "padded_football_shirt.png",
accIcon: 0,
notuck: 0
},
{index: 59,
name: "gym shirt",
name_cap: "Gym shirt",
variable: "gymshirt",
integrity: 140,
integrity_max: 140,
fabric_strength: 20,
reveal: 200,
bustresize: 0,
word: "a",
one_piece: 0,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: [],
colour_combat:"white",
exposed: 0,
exposed_base: 0,
type: ["normal", "athletic", "school"],
set: "upper",
gender: "f",
femininity: 200,
warmth: 35,
cost: 3000,
description: "PE shirt from a foreign land.",
shop: ["clothing", "school"],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
accessory_colour_sidebar: 1,
sleeve_img: 1,
breast_img: 1,
cursed: 0,
location: 0,
iconFile: "gym_shirt.png",
accIcon: 0,
notuck: 0
},
{index: 60,
name: "cheerleading top",
name_cap: "Cheerleading top",
variable: "cheerleader",
integrity: 120,
integrity_max: 120,
fabric_strength: 20,
reveal: 500,
bustresize: 0,
word: "a",
one_piece: 0,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
exposed: 0,
exposed_base: 0,
type: ["costume", "athletic", "school"],
set: "upper",
gender: "f",
femininity: 200,
warmth: 20,
cost: 5000,
description: "Part of a uniform used in a foreign sport.",
shop: ["clothing", "school", "adult"],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: [],
accessory_colour_combat:"white",
sleeve_img: 0,
breast_img: 0,
cursed: 0,
location: 0,
iconFile: "cheerleading_top.png",
accIcon: 0,
notuck: 1
},
{index: 61,
name: "hunting coat",
name_cap: "Hunting coat",
variable: "hunt",
integrity: 200,
integrity_max: 200,
fabric_strength: 20,
reveal: 200,
bustresize: 0,
word: "a",
one_piece: 0,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
exposed: 0,
exposed_base: 0,
type: ["normal"],
set: "upper",
gender: "m",
femininity: -200,
warmth: 60,
cost: 12000,
description: "Strong and smart.",
shop: ["clothing"],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: [],
accessory_colour_combat:"white",
sleeve_img: 1,
breast_img: 0,
cursed: 0,
location: 0,
iconFile: "hunting_coat.png",
accIcon: 0,
notuck: 1
},
{index: 62,
name: "letterman jacket",
name_cap: "Letterman jacket",
variable: "letterman",
integrity: 140,
integrity_max: 140,
fabric_strength: 20,
reveal: 300,
bustresize: 0,
word: "a",
one_piece: 0,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
exposed: 0,
exposed_base: 0,
type: ["school"],
set: "upper",
gender: "m",
femininity: -100,
warmth: 40,
cost: 9000,
description: "Not a real letterman jacket, but looks the part, and made from high-quality materials.",
shop: ["clothing"],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: [],
accessory_colour_combat:"white",
sleeve_img: 1,
breast_img: 0,
cursed: 0,
location: 0,
iconFile: "letterman_jacket.png",
accIcon: 0,
notuck: 1
},
{index: 63,
name: "racing silks",
name_cap: "Racing silks",
variable: "racing",
integrity: 140,
integrity_max: 140,
fabric_strength: 20,
reveal: 400,
bustresize: 0,
word: "n",
one_piece: 0,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
exposed: 0,
exposed_base: 0,
type: ["costume", "athletic", "riding"],
set: "upper",
gender: "n",
femininity: 0,
warmth: 35,
cost: 30000,
description: "For flaunting those colours.",
shop: ["clothing"],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
accessory_colour_sidebar: 1,
sleeve_img: 1,
breast_img: 0,
cursed: 0,
location: 0,
iconFile: "racing_silks.png",
accIcon: 0,
notuck: 0
},
{index: 64,
name: "shadbelly coat",
name_cap: "Shadbelly coat",
variable: "shadbelly",
integrity: 180,
integrity_max: 180,
fabric_strength: 20,
reveal: 300,
bustresize: 0,
word: "a",
one_piece: 0,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: [],
colour_combat:"black",
exposed: 0,
exposed_base: 0,
type: ["formal", "riding"],
set: "upper",
gender: "n",
femininity: 0,
warmth: 60,
cost: 25000,
description: "Formal riding attire.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 1,
breast_img: 0,
cursed: 0,
location: 0,
iconFile: "shadbelly_coat.png",
accIcon: 0,
notuck: 1
},
{index: 65,
name: "mummy top",
name_cap: "Mummy top",
variable: "mummy",
integrity: 10,
integrity_max: 10,
fabric_strength: 1,
reveal: 700,
bustresize: 0,
word: "a",
one_piece: 0,
strap: 1,
open: 1,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: [],
colour_combat:"white",
exposed: 0,
exposed_base: 0,
type: ["costume"],
set: "upper",
gender: "n",
femininity: 0,
warmth: 10,
cost: 500,
description: "Feels like it's made from toilet paper.",
shop: ["forest"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 1,
breast_img: 0,
cursed: 0,
location: 0,
iconFile: "mummy_top.png",
accIcon: 0,
notuck: 1
},
{index: 66,
name: "diving suit",
name_cap: "Diving suit",
variable: "diving",
integrity: 200,
integrity_max: 200,
fabric_strength: 50,
reveal: 500,
bustresize: 0,
word: "a",
one_piece: 1,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
exposed: 0,
exposed_base: 0,
type: ["swim", "diving"],
set: "diving",
gender: "n",
femininity: 0,
warmth: 40,
cost: 22000,
description: "Will insulate you underwater, letting you swim in the cold.",
shop: ["clothing"],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: [],
accessory_integrity_img: 1,
sleeve_img: 1,
breast_img: 0,
breast_acc_img: 1,
cursed: 0,
location: 0,
iconFile: "diving_suit.png",
accIcon: 0,
outfitPrimary:{lower:"diving suit bottom"},
notuck: 0
},
{index: 67,
name: "classic sundress",
name_cap: "Classic sundress",
variable: "classicsundress",
integrity: 100,
integrity_max: 100,
fabric_strength: 30,
reveal: 400,
bustresize: 0,
word: "a",
one_piece: 1,
strap: 1,
open: 1,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
exposed: 0,
exposed_base: 0,
type: ["normal"],
set: "classicsundress",
gender: "f",
femininity: 200,
warmth: 30,
cost: 1500,
description: "Great for frolicking. Brings back fond memories.",
shop: ["forest"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 0,
breast_img: 0,
cursed: 0,
location: 0,
iconFile: "classic_sundress.png",
accIcon: 0,
outfitPrimary:{lower:"classic sundress skirt"},
notuck: 0
},
{index: 68,
name: "classic gothic gown",
name_cap: "Classic gothic gown",
variable: "gothicold",
integrity: 80,
integrity_max: 80,
fabric_strength: 20,
reveal: 600,
bustresize: 0,
word: "a",
one_piece: 1,
strap: 0,
open: 1,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
exposed: 0,
exposed_base: 0,
type: ["formal", "costume"],
set: "gothicold",
gender: "f",
femininity: 200,
warmth: 50,
cost: 42000,
description: "A right pain to put on. Vintage.",
shop: ["forest"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 1,
breast_img: 0,
cursed: 0,
location: 0,
iconFile: "classic_gothic_gown.png",
accIcon: 0,
outfitPrimary:{lower:"classic gothic skirt"},
notuck: 0
},
{index: 69,
name: "scout shirt",
name_cap: "Scout shirt",
variable: "scout",
integrity: 160,
integrity_max: 160,
fabric_strength: 30,
reveal: 400,
bustresize: 0,
word: "a",
one_piece: 0,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
exposed: 0,
exposed_base: 0,
type: ["normal"],
set: "upper",
gender: "m",
femininity: -200,
warmth: 35,
cost: 4500,
description: "Sturdy, with lots of pockets.",
shop: ["clothing"],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
accessory_colour_sidebar: 1,
sleeve_img: 1,
breast_img: 0,
cursed: 0,
location: 0,
iconFile: "scout_shirt.png",
accIcon: "scout_shirt_acc.png",
notuck: 0
},
{index: 70,
name: "soccer shirt",
name_cap: "Soccer shirt",
variable: "soccer",
integrity: 120,
integrity_max: 120,
fabric_strength: 30,
reveal: 500,
bustresize: 0,
word: "a",
one_piece: 0,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
exposed: 0,
exposed_base: 0,
type: ["normal", "athletic"],
set: "upper",
gender: "m",
femininity: -200,
warmth: 25,
cost: 6000,
description: "Light and cool.",
shop: ["clothing"],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
accessory_colour_sidebar: 1,
sleeve_img: 1,
breast_img: 0,
cursed: 0,
location: 0,
iconFile: "soccer_shirt.png",
accIcon: "soccer_shirt_acc.png",
notuck: 0
},
{index: 71,
name: "puffer jacket",
name_cap: "Puffer jacket",
variable: "puffer",
integrity: 160,
integrity_max: 160,
fabric_strength: 30,
reveal: 300,
bustresize: -1,
word: "a",
one_piece: 0,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
exposed: 0,
exposed_base: 0,
type: ["normal"],
set: "upper",
gender: "n",
femininity: 0,
warmth: 50,
cost: 8000,
description: "Well-insulated.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 1,
breast_img: 0,
cursed: 0,
location: 0,
iconFile: "puffer_jacket.png",
accIcon: 0,
notuck: 1
},
{index: 72,
name: "camo shirt",
name_cap: "Camo shirt",
variable: "camo",
integrity: 140,
integrity_max: 140,
fabric_strength: 30,
reveal: 300,
bustresize: 0,
word: "a",
one_piece: 0,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
exposed: 0,
exposed_base: 0,
type: ["normal"],
set: "upper",
gender: "n",
femininity: 0,
warmth: 50,
cost: 2300,
description: "For the military look.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 1,
breast_img: 0,
cursed: 0,
location: 0,
iconFile: "camo_shirt.png",
accIcon: 0,
notuck: 0
},
{index: 73,
name: "star pyjama shirt",
name_cap: "Star pyjama shirt",
variable: "pjsstar",
integrity: 100,
integrity_max: 100,
fabric_strength: 30,
reveal: 200,
bustresize: 0,
word: "a",
one_piece: 0,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
exposed: 0,
exposed_base: 0,
type: ["sleep"],
set: "upper",
gender: "n",
femininity: 0,
warmth: 50,
cost: 1200,
description: "Keeps you warm at night.",
shop: ["clothing"],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 1,
breast_img: 0,
cursed: 0,
location: 0,
iconFile: "star_pyjama_shirt.png",
accIcon: 0,
notuck: 0
},
{index: 74,
name: "moon pyjama shirt",
name_cap: "Moon pyjama shirt",
variable: "pjsmoon",
integrity: 100,
integrity_max: 100,
fabric_strength: 30,
reveal: 200,
bustresize: 0,
word: "a",
one_piece: 0,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
exposed: 0,
exposed_base: 0,
type: ["sleep"],
set: "upper",
gender: "n",
femininity: 0,
warmth: 50,
cost: 1200,
description: "Keeps you warm at night.",
shop: ["clothing"],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 1,
breast_img: 0,
cursed: 0,
location: 0,
iconFile: "moon_pyjama_shirt.png",
accIcon: 0,
notuck: 0
},
{index: 75,
name: "catsuit",
name_cap: "Catsuit",
variable: "catsuit",
integrity: 200,
integrity_max: 200,
fabric_strength: 30,
reveal: 400,
word: "a",
one_piece: 1,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
exposed: 0,
exposed_base: 0,
type: ["stealthy"],
set: "catsuit",
gender: "n",
femininity: 0,
warmth: 25,
cost: 12000,
description: "Sleek latex.",
shop: ["forest"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 1,
breast_img: 1,
cursed: 0,
location: 0,
iconFile: "full_body_leotard.png",
accIcon: 0,
outfitPrimary:{lower:"catsuit bottoms"}
},
{index: 76,
name: "open shoulders crop top",
name_cap: "Open shoulders crop top",
variable: "openshoulderscrop",
integrity: 80,
integrity_max: 80,
fabric_strength: 15,
reveal: 700,
bustresize: 0,
word: "a",
one_piece: 0,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "pale tangerine", "teal", "pale white", "pale yellow", "custom"],
colour_sidebar: 1,
exposed: 0,
exposed_base: 0,
type: ["normal"],
set: "upper",
gender: "f",
femininity: 200,
warmth: 12,
cost: 2500,
description: "Not fully opaque.",
shop: ["clothing", "adult"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 1,
breast_img: 1,
cursed: 0,
location: 0,
iconFile: "open_shoulders_crop_top.png",
accIcon: 0,
notuck: 1
},
{index: 77,
name: "hoodie",
name_cap: "Hoodie",
variable: "hoodie",
integrity: 200,
integrity_max: 200,
fabric_strength: 30,
reveal: 100,
bustresize: -1,
word: "a",
one_piece: 0,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue steel", "grey", "white", "light pink", "light blue", "light green", "sand", "red", "pink", "purple", "tangerine", "teal", "custom"],
colour_sidebar: 1,
exposed: 0,
exposed_base: 0,
type: ["normal"],
set: "upper",
gender: "n",
warmth: 50,
cost: 4000,
description: "Warm and comfy. Hood included.",
shop: ["clothing"],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: ["black", "blue steel", "grey", "white", "light pink", "light blue", "light green", "sand", "red", "pink", "purple", "tangerine", "teal", "custom"],
accessory_colour_sidebar: 1,
sleeve_img: 1,
breast_img: 1,
cursed: 0,
location: 0,
iconFile: "hoodie.png",
accIcon: 0,
outfitPrimary:{head:"hoodie hood"},
notuck: 1
},
{index: 78,
name: "bathrobe",
name_cap: "Bathrobe",
variable: "bathrobe",
integrity: 100,
integrity_max: 100,
fabric_strength: 20,
reveal: 500,
bustresize: 0,
word: "a",
one_piece: 1,
strap: 0,
open: 1,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: [],
colour_sidebar: 0,
colour_combat: "white",
exposed: 0,
exposed_base: 0,
type: ["normal"],
set: "bathrobe",
gender: "n",
femininity: 0,
warmth: 40,
cost: 2000,
description: "Soft terry cloth, perfect for after shower lounging.",
shop: ["clothing", "adult"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 1,
breast_img: 1,
cursed: 0,
location: 0,
iconFile: "bathrobe.png",
accIcon: 0,
outfitPrimary:{lower:"bathrobe bottom"},
notuck: 0
},
{index: 79,
name: "rag top",
name_cap: "Rag top",
variable: "rag",
integrity: 10,
integrity_max: 10,
fabric_strength: 1,
reveal: 800,
bustresize: 0,
word: "a",
one_piece: 0,
strap: 0,
open: 1,
state: "midriff",
state_base: "midriff",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: [],
colour_sidebar: 0,
exposed: 0,
exposed_base: 0,
type: ["rag"],
set: "upper",
gender: "n",
warmth: 10,
cost: 0,
description: "Will come apart at a breeze.",
shop: [],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 0,
breast_img: 0,
cursed: 0,
location: 0,
iconFile: "",
accIcon: 0,
notuck: 1
},
{index: 80,
name: "retro top",
name_cap: "Retro top",
variable: "retro",
integrity: 120,
integrity_max: 120,
fabric_strength: 1,
reveal: 450,
bustresize: 0,
word: "a",
one_piece: 0,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "pale tangerine", "teal", "pale white", "pale yellow", "custom"],
colour_sidebar: 1,
exposed: 0,
exposed_base: 0,
type: ["normal"],
set: "upper",
gender: "n",
warmth: 45,
cost: 3000,
description: "Popular in the past, and making a comeback.",
shop: ["clothing"],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "pale tangerine", "teal", "pale white", "pale yellow", "custom"],
accessory_colour_sidebar: 1,
sleeve_img: 1,
breast_img: 0,
cursed: 0,
location: 0,
iconFile: "retro_top.png",
accIcon: "retro_top_acc.png",
notuck: 0
},
{index: 81,
name: "utility vest",
name_cap: "Utility vest",
variable: "utility",
integrity: 200,
integrity_max: 200,
fabric_strength: 20,
reveal: 600,
bustresize: 0,
word: "a",
one_piece: 0,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
exposed: 0,
exposed_base: 0,
type: ["normal"],
set: "upper",
gender: "n",
warmth: 25,
cost: 8000,
description: "Lots of pockets.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 0,
breast_img: 0,
cursed: 0,
location: 0,
iconFile: "utility_vest.png",
accIcon: 0,
notuck: 0
},
{index: 82,
name: "utility vest with shirt",
name_cap: "Utility vest with shirt",
variable: "utilityshirt",
integrity: 250,
integrity_max: 250,
fabric_strength: 20,
reveal: 300,
bustresize: 0,
word: "a",
one_piece: 0,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
exposed: 0,
exposed_base: 0,
type: ["normal"],
set: "upper",
gender: "n",
warmth: 50,
cost: 8000,
description: "Lots of pockets.",
shop: ["clothing"],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
accessory_colour_sidebar: 1,
sleeve_img: 0,
breast_img: 0,
cursed: 0,
location: 0,
iconFile: "utility_shirt.png",
accIcon: "utility_shirt_acc.png",
notuck: 0
},
{index: 83,
name: "monster hoodie",
name_cap: "Monster hoodie",
variable: "monster",
integrity: 200,
integrity_max: 200,
fabric_strength: 20,
reveal: 300,
bustresize: 0,
word: "a",
one_piece: 1,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: [],
exposed: 0,
exposed_base: 0,
type: ["costume"],
set: "upper",
gender: "n",
warmth: 50,
cost: 9000,
description: "Rawr.",
shop: ["clothing"],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 1,
sleeve_acc_img: 1,
breast_img: 1,
cursed: 0,
location: 0,
iconFile: "monster_hoodie.png",
accIcon: 0,
outfitPrimary:{lower:"monster skirt", head:"monster hood"},
notuck: 0
},
{index: 84,
name: "keyhole dress",
name_cap: "Keyhole dress",
variable: "keyhole",
integrity: 200,
integrity_max: 200,
fabric_strength: 20,
reveal: 600,
bustresize: 0,
word: "a",
one_piece: 1,
strap: 1,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
exposed: 0,
exposed_base: 0,
type: ["formal"],
set: "upper",
gender: "f",
warmth: 25,
cost: 12000,
description: "Displays your bosom.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 0,
breast_img: 1,
cursed: 0,
location: 0,
iconFile: "keyhole.png",
accIcon: 0,
outfitPrimary:{lower:"keyhole skirt"},
notuck: 0
},
{index: 85,
name: "prison shirt",
name_cap: "Prison shirt",
variable: "prison",
integrity: 100,
integrity_max: 100,
fabric_strength: 20,
reveal: 200,
bustresize: 0,
word: "a",
one_piece: 0,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: [],
exposed: 0,
exposed_base: 0,
type: ["prison"],
set: "upper",
gender: "n",
warmth: 40,
cost: 0,
description: "Institutional clothing.",
shop: [],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 1,
breast_img: 0,
cursed: 0,
location: 0,
iconFile: "",
accIcon: 0,
notuck: 0
},
{index: 86,
name: "prison jumpsuit",
name_cap: "Prison jumpsuit",
variable: "jumpsuit",
integrity: 100,
integrity_max: 100,
fabric_strength: 20,
reveal: 200,
bustresize: -1,
word: "a",
one_piece: 1,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: [],
colour_combat:"tangerine",
exposed: 0,
exposed_base: 0,
type: ["prison"],
set: "jumpsuit",
gender: "n",
warmth: 40,
cost: 0,
description: "Institutional clothing.",
shop: [],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 1,
breast_img: 1,
cursed: 0,
location: 0,
iconFile: "",
accIcon: 0,
outfitPrimary:{lower:"prison jumpsuit trousers"},
notuck: 0
},
{index: 87,
name: "patient gown",
name_cap: "Patient gown",
variable: "patient",
integrity: 100,
integrity_max: 100,
fabric_strength: 30,
reveal: 400,
bustresize: 0,
word: "a",
one_piece: 1,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
exposed: 0,
exposed_base: 0,
type: ["asylum"],
set: "patient",
gender: "n",
femininity: 0,
warmth: 30,
cost: 0,
description: "Leaves your back wide open.",
shop: [],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 1,
breast_img: 0,
cursed: 0,
location: 0,
iconFile: "",
accIcon: 0,
outfitPrimary:{lower:"patient gown skirt"},
notuck: 0
},
{index: 88,
name: "cropped hoodie",
name_cap: "Cropped hoodie",
variable: "croppedhoodie",
integrity: 200,
integrity_max: 200,
fabric_strength: 30,
reveal: 700,
bustresize: 0,
word: "a",
one_piece: 0,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
exposed: 0,
exposed_base: 0,
type: ["normal"],
set: "upper",
gender: "f",
femininity: 200,
warmth: 35,
cost: 4000,
description: "Shows off your belly, and a fair bit more.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 1,
breast_img: 0,
cursed: 0,
location: 0,
iconFile: "cropped_hoodie.png",
accIcon: 0,
notuck: 1
},
{index: 89,
name: "cow onesie",
name_cap: "Cow onesie",
variable: "cowonesie",
integrity: 300,
integrity_max: 300,
fabric_strength: 30,
reveal: 100,
bustresize: 0,
word: "a",
one_piece: 1,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: [],
colour_combat:"white",
exposed: 0,
exposed_base: 0,
type: ["sleep", "costume"],
set: "cowonesie",
gender: "n",
warmth: 70,
cost: 12000,
description: "Snug.",
shop: ["clothing", "adult"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 1,
sleeve_acc_img: 0,
breast_img: 0,
cursed: 0,
location: 0,
iconFile: "cow_onesie.png",
accIcon: 0,
outfitPrimary:{lower:"cow onesie bottoms", head:"cow onesie hood"},
notuck: 0
},
{index: 90,
name: "baseball shirt",
name_cap: "Baseball shirt",
variable: "baseball",
integrity: 100,
integrity_max: 100,
fabric_strength: 20,
reveal: 400,
bustresize: 0,
word: "a",
one_piece: 0,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
exposed: 0,
exposed_base: 0,
type: ["athletic"],
set: "upper",
gender: "n",
warmth: 40,
cost: 3000,
description: "Shirt design associated with a foreign, cricket-like sport.",
shop: ["clothing"],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
accessory_colour_sidebar: 1,
sleeve_img: 1,
breast_img: 0,
cursed: 0,
location: 0,
iconFile: "baseball_shirt.png",
accIcon: "baseball_shirt_acc.png",
notuck: 0
},
{index: 91,
name: "scarecrow shirt",
name_cap: "Scarecrow shirt",
variable: "scarecrow",
integrity: 100,
integrity_max: 100,
fabric_strength: 20,
reveal: 200,
bustresize: 0,
word: "a",
one_piece: 1,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: [],
colour_sidebar: 0,
colour_combat:"brown",
exposed: 0,
exposed_base: 0,
type: ["costume", "event"],
set: "scarecrow",
gender: "n",
femininity: 0,
warmth: 50,
cost: 1500,
description: "Itchy.",
shop: ["forest"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
accessory_colour_sidebar: 0,
sleeve_img: 1,
breast_img: 0,
cursed: 0,
location: 0,
iconFile: "scarecrow_shirt.png",
accIcon: 0,
outfitPrimary:{lower:"scarecrow skirt"},
notuck: 0
},
{index: 92,
name: "waitress uniform",
name_cap: "Waitress uniform",
variable: "waitress",
integrity: 100,
integrity_max: 100,
fabric_strength: 20,
reveal: 200,
bustresize: 0,
word: "a",
one_piece: 1,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
exposed: 0,
exposed_base: 0,
type: ["costume", "serving"],
set: "waitress",
gender: "f",
femininity: 200,
warmth: 50,
cost: 3000,
description: "Gets the job done.",
shop: ["clothing", "adult"],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "pale tangerine", "teal", "pale white", "pale yellow", "custom"],
accessory_colour_sidebar: 1,
sleeve_img: 1,
breast_img: 1,
cursed: 0,
location: 0,
iconFile: "waitress_uniform.png",
accIcon: "waitress_uniform_acc.png",
outfitPrimary:{lower:"waitress skirt"},
notuck: 0
},
{index: 93,
name: "split dress",
name_cap: "Split dress",
variable: "split",
integrity: 120,
integrity_max: 120,
fabric_strength: 20,
reveal: 700,
bustresize: 0,
word: "a",
one_piece: 1,
strap: 0,
open: 1,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
colour_sidebar: 1,
exposed: 0,
exposed_base: 0,
type: ["formal"],
set: "split",
gender: "f",
femininity: 200,
warmth: 20,
cost: 12000,
description: "A breeze away from disaster.",
shop: ["adult"],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "pale tangerine", "teal", "pale white", "pale yellow", "custom"],
accessory_colour_sidebar: 1,
sleeve_img: 1,
breast_img: 1,
cursed: 0,
location: 0,
iconFile: "split_dress.png",
accIcon: "split_dress_acc.png",
outfitPrimary:{lower:"split dress skirt"},
notuck: 0
}
]>>
<!--
Clothes that modders add go into this array, this should be empty in the base game at all times.
These items should have a `modder` variable with a the modders name in a short string
-->
<<set setup.moddedClothes.upper to []>>
<<run setup.moddedClothes.upper.forEach( (x,i) => x.index = setup.clothes.upper.length + i )>>
<<run setup.clothes.upper.push(...setup.moddedClothes.upper)>>
<</widget>><<widget "dancestripeffects">>
<<switch $danceaction>>
<<case "stripOverOutfit">>
<<if $worn.upper.name isnot "naked" and $worn.lower.name isnot "naked">>
당신은 우아하게 <<worn_over_upper_name_ul>> 벗고 <<outfit_ul>> 노출시킨다. 당신은 너무 많은 것이 보여지지 않도록 조심하지만, 그렇더라도 이런 선정적인 몸짓은 당신을 설레게 한다.
<<set $audiencearousal += 3>><<set $audienceexcitement += 3>><<set $audiencemod += 1>><<arousal 100>><<overupperstrip>><<exhibitionism1>>
<<elseif $worn.upper.name isnot "naked">>
<<if !$worn.under_lower.type.includes("naked")>>
당신은 우아하게 <<worn_over_upper_name_ul>> 벗고, <<worn_under_lower_name_ul>> 노출시킨다. 속옷이 보여지는 것이 당신을 흥분시킨다.
<<set $audiencearousal += 6>><<set $audienceexcitement += 6>><<set $audiencemod += 2>><<arousal 300>><<overupperstrip>><<exhibitionism3>>
<<else>>
당신은 우아하게 <<worn_over_upper_name_ul>> 벗고, <<genitals_rul 1>> 노출시킨다.
<<if $worn.upper.type.includes("naked")>>
당신은 완전히 알몸이 되었으며, 흥분으로 몸이 부들부들 떨린다.
<<else>>
당신의 <<allTops_nun>> 벌거벗은 하반신을 더욱 돋보이게 한다.
<</if>>
<<set $audiencearousal += 10>><<set $audienceexcitement += 10>><<set $audiencemod += 4>><<arousal 300>><<overupperstrip>><<exhibitionism5>>
<<dance_crossdress_reveal>>
<</if>>
<<elseif $worn.lower.name isnot "naked">>
<<if !$worn.under_upper.type.includes("naked")>>
당신은 우아하게 <<worn_over_upper_name_ul>> 벗고, <<worn_under_upper_name_ul>> 노출시킨다. 속옷이 보여지는 것이 당신을 흥분시킨다.
<<set $audiencearousal += 6>><<set $audienceexcitement += 6>><<set $audiencemod += 2>><<arousal 300>><<overupperstrip>><<exhibitionism3>>
<<else>>
<<if $player.breastsize gte 3>>
당신은 우아하게 <<worn_over_upper_name_ul>> 벗고, <<worn_lower_name_gwa>> <<breasts_rul>> 노출시킨다. 당신의 가슴을 보여주는 것은 그들을 노골적이고 안달나게 한다.
<<set $audiencearousal += 8>><<set $audienceexcitement += 8>><<set $audiencemod += 3>><<arousal 300>><<overupperstrip>><<exhibitionism4>>
<<elseif $player.gender_appearance isnot "m" and $worn.lower.gender isnot "m">>
<<if $player.gender is "m">>
당신은 우아하게 <<worn_over_upper_name_ul>> 벗고, <<worn_lower_name_gwa>> <<breasts_rul>> 노출시킨다. 당신의 여성스러운 표정은 당신의 노출된 가슴을 더욱 선정적으로 보이게 한다.
<<else>>
당신은 우아하게 <<worn_over_upper_name_ul>> 벗고, <<worn_lower_name_gwa>> <<breasts_rul>> 노출시킨다. 당신은 유두가 노출된 것에 반응하여 딱딱해지는 것을 느낀다.
<</if>>
<<set $audiencearousal += 8>><<set $audienceexcitement += 8>><<set $audiencemod += 3>><<arousal 300>><<overupperstrip>><<exhibitionism4>>
<<else>>
당신은 우아하게 <<worn_over_upper_name_ul>> 벗고, <<worn_lower_name_gwa>> <<breasts_rul>> 노출시킨다. 당신은 유두가 노출된 것에 반응하여 딱딱해지는 것을 느낀다.
<<set $audiencearousal += 6>><<set $audienceexcitement += 6>><<set $audiencemod += 2>><<arousal 300>><<overupperstrip>><<exhibitionism3>>
<</if>>
<</if>>
<<else>>
<<if !$worn.under_upper.type.includes("naked") and !$worn.under_lower.type.includes("naked")>>
당신은 우아하게 <<worn_over_upper_name_ul>> 벗고, <<worn_under_upper_name_gwa>> <<worn_under_upper_name_ul>> 노출시킨다. 속옷이 보여지는 것이 당신을 흥분시킨다.
<<set $audiencearousal += 6>><<set $audienceexcitement += 6>><<set $audiencemod += 2>><<arousal 300>><<overupperstrip>><<exhibitionism3>>
<<elseif !$worn.under_lower.type.includes("naked")>>
<<if $player.breastsize gte 3>>
당신은 우아하게 <<worn_over_upper_name_ul>> 벗고, <<worn_under_lower_name_gwa>> <<breasts_rul>> 노출시킨다. 당신의 가슴을 보여주는 것은 그들을 노골적이고 안달나게 한다.
<<set $audiencearousal += 8>><<set $audienceexcitement += 8>><<set $audiencemod += 3>><<arousal 300>><<overupperstrip>><<exhibitionism4>>
<<elseif $player.gender_appearance isnot "m" and $worn.lower.gender isnot "m">>
<<if $player.gender is "m">>
당신은 우아하게 <<worn_over_upper_name_ul>> 벗고, <<worn_under_lower_name_gwa>> <<breasts_rul>> 노출시킨다. 당신의 여성스러운 표정은 당신의 노출된 가슴을 더욱 선정적으로 보이게 한다.
<<else>>
당신은 우아하게 <<worn_over_upper_name_ul>> 벗고, <<worn_under_lower_name_gwa>> <<breasts_rul>> 노출시킨다. 당신은 유두가 노출된 것에 반응하여 딱딱해지는 것을 느낀다.
<</if>>
<<set $audiencearousal += 8>><<set $audienceexcitement += 8>><<set $audiencemod += 3>><<arousal 300>><<overupperstrip>><<exhibitionism4>>
<<else>>
당신은 우아하게 <<worn_over_upper_name_ul>> 벗고, <<worn_under_lower_name_gwa>> <<breasts_rul>> 노출시킨다. 당신은 유두가 노출된 것에 반응하여 딱딱해지는 것을 느낀다.
<<set $audiencearousal += 6>><<set $audienceexcitement += 6>><<set $audiencemod += 2>><<arousal 300>><<overupperstrip>><<exhibitionism3>>
<</if>>
<<elseif !$worn.under_upper.type.includes("naked")>>
당신은 우아하게 <<worn_over_upper_name_ul>> 벗고, <<genitals_rul 1>> 노출시킨다.
<<set $audiencearousal += 10>><<set $audienceexcitement += 10>><<set $audiencemod += 4>><<arousal 300>><<overupperstrip>><<exhibitionism5>>
<<dance_crossdress_reveal>>
<<else>>
당신은 우아하게 <<worn_over_upper_name_ul>> 벗고, <<genitals_rul 1>> 노출시킨다. 당신은 완전히 알몸이 되었으며, 흥분으로 몸이 부들부들 떨린다.
<<set $audiencearousal += 10>><<set $audienceexcitement += 10>><<set $audiencemod += 4>><<arousal 300>><<overupperstrip>><<exhibitionism5>>
<<dance_crossdress_reveal>>
<</if>>
<</if>>
<<set $danceaction to 0>>
<<case "stripOverUpper">>
<<if $worn.upper.name isnot "naked">>
당신은 우아하게 <<worn_over_upper_name_ul>> 벗고 <<worn_upper_name_ul>> 노출시킨다. 당신은 너무 많은 것이 보여지지 않도록 조심하지만, 그렇더라도 이런 선정적인 몸짓은 당신을 설레게 한다.
<<set $audiencearousal += 3>><<set $audienceexcitement += 3>><<set $audiencemod += 1>><<arousal 100>><<overupperstrip>><<exhibitionism1>>
<<elseif !$worn.under_upper.type.includes("naked")>>
당신은 우아하게 <<worn_over_upper_name_ul>> 벗고, <<worn_under_upper_name_ul>> 노출시킨다. 단지 천 한 장만이 주위의 굶주린 눈들에게서 당신의 가슴을 보호하고 있다.
<<set $audiencearousal += 2>><<set $audienceexcitement += 2>><<set $audiencemod += 1>><<arousal 100>><<overupperstrip>><<exhibitionism1>>
<<else>>
<<if $player.breastsize gte 3>>
당신은 우아하게 <<worn_over_upper_name_ul>> 벗고, <<breasts_rul>> 노출시킨다. 당신의 가슴을 보여주는 것은 그들을 노골적이고 안달나게 한다.
<<set $audiencearousal += 8>><<set $audienceexcitement += 8>><<set $audiencemod += 3>><<arousal 300>><<overupperstrip>><<exhibitionism4>>
<<elseif $player.gender_appearance isnot "m" and $worn.lower.gender isnot "m">>
<<if $player.gender is "m">>
당신은 우아하게 <<worn_over_upper_name_ul>> 벗고, <<breasts_rul>> 노출시킨다. 당신의 여성스러운 표정은 당신의 노출된 가슴을 더욱 선정적으로 보이게 한다.
<<else>>
당신은 우아하게 <<worn_over_upper_name_ul>> 벗고, <<breasts_rul>> 노출시킨다. 당신은 유두가 노출된 것에 반응하여 딱딱해지는 것을 느낀다.
<</if>>
<<set $audiencearousal += 8>><<set $audienceexcitement += 8>><<set $audiencemod += 3>><<arousal 300>><<overupperstrip>><<exhibitionism4>>
<<else>>
당신은 우아하게 <<worn_over_upper_name_ul>> 벗고, <<breasts_rul>> 노출시킨다. 당신은 유두가 노출된 것에 반응하여 딱딱해지는 것을 느낀다.
<<set $audiencearousal += 2>><<set $audienceexcitement += 2>><<set $audiencemod += 1>><<arousal 300>><<overupperstrip>><<exhibitionism1>>
<</if>>
<</if>>
<<set $danceaction to 0>>
<<case "stripOverLower">>
<<if $worn.lower.name isnot "naked">>
당신은 우아하게 <<worn_over_lower_name_ul>> 벗고 <<worn_lower_name_ul>> 노출시킨다. 당신은 너무 많은 것이 보여지지 않도록 조심하지만, 그렇더라도 이런 선정적인 몸짓은 당신을 설레게 한다.
<<set $audiencearousal += 3>><<set $audienceexcitement += 3>><<set $audiencemod += 1>><<arousal 100>><<overlowerstrip>><<exhibitionism1>>
<<elseif !$worn.under_lower.type.includes("naked")>>
당신은 우아하게 <<worn_over_lower_name_ul>> 벗고, <<worn_under_lower_name_ul>> 노출시킨다. 속옷이 보여지는 것이 당신을 흥분시킨다.
<<set $audiencearousal += 6>><<set $audienceexcitement += 6>><<set $audiencemod += 2>><<arousal 300>><<overlowerstrip>><<exhibitionism3>>
<<else>>
당신은 우아하게 <<worn_over_lower_name_ul>> 벗고, <<genitals_rul 1>> 노출시킨다.
<<if $worn.upper.type.includes("naked") or $worn.over_upper.type.includes("naked")>>
당신은 완전히 알몸이 되었으며, 흥분으로 몸이 부들부들 떨린다.
<<else>>
당신의 <<allTops_nun>> 벌거벗은 하반신을 더욱 돋보이게 한다.
<</if>>
<<set $audiencearousal += 10>><<set $audienceexcitement += 10>><<set $audiencemod += 4>><<arousal 300>><<overlowerstrip>><<exhibitionism5>>
<<dance_crossdress_reveal>>
<</if>>
<<set $danceaction to 0>>
<<case "stripOutfit">>
<<if !$worn.under_upper.type.includes("naked") and !$worn.under_lower.type.includes("naked")>>
<<if $player.breastsize gte 3 or $player.gender_appearance isnot "m">>
당신은 우아하게 <<worn_upper_name_ul>> 벗고, <<upperstrip>><<lowerstrip>><<underoutfit_ul>> 노출시킨다. 속옷이 보여지는 것이 당신을 흥분시킨다.
<<set $audiencearousal += 10>><<set $audienceexcitement += 10>><<set $audiencemod += 4>><<arousal 500>><<exhibitionism4>>
<<else>>
당신은 우아하게 <<worn_upper_name_ul>> 벗고, <<upperstrip>><<lowerstrip>><<underoutfit_ul>> 노출시킨다. 속옷이 보여지는 것이 당신을 흥분시킨다.
<<set $audiencearousal += 8>><<set $audienceexcitement += 8>><<set $audiencemod += 3>><<arousal 300>><<exhibitionism3>>
<</if>>
<<elseif !$worn.under_lower.type.includes("naked")>>
<<if $player.breastsize gte 3>>
당신은 우아하게 <<worn_upper_name_ul>> 벗고, <<upperstrip>><<lowerstrip>><<underoutfit_ul>> 노출시킨다. 당신의 가슴을 보여주는 것은 그들을 노골적이고 안달나게 한다.
<<set $audiencearousal += 8>><<set $audienceexcitement += 8>><<set $audiencemod += 3>><<arousal 300>><<exhibitionism4>>
<<elseif $player.gender_appearance isnot "m" and $worn.lower.gender isnot "m">>
<<if $player.gender is "m">>
당신은 우아하게 <<worn_upper_name_ul>> 벗고, <<upperstrip>><<lowerstrip>><<underoutfit_ul>> 노출시킨다. 당신의 여성스러운 표정은 당신의 노출된 가슴을 더욱 선정적으로 보이게 한다.
<<else>>
당신은 우아하게 <<worn_upper_name_ul>> 벗고, <<upperstrip>><<lowerstrip>><<underoutfit_ul>> 노출시킨다. 당신은 <<nipples_ga>> 노출된 것에 반응하여 딱딱해지는 것을 느낀다.
<</if>>
<<set $audiencearousal += 8>><<set $audienceexcitement += 8>><<set $audiencemod += 3>><<arousal 300>><<exhibitionism4>>
<<else>>
당신은 우아하게 <<worn_upper_name_ul>> 벗고, <<upperstrip>><<lowerstrip>><<underoutfit_ul>> 노출시킨다. 속옷이 보여지는 것이 당신을 흥분시킨다.
<<set $audiencearousal += 6>><<set $audienceexcitement += 6>><<set $audiencemod += 2>><<arousal 300>><<exhibitionism3>>
<</if>>
<<else>>
당신은 우아하게 <<worn_upper_name_ul>> 벗고, 알몸을 노출시킨다. 당신의 <<genitals_nun 1>> 완전히 노출되었으며, 흥분으로 몸이 부들부들 떨린다.
<<set $audiencearousal += 10>><<set $audienceexcitement += 10>><<set $audiencemod += 4>><<arousal 300>><<upperstrip>><<lowerstrip>><<exhibitionism5>>
<<dance_crossdress_reveal>>
<</if>>
<<set $danceaction to 0>>
<<case "stripUpper">>
<<if !$worn.under_upper.type.includes("naked")>>
<<if $player.breastsize gte 3 or $player.gender_appearance isnot "m">>
당신은 우아하게 <<worn_upper_name_ul>> 벗고, <<worn_under_upper_name_ul>> 노출시킨다. 단지 천 한 장만이 주위의 굶주린 눈들에게서 당신의 가슴을 보호하고 있다.
<<set $audiencearousal += 4>><<set $audienceexcitement += 4>><<set $audiencemod += 2>><<arousal 200>><<upperstrip>><<exhibitionism3>>
<<else>>
당신은 우아하게 <<worn_upper_name_ul>> 벗고, <<worn_under_upper_name_ul>> 노출시킨다. 단지 천 한 장만이 주위의 굶주린 눈들에게서 당신의 가슴을 보호하고 있다.
<<set $audiencearousal += 2>><<set $audienceexcitement += 2>><<set $audiencemod += 1>><<arousal 100>><<upperstrip>><<exhibitionism1>>
<</if>>
<<else>>
<<if $player.breastsize gte 3>>
당신은 우아하게 <<worn_upper_name_ul>> 벗고, <<breasts_rul>> 노출시킨다. 당신의 가슴을 보여주는 것은 그들을 노골적이고 안달나게 한다.
<<set $audiencearousal += 8>><<set $audienceexcitement += 8>><<set $audiencemod += 3>><<arousal 300>><<upperstrip>><<exhibitionism4>>
<<elseif $player.gender_appearance isnot "m" and $worn.lower.gender isnot "m">>
<<if $player.gender is "m">>
당신은 우아하게 <<worn_upper_name_ul>> 벗고, <<breasts_rul>> 노출시킨다. 당신의 여성스러운 표정은 당신의 노출된 가슴을 더욱 선정적으로 보이게 한다.
<<else>>
당신은 우아하게 <<worn_upper_name_ul>> 벗고, <<breasts_rul>> 노출시킨다. 당신은 유두가 노출된 것에 반응하여 딱딱해지는 것을 느낀다.
<</if>>
<<set $audiencearousal += 8>><<set $audienceexcitement += 8>><<set $audiencemod += 3>><<arousal 300>><<upperstrip>><<exhibitionism4>>
<<else>>
당신은 우아하게 <<worn_upper_name_ul>> 벗고, <<breasts_rul>> 노출시킨다. 당신은 유두가 노출된 것에 반응하여 딱딱해지는 것을 느낀다.
<<set $audiencearousal += 2>><<set $audienceexcitement += 2>><<set $audiencemod += 1>><<arousal 300>><<upperstrip>><<exhibitionism1>>
<</if>>
<</if>>
<<set $danceaction to 0>>
<<case "stripLower">>
<<if $worn.over_lower.name isnot "naked">>
당신은 우아하게 <<worn_lower_name_ul>> 벗고 from below your $worn.over_lower.name. 당신은 너무 많은 것이 보여지지 않도록 조심하지만, 그렇더라도 이런 선정적인 몸짓은 당신을 설레게 한다.
<<set $audiencearousal += 3>><<set $audienceexcitement += 3>><<set $audiencemod += 1>><<arousal 100>><<lowerstrip>><<exhibitionism1>>
<<elseif !$worn.under_lower.type.includes("naked")>>
당신은 우아하게 <<worn_lower_name_ul>> 벗고, <<worn_under_lower_name_ul>> 노출시킨다. 속옷이 보여지는 것이 당신을 흥분시킨다.
<<set $audiencearousal += 6>><<set $audienceexcitement += 6>><<set $audiencemod += 2>><<arousal 300>><<lowerstrip>><<exhibitionism3>>
<<else>>
당신은 우아하게 <<worn_lower_name_ul>> 벗고, <<genitals_rul 1>> 노출시킨다.
<<if $worn.upper.type.includes("naked") or $worn.over_upper.type.includes("naked")>>
당신은 완전히 알몸이 되었으며, 흥분으로 몸이 부들부들 떨린다.
<<else>>
당신의 <<allTops_nun>> 벌거벗은 하반신을 더욱 돋보이게 한다.
<</if>>
<<set $audiencearousal += 10>><<set $audienceexcitement += 10>><<set $audiencemod += 4>><<arousal 300>><<lowerstrip>><<exhibitionism5>>
<<dance_crossdress_reveal>>
<</if>>
<<set $danceaction to 0>>
<<case "stripUnderOutfit">>
당신은 우아하게 <<worn_under_upper_name_ul>> 벗고, <<genitals_rul 1>> 노출시킨다. 당신은 완전히 알몸이 되었으며, 흥분으로 몸이 부들부들 떨린다.
<<set $audiencearousal += 8>><<set $audienceexcitement += 8>><<set $audiencemod += 3>><<arousal 300>><<underupperstrip>><<exhibitionism5>>
<<dance_crossdress_reveal>>
<<set $danceaction to 0>>
<<case "stripUnderUpper">>
<<if (!$worn.upper.type.includes("naked") and $worn.upper.open is 1) and $worn.over_upper.type.includes("naked")>>
당신은 우아하게 <<worn_upper_name>> 아래로 <<worn_under_upper_name_ul>> 벗었다. 당신은 너무 많은 것이 보여지지 않도록 조심하지만, 그렇더라도 이런 선정적인 몸짓은 당신을 설레게 한다.
<<set $audiencearousal += 3>><<set $audienceexcitement += 3>><<set $audiencemod += 1>><<arousal 100>><<underupperstrip>><<exhibitionism1>>
<<elseif $player.breastsize gte 3>>
<<if $worn.under_upper.type.includes("naked")>>그것이 당신의 <<breasts_rul>> 전혀 가려주지 않더라도, 당신은 우아하게 <<worn_under_upper_name_ul>> 벗는다.<<else>>당신의 <<breasts_rul>> 노출시키며, 당신은 우아하게 <<worn_under_upper_name_ul>> 벗었다. 당신의 가슴을 보여주는 것은 그들을 노골적이고 안달나게 한다.<</if>>
<<set $audiencearousal += 8>><<set $audienceexcitement += 8>><<set $audiencemod += 3>><<arousal 300>><<underupperstrip>><<exhibitionism4>>
<<elseif $player.gender_appearance isnot "m" and $worn.under_lower.gender isnot "m">>
<<set $danceaction to 0>>
<<if $player.gender is "m">>
당신은 우아하게 <<worn_under_upper_name_ul>> 벗<<if $worn.under_upper.type.includes("naked")>>었다. 그것이 당신의 <<breasts_rul>> 전혀 가려주지 않더라도, 당신은 더욱 노출되었다는 느낌이 든다.<<else>>고, <<breasts_rul>> 노출시킨다. 당신의 여성스러운 표정은 당신의 노출된 가슴을 더욱 선정적으로 보이게 한다.<</if>>
<<else>>
당신은 우아하게 <<worn_under_upper_name_ul>> 벗<<if $worn.under_upper.type.includes("naked")>>었다. 그것이 당신의 <<breasts_rul>> 전혀 가려주지 않더라도, 당신은 더욱 노출되었다는 느낌이 든다.<<else>>고, <<breasts_rul>> 노출시킨다. 당신은 유두가 노출된 것에 반응하여 딱딱해지는 것을 느낀다.<</if>>
<</if>>
<<set $audiencearousal += 8>><<set $audienceexcitement += 8>><<set $audiencemod += 3>><<arousal 300>><<underupperstrip>><<exhibitionism4>>
<<else>>
당신은 우아하게 <<worn_under_upper_name_ul>> 벗<<if $worn.under_upper.type.includes("naked")>>었다. 그것이 당신의 <<breasts_rul>> 전혀 가려주지 않더라도, 당신은 더욱 노출되었다는 느낌이 든다.<<else>>고, <<breasts_rul>> 노출시킨다. 당신은 유두가 노출된 것에 반응하여 딱딱해지는 것을 느낀다.<</if>>
<<set $audiencearousal += 2>><<set $audienceexcitement += 2>><<set $audiencemod += 1>><<arousal 300>><<underupperstrip>><<exhibitionism1>>
<</if>>
<<set $danceaction to 0>>
<<case "stripUnderLower">>
<<if $worn.under_lower.type.includes("naked")>>
<<if (!$worn.lower.type.includes("naked") or !$worn.over_lower.type.includes("naked"))>>
당신은 우아하게 <<allBottomsPost>> 아래로 <<worn_under_lower_name_ul>> 벗었다. 당신은 너무 많은 것이 보여지지 않도록 조심하지만, 그렇더라도 이런 선정적인 몸짓은 당신을 설레게 한다.
<<else>>
당신의 <<genitals_ga 1>> 이미 노출되어 있지만, 당신은 우아하게 <<worn_under_lower_name_ul>> 벗었다.
<</if>>
<<set $audiencearousal += 6>><<set $audienceexcitement += 6>><<set $audiencemod += 2>><<arousal 300>><<underlowerstrip>><<exhibitionism3>>
<<elseif !$worn.lower.type.includes("naked") or !$worn.over_lower.type.includes("naked")>>
당신은 우아하게 <<allBottomsPost>> 아래로 <<worn_under_lower_name_ul>> 벗었다. 당신은 너무 많은 것이 보여지지 않도록 조심하지만, 그렇더라도 이런 선정적인 몸짓은 당신을 설레게 한다.
<<set $audiencearousal += 6>><<set $audienceexcitement += 6>><<set $audiencemod += 2>><<arousal 300>><<underlowerstrip>><<exhibitionism3>>
<<else>>
당신은 우아하게 <<worn_under_lower_name_ul>> 벗고, <<genitals_rul 1>> 노출시킨다. 당신은 완전히 알몸이 되었으며, 흥분으로 몸이 부들부들 떨린다.
<<set $audiencearousal += 10>><<set $audienceexcitement += 10>><<set $audiencemod += 4>><<arousal 300>><<underlowerstrip>><<exhibitionism5>>
<<dance_crossdress_reveal>>
<</if>>
<<set $danceaction to 0>>
<</switch>>
<!--Old clothing actions below, to be removed at a later date-->
<<if $danceaction is "outfitstripbreasts">><<set $danceaction to 0>>
당신은 우아하게 <<trClothes "upper" $worn.upper.name "name" "을">>_trResult 벗고, 당신의 <<upperstrip>><<lowerstrip>><<underoutfitPost "을">> 노출시킨다. 당신의 가슴을 전시하는 것은 그들을 노골적이고 민감하게 만든다.
<<set $audiencearousal += 8>><<set $audienceexcitement += 8>><<set $audiencemod += 3>><<arousal 300>><<exhibitionism4>>
<</if>>
<<if $danceaction is "outfitstripchest">><<set $danceaction to 0>>
<<if $player.gender is "m">>
당신은 우아하게 <<trClothes "upper" $worn.upper.name "name" "을">>_trResult 벗고, 당신의 <<upperstrip>><<lowerstrip>><<underoutfitPost "을">> 노출시킨다. 당신의 여성스러운 표정은 특히 당신의 가슴을 음탕하게 느끼게 만든다.
<<else>>
당신은 우아하게 <<trClothes "upper" $worn.upper.name "name" "을">>_trResult 벗고, 당신의 <<upperstrip>><<lowerstrip>><<underoutfitPost "을">> 노출시킨다. 당신은 당신의 <<nipples_ga>> 노출된 것에 반응하여 딱딱해지는 것을 느낀다.
<</if>>
<<set $audiencearousal += 8>><<set $audienceexcitement += 8>><<set $audiencemod += 3>><<arousal 300>><<exhibitionism4>>
<</if>>
<<if $danceaction is "outfitstripunderbreasts">><<set $danceaction to 0>>
당신은 우아하게 <<trClothes "upper" $worn.upper.name "name" "을">>_trResult 벗고, 당신의 <<upperstrip>><<lowerstrip>><<underoutfitPost "을">> 노출시킨다. 속옷만 입은 당신의 모습이 당신을 흥분하게 만든다.
<<set $audiencearousal += 10>><<set $audienceexcitement += 10>><<set $audiencemod += 4>><<arousal 500>><<exhibitionism4>>
<</if>>
<<if $danceaction is "outfitstripunderchest">><<set $danceaction to 0>>
당신은 우아하게 <<trClothes "upper" $worn.upper.name "name" "을">>_trResult 벗고, 당신의 <<upperstrip>><<lowerstrip>><<underoutfitPost "을">> 노출시킨다. 속옷만 입은 당신의 모습이 당신을 흥분하게 만든다.
<<set $audiencearousal += 8>><<set $audienceexcitement += 8>><<set $audiencemod += 3>><<arousal 300>><<exhibitionism3>>
<</if>>
<<if $danceaction is "outfitstripunder">>
<<set $danceaction to 0>>
당신은 우아하게 <<trClothes "upper" $worn.upper.name "name" "을">>_trResult 벗고, 당신의 <<upperstrip>><<lowerstrip>><<underoutfitPost "을">> 노출시킨다. 속옷만 입은 당신의 모습이 당신을 흥분하게 만든다.
<<set $audiencearousal += 6>><<set $audienceexcitement += 6>><<set $audiencemod += 2>><<arousal 300>><<exhibitionism3>>
<</if>>
<<if $danceaction is "outfitstripnude">>
<<set $danceaction to 0>>
당신은 우아하게 <<trClothes "upper" $worn.upper.name "name" "을">>_trResult 벗고, 당신의 알몸을 노출한다. 당신은 흥분으로 전율하며, 당신의 <<genitalsPost 1 "은">> 완전히 드러난다.
<<set $audiencearousal += 10>><<set $audienceexcitement += 10>><<set $audiencemod += 4>><<arousal 300>><<upperstrip>><<lowerstrip>><<exhibitionism5>>
<<dance_crossdress_reveal>>
<</if>>
<<if $danceaction is "upperstripbreasts">>
<<set $danceaction to 0>>
당신은 우아하게 <<trClothes "upper" $worn.upper.name "name" "을">>_trResult 벗고, <<breastsPost "을">> 노출한다. 당신의 가슴을 전시하는 것은 그들을 노골적이고 민감하게 만든다.
<<set $audiencearousal += 8>><<set $audienceexcitement += 8>><<set $audiencemod += 3>><<arousal 300>><<upperstrip>><<exhibitionism4>>
<</if>>
<<if $danceaction is "upperstripunderbreasts">>
<<set $danceaction to 0>>
당신은 우아하게 <<trClothes "upper" $worn.upper.name "name" "을">>_trResult 벗고, 당신의 <<trClothes "under_upper" $worn.under_upper.name "name" "을">>_trResult 노출시킨다. 오직 한벌의 옷만이 당신을 둘러싼 굶주린 눈으로부터 가슴을 보호한다.
<<set $audiencearousal += 4>><<set $audienceexcitement += 4>><<set $audiencemod += 2>><<arousal 200>><<upperstrip>><<exhibitionism2>>
<</if>>
<<if $danceaction is "upperstripunderchest">>
<<set $danceaction to 0>>
당신은 우아하게 <<trClothes "upper" $worn.upper.name "name" "을">>_trResult 벗고, 당신의 <<trClothes "under_upper" $worn.under_upper.name "name" "을">>_trResult 노출시킨다. 오직 한벌의 옷만이 당신을 둘러싼 굶주린 눈으로부터 가슴을 보호한다.
<<set $audiencearousal += 2>><<set $audienceexcitement += 2>><<set $audiencemod += 1>><<arousal 100>><<upperstrip>><<exhibitionism1>>
<</if>>
<<if $danceaction is "upperstripfchest">>
<<set $danceaction to 0>>
<<if $player.gender is "m">>
당신은 우아하게 <<trClothes "upper" $worn.upper.name "name" "을">>_trResult 벗고, <<breastsPost "을">> 노출한다. 당신의 여성스러운 표정은 특히 당신의 가슴을 음탕하게 느끼게 만든다.
<<else>>
당신은 우아하게 <<trClothes "upper" $worn.upper.name "name" "을">>_trResult 벗고, <<breastsPost "을">> 노출한다. 당신은 당신의 유두가 노출된 것에 반응하여 딱딱해지는 것을 느낀다.
<</if>>
<<set $audiencearousal += 8>><<set $audienceexcitement += 8>><<set $audiencemod += 3>><<arousal 300>><<upperstrip>><<exhibitionism4>>
<</if>>
<<if $danceaction is "upperstripmchest">>
<<set $danceaction to 0>>
당신은 우아하게 <<trClothes "upper" $worn.upper.name "name" "을">>_trResult 벗고, <<breastsPost "을">> 노출한다. 당신은 당신의 유두가 노출된 것에 반응하여 딱딱해지는 것을 느낀다.
<<set $audiencearousal += 2>><<set $audienceexcitement += 2>><<set $audiencemod += 1>><<arousal 300>><<upperstrip>><<exhibitionism1>>
<</if>>
<<if $danceaction is "underoutfitstripbreasts">>
<<set $danceaction to 0>>
당신은 우아하게 <<trClothes "under_upper" $worn.under_upper.name "name" "을">>_trResult 벗고, 당신의 <<breastsPost "을">> 노출한다. 노출은 당신의 기분을 노골적이고 민감하게 만든다.
<<set $audiencearousal += 8>><<set $audienceexcitement += 8>><<set $audiencemod += 3>><<arousal 300>><<underupperstrip>><<exhibitionism4>>
<</if>>
<<if $danceaction is "underoutfitstripchest">>
<<set $danceaction to 0>>
<<if $player.gender is "m">>
당신은 우아하게 <<trClothes "under_upper" $worn.under_upper.name "name" "을">>_trResult 벗고, 당신의 <<breastsPost "을">> 노출한다. 당신의 여성스러운 표정은 특히 당신의 가슴을 음탕하게 느끼게 만든다.
<<else>>
당신은 우아하게 <<trClothes "under_upper" $worn.under_upper.name "name" "을">>_trResult 벗고, 당신의 <<breastsPost "을">> 노출한다. 당신은 당신의 가슴이 노출된 것에 반응하여 딱딱해지는 것을 느낀다.
<</if>>
<<set $audiencearousal += 8>><<set $audienceexcitement += 8>><<set $audiencemod += 3>><<arousal 300>><<underupperstrip>><<exhibitionism4>>
<</if>>
<<if $danceaction is "underoutfitstripunder">>
<<set $danceaction to 0>>
당신은 우아하게 <<trClothes "under_upper" $worn.under_upper.name "name" "을">>_trResult 벗고, 당신의 <<breastsPost "을">> 노출한다. 당신은 당신의 유두가 노출된 것에 반응하여 딱딱해지는 것을 느낀다.
<<set $audiencearousal += 6>><<set $audienceexcitement += 6>><<set $audiencemod += 2>><<arousal 300>><<underupperstrip>><<exhibitionism3>>
<</if>>
<<if $danceaction is "underoutfitstripnude">>
<<set $danceaction to 0>>
당신은 우아하게 <<trClothes "under_upper" $worn.under_upper.name "name" "을">>_trResult 벗고, 당신의 알몸을 노출한다. 당신은 흥분으로 전율하며, 당신의 <<genitalsPost 1 "은">> 완전히 드러난다.
<<set $audiencearousal += 10>><<set $audienceexcitement += 10>><<set $audiencemod += 4>><<arousal 300>><<underupperstrip>><<exhibitionism5>>
<<dance_crossdress_reveal>>
<</if>>
<<if $danceaction is "underoutfitstriptop">>
<<set $danceaction to 0>>
당신은 우아하게 <<trClothes "under_upper" $worn.under_upper.name "name" "을">>_trResult 벗고, <<genitalsPost 1 "을">> 노출한다. 당신은 완전히 알몸이 되었으며, 흥분으로 몸이 부들부들 떨린다.
<<set $audiencearousal += 8>><<set $audienceexcitement += 8>><<set $audiencemod += 3>><<arousal 300>><<underupperstrip>><<exhibitionism5>>
<<dance_crossdress_reveal>>
<</if>>
<<if $danceaction is "underupperstripbreasts">>
<<set $danceaction to 0>>
당신은 우아하게 <<trClothes "under_upper" $worn.under_upper.name "name" "을">>_trResult 벗고, <<breastsPost "을">> 노출한다. 당신의 가슴을 전시하는 것은 그들을 노골적이고 민감하게 만든다.
<<set $audiencearousal += 8>><<set $audienceexcitement += 8>><<set $audiencemod += 3>><<arousal 300>><<underupperstrip>><<exhibitionism4>>
<</if>>
<<if $danceaction is "underupperstripfchest">>
<<set $danceaction to 0>>
<<if $player.gender is "m">>
당신은 우아하게 <<trClothes "under_upper" $worn.under_upper.name "name" "을">>_trResult 벗고, <<breastsPost "을">> 노출한다. 당신의 여성스러운 표정은 특히 당신의 가슴을 음탕하게 느끼게 만든다.
<<else>>
당신은 우아하게 <<trClothes "under_upper" $worn.under_upper.name "name" "을">>_trResult 벗고, <<breastsPost "을">> 노출한다. 당신은 당신의 유두가 노출된 것에 반응하여 딱딱해지는 것을 느낀다.
<</if>>
<<set $audiencearousal += 8>><<set $audienceexcitement += 8>><<set $audiencemod += 3>><<arousal 300>><<underupperstrip>><<exhibitionism4>>
<</if>>
<<if $danceaction is "underupperstripmchest">>
<<set $danceaction to 0>>
당신은 우아하게 <<trClothes "under_upper" $worn.under_upper.name "name" "을">>_trResult 벗고, <<breastsPost "을">> 노출한다. 당신은 당신의 유두가 노출된 것에 반응하여 딱딱해지는 것을 느낀다.
<<set $audiencearousal += 2>><<set $audienceexcitement += 2>><<set $audiencemod += 1>><<arousal 300>><<underupperstrip>><<exhibitionism1>>
<</if>>
<<if $danceaction is "lowerstripunder">><<set $danceaction to 0>>
당신은 우아하게 <<trClothes "lower" $worn.lower.name "name" "을">>_trResult 벗고, 당신의 <<trClothes "under_lower" $worn.under_lower.name "name" "을">>_trResult 노출한다. 속옷을 입은 모습이 당신을 흥분시킨다.
<<set $audiencearousal += 6>><<set $audienceexcitement += 6>><<set $audiencemod += 2>><<arousal 300>><<lowerstrip>><<exhibitionism3>>
<</if>>
<<if $danceaction is "lowerstripnude">><<set $danceaction to 0>>
당신은 우아하게 <<trClothes "lower" $worn.lower.name "name" "을">>_trResult 벗고, 당신의 <<genitalsPost 1 "을">> 노출시킨다.
<<if $worn.upper.type.includes("naked")>>
당신은 몸은 완전히 드러나며, 당신의 흥분으로 전율한다.
<<else>>
당신의 <<trClothes "upper" $worn.upper.name "name" "은">>_trResult 당신의 벌거벗은 하반신을 더욱 돋보이게 한다.
<</if>>
<<set $audiencearousal += 10>><<set $audienceexcitement += 10>><<set $audiencemod += 4>><<arousal 300>><<lowerstrip>><<exhibitionism5>>
<<dance_crossdress_reveal>>
<</if>>
<<if $danceaction is "underupperstripopen">><<set $danceaction to 0>>
당신은 우아하게 <<trClothes "upper" $worn.upper.name>>_trResult 아래에 있는<<trClothes "under_upper" $worn.under_upper.name "name" "을">>_trResult 벗는다. 당신은 너무 많이 주지 않도록 조심하지만, 그렇더라도 그런 음탕한 행동은 당신을 전율하게 한다.
<<set $audiencearousal += 3>><<set $audienceexcitement += 3>><<set $audiencemod += 1>><<arousal 100>><<underupperstrip>><<exhibitionism1>>
<</if>>
<<if $danceaction is "underoutfitstripopen">><<set $danceaction to 0>>
당신은 우아하게 <<trClothes "upper" $worn.upper.name>>_trResult 아래에 있는 <<trClothes "under_upper" $worn.under_upper.name "name" "을">>_trResult 벗는다. 당신은 너무 많이 주지 않도록 조심하지만, 그렇더라도 그런 음탕한 행동은 당신을 전율하게 한다.
<<set $audiencearousal += 9>><<set $audienceexcitement += 9>><<set $audiencemod += 3>><<arousal 500>><<underupperstrip>><<exhibitionism3>>
<</if>>
<<if $danceaction is "understripskirt">><<set $danceaction to 0>>
당신은 우아하게 <<trClothes "lower" $worn.lower.name>>_trResult 아래에 있는<<trClothes "under_lower" $worn.under_lower.name "name" "을">>_trResult 벗는다. 당신은 너무 많이 주지 않도록 조심하지만, 그렇더라도 그런 음탕한 행동은 당신을 전율하게 한다.
<<set $audiencearousal += 6>><<set $audienceexcitement += 6>><<set $audiencemod += 2>><<arousal 300>><<underlowerstrip>><<exhibitionism3>>
<</if>>
<<if $danceaction is "underoutfitstripskirt">><<set $danceaction to 0>>
당신은 우아하게 <<trClothes "upper" $worn.upper.name>>_trResult 아래에 있는 <<trClothes "under_upper" $worn.under_upper.name "name" "을">>_trResult 벗는다. 당신은 너무 많이 주지 않도록 조심하지만, 그렇더라도 그런 음탕한 행동은 당신을 전율하게 한다.
<<set $audiencearousal += 9>><<set $audienceexcitement += 9>><<set $audiencemod += 3>><<arousal 500>><<underlowerstrip>><<exhibitionism3>>
<</if>>
<<if $danceaction is "understripnude">><<set $danceaction to 0>>
당신은 우아하게 <<trClothes "under_lower" $worn.under_lower.name "name" "을">>_trResult 벗고, <<genitalsPost "을" 1>> 노출시킨다. 당신은 몸은 완전히 드러나며, 당신의 흥분으로 전율한다.
<<set $audiencearousal += 10>><<set $audienceexcitement += 10>><<set $audiencemod += 4>><<arousal 300>><<underlowerstrip>><<exhibitionism5>>
<<dance_crossdress_reveal>>
<</if>>
<<if $danceaction is "understripclothed">><<set $danceaction to 0>>
당신은 우아하게 <<trClothes "under_lower" $worn.under_lower.name "name" "을">>_trResult 벗고, <<genitalsPost "을" 1>> 노출시킨다. 당신은 몸은 완전히 드러나며, 당신의 흥분으로 전율한다.
<<set $audiencearousal += 10>><<set $audienceexcitement += 10>><<set $audiencemod += 4>><<arousal 300>><<underlowerstrip>><<exhibitionism5>>
<<dance_crossdress_reveal>>
<</if>>
<</widget>>
<<widget "danceStripActionObject">>
<<set _danceExhibition to {
"overOutfit":null,
"over_upper":null,
"over_lower":null,
"middleOutfit":null,
"upper":null,
"lower":null,
"underOutfit":null,
"under_upper":null,
"under_lower":null,
}>>
<<set _exhibitionObject to {
1:[1,0],
2:[2,15],
3:[3,35],
4:[4,55],
5:[5,75]
}>>
<<if _overOutfit>>
<<if $worn.upper.name isnot "naked" and $worn.lower.name isnot "naked">>
<<set _danceExhibition.overOutfit to clone(_exhibitionObject[1])>>
<<elseif $worn.upper.name isnot "naked">>
<<if !$worn.under_lower.type.includes("naked")>>
<<set _danceExhibition.overOutfit to clone(_exhibitionObject[3])>>
<<else>>
<<set _danceExhibition.overOutfit to clone(_exhibitionObject[5])>>
<</if>>
<<elseif $worn.lower.name isnot "naked">>
<<if !$worn.under_upper.type.includes("naked")>>
<<set _danceExhibition.overOutfit to clone(_exhibitionObject[3])>>
<<else>>
<<if $player.breastsize gte 3>>
<<set _danceExhibition.overOutfit to clone(_exhibitionObject[4])>>
<<elseif $player.gender_appearance isnot "m" and $worn.lower.gender isnot "m">>
<<set _danceExhibition.overOutfit to clone(_exhibitionObject[4])>>
<<else>>
<<set _danceExhibition.overOutfit to clone(_exhibitionObject[3])>>
<</if>>
<</if>>
<<else>>
<<if !$worn.under_upper.type.includes("naked") and !$worn.under_lower.type.includes("naked")>>
<<set _danceExhibition.overOutfit to clone(_exhibitionObject[3])>>
<<elseif $worn.under_lower.name isnot "naked">>
<<if $player.breastsize gte 3>>
<<set _danceExhibition.overOutfit to clone(_exhibitionObject[4])>>
<<elseif $player.gender_appearance isnot "m" and $worn.lower.gender isnot "m">>
<<set _danceExhibition.overOutfit to clone(_exhibitionObject[4])>>
<<else>>
<<set _danceExhibition.overOutfit to clone(_exhibitionObject[3])>>
<</if>>
<<elseif !$worn.under_upper.type.includes("naked")>>
<<set _danceExhibition.overOutfit to clone(_exhibitionObject[5])>>
<<else>>
<<set _danceExhibition.overOutfit to clone(_exhibitionObject[5])>>
<</if>>
<</if>>
<<elseif _overOutfit is false>>
<<if !$worn.over_upper.type.includes("naked")>>
<<if $worn.upper.name isnot "naked">>
<<set _danceExhibition.over_upper to clone(_exhibitionObject[1])>>
<<elseif !$worn.under_upper.type.includes("naked")>>
<<set _danceExhibition.over_upper to clone(_exhibitionObject[3])>>
<<else>>
<<if $player.breastsize gte 3>>
<<set _danceExhibition.over_upper to clone(_exhibitionObject[4])>>
<<elseif $player.gender_appearance isnot "m" and $worn.lower.gender isnot "m">>
<<set _danceExhibition.over_upper to clone(_exhibitionObject[4])>>
<<else>>
<<set _danceExhibition.over_upper to clone(_exhibitionObject[1])>>
<</if>>
<</if>>
<</if>>
<<if !$worn.over_lower.type.includes("naked")>>
<<if $worn.lower.name isnot "naked">>
<<set _danceExhibition.over_lower to clone(_exhibitionObject[1])>>
<<elseif !$worn.under_lower.type.includes("naked")>>
<<set _danceExhibition.over_lower to clone(_exhibitionObject[3])>>
<<else>>
<<set _danceExhibition.over_lower to clone(_exhibitionObject[5])>>
<</if>>
<</if>>
<</if>>
<<if _middleOutfit and $worn.over_upper.type.includes("naked") and $worn.over_lower.type.includes("naked")>>
<<if !$worn.under_upper.type.includes("naked") and !$worn.under_lower.type.includes("naked")>>
<<if $player.breastsize gte 3 or $player.gender_appearance isnot "m">>
<<set _danceExhibition.middleOutfit to clone(_exhibitionObject[4])>>
<<else>>
<<set _danceExhibition.middleOutfit to clone(_exhibitionObject[3])>>
<</if>>
<<elseif !$worn.under_lower.type.includes("naked")>>
<<if $player.breastsize gte 3>>
<<set _danceExhibition.middleOutfit to clone(_exhibitionObject[4])>>
<<elseif $player.gender_appearance isnot "m" and $worn.lower.gender isnot "m">>
<<set _danceExhibition.middleOutfit to clone(_exhibitionObject[4])>>
<<else>>
<<set _danceExhibition.middleOutfit to clone(_exhibitionObject[4])>>
<</if>>
<<else>>
<<set _danceExhibition.middleOutfit to clone(_exhibitionObject[5])>>
<</if>>
<<elseif _middleOutfit is false>>
<<if !$worn.upper.type.includes("naked") and $worn.over_upper.type.includes("naked")>>
<<if !$worn.under_upper.type.includes("naked")>>
<<if $player.breastsize gte 3 or $player.gender_appearance isnot "m">>
<<set _danceExhibition.upper to clone(_exhibitionObject[3])>>
<<else>>
<<set _danceExhibition.upper to clone(_exhibitionObject[1])>>
<</if>>
<<else>>
<<if $player.breastsize gte 3>>
<<set _danceExhibition.upper to clone(_exhibitionObject[4])>>
<<elseif $player.gender_appearance isnot "m" and $worn.lower.gender isnot "m">>
<<set _danceExhibition.upper to clone(_exhibitionObject[4])>>
<<else>>
<<set _danceExhibition.upper to clone(_exhibitionObject[1])>>
<</if>>
<</if>>
<</if>>
<<if !$worn.lower.type.includes("naked") and ($worn.over_lower.type.includes("naked") or setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1)>>
<<if $worn.over_lower.name isnot "naked">>
<<set _danceExhibition.lower to clone(_exhibitionObject[3])>>
<<elseif !$worn.under_lower.type.includes("naked")>>
<<set _danceExhibition.lower to clone(_exhibitionObject[3])>>
<<else>>
<<set _danceExhibition.lower to clone(_exhibitionObject[5])>>
<</if>>
<</if>>
<</if>>
<<if _underOutfit and $worn.over_upper.type.includes("naked") and $worn.over_lower.type.includes("naked") and $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked")>>
<<set _danceExhibition.underOutfit to clone(_exhibitionObject[5])>>
<<elseif _underOutfit is false>>
<<if $worn.under_upper.name isnot "naked" and $worn.over_upper.type.includes("naked")>>
<<if (!$worn.upper.type.includes("naked") and $worn.upper.open is 1) and $worn.over_upper.type.includes("naked")>>
<<set _danceExhibition.under_upper to clone(_exhibitionObject[1])>>
<<elseif $player.breastsize gte 3>>
<<set _danceExhibition.under_upper to clone(_exhibitionObject[4])>>
<<elseif $player.gender_appearance isnot "m" and $worn.under_lower.gender isnot "m">>
<<set _danceExhibition.under_upper to clone(_exhibitionObject[4])>>
<<else>>
<<set _danceExhibition.under_upper to clone(_exhibitionObject[1])>>
<</if>>
<</if>>
<<if $worn.under_lower.name isnot "naked" and ((setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1 or $worn.over_lower.type.includes("naked")) and (setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 or $worn.lower.type.includes("naked")))>>
<<if $worn.under_lower.type.includes("naked")>>
<<set _danceExhibition.under_lower to clone(_exhibitionObject[3])>>
<<elseif !$worn.lower.type.includes("naked") or !$worn.over_lower.type.includes("naked")>>
<<set _danceExhibition.under_lower to clone(_exhibitionObject[3])>>
<<else>>
<<set _danceExhibition.under_lower to clone(_exhibitionObject[5])>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "dancestripactions">>
<<outfitChecks>>
<<danceStripActionObject>>
<br><br>
<<if _danceExhibition isnot undefined>>
<<if _danceExhibition.overOutfit isnot null>>
<<if $exhibitionism gte _danceExhibition.overOutfit[1]>>
<label>
<span class="meek"><<worn_over_upper_name_ul>> 벗는다</span>
<<print '<<combatexhibitionist'+_danceExhibition.overOutfit[0]+'>>'>>
<<radiobutton "$danceaction" "stripOverOutfit">>
</label> |
<</if>>
<</if>>
<<if _danceExhibition.over_upper isnot null>>
<<if $exhibitionism gte _danceExhibition.over_upper[1]>>
<label>
<span class="meek"><<worn_over_upper_name_ul>> 벗는다</span>
<<print '<<combatexhibitionist'+_danceExhibition.over_upper[0]+'>>'>>
<<radiobutton "$danceaction" "stripOverUpper">>
</label> |
<</if>>
<</if>>
<<if _danceExhibition.over_lower isnot null>>
<<if $exhibitionism gte _danceExhibition.over_lower[1]>>
<label>
<span class="meek"><<worn_over_lower_name_ul>> 벗는다</span>
<<print '<<combatexhibitionist'+_danceExhibition.over_lower[0]+'>>'>>
<<radiobutton "$danceaction" "stripOverLower">>
</label> |
<</if>>
<</if>>
<<if _danceExhibition.middleOutfit isnot null>>
<<if $exhibitionism gte _danceExhibition.middleOutfit[1]>>
<label>
<span class="meek"><<worn_upper_name_ul>> 벗는다</span>
<<print '<<combatexhibitionist'+_danceExhibition.middleOutfit[0]+'>>'>>
<<radiobutton "$danceaction" "stripOutfit">>
</label> |
<</if>>
<</if>>
<<if _danceExhibition.upper isnot null>>
<<if $exhibitionism gte _danceExhibition.upper[1]>>
<label>
<span class="meek"><<worn_upper_name_ul>> 벗는다</span>
<<print '<<combatexhibitionist'+_danceExhibition.upper[0]+'>>'>>
<<radiobutton "$danceaction" "stripUpper">>
</label> |
<</if>>
<</if>>
<<if _danceExhibition.lower isnot null>>
<<if $exhibitionism gte _danceExhibition.lower[1]>>
<label>
<span class="meek"><<worn_lower_name_ul>> 벗는다</span>
<<print '<<combatexhibitionist'+_danceExhibition.lower[0]+'>>'>>
<<radiobutton "$danceaction" "stripLower">>
</label> |
<</if>>
<</if>>
<<if _danceExhibition.underOutfit isnot null>>
<<if $exhibitionism gte _danceExhibition.underOutfit[1]>>
<label>
<span class="meek"><<worn_under_upper_name_ul>> 벗는다</span>
<<print '<<combatexhibitionist'+_danceExhibition.underOutfit[0]+'>>'>>
<<radiobutton "$danceaction" "stripUnderOutfit">>
</label> |
<</if>>
<</if>>
<<if _danceExhibition.under_upper isnot null>>
<<if $exhibitionism gte _danceExhibition.under_upper[1]>>
<label>
<span class="meek"><<worn_under_upper_name_ul>> 벗는다</span>
<<print '<<combatexhibitionist'+_danceExhibition.under_upper[0]+'>>'>>
<<radiobutton "$danceaction" "stripUnderUpper">>
</label> |
<</if>>
<</if>>
<<if _danceExhibition.under_lower isnot null>>
<<if $exhibitionism gte _danceExhibition.under_lower[1]>>
<label>
<span class="meek"><<worn_under_lower_name_ul>> 벗는다</span>
<<print '<<combatexhibitionist'+_danceExhibition.under_lower[0]+'>>'>>
<<radiobutton "$danceaction" "stripUnderLower">>
</label> |
<</if>>
<</if>>
<</if>>
<<if $debug is 1>>
<br><br>
Old Clothing Controls
<br><br>
<<if _middleOutfit>>
<<if !$worn.under_lower.type.includes("naked")>>
<<if !$worn.under_upper.type.includes("naked")>>
<<if $player.breastsize gte 3 or $player.gender_appearance isnot "m">>
<<if $exhibitionism gte 55>>
<label><span class="meek"><<trClothes "upper" $worn.upper.name "name" "을">>_trResult 벗는다</span> <<combatexhibitionist4>> <<radiobutton "$danceaction" "outfitstripunderbreasts">></label> |
<</if>>
<<else>>
<<if $exhibitionism gte 35>>
<label><span class="meek"><<trClothes "upper" $worn.upper.name "name" "을">>_trResult 벗는다</span> <<combatexhibitionist3>> <<radiobutton "$danceaction" "outfitstripunderchest">></label> |
<</if>>
<</if>>
<<else>>
<<if $player.breastsize gte 3>>
<<if $exhibitionism gte 55>>
<label><span class="meek"><<trClothes "upper" $worn.upper.name "name" "을">>_trResult 벗는다</span> <<combatexhibitionist4>> <<radiobutton "$danceaction" "outfitstripbreasts">></label> |
<</if>>
<<elseif $player.gender_appearance isnot "m" and $worn.lower.gender isnot "m">>
<<if $exhibitionism gte 55>>
<label><span class="meek"><<trClothes "upper" $worn.upper.name "name" "을">>_trResult 벗는다</span> <<combatexhibitionist4>> <<radiobutton "$danceaction" "outfitstripchest">></label> |
<</if>>
<<else>>
<<if $exhibitionism gte 35>>
<label><span class="meek"><<trClothes "upper" $worn.upper.name "name" "을">>_trResult 벗는다</span> <<combatexhibitionist3>> <<radiobutton "$danceaction" "outfitstripunder">></label> |
<</if>>
<</if>>
<</if>>
<<else>>
<<if $exhibitionism gte 75>>
<label><span class="meek"><<trClothes "upper" $worn.upper.name "name" "을">>_trResult 벗는다</span> <<combatexhibitionist5>> <<radiobutton "$danceaction" "outfitstripnude">></label> |
<</if>>
<</if>>
<</if>>
<<if !$worn.upper.type.includes("naked") and _middleOutfit is false>>
<<if !$worn.under_upper.type.includes("naked")>>
<<if $player.breastsize gte 3 or $player.gender_appearance isnot "m">>
<<if $exhibitionism gte 15>>
<label><span class="meek"><<trClothes "upper" $worn.upper.name "name" "을">>_trResult 벗는다</span> <<combatexhibitionist2>> <<radiobutton "$danceaction" "upperstripunderbreasts">></label> |
<</if>>
<<else>>
<label><span class="meek"><<trClothes "upper" $worn.upper.name "name" "을">>_trResult 벗는다</span> <<combatexhibitionist1>> <<radiobutton "$danceaction" "upperstripunderchest">></label> |
<</if>>
<<else>>
<<if $player.breastsize gte 3>>
<<if $exhibitionism gte 55>>
<label><span class="meek"><<trClothes "upper" $worn.upper.name "name" "을">>_trResult 벗는다</span> <<combatexhibitionist4>> <<radiobutton "$danceaction" "upperstripbreasts">></label> |
<</if>>
<<elseif $player.gender_appearance isnot "m" and $worn.lower.gender isnot "m">>
<<if $exhibitionism gte 55>>
<label><span class="meek"><<trClothes "upper" $worn.upper.name "name" "을">>_trResult 벗는다</span> <<combatexhibitionist4>> <<radiobutton "$danceaction" "upperstripfchest">></label> |
<</if>>
<<else>>
<label><span class="meek"><<trClothes "upper" $worn.upper.name "name" "을">>_trResult 벗는다</span> <<combatexhibitionist1>> <<radiobutton "$danceaction" "upperstripmchest">></label> |
<</if>>
<</if>>
<</if>>
<<if !$worn.lower.type.includes("naked") and $worn.upper.set isnot $worn.lower.set>>
<<if !$worn.under_lower.type.includes("naked")>>
<<if $exhibitionism gte 35>>
<label><span class="meek"><<trClothes "lower" $worn.lower.name "name" "을">>_trResult 벗는다</span> <<combatexhibitionist3>> <<radiobutton "$danceaction" "lowerstripunder">></label> |
<</if>>
<<else>>
<<if $exhibitionism gte 75>>
<label><span class="meek"><<trClothes "lower" $worn.lower.name "name" "을">>_trResult 벗는다</span> <<combatexhibitionist5>> <<radiobutton "$danceaction" "lowerstripnude">></label> |
<</if>>
<</if>>
<</if>>
<<if _underOutfit>>
<<if !$worn.lower.type.includes("naked") and !$worn.upper.type.includes("naked")>>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
<<if $exhibitionism gte 35>>
<label><span class="meek"><<trClothes "under_upper" $worn.under_upper.name "name" "을">>_trResult 벗는다</span> <<combatexhibitionist3>> <<radiobutton "$danceaction" "underoutfitstripskirt">></label> |
<</if>>
<<elseif $worn.upper.open is 1>>
<<if $exhibitionism gte 35>>
<label><span class="meek"><<trClothes "under_upper" $worn.under_upper.name "name" "을">>_trResult 벗는다</span> <<combatexhibitionist3>> <<radiobutton "$danceaction" "underoutfitstripopen">></label> |
<</if>>
<</if>>
<<elseif !$worn.lower.type.includes("naked")>>
<<if $player.breastsize gte 3>>
<<if $exhibitionism gte 55>>
<label><span class="meek"><<trClothes "under_upper" $worn.under_upper.name "name" "을">>_trResult 벗는다</span> <<combatexhibitionist4>> <<radiobutton "$danceaction" "underoutfitstripbreasts">></label> |
<</if>>
<<elseif $player.gender_appearance isnot "m" and $worn.under_lower.gender isnot "m">>
<<if $exhibitionism gte 55>>
<label><span class="meek"><<trClothes "under_upper" $worn.under_upper.name "name" "을">>_trResult 벗는다</span> <<combatexhibitionist4>> <<radiobutton "$danceaction" "underoutfitstripchest">></label> |
<</if>>
<<else>>
<<if $exhibitionism gte 35>>
<label><span class="meek"><<trClothes "under_upper" $worn.under_upper.name "name" "을">>_trResult 벗는다</span> <<combatexhibitionist3>> <<radiobutton "$danceaction" "underoutfitstripunder">></label> |
<</if>>
<</if>>
<<else>>
<<if $exhibitionism gte 75>>
<label><span class="meek"><<trClothes "under_upper" $worn.under_upper.name "name" "을">>_trResult 벗는다</span> <<combatexhibitionist5>> <<radiobutton "$danceaction" "underoutfitstripnude">></label> |
<</if>>
<</if>>
<</if>>
<<if !$worn.under_upper.type.includes("naked") and _underOutfit is false>>
<<if !$worn.upper.type.includes("naked") and $worn.upper.open is 1>>
<label><span class="meek"><<trClothes "under_upper" $worn.under_upper.name "name" "을">>_trResult 벗는다</span> <<combatexhibitionist1>> <<radiobutton "$danceaction" "underupperstripopen">></label> |
<<elseif $player.breastsize gte 3>>
<<if $exhibitionism gte 55>>
<label><span class="meek"><<trClothes "under_upper" $worn.under_upper.name "name" "을">>_trResult 벗는다</span> <<combatexhibitionist4>> <<radiobutton "$danceaction" "underupperstripbreasts">></label> |
<</if>>
<<elseif $player.gender_appearance isnot "m" and $worn.under_lower.gender isnot "m">>
<<if $exhibitionism gte 55>>
<label><span class="meek"><<trClothes "under_upper" $worn.under_upper.name "name" "을">>_trResult 벗는다</span> <<combatexhibitionist4>> <<radiobutton "$danceaction" "underupperstripfchest">></label> |
<</if>>
<<else>>
<label><span class="meek"><<trClothes "under_upper" $worn.under_upper.name "name" "을">>_trResult 벗는다</span> <<combatexhibitionist1>> <<radiobutton "$danceaction" "underupperstripmchest">></label> |
<</if>>
<</if>>
<<if !$worn.under_lower.type.includes("naked") and _underOutfit is false>>
<<if !$worn.lower.type.includes("naked") and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
<<if $exhibitionism gte 35>>
<label><span class="meek"><<trClothes "under_lower" $worn.under_lower.name "name" "을">>_trResult 벗는다</span> <<combatexhibitionist3>> <<radiobutton "$danceaction" "understripskirt">></label> |
<</if>>
<<elseif $worn.lower.type.includes("naked")>>
<<if $exhibitionism gte 75>>
<label><span class="meek"><<trClothes "under_lower" $worn.under_lower.name "name" "을">>_trResult 벗는다</span> <<combatexhibitionist5>> <<radiobutton "$danceaction" "understripnude">></label> |
<</if>>
<</if>>
<</if>>
<</if>>
<</widget>><<widget "img">>
<<set _filters to $skinColor.current>>
<<set _img to setup.tanImg.sidebar[$skinColor.tanImgEnabled]>>
<div id="img" @class="limitedColourContainerClasses() + ($imgLighten isnot ''? ' '+ $imgLighten :'') + ($sidebarAnimations isnot false ? '':' noAnimations')">
<<if $sidebarRenderer is 'canvas'>>
<<for _i to 1; _i lte $spraymax; _i++>>
<<if $spray gte _i>>
<img @id="'spray'+_i" src="img/ui/pepperspray.png">
<<else>>
<img @id="'spray'+_i" src="img/ui/emptyspray.png">
<</if>>
<</for>>
<<canvasimg>>
<<else>>
<<if $sidebarRenderer is 'both'>>
<<canvasimg 'canvasimg-both'>>
<</if>>
/*Prep for image checks*/
<<if $worn.under_upper.type.includes("chest_bind")>>
<<set _breastSize to 1>>
<<else>>
<<switch $player.perceived_breastsize>>
<<case 12>>
<<set _breastSize to 6>>
<<case 8 9 10 11>>
<<set _breastSize to 5>>
<<case 6 7>>
<<set _breastSize to 4>>
<<case 4 5>>
<<set _breastSize to 3>>
<<case 3>>
<<set _breastSize to 2>>
<<case 0 1 2>>
<<set _breastSize to 1>>
<</switch>>
<</if>>
<<if $player.penisExist>>
<<set _penisSize to Math.clamp($player.penissize, -2, 4)>>
<</if>>
<<if ($worn.over_head.hood is 1 or $worn.head.hood is 1) and $hoodDown is 0>>
<<set _hairlengthstage to "short">>
<<set _fringelengthstage to "short">>
<<else>>
<<set _hairlengthstage to $hairlengthstage>>
<<set _fringelengthstage to $fringelengthstage>>
<</if>>
<<set _disabled to ["disabled","hidden"]>>
<<if $leftarm isnot "bound" and $leftarm isnot "grappled" and $leftarm isnot "behind">>
<<if $dontHide is false and $worn.over_upper.exposed gte 1 and ($worn.upper.exposed gte 1 or $upperwetstage gte 3)
and ($exposed gte 2 and $uncomfortable.nude is true or $exposed is 1 and $uncomfortable.underwear is true)>>
<<set _coverLeft to true>>
<<else>>
<<set _coverLeft to false>>
<</if>>
<</if>>
<<if $rightarm isnot "bound" and $rightarm isnot "grappled" and $rightarm isnot "behind">>
<<if $dontHide is false and $worn.over_lower.exposed gte 1 and ($worn.lower.exposed gte 1 or $lowerwetstage gte 3)
and ($exposed gte 2 and $uncomfortable.nude is true or $exposed is 1 and $uncomfortable.underwear is true)>>
<<set _coverRight to true>>
<<else>>
<<set _coverRight to false>>
<</if>>
<</if>>
<img class="layer-base anim-idle-2f" @src="_img.basenoarms" @style="'filter: '+_filters.body">
<img class="layer-basehead anim-idle-2f" @src="_img.basehead" @style="'filter: '+_filters.body">
<<for _i to 1; _i lte $spraymax; _i++>>
<<if $spray gte _i>>
<img @id="'spray'+_i" src="img/ui/pepperspray.png">
<<else>>
<img @id="'spray'+_i" src="img/ui/emptyspray.png">
<</if>>
<</for>>
<<if $skinColor.tanImgEnabled is "t">>
<<if $skinColor.tanValues[0] isnot $skinColor.tanValues[2]>>
<img class="layer-base anim-idle-2f" @src="_img.baseTanSwimshorts" @style="'filter: '+_filters.swimshorts">
<img class="layer-base anim-idle-2f" @src="_img.baseTanSwimsuit_UUpper" @style="'filter: '+_filters.swimsuitTop">
<img class="layer-base anim-idle-2f" @src="_img.baseTanSwimsuit_ULower" @style="'filter: '+_filters.swimsuitBottom">
<img class="layer-base anim-idle-2f" @src="_img.baseTanBikini_ULower" @style="'filter: '+_filters.bikiniBottom">
<</if>>
<</if>>
<<if $worn.upper.type.includes("naked") and $worn.over_upper.type.includes("naked")>>
<<if !$worn.under_upper.type.includes("naked")>>
<img class="layer-breasts anim-idle-2f" @src="_img['breasts'+ _breastSize + '_clothed']" @style="'filter: '+_filters.breasts">
<<else>>
<img class="layer-breasts anim-idle-2f" @src="_img['breasts'+ _breastSize]" @style="'filter: '+_filters.breasts">
<</if>>
<<if $skinColor.tanImgEnabled is "t" and $skinColor.tanValues[0] isnot $skinColor.tanValues[1]>>
<img class="layer-breasts anim-idle-2f" @src="_img.baseTanBikini_UUpper + _breastSize + '.png'" @style="'filter: '+_filters.bikiniTop">
<</if>>
<</if>>
<!-- new pbhair extension for main pc-->
<<if $pbdisable is "f" and $worn.lower.type.includes("naked") and $worn.under_lower.type.includes("naked")>>
<<set _pbColour = ($makeup.pbcolour != 0 ? $makeup.pbcolour : $naturalhaircolour).replace(/ /g, '-')>>
<<if $pblevel gt 1>>
<div @class="'layer-pbhair pbhair-' + _pbColour">
<img class="anim-idle-2f" @src="'img/hair/phair/pb' + $pblevel + '.png'">
</div>
<</if>>
<<if $pbstrip gte 1>>
<div @class="'layer-pbhair pbhair-' + _pbColour">
<img class="anim-idle-2f" @src="'img/hair/phair/pbstrip' + $pbstrip + '.png'">
</div>
<</if>>
<<if $player.ballsExist is true and $pblevelballs gt 1 and !$worn.genitals.name.startsWith("chastity")>>
<div @class="'layer-pbhairballs pbhair-' + _pbColour">
<img class="anim-idle-2f" @src="'img/hair/phair/balls/' + _penisSize + '_pb' + $pblevelballs + '.png'">
</div>
<</if>>
<</if>>
<<if $leftarm isnot "bound" and $leftarm isnot "grappled" and $leftarm isnot "behind">>
<<if $masturbationimages is 1>>
<<if $leftaction is "mpenisentrance">>
<img class="layer-leftarm" src="img/body/masturbation/leftarmballs.gif">
<<elseif $leftaction is "mvaginaentrance">>
<img class="layer-leftarm" src="img/body/masturbation/leftarmpussy.gif">
<<elseif $leftaction is "manus">>
<img class="layer-leftarm" src="img/body/masturbation/leftarmass.gif">
<<elseif $leftaction is "manusentrance">>
<img class="layer-leftarm" src="img/body/masturbation/leftarmass.gif">
<<elseif $leftaction is "manusrub">>
<img class="layer-leftarm" src="img/body/masturbation/leftarmass.gif">
<<elseif $leftaction is "manustease">>
<img class="layer-leftarm" src="img/body/masturbation/leftarmass.gif">
<<elseif $leftaction is "manusprostate">>
<img class="layer-leftarm" src="img/body/masturbation/leftarmass.gif">
<<elseif $leftaction is "mpenisshaft">>
<img class="layer-leftarm" src="img/body/masturbation/leftarmshaft.gif">
<<elseif $leftaction is "mpenisglans">>
<img class="layer-leftarm" src="img/body/masturbation/leftarmglans.gif">
<<elseif $leftaction is "mvagina">>
<img class="layer-leftarm" src="img/body/masturbation/leftarmpussy.gif">
<<elseif $leftaction is "mvaginaclit">>
<img class="layer-leftarm" src="img/body/masturbation/leftarmclit.gif">
<<elseif $leftaction is "mvaginatease">>
<img class="layer-leftarm" src="img/body/masturbation/leftarmpussy.gif">
<</if>>
<<elseif _coverLeft is false>>
<img class="layer-leftarm" @src="_img.leftarmidle" @style="'filter: '+_filters.body">
<<if !_disabled.includes($transformationParts.demon.wings)>>
<<if $exposed gte 2 and $dontHide is false and $uncomfortable.flaunting is false>>
<img class="layer-tailPenisCover anim-idle-2f" @src="'img/transformations/demon/flauntwings/'+$transformationParts.demon.wings+'.png'">
<<else>>
<img class="layer-backhair anim-idle-2f" @src="'img/transformations/demon/wings/'+$transformationParts.demon.wings+'.png'">
<</if>>
<</if>>
<<if !_disabled.includes($transformationParts.angel.wings)>>
<img class="layer-backhair anim-idle-2f" @src="'img/transformations/angel/rightwing/'+$transformationParts.angel.wings+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.fallenAngel.wings)>>
<img class="layer-backhair anim-idle-2f" @src="'img/transformations/fallen/rightwing/'+$transformationParts.fallenAngel.wings+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.bird.wings)>>
<img class="layer-backhair colour-hair anim-idle-2f" @src="'img/transformations/bird/rightwing/'+$transformationParts.bird.wings+'.png'">
<</if>>
<<elseif _coverLeft is true>>
<<if !_disabled.includes($transformationParts.demon.wings)>>
<img class="layer-tailPenisCover anim-idle-2f" @src="'img/transformations/demon/leftcover/'+$transformationParts.demon.wings+'.png'">
<img class="layer-leftarm" @src="_img.leftarmidle" @style="'filter: '+_filters.body">
<<set _coverLeft to false>>
<<elseif !_disabled.includes($transformationParts.angel.wings)>>
<img class="layer-tailPenisCover anim-idle-2f" @src="'img/transformations/angel/rightcover/'+$transformationParts.angel.wings+'.png'">
<img class="layer-leftarm" @src="_img.leftarmidle" @style="'filter: '+_filters.body">
<<set _coverLeft to false>>
<<elseif !_disabled.includes($transformationParts.fallenAngel.wings)>>
<img class="layer-tailPenisCover anim-idle-2f" @src="'img/transformations/fallen/rightcover/'+$transformationParts.fallenAngel.wings+'.png'">
<img class="layer-leftarm" @src="_img.leftarmidle" @style="'filter: '+_filters.body">
<<set _coverLeft to false>>
<<elseif !_disabled.includes($transformationParts.bird.wings)>>
<img class="layer-tailPenisCover colour-hair anim-idle-2f" @src="'img/transformations/bird/rightcover/'+$transformationParts.bird.wings+'.png'">
<img class="layer-leftarm" @src="_img.leftarmidle" @style="'filter: '+_filters.body">
<<set _coverLeft to false>>
<<else>>
<img class="layer-leftarm anim-idle-2f" @src="_img.leftarm" @style="'filter: '+_filters.body">
<</if>>
<</if>>
<</if>>
<<if $rightarm isnot "bound" and $rightarm isnot "grappled" and $rightarm isnot "behind">>
<<if $masturbationimages is 1>>
<<if $rightaction is "mpenisentrance">>
<img class="layer-rightarm" src="img/body/masturbation/rightarmballs.gif">
<<elseif $rightaction is "mvaginaentrance">>
<img class="layer-rightarm" src="img/body/masturbation/rightarmpussy.gif">
<<elseif $rightaction is "manus">>
<img class="layer-rightarm" src="img/body/masturbation/rightarmass.gif">
<<elseif $rightaction is "manusentrance">>
<img class="layer-rightarm" src="img/body/masturbation/rightarmass.gif">
<<elseif $rightaction is "manusrub">>
<img class="layer-rightarm" src="img/body/masturbation/rightarmass.gif">
<<elseif $rightaction is "manustease">>
<img class="layer-rightarm" src="img/body/masturbation/rightarmass.gif">
<<elseif $rightaction is "manusprostate">>
<img class="layer-rightarm" src="img/body/masturbation/rightarmass.gif">
<<elseif $rightaction is "mpenisshaft">>
<img class="layer-rightarm" src="img/body/masturbation/rightarmshaft.gif">
<<elseif $rightaction is "mpenisglans">>
<img class="layer-rightarm" src="img/body/masturbation/rightarmglans.gif">
<<elseif $rightaction is "mvagina">>
<img class="layer-rightarm" src="img/body/masturbation/rightarmpussy.gif">
<<elseif $rightaction is "mvaginaclit">>
<img class="layer-rightarm" src="img/body/masturbation/rightarmclit.gif">
<<elseif $rightaction is "mvaginatease">>
<img class="layer-rightarm" src="img/body/masturbation/rightarmpussy.gif">
<</if>>
<<elseif _coverRight is false>>
<img class="layer-rightarm" @src="_img.rightarmidle" @style="'filter: '+_filters.body">
<<if !_disabled.includes($transformationParts.demon.tail)>>
<<if $exposed gte 2 and $dontHide is false and $uncomfortable.flaunting is false>>
<img class="layer-tailPenisCover anim-idle-2f" @src="'img/transformations/demon/flaunttail/'+$transformationParts.demon.tail+'.png'">
<<else>>
<img class="layer-backhair anim-idle-2f" @src="'img/transformations/demon/tail/'+$transformationParts.demon.tail+'.png'">
<</if>>
<</if>>
<<if !_disabled.includes($transformationParts.angel.wings)>>
<img class="layer-backhair anim-idle-2f" @src="'img/transformations/angel/leftwing/'+$transformationParts.angel.wings+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.fallenAngel.wings)>>
<img class="layer-backhair anim-idle-2f" @src="'img/transformations/fallen/leftwing/'+$transformationParts.fallenAngel.wings+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.bird.wings)>>
<img class="layer-backhair colour-hair anim-idle-2f" @src="'img/transformations/bird/leftwing/'+$transformationParts.bird.wings+'.png'">
<</if>>
<<elseif _coverRight is true>>
<<if !_disabled.includes($transformationParts.demon.wings)>>
<img class="layer-tailPenisCover anim-idle-2f" @src="'img/transformations/demon/rightcover/'+$transformationParts.demon.tail+'.png'">
<img class="layer-rightarm" @src="_img.rightarmidle" @style="'filter: '+_filters.body">
<<set _coverRight to false>>
<<elseif !_disabled.includes($transformationParts.angel.wings)>>
<img class="layer-tailPenisCover anim-idle-2f" @src="'img/transformations/angel/leftcover/'+$transformationParts.angel.wings+'.png'">
<img class="layer-rightarm" @src="_img.rightarmidle" @style="'filter: '+_filters.body">
<<set _coverRight to false>>
<<elseif !_disabled.includes($transformationParts.fallenAngel.wings)>>
<img class="layer-tailPenisCover anim-idle-2f" @src="'img/transformations/fallen/leftcover/'+$transformationParts.fallenAngel.wings+'.png'">
<img class="layer-rightarm" @src="_img.rightarmidle" @style="'filter: '+_filters.body">
<<set _coverRight to false>>
<<elseif !_disabled.includes($transformationParts.bird.wings)>>
<img class="layer-tailPenisCover colour-hair anim-idle-2f" @src="'img/transformations/bird/leftcover/'+$transformationParts.bird.wings+'.png'">
<img class="layer-rightarm" @src="_img.rightarmidle" @style="'filter: '+_filters.body">
<<set _coverRight to false>>
<<else>>
<img class="layer-rightarm" @src="_img.rightarm" @style="'filter: '+_filters.body">
<</if>>
<</if>>
<</if>>
<<if $bodywritingImages is true>>
<<if $skin.forehead.writing>>
<<if $skin.forehead.type is "text">>
<img class="layer-skin anim-idle-2f" src="img/bodywriting/forehead.png">
<<elseif $skin.forehead.type is "object">>
<img class="layer-skin anim-idle-2f" @src="'img/bodywriting/' + $skin.forehead.writing + '/forehead.png'">
<</if>>
<</if>>
<<if $skin.left_cheek.writing>>
<<if $skin.left_cheek.type is "text">>
<img class="layer-skin anim-idle-2f" src="img/bodywriting/left_cheek.png">
<<elseif $skin.left_cheek.type is "object">>
<img class="layer-skin anim-idle-2f" @src="'img/bodywriting/' + $skin.left_cheek.writing + '/left_cheek.png'">
<</if>>
<</if>>
<<if $skin.right_cheek.writing>>
<<if $skin.right_cheek.type is "text">>
<<if $skin.right_cheek.arrow is 1>>
<img class="layer-skin anim-idle-2f" src="img/bodywriting/right_cheek_arrow.png">
<<else>>
<img class="layer-skin anim-idle-2f" src="img/bodywriting/right_cheek.png">
<</if>>
<<elseif $skin.right_cheek.type is "object">>
<img class="layer-skin anim-idle-2f" @src="'img/bodywriting/' + $skin.right_cheek.writing + '/right_cheek.png'">
<</if>>
<</if>>
<<if $skin.breasts.writing>>
<<if $skin.breasts.type is "text">>
<img class="layer-skin anim-idle-2f" @src="'img/bodywriting/breasts1.png'">
<<if _breastSize gte 2>>
<img class="layer-skin anim-idle-2f" @src="'img/bodywriting/breasts'+_breastSize+'.png'">
<</if>>
<<elseif $skin.breasts.type is "object">>
<img class="layer-skin anim-idle-2f" @src="'img/bodywriting/' + $skin.breasts.writing + '/breasts'+_breastSize+'.png'">
<</if>>
<</if>>
<<if $skin.left_shoulder.writing>>
<<if $skin.left_shoulder.type is "text">>
<img class="layer-skin anim-idle-2f" src="img/bodywriting/left_shoulder.png">
<<elseif $skin.left_shoulder.type is "object">>
<img class="layer-skin anim-idle-2f" @src="'img/bodywriting/' + $skin.left_shoulder.writing + '/left_shoulder.png'">
<</if>>
<</if>>
<<if $skin.right_shoulder.writing>>
<<if $masturbationimages is 1 or _coverRight is true>>
<<set _skin to "armS">>
<<else>>
<<set _skin to "s">>
<</if>>
<<if $skin.right_shoulder.type is "text">>
<img @class="'layer-' + _skin + 'kin anim-idle-2f'" src="img/bodywriting/right_shoulder.png">
<<elseif $skin.right_shoulder.type is "object">>
<img @class="'layer-' + _skin + 'kin anim-idle-2f'" @src="'img/bodywriting/' + $skin.right_shoulder.writing + '/right_shoulder.png'">
<</if>>
<</if>>
<<if $skin.pubic.writing>>
<<if $skin.pubic.type is "object">>
<img class="layer-skin anim-idle-2f" @src="'img/bodywriting/' + $skin.pubic.writing + '/pubic.png'">
<<elseif $skin.pubic.arrow is 1>>
<img class="layer-skin anim-idle-2f" src="img/bodywriting/pubic_arrow.png">
<<elseif $skin.pubic.type is "text">>
<img class="layer-skin anim-idle-2f" src="img/bodywriting/pubic.png">
<</if>>
<</if>>
<<if $skin.left_thigh.writing>>
<<if $skin.left_thigh.arrow is 1>>
<img class="layer-skin anim-idle-2f" src="img/bodywriting/left_thigh_arrow.png">
<<elseif $skin.left_thigh.type is "text">>
<img class="layer-skin anim-idle-2f" src="img/bodywriting/left_thigh.png">
<<elseif $skin.left_thigh.type is "object">>
<img class="layer-skin anim-idle-2f" @src="'img/bodywriting/' + $skin.left_thigh.writing + '/left_thigh.png'">
<</if>>
<</if>>
<<if $skin.right_thigh.writing>>
<<if $skin.right_thigh.arrow is 1>>
<img class="layer-skin anim-idle-2f" src="img/bodywriting/right_thigh_arrow.png">
<<elseif $skin.right_thigh.type is "text">>
<img class="layer-skin anim-idle-2f" src="img/bodywriting/right_thigh.png">
<<elseif $skin.right_thigh.type is "object">>
<img class="layer-skin anim-idle-2f" @src="'img/bodywriting/' + $skin.right_thigh.writing + '/right_thigh.png'">
<</if>>
<</if>>
<</if>>
<<faceimg>>
<<switch setup.bodyliquid.combined("vagina")>>
<<case 5 6 7 8 9 10>><img class="layer-tears" src="img/body/cum/VaginalCumDripVeryFast.gif">
<<case 4>><img class="layer-tears" src="img/body/cum/VaginalCumDripFast.gif">
<<case 3>><img class="layer-tears" src="img/body/cum/VaginalCumDripSlow.gif">
<<case 2>><img class="layer-tears" src="img/body/cum/VaginalCumDripVerySlow.gif">
<<case 1>><img class="layer-tears" src="img/body/cum/VaginalCumDripStart.gif">
<</switch>>
<<switch setup.bodyliquid.combined("anus")>>
<<case 5 6 7 8 9 10>><img class="layer-tears" src="img/body/cum/AnalCumDripVeryFast.gif">
<<case 4>><img class="layer-tears" src="img/body/cum/AnalCumDripFast.gif">
<<case 3>><img class="layer-tears" src="img/body/cum/AnalCumDripSlow.gif">
<<case 2>><img class="layer-tears" src="img/body/cum/AnalCumDripVerySlow.gif">
<<case 1>><img class="layer-tears" src="img/body/cum/AnalCumDripStart.gif">
<</switch>>
<<set _shift = $facestyle == "small-eyes" ? "shift-right-2" : "">>
<<switch setup.bodyliquid.combined("mouth")>>
<<case 5 6 7 8 9 10>><img @class="'layer-tears '+_shift" src="img/body/cum/MouthCumDripVeryFast.gif">
<<case 4>><img @class="'layer-tears '+_shift" src="img/body/cum/MouthCumDripFast.gif">
<<case 3>><img @class="'layer-tears '+_shift" src="img/body/cum/MouthCumDripSlow.gif">
<<case 2>><img @class="'layer-tears '+_shift" src="img/body/cum/MouthCumDripVerySlow.gif">
<<case 1>><img @class="'layer-tears '+_shift" src="img/body/cum/MouthCumDripStart.png">
<</switch>>
<<if !_disabled.includes($transformationParts.fallenAngel.halo)>>
<img class="layer-backhair anim-idle-2f" @src="'img/transformations/fallen/backbrokenhalo/'+$transformationParts.fallenAngel.halo+'.png'">
<img class="layer-parasite anim-idle-2f" @src="'img/transformations/fallen/frontbrokenhalo/'+$transformationParts.fallenAngel.halo+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.angel.halo)>>
<img class="layer-backhair anim-idle-2f" @src="'img/transformations/angel/backhalo/'+$transformationParts.angel.halo+'.png'">
<img class="layer-parasite anim-idle-2f" @src="'img/transformations/angel/fronthalo/'+$transformationParts.angel.halo+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.wolf.tail)>>
<img class="layer-backhair colour-hair anim-idle-2f" @src="'img/transformations/wolf/tail/'+$transformationParts.wolf.tail+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.cat.tail)>>
<img class="layer-backhair colour-hair anim-idle-2f" @src="'img/transformations/cat/tail/'+$transformationParts.cat.tail+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.wolf.ears)>>
<img class="layer-backhair colour-hair anim-idle-2f" @src="'img/transformations/wolf/ears/'+$transformationParts.wolf.ears+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.wolf.pits)>>
<img class="layer-hirsute colour-hair anim-idle-2f" @src="'img/transformations/hirsute/pits/'+$transformationParts.wolf.pits+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.wolf.pubes)>>
<img class="layer-hirsute colour-hair anim-idle-2f" @src="'img/transformations/hirsute/pubes/'+$transformationParts.wolf.pubes+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.wolf.cheeks)>>
<img class="layer-hirsute colour-hair anim-idle-2f" @src="'img/transformations/wolf/cheeks/'+$transformationParts.wolf.cheeks+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.cat.ears)>>
<img class="layer-backhair colour-hair anim-idle-2f" @src="'img/transformations/cat/ears/'+$transformationParts.cat.ears+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.demon.horns)>>
<img class="layer-horns anim-idle-2f" @src="'img/transformations/demon/horns/'+$transformationParts.demon.horns+'.png'">
/*<img class="layer-face colour-hair anim-idle-2f" src="img/transformations/demon/hair_overlay.png">*/
<</if>>
<<if !_disabled.includes($transformationParts.cow.horns)>>
<img class="layer-horns anim-idle-2f" @src="'img/transformations/cow/horns/'+$transformationParts.cow.horns+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.cow.ears)>>
<img class="layer-horns anim-idle-2f" @src="'img/transformations/cow/ears/'+$transformationParts.cow.ears+'.png'">
<img class="layer-face anim-idle-2f" src="img/transformations/cow/tag.png">
<</if>>
<<if !_disabled.includes($transformationParts.cow.tail)>>
<img class="layer-backhair anim-idle-2f" @src="'img/transformations/cow/tail/'+$transformationParts.cow.tail+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.bird.tail)>>
<img class="layer-sexlashes colour-hair anim-idle-2f" @src="'img/transformations/bird/tail/'+$transformationParts.bird.tail+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.bird.eyes)>>
<img class="layer-irisacc anim-idle-2f" @src="'img/transformations/bird/eyes/'+$transformationParts.bird.eyes+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.bird.malar)>>
<img class="layer-sexlashes colour-hair anim-idle-2f" @src="'img/transformations/bird/malar/'+$transformationParts.bird.malar+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.bird.plumage)>>
<img class="layer-sexlashes colour-hair anim-idle-2f" @src="'img/transformations/bird/plumage/'+$transformationParts.bird.plumage+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.bird.pubes)>>
<img class="layer-hirsute colour-hair anim-idle-2f" @src="'img/transformations/bird/pubes/'+$transformationParts.bird.pubes+'.png'">
<</if>>
<<if $hairposition is "front">>
<img class="layer-hairforwards colour-hair anim-idle-2f" @src="'img/hair/sides/' + $hairtype + '/' + _hairlengthstage + '.png'">
<<else>>
<img class="layer-backhair colour-hair anim-idle-2f" @src="'img/hair/sides/' + $hairtype + '/' + _hairlengthstage + '.png'">
<</if>>
<img class="layer-fronthair colour-hair anim-idle-2f" @src="'img/hair/fringe/' + $fringetype + '/' + _fringelengthstage + '.png'">
<<if _hairlengthstage is "thighs">>
<<switch $hairtype>>
<<case "default">>
<img class="layer-backhair colour-hair anim-idle-2f" src="img/hair/back/default/thighs.png">
<<case "loose">>
<img class="layer-backhair colour-hair anim-idle-2f" src="img/hair/back/loose/thighs.png">
<<case "curl">>
<img class="layer-backhair colour-hair anim-idle-2f" src="img/hair/back/curl/thighs.png">
<<case "defined curl">>
<img class="layer-backhair colour-hair anim-idle-2f" src="img/hair/back/defined curl/thighs.png">
<<case "neat">>
<img class="layer-backhair colour-hair anim-idle-2f" src="img/hair/back/neat/thighs.png">
<<default>>
<</switch>>
<<elseif _hairlengthstage is "feet">>
<<switch $hairtype>>
<<case "default">>
<img class="layer-backhair colour-hair anim-idle-2f" src="img/hair/back/default/feet.png">
<<case "loose">>
<img class="layer-backhair colour-hair anim-idle-2f" src="img/hair/back/loose/feet.png">
<<case "straight">>
<img class="layer-backhair colour-hair anim-idle-2f" src="img/hair/back/straight/feet.png">
<<case "curl">>
<img class="layer-backhair colour-hair anim-idle-2f" src="img/hair/back/curl/feet.png">
<<case "defined curl">>
<img class="layer-backhair colour-hair anim-idle-2f" src="img/hair/back/defined curl/feet.png">
<<case "neat">>
<img class="layer-backhair colour-hair anim-idle-2f" src="img/hair/back/neat/feet.png">
<<default>>
<</switch>>
<</if>>
<<upperimg>>
<<overupperimg>>
<<genitalsimg>>
<<lowerimg>>
<<overlowerimg>>
<<underlowerimg>>
<<underupperimg>>
<<handsimg>>
<<baseClothingImg "head">>
<<baseClothingImg "over_head">>
<<baseClothingImg "face">>
<<neckimg>>
<<baseClothingImg "legs">>
<<baseClothingImg "feet">>
<!-- P image insert here - This is not compatible with female pdmod, requires additional editing - add new layer in base.css-->
<<if _penisSize isnot undefined>>
<<if $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1>>
<<if $worn.genitals.type.includes("chastity")>>
<img class="layer-penis-chastity anim-idle-2f" @src="_img.penis_chastity" @style="'filter: '+_filters.penis">
<<elseif $player.virginity.penile is true>>
<img class="layer-penis anim-idle-2f" @src="_img['penis_virgin' + ($player.ballsExist ? '':'noballs') + _penisSize]" @style="'filter: '+_filters.penis">
<<else>>
<img class="layer-penis anim-idle-2f" @src="_img['penis' + ($player.ballsExist ? '':'noballs') + _penisSize]" @style="'filter: '+_filters.penis">
<</if>>
<<elseif ($lowerwetstage gt 0 or $worn.lower.type.includes("naked")) and ($underlowerwetstage gt 0 or $worn.under_lower.type.includes("naked"))>>
<<if $worn.genitals.type.includes("chastity")>>
<img class="layer-genitals anim-idle-2f" @src="_img.penis_chastity" @style="'filter: '+_filters.penis">
<<elseif $player.virginity.penile is true>>
<img class="layer-genitals anim-idle-2f" @src="_img['penis_virgin' + ($player.ballsExist ? '':'noballs') + _penisSize]" @style="'filter: '+_filters.penis">
<<else>>
<img class="layer-genitals anim-idle-2f" @src="_img['penis' + ($player.ballsExist ? '':'noballs') + _penisSize]" @style="'filter: '+_filters.penis">
<</if>>
<</if>>
<</if>>
<<if $parasite.nipples.name isnot undefined>>
<<switch $parasite.nipples.name>>
<<case "urchin">><<set _nippleImage to "chestparasite">>
<<case "slime">><<set _nippleImage to "chestslime">>
<</switch>>
<<if _nippleImage and $worn.upper.exposed gte 2 and $worn.under_upper.exposed gte 1>>
<img class="layer-breasts anim-idle-2f" @src="'img/body/breasts/'+_nippleImage+_breastSize+'.png'">
<<elseif _nippleImage and ($upperwetstage gt 0 or $worn.upper.type.includes("naked")) and ($underupperwetstage gt 0 or $worn.under_upper.type.includes("naked"))>>
<img class="layer-breasts anim-idle-2f" @src="'img/body/breasts/'+_nippleImage+_breastSize+'.png'">
<</if>>
<</if>>
<<if _penisSize isnot undefined and $parasite.penis.name isnot undefined and !$worn.genitals.type.includes("chastity")>>
<<switch $parasite.penis.name>>
<<case "urchin">><<set _penisImage to "penisparasite">>
<<case "slime">><<set _penisImage to "penisslime">>
<</switch>>
<<if _penisImage and $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1>>
<img class="layer-parasite anim-idle-2f" @src="'img/body/penis/'+_penisImage+_penisSize+'.png'">
<<elseif _penisImage and ($lowerwetstage gt 0 or $worn.lower.type.includes("naked")) and ($underlowerwetstage gt 0 or $worn.under_lower.type.includes("naked"))>>
<img class="layer-underParasite anim-idle-2f" @src="'img/body/penis/'+_penisImage+_penisSize+'.png'">
<</if>>
<</if>>
<<if $player.vaginaExist and $parasite.clit.name isnot undefined and !$worn.genitals.type.includes("chastity")>>
<<switch $parasite.clit.name>>
<<case "urchin">><<set _clitImage to "clitparasite">>
<<case "slime">><<set _clitImage to "clitslime">>
<</switch>>
<<if _clitImage and $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1>>
<img class="layer-parasite" @src="'img/body/'+_clitImage+'.png'">
<<elseif _penisImage and ($lowerwetstage gt 0 or $worn.lower.type.includes("naked")) and ($underlowerwetstage gt 0 or $worn.under_lower.type.includes("naked"))>>
<img class="layer-underParasite" @src="'img/body/'+_clitImage+'.png'">
<</if>>
<</if>>
<</if>>
</div>
<</widget>>
<<widget "faceimg">>
<<set _diagram = _args[0] ? 1 : 0>>
<<set _animIdle = _diagram ? "" : "anim-idle-2f">>
<<if $skinColor.tanImgEnabled is "t">>
<<set _red = "/red">>
<<else>>
<<set _red = "">>
<</if>>
<img @class="'layer-facebase ' + _animIdle" @src="'img/face/' + $facestyle + _red + '/base.png'" @style="'filter: '+_filters.body">
<<if $player.freckles == true and $makeup.concealer != 1>>
<img class="layer-freckles freckles" @src="'img/face/' + $facestyle + _red + '/freckles.png'" @style="'filter: '+_filters.body">
<</if>>
<!-- Eyes -->
<<if ($trauma gte ($traumamax * 0.9) and _diagram is 0) or $possessed>>
<<set _iris = "irisempty">>
<<set _trauma = "-trauma">>
<<else>>
<<set _iris = "iris">>
<<set _trauma = "">>
<</if>>
<<if $blinkingdisable is "f" and _diagram is 0>>
<<set _blink = "eyes-blink" + _trauma>>
<<else>>
<<set _blink = "">>
<</if>>
<<if $pain gte 100 and $willpowerpain is 0 and _diagram is 0>>
<<set _sclera = "sclerabloodshot">>
<<else>>
<<set _sclera = "sclera">>
<</if>>
<<if $halfcloseddisable isnot "t" and ($arousal gte ($arousalmax / 5) * 4 or $orgasmdown gte 1) and _trauma is "" and $pain lt 60 and _diagram is 0 and $eyelidTEST is true or $possessed>>
<<set _half = "_halfclosed">>
<<else>>
<<set _half = "">>
<</if>>
<<run window.defineCustomEyeColourStyle()>> /* define Filter: css style for eyes for old renderer */
<<if $possessed>>
<<set _colourEye to ($wraith.state is "haunt" and !$schism ? "eye-redPossessed" : "eye-bluePossessed")>>
<<else>>
<<set _colourEye to "">>
<<if $passage == "Start">>
<<set _colourEyeLeft to "eye-" + $eyeselect>>
<<set _colourEyeRight to "eye-" + $eyeselect>>
<<script>>T.colourEyeLeft = T.colourEyeLeft.replace(/\s/g, '-')<</script>>
<<script>>T.colourEyeRight = T.colourEyeRight.replace(/\s/g, '-')<</script>>
<<else>>
<<if $makeup.eyelenses.left == 0>>
<<set _colourEyeLeft to "eye-" + $leftEyeColour>>
<<script>>T.colourEyeLeft = T.colourEyeLeft.replace(/\s/g, '-')<</script>>
<<else>>
<<set _colourEyeLeft to "eye-" + $makeup.eyelenses.left>>
<<script>>T.colourEyeLeft = T.colourEyeLeft.replace(/\s/g, '-')<</script>>
<</if>>
<<if $makeup.eyelenses.right == 0>>
<<set _colourEyeRight to "eye-" + $rightEyeColour>>
<<script>>T.colourEyeRight = T.colourEyeRight.replace(/\s/g, '-')<</script>>
<<else>>
<<set _colourEyeRight to "eye-" + $makeup.eyelenses.right>>
<<script>>T.colourEyeRight = T.colourEyeRight.replace(/\s/g, '-')<</script>>
<</if>>
<</if>>
<</if>>
<img class="layer-eyes" @src="'img/face/' + $facestyle + _red + '/eyes.png'" @style="'filter: '+_filters.body">
<img class="layer-sclera" @src="'img/face/' + $facestyle + '/' + _sclera + '.png'">
<img @style="_custom_eyelenses_left_style" @class="'layer-iris' + _colourEye + ' left-iris ' + _colourEyeLeft + ' ' + _animIdle" @src="'img/face/' + $facestyle + '/' + _iris + _half + '_left.png'">
<img @style="_custom_eyelenses_right_style" @class="'layer-iris' + _colourEye + ' right-iris ' + _colourEyeRight + ' ' + _animIdle" @src="'img/face/' + $facestyle + '/' + _iris + _half + '_right.png'">
<img @class="'layer-eyelids ' + _blink" @src="'img/face/' + $facestyle + _red + '/eyelids' + _half + '.png'" @style="'filter: '+_filters.body">
<img @class="'layer-lashes ' + _blink" @src="'img/face/' + $facestyle + '/lashes' + _half + '.png'">
<<if _diagram is 0>>
<<if $makeup.eyeshadow != 0>>
<img @class="'layer-eyelids ' + _blink + ' eyeshadow-' + $makeup.eyeshadow.replace(/ /g, '-')" @src="'img/face/' + $facestyle + '/makeup/eyeshadows' + _half + '.png'">
<</if>>
<<if $makeup.mascara != 0>>
<img @class="'layer-lashes ' + _blink + ' mascara-' + $makeup.mascara.replace(/ /g, '-')" @src="'img/face/' + $facestyle + '/makeup/mascara' + _half + '.png'">
<</if>>
<</if>>
<!-- Brows -->
<<if $trauma gte $traumamax or $possessed or _diagram is 1>>
<<set _brows = "top">>
<<elseif $pain gte 60>>
<<set _brows = "low">>
<<elseif $arousal gte ($arousalmax / 5) * 4 or $orgasmdown gte 1>>
<<set _brows = "orgasm">>
<<elseif $pain gte 20>>
<<set _brows = "mid">>
<<else>>
<<set _brows = "top">>
<</if>>
<<if $makeup.browscolour != 0>>
<<set _naturalColour = "">>
<<set _browsColour = "brows-" + $makeup.browscolour.replace(/ /g, '-')>>
<<else>>
<<set _naturalColour = "hair-" + $naturalhaircolour.replace(/ /g, '-')>>
<<set _browsColour = "colour-hair">>
<</if>>
<div @class="'layer-brow ' + _naturalColour">
<img @class="_browsColour" @src="'img/face/' + $facestyle + '/brow' + _brows + '.png'">
</div>
<!-- Mouth -->
<<if $trauma gte $traumamax or _diagram is 1>>
<<set _mouth = "neutral">>
<<elseif $pain gte 60 or $orgasmdown gte 1 or ($possessed and !$schism)>>
<<set _mouth = "cry">>
<<elseif $exposed is 2 and $uncomfortable.nude is true and $dontHide is false or $pain gte 20>>
<<set _mouth = "frown">>
<<elseif $pain gte 1 or ($exposed is 1 and $uncomfortable.underwear is true) or ($combat is 1 and $consensual isnot 1)>>
<<set _mouth = "neutral">>
<<else>>
<<set _mouth = "smile">>
<</if>>
<img class="layer-mouth" @src="'img/face/' + $facestyle + _red + '/mouth' + _mouth + '.png'" @style="'filter: ' + _filters.mouth">
<<if $makeup.lipstick != 0 and _diagram is 0>>
<img @class="'layer-mouth lipstick-' + $makeup.lipstick.replace(/ /g, '-')" @src="'img/face/' + $facestyle + '/makeup/lipstick_' + _mouth + '.png'">
<</if>>
<!-- Don't draw blush or tears on a static diagram -->
<<if _diagram is 0>>
<!-- Blush -->
<<set _blush = Math.min(5, Math.floor($arousal / 2000) + 1)>>
<<if _blush lt 2 and $exposed gte 2>>
<<set _blush = 2>>
<<elseif $arousal lt 100 and $exposed lt 1>>
<<set _blush = 0>>
<</if>>
<<if !$worn.over_upper.type.includes("naked") and !$worn.over_lower.type.includes("naked") and
$worn.upper.type.includes("naked") and $worn.lower.type.includes("naked") and
$worn.under_upper.type.includes("naked") and $worn.under_lower.type.includes("naked")>>
<<set _blush = 2>>
<</if>>
<<if _blush gte 1>>
<img class="layer-blush" @src="'img/face/' + $facestyle + _red + '/blush' + _blush + '.png'">
<</if>>
<!-- Tears -->
<<if $pain gte 20>>
<img class="layer-tears anim-idle-2f" @src="'img/face/' + $facestyle + '/' + 'tear' + Math.floor(Math.clamp($pain, 0, 99) / 20) + '.png'">
<<if $makeup.mascara != 0>>
<img @class="'layer-lashes ' + _blink + ' mascara-' + $makeup.mascara.replace(/ /g, '-')" @src="'img/face/' + $facestyle + '/' + 'makeup/mascara' + Math.floor(Math.clamp($pain, 0, 99) / 20) + '.png'">
<</if>>
<</if>>
<</if>>
<<if $passage == "Pharmacy Select Custom Lenses">>
<<unset _custom_eyelenses_right_style>>
<<unset _custom_eyelenses_left_style>>
<</if>>
<</widget>><<widget "clothesactive">>
<<imgOpacity>>
<div class="i256">
<<if $worn.head.name is "mini snowman">>
<img @class="'layer-sexlower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/head/minisnowman/active.png">
<</if>>
<<if $worn.upper.set is $worn.lower.set and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
<<set $_skirtOutfit to true>>
<<if $worn.upper.state is "waist">>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt_down is 1>>
<img @class="'layer-sexlower colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/dress/doggyactive_dress_thighs.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt_down is 0>>
<img @class="'layer-sexlower colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/dress/doggyactive_dress_hips.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<</if>>
<<elseif $worn.upper.state is "midriff">>
<img @class="'layer-sexlower colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/dress/doggyactive_dress_tummy.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif $worn.upper.state is "chest">>
<img @class="'layer-sexlower colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/dress/doggyactive_dress_neck.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<</if>>
<</if>>
/* _feet_pos is set to "footjob_" for doggy images, but "feetjob_" for missionary images. */
<<if $feetuse is "penis" or $feetstate is "tentacles">>
<<set _feet_pos to "footjob_">>
<<else>>
<<set _feet_pos to "">>
<</if>>
<<if $worn.lower.name is "gym bloomers">>
<<if $worn.lower.state is "waist">>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/gymbloomers/doggyactive_shorts_hips.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<elseif $worn.lower.state is "thighs">>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/gymbloomers/doggyactive_shorts_thighs.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<elseif $worn.lower.state is "knees">>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/gymbloomers/doggyactive_shorts_knees.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<elseif $worn.lower.state is "ankles">>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/gymbloomers/doggyactive_shorts_ankles.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<</if>>
<<elseif $worn.lower.name is "denim shorts">>
<<if $worn.lower.state is "waist">>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/denimshorts/ankles.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<elseif $worn.lower.state is "thighs">>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/denimshorts/thighs.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<elseif $worn.lower.state is "knees">>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/denimshorts/knees.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<elseif $worn.lower.state is "ankles">>
<<if _feet_pos is "footjob_">>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/denimshorts/ankles.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<else>>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/denimshorts/footjob_ankles.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<</if>>
<</if>>
<<elseif $worn.lower.name is "booty jorts">>
<<if $worn.lower.state is "waist">>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/bootyjorts/ankles.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<elseif $worn.lower.state is "thighs">>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/bootyjorts/thighs.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<elseif $worn.lower.state is "knees">>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/bootyjorts/knees.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<elseif $worn.lower.state is "ankles">>
<<if _feet_pos is "footjob_">>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/bootyjorts/footjob_ankles.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<else>>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/bootyjorts/ankles.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<</if>>
<</if>>
<<elseif !$worn.lower.type.includes("naked") and !$_skirtOutfit>>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].short is 1>>
<<if $worn.lower.skirt_down is 0 and $worn.lower.state is "waist">>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/skirt/doggyactive_skirt_waist.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<elseif $worn.lower.vagina_exposed is 1>>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/skirt/doggyactive_skirt_waist.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<elseif $worn.lower.state is "waist">>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/skirt/doggyactive_skirt_hips.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<elseif $worn.lower.state is "thighs">>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/skirt/doggyactive_skirt_thighs.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<elseif $worn.lower.state is "knees">>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/skirt/doggyactive_skirt_knees.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<elseif $worn.lower.state is "ankles">>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/skirt/doggyactive_skirt_ankles.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<</if>>
<<else>>
<<if $worn.lower.state is "waist">>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/longskirt/' + _feet_pos + 'waist.png'" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<elseif $worn.lower.state is "thighs">>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/longskirt/' + _feet_pos + 'thighs.png'" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<elseif $worn.lower.state is "knees">>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/longskirt/' + _feet_pos + 'knees.png'" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<elseif $worn.lower.state is "ankles">>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/longskirt/' + _feet_pos + 'ankles.png'" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<</if>>
<</if>>
<<elseif $worn.lower.state is "waist">>
<<if $worn.lower.name is "jeans">>
<img @class="'layer-sexlower anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/jeans/' + _feet_pos + 'waist.png'">
<<elseif setup.clothes.lower[clothesIndex('lower', $worn.lower)].short is 1>>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/shorts/' + _feet_pos + 'waist.png'" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<else>>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/trousers/' + _feet_pos + 'waist.png'" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<</if>>
<<elseif $worn.lower.state is "thighs">>
<<if $worn.lower.name is "jeans">>
<img @class="'layer-sexlower anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/jeans/' + _feet_pos + 'thighs.png'">
<<elseif setup.clothes.lower[clothesIndex('lower', $worn.lower)].short is 1>>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/shorts/' + _feet_pos + 'thighs.png'" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<else>>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/trousers/' + _feet_pos + 'thighs.png'" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<</if>>
<<elseif $worn.lower.state is "knees">>
<<if $worn.lower.name is "jeans">>
<img @class="'layer-sexlower anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/jeans/' + _feet_pos + 'knees.png'">
<<elseif setup.clothes.lower[clothesIndex('lower', $worn.lower)].short is 1>>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/shorts/' + _feet_pos + 'knees.png'" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<else>>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/trousers/' + _feet_pos + 'knees.png'" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<</if>>
<<elseif $worn.lower.state is "ankles">>
<<if $worn.lower.name is "jeans">>
<img @class="'layer-sexlower anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/jeans/' + _feet_pos + 'ankles.png'">
<<elseif setup.clothes.lower[clothesIndex('lower', $worn.lower)].short is 1>>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/shorts/' + _feet_pos + 'ankles.png'" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<else>>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/trousers/' + _feet_pos + 'ankles.png'" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<</if>>
<</if>>
<</if>>
<<if $worn.under_lower.name is "bikini bottoms">>
<img @class="'layer-sexunder colour-under_lower anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/bikinibottom/doggyactive_bikinibottom_' + $worn.under_lower.state + '.png'" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')">
<<elseif $worn.under_lower.type.includes("strap-on")>>
<img @class="'layer-sexunder colour-under_lower anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/strapon/doggyactive_strapon_' + $worn.under_lower.state + '.png'" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')">
<<elseif $worn.under_lower.name is "thong" or $worn.under_lower.name is "microkini bottom">>
<<if $worn.under_lower.state is "waist">>
<img @class="'layer-sexunder colour-under_lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/thong/waist.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')">
<<elseif $worn.under_lower.state is "totheside">>
<img @class="'layer-sexunder colour-under_lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/thong/totheside.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')">
<<elseif $worn.under_lower.state is "thighs">>
<img @class="'layer-sexunder colour-under_lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/thong/thighs.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')">
<<elseif $worn.under_lower.state is "knees">>
<img @class="'layer-sexunder colour-under_lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/thong/knees.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')">
<<elseif $worn.under_lower.state is "ankles">>
<<if _feet_pos is "footjob_">>
<img @class="'layer-sexunder colour-under_lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/thong/footjob_ankles.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')">
<<else>>
<img @class="'layer-sexunder colour-under_lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/thong/ankles.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')">
<</if>>
<</if>>
<<elseif !$worn.under_lower.type.includes("naked")>>
<<if $worn.under_lower.state is "waist" or $worn.under_lower.state is "totheside">>
<img @class="'layer-sexunder colour-under_lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/plainpanties/doggyactive_plainpanties_hips.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')">
<<elseif $worn.under_lower.state is "thighs">>
<img @class="'layer-sexunder colour-under_lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/plainpanties/doggyactive_plainpanties_thighs.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')">
<<elseif $worn.under_lower.state is "knees">>
<img @class="'layer-sexunder colour-under_lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/plainpanties/doggyactive_plainpanties_knees.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')">
<<elseif $worn.under_lower.state is "ankles">>
<img @class="'layer-sexunder colour-under_lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/plainpanties/doggyactive_plainpanties_ankles.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')">
<</if>>
<</if>>
<<if $worn.upper.name is "tank top">>
<<if $leftarm isnot "bound" and $leftarm isnot "grappled" and $leftarm isnot "behind">>
<<if $worn.upper.state is "waist">>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/tanktop/doggyactive_tanktop_waist.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<else>>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/tanktop/doggyactive_tanktop_neck.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<</if>>
<<else>>
<<if $worn.upper.state is "waist">>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/tanktop/doggyactive_tanktop_boundwaist.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<else>>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/tanktop/doggyactive_tanktop_boundneck.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<</if>>
<</if>>
<<elseif $worn.upper.name is "tube top" or $worn.upper.name is "towel top">>
<<if $worn.upper.state_top is "chest">>
<<if $player.perceived_breastsize is 0>>
<<set _tit = "none">>
<<elseif $player.perceived_breastsize lte 2>>
<<set _tit = "tiny">>
<<elseif $player.perceived_breastsize lte 4>>
<<set _tit = "small">>
<<elseif $player.perceived_breastsize lte 6>>
<<set _tit = "large">>
<<else>>
<<set _tit = "huge">>
<</if>>
<</if>>
<<set _tubeimg = $worn.upper.state_top>>
<<if _tubeimg is "ankles" and ($feetuse is "penis" or $feetstate is "tentacle")>>
<<set _tubeimg += "feetjob">>
<</if>>
<<if (_tubeimg is "chest" or _tubeimg is "midriff") and ($leftarm is "bound" or $leftarm is "grappled" or $leftarm is "behind")>>
<<set _tubeimg += "bound">>
<</if>>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/tubetop/'+_tubeimg+'.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<if _tit>>
<img @class="'layer-sexbreastupper colour-upper anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/tubetop/'+_tit+'.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<</if>>
<<elseif $worn.upper.name is "gym shirt">>
<<if $leftarm isnot "bound" and $leftarm isnot "grappled" and $leftarm isnot "behind">>
<<if $worn.upper.state is "waist">>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/gymshirt/waist.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<img @class="'layer-sexupper colour-upper_acc anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/gymshirt/waist_acc.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<else>>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/gymshirt/neck.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<img @class="'layer-sexupper colour-upper_acc anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/gymshirt/neck_acc.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<</if>>
<<else>>
<<if $worn.upper.state is "waist">>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/gymshirt/boundwaist.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<img @class="'layer-sexupper colour-upper_acc anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/gymshirt/boundwaist_acc.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<else>>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/gymshirt/boundneck.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<img @class="'layer-sexupper colour-upper_acc anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/gymshirt/boundneck_acc.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<</if>>
<</if>>
<<elseif $worn.upper.name is "sweater" or $worn.upper.name is "girl's sweater">>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/sweater/' + $worn.upper.state + '.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif $worn.upper.name is "cable knit turtleneck" or $worn.upper.name is "turtleneck jumper">>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/long turtleneck/' + $worn.upper.state + '.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif $worn.upper.name is "turtleneck">>
<<switch $player.perceived_breastsize>>
<<case 8 9 10 11 12>>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/turtleneck/' + $worn.upper.state + ($worn.upper.state is 'chest' ? ('_' + '4') : '') + '.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<case 5 6 7>>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/turtleneck/' + $worn.upper.state + ($worn.upper.state is 'chest' ? ('_' + '3') : '') + '.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<case 3 4>>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/turtleneck/' + $worn.upper.state + ($worn.upper.state is 'chest' ? ('_' + '2') : '') + '.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<case 1 2>>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/turtleneck/' + $worn.upper.state + ($worn.upper.state is 'chest' ? ('_' + '1') : '') + '.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<case 0>>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/turtleneck/' + $worn.upper.state + ($worn.upper.state is 'chest' ? ('_' + '0') : '') + '.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<</switch>>
<<elseif !$worn.upper.type.includes("naked") and !$_skirtOutfit>>
<<if $leftarm isnot "bound" and $leftarm isnot "grappled" and $leftarm isnot "behind">>
<<if $worn.upper.state is "waist">>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/t-shirt/doggyactive_tshirt_waist.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<else>>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/t-shirt/doggyactive_tshirt_neck.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<</if>>
<<else>>
<<if $worn.upper.state is "waist">>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/t-shirt/doggyactive_tshirt_boundwaist.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<else>>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/t-shirt/doggyactive_tshirt_boundneck.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<</if>>
<</if>>
<</if>>
<<if setup.clothes.upper[clothesIndex('upper', $worn.upper)].sleeve_img is 1 and $worn.upper.name isnot "t-shirt">>
<<if $worn.upper.name is "turtleneck">>
<<set _sleeves to "turtleneck">>
<<elseif $worn.upper.name is "sweater" or $worn.upper.name is "girl's sweater" or $worn.upper.name is "cable knit turtleneck" or $worn.upper.name is "turtleneck jumper">>
<<set _sleeves to "sweatersleeves">>
<<else>>
<<set _sleeves to "sleeves">>
<</if>>
<<if $leftarm is "bound" or $leftarm is "grappled" or $leftarm is "behind">>
<img @class="'layer-sexsleeve colour-upper anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/' + _sleeves + '/left_sleeve_bound.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif $leftarm is "penis" or $leftarmstate is "tentacle">>
<<if $enemytype is "beast">>
<img @class="'layer-sexsleeve colour-upper anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/' + _sleeves + '/left_sleeve_handjob_beast.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<else>>
<img @class="'layer-sexsleeve colour-upper anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/' + _sleeves + '/left_sleeve_handjob.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<</if>>
<<else>>
<img @class="'layer-sexsleeve colour-upper anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/' + _sleeves + '/left_sleeve.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<</if>>
<<if $rightarm is "penis" or $rightarmstate is "tentacle">>
<<if $enemytype is "beast">>
<img @class="'layer-sexsleeveback colour-upper anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/' + _sleeves + '/right_sleeve_handjob_beast.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<else>>
<img @class="'layer-sexsleeveback colour-upper anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/' + _sleeves + '/right_sleeve_handjob.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<</if>>
<<elseif $rightarm isnot "bound" and $rightarm isnot "grappled" and $rightarm isnot "behind">>
<img @class="'layer-sexsleeveback colour-upper anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/' + _sleeves + '/right_sleeve.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<</if>>
<</if>>
<<if $worn.under_upper.name is "bikini top">>
<<if $worn.under_upper.state isnot "chest" and $worn.under_upper.state isnot "midriff">>
<img @class="'layer-sexunder colour-under_upper anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/bikinitop/doggyactive_bikinitop_thorax.png" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _upperOpacity : '')">
<<else>>
<img @class="'layer-sexunder colour-under_upper anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/bikinitop/doggyactive_bikinitop_'+$worn.under_upper.state+'.png'" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<</if>>
<<elseif $worn.under_upper.name is "tape">>
<<if $player.perceived_breastsize is 0>>
<<set _size to "none">>
<<elseif $player.perceived_breastsize is 1 or $player.perceived_breastsize is 2>>
<<set _size to "tiny">>
<<elseif $player.perceived_breastsize is 3 or $player.perceived_breastsize is 4>>
<<set _size to "small">>
<<elseif $player.perceived_breastsize gte 5 and $player.perceived_breastsize lte 7>>
<<set _size to "large">>
<<elseif $player.perceived_breastsize gte 8 and $player.perceived_breastsize lte 12>>
<<set _size to "huge">>
<</if>>
<img @class="'layer-sexbreastunderupper colour-under_upper anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/tape/'+_size+'.png'" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<<elseif $worn.under_upper.name is "mesh shirt">>
<<if $worn.under_upper.exposed is 0>>
<<if $player.perceived_breastsize is 0>>
<<set _size to "none">>
<<elseif $player.perceived_breastsize is 1 or $player.perceived_breastsize is 2>>
<<set _size to "tiny">>
<<elseif $player.perceived_breastsize is 3 or $player.perceived_breastsize is 4>>
<<set _size to "small">>
<<elseif $player.perceived_breastsize gte 5 and $player.perceived_breastsize lte 7>>
<<set _size to "large">>
<<elseif $player.perceived_breastsize gte 8 and $player.perceived_breastsize lte 12>>
<<set _size to "huge">>
<</if>>
<img @class="'layer-sexbreastunderupper colour-under_upper anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/mesh/'+_size+'.png'" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<</if>>
<<if $worn.under_upper.state is "midriff">>
<<set _state to "midriff">>
<<else>>
<<set _state to "neck">>
<</if>>
<<if $leftarm isnot "bound" and $leftarm isnot "grappled" and $leftarm isnot "behind">>
<<set _bound to "">>
<<else>>
<<set _bound to "bound">>
<</if>>
<img @class="'layer-sexunder colour-under_upper anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/mesh/doggyactive_mesh_'+_bound+_state+'.png'" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<<elseif $worn.under_upper.name is "chest wrap">>
<<if $worn.under_upper.exposed is 0>>
<<if $player.perceived_breastsize is 0>>
<img @class="'layer-sexunder colour-under_upper anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/chestwrap/none.png" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<<elseif $player.perceived_breastsize is 1 or $player.perceived_breastsize is 2>>
<img @class="'layer-sexunder colour-under_upper anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/chestwrap/tiny.png" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<<elseif $player.perceived_breastsize is 3 or $player.perceived_breastsize is 4>>
<img @class="'layer-sexunder colour-under_upper anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/chestwrap/small.png" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<<elseif $player.perceived_breastsize gte 5 and $player.perceived_breastsize lte 7>>
<img @class="'layer-sexunder colour-under_upper anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/chestwrap/large.png" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<<elseif $player.perceived_breastsize gte 8 and $player.perceived_breastsize lte 12>>
<img @class="'layer-sexunder colour-under_upper anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/chestwrap/huge.png" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<</if>>
<</if>>
<<elseif $worn.under_upper.name is "swim shirt">>
<<if $worn.under_upper.state is "midriff" or $worn.under_upper.state is "waist">>
<<set _state to "midriff">>
<<else>>
<<set _state to "neck">>
<</if>>
<<if $leftarm isnot "bound" and $leftarm isnot "grappled" and $leftarm isnot "behind">>
<<set _bound to "">>
<<else>>
<<set _bound to "bound">>
<</if>>
<img @class="'layer-sexunder colour-under_upper anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/swimshirt/'+_bound+_state+'.png'" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<<elseif !$worn.under_upper.type.includes("naked")>>
<<if $worn.under_upper.state isnot "chest" and $worn.under_upper.state isnot "midriff">>
<img @class="'layer-sexunder colour-under_upper anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/bikinitop/doggyactive_bikinitop_thorax.png" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _upperOpacity : '')">
<<else>>
<img @class="'layer-sexunder colour-under_upper anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/bikinitop/doggyactive_bikinitop_'+$worn.under_upper.state+'.png'" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<</if>>
<</if>>
<<if $worn.face.name is "muzzle">>
/* changed muzzle, gag, and surgical mask to use sextears layer instead of sexunder. 0.3.7.2 */
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/muzzle/full.png" @style="$worn.face.colourCustom">
<<elseif $worn.face.type.includes("gag")>>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/gag/full.png" @style="$worn.face.colourCustom">
<<elseif $worn.face.name is "surgical mask" or $worn.face.type.includes("covered")>>
<img @class="'layer-sextears colour-face anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/surgicalmask/full.png" @style="$worn.face.colourCustom">
<</if>>
<<if $worn.face.name is "surgical mask">>
<img @class="'layer-sexunder anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/surgicalmask/full.png" @style="$worn.face.colourCustom">
<</if>>
<<if $worn.face.type.includes("blindfold")>>
<img @class="'layer-sexunder anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/blindfold/full.png" @style="$worn.face.colourCustom">
<</if>>
<<if $worn.neck.name is "cow bell">>
<img @class="'layer-sexunder anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/cow/full.png">
<<elseif $worn.neck.name is "necktie">>
<img @class="'layer-sextiedoggy colour-neck anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/tie/neck.png">
<<elseif $worn.neck.name is "scarf">>
<img @class="'layer-sexunder colour-neck anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/scarf/full.png" @style="($worn.neck.colour is 'custom'? $worn.neck.colourCustom : '')">
<</if>>
<<if $worn.hands.name isnot "naked">>
<<if $worn.hands.leftImage is 1>>
<<if $leftarm is "penis">>
<<if $enemytype isnot "beast">>
<img @class="'layer-sexunder colour-hands anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/hands/'+$worn.hands.variable+'/left handjob.png'" @style="$worn.hands.colourCustom">
<</if>>
<<elseif $leftarm is "bound">>
<<elseif $leftarm is "grappled">>
<<elseif $leftarm is "behind">>
<<elseif $leftarmstate is "tentacle">>
<<else>>
<img @class="'layer-sexunder colour-hands anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/hands/'+$worn.hands.variable+'/left hand.png'" @style="$worn.hands.colourCustom">
<</if>>
<</if>>
<<if $worn.hands.rightImage is 1>>
<<if $rightarm is "penis">>
<<if $enemytype isnot "beast">>
<img @class="'layer-sexBackArm colour-hands anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/hands/'+$worn.hands.variable+'/right handjob.png'" @style="$worn.hands.colourCustom">
<</if>>
<<elseif $rightarm is "bound">>
<<elseif $rightarm is "grappled">>
<<elseif $rightarm is "behind">>
<<elseif $rightarmstate is "tentacle">>
<<else>>
<img @class="'layer-sexBackArm colour-hands anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/hands/'+$worn.hands.variable+'/right hand.png'" @style="$worn.hands.colourCustom">
<</if>>
<</if>>
<</if>>
<<if $worn.feet.type.includes("heels") or $worn.feet.name is "wedge sandals" or $worn.feet.name is "light-up trainers">>
<<set _feetjob to ($feetuse is 'penis' ? 'feetjob' : $feetstate is 'tentacle' ? 'feetjob' : 'thighs')>>
<<if $worn.feet.colour>>
<<set _shoeColour to $worn.feet.colourCustom>>
<</if>>
<<if $worn.feet.accessory_colour>>
<<set _shoeAccColour to $worn.feet.accessory_colourCustom>>
<</if>>
<img @class="'layer-sexunder colour-feet anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/shoes/' + $worn.feet.variable + '/' + _feetjob + '.png'" @style="_shoeColour">
<<if $worn.feet.accessory>>
<<if $worn.feet.accessory_colour isnot 0>>
<img @class="'layer-sexshoes colour-feet_acc anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/shoes/' + $worn.feet.variable + '/' + _feetjob + 'acc.png'" @style="_shoeColour">
<<else>>
<img @class="'layer-sexshoes anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/shoes/' + $worn.feet.variable + '/' + _feetjob + 'acc.png'">
<</if>>
<</if>>
<</if>>
<<if !$worn.legs.type.includes("naked")>>
<<if $feetuse is "penis" or $feetstate is "tentacle">>
<<set _feetjob to "feetjob">>
<<else>>
<<set _feetjob to "rest">>
<</if>>
<<if $worn.legs.state is setup.clothes.legs[clothesIndex('legs', $worn.legs)].state_base>>
<<set _feetposition to "full">>
<<else>>
<<set _feetposition to "knees">>
<</if>>
<<if $worn.legs.colour>>
<<set _legColour to $worn.legs.colourCustom>>
<</if>>
<<if $worn.legs.accessory_colour>>
<<set _legAccColour to $worn.legs.accessory_colourCustom>>
<</if>>
<<if setup.clothes.legs[clothesIndex('legs', $worn.legs)].state_base is "waist">>
<img @class="'layer-sexlegs colour-legs anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/legs/'
+ $worn.legs.variable + '/' + _feetposition + _feetjob + '.png'" @style="_legColour">
<<elseif setup.clothes.legs[clothesIndex('legs', $worn.legs)].state_base is "ankles">>
<img @class="'layer-sexlegs colour-legs anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/legs/'
+ $worn.legs.variable + '/' + _feetposition + _feetjob + 'left' + '.png'" @style="_legColour">
<img @class="'layer-sexlegsback colour-legs anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/legs/'
+ $worn.legs.variable + '/' + _feetposition + _feetjob + 'right' + '.png'" @style="_legColour">
<<else>>
<img @class="'layer-sexlegs colour-legs anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/legs/'
+ $worn.legs.variable + '/' + _feetposition + _feetjob + 'left' + '.png'" @style="_legColour">
<img @class="'layer-sexlegsback colour-legs anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/legs/'
+ $worn.legs.variable + '/' + _feetposition + _feetjob + 'right' + '.png'" @style="_legColour">
<</if>>
<<if $worn.legs.accessory>>
<<if setup.clothes.legs[clothesIndex('legs', $worn.legs)].state_base is "waist">>
<img @class="'layer-sexlegsacc colour-legs_acc anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/legs/'
+ $worn.legs.variable + '/' + _feetposition + _feetjob + 'acc.png'" @style="_legAccColour">
<<elseif setup.clothes.legs[clothesIndex('legs', $worn.legs)].state_base is "ankles">>
<img @class="'layer-sexlegsacc colour-legs_acc anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/legs/'
+ $worn.legs.variable + '/' + _feetposition + _feetjob + 'left' + 'acc.png'" @style="_legAccColour">
<img @class="'layer-sexlegsbackacc colour-legs_acc anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/legs/'
+ $worn.legs.variable + '/' + _feetposition + _feetjob + 'right' + 'acc.png'" @style="_legAccColour">
<<else>>
<img @class="'layer-sexlegsacc colour-legs_acc anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/legs/'
+ $worn.legs.variable + '/' + _feetposition + _feetjob + 'left' + 'acc.png'" @style="_legAccColour">
<img @class="'layer-sexlegsbackacc colour-legs_acc anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/legs/'
+ $worn.legs.variable + '/' + _feetposition + _feetjob + 'right' + 'acc.png'" @style="_legAccColour">
<</if>>
<</if>>
<</if>>
</div>
<</widget>>
<<widget "clothesidle">>
<<imgOpacity>>
<div class="i256">
<<if $worn.head.name is "mini snowman">>
<img class="layer-sexlower anim-idle-2f" src="img/sex/doggy/active/head/minisnowman/idle.png">
<</if>>
<<if $worn.upper.set is $worn.lower.set and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
<<set $_skirtOutfit to true>>
<<if $worn.upper.state is "waist">>
<<if $worn.lower.skirt_down is 1>>
<img class="layer-sexlower colour-upper anim-idle-2f" src="img/sex/doggy/active/dress/doggyactive_dress_thighs.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif $worn.lower.skirt_down is 0>>
<img class="layer-sexlower colour-upper anim-idle-2f" src="img/sex/doggy/active/dress/doggyactive_dress_hips.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<</if>>
<<elseif $worn.upper.state is "midriff">>
<img class="layer-sexlower colour-upper anim-idle-2f" src="img/sex/doggy/active/dress/doggyactive_dress_tummy.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif $worn.upper.state is "chest">>
<img class="layer-sexlower colour-upper anim-idle-2f" src="img/sex/doggy/active/dress/doggyactive_dress_neck.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<</if>>
<</if>>
<<if $feetuse is "penis" or $feetstate is "tentacles">>
<<set _feet_pos to "footjob_">>
<<else>>
<<set _feet_pos to "">>
<</if>>
<<if $worn.lower.name is "towel skirt">>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 and $worn.lower.skirt_down is 0 and $worn.lower.state is "waist">>
<img class="layer-sexlower colour-lower anim-idle-2f"
@src="'img/sex/doggy/active/lowertowel/doggyactive_towel_skirtup.png'" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<else>>
<img class="layer-sexlower colour-lower anim-idle-2f"
@src="'img/sex/doggy/active/lowertowel/doggyactive_towel_' + $worn.lower.state + '.png'" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<</if>>
<<elseif $worn.lower.name is "gym bloomers">>
<<if $worn.lower.state is "waist">>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/doggy/active/gymbloomers/doggyactive_shorts_hips.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<elseif $worn.lower.state is "thighs">>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/doggy/active/gymbloomers/doggyactive_shorts_thighs.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<elseif $worn.lower.state is "knees">>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/doggy/active/gymbloomers/doggyactive_shorts_knees.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<elseif $worn.lower.state is "ankles">>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/doggy/active/gymbloomers/doggyactive_shorts_ankles.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<</if>>
<<elseif $worn.lower.name is "denim shorts">>
<<if $worn.lower.state is "waist">>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/doggy/active/denimshorts/waist.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<elseif $worn.lower.state is "thighs">>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/doggy/active/denimshorts/thighs.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<elseif $worn.lower.state is "knees">>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/doggy/active/denimshorts/knees.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<elseif $worn.lower.state is "ankles">>
<<if _feet_pos is "footjob_">>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/doggy/active/denimshorts/footjob_ankles.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<else>>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/doggy/active/denimshorts/ankles.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<</if>>
<</if>>
<<elseif $worn.lower.name is "booty jorts">>
<<if $worn.lower.state is "waist">>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/doggy/active/bootyjorts/waist.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<elseif $worn.lower.state is "thighs">>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/doggy/active/bootyjorts/thighs.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<elseif $worn.lower.state is "knees">>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/doggy/active/bootyjorts/knees.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<elseif $worn.lower.state is "ankles">>
<<if _feet_pos is "footjob_">>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/doggy/active/bootyjorts/footjob_ankles.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<else>>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/doggy/active/bootyjorts/ankles.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<</if>>
<</if>>
<<elseif $worn.lower.name is "micro pleated skirt">>
<<switch $worn.lower.state>>
<<case "waist">>
<<if $worn.lower.skirt_down is 0>>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/doggy/active/micropleatedskirt/waist.png"
@style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<else>>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/doggy/active/micropleatedskirt/hips.png"
@style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<</if>>
<<case "thighs">>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/doggy/active/micropleatedskirt/thighs.png"
@style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<case "knees">>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/doggy/active/micropleatedskirt/knees.png"
@style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<case "ankles">>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/doggy/active/micropleatedskirt/ankles.png"
@style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<</switch>>
<<elseif !$worn.lower.type.includes("naked") and !$_skirtOutfit>>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].short is 1>>
<<if $worn.lower.skirt_down is 0 and $worn.lower.state is "waist">>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/doggy/active/skirt/doggyactive_skirt_waist.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<elseif $worn.lower.vagina_exposed is 1>>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/doggy/active/skirt/doggyactive_skirt_waist.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<elseif $worn.lower.state is "waist">>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/doggy/active/skirt/doggyactive_skirt_hips.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<elseif $worn.lower.state is "thighs">>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/doggy/active/skirt/doggyactive_skirt_thighs.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<elseif $worn.lower.state is "knees">>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/doggy/active/skirt/doggyactive_skirt_knees.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<elseif $worn.lower.state is "ankles">>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/doggy/active/skirt/doggyactive_skirt_ankles.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<</if>>
<<else>>
<<if $worn.lower.state is "waist">>
<img class="layer-sexlower colour-lower anim-idle-2f" @src="'img/sex/doggy/active/longskirt/' + _feet_pos + 'waist.png'" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<elseif $worn.lower.state is "thighs">>
<img class="layer-sexlower colour-lower anim-idle-2f" @src="'img/sex/doggy/active/longskirt/' + _feet_pos + 'thighs.png'" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<elseif $worn.lower.state is "knees">>
<img class="layer-sexlower colour-lower anim-idle-2f" @src="'img/sex/doggy/active/longskirt/' + _feet_pos + 'knees.png'" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<elseif $worn.lower.state is "ankles">>
<img class="layer-sexlower colour-lower anim-idle-2f" @src="'img/sex/doggy/active/longskirt/' + _feet_pos + 'ankles.png'" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<</if>>
<</if>>
<<elseif $worn.lower.state is "waist">>
<<if $worn.lower.name is "jeans">>
<img class="layer-sexlower anim-idle-2f" @src="'img/sex/doggy/active/jeans/' + _feet_pos + 'waist.png'">
<<elseif setup.clothes.lower[clothesIndex('lower', $worn.lower)].short is 1>>
<img class="layer-sexlower colour-lower anim-idle-2f" @src="'img/sex/doggy/active/shorts/' + _feet_pos + 'waist.png'" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<else>>
<img class="layer-sexlower colour-lower anim-idle-2f" @src="'img/sex/doggy/active/trousers/' + _feet_pos + 'waist.png'" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<</if>>
<<elseif $worn.lower.state is "thighs">>
<<if $worn.lower.name is "jeans">>
<img class="layer-sexlower anim-idle-2f" @src="'img/sex/doggy/active/jeans/' + _feet_pos + 'thighs.png'">
<<elseif setup.clothes.lower[clothesIndex('lower', $worn.lower)].short is 1>>
<img class="layer-sexlower colour-lower anim-idle-2f" @src="'img/sex/doggy/active/shorts/' + _feet_pos + 'thighs.png'" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<else>>
<img class="layer-sexlower colour-lower anim-idle-2f" @src="'img/sex/doggy/active/trousers/' + _feet_pos + 'thighs.png'" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<</if>>
<<elseif $worn.lower.state is "knees">>
<<if $worn.lower.name is "jeans">>
<img class="layer-sexlower anim-idle-2f" @src="'img/sex/doggy/active/jeans/' + _feet_pos + 'knees.png'">
<<elseif setup.clothes.lower[clothesIndex('lower', $worn.lower)].short is 1>>
<img class="layer-sexlower colour-lower anim-idle-2f" @src="'img/sex/doggy/active/shorts/' + _feet_pos + 'knees.png'" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<else>>
<img class="layer-sexlower colour-lower anim-idle-2f" @src="'img/sex/doggy/active/trousers/' + _feet_pos + 'knees.png'" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<</if>>
<<elseif $worn.lower.state is "ankles">>
<<if $worn.lower.name is "jeans">>
<img class="layer-sexlower anim-idle-2f" @src="'img/sex/doggy/active/jeans/' + _feet_pos + 'ankles.png'">
<<elseif setup.clothes.lower[clothesIndex('lower', $worn.lower)].short is 1>>
<img class="layer-sexlower colour-lower anim-idle-2f" @src="'img/sex/doggy/active/shorts/' + _feet_pos + 'ankles.png'" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<else>>
<img class="layer-sexlower colour-lower anim-idle-2f" @src="'img/sex/doggy/active/trousers/' + _feet_pos + 'ankles.png'" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<</if>>
<</if>>
<</if>>
<<if $worn.under_lower.name is "bikini bottoms">>
<img class="layer-sexunder colour-under_lower anim-idle-2f"
@src="'img/sex/doggy/active/bikinibottom/doggyactive_bikinibottom_' + $worn.under_lower.state + '.png'" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')">
<<elseif $worn.under_lower.type.includes("strap-on")>>
<img class="layer-sexunder colour-under_lower anim-idle-2f"
@src="'img/sex/doggy/active/strapon/doggyactive_strapon_' + $worn.under_lower.state + '.png'" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')">
<<elseif $worn.under_lower.name is "thong" or $worn.under_lower.name is "microkini bottom">>
<<if $worn.under_lower.state is "waist">>
<img class="layer-sexunder colour-under_lower anim-idle-2f" src="img/sex/doggy/active/thong/waist.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')">
<<elseif $worn.under_lower.state is "totheside">>
<img class="layer-sexunder colour-under_lower anim-idle-2f" src="img/sex/doggy/active/thong/totheside.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')">
<<elseif $worn.under_lower.state is "thighs">>
<img class="layer-sexunder colour-under_lower anim-idle-2f" src="img/sex/doggy/active/thong/thighs.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')">
<<elseif $worn.under_lower.state is "knees">>
<img class="layer-sexunder colour-under_lower anim-idle-2f" src="img/sex/doggy/active/thong/knees.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')">
<<elseif $worn.under_lower.state is "ankles">>
<<if _feet_pos is "footjob_">>
<img class="layer-sexunder colour-under_lower anim-idle-2f" src="img/sex/doggy/active/thong/footjob_ankles.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')">
<<else>>
<img class="layer-sexunder colour-under_lower anim-idle-2f" src="img/sex/doggy/active/thong/ankles.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')">
<</if>>
<</if>>
<<elseif !$worn.under_lower.type.includes("naked")>>
<<if $worn.under_lower.state is "waist" or $worn.under_lower.state is "totheside">>
<img class="layer-sexunder colour-under_lower anim-idle-2f" src="img/sex/doggy/active/plainpanties/doggyactive_plainpanties_hips.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')">
<<elseif $worn.under_lower.state is "thighs">>
<img class="layer-sexunder colour-under_lower anim-idle-2f" src="img/sex/doggy/active/plainpanties/doggyactive_plainpanties_thighs.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')">
<<elseif $worn.under_lower.state is "knees">>
<img class="layer-sexunder colour-under_lower anim-idle-2f" src="img/sex/doggy/active/plainpanties/doggyactive_plainpanties_knees.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')">
<<elseif $worn.under_lower.state is "ankles">>
<img class="layer-sexunder colour-under_lower anim-idle-2f" src="img/sex/doggy/active/plainpanties/doggyactive_plainpanties_ankles.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')">
<</if>>
<</if>>
<<if $worn.upper.name is "tube top" or $worn.upper.name is "towel top">>
<<if $worn.upper.state_top is "chest">>
<<if $player.perceived_breastsize is 0>>
<<set _tit = "none">>
<<elseif $player.perceived_breastsize lte 2>>
<<set _tit = "tiny">>
<<elseif $player.perceived_breastsize lte 4>>
<<set _tit = "small">>
<<elseif $player.perceived_breastsize lte 6>>
<<set _tit = "large">>
<<else>>
<<set _tit = "huge">>
<</if>>
<</if>>
<<set _tubeimg = $worn.upper.state_top>>
<<if _tubeimg is "ankles" and ($feetuse is "penis" or $feetstate is "tentacle")>>
<<set _tubeimg += "feetjob">>
<</if>>
<<if (_tubeimg is "chest" or _tubeimg is "midriff") and ($leftarm is "bound" or $leftarm is "grappled" or $leftarm is "behind")>>
<<set _tubeimg += "bound">>
<</if>>
<img class="layer-sexupper colour-upper" @src="'img/sex/doggy/active/tubetop/'+_tubeimg+'.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<if _tit>>
<img class="layer-sexbreastupper colour-upper" @src="'img/sex/doggy/active/tubetop/'+_tit+'.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<</if>>
<<elseif $worn.upper.name is "tank top">>
<<if $leftarm isnot "bound" and $leftarm isnot "grappled" and $leftarm isnot "behind">>
<<if $worn.upper.state is "waist">>
<img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/doggy/active/tanktop/doggyactive_tanktop_waist.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<else>>
<img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/doggy/active/tanktop/doggyactive_tanktop_neck.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<</if>>
<<else>>
<<if $worn.upper.state is "waist">>
<img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/doggy/active/tanktop/doggyactive_tanktop_boundwaist.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<else>>
<img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/doggy/active/tanktop/doggyactive_tanktop_boundneck.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<</if>>
<</if>>
<<elseif $worn.upper.name is "gym shirt">>
<<if $leftarm isnot "bound" and $leftarm isnot "grappled" and $leftarm isnot "behind">>
<<if $worn.upper.state is "waist">>
<img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/doggy/active/gymshirt/waist.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<img class="layer-sexupper colour-upper_acc anim-idle-2f" src="img/sex/doggy/active/gymshirt/waist_acc.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<else>>
<img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/doggy/active/gymshirt/neck.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<img class="layer-sexupper colour-upper_acc anim-idle-2f" src="img/sex/doggy/active/gymshirt/neck_acc.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<</if>>
<<else>>
<<if $worn.upper.state is "waist">>
<img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/doggy/active/gymshirt/boundwaist.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<img class="layer-sexupper colour-upper_acc anim-idle-2f" src="img/sex/doggy/active/gymshirt/boundwaist_acc.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<else>>
<img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/doggy/active/gymshirt/boundneck.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<img class="layer-sexupper colour-upper_acc anim-idle-2f" src="img/sex/doggy/active/gymshirt/boundneck_acc.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<</if>>
<</if>>
<<elseif $worn.upper.name is "sweater" or $worn.upper.name is "girl's sweater">>
<img class="layer-sexupper colour-upper anim-idle-2f" @src="'img/sex/doggy/active/sweater/' + $worn.upper.state + '.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif $worn.upper.name is "cable knit turtleneck" or $worn.upper.name is "turtleneck jumper">>
<img class="layer-sexupper colour-upper anim-idle-2f" @src="'img/sex/doggy/active/long turtleneck/' + $worn.upper.state + '.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif $worn.upper.name is "turtleneck">>
<<switch $player.perceived_breastsize>>
<<case 8 9 10 11 12>>
<img class="layer-sexupper colour-upper anim-idle-2f" @src="'img/sex/doggy/active/turtleneck/' + $worn.upper.state + ($worn.upper.state is 'chest' ? ('_' + '4') : '') + '.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<case 5 6 7>>
<img class="layer-sexupper colour-upper anim-idle-2f" @src="'img/sex/doggy/active/turtleneck/' + $worn.upper.state + ($worn.upper.state is 'chest' ? ('_' + '3') : '') + '.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<case 3 4>>
<img class="layer-sexupper colour-upper anim-idle-2f" @src="'img/sex/doggy/active/turtleneck/' + $worn.upper.state + ($worn.upper.state is 'chest' ? ('_' + '2') : '') + '.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<case 1 2>>
<img class="layer-sexupper colour-upper anim-idle-2f" @src="'img/sex/doggy/active/turtleneck/' + $worn.upper.state + ($worn.upper.state is 'chest' ? ('_' + '1') : '') + '.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<case 0>>
<img class="layer-sexupper colour-upper anim-idle-2f" @src="'img/sex/doggy/active/turtleneck/' + $worn.upper.state + ($worn.upper.state is 'chest' ? ('_' + '0') : '') + '.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<</switch>>
<<elseif $worn.upper.name is "tie-front top">>
<<if $worn.upper.state is "waist">>
<<switch $player.perceived_breastsize>>
<<case 8 9 10 11 12>>
<img class="layer-sexbasefront colour-upper anim-idle-2f" src="img/sex/doggy/active/tiefronttop/huge.png"
@style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<case 5 6 7>>
<img class="layer-sexbasefront colour-upper anim-idle-2f" src="img/sex/doggy/active/tiefronttop/large.png"
@style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<case 3 4>>
<img class="layer-sexbasefront colour-upper anim-idle-2f" src="img/sex/doggy/active/tiefronttop/small.png"
@style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<case 1 2>>
<img class="layer-sexbasefront colour-upper anim-idle-2f" src="img/sex/doggy/active/tiefronttop/tiny.png"
@style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<case 0>>
<img class="layer-sexbasefront colour-upper anim-idle-2f" src="img/sex/doggy/active/tiefronttop/none.png"
@style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<</switch>>
<</if>>
<<elseif !$worn.upper.type.includes("naked") and !$_skirtOutfit>>
<<if $leftarm isnot "bound" and $leftarm isnot "grappled" and $leftarm isnot "behind">>
<<if $worn.upper.state is "waist">>
<img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/doggy/active/t-shirt/doggyactive_tshirt_waist.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<else>>
<img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/doggy/active/t-shirt/doggyactive_tshirt_neck.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<</if>>
<<else>>
<<if $worn.upper.state is "waist">>
<img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/doggy/active/t-shirt/doggyactive_tshirt_boundwaist.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<else>>
<img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/doggy/active/t-shirt/doggyactive_tshirt_boundneck.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<</if>>
<</if>>
<</if>>
<<if setup.clothes.upper[clothesIndex('upper', $worn.upper)].sleeve_img is 1 and $worn.upper.name isnot "t-shirt">>
<<if $worn.upper.name is "turtleneck">>
<<set _sleeves to "turtleneck">>
<<elseif $worn.upper.name is "sweater" or $worn.upper.name is "girl's sweater" or $worn.upper.name is "cable knit turtleneck" or $worn.upper.name is "turtleneck jumper">>
<<set _sleeves to "sweatersleeves">>
<<else>>
<<set _sleeves to "sleeves">>
<</if>>
<<if $leftarm is "bound" or $leftarm is "grappled" or $leftarm is "behind">>
<img @class="'layer-sexsleeve colour-upper anim-doggy-2f-'+_animspeed" @src="'img/sex/doggy/active/' + _sleeves + '/left_sleeve_bound.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif $leftarm is "penis" or $leftarmstate is "tentacle">>
<img @class="'layer-sexsleeve colour-upper anim-doggy-2f-'+_animspeed" @src="'img/sex/doggy/active/' + _sleeves + '/left_sleeve_handjob.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<else>>
<img @class="'layer-sexsleeve colour-upper anim-doggy-2f-'+_animspeed" @src="'img/sex/doggy/active/' + _sleeves + '/left_sleeve.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<</if>>
<<if $rightarm is "penis" or $rightarmstate is "tentacle">>
<img @class="'layer-sexsleeveback colour-upper anim-doggy-2f-'+_animspeed" @src="'img/sex/doggy/active/' + _sleeves + '/right_sleeve_handjob.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif $rightarm isnot "bound" and $rightarm isnot "grappled" and $rightarm isnot "behind">>
<img @class="'layer-sexsleeveback colour-upper anim-doggy-2f-'+_animspeed" @src="'img/sex/doggy/active/' + _sleeves + '/right_sleeve.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<</if>>
<</if>>
<<if $worn.under_upper.name is "bikini top">>
<<if $worn.under_upper.state isnot "chest" and $worn.under_upper.state isnot "midriff">>
<img class="layer-sexunder colour-under_upper anim-idle-2f" src="img/sex/doggy/active/bikinitop/doggyactive_bikinitop_thorax.png" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<<else>>
<img class="layer-sexunder colour-under_upper anim-idle-2f" @src="'img/sex/doggy/active/bikinitop/doggyactive_bikinitop_'+$worn.under_upper.state+'.png'" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<</if>>
<<elseif $worn.under_upper.name is "tape">>
<<if $player.perceived_breastsize is 0>>
<<set _size to "none">>
<<elseif $player.perceived_breastsize is 1 or $player.perceived_breastsize is 2>>
<<set _size to "tiny">>
<<elseif $player.perceived_breastsize is 3 or $player.perceived_breastsize is 4>>
<<set _size to "small">>
<<elseif $player.perceived_breastsize gte 5 and $player.perceived_breastsize lte 7>>
<<set _size to "large">>
<<elseif $player.perceived_breastsize gte 8 and $player.perceived_breastsize lte 12>>
<<set _size to "huge">>
<</if>>
<img @class="'layer-sexbreastunderupper colour-under_upper'" @src="'img/sex/doggy/active/tape/'+_size+'.png'" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<<elseif $worn.under_upper.name is "mesh shirt">>
<<if $worn.under_upper.exposed is 0>>
<<if $player.perceived_breastsize is 0>>
<<set _size to "none">>
<<elseif $player.perceived_breastsize is 1 or $player.perceived_breastsize is 2>>
<<set _size to "tiny">>
<<elseif $player.perceived_breastsize is 3 or $player.perceived_breastsize is 4>>
<<set _size to "small">>
<<elseif $player.perceived_breastsize gte 5 and $player.perceived_breastsize lte 7>>
<<set _size to "large">>
<<elseif $player.perceived_breastsize gte 8 and $player.perceived_breastsize lte 12>>
<<set _size to "huge">>
<</if>>
<img @class="'layer-sexbreastunderupper colour-under_upper'" @src="'img/sex/doggy/active/mesh/'+_size+'.png'" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<</if>>
<<if $worn.under_upper.state is "midriff">>
<<set _state to "midriff">>
<<else>>
<<set _state to "neck">>
<</if>>
<<if $leftarm isnot "bound" and $leftarm isnot "grappled" and $leftarm isnot "behind">>
<<set _bound to "">>
<<else>>
<<set _bound to "bound">>
<</if>>
<img @class="'layer-sexunder colour-under_upper anim-idle-2f'" @src="'img/sex/doggy/active/mesh/doggyactive_mesh_'+_bound+_state+'.png'" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _upperOpacity : '')">
<<elseif $worn.under_upper.name is "chest wrap">>
<<if $worn.under_upper.exposed is 0>>
<<if $player.perceived_breastsize is 0>>
<img class="layer-sexunder colour-under_upper anim-idle-2f" src="img/sex/doggy/active/chestwrap/none.png" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<<elseif $player.perceived_breastsize is 1 or $player.perceived_breastsize is 2>>
<img class="layer-sexunder colour-under_upper anim-idle-2f" src="img/sex/doggy/active/chestwrap/tiny.png" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<<elseif $player.perceived_breastsize is 3 or $player.perceived_breastsize is 4>>
<img class="layer-sexunder colour-under_upper anim-idle-2f" src="img/sex/doggy/active/chestwrap/small.png" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<<elseif $player.perceived_breastsize gte 5 and $player.perceived_breastsize lte 7>>
<img class="layer-sexunder colour-under_upper anim-idle-2f" src="img/sex/doggy/active/chestwrap/large.png" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<<elseif $player.perceived_breastsize gte 8 and $player.perceived_breastsize lte 12>>
<img class="layer-sexunder colour-under_upper anim-idle-2f" src="img/sex/doggy/active/chestwrap/huge.png" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<</if>>
<</if>>
<<elseif $worn.under_upper.name is "swim shirt">>
<<if $worn.under_upper.state is "midriff" or $worn.under_upper.state is "waist">>
<<set _state to "midriff">>
<<else>>
<<set _state to "neck">>
<</if>>
<<if $leftarm isnot "bound" and $leftarm isnot "grappled" and $leftarm isnot "behind">>
<<set _bound to "">>
<<else>>
<<set _bound to "bound">>
<</if>>
<img @class="'layer-sexunder colour-under_upper anim-idle-2f-'+_animspeed" @src="'img/sex/doggy/active/swimshirt/'+_bound+_state+'.png'" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<<elseif !$worn.under_upper.type.includes("naked")>>
<<if $worn.under_upper.state isnot "chest" and $worn.under_upper.state isnot "midriff">>
<img class="layer-sexunder colour-under_upper anim-idle-2f" src="img/sex/doggy/active/bikinitop/doggyactive_bikinitop_thorax.png" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<<else>>
<img class="layer-sexunder colour-under_upper anim-idle-2f" @src="'img/sex/doggy/active/bikinitop/doggyactive_bikinitop_'+$worn.under_upper.state+'.png'" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<</if>>
<</if>>
<<if $worn.face.name is "muzzle">>
/* changed muzzle, gag, and surgical mask to use sextears layer instead of sexunder due to clipping with beasts. 0.3.7.2 */
<img class="layer-sextears colour-face anim-idle-2f" src="img/sex/doggy/active/muzzle/full.png" @style="$worn.face.colourCustom">
<<elseif $worn.face.type.includes("gag")>>
<img class="layer-sextears colour-face anim-idle-2f" src="img/sex/doggy/active/gag/full.png" @style="$worn.face.colourCustom">
<<elseif $worn.face.name is "surgical mask" or $worn.face.type.includes("covered")>>
<img class="layer-sextears colour-face anim-idle-2f" src="img/sex/doggy/active/surgicalmask/full.png" @style="($worn.face.colour is 'custom'? $worn.face.colourCustom + _faceOpacity : '')">
<</if>>
<<if $worn.face.type.includes("blindfold")>>
<img class="layer-sexunder colour-face anim-idle-2f" src="img/sex/doggy/active/blindfold/full.png" @style="$worn.face.colourCustom">
<</if>>
<<if $worn.neck.name is "cow bell">>
<img class="layer-sexunder anim-idle-2f" src="img/sex/doggy/active/cow/full.png">
<<elseif $worn.neck.name is "necktie">>
<img class="layer-sextiedoggy colour-neck" src="img/sex/doggy/active/tie/neck.png" style="transform: translateX(-75%);">
<<elseif $worn.neck.name is "scarf">>
<img class="layer-sexunder colour-neck anim-idle-2f" src="img/sex/doggy/active/scarf/full.png" @style="($worn.neck.colour is 'custom'? $worn.neck.colourCustom : '')">
<</if>>
<<if $worn.hands.name isnot "naked">>
<<if $worn.hands.leftImage is 1>>
<<if $leftarm is "penis">>
<img class="layer-sexunder colour-hands anim-idle-2f" @src="'img/sex/doggy/active/hands/'+$worn.hands.variable+'/left handjob.png'" @style="$worn.hands.colourCustom">
<<elseif $leftarm is "bound">>
<<elseif $leftarm is "grappled">>
<<elseif $leftarm is "behind">>
<<elseif $leftarmstate is "tentacle">>
<<else>>
<img class="layer-sexunder colour-hands anim-idle-2f" @src="'img/sex/doggy/active/hands/'+$worn.hands.variable+'/left hand.png'" @style="$worn.hands.colourCustom">
<</if>>
<</if>>
<<if $worn.hands.rightImage is 1>>
<<if $rightarm is "penis">>
<img class="layer-sexBackArm colour-hands anim-idle-2f" @src="'img/sex/doggy/active/hands/'+$worn.hands.variable+'/right handjob.png'" @style="$worn.hands.colourCustom">
<<elseif $rightarm is "bound">>
<<elseif $rightarm is "grappled">>
<<elseif $rightarm is "behind">>
<<elseif $rightarmstate is "tentacle">>
<<else>>
<img class="layer-sexBackArm colour-hands anim-idle-2f" @src="'img/sex/doggy/active/hands/'+$worn.hands.variable+'/right hand.png'" @style="$worn.hands.colourCustom">
<</if>>
<</if>>
<</if>>
<<if $worn.feet.type.includes("heels") or $worn.feet.name is "wedge sandals" or $worn.feet.name is "light-up trainers">>
<<set _feetjob to ($feetuse is 'penis' ? 'feetjob' : 'thighs')>>
<<if $worn.feet.colour>>
<<set _shoeColour to $worn.feet.colourCustom>>
<</if>>
<<if $worn.feet.accessory_colour>>
<<set _shoeAccColour to $worn.feet.accessory_colourCustom>>
<</if>>
<img class="layer-sexunder colour-feet anim-idle-2f" @src="'img/sex/doggy/active/shoes/'
+ $worn.feet.variable + '/' + _feetjob + '.png'" @style="_shoeColour">
<<if $worn.feet.accessory>>
<<if $worn.feet.accessory_colour isnot 0>>
<img class="layer-sexshoes colour-feet_acc anim-idle-2f" @src="'img/sex/doggy/active/shoes/'
+ $worn.feet.variable + '/' + _feetjob + 'acc.png'" @style="_shoeColour">
<<else>>
<img class="layer-sexshoes anim-idle-2f" @src="'img/sex/doggy/active/shoes/'
+ $worn.feet.variable + '/' + _feetjob + 'acc.png'">
<</if>>
<</if>>
<</if>>
<<if !$worn.legs.type.includes("naked")>>
<<if $feetuse is "penis" or $feetstate is "tentacle">>
<<set _feetjob to "feetjob">>
<<else>>
<<set _feetjob to "rest">>
<</if>>
<<if $worn.legs.state is setup.clothes.legs[clothesIndex('legs', $worn.legs)].state_base>>
<<set _feetposition to "full">>
<<else>>
<<set _feetposition to "knees">>
<</if>>
<<if $worn.legs.colour>>
<<set _legColour to $worn.legs.colourCustom>>
<</if>>
<<if $worn.legs.accessory_colour>>
<<set _legAccColour to $worn.legs.accessory_colourCustom>>
<</if>>
<<if setup.clothes.legs[clothesIndex('legs', $worn.legs)].state_base is "waist">>
<img class="layer-sexlegs colour-legs anim-doggy-2f" @src="'img/sex/doggy/active/legs/'
+ $worn.legs.variable + '/' + _feetposition + _feetjob + '.png'" @style="_legColour">
<<elseif setup.clothes.legs[clothesIndex('legs', $worn.legs)].state_base is "ankles">>
<img class="layer-sexlegs colour-legs anim-doggy-2f" @src="'img/sex/doggy/active/legs/'
+ $worn.legs.variable + '/' + _feetposition + _feetjob + 'left' + '.png'" @style="_legColour">
<img class="layer-sexlegsback colour-legs anim-doggy-2f" @src="'img/sex/doggy/active/legs/'
+ $worn.legs.variable + '/' + _feetposition + _feetjob + 'right' + '.png'" @style="_legColour">
<<else>>
<img class="layer-sexlegs colour-legs anim-doggy-2f" @src="'img/sex/doggy/active/legs/'
+ $worn.legs.variable + '/' + _feetposition + _feetjob + 'left' + '.png'" @style="_legColour">
<img class="layer-sexlegsback colour-legs anim-doggy-2f" @src="'img/sex/doggy/active/legs/'
+ $worn.legs.variable + '/' + _feetposition + _feetjob + 'right' + '.png'" @style="_legColour">
<</if>>
<<if $worn.legs.accessory>>
<<if setup.clothes.legs[clothesIndex('legs', $worn.legs)].state_base is "waist">>
<img class="layer-sexlegsacc colour-legs_acc anim-doggy-2f" @src="'img/sex/doggy/active/legs/'
+ $worn.legs.variable + '/' + _feetposition + _feetjob + 'acc.png'" @style="_legAccColour">
<<elseif setup.clothes.legs[clothesIndex('legs', $worn.legs)].state_base is "ankles">>
<img class="layer-sexlegsacc colour-legs_acc anim-doggy-2f" @src="'img/sex/doggy/active/legs/'
+ $worn.legs.variable + '/' + _feetposition + _feetjob + 'left' + 'acc.png'" @style="_legAccColour">
<img class="layer-sexlegsbackacc colour-legs_acc anim-doggy-2f" @src="'img/sex/doggy/active/legs/'
+ $worn.legs.variable + '/' + _feetposition + _feetjob + 'right' + 'acc.png'" @style="_legAccColour">
<<else>>
<img class="layer-sexlegsacc colour-legs_acc anim-doggy-2f" @src="'img/sex/doggy/active/legs/'
+ $worn.legs.variable + '/' + _feetposition + _feetjob + 'left' + 'acc.png'" @style="_legAccColour">
<img class="layer-sexlegsbackacc colour-legs_acc anim-doggy-2f" @src="'img/sex/doggy/active/legs/'
+ $worn.legs.variable + '/' + _feetposition + _feetjob + 'right' + 'acc.png'" @style="_legAccColour">
<</if>>
<</if>>
<</if>>
</div>
<</widget>>
<<widget "clothesidlemissionary">>
<<imgOpacity>>
<<leg_position>>
<div class="i256">
<<if $worn.head.name is "mini snowman">>
<img class="layer-sexupper anim-idle-2f" src="img/sex/missionary/active/head/minisnowman/active.png">
<</if>>
<<if !$worn.upper.type.includes("naked") and $worn.upper.name isnot "gym shirt"
and $worn.upper.name isnot "tube top"
and $worn.upper.name isnot "towel top">>
<<if $worn.upper.name is "turtleneck" and $worn.upper.state is "chest">>
<<elseif $player.perceived_breastsize is 0>>
<img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/missionary/idle/breastcover/none.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif $player.perceived_breastsize lte 2>>
<img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/missionary/idle/breastcover/tiny.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif $player.perceived_breastsize lte 4>>
<img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/missionary/idle/breastcover/small.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif $player.perceived_breastsize lte 6>>
<img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/missionary/idle/breastcover/large.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<else>>
<img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/missionary/idle/breastcover/huge.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<</if>>
<</if>>
<<if !$worn.under_upper.type.includes("naked") and $worn.under_upper.state_top is setup.clothes.under_upper[clothesIndex('under_upper', $worn.under_upper)].state_top_base and $worn.under_upper.name isnot "chest wrap" and $worn.under_upper.name isnot "mesh shirt" and $worn.under_upper.name isnot "tape">>
<<if $worn.upper.name is "turtleneck" and $worn.upper.state is "midriff">>
<<elseif $player.perceived_breastsize is 0>>
<img class="layer-sexunder colour-under_upper anim-idle-2f" src="img/sex/missionary/idle/breastcover/none.png" @style="($worn.under_upper.colour is 'custom'? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<<elseif $player.perceived_breastsize lte 2>>
<img class="layer-sexunder colour-under_upper anim-idle-2f" src="img/sex/missionary/idle/breastcover/tiny.png" @style="($worn.under_upper.colour is 'custom'? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<<elseif $player.perceived_breastsize lte 4>>
<img class="layer-sexunder colour-under_upper anim-idle-2f" src="img/sex/missionary/idle/breastcover/small.png" @style="($worn.under_upper.colour is 'custom'? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<<elseif $player.perceived_breastsize lte 6>>
<img class="layer-sexunder colour-under_upper anim-idle-2f" src="img/sex/missionary/idle/breastcover/large.png" @style="($worn.under_upper.colour is 'custom'? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<<else>>
<img class="layer-sexunder colour-under_upper anim-idle-2f" src="img/sex/missionary/idle/breastcover/huge.png" @style="($worn.under_upper.colour is 'custom'? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<</if>>
<</if>>
<<if $worn.upper.set is $worn.lower.set and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
<<set $_skirtOutfit to true>>
<<if $worn.upper.state is "waist">>
<<if $worn.lower.skirt_down is 1>>
<<if $anususe is "penis" or _leg_position is "up">>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/idle/skirt/waist.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<else>>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/idle/skirt/down.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<</if>>
<<elseif $worn.lower.skirt_down is 0>>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/idle/skirt/hips.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<</if>>
<img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/missionary/idle/top/waist.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif $worn.upper.state is "midriff">>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/idle/skirt/tummy.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/missionary/idle/top/tummy.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif $worn.upper.state is "chest">>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/idle/skirt/neck.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/missionary/idle/top/neck.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<else>>
<<if $anususe is "penis" or _leg_position is "up">>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/idle/skirt/tummy.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<else>>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/idle/skirt/ankledown.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<</if>>
<</if>>
<<if $leftarm is "penis" or $leftarmstate is "tentacle">>
<</if>>
<<if $rightarm is "penis" or $rightarmstate is "tentacle">>
<</if>>
<</if>>
<<if $worn.upper.name is "tie-front top">>
<<if $worn.upper.state is "waist">>
<<switch $player.perceived_breastsize>>
<<case 8 9 10 11 12>>
<img class="layer-sexbasefront colour-upper anim-idle-2f" src="img/sex/missionary/active/tiefronttop/huge.png"
@style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<case 5 6 7>>
<img class="layer-sexbasefront colour-upper anim-idle-2f" src="img/sex/missionary/active/tiefronttop/large.png"
@style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<case 3 4>>
<img class="layer-sexbasefront colour-upper anim-idle-2f" src="img/sex/missionary/active/tiefronttop/small.png"
@style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<case 1 2>>
<img class="layer-sexbasefront colour-upper anim-idle-2f" src="img/sex/missionary/active/tiefronttop/tiny.png"
@style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<case 0>>
<img class="layer-sexbasefront colour-upper anim-idle-2f" src="img/sex/missionary/active/tiefronttop/none.png"
@style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<</switch>>
<</if>>
<<elseif $worn.upper.name is "gym shirt">>
<<if $worn.upper.state is "waist">>
<img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/missionary/active/gymshirt/waist.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif $worn.upper.state is "midriff">>
<img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/missionary/active/gymshirt/tummy.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif $worn.upper.state is "chest">>
<img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/missionary/active/gymshirt/neck.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<</if>>
<<if $player.perceived_breastsize is 0>>
<img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/missionary/active/gymshirt/none.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif $player.perceived_breastsize lte 2>>
<img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/missionary/active/gymshirt/tiny.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif $player.perceived_breastsize lte 4>>
<img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/missionary/active/gymshirt/small.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif $player.perceived_breastsize lte 6>>
<img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/missionary/active/gymshirt/large.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<else>>
<img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/missionary/active/gymshirt/huge.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<</if>>
<<elseif $worn.upper.name is "sweater" or $worn.upper.name is "girl's sweater">>
<img class="layer-sexupper colour-upper anim-idle-2f" @src="'img/sex/missionary/active/sweater/' + $worn.upper.state + '.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif $worn.upper.name is "cable knit turtleneck" or $worn.upper.name is "turtleneck jumper">>
<img class="layer-sexupper colour-upper anim-idle-2f" @src="'img/sex/missionary/active/long turtleneck/' + $worn.upper.state + '.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif $worn.upper.name is "turtleneck">>
<img class="layer-sexupper colour-upper anim-idle-2f" @src="'img/sex/missionary/active/turtleneck/' + $worn.upper.state + ($worn.upper.state is 'chest' and $player.perceived_breastsize >= 8 ? '_huge' : '') + '.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif $worn.upper.name is "tube top" or $worn.upper.name is "towel top">>
<<if $worn.upper.state_top is "chest">>
<<if $player.perceived_breastsize is 0>>
<<set _tubeimg = "none">>
<<elseif $player.perceived_breastsize lte 2>>
<<set _tubeimg = "tiny">>
<<elseif $player.perceived_breastsize lte 4>>
<<set _tubeimg = "small">>
<<elseif $player.perceived_breastsize lte 6>>
<<set _tubeimg = "large">>
<<else>>
<<set _tubeimg = "huge">>
<</if>>
<<set _anim = "">>
<<else>>
<<set _tubeimg = $worn.upper.state_top>>
<<set _anim = " anim-idle-2f">>
<</if>>
<<if ($anususe is "penis" or _leg_position is "up") and
(_tubeimg is "ankles" or _tubeimg is "knees" or _tubeimg is "thighs")>>
<<set _tubeimg += "up">>
<</if>>
<img @class="'layer-sexupper colour-upper'+_anim" @src="'img/sex/missionary/active/tubetop/'+_tubeimg+'.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif !$worn.upper.type.includes("naked") and !$_skirtOutfit>>
<<if $worn.upper.state is "waist">>
<img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/missionary/idle/top/waist.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif $worn.upper.state is "midriff">>
<img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/missionary/idle/top/tummy.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif $worn.upper.state is "chest">>
<img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/missionary/idle/top/neck.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<</if>>
<</if>>
<<if setup.clothes.upper[clothesIndex('upper', $worn.upper)].sleeve_img is 1 and $worn.upper.name isnot "t-shirt">>
<<if $worn.upper.name is "turtleneck">>
<<set _sleeves to "turtleneck">>
<<elseif $worn.upper.name is "sweater" or $worn.upper.name is "girl's sweater" or $worn.upper.name is "cable knit turtleneck" or $worn.upper.name is "turtleneck jumper">>
<<set _sleeves to "sweatersleeves">>
<<else>>
<<set _sleeves to "sleeves">>
<</if>>
<<if ($leftarm is "bound" or $leftarm is "grappled" or $leftarm is "behind") and ($rightarm is "bound" or $rightarm is "grappled" or $rightarm is "behind")>>
<img @class="'layer-sexsleeve colour-upper anim-doggy-2f-'+_animspeed" @src="'img/sex/missionary/active/' + _sleeves + '/both_sleeves_bound.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<else>>
<<if $leftarm is "penis" or $leftarmstate is "tentacle">>
<img @class="'layer-sexsleeveback colour-upper anim-doggy-2f-'+_animspeed" @src="'img/sex/missionary/active/' + _sleeves + '/left_sleeve_handjob.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<</if>>
<<if $rightarm is "penis" or $rightarmstate is "tentacle">>
<img @class="'layer-sexsleeve colour-upper anim-doggy-2f-'+_animspeed" @src="'img/sex/missionary/active/' + _sleeves + '/right_sleeve_handjob.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif ($rightarm is "bound" or $rightarm is "grappled" or $rightarm is "behind") and $leftarm isnot "bound" and $leftarm isnot "grappled" and $leftarm isnot "behind">>
<img @class="'layer-sexsleeve colour-upper anim-doggy-2f-'+_animspeed" @src="'img/sex/missionary/active/' + _sleeves + '/right_sleeve_bound.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif $enemytype is "beast" and $monster isnot 1 and _stanceCheck is "top" and $leftarm isnot "bound" and $leftarm isnot "grappled" and $leftarm isnot "behind">>
<img @class="'layer-sexsleeve colour-upper anim-doggy-2f-'+_animspeed" @src="'img/sex/missionary/active/' + _sleeves + '/right_sleeve_stroke.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<else>>
<img @class="'layer-sexsleeve colour-upper anim-doggy-2f-'+_animspeed" @src="'img/sex/missionary/active/' + _sleeves + '/right_sleeve.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<</if>>
<</if>>
<</if>>
<<if $feetuse is "penis" or $feetstate is "tentacle">>
<<set _feet_pos to "_feetjob">>
<<elseif _leg_position is "up">>
<<set _feet_pos to "_up">>
<<else>>
<<set _feet_pos to "_down">>
<</if>>
<<if $worn.lower.name is "micro pleated skirt" and $debug is 1>>
<<switch $worn.lower.state>>
<<case "waist">>
<<if $worn.lower.skirt_down is 0>>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/active/micropleatedskirt/waist.png"
@style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<else>>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/active/micropleatedskirt/tummy.png"
@style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<</if>>
<<case "thighs">>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/active/micropleatedskirt/thighs.png"
@style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<case "knees">>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/active/micropleatedskirt/knees.png"
@style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<case "ankles">>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/active/micropleatedskirt/ankles.png"
@style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<case "midriff">>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/active/micropleatedskirt/tummy.png"
@style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<</switch>>
<<elseif $worn.lower.name is "gym bloomers">>
<<if $worn.lower.state is "waist">>
<<if $anususe is "penis" or _leg_position is "up">>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/active/gymbloomers/waist.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<else>>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/active/gymbloomers/waistdown.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<</if>>
<<else>>
<<if $anususe is "penis" or _leg_position is "up">>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/active/gymbloomers/ankle.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<else>>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/active/gymbloomers/ankledown.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<</if>>
<</if>>
<<elseif $worn.lower.name is "denim shorts">>
<img class="layer-sexlower anim-idle-2f" @src="'img/sex/missionary/active/denimshorts/' + $worn.lower.state + _feet_pos + '.png'">
<<elseif $worn.lower.name is "booty jorts">>
<img class="layer-sexlower anim-idle-2f" @src="'img/sex/missionary/active/bootyjorts/' + $worn.lower.state + _feet_pos + '.png'">
<<elseif !$worn.lower.type.includes("naked") and $worn.upper.set isnot $worn.lower.set and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].short is 1>>
<<if $worn.lower.state is "waist">>
<<if $worn.lower.skirt_down is 1>>
<<if $anususe is "penis" or _leg_position is "up">>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/idle/skirt/hips.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<else>>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/idle/skirt/down.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<</if>>
<<elseif $worn.lower.skirt_down is 0>>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/idle/skirt/hips.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<</if>>
<<elseif $worn.lower.state is "midriff">>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/idle/skirt/tummy.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<elseif $worn.lower.state is "chest">>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/idle/skirt/neck.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<else>>
<<if $anususe is "penis" or _leg_position is "up">>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/idle/skirt/tummy.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<else>>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/idle/skirt/ankledown.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<</if>>
<</if>>
<<else>>
<img class="layer-sexlower colour-lower anim-idle-2f" @src="'img/sex/missionary/active/longskirt/' + $worn.lower.state + _feet_pos + '.png'" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<</if>>
<<elseif !$worn.lower.type.includes("naked") and !$_skirtOutfit>>
<<if $worn.lower.name is "jeans">>
<img class="layer-sexlower anim-idle-2f" @src="'img/sex/missionary/active/jeans/' + $worn.lower.state + _feet_pos + '.png'">
<<elseif setup.clothes.lower[clothesIndex('lower', $worn.lower)].short is 1>>
<img class="layer-sexlower colour-lower anim-idle-2f" @src="'img/sex/missionary/active/shorts/' + $worn.lower.state + _feet_pos + '.png'" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<else>>
<img class="layer-sexlower colour-lower anim-idle-2f" @src="'img/sex/missionary/active/trousers/' + $worn.lower.state + _feet_pos + '.png'" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<</if>>
<</if>>
<<if $worn.under_lower.name is "thong" or $worn.under_lower.name is "microkini bottom">>
<<if $worn.under_lower.state is "waist" or $worn.under_lower.state is "totheside">>
<<if $anususe is "penis" or _leg_position is "up">>
<img class="layer-sexunder colour-under_lower anim-idle-2f" src="img/sex/missionary/active/thong/waist.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')">
<<else>>
<img class="layer-sexunder colour-under_lower anim-idle-2f" src="img/sex/missionary/idle/thong/waistdown.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')">
<</if>>
<<else>>
<<if $anususe is "penis" or $vaginause is "penis" or _leg_position is "up">>
<img class="layer-sexunder colour-under_lower anim-idle-2f" src="img/sex/missionary/active/thong/ankle.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')">
<<else>>
<img class="layer-sexunder colour-under_lower anim-idle-2f" src="img/sex/missionary/active/thong/ankledown.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')">
<</if>>
<</if>>
<<elseif !$worn.under_lower.type.includes("naked")>>
<<if $worn.under_lower.state is "waist" or $worn.under_lower.state is "totheside">>
<<if $anususe is "penis" or _leg_position is "up">>
<img class="layer-sexunder colour-under_lower anim-idle-2f" src="img/sex/missionary/idle/panties/waist.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')">
<<else>>
<img class="layer-sexunder colour-under_lower anim-idle-2f" src="img/sex/missionary/idle/panties/waistdown.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')">
<</if>>
<<else>>
<<if $anususe is "penis" or $vaginause is "penis" or _leg_position is "up">>
<img class="layer-sexunder colour-under_lower anim-idle-2f" src="img/sex/missionary/idle/panties/ankle.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')">
<<else>>
<img class="layer-sexunder colour-under_lower anim-idle-2f" src="img/sex/missionary/idle/panties/ankledown.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')">
<</if>>
<</if>>
<</if>>
<<if $worn.under_upper.name is "chest wrap" and $worn.under_upper.exposed is 0>>
<<if $player.perceived_breastsize is 0>>
<img class="layer-sexunder colour-under_upper anim-idle-2f" src="img/sex/missionary/active/chestwrap/none.png" @style="($worn.under_upper.colour is 'custom'? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<<elseif $player.perceived_breastsize is 1 or $player.perceived_breastsize is 2>>
<img class="layer-sexunder colour-under_upper anim-idle-2f" src="img/sex/missionary/active/chestwrap/tiny.png" @style="($worn.under_upper.colour is 'custom'? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<<elseif $player.perceived_breastsize is 3 or $player.perceived_breastsize is 4>>
<img class="layer-sexunder colour-under_upper anim-idle-2f" src="img/sex/missionary/active/chestwrap/small.png" @style="($worn.under_upper.colour is 'custom'? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<<elseif $player.perceived_breastsize gte 5 and $player.perceived_breastsize lte 7>>
<img class="layer-sexunder colour-under_upper anim-idle-2f" src="img/sex/missionary/active/chestwrap/large.png" @style="($worn.under_upper.colour is 'custom'? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<<elseif $player.perceived_breastsize gte 8 and $player.perceived_breastsize lte 12>>
<img class="layer-sexunder colour-under_upper anim-idle-2f" src="img/sex/missionary/active/chestwrap/huge.png" @style="($worn.under_upper.colour is 'custom'? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<</if>>
<<elseif $worn.under_upper.name is "tape">>
<<if $player.perceived_breastsize is 0>>
<<set _size to "none">>
<<elseif $player.perceived_breastsize is 1 or $player.perceived_breastsize is 2>>
<<set _size to "tiny">>
<<elseif $player.perceived_breastsize is 3 or $player.perceived_breastsize is 4>>
<<set _size to "small">>
<<elseif $player.perceived_breastsize gte 5 and $player.perceived_breastsize lte 7>>
<<set _size to "large">>
<<elseif $player.perceived_breastsize gte 8 and $player.perceived_breastsize lte 12>>
<<set _size to "huge">>
<</if>>
<img @class="'layer-sexunder colour-under_upper'" @src="'img/sex/missionary/active/tape/'+_size+'.png'" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<<elseif $worn.under_upper.name is "mesh shirt">>
<<if $worn.under_upper.state is "midriff">>
<<set _state to "midriff">>
<<else>>
<<set _state to "neck">>
<</if>>
<img @class="'layer-sexunder colour-under_upper anim-idle-2f'" @src="'img/sex/missionary/active/mesh/'+_state+'.png'" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _upperOpacity : '')">
<<if $worn.under_upper.exposed is 0>>
<<if $player.perceived_breastsize is 0>>
<<set _size to "none">>
<<elseif $player.perceived_breastsize is 1 or $player.perceived_breastsize is 2>>
<<set _size to "tiny">>
<<elseif $player.perceived_breastsize is 3 or $player.perceived_breastsize is 4>>
<<set _size to "small">>
<<elseif $player.perceived_breastsize gte 5 and $player.perceived_breastsize lte 7>>
<<set _size to "large">>
<<elseif $player.perceived_breastsize gte 8 and $player.perceived_breastsize lte 12>>
<<set _size to "huge">>
<</if>>
<img @class="'layer-sexunder colour-under_upper'" @src="'img/sex/missionary/active/mesh/'+_size+'.png'" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<</if>>
<<elseif $worn.under_upper.name is "swim shirt">>
<<if $worn.under_upper.state is "waist">>
<<set _state to "waist">>
<<elseif $worn.under_upper.state is "midriff">>
<<set _state to "midriff">>
<<else>>
<<set _state to "chest">>
<</if>>
<img @class="'layer-sexunder colour-under_upper'" @src="'img/sex/missionary/active/swimshirt/'+_state+'.png'" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<<elseif !$worn.under_upper.type.includes("naked")>>
<img class="layer-sexskin colour-under_upper anim-idle-2f" src="img/sex/missionary/idle/bra/bra.png" @style="($worn.under_upper.colour is 'custom'? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<</if>>
<<if $worn.face.name is "muzzle">>
<img class="layer-sexunder anim-idle-2f" src="img/sex/missionary/active/muzzle/full.png" @style="$worn.face.colourCustom">
<<elseif $worn.face.type.includes("gag")>>
<img class="layer-sexunder anim-idle-2f" src="img/sex/missionary/active/gag/full.png" @style="$worn.face.colourCustom">
<<elseif $worn.face.name is "aviators">>
<img class="layer-sexunder anim-idle-2f" src="img/sex/missionary/active/aviators/full.png" @style="$worn.face.colourCustom">
<<elseif $worn.face.name is "cool shades" or $worn.face.name is "square shades" or $worn.face.name is "round shades" or $worn.face.name is "shield shades" or $worn.face.name is "cat eye shades" or $worn.face.name is "punk shades">>
<img class="layer-sexunder anim-idle-2f" src="img/sex/missionary/active/shades/full.png" @style="$worn.face.colourCustom">
<<if $worn.face.name.accessory_colour isnot 0>>
<img class="layer-sexunder colour-face anim-idle-2f" src="img/sex/missionary/active/shades/acc.png" @style="$worn.face.colourCustom">
<</if>>
<<elseif $worn.face.name is "surgical mask" or $worn.face.type.includes("covered")>>
<img class="layer-sexunder colour-face" src="img/sex/missionary/active/surgicalmask/full.png" @style="$worn.face.colourCustom">
<</if>>
<<if $worn.face.type.includes("blindfold")>>
<img class="layer-sexunder anim-idle-2f" src="img/sex/missionary/active/blindfold/full.png" @style="$worn.face.colourCustom">
<</if>>
<<if $worn.neck.name is "cow bell">>
<img class="layer-sexunder anim-idle-2f" src="img/sex/missionary/active/cow/full.png">
<<elseif $worn.neck.name is "necktie">>
<img class="layer-sextiemissionary colour-neck" src="img/sex/missionary/active/tie/neck.png">
<<elseif $worn.neck.name is "scarf">>
<img class="layer-sexunder colour-neck anim-idle-2f" src="img/sex/missionary/active/scarf/full.png" @style="($worn.neck.colour is 'custom'? $worn.neck.colourCustom : '')">
<</if>>
<<if $worn.hands.name isnot "naked">>
<<if $worn.hands.leftImage is 1>>
<<if $leftarm is "penis">>
<img class="layer-sexunder colour-hands anim-idle-2f" @src="'img/sex/missionary/active/hands/'+$worn.hands.variable+'/left handjob.png'" @style="$worn.hands.colourCustom">
<<elseif $leftarm is "bound">>
<<elseif $leftarm is "grappled">>
<<elseif $leftarm is "behind">>
<<elseif $leftarmstate is "tentacle">>
<<else>>
<</if>>
<</if>>
<<if $worn.hands.rightImage is 1>>
<<if $rightarm is "penis">>
<img class="layer-sexhands colour-hands anim-idle-2f" @src="'img/sex/missionary/active/hands/'+$worn.hands.variable+'/right handjob.png'" @style="$worn.hands.colourCustom">
<<elseif $rightarm is "bound">>
<<elseif $rightarm is "grappled">>
<<elseif $rightarm is "behind">>
<<elseif $rightarmstate is "tentacle">>
<<else>>
<img class="layer-sexhands colour-hands anim-idle-2f" @src="'img/sex/missionary/active/hands/'+$worn.hands.variable+'/right arm.png'" @style="$worn.hands.colourCustom">
<</if>>
<</if>>
<</if>>
<<if $worn.feet.type.includes("heels") or $worn.feet.name is "wedge sandals" or $worn.feet.name is "light-up trainers">>
<<set _legl to ((_leg_position is "up") ? 'legl' : 'legldown')>>
<<set _legr to ((_leg_position is "up") ? 'legr' : 'legrdown')>>
<<if $worn.feet.colour>>
<<set _shoeColour to $worn.feet.colourCustom>>
<</if>>
<<if $worn.feet.accessory_colour>>
<<set _shoeAccColour to $worn.feet.accessory_colourCustom>>
<</if>>
<img class="layer-sexbaseoverlay colour-feet" @src="'img/sex/missionary/active/shoes/'
+ $worn.feet.variable + '/' + _legl + '.png'" @style="_shoeColour">
<img class="layer-sexunder colour-feet" @src="'img/sex/missionary/active/shoes/'
+ $worn.feet.variable + '/' + _legr + '.png'" @style="_shoeColour">
<<if $worn.feet.accessory>>
<<if $worn.feet.accessory_colour isnot 0>>
<img class="layer-sexbaseoverlay colour-feet_acc" @src="'img/sex/missionary/active/shoes/'
+ $worn.feet.variable + '/' + _legl + 'acc.png'" @style="_shoeAccColour">
<img class="layer-sexshoes colour-feet_acc" @src="'img/sex/missionary/active/shoes/'
+ $worn.feet.variable + '/' + _legr + 'acc.png'" @style="_shoeAccColour">
<<else>>
<img class="layer-sexbaseoverlay" @src="'img/sex/missionary/active/shoes/'
+ $worn.feet.variable + '/' + _legl + 'acc.png'">
<img class="layer-sexshoes" @src="'img/sex/missionary/active/shoes/'
+ $worn.feet.variable + '/' + _legr + 'acc.png'">
<</if>>
<</if>>
<</if>>
<<if !$worn.legs.type.includes("naked")>>
<<if $feetuse is "penis" or $feetstate is "tentacle">>
<<set _feetjob to "feetjob">>
<<elseif _leg_position is "up">>
<<set _feetjob to "up">>
<<else>>
<<set _feetjob to "down">>
<</if>>
<<if $worn.legs.state is setup.clothes.legs[clothesIndex('legs', $worn.legs)].state_base>>
<<set _feetposition to "full">>
<<else>>
<<set _feetposition to "knees">>
<</if>>
<<if $worn.legs.colour>>
<<set _legColour to $worn.legs.colourCustom>>
<</if>>
<<if $worn.legs.accessory_colour>>
<<set _legAccColour to $worn.legs.accessory_colourCustom>>
<</if>>
<<if setup.clothes.legs[clothesIndex('legs', $worn.legs)].state_base is "waist">>
<img class="layer-sexlegs colour-legs anim-missionary-2f" @src="'img/sex/missionary/active/legs/'
+ $worn.legs.variable + '/' + _feetposition + _feetjob + '.png'" @style="_legColour">
<<elseif setup.clothes.legs[clothesIndex('legs', $worn.legs)].state_base is "ankles">>
<<if _feetjob is "feetjob">>
<img class="layer-sexlegs colour-legs anim-missionary-2f" @src="'img/sex/missionary/active/legs/'
+ $worn.legs.variable + '/' + _feetposition + _feetjob + '.png'" @style="_legColour">
<<else>>
<img class="layer-sexlegsback colour-legs anim-missionary-2f" @src="'img/sex/missionary/active/legs/'
+ $worn.legs.variable + '/' + _feetposition + _feetjob + 'left' + '.png'" @style="_legColour">
<img class="layer-sexlegs colour-legs anim-missionary-2f" @src="'img/sex/missionary/active/legs/'
+ $worn.legs.variable + '/' + _feetposition + _feetjob + 'right' + '.png'" @style="_legColour">
<</if>>
<<else>>
<<if _feetjob is "feetjob">>
<img class="layer-sexlegs colour-legs anim-missionary-2f" @src="'img/sex/missionary/active/legs/'
+ $worn.legs.variable + '/' + _feetposition + _feetjob + '.png'" @style="_legColour">
<<else>>
<img class="layer-sexlegsback colour-legs anim-missionary-2f" @src="'img/sex/missionary/active/legs/'
+ $worn.legs.variable + '/' + _feetposition + _feetjob + 'left' + '.png'" @style="_legColour">
<img class="layer-sexlegs colour-legs anim-missionary-2f" @src="'img/sex/missionary/active/legs/'
+ $worn.legs.variable + '/' + _feetposition + _feetjob + 'right' + '.png'" @style="_legColour">
<</if>>
<</if>>
<<if $worn.legs.accessory>>
<<if setup.clothes.legs[clothesIndex('legs', $worn.legs)].state_base is "waist">>
<img class="layer-sexlegsbackacc colour-legs_acc anim-missionary-2f" @src="'img/sex/missionary/active/legs/'
+ $worn.legs.variable + '/' + _feetposition + _feetjob + 'acc.png'" @style="_legAccColour">
<<elseif setup.clothes.legs[clothesIndex('legs', $worn.legs)].state_base is "ankles">>
<img class="layer-sexlegsbackacc colour-legs_acc anim-missionary-2f" @src="'img/sex/missionary/active/legs/'
+ $worn.legs.variable + '/' + _feetposition + _feetjob + 'left' + 'acc.png'" @style="_legAccColour">
<img class="layer-sexlegsacc colour-legs_acc anim-missionary-2f" @src="'img/sex/missionary/active/legs/'
+ $worn.legs.variable + '/' + _feetposition + _feetjob + 'right' + 'acc.png'" @style="_legAccColour">
<<else>>
<img class="layer-sexlegsbackacc colour-legs_acc anim-missionary-2f" @src="'img/sex/missionary/active/legs/'
+ $worn.legs.variable + '/' + _feetposition + _feetjob + 'left' + 'acc.png'" @style="_legAccColour">
<img class="layer-sexlegsacc colour-legs_acc anim-missionary-2f" @src="'img/sex/missionary/active/legs/'
+ $worn.legs.variable + '/' + _feetposition + _feetjob + 'right' + 'acc.png'" @style="_legAccColour">
<</if>>
<</if>>
<</if>>
</div>
<</widget>>
<<widget "clothesactivemissionary">>
<<imgOpacity>>
<div class="i256">
<<if $worn.head.name is "mini snowman">>
<img class="layer-sexupper anim-idle-2f" src="img/sex/missionary/active/head/minisnowman/active.png">
<</if>>
<<if !$worn.upper.type.includes("naked") and $worn.upper.name isnot "gym shirt"
and $worn.upper.name isnot "tube top"
and $worn.upper.name isnot "towel top">>
<<if $worn.upper.name is "turtleneck" and $worn.upper.state is "chest">>
<<elseif $player.perceived_breastsize is 0>>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/breastcover/none.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif $player.perceived_breastsize lte 2>>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/breastcover/tiny.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif $player.perceived_breastsize lte 4>>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/breastcover/small.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif $player.perceived_breastsize lte 6>>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/breastcover/large.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<else>>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/breastcover/huge.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<</if>>
<</if>>
<<if !$worn.under_upper.type.includes("naked") and $worn.under_upper.state_top is setup.clothes.under_upper[clothesIndex('under_upper', $worn.under_upper)].state_top_base and $worn.under_upper.name isnot "chest wrap" and $worn.under_upper.name isnot "mesh shirt" and $worn.under_upper.name isnot "tape">>
<<if $worn.upper.name is "turtleneck" and $worn.upper.state is "midriff">>
<<elseif $player.perceived_breastsize is 0>>
<img @class="'layer-sexunder colour-under_upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/breastcover/none.png" @style="($worn.under_upper.colour is 'custom'? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<<elseif $player.perceived_breastsize lte 2>>
<img @class="'layer-sexunder colour-under_upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/breastcover/tiny.png" @style="($worn.under_upper.colour is 'custom'? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<<elseif $player.perceived_breastsize lte 4>>
<img @class="'layer-sexunder colour-under_upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/breastcover/small.png" @style="($worn.under_upper.colour is 'custom'? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<<elseif $player.perceived_breastsize lte 6>>
<img @class="'layer-sexunder colour-under_upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/breastcover/large.png" @style="($worn.under_upper.colour is 'custom'? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<<else>>
<img @class="'layer-sexunder colour-under_upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/breastcover/huge.png" @style="($worn.under_upper.colour is 'custom'? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<</if>>
<</if>>
<<if $worn.upper.set is $worn.lower.set and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
<<set $_skirtOutfit to true>>
<<if $worn.upper.state is "waist">>
<<if $worn.lower.skirt_down is 1>>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/skirt/waist.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<elseif $worn.lower.skirt_down is 0>>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/skirt/hips.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<</if>>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/top/waist.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif $worn.upper.state is "midriff">>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/skirt/tummy.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/top/tummy.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif $worn.upper.state is "chest">>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/skirt/neck.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/top/neck.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<else>>
<<if $penisuse is "othervagina" or $penisuse is "otheranus">>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/skirt/ankledown.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<else>>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/skirt/ankle.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<</if>>
<</if>>
<<if $leftarm is "penis" or $leftarmstate is "tentacle">>
<</if>>
<<if $rightarm is "penis" or $rightarmstate is "tentacle">>
<</if>>
<</if>>
<<if $worn.upper.name is "gym shirt">>
<<if $worn.upper.state is "waist">>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/gymshirt/waist.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif $worn.upper.state is "midriff">>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/gymshirt/tummy.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif $worn.upper.state is "chest">>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/gymshirt/neck.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<</if>>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/gymshirt/acc.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<if $player.perceived_breastsize is 0>>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/gymshirt/none.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif $player.perceived_breastsize lte 2>>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/gymshirt/tiny.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif $player.perceived_breastsize lte 4>>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/gymshirt/small.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif $player.perceived_breastsize lte 6>>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/gymshirt/large.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<else>>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/gymshirt/huge.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<</if>>
<<elseif $worn.upper.name is "sweater" or $worn.upper.name is "girl's sweater">>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/sweater/' + $worn.upper.state + '.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif $worn.upper.name is "cable knit turtleneck" or $worn.upper.name is "turtleneck jumper">>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/long turtleneck/' + $worn.upper.state + '.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif $worn.upper.name is "turtleneck">>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/turtleneck/' + $worn.upper.state + ($worn.upper.state is 'chest' and $player.perceived_breastsize >= 8 ? '_huge' : '') + '.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif $worn.upper.name is "tube top" or $worn.upper.name is "towel top">>
<<if $worn.upper.state_top is "chest">>
<<if $player.perceived_breastsize is 0>>
<<set _tubeimg = "none">>
<<elseif $player.perceived_breastsize lte 2>>
<<set _tubeimg = "tiny">>
<<elseif $player.perceived_breastsize lte 4>>
<<set _tubeimg = "small">>
<<elseif $player.perceived_breastsize lte 6>>
<<set _tubeimg = "large">>
<<else>>
<<set _tubeimg = "huge">>
<</if>>
<<else>>
<<set _tubeimg = $worn.upper.state_top>>
<</if>>
<<if ($anususe is "penis" or _leg_position is "up") and
(_tubeimg is "ankles" or _tubeimg is "knees" or _tubeimg is "thighs")>>
<<set _tubeimg += "up">>
<</if>>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/tubetop/'+_tubeimg+'.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif !$worn.upper.type.includes("naked") and !$_skirtOutfit>>
<<if $worn.upper.state is "waist">>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/top/waist.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif $worn.upper.state is "midriff">>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/top/tummy.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif $worn.upper.state is "chest">>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/top/neck.png" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<</if>>
<</if>>
<<if setup.clothes.upper[clothesIndex('upper', $worn.upper)].sleeve_img is 1 and $worn.upper.name isnot "t-shirt">>
<<if $worn.upper.name is "turtleneck">>
<<set _sleeves to "turtleneck">>
<<elseif $worn.upper.name is "sweater" or $worn.upper.name is "girl's sweater" or $worn.upper.name is "cable knit turtleneck" or $worn.upper.name is "turtleneck jumper">>
<<set _sleeves to "sweatersleeves">>
<<else>>
<<set _sleeves to "sleeves">>
<</if>>
<<if ($leftarm is "bound" or $leftarm is "grappled" or $leftarm is "behind") and ($rightarm is "bound" or $rightarm is "grappled" or $rightarm is "behind")>>
<img @class="'layer-sexsleeve colour-upper anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/' + _sleeves + '/both_sleeves_bound.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<else>>
<<if $leftarm is "penis" or $leftarmstate is "tentacle">>
<img @class="'layer-sexsleeveback colour-upper anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/' + _sleeves + '/left_sleeve_handjob.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<</if>>
<<if $rightarm is "penis" or $rightarmstate is "tentacle">>
<img @class="'layer-sexsleeve colour-upper anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/' + _sleeves + '/right_sleeve_handjob.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif ($rightarm is "bound" or $rightarm is "grappled" or $rightarm is "behind") and $leftarm isnot "bound" and $leftarm isnot "grappled" and $leftarm isnot "behind">>
<img @class="'layer-sexsleeve colour-upper anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/' + _sleeves + '/right_sleeve_bound.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<elseif $enemytype is "beast" and $monster isnot 1 and _stanceCheck is "top" and $leftarm isnot "bound" and $leftarm isnot "grappled" and $leftarm isnot "behind">>
<img @class="'layer-sexsleeve colour-upper anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/' + _sleeves + '/right_sleeve_stroke.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<<else>>
<img @class="'layer-sexsleeve colour-upper anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/' + _sleeves + '/right_sleeve.png'" @style="($worn.upper.colour is 'custom' ? $worn.upper.colourCustom + _upperOpacity : '')">
<</if>>
<</if>>
<</if>>
<<if $feetuse is "penis" or $feetstate is "tentacle">>
<<set _feet_pos to "_feetjob">>
<<elseif $penisuse is "othervagina" or $penisuse is "otheranus">>
<<set _feet_pos to "_left">>
<<else>>
<<set _feet_pos to "_up">>
<</if>>
<<if $worn.lower.name is "micro pleated skirt">>
<<if $worn.lower.state is "waist">>
<<if $worn.lower.skirt_down is 1>>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/micropleatedskirt/waist.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<elseif $worn.lower.skirt_down is 0>>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/micropleatedskirt/hips.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<</if>>
<<elseif $worn.lower.state is "midriff">>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/micropleatedskirt/tummy.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<elseif $worn.lower.state is "chest">>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/micropleatedskirt/neck.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<else>>
<<if $penisuse is "othervagina" or $penisuse is "otheranus">>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/micropleatedskirt/ankledown.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<else>>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/micropleatedskirt/ankle.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<</if>>
<</if>>
<<elseif $worn.lower.name is "gym bloomers">>
<<if $worn.lower.state is "waist">>
<<if $penisuse is "othervagina" or $penisuse is "otheranus">>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/gymbloomers/waistdown.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<else>>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/gymbloomers/waist.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<</if>>
<<else>>
<<if $penisuse is "othervagina" or $penisuse is "otheranus">>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/gymbloomers/ankledown.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<else>>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/gymbloomers/ankle.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<</if>>
<</if>>
<<elseif $worn.lower.name is "denim shorts">>
<img @class="'layer-sexlower anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/denimshorts/' + $worn.lower.state + _feet_pos + '.png'">
<<elseif $worn.lower.name is "booty jorts">>
<img @class="'layer-sexlower anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/bootyjorts/' + $worn.lower.state + _feet_pos + '.png'">
<<elseif !$worn.lower.type.includes("naked") and $worn.upper.set isnot $worn.lower.set and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].short is 1>>
<<if $worn.lower.state is "waist">>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/skirt/hips.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<elseif $worn.lower.state is "midriff">>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/skirt/tummy.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<elseif $worn.lower.state is "chest">>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/skirt/neck.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<else>>
<<if $penisuse is "othervagina" or $penisuse is "otheranus">>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/skirt/ankledown.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<else>>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/skirt/ankle.png" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<</if>>
<</if>>
<<else>>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/longskirt/' + $worn.lower.state + _feet_pos + '.png'" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<</if>>
<<elseif !$worn.lower.type.includes("naked") and !$_skirtOutfit>>
<<if $worn.lower.name is "jeans">>
<img @class="'layer-sexlower anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/jeans/' + $worn.lower.state + _feet_pos + '.png'">
<<elseif setup.clothes.lower[clothesIndex('lower', $worn.lower)].short is 1>>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/shorts/' + $worn.lower.state + _feet_pos + '.png'" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<<else>>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/trousers/' + $worn.lower.state + _feet_pos + '.png'" @style="($worn.lower.colour is 'custom'? $worn.lower.colourCustom + _lowerOpacity : '')">
<</if>>
<</if>>
<<if $worn.under_lower.name is "thong" or $worn.under_lower.name is "microkini bottom">>
<<if $worn.under_lower.state is "waist" or $worn.under_lower.state is "totheside">>
<<if $penisuse is "othervagina" or $penisuse is "otheranus">>
<img @class="'layer-sexunder colour-under_lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/thong/waistdown.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')">
<<else>>
<img @class="'layer-sexunder colour-under_lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/thong/waist.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')">
<</if>>
<<else>>
<<if $penisuse is "othervagina" or $penisuse is "otheranus">>
<img @class="'layer-sexunder colour-under_lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/thong/ankledown.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')">
<<else>>
<img @class="'layer-sexunder colour-under_lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/thong/ankle.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')">
<</if>>
<</if>>
<<elseif !$worn.under_lower.type.includes("naked")>>
<<if $worn.under_lower.state is "waist" or $worn.under_lower.state is "totheside">>
<<if $penisuse is "othervagina" or $penisuse is "otheranus">>
<img @class="'layer-sexunder colour-under_lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/panties/waistdown.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')">
<<else>>
<img @class="'layer-sexunder colour-under_lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/panties/waist.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')">
<</if>>
<<else>>
<<if $penisuse is "othervagina" or $penisuse is "otheranus">>
<img @class="'layer-sexunder colour-under_lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/panties/ankledown.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')">
<<else>>
<img @class="'layer-sexunder colour-under_lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/panties/ankle.png" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')">
<</if>>
<</if>>
<</if>>
<<if $worn.under_upper.name is "chest wrap" and $worn.under_upper.exposed is 0>>
<<if $player.perceived_breastsize is 0>>
<img @class="'layer-sexunder colour-under_upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/chestwrap/none.png" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<<elseif $player.perceived_breastsize is 1 or $player.perceived_breastsize is 2>>
<img @class="'layer-sexunder colour-under_upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/chestwrap/tiny.png" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<<elseif $player.perceived_breastsize is 3 or $player.perceived_breastsize is 4>>
<img @class="'layer-sexunder colour-under_upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/chestwrap/small.png" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<<elseif $player.perceived_breastsize gte 5 and $player.perceived_breastsize lte 7>>
<img @class="'layer-sexunder colour-under_upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/chestwrap/large.png" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<<elseif $player.perceived_breastsize gte 8 and $player.perceived_breastsize lte 12>>
<img @class="'layer-sexunder colour-under_upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/chestwrap/huge.png" @style="($worn.under_upper.colour is 'custom'? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<</if>>
<<elseif $worn.under_upper.name is "tape">>
<<if $player.perceived_breastsize is 0>>
<<set _size to "none">>
<<elseif $player.perceived_breastsize is 1 or $player.perceived_breastsize is 2>>
<<set _size to "tiny">>
<<elseif $player.perceived_breastsize is 3 or $player.perceived_breastsize is 4>>
<<set _size to "small">>
<<elseif $player.perceived_breastsize gte 5 and $player.perceived_breastsize lte 7>>
<<set _size to "large">>
<<elseif $player.perceived_breastsize gte 8 and $player.perceived_breastsize lte 12>>
<<set _size to "huge">>
<</if>>
<img @class="'layer-sexunder colour-under_upper anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/tape/'+_size+'.png'" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<<elseif $worn.under_upper.name is "mesh shirt">>
<<if $worn.under_upper.state is "midriff">>
<<set _state to "midriff">>
<<else>>
<<set _state to "neck">>
<</if>>
<img @class="'layer-sexunder colour-under_upper anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/mesh/'+_state+'.png'" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _upperOpacity : '')">
<<if $worn.under_upper.exposed is 0>>
<<if $player.perceived_breastsize is 0>>
<<set _size to "none">>
<<elseif $player.perceived_breastsize is 1 or $player.perceived_breastsize is 2>>
<<set _size to "tiny">>
<<elseif $player.perceived_breastsize is 3 or $player.perceived_breastsize is 4>>
<<set _size to "small">>
<<elseif $player.perceived_breastsize gte 5 and $player.perceived_breastsize lte 7>>
<<set _size to "large">>
<<elseif $player.perceived_breastsize gte 8 and $player.perceived_breastsize lte 12>>
<<set _size to "huge">>
<</if>>
<img @class="'layer-sexunder colour-under_upper anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/mesh/'+_size+'.png'" @style="($worn.under_upper.colour is 'custom' ? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<</if>>
<<elseif !$worn.under_upper.type.includes("naked")>>
<img @class="'layer-sexunder colour-under_upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/bra/bra.png" @style="($worn.under_upper.colour is 'custom'? $worn.under_upper.colourCustom + _underUpperOpacity : '')">
<</if>>
<<if $worn.face.name is "muzzle">>
<img @class="'layer-sexunder anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/muzzle/full.png" @style="$worn.face.colourCustom">
<<elseif $worn.face.type.includes("gag")>>
<img @class="'layer-sexunder anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/gag/full.png" @style="$worn.face.colourCustom">
<<elseif $worn.face.name is "aviators">>
<img @class="'layer-sexunder anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/aviators/full.png" @style="$worn.face.colourCustom">
<<elseif $worn.face.name is "cool shades" or $worn.face.name is "square shades" or $worn.face.name is "round shades" or $worn.face.name is "shield shades" or $worn.face.name is "cat eye shades" or $worn.face.name is "punk shades">>
<img @class="'layer-sexunder anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/shades/full.png" @style="$worn.face.colourCustom">
<<if $worn.face.name.accessory_colour isnot 0>>
<img @class="'layer-sexunder colour-face anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/shades/acc.png" @style="$worn.face.colourCustom">
<</if>>
<<elseif $worn.face.name is "surgical mask" or $worn.face.type.includes("covered")>>
<img @class="'layer-sexmouth colour-face anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/surgicalmask/full.png" @style="$worn.face.colourCustom">
<</if>>
<<if $worn.face.type.includes("blindfold")>>
<img @class="'layer-sexunder anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/blindfold/full.png" @style="$worn.face.colourCustom">
<</if>>
<<if $worn.neck.name is "cow bell">>
<img @class="'layer-sexunder anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/cow/full.png">
<<elseif $worn.neck.name is "necktie">>
<img @class="'layer-sextiemissionary colour-neck anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/tie/neck.png">
<<elseif $worn.neck.name is "scarf">>
<img @class="'layer-sexunder colour-neck anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/scarf/full.png" @style="($worn.neck.colour is 'custom'? $worn.neck.colourCustom : '')">
<</if>>
<<if $worn.hands.name isnot "naked">>
<<if $worn.hands.leftImage is 1>>
<<if $leftarm is "penis">>
<img @class="'layer-sexsclera colour-hands anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/hands/'+$worn.hands.variable+'/left handjob.png'" @style="$worn.hands.colourCustom">
<<elseif $leftarm is "bound">>
<<elseif $leftarm is "grappled">>
<<elseif $leftarm is "behind">>
<<elseif $leftarmstate is "tentacle">>
<<else>>
<</if>>
<</if>>
<<if $worn.hands.rightImage is 1>>
<<if $rightarm is "penis">>
<img @class="'layer-sexhands colour-hands anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/hands/'+$worn.hands.variable+'/right handjob.png'" @style="$worn.hands.colourCustom">
<<elseif $rightarm is "bound">>
<<elseif $rightarm is "grappled">>
<<elseif $rightarm is "behind">>
<<elseif $rightarmstate is "tentacle">>
<<elseif $enemytype is "beast" and $monster isnot 1 and _stanceCheck is "top">>
<img @class="'layer-sexhands colour-hands anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/hands/'+$worn.hands.variable+'/right arm stroke.png'" @style="$worn.hands.colourCustom">
<<else>>
<img @class="'layer-sexhands colour-hands anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/hands/'+$worn.hands.variable+'/right arm.png'" @style="$worn.hands.colourCustom">
<</if>>
<</if>>
<</if>>
<<if $worn.feet.type.includes("heels") or $worn.feet.name is "wedge sandals" or $worn.feet.name is "light-up trainers">>
<<if $feetuse is "penis" or $feetstate is "tentacle">>
<<set _legl to 'legl'>>
<<set _legr to 'feetjob'>>
<<else>>
<<set _legl to 'legl'>>
<<set _legr to (($penisuse is "othervagina" or $penisuse is "otheranus") ? 'legrdown' : 'legr')>>
<</if>>
<<if $worn.feet.colour>>
<<set _shoeColour to $worn.feet.colourCustom>>
<</if>>
<<if $worn.feet.accessory_colour>>
<<set _shoeAccColour to $worn.feet.accessory_colourCustom>>
<</if>>
<img @class="'layer-sexbaseoverlay colour-feet anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/shoes/'
+ $worn.feet.variable + '/' + _legl + '.png'" @style="_shoeColour">
<img @class="'layer-sexunder colour-feet anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/shoes/'
+ $worn.feet.variable + '/' + _legr + '.png'" @style="_shoeColour">
<<if $worn.feet.accessory>>
<<if $worn.feet.accessory_colour isnot 0>>
<img @class="'layer-sexbaseoverlay colour-feet_acc anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/shoes/'
+ $worn.feet.variable + '/' + _legl + 'acc.png'" @style="_shoeAccColour">
<img @class="'layer-sexshoes colour-feet_acc anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/shoes/'
+ $worn.feet.variable + '/' + _legr + 'acc.png'" @style="_shoeAccColour">
<<else>>
<img @class="'layer-sexbaseoverlay anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/shoes/'
+ $worn.feet.variable + '/' + _legl + 'acc.png'">
<img @class="'layer-sexshoes anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/shoes/'
+ $worn.feet.variable + '/' + _legr + 'acc.png'">
<</if>>
<</if>>
<</if>>
<<if !$worn.legs.type.includes("naked")>>
<<if $feetuse is "penis" or $feetstate is "tentacle">>
<<set _legl to 'up'>>
<<set _legr to 'feetjob'>>
<<elseif $penisuse isnot "othervagina" and $penisuse isnot "otheranus">>
<<set _legl to 'up'>>
<<set _legr to 'up'>>
<<elseif $penisuse is "othervagina" or $penisuse is "otheranus">>
<<set _legl to 'up'>>
<<set _legr to 'down'>>
<<else>>
<<set _legl to 'down'>>
<<set _legr to 'down'>>
<</if>>
<<if $worn.legs.state is setup.clothes.legs[clothesIndex('legs', $worn.legs)].state_base>>
<<set _feetposition to "full">>
<<else>>
<<set _feetposition to "knees">>
<</if>>
<<if $worn.legs.colour>>
<<set _legColour to $worn.legs.colourCustom>>
<</if>>
<<if $worn.legs.accessory_colour>>
<<set _legAccColour to $worn.legs.accessory_colourCustom>>
<</if>>
<<if setup.clothes.legs[clothesIndex('legs', $worn.legs)].state_base is "waist">>
<img @class="'layer-sexlegs colour-legs anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/legs/'
+ $worn.legs.variable + '/' + _feetposition + _legr + '.png'" @style="_legColour">
<<elseif setup.clothes.legs[clothesIndex('legs', $worn.legs)].state_base is "ankles">>
<<if _legr is "feetjob">>
<img @class="'layer-sexlegs colour-legs anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/legs/'
+ $worn.legs.variable + '/' + _legr + '.png'" @style="_legColour">
<<else>>
<img @class="'layer-sexlegsback colour-legs anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/legs/'
+ $worn.legs.variable + '/' + _legl + 'left' + '.png'" @style="_legColour">
<img @class="'layer-sexlegs colour-legs anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/legs/'
+ $worn.legs.variable + '/' + _legr + 'right' + '.png'" @style="_legColour">
<</if>>
<<else>>
<<if _legr is "feetjob">>
<img @class="'layer-sexlegsback colour-legs anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/legs/'
+ $worn.legs.variable + '/' + _feetposition + _legl + 'left' + '.png'" @style="_legColour">
<img @class="'layer-sexlegs colour-legs anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/legs/'
+ $worn.legs.variable + '/' + _feetposition + _legr + '.png'" @style="_legColour">
<<else>>
<img @class="'layer-sexlegsback colour-legs anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/legs/'
+ $worn.legs.variable + '/' + _feetposition + _legl + 'left' + '.png'" @style="_legColour">
<img @class="'layer-sexlegs colour-legs anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/legs/'
+ $worn.legs.variable + '/' + _feetposition + _legr + 'right' + '.png'" @style="_legColour">
<</if>>
<</if>>
<<if $worn.legs.accessory>>
<<if setup.clothes.legs[clothesIndex('legs', $worn.legs)].state_base is "waist">>
<img @class="'layer-sexlegsacc colour-legs_acc anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/legs/'
+ $worn.legs.variable + '/' + _feetposition + _legr + 'acc.png'" @style="_legAccColour">
<<elseif setup.clothes.legs[clothesIndex('legs', $worn.legs)].state_base is "ankles">>
<<if _legr is "feetjob">>
<img @class="'layer-sexlegsbackacc colour-legs_acc anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/legs/'
+ $worn.legs.variable + '/' + _legr + 'acc.png'" @style="_legAccColour">
<<else>>
<img @class="'layer-sexlegsbackacc colour-legs_acc anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/legs/'
+ $worn.legs.variable + '/' + _legl + 'left' + 'acc.png'" @style="_legAccColour">
<img class="'layer-sexlegsacc colour-legs_acc anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/legs/'
+ $worn.legs.variable + '/' + _legr + 'right' + 'acc.png'" @style="_legAccColour">
<</if>>
<<else>>
<<if _legr is "feetjob">>
<img @class="'layer-sexlegsbackacc colour-legs_acc anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/legs/'
+ $worn.legs.variable + '/' + _feetposition + _legl + 'left' + 'acc.png'" @style="_legAccColour">
<img @class="'layer-sexlegsacc colour-legs_acc anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/legs/'
+ $worn.legs.variable + '/' + _feetposition + _legr + 'acc.png'" @style="_legAccColour">
<<else>>
<img @class="'layer-sexlegsbackacc colour-legs_acc anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/legs/'
+ $worn.legs.variable + '/' + _feetposition + _legl + 'left' + 'acc.png'" @style="_legAccColour">
<img @class="'layer-sexlegsacc colour-legs_acc anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/legs/'
+ $worn.legs.variable + '/' + _feetposition + _legr + 'right' + 'acc.png'" @style="_legAccColour">
<</if>>
<</if>>
<</if>>
<</if>>
</div>
<</widget>><<widget "baseClothingStrings">>
<<set _worn = $worn[_args[0]]>>
<<set _class to 'anim-idle-2f' + (_worn.colour_sidebar and typeof(_worn.colour) == "string" ? ' clothes-'+_worn.colour.replace(/ /g, '-'):'')>>
<<set _classAcc to 'anim-idle-2f ' + (_worn.accessory_colour_sidebar and typeof(_worn.accessory_colour) == "string" ? ' clothes-'+_worn.accessory_colour.replace(/ /g, '-') :'')>>
<<set _style to (_worn.colourCustom ? _worn.colourCustom :'')>>
<<set _styleAcc to (_worn.accessory_colourCustom ? _worn.accessory_colourCustom :'')>>
<</widget>>
<<widget "baseClothingImg">>
<<if $worn[_args[0]].name isnot "naked">>
<<baseClothingStrings _args[0]>>
<<set _isHoodDown = $hoodDown and $worn[_args[0]].hood and $worn[_args[0]].outfitSecondary isnot undefined>>
<<set _hoodDown = _isHoodDown ? "_down" : "">>
<div @class="'clothes-div layer-'+_args[0]">
<<if $worn[_args[0]].mainImage isnot 0>>
<img @class="_class" @src="'img/clothes/'+[_args[0]]+'/' + $worn[_args[0]].variable + '/' + 'full' + _hoodDown + '.png'" @style="_style">
<</if>>
<<if $worn[_args[0]].accessory is 1>>
<img @class="_classAcc" @src="'img/clothes/'+[_args[0]]+'/' + $worn[_args[0]].variable + '/' + 'acc' + _hoodDown + '.png'" @style="_styleAcc">
<</if>>
</div>
<<if $worn[_args[0]].back_img is 1 and !_isHoodDown>>
<div @class="'clothes-div layer-'+_args[0]+'-back'">
<img @class="$worn[_args[0]].back_img_colour is 'secondary' ? _classAcc : _class" @src="'img/clothes/'+[_args[0]]+'/' + $worn[_args[0]].variable + '/' + 'back.png'" @style="_styleAcc">
</div>
<</if>>
<</if>>
<</widget>>
<<widget "neckimg">>
<<if $worn.neck.name isnot "naked">>
<<if $worn.neck.name is "necktie">>
<<baseClothingStrings "neck">>
<<if $worn.upper.has_collar is 1>>
<<set _tieimg = "full_nocollar">>
<<else>>
<<set _tieimg = "full">>
<</if>>
<div @class="'clothes-div layer-neck'">
<img @class="_class" @src="'img/clothes/neck/' + $worn.neck.variable + '/' + _tieimg + '.png'" @style="_style">
<img @class="_classAcc" @src="'img/clothes/neck/' + $worn.neck.variable + '/' + 'acc.png'" @style="_styleAcc">
<<if $worn.neck.leash is 1>>
<img @class="_class" @src="'img/clothes/neck/collar/leash.png'">
<</if>>
</div>
<<else>>
<<baseClothingImg "neck">>
<</if>>
<</if>>
<</widget>>
<<widget "handsimg">>
<<if $worn.hands.name isnot "naked">>
<<baseClothingStrings "hands">>
<div @class="'clothes-div layer-hands'">
<<if $worn.hands.mainImage isnot 0>>
<img @class="_class" @src="'img/clothes/hands/' + $worn.hands.variable + '/' + 'full.png'" @style="_style">
<</if>>
<<if $worn.hands.leftImage is 1 and $leftarm isnot "bound" and $leftarm isnot "grappled" and $leftarm isnot "behind">>
<<set _leftImage to "left">>
<<if _coverLeft is true>>
<<run _leftImage += "_cover">>
<</if>>
<img @class="_class" @src="'img/clothes/hands/' + $worn.hands.variable + '/' + _leftImage + '.png'" @style="_style">
<<if $worn.hands.accessory is 1>>
<img @class="_classAcc" @src="'img/clothes/hands/' + $worn.hands.variable + '/' + _leftImage + '_acc.png'" @style="_styleAcc">
<</if>>
<</if>>
<<if $worn.hands.rightImage is 1 and $rightarm isnot "bound" and $rightarm isnot "grappled" and $rightarm isnot "behind">>
<<set _rightImage to "right">>
<<if _coverRight is true>>
<<run _rightImage += "_cover">>
<</if>>
<img @class="_class" @src="'img/clothes/hands/' + $worn.hands.variable + '/' + _rightImage + '.png'" @style="_style">
<<if $worn.hands.accessory is 1>>
<img @class="_classAcc" @src="'img/clothes/hands/' + $worn.hands.variable + '/' + _rightImage + '_acc.png'" @style="_styleAcc">
<</if>>
<</if>>
</div>
<</if>>
<</widget>>
<<widget "underupperimg">>
<<if $worn.under_upper.name isnot "naked">>
<<baseClothingStrings "under_upper">>
<<switch $underupperwetstage>>
<<case 1>><<set _underUpperWetness to " clothes-damp">>
<<case 2>><<set _underUpperWetness to " clothes-wet">>
<<case 3>><<set _underUpperWetness to " clothes-drenshed">>
<<default>><<set _underUpperWetness to "">>
<</switch>>
<<if $worn.under_upper.integrity lte (clothingData('under_upper',$worn.under_upper,'integrity_max') / 10) * 2>>
<<set _imgName to "tattered">>
<<elseif $worn.under_upper.integrity lte (clothingData('under_upper',$worn.under_upper,'integrity_max') / 10) * 5>>
<<set _imgName to "torn">>
<<elseif $worn.under_upper.integrity lte (clothingData('under_upper',$worn.under_upper,'integrity_max') / 10) * 9>>
<<set _imgName to "frayed">>
<<else>>
<<set _imgName to "full">>
<</if>>
<div @class="'clothes-div layer-under_upper' + _underUpperWetness">
<<if $worn.under_upper.mainImage isnot 0>>
<img @class="_class" @src="'img/clothes/under_upper/' + $worn.under_upper.variable + '/' + _imgName + '.png'" @style="_style">
<</if>>
<<if setup.clothes.under_upper[clothesIndex('under_upper', $worn.under_upper)].breast_img is 1>>
<img @class="_class" @src="'img/clothes/under_upper/' + $worn.under_upper.variable + '/' + (Math.min(_breastSize, 5)) + '.png'" @style="_style">
<</if>>
<<if $worn.under_upper.accessory is 1>>
<img @class="_classAcc" @src="'img/clothes/under_upper/' + $worn.under_upper.variable + '/' + 'acc' + ($worn.under_upper.accessory_integrity_img ? '_' + _imgName : '') + '.png'" @style="_styleAcc">
<</if>>
<<if $worn.under_upper.breast_acc_img is 1>>
<img @class="_classAcc" @src="'img/clothes/under_upper/' + $worn.under_upper.variable + '/' + (Math.min(_breastSize, 5)) + '_acc.png'" @style="_styleAcc">
<</if>>
</div>
<<set _sleeveClass to {
"": _class,
"primary": _class,
"no": "",
"secondary": _classAcc
}[$worn.under_upper.sleeve_colour||""]>>
<<if _coverRight isnot undefined and $worn.under_upper.sleeve_img is 1>>
<div @class="'clothes-div layer-rightarmunderclothes' + _underUpperWetness">
<<if _coverRight is true>>
<img @class="_sleeveClass" @src="'img/clothes/under_upper/' + $worn.under_upper.variable + '/' + 'right_cover.png'" @style="_style">
<<else>>
<img @class="_sleeveClass" @src="'img/clothes/under_upper/' + $worn.under_upper.variable + '/' + 'right.png'" @style="_style">
<</if>>
</div>
<</if>>
<<if _coverLeft isnot undefined and $worn.under_upper.sleeve_img is 1>>
<div @class="'clothes-div layer-leftarmunderclothes' + _underUpperWetness">
<<if _coverLeft is true>>
<img @class="_sleeveClass" @src="'img/clothes/under_upper/' + $worn.under_upper.variable + '/' + 'left_cover.png'" @style="_style">
<<else>>
<img @class="_sleeveClass" @src="'img/clothes/under_upper/' + $worn.under_upper.variable + '/' + 'left.png'" @style="_style">
<</if>>
</div>
<</if>>
<</if>>
<</widget>>
<<widget "underlowerimg">>
<<if $worn.under_lower.name isnot "naked">>
<<baseClothingStrings "under_lower">>
<<switch $underlowerwetstage>>
<<case 1>><<set _underlowerWetness to " clothes-damp">>
<<case 2>><<set _underlowerWetness to " clothes-wet">>
<<case 3>><<set _underlowerWetness to " clothes-drenshed">>
<<default>><<set _underlowerWetness to "">>
<</switch>>
<<if $worn.under_lower.integrity lte (clothingData('under_lower',$worn.under_lower,'integrity_max') / 10) * 2>>
<<set _imgName to "tattered">>
<<elseif $worn.under_lower.integrity lte (clothingData('under_lower',$worn.under_lower,'integrity_max') / 10) * 5>>
<<set _imgName to "torn">>
<<elseif $worn.under_lower.integrity lte (clothingData('under_lower',$worn.under_lower,'integrity_max') / 10) * 9>>
<<set _imgName to "frayed">>
<<else>>
<<set _imgName to "full">>
<</if>>
<<if $worn.under_lower.mainImage isnot 0 and $worn.under_lower.high_img is 1>>
<div @class="'clothes-div layer-under_lower-high' + _underlowerWetness">
<img @class="_class" @src="'img/clothes/under_lower/' + $worn.under_lower.variable + '/' + _imgName + '.png'" @style="_style">
</div>
<</if>>
<div @class="'clothes-div layer-under_lower' + _underlowerWetness">
<<if $worn.under_lower.mainImage isnot 0 and $worn.under_lower.high_img isnot 1>>
<img @class="_class" @src="'img/clothes/under_lower/' + $worn.under_lower.variable + '/' + _imgName + '.png'" @style="_style">
<</if>>
<<if $worn.under_lower.accessory is 1>>
<img @class="_classAcc" @src="'img/clothes/under_lower/' + $worn.under_lower.variable + '/' + 'acc.png'" @style="_styleAcc">
<</if>>
</div>
<<if $worn.under_lower.penis_img is 1 and $player.penisExist>>
<div @class="'clothes-div layer-under_lower-top' + _underlowerWetness">
<img @class="_class" @src="'img/clothes/under_lower/' + $worn.under_lower.variable + '/' + 'penis.png'" @style="_style">
<<if $worn.under_lower.accessory is 1>>
<img @class="_classAcc" @src="'img/clothes/under_lower/' + $worn.under_lower.variable + '/' + 'acc_penis.png'" @style="_styleAcc">
<</if>>
</div>
<</if>>
<</if>>
<</widget>>
<<widget "lowerimg">>
<<if $worn.lower.name isnot "naked">>
<<baseClothingStrings "lower">>
<<switch $lowerwetstage>>
<<case 1>><<set _lowerWetness to " clothes-damp">>
<<case 2>><<set _lowerWetness to " clothes-wet">>
<<case 3>><<set _lowerWetness to " clothes-drenshed">>
<<default>><<set _lowerWetness to "">>
<</switch>>
<<if $worn.lower.integrity lte (clothingData('lower',$worn.lower,'integrity_max') / 10) * 2>>
<<set _imgName to "tattered">>
<<elseif $worn.lower.integrity lte (clothingData('lower',$worn.lower,'integrity_max') / 10) * 5>>
<<set _imgName to "torn">>
<<elseif $worn.lower.integrity lte (clothingData('lower',$worn.lower,'integrity_max') / 10) * 9>>
<<set _imgName to "frayed">>
<<else>>
<<set _imgName to "full">>
<</if>>
<<if $worn.lower.mainImage isnot 0 and $worn.lower.high_img is 1>>
<div @class="'clothes-div layer-lower-high' + _lowerWetness">
<img @class="_class" @src="'img/clothes/lower/' + $worn.lower.variable + '/' + _imgName + '.png'" @style="_style">
</div>
<</if>>
<div @class="'clothes-div layer-lower' + _lowerWetness">
<<if $worn.lower.mainImage isnot 0 and $worn.lower.high_img isnot 1>>
<img @class="_class" @src="'img/clothes/lower/' + $worn.lower.variable + '/' + _imgName + '.png'" @style="_style">
<</if>>
<<if $worn.lower.accessory is 1>>
<img @class="_classAcc" @src="'img/clothes/lower/' + $worn.lower.variable + '/' + 'acc' + ($worn.lower.accessory_integrity_img ? '_' + _imgName : '') + '.png'" @style="_styleAcc">
<</if>>
</div>
<<if $worn.lower.back_img is 1>>
<div @class="'clothes-div layer-back-lower' + _lowerWetness">
<img @class="$worn.lower.back_img_colour is 'secondary' ? _classAcc : _class" @src="'img/clothes/lower/' + $worn.lower.variable + '/' + 'back.png'" @style="_style">
</div>
<</if>>
<</if>>
<</widget>>
<<widget "overlowerimg">>
<<if $worn.over_lower.name isnot "naked">>
<<baseClothingStrings "over_lower">>
<<if $worn.over_lower.integrity lte (clothingData('over_lower',$worn.over_lower,'integrity_max') / 10) * 2>>
<<set _imgName to "tattered">>
<<elseif $worn.over_lower.integrity lte (clothingData('over_lower',$worn.over_lower,'integrity_max') / 10) * 5>>
<<set _imgName to "torn">>
<<elseif $worn.over_lower.integrity lte (clothingData('over_lower',$worn.over_lower,'integrity_max') / 10) * 9>>
<<set _imgName to "frayed">>
<<else>>
<<set _imgName to "full">>
<</if>>
<div class="layer-over_lower">
<<if $worn.over_lower.mainImage isnot 0>>
<img @class="_class" @src="'img/clothes/over_lower/' + $worn.over_lower.variable + '/' + _imgName + '.png'" @style="_style">
<</if>>
<<if $worn.over_lower.accessory is 1>>
<img @class="_classAcc" @src="'img/clothes/over_lower/' + $worn.over_lower.variable + '/' + 'acc.png'" @style="_styleAcc">
<</if>>
</div>
<<if $worn.over_lower.back_img is 1>>
<div class="layer-back-lower">
<img @class="$worn.over_lower.back_img_colour is 'secondary' ? _classAcc : _class" @src="'img/clothes/over_lower/' + $worn.over_lower.variable + '/' + 'back.png'" @style="_style">
</div>
<</if>>
<</if>>
<</widget>>
<<widget "genitalsimg">>
<<if $worn.genitals.name isnot "naked">>
<<set _genitalsColour = ($worn.genitals.colour ? " clothes-"+$worn.genitals.colour.replace(/ /g, '-') : "")>>
<div class="layer-genitals">
<<if $worn.genitals.mainImage isnot 0 and !$worn.genitals.hideUnderLower.includes($worn.under_lower.name)>>
<<if $worn.genitals.name is "chastity cage" and $parasite.penis.name is "urchin">>
<<if $worn.genitals.integrity lte (clothingData('genitals',$worn.genitals,'integrity_max') / 10) * 2>>
<img @class="'anim-idle-2f' + _genitalsColour" @src="'img/clothes/genitals/' + $worn.genitals.variable + '/' + 'tattered_urchin.png'" @style="$worn.genitals.colourCustom">
<<elseif $worn.genitals.integrity lte (clothingData('genitals',$worn.genitals,'integrity_max') / 10) * 5>>
<img @class="'anim-idle-2f' + _genitalsColour" @src="'img/clothes/genitals/' + $worn.genitals.variable + '/' + 'torn_urchin.png'" @style="$worn.genitals.colourCustom">
<<elseif $worn.genitals.integrity lte (clothingData('genitals',$worn.genitals,'integrity_max') / 10) * 9>>
<img @class="'anim-idle-2f' + _genitalsColour" @src="'img/clothes/genitals/' + $worn.genitals.variable + '/' + 'frayed_urchin.png'" @style="$worn.genitals.colourCustom">
<<else>>
<img @class="'anim-idle-2f' + _genitalsColour" @src="'img/clothes/genitals/' + $worn.genitals.variable + '/' + 'full_urchin.png'" @style="$worn.genitals.colourCustom">
<</if>>
<<elseif $worn.genitals.name is "chastity cage" and $parasite.penis.name is "slime">>
<<if $worn.genitals.integrity lte (clothingData('genitals',$worn.genitals,'integrity_max') / 10) * 2>>
<img @class="'anim-idle-2f' + _genitalsColour" @src="'img/clothes/genitals/' + $worn.genitals.variable + '/' + 'tattered_slime.png'" @style="$worn.genitals.colourCustom">
<<elseif $worn.genitals.integrity lte (clothingData('genitals',$worn.genitals,'integrity_max') / 10) * 5>>
<img @class="'anim-idle-2f' + _genitalsColour" @src="'img/clothes/genitals/' + $worn.genitals.variable + '/' + 'torn_slime.png'" @style="$worn.genitals.colourCustom">
<<elseif $worn.genitals.integrity lte (clothingData('genitals',$worn.genitals,'integrity_max') / 10) * 9>>
<img @class="'anim-idle-2f' + _genitalsColour" @src="'img/clothes/genitals/' + $worn.genitals.variable + '/' + 'frayed_slime.png'" @style="$worn.genitals.colourCustom">
<<else>>
<img @class="'anim-idle-2f' + _genitalsColour" @src="'img/clothes/genitals/' + $worn.genitals.variable + '/' + 'full_slime.png'" @style="$worn.genitals.colourCustom">
<</if>>
<<else>>
<<if $worn.genitals.integrity lte (clothingData('genitals',$worn.genitals,'integrity_max') / 10) * 2>>
<img @class="'anim-idle-2f' + _genitalsColour" @src="'img/clothes/genitals/' + $worn.genitals.variable + '/' + 'tattered.png'" @style="$worn.genitals.colourCustom">
<<elseif $worn.genitals.integrity lte (clothingData('genitals',$worn.genitals,'integrity_max') / 10) * 5>>
<img @class="'anim-idle-2f' + _genitalsColour" @src="'img/clothes/genitals/' + $worn.genitals.variable + '/' + 'torn.png'" @style="$worn.genitals.colourCustom">
<<elseif $worn.genitals.integrity lte (clothingData('genitals',$worn.genitals,'integrity_max') / 10) * 9>>
<img @class="'anim-idle-2f' + _genitalsColour" @src="'img/clothes/genitals/' + $worn.genitals.variable + '/' + 'frayed.png'" @style="$worn.genitals.colourCustom">
<<else>>
<img @class="'anim-idle-2f' + _genitalsColour" @src="'img/clothes/genitals/' + $worn.genitals.variable + '/' + 'full.png'" @style="$worn.genitals.colourCustom">
<</if>>
<</if>>
<</if>>
</div>
<</if>>
<</widget>>
<<widget "upperimg">>
<<if $worn.upper.name isnot "naked">>
<<baseClothingStrings "upper">>
<<switch $upperwetstage>>
<<case 1>><<set _upperWetness to " clothes-damp">>
<<case 2>><<set _upperWetness to " clothes-wet">>
<<case 3>><<set _upperWetness to " clothes-drenshed">>
<<default>><<set _upperWetness to "">>
<</switch>>
<<set _tucked = $upperTucked and !setup.clothes.upper[clothesIndex('upper', $worn.upper)].notuck and $worn.upper.outfitPrimary is undefined ? " tucked" : "">>
<div @class="'clothes-div layer-upper' + _tucked + _upperWetness">
<<if $worn.upper.mainImage isnot 0>>
<<if $worn.upper.integrity lte (clothingData('upper',$worn.upper,'integrity_max') / 10) * 2>>
<<set _imgName to "tattered">>
<<elseif $worn.upper.integrity lte (clothingData('upper',$worn.upper,'integrity_max') / 10) * 5>>
<<set _imgName to "torn">>
<<elseif $worn.upper.integrity lte (clothingData('upper',$worn.upper,'integrity_max') / 10) * 9>>
<<set _imgName to "frayed">>
<<else>>
<<set _imgName to "full">>
<</if>>
<img @class="_class" @src="'img/clothes/upper/' + $worn.upper.variable + '/' + _imgName + '.png'" @style="_style">
<</if>>
<<if setup.clothes.upper[clothesIndex('upper', $worn.upper)].breast_img is 1>>
<img @class="_class" @src="'img/clothes/upper/' + $worn.upper.variable + '/' + (Math.min(_breastSize, 5)) + '.png'" @style="_style">
<</if>>
<<if $worn.upper.accessory is 1>>
<img @class="_classAcc" @src="'img/clothes/upper/' + $worn.upper.variable + '/' + 'acc' + ($worn.upper.accessory_integrity_img ? '_' + _imgName : '') + '.png'" @style="_styleAcc">
<</if>>
<<if $worn.upper.breast_acc_img is 1>>
<img @class="_classAcc" @src="'img/clothes/upper/' + $worn.upper.variable + '/' + (Math.min(_breastSize, 5)) + '_acc.png'" @style="_styleAcc">
<</if>>
</div>
<<set _sleeveClass to {
"": _class,
"primary": _class,
"no": "",
"secondary": _classAcc
}[$worn.upper.sleeve_colour||""]>>
<<if _coverRight isnot undefined and setup.clothes.upper[clothesIndex('upper', $worn.upper)].sleeve_img is 1>>
<div @class="'clothes-div layer-rightarmclothes' + _upperWetness">
<<if _coverRight is true>>
<img @class="_sleeveClass" @src="'img/clothes/upper/' + $worn.upper.variable + '/' + 'right_cover.png'" @style="_style">
<<else>>
<img @class="_sleeveClass" @src="'img/clothes/upper/' + $worn.upper.variable + '/' + 'right.png'" @style="_style">
<</if>>
</div>
<</if>>
<<if _coverLeft isnot undefined and setup.clothes.upper[clothesIndex('upper', $worn.upper)].sleeve_img is 1>>
<div @class="'clothes-div layer-leftarmclothes' + _upperWetness">
<<if _coverLeft is true>>
<img @class="_sleeveClass" @src="'img/clothes/upper/' + $worn.upper.variable + '/' + 'left_cover.png'" @style="_style">
<<else>>
<img @class="_sleeveClass" @src="'img/clothes/upper/' + $worn.upper.variable + '/' + 'left.png'" @style="_style">
<</if>>
</div>
<</if>>
<</if>>
<</widget>>
<<widget "overupperimg">>
<<if $worn.over_upper.name isnot "naked">>
<<baseClothingStrings "over_upper">>
<<if $worn.over_upper.integrity lte (clothingData('over_upper',$worn.over_upper,'integrity_max') / 10) * 2>>
<<set _imgName to "tattered">>
<<elseif $worn.over_upper.integrity lte (clothingData('over_upper',$worn.over_upper,'integrity_max') / 10) * 5>>
<<set _imgName to "torn">>
<<elseif $worn.over_upper.integrity lte (clothingData('over_upper',$worn.over_upper,'integrity_max') / 10) * 9>>
<<set _imgName to "frayed">>
<<else>>
<<set _imgName to "full">>
<</if>>
<div class="layer-over_upper">
<<if $worn.over_upper.mainImage isnot 0>>
<img @class="_class" @src="'img/clothes/over_upper/' + $worn.over_upper.variable + '/' + _imgName + '.png'" @style="_style">
<</if>>
<<if setup.clothes.over_upper[clothesIndex('over_upper', $worn.over_upper)].breast_img is 1>>
<img @class="_class" @src="'img/clothes/over_upper/' + $worn.over_upper.variable + '/' + (Math.min(_breastSize, 5)) + '.png'" @style="_style">
<</if>>
<<if $worn.over_upper.accessory is 1>>
<img @class="_classAcc" @src="'img/clothes/over_upper/' + $worn.over_upper.variable + '/' + 'acc.png'" @style="_styleAcc">
<</if>>
</div>
<<set _sleeveClass to {
"": _class,
"primary": _class,
"no": "",
"secondary": _classAcc
}[$worn.over_upper.sleeve_colour||""]>>
<<if _coverRight isnot undefined and setup.clothes.over_upper[clothesIndex('over_upper', $worn.over_upper)].sleeve_img is 1>>
<div class="layer-rightarmoverclothes">
<<if _coverRight is true>>
<img @class="_sleeveClass" @src="'img/clothes/over_upper/' + $worn.over_upper.variable + '/' + 'right_cover.png'" @style="_style">
<<else>>
<img @class="_sleeveClass" @src="'img/clothes/over_upper/' + $worn.over_upper.variable + '/' + 'right.png'" @style="_style">
<</if>>
</div>
<</if>>
<<if _coverLeft isnot undefined and setup.clothes.over_upper[clothesIndex('over_upper', $worn.over_upper)].sleeve_img is 1>>
<div class="layer-leftarmoverclothes">
<<if _coverLeft is true>>
<img @class="_sleeveClass" @src="'img/clothes/over_upper/' + $worn.over_upper.variable + '/' + 'left_cover.png'" @style="_style">
<<else>>
<img @class="_sleeveClass" @src="'img/clothes/over_upper/' + $worn.over_upper.variable + '/' + 'left.png'" @style="_style">
<</if>>
</div>
<</if>>
<</if>>
<</widget>>
<<widget "imgOpacity">>
<<if _underUpperOpacity is undefined>>
<<set _opacity to 1>>
<<if !$worn.under_upper.type.includes("swim")>>
<<if $underupperwetstage gte 3>>
<<set _opacity = Math.clamp(_opacity - 0.5, 0, 1)>>
<<elseif $underupperwetstage gte 2>>
<<set _opacity = Math.clamp(_opacity - 0.25, 0, 1)>>
<</if>>
<</if>>
<<set _underUpperOpacity to " opacity("+_opacity+")">>
<</if>>
<<if _underLowerOpacity is undefined>>
<<set _opacity to 1>>
<<if !$worn.under_lower.type.includes("swim")>>
<<if $underlowerwetstage gte 3>>
<<set _opacity = Math.clamp(_opacity - 0.5, 0, 1)>>
<<elseif $underlowerwetstage gte 2>>
<<set _opacity = Math.clamp(_opacity - 0.25, 0, 1)>>
<</if>>
<</if>>
<<set _underLowerOpacity to " opacity("+_opacity+")">>
<</if>>
<<if _lowerOpacity is undefined>>
<<set _opacity to 1>>
<<if !$worn.lower.type.includes("swim")>>
<<if $lowerwetstage gte 3>>
<<set _opacity = Math.clamp(_opacity - 0.5, 0, 1)>>
<<elseif $lowerwetstage gte 2>>
<<set _opacity = Math.clamp(_opacity - 0.25, 0, 1)>>
<</if>>
<</if>>
<<set _lowerOpacity to " opacity("+_opacity+")">>
<</if>>
<<if _upperOpacity is undefined>>
<<set _opacity to 1>>
<<if !$worn.upper.type.includes("swim")>>
<<if $upperwetstage gte 3>>
<<set _opacity = Math.clamp(_opacity - 0.5, 0, 1)>>
<<elseif $upperwetstage gte 2>>
<<set _opacity = Math.clamp(_opacity - 0.25, 0, 1)>>
<</if>>
<</if>>
<<set _upperOpacity to " opacity("+_opacity+")">>
<</if>>
<</widget>>
<<widget "player-base-body">>
<<set _filters to $skinColor.current>>
<<set _img to setup.tanImg.sidebar[$skinColor.tanImgEnabled]>>
<div id="img" @class="limitedColourContainerClasses() + ($imgLighten isnot '' ? ' '+ $imgLighten :'') + ' noAnimations'">
<<if $sidebarRenderer is 'canvas' or $sidebarRenderer is 'both'>> /* <img> renderer */
<<canvas-player-base-body>>
<</if>>
<<if $sidebarRenderer is 'img' or $sidebarRenderer is 'both'>> /* legacy renderer */
/*Prep for image checks*/
<<switch $player.perceived_breastsize>>
<<case 12>>
<<set _breastSize to 6>>
<<case 8 9 10 11>>
<<set _breastSize to 5>>
<<case 6 7>>
<<set _breastSize to 4>>
<<case 4 5>>
<<set _breastSize to 3>>
<<case 3>>
<<set _breastSize to 2>>
<<case 0 1 2>>
<<set _breastSize to 1>>
<</switch>>
<<if $player.penisExist>>
<<set _penisSize to Math.clamp($player.penissize, -2, 4)>>
<</if>>
<<set _disabled to ["disabled","hidden"]>>
<img class="layer-base" @src="_img.basenoarms" @style="'filter: '+_filters.body">
<img class="layer-basehead" @src="_img.basehead" @style="'filter: '+_filters.body">
<<if $skinColor.tanImgEnabled is "t">>
<<if $skinColor.tanValues[0] isnot $skinColor.tanValues[2]>>
<img class="layer-base" @src="_img.baseTanSwimshorts" @style="'filter: '+_filters.swimshorts">
<img class="layer-base" @src="_img.baseTanSwimsuit_UUpper" @style="'filter: '+_filters.swimsuitTop">
<img class="layer-base" @src="_img.baseTanSwimsuit_ULower" @style="'filter: '+_filters.swimsuitBottom">
<img class="layer-base" @src="_img.baseTanBikini_ULower" @style="'filter: '+_filters.bikiniBottom">
<</if>>
<</if>>
<img class="layer-base" @src="_img.leftarmidle" @style="'filter: '+_filters.body">
<<if !_disabled.includes($transformationParts.demon.wings)>>
<<if $exposed gte 2 and $dontHide is false and $uncomfortable.flaunting is false>>
<img class="layer-tailPenisCover" @src="'img/transformations/demon/flauntwings/'+$transformationParts.demon.wings+'.png'">
<<else>>
<img class="layer-backhair" @src="'img/transformations/demon/wings/'+$transformationParts.demon.wings+'.png'">
<</if>>
<</if>>
<<if !_disabled.includes($transformationParts.angel.wings)>>
<img class="layer-backhair" @src="'img/transformations/angel/rightwing/'+$transformationParts.angel.wings+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.fallenAngel.wings)>>
<img class="layer-backhair" @src="'img/transformations/fallen/rightwing/'+$transformationParts.fallenAngel.wings+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.bird.wings)>>
<img class="layer-backhair colour-hair" @src="'img/transformations/bird/rightwing/'+$transformationParts.bird.wings+'.png'">
<</if>>
<img class="layer-base" @src="_img.rightarmidle" @style="'filter: '+_filters.body">
<<if !_disabled.includes($transformationParts.demon.tail)>>
<<if $exposed gte 2 and $dontHide is false and $uncomfortable.flaunting is false>>
<img class="layer-tailPenisCover" @src="'img/transformations/demon/flaunttail/'+$transformationParts.demon.tail+'.png'">
<<else>>
<img class="layer-backhair" @src="'img/transformations/demon/tail/'+$transformationParts.demon.tail+'.png'">
<</if>>
<</if>>
<<if !_disabled.includes($transformationParts.angel.wings)>>
<img class="layer-backhair" @src="'img/transformations/angel/leftwing/'+$transformationParts.angel.wings+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.fallenAngel.wings)>>
<img class="layer-backhair" @src="'img/transformations/fallen/leftwing/'+$transformationParts.fallenAngel.wings+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.bird.wings)>>
<img class="layer-backhair colour-hair" @src="'img/transformations/bird/leftwing/'+$transformationParts.bird.wings+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.fallenAngel.halo)>>
<img class="layer-backhair" @src="'img/transformations/fallen/backbrokenhalo/'+$transformationParts.fallenAngel.halo+'.png'">
<img class="layer-parasite" @src="'img/transformations/fallen/frontbrokenhalo/'+$transformationParts.fallenAngel.halo+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.angel.halo)>>
<img class="layer-backhair" @src="'img/transformations/angel/backhalo/'+$transformationParts.angel.halo+'.png'">
<img class="layer-parasite" @src="'img/transformations/angel/fronthalo/'+$transformationParts.angel.halo+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.wolf.tail)>>
<img class="layer-backhair colour-hair" @src="'img/transformations/wolf/tail/'+$transformationParts.wolf.tail+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.cat.tail)>>
<img class="layer-backhair colour-hair" @src="'img/transformations/cat/tail/'+$transformationParts.cat.tail+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.wolf.ears)>>
<img class="layer-backhair colour-hair" @src="'img/transformations/wolf/ears/'+$transformationParts.wolf.ears+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.wolf.pits)>>
<img class="layer-hirsute colour-hair" @src="'img/transformations/hirsute/pits/'+$transformationParts.wolf.pits+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.wolf.pubes)>>
<img class="layer-hirsute colour-hair" @src="'img/transformations/hirsute/pubes/'+$transformationParts.wolf.pubes+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.wolf.cheeks)>>
<img class="layer-hirsute colour-hair" @src="'img/transformations/wolf/cheeks/'+$transformationParts.wolf.cheeks+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.cat.ears)>>
<img class="layer-backhair colour-hair" @src="'img/transformations/cat/ears/'+$transformationParts.cat.ears+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.demon.horns)>>
<img class="layer-horns" @src="'img/transformations/demon/horns/'+$transformationParts.demon.horns+'.png'">
/*<img class="layer-face colour-hair" src="img/transformations/demon/hair_overlay.png">*/
<</if>>
<<if !_disabled.includes($transformationParts.cow.horns)>>
<img class="layer-horns" @src="'img/transformations/cow/horns/'+$transformationParts.cow.horns+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.cow.ears)>>
<img class="layer-horns" @src="'img/transformations/cow/ears/'+$transformationParts.cow.ears+'.png'">
<img class="layer-face" src="img/transformations/cow/tag.png">
<</if>>
<<if !_disabled.includes($transformationParts.cow.tail)>>
<img class="layer-backhair" @src="'img/transformations/cow/tail/'+$transformationParts.cow.tail+'.png'">
<</if>>
<<if $hairposition is "front">>
<img class="layer-hairforwards colour-hair" @src="'img/hair/sides/' + $hairtype + '/' + $hairlengthstage + '.png'">
<<else>>
<img class="layer-backhair colour-hair" @src="'img/hair/sides/' + $hairtype + '/' + $hairlengthstage + '.png'">
<</if>>
<img class="layer-fronthair colour-hair" @src="'img/hair/fringe/' + $fringetype + '/' + $fringelengthstage + '.png'">
<<if $hairlengthstage is "thighs">>
<<switch $hairtype>>
<<case "default">>
<img class="layer-backhair colour-hair anim-idle-2f" src="img/hair/back/default/thighs.png">
<<case "loose">>
<img class="layer-backhair colour-hair anim-idle-2f" src="img/hair/back/loose/thighs.png">
<<case "curl">>
<img class="layer-backhair colour-hair anim-idle-2f" src="img/hair/back/curl/thighs.png">
<<case "defined curl">>
<img class="layer-backhair colour-hair anim-idle-2f" src="img/hair/back/defined curl/thighs.png">
<<case "neat">>
<img class="layer-backhair colour-hair anim-idle-2f" src="img/hair/back/neat/thighs.png">
<<default>>
<</switch>>
<<elseif $hairlengthstage is "feet">>
<<switch $hairtype>>
<<case "default">>
<img class="layer-backhair colour-hair anim-idle-2f" src="img/hair/back/default/feet.png">
<<case "loose">>
<img class="layer-backhair colour-hair anim-idle-2f" src="img/hair/back/loose/feet.png">
<<case "straight">>
<img class="layer-backhair colour-hair anim-idle-2f" src="img/hair/back/straight/feet.png">
<<case "curl">>
<img class="layer-backhair colour-hair anim-idle-2f" src="img/hair/back/curl/feet.png">
<<case "defined curl">>
<img class="layer-backhair colour-hair anim-idle-2f" src="img/hair/back/defined curl/feet.png">
<<case "neat">>
<img class="layer-backhair colour-hair anim-idle-2f" src="img/hair/back/neat/feet.png">
<<default>>
<</switch>>
<</if>>
<<if $neverNudeMenus>> /* If player doesn't want to see nude character in menus, render the default breifs or bra + panties on their body */
<<if $player.gender_appearance neq "m" or $player.perceived_breastsize gte 3>>
<div class="clothes-div layer-under_upper">
<img class="clothes-pale-white" src="img/clothes/under_upper/plainbra/full.png" style="">
<img class="clothes-pale-white" src="img/clothes/under_upper/plainbra/2.png" style="">
</div>
<</if>>
<<if $player.gender_appearance is "m">>
<div class="clothes-div layer-under_lower">
<img class="clothes-pale-white" src="img/clothes/under_lower/briefs/full.png" style="">
<img class="" src="img/clothes/under_lower/briefs/acc.png" style="">
</div>
<<else>>
<div class="clothes-div layer-under_lower">
<img class="clothes-pale-white" src="img/clothes/under_lower/plainpanties/full.png" style="">
</div>
<</if>>
<<else>>
<img class="layer-breasts" @src="_img['breasts'+ _breastSize]" @style="'filter: '+_filters.breasts">
<<if $skinColor.tanImgEnabled is "t" and $skinColor.tanValues[0] isnot $skinColor.tanValues[1]>>
<img class="layer-breasts" @src="_img.baseTanBikini_UUpper + _breastSize + '.png'" @style="'filter: '+_filters.bikiniTop">
<</if>>
<<if $pbdisable is "f">>
<<set _pbColour = ($makeup.pbcolour != 0 ? $makeup.pbcolour : $naturalhaircolour).replace(/ /g, '-')>>
<div @class="'layer-pbhair pbhair-' + _pbColour">
<<if $pblevel gt 1>>
<img class="anim-idle-2f" @src="'img/hair/phair/pb' + $pblevel + '.png'">
<</if>>
<<if $pbstrip gte 1>>
<img class="anim-idle-2f" @src="'img/hair/phair/pbstrip' + $pbstrip + '.png'">
<</if>>
</div>
<div @class="'layer-pbhairballs pbhair-' + _pbColour">
<<if $player.ballsExist is true and $pblevelballs gt 1 and !$worn.genitals.name.startsWith("chastity")>>
<img class="anim-idle-2f" @src="'img/hair/phair/balls/' + _penisSize + '_pb' + $pblevelballs + '.png'">
<</if>>
</div>
<</if>>
<!-- P image insert here - This is not compatible with female pdmod, requires additional editing - add new layer in base.css-->
<<if _penisSize isnot undefined>>
<<if $player.virginity.penile is true>>
<img class="layer-penis" @src="_img['penis_virgin' + ($player.ballsExist ? '':'noballs') + _penisSize]" @style="'filter: '+_filters.penis">
<<else>>
<img class="layer-penis" @src="_img['penis' + ($player.ballsExist ? '':'noballs') + _penisSize]" @style="'filter: '+_filters.penis">
<</if>>
<</if>>
<</if>>
<<if playerHasStrapon()>>
<<set _class to 'anim-idle-2f' + ($worn.under_lower.colour_sidebar and typeof($worn.under_lower.colour) == "string" ? ' clothes-'+$worn.under_lower.colour.replace(/ /g, '-'):'')>>
<<set _style to ($worn.under_lower.colourCustom ? $worn.under_lower.colourCustom : $worn.under_lower.colour)>>
<div @class="'clothes-div layer-under_lower'">
<img @class="_class" @src="'img/clothes/under_lower/' + $worn.under_lower.variable + '/full.png'" @style="_style">
<<if $worn.under_lower.accessory is 1>>
<<set _classAcc to 'anim-idle-2f ' + ($worn.under_lower.accessory_colour_sidebar and typeof($worn.under_lower.accessory_colour) == "string" ? ' clothes-'+$worn.under_lower.accessory_colour.replace(/ /g, '-') :'')>>
<<set _styleAcc to ($worn.under_lower.accessory_colourCustom ? $worn.under_lower.accessory_colourCustom :'')>>
<img @class="_classAcc" @src="'img/clothes/under_lower/' + $worn.under_lower.variable + '/' + 'acc.png'" @style="_styleAcc">
<</if>>
</div>
<</if>>
<<faceimg 1>>
<</if>> /* $sidebarRenderer is img */
</div>
<</widget>><<widget "clothing_data">>
<<set setup.clothes to {}>>
<<set setup.moddedClothes to {}>>
<<init_over_upper>>
<<init_over_lower>>
<<init_upper>>
<<init_lower>>
<<init_under_upper>>
<<init_under_lower>>
<<init_genitals>>
<<init_over_head>>
<<init_head>>
<<init_face>>
<<init_neck>>
<<init_hands>>
<<init_legs>>
<<init_feet>>
<<set _allClothes to []>>
<<run allClothesSetup()>>
<<set setup.clothes_all_slots to ["over_upper", "over_lower", "upper", "lower", "under_upper", "under_lower","over_head", "head", "face", "neck", "hands", "legs", "feet", "genitals"]>>
<!-- Throw an error if any clothing item has an index which is not correct for its position in its array. -->
<<run Object.keys(setup.clothes).forEach(slot => {
if(slot === 'all') return false;
setup.clothes[slot].forEach((item, i) => {
if (item.index !== i) throw new Error("The index of "+item.name+" should be "+i+", not "+item.index)
})
})>>
<!-- Find all unique traits (types) clothes can have -->
<<set setup.clothingTraits = [...new Set(Object.keys(setup.clothes).flatMap(x => setup.clothes[x]).flatMap(x => x.type))]>>
<<init_npc_clothes>>
<</widget>>
<<widget "clothing_arrays">>
<<set $clothes to {}>>
<<set $worn to {}>>
<<set $wardrobe to {}>>
<<wardrobesUpdate>>
<<set $store to {}>>
<<set $outfit to []>>
<<set $carried to {}>>
<<set $worn.over_upper to clone(setup.clothes.over_upper[0])>>
<<set $worn.over_lower to clone(setup.clothes.over_lower[0])>>
<<set $worn.upper to clone(setup.clothes.upper[0])>>
<<set $worn.lower to clone(setup.clothes.lower[0])>>
<<set $worn.under_upper to clone(setup.clothes.under_upper[0])>>
<<set $worn.under_lower to clone(setup.clothes.under_lower[0])>>
<<set $worn.genitals to clone(setup.clothes.genitals[0])>>
<<set $worn.over_head to clone(setup.clothes.over_head[0])>>
<<set $worn.head to clone(setup.clothes.head[0])>>
<<set $worn.face to clone(setup.clothes.face[0])>>
<<set $worn.neck to clone(setup.clothes.head[0])>>
<<set $worn.hands to clone(setup.clothes.hands[0])>>
<<set $worn.legs to clone(setup.clothes.legs[0])>>
<<set $worn.feet to clone(setup.clothes.feet[0])>>
<<set $wardrobe.over_upper to []>>
<<set $wardrobe.over_lower to []>>
<<set $wardrobe.upper to []>>
<<set $wardrobe.lower to []>>
<<set $wardrobe.under_upper to []>>
<<set $wardrobe.under_lower to []>>
<<set $wardrobe.over_head to []>>
<<set $wardrobe.head to []>>
<<set $wardrobe.face to []>>
<<set $wardrobe.neck to []>>
<<set $wardrobe.hands to []>>
<<set $wardrobe.legs to []>>
<<set $wardrobe.feet to []>>
<<set $wardrobe.space to 40>>
<<set $outfit to [{
index: 0,
name: "Pyjamas",
over_upper: "naked",
over_lower: "naked",
upper: "pyjama shirt",
lower: "pyjama bottoms",
under_upper: "naked",
under_lower: "naked",
over_head: "naked",
head: "naked",
face: "naked",
neck: "naked",
hands: "naked",
legs: "naked",
feet: "naked",
type: ["sleep"],
colors: false
}]>>
<<set $carried.over_upper to clone(setup.clothes.over_upper[0])>>
<<set $carried.over_lower to clone(setup.clothes.over_lower[0])>>
<<set $carried.upper to clone(setup.clothes.upper[0])>>
<<set $carried.lower to clone(setup.clothes.lower[0])>>
<<set $carried.under_upper to clone(setup.clothes.under_upper[0])>>
<<set $carried.under_lower to clone(setup.clothes.under_lower[0])>>
<<set $carried.genitals to clone(setup.clothes.genitals[0])>>
<<set $carried.over_head to clone(setup.clothes.over_head[0])>>
<<set $carried.head to clone(setup.clothes.head[0])>>
<<set $carried.face to clone(setup.clothes.face[0])>>
<<set $carried.neck to clone(setup.clothes.neck[0])>>
<<set $carried.hands to clone(setup.clothes.hands[0])>>
<<set $carried.legs to clone(setup.clothes.legs[0])>>
<<set $carried.feet to clone(setup.clothes.feet[0])>>
<<set $store.over_upper to []>>
<<set $store.over_lower to []>>
<<set $store.upper to []>>
<<set $store.lower to []>>
<<set $store.under_upper to []>>
<<set $store.under_lower to []>>
<<set $store.over_head to []>>
<<set $store.head to []>>
<<set $store.face to []>>
<<set $store.neck to []>>
<<set $store.hands to []>>
<<set $store.legs to []>>
<<set $store.feet to []>>
<</widget>>
<<widget "clothinginit">>
<<clothing_arrays>>
<<set $upperoff to 0>>
<<set $loweroff to 0>>
<<set $underloweroff to 0>>
<<set $underupperoff to 0>>
<<set $upperwet to 0>>
<<set $lowerwet to 0>>
<<set $underlowerwet to 0>>
<<set $underupperwet to 0>>
<<set $upperwetstage to 0>>
<<set $lowerwetstage to 0>>
<<set $underupperwetstage to 0>>
<<set $underlowerwetstage to 0>>
<<set $waterwash to 0>>
<<set $wear_over_upper to "none">>
<<set $wear_over_lower to "none">>
<<set $wear_upper to "none">>
<<set $wear_lower to "none">>
<<set $wear_under_upper to "none">>
<<set $wear_under_lower to "none">>
<<set $wear_over_head to "none">>
<<set $wear_head to "none">>
<<set $wear_face to "none">>
<<set $wear_neck to "none">>
<<set $wear_hands to "none">>
<<set $wear_legs to "none">>
<<set $wear_feet to "none">>
<<set $wear_genitals to "none">>
<<set $wear_outfit to "none">>
<</widget>>
<<widget "givestartclothing">>
<<set $worn.over_upper to clone(setup.clothes.over_upper[0])>>
<<set $worn.over_lower to clone(setup.clothes.over_lower[0])>>
<<set $worn.upper to clone(setup.clothes.upper[0])>>
<<set $worn.lower to clone(setup.clothes.lower[0])>>
<<set $worn.under_upper to clone(setup.clothes.under_upper[0])>>
<<set $worn.under_lower to clone(setup.clothes.under_lower[0])>>
<<set $worn.over_head to clone(setup.clothes.over_head[0])>>
<<set $worn.head to clone(setup.clothes.head[0])>>
<<set $worn.face to clone(setup.clothes.face[0])>>
<<set $worn.neck to clone(setup.clothes.neck[0])>>
<<set $worn.hands to clone(setup.clothes.neck[0])>>
<<set $worn.legs to clone(setup.clothes.legs[0])>>
<<set $worn.feet to clone(setup.clothes.feet[0])>>
<<if ($player.gender is "f" and $background isnot "crossdresser") or
($player.gender is "m" and $background is "crossdresser") or
($player.gender is "h" and
(
(($player.gender_body is "m" or ($player.gender_body is "a" and $player.breastsize lte 3)) and $background is "crossdresser") or
(($player.gender_body is "f" or ($player.gender_body is "a" and $player.breastsize gt 3)) and $background isnot "crossdresser")
)
)>>
<<set $outfit.push(
{index: $outfit.length,
name: "Everyday",
over_upper: "naked",
over_lower: "naked",
upper: "sundress",
lower: "sundress skirt",
under_upper: "naked",
under_lower: "plain panties",
over_head: "naked",
head: "naked",
face: "naked",
neck: "naked",
legs: "girl's gym socks",
feet: "school shoes",
type: ["normal"],
colors: false
},
{index: $outfit.length,
name: "School",
over_upper: "naked",
over_lower: "naked",
upper: "school shirt",
lower: "school skirt",
under_upper: "naked",
under_lower: "plain panties",
over_head: "naked",
head: "hairpin",
face: "naked",
neck: "naked",
legs: "girl's gym socks",
feet: "school shoes",
type: ["school"],
colors: false
},
{index: $outfit.length,
name: "Swimwear",
over_upper: "naked",
over_lower: "naked",
upper: "naked",
lower: "naked",
under_upper: "school swimsuit",
under_lower: "school swimsuit bottom",
over_head: "naked",
head: "naked",
face: "naked",
neck: "naked",
legs: "naked",
feet: "naked",
type: ["swim"],
colors: false
}
)>>
<<set $worn.upper to clone(setup.clothes.upper[1])>>
<<set $worn.upper.colour to "white">>
<<set $worn.lower to clone(setup.clothes.lower[1])>>
<<set $worn.lower.colour to "white">>
<<set $worn.under_lower to clone(setup.clothes.under_lower[1])>>
<<set $worn.under_lower.colour to "pale white">>
<<set $worn.legs to clone(setup.clothes.legs[3])>>
<<set $worn.head = clone(setup.clothes.head[1])>>
<<set $worn.feet = clone(setup.clothes.feet[1])>>
<<if $player.breastsize lte 3>>
<<set $wardrobe.under_upper.push(clone(setup.clothes.under_upper[12]))>>
<<set $wardrobe.under_upper.last().colour to "pale white">>
<<else>>
<<set $worn.under_upper = clone(setup.clothes.under_upper[12])>>
<<set $worn.under_upper.colour to "pale white">>
<<set $outfit[1].under_upper = "plain bra">>
<<set $outfit[2].under_upper = "plain bra">>
<</if>>
<<set $wardrobe.upper.push(clone(setup.clothes.upper[5]))>>
<<set $wardrobe.upper.last().colour to "white">>
<<set $wardrobe.lower.push(clone(setup.clothes.lower[7]))>>
<<set $wardrobe.lower.last().colour to "black">>
<<set $wardrobe.upper.push(clone(setup.clothes.upper[2]))>>
<<set $wardrobe.upper.last().colour to "blue">>
<<set $wardrobe.lower.push(clone(setup.clothes.lower[2]))>>
<<set $wardrobe.lower.last().colour to "blue">>
<<set $wardrobe.under_upper.push(clone(setup.clothes.under_upper[2]))>>
<<set $wardrobe.under_upper.last().colour to "blue">>
<<set $wardrobe.under_lower.push(clone(setup.clothes.under_lower[6]))>>
<<set $wardrobe.under_lower.last().colour to "blue">>
<<else>>
<<set $outfit.push(
{index: $outfit.length,
name: "Everyday",
over_upper: "naked",
over_lower: "naked",
upper: "t-shirt",
lower: "shorts",
under_upper: "naked",
under_lower: "briefs",
over_head: "naked",
head: "naked",
face: "naked",
neck: "naked",
legs: "boy's gym socks",
feet: "school shoes",
type: ["normal"],
colors: false
},
{index: $outfit.length,
name: "School",
over_upper: "naked",
over_lower: "naked",
upper: "school shirt",
lower: "school shorts",
under_upper: "naked",
under_lower: "briefs",
over_head: "naked",
head: "naked",
face: "naked",
neck: "naked",
legs: "boy's gym socks",
feet: "school shoes",
type: ["school"],
colors: false
},
{index: $outfit.length,
name: "Swimwear",
over_upper: "naked",
over_lower: "naked",
upper: "naked",
lower: "naked",
under_upper: "naked",
under_lower: "school swim shorts",
over_head: "naked",
head: "naked",
face: "naked",
neck: "naked",
legs: "naked",
feet: "naked",
type: ["swim"],
colors: false
}
)>>
<<set $worn.upper to clone(setup.clothes.upper[4])>>
<<set $worn.upper.colour to "tangerine">>
<<set $worn.lower to clone(setup.clothes.lower[5])>>
<<set $worn.lower.colour to "blue">>
<<set $worn.under_lower to clone(setup.clothes.under_lower[4])>>
<<set $worn.under_lower.colour to "black">>
<<set $worn.legs to clone(setup.clothes.legs[2])>>
<<set $worn.feet = clone(setup.clothes.feet[1])>>
<<set $wardrobe.upper.push(clone(setup.clothes.upper[5]))>>
<<set $wardrobe.upper.last().colour to "white">>
<<set $wardrobe.lower.push(clone(setup.clothes.lower[6]))>>
<<set $wardrobe.lower.last().colour to "black">>
<<set $wardrobe.upper.push(clone(setup.clothes.upper[2]))>>
<<set $wardrobe.upper.last().colour to "blue">>
<<set $wardrobe.lower.push(clone(setup.clothes.lower[2]))>>
<<set $wardrobe.lower.last().colour to "blue">>
<<set $wardrobe.under_lower.push(clone(setup.clothes.under_lower[7]))>>
<<set $wardrobe.under_lower.last().colour to "blue">>
<<set $wardrobe.head.push(clone(setup.clothes.head[1]))>>
<</if>>
<</widget>>
<<widget "init_npc_clothes">>
<<set _npcClothesItems to {
"upper": {
"shirt": {name:"shirt", integrity_max:100, word:"a", action:"lift"},
"naked": {name:"naked", integrity_max:100, word:"n", action:"none"},
"school shirt": {name:"school shirt", integrity_max:100, word:"a", action:"unbutton"},
"school blouse": {name:"school blouse", integrity_max:100, word:"a", action:"unbutton"},
"dress shirt": {name:"dress shirt", integrity_max:100, word:"a", action:"unbutton"},
"school blazer": {name:"school blazer", integrity_max:100, word:"a", action:"pull"},
"teacher's uniform": {name:"teacher's uniform", integrity_max:100, word:"a", action:"unbutton"},
"swim shirt": {name:"swim shirt", integrity_max:100, word:"a", action:"lift"},
"school swimsuit top": {name:"school swimsuit top", integrity_max:100, word:"a", action:"pull"},
"bikini top": {name:"bikini top", integrity_max:100, word:"a", action:"pull"},
"microkini top": {name:"microkini top", integrity_max:100, word:"a", action:"pull"},
"diving suit": {name:"diving suit", integrity_max:100, word:"a", action:"unzip"},
"sailor shirt": {name:"sailor shirt", integrity_max:100, word:"a", action:"unbutton"},
"hi-vis jacket": {name:"hi-vis jacket", integrity_max:100, word:"a", action:"unzip"},
"denim shirt": {name:"denim shirt", integrity_max:100, word:"a", action:"unbutton"},
"hoodie": {name:"hoodie", integrity_max:100, word:"a", action:"lift"},
"vest": {name:"vest", integrity_max:100, word:"a", action:"lift"},
"police shirt": {name:"police shirt", integrity_max:100, word:"a", action:"unbutton"},
"uniform shirt": {name:"uniform shirt", integrity_max:100, word:"a", action:"unbutton"},
"monk robe top": {name:"monk robe top", integrity_max:100, word:"a", action:"open"},
"nun robe top": {name:"nun robe top", integrity_max:100, word:"a", action:"open"},
"robe top": {name:"robe top", integrity_max:100, word:"a", action:"open"},
"black robe top": {name:"black robe top", integrity_max:100, word:"a", action:"open"},
"jumpsuit shirt": {name:"jumpsuit shirt", integrity_max:100, word:"a", action:"unzip"},
"tuxedo shirt": {name:"tuxedo shirt", integrity_max:100, word:"a", action:"unbutton"},
"evening gown top": {name:"evening gown top", integrity_max:100, word:"a", action:"pull"},
"ballgown top": {name:"ballgown top", integrity_max:100, word:"a", action:"pull"},
"gothic jacket and vest": {name:"gothic jacket and vest", integrity_max:100, word:"a", action:"unbutton"},
"gothic gown top": {name:"gothic gown top", integrity_max:100, word:"a", action:"pull"},
"business suit top": {name:"business suit top", integrity_max:100, word:"a", action:"unbutton"},
"t-shirt": {name:"t-shirt", integrity_max:100, word:"a", action:"lift"},
"sundress top": {name:"sundress top", integrity_max:100, word:"a", action:"pull"},
"tracksuit top": {name:"tracksuit top", integrity_max:100, word:"a", action:"unzip"},
"peacoat": {name:"peacoat", integrity_max:100, word:"a", action:"unbutton"},
"turtleneck": {name:"turtleneck", integrity_max:100, word:"a", action:"lift"},
"collared shirt": {name:"collared shirt", integrity_max:100, word:"a", action:"unbutton"},
"blazer": {name:"blazer", integrity_max:100, word:"a", action:"lift"},
"sports jersey": {name:"sports jersey", integrity_max:100, word:"a", action:"lift"},
"sweater vest": {name:"sweater vest", integrity_max:100, word:"a", action:"lift"},
"v neck": {name:"v neck", integrity_max:100, word:"a", action:"lift"},
"tank top": {name:"tank top", integrity_max:100, word:"a", action:"pull"},
"blouse": {name:"blouse", integrity_max:100, word:"a", action:"lift"},
"crop top": {name:"crop top", integrity_max:100, word:"a", action:"pull"},
"tank top": {name:"tank top", integrity_max:100, word:"a", action:"pull"},
"bra": {name:"bra", integrity_max:100, word:"a", action:"undo"},
"puffer jacket": {name:"puffer jacket", integrity_max:100, word:"a", action:"unzip"},
"trenchcoat": {name:"trenchcoat", integrity_max:100, word:"a", action:"open"},
"coat": {name:"coat", integrity_max:100, word:"a", action:"open"},
"hoodie": {name:"hoodie", integrity_max:100, word:"a", action:"lift"},
"sweater": {name:"sweater", integrity_max:100, word:"a", action:"lift"},
"rain coat": {name:"rain coat", integrity_max:100, word:"a", action:"unzip"},
"flannel": {name:"flannel", integrity_max:100, word:"a", action:"unbutton"},
"woolen jumper": {name:"woolen jumper", integrity_max:100, word:"a", action:"lift"},
"fleece jumper": {name:"fleece jumper", integrity_max:100, word:"a", action:"lift"},
"jacket": {name:"jacket", integrity_max:100, word:"a", action:"unzip"},
"camo jacket": {name:"camo jacket", integrity_max:100, word:"a", action:"unzip"},
"trench coat": {name:"trench coat", integrity_max:100, word:"a", action:"open"},
"leather vest": {name:"leather vest", integrity_max:100, word:"a", action:"open"},
"leather harness": {name:"leather harness", integrity_max:100, word:"a", action:"open"},
"bathrobe": {name:"bathrobe", integrity_max:100, word:"a", action:"open"},
"lab coat": {name:"lab coat", integrity_max:100, word:"a", action:"unbutton"},
"security vest": {name:"security vest", integrity_max:100, word:"a", action:"unbutton"},
"doctor's coat": {name:"doctor's coat", integrity_max:100, word:"a", action:"unbutton"},
"nurse's coat": {name:"nurse's coat", integrity_max:100, word:"a", action:"unbutton"},
"patient gown": {name:"patient gown", integrity_max:100, word:"a", action:"pull"},
"jumpsuit top": {name:"jumpsuit top", integrity_max:100, word:"a", action:"unzip"},
"coverall top": {name:"coverall top", integrity_max:100, word:"a", action:"unzip"},
"dance shirt": {name:"dance shirt", integrity_max:100, word:"a", action:"pull"},
"shirtless suit": {name:"shirtless suit", integrity_max:100, word:"a", action:"open"},
"low-neck dress": {name:"low-neck dress", integrity_max:100, word:"a", action:"pull"},
"riding top": {name:"riding top", integrity_max:100, word:"a", action:"unbutton"},
"shadbelly coat": {name:"shadbelly coat", integrity_max:100, word:"a", action:"unbutton"},
"ramshackle hunting coat": {name:"ramshackle hunting coat", integrity_max:100, word:"a", action:"unbutton"},
"ruined suit": {name:"ruined suit", integrity_max:100, word:"a", action:"open"},
"grey sweater": {name:"grey sweater", integrity_max:100, word:"a", action:"lift"},
"grey cardigan": {name:"grey cardigan", integrity_max:100, word:"a", action:"open"},
"leather jacket": {name:"leather jacket", integrity_max:100, word:"a", action:"open"},
"jacaranda vest": {name:"jacaranda vest", integrity_max:100, word:"a", action:"pull"},
"blossoming growths": {name:"blossoming growths", integrity_max:100, word:"n", action:"pull"},
"leaf shirt": {name:"leaf shirt", integrity_max:100, word:"a", action:"pull"},
"leaf corset": {name:"leaf corset", integrity_max:100, word:"a", action:"pull"},
"pine top": {name:"pine top", integrity_max:100, word:"a", action:"pull"},
"plant top": {name:"plant top", integrity_max:100, word:"a", action:"pull"},
"sundress": {name:"sundress", integrity_max:100, word:"a", action:"lift"},
"tuxedo": {name:"tuxedo", integrity_max:100, word:"a", action:"unbutton"},
"gothic gown": {name:"gothic gown", integrity_max:100, word:"a", action:"pull"},
"kimono": {name:"kimono", integrity_max:100, word:"a", action:"pull"},
"christmas top": {name:"christmas top", integrity_max:100, word:"a", action:"pull"},
"ribbons": {name:"ribbons", integrity_max:100, word:"n", action:"unwrap"},
"pyjama shirt": {name:"pyjama shirt", integrity_max:100, word:"a", action:"lift"},
"ghost sheet": {name:"ghost sheet", integrity_max:100, word:"a", action:"lift"},
"vampire jacket": {name:"vampire jacket", integrity_max:100, word:"a", action:"open"},
"witch dress": {name:"witch dress", integrity_max:100, word:"a", action:"pull"},
"flowing robe": {name:"flowing robe", integrity_max:100, word:"a", action:"lift"}
},
"lower": {
"naked": {name:"naked", integrity_max:100, word:"n", action:"none"},
"trousers": {name:"trousers", integrity_max:100, word:"n", action:"pull"},
"skirt": {name:"skirt", integrity_max:100, word:"a", action:"lift"},
"school shorts": {name:"school shorts", integrity_max:100, word:"n", action:"pull"},
"school skirt": {name:"school skirt", integrity_max:100, word:"a", action:"lift"},
"short school skirt": {name:"short school skirt", integrity_max:100, word:"a", action:"lift"},
"school trousers": {name:"school trousers", integrity_max:100, word:"n", action:"pull"},
"long school skirt": {name:"long school skirt", integrity_max:100, word:"a", action:"lift"},
"teacher's slacks": {name:"teacher's slacks", integrity_max:100, word:"n", action:"unzip"},
"school swim shorts": {name:"school swim shorts", integrity_max:100, word:"n", action:"pull"},
"school swimsuit bottoms": {name:"school swimsuit bottoms", integrity_max:100, word:"n", action:"aside"},
"swim shorts": {name:"swim shorts", integrity_max:100, word:"n", action:"pull"},
"board shorts": {name:"board shorts", integrity_max:100, word:"n", action:"pull"},
"bikini bottoms": {name:"bikini bottoms", integrity_max:100, word:"n", action:"pull"},
"microkini bottoms": {name:"microkini bottoms", integrity_max:100, word:"n", action:"pull"},
"diving suit bottoms": {name:"diving suit bottoms", integrity_max:100, word:"n", action:"unzip"},
"sailor trousers": {name:"sailor trousers", integrity_max:100, word:"n", action:"unzip"},
"cargo trousers": {name:"cargo trousers", integrity_max:100, word:"n", action:"pull"},
"police trousers": {name:"police trousers", integrity_max:100, word:"n", action:"unzip"},
"police skirt": {name:"police skirt", integrity_max:100, word:"a", action:"lift"},
"uniform trousers": {name:"uniform trousers", integrity_max:100, word:"n", action:"unzip"},
"monk robes": {name:"monk robes", integrity_max:100, word:"n", action:"aside"},
"nun robe skirt": {name:"nun robe skirt", integrity_max:100, word:"a", action:"lift"},
"robes": {name:"robes", integrity_max:100, word:"n", action:"aside"},
"black robes": {name:"black robes", integrity_max:100, word:"n", action:"aside"},
"jumpsuit bottoms": {name:"jumpsuit bottoms", integrity_max:100, word:"n", action:"unzip"},
"tuxedo trousers": {name:"tuxedo trousers", integrity_max:100, word:"n", action:"unzip"},
"evening gown": {name:"evening gown", integrity_max:100, word:"a", action:"lift"},
"ballgown skirt": {name:"ballgown skirt", integrity_max:100, word:"a", action:"lift"},
"breeches": {name:"breeches", integrity_max:100, word:"a", action:"pull"},
"gothic trousers": {name:"gothic trousers", integrity_max:100, word:"n", action:"unzip"},
"gothic gown": {name:"gothic gown", integrity_max:100, word:"a", action:"lift"},
"business trousers": {name:"business trousers", integrity_max:100, word:"n", action:"unzip"},
"sundress skirt": {name:"sundress skirt", integrity_max:100, word:"a", action:"lift"},
"tracksuit bottoms": {name:"tracksuit bottoms", integrity_max:100, word:"n", action:"pull"},
"slacks": {name:"slacks", integrity_max:100, word:"n", action:"unzip"},
"jeans": {name:"jeans", integrity_max:100, word:"n", action:"unbutton"},
"khakis": {name:"khakis", integrity_max:100, word:"n", action:"unzip"},
"jeans": {name:"jeans", integrity_max:100, word:"n", action:"unzip"},
"shorts": {name:"shorts", integrity_max:100, word:"n", action:"pull"},
"miniskirt": {name:"miniskirt", integrity_max:100, word:"a", action:"lift"},
"boyshorts": {name:"boyshorts", integrity_max:100, word:"n", action:"pull"},
"panties": {name:"panties", integrity_max:100, word:"n", action:"pull"},
"boxers": {name:"boxers", integrity_max:100, word:"n", action:"unbutton"},
"briefs": {name:"briefs", integrity_max:100, word:"n", action:"pull"},
"jorts": {name:"jorts", integrity_max:100, word:"n", action:"pull"},
"sweatpants": {name:"sweatpants", integrity_max:100, word:"n", action:"pull"},
"rain bottoms": {name:"rain bottoms", integrity_max:100, word:"n", action:"pull"},
"camo bottoms": {name:"camo bottoms", integrity_max:100, word:"n", action:"unzip"},
"assless chaps": {name:"assless chaps", integrity_max:100, word:"n", action:"pull"},
"hot pants": {name:"hot pants", integrity_max:100, word:"n", action:"pull"},
"leather trousers": {name:"leather trousers", integrity_max:100, word:"n", action:"pull"},
"bathrobe": {name:"bathrobe", integrity_max:100, word:"a", action:"lift"},
"lab trousers": {name:"lab trousers", integrity_max:100, word:"n", action:"unzip"},
"security trousers": {name:"security trousers", integrity_max:100, word:"n", action:"unzip"},
"white trousers": {name:"white trousers", integrity_max:100, word:"n", action:"pull"},
"white skirt": {name:"white skirt", integrity_max:100, word:"a", action:"lift"},
"gown skirt": {name:"gown skirt", integrity_max:100, word:"a", action:"lift"},
"jumpsuit trousers": {name:"jumpsuit trousers", integrity_max:100, word:"n", action:"pull"},
"coverall bottoms": {name:"coverall bottoms", integrity_max:100, word:"n", action:"unzip"},
"dance shorts": {name:"dance shorts", integrity_max:100, word:"n", action:"pull"},
"formal trousers": {name:"formal trousers", integrity_max:100, word:"n", action:"pull"},
"cropped dress skirt": {name:"cropped dress skirt", integrity_max:100, word:"a", action:"lift"},
"riding trousers": {name:"riding trousers", integrity_max:100, word:"n", action:"pull"},
"chapette breeches": {name:"chapette breeches", integrity_max:100, word:"n", action:"pull"},
"torn hunting trousers": {name:"torn hunting trousers", integrity_max:100, word:"n", action:"pull"},
"ruined trousers": {name:"ruined trousers", integrity_max:100, word:"n", action:"pull"},
"dark trousers": {name:"dark trousers", integrity_max:100, word:"n", action:"pull"},
"torn jeans": {name:"torn jeans", integrity_max:100, word:"n", action:"unbutton"},
"bloomers": {name:"bloomers", integrity_max:100, word:"n", action:"lift"},
"bell flower dress": {name:"bell flower dress", integrity_max:100, word:"a", action:"lift"},
"lotus skirt": {name:"lotus skirt", integrity_max:100, word:"a", action:"lift"},
"leaf skirt": {name:"leaf skirt", integrity_max:100, word:"a", action:"lift"},
"evergreen dress": {name:"evergreen dress", integrity_max:100, word:"a", action:"lift"},
"plant skirt": {name:"plant skirt", integrity_max:100, word:"a", action:"lift"},
"kimono bottoms": {name:"kimono bottoms", integrity_max:100, word:"n", action:"lift"},
"christmas bottoms": {name:"christmas bottoms", integrity_max:100, word:"n", action:"pull"},
"ribbons": {name:"ribbons", integrity_max:100, word:"n", action:"unwrap"},
"pyjama bottoms": {name:"pyjama bottoms", integrity_max:100, word:"n", action:"pull"},
"ghost sheet": {name:"ghost sheet", integrity_max:100, word:"a", action:"lift"},
"vampire trousers": {name:"vampire trousers", integrity_max:100, word:"n", action:"pull"},
"witch dress skirt": {name:"witch dress skirt", integrity_max:100, word:"a", action:"lift"},
"flowing robe": {name:"flowing robe", integrity_max:100, word:"a", action:"lift"}
}
}>>
<<set setup.npcClothesSets to [
{name: "naked", type: "naked", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("naked", "naked"), desc: "naked"},
{name: "maleDefault", type: "default", gender: "m", outfit: 0, clothes: npcAssignClothesToSet("shirt", "trousers"), desc: "shirt and trousers"},
{name: "femaleDefault", type: "default", gender: "f", outfit: 0, clothes: npcAssignClothesToSet("shirt", "skirt"), desc: "shirt and skirt"},
/*--------------------------------------------------------------------------------------------------------------------------------------------------*/
{name: "maleSchool", type: "school", gender: "m", outfit: 0, clothes: npcAssignClothesToSet("school shirt", "school shorts"), desc: "school uniform"},
{name: "femaleSchool", type: "school", gender: "f", outfit: 0, clothes: npcAssignClothesToSet("school shirt", "school skirt"), desc: "school uniform"},
{name: "femaleSchoolShort", type: "school", gender: "f", outfit: 0, clothes: npcAssignClothesToSet("school shirt", "short school skirt"), desc: "school uniform"},
{name: "maleSchoolLong", type: "school", gender: "m", outfit: 0, clothes: npcAssignClothesToSet("school blouse", "school trousers"), desc: "school uniform"},
{name: "femaleSchoolLong", type: "school", gender: "f", outfit: 0, clothes: npcAssignClothesToSet("school blouse", "long school skirt"), desc: "school uniform"},
{name: "maleSchoolDress", type: "school", gender: "m", outfit: 0, clothes: npcAssignClothesToSet("dress shirt", "school trousers"), desc: "school uniform"},
{name: "femaleSchoolDress", type: "school", gender: "f", outfit: 0, clothes: npcAssignClothesToSet("dress shirt", "school skirt"), desc: "school uniform"},
{name: "maleSchoolBlazer", type: "school", gender: "m", outfit: 0, clothes: npcAssignClothesToSet("school blazer", "school trousers"), desc: "school uniform"},
{name: "femaleSchoolBlazer", type: "school", gender: "f", outfit: 0, clothes: npcAssignClothesToSet("school blazer", "long school skirt"), desc: "school uniform"},
{name: "teacher", type: "teacher", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("teacher's uniform", "teacher's slacks"), desc: "teacher's uniform"},
/*--------------------------------------------------------------------------------------------------------------------------------------------------*/
{name: "maleSchoolSwim", type: "schoolSwim", gender: "m", outfit: 0, clothes: npcAssignClothesToSet("naked", "school swim shorts"), desc: "school swimsuit"},
{name: "maleSchoolSwimShirt", type: "schoolSwim", gender: "m", outfit: 0, clothes: npcAssignClothesToSet("swim shirt", "school swim shorts"), desc: "school swimsuit"},
{name: "femaleSchoolSwim", type: "schoolSwim", gender: "f", outfit: 1, clothes: npcAssignClothesToSet("school swimsuit top", "school swimsuit bottoms"), desc: "school swimsuit"},
{name: "maleSwim1", type: "beach", gender: "m", outfit: 0, clothes: npcAssignClothesToSet("naked", "swim shorts"), desc: "swimsuit"},
{name: "maleSwim2", type: "beach", gender: "m", outfit: 0, clothes: npcAssignClothesToSet("naked", "board shorts"), desc: "swimsuit"},
{name: "femaleSwim1", type: "beach", gender: "f", outfit: 0, clothes: npcAssignClothesToSet("bikini top", "bikini bottoms"), desc: "bikini"},
{name: "femaleSwim2", type: "beach", gender: "f", outfit: 0, clothes: npcAssignClothesToSet("microkini top", "microkini bottoms"), desc: "microkini"},
{name: "neutralSwim", type: "beach", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("swim shirt", "board shorts"), desc: "swimsuit"},
{name: "divingSuit", type: "beachDive", gender: "n", outfit: 1, clothes: npcAssignClothesToSet("diving suit", "diving suit bottoms"), desc: "diving suit"},
{name: "sailor", type: "sailor", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("sailor shirt", "sailor trousers"), desc: "sailor outfit"},
{name: "docker1", type: "docker", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("hi-vis jacket", "cargo trousers"), desc: "hi-vis jacket and cargo trousers"},
{name: "docker2", type: "docker", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("denim shirt", "jeans"), desc: "denim shirt and jeans"},
{name: "docker3", type: "docker", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("hoodie", "cargo trousers"), desc: "hoodie and cargo trousers"},
{name: "docker4", type: "docker", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("vest", "jeans"), desc: "vest and jeans"},
/*--------------------------------------------------------------------------------------------------------------------------------------------------*/
{name: "malePolice", type: "police", gender: "m", outfit: 0, clothes: npcAssignClothesToSet("police shirt", "police trousers"), desc: "police uniform"},
{name: "femalePolice", type: "police", gender: "f", outfit: 0, clothes: npcAssignClothesToSet("police shirt", "police skirt"), desc: "police uniform"},
{name: "neutralPolice", type: "police", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("uniform shirt", "uniform trousers"), desc: "police uniform"},
{name: "maleRobe", type: "temple", gender: "m", outfit: 1, clothes: npcAssignClothesToSet("monk robe top", "monk robes"), desc: "robe"},
{name: "femaleRobe", type: "temple", gender: "f", outfit: 1, clothes: npcAssignClothesToSet("nun robe top", "nun robe skirt"), desc: "robe"},
{name: "neutralRobe", type: "temple", gender: "n", outfit: 1, clothes: npcAssignClothesToSet("robe top", "robes"), desc: "robe"},
{name: "neutralRobeBlack", type: "templeBlack", gender: "n", outfit: 1, clothes: npcAssignClothesToSet("black robe top", "black robes"), desc: "black robe"},
{name: "prisonJumpsuit", type: "prison", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("jumpsuit shirt", "jumpsuit bottoms"), desc: "prison jumpsuit"},
/*--------------------------------------------------------------------------------------------------------------------------------------------------*/
{name: "maleFormal1", type: "formal", gender: "m", outfit: 0, clothes: npcAssignClothesToSet("tuxedo shirt", "tuxedo trousers"), desc: "tuxedo"},
{name: "femaleFormal1", type: "formal", gender: "f", outfit: 1, clothes: npcAssignClothesToSet("evening gown top", "evening gown"), desc: "formal gown"},
{name: "femaleFormal2", type: "formal", gender: "f", outfit: 1, clothes: npcAssignClothesToSet("ballgown top", "ballgown skirt"), desc: "ballgown"},
{name: "neutralFormal", type: "formal", gender: "n", outfit: 1, clothes: npcAssignClothesToSet("dress shirt", "breeches"), desc: "formal clothes"},
{name: "maleFormalRare", type: "formalRare", gender: "m", outfit: 0, clothes: npcAssignClothesToSet("gothic jacket and vest", "gothic trousers"), desc: "gothic suit"},
{name: "femaleFormalRare", type: "formalRare", gender: "f", outfit: 1, clothes: npcAssignClothesToSet("gothic gown top", "gothic gown"), desc: "gothic gown"},
{name: "business", type: "business", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("business suit top", "business trousers"), desc: "business suit"},
/*--------------------------------------------------------------------------------------------------------------------------------------------------*/
{name: "maleTown1", type: "town", gender: "m", outfit: 0, clothes: npcAssignClothesToSet("t-shirt", "trousers"), desc: "t-shirt and shorts"},
{name: "femaleTown1", type: "town", gender: "f", outfit: 1, clothes: npcAssignClothesToSet("sundress top", "sundress skirt"), desc: "sundress"},
{name: "maleTown2", type: "town", gender: "m", outfit: 0, clothes: npcAssignClothesToSet("shirt", "trousers"), desc: "shirt and trousers"},
{name: "femaleTown2", type: "town", gender: "f", outfit: 0, clothes: npcAssignClothesToSet("shirt", "skirt"), desc: "shirt and skirt"},
{name: "townTrack", type: "town", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("tracksuit top", "tracksuit bottoms"), desc: "tracksuit"},
{name: "townCoat", type: "town", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("peacoat", "slacks"), desc: "peacoat and slacks"},
{name: "townTurtleneck", type: "town", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("turtleneck", "jeans"), desc: "turtleneck and jeans"},
{name: "townCollar", type: "town", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("collared shirt", "khakis"), desc: "collared shirt and khakis"},
{name: "townBlazer", type: "town", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("blazer", "trousers"), desc: "blazer and trousers"},
{name: "townJersey", type: "town", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("sports jersey", "trousers"), desc: "sports jersey and trousers"},
{name: "townSweaterVest", type: "town", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("sweater vest", "khakis"), desc: "sweater vest and khakis"},
{name: "townVNeck", type: "town", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("v neck", "jeans"), desc: "v neck shirt and jeans"},
/*--------------------------------------------------------------------------------------------------------------------------------------------------*/
{name: "maleWarm1", type: "warm", gender: "m", outfit: 0, clothes: npcAssignClothesToSet("t-shirt", "shorts"), desc: "t-shirt and shorts"},
{name: "femaleWarm1", type: "warm", gender: "f", outfit: 1, clothes: npcAssignClothesToSet("sundress top", "sundress skirt"), desc: "sundress"},
{name: "maleWarm2", type: "warm", gender: "m", outfit: 0, clothes: npcAssignClothesToSet("tank top", "shorts"), desc: "tank top and shorts"},
{name: "femaleWarm2", type: "warm", gender: "f", outfit: 0, clothes: npcAssignClothesToSet("blouse", "skirt"), desc: "blouse and skirt"},
{name: "maleWarmShirtless", type: "warm", gender: "m", outfit: 0, clothes: npcAssignClothesToSet("naked", "shorts"), desc: "shorts"},
{name: "femaleWarmCrop", type: "warm", gender: "f", outfit: 0, clothes: npcAssignClothesToSet("crop top", "miniskirt"), desc: "crop top and miniskirt"},
{name: "femaleWarmTank", type: "warm", gender: "f", outfit: 0, clothes: npcAssignClothesToSet("tank top", "boyshorts"), desc: "tank top and boyshorts"},
{name: "neutralWarmBlazer", type: "warm", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("blazer", "shorts"), desc: "blazer and shorts"},
{name: "neutralWarmJersey", type: "warm", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("sports jersey", "jorts"), desc: "sports jersey and jorts"},
/*--------------------------------------------------------------------------------------------------------------------------------------------------*/
{name: "coldPuffer", type: "cold", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("puffer jacket", "slacks"), desc: "puffer jacket"},
{name: "coldTrench", type: "cold", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("trenchcoat", "jeans"), desc: "trenchcoat"},
{name: "coldCoat", type: "cold", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("coat", "jeans"), desc: "coat"},
{name: "coldHoodie", type: "cold", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("hoodie", "sweatpants"), desc: "hoodie"},
{name: "coldSweater", type: "cold", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("sweater", "sweatpants"), desc: "sweater and sweatpants"},
{name: "rainCoat", type: "rain", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("rain coat", "rain bottoms"), desc: "rain coat"},
/*--------------------------------------------------------------------------------------------------------------------------------------------------*/
{name: "wildsFlannel", type: "wilds", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("flannel", "jeans"), desc: "flannel and jeans"},
{name: "wildsWJumper", type: "wilds", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("woolen jumper", "khakis"), desc: "woolen jumper"},
{name: "wildsFJumper", type: "wilds", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("fleece jumper", "khakis"), desc: "fleece jumper"},
{name: "wildsJacket", type: "wilds", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("jacket", "khakis"), desc: "jacket and khakis"},
{name: "forestCamo", type: "forest", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("camo jacket", "camo bottoms"), desc: "camouflaged hunting outfit"},
/*--------------------------------------------------------------------------------------------------------------------------------------------------*/
{name: "brothelTrench", type: "brothel", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("trench coat", "assless chaps"), desc: "trench coat"},
{name: "brothelVest", type: "brothel", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("leather vest", "hot pants"), desc: "leather vest"},
{name: "brothelHarness", type: "brothel", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("leather harness", "leather trousers"), desc: "leather harness"},
{name: "bathrobe", type: "spa", gender: "n", outfit: 1, clothes: npcAssignClothesToSet("bathrobe", "bathrobe"), desc: "bathrobe"},
/*--------------------------------------------------------------------------------------------------------------------------------------------------*/
{name: "compoundLab", type: "compoundLab", gender: "n", outfit: 1, clothes: npcAssignClothesToSet("lab coat", "lab trousers"), desc: "lab coat"},
{name: "security", type: "security", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("security vest", "security trousers"), desc: "security uniform"},
{name: "doctor", type: "hospital", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("doctor's coat", "white trousers"), desc: "doctor uniform"},
{name: "nurse", type: "hospital", gender: "f", outfit: 0, clothes: npcAssignClothesToSet("nurse's coat", "white skirt"), desc: "nurse uniform"},
{name: "patient", type: "patient", gender: "n", outfit: 1, clothes: npcAssignClothesToSet("patient gown", "gown skirt"), desc: "patient gown"},
{name: "jumpsuit", type: "worker", gender: "n", outfit: 1, clothes: npcAssignClothesToSet("jumpsuit top", "jumpsuit trousers"), desc: "jumpsuit"},
{name: "coveralls", type: "worker", gender: "n", outfit: 1, clothes: npcAssignClothesToSet("coverall top", "coverall bottoms"), desc: "coveralls"},
/*--------------------------------------------------------------------------------------------------------------------------------------------------*/
{name: "maleUndies", type: "undies", gender: "m", outfit: 0, clothes: npcAssignClothesToSet("naked", "briefs"), desc: "briefs"},
{name: "femaleUndies", type: "undies", gender: "f", outfit: 0, clothes: npcAssignClothesToSet("bra", "panties"), desc: "bra and panties"},
/*--------------------------------------------------------------------------------------------------------------------------------------------------*/
{name: "dance", type: "dance_studio", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("dance shirt", "dance shorts"), desc: "dance uniform"},
{name: "maleBriar", type: "Briar", gender: "m", outfit: 0, clothes: npcAssignClothesToSet("shirtless suit", "formal trousers"), desc: "shirtless suit"},
{name: "femaleBriar", type: "Briar", gender: "f", outfit: 1, clothes: npcAssignClothesToSet("low-neck dress", "cropped dress skirt"), desc: "plunging neckline dress"},
{name: "riding", type: "riding", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("riding top", "riding trousers"), desc: "riding outfit"},
{name: "ridingFormal", type: "Remy", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("shadbelly coat", "chapette breeches"), desc: "formal riding outfit"},
{name: "Eden", type: "Eden", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("ramshackle hunting coat", "torn hunting trousers"), desc: "hunting outfit"},
{name: "Morgan", type: "Morgan", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("ruined suit", "ruined trousers"), desc: "ruined outfit"},
{name: "maleLandry", type: "Landry", gender: "m", outfit: 0, clothes: npcAssignClothesToSet("grey sweater", "dark trousers"), desc: "grey sweater"},
{name: "femaleLandry", type: "Landry", gender: "f", outfit: 0, clothes: npcAssignClothesToSet("grey cardigan", "dark trousers"), desc: "grey cardigan"},
{name: "Whitney", type: "Whitney", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("leather jacket", "torn jeans"), desc: "leather jacket"},
{name: "AlexJorts", type: "Alex", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("flannel", "jorts"), desc: "flannel and jorts"},
{name: "AlexSkirt", type: "Alex", gender: "f", outfit: 0, clothes: npcAssignClothesToSet("flannel", "skirt"), desc: "flannel and skirt"},
{name: "maleAlexSleep", type: "Alex", gender: "m", outfit: 0, clothes: npcAssignClothesToSet("t-shirt", "boxers"), desc: "t-shirt and boxers"},
{name: "femaleAlexSleep", type: "Alex", gender: "f", outfit: 0, clothes: npcAssignClothesToSet("t-shirt", "boyshorts"), desc: "t-shirt and boyshorts"},
/*--------------------------------------------------------------------------------------------------------------------------------------------------*/
{name: "malePlantSpring", type: "plantSpring", gender: "m", outfit: 1, clothes: npcAssignClothesToSet("jacaranda vest", "bloomers"), desc: "mass of leafy coverings"},
{name: "femalePlantSpring", type: "plantSpring", gender: "f", outfit: 1, clothes: npcAssignClothesToSet("blossoming growths", "bell flower dress"), desc: "mass of leafy coverings"},
{name: "plantSummer", type: "plantSummer", gender: "n", outfit: 1, clothes: npcAssignClothesToSet("leaf shirt", "lotus skirt"), desc: "mass of leafy coverings"},
{name: "plantAutumn", type: "plantAutumn", gender: "n", outfit: 1, clothes: npcAssignClothesToSet("leaf corset", "leaf skirt"), desc: "mass of leafy coverings"},
{name: "plantWinter", type: "plantWinter", gender: "n", outfit: 1, clothes: npcAssignClothesToSet("pine top", "evergreen dress"), desc: "mass of leafy coverings"},
{name: "plantGeneric", type: "plant", gender: "n", outfit: 1, clothes: npcAssignClothesToSet("plant top", "plant skirt"), desc: "plant top and skirt"},
/*--------------------------------------------------------------------------------------------------------------------------------------------------*/
{name: "robinGiftShirt", type: "robinGift", gender: "m", outfit: 0, clothes: npcAssignClothesToSet("shirt", "shorts"), desc: "shirt and shorts"},
{name: "robinGiftSundress", type: "robinGift", gender: "f", outfit: 1, clothes: npcAssignClothesToSet("sundress", "sundress skirt"), desc: "sundress"},
{name: "robinGiftTux", type: "robinGift", gender: "m", outfit: 0, clothes: npcAssignClothesToSet("tuxedo", "tuxedo trousers"), desc: "tuxedo"},
{name: "robinGiftGown", type: "robinGift", gender: "f", outfit: 1, clothes: npcAssignClothesToSet("gothic gown", "gothic gown"), desc: "gothic gown"},
{name: "robinGiftKimono", type: "robinGift", gender: "n", outfit: 1, clothes: npcAssignClothesToSet("kimono", "kimono bottoms"), desc: "kimono"},
{name: "robinGiftChristmas", type: "robinGift", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("christmas top", "christmas bottoms"), desc: "christmas outfit"},
{name: "robinLewdRibbons", type: "robinRibbons", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("ribbons", "ribbons"), desc: "mass of ribbons"},
/*--------------------------------------------------------------------------------------------------------------------------------------------------*/
{name: "pyjamas", type: "sleep", gender: "n", outfit: 0, clothes: npcAssignClothesToSet("pyjama shirt", "pyjama bottoms"), desc: "pyjama shirt and bottoms"},
{name: "ghost", type: "halloween", gender: "n", outfit: 1, clothes: npcAssignClothesToSet("ghost sheet", "ghost sheet"), desc: "ghost costume"},
{name: "vampire", type: "halloween", gender: "m", outfit: 0, clothes: npcAssignClothesToSet("vampire jacket", "vampire trousers"), desc: "vampire costume"},
{name: "witch", type: "halloween", gender: "f", outfit: 1, clothes: npcAssignClothesToSet("witch dress", "witch dress skirt"), desc: "witch costume"},
{name: "moonRobe", type: "Wraith", gender: "n", outfit: 1, clothes: npcAssignClothesToSet("flowing robe", "flowing robe"), desc: "flowing robe"},
/*--------------------------------------------------------------------------------------------------------------------------------------------------*/
{name: "maleDefault", type: "default", gender: "m", outfit: 0, clothes: npcAssignClothesToSet("shirt", "trousers"), desc: "shirt and trousers"},
{name: "femaleDefault", type: "default", gender: "f", outfit: 0, clothes: npcAssignClothesToSet("shirt", "skirt"), desc: "shirt and skirt"}
]>>
<</widget>><div id="clothingShop-div" class="main-shop-div">
<<schoolShop-main>>
</div><<widget "schoolShop-main">>
<<set $outside to 0>><<set $location to "school">><<effects>>
<<set $shopName = "school">>
<<if $tryOn.autoReset isnot false>><<tryOnReset>><</if>>
<<if $school_shop_intro isnot 1>>
<<set $school_shop_intro to 1>>
시드니는 끄덕이고는, 당신을 계산대 반대쪽 끝으로 안내한다. 셔츠, 바지, 그리고 스커트들이 둥그런 진열대에 걸려 있고, 수영복들은 선반에 작게 접혀 있다.
<br><br>
"교칙에 맞는 옷들은 어떤 것이라도 여기에서 찾을 수 있을 거야," <<he_ga>> 말하면서, <<himPost>> 뒤의 벽을 가리킨다. "바로 이 쪽으로 가면, 저기에는 작은 탈의실이 있어. 아-아무도 훔쳐보지 않을 테니, 걱정 마." <<His_yi>> 얼굴이 빨개진다.
<br><br>
<<link [[다음|School Library Shop]]>><<endevent>><</link>>
<br>
<<else>>
책 빌리는 곳에서 모퉁이를 돌면 학교에서 허락된 옷들을 파는 작은 공간이 있다. 셔츠, 바지, 그리고 스커트들이 둥그런 진열대에 걸려 있고, 수영복들은 선반에 작게 접혀 있다.
<br><br>
<<if $schoolShopAction is undefined>>
<<set $schoolShopAction to []>>
<</if>>
<<NPCStatusCheck "Sydney">>
<<if $schoolShopAction.includes("wear") or $schoolShopAction.includes("try") or $schoolShopAction.includes("under")>>
<<if random(1,10) is 1>>
당신은 시드니가 밖에서 말하는 것을 듣는다. "어, 탈의실에 지금 사람이 있어! 미안."
<<elseif !$sydneyDaily.peek and random(1,10) is 2 and (_sydneyStatus.includes("corrupt") or _sydneyStatus.includes("Lust"))>>
<<set $sydneyDaily.peek to true>><<set $sydneySeen.pushUnique("changing room")>>
당신은 당신 뒤의 커튼이 움직이는 소리를 듣는다. 당신은 재빨리 뒤로 돌았고 헉 하는 소리를 듣는다. <span class="lewd">시드니의 얼굴이 커튼 뒤에서 사라진다.</span> <<stress 3>><<gstress>><<npcincr Sydney lust 1>><<glust>><<arousal 50>><<garousal>>
<<else>>
시드니는 탈의실 밖에서 참을성있게 당신을 기다리고 있다.
<</if>>
<<else>>
시드니는 참을성있게 당신을 기다리고 있다.
<</if>>
<br><br>
<div id="tryonstats-div"><<tryOnStats>></div>
<<unset $shopListStartCount>>
<<unset $clothes_choice>>
<<set $shopPage = 0>>
<span>따뜻함:</span>
<<warmthscale>>
<div id="warmth-description">
<<warmth_description>>
</div>
<br><br>
<<clothingcategoryicon "all">>
<<link "전부 보기">><<replace "#clothingShop-div">><<AllShop>><</replace>><</link>>
<br><br>
<<if $debug is 1>>
<<clothingcategoryicon "overoutfit">>
<<link "원피스 외투 보기">><<replace "#clothingShop-div">><<OverOutfitShop>><</replace>><</link>>
<br><br>
<</if>>
/*
*<<clothingcategoryicon "outfit">>
*<<link "원피스 겉옷 보기">><<replace "#clothingShop-div">><<OutfitShop>><</replace>><</link>>
*<br>
*/
<<clothingcategoryicon "upper">>
<<link "상의 보기">><<replace "#clothingShop-div">><<TopShop>><</replace>><</link>>
<br>
<<clothingcategoryicon "lower">>
<<link "하의 보기">><<replace "#clothingShop-div">><<BottomShop>><</replace>><</link>>
<br><br>
<<clothingcategoryicon "underoutfit">>
<<link "원피스 속옷 보기">><<replace "#clothingShop-div">><<UnderOutfitShop>><</replace>><</link>>
<br>
<<clothingcategoryicon "underupper">>
<<link "속옷 상의 보기">><<replace "#clothingShop-div">><<UnderTopShop>><</replace>><</link>>
<br>
<<clothingcategoryicon "underlower">>
<<link "속옷 하의 보기">><<replace "#clothingShop-div">><<UnderBottomShop>><</replace>><</link>>
<br><br>
<<clothingcategoryicon "head">>
<<link "머리 악세서리 보기">><<replace "#clothingShop-div">><<HeadShop>><</replace>><</link>>
<br>
<<clothingcategoryicon "face">>
<<link "얼굴 악세서리 보기">><<replace "#clothingShop-div">><<FaceShop>><</replace>><</link>>
<br>
/*
*<<clothingcategoryicon "neck">>
*<<link "목 악세서리 보기">><<replace "#clothingShop-div">><<NeckShop>><</replace>><</link>>
*<br>
*/
<<clothingcategoryicon "hand">>
<<link "손 악세서리 보기">><<replace "#clothingShop-div">><<HandsShop>><</replace>><</link>>
<br>
<<clothingcategoryicon "legs">>
<<link "레그웨어 보기">><<replace "#clothingShop-div">><<LegsShop>><</replace>><</link>>
<br>
<<clothingcategoryicon "feet">>
<<link "신발 보기">><<replace "#clothingShop-div">><<FeetShop>><</replace>><</link>>
<br><br>
<<run linkifyDivs('.button-back-to-shop')>>
<<if $tryOn.value gt 0 and $tryOn.value lt $money>>
<<sendItemsToDropdown>>
<<link "옷을 사서 옷장으로 보낸다">>
<<buyTryOnClothes "wardrobe">>
<<updatesidebarmoney>>
<<updatesidebarimg>>
<<updatesidebardescription>>
<<updateallure>>
<<updatewarmthscale>>
<<updatewarmthdescription>>
<<updateclothingshop>>
<</link>>
<br>
<<elseif $tryOn.value is 0>>
<<link [[나간다|Library Rental Counter]]>><<shopClothingFilterReset>><<ShowUnderEquip "normal">><<endnpc>><<unset $clothes_choice>><<set $tryOn.autoReset to true>><<set $eventskip to 1>><<unset $tempDisable>><<endevent>><</link>>
<br><br>
<</if>>
<</if>>
<</widget>><div id="clothingShop-div" class="main-shop-div">
<<forestShop-main>>
</div><<widget "forestShop-main">>
<<set $outside to 0>><<set $location to "forest_shop">><<effects>>
<<set $shopName = "forest">>
<<if $tryOn.autoReset isnot false>><<tryOnReset>><</if>>
<<specialClothesUpdate>>
<<if $forest_shop_intro isnot 1>>
<<set $forest_shop_intro to 1>>
<<npc Gwylan>><<person1>>
<<if $gwylan_rescue is 1>>
당신은 기이한 건물에 들어간다. 내부는 어둡고, 높은 선반들로 가득하며, 온갖 물건들이 들어있다.
<br><br>
부스럭거리는 소리와 쾅 하는 소리에 침묵이 깨진다. 발판 사다리를 든 칙칙한 갈색 머리카락의 <<personsimple_i>> 가장 가까이 있는 통로 끝에서 나타난다. 그윌란이다.
<br><br>
"와줬구나!" <<he_nun>> 말하며, 사다리를 떨구고는 걸어온다. <<He_nun>> <<his_yi>> 앞치마에 손을 닦는다. "내 가게에 어서 와."
<<if $gwylan_aborted is 1>>
<<set $gwylan_aborted to 0>>
<br><br>
<<if $gwylan_eden_coop gte 1>>
<<He_nun>> <<his_yi>> 목 뒤를 문지른다. "그건 그렇고, 저번에 너를 구해 주지 못해서 미안해, 하지만 나는 에덴에게 맞설 수가 없어. <<nnpc_He_nun "Eden">> 아직 나를 겁주거든." <<He_nun>> 얼굴을 찌푸린다. "그나저나 왜 너희 둘은 싸우는 거야? 사이가 틀어졌어?"
<<else>>
<<He_nun>> <<his_yi>> 목 뒤를 문지른다. "그건 그렇고, 저번에 너를 구해 주지 못해서 미안해, 하지만 나는 <<nnpc_titlePost "Eden">>에게 맞설 수가 없어. <<nnpc_He_nun "Eden">> 이 숲에서 가장 무서운 것이라고."
<</if>>
<<elseif $gwylan_aborted is 2>>
<<set $gwylan_aborted to 0>>
<br><br>
<<He_nun>> <<his_yi>> 목 뒤를 문지른다. "그건 그렇고, 저번에 너를 구해 주지 못해서 미안해, 하지만 나는 우두머리에게 맞설 수가 없어. 무리 전체가 우리 가게 문을 부수는 것을 원하지는 않거든."
<<elseif $gwylan_aborted is 3>>
<<set $gwylan_aborted to 0>>
<br><br>
<<He_nun>> 염려스러운 눈으로 당신을 살펴본다. "너 괜찮니? 너 좀 창백해 보이고, 저번 밤에 네가 비명지르는 소리를 들었던 것 같은데..."
<</if>>
<<else>>
당신은 기이한 건물에 들어간다. 내부는 어둡고, 높은 선반들로 가득하며, 온갖 물건들이 들어있다. 곧 부스럭거리는 소리와 쾅 하는 소리에 침묵이 깨진다. 발판 사다리를 든 <<personsimple_i>> 가장 가까이 있는 통로 끝에서 나타난다.
<br><br>
"손님이잖아!" <<hePost "이">> 사다리를 떨구고는 걸어오며 말한다. <<HePost "은">> 앞치마에 손을 닦는다. "내 가게에 온 걸 환영해."
<br><br>
<<HePost "은">> 당신과 비슷한 나이대로 보이고, 칙칙한 갈색 머리카락에 주근깨가 언뜻 보인다. "이래 봬도 보기보다는 나이가 많아." <<hePost "이">> 마치 당신의 머릿속을 들여다보기라도 하는 듯 말한다. "난 그윌란이야." <<HePost "은">> 양손을 앞으로 뻗어, 당신의 손을 잡은 뒤 악수를 한다. "만나서 반가워. 난-" 그윌란은 잠시 말을 멈춘다. "내 <<if $pronoun is "m">>할아버지<<else>>할머니<</if>>는-" 또 다시 멈춘다. "난 이것저것 자질구레한 것들을 팔아. 보통 다른 상점에서는 구할 수 없는 것들을 말야. 나도 여기 재고에 뭐가 있는지 모른다니까!" <<HePost "은">> 자랑스럽다는듯 말한다.
<br><br>
"뭔가 맘에 드는 걸 찾게 되길 바랄게." 그윌란은 다시 사다리를 집어들며 말한다. "못 찾는다고 해도 너무 걱정하진 마. <<if $pronoun is "m">>할아버지<<else>>할머니<</if>>의 말을 빌리자면, 물건들도 팔리기 싫어하는 사람한테서는 숨곤 한다니까 말이야." <<hePost "이">> 웃음을 터트린다. "나는 그 말을 믿어."
<</if>>
<br><br>
<<link [[다음|Forest Shop]]>><<endevent>><</link>>
<br>
<<else>>
당신은 숲 상점에 있다. 내부는 어둡고, 높은 선반들로 가득하며, 온갖 물건들이 들어있다. 대부분은 쓸모 없는 자질구래한 물건들이지만, 개중에 당신의 흥미를 끄는 것들이 있다.
<br><br>
<<if $gwylan_aborted is 1>>
<<set $gwylan_aborted to 0>>
<<if $gwylan_eden_coop gte 1>>
"어이," 당신이 들어오자 그윌란이 말한다. "저번에 너를 구해 주지 못해서 미안해, 하지만 나는 에덴에게 맞설 수가 없어. <<nnpc_He_nun "Eden">> 아직 나를 겁주거든." <<He_nun>> 얼굴을 찌푸린다. "그나저나 왜 너희 둘은 싸우는 거야? 사이가 틀어졌어?"
<<else>>
"어이," 당신이 들어오자 그윌란이 말한다. "저번에 너를 구해 주지 못해서 미안해, 하지만 나는 <<nnpc_titlePost "Eden">>에게 맞설 수가 없어. <<nnpc_He_nun "Eden">> 이 숲에서 가장 무서운 것이라고."
<</if>>
<<elseif $gwylan_aborted is 2>>
<<set $gwylan_aborted to 0>>
"어이," 당신이 들어오자 그윌란이 말한다. "저번에 너를 구해 주지 못해서 미안해, 하지만 나는 우두머리에게 맞설 수가 없어. 무리 전체가 우리 가게 문을 부수는 것을 원하지는 않거든."
<<elseif $gwylan_aborted is 3>>
<<set $gwylan_aborted to 0>>
<br><br>
"어이," 당신이 들어오자 그윌란이 말한다. <<nnpc_He_nun "Gwylan">> 염려하고 있는 듯 보인다. "너 괜찮니? 너 좀 창백해 보이고, 저번 밤에 네가 비명지르는 소리를 들었던 것 같은데..."
<<else>>
어둠 속 어딘가에서 그윌란이 부스럭거리는 소리가 들려온다.
<</if>>
<br><br>
<div id="tryonstats-div"><<tryOnStats>></div>
<<unset $shopListStartCount>>
<<unset $clothes_choice>>
<<set $shopPage = 0>>
<span>따뜻함:</span>
<<warmthscale>>
<div id="warmth-description">
<<warmth_description>>
</div>
<br><br>
<<if $christmas_gift_robin is undefined and $christmas is 1 and $NPCName[$NPCNameList.indexOf("Robin")].init is 1>>
<<link [[로빈을 위한 선물을 찾는다 (0:10)|Forest Christmas Robin]]>><<pass 10>><</link>>
<br>
<</if>>
<<clothingcategoryicon "all">>
<<link "전부 본다">><<replace "#clothingShop-div">><<AllShop>><</replace>><</link>>
<br><br>
<<clothingcategoryicon "outfit">>
<<link "검은 가리개 뒤를 살펴본다">><<replace "#clothingShop-div">><<OutfitShop>><</replace>><</link>>
<br>
<<clothingcategoryicon "upper">>
<<link "골동품 옷장을 살펴본다">><<replace "#clothingShop-div">><<TopShop>><</replace>><</link>>
<br>
<<clothingcategoryicon "lower">>
<<link "기이한 다리미판 위를 살펴본다">><<replace "#clothingShop-div">><<BottomShop>><</replace>><</link>>
<br>
<<clothingcategoryicon "underoutfit">>
<<link "썩어가는 진열장을 살펴본다">><<replace "#clothingShop-div">><<UnderOutfitShop>><</replace>><</link>>
<br>
<<clothingcategoryicon "underupper">>
<<link "녹슨 행거를 살펴본다">><<replace "#clothingShop-div">><<UnderTopShop>><</replace>><</link>>
<br>
<<clothingcategoryicon "underlower">>
<<link "칙칙한 서랍장 안을 살펴본다">><<replace "#clothingShop-div">><<UnderBottomShop>><</replace>><</link>>
<br>
<<clothingcategoryicon "head">>
<<link "가느다란 모자걸이를 살펴본다">><<replace "#clothingShop-div">><<HeadShop>><</replace>><</link>>
<br>
<<clothingcategoryicon "face">>
<<link "울퉁불퉁한 벽 쪽을 살펴본다">><<replace "#clothingShop-div">><<FaceShop>><</replace>><</link>>
<br>
<<clothingcategoryicon "neck">>
<<link "빛나는 상자 안을 살펴본다">><<replace "#clothingShop-div">><<NeckShop>><</replace>><</link>>
<br>
<<clothingcategoryicon "hand">>
<<link "기울어진 화장대 안을 살펴본다">><<replace "#clothingShop-div">><<HandsShop>><</replace>><</link>>
<br>
<<clothingcategoryicon "legs">>
<<link "해진 스타킹을 살펴본다">><<replace "#clothingShop-div">><<LegsShop>><</replace>><</link>>
<br>
<<clothingcategoryicon "feet">>
<<link "썩어가는 받침대 밑을 살펴본다">><<replace "#clothingShop-div">><<FeetShop>><</replace>><</link>>
<br><br>
<<run linkifyDivs('.button-back-to-shop')>>
<<if $tryOn.value gt 0 and $tryOn.value lt $money>>
<<sendItemsToDropdown>>
<<link "옷을 사서 옷장으로 보낸다">>
<<buyTryOnClothes "wardrobe">>
<<updatesidebarmoney>>
<<updatesidebarimg>>
<<updatesidebardescription>>
<<updateallure>>
<<updatewarmthscale>>
<<updatewarmthdescription>>
<<updateclothingshop>>
<</link>>
<br>
<<elseif $tryOn.value is 0>>
<<link [[나간다|Forest]]>><<shopClothingFilterReset>><<endnpc>><<unset $clothes_choice>><<ShowUnderEquip "normal">><<ShowUnderEquip "over">><<set $tryOn.autoReset to true>><<set $eventskip to 1>><<unset $tempDisable>><</link>>
<</if>>
<</if>>
<</widget>><<effects>>
당신은 이상한 옷들을 뒤져, 로빈의 사이즈에 맞는 크리스마스 테마의 옷을 찾는다. 가격표에는 "£80"라고 적혀있다.
<br><br>
<<if $money gte 8000>>
<<link [[산다|Forest Christmas Robin Buy]]>><<set $christmas_gift_robin to "christmas_unwrapped">><</link>>
<br>
<</if>>
<<link [[다음|Forest Shop]]>><</link>>
<br><<effects>>
당신은 그윌란에게 돈을 건넨다.
<<if $christmas_wrap is undefined>>이제 포장지만 있으면 된다. <span class="gold">쇼핑센터에서 조금 살 수 있다.</span><<else>>당신의 방에서 포장할 수 있다.<</if>>
<br><br>
<<link [[다음|Forest Shop]]>><</link>>
<br><<widget "specialClothesEffectsSetup">>
<<if $specialClothesEffects is undefined>>
<<set $specialClothesEffects to {
bimbo:0,
bimboTotal:0,
bimboMessage:0
}>>
<</if>>
<</widget>>
<<widget "bimboCheck">>
<<if $worn[_args[0]].type.includes("bimbo")>>
<<set $specialClothesEffects.bimbo++>>
<</if>>
<</widget>>
<<widget "bimboUpdate">>
<<if $specialClothesEffects.bimbo gt 0>>
<<set $breastgrowthtimer -= $specialClothesEffects.bimbo * 5>>
<<if $player.penisExist>>
<<set $penisgrowthtimer += $specialClothesEffects.bimbo * 5>>
<</if>>
<<set $bottomgrowthtimer -= $specialClothesEffects.bimbo * 5>>
<<if $specialClothesEffects.bimboTotal lt 10000>>
<<set $specialClothesEffects.bimboTotal += $specialClothesEffects.bimbo>>
<</if>>
<<set $specialClothesEffects.bimbo to 0>>
<<if $specialClothesEffects.bimboTotal gte 400 and $specialClothesEffects.bimboMessage is 0>>
<<set $specialClothesEffects.bimboMessage to 1>><<set _skipEvent to true>>
<<if $player.gender_body is "m">>
<<set $player.gender_body to "a">>
<</if>>
<span class="lewd">
당신은 뭔가 특이한 느낌을 받지만, 왜 그런지 확신하지 못한다.
<<if $worn.upper.type.includes("bimbo") or $worn.lower.type.includes("bimbo") or $worn.feet.type.includes("bimbo")>>
옷이 몸에 딱 달라붙는 것 같다.
<</if>>
</span>
<br>
<<elseif $specialClothesEffects.bimboTotal lt 400 and $specialClothesEffects.bimboMessage is 1>>
<<set $specialClothesEffects.bimboMessage to 0>>
<</if>>
<<if $specialClothesEffects.bimboTotal gte 800 and $specialClothesEffects.bimboMessage is 1 and _skipEvent isnot true>>
<<set $specialClothesEffects.bimboMessage to 2>><<set _skipEvent to true>>
<<if $player.gender_body isnot "f">>
<<set $player.gender_body to "f">>
<</if>>
<span class="lewd">
당신은 다시 특이한 느낌을 받는다. 이번에 당신은 그에 대해 더욱 확신한다. 무엇인가 당신을 더욱 여성스럽게 보이게 만든다.
<<if $worn.upper.type.includes("bimbo") or $worn.lower.type.includes("bimbo") or $worn.feet.type.includes("bimbo")>>
당신은 다시 특이한 느낌을 받고, 이번에 당신은 그에 대해 더욱 확신한다.
<<else>>
당신의 생각은 전에 입은 옷으로 전환된다.
<</if>>
</span>
<br>
<<elseif $specialClothesEffects.bimboTotal lt 800 and $specialClothesEffects.bimboMessage is 2>>
<<set $specialClothesEffects.bimboMessage to 1>>
<</if>>
<<if $specialClothesEffects.bimboTotal gte 1200 and $specialClothesEffects.bimboMessage is 2 and _skipEvent isnot true>>
<<set $specialClothesEffects.bimboMessage to 3>>
<<if !$backgroundTraits.includes("lustful")>>
<<run $backgroundTraits.pushUnique("lustful")>>
<</if>>
<<arousal 10000>>
<span class="lewd">당신의 안에서 이상한 갈망이 끌어오르는 감각을 느끼고, 당신은 깊은 욕망으로 가득 찬다. 참을 수 없는 욕망이 곧 잡힌다.</span>
<br>
<<elseif $specialClothesEffects.bimboTotal lt 1200 and $specialClothesEffects.bimboMessage is 3>>
<<set $specialClothesEffects.bimboMessage to 2>>
<</if>>
<</if>>
<</widget>>
<<widget "heelsUpdate">>
<<if $worn.feet.type.includes("heels")>>
<<if $feetskill lt $worn.feet.reveal>>
<<set $tiredness += (($worn.feet.reveal - $feetskill) / 150)>>
<</if>>
<</if>>
<</widget>><<widget "storeactions">>
<<set _temp_strip to _args[0]>>
<<exposure>>
<<outfitChecks>>
<<otherOutfitChecks>>
<<if $action_unclad_over_outfit is 1>><<set $action_unclad_over_outfit to 0>>
<<if $worn.upper.name isnot "naked" and $worn.lower.name isnot "naked">>
당신은 <<trClothes "over_upper" $worn.over_upper.name "name" "을">>_trResult 벗었다.
<<elseif _temp_strip is "wolfcave">>
당신은 <<trClothes "over_upper" $worn.over_upper.name "name" "을">>_trResult 벗었다. 짐승들이긴 하지만, 그들 앞에서 벗는 것은 당신의 등골을 오싹하게 만든다.
<br>
<<elseif $location is "pool">>
<<elseif $location is "tower">>
당신은 <<worn_over_upper_name_ul>> 벗었다.<<if $bird.activity is "bathe">> <<beasttype_un>> 당신의 벗은 몸을 신경쓰지 않는 듯 하다.<</if>>
<<else>>
주변에 아무도 없는지 확인한 다음, 천천히 <<trClothes "over_upper" $worn.over_upper.name "name" "을">>_trResult 벗었다. 혼자 있음에도 불구하고, 공공장소에서 이런 행동을 하는 것은 당신의 등골을 오싹하게 만든다.
<br>
<</if>>
<<overupperundress _temp_strip>>
<</if>>
<<if $action_unclad_over_upper is 1>><<set $action_unclad_over_upper to 0>>
<<if $worn.upper.name isnot "naked">>
당신은 <<trClothes "over_upper" $worn.over_upper.name "name" "을">>_trResult 벗었다.
<<elseif _temp_strip is "wolfcave">>
당신은 <<trClothes "over_upper" $worn.over_upper.name "name" "을">>_trResult 벗었다. 짐승들이긴 하지만, 그들 앞에서 벗는 것은 당신의 <<nipples_rul>> 세우고, 당신의 새롭게 드러난 피부를 얼얼하게 만든다.
<br>
<<elseif $location is "pool">>
<<elseif $location is "tower">>
당신은 <<worn_over_upper_name_ul>> 벗었다.<<if $bird.activity is "bathe">> <<beasttype_un>> 당신의 벗은 몸을 신경쓰지 않는 듯 하다.<</if>>
<<else>>
주변에 아무도 없는지 확인한 다음, 천천히 <<trClothes "over_upper" $worn.over_upper.name "name" "을">>_trResult 벗었다. 혼자 있음에도 불구하고, 공공장소에서 이런 행동을 하는 것은 당신의 <<nipples_rul>> 세우고, 당신의 새롭게 드러난 피부를 얼얼하게 만든다.
<br>
<</if>>
<<overupperundress _temp_strip>>
<</if>>
<<if $action_unclad_over_lower is 1>><<set $action_unclad_over_lower to 0>>
<<if $worn.lower.name isnot "naked">>
당신은 <<trClothes "over_lower" $worn.over_lower.name "name" "을">>_trResult 벗었다.
<<elseif _temp_strip is "wolfcave">>
당신은 <<trClothes "over_lower" $worn.over_lower.name "name" "을">>_trResult 벗었다. 짐승들이긴 하지만, 그들 앞에서 벗는 것은 당신에게 기분 좋은 떨림을 준다.
<br>
<<elseif $location is "pool">>
<<elseif $location is "tower">>
당신은 <<worn_over_lower_name_ul>> 벗었다.<<if $bird.activity is "bathe">> <<beasttype_un>> 당신의 벗은 몸을 신경쓰지 않는 듯 하다.<</if>>
<<else>>
주변에 아무도 없는지 확인한 다음, 천천히 <<trClothes "over_lower" $worn.over_lower.name "name" "을">>_trResult 벗었다. 혼자 있음에도 불구하고, 공공장소에서 이런 행동을 하는 것은 당신에게 기분 좋은 떨림을 준다.
<br>
<</if>>
<<overlowerundress _temp_strip>>
<</if>>
<<if $action_unclad_outfit is 1>><<set $action_unclad_outfit to 0>>
<<if _temp_strip is "wolfcave">>
당신은 <<trClothes "upper" $worn.upper.name "name" "을">>_trResult 벗었다. 짐승들이긴 하지만, 그들 앞에서 벗는 것은 당신의 등골을 오싹하게 만든다.
<br>
<<elseif $location is "pool">>
<<elseif $location is "tower">>
당신은 <<worn_upper_name_ul>> 벗었다.<<if $bird.activity is "bathe">> <<beasttype_un>> 당신의 벗은 몸을 신경쓰지 않는 듯 하다.<</if>>
<<else>>
주변에 아무도 없는지 확인한 다음, 천천히 <<trClothes "upper" $worn.upper.name "name" "을">>_trResult 벗었다. 혼자 있음에도 불구하고, 공공장소에서 이런 행동을 하는 것은 당신의 등골을 오싹하게 만든다.
<br>
<</if>>
<<upperundress _temp_strip>>
<</if>>
<<if $action_unclad_upper is 1>><<set $action_unclad_upper to 0>>
<<if _temp_strip is "wolfcave">>
당신은 <<trClothes "upper" $worn.upper.name "name" "을">>_trResult 벗었다. 짐승들이긴 하지만, 그들 앞에서 벗는 것은 당신의 <<nipples_rul>> 세우고, 당신의 새롭게 드러난 피부를 얼얼하게 만든다.
<br>
<<elseif $location is "pool">>
<<elseif $location is "tower">>
당신은 <<worn_upper_name_ul>> 벗었다.<<if $bird.activity is "bathe">> <<beasttype_un>> 당신의 벗은 몸을 신경쓰지 않는 듯 하다.<</if>>
<<else>>
주변에 아무도 없는지 확인한 다음, 천천히 <<trClothes "upper" $worn.upper.name "name" "을">>_trResult 벗었다. 혼자 있음에도 불구하고, 공공장소에서 이런 행동을 하는 것은 당신의 <<nipples_rul>> 세우고, 당신의 새롭게 드러난 피부를 얼얼하게 만든다.
<br>
<</if>>
<<upperundress _temp_strip>>
<</if>>
<<if $action_unclad_lower is 1>><<set $action_unclad_lower to 0>>
<<if _temp_strip is "wolfcave">>
당신은 <<trClothes "lower" $worn.lower.name "name" "을">>_trResult 벗었다. 짐승들이긴 하지만, 그들 앞에서 벗는 것은 당신에게 기분 좋은 떨림을 준다.
<br>
<<elseif $location is "pool">>
<<elseif $location is "tower">>
당신은 <<worn_lower_name_ul>> 벗었다.<<if $bird.activity is "bathe">> <<beasttype_un>> 당신의 벗은 몸을 신경쓰지 않는 듯 하다.<</if>>
<<else>>
주변에 아무도 없는지 확인한 다음, 천천히 <<trClothes "lower" $worn.lower.name "name" "을">>_trResult 벗었다. 혼자 있음에도 불구하고, 공공장소에서 이런 행동을 하는 것은 당신에게 기분 좋은 떨림을 준다.
<br>
<</if>>
<<lowerundress _temp_strip>>
<</if>>
<<if $action_unclad_under_outfit is 1>><<set $action_unclad_under_outfit to 0>>
<<if _temp_strip is "wolfcave">>
당신은 <<trClothes "under_upper" $worn.under_upper.name "name" "을">>_trResult 벗었다. 짐승들이긴 하지만, 그들 앞에서 벗는 것은 당신의 등골을 오싹하게 만든다.
<br>
<<elseif $location is "pool">>
<<elseif $location is "tower">>
당신은 <<worn_under_upper_name_ul>> 벗었다.<<if $bird.activity is "bathe">> <<beasttype_un>> 당신의 벗은 몸을 신경쓰지 않는 듯 하다.<</if>>
<<else>>
주변에 아무도 없는지 확인한 다음, 천천히 <<trClothes "under_upper" $worn.under_upper.name "name" "을">>_trResult 벗었다. 혼자 있음에도 불구하고, 공공장소에서 이런 행동을 하는 것은 당신의 등골을 오싹하게 만든다.
<br>
<</if>>
<<underupperundress _temp_strip>><<underlowerundress _temp_strip>>
<</if>>
<<if $action_unclad_under_upper is 1>><<set $action_unclad_under_upper to 0>>
<<if _temp_strip is "wolfcave">>
당신은 <<trClothes "under_upper" $worn.under_upper.name "name" "을">>_trResult 벗었다. 짐승들이긴 하지만, 그들 앞에서 벗는 것은 피부와 <<genitalsPost 1 "을">> 얼얼하게 만든다.
<br>
<<elseif $location is "pool">>
<<elseif $location is "tower">>
당신은 <<worn_under_upper_name_ul>> 벗었다.<<if $bird.activity is "bathe">> <<beasttype_un>> 당신의 벗은 몸을 신경쓰지 않는 듯 하다.<</if>>
<<else>>
주변에 아무도 없는지 확인한 다음, 천천히 <<trClothes "under_upper" $worn.under_upper.name "name" "을">>_trResult 벗었다. 혼자 있음에도 불구하고, 공공장소에서 이런 행동을 하는 것은 피부와 <<genitalsPost 1 "을">> 얼얼하게 만든다.
<br>
<</if>>
<<underupperundress _temp_strip>>
<</if>>
<<if $action_unclad_under_lower is 1>><<set $action_unclad_under_lower to 0>>
<<if _temp_strip is "wolfcave">>
당신은 <<trClothes "under_lower" $worn.under_lower.name "name" "을">>_trResult 벗었다. 짐승들이긴 하지만, 그들 앞에서 벗는 것은 피부와 <<genitalsPost 1 "을">> 얼얼하게 만든다.
<br>
<<elseif $location is "pool">>
<<elseif $location is "tower">>
당신은 <<worn_under_lower_name_ul>> 벗었다.<<if $bird.activity is "bathe">> <<beasttype_un>> 당신의 벗은 몸을 신경쓰지 않는 듯 하다.<</if>>
<<else>>
주변에 아무도 없는지 확인한 다음, 천천히 <<trClothes "under_lower" $worn.under_lower.name "name" "을">>_trResult 벗었다. 혼자 있음에도 불구하고, 공공장소에서 이런 행동을 하는 것은 피부와 <<genitalsPost 1 "을">> 얼얼하게 만든다.
<br>
<</if>>
<<underlowerundress _temp_strip>>
<</if>>
<<if $action_unclad_legs is 1>><<set $action_unclad_legs to 0>>
<<if _temp_strip is "wolfcave">>
당신은 <<trClothes "legs" $worn.legs.name "name" "을">>_trResult 벗었다.
<br>
<<elseif $location is "pool">>
<<elseif $location is "tower">>
당신은 <<worn_legs_name_ul>><<if $worn.feet.type.includes("naked")>> 벗고 물속에 발을 담궜다<<else>> 벗었다<</if>>.<<if $bird.activity is "bathe">> <<beasttype_un>> 당신의 다리를 보고, <<bhis_yi>> 다리를 기묘한 듯 쳐다본다.<</if>>
<<else>>
당신은 <<trClothes "legs" $worn.legs.name "name" "을">>_trResult 벗었다.
<br>
<</if>>
<<legsundress _temp_strip>>
<</if>>
<<if $action_unclad_feet is 1>><<set $action_unclad_feet to 0>>
<<if _temp_strip is "wolfcave">>
당신은 <<trClothes "feet" $worn.feet.name "name" "을">>_trResult 벗었다. 당신만 맨 발이 아니라는 점에 달가워한다.
<br>
<<elseif $location is "pool">>
<<elseif $location is "tower">>
당신은 <<worn_feet_name_ul>><<if $worn.legs.type.includes("naked")>> 벗고 물속에 발을 담궜다<</if>>.<<if $bird.activity is "bathe" and $monster is 1>> <<beasttype_un>> 당신의 "발톱" 을 숨기는 능력을 부러워하는 것 처럼 보인다.<</if>>
<<else>>
당신은 <<trClothes "feet" $worn.feet.name "name" "을">>_trResult 벗었다.
<br>
<</if>>
<<feetundress _temp_strip>>
<</if>>
<<if $action_unclad_neck is 1>><<set $action_unclad_neck to 0>>
<<if _temp_strip is "wolfcave">>
당신은 <<trClothes "neck" $worn.neck.name "name" "을">>_trResult 벗었다.
<br>
<<elseif $location is "pool">>
<<elseif $location is "tower">>
당신은 <<trClothes "neck" $worn.neck.name "name" "을">>_trResult 벗었다.
<<else>>
당신은 <<trClothes "neck" $worn.neck.name "name" "을">>_trResult 벗었다.
<br>
<</if>>
<<neckundress _temp_strip>>
<</if>>
<<if $action_unclad_over_head is 1>><<set $action_unclad_over_head to 0>>
<<if _temp_strip is "wolfcave">>
당신은 <<trClothes "over_head" $worn.over_head.name "name" "을">>_trResult 벗었다.
<br>
<<elseif $location is "pool">>
<<elseif $location is "tower">>
당신은 <<trClothes "over_head" $worn.over_head.name "name" "을">>_trResult 벗었다.
<<else>>
당신은 <<trClothes "over_head" $worn.over_head.name "name" "을">>_trResult 벗었다.
<br>
<</if>>
<<overheadundress _temp_strip>>
<</if>>
<<if $action_unclad_head is 1>><<set $action_unclad_head to 0>>
<<if _temp_strip is "wolfcave">>
당신은 <<trClothes "head" $worn.head.name "name" "을">>_trResult 벗었다.
<br>
<<elseif $location is "pool">>
<<elseif $location is "tower">>
당신은 <<trClothes "head" $worn.head.name "name" "을">>_trResult 벗었다.
<<else>>
당신은 <<trClothes "head" $worn.head.name "name" "을">>_trResult 벗었다.
<br>
<</if>>
<<headundress _temp_strip>>
<</if>>
<<if $action_unclad_face is 1>><<set $action_unclad_face to 0>>
<<if _temp_strip is "wolfcave">>
당신은 <<trClothes "face" $worn.face.name "name" "을">>_trResult 벗었다.
<br>
<<elseif $location is "pool">>
<<elseif $location is "tower">>
당신은 <<trClothes "face" $worn.face.name "name" "을">>_trResult 벗었다.
<<else>>
당신은 <<trClothes "face" $worn.face.name "name" "을">>_trResult 벗었다.
<br>
<</if>>
<<faceundress _temp_strip>>
<</if>>
<<if $action_unclad_hands is 1>><<set $action_unclad_hands to 0>>
<<if _temp_strip is "wolfcave">>
당신은 <<trClothes "hands" $worn.hands.name "name" "을">>_trResult 벗었다. 맨손(bare hands)이 된 당신은 곰의 손(bear handed)을 이용한 말장난을 생각하지만, 곰이 아니라 늑대에게 둘러싸여 있는 것을 상기한다.
<br>
<<elseif $location is "pool">>
<<elseif $location is "tower">>
당신은 <<trClothes "hands" $worn.hands.name "name" "을">>_trResult 벗었다.
<<else>>
당신은 <<trClothes "hands" $worn.hands.name "name" "을">>_trResult 벗었다.
<br>
<</if>>
<<handsundress _temp_strip>>
<</if>>
<<for _active_clothes range Object.keys($store)>>
<<for _i to 0; _i lt $store[_active_clothes].length; _i++>>
<<if $store[_active_clothes][_i].location is _temp_strip>>
<<set _temp_clothes_present to 1>>
<</if>>
<</for>>
<</for>>
<<if _temp_clothes_present is 1>>
<br>
<<link [[옷을 입는다|$passage]]>><<storeon _temp_strip>><<set $eventskip to 1>><</link>>
<br>
<</if>>
/*Just incase some items are removed*/
<<outfitChecks>>
<<otherOutfitChecks>>
<<set _stripOptions to {}>><<silently>>
<!-- set up the checks -->
<<set _over_upper_protected to $worn.over_upper.exposed lt 2 or $player.gender_appearance_without_overwear isnot "f";
_over_lower_protected to $worn.over_lower.exposed lt 2 and !setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt;
_upper_protected to $worn.upper.exposed lt 2 or $player.gender_appearance_without_overwear isnot "f";
_lower_protected to $worn.lower.exposed lt 2 and !setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt;
_under_upper_protected to !$worn.under_upper.exposed or $player.gender_appearance_without_overwear isnot "f";
_under_lower_protected to !$worn.under_lower.exposed;
>>
<<if !$worn.over_upper.cursed and !$worn.over_lower.cursed and _overOutfit>>
<!-- over outfit can be stripped -->
<<if $exhibitionism gte 15 or ((_lower_protected or _under_lower_protected) and (_upper_protected or _under_upper_protected))>>
<!-- pc will still be protected after stripping (or won't care) -->
<<worn_over_upper_name>><<set _stripOptions[_trResult] to "stripOverOutfit">>
<</if>>
<</if>>
<<if !$worn.over_upper.cursed and $worn.over_upper.name isnot "naked" and !_overOutfit>>
<!-- over_upper can be stripped -->
<<if $exhibitionism gte 15 or _upper_protected or _under_upper_protected>>
<<worn_over_upper_name>><<set _stripOptions[_trResult] to "stripOverUpper">>
<</if>>
<</if>>
<<if !$worn.over_lower.cursed and $worn.over_lower.name isnot "naked" and !_overOutfit>>
<!-- over_lower can be stripped -->
<<if $exhibitionism gte 15 or _lower_protected or _under_lower_protected>>
<<worn_over_lower_name>><<set _stripOptions[_trResult] to "stripOverLower">>
<</if>>
<</if>>
<<if !$worn.upper.cursed and !$worn.lower.cursed and _middleOutfit>>
<<if $exhibitionism gte 15 or ((_over_lower_protected or _under_lower_protected) and (_over_upper_protected or _under_upper_protected))>>
<<worn_upper_name>><<set _stripOptions[_trResult] to "stripOutfit">>
<</if>>
<</if>>
<<if $worn.upper.cursed isnot 1 and $worn.upper.name isnot "naked" and !_middleOutfit>>
<<if $exhibitionism gte 15 or _over_upper_protected or _under_upper_protected>>
<<worn_upper_name>><<set _stripOptions[_trResult] to "stripUpper">>
<</if>>
<</if>>
<<if !$worn.lower.cursed and $worn.lower.name isnot "naked" and !_middleOutfit>>
<<if $exhibitionism gte 15 or _over_lower_protected or _under_lower_protected>>
<<worn_lower_name>><<set _stripOptions[_trResult] to "stripLower">>
<</if>>
<</if>>
<<if !$worn.under_upper.cursed and !$worn.under_lower.cursed and _underOutfit>>
<<if $exhibitionism gte 15 or ((_over_lower_protected or _lower_protected) and (_over_upper_protected or _upper_protected))>>
<<worn_under_upper_name>><<set _stripOptions[_trResult] to "stripUnderOutfit">>
<</if>>
<</if>>
<<if !$worn.under_upper.cursed and $worn.under_upper.name isnot "naked" and !_underOutfit>>
<<if $exhibitionism gte 15 or _over_upper_protected or _upper_protected>>
<<worn_under_upper_name>><<set _stripOptions[_trResult] to "stripUnderUpper">>
<</if>>
<</if>>
<<if !$worn.under_lower.cursed and $worn.under_lower.name isnot "naked" and !_underOutfit>>
<<if $exhibitionism gte 15 or _over_lower_protected or _lower_protected>>
<<worn_under_lower_name>><<set _stripOptions[_trResult] to "stripUnderLower">>
<</if>>
<</if>>
<<if !$worn.legs.cursed and !_otherOutfits.legs and $worn.legs.name isnot "naked">>
<<worn_legs_name>><<set _stripOptions[_trResult] to "stripLegs">>
<</if>>
<<if !$worn.feet.cursed and !_otherOutfits.feet and $worn.feet.name isnot "naked">>
<<worn_feet_name>><<set _stripOptions[_trResult] to "stripFeet">>
<</if>>
<<if !$worn.neck.cursed and !_otherOutfits.neck and $worn.neck.name isnot "naked">>
<<worn_neck_name>><<set _stripOptions[_trResult] to "stripNeck">>
<</if>>
<<if !$worn.over_head.cursed and !_otherOutfits.over_head and $worn.over_head.name isnot "naked">>
<<worn_over_head_name>><<set _stripOptions[_trResult] to "stripOverHead">>
<</if>>
<<if !$worn.head.cursed and !_otherOutfits.head and $worn.head.name isnot "naked">>
<<worn_head_name>><<set _stripOptions[_trResult] to "stripHead">>
<</if>>
<<if !$worn.face.cursed and !_otherOutfits.face and $worn.face.name isnot "naked">>
<<worn_face_name>><<set _stripOptions[_trResult] to "stripFace">>
<</if>>
<<if !$worn.hands.cursed and !_otherOutfits.hands and $worn.hands.name isnot "naked">>
<<worn_hands_name>><<set _stripOptions[_trResult] to "stripHands">>
<</if>>
<</silently>><<if Object.keys(_stripOptions).length gt 0>>
당신의 옷을 벗<<if $location isnot "tower">>고 숨긴<<else>>는<</if>>다...
<<listbox "$storeActions">>
<<optionsfrom _stripOptions>>
<</listbox>>
<<link [[확인|$passage]]>>
<<set $eventskip to 1>>
<<switch $storeActions>>
<<case "stripOverOutfit">><<set $action_unclad_over_outfit to 1>>
<<case "stripOverUpper">><<set $action_unclad_over_upper to 1>>
<<case "stripOverLower">><<set $action_unclad_over_lower to 1>>
<<case "stripOutfit">><<set $action_unclad_outfit to 1>>
<<case "stripUpper">><<set $action_unclad_upper to 1>>
<<case "stripLower">><<set $action_unclad_lower to 1>>
<<case "stripUnderOutfit">><<set $action_unclad_under_outfit to 1>>
<<case "stripUnderUpper">><<set $action_unclad_under_upper to 1>>
<<case "stripUnderLower">><<set $action_unclad_under_lower to 1>>
<<case "stripLegs">><<set $action_unclad_legs to 1>>
<<case "stripFeet">><<set $action_unclad_feet to 1>>
<<case "stripNeck">><<set $action_unclad_neck to 1>>
<<case "stripOverHead">><<set $action_unclad_over_head to 1>>
<<case "stripHead">><<set $action_unclad_head to 1>>
<<case "stripFace">><<set $action_unclad_face to 1>>
<<case "stripHands">><<set $action_unclad_hands to 1>>
<<default>>
<</switch>>
<</link>>
<</if>>
<br><br>
<<exposure>>
<</widget>><<widget "updateClothes">>
<<set _equip to setup.clothes_all_slots>>
<<set _skip to ["integrity","integrity_max","colour","accessory_colour", "exposed", "vagina_exposed", "anus_exposed", "anal_shield", "one_piece", "skirt_down", "state", "state_top","name_cap","iconFile","accIcon","notuck","skirt","description","colour_options","accessory_colour_options","fabric_strength","integrity_max","bustresize","sleeve_img","breast_img","exposed_base","vagina_exposed_base","anus_exposed_base","state_top_base","state_base",,"word","femininity","strap","cost","shop"]>>
<<set _remap_colours to {"light-pink":"light pink", "blue-steel":"blue steel"}>>
<<for _i to 0; _i lt _equip.length; _i++>>
<<set _worn to $worn[_equip[_i]]>>
<<set _default to setup.clothes[_equip[_i]][clothesIndex(_equip[_i],_worn)]>>
<<set _keys to Object.keys(_default)>>
<<for _j to 0; _j lt _keys.length; _j++>>
<<if _skip.includes(_keys[_j])>>
<<continue>>
<</if>>
<<if _keys[_j] is "outfitPrimary">>
<<if _worn[_keys[_j]] is undefined and _default[_keys[_j]] isnot undefined>>
<<set _worn[_keys[_j]] to clone(_default[_keys[_j]])>>
<<if _worn.one_piece is "broken">>
<<if _equip[_i] is "upper">>
<<set _worn[_keys[_j]].lower to "broken">>
<<elseif _equip[_i] is "under_upper">>
<<set _worn[_keys[_j]].under_lower to "broken">>
<</if>>
<</if>>
<</if>>
<<continue>>
<</if>>
<<if _keys[_j] is "outfitSecondary">>
<<if _worn[_keys[_j]] is undefined and _default[_keys[_j]] isnot undefined>>
<<set _worn[_keys[_j]] to clone(_default[_keys[_j]])>>
<<if _worn.one_piece is "broken">>
<<set _worn[_keys[_j]][1] to "broken">>
<</if>>
<</if>>
<<continue>>
<</if>>
<<set _worn[_keys[_j]] to clone(_default[_keys[_j]])>>
<</for>>
<<set _worn.colour to _remap_colours[_worn.colour] || _worn.colour>>
<<set _worn.accessory_colour to _remap_colours[_worn.accessory_colour] || _worn.accessory_colour>>
<!--Fix for 0.2.21.x issue-->
<<if _worn.colour_combat isnot undefined and _default.colour_options.length is 0>>
<<set _worn.colour to 0>>
<</if>>
<<if _worn.accessory_colour_combat isnot undefined and _default.colour_options.length is 0>>
<<set _worn.accessory_colour to 0>>
<</if>>
<!--end of fix-->
<<if _equip[_i] is "genitals">>
<<continue>>
<</if>>
<<if _worn.name is "Crop top">>
<<set _worn.name to "crop top">>
<</if>>
<<set _carried to $carried[_equip[_i]]>>
<<set _default to setup.clothes[_equip[_i]][clothesIndex(_equip[_i],_carried)]>>
<<set _keys to Object.keys(_default)>>
<<for _j to 0; _j lt _keys.length; _j++>>
<<if _skip.includes(_keys[_j])>>
<<continue>>
<</if>>
<<if _keys[_j] is "outfitPrimary">>
<<if _carried[_keys[_j]] is undefined and _default[_keys[_j]] isnot undefined>>
<<set _carried[_keys[_j]] to clone(_default[_keys[_j]])>>
<<if _carried.one_piece is "broken">>
<<if _equip[_i] is "upper">>
<<set _carried[_keys[_j]].lower to "broken">>
<<elseif _equip[_i] is "under_upper">>
<<set _carried[_keys[_j]].under_lower to "broken">>
<</if>>
<</if>>
<</if>>
<<continue>>
<</if>>
<<if _keys[_j] is "outfitSecondary">>
<<if _carried[_keys[_j]] is undefined and _default[_keys[_j]] isnot undefined>>
<<set _carried[_keys[_j]] to clone(_default[_keys[_j]])>>
<<if _carried.one_piece is "broken">>
<<set _carried[_keys[_j]][1] to "broken">>
<</if>>
<</if>>
<<continue>>
<</if>>
<<set _carried[_keys[_j]] to clone(_default[_keys[_j]])>>
<</for>>
<<set _carried.colour to _remap_colours[_carried.colour] || _carried.colour>>
<<set _carried.accessory_colour to _remap_colours[_carried.accessory_colour] || _carried.accessory_colour>>
<!--Fix for 0.2.21.x issue-->
<<if _carried.colour_combat isnot undefined and _default.colour_options.length is 0>>
<<set _carried.colour to 0>>
<</if>>
<<if _carried.accessory_colour_combat isnot undefined and _default.colour_options.length is 0>>
<<set _carried.accessory_colour to 0>>
<</if>>
<!--end of fix-->
<<if _carried.name is "Crop top">>
<<set _carried.name to "crop top">>
<</if>>
<<for _j to 0; _j lt $wardrobe[_equip[_i]].length; _j++>>
<<set _wardrobe to $wardrobe[_equip[_i]][_j]>>
<<set _default to setup.clothes[_equip[_i]][clothesIndex(_equip[_i],_wardrobe)]>>
<<set _keys to Object.keys(_default)>>
<<for _k to 0; _k lt _keys.length; _k++>>
<<if _skip.includes(_keys[_k])>>
<<continue>>
<</if>>
<<if _keys[_k] is "outfitPrimary">>
<<if _wardrobe[_keys[_k]] is undefined and _default[_keys[_k]] isnot undefined>>
<<set _wardrobe[_keys[_k]] to clone(_default[_keys[_k]])>>
<<if _wardrobe.one_piece is "broken">>
<<if _equip[_i] is "upper">>
<<set _wardrobe[_keys[_k]].lower to "broken">>
<<elseif _equip[_i] is "under_upper">>
<<set _wardrobe[_keys[_k]].under_lower to "broken">>
<</if>>
<</if>>
<</if>>
<<continue>>
<</if>>
<<if _keys[_k] is "outfitSecondary">>
<<if _wardrobe[_keys[_k]] is undefined and _default[_keys[_k]] isnot undefined>>
<<set _wardrobe[_keys[_k]] to clone(_default[_keys[_k]])>>
<<if _wardrobe.one_piece is "broken">>
<<set _wardrobe[_keys[_k]][1] to "broken">>
<</if>>
<</if>>
<<continue>>
<</if>>
<<set _wardrobe[_keys[_k]] to clone(_default[_keys[_k]])>>
<</for>>
<<set _wardrobe.colour to _remap_colours[_wardrobe.colour] || _wardrobe.colour>>
<<set _wardrobe.accessory_colour to _remap_colours[_wardrobe.accessory_colour] || _wardrobe.accessory_colour>>
<!--Fix for 0.2.21.x issue-->
<<if _wardrobe.colour_combat isnot undefined and _default.colour_options.length is 0>>
<<set _wardrobe.colour to 0>>
<</if>>
<<if _wardrobe.accessory_colour_combat isnot undefined and _default.colour_options.length is 0>>
<<set _wardrobe.accessory_colour to 0>>
<</if>>
<!--end of fix-->
<</for>>
<</for>>
<<for _i to 0; _i lt $outfit.length; _i++>>
<<if $outfit[_i].upper is "Crop top">>
<<set $outfit[_i].upper to "crop top">>
<</if>>
<</for>>
<</widget>>
<!--New isolated wardrobes also need updates to the `clothesReturnLocation` function in ingame.js-->
<<widget "wardrobesUpdate">>
<<set _default to {
face:[],
feet:[],
hands:[],
head:[],
legs:[],
lower:[],
neck:[],
over_head:[],
over_lower:[],
over_upper:[],
genitals:[],
under_lower:[],
under_upper:[],
upper:[],
unlocked: false,
shopSend: false,
transfer: true,
isolated: false,
locationRequirement:[],
space:5
}>>
<<set _defaultExtended to {
face:[],
feet:[],
hands:[],
head:[],
legs:[],
lower:[],
neck:[],
over_head:[],
over_lower:[],
over_upper:[],
genitals:[],
under_lower:[],
under_upper:[],
upper:[],
unlocked: false,
shopSend: true,
transfer: true,
isolated: false,
locationRequirement:[],
space:40
}>>
<<if $wardrobes is undefined>>
<<set $wardrobes to {
shopReturn:"wardrobe",
wardrobe:{
NOTE:"DO NOT USE THIS OBJECT TO STORE CLOTHES",
unlocked: true,
shopSend: true,
name: "Orphanage"
},
changingRoom:clone(_default),
edensCabin:clone(_default),
asylum:clone(_default),
alexFarm:clone(_defaultExtended),
stripClub:clone(_default),
brothel:clone(_default),
schoolBoys:clone(_default),
schoolGirls:clone(_default),
prison: clone(_default)
}>>
<<set $wardrobes.changingRoom.name to "Beach changing room">>
<<set $wardrobes.changingRoom.unlocked to true>>
<<set $wardrobes.edensCabin.name to "Eden's Cabin">>
<<set $wardrobes.edensCabin.space to 10>>
<<if $syndromeeden>>
<<set $wardrobes.edensCabin.unlocked to true>>
<</if>>
<<set $wardrobes.asylum.locationRequirement.push("asylum")>>
<<set $wardrobes.asylum.name to "Asylum">>
<<set $wardrobes.asylum.transfer to false>>
<<set $wardrobes.asylum.isolated to true>>
<<set $wardrobes.alexFarm.name to "Alex's Farm">>
<<if $farm_stage gte 7>>
<<set $wardrobes.alexFarm.unlocked to true>>
<</if>>
<<set $wardrobes.stripClub.name to "Strip Club">>
<<set $wardrobes.stripClub.space to 10>>
<<if $stripclubdancingintro>>
<<set $wardrobes.stripClub.unlocked to true>>
<</if>>
<<set $wardrobes.brothel.name to "Brothel">>
<<set $wardrobes.brothel.space to 10>>
<<if $brotheljob>>
<<set $wardrobes.brothel.unlocked to true>>
<</if>>
<<set $wardrobes.schoolBoys.name to "Schools boy's locker">>
<<set $wardrobes.schoolBoys.unlocked to true>>
<<set $wardrobes.schoolBoys.under_lower.push(setup.clothes.under_lower[7])>>
<<set $wardrobes.schoolBoys.under_lower.last().colour to "blue">>
<<set $wardrobes.schoolGirls.name to "Schools girl's locker">>
<<set $wardrobes.schoolGirls.unlocked to true>>
<<set $wardrobes.schoolGirls.under_lower.push(setup.clothes.under_lower[6])>>
<<set $wardrobes.schoolGirls.under_lower.last().colour to "blue">>
<<set $wardrobes.schoolGirls.under_upper.push(setup.clothes.under_upper[2])>>
<<set $wardrobes.schoolGirls.under_upper.last().colour to "blue">>
<<set $wardrobes.prison.name to "Prison Locker">>
<<set $wardrobes.prison.transfer to false>>
<<set $wardrobes.prison.isolated to true>>
<<for _label, _value range $worn>>
<<set $worn[_label].lastTaken to "wardrobe">>
<</for>>
<<if $carried isnot undefined>>
<<for _label, _value range $carried>>
<<set $worn[_label].lastTaken to "wardrobe">>
<</for>>
<</if>>
<<if $store isnot undefined>>
<<for _label, _value range $store>>
<<set $store[_label].forEach(item => {
item.lastTaken = "wardrobe"
})>>
<</for>>
<</if>>
<</if>>
<<if $wardrobes.prison.name is "Prison Locker">>
<<set $wardrobes.prison.name to "Prison locker">>
<</if>>
<<if $objectVersion.wardrobes lt 2>>
<<set _equip to setup.clothes_all_slots>>
<<for $_i to 0; $_i lt _equip.length; $_i++>>
<<if $wardrobe[_equip[$_i]] is undefined>>
<<continue>>
<</if>>
<<for $_j to $wardrobe[_equip[$_i]].length - 1; $_j gte 0; $_j-->>
<<if $wardrobe[_equip[$_i]][$_j].temp>>
<<run console.log($wardrobe[_equip[$_i]][$_j])>>
<<run $wardrobe[_equip[$_i]].deleteAt($_j)>>
<</if>>
<</for>>
<<for $_j to $wardrobes.prison[_equip[$_i]].length - 1; $_j gte 0; $_j-->>
<<if $wardrobes.prison[_equip[$_i]][$_j].temp>>
<<run $wardrobes.prison[_equip[$_i]].deleteAt($_j)>>
<</if>>
<</for>>
<<for $_j to $wardrobes.asylum[_equip[$_i]].length - 1; $_j gte 0; $_j-->>
<<if $wardrobes.asylum[_equip[$_i]][$_j].temp>>
<<run $wardrobes.asylum[_equip[$_i]].deleteAt($_j)>>
<</if>>
<</for>>
<</for>>
<</if>>
<<if $objectVersion.wardrobes lt 4>>
<<run clothesDataTrimmerLoop()>>
<</if>>
<<if $objectVersion.wardrobes lt 4>>
<<if $wardrobe.genitals is undefined>>
<<set $wardrobe.genitals to []>>
<</if>>
<<for $_label, $_value range $wardrobes>>
<<if $_label isnot "wardrobe" and $wardrobes[$_label].unlocked isnot undefined and $wardrobes[$_label].genitals is undefined>>
<<set $wardrobes[$_label].genitals to []>>
<</if>>
<</for>>
<</if>>
<</widget>><<widget "wardrobewear">>
<<if $wardrobes[$wardrobe_location] is undefined>>
<span class="red">A wardrobe error occured, please report. The default wardrobe will be shown in place of the intended wardrobe.</span>
<br>
<!--$wardrobe_location should always point to a specific wardrobe inside of $wardrobes-->
wardrobe_location: <<print $wardrobe_location>>
<br>
passage: <<print $passage>>
<br><br>
<<wardrobeSelection true>>
<</if>>
<<if $wardrobe_location is "wardrobe">>
<<set _selectedWardrobe to $wardrobe>>
<<else>>
<<set _selectedWardrobe to $wardrobes[$wardrobe_location]>>
<</if>>
<<if $runWardrobeSanityChecker is true>>
<<wardrobeSanityCheck>>
<<set $runWardrobeSanityChecker to false>>
<</if>>
<<if $clothingShop.stolenClothes gt 0>>
<<set $clothingShop.stolenClothes to 0>>
<span class="gold">최근에 상점에서 훔친 옷을 옷장에 넣었다.</span>
<br>
<</if>>
<<if $adultShop isnot undefined and $adultShop.stolenClothes gt 0>>
<<set $adultShop.stolenClothes to 0>>
<span class="gold">최근에 성인용품점에서 훔친 옷을 옷장에 넣었다.</span>
<br>
<</if>>
<<if $wear is "strip">>
입고 있던 옷을 벗는다.
<br><br>
<<undress $wardrobe_location>>
<</if>>
<<wearoutfit>>
<<if $randomWear>>
<<randomWear>>
<</if>>
<<set _equip to ["over_upper", "over_lower", "upper", "lower", "under_upper", "under_lower", "over_head", "head", "face", "neck", "hands", "legs", "feet","genitals"]>>
<<set _slimePrevent to ["upper", "lower", "under_upper", "under_lower"]>>
<<set _towelCheck to ["upper", "lower"]>>
<<set _equipSkip to {"over_upper":false, "over_lower":false, "upper":false, "lower":false, "under_upper":false, "under_lower":false, "over_head":false, "head":false, "face":false, "neck":false, "hands":false, "legs":false, "feet":false, "genitals":false}>>
<<for _ie to 0; _ie lt _equip.length;_ie++>>
<<unset _outfitPieceIds>>
<<if _equipSkip[_equip[_ie]] is true>>
<<continue>>
<</if>>
<<unset _wearId>><<unset _item>>
<<switch _equip[_ie]>>
<<case "over_upper">>
<<set _wearId to $wear_over_upper>>
<<case "over_lower">>
<<set _wearId to $wear_over_lower>>
<<case "upper">>
<<set _wearId to $wear_upper>>
<<case "lower">>
<<set _wearId to $wear_lower>>
<<case "under_upper">>
<<set _wearId to $wear_under_upper>>
<<case "under_lower">>
<<set _wearId to $wear_under_lower>>
<<case "over_head">>
<<set _wearId to $wear_over_head>>
<<case "head">>
<<set _wearId to $wear_head>>
<<case "face">>
<<set _wearId to $wear_face>>
<<case "neck">>
<<set _wearId to $wear_neck>>
<<case "hands">>
<<set _wearId to $wear_hands>>
<<case "legs">>
<<set _wearId to $wear_legs>>
<<case "feet">>
<<set _wearId to $wear_feet>>
<<case "genitals">>
<<set _wearId to $wear_genitals>>
<</switch>>
<<if _wearId is undefined>>
<<continue>>
<</if>>
<<if _wearId is "none">>
<<continue>>
<</if>>
<<if $wardrobeOption is "wear" or _wearId is "strip" or _wearId is "towel" or _wearId is "large_towel">>
/*Checks for cursed equip*/
<<unset _cursedPrevent>>
<<set _wornOutfitPrimary to $worn[_equip[_ie]].outfitPrimary>>
<<if $worn[_equip[_ie]].cursed is 1>>
<<trClothes _equip[_ie] $worn[_equip[_ie]].name "name" "을">>_trResult 벗으려 하나, 실패한다. <<print "<<cursedtext "+$worn[_equip[_ie]].name+">>">>
<br>
<<set _cursedPrevent to true>>
<</if>>
<<if _wornOutfitPrimary isnot undefined>>
<<for _labelWW, _valueWW range _wornOutfitPrimary>>
<<if $worn[_labelWW].cursed is 1>>
<<print "<<cursedtext "+$worn[_labelWW].name+">>">>
<<set _cursedPrevent to true>>
<</if>>
<</for>>
<</if>>
<<if _cursedPrevent is true>>
<<continue>>
<</if>>
/*Strips equip and puts it in the wardrobe*/
<<if _wearId is "strip" and $worn[_equip[_ie]].name isnot "naked">>
<<trClothes _equip[_ie] $worn[_equip[_ie]].name "name" "을">>_trResult 벗었다.
<<generalUndress $wardrobe_location _equip[_ie]>>
<br>
<<if _wornOutfitPrimary isnot undefined>>
<<for _labelWW, _valueWW range _wornOutfitPrimary>>
<<if _valueWW isnot "broken" and $worn[_labelWW].name isnot "naked">>
<<trClothes _labelWW $worn[_labelWW].name "name" "을">>_trResult 벗었다.
<<generalUndress $wardrobe_location _labelWW>>
<</if>>
<</for>>
<</if>>
<<continue>>
<</if>>
<<unset _wornOutfitPrimary>>
/*Strips equip, puts it in the wardrobe and equips a towl*/
<<if _wearId is "towel" and _towelCheck.includes(_equip[_ie])>>
<<generalUndress $wardrobe_location _equip[_ie]>>
<<set $worn[_equip[_ie]] to clone(setup.clothes[_equip[_ie]][3])>><<set $worn[_equip[_ie]].colour to clone($worn[_equip[_ie]].colour_options.random())>>
<<if _equip[_ie] is "upper">>
당신은 가슴팍에 수건을 두른다.
<<else>>
당신은 허리춤에 수건을 두른다.
<</if>>
<br><br>
<<continue>>
<</if>>
<<if _wearId is "large_towel" and _equip[_ie] is "upper">>
<<generalUndress $wardrobe_location "upper">><<generalUndress $wardrobe_location "lower">>
<<set $worn.upper to clone(setup.clothes.upper[14])>><<set $worn.upper.colour to clone($worn.upper.colour_options.random())>>
<<set $worn.lower to clone(setup.clothes.lower[15])>><<set $worn.lower.colour to clone($worn.upper.colour)>>
당신은 가슴팍에 큰 수건을 두른다.
<br><br>
<<continue>>
<</if>>
<</if>>
/*Find the item to equip*/
<<if _wearId gte 0>>
<<set _item to _selectedWardrobe[_equip[_ie]][_wearId]>>
<</if>>
/*Prevent equip when the ear slime doesn't allow it*/
<<if _wearId gte 0 and _slimePrevent.includes(_equip[_ie]) and $corruption_slime gte 80 and $wardrobeOption is "wear">>
<<if $willpower lt 800 and _item.reveal lt 500 and !_item.type.includesAny("school", "event")>>
<span class="red">귓속의 슬라임이 허가하지 않아 <<trClothes _equip[_ie] _item.name "name" "을">>_trResult 입지 못했다.</span>
<br>
<<continue>>
<</if>>
<</if>>
/*Finds any outfit pieces and records the Ids*/
<<set _outfitPrimary to _item.outfitPrimary>>
<<if _outfitPrimary isnot undefined>>
<<set _outfitPieceIds to {}>>
<<for _labelWW, _valueWW range _outfitPrimary>>
<<if _valueWW isnot "broken">>
<<for _j to 0; _j lt _selectedWardrobe[_labelWW].length; _j++>>
<<if _selectedWardrobe[_labelWW][_j].name is _valueWW and _item.colour is _selectedWardrobe[_labelWW][_j].colour and _item.accessory_colour is _selectedWardrobe[_labelWW][_j].accessory_colour>>
<<if _selectedWardrobe[_labelWW][_j].outfitSecondary[1] isnot _item.name>>
<<continue>>
<</if>>
<<set _matched to 0>>
<<if _selectedWardrobe[_labelWW][_j].colour isnot "custom">>
<<set _matched++>>
<<elseif _item.colourCustom isnot undefined and _selectedWardrobe[_labelWW][_j].colourCustom isnot undefined>>
<<if _item.colourCustom is _selectedWardrobe[_labelWW][_j].colourCustom>>
<<set _matched++>>
<</if>>
<</if>>
<<if _selectedWardrobe[_labelWW][_j].accessory_colour isnot "custom">>
<<set _matched++>>
<<elseif _item.accessory_colourCustom isnot undefined and _selectedWardrobe[_labelWW][_j].accessory_colourCustom isnot undefined>>
<<if _item.accessory_colourCustom is _selectedWardrobe[_labelWW][_j].accessory_colourCustom>>
<<set _matched++>>
<</if>>
<</if>>
<<if _matched is 2>>
<<set _outfitPieceIds[clone(_labelWW)] to clone(_j)>>
<<set _equipSkip[_labelWW] to true>>
<<break>>
<</if>>
<</if>>
<</for>>
<</if>>
<</for>>
<<if Object.keys(_outfitPieceIds).length is 0>>
<<unset _outfitPieceIds>>
<</if>>
<</if>>
<<unset _outfitPrimary>>
<<if $wardrobeOption is "delete" and _wearId gte 0>>
/*Delete the relating items*/
<<if _outfitPieceIds isnot undefined>>
<<for _labelWW, _valueWW range _outfitPieceIds>>
<<set _selectedWardrobe[_labelWW].deleteAt(_valueWW)>>
<</for>>
<</if>>
당신은 <<trClothes _equip[_ie] _selectedWardrobe[_equip[_ie]][_wearId].name "name" "을">>_trResult 버린다.
<<set _selectedWardrobe[_equip[_ie]].deleteAt(_wearId)>>
<br>
<<continue>>
<</if>>
<<if $wardrobeOption is "repair" and _wearId gte 0>>
/*Repair the relating items*/
<<if _outfitPieceIds isnot undefined>>
<<for _labelWW, _valueWW range _outfitPieceIds>>
<<set _selectedWardrobe[_labelWW][_valueWW].integrity = clothingData(_labelWW,_selectedWardrobe[_labelWW][_valueWW],'integrity_max')>>
<<pass 15>>
<</for>>
<</if>>
<<set _selectedWardrobe[_equip[_ie]][_wearId].integrity = clothingData(_equip[_ie],_selectedWardrobe[_equip[_ie]][_wearId],'integrity_max')>>
<<pass 1>>
당신은 <<trClothes _equip[_ie] _selectedWardrobe[_equip[_ie]][_wearId].name "name" "을">>_trResult 수선했다.
<br>
<<continue>>
<</if>>
<<if $wardrobeOption is "seperateOutfits" and _wearId gte 0>>
<<if _outfitPieceIds isnot undefined>>
<<for _labelWW, _valueWW range _outfitPieceIds>>
<<set _selectedWardrobe[_labelWW][_valueWW].outfitSecondary[1] to "broken">>
<<set _selectedWardrobe[_labelWW][_valueWW].one_piece to "broken">>
<</for>>
<<set _selectedWardrobe[_equip[_ie]][_wearId].outfitPrimary[_labelWW] to "broken">>
<<set _selectedWardrobe[_equip[_ie]][_wearId].one_piece to "broken">>
당신은 <<trClothes _equip[_ie] _selectedWardrobe[_equip[_ie]][_wearId].name "name" "을">>_trResult 자른다.
<<pass 10>>
<br>
<</if>>
<<continue>>
<</if>>
<<if $wardrobeOption is "transfer" and _wearId gte 0 and _wardrobeTransfer isnot $wardrobe_location and _wardrobeTransfer isnot undefined>>
<<unset _slotsFull>>
/*Set the target wardrobe*/
<<if _wardrobeTransfer is "wardrobe" or $wardrobes[_wardrobeTransfer] is undefined>>
<<set _wardrobeTransferObject to $wardrobe>>
<<else>>
<<set _wardrobeTransferObject to $wardrobes[_wardrobeTransfer]>>
<</if>>
/*Make sure there is enough space*/
<<if _wardrobeTransferObject[_equip[_ie]].length gt _wardrobeTransferObject.space>>
<<set _slotsFull to true>>
<</if>>
<<if _outfitPieceIds isnot undefined>>
<<for _labelWW, _valueWW range _outfitPieceIds>>
<<if _wardrobeTransferObject[_labelWW].length gt _wardrobeTransferObject.space>>
<<set _slotsFull to true>>
<</if>>
<</for>>
<</if>>
<<if !_slotsFull>>
당신은 <<trClothes _equip[_ie] _selectedWardrobe[_equip[_ie]][_wearId].name "을">>_trResult <<trWardrobeName $wardrobes[_wardrobeTransfer].name "으로">>_trResult 보낸다.
/*Transfer everything*/
<<run transferClothing(_equip[_ie],_wearId,_wardrobeTransfer)>>
<<if _outfitPieceIds isnot undefined>>
<<for _labelWW, _valueWW range _outfitPieceIds>>
<<run transferClothing(_labelWW,_valueWW,_wardrobeTransfer)>>
<</for>>
<</if>>
<<else>>
당신은 <<trClothes _equip[_ie] _selectedWardrobe[_equip[_ie]][_wearId].name "을">>_trResult <<trWardrobeName $wardrobes[_wardrobeTransfer].name "으로">>_trResult 보낼 수가 없다. 공간이 부족하다.
<</if>>
<</if>>
<<if $wardrobeOption is "wear" and _wearId gte 0>>
/*Equip the relating items*/
<<generalUndress $wardrobe_location _equip[_ie]>>
<<if _outfitPieceIds isnot undefined>>
<<for _labelWW, _valueWW range _outfitPieceIds>>
<<generalUndress $wardrobe_location `clone(_labelWW)`>>
<<set $worn[clone(_labelWW)] to clone(_selectedWardrobe[clone(_labelWW)][clone(_valueWW)])>>
<<set $worn[clone(_labelWW)].lastTaken to clone($wardrobe_location)>>
<<set _selectedWardrobe[_labelWW].deleteAt(_valueWW)>>
<<resetClothingState _labelWW>>
<</for>>
<</if>>
<<set $worn[_equip[_ie]] to clone(_selectedWardrobe[_equip[_ie]][_wearId])>>
<<set $worn[_equip[_ie]].lastTaken to clone($wardrobe_location)>>
<<resetClothingState _equip[_ie]>>
당신은 <<trClothes _equip[_ie] _selectedWardrobe[_equip[_ie]][_wearId].name "name" "을">>_trResult 착용한다.
<<set _selectedWardrobe[_equip[_ie]].deleteAt(_wearId)>>
<br><br>
<</if>>
<</for>>
<<if $wear is "dry">><<set $wear to 0>>
<<set $upperwet to 0>><<set $lowerwet to 0>><<set $underlowerwet to 0>><<set $underupperwet to 0>><<set $upperwetstage to 0>><<set $lowerwetstage to 0>>
당신은 옷에서 물기를 짜낸다.
<<effectswater>>
<br><br>
<</if>>
<<set $wear to 0>>
<<set $wear_over_upper to "none">>
<<set $wear_over_lower to "none">>
<<set $wear_upper to "none">>
<<set $wear_lower to "none">>
<<set $wear_under_upper to "none">>
<<set $wear_under_lower to "none">>
<<set $wear_over_head to "none">>
<<set $wear_head to "none">>
<<set $wear_face to "none">>
<<set $wear_neck to "none">>
<<set $wear_hands to "none">>
<<set $wear_legs to "none">>
<<set $wear_feet to "none">>
<<set $wear_genitals to "none">>
<<set $wear_outfit to "none">>
<<exposure>>
<</widget>>
<<widget "wardrobe">>
<div id="action-popup">여기를 보지 마세요.</div>
<<unset $tempDisable>>
<div id="clotheson"><<clotheson>></div> /*Fixes perma pulled aside clothes introduced by 0.2.3.0 bug.*/
<<temperature>>
<span>따뜻함:</span>
<<warmthscale>>
<div id="warmth-description">
<<warmth_description>>
</div>
<br>
<<if $upperwet gte 1 or $lowerwet gte 1 or $underlowerwet gte 1 or $underupperwet gte 1>>
<div class="wardrobe-dry">
<<link "옷을 말린다">>
<<set $wear to "dry">>
<<updatewardrobe>>
<<if $upperwet lt 1 and $lowerwet lt 1 and $underlowerwet lt 1 and $underupperwet lt 1>>
<<remove ".wardrobe-dry">>
<</if>>
<</link>>
<br>
</div>
<</if>>
<div class="wardrobe-action">
<<link "전부 벗는다">>
<<set $wear to "strip">>
<<updatewardrobe>>
<</link>>
</div> |
<div class="wardrobe-action">
<<link "아무 옷이나 입는다">>
<<set $randomWear to true>>
<<updatewardrobe>>
<</link>>
</div> |
<div class="wardrobe-action">
<<link "설정">><<toggleclass "#randomClothingConfigure" "hidden">><</link>>
</div> |
<div id="randomClothingConfigure" class="hidden">
<<if $randomEquipConfigure is undefined>>
<<set $randomEquipConfigure to {face: true, feet: true, head: true, hands: true, legs: true, lower: true, neck: true, under_lower: true, under_upper: true, upper: true}>>
<</if>>
<<set _equip to ["upper", "lower", "under_upper", "under_lower","head", "face", "neck", "hands", "legs", "feet"]>>
<<for _slot range _equip>>
<label><<print '<<checkbox "$randomEquipConfigure.'+_slot+'" false true '+($randomEquipConfigure[_slot] is true ? "checked" : "")+'>>'>> <<trClothesType _slot>>_trResult</label><br>
<</for>>
</div>
<br><br>
<<if $location is "home" or $location is "town">>
<<if $tailorMonthlyService is "repair">>
__옷장 수리 상자__
수리할 옷을 보내기 위한 작은 상자가 있다.
<br>
<<link [[입고있는 옷을 담아 보낸다|Wardrobe Repair Crate]]>>
<<set $wardrobeReturnLink to $passage>>
<<set $crateContents to "outfits">>
<</link>>
<br>
<<link [[모두 담아 보낸다|Wardrobe Repair Crate]]>>
<<set $wardrobeReturnLink to $passage>>
<<set $crateContents to "all">>
<</link>>
<br><br>
<<link [[요청을 취소한다|$passage]]>><<set $tailorMonthlyService to 1>><</link>>
<br><br>
<<elseif $tailorMonthlyService is "discard">>
__옷장 판매 상자__
판매할 옷을 보내기 위한 작은 상자가 있다.
<br>
<<link [[입고있는 옷을 담아 보낸다|Wardrobe Sale Crate]]>>
<<set $wardrobeReturnLink to $passage>>
<<set $crateContents to "outfits">>
<</link>>
<br>
<<link [[모두 담아 보낸다|Wardrobe Sale Crate]]>>
<<set $wardrobeReturnLink to $passage>>
<<set $crateContents to "all">>
<</link>>
<br><br>
<<link [[요청을 취소한다|$passage]]>><<set $tailorMonthlyService to 1>><</link>>
<br><br>
<</if>>
<<if $wardrobeRepair is undefined>>
<<elseif $wardrobeRepair.timeLeft is 0>>
재단사에게 보낸 옷이 수선되어 옷장에 다시 추가되었다.
<<wardrobeGetRepairedClothes>>
<br><br>
<</if>>
<</if>>
__복장 세트__
<br>
<div id="listoutfits"><<listoutfits>></div>
<hr>
__옷__
<br>
<<if $newWardrobeStyle>>
<<dynamic "wardrobeLinks" "wardrobeLinks">>
<<dynamic "wardrobeContents" "wardrobeList">>
<<else>>
<div id="oldWardrobeListDisplay">
<<oldWardrobeListDisplay>>
</div>
<</if>>
<<set $upperoff to 0>>
<<set $loweroff to 0>>
<<set $underloweroff to 0>>
<<set $underupperoff to 0>>
<<exposure>>
<!-- Code responsible for brief highlighting of links in wardrobe when you click them -->
<<run $(document).on('mousedown', '.wardrobe-action a', (e) => {
let target = $(e.currentTarget).parent();
target.addClass('notransition action-flash');
setTimeout(() => { target.removeClass('notransition action-flash') }, 100);
})>>
<</widget>>
<<widget "wardrobeContents">>
<<if $lastWardrobeSlot is "NewOutfit">>
<<wardrobeNewOutfit>>
<<else>>
<<wardrobeList $lastWardrobeSlot>>
<</if>>
<</widget>>
<<widget "wardrobeLinks">>
<<set _wardrobeLinks=[
{ id: 'over_head', label: '외투 머리', disabled: !$debug },
{ id: 'over_upper', label: '외투 상의', disabled: !$debug },
{ id: 'over_lower', label: '외투 하의', disabled: !$debug },
{ id: 'head', label: '머리' },
{ id: 'face', label: '얼굴' },
{ id: 'neck', label: '목' },
{ id: 'upper', label: '상의' },
{ id: 'lower', label: '하의' },
{ id: 'under_upper', label: '속옷 상의' },
{ id: 'under_lower', label: '속옷 하의' },
{ id: 'hands', label: '손' },
{ id: 'legs', label: '다리' },
{ id: 'feet', label: '발' },
{ id: 'NewOutfit', label: '새 복장' },
]>>
<<for _i = 0; _i < _wardrobeLinks.length; _i++>>
<<set _wardrobeLink=_wardrobeLinks[_i]>>
<<if !_wardrobeLink.disabled>>
<a
@class="($lastWardrobeSlot is _wardrobeLink.id ? 'selected' : '')"
@id="Dynamic.eventBinder(_wardrobeLink.id)"
onclick="(id) => $lastWardrobeSlot = id"
>_wardrobeLink.label</a><<if _i < _wardrobeLinks.length - 1>> | <</if>>
<</if>>
<</for>>
<</widget>>
<<widget "wardrobeClothingOptions">>
<br>
<<if $wardrobeOption is undefined or $wardrobeOption is 0>><<set $wardrobeOption to "wear">><</if>>
<<if $wardrobeRepeat isnot true or ($wardrobeOption is "repair" and $location isnot "home")>><<set $wardrobeOption to "wear">><</if>>
<label><<radiobutton "$wardrobeOption" "wear" autocheck>> 입기</label> |
<label><<radiobutton "$wardrobeOption" "delete" autocheck>> 버리기</label> |
<<if $sewingKit is 1 and $location is "home">>
<label><<radiobutton "$wardrobeOption" "repair" autocheck>> 수선하기</label> |
<</if>>
<label><<radiobutton "$wardrobeOption" "seperateOutfits" autocheck>> 의상 분리</label> |
<<if $multipleWardrobes is "all" and !$wardrobes[$wardrobe_location].isolated>>
<label><<radiobutton "$wardrobeOption" "transfer" autocheck>> 이동:</label>
<<set _options to {}>>
<<for _label, _value range $wardrobes>>
<<if _value.unlocked and _label isnot $wardrobe_location and !$wardrobes[_label].isolated>>
<<trWardrobeName _value.name>><<set _options[_trResult] to _label>>
<</if>>
<</for>>
<<listbox '_wardrobeTransfer' autoselect>>
<<optionsfrom _options>>
<</listbox>>
|
<</if>>
<label><<checkbox "$wardrobeRepeat" false true autocheck>> 행동 반복</label>
<<if $wardrobeOption is "delete" and $wardrobeRepeat is true>>
<h2 class="red">버리기 반복</h2>
<<else>>
<br><br>
<</if>>
<</widget>>
<<widget "wardrobeNewOutfit">>
<br>
새 세트 추가:
<br>
이름: <input id="outfitName" type="text" value="커스텀" maxlength="30" onfocus="V.tempDisable = true;">
<br>
종류: <label>평상복 <<radiobutton "$outfit_type" 0 checked>></label> | <label>잠옷<<radiobutton "$outfit_type" "sleep">></label> | <label>수영복<<radiobutton "$outfit_type" "swim">></label>
<br>
<label>
세트에서 옷 색상 저장
<<checkbox "_saveColor" false true autocheck>>
</label>
<br>
<<if $multipleWardrobes>>
<label>
복장 세트를 이 옷장의 고유 세트로 만든다
<<checkbox "_saveLocation" false true autocheck>>
</label>
<br>
<</if>>
<<if $savedHairStyles>>
<div>
<<set _savedHairStylesKeys to Object.keys($savedHairStyles)>>
머리모양:
<<listbox '_hairStyle' autoselect>>
<<option "설정 않음" undefined>>
<<optionsfrom _savedHairStylesKeys>>
<</listbox>>
<mouse class="tooltip linkBlue">(?)<span>'설정 않음'으로 하면 현재 머리모양을 바꾸지 않습니다.</span></mouse>
</div>
<<else>>
<div>
머리모양: 저장된 설정이 없습니다 (거울을 확인하세요)
</div>
<</if>>
<br>
<div class="wardrobe-action">
<<link "새로운 세트에 현재 입은 옷 추가">>
<<script>>
V.outfit_name = document.getElementById("outfitName").value.replace(/[^a-zA-Z가-힣 0-9.!()]+/g,"");
<</script>>
<<set $outfit.push({
index: $outfit.length,
name: $outfit_name,
over_upper: clone($worn.over_upper.name),
over_lower: clone($worn.over_lower.name),
upper: clone($worn.upper.name),
lower: clone($worn.lower.name),
under_upper: clone($worn.under_upper.name),
under_lower: clone($worn.under_lower.name),
over_head: clone($worn.over_head.name),
head: clone($worn.head.name),
face: clone($worn.face.name),
neck: clone($worn.neck.name),
hands: clone($worn.hands.name),
legs: clone($worn.legs.name),
feet: clone($worn.feet.name),
genitals: clone($worn.genitals.name),
type: ["normal"],
colors: false
},
)>>
<<if $outfit_name is "" or $outfit_name is "Custom" or $outfit_name is "커스텀">><<print '<<set $outfit_name to "커스텀 ' + $outfit.length + '">>'>><</if>>
<<set $outfit.last().name to $outfit_name>>
<<if $outfit_type>>
<<set $outfit.last().type[0] to $outfit_type>>
<</if>>
<<if _saveColor>>
<<set _equip to ["over_upper", "over_lower", "upper", "lower", "under_upper", "under_lower", "over_head", "head", "face", "neck", "hands", "legs", "feet"]>>
<<set _colors to {}>>
<<for _ie to 0; _ie lt _equip.length; _ie++>>
<<set _colors[_equip[_ie]] to [clone($worn[_equip[_ie]].colour),clone($worn[_equip[_ie]].accessory_colour)]>>
<<if $worn[_equip[_ie]].colour is "custom" or $worn[_equip[_ie]].accessory_colour is "custom">>
<<run _colors[_equip[_ie]+"custom"] to [clone($worn[_equip[_ie]].colourCustom),clone($worn[_equip[_ie]].accessory_colourCustom)]>>
<</if>>
<</for>>
<<set $outfit.last().colors to clone(_colors)>>
<<else>>
<<set $outfit.last().colors to false>>
<</if>>
<<if _saveLocation>>
<<set $outfit.last().location to $wardrobe_location>>
<</if>>
<<if _hairStyle>>
<<set $outfit.last().hairStyle to _hairStyle>>
<</if>>
<<updatewardrobe "outfits">>
<</link>>
</div>
<</widget>>
<<widget "wardrobeintegrity">>
<<set _war_int to _args[0]>>
<<if _selectedWardrobe[_war_int][_i].integrity gt ((clothingData(_war_int,_selectedWardrobe[_war_int][_i],'integrity_max') / 10) * 9)>>
<<elseif _selectedWardrobe[_war_int][_i].integrity gt ((clothingData(_war_int,_selectedWardrobe[_war_int][_i],'integrity_max') / 10) * 5)>>
(해어짐)
<<elseif _selectedWardrobe[_war_int][_i].integrity gt ((clothingData(_war_int,_selectedWardrobe[_war_int][_i],'integrity_max') / 10) * 2)>>
(찢김)
<<else>>
(너덜너덜함)
<</if>>
<</widget>>
<<widget "wardrobeList">>
<<wardrobeClothingOptions>>
<<set _wardrobe_list to _args[0]>>
<<set _errorPrevent to false>>
<<switch _wardrobe_list>>
<<case "over_head">><<set _wear to "wear_over_head">>
<<case "head">><<set _wear to "wear_head">>
<<case "face">><<set _wear to "wear_face">>
<<case "neck">><<set _wear to "wear_neck">>
<<case "over_upper">><<set _wear to "wear_over_upper">>
<<case "over_lower">><<set _wear to "wear_over_lower">>
<<case "upper">><<set _wear to "wear_upper">>
<<case "lower">><<set _wear to "wear_lower">>
<<case "under_upper">><<set _wear to "wear_under_upper">>
<<case "under_lower">><<set _wear to "wear_under_lower">>
<<case "hands">><<set _wear to "wear_hands">>
<<case "legs">><<set _wear to "wear_legs">>
<<case "feet">><<set _wear to "wear_feet">>
<<case "genitals">><<set _wear to "wear_genitals">>
<<default>><<set _errorPrevent to true>>
<</switch>>
<<set _outfitTypes to ["upper","lower","under_upper","under_lower"]>>
<<set _loweroutfitCheck to ["lower","under_lower"]>>
<<if _errorPrevent isnot true>>
__<<print "<<trClothesType _wardrobe_list>>_trResult">>__ <i>_selectedWardrobe[_wardrobe_list].length / _selectedWardrobe.space</i>
<<if _wardrobe_list is "upper">>(원피스는 하의 슬롯의 공간까지 차지합니다)<</if>>
<<if _wardrobe_list is "under_upper">>(원피스는 속옷 하의 슬롯의 공간까지 차지합니다)<</if>>
<br>
정렬:
/*Undefined error for unknown reason*/
/*<a @onclick="`wikifier('wardrobeListReorder', '`+ $lastWardrobeSlot + `', 'name');`">이름</a> |*/
<div class="wardrobe-action"><a onclick="wikifier('wardrobeListReorder', V.lastWardrobeSlot, 'name');">이름</a></div> |
<div class="wardrobe-action"><a onclick="wikifier('wardrobeListReorder', V.lastWardrobeSlot, 'color');">색상</a></div> |
<div class="wardrobe-action"><a onclick="wikifier('wardrobeListReorder', V.lastWardrobeSlot, 'lewd');">음란도</a></div> |
<div class="wardrobe-action"><a onclick="wikifier('wardrobeListReorder', V.lastWardrobeSlot, 'integrity');">내구도</a></div> |
<<if _outfitTypes.includes(_wardrobe_list)>>
<div class="wardrobe-action"><a onclick="wikifier('wardrobeListReorder', V.lastWardrobeSlot, 'outfit');">옷 상태</a></div> |
<</if>>
<br>
역순 정렬:
<div class="wardrobe-action"><a onclick="wikifier('wardrobeListReorder', V.lastWardrobeSlot, 'name', true);">이름</a></div> |
<div class="wardrobe-action"><a onclick="wikifier('wardrobeListReorder', V.lastWardrobeSlot, 'color', true);">색상</a></div> |
<div class="wardrobe-action"><a onclick="wikifier('wardrobeListReorder', V.lastWardrobeSlot, 'lewd', true);">음란도</a></div> |
<div class="wardrobe-action"><a onclick="wikifier('wardrobeListReorder', V.lastWardrobeSlot, 'integrity', true);">내구도</a></div> |
<<if _outfitTypes.includes(_wardrobe_list)>>
<div class="wardrobe-action"><a onclick="wikifier('wardrobeListReorder', V.lastWardrobeSlot, 'outfit', true);">옷 상태</a></div> |
<</if>>
<br><br>
현재 입은 옷:
<<if $worn[_wardrobe_list].name isnot "naked">>
<<set _wornItem to $worn[_wardrobe_list]>>
<<set _wornItemData to setup.clothes[_wardrobe_list][clothesIndex(_wardrobe_list,_wornItem)]>>
<<clothingicon _wornItem _wardrobe_list>>
<<print "<<trClothes _wardrobe_list _wornItemData.name>>_trResult">>
<<if _wornItem.colour isnot 0>>
<span @class="_wornItem.colour"><<trColour _wornItem.colour>>(_trResult)</span>
<</if>>
<<if _wornItem.outfitPrimary isnot undefined>>
<<set _keys to Object.keys(_wornItem.outfitPrimary)>>
<<set _broken to 0>>
<<for _j to 0; _j lt _keys.length; _j++>>
<<if _wornItem.outfitPrimary[_keys[_j]] is "broken">>
<<set _broken++>>
<</if>>
<</for>>
<<if _broken is 0>>
<span class="gold">(원피스)</span>
<<elseif _broken lt _keys.length>>
<span class="red">(일부 파손)</span>
<<else>>
<span class="red">(망가짐)</span>
<</if>>
<</if>>
<<if _wornItem.outfitSecondary isnot undefined>>
<<if _wornItem.outfitSecondary[1] is "broken">>
<span class="red">(망가짐)</span>
<<else>>
<span class="gold">(원피스)</span>
<</if>>
<</if>>
<<if _wornItem.integrity gt ((clothingData(_wardrobe_list,_wornItem,'integrity_max') / 10) * 9)>>
<<elseif _wornItem.integrity gt ((clothingData(_wardrobe_list,_wornItem,'integrity_max') / 10) * 5)>>
(해어짐)
<<elseif _wornItem.integrity gt ((clothingData(_wardrobe_list,_wornItem,'integrity_max') / 10) * 2)>>
(찢김)
<<else>>
(너덜너덜함)
<</if>>
<a onclick="document.getElementById('wardrobeItemDetails').classList.toggle('hidden')">추가 정보</a>
<br>
<div id="wardrobeItemDetails" class="hidden">
<<if _wornItem.plural is 1>><<integrity `clothingData(_wardrobe_list,_wornItem,'integrity_max')` "cap">><<else>><<integrity `clothingData(_wardrobe_list,_wornItem,'integrity_max')`>><</if>>
<<reveal _wornItem.reveal>> <<trClothes _wardrobe_list _wornItem.name>>_trResult.
<<if _wornItem.gender is "m">><span class="lblue">남성용 ♂.</span><<elseif _wornItem.gender is "f">><span class="pink">여성용 ♀.</span><</if>>
<<trClothes _wardrobe_list _wornItemData.name "desc">>_trResult
<br>
<<warmth _wornItem.warmth>>
<br><br>
<<set _temp_choice to $worn[_wardrobe_list]>>
<<shoptraits>>
</div>
<<if _wardrobe_list is "upper" and $worn.lower.name isnot "naked" and _wornItem.outfitPrimary is undefined and !_wornItemData.notuck>>
<<if $upperTucked>>
<<link "밖으로 뺀다">>
<<set $upperTucked = 0>>
<<updatewardrobe>>
<</link>>
<<else>>
<<link "안으로 집어넣는다">>
<<set $upperTucked = 1>>
<<updatewardrobe>>
<</link>>
<</if>>
<br>
<</if>>
<<if (_wornItem.hood and _wornItem.outfitSecondary) or (_wornItem.outfitPrimary and Object.keys(_wornItem.outfitPrimary).some(x => $worn[x].hood))>>
<!-- If selected item is a hood or selected item has a secondary hood piece -->
<<if $hoodDown>>
<<link "후드를 올린다">>
<<set $hoodDown = 0>>
<<updatewardrobe>>
<</link>>
<<else>>
<<link "후드를 내린다">>
<<set $hoodDown = 1>>
<<updatewardrobe>>
<</link>>
<</if>>
<br>
<</if>>
<<else>>
없음
<br>
<</if>>
<br>
<<if $worn[_wardrobe_list].name isnot "naked">>
<div class="wardrobeItem wardrobe-action no-numberify"><<wearlink_norefresh "벗기" 'strip'>></div>
<</if>>
<<if _wardrobe_list is "upper">>
<div class="wardrobeItem wardrobe-action no-numberify"><<wearlink_norefresh "큰 수건" 'large_towel'>></div>
<</if>>
<<if _wardrobe_list is "upper" or _wardrobe_list is "lower" >>
<div class="wardrobeItem wardrobe-action no-numberify"><<wearlink_norefresh "수건" 'towel'>></div>
<</if>>
<<for _i to 0; _i lt _selectedWardrobe[_wardrobe_list].length; _i++>>
<<set _item to _selectedWardrobe[_wardrobe_list][_i]>>
<<set _itemData to setup.clothes[_wardrobe_list][clothesIndex(_wardrobe_list,_item)]>>
<<if _item.outfitSecondary isnot undefined>>
<<if _item.outfitSecondary[1] isnot "broken">>
<<continue>>
<</if>>
<</if>>
<div class="wardrobeItem wardrobe-action no-numberify">
<<clothingicon _item _wardrobe_list>><<trClothes _wardrobe_list _itemData.name>><<wearlink_norefresh _trResult _i>>
<<if _item.gender is "m">>
| <span class="blue">♂</span> |
<<elseif _item.gender is "f">>
| <span class="pink">♀</span> |
<<else>>
|
<</if>>
<<if _item.colour isnot 0>>
<span @class="_selectedWardrobe[_wardrobe_list][_i].colour"><<trColour _item.colour>>(_trResult)</span>
<</if>>
<<if _item.outfitPrimary isnot undefined>>
<<set _keys to Object.keys(_item.outfitPrimary)>>
<<set _broken to 0>>
<<for _j to 0; _j lt _keys.length; _j++>>
<<if _item.outfitPrimary[_keys[_j]] is "broken">>
<<set _broken++>>
<</if>>
<</for>>
<<if _broken is 0>>
<span class="gold">(원피스)</span>
<<elseif _broken lt _keys.length>>
<span class="red">(일부 파손)</span>
<<else>>
<span class="red">(망가짐)</span>
<</if>>
<</if>>
<<if _item.outfitSecondary isnot undefined>>
<span class="red">(망가짐)</span>
<</if>>
<<wardrobeintegrity _wardrobe_list>> |
<<reveal _item.reveal>>
</div>
<</for>>
<div style="clear:both;"></div>
<<else>>
An error occured to 'widget "wardrobeList"', please report if you did not edit the save data manually in any way.
<</if>>
<<temperature>>
<</widget>>
<<widget "wearlink_norefresh">>
<<capture _args[1] _args[2]>>
<<link _args[0]>>
<<if _args[2]>>
<<set V[_args[2]] = _args[1]>>
<<else>>
<<set V[_wear] = _args[1]>>
<</if>>
<<updatewardrobe undefined _args[2]>>
<</link>>
<</capture>>
<</widget>>
<<widget "updatewardrobe">>
<<if window.scrollY > 130>>
<<run $('#action-popup, #wardrobewear').html(new Wikifier(null, "<<wardrobewear>>").output)>>
<<run $('#action-popup').css('transform', 'translateY(0)'); setTimeout(() => { $('#action-popup').css('transform', 'translateY(-100%)') }, 3200);>>
<<else>>
<<run $('#wardrobewear').html(new Wikifier(null, "<<wardrobewear>>").output)>>
<</if>>
<<run $('#wardrobewear').addClass('notransition flash'); setTimeout(() => { $('#wardrobewear').removeClass('notransition flash') }, 100);>>
<<updatesidebarimg>>
<<updatesidebardescription>>
<<updateallure>>
<<updatewarmthscale>>
<<updatewarmthdescription>>
<<if _args[0] == "outfits">>
<<replace "#listoutfits">><<listoutfits>><</replace>>
<</if>>
<<replace '#clotheson'>><<clotheson>><</replace>>
<<if $('#wardrobeList')[0]>><<replace '#wardrobeList'>><<wardrobeContents>><</replace>><</if>>
<<if $('#oldWardrobeListDisplay')[0]>>
<<if _args[1]>>
<<set $_slot to _args[1].slice(5)>>
<<switch $_slot>>
<<case "upper">>
<<replace '#clothingBox-upper'>>
<<oldWardrobeList "upper" "outfits">>
<<oldWardrobeList "upper" "non-outfits">>
<</replace>>
<<replace '#clothingBox-lower'>>
<<oldWardrobeList "lower">>
<</replace>>
<<case "under_upper">>
<<replace '#clothingBox-under_upper'>>
<<oldWardrobeList "under_upper" "outfits">>
<<oldWardrobeList "under_upper" "non-outfits">>
<</replace>>
<<replace '#clothingBox-under_lower'>>
<<oldWardrobeList "under_lower">>
<</replace>>
<<default>>
<<replace `'#clothingBox-' + $_slot`>><<oldWardrobeList $_slot>><</replace>>
<</switch>>
<<else>>
<<replace '#oldWardrobeListDisplay'>><<oldWardrobeListDisplay>><</replace>>
<</if>>
<</if>>
<<exposure>>
<<run $('#wardrobeExits').html(new Wikifier(null, "<<wardrobeExits>>").output)>>
<<numberify ".passage">>
<<run updateMoment()>>
<</widget>>
<<widget "oldWardrobeListDisplay">>
<<wardrobeClothingOptions>>
<<if $worn.lower.name isnot "naked" and $worn.upper.outfitPrimary is undefined and !setup.clothes.upper[clothesIndex('upper', $worn.upper)].notuck>>
<<if $upperTucked>>
<<link [["Untuck " + $worn.upper.name|$passage]]>><<set $upperTucked = 0>><</link>>
<<else>>
<<link [["Tuck " + $worn.upper.name + " in " + $worn.lower.name|$passage]]>><<set $upperTucked = 1>><</link>>
<</if>>
<br>
<</if>>
<<if ($worn.head.hood and $worn.head.outfitSecondary) or ($worn.upper.outfitPrimary and Object.keys($worn.upper.outfitPrimary).some(x => $worn[x].hood))>>
<!-- If head item is a hood or upper clothing has a secondary hood piece -->
<<if $hoodDown>>
<<link [["Pull the hood on your " + $worn.upper.name + " up"|$passage]]>><<set $hoodDown = 0>><</link>>
<<else>>
<<link [["Pull the hood on your " + $worn.upper.name + " down"|$passage]]>><<set $hoodDown = 1>><</link>>
<</if>>
<br>
<</if>>
<br>
<<if $debug is 1>>
<<oldWardrobeList "over_upper">>
<<oldWardrobeList "over_lower">>
<</if>>
<div id="clothingBox-upper">
<<oldWardrobeList "upper" "outfits">>
<<oldWardrobeList "upper" "non-outfits">>
</div>
<div id="clothingBox-lower">
<<oldWardrobeList "lower">>
</div>
<div id="clothingBox-under_upper">
<<oldWardrobeList "under_upper" "outfits">>
<<oldWardrobeList "under_upper" "non-outfits">>
</div>
<div id="clothingBox-under_lower">
<<oldWardrobeList "under_lower">>
</div>
<<if $debug is 1>>
<<oldWardrobeList "over_head">>
<</if>>
<div id="clothingBox-head"><<oldWardrobeList "head">></div>
<div id="clothingBox-face"><<oldWardrobeList "face">></div>
<div id="clothingBox-neck"><<oldWardrobeList "neck">></div>
<div id="clothingBox-hands"><<oldWardrobeList "hands">></div>
<div id="clothingBox-legs"><<oldWardrobeList "legs">></div>
<div id="clothingBox-feet"><<oldWardrobeList "feet">></div>
<div style="clear:both;"></div>
<<wardrobeNewOutfit>>
<</widget>>
<<widget "oldWardrobeList">>
<<set _wardrobe_list to _args[0]>>
<<set _showType to _args[1]>>
<<switch _wardrobe_list>>
<<case "over_head">><<set _wear to "wear_over_head">>
<<case "head">><<set _wear to "wear_head">>
<<case "face">><<set _wear to "wear_face">>
<<case "neck">><<set _wear to "wear_neck">>
<<case "over_upper">><<set _wear to "wear_over_upper">>
<<case "over_lower">><<set _wear to "wear_over_lower">>
<<case "upper">><<set _wear to "wear_upper">>
<<case "lower">><<set _wear to "wear_lower">>
<<case "under_upper">><<set _wear to "wear_under_upper">>
<<case "under_lower">><<set _wear to "wear_under_lower">>
<<case "hands">><<set _wear to "wear_hands">>
<<case "legs">><<set _wear to "wear_legs">>
<<case "feet">><<set _wear to "wear_feet">>
<<case "feet">><<set _wear to "wear_genitals">>
<</switch>>
<div class="clothingBox">
__<<trClothesType _wardrobe_list>><<print _trResult + (_showType is "outfits" ? " 원피스" : "")>>__ <i>_selectedWardrobe[_wardrobe_list].length / _selectedWardrobe.space</i>
<br><br>
<div>
<ul>
<<if $worn[_wardrobe_list].name isnot "naked">>
<li class="no-numberify"><<wearlink_norefresh "벗기" 'strip' _wear>></li>
<</if>>
<<if _wardrobe_list is "upper" and _showType is "outfits">>
<li class="no-numberify"><<wearlink_norefresh "큰 수건" 'large_towel' _wear>></li>
<</if>>
<<if (_wardrobe_list is "upper" or _wardrobe_list is "lower") and _showType isnot "outfits">>
<li class="no-numberify"><<wearlink_norefresh "수건" 'towel' _wear>></li>
<</if>>
<<for _i to 0; _i lt _selectedWardrobe[_wardrobe_list].length; _i++>>
<<set _item to _selectedWardrobe[_wardrobe_list][_i]>>
<<if _item.outfitSecondary isnot undefined>>
<<if _item.outfitSecondary[1] isnot "broken">>
<<continue>>
<</if>>
<</if>>
<<if (_item.outfitPrimary isnot undefined and _showType is "non-outfits") or (_item.outfitPrimary is undefined and _showType is "outfits")>>
<<continue>>
<</if>>
<li class="no-numberify">/*<<clothingicon _item>>*/<<wearlink_norefresh setup.clothes[_wardrobe_list][clothesIndex(_wardrobe_list,_item)].name_cap _i _wear>>
<<if _selectedWardrobe[_wardrobe_list][_i].colour isnot 0>>
<span @class="_selectedWardrobe[_wardrobe_list][_i].colour"><<trColour _item.colour>>(_trResult)</span>
<</if>>
<<wardrobeintegrity _wardrobe_list>>
</li>
<</for>>
</ul>
</div></div>
<</widget>>
<<widget "wardrobeListReorder">>
<<if _args[0] and _args[1]>>
<<set _slot to _args[0]>>
<<set _orderType to _args[1]>>
<<set _descending to _args[2]>>
<<set _wardrobeItems to clone(_selectedWardrobe[_slot])>>
<<set _newWardrobeItems to []>>
<<switch _orderType>>
<<case "name">>
<<set _itemNames to []>>
<<for _i to 0; _i lt _wardrobeItems.length; _i++>>
<<run _itemNames.pushUnique(_wardrobeItems[_i].name)>>
<</for>>
<<if _descending>>
<<set _sortedItemNames to _itemNames.sort(function(a, b){return b.localeCompare(a)})>>
<<else>>
<<set _sortedItemNames to _itemNames.sort()>>
<</if>>
<<for _i to 0; _i lt _sortedItemNames.length; _i++>>
<<for _j to 0; _j lt _wardrobeItems.length; _j++>>
<<if _wardrobeItems[_j].name is _sortedItemNames[_i]>>
<<run _newWardrobeItems.push(clone(_wardrobeItems[_j]))>>
<</if>>
<</for>>
<</for>>
<<case "color">>
<<set _itemColors to []>>
<<for _i to 0; _i lt _wardrobeItems.length; _i++>>
<<run _itemColors.pushUnique(_wardrobeItems[_i].colour)>>
<</for>>
<<if _descending>>
<<set _sortedItemColors to _itemColors.sort(function(a, b){
if(a === 0){
return 0;
}
if(b === 0){
return 0;
}
return b.localeCompare(a);
})>>
<<else>>
<<set _sortedItemColors to _itemColors.sort()>>
<</if>>
<<for _i to 0; _i lt _sortedItemColors.length; _i++>>
<<for _j to 0; _j lt _wardrobeItems.length; _j++>>
<<if _wardrobeItems[_j].colour is _sortedItemColors[_i]>>
<<run _newWardrobeItems.push(clone(_wardrobeItems[_j]))>>
<</if>>
<</for>>
<</for>>
<<case "integrity">>
<<set _itemIntegrity to []>>
<<for _i to 0; _i lt _wardrobeItems.length; _i++>>
<<run _itemIntegrity.pushUnique((_wardrobeItems[_i].integrity / clothingData(_slot,_wardrobeItems[_i],'integrity_max')))>>
<</for>>
<<if _descending>>
<<set _sortedItemIntegrity to _itemIntegrity.sort()>>
<<else>>
<<set _sortedItemIntegrity to _itemIntegrity.sort(function(a, b){return b-a})>>
<</if>>
<<for _i to 0; _i lt _sortedItemIntegrity.length; _i++>>
<<for _j to 0; _j lt _wardrobeItems.length; _j++>>
<<if (_wardrobeItems[_j].integrity / clothingData(_slot,_wardrobeItems[_j],'integrity_max')) is _sortedItemIntegrity[_i]>>
<<run _newWardrobeItems.push(clone(_wardrobeItems[_j]))>>
<</if>>
<</for>>
<</for>>
<<case "outfit">>
<<if _descending>>
<<set _status to ["broken",0,1]>>
<<else>>
<<set _status to [1,0,"broken"]>>
<</if>>
<<for _i to 0; _i lt _status.length; _i++>>
<<for _j to 0; _j lt _wardrobeItems.length; _j++>>
<<if _wardrobeItems[_j].one_piece is _status[_i]>>
<<run _newWardrobeItems.push(clone(_wardrobeItems[_j]))>>
<</if>>
<</for>>
<</for>>
<<case "lewd">>
<<set _itemReveal to []>>
<<for _i to 0; _i lt _wardrobeItems.length; _i++>>
<<run _itemReveal.pushUnique(_wardrobeItems[_i].reveal)>>
<</for>>
<<if _descending>>
<<set _sortedItemReveal to _itemReveal.sort()>>
<<else>>
<<set _sortedItemReveal to _itemReveal.sort(function(a, b){return b-a})>>
<</if>>
<<for _i to 0; _i lt _sortedItemReveal.length; _i++>>
<<for _j to 0; _j lt _wardrobeItems.length; _j++>>
<<if _wardrobeItems[_j].reveal is _sortedItemReveal[_i]>>
<<run _newWardrobeItems.push(clone(_wardrobeItems[_j]))>>
<</if>>
<</for>>
<</for>>
<</switch>>
<<if _newWardrobeItems isnot []>>
<<set _selectedWardrobe[_slot] to clone(_newWardrobeItems)>>
<</if>>
<<run Dynamic.render()>>
<</if>>
<</widget>>
<<widget "wardrobeSanityCheck">>
/*Fixes invisible outfit bottoms caused by bugs in previous versions*/
<<set $lastWardrobeSanityCheck to $saveVersions.last()>>
/*Update _equip as required*/
<<set _equip to ["lower", "under_lower", "head"]>>
<<for _slot range _equip>>
<<set $_itemIndex to {}>>
<<for $_i to 0; $_i lt _selectedWardrobe[_slot].length; $_i++>>
<<if _selectedWardrobe[_slot][$_i].outfitSecondary is undefined>>
<<continue>>
<</if>>
<<if _selectedWardrobe[_slot][$_i].outfitSecondary[1] is "broken">>
<<continue>>
<</if>>
/*Prep*/
<<set $_markBroken to true>>
<<set $_found to false>>
<<set $_item to _selectedWardrobe[_slot][$_i]>>
<<set $_outfitSecondary to _selectedWardrobe[_slot][$_i].outfitSecondary>>
<<if $_itemIndex[$_outfitSecondary[0]] is undefined>>
<<set $_itemIndex[$_outfitSecondary[0]] to []>>
<</if>>
/*Look for a primary piece that matches*/
<<for $_j to 0; $_j lt _selectedWardrobe[$_outfitSecondary[0]].length; $_j++>>
<<if _selectedWardrobe[$_outfitSecondary[0]][$_j].name isnot $_outfitSecondary[1]>>
<<continue>>
<</if>>
<<if $_itemIndex[$_outfitSecondary[0]].includes($_j)>>
<<continue>>
<</if>>
<<if _selectedWardrobe[$_outfitSecondary[0]][$_j].colour is $_item.colour and _selectedWardrobe[$_outfitSecondary[0]][$_j].accessory_colour is $_item.accessory_colour>>
<<if $_item.colour isnot "custom" and $_item.accessory_colour isnot "custom">>
<<set $_markBroken to false>>
<<run $_itemIndex[$_outfitSecondary[0]].push(clone($_j))>>
<<break>>
<<elseif $_item.colourCustom is _selectedWardrobe[$_outfitSecondary[0]][$_j].colourCustom and $_item.accessory_colourCustom is _selectedWardrobe[$_outfitSecondary[0]][$_j].accessory_colourCustom>>
<<set $_markBroken to false>>
<<run $_itemIndex[$_outfitSecondary[0]].push(clone($_j))>>
<<break>>
<</if>>
<</if>>
<</for>>
<<if $_markBroken is true>>
/*Mark as broken*/
<<set _selectedWardrobe[_slot][$_i].outfitSecondary[1] to "broken">>
<<set _selectedWardrobe[_slot][$_i].one_piece to "broken">>
<<set _selectedWardrobe[_slot][$_i].set to clone(_slot)>>
<<set _selectedWardrobe[_slot][$_i].sanityCheck to true>>
<</if>>
<</for>>
<</for>>
<</widget>>
<<widget "wardrobeGetRepairedClothes">>
<<set _equip to ["over_upper","over_lower","upper","lower","under_upper","under_lower","over_head","head","face","neck","hands","legs","feet"]>>
<<set _takenAway to 0>>
<<for $_i to 0; $_i lt _equip.length; $_i++>>
<<if $wardrobeRepair[_equip[$_i]] is undefined>>
<<continue>>
<</if>>
<<for $_j to 0; $_j lt $wardrobeRepair[_equip[$_i]].length; $_j++>>
<<if _selectedWardrobe[_equip[$_i]].length gte _selectedWardrobe.space>>
<<set _takenAway++>>
<<continue>>
<</if>>
<<generalSend "wardrobe" _equip[$_i] `$wardrobeRepair[_equip[$_i]][$_j][0]` `$wardrobeRepair[_equip[$_i]][$_j][1]` `$wardrobeRepair[_equip[$_i]][$_j][3]`>>
<<if $wardrobeRepair[_equip[$_i]][$_j][2] isnot undefined and $wardrobeRepair[_equip[$_i]][$_j][2] isnot null>>
/*colourCustom*/
<<set _selectedWardrobe[_equip[$_i]].last().colourCustom to $wardrobeRepair[_equip[$_i]][$_j][2]>>
<<if _selectedWardrobe[_equip[$_i]].last().outfitPrimary isnot undefined>>
<<for $_label, $_value range _selectedWardrobe[_equip[$_i]].last().outfitPrimary>>
<<if _selectedWardrobe[$_label].last().name is $_value>>
<<set _selectedWardrobe[$_label].last().colourCustom to $wardrobeRepair[_equip[$_i]][$_j][2]>>
<</if>>
<</for>>
<</if>>
<</if>>
<<if $wardrobeRepair[_equip[$_i]][$_j][4] isnot undefined and $wardrobeRepair[_equip[$_i]][$_j][4] isnot null>>
/*accessory_colourCustom*/
<<set _selectedWardrobe[_equip[$_i]].last().accessory_colourCustom to $wardrobeRepair[_equip[$_i]][$_j][4]>>
<<if _selectedWardrobe[_equip[$_i]].last().outfitPrimary isnot undefined>>
<<for $_label, $_value range _selectedWardrobe[_equip[$_i]].last().outfitPrimary>>
<<if _selectedWardrobe[$_label].last().name is $_value>>
<<set _selectedWardrobe[$_label].last().colourCustom to $wardrobeRepair[_equip[$_i]][$_j][2]>>
<</if>>
<</for>>
<</if>>
<</if>>
<</for>>
<</for>>
<<if _takenAway gt 0>>
<br>
당신에겐 충분한 공간이 없다. 운전기사가 당신의 _takenAway개의 물건의 기부에 고마워 한다.
<</if>>
<<unset $wardrobeRepair>>
<</widget>>
<<widget "randomWear">>
<<set $wardrobeOption to "wear">>
<<set $_equip to []>>
<<set _equipped to []>>
<<for $_label, $_value range $randomEquipConfigure>>
<<if $_value>>
<<generalUndress $wardrobe_location $_label>>
<<run $_equip.push($_label)>>
<</if>>
<</for>>
<<for _i to 0; _i lt $_equip.length;_i++>>
<<if !_equipped.includes($_equip[_i]) and $worn[$_equip[_i]].name is "naked" and _selectedWardrobe[$_equip[_i]].length gt 0>>
<<set _ids to []>>
<<for _j to 0; _j lt _selectedWardrobe[$_equip[_i]].length; _j++>>
<<if _selectedWardrobe[$_equip[_i]][_j].outfitSecondary is undefined>>
<<elseif _selectedWardrobe[$_equip[_i]][_j].outfitSecondary[1] isnot "broken">>
<<continue>>
<</if>>
<<run _ids.push(_j)>>
<</for>>
<<set _id to _ids.pluck()>>
<<if _id>>
<<run _equipped.pushUnique($_equip[_i])>>
<<if _selectedWardrobe[$_equip[_i]][_id].outfitPrimary isnot undefined>>
<<for $_label, $_value range _selectedWardrobe[$_equip[_i]][_id].outfitPrimary>>
<<if $_value isnot "broken">>
<<run _equipped.pushUnique($_label)>>
<</if>>
<</for>>
<</if>>
<<print `<<set $wear_` + $_equip[_i] + ` to ` + clone(_id) + `>>`>>
<</if>>
<<unset _id>>
<</if>>
<</for>>
<<unset $randomWear>>
<</widget>>
<<widget "warmth_description">>
<<switch $body_temperature_outside>>
<<case "hot">>
<span class="red">바깥은 매우 더울 것이다.</span>
<<case "warm">>
<span class="purple">바깥은 매우 따뜻할 것이다.</span>
<<case "cold">>
<span class="red">바깥은 추울 것이다.</span>
<<case "chilly">>
<span class="purple">바깥은 좀 쌀쌀할 것이다.</span>
<<default>>
<span class="green">바깥의 온도는 적당하다.</span>
<</switch>>
<br>
$warmth 따뜻함 | $chill 추움
<br>
온열 범위: <<print ($chill + 1)>> - <<print Math.trunc(($chill * 1.3) + 69)>>
<</widget>>
<<widget "wardrobeSelection">>
<<if !$multipleWardrobes or !$wardrobes[$wardrobe_location]>>
<<set $wardrobe_location to "wardrobe">>
<<elseif $forceWardrobeLocation>>
<<set $wardrobe_location to $forceWardrobeLocation>>
<<elseif $multipleWardrobes is "isolated" and !$wardrobes[$wardrobe_location].isolated>>
<<set $wardrobe_location to "wardrobe">>
<</if>>
<<if $debug and $multipleWardrobes and !_args[0]>>
<div class="no-numberify">디버그:
<<for _label, _value range $wardrobes>>
<<if _value.unlocked is undefined>>
<<elseif $wardrobe_location is _label>>
<span class="gold"><<trWardrobeName _value.name>><<print _trResult>></span> |
<<else>>
<<capture _label>>
<<trWardrobeName _value.name>><<link [[_trResult|$passage]]>><<set $forceWardrobeLocation to _label>><</link>> |
<</capture>>
<</if>>
<</for>>
</div>
<br>
<</if>>
<</widget>>
<<widget "wardrobeExits">>
<<switch $passage>>
<<case "Wardrobe">>
<<link [[옷장을 닫는다|Bedroom]]>><<unset $saveColor>><<unset $wardrobeRepeat>><<unset $tempDisable>><<set $delete_outfit to "none">><<unset $forceWardrobeLocation>><</link>>
<<case "Changing Room">>
<<if $exposed lte 1>>
<<link [[나간다|Beach]]>><<unset $saveColor>><<unset $wardrobeRepeat>><<unset $tempDisable>><<set $delete_outfit to "none">><<unset $forceWardrobeLocation>><</link>>
<br><br>
<<else>>
이 꼴로는 나갈 수 없다!
<br><br>
<</if>>
<<case "Sydney Beach Changing Room">>
<<if $exposed lte 1>>
<<link [[나간다|Sydney Beach Swimsuit]]>><<unset $saveColor>><<unset $wardrobeRepeat>><<unset $tempDisable>><<set $delete_outfit to "none">><<unset $forceWardrobeLocation>><</link>>
<br><br>
<<else>>
이 꼴로는 나갈 수 없다!
<br><br>
<</if>>
<<case "Sydney Beach Changing Room Leave">>
<<if $exposed lte 1>>
<<link [[나간다|Sydney Beach Leave]]>><<unset $saveColor>><<unset $wardrobeRepeat>><<unset $tempDisable>><<set $delete_outfit to "none">><<unset $forceWardrobeLocation>><</link>>
<br><br>
<<else>>
이 꼴로는 나갈 수 없다!
<br><br>
<</if>>
<<case "Eden Wardrobe">>
<<if $exhibitionism gte 75 or $loveInterest.primary is "Eden" or $loveInterest.secondary is "Eden">>
<<link [[마친다|Eden Cabin]]>><<unset $saveColor>><<unset $wardrobeRepeat>><<unset $tempDisable>><<set $delete_outfit to "none">><<unset $forceWardrobeLocation>><</link>>
<<elseif $exhibitionism gte 55>>
<<if $exposed lte 1>>
<<link [[마친다|Eden Cabin]]>><<unset $saveColor>><<unset $wardrobeRepeat>><<unset $tempDisable>><<set $delete_outfit to "none">><<unset $forceWardrobeLocation>><</link>>
<br><br>
<<else>>
지금처럼 아무 것도 안 입고 있을 순 없다!
<br><br>
<</if>>
<<else>>
<<if $exposed lte 0>>
<<link [[마친다|Eden Cabin]]>><<pass 1>><<unset $saveColor>><<unset $wardrobeRepeat>><<unset $tempDisable>><<set $delete_outfit to "none">><<unset $forceWardrobeLocation>><</link>>
<br><br>
<<else>>
지금처럼 아무 것도 안 입고 있을 순 없다!
<br><br>
<</if>>
<</if>>
<<case "Eden Night Wardrobe">>
<<if $exhibitionism gte 75 or $loveInterest.primary is "Eden" or $loveInterest.secondary is "Eden">>
<<link [[마친다|Eden Cabin Bed]]>><<unset $saveColor>><<unset $wardrobeRepeat>><<unset $tempDisable>><<set $delete_outfit to "none">><<unset $forceWardrobeLocation>><</link>>
<<elseif $exhibitionism gte 55>>
<<if $exposed lte 1>>
<<link [[마친다|Eden Cabin Bed]]>><<unset $saveColor>><<unset $wardrobeRepeat>><<unset $tempDisable>><<set $delete_outfit to "none">><<unset $forceWardrobeLocation>><</link>>
<br><br>
<<else>>
지금처럼 아무 것도 안 입고 있을 순 없다!
<br><br>
<</if>>
<<else>>
<<if $exposed lte 0>>
<<link [[마친다|Eden Cabin Bed]]>><<pass 1>><<unset $saveColor>><<unset $wardrobeRepeat>><<unset $tempDisable>><<set $delete_outfit to "none">><<unset $forceWardrobeLocation>><</link>>
<br><br>
<<else>>
지금처럼 아무 것도 안 입고 있을 순 없다!
<br><br>
<</if>>
<</if>>
<<case "Asylum Wardrobe">>
<<if $exhibitionism lte 54>>
<<if $exposed lte 0>>
<<link [[마친다|Asylum Cell]]>><<pass 1>><<unset $saveColor>><<unset $wardrobeRepeat>><<unset $tempDisable>><<set $delete_outfit to "none">><<unset $forceWardrobeLocation>><</link>>
<br><br>
<<else>>
지금처럼 아무 것도 안 입고 있을 순 없다!
<br><br>
<</if>>
<<elseif $exhibitionism gte 75>>
<<link [[마친다|Asylum Cell]]>><<unset $saveColor>><<unset $wardrobeRepeat>><<unset $tempDisable>><<set $delete_outfit to "none">><<unset $forceWardrobeLocation>><</link>>
<br><br>
<<else>>
<<if $exposed lte 1>>
<<link [[마친다|Asylum Cell]]>><<unset $saveColor>><<unset $wardrobeRepeat>><<unset $tempDisable>><<set $delete_outfit to "none">><<unset $forceWardrobeLocation>><</link>>
<br><br>
<<else>>
지금처럼 아무 것도 안 입고 있을 순 없다!
<br><br>
<</if>>
<</if>>
<<case "Farm Wardrobe">>
<<if $exhibitionism lte 54>>
<<if $exposed lte 0>>
<<link [[마친다|Farm Bedroom]]>><<pass 1>><<unset $saveColor>><<unset $wardrobeRepeat>><<unset $tempDisable>><<set $delete_outfit to "none">><<unset $forceWardrobeLocation>><</link>>
<br><br>
<<else>>
지금처럼 아무 것도 안 입고 있을 순 없다!
<br><br>
<</if>>
<<elseif $exhibitionism gte 75>>
<<link [[마친다|Farm Bedroom]]>><<unset $saveColor>><<unset $wardrobeRepeat>><<unset $tempDisable>><<set $delete_outfit to "none">><<unset $forceWardrobeLocation>><</link>>
<br><br>
<<else>>
<<if $exposed lte 1>>
<<link [[마친다|Farm Bedroom]]>><<unset $saveColor>><<unset $wardrobeRepeat>><<unset $tempDisable>><<set $delete_outfit to "none">><<unset $forceWardrobeLocation>><</link>>
<br><br>
<<else>>
지금처럼 아무 것도 안 입고 있을 순 없다!
<br><br>
<</if>>
<</if>>
<<case "Strip Club Wardrobe">>
<<if $exhibitionism lte 14>>
<<if $exposed lte 0>>
<<link [[물러난다|Strip Club Dressing Room]]>><<unset $saveColor>><<unset $wardrobeRepeat>><<unset $tempDisable>><<set $delete_outfit to "none">><<unset $forceWardrobeLocation>><</link>>
<br><br>
<<else>>
이 꼴로는 나갈 수 없다!
<br><br>
<</if>>
<<elseif $exhibitionism gte 55>>
<<link [[물러난다|Strip Club Dressing Room]]>><<unset $saveColor>><<unset $wardrobeRepeat>><<unset $tempDisable>><<set $delete_outfit to "none">><<unset $forceWardrobeLocation>><</link>>
<br><br>
<<else>>
<<if $exposed lte 1>>
<<link [[물러난다|Strip Club Dressing Room]]>><<unset $saveColor>><<unset $wardrobeRepeat>><<unset $tempDisable>><<set $delete_outfit to "none">><<unset $forceWardrobeLocation>><</link>>
<br><br>
<<else>>
이 꼴로는 나갈 수 없다!
<br><br>
<</if>>
<</if>>
<<case "Brothel Wardrobe">>
<<if $exhibitionism lte 14>>
<<if $exposed lte 0>>
<<link [[물러난다|Brothel Dressing Room]]>><<unset $saveColor>><<unset $wardrobeRepeat>><<unset $tempDisable>><<set $delete_outfit to "none">><<unset $forceWardrobeLocation>><</link>>
<br><br>
<<else>>
이 꼴로는 나갈 수 없다!
<br><br>
<</if>>
<<elseif $exhibitionism gte 55>>
<<link [[물러난다|Brothel Dressing Room]]>><<unset $saveColor>><<unset $wardrobeRepeat>><<unset $tempDisable>><<set $delete_outfit to "none">><<unset $forceWardrobeLocation>><</link>>
<br><br>
<<else>>
<<if $exposed lte 1>>
<<link [[물러난다|Brothel Dressing Room]]>><<unset $saveColor>><<unset $wardrobeRepeat>><<unset $tempDisable>><<set $delete_outfit to "none">><<unset $forceWardrobeLocation>><</link>>
<br><br>
<<else>>
이 꼴로는 나갈 수 없다!
<br><br>
<</if>>
<</if>>
<<case "School Boy Wardrobe">>
<<if $exposed gte 2 and $exhibitionism lt 75>>
이 꼴로는 나갈 수 없다!
<br><br>
<<else>>
<<link [[나간다|School Boy Changing Room]]>><<unset $saveColor>><<unset $wardrobeRepeat>><<unset $tempDisable>><<set $delete_outfit to "none">><<unset $forceWardrobeLocation>><</link>>
<br><br>
<</if>>
<<case "School Girl Wardrobe">>
<<if $exposed gte 2 and $exhibitionism lt 75>>
이 꼴로는 나갈 수 없다!
<br><br>
<<else>>
<<link [[나간다|School Girl Changing Room]]>><<unset $saveColor>><<unset $wardrobeRepeat>><<unset $tempDisable>><<set $delete_outfit to "none">><<unset $forceWardrobeLocation>><</link>>
<br><br>
<</if>>
<<case "Farm Assault Wardrobe">>
<<if $exhibitionism lte 54>>
<<if $exposed lte 0>>
<<link [[마친다|Farm Assault Intro]]>><<pass 1>><<unset $saveColor>><<unset $wardrobeRepeat>><<unset $tempDisable>><<set $delete_outfit to "none">><<unset $forceWardrobeLocation>><</link>>
<br><br>
<<else>>
지금처럼 아무 것도 안 입고 있을 순 없다!
<br><br>
<</if>>
<<elseif $exhibitionism gte 75>>
<<link [[마친다|Farm Assault Intro]]>><<unset $saveColor>><<unset $wardrobeRepeat>><<unset $tempDisable>><<set $delete_outfit to "none">><<unset $forceWardrobeLocation>><</link>>
<br><br>
<<else>>
<<if $exposed lte 1>>
<<link [[마친다|Farm Assault Intro]]>><<unset $saveColor>><<unset $wardrobeRepeat>><<unset $tempDisable>><<set $delete_outfit to "none">><<unset $forceWardrobeLocation>><</link>>
<br><br>
<<else>>
지금처럼 아무 것도 안 입고 있을 순 없다!
<br><br>
<</if>>
<</if>>
<<case "Prison Wardrobe">>
<<link [[닫는다|Prison Cell]]>><<unset $saveColor>><<unset $wardrobeRepeat>><<unset $tempDisable>><<set $delete_outfit to "none">><<unset $forceWardrobeLocation>><</link>>
<</switch>>
<</widget>><<effects>>
<<set $wardrobe_location to "wardrobe">>
<<wardrobeSelection>>
당신은 옷장을 들여다본다.
<br><br>
<div id="wardrobewear"><<wardrobewear>></div>
<div id="wardrobeExits"><<wardrobeExits>></div>
<br><br>
<<wardrobe>><<effects>><<location "changingroom">>
<<set $wardrobe_location to "changingRoom">>
<<wardrobeSelection>>
당신은 작은 나무 탈의실에 있다.
<br><br>
<div id="wardrobewear"><<wardrobewear>></div>
<div id="wardrobeExits"><<wardrobeExits>></div>
<<wardrobe>><<effects>>
당신은 입던 옷이 들어있는 찬장을 들여다본다. 사생활을 위한 낡은 탈의용 가림막이 있다.
<br><br>
<<set $wardrobe_location to "edensCabin">>
<<wardrobeSelection>>
<div id="wardrobewear"><<wardrobewear>></div>
<div id="wardrobeExits"><<wardrobeExits>></div>
<<wardrobe>><<effects>>
당신은 입던 옷이 들어있는 찬장을 들여다본다.
<br><br>
<<set $wardrobe_location to "asylum">>
<<wardrobeSelection>>
<div id="wardrobewear"><<wardrobewear>></div>
<div id="wardrobeExits"><<wardrobeExits>></div>
<<wardrobe>><<effects>>
당신은 소박한 옷장을 들여다본다.
<br><br>
<<set $wardrobe_location to "alexFarm">>
<<wardrobeSelection>>
<div id="wardrobewear"><<wardrobewear>></div>
<div id="wardrobeExits"><<wardrobeExits>></div>
<<wardrobe>><<effects>>
<<set $wardrobe_location to "stripClub">>
<<wardrobeSelection>>
<div id="wardrobewear"><<wardrobewear>></div>
<div id="wardrobeExits"><<wardrobeExits>></div>
<<wardrobe>><<effects>>
<<set $wardrobe_location to "brothel">>
<<wardrobeSelection>>
<div id="wardrobewear"><<wardrobewear>></div>
<div id="wardrobeExits"><<wardrobeExits>></div>
<<wardrobe>><<effects>><<set $outside to 0>><<set $location to "pool">>
<<set $wardrobe_location to "schoolBoys">>
<<wardrobeSelection>>
당신은 자신의 열려있는 락커 앞에 서있다.
<br><br>
<div id="wardrobewear"><<wardrobewear>></div>
<div id="wardrobeExits"><<wardrobeExits>></div>
<<wardrobe>><<effects>><<set $outside to 0>><<set $location to "pool">>
<<set $wardrobe_location to "schoolGirls">>
<<wardrobeSelection>>
당신은 자신의 열려있는 락커 앞에 서있다.
<br><br>
<div id="wardrobewear"><<wardrobewear>></div>
<div id="wardrobeExits"><<wardrobeExits>></div>
<<wardrobe>>정말 당신의 모든
<<if $crateContents is "all">>
옷들을
<<else>>
입고 있는 옷들을
<</if>>
상자에 넣어 판매를 맡길까? 조만간 쇼핑하러 가야할 지도 모르겠다.
<br><br>
<<set _value to 0>>
<<for _label, _items range $wardrobe>>
<<for _i to 0; _i lt _items.length; _i++>>
<<if setup.clothes[_label][clothesIndex(_label,_items[_i])].shop.length is 0>>
<<continue>>
<</if>>
<<if _items[_i].outfitSecondary isnot undefined>>
<<continue>>
<</if>>
<<if _items[_i].outfitPrimary is undefined and $crateContents is "outfits">>
<<continue>>
<</if>>
<<set _value += Math.floor(getClothingCost(_items[_i], _label) * (_items[_i].integrity / clothingData(_label,_items[_i],'integrity_max')) / 3)>>
<</for>>
<</for>>
전부 팔면 <<printmoney `_value + 5000`>>를 받을 수 있다.
<br><br>
<<link [[네|Wardrobe Sale Crate Result]]>><</link>>
<br>
<<link [[아니오|$wardrobeReturnLink]]>>
<<unset $wardrobeReturnLink>>
<<unset $crateContents>>
<</link>><<set $tailorMonthlyService to 30>>
<<set _value to 0>>
<<set _equip to ["over_upper","over_lower","upper","lower","under_upper","under_lower","over_head","head","face","neck","hands","legs","feet"]>>
<<for $_i to 0; $_i lt _equip.length; $_i++>>
<<set _toDelete to []>>
<<for $_j to 0; $_j lt $wardrobe[_equip[$_i]].length; $_j++>>
<<if setup.clothes[_equip[$_i]][clothesIndex(_equip[$_i],$wardrobe[_equip[$_i]][$_j])].shop.length is 0>>
<<continue>>
<</if>>
<<if $wardrobe[_equip[$_i]][$_j].outfitSecondary isnot undefined>>
<<run _toDelete.push(clone($_j))>>
<<continue>>
<</if>>
<<if $wardrobe[_equip[$_i]][$_j].outfitPrimary is undefined and $crateContents is "outfits">>
<<continue>>
<</if>>
<<set _value += Math.floor(getClothingCost($wardrobe[_equip[$_i]][$_j],_equip[$_i]) * ($wardrobe[_equip[$_i]][$_j].integrity / clothingData(_equip[$_i],$wardrobe[_equip[$_i]][$_j],'integrity_max')) / 3)>>
<<run _toDelete.push(clone($_j))>>
<</for>>
<<for $_j to $wardrobe[_equip[$_i]].length; $_j gte 0; $_j-->>
<<if _toDelete.includes($_j)>>
<<run $wardrobe[_equip[$_i]].deleteAt($_j)>>
<</if>>
<</for>>
<</for>>
운전기사가 <<printmoney `_value + 5000`>>를 두고 상자를 가져간다.
<<set $money += Math.floor(_value + 5000)>>
<br><br>
<<link [[계속|$wardrobeReturnLink]]>>
<<unset $wardrobeReturnLink>>
<<unset $crateContents>>
<</link>>정말 당신의 모든
<<if $crateContents is "all">>
옷들을
<<else>>
입고 있는 옷들을
<</if>>
상자에 넣고 수리를 맡길까? 조만간 쇼핑하러 가야할 지도 모르겠다.
<br><br>
<<set _value to 0>>
<<for _label, _items range $wardrobe>>
<<for _i to 0; _i lt _items.length; _i++>>
<<if _items[_i].outfitSecondary isnot undefined>>
<<continue>>
<</if>>
<<if _items[_i].outfitPrimary is undefined and $crateContents is "outfits">>
<<continue>>
<</if>>
<<set _value += Math.floor(getClothingCost(_items[_i],_label) * (1 - (_items[_i].integrity / clothingData(_label,_items[_i],'integrity_max'))) * 1.25)>>
<</for>>
<</for>>
전부 수리하려면
<<if _value gt 5000>>
<<printmoney `_value - 5000`>>가 필요하다.
<<else>>
돈은 필요없다.
<</if>>
<br><br>
<<if $money gte _value>>
<<link [[네|Wardrobe Repair Crate Result]]>><</link>>
<<else>>
돈이 부족하다.
<</if>>
<br>
<<link [[아니오|$wardrobeReturnLink]]>>
<<unset $wardrobeReturnLink>>
<<unset $crateContents>>
<</link>><<set $tailorMonthlyService to 30>>
<<set $wardrobeRepair to {timeLeft: 1}>>
<<set _equip to ["over_upper","over_lower","upper","lower","under_upper","under_lower","over_head","head","face","neck","hands","legs","feet"]>>
<<set _value to 0>>
<<for $_i to 0; $_i lt _equip.length; $_i++>>
<<set _toDelete to []>>
<<for $_j to 0; $_j lt $wardrobe[_equip[$_i]].length; $_j++>>
<<if $wardrobe[_equip[$_i]][$_j].outfitSecondary isnot undefined>>
<<run _toDelete.push(clone($_j))>>
<<continue>>
<</if>>
<<if $wardrobe[_equip[$_i]][$_j].outfitPrimary is undefined and $crateContents is "outfits">>
<<continue>>
<</if>>
<<set _value += Math.floor(getClothingCost($wardrobe[_equip[$_i]][$_j],_equip[$_i]) * (1 - ($wardrobe[_equip[$_i]][$_j].integrity / clothingData(_equip[$_i],$wardrobe[_equip[$_i]][$_j],'integrity_max'))) * 1.25)>>
<<if $wardrobeRepair[_equip[$_i]] is undefined>>
<<set $wardrobeRepair[_equip[$_i]] to []>>
<</if>>
<<set _itemStats to [
clone(clothesIndex(_equip[$_i],$wardrobe[_equip[$_i]][$_j])),
clone($wardrobe[_equip[$_i]][$_j].colour),
clone($wardrobe[_equip[$_i]][$_j].colourCustom),
clone($wardrobe[_equip[$_i]][$_j].accessory_colour),
clone($wardrobe[_equip[$_i]][$_j].accessory_colourCustom)
]>>
<<run $wardrobeRepair[_equip[$_i]].push(clone(_itemStats))>>
<<run _toDelete.push(clone($_j))>>
<</for>>
<<for $_j to $wardrobe[_equip[$_i]].length; $_j gte 0; $_j-->>
<<if _toDelete.includes($_j)>>
<<run $wardrobe[_equip[$_i]].deleteAt($_j)>>
<</if>>
<</for>>
<</for>>
<<if _value gt 5000>>
<<set $money -= _value - 5000>>
운전기사가 상자와 <<printmoney `_value - 5000`>>를 들고간다.
<<else>>
운전기사가 상자를 들고간다.
<</if>>
<br><br>
<<link [[계속|$wardrobeReturnLink]]>>
<<unset $wardrobeReturnLink>>
<<unset $crateContents>>
<</link>>/*The "generalWear" widget works in the same way as the "...wear" widgets, however, the argument are as follows; slot, item index, colour, accessory_colour*/
<<widget "generalWear">>
<<if $worn[_args[0]].cursed is 1>>
<<elseif _args[0] and _args[1]>>
<<unset _strip_restrict>><<unset _cursedPrevent>>
/*Check the current worn outfit related items for being locked on the character*/
<<set _outfitPrimaryWear to setup.clothes[_args[0]][_args[1]].outfitPrimary>>
<<if _outfitPrimaryWear isnot undefined>>
<<for _labelWear, _value range _outfitPrimaryWear>>
<<if $worn[_labelWear].cursed is 1>>
<<set _cursedPrevent to true>>
<</if>>
<</for>>
<</if>>
<<if _cursedPrevent isnot true>>
/*Primary Piece*/
<<if $worn[_args[0]].name isnot "naked">>
<<generalUndress `clothesReturnLocation($worn[_args[0]])` _args[0]>>
<<unset $_lastTaken>>
<</if>>
<<equipClothesItemFromDefault _args[0] _args[1] _args[2] _args[3]>>
/*Outfit pieces*/
<<if _outfitPrimaryWear isnot undefined>>
<<set _colour to $worn[_args[0]].colour>>
<<set _accessory_colour to $worn[_args[0]].accessory_colour>>
<<for _labelWear, _valueWear range _outfitPrimaryWear>>
<<if $worn[_labelWear].name isnot "naked">>
<<generalUndress `clothesReturnLocation($worn[_labelWear])` _labelWear>>
<</if>>
<<unset _pieceId>>
<<for _iWear to 0; _iWear lt setup.clothes[_labelWear].length; _iWear++>>
<<if setup.clothes[_labelWear][_iWear].name is _valueWear>>
<<set _pieceId to _iWear>>
<<break>>
<</if>>
<</for>>
<<equipClothesItemFromDefault _labelWear _pieceId _colour _accessory_colour>>
<</for>>
<</if>>
<</if>>
<<unset _outfitPrimaryWear>>
<</if>>
<</widget>>
<<widget "equipClothesItemFromDefault">>
<<set $worn[_args[0]] to clone(setup.clothes[_args[0]][_args[1]])>>
<<set $worn[_args[0]].lastTaken to clone($wardrobes.shopReturn)>>
<<if _args[2] and $worn[_args[0]].colour_options.length gt 0>>
<<set $worn[_args[0]].colour to _args[2]>>
<<if $worn[_args[0]].colour is "custom">>
<<set $worn[_args[0]].colourCustom to customColour($customColors.color.primary, $customColors.saturation.primary, $customColors.brightness.primary, $customColors.contrast.primary, $customColors.sepia.primary)>>
<</if>>
<<elseif $worn[_args[0]].colour_options.length gt 0>>
<<set _colorOption to clone($worn[_args[0]].colour_options)>>
<<run _colorOption.delete("custom")>>
<<set $worn[_args[0]].colour to clone(_colorOption.random())>>
<</if>>
<<if _args[3] and $worn[_args[0]].accessory_colour_options.length gt 0 and $worn[_args[0]].accessory is 1>>
<<set $worn[_args[0]].accessory_colour to _args[3]>>
<<if $worn[_args[0]].accessory_colour is "custom">>
<<set $worn[_args[0]].accessory_colourCustom to customColour($customColors.color.secondary, $customColors.saturation.secondary, $customColors.brightness.secondary, $customColors.contrast.secondary, $customColors.sepia.secondary)>>
<</if>>
<<elseif setup.clothes[_args[0]][_args[1]].accessory_colour_options.length gt 0 and $worn[_args[0]].accessory is 1>>
<<set _accessoryColorOption to clone($worn[_args[0]].accessory_colour_options)>>
<<run _accessoryColorOption.delete("custom")>>
<<set $worn[_args[0]].accessory_colour to clone(_accessoryColorOption.random())>>
<</if>>
<<run clothesDataTrimmer($worn[_args[0]])>>
<</widget>>
/*The "...wear" widgets give the player character new clothing. They take the index of the item you want to provide as the first argument, and the colour of the item as an optional second argument. The third argument defines the secondary colour, optionally. Only the upper half is required in the case of outfits. Currently worn clothes are sent to wardrobe.*/
<<widget "overupperwear">>
<<generalWear "over_upper" _args[0] _args[1] _args[2]>>
<</widget>>
<<widget "overlowerwear">>
<<generalWear "over_lower" _args[0] _args[1] _args[2]>>
<</widget>>
<<widget "upperwear">>
<<generalWear "upper" _args[0] _args[1] _args[2]>>
<</widget>>
<<widget "lowerwear">>
<<generalWear "lower" _args[0] _args[1] _args[2]>>
<</widget>>
<<widget "underupperwear">>
<<generalWear "under_upper" _args[0] _args[1] _args[2]>>
<</widget>>
<<widget "underlowerwear">>
<<generalWear "under_lower" _args[0] _args[1] _args[2]>>
<</widget>>
<<widget "genitalswear">>
<<generalWear "genitals" _args[0] _args[1] _args[2]>>
<</widget>>
<<widget "overheadwear">>
<<generalWear "over_head" _args[0] _args[1] _args[2]>>
<</widget>>
<<widget "headwear">>
<<generalWear "head" _args[0] _args[1] _args[2]>>
<</widget>>
<<widget "facewear">>
<<generalWear "face" _args[0] _args[1] _args[2]>>
<</widget>>
<<widget "neckwear">>
<<generalWear "neck" _args[0] _args[1] _args[2]>>
<</widget>>
<<widget "leash">>/*Always replaces neckwear, even if cursed. */
<<if $worn.neck.cursed is 1>>
<<set $worn.neck.type.push("broken")>>
<<neckruined>>
<</if>>
<<generalWear "neck" _args[0] _args[1] _args[2]>>
<</widget>>
<<widget "handswear">>
<<generalWear "hands" _args[0] _args[1] _args[2]>>
<</widget>>
<<widget "legswear">>
<<generalWear "legs" _args[0] _args[1] _args[2]>>
<</widget>>
<<widget "feetwear">>
<<generalWear "feet" _args[0] _args[1] _args[2]>>
<</widget>>
/*The "generalSend" widget works in the same way as the "...send" widgets, however, the argument are as follows; Location, slot, item index, colour, accessory_colour*/
<<widget "generalSend">>
<<if _args[0] is "wardrobe" or $wardrobes[_args[0]] is undefined>>
<<set $_selectedWardrobe to $wardrobe>>
<<else>>
<<set $_selectedWardrobe to $wardrobes[_args[0]]>>
<</if>>
<<set $_outfitPrimary to setup.clothes[_args[1]][_args[2]].outfitPrimary>>
<<if _args[0]>>
<<sendToWardrobeFromDefault _args[0] _args[1] _args[2] _args[3] _args[4]>>
<<if $_outfitPrimary isnot undefined>>
<<set _colour to $_selectedWardrobe[_args[1]].last().colour>>
<<if $_selectedWardrobe[_args[1]].last().colourCustom isnot undefined>><<set _colourCustom to $_selectedWardrobe[_args[1]].last().colourCustom>><</if>>
<<set _accessory_colour to $_selectedWardrobe[_args[1]].last().accessory_colour>>
<<if $_selectedWardrobe[_args[1]].last().accessory_colourCustom isnot undefined>><<set _accessory_colourCustom to $_selectedWardrobe[_args[1]].last().accessory_colourCustom>><</if>>
<<for $_label, $_value range $_outfitPrimary>>
<<unset _pieceId>>
<<for _iSend to 0; _iSend lt setup.clothes[$_label].length; _iSend++>>
<<if setup.clothes[$_label][_iSend].name is $_value>>
<<set _pieceId to _iSend>>
<<break>>
<</if>>
<</for>>
<<sendToWardrobeFromDefault _args[0] $_label _pieceId _colour _accessory_colour>>
<</for>>
<</if>>
<</if>>
<</widget>>
<<widget "sendToWardrobeFromDefault">>
<<if _args[0] is "wardrobe" or $wardrobes[_args[0]] is undefined>>
<<set $_selectedWardrobe to $wardrobe>>
<<else>>
<<set $_selectedWardrobe to $wardrobes[_args[0]]>>
<</if>>
<<set $_selectedWardrobe[_args[1]].push(clone(setup.clothes[_args[1]][_args[2]]))>>
<<if _args[3] and $_selectedWardrobe[_args[1]].last().colour_options.length isnot 0>>
<<set $_selectedWardrobe[_args[1]].last().colour to _args[3]>>
<<if $_selectedWardrobe[_args[1]].last().colour is "custom">>
<<if _colourCustom isnot undefined>>
<<set $_selectedWardrobe[_args[1]].last().colourCustom to _colourCustom>>
<<unset _colourCustom>>
<<else>>
<<set $_selectedWardrobe[_args[1]].last().colourCustom to customColour($customColors.color.primary, $customColors.saturation.primary, $customColors.brightness.primary, $customColors.contrast.primary, $customColors.sepia.primary)>>
<</if>>
<</if>>
<<elseif $_selectedWardrobe[_args[1]].last().colour_options.length gt 0>>
<<set $_selectedWardrobe[_args[1]].last().colour to clone($_selectedWardrobe[_args[1]].last().colour_options.random())>>
<</if>>
<<if _args[4] and $_selectedWardrobe[_args[1]].last().accessory is 1 and $_selectedWardrobe[_args[1]].last().accessory_colour_options.length isnot 0>>
<<set $_selectedWardrobe[_args[1]].last().accessory_colour to _args[4]>>
<<if $_selectedWardrobe[_args[1]].last().accessory_colour is "custom">>
<<if _accessory_colourCustom isnot undefined>>
<<set $_selectedWardrobe[_args[1]].last().accessory_colourCustom to _accessory_colourCustom>>
<<unset _accessory_colourCustom>>
<<else>>
<<set $_selectedWardrobe[_args[1]].last().accessory_colourCustom to customColour($customColors.color.secondary, $customColors.saturation.secondary, $customColors.brightness.secondary, $customColors.contrast.secondary, $customColors.sepia.secondary)>>
<</if>>
<</if>>
<<elseif $_selectedWardrobe[_args[1]].last().accessory_colour_options.length gt 0 and $_selectedWardrobe[_args[1]].last().accessory is 1>>
<<set $_selectedWardrobe[_args[1]].last().accessory_colour to clone($_selectedWardrobe[_args[1]].last().accessory_colour_options.random())>>
<</if>>
<<run clothesDataTrimmer($_selectedWardrobe[_args[1]].last())>>
<</widget>>
/*The "...send" widgets give the player character new clothing. They take the index of the item you want to provide as an argument, the location you want to send it to as a second argument, (such as "wardrobe",) and the colour of the item as an optional third argument. Fourth argument defines the secondary colour, if present. Only the upper half is required in the case of outfits. They differ from the "...wear" widgets in that they send clothes to your wardrobe, rather than put them on your character.*/
<<widget "overuppersend">>
<<generalSend _args[1] "over_upper" _args[0] _args[2] _args[3]>>
<</widget>>
<<widget "overlowersend">>
<<generalSend _args[1] "over_lower" _args[0] _args[2] _args[3]>>
<</widget>>
<<widget "uppersend">>
<<generalSend _args[1] "upper" _args[0] _args[2] _args[3]>>
<</widget>>
<<widget "lowersend">>
<<generalSend _args[1] "lower" _args[0] _args[2] _args[3]>>
<</widget>>
<<widget "underuppersend">>
<<generalSend _args[1] "under_upper" _args[0] _args[2] _args[3]>>
<</widget>>
<<widget "underlowersend">>
<<generalSend _args[1] "under_lower" _args[0] _args[2] _args[3]>>
<</widget>>
<<widget "genitalssend">>
<<generalSend _args[1] "genitals" _args[0] _args[2] _args[3]>>
<</widget>>
<<widget "overheadsend">>
<<generalSend _args[1] "over_head" _args[0] _args[2] _args[3]>>
<</widget>>
<<widget "headsend">>
<<generalSend _args[1] "head" _args[0] _args[2] _args[3]>>
<</widget>>
<<widget "facesend">>
<<generalSend _args[1] "face" _args[0] _args[2] _args[3]>>
<</widget>>
<<widget "necksend">>
<<generalSend _args[1] "neck" _args[0] _args[2] _args[3]>>
<</widget>>
<<widget "handssend">>
<<generalSend _args[1] "hands" _args[0] _args[2] _args[3]>>
<</widget>>
<<widget "legssend">>
<<generalSend _args[1] "legs" _args[0] _args[2] _args[3]>>
<</widget>>
<<widget "feetsend">>
<<generalSend _args[1] "feet" _args[0] _args[2] _args[3]>>
<</widget>>
/*The "...strip" widgets remove the player character's clothing. The clothing remains with the player character, ready to be put back on.*/
<<widget "strip">>
<<overupperstrip>>
<<overlowerstrip>>
<<upperstrip>>
<<lowerstrip>>
<<underupperstrip>>
<<if playerHasStrapon() and _args[0] isnot undefined>>
<!-- keep wearing the strap-on -->
<<else>>
<<underlowerstrip>>
<</if>>
<<headstrip>>
<<facestrip>>
<<neckstrip>>
<<handsstrip>>
<<legsstrip>>
<<feetstrip>>
<</widget>>
<<widget "clothesstrip">>
<<overupperstrip>>
<<overlowerstrip>>
<<upperstrip>>
<<lowerstrip>>
<<underupperstrip>>
<<underlowerstrip>>
<</widget>>
<<widget "shavestrip">>
<<overupperstrip>>
<<overlowerstrip>>
<<upperstrip>>
<<lowerstrip>>
<<underlowerstrip>>
<<legsstrip>>
<<feetstrip>>
<</widget>>
<<widget "shavestrip">>
<<overupperstrip>>
<<overlowerstrip>>
<<upperstrip>>
<<lowerstrip>>
<<underlowerstrip>>
<<legsstrip>>
<<feetstrip>>
<</widget>>
<<widget "generalStrip">>
<<if _args[0]>>
<<unset _stripSlot>>
/*Checks if the current slot is part of an outfit and switches to the main piece if that is the case*/
<<if $worn[_args[0]].outfitSecondary isnot undefined>>
<<if $worn[$worn[_args[0]].outfitSecondary[0]].name is $worn[_args[0]].outfitSecondary[1]>>
<<set _stripSlot to $worn[_args[0]].outfitSecondary[0]>>
<</if>>
<</if>>
<<if _stripSlot is undefined>>
<<set _stripSlot to _args[0]>>
<</if>>
<<if $worn[_stripSlot].cursed is 1>>
<<elseif $worn[_stripSlot].name isnot "naked">>
<<unset _cursedPrevent>>
/*Check the current worn outfit related items for being locked on the character*/
<<set _outfitPrimaryStrip to $worn[_stripSlot].outfitPrimary>>
<<if _outfitPrimaryStrip isnot undefined>>
<<for _labelStrip, _valueStrip range _outfitPrimaryStrip>>
<<if $worn[_labelStrip].cursed is 1 and $worn[_labelStrip].name is _valueStrip>>
<<set _cursedPrevent to true>>
<</if>>
<</for>>
<</if>>
<<if _cursedPrevent isnot true>>
<<print '<<set $'+ _stripSlot.replace(/_/g,"") +'last to "'+ $worn[_stripSlot].name +'">>'>>
<<set $carried[_stripSlot] to clone($worn[_stripSlot])>>
<<set $worn[_stripSlot] to clone(setup.clothes[_stripSlot][0])>>
<<if _outfitPrimaryStrip isnot undefined>>
<<for _labelStrip, _valueStrip range _outfitPrimaryStrip>>
<<if $worn[_labelStrip].name is _valueStrip>>
<<print '<<set $'+ _labelStrip.replace(/_/g,"") +'last to "'+ $worn[_labelStrip].name +'">>'>>
<<set $carried[_labelStrip] to clone($worn[_labelStrip])>>
<<set $worn[_labelStrip] to clone(setup.clothes[_labelStrip][0])>>
<</if>>
<</for>>
<</if>>
<</if>>
<<unset _outfitPrimaryStrip>>
<</if>>
<</if>>
<</widget>>
<<widget "overupperstrip">>
<<generalStrip "over_upper">>
<</widget>>
<<widget "overlowerstrip">>
<<generalStrip "over_lower">>
<</widget>>
<<widget "upperstrip">>
<<generalStrip "upper">>
<</widget>>
<<widget "lowerstrip">>
<<generalStrip "lower">>
<</widget>>
<<widget "underupperstrip">>
<<generalStrip "under_upper">>
<</widget>>
<<widget "underlowerstrip">>
<<generalStrip "under_lower">>
<</widget>>
<<widget "overheadstrip">>
<<generalStrip "over_head">>
<</widget>>
<<widget "headstrip">>
<<generalStrip "head">>
<</widget>>
<<widget "facestrip">>
<<generalStrip "face">>
<</widget>>
<<widget "neckstrip">>
<<generalStrip "neck">>
<</widget>>
<<widget "handsstrip">>
<<generalStrip "hands">>
<</widget>>
<<widget "legsstrip">>
<<generalStrip "legs">>
<</widget>>
<<widget "feetstrip">>
<<generalStrip "feet">>
<</widget>>
/*Returns all carried clothes back to the wardrobe*/
<<widget "returnCarried">>
<<set _skip to ["naked","towel top","large towel","towel skirt","large towel bottom","plant skirt","plant top"]>>
<<if _args[0] is "wardrobe" or $wardrobes[_args[0]] is undefined>>
<<set $_selectedWardrobe to $wardrobe>>
<<else>>
<<set $_selectedWardrobe to $wardrobes[_args[0]]>>
<</if>>
<<run Object.keys($carried).forEach(slot => {
if (!_skip.includes($carried[slot].name)) {
let location = clothesReturnLocation($carried[slot]);
if(location === "wardrobe" || !$wardrobes[location].unlocked){
$wardrobe[slot].push(clone($carried[slot]));
} else {
$wardrobes[location][slot].push(clone($carried[slot]));
}
}
$carried[slot] = clone(setup.clothes[slot][0]);
})>>
<</widget>>
/*The "dontHideForNow" widget makes the player character not cover themselves even when self-conscious*/
/*Use "dontHideRevert" widget to go back to normal behaviour*/
<<widget "dontHideForNow">>
<<set $dontHideNormal to $dontHide>>
<<set $dontHide to true>>
<</widget>>
<<widget "dontHideRevert">>
<<set $dontHide to $dontHideNormal>>
<</widget>>
/*The "...ruined" widgets destroy the player character's current clothing, whether worn or carried.*/
<<widget "ruined">>
<<overupperruined>>
<<overlowerruined>>
<<upperruined>>
<<lowerruined>>
<<underupperruined>>
<<underlowerruined>>
<<headruined>>
<<faceruined>>
<<neckruined>>
<<handsruined>>
<<legsruined>>
<<feetruined>>
<</widget>>
<<widget "clothesruined">>
<<overupperruined>>
<<overlowerruined>>
<<upperruined>>
<<lowerruined>>
<<underupperruined>>
<<underlowerruined>>
<</widget>>
<<widget "underruined">>
<<underupperruined>>
<<underlowerruined>>
<</widget>>
/*_args[0] = slot name*/
/*_args[1] = true for ruin all pieces of an outfit*/
<<widget "generalRuined">>
<<if _args[0]>>
<<set $eventskipoverrule to 1>>
<<if $worn[_args[0]].cursed is 1 and !$worn[_args[0]].type.includes("broken") or ($worn[_args[0]].name is "naked" and $carried[_args[0]].name is "naked")>>
<<else>>
<<switch _args[0]>>
<<case "upper">>
<<set $upperwet to 0>><<set $upperwetstage to 0>>
<<if $worn.upper.type.includes("binding") and _unbind_check isnot 1>>
<<unbind>>
<</if>>
<<case "lower">><<set $lowerwet to 0>><<set $lowerwetstage to 0>>
<<case "under_upper">><<set $underupperwet to 0>><<set $underupperwetstage to 0>>
<<case "under_lower">><<set $underlowerwet to 0>><<set $underlowerwetstage to 0>>
<<if $worn.under_lower.type.includes("strap-on")>>
<<set $penisstate to "none">><<set $penisuse to "none">>
<<if $penistarget isnot undefined>>
<<set $NPCList[$penistarget].penis to 0>>
<</if>>
<</if>>
<</switch>>
/*Re-buy*/
<<if _args[0] isnot "genitals" and $clothingrebuy is 1>>
<<if $carried[_args[0]].name isnot "naked">>
<<generalRuinedRebuy _args[0] $carried>>
<</if>>
<<if $worn[_args[0]].name isnot "naked">>
<<generalRuinedRebuy _args[0] $worn>>
<</if>>
<</if>>
/*Other Pieces*/
<<set _outfitPrimaryRuined to $carried[_args[0]].outfitPrimary>>
<<if _outfitPrimaryRuined isnot undefined>>
<<for _labelRuined, _valueRuined range _outfitPrimaryRuined>>
<<if $carried[_labelRuined].outfitSecondary isnot undefined>>
<<if $carried[_labelRuined].outfitSecondary[1] is $carried[_args[0]].name>>
<<set $carried[_labelRuined].outfitSecondary[1] to "broken">>
<<set $carried[_labelRuined].one_piece to "broken">>
<<set $carried[_labelRuined].set to _labelRuined>>
<<if _args[1]>>
<<generalRuined _labelRuined>>
<<elseif _labelRuined is "head" and $carried.head.hood>>
<<headruined>>
<<elseif _labelRuined is "over_head" and $carried.over_head.hood>>
<<overheadruined>>
<</if>>
<</if>>
<</if>>
<</for>>
<</if>>
<<unset _outfitPrimaryRuined>>
<<set _outfitPrimaryRuined to $worn[_args[0]].outfitPrimary>>
<<if _outfitPrimaryRuined isnot undefined>>
<<for _labelRuined, _valueRuined range _outfitPrimaryRuined>>
<<if $worn[_labelRuined].outfitSecondary isnot undefined>>
<<if $worn[_labelRuined].outfitSecondary[1] is $worn[_args[0]].name>>
<<set $worn[_labelRuined].outfitSecondary[1] to "broken">>
<<set $worn[_labelRuined].one_piece to "broken">>
<<set $worn[_labelRuined].set to _labelRuined>>
<<if _args[1]>>
<<generalRuined _labelRuined>>
<<elseif _labelRuined is "head" and $worn.head.hood>>
<<headruined>>
<<elseif _labelRuined is "over_head" and $worn.over_head.hood>>
<<overheadruined>>
<</if>>
<</if>>
<</if>>
<</for>>
<</if>>
<<unset _outfitPrimaryRuined>>
/*Main Outfit Piece*/
<<set _outfitSecondaryRuined to $carried[_args[0]].outfitSecondary>>
<<if _outfitSecondaryRuined isnot undefined>>
<<if $carried[_outfitSecondaryRuined[0]].name is _outfitSecondaryRuined[1] and $carried[_outfitSecondaryRuined[0]].outfitPrimary isnot undefined>>
<<if $carried[_outfitSecondaryRuined[0]].outfitPrimary[_args[0]] is $carried[_args[0]].name>>
<<if _args[1]>>
<<generalRuined _outfitSecondaryRuined[0] _args[1]>>
<<else>>
<<set $carried[_outfitSecondaryRuined[0]].outfitPrimary[_args[0]] to "broken">>
<<set $carried[_outfitSecondaryRuined[0]].one_piece to "broken">>
<</if>>
<</if>>
<</if>>
<</if>>
<<unset _outfitSecondaryRuined>>
<<set _outfitSecondaryRuined to $worn[_args[0]].outfitSecondary>>
<<if _outfitSecondaryRuined isnot undefined>>
<<if $worn[_outfitSecondaryRuined[0]].name is _outfitSecondaryRuined[1] and $worn[_outfitSecondaryRuined[0]].outfitPrimary isnot undefined>>
<<if $worn[_outfitSecondaryRuined[0]].outfitPrimary[_args[0]] is $worn[_args[0]].name>>
<<if _args[1]>>
<<generalRuined _outfitSecondaryRuined[0] _args[1]>>
<<else>>
<<set $worn[_outfitSecondaryRuined[0]].outfitPrimary[_args[0]] to "broken">>
<<set $worn[_outfitSecondaryRuined[0]].one_piece to "broken">>
<</if>>
<</if>>
<</if>>
<</if>>
<<unset _outfitSecondaryRuined>>
<<set $worn[_args[0]] to clone(setup.clothes[_args[0]][0])>>
<<set $carried[_args[0]] to clone(setup.clothes[_args[0]][0])>>
<</if>>
<</if>>
<</widget>>
/*_args[0] - slot, _args[1] - $worn or $carried*/
<<widget "generalRuinedRebuy">>
<<if _args[0] and _args[1]>>
<<set $_slot to _args[0]>>
<<set $_item to _args[1][$_slot]>>
<<set $_setupItem to setup.clothes[$_slot][clothesIndex($_slot,$_item)]>>
<<set $_return to clothesReturnLocation($_item,"rebuy")>>
<<if $_setupItem.shop.length isnot 0 and $_item.one_piece isnot "broken" and $_setupItem.cursed isnot 1>>
/*If item is half of an outfit, rebuy the primary half instead by redefining the variables defined above*/
<<if $_item.outfitSecondary isnot undefined and $_item.outfitSecondary[1] isnot "broken">>
<<set $_slot to $_item.outfitSecondary[0]>>
<<set $_item to _args[1][$_slot]>>
<<set $_setupItem to setup.clothes[$_slot][clothesIndex($_slot,$_item)]>>
<</if>>
<<set $_cost to Math.trunc(getClothingCost($_item, $_slot) * 1.5)>>
<<if $_item.outfitSecondary isnot undefined and $_item.outfitSecondary[1] is "broken">>
<<elseif $money gte $_cost>>
<<generalSend $_return $_slot $_setupItem.index $_item.colour $_item.accessory_colour>>
<<set $money -= $_cost>>
<<run $rebuy_success.push([clone($_item.name), $_return])>>
<<set $effectsmessage to 1>>
<<else>>
<<run $rebuy_failure.push(clone($_item.name))>>
<<set $effectsmessage to 1>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "overupperruined">>
<<generalRuined "over_upper">>
<</widget>>
<<widget "overlowerruined">>
<<generalRuined "over_lower">>
<</widget>>
<<widget "lowerruined">>
<<generalRuined "over_lower">>
<</widget>>
<<widget "upperruined">>
<<generalRuined "upper">>
<</widget>>
<<widget "lowerruined">>
<<generalRuined "lower">>
<</widget>>
<<widget "underupperruined">>
<<generalRuined "under_upper">>
<</widget>>
<<widget "underlowerruined">>
<<generalRuined "under_lower">>
<</widget>>
<<widget "genitalsruined">>
<<generalRuined "genitals">>
<</widget>>
<<widget "overheadruined">>
<<generalRuined "over_head">>
<</widget>>
<<widget "headruined">>
<<generalRuined "head">>
<</widget>>
<<widget "faceruined">>
<<generalRuined "face">>
<</widget>>
<<widget "neckruined">>
<<generalRuined "neck">>
<</widget>>
<<widget "handsruined">>
<<generalRuined "hands">>
<</widget>>
<<widget "legsruined">>
<<generalRuined "legs">>
<</widget>>
<<widget "feetruined">>
<<generalRuined "feet">>
<</widget>>
/*The "...on" widgets put on clothing removed with the "...strip" widgets.*/
<<widget "outfiton">>
<<overupperon>>
<<overloweron>>
<<upperon>>
<<loweron>>
<</widget>>
<<widget "clotheson">>
<<overupperon>>
<<overloweron>>
<<upperon>>
<<loweron>>
<<underupperon>>
<<underloweron>>
<<overheadon>>
<<headon>>
<<faceon>>
<<neckon>>
<<handson>>
<<legson>>
<<feeton>>
<<buttplugon>>
<<if $worn.upper.name is "naked" and $worn.lower.name is "naked" and $worn.under_lower.name is "naked" and $worn.under_upper.name is "naked">>
<<else>>
당신은 옷을 고쳐입는다.
<br><br>
<</if>>
<<exposure>>
<<if $exposed gte 1>>
당신은 <<nudityPost "을">> 의식한다.<<nudityPostend>>
<br><br>
<</if>>
<</widget>>
<<widget "generalOn">>
<<if _args[0]>>
<<unset _onSlot>>
/*Checks if the current slot is part of an outfit and switches to the main piece if that is the case*/
<<if $carried[_args[0]].outfitSecondary isnot undefined>>
<<if $carried[$carried[_args[0]].outfitSecondary[0]].name is $carried[_args[0]].outfitSecondary[1]>>
<<set _onSlot to $carried[_args[0]].outfitSecondary[0]>>
<</if>>
<</if>>
<<if _onSlot is undefined>>
<<set _onSlot to _args[0]>>
<</if>>
<<set _slots to []>>
<<if $carried[_onSlot].name isnot "naked">>
<<set _slots.push(_onSlot)>>
<<set $worn[_onSlot] to clone($carried[_onSlot])>>
<<set $carried[_onSlot] to clone(setup.clothes[_onSlot][0])>>
<<set _outfitPrimaryOn to $worn[_onSlot].outfitPrimary>>
<<if _outfitPrimaryOn isnot undefined>>
<<for _labelOn, _valueOn range _outfitPrimaryOn>>
<<if $carried[_labelOn].name is _valueOn>>
<<set $worn[_labelOn] to clone($carried[_labelOn])>>
<<set $carried[_labelOn] to clone(setup.clothes[_labelOn][0])>>
<<set _slots.push(_labelOn)>>
<</if>>
<</for>>
<</if>>
<<unset _outfitPrimaryOn>>
<</if>>
/*Resets status of existing clothing*/
<<if _slots.includes("upper") or _onSlot is "upper">>
<<set $worn.upper.exposed to setup.clothes.upper[clothesIndex('upper', $worn.upper)].exposed_base>>
<<set $worn.upper.state to setup.clothes.upper[clothesIndex('upper', $worn.upper)].state_base>>
<<set $worn.upper.state_top to setup.clothes.upper[clothesIndex('upper', $worn.upper)].state_top_base>>
<</if>>
<<if _slots.includes("lower") or _onSlot is "lower">>
<<set $worn.lower.exposed to setup.clothes.lower[clothesIndex('lower', $worn.lower)].exposed_base>>
<<set $worn.lower.vagina_exposed to setup.clothes.lower[clothesIndex('lower', $worn.lower)].vagina_exposed_base>>
<<set $worn.lower.anus_exposed to setup.clothes.lower[clothesIndex('lower', $worn.lower)].anus_exposed_base>>
<<set $worn.lower.state to setup.clothes.lower[clothesIndex('lower', $worn.lower)].state_base>>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
<<set $worn.lower.skirt_down to 1>>
<</if>>
<</if>>
<<if _slots.includes("under_upper") or _onSlot is "under_upper">>
<<set $worn.under_upper.exposed to setup.clothes.under_upper[clothesIndex('under_upper', $worn.under_upper)].exposed_base>>
<<set $worn.under_upper.state to setup.clothes.under_upper[clothesIndex('under_upper', $worn.under_upper)].state_base>>
<<set $worn.under_upper.state_top to setup.clothes.under_upper[clothesIndex('under_upper', $worn.under_upper)].state_top_base>>
<</if>>
<<if _slots.includes("under_lower") or _onSlot is "under_lower">>
<<set $worn.under_lower.state to setup.clothes.under_lower[clothesIndex('under_lower', $worn.under_lower)].state_base>>
<<set $worn.under_lower.exposed to setup.clothes.under_lower[clothesIndex('under_lower', $worn.under_lower)].exposed_base>>
<<set $worn.under_lower.vagina_exposed to setup.clothes.under_lower[clothesIndex('under_lower', $worn.under_lower)].vagina_exposed_base>>
<<set $worn.under_lower.anus_exposed to setup.clothes.under_lower[clothesIndex('under_lower', $worn.under_lower)].anus_exposed_base>>
<</if>>
<<if _slots.includes("legs") or _onSlot is "legs">>
<<set $worn.legs.state to setup.clothes.legs[clothesIndex('legs', $worn.legs)].state_base>>
<</if>>
<</if>>
<</widget>>
<<widget "overupperon">>
<<generalOn "over_upper">>
<<if $worn.over_upper.name isnot "naked">>
<<set $worn.over_upper.exposed to setup.clothes.over_upper[clothesIndex('over_upper', $worn.over_upper)].exposed_base>>
<<set $worn.over_upper.state to setup.clothes.over_upper[clothesIndex('over_upper', $worn.over_upper)].state_base>>
<<set $worn.over_upper.state_top to setup.clothes.over_upper[clothesIndex('over_upper', $worn.over_upper)].state_top_base>>
<</if>>
<</widget>>
<<widget "overloweron">>
<<generalOn "over_lower">>
<<if $worn.over_lower.name isnot "naked">>
<<set $worn.over_lower.exposed to setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].exposed_base>>
<<set $worn.over_lower.vagina_exposed to setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].vagina_exposed_base>>
<<set $worn.over_lower.anus_exposed to setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].anus_exposed_base>>
<<set $worn.over_lower.state to setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].state_base>>
<<if setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1>>
<<set $worn.over_lower.skirt_down to 1>>
<</if>>
<</if>>
<</widget>>
<<widget "upperon">>
<<generalOn "upper">>
<<if $worn.upper.name isnot "naked">>
<<set $worn.upper.exposed to setup.clothes.upper[clothesIndex('upper', $worn.upper)].exposed_base>>
<<set $worn.upper.state to setup.clothes.upper[clothesIndex('upper', $worn.upper)].state_base>>
<<set $worn.upper.state_top to setup.clothes.upper[clothesIndex('upper', $worn.upper)].state_top_base>>
<</if>>
<</widget>>
<<widget "loweron">>
<<generalOn "lower">>
<<if $worn.lower.name isnot "naked">>
<<set $worn.lower.exposed to setup.clothes.lower[clothesIndex('lower', $worn.lower)].exposed_base>>
<<set $worn.lower.vagina_exposed to setup.clothes.lower[clothesIndex('lower', $worn.lower)].vagina_exposed_base>>
<<set $worn.lower.anus_exposed to setup.clothes.lower[clothesIndex('lower', $worn.lower)].anus_exposed_base>>
<<set $worn.lower.state to setup.clothes.lower[clothesIndex('lower', $worn.lower)].state_base>>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
<<set $worn.lower.skirt_down to 1>>
<</if>>
<</if>>
<</widget>>
<<widget "underupperon">>
<<generalOn "under_upper">>
<<if $worn.under_upper.name isnot "naked">>
<<set $worn.under_upper.exposed to setup.clothes.under_upper[clothesIndex('under_upper', $worn.under_upper)].exposed_base>>
<<set $worn.under_upper.state to setup.clothes.under_upper[clothesIndex('under_upper', $worn.under_upper)].state_base>>
<<set $worn.under_upper.state_top to setup.clothes.under_upper[clothesIndex('under_upper', $worn.under_upper)].state_top_base>>
<</if>>
<</widget>>
<<widget "underloweron">>
<<generalOn "under_lower">>
<<if $worn.under_lower.name isnot "naked">>
<<set $worn.under_lower.state to setup.clothes.under_lower[clothesIndex('under_lower', $worn.under_lower)].state_base>>
<<set $worn.under_lower.exposed to setup.clothes.under_lower[clothesIndex('under_lower', $worn.under_lower)].exposed_base>>
<<set $worn.under_lower.vagina_exposed to setup.clothes.under_lower[clothesIndex('under_lower', $worn.under_lower)].vagina_exposed_base>>
<<set $worn.under_lower.anus_exposed to setup.clothes.under_lower[clothesIndex('under_lower', $worn.under_lower)].anus_exposed_base>>
/* TODO: strap-ons set to worn */
<<if $worn.under_lower.type.includes("strap-on")>>
<<run patchStraponsWearStatus()>>
<</if>>
<</if>>
<</widget>>
<<widget "overheadon">>
<<generalOn "over_head">>
<</widget>>
<<widget "headon">>
<<generalOn "head">>
<</widget>>
<<widget "faceon">>
<<generalOn "face">>
<</widget>>
<<widget "neckon">>
<<generalOn "neck">>
<</widget>>
<<widget "handson">>
<<generalOn "hands">>
<</widget>>
<<widget "legson">>
<<generalOn "legs">>
<</widget>>
<<widget "feeton">>
<<generalOn "feet">>
<</widget>>
<<widget "buttplugon">>
<<if $worn.butt_plug isnot undefined and $worn.butt_plug.state is "removed">>
<<set $worn.butt_plug.state to "worn">>
<</if>>
<</widget>>
<<widget "clothesontowel">>
<<upperon>>
<<loweron>>
<<underupperon>>
<<underloweron>>
<<headon>>
<<faceon>>
<<neckon>>
<<handson>>
<<legson>>
<<feeton>>
<<buttplugon>>
<<if $worn.upper.name is "naked" and $worn.lower.name is "naked" and $worn.under_lower.name is "naked">>
<<else>>
당신은 옷을 고쳐입는다.
<br><br>
<</if>>
<<exposure>>
<<towelup>>
<<if $exposed gte 1>>
당신은 당신의 <<nudityPost "을">> 의식한다.<<nudityPostend>>
<br><br>
<</if>>
<</widget>>
<<widget "clothesonplant">>
<<upperon>>
<<loweron>>
<<underupperon>>
<<underloweron>>
<<headon>>
<<faceon>>
<<neckon>>
<<handson>>
<<legson>>
<<feeton>>
<<buttplugon>>
<<if $worn.upper.name is "naked" and $worn.lower.name is "naked" and $worn.under_lower.name is "naked">>
<<else>>
당신은 옷을 고쳐입는다.
<br><br>
<</if>>
<<exposure>>
<<plantup>>
<<if $exposed gte 1>>
당신은 당신의 <<nudityPost "을">> 의식한다.<<nudityPostend>>
<br><br>
<</if>>
<</widget>>
/*The "...steal" widgets destroy clothing carried by the PC, and output text describing the event. If argument is "strip", then they'll also take clothes worn by the PC.*/
<<widget "steal">>
<<set _temp_steal to _args[0]>>
<<uppersteal _temp_steal>>
<<lowersteal _temp_steal>>
<<underuppersteal _temp_steal>>
<<underlowersteal _temp_steal>>
<<headsteal _temp_steal>>
<<facesteal _temp_steal>>
<<necksteal _temp_steal>>
<<handssteal _temp_steal>>
<<legssteal _temp_steal>>
<<feetsteal _temp_steal>>
<</widget>>
<<widget "stealclothes">>
<<set _temp_steal to _args[0]>>
<<uppersteal _temp_steal>>
<<lowersteal _temp_steal>>
<<underuppersteal _temp_steal>>
<<underlowersteal _temp_steal>>
<</widget>>
<<widget "generalSteal">>
<<if _args[0]>>
<<if $worn[_args[0]].name isnot "naked" and $worn[_args[0]].cursed isnot 1 and _args[1] is "strip">>
<<if $stealtextskip isnot 1>>
<<HePost "은">> 당신의 <<trSearchClothes $worn[_args[0]].name "name" "을">>_trResult 벗겨낸다.
<br>
<</if>>
<<generalRuined _args[0]>>
<<elseif $carried[_args[0]].name isnot "naked">>
<<if $stealtextskip isnot 1>>
<<HePost "은">> 당신의 <<trSearchClothes $carried[_args[0]].name "name" "을">>_trResult 기념품으로 간직한다.
<br>
<</if>>
<<if $carried[_args[0]].outfitSecondary isnot undefined>>
<<if $carried[$carried[_args[0]].outfitSecondary[0]].name is $carried[_args[0]].outfitSecondary[1]>>
<<print '<<generalSteal "'+$carried[_args[0]].outfitSecondary[0]+'">>'>>
<</if>>
<</if>>
<<set _outfitPrimarySteal to $carried[_args[0]].outfitPrimary>>
<<if _outfitPrimarySteal isnot undefined>>
<<for _labelSteal, _valueSteal range _outfitPrimarySteal>>
<<if $carried[_labelSteal].name is _valueSteal>>
<<generalRuined _labelSteal>>
<</if>>
<</for>>
<</if>>
<<unset _outfitPrimarySteal>>
<<generalRuined _args[0]>>
<</if>>
<</if>>
<</widget>>
<<widget "overuppersteal">>
<<generalSteal "over_upper" _args[0]>>
<</widget>>
<<widget "overlowersteal">>
<<generalSteal "over_lower" _args[0]>>
<</widget>>
<<widget "uppersteal">>
<<generalSteal "upper" _args[0]>>
<</widget>>
<<widget "lowersteal">>
<<generalSteal "lower" _args[0]>>
<</widget>>
<<widget "underuppersteal">>
<<generalSteal "under_upper" _args[0]>>
<</widget>>
<<widget "underlowersteal">>
<<generalSteal "under_lower" _args[0]>>
<</widget>>
<<widget "overheadsteal">>
<<generalSteal "over_head" _args[0]>>
<</widget>>
<<widget "headsteal">>
<<generalSteal "head" _args[0]>>
<</widget>>
<<widget "facesteal">>
<<generalSteal "face" _args[0]>>
<</widget>>
<<widget "necksteal">>
<<generalSteal "neck" _args[0]>>
<</widget>>
<<widget "handssteal">>
<<generalSteal "hands" _args[0]>>
<</widget>>
<<widget "legssteal">>
<<generalSteal "legs" _args[0]>>
<</widget>>
<<widget "feetsteal">>
<<generalSteal "feet" _args[0]>>
<</widget>>
/*The "...undress" widgets remove the player character's clothing. Where they end up depends on the argument supplied. "wardrobe" sends it to the bedroom wardrobe. Other arguments store the clothing elsewhere in the world. The "...storeon" widgets can retrieve those clothes.*/
<<widget "undress">>
<<set _undress_temp to _args[0]>>
<<generalUndress _undress_temp "over_upper">>
<<generalUndress _undress_temp "over_lower">>
<<generalUndress _undress_temp "over_head">>
<<generalUndress _undress_temp "upper">>
<<generalUndress _undress_temp "lower">>
<<generalUndress _undress_temp "under_upper">>
<<generalUndress _undress_temp "under_lower">>
<<generalUndress _undress_temp "head">>
<<generalUndress _undress_temp "face">>
<<generalUndress _undress_temp "neck">>
<<generalUndress _undress_temp "hands">>
<<generalUndress _undress_temp "legs">>
<<generalUndress _undress_temp "feet">>
<</widget>>
<<widget "undressKeepFace">>
<<set _undress_temp to _args[0]>>
<<generalUndress _undress_temp "over_upper">>
<<generalUndress _undress_temp "over_lower">>
<<generalUndress _undress_temp "over_head">>
<<generalUndress _undress_temp "upper">>
<<generalUndress _undress_temp "lower">>
<<generalUndress _undress_temp "under_upper">>
<<generalUndress _undress_temp "under_lower">>
<<generalUndress _undress_temp "head">>
<<generalUndress _undress_temp "neck">>
<<generalUndress _undress_temp "hands">>
<<generalUndress _undress_temp "legs">>
<<generalUndress _undress_temp "feet">>
<</widget>>
<<widget "undressSleep">>
<<set _undress_temp to _args[0]>>
<<saveTempHairStyle>>
<<for $_label, $_value range $worn>>
<<if $_value.type.includes("eerie")>>
<<set _makeTempClothing to 1>>
<<storeItem _undress_temp $_label>>
<<continue>>
<</if>>
<<generalUndress _undress_temp $_label>>
<</for>>
<</widget>>
<<widget "undressOverClothes">>
<<set _undress_temp to _args[0]>>
<<generalUndress _undress_temp "over_upper">>
<<generalUndress _undress_temp "over_lower">>
<<generalUndress _undress_temp "over_head">>
<</widget>>
<<widget "undressclothes">>
<<set _undress_temp to _args[0]>>
<<generalUndress _undress_temp "over_upper">>
<<generalUndress _undress_temp "over_lower">>
<<generalUndress _undress_temp "upper">>
<<generalUndress _undress_temp "lower">>
<<generalUndress _undress_temp "under_upper">>
<<generalUndress _undress_temp "under_lower">>
<</widget>>
<<widget "undressmid">>
<<set _undress_temp to _args[0]>>
<<generalUndress _undress_temp "upper">>
<<generalUndress _undress_temp "lower">>
<</widget>>
/*The "generalWear" widget works in the same way as the "...wear" widgets, however, the argument are as follows; Location, slot*/
<<widget "generalUndress">>
<<if _args[0] and _args[1]>>
<<if _args[1] == "under_lower" and $worn[_args[1]].type.includes("strap-on")>>
<<run window.wardrobeStripStraponException($worn[_args[1]].name)>>
<<else>>
<<if _storeItemSkip is undefined>>
<<set _storeItemSkip to {"over_upper":false, "over_lower":false, "upper":false, "lower":false, "under_upper":false, "under_lower":false, "over_head":false, "head":false, "face":false, "neck":false, "hands":false, "legs":false, "feet":false, "butt_plug":true}>>
<</if>>
<<unset _undressSlot>>
/*Checks if the current slot is part of an outfit and switches to the main piece if that is the case*/
<<if $worn[_args[1]].outfitSecondary isnot undefined>>
<<if $worn[$worn[_args[1]].outfitSecondary[0]].name is $worn[_args[1]].outfitSecondary[1]>>
<<set _undressSlot to $worn[_args[1]].outfitSecondary[0]>>
<</if>>
<</if>>
<<if _undressSlot is undefined>>
<<set _undressSlot to _args[1]>>
<</if>>
<<unset _cursedPrevent>>
<<set _outfitPrimaryUndress to $worn[_undressSlot].outfitPrimary>>
<<if _outfitPrimaryUndress isnot undefined>>
<<for _labelUndress, _valueUndress range _outfitPrimaryUndress>>
<<if $worn[_labelUndress].cursed is 1 and $worn[_labelUndress].name is _valueUndress>>
<<set _cursedPrevent to true>>
<</if>>
<</for>>
<</if>>
<<if _cursedPrevent isnot true and _strip_restrict isnot 1 and $worn[_undressSlot].cursed isnot 1>>
<<set _slots to []>>
<<if _args[0] is "wardrobe" or Object.keys($wardrobes).includes(_args[0])>>
<<if _args[0] is "wardrobe" or $wardrobes[_args[0]] is undefined>>
<<set $_selectedWardrobe to $wardrobe>>
<<else>>
<<set $_selectedWardrobe to $wardrobes[$wardrobe_location]>>
<</if>>
<<set _skip to ["naked","towel top","large towel","towel skirt","large towel bottom","plant skirt","plant top"]>>
<<if _outfitPrimaryUndress isnot undefined>>
<<for _labelUndress, _valueUndress range _outfitPrimaryUndress>>
<<if _valueUndress isnot "broken">>
<<if !_skip.includes($worn[_labelUndress].name) and $worn[_labelUndress].name is _valueUndress>>
<<set $_selectedWardrobe[_labelUndress].push(clone($worn[_labelUndress]))>>
<<run _slots.push(_labelUndress)>>
<</if>>
<<set $worn[_labelUndress] to clone(setup.clothes[_labelUndress][0])>>
<</if>>
<</for>>
<</if>>
<<if !_skip.includes($worn[_undressSlot].name)>>
<<set $_selectedWardrobe[_undressSlot].push(clone($worn[_undressSlot]))>>
<</if>>
<<set $worn[_undressSlot] to clone(setup.clothes[_undressSlot][0])>>
<<run _slots.push(_undressSlot)>>
<<elseif _args[0] and !_storeItemSkip[_undressSlot]>>
<<set _skip to ["naked"]>>
<<if !_skip.includes($worn[_undressSlot].name)>>
<<if _outfitPrimaryUndress isnot undefined>>
<<for _labelUndress, _valueUndress range _outfitPrimaryUndress>>
<<if $worn[_labelUndress].outfitSecondary isnot undefined>>
<<if $worn[_labelUndress].outfitSecondary[1] is $worn[_undressSlot].name>>
<<storeItem _args[0] _labelUndress>>
<<run _slots.push(_labelUndress)>>
<<set _storeItemSkip[_labelUndress] to true>>
<</if>>
<</if>>
<</for>>
<</if>>
<<storeItem _args[0] _undressSlot>>
<<run _slots.push(_undressSlot)>>
<<elseif $wear_outfit isnot "none" and $outfit[$wear_outfit][_undressSlot] isnot "naked">>
<<set _makeTempClothing to 1>>
<<storeItem _args[0] _undressSlot>>
<</if>>
<</if>>
<<if _slots.includes("upper")>>
<<set $upperwet to 0>><<set $upperwetstage to 0>>
<</if>>
<<if _slots.includes("lower")>>
<<set $lowerwet to 0>><<set $lowerwetstage to 0>>
<</if>>
<<if _slots.includes("under_upper")>>
<<set $underupperwet to 0>><<set $underupperwetstage to 0>>
<</if>>
<<if _slots.includes("under_lower")>>
<<set $underlowerwet to 0>><<set $underlowerwetstage to 0>>
<</if>>
<</if>>
<<unset _outfitPrimaryUndress>>
<</if>>
<</if>>
<<unset _strip_restrict>>
<</widget>>
<<widget "storeItem">>
<<set _storeSkip to ["naked","towel top","large towel","towel skirt","large towel bottom","plant skirt","plant top"]>>
<<for _u to 0; _u lt $store[_args[1]].length; _u++>>
<<if _args[0] is $store[_args[1]][_u].location>>
<<set _outfitPrimaryPrevious to $store[_args[1]][_u].outfitPrimary>>
<<if _outfitPrimaryPrevious isnot undefined>>
<<for _labelStore, _value range _outfitPrimaryPrevious>>
<<for _iStore to 0; _iStore lt $store[_labelStore].length; _iStore++>>
<<if _args[0] is $store[_labelStore][_iStore].location>>
<<if $store[_labelStore][_iStore].outfitSecondary isnot undefined>>
<<if $store[_labelStore][_iStore].outfitSecondary[1] is $store[_args[1]][_iStore].name>>
<<if !_storeSkip.includes($store[_labelStore][_iStore].name)>>
<<set $wardrobe[_labelStore].push(clone($store[_labelStore][_iStore]))>>
<</if>>
<<set $store[_labelStore].deleteAt(_iStore)>>
<</if>>
<</if>>
<<break>>
<</if>>
<</for>>
<</for>>
<</if>>
<<unset _outfitPrimaryPrevious>>
<<if !_storeSkip.includes($store[_args[1]][_u].name) and $store[_args[1]][_u].temp is undefined>>
<<set $wardrobe[_args[1]].push(clone($store[_args[1]][_u]))>>
<</if>>
<<set $store[_args[1]].deleteAt(_u)>>
<<break>>
<</if>>
<</for>>
<<if _makeTempClothing is 1>>
<<if $worn[_args[1]].name is "naked">>
<<set _temp_clothing to {name: "naked"}>>
<<else>>
<<set _temp_clothing to clone($worn[_args[1]])>>
<</if>>
<<set _temp_clothing.temp to 1>>
<<set _temp_clothing.location to _args[0]>>
<<set $store[_args[1]].push(clone(_temp_clothing))>>
<<unset _makeTempClothing>>
<<else>>
<<set $store[_args[1]].push(clone($worn[_args[1]]))>>
<<set $store[_args[1]].last().location to _args[0]>>
<<set $worn[_args[1]] to clone(setup.clothes[_args[1]][0])>>
<</if>>
<</widget>>
<<widget "overupperundress">>
<<generalUndress _args[0] "over_upper">>
<</widget>>
<<widget "overlowerundress">>
<<generalUndress _args[0] "over_lower">>
<</widget>>
<<widget "upperundress">>
<<generalUndress _args[0] "upper">>
<</widget>>
<<widget "lowerundress">>
<<generalUndress _args[0] "lower">>
<</widget>>
<<widget "underupperundress">>
<<generalUndress _args[0] "under_upper">>
<</widget>>
<<widget "underlowerundress">>
<<generalUndress _args[0] "under_lower">>
<</widget>>
<<widget "genitalsundress">>
<<generalUndress _args[0] "genitals">>
<</widget>>
<<widget "overheadundress">>
<<generalUndress _args[0] "over_head">>
<</widget>>
<<widget "headundress">>
<<generalUndress _args[0] "head">>
<</widget>>
<<widget "faceundress">>
<<generalUndress _args[0] "face">>
<</widget>>
<<widget "neckundress">>
<<generalUndress _args[0] "neck">>
<</widget>>
<<widget "handsundress">>
<<generalUndress _args[0] "hands">>
<</widget>>
<<widget "legsundress">>
<<generalUndress _args[0] "legs">>
<</widget>>
<<widget "feetundress">>
<<generalUndress _args[0] "feet">>
<</widget>>
/*The "storeon..." widgets retrieve the clothing stored with the "...undress" widgets, that weren't put in a wardrobe. Requires the same argument that was used to store the clothing in order to correctly identify. Optionally accepts a second argument. Inputting "delete" will destroy the stored item, rather than wear it. Inputting "check" will set _store_check to 1, for when you want to check whether or not an item exists in a given location.*/
<<widget "storeon">>
<<set _equipSkip to {"over_upper":false, "over_lower":false, "upper":false, "lower":false, "under_upper":false, "under_lower":false, "over_head":false, "head":false, "face":false, "neck":false, "hands":false, "legs":false, "feet":false}>>
<<set _store_temp to _args[0]>>
<<if _args[1]>>
<<set _store_option to _args[1]>>
<<else>>
<<set _store_option to 0>>
<</if>>
<<storeonoverupper _store_temp _store_option>>
<<storeonoverlower _store_temp _store_option>>
<<storeonoverhead _store_temp _store_option>>
<<storeonupper _store_temp _store_option>>
<<storeonlower _store_temp _store_option>>
<<storeonunderupper _store_temp _store_option>>
<<storeonunderlower _store_temp _store_option>>
<<storeonhead _store_temp _store_option>>
<<storeonface _store_temp _store_option>>
<<storeonneck _store_temp _store_option>>
<<storeonhands _store_temp _store_option>>
<<storeonlegs _store_temp _store_option>>
<<storeonfeet _store_temp _store_option>>
<</widget>>
<<widget "generalStoreon">>
<<if _args[0] and _args[1]>>
<<if $worn[_args[1]].cursed is 1>>
<<elseif _equipSkip[_args[1]] is true>>
<<for _u to 0; _u lt $store[_args[1]].length; _u++>>
<<if _args[0] is $store[_args[1]][_u].location>>
<<if $store[_args[1]][_u].temp is undefined>>
<<if !$multipleWardrobes>>
<<set _lastTaken to "wardrobe">>
<<elseif $location is "asylum">>
<<set _lastTaken to "asylum">>
<<elseif $location is "prison">>
<<set _lastTaken to "prison">>
<<elseif $multipleWardrobes isnot "all" or $worn[_args[1]].lastTaken is undefined>>
<<set _lastTaken to "wardrobe">>
<<else>>
<<set _lastTaken to $worn[_args[1]].lastTaken>>
<</if>>
<<if _lastTaken is "wardrobe">>
<<set $_selectedWardrobe to $wardrobe>>
<<else>>
<<set $_selectedWardrobe to $wardrobes[_lastTaken]>>
<</if>>
<<set $_selectedWardrobe[_args[1]].push(clone($store[_args[1]][_u]))>>
<</if>>
<<set $store[_args[1]].deleteAt(_u)>>
<</if>>
<</for>>
<<else>>
<<for _u to 0; _u lt $store[_args[1]].length; _u++>>
<<if _args[0] is $store[_args[1]][_u].location>>
<<if _args[2] is "wardrobe" or $wardrobes[_args[2]] isnot undefined>>
<<if $store[_args[1]][_u].temp is undefined>>
<<set $_location to clothesReturnLocation($worn[_args[1]])>>
<<if $_location is "wardrobe">>
<<set $_selectedWardrobe to $wardrobe>>
<<else>>
<<set $_selectedWardrobe to $wardrobes[$_location]>>
<</if>>
<<set $_selectedWardrobe[_args[1]].push(clone($store[_args[1]][_u]))>>
<</if>>
<<set $store[_args[1]].deleteAt(_u)>>
<<elseif _args[2] is "delete">>
<<set $store[_args[1]].deleteAt(_u)>>
<<elseif _args[2] is "check">>
<<set _store_check to 1>>
<<else>>
<<set $_location to clothesReturnLocation($worn[_args[1]])>>
<<generalUndress $_location _args[1]>>
<<if $store[_args[1]][_u].name is "naked">>
<<elseif $store[_args[1]][_u].temp is undefined>>
<<set $worn[_args[1]] to clone($store[_args[1]][_u])>>
<<set $worn[_args[1]].location to 0>>
<<else>>
<<searchWardrobeForItem _args[1] _u>>
<<generalWearFromWardrobe _args[1] _wardrobeId>>
<</if>>
<<set $store[_args[1]].deleteAt(_u)>>
<</if>>
<<break>>
<</if>>
<</for>>
<</if>>
<</if>>
<</widget>>
<<widget "storeonoverupper">>
<<generalStoreon _args[0] "over_upper" _args[1]>>
<</widget>>
<<widget "storeonoverlower">>
<<generalStoreon _args[0] "over_lower" _args[1]>>
<</widget>>
<<widget "storeonupper">>
<<generalStoreon _args[0] "upper" _args[1]>>
<</widget>>
<<widget "storeonlower">>
<<generalStoreon _args[0] "lower" _args[1]>>
<</widget>>
<<widget "storeonunderupper">>
<<generalStoreon _args[0] "under_upper" _args[1]>>
<</widget>>
<<widget "storeonunderlower">>
<<generalStoreon _args[0] "under_lower" _args[1]>>
<</widget>>
<<widget "storeonoverhead">>
<<generalStoreon _args[0] "over_head" _args[1]>>
<</widget>>
<<widget "storeonhead">>
<<generalStoreon _args[0] "head" _args[1]>>
<</widget>>
<<widget "storeonface">>
<<generalStoreon _args[0] "face" _args[1]>>
<</widget>>
<<widget "storeonneck">>
<<generalStoreon _args[0] "neck" _args[1]>>
<</widget>>
<<widget "storeonhands">>
<<generalStoreon _args[0] "hands" _args[1]>>
<</widget>>
<<widget "storeonlegs">>
<<generalStoreon _args[0] "legs" _args[1]>>
<</widget>>
<<widget "storeonfeet">>
<<generalStoreon _args[0] "feet" _args[1]>>
<</widget>>
<<widget "dry">>
<<set $upperwet to 0>><<set $lowerwet to 0>><<set $underlowerwet to 0>><<set $underupperwet to 0>>
<</widget>>
/*The "searchWardrobeForItem" widget searches the wardrobe for an item that matches a given item stored somewhere else, the argument are as follows; slot, item index.*/
<<widget "searchWardrobeForItem">>
<<set _slot to _args[0]>>
<<set _wearId to _args[1]>>
<<unset _wardrobeId>><<unset _item>><<unset _brokenId>><<unset _secondChoice>>
<<if $wardrobe_location is "wardrobe" or $wardrobes[$wardrobe_location] is undefined>>
<<set $_selectedWardrobe to $wardrobe>>
<<else>>
<<set $_selectedWardrobe to $wardrobes[$wardrobe_location]>>
<</if>>
<<if _wearId gte 0>>
<<set _item to $store[_slot][_wearId]>>
<</if>>
<<for _j to 0; _j lt $_selectedWardrobe[_slot].length; _j++>>
<<if $_selectedWardrobe[_slot][_j].name is _item.name and _item.colour is $_selectedWardrobe[_slot][_j].colour and _item.accessory_colour is $_selectedWardrobe[_slot][_j].accessory_colour>>
<<set _matched to 0>>
<<if $_selectedWardrobe[_slot][_j].colour isnot "custom">>
<<set _matched++>>
<<elseif _item.colourCustom isnot undefined and $_selectedWardrobe[_slot][_j].colourCustom isnot undefined>>
<<if _item.colourCustom is $_selectedWardrobe[_slot][_j].colourCustom>>
<<set _matched++>>
<</if>>
<</if>>
<<if $_selectedWardrobe[_slot][_j].accessory_colour isnot "custom">>
<<set _matched++>>
<<elseif _item.accessory_colourCustom isnot undefined and $_selectedWardrobe[_slot][_j].accessory_colourCustom isnot undefined>>
<<if _item.accessory_colourCustom is $_selectedWardrobe[_slot][_j].accessory_colourCustom>>
<<set _matched++>>
<</if>>
<</if>>
<<if _matched is 2>>
<<if $_selectedWardrobe[_slot][_j].outfitPrimary isnot undefined>>
<<set _matched to 0>>
<<for _labelWW, _valueWW range $_selectedWardrobe[_slot][_j].outfitPrimary>>
<<if _valueWW is _item.outfitPrimary[_labelWW]>>
<<set _matched++>>
<</if>>
<</for>>
<<if _matched is Object.keys($_selectedWardrobe[_slot][_j].outfitPrimary).length>>
<<set _wardrobeId to clone(_j)>>
<<break>>
<<else>>
<<set _secondChoice to clone(_j)>>
<</if>>
<<else>>
<<set _wardrobeId to clone(_j)>>
<<break>>
<</if>>
<</if>>
<</if>>
<</for>>
<<if _wardrobeId is undefined and _secondChoice isnot undefined>>
<<set _wardrobeId to clone(_secondChoice)>>
<</if>>
<</widget>>
/*The "generalWearFromWardrobe" widget allows the player to equip a specific item from the wardrobe, the argument are as follows; slot, item index.*/
<<widget "generalWearFromWardrobe">>
<<set _slot to _args[0]>>
<<set _wearId to _args[1]>>
<<set _slimePrevent to ["upper", "lower", "under_upper", "under_lower"]>>
<<if $wardrobe_location is "wardrobe" or $wardrobes[$wardrobe_location] is undefined>>
<<set $_selectedWardrobe to $wardrobe>>
<<else>>
<<set $_selectedWardrobe to $wardrobes[$wardrobe_location]>>
<</if>>
<<unset _cursedPrevent>><<unset _outfitPieceIds>><<unset _item>>
<<set _wornOutfitPrimary to $worn[_slot].outfitPrimary>>
<<if $worn[_slot].cursed is 1>>
당신은 <<trClothes _slot $worn[_slot].name "name" "을">>_trResult 벗으려 했지만 실패한다. <<print "<<cursedtext "+$worn[_slot].name+">>">>
<br>
<<set _cursedPrevent to true>>
<</if>>
<<if _wornOutfitPrimary isnot undefined>>
<<for _labelWW, _valueWW range _wornOutfitPrimary>>
<<if $worn[_labelWW].cursed is 1>>
<<print "<<cursedtext "+$worn[_labelWW].name+">>">>
<<set _cursedPrevent to true>>
<</if>>
<</for>>
<</if>>
<<if _cursedPrevent isnot true>>
<<if _wearId gte 0>>
<<set _item to $_selectedWardrobe[_slot][_wearId]>>
<</if>>
/*Prevent equip when the ear slime doesn't allow it*/
<<if _wearId gte 0 and _slimePrevent.includes(_slot) and $corruption_slime gte 80>>
<<if currentSkillValue('willpower') lt 800 and _item.reveal lt 500 and !_item.type.includesAny("school", "event")>>
<span class="red">당신은 <<trSearchClothes _item.name "name" "을">>_trResult 입으려고 했지만, 귓속의 슬라임이 허락하지 않는다.</span>
<br>
<<continue>>
<</if>>
<</if>>
/*Finds any outfit pieces and records the Ids*/
<<if _item isnot undefined>>
<<set _outfitPrimary to _item.outfitPrimary>>
<<if _outfitPrimary isnot undefined>>
<<set _outfitPieceIds to {}>>
<<for _labelWW, _valueWW range _outfitPrimary>>
<<if _valueWW isnot "broken">>
<<for _j to 0; _j lt $_selectedWardrobe[_labelWW].length; _j++>>
<<if $_selectedWardrobe[_labelWW][_j].name is _valueWW and _item.colour is $_selectedWardrobe[_labelWW][_j].colour and _item.accessory_colour is $_selectedWardrobe[_labelWW][_j].accessory_colour>>
<<if $_selectedWardrobe[_labelWW][_j].outfitSecondary[1] isnot _item.name>>
<<continue>>
<</if>>
<<set _matched to 0>>
<<if $_selectedWardrobe[_labelWW][_j].colour isnot "custom">>
<<set _matched++>>
<<elseif _item.colourCustom isnot undefined and $_selectedWardrobe[_labelWW][_j].colourCustom isnot undefined>>
<<if _item.colourCustom is $_selectedWardrobe[_labelWW][_j].colourCustom>>
<<set _matched++>>
<</if>>
<</if>>
<<if $_selectedWardrobe[_labelWW][_j].accessory_colour isnot "custom">>
<<set _matched++>>
<<elseif _item.accessory_colourCustom isnot undefined and $_selectedWardrobe[_labelWW][_j].accessory_colourCustom isnot undefined>>
<<if _item.accessory_colourCustom is $_selectedWardrobe[_labelWW][_j].accessory_colourCustom>>
<<set _matched++>>
<</if>>
<</if>>
<<if _matched is 2>>
<<set _outfitPieceIds[clone(_labelWW)] to clone(_j)>>
<<if _equipSkip isnot undefined>>
<<set _equipSkip[_labelWW] to true>>
<</if>>
<<break>>
<</if>>
<</if>>
<</for>>
<</if>>
<</for>>
<<if Object.keys(_outfitPieceIds).length is 0>>
<<unset _outfitPieceIds>>
<</if>>
<</if>>
<</if>>
<<unset _outfitPrimary>>
<<if _wearId gte 0>>
/*Equip the relating items*/
<<generalUndress $wardrobe_location _slot>>
<<if _outfitPieceIds isnot undefined>>
<<for _labelWW, _valueWW range _outfitPieceIds>>
<<generalUndress $wardrobe_location `clone(_labelWW)`>>
<<set $worn[clone(_labelWW)] to clone($_selectedWardrobe[clone(_labelWW)][clone(_valueWW)])>>
<<set $worn[clone(_labelWW)].lastTaken to "wardrobe">>
<<set $_selectedWardrobe[_labelWW].deleteAt(_valueWW)>>
<</for>>
<</if>>
<<set $worn[_slot] to clone($_selectedWardrobe[_slot][_wearId])>>
<<set $worn[_slot].lastTaken to "wardrobe">>
<<set $_selectedWardrobe[_slot].deleteAt(_wearId)>>
<</if>>
<</if>>
<</widget>>
<<widget "outfitChecks">>
<<if $worn.under_lower.outfitSecondary is undefined>>
<<set _underOutfit to false>>
<<elseif $worn.under_lower.outfitSecondary[1] is "broken">>
<<set _underOutfit to false>>
<<elseif $worn.under_lower.outfitSecondary[1] is $worn.under_upper.name>>
<<set _underOutfit to true>>
<<else>>
<<set _underOutfit to false>>
<</if>>
<<if $worn.lower.outfitSecondary is undefined>>
<<set _middleOutfit to false>>
<<elseif $worn.lower.outfitSecondary[1] is "broken">>
<<set _middleOutfit to false>>
<<elseif $worn.lower.outfitSecondary[1] is $worn.upper.name>>
<<set _middleOutfit to true>>
<<else>>
<<set _middleOutfit to false>>
<</if>>
<<if $worn.over_lower.outfitSecondary is undefined>>
<<set _overOutfit to false>>
<<elseif $worn.over_lower.outfitSecondary[1] is "broken">>
<<set _overOutfit to false>>
<<elseif $worn.over_lower.outfitSecondary[1] is $worn.over_upper.name>>
<<set _overOutfit to true>>
<<else>>
<<set _overOutfit to false>>
<</if>>
<<set _underNaked to ($worn.under_lower.name is "naked" and $worn.under_upper.name is "naked")>>
<<set _middleNaked to ($worn.lower.name is "naked" and $worn.upper.name is "naked")>>
<<set _overNaked to ($worn.over_lower.name is "naked" and $worn.over_upper.name is "naked")>>
<<set _topless to ($worn.over_upper.name is "naked" and $worn.upper.name is "naked" and $worn.under_upper.name is "naked")>>
<<set _bottomless to ($worn.over_lower.name is "naked" and $worn.lower.name is "naked" and $worn.under_lower.name is "naked")>>
<<set _fullyNaked to (_topless and _bottomless)>>
<</widget>>
<<widget "outfitChecksExposed">>
<<set _underNakedExposed to ($worn.under_lower.exposed isnot 0 and $worn.under_upper.exposed isnot 0)>>
<<set _middleNakedExposed to ($worn.lower.exposed isnot 0 and $worn.upper.exposed isnot 0)>>
<<set _overNakedExposed to ($worn.over_lower.exposed isnot 0 and $worn.over_upper.exposed isnot 0)>>
<<set _toplessExposed to ($worn.over_upper.exposed isnot 0 and $worn.upper.exposed isnot 0 and $worn.under_upper.exposed isnot 0)>>
<<set _bottomlessExposed to ($worn.over_lower.exposed isnot 0 and $worn.lower.exposed isnot 0 and $worn.under_lower.exposed isnot 0)>>
<<set _fullyNakedExposed to (_toplessExposed and _bottomlessExposed)>>
<</widget>>
<<widget "otherOutfitChecks">>
<<set _otherOutfits to {
over_head:false,
head:false,
neck:false,
face:false,
hands:false,
legs:false,
feet:false,
genitals:false,
}>>
<<for $_label, $_value range _otherOutfits>>
<<if $worn[$_label].outfitSecondary is undefined>>
<<elseif $worn[$_label].outfitSecondary[1] is "broken">>
<<else>>
<<set _otherOutfits[$_label] to true>>
<</if>>
<</for>>
<</widget>>
<<widget "noClothingCheck">>
<<if $worn.over_head.name is "naked" and $worn.over_upper.name is "naked" and $worn.over_lower.name is "naked" and $worn.upper.name is "naked" and $worn.lower.name is "naked" and $worn.under_upper.name is "naked" and $worn.under_lower.name is "naked" and $worn.head.name is "naked" and $worn.neck.name is "naked" and $worn.face.name is "naked" and $worn.hands.name is "naked" and $worn.legs.name is "naked" and $worn.feet.name is "naked">>
<<set _nude to true>>
<<else>>
<<set _nude to false>>
<</if>>
<</widget>>
<<widget "updateWornClothingLocation">>
<<if $wardrobes[_args[0]]>>
<<for $_label, $_value range $worn>>
<<if typeof $_value is "object">>
<<set $_value.lastTaken to _args[0]>>
<<else>>
<!-- Expanded error handling here to help with understanding an intermittent issue. If a bug is squashed relating to an undefined $worn entry, this error handler may become redundant. -->
<<set $_msg to `Expected an object in $worn[${$_label}], export and report this to developers.`>>
<<set $_src to `Location: ${Utils.GetStack()}.\nLabel: ${$_label}. Value: ${$_value}. Wardrobe: ${_args[0]}.`>>
<<error $_msg $_src>>
<</if>>
<</for>>
<</if>>
<</widget>>
<<widget "resetClothingState">>
<<if _args[0] and _args[0] isnot "genitals">>
<<if setup.clothes[_args[0]][clothesIndex(_args[0],$worn[_args[0]])].state_base>>
<<set $worn[_args[0]].state to setup.clothes[_args[0]][clothesIndex(_args[0],$worn[_args[0]])].state_base>>
<</if>>
<<if setup.clothes[_args[0]][clothesIndex(_args[0],$worn[_args[0]])].state_top_base>>
<<set $worn[_args[0]].state_top to setup.clothes[_args[0]][clothesIndex(_args[0],$worn[_args[0]])].state_top_base>>
<</if>>
<<if setup.clothes[_args[0]][clothesIndex(_args[0],$worn[_args[0]])].exposed_base>>
<<set $worn[_args[0]].exposed to setup.clothes[_args[0]][clothesIndex(_args[0],$worn[_args[0]])].exposed_base>>
<</if>>
<<if setup.clothes[_args[0]][clothesIndex(_args[0],$worn[_args[0]])].skirt>>
<<set $worn[_args[0]].skirt_down to 1>>
<</if>>
<<if setup.clothes[_args[0]][clothesIndex(_args[0],$worn[_args[0]])].vagina_exposed_base>>
<<set $worn[_args[0]].vagina_exposed to setup.clothes[_args[0]][clothesIndex(_args[0],$worn[_args[0]])].vagina_exposed_base>>
<</if>>
<<if setup.clothes[_args[0]][clothesIndex(_args[0],$worn[_args[0]])].anus_exposed_base>>
<<set $worn[_args[0]].anus_exposed to setup.clothes[_args[0]][clothesIndex(_args[0],$worn[_args[0]])].anus_exposed_base>>
<</if>>
<</if>>
<</widget>>
<<widget "damageClothing">>
<<if _args[0] is "face" and _args[1]>>
<<set $worn.face.integrity -= _args[1]>>
<<if $worn.face.integrity lt 0>>
<<trClothes "face" $worn.face.name "name" "이">><<set $_mask to _trResult>>
<<faceruined>><<set $worn.face.type.push("broken")>>
<span class="red">당신의 $_mask 조각나 부서진다!</span>
<</if>>
<</if>>
<</widget>>
<<widget "damageFaceCover">>
<<if _args[1] and _args[1] is "struggle" and $worn.face.cursed isnot 1>>
<<set $worn.face.integrity -= _args[0]>>
<<elseif _args[0] and $worn.face.cursed isnot 1>>
<<set $worn.face.integrity -= _args[0]>>
<<if $worn.face.integrity lte 0>>
<span class="red">당신의 <<worn_face_name_i>> 조각나 부서진다!</span>
<<faceruined>><<set $worn.face.type.push("broken")>>
<</if>>
<</if>>
<</widget>><<widget "actionsanustopenis">>
<<if $combattype is "train">>
<<set _end to $enemyno-1>>
<<else>>
<<set _end to 0>>
<</if>>
<<for _j = $enemyno-1; _j gte _end; _j-->>
<<if $NPCList[_j].penis is 0>>
<<if $consensual is 1 and $promiscuity lte 74 and $enemytype is "man" or $consensual is 1 and $deviancy lte 74 and $enemytype isnot "man">>
<!-- Do Nothing -->
<<elseif $NPCList[_j].stance isnot "topface">>
<<if $anusactiondefault is "anustopenis">>
| <label><span class="sub"><<hisPost "의">> 자지에 올라탄다</span> <<radiobutton "$anusaction" "anustopenis" checked>><<analdifficulty>> <<combatpromiscuous5>></label>
<<else>>
| <label><span class="sub"><<hisPost "의">> 자지에 올라탄다</span> <<radiobutton "$anusaction" "anustopenis">><<analdifficulty>> <<combatpromiscuous5>></label>
<</if>>
<<break>>
<</if>>
<</if>>
<</for>>
<</widget>>
<<widget "actionsanustopenisnew">>
<<if $NPCList[$anustarget].penis is 0>>
<<if $consensual is 1 and ($promiscuity lte 74 and $enemytype is "man" or $deviancy lte 74 and $enemytype isnot "man") and !$promiscuityIgnore>>
<!-- Do Nothing -->
<<elseif $NPCList[$anustarget].stance isnot "topface" and ($enemytype isnot "man" or ($NPCList[$anustarget].location.genitals is 0 and $NPCList[$anustarget].location.head isnot "genitals"))>>
<<set _penis to (npcHasStrapon($anustarget) ? "페니스 밴드 자지" : "자지")>>
<<if $NPCList[$anustarget].chastity.penis.includes("chastity")>>
<<trClothes "genitals" $NPCList[$anustarget].chastity.penis "name" "에">><<set _anusaction[$NPCList[$anustarget].pronouns.his + " " + _trResult +" 올라탄다"] to "anustopenis">>
<<else>>
<<set _anusaction[$NPCList[$anustarget].pronouns.his + " " + _penis + "에 올라탄다"] to "anustopenis">>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "actionsanuspenisfuck">>
<<if $combattype is "train">>
<<set _end to $enemyno-1>>
<<else>>
<<set _end to 0>>
<</if>>
<<if $worn.genitals.anal_shield is 1>>
<!-- Do Nothing -->
<<elseif $worn.under_lower.anus_exposed is 1 and $worn.lower.anus_exposed is 1>>
<<for _j = $enemyno-1; _j gte _end; _j-->>
<<if $NPCList[_j].penis is "anusentrance" or $NPCList[_j].penis is "anusimminent">>
<<if $consensual is 1 and $promiscuity lte 74 and $enemytype is "man" or $consensual is 1 and $deviancy lte 74 and $enemytype isnot "man">>
<!-- Do Nothing -->
<<else>>
<<if $anusactiondefault is "anuspenisfuck">>
| <label><span class="sub"><<hisPost "의">> 자지를 받아들인다</span> <<radiobutton "$anusaction" "anuspenisfuck" checked>> <<combatpromiscuous5>><<analvirginitywarning>><<NPCvirginitywarning $NPCList[_j].fullDescription "penile">></label>
<<else>>
| <label><span class="sub"><<hisPost "의">> 자지를 받아들인다</span> <<radiobutton "$anusaction" "anuspenisfuck">> <<combatpromiscuous5>><<analvirginitywarning>><<NPCvirginitywarning $NPCList[_j].fullDescription "penile">></label>
<</if>>
<<break>>
<</if>>
<</if>>
<</for>>
<</if>>
<</widget>>
<<widget "actionsanuspenisfucknew">>
<<if $worn.genitals.anal_shield is 1>>
<!-- Do Nothing -->
<<elseif $worn.under_lower.anus_exposed is 1 and $worn.lower.anus_exposed is 1>>
<<if $NPCList[$anustarget].penis is "anusentrance" or $NPCList[$anustarget].penis is "anusimminent">>
<<if $consensual is 1 and (($promiscuity lte 74 and $enemytype is "man" or $deviancy lte 74 and $enemytype isnot "man") and !$promiscuityIgnore) or $NPCList[$anustarget].chastity.penis.includes("chastity")>>
<!-- Do Nothing -->
<<else>>
<<set _penis to (npcHasStrapon($anustarget) ? "페니스 밴드 자지" : "자지")>>
<<set _anusaction[$NPCList[$anustarget].pronouns.his + " " + _penis + "를 받아들인다"] to "anuspenisfuck">>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "actionsanuspenisdoublefuck">>
<<if $worn.genitals.anal_shield is 1>>
<!-- Do Nothing -->
<<elseif $worn.under_lower.anus_exposed is 1 and $worn.lower.anus_exposed is 1>>
<<if $consensual is 1 and (($promiscuity lte 74 and $enemytype is "man" or $deviancy lte 74 and $enemytype isnot "man") and !$promiscuityIgnore) or $awareness lt 300>>
<!-- Do Nothing -->
<<else>>
<<if $NPCList[$anustarget].penis is "anusdouble" or $NPCList[$anustarget].penis is "anusdoubleimminent" or $NPCList[$anustarget].chastity.penis.includes("chastity")>>
<<silently>><<penis_rul $NPCList[$anusdoubletarget].penisdesc>><</silently>><<set _anusaction[$NPCList[$anusdoubletarget].pronouns.his + " " + _trResult + " 받아들인다"] to "anuspenisdoublefuck">>
<<elseif $NPCList[$anusdoubletarget].penis is "anusdouble" or $NPCList[$anusdoubletarget].penis is "anusdoubleimminent" or $NPCList[$anusdoubletarget].chastity.penis.includes("chastity")>>
<<silently>><<penis_rul $NPCList[$anustarget].penisdesc>><</silently>><<set _anusaction[$NPCList[$anustarget].pronouns.his + " " + _trResult + " 받아들인다"] to "anuspenisdoublefuck">>
<<elseif !($NPCList[$anustarget].chastity.penis.includes("chastity") and $NPCList[$anusdoubletarget].chastity.penis.includes("chastity"))>>
<<set _anusaction["그들의 자지를 둘 다 받아들인다"] to "anuspenisdoublefuck">>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "actionsanusMouthEntrance">>
<<if $NPCList[$anustarget].mouth is "anusentrance">>
<<if $consensual is 1 and $promiscuity lt 0 and !$promiscuityIgnore>>
<<else>>
<<set _anusaction[$NPCList[$anustarget].pronouns.his + " 입을 엉덩이로 누른다"] to "bottombay">>
<</if>>
<<set _anusaction[$NPCList[$anustarget].pronouns.his + " 얼굴에 문지른다"] to "othermouthtease">>
<</if>>
<</widget>>
<<widget "actionsanusMouthImminent">>
<<if $NPCList[$anustarget].mouth is "anusimminent">>
<<set _anusaction[$NPCList[$anustarget].pronouns.his + " 입술에 비빈다"] to "othermouthrub">>
<<set _anusaction["밀어낸다"] to "othermouthescape">>
<</if>>
<</widget>>
<<widget "actionsanusMouthPenetration">>
<<if $consensual is 0 or ($promiscuity lte 54 and $enemytype is "man" and !$promiscuityIgnore) or ($deviancy lte 54 and $enemytype isnot "man" and !$promiscuityIgnore)>>
<<set _anusaction["협조한다"] to "othermouthcooperate">>
<<else>>
<<set _anusaction["허리를 흔든다"] to "othermouthcooperate">>
<</if>>
<</widget>>
<<widget "actionsanusHandEntrance">>
<<if $NPCList[$anustarget].lefthand is "anusentrance" or $NPCList[$anustarget].righthand is "anusentrance">>
<<if $consensual is 1 and $promiscuity lt 0 and !$promiscuityIgnore>>
<<else>>
<<set _anusaction["엉덩이살로 " + $NPCList[$anustarget].pronouns.his + " 손을 잡는다"] to "bottomhandbay">>
<</if>>
<<set _anusaction["항문을 " + $NPCList[$anustarget].pronouns.his + " 손가락에 비빈다"] to "handtease">>
<</if>>
<</widget>>
<<widget "actionsanusHandPenetration">>
<<if $consensual is 0 or ($promiscuity lte 54 and $enemytype is "man" and !$promiscuityIgnore) or ($deviancy lte 54 and $enemytype isnot "man" and !$promiscuityIgnore)>>
<<set _anusaction["협조한다"] to "handcooperate">>
<<else>>
<<set _anusaction["하는대로 둔다"] to "handtake">>
<<set _anusaction["허리를 흔든다"] to "handcooperate">>
<</if>>
<</widget>>
<<widget "actionsanusPenisEntrance">>
<<actionsanuspenisfucknew>>
<<if $consensual is 1 and ($promiscuity lte 54 and $enemytype is "man" or $deviancy lte 54 and $enemytype isnot "man") and !$promiscuityIgnore>>
<<else>>
<<set _anusaction["엉덩이로 자지를 떼어 놓는다"] to "penischeeks">>
<</if>>
<<if $vaginause is 0 and !$worn.genitals.type.includes("chastity")>>
<<set _anusaction["대신 보지를 권한다"] to "penispussy">>
<</if>>
<<if $vaginaldoubledisable is "f" and $awareness gt 300 and $vaginause is "penis" and $NPCList[$vaginatarget].penissize gte 2 and $NPCList[$anustarget].penissize gte 2 and !$worn.genitals.type.includes("chastity")>>
<<set _anusaction["대신 보지 동시 삽입을 권한다"] to "penispussydouble">>
<</if>>
<<set _anusaction["끄트머리를 애태운다"] to "penistease">>
<<if $analdoubledisable is "f" and _secondtarget is true and ($vaginause is 0 or ($vaginause isnot 0 and $vaginause isnot "penisdouble")) and $awareness gte 300>>
<<if $npc.includes($NPCList[$anusdoubletarget].fullDescription)>>
<<silently>><<trNamedNPC $NPCList[$anusdoubletarget].fullDescription "의">><<set $_trHis to _trResult>><<trPenisdesc $NPCList[$anusdoubletarget].penisdesc "에">><</silently>><<set _anusaction[$_trHis + " " + _trResult + " 올라탄다"] to "anustopenisdouble">>
<<else>>
<<silently>><<trNPCdesc $NPCList[$anusdoubletarget].fullDescription "의">><<set $_trHis to _trResult>><<trPenisdesc $NPCList[$anusdoubletarget].penisdesc "에">><</silently>><<set _anusaction[$_trHis + " " + _trResult + " 올라탄다"] to "anustopenisdouble">>
<</if>>
<</if>>
<</widget>>
<<widget "actionsanusPenisImminent">>
<<actionsanuspenisfucknew>>
<<set _anusaction["문지른다"] to "rub">>
<<if ($consensual is 0 or ($promiscuity gte 55 and $enemytype is "man") or ($deviancy gte 55 and $enemytype isnot "man")) and $analskill gte 800>>
<<set _anusaction["항문 테두리로 애태운다"] to "penisEdging">>
<</if>>
<<set _anusaction["밀어낸다"] to "escape">>
<</widget>>
<<widget "actionsanusPenisPenetration">>
<<set _anusaction["하는대로 둔다"] to "take">>
<<if $consensual is 0 or ($promiscuity lte 54 and $enemytype is "man" and !$promiscuityIgnore) or ($deviancy lte 54 and $enemytype isnot "man" and !$promiscuityIgnore)>>
<<set _anusaction["협조한다"] to "cooperate">>
<<else>>
<<set _anusaction["같이 허리를 흔든다"] to "cooperate">>
<</if>>
<<if ($consensual is 0 or ($promiscuity gte 55 and $enemytype is "man") or ($deviancy gte 55 and $enemytype isnot "man")) and $analskill gte 800>>
<<set _anusaction["항문 테두리로 애태운다"] to "penisEdging">>
<</if>>
<<if _secondtarget is true and ($vaginause is 0 or ($vaginause isnot 0 and $vaginause isnot "penisdouble")) and $awareness gte 300>>
<<if $npc.includes($NPCList[$anusdoubletarget].fullDescription)>>
<<silently>><<trNamedNPC $NPCList[$anusdoubletarget].fullDescription "의">><<set $_trHis to _trResult>><<trPenisdesc $NPCList[$anusdoubletarget].penisdesc "에">><</silently>><<set _anusaction[$_trHis + " " + _trResult + " 올라탄다"] to "anustopenisdouble">>
<<else>>
<<silently>><<trNPCdesc $NPCList[$anusdoubletarget].fullDescription "의">><<set $_trHis to _trResult>><<trPenisdesc $NPCList[$anusdoubletarget].penisdesc "에">><</silently>><<set _anusaction[$_trHis + " " + _trResult + " 올라탄다"] to "anustopenisdouble">>
<</if>>
<</if>>
<</widget>>
<<widget "actionsanusPenisDoubleEntrance">>
<<actionsanuspenisdoublefuck>>
<<set _anusaction["끄트머리를 애태운다"] to "penisdoubletease">>
<<if $vaginause is 0 and !$worn.genitals.type.includes("chastity")>>
<<set _anusaction["대신 보지를 권한다"] to "penispussydap">>
<</if>>
<</widget>>
<<widget "actionsanusPenisDoubleImminent">>
<<actionsanuspenisdoublefuck>>
<<set _anusaction["문지른다"] to "rub">>
<<if ($consensual is 0 or ($promiscuity gte 75 and $enemytype is "man") or ($deviancy gte 75 and $enemytype isnot "man")) and $analskill gte 800>>
<<set _anusaction["항문 테두리로 애태운다"] to "penisDoubleEdging">>
<</if>>
<<set _anusaction["밀어낸다"] to "doubleescape">>
<</widget>>
<<widget "actionsanusPenisDoublePenetration">>
<<set _anusaction["하는대로 둔다"] to "doubletake">>
<<if $consensual is 0 or ($promiscuity lte 74 and $enemytype is "man" and !$promiscuityIgnore) or ($deviancy lte 74 and $enemytype isnot "man" and !$promiscuityIgnore)>>
<<set _anusaction["협조한다"] to "doublecooperate">>
<<else>>
<<set _anusaction["같이 허리를 흔든다"] to "doublecooperate">>
<<if $NPCList[$anustarget].penis isnot "anusdouble" or $NPCList[$anusdoubletarget].penis isnot "anusdouble">>
<<set _anusaction["두번째 자지를 받아들인다"] to "anuspenisdoublefuck">>
<</if>>
<</if>>
<<if ($consensual is 0 or ($promiscuity gte 75 and $enemytype is "man") or ($deviancy gte 55 and $enemytype isnot "man")) and $analskill gte 800>>
<<set _anusaction["항문 테두리로 애태운다"] to "penisDoubleEdging">>
<</if>>
<</widget>>
<<widget "actionsanusFaceAgainstAnus">>
<<set _anusaction["문지른다"] to "otherMouthAnusRub">>
<<set _anusaction["멈춘다"] to "otherMouthAnusStop">>
<</widget>>
<<widget "actionsanusHandAgainstAnus">>
<<set _anusaction["문지른다"] to "handAnusRub">>
<<set _anusaction["멈춘다"] to "handAnusStop">>
<</widget>>
<<widget "actionsanusPenisAgainstAnus">>
<<set _anusaction["문지른다"] to "otherAnusRub">>
<<set _anusaction["멈춘다"] to "otherAnusStop">>
<</widget>><<widget "effectsanustopenis">>
<<if $anusaction is "anustopenis">>
<<personselect $anustarget>>
<<set $anusaction to 0>><<submission 10 $anustarget>><<analskilluse>><<combatpromiscuity5>>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $analskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<if $NPCList[$anustarget].penis is 0>>
<<submission 2 $anustarget>><<set $anususe to "penis">><<set $NPCList[$anustarget].penis to "anusentrance">><<set $anusstate to "entrance">><<set $anusactiondefault to "penistease">>
<<if $leftarm is "anus">>
<<set $leftarm to 0>>
<</if>>
<<if $rightarm is "anus">>
<<set $rightarm to 0>>
<</if>>
<span class="lblue">당신은 <<combatpersonPost "의">> 위에 올라타 <<his_yi>> <<npcPenis_rul $anustarget>> <<bottom_uro>> 누른다.</span>
<<if $NPCList[$anustarget].type is "plant" and $NPCList[$anustarget].penissize gte 4>>
<span class="red">무언가 당신을 두렵게 한다.</span>
<</if>>
<<if $condomUse is false>>
<<elseif ($condomUse is true or (random(0,100) lt $condomautochance and $npcCondoms isnot undefined)) and $NPCList[$anustarget].condom is false>>
<<equipCondom $anustarget>>
<span class="green"><<He_nun>> <<his_yi>> 자지에 콘돔을 씌운다.</span>
<</if>>
<<if $enemytype is "beast">><<set $NPCList[$anustarget].stance to "top">><</if>>
<<set $NPCList[$anustarget].location.genitals to "genitals">>
<<else>>
<span class="blue">당신은 <<combatpersons_yi>> 위에 <<bottom_uro>> 올라타려 했으나, 그 자지는 이미 사용중이다.</span><<set $anusactiondefault to "anustopenis">>
<</if>>
<<else>>
<span class="blue">당신은 <<combatperson_yi>> 위에 <<bottom_uro>> 올라타려 했으나 <<ohe_ga>> 당신을 밀어낸다.</span><<set $anusactiondefault to "anustopenis">>
<</if>>
<</if>>
<</widget>>
<<widget "effectsanuspenisfuck">>
<<if $anusaction is "anuspenisfuck" and ["anusentrance","anusimminent"].includes($NPCList[$anustarget].penis)>>
<<set $anusaction to 0>><<submission 20 $anustarget>><<analskilluse>><<combatpromiscuity5>>
<<if $anusWetness + ($analskill / 10) gte ($NPCList[$anustarget].penissize * 15) + random(1, 40) or random(1, 2) is 2>>
<<set $anusactiondefault to "cooperate">>
<<if $player.virginity.anal isnot true>>
<<set $NPCList[$anustarget].penis to "anus">>
<<anus_lube_text>> <span class="pink">당신은 <<analtext>> <<personselect $anustarget>><<combatpersonPost "의">> <<trPenisdesc $NPCList[$anustarget].penisdesc>>_trResult 대고 <<bottomPost "을">> 눌러, 깊숙한 곳까지 받아들인다.</span>
<<switch $NPCList[$anustarget].penissize>>
<<case 5>>
<span class="lewd">보통은 신음을 하겠지만, 순전히 그 크기 때문에 들이마셨던 공기가 전부 빠져나갔다.</span>
<<case 4>>
<span class="lewd">엉덩이가 <<hisPost "의">> 자지에 맞추어 늘어나는 동안 당신은 몸을 떤다.</span>
<<case 1>>
<span class="lewd">너무 작아서 딱히 느낌도 없다.</span>
<<default>>
<span class="lewd">남근이 몸 안에 침범하자 당신은 몸을 떤다.</span>
<</switch>>
<<sex 30 $anustarget>><<takeNPCVirginity $anustarget "penile">><<analstat>><<raped>><<anusraped>><<set $anusstate to "penetrated">>
<<elseif $player.virginity.anal is true>>
<<set $NPCList[$anustarget].penis to "anus">>
<<anus_lube_text>> <span class="pink">당신은 <<analtext>> <<personselect $anustarget>><<combatpersonsPost "의">> <<trPenisdesc $NPCList[$anustarget].penisdesc "에">>_trResult 대고,</span> <span class="red">당신의 처녀 <<bottom_ul>></span><span class="pink"> 눌러, 깊숙한 곳까지 받아들인다.</span>
<<switch $NPCList[$anustarget].penissize>>
<<case 5>><span class="red">보통은 신음을 하겠지만, 순전히 침범한 남근의 크기 때문에 생각을 하거나 숨을 쉴 겨를이 사라졌다.</span>
<<case 4>><span class="red">엉덩이가 <<hisPost "의">> 자지에 맞추어 어떻게든 늘어나려는 동안 당신은 비명을 내지른다.</span>
<<case 1>><span class="red"><<bottomPost "이">> 이런 식으로 범해지는 건 이번이 처음이지만, <<hisPost "의">> 자지가 너무 작아 느낌조차 없다.</span>
<<default>><span class="red"><<bottomPost "이">> 처음으로 범해지는 동안 당신은 숨을 헐떡인다.</span>
<</switch>>
<<sex 100 $anustarget>><<takeVirginity $NPCList[$anustarget].fullDescription "anal">><<takeNPCVirginity $anustarget "penile">><<bruise anus>><<analstat>><<violence 30 $anustarget>><<raped>><<anusraped>><<set $anusstate to "penetrated">><<set $speechanusvirgin to 1>>
<</if>>
<<else>>
당신은 <<analtext>><<bottomPost "을">> <<personselect $anustarget>><<combatpersonsPost "의">> <<trPenisdesc $NPCList[$anustarget].penisdesc "에">>_trResult 대고 누르지만, <span class="blue">안에 받아들이는데에는 실패한다.</span> <<HisPost "의">> 자지는 각도를 틀어 당신의 엉덩이골에 문지른다.
<<sex 20 $anustarget>><<analstat>><<set $anusactiondefault to "anuspenisfuck">>
<</if>>
<</if>>
<</widget>>
<<widget "effectsanustopenisdouble">>
<<if $anusaction is "anustopenisdouble">><<set $anusaction to 0>><<submission 10 $anustarget $anusdoubletarget>><<analskilluse>><<combatpromiscuity5>>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $analskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<submission 2 $anustarget $anusdoubletarget>><<set $anususe to "penisdouble">><<set $NPCList[$anusdoubletarget].penis to "anusdoubleentrance">><<set $anusstate to "doubleentrance">>
<<if $NPCList[$anustarget].penis is "anusimminent">>
<<set $NPCList[$anustarget].penis to "anusdoubleimminent">>
<<set $anusstate to "doubleimminent">>
<<elseif $NPCList[$anustarget].penis is "anusentrance">>
<<set $NPCList[$anustarget].penis to "anusdoubleentrance">>
<<set $anusstate to "doubleentrance">>
<<else>>
<<set $NPCList[$anustarget].penis to "anusdouble">>
<<set $anusstate to "doublepenetrated">>
<</if>>
<<if $leftarm is "anus">>
<<set $leftarm to 0>>
<</if>>
<<if $rightarm is "anus">>
<<set $rightarm to 0>>
<</if>>
<span class="lblue">당신은 <<personselect $anusdoubletarget>><<combatpersonPost "의">> 위에 올라타 <<his_yi>> <<npcPenis_rul $anusdoubletarget>> 당신의 <<bottomPost "으로">> 눌러, <<personselect $anustarget>><<combatpersons_yi>> <<npcPenisSimplePost $anustarget>>에 동참시킨다.</span>
<<if $condomUse is false>>
<<elseif ($condomUse is true or (random(0,100) lt $condomautochance and $npcCondoms isnot undefined)) and $NPCList[$anusdoubletarget].condom is false>>
<<equipCondom $anusdoubletarget>>
<span class="green"><<He_nun>> <<his_yi>> 자지에 콘돔을 씌운다.</span>
<</if>>
<<if $enemytype is "beast">><<set $NPCList[$anusdoubletarget].stance to "top">><</if>>
<<set $NPCList[$anusdoubletarget].location.genitals to "genitals">><<set $anusactiondefault to "penisdoubletease">>
<<else>>
<span class="blue">당신은 <<personselect $anusdoubletarget>><<combatpersonPost>> 위에 올라타려 했으나 <<ohePost "이">> 당신을 밀어낸다.</span><<set $anusactiondefault to "anustopenisdouble">>
<</if>>
<</if>>
<</widget>>
<<widget "effectsanuspenisdoublefuck">>
<<if $anusaction is "anuspenisdoublefuck">>
<<set $anusaction to 0>><<submission 20 $anustarget $anusdoubletarget>><<analskilluse>><<combatpromiscuity5>>
<<set _doublepenissize to $NPCList[$anustarget].penissize>>
<<set _npcA to $anustarget>>
<<set _npcB to $anusdoubletarget>>
<<set _npcdicksizeA to $NPCList[_npcA].penissize>>
<<set _npcdicksizeB to $NPCList[_npcB].penissize>>
<<if _npcdicksizeA gte _npcdicksizeB>>
<<set _doublepenissize to (_npcdicksizeA+1)>>
<<else>>
<<set _doublepenissize to (_npcdicksizeB+1)>>
<</if>>
<<if _doublepenissize gt 5>> /* Ensure combined they're not larger than the largest possible phallus */
<<set _doublepenissize to 5>>
<</if>>
<<if $anusWetness + ($analskill / 10) gte (_doublepenissize * 15) + random(1, 40) or random(1, 3) is 2>>
<<set $anusactiondefault to "doublecooperate">>
<<if $player.virginity.anal isnot true>>
<<set $NPCList[$anustarget].penis to "anusdouble">>
<<set $NPCList[$anusdoubletarget].penis to "anusdouble">>
<<anus_lube_text>> <span class="pink">당신은 <<analtext>> <<NPCdesc_yi $NPCList[$anustarget].fullDescription>> <<penisdesc_wa $NPCList[$anustarget].penisdesc>> <<NPCdesc_yi $NPCList[$anusdoubletarget].fullDescription>> <<trPenisdesc $NPCList[$anusdoubletarget].penisdesc "에">>_trResult 대고 <<bottomPost "을">> 눌러, 깊숙한 곳까지 받아들인다.</span>
<<switch _doublepenissize>>
<<case 5>>
<span class="lewd">보통은 신음을 하겠지만, 순전히 두 자지의 크기 때문에 들이마셨던 공기가 전부 빠져나갔다.</span>
<<case 4>>
<span class="lewd">엉덩이가 두 자지의 크기에 맞추어 늘어나는 동안 당신은 몸을 떤다.</span>
<<default>>
<span class="lewd">남근들이 몸 안에 침범하자 당신은 몸을 떤다.</span>
<</switch>>
<<sex 30 $anustarget $anusdoubletarget>><<takeNPCVirginity $anustarget "penile">><<takeNPCVirginity $anusdoubletarget "penile">><<analstat>><<analdoublestat>><<raped>><<anusraped>><<set $anusstate to "doublepenetrated">>
<<elseif $player.virginity.anal is true>>
<<set $NPCList[$anustarget].penis to "anusdouble">>
<<set $NPCList[$anusdoubletarget].penis to "anusdouble">>
<<anus_lube_text>> <span class="pink">당신은 <<analtext>> <<NPCdesc_yi $NPCList[_npcA].fullDescription>> <<trPenisdesc $NPCList[_npcA].penisdesc "와">>_trResult <<NPCdesc_yi $NPCList[_npcB].fullDescription>> <<trPenisdesc $NPCList[_npcB].penisdesc "에">>_trResult 대고 </span> <span class="red">처녀 <<bottomPost "을">></span><span class="pink"> 눌러, 깊숙한 곳까지 받아들인다.</span>
<<switch _doublepenissize>>
<<case 5>><span class="red">보통은 신음을 하겠지만, 순전히 침범한 남근들의 크기 때문에 생각을 하거나 숨을 쉴 겨를이 사라졌다.</span>
<<case 4>><span class="red">엉덩이가 두 자지의 크기에 맞추어 어떻게든 늘어나려는 동안 당신은 비명을 내지른다.</span>
<<default>><span class="red"><<bottomPost "이">> 처음으로 범해지는 동안 당신은 숨을 헐떡인다.</span>
<</switch>>
<<set _mydesc to ($NPCList[$anustarget].fullDescription + " and " + $NPCList[$anusdoubletarget].fullDescription)>>
<<sex 100 $anustarget $anusdoubletarget>><<takeVirginity _mydesc "anal">><<takeNPCVirginity $anustarget "penile">><<takeNPCVirginity $anusdoubletarget "penile">><<bruise anus>><<analstat>><<analdoublestat>><<violence 30 $anustarget $anusdoubletarget>><<raped>><<anusraped>><<set $anusstate to "doublepenetrated">><<set $speechanusvirgin to 1>>
<</if>>
<span class="pink">당신의 몸이 두 자지를 받아들이느라 벌벌 떨리며 당신의 <<nipples_ga>> 딱딱해진다.</span>
<<else>>
당신은 <<analtext>><<bottomPost "을">> 그들의 자지에 대고 누르지만, <span class="blue">안에 받아들이는데에는 실패한다.</span> 그들의 자지는 각도를 틀어 당신의 엉덩이골에 문지른다.
<<sex 20 $anustarget $anusdoubletarget>><<analstat>><<analdoublestat>><<set $anusactiondefault to "anuspenisdoublefuck">>
<</if>>
<</if>>
<</widget>><<widget "feetgrab">>
<<if $combattype is "train">>
<<set _end to $enemyno-1>>
<<else>>
<<set _end to 0>>
<</if>>
<<set _xx to $enemyno-1>>
<<if _xx is -1>>
<<set _stanceCheck to 0>>
<<else>>
<<set _stanceCheck to $NPCList[_xx].stance>>
<</if>>
<<if $consensual is 1 and $promiscuity lte 34 and $enemytype is "man" or $consensual is 1 and $deviancy lte 34 and $enemytype isnot "man">>
<!-- Do Nothing -->
<<elseif _stanceCheck isnot "topface">>
<<for _j = $enemyno-1; _j gte _end; _j-->>
<<if $NPCList[_j].penis is 0>>
<<if $feetactiondefault is "grab">>
| <label><span class="sub"><<hisPost "의">> 자지를 잡는다</span> <<radiobutton "$feetaction" "grab" checked>><<feetdifficulty>> <<combatpromiscuous3>></label>
<<else>>
| <label><span class="sub"><<hisPost "의">> 자지를 잡는다</span> <<radiobutton "$feetaction" "grab">><<feetdifficulty>> <<combatpromiscuous3>></label>
<</if>>
<<break>>
<</if>>
<</for>>
<<for _j = $enemyno-1; _j gte _end; _j-->>
<<if $NPCList[_j].vagina is 0>>
<<if $feetactiondefault is "vaginagrab">>
| <label><span class="sub"><<hisPost "의">> 보지를 발로 누른다</span> <<radiobutton "$feetaction" "vaginagrab" checked>><<feetdifficulty>> <<combatpromiscuous3>></label>
<<else>>
| <label><span class="sub"><<hisPost "의">> 보지를 발로 누른다</span> <<radiobutton "$feetaction" "vaginagrab">><<feetdifficulty>> <<combatpromiscuous3>></label>
<</if>>
<<break>>
<</if>>
<</for>>
<</if>>
<</widget>>
<<widget "feetgrabnew">>
<<if $feettarget isnot "self">>
<<set _stanceCheck to $NPCList[$feettarget].stance>>
<<set $_penis to (npcHasStrapon($feettarget) ? "페니스 밴드 자지" : "자지")>>
<<if $consensual is 1 and ($promiscuity lte 34 and $enemytype is "man" or $deviancy lte 34 and $enemytype isnot "man") and !$promiscuityIgnore>>
<!-- Do Nothing -->
<<elseif _stanceCheck isnot "topface">>
<<if $NPCList[$feettarget].penis is 0>>
<<if $NPCList[$feettarget].chastity.penis.includes("chastity")>>
<<trClothes "genitals" $NPCList[$feettarget].chastity.penis "name" "을">><<set _feetaction["발로 " + $NPCList[$feettarget].pronouns.his + " " + _trResult + " 누른다"] to "grab">>
<<elseif !($leftleg isnot 0 or $rightleg isnot 0)>>
<<set _feetaction[$NPCList[$feettarget].pronouns.his + " " + $_penis + "를 잡는다"] to "grab">>
<</if>>
<</if>>
<<if $NPCList[$feettarget].vagina is 0>>
<<if $NPCList[$feettarget].chastity.vagina.includes("chastity")>>
<<trClothes "genitals" $NPCList[$feettarget].chastity.vagina "name" "을">><<set _feetaction["발로 " + $NPCList[$feettarget].pronouns.his + " " + _trResult + " 누른다"] to "vaginagrab">>
<<else>>
<<set _feetaction["발로 " + $NPCList[$feettarget].pronouns.his + " 보지를 누른다"] to "vaginagrab">>
<</if>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "feetKick">>
<<if $feettarget isnot "self">>
<<if $consensual isnot 1>>
<<set _feetaction["찬다"] to "kick">>
<</if>>
<</if>>
<</widget>>
<<widget "feetGrabRub">>
<<set _feetaction["문지른다"] to "grabrub">>
<<set _feetaction["멈춘다"] to "stop">>
<</widget>>
<<widget "feetOthervagina">>
<<set _feetaction["문지른다"] to "vaginagrabrub">>
<<set _feetaction["멈춘다"] to "stop">>
<</widget>>
<<widget "feetRunClothed">>/* Commented for lack of effect
<<if $NPCList[$feettarget].vagina is "clothed" or $NPCList[$feettarget].penis is "clothed">>
<<set _feetaction[$NPCList[$feettarget].pronouns.his + " 가랑이를 문지른다"] to "rub">>
<</if>>*/
<</widget>>
<<widget "feetshoes">>
<<if $feettarget is "self" or $targetYourself is false or _targetnumber is 1>>
<<if !$worn.feet.type.includes("shackle") and !$worn.feet.type.includes("naked")>>
<<set _feetaction["신발을 차듯이 벗는다"] to "feetshoes">>
<</if>>
<</if>>
<</widget>>
<<widget "feetsocks">>
<<if $feettarget is "self" or $targetYourself is false or _targetnumber is 1>>
<<if $worn.feet.type.includes("shackle") or $worn.feet.type.includes("naked")>>
<<if $worn.legs.state is "ankles">>
<<set _feetaction["양말을 차듯이 벗는다"] to "feetsocks">>
<<elseif $worn.legs.state is "thighs">>
<<set _feetaction["양말을 밀어내린다"] to "feetsocks">>
<</if>>
<</if>>
<</if>>
<</widget>><<widget "leftdefault">>
<<if $lefttarget isnot "self">>
<<set _leftaction["쓰다듬는다"] to "leftchest">>
<<if $consensual isnot 1>>
<<set _leftaction["때린다"] to "lefthit">>
<</if>>
<</if>>
<<if $lefttarget is "self" or $targetYourself is false or _targetnumber is 1>>
<<set _leftaction["등 뒤로 둔다"] to "behind">>
<<leftcoverface>>
<</if>>
<</widget>>
<<widget "leftcoverface">>
<<set _leftaction["얼굴을 가린다"] to "leftcoverface">>
<</widget>>
<!-- Deprecated, not in use. See "leftgrabnew"-->
<<widget "leftgrab">>
<<if $combattype is "train">>
<<set _end to $enemyno-1>>
<<else>>
<<set _end to 0>>
<</if>>
<<for _j = $enemyno-1; _j gte _end; _j-->>
<<if $NPCList[_j].penis is 0>>
<<if $consensual is 1 and $promiscuity lte 34 and $enemytype is "man" or $consensual is 1 and $deviancy lte 34 and $enemytype isnot "man">>
<!-- Do Nothing -->
<<else>>
<<if $leftactiondefault is "leftgrab">>
| <label><span class="sub"><<hisPost "의">> 자지를 잡는다</span> <<radiobutton "$leftaction" "leftgrab" checked>><<handdifficulty>> <<combatpromiscuous3>></label>
<<else>>
| <label><span class="sub"><<hisPost "의">> 자지를 잡는다</span> <<radiobutton "$leftaction" "leftgrab">><<handdifficulty>> <<combatpromiscuous3>></label>
<</if>>
<</if>>
<<if $leftactiondefault is "leftstroke">>
| <label><span class="sub"><<hisPost "의">> 자지를 쓰다듬는다</span> <<radiobutton "$leftaction" "leftstroke" checked>></label>
<<break>>
<<else>>
| <label><span class="sub"><<hisPost "의">> 자지를 쓰다듬는다</span> <<radiobutton "$leftaction" "leftstroke">></label>
<<break>>
<</if>>
<</if>>
<</for>>
<</widget>>
<<widget "leftgrabnew">>
<<if $lefttarget isnot "self">>
<<set $_target to $NPCList[$lefttarget]>>
<<if $_target.penis is 0>>
<<set $_penis to (npcHasStrapon($lefttarget) ? "페니스 밴드 자지" : "자지")>>
<<if $consensual is 1 and ($enemytype is "man" ? $promiscuity : $deviancy) lte 34 and !$promiscuityIgnore>>
<!-- Do Nothing -->
<<else>>
<<if $_target.chastity.penis.includes("chastity")>>
<<trClothes "genitals" $_target.chastity.penis "name" "을">><<set _leftaction[$_target.pronouns.his + " " + $_penis + "를 " + _trResult + " 통해서 희롱한다"] to "leftgrab">>
<<else>>
<<set _leftaction[$_target.pronouns.his + " " + $_penis + "를 잡는다"] to "leftgrab">>
<</if>>
<</if>>
<<if $_target.chastity.penis.includes("chastity")>>
<<trClothes "genitals" $_target.chastity.penis "name" "을">><<set _leftaction[$_target.pronouns.his + " " + $_penis + "를 " + _trResult + " 통해서 쓰다듬는다"] to "leftstroke">>
<<else>>
<<set _leftaction[$_target.pronouns.his + " " + $_penis + "를 쓰다듬는다"] to "leftstroke">>
<</if>>
<</if>>
<</if>>
<</widget>>
<!-- Deprecated, not in use. See "leftplaynew"-->
<<widget "leftplay">>
<<if $combattype is "train">>
<<set _end to $enemyno-1>>
<<else>>
<<set _end to 0>>
<</if>>
<<if $consensual is 1 and $promiscuity lte 34 and $enemytype is "man" or $consensual is 1 and $deviancy lte 34 and $enemytype isnot "man">>
<!-- Do Nothing -->
<<else>>
<<for _j = $enemyno-1; _j gte _end; _j-->>
<<if $NPCList[_j].vagina is 0>>
<<if $leftactiondefault is "leftplay">>
| <label><span class="sub"><<hisPost "의">> 보지를 만지작거린다</span> <<radiobutton "$leftaction" "leftplay" checked>><<handdifficulty>> <<combatpromiscuous3>></label>
<<else>>
| <label><span class="sub"><<hisPost "의">> 보지를 만지작거린다</span> <<radiobutton "$leftaction" "leftplay">><<handdifficulty>> <<combatpromiscuous3>></label>
<</if>>
<<break>>
<</if>>
<</for>>
<</if>>
<</widget>>
<<widget "leftplaynew">>
<<if $lefttarget isnot "self">>
<<set $_target to $NPCList[$lefttarget]>>
<<if $consensual is 1 and ($enemytype is "man" ? $promiscuity : $deviancy) lte 34 and !$promiscuityIgnore>>
<!-- Do Nothing -->
<<else>>
<<if $_target.vagina is 0>>
<<if $_target.chastity.vagina.includes("chastity")>>
<<trClothes "genitals" $_target.chastity.vagina "name" "을">><<set _leftaction[$_target.pronouns.his + " 보지를 " + _trResult + " 통해서 만지작거린다"] to "leftplay">>
<<else>>
<<set _leftaction[$_target.pronouns.his + " 보지를 만지작거린다"] to "leftplay">>
<</if>>
<</if>>
<</if>>
<</if>>
<</widget>>
<!-- Deprecated, not in use. See "leftclothesnew"-->
/*
<<widget "leftclothes">>
<<if $worn.upper.state is setup.clothes.upper[clothesIndex('upper', $worn.upper)].state_base and $worn.upper.state_top is setup.clothes.upper[clothesIndex('upper', $worn.upper)].state_top_base and !$worn.upper.type.includes("naked")>>
<<if $leftactiondefault is "upper">>
| <label><<trClothes "upper" $worn.upper.name "name" "을">>_trResult 벗는다. <<radiobutton "$leftaction" "upper" checked>></label>
<<else>>
| <label><<trClothes "upper" $worn.upper.name "name" "을">>_trResult 벗는다. <<radiobutton "$leftaction" "upper">></label>
<</if>>
<</if>>
<<if $worn.under_upper.state is setup.clothes.under_upper[clothesIndex('under_upper', $worn.under_upper)].state_base and $worn.under_upper.state_top is setup.clothes.under_upper[clothesIndex('under_upper', $worn.under_upper)].state_top_base and !$worn.under_upper.type.includes("naked")>>
<<if $leftactiondefault is "under_upper">>
| <label><<trClothes "under_upper" $worn.under_upper.name "name" "을">>_trResult 벗는다. <<radiobutton "$leftaction" "under_upper" checked>></label>
<<else>>
| <label><<trClothes "under_upper" $worn.under_upper.name "name" "을">>_trResult 벗는다. <<radiobutton "$leftaction" "under_upper">></label>
<</if>>
<</if>>
<<if $worn.lower.state is setup.clothes.lower[clothesIndex('lower', $worn.lower)].state_base and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt isnot 1 and !$worn.lower.type.includes("naked")>>
<<if $leftactiondefault is "lower">>
| <label><<trClothes "lower" $worn.lower.name "name" "을">>_trResult 벗는다. <<radiobutton "$leftaction" "lower" checked>></label>
<<else>>
| <label><<trClothes "lower" $worn.lower.name "name" "을">>_trResult 벗는다. <<radiobutton "$leftaction" "lower">></label>
<</if>>
<<elseif setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 and $worn.lower.skirt_down is 1>>
<<if $leftactiondefault is "lower">>
| <label><<trClothes "lower" $worn.lower.name "name" "을">>_trResult 벗는다. <<radiobutton "$leftaction" "lower" checked>></label>
<<else>>
| <label><<trClothes "lower" $worn.lower.name "name" "을">>_trResult 벗는다. <<radiobutton "$leftaction" "lower">></label>
<</if>>
<</if>>
<<if $worn.under_lower.state is setup.clothes.under_lower[clothesIndex('under_lower', $worn.under_lower)].state_base and !$worn.under_lower.type.includes("naked")>>
<<if $worn.lower.state isnot setup.clothes.lower[clothesIndex('lower', $worn.lower)].state_base or setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 or $worn.lower.type.includes("naked")>>
<<if $leftactiondefault is "under">>
| <label><<trClothes "under_lower" $worn.under_lower.name "name" "을">>_trResult 벗는다. <<radiobutton "$leftaction" "under" checked>></label>
<<else>>
| <label><<trClothes "under_lower" $worn.under_lower.name "name" "을">>_trResult 벗는다. <<radiobutton "$leftaction" "under">></label>
<</if>>
<</if>>
<</if>>
<</widget>>
*/
<<widget "leftclothesnew">>
<<if $lefttarget is "self" or $targetYourself is false or _targetnumber is 1>>
<<if $worn.over_upper.state is setup.clothes.over_upper[clothesIndex('over_upper', $worn.over_upper)].state_base and $worn.over_upper.state_top is setup.clothes.over_upper[clothesIndex('over_upper', $worn.over_upper)].state_top_base and !$worn.over_upper.type.includes("naked")>>
<<trClothes "over_upper" $worn.over_upper.name "name" "을">><<set _leftaction[_trResult+" 벗는다"] to "over_upper">>
<</if>>
<<if $worn.upper.state is setup.clothes.upper[clothesIndex('upper', $worn.upper)].state_base and $worn.upper.state_top is setup.clothes.upper[clothesIndex('upper', $worn.upper)].state_top_base and !$worn.upper.type.includes("naked")>>
<<trClothes "upper" $worn.upper.name "name" "을">><<set _leftaction[_trResult+" 벗는다"] to "upper">>
<</if>>
<<if $worn.under_upper.state is setup.clothes.under_upper[clothesIndex('under_upper', $worn.under_upper)].state_base and $worn.under_upper.state_top is setup.clothes.under_upper[clothesIndex('under_upper', $worn.under_upper)].state_top_base and !$worn.under_upper.type.includes("naked")>>
<<trClothes "under_upper" $worn.under_upper.name "name" "을">><<set _leftaction[_trResult+" 벗는다"] to "under_upper">>
<</if>>
<<if $worn.over_lower.state is setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].state_base and setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt isnot 1 and !$worn.over_lower.type.includes("naked")>>
<<trClothes "over_lower" $worn.over_lower.name "name" "을">><<set _leftaction[_trResult+" 벗는다"] to "over_lower">>
<<elseif setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1 and $worn.over_lower.skirt_down is 1>>
<<trClothes "over_lower" $worn.over_lower.name "name" "을">><<set _leftaction[_trResult+" 벗는다"] to "over_lower">>
<</if>>
<<if $worn.lower.state is setup.clothes.lower[clothesIndex('lower', $worn.lower)].state_base and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt isnot 1 and !$worn.lower.type.includes("naked")>>
<<trClothes "lower" $worn.lower.name "name" "을">><<set _leftaction[_trResult+" 벗는다"] to "lower">>
<<elseif setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 and $worn.lower.skirt_down is 1>>
<<trClothes "lower" $worn.lower.name "name" "을">><<set _leftaction[_trResult+" 벗는다"] to "lower">>
<</if>>
<<if $worn.under_lower.state is setup.clothes.under_lower[clothesIndex('under_lower', $worn.under_lower)].state_base and !$worn.under_lower.type.includes("naked") and !($penisstate isnot 0 and playerHasStrapon())>>
<<if $worn.lower.state isnot setup.clothes.lower[clothesIndex('lower', $worn.lower)].state_base or setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 or $worn.lower.type.includes("naked")>>
<<trClothes "under_lower" $worn.under_lower.name "name" "을">><<set _leftaction[_trResult+" 벗는다"] to "under_lower">>
<</if>>
<</if>>
<<if $worn.face.state is setup.clothes.face[clothesIndex('face', $worn.face)].state_base and !$worn.face.type.includes("naked") and $worn.face.type.includes("mask")>>
<<trClothes "face" $worn.face.name "name" "을">><<set _leftaction[_trResult+" 벗는다"] to "mask">>
<</if>>
<</if>>
<</widget>>
<!-- Deprecated, not in use. See "leftspraynew"-->
<<widget "leftspray">>
<<if $consensual isnot 1 and $spray gte 1>>
<<if $leftactiondefault is "spray">>
| <label><span class="def">페퍼 스프레이</span> <span class="black">남은 용량:</span> $spray / $spraymax <<radiobutton "$leftaction" "spray" checked>></label>
<<else>>
| <label><span class="def">페퍼 스프레이</span> <span class="black">남은 용량:</span> $spray / $spraymax <<radiobutton "$leftaction" "spray">></label>
<</if>>
<</if>>
<</widget>>
<<widget "leftspraynew">>
<<if $lefttarget isnot "self">>
<<if $consensual isnot 1 and $spray gte 1>>
<<set _leftaction["페퍼 스프레이"] to "spray">>
<</if>>
<</if>>
<</widget>>
<!-- Deprecated, not in use. See "leftstealnew"-->
<<widget "leftsteal">>
<<if $skulduggery gte 200 and $stealstateleft isnot 3 and $enemytype is "man" and $abomination isnot 1 and $npc.length is 0 and $water isnot 1 and $punishmentposition isnot "gloryhole">>
<<set $skulduggerydifficulty to 1000 - ($enemyarousal / $enemyarousalmax * 400) - $skulduggery - $enemytrust + $enemyanger>>
<<if $leftactiondefault is "steal">>
| <label><span class="brat">훔치기</span> <<radiobutton "$leftaction" "steal" checked>> <<skulduggerydifficulty>><<combatcrime>></label>
<<else>>
| <label><span class="brat">훔치기</span> <<radiobutton "$leftaction" "steal">> <<skulduggerydifficulty>><<combatcrime>></label>
<</if>>
<</if>>
<</widget>>
<<widget "leftstealnew">>
<<if $lefttarget isnot "self" and !($stealtarget.includes($lefttarget))>>
<<if $skulduggery gte 200 and $enemytype is "man" and $abomination isnot 1 and !($npcrow.includes($lefttarget)) and $water isnot 1 and $punishmentposition isnot "gloryhole">>
<<set $skulduggerydifficulty to (1000 - ($enemyarousal / $enemyarousalmax * 400) - $skulduggery - $enemytrust + $enemyanger) * $stealdifficulty>>
/*Missing <<skulduggerydifficulty>><<combatcrime>>*/
<<if $stealstateleft is undefined>>
<<set _leftaction["훔치기"] to "steal">>
<<elseif $stealstateleft is 2>>
<<set _leftaction[$NPCList[$lefttarget].pronouns.his + " 소유물을 가져간다"] to "steal">>
<<else>>
<<set _leftaction["계속 훔치려고 한다"] to "steal">>
<</if>>
<</if>>
<</if>>
<</widget>>
<!-- Deprecated, not in use. See "leftpenwhacknew"-->
<<widget "leftpenwhack">>
<<if $NPCList[0].lefthand is "pen" or $NPCList[0].righthand is "pen" or
$NPCList[1].lefthand is "pen" or $NPCList[1].righthand is "pen" or
$NPCList[2].lefthand is "pen" or $NPCList[2].righthand is "pen" or
$NPCList[3].lefthand is "pen" or $NPCList[3].righthand is "pen" or
$NPCList[4].lefthand is "pen" or $NPCList[4].righthand is "pen" or
$NPCList[5].lefthand is "pen" or $NPCList[5].righthand is "pen">>
<<if $leftactiondefault is "penwhack">>
| <label><span class="brat">필기도구를 친다</span> <<radiobutton "$leftaction" "penwhack" checked>></label>
<<else>>
| <label><span class="brat">필기도구를 친다</span> <<radiobutton "$leftaction" "penwhack">></label>
<</if>>
<</if>>
<</widget>>
<<widget "leftpenwhacknew">>
<<if $lefttarget isnot "self">>
<<set $_target to $NPCList[$lefttarget]>>
<<if $_target.lefthand and ($_target.lefthand is "pen" or $_target.lefthand.startsWith("pen_")) or $_target.righthand and ($_target.righthand is "pen" or $_target.righthand.startsWith("pen_"))>>
<<set _leftaction["필기도구를 친다"] to "penwhack">>
<</if>>
<</if>>
<</widget>>
<<widget "leftshacklewhack">>
<<if $lefttarget isnot "self">>
<<if $NPCList[$lefttarget].lefthand is "shackle_entrance" or $NPCList[$lefttarget].lefthand is "shackle_imminent" or $NPCList[$lefttarget].righthand is "shackle_entrance" or $NPCList[$lefttarget].righthand is "shackle_imminent">>
<<set _leftaction["족쇄를 친다"] to "shacklewhack">>
<</if>>
<</if>>
<</widget>>
<<widget "leftdildowhack">>
<<if $lefttarget isnot "self">>
<<if $NPCList[$lefttarget].lefthand is "dildo" or $NPCList[$lefttarget].righthand is "dildo">>
<<if getSexToysofType("all").includes($NPCList[$lefttarget].lefttool)>>
<<silently>><<lefttoolPost $lefttarget "을">><</silently>><<set _leftaction[_trResult +" 친다"] to "dildowhack">>
<<elseif getSexToysofType("all").includes($NPCList[$lefttarget].righttool)>>
<<silently>><<righttoolPost $lefttarget "을">><</silently>><<set _leftaction[_trResult +" 친다"] to "dildowhack">>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "leftFixAndCoverActions">>
<<if $worn.lower.vagina_exposed is 1 and $worn.under_lower.vagina_exposed is 1>>
<<if $NPCList[0].state is "stalk" and $NPCList[0].legs isnot "run">>
<<if $vaginause is "cover">>
<<set _leftaction["계속 보지를 가린다"] to "leftcovervaginameek">>
<<elseif $vaginause is 0>>
<<set _leftaction["보지를 가린다"] to "leftcovervaginameek">>
<</if>>
<<elseif $lefttarget is "self" or $targetYourself is false or _targetnumber is 1 or $NPCList[0].state is "stalk">>
<<if $vaginause is "cover">>
<<set _leftaction["계속 보지를 가린다"] to "leftcovervagina">>
<<elseif $vaginause is 0>>
<<set _leftaction["보지를 가린다"] to "leftcovervagina">>
<</if>>
<</if>>
<</if>>
<<if $worn.lower.vagina_exposed is 1 and $worn.under_lower.vagina_exposed is 1>>
<<set _penis to playerHasStrapon() ? '페니스 밴드 자지' : '자지'>>
<<set _straponDisplaced to (!playerHasStrapon() && $worn.under_lower.type.includes("strap-on"))>>
<<if $NPCList[0].state is "stalk" and $NPCList[0].legs isnot "run">>
<<if $penisuse is "cover">>
<<set _leftaction["계속 " + _penis + "를 가린다"] to "leftcoverpenismeek">>
<<elseif $penisuse is 0>>
<<if !_straponDisplaced>>
<<set _leftaction[_penis + "를 가린다"] to "leftcoverpenismeek">>
<</if>>
<</if>>
<<elseif $lefttarget is "self" or $targetYourself is false or _targetnumber is 1 or $NPCList[0].state is "stalk">>
<<if $penisuse is "cover">>
<<set _leftaction["계속 " + _penis + "를 가린다"] to "leftcoverpenis">>
<<elseif $penisuse is 0>>
<<if !_straponDisplaced>>
<<set _leftaction[_penis + "를 가린다"] to "leftcoverpenis">>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $worn.lower.anus_exposed is 1 and $worn.under_lower.anus_exposed is 1>>
<<if $NPCList[0].state is "stalk" and $NPCList[0].legs isnot "run">>
<<if $anususe is "cover">>
<<set _leftaction["계속 엉덩이를 가린다"] to "leftcoveranusmeek">>
<<else>>
<<set _leftaction["엉덩이를 가린다"] to "leftcoveranusmeek">>
<</if>>
<<elseif $lefttarget is "self" or $targetYourself is false or _targetnumber is 1 or $NPCList[0].state is "stalk">>
<<if $anususe is "cover">>
<<set _leftaction["계속 엉덩이를 가린다"] to "leftcoveranus">>
<<else>>
<<set _leftaction["엉덩이를 가린다"] to "leftcoveranus">>
<</if>>
<</if>>
<</if>>
<<if $lefttarget is "self" or $targetYourself is false or _targetnumber is 1>>
<<if $worn.under_lower.name isnot "naked">>
<<if $worn.under_lower.state is "thighs" or $worn.under_lower.state is "knees" or $worn.under_lower.state is "ankles">>
<<trClothes "under_lower" $worn.under_lower.name "name" "을">><<set _leftaction[_trResult+" 올린다"] to "leftunderpull">>
<</if>>
<</if>>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
<<if $worn.lower.skirt_down is 0>>
<<if $worn.lower.state is "waist">>
<<trClothes "lower" $worn.lower.name "name" "으로">><<set _leftaction["가랑이를 " + _trResult + " 가린다"] to "leftskirtpull">>
<</if>>
<</if>>
<</if>>
<<if $worn.lower.name isnot "naked">>
<<if $worn.upper.set is $worn.lower.set>>
<<if $worn.lower.state isnot setup.clothes.lower[clothesIndex('lower', $worn.lower)].state_base and $worn.upper.state is setup.clothes.upper[clothesIndex('upper', $worn.upper)].state_base and $worn.upper.state_top is setup.clothes.upper[clothesIndex('upper', $worn.upper)].state_top_base>>
<<trClothes "lower" $worn.lower.name "name" "을">><<set _leftaction[_trResult+ " 고쳐입는다"] to "leftlowerpull">>
<</if>>
<<elseif $worn.lower.state isnot setup.clothes.lower[clothesIndex('lower', $worn.lower)].state_base>>
<<trClothes "lower" $worn.lower.name "name" "을">><<set _leftaction[_trResult+ " 고쳐입는다"] to "leftlowerpull">>
<</if>>
<</if>>
<<if $worn.over_lower.name isnot "naked">>
<<if $worn.over_upper.set is $worn.over_lower.set>>
<<if $worn.over_lower.state isnot setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].state_base and $worn.over_upper.state is setup.clothes.over_upper[clothesIndex('over_upper', $worn.over_upper)].state_base and $worn.over_upper.state_top is setup.clothes.over_upper[clothesIndex('over_upper', $worn.over_upper)].state_top_base>>
<<trClothes "over_lower" $worn.over_lower.name "name" "을">><<set _leftaction[_trResult+" 고쳐입는다"] to "leftoverlowerpull">>
<</if>>
<<elseif $worn.over_lower.state isnot setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].state_base>>
<<trClothes "over_lower" $worn.over_lower.name "name" "을">><<set _leftaction[_trResult+" 고쳐입는다"] to "leftoverlowerpull">>
<</if>>
<</if>>
<<if $worn.upper.name isnot "naked">>
<<if $worn.upper.state isnot setup.clothes.upper[clothesIndex('upper', $worn.upper)].state_base or $worn.upper.state_top isnot setup.clothes.upper[clothesIndex('upper', $worn.upper)].state_top_base>>
<<trClothes "upper" $worn.upper.name "name" "을">><<set _leftaction[_trResult+" 고쳐입는다"] to "leftlowerpull">>
<</if>>
<</if>>
<<if $worn.over_upper.name isnot "naked">>
<<if $worn.over_upper.state isnot setup.clothes.over_upper[clothesIndex('over_upper', $worn.over_upper)].state_base or $worn.over_upper.state_top isnot setup.clothes.over_upper[clothesIndex('over_upper', $worn.over_upper)].state_top_base>>
<<trClothes "over_upper" $worn.over_upper.name "name" "을">><<set _leftaction[_trResult+" 고쳐입는다"] to "leftoverupperpull">>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "leftchoke">>
<<if $lefttarget isnot "self">>
<<set $_target to $NPCList[$lefttarget]>>
<<if $_target.lefthand is "throat" or $_target.righthand is "throat">>
<<if $consensual == 1>>
<<set _leftaction[$_target.pronouns.his + " 손을 당신의 목에 누른다"] to "keepchoke">>
<<set _leftaction[$_target.pronouns.his + " 손을 당신의 목에서 떼어낸다"] to "stopchoke">>
<<else>>
<<set _leftaction[$_target.pronouns.his + " 손을 당신의 목에서 밀쳐낸다"] to "stopchokenoncon">>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "leftCondom">>
<<if $lefttarget is "self" or $targetYourself is false or _targetnumber is 1>>
<<if !["mouthEntrance","mouthImminent","mouthPenetration","pussyPenetration","anusPenetration"].includes($penisstate) and $player.penisExist>>
<<if !$player.condom and $condoms gt 0 and $parasite.penis.name is undefined>>
<<set _leftaction["콘돔을 씌운다 (" + $condoms + ")"] to "peniscondom">>
<</if>>
<<if $player.condom>>
<<set _leftaction["당신의 콘돔을 제거한다"] to "penisremovecondom">>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "leftUndressOther">>
<<if $lefttarget isnot "self">>
<<set $_target to $NPCList[$lefttarget]>>
<<if $_target.penis is "clothed" or $_target.vagina is "clothed" or $_target.chest is "clothed">>
<<if ($consensual is 1 and ($enemytype is "man" ? $promiscuity : $deviancy) lte 14 and !$promiscuityIgnore)>>
<!-- Do Nothing -->
<<else>>
<<set _leftaction["벗긴다:"] to "leftUndressOther">>
<<set _undressLeftTargets to {"하지 않는다":"rest"}>>
<<set $_doText to ($consensual isnot 1 ? "어떻게든" : "")>>
<<if $_target.penis is "clothed" or $_target.vagina is "clothed">>
<<silently>><<npcUndressText $NPCList[$lefttarget] "lower">><</silently>>
<<trNpcClothes "lower" $_target.clothes.lower.name "을" "sep">><<set _undressLeftTargets[$_doText + " " + $_target.pronouns.his + " " + _trResult + _trPost + _actionText] to "lower">>
<</if>>
<<if $_target.chest is "clothed">>
<<silently>><<npcUndressText $NPCList[$lefttarget] "upper">><</silently>>
<<trNpcClothes "upper" $_target.clothes.upper.name "을" "sep">><<set _undressLeftTargets[$_doText + " " + $_target.pronouns.his + " " + _trResult + _trPost + _actionText] to "upper">>
<</if>>
<</if>>
<</if>>
<</if>>
<</widget>><<widget "rightdefault">>
<<if $righttarget isnot "self">>
<<set _rightaction["쓰다듬는다"] to "rightchest">>
<<if $consensual isnot 1>>
<<set _rightaction["때린다"] to "righthit">>
<</if>>
<</if>>
<<if $righttarget is "self" or $targetYourself is false or _targetnumber is 1>>
<<set _rightaction["등 뒤로 둔다"] to "behind">>
<<rightcoverface>>
<</if>>
<</widget>>
<<widget "rightcoverface">>
<<set _rightaction["얼굴을 가린다"] to "rightcoverface">>
<</widget>>
<!-- Deprecated, not in use. See "rightgrabnew"-->
<<widget "rightgrab">>
<<for _j = $enemyno-1; _j gte _end; _j-->>
<<if $NPCList[_j].penis is 0>>
<<if $consensual is 1 and $promiscuity lte 34 and $enemytype is "man" or $consensual is 1 and $deviancy lte 34 and $enemytype isnot "man">>
<!-- Do Nothing -->
<<else>>
<<if $rightactiondefault is "rightgrab">>
| <label><span class="sub"><<hisPost "의">> 자지를 잡는다</span> <<radiobutton "$rightaction" "rightgrab" checked>><<handdifficulty>> <<combatpromiscuous3>></label>
<<else>>
| <label><span class="sub"><<hisPost "의">> 자지를 잡는다</span> <<radiobutton "$rightaction" "rightgrab">><<handdifficulty>> <<combatpromiscuous3>></label>
<</if>>
<</if>>
<<if $rightactiondefault is "rightstroke">>
| <label><span class="sub"><<hisPost "의">> 자지를 쓰다듬는다</span> <<radiobutton "$rightaction" "rightstroke" checked>></label>
<<break>>
<<else>>
| <label><span class="sub"><<hisPost "의">> 자지를 쓰다듬는다</span> <<radiobutton "$rightaction" "rightstroke">></label>
<<break>>
<</if>>
<</if>>
<</for>>
<</widget>>
<<widget "rightgrabnew">>
<<if $righttarget isnot "self">>
<<set $_target to $NPCList[$righttarget]>>
<<if $_target.penis is 0>>
<<set $_penis to (npcHasStrapon($righttarget) ? "페니스 밴드 자지" : "자지")>>
<<if $consensual is 1 and ($enemytype is "man" ? $promiscuity : $deviancy) lte 34 and !$promiscuityIgnore>>
<!-- Do Nothing -->
<<else>>
<<if $_target.chastity.penis.includes("chastity")>>
<<trClothes "genitals" $_target.chastity.penis "name" "을">><<set _rightaction[$_target.pronouns.his + " " + $_penis + "를 " + _trResult + " 통해서 희롱한다"] to "rightgrab">>
<<else>>
<<set _rightaction[$_target.pronouns.his + " " + $_penis + "를 잡는다"] to "rightgrab">>
<</if>>
<</if>>
<<if $_target.chastity.penis.includes("chastity")>>
<<trClothes "genitals" $_target.chastity.penis "name" "을">><<set _rightaction[$_target.pronouns.his + " " + $_penis + "를 " + _trResult + " 통해서 쓰다듬는다"] to "rightstroke">>
<<else>>
<<set _rightaction[$_target.pronouns.his + " " + $_penis + "를 쓰다듬는다"] to "rightstroke">>
<</if>>
<</if>>
<</if>>
<</widget>>
<!-- Deprecated, not in use. See "rightplaynew"-->
<<widget "rightplay">>
<<if $combattype is "train">>
<<set _end to $enemyno-1>>
<<else>>
<<set _end to 0>>
<</if>>
<<if $consensual is 1 and $promiscuity lte 34 and $enemytype is "man" or $consensual is 1 and $deviancy lte 34 and $enemytype isnot "man">>
<!-- Do Nothing -->
<<else>>
<<for _j = $enemyno-1; _j gte _end; _j-->>
<<if $NPCList[_j].vagina is 0>>
<<if $rightactiondefault is "rightplay">>
| <label><span class="sub"><<hisPost "의">> 보지를 만지작거린다</span> <<radiobutton "$rightaction" "rightplay" checked>><<handdifficulty>> <<combatpromiscuous3>></label>
<<break>>
<<else>>
| <label><span class="sub"><<hisPost "의">> 보지를 만지작거린다</span> <<radiobutton "$rightaction" "rightplay">><<handdifficulty>> <<combatpromiscuous3>></label>
<<break>>
<</if>>
<</if>>
<</for>>
<</if>>
<</widget>>
<<widget "rightplaynew">>
<<if $righttarget isnot "self">>
<<set $_target to $NPCList[$righttarget]>>
<<if $consensual is 1 and ($enemytype is "man" ? $promiscuity : $deviancy) lte 34 and !$promiscuityIgnore>>
<!-- Do Nothing -->
<<else>>
<<if $_target.vagina is 0>>
<<if $_target.chastity.vagina.includes("chastity")>>
<<trClothes "genitals" $_target.chastity.vagina "name" "을">><<set _rightaction[$_target.pronouns.his + " 보지를 " + _trResult + " 통해서 만지작거린다"] to "rightplay">>
<<else>>
<<set _rightaction[$_target.pronouns.his + " 보지를 만지작거린다"] to "rightplay">>
<</if>>
<</if>>
<</if>>
<</if>>
<</widget>>
<!-- Deprecated, not in use. See "rightclothesnew"-->
/*
<<widget "rightclothes">>
<<if $worn.upper.state is setup.clothes.upper[clothesIndex('upper', $worn.upper)].state_base and $worn.upper.state_top is setup.clothes.upper[clothesIndex('upper', $worn.upper)].state_top_base and !$worn.upper.type.includes("naked")>>
<<if $rightactiondefault is "upper">>
| <label><<trClothes "upper" $worn.upper.name "name" "을">>_trResult 벗는다. <<radiobutton "$rightaction" "upper" checked>></label>
<<else>>
| <label><<trClothes "upper" $worn.upper.name "name" "을">>_trResult 벗는다. <<radiobutton "$rightaction" "upper">></label>
<</if>>
<</if>>
<<if $worn.under_upper.state is setup.clothes.under_upper[clothesIndex('under_upper', $worn.under_upper)].state_base and $worn.under_upper.state_top is setup.clothes.under_upper[clothesIndex('under_upper', $worn.under_upper)].state_top_base and !$worn.under_upper.type.includes("naked")>>
<<if $rightactiondefault is "under_upper">>
| <label><<trClothes "under_upper" $worn.under_upper.name "name" "을">>_trResult 벗는다. <<radiobutton "$rightaction" "under_upper" checked>></label>
<<else>>
| <label><<trClothes "under_upper" $worn.under_upper.name "name" "을">>_trResult 벗는다. <<radiobutton "$rightaction" "under_upper">></label>
<</if>>
<</if>>
<<if $worn.lower.state is setup.clothes.lower[clothesIndex('lower', $worn.lower)].state_base and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt isnot 1 and !$worn.lower.type.includes("naked")>>
<<if $rightactiondefault is "lower">>
| <label><<trClothes "lower" $worn.lower.name "name" "을">>_trResult 벗는다. <<radiobutton "$rightaction" "lower" checked>></label>
<<else>>
| <label><<trClothes "lower" $worn.lower.name "name" "을">>_trResult 벗는다. <<radiobutton "$rightaction" "lower">></label>
<</if>>
<<elseif setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 and $worn.lower.skirt_down is 1>>
<<if $rightactiondefault is "lower">>
| <label><<trClothes "lower" $worn.lower.name "name" "을">>_trResult 벗는다. <<radiobutton "$rightaction" "lower" checked>></label>
<<else>>
| <label><<trClothes "lower" $worn.lower.name "name" "을">>_trResult 벗는다. <<radiobutton "$rightaction" "lower">></label>
<</if>>
<</if>>
<<if $worn.under_lower.state is setup.clothes.under_lower[clothesIndex('under_lower', $worn.under_lower)].state_base and !$worn.under_lower.type.includes("naked")>>
<<if $worn.lower.state isnot setup.clothes.lower[clothesIndex('lower', $worn.lower)].state_base or setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 or $worn.lower.type.includes("naked")>>
<<if $rightactiondefault is "under">>
| <label><<trClothes "under_lower" $worn.under_lower.name "name" "을">>_trResult 벗는다. <<radiobutton "$rightaction" "under" checked>></label>
<<else>>
| <label><<trClothes "under_lower" $worn.under_lower.name "name" "을">>_trResult 벗는다. <<radiobutton "$rightaction" "under">></label>
<</if>>
<</if>>
<</if>>
<</widget>>
*/
<<widget "rightclothesnew">>
<<if $righttarget is "self" or $targetYourself is false or _targetnumber is 1>>
<<if $worn.over_upper.state is setup.clothes.over_upper[clothesIndex('over_upper', $worn.over_upper)].state_base and $worn.over_upper.state_top is setup.clothes.over_upper[clothesIndex('over_upper', $worn.over_upper)].state_top_base and !$worn.over_upper.type.includes("naked")>>
<<trClothes "over_upper" $worn.over_upper.name "name" "을">><<set _rightaction[_trResult+" 벗는다"] to "over_upper">>
<</if>>
<<if $worn.upper.state is setup.clothes.upper[clothesIndex('upper', $worn.upper)].state_base and $worn.upper.state_top is setup.clothes.upper[clothesIndex('upper', $worn.upper)].state_top_base and !$worn.upper.type.includes("naked")>>
<<trClothes "upper" $worn.upper.name "name" "을">><<set _rightaction[_trResult+" 벗는다"] to "upper">>
<</if>>
<<if $worn.under_upper.state is setup.clothes.under_upper[clothesIndex('under_upper', $worn.under_upper)].state_base and $worn.under_upper.state_top is setup.clothes.under_upper[clothesIndex('under_upper', $worn.under_upper)].state_top_base and !$worn.under_upper.type.includes("naked")>>
<<trClothes "under_upper" $worn.under_upper.name "name" "을">><<set _rightaction[_trResult+" 벗는다"] to "under_upper">>
<</if>>
<<if $worn.over_lower.state is setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].state_base and setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt isnot 1 and !$worn.over_lower.type.includes("naked")>>
<<trClothes "over_lower" $worn.over_lower.name "name" "을">><<set _rightaction[_trResult+" 벗는다"] to "over_lower">>
<<elseif setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1 and $worn.over_lower.skirt_down is 1>>
<<trClothes "over_lower" $worn.over_lower.name "name" "을">><<set _rightaction[_trResult+" 벗는다"] to "over_lower">>
<</if>>
<<if $worn.lower.state is setup.clothes.lower[clothesIndex('lower', $worn.lower)].state_base and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt isnot 1 and !$worn.lower.type.includes("naked")>>
<<trClothes "lower" $worn.lower.name "name" "을">><<set _rightaction[_trResult+" 벗는다"] to "lower">>
<<elseif setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 and $worn.lower.skirt_down is 1>>
<<trClothes "lower" $worn.lower.name "name" "을">><<set _rightaction[_trResult+" 벗는다"] to "lower">>
<</if>>
<<if $worn.under_lower.state is setup.clothes.under_lower[clothesIndex('under_lower', $worn.under_lower)].state_base and !$worn.under_lower.type.includes("naked") and !($penisstate isnot 0 and playerHasStrapon())>>
<<if $worn.lower.state isnot setup.clothes.lower[clothesIndex('lower', $worn.lower)].state_base or setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 or $worn.lower.type.includes("naked")>>
<<trClothes "under_lower" $worn.under_lower.name "name" "을">><<set _rightaction[_trResult+" 벗는다"] to "under_lower">>
<</if>>
<</if>>
<<if $worn.face.state is setup.clothes.face[clothesIndex('face', $worn.face)].state_base and !$worn.face.type.includes("naked") and $worn.face.type.includes("mask")>>
<<trClothes "face" $worn.face.name "name" "을">><<set _rightaction[_trResult+" 벗는다"] to "mask">>
<</if>>
<</if>>
<</widget>>
<!-- Deprecated, not in use. See "rightspraynew"-->
<<widget "rightspray">>
<<if $consensual isnot 1 and $spray gte 1>>
<<if $rightactiondefault is "spray">>
| <label><span class="def">페퍼 스프레이</span> <span class="black">남은 용량:</span> $spray / $spraymax <<radiobutton "$rightaction" "spray" checked>></label>
<<else>>
| <label><span class="def">페퍼 스프레이</span> <span class="black">남은 용량:</span> $spray / $spraymax <<radiobutton "$rightaction" "spray">></label>
<</if>>
<</if>>
<</widget>>
<<widget "rightspraynew">>
<<if $righttarget isnot "self">>
<<if $consensual isnot 1 and $spray gte 1>>
<<set _rightaction["페퍼 스프레이"] to "spray">>
<</if>>
<</if>>
<</widget>>
<!-- Deprecated, not in use. See "rightstealnew"-->
<<widget "rightsteal">>
<<if $skulduggery gte 200 and $stealstateright isnot 3 and $enemytype is "man" and $abomination isnot 1 and $npc.length is 0 and $water isnot 1 and $punishmentposition isnot "gloryhole">>
<<set $skulduggerydifficulty to 1000 - ($enemyarousal / $enemyarousalmax * 400) - $skulduggery - $enemytrust + $enemyanger>>
<<if $rightactiondefault is "steal">>
| <label><span class="brat">훔치기</span> <<radiobutton "$rightaction" "steal" checked>> <<skulduggerydifficulty>><<combatcrime>></label>
<<else>>
| <label><span class="brat">훔치기</span> <<radiobutton "$rightaction" "steal">> <<skulduggerydifficulty>><<combatcrime>></label>
<</if>>
<</if>>
<</widget>>
<<widget "rightstealnew">>
<<if $righttarget isnot "self" and !($stealtarget.includes($righttarget))>>
<<if $skulduggery gte 200 and $enemytype is "man" and $abomination isnot 1 and !($npcrow.includes($righttarget)) and $water isnot 1 and $punishmentposition isnot "gloryhole">>
<<set $skulduggerydifficulty to (1000 - ($enemyarousal / $enemyarousalmax * 400) - $skulduggery - $enemytrust + $enemyanger) * $stealdifficulty>>
/*Missing <<skulduggerydifficulty>><<combatcrime>>*/
<<if $stealstateright is undefined>>
<<set _rightaction["훔치기"] to "steal">>
<<elseif $stealstateright is 2>>
<<set _rightaction[$NPCList[$lefttarget].pronouns.his + " 소유물을 가져간다"] to "steal">>
<<else>>
<<set _rightaction["계속 훔치려고 한다"] to "steal">>
<</if>>
<</if>>
<</if>>
<</widget>>
<!-- Deprecated, not in use. See "rightpenwhacknew"-->
<<widget "rightpenwhack">>
<<if $NPCList[0].lefthand is "pen" or $NPCList[0].righthand is "pen" or
$NPCList[1].lefthand is "pen" or $NPCList[1].righthand is "pen" or
$NPCList[2].lefthand is "pen" or $NPCList[2].righthand is "pen" or
$NPCList[3].lefthand is "pen" or $NPCList[3].righthand is "pen" or
$NPCList[4].lefthand is "pen" or $NPCList[4].righthand is "pen" or
$NPCList[5].lefthand is "pen" or $NPCList[5].righthand is "pen">>
<<if $rightactiondefault is "penwhack">>
| <label><span class="brat">필기도구를 친다</span> <<radiobutton "$rightaction" "penwhack" checked>></label>
<<else>>
| <label><span class="brat">필기도구를 친다</span> <<radiobutton "$rightaction" "penwhack">></label>
<</if>>
<</if>>
<</widget>>
<<widget "rightpenwhacknew">>
<<if $righttarget isnot "self">>
<<set $_target to $NPCList[$righttarget]>>
<<if $_target.lefthand and ($_target.lefthand is "pen" or $_target.lefthand.startsWith("pen_")) or $_target.righthand and ($_target.righthand is "pen" or $_target.righthand.startsWith("pen_"))>>
<<set _rightaction["필기도구를 친다"] to "penwhack">>
<</if>>
<</if>>
<</widget>>
<<widget "rightshacklewhack">>
<<if $righttarget isnot "self">>
<<if $NPCList[$righttarget].lefthand is "shackle_entrance" or $NPCList[$righttarget].lefthand is "shackle_imminent" or $NPCList[$righttarget].righthand is "shackle_entrance" or $NPCList[$righttarget].righthand is "shackle_imminent">>
<<set _rightaction["족쇄를 친다"] to "shacklewhack">>
<</if>>
<</if>>
<</widget>>
<<widget "rightdildowhack">>
<<if $righttarget isnot "self">>
<<if $NPCList[$righttarget].lefthand is "dildo" or $NPCList[$righttarget].righthand is "dildo">>
<<if getSexToysofType("all").includes($NPCList[$righttarget].lefttool)>>
<<silently>><<lefttoolPost $righttarget "을">><</silently>><<set _rightaction[_trResult +" 친다"] to "dildowhack">>
<<elseif getSexToysofType("all").includes($NPCList[$righttarget].righttool)>>
<<silently>><<righttoolPost $righttarget "을">><</silently>><<set _rightaction[_trResult +" 친다"] to "dildowhack">>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "rightFixAndCoverActions">>
<<if $worn.lower.vagina_exposed is 1 and $worn.under_lower.vagina_exposed is 1>>
<<if $NPCList[0].state is "stalk" and $NPCList[0].legs isnot "run">>
<<if $vaginause is "cover">>
<<set _rightaction["계속 보지를 가린다"] to "rightcovervaginameek">>
<<elseif $vaginause is 0>>
<<set _rightaction["보지를 가린다"] to "rightcovervaginameek">>
<</if>>
<<elseif $righttarget is "self" or $targetYourself is false or _targetnumber is 1 or $NPCList[0].state is "stalk">>
<<if $vaginause is "cover">>
<<set _rightaction["계속 보지를 가린다"] to "rightcovervagina">>
<<elseif $vaginause is 0>>
<<set _rightaction["보지를 가린다"] to "rightcovervagina">>
<</if>>
<</if>>
<</if>>
<<if $worn.lower.vagina_exposed is 1 and $worn.under_lower.vagina_exposed is 1>>
<<set _penis to playerHasStrapon() ? '페니스 밴드 자지' : '자지'>>
<<set _straponDisplaced to (!playerHasStrapon() && $worn.under_lower.type.includes("strap-on"))>>
<<if $NPCList[0].state is "stalk" and $NPCList[0].legs isnot "run">>
<<if $penisuse is "cover">>
<<set _rightaction["계속 " + _penis + "를 가린다"] to "rightcoverpenismeek">>
<<elseif $penisuse is 0>>
<<if !_straponDisplaced>>
<<set _rightaction[_penis + "를 가린다"] to "rightcoverpenismeek">>
<</if>>
<</if>>
<<elseif $righttarget is "self" or $targetYourself is false or _targetnumber is 1 or $NPCList[0].state is "stalk">>
<<if $penisuse is "cover">>
<<set _rightaction["계속 " + _penis + "를 가린다"] to "rightcoverpenis">>
<<elseif $penisuse is 0>>
<<if !_straponDisplaced>>
<<set _rightaction[_penis + "를 가린다"] to "rightcoverpenis">>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $worn.lower.anus_exposed is 1 and $worn.under_lower.anus_exposed is 1>>
<<if $NPCList[0].state is "stalk" and $NPCList[0].legs isnot "run">>
<<if $anususe is "cover">>
<<set _rightaction["계속 엉덩이를 가린다"] to "rightcoveranusmeek">>
<<else>>
<<set _rightaction["엉덩이를 가린다"] to "rightcoveranusmeek">>
<</if>>
<<elseif $righttarget is "self" or $targetYourself is false or _targetnumber is 1 or $NPCList[0].state is "stalk">>
<<if $anususe is "cover">>
<<set _rightaction["계속 엉덩이를 가린다"] to "rightcoveranus">>
<<else>>
<<set _rightaction["엉덩이를 가린다"] to "rightcoveranus">>
<</if>>
<</if>>
<</if>>
<<if $righttarget is "self" or $targetYourself is false or _targetnumber is 1>>
<<if $worn.under_lower.name isnot "naked">>
<<if $worn.under_lower.state is "thighs" or $worn.under_lower.state is "knees" or $worn.under_lower.state is "ankles">>
<<trClothes "under_lower" $worn.under_lower.name "name" "을">><<set _rightaction[_trResult+" 올린다"] to "rightunderpull">>
<</if>>
<</if>>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
<<if $worn.lower.skirt_down is 0>>
<<if $worn.lower.state is "waist">>
<<trClothes "lower" $worn.lower.name "name" "으로">><<set _rightaction["가랑이를 " + _trResult + " 가린다"] to "rightskirtpull">>
<</if>>
<</if>>
<</if>>
<<if $worn.lower.name isnot "naked">>
<<if $worn.upper.set is $worn.lower.set>>
<<if $worn.lower.state isnot setup.clothes.lower[clothesIndex('lower', $worn.lower)].state_base and $worn.upper.state is setup.clothes.upper[clothesIndex('upper', $worn.upper)].state_base and $worn.upper.state_top is setup.clothes.upper[clothesIndex('upper', $worn.upper)].state_top_base>>
<<trClothes "lower" $worn.lower.name "name" "을">><<set _rightaction[_trResult+ " 고쳐입는다"] to "rightlowerpull">>
<</if>>
<<elseif $worn.lower.state isnot setup.clothes.lower[clothesIndex('lower', $worn.lower)].state_base>>
<<trClothes "lower" $worn.lower.name "name" "을">><<set _rightaction[_trResult+ " 고쳐입는다"] to "rightlowerpull">>
<</if>>
<</if>>
<<if $worn.over_lower.name isnot "naked">>
<<if $worn.over_upper.set is $worn.over_lower.set>>
<<if $worn.over_lower.state isnot setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].state_base and $worn.over_upper.state is setup.clothes.over_upper[clothesIndex('over_upper', $worn.over_upper)].state_base and $worn.over_upper.state_top is setup.clothes.over_upper[clothesIndex('over_upper', $worn.over_upper)].state_top_base>>
<<trClothes "over_lower" $worn.over_lower.name "name" "을">><<set _rightaction[_trResult+" 고쳐입는다"] to "rightoverlowerpull">>
<</if>>
<<elseif $worn.over_lower.state isnot setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].state_base>>
<<trClothes "over_lower" $worn.over_lower.name "name" "을">><<set _rightaction[_trResult+" 고쳐입는다"] to "rightoverlowerpull">>
<</if>>
<</if>>
<<if $worn.upper.name isnot "naked">>
<<if $worn.upper.state isnot setup.clothes.upper[clothesIndex('upper', $worn.upper)].state_base or $worn.upper.state_top isnot setup.clothes.upper[clothesIndex('upper', $worn.upper)].state_top_base>>
<<trClothes "upper" $worn.upper.name "name" "을">><<set _rightaction[_trResult+" 고쳐입는다"] to "rightlowerpull">>
<</if>>
<</if>>
<<if $worn.over_upper.name isnot "naked">>
<<if $worn.over_upper.state isnot setup.clothes.over_upper[clothesIndex('over_upper', $worn.over_upper)].state_base or $worn.over_upper.state_top isnot setup.clothes.over_upper[clothesIndex('over_upper', $worn.over_upper)].state_top_base>>
<<trClothes "over_upper" $worn.over_upper.name "name" "을">><<set _rightaction[_trResult+" 고쳐입는다"] to "rightoverupperpull">>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "rightchoke">>
<<if $righttarget isnot "self">>
<<set $_target to $NPCList[$righttarget]>>
<<if $_target.lefthand is "throat" or $_target.righthand is "throat">>
<<if $consensual == 1>>
<<set _rightaction[$_target.pronouns.his + " 손을 당신의 목에 누른다"] to "keepchoke">>
<<set _rightaction[$_target.pronouns.his + " 손을 당신의 목에서 떼어낸다"] to "stopchoke">>
<<else>>
<<set _rightaction[$_target.pronouns.his + " 손을 당신의 목에서 밀쳐낸다"] to "stopchokenoncon">>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "rightCondom">>
<<if $lefttarget is "self" or $targetYourself is false or _targetnumber is 1>>
<<if !["mouthEntrance","mouthImminent","mouthPenetration","pussyPenetration","anusPenetration"].includes($penisstate) and $player.penisExist>>
<<if !$player.condom and $condoms gt 0>>
<<set _rightaction["콘돔을 씌운다 (" + $condoms + ")"] to "peniscondom">>
<</if>>
<<if $player.condom>>
<<set _rightaction["당신의 콘돔을 제거한다"] to "penisremovecondom">>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "rightUndressOther">>
<<if $righttarget isnot "self">>
<<set $_target to $NPCList[$righttarget]>>
<<if $_target.penis is "clothed" or $_target.vagina is "clothed" or $_target.chest is "clothed">>
<<if ($consensual is 1 and ($enemytype is "man" ? $promiscuity : $deviancy) lte 14 and !$promiscuityIgnore)>>
<!-- Do Nothing -->
<<else>>
<<set _rightaction["벗긴다:"] to "rightUndressOther">>
<<set _undressRightTargets to {"하지 않는다":"rest"}>>
<<set $_doText to ($consensual isnot 1 ? "어떻게든" : "")>>
<<if $_target.penis is "clothed" or $_target.vagina is "clothed">>
<<silently>><<npcUndressText $NPCList[$righttarget] "lower">><</silently>>
<<trNpcClothes "lower" $_target.clothes.lower.name "을" "sep">><<set _undressRightTargets[$_doText + " " + $_target.pronouns.his + " " + _trResult + _trPost + _actionText] to "lower">>
<</if>>
<<if $_target.chest is "clothed">>
<<silently>><<npcUndressText $NPCList[$righttarget] "upper">><</silently>>
<<trNpcClothes "upper" $_target.clothes.upper.name "을" "sep">><<set _undressRightTargets[$_doText + " " + $_target.pronouns.his + " " + _trResult + _trPost + _actionText] to "upper">>
<</if>>
<</if>>
<</if>>
<</if>>
<</widget>>/* this is for widgets done in a generic way to cover either hand in either old or new style */
<<widget "handsstrugglefreebodypart">>
<<if $consensual isnot 1>>
<<set _hand to _args[0]>>
<<set _style to _args[1]>>
<<if _hand is "right">>
<<set _default to $rightactiondefault>>
<<set _actionVariable to "$rightaction">>
<<set _actions to _rightaction>>
<<else>>
<<set _default to $leftactiondefault>>
<<set _actionVariable to "$leftaction">>
<<set _actions to _leftaction>>
<</if>>
<<if (_hand is "left" and $lefttarget isnot "self") or (_hand is "right" and $righttarget isnot "self")>>
<<if ["breasts", "nipple", "otheranus"].includes($mouthstate) or ["lefthand", "righthand", "facesit"].includes($mouthuse)>>
<<if _style is "old">>
| <label><span class="brat">얼굴을 풀어낸다</span><<radiobutton _actionVariable "freeface" `_default is "freeface" ? 'checked' : ''`>></label>
<<else>>
<<set _actions["얼굴을 풀어낸다"] to "freeface">>
<</if>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "combathandhold">>
<<set $_heldhand to _args[0]>>
<<if $enemytype isnot "beast" and $consensual is 1>>
<<if $_heldhand is "righthand" and $righttarget isnot "self">>
<<if $NPCList[$righttarget].lefthand is 0 or $NPCList[$righttarget].lefthand is "idle">>
<<set _rightaction[$NPCList[$righttarget].pronouns.his + " 손을 잡는다"] to "righthandholdnew">>
<</if>>
<<elseif $_heldhand is "lefthand" and $lefttarget isnot "self">>
<<if $NPCList[$lefttarget].righthand is 0 or $NPCList[$lefttarget].righthand is "idle">>
<<set _leftaction[$NPCList[$lefttarget].pronouns.his + " 손을 잡는다"] to "lefthandholdnew">>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "removeButtplug">>
<<if _args[0]>>
<<if _args[0] is "left">>
<<if $lefttarget is "self" or $targetYourself is false or _targetnumber is 1>>
<<if $worn.lower.anus_exposed gte 1 and $worn.under_lower.anus_exposed gte 1 and !["othermouthImminent","othermouth","imminent","doubleimminent","penetrated","doublepenetrated"].includes($anusstate) and playerHasButtPlug()>>
<<trClothes "butt_plug" $worn.butt_plug.name "name" "을">><<set _leftaction[_trResult + "뺀다"] to "removebuttplug">>
<</if>>
<</if>>
<</if>>
<<if _args[0] is "right">>
<<if $righttarget is "self" or $targetYourself is false or _targetnumber is 1>>
<<if $worn.lower.anus_exposed gte 1 and $worn.under_lower.anus_exposed gte 1 and !["othermouthImminent","othermouth","imminent","doubleimminent","penetrated","doublepenetrated"].includes($anusstate) and playerHasButtPlug()>>
<<trClothes "butt_plug" $worn.butt_plug.name "name" "을">><<set _rightaction[_trResult + "뺀다"] to "removebuttplug">>
<</if>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "combatMasturbate">>
<<if _args[0] isnot undefined>>
<<if $worn.lower.state isnot setup.clothes.lower[clothesIndex('lower', $worn.lower)].state_base or setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 or $worn.lower.type.includes("naked")>>
<<if _args[0] is "left">>
<<if $promiscuity gt 14 and ($lefttarget is "self" or $targetYourself is false or _targetnumber is 1)>>
<<if $player.vaginaExist>>
<<set _leftaction["당신의 보지를 애무한다"] to "leftmasturbatepussy">>
<</if>>
<<if $player.penisExist and $penisuse is 0>>
<<set _leftaction["당신의 자지를 쓰다듬는다"] to "leftmasturbatepenis">>
<</if>>
<</if>>
<</if>>
<<if _args[0] is "right">>
<<if $promiscuity gt 14 and ($righttarget is "self" or $targetYourself is false or _targetnumber is 1)>>
<<if $player.vaginaExist>>
<<set _rightaction["당신의 보지를 애무한다"] to "rightmasturbatepussy">>
<</if>>
<<if $player.penisExist and $penisuse is 0>>
<<set _rightaction["당신의 자지를 쓰다듬는다"] to "rightmasturbatepenis">>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "applyLube">>
<<if _args[0] is "left" and ($lefttarget is "self" or $targetYourself is false or _targetnumber is 1)>>
<<set _items to window.listUniqueCarriedSextoys()>>
<<for _i = 0; _i < _items.length; _i++>>
<<if _items[_i].type.includes("lube")>>
<<set _hasLube to true>>
<<break>>
<</if>>
<</for>>
<<if _hasLube is true>>
<<if $worn.over_lower.vagina_exposed isnot 0 and $worn.lower.vagina_exposed isnot 0 and $worn.under_lower.vagina_exposed isnot 0 and $worn.genitals.vagina_exposed isnot 0>>
<<if !["mouthEntrance","mouthImminent","mouthPenetration","pussyPenetration","anusPenetration"].includes($penisstate) and $player.penisExist>>
<<set $_penis to (!playerHasStrapon() ? "자지" : "페니스 밴드 자지")>>
<<set _leftaction["당신의 " + $_penis + "에 윤활액을 바른다"] to "lubepenis">>
<</if>>
<<if !["othermouthimminent","othermouth","imminent","penetrated","doubleimminent","doublepenetrated"].includes($vaginastate) and $player.vaginaExist>>
<<set _leftaction["당신의 보지에 윤활액을 바른다"] to "lubepussy">>
<</if>>
<</if>>
<<if $worn.over_lower.anus_exposed isnot 0 and $worn.lower.anus_exposed isnot 0 and $worn.under_lower.anus_exposed isnot 0 and $worn.genitals.anus_exposed isnot 0>>
<<if !["othermouthimminent","othermouth","imminent","penetrated","doubleimminent","doublepenetrated"].includes($anusstate)>>
<<set _leftaction["당신의 항문에 윤활액을 바른다"] to "lubeanus">>
<</if>>
<</if>>
<</if>>
<</if>>
<<if _args[0] is "right" and ($righttarget is "self" or $targetYourself is false or _targetnumber is 1)>>
<<set _items to window.listUniqueCarriedSextoys()>>
<<for _i; _i < _items.length; _i++>>
<<if _items[_i].type.includes("lube")>>
<<set _hasLube to true>>
<<break>>
<</if>>
<</for>>
<<if _hasLube is true>>
<<if $worn.over_lower.vagina_exposed isnot 0 and $worn.lower.vagina_exposed isnot 0 and $worn.under_lower.vagina_exposed isnot 0 and $worn.genitals.vagina_exposed isnot 0>>
<<if !["mouthEntrance","mouthImminent","mouthPenetration","pussyPenetration","anusPenetration"].includes($penisstate) and $player.penisExist>>
<<set _rightaction["당신의 자지에 윤활액을 바른다"] to "lubepenis">>
<</if>>
<<if !["othermouthimminent","othermouth","imminent","penetrated","doubleimminent","doublepenetrated"].includes($vaginastate) and $player.vaginaExist>>
<<set _rightaction["당신의 보지에 윤활액을 바른다"] to "lubepussy">>
<</if>>
<</if>>
<<if $worn.over_lower.anus_exposed isnot 0 and $worn.lower.anus_exposed isnot 0 and $worn.under_lower.anus_exposed isnot 0 and $worn.genitals.anus_exposed isnot 0>>
<<if !["othermouthimminent","othermouth","imminent","penetrated","doubleimminent","doublepenetrated"].includes($anusstate)>>
<<set _rightaction["당신의 항문에 윤활액을 바른다"] to "lubeanus">>
<</if>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "heldSexToy">>
<<if _args[0] isnot undefined>>
<<if _args[0] is "left">>
/* rest */
<<set _leftaction["쉰다"] to "heldSexToy">>
/* Drop sex toy */
<<silently>><<sextoyPost $currentSexToyLeft.name "name" "을">><<set $_trLeftToy to _trResult>><</silently>><<set _leftaction[$_trLeftToy + " 내려놓는다"] to "dildoDrop">>
/* NPC fuck */
<<if $lefttarget isnot undefined and $lefttarget isnot "self">>
<<if $NPCList[$lefttarget].vagina isnot "none" and $NPCList[$lefttarget].vagina is 0 and $currentSexToyLeft.type.includes("dildo")>>
<<set _leftaction[$_trLeftToy+" "+$NPCList[$lefttarget].pronouns.his+" 보지에 가져간다"] to "dildoOtherPussyTease">>
<</if>>
<<if $NPCList[$lefttarget].penis isnot "none" and $NPCList[$lefttarget].penis is 0 and !npcHasStrapon($lefttarget) and $currentSexToyLeft.type.includes("stroker")>>
<<set _leftaction[$_trLeftToy+" "+$NPCList[$lefttarget].pronouns.his + " 자지에 가져간다"] to "strokerOtherPenisTease">>
<</if>>
<<if $analdisable is "f" and $NPCList[$lefttarget].vagina isnot "none" and $NPCList[$lefttarget].vagina is 0 and $currentSexToyLeft.type.includes("dildo")>>
<<set _leftaction[$_trLeftToy+" "+$NPCList[$lefttarget].pronouns.his+" 항문에 가져간다"] to "dildoOtherAnusTease">>
<</if>>
<<if $analdisable is "f" and $NPCList[$lefttarget].penis isnot "none" and $NPCList[$lefttarget].penis is 0 and $currentSexToyLeft.type.includes("dildo")>>
<<set _leftaction[$_trLeftToy+" "+$NPCList[$lefttarget].pronouns.his+" 항문에 가져간다"] to "dildoOtherAnusTease">>
<</if>>
<</if>>
/* Masturbate */
<<if $worn.lower.state isnot setup.clothes.lower[clothesIndex('lower', $worn.lower)].state_base or setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 or $worn.lower.type.includes("naked")>>
<<if $promiscuity gt 34 and ($lefttarget is "self" or $targetYourself is false or _targetnumber is 1)>>
<<if $player.vaginaExist and $currentSexToyLeft.type.includes("dildo")>>
<<set _leftaction[$_trLeftToy+" 당신의 보지에 가져간다"] to "dildoSelfPussyEntrance">>
<</if>>
<<if $analdisable is "f" and $currentSexToyLeft.type.includes("dildo")>>
<<set _leftaction[$_trLeftToy+" 당신의 항문에 가져간다"] to "dildoSelfAnusEntrance">>
<</if>>
<<if $player.penisExist and $currentSexToyLeft.type.includes("stroker")>>
<<set _leftaction[$_trLeftToy+" 당신의 자지에 가져간다"] to "strokerSelfPenisEntrance">>
<</if>>
<</if>>
<</if>>
<</if>>
<<if _args[0] is "right">>
/* rest */
<<set _rightaction["쉰다"] to "heldSexToy">>
/* Drop sex toy */
<<silently>><<sextoyPost $currentSexToyRight.name "name" "을">><<set $_trRightToy to _trResult>><</silently>><<set _rightaction[$_trRightToy + " 내려놓는다"] to "dildoDrop">>
/* NPC fuck */
<<if $righttarget isnot undefined and $righttarget isnot "self">>
<<if $NPCList[$righttarget].vagina isnot "none" and $NPCList[$righttarget].vagina is 0 and $currentSexToyRight.type.includes("dildo")>>
<<set _rightaction[$_trRightToy+" "+$NPCList[$righttarget].pronouns.his+" 보지에 가져간다"] to "dildoOtherPussyTease">>
<</if>>
<<if $NPCList[$righttarget].penis isnot "none" and $NPCList[$righttarget].penis is 0 and !npcHasStrapon($righttarget) and $currentSexToyRight.type.includes("stroker")>>
<<set _rightaction[$_trRightToy+" "+$NPCList[$righttarget].pronouns.his + " 자지에 가져간다"] to "strokerOtherPenisTease">>
<</if>>
<<if $analdisable is "f" and $NPCList[$righttarget].vagina isnot "none" and $NPCList[$righttarget].vagina is 0 and $currentSexToyRight.type.includes("dildo")>>
<<set _rightaction[$_trRightToy+" "+$NPCList[$righttarget].pronouns.his+" 항문에 가져간다"] to "dildoOtherAnusTease">>
<</if>>
<<if $analdisable is "f" and $NPCList[$righttarget].penis isnot "none" and $NPCList[$righttarget].penis is 0 and $currentSexToyRight.type.includes("dildo")>>
<<set _rightaction[$_trRightToy+" "+$NPCList[$righttarget].pronouns.his+" 항문에 가져간다"] to "dildoOtherAnusTease">>
<</if>>
<</if>>
/* Masturbate */
<<if $worn.lower.state isnot setup.clothes.lower[clothesIndex('lower', $worn.lower)].state_base or setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 or $worn.lower.type.includes("naked")>>
<<if $promiscuity gt 34 and ($righttarget is "self" or $targetYourself is false or _targetnumber is 1)>>
<<if $player.vaginaExist and $currentSexToyRight.type.includes("dildo")>>
<<set _rightaction[$_trRightToy+" 당신의 보지에 가져간다"] to "dildoSelfPussyEntrance">>
<</if>>
<<if $analdisable is "f" and $currentSexToyRight.type.includes("dildo")>>
<<set _rightaction[$_trRightToy+" 당신의 항문에 가져간다"] to "dildoSelfAnusEntrance">>
<</if>>
<<if $player.penisExist and $currentSexToyRight.type.includes("stroker")>>
<<set _rightaction[$_trRightToy+" 당신의 자지에 가져간다"] to "strokerSelfPenisEntrance">>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "dildoSelfPussyEntrance">>
<<if $args[0] isnot undefined>>
<<if $args[0] is "left">>
<<set $_genitals_exposed to $worn.over_lower.vagina_exposed gte 1 and ($worn.lower.vagina_exposed gte 1 or $worn.lower.skirt gte 1) and $worn.under_lower.vagina_exposed gte 1 and $worn.genitals.vagina_exposed gte 1>>
<<if $promiscuity gt 34 and ($lefttarget is "self" or $targetYourself is false or _targetnumber is 1)>>
<<if $_genitals_exposed and $vaginause is 0>>
<<silently>><<sextoyPost $currentSexToyLeft.name "name" "을">><<set $_trLeftToy to _trResult>><</silently>><<set _leftaction[$_trLeftToy + " 밀어넣는다"] to "dildoSelfPussy">>
<</if>>
<<if $_genitals_exposed and $anususe is 0>>
<<silently>><<sextoyPost $currentSexToyLeft.name "name" "을">><<set $_trLeftToy to _trResult>><</silently>><<set _leftaction[$_trLeftToy+" 당신의 항문에 가져간다"] to "dildoSelfAnusEntrance">>
<</if>>
<</if>>
<<set _leftaction["당신의 보지를 희롱한다"] to "dildoSelfPussyEntrance">>
<<silently>><<sextoyPost $currentSexToyLeft.name "name" "을">><<set $_trLeftToy to _trResult>><</silently>><<set _leftaction[$_trLeftToy + " 내려놓는다"] to "dildoDrop">>
<</if>>
<<if $args[0] is "right">>
<<set $_genitals_exposed to $worn.over_lower.vagina_exposed gte 1 and ($worn.lower.vagina_exposed gte 1 or $worn.lower.skirt gte 1) and $worn.under_lower.vagina_exposed gte 1 and $worn.genitals.vagina_exposed gte 1>>
<<if $promiscuity gt 34 and ($righttarget is "self" or $targetYourself is false or _targetnumber is 1)>>
<<if $_genitals_exposed and $vaginause is 0>>
<<silently>><<sextoyPost $currentSexToyRight.name "name" "을">><<set $_trRightToy to _trResult>><</silently>><<set _rightaction[$_trRightToy + " 밀어넣는다"] to "dildoSelfPussy">>
<</if>>
<<if $_genitals_exposed and $anususe is 0>>
<<silently>><<sextoyPost $currentSexToyRight.name "name" "을">><<set $_trRightToy to _trResult>><</silently>><<set _rightaction[$_trRightToy+" 당신의 항문에 가져간다"] to "dildoSelfAnusEntrance">>
<</if>>
<</if>>
<<set _rightaction["당신의 보지를 희롱한다"] to "dildoSelfPussyEntrance">>
<<silently>><<sextoyPost $currentSexToyRight.name "name" "을">><<set $_trRightToy to _trResult>><</silently>><<set _rightaction[$_trRightToy + " 내려놓는다"] to "dildoDrop">>
<</if>>
<</if>>
<</widget>>
<<widget "dildoSelfAnusEntrance">>
<<if $args[0] isnot undefined>>
<<if $args[0] is "left">>
<<set $_genitals_exposed to $worn.over_lower.vagina_exposed gte 1 and ($worn.lower.vagina_exposed gte 1 or $worn.lower.skirt gte 1) and $worn.under_lower.vagina_exposed gte 1 and $worn.genitals.vagina_exposed gte 1>>
<<set $_anus_exposed to $worn.over_lower.anus_exposed gte 1 and ($worn.lower.anus_exposed gte 1 or $worn.lower.skirt gte 1) and $worn.under_lower.anus_exposed gte 1 and $worn.genitals.anus_exposed gte 1>>
<<if $promiscuity gt 34 and ($lefttarget is "self" or $targetYourself is false or _targetnumber is 1)>>
<<if $_anus_exposed and $anususe is 0>>
<<silently>><<sextoyPost $currentSexToyLeft.name "name" "을">><<set $_trLeftToy to _trResult>><</silently>><<set _leftaction[$_trLeftToy + " 밀어넣는다"] to "dildoSelfAnus">>
<</if>>
<<if $_genitals_exposed and $vaginause is 0>>
<<silently>><<sextoyPost $currentSexToyLeft.name "name" "을">><<set $_trLeftToy to _trResult>><</silently>><<set _leftaction[$_trLeftToy+" 당신의 보지에 가져간다"] to "dildoSelfPussyEntrance">>
<</if>>
<</if>>
<<set _leftaction["당신의 항문을 희롱한다"] to "dildoSelfAnusEntrance">>
<<silently>><<sextoyPost $currentSexToyLeft.name "name" "을">><<set $_trLeftToy to _trResult>><</silently>><<set _leftaction[$_trLeftToy + " 내려놓는다"] to "dildoDrop">>
<</if>>
<<if $args[0] is "right">>
<<set $_genitals_exposed to $worn.over_lower.vagina_exposed gte 1 and ($worn.lower.vagina_exposed gte 1 or $worn.lower.skirt gte 1) and $worn.under_lower.vagina_exposed gte 1 and $worn.genitals.vagina_exposed gte 1>>
<<set $_anus_exposed to $worn.over_lower.anus_exposed gte 1 and ($worn.lower.anus_exposed gte 1 or $worn.lower.skirt gte 1) and $worn.under_lower.anus_exposed gte 1 and $worn.genitals.anus_exposed gte 1>>
<<if $promiscuity gt 34 and ($righttarget is "self" or $targetYourself is false or _targetnumber is 1)>>
<<if $_anus_exposed and $anususe is 0>>
<<silently>><<sextoyPost $currentSexToyRight.name "name" "을">><<set $_trRightToy to _trResult>><</silently>><<set _rightaction[$_trRightToy + " 밀어넣는다"] to "dildoSelfAnus">>
<</if>>
<<if $_genitals_exposed and $vaginause is 0>>
<<silently>><<sextoyPost $currentSexToyRight.name "name" "을">><<set $_trRightToy to _trResult>><</silently>><<set _rightaction[$_trRightToy+" 당신의 보지에 가져간다"] to "dildoSelfPussyEntrance">>
<</if>>
<</if>>
<<set _rightaction["당신의 항문을 희롱한다"] to "dildoSelfAnusEntrance">>
<<silently>><<sextoyPost $currentSexToyRight.name "name" "을">><<set $_trRightToy to _trResult>><</silently>><<set _rightaction[$_trRightToy + " 내려놓는다"] to "dildoDrop">>
<</if>>
<</if>>
<</widget>>
<<widget "strokerSelfPenisEntrance">>
<<if $args[0] isnot undefined>>
<<if $args[0] is "left">>
<<set $_genitals_exposed to $worn.over_lower.vagina_exposed gte 1 and ($worn.lower.vagina_exposed gte 1 or $worn.lower.skirt gte 1) and $worn.under_lower.vagina_exposed gte 1 and $worn.genitals.vagina_exposed gte 1>>
<<if $promiscuity gt 34 and ($lefttarget is "self" or $targetYourself is false or _targetnumber is 1)>>
<<if $_genitals_exposed and $penisuse is 0>>
<<silently>><<sextoyPost $currentSexToyLeft.name "name" "에">><<set $_trLeftToy to _trResult>><</silently>><<set _leftaction[$_trLeftToy + " 삽입한다"] to "strokerSelfPenis">>
<</if>>
<</if>>
<<set _leftaction["당신의 자지를 희롱한다"] to "strokerSelfPenisEntrance">>
<<silently>><<sextoyPost $currentSexToyLeft.name "name" "을">><<set $_trLeftToy to _trResult>><</silently>><<set _leftaction[$_trLeftToy + " 내려놓는다"] to "dildoDrop">>
<</if>>
<<if $args[0] is "right">>
<<set $_genitals_exposed to $worn.over_lower.vagina_exposed gte 1 and ($worn.lower.vagina_exposed gte 1 or $worn.lower.skirt gte 1) and $worn.under_lower.vagina_exposed gte 1 and $worn.genitals.vagina_exposed gte 1>>
<<if $promiscuity gt 34 and ($righttarget is "self" or $targetYourself is false or _targetnumber is 1)>>
<<if $_genitals_exposed and $penisuse is 0>>
<<silently>><<sextoyPost $currentSexToyRight.name "name" "에">><<set $_trRightToy to _trResult>><</silently>><<set _rightaction[$_trRightToy + " 삽입한다"] to "strokerSelfPenis">>
<</if>>
<</if>>
<<set _rightaction["당신의 자지를 희롱한다"] to "strokerSelfPenisEntrance">>
<<silently>><<sextoyPost $currentSexToyRight.name "name" "에">><<set $_trRightToy to _trResult>><</silently>><<set _rightaction[$_trRightToy + " 내려놓는다"] to "dildoDrop">>
<</if>>
<</if>>
<</widget>><<widget "effectshandsclothes">>
/* Unified each clothing action for both hands. To add conditionals for both hands, use: if $leftaction is $rightaction as a block inside */
<<if $leftaction is "over_upper" or $rightaction is "over_upper">>
<<if $leftaction is "over_upper">><<set $leftaction to 0>><<set $leftactiondefault to "rest">><</if>>
<<if $rightaction is "over_upper">><<set $rightaction to 0>><<set $rightactiondefault to "rest">><</if>>
<<if $worn.over_upper.name is "naked">>
당신은 너덜너덜한 옷 조각을 움켜잡는다.
<<elseif $worn.over_upper.open is 1>>
<<set $worn.over_upper.exposed to 2>><<set $worn.over_upper.state_top to "midriff">>
<<if $worn.upper.exposed lt 2>>
당신은 <<worn_over_upper_name_ul>> 밀어내린다.
<<elseif $player.breastsize gte 3>>
당신은 <<worn_over_upper_name_ul>> 내리자 <span class="lewd"><<breasts_ga>> 출렁 튀어나온다.</span>
<<else>>
당신은 <<worn_over_upper_name_ul>> 내리자, <span class="lewd"><<breasts_ga>> 노출된다.</span>
<</if>>
<<else>>
<<set $worn.over_upper.exposed to 2>><<set $worn.over_upper.state to "chest">>
<<if $worn.upper.exposed lt 2>>
당신은 <<worn_over_upper_name_ul>> 밀어올린다.
<<elseif $player.breastsize gte 3>>
당신은 <<worn_over_upper_name_ul>> 들추자 <span class="lewd"><<breasts_ga>> 출렁 튀어나온다.</span>
<<else>>
당신은 <<worn_over_upper_name_ul>> 들추자, <span class="lewd"><<breasts_ga>> 노출된다.</span>
<</if>>
<</if>>
<</if>>
<<if $leftaction is "upper" or $rightaction is "upper">>
<<if $leftaction is "upper">><<set $leftaction to 0>><<set $leftactiondefault to "rest">><</if>>
<<if $rightaction is "upper">><<set $rightaction to 0>><<set $rightactiondefault to "rest">><</if>>
<<if $worn.upper.name is "naked">>
당신은 입고 있던 옷의 너덜너덜한 잔해를 움켜쥔다.
<<elseif $worn.upper.open is 1>>
<<set $worn.upper.exposed to 2>><<set $worn.upper.state_top to "midriff">>
<<if $player.breastsize gte 3>>
당신이 <<trClothes "upper" $worn.upper.name "name" "을">>_trResult 내리자, <span class="lewd"> <<breastsPost "이">> 출렁 튀어나온다.</span>
<<else>>
당신이 <<trClothes "upper" $worn.upper.name "name" "을">>_trResult 내리자, <span class="lewd"> <<breastsPost "이">> 노출된다.</span>
<</if>>
<<else>>
<<set $worn.upper.exposed to 2>><<set $worn.upper.state to "chest">>
<<if $player.breastsize gte 3>>
당신이 <<trClothes "upper" $worn.upper.name "name" "을">>_trResult 들추자, <span class="lewd"> <<breastsPost "이">> 출렁 튀어나온다.</span>
<<else>>
당신이 <<trClothes "upper" $worn.upper.name "name" "을">>_trResult 들추자, <span class="lewd"> <<breastsPost "이">> 노출된다.</span>
<</if>>
<</if>>
<</if>>
<<if $leftaction is "under_upper" or $rightaction is "under_upper">>
<<if $leftaction is "under_upper">><<set $leftaction to 0>><<set $leftactiondefault to "rest">><</if>>
<<if $rightaction is "under_upper">><<set $rightaction to 0>><<set $rightactiondefault to "rest">><</if>>
<<if $worn.under_upper.name is "naked">>
당신은 입고 있던 옷의 너덜너덜한 잔해를 움켜쥔다.
<<elseif $worn.under_upper.open is 1>>
<<set $worn.under_upper.exposed to 2>><<set $worn.under_upper.state_top to "midriff">>
<<if $player.breastsize gte 3>>
당신이 <<trClothes "under_upper" $worn.under_upper.name "name" "을">>_trResult 내리자, <span class="lewd"> <<breastsPost "이">> 출렁 튀어나온다.</span>
<<else>>
당신이 <<trClothes "under_upper" $worn.under_upper.name "name" "을">>_trResult 내리자, <span class="lewd"> <<breastsPost "이">> 노출된다.</span>
<</if>>
<<else>>
<<set $worn.under_upper.exposed to 2>><<set $worn.under_upper.state to "chest">>
<<if $player.breastsize gte 3>>
당신이 <<trClothes "under_upper" $worn.under_upper.name "name" "을">>_trResult 들추자, <span class="lewd"> <<breastsPost "이">> 출렁 튀어나온다.</span>
<<else>>
당신이 <<trClothes "under_upper" $worn.under_upper.name "name" "을">>_trResult 들추자, <span class="lewd"> <<breastsPost "이">> 노출된다.</span>
<</if>>
<</if>>
<</if>>
/* Todo: over_lower here, but I don't know what the conditions should be. Please remove this comment when it's been fixed. */
<<if $leftaction is "lower" or $rightaction is "lower">>
<<if $leftaction is "lower">><<set $leftaction to 0>><<set $leftactiondefault to "rest">><</if>>
<<if $rightaction is "lower">><<set $rightaction to 0>><<set $rightactiondefault to "rest">><</if>>
<<set $worn.lower.vagina_exposed to 1>><<set $worn.lower.anus_exposed to 1>><<set $worn.lower.exposed to 2>>
<<if $worn.lower.name is "naked">>
당신은 입고 있던 옷의 너덜너덜한 잔해를 움켜쥔다.
<<elseif setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
<<set $worn.lower.skirt_down to 0>>
당신이 <<trClothes "lower" $worn.lower.name "name" "을">>_trResult 들추자, <span class="lewd"><<undiesPost "이">> 노출된다.</span>
<<else>>
<<set $worn.lower.state to "thighs">>
당신이 <<trClothes "lower" $worn.lower.name "name" "을">>_trResult 내리자, <span class="lewd"><<undiesPost "이">> 노출된다.</span>
<</if>>
<</if>>
<<if $leftaction is "under_lower" or $rightaction is "under_lower">>
<<if $leftaction is "under_lower">><<set $leftaction to 0>><<set $leftactiondefault to "rest">><</if>>
<<if $rightaction is "under_lower">><<set $rightaction to 0>><<set $rightactiondefault to "rest">><</if>>
<<set $worn.under_lower.anus_exposed to 1>><<set $worn.under_lower.vagina_exposed to 1>><<set $worn.under_lower.exposed to 2>>
<<set $worn.under_lower.state to "thighs">>
/* Strapon code is here, if needed to move to the genital-clothing section */
<<if playerHasStrapon()>>
<<if $playerPenisSizeBackup isnot undefined>>
<<set $player.penissize to $playerPenisSizeBackup>>
<</if>>
<</if>>
<<if $worn.under_lower.name is "naked">>
당신은 입고 있던 옷의 너덜너덜한 잔해를 움켜쥔다.
<<elseif $worn.lower.exposed gte 2>>
당신이 <<trClothes "under_lower" $worn.under_lower.name "name" "을">>_trResult 내리자, <span class="lewd"><<genitalsPost "이">> 노출된다.</span>
<<else>>
당신은 <<worn_under_lower_name_ul>> <<worn_lower_name>> 아래로 잡아내린다.
<</if>>
<</if>>
<<if $leftaction is "mask" or $rightaction is "mask">>
<<if $leftaction is "mask">><<set $leftaction to 0>><<set $leftactiondefault to "rest">><</if>>
<<if $rightaction is "mask">><<set $rightaction to 0>><<set $rightactiondefault to "rest">><</if>>
<<facestrip>>
<<if $worn.face.name is "naked">>
당신은 너덜너덜한 마스크 조각을 꽉 잡는다.
<<else>>
당신은 <<worn_face_name_ul>> 잡아내려, <span class="lewd">당신의 얼굴을 드러낸다.</span>
<</if>>
<</if>>
<</widget>>
<<widget "effectsspray">>
<<if $leftaction is "spray" and $rightaction is "spray">>
<<set $leftactiondefault to "lefthit">><<set $rightactiondefault to "righthit">><<set $leftaction to 0>><<set $rightaction to 0>>
<<if $spray gte 2>>
<<set $enemyhealth -= 400>>
<<for _npctodamage to 0; _npctodamage lt $enemynomax; _npctodamage++>>
<<if $NPCList[_npctodamage].active is "active" and $NPCList[_npctodamage].stance isnot "defeated">>
<<set $NPCList[_npctodamage].health -= (400/$enemyno)>>/* Divide damage by all current active enemies. */
<<if $enemyno gte 2>>
<<npcdamage _npctodamage>>
<</if>>
<</if>>
<</for>>
<<set $spraystat += 2>><<spray -2>><<set $speechspray to 1>>
<<if $enemytype is "beast">>
당신은 양손에 스프레이를 들고는 <<beasttypePost "의">> 얼굴에 전부 뿌려버린다. 녀석은 낑낑거린다.
<<elseif $enemyno gte 2>>
당신은 양손에 스프레이를 들고는, <<groupPost>>에게 전부 뿌려버린다. 그들은 얼굴을 움켜잡는다.
<<if !$npc.includes("Eden") and !$npc.includes("Morgan") and !$npc.includes("Kylar") and !$abomination>>
<<ggcrime>><<crimeup 500>>
<</if>>
<<else>>
당신은 양손에 스프레이를 들고는 공격자에게 전부 뿌려버린다. <<HePost "은">> 얼굴을 움켜잡는다.
<<if !$npc.includes("Eden") and !$npc.includes("Morgan") and !$npc.includes("Kylar") and !$abomination>>
<<ggcrime>><<crimeup 500>>
<</if>>
<</if>>
<<elseif $spray gte 1>>
<<set $enemyhealth -= 200>>
<<for _npctodamage to 0; _npctodamage lt $enemynomax; _npctodamage++>>
<<if $NPCList[_npctodamage].active is "active" and $NPCList[_npctodamage].stance isnot "defeated">>
<<set $NPCList[_npctodamage].health -= (200/$enemyno)>>/* Divide damage by all current active enemies. */
<<if $enemyno gte 2>>
<<npcdamage _npctodamage>>
<</if>>
<</if>>
<</for>>
<<set $spraystat += 1>><<spray -1>><<set $speechspray to 1>>
<<if $enemytype is "beast">>
당신은 <<beasttypePost "의">> 얼굴에 스프레이를 뿌린다. 녀석은 낑낑거린다.
<<elseif $enemyno gte 2>>
당신은 <<groupPost>>에게 스프레이를 뿌린다. 그들은 얼굴을 움켜잡는다.
<<if !$npc.includes("Eden") and !$npc.includes("Morgan") and !$npc.includes("Kylar") and !$abomination>>
<<ggcrime>><<crimeup 500>>
<</if>>
<<else>>
당신은 공격자에게 스프레이를 뿌린다. <<HePost "은">> 얼굴을 움켜잡는다.
<<if !$npc.includes("Eden") and !$npc.includes("Morgan") and !$npc.includes("Kylar") and !$abomination>>
<<ggcrime>><<crimeup 500>>
<</if>>
<</if>>
<<else>>
<<if $enemytype is "beast">>
당신은 <<beasttypePost "의">> 얼굴에 스프레이를 뿌리려 한다. 아무 것도 나오지 않는다.
<<elseif $enemyno gte 2>>
당신은 <<groupPost>>에게 스프레이를 뿌리려 한다. 아무 것도 나오지 않는다.
<<else>>
당신은 공격자에게 스프레이를 뿌리려 한다. 아무 것도 나오지 않는다.
<</if>>
<</if>>
<<elseif $leftaction is "spray">>
<<set $leftactiondefault to "lefthit">><<set $leftaction to 0>>
<<if $spray gte 1>>
<<set $enemyhealth -= 200>>
<<for _npctodamage to 0; _npctodamage lt $enemynomax; _npctodamage++>>
<<if $NPCList[_npctodamage].active is "active" and $NPCList[_npctodamage].stance isnot "defeated">>
<<set $NPCList[_npctodamage].health -= (200/$enemyno)>>/* Divide damage by all current active enemies. */
<<if $enemyno gte 2>>
<<npcdamage _npctodamage>>
<</if>>
<</if>>
<</for>>
<<set $spraystat += 1>><<spray -1>><<set $speechspray to 1>>
<<if $enemytype is "beast">>
당신은 <<beasttypePost "의">> 얼굴에 스프레이를 뿌린다. 녀석은 낑낑거린다.
<<elseif $enemyno gte 2>>
당신은 <<groupPost>>에게 스프레이를 뿌린다. 그들은 얼굴을 움켜잡는다.
<<if !$npc.includes("Eden") and !$npc.includes("Morgan") and !$npc.includes("Kylar") and !$abomination>>
<<ggcrime>><<crimeup 500>>
<</if>>
<<else>>
당신은 공격자에게 스프레이를 뿌린다. <<HePost "은">> 얼굴을 움켜잡는다.
<<if !$npc.includes("Eden") and !$npc.includes("Morgan") and !$npc.includes("Kylar") and !$abomination>>
<<ggcrime>><<crimeup 500>>
<</if>>
<</if>>
<<else>>
<<if $enemytype is "beast">>
당신은 <<beasttypePost "의">> 얼굴에 스프레이를 뿌리려 한다. 아무 것도 나오지 않는다.
<<elseif $enemyno gte 2>>
당신은 <<groupPost>>에게 스프레이를 뿌리려 한다. 아무 것도 나오지 않는다.
<<else>>
당신은 공격자에게 스프레이를 뿌리려 한다. 아무 것도 나오지 않는다.
<</if>>
<</if>>
<<elseif $rightaction is "spray">>
<<set $rightactiondefault to "righthit">><<set $rightaction to 0>>
<<if $spray gte 1>>
<<set $enemyhealth -= 200>>
<<for _npctodamage to 0; _npctodamage lt $enemynomax; _npctodamage++>>
<<if $NPCList[_npctodamage].active is "active" and $NPCList[_npctodamage].stance isnot "defeated">>
<<set $NPCList[_npctodamage].health -= (200/$enemyno)>>/* Divide damage by all current active enemies. */
<<if $enemyno gte 2>>
<<npcdamage _npctodamage>>
<</if>>
<</if>>
<</for>>
<<set $spraystat += 1>><<spray -1>><<set $speechspray to 1>>
<<if $enemytype is "beast">>
당신은 <<beasttypePost "의">> 얼굴에 스프레이를 뿌린다. 녀석은 낑낑거린다.
<<elseif $enemyno gte 2>>
당신은 <<groupPost>>에게 스프레이를 뿌린다. 그들은 얼굴을 움켜잡는다.
<<if !$npc.includes("Eden") and !$npc.includes("Morgan") and !$npc.includes("Kylar") and !$abomination>>
<<ggcrime>><<crimeup 500>>
<</if>>
<<else>>
당신은 공격자에게 스프레이를 뿌린다. <<HePost "은">> 얼굴을 움켜잡는다.
<<if !$npc.includes("Eden") and !$npc.includes("Morgan") and !$npc.includes("Kylar") and !$abomination>>
<<ggcrime>><<crimeup 500>>
<</if>>
<</if>>
<<else>>
<<if $enemytype is "beast">>
당신은 <<beasttypePost "의">> 얼굴에 스프레이를 뿌리려 한다. 아무 것도 나오지 않는다.
<<elseif $enemyno gte 2>>
당신은 <<groupPost>>에게 스프레이를 뿌리려 한다. 아무 것도 나오지 않는다.
<<else>>
당신은 공격자에게 스프레이를 뿌리려 한다. 아무 것도 나오지 않는다.
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "effectssteal">>
<<if $leftaction is "steal" and $rightaction is "steal" and $lefttarget is $righttarget>>
<<set $leftaction to 0>><<set $rightaction to 0>>
<<set $leftactiondefault to "steal">><<set $rightactiondefault to "steal">>
<<set $skulduggerydifficulty += 400>><<skulduggerycheck>>
<<unset $stealstateleft>><<unset $stealstateright>>
<<personselect $lefttarget>>
<<if $skulduggerysuccess is 1>>
<<set $stealtarget += $lefttarget>><<set $stealdifficulty += 0.2>>
당신은 <<personPost "의">> <<wallet_ul>> 샅샅이 뒤진다. <<encountersteal>>
<<set $leftactiondefault to "rest">><<set $rightactiondefault to "rest">>
<<else>>
<<brat 30 $lefttarget>><<set $speechsteal to 1>>
당신은 <<personPost "의">> <<wallet_ul>> 샅샅이 뒤진다. <<He_nun>> 그걸 눈치채고는 <<hisPost "의">> 귀중품들을 치운다.
<</if>>
<</if>>
<<if $leftaction is "steal">>
<<set $leftactiondefault to "steal">><<set $leftaction to 0>><<skulduggerycheck>>
<<personselect $lefttarget>>
<<if $skulduggerysuccess is 1>>
<<if $stealstateleft is undefined>>
<<set $stealstateleft to 0>>
당신은 <<personPost "의">> 살갗을 손으로 더듬다가, 곧 <<hisPost "의">> <<wallet_ul>> 만진다.
<<elseif $stealstateleft is 0>>
<<set $stealstateleft to 1>>
당신은 <<personPost "의">> <<wallet_ul>> 연다.
<<elseif $stealstateleft is 1>>
<<set $stealstateleft to 2>>
당신은 <<personPost "의">> <<wallet_ul>> 샅샅이 뒤진다.
<<else>>
<<unset $stealstateleft>><<set $stealtarget += $lefttarget>><<set $stealdifficulty += 0.2>>
당신은 <<personPost "의">> <<walletPost>> 안에 몰래 손을 집어넣는다. <<encountersteal>><<set $leftactiondefault to "rest">>
<</if>>
<<else>>
<<brat 30 $lefttarget>><<set $speechsteal to 1>>
<<if $stealstateleft is undefined>>
당신은 <<personPost "의">> 살갗을 손으로 더듬다가, 곧 <<hisPost "의">> <<wallet_ul>> 만진다. <<HePost "은">> 속지 않는다. <<HePost "은">> <<hisPost "의">> 귀중품들을 치운다.
<<elseif $stealstateleft is 0>>
당신은 <<personPost "의">> <<wallet_ul>> 열려 한다. <<HePost "은">> 그걸 눈치채고는 <<hisPost "의">> 귀중품들을 치운다.
<<elseif $stealstateleft is 1>>
당신은 <<personPost "의">> <<wallet_ul>> 샅샅이 뒤진다. <<HePost "은">> 그걸 눈치채고는 <<hisPost "의">> 귀중품들을 치운다.
<<else>>
당신은 <<personPost "의">> <<walletPost>> 안에 몰래 손을 집어넣는다. <<HePost "은">> 그걸 눈치채고는 <<hisPost "의">> 귀중품들을 치운다.
<</if>>
<<unset $stealstateleft>>
<</if>>
<</if>>
<<if $rightaction is "steal">>
<<set $rightaction to 0>><<set $rightactiondefault to "steal">><<skulduggerycheck>>
<<personselect $righttarget>>
<<if $skulduggerysuccess is 1>>
<<if $stealstateright is undefined>>
<<set $stealstateright to 0>>
당신은 <<personPost "의">> 살갗을 손으로 더듬다가, 곧 <<hisPost "의">> <<wallet_ul>> 만진다.
<<elseif $stealstateright is 0>>
<<set $stealstateright to 1>>
당신은 <<personPost "의">> <<wallet_ul>> 연다.
<<elseif $stealstateright is 1>>
<<set $stealstateright to 2>>
당신은 <<personPost "의">> <<wallet_ul>> 샅샅이 뒤진다.
<<else>>
<<unset $stealstateright>><<set $stealtarget += $righttarget>><<set $stealdifficulty += 0.2>>
당신은 <<personPost "의">> <<walletPost>> 안에 몰래 손을 집어넣는다. <<encountersteal>><<set $rightactiondefault to "rest">>
<</if>>
<<else>>
<<brat 30 $righttarget>><<set $speechsteal to 1>>
<<if $stealstateright is undefined>>
당신은 <<personPost "의">> 살갗을 손으로 더듬다가, 곧 <<hisPost "의">> <<wallet_ul>> 만진다. <<HePost "은">> 속지 않는다. <<HePost "은">> <<hisPost "의">> 귀중품들을 치운다.
<<elseif $stealstateright is 0>>
당신은 <<personPost "의">> <<wallet_ul>> 열려 한다. <<HePost "은">> 그걸 눈치채고는 <<hisPost "의">> 귀중품들을 치운다.
<<elseif $stealstateright is 1>>
당신은 <<personPost "의">> <<wallet_ul>> 샅샅이 뒤진다. <<HePost "은">> 그걸 눈치채고는 <<hisPost "의">> 귀중품들을 치운다.
<<else>>
당신은 <<personPost "의">> <<walletPost>> 안에 몰래 손을 집어넣는다. <<HePost "은">> 그걸 눈치채고는 <<hisPost "의">> 귀중품들을 치운다.
<</if>>
<<unset $stealstateright>>
<</if>>
<</if>>
<</widget>>
<<widget "effectspenwhack">>
<!--todo: maybe add some botched tattoos if pen is too close -->
<<if $leftaction is "penwhack">>
<<set $leftaction to 0>>
<<set $_target to $NPCList[$lefttarget]>>
<<if $_target.lefthand and ($_target.lefthand is "pen" or $_target.lefthand.startsWith("pen_"))>>
당신은 <<personselect $lefttarget>><<personPost "의">> 손에서 <<handtoolPost $_target.lefttool "을">> 쳐낸다.
<<if $_target.fullDescription is "Sydney" or ($_target.fullDescription is "Kylar" and $NPCName[$NPCNameList.indexOf("Kylar")].rage lte 35) or $_target.type is "plant">>
<<He_nun>> 뿌루퉁하게 당신에게 입술을 내민다.
<<brat 2 $lefttarget>>
<<else>>
<<HePost "의">> 얼굴에 분노가 번진다.
<<brat 5 $lefttarget>>
<</if>>
<<brat 5 $lefttarget>><<set $_target.lefthand to 0>><<set $_target.lefttool to 0>>
<<elseif $_target.righthand and ($_target.righthand is "pen" or $_target.righthand.startsWith("pen_"))>>
당신은 <<personselect $lefttarget>><<personPost "의">> 손에서 <<handtoolPost $_target.righttool "을">> 쳐낸다.
<<if $_target.fullDescription is "Sydney" or ($_target.fullDescription is "Kylar" and $NPCName[$NPCNameList.indexOf("Kylar")].rage lte 35) or $_target.type is "plant">>
<<He_nun>> 뿌루퉁하게 당신에게 입술을 내민다.
<<brat 2 $lefttarget>>
<<else>>
<<HePost "의">> 얼굴에 분노가 번진다.
<<brat 5 $lefttarget>>
<</if>>
<<brat 5 $lefttarget>><<set $_target.righthand to 0>><<set $_target.righttool to 0>>
<</if>>
<</if>>
<<if $rightaction is "penwhack">>
<<set $rightaction to 0>>
<<set $_target to $NPCList[$righttarget]>>
<<if $_target.lefthand and ($_target.lefthand is "pen" or $_target.lefthand.startsWith("pen_"))>>
당신은 <<personselect $righttarget>><<personPost "의">> 손에서 <<handtoolPost $_target.lefttool "을">> 쳐낸다.
<<if $_target.fullDescription is "Sydney" or ($_target.fullDescription is "Kylar" and $NPCName[$NPCNameList.indexOf("Kylar")].rage lte 35) or $_target.type is "plant">>
<<He_nun>> 뿌루퉁하게 당신에게 입술을 내민다.
<<brat 2 $righttarget>>
<<else>>
<<HePost "의">> 얼굴에 분노가 번진다.
<<brat 5 $righttarget>>
<</if>>
<<brat 5 $righttarget>><<set $_target.lefthand to 0>><<set $_target.lefttool to 0>>
<<elseif typeof($_target.righthand) is "string" and ($_target.righthand is "pen" or $_target.righthand.startsWith("pen_"))>>
당신은 <<personselect $righttarget>><<personPost "의">> 손에서 <<handtoolPost $_target.righttool "을">> 쳐낸다.
<<if $_target.fullDescription is "Sydney" or ($_target.fullDescription is "Kylar" and $NPCName[$NPCNameList.indexOf("Kylar")].rage lte 35) or $_target.type is "plant">>
<<He_nun>> 뿌루퉁하게 당신에게 입술을 내민다.
<<brat 2 $righttarget>>
<<else>>
<<HePost "의">> 얼굴에 분노가 번진다.
<<brat 5 $righttarget>>
<</if>>
<<brat 5 $righttarget>><<set $_target.righthand to 0>><<set $_target.righttool to 0>>
<</if>>
<</if>>
<</widget>>
<<widget "effectsshacklewhack">>
<<if $leftaction is "shacklewhack">>
<<set $leftaction to 0>>
<<personselect $lefttarget>>
<<set $_target to $NPCList[$lefttarget]>>
<<if $_target.lefthand is "shackle_entrance" or $_target.lefthand is "shackle_imminent">>
<<combat-reset-hand "left">>
<<elseif $_target.righthand is "shackle_entrance" or $_target.righthand is "shackle_imminent">>
<<combat-reset-hand "right">>
<</if>>
당신은 그 <<persons_yi>> 손에서 족쇄를 쳐낸다. <<He_nun>> <<his_yi>> 주먹을 꽉 쥔다.
<<brat 10 $lefttarget>>
<</if>>
<<if $rightaction is "shacklewhack">>
<<set $rightaction to 0>>
<<personselect $righttarget>>
<<set $_target to $NPCList[$righttarget]>>
<<if $_target.lefthand is "shackle_entrance" or $_target.lefthand is "shackle_imminent">>
<<combat-reset-hand "left">>
<<elseif $_target.righthand is "shackle_entrance" or $_target.righthand is "shackle_imminent">>
<<combat-reset-hand "right">>
<</if>>
당신은 그 <<persons_yi>> 손에서 족쇄를 쳐낸다. <<He_nun>> <<his_yi>> 주먹을 꽉 쥔다.
<<brat 10 $righttarget>>
<</if>>
<</widget>>
<<widget "effectsdildowhack">>
<<if $leftaction is "dildowhack">>
<<set $leftaction to 0>>
<<set $_target to $NPCList[$lefttarget]>>
<<if typeof($_target.lefthand) is "string" and $_target.lefthand.includes("dildo")>>
당신은 <<personselect $lefttarget>><<personPost "의">> 손에서 <<handtoolPost $_target.lefttool "을">> 쳐낸다.
<<if $_target.fullDescription is "Sydney" or ($_target.fullDescription is "Robin" and $NPCName[$NPCNameList.indexOf("Robin")].rage lte 35) or $_target.type is "plant">>
<<He_nun>> 뿌루퉁하게 당신에게 입술을 내민다.
<<brat 2 $lefttarget>>
<<elseif $consensual is 1>>
<<his_yi>> 얼굴에 실망감이 스친다.
<<brat 2 $lefttarget>>
<<else>>
<<HePost "의">> 얼굴에 분노가 번진다.
<<brat 5 $lefttarget>>
<</if>>
<<brat 5 $lefttarget>><<set $_target.lefthand to 0>><<set $_target.lefttool to 0>>
<<elseif typeof($_target.righthand) is "string" and $_target.righthand.includes("dildo")>>
당신은 <<personselect $lefttarget>><<personPost "의">> 손에서 <<handtoolPost $_target.righttool "을">> 쳐낸다.
<<if $_target.fullDescription is "Sydney" or ($_target.fullDescription is "Robin" and $NPCName[$NPCNameList.indexOf("Robin")].rage lte 35) or $_target.type is "plant">>
<<He_nun>> 뿌루퉁하게 당신에게 입술을 내민다.
<<brat 2 $lefttarget>>
<<elseif $consensual is 1>>
<<his_yi>> 얼굴에 실망감이 스친다.
<<else>>
<<HePost "의">> 얼굴에 분노가 번진다.
<<brat 5 $lefttarget>>
<</if>>
<<brat 5 $lefttarget>><<set $_target.righthand to 0>><<set $_target.righttool to 0>>
<</if>>
<</if>>
<<if $rightaction is "dildowhack">>
<<set $rightaction to 0>>
<<set $_target to $NPCList[$righttarget]>>
<<if typeof($_target.lefthand) is "string" and $_target.lefthand.includes("dildo")>>
당신은 <<personselect $righttarget>><<personPost "의">> 손에서 <<handtoolPost $_target.lefttool "을">> 쳐낸다.
<<if $_target.fullDescription is "Sydney" or ($_target.fullDescription is "Robin" and $NPCName[$NPCNameList.indexOf("Robin")].rage lte 35) or $_target.type is "plant">>
<<He_nun>> 뿌루퉁하게 당신에게 입술을 내민다.
<<brat 2 $righttarget>>
<<elseif $consensual is 1>>
<<his_yi>> 얼굴에 실망감이 스친다.
<<brat 2 $righttarget>>
<<else>>
<<HePost "의">> 얼굴에 분노가 번진다.
<<brat 5 $righttarget>>
<</if>>
<<brat 5 $righttarget>><<set $_target.lefthand to 0>><<set $_target.lefttool to 0>>
<<elseif typeof($_target.righthand) is "string" and $_target.righthand.includes("dildo")>>
당신은 <<personselect $righttarget>><<personPost "의">> 손에서 <<handtoolPost $_target.righttool "을">> 쳐낸다.
<<if $_target.fullDescription is "Sydney" or ($_target.fullDescription is "Robin" and $NPCName[$NPCNameList.indexOf("Robin")].rage lte 35) or $_target.type is "plant">>
<<He_nun>> 뿌루퉁하게 당신에게 입술을 내민다.
<<brat 2 $righttarget>>
<<elseif $consensual is 1>>
<<his_yi>> 얼굴에 실망감이 스친다.
<<brat 2 $righttarget>>
<<else>>
<<HePost "의">> 얼굴에 분노가 번진다.
<<brat 5 $righttarget>>
<</if>>
<<brat 5 $righttarget>><<set $_target.righthand to 0>><<set $_target.righttool to 0>>
<</if>>
<</if>>
<</widget>>
<<widget "effectshandsfreeface">>
<<if $leftaction is "freeface" or $rightaction is "freeface">>
<<if $leftaction is "freeface" and $rightaction is "freeface">>
<<set $leftaction to 0>><<set $leftactiondefault to "freeface">>
<<set $rightaction to 0>><<set $rightactiondefault to "freeface">>
<<set _freestrength to 2.5>>
당신은 양손으로 얼굴을 풀어내려 하였고,
<<elseif $leftaction is "freeface">>
<<set $leftaction to 0>><<set $leftactiondefault to "freeface">>
<<set _freestrength to 1>>
당신은 손으로 얼굴을 풀어내려 하였고,
<<elseif $rightaction is "freeface">>
<<set $rightaction to 0>><<set $rightactiondefault to "freeface">>
<<set _freestrength to 1>>
당신은 손으로 얼굴을 풀어내려 하였고,
<</if>>
<<if $mouthuse is "facesit">>
<<if $mouthstate is "vagina">>
<<selectNpcWithPartInPosition "vagina" "facesit">>
<<elseif $mouthstate is "anal">>
<<selectNpcWithPartInPosition "vagina" "facesitanal">>
<</if>>
<<elseif $mouthstate is "nipple">>
<<selectNpcWithPartInPosition "chest" "mouth">>
<<elseif $mouthstate is "breasts">>
<<selectNpcWithPartInPosition "chest" "mouthentrance">>
<<elseif $mouthuse is "lefthand">>
<<selectNpcWithPartInPosition "lefthand" "mouth">>
<<elseif $mouthuse is "righthand">>
<<selectNpcWithPartInPosition "righthand" "mouth">>
<<elseif $mouthstate is "otheranus">>
<<selectNpcWithPartInPosition "penis" "mouthotheranus">>
<</if>>
<<set _nectarDifficulty to Math.clamp($drugged, 0, 500) + Math.clamp($nectar_addiction, 0, 500)>>
<<willpowerdifficulty _nectarDifficulty $willpowermax "silent">>
<<if (($mouthuse is "facesit" and $mouthstate is "vagina") or ["nipple","breasts"].includes($mouthstate)) and ($NPCList[$lefttarget].type is "plant" or $NPCList[$righttarget].type is "plant") and !$willpowerSuccess>>
<span class="red">하지만, 당신은 달콤한 꿀에서 당신을 떼어놓을 수가 없다.</span>
<<if $mouthstate is "nipple">>
당신은 필사적으로 <<trBreastsdesc $NPCList[0].breastdesc "을">>_trResult 빨아댄다.
<<elseif $mouthstate is "breasts">>
당신은 당신의 얼굴을 <<trBreastsdesc $NPCList[0].breastdesc>>_trResult에 다시 갖다댄다.
<<else>>
당신은 필사적으로 당신의 얼굴을 누르는 보지를 핥아댄다.
<</if>>
<<willpower 1>>
<<else>>
<<if (1000 - ($rng * 10) - ((currentSkillValue('physique') / $physiquemax * 100) * _freestrength) + ($enemyanger * 0.5)) lte
(200 + $enemytrust)>>
<span class="green">
<<if $mouthuse is "facesit">>
<<print either(
"<<him_ul>> 얼굴에서 어떻게든 밀어낸다.",
"<<his_yi>> 아래에서 빠져나올 수 있을 만큼 <<his_yi>> 엉덩이를 들어올린다.",
"<<him_ul>> 얼굴에서 어떻게든 젖힌다."
)>>
<<set _npc.vagina to 0>><<set _npc.location.genitals to 0>>
<<elseif $mouthstate is "nipple">>
<<print either(
"그리고 <<his_yi>> <<trBreastsdesc _npc.breastdesc>>_trResult에서 어떻게든 입을 떼어낸다.",
"그리고 <<his_yi>> <<breastsdesc_rul _npc.breastdesc>> 밀어내어, 입에서 <<his_yi>> 유두를 빼낸다.",
"그리고 <<his_yi>> <<breastsdesc_rul _npc.breastdesc>> 어떻게든 밀쳐내어, 입을 풀어낸다."
)>>
<<set _npc.chest to 0>><<set _npc.location.head to 0>>
<<if _npc.lefthand is "head_nipples">>
<<set _npc.lefthand to 0>>
<</if>>
<<if _npc.righthand is "head_nipples">>
<<set _npc.righthand to 0>>
<</if>>
<<elseif $mouthstate is "breasts">>
<<print either(
"<<his_yi>> <<trBreastsdesc _npc.breastsdesc>>_trResult<<if _npc.breastsize gte 6>> 사이<</if>>에서 어떻게든 얼굴을 풀어낸다.",
"<<his_yi>> <<trBreastsdesc _npc.breastsdesc>>_trResult<<if _npc.breastsize gte 6>> 사이<</if>>에서 몸부림쳐 빠져나온다.",
"<<his_yi>> <<breastsdesc_rul _npc.breastsdesc>> 얼굴에서 <<if _npc.breastsize lt 6>>밀쳐낸다<<else>>들어올린다<</if>>."
)>>
<<set _npc.chest to 0>><<set _npc.location.head to 0>>
<<if _npc.lefthand is "head_breasts">>
<<set _npc.lefthand to 0>>
<</if>>
<<if _npc.righthand is "head_breasts">>
<<set _npc.righthand to 0>>
<</if>>
<<elseif ["lefthand", "righthand"].includes($mouthuse)>>
<<print either(
"<<his_yi>> 손을 입에서 비틀어 떼어낸다.",
"<<his_yi>> 손을 입에서 전력을 다해 밀어낸다.",
"<<his_yi>> 손아귀를 비틀어, 입을 풀어낸다."
)>>
<<if _npc.lefthand is "mouth">>
<<set _npc.lefthand to 0>>
<</if>>
<<if _npc.righthand is "mouth">>
<<set _npc.righthand to 0>>
<</if>>
<<elseif $mouthstate is "otheranus">>
<<print either(
"그리고 <<his_yi>> 엉덩이를 당신의 얼굴에서 밀쳐낸다.",
"그리고 <<his_yi>> 엉덩이를 당신의 입에서 어떻게든 밀쳐낸다.",
"그리고 <<him_ul>> 힘껏 밀어내어 <<his_yi>> 엉덩이를 당신의 입에서 밀쳐낸다."
)>>
<<set _npc.penis to 0>><<set _npc.location.genitals to 0>>
<</if>>
</span>
<<set $mouthuse to 0>><<set $mouthstate to 0>><<set $mouthaction to 0>><<set $head to 0>>
<<brat 4>><<brat 1>>
<<else>>
<span class="red">
<<if $mouthuse is "facesit">>
<<if $rng % 4 == 0 and (_npc.lefthand is 0 or _npc.righthand is 0)>>
<<if _npc.lefthand is 0>>
<<set _npc.lefthand to "arms">>
<<else>>
<<set _npc.righthand to "arms">>
<</if>>
<<if $leftactiondefault is "freeface">>
<<set $leftarm to "grappled">>
<</if>>
<<if $rightactiondefault is "freeface">>
<<set $rightarm to "grappled">>
<</if>>
<<if _freestrength is 1>>
하지만, <<he_nun>> 당신의 팔을 붙잡아 <<his_yi>> 넓적다리로 고정시킨다.
<<else>>
하지만, <<he_nun>> 당신의 팔을 잡아 <<his_yi>> 넓적다리로 움직이지 못하게 한다.
<</if>>
<<else>>
<<print either(
"하지만 당신은 <<his_yi>> 몸무게를 이겨내지 못한다.",
"하지만 <<he_nun>> <<himself_rul>> 당신의 얼굴에 더 확고하게 자리잡는다.",
"하지만 <<he_nun>> <<his_yi>> 자세를 가다듬더니 더 세게 내려앉는다."
)>>
<</if>>
<<elseif $mouthstate is "nipple">>
<<if $rng % 4 == 0>>
하지만, <<he_nun>> <<his_yi>> <<breastsdesc_rul _npc.breastdesc>> 당신의 얼굴에 더 세게 밀어붙여, <<his_yi>> 유두를 당신의 항의하려는 입에 강제로 집어넣는다.
<<violence 3>>
<<else>>
<<print either(
"하지만 <<his_yi>> <<breastsdesc_rul _npc.breastdesc>> 당신의 입에서 치울 수가 없다.",
"하지만 <<his_yi>> 유두는 당신의 입에 확실하게 밀어넣어져 있다.",
"하지만 <<his_yi>> <<breastsdesc_rul _npc.breastdesc>> 당신의 입에서 밀어낼 수가 없다."
)>>
<</if>>
<<elseif $mouthstate is "breasts">>
<<if $rng % 4 == 0>>
<<if _npc.breastsize gte 6>>
하지만, <<he_nun>> 당신의 얼굴을 <<his_yi>> <<trBreastsdesc _npc.breastdesc>>_trResult 사이로 더욱 확고하게 짓눌러댄다.
<<violence 4>><<bruise face>>
<<else>>
하지만, <<he_nun>> 당신의 얼굴을 <<his_yi>> <<trBreastsdesc _npc.breastdesc>>_trResult에 더욱 확고하게 밀어붙인다.
<<violence 1>>
<</if>>
<<else>>
<<print either(
"하지만 <<his_yi>> <<trBreastsdesc _npc.breastdesc>>_trResult에서 빠져나올 수가 없다.",
"하지만 <<his_yi>> <<breastsdesc_ga _npc.breastsdesc>> 계속 당신의 얼굴을 <<if _npc.breastsize gte 6>>에워싸고<<else>>눌러대고<</if>> 있다.",
"하지만 <<his_yi>> <<breastsdesc_rul _npc.breastdesc>> 당신의 얼굴에서 밀어낼 수가 없다."
)>>
<</if>>
<<elseif ["lefthand", "righthand"].includes($mouthuse)>>
<<if $rng % 4 == 0>>
하지만 <<he_nun>> 당신의 입을 더욱 확고하게 옥죄었고, 그러면서 <<his_yi>> 손톱이 당신의 얼굴에 박힌다.
<<violence 3>><<bruise face>>
<<else>>
<<print either(
"하지만 당신은 <<his_yi>> 손을 밀어낼 수 없다.",
"하지만 <<his_yi>> 손은 당신의 입에 확고하게 자리잡고 있다.",
"하지만 당신은 <<his_yi>> 손을 입에서 떼어낼 수 없다."
)>>
<</if>>
<<elseif $mouthstate is "otheranus">>
<<if $rng % 4 == 0>>
하지만 <<he_nun>> 당신의 손을 밀쳐내고 얼굴을 찰싹 때린다.
<<violence 1>><<bruise face>>
<<else>>
<<print either(
"하지만 당신은 <<him_ul>> 움직일 수 없다.",
"하지만 <<his_yi>> 엉덩이는 당신의 입술을 계속 누르고 있다.",
"하지만 당신은 <<him_ul>> 얼굴에서 밀어낼 수 없다."
)>>
<</if>>
<</if>>
</span>
<<brat 2>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "hand_section">>
<!-- This widget is for NPC hands. -->
<!-- Section for widgets that have special output when both hands are performing the same action. -->
<!-- These widgets should set _bothHandsUsed to true when they are done if you want them to only run once. -->
<<if $NPCList[_n].lefthand is $NPCList[_n].righthand>>
<<set $_bothHandsUsed to true>>
<<switch $NPCList[_n].lefthand>>
<<case "throat">> <<combat-hand-on-throat>>
<<case "mask">> <<combat-hand-on-mask "both" "hands">>
<<case "genitals">> <<combat-hand-on-chastity "both">>
<<default>> <<set $_bothHandsUsed to false>>
<</switch>>
<</if>>
<<if !$_bothHandsUsed>>
<<if random(0,1) is 1>>
<<hand_section_two "left">>
<<hand_section_two "right">>
<<else>>
<<hand_section_two "right">>
<<hand_section_two "left">>
<</if>>
<</if>>
<</widget>>
<<widget "hand_section_two">>
<<set $rng to random(1, 100)>>
<<set $_hand to _args[0]>>
<<set $_npcHand to $NPCList[_n][$_hand + "hand"]>>
<!-- Note for future coders: this is an EXCEPTION, because there are a LOT of pen_x states, and this is the best way to handle it. -->
<!-- If you are adding new states, add them to the switch. Do your BEST to NOT ADD EXTRA CODE TO THIS WIDGET outside of the switch. -->
<<if $_npcHand isnot 0 and $_npcHand.startsWith("pen_")>>
<<set $_penbodypart to $_npcHand.slice(4)>>
<<set $_npcHand to "pen_">>
<</if>>
<<switch $_npcHand>>
<<case "none" "idle">>
<<case "spank">> <<combat-spank $_hand>>
<<case "handhold">> <<combat-hand-on-hand $_hand>>
<<case "arms">> <<combat-hand-on-arms $_hand>>
<<case "leftarm">> <<combat-hand-on-one-arm $_hand "left">>
<<case "rightarm">> <<combat-hand-on-one-arm $_hand "right">>
<<case "vaginaentrance">> <<combat-hand-on-vaginaentrance $_hand>>
<<case "penisentrance">> <<combat-hand-on-penisentrance $_hand>>
<<case "vagina">> <<combat-hand-on-vagina $_hand>>
<<case "penis">> <<combat-hand-on-penis $_hand>>
<<case "anusentrance">> <<combat-hand-on-anusentrance $_hand>>
<<case "anus">> <<combat-hand-on-anus $_hand>>
<<case "bottom">> <<combat-hand-on-bottom $_hand>>
<<case "throat">> <<combat-hand-on-throat $_hand>>
<<case "mouth">> <<combat-hand-on-mouth $_hand>>
<<case "hair">> <<combat-hand-on-hair $_hand>>
<<case "genitals">> <<combat-hand-on-chastity $_hand>>
<<case "underlowerclothes">> <<combat-hand-on-clothes "under_lower" $_hand>>
<<case "underupperclothes">> <<combat-hand-on-clothes "under_upper" $_hand>>
<<case "lowerclothes">> <<combat-hand-on-clothes "lower" $_hand>>
<<case "upperclothes">> <<combat-hand-on-clothes "upper" $_hand>>
<<case "overlowerclothes">> <<combat-hand-on-clothes "over_lower" $_hand>>
<<case "overupperclothes">> <<combat-hand-on-clothes "over_upper" $_hand>>
<<case "head_nipples">> <<combat-hand-on-head_nipples $_hand>>
<<case "head_breasts">> <<combat-hand-on-head_breasts $_hand>>
<<case "mask">> <<combat-hand-on-mask $_hand "hand">>
<<case "pen">> <<bodywriting_npc_bodypart $_hand $NPCList[_n][$_hand + "tool"]>>
<<case "pen_">> <<combat-pen-on-bodypart $_hand $_penbodypart>>
<<case "lube">> <<combat-hand-on-lube $_hand>>
<<case "shoes">> <<combat-hand-on-shoes $_hand>>
<<case "socks">> <<combat-hand-on-socks $_hand>>
<<case "shackle_imminent">> <<combat-hand-on-shackle $_hand>>
<<case "shackle_entrance">> <<combat-hand-on-shackle-imminent $_hand>>
<<case "dildo_reveal">> <<combat-reveal-sextoy $_hand>>
<<case "dildo">> <<combat-hand-on-sextoy $_hand>>
<<case "stroker">> <<combat-stroker-on-penisentrance $_hand>>
<<case "vaginadildo">> <<combat-dildo-on-vagina $_hand>>
<<case "anusdildo">> <<combat-dildo-on-anus $_hand>>
<<case "penisdildo">> <<combat-dildo-on-penis $_hand>>
<<case "penisstroker">> <<combat-stroker-on-penis $_hand>>
<<case "buttplug">> <<combat-hand-on-buttplug $_hand>>
<<case 0>> <<combat-set-hand-start $_hand>>
<<default>> <<run console.error("NPC hand action unaccounted for! Hand: " + $_hand + " Value: " + $_npcHand)>> <<run throw new Error("NPC hand action unaccounted for! Hand: " + $_hand + " Value: " + $_npcHand)>>
<</switch>>
<</widget>>
<<widget "effectsremovebuttplug">>
<<if ($worn.genitals.anal_shield is undefined or $worn.genitals.anal_shield is 0)>>
<<if $leftaction is "removebuttplug" and playerHasButtPlug()>>
<<set $leftaction to 0>>
당신은 <<worn_butt_plug_name_ul>> 빼내어, 당신의 항문을 드러낸다.
<<set $worn.butt_plug.state to "removed">>
<<elseif $rightaction is "removebuttplug" and playerHasButtPlug()>>
<<set $rightaction to 0>>
당신은 <<worn_butt_plug_name_ul>> 빼내어, 당신의 항문을 드러낸다.
<<set $worn.butt_plug.state to "removed">>
<</if>>
<</if>>
<</widget>>
<<widget "effectsPickupSexToy">>
/* Start with a sex toy: Before combat do this: <<set $leftarm to "heldSexToy">><<set $currentSexToyLeft to clone(setup.sextoys[0])>> */
/* That will effectively mimic this widget so that a player starts combat holding a dildo(setup.sextoys[0]) */
<<if $leftaction is "pickupSexToy" and $rightaction is "pickupSexToy" and $selectedItemRight.name is $selectedItemLeft.name>>
<<set $leftaction to 0>><<set $leftactiondefault to "rest">><<set $rightaction to 0>><<set $rightactiondefault to "rest">><<set $rightarm to "heldSexToy">>
<<set $currentSexToyRight to $selectedItemRight>><<set $dildoreveal to 1>>
당신은 <<sextoy_rul $currentSexToyRight.name>> 꺼내 오른손으로 잡는다.
<<else>>
<<if $leftaction is "pickupSexToy" and $selectedItemLeft>>
<<set $leftaction to 0>><<set $leftactiondefault to "rest">><<set $leftarm to "heldSexToy">>
<<set $currentSexToyLeft to $selectedItemLeft>><<set $dildoreveal to 1>>
당신은 <<sextoy_rul $currentSexToyLeft.name>> 왼손으로 꺼낸다.
<</if>>
<<if $rightaction is "pickupSexToy" and $selectedItemRight>>
<<set $rightaction to 0>><<set $rightactiondefault to "rest">><<set $rightarm to "heldSexToy">>
<<set $currentSexToyRight to $selectedItemRight>><<set $dildoreveal to 1>>
당신은 <<sextoy_rul $currentSexToyRight.name>> 오른손으로 꺼낸다.
<</if>>
<</if>>
<</widget>>
<<widget "effectsDropSexToy">>
<<if $leftaction is "dildoDrop" and $rightaction is "dildoDrop">>
<<set $leftaction to 0>><<set $leftactiondefault to "rest">><<set $leftarm to 0>><<set $rightaction to 0>><<set $rightactiondefault to "rest">><<set $rightarm to 0>>
당신은 섹스 장난감들을 내려놓는다.
<<unset $currentSexToyLeft>><<unset $currentSexToyRight>>
<<else>>
<<if $leftaction is "dildoDrop">>
<<set $leftaction to 0>><<set $leftactiondefault to "rest">><<set $leftarm to 0>>
당신은 왼손의 <<sextoy_rul $currentSexToyLeft.name>> 내려놓는다.
<<unset $currentSexToyLeft>>
<</if>>
<<if $rightaction is "dildoDrop">>
<<set $rightaction to 0>><<set $rightactiondefault to "rest">><<set $rightarm to 0>>
당신은 오른손의 <<sextoy_rul $currentSexToyRight.name>> 내려놓는다.
<<unset $currentSexToyRight>>
<</if>>
<</if>>
<<if $leftaction is "dildoDropLeft" and $rightaction is "dildoDropRight">>
<<set $leftaction to 0>><<set $leftactiondefault to "rest">><<set $leftarm to 0>><<set $rightaction to 0>><<set $rightactiondefault to "rest">><<set $rightarm to 0>>
당신은 섹스 장난감들을 내려놓는다.
<<unset $currentSexToyLeft>><<unset $currentSexToyRight>>
<<for $_i = 0; $_i lt $enemyno; $_i++>>
<<if ["leftDildo","leftDildoTease"].includes($NPCList[$_i].vagina)>>
<<set $NPCList[$_i].vagina to 0>>
<</if>>
<<if ["leftDildo","leftDildoTease"].includes($NPCList[$_i].penis)>>
<<set $NPCList[$_i].penis to 0>>
<</if>>
<<if ["rightDildo","rightDildoTease"].includes($NPCList[$_i].vagina)>>
<<set $NPCList[$_i].vagina to 0>>
<</if>>
<<if ["rightDildo","rightDildoTease"].includes($NPCList[$_i].penis)>>
<<set $NPCList[$_i].penis to 0>>
<</if>>
<</for>>
<<else>>
<<if $leftaction is "dildoDropLeft">>
<<set $leftaction to 0>><<set $leftactiondefault to "rest">><<set $leftarm to 0>>
당신은 왼손의 <<sextoy_rul $currentSexToyLeft.name>> 내려놓는다.
<<unset $currentSexToyLeft>>
<<for $_i = 0; $_i lt $enemyno; $_i++>>
<<if $NPCList[$_i].vagina is "leftDildo">>
<<set $NPCList[$_i].vagina to 0>>
<</if>>
<<if $NPCList[$_i].penis is "leftDildo">>
<<set $NPCList[$_i].penis to 0>>
<</if>>
<</for>>
<</if>>
<<if $rightaction is "dildoDropRight">>
<<set $rightaction to 0>><<set $rightactiondefault to "rest">><<set $rightarm to 0>>
당신은 오른손의 <<sextoy_rul $currentSexToyRight.name>> 내려놓는다.
<<unset $currentSexToyRight>>
<<for $_i = 0; $_i lt $enemyno; $_i++>>
<<if $NPCList[$_i].vagina is "rightDildo">>
<<set $NPCList[$_i].vagina to 0>>
<</if>>
<<if $NPCList[$_i].penis is "rightDildo">>
<<set $NPCList[$_i].penis to 0>>
<</if>>
<</for>>
<</if>>
<</if>>
<<if $leftaction is "dildoDropAnusLeft" and $rightaction is "dildoDropAnusRight">>
<<set $leftaction to 0>><<set $leftactiondefault to "rest">><<set $leftarm to 0>><<set $rightaction to 0>><<set $rightactiondefault to "rest">><<set $rightarm to 0>>
당신은 섹스 장난감들을 내려놓는다.
<<unset $currentSexToyLeft>><<unset $currentSexToyRight>>
<<for $_i = 0; $_i lt $enemyno; $_i++>>
<<if ["leftDildoAnus","leftDildoAnusTease"].includes($NPCList[$_i].vagina)>>
<<set $NPCList[$_i].vagina to 0>>
<</if>>
<<if ["leftDildoAnus","leftDildoAnusTease"].includes($NPCList[$_i].penis)>>
<<set $NPCList[$_i].penis to 0>>
<</if>>
<<if ["rightDildoAnus","rightDildoAnusTease"].includes($NPCList[$_i].vagina)>>
<<set $NPCList[$_i].vagina to 0>>
<</if>>
<<if ["rightDildoAnus","rightDildoAnusTease"].includes($NPCList[$_i].penis)>>
<<set $NPCList[$_i].penis to 0>>
<</if>>
<</for>>
<<else>>
<<if ["dildoDropAnusLeft","dildoDropAnusTeaseLeft"].includes($leftaction)>>
<<set $leftaction to 0>><<set $leftactiondefault to "rest">><<set $leftarm to 0>>
당신은 왼손의 <<sextoy_rul $currentSexToyLeft.name>> 내려놓는다.
<<unset $currentSexToyLeft>>
<<for $_i = 0; $_i lt $enemyno; $_i++>>
<<if ["leftDildoAnus","leftDildoAnusTease"].includes($NPCList[$_i].vagina)>>
<<set $NPCList[$_i].vagina to 0>>
<</if>>
<<if ["leftDildoAnus","leftDildoAnusTease"].includes($NPCList[$_i].penis)>>
<<set $NPCList[$_i].penis to 0>>
<</if>>
<</for>>
<</if>>
<<if ["dildoDropAnusRight","dildoDropAnusTeaseRight"].includes($rightaction)>>
<<set $rightaction to 0>><<set $rightactiondefault to "rest">><<set $rightarm to 0>>
당신은 오른손의 <<sextoy_rul $currentSexToyRight.name>> 내려놓는다.
<<unset $currentSexToyRight>>
<<for $_i = 0; $_i lt $enemyno; $_i++>>
<<if ["rightDildoAnus","rightDildoAnusTease"].includes($NPCList[$_i].vagina)>>
<<set $NPCList[$_i].vagina to 0>>
<</if>>
<<if ["rightDildoAnus","rightDildoAnusTease"].includes($NPCList[$_i].penis)>>
<<set $NPCList[$_i].penis to 0>>
<</if>>
<</for>>
<</if>>
<</if>>
<<if $leftaction is "strokerDropLeft" and $rightaction is "strokerDropRight">>
<<set $leftaction to 0>><<set $leftactiondefault to "rest">><<set $leftarm to 0>><<set $rightaction to 0>><<set $rightactiondefault to "rest">><<set $rightarm to 0>>
당신은 섹스 장난감들을 내려놓는다.
<<unset $currentSexToyLeft>><<unset $currentSexToyRight>>
<<for $_i = 0; $_i lt $enemyno; $_i++>>
<<if ["leftStroker","leftStrokerTease"].includes($NPCList[$_i].vagina)>>
<<set $NPCList[$_i].vagina to 0>>
<</if>>
<<if ["leftStroker","leftStrokerTease"].includes($NPCList[$_i].penis)>>
<<set $NPCList[$_i].penis to 0>>
<</if>>
<<if ["rightStroker","rightStrokerTease"].includes($NPCList[$_i].vagina)>>
<<set $NPCList[$_i].vagina to 0>>
<</if>>
<<if ["rightStroker","rightStrokerTease"].includes($NPCList[$_i].penis)>>
<<set $NPCList[$_i].penis to 0>>
<</if>>
<</for>>
<<else>>
<<if $leftaction is "strokerDropLeft">>
<<set $leftaction to 0>><<set $leftactiondefault to "rest">><<set $leftarm to 0>>
당신은 왼손의 <<sextoy_rul $currentSexToyLeft.name>> 내려놓는다.
<<unset $currentSexToyLeft>>
<<for $_i = 0; $_i lt $enemyno; $_i++>>
<<if $NPCList[$_i].vagina is "leftStroker">>
<<set $NPCList[$_i].vagina to 0>>
<</if>>
<<if $NPCList[$_i].penis is "leftStroker">>
<<set $NPCList[$_i].penis to 0>>
<</if>>
<</for>>
<<if $penisuse is "strokerSelfPenis">>
<<set $penisuse to 0>><<set $penisstate to 0>>
<</if>>
<</if>>
<<if $rightaction is "strokerDropRight">>
<<set $rightaction to 0>><<set $rightactiondefault to "rest">><<set $rightarm to 0>>
당신은 오른손의 <<sextoy_rul $currentSexToyRight.name>> 내려놓는다.
<<unset $currentSexToyRight>>
<<for $_i = 0; $_i lt $enemyno; $_i++>>
<<if $NPCList[$_i].vagina is "rightStroker">>
<<set $NPCList[$_i].vagina to 0>>
<</if>>
<<if $NPCList[$_i].penis is "rightStroker">>
<<set $NPCList[$_i].penis to 0>>
<</if>>
<</for>>
<<if $penisuse is "strokerSelfPenis">>
<<set $penisuse to 0>><<set $penisstate to 0>>
<</if>>
<</if>>
<</if>>
<</widget>><<widget "breastFlavorText">>
<<set _j to ($NPCList.findIndex(x => x.chest is "mouthentrance"))>><<personselect _j>>
당신의 머리가
<<if $enemyno gte 2>>
<<persons_yi>>
<<else>>
<<his_yi>>
<</if>>
<<trBreastsdesc $NPCList[_j].breastsdesc>>_trResult<<print ($NPCList[_j].breastsize gte 6?" 사이에":"에 대고")>> 눌린다.
<</widget>>
<<widget "nippleFlavorText">>
<<set _j to ($NPCList.findIndex(x => x.chest is "mouth"))>><<personselect _j>>
당신의 머리가
<<if $enemyno gte 2>>
<<persons_yi>>
<<else>>
<<his_yi>>
<</if>>
<<if $NPCList[_j].lactation is 1 and $breastfeedingdisable is "f">>
모유가 흐르는
<</if>>
<<trBreastsdesc $NPCList[_j].breastsdesc>>_trResult에 대고 눌린다.
<</widget>>
<<widget "facesitFlavorText">>
<<if $enemyno lt 2>>
<<person1>>
<<if $npc.length isnot 0>>
<<NPCname_i $npc[0]>>
<<else>>
<<He_ga>>
<</if>>
<<else>>
<<if $mouthstate is "anal">>
<<selectNpcWithPartInPosition "vagina" "facesitanal">>
<<else>>
<<selectNpcWithPartInPosition "vagina" "facesit">>
<</if>>
<<if $npcrow.includes(_j)>>
<<trNamedNPC[$npcrow.indexOf(_j)] "이">>_trResult
<<else>>
<<personPost "이">>
<</if>>
<</if>>
<<if $mouthstate is "anal">>
당신의 입 위에 앉는다.
<<else>>
당신의 얼굴에 앉는다.
<</if>>
<</widget>><<widget "oral">>
<<if $combattype is "train">>
<<set _end to $enemyno-1>>
<<else>>
<<set _end to 0>>
<</if>>
<<set _xx to $enemyno-1>>
<<if _xx is -1>>
<<set _stanceCheck to 0>>
<<else>>
<<set _stanceCheck to $NPCList[_xx].stance>>
<</if>>
<<if $consensual is 1 and $promiscuity lte 54 and $enemytype is "man" or $consensual is 1 and $deviancy lte 54 and $enemytype isnot "man">>
<!-- Do Nothing -->
<<elseif _stanceCheck is "top">>
<!-- Do Nothing -->
<<else>>
<<for _j = $enemyno-1; _j gte _end; _j-->>
<<if $NPCList[_j].penis is 0>>
<<if $mouthactiondefault is "mouth">>
| <label><span class="sub">입을 <<hisPost "의">> 자지로 옮긴다</span> <<radiobutton "$mouthaction" "mouth" checked>><<oraldifficulty>> <<combatpromiscuous4>></label>
<<else>>
| <label><span class="sub">입을 <<hisPost "의">> 자지로 옮긴다</span> <<radiobutton "$mouthaction" "mouth">><<oraldifficulty>> <<combatpromiscuous4>></label>
<</if>>
<<break>>
<</if>>
<</for>>
<<for _j = $enemyno-1; _j gte _end; _j-->>
<<if $NPCList[_j].vagina is 0>>
<<if $mouthactiondefault is "othervagina">>
| <label><span class="sub">입을 <<hisPost "의">> 보지로 옮긴다</span><<radiobutton "$mouthaction" "othervagina" checked>><<oraldifficulty>> <<combatpromiscuous4>></label>
<<else>>
| <label><span class="sub">입을 <<hisPost "의">> 보지로 옮긴다</span><<radiobutton "$mouthaction" "othervagina">><<oraldifficulty>> <<combatpromiscuous4>></label>
<</if>>
<<break>>
<</if>>
<</for>>
<</if>>
<<if $consensual is 1 and $promiscuity lte 34>>
<!-- Do Nothing -->
<<elseif !$gloryhole>>
<<for _j = $enemyno-1; _j gte _end; _j-->>
<<if $NPCList[_j].chest is 0>>
<<if $mouthactiondefault is "movetochest">>
| <label><span class="sub">입을 <<hisPost "의">> 가슴팍으로 옮긴다</span> <<radiobutton "$mouthaction" "movetochest" checked>><<oraldifficulty>> <<combatpromiscuous3>></label>
<<else>>
| <label><span class="sub">입을 <<hisPost "의">> 가슴팍으로 옮긴다</span> <<radiobutton "$mouthaction" "movetochest">><<oraldifficulty>> <<combatpromiscuous3>></label>
<</if>>
<<break>>
<</if>>
<</for>>
<</if>>
<</widget>>
<<widget "oralnew">>
<<set _stanceCheck to $NPCList[$mouthtarget].stance>>
<<if $consensual is 1 and ($promiscuity lte 54 and $enemytype is "man" or $deviancy lte 54 and $enemytype isnot "man") and !$promiscuityIgnore>>
<!-- Do Nothing -->
<<elseif _stanceCheck is "top">>
<!-- Do Nothing -->
<<else>>
<<if $NPCList[$mouthtarget].penis is 0 and ($enemytype isnot "man" or ($NPCList[$mouthtarget].location.genitals is 0 and $NPCList[$mouthtarget].location.head isnot "head")) and !$worn.face.type.includes("covered") and !$worn.face.type.includes("gag")>>
<<if $NPCList[$mouthtarget].chastity.penis.includes("chastity")>>
<<trClothes "genitals" $NPCList[$mouthtarget].chastity.penis "name" "으로">><<set _mouthaction["머리를 " + $NPCList[$mouthtarget].pronouns.his + " " + _trResult + " 옮긴다"] to "mouth">>
<<elseif npcHasStrapon($mouthtarget)>>
<<set _mouthaction["입술을 " + $NPCList[$mouthtarget].pronouns.his + " 페니스 밴드 자지로 옮긴다"] to "mouth">>
<<else>>
<<set _mouthaction["입술을 " + $NPCList[$mouthtarget].pronouns.his + " 자지로 옮긴다"] to "mouth">>
<</if>>
<</if>>
<<if $NPCList[$mouthtarget].vagina is 0 and ($enemytype isnot "man" or ($NPCList[$mouthtarget].location.genitals is 0 and $NPCList[$mouthtarget].location.head isnot "head")) and !$worn.face.type.includes("covered") and !$worn.face.type.includes("gag")>>
<<if $NPCList[$mouthtarget].chastity.vagina.includes("chastity")>>
<<trClothes "genitals" $NPCList[$mouthtarget].chastity.vagina "name" "으로">><<set _mouthaction["머리를 " + $NPCList[$mouthtarget].pronouns.his + " " + _trResult + " 옮긴다"] to "othervagina">>
<<else>>
<<set _mouthaction["입을 " + $NPCList[$mouthtarget].pronouns.his + " 보지로 옮긴다"] to "othervagina">>
<</if>>
<</if>>
<</if>>
<<if $consensual is 1 and ($promiscuity lte 34 and $enemytype is "man" or $deviancy lte 34 and $enemytype isnot "man") and !$promiscuityIgnore>>
<!-- Do Nothing -->
<<elseif _stanceCheck is "topface">>
<!-- Do Nothing -->
<<elseif !$gloryhole>>
<<if $NPCList[$mouthtarget].chest is 0 and $NPCList[$mouthtarget].location.genitals isnot "head" and $NPCList[$mouthtarget].location.head isnot "head" and $NPCList[$mouthtarget].location.head isnot "genitals" and !$worn.face.type.includes("covered") and !$worn.face.type.includes("gag")>>
<<set _mouthaction["입술을 " + $NPCList[$mouthtarget].pronouns.his + " 가슴팍으로 옮긴다"] to "movetochest">>
<</if>>
<</if>>
<</widget>>
<<widget "oralswallow">>
<!-- Below if-or statement is super-clumsy but not sure how to shorten NG -->
<<if $consensual is 1 and $promiscuity lte 74 and $enemytype is "man" or $consensual is 1 and $deviancy lte 74 and $enemytype isnot "man">>
<<else>>
<<if $NPCList[0].penis is "mouthentrance" or $NPCList[0].penis is "mouthimminent" or $NPCList[1].penis is "mouthentrance" or $NPCList[1].penis is "mouthimminent" or $NPCList[2].penis is "mouthentrance" or $NPCList[2].penis is "mouthimminent" or $NPCList[3].penis is "mouthentrance" or $NPCList[3].penis is "mouthimminent" or $NPCList[4].penis is "mouthentrance" or $NPCList[4].penis is "mouthimminent" or $NPCList[5].penis is "mouthentrance" or $NPCList[5].penis is "mouthimminent">>
<<if $mouthactiondefault is "mouth">>
| <label><span class="sub"><<hisPost "의">> 자지를 입에 넣는다</span> <<radiobutton "$mouthaction" "swallow" checked>><<oralvirginitywarning>> <<combatpromiscuous5>></label>
<<else>>
| <label><span class="sub"><<hisPost "의">> 자지를 입에 넣는다</span> <<radiobutton "$mouthaction" "swallow">><<oralvirginitywarning>> <<combatpromiscuous5>></label>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "oralswallownew">>
<<if $consensual is 1 and ($promiscuity lte 74 and $enemytype is "man" or $deviancy lte 74 and $enemytype isnot "man") and !$promiscuityIgnore>>
<<else>>
<<set $_pp to (npcHasStrapon($mouthtarget) ? "페니스 밴드 자지" : "자지")>>
<<set $_npc to $NPCList[$mouthtarget]>> <<set $_facetype to $worn.face.type>>
<<if !$_npc.chastity.penis.includes("chastity") and ($_npc.penis is "mouthentrance" or $_npc.penis is "mouthimminent") and !$_facetype.includes("covered") and !$_facetype.includes("gag")>>
<<set _mouthaction[$NPCList[$mouthtarget].pronouns.his + " " + $_pp + "를 입에 넣는다"] to "swallow">>
<</if>>
<</if>>
<</widget>>
<<widget "combatApologise">>
<<if $enemyanger gte 20 and $underwater lte 0>>
<<set _mouthaction["사과한다"] to "apologise">>
<</if>>
<</widget>>
<<widget "combatPenisEntrance">>
<<if !$worn.face.type.includes("covered") and !$worn.face.type.includes("gag")>>
<<set _mouthaction["키스한다"] to "peniskiss">>
<</if>>
<<if $consensual is 1 and ($promiscuity lte 34 and $enemytype is "man" or $deviancy lte 34 and $enemytype isnot "man") and !$promiscuityIgnore>>
<<elseif $chestuse is 0>>
<<set _mouthaction["가슴골에 끼운다"] to "grasp">>
<</if>>
<<if $head isnot "grappled" and $head isnot "bound">>
<<set _mouthaction["밀어낸다"] to "pullaway">>
<</if>>
<<oralswallownew>>
<<speak>>
<</widget>>
<<widget "combatPenisImminent">>
<<if !$worn.face.type.includes("covered") and !$worn.face.type.includes("gag")>>
<<set _mouthaction["핥는다"] to "lick">>
<</if>>
<<set _mouthaction["밀어낸다"] to "pullaway">>
<<oralswallownew>>
<<speak>>
<</widget>>
<<widget "combatPenisPenetrated">>
<<set _mouthaction["빤다"] to "suck">>
<<if $consensual isnot 1>>
<<set _mouthaction["문다"] to "bite">>
<</if>>
<<if $head isnot "grappled" and $head isnot "bound">>
<<set _mouthaction["밀어낸다"] to "pullaway">>
<</if>>
<</widget>>
<<widget "combatOthervagina">>
<<set _mouthaction["핥는다"] to "vaginalick">>
<<if $consensual isnot 1>>
<<set _mouthaction["문다"] to "bitepussy">>
<</if>>
<<if $head isnot "grappled" and $head isnot "bound" and $mouthuse isnot "facesit">>
<<set _mouthaction["밀어낸다"] to "pullawayvagina">>
<</if>>
<</widget>>
<<widget "combatMouthOtherAnus">>
<<if !$worn.face.type.includes("covered") and !$worn.face.type.includes("gag")>>
<<set _mouthaction["항문을 핥는다"] to "anallick">>
<<if $submissive gte 1150>>
<<set _mouthaction["항문에 키스한다"] to "analkiss">>
<</if>>
<</if>>
<</widget>>
<<widget "combatBreast">>
<<if !$worn.face.type.includes("covered") and !$worn.face.type.includes("gag")>>
<<set _mouthaction["빤다"] to "breastsuck">>
<<set _mouthaction["핥는다"] to "breastlick">>
<<set _mouthaction["입다물고 있는다"] to "breastclosed">>
<</if>>
<<if $consensual is 1 or $head isnot "breasts">>
<<set _mouthaction["밀어낸다"] to "breastpull">>
<</if>>
<</widget>>
<<widget "combatNipple">>
<<set _mouthaction["빤다"] to "breastsuck">>
<<set _mouthaction["입다물고 있는다"] to "breastclosed">>
<<if $consensual is 1 or $head isnot "breasts">>
<<set _mouthaction["밀어낸다"] to "breastpull">>
<</if>>
<<if $consensual isnot 1>>
<<set _mouthaction["문다"] to "breastbite">>
<</if>>
<</widget>><!-- Deprecated, not in use. See "actionspenistovaginanew"-->
<<widget "actionspenistovagina">>
<<if $combattype is "train">>
<<set _end to $enemyno-1>>
<<else>>
<<set _end to 0>>
<</if>>
<<if !$worn.genitals.type.includes("chastity")>>
<<for _j = $enemyno-1; _j gte _end; _j-->>
<<if $NPCList[_j].vagina is 0>>
<<if $consensual is 1 and ($enemytype is man ? $promiscuity : $deviancy) lte 74>>
<!-- Do Nothing -->
<<elseif $NPCList[_j].stance isnot "topface">>
<<if $penisactiondefault is "penistovagina">>
| <label><span class="sub"><<hisPost "의">> 보지에 대고 누른다</span> <<radiobutton "$penisaction" "penistovagina" checked>><<peniledifficulty>> <<combatpromiscuous5>></label>
<<else>>
| <label><span class="sub"><<hisPost "의">> 보지에 대고 누른다</span> <<radiobutton "$penisaction" "penistovagina">><<peniledifficulty>> <<combatpromiscuous5>></label>
<</if>>
<<break>>
<</if>>
<</if>>
<</for>>
<</if>>
<</widget>>
<<widget "actionspenistovaginanew">>
<<if !$worn.genitals.type.includes("chastity") or playerHasStrapon()>>
<<set $_target to $NPCList[$penistarget]>>
<<if $_target.vagina is 0>>
<<if $consensual is 1 and ($enemytype is "man" ? $promiscuity : $deviancy) lte 74 and !$promiscuityIgnore>>
<!-- Do Nothing -->
<<elseif $_target.stance isnot "topface" and ($enemytype isnot "man" or ($_target.location.genitals is 0 and $_target.location.head isnot "genitals"))>>
<<if $_target.chastity.vagina.includes("chastity")>>
<<trClothes "genitals" $_target.chastity.vagina "name" "에">><<set _penisaction[$_target.pronouns.his + " " + _trResult + " 대고 누른다"] to "penistovagina">>
<<else>>
<<set _penisaction[$_target.pronouns.his + " 보지에 대고 누른다"] to "penistovagina">>
<</if>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "actionspenistopenisfucknew">>
<<set $_target to $NPCList[$penistarget]>>
<<if $_target.penis is "penisentrance" or $_target.penis is "penisimminent">>
<<if $consensual is 1 and (($enemytype is "man" ? $promiscuity : $deviancy) lte 54 and !$promiscuityIgnore) or $_target.chastity.penis.includes("chastity")>>
<!-- Do Nothing -->
<<else>>
<<set _pp to "">>
<<if $_target.chastity.penis.includes("chastity")>>
<<set _pp to "갇혀있는 자지">>
<<elseif npcHasStrapon($penistarget)>>
<<set _pp to "페니스 밴드 자지">>
<<else>>
<<set _pp to "자지">>
<</if>>
<<if playerHasStrapon()>>
<<set _penisaction[$_target.pronouns.his + " " + _pp + "에 대고 당신의 페니스 밴드 자지를 누른다"] to "penistopenisfuck">>
<<elseif $worn.genitals.type.includes("chastity")>>
<<set _penisaction[$_target.pronouns.his + " " + _pp + "에 대고 당신의 정조대를 누른다"] to "penistopenisfuck">>
<<else>>
<<set _penisaction[$_target.pronouns.his + " " + _pp + "에 대고 당신의 자지를 누른다"] to "penistopenisfuck">>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "actionspenistopenis">>
<<set $_target to $NPCList[$penistarget]>>
<<if $_target.penis is 0>>
<<if $consensual is 1 and ($enemytype is "man" ? $promiscuity : $deviancy) lte 54 and !$promiscuityIgnore>>
<!-- Do Nothing -->
<<elseif $_target.stance isnot "topface" and ($enemytype isnot "man" or ($_target.location.genitals is 0 and $_target.location.head isnot "genitals"))>>
<<if $_target.chastity.penis.includes("chastity")>>
<<trClothes "genitals" $_target.chastity.penis "name" "에">><<set _penisaction[$_target.pronouns.his + " " + _trResult + " 비빈다"] to "penistopenis">>
<<elseif npcHasStrapon($penistarget)>>
<<set _penisaction[$_target.pronouns.his + " 페니스 밴드 자지에 비빈다"] to "penistopenis">>
<<else>>
<<set _penisaction[$_target.pronouns.his + " 자지에 비빈다"] to "penistopenis">>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "actionspenisPenisEntrance">>
<<if $consensual is 0 or (($enemytype is "man" ? $promiscuity : $deviancy) lte 54 and !$promiscuityIgnore)>>
<<set _penisaction["협조한다"] to "otherpenisrub">>
<<else>>
<<set _penisaction["문지른다"] to "otherpenisrub">>
<</if>>
<<if $thighuse is 0>>
<<set _penisaction["넓적다리로 자지를 떼어 놓는다"] to "penisthighs">>
<</if>>
<<if $analdisable is "f" and $anususe is 0 and $worn.genitals.anal_shield isnot 1>>
<<set _penisaction["대신 항문을 권한다"] to "penisanus">>
<</if>>
<<if $vaginause is 0 and !$worn.genitals.type.includes("chastity")>>
<<set _penisaction["대신 보지를 권한다"] to "penispussy">>
<</if>>
<<if $vaginaldoubledisable is "f" and $awareness gt 300 and $vaginause is "penis" and $NPCList[$vaginatarget].penissize gte 2 and $NPCList[$penistarget].penissize gte 2 and !$worn.genitals.type.includes("chastity")>>
<<set _penisaction["대신 보지 동시 삽입을 권한다"] to "penispussydouble">>
<</if>>
<<if $analdoubledisable is "f" and $awareness gt 300 and $anususe is "penis" and $worn.genitals.anal_shield isnot 1 and $NPCList[$anustarget].penissize gte 2 and $NPCList[$penistarget].penissize gte 2>>
<<set _penisaction["대신 항문 동시 삽입을 권한다"] to "penisanusdouble">>
<</if>>
<</widget>>
<<widget "actionspenisPenisImminent">>
<<if $consensual is 0 or (!$promiscuityIgnore and ($enemytype is "man" ? $promiscuity : $deviancy) lte 54)>>
<<set _penisaction["협조한다"] to "otherpenisrub">>
<<else>>
<<set _penisaction["문지른다"] to "otherpenisrub">>
<</if>>
<<if $analdisable is "f" and $anususe is 0 and $worn.genitals.anal_shield isnot 1>>
<<set _penisaction["대신 항문을 권한다"] to "penisanus">>
<</if>>
<<if $vaginause is 0 and !$worn.genitals.type.includes("chastity")>>
<<set _penisaction["대신 보지를 권한다"] to "penispussy">>
<</if>>
<<if $vaginaldoubledisable is "f" and $awareness gt 300 and $vaginause is "penis" and $NPCList[$vaginatarget].penissize gte 2 and $NPCList[$penistarget].penissize gte 2 and !$worn.genitals.type.includes("chastity")>>
<<set _penisaction["대신 보지 동시 삽입을 권한다"] to "penispussydouble">>
<</if>>
<<if $analdoubledisable is "f" and $awareness gt 300 and $anususe is "penis" and $worn.genitals.anal_shield isnot 1 and $NPCList[$anustarget].penissize gte 2 and $NPCList[$penistarget].penissize gte 2>>
<<set _penisaction["대신 항문 동시 삽입을 권한다"] to "penisanusdouble">>
<</if>>
<<set _penisaction["밀어낸다"] to "fencingescape">>
<</widget>>
<!-- Deprecated, not in use. See "actionspenistoanusnew"-->
<<widget "actionspenistoanus">>
<<if $combattype is "train">>
<<set _end to $enemyno-1>>
<<else>>
<<set _end to 0>>
<</if>>
<<for _j = $enemyno-1; _j gte _end; _j-->>
<<if !$worn.genitals.type.includes("chastity") and $NPCList[_j].stance isnot "topface">>
<<if $NPCList[_j].vagina is 0 or $NPCList[_j].penis is 0>>
<<if $consensual is 1 and ($enemytype is man ? $promiscuity : $deviancy) lte 74>>
<!-- Do Nothing -->
<<else>>
<<if $penisactiondefault is "penistoanus">>
| <label><span class="sub"><<hisPost "의">> 항문에 대고 누른다</span> <<radiobutton "$penisaction" "penistoanus" checked>><<peniledifficulty>> <<combatpromiscuous5>></label>
<<else>>
| <label><span class="sub"><<hisPost "의">> 항문에 대고 누른다</span> <<radiobutton "$penisaction" "penistoanus">><<peniledifficulty>> <<combatpromiscuous5>></label>
<</if>>
<<break>>
<</if>>
<</if>>
<</if>>
<</for>>
<</widget>>
<<widget "actionspenistoanusnew">>
<<set $_target to $NPCList[$penistarget]>>
<<if !$worn.genitals.type.includes("chastity") or playerHasStrapon()>>
<<if $_target.stance isnot "topface">>
<<if $_target.vagina is 0 or $_target.penis is 0>>
<<if $consensual is 1 and ($enemytype is "man" ? $promiscuity : $deviancy) lte 74 and !$promiscuityIgnore>>
<!-- Do Nothing -->
<<elseif $enemytype isnot "man" or ($_target.location.genitals is 0 and $_target.location.head isnot "genitals")>>
<<if $_target.chastity.anus.includes("shield")>>
<<trClothes "genitals" $_target.chastity.anus "name" "에">><<set _penisaction[$_target.pronouns.his + " " + _trResult + " 대고 누른다"] to "penistoanus">>
<<else>>
<<set _penisaction[$_target.pronouns.his + " 항문에 대고 누른다"] to "penistoanus">>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</widget>>
<!-- Deprecated, not in use. See "actionspenisvaginafucknew"-->
<<widget "actionspenisvaginafuck">>
<<if $combattype is "train">>
<<set _end to $enemyno-1>>
<<else>>
<<set _end to 0>>
<</if>>
<<if !$worn.genitals.type.includes("chastity") and $worn.under_lower.vagina_exposed is 1 and $worn.lower.vagina_exposed is 1>>
<<for _j = $enemyno-1; _j gte _end; _j-->>
<<if $NPCList[_j].vagina is "penisentrance" or $NPCList[_j].vagina is "penisimminent">>
<<if $consensual is 1 and ($enemytype is man ? $promiscuity : $deviancy) lte 74>>
<!-- Do Nothing -->
<<else>>
<<if $penisactiondefault is "penisvaginafuck">>
| <label><span class="sub"><<hisPost "의">> 보지에 박는다</span> <<radiobutton "$penisaction" "penisvaginafuck" checked>> <<combatpromiscuous5>><<penilevirginitywarning>><<NPCvirginitywarning $NPCList[_j].fullDescription "vaginal">></label>
<<else>>
| <label><span class="sub"><<hisPost "의">> 보지에 박는다</span> <<radiobutton "$penisaction" "penisvaginafuck">> <<combatpromiscuous5>><<penilevirginitywarning>><<NPCvirginitywarning $NPCList[_j].fullDescription "vaginal">></label>
<</if>>
<<break>>
<</if>>
<</if>>
<</for>>
<</if>>
<</widget>>
<<widget "actionspenisvaginafucknew">>
<<if (!$worn.genitals.type.includes("chastity") or playerHasStrapon()) and $worn.under_lower.vagina_exposed is 1 and $worn.lower.vagina_exposed is 1>>
<<set $_target to $NPCList[$penistarget]>>
<<if $_target.vagina is "penisentrance" or $_target.vagina is "penisimminent">>
<<if $consensual is 1 and (($enemytype is "man" ? $promiscuity : $deviancy) lte 74 and !$promiscuityIgnore) or $_target.chastity.vagina.includes("chastity")>>
<!-- Do Nothing -->
<<else>>
<<set _penisaction[$_target.pronouns.his + " 보지에 박는다"] to "penisvaginafuck">>
<</if>>
<</if>>
<</if>>
<</widget>>
<!-- Deprecated, not in use. See "actionspenisanusfucknew"-->
<<widget "actionspenisanusfuck">>
<<if $combattype is "train">>
<<set _end to $enemyno-1>>
<<else>>
<<set _end to 0>>
<</if>>
<<if !$worn.genitals.type.includes("chastity") and $worn.under_lower.vagina_exposed is 1 and $worn.lower.vagina_exposed is 1>>
<<for _j = $enemyno-1; _j gte _end; _j-->>
<<if $NPCList[_j].vagina is "otheranusentrance" or $NPCList[_j].vagina is "otheranusimminent" or $NPCList[_j].penis is "otheranusentrance" or $NPCList[_j].penis is "otheranusimminent">>
<<if $consensual is 1 and ($enemytype is man ? $promiscuity : $deviancy) lte 74>>
<!-- Do Nothing -->
<<else>>
<<if $penisactiondefault is "penisanusfuck">>
| <label><span class="sub"><<hisPost "의">> 항문에 박는다</span> <<radiobutton "$penisaction" "penisanusfuck" checked>> <<combatpromiscuous5>><<penilevirginitywarning>><<NPCvirginitywarning $NPCList[_j].fullDescription "anal">></label>
<<else>>
| <label><span class="sub"><<hisPost "의">> 항문에 박는다</span> <<radiobutton "$penisaction" "penisanusfuck">> <<combatpromiscuous5>><<penilevirginitywarning>><<NPCvirginitywarning $NPCList[_j].fullDescription "anal">></label>
<</if>>
<<break>>
<</if>>
<</if>>
<</for>>
<</if>>
<</widget>>
<<widget "actionspenisanusfucknew">>
<<if (!$worn.genitals.type.includes("chastity") or playerHasStrapon()) and $worn.under_lower.vagina_exposed is 1 and $worn.lower.vagina_exposed is 1>>
<<set $_target to $NPCList[$penistarget]>>
<<if $_target.vagina is "otheranusentrance" or $_target.vagina is "otheranusimminent" or $_target.penis is "otheranusentrance" or $_target.penis is "otheranusimminent">>
<<if $_target.chastity.anus.includes("shield") or ($consensual is 1 and !$promiscuityIgnore and ($enemytype is "man" ? $promiscuity : $deviancy) lte 74)>>
<!-- Do Nothing -->
<<else>>
<<set _penisaction[$_target.pronouns.his + " 항문에 박는다"] to "penisanusfuck">>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "actionspenisMouthEntrance">>
<<set $_target to $NPCList[$penistarget]>>
<<if $_target.mouth is "penisentrance">>
<<if $consensual is 1 and !$promiscuityIgnore and ($enemytype is "man" ? $promiscuity : $deviancy) lte 54>>
<<else>>
<<set _penisaction[$_target.pronouns.his + " 입을 넓적다리로 누른다"] to "thighbay">>
<</if>>
<<set _penisaction[$_target.pronouns.his + " 얼굴에 비빈다"] to "othermouthtease">>
<</if>>
<</widget>>
<<widget "actionspenisMouthImminent">>
<<set $_target to $NPCList[$penistarget]>>
<<if $_target.mouth is "penisimminent">>
<<set _penisaction[$_target.pronouns.his + " 입술에 비빈다"] to "othermouthrub">>
<<set _penisaction["밀어낸다"] to "othermouthescape">>
<</if>>
<</widget>>
<<widget "actionspenisMouthPenetration">>
<<if $consensual is 0 or ($enemytype is "man" ? $promiscuity : $deviancy) lte 54>>
<<set _penisaction["협조한다"] to "othermouthcooperate">>
<<else>>
<<set _penisaction["같이 허리를 흔든다"] to "othermouthcooperate">>
<</if>>
<</widget>>
<<widget "actionspenisPussyEntrance">>
<<actionspenisvaginafucknew>>
<<if $consensual is 1 and !$promiscuityIgnore and ($enemytype is "man" ? $promiscuity : $deviancy) lte 54>>
<<else>>
<<set _penisaction["클리토리스에 비빈다"] to "bay">>
<</if>>
<<set _penisaction["애태운다"] to "tease">>
<</widget>>
<<widget "actionspenisPussyImminent">>
<<actionspenisvaginafucknew>>
<<set _penisaction["문지른다"] to "rub">>
<<if ($consensual is 0 or ($enemytype is "man" ? $promiscuity : $deviancy) gte 55) and $penileskill gte 800>>
<<set _penisaction["보지 테두리를 따라 애태운다"] to "vaginaEdging">>
<</if>>
<<set _penisaction["밀어낸다"] to "escape">>
<</widget>>
<<widget "actionspenisPussyPenetration">>
<<set _penisaction["하는대로 둔다"] to "take">>
<<if $consensual is 0 or ($enemytype is "man" ? $promiscuity : $deviancy) lte 54>>
<<set _penisaction["협조한다"] to "cooperate">>
<<else>>
<<set _penisaction["같이 허리를 흔든다"] to "cooperate">>
<</if>>
<<if ($consensual is 0 or ($enemytype is "man" ? $promiscuity : $deviancy) gte 55) and $penileskill gte 800>>
<<set _penisaction["보지 테두리를 따라 애태운다"] to "vaginaEdging">>
<</if>>
<</widget>>
<<widget "actionspenisPenisFencing">>
<<if $consensual is 0 or (($enemytype is "man" ? $promiscuity : $deviancy) lte 54 and !$promiscuityIgnore)>>
<<set _penisaction["협조한다"] to "fencingcooperate">>
<<else>>
<<set _penisaction["문지른다"] to "fencingcooperate">>
<</if>>
<<set _penisaction["하는대로 둔다"] to "fencingtake">>
<<set _penisaction["밀어낸다"] to "fencingescape">>
<<if $analdoubledisable is "f" and $awareness gt 300 and $anususe is "penis" and $NPCList[$anustarget].penissize gte 2 and $NPCList[$penistarget].penissize gte 2>>
<<if !($consensual is 1 and ($enemytype is "man" ? $promiscuity : $deviancy) lte 74 and !$promiscuityIgnore)>>
<<set _penisaction["대신 항문 동시 삽입을 권한다"] to "penisanusdouble">>
<</if>>
<</if>>
<</widget>>
<<widget "actionspenisAnusEntrance">>
<<actionspenisanusfucknew>>
<<if $consensual is 1 and ($enemytype is "man" ? $promiscuity : $deviancy) lte 54 and !$promiscuityIgnore>>
<<else>>
<<set _penisaction["엉덩이에 비빈다"] to "otheranusbay">>
<</if>>
<<set _penisaction["애태운다"] to "otheranustease">>
<</widget>>
<<widget "actionspenisAnusImminent">>
<<actionspenisanusfucknew>>
<<set _penisaction["문지른다"] to "otheranusrub">>
<<if ($consensual is 0 or ($enemytype is "man" ? $promiscuity : $deviancy) gte 55) and $penileskill gte 800>>
<<set _penisaction["항문 테두리를 따라 애태운다"] to "otheranusEdging">>
<</if>>
<<set _penisaction["밀어낸다"] to "otheranusescape">>
<</widget>>
<<widget "actionspenisAnusPenetration">>
<<set _penisaction["하는대로 둔다"] to "otheranustake">>
<<if $consensual is 0 or ($enemytype is "man" ? $promiscuity : $deviancy) lte 54>>
<<set _penisaction["협조한다"] to "otheranuscooperate">>
<<else>>
<<set _penisaction["같이 허리를 흔든다"] to "otheranuscooperate">>
<</if>>
<<if ($consensual is 0 or ($enemytype is "man" ? $promiscuity : $deviancy) gte 55) and $penileskill gte 800>>
<<set _penisaction["항문 테두리를 따라 애태운다"] to "otheranusEdging">>
<</if>>
<</widget>>
<<widget "actionspenisAgainstAss">>
<<set _penisaction["문지른다"] to "otheranusrub">>
<<set _penisaction["멈춘다"] to "otheranusstop">>
<</widget>>
<<widget "actionspenisAgainstClit">>
<<set _penisaction["문지른다"] to "clitrub">>
<<set _penisaction["멈춘다"] to "stop">>
<</widget>><<widget "effectspenistovagina">>
<<if $penisaction is "penistovagina">>
<<personselect $penistarget>>
<<set $penisaction to 0>><<submission 10 $penistarget>><<penileskilluse>><<combatpromiscuity5>>
<<if (($enemyarousalmax / ($enemyarousal + 1)) * 100) + ($enemytrust * 10) + $penileskill + ($rng * 10) gte (1000 + $enemyanger)>>
<<if $NPCList[$penistarget].vagina is 0>>
<<set $_target to $NPCList[$penistarget]>>
<<set $_target.vagina to "penisentrance">>
<<submission 2>>
<<set $penisuse to "othervagina">><<set $penisstate to "entrance">>
<<if $leftarm is "coverpenis">>
<<set $leftarm to 0>>
<</if>>
<<if $rightarm is "coverpenis">>
<<set $rightarm to 0>>
<</if>>
<span class="lblue">당신은 <<penisPost "을">> <<combatpersonPost "의">> <<npcVaginaPost $penistarget>>에 대고 누른다.</span>
<<if $condomUse is false>>
<<elseif $condomUse is true and !$player.condom and $parasite.penis.name is undefined>>
<<equipCondom>>
<span class="green"><<He_nun>> 콘돔을 당신의 <<penisPost>>에 씌운다.</span>
<</if>>
<<if $enemytype is "beast">><<set $_target.stance to "top">><</if>>
<<set $_target.location.genitals to "genitals">>
<<else>>
<span class="blue">당신은 <<penis_rul>> <<combatpersons_yi>> <<npcVaginaPost $penistarget>>에 대고 누르려 하지만, 보지 입구는 이미 사용중이다.</span><<set $penisactiondefault to "penistovagina">>
<</if>>
<<else>>
<span class="blue">당신은 <<penisPost "을">> <<combatpersonPost "의">> <<npcVaginaPost $penistarget>>에 대고 누르려 하지만 <<hePost "이">> 당신을 밀어낸다.</span><<set $penisactiondefault to "penistovagina">>
<</if>>
<</if>>
<</widget>>
<<widget "effectspenistoanus">>
<<if $penisaction is "penistoanus">>
<<personselect $penistarget>>
<<set $penisaction to 0>><<submission 10 $penistarget>><<penileskilluse>><<combatpromiscuity5>>
<<if (($enemyarousalmax / ($enemyarousal + 1)) * 100) + ($enemytrust * 10) + $penileskill + ($rng * 10) gte (1000 + $enemyanger)>>
<<if ($NPCList[$penistarget].vagina is 0 or $NPCList[$penistarget].vagina is "none") and ($NPCList[$penistarget].penis is 0 or $NPCList[$penistarget].penis is "none")>>
<<set $_target to $NPCList[$penistarget]>>
<<if $_target.vagina isnot "none">>
<<set $_target.vagina to "otheranusentrance">>
<</if>>
<<if $_target.penis isnot "none">>
<<set $_target.penis to "otheranusentrance">>
<</if>>
<<submission 2 $penistarget>>
<<set $penisuse to "otheranus">><<set $penisstate to "otheranusentrance">><<set $penisactiondefault to "otheranustease">>
<<if $leftarm is "coverpenis">>
<<set $leftarm to 0>>
<</if>>
<<if $rightarm is "coverpenis">>
<<set $rightarm to 0>>
<</if>>
<span class="lblue">당신은 <<penisPost "을">> <<combatpersonPost "의">> 항문에 대고 누른다.</span>
<<if $enemytype is "beast">><<set $_target.stance to "top">><</if>>
<<set $_target.location.genitals to "genitals">>
<<else>>
<span class="blue">당신은 <<penis_rul>> <<combatpersons_yi>> <<npcAnusPost $penistarget>>에 대고 누르려 하지만, 당신의 위치 때문에 그렇게 할 수 없다.</span>
<<set $penisactiondefault to "penistoanus">>
<<if $condomUse is false>>
<<elseif $condomUse is true and !$player.condom and $parasite.penis.name is undefined>>
<<equipCondom>>
<span class="green"><<He_nun>> 콘돔을 당신의 <<penisPost>>에 씌운다.</span>
<</if>>
<</if>>
<<else>>
<span class="blue">당신은 <<penisPost "을">> <<combatpersonPost "의">> <<npcAnusPost $penistarget>>에 대고 누르려 하지만 <<hePost "이">> 당신을 밀어낸다.</span>
<<set $penisactiondefault to "penistoanus">>
<<if $condomUse is false>>
<<elseif $condomUse is true and !$player.condom and $parasite.penis.name is undefined>>
<<equipCondom>>
<span class="green"><<He_nun>> 콘돔을 당신의 <<penisPost>>에 씌운다.</span>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "effectspenisvaginafuck">>
<<if $penisaction is "penisvaginafuck" and ($player.penissize gte 0 or $arousal gte $arousalmax * (3 / 4))>>
<<personselect $penistarget>>
<<set $penisaction to 0>><<submission 20 $penistarget>><<penileskilluse>><<combatpromiscuity5>>
<<if random(0,1) is 1 or ($penisWetness + ($penileskill / 10)) gte ($player.penissize * 15) + random(1, 40)>>
<<set $_target to $NPCList[$penistarget]>>
<<set $_target.vagina to "penis">><<set $penisactiondefault to "cooperate">>
<<if playerHasStrapon()>>
<<penis_lube_text>> <span class="pink">당신은 <<peniletext>> <<combatpersonPost "의">> 보지 깊숙이 찔러 넣는다.</span>
<<sex 30 $penistarget>>
<<elseif $player.virginity.penile isnot true>>
<<penis_lube_text>> <span class="pink">당신은 <<peniletext>> <<combatpersonPost "의">> 보지 깊숙이 찔러 넣는다.</span>
<<sex 30 $penistarget>>
<<penilestat>><<raped>><<penisraped>>
<<elseif $player.virginity.penile is true>>
<<penis_lube_text>> <span class="pink">당신은 동정 자지를 <<combatpersonPost "의">> 보지에 찔러 넣는다.</span>
<span class="red">포피가 귀두로부터 벗겨지며, 순수함이 영영 사라지는 것이 느껴진다.</span>
<<sex 100 $penistarget>><<violence 30 $penistarget>><<bruise penis>><<set $speechpenisvirgin to 1>>
<<penilestat>><<raped>><<penisraped>>
<</if>>
<<set $penisstate to "penetrated">>
<<takeVirginity $_target.fullDescription "penile">>
<<takeNPCVirginity $penistarget "vaginal">>
<<else>>
당신은 <<peniletext>> <<penisPost "을">> <<combatpersonPost "의">> 보지에 대고 누르나, <span class="blue">박는데에는 실패하고,</span> 대신 각도를 틀어 <<hisPost "의">> 클리토리스를 문지른다.
<<sex 20 $penistarget>><<penilestat>><<set $penisactiondefault to "penisvaginafuck">>
<</if>>
<<elseif $penisaction is "penisvaginafuck">>
<<personselect $penistarget>>
<<set $penisaction to 0>><<set $penisactiondefault to "penisvaginafuck">>
<span class="red">당신은 <<combatpersonPost "의">> 보지에 박는데에 실패한다.</span> 이렇게 조그마한 자지는 써먹기 힘들다. 더 흥분할 필요가 있다.
<</if>>
<</widget>>
<<widget "effectspenisanusfuck">>
<<if $penisaction is "penisanusfuck" and ($player.penissize gte 0 or $arousal gte ($arousalmax / 4) * 3)>>
<<personselect $penistarget>>
<<set $penisaction to 0>><<submission 20 $penistarget>><<penileskilluse>><<combatpromiscuity5>>
<<if random(0,1) is 1 or ($penisWetness + ($penileskill / 10)) gte ($player.penissize * 15) + random(1, 40)>>
<<set $_target to $NPCList[$penistarget]>>
<<if $_target.vagina is "otheranusentrance" or $_target.vagina is "otheranusimminent">>
<<set $_target.vagina to "otheranus">>
<</if>>
<<if $_target.penis is "otheranusentrance" or $_target.penis is "otheranusimminent">>
<<set $_target.penis to "otheranus">>
<</if>>
<<set $penisactiondefault to "otheranuscooperate">>
<<if playerHasStrapon()>>
<<penis_lube_text>> <span class="pink">당신은 <<peniletext>> <<combatpersonPost "의">> 엉덩이 깊숙이 찔러 넣는다.</span>
<<sex 30 $penistarget>>
<<elseif $player.virginity.penile isnot true>>
<<penis_lube_text>> <span class="pink">당신은 <<peniletext>> <<combatpersonPost "의">> 엉덩이 깊숙이 찔러 넣는다.</span>
<<sex 30 $penistarget>>
<<penilestat>><<raped>><<penisraped>>
<<elseif $player.virginity.penile is true>>
<<penis_lube_text>> <span class="pink">당신은 <<peniletext>> 동정 자지를 <<combatpersonPost "의">> 항문에 찔러 넣는다.</span>
<span class="red">포피가 귀두로부터 벗겨지며, 순수함이 영영 사라지는 것이 느껴진다.</span>
<<sex 100 $penistarget>><<violence 30 $penistarget>><<bruise penis>><<set $speechpenisvirgin to 1>>
<<penilestat>><<raped>><<penisraped>>
<</if>>
<<set $penisstate to "otheranus">>
<<takeVirginity $_target.fullDescription "penile">>
<<takeNPCVirginity $penistarget "anal">>
<<else>>
당신은 <<peniletext>> <<penisPost "을">> <<combatpersonPost "의">> 항문에 대고 누르나, <span class="blue">박는데에는 실패하고,</span> 대신 각도를 틀어 <<hisPost "의">> 엉덩이골에 문지른다.
<<sex 20 $penistarget>><<penilestat>><<set $penisactiondefault to "penisanusfuck">>
<</if>>
<<elseif $penisaction is "penisanusfuck">>
<<personselect $penistarget>>
<<set $penisaction to 0>><<set $penisactiondefault to "penisanusfuck">>
<span class="red">당신은 <<combatpersonPost "의">> 엉덩이에 박는데에 실패한다.</span> 이렇게 조그마한 자지는 써먹기 힘들다. 더 흥분할 필요가 있다.
<</if>>
<</widget>>
<<widget "effectspenistopenis">>
<<if $penisaction is "penistopenis">>
<<personselect $penistarget>>
<<set $penisaction to 0>><<submission 5 $penistarget>><<penileskilluse>><<combatpromiscuity5>>
<<if (($enemyarousalmax / ($enemyarousal + 1)) * 100) + ($enemytrust * 10) + $penileskill + ($rng * 10) gte (1000 + $enemyanger)>>
<<if $NPCList[$penistarget].penis is 0>>
<<set $_target to $NPCList[$penistarget]>>
<<submission 5 $penistarget>><<set $penisuse to "otherpenis">><<set $penisstate to "otherpenisentrance">>
<<set $_target.penis to "penisentrance">><<set $penisactiondefault to "otherpenisrub">>
<<if $leftarm is "coverpenis">>
<<set $leftarm to 0>>
<</if>>
<<if $rightarm is "coverpenis">>
<<set $rightarm to 0>>
<</if>>
<span class="lblue">당신은 <<combatpersons_yi>> <<npcPenisSimple_ul $penistarget>><<if $worn.genitals.type.includes("chastity")>> 당신의 <<worn_genitals_name_ul>> 통해<</if>> 당신의 <<penisSimple_ro>> 애무한다.</span>
<<if $enemytype is "beast">>
<<set $_target.stance to "top">>
<</if>>
<<set $_target.location.genitals to "genitals">>
<<else>>
<span class="blue">당신은 당신의 <<penis_rul>> <<combatpersons_yi>> <<npcPenisSimplePost $penistarget>>에 누르려 하지만, 그 자지는 이미 사용중이다.</span><<set $penisactiondefault to "penistopenis">>
<</if>>
<<else>>
<span class="blue">당신은 당신의 <<penis_rul>> <<combatperson_yi>> <<npcPenisSimplePost $penistarget>>에 가까이 가져가려 하지만, <<ohe_ga>> 당신을 밀어낸다.</span><<set $penisactiondefault to "penistopenis">>
<</if>>
<</if>>
<</widget>>
<<widget "effectspenistopenisfuck">>
<<if $penisaction is "penistopenisfuck" and ["penisentrance", "penisimminent"].includes($NPCList[$penistarget].penis)>>
<<personselect $penistarget>>
<<set $penisaction to 0>><<submission 5 $penistarget>><<penileskilluse>><<combatpromiscuity5>>
<<if (($enemyarousalmax / ($enemyarousal + 1)) * 100) + ($enemytrust * 10) + $penileskill + ($rng * 10) gte (1000 + $enemyanger)>>
<<submission 5 $penistarget>><<set $penisuse to "otherpenis">><<set $penisstate to "otherpenis">>
<<set $NPCList[$penistarget].penis to "penis">><<set $penisactiondefault to "fencingcooperate">>
<span class="blue">당신은 <<combatperson_yi>> <<npcPenisSimple_ul $penistarget>><<if $worn.genitals.type.includes("chastity")>> 당신의 <<worn_genitals_name_ul>> 통해<</if>> 당신의 자지로 누른다.</span>
<<else>>
<span class="blue">당신은 당신의 <<penis_rul>> <<combatpersons_yi>> 것에 누르려 하지만, <<ohe_ga>> 당신을 밀어낸다.</span>
<<set $penisactiondefault to "penistopenisfuck">>
<</if>>
<</if>>
<</widget>><<widget "speak">>
<<if $underwater lte 0>>
<<if $enemyno gte 2>>
<<set _pron to "그들에게">>
<<else>>
<<switch $pronoun>>
<<case "m">><<set _pron to "그에게">>
<<case "f">><<set _pron to "그녀에게">>
<<case "i">><<set _pron to "녀석에게">>
<</switch>>
<</if>>
<<set _askActions to {"아무 말도 않음":"rest"}>>
<<if !$gloryhole and $gamemode isnot "soft">>
<<seductiondifficulty true>>
<<set _diffText to " " + clone(_text_output)>>
<<else>>
<<set _diffText to "">>
<</if>>
<<if $consensual is 1>>
<<if $noFinish isnot 1>>
<<set _askActions["그만 하고 싶다고" + _diffText] to "finish">>
<</if>>
<<if $enemytype is "man" and !$npcSub>>
<<if $player.vaginaExist and $vaginalchastity is 0 and $novaginal is 0>>
<<set _askActions["보지에 아무 것도 넣고 싶지 않다고" + _diffText] to "novaginal">>
<</if>>
<<if $player.penisExist and $penilechastity is 0 and $nopenile is 0>>
<<set _askActions["자지를 안에 넣고 싶지 않다고" + _diffText] to "nopenile">>
<</if>>
<<if $analchastity is 0 and $noanal is 0>>
<<set _askActions["항문에 아무 것도 넣고 싶지 않다고" + _diffText] to "noanal">>
<</if>>
<<if $asphyxiaLvl gte 1 and $nochoke isnot 1>>
<<set _askActions["목을 조르지 말라고" + _diffText] to "nochoke">>
<</if>>
<</if>>
<<set $_npcname to $npc[$npcrow.indexOf($mouthtarget)]>>
<<if ["Robin","Kylar","Alex","Avery","Whitney","Eden","Sydney"].includes($_npcname) and !npcHasStrapon($mouthtarget)
and [0, "clothed"].includes($NPCList[$mouthtarget].vagina)>>
<<if ["Avery","Whitney"].includes($_npcname) or $npc[$npcrow.indexOf($mouthtarget)] is $_npcname and checkIfNPCHasCategorySextoy($_npcname,"strap-on")>>
<<set _askActions["페니스 밴드를 착용하라고"] to "wearStrapon">>
<</if>>
<</if>>
<<else>>
<<set _mouthaction["비명지른다"] to "scream">>
<<set _mouthaction["애원한다"] to "plead">>
<<if $angel gte 6 and $angelforgive isnot 1>>
<<set _mouthaction["용서한다"] to "forgive">>
<</if>>
<<if $submissive lte 850>>
<<set _mouthaction["요구한다"] to "demand">>
<</if>>
<</if>>
<<if $worn.over_upper.name isnot "naked" and $worn.over_upper.cursed isnot 1 or $worn.upper.name isnot "naked" and $worn.upper.cursed isnot 1 or $worn.under_upper.name isnot "naked" and $worn.under_upper.cursed isnot 1>>
<<if $noupper isnot 1 and $noupperasked isnot 1 and $enemytype is "man" and !$npcSub>>
<<set _askActions["웃옷을 벗기지 말라고" + _diffText] to "noupper">>
<</if>>
<</if>>
<<if $submissive gte 1150 and !$robinRentEvent>>
<<set _mouthaction["신음한다"] to "moan">>
<</if>>
<<if !$npcSub and $asphyxiaLvl gte 1 and $consensual is 1 and $enemytype is "man" and ($choketrait or ($chokeorgasm gte 1 and $submissive gt 850) or ($awarelevel gte 2 and $submissive gte 1150))>>
<<set _askActions["목을 졸라 달라고"] to "askchoke">>
<</if>>
/*ToDo: Pregnancy, remove $pregnancyTesting to properly enable*/
<<if $enemytype is "man" and $condomAsk is undefined and $pregnancyTesting and !$abomination>>
<<if $npcCondoms isnot undefined>>
<<set _askActions["콘돔을 사용해 달라고"] to "condoms">>
<</if>>
<<if $npcCondoms isnot undefined>>
<<set _askActions["콘돔을 사용하지 말라고"] to "noCondoms">>
<</if>>
<</if>>
<<if $robinRentEvent is 1 and $combatPhase is "pay">>
<<if $money gte $rentmoney>>
<<set _mouthaction["베일리에게 지불한다"] to "pay">>
<<else>>
<<set _mouthaction["베일리에게 낼 돈이 없다고 한다"] to "pay">>
<</if>>
<</if>>
<<if $worn.face.name isnot "naked" and $worn.face.type.includes("mask") and $consensual is 1 and $enemytype is "man" and !$npcSub>>
<<set _askActions["마스크를 벗기지 말라고" + _diffText] to "nomask">>
<</if>>
<<if Object.keys(_askActions).length gt 0>>
<<set _mouthaction[_pron+" 부탁한다"] to "ask">>
<<set _defaultsCombatAction to "askActions">>
<<set _actionsSet = DefaultActions.get($defaultsCombatType, $defaultsType, _defaultsCombatAction)>>
<<set _pass to false>>
<<for _set to 0; _set lt $maxDefaultActionSets; _set++>>
<<if Object.values(_askActions).includes(_actionsSet[_set])>>
<<set $askAction to clone(_actionsSet[_set])>>
<<set _pass to true>>
<<break>>
<</if>>
<</for>>
<<if _pass is false>>
<<set $askAction to Object.values(_askActions)[0]>>
<</if>>
<<switch $askAction>>
<<case "askchoke" "condoms" "damagedCondoms" "noCondoms">><<set $askActionColour to "sub">>
<<default>><<set $askActionColour to "brat">>
<</switch>>
<</if>>
<<if $awarelevel gte 2 and $enemytype is "man">>
<<if $consensual is 1>>
<<set _mouthaction[$NPCList[$mouthtarget].pronouns.him + " 놀린다"] to "mock">>
<<else>>
<<set _mouthaction[$NPCList[$mouthtarget].pronouns.him + " 조롱한다"] to "mock">>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "replaceAskColour">>
<<switch $askAction>>
<<case "askchoke" "condoms" "damagedCondoms" "noCondoms">>
<<if $combatControls is "radio">>
<<addclass "#askLabel" "sub">><<removeclass "#askLabel" "brat">>
<<else>>
<<addclass "#askDifficulty" "subList">><<removeclass "#askDifficulty" "bratList">>
<</if>>
<<case "askchoke">>
<<default>>
<<if $combatControls is "radio">>
<<addclass "#askLabel" "brat">><<removeclass "#askLabel" "sub">>
<<else>>
<<addclass "#askDifficulty" "bratList">><<removeclass "#askDifficulty" "subList">>
<</if>>
<</switch>>
<</widget>><<widget "actionsmouththighrub">>
<<if $enemytype is "beast">>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<if $enemyanger gte (($enemyangermax / 5) * 2)>>
당신은 <<beasttypePost "의">> 입에 <<thightext>> 넓적다리를 누르며, 가까이 다가오지 못하게 한다. 녀석은 생각하던 것보다 더 세게 깨물기에, 그저 당신을 밥이라 생각하지 않길 바랄 뿐이다.
<<else>>
당신은 <<beasttypePost "의">> 입에 <<thightext>> 넓적다리를 누르며, 가까이 다가오지 못하게 한다.
<</if>>
<<else>>
<<if $enemyanger gte (($enemyangermax / 5) * 2)>>
당신은 <<beasttypePost "의">> 입에 <<thightext>> 넓적다리를 누르며, 가까이 다가오지 못하게 한다. 녀석은 생각하던 것보다 더 세게 물어온다. 당신을 밥이라 생각하지 않길 바랄 뿐이다.
<<else>>
당신은 <<beasttypePost "의">> 입에 <<thightext>> 넓적다리를 누르며, 가까이 다가오지 못하게 한다.
<</if>>
<</if>>
<<else>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<if $pain gte 40>>
당신은 <<thightext>> 떨리는 넓적다리를 <<their_yi _args[0]>> 입에 대고 누른다.
<<else>>
당신은 <<thightext>> 덜덜 떨리는 넓적다리를 <<their_yi _args[0]>> 입에 대고 누른다.
<</if>>
<<else>>
<<if $pain gte 40>>
당신은 <<thightext>> 부들부들 떨리는 넓적다리를 <<their_yi _args[0]>> 입에 대고 누른다.
<<else>>
당신은 <<thightext>> 넓적다리를 <<their_yi _args[0]>> 입에 대고 누른다.
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "actionsothermouthpenistease">>
<<if $enemytype is "beast">>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<if $pain gte 40>>
당신은 <<peniletext>> 또 조심스럽게 <<beasttypePost "의">> 혀에 <<penisPost "을">> 문지른다.
<<else>>
당신은 <<peniletext>> <<beasttypePost "의">> 혀에 <<penisPost "을">> 문지른다.
<</if>>
<<else>>
<<if $pain gte 40>>
당신은 <<peniletext>> 또 조심스럽게 <<beasttypePost "의">> 혀를 <<penisPost "으로">> 쿡쿡 찌른다.
<<else>>
당신은 <<peniletext>> <<beasttypePost "의">> 혀를 <<penisPost "으로">> 쿡쿡 찌른다.
<</if>>
<</if>>
<<else>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<if $pain gte 40>>
당신은 <<peniletext>> <<their_yi _args[0]>> 혀에 <<penisPost "을">> 문지른다.
<<else>>
당신은 <<peniletext>> <<penisPost "으로">> <<their_yi _args[0]>> 혀를 찰싹 때린다.
<</if>>
<<else>>
<<if $pain gte 40>>
당신은 <<peniletext>> <<their_yi _args[0]>> 뺨을 <<penisPost "으로">> 문지른다.
<<else>>
당신은 <<peniletext>> <<penisPost "으로">> <<their_yi _args[0]>> 뺨을 찰싹 때린다.
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "actionsothermouthpenisrub">>
<<if $enemytype is "beast">>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<if $pain gte 40>>
당신은 <<peniletext>> 또 조심스럽게 <<beasttypePost "의">> 혀에 <<penisPost "을">> 문지른다.
<<else>>
당신은 <<peniletext>> <<beasttypePost "의">> 혀에 <<penisPost "을">> 문지른다.
<</if>>
<<else>>
<<if $pain gte 40>>
당신은 <<peniletext>> 또 조심스럽게 <<beasttypePost "의">> 혀를 <<penisPost "으로">> 쿡쿡 찌른다.
<<else>>
당신은 <<peniletext>> <<beasttypePost "의">> 혀를 <<penisPost "으로">> 쿡쿡 찌른다.
<</if>>
<</if>>
<<else>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<if $pain gte 40>>
당신은 <<peniletext>> <<their_yi _args[0]>> 입술 틈을 <<penisPost>> 끝부분으로 문지른다.
<<else>>
당신은 <<peniletext>> <<their_yi _args[0]>> 입술을 <<penisPost "으로">> 애무한다.
<</if>>
<<else>>
<<if $pain gte 40>>
당신은 <<peniletext>> <<their_yi _args[0]>> 입술을 <<penisPost>> 끝부분으로 둥글게 문지른다.
<<else>>
당신은 <<peniletext>> <<their_yi _args[0]>> 입술을 <<penisPost>> 끝부분으로 쿡쿡 찌른다.
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "penises">>
<!-- possible alternatives: ...-->
<<if $arousal gte ($arousalmax / 5) * 4>>
육봉을
<<elseif $arousal gte ($arousalmax / 5) * 3>>
발기한 자지를
<<elseif $arousal gte ($arousalmax / 5) * 2>>
자지를
<<elseif $arousal gte $arousalmax / 5>>
귀두를
<<else>>
자지를
<</if>>
<</widget>>
<<widget "pussies">>
<!-- possible alternatives: muffs, twats, slits, snatches, vulvas ...-->
<<if $arousal gte ($arousalmax / 5) * 4>>
클리토리스를
<<elseif $arousal gte ($arousalmax / 5) * 3>>
보지를
<<elseif $arousal gte ($arousalmax / 5) * 2>>
보지를
<<elseif $arousal gte $arousalmax / 5>>
여성기를
<<else>>
음부를
<</if>>
<</widget>>
<<widget "actionsothervaginavaginarub">>
<<if $enemytype is "beast">>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<if $pain gte 40>>
당신은 <<vaginaltext>> 또 조심스럽게 <<beasttypePost "의">> 보지를 당신의 것으로 문지른다.
<<else>>
당신은 <<vaginaltext>> <<beasttypePost "의">> 보지를 당신의 것으로 문지른다.
<</if>>
<<else>>
<<if $pain gte 40>>
당신은 <<vaginaltext>> 또 조심스럽게 당신의 것으로 <<beasttypePost "의">> 보지에 키스한다.
<<else>>
당신은 <<vaginaltext>> 당신의 것으로 <<beasttypePost "의">> 보지에 키스한다.
<</if>>
<</if>>
<<else>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<if $pain gte 40>>
당신은 <<vaginaltext>> <<pussies>> 같이 문지른다.
<<else>>
당신은 <<vaginaltext>> <<pussies>> 같이 문댄다.
<</if>>
<<else>>
<<if $pain gte 40>>
당신은 <<vaginaltext>> <<pussyPost "으로">> <<their_yi _args[0]>> 것에 문지른다.
<<else>>
당신은 <<vaginaltext>> <<pussyPost "으로">> <<their_yi _args[0]>> 것에 키스한다.
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "actionsotherpenispenisrub">> /* fencing */
<<if $enemytype is "beast">>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<if $pain gte 40>>
당신은 <<peniletext>> 또 조심스럽게 <<beasttypes_yi>> 자지를 당신의 <<penis_ro>> 문지른다.
<<else>>
당신은 <<peniletext>> <<beasttypes_yi>> 자지를 당신의 <<penis_ro>> 문지른다.
<</if>>
<<else>>
<<if $pain gte 40>>
당신은 <<peniletext>> 또 조심스럽게 <<beasttypes_yi>> 자지를 당신의 <<penis_ro>> 애무한다.
<<else>>
당신은 <<peniletext>> <<beasttypes_yi>> 자지를 당신의 <<penis_ro>> 애무한다.
<</if>>
<</if>>
<<else>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<if $pain gte 40>>
당신은 <<peniletext>> <<penises>> 같이 문지른다.
<<else>>
당신은 <<peniletext>> <<penises>> 같이 문댄다.
<</if>>
<<else>>
<<if $pain gte 40>>
당신은 <<peniletext>> <<penis_ro>> <<their_yi _args[0]>> 것을 문지른다.
<<else>>
당신은 <<peniletext>> <<penis_ro>> <<their_yi _args[0]>> 것을 애무한다.
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "actionsothermouthpenisthrust">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<their_yi _args[0]>> 입이 당신의 <<penisPost "을">> 무자비하게 따먹는다. 본능적으로, 당신은 절정에 다다르며 <<peniletext>> 밀어낸다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
<<their_yi _args[0]>> 입이 당신의 <<penisPost "을">> 무자비하게 따먹는다. 당신은 <<peniletext>> 그 움직임을 밀어낸다.
<<else>>
<<their_yi _args[0]>> 입이 당신의 <<penisPost "을">> 무자비하게 따먹는다. 당신은 <<peniletext>> 밀어내며, 불편함을 조금 줄이고자 한다.
<</if>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<their_yi _args[0]>> 입이 당신의 <<penisPost "을">> 게걸스럽게 삼킨다. 본능적으로, 당신은 절정에 다다르며 <<peniletext>> 밀어낸다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
<<their_yi _args[0]>> 입이 당신의 <<penisPost "을">> 게걸스럽게 삼킨다. 당신은 그 움직임을 <<peniletext>> 밀어낸다.
<<else>>
<<their_yi _args[0]>> 입이 당신의 <<penisPost "을">> 게걸스럽게 삼킨다. 당신은 <<peniletext>> 밀어내며, 불편함을 조금 줄이고자 한다.
<</if>>
<<else>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<their_yi _args[0]>> 입이 당신의 <<penisPost "을">> 리드미컬하게 삼키고 내뱉길 반복한다. 본능적으로, 당신은 절정에 다다르며 <<peniletext>> 밀어낸다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
<<their_yi _args[0]>> 입이 당신의 <<penisPost "을">> 리드미컬하게 삼키고 내뱉길 반복한다. 당신은 그 움직임을 <<peniletext>> 밀어낸다.
<<else>>
<<their_yi _args[0]>> 입이 당신의 <<penisPost "을">> 리드미컬하게 삼키고 내뱉길 반복한다. 당신은 <<peniletext>> 밀어내며, 불편함을 조금 줄이고자 한다.
<</if>>
<</if>>
<</widget>>
<<widget "actionsothermouthpenisescape">>
<<if $enemytype is "beast">>
<<if $enemyanger lte 20>>
<span class="blue">당신은 골반을 움직여, <<beasttypePost "의">> 입이 <<penisPost "을">> 삼키기 전에 치운다.</span> 하지만 녀석은 포기하지 않는다.
<<elseif $enemyanger lte 100>>
<span class="blue">당신은 골반을 움직여, 짐승이 끊임없이 파고들다 <<penisPost "을">> 삼키기 전에 치운다.</span> 녀석은 짜증스레 으르렁거린다.
<<else>>
<span class="blue">당신은 골반을 움직여, 짐승이 사납게 파고들다 <<penisPost "을">> 삼키기 전에 치운다.</span>
<</if>>
<<else>>
<<if $pain lte 20>>
<span class="blue">당신은 골반을 움직여, <<their_yi _args[0]>> 입에서 <<penisPost "을">> 치운다.</span>
<<elseif $pain lte 60>>
<span class="blue">당신은 골반을 움직여, <<their_yi _args[0]>> 입에서 <<penisPost "을">> 치운다.</span>
<<else>>
<span class="blue">당신은 필사적으로 골반을 움직여, <<their_yi _args[0]>> 입에서 <<penisPost "을">> 치운다.</span>
<</if>>
<</if>>
<</widget>>
<<widget "actionsothermouthvaginatease">>
<<if $enemytype is "beast">>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<if $pain gte 40>>
당신은 <<vaginaltext>> 또 조심스럽게 <<beasttypePost "의">> 혀에 <<pussyPost "을">> 문지른다.
<<else>>
당신은 <<vaginaltext>> <<beasttypePost "의">> 혀에 <<pussyPost "을">> 문지른다.
<</if>>
<<else>>
<<if $pain gte 40>>
당신은 <<vaginaltext>> 또 조심스럽게 <<pussyPost "으로">> <<beasttypePost "의">> 혀에 키스한다.
<<else>>
당신은 <<vaginaltext>> <<pussyPost "으로">> <<beasttypePost "의">> 혀에 키스한다.
<</if>>
<</if>>
<<else>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<if $pain gte 40>>
당신은 <<vaginaltext>> <<their_yi _args[0]>> 혀에 <<pussyPost "을">> 문지른다.
<<else>>
당신은 <<vaginaltext>> <<their_yi _args[0]>> 혀를 <<pussyPost "으로">> 애무한다.
<</if>>
<<else>>
<<if $pain gte 40>>
당신은 <<vaginaltext>> <<their_yi _args[0]>> 뺨에 <<pussyPost "을">> 문지른다.
<<else>>
당신은 <<vaginaltext>> <<pussyPost "으로">> <<their_yi _args[0]>> 뺨에 키스한다.
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "actionsothermouthvaginarub">>
<<if $enemytype is "beast">>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<if $pain gte 40>>
당신은 <<vaginaltext>> 또 조심스럽게 <<beasttypePost "의">> 혀를 <<pussyPost "으로">> 문지른다.
<<else>>
당신은 <<vaginaltext>> <<beasttypePost "의">> 혀를 <<pussyPost "으로">> 문지른다.
<</if>>
<<else>>
<<if $pain gte 40>>
당신은 <<vaginaltext>> 또 조심스럽게 <<pussyPost "으로">> <<beasttypePost "의">> 혀에 키스한다.
<<else>>
당신은 <<vaginaltext>> <<pussyPost "으로">> <<beasttypePost "의">> 혀에 키스한다.
<</if>>
<</if>>
<<else>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<if $pain gte 40>>
당신은 <<vaginaltext>> <<their_yi _args[0]>> 혀에 <<pussyPost "을">> 문지른다.
<<else>>
당신은 <<vaginaltext>> <<their_yi _args[0]>> 혀를 <<pussyPost "으로">> 애무한다.
<</if>>
<<else>>
<<if $pain gte 40>>
당신은 <<vaginaltext>> <<pussyPost "으로">> <<their_yi _args[0]>> 혀에 키스한다.
<<else>>
당신은 <<vaginaltext>> <<their_yi _args[0]>> 입술을 <<pussyPost "으로">> 문지른다.
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "actionsothermouthvaginathrust">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<their_yi _args[0]>> 입술이 당신의 음순을 주무르며, 혀가 무자비하게 <<pussyPost "에">> 들어온다. 본능적으로, 당신은 절정에 다다르며 <<vaginaltext>> 밀어낸다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
<<their_yi _args[0]>> 입술이 당신의 음순을 주무르며, 혀가 무자비하게 <<pussyPost "에">> 들어온다. 당신은 <<vaginaltext>> 그 움직임을 밀어낸다.
<<else>>
<<their_yi _args[0]>> 입술이 당신의 음순을 주무르며, 혀가 무자비하게 <<pussyPost "에">> 들어온다. 당신은 <<vaginaltext>> 밀어내며, 불편함을 조금 줄이고자 한다.
<</if>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<their_yi _args[0]>> 입술이 당신의 음순을 주무르며, 혀가 게걸스럽게 <<pussyPost "을">> 꿰뚫는다. 본능적으로, 당신은 절정에 다다르며 <<vaginaltext>> 밀어낸다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
<<their_yi _args[0]>> 입술이 당신의 음순을 주무르며, 혀가 게걸스럽게 <<pussyPost "을">> 꿰뚫는다. 당신은 <<vaginaltext>> 그 움직임을 밀어낸다.
<<else>>
<<their_yi _args[0]>> 입술이 당신의 음순을 주무르며, 혀가 게걸스럽게 <<pussyPost "을">> 꿰뚫는다. 당신은 <<vaginaltext>> 밀어내며, 불편함을 조금 줄이고자 한다.
<</if>>
<<else>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<their_yi _args[0]>> 입술이 당신의 음순을 주무르며, 혀가 리드미컬하게 <<pussyPost "에">> 침입해온다. 본능적으로, 당신은 절정에 다다르며 <<vaginaltext>> 밀어낸다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
<<their_yi _args[0]>> 입술이 당신의 음순을 주무르며, 혀가 리드미컬하게 <<pussyPost "에">> 침입해온다. 당신은 <<vaginaltext>> 그 움직임을 밀어낸다.
<<else>>
<<their_yi _args[0]>> 입술이 당신의 음순을 주무르며, 혀가 리드미컬하게 <<pussyPost "에">> 침입해온다. 당신은 <<vaginaltext>> 밀어내며, 불편함을 조금 줄이고자 한다.
<</if>>
<</if>>
<</widget>>
<<widget "actionsothermouthvaginaescape">>
<<if $enemytype is "beast">>
<<if $enemyanger lte 20>>
<span class="blue">당신은 골반을 움직여, <<beasttypePost "의">> 혀가 <<pussyPost "을">> 꿰뚫기 전에 입에서 치운다.</span> 하지만 녀석은 포기하지 않는다.
<<elseif $enemyanger lte 100>>
<span class="blue">당신은 골반을 움직여, 짐승이 끊임없이 파고들다 <<pussyPost "을">> 꿰뚫기 전에 치운다.</span>> 녀석은 짜증스레 으르렁거린다.
<<else>>
<span class="blue">당신은 골반을 움직여, 짐승이 사납게 파고들다 <<pussyPost "을">> 꿰뚫기 전에 치운다.</span>
<</if>>
<<else>>
<<if $pain lte 20>>
<span class="blue">당신은 골반을 움직여, <<their_yi _args[0]>> 입에서 <<pussyPost "을">> 치운다.</span>
<<elseif $pain lte 60>>
<span class="blue">당신은 골반을 움직여, <<their_yi _args[0]>> 입에서 <<pussyPost "을">> 치운다.</span>
<<else>>
<span class="blue">당신은 필사적으로 골반을 움직여, <<their_yi _args[0]>> 입에서 <<pussyPost "을">> 치운다.</span>
<</if>>
<</if>>
<</widget>>
<<widget "actionsmouthbottomrub">>
<<if $enemytype is "beast">>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<if $enemyanger gte (($enemyangermax / 5) * 2)>>
당신은 <<bottomtext>> <<bottomPost "을">> <<beasttypePost "의">> 입에 대고 누르며, 다가오지 못하게 막는다. 그러자 녀석은 당신의 생각보다 조금 더 강하게 넓적다리를 문다. 녀석이 당신을 음식이라 생각하지 않길 바랄 뿐이다.
<<else>>
당신은 <<bottomtext>> <<bottomPost "을">> <<beasttypePost "의">> 입에 대고 누르며, 다가오지 못하게 막는다.
<</if>>
<<else>>
<<if $enemyanger gte (($enemyangermax / 5) * 2)>>
당신은 <<bottomtext>> <<bottomPost "을">> <<beasttypePost "의">> 입에 대고 누르며, 다가오지 못하게 막는다. 그러자 녀석은 당신의 생각보다 조금 더 강하게 넓적다리를 문다. 녀석이 당신을 음식이라 생각하지 않길 바랄 뿐이다.
<<else>>
당신은 <<bottomtext>> <<bottomPost "을">> <<beasttypePost "의">> 입에 대고 누르며, 다가오지 못하게 막는다.
<</if>>
<</if>>
<<else>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<if $pain gte 40>>
당신은 <<bottomtext>> 떨리는 <<bottomPost "을">> <<their_yi _args[0]>> 입에 대고 누른다.
<<else>>
당신은 <<bottomtext>> 덜덜 떨리는 <<bottomPost "을">> <<their_yi _args[0]>> 입에 대고 누른다.
<</if>>
<<else>>
<<if $pain gte 40>>
당신은 <<bottomtext>> 부들부들 떨리는 <<bottomPost "을">> <<their_yi _args[0]>> 입에 대고 누른다.
<<else>>
당신은 <<bottomtext>> <<bottomPost "을">> <<their_yi _args[0]>> 입에 대고 누른다.
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "actionsothermouthanustease">>
<<if $enemytype is "beast">>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<if $pain gte 40>>
당신은 <<analtext>> 또 조심스럽게 <<beasttypePost "의">> 입술에 <<bottomPost "을">> 문지른다.
<<else>>
당신은 <<analtext>> <<beasttypePost "의">> 입술에 <<bottomPost "을">> 문지른다.
<</if>>
<<else>>
<<if $pain gte 40>>
당신은 <<analtext>> 또 조심스럽게 <<beasttypePost "의">> 얼굴에 <<bottomPost "을">> 문지른다.
<<else>>
당신은 <<analtext>> <<beasttypePost "의">> 얼굴에 <<bottomPost "을">> 문지른다.
<</if>>
<</if>>
<<else>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<if $pain gte 40>>
당신은 <<analtext>> <<their_yi _args[0]>> 입술에 <<bottomPost "을">> 문지른다.
<<else>>
당신은 <<analtext>> <<their_yi _args[0]>> 얼굴에 <<bottomPost "을">> 문지른다.
<</if>>
<<else>>
<<if $pain gte 40>>
당신은 <<analtext>> <<their_yi _args[0]>> 볼에 <<bottomPost "을">> 문지른다.
<<else>>
당신은 <<analtext>> <<their_yi _args[0]>> 볼에 <<bottomPost "을">> 문지른다.
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "actionsothermouthanusrub">>
<<if $enemytype is "beast">>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<if $pain gte 40>>
당신은 <<analtext>> 또 조심스럽게 <<beasttypePost "의">> 혀에 항문을 문지른다.
<<else>>
당신은 <<analtext>> <<beasttypePost "의">> 혀에 항문을 문지른다.
<</if>>
<<else>>
<<if $pain gte 40>>
당신은 <<analtext>> 또 조심스럽게 <<beasttypePost "의">> 혀에 <<bottomPost "을">> 문지른다.
<<else>>
당신은 <<analtext>> <<beasttypePost "의">> 혀에 <<bottomPost "을">> 문지른다.
<</if>>
<</if>>
<<else>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<if $pain gte 40>>
당신은 <<analtext>> <<their_yi _args[0]>> 혀에 항문을 문지른다.
<<else>>
당신은 <<analtext>> <<their_yi _args[0]>> 혀를 항문으로 애무한다.
<</if>>
<<else>>
<<if $pain gte 40>>
당신은 <<analtext>> <<their_yi _args[0]>> 혀를 <<bottomPost "으로">> 문지른다.
<<else>>
당신은 <<analtext>> <<their_yi _args[0]>> 입술을 <<bottomPost "으로">> 문지른다.
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "actionsothermouthanusthrust">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<their_yi _args[0]>> 입술이 당신의 항문을 주무르며, 혀가 무자비하게 <<bottomPost "에">> 들어온다. 본능적으로, 당신은 절정에 다다르며 <<analtext>> 밀어낸다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
<<their_yi _args[0]>> 입술이 당신의 항문을 주므르며, 혀가 무자비하게 <<bottomPost "에">> 들어온다. 당신은 <<analtext>> 그 움직임을 밀어낸다.
<<else>>
<<their_yi _args[0]>> 입술이 당신의 항문을 주므르며, 혀가 무자비하게 <<bottomPost "에">> 들어온다. 당신은 <<analtext>> 밀어내며, 불편함을 조금 줄이고자 한다.
<</if>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<their_yi _args[0]>> 입술이 당신의 항문을 주므르며, 혀가 게걸스럽게 <<bottomPost "을">> 꿰뚫는다. 본능적으로, 당신은 절정에 다다르며 <<analtext>> 밀어낸다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
<<their_yi _args[0]>> 입술이 당신의 항문을 주므르며, 혀가 게걸스럽게 <<bottomPost "을">> 꿰뚫는다. 당신은 <<analtext>> 그 움직임을 밀어낸다.
<<else>>
<<their_yi _args[0]>> 입술이 당신의 항문을 주므르며, 혀가 무자비하게 <<bottomPost "에">> 들어온다. 당신은 <<analtext>> 밀어내며, 불편함을 조금 줄이고자 한다.
<</if>>
<<else>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<their_yi _args[0]>> 입술이 당신의 항문을 주므르며, 혀가 리드미컬하게 <<bottomPost "에">> 침입해온다. 본능적으로, 당신은 절정에 다다르며 <<analtext>> 밀어낸다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
<<their_yi _args[0]>> 입술이 당신의 항문을 주므르며, 혀가 리드미컬하게 <<bottomPost "에">> 침입해온다. 당신은 <<analtext>> 그 움직임을 밀어낸다.
<<else>>
<<their_yi _args[0]>> 입술이 당신의 항문을 주므르며, 혀가 리드미컬하게 <<bottomPost "에">> 침입해온다. 당신은 <<analtext>> 밀어내며, 불편함을 조금 줄이고자 한다.
<</if>>
<</if>>
<</widget>>
<<widget "actionshandanustease">>
<<if $enemytype is "beast">>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<if $pain gte 40>>
당신은 <<analtext>> 그리고 조심스럽게 <<beasttypes_yi>> 발가락을 당신의 <<bottom_uro>> 문지른다.
<<else>>
당신은 <<analtext>> <<beasttypes_yi>> 발가락을 당신의 <<bottom_uro>> 문지른다.
<</if>>
<<else>>
<<if $pain gte 40>>
당신은 <<analtext>> 그리고 조심스럽게 <<beasttypes_yi>> 발가락을 당신의 <<bottom_uro>> 문지른다.
<<else>>
당신은 <<analtext>> <<beasttypes_yi>> 발가락을 당신의 <<bottom_uro>> 문지른다.
<</if>>
<</if>>
<<else>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<if $pain gte 40>>
당신은 <<analtext>> 당신의 <<bottom_ul>> <<their _args[0]>> 손가락 위에 문지른다.
<<else>>
당신은 <<analtext>> 당신의 <<their _args[0]>> 손가락을 <<bottom_uro>> 문지른다.
<</if>>
<<else>>
<<if $pain gte 40>>
당신은 <<analtext>> 당신의 <<bottom_ul>> <<their _args[0]>> 손 위에 문지른다.
<<else>>
당신은 <<analtext>> 당신의 <<their _args[0]>> 손을 <<bottom_uro>> 문지른다.
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "actionshandanusthrust">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<their _args[0]>> 손가락이 당신의 항문을 쳐대며 당신의 <<bottom_un>> 무자비하게 <<their _args[0]>> 손으로 따먹힌다. 본능적으로, 당신은 <<analtext>> 절정에 다다를 때까지 마주 밀어낸다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
<<their _args[0]>> 손가락이 당신의 항문을 쳐대며 당신의 <<bottom_un>> 무자비하게 <<their _args[0]>> 손으로 따먹힌다. 당신은 <<analtext>> 그 움직임을 마주 밀어낸다.
<<else>>
<<their _args[0]>> 손가락이 당신의 항문을 쳐대며 당신의 <<bottom_un>> 무자비하게 <<their _args[0]>> 손으로 따먹힌다. 당신은 <<analtext>> 뭔가 불편함을 줄이려 마주 밀어낸다.
<</if>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<their _args[0]>> 손가락이 당신의 항문을 쳐대며 게걸스럽게 <<their _args[0]>> 손으로 당신의 <<bottom_ul>> 찔러댄다. 본능적으로, 당신은 <<analtext>> 절정에 다다를 때까지 마주 밀어낸다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
<<their _args[0]>> 손가락이 당신의 항문을 쳐대며 게걸스럽게 <<their _args[0]>> 손으로 당신의 <<bottom_ul>> 찔러댄다. 당신은 <<analtext>> 그 움직임을 마주 밀어낸다.
<<else>>
<<their _args[0]>> 손가락이 당신의 항문을 쳐대며 게걸스럽게 <<their _args[0]>> 손으로 당신의 <<bottom_ul>> 찔러댄다. 당신은 <<analtext>> 뭔가 불편함을 줄이려 마주 밀어낸다.
<</if>>
<<else>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<their _args[0]>> 손가락이 당신의 항문을 쳐대며 <<their _args[0]>> 손이 당신의 <<bottomPost>>에 침입해온다. 본능적으로, 당신은 <<analtext>> 절정에 다다를 때까지 마주 밀어낸다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
<<their _args[0]>> 손가락이 당신의 항문을 쳐대며 <<their _args[0]>> 손이 당신의 <<bottomPost>>에 침입해온다. 당신은 <<analtext>> 그 움직임을 마주 밀어낸다.
<<else>>
<<their _args[0]>> 손가락이 당신의 항문을 쳐대며 <<their _args[0]>> 손이 당신의 <<bottomPost>>에 침입해온다. 당신은 <<analtext>> 뭔가 불편함을 줄이려 마주 밀어낸다.
<</if>>
<</if>>
<</widget>>
<<widget "actionshandanustake">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<if $arousal gte ($arousalmax / 5) * 4>>
당신의 항문은 손가락으로 무자비하게 따먹힌다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
당신의 항문은 손가락으로 무자비하게 따먹힌다.
<<else>>
당신의 항문은 손가락으로 무자비하게 따먹힌다.
<</if>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<if $arousal gte ($arousalmax / 5) * 4>>
당신의 항문은 <<their _args[0]>> 손가락으로 게걸스럽게 찔러진다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
당신의 항문은 <<their _args[0]>> 손가락으로 게걸스럽게 찔러진다.
<<else>>
당신의 항문은 <<their _args[0]>> 손가락으로 게걸스럽게 찔러진다.
<</if>>
<<else>>
<<if $arousal gte ($arousalmax / 5) * 4>>
당신의 항문은 <<their _args[0]>> 손가락의 반복되는 삽입에 굴복한다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
당신의 항문은 <<their _args[0]>> 손가락의 반복되는 삽입에 굴복한다.
<<else>>
당신의 항문은 <<their _args[0]>> 손가락의 반복되는 삽입에 굴복한다.
<</if>>
<</if>>
<</widget>>
<<widget "actionsothermouthanusescape">>
<<if $enemytype is "beast">>
<<if $enemyanger lte 20>>
<span class="blue">당신은 골반을 움직여, <<beasttypePost "의">> 혀가 <<bottomPost "을">> 꿰뚫기 전에 입에서 치운다.</span> 하지만 녀석은 포기하지 않는다.
<<elseif $enemyanger lte 100>>
<span class="blue">당신은 골반을 움직여, 짐승이 끊임없이 파고들다 <<bottomPost "을">> 꿰뚫기 전에 치운다.</span> 녀석은 짜증스레 으르렁거린다.
<<else>>
<span class="blue">당신은 골반을 움직여, 짐승이 사납게 파고들다 <<bottomPost "을">> 꿰뚫기 전에 치운다.</span>
<</if>>
<<else>>
<<if $pain lte 20>>
<span class="blue">당신은 골반을 움직여, <<their_yi _args[0]>> 입에서 <<bottomPost "을">> 치운다.</span>
<<elseif $pain lte 60>>
<span class="blue">당신은 골반을 움직여, <<their_yi _args[0]>> 입에서 <<bottomPost "을">> 치운다.</span>
<<else>>
<span class="blue">당신은 필사적으로 골반을 움직여, <<their_yi _args[0]>> 입에서 <<bottomPost "을">> 치운다.</span>
<</if>>
<</if>>
<</widget>>
<<widget "actionspenisstroke">>
<<if $enemytype is "beast">>
당신은 조심조심 짐승의 자지를 애무한다.
<<else>>
<<if _args[1] isnot undefined>>
<<set $_target to "two">>
<<elseif _args[0] isnot undefined>>
<<set $_target to _args[0]>>
<<else>>
<<set $_target to 0>>
<</if>>
<<if $consensual is 1>>
<<if $arousal lte ($arousalmax / 5) * 3>>
당신은 <<someones_yi $_target>> 자지로 손을 뻗어 부드럽게 애무한다.
<<else>>
당신은 적극적으로 <<someones_yi $_target>> 자지로 손을 뻗어 애무한다.
<</if>>
<<else>>
당신은 조심조심 <<someones_yi $_target>> 자지를 문지른다.
<</if>>
<</if>>
<</widget>>
<<widget "actionsStroke">>
<<if _args.length lte 0>>
<<set $_message to "Missing parameters for <<actionsStroke>>">>
<<set $_source to "Called from: " + Utils.GetStack()>>
<<error $_message $_source>>
<</if>>
<<if $enemytype is "beast">>
당신은 <<beasttypePost "의">> 머리를 쓰다듬는다.
<<else>>
당신은
<<if _args.length is 2 and _args[0] isnot _args[1]>>
<<personselect _args[0]>><<person_gwa>> <<personselect _args[1]>><<persons_yi>>
<<elseif $enemyno lte 1>>
<<personselect _args[0]>><<his_yi>>
<<else>>
<<personselect _args[0]>><<persons_yi>>
<</if>>
피부를 ?stroke.
<</if>>
<</widget>>
<<widget "actionshit">>
<<if _args[0] is "both">>
<<set _hand to "양손">>
<<set $_target to $lefttarget>>
<<else>>
<<set _hand to "손">>
<<if _args[0] isnot undefined>>
<<set $_target to _args[0]>>
<<else>>
<<set $_target to 0>>
<</if>>
<</if>>
<<if $enemytype is "beast">>
<<if $pain lte 20>>
당신은 <<beasttypePost "을">> _hand으로 후려친다.
<<elseif $pain lte 60>>
당신은 고통을 이겨내고 <<beasttypePost "을">> _hand으로 후려친다.
<<else>>
고통과 공포 속에, 당신은 <<beasttypePost "을">> 향해 _hand을 마구잡이로 휘두른다.
<</if>>
<<else>>
<<if $pain lte 20>>
당신은 <<hePost "을">> _hand으로 때린다.
<<elseif $pain lte 60>>
당신은 고통을 이겨내고 <<someone_ul $_target>> _hand으로 때린다.
<<else>>
고통과 공포 속에, 당신은 자기방어를 위해 _hand을 마구잡이로 휘두른다.
<</if>>
<</if>>
<</widget>>
<<widget "actionsclitstroke">>
<<if $consensual is 1>>
<<if $arousal lte ($arousalmax / 5) * 3>>
당신은 <<handtext>> <<their_yi _args[0]>> 클리토리스를 손가락 사이에 넣고 쓰다듬는다.
<<else>>
적극적으로, <<handtext>> 당신은 <<their_yi _args[0]>> 클리토리스를 손가락 사이에 넣고 애무한다.
<</if>>
<<else>>
진정시킬 수 있길 바라며, 당신은 <<handtext>> <<their_yi _args[0]>> 클리토리스를 손가락 사이에 넣고 쓰다듬는다.
<</if>>
<</widget>>
<<widget "actionskick">>
<<if $enemytype is "beast">>
<<if $pain lte 20>>
당신은 <<beasttypePost "을">> 걷어찬다.
<<elseif $pain lte 60>>
당신은 <<beasttypePost "을">> 걷어차 떼어 놓으려 한다.
<<else>>
당신은 필사적으로 <<beasttypePost "을">> 걷어차 떼어 놓으려 한다.
<</if>>
<<else>>
<<if $leftarm is "grappled" or $rightarm is "grappled">>
당신은 공격자의 손아귀에서 몸부림치며, 몸을 비틀어 빠져나오려 시도하며 정강이를 발로 찬다.
<<else>>
<<if $pain lte 20>>
반항하며, 당신은 있는 힘껏 걷어찬다.
<<elseif $pain lte 60>>
다치긴 했으나, 당신은 있는 힘껏 걷어찬다.
<<else>>
당신은 필사적으로 걷어찬다.
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "actionsfeetrub">>
<<if $enemytype is "beast">>
당신은 발가락 사이에서 <<their_yi _args[0]>> 자지를 애무한다.
<<else>>
<<if _args[0] isnot undefined>>
<<set $_target to _args[0]>>
<<else>>
<<set $_target to 0>>
<</if>>
<<if $consensual is 1>>
<<if $arousal lte ($arousalmax / 5) * 3>>
당신은 발가락 사이에서 <<someones_yi $_target>> 자지를 애무한다.
<<else>>
당신은 적극적으로 <<someones_yi $_target>> 자지를 발가락으로 쓰다듬는다.
<</if>>
<<else>>
당신은 발가락으로 <<someones_yi $_target>> 자지를 쓰다듬는다.
<</if>>
<</if>>
<</widget>>
<<widget "actionsgrabrub">>
<<if $enemytype is "beast">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
당신은 <<feettext>> <<hisPost "의">> 자지를 두 발로 잡고, <<HePost "은">> 거기에 대고 맹렬히 허리를 흔든다.
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
당신은 <<feettext>> <<hisPost "의">> 자지를 두 발로 잡고, <<HePost "은">> 거기에 대고 허리를 흔든다.
<<else>>
당신은 <<feettext>> 자지를 두 발로 잡고 문지른다.
<</if>>
<<else>>
<<if $consensual is 1>>
<<if $arousal lte ($arousalmax / 5) * 3>>
당신은 <<their_yi _args[0]>> 자지를 두 발로 단단히 붙잡고는 발가락으로 귀두를 <<feettext>> 쓰다듬고 애무한다.
<<else>>
당신은 <<feettext>> <<their_yi _args[0]>> 자지를 두 발로 잡고 문지른다.
<</if>>
<<else>>
당신은 <<feettext>> <<their_yi _args[0]>> 자지를 발로 붙잡고, 발가락 사이로 귀두를 문지른다.
<</if>>
<</if>>
<</widget>>
<<widget "actionsfeetpussy">>
<<if $consensual is 1>>
<<if $arousal lte ($arousalmax / 5) * 3>>
당신은 <<feettext>> <<their_yi _args[0]>> 음순을 발가락으로 애무한다.
<<else>>
당신은 <<feettext>> <<their_yi _args[0]>> 음순을 발가락으로 쓰다듬는다.
<</if>>
<<else>>
당신은 <<feettext>> <<their_yi _args[0]>> 골반에 발을 대고 누르며 발가락으로 <<their_yi _args[0]>> 보지를 애무한다.
<</if>>
<</widget>>
<<widget "actionskiss">>
<<if $enemytype is "beast">>
당신은 <<beasttypePost "의">> 머리에 키스한다.
<<else>>
<<if _args[0] isnot undefined>>
<<set $_target to _args[0]>>
<<else>>
<<set $_target to 0>>
<</if>>
<<if $consensual is 1>>
<<if $arousal lte ($arousalmax / 5) * 3>>
당신은 <<someones_yi $_target>> 살갗을 입술로 문지른다.
<<else>>
당신은 <<someones_yi $_target>> 살갗에 혀를 먼저 댄 뒤 키스한다.
<</if>>
<<else>>
당신은 <<someones_yi $_target>> 살갗에 대고 입술을 누른다.
<</if>>
<</if>>
<</widget>>
<<widget "actionsplead">>
<<checkforloveinterests>>
<<if $robinRentEvent is 1 and ["Robin","pay","still"].includes($combatPhase)>>
당신은 <<voice "plead">>.
<<switch random(1,5)>>
<<case 1>>
"로빈은 안돼요! 멈춰요!"
<<case 2>>
"로빈을 보내줘요, 제발!"
<<case 3>>
"안돼요! <<nnpc_him_ul "Robin">> 보내줘요!"
<<case 4>>
"제발요, 베일리, 하지 말아요!"
<<case 5>>
<<if $loveInterest.primary is "Robin" or $loveInterest.secondary is "Robin">>
"<<nnpc_him_ul "Robin">> 내게서 데려가지 말아요!"
<<else>>
"<<nnpc_him_ul "Robin">> 상처입히지 말아요!"
<</if>>
<</switch>>
<<elseif $enemytype is "beast">>
<<if _loveInterest is "Eden" and $location is "forest" and random(0,100) lte 15>>
당신은 <<voice "plead">>. "부탁해..." 당신은 에덴의 오두막집 쪽을 바라본다.
<<if $npc.includes("Black Wolf")>>
<br>
검은 늑대는 의미를 알아챈듯 낮게 으르렁거린다.
<</if>>
<<elseif $vaginastate is "imminent" or $vaginastate is "doubleimminent">>
<<if $player.virginity.vaginal is true>>
<<if $awarelevel gte 1>>
당신은 <<voice "plead">>. "싫어! <<beasttypePost "에게">> 처녀를 잃고 싶진 않아!"
<<else>>
당신은 <<voice "plead">>. "왜 거길 찌르는 거야? 그만둬!"
<</if>>
<<else>>
당신은 <<voice "plead">>. "안돼, 넣지 마!"
<</if>>
<<elseif $penisstate is "imminent">>
<<if $player.virginity.penile is true>>
<<if $awarelevel gte 1>>
당신은 <<voice "plead">>. "싫어! <<beasttypePost "에게">> 동정을 잃고 싶진 않아!"
<<else>>
당신은 <<voice "plead">>. "그런 식으로 내 은밀한 곳에 대고 밀지 마. 기분이 이상해지잖아."
<</if>>
<<else>>
당신은 <<voice "plead">>. "제발 넣지 말아줘!"
<</if>>
<<elseif $penisstate is "otheranusimminent">>
<<if $player.virginity.penile is true>>
<<if $awarelevel gte 1>>
당신은 <<voice "plead">>. "싫어! <<beasttypePost "에게">> 동정을 잃고 싶진 않아!"
<<else>>
당신은 <<voice "plead">>. "그런 식으로 내 은밀한 곳에 대고 밀지 마. 기분이 이상해지잖아."
<</if>>
<<else>>
당신은 <<voice "plead">>. "제발 넣지 말아줘!"
<</if>>
<<elseif $anusstate is "imminent" or $anusstate is "doubleimminent">>
<<if $player.virginity.anal is true>>
<<if $awarelevel gte 1>>
당신은 <<voice "plead">>. "왜 거길 찌르는 거야? 뭘 원하는 건데?"
<<else>>
당신은 <<voice "plead">>. "거긴 찌르지 마. 더러운 곳이잖아!"
<</if>>
<<else>>
당신은 <<voice "plead">>. "안돼, 거긴 안돼! 싫어!"
<</if>>
<<elseif $vaginastate is "penetrated" or $vaginastate is "doublepenetrated">>
<<if $arousal lte $arousalmax / 5>>
당신은 <<voice "plead">>. "빼줘, 빼줘!"
<<elseif $arousal lte ($arousalmax / 5) * 4>>
당신은 <<voice "plead">>. "부탁이야, 제발 빼줘!"
<<else>>
당신은 <<voice "plead">>. "제-제발... 누-누가 좀 도와줘..."
<</if>>
<<elseif $penisstate is "penetrated">>
<<if $arousal lte $arousalmax / 5>>
당신은 <<voice "plead">>. "빼줘, 빼줘!"
<<elseif $arousal lte ($arousalmax / 5) * 4>>
당신은 <<voice "plead">>. "부탁이야, 제발 빼줘!"
<<else>>
당신은 <<voice "plead">>. "제-제발... 누-누가 좀 도와줘..."
<</if>>
<<elseif $penisstate is "otheranus">>
<<if $arousal lte $arousalmax / 5>>
당신은 <<voice "plead">>. "빼줘, 빼줘!"
<<elseif $arousal lte ($arousalmax / 5) * 4>>
당신은 <<voice "plead">>. "부탁이야, 제발 빼줘!"
<<else>>
당신은 <<voice "plead">>. "제-제발... 누-누가 좀 도와줘..."
<</if>>
<<elseif $anusstate is "penetrated" or $anusstate is "doublepenetrated">>
<<if $arousal lte $arousalmax / 5>>
당신은 <<voice "plead">>. "빼줘, 빼줘!"
<<elseif $arousal lte ($arousalmax / 5) * 4>>
당신은 <<voice "plead">>. "부탁이야, 제발 빼줘!"
<<else>>
당신은 <<voice "plead">>. "제-제발... 누-누가 좀 도와줘..."
<</if>>
<<elseif $vaginastate is "othermouthimminent" or $vaginastate is "othermouthentrance">>
<<if $speechcycle is 0>>
당신은 <<voice "plead">>. "그만해, 간지럽잖아."
<<elseif $speechcycle is 1>>
당신은 <<voice "plead">>. "날 먹지 말아줘."
<<elseif $speechcycle is 2>>
당신은 <<voice "plead">>. "거긴 그만 핥아!"
<<elseif $speechcycle is 3>>
당신은 <<voice "plead">>. "난 음식이 아니야!"
<<elseif $speechcycle is 4>>
당신은 <<voice "plead">>. "네 혀는 너무 끈적거려."
<<elseif $speechcycle is 5>>
당신은 <<voice "plead">>. "네 혀 때문에 느낌이 이상해져."
<<else>>
당신은 <<voice "plead">>. "그-그만해. 거긴 <<beasttypePost "이">> 핥을 곳이 아니야."
<</if>>
<<elseif $vaginastate is "othermouth">>
<<if $speechcycle is 0>>
당신은 <<voice "plead">>. "뭔가 꿈틀거리고 있어."
<<elseif $speechcycle is 1>>
당신은 <<voice "plead">>. "제발 혀를 빼줘."
<<elseif $speechcycle is 2>>
당신은 <<voice "plead">>. "그 안엔 음식이 없어."
<<elseif $speechcycle is 3>>
당신은 <<voice "plead">>. "그-그만해. 거긴 <<beasttypePost "의">> 혀가 들어가는 곳이 아니야."
<<elseif $speechcycle is 4>>
당신은 <<voice "plead">>. "빼줘!"
<<elseif $speechcycle is 5>>
당신은 <<voice "plead">>. "안쪽은 그만 핥아!"
<<else>>
당신은 <<voice "plead">>. "마-맛있기라도 한 거야? 제발 멈춰줘."
<</if>>
<<elseif $penisstate is "othermouthimminent" or $penisstate is "othermouthentrance">>
<<if $speechcycle is 0>>
당신은 <<voice "plead">>. "그만해, 간지럽잖아."
<<elseif $speechcycle is 1>>
당신은 <<voice "plead">>. "날 먹지 말아줘."
<<elseif $speechcycle is 2>>
당신은 <<voice "plead">>. "거긴 그만 핥아!"
<<elseif $speechcycle is 3>>
당신은 <<voice "plead">>. "난 음식이 아니야!"
<<elseif $speechcycle is 4>>
당신은 <<voice "plead">>. "네 혀는 너무 끈적거려."
<<elseif $speechcycle is 5>>
당신은 <<voice "plead">>. "네 혀 때문에 느낌이 이상해져."
<<else>>
당신은 <<voice "plead">>. "그-그만해. 거긴 <<beasttypePost "이">> 핥을 곳이 아니야."
<</if>>
<<elseif $penisstate is "othermouth">>
<<if $speechcycle is 0>>
당신은 <<voice "plead">>. "네 입은 너무 끈적거려."
<<elseif $speechcycle is 1>>
당신은 <<voice "plead">>. "제발 물지 말아줘."
<<elseif $speechcycle is 2>>
당신은 <<voice "plead">>. "네 입 안에는 들어가고 싶지 않아."
<<elseif $speechcycle is 3>>
당신은 <<voice "plead">>. "그-그만해. 거긴 <<beasttypePost "의">> 혀가 들어가는 곳이 아니야."
<<elseif $speechcycle is 4>>
당신은 <<voice "plead">>. "날 놔줘!"
<<elseif $speechcycle is 5>>
당신은 <<voice "plead">>. "그건 음식이 아니야!"
<<else>>
당신은 <<voice "plead">>. "그런 식으로 혀를 움직이지 말아줘."
<</if>>
<<elseif $anusstate is "othermouthimminent" or $anusstate is "othermouthentrance">>
<<if $speechcycle is 0>>
당신은 <<voice "plead">>. "그만해, 간지럽잖아."
<<elseif $speechcycle is 1>>
당신은 <<voice "plead">>. "날 먹지 말아줘."
<<elseif $speechcycle is 2>>
당신은 <<voice "plead">>. "거긴 그만 핥아!"
<<elseif $speechcycle is 3>>
당신은 <<voice "plead">>. "난 음식이 아니야!"
<<elseif $speechcycle is 4>>
당신은 <<voice "plead">>. "네 혀는 너무 끈적거려."
<<elseif $speechcycle is 5>>
당신은 <<voice "plead">>. "네 혀 때문에 느낌이 이상해져."
<<else>>
당신은 <<voice "plead">>. "그-그만해. 거긴 <<beasttypePost "이">> 핥을 곳이 아니야."
<</if>>
<<elseif $anusstate is "othermouth">>
<<if $speechcycle is 0>>
당신은 <<voice "plead">>. "뭔가 꿈틀거리고 있어."
<<elseif $speechcycle is 1>>
당신은 <<voice "plead">>. "제발 혀를 빼줘."
<<elseif $speechcycle is 2>>
당신은 <<voice "plead">>. "그 안엔 음식이 없어."
<<elseif $speechcycle is 3>>
당신은 <<voice "plead">>. "그-그만해. 거긴 <<beasttypePost "의">> 혀가 들어가는 곳이 아니야."
<<elseif $speechcycle is 4>>
당신은 <<voice "plead">>. "빼줘!"
<<elseif $speechcycle is 5>>
당신은 <<voice "plead">>. "안쪽은 그만 핥아!"
<<else>>
당신은 <<voice "plead">>. "마-맛있기라도 한 거야? 제발 멈춰줘."
<</if>>
<<elseif $exposed gte 2>>
<<if $rng lte 20>>
당신은 <<voice "plead">>. "왜-왜 그런 식으로 날 쳐다보는 거야?"
<<elseif $rng lte 40>>
당신은 <<voice "plead">>. "널 위한게 아니야!"
<<elseif $rng lte 60>>
당신은 <<voice "plead">>. "보-보지 말아줘."
<<elseif $rng lte 80>>
당신은 <<voice "plead">>. "안돼, 날 보지 마!"
<<else>>
당신은 <<voice "plead">>. "착하게 굴어줘. 지금 너 때문에 무서워."
<</if>>
<<else>>
<<if $awarelevel gte 1>>
<<if $pain lte 20>>
당신은 <<voice "plead">>. "넌 착한 <<beasttypePost>>잖아? 날 놔줄 거지?"
<<elseif $pain lte 60>>
당신은 <<voice "plead">>. "왜 아프게 하는 거야? 난 네게 위협이 되지 않을 거야!"
<<else>>
당신은 <<voice "plead">>. "아파! 왜 이러는 거야? 날 놔줘!"
<</if>>
<<else>>
<<if $pain lte 20>>
<<if $rng lte 35>>
당신은 <<voice "plead">>. "넌 착한 <<beasttypePost>>잖아? 날 놔줄 거지?"
<<elseif $rng lte 70>>
당신은 <<voice "plead">>. "뭐 하는 거야? 난 네게 잘 해줬잖아!"
<<else>>
당신은 <<voice "plead">>. "이거 싫어. 그냥 날 내버려 둬!"
<</if>>
<<elseif $pain lte 60>>
당신은 <<voice "plead">>. "아파!"
<<else>>
당신은 <<voice "plead">>. "제-제발 더는 아프게 하지 마!"
<</if>>
<</if>>
<</if>>
<<else>>
<<if _loveInterest isnot undefined and random(0,100) lte 15>>
<<set $rng to random(1, 100)>>
<<switch _loveInterest>>
<<case "Robin">>
<<set $speechnamedrop to 1>>
<<if $npc.includes("Robin")>>
당신은 말한다. "로빈, 제발 멈춰줘!"
<<set $speechnamedrop to 0>>
<<elseif $vaginastate is "imminent" or $penisstate is "imminent" or $penisstate is "otheranusimminent">>
<<if $player.virginity.vaginal is true and $player.virginity.penile is true>>
<<if $awarelevel gte 1>>
당신은 <<voice "plead">>. "제발, 안돼! 로빈한테 주려고 남겨뒀던 거란 말이야!"
<<else>>
당신은 <<voice "plead">>. "거긴 그만 찔러. 그런 건 로빈에게만 허락했어!"
<</if>>
<<else>>
당신은 <<voice "plead">>. "그...그치만, 그건 로빈에게만 허락했어!"
<</if>>
<<elseif $vaginastate is "penetrated" or $anusstate is "penetrated">>
<<if $arousal lte $arousalmax / 5>>
당신은 <<voice "plead">>. "미안해, 로빈..."
<<elseif $arousal lte ($arousalmax / 5) * 4>>
당신은 <<voice "plead">>. "제발 빼줘! 그런 건 로빈하고만 하는 거야!"
<<else>>
당신은 <<voice "plead">>. "로빈... 도와줘..."
<</if>>
<<elseif $penisstate is "penetrated" or $penisstate is "otheranus">>
<<if $arousal lte $arousalmax / 5>>
당신은 <<voice "plead">>. "미안해, 로빈..."
<<elseif $arousal lte ($arousalmax / 5) * 4>>
당신은 <<voice "plead">>. "저리 가! 그런 건 로빈하고만 하는 거야!"
<<else>>
당신은 <<voice "plead">>. "로빈... 도와줘..."
<</if>>
<<elseif $exposed gte 2>>
<<if $rng lte 33>>
당신은 <<voice "plead">>. "보지마! 이런 모습은 로빈만 볼 수 있어!"
<<elseif $rng lte 66>>
당신은 <<voice "plead">>. "제발, 로빈이 슬퍼할 거야..."
<<else>>
당신은 <<voice "plead">>. "쳐다보지 마... 그런 건 로빈하고만 하는 거야..."
<</if>>
<<else>>
<<if $pain lte 20>>
<<if $rng lte 35>>
<<if $awarelevel gte 1>>
당신은 <<voice "plead">>. "제발 안돼! 난 이미 로빈 거란 말이야!"
<<else>>
당신은 <<voice "plead">>. "날 내버려 둬! 난 로빈만 원한단 말이야!"
<</if>>
<<elseif $rng lte 70>>
당신은 <<voice "plead">>. "왜 이러는 거야? 로빈에게 돌아가게 해줘!"
<<else>>
당신은 <<voice "plead">>. "로빈한테는 내가 필요해. 제발 날 놔줘..."
<</if>>
<<elseif $pain lte 60>>
당신은 <<voice "plead">>. "로빈은 절대로 이렇게 날 아프게 하지 않아..."
<<else>>
당신은 <<voice "plead">>. "안돼... 로빈에게로 돌아가야해..."
<</if>>
<</if>>
<<case "Kylar">>
<<set $speechnamedrop to 1>>
<<if $npc.includes("Kylar")>>
당신은 말한다. "카일라... 날 사랑하는줄 알았는데..."
<<set $speechnamedrop to 0>>
<<elseif $vaginastate is "imminent" or $penisstate is "imminent" or $penisstate is "otheranusimminent">>
<<if $player.virginity.vaginal is true and $player.virginity.penile is true>>
<<if $awarelevel gte 1>>
당신은 <<voice "plead">>. "제발, 내 첫 경험은 카일라하고 하려했단 말이야!"
<<else>>
당신은 <<voice "plead">>. "그런 건 카일라에게만 허락했어. 제발 멈춰!"
<</if>>
<<else>>
당신은 <<voice "plead">>. "카일라는 날 더럽히는 사람들을 해칠 거야... 제발 멈춰..."
<</if>>
<<elseif $vaginastate is "penetrated" or $anusstate is "penetrated">>
<<if $arousal lte $arousalmax / 5>>
당신은 <<voice "plead">>. "용서해줘, 카일라..."
<<elseif $arousal lte ($arousalmax / 5) * 4>>
당신은 <<voice "plead">>. "제발 빼줘! 카일라가 속상해할 거야!"
<<else>>
당신은 <<voice "plead">>. "구-구해줘, 카일라..."
<</if>>
<<elseif $penisstate is "penetrated" or $penisstate is "otheranus">>
<<if $arousal lte $arousalmax / 5>>
당신은 <<voice "plead">>. "용서해줘, 카일라..."
<<elseif $arousal lte ($arousalmax / 5) * 4>>
당신은 <<voice "plead">>. "제발 빼줘! 카일라가 속상해할 거야!"
<<else>>
당신은 <<voice "plead">>. "구-구해줘, 카일라..."
<</if>>
<<elseif $exposed gte 2>>
<<if $rng lte 33>>
당신은 <<voice "plead">>. "이런 모습은 카일라만 보길 원했는데..."
<<elseif $rng lte 66>>
당신은 <<voice "plead">>. "제발, 내 옷은 카일라만 벗길 수 있어!"
<<else>>
당신은 <<voice "plead">>. "이러면 카일라가 나한테 화낼 거야!"
<</if>>
<<else>>
<<if $arousal lte $arousalmax / 5>>
<<if $pain lte 20>>
<<if $awarelevel gte 1>>
당신은 <<voice "plead">>. "그-그치만, 난 이미 카일라의 것인걸!"
<<else>>
당신은 <<voice "plead">>. "카일라가 잡아줬음 좋겠어..."
<</if>>
<<elseif $rng lte 70>>
당신은 <<voice "plead">>. "카일라가 정말 속상해 할텐데..."
<<else>>
당신은 <<voice "plead">>. "아...안돼, 카일라가 질투할 거야!"
<</if>>
<<elseif $pain lte 60>>
당신은 <<voice "plead">>. "날 건드리는 사람들은 카일라가 가만 두지 않아. 널 위해서라도 그만둬!"
<<else>>
당신은 <<voice "plead">>. "카...카일라... 도와줘..."
<</if>>
<</if>>
<<if $location is "school">>
<<status -1>><<lcool>>
<</if>>
<<case "Whitney">>
<<set $speechnamedrop to 1>>
<<if $npc.includes("Whitney")>>
당신은 말한다. "상냥하게 해줘, 휘트니..."
<<set $speechnamedrop to 0>>
<<elseif $vaginastate is "imminent" or $penisstate is "imminent" or $penisstate is "otheranusimminent">>
<<if $player.virginity.vaginal is true and $player.virginity.penile is true>>
<<if $awarelevel gte 1>>
당신은 <<voice "plead">>. "첫 경험은 휘트니한테 줄 거야! 멋대로 가져가려 하지마!"
<<else>>
당신은 <<voice "plead">>. "이런 식으로 날 붙들고 있는 건 휘트니만 할 수 있어! 제발 멈춰!"
<</if>>
<<else>>
당신은 <<voice "plead">>. "안돼... 그건 휘트니 거야..."
<</if>>
<<elseif $vaginastate is "penetrated" or $anusstate is "penetrated">>
<<if $arousal lte $arousalmax / 5>>
당신은 <<voice "plead">>. "미안해, 휘트니..."
<<elseif $arousal lte ($arousalmax / 5) * 4>>
당신은 <<voice "plead">>. "그러면 휘트니가 날 못살게 굴 거야. 제발 빼줘!"
<<else>>
당신은 <<voice "plead">>. "휘트니... 제발 도와줘..."
<</if>>
<<elseif $penisstate is "penetrated" or $penisstate is "otheranus">>
<<if $arousal lte $arousalmax / 5>>
당신은 <<voice "plead">>. "미안해, 휘트니..."
<<elseif $arousal lte ($arousalmax / 5) * 4>>
당신은 <<voice "plead">>. "그러면 휘트니가 날 못살게 굴 거야. 저리 떨어져!"
<<else>>
당신은 <<voice "plead">>. "휘트니... 제발 도와줘..."
<</if>>
<<elseif $exposed gte 2>>
<<if $rng lte 33>>
당신은 <<voice "plead">>. "그치만 내 옷은 휘트니만이 벗길 수 있는걸!"
<<elseif $rng lte 66>>
당신은 <<voice "plead">>. "적어도 휘트니는 내게 선택지라도 주는데..."
<<else>>
당신은 <<voice "plead">>. "이런 모습은 휘트니가 시킬 때만 보이고 싶어! 제발 멈춰!"
<</if>>
<<else>>
<<if $pain lte 20>>
<<if $rng lte 35>>
<<if $awarelevel gte 1>>
당신은 <<voice "plead">>. "제발, 난 휘트니만의 장난감이야!"
<<else>>
당신은 <<voice "plead">>. "휘트니가 일진이어도 너보단 날 제대로 다뤄줘..."
<</if>>
<<elseif $rng lte 70>>
당신은 <<voice "plead">>. "내게 특별한 사람만이 날 괴롭힐 수 있어. 제발 멈춰."
<<else>>
당신은 <<voice "plead">>. "모두가 내가 휘트니의 소유물이라는 걸 알아. 그러니 제발 멈춰!"
<</if>>
<<elseif $pain lte 60>>
당신은 <<voice "plead">>. "제발, 휘트니가 때리는 것만 좋아한단 말이야!"
<<else>>
당신은 <<voice "plead">>. "휘트니도 이 정도로 심하게 때리진 않아!"
<</if>>
<</if>>
<<if $location is "school">>
<<status 1>><<gcool>>
<</if>>
<<case "Eden">>
<<set $speechnamedrop to 1>>
<<if $npc.includes("Eden")>>
당신은 말한다. "너...너무 거칠게는 안돼요, 에덴..."
<<set $speechnamedrop to 0>>
<<elseif $vaginastate is "imminent" or $penisstate is "imminent" or $penisstate is "otheranusimminent">>
<<if $player.virginity.vaginal is true and $player.virginity.penile is true>>
<<if $awarelevel gte 1>>
당신은 <<voice "plead">>. "이 순간은 에덴과 함께 하려고 했었는데! 내 순결을 앗아가지 말아줘!"
<<else>>
당신은 <<voice "plead">>. "아...안돼! 에덴! 도와줘요!"
<</if>>
<<else>>
당신은 <<voice "plead">>. "제발, 그런 건 에덴한테만 허락했어! 하지마!"
<</if>>
<<elseif $vaginastate is "penetrated" or $anusstate is "penetrated">>
<<if $arousal lte $arousalmax / 5>>
당신은 <<voice "plead">>. "난... 에덴만의 사냥감이어야 하는데..."
<<elseif $arousal lte ($arousalmax / 5) * 4>>
당신은 <<voice "plead">>. "이런 건 에덴하고만 할 수 있어! 빼줘! 부탁이야!"
<<else>>
당신은 <<voice "plead">>. "에덴... 제발 구해줘요..."
<</if>>
<<elseif $penisstate is "penetrated" or $penisstate is "otheranus">>
<<if $arousal lte $arousalmax / 5>>
당신은 <<voice "plead">>. "난... 에덴만의 사냥감이어야 하는데..."
<<elseif $arousal lte ($arousalmax / 5) * 4>>
당신은 <<voice "plead">>. "이런 건 에덴하고만 할 수 있어! 저리가! 부탁이야!"
<<else>>
당신은 <<voice "plead">>. "에덴... 제발 구해줘요..."
<</if>>
<<elseif $exposed gte 2>>
<<if $rng lte 33>>
당신은 <<voice "plead">>. "추워... 에덴이 있는 오두막집으로 돌아가고 싶어..."
<<elseif $rng lte 66>>
당신은 <<voice "plead">>. "이런 모습은 에덴만이 보길 바랐는데..."
<<else>>
당신은 <<voice "plead">>. "제발 보지 말아줘! 난 에덴의 것이야, 네가 아니라!"
<</if>>
<<else>>
<<if $pain lte 20>>
<<if $rng lte 35>>
<<if $awarelevel gte 1>>
당신은 <<voice "plead">>. "난 에덴의 짝이야. 네가 아니라! 날 놔줘!"
<<else>>
당신은 <<voice "plead">>. "난 에덴의 반려자야. 네가 아니라! 날 놔줘!"
<</if>>
<<elseif $rng lte 70>>
당신은 <<voice "plead">>. "에덴이 있는 오두막집으로 돌아가고 싶어... 제발..."
<<else>>
당신은 <<voice "plead">>. "에덴이 너 같은 인간들에 대해 경고를 해줬었는데..."
<</if>>
<<elseif $pain lte 60>>
당신은 <<voice "plead">>. "부탁이야... 내 마음은 에덴이 있는 숲에 가있어..."
<<else>>
당신은 <<voice "plead">>. "안돼! 에덴이 너와 함께 있었다는 걸 냄새를 통해 알 거야! 제발 멈춰!"
<</if>>
<</if>>
<<case "Black Wolf">>
<<set $speechnamedrop to 1>>
<<if $npc.includes("Black Wolf")>>
당신은 말한다. "상냥하게 부탁해..."
<<set $speechnamedrop to 0>>
<<elseif $vaginastate is "imminent" or $penisstate is "imminent" or $penisstate is "otheranusimminent">>
<<if $player.virginity.vaginal is true and $player.virginity.penile is true>>
<<if $awarelevel gte 1>>
당신은 <<voice "plead">>. "이건 우리 늑대를 위한거야! 제발!"
<<else>>
당신은 <<voice "plead">>. "오직 늑대만 거길 부드럽게 대할 줄 알아! 제발 멈춰!"
<</if>>
<<else>>
당신은 <<voice "plead">>. "제발, 거긴 우리 무리만 건들게 할거야..."
<</if>>
<<elseif $vaginastate is "penetrated" or $anusstate is "penetrated">>
<<if $arousal lte $arousalmax / 5>>
당신은 <<voice "plead">>. "거긴 너무 불편해! 제발 멈춰, 난 늑대들뿐이야!"
<<elseif $arousal lte ($arousalmax / 5) * 4>>
당신은 <<voice "plead">>. "제발 빼줘! 그건 우리 늑대들을 위한거야!"
<<else>>
당신은 울부짖는다. "큰 늑대가 날 구해줄거야..."
<</if>>
<<elseif $penisstate is "penetrated" or $penisstate is "otheranus">>
<<if $arousal lte $arousalmax / 5>>
당신은 <<voice "plead">>. "거긴 너무 불편해! 제발 멈춰, 난 늑대들뿐이야!"
<<elseif $arousal lte ($arousalmax / 5) * 4>>
당신은 <<voice "plead">>. "제발 비켜! 그건 우리 늑대들을 위한거야!"
<<else>>
당신은 울부짖는다. "큰 늑대가 날 구해줄거야..."
<</if>>
<<elseif $exposed gte 2>>
<<if $rng lte 33>>
당신은 <<voice "plead">>. "늑대들도 이렇게 쳐다보진 않아... 제발 보지 마..."
<<elseif $rng lte 66>>
당신은 <<voice "plead">>. "넌 늑대들보다 더 섬뜩해... 더 이상은..."
<<else>>
당신은 <<voice "plead">>. "너-너는 여기서 아무런 고기도 못 찾을꺼야... 난 늑대들꺼야!"
<</if>>
<<else>>
<<if $pain lte 20>>
<<if $rng lte 35>>
<<if $awarelevel gte 1>>
당신은 <<voice "plead">>. "난 우리 늑대 뿐이야, 제발 날 내버려 둬!"
<<else>>
당신은 <<voice "plead">>. "오직 큰 늑대만이 날 거칠게 대할 수 있어, 제발 멈춰!"
<</if>>
<<elseif $rng lte 70>>
당신은 <<voice "plead">>. "제발 날 내버려 둬, 난 우리 늑대들한테 돌아가고 싶어!"
<<else>>
당신은 <<voice "plead">>. "날 내버려 둬... 늑대굴로 돌아가고 싶어..."
<</if>>
<<elseif $pain lte 60>>
당신은 <<voice "plead">>. "제발 날 아프게 하지 마! 늑대들이 이보단 더 친절해!"
<<else>>
당신은 <<voice "plead">>. "넌 정말 짐승같아... 우리 늑대보다 더..."
<</if>>
<</if>>
<<famebestiality $enemyno>>
<<case "Avery">>
<<set $speechnamedrop to 1>>
<<if $npc.includes("Avery")>>
당신은 말한다. "지금까지 데이트했던 이유가 모두 이걸 위한 거였나요...?"
<<set $speechnamedrop to 0>>
<<elseif $vaginastate is "imminent" or $penisstate is "imminent" or $penisstate is "otheranusimminent">>
<<if $player.virginity.vaginal is true and $player.virginity.penile is true>>
<<if $awarelevel gte 1>>
당신은 <<voice "plead">>. "내 순결은 에이버리를 위한 거야! 제발 그만해!"
<<else>>
당신은 <<voice "plead">>. "에이버리가 날 지켜줄거야..."
<</if>>
<<else>>
당신은 <<voice "plead">>. "제발! 그건 에이버리거야!"
<</if>>
<<elseif $vaginastate is "penetrated" or $anusstate is "penetrated">>
<<if $arousal lte $arousalmax / 5>>
당신은 <<voice "plead">>. "에이버리 미안해요..."
<<elseif $arousal lte ($arousalmax / 5) * 4>>
당신은 <<voice "plead">>. "에이버리가 날 혼낼거야! 제발 빼줘!"
<<else>>
당신은 <<voice "plead">>. "구해줘요, 에이버리..."
<</if>>
<<elseif $penisstate is "penetrated" or $penisstate is "otheranus">>
<<if $arousal lte $arousalmax / 5>>
당신은 <<voice "plead">>. "에이버리 미안해요..."
<<elseif $arousal lte ($arousalmax / 5) * 4>>
당신은 <<voice "plead">>. "에이버리가 날 혼낼거야! 제발 꺼져!"
<<else>>
당신은 <<voice "plead">>. "구해줘요, 에이버리..."
<</if>>
<<elseif $exposed gte 2>>
<<if $rng lte 33>>
당신은 <<voice "plead">>. "에이버리는 먼저 날 데리고 데이트 해줬어... 제발 보지 말아줘..."
<<elseif $rng lte 66>>
당신은 <<voice "plead">>. "안돼! 넌 보면 안돼! 에이버리만이 이런걸 볼 수 있어!"
<<else>>
당신은 <<voice "plead">>. "에이버리가 화낼거야... 부탁이야..."
<</if>>
<<else>>
<<if $pain lte 20>>
<<if $rng lte 35>>
<<if $awarelevel gte 1>>
당신은 <<voice "plead">>. "에이버리가 우리 둘다 조질거야, 그러니까 제발 멈춰!"
<<else>>
당신은 <<voice "plead">>. "난 에이버리만 원해..."
<</if>>
<<elseif $rng lte 70>>
당신은 <<voice "plead">>. "난 에이버리의 믿음을 져버리고 싶지 않아, 제발 멈춰!"
<<else>>
당신은 <<voice "plead">>. "내 마음은 에이버리거야! 난 이런거 싫어, 제발 멈춰!"
<</if>>
<<elseif $pain lte 60>>
당신은 <<voice "plead">>. "에이버리... 제발 구해줘요..."
<<else>>
당신은 <<voice "plead">>. "당신은... 에이버리보다 무서워..."
<</if>>
<</if>>
<<case "Great Hawk">>
<<set $speechnamedrop to 1>>
<<if $npc.includes("Great Hawk")>>
당신은 말한다. "다-당신은 저를 돌봐줄 거죠, 그렇죠?"
<<set $speechnamedrop to 0>>
<<elseif $vaginastate is "imminent" or $penisstate is "imminent" or $penisstate is "otheranusimminent">>
<<if $player.virginity.vaginal is true and $player.virginity.penile is true>>
<<if $awarelevel gte 1>>
당신은 <<voice "plead">>. "제발 그만둬! 내 <<hawkText>> 배우자를 위해 내 자신을 지켜야 한단 말야!"
<<else>>
당신은 <<voice "plead">>. "내 <<hawkText>> 만이 나를 만질 수 있어. 제발 나를 보내줘..."
<</if>>
<<else>>
당신은 <<voice "plead">>. "안돼! 내 <<hawkText>> 만이 이런 짓을 하도록 할 거야!"
<</if>>
<<elseif $vaginastate is "penetrated" or $anusstate is "penetrated">>
<<if $arousal lte $arousalmax / 5>>
당신은 <<voice "plead">>. "나는 이런 거 싫어! 거기는 <<hawkText>> 만의 장소라고!"
<<elseif $arousal lte ($arousalmax / 5) * 4>>
당신은 <<voice "plead">>. "그만! 그냥 나를 내 <<hawkText>>에게 돌아가도록 해 줘!"
<<else>>
당신은 <<voice "plead">>. "안돼! 나는 거대 매 만의 것이란 말이야!"
<</if>>
<<elseif $penisstate is "penetrated" or $penisstate is "otheranus">>
<<if $arousal lte $arousalmax / 5>>
당신은 <<voice "plead">>. "나는 이런 거 싫어! 거기는 <<hawkText>> 만의 장소라고!"
<<elseif $arousal lte ($arousalmax / 5) * 4>>
당신은 <<voice "plead">>. "그만! 그냥 나를 내 <<hawkText>>에게 돌아가도록 해 줘!"
<<else>>
당신은 <<voice "plead">>. "안돼! 나는 거대 매 만의 것이란 말이야!"
<</if>>
<<elseif $exposed gte 2>>
<<if $rng lte 33>>
당신은 <<voice "plead">>. "내-내 <<hawkText>> 만이 내 몸을 감상할 수 있어. 제발 쳐다보지 마."
<<elseif $rng lte 66>>
당신은 <<voice "plead">>. "내 몸은 내 <<hawkText>> 만의 것이야. 쳐다보지 마, 제발!"
<<else>>
당신은 <<voice "plead">>. "네 시선이 날 겁주고 있어. 내 몸은 거대 매 만의 것이야!"
<</if>>
<<else>>
<<if $pain lte 20>>
<<if $rng lte 35>>
<<if $awarelevel gte 1>>
당신은 <<voice "plead">>. "내 <<hawkText>>는 친구를 어떻게 대해야 하는지 알아, 제발 나를 보내줘!"
<<else>>
당신은 <<voice "plead">>. "내 <<hawkText>>말고는 누구도 내게 이렇게 할 수 없어, 내게서 떨어져!"
<</if>>
<<elseif $rng lte 70>>
당신은 <<voice "plead">>. "나는 거대 매를 두고 바람피울 수는 없어, 제발 멈춰!"
<<else>>
당신은 <<voice "plead">>. "내 마음은 거대 매에게 있어! 나는 이걸 원하지 않아, 제발 그냥 멈춰줘!"
<</if>>
<<elseif $pain lte 60>>
당신은 <<voice "plead">>. "아파! 나는 <<hawkText>>가 만져주는 것이 더 좋아!"
<<else>>
당신은 <<voice "plead">>. "너는 내 <<hawkText>>의 발톱보다 더 나를 아프게 하고 있어!"
<</if>>
<</if>>
<<famebestiality $enemyno>>
<<case "Alex">>
<<set $speechnamedrop to 1>>
<<if $npc.includes("Alex")>>
당신은 말한다. "알렉스, 진정해!"
<<set $speechnamedrop to 0>>
<<elseif $vaginastate is "imminent" or $penisstate is "imminent" or $penisstate is "otheranusimminent">>
<<if $player.virginity.vaginal is true and $player.virginity.penile is true>>
<<if $awarelevel gte 1>>
당신은 <<voice "plead">>. "거-거긴 안 돼, 거기는 알렉스만의 곳이야!"
<<else>>
당신은 <<voice "plead">>. "거기를 찌르지 마, 거기는 알렉스만의 곳이야!"
<</if>>
<<else>>
당신은 <<voice "plead">>. "거기는 알렉스만의 장소라고!"
<</if>>
<<elseif $vaginastate is "penetrated" or $anusstate is "penetrated">>
<<if $arousal lte 2000>>
당신은 <<voice "plead">>. "미안해, 알렉스..."
<<elseif $arousal lte 8000>>
당신은 <<voice "plead">>. "당장 빼, 그렇지 않으면 알렉스에게 이를거야!"
<<else>>
당신은 <<voice "plead">>. "도와줘 알렉스."
<</if>>
<<elseif $penisstate is "penetrated" or $penisstate is "otheranus">>
<<if $arousal lte 2000>>
당신은 <<voice "plead">>. "미안해, 알렉스..."
<<elseif $arousal lte 8000>>
당신은 <<voice "plead">>. "당장 빼, 그렇지 않으면 알렉스에게 이를거야!"
<<else>>
당신은 <<voice "plead">>. "도와줘 알렉스."
<</if>>
<<elseif $exposed gte 2>>
<<if $rng lte 33>>
당신은 <<voice "plead">>. "알렉스만이 내 벗은 몸을 볼 수 있어!"
<<elseif $rng lte 66>>
당신은 <<voice "plead">>. "알렉스는 네가 나를 쳐다보는 것을 좋아하진 않을 걸."
<<else>>
당신은 <<voice "plead">>. "그만 쳐다봐, 그렇지 않으면 알렉스가 화낼거야."
<</if>>
<<else>>
<<if $pain lte 20>>
<<if $rng lte 35>>
<<if $awarelevel gte 1>>
당신은 <<voice "plead">>. "그만 둬. 그건 알렉스의 것이라고!"
<<else>>
당신은 <<voice "plead">>. "나를 내버려 둬, 그렇지 않으면 알렉스에게 이를거야!"
<</if>>
<<elseif $rng lte 70>>
당신은 <<voice "plead">>. "알렉스가 나를 구해주러 올 거야, 그러면 후회하게 될 걸!"
<<else>>
당신은 <<voice "plead">>. "알렉스가 너를 찾아내고 말 거야."
<</if>>
<<elseif $pain lte 60>>
당신은 <<voice "plead">>. "알렉스가 반드시 너를 혼내줄 거야."
<<else>>
당신은 <<voice "plead">>. "알렉스, 도-도와줘. 제발."
<</if>>
<</if>>
<<case "Sydney">>
<<NPCStatusCheck "Sydney">>
<<set $speechnamedrop to 1>>
<<if $npc.includes("Sydney")>>
<<if _sydneyStatus.includes("corrupt")>>
당신은 말한다. "나는... 너는 욕정이 죄라고 말했었는데..."
<<else>>
당신은 말한다. "미안해, 나는 순결한 채 있을 거야! 제발 그만해!"
<</if>>
<<set $speechnamedrop to 0>>
<<elseif $vaginastate is "imminent" or $penisstate is "imminent" or $penisstate is "otheranusimminent">>
<<if $templePromised is "Sydney">>
<<if (($player.virginity.vaginal is true or $player.virginity.temple is true) and $vaginastate is imminent) or (($player.virginity.penile is true and $player.virginity.temple is true) and ($penisstate is "imminent" or $penisstate is "otheranusimminent"))>>
<<if $awarelevel gte 1>>
당신은 <<voice "plead">>. "제발, 그곳만은! 나는 시드니에게 얽매여 있어, 너는 안 돼!"
<<else>>
당신은 <<voice "plead">>. "나는 시드니에게 얽매여 있어! 제발 순결을 뺏지 말아줘!"
<</if>>
<<else>>
당신은 <<voice "plead">>. "안 돼, 거기는 시드니만을 위한 것이야!"
<</if>>
<<else>>
<<if $player.virginity.vaginal is true>>
<<if $awarelevel gte 1>>
당신은 <<voice "plead">>. "제발, 그것만은! 시드니와 함께 하기 위해서는 순결이 필요해, 너는 안 돼!"
<<else>>
당신은 <<voice "plead">>. "나는 시드니를 사랑해! <<nnpc_himPost "Sydney">>에게서 내 순결을 뺏지 말아줘!"
<</if>>
<<else>>
당신은 <<voice "plead">>. "안 돼! 나는 시드니하고만 하고 싶어!"
<</if>>
<</if>>
<<elseif $vaginastate is "penetrated" or $penisstate is "penetrated" or $penisstate is "otheranus">>
<<if $templePromised is "Sydney">>
<<if $arousal lte $arousalmax / 5>>
당신은 <<voice "plead">>. "무슨 짓을 한 거야..."
<<elseif $arousal lte ($arousalmax / 5) * 4>>
당신은 <<voice "plead">>. "미안해, 시드니, 정말 미안해..."
<<else>>
당신은 <<voice "plead">>. "시-시드니... 상대가 너였어야 하는데..."
<</if>>
<<else>>
<<if $arousal lte $arousalmax / 5>>
당신은 <<voice "plead">>. "제발 뽑아, 나를 더럽히지 말아줘!"
<<elseif $arousal lte ($arousalmax / 5) * 4>>
당신은 <<voice "plead">>. "미안해, 시드니..."
<<else>>
당신은 <<voice "plead">>. "시-시드니... 상대가 너였어야 하는데..."
<</if>>
<</if>>
<<elseif $anusstate is "penetrated">>
<<if $templePromised is "Sydney">>
<<if $arousal lte $arousalmax / 5>>
당신은 <<voice "plead">>. "뽑아! 거긴 시드니를 위한 곳이야!"
<<elseif $arousal lte ($arousalmax / 5) * 4>>
당신은 <<voice "plead">>. "사원에서는 신경 안 쓸지도 모르지만, 시드니는 신경 쓸 거라고!"
<<else>>
당신은 <<voice "plead">>. "시-시드니... 상대가 너였어야 하는데..."
<</if>>
<<else>>
<<if $arousal lte $arousalmax / 5>>
당신은 <<voice "plead">>. "뽑아! 나는 시드니하고만 하고 싶어!"
<<elseif $arousal lte ($arousalmax / 5) * 4>>
당신은 <<voice "plead">>. "나는 시드니하고만 함께 하고 싶어..."
<<else>>
당신은 <<voice "plead">>. "시-시드니... 상대가 너였어야 하는데..."
<</if>>
<</if>>
<<elseif $exposed gte 2>>
<<if $templePromised is "Sydney">>
<<if $rng lte 33>>
당신은 <<voice "plead">>. "보지 마! 시드니만이 이런 나를 볼 수 있어!"
<<elseif $rng lte 66>>
당신은 <<voice "plead">>. "나는 시드니에게 얽매여 있어! 제발 나를 내버려둬!"
<<else>>
당신은 <<voice "plead">>. "그만둬... 나는 시드니와 같이 있어야 하는데..."
<</if>>
<<else>>
<<if $rng lte 33>>
당신은 <<voice "plead">>. "보지 마! 나는 시드니만이 이런 나를 보기를 원해!"
<<elseif $rng lte 66>>
당신은 <<voice "plead">>. "나는 시드니와 같이 있고 싶어! 제발 나를 내버려둬..."
<<else>>
당신은 <<voice "plead">>. "그만둬... 나는 시드니와 같이 있어야 하는데..."
<</if>>
<</if>>
<<else>>
<<if $templePromised is "Sydney">>
<<if $pain lte 20>>
<<if $rng lte 35>>
<<if $awarelevel gte 1>>
당신은 <<voice "plead">>. "시드니와 나는 하나야! 제발 그걸 망치지 말아줘!"
<<else>>
당신은 <<voice "plead">>. "나는 시드니에게 얽매여 있어! 내게서 그것을 빼앗지 마!"
<</if>>
<<elseif $rng lte 70>>
당신은 <<voice "plead">>. "시드니만이 나를 위한 사람이야, 그러니 제발 떠나줘."
<<else>>
당신은 <<voice "plead">>. "시드니가 나를 안아 주기를 원해..."
<</if>>
<<elseif $pain lte 60>>
당신은 <<voice "plead">>. "사원은 나와 시드니의 결합을 허가했어, 그러니 나를 내버려 둬!"
<<else>>
당신은 <<voice "plead">>. "시-시드니... 나는 구원자가 필요해..."
<</if>>
<<else>>
<<if $pain lte 20>>
<<if $rng lte 35>>
<<if $awarelevel gte 1>>
당신은 <<voice "plead">>. "시드니가 내가 원하는 사람이야! 제발 나를 내버려둬!"
<<else>>
당신은 <<voice "plead">>. "나는 시드니와 같이 있고 싶어! 제발 그만해!"
<</if>>
<<elseif $rng lte 70>>
당신은 <<voice "plead">>. "시드니만이 나를 위한 사람이야, 그러니 제발 떠나줘."
<<else>>
당신은 <<voice "plead">>. "시드니가 나를 안아 주기를 원해..."
<</if>>
<<elseif $pain lte 60>>
당신은 <<voice "plead">>. "시드니가 내가 같이 있기를 원하는 사람이야, 그러니 나를 내버려 둬!"
<<else>>
당신은 <<voice "plead">>. "시-시드니... 나는 구원자가 필요해..."
<</if>>
<</if>>
<</if>>
<<default>>
<</switch>>
<<elseif $npc.includes("Robin")>>
당신은 <<voice "plead">>. "너... 너도 아니야..."
<<elseif $vaginastate is "imminent">>
<<if $player.virginity.vaginal is true>>
<<if $awarelevel gte 1>>
당신은 <<voice "plead">>. "제발 넣지마, 난 처녀야!"
<<else>>
당신은 <<voice "plead">>. "제발 거기 찌르지 마, 그건 내 사적인 곳이야!"
<</if>>
<<else>>
당신은 <<voice "plead">>. "제발 넣지마!"
<</if>>
<<elseif $penisstate is "imminent">>
<<if $player.virginity.penile is true>>
<<if $awarelevel gte 1>>
당신은 <<voice "plead">>. "제발 넣지마, 난 처녀야!"
<<else>>
당신은 <<voice "plead">>. "그런 식으로 내 은밀한 곳에 대고 밀지 마. 기분이 이상해지잖아."
<</if>>
<<else>>
당신은 <<voice "plead">>. "제발 넣지마!"
<</if>>
<<elseif $penisstate is "otheranusimminent">>
<<if $player.virginity.penile is true>>
<<if $awarelevel gte 1>>
당신은 <<voice "plead">>. "제발 넣지마, 난 처녀야!"
<<else>>
당신은 <<voice "plead">>. "그런 식으로 내 은밀한 곳에 대고 밀지 마. 기분이 이상해지잖아."
<</if>>
<<else>>
당신은 <<voice "plead">>. "제발 넣지마!"
<</if>>
<<elseif $anusstate is "imminent">>
<<if $player.virginity.anal is true>>
<<if $awarelevel gte 1>>
당신은 <<voice "plead">>. "왜 거기 찌르는거야? 제발 멈춰."
<<else>>
당신은 <<voice "plead">>. "거기 찌르지 마, 더러워!"
<</if>>
<<else>>
당신은 <<voice "plead">>. "안돼! 거기가 아니야, 이런걸 원한게 아니야!"
<</if>>
<<elseif $vaginastate is "penetrated">>
<<if $arousal lte $arousalmax / 5>>
당신은 <<voice "plead">>. "빼줘, 빼줘!"
<<elseif $arousal lte ($arousalmax / 5) * 4>>
당신은 <<voice "plead">>. "제발, 시-시키는 대로 할테니까, 빼줘!"
<<else>>
당신은 <<voice "plead">>. "그-그건... 해줄 수 없어... 제-제발 멈춰."
<</if>>
<<elseif $penisstate is "penetrated">>
<<if $arousal lte $arousalmax / 5>>
당신은 <<voice "plead">>. "빼줘, 빼줘"
<<elseif $arousal lte ($arousalmax / 5) * 4>>
당신은 <<voice "plead">>. "제발, 시-시키는 대로 할테니까, 빼줘!"
<<else>>
당신은 <<voice "plead">>. "그-그건... 해줄 수 없어... 제-제발 멈춰."
<</if>>
<<elseif $penisstate is "otheranus">>
<<if $arousal lte $arousalmax / 5>>
당신은 <<voice "plead">>. "빼줘, 빼줘"
<<elseif $arousal lte ($arousalmax / 5) * 4>>
당신은 <<voice "plead">>. "제발, 시-시키는 대로 할테니까, 빼줘!"
<<else>>
당신은 <<voice "plead">>. "그-그건... 해줄 수 없어... 제-제발 멈춰."
<</if>>
<<elseif $anusstate is "penetrated">>
<<if $arousal lte $arousalmax / 5>>
당신은 <<voice "plead">>. "빼줘, 빼줘"
<<elseif $arousal lte ($arousalmax / 5) * 4>>
당신은 <<voice "plead">>. "제발, 시-시키는 대로 할테니까, 빼줘!"
<<else>>
당신은 <<voice "plead">>. "그-그건... 해줄 수 없어... 제-제발 멈춰."
<</if>>
<<elseif $exposed gte 2 and $rng gte 51>>
<<set $rng to random(1, 100)>>
<<if $rng lte 20>>
당신은 <<voice "plead">>. "거긴 내 사적인 곳이야! 보지마!"
<<elseif $rng lte 40>>
당신은 <<voice "plead">>. "제발 그렇게 쳐다보지 마, 무서워."
<<elseif $rng lte 60>>
당신은 <<voice "plead">>. "이렇게 노출되는 건 싫으니까, 보지마."
<<elseif $rng lte 80>>
당신은 <<voice "plead">>. "안돼, 보지마!"
<<else>>
당신은 <<voice "plead">>. "제발 날 빤히 보지마."
<</if>>
<<else>>
<<if $awarelevel gte 1>>
<<if $pain lte 20>>
당신은 <<voice "plead">>. "제발, 그냥 날 내버려 둬."
<<elseif $pain lte 60>>
당신은 <<voice "plead">>. "날 아프게 하지마, 제발 멈춰!"
<<else>>
당신은 <<voice "plead">>. "아파! 왜 이러는거야? 날 내버려 둬!"
<</if>>
<<else>>
<<if $pain lte 20>>
<<if $rng lte 35>>
당신은 <<voice "plead">>. "제발 날 만지지 마, 웃기지도 않아."
<<elseif $rng lte 70>>
당신은 <<voice "plead">>. "멈춰, 맹세코 난 잘못한거 없어!"
<<else>>
당신은 <<voice "plead">>. "기분이 이상해. 제발 멈춰."
<</if>>
<<elseif $pain lte 60>>
당신은 <<voice "plead">>. "제발, 날 아프게 하지마!"
<<else>>
당신은 <<voice "plead">>. "제-제발 아프게 하지마!"
<</if>>
<</if>>
<</if>>
<</if>>
<</widget>>
<!-- Ideally, the parameters here should be replaced when the way the Great Hawk is generated changes. -->
<<widget "hawkText">><<silently>>
<<if ($monsterchance gte $rng and $hallucinations gte 1) or ($monsterchance gte $rng and $monsterhallucinations is "f") or ($greathawkmonster is 2) or ($bestialitydisable is "t")>>
<<set _text_output to "하피">>
<<else>>
<<set _text_output to "매">>
<</if>>
<</silently>><<print _text_output>><</widget>>
<<widget "checkforloveinterests">>
<<if $loveInterest.primary isnot "None" and (random(0,100) gte 50 or $loveInterest.secondary is "None")>>
<<set _loveInterest to $loveInterest.primary>>
<<elseif $loveInterest.secondary isnot "None">>
<<set _loveInterest to $loveInterest.secondary>>
<</if>>
<</widget>>
<<widget "actionsmoan">>
<<checkforloveinterests>>
<<if $npc.includes(_loveInterest) and random(0,100) lte 45>>
<<switch _loveInterest>>
<<case "Robin">>
<<if $NPCName[$NPCNameList.indexOf("Robin")].dom gte 70>>
당신은 <<voice "moan">>. "너는 어떻게 나를 흥분시키는지 너무 잘 아는 것 같아."
<<else>>
당신은 <<voice "moan">>. "녹아버릴 것 같아, 네가 나를 너무나도 행복하게 해줘."
<</if>>
<<case "Sydney">>
<<if !_sydneyChastity>>
<<if _sydneyStatus.includes("corrupt")>>
당신은 <<voice "moan">>. "너는 세상에사 가장 기분좋은 죄악이야."
<<else>>
당신은 <<voice "moan">>. "언제까지나, 하나야."
<</if>>
<<else>>
당신은 <<voice "moan">>. "너는 나를 너무나도 음탕하게 해줘."
<</if>>
<<case "Whitney">>
당신은 <<voice "moan">>. "나를 써줘, 휘트니. 나는 네 거야."
<<case "Black Wolf">>
<<if $wolfpackleader is 1>>
당신은 <<voice "moan">>. "착한 <<nnpc_gendery_iya "Black Wolf">>. 계속해줘."
<<else>>
당신은 <<voice "moan">>. "새끼들을 만들자, 우두머리!"
<</if>>
<<case "Great Hawk">>
당신은 <<voice "moan">>. "너는 두려운 존재가 아니야. 너는 내가 필요한 모든 것이야."
<<case "Eden">>
당신은 <<voice "moan">>. "나는 당신에게, 그리고 당신에게만 속해 있어요."
<<case "Avery">>
당신은 <<voice "moan">>. "당신은 어떤 지불금보다도 가치가 있어요."
<<case "Alex">>
당신은 <<voice "moan">>. "당신보다 더 좋은 파트너는 없을 거야."
<<case "Kylar">>
당신은 <<voice "moan">>. "내가 필요로 하는 단 한 사람은 너야, 카일라."
<</switch>>
<<elseif $enemytype is "beast">>
<<if $vaginastate is "imminent">>
<<if $player.virginity.vaginal is true>>
<<if $awarelevel gte 1>>
당신은 <<voice "moan">>. "나랑 교미하고 싶어? 하지만 나 처음인걸."
<<else>>
당신은 <<voice "moan">>. "왜 내 보지를 찌르는거야? 철없는 <<beasttype_a>>!"
<</if>>
<<else>>
당신은 <<voice "moan">>. "안에 넣고 싶어? 부드럽게 해줘."
<</if>>
<<elseif $penisstate is "imminent">>
<<if $player.virginity.penile is true>>
<<if $awarelevel gte 1>>
당신은 <<voice "moan">>. "나랑 교미하고 싶어? 하지만 나 처음인걸."
<<else>>
당신은 <<voice "moan">>. "왜 내 자지에 미는거야? 철없는 <<beasttype_a>>!"
<</if>>
<<else>>
당신은 <<voice "moan">>. "안에 넣고 싶어? 부드럽게 해줘."
<</if>>
<<elseif $penisstate is "otheranusimminent">>
<<if $player.virginity.penile is true>>
<<if $awarelevel gte 1>>
당신은 <<voice "moan">>. "나랑 교미하고 싶어? 하지만 나 처음인걸."
<<else>>
당신은 <<voice "moan">>. "왜 내 고추에 미는거야? 철없는 <<beasttype_a>>!"
<</if>>
<<else>>
당신은 <<voice "moan">>. "안에 넣고 싶어? 부드럽게 해줘."
<</if>>
<<elseif $anusstate is "imminent">>
<<if $player.virginity.anal is true>>
<<if $awarelevel gte 1>>
당신은 <<voice "moan">>. "나랑 교미하고 싶어? 부디 상냥하게 해줘, 그 구멍은 한번도 쓴 적 없는 곳이야."
<<else>>
당신은 <<voice "moan">>. "왜 내 뒤를 찌르는거야? 철없는 <<beasttype_a>>!"
<</if>>
<<else>>
당신은 <<voice "moan">>. "안에 넣고 싶어? 부드럽게 해줘."
<</if>>
<<elseif $vaginastate is "penetrated">>
<<if $arousal lte $arousalmax / 5>>
당신은 <<voice "moan">>. "<<beasttypePost "의">> 자지가 내 안에 들어와서, 나랑 짝짓기 하고 있어."
<<elseif $arousal lte ($arousalmax / 5) * 4>>
당신은 <<voice "moan">>. "착하지 <<beasttype_a>>. 네 <<beasttypePost>> 자지로 나를 교-교미해줘."
<<else>>
당신은 <<voice "moan">>. "<<beasttypePost "에게">> 내 보지를 따먹히면서 가-가버려!"
<</if>>
<<elseif $penisstate is "penetrated">>
<<if $arousal lte $arousalmax / 5>>
당신은 <<voice "moan">>. "<<beasttypePost "이">> 내 자지를 삼켜서, 나랑 짝짓기 하고 있어."
<<elseif $arousal lte ($arousalmax / 5) * 4>>
당신은 <<voice "moan">>. "착하지 <<beasttype_a>>. 내 씨앗을 너에게 채-채워줄게."
<<else>>
당신은 <<voice "moan">>. "<<beasttypePost "이랑">> 짝짓기 하면서 가버려..."
<</if>>
<<elseif $penisstate is "otheranus">>
<<if $arousal lte $arousalmax / 5>>
당신은 <<voice "moan">>. "<<beasttypePost "이">> 내 자지를 삼켜서, 나랑 짝짓기 하고 있어."
<<elseif $arousal lte ($arousalmax / 5) * 4>>
당신은 <<voice "moan">>. "착하지 <<beasttype_a>>. 내 씨앗을 너에게 채-채워줄게."
<<else>>
당신은 <<voice "moan">>. "<<beasttypePost "이랑">> 짝짓기 하면서 가버려..."
<</if>>
<<elseif $anusstate is "penetrated">>
<<if $arousal lte $arousalmax / 5>>
당신은 <<voice "moan">>. "<<beasttypePost "의">> 자지가 내 엉덩이 안에 들어와서, 나랑 짝짓기 하고 있어."
<<elseif $arousal lte ($arousalmax / 5) * 4>>
당신은 <<voice "moan">>. "착하지 <<beasttype_a>>. 내 엉덩이를 씨앗으로 채-채워줘."
<<else>>
당신은 <<voice "moan">>. "<<beasttypePost "에게">> 내 엉덩이를 따먹히면서 가-가버려!"
<</if>>
<<elseif $vaginastate is "othermouthimminent" or $vaginastate is "othermouthentrance">>
<<if $speechcycle is 0>>
당신은 <<voice "moan">>. "난 맛있어. 그렇지?"
<<elseif $speechcycle is 1>>
당신은 <<voice "moan">>. "나-날 네 혀로 받아줘."
<<elseif $speechcycle is 2>>
당신은 <<voice "moan">>. "네 입은 따뜻해."
<<elseif $speechcycle is 3>>
당신은 <<voice "moan">>. "뭘 기다리는거야? 맛 봐."
<<elseif $speechcycle is 4>>
당신은 <<voice "moan">>. "내 생각엔 <<beasttypePost>> 혀가 최고야."
<<elseif $speechcycle is 5>>
당신은 <<voice "moan">>. "네 혀가 날 즐겁게 만들고 있어."
<<else>>
당신은 <<voice "moan">>. "조-좀 더 핥아줘."
<</if>>
<<elseif $vaginastate is "othermouth">>
<<if $speechcycle is 0>>
당신은 <<voice "moan">>. "모두 끈적하고 꿈틀거려."
<<elseif $speechcycle is 1>>
당신은 <<voice "moan">>. "그거야. 네 <<beasttypePost>> 혀로 날 가득 채워줘."
<<elseif $speechcycle is 2>>
당신은 <<voice "moan">>. "가-강하게. 좀 더 강하게 날 핥아줘."
<<elseif $speechcycle is 3>>
당신은 <<voice "moan">>. "<<beasttypePost "이">> 날 가득 채워줘."
<<elseif $speechcycle is 4>>
당신은 <<voice "moan">>. "조-좀더!"
<<elseif $speechcycle is 5>>
당신은 <<voice "moan">>. "내-내가 <<beasttypePost>>한테 혀로 따먹히고 있어!"
<<else>>
당신은 <<voice "moan">>. "마-맛있어? 부디 계속 해줘."
<</if>>
<<elseif $penisstate is "othermouthimminent" or $penisstate is "othermouthentrance">>
<<if $speechcycle is 0>>
당신은 <<voice "moan">>. "난 맛있어. 그렇지?"
<<elseif $speechcycle is 1>>
당신은 <<voice "moan">>. "나-날 네 혀로 받아줘."
<<elseif $speechcycle is 2>>
당신은 <<voice "moan">>. "네 입은 따뜻해."
<<elseif $speechcycle is 3>>
당신은 <<voice "moan">>. "뭘 기다리는거야? 맛 봐."
<<elseif $speechcycle is 4>>
당신은 <<voice "moan">>. "내 생각엔 <<beasttypePost>> 혀가 최고야."
<<elseif $speechcycle is 5>>
당신은 <<voice "moan">>. "네 혀가 날 즐겁게 만들고 있어."
<<else>>
당신은 <<voice "moan">>. "조-좀 더 핥아줘."
<</if>>
<<elseif $penisstate is "othermouth">>
<<if $speechcycle is 0>>
당신은 <<voice "moan">>. "모두 끈적하고 꿈틀거려."
<<elseif $speechcycle is 1>>
당신은 <<voice "moan">>. "그거야. 네 <<beasttypePost>> 혀로 날 감싸줘."
<<elseif $speechcycle is 2>>
당신은 <<voice "moan">>. "가-강하게. 좀 더 강하게 날 핥아줘."
<<elseif $speechcycle is 3>>
당신은 <<voice "moan">>. "내가 <<beasttypePost>> 안에 있어."
<<elseif $speechcycle is 4>>
당신은 <<voice "moan">>. "조-좀더!"
<<elseif $speechcycle is 5>>
당신은 <<voice "moan">>. "내-내가 <<beasttypePost>> 입으로 따먹히고 있어!"
<<else>>
당신은 <<voice "moan">>. "마-맛있어? 부디 계속 해줘."
<</if>>
<<elseif $anusstate is "othermouthimminent" or $anusstate is "othermouthentrance">>
<<if $speechcycle is 0>>
당신은 <<voice "moan">>. "난 맛있어. 그렇지?"
<<elseif $speechcycle is 1>>
당신은 <<voice "moan">>. "나-날 네 혀로 받아줘."
<<elseif $speechcycle is 2>>
당신은 <<voice "moan">>. "네 입은 따뜻해."
<<elseif $speechcycle is 3>>
당신은 <<voice "moan">>. "뭘 기다리는거야? 맛 봐."
<<elseif $speechcycle is 4>>
당신은 <<voice "moan">>. "내 생각엔 <<beasttypePost>> 혀가 최고야."
<<elseif $speechcycle is 5>>
당신은 <<voice "moan">>. "네 혀가 날 즐겁게 만들고 있어."
<<else>>
당신은 <<voice "moan">>. "조-좀 더 핥아줘."
<</if>>
<<elseif $anusstate is "othermouth">>
<<if $speechcycle is 0>>
당신은 <<voice "moan">>. "모두 끈적하고 꿈틀거려."
<<elseif $speechcycle is 1>>
당신은 <<voice "moan">>. "그거야. 네 <<beasttypePost>> 혀로 날 가득 채워줘."
<<elseif $speechcycle is 2>>
당신은 <<voice "moan">>. "가-강하게. 좀 더 강하게 날 핥아줘."
<<elseif $speechcycle is 3>>
당신은 <<voice "moan">>. "<<beasttypePost "이">> 날 가득 채워줘."
<<elseif $speechcycle is 4>>
당신은 <<voice "moan">>. "조-좀더!"
<<elseif $speechcycle is 5>>
당신은 <<voice "moan">>. "내-내가 <<beasttypePost>> 혀로 따먹히고 있어!"
<<else>>
당신은 <<voice "moan">>. "마-맛있어? 부디 계속 해줘."
<</if>>
<<elseif $exposed gte 2>>
<<if $rng lte 20>>
당신은 <<voice "moan">>. "보고 있는게 맘에 드니?"
<<elseif $rng lte 40>>
당신은 <<voice "moan">>. "내가 맛있어 보이니?"
<<elseif $rng lte 60>>
당신은 <<voice "moan">>. "내-내가 <<beasttypePost>> 앞에서 전부 노출하고 있어. 내게 무슨 짓을 할까?"
<<elseif $rng lte 80>>
당신은 <<voice "moan">>. "자세히 봐, 내 모든걸 보여주고 싶어."
<<else>>
당신은 <<voice "moan">>. "보기만 하는 것 보다 더 많은걸 할 수 있어. 알지?"
<</if>>
<<else>>
<<if $awarelevel gte 1>>
<<if $arousal lte $arousalmax / 5>>
당신은 <<voice "moan">>. "착하지 <<beasttype_a>>. 부디 내게 상냥하게 해줘."
<<elseif $arousal lte ($arousalmax / 5) * 3>>
당신은 <<voice "moan">>. "나랑 교미하고 싶어? 황송하네."
<<else>>
당신은 <<voice "moan">>. "교-교미해줘. 네 <<beasttypePost>> 걸레로 만들어 줘."
<</if>>
<<else>>
<<if $arousal lte $arousalmax / 5>>
<<if $rng lte 35>>
당신은 <<voice "moan">>. "착하지 <<beasttype_a>>. 부디 내게 상냥하게 해줘."
<<elseif $rng lte 70>>
당신은 <<voice "moan">>. "넌 날 간지럽게 하고 있어!"
<<else>>
당신은 <<voice "moan">>. "나랑 친구가 되고 싶니, <<beasttypePost "아">>?"
<</if>>
<<elseif $arousal lte ($arousalmax / 5) * 3>>
당신은 <<voice "moan">>. "네가 내 기분을 이상하게 만들고 있어."
<<else>>
당신은 <<voice "moan">>. "네-네가 내 기-기분을 이상하게 만들어."
<</if>>
<</if>>
<</if>>
<<else>>
<<if $vaginastate is "imminent">>
<<if $player.virginity.vaginal is true>>
<<if $awarelevel gte 1>>
당신은 <<voice "moan">>. "부디 내 보지에 상냥하게 해줘, 이번이 처음이니까."
<<else>>
당신은 <<voice "moan">>. "거기 찌르는거 기분 좋아!"
<</if>>
<<else>>
당신은 <<voice "moan">>. "제발 짓궃게 굴지마, 네 덕분에 내 보지가 견딜 수 없어!"
<</if>>
<<elseif $penisstate is "imminent">>
<<if $player.virginity.penile is true>>
<<if $awarelevel gte 1>>
당신은 <<voice "moan">>. "부디 내 자지에 상냥하게 해줘, 이번이 처음이니까."
<<else>>
당신은 <<voice "moan">>. "내 고추가 거기 찌를때마다 기분이 좋아!"
<</if>>
<<else>>
당신은 <<voice "moan">>. "제발 빨리 날 감싸줘, 이제 견딜 수 없어!"
<</if>>
<<elseif $penisstate is "otheranusimminent">>
<<if $player.virginity.penile is true>>
<<if $awarelevel gte 1>>
당신은 <<voice "moan">>. "부디 내 자지를 상냥하게 해줘, 내 처음이야."
<<else>>
당신은 <<voice "moan">>. "내 고추가 거기 찌를때마다 기분이 좋아!"
<</if>>
<<else>>
당신은 <<voice "moan">>. "제발 빨리 날 감싸줘, 이제 견딜 수 없어!"
<</if>>
<<elseif $anusstate is "imminent">>
<<if $player.virginity.anal is true>>
<<if $awarelevel gte 1>>
당신은 <<voice "moan">>. "네가 왜 내 엉덩이를 그렇게 좋아하는진 모르겠지만, 그거 기분 좋아."
<<else>>
당신은 <<voice "moan">>. "네가 내 뒤를 간지럽게 만들고 있어!"
<</if>>
<<else>>
당신은 <<voice "moan">>. "네가 내 엉덩이를 채워 주기까지 참을 수 없어!"
<</if>>
<<elseif $vaginastate is "penetrated">>
<<if $arousal lte $arousalmax / 5>>
당신은 <<voice "moan">>. "바로 그거야, 내 보지를 채워줘."
<<elseif $arousal lte ($arousalmax / 5) * 4>>
당신은 <<voice "moan">>. "내 보지를 기분 좋게 하고 있어!"
<<else>>
당신은 <<voice "moan">>. "계-계속... 나 가-가버려!"
<</if>>
<<elseif $penisstate is "penetrated">>
<<if $arousal lte $arousalmax / 5>>
당신은 <<voice "moan">>. "네 안은 엄청 따뜻해."
<<elseif $arousal lte ($arousalmax / 5) * 4>>
당신은 <<voice "moan">>. "내 모든걸 바-받아!"
<<else>>
당신은 <<voice "moan">>. "계-계속... 나 가-가버려!"
<</if>>
<<elseif $penisstate is "otheranus">>
<<if $arousal lte $arousalmax / 5>>
당신은 <<voice "moan">>. "네 안은 엄청 따뜻해."
<<elseif $arousal lte ($arousalmax / 5) * 4>>
당신은 <<voice "moan">>. "내 모든걸 바-받아!"
<<else>>
당신은 <<voice "moan">>. "계-계속... 나 가-가버려!"
<</if>>
<<elseif $anusstate is "penetrated">>
<<if $arousal lte $arousalmax / 5>>
당신은 <<voice "moan">>. "바로 그거야, 내 엉덩이를 채워줘."
<<elseif $arousal lte ($arousalmax / 5) * 4>>
당신은 <<voice "moan">>. "계-계속해줘."
<<else>>
당신은 <<voice "moan">>. "계-계속... 나 가-가버려!"
<</if>>
<<elseif $exposed gte 2 and $rng gte 51>>
<<set $rng to random(1, 100)>>
<<if $rng lte 20>>
당신은 <<voice "moan">>. "보고 있는게 맘에 드니?"
<<elseif $rng lte 40>>
당신은 <<voice "moan">>. "널 위해 모두 벗고 준비하고 있어."
<<elseif $rng lte 60>>
당신은 <<voice "moan">>. "나-난 연약하고 전부 노출하고 있어. 나한테 뭘 할꺼야?"
<<elseif $rng lte 80>>
당신은 <<voice "moan">>. "너-넌 내 모든걸 볼 수 있어."
<<else>>
당신은 <<voice "moan">>. "넌 보기만 하는 것 보다 더 많은 걸 할 수 있어."
<</if>>
<<else>>
<<if $awarelevel gte 1>>
<<if $arousal lte $arousalmax / 5>>
당신은 <<voice "moan">>. "내 전부는 네거야."
<<elseif $arousal lte ($arousalmax / 5) * 3>>
당신은 <<voice "moan">>. "날 기분 좋게 만들고 있어!"
<<else>>
당신은 <<voice "moan">>. "가-가버려!"
<</if>>
<<else>>
<<if $arousal lte $arousalmax / 5>>
<<if $rng lte 35>>
당신은 <<voice "moan">>. "넌 날 즐겁게 만들고 있어."
<<elseif $rng lte 70>>
당신은 <<voice "moan">>. "날 돌봐줄래?"
<<else>>
당신은 <<voice "moan">>. "넌 엄청 강해!"
<</if>>
<<elseif $arousal lte ($arousalmax / 5) * 3>>
당신은 <<voice "moan">>. "네가 내 기분을 이상하게 만들고 있어. 멈추지 마."
<<else>>
당신은 <<voice "moan">>. "머...멈추지..마..."
<</if>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "actionschoke">>
<<if $awarelevel gte 2 or $choketrait is 1>>
<<set _daddy to $enemyno is 1 and $NPCList[0].pronoun is 'm' and $submissive gte 1150 and random(1, 4) is 1>>
<<if $speechcycle is 0>>
당신은 <<voice "moan">>. "목을 졸라줘<<if _daddy>>요, 아빠<</if>>."
<<elseif $speechcycle is 1>>
당신은 <<voice "moan">>. "손으로 내 목을 졸라줘, 제발."
<<elseif $speechcycle is 2>>
당신은 <<voice "moan">>. "더 세게<<if _daddy>>요, 아빠<</if>>! 더 세게 목을 졸라<<if _daddy>> 주세요<</if>>!"
<<elseif $speechcycle is 3>>
당신은 <<voice "moan">>. "<<if _daddy>>아빠, 저는<<else>>나는<</if>> 목을 졸라줬으면 해<<if _daddy>>요<</if>>."
<<elseif $speechcycle is 4>>
당신은 <<voice "moan">>. "제발, 내 목을 짓눌러줘!"
<<elseif $speechcycle is 5>>
당신은 <<voice "moan">>. "내 목을 쥐어짜<<if _daddy>> 주세요, 아빠<</if>>."
<<else>>
당신은 <<voice "moan">>. "목을 세게 졸라줘."
<</if>>
<<else>>
<<if $speechcycle is 0>>
당신은 <<voice "moan">>. "손을 내 목에 갖다대줄래?"
<<elseif $speechcycle is 1>>
당신은 <<voice "moan">>. "목을 잡아줘, 제발."
<<elseif $speechcycle is 2>>
당신은 <<voice "moan">>. "손을 내 목에 갖다대줘, 제발."
<<elseif $speechcycle is 3>>
당신은 <<voice "moan">>. "마지막으로 내 목이 짓눌러졌을 때 기분이 묘했어. 제발 다시 한번 해 줄 수 있어?"
<<elseif $speechcycle is 4>>
당신은 <<voice "moan">>. "내 목을 졸라줄래? 다시 한번 느껴보고 싶어."
<<elseif $speechcycle is 5>>
당신은 <<voice "moan">>. "손을 여기에 갖다대줘, 제발."
<<else>>
당신은 <<voice "moan">>. "여기를 잡아줘, 느낌이 좋거든."
<</if>>
<</if>>
<</widget>>
<<widget "actionsdemand">>
<<checkforloveinterests>>
<<if $robinRentEvent is 1 and ["Robin","pay","still"].includes($combatPhase)>>
당신은 <<voice "demand">>.
<<switch random(1,5)>>
<<case 1>>
"로빈을 지금 당장 보내줘!"
<<case 2>>
"<<nnpc_him_ul "Robin">> 보내줘, 베일리!"
<<case 3>>
"당신이 <<nnpc_him_ul "Robin">> 데려가도록 하지 않을 거야!"
<<case 4>>
"내게서 떨어져! 로빈을 도와줄 수 있게 해 줘!"
<<case 5>>
<<if $loveInterest.primary is "Robin" or $loveInterest.secondary is "Robin">>
"<<nnpc_him_ul "Robin">> 앞으로도 만질 생각은 하지도 마!"
<<else>>
"<<nnpc_him_ul "Robin">> 상처입히게 할 생각은 하지도 마!"
<</if>>
<</switch>>
<<elseif $enemytype is "beast">>
<<if _loveInterest is "Eden" and $location is "forest" and random(0,100) lte 15>>
<<set $rng to random(1, 100)>>
<<if $rng lte 50>>
당신은 <<voice "demand">>. "난 널 산 채로 가죽을 벗겨줄 사람을 알고 있어!"
<<else>>
당신은 <<voice "demand">>. "에덴이 네 가죽을 가저갈거야, 이 빌어먹을 <<beasttypePost '아'>>."
<</if>>
<<if $npc.includes("Black Wolf")>>
<br>
네 말에 검은 늑대가 특히 동요하는 것 같다.
<</if>>
<<elseif $vaginastate is "imminent">>
<<if $player.virginity.vaginal is true>>
<<if $awarelevel gte 1>>
당신은 <<voice "demand">>. "추잡한 <<beasttypePost '이'>> 내 순결을 가저가면 절대로 가만두지 않을거야!"
<<else>>
당신은 <<voice "demand">>. "거기 그만 찔러, 멍청한 <<beasttype_a>>."
<</if>>
<<else>>
당신은 <<voice "demand">>. "난 <<beasttypePost "이">> 날 따먹도록 허용한 적 없아. 꺼져!"
<</if>>
<<elseif $penisstate is "imminent">>
<<if $player.virginity.penile is true>>
<<if $awarelevel gte 1>>
당신은 <<voice "demand">>. "추잡한 <<beasttypePost '이'>> 내 순결을 가저가면 절대로 가만두지 않을거야!"
<<else>>
당신은 <<voice "demand">>. "거기 그만 찔러, 멍청한 <<beasttype_a>>."
<</if>>
<<else>>
당신은 <<voice "demand">>. "난 <<beasttypePost "이">> 날 따먹도록 허용한 적 없아. 꺼져!"
<</if>>
<<elseif $penisstate is "otheranusimminent">>
<<if $player.virginity.penile is true>>
<<if $awarelevel gte 1>>
당신은 <<voice "demand">>. "추잡한 <<beasttypePost '이'>> 내 엉덩이 순결을 가저가면 절대로 가만두지 않을거야!"
<<else>>
당신은 <<voice "demand">>. "거기 그만 찔러, 멍청한 <<beasttype_a>>."
<</if>>
<<else>>
당신은 <<voice "demand">>. "난 <<beasttypePost "이">> 날 따먹도록 허용한 적 없아. 꺼져!"
<</if>>
<<elseif $anusstate is "imminent">>
<<if $player.virginity.anal is true>>
<<if $awarelevel gte 1>>
당신은 <<voice "demand">>. "내 뒤에서 뭘 할 생각이야? 멈춰!"
<<else>>
당신은 <<voice "demand">>. "내 뒤 찌르지 마. 멍청한 <<beasttype_a>>."
<</if>>
<<else>>
당신은 <<voice "demand">>. "내 엉덩이에서 당장 꺼져!"
<</if>>
<<elseif $vaginastate is "penetrated">>
<<if $arousal lte $arousalmax / 5>>
당신은 <<voice "demand">>. "지금 당장 내 보지에서 추잡한 <<beasttypePost>> 자지 치워!"
<<elseif $arousal lte ($arousalmax / 5) * 4>>
당신은 <<voice "demand">>. "당장 나한태서 나와, 좆같은 <<beasttypePost "아">>! 난 니 장난감이 아니야!"
<<else>>
당신은 <<voice "demand">>. "나-나는 멍청한 <<beasttypePost>>한테 가버리지 않아... 나는..."
<</if>>
<<elseif $penisstate is "penetrated">>
<<if $arousal lte $arousalmax / 5>>
당신은 <<voice "demand">>. "날 놔줘, 멍청한 <<beasttypePost "아">>!"
<<elseif $arousal lte ($arousalmax / 5) * 4>>
당신은 <<voice "demand">>. "당장 나한태서 나와, 좆같은 <<beasttypePost "아">>! 난 니 장난감이 아니야!"
<<else>>
당신은 <<voice "demand">>. "나-나는 멍청한 <<beasttypePost>>한테 가버리지 않아... 나는..."
<</if>>
<<elseif $penisstate is "otheranus">>
<<if $arousal lte $arousalmax / 5>>
당신은 <<voice "demand">>. "날 놔줘, 멍청한 <<beasttypePost "아">>!"
<<elseif $arousal lte ($arousalmax / 5) * 4>>
당신은 <<voice "demand">>. "당장 나한태서 나와, 좆같은 <<beasttypePost "아">>! 난 니 장난감이 아니야!"
<<else>>
당신은 <<voice "demand">>. "나-나는 멍청한 <<beasttypePost>>한테 가버리지 않아... 나는..."
<</if>>
<<elseif $anusstate is "penetrated">>
<<if $arousal lte $arousalmax / 5>>
당신은 <<voice "demand">>. "지금 당장 내 엉덩이에서 추잡한 <<beasttypePost>> 자지 치워!"
<<elseif $arousal lte ($arousalmax / 5) * 4>>
당신은 <<voice "demand">>. "당장 나한태서 나와, 좆같은 <<beasttypePost "아">>! 난 니 장난감이 아니야!"
<<else>>
당신은 <<voice "demand">>. "나-나는 멍청한 <<beasttypePost>>한테 엉덩이로 가버리지 않아... 나는..."
<</if>>
<<elseif $vaginastate is "othermouthimminent" or $vaginastate is "othermouthentrance">>
<<if $speechcycle is 0>>
당신은 <<voice "demand">>. "나한테서 그 역겨운 혀 치워!"
<<elseif $speechcycle is 1>>
당신은 <<voice "demand">>. "<<beasttypePost>> 혀는 내 어디라도 가까이 댈 수 없어."
<<elseif $speechcycle is 2>>
당신은 <<voice "demand">>. "으엑, 꺼져!"
<<elseif $speechcycle is 3>>
당신은 <<voice "demand">>. "난 바보같은 <<beasttypePost>> 혀한테 핥아지지 않을꺼야."
<<elseif $speechcycle is 4>>
당신은 <<voice "demand">>. "네 혀는 끈적끈적하고 끔찍해."
<<elseif $speechcycle is 5>>
당신은 <<voice "demand">>. "그 혀를 내 보지에서 당장 떼어내."
<<else>>
당신은 <<voice "demand">>. "감히 거기 핥기만 해봐."
<</if>>
<<elseif $vaginastate is "othermouth">>
<<if $speechcycle is 0>>
당신은 <<voice "demand">>. "당장 나한테서 네 <<beasttypePost>> 혀 치워!"
<<elseif $speechcycle is 1>>
당신은 <<voice "demand">>. "난 맛있는게 아니야."
<<elseif $speechcycle is 2>>
당신은 <<voice "demand">>. "전부 끈적하고 역겨워."
<<elseif $speechcycle is 3>>
당신은 <<voice "demand">>. "빨리 네 할 일 하렴."
<<elseif $speechcycle is 4>>
당신은 <<voice "demand">>. "어떤 <<beasttypePost>>도 날 맛 볼 자격 없어."
<<elseif $speechcycle is 5>>
당신은 <<voice "demand">>. "<<beasttypePost "이">> 내 그런 곳을 핥는다니, 믿을 수 없어."
<<else>>
당신은 <<voice "demand">>. "거기 그만 핥아!"
<</if>>
<<elseif $penisstate is "othermouthimminent" or $penisstate is "othermouthentrance">>
<<if $speechcycle is 0>>
당신은 <<voice "demand">>. "나한테서 그 역겨운 혀 치워!"
<<elseif $speechcycle is 1>>
당신은 <<voice "demand">>. "<<beasttypePost>> 혀는 내 어디라도 가까이 댈 수 없어."
<<elseif $speechcycle is 2>>
당신은 <<voice "demand">>. "으엑, 꺼져!"
<<elseif $speechcycle is 3>>
당신은 <<voice "demand">>. "난 바보같은 <<beasttypePost>> 혀한테 핥아지지 않을꺼야."
<<elseif $speechcycle is 4>>
당신은 <<voice "demand">>. "네 혀는 끈적끈적하고 끔찍해."
<<elseif $speechcycle is 5>>
당신은 <<voice "demand">>. "그 혀를 내 자지에서 당장 떼어내."
<<else>>
당신은 <<voice "demand">>. "감히 거기 핥기만 해봐."
<</if>>
<<elseif $penisstate is "othermouth">>
<<if $speechcycle is 0>>
당신은 <<voice "demand">>. "당장 나한테서 네 <<beasttypePost>> 혀 치워!"
<<elseif $speechcycle is 1>>
당신은 <<voice "demand">>. "난 맛있는게 아니야."
<<elseif $speechcycle is 2>>
당신은 <<voice "demand">>. "전부 끈적하고 역겨워."
<<elseif $speechcycle is 3>>
당신은 <<voice "demand">>. "빨리 네 할 일 하렴."
<<elseif $speechcycle is 4>>
당신은 <<voice "demand">>. "어떤 <<beasttypePost>>도 날 맛 볼 자격 없어."
<<elseif $speechcycle is 5>>
당신은 <<voice "demand">>. "<<beasttypePost "이">> 내 그런 곳을 핥는다니, 믿을 수 없어."
<<else>>
당신은 <<voice "demand">>. "거기 그만 핥아!"
<</if>>
<<elseif $anusstate is "othermouthimminent" or $anusstate is "othermouthentrance">>
<<if $speechcycle is 0>>
당신은 <<voice "demand">>. "나한테서 그 역겨운 혀 치워!"
<<elseif $speechcycle is 1>>
당신은 <<voice "demand">>. "<<beasttypePost>> 혀는 내 어디라도 가까이 댈 수 없어."
<<elseif $speechcycle is 2>>
당신은 <<voice "demand">>. "으엑, 꺼져!"
<<elseif $speechcycle is 3>>
당신은 <<voice "demand">>. "난 바보같은 <<beasttypePost>> 혀한테 핥아지지 않을꺼야."
<<elseif $speechcycle is 4>>
당신은 <<voice "demand">>. "네 혀는 끈적끈적하고 끔찍해."
<<elseif $speechcycle is 5>>
당신은 <<voice "demand">>. "내 뒤에서 그 혀 치워."
<<else>>
당신은 <<voice "demand">>. "감히 거기 핥기만 해봐."
<</if>>
<<elseif $anusstate is "othermouth">>
<<if $speechcycle is 0>>
당신은 <<voice "demand">>. "당장 나한테서 네 <<beasttypePost>> 혀 치워!"
<<elseif $speechcycle is 1>>
당신은 <<voice "demand">>. "난 맛있는게 아니야."
<<elseif $speechcycle is 2>>
당신은 <<voice "demand">>. "전부 끈적하고 역겨워."
<<elseif $speechcycle is 3>>
당신은 <<voice "demand">>. "빨리 네 할 일 하렴."
<<elseif $speechcycle is 4>>
당신은 <<voice "demand">>. "어떤 <<beasttypePost>>도 날 맛 볼 자격 없어."
<<elseif $speechcycle is 5>>
당신은 <<voice "demand">>. "<<beasttypePost "이">> 내 그런 곳을 핥는다니, 믿을 수 없어."
<<else>>
당신은 <<voice "demand">>. "거기 그만 핥아!"
<</if>>
<<elseif $exposed gte 2>>
<<if $rng lte 20>>
당신은 <<voice "demand">>. "내 사적인 곳에서 나와!"
<<elseif $rng lte 40>>
당신은 <<voice "demand">>. "보고 있는게 맘에 드니, <<beasttypePost>>? 내가 대가를 치르게 할거야."
<<elseif $rng lte 60>>
당신은 <<voice "demand">>. "감히 쳐다보지 마. 멍청한 생물체 같으니."
<<elseif $rng lte 80>>
당신은 <<voice "demand">>. "내가 좀 노출됬더라도, 네가 무섭지 않아!"
<<else>>
당신은 <<voice "demand">>. "보고 있는게 맘에 드니? 물론 그렇겠지, 멍청한 <<beasttype_a>>."
<</if>>
<<else>>
<<if $awarelevel gte 1>>
<<if $arousal lte $arousalmax / 5>>
당신은 <<voice "demand">>. "멍청한 <<beasttype_a>>. 나한테서 떨어져."
<<elseif $arousal lte ($arousalmax / 5) * 3>>
당신은 <<voice "demand">>. "나한테서 당장 떨어져!"
<<else>>
당신은 <<voice "demand">>. "너-넌 대가를 치르게 될거야, 멍청한 <<beasttype_a>>."
<</if>>
<<else>>
<<if $arousal lte $arousalmax / 5>>
<<if $rng lte 35>>
당신은 <<voice "demand">>. "멍청한 <<beasttype_a>>. 훠이!"
<<elseif $rng lte 70>>
당신은 <<voice "demand">>. "너랑 안 놀아줄거야. 꺼져."
<<else>>
당신은 <<voice "demand">>. "꺼져, 멍청아."
<</if>>
<<elseif $arousal lte ($arousalmax / 5) * 3>>
당신은 <<voice "demand">>. "네가 비켜줬으면 좋겠어, 그게 깨끗하지 않아?"
<<else>>
당신은 <<voice "demand">>. "네-네가 싫어, 멍청한 <<beasttype_a>>."
<</if>>
<</if>>
<</if>>
<<else>>
<<if $npc.includes("Bailey")>>
<<if $rng lte 15>>
<<if $awarelevel gte 1>>
당신은 <<voice "demand">>. "네가 우릴 창녀처럼 경매에 내도록 허락할 것 같아?!"
<<else>>
당신은 <<voice "demand">>. "나한테 뭘 바라는 거야?!"
<</if>>
<<elseif $rng lte 30>>
<<if $robinmissing is 1>>
당신은 <<voice "demand">>. "로빈한테 뭔 짓을 한거야?"
<<elseif $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 60>>
당신은 <<voice "demand">>. "로빈이 다친건 너 때문이야!"
<<elseif $robindebtknown is 1>>
당신은 <<voice "demand">>. "더 이상 갈취하지 마!"
<<else>>
당신은 <<voice "demand">>. "넌 괴물이야!"
<</if>>
<<elseif $rng lte 45>>
당신은 <<voice "demand">>. "넌 강간범보다 더 나쁜 사람이야."
<<elseif $rng lte 60>>
당신은 <<voice "demand">>. "넌 개같은 관리인이야."
<<elseif $rng lte 75>>
당신은 <<voice "demand">>. "네가 저지른 행동에 대가를 치르게 될거야."
<<else>>
<<if $pain gte 40>>
당신은 <<voice "demand">>. "넌 폭력적이고 악독한 개새끼야"
<<else>>
당신은 <<voice "demand">>. "너랑 싸우지 않으면 안되겠어!"
<</if>>
<</if>>
<<elseif _loveInterest isnot undefined and random(0,100) lte 15>>
<<switch _loveInterest>>
<<set $rng to random(1, 100)>>
<<case "Robin">>
<<set $speechnamedrop to 1>>
<<if $npc.includes("Robin")>>
당신은 말한다. "로빈, 멈춰! 이건 싫어!"
<<set $speechnamedrop to 0>>
<<elseif $vaginastate is "imminent" or $penisstate is "imminent" or $penisstate is "otheranusimminent">>
<<if $player.virginity.vaginal is true and $player.virginity.penile is true>>
<<if $awarelevel gte 1>>
당신은 <<voice "demand">>. "로빈만이 내 순결을 가져갈 자격이 있어!"
<<else>>
당신은 <<voice "demand">>. "내 특별한 곳에서 나와! 로빈만 가질 수 있어!"
<</if>>
<<else>>
당신은 <<voice "demand">>. "자-잠깐! 이건 로빈을 위한거야, 네가 아니라, 개자식아!"
<</if>>
<<elseif $vaginastate is "penetrated" or $anusstate is "penetrated">>
<<if $arousal lte $arousalmax / 5>>
당신은 <<voice "demand">>. "내가 사랑하는 사람은 로빈뿐이야! 넌 날 결코 만족시킬 수 없어!"
<<elseif $arousal lte ($arousalmax / 5) * 4>>
당신은 <<voice "demand">>. "나와! 로빈을 위한거야!"
<<else>>
당신은 <<voice "demand">>. "나-난 로빈을 속이지 않아, 꺼져...!"
<</if>>
<<elseif $penisstate is "penetrated" or $penisstate is "otheranus">>
<<if $arousal lte $arousalmax / 5>>
당신은 <<voice "demand">>. "내가 사랑하는 사람은 로빈뿐이야! 넌 날 결코 만족시킬 수 없어!"
<<elseif $arousal lte ($arousalmax / 5) * 4>>
당신은 <<voice "demand">>. "나한테서 나와! 로빈을 위한거야!"
<<else>>
당신은 <<voice "demand">>. "나-난 로빈을 속이지 않았어, 꺼져...!"
<</if>>
<<elseif $exposed gte 2>>
<<if $rng lte 33>>
당신은 <<voice "demand">>. "로빈이 내 몸을 가졌어. 네가 아니라. 시선 돌려. 당장!"
<<elseif $rng lte 66>>
당신은 <<voice "demand">>. "적어도 로빈은 내 맨몸을 보기 전에 손을 잡아 줬어."
<<else>>
당신은 <<voice "demand">>. "감히 쳐다보지도 마! 이 몸은 로빈거야!"
<</if>>
<<else>>
<<if $arousal lte $arousalmax / 5>>
<<if $rng lte 35>>
<<if $awarelevel gte 1>>
당신은 <<voice "demand">>. "꺼져, 난 이미 로빈거야!"
<<else>>
당신은 <<voice "demand">>. "못됐어! 난 오직 로빈거야!"
<</if>>
<<elseif $rng lte 70>>
당신은 <<voice "demand">>. "난 로빈의 마음을 무너뜨리지 않아!"
<<else>>
당신은 <<voice "demand">>. "로빈은 내가 필요해, 날 내버려 둬!"
<</if>>
<<elseif $arousal lte ($arousalmax / 5) * 3>>
당신은 <<voice "demand">>. "심지어 로빈도 너보단 날 더 잘 만져."
<<else>>
당신은 <<voice "demand">>. "오직 로빈만이... 날 이런 기분으로 만들 수 있어! 니가 아니라!"
<</if>>
<</if>>
<<case "Kylar">>
<<set $speechnamedrop to 1>>
<<if $npc.includes("Kylar")>>
당신은 말한다. "난 지금 네 지랄에 장단 맞춰주고 싶지 않아 카일라."
<<set $speechnamedrop to 0>>
<<elseif $vaginastate is "imminent">>
<<if $player.virginity.vaginal is true>>
<<if $awarelevel gte 1>>
당신은 <<voice "demand">>. "만약 니가 날 피흘리게 한다면, 카일라가 널 피흘리게 할거야!"
<<else>>
당신은 <<voice "demand">>. "거긴 내 특별한 곳이야. 오직 카일라만 건들 수 있어!"
<</if>>
<<else>>
당신은 <<voice "demand">>. "만약 네가 날 침범하면 카일라가 널 찾아낼거야!"
<</if>>
<<elseif $penisstate is "imminent" or $penisstate is "otheranusimminent">>
<<if $player.virginity.penile is true>>
<<if $awarelevel gte 1>>
당신은 <<voice "demand">>. "카일라를 위해 지키고 있는거야! 만약 네가 훔처가면, 우린 널 절대 용서하지 않아!"
<<else>>
당신은 <<voice "demand">>. "거긴 내 특별한 곳이야. 오직 카일라만 건들 수 있어!"
<</if>>
<<else>>
당신은 <<voice "demand">>. "만약 네가 날 침범하면 카일라가 널 찾아낼거야!"
<</if>>
<<elseif $vaginastate is "penetrated" or $anusstate is "penetrated">>
<<if $arousal lte $arousalmax / 5>>
당신은 <<voice "demand">>. "한심해. 너는 카일라처럼 나를 행복하게 해줄 수 없어."
<<elseif $arousal lte ($arousalmax / 5) * 4>>
당신은 <<voice "demand">>. "비켜! 넌 이 일로 누굴 빡치게 만들지 모르잖아."
<<else>>
당신은 <<voice "demand">>. "나-난 카일라를 속이지 않았어, 꺼져...!"
<</if>>
<<elseif $penisstate is "penetrated" or $penisstate is "otheranus">>
<<if $arousal lte $arousalmax / 5>>
당신은 <<voice "demand">>. "한심해. 너는 카일라처럼 나를 행복하게 해줄 수 없어."
<<elseif $arousal lte ($arousalmax / 5) * 4>>
당신은 <<voice "demand">>. "나한태서 꺼져! 넌 이 일로 누굴 빡치게 만들지 모르잖아."
<<else>>
당신은 <<voice "demand">>. "나-난 카일라를 속이지 않았어, 꺼져...!"
<</if>>
<<elseif $exposed gte 2>>
<<if $rng lte 33>>
당신은 <<voice "demand">>. "오직 카일라만이 내 몸을 이렇게 쳐다볼 자격 있어. 감히 쳐다보지도 마!"
<<elseif $rng lte 66>>
당신은 <<voice "demand">>. "내 몸은 카일라거야. 옷도 그렇고. 이제 꺼져."
<<else>>
당신은 <<voice "demand">>. "카일라는 마지막으로 내 맨몸을 본 사람에게 꽤 독한 짓을 했어. 무슨 말인지 알지?"
<</if>>
<<else>>
<<if $arousal lte $arousalmax / 5>>
<<if $rng lte 35>>
<<if $awarelevel gte 1>>
당신은 <<voice "demand">>. "이 일로 카일라가 널 독하게 조져놓겠네."
<<else>>
당신은 <<voice "demand">>. "난 널 해칠 사람을 알아. 심하게!"
<</if>>
<<elseif $rng lte 70>>
당신은 <<voice "demand">>. "난 카일라의 마음을 무너뜨리지 않아. 대신 니 얼굴을 무너뜨려 줄게"
<<else>>
당신은 <<voice "demand">>. "카일라는 날 괴롭힌 사람들을 자르는걸 좋아해. 떠나는게 좋을걸"
<</if>>
<<elseif $arousal lte ($arousalmax / 5) * 3>>
당신은 <<voice "demand">>. "누구도 카일라보단 무섭지 않아, 너만 제외하면."
<<else>>
당신은 <<voice "demand">>. "카일라가... 널 해칠거야...!"
<</if>>
<</if>>
<<if $location is "school">>
<<status -1>><<lcool>>
<</if>>
<<case "Whitney">>
<<set $speechnamedrop to 1>>
<<if $npc.includes("Whitney")>>
당신은 말한다. "네가 원할 때마다 날 따먹을 순 없어, 휘트니!"
<<set $speechnamedrop to 0>>
<<elseif $vaginastate is "imminent" or $penisstate is "imminent" or $penisstate is "otheranusimminent">>
<<if $player.virginity.vaginal is true and $player.virginity.penile is true>>
<<if $awarelevel gte 1>>
당신은 <<voice "demand">>. "네가 내 순결을 가져가면 휘트니가 날 죽일거야! 안돼!"
<<else>>
당신은 <<voice "demand">>. "휘트니만이 내 특별한 곳을 건들 수 있어! 멈춰!"
<</if>>
<<else>>
당신은 <<voice "demand">>. "휘트니! 만의! 소유물!"
<</if>>
<<elseif $vaginastate is "penetrated" or $anusstate is "penetrated">>
<<if $arousal lte $arousalmax / 5>>
당신은 <<voice "demand">>. "아, 제발. 휘트니는 더 강하게 해줘! 이건 아무것도 아냐."
<<elseif $arousal lte ($arousalmax / 5) * 4>>
당신은 <<voice "demand">>. "꺼져! 휘트니가 우리 둘 다 걸레짝으로 만들거야!"
<<else>>
당신은 <<voice "demand">>. "휘트니가... 널 끝낼거야...!"
<</if>>
<<elseif $penisstate is "penetrated" or $penisstate is "otheranus">>
<<if $arousal lte $arousalmax / 5>>
당신은 <<voice "demand">>. "아, 제발. 휘트니는 더 강하게 해줘! 이건 아무것도 아냐."
<<elseif $arousal lte ($arousalmax / 5) * 4>>
당신은 <<voice "demand">>. "꺼져! 휘트니가 우리 둘 다 걸레짝으로 만들거야!"
<<else>>
당신은 <<voice "demand">>. "휘트니가... 널 끝낼거야...!"
<</if>>
<<elseif $exposed gte 2>>
<<if $rng lte 33>>
당신은 <<voice "demand">>. "휘트니가 시켜서 내가 벌거 벗은 적이 있다곤 해도, 니가 날 가질 수 있다는건 아니야!"
<<elseif $rng lte 66>>
당신은 <<voice "demand">>. "난 휘트니만을 위해 벗어. 눈 깔아."
<<else>>
당신은 <<voice "demand">>. "휘트니한테 네가 이걸 허락했는지 확인할게, 변태야!"
<</if>>
<<else>>
<<if $arousal lte $arousalmax / 5>>
<<if $rng lte 35>>
<<if $awarelevel gte 1>>
당신은 <<voice "demand">>. "난 휘트니의 걸레야. 네거가 아니라!"
<<else>>
당신은 <<voice "demand">>. "오직 휘트니만 날 거칠게 다룰 수 있어! 꺼져!"
<</if>>
<<elseif $rng lte 70>>
당신은 <<voice "demand">>. "난 이미 임자 있고, 휘트니는 니같은 사람하고 공유하지 않아."
<<else>>
당신은 <<voice "demand">>. "난 휘트니의 소유물이고, 넌 무단침입자야."
<</if>>
<<elseif $arousal lte ($arousalmax / 5) * 3>>
당신은 <<voice "demand">>. "난 휘트니의 애완동물이야! 넌 외로운 괴짜일 뿐이야!"
<<else>>
당신은 <<voice "demand">>. "오직... 휘트니만이 날 이렇게 만들 수 있어...!"
<</if>>
<</if>>
<<if $location is "school">>
<<status 1>><<gcool>>
<</if>>
<<case "Eden">>
<<set $speechnamedrop to 1>>
<<if $npc.includes("Eden")>>
당신은 말한다. "오늘은 당신의 사냥감이 아니니까, 내버려둬요."
<<set $speechnamedrop to 0>>
<<elseif $vaginastate is "imminent" or $penisstate is "imminent" or $penisstate is "otheranusimminent">>
<<if $player.virginity.vaginal is true and $player.virginity.penile is true>>
<<if $awarelevel gte 1>>
당신은 <<voice "demand">>. "에덴이 날 가질거야, 네가 아니라!"
<<else>>
당신은 <<voice "demand">>. "거긴 에덴에게만 신뢰하고 있어! 꺼져!"
<</if>>
<<else>>
당신은 <<voice "demand">>. "만약 니가 날 침범하면, 에덴이 널 죽일거야!"
<</if>>
<<elseif $vaginastate is "penetrated" or $anusstate is "penetrated">>
<<if $arousal lte $arousalmax / 5>>
당신은 <<voice "demand">>. "넌 니가 포식자라고 생각할지도 모르지만, 에덴에게는 사냥감일 뿐이야!"
<<elseif $arousal lte ($arousalmax / 5) * 4>>
당신은 <<voice "demand">>. "꺼져! 난 사냥꾼거야!"
<<else>>
당신은 <<voice "demand">>. "너...넌 무단침해하고 있어... 에덴의 소.... 아악!! 에덴의 소유물을!!"
<</if>>
<<elseif $penisstate is "penetrated" or $penisstate is "otheranus">>
<<if $arousal lte $arousalmax / 5>>
당신은 <<voice "demand">>. "넌 니가 포식자라고 생각할지도 모르지만, 에덴에게는 사냥감일 뿐이야!"
<<elseif $arousal lte ($arousalmax / 5) * 4>>
당신은 <<voice "demand">>. "꺼져! 난 사냥꾼거야!"
<<else>>
당신은 <<voice "demand">>. "너...넌 무단침해하고 있어... 에덴의 소.... 아악!! 에덴의 소유물을!!"
<</if>>
<<elseif $exposed gte 2>>
<<if $rng lte 33>>
당신은 <<voice "demand">>. "볼 수 있을 때 봐, 변태야. 에덴이 널 사냥할거야."
<<elseif $rng lte 66>>
당신은 <<voice "demand">>. "에덴이 네 가죽으로 내게 새 옷을 선물할거야!"
<<else>>
당신은 <<voice "demand">>. "난 오두막으로 돌아갈거야... 그리고 에덴에게 네가 한 짓을 알려줄거야!"
<</if>>
<<else>>
<<if $arousal lte $arousalmax / 5>>
<<if $rng lte 35>>
<<if $awarelevel gte 1>>
당신은 <<voice "demand">>. "난 에덴의 짝이야! 넌 후회하게 될거야!"
<<else>>
당신은 <<voice "demand">>. "난 에덴의 동반자야! 넌 후회하게 될거야!"
<</if>>
<<elseif $rng lte 70>>
당신은 <<voice "demand">>. "너 이거 정말 못하네. 널 에덴으로 생각하는 거도 힘들어."
<<else>>
당신은 <<voice "demand">>. "에덴이 너희 사람들에 대해서 말하는게 옳았어! 짐승들 뿐이야!"
<</if>>
<<elseif $arousal lte ($arousalmax / 5) * 3>>
당신은 <<voice "demand">>. "네가 내 몸을 가졌다고 하더라도, 내 마음은 에덴과 같이 숲에 있어!"
<<else>>
당신은 하품한다. "하던거 해. 네 향기로 내게 마크해 줘. 그게 에덴이 사냥하기에 더 쉬워지겠지."
<</if>>
<</if>>
<<case "Black Wolf">>
<<set $speechnamedrop to 1>>
<<if $npc.includes("Black Wolf")>>
당신은 말한다. "앉아. 앉아!"
<<set $speechnamedrop to 0>>
<<elseif $vaginastate is "imminent" or $penisstate is "imminent" or $penisstate is "otheranusimminent">>
<<if $player.virginity.vaginal is true and $player.virginity.penile is true>>
<<if $awarelevel gte 1>>
당신은 <<voice "demand">>. "우리 늑대가 너보다 내 처녀를 줄 가치가 있어!"
<<else>>
당신은 <<voice "demand">>. "오직 큰 늑대만 내 그곳을 건들 수 있어!"
<</if>>
<<else>>
당신은 <<voice "demand">>. "만약 네가 날 침범하면, 우리 무리가 질투할거야. 아마 다음은 널 대리러 오겠지!"
<</if>>
<<elseif $vaginastate is "penetrated" or $anusstate is "penetrated">>
<<if $arousal lte $arousalmax / 5>>
당신은 <<voice "demand">>. "연정도, 흥미도 없어."
<<elseif $arousal lte ($arousalmax / 5) * 4>>
당신은 <<voice "demand">>. 네 형편 없는 좆이 끼지도 않으면, 무슨 소용이야?"
<<else>>
당신은 <<voice "demand">>. "너... 니 좆은 늑대들처럼 날 만족시킬 수 없어!"
<</if>>
<<elseif $penisstate is "penetrated" or $penisstate is "otheranus">>
<<if $arousal lte $arousalmax / 5>>
당신은 <<voice "demand">>. "늑대들 만한건 없어. 이미 그냥 포기했어."
<<elseif $arousal lte ($arousalmax / 5) * 4>>
당신은 <<voice "demand">>. "늑대가 너보다 더 잘한다는 걸 안 기분이 어때?"
<<else>>
당신은 <<voice "demand">>. "늑대들이 내 씨앗을 받을 자격이 있는 유일한 자야!"
<</if>>
<<elseif $exposed gte 2>>
<<if $rng lte 33>>
당신은 <<voice "demand">>. "윽! 늑대들은 그렇게 많이 쳐다보지 않아! 소름끼쳐!"
<<elseif $rng lte 66>>
당신은 <<voice "demand">>. "나한테서 눈 깔아, 오직 늑대만이 날 욕망스럽게 볼 수 있어!"
<<else>>
당신은 <<voice "demand">>. "내 몸은 오직 늑대들만을 위한거야. 보지마!"
<</if>>
<<else>>
<<if $arousal lte $arousalmax / 5>>
<<if $rng lte 35>>
<<if $awarelevel gte 1>>
당신은 <<voice "demand">>. "오직 늑대들만이 나랑 교미할 수 있어!"
<<else>>
당신은 <<voice "demand">>. "날 내버려 둬! 난 늑대들한태만 안겨!"
<</if>>
<<elseif $rng lte 70>>
당신은 <<voice "demand">>. "늑대무리가 너보다 더 날 정중하게 대해."
<<else>>
당신은 <<voice "demand">>. "어째서 늑대가 너보다 더 로맨틱한 걸까?"
<</if>>
<<elseif $arousal lte ($arousalmax / 5) * 3>>
당신은 <<voice "demand">>. "냅둬! 난 우리 늑대들하고 숲에 있어!"
<<else>>
당신은 <<voice "demand">>. "내가 울부짖으면, 큰 늑대가 올거야. 그럼 넌 후회하게 되겠지!"
<</if>>
<</if>>
<<famebestiality $enemyno>>
<<case "Avery">>
<<set $speechnamedrop to 1>>
<<if $npc.includes("Avery")>>
당신은 말한다. "넌 나한테 이런 장난 하기엔 아직 충분한 돈을 지불하지 않았어!"
<<set $speechnamedrop to 0>>
<<elseif $vaginastate is "imminent" or $penisstate is "imminent" or $penisstate is "otheranusimminent">>
<<if $player.virginity.vaginal is true and $player.virginity.penile is true>>
<<if $awarelevel gte 1>>
당신은 <<voice "demand">>. "이건 에이버리를 위해 지키고 있었어. 꺼져!"
<<else>>
당신은 <<voice "demand">>. "에이버리만이 거길 건들 수 있어!"
<</if>>
<<else>>
당신은 <<voice "demand">>. "자-잠깐! 이건 네가 아니라, 에이버리거야!"
<</if>>
<<elseif $vaginastate is "penetrated" or $anusstate is "penetrated">>
<<if $arousal lte $arousalmax / 5>>
당신은 <<voice "demand">>. "적어도 에이버리는 내게 돈을 지불하고 이런짓을 해!"
<<elseif $arousal lte ($arousalmax / 5) * 4>>
당신은 <<voice "demand">>. "꺼져! 에이버리가 날 샀어!"
<<else>>
당신은 <<voice "demand">>. "에이버리가 내게 지옥을 선물할거야. 멈춰!"
<</if>>
<<elseif $penisstate is "penetrated" or $penisstate is "otheranus">>
<<if $arousal lte $arousalmax / 5>>
당신은 <<voice "demand">>. "적어도 에이버리는 내게 돈을 지불하고 이런짓을 해!"
<<elseif $arousal lte ($arousalmax / 5) * 4>>
당신은 <<voice "demand">>. "내게서 꺼져! 에이버리가 날 샀어!"
<<else>>
당신은 <<voice "demand">>. "에이버리가 내게 지옥을 선물할거야. 멈춰!"
<</if>>
<<elseif $exposed gte 2>>
<<if $rng lte 33>>
당신은 <<voice "demand">>. "에이버리와는 달리, 넌 내 몸을 보는데 돈을 지불하지 않았어. 꺼져."
<<elseif $rng lte 66>>
당신은 <<voice "demand">>. "적어도 에이버리는 내게 우선 저녁식사를 대접했어. 나한테서 눈 떄!"
<<else>>
당신은 <<voice "demand">>. "감히 쳐다보지도 마! 이 몸은 에이버리거야!"
<</if>>
<<else>>
<<if $arousal lte $arousalmax / 5>>
<<if $rng lte 35>>
<<if $awarelevel gte 1>>
당신은 <<voice "demand">>. "에이버리라는 이름이 친숙하게 들리지 않니, 멍청아? 내가 이 마을에서 다신 일을 구할 수 없게 만들어 줄게!"
<<else>>
당신은 <<voice "demand">>. "난 에이버리만 원해! 저리가!"
<</if>>
<<elseif $rng lte 70>>
당신은 <<voice "demand">>. "난 에이버리의 신뢰를 저버리지 않아!"
<<else>>
당신은 <<voice "demand">>. "적어도 넌 에이버리에게 로맨틱해지는 방법에 대한 메모를 할 수 있겠네. 꺼져."
<</if>>
<<elseif $arousal lte ($arousalmax / 5) * 3>>
당신은 <<voice "demand">>. "그냥 눈 감고 네가 에이버리라고 생각할 게, 넌 날 지루하게 해."
<<else>>
당신은 <<voice "demand">>. "적어도... 에이버리는 먼저 날 데리고 데이트 해줬어...!"
<</if>>
<</if>>
<<case "Great Hawk">>
<<set $speechnamedrop to 1>>
<<if $npc.includes("Great Hawk")>>
당신은 말한다. "이제 쪼지 마!"
<<set $speechnamedrop to 0>>
<<elseif $vaginastate is "imminent" or $penisstate is "imminent" or $penisstate is "otheranusimminent">>
<<if $player.virginity.vaginal is true and $player.virginity.penile is true>>
<<if $awarelevel gte 1>>
당신은 <<voice "demand">>. "그만! 나는 내 처음을 내 <<hawkText>> 배우자를 위해 지켜야 해!"
<<else>>
당신은 <<voice "demand">>. "내 <<hawkText>> 배우자 만이 그 곳을 만질 수 있어!"
<</if>>
<<else>>
당신은 <<voice "demand">>. "거대 매가 <<nnpc_his_yi "Great Hawk">> 눈으로 너를 감시할거야."
<</if>>
<<elseif $vaginastate is "penetrated" or $anusstate is "penetrated">>
<<if $arousal lte $arousalmax / 5>>
당신은 <<voice "demand">>. "나는 네게서 어떤 발톱도 볼 수 없어. 실망이야."
<<elseif $arousal lte ($arousalmax / 5) * 4>>
당신은 <<voice "demand">>. "나는 깃털 달린 자지가 더 마음에 들어, 미안하지만."
<<else>>
당신은 <<voice "demand">>. "주변에서 <<nnpc_him_ul "Great Hawk">> 아무 이유 없이 "거대" 매라고 부르는 게 아니야. 네 건 너무 한심해보여."
<</if>>
<<elseif $penisstate is "penetrated" or $penisstate is "otheranus">>
<<if $arousal lte $arousalmax / 5>>
당신은 <<voice "demand">>. "배설강 쪽이 내 전문분야라고, 이 쪽이 아니라."
<<elseif $arousal lte ($arousalmax / 5) * 4>>
당신은 <<voice "demand">>. "너는 내 <<hawkText>> 배우자에 비하면 아무것도 아니야."
<<else>>
당신은 <<voice "demand">>. "나는 내 <<hawkText>> 배우자와 아이만들기를 하도록 되어 있으니, 친절하게 내게서 그거 당장 치워라!"
<</if>>
<<elseif $exposed gte 2>>
<<if $rng lte 33>>
당신은 <<voice "demand">>. "우웩, 거대 매는 이렇게 오래 쳐다보지도 않아! 혐오스러워!"
<<elseif $rng lte 66>>
당신은 <<voice "demand">>. "내 눈은 여기 있어. 혹시 너 "거대 매"라고 불리니?"
<<else>>
당신은 <<voice "demand">>. "이 몸은 거대 매 만을 위해 예약되어 있어."
<</if>>
<<else>>
<<if $arousal lte $arousalmax / 5>>
<<if $rng lte 35>>
<<if $awarelevel gte 1>>
당신은 <<voice "demand">>. "나는 벌써 <<hawkText>>의 배우자라고. <b>이미. 품절이야.</b>"
<<else>>
당신은 <<voice "demand">>. "나는 사랑스러운 <<hawkText>> 배우자와 함꼐 성에서 <<if $player.gender_appearance is "m">>왕<<else>>여왕<</if>>처럼 살고 있는데, 왜 내가 너에게 구애받아야 하지?"
<</if>>
<<elseif $rng lte 70>>
당신은 <<voice "demand">>. "<<hawkText>>가 너보다 더 나를 잘 대해줘."
<<else>>
당신은 <<voice "demand">>. "네가 하고 싶은 대로 하기 전에 최소한 먼저 약혼반지부터 들고 와, 거대 매가 그랬던 것 처럼."
<</if>>
<<elseif $arousal lte ($arousalmax / 5) * 3>>
당신은 <<voice "demand">>. "하늘을 잘 보고 있는 것이 좋을 거야, 거대 매가 이런 짓을 한 너를 찾아다닐 테니까!"
<<else>>
당신은 <<voice "demand">>. "내가 소리만 지르면, 거대 매가 와서 너를 급습할 거야. 잘 보고 있으라고!"
<</if>>
<</if>>
<<famebestiality $enemyno>>
<<case "Alex">>
<<set $speechnamedrop to 1>>
<<if $npc.includes("Alex")>>
당신은 말한다. "알렉스, 이 바보! 진정해."
<<set $speechnamedrop to 0>>
<<elseif $vaginastate is "imminent" or $penisstate is "imminent" or $penisstate is "otheranusimminent">>
<<if $player.virginity.vaginal is true and $player.virginity.penile is true>>
<<if $awarelevel gte 1>>
당신은 <<voice "demand">>. "내 처녀는 알렉스 거야!"
<<else>>
당신은 <<voice "demand">>. "내 소중한 곳에서 당장 떨어져! 거긴 알렉스만의 곳이야!"
<</if>>
<<else>>
당신은 <<voice "demand">>. "거기는 알렉스만의 장소야, 네가 아니라!"
<</if>>
<<elseif $vaginastate is "penetrated" or $anusstate is "penetrated">>
<<if $arousal lte 2000>>
당신은 <<voice "demand">>. "알렉스가 너보다 훨씬 더 낫다고!"
<<elseif $arousal lte 8000>>
당신은 <<voice "demand">>. "알렉스가 알기만 해 봐. 너는 죽어라 얻어맞을 걸!"
<<else>>
당신은 <<voice "demand">>. "내가 원해서 하는 게 아냐, 알렉스!"
<</if>>
<<elseif $penisstate is "penetrated" or $penisstate is "otheranus">>
<<if $arousal lte 2000>>
당신은 <<voice "demand">>. "알렉스가 너보다 훨씬 더 낫다고!"
<<elseif $arousal lte 8000>>
당신은 <<voice "demand">>. "알렉스가 알기만 해 봐. 너는 죽어라 얻어맞을 걸!"
<<else>>
당신은 <<voice "demand">>. "내가 원해서 하는 게 아냐, 알렉스!"
<</if>>
<<elseif $exposed gte 2>>
<<if $rng lte 33>>
당신은 <<voice "demand">>. "이 몸은 알렉스의 것이고, 알렉스 혼자만의 것이야."
<<elseif $rng lte 66>>
당신은 <<voice "demand">>. "알렉스가 내 몸을 더 존중해 줬어."
<<else>>
당신은 <<voice "demand">>. "알렉스, 저 추잡한 시선에서 나를 구해줘."
<</if>>
<<else>>
<<if $arousal lte 2000>>
<<if $rng lte 35>>
<<if $awarelevel gte 1>>
당신은 <<voice "demand">>. "꺼져, 그렇지 않으면 알렉스에게 이를거야!"
<<else>>
당신은 <<voice "demand">>. "알렉스가 분명 너를 찾아서, 후드려 팰 거야!"
<</if>>
<<elseif $rng lte 70>>
당신은 <<voice "demand">>. "나는 절대 알렉스를 배신하지 않을 거야!"
<<else>>
당신은 <<voice "demand">>. "나는 알렉스의 파트너야, 네가 아니라!"
<</if>>
<<elseif $arousal lte 6000>>
당신은 <<voice "demand">>. "너는 알렉스와는 절대 비교될 수 없어."
<<else>>
당신은 <<voice "demand">>. "나-나는 알렉스를 생각하고 있어서 느끼고 있을 뿐이라고!"
<</if>>
<</if>>
<<case "Sydney">>
<<NPCStatusCheck "Sydney">>
<<set $speechnamedrop to 1>>
<<if $npc.includes("Sydney")>>
<<if _sydneyStatus.includes("corrupt")>>
당신은 말한다. "나는 네가 순수했을 때가 그리워. 최소한 너는 이런 불쾌한 짓을 하진 않았어."
<<else>>
당신은 말한다. "무슨 처벌이 이래? 내게서 떨어져!"
<</if>>
<<set $speechnamedrop to 0>>
<<elseif $vaginastate is "imminent" or $penisstate is "imminent" or $penisstate is "otheranusimminent">>
<<if $templePromised is "Sydney">>
<<if (($player.virginity.vaginal is true or $player.virginity.temple is true) and $vaginastate is imminent) or (($player.virginity.penile is true and $player.virginity.temple is true) and ($penisstate is "imminent" or $penisstate is "otheranusimminent"))>>
<<if $awarelevel gte 1>>
당신은 <<voice "demand">>. "나는 시드니에게 얽매여 있어, 네가 아니야! 내게서 떨어져!"
<<else>>
당신은 <<voice "demand">>. "안 돼! 나와 시드니는 하나로 얽매여 있다고!"
<</if>>
<<else>>
당신은 <<voice "demand">>. "시드니만이 나를 더럽힐 수 있어!"
<</if>>
<<else>>
<<if $player.virginity.vaginal is true>>
<<if $awarelevel gte 1>>
당신은 <<voice "demand">>. "나는 시드니를 사랑해, 네가 야니야! 내게서 떨어져!"
<<else>>
당신은 <<voice "demand">>. "안 돼! 나와 시드니만이 같이 할 거야!"
<</if>>
<<else>>
당신은 <<voice "demand">>. "시드니만이 나를 만족시켜 줄 수 있어!"
<</if>>
<</if>>
<<elseif $vaginastate is "penetrated" or $penisstate is "penetrated" or $penisstate is "otheranus">>
<<if $templePromised is "Sydney">>
<<if $arousal lte $arousalmax / 5>>
당신은 <<voice "demand">>. "이건 아무 의미 없어! 시드니와 나는 아직 하나야!"
<<elseif $arousal lte ($arousalmax / 5) * 4>>
당신은 <<voice "demand">>. "시드니와 나는 얽매여 있어, 그리고 너는 거기에 ''절대'' 속해 있지 않아!"
<<else>>
당신은 <<voice "demand">>. "너는... 우리의 유대를 끊을 수 없어...!"
<</if>>
<<else>>
<<if $arousal lte $arousalmax / 5>>
당신은 <<voice "demand">>. "이건 아무 의미 없어! 시드니와 나는 아직 함께야!"
<<elseif $arousal lte ($arousalmax / 5) * 4>>
당신은 <<voice "demand">>. "시드니와 나는 함께야, 그리고 너는 거기에 ''절대'' 속해 있지 않아!"
<<else>>
당신은 <<voice "demand">>. "너는... 우리의 사랑을 끊을 수 없어...!"
<</if>>
<</if>>
<<elseif $anusstate is "penetrated">>
<<if $templePromised is "Sydney">>
<<if $arousal lte $arousalmax / 5>>
당신은 <<voice "demand">>. "사원에서는 신경쓰지 않지만, 나는 신경써! 물러나!"
<<elseif $arousal lte ($arousalmax / 5) * 4>>
당신은 <<voice "demand">>. "내 모든 곳은 시드니 것이야, 그곳까지도!"
<<else>>
당신은 <<voice "demand">>. "너는... 우리의 유대를 끊을 수 없어...!"
<</if>>
<<else>>
<<if $arousal lte $arousalmax / 5>>
당신은 <<voice "demand">>. "사원에서는 신경쓰지 않지만, 나는 신경써! 물러나!"
<<elseif $arousal lte ($arousalmax / 5) * 4>>
당신은 <<voice "demand">>. "나는 시드니를 위해 모든 곳을 남겨뒀어, 그곳까지도!"
<<else>>
당신은 <<voice "demand">>. "너는... 우리의 사랑을 끊을 수 없어...!"
<</if>>
<</if>>
<<elseif $exposed gte 2>>
<<if $templePromised is "Sydney">>
<<if $rng lte 33>>
당신은 <<voice "demand">>. "내 모두는 시드니를 위한 거야! 꺼져!"
<<elseif $rng lte 66>>
당신은 <<voice "demand">>. "사원은 시드니와 나를 받아줬어, 그리고 너는 거기에 ''절대'' 속해 있지 않아!"
<<else>>
당신은 <<voice "demand">>. "봤어? 이건 시드니의 것이야, 네가 아니라."
<</if>>
<<else>>
<<if $rng lte 33>>
당신은 <<voice "demand">>. "내 모두는 시드니를 위한 거야! 꺼져!"
<<elseif $rng lte 66>>
당신은 <<voice "demand">>. "시드니가 내가 사랑하는 사람이야! 이건 <<nnpc_himPost "Sydney">>만을 위한 거라고!"
<<else>>
당신은 <<voice "demand">>. "봤어? 나는 이걸 시드니를 위해 남겨뒀어, 네가 아니라."
<</if>>
<</if>>
<<else>>
<<if $templePromised is "Sydney">>
<<if $arousal lte $arousalmax / 5>>
<<if $rng lte 35>>
<<if $awarelevel gte 1>>
당신은 <<voice "demand">>. "천벌받을 죄인 같으니."
<<else>>
당신은 <<voice "demand">>. "추잡한 죄인 같으니."
<</if>>
<<elseif $rng lte 70>>
당신은 <<voice "demand">>. "나는 시드니와의 약속을 깨지 않을 거야!"
<<else>>
당신은 <<voice "demand">>. "나를 쳐다보지도 마. 네 시선이 나를 부정하게 느끼게 하니까."
<</if>>
<<elseif $arousal lte ($arousalmax / 5) * 3>>
당신은 <<voice "demand">>. "너는 이런 짓을 내게 해서 지옥불에 타게 될 거야! 사원에서 보증해 줄 걸!"
<<else>>
당신은 <<voice "demand">>. "시드니에게 했던 내 약속... 너는 부수지 못할 거야...!"
<</if>>
<<else>>
<<if $arousal lte $arousalmax / 5>>
<<if $rng lte 35>>
<<if $awarelevel gte 1>>
당신은 <<voice "demand">>. "가련하고, 천벌받을 자 같으니."
<<else>>
당신은 <<voice "demand">>. "가련하고, 비열한 자 같으니."
<</if>>
<<elseif $rng lte 70>>
당신은 <<voice "demand">>. "나는 시드니의 믿음을 배신하지 않을 거야!"
<<else>>
당신은 <<voice "demand">>. "나를 쳐다보지도 마. 너는 시드니가 아니니까."
<</if>>
<<elseif $arousal lte ($arousalmax / 5) * 3>>
당신은 <<voice "demand">>. "너는 이런 짓을 내게 한 죗갑을 받게 될 거야! 사원에서 보증해 줄 걸!"
<<else>>
당신은 <<voice "demand">>. "우리 사랑... 너는 내게서 시드니를 빼앗지 못할 거야...!"
<</if>>
<</if>>
<</if>>
<<default>>
<</switch>>
<<elseif $npc.includes("Robin")>>
당신은 <<voice "demand">>. "로빈, 침착해!"
<<elseif $vaginastate is "imminent">>
<<if $player.virginity.vaginal is true>>
<<if $awarelevel gte 1>>
당신은 <<voice "demand">>. "만약 내 순결을 가져가면 널 용서하지 않을거야."
<<else>>
당신은 <<voice "demand">>. "거긴 내 특별한 곳이야! 너한테 허락한 적 없어!"
<</if>>
<<else>>
당신은 <<voice "demand">>. "나한테서 그 역겨운거 치워!"
<</if>>
<<elseif $penisstate is "imminent">>
<<if $player.virginity.penile is true>>
<<if $awarelevel gte 1>>
당신은 <<voice "demand">>. "만약 내 순결을 가져가면 널 용서하지 않을거야."
<<else>>
당신은 <<voice "demand">>. "거긴 내 특별한 곳이야! 너한테 허락한 적 없어!"
<</if>>
<<else>>
당신은 <<voice "demand">>. "나한테서 그 역겨운거 치워!"
<</if>>
<<elseif $penisstate is "otheranusimminent">>
<<if $player.virginity.penile is true>>
<<if $awarelevel gte 1>>
당신은 <<voice "demand">>. "만약 내 순결을 가져가면 널 용서하지 않을거야."
<<else>>
당신은 <<voice "demand">>. "거긴 내 특별한 곳이야! 너한테 허락한 적 없어!"
<</if>>
<<else>>
당신은 <<voice "demand">>. "나한테서 그 역겨운 엉덩이 치워!"
<</if>>
<<elseif $anusstate is "imminent">>
<<if $player.virginity.anal is true>>
<<if $awarelevel gte 1>>
당신은 <<voice "demand">>. "니가 뭔 짓을 할 생각인진 모르겠지만, 지금 당장 나한테서 떨어져."
<<else>>
당신은 <<voice "demand">>. "왜 내 엉덩이를 찌르는지는 모르겠지만, 당장 멈춰!"
<</if>>
<<else>>
당신은 <<voice "demand">>. "나한테서 그 역겨운 엉덩이 치워, 변태야!"
<</if>>
<<elseif $vaginastate is "penetrated">>
<<if $arousal lte $arousalmax / 5>>
당신은 <<voice "demand">>. "당장 내 보지에서 빼내!"
<<elseif $arousal lte ($arousalmax / 5) * 4>>
당신은 <<voice "demand">>. "당장 나한테서 떨어져, 쓰레기 강간범아!"
<<else>>
당신은 <<voice "demand">>. "마-만약 날 가버리게 만들면, 널 용서하지 않아."
<</if>>
<<elseif $penisstate is "penetrated">>
<<if $arousal lte $arousalmax / 5>>
당신은 <<voice "demand">>. "당장 내 자지에서 빼내!"
<<elseif $arousal lte ($arousalmax / 5) * 4>>
당신은 <<voice "demand">>. "당장 나한테서 떨어져, 쓰레기 강간범아!"
<<else>>
당신은 <<voice "demand">>. "마-만약 날 가버리게 만들면, 널 용서하지 않아."
<</if>>
<<elseif $penisstate is "otheranus">>
<<if $arousal lte $arousalmax / 5>>
당신은 <<voice "demand">>. "당장 내 자지에서 빼내!"
<<elseif $arousal lte ($arousalmax / 5) * 4>>
당신은 <<voice "demand">>. "당장 나한테서 니 엉덩이 빼, 쓰레기 강간범아!"
<<else>>
당신은 <<voice "demand">>. "마-만약 날 가버리게 만들면, 널 용서하지 않아."
<</if>>
<<elseif $anusstate is "penetrated">>
<<if $arousal lte $arousalmax / 5>>
당신은 <<voice "demand">>. "당장 내 엉덩이에서 빼내!"
<<elseif $arousal lte ($arousalmax / 5) * 4>>
당신은 <<voice "demand">>. "당장 나한테서 떨어져, 쓰레기 강간범아!"
<<else>>
당신은 <<voice "demand">>. "마-만약 날 가버리게 만들면, 널 용서하지 않아."
<</if>>
<<elseif $exposed gte 2 and $rng gte 51>>
<<set $rng to random(1, 100)>>
<<if $rng lte 20>>
당신은 <<voice "demand">>. "내 사적인 곳에서 나와!"
<<elseif $rng lte 40>>
당신은 <<voice "demand">>. "보고 있는게 맘에 드니, 쓸모없는 녀석아? 내가 대가를 치르게 할거야."
<<elseif $rng lte 60>>
당신은 <<voice "demand">>. "감히 쳐다보지도 마, 개같은 강간범."
<<elseif $rng lte 80>>
당신은 <<voice "demand">>. "내가 노출됬더라도, 네가 무섭지 않아!"
<<else>>
당신은 <<voice "demand">>. "보고 있는게 맘에 드니? 물론 그렇겠지, 변태새끼."
<</if>>
<<else>>
<<if $awarelevel gte 1>>
<<if $arousal lte $arousalmax / 5>>
당신은 <<voice "demand">>. "나한태서 떨어져, 변태야."
<<elseif $arousal lte ($arousalmax / 5) * 3>>
당신은 <<voice "demand">>. "지금 나한테 손대지 마. 안그럼 대가를 치르게 할 거야!"
<<else>>
당신은 <<voice "demand">>. "가-가버리지 않아... 절대."
<</if>>
<<else>>
<<if $arousal lte $arousalmax / 5>>
<<if $rng lte 35>>
당신은 <<voice "demand">>. "저리가!"
<<elseif $rng lte 70>>
당신은 <<voice "demand">>. "네가 싫어, 나한테서 떨어져."
<<else>>
당신은 <<voice "demand">>. "만지지 마."
<</if>>
<<elseif $arousal lte ($arousalmax / 5) * 3>>
당신은 <<voice "demand">>. "날 내버려 둬."
<<else>>
당신은 <<voice "demand">>. "너 때문에 기분이 이상해. 저리가!"
<</if>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "actionsmock">>
<<if $mockaction is "penis">>
<<if $vaginause is "penis">>
<<if $vaginastate is "penetrated">>
<<if $mockcycle is 0>>
<<set $mockcycle += 1>>
"거의 안느껴지는데,"
<<elseif $mockcycle is 1>>
<<set $mockcycle += 1>>
"전에 자지가 더 컸지,"
<<elseif $mockcycle is 2>>
<<set $mockcycle += 1>>
"아직 안에 안넣어?"
<<elseif $mockcycle is 3>>
<<set $mockcycle += 1>>
"뭔가 더 큰거 없어?"
<<else>>
<<set $mockcycle to 0>>
"실망스러운데,"
<</if>>
<<else>>
<<if $mockcycle is 0>>
<<set $mockcycle += 1>>
"내 보지에 들어간단 생각에 미치겠지?"
<<elseif $mockcycle is 1>>
<<set $mockcycle += 1>>
"니가 충분히 큰지 잘 모르겠는데,"
<<elseif $mockcycle is 2>>
<<set $mockcycle += 1>>
"뭘 기다리고 있어?"
<<elseif $mockcycle is 3>>
<<set $mockcycle += 1>>
"넣기 전에 가버릴거라 장담할게,"
<<else>>
<<set $mockcycle to 0>>
"그거 어떻게 쓰는지 알기나 하니?"
<</if>>
<</if>>
<<elseif $anususe is "penis">>
<<if $anusstate is "penetrated">>
<<if $mockcycle is 0>>
<<set $mockcycle += 1>>
"거의 안느껴지는데,"
<<elseif $mockcycle is 1>>
<<set $mockcycle += 1>>
"전에 자지가 더 컸지,"
<<elseif $mockcycle is 2>>
<<set $mockcycle += 1>>
"아직 안에 안넣어?"
<<elseif $mockcycle is 3>>
<<set $mockcycle += 1>>
"뭔가 더 큰거 없어?"
<<else>>
<<set $mockcycle to 0>>
"실망스러운데,"
<</if>>
<<else>>
<<if $mockcycle is 0>>
<<set $mockcycle += 1>>
"내 엉덩이에 들어간단 생각에 미치겠지?"
<<elseif $mockcycle is 1>>
<<set $mockcycle += 1>>
"니가 충분히 큰지 잘 모르겠는데,"
<<elseif $mockcycle is 2>>
<<set $mockcycle += 1>>
"뭘 기다리고 있어?"
<<elseif $mockcycle is 3>>
<<set $mockcycle += 1>>
"넣기 전에 가버릴거라 장담할게,"
<<else>>
<<set $mockcycle to 0>>
"그거 어떻게 쓰는지 알기나 하니?"
<</if>>
<</if>>
<<else>>
<<if $mockcycle is 0>>
<<set $mockcycle += 1>>
"실망스러운데,"
<<elseif $mockcycle is 1>>
<<set $mockcycle += 1>>
"넌 한심해,"
<<elseif $mockcycle is 2>>
<<set $mockcycle += 1>>
"그게 다야?"
<<elseif $mockcycle is 3>>
<<set $mockcycle += 1>>
"니 작은거는 별로 안무서운데,"
<<else>>
<<set $mockcycle to 0>>
"네거 너무 작아,"
<</if>>
<</if>>
<<elseif $mockaction is "vagina">>
<<if $penisuse is "othervagina">>
<<if $penisstate is "penetrated">>
<<if $mockcycle is 0>>
<<set $mockcycle += 1>>
"누군가에게 덮쳐졌다고 확신해,"
<<elseif $mockcycle is 1>>
<<set $mockcycle += 1>>
"네 자궁을 채워줄게,"
<<elseif $mockcycle is 2>>
<<set $mockcycle += 1>>
"네 보지 느낌 이상해,"
<<elseif $mockcycle is 3>>
<<set $mockcycle += 1>>
"내 생각에 넌 너무 많은 자지를 받은 것 같아,"
<<else>>
<<set $mockcycle to 0>>
"이렇게 따먹히면 어떄?"
<</if>>
<<else>>
<<if $mockcycle is 0>>
<<set $mockcycle += 1>>
"너 정말 걸레같아,"
<<elseif $mockcycle is 1>>
<<set $mockcycle += 1>>
"내 생각에 넌 아직 내 자지를 받을 준비가 되지 않았어,"
<<elseif $mockcycle is 2>>
<<set $mockcycle += 1>>
"니가 이걸 감당할 수 있을까?"
<<elseif $mockcycle is 3>>
<<set $mockcycle += 1>>
"니가 모든 자지에 올라타려 하고 있으리라 장담해,"
<<else>>
<<set $mockcycle to 0>>
"날 안에 넣고싶어서 환장하고 있군,"
<</if>>
<</if>>
<<else>>
<<if $mockcycle is 0>>
<<set $mockcycle += 1>>
"너 이미 엄청 젖어있네,"
<<elseif $mockcycle is 1>>
<<set $mockcycle += 1>>
"너 너무 하고 싶어하고 있구나,"
<<elseif $mockcycle is 2>>
<<set $mockcycle += 1>>
"이미 네 보지 엄청 사용 당했다고 장담해,"
<<elseif $mockcycle is 3>>
<<set $mockcycle += 1>>
"아마 내게 너는 너무 넓은 것 같은데,"
<<else>>
<<set $mockcycle to 0>>
"네 보지 이상해,"
<</if>>
<</if>>
<<elseif $mockaction is "skill">>
<<if $vaginause is "penis">>
<<if $vaginastate is "penetrated">>
<<if $mockcycle is 0>>
<<set $mockcycle += 1>>
"적어도 노력은 하고 있네,"
<<elseif $mockcycle is 1>>
<<set $mockcycle += 1>>
"너 너무 지루해,"
<<elseif $mockcycle is 2>>
<<set $mockcycle += 1>>
"네 자지 너무 서툴러,"
<<elseif $mockcycle is 3>>
<<set $mockcycle += 1>>
"그거 어떻게 쓰는지 알기나 하니?"
<<else>>
<<set $mockcycle to 0>>
"이게 네 처음이야?"
<</if>>
<<else>>
<<if $mockcycle is 0>>
<<set $mockcycle += 1>>
"어딜 향하고 있는지 조심하렴,"
<<elseif $mockcycle is 1>>
<<set $mockcycle += 1>>
"별로 길지 않겠어,"
<<elseif $mockcycle is 2>>
<<set $mockcycle += 1>>
"이게 네 첫경험이다에 걸게,"
<<elseif $mockcycle is 3>>
<<set $mockcycle += 1>>
"넌 내 보지에는 충분히 좋지 않은 것 같아,"
<<else>>
<<set $mockcycle to 0>>
"별로 기대 안해,"
<</if>>
<</if>>
<<elseif $anususe is "penis">>
<<if $anusstate is "penetrated">>
<<if $mockcycle is 0>>
<<set $mockcycle += 1>>
"적어도 노력은 하고 있네,"
<<elseif $mockcycle is 1>>
<<set $mockcycle += 1>>
"너 너무 지루해,"
<<elseif $mockcycle is 2>>
<<set $mockcycle += 1>>
"네 자지 너무 서툴러,"
<<elseif $mockcycle is 3>>
<<set $mockcycle += 1>>
"그거 어떻게 쓰는지 알기나 하니?"
<<else>>
<<set $mockcycle to 0>>
"이게 네 처음이야?"
<</if>>
<<else>>
<<if $mockcycle is 0>>
<<set $mockcycle += 1>>
"어딜 향하고 있는지 조심하렴,"
<<elseif $mockcycle is 1>>
<<set $mockcycle += 1>>
"별로 길지 않겠어,"
<<elseif $mockcycle is 2>>
<<set $mockcycle += 1>>
"이게 네 첫경험이다에 걸게,"
<<elseif $mockcycle is 3>>
<<set $mockcycle += 1>>
"넌 내 엉덩이에는 충분히 좋지 않은 것 같아,"
<<else>>
<<set $mockcycle to 0>>
"별로 기대 안해,"
<</if>>
<</if>>
<<elseif $penisuse is "othervagina" or $penisuse is "otheranus">>
<<if $penisstate is "penetrated" or $penisstate is "otheranus">>
<<if $mockcycle is 0>>
<<set $mockcycle += 1>>
"적어도 노력은 하고 있네,"
<<elseif $mockcycle is 1>>
<<set $mockcycle += 1>>
"넌 날 가게 만들지 않았어,"
<<elseif $mockcycle is 2>>
<<set $mockcycle += 1>>
"좀 더 엉덩이를 움직여. 내가 다 해줘야 해?"
<<elseif $mockcycle is 3>>
<<set $mockcycle += 1>>
"넌 니가 뭘 하는지 아니?"
<<else>>
<<set $mockcycle to 0>>
"이게 네 처음이야?"
<</if>>
<<else>>
<<if $mockcycle is 0>>
<<set $mockcycle += 1>>
"어딜 향하고 있는지 조심하렴,"
<<elseif $mockcycle is 1>>
<<set $mockcycle += 1>>
"별로 길지 않겠어,"
<<elseif $mockcycle is 2>>
<<set $mockcycle += 1>>
"니가 그걸 다루는 법을 알고 있는지 의심스럽군,"
<<elseif $mockcycle is 3>>
<<set $mockcycle += 1>>
"넌 내 자지에는 충분히 좋지 않은 것 같아,"
<<else>>
<<set $mockcycle to 0>>
"별로 기대 안해,"
<</if>>
<</if>>
<<else>>
<<if $mockcycle is 0>>
<<set $mockcycle += 1>>
"적어도 노력은 하고 있네,"
<<elseif $mockcycle is 1>>
<<set $mockcycle += 1>>
"끝나면 깨워줘,"
<<elseif $mockcycle is 2>>
<<set $mockcycle += 1>>
"내 손으로 하는게 더 낫겠어,"
<<elseif $mockcycle is 3>>
<<set $mockcycle += 1>>
"넌 네가 뭘 하고 있는지 모를거야. 그치?"
<<else>>
<<set $mockcycle to 0>>
"너 정말 못한다,"
<</if>>
<</if>>
<<elseif $mockaction is "weak">>
<<if $vaginause is "penis">>
<<if $vaginastate is "penetrated">>
<<if $mockcycle is 0>>
<<set $mockcycle += 1>>
"벌써 피곤해?"
<<elseif $mockcycle is 1>>
<<set $mockcycle += 1>>
"난 보통 내 안에 그런 약자를 넣지 않아,"
<<elseif $mockcycle is 2>>
<<set $mockcycle += 1>>
"심장마비가 오지 않게 조심해,"
<<elseif $mockcycle is 3>>
<<set $mockcycle += 1>>
"네가 너무 약해서 계속 할 수 없겠어,"
<<else>>
<<set $mockcycle to 0>>
"너 너무 빨리 지쳤어,"
<</if>>
<<else>>
<<if $mockcycle is 0>>
<<set $mockcycle += 1>>
"내 생각에 내 안에 넣기엔 충분히 쌘 것 같지 않아,"
<<elseif $mockcycle is 1>>
<<set $mockcycle += 1>>
"내가 말할 때 안에 넣어,"
<<elseif $mockcycle is 2>>
<<set $mockcycle += 1>>
"나 때문에 실신하려나?"
<<elseif $mockcycle is 3>>
<<set $mockcycle += 1>>
"난 영원히 널 멀리할 수 있어,"
<<else>>
<<set $mockcycle to 0>>
"만약 내 보지를 원하면 좀 더 노력해야 할 걸,"
<</if>>
<</if>>
<<elseif $anususe is "penis">>
<<if $anusstate is "penetrated">>
<<if $mockcycle is 0>>
<<set $mockcycle += 1>>
"벌써 피곤해?"
<<elseif $mockcycle is 1>>
<<set $mockcycle += 1>>
"난 보통 내 안에 그런 약자를 넣지 않아,"
<<elseif $mockcycle is 2>>
<<set $mockcycle += 1>>
"심장마비가 오지 않게 조심해,"
<<elseif $mockcycle is 3>>
<<set $mockcycle += 1>>
"네가 너무 약해서 계속 할 수 없겠어,"
<<else>>
<<set $mockcycle to 0>>
"너 너무 빨리 지쳤어,"
<</if>>
<<else>>
<<if $mockcycle is 0>>
<<set $mockcycle += 1>>
"내 생각에 내 안에 넣기엔 충분히 쌘 것 같지 않아,"
<<elseif $mockcycle is 1>>
<<set $mockcycle += 1>>
"내가 말할 때 안에 넣어,"
<<elseif $mockcycle is 2>>
<<set $mockcycle += 1>>
"나 때문에 실신하려나?"
<<elseif $mockcycle is 3>>
<<set $mockcycle += 1>>
"난 영원히 널 멀리할 수 있어,"
<<else>>
<<set $mockcycle to 0>>
"만약 내 엉덩이를 원하면 좀 더 노력해야 할 걸,"
<</if>>
<</if>>
<<elseif $penisuse is "othervagina" or $penisuse is "otheranus">>
<<if $penisstate is "penetrated" or $penisstate is "otheranus">>
<<if $mockcycle is 0>>
<<set $mockcycle += 1>>
"벌써 피곤해?"
<<elseif $mockcycle is 1>>
<<set $mockcycle += 1>>
"난 약자랑 안해,"
<<elseif $mockcycle is 2>>
<<set $mockcycle += 1>>
"심장마비가 오지 않게 조심해,"
<<elseif $mockcycle is 3>>
<<set $mockcycle += 1>>
"네가 너무 약해서 계속 할 수 없겠어,"
<<else>>
<<set $mockcycle to 0>>
"너 너무 빨리 지쳤어,"
<</if>>
<<else>>
<<if $mockcycle is 0>>
<<set $mockcycle += 1>>
"내 생각에 내 안에 넣기엔 충분히 쌘 것 같지 않아,"
<<elseif $mockcycle is 1>>
<<set $mockcycle += 1>>
"내가 말할 때 안에 넣어,"
<<elseif $mockcycle is 2>>
<<set $mockcycle += 1>>
"나 때문에 실신하려나?"
<<elseif $mockcycle is 3>>
<<set $mockcycle += 1>>
"난 영원히 널 멀리할 수 있어,"
<<else>>
<<set $mockcycle to 0>>
"만약 내 자지를 원하면 좀 더 노력해야 할 걸,"
<</if>>
<</if>>
<<else>>
<<if $mockcycle is 0>>
<<set $mockcycle += 1>>
"너 너무 약해,"
<<elseif $mockcycle is 1>>
<<set $mockcycle += 1>>
"내가 허락해서 일어난 일이야,"
<<elseif $mockcycle is 2>>
<<set $mockcycle += 1>>
"불쌍하니까 해주는거야,"
<<elseif $mockcycle is 3>>
<<set $mockcycle += 1>>
"넌 다른 사람에게 자신을 강제로 따먹게 할 수도 없잖아,"
<<else>>
<<set $mockcycle to 0>>
"그게 다야?"
<</if>>
<</if>>
<<elseif $mockaction is "looks">>
<<if $vaginause is "penis">>
<<if $vaginastate is "penetrated">>
<<if $mockcycle is 0>>
<<set $mockcycle += 1>>
"적어도 네 얼굴을 내게 보이지 마,"
<<elseif $mockcycle is 1>>
<<set $mockcycle += 1>>
"넌 항상 단지 누군가 강간할 뿐이야,"
<<elseif $mockcycle is 2>>
<<set $mockcycle += 1>>
"서둘러. 이 이상 널 보고싶지 않아,"
<<elseif $mockcycle is 3>>
<<set $mockcycle += 1>>
"다시는 너처럼 못생긴 사람과 하고싶지 않아,"
<<else>>
<<set $mockcycle to 0>>
"네가 이걸 즐겼으면 좋겠어. 이건 네가 누리기엔 너무 사치스러워,"
<</if>>
<<else>>
<<if $mockcycle is 0>>
<<set $mockcycle += 1>>
"혐오스러운 누군가가 날 따먹는다는 생각이 너무 역겹게 만들어,"
<<elseif $mockcycle is 1>>
<<set $mockcycle += 1>>
"동정심으로 널 따먹어주길 바라는거야?"
<<elseif $mockcycle is 2>>
<<set $mockcycle += 1>>
"난 네 더러운 몸둥아리의 어떤 부분도 내 안에 넣고싶지 않아,"
<<elseif $mockcycle is 3>>
<<set $mockcycle += 1>>
"난 너처럼 못생긴 사람하고 한 적 없어,"
<<else>>
<<set $mockcycle to 0>>
"너에 비해서 내가 너무 아까워,"
<</if>>
<</if>>
<<elseif $anususe is "penis">>
<<if $anusstate is "penetrated">>
<<if $mockcycle is 0>>
<<set $mockcycle += 1>>
"적어도 네 얼굴을 내게 보이지 마,"
<<elseif $mockcycle is 1>>
<<set $mockcycle += 1>>
"넌 항상 단지 누군가 강간할 뿐이야,"
<<elseif $mockcycle is 2>>
<<set $mockcycle += 1>>
"서둘러. 이 이상 널 보고싶지 않아,,"
<<elseif $mockcycle is 3>>
<<set $mockcycle += 1>>
"다시는 너처럼 못생긴 사람과 하고싶지 않아,"
<<else>>
<<set $mockcycle to 0>>
"네가 이걸 즐겼으면 좋겠어. 이건 네가 누리기엔 너무 사치스러워,"
<</if>>
<<else>>
<<if $mockcycle is 0>>
<<set $mockcycle += 1>>
"혐오스러운 누군가가 날 따먹는다는 생각이 너무 역겹게 만들어,"
<<elseif $mockcycle is 1>>
<<set $mockcycle += 1>>
"동정심으로 널 따먹어주길 바라는거야?"
<<elseif $mockcycle is 2>>
<<set $mockcycle += 1>>
"난 네 더러운 몸둥아리의 어떤 부분도 내 안에 넣고싶지 않아,"
<<elseif $mockcycle is 3>>
<<set $mockcycle += 1>>
"난 너처럼 못생긴 사람하고 한 적 없어,"
<<else>>
<<set $mockcycle to 0>>
"너에 비해서 내가 너무 아까워,"
<</if>>
<</if>>
<<elseif $penisuse is "othervagina" or $penisuse is "otheranus">>
<<if $penisstate is "penetrated" or $penisstate is "otheranus">>
<<if $mockcycle is 0>>
<<set $mockcycle += 1>>
"적어도 네 얼굴을 내게 보이지 마,"
<<elseif $mockcycle is 1>>
<<set $mockcycle += 1>>
"넌 항상 단지 누군가 강간할 뿐이야,"
<<elseif $mockcycle is 2>>
<<set $mockcycle += 1>>
"서둘러. 이 이상 널 보고싶지 않아,,"
<<elseif $mockcycle is 3>>
<<set $mockcycle += 1>>
"다시는 너처럼 못생긴 사람과 하고싶지 않아,"
<<else>>
<<set $mockcycle to 0>>
"네가 이걸 즐겼으면 좋겠어. 이건 네가 누리기엔 너무 사치스러워,"
<</if>>
<<else>>
<<if $mockcycle is 0>>
<<set $mockcycle += 1>>
"혐오스러운 누군가가 날 따먹는다는 생각이 너무 역겹게 만들어,"
<<elseif $mockcycle is 1>>
<<set $mockcycle += 1>>
"동정심으로 널 따먹어주길 바라는거야?"
<<elseif $mockcycle is 2>>
<<set $mockcycle += 1>>
"난 네 더러운 몸둥아리의 어떤 부분도 내 안에 넣고싶지 않아,"
<<elseif $mockcycle is 3>>
<<set $mockcycle += 1>>
"난 너처럼 못생긴 사람하고 한 적 없어,"
<<else>>
<<set $mockcycle to 0>>
"너에 비해서 내가 너무 아까워,"
<</if>>
<</if>>
<<else>>
<<if $mockcycle is 0>>
<<set $mockcycle += 1>>
"너와는 비교가 안돼,"
<<elseif $mockcycle is 1>>
<<set $mockcycle += 1>>
"네 얼굴을 다신 보고싶지 않아,"
<<elseif $mockcycle is 2>>
<<set $mockcycle += 1>>
"넌 기껏해야 평범해,"
<<elseif $mockcycle is 3>>
<<set $mockcycle += 1>>
"우웩, 역겨워,"
<<else>>
<<set $mockcycle to 0>>
"네 몸 이상해,"
<</if>>
<</if>>
<<else>>
<<if $vaginause is "penis">>
<<if $vaginastate is "penetrated">>
<<if $mockcycle is 0>>
<<set $mockcycle += 1>>
"날 이렇게 더럽히는게 행복하길 바래,"
<<elseif $mockcycle is 1>>
<<set $mockcycle += 1>>
"넌 무고한 <<girlPost "을">> 괴롭히고 있어. 창피한줄 알아,"
<<elseif $mockcycle is 2>>
<<set $mockcycle += 1>>
"넌 대가를 치르게 될거야,"
<<elseif $mockcycle is 3>>
<<set $mockcycle += 1>>
"내 보지에 그런 짓을 하다니, 나쁜 사람이야,"
<<else>>
<<set $mockcycle to 0>>
"넌 너무 잔인해,"
<</if>>
<<else>>
<<if $mockcycle is 0>>
<<set $mockcycle += 1>>
"정말 내 무고한 보지를 더럽힐 작정이야?"
<<elseif $mockcycle is 1>>
<<set $mockcycle += 1>>
"넌 나같은 <<girlsPost "을">> 거칠게 구는걸 좋아하니?"
<<elseif $mockcycle is 2>>
<<set $mockcycle += 1>>
"그건 날 다치게 만들지도 몰라,"
<<elseif $mockcycle is 3>>
<<set $mockcycle += 1>>
"네가 아직 좋은 사람이라고 생각해?"
<<else>>
<<set $mockcycle to 0>>
"내 보지는 그걸 못 받을지도 몰라,"
<</if>>
<</if>>
<<elseif $anususe is "penis">>
<<if $anusstate is "penetrated">>
<<if $mockcycle is 0>>
<<set $mockcycle += 1>>
"날 이렇게 더럽히는게 행복하길 바래,"
<<elseif $mockcycle is 1>>
<<set $mockcycle += 1>>
"넌 무고한 <<girlPost "을">> 괴롭히고 있어. 창피한줄 알아,"
<<elseif $mockcycle is 2>>
<<set $mockcycle += 1>>
"넌 대가를 치르게 될거야,"
<<elseif $mockcycle is 3>>
<<set $mockcycle += 1>>
"내 엉덩이에 그런 짓을 하다니, 나쁜 사람이야,"
<<else>>
<<set $mockcycle to 0>>
"넌 너무 잔인해,"
<</if>>
<<else>>
<<if $mockcycle is 0>>
<<set $mockcycle += 1>>
"정말 내 무고한 엉덩이를 더럽힐 작정이야?"
<<elseif $mockcycle is 1>>
<<set $mockcycle += 1>>
"넌 나같은 <<girlsPost "을">> 거칠게 구는걸 좋아하니?"
<<elseif $mockcycle is 2>>
<<set $mockcycle += 1>>
"그건 날 다치게 만들지도 몰라,"
<<elseif $mockcycle is 3>>
<<set $mockcycle += 1>>
"네가 아직 좋은 사람이라고 생각해?"
<<else>>
<<set $mockcycle to 0>>
"내 엉덩이는 그걸 못 받을지도 몰라,"
<</if>>
<</if>>
<<elseif $penisuse is "othervagina" or $penisuse is "otheranus">>
<<if $penisstate is "penetrated" or $penisstate is "otheranus">>
<<if $mockcycle is 0>>
<<set $mockcycle += 1>>
"날 이렇게 더럽히는게 행복하길 바래,"
<<elseif $mockcycle is 1>>
<<set $mockcycle += 1>>
"넌 무고한 <<girlPost "을">> 괴롭히고 있어. 창피한줄 알아,"
<<elseif $mockcycle is 2>>
<<set $mockcycle += 1>>
"넌 대가를 치르게 될거야,"
<<elseif $mockcycle is 3>>
<<set $mockcycle += 1>>
"내 자지에 그런 짓을 하다니, 나쁜 사람이야,"
<<else>>
<<set $mockcycle to 0>>
"넌 너무 잔인해,"
<</if>>
<<else>>
<<if $mockcycle is 0>>
<<set $mockcycle += 1>>
"정말 내 무고한 자지를 더럽힐 작정이야?"
<<elseif $mockcycle is 1>>
<<set $mockcycle += 1>>
"넌 나같은 <<girlsPost "을">> 거칠게 구는걸 좋아하니?"
<<elseif $mockcycle is 2>>
<<set $mockcycle += 1>>
"그건 날 다치게 만들지도 몰라,"
<<elseif $mockcycle is 3>>
<<set $mockcycle += 1>>
"네가 아직 좋은 사람이라고 생각해?"
<<else>>
<<set $mockcycle to 0>>
"내 자지는 그걸 못 받을지도 몰라,"
<</if>>
<</if>>
<<else>>
<<if $mockcycle is 0>>
<<set $mockcycle += 1>>
"넌 정말 못됐어,"
<<elseif $mockcycle is 1>>
<<set $mockcycle += 1>>
"넌 정말 무고한 <<girlsPost "을">> 그런 방식으로 대하니?"
<<elseif $mockcycle is 2>>
<<set $mockcycle += 1>>
"네가 하는 짓은 잘못된 거야,"
<<elseif $mockcycle is 3>>
<<set $mockcycle += 1>>
"앞으로 어떻게 살아가려고?"
<<else>>
<<set $mockcycle to 0>>
"넌 나쁜 사람이야,"
<</if>>
<</if>>
<</if>>
당신은 <<if $consensual is 1>>짖궂은<<else>>놀리는<</if>> 말투로 말한다.
<<personselect $mouthtarget>>
<<if $mockaction is $NPCList[$mouthtarget].insecurity>>
<<if $consensual is 1>>
<span class="teal">당신이 말할 수록 <<HePost $mouthtarget "의">> 호흡이 빨라진다.</span>
<<else>>
<span class="teal"><<HePost $mouthtarget "이">> 당신의 말에 움찔한다.</span>
<<gcombatcontrol>>
<</if>>
<<else>>
<span class="pink"><<He_nun $mouthtarget>> 당신의 말에 아무런 반응이 없다.</span>
<</if>>
<</widget>>
<<widget "actionspeniskiss">>
당신은 <<oraltext>> <<their_yi _args[0]>> 자지 끝에 키스한다.
<<if $NPCList[$mouthtarget].type is "plant">>
<span class="pink">당신은 당신의 혀로 달콤한 꿀을 깨끗이 핥는다.</span>
<<nectarfed 8>>
<</if>>
<</widget>>
<<widget "actionspenislick">>
당신은 <<oraltext>> <<their_yi _args[0]>> 자지를 핥는다.
<<if $NPCList[$mouthtarget].type is "plant">>
<span class="pink">당신은 당신의 혀로 달콤한 꿀을 깨끗이 핥는다.</span>
<<nectarfed 8>>
<</if>>
<</widget>>
<<widget "actionspenissuck">>
<<if $enemytype is "beast">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<beasttypePost "이">> 당신의 입에 맹렬하게 박는 동안, 당신은 <<oraltext>> 입으로 들어오는 자지를 빤다.
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<beasttypePost "이">> 흥분하고 당신의 얼굴에 박는 동안, 당신은 <<oraltext>> 입으로 들어오는 자지를 빤다.
<<else>>
당신은 <<oraltext>> 입을 파고 드는 자지를 빤다.
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<theowner_ga>> 당신의 입에 박는 동안, 당신은 <<oraltext>> 입으로 들어오는 자지를 빤다.
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<theowner_ga>> 당신에게 대고 비벼대는 동안, 당신은 <<oraltext>> 입으로 들어오는 자지를 빤다.
<<else>>
당신은 <<oraltext>> 입을 파고 드는 자지를 빤다.
<</if>>
<</if>>
<<if $NPCList[$mouthtarget].type is "plant">>
<span class="pink">달콤한 꿀이 당신의 입으로 뚝뚝 떨어진다.</span>
<<nectarfed 12>>
<</if>>
<</widget>>
<<widget "actionspussylick">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<theowner_ga>> 당신에게 비비는 동안, 당신은 <<oraltext>> 입에 눌러대는 보지를 핥는다.
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<theowner_ga>> 당신에게 대고 비벼대는 동안, 당신은 <<oraltext>> 입에 눌러대는 보지를 핥는다.
<<else>>
당신은 <<oraltext>> 입에 눌러대는 보지를 핥는다.
<</if>>
<<if $NPCList[$mouthtarget].type is "plant">>
<span class="pink">당신은 당신의 혀로 달콤한 꿀을 깨끗이 핥는다.</span>
<<nectarfed 8>>
<</if>>
<</widget>>
<<widget "actionsAnalLick">>
<<print either(
"당신은 <<oraltext>> 당신의 입을 누르고 있는 엉덩이골 사이를 위아래로 핥는다.",
"당신은 <<oraltext>> 당신의 입을 누르고 있는 항문에 혀를 집어넣는다.",
"당신은 <<oraltext>> 당신의 입 위에 있는 항문을 혀로 애태운다.",
"당신은 <<oraltext>> 당신의 입 위에 있는 똥구멍을 혀로 핥는다.",
"당신은 <<oraltext>> 당신의 얼굴을 누르고 있는 엉덩이골 안으로 혀를 움직인다."
)>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<theowner_nun>> 그에 맞춰 천천히 엉덩이를 비빈다.
<</if>>
<</widget>>
<<widget "actionsAnalKiss">>
<<print either(
"당신은 당신의 얼굴을 누르고 있는 엉덩이에 키스한다.",
"당신은 당신의 입을 누르고 있는 엉덩이의 갈라진 틈에 키스하기 시작한다.",
"당신은 당신의 입을 누르고 있는 항문에 키스한다.",
"당신은 당신의 입 위에 있는 똥구멍에 여러 번 키스를 한다.",
"당신은 당신의 얼굴을 누르고 있는 엉덩이의 갈라진 틈에 연속으로 키스한다."
)>>
<</widget>>
<<widget "actionskissback">>
<<personselect $mouthtarget>>
<<if $mouthstate is "kissentrance">>
당신은 부드럽게 당신의 입술을 <<hersPost>>에 대고 문지른다.
<<if $player.virginity.kiss is true>>
<<set $speechkissvirgin to 1>>
<</if>>
<<if $NPCList[$mouthtarget].mouth is "kissentrance">>
<<if $npcrow.includes($mouthtarget)>>
<<takeKissVirginityNamed `$npc[$npcrow.indexOf($mouthtarget)]` true>>
<<else>>
<<takeKissVirginity $NPCList[$mouthtarget].fullDescription>>
<</if>>
<</if>>
<<elseif $mouthstate is "kissimminent">>
<<if $arousal lte $arousalmax / 5>>
당신은 <<himPost>>에게 부드럽게 키스를 돌려준다.
<<elseif $arousal lte ($arousalmax / 5) * 4>>
당신은 <<his_yi>> 양 입술을 당신의 입술로 열고, <<himPost>>에게 키스를 돌려준다.
<<else>>
당신은 <<his_yi>> 양 입술을 당신의 혀로 열고, <<himPost>>에게 키스를 돌려준다.
<</if>>
<<if $NPCList[$mouthtarget].type is "plant">>
<span class="pink">달콤한 꿀이 <<his_yi>> 혀에서 뚝뚝 떨어져 당신의 입을 채운다.</span>
<<nectarfed 20>>
<</if>>
<<elseif $mouthstate is "kiss">>
당신은 <<himPost>>에게 키스하고, <<his_yi>> 혀를 당신의 혀로 애무한다.
<<if $NPCList[$mouthtarget].type is "plant">>
<span class="pink">달콤한 꿀이 <<his_yi>> 혀에서 뚝뚝 떨어져 당신의 입을 채운다.</span>
<<nectarfed 20>>
<</if>>
<</if>>
<</widget>>
<<widget "actionshandbite">>
<<if $transformationParts.traits.fangs isnot "disabled">>
<<set _handbiterng to random(1, 5)>>
<<switch _handbiterng>>
<<case 1>>
당신의 송곳니가 상대의 손을 찢는다.
<<case 2>>
당신의 송곳니가 상대의 손을 깊게 파낸다.
<<case 3>>
당신은 송곳니로 손을 찢어버린다.
<<case 4>>
당신은 주저하지도 않고 손을 물어버린다.
<<case 5>>
당신은 송곳니로 손에 구멍내버린다.
<</switch>>
<<else>>
<<set _handbiterng to random(1, 5)>>
<<switch _handbiterng>>
<<case 1>>
당신은 당신의 입을 막는 손을 물어버린다.
<<case 2>>
당신은 당신의 입을 막는 손을 갉아먹는다.
<<case 3>>
당신은 상대의 손을 이로 찢어버린다.
<<case 4>>
당신은 상대의 손을 씹는다.
<<case 5>>
당신은 상대의 손을 아작아작 씹는다.
<</switch>>
<</if>>
<</widget>>
<<widget "actionscheekrub">>
<<if $enemytype is "beast">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<beasttypePost "이">> 당신의 엉덩이 사이에 맹렬하게 비비는 동안, 당신은 <<bottomtext>> 자지를 문지른다.
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<beasttypePost "이">> 당신의 엉덩이에 흥분하고 열중하는 동안, 당신은 <<bottomtext>> 자지를 문지른다.
<<else>>
당신은 <<bottomtext>> 엉덩이 사이의 자지를 문지른다.
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<theowner_ga>> 당신에게 찔러대는 동안, 당신은 <<bottomtext>> 엉덩이 사이의 자지를 문지른다.
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<theowner_ga>> 당신에게 찔러대는 동안, 당신은 <<bottomtext>> 엉덩이 사이의 자지를 문지른다.
<<else>>
당신은 <<bottomtext>> 엉덩이 사이의 자지를 문지른다.
<</if>>
<</if>>
<</widget>>
<<widget "actionsthighrub">>
<<if $enemytype is "beast">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<beasttypePost "이">> 당신의 넓적다리에 맹렬하게 비비는 동안, 당신은 <<thightext>> 자지를 넓적다리에 끼워 문지른다. 당신은 그것이 우연히 <<genitalsPost "에">> 닿아 충격을 받을 때마다, 몸이 팍 떠오른다.
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<beasttypePost "이">> 당신의 흥분하고 열중하는 동안, 당신은 <<thightext>> 자지를 넓적다리에 끼워 문지른다. 당신은 그것이 우연히 <<genitalsPost "에">> 닿아 충격을 받을 때마다, 몸이 팍 떠오른다.
<<else>>
당신은 <<thightext>> 자지를 넓적다리에 끼워 문지른다. 당신은 그것이 우연히 <<genitalsPost "에">> 닿아 충격을 받을 때마다, 몸이 팍 떠오른다.
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<theownerPost "이">> 당신의 넓적다리에 맹렬하게 비비는 동안, 당신은 <<thightext>> 자지를 넓적다리에 끼워 문지른다. 당신은 그것이 우연히 <<genitalsPost "에">> 닿아 충격을 받을 때마다, 몸이 팍 떠오른다.
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<theownerPost "이">> 당신의 넓적다리에 맹렬하게 비비는 동안, 당신은 <<thightext>> 자지를 넓적다리에 끼워 문지른다. 당신은 그것이 우연히 <<genitalsPost "에">> 닿아 충격을 받을 때마다, 몸이 팍 떠오른다.
<<else>>
당신은 <<thightext>> 자지를 넓적다리에 끼워 문지른다. 당신은 그것이 우연히 <<genitalsPost "에">> 닿아 충격을 받을 때마다, 몸이 팍 떠오른다.
<</if>>
<</if>>
<</widget>>
<<widget "actionspenistip">>
당신은 <<vaginaltext>> <<their_yi _args[0]>> 자지 끝에 <<pussyPost "으로">> 키스한다.
<</widget>>
<<widget "actionspenisdoubletip">>
당신은 <<vaginaltext>> <<their_yi>> 자지들 끝에 <<pussyPost "으로">> 키스한다.
<</widget>>
<<widget "actionspenisrub">>
당신은 <<vaginaltext>> 당신의 <<pussyPost "을">> 탐색하는 자지에 마주 비빈다.
<</widget>>
<<widget "actionstribtease">>/*Unused*/
당신은 <<vaginaltext>> 보지에 당신의 것을 대고 장난한다.
<</widget>>
<<widget "actionspenisride">><<silently>>
<<pussy_nun>><<set _pussy_nun to _trResult>>
<<pussyPost>><<set _pussy to _trResult>>
<<set _otheraction to "">>
<<if $enemytype is "beast">>
<<beasttypePost "은">>
<<set _beasttype_un to _trResult>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<set _otheraction to "_beasttype_un 당신의 _pussy에 잔인하게 넣었다 뺐다 하면서 박는다.">>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<set _otheraction to "_beasttype_un 당신의 _pussy에 가차없이 박는다.">>
<<else>>
<<set _otheraction to "_beasttype_un 당신의 _pussy에 리드미컬하게 박는다.">>
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<set _otheraction to "당신의 _pussy_nun 무자비하게 따먹힌다.">>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<set _otheraction to "당신의 _pussy_nun 무자비하게 박힌다.">>
<<else>>
<<set _otheraction to "당신의 _pussy_nun 반복되는 삽입에 굴복한다.">>
<</if>>
<</if>>
<<vaginaltext>>
<<set _vaginaltext to _text_output>>
<<set _youraction to "">>
<<set _islewd to ($promiscuity gte 55 and $enemytype is "man") or ($deviancy gte 55 and $enemytype isnot "man")>>
<<set _isverylewd to ($promiscuity gte 75 and $enemytype is "man") or ($deviancy gte 75 and $enemytype isnot "man")>>
<<if $consensual is 0 or $vaginalskill lt 600 or not _islewd>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<set _youraction to "본능에 이끌려, 당신은 _vaginaltext 절정이 다가오기까지 같이 누른다.">>
<<elseif $arousal gte ($arousalmax / 5) * 2>>
<<set _youraction to "당신은 _vaginaltext 움직임에 맞춰 누른다.">>
<<else>>
<<if $consensual is 0>>
<<set _youraction to "당신은 _vaginaltext 같이 누르며, 당신의 불편함을 줄이려 노력한다.">>
<<else>>
<<set _youraction to "당신은 _vaginaltext 같이 누르며, 즐기려고 노력한다.">>
<</if>>
<</if>>
<<elseif $vaginalskill lt 800 or not _isverylewd>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<set _enjoying to either("즐긴다", "음미한다", "기뻐한다", "느낀다")>>
<<set _youraction to "본능에 이끌려, 당신은 _vaginaltext 골반을 앞뒤로 흔들며, 절정이 다가오기까지의 매 순간을 _enjoying.">>
<<elseif $arousal gte ($arousalmax / 5) * 2>>
<<set _youraction to "당신은 _vaginaltext 움직임에 맞춰 허리를 흔든다.">>
<<else>>
<<set _youraction to "당신은 _vaginaltext 움직임에 따라서 허리를 흔든다.">>
<</if>>
<<else>>
<<set _penis_ga to "자지가">><<set _penis_ro to "자지로">>
<<if $NPCList[$vaginatarget].penis is "vagina" and $NPCList[$vaginatarget].location.genitals is "genitals">>
<<trPenisdesc $NPCList[$vaginatarget].penisdesc "이">><<set _penis_ga to _trResult>><<trPenisdesc $NPCList[$vaginatarget].penisdesc "으로">><<set _penis_ro to _trResult>>
<</if>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<set _eagerclimax to either("절정을 느끼고 싶어 한다", "절정을 기대한다", "절정을 갈망한다", "절정을 간절히 바란다", "절정을 원한다")>>
<<set _youraction to "욕정이 당신을 장악하고, _vaginaltext 골반을 이리저리 흔들어 절정에 가까워 질 때까지 자지를 세게 쥐어 짠다. 당신은 당신 안에 있는 _penis_ro _eagerclimax.">>
<<elseif $arousal gte ($arousalmax / 5) * 2>>
<<set _youraction to "당신은 _vaginaltext 당신의 골반을 이리저리 흔들며, _penis_ga 당신의 안으로 들어올 때 마다 쥐어짠다.">>
<<else>>
<<set _eagerfor to either("갈망한다", "굶주리고 있다", "갈망한다", "열망한다", "열중한다", "갈구한다")>>
<<set _youraction to "당신은 _vaginaltext 리듬에 맞춰 같이 허리를 흔들며, 당신이 알고 있는 기쁨이 오기를 _eagerfor.">>
<</if>>
<</if>>
<</silently>>
_otheraction _youraction
<</widget>>
<<widget "actionspenisedging">><<silently>>
<<if $vaginastate is "imminent">>
<<set _otheraction to "">>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<set _youraction to "반쯤은 본능에 이끌려, 당신은 <<vaginaltext>> 항문을 녀석의 자지에 비벼 흥분을 제어하려다 당신도 오르가즘에 도달하려 한다.">>
<<elseif $arousal gte ($arousalmax / 5) * 2>>
<<set _youraction to "당신은 <<vaginaltext>> 항문을 녀석의 자지에 비벼 흥분을 제어하려고 한다.">>
<<else>>
<<set _youraction to "당신은 <<vaginaltext>> 항문을 녀석의 자지에 비벼 흥분을 제어하려고 하며, 당신의 불쾌감을 완화시키려 한다.">>
<</if>>
<<else>>
<<pussyPost>><<set _pussy to _trResult>>
<<pussy_nun>><<set _pussy_nun to _trResult>>
<<set _otheraction to "">>
<<if $enemytype is "beast">>
<<beasttype_un>>
<<set _beasttype_un to _trResult>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<set _otheraction to "_beasttype_un 당신의 _pussy에 잔인하게 넣었다 뺐다 하면서 박는다.">>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<set _otheraction to "_beasttype_un 당신의 _pussy에 가차없이 박는다.">>
<<else>>
<<set _otheraction to "_beasttype_un 당신의 _pussy에 리드미컬하게 박는다.">>
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<set _otheraction to "당신의 _pussy_nun 무자비하게 따먹힌다.">>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<set _otheraction to "당신의 _pussy_nun 무자비하게 박힌다.">>
<<else>>
<<set _otheraction to "당신의 _pussy_nun 반복되는 삽입에 굴복한다.">>
<</if>>
<</if>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<set _youraction to "반쯤은 본능에 이끌려, 당신은 <<vaginaltext>> <<pussy_rul>> 움직여 녀석의 흥분을 제어하려다 당신도 오르가즘에 도달하려 한다.">>
<<elseif $arousal gte ($arousalmax / 5) * 2>>
<<set _youraction to "당신은 <<vaginaltext>> <<pussy_rul>> 움직여 녀석의 흥분을 제어하려고 한다.">>
<<else>>
<<set _youraction to "당신은 <<vaginaltext>> <<pussy_rul>> 움직여 녀석의 흥분을 제어하며, 당신의 불쾌감을 완화시키려 한다.">>
<</if>>
<</if>><</silently>>
_otheraction _youraction
<</widget>>
<<widget "actionspenistake">>
<<if $enemytype is "beast">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<beasttypePost "은">> 잔인하게 당신의 <<pussyPost "에">> 넣었다 뺐다 한다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
<<beasttypePost "은">> 잔인하게 당신의 <<pussyPost "에">> 넣었다 뺐다 한다.
<<else>>
<<beasttypePost "은">> 잔인하게 당신의 <<pussyPost "에">> 넣었다 뺐다 한다.
<</if>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<beasttypePost "은">> 가차없이 당신의 <<pussyPost "에">> 박는다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
<<beasttypePost "은">> 가차없이 당신의 <<pussyPost "에">> 박는다.
<<else>>
<<beasttypePost "은">> 가차없이 당신의 <<pussyPost "에">> 박는다.
<</if>>
<<else>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<beasttypePost "은">> 리드미컬하게 당신의 <<pussyPost "을">> 따먹는다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
<<beasttypePost "은">> 리드미컬하게 당신의 <<pussyPost "을">> 따먹는다.
<<else>>
<<beasttypePost "은">> 리드미컬하게 당신의 <<pussyPost "을">> 따먹는다.
<</if>>
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<if $arousal gte ($arousalmax / 5) * 4>>
당신의 <<pussyPost "은">> 무자비하게 따먹힌다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
당신의 <<pussyPost "은">> 무자비하게 따먹힌다.
<<else>>
당신의 <<pussyPost "은">> 무자비하게 따먹힌다.
<</if>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<if $arousal gte ($arousalmax / 5) * 4>>
당신의 <<pussyPost "은">> 가차없이 박힌다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
당신의 <<pussyPost "은">> 가차없이 박힌다.
<<else>>
당신의 <<pussyPost "은">> 가차없이 박힌다.
<</if>>
<<else>>
<<if $arousal gte ($arousalmax / 5) * 4>>
당신의 <<pussyPost "은">> 무자비한 삽입에 굴복한다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
당신의 <<pussyPost "은">> 무자비한 삽입에 굴복한다.
<<else>>
당신의 <<pussyPost "은">> 무자비한 삽입에 굴복한다.
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "actionspenisdoubleride">>
<!-- double vaginal -->
<<silently>>
<<pussyPost>><<set _pussy to _trResult>>
<<pussy_nun>><<set _pussy_nun to _trResult>>
<</silently>>
<<set _otheraction to "">>
<<set _npcA to (_n is $vaginatarget ? $vaginatarget : $vaginadoubletarget)>>
<<set _npcB to (_n is $vaginatarget ? $vaginadoubletarget : $vaginatarget)>>
/* State 1 is out of sync, state 2 is in sync */
<<set _dvp to ($NPCList[_npcB].penis isnot "vaginadouble" or $NPCList[_npcA].penis isnot "vaginadouble" ? 1 : 2)>>
<<if _dvp is 2>>
<<if $enemytype is "beast">> <!-- future proofing for beasts, text has not been updated -->
<<beasttype>>
<<set _beasttype_un to _trResult>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<set _otheraction to "_beasttype_un 당신의 _pussy에 잔인하게 넣었다 뺐다 하면서 박는다.">>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<set _otheraction to "_beasttype_un 당신의 _pussy에 가차없이 박는다.">>
<<else>>
<<set _otheraction to "_beasttype_un 당신의 _pussy에 리드미컬하게 박는다.">>
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<set _otheraction to "당신의 _pussy_nun 두 자지에게 무자비하게 따먹힌다.">>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<set _otheraction to "당신의 _pussy_nun 두 자지로 무자비하게 박힌다.">>
<<else>>
<<set _otheraction to "당신의 _pussy_nun 두 자지의 반복되는 삽입에 굴복한다.">>
<</if>>
<</if>>
<<silently>>
<<vaginaltext>>
<<set _vaginaltext to _text_output>>
<</silently>>
<<set _youraction to "">>
<<set _islewd to ($promiscuity gte 55 and $enemytype is "man") or ($deviancy gte 55 and $enemytype isnot "man")>>
<<set _isverylewd to ($promiscuity gte 75 and $enemytype is "man") or ($deviancy gte 75 and $enemytype isnot "man")>>
<<if $consensual is 0 or $vaginalskill lt 600 or not _islewd>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<set _youraction to "본능에 이끌려, 당신은 _vaginaltext 절정이 다가오기까지 그들의 두 자지에 대고 같이 누른다.">>
<<elseif $arousal gte ($arousalmax / 5) * 2>>
<<set _youraction to "당신은 _vaginaltext 두 자지의 움직임에 맞춰 누른다.">>
<<else>>
<<if $consensual is 0>>
<<set _youraction to "당신은 _vaginaltext 두 자지에 대고 같이 누르며, 당신의 불편함을 줄이려 노력한다.">>
<<else>>
<<set _youraction to "당신은 _vaginaltext 두 자지에 대고 같이 누르며, 즐기려고 노력한다.">>
<</if>>
<</if>>
<<elseif $vaginalskill lt 800 or not _isverylewd>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<set _enjoying to either("즐긴다", "음미한다", "기뻐한다", "느낀다")>>
<<set _youraction to "본능에 이끌려, 당신은 _vaginaltext 골반을 두 자지에 대고 앞뒤로 흔들며, 절정이 다가오기까지의 매 순간을 _enjoying.">>
<<elseif $arousal gte ($arousalmax / 5) * 2>>
<<set _youraction to "당신은 _vaginaltext 두 자지의 움직임에 맞춰 허리를 흔든다.">>
<<else>>
<<set _youraction to "당신은 _vaginaltext 두 자지의 움직임에 따라서 허리를 흔든다.">>
<</if>>
<<else>>
<<set _penis_ga to "자지가">><<set _penis_ro to "자지로">><<set _penis_wa to "자지와">>
<<if $NPCList[$vaginatarget].penis is "vagina" and $NPCList[$vaginatarget].location.genitals is "genitals">>
<<trPenisdesc $NPCList[$vaginatarget].penisdesc "이">><<set _penis_ga to _trResult>><<trPenisdesc $NPCList[$vaginatarget].penisdesc "으로">><<set _penis_ro to _trResult>><<trPenisdesc $NPCList[$vaginatarget].penisdesc "과">><<set _penis_wa to _trResult>>
<</if>>
<<set _penisB_ga to "자지가">>
<<if $NPCList[$vaginadoubletarget].penis is "vagina" and $NPCList[$vaginadoubletarget].location.genitals is "genitals">>
<<trPenisdesc $NPCList[$vaginadoubletarget].penisdesc "이">><<set _penisB_ga to _trResult>>
<</if>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<set _eagerclimax to either("절정을 느끼고 싶어 한다", "절정을 기대한다", "절정을 갈망한다", "절정을 간절히 바란다", "절정을 원한다")>>
<<set _youraction to "욕정이 당신을 장악하고, _vaginaltext 골반을 이리저리 흔들며 절정에 가까워 질 때까지, 두 자지를 세게 쥐어 짠다. 당신은 당신 안에 있는 두 자지로 _eagerclimax.">>
<<elseif $arousal gte ($arousalmax / 5) * 2>>
<<set _youraction to "당신은 _vaginaltext 당신의 골반을 이리저리 흔들며, <<combatperson_yi $vaginatarget>> _penis_wa <<combatperson_yi $vaginadoubletarget>> _penisB_ga 당신의 안으로 들어올 때 마다 쥐어짠다.">>
<<else>>
<<set _eagerfor to either("갈망한다", "굶주리고 있다", "갈망한다", "열망한다", "열중한다", "갈구한다")>>
<<set _youraction to "당신은 _vaginaltext 리듬에 맞춰 같이 허리를 흔들며, 당신이 알고 있는 기쁨이 오기를 _eagerfor.">>
<</if>>
<</if>>
_otheraction _youraction
<<else>>
<<actionspenisride>>
<</if>>
<</widget>>
<<widget "actionspenisdoubleedging">>
<!-- double vaginal -->
<<set _dvp to 1>>
<<set _npcA to $vaginatarget>>
<<set _npcB to $vaginadoubletarget>>
/* State 1 is out of sync, state 2 is in sync */
<<set _dvp to ($NPCList[_npcB].penis isnot "vaginadouble" or $NPCList[_npcA].penis isnot "vaginadouble" ? 1 : 2)>>
<<if _dvp is 2>>
<<if $vaginastate is "doubleimminent">>
<<set _otheraction to "">>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<set _youraction to "반쯤은 본능에 이끌려, 당신은 <<vaginaltext>> 항문을 그들의 자지에 비벼 흥분을 제어하려다 당신도 오르가즘에 도달하려 한다.">>
<<elseif $arousal gte ($arousalmax / 5) * 2>>
<<set _youraction to "당신은 <<vaginaltext>> 항문을 그들의 자지에 비벼 흥분을 제어하려고 한다.">>
<<else>>
<<set _youraction to "당신은 <<vaginaltext>> 항문을 그들의 자지에 비벼 흥분을 제어하려고 하며, 당신의 불쾌감을 완화시키려 한다.">>
<</if>>
<<else>>
<<silently>>
<<pussyPost>><<set _pussy to _trResult>>
<<pussy_nun>><<set _pussy_nun to _trResult>>
<</silently>>
<<set _otheraction to "">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<set _otheraction to "당신의 _pussy_nun 두 자지에게 무자비하게 따먹힌다.">>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<set _otheraction to "당신의 _pussy_nun 두 자지로 무자비하게 박힌다.">>
<<else>>
<<set _otheraction to "당신의 _pussy_nun 두 자지의 반복되는 삽입에 굴복한다.">>
<</if>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<set _youraction to "반쯤은 본능에 이끌려, 당신은 <<vaginaltext>> <<pussy_rul>> 움직여 녀석의 흥분을 제어하려다 당신도 오르가즘에 도달하려 한다.">>
<<elseif $arousal gte ($arousalmax / 5) * 2>>
<<set _youraction to "당신은 <<vaginaltext>> <<pussy_rul>> 움직여 녀석의 흥분을 제어하려고 한다.">>
<<else>>
<<set _youraction to "당신은 <<vaginaltext>> <<pussy_rul>> 움직여 녀석의 흥분을 제어하며, 당신의 불쾌감을 완화시키려 한다.">>
<</if>>
<</if>>
_otheraction _youraction
<<else>>
<<actionspenisedging>>
<</if>>
<</widget>>
<<widget "actionspenisdoubletake">>
<!-- double vaginal -->
<<set _dvp to "f">>
<<set _npcA to (_n is $vaginatarget ? $vaginatarget : $vaginadoubletarget)>>
<<set _npcB to (_n is $vaginatarget ? $vaginadoubletarget : $vaginatarget)>>
/* State 1 is out of sync, state 2 is in sync */
<<set _dvp to ($NPCList[_npcA].penis isnot "vaginadouble" and $NPCList[_npcB].penis isnot "vaginadouble" ? 1 : 2)>>
<<if $enemytype is "beast">> <!-- future proofing for beasts, text has not been updated -->
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<beasttypePost "은">> 잔인하게 당신의 <<pussyPost "에">> 넣었다 뺐다 한다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
<<beasttypePost "은">> 잔인하게 당신의 <<pussyPost "에">> 넣었다 뺐다 한다.
<<else>>
<<beasttypePost "은">> 잔인하게 당신의 <<pussyPost "에">> 넣었다 뺐다 한다.
<</if>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<beasttypePost "은">> 가차없이 당신의 <<pussyPost "에">> 박는다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
<<beasttypePost "은">> 가차없이 당신의 <<pussyPost "에">> 박는다.
<<else>>
<<beasttypePost "은">> 가차없이 당신의 <<pussyPost "에">> 박는다.
<</if>>
<<else>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<beasttypePost "은">> 리드미컬하게 당신의 <<pussyPost "을">> 따먹는다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
<<beasttypePost "은">> 리드미컬하게 당신의 <<pussyPost "을">> 따먹는다.
<<else>>
<<beasttypePost "은">> 리드미컬하게 당신의 <<pussyPost "을">> 따먹는다.
<</if>>
<</if>>
<<else>>
<<if _dvp is 2>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<if $arousal gte ($arousalmax / 5) * 4>>
당신의 <<pussy_nun>> 두 자지에게 무자비하게 따먹힌다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
당신의 <<pussy_nun>> 두 자지에게 무자비하게 따먹힌다.
<<else>>
당신의 <<pussy_nun>> 두 자지에게 무자비하게 따먹힌다.
<</if>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<if $arousal gte ($arousalmax / 5) * 4>>
당신의 <<pussy_nun>> 두 자지로 무자비하게 박힌다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
당신의 <<pussy_nun>> 두 자지로 무자비하게 박힌다.
<<else>>
당신의 <<pussy_nun>> 두 자지로 무자비하게 박힌다.
<</if>>
<<else>>
<<if $arousal gte ($arousalmax / 5) * 4>>
당신의 <<pussy_nun>> 두 자지의 반복되는 삽입에 굴복한다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
당신의 <<pussy_nun>> 두 자지의 반복되는 삽입에 굴복한다.
<<else>>
당신의 <<pussy_nun>> 두 자지의 반복되는 삽입에 굴복한다.
<</if>>
<</if>>
<<else>>
<<actionspenistake>>
<</if>>
<</if>>
<</widget>>
<<widget "actionstribtake">>
<<if $enemytype is "beast">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<beasttypePost "은">> 잔인하게 당신의 <<pussyPost "에">> 넣었다 뺐다 한다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
<<beasttypePost "은">> 잔인하게 당신의 <<pussyPost "에">> 넣었다 뺐다 한다.
<<else>>
<<beasttypePost "은">> 잔인하게 당신의 <<pussyPost "에">> 넣었다 뺐다 한다.
<</if>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<beasttypePost "은">> 끊임없이 당신의 <<pussyPost "에">> 쳐댄다
<<elseif $arousal gte ($arousalmax / 5) * 2>>
<<beasttypePost "은">> 끊임없이 당신의 <<pussyPost "에">> 쳐댄다
<<else>>
<<beasttypePost "은">> 끊임없이 당신의 <<pussyPost "에">> 쳐댄다
<</if>>
<<else>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<beasttypePost "은">> 리드미컬하게 당신의 <<pussyPost "과">> 교미한다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
<<beasttypePost "은">> 리드미컬하게 당신의 <<pussyPost "과">> 교미한다.
<<else>>
<<beasttypePost "은">> 리드미컬하게 당신의 <<pussyPost "과">> 교미한다.
<</if>>
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<if $arousal gte ($arousalmax / 5) * 4>>
당신의 <<pussyPost "은">> 무자비하게 따먹힌다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
당신의 <<pussyPost "은">> 무자비하게 따먹힌다.
<<else>>
당신의 <<pussyPost "은">> 무자비하게 따먹힌다.
<</if>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<if $arousal gte ($arousalmax / 5) * 4>>
당신의 <<pussyPost "은">> 끊임없이 당한다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
당신의 <<pussyPost "은">> 끊임없이 당한다.
<<else>>
당신의 <<pussyPost "은">> 끊임없이 당한다.
<</if>>
<<else>>
<<if $arousal gte ($arousalmax / 5) * 4>>
당신의 <<pussyPost "은">> 반복되는 압력으로 철퍽 소리를 내며 눌려있다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
당신의 <<pussyPost "은">> 반복되는 압력으로 철퍽 소리를 내며 눌려있다.
<<else>>
당신의 <<pussyPost "은">> 반복되는 압력으로 철퍽 소리를 내며 눌려있다.
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "actionstribcooperate">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<if $arousal gte ($arousalmax / 5) * 4>>
본능에 이끌려, 당신은 <<vaginaltext>> 절정에 다다를 때까지 같이 누른다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
당신은 <<vaginaltext>> 젖은 당신의 보지에 대고 밀어넣는다.
<<else>>
당신은 <<vaginaltext>> 젖은 당신의 보지를 밀어 넣어 부딪힌다.
<</if>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<if $arousal gte ($arousalmax / 5) * 4>>
본능에 이끌려, 당신은 <<vaginaltext>> 절정에 다다를 때까지 같이 누른다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
당신은 <<vaginaltext>> 촉촉한 당신의 보지에 대고 밀어넣는다.
<<else>>
당신은 <<vaginaltext>> 촉촉한 당신의 보지를 밀어 넣어 부딪힌다.
<</if>>
<<else>>
<<if $arousal gte ($arousalmax / 5) * 4>>
당신은 <<vaginaltext>> 보지에 대고 문지르면서, 몸을 떨고 있다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
당신은 <<vaginaltext>> 보지에 대고 누른다.
<<else>>
당신은 <<vaginaltext>> 같이 보지에 대고 누른다.
<</if>>
<</if>>
<</widget>>
<<widget "actionsfencingtake">>
<<if $enemytype is "beast">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<beasttype_un>> 맹렬하게 당신의 <<penisPost>>에 대고 비벼댄다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
<<beasttype_un>> 맹렬하게 당신의 <<penisPost>>에 대고 비벼댄다.
<<else>>
<<beasttype_un>> 맹렬하게 당신의 <<penisPost>>에 대고 비벼댄다.
<</if>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<beasttype_un>> 가차없이 당신의 <<penisPost>>에 대고 비벼댄다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
<<beasttype_un>> 가차없이 당신의 <<penisPost>>에 대고 비벼댄다.
<<else>>
<<beasttype_un>> 가차없이 당신의 <<penisPost>>에 대고 비벼댄다.
<</if>>
<<else>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<beasttype_un>> 리드미컬하게 당신의 <<penisPost>>에 대고 비벼댄다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
<<beasttype_un>> 리드미컬하게 당신의 <<penisPost>>에 대고 비벼댄다.
<<else>>
<<beasttype_un>> 리드미컬하게 당신의 <<penisPost>>에 대고 비벼댄다.
<</if>>
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<if $arousal gte ($arousalmax / 5) * 4>>
당신의 <<penis_nun>> 무자비하게 비벼진다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
당신의 <<penis_nun>> 무자비하게 비벼진다.
<<else>>
당신의 <<penis_nun>> 무자비하게 비벼진다.
<</if>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<if $arousal gte ($arousalmax / 5) * 4>>
당신의 <<penis_nun>> 가차없이 비벼진다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
당신의 <<penis_nun>> 가차없이 비벼진다.
<<else>>
당신의 <<penis_nun>> 가차없이 비벼진다.
<</if>>
<<else>>
<<if $arousal gte ($arousalmax / 5) * 4>>
당신의 <<penis_nun>> 반복적인 압력으로 짓눌러지고 찌그러진다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
당신의 <<penis_nun>> 반복적인 압력으로 짓눌러지고 찌그러진다.
<<else>>
당신의 <<penis_nun>> 반복적인 압력으로 짓눌러지고 찌그러진다.
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "actionsfencingcooperate">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<if $arousal gte ($arousalmax / 5) * 4>>
본능에 이끌려, 당신은 <<peniletext>> 절정에 다다를 때까지 그 자지를 마주 비벼댄다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
당신은 <<peniletext>> 당신의 <<penis_rul>> 누르고 있는 번들번들한 자지에 대고 찔러댄다.
<<else>>
당신은 <<peniletext>> 당신의 <<penis_rul>> 누르고 있는 번들번들한 자지에 대고 허리를 흔든다.
<</if>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<if $arousal gte ($arousalmax / 5) * 4>>
본능에 이끌려, 당신은 <<peniletext>> 절정에 다다를 때까지 그 자지를 같이 비벼댄다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
당신은 <<peniletext>> 당신의 <<penis_rul>> 누르고 있는 쿠퍼액이 뚝뚝 떨어지는 자지에 대고 찔러댄다.
<<else>>
당신은 <<peniletext>> 당신의 <<penis_rul>> 누르고 있는 쿠퍼액이 뚝뚝 떨어지는 자지에 대고 허리를 흔든다.
<</if>>
<<else>>
<<if $arousal gte ($arousalmax / 5) * 4>>
당신은 <<peniletext>> 그 자지에 대고 비벼대면서 몸을 떨고 있다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
당신은 <<peniletext>> 그 자지에 대고 찔러댄다.
<<else>>
당신은 <<peniletext>> 그 자지에 대고 마주 누른다.
<</if>>
<</if>>
<<set $penisstate to "otherpenis">>
<</widget>>
<<widget "actionsclitrub">>
당신은 <<peniletext>> 당신의 자지를 <<their_yi _args[0]>> 클리토리스에 대고 비빈다.
<</widget>>
<<widget "actionspussyrub">>
당신은 <<peniletext>> 당신의 자지를 <<their_yi _args[0]>> 보지에 대고 비빈다.
<</widget>>
<<widget "actionspussytease">>
당신은 <<peniletext>> 당신의 자지를 <<their_yi _args[0]>> 음순에 대고 비빈다.
<</widget>>
<<widget "actionspussythrust">><<silently>>
<<hisselect_yi _args[0]>>
<<set _their to _trResult>>
<<hisPost "의">>
<<set _her to _trResult>>
<<penis_nun>><<set _penis_nun to _trResult>>
<<penis_ro>><<set _penis_ro to _trResult>>
<<set _otheraction to "">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<set _otheraction to "당신의 _penis_nun 무자비하게 _their 보지로 따먹힌다.">>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<set _otheraction to "당신의 _penis_nun _their 보지에 게걸스럽게 집어삼켜진다.">>
<<else>>
<<set _otheraction to "당신의 _penis_nun 리드미컬하게 _their 보지에 삼켜지고, 다시 뱉어진다.">>
<</if>>
<<peniletext>>
<<set _skillfully to _text_output>>
<<set _youraction to "">>
<<set _islewd to ($promiscuity gte 55 and $enemytype is "man") or ($deviancy gte 55 and $enemytype isnot "man")>>
<<set _isverylewd to ($promiscuity gte 75 and $enemytype is "man") or ($deviancy gte 75 and $enemytype isnot "man")>>
<<if $consensual is 0 or $penileskill lt 600 or not _islewd>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<set _youraction to "본능에 이끌려, 당신은 _skillfully 절정에 가까워질 때까지 넣는다.">>
<<elseif $arousal gte ($arousalmax / 5) * 2>>
<<set _youraction to "당신은 _skillfully _her 움직임에 따라서 넣는다.">>
<<else>>
<<set _youraction to "당신은 _skillfully _her 움직임에 따라서 박는다.">>
<</if>>
<<elseif $penileskill lt 800 or not _isverylewd>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<set _youraction to "본능에 이끌려, 당신은 _skillfully 당신의 _penis로 _their 보지에 절정에 가까워질 때까지 깊고 강하게 찌른다.">>
<<elseif $arousal gte ($arousalmax / 5) * 2>>
<<set _youraction to "당신은 _skillfully _her 움직임에 맞춰서 넣는다.">>
<<else>>
<<set _youraction to "당신은 _skillfully _her 움직임에 맞춰서 박는다.">>
<</if>>
<<else>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<if $player.penissize gte 2>>
<<set _hammering to either("맹렬하게 안에 박는다", "박는다", "친다", "두드린다", "깊고 세게 안으로 넣는다", "깊게 파고든다", "세게 넣는다")>>
<<set _youraction to "본능에 이끌려, 당신은 _skillfully 속도를 유지하고, 당신의 _penis_ro 절정이 가까워질 떄까지 _their 보지를 _hammering.">>
<<else>>
<<set _hammering to either("맹렬하게 안에 박는다", "박는다", "두드린다", "완전히 안에 넣는다", "깊고 빠르게 파고든다")>>
<<set _youraction to "본능에 이끌려, 당신은 _skillfully 속도를 유지하고, 당신의 _penis_ro 절정이 가까워질 떄까지 _their 보지를 _hammering.">>
<</if>>
<<elseif $arousal gte ($arousalmax / 5) * 2>>
<<set _youraction to "당신은 _skillfully 당신의 _penis_ro _their 보지에 _her 움직임에 맞춰서 깊게 찌른다.">>
<<else>>
<<set _youraction to "당신은 _skillfully 당신의 _penis_ro _their 보지에 넣고, _her 움직임에 맞춰서 넣었다 뺐다 한다.">>
<</if>>
<</if>>
<</silently>>
_otheraction _youraction
<</widget>>
<<widget "actionspussyedging">><<silently>>
<<if $penisstate is "imminent">>
<<set _otheraction to "">>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<set _youraction to "반쯤은 본능에 이끌려, 당신은 <<peniletext>> <<penis_rul>> 그 보지에 비벼 흥분을 제어하려다 당신도 오르가즘에 도달하려 한다.">>
<<elseif $arousal gte ($arousalmax / 5) * 2>>
<<set _youraction to "당신은 <<peniletext>> <<penis_rul>> 그 보지에 비벼 흥분을 제어하려고 한다.">>
<<else>>
<<set _youraction to "당신은 <<peniletext>> <<penis_rul>> 그 보지에 비벼 흥분을 제어하려고 하며, 당신의 불쾌감을 완화시키려 한다.">>
<</if>>
<<else>>
<<hisselect_yi _args[0]>>
<<set _their to _trResult>>
<<hisPost "의">>
<<set _her to _trResult>>
<<penis_nun>><<set _penis_nun to _trResult>>
<<penis_ro>><<set _penis_ro to _trResult>>
<<set _otheraction to "">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<set _otheraction to "당신의 _penis_nun 무자비하게 _their 보지로 따먹힌다.">>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<set _otheraction to "당신의 _penis_nun _their 보지에 게걸스럽게 집어삼켜진다.">>
<<else>>
<<set _otheraction to "당신의 _penis_nun 리드미컬하게 _their 보지에 삼켜지고, 다시 뱉어진다.">>
<</if>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<set _youraction to "반쯤은 본능에 이끌려, 당신은 <<peniletext>> <<penis_rul>> 움직여 _her 흥분을 제어하려다 당신도 오르가즘에 도달하려 한다.">>
<<elseif $arousal gte ($arousalmax / 5) * 2>>
<<set _youraction to "당신은 <<peniletext>> <<penis_rul>> 움직여 _her 흥분을 제어하려고 한다.">>
<<else>>
<<set _youraction to "당신은 <<peniletext>> <<penis_rul>> 움직여 _her 흥분을 제어하며, 당신의 불쾌감을 완화시키려 한다.">>
<</if>>
<</if>><</silently>>
_otheraction _youraction
<</widget>>
<<widget "actionspussytake">>
<<if $tentaclePenis>><<trCreature "tentacle" $tentaclePenis>><</if>><<set $_pussyDesc to (_args[0] is "tentacles" ? _trResult : "보지")>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<if $arousal gte ($arousalmax / 5) * 4>>
당신의 <<penisPost "은">> <<their_yi _args[0]>> $_pussyDesc에 무자비하게 따먹힌다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
당신의 <<penisPost "은">> <<their_yi _args[0]>> $_pussyDesc에 무자비하게 따먹힌다.
<<else>>
당신의 <<penisPost "은">> <<their_yi _args[0]>> $_pussyDesc에 무자비하게 따먹힌다.
<</if>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<if $arousal gte ($arousalmax / 5) * 4>>
당신의 <<penisPost "은">> <<their_yi _args[0]>> $_pussyDesc에 보지에 게걸스럽게 집어삼켜진다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
당신의 <<penisPost "은">> <<their_yi _args[0]>> $_pussyDesc에 보지에 게걸스럽게 집어삼켜진다.
<<else>>
당신의 <<penisPost "은">> <<their_yi _args[0]>> $_pussyDesc에 보지에 게걸스럽게 집어삼켜진다.
<</if>>
<<else>>
<<if $arousal gte ($arousalmax / 5) * 4>>
당신의 <<penisPost "은">> 리드미컬하게 <<their_yi _args[0]>> $_pussyDesc에 삼켜지고, 다시 뱉어진다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
당신의 <<penisPost "은">> 리드미컬하게 <<their_yi _args[0]>> $_pussyDesc에 삼켜지고, 다시 뱉어진다.
<<else>>
당신의 <<penisPost "은">> 리드미컬하게 <<their_yi _args[0]>> $_pussyDesc에 삼켜지고, 다시 뱉어진다.
<</if>>
<</if>>
<</widget>>
<<widget "actionsotheranusrub">>
당신은 <<peniletext>> <<penisPost "으로">> <<their_yi _args[0]>> 항문을 문지른다.
<</widget>>
<<widget "actionsotheranustease">>
당신은 <<peniletext>> <<their_yi _args[0]>> 항문을 <<penisPost "으로">> 희롱한다.
<</widget>>
<<widget "actionsotheranusthrust">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<if $arousal gte ($arousalmax / 5) * 4>>
당신의 <<penisPost "은">> <<their_yi _args[0]>> 항문으로 무자비하게 따먹힌다. 본능에 이끌려, 당신은 <<peniletext>> 절정에 달할때까지 박는다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
당신의 <<penisPost "은">> <<their_yi _args[0]>> 항문으로 무자비하게 따먹힌다. 당신은 <<peniletext>> 움직임에 맞춰서 같이 박는다.
<<else>>
당신의 <<penisPost "은">> <<their_yi _args[0]>> 항문으로 무자비하게 따먹힌다. 당신은 <<peniletext>> 뭔가 불편함을 줄이려 하면서 박는다.
<</if>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<if $arousal gte ($arousalmax / 5) * 4>>
당신의 <<penisPost "은">> <<their_yi _args[0]>> 항문에 게걸스럽게 집어삼켜진다. 본능에 이끌려, 당신은 <<peniletext>> 절정에 달할때까지 박는다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
당신의 <<penisPost "은">> <<their_yi _args[0]>> 항문에 게걸스럽게 집어삼켜진다. 당신은 <<peniletext>> 움직임에 맞춰서 같이 박는다.
<<else>>
당신의 <<penisPost "은">> <<their_yi _args[0]>> 항문에 게걸스럽게 집어삼켜진다. 당신은 <<peniletext>> 뭔가 불편함을 줄이려 하면서 박는다.
<</if>>
<<else>>
<<if $arousal gte ($arousalmax / 5) * 4>>
당신의 <<penisPost "은">> 리드미컬하게 <<their_yi _args[0]>> 항문에 삼켜지고, 다시 뱉어진다. 본능에 이끌려, 당신은 <<peniletext>> 절정에 달할때까지 박는다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
당신의 <<penisPost "은">> 리드미컬하게 <<their_yi _args[0]>> 항문에 삼켜지고, 다시 뱉어진다. 당신은 <<peniletext>> 움직임에 맞춰서 같이 박는다.
<<else>>
당신의 <<penisPost "은">> 리드미컬하게 <<their_yi _args[0]>> 항문에 삼켜지고, 다시 뱉어진다. 당신은 <<peniletext>> 뭔가 불편함을 줄이려 하면서 박는다.
<</if>>
<</if>>
<</widget>>
<<widget "actionsotheranusedging">>
<<if $penisstate is "imminent">>
<<if $arousal gte ($arousalmax / 5) * 4>>
반쯤은 본능에 이끌려, 당신은 <<peniletext>> <<penis_rul>> 그 항문에 비벼 흥분을 제어하려다 당신도 오르가즘에 도달하려 한다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
당신은 <<peniletext>> <<penis_rul>> 그 항문에 비벼 흥분을 제어하려고 한다.
<<else>>
당신은 <<peniletext>> <<penis_rul>> 그 항문에 비벼 흥분을 제어하려고 하며, 당신의 불쾌감을 완화시키려 한다.
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
당신의 <<penisPost "은">> <<their_yi _args[0]>> 항문으로 무자비하게 따먹힌다.
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
당신의 <<penisPost "은">> <<their_yi _args[0]>> 항문에 게걸스럽게 집어삼켜진다.
<<else>>
당신의 <<penisPost "은">> 리드미컬하게 <<their_yi _args[0]>> 항문에 삼켜지고, 다시 뱉어진다.
<</if>>
<<if $arousal gte ($arousalmax / 5) * 4>>
반쯤은 본능에 이끌려, 당신은 <<peniletext>> <<penis_rul>> 움직여 녀석의 흥분을 제어하려다 당신도 오르가즘에 도달하려 한다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
당신은 <<peniletext>> <<penis_rul>> 움직여 녀석의 흥분을 제어하려고 한다.
<<else>>
당신은 <<peniletext>> <<penis_rul>> 움직여 녀석의 흥분을 제어하며, 당신의 불쾌감을 완화시키려 한다.
<</if>>
<</if>>
<</widget>>
<<widget "actionsotheranustake">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<if $arousal gte ($arousalmax / 5) * 4>>
당신의 <<penisPost "은">> <<their_yi _args[0]>> 항문으로 무자비하게 따먹힌다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
당신의 <<penisPost "은">> <<their_yi _args[0]>> 항문으로 무자비하게 따먹힌다.
<<else>>
당신의 <<penisPost "은">> <<their_yi _args[0]>> 항문으로 무자비하게 따먹힌다.
<</if>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<if $arousal gte ($arousalmax / 5) * 4>>
당신의 <<penisPost "은">> <<their_yi _args[0]>> 항문에 게걸스럽게 집어삼켜진다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
당신의 <<penisPost "은">> <<their_yi _args[0]>> 항문에 게걸스럽게 집어삼켜진다.
<<else>>
당신의 <<penisPost "은">> <<their_yi _args[0]>> 항문에 게걸스럽게 집어삼켜진다.
<</if>>
<<else>>
<<if $arousal gte ($arousalmax / 5) * 4>>
당신의 <<penisPost "은">> 리드미컬하게 <<their_yi _args[0]>> 항문에 삼켜지고, 다시 뱉어진다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
당신의 <<penisPost "은">> 리드미컬하게 <<their_yi _args[0]>> 항문에 삼켜지고, 다시 뱉어진다.
<<else>>
당신의 <<penisPost "은">> 리드미컬하게 <<their_yi _args[0]>> 항문에 삼켜지고, 다시 뱉어진다.
<</if>>
<</if>>
<</widget>>
<<widget "actionsStrokerCooperate">>
<<set $_stroker to ($NPCList[$penistarget].lefthand is "penisstroker" ? $NPCList[$penistarget].lefttool : $NPCList[$penistarget].righttool)>>
<<if $arousal gte ($arousalmax / 5) * 4>>
본능에 이끌려, 당신은 <<peniletext>> 절정에 달할 때까지 <<handtoolPost $_stroker>> 안에 박아댄다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
당신은 <<peniletext>> 당신의 <<penis_rul>> <<handtoolPost $_stroker>> 안에 박아댄다.
<<else>>
당신은 <<peniletext>> 당신의 <<penisPost>> 위의 <<handtoolPost $_stroker>>에 허리를 흔든다.
<</if>>
<</widget>>
<<widget "actionsStrokerRest">>
<<set $_stroker to ($NPCList[$penistarget].lefthand is "penisstroker" ? $NPCList[$penistarget].lefttool : $NPCList[$penistarget].righttool)>>
당신의 <<penis_nun>> <<handtool_ro $_stroker>> 범해지고 있다.
<</widget>>
<<widget "actionsanusrub">>
당신은 <<analtext>> 허리를 움직여, <<their_yi _args[0]>> 자지에 당신의 <<bottomPost "을">> 문지른다.
<</widget>>
<<widget "actionsanusthrust">>
<<if $enemytype is "beast">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<beasttypePost "은">> 당신의 항문에 넣었다 뺐다 하면서 박는다. 본능에 이끌려, 당신은 <<analtext>> 절정에 달할 때까지 같이 누른다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
<<beasttypePost "은">> 당신의 항문에 넣었다 뺐다 하면서 박는다. 당신은 <<analtext>> 녀석에 움직임에 따라 같이 누른다.
<<else>>
<<beasttypePost "은">> 당신의 항문에 넣었다 뺐다 하면서 박는다. 당신은 <<analtext>> 뭔가 불편함을 줄이려, 같이 움직인다.
<</if>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<beasttypePost "은">> 당신의 항문에 끊임없이 박는다. 본능에 이끌려, 당신은 <<analtext>> 절정에 달할 때까지 같이 누른다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
<<beasttypePost "은">> 당신의 항문에 끊임없이 박는다. 당신은 <<analtext>> 녀석에 움직임에 따라 같이 누른다.
<<else>>
<<beasttypePost "은">> 당신의 항문에 끊임없이 박는다. 당신은 <<analtext>> 뭔가 불편함을 줄이려, 같이 움직인다.
<</if>>
<<else>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<beasttypePost "은">> 당신의 항문에 교미한다. 본능에 이끌려, 당신은 <<analtext>> 절정에 달할 때까지 같이 누른다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
<<beasttypePost "은">> 당신의 항문에 교미한다. 당신은 <<analtext>> 녀석에 움직임에 따라 같이 누른다.
<<else>>
<<beasttypePost "은">> 당신의 항문에 교미한다. 당신은 <<analtext>> 뭔가 불편함을 줄이려, 같이 움직인다.
<</if>>
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<if $arousal gte ($arousalmax / 5) * 4>>
당신의 항문은 무자비하게 따먹힌다. 본능에 이끌려, 당신은 <<analtext>> 절정에 달할 때까지 같이 누른다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
당신의 항문은 무자비하게 따먹힌다. 당신은 <<analtext>> 움직임에 따라 같이 누른다.
<<else>>
당신의 항문은 무자비하게 따먹힌다. 당신은 <<analtext>> 뭔가 불편함을 줄이려 같이 누른다.
<</if>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<if $arousal gte ($arousalmax / 5) * 4>>
당신의 항문은 끊임없이 박힌다. 본능에 이끌려, 당신은 <<analtext>> 절정에 달할 때까지 같이 누른다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
당신의 항문은 끊임없이 박힌다. 당신은 <<analtext>> 움직임에 따라 같이 누른다.
<<else>>
당신의 항문은 끊임없이 박힌다. 당신은 <<analtext>> 뭔가 불편함을 줄이려 같이 누른다.
<</if>>
<<else>>
<<if $arousal gte ($arousalmax / 5) * 4>>
당신의 항문은 반복된 삽입에 굴복한다. 본능에 이끌려, 당신은 <<analtext>> 절정에 달할 때까지 같이 누른다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
당신의 항문은 반복된 삽입에 굴복한다. 당신은 <<analtext>> 움직임에 따라 같이 누른다.
<<else>>
당신의 항문은 반복된 삽입에 굴복한다. 당신은 <<analtext>> 뭔가 불편함을 줄이려 같이 누른다.
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "actionsanusedging">>
<<if $anusaction is "imminent">>
<<if $arousal gte ($arousalmax / 5) * 4>>
반쯤은 본능에 이끌려, 당신은 <<analtext>> 항문을 그 자지에 비벼 흥분을 제어하려다 당신도 오르가즘에 도달하려 한다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
당신은 <<analtext>> 항문을 그 자지에 비벼 흥분을 제어하려고 한다.
<<else>>
당신은 <<analtext>> 항문을 그 자지에 비벼 흥분을 제어하려고 하며, 당신의 불쾌감을 완화시키려 한다.
<</if>>
<<else>>
<<if $enemytype is "beast">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<beasttype_un>> 당신의 항문에 잔인하게 넣었다 뺐다 하면서 박는다.
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<beasttype_un>> 당신의 항문에 가차없이 박는다.
<<else>>
<<beasttype_un>> 당신의 항문에 리드미컬하게 박는다.
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
당신의 항문은 무자비하게 따먹힌다.
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
당신의 항문은 무자비하게 박힌다.
<<else>>
당신의 항문은 반복되는 삽입에 굴복한다.
<</if>>
<</if>>
<<if $arousal gte ($arousalmax / 5) * 4>>
반쯤은 본능에 이끌려, 당신은 <<analtext>> 항문을 움직여 녀석의 흥분을 제어하려다 당신도 오르가즘에 도달하려 한다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
당신은 <<analtext>> 항문을 움직여 녀석의 흥분을 제어하려고 한다.
<<else>>
당신은 <<analtext>> 항문을 움직여 녀석의 흥분을 제어하며, 당신의 불쾌감을 완화시키려 한다.
<</if>>
<</if>>
<</widget>>
<<widget "actionsanustake">>
<<if $enemytype is "beast">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<beasttypePost "은">> 당신의 항문에 넣었다 뺐다 하면서 박는다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
<<beasttypePost "은">> 당신의 항문에 넣었다 뺐다 하면서 박는다.
<<else>>
<<beasttypePost "은">> 당신의 항문에 넣었다 뺐다 하면서 박는다.
<</if>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<beasttypePost "은">> 당신의 항문에 끊임없이 박는다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
<<beasttypePost "은">> 당신의 항문에 끊임없이 박는다.
<<else>>
<<beasttypePost "은">> 당신의 항문에 끊임없이 박는다.
<</if>>
<<else>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<beasttypePost "은">> 당신의 항문에 교미한다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
<<beasttypePost "은">> 당신의 항문에 교미한다.
<<else>>
<<beasttypePost "은">> 당신의 항문에 교미한다.
<</if>>
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<if $arousal gte ($arousalmax / 5) * 4>>
당신의 항문은 무자비하게 따먹힌다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
당신의 항문은 무자비하게 따먹힌다.
<<else>>
당신의 항문은 무자비하게 따먹힌다.
<</if>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<if $arousal gte ($arousalmax / 5) * 4>>
당신의 항문은 끊임없이 박힌다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
당신의 항문은 끊임없이 박힌다.
<<else>>
당신의 항문은 끊임없이 박힌다.
<</if>>
<<else>>
<<if $arousal gte ($arousalmax / 5) * 4>>
당신의 항문은 반복된 삽입에 굴복한다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
당신의 항문은 반복된 삽입에 굴복한다.
<<else>>
당신의 항문은 반복된 삽입에 굴복한다.
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "actionsanusdoublethrust">>
<<set _dap to 0>>
/* State 1 is out of sync, state 2 in in sync */
<<if $NPCList[$anustarget].penis isnot "anusdouble" or $NPCList[$anusdoubletarget].penis isnot "anusdouble">>
<<set _dap to 1>>
<<else>>
<<set _dap to 2>>
<</if>>
<<if $enemytype is "beast">>
/* Beasts are only encountered individually. This is futureproofing */
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<beasttypePost "은">> 당신의 항문에 넣었다 뺐다 하면서 박는다. 본능에 이끌려, 당신은 <<analtext>> 절정에 달할 때까지 같이 누른다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
<<beasttypePost "은">> 당신의 항문에 넣었다 뺐다 하면서 박는다. 당신은 <<analtext>> 녀석에 움직임에 따라 같이 누른다.
<<else>>
<<beasttypePost "은">> 당신의 항문에 넣었다 뺐다 하면서 박는다. 당신은 <<analtext>> 뭔가 불편함을 줄이려, 같이 움직인다.
<</if>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<beasttypePost "은">> 당신의 항문에 끊임없이 박는다. 본능에 이끌려, 당신은 <<analtext>> 절정에 달할 때까지 같이 누른다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
<<beasttypePost "은">> 당신의 항문에 끊임없이 박는다. 당신은 <<analtext>> 녀석에 움직임에 따라 같이 누른다.
<<else>>
<<beasttypePost "은">> 당신의 항문에 끊임없이 박는다. 당신은 <<analtext>> 뭔가 불편함을 줄이려, 같이 움직인다.
<</if>>
<<else>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<beasttypePost "은">> 당신의 항문에 교미한다. 본능에 이끌려, 당신은 <<analtext>> 절정에 달할 때까지 같이 누른다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
<<beasttypePost "은">> 당신의 항문에 교미한다. 당신은 <<analtext>> 녀석에 움직임에 따라 같이 누른다.
<<else>>
<<beasttypePost "은">> 당신의 항문에 교미한다. 당신은 <<analtext>> 뭔가 불편함을 줄이려, 같이 움직인다.
<</if>>
<</if>>
<<else>>
<<if _dap is 2>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<if $arousal gte ($arousalmax / 5) * 4>>
당신의 항문은 두 자지에게 무자비하게 따먹힌다. 본능에 이끌려, 당신은 <<analtext>> 절정에 달할 때까지 같이 누른다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
당신의 항문은 두 자지에게 무자비하게 따먹힌다. 당신은 <<analtext>> 움직임에 따라 같이 누른다.
<<else>>
당신의 항문은 두 자지에게 무자비하게 따먹힌다. 당신은 <<analtext>> 뭔가 불편함을 줄이려 같이 누른다.
<</if>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<if $arousal gte ($arousalmax / 5) * 4>>
당신의 항문은 두 자지에게 가차없이 박힌다. 본능에 이끌려, 당신은 <<analtext>> 절정에 달할 때까지 같이 누른다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
당신의 항문은 두 자지에게 가차없이 박힌다. 당신은 <<analtext>> 움직임에 따라 같이 누른다.
<<else>>
당신의 항문은 두 자지에게 가차없이 박힌다. 당신은 <<analtext>> 뭔가 불편함을 줄이려 같이 누른다.
<</if>>
<<else>>
<<if $arousal gte ($arousalmax / 5) * 4>>
당신의 항문은 두 자지의 반복된 삽입에 굴복한다. 본능에 이끌려, 당신은 <<analtext>> 절정에 달할 때까지 같이 누른다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
당신의 항문은 두 자지의 반복된 삽입에 굴복한다. 당신은 <<analtext>> 움직임에 따라 같이 누른다.
<<else>>
당신의 항문은 두 자지의 반복된 삽입에 굴복한다. 당신은 <<analtext>> 뭔가 불편함을 줄이려 같이 누른다.
<</if>>
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<if $arousal gte ($arousalmax / 5) * 4>>
당신의 항문은 무자비하게 따먹힌다. 본능에 이끌려, 당신은 <<analtext>> 절정에 달할 때까지 같이 누른다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
당신의 항문은 무자비하게 따먹힌다. 당신은 <<analtext>> 움직임에 따라 같이 누른다.
<<else>>
당신의 항문은 무자비하게 따먹힌다. 당신은 <<analtext>> 뭔가 불편함을 줄이려 같이 누른다.
<</if>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<if $arousal gte ($arousalmax / 5) * 4>>
당신의 항문은 끊임없이 박힌다. 본능에 이끌려, 당신은 <<analtext>> 절정에 달할 때까지 같이 누른다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
당신의 항문은 끊임없이 박힌다. 당신은 <<analtext>> 움직임에 따라 같이 누른다.
<<else>>
당신의 항문은 끊임없이 박힌다. 당신은 <<analtext>> 뭔가 불편함을 줄이려 같이 누른다.
<</if>>
<<else>>
<<if $arousal gte ($arousalmax / 5) * 4>>
당신의 항문은 반복된 삽입에 굴복한다. 본능에 이끌려, 당신은 <<analtext>> 절정에 달할 때까지 같이 누른다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
당신의 항문은 반복된 삽입에 굴복한다. 당신은 <<analtext>> 움직임에 따라 같이 누른다.
<<else>>
당신의 항문은 반복된 삽입에 굴복한다. 당신은 <<analtext>> 뭔가 불편함을 줄이려 같이 누른다.
<</if>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "actionsanusdoubleedging">>
<<set _dap to 0>>
/* State 1 is out of sync, state 2 in in sync */
<<if $NPCList[$anustarget].penis isnot "anusdouble" or $NPCList[$anusdoubletarget].penis isnot "anusdouble">>
<<set _dap to 1>>
<<else>>
<<set _dap to 2>>
<</if>>
<<if $anusaction is "doubleimminent">>
<<if $arousal gte ($arousalmax / 5) * 4>>
반쯤은 본능에 이끌려, 당신은 <<analtext>> 항문을 그들의 자지에 비벼 흥분을 제어하려다 당신도 오르가즘에 도달하려 한다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
당신은 <<analtext>> 항문을 그들의 자지에 비벼 흥분을 제어하려고 한다.
<<else>>
당신은 <<analtext>> 항문을 그들의 자지에 비벼 흥분을 제어하려고 하며, 당신의 불쾌감을 완화시키려 한다.
<</if>>
<<else>>
<<if _dap is 2>>
<<if $enemytype is "beast">>
/* Beasts are only encountered individually. This is futureproofing */
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<beasttype_un>> 당신의 항문에 잔인하게 넣었다 뺐다 하면서 박는다.
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<beasttype_un>> 당신의 항문에 가차없이 박는다.
<<else>>
<<beasttype_un>> 당신의 항문에 리드미컬하게 박는다.
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
당신의 항문은 두 자지에게 무자비하게 따먹힌다.
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
당신의 항문은 두 자지에게 가차없이 박힌다.
<<else>>
당신의 항문은 두 자지의 반복된 삽입에 굴복한다.
<</if>>
<</if>>
<<else>>
<<if $enemytype is "beast">>
/* Beasts are only encountered individually. This is futureproofing */
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<beasttype_un>> 당신의 항문에 잔인하게 넣었다 뺐다 하면서 박는다.
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<beasttype_un>> 당신의 항문에 가차없이 박는다.
<<else>>
<<beasttype_un>> 당신의 항문에 리드미컬하게 박는다.
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
당신의 항문은 무자비하게 따먹힌다.
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
당신의 항문은 가차없이 박힌다.
<<else>>
당신의 항문은 반복된 삽입에 굴복한다.
<</if>>
<</if>>
<</if>>
<<if $arousal gte ($arousalmax / 5) * 4>>
반쯤은 본능에 이끌려, 당신은 <<analtext>> 항문을 움직여 그들의 흥분을 제어하려다 당신도 오르가즘에 도달하려 한다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
당신은 <<analtext>> 항문을 움직여 두 자지로 인한 그들의 흥분을 제어하려고 한다.
<<else>>
당신은 <<analtext>> 항문을 움직여 두 자지로 인한 그들의 흥분을 제어하며, 당신의 불쾌감을 완화시키려 한다.
<</if>>
<</if>>
<</widget>>
<<widget "actionsanusdoubletake">>
<<set _dap to 0>>
/* State 1 is out of sync, state 2 is in sync */
<<if $NPCList[$anustarget].penis isnot "anusdouble" or $NPCList[$anusdoubletarget].penis isnot "anusdouble">>
<<set _dap to 1>>
<<else>>
<<set _dap to 2>>
<</if>>
<<if _dap is 2>>
/* Beasts are only encountered individually. This is futureproofing */
<<if $enemytype is "beast">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<beasttype_un>> 당신의 항문에 잔인하게 넣었다 뺐다 하면서 박는다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
<<beasttype_un>> 당신의 항문에 잔인하게 넣었다 뺐다 하면서 박는다.
<<else>>
<<beasttype_un>> 당신의 항문에 잔인하게 넣었다 뺐다 하면서 박는다.
<</if>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<beasttype_un>> 당신의 항문에 가차없이 박는다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
<<beasttype_un>> 당신의 항문에 가차없이 박는다.
<<else>>
<<beasttype_un>> 당신의 항문에 가차없이 박는다.
<</if>>
<<else>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<beasttype_un>> 당신의 항문에 리드미컬하게 박는다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
<<beasttype_un>> 당신의 항문에 리드미컬하게 박는다.
<<else>>
<<beasttype_un>> 당신의 항문에 리드미컬하게 박는다.
<</if>>
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<if $arousal gte ($arousalmax / 5) * 4>>
당신의 항문은 두 자지에게 무자비하게 유린당한다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
당신의 항문은 두 자지에게 무자비하게 따먹힌다.
<<else>>
당신의 항문은 두 자지에게 무자비하게 따먹힌다.
<</if>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<if $arousal gte ($arousalmax / 5) * 4>>
당신의 항문은 두 자지에게 가차없이 박힌다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
당신의 항문은 두 자지에게 가차없이 박힌다.
<<else>>
당신의 항문은 두 자지에게 가차없이 박힌다.
<</if>>
<<else>>
<<if $arousal gte ($arousalmax / 5) * 4>>
당신의 항문은 두 자지의 반복된 삽입에 굴복한다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
당신의 항문은 두 자지의 반복된 삽입에 굴복한다.
<<else>>
당신의 항문은 두 자지의 반복된 삽입에 굴복한다.
<</if>>
<</if>>
<</if>>
<<else>>
<<if $enemytype is "beast">>
/* Beasts are only encountered individually. This is futureproofing */
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<beasttype_un>> 당신의 항문에 잔인하게 넣었다 뺐다 하면서 박는다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
<<beasttype_un>> 당신의 항문에 잔인하게 넣었다 뺐다 하면서 박는다.
<<else>>
<<beasttype_un>> 당신의 항문에 잔인하게 넣었다 뺐다 하면서 박는다.
<</if>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<beasttype_un>> 당신의 항문에 가차없이 박는다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
<<beasttype_un>> 당신의 항문에 가차없이 박는다.
<<else>>
<<beasttype_un>> 당신의 항문에 가차없이 박는다.
<</if>>
<<else>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<beasttype_un>> 당신의 항문에 리드미컬하게 박는다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
<<beasttype_un>> 당신의 항문에 리드미컬하게 박는다.
<<else>>
<<beasttype_un>> 당신의 항문에 리드미컬하게 박는다.
<</if>>
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<if $arousal gte ($arousalmax / 5) * 4>>
당신의 항문은 무자비하게 따먹힌다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
당신의 항문은 무자비하게 따먹힌다.
<<else>>
당신의 항문은 무자비하게 따먹힌다.
<</if>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<if $arousal gte ($arousalmax / 5) * 4>>
당신의 항문은 가차없이 박힌다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
당신의 항문은 가차없이 박힌다.
<<else>>
당신의 항문은 가차없이 박힌다.
<</if>>
<<else>>
<<if $arousal gte ($arousalmax / 5) * 4>>
당신의 항문은 반복된 삽입에 굴복한다.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
당신의 항문은 반복된 삽입에 굴복한다.
<<else>>
당신의 항문은 반복된 삽입에 굴복한다.
<</if>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "actionsshaftrub">>
<<if $enemytype is "beast">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
당신은 <<handtext>> <<hisPost "의">> 자지를 당신의 손으로 잡자, <<hePost "이">> 손에 미친듯이 박는다.
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
당신은 <<handtext>> <<hisPost "의">> 자지를 당신의 손으로 잡자, <<hePost "이">> 손에 박는다.
<<else>>
당신은 <<handtext>> <<hisPost "의">> 자지를 당신의 손으로 잡고 문지른다.
<</if>>
<<else>>
<<if $consensual is 1>>
<<if $arousal lte ($arousalmax / 5) * 3>>
당신은 <<their_yi _args[0]>> 자지를 손으로 꽉 잡고 <<handtext>> 기둥을 쓰다듬으며 애무한다.
<<else>>
당신은 <<their_yi _args[0]>> 자지를 손으로 꽉 잡고 <<handtext>> 문지른다.
<</if>>
<<else>>
당신은 <<their_yi _args[0]>> 자지를 손으로 잡고, 손가락으로 <<handtext>> 애무한다.
<</if>>
<</if>>
<</widget>>
<<widget "actionsvaginaescape">>
<<if $enemytype is "beast">>
<<if $enemyanger lte 20>>
<span class="blue">당신은 골반을 움직여, 짐승의 탐색으로부터 당신을 관통하기 전에 <<pussyPost "을">> 떼어놓는다.</span> 하지만 녀석은 포기하지 않는다
<<elseif $enemyanger lte 100>>
<span class="blue">당신은 골반을 움직여, 짐승의 끊임없는 탐색으로부터 당신을 관통하기 전에 <<pussyPost "을">> 떼어놓는다.</span> 녀석은 불만스러워하며 으르렁 거린다.
<<else>>
<span class="blue">당신은 골반을 움직여, 짐승의 야만적인 탐색으로부터 당신을 관통하기 전에 <<pussyPost "을">> 떼어놓는다.</span> 녀석은 번식을 방해한 시도에 격분하며, 몹시 화를 내며 다시 교미를 시도한다.
<</if>>
<<else>>
<<if $pain lte 20>>
<span class="blue">당신은 골반을 움직여, <<their_yi _args[0]>> 자지로부터 <<pussyPost "을">> 떼어놓는다.</span>
<<elseif $pain lte 60>>
<span class="blue">당신은 골반을 움직여, <<their_yi _args[0]>> 자지로부터 <<pussyPost "을">> 떼어놓는다.</span>
<<else>>
<span class="blue">당신은 필사적으로 골반을 움직여, <<their_yi _args[0]>> 자지로부터 <<pussyPost "을">> 떼어놓는다.</span>
<</if>>
<</if>>
<</widget>>
<<widget "actionsvaginadoubleescape">>
<<set $_penises to "자지들">>
<<if npcHasStrapon($vaginatarget) and npcHasStrapon($vaginadoubletarget)>>
<<set $_penises to "페니스 밴드 자지들">>
<<elseif npcHasStrapon($vaginatarget) and !npcHasStrapon($vaginadoubletarget) or !npcHasStrapon($vaginatarget) and npcHasStrapon($vaginadoubletarget)>>
<<set $_penises to "자지들">>
<</if>>
<<if $pain lte 20>>
<span class="blue">당신은 골반을 움직여, 그들의 $_penises로부터 <<pussyPost "을">> 떼어놓는다.</span>
<<elseif $pain lte 60>>
<span class="blue">당신은 골반을 움직여, 그들의 $_penises로부터 <<pussyPost "을">> 떼어놓는다.</span>
<<else>>
<span class="blue">당신은 필사적으로 골반을 움직여, 그들의 $_penises로부터 <<pussyPost "을">> 떼어놓는다.</span>
<</if>>
<</widget>>
<<widget "actionstribescape">>
<<if $enemytype is "beast">>
<<if $enemyanger lte 20>>
<span class="blue">당신은 골반을 움직여, 당신의 <<pussyPost "을">> 짐승에게서 떼어놓는다.</span> 그러나 녀석은 포기하지 않는다.
<<elseif $enemyanger lte 100>>
<span class="blue">당신은 골반을 움직여, 당신의 <<pussyPost "을">> 짐승에게서 떼어놓는다.</span> 녀석은 불쾌해하며 으르렁거린다.
<<else>>
<span class="blue">당신은 골반을 움직여, 당신의 <<pussyPost "을">> 짐승에게서 떼어놓는다.</span> 녀석은 당신의 거절에 격분하며, 얻었던 것을 되찾으려 필사적으로 다시 시도한다.
<</if>>
<<else>>
<<if $pain lte 20>>
<span class="blue">당신은 골반을 움직여, 당신의 <<pussyPost "을">> 떼어놓는다.</span>
<<elseif $pain lte 60>>
<span class="blue">당신은 골반을 움직여, 당신의 <<pussyPost "을">> 떼어놓는다.</span>
<<else>>
<span class="blue">당신은 필사적으로 골반을 움직여, 당신의 <<pussyPost "을">> 움직인다.</span>
<</if>>
<</if>>
<</widget>>
<<widget "actionsfencingescape">>
<<if $enemytype is "beast">>
<<if $enemyanger lte 20>>
<span class="blue">당신은 골반을 움직여, 당신의 <<penis_rul>> 짐승의 것에서 떼어놓는다.</span> 하지만 녀석은 포기하지 않는다
<<elseif $enemyanger lte 100>>
<span class="blue">당신은 골반을 움직여, 당신의 <<penis_rul>> 짐승의 것에서 떼어놓는다.</span> 녀석은 불만스러워하며 으르렁 거린다.
<<else>>
<span class="blue">당신은 골반을 움직여, 당신의 <<penis_rul>> 짐승의 것에서 떼어놓는다.</span> 녀석은 당신의 거절에 격분하며, 얻었던 것을 되찾으려 필사적으로 다시 시도한다.
<</if>>
<<else>>
<<if $pain lte 20>>
<span class="blue">당신은 골반을 움직여, 당신의 <<penis_rul>> 떼어놓는다.</span>
<<elseif $pain lte 60>>
<span class="blue">당신은 골반을 움직여, 당신의 <<penis_rul>> 떼어놓는다.</span>
<<else>>
<span class="blue">당신은 필사적으로 골반을 움직여, 당신의 <<penis_rul>> 떼어놓는다.</span>
<</if>>
<</if>>
<</widget>>
<<widget "actionspenisescape">>
<<if $pain lte 20>>
<span class="blue">당신은 골반을 움직여, <<their_yi _args[0]>> 보지로부터 <<penisPost "을">> 떼어놓는다.</span>
<<elseif $pain lte 60>>
<span class="blue">당신은 골반을 움직여, <<their_yi _args[0]>> 보지로부터 <<penisPost "을">> 떼어놓는다.</span>
<<else>>
<span class="blue">당신은 필사적으로 골반을 움직여, <<their_yi _args[0]>> 자지로부터 <<penisPost "을">> 떼어놓는다.</span>
<</if>>
<</widget>>
<<widget "actionsotheranusescape">>
<<if $pain lte 20>>
<span class="blue">당신은 골반을 움직여, <<their_yi _args[0]>> 항문으로부터 <<penisPost "을">> 떼어놓는다.</span>
<<elseif $pain lte 60>>
<span class="blue">당신은 골반을 움직여, <<their_yi _args[0]>> 항문으로부터 <<penisPost "을">> 떼어놓는다.</span>
<<else>>
<span class="blue">당신은 필사적으로 골반을 움직여, <<their_yi _args[0]>> 항문으로부터 <<penisPost "을">> 떼어놓는다.</span>
<</if>>
<</widget>>
<<widget "actionsanusescape">>
<<if $enemytype is "beast">>
<<if $enemyanger lte 20>>
<span class="blue">당신은 골반을 움직여, 짐승의 탐색으로부터 당신을 관통하기 전에 <<bottomPost "을">> 떼어놓는다.</span> 하지만 녀석은 포기하지 않는다
<<elseif $enemyanger lte 100>>
<span class="blue">당신은 골반을 움직여, 짐승의 끊임없는 탐색으로부터 당신을 관통하기 전에 <<bottomPost "을">> 떼어놓는다.</span> 녀석은 불만스러워하며 으르렁 거린다.
<<else>>
<span class="blue">당신은 골반을 움직여, 짐승의 야만적인 탐색으로부터 당신을 관통하기 전에 <<bottomPost "을">> 떼어놓는다.</span> 녀석은 번식을 방해한 시도에 격분하며, 몹시 화를 내며 다시 교미를 시도한다.
<</if>>
<<else>>
<<if $pain lte 20>>
<span class="blue">당신은 골반을 움직여, <<their_yi _args[0]>> 자지로부터 <<bottomPost "을">> 떼어놓는다.</span>
<<elseif $pain lte 60>>
<span class="blue">당신은 골반을 움직여, <<their_yi _args[0]>> 자지로부터 <<bottomPost "을">> 떼어놓는다.</span>
<<else>>
<span class="blue">당신은 필사적으로 골반을 움직여, <<their_yi _args[0]>> 자지로부터 <<bottomPost "을">> 떼어놓는다.</span>
<</if>>
<</if>>
<</widget>>
<<widget "actionsanusdoubleescape">>
<<set $_penises to "자지들">>
<<if npcHasStrapon($anustarget) and npcHasStrapon($anusdoubletarget)>>
<<set $_penises to "페니스 밴드 자지들">>
<<elseif npcHasStrapon($anustarget) and !npcHasStrapon($anusdoubletarget) or !npcHasStrapon($anustarget) and npcHasStrapon($anusdoubletarget)>>
<<set $_penises to "자지들">>
<</if>>
<<if $pain lte 20>>
<span class="blue">당신은 골반을 움직여, <<their_yi>> $_penises로부터 <<bottomPost "을">> 떼어놓는다.</span>
<<elseif $pain lte 60>>
<span class="blue">당신은 골반을 움직여, <<their_yi>> $_penises로부터 <<bottomPost "을">> 떼어놓는다.</span>
<<else>>
<span class="blue">당신은 필사적으로 골반을 움직여, <<their_yi>> $_penises로부터 <<bottomPost "을">> 떼어놓는다.</span>
<</if>>
<</widget>>
<<widget "actionsconfront">>
<<if $angel gte 6 and random(1, 2) is 2>>
<<set _rng to random(1, 3)>>
<<switch _rng>>
<<case 1>>
"제발 당신 자신을 타락시키지 말아요," 당신은 말한다. "천사들이 보고 있어요."
<<case 2>>
"나는 당신이 나를 아프게 한다 해도 당신을 용서할 거에요," 당신은 말한다. "하지만 악마들은 그렇지 않아요."
<<case 3>>
당신은 조용히 기도를 중얼거린다.
<</switch>>
<<elseif $fallenangel gte 2 and random(1, 2) is 2>>
<<set _rng to random(1, 3)>>
<<switch _rng>>
<<case 1>>
"당신도 나를 아프게 할 거겠지," 당신은 웃는다. "그렇지 않아?"
<<case 2>>
"나-나를 만지지 마," 당신은 말한다. "지금은 안돼. 다시는 안돼."
<<case 3>>
"나-나를 아프게 하지 마," 당신은 말한다. "제발 안돼."
<</switch>>
<<elseif $demon gte 6 and random(1, 2) is 2>>
<<set _rng to random(1, 3)>>
<<switch _rng>>
<<case 1>>
"당신도 나를 '잡아먹을' 건가?" 당신은 히죽 웃으며 묻는다. "맛있겠는걸."
<<case 2>>
"눈을 떼지 못하시겠지," 당신은 말한다. "걱정 마. 거기에 익숙해졌으니까."
<<case 3>>
"해 보지 그래," 당신은 말한다. "나는 배고프거든."
<</switch>>
<<elseif $wolfgirl gte 6 and random(1, 2) is 2>>
<<set _rng to random(1, 3)>>
<<switch _rng>>
<<case 1>>
"가까이 와 봐," 당신은 말한다. "와 보라고." 당신은 당신의 노출된 송곳니 위로 혀를 빠르게 움직인다.
<<case 2>>
당신은 으르렁거린다.
<<case 3>>
"나는 혼자일 지도 모르지만," 당신은 말한다. "하지만 외로운 늑대라도 여전히 위험하다고."
<</switch>>
<<elseif $cat gte 6 and random(1, 2) is 2>>
<<set _rng to random(1, 3)>>
<<switch _rng>>
<<case 1>>
"나는 무력하지 않아," 당신은 말한다. "한번 해 봐." 당신은 당신의 노출된 송곳니 위로 혀를 빠르게 움직인다.
<<case 2>>
당신은 쉬익 하는 소리를 낸다.
<<case 3>>
"가까이 와 봐," 당신은 말한다. "이 발톱을 사용하고 싶어 근질거리던 참이니까."
<</switch>>
<<elseif $cow gte 6 and random(1, 2) is 2>>
<<set _rng to random(1, 3)>>
<<switch _rng>>
<<case 1>>
"나는 무력하지 않아," 당신은 말한다. "떨어져, 그렇지 않으면 너를 들이받겠어."
<<case 2>>
"내가 상품이라는 것은 알아," 당신은 말한다. "하지만 무언가 시도한다면 후회하게 될거야."
<<case 3>>
"항상 내 모유를 원하지," 당신은 혀를 찬다. "하지만 너는 그걸 얻지는 못할 걸."
<</switch>>
<<elseif $harpy gte 6 and random(1, 2) is 2>>
<<set _rng to random(1, 3)>>
<<switch _rng>>
<<case 1>>
당신은 끼익 하는 소리를 낸다.
<<case 2>>
"아무 짓도 시도하지 마," 당신은 말한다. "내 짝이 기뻐하지 않을 테고, 나는 너를 기억할 거니까."
<<case 3>>
"너무 가까이 오면 너를 쪼아버릴 거야," 당신은 말한다. "내가 하지 못할거라고는 생각하지 말라고."
<</switch>>
<<elseif $anxiety gte 1 and $controlled is 0>>
<<set _rng to random(1, 3)>>
<<switch _rng>>
<<case 1>>
당신은 무언가 말하려 하지만, 공포가 당신의 목소리를 장악한다.
<<case 2>>
당신은 말을 찾을 수가 없다. 당신 가슴의 심장이 천둥처럼 고동친다.
<<case 3>>
공포가 당신의 생각을 갉아먹는다.
<</switch>>
<<gstress>><<stress 6>>
<<else>>
<<set _rng to random(1, 5)>>
<<if $submissive gte 1150>>
<<switch _rng>>
<<case 1>>
"뒤-뒤로 물러나요," 당신은 말한다. "나-나는 나 자신을 방어할 수 있어요."
<<case 2>>
"제발 가까이 오지 말아줘요," 당신은 말한다.
<<case 3>>
"나를 아프게 하지 말아요," 당신은 말한다. "제발 안돼요."
<<case 4>>
"나를 만지면 골치 아플 거에요," 당신은 말한다.
<<case 5>>
"아무 것도 시도하지 말아요," 당신은 말한다. "사-사람들이 내가 여기 있다는 걸 알아요."
<</switch>>
<<elseif $submissive lte 850>>
<<switch _rng>>
<<case 1>>
"씨발 물러나 있어," 당신은 말한다. "그렇지 않으면 내가 후회하게 해 줄 거야."
<<case 2>>
"나를 만지면 네 엉덩이를 차 줄 거야," 당신은 말한다.
<<case 3>>
"뭘 쳐다봐?" 당신은 묻는다.
<<case 4>>
"계속 걸어가," 당신은 말한다. "그렇지 않으면 네 얼굴을 박살내 줄 거야."
<<case 5>>
"뭔가 할 생각도 하지 마," 당신은 말한다. "너보다 더 한 인간쓰레기도 처리한 적 있으니까."
<</switch>>
<<else>>
<<switch _rng>>
<<case 1>>
"가까이 오지 마," 당신은 말한다. "그렇지 않으면 후회할 거야."
<<case 2>>
"만지지 마," 당신은 말한다. "그렇지 않으면 고생할 거야."
<<case 3>>
"아무것도 시도하지 마," 당신은 말한다.
<<case 4>>
"나는 내 자신을 어떻게 돌보는지 알고 있어," 당신은 말한다. "감히 무언가 할 생각 말라고."
<<case 5>>
"계속 가," 당신은 말한다. "나는 무력하지 않아."
<</switch>>
<</if>>
<</if>>
<</widget>>
<<widget "actionsconfrontNNPC">>
<<if ($loveInterest.primary is $NPCList[0].fullDescription or $loveInterest.secondary is $NPCList[0].fullDescription) and random(1)>>
<<if $submissive gte 1150>>
"거-거기 있는 사람, <<trNamedNPC $NPCList[0].fullDescription>>_trResult?" 당신은 묻는다.
<<elseif $submissive lte 850>>
"뭘 원해, <<trNamedNPC $NPCList[0].fullDescription>>_trResult?" 당신은 따진다.
<<else>>
"<<trNamedNPC $NPCList[0].fullDescription>>_trResult?" 당신은 말한다.
<</if>>
<<else>>
<<switch $NPCList[0].fullDescription>>
<<case "Whitney">>
<<if $whitneyromance is 1>>
<<if $submissive gte 1150>>
<<switch random(1, 3)>>
<<case 3>>
당신은 침을 꿀꺽 삼킨다. "나를 괴롭히지 않을 거지, 그렇지?"
<<case 2>>
"네 <<girlfriend_rul>> 괴롭히지는 않겠지," 당신은 더듬거린다. "그-그렇지?"
<<case 1>>
"부드럽게 해 줘, 휘트니..." 당신은 애원한다.
<</switch>>
<<elseif $submissive lte 850>>
<<switch random(1, 3)>>
<<case 3>>
"우리가 데이트한다고 나를 깔아뭉갤 수 있다고 생각하는 건 아니겠지," 당신은 말한다.
<<case 2>>
"나는 누구의 소유물도 아냐," 당신은 말한다. "특히 네 것은 아니지."
<<case 1>>
"네가 잡담이나 하자고 여기까지 온 것이 아니라는 것은 알아," 당신은 말한다.
<</switch>>
<<else>>
<<switch random(1, 3)>>
<<case 3>>
"네 <<girlfriend_rul>> 괴롭히지는 않겠지," 당신은 말한다.
<<case 2>>
"네가 뭘 원하는지 알겠어," 당신은 한숨을 쉰다.
<<case 1>>
"나는 장난감이 아니야," 당신은 말한다.
<</switch>>
<</if>>
<<else>>
<<if $submissive gte 1150>>
<<switch random(1, 3)>>
<<case 3>>
당신은 고개를 숙인다. "그냥... 너무 거칠지 않게 해 줘."
<<case 2>>
"제발," 당신은 말한다. "나를 내버려 둬!"
<<case 1>>
"나는 괴롭힘 당하지 않을 거야," 당신은 중얼거린다.
<</switch>>
<<elseif $submissive lte 850>>
<<switch random(1, 3)>>
<<case 3>>
"조심하라고," 당신은 경고한다. "이 주위에는 너를 도와줄 선생이 없어."
<<case 2>>
"왜 네 패배자 친구들에게로 기어 돌아가지 않지?" 당신은 말한다.
<<case 1>>
"무언가 시도한다면 네 엉덩이를 차 주지," 당신은 말한다.
<</switch>>
<<else>>
<<switch random(1, 3)>>
<<case 3>>
"네가 나를 괴롭히게 두지 않을 거야," 당신은 말한다.
<<case 2>>
"무엇을 입증하려고 하는 거지?" 당신은 말한다.
<<case 1>>
"하기만 해 봐," 당신은 말한다.
<</switch>>
<</if>>
<</if>>
<<case "Eden">>
<<if $syndromeeden is 1>>
<<if $submissive gte 1150>>
<<switch random(1, 3)>>
<<case 3>>
당신은 고개를 숙인다. "저한테 화났어요...?"
<<case 2>>
"에덴, 겁주지 말아요," 당신은 훌쩍인다.
<<case 1>>
당신은 침을 꿀꺽 삼킨다. "왜-왜 저를 마치 사냥감 보듯이 보고 있는 거죠?"
<</switch>>
<<elseif $submissive lte 850>>
<<switch random(1, 3)>>
<<case 3>>
"여기서 도대체 뭘 하고 있는 거에요?" 당신은 따진다.
<<case 2>>
"집에 가고 싶어지면 집에 갈 거에요," 당신은 말한다.
<<case 1>>
"내가 고깃덩이인 것 처럼 그만 쳐다봐요," 당신은 따진다.
<</switch>>
<<else>>
<<switch random(1, 3)>>
<<case 3>>
"집에서 멀리 나왔네요," 당신은 말한다.
<<case 2>>
"여기서 무엇을 하고 있는 거에요?" 당신은 묻는다.
<<case 1>>
"얼마나 오랫동안 저를 따라온 거에요?" 당신은 묻는다.
<</switch>>
<</if>>
<<else>>
<<if $submissive gte 1150>>
<<switch random(1, 3)>>
<<case 3>>
"가버려요!" 당신은 울부짖는다. "당신은 무서워요!"
<<case 2>>
"제발 쏘지 말아요!" 당신은 울부짖는다.
<<case 1>>
"저는 동물이 아니에요!" 당신은 울부짖는다.
<</switch>>
<<elseif $submissive lte 850>>
<<switch random(1, 3)>>
<<case 3>>
"저는 누군가의 사냥감이 아니에요," 당신은 으르렁거린다.
<<case 2>>
"당신의 지저분한 낡은 오두막으로 돌아가 버려요," 당신은 고함친다.
<<case 1>>
"더 가까이 오기만 하면," 당신은 말한다. "그 총을 <<if $analdisable is "f">>당신의 항문에<<else>>당신의 목구멍 속에<</if>> 쑤셔넣을 거에요."
<</switch>>
<<else>>
<<switch random(1, 3)>>
<<case 3>>
"그 총 내려놓아요," 당신은 말한다.
<<case 2>>
"돌아가서 사슴이나 쫓아요," 당신은 말한다.
<<case 1>>
"저는 무력한 동물이 아니에요," 당신은 말한다.
<</switch>>
<</if>>
<</if>>
<<default>>
<<actionsconfront>>
<</switch>>
<</if>>
<</widget>><<widget "actionsvaginatopenis">>
<<if $combattype is "train">>
<<set _end to $enemyno-1>>
<<else>>
<<set _end to 0>>
<</if>>
<<for _j = $enemyno-1; _j gte _end; _j-->>
<<if $NPCList[_j].penis is 0>>
<<if $consensual is 1 and $promiscuity lte 74 and $enemytype is "man" or $consensual is 1 and $deviancy lte 74 and $enemytype isnot "man">>
<!-- Do Nothing -->
<<elseif $NPCList[_j].stance isnot "topface">>
<<if $vaginaactiondefault is "vaginatopenis">>
| <label><span class="sub"><<hisPost "의">> 자지에 올라탄다</span> <<radiobutton "$vaginaaction" "vaginatopenis" checked>><<vaginaldifficulty>> <<combatpromiscuous5>></label>
<<else>>
| <label><span class="sub"><<hisPost "의">> 자지에 올라탄다</span> <<radiobutton "$vaginaaction" "vaginatopenis">><<vaginaldifficulty>> <<combatpromiscuous5>></label>
<</if>>
<<break>>
<</if>>
<</if>>
<</for>>
<</widget>>
<<widget "actionsvaginatovagina">>
<<if $combattype is "train">>
<<set _end to $enemyno-1>>
<<else>>
<<set _end to 0>>
<</if>>
<<if !$worn.genitals.type.includes("chastity")>>
<<for _j = $enemyno-1; _j gte _end; _j-->>
<<if $NPCList[_j].vagina is 0>>
<<if $consensual is 1 and $promiscuity lte 74 and $enemytype is "man" or $consensual is 1 and $deviancy lte 74 and $enemytype isnot "man">>
<!-- Do Nothing -->
<<elseif $NPCList[_j].stance isnot "topface">>
<<if $vaginaactiondefault is "vaginatovagina">>
| <label><span class="sub"><<hisPost "의">> 보지에 걸친다</span> <<radiobutton "$vaginaaction" "vaginatovagina" checked>><<vaginaldifficulty>> <<combatpromiscuous5>></label>
<<else>>
| <label><span class="sub"><<hisPost "의">> 보지에 걸친다</span> <<radiobutton "$vaginaaction" "vaginatovagina">><<vaginaldifficulty>> <<combatpromiscuous5>></label>
<</if>>
<<break>>
<</if>>
<</if>>
<</for>>
<</if>>
<</widget>>
<<widget "actionsvaginatovaginafuck">>
<<if $combattype is "train">>
<<set _end to $enemyno-1>>
<<else>>
<<set _end to 0>>
<</if>>
<<if !$worn.genitals.type.includes("chastity")>>
<<for _j = $enemyno-1; _j gte _end; _j-->>
<<if $NPCList[_j].vagina is "vaginaentrance" or $NPCList[_j].vagina is "vaginaimminent">>
<<if $consensual is 1 and $promiscuity lte 74 and $enemytype is "man" or $consensual is 1 and $deviancy lte 74 and $enemytype isnot "man">>
<!-- Do Nothing -->
<<elseif $NPCList[_j].stance isnot "topface">>
<<if $vaginaactiondefault is "vaginatovaginafuck">>
| <label><span class="sub">보지를 대고 누른다</span> <<radiobutton "$vaginaaction" "vaginatovaginafuck" checked>><<vaginaldifficulty>> <<combatpromiscuous5>></label>
<<else>>
| <label><span class="sub">보지를 대고 누른다</span> <<radiobutton "$vaginaaction" "vaginatovaginafuck">><<vaginaldifficulty>> <<combatpromiscuous5>></label>
<</if>>
<<break>>
<</if>>
<</if>>
<</for>>
<</if>>
<</widget>>
<<widget "actionsvaginatopenisnew">>
<<if $NPCList[$vaginatarget].penis is 0>>
<<if $consensual is 1 and ($promiscuity lte 74 and $enemytype is "man" or $deviancy lte 74 and $enemytype isnot "man") and !$promiscuityIgnore>>
<!-- Do Nothing -->
<<elseif $NPCList[$vaginatarget].stance isnot "topface" and ($enemytype isnot "man" or ($NPCList[$vaginatarget].location.genitals is 0 and $NPCList[$vaginatarget].location.head isnot "genitals"))>>
<<if $NPCList[$vaginatarget].chastity.penis.includes("chastity")>>
<<trClothes "genitals" $NPCList[$vaginatarget].chastity.penis "name" "에">><<set _vaginaaction[$NPCList[$vaginatarget].pronouns.his + " " + _trResult + " 올라탄다"] to "vaginatopenis">>
<<elseif npcHasStrapon($vaginatarget)>>
<<set _vaginaaction[$NPCList[$vaginatarget].pronouns.his + " 페니스 밴드 자지에 올라탄다"] to "vaginatopenis">>
<<else>>
<<set _vaginaaction[$NPCList[$vaginatarget].pronouns.his + " 자지에 올라탄다"] to "vaginatopenis">>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "actionsvaginatovaginanew">>
<<if $NPCList[$vaginatarget].vagina is 0>>
<<if $consensual is 1 and ($promiscuity lte 74 and $enemytype is "man" or $deviancy lte 74 and $enemytype isnot "man") and !$promiscuityIgnore>>
<!-- Do Nothing -->
<<elseif $NPCList[$vaginatarget].stance isnot "topface" and ($enemytype isnot "man" or ($NPCList[$vaginatarget].location.genitals is 0 and $NPCList[$vaginatarget].location.head isnot "genitals"))>>
<<if $NPCList[$vaginatarget].chastity.penis.includes("chastity")>>
<<trClothes "genitals" $NPCList[$vaginatarget].chastity.vagina "name" "에">><<set _vaginaaction[$NPCList[$vaginatarget].pronouns.his + " " + _trResult + " 올라탄다"] to "vaginatovagina">>
<<else>>
<<set _vaginaaction[$NPCList[$vaginatarget].pronouns.his + " 보지에 올라탄다"] to "vaginatovagina">>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "actionsvaginatovaginafucknew">>
<<if $NPCList[$vaginatarget].vagina is "vaginaentrance" or $NPCList[$vaginatarget].vagina is "vaginaimminent">>
<<if $consensual is 1 and (($promiscuity lte 74 and $enemytype is "man" or $deviancy lte 74 and $enemytype isnot "man") and !$promiscuityIgnore) or $NPCList[$vaginatarget].chastity.vagina.includes("chastity")>>
<!-- Do Nothing -->
<<else>>
<<set _vaginaaction[$NPCList[$vaginatarget].pronouns.hers + "에 당신의 보지를 대고 누른다"] to "vaginatovaginafuck">>
<</if>>
<</if>>
<</widget>>
<<widget "actionsvaginapenisfuck">>
<<if $combattype is "train">>
<<set _end to $enemyno-1>>
<<else>>
<<set _end to 0>>
<</if>>
<<if !$worn.genitals.type.includes("chastity") and $worn.under_lower.vagina_exposed is 1 and $worn.lower.vagina_exposed is 1>>
<<for _j = $enemyno-1; _j gte _end; _j-->>
<<if $NPCList[_j].penis is "vaginaentrance" or $NPCList[_j].penis is "vaginaimminent">>
<<if $consensual is 1 and $promiscuity lte 74 and $enemytype is "man" or $consensual is 1 and $deviancy lte 74 and $enemytype isnot "man">>
<!-- Do Nothing -->
<<else>>
<<if $vaginaactiondefault is "vaginapenisfuck">>
| <label><span class="sub"><<hisPost "의">> 자지를 받아들인다</span> <<radiobutton "$vaginaaction" "vaginapenisfuck" checked>> <<combatpromiscuous5>><<vaginalvirginitywarning>><<NPCvirginitywarning $NPCList[_j].fullDescription "penile">></label>
<<else>>
| <label><span class="sub"><<hisPost "의">> 자지를 받아들인다</span> <<radiobutton "$vaginaaction" "vaginapenisfuck">> <<combatpromiscuous5>><<vaginalvirginitywarning>><<NPCvirginitywarning $NPCList[_j].fullDescription "penile">></label>
<</if>>
<<break>>
<</if>>
<</if>>
<</for>>
<</if>>
<</widget>>
<<widget "actionsvaginapenisfucknew">>
<<if !$worn.genitals.type.includes("chastity") and $worn.under_lower.vagina_exposed is 1 and $worn.lower.vagina_exposed is 1>>
<<if $NPCList[$vaginatarget].penis is "vaginaentrance" or $NPCList[$vaginatarget].penis is "vaginaimminent">>
<<if $consensual is 1 and (($promiscuity lte 74 and $enemytype is "man" or $deviancy lte 74 and $enemytype isnot "man") and !$promiscuityIgnore) or $NPCList[$vaginatarget].chastity.penis.includes("chastity")>>
<!-- Do Nothing -->
<<else>>
<<set _penis to (npcHasStrapon($vaginatarget) ? "페니스 밴드 자지" : "자지")>>
<<set _vaginaaction[$NPCList[$vaginatarget].pronouns.his + " " + _penis + "를 받아들인다"] to "vaginapenisfuck">>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "actionsvaginaMouthEntrance">>
<<if $NPCList[$vaginatarget].mouth is "vaginaentrance">>
<<set _vaginaaction[$NPCList[$vaginatarget].pronouns.his + " 입을 넓적다리로 누른다"] to "thighbay">>
<<set _vaginaaction[$NPCList[$vaginatarget].pronouns.his + " 얼굴에 비빈다"] to "othermouthtease">>
<</if>>
<</widget>>
<<widget "actionsvaginaVaginaImminent">>
<<if $consensual is 0 or ($promiscuity lte 54 and $enemytype is "man" and !$promiscuityIgnore) or ($deviancy lte 54 and $enemytype isnot "man" and !$promiscuityIgnore)>>
<<set _vaginaaction["협조한다"] to "othervaginarub">>
<<else>>
<<set _vaginaaction["문지른다"] to "othervaginarub">>
<</if>>
<<set _vaginaaction["밀어낸다"] to "tribescape">>
<</widget>>
<<widget "actionsvaginaMouthImminent">>
<<if $NPCList[$vaginatarget].mouth is "vaginaimminent">>
<<set _vaginaaction[$NPCList[$vaginatarget].pronouns.his + " 입술에 비빈다"] to "othermouthrub">>
<<set _vaginaaction["밀어낸다"] to "othermouthescape">>
<</if>>
<</widget>>
<<widget "actionsvaginaMouthPenetrated">>
<<if $consensual is 0 or ($promiscuity lte 54 and $enemytype is "man" and !$promiscuityIgnore) or ($deviancy lte 54 and $enemytype isnot "man" and !$promiscuityIgnore)>>
<<set _vaginaaction["협조한다"] to "othermouthcooperate">>
<<else>>
<<set _vaginaaction["허리를 흔든다"] to "othermouthcooperate">>
<</if>>
<</widget>>
<<widget "actionsvaginaPenisEntrance">>
<<actionsvaginapenisfucknew>>
<<if $consensual is 1 and ($promiscuity lte 54 and $enemytype is "man" or $deviancy lte 54 and $enemytype isnot "man") and !$promiscuityIgnore>>
<<else>>
<<if $thighuse is 0>>
<<set _vaginaaction["넓적다리로 자지를 떼어 놓는다"] to "penisthighs">>
<</if>>
<</if>>
<<if $anususe is 0 and $worn.genitals.anal_shield isnot 1>>
<<set _vaginaaction["대신 항문을 권한다"] to "penisanus">>
<</if>>
<<if $analdoubledisable is "f" and $awareness gt 300 and $anususe is "penis" and $worn.genitals.anal_shield isnot 1>>
<<if $NPCList[$anustarget].penissize gte 2 and !($consensual is 1 and ($promiscuity lte 74 and $enemytype is "man" or $deviancy lte 74 and $enemytype isnot "man") and !$promiscuityIgnore)>>
<<set _vaginaaction["대신 항문 동시 삽입을 권한다"] to "penisanusdouble">>
<</if>>
<</if>>
<<set _vaginaaction["끄트머리를 애태운다"] to "penistease">>
<<if $vaginaldoubledisable is "f" and _secondtarget is true and ($anususe is 0 or ($anususe isnot 0 and $anususe isnot "penisdouble")) and $awareness gte 300>>
<<if $npc.includes($NPCList[$vaginadoubletarget].fullDescription)>>
<<silently>><<trNamedNPC $NPCList[$vaginadoubletarget].fullDescription "의">><<set $_trHis to _trResult>><<trPenisdesc $NPCList[$vaginadoubletarget].penisdesc "에">><</silently>><<set _vaginaaction[$_trHis + " " + _trResult + " 올라탄다"] to "vaginatopenisdouble">>
<<else>>
<<silently>><<trNPCdesc $NPCList[$vaginadoubletarget].fullDescription "의">><<set $_trHis to _trResult>><<trPenisdesc $NPCList[$vaginadoubletarget].penisdesc "에">><</silently>><<set _vaginaaction[$_trHis + " " + _trResult + " 올라탄다"] to "vaginatopenisdouble">>
<</if>>
<</if>>
<</widget>>
<<widget "actionsvaginaVaginaEntrance">>
<<if $consensual is 0 or ($promiscuity lte 54 and $enemytype is "man" and !$promiscuityIgnore) or ($deviancy lte 54 and $enemytype isnot "man" and !$promiscuityIgnore)>>
<<set _vaginaaction["협조한다"] to "othervaginarub">>
<<else>>
<<set _vaginaaction["문지른다"] to "othervaginarub">>
<</if>>
<</widget>>
<<widget "actionsvaginaPenisImminent">>
<<actionsvaginapenisfucknew>>
<<set _vaginaaction["문지른다"] to "rub">>
<<if ($consensual is 0 or ($promiscuity gte 55 and $enemytype is "man") or ($deviancy gte 55 and $enemytype isnot "man")) and $vaginalskill gte 800>>
<<set _vaginaaction["보지 테두리로 애태운다"] to "penisEdging">>
<</if>>
<<set _vaginaaction["밀어낸다"] to "escape">>
<</widget>>
<<widget "actionsvaginaPenisPenetrated">>
<<set _vaginaaction["하는대로 둔다"] to "take">>
<<if $consensual is 0 or ($promiscuity lte 54 and $enemytype is "man" and !$promiscuityIgnore) or ($deviancy lte 54 and $enemytype isnot "man" and !$promiscuityIgnore)>>
<<set _vaginaaction["협조한다"] to "cooperate">>
<<else>>
<<set _vaginaaction["같이 허리를 흔든다"] to "cooperate">>
<</if>>
<<if ($consensual is 0 or ($promiscuity gte 55 and $enemytype is "man") or ($deviancy gte 55 and $enemytype isnot "man")) and $vaginalskill gte 800>>
<<set _vaginaaction["보지 테두리로 애태운다"] to "penisEdging">>
<</if>>
<<if $vaginaldoubledisable is "f" and _secondtarget is true and ($anususe is 0 or ($anususe isnot 0 and $anususe isnot "penisdouble")) and $awareness gte 300>>
<<if $npc.includes($NPCList[$vaginadoubletarget].fullDescription)>>
<<silently>><<trNamedNPC $NPCList[$vaginadoubletarget].fullDescription "의">><<set $_trHis to _trResult>><<trPenisdesc $NPCList[$vaginadoubletarget].penisdesc "에">><</silently>><<set _vaginaaction[$_trHis + " " + _trResult + " 올라탄다"] to "vaginatopenisdouble">>
<<else>>
<<silently>><<trNPCdesc $NPCList[$vaginadoubletarget].fullDescription "의">><<set $_trHis to _trResult>><<trPenisdesc $NPCList[$vaginadoubletarget].penisdesc "에">><</silently>><<set _vaginaaction[$_trHis + " " + _trResult + " 올라탄다"] to "vaginatopenisdouble">>
<</if>>
<</if>>
<</widget>>
<<widget "actionsvaginaVagina">>
<<if $consensual is 0 or ($promiscuity lte 54 and $enemytype is "man" and !$promiscuityIgnore) or ($deviancy lte 54 and $enemytype isnot "man" and !$promiscuityIgnore)>>
<<set _vaginaaction["협조한다"] to "tribcooperate">>
<<else>>
<<set _vaginaaction["같이 비빈다"] to "tribcooperate">>
<</if>>
<<set _vaginaaction["하는대로 둔다"] to "tribtake">>
<<set _vaginaaction["밀어낸다"] to "tribescape">>
<</widget>>
<<widget "actionsTribRest">>
<<set _vaginaaction["쉰다"] to "tribrest">>
<</widget>>
<<widget "actionsvaginaPenisDoubleEntrance">>
<<actionsvaginapenisdoublefuck>>
<<if $consensual is 1 and ($promiscuity lte 54 and $enemytype is "man" or $deviancy lte 54 and $enemytype isnot "man") and !$promiscuityIgnore>>
<<else>>/*
<<if $thighuse is 0>>
<<set _vaginaaction["넓적다리로 자지를 떼어 놓는다"] to "penisthighs">>
<</if>>*/
<</if>>
<<if $anususe is 0 and $worn.genitals.anal_shield isnot 1>>
<<set _vaginaaction["대신 항문을 권한다"] to "penisanusdvp">>
<</if>>
<<set _vaginaaction["끄트머리를 애태운다"] to "penistease">>
<</widget>>
<<widget "actionsvaginaPenisDoubleImminent">>
<<actionsvaginapenisdoublefuck>>
<<set _vaginaaction["문지른다"] to "rub">>
<<if ($consensual is 0 or ($promiscuity gte 55 and $enemytype is "man") or ($deviancy gte 55 and $enemytype isnot "man")) and $vaginalskill gte 800>>
<<set _vaginaaction["보지 테두리로 애태운다"] to "penisDoubleEdging">>
<</if>>
<<if $anususe is 0 and $worn.genitals.anal_shield isnot 1>>
<<set _vaginaaction["대신 항문을 권한다"] to "penisanusdvp">>
<</if>>
<<set _vaginaaction["밀어낸다"] to "doubleescape">>
<</widget>>
<<widget "actionsvaginaPenisDoublePenetrated">>
<<set _vaginaaction["하는대로 둔다"] to "take">>
<<if $consensual is 0 or ($promiscuity lte 54 and $enemytype is "man" and !$promiscuityIgnore) or ($deviancy lte 54 and $enemytype isnot "man" and !$promiscuityIgnore)>>
<<set _vaginaaction["협조한다"] to "doublecooperate">>
<<else>>
<<set _vaginaaction["같이 허리를 흔든다"] to "doublecooperate">>
<</if>>
<<if ($consensual is 0 or ($promiscuity gte 55 and $enemytype is "man") or ($deviancy gte 55 and $enemytype isnot "man")) and $vaginalskill gte 800>>
<<set _vaginaaction["보지 테두리로 애태운다"] to "penisDoubleEdging">>
<</if>>
<</widget>>
<<widget "actionsvaginapenisdoublefuck">>
<<if !$worn.genitals.type.includes("chastity") and $worn.under_lower.vagina_exposed is 1 and $worn.lower.vagina_exposed is 1 and $awareness gte 300>>
<<if $consensual is 1 and (($promiscuity lte 74 and $enemytype is "man" or $deviancy lte 74 and $enemytype isnot "man" and $awareness lt 300) and !$promiscuityIgnore) or $NPCList[$vaginatarget].chastity.penis.includes("chastity")>>
<!-- Do Nothing -->
<<else>>
<<if $NPCList[$vaginatarget].penis is "vaginadouble" or $NPCList[$vaginatarget].chastity.penis.includes("chastity")>>
<<silently>><<penis_rul $NPCList[$vaginadoubletarget].penisdesc>><</silently>><<set _vaginaaction[$NPCList[$vaginadoubletarget].pronouns.his + " " + _trResult + " 받아들인다"] to "vaginapenisdoublefuck">>
<<elseif $NPCList[$vaginadoubletarget].penis is "vaginadouble" or $NPCList[$vaginadoubletarget].chastity.penis.includes("chastity")>>
<<silently>><<penis_rul $NPCList[$vaginatarget].penisdesc>><</silently>><<set _vaginaaction[$NPCList[$vaginatarget].pronouns.his + " " + _trResult + " 받아들인다"] to "vaginapenisdoublefuck">>
<<elseif !($NPCList[$vaginatarget].chastity.penis.includes("chastity") and $NPCList[$vaginadoubletarget].chastity.penis.includes("chastity"))>>
<<set _vaginaaction["그들의 자지를 둘 다 받아들인다"] to "vaginapenisdoublefuck">>
<</if>>
<</if>>
<</if>>
<</widget>><<widget "effectsvaginatopenis">>
<<if $vaginaaction is "vaginatopenis">>
<<personselect $vaginatarget>>
<<set $vaginaaction to 0>><<submission 10 $vaginatarget>><<vaginalskilluse>><<combatpromiscuity5>>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $vaginalskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<if $NPCList[$vaginatarget].penis is 0>>
<<submission 2 $vaginatarget>><<set $vaginause to "penis">><<set $NPCList[$vaginatarget].penis to "vaginaentrance">><<set $vaginastate to "entrance">><<set $vaginaactiondefault to "penistease">>
<<if $leftarm is "vagina">>
<<set $leftarm to 0>>
<</if>>
<<if $rightarm is "vagina">>
<<set $rightarm to 0>>
<</if>>
<<if $condomUse is false>>
<<elseif ($condomUse is true or (random(0,100) lt $condomautochance and $npcCondoms isnot undefined)) and $NPCList[$vaginatarget].condom is false>>
<<equipCondom $vaginatarget>>
<span class="green"><<He_nun>> <<his_yi>> 자지에 콘돔을 씌운다.</span>
<</if>>
<span class="lblue">당신은 <<combatpersonPost "의">> 위에 올라타 <<if $NPCList[$vaginatarget].chastity.penis.includes("chastity")>> <<his_yi>> <<trClothes "genitals" $NPCList[$vaginatarget].chastity.penis "name" "을">>_trResult 통해<</if>> <<pussyPost "으로">> <<hisPost "의">> <<trPenisdesc $NPCList[$vaginatarget].penisdesc>>_trResult에 키스한다.</span>
<<if $enemytype is "beast">><<set $NPCList[$vaginatarget].stance to "top">><</if>>
<<set $NPCList[$vaginatarget].location.genitals to "genitals">>
<<else>>
<span class="blue">당신은 <<combatpersonPost "의">> <<trPenisdesc $NPCList[$vaginatarget].penisdesc>>_trResult 위에 올라타려 하지만, 그 자지는 이미 사용중이다.</span><<set $vaginaactiondefault to "vaginatopenis">>
<</if>>
<<else>>
<span class="blue">당신은 <<combatpersonPost "의">> 위에 올라타려 하지만 <<ohePost "이">> 당신을 밀어낸다.</span><<set $vaginaactiondefault to "vaginatopenis">>
<</if>>
<</if>>
<</widget>>
<<widget "effectsvaginatovagina">>
<<if $vaginaaction is "vaginatovagina">>
<<personselect $vaginatarget>>
<<set $vaginaaction to 0>><<submission 5 $vaginatarget>><<vaginalskilluse>><<combatpromiscuity5>>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $vaginalskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<if $NPCList[$vaginatarget].vagina is 0>>
<<set $vaginause to "othervagina">><<set $vaginastate to "othervaginaentrance">><<set $NPCList[$vaginatarget].vagina to "vaginaentrance">><<submission 5 $vaginatarget>><<set $vaginaactiondefault to "othervaginarub">>
<<if $leftarm is "vagina">>
<<set $leftarm to 0>>
<</if>>
<<if $rightarm is "vagina">>
<<set $rightarm to 0>>
<</if>>
<span class="lblue">당신은 자신의 보지로 <<if $NPCList[$vaginatarget].chastity.vagina.includes("chastity")>><<his_yi>> <<trClothes "genitals" $NPCList[$vaginatarget].chastity.vagina "name" "을">>_trResult 통해 <</if>><<combatpersonPost "의">> 보지에 키스한다.</span>
<<if $enemytype is "beast">><<set $NPCList[$vaginatarget].stance to "top">><</if>>
<<set $NPCList[$vaginatarget].location.genitals to "genitals">>
<<else>>
<span class="blue">당신은 당신의 <<pussy_rul>> <<combatpersons_yi>> 근처로 움직이려 하지만, 보지 입구는 이미 사용중이다.</span><<set $vaginaactiondefault to "vaginatovagina">>
<</if>>
<<else>>
<span class="blue">당신은 <<pussyPost "으로">> <<combatpersonPost "의">> 보지를 누르려 하지만, <<ohePost "이">> 당신을 밀어낸다.</span><<set $vaginaactiondefault to "vaginatovagina">>
<</if>>
<</if>>
<</widget>>
<<widget "effectsvaginatovaginafuck">>
<<if $vaginaaction is "vaginatovaginafuck" and $NPCList[$vaginatarget].vagina.toString().includes("vagina")>>
<<set $vaginaaction to 0>><<submission 5 $vaginatarget>><<vaginalskilluse>><<combatpromiscuity5>>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $vaginalskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<submission 5 $vaginatarget>><<set $vaginause to "othervagina">><<set $vaginastate to "othervagina">><<set $NPCList[$vaginatarget].vagina to "vagina">><<set $vaginaactiondefault to "tribcooperate">>
<span class="blue">당신은 <<personselect $vaginatarget>><<combatpersonPost "의">> 보지에 자신의 보지를 대고 누른다.</span>
<<else>>
<span class="blue">당신은 <<pussyPost "으로">> <<personselect $vaginatarget>><<combatpersonPost "의">> 보지를 누르려 하지만, <<ohePost "이">> 당신을 밀어낸다.</span><<set $vaginaactiondefault to "vaginatovaginafuck">>
<</if>>
<</if>>
<</widget>>
<<widget "effectsvaginapenisfuck">>
<<if $vaginaaction is "vaginapenisfuck" and $NPCList[$vaginatarget].penis.toString().includes("vagina")>>
<<set $vaginaaction to 0>><<submission 20 $vaginatarget>><<vaginalskilluse>><<combatpromiscuity5>>
<<if $vaginaWetness + ($vaginalskill / 10) gte ($NPCList[$vaginatarget].penissize * 15) + random(1, 40) or random(1, 2) is 2>>
<<if $player.virginity.vaginal isnot true>>
<<set $NPCList[$vaginatarget].penis to "vagina">>
<<vagina_lube_text>> <span class="pink">당신은 <<vaginaltext>> <<pussyPost "을">> <<personselect $vaginatarget>><<combatpersonPost "의">> <<trPenisdesc $NPCList[$vaginatarget].penisdesc>>_trResult에 대고 눌러, 깊숙한 곳까지 받아들인다.</span>
<<switch $NPCList[$vaginatarget].penissize>>
<<case 5>>
<span class="lewd">순전히 그 크기만으로, 당신은 숨을 쉴 수가 없다.</span>
<<case 4>>
<span class="lewd">당신의 <<pussyPost "이">> <<hisPost "의">> 자지를 받아들이기 위해서 늘어날 때, 당신의 몸이 전율한다.</span>
<<case 1>>
<span class="lewd">그건 너무 작아서 별다른 느낌이 없다.</span>
<<default>>
<span class="lewd"></span>
<</switch>>
<<sex 30 $vaginatarget>><<vaginalstat>><<raped>><<vaginaraped>><<takeVirginity $NPCList[$vaginatarget].fullDescription "vaginal">><<takeNPCVirginity $vaginatarget "penile">><<set $vaginastate to "penetrated">><<set $vaginaactiondefault to "cooperate">>
<<elseif $player.virginity.vaginal is true>>
<<set $NPCList[$vaginatarget].penis to "vagina">><<set $vaginaactiondefault to "cooperate">>
<<vagina_lube_text>> <span class="pink">당신은 <<vaginaltext>> 처녀 보지를 <<personselect $vaginatarget>><<combatpersonPost "의">> <<trPenisdesc $NPCList[$vaginatarget].penisdesc>>_trResult에 대고 눌러, 깊숙한 곳까지 받아들인다.</span>
<<if $sexStats.vagina.pregnancy.totalBirthEvents gt 0>>
<span class="red">당신은 처녀막이 없음에도 불구하고, 당신의 처녀와 순결을 뺏겨 당신 안의 무언가가 바뀐 것 같은 기분이 든다.</span>
<<violence 10 $vaginatarget>>
<<else>>
<<switch $NPCList[$vaginatarget].penissize>>
<<case 5>>
그 크기가 생각을 할 여지도 주지 않는다. <span class="red">당신의 처녀막이 찢어지며, 영원히 당신의 순결을 빼앗겨 버린다.</span>
<<violence 50 $vaginatarget>>
<<case 4>>
<span class="red">당신의 처녀막이 찢어지며, 영원히 당신의 순결을 빼앗겨 버린다.</span>
<<violence 40 $vaginatarget>>
<<case 1>>
<span class="red">그 크기에도 불구하고 당신은 처녀막이 찢어지는 것을 느끼며, 영원히 당신의 순결을 빼앗겨 버린다.</span> <span class="green">엄밀하게 당신은 더 이상 처녀가 아니지만, 당신은 자지가 들어왔다는 것을 거의 느낄 수가 없다.</span>
<<violence 20 $vaginatarget>>
<<default>>
<span class="red">처녀막이 찢어지며, 영원히 당신의 순결을 빼앗겨 버린다.</span>
<<violence 30 $vaginatarget>>
<</switch>>
<</if>>
<<sex 100 $vaginatarget>><<bruise vagina>><<vaginalstat>><<raped>><<vaginaraped>><<takeVirginity $NPCList[$vaginatarget].fullDescription "vaginal">><<takeNPCVirginity $vaginatarget "penile">><<set $vaginastate to "penetrated">><<set $speechvaginavirgin to 1>>
<</if>>
<<else>>
당신은 <<vaginaltext>> <<pussyPost "을">> <<personselect $vaginatarget>><<combatpersonPost "의">> <<trPenisdesc $NPCList[$vaginatarget].penisdesc>>_trResult에 대고 누르지만, <span class="blue">안에 받아들이는데에는 실패한다.</span> <<hisPost "의">> 자지는 각도를 틀어 당신의 <<if $player.penisExist>><<penisPost "을">><<else>>클리토리스를<</if>> 문지른다.
<<sex 20 $vaginatarget>><<set $vaginaactiondefault to "vaginapenisfuck">>
<</if>>
<</if>>
<</widget>>
<<widget "effectsvaginatopenisdouble">>
<<if $vaginaaction is "vaginatopenisdouble" and $NPCList[$vaginadoubletarget].penis is 0>>
<<set $vaginaaction to 0>><<submission 10 $vaginatarget $vaginadoubletarget>><<vaginalskilluse>><<set $vaginaactiondefault to "vaginatopenisdouble">><<combatpromiscuity5>>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $vaginalskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<submission 2 $vaginatarget $vaginadoubletarget>><<set $vaginause to "penisdouble">><<set $NPCList[$vaginadoubletarget].penis to "vaginadoubleentrance">><<set $vaginastate to "doubleentrance">>
<<if $NPCList[$vaginatarget].penis is "vaginaimminent">>
<<set $NPCList[$vaginatarget].penis to "vaginadoubleimminent">>
<<set $vaginastate to "doubleimminent">>
<<elseif $NPCList[$vaginatarget].penis is "vaginaentrance">>
<<set $NPCList[$vaginatarget].penis to "vaginadoubleentrance">>
<<else>>
<<set $NPCList[$vaginatarget].penis to "vaginadouble">>
<<set $vaginastate to "doublepenetrated">>
<</if>>
<<if $leftarm is "vagina">>
<<set $leftarm to 0>>
<</if>>
<<if $rightarm is "vagina">>
<<set $rightarm to 0>>
<</if>>
<<if $condomUse is false>>
<<elseif ($condomUse is true or (random(0,100) lt $condomautochance and $npcCondoms isnot undefined)) and $NPCList[$vaginadoubletarget].condom is false>>
<<equipCondom $vaginadoubletarget>>
<span class="green"><<He_nun>> <<his_yi>> 자지에 콘돔을 씌운다.</span>
<</if>>
<span class="lblue">당신은 <<personselect $vaginadoubletarget>><<combatpersonPost "의">> 위에 올라타<<if $NPCList[$vaginadoubletarget].chastity.penis.includes("chastity")>> <<his_yi>> <<trClothes "genitals" $NPCList[$vaginadoubletarget].chastity.penis "name" "을">>_trResult 통해<</if>> <<pussyPost "으로">> <<hisPost "의">> <<trPenisdesc $NPCList[$vaginadoubletarget].penisdesc>>_trResult에 키스하며, <<personselect $vaginatarget>><<combatpersons_yi>> <<npcPenisSimplePost $vaginatarget>>에 동참시킨다.</span>
<<if $enemytype is "beast">><<set $NPCList[$vaginadoubletarget].stance to "top">><</if>>
<<set $NPCList[$vaginadoubletarget].location.genitals to "genitals">>
<<else>>
<span class="blue">당신은 <<personselect $vaginadoubletarget>><<combatpersonPost "의">> 위에 올라타려 하지만 <<ohePost "이">> 당신을 밀어낸다.</span>
<</if>>
<</if>>
<</widget>>
<<widget "effectsvaginapenisdoublefuck">>
<<if $vaginaaction is "vaginapenisdoublefuck">>
<<set $vaginaaction to 0>><<submission 20 $vaginatarget $vaginadoubletarget>><<vaginalskilluse>><<set $vaginaactiondefault to "vaginapenisdoublefuck">><<combatpromiscuity5>>
<<set _npcA to $vaginatarget>>
<<set _npcB to $vaginadoubletarget>>
<<set _doublepenissize to $NPCList[$vaginatarget].penissize>>
<<set _npcdicksizeA to $NPCList[_npcA].penissize>>
<<set _npcdicksizeB to $NPCList[_npcB].penissize>>
<<if _npcdicksizeA gte _npcdicksizeB>>
<<set _doublepenissize to (_npcdicksizeA+1)>>
<<else>>
<<set _doublepenissize to (_npcdicksizeB+1)>>
<</if>>
<<if _doublepenissize gt 5>> /* Ensure combined they're not larger than the largest possible phallus */
<<set _doublepenissize to 5>>
<</if>>
<<if $vaginaWetness + ($vaginalskill / 10) gte (_doublepenissize * 15) + random(1, 40) or random(0, 2) isnot 3>>
<<if $player.virginity.vaginal isnot true>>
<<set $NPCList[_npcA].penis to "vaginadouble">>
<<set $NPCList[_npcB].penis to "vaginadouble">>
<<vagina_lube_text>> <span class="pink">당신은 <<vaginaltext>> <<pussyPost "을">> <<NPCdesc_yi $NPCList[_npcA].fullDescription>> <<penisdesc_wa $NPCList[_npcA].penisdesc>> <<NPCdesc_yi $NPCList[_npcB].fullDescription>> <<trPenisdesc $NPCList[_npcB].penisdesc>>_trResult에 대고 눌러, 깊숙한 곳까지 받아들인다.</span>
<<switch _doublepenissize>>
<<case 5>>
<span class="lewd">순전히 두 자지의 크기만으로, 당신은 숨을 쉴 수가 없다.</span>
<<case 4>>
<span class="lewd">당신의 <<pussyPost "이">> 그들의 자지를 받아들이기 위해서 늘어날 때, 당신의 몸이 전율한다.</span>
<<default>>
<span class="lewd"></span>
<</switch>>
<span class="pink">당신의 몸이 두 자지를 받아들이느라 벌벌 떨리며 당신의 <<nipples_ga>> 딱딱해진다.</span>
<<set _mydesc to ($NPCList[_npcA].fullDescription + " and " + $NPCList[_npcB].fullDescription)>>
<<sex 30 $vaginatarget $vaginadoubletarget>><<vaginalstat>><<vaginaldoublestat>><<raped>><<vaginaraped>><<set $vaginastate to "doublepenetrated">>
<<takeVirginity _mydesc "vaginal">><<takeNPCVirginity _npcA "penile">><<takeNPCVirginity _npcB "penile">>
<<elseif $player.virginity.vaginal is true>>
<<set $NPCList[_npcA].penis to "vaginadouble">>
<<set $NPCList[_npcB].penis to "vaginadouble">>
<<vagina_lube_text>> <span class="pink">당신은 <<vaginaltext>> 당신의 처녀 <<pussyPost "을">> <<NPCdesc_yi $NPCList[_npcA].fullDescription>> <<penisdesc_wa $NPCList[_npcA].penisdesc>> <<NPCdesc_yi $NPCList[_npcB].fullDescription>> <<trPenisdesc $NPCList[_npcB].penisdesc>>_trResult에 대고 눌러, 깊숙한 곳까지 받아들인다.</span>
<<if $sexStats.vagina.pregnancy.totalBirthEvents gt 0>>
<span class="red">당신은 처녀막이 없음에도 불구하고, 당신의 처녀와 순결을 뺏겨 당신 안의 무언가가 바뀐 것 같은 기분이 든다.</span>
<<violence 10 $vaginatarget $vaginadoubletarget>>
<<else>>
<<switch _doublepenissize>>
<<case 5>>
그들의 자지 크기가 생각을 할 여지도 주지 않는다. <span class="red">당신의 처녀막이 찢어지며, 영원히 당신의 순결을 빼앗겨 버린다.</span>
<<violence 50 $vaginatarget $vaginadoubletarget>>
<<case 4>>
<span class="red">당신의 처녀막이 두 자지로 찢어지며, 영원히 당신의 순결을 빼앗겨 버린다.</span>
<<violence 40 $vaginatarget $vaginadoubletarget>>
<<default>>
<span class="red">당신은 처녀막이 두 자지로 찢어지며, 영원히 당신의 순결을 빼앗겨 버리는 것을 느낀다.</span>
<<violence 30 $vaginatarget $vaginadoubletarget>>
<</switch>>
<</if>>
<span class="pink">당신의 몸이 두 자지를 받아들이느라 벌벌 떨리며 당신의 <<nipples_ga>> 딱딱해진다.</span>
<<set _mydesc to ($NPCList[_npcA].fullDescription + " and " + $NPCList[_npcB].fullDescription)>>
<<sex 100 $vaginatarget $vaginadoubletarget>><<bruise vagina>><<vaginalstat>><<vaginaldoublestat>><<raped>><<vaginaraped>><<takeVirginity _mydesc "vaginal">><<takeNPCVirginity _npcA "penile">><<takeNPCVirginity _npcB "penile">><<set $vaginastate to "doublepenetrated">><<set $speechvaginavirgin to 1>>
<</if>>
<<else>>
당신은 <<vaginaltext>> <<pussyPost "을">> <<personselect $vaginatarget>><<combatpersonPost "의">> <<trPenisdesc $NPCList[$vaginatarget].penisdesc>>_trResult에 대고 누르지만, <span class="blue">안에 받아들이는데에는 실패한다.</span> <<hisPost "의">> 자지는 각도를 틀어 당신의 <<if $player.penisExist>><<penisPost "을">><<else>>클리토리스를<</if>> 문지른다.
<<sex 20 $vaginatarget $vaginadoubletarget>><<set $vaginaactiondefault to "vaginapenisdoublefuck">>
<</if>>
<</if>>
<</widget>><<widget "actionsman">>
<div @class="($debugLines ? 'debugLines-actionsman' : '')">
<<exposure>>
<<set $face to 0>>
/*ToDo: Pregnancy, remove to properly enable*/
<<if $pregnancyTesting is undefined>>
<<set $condomUse to false>>
<</if>>
<<if $enemyno gte 2>>
<<set $pronoun to "n">>
<<else>>
<<if $NPCList[0].pronoun is "m">>
<<set $pronoun to "m">>
<</if>>
<<if $NPCList[0].pronoun is "f">>
<<set $pronoun to "f">>
<</if>>
<<if $NPCList[0].pronoun is "i">>
<<set $pronoun to "i">>
<</if>>
<<if $NPCList[0].pronoun is "n">>
<<set $pronoun to "n">>
<</if>>
<<if $NPCList[0].pronoun is "t">>
<<set $pronoun to "t">>
<</if>>
<</if>>
<<if $images is 1>>
<<if $position isnot "stalk">>
<<timed 100ms>>
<<combatimg>>
<br>
<</timed>>
<</if>>
<</if>>
<<if $traumafocus gte 1 and $traumafocusintro isnot 1>>
<<set $traumafocusintro to 1>>
<i>당신이 집중을 하면서, 무력한 인격 분열의 상태에서 점점 빠져나오기 쉬워졌다.</i>
<br><br>
<</if>>
<<if $traumafocus gt random(1, 1000) and $dissociation gte 2 and $combat is 1>>
<<set $traumafocus to 0>><<set $trauma -= 1000>><<set $dissociation to 1>>
<span class="green">당신은 정신이 돌아왔다.</span>
<<ltrauma>>
<br>
<span class="red">현실의 무게가 당신을 짓눌러 왔다.</span>
<br><br>
<</if>>
<<oxygen 50>>
<<willpowerpain>>
<<willpowerorgasm>>
<<actioncarry>>
<<actioncarrydrop>>
<<combatstate>>
<<carryblock>>
<<if $trance lte 0 and $panicparalysis is 0 and ($panicviolence is 0 or $position is "stalk")>>
<<if $dissociation lte 1 and $orgasmdown lte 0 and ($pain lt 100 or $willpowerpain is undefined) and !$possessed>>
<<if $images is 1 and $consensual is 1 and $position_lock isnot 1>>
<<if $position is "doggy">>
| <label>몸을 돌린다 <<radiobutton "$bodyaction" "missionary">></label>
<<elseif $position is "missionary">>
| <label>몸을 돌린다 <<radiobutton "$bodyaction" "doggy">></label>
<</if>>
<<if $position isnot "stalk">>
| <label>가만히 있는다 <<radiobutton "$bodyaction" "rest" checked>></label>
<br>
<</if>>
<</if>>
<</if>>
<<if $combatControls isnot "disabled">>
<<generateActionsMan>>
<</if>>
<br>
<</if>>
<br><br>
<<set $face to 0>>
</div>
/*Due to how combat is setup, this is the best location for it*/
<<setupMidOrgasm>>
/* Above comment does not refer to this debug section */
<<if $debug is 1>>
__Debug__
<br>
Enemy Health: $enemyhealth -- Enemy Health Max: $enemyhealthmax
<br>
Enemy number: $enemyno -- Enemy max number: $enemynomax
<br><br>
<<for _i to 0; _i lt $enemynomax; _i++>>
#<<print _i>>: <<trNPCdesc $NPCList[_i].fullDescription>>_trResult
<br>
머리 위치: $NPCList[_i].location.head -- 생식기 위치: $NPCList[_i].location.genitals
<br>
활성 상태: $NPCList[_i].active -- 자세: $NPCList[_i].stance -- 체력: $NPCList[_i].health
<br>
자지: $NPCList[_i].penis -- 보지: $NPCList[_i].vagina -- 입: $NPCList[_i].mouth -- 항문: $NPCList[_i].anus
/* Note: Anus is literally not a real var for npcs yet. Don't think anything is wrong when you see it isn't printing a logical value. A rework is required first. */
<br>
왼손: $NPCList[_i].lefthand -- 오른손: $NPCList[_i].righthand
<br><br>
<</for>>
<</if>>
<</widget>>/*Please read dev comments before making changes*/
/*Be careful with changing names around, they are intentional as can get re-used when the user uses the controls, leading to errors if incorrect*/
/*Sends the required variables to the chosen display type*/
<<widget "generateCombatAction">>
<<switch $combatControls>>
<<case "radio">>
<<generateCombatActionRadio _args[0] _args[1] _args[3]>>
<<case "lists" "limitedLists">>
<<generateCombatActionList _args[0] _args[1] _args[2]>>
<</switch>>
<</widget>>
/*Generated each set of actions in the form of a set of radio buttons*/
<<widget "generateCombatActionRadio">>
<br>
<<for _labelC, _valueC range _args[0]>>
<label>
<<print '<<radiobutton "$'+_args[1]+'" "'+_valueC+'" ' + (_valueC is _args[2] ? "checked" : "") + '>>'>>
<span @id="(_valueC isnot 'ask' ?'':'askLabel')" @class="(_valueC isnot 'ask' ? combatListColor('', _valueC, '') : $askActionColour)"><<print _labelC>></span>
<<print '<<'+_args[1]+'Difficulty "'+_valueC+'">>'>> |
</label>
<</for>>
<br><br>
<</widget>>
/*Generated each set of actions in the form of a list*/
<<widget "generateCombatActionList">>
<<if _args[0]>>
<<set _options to _args[0]>>
<<set _name to _args[1]>>
<<capture _var _options _name>>
<span @id="_name + 'Select'" @class="_args[2] + 'List flavorText'">
<<listbox `"$"+_name` autoselect>>
<<optionsfrom _options>>
<</listbox>>
</span>
/*Changes the colour of the list border when the option is changed*/
<<combatButtonAdjustments _name "">>
<</capture>>
<</if>>
<</widget>>
/*Generates the required divs and calls each type of action*/
<<widget "generateActionsMan">>
<br>
<<if $defaultsType is undefined>>
<<getCombatDefaultsType>>
<</if>>
<<if $position isnot "stalk">>
<div id="replaceAction">
<<replaceActionLink>>
</div>
<<if _targetlist is undefined>>
<<getTargetList>>
<</if>>
<</if>>
<<if !$stalk_end>>
<div id="listContainer">
<div id="leftaction" @class="$combatControls + 'Control'">
<<leftActionInit>>
</div>
<div id="rightaction" @class="$combatControls + 'Control'">
<<rightActionInit>>
</div>
<div id="feetaction" @class="$combatControls + 'Control'">
<<feetActionInit>>
</div>
<div id="mouthaction" @class="$combatControls + 'Control'">
<<mouthActionInit>>
</div>
<<if $player.penisExist or $worn.genitals.type.includes("strap-on") or playerHasStrapon()>>
<div id="penisaction" @class="$combatControls + 'Control'">
<<penisActionInit>>
</div>
<</if>>
<<if $player.vaginaExist>>
<div id="vaginaaction" @class="$combatControls + 'Control'">
<<vaginaActionInit>>
</div>
<</if>>
<div id="anusaction" @class="$combatControls + 'Control'">
<<anusActionInit>>
</div>
<<if $chestuse isnot 0>>
<div id="chestaction" @class="$combatControls + 'Control'">
<<chestActionInit>>
</div>
<</if>>
<<if $thighuse isnot 0>>
<div id="thighaction" @class="$combatControls + 'Control'">
<<thighActionInit>>
</div>
<</if>>
</div>
<</if>>
<</widget>>
/*Generates the required values for defaults to be setup based on the situation*/
<<widget "getCombatDefaultsType">>
<<if $consensual == 1>>
<<set $defaultsCombatType = "consensual">>
<<else>>
<<set $defaultsCombatType = "rape">>
<</if>>
<<switch $enemytype>>
<<case "man">>
<<if $NPCNameList.includes($NPCList[0].fullDescription)>>
<<if $actionDefaults[$NPCList[0].fullDescription] isnot undefined>>
<<set $defaultsType to $NPCList[0].fullDescription>>
<<else>>
<<set $defaultsType to "Acquaintances">>
<</if>>
<<else>>
<<set $defaultsType to "Strangers">>
<</if>>
<<case "beast">><<set $defaultsType to "Animals">>
<<case "tentacles" "vore">>
<<set $defaultsType to "Tentacles">>
<<set $regrab = DefaultActions.get($defaultsCombatType, 'Tentacles', 'regrab', $actionDefaults, 0)[0]>>
<<default>><<set $defaultsType to "Everyone">>
<</switch>>
<</widget>>
<<widget "getCombatDefaultsTypeClear">>
<<unset $defaultsType>>
<<unset $defaultsCombatType>>
<<unset $replaceAction>>
<<unset $regrab>>
<</widget>>
<<widget "replaceActionLink">>
<<if $replaceAction isnot "Alternative">>
<a onclick="wikifier('replaceAction','Alternative')">대체 행동으로 전환</a>
|
<</if>>
<<if $replaceAction isnot "Submissive">>
<a onclick="wikifier('replaceAction','Submissive')">순종적인 행동으로 전환</a>
|
<</if>>
<<if $replaceAction isnot "Defiant">>
<a onclick="wikifier('replaceAction','Defiant')">반항적인 행동으로 전환</a>
|
<</if>>
<<if $replaceAction isnot undefined>>
<a onclick="wikifier('replaceAction','Normal')">일반적인 행동으로 전환</a>
|
<</if>>
<br>
<</widget>>
<<widget "replaceAction">>
<<switch _args[0]>>
<<case "Alternative">>
<<if $actionDefaults?.rape?.Alternative === undefined
|| $actionDefaults?.consensual?.Alternative === undefined>>
<<setupDefaults>>
<</if>>
<<set $defaultsType to "Alternative">>
<<set $replaceAction to "Alternative">>
<<case "Submissive">>
<<if $actionDefaults?.rape?.Submissive === undefined
|| $actionDefaults?.consensual?.Submissive === undefined>>
<<setupDefaults>>
<</if>>
<<set $defaultsType to "Submissive">>
<<set $replaceAction to "Submissive">>
<<case "Defiant">>
<<if $actionDefaults?.rape?.Defiant === undefined
|| $actionDefaults?.consensual?.Defiant === undefined>>
<<setupDefaults>>
<</if>>
<<set $defaultsType to "Defiant">>
<<set $replaceAction to "Defiant">>
<<case "Normal">>
<<getCombatDefaultsType>>
<<unset $replaceAction>>
<</switch>>
<<replace #replaceAction>><<replaceActionLink _replace>><</replace>>
<<replace #leftaction>><<leftActionInit true>><</replace>>
<<replace #rightaction>><<rightActionInit true>><</replace>>
<<replace #feetaction>><<feetActionInit true>><</replace>>
<<replace #mouthaction>><<mouthActionInit true>><</replace>>
<<if $player.penisExist or $worn.genitals.type.includes("strap-on") or playerHasStrapon()>>
<<replace #penisaction>><<penisActionInit true>><</replace>>
<</if>>
<<if $player.vaginaExist>>
<<replace #vaginaaction>><<vaginaActionInit true>><</replace>>
<</if>>
<<replace #anusaction>><<anusActionInit true>><</replace>>
<<if $chestuse isnot 0>>
<<replace #chestaction>><<chestActionInit true>><</replace>>
<</if>>
<<if $thighuse isnot 0>>
<<replace #thighaction>><<thighActionInit true>><</replace>>
<</if>>
<</widget>>
/*Each set of actions are based on the same set of rules*/
/*Setup by getting the situation that the player is in. i.e Their left hand is hold onto a penis*/
/*This is then followed up in getting the options that are available to the player, this would be from <<leftActions>>*/
/*in the case for the left hand. An object will be provide that contain moves in the form of {"actionName":"actionValue"}*/
/*actionName will be shown to the player, actionValue will be used to do the action*/
/*After the list of actions is setup, as long as there is more than one provide it will continue on to setting up the defaults*/
/*This will use the object setup in "base-system\attitudes.twee"*/
/*To provide extra imformation to the player, widgets such as `<<leftactionDifficulty>> can be used to display extra*/
/*information to the player such as "<<handdifficulty>>"" or "<<skulduggerydifficulty>><<combatcrime>>"*/
/*This will use the previous "actionValue"*/
/*Move colors will be provided through "combatListColor" found in "03-JavaScript\ingame.js"*/
/*These again use the "actionValue"*/
<<widget "leftActionInit">>
<<switch $leftarm>>
<<case 0>>
<<if $orgasmdown gte 1>>
<<set _leftOptions to "orgasm">>
<span class="lewd">당신의 왼팔은 자유로우나, 경련을 멈출 수가 없다.</span>
<<elseif $pain gte 100 and $willpowerpain is 0 and !$possessed>>
<<set _leftOptions to "pain">>
<span class="red">당신의 왼팔은 자유로우나, 아파서 움직일 수가 없다.</span>
<<elseif $dissociation gte 2 and !$possessed>>
<<set _leftOptions to "unreal">>
<span class="pink">당신의 왼팔은 자유로우나, 진짜처럼 느껴지지 않는다.</span>
<<elseif $possessed>>
<<set _leftOptions to "possessed">>
당신의 왼팔은 자유로우나, <span class="pink">당신이 통제할 수가 없다.</span>
<<else>>
<<if _targetYourself is true and _targetnumber gt 1>>
<<set _targetlistarms["당신 자신"] to "self">>
<</if>>
<<if $combatControls isnot "radio" and _targetnumber gt 1 and $stealstateleft is undefined>>
대상: <span onchange="actionsreplace('left')">
<<listbox "$lefttarget" autoselect>>
<<optionsfrom _targetlistarms>>
<</listbox>>
</span>
<</if>>
<<set _leftOptions to "free">>
<span @class="($lastOptions.left isnot _leftOptions or _leftGold is true ?'gold':'')">당신의 왼팔은 자유롭다.</span>
<<if $combatControls is "radio" and _targetnumber gt 1 and $stealstateleft is undefined>><br>
대상: <span onchange="actionsreplace('left')">
<<listbox "$lefttarget" autoselect>>
<<optionsfrom _targetlistarms>>
<</listbox>>
</span>
<</if>>
<<if _targetnumber is 1>>
<<set $lefttarget to _firsttarget>>
<</if>>
<</if>>
<<case "penis">>
<<set _leftOptions to "penis">>
<span @class="($lastOptions.left isnot _leftOptions or _leftGold is true ?'gold':'')"><<selectNpcWithPartInPosition "penis" "leftarm">><<set $lefttarget to _j>>당신의 왼손은 <<if $NPCList[_j].chastity.penis.includes("chastity")>> <<his_yi>> <<trClothes "genitals" $NPCList[_j].chastity.penis "name" "을">> 통해<</if>> <<combatpersons_yi>> <<penisdesc_rul $NPCList[_j].penisdesc>> <<if $NPCList[_j].chastity.penis.includes("chastity")>>희롱하고<<else>>잡고<</if>> 있다.</span>
<<case "grappled">>
<<if $orgasmdown gte 1>>
<<set _leftOptions to "bothBound">>
<span class="lewd">당신의 왼팔은 녀석의 손아귀에서 경련하고 있다.</span>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<<set _leftOptions to "bothBound">>
<span class="red">당신의 왼팔은 녀석의 손아귀에 아프게 잡혀있다.</span>
<<elseif $dissociation gte 2>>
<<set _leftOptions to "bothBound">>
<span class="pink">당신의 왼팔은 녀석의 손아귀에서 축 처져 있다.</span>
<<elseif $possessed>>
<<set _leftOptions to "possessedBound">>
당신의 왼팔은 당신의 의사와는 무관하게, 녀석의 손아귀에서 몸부림치고 있다.
<<else>>
<<set _leftOptions to "grappled">>
<span @class="($lastOptions.left isnot _leftOptions or _leftGold is true ?'gold':'')">당신의 왼팔은 붙잡혀있다.</span>
<</if>>
<<case "bound">>
<<set _leftOptions to "bothBound">>
<<if $orgasmdown gte 1>>
<span class="lewd">당신의 왼팔은 묶인 상태로 경련하고 있다.</span>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span class="red">당신의 왼팔은 아프게 묶여 있다.</span>
<<elseif $dissociation gte 2>>
<span class="pink">당신의 왼팔은 묶인 상태로 축 처져 있다.</span>
<<elseif $possessed>>
당신의 왼팔은 당신의 의사와는 무관하게, 묶인 상태에서 몸부림치고 있다.
<<else>>
<span @class="($lastOptions.left isnot _leftOptions or _leftGold is true ?'gold':'')">당신의 양팔은 무력하게 묶여있다.</span>
<</if>>
<<case "othervagina">>
<<set _leftOptions to "pussy">>
<span @class="($lastOptions.left isnot _leftOptions or _leftGold is true ?'gold':'')"><<selectNpcWithPartInPosition "vagina" "leftarm">><<set $lefttarget to _j>>당신의 왼손은 <<if $NPCList[_j].chastity.vagina.includes("chastity")>> <<his_yi>> <<trClothes "genitals" $NPCList[_j].chastity.vagina "name" "을">> 통해<</if>> <<combatpersons_yi>> 보지를<<if $NPCList[_j].chastity.vagina.includes("chastity")>>희롱하고<<else>>쓰다듬고<</if>> 있다.</span>
<<case "vagina">>
<<set _leftOptions to "coverVagina">>
<span @class="($lastOptions.left isnot _leftOptions or _leftGold is true ?'gold':'')">당신의 왼손은 <<pussyPost "을">> 보호하고 있다.</span>
<<case "coverpenis">>
<<set _leftOptions to "coverPenis">>
<span @class="($lastOptions.left isnot _leftOptions or _leftGold is true ?'gold':'')">당신의 왼손은 <<penisPost "을">> 보호하고 있다.</span>
<<case "anus">>
<<set _leftOptions to "coverAss">>
<span @class="($lastOptions.left isnot _leftOptions or _leftGold is true ?'gold':'')">당신의 왼손은 <<bottomPost "을">> 보호하고 있다.</span>
<<case "behind">>
<<set _leftOptions to "behind">>
<span @class="($lastOptions.left isnot _leftOptions or _leftGold is true ?'gold':'')">당신의 왼손은 당신의 등 뒤에 있다.</span>
<<case "handheld">>
<<set _leftOptions to "handheld">>
<span @class="($lastOptions.left isnot _leftOptions or _leftGold is true ?'gold':'')">당신의 왼손은 다른 사람의 손을 잡고 있다.</span>
<<case "heldSexToy">>
<<if _targetYourself is true and _targetnumber gt 1>>
<<set _targetlistarms["당신 자신"] to "self">>
<</if>>
<<if $combatControls isnot "radio" and _targetnumber gt 1>>
대상: <span onchange="actionsreplace('left')">
<<listbox "$lefttarget" autoselect>>
<<optionsfrom _targetlistarms>>
<</listbox>>
</span>
<</if>>
<<set _leftOptions to "heldSexToy">>
<span @class="($lastOptions.left isnot _leftOptions or _leftGold is true ?'gold':'')">당신의 왼손은 <<sextoy_rul $currentSexToyLeft.name>> 잡고 있다.</span>
<<if $combatControls is "radio" and _targetnumber gt 1>><br>
대상: <span onchange="actionsreplace('left')">
<<listbox "$lefttarget" autoselect>>
<<optionsfrom _targetlistarms>>
<</listbox>>
</span>
<</if>>
<<if _targetnumber is 1>>
<<set $lefttarget to _firsttarget>>
<</if>>
<<case "dildoSelfPussyEntrance">>
<<set _leftOptions to "dildoSelfPussyEntrance">>
<span @class="($lastOptions.left isnot _leftOptions or _leftGold is true ?'gold':'')">당신의 왼손은 당신의 <<pussyPost>> 위에서 <<sextoy_rul $currentSexToyLeft.name>> 들고 있다.</span>
<<case "dildoSelfPussy">>
<<set _leftOptions to "dildoSelfPussy">>
<span @class="($lastOptions.left isnot _leftOptions or _leftGold is true ?'gold':'')">당신의 왼손은 <<sextoy_ro $currentSexToyLeft.name>> 당신의 <<pussy_rul>> 찔러대고 있다.</span>
<<case "dildoSelfAnusEntrance">>
<<set _leftOptions to "dildoSelfAnusEntrance">>
<span @class="($lastOptions.left isnot _leftOptions or _leftGold is true ?'gold':'')">당신의 왼손은 당신의 항문 위에서 <<sextoy_rul $currentSexToyLeft.name>> 들고 있다.</span>
<<case "dildoSelfAnus">>
<<set _leftOptions to "dildoSelfAnus">>
<span @class="($lastOptions.left isnot _leftOptions or _leftGold is true ?'gold':'')">당신의 왼손은 <<sextoy_ro $currentSexToyLeft.name>> 당신의 <<bottom_ul>> 찔러대고 있다.</span>
<<case "strokerSelfPenisEntrance">>
<<set _leftOptions to "strokerSelfPenisEntrance">>
<span @class="($lastOptions.left isnot _leftOptions or _leftGold is true ?'gold':'')">당신의 왼손은 당신의 <<penisSimplePost>> 위에서 <<sextoy_rul $currentSexToyLeft.name>> 들고 있다.</span>
<<case "strokerSelfPenis">>
<<set _leftOptions to "strokerSelfPenis">>
<span @class="($lastOptions.left isnot _leftOptions or _leftGold is true ?'gold':'')">당신의 왼손은 <<sextoyPost $currentSexToyLeft.name>>에 당신의 <<penisSimple_ul>> 찔러대고 있다.</span>
<<case "dildoOtherPussyTease">>
<<set _leftOptions to "dildoOtherPussyTease">>
<span @class="($lastOptions.left isnot _leftOptions or _leftGold is true ?'gold':'')">당신의 왼손은 <<sextoy_ro $currentSexToyLeft.name>> <<combatpersons_yi>> 보지를<<if $NPCList[$lefttarget].chastity.vagina.includes("chastity")>> <<his_yi>> <<trClothes "genitals" $NPCList[$lefttarget].chastity.vagina "을">>_trResult 통해<</if>><<if $NPCList[$lefttarget].chastity.vagina.includes("chastity")>>희롱하고<<else>>애무하고<</if>> 있다.</span>
<<case "dildoOtherPussyFuck">>
<<set _leftOptions to "dildoOtherPussyFuck">>
<span @class="($lastOptions.left isnot _leftOptions or _leftGold is true ?'gold':'')"><<selectNpcWithPartInPosition "vagina" "leftDildo">><<set $lefttarget to _j>>당신의 왼손은 <<sextoy_ro $currentSexToyLeft.name>> <<combatpersons_yi>> 보지를 찔러대고 있다.</span>
<<case "dildoOtherAnusTease">>
<<set _leftOptions to "dildoOtherAnusTease">>
<span @class="($lastOptions.left isnot _leftOptions or _leftGold is true ?'gold':'')">당신의 왼손은 <<sextoy_ro $currentSexToyLeft.name>> <<combatpersons_yi>> 항문을<<if $NPCList[$lefttarget].chastity.vagina.includes("chastity")>> <<his_yi>> <<trClothes "genitals" $NPCList[$lefttarget].chastity.vagina "을">>_trResult 통해<</if>><<if $NPCList[$lefttarget].chastity.vagina.includes("chastity")>>희롱하고<<else>>애무하고<</if>> 있다.</span>
<<case "dildoOtherAnusFuck">>
<<set _leftOptions to "dildoOtherAnusFuck">>
<span @class="($lastOptions.left isnot _leftOptions or _leftGold is true ?'gold':'')"><<selectNpcWithPartInPositionAnus "leftDildoAnus">><<set $lefttarget to _j>>당신의 왼손은 <<sextoy_ro $currentSexToyLeft.name>> <<combatpersons_yi>> 항문을 찔러대고 있다.</span>
<<case "strokerOtherPenisTease">>
<<set _leftOptions to "strokerOtherPenisTease">>
<span @class="($lastOptions.left isnot _leftOptions or _leftGold is true ?'gold':'')">당신의 왼손은 <<sextoy_ro $currentSexToyLeft.name>> <<combatpersons_yi>> <<npcPenisSimple_ul $lefttarget>><<if $NPCList[$lefttarget].chastity.penis.includes("chastity")>> <<his_yi>> <<trClothes "genitals" $NPCList[$lefttarget].chastity.penis "을">>_trResult 통해<</if>><<if $NPCList[$lefttarget].chastity.penis.includes("chastity")>>희롱하고<<else>>애무하고<</if>> 있다.</span>
<<case "strokerOtherPenisFuck">>
<<set _leftOptions to "strokerOtherPenisFuck">>
<span @class="($lastOptions.left isnot _leftOptions or _leftGold is true ?'gold':'')">당신의 왼손은 <<sextoyPost $currentSexToyLeft.name>>에 <<combatpersons_yi>> <<npcPenisSimple_ul $lefttarget>> 찔러대고 있다.</span>
<<case "struggle">>
<<set $_changetype to true>><<leftActionInitStruggle>>
<<case "swarmgrappled">>
<<set $_changetype to true>><<leftActionInitSwarm>>
<<case "mechgrappled">>
<<set $_changetype to true>><<leftActionInitMachine>>
<<default>>
<<set $_changetype to true>><<leftActionInitTentacle>>
<</switch>>
<<if $_changetype isnot true>>
<<if $lastOptions.left isnot _leftOptions>>
<<set _leftGold to true>>
<</if>>
<<leftActions>>
<<if Object.keys(_leftaction).length gt 0>>
<<if Object.values(_leftaction).includes($leftactiondefault) is false or _args[0] is true or $leftactiondefault is "rest">>
<<set _defaultsCombatAction to "leftaction">>
<<set _actionsSet = DefaultActions.get($defaultsCombatType, $defaultsType, _defaultsCombatAction)>>
<<set _pass to false>>
<<for _set to 0; _set lt $maxDefaultActionSets; _set++>>
<<if Object.values(_leftaction).includes(_actionsSet[_set])>>
<<set $leftactiondefault to clone(_actionsSet[_set])>>
<<set _pass to true>>
<<break>>
<</if>>
<</for>>
<<if _pass is false>>
<<set $leftactiondefault to Object.values(_leftaction)[0]>>
<</if>>
<</if>>
<<set $leftaction to $leftactiondefault>>
<<set _textColor to combatListColor('leftaction', (Object.values(_leftaction).includes($leftaction) ? $leftaction : Object.values(_leftaction)[0]), "")>>
<<generateCombatAction _leftaction "leftaction" _textColor $leftaction>>
/*Checks/Difficulty*/
<<if $combatControls.includes("ists")>>
<div id="leftactionDifficulty">
<<leftactionDifficulty>>
</div>
<</if>>
<</if>>
<<set $lastOptions.left to clone(_leftOptions)>>
<</if>>
<</widget>>
<<widget "leftactionDifficulty">>
<<if _args[0] is undefined>>
<<set _diffAction to $leftaction>>
<<else>>
<<set _diffAction to _args[0]>>
<</if>>
<<switch _diffAction>>
<<case "leftwork" "leftclit">><<handdifficulty>>
<<case "leftplay" "leftgrab">><<handdifficulty>> <<combatpromiscuous3>>
<<case "steal">><<skulduggerydifficulty>><<combatcrime>>
<<case "spray">>잔량: $spray / $spraymax
<<case "lefthandholdnew">><<handholdingvirginitywarning>><<NPCvirginitywarning $NPCList[$lefttarget].fullDescription "handholding">>
<<case "leftUndressOther">>
<<if Object.keys(_undressLeftTargets).length gt 1>>
<<listbox "$undressLeftTarget">>
<<optionsfrom _undressLeftTargets>>
<</listbox>>
<<handdifficulty>> <<combatpromiscuous2>>
<</if>>
<<case "leftmasturbatepussy">> <<combatpromiscuous2>>
<<case "leftmasturbatepenis">> <<combatpromiscuous2>>
<<case "pickupSexToy">>
<<if Object.keys(_itemsLeft).length gte 1>>
<<listbox "$selectedItemLeft" autoselect>>
<<optionsfrom _itemsLeft>>
<</listbox>>
<</if>>
<<combatpromiscuous3>>
<</switch>>
<</widget>>
<<widget "leftActions">>
/*Generate Actions*/
<<set _leftaction to {}>>
<<if $position is "stalk">>
<<set _leftaction["주먹을 쥔다"] to "clench">>
<<set _leftaction["몸을 끌어안는다"] to "fold">>
<<leftFixAndCoverActions>>
<<leftcoverface>>
<<left_pursuit_grab>>
<<else>>
<<switch _leftOptions>>
<<case "free">>
<<set _leftaction["쉰다"] to "rest">>
<<leftdefault>>
<<leftgrabnew>>
<<leftplaynew>>
<<combatMasturbate "left">>
<<applyLube "left">>
<<leftclothesnew>>
<<removeButtplug "left">>
<<leftspraynew>>
<<leftstealnew>>
<<leftpenwhacknew>>
<<combathandhold "lefthand">>
<<leftFixAndCoverActions>>
<<leftchoke>>
<<leftCondom>>
<<leftshacklewhack>>
<<handsstrugglefreebodypart "left">>
<<leftUndressOther>>
<<leftdildowhack>>
<<pickupSexToy "left">>
<<case "handheld">>
<<if $consensual is 1>>
<<set _leftaction["계속 잡고 있는다"] to "lefthandholdkeep">>
<</if>>
<<set _leftaction["멈춘다"] to "lefthandholdstop">>
<<case "penis">>
<<if $NPCList[$lefttarget].chastity.penis.includes("chastity")>>
<<set _leftaction[$NPCList[$lefttarget].pronouns.him + " 희롱한다"] to "leftwork">>
<<else>>
<<set _leftaction[$NPCList[$lefttarget].pronouns.his + " 자지를 애무한다"] to "leftwork">>
<</if>>
<<set _leftaction["멈춘다"] to "leftstoppenis">>
<<case "grappled">>
<<set _leftaction["쉰다"] to "rest">>
<<set _leftaction["몸부림친다"] to "leftstruggle">>
<<case "bothBound">>
<<case "pussy">>
<<if $NPCList[$lefttarget].chastity.vagina.includes("chastity")>>
<<set _leftaction[$NPCList[$lefttarget].pronouns.him + " 희롱한다"] to "leftclit">>
<<else>>
<<set _leftaction[$NPCList[$lefttarget].pronouns.his + " 클리토리스를 문지른다"] to "leftclit">>
<</if>>
<<set _leftaction["멈춘다"] to "leftothervaginastop">>
<<case "coverVagina">>
<<set _leftaction["계속 가린다"] to "leftcovervagina">>
<<set _leftaction["멈춘다"] to "leftstopvagina">>
<<case "coverPenis">>
<<set _leftaction["계속 가린다"] to "leftcoverpenis">>
<<set _leftaction["멈춘다"] to "leftstopcoverpenis">>
<<case "coverAss">>
<<set _leftaction["계속 가린다"] to "leftcoveranus">>
<<set _leftaction["멈춘다"] to "leftstopanus">>
<<case "behind">>
<<set _leftaction["계속 뒤에 둔다"] to "behind">>
<<set _leftaction["멈춘다"] to "stopbehind">>
<<case "orgasm">>
<<set _leftaction["팔을 붙잡는다"] to "leftfold">>
<<set _leftaction["움켜쥔다"] to "leftgrip">>
<<case "pain">>
<<set _leftaction["몸부림친다"] to "leftstruggleweak">>
<<set _leftaction["몸을 지킨다"] to "leftprotect">>
<<case "unreal">>
<<set _leftaction["자신을 찌른다"] to "leftpoke">>
<<set _leftaction["당신의 팔을 그대로 놔둔다"] to "leftcurl">>
<<case "possessed">>
<<set _leftaction["받아들인다"] to "leftacceptW">>
<<set _leftaction["움직이지 않게 힘을 준다"] to "leftresistW">>
<<case "possessedBound">>
<<set _leftaction["몸부림친다"] to "leftstruggleW">>
<<set _leftaction["움직이지 않게 힘을 준다"] to "leftstillW">>
<<case "heldSexToy">>
<<heldSexToy "left">>
<<case "dildoSelfPussyEntrance">>
<<dildoSelfPussyEntrance "left">>
<<case "dildoSelfPussy">>
<<silently>><<sextoyPost $currentSexToyLeft.name "name" "으로">><</silently>><<set _leftaction[_trResult + " 당신의 보지를 찌른다"] to "dildoSelfPussy">>
<<silently>><<sextoyPost $currentSexToyLeft.name "name" "을">><</silently>><<set _leftaction[_trResult + " 내려놓는다"] to "dildoDrop">>
<<case "dildoSelfAnusEntrance">>
<<if $analdisable is "f">>
<<dildoSelfAnusEntrance "left">>
<</if>>
<<case "dildoSelfAnus">>
<<silently>><<sextoyPost $currentSexToyLeft.name "name" "으로">><</silently>><<set _leftaction[_trResult + " 당신의 항문을 찌른다"] to "dildoSelfAnus">>
<<silently>><<sextoyPost $currentSexToyLeft.name "name" "을">><</silently>><<set _leftaction[_trResult + " 내려놓는다"] to "dildoDrop">>
<<case "strokerSelfPenisEntrance">>
<<strokerSelfPenisEntrance "left">>
<<case "strokerSelfPenis">>
<<silently>><<sextoyPost $currentSexToyLeft.name "name" "에">><</silently>><<set _leftaction[_trResult + " 당신의 자지를 찌른다"] to "strokerSelfPenis">>
<<silently>><<sextoyPost $currentSexToyLeft.name "name" "을">><</silently>><<set _leftaction[_trResult + " 내려놓는다"] to "strokerDrop">>
<<case "dildoOtherPussyTease">>
<<if $NPCList[$lefttarget].vagina is 0>>
/*<<set _leftaction["Tease " + $NPCList[$righttarget].pronouns.his + " pussy"] to "dildoOtherPussyTease">>*/ /* Kept incase someone wants to make this happen in the future */
<<silently>><<sextoyPost $currentSexToyLeft.name "name" "으로">><</silently>><<set _leftaction[_trResult + " " + $NPCList[$lefttarget].pronouns.his + " 보지를 찌른다"] to "dildoOtherPussyFuck">>
<</if>>
<<silently>><<sextoyPost $currentSexToyLeft.name "name" "을">><</silently>><<set _leftaction[_trResult + " 내려놓는다"] to "dildoDropLeft">>
<<case "dildoOtherPussyFuck">>
<<if $NPCList[$lefttarget].vagina is "leftDildo">>
<<silently>><<sextoyPost $currentSexToyLeft.name "name" "으로">><</silently>><<set _leftaction[_trResult + " " + $NPCList[$lefttarget].pronouns.his + " 보지를 찌른다"] to "dildoOtherPussyFuck">>
<</if>>
<<silently>><<sextoyPost $currentSexToyLeft.name "name" "을">><</silently>><<set _leftaction[_trResult + " 내려놓는다"] to "dildoDropLeft">>
<<case "dildoOtherAnusTease">>
<<if $NPCList[$lefttarget].vagina is 0 or $NPCList[$lefttarget].penis is 0>>
<<silently>><<sextoyPost $currentSexToyLeft.name "name" "으로">><</silently>><<set _leftaction[_trResult + " " + $NPCList[$lefttarget].pronouns.his + " 항문을 찌른다"] to "dildoOtherAnusFuck">>
<</if>>
<<silently>><<sextoyPost $currentSexToyLeft.name "name" "을">><</silently>><<set _leftaction[_trResult + " 내려놓는다"] to "dildoDropAnusLeft">>
<<case "dildoOtherAnusFuck">>
<<if $NPCList[$lefttarget].vagina is "leftDildoAnus" or $NPCList[$lefttarget].penis is "leftDildoAnus">>
<<silently>><<sextoyPost $currentSexToyLeft.name "name" "으로">><</silently>><<set _leftaction[_trResult + " " + $NPCList[$lefttarget].pronouns.his + " 항문을 찌른다"] to "dildoOtherAnusFuck">>
<</if>>
<<silently>><<sextoyPost $currentSexToyLeft.name "name" "을">><</silently>><<set _leftaction[_trResult + " 내려놓는다"] to "dildoDropAnusLeft">>
<<case "strokerOtherPenisTease">>
<<if $NPCList[$lefttarget].penis is 0 or $NPCList[$lefttarget].penis is "leftStroker">>
<<silently>><<sextoyPost $currentSexToyLeft.name "name" "에">><</silently>><<set _leftaction[_trResult + " " + $NPCList[$lefttarget].pronouns.his + " 자지를 찌른다"] to "strokerOtherPenisFuck">>
<</if>>
<<silently>><<sextoyPost $currentSexToyLeft.name "name" "을">><</silently>><<set _leftaction[_trResult + " 내려놓는다"] to "strokerDropLeft">>
<<case "strokerOtherPenisFuck">>
<<if $NPCList[$lefttarget].penis is "leftStroker">>
<<silently>><<sextoyPost $currentSexToyLeft.name "name" "에">><</silently>><<set _leftaction[_trResult + " " + $NPCList[$lefttarget].pronouns.his + " 자지를 찌른다"] to "strokerOtherPenisFuck">>
<</if>>
<<silently>><<sextoyPost $currentSexToyLeft.name "name" "을">><</silently>><<set _leftaction[_trResult + " 내려놓는다"] to "strokerDropLeft">>
<</switch>>
<</if>>
<</widget>>
<<widget "rightActionInit">>
<<switch $rightarm>>
<<case 0>>
<<if $orgasmdown gte 1>>
<<set _rightOptions to "orgasm">>
<span class="lewd">당신의 오른팔은 자유로우나, 경련을 멈출 수가 없다.</span>
<<elseif $pain gte 100 and $willpowerpain is 0 and !$possessed>>
<<set _rightOptions to "pain">>
<span class="red">당신의 오른팔은 자유로우나, 아파서 움직일 수가 없다.</span>
<<elseif $dissociation gte 2 and !$possessed>>
<<set _rightOptions to "unreal">>
<span class="pink">당신의 오른팔은 자유로우나, 진짜처럼 느껴지지 않는다.</span>
<<elseif $possessed>>
<<set _rightOptions to "possessed">>
당신의 오른팔은 자유로우나, <span class="pink">당신이 통제할 수가 없다.</span>
<<else>>
<<if _targetYourself is true and _targetnumber gt 1>>
<<set _targetlistarms["당신 자신"] to "self">>
<</if>>
<<if $combatControls isnot "radio" and _targetnumber gt 1 and $stealstateright is undefined>>
대상: <span onchange="actionsreplace('right')">
<<listbox "$righttarget" autoselect>>
<<optionsfrom _targetlistarms>>
<</listbox>>
</span>
<</if>>
<<set _rightOptions to "free">>
<span @class="($lastOptions.right isnot _rightOptions or _rightGold is true ?'gold':'')">당신의 오른팔은 자유롭다.</span>
<<if $combatControls is "radio" and _targetnumber gt 1 and $stealstateright is undefined>><br>
대상: <span onchange="actionsreplace('right')">
<<listbox "$righttarget" autoselect>>
<<optionsfrom _targetlistarms>>
<</listbox>>
</span>
<</if>>
<<if _targetnumber is 1>>
<<set $righttarget to _firsttarget>>
<</if>>
<</if>>
<<case "penis">>
<<set _rightOptions to "penis">>
<span @class="($lastOptions.right isnot _rightOptions or _rightGold is true ?'gold':'')"><<selectNpcWithPartInPosition "penis" "rightarm">><<set $righttarget to _j>>당신의 오른손은 <<if $NPCList[_j].chastity.penis.includes("chastity")>> <<his_yi>> <<trClothes "genitals" $NPCList[_j].chastity.penis "name" "을">> 통해<</if>> <<combatpersons_yi>> <<penisdesc_rul $NPCList[_j].penisdesc>> <<if $NPCList[_j].chastity.penis.includes("chastity")>>희롱하고<<else>>잡고<</if>> 있다.</span>
<<case "grappled">>
<<if $orgasmdown gte 1>>
<<set _rightOptions to "bothBound">>
<span class="lewd">당신의 오른팔은 녀석의 손아귀에서 경련하고 있다.</span>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<<set _rightOptions to "bothBound">>
<span class="red">당신의 오른팔은 녀석의 손아귀에 아프게 잡혀있다.</span>
<<elseif $dissociation gte 2>>
<<set _rightOptions to "bothBound">>
<span class="pink">당신의 오른팔은 녀석의 손아귀에서 축 처져 있다.</span>
<<elseif $possessed>>
<<set _rightOptions to "possessedBound">>
당신의 오른팔은 당신의 의사와는 무관하게, 녀석의 손아귀에서 몸부림치고 있다.
<<else>>
<<set _rightOptions to "grappled">>
<span @class="($lastOptions.right isnot _rightOptions or _rightGold is true ?'gold':'')">당신의 오른팔은 붙잡혀있다.</span>
<</if>>
<<case "bound">>
<<set _rightOptions to "bothBound">>
<<if $orgasmdown gte 1>>
<span class="lewd">당신의 오른팔은 묶인 상태로 경련하고 있다.</span>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span class="red">당신의 오른팔은 아프게 묶여 있다.</span>
<<elseif $dissociation gte 2>>
<span class="pink">당신의 오른팔은 묶인 상태로 축 처져 있다.</span>
<<elseif $possessed>>
당신의 오른팔은 당신의 의사와는 무관하게, 묶인 상태에서 몸부림치고 있다.
<<else>>
<span @class="($lastOptions.right isnot _rightOptions or _rightGold is true ?'gold':'')">당신의 양팔은 무력하게 묶여있다.</span>
<</if>>
<<case "othervagina">>
<<set _rightOptions to "pussy">>
<span @class="($lastOptions.right isnot _rightOptions or _rightGold is true ?'gold':'')"><<selectNpcWithPartInPosition "vagina" "rightarm">><<set $righttarget to _j>>당신의 오른손은 <<if $NPCList[_j].chastity.vagina.includes("chastity")>> <<his_yi>> <<trClothes "genitals" $NPCList[_j].chastity.vagina "name" "을">> 통해<</if>> <<combatpersons_yi>> 보지를<<if $NPCList[_j].chastity.vagina.includes("chastity")>>희롱하고<<else>>쓰다듬고<</if>> 있다.</span>
<<case "vagina">>
<<set _rightOptions to "coverVagina">>
<span @class="($lastOptions.right isnot _rightOptions or _rightGold is true ?'gold':'')">당신의 오른손은 <<pussyPost "을">> 보호하고 있다.</span>
<<case "coverpenis">>
<<set _rightOptions to "coverPenis">>
<span @class="($lastOptions.right isnot _rightOptions or _rightGold is true ?'gold':'')">당신의 오른손은 <<penisPost "을">> 보호하고 있다.</span>
<<case "anus">>
<<set _rightOptions to "coverAss">>
<span @class="($lastOptions.right isnot _rightOptions or _rightGold is true ?'gold':'')">당신의 오른손은 <<bottomPost "을">> 보호하고 있다.</span>
<<case "behind">>
<<set _rightOptions to "behind">>
<span @class="($lastOptions.right isnot _rightOptions or _rightGold is true ?'gold':'')">당신의 오른손은 당신의 등 뒤에 있다.</span>
<<case "handheld">>
<<set _rightOptions to "handheld">>
<span @class="($lastOptions.right isnot _rightOptions or _rightGold is true ?'gold':'')">당신의 오른손은 다른 사람의 손을 잡고 있다.</span>
<<case "heldSexToy">>
<<if _targetYourself is true and _targetnumber gt 1>>
<<set _targetlistarms["당신 자신"] to "self">>
<</if>>
<<if $combatControls isnot "radio" and _targetnumber gt 1>>
대상: <span onchange="actionsreplace('right')">
<<listbox "$righttarget" autoselect>>
<<optionsfrom _targetlistarms>>
<</listbox>>
</span>
<</if>>
<<set _rightOptions to "heldSexToy">>
<span @class="($lastOptions.right isnot _rightOptions or _rightGold is true ?'gold':'')">당신의 오른손은 <<sextoy_rul $currentSexToyRight.name>> 잡고 있다.</span>
<<if $combatControls is "radio" and _targetnumber gt 1>><br>
대상: <span onchange="actionsreplace('right')">
<<listbox "$righttarget" autoselect>>
<<optionsfrom _targetlistarms>>
<</listbox>>
</span>
<</if>>
<<if _targetnumber is 1>>
<<set $righttarget to _firsttarget>>
<</if>>
<<case "dildoSelfPussyEntrance">>
<<set _rightOptions to "dildoSelfPussyEntrance">>
<span @class="($lastOptions.right isnot _rightOptions or _rightGold is true ?'gold':'')">당신의 오른손은 당신의 <<pussyPost>> 위에서 <<sextoy_rul $currentSexToyRight.name>> 들고 있다.</span>
<<case "dildoSelfPussy">>
<<set _rightOptions to "dildoSelfPussy">>
<span @class="($lastOptions.right isnot _rightOptions or _rightGold is true ?'gold':'')">당신의 오른손은 <<sextoy_ro $currentSexToyRight.name>> 당신의 <<pussy_rul>> 찔러대고 있다.</span>
<<case "dildoSelfAnusEntrance">>
<<set _rightOptions to "dildoSelfAnusEntrance">>
<span @class="($lastOptions.right isnot _rightOptions or _rightGold is true ?'gold':'')">당신의 오른손은 당신의 항문 위에서 <<sextoy_rul $currentSexToyRight.name>> 들고 있다.</span>
<<case "dildoSelfAnus">>
<<set _rightOptions to "dildoSelfAnus">>
<span @class="($lastOptions.right isnot _rightOptions or _rightGold is true ?'gold':'')">당신의 오른손은 <<sextoy_ro $currentSexToyRight.name>> 당신의 <<bottom_ul>> 찔러대고 있다.</span>
<<case "strokerSelfPenisEntrance">>
<<set _rightOptions to "strokerSelfPenisEntrance">>
<span @class="($lastOptions.right isnot _leftOptions or _leftGold is true ?'gold':'')">당신의 오른손은 당신의 <<penisSimplePost>> 위에서 <<sextoy_rul $currentSexToyRight.name>> 들고 있다.</span>
<<case "strokerSelfPenis">>
<<set _rightOptions to "strokerSelfPenis">>
<span @class="($lastOptions.right isnot _leftOptions or _leftGold is true ?'gold':'')">당신의 오른손은 <<sextoyPost $currentSexToyRight.name>>에 당신의 <<penisSimple_ul>> 찔러대고 있다.</span>
<<case "dildoOtherPussyTease">>
<<set _rightOptions to "dildoOtherPussyTease">>
<span @class="($lastOptions.right isnot _rightOptions or _rightGold is true ?'gold':'')">당신의 오른손은 <<sextoy_ro $currentSexToyRight.name>> <<combatpersons_yi>> 보지를<<if $NPCList[$righttarget].chastity.vagina.includes("chastity")>> <<his_yi>> <<trClothes "genitals" $NPCList[_j].chastity.vagina "을">>_trResult 통해<</if>><<if $NPCList[$righttarget].chastity.vagina.includes("chastity")>>희롱하고<<else>>애무하고<</if>> 있다.</span>
<<case "dildoOtherPussyFuck">>
<<set _rightOptions to "dildoOtherPussyFuck">>
<span @class="($lastOptions.right isnot _rightOptions or _rightGold is true ?'gold':'')"><<selectNpcWithPartInPosition "vagina" "rightDildo">><<set $righttarget to _j>>당신의 오른손은 <<sextoy_ro $currentSexToyRight.name>> <<combatpersons_yi>> 보지를 찔러대고 있다.</span>
<<case "dildoOtherAnusTease">>
<<set _rightOptions to "dildoOtherAnusTease">>
<span @class="($lastOptions.right isnot _rightOptions or _rightGold is true ?'gold':'')">당신의 오른손은 <<sextoy_ro $currentSexToyRight.name>> <<combatpersons_yi>> 항문을<<if $NPCList[$righttarget].chastity.vagina.includes("chastity")>> <<his_yi>> <<trClothes "genitals" $NPCList[_j].chastity.vagina "을">>_trResult 통해<</if>><<if $NPCList[$righttarget].chastity.vagina.includes("chastity")>>희롱하고<<else>>애무하고<</if>> 있다.</span>
<<case "dildoOtherAnusFuck">>
<<set _rightOptions to "dildoOtherAnusFuck">>
<span @class="($lastOptions.right isnot _rightOptions or _rightGold is true ?'gold':'')"><<selectNpcWithPartInPositionAnus "rightDildoAnus">><<set $righttarget to _j>>당신의 오른손은 <<sextoy_ro $currentSexToyRight.name>> <<combatpersons_yi>> 항문을 찔러대고 있다.</span>
<<case "strokerOtherPenisTease">>
<<set _rightOptions to "strokerOtherPenisTease">>
<span @class="($lastOptions.right isnot _rightOptions or _rightGold is true ?'gold':'')">당신의 오른손은 <<sextoy_ro $currentSexToyRight.name>> <<combatpersons_yi>> <<npcPenisSimple_ul $righttarget>><<if $NPCList[$righttarget].chastity.penis.includes("chastity")>> <<his_yi>> <<trClothes "genitals" $NPCList[$righttarget].chastity.penis "을">>_trResult 통해<</if>><<if $NPCList[$righttarget].chastity.penis.includes("chastity")>>희롱하고<<else>>애무하고<</if>> 있다.</span>
<<case "strokerOtherPenisFuck">>
<<set _rightOptions to "strokerOtherPenisFuck">>
<span @class="($lastOptions.right isnot _rightOptions or _rightGold is true ?'gold':'')">당신의 오른손은 <<sextoyPost $currentSexToyRight.name>>에 <<combatpersons_yi>> <<npcPenisSimple_ul $righttarget>> 찔러대고 있다.</span>
<<case "struggle">>
<<set $_changetype to true>><<rightActionInitStruggle>>
<<case "swarmgrappled">>
<<set $_changetype to true>><<rightActionInitSwarm>>
<<case "mechgrappled">>
<<set $_changetype to true>><<rightActionInitMachine>>
<<default>>
<<set $_changetype to true>><<rightActionInitTentacle>>
<</switch>>
<<if $lastOptions.right isnot _rightOptions>>
<<set _rightGold to true>>
<</if>>
<<if $_changetype isnot true>>
<<rightActions>>
<<if Object.keys(_rightaction).length gt 0>>
<<if Object.values(_rightaction).includes($rightactiondefault) is false or _args[0] is true or $rightactiondefault is "rest">>
<<set _defaultsCombatAction to "rightaction">>
<<set _actionsSet = DefaultActions.get($defaultsCombatType, $defaultsType, _defaultsCombatAction)>>
<<set _pass to false>>
<<for _set to 0; _set lt $maxDefaultActionSets; _set++>>
<<if Object.values(_rightaction).includes(_actionsSet[_set])>>
<<set $rightactiondefault to clone(_actionsSet[_set])>>
<<set _pass to true>>
<<break>>
<</if>>
<</for>>
<<if _pass is false>>
<<set $rightactiondefault to Object.values(_rightaction)[0]>>
<</if>>
<</if>>
<<set $rightaction to $rightactiondefault>>
<<set _textColor to combatListColor('rightaction', (Object.values(_rightaction).includes($rightaction) ? $rightaction : Object.values(_rightaction)[0]), "")>>
<<generateCombatAction _rightaction "rightaction" _textColor $rightaction>>
/*Checks/Difficulty*/
<<if $combatControls.includes("ists")>>
<div id="rightactionDifficulty">
<<rightactionDifficulty>>
</div>
<</if>>
<</if>>
<<set $lastOptions.right to clone(_rightOptions)>>
<</if>>
<</widget>>
<<widget "rightactionDifficulty">>
<<if _args[0] is undefined>>
<<set _diffAction to $rightaction>>
<<else>>
<<set _diffAction to _args[0]>>
<</if>>
<<switch _diffAction>>
<<case "rightwork" "rightclit">><<handdifficulty>>
<<case "rightplay" "rightgrab">><<handdifficulty>> <<combatpromiscuous3>>
<<case "steal">><<skulduggerydifficulty>><<combatcrime>>
<<case "spray">>잔량: $spray / $spraymax
<<case "righthandholdnew">><<handholdingvirginitywarning>><<NPCvirginitywarning $NPCList[$lefttarget].fullDescription "handholding">>
<<case "rightUndressOther">>
<<if Object.keys(_undressRightTargets).length gt 1>>
<<listbox "$undressRightTarget">>
<<optionsfrom _undressRightTargets>>
<</listbox>>
<<handdifficulty>> <<combatpromiscuous2>>
<</if>>
<<case "rightmasturbatepussy">> <<combatpromiscuous2>>
<<case "rightmasturbatepenis">> <<combatpromiscuous2>>
<<case "pickupSexToy">>
<<if Object.keys(_itemsRight).length gte 1>>
<<listbox "$selectedItemRight" autoselect>>
<<optionsfrom _itemsRight>>
<</listbox>>
<</if>>
<<combatpromiscuous3>>
<</switch>>
<</widget>>
<<widget "rightActions">>
/*Generate Actions*/
<<set _rightaction to {}>>
<<if $position is "stalk">>
<<set _rightaction["주먹을 쥔다"] to "clench">>
<<set _rightaction["몸을 끌어안는다"] to "fold">>
<<rightFixAndCoverActions>>
<<rightcoverface>>
<<right_pursuit_grab>>
<<else>>
<<switch _rightOptions>>
<<case "free">>
<<set _rightaction["쉰다"] to "rest">>
<<rightdefault>>
<<rightgrabnew>>
<<rightplaynew>>
<<combatMasturbate "right">>
<<applyLube "right">>
<<rightclothesnew>>
<<removeButtplug "right">>
<<rightspraynew>>
<<rightstealnew>>
<<rightpenwhacknew>>
<<combathandhold "righthand">>
<<rightFixAndCoverActions>>
<<rightchoke>>
<<rightCondom>>
<<rightshacklewhack>>
<<handsstrugglefreebodypart "right">>
<<rightUndressOther>>
<<rightdildowhack>>
<<pickupSexToy "right">>
<<case "handheld">>
<<if $consensual is 1>>
<<set _rightaction["계속 잡고 있는다"] to "righthandholdkeep">>
<</if>>
<<set _rightaction["멈춘다"] to "righthandholdstop">>
<<case "penis">>
<<if $NPCList[$righttarget].chastity.penis.includes("chastity")>>
<<set _rightaction[$NPCList[$righttarget].pronouns.him + " 희롱한다"] to "rightwork">>
<<else>>
<<set _rightaction[$NPCList[$righttarget].pronouns.his + " 자지를 애무한다"] to "rightwork">>
<</if>>
<<set _rightaction["멈춘다"] to "rightstoppenis">>
<<case "grappled">>
<<set _rightaction["쉰다"] to "rest">>
<<set _rightaction["몸부림친다"] to "rightstruggle">>
<<case "bothBound">>
<<case "pussy">>
<<if $NPCList[$righttarget].chastity.vagina.includes("chastity")>>
<<set _rightaction[$NPCList[$righttarget].pronouns.him + " 희롱한다"] to "rightclit">>
<<else>>
<<set _rightaction[$NPCList[$righttarget].pronouns.his + " 클리토리스를 문지른다"] to "rightclit">>
<</if>>
<<set _rightaction["멈춘다"] to "rightothervaginastop">>
<<case "coverVagina">>
<<set _rightaction["계속 가린다"] to "rightcovervagina">>
<<set _rightaction["멈춘다"] to "rightstopvagina">>
<<case "coverPenis">>
<<set _rightaction["계속 가린다"] to "rightcoverpenis">>
<<set _rightaction["멈춘다"] to "rightstopcoverpenis">>
<<case "coverAss">>
<<set _rightaction["계속 가린다"] to "rightcoveranus">>
<<set _rightaction["멈춘다"] to "rightstopanus">>
<<case "behind">>
<<set _rightaction["계속 뒤에 둔다"] to "behind">>
<<set _rightaction["멈춘다"] to "stopbehind">>
<<case "orgasm">>
<<set _rightaction["팔을 붙잡는다"] to "rightfold">>
<<set _rightaction["움켜쥔다"] to "rightgrip">>
<<case "pain">>
<<set _rightaction["몸부림친다"] to "rightstruggleweak">>
<<set _rightaction["몸을 지킨다"] to "rightprotect">>
<<case "unreal">>
<<set _rightaction["자신을 찌른다"] to "rightpoke">>
<<set _rightaction["당신의 팔을 그대로 놔둔다"] to "rightcurl">>
<<case "possessed">>
<<set _rightaction["받아들인다"] to "rightacceptW">>
<<set _rightaction["움직이지 않게 힘을 준다"] to "rightresistW">>
<<case "possessedBound">>
<<set _rightaction["몸부림친다"] to "rightstruggleW">>
<<set _rightaction["움직이지 않게 힘을 준다"] to "rightstillW">>
<<case "heldSexToy">>
<<heldSexToy "right">>
<<case "dildoSelfPussyEntrance">>
<<dildoSelfPussyEntrance "right">>
<<case "dildoSelfPussy">>
<<silently>><<sextoyPost $currentSexToyRight.name "name" "으로">><</silently>><<set _rightaction[_trResult + " 당신의 보지를 찌른다"] to "dildoSelfPussy">>
<<silently>><<sextoyPost $currentSexToyRight.name "name" "을">><</silently>><<set _rightaction[_trResult + " 내려놓는다"] to "dildoDrop">>
<<case "dildoSelfAnusEntrance">>
<<if $analdisable is "f">>
<<dildoSelfAnusEntrance "right">>
<</if>>
<<case "dildoSelfAnus">>
<<silently>><<sextoyPost $currentSexToyRight.name "name" "으로">><</silently>><<set _rightaction[_trResult + " 당신의 항문을 찌른다"] to "dildoSelfAnus">>
<<silently>><<sextoyPost $currentSexToyRight.name "name" "을">><</silently>><<set _rightaction[_trResult + " 내려놓는다"] to "dildoDropAnus">>
<<case "strokerSelfPenisEntrance">>
<<strokerSelfPenisEntrance "right">>
<<case "strokerSelfPenis">>
<<silently>><<sextoyPost $currentSexToyRight.name "name" "에">><</silently>><<set _rightaction[_trResult + " 당신의 자지를 찌른다"] to "strokerSelfPenis">>
<<silently>><<sextoyPost $currentSexToyRight.name "name" "을">><</silently>><<set _rightaction[_trResult + " 내려놓는다"] to "strokerDrop">>
<<case "dildoOtherPussyTease">>
<<if $NPCList[$righttarget].vagina is 0>>
/*<<set _rightaction["Tease " + $NPCList[$righttarget].pronouns.his + " pussy"] to "dildoOtherPussyTease">>*/ /* Kept incase someone wants to make this happen in the future. */
<<silently>><<sextoyPost $currentSexToyRight.name "name" "으로">><</silently>><<set _rightaction[_trResult + " " + $NPCList[$righttarget].pronouns.his + " 보지를 찌른다"] to "dildoOtherPussyFuck">>
<</if>>
<<silently>><<sextoyPost $currentSexToyRight.name "name" "을">><</silently>><<set _rightaction[_trResult + " 내려놓는다"] to "dildoDropRight">>
<<case "dildoOtherPussyFuck">>
<<if $NPCList[$righttarget].vagina is "rightDildoAnus">>
<<silently>><<sextoyPost $currentSexToyRight.name "name" "으로">><</silently>><<set _rightaction[_trResult + " " + $NPCList[$righttarget].pronouns.his + " 보지를 찌른다"] to "dildoOtherPussyFuck">>
<</if>>
<<silently>><<sextoyPost $currentSexToyRight.name "name" "을">><</silently>><<set _rightaction[_trResult + " 내려놓는다"] to "dildoDropRight">>
<<case "dildoOtherAnusTease">>
<<if $NPCList[$righttarget].vagina is 0 or $NPCList[$righttarget].penis is 0>>
<<silently>><<sextoyPost $currentSexToyRight.name "name" "으로">><</silently>><<set _rightaction[_trResult + " " + $NPCList[$righttarget].pronouns.his + " 항문을 찌른다"] to "dildoOtherAnusFuck">>
<</if>>
<<silently>><<sextoyPost $currentSexToyRight.name "name" "을">><</silently>><<set _rightaction[_trResult + " 내려놓는다"] to "dildoDropAnusRight">>
<<case "dildoOtherAnusFuck">>
<<if $NPCList[$righttarget].vagina is "rightDildoAnus" or $NPCList[$righttarget].penis is "rightDildoAnus">>
<<silently>><<sextoyPost $currentSexToyRight.name "name" "으로">><</silently>><<set _rightaction[_trResult + " " + $NPCList[$righttarget].pronouns.his + " 항문을 찌른다"] to "dildoOtherAnusFuck">>
<</if>>
<<silently>><<sextoyPost $currentSexToyRight.name "name" "을">><</silently>><<set _rightaction[_trResult + " 내려놓는다"] to "dildoDropAnusRight">>
<<case "strokerOtherPenisTease">>
<<if $NPCList[$righttarget].penis is 0 or $NPCList[$righttarget].penis is "rightstroker">>
<<silently>><<sextoyPost $currentSexToyRight.name "name" "에">><</silently>><<set _rightaction[_trResult + " " + $NPCList[$righttarget].pronouns.his + " 자지를 찌른다"] to "strokerOtherPenisFuck">>
<</if>>
<<silently>><<sextoyPost $currentSexToyRight.name "name" "을">><</silently>><<set _rightaction[_trResult + " 내려놓는다"] to "strokerDropRight">>
<<case "strokerOtherPenisFuck">>
<<if $NPCList[$righttarget].penis is "rightstroker">>
<<silently>><<sextoyPost $currentSexToyRight.name "name" "에">><</silently>><<set _rightaction[_trResult + " " + $NPCList[$righttarget].pronouns.his + " 자지를 찌른다"] to "strokerOtherPenisFuck">>
<</if>>
<<silently>><<sextoyPost $currentSexToyRight.name "name" "을">><</silently>><<set _rightaction[_trResult + " 내려놓는다"] to "strokerDropRight">>
<</switch>>
<</if>>
<</widget>>
<<widget "feetActionInit">>
<<if $dissociation lte 1 and $orgasmdown lte 0 and ($pain lt 100 or $willpowerpain is undefined or $possessed)>>
<<switch $feetuse>>
<<case 0>>
<<if $possessed>>
<<set _feetOptions to "possessed">>
당신의 다리는 자유롭지만, <span class="pink">그것이 당신 아래 있는 것을 느낄 수가 없다.</span>
<<else>>
<<if _targetYourself is true and _targetnumber gt 1>>
<<set _targetlistall["당신 자신"] to "self">>
<</if>>
<<if $combatControls isnot "radio" and _targetnumber gt 1>>
<<if !(($leftleg is "grappled" and $rightleg is "grappled") or ($leftleg is "bound" and $rightleg is "bound"))>>
대상: <span onchange="actionsreplace('feet')">
<<listbox "$feettarget" autoselect>>
<<optionsfrom _targetlistall>>
<</listbox>>
</span>
<</if>>
<</if>>
<<if $leftleg is 0 and $rightleg is 0>>
<<set _feetOptions to "free">>
<span @class="($lastOptions.feet isnot _feetOptions ?'gold':'')">당신의 양발은 자유롭다.</span>
<<elseif $leftleg is 0>>
<<set _feetOptions to "leftFree">>
<span @class="($lastOptions.feet isnot _feetOptions ?'gold':'')">당신의 왼발은 자유롭다.</span>
<<elseif $rightleg is 0>>
<<set _feetOptions to "rightFree">>
<span @class="($lastOptions.feet isnot _feetOptions ?'gold':'')">당신의 오른발은 자유롭다.</span>
<<elseif $leftleg is "grappled" and $rightleg is "grappled">>
<<set _feetOptions to "grappled">>
<span @class="($lastOptions.feet isnot _feetOptions ?'gold':'')">당신의 양발은 얽혀 강제로 벌려져, 당신의 <<genitals_rul>> 제대로 보호하지 못하고 있다.</span>
<<elseif $leftleg is "bound" and $rightleg is "bound">>
<<set _feetOptions to "bound">>
<span @class="($lastOptions.feet isnot _feetOptions ?'gold':'')">당신의 양발은 묶여 강제로 벌려져, 당신의 <<genitals_rul>> 제대로 보호하지 못하고 있다.</span>
<<else>>
<<set _feetOptions to "free">>
<span @class="($lastOptions.feet isnot _feetOptions or _feetGold is true ?'gold':'')">당신의 발은 자유롭다.</span>
<</if>>
<<if $combatControls is "radio" and _targetnumber gt 1 and _feetOptions.toLowerCase().includes("free")>><br>
대상: <span onchange="actionsreplace('feet')">
<<listbox "$feettarget" autoselect>>
<<optionsfrom _targetlistall>>
<</listbox>>
</span>
<</if>>
<<if _targetnumber is 1>>
<<set $feettarget to _firsttarget>>
<</if>>
<</if>>
<<case "penis">>
<<set _feetOptions to "penis">>
<span @class="($lastOptions.feet isnot _feetOptions or _feetGold is true ?'gold':'')"><<selectNpcWithPartInPosition "penis" "feet">><<set $feettarget to _j>>당신의 양발은 <<combatpersons_yi>> <<npcPenis_rul _j>><<if $NPCList[_j].chastity.penis.includes("chastity")>>누르고<<else>>잡고<</if>> 있다.</span>
<<case "othervagina">>
<<set _feetOptions to "othervagina">>
<span @class="($lastOptions.feet isnot _feetOptions or _feetGold is true ?'gold':'')"><<selectNpcWithPartInPosition "vagina" "feet">><<set $feettarget to _j>>당신의 양발은 <<combatpersons_yi>> <<npcVagina_rul _j>> <<if $NPCList[_j].chastity.vagina.includes("chastity")>>누르고<<else>>잡고<</if>> 있다.</span>
<<case "bound">>
<<if $possessed>>
당신의 다리는 당신의 의사와는 무관하게, 족쇄 안에서 몸부림치고 있다.
<<else>>
<<set _feetOptions to "bound">>
<span @class="($lastOptions.feet isnot _feetOptions or _feetGold is true ?'gold':'')">당신의 다리는 묶여있다.</span>
<</if>>
<<case "walk">>
<<set _feetOptions to "walk">>
<span @class="($lastOptions.feet isnot _feetOptions or _feetGold is true ?'gold':'')">당신은 걷고 있다.</span>
<<case "run">>
<<set _feetOptions to "run">>
<span @class="($lastOptions.feet isnot _feetOptions or _feetGold is true ?'gold':'')">당신은 달리고 있다.</span>
<<case "none">>
<<set _feetOptions to "unusable">>
<span @class="($lastOptions.feet isnot _feetOptions or _feetGold is true ?'gold':'')">당신의 발은 자유롭지만 이 자세에서는 움직일 수 없다.</span>
<<case "mechgrappled">>
<<set $_changetype to true>><<feetActionInitMachine>>
<<default>>
<<set $_changetype to true>><<feetActionInitTentacle>>
<</switch>>
<<if $lastOptions.feet isnot _feetOptions>>
<<set _feetGold to true>>
<</if>>
<<if $_changetype isnot true>>
<<feetActions>>
<<if Object.keys(_feetaction).length gt 0>>
<<if Object.values(_feetaction).includes($feetactiondefault) is false or _args[0] is true or $feetactiondefault is "rest">>
<<set _defaultsCombatAction to "feetaction">>
<<set _actionsSet = DefaultActions.get($defaultsCombatType, $defaultsType, _defaultsCombatAction)>>
<<set _pass to false>>
<<for _set to 0; _set lt $maxDefaultActionSets; _set++>>
<<if Object.values(_feetaction).includes(_actionsSet[_set])>>
<<set $feetactiondefault to clone(_actionsSet[_set])>>
<<set _pass to true>>
<<break>>
<</if>>
<</for>>
<<if _pass is false>>
<<set $feetactiondefault to Object.values(_feetaction)[0]>>
<</if>>
<</if>>
<<set $feetaction to $feetactiondefault>>
<<set _textColor to combatListColor('feetaction', (Object.values(_feetaction).includes($feetaction) ? $feetaction : Object.values(_feetaction)[0]), "")>>
<<generateCombatAction _feetaction "feetaction" _textColor $feetaction>>
/*Checks/Difficulty*/
<<if $combatControls.includes("ists")>>
<div id="feetactionDifficulty">
<<feetactionDifficulty>>
</div>
<</if>>
<</if>>
<<set $lastOptions.feet to clone(_feetOptions)>>
<</if>>
<<else>>
<<timed 100ms>>
<<run jQuery("#feetaction").remove();>>
<</timed>>
<</if>>
<</widget>>
<<widget "feetactionDifficulty">>
<<if _args[0] is undefined>>
<<set _diffAction to $feetaction>>
<<else>>
<<set _diffAction to _args[0]>>
<</if>>
<<switch _diffAction>>
<<case "grab" "vaginagrab">><<feetdifficulty>><<combatpromiscuous3>>
<<case "run">><<if $NPCList[0].legs is "run">><<stalk_athletics_difficulty>><</if>>
<<case "hide">><<if $NPCList[0].state is "stalk">><<stalk_skulduggery_difficulty>><</if>>
<</switch>>
<</widget>>
<<widget "feetActions">>
/*Generate Actions*/
<<set _feetaction to {}>>
<<if $position is "stalk">>
<<feet_walk>>
<<feet_run>>
<<feet_hobble>>
<<feet_stand>>
<<feet_hide>>
<<feet_confront>>
<<else>>
<<set _feetaction["쉰다"] to "rest">>
<<switch _feetOptions>>
<<case "free">>
<<feetgrabnew>>
<<feetKick>>
<<feetshoes>>
<<feetsocks>>
<<case "leftfree" "rightFree">>
<<feetgrabnew>>
<<feetKick>>
<<case "penis">>
<<feetGrabRub>>
<<case "othervagina">>
<<feetOthervagina>>
<<case "possessed">>
<<set _feetaction to {}>>
<<set _feetaction["받아들인다"] to "feetacceptW">>
<<set _feetaction["움직이지 않게 힘을 준다"] to "feetresistW">>
<</switch>>
<</if>>
<</widget>>
<<widget "mouthActionInit">>
<<if $orgasmdown gte 1>>
<<if $mouthuse is 0>>
<<set _mouthOptions to "orgasm">>
<span class="lewd">당신의 입은 자유롭지만, 본의 아니게 내뱉는 신음과 괴성 때문에 말을 할 수가 없다.</span>
<<else>>
<<timed 100ms>>
<<run jQuery("#mouthaction").remove();>>
<</timed>>
<</if>>
<<elseif $pain gte 100 and $willpowerpain is 0 and !$possessed>>
<<if $mouthuse is 0>>
<<set _mouthOptions to "pain">>
<span class="red">당신의 입은 자유롭지만, 본의 아니게 내뱉는 흐느낌과 울음소리 때문에 말을 할 수가 없다.</span>
<<else>>
<<timed 100ms>>
<<run jQuery("#mouthaction").remove();>>
<</timed>>
<</if>>
<<elseif $dissociation gte 2 and !$possessed>>
<<if $mouthuse is 0>>
<<set _mouthOptions to "unreal">>
<span class="pink">당신의 입은 자유롭지만, 당신은 왜 그런지 모른다.</span>
<<else>>
<<timed 100ms>>
<<run jQuery("#mouthaction").remove();>>
<</timed>>
<</if>>
<<elseif $possessed>>
<<if $mouthuse is 0>>
<<set _mouthOptions to "possessed">>
당신의 입은 자유롭지만, <span class="pink">낯선 단어들이 당신의 혀에서 흘러나온다</span>.
<<elseif $mouthuse is "lefthand" or $mouthuse is "righthand">>
<<set _mouthOptions to "possessedBound">>
당신의 입은 막힌 상태로, 당신 안의 존재에게 익숙한 외국어를 중얼거리고 있다.
<<else>>
<<timed 100ms>>
<<run jQuery("#mouthaction").remove();>>
<</timed>>
<</if>>
<<else>>
<<switch $mouthuse>>
<<case 0>>
<<if $combatControls isnot "radio" and _targetnumber gt 1>>
대상: <span onchange="actionsreplace('mouth')">
<<listbox "$mouthtarget" autoselect>>
<<optionsfrom _targetlist>>
<</listbox>>
</span>
<</if>>
<<set _mouthOptions to "free">>
<span @class="($lastOptions.mouth isnot _mouthOptions or _mouthGold is true ?'gold':'')">당신의 입은 자유롭다.</span>
<<if $combatControls is "radio" and _targetnumber gt 1>><br>
대상: <span onchange="actionsreplace('mouth')">
<<listbox "$mouthtarget" autoselect>>
<<optionsfrom _targetlist>>
<</listbox>>
</span>
<</if>>
<<if _targetnumber is 1>>
<<set $mouthtarget to _firsttarget>>
<</if>>
<<case "othervagina">>
<<set _mouthOptions to "othervagina">><<selectNpcWithPartInPosition "vagina" "mouth">><<set $mouthtarget to _j>>
<span @class="($lastOptions.mouth isnot _mouthOptions or _mouthGold is true ?'gold':'')"><<combatPerson_yi>> 보지가 당신의 입술을 누른다.</span>
<<case "kiss">>
<<set _mouthOptions to "kiss">>
<<switch $mouthstate>>
<<case "kissentrance">>
<<selectNpcWithPartInPosition "mouth" "kissentrance">><<set $mouthtarget to _j>>
<span @class="($lastOptions.mouth isnot _mouthOptions or _mouthGold is true ?'gold':'')"><<combatpersons_yi>> 입이 당신의 입을 누르려 한다.</span>
<<if $player.virginity.kiss is true>><span class="red">당신의 첫 키스가 빼앗길 것이다.</span><</if>>
<<case "kissimminent">>
<<selectNpcWithPartInPosition "mouth" "kissimminent">><<set $mouthtarget to _j>>
<span @class="($lastOptions.mouth isnot _mouthOptions or _mouthGold is true ?'gold':'')"><<combatpersons_yi>> 입이 당신의 입을 누른다.</span>
<<case "kiss">>
<<selectNpcWithPartInPosition "mouth" "kiss">><<set $mouthtarget to _j>>
<span @class="($lastOptions.mouth isnot _mouthOptions or _mouthGold is true ?'gold':'')"><<combatpersons_yi>> 입이 입이 당신의 입을 완전히 에워싼다.</span>
<</switch>>
<<case "facesit">>
<<switch $mouthstate>>
<<case "vagina">>
<<set _mouthOptions to "facesit">><<selectNpcWithPartInPosition "vagina" "facesit">>
<<case "anal">>
<<set _mouthOptions to "otheranus">><<selectNpcWithPartInPosition "vagina" "facesitanal">>
<</switch>><<set $mouthtarget to _j>>
<span @class="($lastOptions.mouth isnot _mouthOptions or _mouthGold is true ?'gold':'')"><<facesitFlavorText>></span>
<<case "gagged">>
<<set _mouthOptions to "gagged">>
<span @class="($lastOptions.mouth isnot _mouthOptions or _mouthGold is true ?'gold':'')">당신의 입은 무력하게 막혀있다.</span>
<<case "tentacle">>
<<set $_changetype to true>><<mouthActionInitTentacle>>
<<case "struggle">>
<<set $_changetype to true>><<mouthActionInitStruggle>>
<<default>>
<<switch $mouthstate>>
<<case "entrance">>
<<set _mouthOptions to "penisEntrance">>
<span @class="($lastOptions.mouth isnot _mouthOptions or _mouthGold is true ?'gold':'')"><<selectNpcWithPartInPosition "penis" "mouthentrance">><<set $mouthtarget to _j>><<combatPerson_yi>> <<npcPenis_ga _j>> 당신의 입 앞에서 맴돈다.</span>
<<case "imminent">>
<<set _mouthOptions to "penisImminent">>
<span @class="($lastOptions.mouth isnot _mouthOptions or _mouthGold is true ?'gold':'')"><<selectNpcWithPartInPosition "penis" "mouthimminent">><<set $mouthtarget to _j>><<combatPerson_yi>> <<npcPenis_ga _j>> 당신의 입술을 누른다.</span>
<<case "penetrated">>
<<set _mouthOptions to "penisPenetrated">>
<span @class="($lastOptions.mouth isnot _mouthOptions or _mouthGold is true ?'gold':'')"><<selectNpcWithPartInPosition "penis" "mouth">><<set $mouthtarget to _j>><<combatPerson_yi>> <<npcPenis_ga _j>> 당신의 입에 삽입되어 있다.</span>
<<case "gagged">>
<<set _mouthOptions to "gagged">>
<span @class="($lastOptions.mouth isnot _mouthOptions or _mouthGold is true ?'gold':'')">당신의 입은 무력하게 막혀있다.</span>
<<case "breasts">>
<<set _mouthOptions to "breasts">>
<span @class="($lastOptions.mouth isnot _mouthOptions or _mouthGold is true ?'gold':'')"><<breastFlavorText>></span><<set $mouthtarget to _j>>
<<case "nipple">>
<<set _mouthOptions to "nipple">>
<span @class="($lastOptions.mouth isnot _mouthOptions or _mouthGold is true ?'gold':'')"><<nippleFlavorText>></span><<set $mouthtarget to _j>>
<<case "otheranus">>
<<set _mouthOptions to "otheranus">><<selectNpcWithPartInPosition "penis" "mouthotheranus">><<set $mouthtarget to _j>>
<span @class="($lastOptions.mouth isnot _mouthOptions or _mouthGold is true ?'gold':'')"><<combatPerson_yi>> 엉덩이가 당신의 입술을 누르고 있다.</span>
<<default>>
<<if $mouthuse is "righthand" or $mouthuse is "lefthand">>
<<set _mouthOptions to $mouthuse>>
<<if $mouthuse is "righthand">>
<<selectNpcWithPartInPosition "righthand" "mouth">>
<<else>>
<<selectNpcWithPartInPosition "lefthand" "mouth">>
<</if>><<set $mouthtarget to _j>>
<span @class="($lastOptions.mouth isnot _mouthOptions or _mouthGold is true ?'gold':'')">당신의 입은 <<combatpersons_yi>> 손으로 막혀, 내는 모든 소리가 죽어버린다.</span>
<<else>>
<<set _mouthOptions to "blocked">>
<span @class="($lastOptions.mouth isnot _mouthOptions or _mouthGold is true ?'gold':'')">당신의 입은 막혀있어, 내는 모든 소리가 죽어버린다.</span>
<</if>>
<</switch>>
<</switch>>
<</if>>
<<if $lastOptions.mouth isnot _mouthOptions>>
<<set _mouthGold to true>>
<</if>>
<<if $_changetype isnot true>>
<<mouthActions>>
<<if Object.keys(_mouthaction).length gt 0>>
<<if Object.values(_mouthaction).includes($mouthactiondefault) is false or _args[0] is true or $mouthactiondefault is "rest">>
<<set _defaultsCombatAction to "mouthaction">>
<<set _actionsSet = DefaultActions.get($defaultsCombatType, $defaultsType, _defaultsCombatAction)>>
<<set _pass to false>>
<<for _set to 0; _set lt $maxDefaultActionSets; _set++>>
<<if Object.values(_mouthaction).includes(_actionsSet[_set])>>
<<set $mouthactiondefault to clone(_actionsSet[_set])>>
<<set _pass to true>>
<<break>>
<</if>>
<</for>>
<<if _pass is false>>
<<set $mouthactiondefault to Object.values(_mouthaction)[0]>>
<</if>>
<</if>>
<<set $mouthaction to $mouthactiondefault>>
<<set _textColor to combatListColor('mouthaction', (Object.values(_mouthaction).includes($mouthaction) ? $mouthaction : Object.values(_mouthaction)[0]), "")>>
<<generateCombatAction _mouthaction "mouthaction" _textColor $mouthaction>>
/*Checks/Difficulty*/
<<if $combatControls.includes("ists")>>
<div id="mouthactionDifficulty">
<<mouthactionDifficulty>>
</div>
<</if>>
<</if>>
<<set $lastOptions.mouth to clone(_mouthOptions)>>
<</if>>
<</widget>>
<<widget "mouthactionDifficulty">>
<<if _args[0] is undefined>>
<<set _diffAction to $mouthaction>>
<<else>>
<<set _diffAction to _args[0]>>
<</if>>
<<switch _diffAction>>
<<case "mouth" "othervagina">><<oraldifficulty>> <<combatpromiscuous4>>
<<case "movetochest">><<oraldifficulty>> <<combatpromiscuous3>>
<<case "swallow">><<oralvirginitywarning>> <<combatpromiscuous5>>
<<case "grasp">><<chestdifficulty>> <<combatpromiscuous3>>
<<case "pullaway" "pullawaykiss">><<oraldifficulty>>
<<case "finish">><<if !$gloryhole and $gamemode isnot "soft">><<seductiondifficulty>><</if>>
<<case "novaginal">><<if !$gloryhole and $gamemode isnot "soft">><<seductiondifficulty>><</if>>
<<case "nopenile">><<if !$gloryhole and $gamemode isnot "soft">><<seductiondifficulty>><</if>>
<<case "noanal">><<if !$gloryhole and $gamemode isnot "soft">><<seductiondifficulty>><</if>>
<<case "noupper">><<if !$gloryhole and $gamemode isnot "soft">><<seductiondifficulty>><</if>>
<<case "mock">>
<<listbox "$mockaction">>
<<option "도덕성" "ethics" `$mockaction is "ethics" ? "selected" : ""`>>
<<option "외모" "looks" `$mockaction is "looks" ? "selected" : ""`>>
<<option "힘" "weak" `$mockaction is "weak" ? "selected" : ""`>>
<<option "기술" "skill" `$mockaction is "skill" ? "selected" : ""`>>
<<option "자지" "penis" `$mockaction is "penis" ? "selected" : ""`>>
<<option "보지" "vagina" `$mockaction is "vagina" ? "selected" : ""`>>
<</listbox>>
<<run $(() => { $('#listbox-mockaction').on('change', () => $('#listbox-mockaction').parent().click()) })>>
<<case "ask">>
<<switch $askAction>>
<<case "askchoke" "condoms" "damagedCondoms" "noCondoms">>
<<set $_label to "subList">>
<<default>>
<<set $_label to "bratList">>
<</switch>>
<div id="askDifficulty" @class="($combatControls is 'radio' ? '' : $_label)" style="display:inline;">
<<listbox "$askAction" autoselect>>
<<optionsfrom _askActions>>
<</listbox>>
</div>
<<if _runOnce isnot true>><<updateAskColour>><<set _runOnce to true>><</if>>
<<run $(() => { $('#askDifficulty select').on('change', () => $('#askDifficulty').click()) })>>
<</switch>>
<</widget>>
<<widget "mouthActions">>
/*Generate Actions*/
<<set _mouthaction to {}>>
<<if !(["orgasm", "pain", "unreal", "possessed"].includes(_mouthOptions))>>
<<set _mouthaction["쉰다"] to "rest">>
<</if>>
<<if $position is "stalk">>
<<head_turn>>
<<head_down>>
<<head_up>>
<<else>>
<<switch _mouthOptions>>
<<case "free">>
<<if $head isnot "grappled" and $head isnot "bound">>
<<if !$worn.face.type.includes("covered") and !$worn.face.type.includes("gag")>>
<<if $chestuse is "penis">>
<<set _mouthaction["키스한다"] to "peniskiss">>
<<else>>
<<set _mouthaction[$NPCList[$mouthtarget].pronouns.his + " 살갗에 키스한다"] to "kissskin">>
<</if>>
<<if $NPCList[$mouthtarget].mouth is 0 and $enemytype isnot "beast" and $consensual is 1 and !$gloryhole>>
<<set _mouthaction["당신의 입술을 " + $NPCList[$mouthtarget].pronouns.hers + "에 가져간다"] to "kisslips">>
<</if>>
<</if>>
<</if>>
<<oralnew>>
<<speak>>
<<combatApologise>>
<<case "othervagina" "facesit">>
<<combatOthervagina>>
<<case "otheranus">>
<<combatMouthOtherAnus>>
<<case "kiss">>
<<set _mouthaction["키스한다"] to "kissback">>
<<set _mouthaction["밀어낸다"] to "pullawaykiss">>
<<if $consensual isnot 1>>
<<set _mouthaction["박치기"] to "headbutt">>
<</if>>
<<if $mouthstate isnot "kiss" and $mouthstate isnot "kissimminent">>
<<speak>>
<</if>>
<<case "gagged">>
<<case "penisEntrance">>
<<combatPenisEntrance>>
<<case "penisImminent">>
<<combatPenisImminent>>
<<case "penisPenetrated">>
<<combatPenisPenetrated>>
<<case "breasts">>
<<combatBreast>>
<<case "nipple">>
<<combatNipple>>
<<case "lefthand">>
<<set _mouthaction["문다"] to "handbite">>
<<case "righthand">>
<<set _mouthaction["문다"] to "handbite">>
<<case "orgasm">>
<<set _mouthaction["억누른다"] to "stifleorgasm">>
<<set _mouthaction["참지 않는다"] to "letoutorgasm">>
<<case "pain">>
<<set _mouthaction["억누른다"] to "stifle">>
<<set _mouthaction["참지 않는다"] to "letout">>
<<case "unreal">>
<<set _mouthaction["무언가 말하려 시도한다"] to "speak">>
<<set _mouthaction["부드러운 소리를 낸다"] to "noises">>
<<case "possessed">>
<<set _mouthaction["받아들인다"] to "mouthacceptW">>
<<set _mouthaction["입을 꽉 다문다"] to "mouthresistW">>
<<case "possessedBound">>
<<set _mouthaction["문다"] to "handbiteW">>
<<set _mouthaction["입을 꽉 다문다"] to "handcloseW">>
<</switch>>
<</if>>
<</widget>>
<<widget "penisActionInit">>
<<if $dissociation lte 1 and $orgasmdown lte 0 and ($pain lt 100 or $willpowerpain is undefined) and !$possessed>>
<<switch $penisstate>>
<<case 0>>
<<if $combatControls isnot "radio" and _targetnumber gt 1>>
대상: <span onchange="actionsreplace('penis')">
<<listbox "$penistarget" autoselect>>
<<optionsfrom _targetlist>>
<</listbox>>
</span>
<</if>>
<<set _penisOptions to "free">>
<span @class="($lastOptions.penis isnot _penisOptions or _penisGold is true ?'gold':'')">당신의 <<penisPost "은">> 자유롭다.</span>
<<if $combatControls is "radio" and _targetnumber gt 1>><br>
대상: <span onchange="actionsreplace('penis')">
<<listbox "$penistarget" autoselect>>
<<optionsfrom _targetlist>>
<</listbox>>
</span>
<</if>>
<<if _targetnumber is 1>>
<<set $penistarget to _firsttarget>>
<</if>>
<<case "othermouthentrance">>
<<set _penisOptions to "mouthEntrance">><<selectNpcWithPartInPosition "mouth" "penisentrance">><<set $penistarget to _j>>
<span @class="($lastOptions.penis isnot _penisOptions or _penisGold is true ?'gold':'')"><<penisPost>> 쪽에서 숨결이 느껴진다.</span>
<<case "othermouthimminent">>
<<set _penisOptions to "mouthImminent">><<selectNpcWithPartInPosition "mouth" "penisimminent">><<set $penistarget to _j>>
<span @class="($lastOptions.penis isnot _penisOptions or _penisGold is true ?'gold':'')"><<combatPerson_yi>> 입술이 당신의 <<penisPost>> 끄트머리를 누른다.</span>
<<case "othermouth">>
<<set _penisOptions to "mouthPenetration">><<selectNpcWithPartInPosition "mouth" "penis">><<set $penistarget to _j>>
<span @class="($lastOptions.penis isnot _penisOptions or _penisGold is true ?'gold':'')"><<combatPerson_yi>> 입이 당신의 <<penisPost "을">> 삼킨다.</span>
<<case "entrance">>
<<set _penisOptions to "pussyEntrance">>
<span @class="($lastOptions.penis isnot _penisOptions or _penisGold is true ?'gold':'')"><<selectNpcWithPartInPosition "vagina" "penisentrance">><<set $penistarget to _j>><<combatPerson_yi>> <<npcVagina_ga _j>> 당신의 <<penisPost>> 근처를 맴돈다.</span>
<<case "imminent">>
<<set _penisOptions to "pussyImminent">>
<span @class="($lastOptions.penis isnot _penisOptions or _penisGold is true ?'gold':'')"><<selectNpcWithPartInPosition "vagina" "penisimminent">><<set $penistarget to _j>><<combatPerson_yi>> <<npcVagina_ga _j>> 당신의 <<penisPost "을">> 누른다.</span>
<<case "penetrated">>
<<set _penisOptions to "pussyPenetration">><<selectNpcWithPartInPosition "vagina" "penis">><<set $penistarget to _j>>
<span @class="($lastOptions.penis isnot _penisOptions or _penisGold is true ?'gold':'')"><<combatPerson_yi>> 보지가 당신의 <<penisPost "을">> 삼킨다.</span>
<<case "otheranusentrance">>
<<set _penisOptions to "anusEntrance">>
<span @class="($lastOptions.penis isnot _penisOptions or _penisGold is true ?'gold':'')"><<selectNpcWithPartInPositionAnus "otheranusentrance">><<set $penistarget to _j>><<combatPerson_yi>> <<npcAnus_ga _j>> 당신의 <<penisPost>> 근처를 맴돈다.</span>
<<case "otheranusimminent">>
<<set _penisOptions to "anusImminent">>
<span @class="($lastOptions.penis isnot _penisOptions or _penisGold is true ?'gold':'')"><<selectNpcWithPartInPositionAnus "otheranusimminent">><<set $penistarget to _j>><<combatPerson_yi>> <<npcAnus_ga _j>> 당신의 <<penisPost "을">> 누른다.</span>
<<case "otheranus">>
<<set _penisOptions to "anusPenetration">><<selectNpcWithPartInPositionAnus "otheranus">><<set $penistarget to _j>>
<span @class="($lastOptions.penis isnot _penisOptions or _penisGold is true ?'gold':'')"><<combatPerson_yi>> 항문이 당신의 <<penisPost "을">> 삼킨다.</span>
<<case "otherpenisentrance">>
<<set _penisOptions to "penisEntrance">>
<span @class="($lastOptions.penis isnot _penisOptions or _penisGold is true ?'gold':'')"><<selectNpcWithPartInPosition "penis" "penisentrance">><<set $penistarget to _j>><<combatPerson_yi>> <<npcPenisSimple_i $penistarget>> 당신의 <<penisPost>> 근처를 맴돈다.</span>
<<case "otherpenisimminent">>
<<set _penisOptions to "penisImminent">>
<span @class="($lastOptions.penis isnot _penisOptions or _penisGold is true ?'gold':'')"><<selectNpcWithPartInPosition "penis" "penisimminent">><<set $penistarget to _j>><<combatPerson_yi>> <<npcPenisSimple_i $penistarget>> 당신의 <<penis_rul>> 위협한다.</span>
<<case "otherpenis">>
<<set _penisOptions to "penisPenetration">>
<span @class="($lastOptions.penis isnot _penisOptions or _penisGold is true ?'gold':'')"><<selectNpcWithPartInPosition "penis" "penis">><<set $penistarget to _j>><<combatPerson_yi>> <<npcPenisSimple_i $penistarget>> 당신의 <<penis_rul>> 누른다.</span>
<<case "otherhandentrance">>
<<set _penisOptions to "otherHandEntrance">><<selectNpcWithPartInPosition "hand" "penisentrance">><<set $penistarget to _j>>
<span @class="($lastOptions.penis isnot _penisOptions or _penisGold is true ?'gold':'')"><<combatPerson_yi>> 손가락이 당신의 육봉에 스친다.</span>
<<case "otherhand">>
<<set _penisOptions to "otherHand">><<selectNpcWithPartInPosition "hand" "penis">><<set $penistarget to _j>>
<span @class="($lastOptions.penis isnot _penisOptions or _penisGold is true ?'gold':'')"><<combatPerson_i>> 당신의 자지를 잡는다.</span>
<<case "strokerSelfPenis">>
<<set _penisOptions to "strokerSelfPenis">>
<<if $currentSexToyLeft isnot undefined and $currentSexToyLeft.type.includes("stroker")>>
<<set $_stroker to $currentSexToyLeft.name>>
<<else>>
<<set $_stroker to $currentSexToyRight.name>>
<</if>>
<span @class="($lastOptions.penis isnot _penisOptions or _penisGold is true ?'gold':'')">당신의 <<handtool_i $_stroker>> 당신의 <<penis_rul>> 감싼다.</span>
<<case "stroker">>
<<set _penisOptions to "strokerPenetration">><<selectNpcWithPartInPosition "hand" "penisstroker ">>
<span @class="($lastOptions.penis isnot _penisOptions or _penisGold is true ?'gold':'')"><<combatPerson_yi>> 오나홀이 당신의 <<penis_rul>> 감싼다.</span>
<<case "tentacleentrance" "tentacleimminent" "tentacle" "tentacledeep" "tentaclerub">>
<<set $_changetype to true>><<penisActionInitTentacle>>
<<case "struggle" "struggle_pen">>
<<set $_changetype to true>><<penisActionInitStruggle>>
<<default>>
<<switch $penisuse>>
<<case "clit">>
<<set _penisOptions to "penisAgainstClit">><<selectNpcWithPartInPosition "vagina" "frot">><<set $penistarget to _j>>
<span @class="($lastOptions.penis isnot _penisOptions or _penisGold is true ?'gold':'')">당신은 <<penisPost "으로">> <<hisPost "의">> <<if $enemytype is "beast">><<beasttypePost>> 보지<<else>>클리토리스<</if>>를 누른다.</span>
<<case "otheranusrub">>
<<set _penisOptions to "penisAgainstAss">>
<span @class="($lastOptions.penis isnot _penisOptions or _penisGold is true ?'gold':'')"><<selectNpcWithPartInPositionAnus "otheranusfrot">><<set $penistarget to _j>>당신은 <<hisPost "의">> 엉덩이골에 <<penisPost "을">> 끼운다.<<if $NPCList[_j].chastity.anus.includes("shield")>> 그리고, <<his_yi>> <<trClothes "genitals" $NPCList[_j].chastity.anus "name" "을">>_trResult 통해 희롱한다.<</if>></span>
<</switch>>
<</switch>>
<<if $lastOptions.penis isnot _penisOptions>>
<<set _penisGold to true>>
<</if>>
<<if $_changetype isnot true>>
<<penisActions>>
<<if Object.keys(_penisaction).length gt 0>>
<<if Object.values(_penisaction).includes($penisactiondefault) is false or _args[0] is true or $penisactiondefault is "rest">>
<<set _defaultsCombatAction to "penisaction">>
<<set _actionsSet = DefaultActions.get($defaultsCombatType, $defaultsType, _defaultsCombatAction)>>
<<set _pass to false>>
<<for _set to 0; _set lt $maxDefaultActionSets; _set++>>
<<if Object.values(_penisaction).includes(_actionsSet[_set])>>
<<set $penisactiondefault to clone(_actionsSet[_set])>>
<<set _pass to true>>
<<break>>
<</if>>
<</for>>
<<if _pass is false>>
<<set $penisactiondefault to Object.values(_penisaction)[0]>>
<</if>>
<</if>>
<<set $penisaction to $penisactiondefault>>
<<set _textColor to combatListColor('penisaction', (Object.values(_penisaction).includes($penisaction) ? $penisaction : Object.values(_penisaction)[0]), "")>>
<<generateCombatAction _penisaction "penisaction" _textColor $penisaction>>
/*Checks/Difficulty*/
<<if $combatControls.includes("ists")>>
<div id="penisactionDifficulty">
<<penisactionDifficulty>>
</div>
<</if>>
<</if>>
<<set $lastOptions.penis to clone(_penisOptions)>>
<</if>>
<<else>>
<<timed 100ms>>
<<run jQuery("#penisaction").remove();>>
<</timed>>
<</if>>
<</widget>>
<<widget "penisactionDifficulty">>
<<if _args[0] is undefined>>
<<set _diffAction to $penisaction>>
<<else>>
<<set _diffAction to _args[0]>>
<</if>>
<<switch _diffAction>>
<<case "penistovagina" "penistoanus">><<peniledifficulty>> <<combatpromiscuous5>>
<<case "penisvaginafuck" "penisanusfuck">><<combatpromiscuous5>> <<penilevirginitywarning>><<if _diffAction is "penisvaginafuck">><<NPCvirginitywarning $NPCList[_n].fullDescription "vaginal">><<else>><<NPCvirginitywarning $NPCList[_n].fullDescription "anal">><</if>>
<<case "thighbay">><<thighdifficulty>> <<combatpromiscuous1>>
<<case "bay">><<peniledifficulty>> <<combatpromiscuous4>>
<<case "otheranusbay">><<peniledifficulty>> <<combatpromiscuous4>>
<<case "clitrub" "otheranusrub">><<peniledifficulty>>
<<case "vaginaEdging" "otheranusEdging">><<combatpromiscuous4>>
<<case "penistopenis" "penistopenis">><<peniledifficulty>> <<combatpromiscuous4>>
<<case "penistopenisfuck">><<combatpromiscuous4>>
<<case "penisthighs">><<thighdifficulty>> <<combatpromiscuous4>>
<<case "penisanus">><<analdifficulty>>
<<case "penisanusdouble">><<analdifficulty>><<combatpromiscuous5>><span class="pink"><<print "성지식 4">></span>
<</switch>>
<</widget>>
<<widget "penisActions">>
/*Generate Actions*/
<<set _penisaction to {}>>
<<if $position is "stalk">>
<<else>>
<<switch _penisOptions>>
<<case "free">>
<<set _penisaction["쉰다"] to "rest">>
<<actionspenistovaginanew>>
<<actionspenistoanusnew>>
<<actionspenistopenis>>
<<case "mouthEntrance">>
<<set _penisaction["쉰다"] to "rest">>
<<actionspenisMouthEntrance>>
<<case "mouthImminent">>
<<set _penisaction["쉰다"] to "rest">>
<<actionspenisMouthImminent>>
<<case "mouthPenetration">>
<<actionspenisMouthPenetration>>
<<case "pussyEntrance">>
<<set _penisaction["쉰다"] to "rest">>
<<actionspenisPussyEntrance>>
<<case "pussyImminent">>
<<set _penisaction["쉰다"] to "rest">>
<<actionspenisPussyImminent>>
<<case "pussyPenetration">>
<<actionspenisPussyPenetration>>
<<case "anusEntrance">>
<<set _penisaction["쉰다"] to "rest">>
<<actionspenisAnusEntrance>>
<<case "anusImminent">>
<<set _penisaction["쉰다"] to "rest">>
<<actionspenisAnusImminent>>
<<case "anusPenetration">>
<<actionspenisAnusPenetration>>
<<case "penisAgainstClit">>
<<actionspenisAgainstClit>>
<<case "penisAgainstAss">>
<<actionspenisAgainstAss>>
<<case "penisEntrance">>
<<set _penisaction["쉰다"] to "rest">>
<<actionspenistopenisfucknew>>
<<actionspenisPenisEntrance>>
<<case "penisImminent">>
<<set _penisaction["쉰다"] to "rest">>
<<actionspenistopenisfucknew>>
<<actionspenisPenisImminent>>
<<case "penisPenetration">>
<<actionspenisPenisFencing>>
<<case "otherHandEntrance">>
<<set _penisaction["쉰다"] to "rest">>
<<case "otherHand">>
<<set _penisaction["쉰다"] to "rest">>
<<case "strokerSelfPenis">>
<<set _penisaction["쉰다"] to "rest">>
<<case "strokerPenetration">>
<<set _penisaction["쉰다"] to "strokerRest">>
<<set _penisaction["협조한다"] to "strokerCooperate">>
<</switch>>
<</if>>
<</widget>>
<<widget "vaginaActionInit">>
<<if $dissociation lte 1 and $orgasmdown lte 0 and ($pain lt 100 or $willpowerpain is undefined) and !$possessed>>
<<switch $vaginastate>>
<<case 0>>
<<if $combatControls isnot "radio" and _targetnumber gt 1>>
대상: <span onchange="actionsreplace('vagina')">
<<listbox "$vaginatarget" autoselect>>
<<optionsfrom _targetlist>>
<</listbox>>
</span>
<</if>>
<<set _vaginaOptions to "free">>
<span @class="($lastOptions.vagina isnot _vaginaOptions ?'gold':'')">당신의 <<pussyPost "은">> 자유롭다.</span>
<<if $combatControls is "radio" and _targetnumber gt 1>><br>
대상: <span onchange="actionsreplace('vagina')">
<<listbox "$vaginatarget" autoselect>>
<<optionsfrom _targetlist>>
<</listbox>>
</span>
<</if>>
<<if _targetnumber is 1>>
<<set $vaginatarget to _firsttarget>>
<</if>>
<<case "othermouthentrance">>
<<set _vaginaOptions to "mouthEntranch">><<selectNpcWithPartInPosition "mouth" "vaginaentrance">><<set $vaginatarget to _j>>
<span @class="($lastOptions.vagina isnot _vaginaOptions or _vaginaGold is true ?'gold':'')"><<pussyPost>> 쪽에서 숨결이 느껴진다.</span>
<<case "othermouthimminent">>
<<set _vaginaOptions to "mouthImminent">><<selectNpcWithPartInPosition "mouth" "vaginaimminent">><<set $vaginatarget to _j>>
<span @class="($lastOptions.vagina isnot _vaginaOptions or _vaginaGold is true ?'gold':'')"><<combatPerson_yi>> 입술이 당신의 음순을 누른다.</span>
<<case "othermouth">>
<<set _vaginaOptions to "mouthPenetrated">><<selectNpcWithPartInPosition "mouth" "vagina">><<set $vaginatarget to _j>>
<span @class="($lastOptions.vagina isnot _vaginaOptions or _vaginaGold is true ?'gold':'')"><<combatPerson_yi>> 혀가 당신의 <<pussyPost "에">> 삽입되어 있다.</span>
<<case "entrance">>
<<set _vaginaOptions to "penisEntrance">>
<span @class="($lastOptions.vagina isnot _vaginaOptions or _vaginaGold is true ?'gold':'')"><<selectNpcWithPartInPosition "penis" "vaginaentrance">><<set $vaginatarget to _j>><<combatPerson_yi>> <<npcPenis_ga _j>> 당신의 <<pussyPost>> 근처를 맴돈다.</span>
<<if $vaginaldoubledisable is "f">>
<<getDoubleTargetList>>
<</if>>
<<if _secondtarget is true>>
<<if $combatControls is "radio" and _targetnumber gt 1>><br><</if>>
<<if $vaginadoubletarget is undefined>>
<<set $vaginadoubletarget to _firstdoubletarget>>
<</if>>
대상: <span onchange="actionsreplace('vagina')">
<<listbox "$vaginadoubletarget" autoselect>>
<<optionsfrom _doubletargetlist>>
<</listbox>>
</span>
<</if>>
<<case "imminent">>
<<set _vaginaOptions to "penisImminent">>
<span @class="($lastOptions.vagina isnot _vaginaOptions or _vaginaGold is true ?'gold':'')"><<selectNpcWithPartInPosition "penis" "vaginaimminent">><<set $vaginatarget to _j>><<combatPerson_yi>> <<npcPenis_ga _j>> 당신의 <<pussyPost "을">> 누른다.</span>
<<if $vaginaldoubledisable is "f">>
<<getDoubleTargetList>>
<</if>>
<<if _secondtarget is true>>
<<if $combatControls is "radio" and _targetnumber gt 1>><br><</if>>
<<if $vaginadoubletarget is undefined>>
<<set $vaginadoubletarget to _firstdoubletarget>>
<</if>>
대상: <span onchange="actionsreplace('vagina')">
<<listbox "$vaginadoubletarget" autoselect>>
<<optionsfrom _doubletargetlist>>
<</listbox>>
</span>
<</if>>
<<case "penetrated">>
<<set _vaginaOptions to "penisPenetrated">>
<span @class="($lastOptions.vagina isnot _vaginaOptions or _vaginaGold is true ?'gold':'')"><<selectNpcWithPartInPosition "penis" "vagina">><<set $vaginatarget to _j>><<combatPerson_yi>> <<npcPenis_ga _j>> 당신의 <<pussyPost "에">> 삽입되어 있다.</span>
<<if $vaginaldoubledisable is "f">>
<<getDoubleTargetList>>
<</if>>
<<if _secondtarget is true>>
<<if $combatControls is "radio" and _targetnumber gt 1>><br><</if>>
<<if $vaginadoubletarget is undefined>>
<<set $vaginadoubletarget to _firstdoubletarget>>
<</if>>
대상: <span onchange="actionsreplace('vagina')">
<<listbox "$vaginadoubletarget" autoselect>>
<<optionsfrom _doubletargetlist>>
<</listbox>>
</span>
<</if>>
<<case "othervaginaentrance">>
<<set _vaginaOptions to "vaginaEntrance">><<selectNpcWithPartInPosition "vagina" "vaginaentrance">><<set $vaginatarget to _j>>
<span @class="($lastOptions.vagina isnot _vaginaOptions or _vaginaGold is true ?'gold':'')"><<combatPerson_yi>> 보지가 당신 것의 근처에서 맴돈다.</span>
<<case "othervaginaimminent">>
<<set _vaginaOptions to "vaginaImminent">><<selectNpcWithPartInPosition "vagina" "vaginaimminent">><<set $vaginatarget to _j>>
<span @class="($lastOptions.vagina isnot _vaginaOptions or _vaginaGold is true ?'gold':'')"><<combatPerson_yi>> 보지가 당신 것을 위협한다.</span>
<<case "othervagina">>
<<set _vaginaOptions to "vaginaPenetrated">><<selectNpcWithPartInPosition "vagina" "vagina">><<set $vaginatarget to _j>>
<span @class="($lastOptions.vagina isnot _vaginaOptions or _vaginaGold is true ?'gold':'')"><<combatPerson_yi>> 보지가 당신 것을 누른다.</span>
<<case "doubleentrance">>
<<set _vaginaOptions to "penisDoubleEntrance">>
<<set $_npcA to ($NPCList[$vaginatarget].penis is "vaginadoubleentrance" ? $vaginatarget : $vaginadoubletarget)>>
<<set $_npcB to ($NPCList[$vaginatarget].penis is "vaginadoubleentrance" ? $vaginadoubletarget : $vaginatarget)>>
<<if $NPCList[$vaginatarget].penis is "vaginadoubleentrance" and $NPCList[$vaginadoubletarget].penis is "vaginadoubleentrance">>
<span @class="($lastOptions.vagina isnot _vaginaOptions or _vaginaGold is true ?'gold':'')">그들의 자지가 당신의 <<pussyPost>> 근처를 맴돈다.</span>
<<elseif ($NPCList[$vaginatarget].penis is "vaginadouble" and $NPCList[$vaginadoubletarget].penis is "vaginadoubleentrance") or ($NPCList[$vaginatarget].penis is "vaginadoubleentrance" and $NPCList[$vaginadoubletarget].penis is "vaginadouble")>>
<span @class="($lastOptions.vagina isnot _vaginaOptions or _vaginaGold is true ?'gold':'')">
<<personselect $_npcA>><<combatPerson_yi>> <<npcPenisSimple_i $_npcA>> 당신의 ?vulva?rul 누르고 있고 <<personselect $_npcB>><<combatperson_yi>> <<npcPenisSimple_i $_npcB>> 근처를 맴돈다.
</span>
<<else>>
<span @class="($lastOptions.vagina isnot _vaginaOptions or _vaginaGold is true ?'gold':'')">그들의 자지가 당신의 <<pussyPost>> 근처를 맴돈다.</span>
<</if>>
<<case "doubleimminent">>
<<set _vaginaOptions to "penisDoubleImminent">>
<<set $_npcA to ($NPCList[$vaginatarget].penis is "vaginadoubleimminent" ? $vaginatarget : $vaginadoubletarget)>>
<<set $_npcB to ($NPCList[$vaginatarget].penis is "vaginadoubleimminent" ? $vaginadoubletarget : $vaginatarget)>>
<<if $NPCList[$vaginatarget].penis is "vaginadoubleimminent" and $NPCList[$vaginadoubletarget].penis is "vaginadoubleimminent">>
<span @class="($lastOptions.vagina isnot _vaginaOptions or _vaginaGold is true ?'gold':'')">그들의 자지가 당신의 <<pussyPost "을">> 누른다.</span>
<<elseif ($NPCList[$vaginatarget].penis is "vaginadouble" and $NPCList[$vaginadoubletarget].penis is "vaginadoubleimminent") or ($NPCList[$vaginatarget].penis is "vaginadoubleimminent" and $NPCList[$vaginadoubletarget].penis is "vaginadouble")>>
<span @class="($lastOptions.vagina isnot _vaginaOptions or _vaginaGold is true ?'gold':'')">
<<personselect $_npcA>><<combatPerson_yi>> <<npcPenisSimple_i $_npcA>> 당신의 보지에 삽입되어 있고 <<personselect $_npcB>><<combatperson_yi>> <<npcPenisSimple_i $_npcB>> 당신의 ?vulva?rul 누른다.
</span>
<<else>>
<span @class="($lastOptions.vagina isnot _vaginaOptions or _vaginaGold is true ?'gold':'')">
<<personselect $_npcA>><<combatPerson_yi>> <<npcPenisSimple_i $_npcA>> 당신의 ?vulva?rul 누르고 있고 <<personselect $_npcB>><<combatperson_yi>> <<npcPenisSimple_i $_npcB>> 근처를 맴돈다.
</span>
<</if>>
<<case "doublepenetrated">>
<<set _vaginaOptions to "penisDoublePenetration">>
<<set $_npcA to ($NPCList[$vaginatarget].penis is "vaginadouble" ? $vaginatarget : $vaginadoubletarget)>>
<<set $_npcB to ($NPCList[$vaginatarget].penis is "vaginadouble" ? $vaginadoubletarget : $vaginatarget)>>
<<if $NPCList[$vaginatarget].penis is "vaginadouble" and $NPCList[$vaginadoubletarget].penis is "vaginadouble">>
<span @class="($lastOptions.vagina isnot _vaginaOptions or _vaginaGold is true ?'gold':'')">그들의 자지가 당신의 <<pussyPost "에">> 삽입되어 있다.</span>
<<elseif ($NPCList[$vaginatarget].penis is "vaginadouble" and $NPCList[$vaginadoubletarget].penis is "vaginadoubleimminent") or ($NPCList[$vaginatarget].penis is "vaginadoubleimminent" and $NPCList[$vaginadoubletarget].penis is "vaginadouble")>>
<span @class="($lastOptions.vagina isnot _vaginaOptions or _vaginaGold is true ?'gold':'')">
<<personselect $_npcA>><<combatPerson_yi>> <<npcPenisSimple_i $_npcA>> 당신의 보지에 삽입되어 있고 <<personselect $_npcB>><<combatperson_yi>> <<npcPenisSimple_i $_npcB>> 당신의 ?vulva?rul 누른다.
</span>
<<else>>
<span @class="($lastOptions.vagina isnot _vaginaOptions or _vaginaGold is true ?'gold':'')">
<<personselect $_npcA>><<combatPerson_yi>> <<npcPenisSimple_i $_npcA>> 당신의 보지에 삽입되어 있고 다른 자지가 근처를 맴돈다.
</span>
<</if>>
<<case "otherhandentrance">>
<<set _vaginaOptions to "otherHandEntrance">><<selectNpcWithPartInPosition "hand" "vaginaentrance">><<set $vaginatarget to _j>>
<span @class="($lastOptions.vagina isnot _vaginaOptions or _vaginaGold is true ?'gold':'')"><<combatPerson_yi>> 손가락이 당신의 ?vulva?rul 누른다.</span>
<<case "otherhand">>
<<set _vaginaOptions to "otherHand">><<selectNpcWithPartInPosition "hand" "vaginaentrance">><<set $vaginatarget to _j>>
<span @class="($lastOptions.vagina isnot _vaginaOptions or _vaginaGold is true ?'gold':'')"><<combatPerson_yi>> 손가락이 당신의 보지를 찌른다.</span>
<<case "tentacleentrance" "tentacleimminent" "tentacle" "tentacledeep" "tentaclerub">>
<<set $_changetype to true>><<vaginaActionInitTentacle>>
<<case "struggle" "struggle_pen">>
<<set $_changetype to true>><<vaginaActionInitStruggle>>
<</switch>>
<<if $lastOptions.vagina isnot _vaginaOptions>>
<<set _vaginaGold to true>>
<</if>>
<<if $_changetype isnot true>>
<<vaginaActions>>
<<if Object.keys(_vaginaaction).length gt 0>>
<<if Object.values(_vaginaaction).includes($vaginaactiondefault) is false or _args[0] is true or $vaginaactiondefault is "rest">>
<<set _defaultsCombatAction to "vaginaaction">>
<<set _actionsSet = DefaultActions.get($defaultsCombatType, $defaultsType, _defaultsCombatAction)>>
<<set _pass to false>>
<<for _set to 0; _set lt $maxDefaultActionSets; _set++>>
<<if Object.values(_vaginaaction).includes(_actionsSet[_set])>>
<<set $vaginaactiondefault to clone(_actionsSet[_set])>>
<<set _pass to true>>
<<break>>
<</if>>
<</for>>
<<if _pass is false>>
<<set $vaginaactiondefault to Object.values(_vaginaaction)[0]>>
<</if>>
<</if>>
<<set $vaginaaction to $vaginaactiondefault>>
<<set _textColor to combatListColor('vaginaaction', (Object.values(_vaginaaction).includes($vaginaaction) ? $vaginaaction : Object.values(_vaginaaction)[0]), "")>>
<<generateCombatAction _vaginaaction "vaginaaction" _textColor $vaginaaction>>
/*Checks/Difficulty*/
<<if $combatControls.includes("ists")>>
<div id="vaginaactionDifficulty">
<<vaginaactionDifficulty>>
</div>
<</if>>
<</if>>
<<set $lastOptions.vagina to clone(_vaginaOptions)>>
<</if>>
<<else>>
<<timed 100ms>>
<<run jQuery("#vaginaaction").remove();>>
<</timed>>
<</if>>
<</widget>>
<<widget "vaginaactionDifficulty">>
<<if _args[0] is undefined>>
<<set _diffAction to $vaginaaction>>
<<else>>
<<set _diffAction to _args[0]>>
<</if>>
<<switch _diffAction>>
<<case "vaginatopenis" "vaginatopenis">><<vaginaldifficulty>> <<combatpromiscuous5>>
<<case "vaginatovagina" "vaginatovagina">><<vaginaldifficulty>> <<combatpromiscuous5>>
<<case "vaginapenisfuck">><<combatpromiscuous5>> <<vaginalvirginitywarning>><<NPCvirginitywarning $NPCList[_n].fullDescription "penile">>
<<case "vaginatovaginafuck">><<combatpromiscuous5>>
<<case "thighbay">><<thighdifficulty>> <<combatpromiscuous1>>
<<case "penisthighs">><<thighdifficulty>> <<combatpromiscuous4>>
<<case "penisanus">><<analdifficulty>>
<<case "penisanusdvp">><<analdifficulty>>
<<case "penisanusdouble">><<analdifficulty>><<combatpromiscuous5>><span class="pink"><<print "성지식 4">></span>
<<case "penisDoubleEdging">><<combatpromiscuous5>><span class="pink"><<print "성지식 4">></span>
<<case "vaginatopenisdouble">><<vaginaldifficulty>> <<combatpromiscuous5>> <span class="pink"><<print "성지식 4">></span>
<<case "vaginapenisdoublefuck">><<vaginaldifficulty>> <<combatpromiscuous5>> <span class="pink"><<print "성지식 4">></span> <<vaginalvirginitywarning>><<NPCvirginitywarning $NPCList[_n].fullDescription "penile">>
<<case "penisEdging">><<combatpromiscuous4>>
<</switch>>
<</widget>>
<<widget "vaginaActions">>
/*Generate Actions*/
<<set _vaginaaction to {}>>
<<if $position is "stalk">>
<<else>>
<<switch _vaginaOptions>>
<<case "free">>
<<set _vaginaaction["쉰다"] to "rest">>
<<actionsvaginatopenisnew>>
<<actionsvaginatovaginanew>>
<<case "mouthEntranch">>
<<set _vaginaaction["쉰다"] to "rest">>
<<actionsvaginaMouthEntrance>>
<<case "mouthImminent">>
<<set _vaginaaction["쉰다"] to "rest">>
<<actionsvaginaMouthImminent>>
<<case "mouthPenetrated">>
<<actionsvaginaMouthPenetrated>>
<<case "penisEntrance">>
<<set _vaginaaction["쉰다"] to "rest">>
<<actionsvaginaPenisEntrance>>
<<case "penisImminent">>
<<set _vaginaaction["쉰다"] to "rest">>
<<actionsvaginaPenisImminent>>
<<case "penisPenetrated">>
<<actionsvaginaPenisPenetrated>>
<<case "vaginaEntrance">>
<<actionsTribRest>>
<<actionsvaginatovaginafucknew>>
<<actionsvaginaVaginaEntrance>>
<<case "vaginaImminent">>
<<actionsTribRest>>
<<actionsvaginatovaginafucknew>>
<<actionsvaginaVaginaImminent>>
<<case "vaginaPenetrated">>
<<actionsvaginaVagina>>
<<case "penisDoubleEntrance">>
<<set _vaginaaction["쉰다"] to "rest">>
<<actionsvaginapenisdoublefuck>>
<<actionsvaginaPenisDoubleEntrance>>
<<case "penisDoubleImminent">>
<<set _vaginaaction["쉰다"] to "rest">>
<<actionsvaginapenisdoublefuck>>
<<actionsvaginaPenisDoubleImminent>>
<<case "penisDoublePenetration">>
<<actionsvaginaPenisDoublePenetrated>>
<<case "otherHandEntrance">>
<<set _vaginaaction["쉰다"] to "rest">>
<<case "otherHand">>
<<set _vaginaaction["쉰다"] to "rest">>
<</switch>>
<</if>>
<</widget>>
<<widget "anusActionInit">>
<<if $dissociation lte 1 and $orgasmdown lte 0 and ($pain lt 100 or $willpowerpain is undefined) and !$possessed>>
<<if $bottomuse is "mouth">>
<<set _anusOptions to "faceAgainstAnus">><<selectNpcWithPartInPosition "mouth" "bottom">><<set $anustarget to _j>>
<span @class="($lastOptions.anus isnot _anusOptions or _anusGold ?'gold':'')">당신은 <<combatpersons_yi>> 얼굴을 <<bottomPost "으로">> 누른다.</span>
<<elseif $bottomuse is "penis">>
<<set _anusOptions to "penisAgainstAnus">><<selectNpcWithPartInPosition "penis" "cheeks">><<set $anustarget to _j>>
<span @class="($lastOptions.anus isnot _anusOptions or _anusGold ?'gold':'')">당신은 엉덩이골로 <<combatpersons_yi>> <<npcPenis_rul _j>> 잡는다.</span>
<<elseif $bottomuse is "hand">>
<<set _anusOptions to "handAgainstAnus">><<selectNpcWithPartInPosition "hand" "bottom">><<set $anustarget to _j>>
<span @class="($lastOptions.anus isnot _anusOptions or _anusGold ?'gold':'')">당신은 꽉 조인 엉덩이골로 <<combatpersons_yi>> 손을 문지른다.</span>
<<else>>
<<switch $anusstate>>
<<case 0>>
<<if $combatControls isnot "radio" and _targetnumber gt 1>>
대상: <span onchange="actionsreplace('anus')">
<<listbox "$anustarget" autoselect>>
<<optionsfrom _targetlist>>
<</listbox>>
</span>
<</if>>
<<set _anusOptions to "free">>
<span @class="($lastOptions.anus isnot _anusOptions or _anusGold ?'gold':'')">당신의 <<bottomPost "은">> 자유롭다.</span>
<<if $combatControls is "radio" and _targetnumber gt 1>><br>
대상: <span onchange="actionsreplace('anus')">
<<listbox "$anustarget" autoselect>>
<<optionsfrom _targetlist>>
<</listbox>>
</span>
<</if>>
<<if _targetnumber is 1>>
<<set $anustarget to _firsttarget>>
<</if>>
<<case "othermouthentrance">>
<<set _anusOptions to "mouthEntrance">><<selectNpcWithPartInPosition "mouth" "anusentrance">><<set $anustarget to _j>>
<span @class="($lastOptions.anus isnot _anusOptions or _anusGold ?'gold':'')"><<bottomPost>> 쪽에서 숨결이 느껴진다.</span>
<<case "othermouthimminent">>
<<set _anusOptions to "mouthImminent">><<selectNpcWithPartInPosition "mouth" "anusimminent">><<set $anustarget to _j>>
<span @class="($lastOptions.anus isnot _anusOptions or _anusGold ?'gold':'')"><<combatPerson_yi>> 혀가 당신의 <<anusandButtPlugPost "을">> 누른다.</span>
<<case "othermouth">>
<<set _anusOptions to "mouthPenetration">><<selectNpcWithPartInPosition "mouth" "anus">><<set $anustarget to _j>>
<span @class="($lastOptions.anus isnot _anusOptions or _anusGold ?'gold':'')"><<combatPerson_yi>> 혀가 당신의 <<bottomPost "에">> 삽입되어 있다.</span>
<<case "handentrance">>
<<set _anusOptions to "handEntrance">><<selectNpcWithPartInPosition "hand" "anusentrance">><<set $anustarget to _j>>
<span @class="($lastOptions.anus isnot _anusOptions or _anusGold ?'gold':'')">당신은 <<combatperson_yi>> 손을 당신의 <<bottomPost>>에 느낀다.</span>
<<case "hand">>
<<set _anusOptions to "handPenetration">><<selectNpcWithPartInPosition "hand" "anus">><<set $anustarget to _j>>
<span @class="($lastOptions.anus isnot _anusOptions or _anusGold ?'gold':'')"><<combatPerson_yi>> 손가락이 당신의 <<bottomPost>>에 삽입되어 있다.</span>
<<case "entrance">>
<<set _anusOptions to "penisEntrance">><<selectNpcWithPartInPosition "penis" "anusentrance">><<set $anustarget to _j>>
<span @class="($lastOptions.anus isnot _anusOptions or _anusGold ?'gold':'')"><<combatPerson_yi>> <<npcPenis_ga _j>> 당신의 <<bottomandButtPlugPost>> 근처를 맴돈다.</span>
<<if $analdoubledisable is "f">>
<<getDoubleTargetList>>
<</if>>
<<if _secondtarget is true>>
<<if $combatControls is "radio" and _targetnumber gt 1>><br><</if>>
<<if $anusdoubletarget is undefined>>
<<set $anusdoubletarget to _firstdoubletarget>>
<</if>>
대상: <span onchange="actionsreplace('anus')">
<<listbox "$anusdoubletarget" autoselect>>
<<optionsfrom _doubletargetlist>>
<</listbox>>
</span>
<</if>>
<<case "imminent">>
<<set _anusOptions to "penisImminent">><<selectNpcWithPartInPosition "penis" "anusimminent">><<set $anustarget to _j>>
<span @class="($lastOptions.anus isnot _anusOptions or _anusGold ?'gold':'')"><<combatPerson_yi>> <<npcPenis_ga _j>> 당신의 <<anusandButtPlugPost "을">> 누른다.</span>
<<case "penetrated">>
<<set _anusOptions to "penisPenetration">><<selectNpcWithPartInPosition "penis" "anus">><<set $anustarget to _j>>
<span @class="($lastOptions.anus isnot _anusOptions or _anusGold ?'gold':'')"><<combatPerson_yi>> <<npcPenisSimple_i _j>> 당신의 항문에 삽입되어 있다.</span>
<<if $analdoubledisable is "f">>
<<getDoubleTargetList>>
<</if>>
<<if _secondtarget is true>>
<<if $combatControls is "radio" and _targetnumber gt 1>><br><</if>>
<<if $anusdoubletarget is undefined>>
<<set $anusdoubletarget to _firstdoubletarget>>
<</if>>
대상: <span onchange="actionsreplace('anus')">
<<listbox "$anusdoubletarget" autoselect>>
<<optionsfrom _doubletargetlist>>
<</listbox>>
</span>
<</if>>
<<case "doubleentrance">>
<<set _anusOptions to "penisDoubleEntrance">>
<<if $NPCList[$anustarget].penis is "anusdoubleentrance" and $NPCList[$anusdoubletarget].penis is "anusdoubleentrance">>
<span @class="($lastOptions.anus isnot _anusOptions or _anusGold ?'gold':'')">그들의 자지가 당신의 <<bottomandButtPlugPost>> 근처를 맴돈다.</span>
<<elseif ($NPCList[$anustarget].penis is "anusdouble" and $NPCList[$anusdoubletarget].penis is "anusdoubleentrance") or ($NPCList[$anustarget].penis is "anusdoubleentrance" and $NPCList[$anusdoubletarget].penis is "anusdouble")>>
<<selectNpcWithPartInPosition "penis" "anusdouble">>
<span @class="($lastOptions.anus isnot _anusOptions or _anusGold ?'gold':'')"><<combatPerson_yi>> <<npcPenisSimple_i _j>> 당신의 항문에 삽입되어 있고 다른 자지는 근처를 맴돈다.</span>
<<else>>
<span @class="($lastOptions.anus isnot _anusOptions or _anusGold ?'gold':'')">그들의 자지가 당신의 <<bottomandButtPlugPost>> 근처를 맴돈다.</span>
<</if>>
<<case "doubleimminent">>
<<set _anusOptions to "penisDoubleImminent">>
<<if $NPCList[$anustarget].penis is "anusdoubleimminent" and $NPCList[$anusdoubletarget].penis is "anusdoubleimminent">>
<span @class="($lastOptions.anus isnot _anusOptions or _anusGold ?'gold':'')">그들의 자지가 당신의 <<anusandButtPlugPost "을">> 누른다.</span>
<<elseif ($NPCList[$anustarget].penis is "anusdouble" and $NPCList[$anusdoubletarget].penis is "anusdoubleimminent") or ($NPCList[$anustarget].penis is "anusdoubleimminent" and $NPCList[$anusdoubletarget].penis is "anusdouble")>>
<<selectNpcWithPartInPosition "penis" "anusdouble">>
<span @class="($lastOptions.anus isnot _anusOptions or _anusGold ?'gold':'')"><<combatPerson_yi>> <<npcPenisSimple_i _j>> 당신의 항문에 삽입되어 있고 다른 자지는 항문 입구를 누른다.</span>
<<else>>
<span @class="($lastOptions.anus isnot _anusOptions or _anusGold ?'gold':'')">그들의 자지가 당신의 <<anusandButtPlugPost "을">> 누른다.</span>
<</if>>
<<case "doublepenetrated">>
<<set _anusOptions to "penisDoublePenetration">>
<<if $NPCList[$anustarget].penis is "anusdouble" and $NPCList[$anusdoubletarget].penis is "anusdouble">>
<span @class="($lastOptions.anus isnot _anusOptions or _anusGold ?'gold':'')">그들의 자지가 당신의 항문에 삽입되어 있다.</span>
<<else>>
<<selectNpcWithPartInPosition "penis" "anus">>
<span @class="($lastOptions.anus isnot _anusOptions or _anusGold ?'gold':'')"><<combatPerson_yi>> 자지가 당신의 항문에 삽입되어 있고 다른 자지는 근처를 맴돈다.</span>
<</if>>
<<case "tentacleentrance" "tentacleimminent" "tentacle" "tentacledeep" "tentaclerub">>
<<set $_changetype to true>><<anusActionInitTentacle>>
<<case "struggle" "struggle_pen">>
<<set $_changetype to true>><<anusActionInitStruggle>>
<</switch>>
<</if>>
<<if $lastOptions.anus isnot _anusOptions>>
<<set _anusGold to true>>
<</if>>
<<if $_changetype isnot true>>
<<anusActions>>
<<if Object.keys(_anusaction).length gt 0>>
<<if Object.values(_anusaction).includes($anusactiondefault) is false or _args[0] is true or $anusactiondefault is "rest">>
<<set _defaultsCombatAction to "anusaction">>
<<set _actionsSet = DefaultActions.get($defaultsCombatType, $defaultsType, _defaultsCombatAction)>>
<<set _pass to false>>
<<for _set to 0; _set lt $maxDefaultActionSets; _set++>>
<<if Object.values(_anusaction).includes(_actionsSet[_set])>>
<<set $anusactiondefault to clone(_actionsSet[_set])>>
<<set _pass to true>>
<<break>>
<</if>>
<</for>>
<<if _pass is false>>
<<set $anusactiondefault to Object.values(_anusaction)[0]>>
<</if>>
<</if>>
<<set $anusaction to $anusactiondefault>>
<<set _textColor to combatListColor('anusaction', (Object.values(_anusaction).includes($anusaction) ? $anusaction : Object.values(_anusaction)[0]), "")>>
<<generateCombatAction _anusaction "anusaction" _textColor $anusaction>>
/*Checks/Difficulty*/
<<if $combatControls.includes("ists")>>
<div id="anusactionDifficulty">
<<anusactionDifficulty>>
</div>
<</if>>
<</if>>
<<set $lastOptions.anus to clone(_anusOptions)>>
<</if>>
<<else>>
<<timed 100ms>>
<<run jQuery("#anusaction").remove();>>
<</timed>>
<</if>>
<</widget>>
<<widget "anusactionDifficulty">>
<<if _args[0] is undefined>>
<<set _diffAction to $anusaction>>
<<else>>
<<set _diffAction to _args[0]>>
<</if>>
<<switch _diffAction>>
<<case "bottombay">><<bottomdifficulty>> <<combatpromiscuous1>>
<<case "bottomhandbay">><<bottomdifficulty>> <<combatpromiscuous1>>
<<case "penischeeks">><<analdifficulty>> <<combatpromiscuous4>>
<<case "anustopenis">><<analdifficulty>> <<combatpromiscuous5>>
<<case "anuspenisfuck">><<combatpromiscuous5>> <<analvirginitywarning>><<NPCvirginitywarning $NPCList[_n].fullDescription "penile">>
<<case "otherAnusRub" "otherMouthAnusRub">> <<analdifficulty>>
<<case "penisEdging">><<combatpromiscuous4>>
<<case "penispussy">><<vaginaldifficulty>>
<<case "penispussydap">><<vaginaldifficulty>><<combatpromiscuous5>><span class="pink"><<print "성지식 4">></span>
<<case "penispussydouble">><<vaginaldifficulty>><<combatpromiscuous5>><span class="pink"><<print "성지식 4">></span>
<<case "penisDoubleEdging">><<combatpromiscuous5>><span class="pink"><<print "성지식 4">></span>
<<case "anustopenisdouble">><<analdifficulty>> <<combatpromiscuous5>><span class="pink"><<print "성지식 4">></span>
<<case "anuspenisdoublefuck">><<combatpromiscuous5>><span class="pink"><<print "성지식 4">></span> <<analvirginitywarning>><<NPCvirginitywarning $NPCList[_n].fullDescription "penile">>
<</switch>>
<</widget>>
<<widget "anusActions">>
/*Generate Actions*/
<<set _anusaction to {}>>
<<if $position is "stalk">>
<<else>>
<<switch _anusOptions>>
<<case "free">>
<<set _anusaction["쉰다"] to "rest">>
<<actionsanustopenisnew>>
<<case "mouthEntrance">>
<<set _anusaction["쉰다"] to "rest">>
<<actionsanusMouthEntrance>>
<<case "mouthImminent">>
<<set _anusaction["쉰다"] to "rest">>
<<actionsanusMouthImminent>>
<<case "mouthPenetration">>
<<actionsanusMouthPenetration>>
<<case "handEntrance">>
<<set _anusaction["쉰다"] to "rest">>
<<actionsanusHandEntrance>>
<<case "handPenetration">>
<<actionsanusHandPenetration>>
<<case "handAgainstAnus">>
<<actionsanusHandAgainstAnus>>
<<case "penisEntrance">>
<<set _anusaction["쉰다"] to "rest">>
<<actionsanusPenisEntrance>>
<<case "penisImminent">>
<<set _anusaction["쉰다"] to "rest">>
<<actionsanusPenisImminent>>
<<case "penisPenetration">>
<<actionsanusPenisPenetration>>
<<case "faceAgainstAnus">>
<<actionsanusFaceAgainstAnus>>
<<case "penisAgainstAnus">>
<<actionsanusPenisAgainstAnus>>
<<case "penisDoubleEntrance">>
<<set _anusaction["쉰다"] to "rest">>
<<actionsanusPenisDoubleEntrance>>
<<case "penisDoubleImminent">>
<<set _anusaction["쉰다"] to "rest">>
<<actionsanusPenisDoubleImminent>>
<<case "penisDoublePenetration">>
<<actionsanusPenisDoublePenetration>>
<</switch>>
<</if>>
<</widget>>
<<widget "chestActionInit">>
<<if $dissociation lte 1 and $orgasmdown lte 0 and ($pain lt 100 or $willpowerpain is undefined) and !$possessed>>
<<switch $chestuse>>
<<case "penis">>
<<set _chestOptions to "penis">><<selectNpcWithPartInPosition "penis" "chest">><<set $chesttarget to _j>>
<span @class="($lastOptions.chest isnot _chestOptions ?'gold':'')"><<combatPerson_yi>> <<npcPenisSimple_i _j>> 당신의 <<breastsPost>> <<print ($player.breastsize is 0 ?"위에":"사이에")>> 올려진다.</span>
<<case "tentaclerub">>
<<set $_changetype to true>><<chestActionInitTentacle>>
<</switch>>
<<if $_changetype isnot true>>
<<chestActions>>
<<if Object.keys(_chestaction).length gt 0>>
<<if $chestactiondefault is 0>>
<<set $chestactiondefault to Object.values(_chestaction)[0]>>
<</if>>
<<set $chestaction to $chestactiondefault>>
<<set _textColor to combatListColor('chestaction', (Object.values(_chestaction).includes($chestaction) ? $chestaction : Object.values(_chestaction)[0]), "")>>
<<generateCombatAction _chestaction "chestaction" _textColor $chestaction>>
/*Checks/Difficulty*/
<<if $combatControls.includes("ists")>>
<div id="chestactionDifficulty">
<<chestactionDifficulty>>
</div>
<</if>>
<</if>>
<<set $lastOptions.chest to clone(_chestOptions)>>
<</if>>
<<else>>
<<timed 100ms>>
<<run jQuery("#chestaction").remove();>>
<</timed>>
<</if>>
<</widget>>
<<widget "chestactionDifficulty">>
<<if _args[0] is undefined>>
<<set _diffAction to $chestaction>>
<<else>>
<<set _diffAction to _args[0]>>
<</if>>
<<switch _diffAction>>
<<case "rub">><<chestdifficulty>>
<</switch>>
<</widget>>
<<widget "chestActions">>
/*Generate Actions*/
<<set _chestaction to {}>>
/*<<set _chestaction["쉰다"] to "rest">>*/
<<if $position is "stalk">>
<<else>>
<<switch _chestOptions>>
<<case "penis">>
<<set _chestaction["문지른다"] to "rub">>
<<set _chestaction["멈춘다"] to "stop">>
<</switch>>
<</if>>
<</widget>>
<<widget "thighActionInit">>
<<if $dissociation lte 1 and $orgasmdown lte 0 and ($pain lt 100 or $willpowerpain is undefined) and !$possessed>>
<<switch $thighuse>>
<<case "mouth">>
<<set _thighOptions to "mouth">><<selectNpcWithPartInPosition "mouth" "thigh">><<set $thightarget to _j>>
<span @class="($lastOptions.thigh isnot _thighOptions ?'gold':'')">당신은 넓적다리로 <<combatpersons_yi>> 입을 누른다.</span>
<<case "penis">>
<<set _thighOptions to "penis">><<selectNpcWithPartInPosition "penis" "thighs">><<set $thightarget to _j>>
<span @class="($lastOptions.thigh isnot _thighOptions ?'gold':'')">당신은 넓적다리로 <<combatpersons_yi>> 자지를 잡는다.</span>
<</switch>>
<<thighactions>>
<<if Object.keys(_thighaction).length gt 0>>
<<if $thighactiondefault is 0>>
<<set $thighactiondefault to Object.values(_thighaction)[0]>>
<</if>>
<<set $thighaction to $thighactiondefault>>
<<set _textColor to combatListColor('thighaction', (Object.values(_thighaction).includes($thighaction) ? $thighaction : Object.values(_thighaction)[0]), "")>>
<<generateCombatAction _thighaction "thighaction" _textColor $thighaction>>
/*Checks/Difficulty*/
<<if $combatControls.includes("ists")>>
<div id="thighactionDifficulty">
<<thighactionDifficulty>>
</div>
<</if>>
<</if>>
<<set $lastOptions.thigh to clone(_thighOptions)>>
<<else>>
<<timed 100ms>>
<<run jQuery("#thighaction").remove();>>
<</timed>>
<</if>>
<</widget>>
<<widget "thighactionDifficulty">>
<<if _args[0] is undefined>>
<<set _diffAction to $thighaction>>
<<else>>
<<set _diffAction to _args[0]>>
<</if>>
<<switch _diffAction>>
<<case "rub" "othermouthrub">><<thighdifficulty>>
<</switch>>
<</widget>>
<<widget "thighactions">>
/*Generate Actions*/
<<set _thighaction to {}>>
/*<<set _thighaction["쉰다"] to "rest">>*/
<<if $position is "stalk">>
<<else>>
<<switch _thighOptions>>
<<case "mouth">>
<<set _thighaction["문지른다"] to "othermouthrub">>
<<set _thighaction["멈춘다"] to "othermouthstop">>
<<case "penis">>
<<set _thighaction["문지른다"] to "rub">>
<<set _thighaction["멈춘다"] to "stop">>
<</switch>>
<</if>>
<</widget>>
<<widget "resetLastOptions">>
<<set $lastOptions to {
"left":"",
"right":"",
"feet":"",
"mouth":"",
"penis":"",
"vagina":"",
"anus":"",
"chest":"",
"thigh":"",
"cheek":"",
}>>
<</widget>>
<<widget "getTargetList">><<silently>>
<<unset _firsttarget>>
<<set _targetlist to {}>><<set _targetnumber to 0>>
<<if $NPCList.some( x => Object.values(x).includes("active"))>>
<<set _repeatcontroller to []>>
<<for _namecontroller = 0; _namecontroller lt $enemynomax; _namecontroller++>>
<<if $NPCList[0].type isnot "human" and $NPCList[0].type isnot "plant">>
<<set _namecontroller to $active_enemy>>
<<trNPCdesc $NPCList[_namecontroller].type>><<set _targetlist[_trResult] to _namecontroller>><<set _targetnumber += 1>>
<<if _firsttarget is undefined>>
<<set _firsttarget to _namecontroller>>
<</if>>
<<if $targetYourself is true>>
<<set _targetYourself to true>>
<</if>>
<<break>>
<<elseif $NPCList[_namecontroller].active is "active" and $NPCList[_namecontroller].stance isnot "defeated">>
<<if $NPCList[_namecontroller].description is "pale figure">>
<<trNamedNPC $NPCList[_namecontroller].description "title">><<set _smoltext to _trResult>>
<<set $_wraithbreak to true>>
<<else>>
<<trNPCdesc $NPCList[_namecontroller].fullDescription>><<set _smoltext to _trResult>>
<</if>>
<<targetrepeatcontroller>>
<<set _repeatcontroller[_namecontroller] to _smoltext>>
<<if !($npc.includes($NPCList[_namecontroller].fullDescription)) and $NPCList[_namecontroller].name_known isnot 1>>
<<set _smoltext to _smoltext>>/* 관사 없음 */
<</if>>
<<set _targetlist[_smoltext] to _namecontroller>><<set _targetnumber += 1>>
<<if _firsttarget is undefined>>
<<set _firsttarget to _namecontroller>>
<</if>>
<<if $targetYourself is true>>
<<set _targetYourself to true>>
<</if>>
<<if $_wraithbreak is true>>
<<break>>
<</if>>
<</if>>
<</for>>
<</if>>
<<set _targetlistall to clone(_targetlist)>>
<<if $tentacles.active gte 1>>
<<trCreature "tentacle" $tentacles[0].type>><<set _targetlistall[_trResult+"들"] to "tentacles">><<set _targetnumber += 1>>
<</if>>
<<if $swarm.type isnot 0>>
<<trSwarm $swarm.type>><<set _targetlistall[_trResult] to "swarm">><<set _targetnumber += 1>>
<<if $targetYourself is true>>
<<set _targetYourself to true>>
<</if>>
<</if>>
<<if $struggle isnot undefined>>
<<if $struggle.done lt $struggle.number>>
<<trStruggle $struggle.creature>><<set _targetlistall[_trResult+"들"] to "struggle">><<set _targetnumber += 1>>
<</if>>
<</if>>
<<if $machine isnot undefined>>
<<set _targetlistall["기계"] to "machine">><<set _targetnumber += 1>>
<</if>>
<<set _targetlistarms to clone(_targetlistall)>>
<<if $vorecreature isnot 0>>
<<if $vorestage gt 0>>
<<trVore $vorecreature>><<set _targetlistarms[_trResult] to "vore">><<set _targetnumber += 1>>
<</if>>
<</if>>
<</silently>><</widget>>
<<widget "getDoubleTargetList">><<silently>>
<<unset _firstdoubletarget>>
<<if $consensual is 1 and ((($promiscuity gte 75 and $enemytype is "man") or ($deviancy gte 75 and $enemytype isnot "man")) and $awareness gte 300 or ($promiscuityIgnore is 1))>>
<<set _doubletargetlist to {}>><<set _secondtarget to false>>
<<set _repeatcontroller to []>>
<<for _namecontroller = 0; _namecontroller lt $enemynomax; _namecontroller++>>
<<if $NPCList[_namecontroller].active is "active" and $NPCList[_namecontroller].stance isnot "defeated" and $NPCList[_namecontroller].penis is 0 and !($NPCList[_namecontroller].chastity.penis.includes("chastity"))>>
<<trNPCdesc $NPCList[_namecontroller].fullDescription>><<set _smoltext to _trResult>>
<<targetrepeatcontroller>>
<<set _repeatcontroller[_namecontroller] to _smoltext>>
<<if !($npc.includes($NPCList[_namecontroller].fullDescription))>>
<<set _smoltext to _smoltext>>/* 관사 없음 */
<</if>>
<<set _doubletargetlist[_smoltext] to _namecontroller>><<set _secondtarget to true>>
<<if _firstdoubletarget is undefined>>
<<set _firstdoubletarget to _namecontroller>>
<</if>>
<</if>>
<</for>>
<</if>>
<</silently>><</widget>>
<<widget "getPussyTargetList">><<silently>>
<<unset _firstpussytarget>>
<<if $consensual is 1 and ((($promiscuity gte 75 and $enemytype is "man") or ($deviancy gte 75 and $enemytype isnot "man")) and $awareness gte 300 or ($promiscuityIgnore is 1))>>
<<set _pussytargetlist to {}>><<set _pussytarget to false>>
<<set _repeatcontroller to []>>
<<for _namecontroller = 0; _namecontroller lt $enemynomax; _namecontroller++>>
<<if $NPCList[_namecontroller].active is "active" and $NPCList[_namecontroller].stance isnot "defeated" and $NPCList[_namecontroller].vagina is 0 and !($NPCList[_namecontroller].vagina.penis.includes("chastity"))>>
<<trNPCdesc $NPCList[_namecontroller].fullDescription>><<set _smoltext to _trResult>>
<<targetrepeatcontroller>>
<<set _repeatcontroller[_namecontroller] to _smoltext>>
<<if !($npc.includes($NPCList[_namecontroller].fullDescription))>>
<<set _smoltext to _smoltext>>/* 관사 없음 */
<</if>>
<<set _pussytargetlist[_smoltext] to _namecontroller>><<set _pussytarget to true>>
<</if>>
<</for>>
<</if>>
<</silently>><</widget>>
<<widget "targetrepeatcontroller">>
<<set _smollertext to _smoltext>>
<<for _repeatnamecontroller = 0; _repeatnamecontroller lte _namecontroller; _repeatnamecontroller++>>
<<if _repeatcontroller[_repeatnamecontroller] is _smollertext>>
<<if _smollertext.includes("다섯번째") is true>>
<<set _smollertext to "마지막 "+_smoltext>>
<<elseif _smollertext.includes("네번째") is true>>
<<set _smollertext to "다섯번째 "+_smoltext>>
<<elseif _smollertext.includes("세번째") is true>>
<<set _smollertext to "네번째 "+_smoltext>>
<<elseif _smollertext.includes("두번째") is true>>
<<set _smollertext to "세번째 "+_smoltext>>
<<else>>
<<set _smollertext to "두번째 "+_smoltext>>
<</if>>
<</if>>
<</for>>
<<set _smoltext to _smollertext>>
<</widget>>
<<widget "leftActionInitSelf">>
<<switch $leftarm>>
<<case 0>>
<<if $orgasmdown gte 1>>
<<set _leftOptions to "orgasm">>
<span class="lewd">당신의 왼팔은 자유로우나, 경련을 멈출 수가 없다.</span>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<<set _leftOptions to "pain">>
<span class="red">당신의 왼팔은 자유로우나, 아파서 움직일 수가 없다.</span>
<<elseif $dissociation gte 2>>
<<set _leftOptions to "unreal">>
<span class="pink">당신의 왼팔은 자유로우나, 진짜처럼 느껴지지 않는다.</span>
<<else>>
<<if _targetYourself is true and _targetnumber gt 1>>
<<set _targetlistarms["당신 자신"] to "self">>
<</if>>
<<if $combatControls isnot "radio" and _targetnumber gt 1>>
대상: <span onchange="actionsreplace('left')">
<<listbox "$lefttarget" autoselect>>
<<optionsfrom _targetlistarms>>
<</listbox>>
</span>
<</if>>
<<set _leftOptions to "free">>
<span @class="($lastOptions.left isnot _leftOptions or _leftGold is true ?'gold':'')">당신의 왼팔은 자유롭다.</span>
<<if $combatControls is "radio" and _targetnumber gt 1>><br>
대상: <span onchange="actionsreplace('left')">
<<listbox "$lefttarget" autoselect>>
<<optionsfrom _targetlistarms>>
<</listbox>>
</span>
<</if>>
<<if _targetnumber is 1>>
<<set $lefttarget to _firsttarget>>
<</if>>
<</if>>
<<case "vagina">>
<<set _leftOptions to "coverVagina">>
<span @class="($lastOptions.left isnot _leftOptions or _leftGold is true ?'gold':'')">당신의 왼손은 <<pussyPost "을">> 보호하고 있다.</span>
<<case "coverpenis">>
<<set _leftOptions to "coverPenis">>
<span @class="($lastOptions.left isnot _leftOptions or _leftGold is true ?'gold':'')">당신의 왼손은 <<penisPost "을">> 보호하고 있다.</span>
<<case "anus">>
<<set _leftOptions to "coverAss">>
<span @class="($lastOptions.left isnot _leftOptions or _leftGold is true ?'gold':'')">당신의 왼손은 <<bottomPost "을">> 보호하고 있다.</span>
<<case "behind">>
<<set _leftOptions to "behind">>
<span @class="($lastOptions.left isnot _leftOptions or _leftGold is true ?'gold':'')">당신의 왼손은 당신의 등 뒤에 있다.</span>
<<case "heldSexToy">>
<<if _targetYourself is true and _targetnumber gt 1>>
<<set _targetlistarms["당신 자신"] to "self">>
<</if>>
<<if $combatControls isnot "radio" and _targetnumber gt 1>>
대상: <span onchange="actionsreplace('left')">
<<listbox "$lefttarget" autoselect>>
<<optionsfrom _targetlistarms>>
<</listbox>>
</span>
<</if>>
<<set _leftOptions to "heldSexToy">>
<span @class="($lastOptions.left isnot _leftOptions or _leftGold is true ?'gold':'')">당신의 왼손은 <<sextoy_rul $currentSexToyLeft.name>> 잡고 있다.</span>
<<if $combatControls is "radio" and _targetnumber gt 1>><br>
대상: <span onchange="actionsreplace('left')">
<<listbox "$lefttarget" autoselect>>
<<optionsfrom _targetlistarms>>
<</listbox>>
</span>
<</if>>
<<if _targetnumber is 1>>
<<set $lefttarget to _firsttarget>>
<</if>>
<</switch>>
<<if $lastOptions.left isnot _leftOptions>>
<<set _leftGold to true>>
<</if>>
<<leftActionsSelf>>
<<if Object.keys(_leftaction).length gt 0>><<if $combatControls is "radio">><br><</if>>
<<if Object.values(_leftaction).includes($leftactiondefault) is false or _args[0] is true or $leftactiondefault is "rest">>
<<set _defaultsCombatAction to "leftaction">>
<<set _actionsSet = DefaultActions.get($defaultsCombatType, $defaultsType, _defaultsCombatAction)>>
<<set _pass to false>>
<<for _set to 0; _set lt $maxDefaultActionSets; _set++>>
<<if Object.values(_leftaction).includes(_actionsSet[_set])>>
<<set $leftactiondefault to clone(_actionsSet[_set])>>
<<set _pass to true>>
<<break>>
<</if>>
<</for>>
<<if _pass is false>>
<<set $leftactiondefault to Object.values(_leftaction)[0]>>
<</if>>
<</if>>
<<set $leftaction to $leftactiondefault>>
<<set _textColor to combatListColor('leftaction', (Object.values(_leftaction).includes($leftaction) ? $leftaction : Object.values(_leftaction)[0]), "Self")>>
<<generateCombatActionOthers _leftaction "leftaction" _textColor $leftaction "Self">>
<<if $combatControls.includes("ists")>>
<div id="leftactionDifficulty">
<<leftactionDifficulty>>
</div>
<div id="leftactionDifficultySelf">
<<leftactionDifficultySelf>>
</div>
<</if>><<if $combatControls is "radio">><br><br><</if>>/* Seems to render no effect..? */
<</if>>
<<set $lastOptions.left to clone(_leftOptions)>>
<</widget>>
<<widget "leftactionDifficultySelf">>/* Here we go again. */
<<if _args[0] is undefined>>
<<set _diffAction to $leftaction>>
<<else>>
<<set _diffAction to _args[0]>>
<</if>>
<<switch _diffAction>>
<<case "leftmasturbatepussy">> <<combatpromiscuous2>>
<<case "leftmasturbatepenis">> <<combatpromiscuous2>>
<<case "pickupSexToy">>
<<if Object.keys(_itemsLeft).length gte 1>>
<<listbox "$selectedItemLeft" autoselect>>
<<optionsfrom _itemsLeft>>
<</listbox>>
<</if>>
<<combatpromiscuous3>>
<</switch>>
<</widget>>
<<widget "leftActionsSelf">>
<<set _leftaction to {}>>
<<switch _leftOptions>>
<<case "free">>
<<set _leftaction["쉰다"] to "rest">>
<<if $rightarm is "swarmgrappled">>
<<set _leftaction["당신의 오른팔을 푼다"] to "leftfree">>
<</if>>
<<if Object.values(_targetlistarms).includes("swarm")>>
<<if _swarmamounts.genital[0] lte 0 and _swarmamounts.genital[1] lte 0>>
<<silently>><<genitals_rul>><</silently>>
<<set _leftaction["당신의 " + _trResult + " 가린다"] to "frontcoverleft">>
<</if>>
<<if _swarmamounts.butt[0] lte 0 and _swarmamounts.butt[1] lte 0>>
<<set _leftaction["당신의 엉덩이를 가린다"] to "frontcoverleft">>
<</if>>
<<if _swarmamounts.chest lte 0>>
<<set _leftaction["당신의 가슴을 가린다"] to "frontcoverleft">>
<</if>>
<<if $water is 1 and $vorecreature is 0 and ($consensual isnot 1 or $gamemode is "soft")>>
<<set _leftaction["안전한 곳까지 헤엄쳐 간다"] to "swim">>
<</if>>
<</if>>
<<if Object.values(_targetlistarms).includes(0) or Object.values(_targetlistarms).includes(1) or Object.values(_targetlistarms).includes(2) or Object.values(_targetlistarms).includes(3) or Object.values(_targetlistarms).includes(4) or Object.values(_targetlistarms).includes(5)>>/* placeholder for the future */
<<leftdefault>>
<<combatMasturbate "left">>
<<applyLube "left">>
<<leftclothesnew>>
<<leftFixAndCoverActions>>
<<leftCondom>>
<<removeButtplug "left">>
<<pickupSexToy "left">>
<</if>>
<<case "coverVagina">>
<<set _leftaction["계속 가린다"] to "leftcovervagina">>
<<set _leftaction["멈춘다"] to "leftstopvagina">>
<<case "coverPenis">>
<<set _leftaction["계속 가린다"] to "leftcoverpenis">>
<<set _leftaction["멈춘다"] to "leftstopcoverpenis">>
<<case "coverAss">>
<<set _leftaction["계속 가린다"] to "leftcoveranus">>
<<set _leftaction["멈춘다"] to "leftstopanus">>
<<case "behind">>
<<set _leftaction["계속 뒤에 둔다"] to "behind">>
<<set _leftaction["멈춘다"] to "stopbehind">>
<<case "orgasm">>
<<set _leftaction["팔을 붙잡는다"] to "leftfold">>
<<set _leftaction["움켜쥔다"] to "leftgrip">>
<<case "pain">>
<<set _leftaction["몸부림친다"] to "leftstruggleweak">>
<<set _leftaction["몸을 지킨다"] to "leftprotect">>
<<case "unreal">>
<<set _leftaction["자신을 찌른다"] to "leftpoke">>
<<set _leftaction["당신의 팔을 그대로 놔둔다"] to "leftcurl">>
<<case "heldSexToy">>
<<heldSexToy "left">>
<</switch>>
<</widget>>
<<widget "rightActionInitSelf">>
<<switch $rightarm>>
<<case 0>>
<<if $orgasmdown gte 1>>
<<set _rightOptions to "orgasm">>
<span class="lewd">당신의 오른팔은 자유로우나, 경련을 멈출 수가 없다.</span>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<<set _rightOptions to "pain">>
<span class="red">당신의 오른팔은 자유로우나, 아파서 움직일 수가 없다.</span>
<<elseif $dissociation gte 2>>
<<set _rightOptions to "unreal">>
<span class="pink">당신의 오른팔은 자유로우나, 진짜처럼 느껴지지 않는다.</span>
<<else>>
<<if _targetYourself is true and _targetnumber gt 1>>
<<set _targetlistarms["당신 자신"] to "self">>
<</if>>
<<if $combatControls isnot "radio" and _targetnumber gt 1>>
대상: <span onchange="actionsreplace('right')">
<<listbox "$righttarget" autoselect>>
<<optionsfrom _targetlistarms>>
<</listbox>>
</span>
<</if>>
<<set _rightOptions to "free">>
<span @class="($lastOptions.right isnot _rightOptions or _rightGold is true ?'gold':'')">당신의 오른팔은 자유롭다.</span>
<<if $combatControls is "radio" and _targetnumber gt 1>><br>
대상: <span onchange="actionsreplace('right')">
<<listbox "$righttarget" autoselect>>
<<optionsfrom _targetlistarms>>
<</listbox>>
</span>
<</if>>
<<if _targetnumber is 1>>
<<set $righttarget to _firsttarget>>
<</if>>
<</if>>
<<case "vagina">>
<<set _rightOptions to "coverVagina">>
<span @class="($lastOptions.right isnot _rightOptions or _rightGold is true ?'gold':'')">당신의 오른손은 <<pussyPost "을">> 보호하고 있다.</span>
<<case "coverpenis">>
<<set _rightOptions to "coverPenis">>
<span @class="($lastOptions.right isnot _rightOptions or _rightGold is true ?'gold':'')">당신의 오른손은 <<penisPost "을">> 보호하고 있다.</span>
<<case "anus">>
<<set _rightOptions to "coverAss">>
<span @class="($lastOptions.right isnot _rightOptions or _rightGold is true ?'gold':'')">당신의 오른손은 <<bottomPost "을">> 보호하고 있다.</span>
<<case "behind">>
<<set _rightOptions to "behind">>
<span @class="($lastOptions.right isnot _rightOptions or _rightGold is true ?'gold':'')">당신의 오른손은 당신의 등 뒤에 있다.</span>
<<case "heldSexToy">>
<<if _targetYourself is true and _targetnumber gt 1>>
<<set _targetlistarms["당신 자신"] to "self">>
<</if>>
<<if $combatControls isnot "radio" and _targetnumber gt 1>>
대상: <span onchange="actionsreplace('right')">
<<listbox "$righttarget" autoselect>>
<<optionsfrom _targetlistarms>>
<</listbox>>
</span>
<</if>>
<<set _rightOptions to "heldSexToy">>
<span @class="($lastOptions.right isnot _rightOptions or _rightGold is true ?'gold':'')">당신의 오른손은 <<sextoy_rul $currentSexToyRight.name>> 잡고 있다.</span>
<<if $combatControls is "radio" and _targetnumber gt 1>><br>
대상: <span onchange="actionsreplace('right')">
<<listbox "$righttarget" autoselect>>
<<optionsfrom _targetlistarms>>
<</listbox>>
</span>
<</if>>
<<if _targetnumber is 1>>
<<set $righttarget to _firsttarget>>
<</if>>
<</switch>>
<<if $lastOptions.right isnot _rightOptions>>
<<set _rightGold to true>>
<</if>>
<<rightActionsSelf>>
<<if Object.keys(_rightaction).length gt 0>><<if $combatControls is "radio">><br><</if>>
<<if Object.values(_rightaction).includes($rightactiondefault) is false or _args[0] is true or $rightactiondefault is "rest">>
<<set _defaultsCombatAction to "rightaction">>
<<set _actionsSet = DefaultActions.get($defaultsCombatType, $defaultsType, _defaultsCombatAction)>>
<<set _pass to false>>
<<for _set to 0; _set lt $maxDefaultActionSets; _set++>>
<<if Object.values(_rightaction).includes(_actionsSet[_set])>>
<<set $rightactiondefault to clone(_actionsSet[_set])>>
<<set _pass to true>>
<<break>>
<</if>>
<</for>>
<<if _pass is false>>
<<set $rightactiondefault to Object.values(_rightaction)[0]>>
<</if>>
<</if>>
<<set $rightaction to $rightactiondefault>>
<<set _textColor to combatListColor('rightaction', (Object.values(_rightaction).includes($rightaction) ? $rightaction : Object.values(_rightaction)[0]), "Self")>>
<<generateCombatActionOthers _rightaction "rightaction" _textColor $rightaction "Self">>
<<if $combatControls.includes("ists")>>
<div id="rightactionDifficulty">
<<rightactionDifficulty>>
</div>
<div id="rightactionDifficultySelf">
<<rightactionDifficultySelf>>
</div>
<</if>><<if $combatControls is "radio">><br><br><</if>>/* Seems to render no effect..? */
<</if>>
<<set $lastOptions.right to clone(_rightOptions)>>
<</widget>>
<<widget "rightactionDifficultySelf">>/* This was unexpected. */
<<if _args[0] is undefined>>
<<set _diffAction to $rightaction>>
<<else>>
<<set _diffAction to _args[0]>>
<</if>>
<<switch _diffAction>>
<<case "rightmasturbatepussy">> <<combatpromiscuous2>>
<<case "rightmasturbatepenis">> <<combatpromiscuous2>>
<<case "pickupSexToy">>
<<if Object.keys(_itemsRight).length gte 1>>
<<listbox "$selectedItemRight" autoselect>>
<<optionsfrom _itemsRight>>
<</listbox>>
<</if>>
<<combatpromiscuous3>>
<</switch>>
<</widget>>
<<widget "rightActionsSelf">>
<<set _rightaction to {}>>
<<switch _rightOptions>>
<<case "free">>
<<set _rightaction["쉰다"] to "rest">>
<<if $leftarm is "swarmgrappled">>
<<set _rightaction["당신의 오른팔을 푼다"] to "rightfree">>
<</if>>
<<if Object.values(_targetlistarms).includes("swarm")>>
<<if _swarmamounts.genital[0] lte 0 and _swarmamounts.genital[1] lte 0>>
<<silently>><<genitals_rul>><</silently>>
<<set _rightaction["당신의 " + _trResult + " 가린다"] to "frontcoverright">>
<</if>>
<<if _swarmamounts.butt[0] lte 0 and _swarmamounts.butt[1] lte 0>>
<<set _rightaction["당신의 엉덩이를 가린다"] to "frontcoverright">>
<</if>>
<<if _swarmamounts.chest lte 0>>
<<set _rightaction["당신의 가슴을 가린다"] to "frontcoverright">>
<</if>>
<<if $water is 1 and $vorecreature is 0 and ($consensual isnot 1 or $gamemode is "soft")>>
<<set _rightaction["안전한 곳까지 헤엄쳐 간다"] to "swim">>
<</if>>
<</if>>
<<if Object.values(_targetlistarms).includes(0) or Object.values(_targetlistarms).includes(1) or Object.values(_targetlistarms).includes(2) or Object.values(_targetlistarms).includes(3) or Object.values(_targetlistarms).includes(4) or Object.values(_targetlistarms).includes(5)>>/* placeholder for the future */
<<rightdefault>>
<<combatMasturbate "right">>
<<applyLube "right">>
<<rightclothesnew>>
<<rightFixAndCoverActions>>
<<rightCondom>>
<<removeButtplug "right">>
<<pickupSexToy "right">>
<</if>>
<<case "coverVagina">>
<<set _rightaction["계속 가린다"] to "rightcovervagina">>
<<set _rightaction["멈춘다"] to "rightstopvagina">>
<<case "coverPenis">>
<<set _rightaction["계속 가린다"] to "rightcoverpenis">>
<<set _rightaction["멈춘다"] to "rightstopcoverpenis">>
<<case "coverAss">>
<<set _rightaction["계속 가린다"] to "rightcoveranus">>
<<set _rightaction["멈춘다"] to "rightstopanus">>
<<case "behind">>
<<set _rightaction["계속 뒤에 둔다"] to "behind">>
<<set _rightaction["멈춘다"] to "stopbehind">>
<<case "orgasm">>
<<set _rightaction["팔을 붙잡는다"] to "rightfold">>
<<set _rightaction["움켜쥔다"] to "rightgrip">>
<<case "pain">>
<<set _rightaction["몸부림친다"] to "rightstruggleweak">>
<<set _rightaction["몸을 지킨다"] to "rightprotect">>
<<case "unreal">>
<<set _rightaction["자신을 찌른다"] to "rightpoke">>
<<set _rightaction["당신의 팔을 그대로 놔둔다"] to "rightcurl">>
<<case "heldSexToy">>
<<heldSexToy "right">>
<</switch>>
<</widget>>
<<widget "feetActionInitSelf">>
<<if $dissociation lte 1 and $orgasmdown lte 0 and ($pain lt 100 or $willpowerpain is undefined)>>
<<if $feetuse is 0>>
<<if _targetYourself is true and _targetnumber gt 1>>
<<set _targetlistall["당신 자신"] to "self">>
<</if>>
<<if $combatControls isnot "radio" and _targetnumber gt 1>>
대상: <span onchange="actionsreplace('feet')">
<<listbox "$feettarget" autoselect>>
<<optionsfrom _targetlistall>>
<</listbox>>
</span>
<</if>>
<<set _feetOptions to "free">>
<span @class="($lastOptions.feet isnot _feetOptions or _feetGold is true ?'gold':'')">당신의 발은 자유롭다.</span>
<<if $combatControls is "radio" and _targetnumber gt 1 and _feetOptions is "free">><br>
대상: <span onchange="actionsreplace('feet')">
<<listbox "$feettarget" autoselect>>
<<optionsfrom _targetlistall>>
<</listbox>>
</span>
<</if>>
<<if _targetnumber is 1>>
<<set $feettarget to _firsttarget>>
<</if>>
<</if>>
<<if $lastOptions.feet isnot _feetOptions>>
<<set _feetGold to true>>
<</if>>
<<feetActionsSelf>>
<<if Object.keys(_feetaction).length gt 0>><<if $combatControls is "radio">><br><</if>>
<<if Object.values(_feetaction).includes($feetactiondefault) is false or _args[0] is true or $feetactiondefault is "rest">>
<<set _defaultsCombatAction to "feetaction">>
<<set _actionsSet = DefaultActions.get($defaultsCombatType, $defaultsType, _defaultsCombatAction)>>
<<set _pass to false>>
<<for _set to 0; _set lt $maxDefaultActionSets; _set++>>
<<if Object.values(_feetaction).includes(_actionsSet[_set])>>
<<set $feetactiondefault to clone(_actionsSet[_set])>>
<<set _pass to true>>
<<break>>
<</if>>
<</for>>
<<if _pass is false>>
<<set $feetactiondefault to Object.values(_feetaction)[0]>>
<</if>>
<</if>>
<<set $feetaction to $feetactiondefault>>
<<set _textColor to combatListColor('feetaction', (Object.values(_feetaction).includes($feetaction) ? $feetaction : Object.values(_feetaction)[0]), "Self")>>
<<generateCombatActionOthers _feetaction "feetaction" _textColor $feetaction "Self">>
<<if $combatControls.includes("ists")>>
<div id="feetactionDifficulty">
<<feetactionDifficulty>>
</div>
<</if>><<if $combatControls is "radio">><br><</if>>/* Seems to render no effect..? */
<</if>>
<<set $lastOptions.feet to clone(_feetOptions)>>
<<else>>
<<timed 100ms>>
<<run jQuery("#feetaction").remove();>>
<</timed>>
<</if>>
<</widget>>
<<widget "feetactionDifficultySelf">> /* Good thing I caught it before anyone else. */
<</widget>>
<<widget "feetActionsSelf">>
<<set _feetaction to {}>>
<<set _feetaction["쉰다"] to "rest">>
<<if Object.values(_targetlistarms).includes("swarm")>>
<<if $water is 1 and $vorecreature is 0 and $swimmingskill gt 700 and $consensual isnot 1>>
<<set _feetaction["안전한 곳까지 헤엄쳐 간다"] to "swim">>
<</if>>
<</if>>
<<if Object.values(_targetlistarms).includes("struggle")>>
<<set _feetaction["피한다"] to "evade">>
<<set _feetaction["바닥에 묻는다"] to "plant">>
<</if>>
<<if $water isnot 1>>
<<feetshoes>>
<<feetsocks>>
<</if>>
<</widget>>
<<widget "generateCombatActionOthers">>
<<switch $combatControls>>
<<case "radio">>
<<generateCombatActionOthersRadio _args[0] _args[1] _args[3] _args[4]>>
<<case "lists" "limitedLists">>
<<generateCombatActionOthersList _args[0] _args[1] _args[2] _args[4]>>
<</switch>>
<</widget>>
<<widget "generateCombatActionOthersRadio">>
<<for _labelC, _valueC range _args[0]>>
<label>
<<print '<<radiobutton "$'+_args[1]+'" "'+_valueC+'" ' + (_valueC is _args[2] ? "checked" : "") + '>>'>>
<span @class="combatListColor('', _valueC, _args[3])"><<print _labelC>></span>
<<print '<<'+$args[1]+'Difficulty'+$args[3]+' "'+_valueC+'">>'>> |
</label>
<</for>>
<</widget>>
<<widget "generateCombatActionOthersList">>
<<if _args[0]>>
<<set _options to _args[0]>>
<<set _name to _args[1]>>
<<capture _var _options _name>>
<span @id="_name + 'Select'" @class="_args[2] + 'List flavorText'">
<<listbox `"$"+_name` autoselect>>
<<optionsfrom _options>>
<</listbox>>
</span>
<<combatButtonAdjustments _name _args[3]>>
<</capture>>
<</if>>
<</widget>>
/* To be used as an example of how to merge all combats in 1 */
<<widget "actionsOmni">>
<<exposure>>
<<if $pregnancyTesting is undefined>>
<<set $condomUse to false>>
<</if>>
<<if $enemyno gte 2>>
<<set $pronoun to "n">>
<<else>>
<<if $NPCList[0].pronoun is "m">>
<<set $pronoun to "m">>
<</if>>
<<if $NPCList[0].pronoun is "f">>
<<set $pronoun to "f">>
<</if>>
<<if $NPCList[0].pronoun is "i">>
<<set $pronoun to "i">>
<</if>>
<<if $NPCList[0].pronoun is "n">>
<<set $pronoun to "n">>
<</if>>
<<if $NPCList[0].pronoun is "t">>
<<set $pronoun to "t">>
<</if>>
<</if>>
<<if $images is 1>>
<<if $position isnot "stalk">>
<<timed 100ms>>
<<combatimg>>
<br>
<</timed>>
<</if>>
<</if>>
<<if $traumafocus gte 1 and $traumafocusintro isnot 1>>
<<set $traumafocusintro to 1>>
<i>당신이 집중을 하면서, 무력한 인격 분열의 상태에서 점점 빠져나오기 쉬워졌다.</i>
<br><br>
<</if>>
<<if $traumafocus gt random(1, 1000) and $dissociation gte 2 and $combat is 1>>
<<set $traumafocus to 0>><<set $trauma -= 1000>><<set $dissociation to 1>>
<span class="green">당신은 정신이 돌아왔다.</span>
<<ltrauma>>
<br>
<span class="red">현실의 무게가 당신을 짓눌러 왔다.</span>
<br><br>
<</if>>
<<if $underwater isnot 1>>
<<oxygen 50>>
<</if>>
<<willpowerpain>>
<<willpowerorgasm>>
<<actioncarry>>
<<actioncarrydrop>>
<<combatstate>>
<<carryblock>>
<<if $trance lte 0 and $panicparalysis is 0 and ($panicviolence is 0 or $position is "stalk")>>
<<if $dissociation lte 1 and $orgasmdown lte 0 and ($pain lt 100 or $willpowerpain is undefined) and ["man", "plant", "beast"].includes($enemytype)>>
<<if $images is 1 and $consensual is 1 and $position_lock isnot 1>>
<<if $position is "doggy">>
| <label>몸을 돌린다 <<radiobutton "$bodyaction" "missionary">></label>
<<elseif $position is "missionary">>
| <label>몸을 돌린다 <<radiobutton "$bodyaction" "doggy">></label>
<</if>>
<<if $position isnot "stalk">>
| <label>가만히 있는다 <<radiobutton "$bodyaction" "rest" checked>></label>
<br>
<</if>>
<</if>>
<</if>>
<<if $swarm and $swarm.name>>
<<set _swarmsteady to $swarm["steady"].toUpperFirst()>>
<<set _swarmamounts to $swarm.amount>>
<</if>>
<<generateActionsOmni>>
<br>
<</if>>
<<setupMidOrgasm>>
<br><br>
<</widget>>
/* To be used as an example of how to merge all combats in 1 */
<<widget "generateActionsOmni">>
<<set $combat to 1>>
<<if _targetlist is undefined>>
<<getTargetList>>
<</if>>
<<if _targetnumber gte 1>>
<div id="listContainer">
<div id="leftaction" @class="$combatControls + 'Control'">
<<switch $lefttarget>>
<<case "self">>
<<leftActionInitSelf>>
<<case "tentacles">>
<<leftActionInitTentacle>>
<<case "vore">>
<<leftActionInitVore>>
<<case "swarm">>
<<leftActionInitSwarm>>
<<case "struggle">>
<<leftActionInitStruggle>>
<<case "machine">>
<<leftActionInitMachine>>
<<default>>
<<if Object.values(_targetlistarms)[0] is "tentacles">>
<<leftActionInitTentacle>>
<<elseif Object.values(_targetlistarms)[0] is "vore">>
<<leftActionInitVore>>
<<elseif Object.values(_targetlistarms)[0] is "swarm">>
<<leftActionInitSwarm>>
<<elseif Object.values(_targetlistarms)[0] is "struggle">>
<<leftActionInitStruggle>>
<<elseif Object.values(_targetlistarms)[0] is "machine">>
<<leftActionInitMachine>>
<<else>>
<<leftActionInit>>
<</if>>
<</switch>>
</div>
<div id="rightaction" @class="$combatControls + 'Control'">
<<switch $righttarget>>
<<case "self">>
<<rightActionInitSelf>>
<<case "tentacles">>
<<rightActionInitTentacle>>
<<case "vore">>
<<rightActionInitVore>>
<<case "swarm">>
<<rightActionInitSwarm>>
<<case "struggle">>
<<rightActionInitStruggle>>
<<case "machine">>
<<rightActionInitMachine>>
<<default>>
<<if Object.values(_targetlistarms)[0] is "tentacles">>
<<rightActionInitTentacle>>
<<elseif Object.values(_targetlistarms)[0] is "vore">>
<<rightActionInitVore>>
<<elseif Object.values(_targetlistarms)[0] is "swarm">>
<<rightActionInitSwarm>>
<<elseif Object.values(_targetlistarms)[0] is "struggle">>
<<rightActionInitStruggle>>
<<elseif Object.values(_targetlistarms)[0] is "machine">>
<<rightActionInitMachine>>
<<else>>
<<rightActionInit>>
<</if>>
<</switch>>
</div>
<<if Object.values(_targetlistall).length gte 1>>
<div id="feetaction" @class="$combatControls + 'Control'">
<<switch $feettarget>>
<<case "self">>
<<feetActionInitSelf>>
<<case "tentacles">>
<<feetActionInitTentacle>>
<<case "swarm">>
<<feetActionInitSwarm>>
<<case "struggle">>
<<feetActionInitStruggle>>
<<case "machine">>
<<feetActionInitMachine>>
<<default>>
<<if Object.values(_targetlistall)[0] is "tentacles">>
<<feetActionInitTentacle>>
<<elseif Object.values(_targetlistall)[0] is "swarm">>
<<feetActionInitSwarm>>
<<elseif Object.values(_targetlistall)[0] is "struggle">>
<<feetActionInitStruggle>>
<<elseif Object.values(_targetlistall)[0] is "machine">>
<<feetActionInitMachine>>
<<else>>
<<feetActionInit>>
<</if>>
<</switch>>
</div>
<</if>>
<<if Object.values(_targetlist).length gte 1>>
<<switch $mouthtarget>>
<<case "tentacles">>
<div id="mouthaction" @class="$combatControls + 'Control'">
<<mouthActionInitTentacle>>
</div>
<<case "struggle">>
<div id="mouthaction" @class="$combatControls + 'Control'">
<<mouthActionInitStruggle>>
</div>
<<default>>
<<if !($dissociation lte 1 and $orgasmdown lte 0 and ($pain lt 100 or $willpowerpain is undefined))>>
<div id="mouthaction" @class="$combatControls + 'Control'">
<<mouthActionInit>>
</div>
<<elseif Object.values(_targetlist)[0] isnot "tentacles" and Object.values(_targetlist)[0] isnot "struggle">>
<div id="mouthaction" @class="$combatControls + 'Control'">
<<mouthActionInit>>
</div>
<<else>>
<<if $mouthuse is "struggle" and $struggle.mouth.creature>>
<div id="mouthaction" @class="$combatControls + 'Control'">
<<mouthActionInitStruggle>>
</div>
<<elseif $mouthstate isnot 0>>
<div id="mouthaction" @class="$combatControls + 'Control'">
<<mouthActionInitTentacle>>
</div>
<</if>>
<</if>>
<</switch>>
<<if $player.penisExist or $worn.genitals.type.includes("strap-on") or playerHasStrapon()>>
<<switch $penistarget>>
<<case "tentacles">>
<div id="penisaction" @class="$combatControls + 'Control'">
<<penisActionInitTentacle>>
</div>
<<case "struggle">>
<div id="penisaction" @class="$combatControls + 'Control'">
<<penisActionInitStruggle>>
</div>
<<default>>
<<if Object.values(_targetlist)[0] isnot "tentacles" and Object.values(_targetlist)[0] isnot "struggle">>
<div id="penisaction" @class="$combatControls + 'Control'">
<<penisActionInit>>
</div>
<<else>>
<<if $penisuse is "struggle">>
<div id="penisaction" @class="$combatControls + 'Control'">
<<penisActionInitStruggle>>
</div>
<<elseif $penisstate isnot 0>>
<div id="penisaction" @class="$combatControls + 'Control'">
<<penisActionInitTentacle>>
</div>
<</if>>
<</if>>
<</switch>>
<</if>>
<<if $player.vaginaExist>>
<<switch $vaginatarget>>
<<case "tentacles">>
<div id="vaginaaction" @class="$combatControls + 'Control'">
<<vaginaActionInitTentacle>>
</div>
<<case "struggle">>
<div id="vaginaaction" @class="$combatControls + 'Control'">
<<vaginaActionInitStruggle>>
</div>
<<default>>
<<if Object.values(_targetlist)[0] isnot "tentacles" and Object.values(_targetlist)[0] isnot "struggle">>
<div id="vaginaaction" @class="$combatControls + 'Control'">
<<vaginaActionInit>>
</div>
<<else>>
<<if $vaginause is "struggle">>
<div id="vaginaaction" @class="$combatControls + 'Control'">
<<vaginaActionInitStruggle>>
</div>
<<elseif $vaginastate isnot 0>>
<div id="vaginaaction" @class="$combatControls + 'Control'">
<<vaginaActionInitTentacle>>
</div>
<</if>>
<</if>>
<</switch>>
<</if>>
<<switch $anustarget>>
<<case "tentacles">>
<div id="anusaction" @class="$combatControls + 'Control'">
<<anusActionInitTentacle>>
</div>
<<case "struggle">>
<div id="anusaction" @class="$combatControls + 'Control'">
<<anusActionInitStruggle>>
</div>
<<default>>
<<if Object.values(_targetlist)[0] isnot "tentacles" and Object.values(_targetlist)[0] isnot "struggle">>
<div id="anusaction" @class="$combatControls + 'Control'">
<<anusActionInit>>
</div>
<<else>>
<<if $anususe is "struggle">>
<div id="anusaction" @class="$combatControls + 'Control'">
<<anusActionInitStruggle>>
</div>
<<elseif $anusstate isnot 0>>
<div id="anusaction" @class="$combatControls + 'Control'">
<<anusActionInitTentacle>>
</div>
<</if>>
<</if>>
<</switch>>
<<if $chestuse isnot "struggle">>
<div id="chestaction" @class="$combatControls + 'Control'">
<<chestActionInitStruggle>>
</div>
<<elseif $chestuse is "tentaclerub">>
<div id="chestaction" @class="$combatControls + 'Control'">
<<chestActionInitTentacle>>
</div>
<<elseif $chestuse is "penis">>
<div id="chestaction" @class="$combatControls + 'Control'">
<<chestActionInit>>
</div>
<</if>>
<<if $thighuse isnot 0>>
<div id="thighaction" @class="$combatControls + 'Control'">
<<thighActionInit>>
</div>
<</if>>
<</if>>
</div>
<</if>>
<</widget>><<widget "audiencecamera">>
<<exposure>>
<<if $audienceselector is 1>>
<<set $audiencedesc to "흥분한">>
<<set $audiencecamera to $audiencecamera1>>
<<elseif $audienceselector is 2>>
<<set $audiencedesc to "얼굴이 빨개진">>
<<set $audiencecamera to $audiencecamera2>>
<<elseif $audienceselector is 3>>
<<set $audiencedesc to "열렬한">>
<<set $audiencecamera to $audiencecamera3>>
<<elseif $audienceselector is 4>>
<<set $audiencedesc to "욕망적인">>
<<set $audiencecamera to $audiencecamera4>>
<<elseif $audienceselector is 5>>
<<set $audiencedesc to "갈망하는">>
<<set $audiencecamera to $audiencecamera5>>
<<elseif $audienceselector is 6>>
<<set $audiencedesc to "활기찬">>
<<set $audiencecamera to $audiencecamera6>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $swarm and $swarm.amount and $swarm.amount.active and $swarm.amount.active[0] gt 0 and $rng gte 50>>
<<audiencecameraswarm>>
<<elseif $rng gte 81 and $facepic isnot 1>>
<<set $facepic to 1>>
$audiencedesc <<putpost $audiencecamera "이">> 카메라를 당신의 얼굴로 향했다. 플래시가 터지고, <<ahe "은">> 사진을 찍었다.
<<if $vaginastate is "penetrated">>
<<if $enemytype is "beast">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"<<pShesPost "이">> 짐승 자지가 보지에 넣어진 채 가 버렸어! 말도 안 돼."
<<else>>
"<<beasttypePost "이">> 공공장소에서 널 따먹고 있는데, 넌 오르가즘을 느꼈어. 어떻게 이 부끄러움을 견딜 수 있지?"
<</if>>
<<else>>
<<if $face is "covered">>
"넌 <<beasttypePost>> 새끼야. 위엄 있는 척 가식 떨지마."
<<else>>
"이 <<bitchPost "이">> 교미하는 걸 볼 수 있어서 기쁜데."
<</if>>
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"보지에 채워져서 가 버리는 건 정상이야. 부끄러워 할 필요 없어."
<<else>>
"<<pshePost "이">> 가 버릴 때 <<pshePost "의">> 귀여운 표정 좀 봐. 좀 더 <<pherPost "의">> 보지를 따먹어."
<</if>>
<<else>>
<<if $face is "covered">>
"부끄러워하지 마. 보지가 괴롭혀지는 네 얼굴을 보여줘."
<<else>>
"보지에 쿵쿵 부딪히는 동안의 얼굴이 너무 귀여워."
<</if>>
<</if>>
<</if>>
<<elseif $vaginastate is "imminent">>
<<if $enemytype is "beast">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"<<pshePost "은">> 이미 가 버린거야? 쟤는 정말 <<beasttypePost>> 걸레야."
<<else>>
"단지 <<beasttypePost "의">> 자지가 들어온다는 생각만으로 충분히 <<phimPost "을">> 가 버리게 했어."
<</if>>
<<else>>
<<if $face is "covered">>
"손을 움직여, <<beasttypePost "이">> 널 따먹을 때 너의 표정을 보고 싶어."
<<else>>
"그게 <<pherPost "을">> 확실히 강간 할 때, <<pherPost "의">> 표정을 찍고싶어."
<</if>>
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"<<pshePost "은">> 이미 가 버린거야?"
<<else>>
"단지 기대만으로 <<phimPost "을">> 가 버리게 했어."
<</if>>
<<else>>
<<if $face is "covered">>
"손을 움직여, 그게 네 안에 넣을 때 표정 보고 싶어."
<<else>>
"안에 넣을 때, <<pherPost "의">> 사진을 찍고 싶어."
<</if>>
<</if>>
<</if>>
<<elseif $vaginastate is "entrance">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"<<pshePost "은">> 이미 가 버린거야?"
<<else>>
"단지 기대만으로 <<phimPost "을">> 가 버리게 했어."
<</if>>
<<else>>
<<if $face is "covered">>
"손 치워, 그게 네 안에 넣을 때 표정 보고 싶어."
<<else>>
"안에 넣을 때, <<pherPost "의">> 사진을 찍고 싶어."
<</if>>
<</if>>
<<elseif $penisstate is "penetrated">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"네 자지가 괴롭혀져서 가 버리는 것은 정상이야. 부끄러워 할 필요 없어."
<<else>>
"<<pshePost "이">> 가 버릴 때 귀여운 모습을 봐! 좀 더 <<phimPost "을">> 따먹어."
<</if>>
<<else>>
<<if $face is "covered">>
"부끄러워하지 마. 네 자지가 괴롭혀지고 있는 얼굴을 보고 싶어"
<<else>>
"<<pshePost "의">> 자지가 따먹힐 때 귀여운 모습을 봐! 좀 더 <<phimPost "을">> 따먹어."
<</if>>
<</if>>
<<elseif $penisstate is "imminent">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"<<pshePost "은">> 이미 가 버린거야?"
<<else>>
"단지 기대만으로 <<phimPost "을">> 가 버리게 했어."
<</if>>
<<else>>
<<if $face is "covered">>
"손 치워, 안에 넣을 때 네 표정을 보고 싶어."
<<else>>
"안에 넣을 때 <<pherPost "의">> 표정을 찍고 싶어."
<</if>>
<</if>>
<<elseif $penisstate is "entrance">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"<<pshePost "은">> 이미 가 버린거야?"
<<else>>
"단지 기대만으로 <<phimPost "을">> 가 버리게 했어."
<</if>>
<<else>>
<<if $face is "covered">>
"손 치워, 안에 넣을 때 네 표정을 보고 싶어."
<<else>>
"안에 넣을 때, <<pherPost "의">> 표정을 찍고 싶어."
<</if>>
<</if>>
<<elseif $penisstate is "otheranus">>
<<if playerHasStrapon()>>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"손 치워, 네가 가 버리는 표정을 보고 싶어."
<<else>>
"내 생각에는 네가 <<phimPost "을">> 가 버리게 만드는 것 같아. 좀 더 <<phimPost "을">> 따먹어."
<</if>>
<<else>>
<<if $face is "covered">>
"다른 사람의 엉덩이에 박는걸로 부끄러워 하는거야? 귀여워라."
<<else>>
"<<pshePost "의">> 페니스 밴드 자지가 박힐 때 귀여운 모습을 봐! 좀 더 <<phimPost "을">> 따먹어."
<</if>>
<</if>>
<<elseif $orgasmdown gte 1>>
<<if $face is "covered">>
"손 치워, 네가 다른 사람의 엉덩이로 가 버리는 표정을 보고 싶어."
<<else>>
"내 생각에는 네 엉덩이가 <<phimPost "을">> 가 버리게 만드는 것 같아. 좀 더 <<phimPost "을">> 따먹어."
<</if>>
<<else>>
<<if $face is "covered">>
"다른 사람의 엉덩이에 박는걸로 부끄러워 하는거야? 귀여워라."
<<else>>
"<<pshePost "의">> 자지가 박힐 때 귀여운 모습을 봐! 좀 더 <<phimPost "을">> 따먹어."
<</if>>
<</if>>
<<elseif $penisstate is "otheranusimminent">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"부끄러워하지 마. 카메라에 오르가즘하는 얼굴을 보여줘."
<<else>>
"단지 네 엉덩이로 <<pherPost "의">> 자지에 박는게, <<phimPost "을">> 가 버리게 만들어."
<</if>>
<<else>>
<<if $face is "covered">>
"손 치워, 안에 넣을 때 네 표정을 보고 싶어."
<<else>>
"<<pShesPost "의">> 얼굴이 빨게졌어! 어쩜 이리 귀여울수가."
<</if>>
<</if>>
<<elseif $penisstate is "otheranusentrance">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"부끄러워하지 마. 카메라에 오르가즘하는 얼굴을 보여줘."
<<else>>
"단지 네 엉덩이로 <<pherPost "의">> 자지에 박는게, <<phimPost "을">> 가 버리게 만들어."
<</if>>
<<else>>
<<if $face is "covered">>
"손 치워, 그게 네 안에 넣을 때 표정 보고 싶어."
<<else>>
"<<pShesPost "의">> 얼굴이 빨개졌어! 어쩜 이리 귀여울수가."
<</if>>
<</if>>
<<elseif $anusstate is "penetrated">>
<<if $enemytype is "beast">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"<<beasttypePost "에게">> 박혀서 가 버리고 있으면서, 무슨 품위를 지키겠다고 얼굴을 가리고 있는 거야?"
<<else>>
"<<beasttypePost "에게">> 따먹혀서 가 버리는 <<pherPost "의">> 훌륭한 얼굴 사진 찍었어."
<</if>>
<<else>>
<<if $face is "covered">>
"자, 얼굴 좀 보여줘. <<beasttypePost "에게">> 엉덩이를 따먹힐 때의 얼굴을 보고 싶어."
<<else>>
"저 <<beasttypePost "에게">> 엉덩이를 따먹히는 <<pherPost "의">> 얼굴이 너무 귀여워."
<</if>>
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"엉덩이를 따먹혀서 가 버리고 있는 주제에, 무슨 품위를 지키겠다고 얼굴을 가리고 있는 거야?"
<<else>>
"가 버리는 <<pherPost "의">> 훌륭한 얼굴 사진 찍었어."
<</if>>
<<else>>
<<if $face is "covered">>
"자, 얼굴 좀 보여줘. 엉덩이를 따먹힐 때의 얼굴을 보고 싶어."
<<else>>
"엉덩이가 괴롭혀지는 <<pherPost "의">> 얼굴 너무 귀여워."
<</if>>
<</if>>
<</if>>
<<elseif $anusstate is "imminent">>
<<if $enemytype is "beast">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"원한다면 얼굴은 가려도 되지만, 저 <<beasttypePost "에게">> 엉망진창으로 가 버리고 있다는 건 모두 알 수 있을 거야."
<<else>>
"<<pherPost "이">> <<beasttypePost "에게">> 엉덩이 끝을 눌리는 것만으로 엉망으로 가 버렸어."
<</if>>
<<else>>
<<if $face is "covered">>
"부끄러워하지 마. <<beasttypePost "에게">> 엉덩이를 찔릴 때의 네 얼굴을 찍고 싶어."
<<else>>
"<<beasttypePost>> <<bitchPost "처럼">> 카메라를 향해 웃어봐, 이 걸레야."
<</if>>
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"원한다면 얼굴은 가려도 되지만, 엉망진창으로 가 버리고 있다는 건 모두 알 수 있을 거야."
<<else>>
"<<pherPost "이">> 엉덩이 끝을 눌리는 것만으로 엉망으로 가 버렸어."
<</if>>
<<else>>
<<if $face is "covered">>
"부끄러워하지 마. 엉덩이를 찔릴 때의 네 얼굴을 찍고 싶어."
<<else>>
"뒷구멍 걸레처럼 카메라를 향해 웃어봐."
<</if>>
<</if>>
<</if>>
<<elseif $anusstate is "entrance">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"원한다면 얼굴은 가려도 되지만, 엉망진창으로 가 버리고 있다는 건 모두 알 수 있을 거야."
<<else>>
"<<pShesPost "이">> <<pherPost "의">> 엉덩이 끝을 눌리는 것만으로 엉망으로 가 버렸어."
<</if>>
<<else>>
<<if $face is "covered">>
"부끄러워하지 마. 엉덩이를 찔릴 때의 네 얼굴을 찍고 싶어."
<<else>>
"뒷구멍 걸레처럼 카메라를 향해 웃어봐."
<</if>>
<</if>>
<<elseif $mouthstate is "penetrated">>
<<if $enemytype is "beast">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"<<beasttypePost "의">> 자지를 빨면서 가 버리는 <<pshePost "의">> 모습이 정말 귀여워. <<pShesPost "도">> 부끄러운가 봐."
<<else>>
"<<beasttypePost "의">> 자지를 빨면서 가 버리는 <<pshePost "의">> 모습이 정말 귀여워."
<</if>>
<<else>>
<<if $face is "covered">>
"손 치워 <<bitchPost "아">>, 즐기는 데 방해가 된다고."
<<else>>
"<<beasttypePost>> 자지의 맛이 어때?"
<</if>>
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"자지를 빨면서 가 버리는 <<pshePost "의">> 모습이 정말 귀여워. <<pShesPost "도">> 부끄러운가 봐."
<<else>>
"자지를 빨면서 가 버리는 <<pshePost "의">> 모습이 정말 귀여워."
<</if>>
<<else>>
<<if $face is "covered">>
"손 치워 <<bitchPost "아">>, 즐기는 데 방해가 된다고."
<<else>>
"따먹히는 얼굴 사진 찍었어."
<</if>>
<</if>>
<</if>>
<<elseif $mouthstate is "imminent">>
<<if $enemytype is "beast">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"원한다면 얼굴을 가려도 좋아, 네가 즐기고 있다는 건 알고 있어."
<<else>>
"<<pShesPost "은">> 벌써 가고 있어, <<beasttypePost "의">> 자지를 맛보고 싶어서 참을 수 없나봐."
<</if>>
<<else>>
<<if $face is "covered">>
"<<pherPost "의">> 손을 치워, 네가 <<pherPost "의">> 입을 범하기 시작할 때 <<pherPost "의">> 얼굴을 보고 싶어."
<<else>>
"그게 <<pherPost "의">> 입을 범하기 시작할 때 <<pherPost "의">> 얼굴을 보고 싶어."
<</if>>
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"원한다면 얼굴을 가려도 좋지만, 네가 즐기고 있다는 건 알고 있어."
<<else>>
"<<pShesPost "은">> 벌써 가고 있어, 이제 <<phimPost>>에게 자지 맛 좀 보여 줄 때야."
<</if>>
<<else>>
<<if $face is "covered">>
"<<pherPost "의">> 손을 치워, 네가 <<pherPost "의">> 입을 범하기 시작할 때 <<pherPost "의">> 얼굴을 보고 싶어."
<<else>>
"네가 <<pherPost "의">> 입을 범하기 시작할 때 <<pherPost "의">> 얼굴을 보고 싶어."
<</if>>
<</if>>
<</if>>
<<elseif $mouthstate is "entrance">>
<<if $enemytype is "beast">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"원한다면 얼굴을 가려도 좋지만, 네가 즐기고 있다는 건 알고 있어."
<<else>>
"<<pShesPost "은">> 벌써 가고 있어, <<beasttypePost "의">> 자지를 맛보고 싶어서 참을 수 없나봐."
<</if>>
<<else>>
<<if $face is "covered">>
"<<pherPost "의">> 손을 치워, 그게 <<pherPost "의">> 입을 범하기 시작할 때 <<pherPost "의">> 얼굴을 보고 싶어."
<<else>>
"그게 <<pherPost "의">> 입을 범하기 시작할 때 <<pherPost "의">> 얼굴을 보고 싶어."
<</if>>
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"원한다면 얼굴을 가려도 좋지만, 네가 즐기고 있다는 건 알고 있어."
<<else>>
"<<pShesPost "은">> 벌써 가고 있어, 이제 <<phimPost>>에게 자지 맛 좀 보여 줄 때야."
<</if>>
<<else>>
<<if $face is "covered">>
"<<pherPost "의">> 손을 치워, 그게 <<pherPost "의">> 입을 범하기 시작할 때 <<pherPost "의">> 얼굴을 보고 싶어."
<<else>>
"네가 <<pherPost "의">> 입을 범하기 시작할 때 <<pherPost "의">> 얼굴을 보고 싶어."
<</if>>
<</if>>
<</if>>
<<elseif $mouthstate is "othervagina">>
<<if $enemytype is "beast">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"<<pShe_ga>> <<beasttype_yi>> 보지에 얼굴을 파묻은 채로 가버리고 있어. <<pshe_ga>> 부끄러워하는 것도 당연하지."
<<else>>
"<<pShe_ga>> <<beasttype_yi>> 보지에 얼굴을 파묻은 채로 가버리고 있어. 우와."
<</if>>
<<else>>
<<if $face is "covered">>
"부끄러워 하지 말라고. 네가 <<beasttype_yi>> 보지를 빨아먹는 것을 좋아하는 것 다 아니까."
<<else>>
"<<pshe_ga>> <<beasttype_yi>> 보지에 얼굴을 파묻고 있다니 믿어지지 않아."
<</if>>
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"부끄러워 하지 말라고. 그 보지를 빨아먹고 있는 네 얼굴을 보고 싶으니까."
<<else>>
"<<pShe_ga>> 저 보지로 끝장나게 가버리고 있어."
<</if>>
<<else>>
<<if $face is "covered">>
"<<pShe_ga>> 얼굴을 가리고 있어서 <<pshe_ga>> 얼마나 보지에 얼굴을 파묻고 있는 것을 좋아하는지 볼 수가 없잖아."
<<else>>
"<<pher_yi>> 얼굴을 비벼봐. <<pher_yi>> 얼굴이 그렇게 쓰여지는 것을 <<pshe_ga>> 좋아할 거라고 내가 장담하지."
<</if>>
<</if>>
<</if>>
<<elseif $mouthuse is "facesit" and $mouthstate is "vagina">>
<<if $orgasmdown gte 1>>
<<switch random(3)>>
<<case 0>>
"<<pher_yi>> 얼굴에 앉는 것을 <<pshe_ga>> 얼마나 좋아하는지 보라고."
<<case 1>>
"이런. 얼굴에 앉아있어서 <<pher_yi>> 가버리는 얼굴을 잘 볼 수가 없잖아."
<<case 2>>
"저 보지를 보면 <<pshe_ga>> 얼마나 흥분했는지 알 수 있지. <<pShe_nun>> 얼굴에 누가 앉아있는 것으로도 가버리는걸."
<<case 3>>
"<<pshe_ga>> 얼마나 <<pher_yi>> 얼굴에 누군가 앉는 것을 좋아하는지 보여줄 때까지 기다릴 수가 없어."
<</switch>>
<<else>>
<<if $enemyanger gte 30>>
<<switch random(2)>>
<<case 0>>
"<<pShe_ga>> 저기 진짜로 파묻히려고 하네."
<<case 1>>
"이런, <<pher_yi>> 얼굴이 벌개지고 있어! 계속 <<phim_ul>> 앉혀놓으라고!"
<<case 2>>
"네 얼굴 위에 누군가를 앉히는 것을 좋아하지, <<slut_a>>?"
<</switch>>
<<else>>
<<switch random(2)>>
<<case 0>>
"집에서 가장 좋은 의자로군."
<<case 1>>
"<<pHer_yi>> 얼굴은 완벽한 왕좌인 것 같아."
<<case 2>>
"너는 거기 아래 있는 것을 즐기는 것 같구나."
<</switch>>
<</if>>
<</if>>
<<elseif $mouthuse is "facesit" and $mouthstate is "anal">>
<<if $orgasmdown gte 1>>
<<if $mouthactiondefault is "anallick">>
<<switch random(2)>>
<<case 0>>
"<<pShe_ga>> 엉덩이를 핥는 것 만으로 가버렸어. 착한 <<girl_iya>>."
<<case 1>>
"봐! <<pShe_ga>> <<pher_yi>> 입으로 저 항문을 핥는 것 만으로 오르가즘을 느꼈어."
<<case 2>>
"<<pShe_ga>> 엉덩이를 핥는 것 만으로 가버렸어. 다른 사람에게도 알려주고 싶어."
<</switch>>
<<elseif $mouthactiondefault is "analkiss">>
<<switch random(2)>>
<<case 0>>
"엉덩이에 키스하는 것 만으로도 <<pshe_ga>> 가버렸어. 참 순종적인 <<slut_iya>>."
<<case 1>>
"항문에 키스하는 것 만으로도 가버렸다고? 그렇게 되도록 몸이 적응되어 있구나, <<bitch_ya>>!"
<<case 2>>
"<<pShe_ga>> 엉덩이에 키스하는 것 만으로도 가버렸어. <<phimPost>>에게 계속 하게 해!"
<</switch>>
<<else>>
"네 입에 있는 항문 만으로도 가 버리기에 충분한가 보지? 부인하지 말라고!"
<</if>>
<<elseif $enemyanger gte 30>>
<<switch random(2)>>
<<case 0>>
"착한 <<slut_i>> 되어 그 엉덩이를 핥으라고."
<<case 1>>
"계속 해, 그 엉덩이에 키스하라고, 그래야 하는 걸 알잖아, <<slut_a>>."
<<case 2>>
"<<pShe_nun>> 그 엉덩이 밑에서 짓눌러지고 있고, <<pshe_ga>> 분명 그걸 좋아하고 있을 거야."
<</switch>>
<<else>>
<<switch random(2)>>
<<case 0>>
"이 변태 <<bitch_nun>> <<pher_yi>> 입 위에 누가 앉는 것을 분명 좋아하고 있을 거야."
<<case 1>>
"그 항문이 맛있기를 바라."
<<case 2>>
"<<pHer_yi>> 얼굴이 엉덩이로 전부 가려졌어. 이걸 주변에 당장이라도 보여주고 싶어."
<</switch>>
<</if>>
<<elseif $vaginastate is "othermouth">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"가려도 숨길 수 없어, 보지가 핥아지는 건 너에겐 너무 강한 자극이야."
<<else>>
"<<phimPost "이">> 움찔거리는 걸 봐! 네 혀가 <<phimPost "에겐">> 너무 강했나본데."
<</if>>
<<else>>
<<if $face is "covered">>
"왜 그래? 보지가 핥아지는 게 부끄러워?"
<<else>>
"<<phimPost "을">> 혀로 더 괴롭혀, <<phimPost "이">> 움찔거리는 모습을 보고 싶다고.
<</if>>
<</if>>
<<elseif $vaginastate is "othermouthimminent">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"카메라에 오르가즘은 숨길 수 없어."
<<else>>
"<<pShesPost "이">> 싸고 있어, 지금 혀로 괴롭히면 <<phimPost "이">> 견디지 못할 거 같은데. 해 버려."
<</if>>
<<else>>
<<if $face is "covered">>
"부끄러워하지 마. 보지 핥아지는 거 좋아하잖아?"
<<else>>
"보지 핥아지는 걸 좋아하는구나?"
<</if>>
<</if>>
<<elseif $vaginastate is "othermouthentrance">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"카메라에 오르가즘은 숨길 수 없어."
<<else>>
"<<pShesPost "이">> 싸고 있어, 지금 혀로 괴롭히면 <<phimPost "이">> 견디지 못할 거 같은데. 해 버려."
<</if>>
<<else>>
<<if $face is "covered">>
"부끄러워하지 마. 보지 핥아지는 거 좋아하잖아?"
<<else>>
"보지 핥아지는 걸 좋아하는구나?"
<</if>>
<</if>>
<<elseif $penisstate is "othermouth">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"부끄러워하지 마. 자지를 빨려서 가 버리는 건 정상이야."
<<else>>
"<<pherPost "의">> 완벽한 오르가즘 얼굴 사진을 찍었어."
<</if>>
<<else>>
<<if $face is "covered">>
"<<pShesPost "이">> 자기의 자지가 빨리는 걸 부끄러워하고 있어! 정말 사랑스러워."
<<else>>
"더 세게 빨아 봐, <<pshePost "이">> 얼마나 귀엽게 보일지 보고 싶어.
<</if>>
<</if>>
<<elseif $penisstate is "othermouthimminent">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"<<pShesPost "은">> 벌써 가고 있어, 지금 빨면 <<phimPost "이">> 견디지 못할 거 같은데. 해 봐.
<<else>>
"<<pShesPost "은">> 벌써 가고 있어, 지금 빨면 <<phimPost "이">> 견디지 못할 거 같은데. 해 봐.
<</if>>
<<else>>
<<if $face is "covered">>
"손 치워, 네 자지가 빨릴 때의 표정을 보고 싶어."
<<else>>
"빨리기 시작할 때의 <<pherPost "의">> 표정이 기대되는걸."
<</if>>
<</if>>
<<elseif $penisstate is "othermouthentrance">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"<<pShesPost "은">> 벌써 가고 있어, 지금 빨면 <<phimPost "이">> 견디지 못할 거 같은데. 해 봐.
<<else>>
"<<pShesPost "은">> 벌써 가고 있어, 지금 빨면 <<phimPost "이">> 견디지 못할 거 같은데. 해 봐.
<</if>>
<<else>>
<<if $face is "covered">>
"손 치워, 네 자지가 빨릴 때의 표정을 보고 싶어."
<<else>>
"빨리기 시작할 때의 <<pherPost "의">> 표정이 기대되는걸."
<</if>>
<</if>>
<<elseif $anusstate is "othermouth">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"얼굴 가려도 소용없어, 이미 우리는 네가 변태라는 걸 알고 있는걸."
<<else>>
"이 걸레는 <<pherPost "의">> 엉덩이가 혀로 괴롭혀지는 걸 좋아하나본데."
<</if>>
<<else>>
<<if $face is "covered">>
"손 치워 <<bitchPost "아">>, 엉덩이가 혀로 괴롭혀질 때 네가 어떻게 느끼는지 보고 싶다고."
<<else>>
"<<pherPost "의">> 엉덩이를 더 깊숙이 괴롭혀, <<pshePost "이">> 좋아하는 것 같아."
<</if>>
<</if>>
<<elseif $anusstate is "othermouthimminent">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"얼굴 가려도 소용없어, 이미 우리는 네가 변태라는 걸 알고 있는걸."
<<else>>
"이 걸레는 <<pherPost "의">> 엉덩이가 혀로 괴롭혀지는 걸 좋아하나본데."
<</if>>
<<else>>
<<if $face is "covered">>
"손 치워 <<bitchPost "아">>, 엉덩이가 혀로 괴롭혀질 때 네가 어떻게 느끼는지 보고 싶다고."
<<else>>
"<<pherPost "의">> 엉덩이를 더 깊숙이 괴롭혀, <<pshePost "이">> 좋아하는 것 같아."
<</if>>
<</if>>
<<elseif $anusstate is "othermouthentrance">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"얼굴 가려도 소용없어, 이미 우리는 네가 변태라는 걸 알고 있는걸."
<<else>>
"이 걸레는 <<pherPost "의">> 엉덩이가 혀로 괴롭혀지는 걸 좋아하나본데."
<</if>>
<<else>>
<<if $face is "covered">>
"손 치워 <<bitchPost "아">>, 엉덩이가 혀로 괴롭혀질 때 네가 어떻게 느끼는지 보고 싶다고."
<<else>>
"<<pherPost "의">> 엉덩이를 더 깊숙이 괴롭혀, <<pshePost "이">> 좋아하는 것 같아."
<</if>>
<</if>>
<<elseif $mouthstate is "kiss">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"<<pShePost "이">> 키스한 걸로 가 버린거야? 순수한 거야, 아니면 야한 거야?"
<<else>>
"<<pShePost "이">> 키스한 걸로 가 버렸어! 순수한 거야, 아니면 야한 거야?"
<</if>>
<<else>>
<<if $face is "covered">>
"<<pShesPost "은">> 키스받은게 부끄러운가 봐. 정말 사랑스러워."
<<else>>
"로맨틱한 장면이야."
<</if>>
<</if>>
<<elseif $mouthstate is "kissimminent">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"<<pShePost "이">> 키스한 걸로 가 버린거야? 순수한 거야, 아니면 야한 거야?"
<<else>>
"<<pShePost "이">> 키스한 걸로 가 버렸어! 순수한 거야, 아니면 야한 거야?"
<</if>>
<<else>>
<<if $face is "covered">>
"<<pShesPost "은">> 키스받은 게 부끄러운가 봐. 정말 사랑스러워."
<<else>>
"로맨틱한 장면이야."
<</if>>
<</if>>
<<elseif $mouthstate is "kissentrance">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"<<pShePost "이">> 키스할거란 생각만으로 가 버린거야? 순수한 거야, 아니면 야한 거야?"
<<else>>
"<<pShePost "이">> 키스할거란 생각만으로 가 버렸어! 순수한 거야, 아니면 야한 거야?"
<</if>>
<<else>>
<<if $face is "covered">>
"<<pShesPost "은">> 키스하는 게 부끄러운가 봐. 정말 사랑스러워."
<<else>>
"로맨틱한 장면이야."
<</if>>
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
<<if $enemytype is "beast">>
<<if $face is "covered">>
"<<beasttypePost "에게">> 가 버려서 부끄러운거야?"
<<else>>
"저 <<beasttypePost "이">> 너를 엉망으로 가 버리게 한 모양인데, 증거 사진도 찍었다고.
<</if>>
<<else>>
<<if $face is "covered">>
"얼굴은 숨겨도, 오르가즘은 못 숨기지."
<<else>>
"가 버리는 얼굴이 참 귀여워, 증거 사진도 찍었다고."
<</if>>
<</if>>
<<else>>
<<if $face is "covered">>
<<if $pain gte 80>>
"원한다면 얼굴은 가려도 좋지만, 눈물은 볼 수 있어."
<<elseif $pain gte 40>>
"카메라에 눈물은 숨길 수 없어."
<<else>>
"부끄러워하지 마. 카메라가 네 예쁜 얼굴을 찍게 해 줘."
<</if>>
<<else>>
<<if $pain gte 80>>
"<<pShesPost "이">> 울고 있어. 불쌍해라."
<<elseif $pain gte 40>>
"속상해 하지 마, 카메라를 향해 웃어봐."
<<else>>
"웃어 보렴, <<girlPost "아">>."
<</if>>
<</if>>
<</if>>
<</if>>
<<elseif $rng gte 61 and $breastpic isnot 1>>
<<set $breastpic to 1>>
$audiencedesc <<putpost $audiencecamera "이">> 카메라를 당신의 <<breastsPost "으로">> 향했다. 플래시가 터지고, <<ahe "은">> 사진을 찍었다.
<<set $rng to random(1, 100)>>
<<if $player.breastsize is 0>>
<<if $player.gender_appearance is "m">>
<<if $worn.upper.exposed gte 2>>
<<if $rng gte 67>>
"남자아이들은 이런 귀여운 젖꼭지를 가지고 있구나."
<<elseif $rng gte 33>>
"매끈한 가슴이 참 아름다워."
<<elseif $rng gte 20 and $anusdoubletarget isnot undefined and $NPCList[$anustarget].penis is "anusdouble" and $NPCList[$anusdoubletarget].penis is "anusdouble">>
"<<pHer_yi>> 딱딱한 <<nipples_ga>> 모든 것을 말해주네. 이 소년은 항문에 딱딱한 두 자지가 들어오는 것을 좋아하고 있어!"
<<else>>
"부끄러워하지 마. 네 젖꼭지는 야한 게 아니야."
<</if>>
<<else>>
<<if $rng gte 67>>
"걔 윗옷 좀 벗겨, 그 예쁜 가슴 좀 보고 싶어"
<<elseif $rng gte 33>>
"저 윗옷 아래에 뭐가 있는지 사진으로 찍었으면 좋겠어."
<<else>>
"옷으로 가려저 있어도 사랑스러운 가슴이 있다는 건 알겠어."
<</if>>
<</if>>
<<else>>
<<if $worn.upper.exposed gte 2>>
<<if $rng gte 67>>
"네 유두 맛있어 보여."
<<insecurity "breasts_tiny" 1>><<ginsecurity "breasts_tiny">>
<<elseif $rng gte 33>>
"<<pherPost "의">> 가슴은 너무 납작해서 남자아이라고 해도 믿겠어."
<<insecurity "breasts_tiny" 1>><<ginsecurity "breasts_tiny">>
<<elseif $rng gte 20 and $anusdoubletarget isnot undefined and $NPCList[$anustarget].penis is "anusdouble" and $NPCList[$anusdoubletarget].penis is "anusdouble">>
"<<pHer_yi>> 소년 <<nipples_ga>> 정말 딱딱해! 이 절벽 <<bitch_nun>> 항문에 딱딱한 두 자지가 들어오는 것을 좋아하고 있어!"
<<insecurity "breasts_tiny" 1>><<ginsecurity "breasts_tiny">>
<<elseif $rng gte 20 and $vaginadoubletarget isnot undefined and $NPCList[$vaginatarget].penis is "vaginadouble" and $NPCList[$vaginadoubletarget].penis is "vaginadouble">>
"<<pHer_yi>> <<nipples_ga>> 정말 딱딱해! 이 절벽 <<bitch_nun>> 자지 둘이 찔러대는 것을 좋아하고 있어!"
<<insecurity "breasts_tiny" 1>><<ginsecurity "breasts_tiny">>
<<else>>
"내가 그녀의 귀여운 가슴 사진을 찍었다는 것이 중요하지. 나중에 필요할지도 몰라."
<</if>>
<<else>>
<<if $rng gte 67>>
"그녀의 옷 아래를 보고싶어."
<<elseif $rng gte 33>>
"다른 여자아이들이 네 가슴을 보고 놀리니?"
<<insecurity "breasts_tiny" 1>><<ginsecurity "breasts_tiny">>
<<else>>
"걱정하지 마, 가슴 없이도 넌 귀여워."
<<insecurity "breasts_tiny" 1>><<ginsecurity "breasts_tiny">>
<</if>>
<</if>>
<</if>>
<<elseif $player.breastsize lte 5>>
<<if $player.gender_appearance is "m">>
<<if $worn.upper.exposed gte 2>>
<<if $rng gte 67>>
"네 솟아오른 가슴은 마치 여자아이의 가슴 같아."
<<insecurity "breasts_small" 1>><<ginsecurity "breasts_small">>
<<elseif $rng gte 33>>
"이 작은 가슴 좀 봐. 다른 남자아이들이 괴롭힐 것 같은데."
<<insecurity "breasts_small" 1>><<ginsecurity "breasts_small">>
<<else>>
"부끄러워하지 마. 네 젖꼭지는 야한 게 아니야, 여자아이의 가슴처럼 생겼더라도."
<<insecurity "breasts_small" 1>><<ginsecurity "breasts_small">>
<</if>>
<<else>>
<<if $rng gte 67>>
"걔 윗옷 좀 벗겨, "
<<elseif $rng gte 33>>
"저 윗옷 아래에 뭐가 있는지 사진으로 찍었으면 좋겠어."
<<else>>
"옷으로 가려져 있어도 사랑스러운 가슴이 있다는 건 알겠어."
<</if>>
<</if>>
<<else>>
<<if $worn.upper.exposed gte 2>>
<<if $rng gte 67>>
"그녀의 조그마한 가슴이 너무 귀여워."
<<insecurity "breasts_small" 1>><<ginsecurity "breasts_small">>
<<elseif $rng gte 33>>
"이제 네 가슴이 커지더라도, 작고 귀여웠을 때의 증거는 내가 가지고 있을 거야."
<<insecurity "breasts_small" 1>><<ginsecurity "breasts_small">>
<<elseif $rng gte 20 and $anusdoubletarget isnot undefined and $NPCList[$anustarget].penis is "anusdouble" and $NPCList[$anusdoubletarget].penis is "anusdouble">>
"<<pHer_yi>> <<nipples_ga>> 정말 단단해! 이 <<bitch_ga>> 동시 삽입을 좋아하는가 봐!"
<<elseif $rng gte 20 and $vaginadoubletarget isnot undefined and $NPCList[$vaginatarget].penis is "vaginadouble" and $NPCList[$vaginadoubletarget].penis is "vaginadouble">>
"<<pHer_yi>> <<nipples_ga>> 정말 단단해! 이 <<bitch_ga>> 동시 삽입을 좋아하는가 봐!"
<<else>>
"네 작은 가슴을 부끄러워하지 마, 네 가슴은 사랑스러워."
<<insecurity "breasts_small" 1>><<ginsecurity "breasts_small">>
<</if>>
<<else>>
<<if $rng gte 67>>
"<<pherPost "의">> <<trClothes "upper" $worn.upper.name "name">>_trResult 아래로 조그마한 가슴의 윤곽이 보여."
<<insecurity "breasts_small" 1>><<ginsecurity "breasts_small">>
<<elseif $rng gte 33>>
"<<pherPost "의">> 윗옷을 벗겨, <<pherPost "의">> 가슴을 찍고 싶어."
<<else>>
"<<pherPost "의">> 작은 가슴을 보고싶어, 분명 훌륭할 거야."
<<insecurity "breasts_small" 1>><<ginsecurity "breasts_small">>
<</if>>
<</if>>
<</if>>
<<elseif $player.breastsize lte 7>>
<<if $worn.upper.exposed gte 2>>
<<if $rng gte 67>>
"네 가슴, 사진이 잘 받는걸."
<<if $player.gender is "m">><<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">><</if>>
<<elseif $rng gte 33>>
"네 가슴은 시선을 끌어."
<<if $player.gender is "m">><<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">><</if>>
<<else>>
"네 가슴 사진은 유용하게 쓰일 거야."
<<if $player.gender is "m">><<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">><</if>>
<</if>>
<<else>>
<<if $rng gte 67>>
"<<pherPost "의">> 윗옷을 벗겨, <<pherPost "의">> 가슴을 찍고 싶어."
<<if $player.gender is "m">><<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">><</if>>
<<elseif $rng gte 33>>
"부끄러워하지 마, 아직 가슴이 드러나지도 않았어."
<<if $player.gender is "m">><<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">><</if>>
<<else>>
"옷으로 가려져 있어도 <<pherPost "의">> 가슴이 얼마나 사랑스러운지 알겠어."
<<if $player.gender is "m">><<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">><</if>>
<</if>>
<</if>>
<<elseif $player.breastsize lte 10>>
<<if $worn.upper.exposed gte 2>>
<<if $rng gte 67>>
"<<pherPost "의">> 가슴이 아름답게 튀어나왔어."
<<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">>
<<elseif $rng gte 33>>
"아주 인상적인 가슴이야."
<<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">>
<<elseif $rng gte 20 and $anusdoubletarget isnot undefined and $NPCList[$anustarget].penis is "anusdouble" and $NPCList[$anusdoubletarget].penis is "anusdouble">>
"나는 그들의 자지가 <<pher_yi>> <<slutPost>> 항문을 유린할 때 <<pher_yi>> 유방이 어떻게 흔들리는지 보는 게 좋아!"
<<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">>
<<elseif $rng gte 20 and $vaginadoubletarget isnot undefined and $NPCList[$vaginatarget].penis is "vaginadouble" and $NPCList[$vaginadoubletarget].penis is "vaginadouble">>
"나는 그들의 자지가 <<pher_yi>> <<slutPost>> 보지를 유린할 때 <<pher_yi>> 유방이 어떻게 흔들리는지 보는 게 좋아!"
<<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">>
<<else>>
"부끄러워하지 마, 큰 가슴에 자신감을 가져."
<<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">>
<</if>>
<<else>>
<<if $rng gte 67>>
"<<pherPost "의">> 가슴이 정말 보이는 것처럼 클까? 알아보는 방법은 하나뿐이야."
<<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">>
<<elseif $rng gte 33>>
"<<pherPost "의">> 윗옷을 벗겨, <<pherPost "의">> 큰 가슴 사진을 찍어서 나중에 쓰고 싶어."
<<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">>
<<else>>
"저렇게 큰 가슴은 옷 밑에 숨겨져 있을 때 더 야해."
<<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">>
<</if>>
<</if>>
<<else>>
<<if $worn.upper.exposed gte 2>>
<<if $rng gte 67>>
"진짜 거대한 젖통인데."
<<insecurity "breasts_big" 2>><<ginsecurity "breasts_big">>
<<elseif $rng gte 33>>
"이걸로 이 마을의 모든 아기를 먹일 수도 있겠어."
<<insecurity "breasts_big" 2>><<ginsecurity "breasts_big">>
<<else>>
"증거 사진을 찍어서 다행이야. 그렇지 않으면 누구도 이렇게 큰 가슴을 믿지 않을 거야."
<<insecurity "breasts_big" 2>><<ginsecurity "breasts_big">>
<</if>>
<<else>>
<<if $rng gte 67>>
"분명 이렇게 큰 가슴을 가짜로 만들 순 없겠지."
<<insecurity "breasts_big" 2>><<ginsecurity "breasts_big">>
<<elseif $rng gte 33>>
"<<pherPost "의">> 윗옷을 벗겨, 이 거대한 걸 찍고 싶어."
<<insecurity "breasts_big" 2>><<ginsecurity "breasts_big">>
<<else>>
"이렇게 큰 가슴은 옷 밑에 숨겨져 있을 때 더 야해."
<<insecurity "breasts_big" 2>><<ginsecurity "breasts_big">>
<</if>>
<</if>>
<</if>>
<<elseif $rng gte 41 and $bottompic isnot 1>>
<<set $bottompic to 1>>
$audiencedesc <<putpost $audiencecamera "이">> 카메라를 당신의 <<bottomPost "으로">> 향했다. 플래시가 터지고, <<ahe "은">> 사진을 찍었다.
<<set $rng to random(1, 100)>>
<<if $anusstate is "penetrated">>
<<if $enemytype is "beast">>
<<if $orgasmdown gte 1>>
"<<beasttypePost "이">> 싸고 있는 <<pherPost "의">> 엉덩이를 괴롭히는 훌륭한 클로즈업 사진 찍었어."
<<else>>
"<<beasttypePost "이">> <<pherPost "의">> 엉덩이를 괴롭히는 훌륭한 클로즈업 사진 찍었어."
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
"따먹히고 있는 <<pherPost "의">> 훌륭한 엉덩이 사진 찍었어. <<phimPost "이">> 떠는 것 좀 봐."
<<else>>
"따먹히고 있는 <<pherPost "의">> 훌륭한 엉덩이 사진 찍었어."
<</if>>
<</if>>
<<elseif $anusstate is "imminent">>
<<if $enemytype is "beast">>
<<if $orgasmdown gte 1>>
"<<pShesPost "이">> 벌써 가 버렸어, <<pshePost "이">> <<beasttypePost "의">> 제대로 된 항문 섹스를 어떻게 견딜지 궁금한걸."
<<else>>
"그게 <<phimPost "을">> 제대로 따먹기 시작할 때의 모습을 보고 싶은걸."
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
"<<pShesPost "이">> 벌써 가 버렸어, <<pshePost "이">> 제대로 된 항문 섹스를 어떻게 견딜지 궁금한걸."
<<else>>
"그게 <<pherPost "의">> 엉덩이에 제대로 들어갈 때의 모습을 보고 싶은걸."
<</if>>
<</if>>
<<elseif $anusstate is "entrance">>
<<if $enemytype is "beast">>
<<if $orgasmdown gte 1>>
"저게 <<pherPost "의">> 걸레 엉덩이를 따먹을 것 같아!"
<<else>>
"저게 <<pherPost "의">> 엉덩이를 따먹을 것 같아!"
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
"이 작은 걸레의 엉덩이에 완전히 박았으면 좋겠어."
<<else>>
"<<pherPost "의">> 엉덩이에 완전히 박았으면 좋겠어."
<</if>>
<</if>>
<<elseif $anusstate is "othermouth">>
<<if $orgasmdown gte 1>>
"<<pShesPost "이">> 자기 엉덩이가 핥아지는 것에 반응하고 있어."
<<else>>
"완전히 깊숙이 넣은 모양인데."
<</if>>
<<elseif $anusstate is "othermouthimminent">>
<<if $orgasmdown gte 1>>
"작은 <<girlPost "의">> 엉덩이 맛은 어때?"
<<else>>
"<<pshePost "의">> 맛이 어때?"
<</if>>
<<elseif $anusstate is "othermouthentrance">>
<<if $orgasmdown gte 1>>
"<<phimPost>>에게 감당할 수 없을 정도인가 봐. 참을 수 없어."
<<else>>
"<<pherPost "의">> 엉덩이를 맛볼 생각이야?"
<</if>>
<<elseif $anusstate isnot 0 and $anusstate.startsWith("double")>>
<<if $NPCList[$anustarget].penis is "anusdouble" and $NPCList[$anusdoubletarget].penis is "anusdouble">>
<<if $orgasmdown gte 1>>
"이건 베스트 샷이야! <<phim_i>> <<pher_yi>> 항문에 자지 두 개를 넣고 경련하는 걸 봐!"
<<else>>
<<set _myrng to random(1,2)>>
<<switch _myrng>>
<<case 1>>
"<<pher_yi>> 항문에 동시 삽입하는 멋진 클로즈업 사진을 찍었어. 대단한 <<slut_iya>>!"
<<case 2>>
"그래 바로 그거야, 그 자지 두 개를 받아들여, 지저분한 <<slut_a>>! 카메라는 너를 사랑한다고!"
<</switch>>
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
"<<pShe_ga>> 벌써 가버리고 있어, 어떻게 <<pshe_ga>> 항문 동시 삽입을 제대로 받아들이는지 궁금해."
<<else>>
"나는 자지 두 개가 <<pher_yi>> 항문 안에 들어가는 장면을 잡고 싶어."
<</if>>
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
<<if $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1>>
<<if $rng gte 67>>
"<<pherPost "의">> 훌륭한 맨 엉덩이 사진을 한 장 찍었어."
<<elseif $rng gte 33>>
"이렇게 때리기 좋은 엉덩이는 처음 보는데."
<<else>>
"<<pherPost "의">> 오르가즘은 <<pherPost "의">> 엉덩이를 아름답게 떨게 했어."
<</if>>
<<else>>
<<if $rng gte 67>>
"<<pShesPost "은">> 정말 야한 <<girlPost "이야">>, 벌을 받아야겠는걸?"
<<elseif $rng gte 33>>
"<<pshePost "이">> 부들거리는 동안 <<pherPost "의">> 옷을 벗겨, <<pherPost "의">> 깔끔한 엉덩이 사진을 찍고 싶어."
<<else>>
"<<pherPost "의">> 엉덩이는 옷을 입었는데도 너무 야해."
<</if>>
<</if>>
<<else>>
<<if $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1>>
<<if $rng gte 67>>
"엉덩이가 이렇게 드러나서 부끄럽니?"
<<elseif $rng gte 33>>
"<<pherPost "의">> 훌륭한 엉덩이 사진을 한 장 찍었어."
<<else>>
"<<pherPost "의">> 발가벗은 엉덩이는 너무 야해."
<</if>>
<<else>>
<<if $rng gte 67>>
"이 <<girlPost "은">> 예쁜 엉덩이를 가지고 있는걸."
<<elseif $rng gte 33>>
"<<pherPost "의">> 엉덩이를 벗겨, 더 나은 사진을 찍고 싶어."
<<else>>
"옷을 입었는데도 <<pherPost "의">> 엉덩이는 훌륭해."
<</if>>
<</if>>
<</if>>
<</if>>
<<elseif $rng gte 21 and $genitalpic isnot 1>>
<<set $genitalpic to 1>>
$audiencedesc <<putpost $audiencecamera "이">> 카메라를 당신의 <<genitalsPost "으로">> 향했다. 플래시가 터지고, <<ahe "은">> 사진을 찍었다.
<<set $rng to random(1, 100)>>
<<if $vaginastate is "penetrated">>
<<if $enemytype is "beast">>
<<if $orgasmdown gte 1>>
"자지에 박혀서 움찔거리는 <<pherPost "의">> 모습, 사진으로 담았어."
<<else>>
"와, <<pherPost "의">> 보지가 저 <<beasttypePost "에게">> 엄청나게 쑤셔지고 있어."
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
"자지에 박혀서 움찔거리는 <<pherPost "의">> 모습, 사진으로 담았어."
<<else>>
"와, <<pherPost "의">> 보지가 엄청나게 쑤셔지고 있어."
<</if>>
<</if>>
<<elseif $vaginastate is "imminent">>
<<if $enemytype is "beast">>
<<if $orgasmdown gte 1>>
"아직 넣지도 않았는데 <<pherPost "의">> <<bitchPost>> 보지가 움찔거리고 있어. <<pShePost "은">> 짝짓기하길 기대하고 있나 봐."
<<else>>
"<<pherPost "의">> 보지가 따먹힐 때의 순간을 보고 싶어."
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
"아직 넣지도 않았는데 <<pherPost "의">> 보지가 움찔거리고 있어. 완전 걸레잖아."
<<else>>
"<<pherPost "의">> 보지가 따먹힐 때의 순간을 보고 싶어."
<</if>>
<</if>>
<<elseif $vaginastate is "entrance">>
<<if $enemytype is "beast">>
<<if $orgasmdown gte 1>>
"<<pShesPost "은">> 작은 자극에도 가 버리고 있어. <<beasttypePost "과">> 섹스하는 건 <<phimPost "을">> 완전히 망가뜨릴지도 몰라."
<<else>>
"네 보지는 곧 받아야 하는 대접을 받게 될 거야."
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
"<<pShesPost "은">> 작은 자극에도 가 버리고 있어. <<pherPost "의">> 보지를 따먹는 건 <<phimPost "을">> 완전히 망가뜨릴지도 몰라."
<<else>>
"네 보지는 곧 받아야 하는 대접을 받게 될 거야."
<</if>>
<</if>>
<<elseif $vaginastate isnot 0 and $vaginastate.startsWith("double")>>
<<if $NPCList[$vaginatarget].penis is "vaginadouble" and $NPCList[$vaginadoubletarget].penis is "vaginadouble">>
<<if $orgasmdown gte 1>>
"이건 베스트 샷이야! <<phim_i>> <<pher_yi>> 보지에 자지 두 개를 넣고 경련하는 걸 봐!"
<<else>>
<<set _myrng to random(1,2)>>
<<switch _myrng>>
<<case 1>>
"<<pher_yi>> 보지에 동시 삽입하는 멋진 클로즈업 사진을 찍었어. 대단한 <<slut_iya>>!"
<<case 2>>
"그래 바로 그거야, 그 자지 두 개를 받아들여, 지저분한 <<slut_a>>! 카메라는 너를 사랑한다고!"
<</switch>>
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
"<<pShe_ga>> 벌써 가버리고 있어, 어떻게 <<pshe_ga>> 보지 동시 삽입을 제대로 받아들이는지 궁금해."
<<else>>
"나는 자지 두 개가 <<pher_yi>> 보지 안에 들어가는 장면을 잡고 싶어."
<</if>>
<</if>>
<<elseif $penisstate is "penetrated">>
<<if playerHasStrapon()>>
"와, 저 페니스 밴드 자지에 박히는 보지 좀 봐!"
<<elseif $orgasmdown gte 1>>
"보지에 박은 채로 움찔거리는 <<phimPost "의">> 모습, 사진으로 담았어."
<<else>>
"와, <<pherPost "의">> 자지가 제대로 박고 있어."
<</if>>
<<elseif $penisstate is "imminent">>
<<if playerHasStrapon()>>
"<<pher_yi>> 페니스 밴드 자지가 박히는 순간을 찍어야 해!"
<<elseif $orgasmdown gte 1>>
"아직 넣지도 않았는데 <<pherPost "의">> 자지가 움찔거리고 있어. 완전히 걸레잖아."
<<else>>
"<<pherPost "의">> 자지가 범해질 때의 순간을 보고 싶어."
<</if>>
<<elseif $penisstate is "entrance">>
<<if playerHasStrapon()>>
"<<pshe_ga>> 저 물건을 어떻게 쓰는 지 알았으면 좋겠어!"
<<elseif $orgasmdown gte 1>>
"<<pShesPost "은">> 저런 작은 자극에도 가 버리고 있어, <<phimPost "을">> 따 먹는 건 <<phimPost "을">> 완전히 망가뜨릴지도 몰라."
<<else>>
"네 자지는 곧 받아야 할 대접을 받게 될 거야."
<</if>>
<<elseif $penisstate is "otheranus">>
<<if playerHasStrapon()>>
"<<pher_yi>> 페니스 밴드 자지가 그 항문에 박히는 멋진 사진을 찍었어!"
<<elseif $orgasmdown gte 1>>
"엉덩이에 박은 채로 움찔거리는 <<phimPost "의">> 모습, 사진으로 담았어."
<<else>>
"와, <<pherPost "의">> 자지가 제대로 박고 있어."
<</if>>
<<elseif $penisstate is "otheranusimminent">>
<<if playerHasStrapon()>>
"<<pshe_ga>> 저 물건을 어떻게 쓰는 지 알았으면 좋겠어!"
<<elseif $orgasmdown gte 1>>
"아직 넣지도 않았는데 <<pherPost "의">> 자지가 움찔거리고 있어. 완전히 걸레잖아."
<<else>>
"<<pherPost "의">> 자지가 범해질 때의 순간을 보고 싶어."
<</if>>
<<elseif $penisstate is "otheranusentrance">>
<<if playerHasStrapon()>>
"<<pher_yi>> 장난감이 그 항문을 유린하는 것을 보고 싶어."
<<elseif $orgasmdown gte 1>>
"<<pShesPost "은">> 저런 작은 자극에도 가 버리고 있어, <<phimPost "을">> 따 먹는 건 <<phimPost "을">> 완전히 망가뜨릴지도 몰라."
<<else>>
"네 자지는 곧 받아야 할 대접을 받게 될 거야."
<</if>>
<<elseif $vaginastate is "othermouth">>
<<if $orgasmdown gte 1>>
"<<pherPost "의">> 보지는 기쁘게 떨리고 있어."
<<else>>
"혀를 완전히 깊숙이 넣었구나."
<</if>>
<<elseif $vaginastate is "othermouthimminent">>
<<if $orgasmdown gte 1>>
"<<pherPost "의">> 보짓물 맛있어?"
<<else>>
"<<pherPost "의">> 보지 맛있어?"
<</if>>
<<elseif $vaginastate is "othermouthentrance">>
<<if $orgasmdown gte 1>>
"<<pherPost "의">> 보짓물 맛있어?"
<<else>>
"<<pherPost "의">> 보지 맛있어?"
<</if>>
<<elseif $penisstate is "othermouth">>
<<if playerHasStrapon()>>
"와, 너 진짜 <<pher_yi>> 페니스 밴드 자지로 입을 따먹히고 있구나!"
<<elseif $orgasmdown gte 1>>
"<<pherPost "의">> 정액 맛있어?"
<<else>>
"<<pshesPost "이">> 네 입에 싸고 있네."
<</if>>
<<elseif $penisstate is "othermouthimminent">>
<<elseif playerHasStrapon()>>
"그렇지, 그 장난감을 입에 넣어."
<<if $orgasmdown gte 1>>
"<<phimPost "의">> 자지를 어서 입에 넣어. <<phimPost "이">> 움찔거리는 모습을 더 보고 싶어."
<<else>>
"<<pherPost "의">> 자지 맛있어?"
<</if>>
<<elseif $penisstate is "othermouthentrance">>
<<if playerHasStrapon()>>
"네가 <<pher_yi>> 장난감을 입에 넣는 것을 보고 싶어."
<<elseif $orgasmdown gte 1>>
"<<phimPost "의">> 자지를 어서 입에 넣어. <<phimPost "이">> 움찔거리는 모습을 더 보고 싶어."
<<else>>
"<<pherPost "의">> 자지 맛있어?"
<</if>>
<<elseif $speechmasturbate gte 1 and random(0,1) is 1>>
<<if $rng lt 34>>
"이 <<bitch_ga>> 자위하는 것 좀 봐!"
<<elseif $rng lte 67>>
"<<pher_ga>> 자위하는 멋진 사진을 찍었어!"
<<else>>
"<<pher_ga>> 자위하는 것은 나를 너무 흥분시켜."
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
<<if $worn.genitals.type.includes("chastity")>>
<<if $rng gte 67>>
"<<trClothes "genitals" $worn.genitals.name "name" "을">>_trResult 입은 채로 가 버리다니, 너 걸레구나?"
<<elseif $rng gte 33>>
"누가 이 정조대 좀 풀거나 부숴 봐, 좋은 사진을 망치고 있어."
<<else>>
"가 버리면서 움찔거리는거야?"
<</if>>
<<elseif playerHasStrapon()>>
"가 버리면서 움찔거리는거야?"
<<elseif $player.penisExist>>
<<if $devstate gte 1 and $orgasmcount lt 24>>
<<if $rng gte 67>>
"허공으로 흩뿌린 <<pherPost "의">> 애액 사진으로 찍었어."
<<elseif $rng gte 33>>
"<<phimPost "이">> 싸는 것 좀 봐!"
<<else>>
<<phimPost "이">> 싸는 거 사진으로 찍었어. 수치스럽지."
<</if>>
<<else>>
<<if $rng gte 67>>
"<<phimPost "이">> 싸는 걸 찍었는데, 아무것도 나오질 않았네."
<<elseif $rng gte 33>>
"이 <<girlPost "은">> 제대로 싸지도 못해, 불쌍해라."
<<else>>
"<<pherPost "의">> 오르가즘은 실망스럽게 말랐어. 적어도 사진은 찍었네."
<</if>>
<</if>>
<<else>>
<<if $vaginause is "cover">>
"손 치워, 네가 쌀 때 보지의 사진을 깔끔하게 찍고 싶다고."
<<else>>
"절정에 다다라서 움찔거리는 <<pherPost "의">> 보지, 사진으로 완벽히 찍었어."
<</if>>
<</if>>
<<else>>
<<if $worn.genitals.type.includes("chastity")>>
<<if $rng gte 90 and ($anusstate is "penetrated" or $anusstate is "doublepenetrated")>>
"애널 보호대를 했어야지, 안에 싼다."
<<elseif $rng gte 67>>
"그게 순결을 유지하는 데 도움이 될지."
<<elseif $rng gte 33>>
"누가 이 정조대 좀 풀거나 부숴 봐, 누군가는 좋은 시간을 보낼 수 있겠는데."
<<else>>
"저 장치 밑에 뭐가 있는지 볼 수 없다는 게 아쉽네."
<</if>>
<<elseif $worn.under_lower.exposed gte 1 and $worn.lower.exposed gte 2>>
<<if $player.penisExist>>
<<if $penisuse is "cover">>
<<if $rng gte 67>>
"손 치워, 네 자지를 보고 싶다고."
<<elseif $rng gte 33>>
"아아, <<pshesPost "은">> 부끄러운가 봐."
<<else>>
"누가 <<pherPost "의">> 손 좀 치워 봐, <<pherPost "의">> 자지를 찍고 싶다고."
<</if>>
<<else>>
<<if $player.penissize gte 4>>
<<if $rng gte 67>>
"거대한걸!"
<<insecurity "penis_big" 1>><<ginsecurity "penis_big">>
<<elseif $rng gte 33>>
"<<pherPost "의">> 자지는 무서울 정도로 커."
<<insecurity "penis_big" 1>><<ginsecurity "penis_big">>
<<else>>
"이렇게 거대한 자지는 처음 봐."
<<insecurity "penis_big" 1>><<ginsecurity "penis_big">>
<</if>>
<<elseif $player.penissize is 3>>
<<if $rng gte 67>>
"내가 생각한 것보다 더 큰데."
<<if $player.gender is "h">><<insecurity "penis_big" 1>><<ginsecurity "penis_big">><</if>>
<<elseif $rng gte 33>>
"부끄러워하지 마. 네 자지를 자랑스러워해야지."
<<if $player.gender is "h">><<insecurity "penis_big" 1>><<ginsecurity "penis_big">><</if>>
<<else>>
"<<pherPost "의">> 자지는 완벽한 크기야."
<<if $player.gender is "h">><<insecurity "penis_big" 1>><<ginsecurity "penis_big">><</if>>
<</if>>
<<elseif $player.penissize is 2>>
<<if $rng gte 67>>
"<<pherPost "의">> 귀여운 자지 사진 잘 찍었어."
<<elseif $rng gte 33>>
"부끄러워하지 마, 네 자지가 얼마나 아름다운지 모두가 알아야 해."
<<else>>
"네 자지가 찍히는 게 싫으면, 걸레처럼 굴지 마."
<</if>>
<<elseif $player.penissize is 1>>
<<if $rng gte 67>>
"작은걸!"
<<insecurity "penis_small" 1>><<ginsecurity "penis_small">>
<<elseif $rng gte 33>>
"작고 귀여운 자지네."
<<insecurity "penis_small" 1>><<ginsecurity "penis_small">>
<<else>>
"<<pherPost "의">> 자지는 더 클 줄 알았는데."
<<insecurity "penis_small" 1>><<ginsecurity "penis_small">>
<</if>>
<<else>>
<<if $rng gte 67>>
"너무 앙증맞아!"
<<insecurity "penis_tiny" 1>><<ginsecurity "penis_tiny">>
<<elseif $rng gte 33>>
"이렇게나 작다니!"
<<insecurity "penis_tiny" 1>><<ginsecurity "penis_tiny">>
<<else>>
"이렇게 한심한 자지는 처음 봐."
<<insecurity "penis_tiny" 1>><<ginsecurity "penis_tiny">>
<</if>>
<</if>>
<</if>>
<<else>>
<<if $vaginause is "cover">>
<<if $rng gte 67>>
"손 치워, 네 작은 보지를 보고 싶다고."
<<elseif $rng gte 33>>
"아아, <<pshesPost "은">> 부끄러운가 봐."
<<else>>
"누가 <<pherPost "의">> 손 좀 치워 봐, <<pherPost "의">> 보지를 찍고 싶다고."
<</if>>
<<else>>
<<if $rng gte 67>>
"<<pherPost "의">> 귀여운 보지 사진 잘 찍었어."
<<elseif $rng gte 33>>
"부끄러워하지 마. 네 보지가 얼마나 아름다운지 모두가 알아야 해."
<<else>>
"네 보지가 찍히는 게 싫으면, 걸레처럼 굴지 마."
<</if>>
<</if>>
<</if>>
<<else>>
<<if $player.gender_appearance is "m">>
<<if $penisuse is "cover">>
<<if $rng gte 67>>
"손 치워, 부푼 거기를 보고 싶다고."
<<elseif $rng gte 33>>
"아아, <<pshesPost "은">> 부끄러운가 봐."
<<else>>
"누가 <<pherPost "의">> 손 좀 치워 봐, <<pherPost "의">> 부푼 곳을 찍고 싶다고."
<</if>>
<<else>>
<<if $rng gte 67>>
"<<pherPost "의">> 귀엽게 부푼 곳 사진으로 잘 찍었어."
<<elseif $rng gte 33>>
"부끄러워하지 마. 네 부푼 곳이 얼마나 아름다운지 모두가 알아야 해."
<<else>>
"부푼 거기가 찍히는 게 싫다면, 걸레처럼 굴지 마."
<</if>>
<</if>>
<<else>>
<<if $vaginause is "cover">>
<<if $rng gte 67>>
"좋아, 네가 <<slut_i>> 아닌 척 하라고."
<<elseif $rng gte 33>>
"아아, <<pshesPost "은">> 부끄러운가 봐."
<<else>>
"<<pher_yi>> 손 아래의 젖은 자국은 뭐지?"
<</if>>
<<else>>
<<if $rng gte 67>>
"<<pher_yi>> 아름다운 다리를 멋지게 찍었어."
<<elseif $rng gte 33>>
"그 옷을 찢어버려. <<pher_yi>> 보지를 보고 싶다고."
<<else>>
"이 <<slut_un>> <<pher_yi>> 보지를 보여주는 것을 참지 못하고 있다고 확신해."
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<elseif $bodypic isnot 1>>
<<set $bodypic to 1>>
$audiencedesc <<putpost $audiencecamera "이">> <<ahis>> 카메라가 모든 장면을 한 번에 담을 수 있도록 뒤로 몸을 기울인다. 플래시가 터지고, <<ahe "은">> 사진을 찍었다.
<<if $vaginastate is "penetrated" or $vaginastate is "doublepenetrated">>
<<if $enemytype is "beast">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"원한다면 얼굴을 가려도 좋지만, 네가 <<beasttypesPost>> 암캐라는 건 변하지 않아."
<<else>>
"<<beasttypesPost "이">> <<phimPost "을">> 절정까지 박아 댔고, 나에겐 그 증거가 있어."
<</if>>
<<else>>
<<if $face is "covered">>
"얼굴 그만 가리고 카메라를 향해 웃어봐."
<<else>>
"착한 <<beasttypePost "아">>, 이 암캐에게 자기 주제를 가르쳐 줘."
<</if>>
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"원한다면 얼굴을 가려도 좋지만, 상황을 더 꼴리게 만들 뿐이야."
<<else>>
"<<phimPost "을">> 절정까지 박아 댔어. 계속해봐."
<</if>>
<<else>>
<<if $face is "covered">>
"얼굴 그만 가리고 카메라를 향해 웃어봐."
<<else>>
"이 걸레에게 <<pshesPost "이">> 뭘 잘하는지 보여줘."
<</if>>
<</if>>
<</if>>
<<elseif $vaginastate is "imminent">>
<<if $enemytype is "beast">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"벌써 간 거야? 아직 넣지도 않았는데."
<<else>>
"이제 네 아랫구멍은 <<beasttypePost "의">> 거야, 걸레야."
<</if>>
<<else>>
<<if $face is "covered">>
"얼굴 그만 가려, 삽입할 때 네 표정을 담고 싶다고."
<<else>>
"이제 네 아랫구멍은 <<beasttypePost "의">> 거야."
<</if>>
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"<<pherPost "의">> 보지에 넣지도 않았는데 벌써 가 버렸어."
<<else>>
"이제 못 빠져나간다, 이 걸레야."
<</if>>
<<else>>
<<if $face is "covered">>
"얼굴 그만 가려, 삽입할 때 네 표정을 담고 싶다고."
<<else>>
"뭘 기다리는 거야? <<phimPost "을">> 따먹어."
<</if>>
<</if>>
<</if>>
<<elseif $vaginastate is "entrance">>
<<if $enemytype is "beast">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"벌써 간 거야? 아직 넣지도 않았는데."
<<else>>
"이제 네 아랫구멍은 <<beasttypePost "의">> 거야, 걸레야."
<</if>>
<<else>>
<<if $face is "covered">>
"얼굴 그만 가려, 삽입할 때 네 표정을 담고 싶다고."
<<else>>
"이제 네 아랫구멍은 <<beasttypePost "의">> 거야."
<</if>>
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"<<pherPost "의">> 보지에 넣지도 않았는데 벌써 가 버렸어."
<<else>>
"이제 못 빠져나간다, 이 걸레야."
<</if>>
<<else>>
<<if $face is "covered">>
"얼굴 그만 가려, 삽입할 때 네 표정을 담고 싶다고."
<<else>>
"뭘 기다리는 거야? <<phimPost "을">> 따먹어."
<</if>>
<</if>>
<</if>>
<<elseif $vaginastate is "doubleentrance" or $vaginastate is "doubleimminent">>
/* Neither dick in */
<<if $vaginadoubletarget isnot undefined and $NPCList[$vaginatarget].penis isnot "vaginadouble" and $NPCList[$vaginadoubletarget].penis isnot "vaginadouble">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"<<pherPost "의">> 보지에 넣지도 않았는데 벌써 가 버렸어."
<<else>>
"이제 못 빠져나간다, 이 걸레야."
<</if>>
<<else>>
<<if $face is "covered">>
"얼굴 그만 가려, 두 자지가 들어갈 때의 네 표정을 담고 싶다고."
<<else>>
"뭘 기다리는 거야? <<phimPost "을">> 따먹어."
<</if>>
<</if>>
/* One dick in, the other at entrance */
<<elseif $vaginadoubletarget isnot undefined and (($NPCList[$vaginatarget].penis is "vaginadouble" and $NPCList[$vaginadoubletarget].penis isnot "vaginadouble")
or ($NPCList[$vaginatarget].penis isnot "vaginadouble" and $NPCList[$vaginadoubletarget].penis is "vaginadouble"))>>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"<<pHer_yi>> 보지에 두 자지가 들어갈 거라는 생각만으로 가버리고 있어!"
<<else>>
"이제 자지 둘로 채워지게 될거아, <<slut_a>>."
<</if>>
<<else>>
<<if $face is "covered">>
"얼굴 그만 가려, 두 자지가 들어갈 때의 네 표정을 담고 싶다고."
<<else>>
"뭘 기다리고 있는 거야? 이제 <<phimPost>>에게 같이 찔러넣으라고."
<</if>>
<</if>>
<</if>>
<<elseif $penisstate is "penetrated">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"원한다면 얼굴을 가려도 좋지만, 상황을 더 꼴리게 만들 뿐이야."
<<else>>
"<<phimPost "을">> 절정까지 박아 댔어, 계속해봐."
<</if>>
<<else>>
<<if $face is "covered">>
"얼굴 그만 가리고 카메라를 향해 웃어봐."
<<else>>
"이 육변기에게 <<pshesPost "이">> 뭘 잘하는지 가르쳐 줘."
<</if>>
<</if>>
<<elseif $penisstate is "imminent">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"<<pherPost "의">> 자지가 들어가지도 않았는데, 벌써 가 버렸어."
<<else>>
"이제 못 빠져나간다, 이 걸레야."
<</if>>
<<else>>
<<if $face is "covered">>
"얼굴 그만 가려, 삽입할 때 네 표정을 담고 싶다고."
<<else>>
"뭘 기다리는 거야? <<phimPost "을">> 따먹어."
<</if>>
<</if>>
<<elseif $penisstate is "entrance">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"<<pherPost "의">> 자지가 들어가지도 않았는데, 벌써 가 버렸어."
<<else>>
"이제 못 빠져나간다, 이 걸레야."
<</if>>
<<else>>
<<if $face is "covered">>
"얼굴 그만 가려, 삽입할 때 네 표정을 담고 싶다고."
<<else>>
"뭘 기다리는 거야? <<phimPost "을">> 따먹어."
<</if>>
<</if>>
<<elseif $penisstate is "otheranus">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"<<pshe_ga>> 온 몸을 비틀어대는 것 좀 봐."
<<else>>
"<<phimPost "을">> 절정까지 박아 댔어, 계속해봐."
<</if>>
<<else>>
<<if $face is "covered">>
"<<pShe_nun>> 정말 수줍어하고 귀여운 것 같아."
<<else>>
"이 육변기에게 <<pshesPost "이">> 뭘 잘하는지 가르쳐 줘."
<</if>>
<</if>>
<<elseif $penisstate is "otheranusimminent">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"<<pherPost "의">> 자지가 들어가지도 않았는데, 벌써 가 버렸어."
<<else>>
"이제 못 빠져나간다, 이 걸레야."
<</if>>
<<else>>
<<if $face is "covered">>
"얼굴 그만 가려, 삽입할 때 네 표정을 담고 싶다고."
<<else>>
"뭘 기다리는 거야? <<phimPost "을">> 따먹어."
<</if>>
<</if>>
<<elseif $penisstate is "otheranusentrance">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"<<pherPost "의">> 자지가 들어가지도 않았는데, 벌써 가 버렸어."
<<else>>
"이제 못 빠져나간다, 이 걸레야."
<</if>>
<<else>>
<<if $face is "covered">>
"얼굴 그만 가려, 삽입할 때 네 표정을 담고 싶다고."
<<else>>
"뭘 기다리는 거야? <<phimPost "을">> 따먹어."
<</if>>
<</if>>
<<elseif $anusstate is "penetrated">>
<<if $enemytype is "beast">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"엉덩이에 <<beasttypesPost>>의 자지를 박으면서, 무슨 품위를 지키겠다는거야?"
<<else>>
"그래, 그 짐승 자지에 박혀서 가 버려. 네가 어떤 <<bitchPost>>인지 보여줘."
<</if>>
<<else>>
<<if $face is "covered">>
"착한 <<beasttypePost "아">>, 이 <<bitchPost "을">> 엉망으로 따먹어 줘."
<<else>>
"착한 <<beasttypePost "아">>, 이 <<girlPost>>에게 <<pherPost "의">> 주제를 가르쳐 줘."
<</if>>
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"엉덩이에 자지를 박으면서, 무슨 품위를 지키겠다는거야?"
<<else>>
"그래, 그 자지에 박혀서 가 버려. 네가 어떤 씹걸레인지 보여줘."
<</if>>
<<else>>
<<if $face is "covered">>
"<<phimPost "을">> 더 세게 따먹어!"
<<else>>
"이 <<girlsPost>>의 엉덩이를 더 괴롭혀, 난 더 많은 사진을 원한다고."
<</if>>
<</if>>
<</if>>
<<elseif $anusstate is "imminent" or $anusstate is "doubleimminent">>
<<if $enemytype is "beast">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"싫은 좋으면서, 아닌 척하지 마."
<<else>>
"어쩔 수 없는 <<bitchPost>>구만."
<</if>>
<<else>>
<<if $face is "covered">>
"손을 움직여, 네 엉덩이를 범할 때의 표정을 보고 싶어."
<<else>>
"착한 <<beasttypePost "아">>, <<phimPost "을">> 네 암캐로 만들어."
<</if>>
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"우리에겐 오르가즘을 숨길 수 없다고."
<<else>>
"어쩔 수 없는 <<bitchPost>>구만."
<</if>>
<<else>>
<<if $face is "covered">>
"손을 움직여, 네 엉덩이를 범할 때의 표정을 보고 싶어."
<<else>>
"<<phimPost "을">> 따먹어서 싸게 만들어."
<</if>>
<</if>>
<</if>>
<<elseif $anusstate is "entrance" or $anusstate is "doubleentrance">>
<<if $enemytype is "beast">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"우리에겐 오르가즘을 숨길 수 없다고."
<<else>>
"어쩔 수 없는 <<bitchPost>>구만."
<</if>>
<<else>>
<<if $face is "covered">>
"좋은 섹스가 이 <<bitchPost>>에게 자기 주제를 가르쳐 줄 거야."
<<else>>
"그게 <<phimPost "을">> 따먹으려는 거 같은데, 사진 찍을 게 기대돼."
<</if>>
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"우리에겐 오르가즘을 숨길 수 없다고."
<<else>>
"어쩔 수 없는 <<bitchPost>>구만."
<</if>>
<<else>>
<<if $face is "covered">>
"이 <<girlPost "은">> 자기 주제를 배울 필요가 있겠어."
<<else>>
"<<phimPost "을">> 따먹어서 싸게 만들어."
<</if>>
<</if>>
<</if>>
<<elseif $anusstate is "doublepenetrated">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"너는 자지 두 개를 항문에 넣고 가버리고 있는데, 네가 지킬 만한 존엄성이 얼마나 남아 있다고 생각하는 거야?
<<else>>
"바로 그거야, 그 자지들로 가버리라고. 온 세상에 네가 얼마나 대단한 <<slutPost>> 인지 보여주라고."
<</if>>
<<else>>
<<if $face is "covered">>
"<<phimPost>>에게 더 세게 박아버려! 이 <<bitch_nun>> 너희 둘 다 받아들일 수 있으니까!"
<<else>>
"이 <<girl_yi>> 항문을 계속 유린해, 나는 더 많은 사진을 찍고 싶다고."
<</if>>
<</if>>
<<elseif $mouthstate is "penetrated">>
<<if $enemytype is "beast">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"<<pshePost "이">> 입에 저렇게 넣을 수 있다는 게 놀라운데."
<<else>>
"<<pshePost "이">> 가 버릴 때 저게 <<pherPost "의">> 목 안으로 싸면 좋겠어."
<</if>>
<<else>>
<<if $face is "covered">>
"<<beasttypePost "은">> 어느 구멍에 박든 개의치 않는 것 같아."
<<else>>
"사실 <<beasttypePost>> 자지의 맛을 좋아하지?"
<</if>>
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"<<pshePost "이">> 입에 저렇게 넣을 수 있다는 게 놀라운데."
<<else>>
"<<pshePost "이">> 가 버릴 때 <<pherPost "의">> 목 안으로 싸 줘."
<</if>>
<<else>>
<<if $face is "covered">>
"어떤 구멍도 쓸 수 있는 모양이야."
<<else>>
"자지는 맛있어? 입에 가득 찬 상태에선 대답하지 마."
<</if>>
<</if>>
<</if>>
<<elseif $mouthstate is "imminent">>
<<if $enemytype is "beast">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"<<pherPost "의">> 손 좀 치워. 이 <<bitchPost "이">> 누구인지 찍고 싶다고."
<<else>>
"입에 <<beasttypePost "의">> 자지를 문 채로 가 버리는 모습은 아주 훌륭할 거야."
<</if>>
<<else>>
<<if $face is "covered">>
"멈추지 마, 이 <<bitchPost>>에게 자기 가치가 어느 정도인지 보여줘."
<<else>>
"이 <<bitchPost>>의 입에 가득 찬 걸 보고 싶어."
<</if>>
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"<<pherPost "의">> 손 좀 치워. 이 걸레가 누구인지 찍고 싶다고."
<<else>>
"자지를 물고 가 버리는 모습은 아주 훌륭할 거야."
<</if>>
<<else>>
<<if $face is "covered">>
"멈추지 마, 이 <<bitchPost>>에게 자기 가치가 어느 정도인지 보여줘."
<<else>>
"이 <<bitchPost>>의 입에 가득 찬 걸 보고 싶어."
<</if>>
<</if>>
<</if>>
<<elseif $mouthstate is "entrance">>
<<if $enemytype is "beast">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"<<pherPost "의">> 손 좀 치워. 이 <<bitchPost "이">> 누구인지 찍고 싶다고."
<<else>>
"입에 <<beasttypePost "의">> 자지를 문 채로 가 버리는 모습은 아주 훌륭할 거야."
<</if>>
<<else>>
<<if $face is "covered">>
"멈추지 마, 이 <<bitchPost>>에게 자기 가치가 어느 정도인지 보여줘."
<<else>>
"이 <<bitchPost>>의 입에 가득 찬 걸 보고 싶어."
<</if>>
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"<<pherPost "의">> 손 좀 치워. 이 걸레가 누구인지 찍고 싶다고."
<<else>>
"자지를 물고 가 버리는 모습은 아주 훌륭할 거야."
<</if>>
<<else>>
<<if $face is "covered">>
"멈추지 마, 이 <<bitchPost>>에게 자기 가치가 어느 정도인지 보여줘."
<<else>>
"이 <<bitchPost>>의 입에 가득 찬 걸 보고 싶어."
<</if>>
<</if>>
<</if>>
<<elseif $mouthuse is "facesit">>
<<if $orgasmdown gte 1>>
<<switch random(2)>>
<<case 0>>
"이 <<slut_un>> 정말 <<pher_yi>> 얼굴에 누군가 앉히는 것을 좋아하나본데. <<pShe_ga>> 가버리고 있어."
<<case 1>>
"정말 순종적인 조그마한 <<bitch_iya>>, <<pher_yi>> 얼굴을 이렇게 학대당하면서도 흥분하는 것을 보면 말이지."
<<case 2>>
"<<pShe_nun>> 얼굴에 누군가 앉히고 흥분하고 있어. <<phim_ul>> 더 세게 앉히라고!"
<</switch>>
<<elseif $enemyanger gte 30>>
<<switch random(4)>>
<<case 0>>
"네 밑에 있는 그 패배자의 얼굴을 눌러 질식시켜 버리라고."
<<case 1>>
"<<phim_ul>> <<pher_yi>> 자리로 보내라고, 네 아래 말이야."
<<case 2>>
"시작하라고, <<pher_yi>> 얼굴에 박아버려."
<<case 3>>
"보지와 항문으로 그 <<slut_ul>> 질식시켜 버려."
<<case 4>>
"그 육변기에게 <<pher_yi>> 주제를 알게 해 줘."
<</switch>>
<<else>>
<<switch random(2)>>
<<case 0>>
"최소한 이 <<slut_un>> <<pher_yi>> 주제를 알고 있군."
<<case 1>>
"<<pher_yi>> 얼굴에 그 엉덩이를 대고 앉으라고."
<<case 2>>
"<<girl_i>> <<pher_yi>> 얼굴에 누군가 앉히는 것을 보는 게 좋다니까."
<</switch>>
<</if>>
<<elseif $vaginastate is "othermouth">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"<<phimPost "을">> 질식시키지 않도록 조심해, 먼저 사진을 더 찍고 싶다고."
<<else>>
"<<pShesPost "이">> 싸고 있어, 어쩔 수 없는 육변기인가봐."
<</if>>
<<else>>
<<if $face is "covered">>
"됐어, <<pherPost "의">> 입에 가져다 대."
<<else>>
"보지는 맛있어? 입에 가득 찬 상태에선 대답하지 마."
<</if>>
<</if>>
<<elseif $vaginastate is "othermouthimminent">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"<<pherPost "의">> 손 좀 치워. 이 걸레가 누구인지 찍고 싶다고."
<<else>>
"보지에 입이 묻힌 상태에서 가 버리는 모습은 아주 훌륭할 거야."
<</if>>
<<else>>
<<if $face is "covered">>
"멈추지 마, 이 <<bitchPost>>에게 자기 가치가 어느 정도인지 보여줘."
<<else>>
"<<pherPost "의">> <<bitchPost>> 입에 가져다 대."
<</if>>
<</if>>
<<elseif $vaginastate is "othermouthentrance">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"<<pherPost "의">> 손 좀 치워. 이 걸레가 누구인지 찍고 싶다고."
<<else>>
"보지에 입이 묻힌 상태에서 가 버리는 모습은 아주 훌륭할 거야."
<</if>>
<<else>>
<<if $face is "covered">>
"멈추지 마, 이 <<bitchPost>>에게 자기 가치가 어느 정도인지 보여줘."
<<else>>
"<<pherPost "의">> <<bitchPost>> 입에 가져다 대."
<</if>>
<</if>>
<<elseif $penisstate is "othermouth">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"<<pShesPost "은">> 네 입안에 싸는 게 부끄러운가 봐, 귀엽기도 하지."
<<else>>
"이 <<girlPost "은">> 분명히 즐기고 있어, 멈추지 마."
<</if>>
<<else>>
<<if $face is "covered">>
"<<pShesPost "은 ">> <<pherPost "의">> 자지가 빨리는 게 부끄러운가 봐, 귀엽기도 하지."
<<else>>
"카메라를 향해 웃어봐 <<girlPost "아">>, 자지를 빨려서 기쁘지 않니?"
<</if>>
<</if>>
<<elseif $penisstate is "othermouthimminent">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"마를 때까지 <<phimPost "을">> 짜 내."
<<else>>
"얼굴에 정액이 묻을까 봐 걱정되지 않니?"
<</if>>
<<else>>
<<if $face is "covered">>
"<<phimPost "을">> 잘 핥아줘."
<<else>>
"<<phimPost "이">> 네 얼굴에 싸는 사진을 찍고 싶어."
<</if>>
<</if>>
<<elseif $penisstate is "othermouthentrance">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"마를 때까지 <<phimPost "을">> 짜 내."
<<else>>
"얼굴에 정액이 묻을까 봐 걱정되지 않니?"
<</if>>
<<else>>
<<if $face is "covered">>
"<<phimPost "을">> 잘 핥아줘."
<<else>>
"<<phimPost "이">> 네 얼굴에 싸는 사진을 찍고 싶어."
<</if>>
<</if>>
<<elseif $penisstate is "otherpenis">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"그 자지로 가버리면서 계속 <<pher_yi>> 얼굴을 가리고 있네. 귀여워라!"
<<else>>
"<<pher_yi>> 정액이 뿌려지는 것 좀 봐, 그게 저 자지를 뒤덮고 있어!"
<</if>>
<<else>>
<<if $face is "covered">>
"그래, 그 <<penises>> 서로 힘껏 치라고!"
<<else>>
"<<phim_i>> 저 자지 위로 사정하는 멋진 사진을 찍었으면 좋겠어!"
<</if>>
<</if>>
<<elseif $anusstate is "othermouth">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"<<pShesPost "이">> 부끄러운가 봐! 정말 사랑스러워."
<<else>>
"엉덩이에 누군가의 혀가 삽입된 채로 가 버리다니, 넌 정말 야한 <<girlPost "이야">>."
<</if>>
<<else>>
<<if $face is "covered">>
"<<pherPost "의">> 손 때문에 <<pherPost "의">> 깔끔한 얼굴 사진을 찍을 수가 없어."
<<else>>
"이 걸레의 또 다른 좋은 사진이야."
<</if>>
<</if>>
<<elseif $anusstate is "othermouthimminent">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"<<pShesPost "이">> 부끄러운가 봐! 정말 사랑스러워."
<<else>>
"<<pShesPost "은">> 벌써 가고 있어, <<phimPost "이">> 기절하지 않게 조심해."
<</if>>
<<else>>
<<if $face is "covered">>
"얼굴을 가려서 뭐가 좋은지 모르겠는데."
<<else>>
"<<phimPost "을">> 핥아 줄 거야? 사진이 필요할 거 같은데."
<</if>>
<</if>>
<<elseif $anusstate is "othermouthentrance">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"<<pShesPost "이">> 부끄러운가 봐! 정말 사랑스러워."
<<else>>
"<<pShesPost "은">> 벌써 가고 있어, <<pherPost "이">> 기절하지 않게 조심해."
<</if>>
<<else>>
<<if $face is "covered">>
"얼굴을 가려서 뭐가 좋은지 모르겠는데."
<<else>>
"<<phimPost "을">> 핥아 줄 거야? 사진이 필요할 거 같은데."
<</if>>
<</if>>
<<elseif $mouthstate is "kiss">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"네 예쁜 얼굴을 가리지 마."
<<else>>
"그 키스가 정말 만족스러웠던 거야, 아니면 <<pshePost "이">> 가고 있는 거야?"
<</if>>
<<else>>
<<if $face is "covered">>
"귀엽고 로맨틱해."
<<else>>
"정말 로맨틱해."
<</if>>
<</if>>
<<elseif $mouthstate is "kissimminent">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"네 예쁜 얼굴을 가리지 마."
<<else>>
"그 키스가 정말 만족스러웠던 거야, 아니면 <<pshePost "이">> 가고 있는 거야?"
<</if>>
<<else>>
<<if $face is "covered">>
"귀엽고 로맨틱해."
<<else>>
"정말 로맨틱해."
<</if>>
<</if>>
<<elseif $mouthstate is "kissentrance">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"<<pshesPost "은">> 부끄러워서 움찔거리고 있는 거야?"
<<else>>
"<<pShesPost "은">> 기대감에 떨고 있어."
<</if>>
<<else>>
<<if $face is "covered">>
"귀엽고 로맨틱해."
<<else>>
"정말 로맨틱해."
<</if>>
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"완전히 걸레잖아."
<<else>>
"<<pherPost "의">> 떨림이 사진에 담겼으면 좋겠어."
<</if>>
<<else>>
<<if $face is "covered">>
<<if $pain gte 80>>
"<<pshesPost "이">> 아픈 것 같아. 멈추지 마."
<<elseif $pain gte 40>>
"눈물을 가리려 애쓰지 마, 우린 다 볼 수 있어."
<<else>>
"손을 움직여 <<bitchPost "아">>, 네 얼굴 사진을 찍고 싶다고."
<</if>>
<<else>>
<<if $pain gte 80>>
"이제 모든 사람이 네가 얼마나 불쌍한지 알게 되겠지."
<<elseif $pain gte 40>>
"잘 찍혔네, 이건 눈물인가?"
<<else>>
"친구들과 나눠 볼 생각에 기대되는걸."
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $face isnot "covered">>
<<if $exposed is 1>>
<<fameexhibitionism 1 pic>>
<<elseif $exposed gte 2>>
<<fameexhibitionism 2 pic>>
<</if>>
<<if $sexavoid is 0 or $rapeavoid is 0>>
<<if $consensual is 1>>
<<famesex 1 pic>>
<<else>>
<<famerape 1 pic>>
<</if>>
<<if $enemytype is "beast">>
<<famebestiality 1 pic>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "ahis">>
<<if $audiencecamera is "man">>
그의
<<elseif $audiencecamera is "boy">>
그의
<<elseif $audiencecamera is "woman">>
그녀의
<<elseif $audiencecamera is "girl">>
그녀의
<</if>>
<</widget>>
<<widget "ahe">>
<<if $audiencecamera is "man">>
<<set _trResult to "그">><<trPost 1 _args[0] _args[1]>><<print _trResult>>
<<elseif $audiencecamera is "boy">>
<<set _trResult to "그">><<trPost 1 _args[0] _args[1]>><<print _trResult>>
<<elseif $audiencecamera is "woman">>
<<set _trResult to "그녀">><<trPost 1 _args[0] _args[1]>><<print _trResult>>
<<elseif $audiencecamera is "girl">>
<<set _trResult to "그녀">><<trPost 1 _args[0] _args[1]>><<print _trResult>>
<</if>>
<</widget>>
<<widget "audiencespeech">>
<<set $audiencemember to 0>>
<<set $rng to random(1, 100)>>
<<if $audienceforceboy is 1>>
<<set $audiencemember to "boy">>
<<elseif $audienceforcegirl is 1>>
<<set $audiencemember to "girl">>
<<elseif $location is "school" or $location is "pool" or $audienceforceteen is 1>>
<<if $malechance is 0>>
<<set $audiencemember to "girl">>
<<elseif $malechance is 100>>
<<set $audiencemember to "boy">>
<<elseif $rng gte 50>>
<<set $audiencemember to "boy">>
<<else>>
<<set $audiencemember to "girl">>
<</if>>
<<else>>
<<if $malechance is 0>>
<<set $audiencemember to "woman">>
<<elseif $malechance is 100>>
<<set $audiencemember to "man">>
<<elseif $rng gte 50>>
<<set $audiencemember to "man">>
<<else>>
<<set $audiencemember to "woman">>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $rng gte 91 and $audiencecamera6 is 0>>
<span class="pink">한 <<putpost $audiencemember "이">> 휴대폰을 꺼내 당신에게 카메라를 향하고 있다.</span>
<<if $audiencecamera1 is 0>>
<<set $audiencecamera1 to $audiencemember>>
<<elseif $audiencecamera2 is 0>>
<<set $audiencecamera2 to $audiencemember>>
<<elseif $audiencecamera3 is 0>>
<<set $audiencecamera3 to $audiencemember>>
<<elseif $audiencecamera4 is 0>>
<<set $audiencecamera4 to $audiencemember>>
<<elseif $audiencecamera5 is 0>>
<<set $audiencecamera5 to $audiencemember>>
<<elseif $audiencecamera6 is 0>>
<<set $audiencecamera6 to $audiencemember>>
<</if>>
<<else>>
<<if $vaginastate is "penetrated">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
<<else>>
<</if>>
<<else>>
<<if $face is "covered">>
<<else>>
<</if>>
<</if>>
<<elseif $vaginastate is "imminent">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
<<else>>
<</if>>
<<else>>
<<if $face is "covered">>
<<else>>
<</if>>
<</if>>
<<elseif $vaginastate is "entrance">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
<<else>>
<</if>>
<<else>>
<<if $face is "covered">>
<<else>>
<</if>>
<</if>>
<<elseif $penisstate is "penetrated">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
<<else>>
<</if>>
<<else>>
<<if $face is "covered">>
<<else>>
<</if>>
<</if>>
<<elseif $penisstate is "imminent">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
<<else>>
<</if>>
<<else>>
<<if $face is "covered">>
<<else>>
<</if>>
<</if>>
<<elseif $penisstate is "entrance">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
<<else>>
<</if>>
<<else>>
<<if $face is "covered">>
<<else>>
<</if>>
<</if>>
<<elseif $penisstate is "otheranus">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
<<else>>
<</if>>
<<else>>
<<if $face is "covered">>
<<else>>
<</if>>
<</if>>
<<elseif $penisstate is "otheranusimminent">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
<<else>>
<</if>>
<<else>>
<<if $face is "covered">>
<<else>>
<</if>>
<</if>>
<<elseif $penisstate is "otheranusentrance">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
<<else>>
<</if>>
<<else>>
<<if $face is "covered">>
<<else>>
<</if>>
<</if>>
<<elseif $anusstate is "penetrated">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
<<else>>
<</if>>
<<else>>
<<if $face is "covered">>
<<else>>
<</if>>
<</if>>
<<elseif $anusstate is "imminent">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
<<else>>
<</if>>
<<else>>
<<if $face is "covered">>
<<else>>
<</if>>
<</if>>
<<elseif $anusstate is "entrance">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
<<else>>
<</if>>
<<else>>
<<if $face is "covered">>
<<else>>
<</if>>
<</if>>
<<elseif $mouthstate is "penetrated">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
<<else>>
<</if>>
<<else>>
<<if $face is "covered">>
<<else>>
<</if>>
<</if>>
<<elseif $mouthstate is "imminent">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
<<else>>
<</if>>
<<else>>
<<if $face is "covered">>
<<else>>
<</if>>
<</if>>
<<elseif $mouthstate is "entrance">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
<<else>>
<</if>>
<<else>>
<<if $face is "covered">>
<<else>>
<</if>>
<</if>>
<<elseif $vaginastate is "othermouth">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
<<else>>
<</if>>
<<else>>
<<if $face is "covered">>
<<else>>
<</if>>
<</if>>
<<elseif $vaginastate is "othermouthimminent">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
<<else>>
<</if>>
<<else>>
<<if $face is "covered">>
<<else>>
<</if>>
<</if>>
<<elseif $vaginastate is "othermouthentrance">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
<<else>>
<</if>>
<<else>>
<<if $face is "covered">>
<<else>>
<</if>>
<</if>>
<<elseif $penisstate is "othermouth">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
<<else>>
<</if>>
<<else>>
<<if $face is "covered">>
<<else>>
<</if>>
<</if>>
<<elseif $penisstate is "othermouthimminent">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
<<else>>
<</if>>
<<else>>
<<if $face is "covered">>
<<else>>
<</if>>
<</if>>
<<elseif $penisstate is "othermouthentrance">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
<<else>>
<</if>>
<<else>>
<<if $face is "covered">>
<<else>>
<</if>>
<</if>>
<<elseif $anusstate is "othermouth">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
<<else>>
<</if>>
<<else>>
<<if $face is "covered">>
<<else>>
<</if>>
<</if>>
<<elseif $anusstate is "othermouthimminent">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
<<else>>
<</if>>
<<else>>
<<if $face is "covered">>
<<else>>
<</if>>
<</if>>
<<elseif $anusstate is "othermouthentrance">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
<<else>>
<</if>>
<<else>>
<<if $face is "covered">>
<<else>>
<</if>>
<</if>>
<<elseif $mouthstate is "kiss">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
<<else>>
<</if>>
<<else>>
<<if $face is "covered">>
<<else>>
<</if>>
<</if>>
<<elseif $mouthstate is "kissimminent">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
<<else>>
<</if>>
<<else>>
<<if $face is "covered">>
<<else>>
<</if>>
<</if>>
<<elseif $mouthstate is "kissentrance">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
<<else>>
<</if>>
<<else>>
<<if $face is "covered">>
<<else>>
<</if>>
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
<<else>>
<</if>>
<<else>>
<<if $face is "covered">>
<<else>>
<</if>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "audience">>
<div @class="($debugLines ? 'debugLines-audience' : '')">
<<set $audiencepresent to 1>>
<<if $enemyanger gte 100>>
<<if $enemyarousal gte (($enemyarousalmax / 10) * 8)>>
군중들은 당신이 희귀하고 위험한 짐승인 것처럼 겁내면서도 주위로 몰려든다.
<<elseif $enemyarousal gte (($enemyarousalmax / 10) * 4)>>
대부분의 군중들은 당신이 해칠 것을 두려워하며 거리를 둔다.
<<else>>
군중들은 당신이 해칠 것을 두려워하며 거리를 둔다.
<</if>>
<br>
<<elseif $enemyanger gte 60>>
<<if $enemyarousal gte (($enemyarousalmax / 10) * 8)>>
군중들은 욕망과 조심성을 가지고 주위로 몰려든다.
<<elseif $enemyarousal gte (($enemyarousalmax / 10) * 4)>>
군중들은 안전한 거리에서 구경한다. 용기 있는 몇몇은 더 가까이 온다.
<<else>>
군중들은 안전한 거리에서 구경한다.
<</if>>
<br>
<<elseif $enemyanger gte 20>>
<<if $enemyarousal gte (($enemyarousalmax / 10) * 8)>>
군중들은 다음에 무슨 일이 일어날지 궁금해 하며 주위로 몰려든다.
<<elseif $enemyarousal gte (($enemyarousalmax / 10) * 4)>>
흥분한 군중들이 주위로 몰려든다.
<<else>>
군중들이 흥미를 가지고 구경한다.
<</if>>
<br>
<<else>>
<<if $enemyarousal gte (($enemyarousalmax / 10) * 8)>>
군중들은 좋은 자리를 다투며 주위로 몰려든다.
<<elseif $enemyarousal gte (($enemyarousalmax / 10) * 4)>>
군중들이 흥미를 가지고 구경한다. 몇몇은 사람들을 밀치면서 더 좋은 자리를 찾는다.
<<else>>
군중들이 흥미를 가지고 구경한다.
<</if>>
<br>
<</if>>
<<if $location isnot "prison">>
<<if $audiencecamera1 isnot 0>>
<<set $audienceselector to 1>>
<<audiencecamera>>
<br>
<</if>>
<<if $audiencecamera2 isnot 0>>
<<set $audienceselector to 2>>
<<audiencecamera>>
<br>
<</if>>
<<if $audiencecamera3 isnot 0>>
<<set $audienceselector to 3>>
<<audiencecamera>>
<br>
<</if>>
<<if $audiencecamera4 isnot 0>>
<<set $audienceselector to 4>>
<<audiencecamera>>
<br>
<</if>>
<<if $audiencecamera5 isnot 0>>
<<set $audienceselector to 5>>
<<audiencecamera>>
<br>
<</if>>
<<if $audiencecamera6 isnot 0>>
<<set $audienceselector to 6>>
<<audiencecamera>>
<br>
<</if>>
<<set $facepic to 0>>
<<set $breastpic to 0>>
<<set $bottompic to 0>>
<<set $genitalpic to 0>>
<<set $bodypic to 0>>
<<if $audiencecamera1 isnot 0 and $face is "covered">>
<span class="teal">적어도 당신의 얼굴은 가려졌다.</span>
<br>
<</if>>
<<audiencespeech>>
/*<br> commented out due to excess space they caused*/
<<if $rng - $enemyanger + (($enemyarousalmax / $enemyarousal) * 100) gte 0>>
<<audiencespeech>>
/*<br>*/
<</if>>
<<if $rng - $enemyanger + (($enemyarousalmax / $enemyarousal) * 100) gte 20>>
<<audiencespeech>>
/*<br>*/
<</if>>
<<if $rng - $enemyanger + (($enemyarousalmax / $enemyarousal) * 100) gte 40>>
<<audiencespeech>>
/*<br>*/
<</if>>
<<if $rng - $enemyanger + (($enemyarousalmax / $enemyarousal) * 100) gte 60>>
<<audiencespeech>>
/*<br>*/
<</if>>
<<if $rng - $enemyanger + (($enemyarousalmax / $enemyarousal) * 100) gte 80>>
<<audiencespeech>>
/*<br>*/
<</if>>
<</if>>
</div>
<</widget>>
<<set $audienceselector to 0>>
<<set $audiencecamera to 0>>
<<set $audiencecamera1 to 0>>
<<set $audiencecamera2 to 0>>
<<set $audiencecamera3 to 0>>
<<set $audiencecamera4 to 0>>
<<set $audiencecamera5 to 0>>
<<set $audiencecamera6 to 0>>
<<set $audiencemember to 0>><<widget "audiencecameraswarm">>
<<if _audienceswarminitcount is undefined or _audienceswarminitcount gte $audienceselector>>
<<set _audienceswarminitcount to $audienceselector>>
<<set _audienceswarmcarry to {"drya":{}}>>
<<else>>
<<set _audienceswarminitcount to $audienceselector>>
<</if>>
<<set _tmpcam to "none">>
<<set _tmpsmoving to "기어다니는">>
<<set _tmppspot to "">>
<<set _tmpproof to "t">>
<<if $swarm.type is "slimes" or $swarm.type is "pale slimes">>
<<set _tmpsmoving to "후루룩 소리를 내는">>
<<elseif $swarm.type is "worms">>
<<set _tmpsmoving to "꼼지락거리는">>
<<elseif $swarm.type is "snakes" or $swarm.type is "eels">>
<<set _tmpsmoving to "미끄러지듯 움직이는">>
<</if>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81 and $facepic isnot 1>>
<<set $facepic to 1>>
$audiencedesc <<putpost $audiencecamera "이">> 카메라를 당신의 얼굴로 향했다. 플레시가 터지고, <<ahe "은">> 사진을 찍었다.
<br>
<<set _tmpcam to "face">>
<<elseif $rng gte 41 and $bottompic isnot 1>>
<<set $bottompic to 1>>
$audiencedesc <<putpost $audiencecamera "이">> 카메라를 당신의 <<bottomPost "으로">> 향했다. 플레시가 터지고, <<ahe "은">> 사진을 찍었다.
<br>
<<set _tmpcam to "bottom">>
<<elseif $rng gte 21 and $genitalpic isnot 1>>
<<set $genitalpic to 1>>
$audiencedesc <<putpost $audiencecamera "이">> 카메라를 당신의 <<genitalsPost "으로">>로 향했다. 플레시가 터지고, <<ahe "은">> 사진을 찍었다.
<br>
<<set _tmpcam to "front">>
<<elseif $bodypic isnot 1>>
<<set $bodypic to 1>>
$audiencedesc <<putpost $audiencecamera "은">> 장면 전체를 촬영하기 위해 몸을 뒤로 뺐다. 플레시가 터지고, <<ahe "은">> 사진을 찍었다.
<br>
<<set _tmpcam to "full">>
<</if>>
<<if $swarm.amount.genital[1] gt 0 and _tmpcam is "front">>
<<set _tmppspot to "gi">>
<<elseif $swarm.amount.genital[0] gt 0 and _tmpcam is "front">>
<<set _tmppspot to "g">>
<<elseif $swarm.amount.butt[1] gt 0 and _tmpcam is "bottom">>
<<set _tmppspot to "bi">>
<<elseif $swarm.amount.butt[0] gt 0 and _tmpcam is "bottom">>
<<set _tmppspot to "b">>
<<elseif $swarm.amount.genital[1] gt 0 or $swarm.amount.butt[1] gt 0>>
<<set _tmppspot to "i">>
<<else>>
<<set _tmppspot to "o">>
<</if>>
<<if _audienceswarmcarry.drya[_tmppspot] is undefined>>
<<set _audienceswarmcarry.drya[_tmppspot] to "t">>
<<set _tmpmark to "!">>
<<set _tmporgasm to "">>
<<if $orgasmdown gte 1>>
<<if $orgasmcount gt 3>>
<<aHe "은">> 다시 외친다: "<<trSwarm $swarm.type>>_trResult에게 또 가버리다니, 넌 정말 <<print either("걸레", "더러운 걸레", "발정난 암캐", "창녀", "보잘것 없는 걸레", "엄청난 변태")>>야.
<<set _tmporgasm to "<span class=\"pink\"> 엄청 가버린</span> ">>
<<set _tmpmark to "?">>
<<else>>
갑자기 <<ahe "이">> 당신에게 외친다: "<<trSwarm $swarm.type>>_trResult에게 가버리다니, 넌 <<print either("걸레", "창녀", "변태")>>구나.
<<set _tmporgasm to "<span class=\"pink\"> 가버린</span> ">>
<</if>>
<<else>>
<<if _tmpcam is "none">>
$audiencedesc <<putpost $audiencecamera "은">> 탄성을 지른다.
<<else>>
<<aHe "은">> 말한다,
<</if>>
<<if $swarm.amount.active[0] lte 4>>
"내가 얼마나 꿈틀거리는 <<trSwarm $swarm.type "이">>_trResult
<<elseif $swarm.amount.active[0] lte 8>>
"내가 얼마나 우글거리는 <<trSwarm $swarm.type "이">>_trResult
<<else>>
"내가 얼마나 떼지어 다니는 <<trSwarm $swarm.type>>_trResult 덩어리가
<</if>>
<</if>>
<<print "">>
<<if _tmppspot is "g">>
네 <<genitals>> 위에서 <<print _tmpsmoving>> 것을 좋아하는 지 알아<<print _tmpmark>>"
<<elseif _tmppspot is "gi">>
<span class="red">네 <<genitalsPost>> 속에서</span> <<print _tmpsmoving>> 것을 좋아하는 지 알아<<print _tmpmark>>"
<<elseif _tmppspot is "b">>
네 <<bottomPost>> <<print _tmpsmoving>> 것을 좋아하는 지 알아<<print _tmpmark>>"
<<elseif _tmppspot is "bi">>
<span class="red">네 <<bottomPost>> 속에서</span> <<print _tmpsmoving>> 것을 좋아하는 지 알아<<print _tmpmark>>"
<<elseif _tmppspot is "i">>
<span class="red">네 몸 속에서 <<print _tmpsmoving>> 것을 좋아하는 지 알아<<print _tmpmark>></span>"
<<set _tmpproof to "f">>
<<else>>
네 위에서 <<print _tmpsmoving>> 것을 좋아하는 지 알아<<print _tmpmark>>"
<<set _tmpproof to "f">>
<</if>>
<<if _tmpcam is "face">>
자랑스럽게 <<ahe "은">> <<ahis>> 폰을 본다 : "내가 <<print _tmporgasm>> <<pherPost "의">> 얼굴을 <<print (_tmpproof is "t" ? "증명할": "찍은")>> 클로즈업 사진을 얻었어<<print (_tmpproof is "t" ? "!": ".")>>"
<<elseif _tmpcam is "bottom">>
자랑스럽게 <<ahe "은">> <<ahis>> 폰을 내보인다 : "내가 <<print _tmporgasm>> <<pherPost "의">> <<bottomPost "을">> <<print (_tmpproof is "t" ? "증명할": "찍은")>> 클로즈업 사진을 얻었어<<print (_tmpproof is "t" ? "!": ".")>>"
<<elseif _tmpcam is "front">>
자랑스럽게 <<ahe "은">> <<ahis>> 폰을 들어올린다 : "내가 <<print _tmporgasm>> <<pherPost "의">> <<genitalsPost "을">> <<print (_tmpproof is "t" ? "증명할": "찍은")>> 클로즈업 사진을 얻었어<<print (_tmpproof is "t" ? "!": ".")>>"
<<elseif _tmpcam is "full">>
자랑스럽게 <<ahe "은">> <<ahis>> 폰에 있는 사진을 보여준다 : "내가 이<<print ($player.gender_appearance is "m" ? "놈" : "년")>>이 걸레라는 증거를 얻었어!"
<<set _tmpproof to "f">>
<</if>>
<</if>>
<</widget>>
<<widget "aHe">>
<<if $audiencecamera is "man">>
<<set _trResult to "그">><<trPost 1 _args[0] _args[1]>><<print _trResult>>
<<elseif $audiencecamera is "boy">>
<<set _trResult to "그">><<trPost 1 _args[0] _args[1]>><<print _trResult>>
<<elseif $audiencecamera is "woman">>
<<set _trResult to "그녀">><<trPost 1 _args[0] _args[1]>><<print _trResult>>
<<elseif $audiencecamera is "girl">>
<<set _trResult to "그녀">><<trPost 1 _args[0] _args[1]>><<print _trResult>>
<</if>>
<</widget>><<widget "generateBEAST">>
<!-- NEW Args are NPC#(1-6), Type, Gender-->
<!-- Example: <<generateBEAST 1 dog m>> would generate NPC 1 as male dog -->
<!-- Example: <<generateBEAST 2 wolf f>> would generate NPC 2 as female wolf -->
<<set _n to _args[0]-1>>
<!-- Checks if endevent was properly used after the last event -->
<<checkEventNPC _n>>
<<set _type to _args[1]>>
<<set _gen to _args[2]>>
<<set _beast_genitals to _args[3]>>
<<set _beast_monster to _args[4]>>
<!-- Check that Type is known -->
<<if !$BeastList.includes(_type)>>
<span class="red">에러: 알 수 없는 generateBEAST 타입</span>
<</if>>
<!-- Set gender and pronoun, random if unspecified -->
<<if _gen is "m" or _gen is "f">>
<<set $NPCList[_n].gender to _gen>><<set $NPCList[_n].pronoun to _gen>>
<<else>>
<<if random(1, 100) lte $beastmalechance>>
<<set $NPCList[_n].gender to "m">><<set $NPCList[_n].pronoun to "m">>
<<else>>
<<set $NPCList[_n].gender to "f">><<set $NPCList[_n].pronoun to "f">>
<</if>>
<</if>>
<<set $NPCList[_n].adult to 1>>
<<set $NPCList[_n].lefthand to "none">>
<<set $NPCList[_n].righthand to "none">>
<<set $NPCList[_n].mouth to 0>>
<<set $NPCList[_n].stance to "approach">>
<<set $NPCList[_n].chastity to {penis:"", vagina:"", anus:""}>>
<<generatePronouns $NPCList[_n]>>
<<set $NPCList[_n].location to {
head: 0,
genitals: 0,
}>>
<<if $enemyno lt 6>><<set $enemyno += 1>><</if>>
<<beastattribute _n _type>>
<<run EventSystem.Push($passage, _n, $time)>>
<</widget>>
<<widget "beastattribute">>
<!-- NEW Set Beast attributes. $arg[0] calls NPC number to be generated, arg[1] sets beast type -->
<<nounderwearcheck>>
<<set _n to _args[0]>>
<<set _type to _args[1]>>
<!-- Set genitals active -->
<<set _gen to $NPCList[_n].gender>>
<<set $NPCList[_n].vagina to "none">>
<<set $NPCList[_n].penis to "none">>
<<if _beast_genitals is "penis">>
<<set $NPCList[_n].penis to 0>>
<<elseif _beast_genitals is "vagina">>
<<set $NPCList[_n].vagina to 0>>
<<elseif ["m", "f", "h"].includes(_gen)>>
<<switch _gen>>
<<case "m">>
<<set $NPCList[_n].penis to 0>>
<<case _gen "f">>
<<set $NPCList[_n].vagina to 0>>
<<case _gen "h">>
<<set $NPCList[_n].penis to 0>>
<<set $NPCList[_n].vagina to 0>>
<</switch>>
<</if>>
<<npcClothesType $NPCList[_n] "naked">>
<<set $NPCList[_n].chest to "none">>
<<set $NPCList[_n].insecurity to "none">>
<!-- Select Beast Description/Strength/Genital pairing -->
<!-- v2.7 $BeastList is 0-7: "dog", "cat", "pig", "wolf", "dolphin", "lizard", "bear", "creature" -->
<!-- v2.13 "horse" added to $BeastList -->
<<set _h to [200,150,200,300,200,250,500,300,200,500,200,150,400]>> <!-- Health Max per type -->
<<set _t to ["dog","cat","pig","wolf","dolphin","lizard","bear","boar","creature","horse","fox","hawk","cow"]>> <!-- Name of each type -->
<<set _d to ["large","large","fat","enormous","bottlenose","scaly","brown","hairy","strange","huge","large","fierce","huge"]>> <!-- Descriptor of each type -->
<<set _pd to ["knotted penis","spiked penis","penis","knotted penis","strange penis","penis","penis","penis","penis","equine cock","knotted penis","avian cock","bovine cock"]>> <!-- Descriptor of Penises -->
/% <<set _cla to [1,1,1,1,0,1,1,1]>> %/
<<set _ps to [2,2,2,3,2,2,3,3,2,5,2,2,4]>> <!-- Size of penises -->
<<set _i to $BeastList.indexOf(_type)>>
<<set $NPCList[_n].healthmax to _h[_i]>>
<<set $NPCList[_n].health to $NPCList[_n].healthmax>>
<<set $NPCList[_n].description to _d[_i]>>
<<set $NPCList[_n].type to _t[_i]>>
<!-- <<set $NPCList[_n].claws to _cla[_i]>> -->
<<set $NPCList[_n].breastsize to 0>>
<<set $NPCList[_n].breastsdesc to "nipples">>
<<set $NPCList[_n].breastdesc to "nipple">>
<<set $NPCList[_n].monster to 0>> <!-- Default to assuming not a monster -->
<<set $NPCList[_n].claws to "claws">>
<!-- Check for beast-type specific changes -->
<<if $NPCList[_n].type is "horse">>
<<set $NPCList[_n].hair to either("아팔루사 종의","적갈색의","검은색의","갈색의","녹비색의","밤색의","크림색의","회갈색의","회색의","오바로 무늬의","팔로미노 종의","흑백이 섞인","밤색과 흰색이 섞인","얼룩","점박이","토비아노 무늬의")>>
<<set $NPCList[_n].claws to "hooves">> <!-- Horses have hooves -->
<<elseif $NPCList[_n].type is "cow">>
<<if $NPCList[_n].gender is "m">>
<<set $NPCList[_n].type to "bull">> <!-- male cows are called bulls (or bullboys for monsters) -->
<</if>>
<<set $NPCList[_n].claws to "hooves">> <!-- Cattle have hooves -->
<<elseif $NPCList[_n].type is "dolphin">>
<<set $NPCList[_n].claws to "flippers">> <!-- Dolphins have flippers -->
<<elseif $NPCList[_n].type is "hawk">>
<<set $NPCList[_n].claws to "talons">> <!-- Hawks have talons -->
<<elseif $NPCList[_n].type is "pig" or $NPCList[_n].type is "boar">>
<<set $NPCList[_n].claws to "hooves">> <!-- Pigs and boars have hooves -->
<</if>>
<!-- Monster generation code -->
<<set $rng to random(1,100)>>
<!-- Set hallucination creatures to always be monsters. Shadow types could be .monster = "shadow" -->
<<if $NPCList[_n].type is "creature" and !_tower_creature>>
<<set $NPCList[_n].monster to "monster">>
<<elseif ($monsterchance gte $rng and ($hallucinations gte 1 or $monsterhallucinations is "f")) or (_beast_monster is "monster") or ($bestialitydisable is "t" and $NPCList[0].monster is "monster")>>
<<set $NPCList[_n].monster to "monster">>
<<if ["dog","pig","wolf","dolphin","boar","fox","hawk","cow"].includes($NPCList[_n].type)>> <!-- Remove claws from many monster types -->
<<run delete $NPCList[_n].claws>> <!-- It can't have claws - using undefined to maintain back compat with previous saves mid-combat ($claws) -->
<</if>>
<<if $NPCList[_n].type is "horse">>
<<set $NPCList[_n].type to "centaur">>
<<elseif $NPCList[_n].type is "hawk">>
<<set $NPCList[_n].type to "harpy">>
<<elseif $NPCList[_n].gender is "f">>
<<set $NPCList[_n].type to $NPCList[_n].type + "girl">>
<<else>>
<<set $NPCList[_n].type to $NPCList[_n].type + "boy">>
<</if>>
<</if>>
<<if $NPCList[_n].monster is "monster">>
<<set $NPCList[_n].lefthand to 0>>
<<set $NPCList[_n].righthand to 0>>
<!-- female monster people mammals have an accessible chest and might be able to lactate. -->
<<if $NPCList[_n].pronoun is "f" and ["catgirl", "doggirl", "wolfgirl", "beargirl", "foxgirl", "cowgirl"].includes($NPCList[_n].type)>>
<<set $NPCList[_n].chest to 0>>
<<if ["beargirl", "cowgirl"].includes($NPCList[_n].type)>> <!-- Bigger monsters = Bigger booba -->
<<set $_breastMin to [0,0,0,0,2,2,2,2,2,5,5,5,5,5,5,5,8,8,9,10,12]>>
<<set $_breastMax to [4,4,4,4,4,4,7,7,8,9,9,9,9,12,10,11,10,11,11,12,12]>>
<<else>>
<<set $_breastMin to [0,0,0,0,0,0,0,0,0,0,0,3,3,3,3,5,5,8,3,10,12]>>
<<set $_breastMax to [4,4,4,4,4,4,7,7,7,7,8,8,8,8,8,11,11,12,10,12,12]>>
<</if>>
<<set _brdes to ["nipple","budding","tiny","small","pert","modest","full","large","ample","massive","huge","gigantic","enormous"]>>
<<set _brlvl to random(0,20)>> <!-- select a random index in the arrays -->
<<if $breast_mod gte $_breastMin[_brlvl]>><<set $_breastMin[_brlvl] to $breast_mod>><</if>>
<<if $breast_mod gte $_breastMax[_brlvl]>><<set $_breastMax[_brlvl] to $breast_mod>><</if>>
<<if $breast_mod lt 0>>
<<set $_breastMin[_brlvl] to Math.clamp($_breastMin[_brlvl]+$breast_mod, 0, 12)>>
<<set $_breastMax[_brlvl] to Math.clamp($_breastMax[_brlvl]+$breast_mod, 0, 12)>>
<</if>>
<<set _rngbr to random($_breastMin[_brlvl], $_breastMax[_brlvl])>>
<<set $NPCList[_n].breastsize to _rngbr>>
<<switch _rngbr>>
<<case 0>>
<<set $NPCList[_n].breastsdesc to "nipples">>
<<set $NPCList[_n].breastdesc to "nipple">>
<<default>>
<<set $NPCList[_n].breastsdesc to _brdes[_rngbr]+" breasts">>
<<set $NPCList[_n].breastdesc to _brdes[_rngbr]+" breast">>
<</switch>>
<<if random(1, 100) gte 81 or $NPCList[_n].type is "cowgirl">>
<<set $NPCList[_n].lactation to 1>>
<<else>>
<<set $NPCList[_n].lactation to 0>>
<</if>>
<</if>>
<</if>>
<<set $NPCList[_n].fullDescription to $NPCList[_n].description + " ">>
<<if $NPCList[_n].monster is 0>>
<<if $NPCList[_n].type isnot "cow" and $NPCList[_n].type isnot "bull">>
<<if $NPCList[_n].pronoun is "m">>
<<set $NPCList[_n].fullDescription += "male ">>
<<elseif $NPCList[_n].pronoun is "f">>
<<set $NPCList[_n].fullDescription += "female ">>
<</if>>
<</if>>
<</if>>
<<set $NPCList[_n].fullDescription += $NPCList[_n].type>>
<!-- Gender-swap monsters if needed -->
<<if $NPCList[_n].monster is "monster" and _beast_genitals is undefined>>
<<set $NPCList[_n].penis to "none">>
<<set $NPCList[_n].vagina to "none">>
<<set $rng to random(1,100)>>
<<if $NPCList[_n].gender is "m">>
<<if $rng lte $cbchance and $debugEnableHerms>>
<<set $NPCList[_n].penis to 0>>
<<set $NPCList[_n].vagina to 0>>
<<elseif $rng lte $cbchance>>
<<set $NPCList[_n].vagina to 0>>
<<else>>
<<set $NPCList[_n].penis to 0>>
<</if>>
<<elseif $NPCList[_n].gender is "f">>
<<if $rng lte $dgchance and $debugEnableHerms>>
<<set $NPCList[_n].vagina to 0>>
<<set $NPCList[_n].penis to 0>>
<<elseif $rng lte $dgchance>>
<<set $NPCList[_n].penis to 0>>
<<else>>
<<set $NPCList[_n].vagina to 0>>
<</if>>
<</if>>
<</if>>
<<if $NPCList[_n].penis isnot "none">>
<<set $NPCList[_n].penisdesc to _pd[_i]>>
<<set $NPCList[_n].penissize to _ps[_i]>>
<<else>>
<<set $NPCList[_n].penisdesc to "none">>
<<set $NPCList[_n].penissize to 0>>
<</if>>
<</widget>>
<!-- Dolphin generate calls -->
<<widget "generatedolphin1">>
<<generateBEAST 1 dolphin>>
<</widget>>
<<widget "generatedolphin2">>
<<generateBEAST 2 dolphin>>
<</widget>>
<<widget "generatedolphin3">>
<<generateBEAST 3 dolphin>>
<</widget>>
<<widget "generatedolphin4">>
<<generateBEAST 4 dolphin>>
<</widget>>
<<widget "generatedolphin5">>
<<generateBEAST 5 dolphin>>
<</widget>>
<<widget "generatedolphin6">>
<<generateBEAST 6 dolphin>>
<</widget>>
<!-- Dog generate calls -->
<<widget "generatedog1">>
<<generateBEAST 1 dog>>
<</widget>>
<<widget "generatedog2">>
<<generateBEAST 2 dog>>
<</widget>>
<<widget "generatedog3">>
<<generateBEAST 3 dog>>
<</widget>>
<<widget "generatedog4">>
<<generateBEAST 4 dog>>
<</widget>>
<<widget "generatedog5">>
<<generateBEAST 5 dog>>
<</widget>>
<<widget "generatedog6">>
<<generateBEAST 6 dog>>
<</widget>>
<!-- Wolf generate calls -->
<<widget "generatewolf1">>
<<generateBEAST 1 wolf>>
<</widget>>
<<widget "generatewolf2">>
<<generateBEAST 2 wolf>>
<</widget>>
<<widget "generatewolf3">>
<<generateBEAST 3 wolf>>
<</widget>>
<<widget "generatewolf4">>
<<generateBEAST 4 wolf>>
<</widget>>
<<widget "generatewolf5">>
<<generateBEAST 5 wolf>>
<</widget>>
<<widget "generatewolf6">>
<<generateBEAST 6 wolf>>
<</widget>>
<!-- Cat generate calls -->
<<widget "generatecat1">>
<<generateBEAST 1 cat>>
<</widget>>
<<widget "generatecat2">>
<<generateBEAST 2 cat>>
<</widget>>
<<widget "generatecat3">>
<<generateBEAST 3 cat>>
<</widget>>
<<widget "generatecat4">>
<<generateBEAST 4 cat>>
<</widget>>
<<widget "generatecat5">>
<<generateBEAST 5 cat>>
<</widget>>
<<widget "generatecat6">>
<<generateBEAST 6 cat>>
<</widget>>
<!-- Pig generate calls -->
<<widget "generatepig1">>
<<generateBEAST 1 pig>>
<</widget>>
<<widget "generatepig2">>
<<generateBEAST 2 pig>>
<</widget>>
<<widget "generatepig3">>
<<generateBEAST 3 pig>>
<</widget>>
<<widget "generatepig4">>
<<generateBEAST 4 pig>>
<</widget>>
<<widget "generatepig5">>
<<generateBEAST 5 pig>>
<</widget>>
<<widget "generatepig6">>
<<generateBEAST 6 pig>>
<</widget>>
<!-- Boar generate calls -->
<<widget "generateboar1">>
<<generateBEAST 1 boar>>
<</widget>>
<<widget "generateboar2">>
<<generateBEAST 2 boar>>
<</widget>>
<<widget "generateboar3">>
<<generateBEAST 3 boar>>
<</widget>>
<<widget "generateboar4">>
<<generateBEAST 4 boar>>
<</widget>>
<<widget "generateboar5">>
<<generateBEAST 5 boar>>
<</widget>>
<<widget "generateboar6">>
<<generateBEAST 6 boar>>
<</widget>>
<!-- Lizard generate calls -->
<<widget "generatelizard1">>
<<generateBEAST 1 lizard>>
<</widget>>
<<widget "generatelizard2">>
<<generateBEAST 2 lizard>>
<</widget>>
<<widget "generatelizard3">>
<<generateBEAST 3 lizard>>
<</widget>>
<<widget "generatelizard4">>
<<generateBEAST 4 lizard>>
<</widget>>
<<widget "generatelizard5">>
<<generateBEAST 5 lizard>>
<</widget>>
<<widget "generatelizard6">>
<<generateBEAST 6 lizard>>
<</widget>>
<!-- Bear generate calls -->
<<widget "generatebear1">>
<<generateBEAST 1 bear>>
<</widget>>
<<widget "generatebear2">>
<<generateBEAST 2 bear>>
<</widget>>
<<widget "generatebear3">>
<<generateBEAST 3 bear>>
<</widget>>
<<widget "generatebear4">>
<<generateBEAST 4 bear>>
<</widget>>
<<widget "generatebear5">>
<<generateBEAST 5 bear>>
<</widget>>
<<widget "generatebear6">>
<<generateBEAST 6 bear>>
<</widget>>
<!-- creature generate calls -->
<<widget "generatecreature1">>
<<generateBEAST 1 creature>>
<</widget>>
<<widget "generatecreature2">>
<<generateBEAST 2 creature>>
<</widget>>
<<widget "generatecreature3">>
<<generateBEAST 3 creature>>
<</widget>>
<<widget "generatecreature4">>
<<generateBEAST 4 creature>>
<</widget>>
<<widget "generatecreature5">>
<<generateBEAST 5 creature>>
<</widget>>
<<widget "generatecreature6">>
<<generateBEAST 6 creature>>
<</widget>>
<!-- creature fox calls -->
<<widget "generatefox1">>
<<generateBEAST 1 fox>>
<</widget>>
<<widget "generatefox2">>
<<generateBEAST 2 fox>>
<</widget>>
<<widget "generatefox3">>
<<generateBEAST 3 fox>>
<</widget>>
<<widget "generatefox4">>
<<generateBEAST 4 fox>>
<</widget>>
<<widget "generatefox5">>
<<generateBEAST 5 fox>>
<</widget>>
<<widget "generatefox6">>
<<generateBEAST 6 fox>>
<</widget>><<widget "beastimgdoggy">>
<<set _na to $active_enemy>>
<<if $NPCList[_na].type is "horse" or $NPCList[_na].type is "centaur">>
<<if $anusstate is "penetrated" or $vaginastate is "penetrated">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/horse/horse_penetrated.png">
<<else>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/horse/horse_entrance.png">
<</if>>
<<elseif $monster isnot 1>>
<<if $enemytype is "beast" and $NPCList[_na].stance is "top" or $enemytype is "beast" and $vaginause is "penis" or $enemytype is "beast" and $anususe is "penis" or $enemytype is "beast" and $penisuse is "othervagina" or $enemytype is "beast" and $penisuse is "otheranus">>
<<if $NPCList[_na].penis is "none" and $player.penisExist or $penisuse is "othervagina" or $penisuse is "otheranus">>
<<if $NPCList[_na].type is "lizard">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/femalebeast/activelizard.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/femalebeast/activelizardfrontleg.png">
<<elseif $NPCList[_na].type is "wolf">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/femalebeast/activewolf.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/femalebeast/activewolffrontleg.png">
<<elseif $NPCList[_na].type is "dolphin">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/femalebeast/dolphin/activedolphin.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/femalebeast/dolphin/activedolphinfrontleg.png">
<<elseif $NPCList[_na].type is "bear">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/femalebeast/bear/activebear.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/femalebeast/bear/activebearfrontleg.png">
<<elseif $NPCList[_na].type is "cat">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/femalebeast/cat/activecat.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/femalebeast/cat/activecatfrontlegs.png">
<<elseif $NPCList[_na].type is "creature">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/femalebeast/creature/activecreature.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/femalebeast/creature/activecreaturefrontleg.png">
<<elseif $NPCList[_na].type is "hawk">>
<<elseif $NPCList[_na].type is "cow" or $NPCList[_na].type is "bull">>
<!-- Cow sprites go here -->
<<else>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/femalebeast/activebeast.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/femalebeast/activebeastfrontleg.png">
<</if>>
<<else>>
<<if $NPCList[_na].type is "lizard">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/activelizard.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/activelizardfrontleg.png">
<<elseif $beastname is "blackwolf">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/activeblackwolf.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/activeblackwolffrontleg.png">
<<elseif $NPCList[_na].type is "wolf">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/activewolf.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/activewolffrontleg.png">
<<elseif $NPCList[_na].type is "dolphin">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/dolphin/activedolphin.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/dolphin/activedolphinfrontleg.png">
<<elseif $NPCList[_na].type is "pig">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/pig/activepig.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/pig/activepigfrontleg.png">
<<elseif $NPCList[_na].type is "boar">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/boar/activeboar.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/boar/activeboarfrontleg.png">
<<elseif $NPCList[_na].type is "bear">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/bear/activebear.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/bear/activebearfrontleg.png">
<<elseif $NPCList[_na].type is "cat">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/cat/activecat.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/cat/activecatfrontlegs.png">
<<elseif $NPCList[_na].type is "creature">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/creature/activecreature.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/creature/activecreaturefrontleg.png">
<<elseif $NPCList[_na].type is "hawk">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/bird/birdfront.png">
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/bird/birdback.png">
<<elseif $NPCList[_na].type is "cow" or $NPCList[_na].type is "bull">>
<!-- Cow sprites go here -->
<<else>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/activebeast.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/activebeastfrontleg.png">
<</if>>
<</if>>
<<elseif $NPCList[_na].stance is "topface" and $enemytype is "beast" or $enemytype is "beast" and $mouthuse is "penis">>
<<if $NPCList[_na].type is "lizard">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/frontbeast/activelizard.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/frontbeast/activelizardfrontleg.png">
<<elseif $beastname is "blackwolf">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/frontbeast/activeblackwolf.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/frontbeast/activeblackwolffrontleg.png">
<<elseif $NPCList[_na].type is "wolf">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/frontbeast/activewolf.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/frontbeast/activewolffrontleg.png">
<<elseif $NPCList[_na].type is "dolphin">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/frontbeast/dolphin/activedolphin.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/frontbeast/dolphin/activedolphinfrontleg.png">
<<elseif $NPCList[_na].type is "bear">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/frontbeast/bear/activebear.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/frontbeast/bear/activebearfrontleg.png">
<<elseif $NPCList[_na].type is "cow" or $NPCList[_na].type is "bull">>
<!-- Cow sprites go here -->
<<elseif $NPCList[_na].type is "creature">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/frontbeast/creature/activecreature.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/frontbeast/creature/activecreaturefrontleg.png">
<<else>>
<</if>>
<</if>>
<<else>>
<<if $position is "doggy">>
<<if $NPCList[_na].type is "dogboy" or $NPCList[_na].type is "doggirl">>
<<if $vaginause is "penis" and $anususe is "penis" and ($leftarm is "bound" or $leftarm is "grappled")>>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/dog/dp_bound.png">
<<elseif $vaginause is "penis" and $anususe is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/dog/dp.png">
<<elseif $anususe is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/dog/anal.png">
<<elseif $vaginause is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/dog/vaginal.png">
<<elseif $mouthuse is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/dog/oral.png">
<<else>>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/dog/vaginal.png">
<</if>>
<<elseif $NPCList[_na].type is "bearboy" or $NPCList[_na].type is "beargirl">>
<<if $vaginause is "penis" and $anususe is "penis" and ($leftarm is "bound" or $leftarm is "grappled")>>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/bear/dp_bound.png">
<<elseif $vaginause is "penis" and $anususe is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/bear/dp.png">
<<elseif $anususe is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/bear/anal.png">
<<elseif $vaginause is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/bear/vaginal.png">
<<elseif $mouthuse is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/bear/oral.png">
<<else>>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/bear/vaginal.png">
<</if>>
<<elseif $beastname is "blackwolf" and ($NPCList[_na].type is "wolfboy" or $NPCList[_na].type is "wolfgirl")>>
<<if $vaginause is "penis" and $anususe is "penis" and ($leftarm is "bound" or $leftarm is "grappled")>>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/black_wolf/dp_bound.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/black_wolf/dp_eyes.png">
<<elseif $vaginause is "penis" and $anususe is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/black_wolf/dp.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/black_wolf/dp_eyes.png">
<<elseif $anususe is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/black_wolf/anal.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/black_wolf/anal_eyes.png">
<<elseif $vaginause is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/black_wolf/vaginal.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/black_wolf/vaginal_eyes.png">
<<elseif $mouthuse is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/black_wolf/oral.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/black_wolf/oral_eyes.png">
<<else>>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/black_wolf/vaginal.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/black_wolf/vaginal_eyes.png">
<</if>>
<<elseif $NPCList[_na].type is "wolfboy" or $NPCList[_na].type is "wolfgirl">>
<<if $vaginause is "penis" and $anususe is "penis" and ($leftarm is "bound" or $leftarm is "grappled")>>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/wolf/dp_bound.png">
<<elseif $vaginause is "penis" and $anususe is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/wolf/dp.png">
<<elseif $anususe is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/wolf/anal.png">
<<elseif $vaginause is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/wolf/vaginal.png">
<<elseif $mouthuse is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/wolf/oral.png">
<<else>>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/wolf/vaginal.png">
<</if>>
<<elseif $NPCList[_na].type is "boarboy" or $NPCList[_na].type is "boargirl">>
<<if $vaginause is "penis" and $anususe is "penis" and ($leftarm is "bound" or $leftarm is "grappled")>>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/boar/dp_bound.png">
<<elseif $vaginause is "penis" and $anususe is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/boar/dp.png">
<<elseif $anususe is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/boar/anal.png">
<<elseif $vaginause is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/boar/vaginal.png">
<<elseif $mouthuse is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/boar/oral.png">
<<else>>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/boar/vaginal.png">
<</if>>
<<elseif $NPCList[_na].type is "pigboy" or $NPCList[_na].type is "piggirl">>
<<if $vaginause is "penis" and $anususe is "penis" and ($leftarm is "bound" or $leftarm is "grappled")>>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/pig/dp_bound.png">
<<elseif $vaginause is "penis" and $anususe is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/pig/dp.png">
<<elseif $anususe is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/pig/anal.png">
<<elseif $vaginause is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/pig/vaginal.png">
<<elseif $mouthuse is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/pig/oral.png">
<<else>>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/pig/vaginal.png">
<</if>>
<<elseif $NPCList[_na].type is "catboy" or $NPCList[_na].type is "catgirl">>
<<if $vaginause is "penis" and $anususe is "penis" and ($leftarm is "bound" or $leftarm is "grappled")>>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/cat/dp_bound.png">
<<elseif $vaginause is "penis" and $anususe is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/cat/dp.png">
<<elseif $anususe is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/cat/anal.png">
<<elseif $vaginause is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/cat/vaginal.png">
<<elseif $mouthuse is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/cat/oral.png">
<<else>>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/cat/vaginal.png">
<</if>>
<<elseif $NPCList[_na].type is "dolphinboy" or $NPCList[_na].type is "dolphingirl">>
<<if $vaginause is "penis" and $anususe is "penis" and ($leftarm is "bound" or $leftarm is "grappled")>>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/dolphin/dp_bound.png">
<<elseif $vaginause is "penis" and $anususe is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/dolphin/dp.png">
<<elseif $anususe is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/dolphin/anal.png">
<<elseif $vaginause is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/dolphin/vaginal.png">
<<elseif $mouthuse is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/dolphin/oral.png">
<<else>>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/dolphin/vaginal.png">
<</if>>
<<elseif $NPCList[_na].type is "lizardboy" or $NPCList[_na].type is "lizardgirl">>
<<if $vaginause is "penis" and $anususe is "penis" and ($leftarm is "bound" or $leftarm is "grappled")>>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/lizard/dp_bound.png">
<<elseif $vaginause is "penis" and $anususe is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/lizard/dp.png">
<<elseif $anususe is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/lizard/anal.png">
<<elseif $vaginause is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/lizard/vaginal.png">
<<elseif $mouthuse is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/lizard/oral.png">
<<else>>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/lizard/vaginal.png">
<</if>>
<<elseif $NPCList[_na].type is "harpy">>
<<if $vaginause is "penis" and $anususe is "penis" and ($leftarm is "bound" or $leftarm is "grappled")>>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/bird/dp_bound.png">
<<elseif $vaginause is "penis" and $anususe is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/bird/dp.png">
<<elseif $anususe is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/bird/anal.png">
<<elseif $vaginause is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/bird/vaginal.png">
<<elseif $mouthuse is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/bird/oral.png">
<<else>>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/bird/vaginal.png">
<</if>>
<<elseif $NPCList[_na].type is "cowgirl" or $NPCList[_na].type is "bullboy">>
<<if $vaginause is "penis" and $anususe is "penis" and ($leftarm is "bound" or $leftarm is "grappled")>>
<!-- Cow monster sprites go here -->
<<elseif $vaginause is "penis" and $anususe is "penis">>
<!-- Cow monster sprites go here -->
<<elseif $anususe is "penis">>
<!-- Cow monster sprites go here -->
<<elseif $vaginause is "penis">>
<!-- Cow monster sprites go here -->
<<elseif $mouthuse is "penis">>
<!-- Cow monster sprites go here -->
<<else>>
<!-- Cow monster sprites go here -->
<</if>>
<</if>>
<<else>>
<</if>>
<</if>>
<<beastimggenitals>>
<</widget>>
<<widget "beastimgmissionary">>
<<set _na to $active_enemy>>
<<if $NPCList[_na].type is "horse" or $NPCList[_na].type is "centaur">>
<<if $penisstate is "penetrated" or $penisstate is "otheranus">>
<img @class="'layer-foreground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/horse/horse_penetrated.png">
<<else>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/horse/horse_entrance.png">
<</if>>
<<elseif $monster isnot 1 and $position is "missionary">>
<<if $enemytype is "beast" and $NPCList[_na].stance is "top" or $enemytype is "beast" and $vaginause is "penis" or $enemytype is "beast" and $anususe is "penis" or $enemytype is "beast" and $penisuse is "othervagina" or $enemytype is "beast" and $penisuse is "otheranus">>
<<if $feetuse isnot "penis" and $NPCList[_na].lefthand isnot "penis" and $NPCList[_na].righthand isnot "penis">>
<<if $beastname is "blackwolf">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/blackwolf.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/blackwolffrontleg.png">
<<elseif $NPCList[_na].type is "bear">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/bear/bearbase.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/bear/bearfrontleg.png">
<<elseif $NPCList[_na].type is "cat">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/cat/catbase.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/cat/catfrontleg.png">
<<elseif $NPCList[_na].type is "dog">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/dog/dogbase.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/dog/dogfrontleg.png">
<<elseif $NPCList[_na].type is "dolphin">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/dolphin/dolphinbase.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/dolphin/dolphinfrontleg.png">
<<elseif $NPCList[_na].type is "lizard">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/lizard/lizardbase.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/lizard/lizardfrontleg.png">
<<elseif $NPCList[_na].type is "pig" or $NPCList[_na].type is "boar">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/pig/pigbase.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/pig/pigfrontleg.png">
<<elseif $NPCList[_na].type is "wolf">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/wolf/wolfbase.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/wolf/wolffrontleg.png">
<<elseif $NPCList[_na].type is "hawk">>
<<elseif $NPCList[_na].type is "cow" or $NPCList[_na].type is "bull">>
<!-- Cow sprites go here -->
<<else>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/creature/beastbase.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/creature/beastfrontleg.png">
<</if>>
<</if>>
<</if>>
<<elseif $monster is 1>>
<<if $NPCList[_na].type is "dogboy" or $NPCList[_na].type is "doggirl">>
<<if $penisuse is "othervagina" or $penisuse is "otheranus">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/dog/penile.png">
<<elseif $anususe is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/dog/anal.png">
<<elseif $vaginause is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/dog/vaginal.png">
<<elseif $mouthuse is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/dog/oral.png">
<<else>>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/dog/vaginal.png">
<</if>>
<<elseif $NPCList[_na].type is "bearboy" or $NPCList[_na].type is "beargirl">>
<<if $penisuse is "othervagina" or $penisuse is "otheranus">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/bear/penile.png">
<<elseif $anususe is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/bear/anal.png">
<<elseif $vaginause is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/bear/vaginal.png">
<<elseif $mouthuse is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/bear/oral.png">
<<else>>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/bear/vaginal.png">
<</if>>
<<elseif $beastname is "blackwolf" and ($NPCList[_na].type is "wolfboy" or $NPCList[_na].type is "wolfgirl")>>
<<if $penisuse is "othervagina" or $penisuse is "otheranus">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/black_wolf/penile.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/black_wolf/penile_eyes.png">
<<elseif $anususe is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/black_wolf/anal.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/black_wolf/anal_eyes.png">
<<elseif $vaginause is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/black_wolf/vaginal.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/black_wolf/vaginal_eyes.png">
<<elseif $mouthuse is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/black_wolf/oral.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/black_wolf/oral_eyes.png">
<<else>>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/black_wolf/vaginal.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/black_wolf/vaginal_eyes.png">
<</if>>
<<elseif $NPCList[_na].type is "wolfboy" or $NPCList[_na].type is "wolfgirl">>
<<if $penisuse is "othervagina" or $penisuse is "otheranus">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/wolf/penile.png">
<<elseif $anususe is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/wolf/anal.png">
<<elseif $vaginause is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/wolf/vaginal.png">
<<elseif $mouthuse is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/wolf/oral.png">
<<else>>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/wolf/vaginal.png">
<</if>>
<<elseif $NPCList[_na].type is "boarboy" or $NPCList[_na].type is "boargirl">>
<<if $penisuse is "othervagina" or $penisuse is "otheranus">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/boar/penile.png">
<<elseif $anususe is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/boar/anal.png">
<<elseif $vaginause is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/boar/vaginal.png">
<<elseif $mouthuse is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/boar/oral.png">
<<else>>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/boar/vaginal.png">
<</if>>
<<elseif $NPCList[_na].type is "pigboy" or $NPCList[_na].type is "piggirl">>
<<if $penisuse is "othervagina" or $penisuse is "otheranus">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/pig/penile.png">
<<elseif $anususe is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/pig/anal.png">
<<elseif $vaginause is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/pig/vaginal.png">
<<elseif $mouthuse is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/pig/oral.png">
<<else>>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/pig/vaginal.png">
<</if>>
<<elseif $NPCList[_na].type is "catboy" or $NPCList[_na].type is "catgirl">>
<<if $penisuse is "othervagina" or $penisuse is "otheranus">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/cat/penile.png">
<<elseif $anususe is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/cat/anal.png">
<<elseif $vaginause is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/cat/vaginal.png">
<<elseif $mouthuse is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/cat/oral.png">
<<else>>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/cat/vaginal.png">
<</if>>
<<elseif $NPCList[_na].type is "dolphinboy" or $NPCList[_na].type is "dolphingirl">>
<<if $penisuse is "othervagina" or $penisuse is "otheranus">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/dolphin/penile.png">
<<elseif $anususe is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/dolphin/anal.png">
<<elseif $vaginause is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/dolphin/vaginal.png">
<<elseif $mouthuse is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/dolphin/oral.png">
<<else>>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/dolphin/vaginal.png">
<</if>>
<<elseif $NPCList[_na].type is "lizardboy" or $NPCList[_na].type is "lizardgirl">>
<<if $penisuse is "othervagina" or $penisuse is "otheranus">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/lizard/penile.png">
<<elseif $anususe is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/lizard/anal.png">
<<elseif $vaginause is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/lizard/vaginal.png">
<<elseif $mouthuse is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/lizard/oral.png">
<<else>>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/lizard/vaginal.png">
<</if>>
<<elseif $NPCList[_na].type is "harpy">>
<<if $penisuse is "othervagina" or $penisuse is "otheranus">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/bird/penile.png">
<<elseif $anususe is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/bird/anal.png">
<<elseif $vaginause is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/bird/vaginal.png">
<<elseif $mouthuse is "penis">>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/bird/oral.png">
<<else>>
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/bird/vaginal.png">
<</if>>
<<elseif $NPCList[_na].type is "cowgirl" or $NPCList[_na].type is "bullboy">>
<<if $penisuse is "othervagina" or $penisuse is "otheranus">>
<!-- Cow monster sprites go here -->
<<elseif $anususe is "penis">>
<!-- Cow monster sprites go here -->
<<elseif $vaginause is "penis">>
<!-- Cow monster sprites go here -->
<<elseif $mouthuse is "penis">>
<!-- Cow monster sprites go here -->
<<else>>
<!-- Cow monster sprites go here -->
<</if>>
<</if>>
<</if>>
<<beastimggenitalsmissionary>>
<</widget>>
<<widget "beastimggenitals">>
<<set _na to $active_enemy>>
<<set _filters to $skinColor.current>>
<<set _img to setup.tanImg.doggy[$skinColor.tanImgEnabled]>>
<<if $NPCList[_na].type is "dolphin" and $enemytype is "beast">>
<<if $NPCList[_na].penis is "anusentrance" and $position isnot "missionary">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/dolphin/activedolphinanusentrance.png">
<</if>>
<<if $NPCList[_na].penis is "anusimminent" and $position isnot "missionary">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/dolphin/activedolphinanusentrance.png">
<</if>>
<<if $NPCList[_na].penis is "anus" and $position isnot "missionary">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/dolphin/activedolphinpenis.png">
<</if>>
<<if $NPCList[_na].penis is "cheeks" and $position isnot "missionary">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/dolphin/activedolphinanusentrance.png">
<</if>>
<<if $NPCList[_na].penis is "thighs" and $position isnot "missionary">>
<img @class="'layer-beastfront anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/dolphin/activedolphinvaginaentrance.png">
<</if>>
<<if $NPCList[_na].penis is "vaginaentrance" and $position isnot "missionary">>
<img @class="'layer-beastfront anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/dolphin/activedolphinvaginaentrance.png">
<</if>>
<<if $NPCList[_na].penis is "vaginaimminent" and $position isnot "missionary">>
<img @class="'layer-beastfront anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/dolphin/activedolphinvaginaentrance.png">
<</if>>
<<if $NPCList[_na].penis is "vagina" and $position isnot "missionary">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/dolphin/activedolphinpenis.png">
<</if>>
<<if $NPCList[_na].penis is "mouthentrance" or $NPCList[_na].penis is "mouthimminent">>
<img @class="'layer-beastfront anim-doggy-4f-'+_animspeed" src="img/sex/doggy/frontbeast/dolphin/activedolphinmouthentrance.png">
<</if>>
<<if $NPCList[_na].penis is "mouth">>
<img @class="'layer-beastfront anim-doggy-4f-'+_animspeed" src="img/sex/doggy/frontbeast/dolphin/activedolphinmouth.png">
<</if>>
<<if $NPCList[_na].penis is "leftarm">>
<<if $skinColor.tanImgEnabled is "t">>
<img @class="'layer-sexbasefront anim-doggy-4f-'+_animspeed" @src="_img.activedolphinlefthandpenis">
<</if>>
<img @class="'layer-sexbasefront anim-doggy-4f-'+_animspeed" @src="_img.activedolphinlefthand" @style="'filter: '+_filters.body">
<</if>>
<<if $NPCList[_na].penis is "rightarm">>
<<if $skinColor.tanImgEnabled is "t">>
<img @class="'layer-sexbaseback anim-doggy-4f-'+_animspeed" @src="_img.activedolphinrighthandpenis">
<</if>>
<img @class="'layer-sexbaseback anim-doggy-4f-'+_animspeed" @src="_img.activedolphinrighthand" @style="'filter: '+_filters.body">
<</if>>
<<elseif $enemytype is "beast" and $NPCList[_na].type is "bear">>
<<if $NPCList[_na].penis is "anusentrance" and $position isnot "missionary">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/bear/activebearanusentrance.png">
<</if>>
<<if $NPCList[_na].penis is "anusimminent" and $position isnot "missionary">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/bear/activebearanusentrance.png">
<</if>>
<<if $NPCList[_na].penis is "anus" and $position isnot "missionary">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/bear/activebearpenis.png">
<</if>>
<<if $NPCList[_na].penis is "cheeks" and $position isnot "missionary">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/bear/activebearanusentrance.png">
<</if>>
<<if $NPCList[_na].penis is "thighs" and $position isnot "missionary">>
<img @class="'layer-beastfront anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/bear/activebearvaginaentrance.png">
<</if>>
<<if $NPCList[_na].penis is "vaginaentrance" and $position isnot "missionary">>
<img @class="'layer-beastfront anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/bear/activebearvaginaentrance.png">
<</if>>
<<if $NPCList[_na].penis is "vaginaimminent" and $position isnot "missionary">>
<img @class="'layer-beastfront anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/bear/activebearvaginaentrance.png">
<</if>>
<<if $NPCList[_na].penis is "vagina" and $position isnot "missionary">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/bear/activebearpenis.png">
<</if>>
<<if $NPCList[_na].penis is "mouthentrance" or $NPCList[_na].penis is "mouthimminent">>
<img @class="'layer-beastfront anim-doggy-4f-'+_animspeed" src="img/sex/doggy/frontbeast/bear/activebearmouthentrance.png">
<</if>>
<<if $NPCList[_na].penis is "mouth">>
<img @class="'layer-beastfront anim-doggy-4f-'+_animspeed" src="img/sex/doggy/frontbeast/bear/activebearmouth.png">
<</if>>
<<if $NPCList[_na].penis is "leftarm">>
<<if $skinColor.tanImgEnabled is "t">>
<img @class="'layer-sexbasefront anim-doggy-4f-'+_animspeed" @src="_img.activebearlefthandpenis">
<</if>>
<img @class="'layer-sexbasefront anim-doggy-4f-'+_animspeed" @src="_img.activebearlefthand" @style="'filter: '+_filters.body">
<</if>>
<<if $NPCList[_na].penis is "rightarm">>
<<if $skinColor.tanImgEnabled is "t">>
<img @class="'layer-sexbaseback anim-doggy-4f-'+_animspeed" @src="_img.activebearrighthandpenis">
<</if>>
<img @class="'layer-sexbaseback anim-doggy-4f-'+_animspeed" @src="_img.activebearrighthand" @style="'filter: '+_filters.body">
<</if>>
<<elseif $enemytype is "beast" and $NPCList[_na].type is "cat">>
<<if $NPCList[_na].penis is "anusentrance" and $position isnot "missionary">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/cat/activecatanusentrance.png">
<</if>>
<<if $NPCList[_na].penis is "anusimminent" and $position isnot "missionary">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/cat/activecatanusentrance.png">
<</if>>
<<if $NPCList[_na].penis is "anus" and $position isnot "missionary">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/cat/activecatpenis.png">
<</if>>
<<if $NPCList[_na].penis is "cheeks" and $position isnot "missionary">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/cat/activecatanusentrance.png">
<</if>>
<<if $NPCList[_na].penis is "thighs" and $position isnot "missionary">>
<img @class="'layer-beastfront anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/cat/activecatvaginaentrance.png">
<</if>>
<<if $NPCList[_na].penis is "vaginaentrance" and $position isnot "missionary">>
<img @class="'layer-beastfront anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/cat/activecatvaginaentrance.png">
<</if>>
<<if $NPCList[_na].penis is "vaginaimminent" and $position isnot "missionary">>
<img @class="'layer-beastfront anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/cat/activecatvaginaentrance.png">
<</if>>
<<if $NPCList[_na].penis is "vagina" and $position isnot "missionary">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/cat/activecatpenis.png">
<</if>>
<<if $NPCList[_na].penis is "mouthentrance" or $NPCList[_na].penis is "mouthimminent">>
<img @class="'layer-beastfront anim-doggy-4f-'+_animspeed" src="img/sex/doggy/frontbeast/cat/activecatmouthentrance.png">
<</if>>
<<if $NPCList[_na].penis is "mouth">>
<img @class="'layer-beastfront anim-doggy-4f-'+_animspeed" src="img/sex/doggy/frontbeast/cat/activecatmouth.png">
<</if>>
<<if $NPCList[_na].penis is "leftarm">>
<<if $skinColor.tanImgEnabled is "t">>
<img @class="'layer-sexbasefront anim-doggy-4f-'+_animspeed" @src="_img.activebearrighthandpenis">
<</if>>
<img @class="'layer-sexbasefront anim-doggy-4f-'+_animspeed" @src="_img.activecatlefthand" @style="'filter: '+_filters.body">
<</if>>
<<if $NPCList[_na].penis is "rightarm">>
<<if $skinColor.tanImgEnabled is "t">>
<img @class="'layer-sexbaseback anim-doggy-4f-'+_animspeed" @src="_img.activebearrighthandpenis">
<</if>>
<img @class="'layer-sexbaseback anim-doggy-4f-'+_animspeed" @src="_img.activecatrighthand" @style="'filter: '+_filters.body">
<</if>>
<<elseif $enemytype is "beast">>
<<if $NPCList[_na].penis is "anusentrance" and $position isnot "missionary" and $NPCList[_na].type isnot "horse" and $NPCList[_na].type isnot "centaur">>
<<if $NPCList[_na].type is "dogboy" or $NPCList[_na].type is "doggirl" or $NPCList[_na].type is "wolfboy" or $NPCList[_na].type is "wolfgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/knot/anal_imminent.png">
<<elseif $NPCList[_na].type is "catboy" or $NPCList[_na].type is "catgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/cat/anal_imminent.png">
<<elseif $monster is 1>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/normal/anal_imminent.png">
<<else>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/activebeastanusentrance.png">
<</if>>
<</if>>
<<if $NPCList[_na].penis is "anusimminent" and $position isnot "missionary" and $NPCList[_na].type isnot "horse" and $NPCList[_na].type isnot "centaur">>
<<if $NPCList[_na].type is "dogboy" or $NPCList[_na].type is "doggirl" or $NPCList[_na].type is "wolfboy" or $NPCList[_na].type is "wolfgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/knot/anal_imminent.png">
<<elseif $NPCList[_na].type is "catboy" or $NPCList[_na].type is "catgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/cat/anal_imminent.png">
<<elseif $monster is 1>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/normal/anal_imminent.png">
<<else>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/activebeastanusentrance.png">
<</if>>
<</if>>
<<if $NPCList[_na].penis is "anus" and $position isnot "missionary" and $NPCList[_na].type isnot "horse" and $NPCList[_na].type isnot "centaur">>
<<if $NPCList[_na].type is "dogboy" or $NPCList[_na].type is "doggirl" or $NPCList[_na].type is "wolfboy" or $NPCList[_na].type is "wolfgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/knot/anal.png">
<<elseif $NPCList[_na].type is "catboy" or $NPCList[_na].type is "catgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/cat/anal.png">
<<elseif $monster is 1>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/normal/anal.png">
<<else>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/activebeastpenis.png">
<</if>>
<</if>>
<<if $NPCList[_na].penis is "cheeks" and $position isnot "missionary" and $NPCList[_na].type isnot "horse" and $NPCList[_na].type isnot "centaur">>
<<if $NPCList[_na].type is "dogboy" or $NPCList[_na].type is "doggirl" or $NPCList[_na].type is "wolfboy" or $NPCList[_na].type is "wolfgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/knot/anal_imminent.png">
<<elseif $NPCList[_na].type is "catboy" or $NPCList[_na].type is "catgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/cat/anal_imminent.png">
<<elseif $monster is 1>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/normal/anal_imminent.png">
<<else>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/activebeastanusentrance.png">
<</if>>
<</if>>
<<if $NPCList[_na].penis is "thighs" and $position isnot "missionary" and $NPCList[_na].type isnot "horse" and $NPCList[_na].type isnot "centaur">>
<<if $anususe is "penis">>
<<if $NPCList[_na].type is "dogboy" or $NPCList[_na].type is "doggirl" or $NPCList[_na].type is "wolfboy" or $NPCList[_na].type is "wolfgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/knot/vaginal_dp_imminent.png">
<<elseif $NPCList[_na].type is "catboy" or $NPCList[_na].type is "catgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/cat/vaginal_dp_imminent.png">
<<elseif $monster is 1>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/normal/vaginal_dp_imminent.png">
<<else>>
<img @class="'layer-beastfront anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/activebeastvaginaentrance.png">
<</if>>
<<else>>
<<if $NPCList[_na].type is "dogboy" or $NPCList[_na].type is "doggirl" or $NPCList[_na].type is "wolfboy" or $NPCList[_na].type is "wolfgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/knot/vaginal_imminent.png">
<<elseif $NPCList[_na].type is "catboy" or $NPCList[_na].type is "catgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/cat/vaginal_imminent.png">
<<elseif $monster is 1>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/normal/vaginal_imminent.png">
<<else>>
<img @class="'layer-beastfront anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/activebeastvaginaentrance.png">
<</if>>
<</if>>
<</if>>
<<if $NPCList[_na].penis is "vaginaentrance" and $position isnot "missionary" and $NPCList[_na].type isnot "horse" and $NPCList[_na].type isnot "centaur">>
<<if $anususe is "penis">>
<<if $NPCList[_na].type is "dogboy" or $NPCList[_na].type is "doggirl" or $NPCList[_na].type is "wolfboy" or $NPCList[_na].type is "wolfgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/knot/vaginal_dp_imminent.png">
<<elseif $NPCList[_na].type is "catboy" or $NPCList[_na].type is "catgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/cat/vaginal_dp_imminent.png">
<<elseif $monster is 1>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/normal/vaginal_dp_imminent.png">
<<else>>
<img @class="'layer-beastfront anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/activebeastvaginaentrance.png">
<</if>>
<<else>>
<<if $NPCList[_na].type is "dogboy" or $NPCList[_na].type is "doggirl" or $NPCList[_na].type is "wolfboy" or $NPCList[_na].type is "wolfgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/knot/vaginal_imminent.png">
<<elseif $NPCList[_na].type is "catboy" or $NPCList[_na].type is "catgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/cat/vaginal_imminent.png">
<<elseif $monster is 1>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/normal/vaginal_imminent.png">
<<else>>
<img @class="'layer-beastfront anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/activebeastvaginaentrance.png">
<</if>>
<</if>>
<</if>>
<<if $NPCList[_na].penis is "vaginaimminent" and $position isnot "missionary" and $NPCList[_na].type isnot "horse" and $NPCList[_na].type isnot "centaur">>
<<if $anususe is "penis">>
<<if $NPCList[_na].type is "dogboy" or $NPCList[_na].type is "doggirl" or $NPCList[_na].type is "wolfboy" or $NPCList[_na].type is "wolfgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/knot/vaginal_dp_imminent.png">
<<elseif $NPCList[_na].type is "catboy" or $NPCList[_na].type is "catgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/cat/vaginal_dp_imminent.png">
<<elseif $monster is 1>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/normal/vaginal_dp_imminent.png">
<<else>>
<img @class="'layer-beastfront anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/activebeastvaginaentrance.png">
<</if>>
<<else>>
<<if $NPCList[_na].type is "dogboy" or $NPCList[_na].type is "doggirl" or $NPCList[_na].type is "wolfboy" or $NPCList[_na].type is "wolfgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/knot/vaginal_imminent.png">
<<elseif $NPCList[_na].type is "catboy" or $NPCList[_na].type is "catgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/cat/vaginal_imminent.png">
<<elseif $monster is 1>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/normal/vaginal_imminent.png">
<<else>>
<img @class="'layer-beastfront anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/activebeastvaginaentrance.png">
<</if>>
<</if>>
<</if>>
<<if $NPCList[_na].penis is "vagina" and $position isnot "missionary" and $NPCList[_na].type isnot "horse" and $NPCList[_na].type isnot "centaur">>
<<if $anususe is "penis">>
<<if $NPCList[_na].type is "dogboy" or $NPCList[_na].type is "doggirl" or $NPCList[_na].type is "wolfboy" or $NPCList[_na].type is "wolfgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/knot/vaginal.png">
<<elseif $NPCList[_na].type is "catboy" or $NPCList[_na].type is "catgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/cat/vaginal.png">
<<elseif $monster is 1>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/normal/vaginal.png">
<<else>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/activebeastpenis.png">
<</if>>
<<else>>
<<if $NPCList[_na].type is "dogboy" or $NPCList[_na].type is "doggirl" or $NPCList[_na].type is "wolfboy" or $NPCList[_na].type is "wolfgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/knot/vaginal.png">
<<elseif $NPCList[_na].type is "catboy" or $NPCList[_na].type is "catgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/cat/vaginal.png">
<<elseif $monster is 1>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/normal/vaginal.png">
<<else>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/activebeastpenis.png">
<</if>>
<</if>>
<</if>>
<<if $NPCList[_na].penis is "mouthentrance" or $NPCList[_na].penis is "mouthimminent">>
<<if $NPCList[_na].type is "dogboy" or $NPCList[_na].type is "doggirl" or $NPCList[_na].type is "wolfboy" or $NPCList[_na].type is "wolfgirl">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/knot/oral_imminent.png">
<<elseif $NPCList[_na].type is "catboy" or $NPCList[_na].type is "catgirl">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/cat/oral_imminent.png">
<<elseif $monster is 1>>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/normal/oral_imminent.png">
<<else>>
<img @class="'layer-beastfront anim-doggy-4f-'+_animspeed" src="img/sex/doggy/frontbeast/activebeastmouthentrance.png">
<</if>>
<</if>>
<<if $NPCList[_na].penis is "mouth">>
<<if $NPCList[_na].type is "dogboy" or $NPCList[_na].type is "doggirl" or $NPCList[_na].type is "wolfboy" or $NPCList[_na].type is "wolfgirl">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/knot/oral.png">
<<elseif $NPCList[_na].type is "catboy" or $NPCList[_na].type is "catgirl">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/cat/oral.png">
<<elseif $monster is 1>>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/monster/normal/oral.png">
<<else>>
<img @class="'layer-beastfront anim-doggy-4f-'+_animspeed" src="img/sex/doggy/frontbeast/activebeastmouth.png">
<</if>>
<</if>>
<<if $NPCList[_na].penis is "leftarm">>
<<if $skinColor.tanImgEnabled is "t">>
<img @class="'layer-sexbasefront anim-doggy-4f-'+_animspeed" @src="_img.activebeastlefthandpenis">
<</if>>
<img @class="'layer-sexbasefront anim-doggy-4f-'+_animspeed" @src="_img.activebeastlefthand" @style="'filter: '+_filters.body">
<</if>>
<<if $NPCList[_na].penis is "rightarm">>
<<if $skinColor.tanImgEnabled is "t">>
<img @class="'layer-sexbaseback anim-doggy-4f-'+_animspeed" @src="_img.activebeastrighthandpenis">
<</if>>
<img @class="'layer-sexbaseback anim-doggy-4f-'+_animspeed" @src="_img.activebeastrighthand" @style="'filter: '+_filters.body">
<</if>>
<</if>>
<<if $enemytype is "beast">>
<<if $chestuse is "penis">>
<img @class="'layer-sexpenis anim-doggy-4f-'+_animspeed" src="img/sex/doggy/frontbeast/activebeastchest.png">
<</if>>
<</if>>
<</widget>>
<<widget "beastimggenitalsmissionary">>
<<if $NPCList[_na].penis is "anusentrance" and $NPCList[_na].type isnot "horse" and $NPCList[_na].type isnot "centaur">>
<<if $NPCList[_na].type is "dogboy" or $NPCList[_na].type is "doggirl" or $NPCList[_na].type is "wolfboy" or $NPCList[_na].type is "wolfgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/knot/anal_imminent.png">
<<elseif $NPCList[_na].type is "catboy" or $NPCList[_na].type is "catgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/cat/anal_imminent.png">
<<elseif $monster is 1>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/normal/anal_imminent.png">
<</if>>
<</if>>
<<if $NPCList[_na].penis is "anusimminent" and $NPCList[_na].type isnot "horse" and $NPCList[_na].type isnot "centaur">>
<<if $NPCList[_na].type is "dogboy" or $NPCList[_na].type is "doggirl" or $NPCList[_na].type is "wolfboy" or $NPCList[_na].type is "wolfgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/knot/anal_imminent.png">
<<elseif $NPCList[_na].type is "catboy" or $NPCList[_na].type is "catgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/cat/anal_imminent.png">
<<elseif $monster is 1>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/normal/anal_imminent.png">
<</if>>
<</if>>
<<if $NPCList[_na].penis is "anus">>
<<if $NPCList[_na].type is "dogboy" or $NPCList[_na].type is "doggirl" or $NPCList[_na].type is "wolfboy" or $NPCList[_na].type is "wolfgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/knot/anal.png">
<<elseif $NPCList[_na].type is "catboy" or $NPCList[_na].type is "catgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/cat/anal.png">
<<elseif $monster is 1>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/normal/anal.png">
<</if>>
<</if>>
<<if $NPCList[_na].penis is "cheeks" and $NPCList[_na].type isnot "horse" and $NPCList[_na].type isnot "centaur">>
<<if $NPCList[_na].type is "dogboy" or $NPCList[_na].type is "doggirl" or $NPCList[_na].type is "wolfboy" or $NPCList[_na].type is "wolfgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/knot/anal_imminent.png">
<<elseif $NPCList[_na].type is "catboy" or $NPCList[_na].type is "catgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/cat/anal_imminent.png">
<<elseif $monster is 1>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/normal/anal_imminent.png">
<</if>>
<</if>>
<<if $NPCList[_na].penis is "thighs" and $NPCList[_na].type isnot "horse" and $NPCList[_na].type isnot "centaur">>
<<if $anususe is "penis">>
<<if $NPCList[_na].type is "dogboy" or $NPCList[_na].type is "doggirl" or $NPCList[_na].type is "wolfboy" or $NPCList[_na].type is "wolfgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/knot/vaginal_dp_imminent.png">
<<elseif $NPCList[_na].type is "catboy" or $NPCList[_na].type is "catgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/cat/vaginal_dp_imminent.png">
<<elseif $monster is 1>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/normal/vaginal_dp_imminent.png">
<</if>>
<<else>>
<<if $NPCList[_na].type is "dogboy" or $NPCList[_na].type is "doggirl" or $NPCList[_na].type is "wolfboy" or $NPCList[_na].type is "wolfgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/knot/vaginal_imminent.png">
<<elseif $NPCList[_na].type is "catboy" or $NPCList[_na].type is "catgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/cat/vaginal_imminent.png">
<<elseif $monster is 1>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/normal/vaginal_imminent.png">
<</if>>
<</if>>
<</if>>
<<if $NPCList[_na].penis is "vaginaentrance" and $NPCList[_na].type isnot "horse" and $NPCList[_na].type isnot "centaur">>
<<if $anususe is "penis">>
<<if $NPCList[_na].type is "dogboy" or $NPCList[_na].type is "doggirl" or $NPCList[_na].type is "wolfboy" or $NPCList[_na].type is "wolfgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/knot/vaginal_dp_imminent.png">
<<elseif $NPCList[_na].type is "catboy" or $NPCList[_na].type is "catgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/cat/vaginal_dp_imminent.png">
<<elseif $monster is 1>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/normal/vaginal_dp_imminent.png">
<</if>>
<<else>>
<<if $NPCList[_na].type is "dogboy" or $NPCList[_na].type is "doggirl" or $NPCList[_na].type is "wolfboy" or $NPCList[_na].type is "wolfgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/knot/vaginal_imminent.png">
<<elseif $NPCList[_na].type is "catboy" or $NPCList[_na].type is "catgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/cat/vaginal_imminent.png">
<<elseif $monster is 1>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/normal/vaginal_imminent.png">
<</if>>
<</if>>
<</if>>
<<if $NPCList[_na].penis is "vaginaimminent" and $NPCList[_na].type isnot "horse" and $NPCList[_na].type isnot "centaur">>
<<if $anususe is "penis">>
<<if $NPCList[_na].type is "dogboy" or $NPCList[_na].type is "doggirl" or $NPCList[_na].type is "wolfboy" or $NPCList[_na].type is "wolfgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/knot/vaginal_dp_imminent.png">
<<elseif $NPCList[_na].type is "catboy" or $NPCList[_na].type is "catgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/cat/vaginal_dp_imminent.png">
<<elseif $monster is 1>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/normal/vaginal_dp_imminent.png">
<</if>>
<<else>>
<<if $NPCList[_na].type is "dogboy" or $NPCList[_na].type is "doggirl" or $NPCList[_na].type is "wolfboy" or $NPCList[_na].type is "wolfgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/knot/vaginal_imminent.png">
<<elseif $NPCList[_na].type is "catboy" or $NPCList[_na].type is "catgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/cat/vaginal_imminent.png">
<<elseif $monster is 1>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/normal/vaginal_imminent.png">
<</if>>
<</if>>
<</if>>
<<if $NPCList[_na].penis is "vagina" and $NPCList[_na].type isnot "horse" and $NPCList[_na].type isnot "centaur">>
<<if $anususe is "penis">>
<<if $NPCList[_na].type is "dogboy" or $NPCList[_na].type is "doggirl" or $NPCList[_na].type is "wolfboy" or $NPCList[_na].type is "wolfgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/knot/vaginal_dp.png">
<<elseif $NPCList[_na].type is "catboy" or $NPCList[_na].type is "catgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/cat/vaginal_dp.png">
<<elseif $monster is 1>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/normal/vaginal_dp.png">
<</if>>
<<else>>
<<if $NPCList[_na].type is "dogboy" or $NPCList[_na].type is "doggirl" or $NPCList[_na].type is "wolfboy" or $NPCList[_na].type is "wolfgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/knot/vaginal.png">
<<elseif $NPCList[_na].type is "catboy" or $NPCList[_na].type is "catgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/cat/vaginal.png">
<<elseif $monster is 1>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/normal/vaginal.png">
<</if>>
<</if>>
<</if>>
<<if $NPCList[_na].penis is "mouthentrance" or $NPCList[_na].penis is "mouthimminent">>
<<if $NPCList[_na].type is "dogboy" or $NPCList[_na].type is "doggirl" or $NPCList[_na].type is "wolfboy" or $NPCList[_na].type is "wolfgirl">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/knot/oral_imminent.png">
<<elseif $NPCList[_na].type is "catboy" or $NPCList[_na].type is "catgirl">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/cat/oral_imminent.png">
<<elseif $monster is 1>>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/normal/oral_imminent.png">
<</if>>
<</if>>
<<if $NPCList[_na].penis is "mouth">>
<<if $NPCList[_na].type is "dogboy" or $NPCList[_na].type is "doggirl" or $NPCList[_na].type is "wolfboy" or $NPCList[_na].type is "wolfgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/knot/oral.png">
<<elseif $NPCList[_na].type is "catboy" or $NPCList[_na].type is "catgirl">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/cat/oral.png">
<<elseif $monster is 1>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/monster/normal/oral.png">
<</if>>
<</if>>
<</widget>>
<<widget "beastimgidle">>
<<set _na to $active_enemy>>
<<if $NPCList[_na].type is "horse" or $NPCList[_na].type is "centaur">>
<<if $anusstate is "imminent" or $anusstate is "entrance" or $vaginastate is "imminent" or $vaginastate is "entrance">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/horse_entrance.png">
<<elseif $penisstate is "imminent" or $penisstate is "entrance">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/horse_entrance.png">
<<else>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/horse.png">
<</if>>
<</if>>
<</widget>><!-- DEV NOTES NG v2.7 Beast to NPC notes. The <<beast>> widget is analogous to <<man>> (which calls <<man-combat>>) widget, otherwise combat is identical. -->
<!-- All beasts use $pronoun = "i". This will need to be commonised to m/f like other NPCs so will require cleanup. -->
<!-- $semenpuddle is unique to beast combat, and only works in context of train combat. Effect is captured in this widget and could be expanded to man-combat -->
<!-- $player.penisExist and $player.vaginaExist are PC variables, should really be converted to gender / pronoun checks for PC... fix later -->
<!-- "Growling" should convert to widget to capture other beast types (squawking, yowling, roaring, etc.), as well as a "whimpering" Dom/Pain. "Jaws" "Claws" "Teeth"-->
<!-- The "man" widget sets the gang combat dynamic (and handle gender surprise), then calls man-combat for each combatant. "beast" skips this step and sets up next combatant as part of attack calls during events. -->
<!-- This could be reworked with "man" becoming "gang-combat" and new "train-combat" which can call either "man-combat" or "beast-combat" (renamed from "beast") with looping function put into "train-attack". Gender surprise can be worked into "train-attack" -->
<!-- SKIPPED .claws (0, 1) replacing $claws. Claws are rarely removed (only for dolphins). This could be revisited depending on new beast types added --> <!-- This is no longer the case see beast-generation.twee -->
<!-- TODO New widgets: growling, whimpering, jaws, claws, teeth -->
<!-- TODO Create train-combat functionality for human NPCs -->
<!-- Any instances of .location used are to prevent weirdness with monsterperson chest play.-->
<<widget "beast">>
<div @class="($debugLines ? 'debugLines-beast' : '')">
<<outfitChecks>>
<<set _n to $active_enemy>>
<<if $NPCList[_n].pronoun is "m">>
<<set $pronoun to "m">>
<<elseif $NPCList[_n].pronoun is "f">>
<<set $pronoun to "f">>
<<else>>
<<set $pronoun to "i">>
<</if>>
<<if $NPCList[_n].stance is "top">>
<<if $NPCList[_n].type is "horse" or $NPCList[_n].type is "centaur">>
<<if $position is "wall">>
<<beasttype_un _n>> 당신의 묶인 몸 위에서 교미 자세로 앞다리를 들어올리며 선다.
<<else>>
<<beasttype_un _n>> 당신의 위에서 교미 자세로 앞다리를 들어올리며 선다.
<</if>>
<<else>>
<<beasttype_un _n>> 당신을 교미 자세로 덮친다.
<<if $semenpuddle gte 4>>
<<if $water is 0>>
땅 위의 정액이 박을 때마다 당신의 무릎을 미끄러뜨린다.
<<else>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $NPCList[_n].stance is "topface">>
<<beasttype_un _n>> 당신을 앞에서 덮친다.
<<if $semenpuddle gte 4>>
<<if $water is 0>>
땅 위의 정액이 박을 때마다 당신을 미끄러뜨린다.
<<else>>
<</if>>
<</if>>
<</if>>
<<if $NPCList[_n].stance is "approach">>
<<if $enemyanger gte 120>>
<<if $NPCList[_n].type is "hawk">>
<<beasttype_un _n>> 당신에게 꽤액 소리를 지른다.
<<else>>
<<beasttype_un _n>> 당신에게 <<bhis_yi>> 이빨을 드러낸다.
<</if>>
<<elseif $enemyanger gte 80>>
<<if $NPCList[_n].type is "hawk">>
<<beasttype_un _n>> <<bhis_yi>> 날개를 휘젓는다.
<<else>>
<<beasttype_un _n>> 당신에게 <<bhis_yi>> 이빨을 드러낸다.
<</if>>
<<elseif $enemyanger gte 40>>
<<if $water is 1>>
<<beasttype_un _n>> 당신 주위를 원을 돌며 헤엄친다.
<<elseif $NPCList[_n].type is "hawk">>
<<beasttype_un _n>> 당신 주위를 펄쩍펄쩍 뛰어다닌다.
<<else>>
<<beasttype_un _n>> 당신 주위를 서성거린다.
<</if>>
<<else>>
<<beasttype_un _n>> 당신에게 다가온다.
<</if>>
<</if>>
<<if $NPCList[_n].monster is "monster">>
<!-- HAND SECTION -->
<<hand_section>>
/* End Hand Section */
<!-- CHEST START -->
<<chest_section>>
<</if>>
<<if $NPCList[_n].mouth is "hair">>
<<if $enemyanger + $rng lte 50>>
<span class="blue"><<bHe_nun>> 당신의 머리카락을 놓아준다.</span>
<<set $NPCList[_n].mouth to 0>>
<<elseif $mouthuse isnot "breasts">>
<<bHe_ga>> 당신의 머리카락을 잡아당겨, 머리를 뒤로 홱 젖혀지게 한다.
<<violence 1>>
<</if>>
<</if>>
<<beastclothing>>
<<if $NPCList[_n].mouth is "neck">>
<<if $enemyanger + $rng lte 100>>
<span class="teal"><<bHe_nun>> 당신의 목을 <<bhis_yi>> <<beast_jaws_textPost>>에서 놓아준다.</span>
<<set $NPCList[_n].mouth to 0>>
<<elseif $enemyanger + $rng lte 200>>
<<bHe_nun>> 당신의 목을 계속 잡고 있다.
<<violence 3>><<bruise neck>><<hitstat>>
<<else>>
<<bHe_nun>> <<bhis_yi>> <<beast_jaws_text_rul>> 꽉 조인다. 당신은 숨을 쉴 수가 없다!
<<violence 10>><<bruise neck>><<bruise neck>><<hitstat>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
/*TODO: Adjust to correct for herm characters*/
<<if $NPCList[_n].penis is "thighs">>
<<if $player.vaginaExist>>
<<if $rng gte 101>>
<span class="blue"><<bHe_nun>> <<bhis_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 <<pussyPost>> 쪽으로 움직인다.</span>
<<set $thighuse to 0>><<set $NPCList[_n].penis to "vaginaentrance">><<set $vaginause to "penis">><<set $vaginastate to "entrance">><<set $thighactiondefault to "thighs">><<set $vaginatarget to _n>>
<<else>>
<<bHe_nun>> 당신의 넓적다리와 <<pussyPost>> 사이에서 <<bhis_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 비빈다.
<<sex 5>>
<</if>>
<<else>>
<<if $rng gte 101>>
<<bHe_nun>> <<bhis_yi>> 자지를 당신의 넓적다리 사이에서 뺀다.
<<set $thighuse to 0>><<set $NPCList[_n].penis to 0>><<set $thighactiondefault to "thighs">>
<<else>>
<<bHe_nun>> 당신의 넓적다리 사이에서 <<bhis_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 비빈다.
<<sex 5>>
<</if>>
<</if>>
<</if>>
<<if $NPCList[_n].penis is "vagina">>
<<set _pain to $vaginalPain>>
<<if $enemyanger gte 100>><<set _pain *= 1.5>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
<<bHe_nun>> 당신의 <<pussyPost>>에 난폭하게 박는다.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<bHe_nun>> 당신의 <<pussyPost>>에 계속 박는다. 박힐 때마다 그 전보다 더 깊게 박히는 것 같다.
<<else>>
<<bhis_yi>> 우성을 증명하기를 원하는 듯이 <<bhe_nun>> 당신의 <<pussy_rul>> 깊고 신중하게 찔러댄다.
<</if>>
<<elseif $enemyanger gte 20>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
<<bhe_ga>> 당신의 <<pussy_rul>> 쳐 댈 때마다 당신은 <<bhis_yi>> <<penisdesc_ga $NPCList[_n].penisdesc>> 고동치는 것을 느낀다.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<bHe_ga>> 점점 더 열성적으로 당신의 <<pussy_rul>> 강간하고 있다.
<<else>>
<<bHe_nun>> 당신의 <<pussyPost>>에 깊고 신중하게 박아댄다.
<</if>>
<<else>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
당신을 정액으로 채우기를 갈망하면서, <<bHe_nun>> 당신의 <<pussyPost>>에 박는다.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<bHe_nun>> 기세좋게 <<pussy_rul>> 쳐 댄다.
<<else>>
<<bHe_nun>> 당신의 <<pussy_rul>> 계속 찔러댄다.
<</if>>
<</if>>
<<sex 30>><<bruise vagina>><<violence 2>><<pain _pain>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].penis is "vaginaimminent" and !$worn.genitals.type.includes("chastity")>>
<<set _pain to $vaginalPain>>
<<if $player.virginity.vaginal isnot true>>
<<if $NPCList[_n].penissize gte 5>>
<span class="pink"><<bHe_nun>> <<bhis_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 <<pussyPost>> 깊숙이 찔러넣는다.</span> 그 절대적인 크기는 당신의 머리에서 사고능력을 빼앗는다.
<<sex 30>><<set $NPCList[_n].penis to "vagina">><<vaginalstat>><<bruise vagina>><<violence 2>><<raped>><<vaginaraped>><<set $vaginastate to "penetrated">><<set _pain *= 3>><<pain _pain>>
<<elseif $NPCList[_n].penissize gte 4>>
<span class="pink"><<bHe_nun>> <<bhis_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 <<pussyPost>> 깊숙이 찔러넣는다.</span>
<<sex 30>><<set $NPCList[_n].penis to "vagina">><<vaginalstat>><<bruise vagina>><<violence 2>><<raped>><<vaginaraped>><<set $vaginastate to "penetrated">><<set _pain *= 2>><<pain _pain>>
<<else>>
<span class="pink"><<bHe_nun>> <<bhis_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 <<pussyPost>> 깊숙이 찔러넣는다.</span>
<<sex 30>><<set $NPCList[_n].penis to "vagina">><<vaginalstat>><<bruise vagina>><<violence 2>><<raped>><<vaginaraped>><<set $vaginastate to "penetrated">><<pain _pain>>
<</if>>
<<elseif $player.virginity.vaginal is true>>
<<if $sexStats.vagina.pregnancy.totalBirthEvents gt 0>>
<span class="red">당신은 처녀막이 없음에도 불구하고, 당신의 처녀와 순결을 뺏겨 당신 안의 무언가가 바뀐 것 같은 기분이 든다.</span>
<<violence 10>>
<<else>>
<<switch $NPCList[_n].penissize>>
<<case 5>>
<span class="red"><<bHe_ga>> <<bhis_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 처녀 보지 깊숙이 박아서,</span><span class="red"> 처녀막을 흔적도 없이 날려보내고 영원히 당신의 순결을 빼앗아 버린다. 당신은 비명을 지르려 했지만, 그 절대적인 크기는 당신의 호흡과 사고력을 장악해 버린다.</span>
<<violence 200>><<set _pain *= 3>><<pain _pain>>
<<case 4>>
<span class="red"><<bHe_ga>> <<bhis_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 처녀 보지 깊숙이 박아서,</span><span class="red"> 처녀막을 흔적도 없이 날려보내고 영원히 당신의 순결을 빼앗아 버린다. 당신은 <<pussy_ga>> <<bhis_yi>> 자지를 수용하려고 늘어나는 감각에 비명을 지른다.</span>
<<violence 200>><<set _pain *= 2>><<pain _pain>>
<<case 1>>
<span class="pink"><<bHe_ga>> <<bhis_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 처녀 보지 깊숙이 박아서,</span><span class="red"> 처녀막을 찢고 영원히 당신의 순결을 빼앗아 버린다.</span><span class="green"> 엄밀하게 당신은 더 이상 처녀가 아니지만, 당신은 자지가 들어왔다는 것을 거의 느낄 수가 없다.</span>
<<violence 25>><<combattrauma 175>>
<<default>>
<span class="pink"><<bHe_ga>> <<bhis_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 처녀 보지 깊숙이 박아서,</span><span class="red"> 처녀막을 찢고 영원히 당신의 순결을 빼앗아 버린다.</span>
<<violence 100>><<pain _pain>>
<</switch>>
<</if>>
<<sex 100>><<set $NPCList[_n].penis to "vagina">><<bruise vagina>><<vaginalstat>><<raped>><<vaginaraped>><<set $vaginastate to "penetrated">>
<</if>>
<<takeVirginity $NPCList[_n].fullDescription "vaginal">><<takeNPCVirginity _n "penile">>
<</if>>
<<set $rng to random(1, 100)>>
<!-- DEBUG syntax issue with this IF statement set v2.7 (???) NG -->
<<if $NPCList[_n].penis is "vaginaentrance">>
<<if $worn.over_lower.vagina_exposed is 0>>
<<bHe_nun>> <<bhis_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> <<worn_over_lower_name>> 위에서 당신의 <<pussyPost>>에 비빈다.
<<sex 5>><<set $worn.over_lower.integrity -= 10>>
<<elseif $worn.lower.vagina_exposed is 0>>
<<bHe_nun>> <<bhis_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> <<worn_lower_name>> 위에서 당신의 <<pussyPost>>에 비빈다.
<<sex 5>><<set $worn.lower.integrity -= 10>>
<<elseif $worn.lower.vagina_exposed is 1>>
<<set $rng to random(1, 100)>>
<<if $worn.under_lower.vagina_exposed is 1 and $worn.genitals.type.includes("chastity")>>
<<if $NPCList[_n].penissize gte 5>>
<<bHe_nun>> 필사적으로 그 아래 있는 <<pussyPost>>에 교미하려고, <<bhis_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 <<worn_genitals_name>>에 찔러댄다. <<bHe_nun>> 아픔에 <<beast_growls_text>>. 그러나 <span class="pink">눌릴 때마다 보호구가 점점 헐거워지는 것 같다.</span>
<<sex 10>><<set $worn.genitals.integrity -= 240>><<set $enemyanger += 15>><<set $enemytrust -= 15>><<set $enemyhealth -= 5>>
<<else>>
<<bHe_nun>> 필사적으로 그 아래 있는 <<pussyPost>>에 교미하려고, 당신의 <<worn_genitals_name>>에 찔러댄다. <<bHe_nun>> 딱딱한 재질에 부딪혀 아파하며 뒤로 물러났고, <<beast_growls_text>>.
<<set $NPCList[_n].penis to 0>><<set $vaginause to 0>><<set $vaginastate to 0>><<sex 20>><<set $worn.genitals.integrity -= 40>><<set $enemyanger += 15>><<set $enemytrust -= 15>><<set $enemyhealth -= 5>>
<</if>>
<<elseif $worn.under_lower.vagina_exposed is 0>>
<<if $NPCList[_n].penissize gte 5>>
<<bHe_nun>> <<bhis_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> <<worn_under_lower_name>> 위에서 당신의 <<pussyPost>>에 비벼, <span class="purple">옷감을 찢어버린다.</span>
<<sex 10>><<set $worn.under_lower.integrity -= 40>>
<<else>>
<<bHe_nun>> <<bhis_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> <<worn_under_lower_name>> 위에서 당신의 <<pussyPost>>에 비빈다.
<<sex 5>><<set $worn.under_lower.integrity -= 10>>
<</if>>
<<elseif $worn.under_lower.vagina_exposed is 1>>
<<if $vaginaWetness gte ($NPCList[_n].penissize * 15) + random(1, 40) or random(1, 2) is 2>>
<<bHe_nun>> <<bhis_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 <<pussyPost>>에 눌러댄다. <<vagina_lube_text>> <span class="pink">그 끝이 당신의 안쪽으로 눌려서, 한 번만 더 찌르면 삽입이 될 것 같다.</span>
<<sex 20>><<set $NPCList[_n].penis to "vaginaimminent">><<set $vaginastate to "imminent">>
<<else>>
<<bHe_nun>> <<bhis_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 <<pussyPost>>에 눌러대지만, <span class="blue">삽입에는 실패하고,</span> 빗나가 대신 당신의 <<if $player.penisExist>><<penis_rul>><<else>>클리토리스를<</if>> 비벼댄다.
<<sex 5>>
<<if $enemyarousal gte ($enemyarousalmax / 2) and random(1, 3) is 3>>
쿠퍼액이 끝에서 흘러나와, <span class="blue">당신의 <<pussy_rul>> 적신다.</span>
<<set $player.bodyliquid.vaginaoutside.semen += 1>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].penis is "cheeks">>
<<if $rng gte 101>>
<span class="blue"><<bHe_nun>> <<bhis_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 항문으로 향한다.</span>
<<set $NPCList[_n].penis to "anusentrance">><<set $anusstate to "entrance">><<set $bottomuse to 0>><<set $cheekactiondefault to "cheeks">><<set $anustarget to _n>>
<<else>>
<<bHe_nun>> <<bhis_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 엉덩이골 사이에서 비빈다.
<<submission 3>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].penis is "leftarm">>
<<if $rng lte 101>>
<<bHe_nun>> <<bhis_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 손에다 비빈다.
<<submission 1>>
<<else>>
<span class="purple"><<bHe_nun>> <<bhis_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 손에서 빼낸다.</span>
<<set $NPCList[_n].penis to 0>><<set $leftarm to 0>><<set $leftcarry to "leftgrab">><<set $leftactiondefault to "leftgrab">>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].penis is "rightarm">>
<<if $rng lte 101>>
<<bHe_nun>> <<bhis_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 손에다 비빈다.
<<submission 1>>
<<else>>
<span class="purple"><<bHe_nun>> <<bhis_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 손에서 빼낸다.</span>
<<set $NPCList[_n].penis to 0>><<set $rightarm to 0>><<set $rightcarry to "rightgrab">><<set $rightactiondefault to "rightgrab">>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].penis is "botharm">>
<<if $rng lte 101>>
<<bHe_nun>> <<bhis_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 양 손에다 비빈다.
<<submission 2>>
<<else>>
<span class="purple"><<bHe_nun>> <<bhis_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 양 손에서 빼낸다.</span>
<<set $NPCList[_n].penis to 0>><<set $leftarm to 0>><<set $rightarm to 0>><<set $leftcarry to "leftgrab">><<set $rightcarry to "rightgrab">><<set $leftactiondefault to "leftgrab">><<set $rightactiondefault to "rightgrab">>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].penis is "feet">>
<<if $rng lte 101>>
<<bHe_nun>> <<bhis_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 발에다 비빈다.
<<submission 1>>
<<else>>
<span class="purple"><<bHe_nun>> <<bhis_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 발에서 빼낸다.</span>
<<set $NPCList[_n].penis to 0>><<set $feetuse to 0>><<set $feetactiondefault to "feetgrab">>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].penis is "anus">>
<<set _pain to $analPain>>
<<if $enemyanger gte 100>><<set _pain *= 1.5>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
<<bHe_nun>> 당신의 <<bottomPost>>에 난폭하게 박는다.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<bHe_nun>> 당신의 <<bottomPost>>에 계속 박는다. 박힐 때마다 그 전보다 더 깊게 박히는 것 같다.
<<else>>
<<bhis_yi>> 우성을 증명하기를 원하는 듯이 <<bhe_nun>> 당신의 <<bottom_ul>> 깊고 신중하게 찔러댄다.
<</if>>
<<elseif $enemyanger gte 20>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
<<bhe_ga>> 당신의 <<bottom_ul>> 쳐 댈 때마다 당신은 <<bhis_yi>> <<penisdesc_ga $NPCList[_n].penisdesc>> 고동치는 것을 느낀다.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<bHe_ga>> 점점 더 열성적으로 당신의 <<bottom_ul>> 강간하고 있다.
<<else>>
<<bHe_nun>> 당신의 <<bottomPost>>에 깊고 신중하게 박아댄다.
<</if>>
<<else>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
당신을 정액으로 채우기를 갈망하면서, <<bHe_nun>> 당신의 <<bottomPost>>에 박는다.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<bHe_nun>> 기세좋게 <<bottom_ul>> 쳐 댄다.
<<else>>
<<bHe_nun>> 당신의 <<bottom_ul>> 계속 찔러댄다.
<</if>>
<</if>>
<<sex 30>><<bruise anus>><<violence 1>><<pain _pain>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].penis is "anusimminent" and $worn.genitals.anal_shield isnot 1>>
<<set _pain to $analPain>>
<<if $player.virginity.anal isnot true>>
<<if $NPCList[_n].penissize gte 5>>
<span class="pink"><<bHe_nun>> <<bhis_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 <<bottomPost>> 깊숙이 찔러넣는다.</span> 그 절대적인 크기는 당신의 머리에서 사고능력을 빼앗는다.
<<sex 30>><<set $NPCList[_n].penis to "anus">><<bruise anus>><<analstat>><<violence 1>><<raped>><<anusraped>><<set $anusstate to "penetrated">><<set _pain *= 3>><<pain _pain>>
<<elseif $NPCList[_n].penissize gte 4>>
<span class="pink"><<bHe_nun>> <<bhis_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 <<bottomPost>> 깊숙이 찔러넣는다.</span> 그것은 어떻게 해 보기에는 너무 크다.
<<sex 30>><<set $NPCList[_n].penis to "anus">><<bruise anus>><<analstat>><<violence 1>><<raped>><<anusraped>><<set $anusstate to "penetrated">><<set _pain *= 2>><<pain _pain>>
<<else>>
<span class="pink"><<bHe_nun>> <<bhis_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 <<bottomPost>> 깊숙이 찔러넣는다.</span>
<<sex 30>><<set $NPCList[_n].penis to "anus">><<bruise anus>><<analstat>><<violence 1>><<raped>><<anusraped>><<set $anusstate to "penetrated">><<pain _pain>>
<</if>>
<<elseif $player.virginity.anal is true>>
<<switch $NPCList[_n].penissize>>
<<case 5>>
<span class="red"><<bHe_ga>> <<bhis_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 강제로 당신의 <<bottomPost>> 깊숙이 박아서,</span><span class="red"> 당신이 지금까지 상상하지 못했던 방법으로 범한다. 당신은 비명을 지르려 했지만, 그 절대적인 크기는 당신의 몸을 순간적인 쇼크에 빠뜨린다.</span>
<<sex 100>><<set $NPCList[_n].penis to "anus">><<takeVirginity $NPCList[_n].fullDescription "anal">><<bruise anus>><<analstat>><<violence 200>><<raped>><<anusraped>><<set $anusstate to "penetrated">><<set _pain *= 3>><<pain _pain>>
<<case 4>>
<span class="red"><<bHe_ga>> <<bhis_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 <<bottomPost>> 깊숙이 박아서,</span><span class="red"> 당신이 지금까지 상상하지 못했던 방법으로 범한다. 당신은 <<bottom_i>> <<bhis_yi>> 자지를 수용하려고 늘어나는 감각에 비명을 지른다.</span>
<<sex 100>><<set $NPCList[_n].penis to "anus">><<takeVirginity $NPCList[_n].fullDescription "anal">><<bruise anus>><<analstat>><<violence 200>><<raped>><<anusraped>><<set $anusstate to "penetrated">><<set _pain *= 2>><<pain _pain>>
<<case 1>>
<span class="red"><<bHe_ga>> <<bhis_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 <<bottomPost>> 깊숙이 박아서,</span><span class="red"> 당신이 지금까지 상상하지 못했던 방법으로 범한다.</span><span class="green"> 엄밀하게 당신은 더 이상 동정 항문이 아니지만, 당신은 자지가 들어왔다는 것을 거의 느낄 수가 없다.</span>
<<sex 100>><<set $NPCList[_n].penis to "anus">><<takeVirginity $NPCList[_n].fullDescription "anal">><<bruise anus>><<analstat>><<violence 25>><<combattrauma 175>><<raped>><<anusraped>><<set $anusstate to "penetrated">>
<<default>>
<span class="red"><<bHe_ga>> <<bhis_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 <<bottomPost>> 깊숙이 박아서,</span><span class="red"> 당신이 지금까지 상상하지 못했던 방법으로 범한다.</span>
<<sex 100>><<set $NPCList[_n].penis to "anus">><<takeVirginity $NPCList[_n].fullDescription "anal">><<bruise anus>><<analstat>><<violence 200>><<raped>><<anusraped>><<set $anusstate to "penetrated">><<pain _pain>>
<</switch>>
<</if>>
<<takeNPCVirginity _n "penile">>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].penis is "anusentrance">>
<<if $worn.over_lower.anus_exposed is 0>>
<<bHe_nun>> <<bhis_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> <<worn_over_lower_name>> 위에서 당신의 <<bottomPost>>에 비빈다.
<<sex 5>><<set $worn.over_lower.integrity -= 10>>
<<elseif $worn.lower.anus_exposed is 0>>
<<bHe_nun>> <<bhis_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> <<worn_lower_name>> 위에서 당신의 <<bottomPost>>에 비빈다.
<<sex 5>><<set $worn.lower.integrity -= 10>>
<<elseif $worn.lower.anus_exposed is 1>>
<<set $rng to random(1, 100)>>
<<if $worn.under_lower.anus_exposed is 1 and $worn.genitals.type.includes("chastity") and $worn.genitals.anal_shield is 1>>
<<if $NPCList[_n].penissize gte 5>>
<<bHe_nun>> 필사적으로 그 아래 있는 <<bottom_ul>> 범하려고, 당신의 <<worn_genitals_name>>에 찔러댄다. <<bHe_nun>> 아픔에 <<beast_growls_text>>. 그러나 <span class="pink">찔러댈 때마다 보호구가 점점 헐거워지는 것 같다.</span>
<<sex 10>><<set $worn.genitals.integrity -= 240>><<set $enemyanger += 15>><<set $enemytrust -= 15>><<set $enemyhealth -= 5>>
<<else>>
<<bHe_nun>> 필사적으로 그 아래 있는 <<bottom_ul>> 범하려고, 당신의 <<worn_genitals_name>>에 찔러댄다. <<bHe_nun>> 딱딱한 재질에 부딪혀 아파하며 뒤로 물러났고, <<beast_growls_text>>.
<<set $NPCList[_n].penis to 0>><<set $anususe to 0>><<set $anusstate to 0>><<sex 20>><<set $worn.genitals.integrity -= 40>><<set $enemyanger += 15>><<set $enemytrust -= 15>><<set $enemyhealth -= 5>>
<</if>>
<<elseif $worn.under_lower.anus_exposed is 0>>
<<if $NPCList[_n].penissize gte 6>>
<<bHe_nun>> <<bhis_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> <<worn_under_lower_name>> 위에서 당신의 <<bottomPost>>에 비벼, <span class="purple">옷감을 찢어버린다.</span>
<<sex 10>><<set $worn.under_lower.integrity -= 40>>
<<else>>
<<bHe_nun>> <<bhis_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> <<worn_under_lower_name>> 위에서 당신의 <<bottomPost>>에 비빈다.
<<sex 5>><<set $worn.under_lower.integrity -= 10>>
<</if>>
<<elseif $worn.under_lower.anus_exposed is 1>>
<<if $anusWetness gte ($NPCList[_n].penissize * 15) + random(1, 40) or random(1, 2) is 2>>
<<bHe_nun>> <<bhis_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 <<bottomPost>>에 눌러댄다. <<anus_lube_text>> <span class="pink">그 끝이 당신의 안쪽으로 눌려서, 한 번만 더 찌르면 삽입이 될 것 같다.</span>
<<sex 20>><<set $NPCList[_n].penis to "anusimminent">><<set $anusstate to "imminent">>
<<else>>
<<bHe_nun>> <<bhis_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 <<bottomPost>>에 눌러대지만, <span class="blue">삽입에는 실패하고,</span> 빗나가 대신 당신의 엉덩이골 사이를 비벼댄다.
<<sex 5>>
<<if $enemyarousal gte ($enemyarousalmax / 2) and random(1, 3) is 3>>
쿠퍼액이 끝에서 흘러나와, <span class="blue">당신의 항문을 적신다.</span>
<<set $player.bodyliquid.bottom.semen += 1>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].penis is "mouth">>
<<if $enemyanger gte random(1, 100)>>
<<if $oralskill gte random(1, 1200)>>
<<bHe_nun>> <<bhis_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 목구멍 속으로 쑤셔넣었지만, <span class="blue">당신은 <<bhe_ga>> 찔러대는 틈틈이 숨을 쉴 수 있었다.</span>
<<else>>
<span class="pink">당신은 <<bhe_ga>> <<bhis_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 목구멍 속으로 찔러대자 숨이 막힌다.</span>
<<oxygen -150>>
<<if $oxygen gte 900>>
<span class="blue">당신은 숨을 쉬려 발버둥친다.</span>
<<elseif $oxygen gte 600>>
<span class="purple">당신은 숨을 쉴 수가 없다!</span>
<<violence 10>>
<<elseif $oxygen gte 300>>
<span class="pink">당신은 어지러움을 느낀다.</span>
<<violence 20>>
<<elseif $oxygen gte 1>>
<span class="pink">당신은 별이 보인다.</span>
<<violence 40>>
<<else>>
<span class="red">당신은 질식하고 있다.</span>
<<violence 100>>
<</if>>
<</if>>
<<submission 10>><<bruise face>><<bruise neck>><<violence 1>><<set $speechmouthpenetrated to 1>>
<<elseif $rng gte 81 and $NPCList[_n].stance isnot "topface">>
<span class="purple"><<bHe_nun>> <<bhis_yi>> 자지를 입에서 빼낸다.</span>
<<sex 30>><<set $NPCList[_n].penis to "mouthimminent">><<bruise face>><<violence 1>><<set $mouthstate to "imminent">>
<<elseif $rng gte 1>>
<<bHe_nun>> 계속 당신의 젖은 입 속에 찔러댄다.
<<submission 10>><<bruise face>><<violence 1>>
<<if $NPCList[_n].penissize gte 4>>
<<switch random(1, 4)>>
<<case 1>>
<<bHis_yi>> <<penisdesc_ga $NPCList[_n].penisdesc>> 당신의 입을 막으며 당신은 숨이 막히지 않으려 발버둥친다.
<<case 2>>
<span class="pink"> 당신이 입술로 <<bhis_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 감싸고 있으려고 발버둥치자 침이 뺨을 타고 흘러내린다.</span>
<<set $hygiene += 500>><<set $player.bodyliquid.face.goo += 1>>
<<default>>
<</switch>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].penis is "mouthimminent">>
<<if $rng gte 81 and $NPCList[_n].stance isnot "topface">>
<span class="blue"><<bHe_nun>> <<bhis_yi>> 자지를 당신의 입에 눌러대는 것을 멈춘다.</span>
<<set $NPCList[_n].penis to "mouthentrance">><<submission 5>><<set $mouthstate to "entrance">>
<<elseif $worn.face.type.includes("covered") or $worn.face.type.includes("gag")>>
<<switch random(0,2)>>
<<case 0 1>>
<<bHe_nun>> <<bhis_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 <<worn_face_name>>에 눌러댄다.
<<damageFaceCover 2>>
<<case 2>>
<span class="lblue"><<bHe_nun>> <<bhis_yi>> 자지를 입에서 치운다.</span>
<<set $NPCList[_n].penis to 0>><<set $mouthuse to 0>><<set $mouthstate to 0>>
<</switch>>
<<elseif $rng lte 20>>
<<if $player.virginity.oral isnot true>>
<span class="pink"><<bHe_nun>> <<bhis_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 입 속에 찔러넣는다.</span>
<<submission 10>><<set $NPCList[_n].penis to "mouth">><<bruise face>><<oralstat>><<raped>><<set $mouthstate to "penetrated">>
<<elseif $player.virginity.oral is true>>
<span class="pink"><<bHe_nun>> <<bhis_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 입 속에 찔러넣는다.</span><span class="red"> 그것은 이상한 맛이 난다.</span>
<<submission 30>><<set $NPCList[_n].penis to "mouth">><<takeVirginity $NPCList[_n].fullDescription "oral">><<bruise face>><<oralstat>><<violence 1>><<raped>><<set $mouthstate to "penetrated">>
<</if>>
<<elseif $rng gte 21>>
<<if $mouthsubmit is 1>>
<<bHe_nun>> 당신이 <<bhis_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 입으로 빨아주도록 허락한다.
<<submission 5>>
<<elseif $player.virginity.oral isnot true>>
<span class="pink"><<bHe_nun>> <<bhis_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 입 속에 찔러넣는다.</span>
<<submission 10>><<set $NPCList[_n].penis to "mouth">><<oralstat>><<bruise face>><<violence 1>><<raped>><<set $mouthstate to "penetrated">>
<<elseif $player.virginity.oral is true>>
<span class="pink"><<bHe_nun>> <<bhis_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 입 속에 찔러넣는다.</span><span class="red"> 그것은 이상한 맛이 난다.</span>
<<submission 30>><<set $NPCList[_n].penis to "mouth">><<takeVirginity $NPCList[_n].fullDescription "oral">><<oralstat>><<bruise face>><<violence 1>><<raped>><<set $mouthstate to "penetrated">>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].penis is "mouthentrance">>
<<if $pullaway is 1 and $rng gte 51>>
<<bHis_yi>> <<penisdesc_nun $NPCList[_n].penisdesc>> 당신의 얼굴에서 겨우 몇 센티 앞에 떠 있다.
<<elseif $rng gte 81 and $NPCList[_n].stance isnot "topface">>
<span class="lblue"><<bHe_nun>> <<bhis_yi>> 자지를 입에서 치운다.</span>
<<set $NPCList[_n].penis to 0>><<set $mouthuse to 0>><<set $mouthstate to 0>>
<<elseif $worn.face.type.includes("covered") or $worn.face.type.includes("gag")>>
<<switch random(0,2)>>
<<case 0 1>>
<<bHe_nun>> <<bhis_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 <<worn_face_name>>에 눌러댄다.
<<damageFaceCover 2>>
<<case 2>>
<span class="lblue"><<bHe_nun>> <<bhis_yi>> 자지를 입에서 치운다.</span>
<<set $NPCList[_n].penis to 0>><<set $mouthuse to 0>><<set $mouthstate to 0>>
<</switch>>
<<elseif $rng gte 1>>
<span class="purple"><<bHe_nun>> <<bhis_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 입술에 밀어댄다.</span>
<<set $NPCList[_n].penis to "mouthimminent">><<submission 5>><<set $mouthstate to "imminent">>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].penis is "otherfrot">>
<<if $rng gte 101>>
<span class="blue"><<bHe_nun>> <<bhis_yi>> 엉덩이를 움직여 항문을 당신의 <<penisPost>>에 눌러댄다.</span>
<<set $penisuse to "otheranus">><<set $NPCList[_n].penis to "otheranusentrance">><<set $penisstate to "otheranusentrance">><<set $speechotheranusentrance to 1>>
<<else>>
<<bHe_nun>> <<beast_growling_text>> <<bhis_yi>> 엉덩이를 당신의 <<penisPost>>에 비빈다.
<<sex 5>><<set $enemyanger += 5>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].penis is "otheranus">>
<<if $rng gte 101>>
<span class="purple"><<bHe_nun>> <<bhis_yi>> 골반을 움직여, 당신의 <<penis_rul>> <<bhis_yi>> 항문에서 놓아준다.</span>
<<sex 30>><<set $NPCList[_n].penis to "otheranusimminent">><<bruise penis>><<violence 1>><<set $penisstate to "otheranusimminent">><<set $speechotheranusimminent to 1>>
<<elseif $rng gte 1>>
<<if $enemyanger gte 100>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
<<bHe_nun>> <<beast_growling_text>> 당신의 <<penis_rul>> <<bhis_yi>> 항문으로 범했고, <<bhis_yi>> 움직임은 난폭하고 불규칙하다.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<bHe_nun>> 당신의 <<penisSimplePost>>에 맞춰 움직일 때마다 <<beast_growls_text>>.
<<else>>
<<bHe_nun>> <<beast_growling_text>> 거칠게 당신의 <<penis_rul>> 범한다.
<</if>>
<<elseif $enemyanger gte 20>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
당신은 <<bhe_ga>> 마주 움직임 때마다 <<bhis_yi>> 항문이 당신의 육봉 주위에서 씰룩거리는 것을 느낀다.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<bHe_nun>> 계속 당신의 <<penis_rul>> 눌러댄다.
<<else>>
<<bHe_nun>> <<bhis_yi>> 항문에 가능한 한 집어넣으려 애쓰며 당신의 <<penis_rul>> 범하고 있다.
<</if>>
<<else>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
<<bHe_nun>> 계속 당신의 <<penis_rul>> 눌러대며, <<bhis_yi>> 항문은 당신의 육봉을 리드미컬하게 쳐댄다.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<bHe_nun>> 계속 당신의 <<penis_rul>> 눌러대며, <<bhis_yi>> 항문은 당신의 육봉을 리드미컬하게 쳐댄다.
<<else>>
<<bHe_nun>> 꾸준한 움직임으로 당신의 <<penis_rul>> 눌러댄다.
<</if>>
<</if>>
<<sex 30>><<bruise penis>><<violence 1>><<set $speechotheranuspenetrated to 1>><<set $enemyanger += 10>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].penis is "otheranusimminent">>
<<if $rng gte 101>>
<span class="blue"><<bHe_nun>> <<bhis_yi>> 항문을 당신의 <<penisPost>>에 눌러대는 것을 멈춘다.</span>
<<set $NPCList[_n].penis to "otheranusentrance">><<set $penisstate to "otheranusentrance">><<set $speechotheranusentrance to 1>>
<<elseif $rng gte 1>>
<<if $nopenile is 0>><<set $penisactiondefault to "otheranustake">>
<<if ($player.penissize is -1 and $arousal lte ($arousalmax / 10) * 9) or ($player.penissize is -2 and $arousal lte ($arousalmax / 20) * 19)>>
<<bHe_nun>> 당신을 발기시키려 노력하며, <<bhis_yi>> 항문을 당신의 <<penisPost>>에 눌러댄다.
<<set $enemyanger += 5>><<arousal 300>><<set $speechotheranuswithhold to 1>>
<<elseif $player.virginity.penile isnot true or playerHasStrapon()>>
<span class="pink"><<bHe_nun>> 천천히 당신의 <<penis_rul>> <<bhis_yi>> 항문 안으로, 뿌리 끝까지 집어넣는다.</span>
<<sex 30>><<set $NPCList[_n].penis to "otheranus">><<takeVirginity $NPCList[_n].fullDescription "penile">><<takeNPCVirginity _n "anal">><<penilestat>><<bruise penis>><<violence 1>><<raped>><<penisraped>><<set $penisstate to "otheranus">><<set $speechotheranuspenetrated to 1>>
<<elseif $player.virginity.penile is true>>
<span class="pink"><<bHe_nun>> 천천히 당신의 동정 <<penis_rul>> <<bhis_yi>> 항문 안으로 집어넣었고,</span><span class="red"> 귀두와 포피 사이를 찢어내어 영원히 당신의 순결을 빼앗아 버린다.</span>
<<sex 100>><<set $NPCList[_n].penis to "otheranus">><<takeVirginity $NPCList[_n].fullDescription "penile">><<takeNPCVirginity _n "anal">><<bruise penis>><<penilestat>><<violence 100>><<raped>><<penisraped>><<set $penisstate to "otheranus">><<set $speechpenisvirgin to 1>>
<</if>>
<<else>>
당신이 바라는 대로, <<bhe_nun>> 당신의 <<penis_rul>> <<bhis_yi>> 항문에 삽입하지 않고, 대신 귀두 끝을 희롱하기 시작한다.
<<sex 15>><<set $speechotheranuswithhold to 1>><<set $enemyanger += 10>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].penis is "otheranusentrance">>
<<if $rng gte 101>>
<span class="lblue"><<bHe_nun>> <<bhis_yi>> 엉덩이를 당신의 <<penisPost>>에서 치운다.</span>
<<set $NPCList[_n].penis to 0>><<set $penisuse to 0>><<set $penisstate to 0>>
<<elseif $rng gte 1>>
<<if $worn.over_lower.vagina_exposed is 0>>
<<bHe_nun>> 당신의 <<worn_over_lower_name>> 위에서 <<bhis_yi>> 엉덩이를 <<penisPost>>에 비빈다.
<<sex 5>><<set $worn.over_lower.integrity -= 10>><<set $speechotheranusentrance to 1>><<set $enemyanger += 10>>
<<elseif $worn.lower.vagina_exposed is 0>>
<<bHe_nun>> 당신의 <<worn_lower_name>> 위에서 <<bhis_yi>> 엉덩이를 <<penisPost>>에 비빈다.
<<sex 5>><<set $worn.lower.integrity -= 10>><<set $speechotheranusentrance to 1>><<set $enemyanger += 10>>
<<elseif $worn.lower.vagina_exposed is 1>>
<<set $rng to random(1, 100)>>
<<if $worn.under_lower.vagina_exposed is 0>>
<<bHe_nun>> 당신의 <<worn_under_lower_name>> 위에서 <<bhis_yi>> 엉덩이를 <<penisPost>>에 비빈다.
<<sex 5>><<set $worn.under_lower.integrity -= 10>><<set $speechotheranusentrance to 1>><<set $enemyanger += 10>>
<<elseif $worn.under_lower.vagina_exposed is 1>>
<<if $rng gte 51>>
<<if $nopenile is 0 and $worn.genitals.type.includes("chastity")>>
<<bHe_nun>> 당신의 <<worn_genitals_name_ul>> 강제로 뚫어버리려는 듯이 위에서 <<bhis_yi>> 엉덩이를 <<penisPost>>에 비빈다.
<<sex 20>><<set $worn.genitals.integrity -= 40>><<set $enemyanger += 10>>
<<elseif $nopenile is 1>>
<span class="purple"><<bHe_nun>> <<bhis_yi>> 엉덩이를 당신의 <<penisPost>>에 눌러댄다.</span>
<<sex 20>><<set $NPCList[_n].penis to "otheranusimminent">><<set $penisstate to "otheranusimminent">><<set $speechotheranusimminent to 1>>
<<else>>
<<if $penisWetness gte ($player.penissize * 15) + random(1, 40) or random(1, 2) is 2>>
<<bHe_nun>> <<bhis_yi>> 엉덩이를 당신의 <<penisPost>>에 눌러댄다. <<penis_lube_text>> <span class="pink">당신의 자지 끝이 안쪽으로 눌려서, 한 번만 더 찌르면 삽입이 될 것 같다.</span>
<<sex 20>><<set $NPCList[_n].penis to "otheranusimminent">><<set $penisstate to "otheranusimminent">><<set $speechotheranusimminent to 1>>
<<else>>
<<bHe_nun>> <<bhis_yi>> 엉덩이를 당신의 <<penisPost>>에 눌러댔으나, <span class="blue">원하는 결과를 얻지는 못한다.</span>
<<sex 5>>
<</if>>
<</if>>
<<elseif $rng gte 1>>
<<if !$worn.genitals.type.includes("chastity")>>
<<bHe_nun>> <<beast_growling_text>> 당신의 <<penisPost>>에 비빈다.
<<sex 10>><<set $enemyanger += 10>>
<<else>>
<<bHe_nun>> <<beast_growling_text>> 당신의 <<worn_genitals_name>>에 비빈다.
<<sex 10>><<set $enemyanger += 10>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].penis is "penisentrance">>
<<if $rng gte 51>>
<span class="purple"><<bHe_nun>> 당신의 <<penis_rul>> <<bhis_yi>> 것으로 애무하며, 다음에 무슨 일이 일어날지를 암시한다.</span>
<<sex 10>><<set $NPCList[_n].penis to "penisimminent">><<set $penisstate to "otherpenisimminent">>
<<else>>
<<bHe_nun>> <<bhis_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 <<penisPost>>에 가까이 한다.
<<sex 5>>
<</if>>
<<elseif $NPCList[_n].penis is "penisimminent">>
<<bHe_nun>> 사타구니를 앞으로 움직여, <span class="pink"> <<bhis_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 <<penisPost>>에
<<if $enemyarousal gte (($enemyarousalmax / 10) * 7)>>
잔인하게 부딪혀대고
<<elseif $enemyarousal gte (($enemyarousalmax / 10) * 4)>>
쳐대고
<<else>>
누르고
<</if>>
<<if random(0,1) is 1>>
있다.
<<else>>
있다.
<</if>></span>
<<sex 10>><<set $NPCList[_n].penis to "penis">><<set $penisstate to "otherpenis">>
<<if $worn.genitals.type.includes("chastity")>>
<<set $worn.genitals.integrity -= 10>><<set $speechchastity to 1>>
<</if>>
<<elseif $NPCList[_n].penis is "penis">>
<<if $rng gte 1>>
<<if $enemyarousal gte $enemyarousalmax * 0.8>>
<<bHe_nun>> 오르가즘이 가까워짐에 따라 <<bhis_yi>> 자지를 당신의 <<penisPost>>에 짐승같은 열정으로 팡팡 쳐댄다.
<<if $penisWetness gte 45 and !playerHasStrapon()>>
<span class="purple">당신의 쿠퍼액이 서로 섞이고 있다.</span><<purity -1>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax * 0.6>>
<<bHe_nun>> <<bhis_yi>> 자지를 당신의 것에 짐승같은 열정으로 찔러댄다.
<<if $penisWetness gte 45 and !playerHasStrapon()>>
<span class="purple">당신의 쿠퍼액이 서로 섞이고 있다.</span><<purity -1>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax * 0.4>>
<<bHe_nun>> 잔인하게 당신의 <<penises>> 서로 부딪혀 댄다.
<<elseif $enemyarousal gte $enemyarousalmax * 0.2>>
<<bHe_nun>> <<bhis_yi>> 자지를 당신의 <<penisPost>>에 찔러댄다.
<<else>>
<<bHe_nun>> 당신의 <<penises>> 같이 문질러댄다.
<</if>>
<<sex 20>><<set $speechpenispenis to 1>>
<<if $worn.genitals.type.includes("chastity")>>
<<set $worn.genitals.integrity -= 10>><<set $speechchastity to 1>>
<</if>>
<<else>>
<span class="lblue"><<bHe_nun>> <<bhis_yi>> 자지를 당신에게서 떼어낸다.</span>
<<set $penisuse to 0>><<set $NPCList[_n].penis to 0>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].vagina is "frot">>
<<if $player.penisExist>>
<<if $rng gte 101>>
<span class="blue"><<bHe_nun>> <<bhis_yi>> 보지를 당신의 <<penis_ro>> 향한다.</span>
<<set $NPCList[_n].vagina to "vaginaentrance">><<set $penisuse to "othervagina">><<set $penisstate to "entrance">><<set $penisactiondefault to "bay">>
<<else>>
<<bHe_nun>> <<bhis_yi>> 보지를 당신의 <<penisPost>>에 비빈다.
<<sex 5>>
<</if>>
<<else>>
<<if $rng gte 101>>
<<bHe_nun>> <<bhis_yi>> 보지를 당신의 <<penisPost>>에서 치운다.
<<set $thighuse to 0>><<set $NPCList[_n].penis to 0>><<set $penisactiondefault to "bay">>
<<else>>
<<bHe_nun>> <<bhis_yi>> 보지를 당신의 <<penisPost>>에 비빈다.
<<sex 5>>
<</if>>
<</if>>
<</if>>
<<if $NPCList[_n].vagina is "penis">>
<<if $enemyanger gte 100>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
<<bHe_nun>> 당신의 <<penis_rul>> 난폭하게 범한다.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<bHe_nun>> 당신의 <<penis_rul>> 계속 범한다. 박을 때마다 그 전보다 더 깊게 박히는 것 같다.
<<else>>
<<bhis_yi>> 우성을 증명하기를 원하는 듯이 <<bhe_nun>> 당신의 <<penis_rul>> 깊고 신중하게 쳐댄다.
<</if>>
<<elseif $enemyanger gte 20>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
<<bhe_ga>> 당신의 <<penis_rul>> 쳐 댈 때마다 당신은 <<bhis_yi>> 보지가 고동치는 것을 느낀다.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<bHe_ga>> 점점 더 열성적으로 당신의 <<penis_rul>> 강간하고 있다.
<<else>>
<<bHe_nun>> 당신의 <<penis_rul>> 깊고 신중하게 범한다.
<</if>>
<<else>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
당신의 정액을 갈망하면서, <<bHe_nun>> 당신의 <<penis_rul>> 범한다.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<bHe_nun>> 기세좋게 <<penis_rul>> 쳐 댄다.
<<else>>
<<bHis_yi>> 보지는 당신의 <<penis_rul>> 계속 삼켜댄다.
<</if>>
<</if>>
<<sex 30>><<bruise penis>><<violence 2>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].vagina is "penisimminent" and (($player.penissize is -1 and $arousal lte ($arousalmax / 10) * 9) or ($player.penissize is -2 and $arousal lte ($arousalmax / 20) * 19))>>
<<bHe_nun>> 당신을 발기시키려 노력하며, <<bhis_yi>> 보지를 당신의 <<penisPost>>에 눌러댄다.
<<set $enemyanger += 5>><<arousal 300>><<set $speechpeniswithhold to 1>>
<<elseif $NPCList[_n].vagina is "penisimminent">>
<<if playerHasStrapon()>>
<span class="pink"><<bHe_nun>> 당신의 <<penis_rul>> <<bhis_yi>> 보지 안으로 깊이 집어넣는다.</span>
<<sex 30>><<set $NPCList[_n].vagina to "penis">><<violence 2>><<set $penisstate to "penetrated">>
<<elseif $player.virginity.penile isnot true>>
<span class="pink"><<bHe_nun>> 당신의 <<penis_rul>> <<bhis_yi>> 보지 안으로 깊이 집어넣는다.</span>
<<sex 30>><<set $NPCList[_n].vagina to "penis">><<penilestat>><<bruise penis>><<violence 2>><<raped>><<penisraped>><<set $penisstate to "penetrated">>
<<elseif $player.virginity.penile is true>>
<span class="pink"><<bHe_nun>> 천천히 당신의 동정 <<penis_rul>> <<bhis_yi>> 보지 안으로 집어넣었고,</span><span class="red"> 귀두와 포피 사이를 찢어내어 영원히 당신의 순결을 빼앗아 버린다.</span>
<<sex 100>><<set $NPCList[_n].vagina to "penis">><<bruise penis>><<penilestat>><<violence 100>><<raped>><<penisraped>><<set $penisstate to "penetrated">>
<</if>>
<<takeVirginity $NPCList[_n].fullDescription "penile">><<takeNPCVirginity _n "vaginal">>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].vagina is "penisentrance">>
<<if $worn.over_lower.vagina_exposed is 0>>
<<bHe_nun>> 당신의 <<worn_over_lower_name>> 위에서 <<bhis_yi>> 보지를 <<penisPost>>에 비빈다.
<<sex 5>><<set $worn.over_lower.integrity -= 10>>
<<elseif $worn.lower.vagina_exposed is 0>>
<<bHe_nun>> 당신의 <<worn_lower_name>> 위에서 <<bhis_yi>> 보지를 <<penisPost>>에 비빈다.
<<sex 5>><<set $worn.lower.integrity -= 10>>
<<elseif $worn.lower.vagina_exposed is 1>>
<<set $rng to random(1, 100)>>
<<if $worn.under_lower.vagina_exposed is 1 and $worn.genitals.type.includes("chastity")>>
<<bHe_nun>> 필사적으로 그 아래 있는 <<penisPost>>에 교미하려고, 당신의 <<worn_genitals_name>>에 찔러댄다. <<bHe_nun>> 딱딱한 재질에 부딪혀 아파하며 뒤로 물러났고, <<beast_growls_text>>.
<<set $NPCList[_n].vagina to 0>><<set $penisuse to 0>><<set $penisstate to 0>><<sex 20>><<set $worn.genitals.integrity -= 10>><<set $enemyanger += 15>><<set $enemytrust -= 15>><<set $enemyhealth -= 5>>
<<elseif $worn.under_lower.vagina_exposed is 0>>
<<bHe_nun>> 당신의 <<worn_under_lower_name>> 위에서 <<bhis_yi>> 보지를 <<penisPost>>에 비빈다.
<<sex 5>><<set $worn.under_lower.integrity -= 10>>
<<elseif $worn.under_lower.vagina_exposed is 1>>
<<if $rng gte 51>>
<<if $penisWetness gte ($player.penissize * 15) + random(1, 40) or random(1, 2) is 2>>
<<bHe_nun>> <<bhis_yi>> 보지를 당신의 <<penisPost>>에 눌러댄다. <<penis_lube_text>> <span class="pink">당신의 자지 끝이 안쪽으로 눌려서, 한 번만 더 찌르면 삽입이 될 것 같다.</span>
<<sex 20>><<set $NPCList[_n].vagina to "penisimminent">><<set $penisstate to "imminent">>
<<else>>
<<bHe_nun>> <<bhis_yi>> 보지를 당신의 <<penisPost>>에 눌러댔으나, <span class="blue">원하는 결과를 얻지는 못한다.</span>
<<sex 5>>
<<if random(1, 3) is 3>>
음란한 액체가 <<bhis_yi>> 보지에서 흘러내려, <span class="blue">당신의 것을 미끌미끌하게 한다.</span>
<</if>>
<</if>>
<<elseif $rng gte 1>>
<<bHe_nun>> <<bhis_yi>> 보지를 당신의 <<penisPost>>에 비빈다.
<<sex 5>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $NPCList[_n].vagina is "mouth">>
<<if $enemyanger gte 100>>
<<bHe_ga>> 당신의 입을 <<bhis_yi>> 보지로 막아서, 숨을 쉬기 힘들다.
<<violence 3>><<bruise face>><<set $speechvaginamouth to 1>>
<<else>>
<<if $mouthsubmit is 1>>
<<if $rng gte 1>>
<<bHe_nun>> <<bhis_yi>> 보지를 당신의 입술에 비빈다.
<<if $enemyarousal gte (($enemyarousalmax / 5) * 3)>>
당신은 <<bhis_yi>> 애액을 맛볼 수 있다.
<</if>>
<<sex 3>><<set $speechvaginamouth to 1>>
<<else>>
<<bHe_nun>> <<bhis_yi>> 보지를 당신 얼굴에서 떼어낸다.
<<set $mouthuse to 0>><<set $mouthstate to 0>><<set $NPCList[_n].vagina to 0>>
<</if>>
<<else>>
<<if $rng gte 1>>
<<bHe_nun>> <<bhis_yi>> 보지를 당신의 입술에 비빈다.
<<if $enemyarousal gte (($enemyarousalmax / 5) * 3)>>
당신은 <<bhis_yi>> 애액을 맛볼 수 있다.
<</if>>
<<sex 3>><<set $speechvaginamouth to 1>>
<<else>>
<<bHe_nun>> <<bhis_yi>> 보지를 당신 얼굴에서 떼어낸다.
<<set $mouthuse to 0>><<set $mouthstate to 0>><<set $NPCList[_n].vagina to 0>>
<</if>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].vagina is "vaginaentrance">>
<<if $rng gte 51>>
<span class="purple"><<bHe_nun>> 당신의 <<pussy_rul>> <<bhis_yi>> 보지로 키스하여, 다음에 무슨 일이 일어날지를 암시한다.</span>
<<sex 10>><<set $NPCList[_n].vagina to "vaginaimminent">><<set $vaginastate to "othervaginaimminent">>
<<else>>
<<bHe_nun>> <<bhis_yi>> 보지를 당신의 <<pussyPost>>에 가까이 한다.
<<sex 5>>
<</if>>
<<elseif $NPCList[_n].vagina is "vaginaimminent">>
<<bHe_nun>> 사타구니를 앞으로 움직여, <span class="pink"> <<bhis_yi>> 보지를 당신의 <<pussyPost>>에
<<if $enemyarousal gte (($enemyarousalmax / 10) * 7)>>
철벅대며 짓누르고
<<elseif $enemyarousal gte (($enemyarousalmax / 10) * 4)>>
쳐대고
<<else>>
누르고
<</if>>
있다.</span>
<<sex 10>><<set $NPCList[_n].vagina to "vagina">><<set $vaginastate to "othervagina">>
<<elseif $NPCList[_n].vagina is "vagina">>
<<if $rng gte 1>>
<<if $enemyarousal gte $enemyarousalmax * 0.8>>
<<bHe_nun>> 오르가즘이 가까워짐에 따라 <<bhis_yi>> 보지를 당신의 <<pussyPost>>에 짐승같은 열정으로 팡팡 쳐댄다.
<<if $vaginaWetness gte 45>>
<span class="purple">당신의 애액이 서로 섞이고 있다.</span><<purity -1>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax * 0.6>>
<<bHe_nun>> <<bhis_yi>> 보지를 당신의 <<pussyPost>>에 짐승같은 열정으로 찔러댄다.
<<if $vaginaWetness gte 45>>
<span class="purple">당신의 애액이 서로 섞이고 있다.</span><<purity -1>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax * 0.4>>
<<bHe_nun>> <<him_gwa>> 당신의 <<pussy_rul>> 서로 부딪혀 댄다.
<<elseif $enemyarousal gte $enemyarousalmax * 0.2>>
<<bHe_nun>> <<bhis_yi>> 보지를 당신의 <<pussyPost>>에 찔러댄다.
<<else>>
<<bHe_nun>> 당신의 <<pussy_rul>> <<his_yi>> 보지로 주물러댄다.
<</if>>
<<sex 20>><<set $speechvaginavagina to 1>>
<<else>>
<span class="lblue"><<bHe_nun>> <<bhis_yi>> 보지를 당신에게서 떼어낸다.</span>
<<set $vaginause to 0>><<set $NPCList[_n].vagina to 0>>
<</if>>
<</if>>
<<if $NPCList[_n].vagina is "leftarm">>
<<if $rng gte 1>>
<<bHe_nun>> <<bhis_yi>> 보지를 당신의 손가락에다 비빈다.
<<submission 2>>
<<else>>
<<bHe_nun>> 당신의 손에서 <<bhis_yi>> 보지를 빼낸다.
<<set $leftarm to 0>><<set $NPCList[_n].vagina to 0>><<set $leftactiondefault to "leftplay">>
<</if>>
<</if>>
<<if $NPCList[_n].vagina is "rightarm">>
<<if $rng gte 1>>
<<bHe_nun>> <<bhis_yi>> 보지를 당신의 손가락에다 비빈다.
<<submission 2>>
<<else>>
<<bHe_nun>> 당신의 손에서 <<bhis_yi>> 보지를 빼낸다.
<<set $rightarm to 0>><<set $NPCList[_n].vagina to 0>><<set $rightactiondefault to "rightplay">>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].vagina is "feet">>
<<if $rng gte 1>>
<<bHe_nun>> <<bhis_yi>> 보지를 당신의 발에다 비빈다.
<<submission 2>>
<<else>>
<<bHe_nun>> 당신의 발에서 <<bhis_yi>> 보지를 빼낸다.
<<set $feetuse to 0>><<set $NPCList[_n].vagina to 0>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].vagina is "otherfrot">>
<<if $rng gte 101>>
<span class="blue"><<bHe_nun>> <<bhis_yi>> 엉덩이를 움직여 항문을 당신의 <<penisPost>>에 누른다.</span>
<<set $penisuse to "otheranus">><<set $NPCList[_n].vagina to "otheranusentrance">><<set $penisstate to "otheranusentrance">><<set $speechotheranusentrance to 1>>
<<else>>
<<bHe_nun>> <<beast_growling_text>> <<bhis_yi>> 엉덩이를 당신의 <<penisPost>>에 비빈다.
<<sex 5>><<set $enemyanger += 5>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].vagina is "otheranus">>
<<if $rng gte 101>>
<span class="purple"><<bHe_nun>> <<bhis_yi>> 골반을 움직여, 당신의 <<penis_rul>> <<bhis_yi>> 항문에서 놓아준다.</span>
<<sex 30>><<set $NPCList[_n].vagina to "otheranusimminent">><<bruise penis>><<violence 1>><<set $penisstate to "otheranusimminent">><<set $speechotheranusimminent to 1>>
<<elseif $rng gte 1>>
<<if $enemyanger gte 100>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
<<bHe_nun>> <<beast_growling_text>> 당신의 <<penis_rul>> <<bhis_yi>> 항문으로 범했고, <<bhis_yi>> 움직임은 난폭하고 불규칙하다.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<bHe_nun>> 당신의 자지에 맞춰 움직일 때마다 <<beast_growls_text>>.
<<else>>
<<bHe_nun>> <<beast_growling_text>> 거칠게 당신의 <<penis_rul>> 범한다.
<</if>>
<<elseif $enemyanger gte 20>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
당신은 <<bhe_ga>> 마주 움직임 때마다 <<bhis_yi>> 항문이 당신의 육봉 주위에서 씰룩거리는 것을 느낀다.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<bHe_nun>> 계속 당신의 <<penis_rul>> 눌러댄다.
<<else>>
<<bHe_nun>> <<bhis_yi>> 항문에 가능한 한 집어넣으려 애쓰며 당신의 <<penis_rul>> 범하고 있다.
<</if>>
<<else>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
<<bHe_nun>> 계속 당신의 <<penis_rul>> 눌러대며, <<bhis_yi>> 항문은 당신의 육봉을 리드미컬하게 쳐댄다.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<bHe_nun>> 계속 당신의 <<penis_rul>> 눌러대며, <<bhis_yi>> 항문은 당신의 육봉을 리드미컬하게 쳐댄다.
<<else>>
<<bHe_nun>> 꾸준한 움직임으로 당신의 <<penis_rul>> 눌러댄다.
<</if>>
<</if>>
<<sex 30>><<bruise penis>><<violence 1>><<set $speechotheranuspenetrated to 1>><<set $enemyanger += 10>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].vagina is "otheranusimminent">>
<<if $rng gte 101>>
<span class="blue"><<bHe_nun>> <<bhis_yi>> 항문을 당신의 <<penisPost>>에 눌러대는 것을 멈춘다.</span>
<<set $NPCList[_n].vagina to "otheranusentrance">><<set $penisstate to "otheranusentrance">><<set $speechotheranusentrance to 1>>
<<elseif $rng gte 1>>
<<if $nopenile is 0>><<set $penisactiondefault to "otheranustake">>
<<if (($player.penissize is -1 and $arousal lte ($arousalmax / 10) * 9) or ($player.penissize is -2 and $arousal lte ($arousalmax / 20) * 19))>>
<<bHe_nun>> 당신을 발기시키려 노력하며, <<bhis_yi>> 엉덩이를 당신의 <<penisPost>>에 눌러댄다.
<<set $enemyanger += 5>><<arousal 300>><<set $speechotheranuswithhold to 1>>
<<elseif $player.virginity.penile isnot true or playerHasStrapon()>>
<span class="pink"><<bHe_nun>> 천천히 당신의 <<penis_rul>> <<bhis_yi>> 항문 안으로, 뿌리 끝까지 집어넣는다.</span>
<<sex 30>><<set $NPCList[_n].vagina to "otheranus">><<takeVirginity $NPCList[_n].fullDescription "penile">><<takeNPCVirginity _n "anal">><<penilestat>><<bruise penis>><<violence 1>><<raped>><<penisraped>><<set $penisstate to "otheranus">><<set $speechotheranuspenetrated to 1>>
<<elseif $player.virginity.penile is true>>
<span class="pink"><<bHe_nun>> 천천히 당신의 동정 <<penis_rul>> <<bhis_yi>> 항문 안으로 집어넣었고,</span><span class="red"> 귀두와 포피 사이를 찢어내어 영원히 당신의 순결을 빼앗아 버린다.</span>
<<sex 100>><<set $NPCList[_n].vagina to "otheranus">><<takeVirginity $NPCList[_n].fullDescription "penile">><<takeNPCVirginity _n "anal">><<bruise penis>><<penilestat>><<violence 100>><<raped>><<penisraped>><<set $penisstate to "otheranus">><<set $speechpenisvirgin to 1>>
<</if>>
<<else>>
당신이 바라는 대로, <<bhe_nun>> 당신의 <<penis_rul>> <<bhis_yi>> 항문에 삽입하지 않고, 대신 귀두 끝을 희롱하기 시작한다.
<<sex 15>><<set $speechotheranuswithhold to 1>><<set $enemyanger += 10>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].vagina is "otheranusentrance">>
<<if $rng gte 101>>
<span class="lblue"><<bHe_nun>> <<bhis_yi>> 엉덩이를 당신의 <<penisPost>>에서 치운다.</span>
<<set $NPCList[_n].vagina to 0>><<set $penisuse to 0>><<set $penisstate to 0>>
<<elseif $rng gte 1>>
<<if $worn.over_lower.vagina_exposed is 0>>
<<bHe_nun>> 당신의 <<worn_over_lower_name>> 위에서 <<bhis_yi>> 엉덩이를 <<penisPost>>에 비빈다.
<<sex 5>><<set $worn.over_lower.integrity -= 10>><<set $speechotheranusentrance to 1>><<set $enemyanger += 10>>
<<elseif $worn.lower.vagina_exposed is 0>>
<<bHe_nun>> 당신의 <<worn_lower_name>> 위에서 <<bhis_yi>> 엉덩이를 <<penisPost>>에 비빈다.
<<sex 5>><<set $worn.lower.integrity -= 10>><<set $speechotheranusentrance to 1>><<set $enemyanger += 10>>
<<elseif $worn.lower.vagina_exposed is 1>>
<<set $rng to random(1, 100)>>
<<if $worn.under_lower.vagina_exposed is 0>>
<<bHe_nun>> 당신의 <<worn_under_lower_name>> 위에서 <<bhis_yi>> 엉덩이를 <<penisPost>>에 비빈다.
<<sex 5>><<set $worn.under_lower.integrity -= 10>><<set $speechotheranusentrance to 1>><<set $enemyanger += 10>>
<<elseif $worn.under_lower.vagina_exposed is 1>>
<<if $rng gte 71>>
<<if $nopenile is 0 and $worn.genitals.type.includes("chastity")>>
<<bHe_nun>> 당신의 <<worn_genitals_name>>에 닿으려 애쓰며 <<bhis_yi>> 엉덩이를 <<penisPost>>에 비빈다.
<<sex 20>><<set $worn.genitals.integrity -= 10>><<set $enemyanger += 5>>
<<elseif $nopenile is 1>>
<span class="purple"><<bHe_nun>> <<bhis_yi>> 엉덩이를 당신의 <<penisPost>>에 눌러댄다.</span>
<<sex 20>><<set $NPCList[_n].vagina to "otheranusimminent">><<set $penisstate to "otheranusimminent">><<set $speechotheranusimminent to 1>>
<<else>>
<<if $penisWetness gte ($player.penissize * 15) + random(1, 40) or random(1, 2) is 2>>
<<bHe_nun>> <<bhis_yi>> 엉덩이를 당신의 <<penisPost>>에 눌러댄다. <<penis_lube_text>> <span class="pink">당신의 자지 끝이 안쪽으로 눌려서, 한 번만 더 찌르면 삽입이 될 것 같다.</span>
<<sex 20>><<set $NPCList[_n].vagina to "otheranusimminent">><<set $penisstate to "otheranusimminent">><<set $speechotheranusimminent to 1>>
<<else>>
<<bHe_nun>> <<bhis_yi>> 엉덩이를 당신의 <<penisPost>>에 눌러댔으나, <span class="blue">원하는 결과를 얻지는 못한다.</span>
<<sex 5>>
<</if>>
<</if>>
<<elseif $rng gte 1>>
<<if !$worn.genitals.type.includes("chastity")>>
<<bHe_nun>> <<beast_growling_text>> 당신의 <<penisPost>>에 비빈다.
<<sex 10>><<set $enemyanger += 10>>
<<else>>
<<bHe_nun>> <<beast_growling_text>> 당신의 <<worn_genitals_name>>에 비빈다.
<<sex 10>><<set $enemyanger += 10>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].mouth is "penis">>
<<if $rng gte 101>>
<span class="purple"><<bHe_nun>> <<bhis_yi>> 머리를 젖혀, 당신의 <<penis_rul>> <<bhis_yi>> 입에서 빼낸다.</span>
<<sex 30>><<set $NPCList[_n].mouth to "penisimminent">><<bruise penis>><<violence 1>><<set $penisstate to "othermouthimminent">>
<<elseif $rng gte 1>>
<<if $enemyarousal lte ($enemyarousalmax / 5)>>
<<bHe_nun>> 당신의 육봉을 <<bhis_yi>> 긴 혀로 애무한다.
<<sex 30>><<bruise penis>><<violence 1>>
<<elseif $enemyarousal lte (($enemyarousalmax / 5) * 2)>>
<<bHe_nun>> <<bhis_yi>> 혀를 당신의 <<penisPost>>에 감싸고 끝을 핥는다.
<<sex 30>><<bruise penis>><<violence 1>>
<<elseif $enemyarousal lte (($enemyarousalmax / 5) * 3)>>
<<bHe_nun>> 당신의 귀두를 핥는다.
<<sex 30>><<bruise penis>><<violence 1>>
<<elseif $enemyarousal lte (($enemyarousalmax / 5) * 4)>>
<<bHe_nun>> 당신의 <<penis_rul>> <<bhis_yi>> 입 깊숙이 집어넣으며 <<bhis_yi>> 혀로 고환을 희롱한다.
<<sex 30>><<bruise penis>><<violence 1>>
<<else>>
<<bHe_nun>> 당신의 <<penis_rul>> <<bhis_yi>> 입 깊숙이 파묻고, 뜨거운 혀로 모든 부분을 탐색한다.
<<sex 30>><<bruise penis>><<violence 1>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].mouth is "penisimminent">>
<<if $rng gte 101>>
<span class="blue"><<bHe_nun>> <<bhis_yi>> 입술을 당신의 <<penisPost>>에 눌러대는 것을 멈춘다.</span>
<<set $NPCList[_n].mouth to "penisentrance">><<set $penisstate to "othermouthentrance">>
<<elseif $rng gte 1>>
<<if $nopenile is 0 and $worn.genitals.type.includes("chastity")>>
<<bHe_nun>> <<worn_genitals_name_ul>> 비켜갈 수 있는 방법을 찾으며 주변을 핥는다. <<bHe_nun>> 기대감에 침을 흘린다.
<<sex 20>><<set $worn.genitals.integrity -= 10>><<set $enemyanger += 5>>
<<elseif $nopenile is 1 and $worn.genitals.type.includes("chastity")>>
<<bHe_nun>> <<worn_genitals_name>> 주변을 핥는다. <<bHe_nun>> 기대감에 침을 흘린다.
<<sex 25>>
<<elseif $nopenile is 0>>
<<if $player.virginity.penile isnot true or $virginitytest isnot 1 or playerHasStrapon()>>
<span class="pink"><<bHe_nun>> 당신의 <<penis_rul>> <<bhis_yi>> 혀로 입에 집어넣는다.</span>
<<sex 30>><<set $NPCList[_n].mouth to "penis">><<takeNPCVirginity _n "oral">><<penilestat>><<bruise penis>><<violence 1>><<set $penisstate to "othermouth">>
<<elseif $player.virginity.penile is true>>
<span class="pink"><<bHe_nun>> 당신의 동정 <<penis_rul>> <<bhis_yi>> 혀로 입에 집어넣었고,</span><span class="red"> 귀두와 포피 사이를 찢어내어 영원히 당신의 순결을 빼앗아 버린다.</span>
<<sex 100>><<set $NPCList[_n].mouth to "penis">><<takeVirginity $NPCList[_n].fullDescription "penile">><<takeNPCVirginity _n "oral">><<bruise penis>><<penilestat>><<violence 100>><<raped>><<penisraped>><<set $penisstate to "othermouth">>
<</if>>
<<else>>
당신이 바라는 대로, <<bhe_nun>> 당신의 <<penis_rul>> <<bhis_yi>> 입에 넣지 않고, 원시적인 갈망으로 핥는다.
<<sex 15>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].mouth is "penisentrance">>
<<if $rng gte 101>>
<span class="lblue"><<bHe_nun>> <<bhis_yi>> 머리를 당신의 <<penisPost>>에서 치운다.</span>
<<set $NPCList[_n].mouth to 0>><<set $penisuse to 0>><<set $penisstate to 0>>
<<if $NPCList[_n].vagina is "othermouth">>
<<set $NPCList[_n].vagina to 0>>
<</if>>
<<if $NPCList[_n].penis is "othermouth">>
<<set $NPCList[_n].penis to 0>>
<</if>>
<<elseif $rng gte 1>>
<<if $worn.over_lower.vagina_exposed is 0>>
<<bHe_nun>> 그 아래에 있는 살갗의 맛을 보고 싶다는 열망에 차서, 당신의 <<worn_over_lower_name>> 위에서 <<bhis_yi>> 긴 혀로 당신의 <<penis_yi>> 모양을 따라 누른다.
<<sex 5>><<set $worn.over_lower.integrity -= 10>>
<<elseif $worn.lower.vagina_exposed is 0>>
<<bHe_nun>> 그 아래에 있는 살갗의 맛을 보고 싶다는 열망에 차서, 당신의 <<worn_lower_name>> 위에서 <<bhis_yi>> 긴 혀로 당신의 <<penis_yi>> 모양을 따라 누른다.
<<sex 5>><<set $worn.lower.integrity -= 10>>
<<elseif $worn.lower.vagina_exposed is 1>>
<<set $rng to random(1, 100)>>
<<if $worn.under_lower.vagina_exposed is 0>>
<<bHe_nun>> 그 아래에 있는 살갗의 맛을 보고 싶다는 열망에 차서, 당신의 <<worn_under_lower_name>> 위에서 <<bhis_yi>> 긴 혀로 당신의 <<penis_yi>> 모양을 따라 그린다.
<<sex 5>><<set $worn.under_lower.integrity -= 10>>
<<elseif $worn.under_lower.vagina_exposed is 1>>
<<if $rng gte 71>>
<<if $nopenile is 0 and $worn.genitals.type.includes("chastity")>>
<<bHe_nun>> 당신의 <<worn_genitals_name>> 주위를 핥기 시작한다.
<<sex 20>><<set $NPCList[_n].mouth to "penisimminent">><<set $penisstate to "othermouthimminent">>
<<elseif $nopenile is 1>>
<span class="purple"><<bHe_nun>> 혀로 당신의 <<penis_rul>> <<bhis_yi>> 입으로 잡아당긴다.</span>
<<sex 20>><<set $NPCList[_n].mouth to "penisimminent">><<set $penisstate to "othermouthimminent">>
<<else>>
<span class="purple"><<bHe_nun>> 혀로 당신의 <<penis_rul>> <<bhis_yi>> 입으로 잡아당긴다.</span> <<bHe_nun>> 기대감에 침을 흘린다.
<<sex 20>><<set $NPCList[_n].mouth to "penisimminent">><<set $penisstate to "othermouthimminent">>
<</if>>
<<elseif $rng gte 1>>
<<if !$worn.genitals.type.includes("chastity")>>
<<bHe_nun>> <<bhis_yi>> 긴 혀로 당신의 <<penis_rul>> 핥으며 희롱한다.
<<sex 10>>
<<else>>
<<bHe_nun>> <<bhis_yi>> 긴 혀로 당신의 <<worn_genitals_name>> 주위를 핥으며 희롱한다.
<<sex 10>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $NPCList[_n].mouth is "vagina">>
<<if $rng gte 101>>
<span class="purple"><<bHe_nun>> <<bhis_yi>> 혀를 당신의 <<pussyPost>>에서 뺀다.</span>
<<sex 30>><<set $NPCList[_n].mouth to "vaginaimminent">><<bruise vagina>><<violence 1>><<set $vaginastate to "othermouthimminent">>
<<elseif $rng gte 1>>
<<if $enemyarousal lte ($enemyarousalmax / 5)>>
<<bHe_nun>> <<bhis_yi>> 혀로 당신 보지의 맛을 본다.
<<sex 30>><<bruise vagina>><<violence 1>>
<<elseif $enemyarousal lte (($enemyarousalmax / 5) * 2)>>
<<bHe_nun>> <<bhis_yi>> 긴 혀를 당신의 보지에 넣고, 당신 안쪽을 비틀며 애무한다.
<<sex 30>><<bruise vagina>><<violence 1>>
<<elseif $enemyarousal lte (($enemyarousalmax / 5) * 3)>>
<<bHis_yi>> 날렵한 혀가 당신의 <<pussy_rul>> 구석구석 탐색하고 희롱한다.
<<sex 30>><<bruise vagina>><<violence 1>>
<<elseif $enemyarousal lte (($enemyarousalmax / 5) * 4)>>
<<bHe_nun>> <<bhis_yi>> 혀를 당신의 <<pussyPost>> 위로 기어가게 하더니, 꾹 눌러서, 당신의 안으로 깊숙이 집어넣는다. <<bHe_nun>> 혀를 다시 빼고, 헥헥거린다.
<<sex 30>><<bruise vagina>><<violence 1>>
<<else>>
당신의 골반을 <<beast_Jaws_text_ro>> 고정시키고, <<bhe_nun>> 당신의 <<pussy_rul>> <<bhis_yi>> 혀로 범한다. <<bHis_yi>> 숨결이 점점 빨라진다.
<<sex 30>><<bruise vagina>><<violence 1>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].mouth is "vaginaimminent">>
<<if $rng gte 101>>
<span class="blue"><<bHe_nun>> <<bhis_yi>> 혀를 당신의 <<pussyPost>>에 눌러대는 것을 그만둔다.</span>
<<set $NPCList[_n].mouth to "vaginaentrance">><<set $vaginastate to "othermouthentrance">>
<<elseif $rng gte 1>>
<<if $novaginal is 0 and $worn.genitals.type.includes("chastity")>>
<<bhe_nun>> <<bhis_yi>> 혀로 당신의 <<worn_genitals_name>> 주위를 핥으며 비켜갈 수 있는 방법을 느끼려 한다.
<<sex 20>><<set $worn.genitals.integrity -= 10>><<set $enemyanger += 5>>
<<elseif $novaginal is 1 and $worn.genitals.type.includes("chastity")>>
<<bhe_nun>> <<bhis_yi>> 혀로 당신의 <<worn_genitals_name>> 주위를 핥는다.
<<sex 25>>
<<elseif $novaginal is 0>>
<<if $player.virginity.vaginal isnot true or $virginitytest isnot 1>>
<span class="pink"><<bHe_nun>> 맛을 보려는 열망에 차서, <<bhis_yi>> 긴 혀를 당신의 <<pussyPost>> 안으로 밀어넣는다.</span>
<<sex 30>><<set $NPCList[_n].mouth to "vagina">><<vaginalstat>><<bruise vagina>><<violence 1>><<set $vaginastate to "othermouth">>
<<elseif $player.virginity.vaginal is true>>
<span class="pink"><<bHe_nun>> <<bhis_yi>> 긴 혀를 당신의 처녀 <<pussyPost>> 안으로 밀어넣어,</span><span class="red"> 처녀막을 찢고 영원히 당신의 순결을 빼앗아 버린다.</span>
<<sex 100>><<set $NPCList[_n].mouth to "vagina">><<takeVirginity $NPCList[_n].fullDescription "vaginal">><<bruise vagina>><<vaginalstat>><<violence 100>><<raped>><<vaginaraped>><<set $vaginastate to "othermouth">>
<</if>>
<<else>>
당신이 바라는 대로, <<bhe_nun>> 당신의 <<pussyPost>>에 <<bhis_yi>> 혀를 집어넣지 않고, 대신 본능적인 갈증으로 음순을 핥기 시작한다.
<<sex 15>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].mouth is "vaginaentrance">>
<<if $rng gte 101>>
<span class="lblue"><<bHe_nun>> <<bhis_yi>> 머리를 당신의 <<pussyPost>>에서 떼어낸다.</span>
<<set $NPCList[_n].mouth to 0>><<set $vaginause to 0>><<set $vaginastate to 0>>
<<if $NPCList[_n].vagina is "othermouth">>
<<set $NPCList[_n].vagina to 0>>
<</if>>
<<if $NPCList[_n].penis is "othermouth">>
<<set $NPCList[_n].penis to 0>>
<</if>>
<<elseif $rng gte 1>>
<<if $worn.over_lower.vagina_exposed is 0>>
<<bHe_nun>> 그 아래에 있는 살갗의 맛을 보려는 열망에 차서, <<worn_over_lower_name>> 위에서 <<bhis_yi>> 혀로 당신의 <<pussy_rul>> 핥는다.
<<sex 5>><<set $worn.over_lower.integrity -= 10>>
<<elseif $worn.lower.vagina_exposed is 0>>
<<bHe_nun>> 그 아래에 있는 살갗의 맛을 보려는 열망에 차서, <<worn_lower_name>> 위에서 <<bhis_yi>> 혀로 당신의 <<pussy_rul>> 핥는다.
<<sex 5>><<set $worn.lower.integrity -= 10>>
<<elseif $worn.lower.vagina_exposed is 1>>
<<set $rng to random(1, 100)>>
<<if $worn.under_lower.vagina_exposed is 0>>
<<bhe_nun>> <<worn_under_lower_name>> 위에서 <<bhis_yi>> 혀로 당신의 <<pussy_rul>> 핥는다.
<<sex 5>><<set $worn.under_lower.integrity -= 10>>
<<elseif $worn.under_lower.vagina_exposed is 1>>
<<if $rng gte 71>>
<<if $novaginal is 0 and $worn.genitals.type.includes("chastity")>>
<span class="purple"><<bHe_nun>> <<bhis_yi>> 긴 혀로 당신의 <<pussyPost>> 근처의 <<worn_genitals_name_ul>> 눌러댄다.</span>
<<sex 20>><<set $NPCList[_n].mouth to "vaginaimminent">><<set $vaginastate to "othermouthimminent">>
<<elseif $novaginal is 1>>
<span class="purple"><<bHe_nun>> <<bhis_yi>> 긴 혀로 당신의 <<pussy_rul>> 눌러댄다.</span>
<<sex 20>><<set $NPCList[_n].mouth to "vaginaimminent">><<set $vaginastate to "othermouthimminent">>
<<else>>
<span class="purple"><<bHe_nun>> <<bhis_yi>> 긴 혀로 당신의 <<pussy_rul>> 눌러대며, 삽입할 준비를 한다.</span> <<bHe_nun>> 기대감에 침을 흘린다.
<<sex 20>><<set $NPCList[_n].mouth to "vaginaimminent">><<set $vaginastate to "othermouthimminent">>
<</if>>
<<elseif $rng gte 1>>
<<if !$worn.genitals.type.includes("chastity")>>
<<bHe_nun>> <<bhis_yi>> 긴 혀로 당신의 <<if $player.penisExist>><<penis_wa>><<else>>클리토리스와<</if>> 음순을 핥아댄다.
<<sex 10>>
<<else>>
<<bHe_nun>> <<bhis_yi>> 긴 혀로 당신의 <<worn_genitals_name>> 주위를 핥는다.
<<sex 10>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $NPCList[_n].mouth is "anus">>
<<if $rng gte 101>>
<span class="purple"><<bHe_nun>> <<bhis_yi>> 혀를 당신의 항문에서 뺀다.</span>
<<sex 30>><<set $NPCList[_n].mouth to "anusimminent">><<bruise anus>><<violence 1>><<set $anusstate to "othermouthimminent">>
<<elseif $rng gte 1>>
<<if $enemyarousal lte ($enemyarousalmax / 5)>>
<<bHe_nun>> <<bhis_yi>> 긴 혀를 당신의 항문에 넣었다 뺐다 한다.
<<sex 30>><<bruise anus>><<violence 1>>
<<elseif $enemyarousal lte (($enemyarousalmax / 5) * 2)>>
<<bHe_nun>> 당신의 <<bottom_ul>> <<bhis_yi>> 긴 혀로 채우고, 당신 안쪽을 비틀며 애무한다.
<<sex 30>><<bruise anus>><<violence 1>>
<<elseif $enemyarousal lte (($enemyarousalmax / 5) * 3)>>
<<bHis_yi>> 날렵한 혀가 당신의 <<bottomPost>> 안에서 비틀리며 희롱한다.
<<sex 30>><<bruise anus>><<violence 1>>
<<elseif $enemyarousal lte (($enemyarousalmax / 5) * 4)>>
<<bHe_nun>> <<bhis_yi>> 혀를 늘려 당신의 <<bottomPost>> 깊숙이 집어넣고, 당신의 맛을 즐긴다.
<<sex 30>><<bruise anus>><<violence 1>>
<<else>>
<<bHe_nun>> 당신의 <<bottom_ul>> <<bhis_yi>> 긴 혀로 범한다.
<<sex 30>><<bruise anus>><<violence 1>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].mouth is "anusimminent">>
<<if $rng gte 101>>
<span class="blue"><<bHe_nun>> <<bhis_yi>> 혀를 당신의 항문에 눌러대는 것을 그만둔다.</span>
<<set $NPCList[_n].mouth to "anusentrance">><<set $anusstate to "othermouthentrance">>
<<elseif $rng gte 1>>
<<if $noanal is 0 and $worn.genitals.anal_shield is 1>>
<<bhe_nun>> <<bhis_yi>> 혀로 당신의 <<worn_genitals_name>> 주위를 핥으며 비켜갈 수 있는 방법을 느끼려 한다.
<<sex 25>><<set $worn.genitals.integrity -= 10>><<set $enemyanger += 5>>
<<elseif $noanal is 1 and $worn.genitals.anal_shield is 1>>
<<bhe_nun>> <<bhis_yi>> 혀로 당신의 <<worn_genitals_name>> 주위를 핥는다.
<<sex 30>>
<<elseif $noanal is 0>>
<<if $player.virginity.anal isnot true or $virginitytest isnot 1>>
<span class="pink"><<bHe_nun>> <<bhis_yi>> 긴 혀를 당신의 항문 안으로 밀어넣는다.</span>
<<sex 30>><<set $NPCList[_n].mouth to "anus">><<analstat>><<bruise anus>><<violence 1>><<set $anusstate to "othermouth">>
<<elseif $player.virginity.anal is true>>
<span class="pink"><<bHe_nun>> <<bhis_yi>> 긴 혀를 당신의 동정 항문 안으로 밀어넣어,</span><span class="red"> 당신을 지금까지 생각할 수 없었던 방법으로 범한다.</span>
<<sex 100>><<set $NPCList[_n].mouth to "anus">><<takeVirginity $NPCList[_n].fullDescription "anal">><<bruise anus>><<analstat>><<violence 100>><<raped>><<anusraped>><<set $anusstate to "othermouth">>
<</if>>
<<else>>
당신이 바라는 대로, <<bhe_nun>> 당신의 <<bottomPost>>에 <<bhis_yi>> 혀를 집어넣지 않고, 대신 항문을 핥기 시작한다.
<<sex 15>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].mouth is "anusentrance">>
<<if $rng gte 101>>
<span class="lblue"><<bHe_nun>> <<bhis_yi>> 머리를 당신의 <<bottomPost>>에서 떼어낸다.</span>
<<set $NPCList[_n].mouth to 0>><<set $anususe to 0>><<set $anusstate to 0>>
<<if $NPCList[_n].vagina is "othermouth">>
<<set $NPCList[_n].vagina to 0>>
<</if>>
<<if $NPCList[_n].penis is "othermouth">>
<<set $NPCList[_n].penis to 0>>
<</if>>
<<elseif $rng gte 1>>
<<if $worn.over_lower.anus_exposed is 0>>
<<bHe_nun>> <<worn_over_lower_name>> 위에서 <<bhis_yi>> 긴 혀로 당신의 항문 주위에 원을 그린다.
<<sex 5>><<set $worn.over_lower.integrity -= 10>>
<<elseif $worn.lower.anus_exposed is 0>>
<<bHe_nun>> <<worn_lower_name>> 위에서 <<bhis_yi>> 긴 혀로 당신의 항문 주위에 원을 그린다.
<<sex 5>><<set $worn.lower.integrity -= 10>>
<<elseif $worn.lower.anus_exposed is 1>>
<<set $rng to random(1, 100)>>
<<if $worn.under_lower.anus_exposed is 0>>
<<bHe_nun>> <<worn_under_lower_name>> 위에서 <<bhis_yi>> 긴 혀로 당신의 항문 주위에 원을 그린다.
<<sex 5>><<set $worn.under_lower.integrity -= 10>>
<<elseif $worn.under_lower.anus_exposed is 1>>
<<if $rng gte 71>>
<<if $noanal is 0 and $worn.genitals.anal_shield is 1>>
<span class="purple"><<bHe_nun>> <<bhis_yi>> 긴 혀로 당신의 항문 근처의 <<worn_genitals_name_ul>> 눌러댄다.</span>
<<sex 20>><<set $NPCList[_n].mouth to "anusimminent">><<set $anusstate to "othermouthimminent">>
<<elseif $noanal is 1>>
<span class="purple"><<bHe_nun>> <<bhis_yi>> 긴 혀로 당신의 항문을 눌러댄다.</span>
<<sex 20>><<set $NPCList[_n].mouth to "anusimminent">><<set $anusstate to "othermouthimminent">>
<<else>>
<span class="purple"><<bHe_nun>> <<bhis_yi>> 긴 혀로 당신의 항문을 눌러대며, 삽입할 준비를 한다.</span> <<bHe_nun>> 기대감에 침을 흘린다.
<<sex 20>><<set $NPCList[_n].mouth to "anusimminent">><<set $anusstate to "othermouthimminent">>
<</if>>
<<elseif $rng gte 1>>
<<if $worn.genitals.anal_shield isnot 1>>
<<bHe_nun>> 당신의 <<bottom_ul>> 쿡쿡 찌르며 핥는다.
<<sex 10>>
<<else>>
<<bHe_nun>> 당신의 <<bottomPost>> 근처의 <<worn_genitals_name_ul>> 쿡쿡 찌르며 핥는다.
<<sex 10>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].stance is "approach">>
<<if $NPCList[_n].mouth is 0>>
<<if $NPCList[_n].monster is "monster" and random(1, 5) is 5>>
<<beastspeech _n>>
<<elseif $enemyanger + $rng lte 20 and $NPCList[_n].location.head is 0>>
<<if $NPCList[_n].penis is 0 or $NPCList[_n].vagina is 0>>
호기심에 차서, <<bhe_nun>> 당신의 사타구니 냄새를 맡는다.
<<neutral 5>><<set $enemyarousal += 10>>
<<else>>
호기심에 차서, <<bhe_nun>> 당신의 얼굴 냄새를 맡는다.
<<neutral 1>><<set $enemyarousal += 10>>
<</if>>
<<elseif $enemyanger + $rng lte 40 and $NPCList[_n].location.head is 0>>
<<beastlick>>
<<elseif $enemyanger + $rng lte 160 and $NPCList[_n].location.head is 0>>
<<if $worn.over_lower.name isnot "naked" or $worn.lower.name isnot "naked">>
<<if setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1 and $worn.over_lower.skirt_down is 1>>
<span class="blue"><<bHe_nun>> <<bhis_yi>> <<beast_teeth_text_ro>> 당신의 <<worn_over_lower_name_ul>> 들어올린다.</span>
<<set $worn.lower.skirt_down to 0>><<set $worn.over_lower.vagina_exposed to 1>><<set $worn.over_lower.anus_exposed to 1>><<set $worn.over_lower.exposed to 2>><<set $worn.over_lower.integrity -= 10>>
<<elseif setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 and $worn.lower.skirt_down is 1>>
<span class="blue"><<bHe_nun>> <<bhis_yi>> <<beast_teeth_text_ro>> 당신의 <<worn_lower_name_ul>> 들어올린다.</span>
<<set $worn.lower.skirt_down to 0>><<set $worn.lower.vagina_exposed to 1>><<set $worn.lower.anus_exposed to 1>><<set $worn.lower.exposed to 2>><<set $worn.lower.integrity -= 10>>
<<elseif $worn.over_lower.exposed isnot 2>>
<span class="blue"><<bHe_nun>> <<bhis_yi>> <<beast_teeth_text_ro>> 당신의 <<worn_over_lower_name_ul>> 잡는다.</span>
<<set $NPCList[_n].mouth to "overlowerclothes">><<violence 1>>
<<elseif $worn.lower.exposed isnot 2>>
<span class="blue"><<bHe_nun>> <<bhis_yi>> <<beast_teeth_text_ro>> 당신의 <<worn_lower_name_ul>> 잡는다.</span>
<<set $NPCList[_n].mouth to "lowerclothes">><<violence 1>>
<<elseif $worn.under_lower.name isnot "naked">>
<span class="blue"><<bHe_nun>> <<bhis_yi>> <<beast_teeth_text_ro>> 당신의 <<worn_under_lower_name_ul>> 잡는다.</span>
<<set $NPCList[_n].mouth to "underlowerclothes">><<violence 1>>
<<else>>
<<beastlick>>
<</if>>
<<elseif $worn.under_lower.name isnot "naked">>
<span class="blue"><<bHe_nun>> <<bhis_yi>> <<beast_teeth_text_ro>> 당신의 <<worn_under_lower_name_ul>> 잡는다.</span>
<<set $NPCList[_n].mouth to "underlowerclothes">><<violence 1>>
<<else>>
<<beastlick>>
<</if>>
<<elseif $enemyanger + $rng lte 200>>
<<bHe_nun>> 위협적으로 <<beast_growls_text>>.
<<violence 1>>
<<else>>
<<if $NPCList[_n].penis is 0 or $NPCList[_n].vagina is 0>>
<<if $NPCList[_n].claws is "claws">> <!-- Removed $claws -->
<<bHe_nun>> 당신의 넓적다리를 물고 할퀸다.
<<else>>
<<bHe_nun>> 당신의 넓적다리를 문다.
<</if>>
<<violence 20>><<bruise thigh>><<bruise thigh>><<set $worn.lower.integrity -= 20>><<set $worn.under_lower.integrity -= 20>><<hitstat>><<set $enemyanger -= 20>>
<<else>>
<<bHe_nun>> 당신의 <<breasts_rul>> 물고 할퀸다.
<<violence 20>><<bruise chest>><<bruise chest>><<set $worn.upper.integrity -= 20>><<hitstat>><<set $enemyanger -= 20>><<playWithBreasts>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].penis is 0 or $NPCList[_n].vagina is 0>>
<<if $enemyarousal gte (($enemyarousalmax / 10) * 3)>>
<<if $NPCList[_n].gender is "f" and !$player.penisExist>>
<<if $rng gte 51 and $position isnot "wall" and $NPCList[_n].location.head is 0>>
<<if $water is 0>>
<span class="blue"><<bHe_nun>> 당신 바로 위로 뛰어올라서, 얼굴에 올라타 당신을 쓰러뜨린다.</span>
<<set $NPCList[_n].stance to "topface">><<violence 5>><<set $NPCList[_n].mouth to 0>>
<<else>>
<span class="blue"><<bHe_nun>> 당신 바로 위로 수영해 와서,<<bhis_yi>> <<if $NPCList[_n].penis isnot "none">>자지를<<else>>보지를<</if>> 얼굴에 누른다.</span>
<<set $NPCList[_n].stance to "topface">><<violence 5>><<set $NPCList[_n].mouth to 0>>
<</if>>
<<else>>
<<if $water is 0>>
<span class="blue"><<bHe_nun>> 당신 바로 위로 뛰어올라 당신을 쓰러뜨린다.</span>
<<set $NPCList[_n].stance to "top">><<violence 5>><<set $head to "grappled">><<set $NPCList[_n].mouth to 0>>
<<else>>
<span class="blue"><<bHe_nun>> 당신 바로 위로 수영해 와서, <<bhis_yi>> 몸을 당신에게 누른다.</span>
<<set $NPCList[_n].stance to "top">><<violence 5>><<set $head to "grappled">><<set $NPCList[_n].mouth to 0>>
<</if>>
<</if>>
<<else>>
<<if $rng gte 71 and $position isnot "wall" and $NPCList[_n].location.head is 0>>
<<if $water is 0>>
<span class="blue"><<bHe_nun>> 당신 바로 위로 뛰어올라서, 얼굴에 올라타 당신을 쓰러뜨린다.</span>
<<set $NPCList[_n].stance to "topface">><<violence 5>><<set $NPCList[_n].mouth to 0>>
<<else>>
<span class="blue"><<bHe_nun>> 당신 바로 위로 수영해 와서,<<bhis_yi>> <<if $NPCList[_n].penis isnot "none">>자지를<<else>>보지를<</if>> 얼굴에 누른다.</span>
<<set $NPCList[_n].stance to "topface">><<violence 5>><<set $NPCList[_n].mouth to 0>>
<</if>>
<<else>>
<<if $water is 0>>
<span class="blue"><<bHe_nun>> 당신 바로 위로 뛰어올라 당신을 쓰러뜨린다.</span>
<<set $NPCList[_n].stance to "top">><<violence 5>><<set $head to "grappled">><<set $NPCList[_n].mouth to 0>>
<<else>>
<span class="blue"><<bHe_nun>> 당신 바로 위로 수영해 와서, <<bhis_yi>> 몸을 당신에게 누른다.</span>
<<set $NPCList[_n].stance to "top">><<violence 5>><<set $head to "grappled">><<set $NPCList[_n].mouth to 0>>
<</if>>
<</if>>
<</if>>
<<else>>
<</if>>
<</if>>
<<elseif $NPCList[_n].stance is "top">>
<<if $NPCList[_n].mouth is 0>>
<<if $NPCList[_n].monster is "monster" and random(1, 5) is 5>>
<<beastspeech _n>>
<<elseif ($enemyanger + $rng) lte 20 and $position isnot "wall" and $NPCList[_n].location.head isnot "head">>
<<bHe_nun>> 당신의 얼굴을 핥는다.
<<neutral 2>>
<<elseif ($enemyanger + $rng) lte 40 and $position isnot "wall" and $NPCList[_n].location.head isnot "head">>
<<bHe_nun>> 당신의 목을 핥는다.
<<neutral 2>>
<<elseif $enemyanger + $rng lte 60 and $NPCList[_n].location.head isnot "head">>
<<if $worn.upper.name isnot "naked">>
<<bHe_nun>> 당신의 <<worn_upper_name_ul>> 찢는다.
<<neutral 3>><<set $worn.upper.integrity -= 10>>
<<elseif $NPCList[_n].gender is "m">>
<<bHe_nun>> <<if $NPCList[_n].claws isnot undefined>><<bhis_yi>> <<trBeastClaws $NPCList[_n].claws "을">>_trResult 당신의 등에 누른다<<else>>당신의 등을 문다<</if>>. <!-- Removed $claws and <<beast_claws_text>> -->
<<neutral 3>>
<<else>>
<<bHe_nun>> 당신의 <<breasts_rul>> 핥는다.
<<neutral 3>><<playWithBreasts>>
<</if>>
<<elseif ($enemyanger + $rng) lte 100 and $position isnot "wall">>
<<bHe_nun>> 당신의 머리카락을 <<bhis_yi>> <<beast_teeth_text_ro>> 잡는다.
<<set $NPCList[_n].mouth to "hair">><<neutral 3>>
<<elseif $enemyanger + $rng lte 120>>
<<bHe_nun>> 위협적으로 <<beast_growls_text>>.
<<violence 1>>
<<elseif ($enemyanger + $rng) lte 140 and $position isnot "wall" and $NPCList[_n].location.head isnot "head">>
<<bHe_nun>> 당신의 얼굴을 문다.
<<violence 5>><<bruise face>><<hitstat>>
<<elseif ($enemyanger + $rng) lte 160 and $position isnot "wall" and $NPCList[_n].location.head isnot "head">>
<<bHe_nun>> 당신의 목을 문다.
<<violence 5>><<bruise neck>><<hitstat>>
<<elseif $position isnot "wall" and $NPCList[_n].location.head isnot "head">>
<<bHe_nun>> <<bhis_yi>> <<beast_teeth_text_ro>> 당신의 목을 잡는다.
<<violence 5>><<bruise neck>><<set $NPCList[_n].mouth to "neck">><<hitstat>>
<<elseif $NPCList[_n].location.head isnot "head">>
<<bHe_nun>> 당신의 허리를 문다.
<<violence 5>><<bruise tummy>><<hitstat>>
<</if>>
<</if>>
<<if $NPCList[_n].penis is 0>>
<<set $rng to random(1, 100)>>
<<if $rng lte 25>>
<<bHe_nun>> 미친 듯이 당신의 등으로 뛰어오르더니, <<bhis_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 등에다 비빈다.
<<neutral 5>>
<<elseif $rng lte 50>>
<<bHe_nun>> 미친 듯이 당신의 등으로 뛰어오르더니, <<bhis_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 넓적다리에다 비빈다.
<<sex 3>>
<<elseif $rng lte 75>>
<<if $anususe is 0 and $analdisable is "f">>
<span class="blue"><<bHis_yi>> <<penisdesc_ga $NPCList[_n].penisdesc>> 당신의 <<bottomPost>>살 사이에 자리잡는다.</span>
<<sex 5>><<bruise anus>><<violence 1>><<set $NPCList[_n].penis to "anusentrance">><<set $anususe to "penis">><<set $anusstate to "entrance">>
<<else>>
<<bHis_yi>> <<penisdesc_ga $NPCList[_n].penisdesc>> 당신의 <<bottom_ul>> 비빈다.
<<neutral 5>>
<</if>>
<<elseif $rng lte 100>>
<<if $player.vaginaExist and $vaginause is 0 and (!$player.penisExist or random(0,100) lt 75)>>
<span class="blue"><<bHe_nun>> 미친 듯이 당신의 등으로 뛰어오르더니, 당신의 <<pussyPost>> 앞에 자리잡는다.</span>
<<sex 5>><<bruise vagina>><<violence 1>><<set $NPCList[_n].penis to "vaginaentrance">><<set $vaginause to "penis">><<set $vaginastate to "entrance">><<set $vaginatarget to _n>>
<<elseif $player.penisExist and $penisuse is 0 and !$worn.genitals.type.includes("chastity") and (!$player.vaginaExist or $vaginause is 0)>>
<<bHe_nun>> 미친 듯이 당신의 등으로 뛰어오르더니, 당신의 <<penis_rul>> 비빈다.
<<sex 5>><<bruise penis>><<violence 1>>
<<else>>
<<bHe_nun>> 미친 듯이 당신의 등으로 뛰어오르더니, <<bhis_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 넓적다리 사이에 비빈다.
<<sex 3>>
<</if>>
<</if>>
<<elseif $NPCList[_n].vagina is 0>>
<<set $rng to random(1, 100)>>
<<if $rng lte 25>>
<<bHe_nun>> 당신의 다리 사이로 뛰어오르더니, <<bhis_yi>> 보지를 당신의 <<if $worn.genitals.type.includes("chastity")>><<worn_genitals_name>><<else>><<genitalsPost>><</if>>에 비빈다.
<<neutral 5>>
<<elseif $rng lte 50>>
<<bHe_nun>> 당신의 다리 사이로 뛰어오르더니, <<bhis_yi>> 보지를 당신의 <<if $worn.genitals.type.includes("chastity")>><<worn_genitals_name>><<else>><<genitalsPost>><</if>>에 비빈다.
<<sex 3>>
<<elseif $rng lte 100>>
<<if $player.vaginaExist and $vaginause is 0 and $worn.genitals.type.includes("chastity") or $player.penisExist and $penisuse is 0 and $worn.genitals.type.includes("chastity")>>
<<bHe_nun>> 당신의 다리 사이로 뛰어오르더니, <<bhis_yi>> 보지를 당신의 <<worn_genitals_name>>에 비빈다.
<<sex 3>>
<<elseif $player.penisExist and $penisuse is 0 and (!$player.vaginaExist or random(0,100) lt 75)>>
<span class="blue"><<bHe_nun>> 당신의 다리 사이로 뛰어오르더니, 당신의 <<penisPost>> 끝에 자리잡는다.</span>
<<sex 5>><<bruise penis>><<violence 1>><<set $NPCList[_n].vagina to "penisentrance">><<set $penisuse to "othervagina">><<set $penisstate to "entrance">><<set $penistarget to _n>>
<<elseif $player.vaginaExist and $vaginause is 0 and (!$player.penisExist or $penisuse is 0)>>
<span class="blue"><<bHe_nun>> 당신의 다리 사이로 뛰어오르더니, 당신의 <<pussy_rul>> <<bhis_yi>> 것에 비빈다.</span>
<<sex 5>><<bruise vagina>><<violence 1>><<set $NPCList[_n].vagina to "vaginaentrance">><<set $vaginause to "othervagina">><<set $vaginastate to "othervaginaentrance">><<set $vaginatarget to _n>>
<<else>>
<<bHe_nun>> 당신의 다리 사이로 뛰어오르더니, <<bhis_yi>> 보지를 당신의 <<genitalsPost>>에 비빈다.
<<sex 3>>
<</if>>
<</if>>
<</if>>
<<elseif $NPCList[_n].stance is "topface">>
<<if $NPCList[_n].mouth is 0>>
<<if $NPCList[_n].monster is "monster" and random(1, 5) is 5>>
<<beastspeech _n>>
<<elseif ($enemyanger + $rng) lte 25 and $position isnot "wall">>
<<if $worn.genitals.type.includes("chastity")>>
<<bHe_nun>> 당신의 <<worn_genitals_name_ul>> 뜨거운 혀로 핥는다.
<<neutral 4>>
<<elseif $player.vaginaExist>>
<<bHe_nun>> 당신의 음순을 뜨거운 혀로 핥는다.
<<neutral 4>>
<<else>>
<<bHe_nun>> 당신의 고환을 뜨거운 혀로 핥는다.
<<neutral 4>>
<</if>>
<<elseif ($enemyanger + $rng) lte 50 and $position isnot "wall">>
<<bHe_nun>> <<bhis_yi>> 뜨거운 혀를 당신의 <<bottomPost>>살 사이에 묻고, 핥으며 탐색한다.
<<neutral 3>>
<<elseif ($enemyanger + $rng) lte 75 and $position isnot "wall">>
<<if $worn.genitals.type.includes("chastity")>>
<<bHe_nun>> 필사적으로 <<worn_genitals_name>> 주위에서 <<bhis_yi>> 혀를 집어넣으려 한다.
<br>
<<sex 3>>
<<elseif $player.penisExist>>
<<bHe_nun>> 핥으며 <span class="blue"><<bhis_yi>> 혀를 당신의 <<penisPost>> 주위에 감는다.</span>
<br>
<<sex 3>><<set $NPCList[_n].mouth to "penisentrance">><<set $penisuse to "othermouth">><<set $penisstate to "othermouthentrance">><<set $penistarget to _n>>
<<else>>
<<bHe_nun>> 핥으며 <span class="blue"><<bhis_yi>> 혀를 당신의 <<pussyPost>> 근처에서 흔든다.</span>
<br>
<<sex 3>><<set $NPCList[_n].mouth to "vaginaentrance">><<set $vaginause to "othermouth">><<set $vaginastate to "othermouthentrance">><<set $vaginatarget to _n>>
<</if>>
<<elseif ($enemyanger + $rng) lte 100 and $position isnot "wall" and $analingusdisablereceiving is "f">>
<<bHe_nun>> <<bhis_yi>> 뜨거운 혀를 당신의 <<bottomPost>>살 사이에 묻고, <span class="blue">당신의 <<if $worn.genitals.type.includes("chastity")>><<worn_genitals_name_ul>><<else>>항문을<</if>> 핥는다.</span>
<br>
<<sex 3>><<set $NPCList[_n].mouth to "anusentrance">><<set $anususe to "othermouth">><<set $anusstate to "othermouthentrance">><<set $anustarget to _n>>
<<elseif ($enemyanger + $rng) lte 125 and $position isnot "wall">>
<<bHe_nun>> <<beast_growling_text>>, <<bhis_yi>> 숨결로 당신의 <<if $worn.genitals.type.includes("chastity")>><<worn_genitals_name_ul>><<else>><<genitals_rul>><</if>> 덥힌다.
<<sex 1>>
<<elseif ($enemyanger + $rng) lte 150 and $position isnot "wall">>
<<bHe_nun>> 당신의 <<bottom_ul>> 경고삼아 살짝 문다.
<<bruise bottom>><<violence 1>>
<<elseif ($enemyanger + $rng) lte 175 and $position isnot "wall">>
<<bHe_nun>> 당신의 넓적다리를 문다.
<<bruise thigh>><<violence 2>>
<<else>>
<<bHe_nun>> 당신의 <<bottomPost>>살을 문다.
<<bruise bottom>><<violence 4>>
<</if>>
<</if>>
<<if $NPCList[_n].penis is 0>>
<<if ($enemyanger + $rng) lte 25>>
<<bHe_nun>> <<bhis_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 뺨에 비빈다.
<<neutral 3>>
<<elseif ($enemyanger + $rng) lte 50>>
<<bHe_nun>> <<bhis_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 얼굴에 찔러댄다.
<<neutral 3>>
<<elseif ($enemyanger + $rng) lte 75 and ($worn.face.type.includes("gag") or $worn.face.type.includes("covered"))>>
<<bHe_nun>> <<bhis_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 <<worn_face_name>>에 비벼댄다.
<<damageFaceCover 1>>
<<neutral 3>>
<<elseif ($enemyanger + $rng) lte 75>>
<<bHe_nun>> <<bhis_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 입술에 비빈다.
<<neutral 3>>
<<elseif ($enemyanger + $rng) lte 100>>
<<if !$worn.face.type.includes("gag") and !$worn.face.type.includes("covered")>>
<span class="blue"><<bHe_nun>> <<bhis_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 입술에 눌러댄다.</span>
<<sex 3>><<set $NPCList[_n].penis to "mouthentrance">><<set $mouthuse to "penis">><<set $mouthstate to "entrance">><<set $mouthtarget to _n>>
<<else>>
<<bHe_nun>> <<bhis_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 입을 막고 있는 <<worn_face_name>>에 찔러댄다.
<<neutral 5>>
<<damageFaceCover 3>>
<</if>>
<<else>>
<<if !$worn.face.type.includes("gag") and !$worn.face.type.includes("covered")>>
<span class="purple"><<bHe_nun>> <<bhis_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 입술 사이에 밀어넣는다.</span>
<<sex 3>><<set $NPCList[_n].penis to "mouthimminent">><<set $mouthuse to "penis">><<set $mouthstate to "imminent">><<set $mouthtarget to _n>>
<<else>>
<<bHe_nun>> <<bhis_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 입을 막고 있는 <<worn_face_name>>에 찔러댄다.
<<neutral 5>>
<<damageFaceCover 3>>
<</if>>
<</if>>
<</if>>
<<if $NPCList[_n].vagina is 0>>
<<if ($enemyanger + $rng) lte 25>>
<<bHe_nun>> <<bhis_yi>> 보지를 당신의 뺨에 비빈다.
<<neutral 3>>
<<elseif ($enemyanger + $rng) lte 50>>
<<bHe_nun>> <<bhis_yi>> 보지를 당신의 코에 비빈다.
<<neutral 3>>
<<elseif $worn.face.type.includes("covered") or $worn.face.type.includes("gag")>>
<<bHe_nun>> <<bhis_yi>> ?vulva?rul 당신의 마스크에 눌러댄다.
<<damageFaceCover 2>>
<<elseif ($enemyanger + $rng) lte 75>>
<<bHe_nun>> <<bhis_yi>> 보지를 당신의 입술에 비빈다.
<<neutral 3>>
<<elseif ($enemyanger + $rng) lte 100>>
<span class="blue"><<bHe_nun>> <<bhis_yi>> 보지를 당신의 입술에 눌러댄다.</span>
<<sex 3>><<set $NPCList[_n].vagina to "mouth">><<set $mouthuse to "othervagina">><<set $mouthstate to "othervagina">><<set $mouthtarget to _n>>
<<else>>
<span class="blue"><<bHe_nun>> <<bhis_yi>> 보지를 당신의 입술에 밀어댄다.</span>
<<sex 3>><<set $NPCList[_n].vagina to "mouth">><<set $mouthuse to "othervagina">><<set $mouthstate to "othervagina">><<set $mouthtarget to _n>>
<</if>>
<</if>>
<</if>>
<<set _bstindex to ($enemyno -2)>>
<<set _next_beast to $combatTrain.total_length - $combatTrain.length + 1>>
<<set _next_next_beast to $combatTrain.total_length - $combatTrain.length + 2>>
<<if $combatTrain.length is 1>>
<br>
<<trBeasttypeFun $combatTrain.beastTypes[_next_beast]>>_trResult 한 마리가 <<bhisnext>> 순서를 기다리고 있다.
<<elseif $combatTrain.length is 2>>
<br>
<<trBeasttypeFun $combatTrain.beastTypes[_next_beast]>>_trResult 한 마리가 <<bhisnext>> 순서를 기다리고 있고, <<trBeasttypeFun $combatTrain.beastTypes[_next_next_beast]>>_trResult 한 마리가 그 다음 순서를 기다리고 있다.
<<elseif $combatTrain.length gte 3>>
<br>
<<trBeasttypeFun $combatTrain.beastTypes[_next_beast]>>_trResult 한 마리가 <<bhisnext>> 순서를 기다리고 있고, <<trNumber $combatTrain.length-1>> 마리의 다른 <<if $bestialitydisable is "f">>짐승들이<<else>>몬스터 소년소녀들이<</if>> 그 다음 순서를 기다리고 있다.
<</if>>
<<manend>><<set $pullaway to 0>>
</div>
<</widget>>
<<widget "beastlick">>
<<if $NPCList[_n].penis is 0 or $NPCList[_n].vagina is 0>>
<<if $worn.genitals.type.includes("chastity")>>
<<if $vaginause is "cover">>
<<bHe_nun>> 당신의 손을 핥으며, 그 아래 있는 <<worn_genitals_name_ul>> 맛보려 한다.
<<if $arousal gte ($arousalmax / 5) * 4>>
<<bHe_nun>> 당신의 손가락 사이로 흘러나오는 애액을 핥는다.
<<elseif $arousal gte $arousalmax / 5>>
<<bHis_yi>> 혀는 들어갈 곳을 찾아, 당신의 손가락 주변과 사이를 탐색한다.
<<else>>
<<bHe_nun>> <<bhis_yi>> 혀를 당신의 손가락 사이로 집어넣으려 한다.
<</if>>
<<elseif $worn.over_lower.vagina_exposed is 0>>
<<neutral 10>>
<<bHe_nun>> 당신의 <<worn_over_lower_name_ul>> 핥으며, 그 아래 있는 <<worn_genitals_name_ul>> 맛보려 한다.
<<if $orgasmdown gte 1>>
<<bHe_nun>> 당신이 꿈틀거리며 흘리는 애액을 핥는다.
<<elseif $arousal gte ($arousalmax / 5) * 4>>
당신은 그것이 얼마나 기분 좋은지 느끼며 부끄러워한다.
<<elseif $arousal gte $arousalmax / 5>>
그 끊임없는 탐색은 당신의 사타구니를 뜨겁게 한다.
<<else>>
당신은 사타구니를 빼려 하지만, <<bhe_nun>> 집요하게 핥는다.
<</if>>
<<set $worn.over_lower.integrity -= 5>>
<<elseif $worn.lower.vagina_exposed is 0>>
<<bHe_nun>> 당신의 <<worn_lower_name_ul>> 핥으며, 그 아래 있는 <<worn_genitals_name_ul>> 맛보려 한다.
<<if $orgasmdown gte 1>>
<<bHe_nun>> 당신이 꿈틀거리며 흘리는 애액을 핥는다.
<<elseif $arousal gte ($arousalmax / 5) * 4>>
당신은 그것이 얼마나 기분 좋은지 느끼며 부끄러워한다.
<<elseif $arousal gte $arousalmax / 5>>
그 끊임없는 탐색은 당신의 사타구니를 뜨겁게 한다.
<<else>>
당신은 사타구니를 빼려 하지만, <<bhe_nun>> 집요하게 핥는다.
<</if>>
<<set $worn.lower.integrity -= 5>>
<<elseif $worn.under_lower.vagina_exposed is 0>>
<<bHe_nun>> 당신의 <<worn_under_lower_name_ul>> 핥으며, 그 아래 있는 <<worn_genitals_name_ul>> 맛보려 한다.
<<if $orgasmdown gte 1>>
<<bHe_nun>> 당신이 꿈틀거리며 흘리는 애액을 핥는다.
<<elseif $arousal gte ($arousalmax / 5) * 4>>
당신은 그것이 얼마나 기분 좋은지 느끼며 부끄러워한다.
<<elseif $arousal gte $arousalmax / 5>>
그 끊임없는 탐색은 당신의 사타구니를 뜨겁게 한다.
<<else>>
당신은 사타구니를 빼려 하지만, <<bhe_nun>> 집요하게 핥는다.
<</if>>
<<set $worn.under_lower.integrity -= 5>>
<<else>>
<<neutral 15>>
<<bHe_nun>> 당신의 <<worn_genitals_name_ul>> 핥는다.
<<if $orgasmdown gte 1>>
<<bhis_yi>> 혀가 흔들리며 움직이는 느낌은 당신을 미칠듯이 가버리게 하지만, <<bhe_nun>> 기세가 수그러들지 않는다.
<<elseif $arousal gte ($arousalmax / 5) * 4>>
당신의 민감한 살갗에 느껴지는 <<bhis_yi>> 혀가 흔들리며 움직이는 느낌은 당신의 골반을 경련하며 튀어오르게 한다.
<<elseif $arousal gte $arousalmax / 5>>
<<bHis_yi>> 뜨거운 숨결과 혀는 당신에게서 음란한 느낌을 끌어낸다.
<<else>>
당신은 이 공격에서 벗어나기 위해 사타구니를 빼려 하지만, <<bhe_nun>> 집요하게 핥는다.
<</if>>
<<set $worn.genitals.integrity -= 5>>
<</if>>
<<elseif $player.vaginaExist>>
<<if $vaginause is "cover">>
<<bHe_nun>> 당신의 손을 핥으며, 그 아래 있는 <<pussy_rul>> 맛보려 한다.
<<if $arousal gte ($arousalmax / 5) * 4>>
<<bHe_nun>> 당신의 손가락 사이로 흘러나오는 애액을 핥는다.
<<elseif $arousal gte $arousalmax / 5>>
<<bHis_yi>> 혀는 들어갈 곳을 찾아, 당신의 손가락 주변과 사이를 탐색한다.
<<else>>
<<bHe_nun>> <<bhis_yi>> 혀를 당신의 손가락 사이로 집어넣으려 한다.
<</if>>
<<elseif $worn.over_lower.vagina_exposed is 0>>
<<neutral 10>>
<<bHe_nun>> 당신의 <<worn_over_lower_name_ul>> 핥으며, 그 아래 있는 <<pussy_rul>> 맛보려 한다.
<<if $orgasmdown gte 1>>
<<bHe_nun>> 당신이 꿈틀거리며 흘리는 애액을 핥는다.
<<elseif $arousal gte ($arousalmax / 5) * 4>>
당신은 그것이 얼마나 기분 좋은지 느끼며 부끄러워한다.
<<elseif $arousal gte $arousalmax / 5>>
그 끊임없는 탐색은 당신의 사타구니를 뜨겁게 한다.
<<else>>
당신은 사타구니를 빼려 하지만, <<bhe_nun>> 집요하게 핥는다.
<</if>>
<<set $worn.over_lower.integrity -= 5>>
<<elseif $worn.lower.vagina_exposed is 0>>
<<bHe_nun>> 당신의 <<worn_lower_name_ul>> 핥으며, 그 아래 있는 <<pussy_rul>> 맛보려 한다.
<<if $orgasmdown gte 1>>
<<bHe_nun>> 당신이 꿈틀거리며 흘리는 애액을 핥는다.
<<elseif $arousal gte ($arousalmax / 5) * 4>>
당신은 그것이 얼마나 기분 좋은지 느끼며 부끄러워한다.
<<elseif $arousal gte $arousalmax / 5>>
그 끊임없는 탐색은 당신의 사타구니를 뜨겁게 한다.
<<else>>
당신은 사타구니를 빼려 하지만, <<bhe_nun>> 집요하게 핥는다.
<</if>>
<<set $worn.lower.integrity -= 5>>
<<elseif $worn.under_lower.vagina_exposed is 0>>
<<bHe_nun>> 당신의 <<worn_under_lower_name_ul>> 핥으며, 그 아래 있는 <<pussy_rul>> 맛보려 한다.
<<if $orgasmdown gte 1>>
<<bHe_nun>> 당신이 꿈틀거리며 흘리는 애액을 핥는다.
<<elseif $arousal gte ($arousalmax / 5) * 4>>
당신은 그것이 얼마나 기분 좋은지 느끼며 부끄러워한다.
<<elseif $arousal gte $arousalmax / 5>>
그 끊임없는 탐색은 당신의 사타구니를 뜨겁게 한다.
<<else>>
당신은 사타구니를 빼려 하지만, <<bhe_nun>> 집요하게 핥는다.
<</if>>
<<set $worn.under_lower.integrity -= 5>>
<<else>>
<<neutral 15>>
<<bHe_nun>> 당신의 <<pussy_rul>> 핥는다.
<<if $orgasmdown gte 1>>
<<bhis_yi>> 혀의 느낌은 당신을 미칠듯이 가버리게 하지만, <<bhe_nun>> 기세가 수그러들지 않는다.
<<elseif $arousal gte ($arousalmax / 5) * 4>>
당신의 민감한 살갗에 느껴지는 <<bhis_yi>> 혀의 느낌은 당신의 골반을 경련하며 튀어오르게 한다.
<<elseif $arousal gte $arousalmax / 5>>
<<bHis_yi>> 뜨거운 숨결과 혀는 당신에게서 음란한 느낌을 끌어낸다.
<<else>>
당신은 이 공격에서 벗어나기 위해 사타구니를 빼려 하지만, <<bhe_nun>> 집요하게 핥는다.
<</if>>
<</if>>
<<elseif $player.penisExist>>
<<if $penisuse is "cover">>
<<bHe_nun>> 당신의 손을 핥으며, 그 아래 있는 <<penis_rul>> 맛보려 한다.
<<if $arousal gte ($arousalmax / 5) * 4>>
<<bHe_nun>> 당신의 손가락 사이로 흘러나오는 쿠퍼액을 핥는다.
<<elseif $arousal gte $arousalmax / 5>>
<<bHis_yi>> 혀는 들어갈 곳을 찾아, 당신의 손가락 주변과 사이를 탐색한다.
<<else>>
<<bHe_nun>> <<bhis_yi>> 혀를 당신의 손가락 사이로 집어넣으려 한다.
<</if>>
<<elseif $worn.over_lower.vagina_exposed is 0>>
<<neutral 10>>
<<bHe_nun>> 당신의 <<worn_over_lower_name_ul>> 핥으며, 그 아래 있는 <<penis_rul>> 맛보려 한다.
<<if $orgasmdown gte 1>>
<<bHe_nun>> 당신이 꿈틀거리며 흘리는 정액을 핥는다.
<<elseif $arousal gte ($arousalmax / 5) * 4>>
당신은 그것이 얼마나 기분 좋은지 느끼며 부끄러워한다.
<<elseif $arousal gte $arousalmax / 5>>
그 끊임없는 탐색은 당신의 사타구니를 뜨겁게 한다.
<<else>>
당신은 사타구니를 빼려 하지만, <<bhe_nun>> 집요하게 핥는다.
<</if>>
<<set $worn.over_lower.integrity -= 5>>
<<elseif $worn.lower.vagina_exposed is 0>>
<<bHe_nun>> 당신의 <<worn_lower_name_ul>> 핥으며, 그 아래 있는 <<penis_rul>> 맛보려 한다.
<<if $orgasmdown gte 1>>
<<bHe_nun>> 당신이 꿈틀거리며 흘리는 정액을 핥는다.
<<elseif $arousal gte ($arousalmax / 5) * 4>>
당신은 그것이 얼마나 기분 좋은지 느끼며 부끄러워한다.
<<elseif $arousal gte $arousalmax / 5>>
그 끊임없는 탐색은 당신의 사타구니를 뜨겁게 한다.
<<else>>
당신은 사타구니를 빼려 하지만, <<bhe_nun>> 집요하게 핥는다.
<</if>>
<<set $worn.lower.integrity -= 5>>
<<elseif $worn.under_lower.vagina_exposed is 0>>
<<bHe_nun>> 당신의 <<worn_under_lower_name_ul>> 핥으며, 그 아래 있는 <<penis_rul>> 맛보려 한다.
<<if $orgasmdown gte 1>>
<<bHe_nun>> 당신이 꿈틀거리며 흘리는 정액을 핥는다.
<<elseif $arousal gte ($arousalmax / 5) * 4>>
당신은 그것이 얼마나 기분 좋은지 느끼며 부끄러워한다.
<<elseif $arousal gte $arousalmax / 5>>
그 끊임없는 탐색은 당신의 사타구니를 뜨겁게 한다.
<<else>>
당신은 사타구니를 빼려 하지만, <<bhe_nun>> 집요하게 핥는다.
<</if>>
<<set $worn.under_lower.integrity -= 5>>
<<else>>
<<neutral 15>>
<<bHe_nun>> 당신의 <<penis_rul>> 핥는다.
<<if $orgasmdown gte 1>>
<<bhis_yi>> 혀의 느낌은 당신을 미칠듯이 가버리게 하지만, <<bhe_nun>> 기세가 수그러들지 않는다.
<<elseif $arousal gte ($arousalmax / 5) * 4>>
당신의 민감한 살갗에 느껴지는 <<bhis_yi>> 혀의 느낌은 당신의 골반을 경련하며 튀어오르게 한다.
<<elseif $arousal gte $arousalmax / 5>>
<<bHis_yi>> 뜨거운 숨결과 혀는 당신에게서 음란한 느낌을 끌어낸다.
<<else>>
당신은 이 공격에서 벗어나기 위해 사타구니를 빼려 하지만, <<bhe_nun>> 집요하게 핥는다.
<</if>>
<</if>>
<</if>>
<<else>>
<<if $enemyanger gte 100>>
<<bHe_nun>> 당신의 목을 문다.
<<elseif $enemyanger gte 20>>
<<bHe_nun>> 당신의 목을 핥는다.
<<else>>
<<bHe_nun>> 당신의 얼굴을 핥는다.
<</if>>
<</if>>
<<neutral 1>><<set $enemyarousal += 10>>
<</widget>><<widget "beastclothing">>
<<outfitChecks>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].mouth is "overlowerclothes">>
<<if $NPCList[_n].stance is "top">>
<<set $NPCList[_n].mouth to 0>>
<<else>>
<<if $worn.over_lower.name is "naked">>
<span class="purple"><<bHe_nun>> 망가진 옷감을 뱉어낸다.</span>
<<set $NPCList[_n].mouth to 0>>
<<elseif $overlowerstruggle is 1>>
<<set $overlowerstruggle to 0>>
<<bHe_nun>> 당신의 <<worn_over_lower_name_ul>> 잡아당기지만, 당신은 <<bhim_ul>> 막아 벗겨지지 않게 한다.
<<set $overlowerstruggle to 0>><<neutral 1>><<set $worn.over_lower.integrity -= 5>>
<<elseif $rng gte 91>>
<span class="blue"><<bHe_nun>> 당신의 <<worn_over_lower_name_ul>> <<bhis_yi>> 입에서 놓아준다.</span>
<<set $NPCList[_n].mouth to 0>>
<<elseif $rng lte 90>>
<<if _overOutfit>>
<<if $worn.over_upper.open is 1>>
<<if $worn.upper.state_top is "chest">>
<<bHe_nun>> 당신의 <<worn_over_lower_name_ul>> 잡아당겨서, <<worn_over_upper_name_ul>> 끌어내려 <span class="lewd">당신의 <<breasts_rul>> 드러낸다.</span>
<<set $worn.over_upper.state_top to "midriff">><<set $worn.over_upper.exposed to 2>><<neutral 3>><<set $speechbreasts to 1>>
<<if $worn.over_upper.state is "chest">>
<<set $worn.over_upper.state to "midriff">>
<</if>>
<<if $worn.over_lower.state is "chest">>
<<set $worn.over_lower.state to "midriff">>
<</if>>
<<elseif $worn.over_upper.state_top is "midriff">>
<<bHe_nun>> 당신의 <<worn_over_lower_name_ul>> 잡아당겨서, <<worn_over_upper_name_ul>> 배까지 끌어내린다.
<<set $worn.over_upper.state_top to "waist">><<neutral 1>>
<<if $worn.over_upper.state is "midriff">>
<<set $worn.over_upper.state to "waist">>
<</if>>
<<if $worn.over_lower.state is "midriff">>
<<set $worn.over_lower.state to "waist">>
<</if>>
<<elseif $worn.over_upper.state_top is "waist">>
<<bHe_nun>> 당신의 <<worn_over_upper_name_ul>> 넓적다리까지 잡아당겨서, 당신의
<<if $worn.lower.state is "waist">>
<<worn_lower_name_ul>> 드러낸다.
<<neutral 2>>
<<elseif $worn.under_lower.state is "waist">>
<<worn_under_lower_name_ul>> 드러낸다.
<<neutral 2>>
<<else>>
<span class="lewd"><<genitals_rul>> 드러낸다.</span>
<<neutral 5>><<set $speechgenitals to 1>>
<</if>>
<<set $worn.over_upper.state_top to "thighs">><<set $worn.over_upper.state to "thighs">><<set $worn.over_lower.vagina_exposed to 1>><<set $worn.over_lower.anus_exposed to 1>><<set $worn.over_lower.exposed to 2>>
<<if $worn.over_lower.state is "waist">>
<<set $worn.over_lower.state to "thighs">>
<</if>>
<<elseif $worn.over_upper.state_top is "thighs">>
<<bHe_nun>> 당신의 <<worn_over_upper_name_ul>> 무릎까지 끌어내린다.
<<set $worn.over_upper.state_top to "knees">><<set $worn.over_upper.state to "knees">><<neutral 1>>
<<if $worn.over_lower.state is "thighs">>
<<set $worn.over_lower.state to "knees">>
<</if>>
<<elseif $worn.over_upper.state_top is "knees">>
<<bHe_nun>> 당신의 <<worn_over_upper_name_ul>> 발목까지 끌어내린다.
<<set $worn.over_upper.state_top to "ankles">><<set $worn.over_upper.state to "ankles">><<neutral 1>>
<<if $worn.over_lower.state is "knees">>
<<set $worn.over_lower.state to "ankles">>
<</if>>
<<elseif $worn.over_upper.state_top is "ankles">>
<span class="purple"><<bHe_nun>> 당신의 <<worn_over_upper_name_ul>> 당신의 다리 밑으로 완전히 끌어내린다.</span>
<<neutral 5>><<set $worn.over_upper.state_top to 0>><<set $worn.over_upper.state to 0>><<overupperstrip>>
<<if $worn.over_lower.state is "ankles">>
<<set $worn.over_lower.state to 0>><<overlowerstrip>>
<</if>>
<</if>>
<<else>>
<<bHe_nun>> 당신의 <<worn_over_lower_name_ul>> 잡아당겨서, <<worn_over_upper_name_ul>> 당신의 어깨까지 끌어내린다. 당신은 찢어지는 소리를 듣는다.
<<set $worn.over_lower.integrity -= 20>><<neutral 1>>
<</if>>
<<elseif _overOutfit isnot true>>
<<if $worn.over_lower.state is "waist">>
<<bHe_nun>> 당신의 <<worn_over_lower_name_ul>> 끌어내려, 당신의
<<if $worn.lower.state is "waist">>
<<worn_lower_name_ul>> 드러낸다.
<<elseif $worn.under_lower.state is "waist">>
<<worn_under_lower_name_ul>> 드러낸다.
<<else>>
<span class="lewd"><<genitals_rul>> 드러낸다.</span>
<<neutral 5>><<set $speechgenitals to 1>>
<</if>>
<<set $worn.over_lower.state to "thighs">><<set $worn.over_lower.vagina_exposed to 1>><<set $worn.over_lower.anus_exposed to 1>><<set $worn.over_lower.exposed to 2>>
<<elseif $worn.over_lower.state is "thighs">>
<<bHe_nun>> 당신의 <<worn_over_lower_name_ul>> 무릎까지 끌어내린다.
<<set $worn.over_lower.state to "knees">><<neutral 1>>
<<elseif $worn.over_lower.state is "knees">>
<<bHe_nun>> 당신의 <<worn_over_lower_name_ul>> 발목까지 끌어내린다.
<<set $worn.over_lower.state to "ankles">><<neutral 1>>
<<elseif $worn.over_lower.state is "ankles">>
<span class="purple"><<bHe_nun>> 당신의 <<worn_over_lower_name_ul>> 당신의 다리 밑으로 완전히 끌어내린다.</span>
<<overlowerstrip>>
<<set $NPCList[_n].mouth to 0>><<neutral 3>><<clothesstripstat>>
<</if>>
<<else>>
<<bHe_nun>> 당신의 <<worn_over_lower_name_ul>> 잡아당겨, 당신은 찢어지는 소리를 듣는다.
<<neutral 1>><<set $worn.over_lower.integrity -= 20>>
<</if>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].mouth is "lowerclothes">>
<<if $NPCList[_n].stance is "top">>
<<set $NPCList[_n].mouth to 0>>
<<else>>
<<if $worn.lower.name is "naked">>
<span class="purple"><<bHe_nun>> 망가진 옷감을 뱉어낸다.</span>
<<set $NPCList[_n].mouth to 0>>
<<elseif $lowerstruggle is 1>>
<<set $lowerstruggle to 0>>
<<bHe_nun>> 당신의 <<worn_lower_name_ul>> 잡아당기지만, 당신은 <<bhim_ul>> 막아 벗겨지지 않게 한다.
<<set $lowerstruggle to 0>><<neutral 1>><<set $worn.lower.integrity -= 5>>
<<elseif $rng gte 91>>
<span class="blue"><<bHe_nun>> 당신의 <<worn_lower_name_ul>> <<bhis_yi>> 입에서 놓아준다.</span>
<<set $NPCList[_n].mouth to 0>>
<<elseif $rng lte 90>>
<<if _middleOutfit>>
<<if $worn.upper.open is 1>>
<<if $worn.upper.state_top is "chest">>
<<bHe_nun>> 당신의 <<worn_lower_name_ul>> 잡아당겨서, <<worn_upper_name_ul>> 끌어내려 <span class="lewd">당신의 <<breasts_rul>> 드러낸다.</span>
<<set $worn.upper.state_top to "midriff">><<set $worn.upper.exposed to 2>><<neutral 3>><<set $speechbreasts to 1>>
<<if $worn.upper.state is "chest">>
<<set $worn.upper.state to "midriff">>
<</if>>
<<if $worn.lower.state is "chest">>
<<set $worn.lower.state to "midriff">>
<</if>>
<<elseif $worn.upper.state_top is "midriff">>
<<bHe_nun>> 당신의 <<worn_lower_name_ul>> 잡아당겨서, <<worn_upper_name_ul>> 배까지 끌어내린다.
<<set $worn.upper.state_top to "waist">><<neutral 1>>
<<if $worn.upper.state is "midriff">>
<<set $worn.upper.state to "waist">>
<</if>>
<<if $worn.lower.state is "midriff">>
<<set $worn.lower.state to "waist">>
<</if>>
<<elseif $worn.upper.state_top is "waist">>
<<bHe_nun>> 당신의 <<worn_upper_name_ul>> 넓적다리까지 잡아당겨서, 당신의
<<if $worn.under_lower.state is "waist">>
<<worn_under_lower_name_ul>> 드러낸다.
<<neutral 2>>
<<else>>
<span class="lewd"><<genitals_rul>> 드러낸다.</span>
<<neutral 5>><<set $speechgenitals to 1>>
<</if>>
<<set $worn.upper.state_top to "thighs">><<set $worn.upper.state to "thighs">><<set $worn.lower.vagina_exposed to 1>><<set $worn.lower.anus_exposed to 1>><<set $worn.lower.exposed to 2>>
<<if $worn.lower.state is "waist">>
<<set $worn.lower.state to "thighs">>
<</if>>
<<elseif $worn.upper.state_top is "thighs">>
<<bHe_nun>> 당신의 <<worn_upper_name_ul>> 무릎까지 끌어내린다.
<<set $worn.upper.state_top to "knees">><<set $worn.upper.state to "knees">><<neutral 1>>
<<if $worn.lower.state is "thighs">>
<<set $worn.lower.state to "knees">>
<</if>>
<<elseif $worn.upper.state_top is "knees">>
<<bHe_nun>> 당신의 <<worn_upper_name_ul>> 발목까지 끌어내린다.
<<set $worn.upper.state_top to "ankles">><<set $worn.upper.state to "ankles">><<neutral 1>>
<<if $worn.lower.state is "knees">>
<<set $worn.lower.state to "ankles">>
<</if>>
<<elseif $worn.upper.state_top is "ankles">>
<span class="purple"><<bHe_nun>> 당신의 <<worn_upper_name_ul>> 당신의 다리 밑으로 완전히 끌어내린다.</span>
<<neutral 5>><<set $worn.upper.state_top to 0>><<set $worn.upper.state to 0>><<upperstrip>>
<<if $worn.lower.state is "ankles">>
<<set $worn.lower.state to 0>><<lowerstrip>>
<</if>>
<</if>>
<<else>>
<<bHe_nun>> 당신의 <<worn_lower_name_ul>> 잡아당겨서, <<worn_upper_name_ul>> 당신의 어깨까지 끌어내린다. 당신은 찢어지는 소리를 듣는다.
<<set $worn.lower.integrity -= 20>><<neutral 1>>
<</if>>
<<elseif _middleOutfit isnot true>>
<<if $worn.lower.state is "waist">>
<<bHe_nun>> 당신의 <<worn_lower_name_ul>> 끌어내려, 당신의
<<if $worn.under_lower.state is "waist">>
<<worn_under_lower_name_ul>> 드러낸다.
<<neutral 2>>
<<else>>
<span class="lewd"><<genitals_rul>> 드러낸다.</span>
<<neutral 5>><<set $speechgenitals to 1>>
<</if>>
<<set $worn.lower.state to "thighs">><<set $worn.lower.vagina_exposed to 1>><<set $worn.lower.anus_exposed to 1>><<set $worn.lower.exposed to 2>>
<<elseif $worn.lower.state is "thighs">>
<<bHe_nun>> 당신의 <<worn_lower_name_ul>> 무릎까지 끌어내린다.
<<set $worn.lower.state to "knees">><<neutral 1>>
<<elseif $worn.lower.state is "knees">>
<<bHe_nun>> 당신의 <<worn_lower_name_ul>> 발목까지 끌어내린다.
<<set $worn.lower.state to "ankles">><<neutral 1>>
<<elseif $worn.lower.state is "ankles">>
<span class="purple"><<bHe_nun>> 당신의 <<worn_lower_name_ul>> 당신의 다리 밑으로 완전히 끌어내린다.</span>
<<lowerstrip>>
<<set $NPCList[_n].mouth to 0>><<neutral 3>><<clothesstripstat>>
<</if>>
<<else>>
<<bHe_nun>> 당신의 <<worn_lower_name_ul>> 잡아당겨, 당신은 찢어지는 소리를 듣는다.
<<neutral 1>><<set $worn.lower.integrity -= 20>>
<</if>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].mouth is "underlowerclothes">>
<<if $worn.under_lower.name is "naked">>
<span class="purple"><<bHe_nun>> 망가진 옷감을 뱉어낸다.</span>
<<set $NPCList[_n].mouth to 0>>
<<elseif $underlowerstruggle is 1>>
<<bHe_nun>> 당신의 <<worn_under_lower_name_ul>> 잡아당기지만, 당신은 <<bhim_ul>> 막아 벗겨지지 않게 한다.
<<set $underlowerstruggle to 0>><<set $speechstripstruggle to 1>><<neutral 1>><<set $worn.under_lower.integrity -= 5>>
<<elseif $rng gte 91>>
<span class="blue"><<bHe_nun>> 당신의 <<worn_under_lower_name_ul>> <<bhis_yi>> 입에서 놓아준다.</span>
<<set $NPCList[_n].mouth to 0>>
<<elseif $rng lte 90>>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
<<if $worn.under_lower.state is "waist">>
<<bHe_nun>> 당신의 <<worn_under_lower_name_ul>> 넓적다리까지 잡아당겨서, <span class="lewd">당신의 <<genitals_rul>> 드러낸다.</span>
<<set $worn.under_lower.state to "thighs">><<neutral 5>><<set $worn.under_lower.vagina_exposed to 1>><<set $worn.under_lower.anus_exposed to 1>><<set $worn.under_lower.exposed to 1>><<set $speechgenitals to 1>>
<<elseif $worn.under_lower.state is "thighs">>
<<bHe_nun>> 당신의 <<worn_under_lower_name_ul>> 무릎까지 끌어내린다.
<<set $worn.under_lower.state to "knees">><<neutral 1>>
<<elseif $worn.under_lower.state is "knees">>
<<bHe_nun>> 당신의 <<worn_under_lower_name_ul>> 발목까지 끌어내린다.
<<set $worn.under_lower.state to "ankles">><<neutral 1>>
<<elseif $worn.under_lower.state is "ankles">>
<span class="purple"><<bHe_nun>> 당신의 <<worn_under_lower_name_ul>> 당신의 다리 밑으로 완전히 끌어내린다.</span>
<<underlowerstrip>><<neutral 3>><<set $NPCList[_n].mouth to 0>><<clothesstripstat>>
<</if>>
<<elseif $worn.lower.state isnot "waist">>
<<if $worn.under_lower.state is "waist">>
<<bHe_nun>> 당신의 <<worn_under_lower_name_ul>> 넓적다리까지 잡아당겨서, <span class="lewd">당신의 <<genitals_rul>> 드러낸다.</span>
<<set $worn.under_lower.state to "thighs">><<neutral 5>><<set $worn.under_lower.vagina_exposed to 1>><<set $worn.under_lower.anus_exposed to 1>><<set $worn.under_lower.exposed to 1>><<set $speechgenitals to 1>>
<<elseif $worn.under_lower.state is "thighs">>
<<bHe_nun>> 당신의 <<worn_under_lower_name_ul>> 무릎까지 끌어내린다.
<<set $worn.under_lower.state to "knees">><<neutral 1>>
<<elseif $worn.under_lower.state is "knees">>
<<bHe_nun>> 당신의 <<worn_under_lower_name_ul>> 발목까지 끌어내린다.
<<set $worn.under_lower.state to "ankles">><<neutral 5>>
<<elseif $worn.under_lower.state is "ankles">>
<span class="purple"><<bHe_nun>> 당신의 <<worn_under_lower_name_ul>> 당신의 다리 밑으로 완전히 끌어내린다.</span>
<<underlowerstrip>><<neutral 3>><<set $NPCList[_n].mouth to 0>><<clothesstripstat>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $oxygen lt $oxygenmax and $underwater isnot 1 and _strangle is 1>>
<<unset _strangle>>
<br>공기: <<oxygencaption>>
<</if>>
<</widget>>
<<widget "bhisnext">>
<<if $combatTrain.monsters[_next_beast] is "monster">>
<<if $combatTrain.pronouns[_next_beast] is "m">>
<<print "그의">>
<<else>>
<<print "그녀의">>
<</if>>
<<else>>
<<print "녀석의">>
<</if>>
<</widget>><<widget "consensualman">>
<</widget>>/*
<<widget "consensualman">>
<</widget>>
*//*
<<widget "consensualman">>
<</widget>>
*/<<widget "actionspain">>
<<if $leftarm is 0>>
당신의 왼팔은 자유롭지만, 너무 아파 움직일수 없다.
<br>
<<if $leftactiondefault is "leftstruggleweak">>
| <label><span class="brat">저항한다</span> <<radiobutton "$leftaction" "leftstruggleweak" checked>></label>
<<else>>
| <label><span class="brat">저항한다</span> <<radiobutton "$leftaction" "leftstruggleweak">></label>
<</if>>
<<if $leftactiondefault is "leftprotect">>
| <label><span class="meek">몸을 지킨다</span> <<radiobutton "$leftaction" "leftprotect" checked>></label>
<<else>>
| <label><span class="meek">몸을 지킨다</span> <<radiobutton "$leftaction" "leftprotect">></label>
<</if>>
<br>
<<elseif $leftarm is "grappled">>
당신의 왼쪽 팔은 고통스럽게 잡혀있다.
<br>
<<elseif $leftarm is "bound">>
당신의 왼쪽 팔은 고통스럽게 묶여있다.
<br>
<</if>>
<<if $rightarm is 0>>
<br>
당신의 오른팔은 자유롭지만, 너무 아파 움직일수 없다.
<br>
<<if $rightactiondefault is "rightstruggleweak">>
| <label><span class="brat">저항한다</span> <<radiobutton "$rightaction" "rightstruggleweak" checked>></label>
<<else>>
| <label><span class="brat">저항한다</span> <<radiobutton "$rightaction" "rightstruggleweak">></label>
<</if>>
<<if $rightactiondefault is "rightprotect">>
| <label><span class="meek">몸을 지킨다</span> <<radiobutton "$rightaction" "rightprotect" checked>></label>
<<else>>
| <label><span class="meek">몸을 지킨다</span> <<radiobutton "$rightaction" "rightprotect">></label>
<</if>>
<br>
<<elseif $rightarm is "grappled">>
당신의 오른쪽 팔은 고통스럽게 잡혀있다.
<br>
<<elseif $rightarm is "bound">>
당신의 오른쪽 팔은 고통스럽게 묶여있다.
<br>
<</if>>
<<if $mouthuse is 0>>
<br>
당신의 입은 자유롭지만, 무의식적으로 내뱉는 흐느낌과 울음이 섞여 말이 나오지 않는다.
<br>
<<if $mouthactiondefault is "stifle">>
| <label><span class="brat">억누른다</span> <<radiobutton "$mouthaction" "stifle" checked>></label>
<<else>>
| <label><span class="brat">억누른다</span> <<radiobutton "$mouthaction" "stifle">></label>
<</if>>
<<if $mouthactiondefault is "letout">>
| <label><span class="meek">참지 않는다</span> <<radiobutton "$mouthaction" "letout" checked>></label>
<<else>>
| <label><span class="meek">참지 않는다</span> <<radiobutton "$mouthaction" "letout">></label>
<</if>>
<br>
<</if>>
<</widget>><<widget "effectspain">>
<<if $leftaction is "leftstruggleweak" and $rightaction is "rightstruggleweak">>
<<set $leftaction to 0>><<set $rightaction to 0>><<set $leftactiondefault to "leftstruggleweak">><<set $rightactiondefault to "rightstruggleweak">>
<<if $position is "stalk">>
당신은 고통을 이겨내며 당신의 발로 일어나려 하지만, 그러기엔 힘이 너무 약하다.
<<else>>
당신은 고통을 이겨내며 저들을 밀어내려 하지만 그러기엔 힘이 너무 약하다.
<</if>>
<<brat 2>><<set _br to true>>
<</if>>
<<if $leftaction is "leftstruggleweak">>
<<set $leftaction to 0>><<set $leftactiondefault to "leftstruggleweak">>
<<if $position is "stalk">>
당신은 고통을 이겨내며 왼팔을 사용해 당신의 발로 일어나려 하지만, 그러기엔 힘이 너무 약하다.
<<else>>
당신은 고통을 이겨내며 왼팔로 저들을 밀어내려 하지만 그러기엔 힘이 너무 약하다.
<</if>>
<<brat 1>><<set _br to true>>
<</if>>
<<if $rightaction is "rightstruggleweak">>
<<set $rightaction to 0>><<set $rightactiondefault to "rightstruggleweak">>
<<if $position is "stalk">>
당신은 고통을 이겨내며 오른팔을 사용해 당신의 발로 일어나려 하지만, 그러기엔 힘이 너무 약하다.
<<else>>
당신은 고통을 이겨내며 오른팔로 저들을 밀어내려 하지만 그러기엔 힘이 너무 약하다.
<</if>>
<<brat 1>><<set _br to true>>
<</if>>
<<if $leftaction is "leftprotect" and $rightaction is "rightprotect">>
<<set $leftaction to 0>><<set $rightaction to 0>><<set $leftactiondefault to "leftprotect">><<set $rightactiondefault to "rightprotect">>
당신은 몸의 급소를 보호하며 더 심한 부상을 막는다. <span class="green"> - 고통</span>
<<meek 2>><<set $pain -= 2>><<set _br to true>>
<</if>>
<<if $leftaction is "leftprotect">>
<<set $leftaction to 0>><<set $leftactiondefault to "leftprotect">>
당신은 왼손으로 몸의 급소를 보호하며 더 심한 부상을 막는다. <span class="green"> - 고통</span>
<<meek 1>><<set $pain -= 1>><<set _br to true>>
<</if>>
<<if $rightaction is "rightprotect">>
<<set $rightaction to 0>><<set $rightactiondefault to "rightprotect">>
당신은 오른손으로 몸의 급소를 보호하며 더 심한 부상을 막는다. <span class="green"> - 고통</span>
<<meek 1>><<set $pain -= 1>><<set _br to true>>
<</if>>
<<if _br is true>>
<br>
<</if>>
<<if $mouthaction is "stifle">>
<<set $mouthaction to 0>><<set $mouthactiondefault to "stifle">>
당신은 호흡을 가다듬고 흐느낌을 억누르려 노력한다. 효과가 있는듯하다. <span class="green"> - 고통</span>
<<set $pain -= 1>>
<</if>>
<<if $mouthaction is "letout">>
<<set $mouthaction to 0>><<set $mouthactiondefault to "letout">><<set _sound to 1>>
당신은 눈물을 참지 않는다. 당신의 흐느끼며 간간이 터져 나오는 울음소리를 훌쩍인다. <span class="green"> - 스트레스</span>
<<meek 1>><<stress -2>>
<</if>>
<</widget>><<widget "actionsorgasm">>
<<if $leftarm is 0>>
당신의 왼팔은 자유롭지만 경련을 멈출 수 없다.
<br>
<<if $leftactiondefault is "leftfold">>
| <label><span class="brat">팔을 붙잡는다</span> <<radiobutton "$leftaction" "leftfold" checked>></label>
<<else>>
| <label><span class="brat">팔을 붙잡는다</span> <<radiobutton "$leftaction" "leftfold">></label>
<</if>>
<<if $leftactiondefault is "leftgrip">>
| <label><span class="meek">움켜쥔다</span> <<radiobutton "$leftaction" "leftgrip" checked>></label>
<<else>>
| <label><span class="meek">움켜쥔다</span> <<radiobutton "$leftaction" "leftgrip">></label>
<</if>>
<br>
<<elseif $leftarm is "grappled">>
당신의 왼쪽 팔이 저들의 손아귀에 세게 잡혀 당겨진다.
<br>
<<elseif $leftarm is "bound">>
당신의 왼쪽 팔이 저들의 밧줄에 세게 잡혀 당겨진다.
<br>
<</if>>
<<if $rightarm is 0>>
<br>
당신의 오른팔은 자유롭지만 경련을 멈출 수 없다.
<br>
<<if $rightactiondefault is "rightfold">>
| <label><span class="brat">팔을 붙잡는다</span> <<radiobutton "$rightaction" "rightfold" checked>></label>
<<else>>
| <label><span class="brat">팔을 붙잡는다</span> <<radiobutton "$rightaction" "rightfold">></label>
<</if>>
<<if $rightactiondefault is "rightgrip">>
| <label><span class="meek">움켜쥔다</span> <<radiobutton "$rightaction" "rightgrip" checked>></label>
<<else>>
| <label><span class="meek">움켜쥔다</span> <<radiobutton "$rightaction" "rightgrip">></label>
<</if>>
<br>
<<elseif $rightarm is "grappled">>
당신의 오른쪽 팔이 저들의 손아귀에 세게 잡혀 당겨진다.
<br>
<<elseif $rightarm is "bound">>
당신의 오른쪽 팔이 저들의 밧줄에 세게 잡혀 당겨진다.
<br>
<</if>>
<<if $mouthuse is 0>>
<br>
당신의 입은 자유롭지만, 무의식적으로 내뱉는 흐느낌과 울음이 섞여 말이 나오지 않는다.
<br>
<<if $mouthactiondefault is "stifleorgasm">>
| <label><span class="brat">억누른다</span> <<radiobutton "$mouthaction" "stifleorgasm" checked>></label>
<<else>>
| <label><span class="brat">억누른다</span> <<radiobutton "$mouthaction" "stifleorgasm">></label>
<</if>>
<<if $mouthactiondefault is "letoutorgasm">>
| <label><span class="meek">참지 않는다</span> <<radiobutton "$mouthaction" "letoutorgasm" checked>></label>
<<else>>
| <label><span class="meek">참지 않는다</span> <<radiobutton "$mouthaction" "letoutorgasm">></label>
<</if>>
<br>
<</if>>
<</widget>><<widget "effectsorgasm">>
<<if $leftaction is "leftfold" and $rightaction is "rightfold">>
<<set $leftaction to 0>><<set $rightaction to 0>><<set $leftactiondefault to "leftfold">><<set $rightactiondefault to "rightfold">>
당신은 팔짱을 끼고 최대한 움직이지 않으며 오르가즘을 느끼고 있다는걸 숨기려 노력한다.
<<brat 2>>
<<set _br to true>>
<</if>>
<<if $leftaction is "leftfold">>
<<set $leftaction to 0>><<set $leftactiondefault to "leftfold">>
당신은 왼쪽 팔로 팔짱을 끼고 최대한 움직이지 않는다.
<<brat 1>>
<<set _br to true>>
<</if>>
<<if $rightaction is "rightfold">>
<<set $rightaction to 0>><<set $rightactiondefault to "rightfold">>
당신은 오른쪽 팔로 팔짱을 끼고 최대한 움직이지 않는다.
<<brat 1>>
<<set _br to true>>
<</if>>
<<if $leftaction is "leftgrip" and $rightaction is "rightgrip">>
<<set $leftaction to 0>><<set $rightaction to 0>><<set $leftactiondefault to "leftgrip">><<set $rightactiondefault to "rightgrip">>
<<if $position is "stalk">>
당신은 몸을 떨며 벽돌 벽에 기대어 스스로를 진정시킨다.
<<else>>
당신은 몸을 떨며 당신이 잡을 수 있는 건 무엇이든 꽉 붙잡는다.
<</if>>
<span class="green"> - 흥분</span><<meek 2>><<arousal -300>>
<<set _br to true>>
<</if>>
<<if $leftaction is "leftgrip">>
<<set $leftaction to 0>><<set $leftactiondefault to "leftgrip">>
<<if $position is "stalk">>
당신은 몸을 떨며 왼손으로 벽돌 벽에 기대어 스스로를 진정시킨다.
<<else>>
당신은 몸을 떨며 당신이 왼손으로 잡을 수 있는 건 무엇이든 꽉 붙잡는다.
<</if>>
<span class="green"> - 흥분</span><<meek 1>><<arousal -300>>
<<set _br to true>>
<</if>>
<<if $rightaction is "rightgrip">>
<<set $rightaction to 0>><<set $rightactiondefault to "rightgrip">>
<<if $position is "stalk">>
당신은 몸을 떨며 오른손으로 벽돌 벽에 기대어 스스로를 진정시킨다.
<<else>>
당신은 몸을 떨며 당신이 오른손으로 잡을 수 있는 건 무엇이든 꽉 붙잡는다.
<</if>>
<span class="green"> - 흥분</span><<meek 1>><<arousal -300>>
<<set _br to true>>
<</if>>
<<if _br is true>>
<br>
<</if>>
<<if $mouthaction is "stifleorgasm">>
<<set $mouthaction to 0>><<set $mouthactiondefault to "stifleorgasm">>
당신은 당신의 거친 숨소리가 분노했다는 걸로 받아들여지도록 째려본다.
<<brat 1>>
<</if>>
<<if $mouthaction is "letoutorgasm">>
<<set $mouthaction to 0>><<set $mouthactiondefault to "letoutorgasm">><<set _sound to 1>>
당신은 거친 숨소리와 신음소리를 참지 않고 내보낸다.
<<meek 1>><span class="green"> - 흥분</span><<arousal -300>>
<</if>>
<</widget>><<widget "actionsdissociation">>
<<if $leftarm is 0>>
당신의 왼팔은 자유롭지만 실감이 나지 않는다.
<br>
<<if $leftactiondefault is "leftpoke">>
| <label>자신을 찌른다 <<radiobutton "$leftaction" "leftpoke" checked>></label>
<<else>>
| <label>자신을 찌른다 <<radiobutton "$leftaction" "leftpoke">></label>
<</if>>
<<if $leftactiondefault is "leftcurl">>
| <label><span class="meek">당신의 팔을 그대로 놔둔다</span> <<radiobutton "$leftaction" "leftcurl" checked>></label>
<<else>>
| <label><span class="meek">당신의 팔을 그대로 놔둔다</span> <<radiobutton "$leftaction" "leftcurl">></label>
<</if>>
<br>
<<elseif $leftarm is "grappled">>
당신의 왼팔은 저들에게 잡힌 채로 축 늘어져 있다.
<br>
<<elseif $leftarm is "bound">>
당신의 왼팔은 묶인 채로 축 늘어져 있다.
<br>
<</if>>
<<if $rightarm is 0>>
<br>
당신의 오른팔은 자유롭지만 실감이 나지 않는다.
<br>
<<if $rightactiondefault is "rightpoke">>
| <label>자신을 찌른다 <<radiobutton "$rightaction" "rightpoke" checked>></label>
<<else>>
| <label>자신을 찌른다 <<radiobutton "$rightaction" "rightpoke">></label>
<</if>>
<<if $rightactiondefault is "rightcurl">>
| <label><span class="meek">당신의 팔을 그대로 놔둔다</span> <<radiobutton "$rightaction" "rightcurl" checked>></label>
<<else>>
| <label><span class="meek">당신의 팔을 그대로 놔둔다</span> <<radiobutton "$rightaction" "rightcurl">></label>
<</if>>
<br>
<<elseif $rightarm is "grappled">>
당신의 오른팔은 저들에게 잡힌 채로 축 늘어져 있다.
<br>
<<elseif $rightarm is "bound">>
당신의 오른팔은 묶인 채로 축 늘어져 있다.
<br>
<</if>>
<<if $mouthuse is 0>>
<br>
당신의 입은 자유롭지만, 당신은 왜인지 이해할 수 없다.
<br>
<<if $mouthactiondefault is "speak">>
| <label>무언가 말하려 시도한다 <<radiobutton "$mouthaction" "말한다" checked>></label>
<<else>>
| <label>무언가 말하려 시도한다 <<radiobutton "$mouthaction" "말한다">></label>
<</if>>
<<if $mouthactiondefault is "noises">>
| <label><span class="meek">부드러운 소리를 낸다</span> <<radiobutton "$mouthaction" "noises" checked>></label>
<<else>>
| <label><span class="meek">부드러운 소리를 낸다</span> <<radiobutton "$mouthaction" "noises">></label>
<</if>>
<</if>>
<</widget>><<widget "effectsdissociation">>
<<if $leftaction == "leftpoke" && $rightaction == "rightpoke">>
<<set $leftaction to 0>><<set $rightaction to 0>><<set $leftactiondefault to "leftpoke">><<set $rightactiondefault to "rightpoke">>
당신은 스스로를 찔러본다.
이거 진짜야? <span class="green"> + 집중</span>
<<set $traumafocus += 2>>
<<set _br to true>>
<</if>>
<<if $leftaction == "leftpoke">>
<<set $leftaction to 0>><<set $leftactiondefault to "leftpoke">>
당센은 왼손으로 스스로를 찔러본다. <span class="green"> + 집중</span>
<<set $traumafocus += 1>>
<<set _br to true>>
<</if>>
<<if $rightaction == "rightpoke">>
<<set $rightaction to 0>><<set $rightactiondefault to "rightpoke">>
당신은 오른손으로 스스로를 찔러본다. <span class="green"> + 집중</span>
<<set $traumafocus += 1>>
<<set _br to true>>
<</if>>
<<if $leftaction == "leftcurl" && $rightaction == "rightcurl">>
<<set $leftaction to 0>><<set $rightaction to 0>><<set $leftactiondefault to "leftcurl">><<set $rightactiondefault to "rightcurl">>
당신은 팔을 옆으로 치워 손가락을 만지작거린다.
<<meek 2>>
<<set _br to true>>
<</if>>
<<if $leftaction == "leftcurl">>
<<set $leftaction to 0>><<set $leftactiondefault to "leftcurl">>
당신은 왼팔을 옆으로 치워 손가락을 만지작거린다.
<<meek 1>>
<<set _br to true>>
<</if>>
<<if $rightaction == "rightcurl">>
<<set $rightaction to 0>><<set $rightactiondefault to "rightcurl">>
당신은 오른팔을 옆으로 치워 손가락을 만지작거린다
<<meek 1>>
<<set _br to true>>
<</if>>
<<if _br is true>>
<br>
<</if>>
<<if $mouthaction == "speak">>
<<set $mouthaction to 0>><<set $mouthactiondefault to "speak">>
당신은 단어를 조합해보며 작은 소리를 낸다. <span class="green"> + 집중</span>
<</if>>
<<if $mouthaction == "noises">>
<<set $mouthaction to 0>><<set $mouthactiondefault to "noises">>
당신은 부드러운 소리를 낸다. 좋은 소리가 난다.
<<meek 1>>
<</if>>
<</widget>><<widget "actionspossessed">>
<<if !$leftactiondefault>>
<<set $leftactiondefault to "leftacceptW">>
<</if>>
<<if !$rightactiondefault>>
<<set $rightactiondefault to "rightacceptW">>
<</if>>
<<if !$feetactiondefault>>
<<set $feetactiondefault to "feetacceptW">>
<</if>>
<<if !$mouthactiondefault>>
<<set $mouthactiondefault to "mouthacceptW">>
<</if>>
<<if $leftarm is 0>>
당신의 왼팔은 자유롭지만, <span class="pink">당신이 통제할 수가 없다</span>.
<br>
<<if $leftactiondefault is "leftacceptW">>
| <label><span class="wraith">받아들인다</span> <<radiobutton "$leftaction" "leftacceptW" checked>></label>
<<else>>
| <label><span class="wraith">받아들인다</span> <<radiobutton "$leftaction" "leftacceptW">></label>
<</if>>
<<if $leftactiondefault is "leftresistW">>
| <label><span class="brat">움직이지 않게 힘을 준다</span> <<radiobutton "$leftaction" "leftresistW" checked>></label>
<<else>>
| <label><span class="brat">움직이지 않게 힘을 준다</span> <<radiobutton "$leftaction" "leftresistW">></label>
<</if>>
<br>
<<elseif $leftarm is "grappled">>
당신의 왼팔은 당신의 의사와는 무관하게 녀석의 손아귀에서 몸부림치고 있다.
<br>
<<set $leftactiondefault to ["leftacceptW","leftstruggleW"].includes($leftactiondefault) ? "leftstruggleW" : "leftstillW">>
<<if $leftactiondefault is "leftstruggleW">>
| <label><span class="wraith">몸부림친다</span> <<radiobutton "$leftaction" "leftstruggleW" checked>></label>
<<else>>
| <label><span class="wraith">몸부림친다</span> <<radiobutton "$leftaction" "leftstruggleW">></label>
<</if>>
<<if $leftactiondefault is "leftstillW">>
| <label><span class="brat">움직이지 않게 힘을 준다</span> <<radiobutton "$leftaction" "leftstillW" checked>></label>
<<else>>
| <label><span class="brat">움직이지 않게 힘을 준다</span> <<radiobutton "$leftaction" "leftstillW">></label>
<</if>>
<br>
<<elseif $leftarm is "bound">>
당신의 왼팔은 당신의 의사와는 무관하게 묶인 상태에서 몸부림치고 있다.
<br>
<</if>>
<<if $rightarm is 0>>
<br>
당신의 오른팔은 자유롭지만, <span class="pink">당신이 통제할 수가 없다</span>.
<br>
<<if $rightactiondefault is "rightacceptW">>
| <label><span class="wraith">받아들인다</span> <<radiobutton "$rightaction" "rightacceptW" checked>></label>
<<else>>
| <label><span class="wraith">받아들인다</span> <<radiobutton "$rightaction" "rightacceptW">></label>
<</if>>
<<if $rightactiondefault is "rightresistW">>
| <label><span class="brat">움직이지 않게 힘을 준다</span> <<radiobutton "$rightaction" "rightresistW" checked>></label>
<<else>>
| <label><span class="brat">움직이지 않게 힘을 준다</span> <<radiobutton "$rightaction" "rightresistW">></label>
<</if>>
<br>
<<elseif $rightarm is "grappled">>
<br>
당신의 왼팔은 당신의 의사와는 무관하게 녀석의 손아귀에서 몸부림치고 있다.
<br>
<<set $rightactiondefault to ["rightacceptW","rightstruggleW"].includes($rightactiondefault) ? "rightstruggleW" : "rightstillW">>
<<if $rightactiondefault is "rightstruggleW">>
| <label><span class="wraith">몸부림친다</span> <<radiobutton "$rightaction" "rightstruggleW" checked>></label>
<<else>>
| <label><span class="wraith">몸부림친다</span> <<radiobutton "$rightaction" "rightstruggleW">></label>
<</if>>
<<if $rightactiondefault is "rightstillW">>
| <label><span class="brat">움직이지 않게 힘을 준다</span> <<radiobutton "$rightaction" "rightstillW" checked>></label>
<<else>>
| <label><span class="brat">움직이지 않게 힘을 준다</span> <<radiobutton "$rightaction" "rightstillW">></label>
<</if>>
<br>
<<elseif $rightarm is "bound">>
<br>
당신의 왼팔은 당신의 의사와는 무관하게 묶인 상태에서 몸부림치고 있다.
<br>
<</if>>
<<if $feetuse is 0>>
<br>
당신의 다리는 자유롭지만, <span class="pink">당신은 그걸 느낄 수가 없다</span>.
<br>
<<if $feetactiondefault is "feetacceptW">>
| <label><span class="wraith">받아들인다</span> <<radiobutton "$feetaction" "feetacceptW" checked>></label>
<<else>>
| <label><span class="wraith">받아들인다</span> <<radiobutton "$feetaction" "feetacceptW">></label>
<</if>>
<<if $feetactiondefault is "feetresistW">>
| <label><span class="brat">움직이지 않게 힘을 준다</span> <<radiobutton "$feetaction" "feetresistW" checked>></label>
<<else>>
| <label><span class="brat">움직이지 않게 힘을 준다</span> <<radiobutton "$feetaction" "feetresistW">></label>
<</if>>
<br>
<<elseif $feetuse is "bound">>
<br>
당신의 다리는 당신의 의사와는 무관하게 족쇄 안에서 몸부림치고 있다.
<br>
<</if>>
<<if $mouthuse is 0>>
<br>
당신의 입은 자유롭지만, <span class="pink">낯선 단어들이 당신의 혀에서 흘러나온다</span>.
<br>
<<if $mouthactiondefault is "mouthacceptW">>
| <label><span class="wraith">받아들인다</span> <<radiobutton "$mouthaction" "mouthacceptW" checked>></label>
<<else>>
| <label><span class="wraith">받아들인다</span> <<radiobutton "$mouthaction" "mouthacceptW">></label>
<</if>>
<<if $mouthactiondefault is "mouthresistW">>
| <label><span class="brat">입을 꽉 다문다</span> <<radiobutton "$mouthaction" "mouthresistW" checked>></label>
<<else>>
| <label><span class="brat">입을 꽉 다문다</span> <<radiobutton "$mouthaction" "mouthresistW">></label>
<</if>>
<<elseif $mouthuse is "lefthand" or $mouthuse is "righthand">>
<br>
당신의 입은 막힌 상태로, 당신 안의 존재에게 익숙한 외국어를 중얼거리고 있다.
<br>
<<set $mouthactiondefault to ["mouthacceptW","handbiteW"].includes($mouthactiondefault) ? "handbiteW" : "handcloseW">>
<<if $mouthactiondefault is "handbiteW">>
| <label><span class="wraith">문다</span> <<radiobutton "$mouthaction" "handbiteW" checked>></label>
<<else>>
| <label><span class="wraith">문다</span> <<radiobutton "$mouthaction" "handbiteW">></label>
<</if>>
<<if $mouthactiondefault is "handcloseW">>
| <label><span class="brat">입을 꽉 다문다</span> <<radiobutton "$mouthaction" "handcloseW" checked>></label>
<<else>>
| <label><span class="brat">입을 꽉 다문다</span> <<radiobutton "$mouthaction" "handcloseW">></label>
<</if>>
<</if>>
<</widget>><<widget "effectspossessed">>
<<set $enemyanger to 200>><<set $willpowerSuccess to 0>>
<<dynamicblock id=control-caption>>
<<controlcaption>>
<</dynamicblock>>
<<if $combatBegun is 1>>
<<set _resist to 0>>
<<if $leftaction isnot "leftresistW" and $rightaction isnot "rightresistW" and $feetaction isnot "feetresistW" and $mouthaction isnot "mouthresistW">>
<span class="pink">당신은 그것이 당신을 움직이도록 둔다.</span>
<<pain -2>><<stress -12>><<set $submissive += 2>><<lpain>><<llstress>><<set $wraith.will += 30>>
<<else>>
<<if $leftaction is "leftresistW" and $rightaction is "rightresistW" and $feetaction is "feetresistW">>
<<set _resist to 3>>
<<elseif $leftaction is "leftresistW" and $rightaction is "rightresistW"
or $leftaction is "leftresistW" and $feetaction is "feetresistW"
or $rightaction is "rightresistW" and $feetaction is "feetresistW">>
<<set _resist to 2>>
<<else>>
<<set _resist to 1>>
<</if>>
<<set _wraithWill to Math.floor(1 + $wraith.will)>>
<<willpowerdifficulty 1 _wraithWill true>>
<<if $willpowerSuccess>>
<<set _resistSuccess to 1>>
<span class="green">
당신은 통제권을 되찾기 위해 싸운다.
<<if ($leftaction is "leftresistW" or $leftaction is "leftstillW") and ($rightaction is "rightresistW" or $rightaction is "rightstillW") and $feetaction is "feetresistW">>
당신은 몸을 움직이지 않게 한다.
<<elseif $feetaction is "feetresistW" and ($leftaction is "leftresistW" or $leftaction is "leftstillW" or $rightaction is "rightresistW" or $rightaction is "rightstillW")>>
당신은 팔과 다리를 움직이지 않게 한다.
<<elseif ($leftaction is "leftresistW" or $leftaction is "leftstillW") and ($rightaction is "rightresistW" or $rightaction is "rightstillW")>>
당신은 양팔을 움직이지 않게 한다.
<<elseif $feetaction is "feetresistW">>
당신은 다리를 움직이지 않게 한다.
<<elseif $leftaction is "leftresistW" or $leftaction is "leftstillW" or $rightaction is "rightresistW" or $rightaction is "rightstillW">>
당신은 팔을 움직이지 않게 한다.
<</if>>
<<if $mouthaction is "handcloseW">>
당신은 입을 꽉 닫는다.
<</if>>
</span>
<<if $mouthaction is "mouthresistW">>
<<set $willpowerSuccess to 0>>
<<silently>><<willpowerdifficulty _wraithWill/3 _wraithWill*1.2>><</silently>>
<<if $willpowerSuccess>>
<<set _mouthSuccess to 1>><<set _resist++>>
<span class="green">당신은 입을 꽉 닫는다.</span>
<<else>>
<span class="purple">그럼에도 불구하고, 당신은 입에서 줄줄 나오는 말을 멈출 수가 없다.</span>
<</if>>
<</if>>
<<pain _resist>><<stress _resist>><<trauma _resist>><<set $submissive -= 2>><<gpain>><<gtrauma>><<gstress>><<if _resist is 4>><<ggcontrol>><<else>><<gcontrol>><</if>><<set $wraith.will -= Math.floor(currentSkillValue('willpower') / 24)*_resist>>
<<set $control += Math.floor(currentSkillValue('willpower') / 24)*_resist>>
<<else>>
<span class="red">당신의 몸이 말을 듣지 않는다.</span>
<<stress 6>><<trauma 6>><<willpower 1>><<set $submissive -= 1>><<gtrauma>><<gstress>><<gwillpower>><<set $wraith.will -= Math.floor(currentSkillValue('willpower') / 40)*_resist>>
<</if>>
<</if>>
<br><br>
<<else>>
<<set $combatBegun to 1>>
<</if>>
<<if $leftaction is "leftresistW" and $rightaction is "rightresistW" and _resistSuccess>>
<<set $leftaction to 0>><<set $rightaction to 0>><<set $leftactiondefault to "leftresistW">><<set $rightactiondefault to "rightresistW">>
당신은 양팔을 당신의 옆구리에 단단하게 붙인다.
<</if>>
<<if $leftaction is "leftacceptW" or $leftaction is "leftresistW" and !_resistSuccess>>
<<set $leftactiondefault to $leftaction>><<set $leftaction to 0>><<set _target to random(1,$enemyno)-1>>
당신은 왼손으로 <<print either("주먹을 쥐고 때린다","뺨을 때린다","긁는다","할퀸다","내려친다","때린다")>>.
<<defiance 1 _target>>
<</if>>
<<if $leftaction is "leftresistW" and _resistSuccess>>
<<set $leftaction to 0>><<set $leftactiondefault to "leftresistW">>
당신은 왼팔을 당신의 옆구리에 단단하게 붙인다.
<</if>>
<<if $leftaction is "leftstruggleW" or $rightaction is "rightstruggleW" or (($leftaction is "leftresistW" or $rightaction is "rightresistW") and !_resistSuccess)>>
<<set $leftaction to 0>><<set $leftactiondefault to "leftstruggleW">><<set $rightaction to 0>><<set $leftactiondefault to "leftstruggleW">>
당신은 양팔을 풀어내려 몸부림친다.
<<set $speechstruggle to 1>>
<<if currentSkillValue('physique') gte random(1, 48000)>>
<span class="pink">당신은 어떻게든 양팔을 풀어낸다.</span>
<<set $leftarm to 0>><<set $rightarm to 0>>
<<for _s = 0; _s lt $NPCList.length; _s++>>
<<if $NPCList[_s].lefthand is "arms">>
<<set $NPCList[_s].lefthand to 0>>
<<break>>
<</if>>
<<if $NPCList[_s].righthand is "arms">>
<<set $NPCList[_s].righthand to 0>>
<<break>>
<</if>>
<</for>>
<<else>>
<span class="lblue">당신의 양팔은 여전히 잡혀있다.</span>
<</if>>
<</if>>
<<if $leftaction is "leftstillW" and $rightaction is "rightstillW" and _resistSuccess>>
당신은 당신의 양팔을 녀석의 손아귀에서 가능한 움직이지 않게 한다.
<</if>>
<<if $rightaction is "rightacceptW" or $rightaction is "rightresistW" and !_resistSuccess>>
<<set $rightactiondefault to $rightaction>><<set $rightaction to 0>><<set _target to random(1,$enemyno)-1>>
당신은 오른손으로 <<print either("주먹을 쥐고 때린다","뺨을 때린다","긁는다","할퀸다","내려친다","때린다")>>.
<<defiance 1 _target>>
<</if>>
<<if $rightaction is "rightresistW" and _resistSuccess>>
<<set $rightaction to 0>><<set $rightactiondefault to "rightresistW">>
당신은 오른팔을 당신의 옆구리에 단단하게 붙인다.
<</if>>
<<if $feetaction is "feetacceptW" or $feetaction is "feetresistW" and !_resistSuccess>>
<<set $feetactiondefault to $feetaction>><<set $feetaction to 0>><<set _target to random(1,$enemyno)-1>>
당신은 <<print either("어설프게","사납게","빠르게","홱 움직이며","잔혹하게","<<feettext>>")>> 발로 후려갈긴다.
<<defiance 1 _target>>
<</if>>
<<if $feetaction is "feetresistW" and _resistSuccess>>
<<set $feetaction to 0>><<set $feetactiondefault to "feetresistW">>
당신은 다리를 바닥에 움직이지 않도록 힘을 준다.
<</if>>
<<if $mouthaction is "mouthacceptW" or $mouthaction is "mouthresistW" and !_mouthSuccess>>
<<set $mouthactiondefault to $mouthaction>><<set $mouthaction to 0>>
<<speechWraith>>
<<defiance 1>>
<</if>>
<<if $mouthaction is "mouthresistW" and _mouthSuccess>>
<<set $mouthaction to 0>><<set $mouthactiondefault to "mouthresistW">>
말이 당신의 입에서 흘러나오지만, 당신은 그것을 다시 삼킨다.
<</if>>
<<if $mouthaction is "handbiteW" or $mouthaction is "handcloseW" and !_resistSuccess>>
<<set $mouthactiondefault to $mouthaction>><<set $mouthaction to 0>>
<<actionshandbite>>
<<for _s = 0; _s lt $NPCList.length; _s++>>
<<if $NPCList[_s].lefthand is "mouth">>
<<set $NPCList[_s].lefthand to 0>>
<</if>>
<<if $NPCList[_s].righthand is "mouth">>
<<set $NPCList[_s].righthand to 0>>
<</if>>
<span class="teal"><<He_nun _s>> 아픔에 움찔하면서, 당신의 입을 놓아준다.</span>
<<defiance 1 _s>>
<<break>>
<</for>>
<<set $mouthuse to 0>>
<</if>>
<<if $mouthaction is "handcloseW" and _resistSuccess>>
<<set $mouthaction to 0>><<set $mouthactiondefault to "handcloseW">>
당신은 입을 막고 있는 손 안에서 입을 다물고 있다.
<</if>>
<</widget>><<widget "effectsman">>
<div @class="($debugLines ? 'debugLines-effectsman' : '')">
<!-- "FOR" loops work by counting backward from highest numbered combatant to lowest e.g. 5 to 0. -->
<!-- In case of train combat, count stops after 1, e.g. 5 to 5. -->
<!-- Lots of further opportunity to reduce code using <<for>><</for>> loops with NPC objects NG 2.8-->
/*ToDo: Pregnancy, remove to properly enable*/
<<if $pregnancyTesting is undefined>>
<<set $condomUse to false>>
<</if>>
<<set $pain -= 1>>
<<if $enemyno gte 2>>
<<set $pronoun to "n">>
<<else>>
<<switch $NPCList[0].pronoun>>
<<case "m">>
<<set $pronoun to "m">>
<<case "f">>
<<set $pronoun to "f">>
<<case "i">>
<<set $pronoun to "i">>
<<case "n">>
<<set $pronoun to "n">>
<<case "t">>
<<set $pronoun to "t">>
<</switch>>
<</if>>
<<for _i = 0; _i < $enemynomax; _i++>>
<<set $NPCList[_i].intro to 1>>
<</for>>
<<if $trance gte 1 or $dissociation gte 2>>
<<if $position is "stalk">>
당신은 멍하니, 주변을 인식하지 못하고 떠돌아다닌다.
<<else>>
당신은 멍하니 앞만 바라보고 있고, 당신의 몸은 저항 없이 시키는 대로 움직인다.
<</if>>
<</if>>
<<if $underwater is 1>>
<<set $underwatertime += 1>>
<<if $underwatertime lte 5>>
당신은 물 속에 있기에, 말을 할 수가 없다.
<<elseif $underwatertime lte 10>>
<span class="blue">당신은 물 속에 있기에, 숨을 쉴 수가 없다.</span>
<<gstress>><<stress 1>>
<<elseif $underwatertime lte 15>>
<span class="purple">당신은 물 속에 있기에, 숨을 쉴 수가 없다.</span>
<<gstress>><<stress 2>>
<<elseif $underwatertime lte 20>>
<span class="pink">당신은 물 속에 있기에, 숨을 쉴 수가 없다.</span>
<<gtrauma>><<gstress>><<stress 4>><<trauma 2>>
<<else>>
<span class="red">당신은 물 속에서 질식해 가고 있다.</span>
<<set $pain += 20>><<gtrauma>><<gstress>><<stress 6>><<trauma 4>>
<br><br>
<</if>>
<</if>>
<<if $position is "wall">>
<<if $walltype is "pillory">>
당신은 <<putpost $walltype>>에 하반신을 무방비로 내놓고 고정되어 있다.
<<elseif $walltype is "cleanpillory">>
당신은 <<putpost $walltype>>에 하반신을 무방비로 내놓고 고정되어 있다.
<<elseif $walltype is "horse_pillory">>
당신의 다리와 목은 차가운 철 고정쇠로 고정되어, 움직임을 막고 있다.
<<elseif $walltype is "front">>
당신은 벽에 끼어, 허리 위쪽을 무방비로 내놓고 고정되어 있다.
<<else>>
당신은 <<putpost $walltype>>에 하반신을 무방비로 내놓고 고정되어 있다.
<</if>>
<</if>>
<<effectspain>>
<<effectsorgasm>>
<<effectsdissociation>>
<<if $possessed>>
<<effectspossessed>>
<</if>>
<<effectsspray>>
<<effectshandsclothes>>
<<effectssteal>>
<<effectspenwhack>>
<<effectsshacklewhack>>
<<effectshandsfreeface>>
<<effectsdildowhack>>
<<if $bodyaction is "doggy">>
<<set $bodyaction to 0>>
당신은 몸을 돌려 무릎을 바닥에 댄다.
<<set $position to "doggy">>
<<elseif $bodyaction is "missionary">>
<<set $bodyaction to 0>>
당신은 몸을 돌려 등을 바닥에 댄다.
<<set $position to "missionary">>
<</if>>
/***
* ███ ███████ ██ ██ ███████
* ██ ██ ██ ██ ███ ███ ██
* ██ ██ █████ ██ █ ██ ███████
* ███████ ██ ██ ██ ██ ██
* ██ ██ ██ ██ ██ ██ ███████
*
*/
<<if $newtarget isnot undefined>>
<<setnewtarget>>
<</if>>
<<if $leftaction is "lefthandholdkeep" and $rightaction is "righthandholdkeep">>
<<set $leftaction to 0>><<set $leftactiondefault to "lefthandholdkeep">>
<<set $rightaction to 0>><<set $rightactiondefault to "righthandholdkeep">>
당신은 <<someones_yi $lefttarget>> 양손을 당신의 손으로 잡고 있다.
<<submission 4 $lefttarget>>
<</if>>
<<if $leftaction is "lefthandholdnew">>
<<set $leftaction to 0>><<set $leftactiondefault to "lefthandholdnew">>
<<if (($enemyarousalmax / ($enemyarousal + 1)) * 100) + ($enemytrust * 10) + $handskill + ($rng * 10) gte (1000 + $enemyanger)>>
<<set $NPCList[$lefttarget].righthand to "handhold">>
당신은 <<someones_yi $lefttarget>> 왼손을 당신의 손으로 잡는다.
<<set $leftarm to "handheld">><<set $leftactiondefault to "lefthandholdkeep">>
<<submission 1 $lefttarget>>
<<if $loveInterest.primary is $NPCList[$lefttarget].fullDescription or $loveInterest.secondary is $NPCList[$lefttarget].fullDescription>>
<<takeHandholdingVirginity $NPCList[$lefttarget].fullDescription "romantic">>
<<else>>
<<takeHandholdingVirginity $NPCList[$lefttarget].fullDescription>>
<</if>>
<<else>>
당신은 <<someones_yi $lefttarget>> 왼손으로 손을 뻗지만, <<he_nun>> 손을 치운다.
<</if>>
<</if>>
<<if $leftaction is "lefthandholdkeep">>
<<set $leftaction to 0>><<set $leftactiondefault to "lefthandholdkeep">>
당신은 <<someones_yi $lefttarget>> 왼손을 당신의 손으로 잡고 있다.
<<submission 2 $lefttarget>>
<</if>>
<<if $leftaction is "lefthandholdstop">>
<<set $leftaction to 0>><<set $leftactiondefault to "rest">>
당신은 <<someones_yi $lefttarget>> 오른손을 놓아준다.
<<set $leftarm to 0>>
<<if $npcSub>>
<<set $NPCList[$lefttarget].righthand to "idle">>
<<else>>
<<set $NPCList[$lefttarget].righthand to 0>>
<</if>>
<</if>>
<<if $rightaction is "righthandholdnew">>
<<set $rightaction to 0>><<set $rightactiondefault to "righthandholdnew">>
<<if (($enemyarousalmax / ($enemyarousal + 1)) * 100) + ($enemytrust * 10) + $handskill + ($rng * 10) gte (1000 + $enemyanger)>>
<<set $NPCList[$righttarget].lefthand to "handhold">>
<<set $rightarm to "handheld">>
당신은 <<hisselect_yi $righttarget>> 오른손을 당신의 손으로 잡는다.
<<set $rightarm to "handheld">><<set $leftactiondefault to "righthandholdkeep">>
<<submission 1 $righttarget>>
<<if $loveInterest.primary is $NPCList[$righttarget].fullDescription or $loveInterest.secondary is $NPCList[$righttarget].fullDescription>>
<<takeHandholdingVirginity $NPCList[$righttarget].fullDescription "romantic">>
<<else>>
<<takeHandholdingVirginity $NPCList[$righttarget].fullDescription>>
<</if>>
<<else>>
당신은 <<someones_yi $righttarget>> 오른손으로 손을 뻗지만, <<he_nun>> 손을 치운다.
<</if>>
<</if>>
<<if $rightaction is "righthandholdkeep">>
<<set $rightaction to 0>><<set $rightactiondefault to "righthandholdkeep">>
당신은 <<someones_yi $righttarget>> 오른손을 당신의 손으로 잡고 있다.
<<submission 2 $righttarget>>
<</if>>
<<if $rightaction is "righthandholdstop">>
<<set $rightaction to 0>><<set $rightactiondefault to "rest">>
당신은 <<someones_yi $righttarget>> 왼손을 놓아준다.
<<set $rightarm to 0>>
<<if $npcSub>>
<<set $NPCList[$righttarget].lefthand to "idle">>
<<else>>
<<set $NPCList[$righttarget].lefthand to 0>>
<</if>>
<</if>>
<<if $leftaction is "leftgrab">>
<<set $leftaction to 0>><<set $leftactiondefault to "leftgrab">><<handskilluse>><<combatpromiscuity3>>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $handskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<submission 1 $lefttarget>><<handstat>>
<<if $NPCList[$lefttarget].penis is 0>>
<<set $leftactiondefault to "leftwork">><<set $NPCList[$lefttarget].penis to "leftarm">><<set $leftarm to "penis">>
<span class="lblue">당신은 <<handtext>> 왼손으로<<if $NPCList[$lefttarget].chastity.penis.includes("chastity")>> <<hisselect_yi $lefttarget>> <<trClothes "genitals" $NPCList[$lefttarget].chastity.penis "name" "을">>_trResult 통해서<</if>> <<hisselect_yi $lefttarget>> <<penisdesc_rul $NPCList[$lefttarget].penisdesc>> <<if $NPCList[$lefttarget].chastity.penis.includes("chastity")>>애무한다<<else>>잡는다<</if>>.</span>
<<else>>
<span class="blue">당신은 왼손으로 <<hisselect_yi $lefttarget>> <<penisdesc_rul $NPCList[$lefttarget].penisdesc>> 잡으려 했으나, 그 자지는 이미 사용중이다.</span>
<</if>>
<<else>>
당신은 왼손으로 <<someones_yi $lefttarget>> 자지를 쥐려 했으나, <<he_nun>> 당신의 손을 피한다.
<</if>>
<</if>>
<<if $rightaction is "rightgrab">>
<<set $rightaction to 0>><<set $rightactiondefault to "rightgrab">><<handskilluse>><<combatpromiscuity3>>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $handskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<submission 1 $righttarget>><<handstat>>
<<if $NPCList[$righttarget].penis is 0>>
<<set $NPCList[$righttarget].penis to "rightarm">><<set $rightarm to "penis">>
<span class="lblue">당신은 <<handtext>> 오른손으로<<if $NPCList[$righttarget].chastity.penis.includes("chastity")>> <<hisselect_yi $righttarget>> <<trClothes "genitals" $NPCList[$righttarget].chastity.penis "name" "을">>_trResult 통해서<</if>> <<hisselect_yi $righttarget>> <<penisdesc_rul $NPCList[$righttarget].penisdesc>> <<if $NPCList[$righttarget].chastity.penis.includes("chastity")>>애무한다<<else>>잡는다<</if>>.</span>
<<else>>
<span class="blue">당신은 오른손으로 <<hisselect_yi $righttarget>> <<penisdesc_rul $NPCList[$righttarget].penisdesc>> 잡으려 했으나, 그 자지는 이미 사용중이다.</span>
<</if>>
<<else>>
당신은 오른손으로 <<someones_yi $righttarget>> 자지를 쥐려 했으나, <<he_nun>> 당신의 손을 피한다.
<</if>>
<</if>>
<<if $leftaction is "leftstroke" and $rightaction is "rightstroke">>
<<set $leftaction to 0>><<set $rightaction to 0>><<set $leftactiondefault to "leftstroke">><<set $rightactiondefault to "rightstroke">>
<<submission 2 $lefttarget $righttarget>><<actionspenisstroke $lefttarget $righttarget>><<handskilluse>><<handskilluse>>
<</if>>
<<if $leftaction is "leftstroke">>
<<set $leftaction to 0>><<set $leftactiondefault to "leftstroke">><<submission 1 $lefttarget>><<actionspenisstroke $lefttarget>><<handskilluse>>
<</if>>
<<if $rightaction is "rightstroke">>
<<set $rightaction to 0>><<set $rightactiondefault to "rightstroke">><<submission 1 $righttarget>><<actionspenisstroke $righttarget>><<handskilluse>>
<</if>>
<<if $leftaction is "leftwork">>
<<set $leftaction to 0>><<set $leftactiondefault to "leftwork">><<handskilluse>>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $handskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<submission 3 $lefttarget>><<actionsshaftrub $lefttarget>>
<<elseif $NPCList[$lefttarget].penis is "leftarm">>
<<set $leftactiondefault to "leftgrab">>
<<set $leftarm to 0>><<set $NPCList[$lefttarget].penis to 0>>
<span class="blue">당신은 <<hisselect_yi $lefttarget>> 육봉을 비비려 하지만, <<he_nun>> 당신의 손을 피한다.</span>
<</if>>
<</if>>
<<if $rightaction is "rightwork">>
<<set $rightaction to 0>><<set $rightactiondefault to "rightwork">><<handskilluse>>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $handskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<submission 3 $righttarget>><<actionsshaftrub $righttarget>>
<<elseif $NPCList[$righttarget].penis is "rightarm">>
<<set $rightactiondefault to "rightgrab">>
<<set $rightarm to 0>><<set $NPCList[$righttarget].penis to 0>>
<span class="blue">당신은 <<hisselect_yi $righttarget>> 육봉을 비비려 하지만, <<he_nun>> 당신의 손을 피한다.</span>
<</if>>
<</if>>
<<if $leftaction is "leftstoppenis" and $NPCList[$lefttarget].penis is "leftarm">>
<<set $leftaction to 0>><<set $leftactiondefault to "leftstoppenis">><<submission 3 $lefttarget>><<set $leftarm to 0>>
<<set $NPCList[$lefttarget].penis to 0>>당신은 <<hisselect_yi $lefttarget>> 자지를 놓아준다.
<</if>>
<<if $rightaction is "rightstoppenis" and $NPCList[$righttarget].penis is "rightarm">>
<<set $rightaction to 0>><<set $rightactiondefault to "rightstoppenis">><<submission 3 $righttarget>><<set $rightarm to 0>>
<<set $NPCList[$righttarget].penis to 0>>당신은 <<hisselect_yi $righttarget>> 자지를 놓아준다.
<</if>>
<<if $leftaction is "leftstruggle" and $rightaction is "rightstruggle" and !$abomination and $lefttarget is $righttarget>>
<<set $leftaction to 0>><<set $rightaction to 0>><<set $leftactiondefault to "leftstruggle">><<set $rightactiondefault to "rightstruggle">>
당신은 온 힘을 다해 몸부림친다.
<<defiance 2 $lefttarget>><<set $speechstruggle to 1>>
<<if currentSkillValue('physique') gte random(1, 32000) and !$robinRentEvent>>
<span class="teal">당신은 팔을 풀어내는 데 성공한다.</span>
<<defiance 5 $lefttarget>>
<<set $leftarm to 0>><<set $rightarm to 0>>
<<if $NPCList[$lefttarget].lefthand is "arms">>
<<set $NPCList[$lefttarget].lefthand to 0>>
<</if>>
<<if $NPCList[$lefttarget].righthand is "arms">>
<<set $NPCList[$lefttarget].righthand to 0>>
<</if>>
<<else>>
<span class="purple">당신의 팔은 여전히 붙잡혀 있다.</span>
<</if>>
<</if>>
<<if $leftaction is "leftstruggle" and !$abomination>>
<<set $leftaction to 0>><<set $leftactiondefault to "leftstruggle">>
당신은 몸부림친다.
<<set $speechstruggle to 1>><<defiance 1 $lefttarget>>
<<if currentSkillValue('physique') gte random(1, 64000) and !$robinRentEvent>>
<span class="teal">당신은 팔을 풀어내는 데 성공한다.</span>
<<defiance 5 $lefttarget>>
<<set $leftarm to 0>><<set $rightarm to 0>>
<<if $NPCList[$lefttarget].lefthand is "arms">>
<<set $NPCList[$lefttarget].lefthand to 0>>
<</if>>
<<if $NPCList[$lefttarget].righthand is "arms">>
<<set $NPCList[$lefttarget].righthand to 0>>
<</if>>
<<else>>
<span class="purple">당신의 팔은 여전히 붙잡혀 있다.</span>
<</if>>
<</if>>
<<if $rightaction is "rightstruggle" and !$abomination>>
<<set $rightaction to 0>><<set $rightactiondefault to "rightstruggle">>
당신은 몸부림친다.
<<defiance 1 $righttarget>><<set $speechstruggle to 1>>
<<if currentSkillValue('physique') gte random(1, 64000) and !$robinRentEvent>>
<span class="teal">당신은 팔을 풀어내는 데 성공한다.</span>
<<defiance 5 $righttarget>>
<<set $leftarm to 0>><<set $rightarm to 0>>
<<if $NPCList[$righttarget].lefthand is "arms">>
<<set $NPCList[$righttarget].lefthand to 0>>
<</if>>
<<if $NPCList[$righttarget].righthand is "arms">>
<<set $NPCList[$righttarget].righthand to 0>>
<</if>>
<<else>>
<span class="purple">당신의 팔은 여전히 붙잡혀 있다.</span>
<</if>>
<</if>>
<<if $leftaction is "rest" and $rightaction is "rest">>
<<set $leftaction to 0>><<set $rightaction to 0>><<set $leftactiondefault to "rest">><<set $rightactiondefault to "rest">>
당신은 양팔을 가만히 둔다.
<</if>>
<<if $leftaction is "rest">>
<<set $leftaction to 0>><<set $leftactiondefault to "rest">>
당신은 왼팔을 가만히 둔다.
<</if>>
<<if $rightaction is "rest">>
<<set $rightaction to 0>><<set $rightactiondefault to "rest">>
당신은 오른팔을 가만히 둔다.
<</if>>
<<if $leftaction is "behind" and $rightaction is "behind">>
<<set $leftaction to 0>><<set $rightaction to 0>><<set $leftactiondefault to "behind">><<set $rightactiondefault to "behind">>
당신은 당신의 양팔을 등 뒤로 돌려 순종적인 자세를 취한다.
<<meek 2>><<set $leftarm to "behind">><<set $rightarm to "behind">>
<</if>>
<<if $leftaction is "behind">>
<<set $leftaction to 0>><<set $leftactiondefault to "behind">>
당신은 당신의 왼팔을 등 뒤로 돌려 순종적인 자세를 취한다.
<<meek 1>><<set $leftarm to "behind">>
<</if>>
<<if $rightaction is "behind">>
<<set $rightaction to 0>><<set $rightactiondefault to "behind">>
당신은 당신의 오른팔을 등 뒤로 돌려 순종적인 자세를 취한다.
<<meek 1>><<set $rightarm to "behind">>
<</if>>
<<if $leftaction is "stopbehind" and $rightaction is "stopbehind">>
<<set $leftaction to 0>><<set $rightaction to 0>><<set $leftactiondefault to "rest">><<set $rightactiondefault to "rest">>
당신은 당신의 양팔을 당신 앞으로 움직인다.
<<set $leftarm to 0>><<set $rightarm to 0>>
<</if>>
<<if $leftaction is "stopbehind">>
<<set $leftaction to 0>><<set $leftactiondefault to "rest">>
당신은 당신의 왼팔을 당신 앞으로 움직인다.
<<set $leftarm to 0>>
<</if>>
<<if $rightaction is "stopbehind">>
<<set $rightaction to 0>><<set $rightactiondefault to "rest">>
당신은 당신의 오른팔을 당신 앞으로 움직인다.
<<set $rightarm to 0>>
<</if>>
<<if $leftaction is "leftchest" and $rightaction is "rightchest">>
<<set $leftaction to 0>><<set $rightaction to 0>><<set $leftactiondefault to "leftchest">>
<<set $rightactiondefault to "rightchest">><<actionsStroke $lefttarget $righttarget>><<submission 2 $lefttarget $righttarget>>
<</if>>
<<if $leftaction is "leftchest">>
<<set $leftaction to 0>><<set $leftactiondefault to "leftchest">><<actionsStroke $lefttarget>><<submission 1 $lefttarget>>
<</if>>
<<if $rightaction is "rightchest">>
<<set $rightaction to 0>><<set $rightactiondefault to "rightchest">><<actionsStroke $righttarget>><<submission 1 $righttarget>>
<</if>>
<<if $leftaction is "lefthit" and $rightaction is "righthit" and $lefttarget is $righttarget>>
<<set $leftaction to 0>><<set $rightaction to 0>><<set $leftactiondefault to "lefthit">>
<<set $rightactiondefault to "righthit">><<actionshit both>><<defiance 5 $lefttarget>><<set $speechhit to 1>><<set $attackstat += 2>>
<</if>>
<<if $leftaction is "lefthit">>
<<set $leftaction to 0>><<set $leftactiondefault to "lefthit">>
<<if $parasite.left_ear.name is "slime" and random(1, 3) is 3 or $parasite.right_ear.name is "slime" and random(1, 3) is 3>>
<<if $corruption_slime gte (currentSkillValue('willpower') / 10)>>
당신은 <<if $enemytype is "beast">><<beasttype_ul>><<else>><<personselect $lefttarget>><<person_ul>><</if>>
왼손으로 때리려 하지만, <span class="red">슬라임이 팔을 움직이지 못하게 한다.</span>
<<gwillpower>><<willpower 1>>
<<else>>
슬라임이 왼팔을 움직이지 못하게 하려 하지만, <span class="green">당신은 어떻게든 그것에게서 통제권을 뺏어온다.</span>
<<actionshit $lefttarget>><<defiance 2 $lefttarget>><<set $speechhit to 1>><<set $attackstat += 1>>
<</if>>
<<else>>
<<actionshit $lefttarget>><<defiance 2 $lefttarget>><<set $speechhit to 1>><<set $attackstat += 1>>
<</if>>
<</if>>
<<if $rightaction is "righthit">>
<<set $rightaction to 0>><<set $rightactiondefault to "righthit">><<personselect $righttarget>>
<<if $parasite.left_ear.name is "slime" and random(1, 3) is 3 or $parasite.right_ear.name is "slime" and random(1, 3) is 3>>
<<if $corruption_slime gte (currentSkillValue('willpower') / 10)>>
당신은 <<if $enemytype is "beast">><<beasttype_ul>><<else>><<person_ul>><</if>>
오른손으로 때리려 하지만, <span class="red">슬라임이 팔을 움직이지 못하게 한다.</span>
<<gwillpower>><<willpower 1>>
<<else>>
슬라임이 오른팔을 움직이지 못하게 하려 하지만, <span class="green">당신은 어떻게든 그것에게서 통제권을 뺏어온다.</span>
<<actionshit $righttarget>><<defiance 2 $righttarget>><<set $speechhit to 1>><<set $attackstat += 1>>
<</if>>
<<else>>
<<actionshit $righttarget>><<set $speechhit to 1>><<defiance 2 $righttarget>><<set $attackstat += 1>>
<</if>>
<</if>>
<<cover_end>>/*Resets $face and other variables that are covered */
<<if $leftaction is "leftcoverface" and $rightaction is "rightcoverface">>
<<set $leftaction to 0>><<set $rightaction to 0>><<set $leftactiondefault to "leftcoverface">><<set $rightactiondefault to "rightcoverface">>
당신은 양손으로 얼굴을 가린다.
<<set $speechcoverface to 1>><<set $face to "covered">><<neutral 2>>
<<elseif $leftaction is "leftcoverface">>
<<set $leftaction to 0>><<set $leftactiondefault to "leftcoverface">>
당신은 한 손으로 얼굴을 가린다.
<<set $speechcoverface to 1>><<set $face to "covered">><<neutral 1>>
<<elseif $rightaction is "rightcoverface">>
<<set $rightaction to 0>><<set $rightactiondefault to "rightcoverface">>
당신은 한 손으로 얼굴을 가린다.
<<set $speechcoverface to 1>><<set $face to "covered">><<neutral 1>>
<</if>>
<<if $leftaction is "leftcovervaginameek" and $rightaction is "rightcovervaginameek">>
<<set $leftaction to 0>><<set $rightaction to 0>><<set $leftactiondefault to "leftcovervaginameek">><<set $rightactiondefault to "rightcovervaginameek">>
<<if ($worn.lower.name is "towel skirt" or $worn.lower.name is "large towel bottom") and $worn.lower.state is "waist">>
수건을 그 위로 잡아당겨, 당신은 양손으로 보지를 가린다.
<<else>>
당신은 양손으로 보지를 가린다.
<</if>>
<<meek 2>><<set $leftarm to "vagina">><<set $rightarm to "vagina">><<set $vaginause to "cover">><<set $speechcovervagina to 1>>
<</if>>
<<if $leftaction is "leftcovervaginameek">>
<<set $leftaction to 0>><<set $leftactiondefault to "leftcovervaginameek">>
<<if ($worn.lower.name is "towel skirt" or $worn.lower.name is "large towel bottom") and $worn.lower.state is "waist">>
수건을 그 위로 잡아당겨, 당신은 왼손으로 보지를 가린다.
<<else>>
당신은 왼손으로 보지를 가린다.
<</if>>
<<meek 1>><<set $leftarm to "vagina">><<set $vaginause to "cover">><<set $speechcovervagina to 1>>
<</if>>
<<if $rightaction is "rightcovervaginameek">>
<<set $rightaction to 0>><<set $rightactiondefault to "rightcovervaginameek">>
<<if ($worn.lower.name is "towel skirt" or $worn.lower.name is "large towel bottom") and $worn.lower.state is "waist">>
수건을 그 위로 잡아당겨, 당신은 오른손으로 보지를 가린다.
<<else>>
당신은 오른손으로 보지를 가린다.
<</if>>
<<meek 1>><<set $rightarm to "vagina">><<set $vaginause to "cover">><<set $speechcovervagina to 1>>
<</if>>
<<if $leftaction is "leftcovervagina" and $rightaction is "rightcovervagina">>
<<set $leftaction to 0>><<set $rightaction to 0>><<set $leftactiondefault to "leftcovervagina">><<set $rightactiondefault to "rightcovervagina">>
<<if ($worn.lower.name is "towel skirt" or $worn.lower.name is "large towel bottom") and $worn.lower.state is "waist">>
수건을 그 위로 잡아당겨, 당신은 양손으로 보지를 가린다.
<<else>>
당신은 양손으로 보지를 가린다.
<</if>>
<<brat 2>><<set $leftarm to "vagina">><<set $rightarm to "vagina">><<set $vaginause to "cover">><<set $speechcovervagina to 1>>
<</if>>
<<if $leftaction is "leftcovervagina">>
<<set $leftaction to 0>><<set $leftactiondefault to "leftcovervagina">>
<<if ($worn.lower.name is "towel skirt" or $worn.lower.name is "large towel bottom") and $worn.lower.state is "waist">>
수건을 그 위로 잡아당겨, 당신은 왼손으로 보지를 가린다.
<<else>>
당신은 왼손으로 보지를 가린다.
<</if>>
<<brat 1>><<set $leftarm to "vagina">><<set $vaginause to "cover">><<set $speechcovervagina to 1>>
<</if>>
<<if $rightaction is "rightcovervagina">>
<<set $rightaction to 0>><<set $rightactiondefault to "rightcovervagina">>
<<if ($worn.lower.name is "towel skirt" or $worn.lower.name is "large towel bottom") and $worn.lower.state is "waist">>
수건을 그 위로 잡아당겨, 당신은 오른손으로 보지를 가린다.
<<else>>
당신은 오른손으로 보지를 가린다.
<</if>>
<<brat 1>><<set $rightarm to "vagina">><<set $vaginause to "cover">><<set $speechcovervagina to 1>>
<</if>>
<<if $leftaction is "leftcoverpenismeek" and $rightaction is "rightcoverpenismeek">>
<<set $leftaction to 0>><<set $rightaction to 0>><<set $leftactiondefault to "leftcoverpenismeek">><<set $rightactiondefault to "rightcoverpenismeek">>
<<if ($worn.lower.name is "towel skirt" or $worn.lower.name is "large towel bottom") and $worn.lower.state is "waist">>
수건을 그 위로 잡아당겨, 당신은 양손으로 자지를 가린다.
<<else>>
당신은 양손으로 자지를 가린다.
<</if>>
<<meek 2>><<set $leftarm to "coverpenis">><<set $rightarm to "coverpenis">><<set $penisuse to "cover">><<set $speechcoverpenis to 1>>
<</if>>
<<if $leftaction is "leftcoverpenismeek">>
<<set $leftaction to 0>><<set $leftactiondefault to "leftcoverpenismeek">>
<<if ($worn.lower.name is "towel skirt" or $worn.lower.name is "large towel bottom") and $worn.lower.state is "waist">>
수건을 그 위로 잡아당겨, 당신은 왼손으로 자지를 가린다.
<<else>>
당신은 왼손으로 자지를 가린다.
<</if>>
<<meek 1>><<set $leftarm to "coverpenis">><<set $penisuse to "cover">><<set $speechcoverpenis to 1>>
<</if>>
<<if $rightaction is "rightcoverpenismeek">>
<<set $rightaction to 0>><<set $rightactiondefault to "rightcoverpenismeek">>
<<if ($worn.lower.name is "towel skirt" or $worn.lower.name is "large towel bottom") and $worn.lower.state is "waist">>
수건을 그 위로 잡아당겨, 당신은 오른손으로 자지를 가린다.
<<else>>
당신은 오른손으로 자지를 가린다.
<</if>>
<<meek 1>><<set $rightarm to "coverpenis">><<set $penisuse to "cover">><<set $speechcoverpenis to 1>>
<</if>>
<<if $leftaction is "leftcoverpenis" and $rightaction is "rightcoverpenis">>
<<set $leftaction to 0>><<set $rightaction to 0>><<set $leftactiondefault to "leftcoverpenis">><<set $rightactiondefault to "rightcoverpenis">>
<<if ($worn.lower.name is "towel skirt" or $worn.lower.name is "large towel bottom") and $worn.lower.state is "waist">>
수건을 그 위로 잡아당겨, 당신은 양손으로 자지를 가린다.
<<else>>
당신은 양손으로 자지를 가린다.
<</if>>
<<brat 2>><<set $leftarm to "coverpenis">><<set $rightarm to "coverpenis">><<set $penisuse to "cover">><<set $speechcoverpenis to 1>>
<</if>>
<<if $leftaction is "leftcoverpenis">>
<<set $leftaction to 0>><<set $leftactiondefault to "leftcoverpenis">>
<<if ($worn.lower.name is "towel skirt" or $worn.lower.name is "large towel bottom") and $worn.lower.state is "waist">>
수건을 그 위로 잡아당겨, 당신은 왼손으로 자지를 가린다.
<<else>>
당신은 왼손으로 자지를 가린다.
<</if>>
<<brat 1>><<set $leftarm to "coverpenis">><<set $penisuse to "cover">><<set $speechcoverpenis to 1>>
<</if>>
<<if $rightaction is "rightcoverpenis">>
<<set $rightaction to 0>><<set $rightactiondefault to "rightcoverpenis">>
<<if ($worn.lower.name is "towel skirt" or $worn.lower.name is "large towel bottom") and $worn.lower.state is "waist">>
수건을 그 위로 잡아당겨, 당신은 오른손으로 자지를 가린다.
<<else>>
당신은 오른손으로 자지를 가린다.
<</if>>
<<brat 1>><<set $rightarm to "coverpenis">><<set $penisuse to "cover">><<set $speechcoverpenis to 1>>
<</if>>
<<if $leftaction is "leftcoveranusmeek" and $rightaction is "rightcoveranusmeek">>
<<set $leftaction to 0>><<set $rightaction to 0>><<set $leftactiondefault to "leftcoveranusmeek">><<set $rightactiondefault to "rightcoveranusmeek">>
<<if ($worn.lower.name is "towel skirt" or $worn.lower.name is "large towel bottom") and $worn.lower.state is "waist">>
수건을 그 위로 잡아당겨, 당신은 양손으로 엉덩이를 가린다.
<<else>>
당신은 양손으로 엉덩이를 가린다.
<</if>>
<<meek 2>><<set $leftarm to "anus">><<set $rightarm to "anus">><<set $anususe to "cover">>
<</if>>
<<if $leftaction is "leftcoveranusmeek">>
<<set $leftaction to 0>><<set $leftactiondefault to "leftcoveranusmeek">>
<<if ($worn.lower.name is "towel skirt" or $worn.lower.name is "large towel bottom") and $worn.lower.state is "waist">>
수건을 그 위로 잡아당겨, 당신은 왼손으로 엉덩이를 가린다.
<<else>>
당신은 왼손으로 엉덩이를 가린다.
<</if>>
<<meek 1>><<set $leftarm to "anus">><<set $anususe to "cover">>
<</if>>
<<if $rightaction is "rightcoveranusmeek">>
<<set $rightaction to 0>><<set $rightactiondefault to "rightcoveranusmeek">>
<<if ($worn.lower.name is "towel skirt" or $worn.lower.name is "large towel bottom") and $worn.lower.state is "waist">>
수건을 그 위로 잡아당겨, 당신은 오른손으로 엉덩이를 가린다.
<<else>>
당신은 오른손으로 엉덩이를 가린다.
<</if>>
<<meek 1>><<set $rightarm to "anus">><<set $anususe to "cover">>
<</if>>
<<if $leftaction is "leftcoveranus" and $rightaction is "rightcoveranus">>
<<set $leftaction to 0>><<set $rightaction to 0>><<set $leftactiondefault to "leftcoveranus">><<set $rightactiondefault to "rightcoveranus">>
<<if ($worn.lower.name is "towel skirt" or $worn.lower.name is "large towel bottom") and $worn.lower.state is "waist">>
수건을 그 위로 잡아당겨, 당신은 양손으로 엉덩이를 가린다.
<<else>>
당신은 양손으로 엉덩이를 가린다.
<</if>>
<<brat 2>><<set $leftarm to "anus">><<set $rightarm to "anus">><<set $anususe to "cover">>
<</if>>
<<if $leftaction is "leftcoveranus">>
<<set $leftaction to 0>><<set $leftactiondefault to "leftcoveranus">>
<<if ($worn.lower.name is "towel skirt" or $worn.lower.name is "large towel bottom") and $worn.lower.state is "waist">>
수건을 그 위로 잡아당겨, 당신은 왼손으로 엉덩이를 가린다.
<<else>>
당신은 왼손으로 엉덩이를 가린다.
<</if>>
<<brat 1>><<set $leftarm to "anus">><<set $anususe to "cover">>
<</if>>
<<if $rightaction is "rightcoveranus">>
<<set $rightaction to 0>><<set $rightactiondefault to "rightcoveranus">>
<<if ($worn.lower.name is "towel skirt" or $worn.lower.name is "large towel bottom") and $worn.lower.state is "waist">>
수건을 그 위로 잡아당겨, 당신은 오른손으로 엉덩이를 가린다.
<<else>>
당신은 오른손으로 엉덩이를 가린다.
<</if>>
<<brat 1>><<set $rightarm to "anus">><<set $anususe to "cover">>
<</if>>
<<if $leftaction is "leftstopvagina" and $rightaction is "rightstopvagina">>
<<set $leftaction to 0>><<set $rightaction to 0>><<set $leftactiondefault to "leftstopvagina">><<set $rightactiondefault to "rightstopvagina">>
당신은 양손으로 보지를 가리는 것을 그만둔다.
<<set $leftarm to 0>><<set $rightarm to 0>><<set $vaginause to 0>><<meek 2>>
<</if>>
<<if $leftaction is "leftstopcoverpenis" and $rightaction is "rightstopcoverpenis">>
<<set $leftaction to 0>><<set $rightaction to 0>><<set $leftactiondefault to "leftstopcoverpenis">><<set $rightactiondefault to "rightstopcoverpenis">>
당신은 양손으로 자지를 가리는 것을 그만둔다.
<<set $leftarm to 0>><<set $rightarm to 0>><<set $penisuse to 0>><<meek 2>>
<</if>>
<<if $leftaction is "leftstopanus" and $rightaction is "rightstopanus">>
<<set $leftaction to 0>><<set $rightaction to 0>><<set $leftactiondefault to "leftstopanus">><<set $rightactiondefault to "rightstopanus">>
당신은 양손으로 <<bottom_ul>> 가리는 것을 그만둔다.
<<set $leftarm to 0>><<set $rightarm to 0>><<set $anususe to 0>><<meek 2>>
<</if>>
<<if $leftaction is "leftstopvagina">>
<<set $leftaction to 0>><<set $leftactiondefault to "leftstopvagina">>
당신은 왼손으로 보지를 가리는 것을 그만둔다.
<<set $leftarm to 0>>
<<if $rightarm isnot "vagina">>
<<set $vaginause to 0>>
<</if>><<meek 1>>
<</if>>
<<if $leftaction is "leftstopcoverpenis">>
<<set $leftaction to 0>><<set $leftactiondefault to "leftstopcoverpenis">>
당신은 왼손으로 자지를 가리는 것을 그만둔다.
<<set $leftarm to 0>>
<<if $rightarm isnot "coverpenis">>
<<set $penisuse to 0>>
<</if>>
<<meek 1>>
<</if>>
<<if $leftaction is "leftstopanus">>
<<set $leftaction to 0>><<set $leftactiondefault to "leftstopanus">>
당신은 왼손으로 <<bottom_ul>> 가리는 것을 그만둔다.
<<set $leftarm to 0>>
<<if $rightarm isnot "anus">>
<<set $anususe to 0>>
<</if>>
<<meek 1>>
<</if>>
<<if $rightaction is "rightstopvagina">>
<<set $rightaction to 0>><<set $rightactiondefault to "rightstopvagina">>
당신은 오른손으로 보지를 가리는 것을 그만둔다.
<<set $rightarm to 0>>
<<if $leftarm isnot "vagina">>
<<set $vaginause to 0>>
<</if>>
<<meek 1>>
<</if>>
<<if $rightaction is "rightstopcoverpenis">>
<<set $rightaction to 0>><<set $rightactiondefault to "rightstopcoverpenis">>
당신은 오른손으로 자지를 가리는 것을 그만둔다.
<<set $rightarm to 0>>
<<if $leftarm isnot "coverpenis">>
<<set $penisuse to 0>>
<</if>>
<<meek 1>>
<</if>>
<<if $rightaction is "rightstopanus">>
<<set $rightaction to 0>><<set $rightactiondefault to "rightstopanus">>
당신은 오른손으로 <<bottom_ul>> 가리는 것을 그만둔다.
<<set $rightarm to 0>>
<<if $leftarm isnot "anus">>
<<set $anususe to 0>>
<</if>>
<<meek 1>>
<</if>>
<<if $leftaction is "leftclit">>
<<set $leftaction to 0>><<set $leftactiondefault to "leftclit">><<handskilluse>>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $handskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<actionsclitstroke $lefttarget>><<submission 10 $lefttarget>><<set $speechhandjobvagina to 1>>
<<elseif $NPCList[$lefttarget].vagina is "leftarm">>
<<set $leftarm to 0>><<set $leftactiondefault to "leftplay">>
<<set $NPCList[$lefttarget].vagina to 0>><<personselect $lefttarget>>
<span class="blue">당신은 <<hisselect_yi $lefttarget>> 클리토리스를 쓰다듬으려 하지만, <<he_nun>>
<<if $enemytype isnot "beast">>당신의 손을 찰싹 쳐서 밀어낸다<<else>>몸을 움직여 피하고 으르렁거린다<</if>>.</span>
<</if>>
<</if>>
<<if $rightaction is "rightclit">>
<<set $rightaction to 0>><<set $rightactiondefault to "rightclit">><<handskilluse>>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $handskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<actionsclitstroke $righttarget>><<submission 10 $righttarget>><<set $speechhandjobvagina to 1>>
<<elseif $NPCList[$righttarget].vagina is "rightarm">>
<<set $rightarm to 0>><<set $rightactiondefault to "rightplay">>
<<set $NPCList[$righttarget].vagina to 0>><<personselect $righttarget>>
<span class="blue">당신은 <<hisselect_yi $righttarget>> 클리토리스를 쓰다듬으려 하지만, <<he_nun>>
<<if $enemytype isnot "beast">>당신의 손을 찰싹 쳐서 밀어낸다<<else>>몸을 움직여 피하고 으르렁거린다<</if>>.</span>
<</if>>
<</if>>
<<if $leftaction is "leftothervaginastop" and $NPCList[$lefttarget].vagina is "leftarm">>
<<set $leftaction to 0>><<set $leftactiondefault to "leftothervaginastop">>
<<set $NPCList[$lefttarget].vagina to 0>><<set $leftarm to 0>>
<span class="blue">당신은 <<hisselect_yi $lefttarget>> 보지에서 왼손을 치운다.</span>
<</if>>
<<if $rightaction is "rightothervaginastop" and $NPCList[$righttarget].vagina is "rightarm">>
<<set $rightaction to 0>><<set $rightactiondefault to "rightothervaginastop">>
<<set $NPCList[$righttarget].vagina to 0>><<set $rightarm to 0>>
<span class="blue">당신은 <<hisselect_yi $righttarget>> 보지에서 오른손을 치운다.</span>
<</if>>
<<if $leftaction is "leftplay">>
<<set $leftaction to 0>><<handskilluse>><<set $leftactiondefault to "leftplay">><<combatpromiscuity3>>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $handskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<submission 1 $lefttarget>><<handstat>>
<<if $NPCList[$lefttarget].vagina is 0>>
<<set $leftactiondefault to "leftclit">><<set $NPCList[$lefttarget].vagina to "leftarm">><<set $leftarm to "othervagina">><<personselect $lefttarget>>
<span class="lblue">당신은 <<handtext>> <<hisselect_yi $lefttarget>> 보지를<<if $NPCList[$lefttarget].chastity.vagina.includes("chastity")>> <<his_yi>> <<trClothes "genitals" $NPCList[$lefttarget].chastity.vagina "name" "을">>_trResult 통해<</if>> 왼손으로 잡는다.</span>
<<else>>
<span class="blue">당신은 <<hisselect_yi $lefttarget>> 보지를 왼손으로 잡으려 하지만, 보지 입구는 이미 사용중이다.</span>
<</if>>
<<else>>
당신은 <<hisselect_yi $lefttarget>> 보지를 왼손으로 잡으려 하지만, <<he_nun>> 당신의 손을 피한다.
<</if>>
<</if>>
<<if $rightaction is "rightplay">>
<<set $rightaction to 0>><<handskilluse>><<set $rightactiondefault to "rightplay">><<combatpromiscuity3>>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $handskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<submission 1 $righttarget>><<handstat>>
<<if $NPCList[$righttarget].vagina is 0>>
<<set $rightactiondefault to "rightclit">><<set $NPCList[$righttarget].vagina to "rightarm">><<set $rightarm to "othervagina">><<personselect $righttarget>>
<span class="lblue">당신은 <<handtext>> <<hisselect_yi $righttarget>> 보지를<<if $NPCList[$righttarget].chastity.vagina.includes("chastity")>> <<his_yi>> <<trClothes "genitals" $NPCList[$righttarget].chastity.vagina "name" "을">>_trResult 통해<</if>> 오른손으로 잡는다.</span>
<<else>>
<span class="blue">당신은 <<hisselect_yi $righttarget>> 보지를 오른손으로 잡으려 하지만, 보지 입구는 이미 사용중이다.</span>
<</if>>
<<else>>
당신은 <<hisselect_yi $righttarget>> 보지를 오른손으로 잡으려 하지만, <<he_nun>> 당신의 손을 피한다.
<</if>>
<</if>>
<<if $leftaction is "leftunderpull" and $rightaction is "rightunderpull">>
<<set $leftaction to 0>><<set $rightaction to 0>><<brat 1>><<set $leftactiondefault to "leftunderpull">><<set $rightactiondefault to "rightunderpull">>
<<if $worn.under_lower.name is "naked">>
당신은 누더기가 된 옷의 남은 조각을 꽉 잡는다.
<<brat 2>>
<<else>>
<<for _j = 0; _j lt $enemynomax; _j++>>
<<if $NPCList[_j].lefthand is "underlowerclothes" or $NPCList[_j].righthand is "underlowerclothes" or (_j is 0 and $NPCList[_j].mouth is "underlowerclothes")>>
당신은 <<worn_under_lower_name_ul>> 뺏어오려고 몸부림친다.
<<brat 2>><<set $underlowerstruggle to 1>>
<<break>>
<</if>>
<</for>>
<<if $underlowerstruggle is 0>>
<<if $worn.under_lower.state is "ankles">>
<<set $worn.under_lower.state to "knees">>
당신은 <<worn_under_lower_name_ul>> 무릎까지 당겨올린다.
<<elseif $worn.under_lower.state is "knees">>
<<set $worn.under_lower.state to "thighs">>
당신은 <<worn_under_lower_name_ul>> 넓적다리까지 당겨올린다.
<<elseif $worn.under_lower.state is "thighs">>
<<if $vaginause is 0 and $anususe is 0>>
당신은 <<worn_under_lower_name_ul>> 허리까지 당겨올린다.
<<set $worn.under_lower.state to "waist">><<set $worn.under_lower.exposed to setup.clothes.under_lower[clothesIndex('under_lower', $worn.under_lower)].exposed_base>>
<<set $worn.under_lower.vagina_exposed to setup.clothes.under_lower[clothesIndex('under_lower', $worn.under_lower)].vagina_exposed_base>>
<<set $worn.under_lower.anus_exposed to setup.clothes.under_lower[clothesIndex('under_lower', $worn.under_lower)].anus_exposed_base>>
<<else>>
당신은 <<worn_under_lower_name_ul>> 당겨올리려 하지만, 무언가가 막고 있다.
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $leftaction is "leftunderpull">>
<<set $leftaction to 0>><<brat 1>><<set $leftactiondefault to "leftunderpull">>
<<if $worn.under_lower.name is "naked">>
당신은 누더기가 된 옷의 남은 조각을 꽉 잡는다.
<<else>>
<<if !$NPCList.some(npc => npc.lefthand !== "underlowerclothes" || npc.righthand !== "underlowerclothes" || npc.mouth !== "underlowerclothes")>>
<<if $worn.under_lower.state is "ankles">>
<<set $worn.under_lower.state to "knees">>
당신은 <<worn_under_lower_name_ul>> 무릎까지 당겨올린다.
<<elseif $worn.under_lower.state is "knees">>
<<set $worn.under_lower.state to "thighs">>
당신은 <<worn_under_lower_name_ul>> 넓적다리까지 당겨올린다.
<<elseif $worn.under_lower.state is "thighs">>
<<if $vaginause is 0 and $anususe is 0>>
당신은 <<worn_under_lower_name_ul>> 허리까지 당겨올린다.
<<set $worn.under_lower.state to "waist">><<set $worn.under_lower.exposed to setup.clothes.under_lower[clothesIndex('under_lower', $worn.under_lower)].exposed_base>>
<<set $worn.under_lower.vagina_exposed to setup.clothes.under_lower[clothesIndex('under_lower', $worn.under_lower)].vagina_exposed_base>>
<<set $worn.under_lower.anus_exposed to setup.clothes.under_lower[clothesIndex('under_lower', $worn.under_lower)].anus_exposed_base>>
<<else>>
당신은 <<worn_under_lower_name_ul>> 당겨올리려 하지만, 무언가가 막고 있다.
<</if>>
<</if>>
<<else>>
당신은 <<worn_under_lower_name_ul>> 당겨올리려 하지만, 한 손으로는 올릴 수가 없다.
<<brat 1>>
<</if>>
<</if>>
<</if>>
<<if $rightaction is "rightunderpull">>
<<set $rightaction to 0>><<brat 1>><<set $rightactiondefault to "rightunderpull">>
<<if $worn.under_lower.name is "naked">>
당신은 누더기가 된 옷의 남은 조각을 꽉 잡는다.
<<else>>
<<if !$NPCList.some(npc => npc.lefthand !== "underlowerclothes" || npc.righthand !== "underlowerclothes" || npc.mouth !== "underlowerclothes")>>
<<if $worn.under_lower.state is "ankles">>
<<set $worn.under_lower.state to "knees">>
당신은 <<worn_under_lower_name_ul>> 무릎까지 당겨올린다.
<<elseif $worn.under_lower.state is "knees">>
<<set $worn.under_lower.state to "thighs">>
당신은 <<worn_under_lower_name_ul>> 넓적다리까지 당겨올린다.
<<elseif $worn.under_lower.state is "thighs">>
<<if $vaginause is 0 and $anususe is 0>>
당신은 <<worn_under_lower_name_ul>> 허리까지 당겨올린다.
<<set $worn.under_lower.state to "waist">><<set $worn.under_lower.exposed to setup.clothes.under_lower[clothesIndex('under_lower', $worn.under_lower)].exposed_base>>
<<set $worn.under_lower.vagina_exposed to setup.clothes.under_lower[clothesIndex('under_lower', $worn.under_lower)].vagina_exposed_base>>
<<set $worn.under_lower.anus_exposed to setup.clothes.under_lower[clothesIndex('under_lower', $worn.under_lower)].anus_exposed_base>>
<<else>>
당신은 <<worn_under_lower_name_ul>> 당겨올리려 하지만, 한 손으로는 올릴 수가 없다.
<</if>>
<</if>>
<<else>>
당신은 <<worn_under_lower_name_ul>> 당겨올리려 하지만, 그럴 만한 힘이 없다.
<<brat 1>>
<</if>>
<</if>>
<</if>>
<<if $leftaction is "leftskirtpull" and $rightaction is "rightskirtpull">>
<<set $leftaction to 0>><<set $rightaction to 0>><<set $leftactiondefault to "leftskirtpull">><<set $rightactiondefault to "rightskirtpull">><<brat 1>>
<<if $worn.lower.name is "naked">>
당신은 누더기가 된 옷의 남은 조각을 꽉 잡는다.
<<else>>
당신은 <<worn_lower_name_ul>> 양손으로 잡아내려서, 사타구니를 가린다.
<<set $worn.lower.skirt_down to 1>><<set $worn.lower.vagina_exposed to setup.clothes.lower[clothesIndex('lower', $worn.lower)].vagina_exposed_base>>
<<set $worn.lower.anus_exposed to setup.clothes.lower[clothesIndex('lower', $worn.lower)].anus_exposed_base>><<set $worn.lower.exposed to setup.clothes.lower[clothesIndex('lower', $worn.lower)].exposed_base>>
<</if>>
<</if>>
<<if $leftaction is "leftskirtpull">>
<<set $leftaction to 0>><<set $leftactiondefault to "leftskirtpull">><<brat 1>>
<<if $worn.lower.name is "naked">>
당신은 누더기가 된 옷의 남은 조각을 꽉 잡는다.
<<else>>
당신은 <<worn_lower_name_ul>> 다시 잡아내려서, 사타구니를 가린다.
<<set $worn.lower.skirt_down to 1>><<set $worn.lower.vagina_exposed to setup.clothes.lower[clothesIndex('lower', $worn.lower)].vagina_exposed_base>>
<<set $worn.lower.anus_exposed to setup.clothes.lower[clothesIndex('lower', $worn.lower)].anus_exposed_base>><<set $worn.lower.exposed to setup.clothes.lower[clothesIndex('lower', $worn.lower)].exposed_base>>
<</if>>
<</if>>
<<if $rightaction is "rightskirtpull">>
<<set $rightaction to 0>><<set $rightactiondefault to "rightskirtpull">><<brat 1>>
<<if $worn.lower.name is "naked">>
당신은 누더기가 된 옷의 남은 조각을 꽉 잡는다.
<<else>>
당신은 <<worn_lower_name_ul>> 다시 잡아내려서, 사타구니를 가린다.
<<set $worn.lower.skirt_down to 1>><<set $worn.lower.vagina_exposed to setup.clothes.lower[clothesIndex('lower', $worn.lower)].vagina_exposed_base>>
<<set $worn.lower.anus_exposed to setup.clothes.lower[clothesIndex('lower', $worn.lower)].anus_exposed_base>><<set $worn.lower.exposed to setup.clothes.lower[clothesIndex('lower', $worn.lower)].exposed_base>>
<</if>>
<</if>>
<<if $leftaction is "leftlowerpull" or $rightaction is "rightlowerpull">>
<<set $_strength to 0>>
<<if $leftaction is "leftlowerpull">>
<<set $leftaction to 0>><<set $leftactiondefault to "leftlowerpull">><<set $_strength++>>
<</if>>
<<if $rightaction is "rightlowerpull">>
<<set $rightaction to 0>><<set $rightactiondefault to "rightlowerpull">><<set $_strength++>>
<</if>>
<<brat 1>>
<<if $worn.lower.name is "naked">>
당신은 누더기가 된 옷의 남은 조각을 꽉 잡는다.
<<brat 2>>
<<else>>
<<if $underlowerstruggle is 0>>
<<for _j = 0; _j lt $enemynomax; _j++>>
<<if $NPCList[_j].lefthand is "lowerclothes" or $NPCList[_j].righthand is "lowerclothes" or (_j is 0 and $NPCList[_j].mouth is "lowerclothes")>>
<<if $_strength is 2>>
당신은 <<worn_lower_name_ul>> 뺏어오려고 몸부림친다.
<<brat 2>><<set $lowerstruggle to 1>><<set _lowerpull to "failed">>
<<break>>
<<else>>
당신은 <<worn_lower_name_ul>> 당겨올리려 하지만, 그럴 만한 힘이 없다.
<<brat 1>><<set _lowerpull to "failed">>
<<break>>
<</if>>
<</if>>
<</for>>
<<if _leftlowerpull isnot "failed">>
<<if $vaginause isnot 0 and $vaginause isnot "none">>
당신의 <<worn_lower_name_un>> 느슨하게 걸려 있지만, 당신의 <<pussy_ga>> 위협받고 있어서 옷을 바로잡지 못한다.
<<elseif $penisuse isnot 0 and $penisuse isnot "none">>
당신의 <<worn_lower_name_un>> 느슨하게 걸려 있지만, 당신의 <<penis_ga>> 위협받고 있어서 옷을 바로잡지 못한다.
<<elseif $anususe isnot 0>>
당신의 <<worn_lower_name_un>> 느슨하게 걸려 있지만, 당신의 <<bottom_i>> 위협받고 있어서 옷을 바로잡지 못한다.
<<else>>
당신은 당신의
<<if $worn.over_lower.exposed gt 0>>
<<worn_lower_name_ul>> 고쳐입어, 당신의
<<if $worn.under_lower.exposed gte 1>>
<<genitals_rul>> 가린다.
<<else>>
<<worn_under_lower_name_ul>> 고쳐입는다.
<</if>>
<<else>>
<<worn_lower_name_ul>> 고쳐입는다.
<</if>>
<<brat 5>><<set $worn.lower.state to setup.clothes.lower[clothesIndex('lower', $worn.lower)].state_base>>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>><<set $worn.lower.skirt_down to 1>><</if>>
<<set $worn.lower.vagina_exposed to setup.clothes.lower[clothesIndex('lower', $worn.lower)].vagina_exposed_base>>
<<set $worn.lower.anus_exposed to setup.clothes.lower[clothesIndex('lower', $worn.lower)].anus_exposed_base>><<set $worn.lower.exposed to setup.clothes.lower[clothesIndex('lower', $worn.lower)].exposed_base>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $leftaction is "leftoverlowerpull" or $rightaction is "rightoverlowerpull">>
<<set $_strength to 0>>
<<if $leftaction is "leftoverlowerpull">>
<<set $leftaction to 0>><<set $leftactiondefault to "leftoverlowerpull">><<set $_strength++>>
<</if>>
<<if $rightaction is "rightoverlowerpull">>
<<set $rightaction to 0>><<set $rightactiondefault to "rightoverlowerpull">><<set $_strength++>>
<</if>>
<<brat 1>>
<<if $worn.over_lower.name is "naked">>
당신은 누더기가 된 옷의 남은 조각을 꽉 잡는다.
<<brat 2>>
<<else>>
<<if $underlowerstruggle is 0>>
<<for _j = 0; _j lt $enemynomax; _j++>>
<<if $NPCList[_j].lefthand is "overlowerclothes" or $NPCList[_j].righthand is "overlowerclothes" or (_j is 0 and $NPCList[_j].mouth is "overlowerclothes")>>
<<if $_strength is 2>>
당신은 <<worn_over_lower_name_ul>> 뺏어오려고 몸부림친다.
<<brat 2>><<set $overlowerstruggle to 1>><<set _overlowerpull to "failed">>
<<break>>
<<else>>
당신은 <<worn_over_lower_name_ul>> 당겨올리려 하지만, 그럴 만한 힘이 없다.
<<brat 1>><<set _overlowerpull to "failed">>
<<break>>
<</if>>
<</if>>
<</for>>
<<if _overlowerpull isnot "failed">>
<<if $vaginause isnot 0 and $vaginause isnot "none">>
당신의 <<worn_over_lower_name_un>> 느슨하게 걸려 있지만, 당신의 <<pussy_ga>> 위협받고 있어서 옷을 바로잡지 못한다.
<<elseif $penisuse isnot 0 and $penisuse isnot "none">>
당신의 <<worn_over_lower_name_un>> 느슨하게 걸려 있지만, 당신의 <<penis_ga>> 위협받고 있어서 옷을 바로잡지 못한다.
<<elseif $anususe isnot 0>>
당신의 <<worn_over_lower_name_un>> 느슨하게 걸려 있지만, 당신의 <<bottom_i>> 위협받고 있어서 옷을 바로잡지 못한다.
<<else>>
당신은 당신의
<<if $worn.lower.exposed gt 0>>
<<worn_over_lower_name_ul>> 고쳐입어, 당신의
<<if $worn.under_lower.exposed gte 1>>
<<genitals_rul>> 가린다.
<<else>>
<<worn_under_lower_name_ul>> 고쳐입는다.
<</if>>
<<else>>
<<worn_over_lower_name_ul>> 고쳐입는다.
<</if>>
<<brat 5>><<set $worn.over_lower.state to setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].state_base>>
<<if setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1>><<set $worn.over_lower.skirt_down to 1>><</if>>
<<set $worn.over_lower.vagina_exposed to setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].vagina_exposed_base>>
<<set $worn.over_lower.anus_exposed to setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].anus_exposed_base>><<set $worn.over_lower.exposed to setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].exposed_base>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $leftaction is "leftupperpull" or $rightaction is "rightupperpull">>
<<set $_strength to 0>>
<<if $leftaction is "leftupperpull">>
<<set $leftaction to 0>><<set $leftactiondefault to "leftupperpull">><<set $_strength++>>
<</if>>
<<if $rightaction is "rightupperpull">>
<<set $rightaction to 0>><<set $rightactiondefault to "rightupperpull">><<set $_strength++>>
<</if>>
<<brat 1>>
<<if $worn.upper.name is "naked">>
당신은 누더기가 된 옷의 남은 조각을 꽉 잡는다.
<<else>>
<<for _j = 0; _j lt $enemynomax; _j++>>
<<if $NPCList[_j].lefthand is "upperclothes" or $NPCList[_j].righthand is "upperclothes" or (_j is 0 and $NPCList[_j].mouth is "upperclothes")>>
<<if $_strength is 2>>
당신은 <<worn_upper_name_ul>> 뺏어오려고 몸부림친다.
<<brat 2>><<set $upperstruggle to 1>><<set _upperpull to "failed">>
<<break>>
<<else>>
당신은 <<worn_upper_name_ul>> 뺏어오려고 몸부림쳤지만, 그럴만한 힘이 부족하다.
<<brat 1>><<set _upperpull to "failed">>
<<break>>
<</if>>
<</if>>
<</for>>
<<if _upperpull isnot "failed">>
<<if $vaginause isnot 0 and $vaginause isnot "none">>
당신의 <<worn_lower_name_un>> 느슨하게 걸려 있지만, 당신의 <<pussy_ga>> 위협받고 있어서 옷을 바로잡지 못한다.
<<elseif $penisuse isnot 0 and $penisuse isnot "none">>
당신의 <<worn_lower_name_un>> 느슨하게 걸려 있지만, 당신의 <<penis_ga>> 위협받고 있어서 옷을 바로잡지 못한다.
<<elseif $anususe isnot 0>>
당신의 <<worn_lower_name_un>> 느슨하게 걸려 있지만, 당신의 <<bottom_i>> 위협받고 있어서 옷을 바로잡지 못한다.
<<elseif $worn.lower.set is $worn.upper.set>>
당신은 당신의
<<if $worn.over_upper.exposed gt 0 or $worn.over_lower.exposed gt 0>>
<<worn_upper_name_ul>> 고쳐입어, 당신의 <<if $worn.over_upper.exposed gt 0>><<if $worn.over_lower.exposed gt 0>><<breasts_wa>> <<else>><<breasts_rul>> 가린다.<</if>><</if>>
<<if $worn.over_lower.exposed is 0>>
<<elseif $worn.under_lower.exposed gte 1>>
<<genitals_rul>> 가린다.
<<else>>
<<worn_under_lower_name_ul>> 가린다.
<</if>>
<<else>>
<<worn_upper_name_ul>> 고쳐입는다.
<</if>>
<<brat 5>><<set $worn.upper.state to setup.clothes.upper[clothesIndex('upper', $worn.upper)].state_base>><<set $worn.upper.state_top to setup.clothes.upper[clothesIndex('upper', $worn.upper)].state_top_base>>
<<set $worn.upper.exposed to setup.clothes.upper[clothesIndex('upper', $worn.upper)].exposed_base>><<set $worn.lower.state to setup.clothes.lower[clothesIndex('lower', $worn.lower)].state_base>>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>><<set $worn.lower.skirt_down to 1>><</if>><<set $worn.lower.vagina_exposed to setup.clothes.lower[clothesIndex('lower', $worn.lower)].vagina_exposed_base>>
<<set $worn.lower.anus_exposed to setup.clothes.lower[clothesIndex('lower', $worn.lower)].anus_exposed_base>><<set $worn.lower.exposed to setup.clothes.lower[clothesIndex('lower', $worn.lower)].exposed_base>>
<<else>>
당신은 당신의 <<worn_upper_name_ul>> 고쳐입어, 당신의 <<breasts_rul>> 가린다.
<<brat 5>><<set $worn.upper.state to setup.clothes.upper[clothesIndex('upper', $worn.upper)].state_base>>
<<set $worn.upper.state_top to setup.clothes.upper[clothesIndex('upper', $worn.upper)].state_top_base>><<set $worn.upper.exposed to setup.clothes.upper[clothesIndex('upper', $worn.upper)].exposed_base>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $leftaction is "leftoverupperpull" or $rightaction is "rightoverupperpull">>
<<set $_strength to 0>>
<<if $leftaction is "leftoverupperpull">>
<<set $leftaction to 0>><<set $leftactiondefault to "leftoverupperpull">><<set $_strength++>>
<</if>>
<<if $rightaction is "rightoverupperpull">>
<<set $rightaction to 0>><<set $rightactiondefault to "rightoverupperpull">><<set $_strength++>>
<</if>>
<<brat 1>>
<<if $worn.over_upper.name is "naked">>
당신은 누더기가 된 옷의 남은 조각을 꽉 잡는다.
<<else>>
<<for _j = 0; _j lt $enemynomax; _j++>>
<<if $NPCList[_j].lefthand is "overupperclothes" or $NPCList[_j].righthand is "overupperclothes" or (_j is 0 and $NPCList[_j].mouth is "overupperclothes")>>
<<if $_strength is 2>>
당신은 <<worn_over_upper_name_ul>> 뺏어오려고 몸부림친다.
<<brat 2>><<set $overupperstruggle to 1>><<set _overupperpull to "failed">>
<<break>>
<<else>>
당신은 <<worn_over_upper_name_ul>> 뺏어오려고 몸부림쳤지만, 그럴만한 힘이 부족하다.
<<brat 1>><<set _overupperpull to "failed">>
<<break>>
<</if>>
<</if>>
<</for>>
<<if _overupperpull isnot "failed">>
<<if $vaginause isnot 0 and $vaginause isnot "none">>
당신의 <<worn_over_lower_name_un>> 느슨하게 걸려 있지만, 당신의 <<pussy_ga>> 위협받고 있어서 옷을 바로잡지 못한다.
<<elseif $penisuse isnot 0 and $penisuse isnot "none">>
당신의 <<worn_over_lower_name_un>> 느슨하게 걸려 있지만, 당신의 <<penis_ga>> 위협받고 있어서 옷을 바로잡지 못한다.
<<elseif $anususe isnot 0>>
당신의 <<worn_over_lower_name_un>> 느슨하게 걸려 있지만, 당신의 <<bottom_i>> 위협받고 있어서 옷을 바로잡지 못한다.
<<elseif $worn.over_lower.set is $worn.over_upper.set>>
당신은 당신의
<<if $worn.upper.exposed gt 0 or $worn.lower.exposed gt 0>>
<<worn_over_upper_name_ul>> 고쳐입어, 당신의 <<if $worn.upper.exposed gt 0>><<if $worn.lower.exposed gt 0>><<breasts_wa>> <<else>><<breasts_rul>> 가린다.<</if>><</if>>
<<if $worn.lower.exposed is 0>>
<<elseif $worn.under_lower.exposed gte 1>>
<<genitals_rul>> 가린다.
<<else>>
<<worn_under_lower_name_ul>> 가린다.
<</if>>
<<else>>
<<worn_over_upper_name_ul>> 고쳐입는다.
<</if>>
<<brat 5>><<set $worn.over_upper.state to setup.clothes.over_upper[clothesIndex('over_upper', $worn.over_upper)].state_base>><<set $worn.over_upper.state_top to setup.clothes.over_upper[clothesIndex('over_upper', $worn.over_upper)].state_top_base>>
<<set $worn.over_upper.exposed to setup.clothes.over_upper[clothesIndex('over_upper', $worn.over_upper)].exposed_base>><<set $worn.over_lower.state to setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].state_base>>
<<if setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1>><<set $worn.over_lower.skirt_down to 1>><</if>><<set $worn.over_lower.vagina_exposed to setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].vagina_exposed_base>>
<<set $worn.over_lower.anus_exposed to setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].anus_exposed_base>><<set $worn.over_lower.exposed to setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].exposed_base>>
<<else>>
당신은 당신의 <<worn_over_upper_name_ul>> 고쳐입<<if $worn.upper.exposed gt 0>>어, 당신의 <<breasts_rul>> 가린다<<else>>는다<</if>>.
<<brat 5>><<set $worn.over_upper.state to setup.clothes.over_upper[clothesIndex('over_upper', $worn.over_upper)].state_base>>
<<set $worn.over_upper.state_top to setup.clothes.over_upper[clothesIndex('over_upper', $worn.over_upper)].state_top_base>><<set $worn.over_upper.exposed to setup.clothes.over_upper[clothesIndex('over_upper', $worn.over_upper)].exposed_base>>
<</if>>
<</if>>
<</if>>
<</if>>
<<unset $keepchoke>>
<<if $leftaction is "keepchoke" or $rightaction is "keepchoke">>
<<if $neckuse is "hand">>
<<set _npcId = $NPCList.findIndex(x => x.lefthand == "throat" or x.righthand == "throat")>>
<<personselect _npcId>>
<<if $leftactioncarry is "keepchoke" or $rightactioncarry is "keepchoke">>
당신은 계속 <<his_yi>> 손을 당신 목에 누르고 있다.
<<else>>
당신은 당신의 목을 잡고 있는 <<his_yi>> 손을 잡아 당신의 부드러운 피부에 더 세게 누른다. <span class="sub"><<His_yi>> 손아귀는 당신의 목을 더 단단히 잡는다.</span>
<</if>>
<</if>>
<<if $leftaction is "keepchoke">>
<<set $leftaction to 0>><<set $leftactiondefault to "keepchoke">><<submission 1 $lefttarget>>
<</if>>
<<if $rightaction is "keepchoke">>
<<set $rightaction to 0>><<set $rightactiondefault to "keepchoke">><<submission 1 $righttarget>>
<</if>>
<<set $keepchoke = 1>>
<</if>>
<<if $leftaction is "stopchoke" or $rightaction is "stopchoke">>
<<if $leftaction is "stopchoke">>
<<set $leftaction to 0>><<set $leftactiondefault to "stopchoke">>
<<brat 1 $lefttarget>>
<</if>>
<<if $rightaction is "stopchoke">>
<<set $rightaction to 0>><<set $rightactiondefault to "stopchoke">>
<<brat 1 $righttarget>>
<</if>>
<<set _npcId = $NPCList.findIndex(x => x.lefthand == "throat" or x.righthand == "throat")>>
<<personselect _npcId>>
<<if $neckuse is "hand">>
당신은 당신의 목을 잡고 있는 <<his_yi>> 손을 잡고 부드럽게 밀어낸다. <<He_nun>> 저항하지 않는다.
<<unset $neckuse>>
<<if $NPCList[_npcId].lefthand == "throat">>
<<set $NPCList[_npcId].lefthand = 0>>
<</if>>
<<if $NPCList[_npcId].righthand == "throat">>
<<set $NPCList[_npcId].righthand = 0>>
<</if>>
<</if>>
<</if>>
<<if $leftaction is "stopchokenoncon" or $rightaction is "stopchokenoncon">>
<<set _handsCount = 0>>
<<if $leftaction is "stopchokenoncon">>
<<set $leftaction to 0>><<set $leftactiondefault to "stopchokenoncon">>
<<defiance 2 $lefttarget>>
<<set _handsCount++>>
<</if>>
<<if $rightaction is "stopchokenoncon">>
<<set $rightaction to 0>><<set $rightactiondefault to "stopchokenoncon">>
<<defiance 2 $righttarget>>
<<set _handsCount++>>
<</if>>
<<set _npcId = $NPCList.findIndex(x => x.lefthand == "throat" or x.righthand == "throat")>>
<<personselect _npcId>>
<<if $neckuse is "hand">>
당신은 당신의 목을 잡고 있는 <<his_yi>> 손에 손톱을 박고 밀어낸다.
<<defiance 2 _npcId>><<set $speechstruggle to 1>>
<<if currentSkillValue('physique') gte random(1, 60000/_handsCount)>>
<span class="teal">당신은 <<his_yi>> 손을 당신의 목에서 뜯어낸다.</span>
<<defiance 5 _npcId>>
<<unset $neckuse>>
<<gaspair>>
<<if $leftactiondefault == "stopchokenoncon">>
<<set $leftactiondefault to "rest">>
<</if>>
<<if $rightactiondefault == "stopchokenoncon">>
<<set $rightactiondefault to "rest">>
<</if>>
<<if $NPCList[_npcId].lefthand == "throat">>
<<set $NPCList[_npcId].lefthand = 0>>
<</if>>
<<if $NPCList[_npcId].righthand == "throat">>
<<set $NPCList[_npcId].righthand = 0>>
<</if>>
<<elseif currentSkillValue('physique') gte random(1, 40000/_handsCount)>>
<<His_yi>> 손은 움직이지 않았지만, <span class="blue">당신은 잠시 <<his_yi>> 손아귀 힘이 약해진 틈을 타 약간의 공기를 들이마신다</span>.
<<oxygen 200>>
<<else>>
<span class="purple"><<His_yi>> 손은 아직 당신의 목을 잡고 있다.</span>
<</if>>
<</if>>
<</if>>
<<if $rightaction is "rightUndressOther" and $leftaction is "leftUndressOther" and $lefttarget is $righttarget and $undressLeftTarget is $undressRightTarget and $undressLeftTarget isnot "rest">>
<<set $rightaction to 0>><<set $leftaction to 0>><<set $rightactiondefault to "rightUndressOther">><<set $leftactiondefault to "leftUndressOther">>
<<handskilluse>><<combatpromiscuity2>><<brat 2 $righttarget>>
<<set $_npc to $NPCList[$righttarget]>><<set $_clothesTarget to $undressRightTarget>>
<<personselect $righttarget>>
<<if (700 - ($rng * 10) - ($enemytrust * 10) - $handskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * $_npc.clothes[$_clothesTarget].integrity)>>
<!-- Using a switch to make it easier to add more NPC clothes types later -->
<<switch $_clothesTarget>>
<<case "upper">>
<span class="lblue">당신은 <<handtext>> 양손으로 <<npcUndressText $_npc $_clothesTarget "and">>, <<npcRevealText $_npc $_clothesTarget>>.</span>
<<set $_npc.chest to 0>>
<<case "lower">>
<span class="lblue">당신은 <<handtext>> 양손으로 <<npcUndressText $_npc $_clothesTarget "and">>, <<npcRevealText $_npc $_clothesTarget>>.</span>
<<if $_npc.fullDescription is "Sydney">>
<<sydneyExpose>>
<</if>>
<<if $_npc.penis is "clothed">>
<<npcGenitalReaction $_npc>>
<<set $_npc.penis to 0>>
<</if>>
<<if $_npc.vagina is "clothed">>
<<set $_npc.vagina to 0>>
<</if>>
<<default>>
당신은 <<him_ul>> 벗기려 했으나, 허공만을 잡을 뿐이다. <span class="red">잘못된 옷 타겟: $_clothesTarget. Please report this bug.</span>
<</switch>>
<<else>>
당신은 <<npcUndressText $_npc $_clothesTarget "but">>, <<he_nun>> 옷을 꽉 잡는다.
<<set $_npc.clothes[$_clothesTarget].integrity -= Math.floor(($handskill / 100) * 1.5)>>
<</if>>
<<unset $undressLeftTarget>><<unset $undressRightTarget>>
<</if>>
<<if $rightaction is "rightUndressOther" and $undressRightTarget isnot "rest">>
<<set $rightaction to 0>><<set $rightactiondefault to "rightUndressOther">><<handskilluse>><<combatpromiscuity2>><<brat 1 $righttarget>>
<<set $_npc to $NPCList[$righttarget]>><<set $_clothesTarget to $undressRightTarget>>
<<personselect $righttarget>>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $handskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * $_npc.clothes[$_clothesTarget].integrity)>>
<!-- Using a switch to make it easier to add more NPC clothes types later -->
<<switch $_clothesTarget>>
<<case "upper">>
<span class="lblue">당신은 <<handtext>> <<npcUndressText $_npc $_clothesTarget "and">>, <<npcRevealText $_npc $_clothesTarget>>.</span>
<<set $_npc.chest to 0>>
<<case "lower">>
<span class="lblue">당신은 <<handtext>> <<npcUndressText $_npc $_clothesTarget "and">>, <<npcRevealText $_npc $_clothesTarget>>.</span>
<<if $_npc.fullDescription is "Sydney">>
<<sydneyExpose>>
<</if>>
<<if $_npc.penis is "clothed">>
<<npcGenitalReaction $_npc>>
<<set $_npc.penis to 0>>
<</if>>
<<if $_npc.vagina is "clothed">>
<<set $_npc.vagina to 0>>
<</if>>
<<default>>
당신은 <<him_ul>> 벗기려 했으나, 허공만을 잡을 뿐이다. <span class="red">잘못된 옷 타겟: $_clothesTarget. Please report this bug.</span>
<</switch>>
<<else>>
당신은 <<npcUndressText $_npc $_clothesTarget "but">>, <<he_nun>> 옷을 꽉 잡는다.
<<set $_npc.clothes[$_clothesTarget].integrity -= Math.floor($handskill / 100)>>
<</if>>
<<unset $undressRightTarget>>
<</if>>
<<if $leftaction is "leftUndressOther" and $undressLeftTarget isnot "rest">>
<<set $leftaction to 0>><<set $leftactiondefault to "leftUndressOther">><<handskilluse>><<combatpromiscuity2>><<brat 1 $lefttarget>>
<<set $_npc to $NPCList[$lefttarget]>><<set $_clothesTarget to $undressLeftTarget>>
<<personselect $lefttarget>>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $handskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * $_npc.clothes[$_clothesTarget].integrity)>>
<!-- Using a switch to make it easier to add more NPC clothes types later -->
<<switch $_clothesTarget>>
<<case "upper">>
<span class="lblue">당신은 <<handtext>> <<npcUndressText $_npc $_clothesTarget "and">>, <<npcRevealText $_npc $_clothesTarget>>.</span>
<<set $_npc.chest to 0>>
<<case "lower">>
<span class="lblue">당신은 <<handtext>> <<npcUndressText $_npc $_clothesTarget "and">>, <<npcRevealText $_npc $_clothesTarget>>.</span>
<<if $_npc.fullDescription is "Sydney">>
<<sydneyExpose>>
<</if>>
<<if $_npc.penis is "clothed">>
<<npcGenitalReaction $_npc>>
<<set $_npc.penis to 0>>
<</if>>
<<if $_npc.vagina is "clothed">>
<<set $_npc.vagina to 0>>
<</if>>
<<default>>
당신은 <<him_ul>> 벗기려 했으나, 허공만을 잡을 뿐이다. <span class="red">잘못된 옷 타겟: $_clothesTarget. Please report this bug.</span>
<</switch>>
<<else>>
당신은 <<npcUndressText $_npc $_clothesTarget "but">>, <<he_nun>> 옷을 꽉 잡는다.
<<set $_npc.clothes[$_clothesTarget].integrity -= Math.floor($handskill / 100)>>
<</if>>
<<unset $undressLeftTarget>>
<</if>>
<<if $leftaction is "peniscondom" or $rightaction is "peniscondom">>
<<set _handsCount to 0>>
<<if $leftaction is "peniscondom">>
<<set $leftaction to 0>><<set $leftactiondefault to "rest">>
<<set _handsCount++>>
<</if>>
<<if $rightaction is "peniscondom">>
<<set $rightaction to 0>><<set $rightactiondefault to "rest">>
<<set _handsCount++>>
<</if>>
<<if false>>
/*Npc tries to prevent you from putting the condom on*/
<<else>>
<<if !$player.condom and $parasite.penis.name is undefined>>
당신은 콘돔을 당신의 자지에 씌우는 것을 막지 못한다.
<<equipCondom>>
<</if>>
<</if>>
<</if>>
<<if $leftaction is "leftmasturbatepussy">>
<<set $leftaction to 0>><<set $leftactiondefault to "leftmasturbatepussy">><<combatpromiscuity3>>
<<set $_genitals_exposed to $worn.over_lower.vagina_exposed gte 1 and ($worn.lower.vagina_exposed gte 1 or $worn.lower.skirt gte 1) and $worn.under_lower.vagina_exposed gte 1 and $worn.genitals.vagina_exposed gte 1>>
<<if $_genitals_exposed>>
<<if $arousal gt ($arousalmax/5)*4>>
당신은 손가락을 당신의 노출된 <<pussyPost>> 위에 대고 움직이면서 기대감에 차 몸을 떤다.
<<else>>
당신은 손가락을 당신의 노출된 <<pussyPost>> 위에 대고 움직인다.
<</if>>
<<addVaginalWetness 2>><<arousal 40>><<submission 2>>
<<elseif $worn.lower.vagina_exposed is 0 and $worn.lower.skirt lt 1>>
당신은 손가락을 당신의 <<pussyPost>> 위에 대고 움직이면서, <<worn_lower_name>> 아래의 그 모양을 느낀다.
<<addVaginalWetness 1>><<arousal 20>>
<<elseif $worn.under_lower.vagina_exposed is 0>>
당신은 손가락을 당신의 <<pussyPost>> 위에 대고 움직이면서, <<worn_under_lower_name>> 아래의 그 모양을 느낀다.
<<addVaginalWetness 1>><<arousal 20>>
<<elseif $worn.genitals.vagina_exposed is 0>>
당신은 손가락을 당신의 <<pussyPost>> 위에 대고 움직이면서, <<worn_genitals_name>> 아래의 그 모양을 느낀다.
<<addVaginalWetness 1>><<arousal 20>>
<<else>>
당신은 손가락을 당신의 <<pussyPost>> 위에 대고 움직<<if !$worn.lower.type.includes("naked") and !$worn.under_lower.type.includes("naked")>>이면서, 옷 아래의 그 모양을 느낀다<<else>>인다<</if>>.
<<addVaginalWetness 0>><<arousal 5>>
<</if>>
<<submission 3>><<set $speechmasturbate to 1>>
<</if>>
<<if $rightaction is "rightmasturbatepussy">>
<<set $rightaction to 0>><<set $rightactiondefault to "rightmasturbatepussy">><<combatpromiscuity3>>
<<set $_genitals_exposed to $worn.over_lower.vagina_exposed gte 1 and ($worn.lower.vagina_exposed gte 1 or $worn.lower.skirt gte 1) and $worn.under_lower.vagina_exposed gte 1 and $worn.genitals.vagina_exposed gte 1>>
<<if $_genitals_exposed>>
<<if $arousal gt ($arousalmax/5)*4>>
당신은 손가락을 당신의 노출된 <<pussyPost>> 위에 대고 움직이면서 기대감에 차 몸을 떤다.
<<else>>
당신은 손가락을 당신의 노출된 <<pussyPost>> 위에 대고 움직인다.
<</if>>
<<addVaginalWetness 2>><<arousal 40>><<submission 2>>
<<elseif $worn.lower.vagina_exposed is 0 and $worn.lower.skirt lt 1>>
당신은 손가락을 당신의 <<pussyPost>> 위에 대고 움직이면서, <<worn_lower_name>> 아래의 그 모양을 느낀다.
<<addVaginalWetness 1>><<arousal 20>>
<<elseif $worn.under_lower.vagina_exposed is 0>>
당신은 손가락을 당신의 <<pussyPost>> 위에 대고 움직이면서, <<worn_under_lower_name>> 아래의 그 모양을 느낀다.
<<addVaginalWetness 1>><<arousal 20>>
<<elseif $worn.genitals.vagina_exposed is 0>>
당신은 손가락을 당신의 <<pussyPost>> 위에 대고 움직이면서, <<worn_genitals_name>> 아래의 그 모양을 느낀다.
<<addVaginalWetness 1>><<arousal 20>>
<<else>>
당신은 손가락을 당신의 <<pussyPost>> 위에 대고 움직<<if !$worn.lower.type.includes("naked") and !$worn.under_lower.type.includes("naked")>>이면서, 옷 아래의 그 모양을 느낀다<<else>>인다<</if>>.
<<addVaginalWetness 0>><<arousal 5>>
<</if>>
<<submission 3>><<set $speechmasturbate to 1>>
<</if>>
<<if $leftaction is "leftmasturbatepenis">>
<<set $leftaction to 0>><<set $leftactiondefault to "leftmasturbatepenis">><<combatpromiscuity3>>
<<set $_genitals_exposed to $worn.over_lower.vagina_exposed gte 1 and ($worn.lower.vagina_exposed gte 1 or $worn.lower.skirt gte 1) and $worn.under_lower.vagina_exposed gte 1 and $worn.genitals.vagina_exposed gte 1>>
<<if $_genitals_exposed>>
<<if $arousal gt ($arousalmax/5)*4>>
당신은 당신의 노출된 <<penis_rul>> 어루만지며 기대감에 차 몸을 떤다.
<<else>>
당신은 당신의 노출된 <<penis_rul>> 어루만진다.
<</if>>
<<arousal 40>><<submission 2>>
<<elseif $worn.lower.vagina_exposed is 0 and $worn.lower.skirt lt 1>>
당신은 당신의 <<penis_rul>> 어루만지며, <<worn_lower_name>> 아래의 그 모양을 느낀다.
<<arousal 20>>
<<elseif $worn.under_lower.vagina_exposed is 0>>
당신은 당신의 <<penis_rul>> 어루만지며, <<worn_under_lower_name>> 아래의 그 모양을 느낀다.
<<arousal 20>>
<<elseif $worn.genitals.vagina_exposed is 0>>
당신은 당신의 <<penis_rul>> 어루만지며, <<worn_genitals_name>> 아래의 그 모양을 느낀다.
<<arousal 20>>
<<else>>
당신은 당신의 <<penis_rul>> 어루만지며, 옷 아래의 그 모양을 느낀다.
<<arousal 5>>
<</if>>
<<submission 3>><<set $speechmasturbate to 1>>
<</if>>
<<if $rightaction is "rightmasturbatepenis">>
<<set $rightaction to 0>><<set $rightactiondefault to "rightmasturbatepenis">><<combatpromiscuity3>>
<<set $_genitals_exposed to $worn.over_lower.vagina_exposed gte 1 and ($worn.lower.vagina_exposed gte 1 or $worn.lower.skirt gte 1) and $worn.under_lower.vagina_exposed gte 1 and $worn.genitals.vagina_exposed gte 1>>
<<if $_genitals_exposed>>
<<if $arousal gt ($arousalmax/5)*4>>
당신은 당신의 노출된 <<penis_rul>> 어루만지며 기대감에 차 몸을 떤다.
<<else>>
당신은 당신의 노출된 <<penis_rul>> 어루만진다.
<</if>>
<<arousal 40>><<submission 2>>
<<elseif $worn.lower.vagina_exposed is 0 and $worn.lower.skirt lt 1>>
당신은 당신의 <<penis_rul>> 어루만지며, <<worn_lower_name>> 아래의 그 모양을 느낀다.
<<arousal 20>>
<<elseif $worn.under_lower.vagina_exposed is 0>>
당신은 당신의 <<penis_rul>> 어루만지며, <<worn_under_lower_name>> 아래의 그 모양을 느낀다.
<<arousal 20>>
<<elseif $worn.genitals.vagina_exposed is 0>>
당신은 당신의 <<penis_rul>> 어루만지며, <<worn_genitals_name>> 아래의 그 모양을 느낀다.
<<arousal 20>>
<<else>>
당신은 당신의 <<penis_rul>> 어루만지며, 옷 아래의 그 모양을 느낀다.
<<arousal 5>>
<</if>>
<<submission 3>><<set $speechmasturbate to 1>>
<</if>>
<<effectsremovebuttplug>>
<<effectsPickupSexToy>>
<<effectsDropSexToy>>
<<if $leftaction is "lubeanus" or $rightaction is "lubeanus">>
<<if $leftaction is "lubeanus">>
<<set $leftaction to 0>><<set $leftactiondefault to "rest">>
<</if>>
<<if $rightaction is "lubeanus">>
<<set $rightaction to 0>><<set $rightactiondefault to "rest">>
<</if>>
<<set $leftaction to 0>><<set $leftactiondefault to "rest">>
당신은 윤활액 통을 당신의 항문 위에 짠다.
<<set $player.bodyliquid.bottom.goo += 1>>
<<useLube>>
<<submission 3>>
<</if>>
<<if $leftaction is "lubepussy" or $rightaction is "lubepussy">>
<<if $leftaction is "lubepussy">>
<<set $leftaction to 0>><<set $leftactiondefault to "rest">>
<</if>>
<<if $rightaction is "lubepussy">>
<<set $rightaction to 0>><<set $rightactiondefault to "rest">>
<</if>>
당신은 윤활액 통을 당신의 보지 위에 짠다.
<<set $player.bodyliquid.vaginaoutside.goo += 1>>
<<useLube>>
<<submission 3>>
<</if>>
<<if $leftaction is "lubepenis" or $rightaction is "lubepenis">>
<<if $leftaction is "lubepenis">>
<<set $leftaction to 0>><<set $leftactiondefault to "rest">>
<</if>>
<<if $rightaction is "lubepenis">>
<<set $rightaction to 0>><<set $rightactiondefault to "rest">>
<</if>>
<<set $leftaction to 0>><<set $leftactiondefault to "rest">>
당신은 윤활액 통을 당신의 자지 위에 짠다.
<<set $player.bodyliquid.penis.goo += 1>>
<<useLube>>
<<submission 3>>
<</if>>
<<widget "useLube">>
<<set $_lube to $player.inventory.sextoys["lube"][0]>>
<<set $_lube.uses -= 1>>
<<run console.log("using lube? " + V.player.inventory.sextoys["lube"][0].name + " " + V.player.inventory.sextoys["lube"][0].uses)>>
<<if $_lube.uses lte 0>>
<<run V.player.inventory.sextoys["lube"].splice(0,1)>>
<<run console.log("used up all the lube")>>
당신은 통에 남은 마지막 윤활액을 짜낸다.
<</if>>
<</widget>>
/* Combat sex toys */
<<if $leftaction is "dildoSelfPussyEntrance">>
<<set $leftaction to 0>><<set $leftactiondefault to "dildoSelfPussyEntrance">><<set $leftarm to "dildoSelfPussyEntrance">><<combatpromiscuity3>>
<<set $_genitals_exposed to $worn.over_lower.vagina_exposed gte 1 and ($worn.lower.vagina_exposed gte 1 or $worn.lower.skirt gte 1) and $worn.under_lower.vagina_exposed gte 1 and $worn.genitals.vagina_exposed gte 1>>
<<silently>><<sextoyPost $selectedItemLeft.name "name" "을">><</silently>><<set $_dildo to _trResult>>
<<if $_genitals_exposed>>
<<if $arousal gt ($arousalmax/5)*4>>
당신은 $_dildo 당신의 노출된 <<pussyPost>> 위에 대고 움직이면서 기대감에 차 몸을 떤다.
<<else>>
당신은 $_dildo 당신의 노출된 <<pussyPost>> 위에 대고 움직인다.
<</if>>
<<addVaginalWetness 2>><<arousal 40>><<submission 2>>
<<elseif $worn.lower.vagina_exposed is 0 and $worn.lower.skirt lt 1>>
당신은 $_dildo 당신의 <<pussyPost>> 위에 대고 움직이면서, <<worn_lower_name>> 아래의 그 모양을 느낀다.
<<addVaginalWetness 1>><<arousal 20>>
<<elseif $worn.under_lower.vagina_exposed is 0>>
당신은 $_dildo 당신의 <<pussyPost>> 위에 대고 움직이면서, <<worn_under_lower_name>> 아래의 그 모양을 느낀다.
<<addVaginalWetness 1>><<arousal 20>>
<<elseif $worn.genitals.vagina_exposed is 0>>
당신은 $_dildo 당신의 <<pussyPost>> 위에 대고 움직이면서, <<worn_genitals_name>> 아래의 그 모양을 느낀다.
<<addVaginalWetness 1>><<arousal 20>>
<<else>>
당신은 $_dildo 당신의 <<pussyPost>> 위에 대고 움직<<if !$worn.lower.type.includes("naked") and !$worn.under_lower.type.includes("naked")>>이면서, 옷 아래의 그 모양을 느낀다<<else>>인다<</if>>.
<<addVaginalWetness 0>><<arousal 5>>
<</if>>
<<submission 5>><<set $speechmasturbate to 1>>
<</if>>
<<if $rightaction is "dildoSelfPussyEntrance">>
<<set $rightaction to 0>><<set $rightactiondefault to "dildoSelfPussyEntrance">><<set $rightarm to "dildoSelfPussyEntrance">><<combatpromiscuity3>>
<<set $_genitals_exposed to $worn.over_lower.vagina_exposed gte 1 and ($worn.lower.vagina_exposed gte 1 or $worn.lower.skirt gte 1) and $worn.under_lower.vagina_exposed gte 1 and $worn.genitals.vagina_exposed gte 1>>
<<silently>><<sextoyPost $selectedItemRight.name "name" "을">><</silently>><<set $_dildo to _trResult>>
<<if $_genitals_exposed>>
<<if $arousal gt ($arousalmax/5)*4>>
당신은 $_dildo 당신의 노출된 <<pussyPost>> 위에 대고 움직이면서 기대감에 차 몸을 떤다.
<<else>>
당신은 $_dildo 당신의 노출된 <<pussyPost>> 위에 대고 움직인다.
<</if>>
<<addVaginalWetness 2>><<arousal 40>><<submission 2>>
<<elseif $worn.lower.vagina_exposed is 0 and $worn.lower.skirt lt 1>>
당신은 $_dildo 당신의 <<pussyPost>> 위에 대고 움직이면서, <<worn_lower_name>> 아래의 그 모양을 느낀다.
<<addVaginalWetness 1>><<arousal 20>>
<<elseif $worn.under_lower.vagina_exposed is 0>>
당신은 $_dildo 당신의 <<pussyPost>> 위에 대고 움직이면서, <<worn_under_lower_name>> 아래의 그 모양을 느낀다.
<<addVaginalWetness 1>><<arousal 20>>
<<elseif $worn.genitals.vagina_exposed is 0>>
당신은 $_dildo 당신의 <<pussyPost>> 위에 대고 움직이면서, <<worn_genitals_name>> 아래의 그 모양을 느낀다.
<<addVaginalWetness 1>><<arousal 20>>
<<else>>
당신은 $_dildo 당신의 <<pussyPost>> 위에 대고 움직<<if !$worn.lower.type.includes("naked") and !$worn.under_lower.type.includes("naked")>>이면서, 옷 아래의 그 모양을 느낀다<<else>>인다<</if>>.
<<addVaginalWetness 0>><<arousal 5>>
<</if>>
<<submission 5>><<set $speechmasturbate to 1>>
<</if>>
<<if $leftaction is "dildoSelfPussy">>
<<set $leftaction to 0>><<set $leftactiondefault to "dildoSelfPussy">><<set $leftarm to "dildoSelfPussy">>
<<silently>><<sextoyPost $currentSexToyLeft.name "name" "으로">><</silently>><<set $_dildo to _trResult>>
<<if $player.virginity.vaginal is true>>
<<if $arousal gt ($arousalmax/5)*4>>
당신은 부드럽게 $_dildo 당신의 <<pussyPost>> 입구를 찔러대며 쾌감에 몸을 떤다.
<<else>>
당신은 부드럽게 $_dildo 당신의 <<pussyPost>> 입구를 찔러댄다.
<</if>>
<<else>>
<<if $arousal gt ($arousalmax/5)*4>>
당신은 $_dildo 당신의 <<pussy_rul>> 찔러대며 쾌감에 몸을 떤다.
<<else>>
당신은 $_dildo 당신의 <<pussy_rul>> 찔러댄다.
<</if>>
<</if>>
<<addVaginalWetness 2>><<arousal 50>><<submission 10>><<set $speechmasturbate to 1>>
<</if>>
<<if $rightaction is "dildoSelfPussy">>
<<set $rightaction to 0>><<set $rightactiondefault to "dildoSelfPussy">><<set $rightarm to "dildoSelfPussy">>
<<silently>><<sextoyPost $currentSexToyRight.name "name" "으로">><</silently>><<set $_dildo to _trResult>>
<<if $player.virginity.vaginal is true>>
<<if $arousal gt ($arousalmax/5)*4>>
당신은 부드럽게 $_dildo 당신의 <<pussyPost>> 입구를 찔러대며 쾌감에 몸을 떤다.
<<else>>
당신은 부드럽게 $_dildo 당신의 <<pussyPost>> 입구를 찔러댄다.
<</if>>
<<else>>
<<if $arousal gt ($arousalmax/5)*4>>
당신은 $_dildo 당신의 <<pussy_rul>> 찔러대며 쾌감에 몸을 떤다.
<<else>>
당신은 $_dildo 당신의 <<pussy_rul>> 찔러댄다.
<</if>>
<</if>>
<<addVaginalWetness 2>><<arousal 50>><<submission 10>><<set $speechmasturbate to 1>>
<</if>>
<<if $leftaction is "dildoSelfAnusEntrance">>
<<set $leftaction to 0>><<set $leftactiondefault to "dildoSelfAnusEntrance">><<set $leftarm to "dildoSelfAnusEntrance">><<combatpromiscuity3>>
<<set $_anus_exposed to $worn.over_lower.anus_exposed gte 1 and ($worn.lower.anus_exposed gte 1 or $worn.lower.skirt gte 1) and $worn.under_lower.anus_exposed gte 1 and $worn.genitals.anus_exposed gte 1>>
<<silently>><<sextoyPost $currentSexToyLeft.name "name" "을">><</silently>><<set $_dildo to _trResult>>
<<if $_anus_exposed>>
<<if $arousal gt ($arousalmax/5)*4>>
당신은 $_dildo 당신의 노출된 항문 위에 대고 움직이면서 쾌감에 몸을 떤다.
<<else>>
당신은 $_dildo 당신의 노출된 항문 위에 대고 움직인다.
<</if>>
<<addVaginalWetness 2>><<arousal 40>><<submission 2>>
<<elseif $worn.lower.vagina_exposed is 0 and $worn.lower.skirt lt 1>>
당신은 $_dildo 당신의 항문 위에 대고 움직이면서, <<worn_lower_name>> 아래의 그 모양을 느낀다.
<<addVaginalWetness 1>><<arousal 20>>
<<elseif $worn.under_lower.vagina_exposed is 0>>
당신은 $_dildo 당신의 항문 위에 대고 움직이면서, <<worn_under_lower_name>> 아래의 그 모양을 느낀다.
<<addVaginalWetness 1>><<arousal 20>>
<<elseif $worn.genitals.vagina_exposed is 0>>
당신은 $_dildo 당신의 항문 위에 대고 움직이면서, <<worn_genitals_name>> 아래의 그 모양을 느낀다.
<<addVaginalWetness 1>><<arousal 20>>
<<else>>
당신은 $_dildo 당신의 항문 위에 대고 움직<<if !$worn.lower.type.includes("naked") and !$worn.under_lower.type.includes("naked")>>이면서, 옷 아래의 그 모양을 느낀다<<else>>인다<</if>>.
<<addVaginalWetness 0>><<arousal 5>>
<</if>>
<<submission 5>><<set $speechmasturbate to 1>>
<</if>>
<<if $rightaction is "dildoSelfAnusEntrance">>
<<set $rightaction to 0>><<set $rightactiondefault to "dildoSelfAnusEntrance">><<set $rightarm to "dildoSelfAnusEntrance">><<combatpromiscuity3>>
<<set $_anus_exposed to $worn.over_lower.anus_exposed gte 1 and ($worn.lower.anus_exposed gte 1 or $worn.lower.skirt gte 1) and $worn.under_lower.anus_exposed gte 1 and $worn.genitals.anus_exposed gte 1>>
<<silently>><<sextoyPost $currentSexToyRight.name "name" "을">><</silently>><<set $_dildo to _trResult>>
<<if $_anus_exposed>>
<<if $arousal gt ($arousalmax/5)*4>>
당신은 $_dildo 당신의 노출된 항문 위에 대고 움직이면서 쾌감에 몸을 떤다.
<<else>>
당신은 $_dildo 당신의 노출된 항문 위에 대고 움직인다.
<</if>>
<<addVaginalWetness 2>><<arousal 40>><<submission 2>>
<<elseif $worn.lower.vagina_exposed is 0 and $worn.lower.skirt lt 1>>
당신은 $_dildo 당신의 항문 위에 대고 움직이면서, <<worn_lower_name>> 아래의 그 모양을 느낀다.
<<addVaginalWetness 1>><<arousal 20>>
<<elseif $worn.under_lower.vagina_exposed is 0>>
당신은 $_dildo 당신의 항문 위에 대고 움직이면서, <<worn_under_lower_name>> 아래의 그 모양을 느낀다.
<<addVaginalWetness 1>><<arousal 20>>
<<elseif $worn.genitals.vagina_exposed is 0>>
당신은 $_dildo 당신의 항문 위에 대고 움직이면서, <<worn_genitals_name>> 아래의 그 모양을 느낀다.
<<addVaginalWetness 1>><<arousal 20>>
<<else>>
당신은 $_dildo 당신의 항문 위에 대고 움직<<if !$worn.lower.type.includes("naked") and !$worn.under_lower.type.includes("naked")>>이면서, 옷 아래의 그 모양을 느낀다<<else>>인다<</if>>.
<<addVaginalWetness 0>><<arousal 5>>
<</if>>
<<submission 5>><<set $speechmasturbate to 1>>
<</if>>
<<if $leftaction is "dildoSelfAnus">>
<<set $leftaction to 0>><<set $leftactiondefault to "dildoSelfAnus">><<set $leftarm to "dildoSelfAnus">>
<<silently>><<sextoyPost $currentSexToyLeft.name "name" "으로">><</silently>><<set $_dildo to _trResult>>
<<if $player.virginity.anal is true>>
<<if $arousal gt ($arousalmax/5)*4>>
당신은 부드럽게 $_dildo 당신의 항문 입구를 찔러대며 쾌감에 몸을 떤다.
<<else>>
당신은 부드럽게 $_dildo 당신의 항문 입구를 찔러댄다.
<</if>>
<<else>>
<<if $arousal gt ($arousalmax/5)*4>>
당신은 $_dildo 당신의 항문을 찔러대며 쾌감에 몸을 떤다.
<<else>>
당신은 $_dildo 당신의 항문을 찔러댄다.
<</if>>
<</if>>
<<arousal 50>><<submission 10>><<set $speechmasturbate to 1>>
<</if>>
<<if $rightaction is "dildoSelfAnus">>
<<set $rightaction to 0>><<set $rightactiondefault to "dildoSelfAnus">><<set $rightarm to "dildoSelfAnus">>
<<silently>><<sextoyPost $currentSexToyRight.name "name" "으로">><</silently>><<set $_dildo to _trResult>>
<<if $player.virginity.anal is true>>
<<if $arousal gt ($arousalmax/5)*4>>
당신은 부드럽게 $_dildo 당신의 항문 입구를 찔러대며 쾌감에 몸을 떤다.
<<else>>
당신은 부드럽게 $_dildo 당신의 항문 입구를 찔러댄다.
<</if>>
<<else>>
<<if $arousal gt ($arousalmax/5)*4>>
당신은 $_dildo 당신의 항문을 찔러대며 쾌감에 몸을 떤다.
<<else>>
당신은 $_dildo 당신의 항문을 찔러댄다.
<</if>>
<</if>>
<<arousal 50>><<submission 10>><<set $speechmasturbate to 1>>
<</if>>
<<if $leftaction is "strokerSelfPenisEntrance">>
<<set $leftaction to 0>><<set $leftactiondefault to "strokerSelfPenisEntrance">><<set $leftarm to "strokerSelfPenisEntrance">><<combatpromiscuity3>>
<<set _genitals_exposed to $worn.over_lower.vagina_exposed gte 1 and ($worn.lower.vagina_exposed gte 1 or $worn.lower.skirt gte 1) and $worn.under_lower.vagina_exposed gte 1 and $worn.genitals.vagina_exposed gte 1>>
<<silently>><<sextoyPost $selectedItemLeft.name "name" "을">><</silently>><<set _stroker to _trResult>>
<<if _genitals_exposed>>
당신은 _stroker 당신의 노출된 <<penisPost>> 위에 대고 움직인다.
<<arousal 40>><<submission 2>>
<<elseif $worn.lower.vagina_exposed is 0 and $worn.lower.skirt lt 1>>
당신은 _stroker 당신의 <<penisPost>> 위에 대고 움직이며, <<worn_lower_name>> 아래의 그 모양을 느낀다.
<<arousal 20>>
<<elseif $worn.under_lower.vagina_exposed is 0>>
당신은 _stroker 당신의 <<penisPost>> 위에 대고 움직이며, <<worn_under_lower_name>> 아래의 그 모양을 느낀다.
<<arousal 20>>
<<elseif $worn.genitals.vagina_exposed is 0>>
당신은 _stroker 당신의 <<penisPost>> 위에 대고 움직이며, <<worn_genitals_name>> 아래의 그 모양을 느낀다.
<<arousal 20>>
<<else>>
당신은 _stroker 당신의 <<penisPost>> 위에 대고 움직이<<if !$worn.lower.type.includes("naked") and !$worn.under_lower.type.includes("naked")>>면서, 옷 아래의 그 모양을 느낀다<<else>>인다<</if>>.
<<arousal 5>>
<</if>>
<<submission 2>><<set $speechmasturbate to 1>>
<</if>>
<<if $leftaction is "strokerSelfPenis">>
<<set $leftaction to 0>><<set $leftactiondefault to "strokerSelfPenis">><<set $leftarm to "strokerSelfPenis">>
<<set $penisuse to "strokerSelfPenis">><<set $penisstate to "strokerSelfPenis">><<set $penisactiondefault to "strokerSelfPenis">>
<<silently>><<sextoyPost $currentSexToyLeft.name "name" "에">><</silently>><<set _stroker to _trResult>>
<<if $player.virginity.penile is true>>
<<if $arousal gt ($arousalmax/5)*4>>
당신은 부드럽게 _stroker 당신의 <<penisPost>> 귀두를 찔러대며 쾌감에 몸을 떤다.
<<else>>
당신은 부드럽게 _stroker 당신의 <<penisPost>> 귀두를 찔러댄다.
<</if>>
<<else>>
<<if $arousal gt ($arousalmax/5)*4>>
당신은 _stroker 당신의 <<penis_rul>> 찔러대며 쾌감에 몸을 떤다.
<<else>>
당신은 _stroker 당신의 <<penis_rul>> 찔러댄다.
<</if>>
<</if>>
<<arousal 50>><<submission 5>><<set $speechmasturbate to 1>>
<</if>>
<<if $rightaction is "strokerSelfPenisEntrance">>
<<set $rightaction to 0>><<set $rightactiondefault to "strokerSelfPenisEntrance">><<set $rightarm to "strokerSelfPenisEntrance">><<combatpromiscuity3>>
<<set _genitals_exposed to $worn.over_lower.vagina_exposed gte 1 and ($worn.lower.vagina_exposed gte 1 or $worn.lower.skirt gte 1) and $worn.under_lower.vagina_exposed gte 1 and $worn.genitals.vagina_exposed gte 1>>
<<set _stroker to $selectedItemRight.name>>
<<if _genitals_exposed>>
당신은 _stroker 당신의 노출된 <<penisPost>> 위에 대고 움직인다.
<<arousal 40>><<submission 2>>
<<elseif $worn.lower.vagina_exposed is 0 and $worn.lower.skirt lt 1>>
당신은 _stroker 당신의 <<penisPost>> 위에 대고 움직이며, <<worn_lower_name>> 아래의 그 모양을 느낀다.
<<arousal 20>>
<<elseif $worn.under_lower.vagina_exposed is 0>>
당신은 _stroker 당신의 <<penisPost>> 위에 대고 움직이며, <<worn_under_lower_name>> 아래의 그 모양을 느낀다.
<<arousal 20>>
<<elseif $worn.genitals.vagina_exposed is 0>>
당신은 _stroker 당신의 <<penisPost>> 위에 대고 움직이며, <<worn_genitals_name>> 아래의 그 모양을 느낀다.
<<arousal 20>>
<<else>>
당신은 _stroker 당신의 <<penisPost>> 위에 대고 움직이<<if !$worn.lower.type.includes("naked") and !$worn.under_lower.type.includes("naked")>>면서, 옷 아래의 그 모양을 느낀다<<else>>인다<</if>>.
<<arousal 5>>
<</if>>
<<submission 2>><<set $speechmasturbate to 1>>
<</if>>
<<if $rightaction is "strokerSelfPenis">>
<<set $rightaction to 0>><<set $rightactiondefault to "strokerSelfPenis">><<set $rightarm to "strokerSelfPenis">>
<<set $penisuse to "strokerSelfPenis">><<set $penisstate to "strokerSelfPenis">><<set $penisactiondefault to "strokerSelfPenis">>
<<set _stroker to $currentSexToyRight.name>>
<<if $player.virginity.penile is true>>
<<if $arousal gt ($arousalmax/5)*4>>
당신은 부드럽게 _stroker 당신의 <<penisPost>> 귀두를 찔러대며 쾌감에 몸을 떤다.
<<else>>
당신은 부드럽게 _stroker 당신의 <<penisPost>> 귀두를 찔러댄다.
<</if>>
<<else>>
<<if $arousal gt ($arousalmax/5)*4>>
당신은 _stroker 당신의 <<penis_rul>> 찔러대며 쾌감에 몸을 떤다.
<<else>>
당신은 _stroker 당신의 <<penis_rul>> 찔러댄다.
<</if>>
<</if>>
<<arousal 50>><<submission 5>><<set $speechmasturbate to 1>>
<</if>>
<<if $leftaction is "strokerDrop">>
<<set $leftaction to 0>><<set $leftactiondefault to "strokerDrop">>
<<set $penisuse to 0>><<set $penisstate to 0>><<set $leftarm to 0>>
<span class="blue">당신은 당신의 <<handtool_ul $currentSexToyLeft.name>> 당신의 자지에서 치운다.</span>
<<set $currentSexToyLeft to 0>>
<</if>>
<<if $rightaction is "strokerDrop">>
<<set $rightaction to 0>><<set $rightactiondefault to "strokerDrop">>
<<set $penisuse to 0>><<set $penisstate to 0>><<set $rightarm to 0>>
<span class="blue">당신은 당신의 <<handtool_ul $currentSexToyRight.name>> 당신의 자지에서 치운다.</span>
<<set $currentSexToyRight to 0>>
<</if>>
/* NPC pussy */
<<if $leftaction is "dildoOtherPussyFuck">>
/* Note: deliberately does not take virginities */
<<set $leftaction to 0>><<set $leftactiondefault to "dildoOtherPussyFuck">><<handskilluse>>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $handskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<submission 10 $lefttarget>><<set $speechdildovagina to 1>><<set $leftarm to "dildoOtherPussyFuck">><<set $NPCList[0].vagina to "leftDildo">>
당신은 <<handtext>> 왼손의 <<sextoy_ro $currentSexToyLeft.name>> <<their_yi $lefttarget>> 보지를 찌른다.
<<elseif $NPCList[$lefttarget].vagina is "leftDildo">>
<<set $leftarm to 0>><<set $leftactiondefault to "dildoOtherPussyTease">>
<<set $NPCList[$lefttarget].vagina to 0>><<personselect $lefttarget>>
<span class="blue">당신은 왼손의 <<sextoy_ro $currentSexToyLeft.name>> <<hisselect_yi $lefttarget>> 보지를 찌르려 하지만, <<he_nun>>
<<if $enemytype isnot "beast">>당신의 손을 찰싹 쳐서 밀어낸다<<else>>몸을 움직여 피하고 으르렁거린다<</if>>.</span>
<</if>>
<</if>>
<<if $rightaction is "dildoOtherPussyFuck">>
/* Note: deliberately does not take virginities */
<<set $rightaction to 0>><<set $rightactiondefault to "dildoOtherPussyFuck">><<handskilluse>>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $handskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<submission 10 $righttarget>><<set $speechdildovagina to 1>><<set $rightarm to "dildoOtherPussyFuck">><<set $NPCList[0].vagina to "rightDildo">>
당신은 <<handtext>> 오른손의 <<sextoy_ro $currentSexToyRight.name>> <<their_yi $righttarget>> 보지를 찌른다.
<<elseif $NPCList[$righttarget].vagina is "rightDildo">>
<<set $rightarm to 0>><<set $rightactiondefault to "dildoOtherPussyTease">>
<<set $NPCList[$righttarget].vagina to 0>><<personselect $righttarget>>
<span class="blue">당신은 오른손의 <<sextoy_ro $currentSexToyRight.name>> <<hisselect_yi $righttarget>> 보지를 찌르려 하지만, <<he_nun>>
<<if $enemytype isnot "beast">>당신의 손을 찰싹 쳐서 밀어낸다<<else>>몸을 움직여 피하고 으르렁거린다<</if>>.</span>
<</if>>
<</if>>
<<if $leftaction is "othervaginadildostop" and $NPCList[$lefttarget].vagina is "leftdildo">>
<<set $leftaction to 0>><<set $leftactiondefault to "othervaginadildostop">>
<<set $NPCList[$lefttarget].vagina to 0>><<set $leftarm to 0>>
<span class="blue">당신은 <<sextoy_rul $currentSexToyLeft.name>> <<hisselect_yi $lefttarget>> 보지에서 치운다.</span>
<</if>>
<<if $rightaction is "othervaginadildostop" and $NPCList[$righttarget].vagina is "rightdildo">>
<<set $rightaction to 0>><<set $rightactiondefault to "othervaginadildostop">>
<<set $NPCList[$righttarget].vagina to 0>><<set $rightarm to 0>>
<span class="blue">당신은 <<sextoy_rul $currentSexToyRight>> <<hisselect_yi $righttarget>> 보지에서 치운다.</span>
<</if>>
<<if $leftaction is "dildoOtherPussyTease">>
<<set $leftaction to 0>><<handskilluse>><<set $leftactiondefault to "dildoOtherPussyTease">><<combatpromiscuity3>>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $handskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<submission 1 $lefttarget>><<sextoystat>>
<<if $NPCList[$lefttarget].vagina is 0>>
<<set $leftactiondefault to "dildoOtherPussyFuck">><<set $leftarm to "dildoOtherPussyTease">><<personselect $lefttarget>>
<span class="lblue">당신은 <<handtext>> 왼손의 <<sextoy_ro $currentSexToyLeft.name>><<if $NPCList[$lefttarget].chastity.vagina.includes("chastity")>> <<his_yi>> <<trClothes "genitals" $NPCList[$lefttarget].chastity.vagina "을">>_trResult 통해<</if>> <<hisselect_yi $lefttarget>> 보지를 희롱한다.</span>
<<else>>
<span class="blue">당신은 왼손의 <<sextoy_ro $currentSexToyLeft.name>> <<hisselect_yi $lefttarget>> 보지를 희롱하려고 하지만, 보지 입구는 이미 사용중이다.</span>
<</if>>
<<else>>
당신은 왼손의 <<sextoy_ro $currentSexToyLeft.name>> <<hisselect_yi $lefttarget>> 보지를 희롱하려고 하지만, <<he_nun>> 그것을 피한다.
<</if>>
<</if>>
<<if $rightaction is "dildoOtherPussyTease">>
<<set $rightaction to 0>><<handskilluse>><<set $rightactiondefault to "dildoOtherPussyTease">><<combatpromiscuity3>>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $handskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<submission 1 $righttarget>><<sextoystat>>
<<if $NPCList[$righttarget].vagina is 0>>
<<set $rightactiondefault to "dildoOtherPussyFuck">><<set $rightarm to "dildoOtherPussyTease">><<personselect $righttarget>>
<span class="lblue">당신은 <<handtext>> 오른손의 <<sextoy_ro $currentSexToyRight.name>><<if $NPCList[$righttarget].chastity.vagina.includes("chastity")>> <<his_yi>> <<trClothes "genitals" $NPCList[$righttarget].chastity.vagina "을">>_trResult 통해<</if>> <<hisselect_yi $righttarget>> 보지를 희롱한다.</span>
<<else>>
<span class="blue">당신은 오른손의 <<sextoy_ro $currentSexToyRight.name>> <<hisselect_yi $righttarget>> 보지를 희롱하려고 하지만, 보지 입구는 이미 사용중이다.</span>
<</if>>
<<else>>
당신은 왼손의 <<sextoy_ro $currentSexToyRight.name>> <<hisselect_yi $righttarget>> 보지를 희롱하려고 하지만, <<he_nun>> 그것을 피한다.
<</if>>
<</if>>
/* NPC Anus */
<<if $leftaction is "dildoOtherAnusFuck">>
/* Note: deliberately does not take virginities */
<<set $leftaction to 0>><<set $leftactiondefault to "dildoOtherAnusFuck">><<handskilluse>>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $handskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<submission 10 $lefttarget>><<set $speechdildoanus to 1>><<set $leftarm to "dildoOtherAnusFuck">>
<<if $NPCList[$lefttarget].vagina isnot "none">>
<<set $NPCList[$lefttarget].vagina to "leftDildoAnus">>
<</if>>
<<if $NPCList[$lefttarget].penis isnot "none">>
<<set $NPCList[$lefttarget].penis to "leftDildoAnus">>
<</if>>
당신은 <<handtext>> 왼손의 <<sextoy_ro $currentSexToyLeft.name>> <<their_yi $lefttarget>> 항문을 찌른다.
<<elseif $NPCList[$lefttarget].vagina is "leftDildoAnus">>
<<set $leftarm to 0>><<set $leftactiondefault to "dildoOtherPussyTease">>
<<set $NPCList[$lefttarget].vagina to 0>><<personselect $lefttarget>>
<span class="blue">당신은 왼손의 <<sextoy_ro $currentSexToyLeft.name>> <<hisselect_yi $lefttarget>> 항문을 찌르려 하지만, <<he_nun>>
<<if $enemytype isnot "beast">>당신의 손을 찰싹 쳐서 밀어낸다<<else>>몸을 움직여 피하고 으르렁거린다<</if>>.</span>
<<elseif $NPCList[$lefttarget].penis is "leftDildoAnus">>
<<set $leftarm to 0>><<set $leftactiondefault to "dildoOtherPussyTease">>
<<set $NPCList[$lefttarget].penis to 0>><<personselect $lefttarget>>
<span class="blue">당신은 왼손의 <<sextoy_ro $currentSexToyLeft.name>> <<hisselect_yi $lefttarget>> 항문을 찌르려 하지만, <<he_nun>>
<<if $enemytype isnot "beast">>당신의 손을 찰싹 쳐서 밀어낸다<<else>>몸을 움직여 피하고 으르렁거린다<</if>>.</span>
<</if>>
<</if>>
<<if $rightaction is "dildoOtherAnusFuck">>
/* Note: deliberately does not take virginities */
<<set $rightaction to 0>><<set $rightactiondefault to "dildoOtherAnusFuck">><<handskilluse>>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $handskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<submission 10 $righttarget>><<set $speechdildoanus to 1>><<set $rightarm to "dildoOtherAnusFuck">>
<<if $NPCList[$righttarget].vagina isnot "none">>
<<set $NPCList[$righttarget].vagina to "rightDildoAnus">>
<</if>>
<<if $NPCList[$righttarget].penis isnot "none">>
<<set $NPCList[$righttarget].penis to "rightDildoAnus">>
<</if>>
당신은 <<handtext>> 오른손의 <<sextoy_ro $currentSexToyRight.name>> <<their_yi $righttarget>> 항문을 찌른다.
<<elseif $NPCList[$righttarget].vagina is "rightDildoAnus">>
<<set $rightarm to 0>><<set $rightactiondefault to "dildoOtherPussyTease">>
<<set $NPCList[$righttarget].vagina to 0>><<personselect $righttarget>>
<span class="blue">당신은 오른손의 <<sextoy_ro $currentSexToyRight.name>> <<hisselect_yi $righttarget>> 항문을 찌르려 하지만, <<he_nun>>
<<if $enemytype isnot "beast">>당신의 손을 찰싹 쳐서 밀어낸다<<else>>몸을 움직여 피하고 으르렁거린다<</if>>.</span>
<<elseif $NPCList[$righttarget].penis is "leftDildoAnus">>
<<set $rightarm to 0>><<set $rightactiondefault to "dildoOtherPussyTease">>
<<set $NPCList[$righttarget].penis to 0>><<personselect $righttarget>>
<span class="blue">당신은 오른손의 <<sextoy_ro $currentSexToyRight.name>> <<hisselect_yi $righttarget>> 항문을 찌르려 하지만, <<he_nun>>
<<if $enemytype isnot "beast">>당신의 손을 찰싹 쳐서 밀어낸다<<else>>몸을 움직여 피하고 으르렁거린다<</if>>.</span>
<</if>>
<</if>>
<<if $leftaction is "dildoAnusDrop" and $NPCList[$lefttarget].vagina is "leftdildoAnus">>
<<set $leftaction to 0>><<set $leftactiondefault to "dildoAnusDrop">>
<<set $NPCList[$lefttarget].vagina to 0>><<set $leftarm to 0>>
<span class="blue">당신은 <<sextoy_rul $currentSexToyLeft.name>> <<hisselect_yi $lefttarget>> 항문에서 치운다.</span>
<</if>>
<<if $rightaction is "dildoAnusDrop" and $NPCList[$righttarget].vagina is "rightdildoAnus">>
<<set $rightaction to 0>><<set $rightactiondefault to "dildoAnusDrop">>
<<set $NPCList[$righttarget].vagina to 0>><<set $rightarm to 0>>
<span class="blue">당신은 <<sextoy_rul $currentSexToyRight>> <<hisselect_yi $righttarget>> 항문에서 치운다.</span>
<</if>>
<<if $leftaction is "dildoAnusDrop" and $NPCList[$lefttarget].penis is "leftdildoAnus">>
<<set $leftaction to 0>><<set $leftactiondefault to "dildoAnusDrop">>
<<set $NPCList[$lefttarget].penis to 0>><<set $leftarm to 0>>
<span class="blue">당신은 <<sextoy_rul $currentSexToyLeft.name>> <<hisselect_yi $lefttarget>> 항문에서 치운다.</span>
<</if>>
<<if $rightaction is "dildoAnusDrop" and $NPCList[$righttarget].penis is "rightdildoAnus">>
<<set $rightaction to 0>><<set $rightactiondefault to "dildoAnusDrop">>
<<set $NPCList[$righttarget].penis to 0>><<set $rightarm to 0>>
<span class="blue">당신은 <<sextoy_rul $currentSexToyRight>> <<hisselect_yi $righttarget>> 항문에서 치운다.</span>
<</if>>
<<if $leftaction is "dildoOtherAnusTease">>
<<set $leftaction to 0>><<handskilluse>><<set $leftactiondefault to "dildoOtherAnusTease">><<combatpromiscuity3>>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $handskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<submission 1 $lefttarget>><<sextoystat>>
<<if $NPCList[$lefttarget].vagina is 0>>
<<set $leftactiondefault to "dildoOtherAnusFuck">><<set $NPCList[$lefttarget].vagina to "leftDildoAnus">><<set $leftarm to "dildoOtherAnusFuck">><<personselect $lefttarget>>
<span class="lblue">당신은 <<handtext>> 왼손의 <<sextoy_ro $currentSexToyLeft.name>><<if $NPCList[$lefttarget].chastity.vagina.includes("chastity")>> <<his_yi>> <<trClothes "genitals" $NPCList[$lefttarget].chastity.vagina "을">>_trResult 통해<</if>> <<hisselect_yi $lefttarget>> 항문을 희롱한다.</span>
<<elseif $NPCList[$lefttarget].penis is 0>>
<<set $leftactiondefault to "dildoOtherAnusFuck">><<set $NPCList[$lefttarget].penis to "leftDildoAnus">><<set $leftarm to "dildoOtherAnusFuck">><<personselect $lefttarget>>
<span class="lblue">당신은 <<handtext>> 왼손의 <<sextoy_ro $currentSexToyLeft.name>><<if $NPCList[$lefttarget].chastity.penis.includes("chastity")>> <<his_yi>> <<trClothes "genitals" $NPCList[$lefttarget].chastity.penis "을">>_trResult 통해<</if>> <<hisselect_yi $lefttarget>> 항문을 희롱한다.</span>
<<else>>
<span class="blue">당신은 왼손의 <<sextoy_ro $currentSexToyLeft.name>> <<hisselect_yi $lefttarget>> 항문을 희롱하려고 하지만, 항문 입구는 이미 사용중이다.</span>
<</if>>
<<else>>
당신은 왼손의 <<sextoy_ro $currentSexToyLeft.name>> <<hisselect_yi $lefttarget>> 항문을 희롱하려고 하지만, <<he_nun>> 그것을 피한다.
<</if>>
<</if>>
<<if $rightaction is "dildoOtherAnusTease">>
<<set $rightaction to 0>><<handskilluse>><<set $rightactiondefault to "dildoOtherAnusTease">><<combatpromiscuity3>>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $handskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<submission 1 $righttarget>><<sextoystat>>
<<if $NPCList[$righttarget].vagina is 0>>
<<set $rightactiondefault to "dildoOtherAnusFuck">><<set $NPCList[$righttarget].vagina to "rightDildoAnus">><<set $rightarm to "dildoOtherAnusFuck">><<personselect $righttarget>>
<span class="lblue">당신은 <<handtext>> 오른손의 <<sextoy_ro $currentSexToyRight.name>><<if $NPCList[$righttarget].chastity.vagina.includes("chastity")>> <<his_yi>> <<trClothes "genitals" $NPCList[$righttarget].chastity.vagina "을">>_trResult 통해<</if>> <<hisselect_yi $righttarget>> 항문을 희롱한다.</span>
<<elseif $NPCList[$righttarget].penis is 0>>
<<set $rightactiondefault to "dildoOtherAnusFuck">><<set $NPCList[$righttarget].penis to "rightDildoAnus">><<set $rightarm to "dildoOtherAnusFuck">><<personselect $righttarget>>
<span class="lblue">당신은 <<handtext>> 오른손의 <<sextoy_ro $currentSexToyRight.name>><<if $NPCList[$righttarget].chastity.penis.includes("chastity")>> <<his_yi>> <<trClothes "genitals" $NPCList[$righttarget].chastity.penis "을">>_trResult 통해<</if>> <<hisselect_yi $righttarget>> 항문을 희롱한다.</span>
<<else>>
<span class="blue">당신은 오른손의 <<sextoy_ro $currentSexToyRight.name>> <<hisselect_yi $righttarget>> 항문을 희롱하려고 하지만, 항문 입구는 이미 사용중이다.</span>
<</if>>
<<else>>
당신은 왼손의 <<sextoy_ro $currentSexToyRight.name>> <<hisselect_yi $righttarget>> 항문을 희롱하려고 하지만, <<he_nun>> 그것을 피한다.
<</if>>
<</if>>
/* NPC Penis stroker */
<<if $leftaction is "strokerOtherPenisTease">>
<<set $leftaction to 0>><<handskilluse>><<set $leftactiondefault to "strokerOtherPenisTease">><<combatpromiscuity3>>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $handskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<submission 1 $lefttarget>><<sextoystat>>
<<if $NPCList[$lefttarget].penis is 0>>
<<set $leftactiondefault to "strokerOtherPenisTease">><<set $NPCList[$lefttarget].penis to "leftStroker">><<set $leftarm to "strokerOtherPenisFuck">><<personselect $lefttarget>>
<span class="lblue">당신은 <<handtext>> 왼손의 <<sextoy_ro $currentSexToyLeft.name>><<if $NPCList[$lefttarget].chastity.penis.includes("chastity")>> <<his_yi>> <<trClothes "genitals" $NPCList[$lefttarget].chastity.penis "을">>_trResult 통해<</if>> <<hisselect_yi $lefttarget>> <<npcPenis_rul $lefttarget>> 희롱한다.</span>
<<else>>
<span class="blue">당신은 왼손의 <<sextoy_ro $currentSexToyLeft.name>> <<hisselect_yi $lefttarget>> <<npcPenis_rul $lefttarget>> 희롱하려고 하지만, <<npcPenis_nun $lefttarget>> 이미 사용중이다.</span>
<</if>>
<<else>>
당신은 왼손의 <<sextoy_ro $currentSexToyLeft.name>> <<hisselect_yi $lefttarget>> <<npcPenis_rul $lefttarget>> 희롱하려고 하지만, <<he_nun>> 그것을 피한다.
<</if>>
<</if>>
<<if $rightaction is "strokerOtherPenisTease">>
<<set $rightaction to 0>><<handskilluse>><<set $rightactiondefault to "strokerOtherPenisTease">><<combatpromiscuity3>>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $handskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<submission 1 $righttarget>><<sextoystat>>
<<if $NPCList[$righttarget].penis is 0>>
<<set $rightactiondefault to "strokerOtherPenisTease">><<set $NPCList[$righttarget].penis to "rightstroker">><<set $rightarm to "strokerOtherPenisFuck">><<personselect $righttarget>>
<span class="lblue">당신은 <<handtext>> 오른손의 <<sextoy_ro $currentSexToyRight.name>><<if $NPCList[$righttarget].chastity.penis.includes("chastity")>> <<his_yi>> <<trClothes "genitals" $NPCList[$righttarget].chastity.penis "을">>_trResult 통해<</if>> <<hisselect_yi $righttarget>> <<npcPenis_rul $righttarget>> 희롱한다.</span>
<<else>>
<span class="blue">당신은 오른손의 <<sextoy_ro $currentSexToyRight.name>> <<hisselect_yi $righttarget>> <<npcPenis_rul $righttarget>> 희롱하려고 하지만, <<npcPenis_nun $righttarget>> 이미 사용중이다.</span>
<</if>>
<<else>>
당신은 오른손의 <<sextoy_ro $currentSexToyRight.name>> <<hisselect_yi $righttarget>> <<npcPenis_rul $righttarget>> 희롱하려고 하지만, <<he_nun>> 그것을 피한다.
<</if>>
<</if>>
<<if $leftaction is "strokerOtherPenisFuck">>
/* Note: deliberately does not take virginities */
<<set $leftaction to 0>><<set $leftactiondefault to "strokerOtherPenisFuck">><<handskilluse>>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $handskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<submission 10 $lefttarget>><<set $speechstroker to 1>><<set $leftarm to "strokerOtherPenisFuck">><<set $NPCList[$lefttarget].penis to "leftStroker">>
당신은 <<handtext>> 왼손의 <<sextoyPost $currentSexToyLeft.name>>에 <<their_yi $lefttarget>> <<npcPenis_rul $lefttarget>> 찌른다.
<<elseif $NPCList[$lefttarget].penis is "leftStroker">>
<<set $leftarm to 0>><<set $leftactiondefault to "strokerOtherPenisTease">>
<<set $NPCList[$lefttarget].penis to 0>><<personselect $lefttarget>>
<span class="blue">당신은 왼손의 <<sextoyPost $currentSexToyLeft.name>>에 <<hisselect_yi $lefttarget>> <<npcPenis_rul $lefttarget>> 찌르려 하지만, <<he_nun>>
<<if $enemytype isnot "beast">>당신의 손을 찰싹 쳐서 밀어낸다<<else>>몸을 움직여 피하고 으르렁거린다<</if>>.</span>
<</if>>
<</if>>
<<if $rightaction is "strokerOtherPenisFuck">>
/* Note: deliberately does not take virginities */
<<set $rightaction to 0>><<set $rightactiondefault to "strokerOtherPenisFuck">><<handskilluse>>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $handskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<submission 10 $righttarget>><<set $speechstroker to 1>><<set $rightarm to "strokerOtherPenisFuck">><<set $NPCList[$righttarget].penis to "rightstroker">>
당신은 <<handtext>> 오른손의 <<sextoyPost $currentSexToyRight.name>>에 <<their_yi $righttarget>> <<npcPenis_rul $righttarget>> 찌른다.
<<elseif $NPCList[$righttarget].penis is "rightstroker">>
<<set $rightarm to 0>><<set $rightactiondefault to "strokerOtherPenisTease">>
<<set $NPCList[$righttarget].penis to 0>><<personselect $righttarget>>
<span class="blue">당신은 오른손의 <<sextoyPost $currentSexToyRight.name>>에 <<hisselect_yi $righttarget>> <<npcPenis_rul $righttarget>> 찌르려 하지만, <<he_nun>>
<<if $enemytype isnot "beast">>당신의 손을 찰싹 쳐서 밀어낸다<<else>>몸을 움직여 피하고 으르렁거린다<</if>>.</span>
<</if>>
<</if>>
/*Stalked actions */
<<if !$stalk_end>>
<<if $leftaction is "clench" and $rightaction is "clench">>
<<set $leftactiondefault to "clench">><<set $leftaction to 0>><<set $rightactiondefault to "clench">><<set $rightaction to 0>><<brat 6>>
당신은 양주먹을 꽉 쥔다.
<</if>>
<<if $leftaction is "clench">>
<<set $leftactiondefault to "clench">><<set $leftaction to 0>><<brat 3>>
당신은 왼주먹을 꽉 쥔다.
<</if>>
<<if $rightaction is "clench">>
<<set $rightactiondefault to "clench">><<set $rightaction to 0>><<brat 3>>
당신은 오른주먹을 꽉 쥔다.
<</if>>
<<if $leftaction is "fold" and $rightaction is "fold">>
<<set $leftaction to 0>><<set $rightaction to 0>><<set $leftactiondefault to "fold">><<set $rightactiondefault to "fold">>
<<if $player.breastsize gte 3>>
당신은 당신의 <<breastsPost>> 아래에서 양팔로 몸을 끌어안는다.
<<else>>
당신은 당신의 앞에서 양팔로 몸을 끌어안는다.
<</if>>
<<meek 6>>
<</if>>
<<if $leftaction is "fold">>
<<set $leftaction to 0>><<set $leftactiondefault to "fold">>
<<if $player.breastsize gte 3>>
당신은 당신의 <<breastsPost>> 아래에서 왼팔로 몸을 끌어안는다.
<<else>>
당신은 당신의 앞에서 왼팔로 몸을 끌어안는다.
<</if>>
<<meek 3>>
<</if>>
<<if $rightaction is "fold">>
<<set $rightaction to 0>><<set $rightactiondefault to "fold">>
<<if $player.breastsize gte 3>>
당신은 당신의 <<breastsPost>> 아래에서 오른팔로 몸을 끌어안는다.
<<else>>
당신은 당신의 앞에서 오른팔로 몸을 끌어안는다.
<</if>>
<<meek 3>>
<</if>>
<<if $leftaction is "pursuit_grab" and $rightaction is "pursuit_grab">>
<<set $leftaction to 0>><<set $leftactiondefault to "pursuit_grab">><<set $rightaction to 0>><<set $rightactiondefault to "pursuit_grab">>
<<set $feetaction to "rest">>
<<set $feetuse to 0>>
당신은 그 <<persons_yi>> 셔츠 뒤를 양손으로 잡고, <span class="green"><<him_ul>> 강제로 멈춘다.</span> <<He_nun>> 뒤로 돌아 당신을 쳐다본다.
<<stalk_catch>>
<</if>>
<<if $leftaction is "pursuit_grab">>
<<set $leftaction to 0>><<set $leftactiondefault to "pursuit_grab">>
<<set $feetaction to "rest">>
<<set $feetuse to 0>>
당신은 그 <<persons_yi>> 셔츠 뒤를 왼손으로 잡고, <span class="green"><<him_ul>> 강제로 멈춘다.</span> <<He_nun>> 뒤로 돌아 당신을 쳐다본다.
<<stalk_catch>>
<</if>>
<<if $rightaction is "pursuit_grab">>
<<set $rightaction to 0>><<set $rightactiondefault to "pursuit_grab">>
<<set $feetaction to "rest">>
<<set $feetuse to 0>>
당신은 그 <<persons_yi>> 셔츠 뒤를 오른손으로 잡고, <span class="green"><<him_ul>> 강제로 멈춘다.</span> <<He_nun>> 뒤로 돌아 당신을 쳐다본다.
<<stalk_catch>>
<</if>>
<</if>>
/*End of stalked actions */
/***
* ███████ ███████ ███████ ███████
* ██ ██ ██ ███
* ███████ ███████ ███████ ███
* ██ ██ ██ ███
* ██ ███████ ███████ ███
*
*/
<<if $newtarget isnot undefined>>
<<setnewtarget>>
<</if>>
<<if $feetaction is "grab">>
<<set $feetaction to 0>><<set $feetactiondefault to "grab">><<combatpromiscuity3>>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $feetskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<submission 2 $feettarget>>
<<if $NPCList[$feettarget].penis is 0>>
<<set $feetactiondefault to "grabrub">><<set $NPCList[$feettarget].penis to "feet">><<set $feetuse to "penis">><<feetstat>><<feetskilluse>>
<span class="lblue">당신은 <<feettext>> <<if $NPCList[$feettarget].chastity.penis.includes("chastity")>><<hisselect_yi $feettarget>> <<penisdesc_rul $NPCList[$feettarget].penisdesc>> <<hisselect_yi $feettarget>> <<trClothes "genitals" $NPCList[$feettarget].chastity.penis "name" "을">>_trResult 통해 발로 비빈다<<else>><<hisselect_yi $feettarget>> <<penisdesc_rul $NPCList[$feettarget].penisdesc>> 발 사이로 잡는다<</if>>.</span>
<<else>>
<span class="blue">당신은 <<hisselect_yi $feettarget>> <<penisdesc_rul $NPCList[$feettarget].penisdesc>> 발로 잡으려 했지만, 그 자지는 이미 사용중이다.</span>
<</if>>
<<else>>
당신은 서투르게 <<hisselect_yi $feettarget>> 자지를 발 사이로 잡으려 했지만, 실패한다.
<<feetskilluse>><<submission 2 $feettarget>>
<</if>>
<</if>>
<<if $feetaction is "rest">>
<<set $feetaction to 0>><<set $feetactiondefault to "rest">>당신은 다리를 가만히 둔다.
<</if>>
<<if $feetaction is "kick">>
<<set $feetaction to 0>><<set $feetactiondefault to "kick">>
<<if $parasite.left_ear.name is "slime" and random(1, 3) is 3 or $parasite.right_ear.name is "slime" and random(1, 3) is 3>>
<<if $corruption_slime gte (currentSkillValue('willpower') / 10)>>
당신은 <<if $enemytype is "beast">><<beasttype_ul>> 발로 차려 하지만,<<else>><<personselect $feettarget>><<person_ul>> 발로 차려 하지만,<</if>>
<span class="red">슬라임이 다리를 움직이지 못하게 한다.</span>
<<gwillpower>><<willpower 1>>
<<else>>
슬라임이 다리를 움직이지 못하게 하려 하지만, <span class="green">당신은 어떻게든 그것에게서 통제권을 뺏어온다.</span>
<<actionskick $feettarget>><<defiance 5 $feettarget>><<set $attackstat += 1>>
<<if $worn.feet.type.includes("heels")>>
당신의 하이힐이 더욱 강한 타격을 준다!
<<defiance 1 $feettarget>>
<</if>>
<</if>>
<<else>>
<<actionskick $feettarget>><<defiance 5 $feettarget>><<set $attackstat += 1>>
<<if $worn.feet.type.includes("heels")>>
당신의 하이힐이 더욱 강한 타격을 준다!
<<defiance 1 $feettarget>>
<</if>>
<</if>>
<</if>>
<<if $feetaction is "rub">>
<<set $feetaction to 0>><<submission 1 $feettarget>><<actionsfeetrub $feettarget>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $feetaction is "grabrub">>
<<feetskilluse>><<set $feetactiondefault to "grabrub">><<set $feetaction to 0>>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $feetskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<actionsgrabrub $feettarget>><<submission 2 $feettarget>>
<<elseif $NPCList[$feettarget].penis is "feet">>
<<set $feetactiondefault to "grab">><<personselect $feettarget>>
<span class="blue">당신은 <<hisselect_yi $feettarget>> 자지를 발 사이로 비비려 하지만, <<he_nun>> 당신의 발을 피한다.</span>
<<set $feetuse to 0>><<set $NPCList[$feettarget].penis to 0>><<set $NPCList[$feettarget].location.genitals to 0>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $feetaction is "vaginagrab">>
<<feetskilluse>><<set $feetaction to 0>><<set $feetactiondefault to "vaginagrab">><<combatpromiscuity3>>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $feetskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<submission 2 $feettarget>>
<<if $NPCList[$feettarget].vagina is 0>>
<<set $feetactiondefault to "vaginagrabrub">><<set $feetuse to "othervagina">><<set $NPCList[$feettarget].vagina to "feet">><<feetstat>><span class="lblue">당신은 <<feettext>> 당신의 발로 <<hisselect_yi $feettarget>> 보지를<<if $NPCList[$feettarget].chastity.vagina.includes("chastity")>> <<hisselect_yi $feettarget>> <<trClothes "genitals" $NPCList[$feettarget].chastity.vagina "name" "을">>_trResult 통해<</if>> 누른다.</span>
<<else>>
<span class="blue">당신은 발로 <<hisselect_yi $feettarget>> 보지를 누르려 하지만, 보지 입구는 이미 사용중이다.</span>
<</if>>
<<else>>
당신은 <<hisselect_yi $feettarget>> 보지를 발로 잡고 있으려 하지만, <<he_nun>> 당신의 발을 피한다.
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $feetaction is "vaginagrabrub">>
<<set $feetaction to 0>><<feetskilluse>><<set $feetactiondefault to "vaginagrabrub">>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $feetskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<actionsfeetpussy $feettarget>><<submission 2 $feettarget>>
<<elseif $NPCList[$feettarget].vagina is "feet">>
<<set $feetactiondefault to "vaginagrab">><<personselect $feettarget>>
<span class="blue">당신은 <<hisselect_yi $feettarget>> 보지를 발로 잡고 있으려 하지만, <<he_nun>> 당신의 발을 피한다.</span>
<<set $feetuse to 0>><<set $NPCList[$feettarget].vagina to 0>>
<</if>>
<</if>>
<<if $feetaction is "stop">>
<<set $feetaction to 0>><<set $feetactiondefault to "stop">>
당신은 발을 <<his_yi>> 생식기에서 떼어낸다.
<<set $feetuse to 0>>
<<if $NPCList[$feettarget].penis is "feet">>
<<set $NPCList[$feettarget].penis to 0>>
<</if>>
<<if $NPCList[$feettarget].vagina is "feet">>
<<set $NPCList[$feettarget].vagina to 0>>
<</if>>
<</if>>
<<if $feetaction is "feetshoes">>
<<set $feetaction to 0>>
당신은 당신의 <<worn_feet_name_ul>> 차듯이 벗는다.
<<feetstrip>>
<</if>>
<<if $feetaction is "feetsocks">>
<<set $feetaction to 0>>
<<if $worn.legs.state is "thighs">>
당신은 당신의 <<worn_legs_name_ul>> 넓적다리에서 발가락으로 밀어내린다.
<<set $worn.legs.state to "ankles">>
<<elseif $worn.legs.state is "ankles">>
당신은 당신의 <<worn_legs_name_ul>> 차듯이 벗는다.
<<legsstrip>>
<</if>>
<</if>>
/*Stalked actions */
<<if !$stalk_end>>
<<if $feetaction is "walk">>
<<set $feetaction to 0>><<set $feetactiondefault to "walk">>
당신은
<<if $control gte ($controlmax * 0.8)>>
당신의 발을 확실하고 안정적으로 내딛으며 계속 걷는다.
<<elseif $control gte ($controlmax * 0.6)>>
한 발을 다른 발 앞에 놓으며 계속 걷는다.
<<elseif $control gte ($controlmax * 0.4)>>
당신의 발걸음에 대해 걱정하고 있지만 계속 걷는다.
<<elseif $control gte ($controlmax * 0.2)>>
침착함을 유지하려고 온 힘을 다하며 계속 걷는다.
<<else>>
뛰려 하는 충동을 억제하며 계속 걷는다.
<</if>>
<<stalk_walk_events>>
<</if>>
<<if $feetaction is "run">>
<<set $feetaction to 0>><<set $feetactiondefault to "run">>
<<if $NPCList[0].state is "pursuit">>
<<if $feetuse isnot "run">>
당신은 뛰기 시작하며, 도둑을 쫓아간다.
<<stalk_run>>
<<else>>
당신은 도둑을 쫓아간다.
<</if>>
<<run_text>>
<<if $worn.feet.type.includes("heels")>>
<<if $feetskill gte random(1, 1000)>>
<<set _stalk_feet to true>>
<<else>>
<<set _stalk_feet to false>>
<</if>>
<<else>>
<<set _stalk_feet to true>>
<</if>>
<<if currentSkillValue('athletics') gte random(1, $NPCList[0].skills.athletics)>>
<<set _stalk_athletics to true>>
<<else>>
<<set _stalk_athletics to false>>
<</if>>
<<if _stalk_athletics and _stalk_feet>>
<span class="teal">당신은 따라잡는다.</span>
<<set $NPCList[0].distance -= 2>>
<<else>>
<span class="red"><<He_nun>> 당신보다 빠르다.</span>
<br>
<</if>>
<<stalk_run_events>>
<<else>>
<<if $feetuse isnot "run">>
당신은 뛰기 사작한다.
<<if $NPCList[0].bold * 2 gte random(1, 1000)>>
당신 뒤의 발소리가 속도를 높인다. <span class="red">당신은 쫓기고 있다.</span>
<<stalk_run>>
<<if $worn.feet.type.includes("heels")>>
<<if $feetskill gte random(1, 1000)>>
<<set _stalk_feet to true>>
<</if>>
<<else>>
<<set _stalk_feet to true>>
<</if>>
<<if currentSkillValue('athletics') gte random(1, $NPCList[0].skills.athletics)>>
<<set _stalk_athletics to true>>
<<else>>
<<set _stalk_athletics to false>>
<</if>>
<<if _stalk_athletics and _stalk_feet>>
<span class="teal">그 발소리는 점점 멀어진다.</span>
<<set $NPCList[0].distance += 2>>
<<else>>
<span class="red">그 발소리는 점점 가까워진다.</span>
<</if>>
<<else>>
<span class="teal">아무도 뒤쫓지 않는다.</span>
<<set $stalk_end to "escaped">>
<</if>>
<<else>>
당신은 계속 뛴다.
<<run_text>>
<<if $worn.feet.type.includes("heels")>>
<<if $feetskill gte random(1, 1000)>>
<<set _stalk_feet to true>>
<</if>>
<<else>>
<<set _stalk_feet to true>>
<</if>>
<<if currentSkillValue('athletics') gte random(1, $NPCList[0].skills.athletics)>>
<<set _stalk_athletics to true>>
<<else>>
<<set _stalk_athletics to false>>
<</if>>
<<if _stalk_athletics and _stalk_feet>>
<span class="teal">그 발소리는 점점 멀어진다.</span>
<<set $NPCList[0].distance += 2>>
<<else>>
<span class="red">그 발소리는 점점 가까워진다.</span>
<</if>>
<br>
<</if>>
<<if $NPCList[0].distance gte 5>>
<span class="green">당신은 그들을 멀리 따돌렸고,</span> 안전하게 도망친다.
<<set $stalk_end to "escaped">>
<<else>>
<<stalk_run_events>>
<</if>>
<</if>>
<</if>>
<<if $feetaction is "stand">>
<<set $feetaction to 0>><<set $feetactiondefault to "stand">>
<<if $control gte ($controlmax * 0.8)>>
당신은 가만히 서서, 발을 굳건히 한다.
<<elseif $control gte ($controlmax * 0.6)>>
당신은 가만히 서서, 깊은 숨을 들이마신다.
<<elseif $control gte ($controlmax * 0.4)>>
당신의 불안감에도 불구하고, 당신은 가만히 선다.
<<elseif $control gte ($controlmax * 0.2)>>
당신의 공포에도 불구하고, 당신은 가만히 선다.
<<else>>
공포로 덜덜 떨며, 당신은 가만히 선다.
<</if>>
<<set $NPCList[0].distance to 0>>
<</if>>
<<if $feetaction is "hobble">>
<<set $feetaction to 0>><<set $feetactiondefault to "hobble">>
<<if $leftleg is "bound" or $rightleg is "bound">>
당신은 당신의 묶인 다리가 허락하는 한 가장 빠르게,
<<else>>
당신은 당신의 미숙한 하이힐 발놀림이 허락하는 한 가장 빠르게,
<</if>>
<<if $control gte ($controlmax * 0.8)>>
당신의 처지에도 불구하고 발을 안정적으로 내딛으며 절뚝거리며 걷는다.
<<elseif $control gte ($controlmax * 0.6)>>
발을 헛디디지 않게 조심하며 절뚝거리며 걷는다.
<<elseif $control gte ($controlmax * 0.4)>>
당신 뒤의 발소리에 대한 커져가는 공포를 억제하며 절뚝거리며 걷는다.
<<elseif $control gte ($controlmax * 0.2)>>
침착함을 유지하려고 몸부림치며 절뚝거리며 걷는다.
<<else>>
두려움으로 몸을 숙이려는 충동을 억제하며 절뚝거리며 걷는다.
<</if>>
<</if>>
<<if $feetaction is "hide">>
<<set $feetaction to 0>><<set $feetactiondefault to "hide">>
<<set _difficulty to $NPCList[0].skills.security>>
<<set _difficulty += ($semencount + $goocount) * 20>>
<<if currentSkillValue('skulduggery') gte random(1, _difficulty)>>
<<set _hide_success to true>>
<</if>>
<<if _hide_success and $NPCList[0].state is "pursuit">>
<<switch $location>>
<<case forest lake>>
당신은 나무 뒤에 숨어, 아무도 보지 못했기를 바란다.
<<case moor>>
당신은 작은 언덕 뒤에 웅크리고, 아무도 보지 못했기를 바란다.
<<default>>
당신은 작은 골목길로 뛰어들어, 쓰레기통 뒤에 몸을 숨긴다.
<</switch>>
<<set $stalk_end to "hide">>
<<elseif !_hide_success and ($NPCList[0].legs is "run" or $NPCList[0].bold gte random(1, 1000))>>
<<switch $location>>
<<case alley>>
당신은 좁은 골목길로 뛰어들어, 쓰레기통 뒤에 몸을 숨긴다. 당신은 모퉁이를 훔쳐본다. 당신은 아무도 보지 못한다.
<<case forest lake>>
당신은 빽빽한 잡목림 안으로 뛰어들어가, 두꺼운 나무둥치 뒤에 몸을 숨긴다. 당신은 나무둥치 옆을 훔쳐본다. 당신은 아무도 보지 못한다.
<<case moor>>
당신은 작은 언덕 위로 올라가, 도랑 안으로 뛰어든다. 당신은 위를 쳐다보지만, 아무도 보지 못한다.
<<default>>
당신은 좁은 골목길로 뛰어들어, 쓰레기통 뒤에 몸을 숨긴다. 당신은 모퉁이를 훔쳐본다. 당신은 아무도 보지 못한다.
<</switch>>
<span class="red">그리고 당신은 누군가의 기척을 느낀다.</span>
/* Prevents stalking mouth actions from appearing once the encounter starts */
<<set $mouthaction to 0>><<set $mouthactiondefault to "rest">>
<<if $npcrow.includes(0)>>
<<stalk_nnpc_text_attack $NPCList[0].fullDescription>>
<<if !$stalk_assess>>
<span class="pink">그자는 <<namedNPC_da $npc[$npcrow.indexOf(0)]>>.</span>
<</if>>
<br><br>
<<events_stalk_nnpc $NPCList[0].fullDescription>>
<<elseif $NPCList[0].fullDescription is "Ivory Wraith">>
<<stalk_nnpc_text_attack "Wraith">>
<<if !$stalk_assess>>
<span class="red"><<if $wraith.seen gte 3>>친숙한 <</if>>창백한 형체 하나가 <<wraithEyes>> 눈을 반짝이며, 당신을 내려다본다.</span>
<</if>>
<br><br>
<<events_stalk_nnpc "Wraith">>
<<else>>
<br><br>
<<events_stalk>>
<</if>>
<<else>>
<<switch $location>>
<<case alley>>
당신은 좁은 골목길로 뛰어들어, 쓰레기통 뒤에 몸을 숨긴다. <span class="green"><<if $enemyno gt 1>>그들은<<else>>그 <<person_un>><</if>> 당신 쪽을 보지 못하고 지나간다.</span>
<<case forest lake>>
당신은 빽빽한 잡목림 안으로 뛰어들어가, 두꺼운 나무둥치 뒤에 몸을 숨긴다. 당신은 나무둥치 옆을 훔쳐본다. <span class="green"><<if $enemyno gt 1>>그들은<<else>>그 <<person_un>><</if>> 당신 쪽을 보지 못하고 지나간다.</span>
<<case moor>>
당신은 작은 언덕 위로 올라가, 도랑 안으로 뛰어든다. 그 <<if $enemyno gt 1>><<person1>><</if>><<person_un>> 꼭대기에서 멈칫하더니, <span class="green">당신 쪽을 보지 못하고 지나간다.</span>
<<default>>
당신은 좁은 골목길로 뛰어들어, 쓰레기통 뒤에 몸을 숨긴다. 당신은 모퉁이를 훔쳐본다. <span class="green"><<if $enemyno gt 1>>그들은<<else>>그 <<person_un>><</if>> 당신 쪽을 보지 못하고 지나간다.</span>
<</switch>>
<<set $stalk_end to "hide">>
<</if>>
<</if>>
<<if $feetaction is "confront">>
<<famescrap 1>>
당신은 몸을 돌려,
<<person1>>
<<if $npcrow.includes(0)>>
<<if $stalk_assess>>
<<if $enemyno gte 3>>
<<namedNPC_wa $NPCList[0].fullDescription>> <<his_yi>> 동반자들을 마주한다.
<<elseif $enemyno is 2>>
<<namedNPC_wa $NPCList[0].fullDescription>> <<his_yi>> 동반자를 마주한다.
<<else>>
<<namedNPC_rul $NPCList[0].fullDescription>> 마주한다.
<</if>>
<<else>>
<<if $enemyno gte 3>>
<<personsimple_gwa>> <<his_yi>> 동반자들을 마주한다.
<<elseif $enemyno is 2>>
<<personsimple_gwa>> <<his_yi>> 동반자를 마주한다.
<<else>>
<<personsimple_ul>> 마주한다.
<</if>>
<span class="pink">그자는 <<namedNPC_da $NPCList[0].fullDescription>>.</span>
<</if>>
<<elseif $NPCList[0].fullDescription is "Ivory Wraith">>
<<if $stalk_assess>>
창백한 형체를 마주한다.
<<else>>
<<if $wraith.seen gte 3>> 친숙한<</if>> 창백한 형체를 마주한다.
<</if>>
<<elseif $enemyno gte 3>>
<<person_gwa>> <<his_yi>> 동반자들을 마주한다.
<<elseif $enemyno is 2>>
<<person_gwa>> <<his_yi>> 동반자를 마주한다.
<<else>>
<<person_ul>> 마주한다.
<</if>>
<<set $stalk_assess to true>>
<<if $npcrow.includes(0)>>
<<actionsconfrontNNPC>>
<<else>>
<<actionsconfront>>
<</if>>
<br><br>
<<if $combatgoal is "confront">>
<span class="purple"><<He_nun>> 당신 앞에 와 멈춰선다.</span>
<br><br>
<<set $stalk_end to "confront">>
<<elseif $NPCList[0].bold * 2 gte random(1, 1000)>>
<<if $NPCList[0].fullDescription is "Ivory Wraith">>
당신은 눈을 깜박인다. 당신이 눈을 떴을 때, <span class="red">창백한 형체는 당신 얼굴 몇 센치 앞에 있다.</span>
<<else>>
<span class="red"><<He_nun>> 당신을 향해 다가온다.</span>
<</if>>
/* Prevents stalking mouth actions from appearing once the encounter starts */
<<set $mouthaction to 0>><<set $mouthactiondefault to "rest">>
<<if $npcrow.includes(0)>>
<<stalk_nnpc_text_attack $NPCList[0].fullDescription>>
<<elseif $NPCList[0].fullDescription is "Ivory Wraith">>
<<stalk_nnpc_text_attack "Wraith">>
<<else>>
<<if $NPCList[0].traits.includes("relaxed")>>
"협조하는 게 최선이야," <<he_ga>> 말한다. "그게 너에게 더 편할 거라고."
<<elseif $NPCList[0].traits.includes("sociable")>>
"나 같은 <<if $pronoun is "m">>신사<<else>>숙녀<</if>>에게 말을 걸 수는 없어," <<he_ga>> 말한다. "나는 네가 어떻게 보상해야 하는 지 알고 있지."
<<elseif $NPCList[0].traits.includes("brooding")>>
"이게 세상이 돌아가는 방식이야," <<he_ga>> 말한다. "금방 끝나."
<<else>>
"너는 정말 섹시한 녀석이야," <<he_ga>> 말한다. "조만간 누군가가 네 위로 뛰어오를걸. 나도 그 혜택을 받을 수 있겠지."
<</if>>
<</if>>
<br><br>
<<stalk_attack>>
<<else>>
<<if $npcrow.includes(0)>>
<<stalk_nnpc_text_threat $NPCList[0].fullDescription>>
<<elseif $NPCList[0].fullDescription is "Ivory Wraith">>
<<stalk_nnpc_text_threat "Wraith">>
<<else>>
<span class="green"><<He_nun>> <<his_yi>> 양손을 들어올린다.</span>
<<if $NPCList[0].traits.includes("relaxed")>>
"침착하라고," <<he_ga>> 말하며, 당신에게서 떨어진다. "나는 너를 겁줄 생각이 없었어."
<<elseif $NPCList[0].traits.includes("sociable")>>
"제기랄 <<girlPost>> 같으니라고," <<he_ga>> 말한다. "내가 그렇게 못생겼어?" <<He_nun>> 당신에게서 멀리 떨어진다.
<<elseif $NPCList[0].traits.includes("brooding")>>
그 <<person_un>> 웃는다. "이 거리가 네게 그렇게 위험한가?" <<he_ga>> 묻는다. "네게 가까이 가지 않을게."
<<else>>
"나는 그저 바라봤을 뿐이야!" <<he_ga>> 말한다. "아무것도 하려 하지 않았어, 정말로." <<He_nun>> 당신에게서 멀리 떨어진다.
<</if>>
<br><br>
<<He_nun>> 앞으로 걸어간다. 당신은 약간 바보같다고 느낀다.
<</if>>
<br><br>
<<set $stalk_end to "passed">>
<<set $NPCList[_n].distance to 1>>
<</if>>
<</if>>
<</if>>
/*End of stalked actions */
/***
* ██ ██ █████ ██ ██ ███████ ██ ██
* ███ ███ ██ ██ ██ ██ ███ ██ ██
* ██ █ ██ ██ ██ ██ ██ ███ ███████
* ██ ██ ██ ██ ██ ██ ███ ██ ██
* ██ ██ █████ █████ ███ ██ ██
*
*/
<<if $newtarget isnot undefined>>
<<setnewtarget>>
<</if>>
<<if $mouthaction is "rest">>
<<set $mouthaction to 0>><<set $mouthactiondefault to "rest">>
<</if>>
<<if $mouthaction is "kissskin">>
<<set $mouthaction to 0>><<actionskiss $mouthtarget>><<submission 3 $mouthtarget>><<set $mouthactiondefault to "kissskin">>
<</if>>
<<if $mouthaction is "kisslips">>
<<set $mouthaction to 0>><<set $mouthactiondefault to "kisslips">><<personselect $mouthtarget>>
<<if (($enemyarousalmax / ($enemyarousal + 1)) * 100) + ($enemytrust * 10) + $handskill + ($rng * 10) gte (1000 + $enemyanger)>>
당신은 당신의 입술을 <<hersPost>> 가까이로 움직인다.
<<set $mouthuse to "kiss">><<set $mouthstate to "kissentrance">>
<<set $NPCList[$mouthtarget].mouth to "kissentrance">>
<<set $NPCList[$mouthtarget].location.head = "head">>
<<else>>
당신은 당신의 입술을 <<hersPost>> 가까이로 가까이로 움직이지만, <<he_nun>> 그것을 피한다.
<</if>>
<</if>>
<<if $mouthaction is "plead">>
<<set $mouthaction to 0>><<set _sound to 1>>
<<if $neckuse is "hand" and $oxygen lt $oxygenmax and $asphyxiaLvl gte 2>>
<<wheeze "<<himPost>>에게 애원">>
<<else>>
<<set $mouthactiondefault to "plead">>
<<actionsplead>><<set $speechplead to 1>>
<<meek `1 + $englishtrait`>>
<</if>>
<</if>>
<<if $mouthaction is "moan">>
<<set $mouthaction to 0>><<set _sound to 1>>
<<if $neckuse is "hand" and $oxygen lt $oxygenmax and $asphyxiaLvl gte 2>>
<<wheeze "무언가 음란한 말을 " 2>><<set $speechmoan to 1>>
<<else>>
<<set $mouthactiondefault to "moan">>
<<actionsmoan>><<set $speechmoan to 1>>
<<submission `1 + $englishtrait`>>
<</if>>
<</if>>
<<if $mouthaction is "ask" and $askAction is "askchoke" and $askedtochoke isnot 1>>
<<set $mouthaction to 0>><<unset $askAction>><<set _sound to 1>>
<<if $neckuse is "hand" and $oxygen lt $oxygenmax and $asphyxiaLvl gte 2>>
<<wheeze "목을 졸라달라고 " 1>>
<<else>>
<<set $askedtochoke to 1>>
<<set $mouthactiondefault to 0>>
<<actionschoke>>
<<submission `1 + $englishtrait`>>
<</if>>
<</if>>
<<if $mouthaction is "demand">>
<<set $mouthaction to 0>><<set _sound to 1>>
<<if $neckuse is "hand" and $oxygen lt $oxygenmax and $asphyxiaLvl gte 2>>
<<wheeze "무언가 요구">>
<<else>>
<<set $mouthactiondefault to "demand">>
<<actionsdemand>><<set $speechdemand to 1>>
<<defiance `1 + $englishtrait`>>
<</if>>
<</if>>
<<if $mouthaction is "mock">>
<<set $mouthaction to 0>><<set _sound to 1>>
<<if $neckuse is "hand" and $oxygen lt $oxygenmax and $asphyxiaLvl gte 2>>
<<wheeze "<<him_ul>> 조롱">>
<<else>>
<<set $mouthactiondefault to "mock">>
<<actionsmock>><<set $speechdemand to 1>>
<<brat `1 + $englishtrait` $mouthtarget>>
<<if $mockaction is $NPCList[$mouthtarget].insecurity>>
<<if $consensual is 1>>
<<submission `1 + $englishtrait` $mouthtarget>>
<<else>>
<<combatcontrol `1 + $englishtrait`>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $mouthaction is "mouth">>
<<set $mouthaction to 0>><<meek 1 $mouthtarget>><<set $mouthactiondefault to "mouth">><<combatpromiscuity4>>
<<if $penisbitten is 1>>
<<He_nun>> 당신의 머리를 후려쳐 <<his_yi>> 자지에서 떼어낸다.
<<violence 5>>
<<elseif (1000 - ($rng * 10) - ($enemytrust * 10) - $oralskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<set $mouthsubmit to 1>><<oralskilluse>>
<<if $NPCList[$mouthtarget].penis is 0>>
<<set $NPCList[$mouthtarget].penis to "mouthentrance">><<set $mouthactiondefault to "lick">><<set $mouthuse to "penis">><<set $mouthstate to "entrance">>
<span class="lblue">당신은 <<oraltext>> 당신의 입을 <<hisselect_yi $mouthtarget>> <<npcPenis_ro $mouthtarget>> 옮겼<<if !$npcSub>>고 <<he_nun>> 기대감에 차서 기다린<</if>>다.</span>
<<if $enemytype is "beast">><<set $NPCList[$mouthtarget].stance to "topface">><</if>>
<<set $NPCList[$mouthtarget].location.genitals to "head">>
<<else>>
<span class="blue">당신은 당신의 입을 <<hisselect_yi $mouthtarget>> <<npcPenis_ro $mouthtarget>> 움직이려 하지만, 그 자지는 이미 사용중이다.</span>
<</if>>
<<else>>
당신은 <<hisselect_yi $mouthtarget>> 자지를 입에 넣을 수 있는 쪽으로 움직였지만, <<he_nun>> 다른 생각이 있는 것 같다.
<<oralskilluse>>
<</if>>
<</if>>
<<if $mouthaction is "swallow" and $NPCList[$mouthtarget].penis.toString().includes("mouth")>>
<<set $mouthaction to 0>><<set $mouthactiondefault to "swallow">><<combatpromiscuity5>>
<<set $NPCList[$mouthtarget].penis to "mouth">>
<span class="pink">당신은 <<hisselect_yi $mouthtarget>> <<penisdesc_rul $NPCList[$mouthtarget].penisdesc>> 입에 넣는다.</span>
<<switch $NPCList[$mouthtarget].penissize>>
<<case 4>>
<span class="pink"> 당신은 그 크기를 받아들이기 위해 발버둥친다.</span>
<<case 1>>
<span class="pink"> 당신은 그 작은 것이 입에서 빠지지 않게 하려고 발버둥친다.</span>
<</switch>>
<<if $player.virginity.oral isnot true>>
<<if $NPCList[$mouthtarget].type is "plant">>
<span class="pink"> 그것은 달콤한 맛이 난다.</span>
<</if>>
<<submission 10 $mouthtarget>><<bruise face>><<oralstat>><<raped>><<set $mouthstate to "penetrated">><<set $speechmouthpenetrated to 1>>
<<elseif $player.virginity.oral is true>>
<<if $NPCList[$mouthtarget].type is "plant">>
<span class="red">그것은 기분나쁠 정도로 달콤한 맛이 난다.</span>
<<else>>
<span class="red">그것은 이상한 맛이 난다.</span>
<</if>>
<<submission 30 $mouthtarget>>
<<takeVirginity $NPCList[$mouthtarget].fullDescription "oral">><<bruise face>><<oralstat>><<violence 1>><<raped>>
<<set $mouthstate to "penetrated">><<set $speechmouthvirgin to 1>>
<</if>>
<</if>>
<<if $mouthaction is "othervagina">>
<<set $mouthaction to 0>><<meek 1 $mouthtarget>><<set $mouthactiondefault to "othervagina">><<combatpromiscuity4>>
<<if $penisbitten is 1>>
<<He_nun>> 당신의 머리를 후려쳐 <<his_yi>> 보지에서 떼어낸다.
<<violence 5>>
<<elseif (1000 - ($rng * 10) - ($enemytrust * 10) - $oralskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<oralskilluse>>
<<if $NPCList[$mouthtarget].vagina is 0>>
<span class="lblue">당신은 <<oraltext>> 당신의 입을 <<hisselect_yi $mouthtarget>> <<npcVagina_ro $mouthtarget>> 옮겼<<if !$npcSub>>고 <<he_nun>> 기대감에 차서 기다린<</if>>다.</span>
<<set $NPCList[$mouthtarget].vagina to "mouth">><<set $mouthstate to "othervagina">><<set $mouthuse to "othervagina">>
<<if $enemytype is "beast">><<set $NPCList[$mouthtarget].stance to "topface">><</if>><<set $mouthactiondefault to "vaginalick">>
<<set $NPCList[$mouthtarget].location.genitals to "head">>
<<else>>
<span class="blue">당신은 입을 <<hisselect_yi $mouthtarget>> <<npcVagina_ro $mouthtarget>>움직이려 하지만, 보지 입구는 이미 사용중이다.</span>
<</if>>
<<else>>
당신은 <<hisselect_yi $mouthtarget>> 보지를 입에 댈 수 있는 쪽으로 움직였지만, <<he_nun>> 다른 생각이 있는 것 같다.
<<oralskilluse>>
<</if>>
<</if>>
<<if $mouthaction is "breastpull" and $NPCList[$mouthtarget].chest.toString().includes("mouth")>>
<<set $mouthaction to 0>><<set $mouthactiondefault to "breastpull">><<personselect $mouthtarget>>
당신은 얼굴을 누르는 가슴에서 머리를 떼어내려고 한다.
<<oralskilluse>><<brat 1 $mouthtarget>>
<<set _nectarDifficulty to Math.clamp($drugged, 0, 500) + Math.clamp($nectar_addiction, 0, 500)>>
<<willpowerdifficulty _nectarDifficulty $willpowermax "silent">>
<<if $NPCList[$mouthtarget].type is "plant" and !$willpowerSuccess>>
<span class="red">하지만, 당신은 달콤한 꿀에서 당신을 떼어놓을 수가 없다.</span>
<<if $mouthstate is "nipple">>
당신은 필사적으로 <<trBreastsdesc $NPCList[$mouthtarget].breastdesc "을">>_trResult 빨아댄다.
<<else>>
당신은 당신의 얼굴을 <<trBreastsdesc $NPCList[$mouthtarget].breastdesc>>_trResult에 다시 갖다댄다.
<</if>>
<<gwillpower>><<willpower 1>>
<<else>>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $oralskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<set $mouthstate to 0>><<set $mouthuse to 0>>
<<set $NPCList[$mouthtarget].chest to 0>>
<<set $NPCList[$mouthtarget].location.head to 0>>
<span class="green"><<He_nun>> 당신을 제지하지 않는다.</span>
<<if $NPCList[$mouthtarget].lefthand is "head_breasts" or $NPCList[$mouthtarget].lefthand is "head_nipples">>
<<set $NPCList[$mouthtarget].lefthand to 0>>
<</if>>
<<if $NPCList[$mouthtarget].righthand is "head_breasts" or $NPCList[$mouthtarget].righthand is "head_nipples">>
<<set $NPCList[$mouthtarget].righthand to 0>>
<</if>>
<<else>>
<<if $consensual is 1>>
<<set $consensual to 0>><<molested>><<controlloss>>
<</if>>
<<violence 1>>
<<if $mouthstate is "breasts">>
<span class="red">그러나, <<he_nun>> 그렇게 하도록 두지 않고,</span> 당신의 머리를 다시 가슴으로 누른다.
<<elseif $mouthstate is "nipple">>
<span class="red">그러나, <<he_nun>> 그렇게 하도록 두지 않고,</span> 당신의 머리를 다시 가슴으로 누른다.
<</if>>
<</if>>
<</if>>
<</if>>
<<if $mouthaction is "movetochest">>
<<set $mouthaction to 0>><<meek 1 $mouthtarget>><<set $mouthactiondefault to "movetochest">><<combatpromiscuity3>>
<<if $breastbitten is 1>>
<<He_nun>> 당신의 머리를 후려쳐 <<his_yi>> 가슴에서 떼어낸다.
<<violence 5>>
<<elseif (1000 - ($rng * 10) - ($enemytrust * 10) - $oralskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<if $NPCList[$mouthtarget].chest is 0>>
<<set $mouthactiondefault to "breastlick">>
<span class="lblue">당신은 <<oraltext>> 당신의 입을 <<hisselect_yi $mouthtarget>> <<breastsdesc_ro $NPCList[$mouthtarget].breastsdesc>> 움직인다.</span>
<<if $NPCList[$mouthtarget].type is "plant" and $NPCList[$mouthtarget].pronoun is "f" and $breastfeedingdisable is "f">>
<span class="purple">거기에서 달콤한 냄새가 난다.</span>
<<elseif $NPCList[$mouthtarget].lactation is 1 and $breastfeedingdisable is "f">>
<span class="purple">거기에서 모유 냄새가 난다.</span>
<</if>>
<<set $NPCList[$mouthtarget].chest to "mouthentrance">><<set $mouthstate to "breasts">><<set $mouthuse to "breasts">><<set $head to "breasts">><<oralskilluse>>
<<set $NPCList[$mouthtarget].location.head to "head">>
<<else>>
<span class="blue">당신은 당신의 입을 <<someones_yi $mouthtarget>> 가슴으로 움직이려 하지만, 그곳은 이미 사용중이다.</span><<oralskilluse>>
<</if>>
<<else>>
당신은 <<someones_yi $mouthtarget>> 가슴으로 입을 움직였지만, <<he_nun>> 다른 생각이 있는 것 같다.
<<oralskilluse>>
<</if>>
<</if>>
<<if $mouthaction is "breastbite" and $NPCList[$mouthtarget].chest is "mouth">>
<<set $mouthaction to 0>><<set $mouthactiondefault to "breastbite">><<personselect $mouthtarget>>
당신은 젖꼭지를 깨물었고, <<he_nun>> <<if $enemytype is "man">>으악하고 비명을 지르며<<elseif $enemytype is "beast">>으르렁대며<<else>>소리지르며<</if>> 고통에 차서 몸을 웅크린다.
<<defiance 20 $mouthtarget>><<attackstat>><<set $mouthuse to 0>><<set $breastbitten to 1>><<set $mouthstate to 0>>
<<if $transformationParts.traits.fangs isnot "disabled">>
<<defiance 40 $mouthtarget>>
당신은 송곳니를 혀로 핥아 깨끗이 한다.
<</if>>
<<if $head is "breasts">>
<<set $head to 0>>
<</if>>
<<set $NPCList[$mouthtarget].chest to 0>>
<<set $NPCList[$mouthtarget].location.head to 0>>
<<if $NPCList[$mouthtarget].lefthand is "head_nipples">>
<<set $NPCList[$mouthtarget].lefthand to 0>>
<</if>>
<<if $NPCList[$mouthtarget].righthand is "head_nipples">>
<<set $NPCList[$mouthtarget].righthand to 0>>
<</if>>
<</if>>
<<if $mouthaction is "breastlick" and $NPCList[$mouthtarget].chest is "mouthentrance">>
<<set $mouthactiondefault to "breastlick">><<set $mouthaction to 0>><<submission 3 $mouthtarget>>
당신은 <<hisselect_yi $mouthtarget>> <<breastsdesc_rul $NPCList[$mouthtarget].breastsdesc>> 핥는다.
<</if>>
<<if $mouthaction is "breastclosed" and $NPCList[$mouthtarget].chest.toString().includes("mouth")>>
<<set $mouthactiondefault to "breastclosed">><<set $mouthaction to 0>><<brat 3 $mouthtarget>>
당신은 입을 다물고 버틴다.
<<if $NPCList[$mouthtarget].type is "plant" and $NPCList[$mouthtarget].pronoun is "f" and $breastfeedingdisable is "f">>
<span class="pink">꿀이 <<hisselect_yi $mouthtarget>> <<trBreastsdesc $NPCList[$mouthtarget].breastdesc>>_trResult에서 흘러나온다.</span>
<<elseif $NPCList[$mouthtarget].lactation is 1 and $breastfeedingdisable is "f">>
<span class="pink">모유가 <<hisselect_yi $mouthtarget>> <<trBreastsdesc $NPCList[$mouthtarget].breastdesc>>_trResult에서 흘러나온다.</span>
<</if>>
<</if>>
<<if $mouthaction is "breastsuck" and $NPCList[$mouthtarget].chest.toString().includes("mouth")>>
<<set $mouthactiondefault to "breastsuck">><<set $mouthaction to 0>><<submission 3 $mouthtarget>>
<<set $mouthstate to "nipple">>
<<set $NPCList[$mouthtarget].chest to "mouth">>
당신은 <<oraltext>> <<hisselect_yi $mouthtarget>> <<breastsdesc_rul $NPCList[$mouthtarget].breastdesc>> 빨아댄다.
<<if $NPCList[$mouthtarget].lefthand is "head_breasts">><<set $NPCList[$mouthtarget].lefthand to "head_nipples">><</if>>
<<if $NPCList[$mouthtarget].righthand is "head_breasts">><<set $NPCList[$mouthtarget].righthand to "head_nipples">><</if>>
<<if $breastfeedingdisable is "f" and $NPCList[$mouthtarget].type is "plant" and $NPCList[$mouthtarget].pronoun is "f">>
<span class="purple">달콤한 꿀이 당신의 입을 채운다.</span>
<<nectarfed 15>><<set $speechheadsuckle to 1>><<submission 2 $mouthtarget>>
<<elseif $breastfeedingdisable is "f" and $NPCList[$mouthtarget].lactation is 1>>
<span class="purple">달콤하고, 크림 많은 모유가 당신의 입을 채운다.</span>
<<breastfed>><<set $speechheadsuckle to 1>><<submission 2 $mouthtarget>>
<<else>>
<<set $speechheadnipple to 1>>
<</if>>
<</if>>
<<if $mouthaction is "scream">>
<<set $mouthaction to 0>><<set _sound to 1>>
<<if $neckuse is "hand" and $oxygen lt $oxygenmax and $asphyxiaLvl gte 2>>
<<wheeze "비명지르며 도움을 요청">>
<<elseif $drugged gt 0>>
당신은 비명지르며 도움을 요청하려 했으나, <span class="pink">미약 효과 때문에 음란한 신음소리처럼 들린다.</span>
<<neutral 1>><<set $speechmoan to 1>>
<<elseif ($parasite.left_ear.name is "slime" or $parasite.right_ear.name is "slime") and $corruption_slime gte (currentSkillValue('willpower')/ 10)>>
당신은 비명지르며 도움을 요청하러 입을 벌리지만, <span class="red">목소리가 목구멍에서 나오지 않는다.</span> 당신은 슬라임이 당신이 목소리를 막았다는 것을 느낀다.
<<gwillpower>><<willpower 1>>
<<else>>
당신은 도와달라고 비명을 지른다.
<<if $loveInterest>>
<<if ($loveInterest.primary is "Eden" or $loveInterest.secondary is "Eden") and $location is "forest" and !($npc.includes("Eden"))>>
<<if $rng lte 50>>
"에덴! 저들을 쫓아내줘!"
<<else>>
"에덴! 도와줘!"
<</if>>
<</if>>
<</if>>
<<brat 10>><<set $alarm to 1>><<set $mouthactiondefault to "scream">><<set $speechscream to 1>>
<<if $NPCList[0].lefthand is 0 and $mouthuse is 0 and $position isnot "wall" and !$robinRentEvent>>
<<set $NPCList[0].lefthand to "mouth">><<He_nun>> <<his_yi>> 손으로 당신의 입을 막아 조용히 시킨다.
<<set $enemytrust -= 40>><<set $mouthuse to "lefthand">>
<<elseif $NPCList[0].righthand is 0 and $mouthuse is 0 and $position isnot "wall" and !$robinRentEvent>>
<<set $NPCList[0].righthand to "mouth">><<He_nun>> <<his_yi>> 손으로 당신의 입을 막아 조용히 시킨다.
<<set $enemytrust -= 40>><<set $mouthuse to "righthand">>
<</if>>
<</if>>
<</if>>
<<if $mouthaction is "apologise">>
<<set $mouthaction to 0>><<set _sound to 1>>
<<if $neckuse is "hand" and $oxygen lt $oxygenmax and $asphyxiaLvl gte 2>>
<<wheeze "사과">>
<<elseif $enemytype is "beast">>
당신은 <<himPost>>에게 나쁘게 대해서 미안하다고 말한다.
<<set $mouthactiondefault to "plead">>
<<if $apologised is 0>>
<<if $monster is 1>>
<<bHe_nun>> 으르렁거린다. "좋아. 이제 가만히 있어."
<<else>>
녀석은 말을 이해하지는 못 하겠지만, 당신 말의 어조는 효과가 있는 듯 하다.
<</if>>
<<set $apologised to 1>><<set $speechapologise to 1>>
<<set $enemyanger -= 50 * (1 + $englishtrait)>>
<<else>>
<<bHe_nun>> 당신을 무시한다.
<<set $speechapologiseno to 1>>
<</if>>
<<else>>
<<if $robinRentEvent is 1 and $combatPhase is "Robin">>
당신은 <<himPost>>에게 돈을 지불하지 못해서 미안하다고 말한다.
<<set $speechapologiseno to 1>>
<<else>>
당신은 <<himPost>>에게 나쁘게 대해서 미안하다고 말한다.
<<set $mouthactiondefault to "plead">>
<<if $apologised is 0>>
<<His_yi>> 얼굴이 부드러워진다.
<<set $apologised to 1>><<set $speechapologise to 1>>
<<set $enemyanger -= 50 * (1 + $englishtrait)>>
<<else>>
<<He_nun>> 당신을 무시한다.
<<set $speechapologiseno to 1>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $mouthaction is "forgive">>
<<set $mouthaction to 0>><<set _sound to 1>>
<<if $neckuse is "hand" and $oxygen lt $oxygenmax and $asphyxiaLvl gte 2>>
<<wheeze>>
<<else>>
<<set $mouthactiondefault to "plead">>
<<set $trauma -= $traumagain>><<set $traumagain to 0>><<set $speechforgive to 1>><<set $angelforgive to 1>>
<<if $enemytype is "beast">>
"네가 하는 짓이 얼마나 나쁜지 모르겠지. 너는 그냥 <<beasttypePost>>일 뿐이니까," 당신은 말한다. "너를 용서할게."
<<else>>
"당신이 비록 이런 끔직한 짓을 하고 있지만, 걱정하지 말아요," 당신은 말한다. "당신을 용서할게요."
<</if>>
<</if>>
<</if>>
<<if $mouthaction is "peniskiss">>
<<set $mouthaction to 0>><<set $mouthactiondefault to "peniskiss">>
<<actionspeniskiss $mouthtarget>>
<<submission 3 $mouthtarget>><<oralskilluse>>
<</if>>
<<if $mouthaction is "lick">>
<<set $mouthaction to 0>><<set $mouthactiondefault to "lick">><<actionspenislick $mouthtarget>><<submission 5 $mouthtarget>><<oralskilluse>>
<</if>>
<<if $mouthaction is "suck">>
<<set $mouthaction to 0>><<set $mouthactiondefault to "suck">><<actionspenissuck $mouthtarget>><<submission 10 $mouthtarget>><<oralskilluse>>
<</if>>
<<if $mouthaction is "pullaway">>
<<set $mouthaction to 0>><<set $mouthactiondefault to "pullaway">><<personselect $mouthtarget>>
당신은 입을 위협하는 자지로부터 머리를 떼어놓으려고 한다.
<<oralskilluse>><<brat 1 $mouthtarget>>
<<set _nectarDifficulty to Math.clamp($drugged, 0, 500) + Math.clamp($nectar_addiction, 0, 500)>>
<<willpowerdifficulty _nectarDifficulty $willpowermax "silent">>
<<if $NPCList[$mouthtarget].type is "plant" and $mouthstate is "penetrated" and !$willpowerSuccess>>
<span class="red">하지만, 당신은 달콤한 꿀에서 당신을 떼어놓을 수가 없다.</span>
당신은 당신의 입을 침범하는 자지를 필사적으로 빤다.
<<willpower 1>>
<<else>>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $oralskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<set $pullaway to 1>>
<<if $NPCList[$mouthtarget].penis is "mouth">>
<<set $NPCList[$mouthtarget].penis to "mouthimminent">><<set $mouthstate to "imminent">><span class="green"><<He_nun>> 당신을 제지하지 않는다.</span>
<<elseif $NPCList[$mouthtarget].penis is "mouthimminent">>
<<set $NPCList[$mouthtarget].penis to "mouthentrance">><<set $mouthstate to "entrance">><span class="green"><<He_nun>> 당신을 제지하지 않는다.</span>
<<elseif $NPCList[$mouthtarget].penis is "mouthentrance">>
<<set $NPCList[$mouthtarget].penis to 0>><<set $mouthstate to 0>><<set $mouthuse to 0>><<set $mouthstate to 0>><<set $NPCList[$mouthtarget].location.genitals to 0>>
<span class="green"><<He_nun>> 당신을 제지하지 않는다.</span>
<</if>>
<<else>>
<<if $consensual is 1>>
<<set $consensual to 0>><<molested>><<controlloss>>
<</if>>
<<violence 1>>
<<if $mouthstate is "penetrated">>
<span class="red">그러나, <<he_nun>> 그렇게 하도록 두지 않고,</span> 자지를 강제로 다시 당신의 입 속으로 집어넣는다.
<<elseif $mouthstate is "imminent">>
<span class="red">그러나, <<he_nun>> 그렇게 하도록 두지 않고,</span> 자지를 당신의 입술에 눌러댄다.
<<elseif $mouthstate is "entrance">>
<span class="red">그러나, <<he_nun>> 그렇게 하도록 두지 않고,</span> 자지를 당신의 입술에 눌러댄다.
<</if>>
<</if>>
<</if>>
<</if>>
<<if $mouthaction is "pullawayvagina" and ($NPCList[$mouthtarget].vagina is "mouth" or $NPCList[$mouthtarget].vagina is "facesit")>>
<<set $mouthaction to 0>><<set $mouthactiondefault to "pullawayvagina">><<personselect $mouthtarget>><<set $mouthstate to 0>>
<<if $consensual is 1>>
당신은 보지로부터 머리를 떼어놓으려고 한다.
<<oralskilluse>><<brat 1 $mouthtarget>>
<<else>>
당신은 입을 위협하는 보지로부터 머리를 떼어놓으려고 한다.
<<oralskilluse>><<brat 1 $mouthtarget>>
<</if>>
<<oralskilluse>><<brat 1 $mouthtarget>>
<<set _nectarDifficulty to Math.clamp($drugged, 0, 500) + Math.clamp($nectar_addiction, 0, 500)>>
<<willpowerdifficulty _nectarDifficulty $willpowermax "silent">>
<<if $NPCList[$mouthtarget].type is "plant" and !$willpowerSuccess>>
<span class="red">하지만, 당신은 달콤한 꿀에서 당신을 떼어놓을 수가 없다.</span> 당신은 필사적으로 당신의 입을 누르고 있는 보지를 핥는다.
<<willpower 1>>
<<else>>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $oralskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<set $mouthuse to 0>><<set $mouthstate to 0>><<set $pullaway to 1>>
<<set $NPCList[$mouthtarget].vagina to 0>><span class="green"><<He_nun>> 당신을 제지하지 않는다.</span>
<<set $NPCList[$mouthtarget].location.genitals to 0>>
<<else>>
<<if $consensual is 1>>
<<set $consensual to 0>><<molested>><<controlloss>>
<</if>>
<span class="red">그러나, <<theowner_nun>> 그렇게 하도록 두지 않고,</span> 당신의 얼굴을 강제로 그걸로 누른다.
<<violence 1>>
<</if>>
<</if>>
<</if>>
<<if $mouthaction is "bite" and $NPCList[$mouthtarget].penis is "mouth">>
<<set $mouthaction to 0>><<set $mouthactiondefault to "bite">><<personselect $mouthtarget>>
당신은 <<his_yi>> <<npcPenisSimple_ul $mouthtarget>> 깨문다,
<<if npcHasStrapon($mouthtarget)>>
그러나 그것은 전혀 효과가 없었다.
<<else>>
<<he_nun>> <<if $enemytype is "man">>으악하고 비명을 지르며<<elseif $enemytype is "beast">>으르렁대며<<else>>소리지르며<</if>> 고통에 차서 몸을 웅크린다.
<<set $NPCList[$mouthtarget].penis to 0>><<set $NPCList[$mouthtarget].location.genitals to 0>>
<<defiance 20 $mouthtarget>><<attackstat>><<control 15>><<set $mouthuse to 0>><<set $penisbitten to 1>><<set $mouthstate to 0>>
<<if $transformationParts.traits.fangs isnot "disabled">>
<<defiance 20 $mouthtarget>><<defiance 20 $mouthtarget>>
당신은 송곳니를 혀로 핥아 깨끗이 한다.
<</if>>
<</if>>
<</if>>
<<if $mouthaction is "bitepussy" and ($NPCList[$mouthtarget].vagina is "mouth" or $NPCList[$mouthtarget].vagina is "facesit")>>
<<set $mouthaction to 0>><<set $mouthactiondefault to "bitepussy">><<personselect $mouthtarget>>
당신은 <<hisselect_yi $mouthtarget>> 음순을 깨물었고, <<he_nun>> <<if $enemytype is "man">>으악하고 비명을 지르며<<elseif $enemytype is "beast">>으르렁대며<<else>>소리지르며<</if>> 고통에 차서 몸을 웅크린다.
<<set $NPCList[$mouthtarget].vagina to 0>><<set $NPCList[$mouthtarget].location.genitals to 0>>
<<defiance 20 $mouthtarget>><<attackstat>><<control 15>><<set $mouthuse to 0>><<set $penisbitten to 1>><<set $mouthstate to 0>><<set $speechhit to 1>>
<<if $transformationParts.traits.fangs isnot "disabled">>
<<defiance 40 $mouthtarget>>
당신은 송곳니를 혀로 핥아 깨끗이 한다.
<</if>>
<</if>>
<<if $mouthaction is "vaginalick" and ($NPCList[$mouthtarget].vagina is "mouth" or $NPCList[$mouthtarget].vagina is "facesit")>>
<<set $mouthaction to 0>><<set $mouthactiondefault to "vaginalick">><<actionspussylick $mouthtarget>><<submission 10 $mouthtarget>><<oralskilluse>>
<</if>>
<<if $mouthaction is "pullawaykiss" and $NPCList[$mouthtarget].mouth.toString().includes("kiss")>>
<<set $mouthaction to 0>><<set $mouthactiondefault to "pullawaykiss">><<personselect $mouthtarget>>
당신은 <<his_yi>> 입술에서 당신의 머리를 떼어내려고 한다.
<<oralskilluse>><<brat 1 $mouthtarget>>
<<set _nectarDifficulty to Math.clamp($drugged, 0, 500) + Math.clamp($nectar_addiction, 0, 500)>>
<<willpowerdifficulty _nectarDifficulty $willpowermax "silent">>
<<if $NPCList[$mouthtarget].type is "plant" and $mouthstate isnot "kissentrance" and !$willpowerSuccess>>
<span class="red">하지만, 당신은 달콤한 꿀에서 당신을 떼어놓을 수가 없다.</span>
<<if $mouthstate is "kissimminent">>
당신은 <<himPost>>에게 마주 키스해주고, 당신의 혀로 <<his_yi>> 입술을 연다.
<<elseif $mouthstate is "kiss">>
당신은 <<himPost>>에게 마주 키스해주고, <<his_yi>> 혀를 당신의 혀로 애무한다.
<</if>>
<<willpower 1>>
<<else>>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $oralskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<set $mouthuse to 0>><<set $mouthstate to 0>>
<<set $NPCList[$mouthtarget].mouth to 0>><span class="green"><<He_nun>> 당신을 제지하지 않는다.</span>
<<set $NPCList[$mouthtarget].location.head to 0>>
<<else>>
<<if $consensual is 1>>
<<set $consensual to 0>><<molested>><<controlloss>>
<</if>>
<<if $mouthstate is "kissentrance">>
<span class="red">그러나, <<he_nun>> 그렇게 하도록 두지 않고,</span> <<his_yi>> 얼굴에서 당신이 머리를 치우지 못하게 한다.
<<else>>
<span class="red">그러나, <<he_nun>> 그렇게 하도록 두지 않고,</span> 더 강경하게 키스한다.
<</if>>
<<violence 1>>
<</if>>
<</if>>
<</if>>
<<if $mouthaction is "kissback">>
<<set $mouthaction to 0>><<set $mouthactiondefault to "kissback">><<actionskissback $mouthtarget>><<submission 2 $mouthtarget>><<oralskilluse>>
<</if>>
<<if $mouthaction is "anallick">>
<<set $mouthaction to 0>><<set $mouthactiondefault to "anallick">><<actionsAnalLick $mouthtarget>><<submission 10 $mouthtarget>><<oralskilluse>>
<</if>>
<<if $mouthaction is "analkiss">>
<<set $mouthaction to 0>><<set $mouthactiondefault to "analkiss">><<actionsAnalKiss $mouthtarget>><<submission 12 $mouthtarget>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $mouthaction is "handbite">>
<<set $mouthaction to 0>><<set $mouthactiondefault to "handbite">><<personselect $mouthtarget>>
<<actionshandbite $mouthtarget>>
<<if $transformationParts.traits.fangs isnot "disabled">>
<<defiance 6 $mouthtarget>>
<<else>>
<<defiance 2 $mouthtarget>>
<</if>>
<<if random(1, 5) gte 3 and ($transformationParts.traits.fangs isnot "disabled") or random(1, 5) gte 5>>
<<set $mouthuse to 0>>
<<if $NPCList[$mouthtarget].lefthand is "mouth">>
<<set $NPCList[$mouthtarget].lefthand to 0>>
<<control 15>>
<span class="teal"><<He_nun>> 고통에 움찔하며 손을 빼어, 당신의 입을 놓아준다.</span>
<</if>>
<<if $NPCList[$mouthtarget].righthand is "mouth">>
<<set $NPCList[$mouthtarget].righthand to 0>>
<<control 15>>
<span class="teal"><<He_nun>> 고통에 움찔하며 손을 빼어, 당신의 입을 놓아준다.</span>
<</if>>
<<else>>
<<control -5>>
<span class="purple">그것은 당신의 입 위에 아직 있다.</span>
<</if>>
<</if>>
<<if $mouthaction is "headbutt" and $NPCList[$mouthtarget].mouth.toString().includes("kiss")>>
<<set $mouthaction to 0>><<set $mouthactiondefault to "headbutt">><<personselect $mouthtarget>>
<<if $mouthstate is "kiss">>
당신은 키스를 그만두고, <<himPost>>에게 박치기로 앙갚음한다.
<<else>>
당신은 재빨리 몸을 뒤로 젖히고 <<himPost>>에게 박치기를 날린다.
<</if>>
<<He_nun>> <<if $enemytype is "man">>으악하고 비명을 지르며 뒤로 물러난다<<else>>으르렁거리며, <<his_yi>> 머리를 움켜쥐고 비틀대며 뒤로 물러난다<</if>>.
<<if ($description is "faithful" or $description is "fallen") and $sydney.glasses is "glasses">>
<<set $sydney.glasses to "playerbroken">>
<span class="purple"><<His_yi>> 안경이 산산조각 난다.</span>
<</if>>
<<defiance 10 $mouthtarget>><<attackstat>><<set $mouthuse to 0>><<set $mouthstate to 0>>
<<if $cow gte 2 and $demon gte 2>>
<<defiance 10 $mouthtarget>><<defiance 10 $mouthtarget>>
<</if>>
<<if $demon gte 2>>
<<defiance 10 $mouthtarget>>
당신은 뿔을 문지른다.
<</if>>
<<if $cow gte 2>>
<<print either("당신은 전혀 아프지 않았다!", "그 한방 이후로도 당신은 끄덕없다.", "그 한방으로 당신이 입은 피해는 없다.")>>
<<else>>
<<pain 4>>
<<if $pain lte 20>>
당신의 머리가 곧바로 띵해지기 시작한다.
<<elseif $pain lte 60>>
그 한방으로 당신의 귀가 울리기 시작한다.
<<else>>
그 충돌로 인해 당신의 마음이 동요한다.
<</if>>
<<gpain>>
<</if>>
<<set $head to 0>>
<<set $NPCList[$mouthtarget].mouth to 0>>
<<set $NPCList[$mouthtarget].location.head to 0>>
<</if>>
<<if $mouthaction is "grasp" and $NPCList[$mouthtarget].penis is "mouthentrance">>
<<set $mouthaction to 0>><<set $mouthactiondefault to "grasp">><<chestskilluse>><<combatpromiscuity3>>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $chestskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<set $chestactiondefault to "rub">><<set $chestuse to "penis">><<cheststat>><<set $mouthstate to 0>><<set $mouthuse to 0>><<set $mouthactiondefault to "peniskiss">>
<<set $NPCList[$mouthtarget].penis to "chest">><<personselect $mouthtarget>><<set $chesttarget to $mouthtarget>>
<<if $breastcup is "none">>
<span class="lblue">당신은 <<chesttext>> <<breasts_rul>> 가능한 압박해 모아서 <<hisselect_yi $mouthtarget>> <<penisdesc_rul $NPCList[$mouthtarget].penisdesc>> 그 사이로 잡으려 한다.
당신의 가슴은 효과적으로 잡기에는 너무 작지만, 당신의 귀여운 시도는 <<him_ul>> 매료시킨다.</span> <<He_nun>> <<his_yi>> 자지를 당신의 가슴에 비빈다.
<<else>>
<span class="lblue">당신은 <<chesttext>> <<hisselect_yi $mouthtarget>> <<penisdesc_rul $NPCList[$mouthtarget].penisdesc>> <<breastsPost>> 사이로 잡는다.</span>
<</if>>
<<else>>
<<if $player.breastsize is 0>>
당신은 <<breasts_rul>> 가능한 압박해 모아서 <<hisselect_yi $mouthtarget>> 자지를 그 사이로 잡으려 하지만, 실패한다.
<<else>>
당신은 <<hisselect_yi $mouthtarget>> 자지를 <<breastsPost>> 사이로 잡으려 하지만, 실패한다.
<</if>>
<</if>>
<</if>>
<<if $mouthaction is "ask" and $askAction is "finish">>
<<set $mouthaction to 0>><<unset $askAction>><<set _sound to 1>>
<<if $neckuse is "hand" and $oxygen lt $oxygenmax and $asphyxiaLvl gte 2 and $gamemode isnot "soft">>
<<wheeze "<<himPost>>에게 그만 하고 싶다고 ">>
<<else>>
<<set $mouthactiondefault to "rest">><<brat 10>>
당신은 <<himPost>>에게 그만 하고 싶다고 말한다.
<<if !$loveDrunk and $NPCList[0].type isnot "plant" and ((1000 - ($rng * 10) - ($enemytrust * 10) - $seductionskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100) or $gamemode is "soft" or $gloryhole)>>
<<set $finish to 1>>
<<if $trueconsensual isnot 1 and $gamemode is "soft">>
<<set $enemyhealth to -100>>
<</if>>
<<if $enemytype is "man" or $monster is 1>>
<<if $enemyno gte 2>>They look<<else>><<He>> looks<</if>> disappointed, <span class="green">but <<if $enemyno gte 2>>comply<<else>>complies<</if>>.</span>
<<else>>
녀석은 말을 할 수는 없지만, <span class="green">당신 말의 어조에서 이해하고 수긍한다.</span>
<</if>>
<<if $gamemode is "soft">>
<<set $enemyhealth to -1000>>
<</if>>
<<else>>
<<set $consensual to 0>>
<<switch $enemytype>>
<<case "plant">>
<span class="red"><<He_nun>> <<his_yi>> 머리를 행복하게 좌우로 흔든다.</span>
<<case "beast">>
교배하려는 열망에 차서, <span class="red"><<bhe_nun>> 당신의 부탁을 무시한다.</span>
<<default>>
<span class="red"><<if $enemyno gte 2>>그들은 당신의 부탁을 거절한다!<<else>><<He_nun>> 당신의 부탁을 거절한다!<</if>></span>
<</switch>>
<<molested>><<controlloss>>
<</if>>
<</if>>
<</if>>
<<if $mouthaction is "ask" and $askAction is "novaginal">>
<<set $mouthaction to 0>><<unset $askAction>><<set _sound to 1>>
<<if $neckuse is "hand" and $oxygen lt $oxygenmax and $asphyxiaLvl gte 2>>
<<wheeze "<<himPost>>에게 당신의 보지에 아무 것도 넣고 싶지 않다고 ">>
<<else>>
<<set $mouthactiondefault to "rest">><<brat 5>><<if !$gloryhole and $gamemode isnot "soft">><<seductionskillusecombat>><</if>>
<<if $player.virginity.vaginal is true>>
당신은 <<himPost>>에게 당신은 아직 처녀라서, 보지에 아무 것도 넣고 싶지 않다고 부탁한다.
<<else>>
당신은 <<himPost>>에게 당신의 보지에 아무 것도 넣고 싶지 않다고 부탁한다.
<</if>>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $seductionskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100) or $gamemode is "soft" or $gloryhole>>
<<set $novaginal to 1>><span class="green">녀석은 수긍하여 고개를 끄덕인다.</span>
<<if $vaginastate is "penetrated">>
<<set $vaginastate to "entrance">>
<<if $NPCList[$vaginatarget].penis is "vagina">>
<<personselect $vaginatarget>>
<<set $NPCList[$vaginatarget].penis to "vaginaentrance">><<person_un>> <<his_yi>> 자지를 당신의 보지에서 뺀다.
<</if>>
<</if>>
<<else>>
<<set $consensual to 0>>
<<if $NPCList[$mouthtarget].type is "plant">>
<<He_nun>> 조롱한다. <span class="red">"농담해? 그게 가장 재미있는 부분인데!"</span>
<<else>>
녀석은 잠시 멈칫했다가 반응을 보인다, <span class="red">"멍청한 <<slutPost>> 같으니라고, 네가 내게 뭘 하라 마라 할 수 있을 것 같아?"</span>
<</if>>
<<molested>><<controlloss>>
<</if>>
<</if>>
<</if>>
<<if $mouthaction is "ask" and $askAction is "noanal">>
<<set $mouthaction to 0>><<unset $askAction>><<set _sound to 1>>
<<if $neckuse is "hand" and $oxygen lt $oxygenmax and $asphyxiaLvl gte 2>>
<<wheeze "<<himPost>>에게 당신의 항문에 아무 것도 넣고 싶지 않다고 ">>
<<else>>
<<set $mouthactiondefault to "rest">><<brat 5>><<if !$gloryhole and $gamemode isnot "soft">><<seductionskillusecombat>><</if>>
<<if $player.virginity.anal is true>>
당신은 <<himPost>>에게 항문은 더러우니까, 그 곳에 아무 것도 넣고 싶지 않다고 부탁한다.
<<else>>
당신은 <<himPost>>에게 항문에 아무 것도 넣고 싶지 않다고 부탁한다.
<</if>>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $seductionskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100) or $gamemode is "soft" or $gloryhole>>
<<set $noanal to 1>><span class="green">녀석은 수긍하여 고개를 끄덕인다.</span>
<<if $anusstate is "penetrated">>
<<set $anusstate to "entrance">>
<<if $NPCList[$anustarget].penis is "anus">>
<<personselect $anustarget>>
<<set $NPCList[$anustarget].penis to "anusentrance">><<person_un>> <<his_yi>> 자지를 당신의 항문에서 뺀다.
<</if>>
<</if>>
<<else>>
<<set $consensual to 0>>
<<if $NPCList[$mouthtarget].type is "plant">>
<<He_nun>> 조롱한다. <span class="red">"농담해? 그게 가장 재미있는 부분인데!"</span>
<<else>>
녀석은 잠시 멈칫했다가 반응을 보인다, <span class="red">"멍청한 <<slutPost>> 같으니라고, 네가 내게 뭘 하라 마라 할 수 있을 것 같아?"</span>
<</if>>
<<molested>><<controlloss>>
<</if>>
<</if>>
<</if>>
<<if $mouthaction is "ask" and $askAction is "nopenile">>
<<set $mouthaction to 0>><<unset $askAction>><<set _sound to 1>>
<<if $neckuse is "hand" and $oxygen lt $oxygenmax and $asphyxiaLvl gte 2>>
<<wheeze "<<himPost>>에게 당신의 자지를 안에 넣고 싶지 않다고 ">>
<<else>>
<<set $mouthactiondefault to "rest">><<brat 5>><<if !$gloryhole and $gamemode isnot "soft">><<seductionskillusecombat>><</if>>
<<if $player.virginity.penile is true>>
당신은 <<himPost>>에게 당신은 아직 동정이라서, 자지를 안에 넣고 싶지 않다고 부탁한다.
<<else>>
당신은 <<himPost>>에게 자지를 안에 넣고 싶지 않다고 부탁한다.
<</if>>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $seductionskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100) or $gamemode is "soft" or $gloryhole>>
<<set $nopenile to 1>><span class="green">녀석은 수긍하여 고개를 끄덕인다.</span>
<<if $penisstate is "penetrated">>
<<set $penisstate to "entrance">>
<<if $NPCList[$penistarget].vagina is "penis">>
<<personselect $penistarget>>
<<set $NPCList[$penistarget].vagina to "penisentrance">><<person_un>> 당신의 자지를 <<his_yi>> 보지에서 풀어준다.
<</if>>
<</if>>
<<if $penisstate is "otheranus">>
<<set $penisstate to "otheranusentrance">>
<<if $NPCList[$penistarget].penis is "otheranus">>
<<personselect $penistarget>>
<<set $NPCList[$penistarget].penis to "otheranusentrance">><<person_un>> 당신의 자지를 <<his_yi>> 항문에서 풀어준다.
<</if>>
<</if>>
<<if $penisstate is "othermouth">>
<<set $penisstate to "othermouthentrance">>
<<if $NPCList[$penistarget].mouth is "penis">>
<<personselect $penistarget>>
<<set $NPCList[$penistarget].mouth to "penisentrance">><<person_un>> 당신의 자지를 <<his_yi>> 입에서 풀어준다.
<</if>>
<</if>>
<<else>>
<<set $consensual to 0>>
<<if $NPCList[$mouthtarget].type is "plant">>
<<He_nun>> 조롱한다. <span class="red">"농담해? 그게 가장 재미있는 부분인데!"</span>
<<else>>
녀석은 잠시 멈칫했다가 반응을 보인다, <span class="red">"멍청한 <<slutPost>> 같으니라고, 네가 내게 뭘 하라 마라 할 수 있을 것 같아?"</span>
<</if>>
<<molested>><<controlloss>>
<</if>>
<</if>>
<</if>>
<<if $mouthaction is "ask" and $askAction is "noupper">>
<<set $mouthaction to 0>><<set _sound to 1>>
<<if $neckuse is "hand" and $oxygen lt $oxygenmax and $asphyxiaLvl gte 2>>
<<wheeze "<<himPost>>에게 웃옷을 벗기지 말라고 ">>
<<else>>
<<set $mouthactiondefault to "rest">><<brat 5 demanding>><<if !$gloryhole and $gamemode isnot "soft">><<seductionskillusecombat>><</if>><<unset $askAction>>
<<set $noupperasked to 1>>
당신은 <<himPost>>에게 당신의 웃옷을 벗기지 말라고 부탁한다.
<<if $combatgoal is "strip">>
<span class="pink">"싫어," 녀석은 웃는다. "옷이 없는게 더 보기 좋다고."</span>
<<elseif (1000 - ($rng * 10) - ($enemytrust * 10) - $seductionskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100) or $gamemode is "soft" or $gloryhole>>
<<set $noupper to 1>><span class="green">녀석은 수긍하여 고개를 끄덕인다.</span>
<<for _j = 0; _j lt $enemynomax; _j++>>
<<if $NPCList[_j].lefthand is "overupperclothes">>
<<personselect _j>>
<<set $NPCList[_j].lefthand to 0>><<person_un>> 당신의 <<worn_over_upper_name_ul>> 놓아준다.
<<elseif $NPCList[_j].lefthand is "upperclothes">>
<<personselect _j>>
<<set $NPCList[_j].lefthand to 0>><<person_un>> 당신의 <<worn_upper_name_ul>> 놓아준다.
<<elseif $NPCList[_j].lefthand is "underupperclothes">>
<<personselect _j>>
<<set $NPCList[_j].lefthand to 0>><<person_un>> 당신의 <<worn_under_upper_name_ul>> 놓아준다.
<</if>>
<<if $NPCList[_j].righthand is "overupperclothes">>
<<personselect _j>>
<<set $NPCList[_j].righthand to 0>><<person_un>> 당신의 <<worn_over_upper_name_ul>> 놓아준다.
<<elseif $NPCList[_j].righthand is "upperclothes">>
<<personselect _j>>
<<set $NPCList[_j].righthand to 0>><<person_un>> 당신의 <<worn_upper_name_ul>> 놓아준다.
<<elseif $NPCList[_j].righthand is "underupperclothes">>
<<personselect _j>>
<<set $NPCList[_j].righthand to 0>><<person_un>> 당신의 <<worn_under_upper_name_ul>> 놓아준다.
<</if>>
<</for>>
<<else>>
<<set $consensual to 0>>
<<if $NPCList[$mouthtarget].type is "plant">>
<<He_nun>> 조롱한다. <span class="red">"농담해? 그게 가장 재미있는 부분인데!"</span>
<<else>>
녀석은 잠시 멈칫했다가 반응을 보인다, <span class="red">"멍청한 <<slutPost>> 같으니라고, 네가 내게 뭘 하라 마라 할 수 있을 것 같아?"</span>
<</if>>
<<molested>><<controlloss>>
<</if>>
<</if>>
<</if>>
<<if $mouthaction is "ask" and $askAction is "nomask">>
<<set $mouthaction to 0>><<set _sound to 1>>
<<if $neckuse is "hand" and $oxygen lt $oxygenmax and $asphyxiaLvl gte 2>>
<<trClothes "face" $worn.face.name "을">><<wheeze "<<himPost>>에게 당신의 "+ _trResult + " 벗기지 말라고 ">>
<<else>>
<<set $mouthactiondefault to "rest">><<brat 5 demanding>><<if !$gloryhole and $gamemode isnot "soft">><<seductionskillusecombat>><</if>><<unset $askAction>>
<<set $noupperasked to 1>>
당신은 <<himPost>>에게 당신의 <<worn_face_name_ul>> 벗기지 말라고 말한다.
<<if $combatgoal is "strip">>
<span class="pink">"싫어," 녀석은 웃는다. "옷이 없는게 더 보기 좋다고."</span>
<<elseif (1000 - ($rng * 10) - ($enemytrust * 10) - $seductionskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100) or $gamemode is "soft" or $gloryhole>>
<<set $noupper to 1>><span class="green">녀석은 수긍하여 고개를 끄덕인다.</span>
<<for _j = 0; _j lt $enemynomax; _j++>>
<<if $NPCList[_j].lefthand is "mask">>
<<personselect _j>>
<<set $NPCList[_j].lefthand to 0>><<person_un>> 당신의 <<worn_face_name_ul>> 놓아준다.
<</if>>
<<if $NPCList[_j].righthand is "mask">>
<<personselect _j>>
<<set $NPCList[_j].righthand to 0>><<person_un>> 당신의 <<worn_face_name_ul>> 놓아준다.
<</if>>
<</for>>
<<else>>
<<set $consensual to 0>>
<<if $NPCList[$mouthtarget].type is "plant">>
<<He_nun>> 조롱한다. <span class="red">"농담해? 그게 가장 재미있는 부분인데!"</span>
<<else>>
녀석은 잠시 멈칫했다가 반응을 보인다, <span class="red">"멍청한 <<slutPost>> 같으니라고, 네가 내게 뭘 하라 마라 할 수 있을 것 같아?"</span>
<</if>>
<<molested>><<controlloss>>
<</if>>
<</if>>
<</if>>
<<if $mouthaction is "ask" and $askAction is "nochoke">>
<<set $mouthaction to 0>><<unset $askAction>><<set _sound to 1>>
<<if $neckuse is "hand" and $oxygen lt $oxygenmax and $asphyxiaLvl gte 2>>
<<wheeze "<<himPost>>에게 목을 조르지 말라고 ">>
<<else>>
<<set $mouthactiondefault to "rest">><<brat 5>><<if !$gloryhole and $gamemode isnot "soft">><<seductionskillusecombat>><</if>>
당신은 <<himPost>>에게 <<his_yi>> 손이 목을 조르는 것을 원하지 않는다고 말한다.
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $seductionskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100) or $gamemode is "soft" or $gloryhole>>
<<set $nochoke to 1>><span class="green">녀석은 수긍하여 고개를 끄덕인다.</span>
<<if $neckuse is "hand">>
<<unset $neckuse>>
<<for _j = 0; _j lt $enemynomax; _j++>>
<<if $NPCList[_j].lefthand is "throat" or $NPCList[_j].righthand is "throat">>
<<personselect _j>>
<<if $NPCList[_j].lefthand is "throat">><<set $NPCList[_j].lefthand to 0>><</if>>
<<if $NPCList[_j].righthand is "throat">><<set $NPCList[_j].righthand to 0>><</if>>
<<person_un>> 당신의 목을 놓아준다.
<</if>>
<</for>>
<</if>>
<<else>>
<<set $consensual to 0>>
<<if $NPCList[$mouthtarget].type is "plant">>
<<He_nun>> 조롱한다.
<<if $NPCList[0].lefthand is 0 or $NPCList[0].righthand is 0>>
<span class="red">농담해? 그게 가장 재미있는 부분인데! 자, 보라고!"</span>
<<else>>
<span class="red">농담해? 그게 가장 재미있는 부분인데!"</span>
<</if>>
<<else>>
녀석은 잠시 멈칫했다가 반응을 보인다, <span class="red">"멍청한 <<slutPost>> 같으니라고, 네가 내게 뭘 하라 마라 할 수 있을 것 같아?"</span>
<</if>>
<<molested>><<controlloss>>
<<for _j = 0; _j lt $enemynomax; _j++>>
<<if $NPCList[_j].lefthand is 0>>
<<personselect _j>>
<<set $NPCList[_j].lefthand to "throat">>
<<set $neckuse to "hand">>
<span class="red"><<person_un>> 즉시 <<his_yi>> 비어있는 손으로 당신의 목을 잡는다.</span>
<<break>>
<<elseif $NPCList[_j].righthand is 0>>
<<personselect _j>>
<<set $NPCList[_j].lefthand to "throat">>
<<set $neckuse to "hand">>
<span class="red"><<person_un>> 즉시 <<his_yi>> 비어있는 손으로 당신의 목을 잡는다.</span>
<<break>>
<</if>>
<</for>>
<</if>>
<</if>>
<</if>>
<<if $mouthaction is "ask" and $askAction is "condoms">>
<<set $mouthaction to 0>><<unset $askAction>><<set _sound to 1>>
<<if $neckuse is "hand" and $oxygen lt $oxygenmax and $asphyxiaLvl gte 2>>
<<wheeze "<<himPost>>에게 콘돔을 사용하라고 ">>
<<else>>
<<set $mouthactiondefault to "rest">><<sub 2>><<if !$gloryhole and $gamemode isnot "soft">><<seductionskillusecombat>><</if>>
<<set $condomAsk to true>>
당신은 <<himPost>>에게 콘돔을 사용하기 원한다고 말한다.
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $seductionskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100) or $gamemode is "soft" or $gloryhole>>
<<if $consensual is 0>>
<<set $condomUse to true>>
녀석은 잠시 멈칫했다가 반응을 보인다,
<<set _response to [
"그야 쉽지, <<slut_a>>.",
"그래, 네가 무언가 성병이라도 걸려 있을 수도 있으니까.",
"내가 가장 원하지 않는 것은 어떤 애새끼가 내 이름을 달고 있는 거야.",
"좋아, 대신 네가 협조하는 것을 요구하겠어.",
"좋은 생각이야, 나는 나를 추적할 어떤 증거도 남기고 싶지 않으니까."
]>>
<span class="green">"<<print _response.pluck()>>"</span>
<<else>>
<<for _j = 0; _j lt $enemynomax; _j++>>
<<if $NPCList[_j].pregnancyAvoidance is undefined>>
<<elseif $NPCList[_j].pregnancyAvoidance lt random(1, 100)>>
<<set _npcReject to true>>
<</if>>
<</for>>
<<if _npcReject>>
<<set $condomUse to false>>
<<switch $npc>>
<<case "Kylar">><span class="lewd"><<He_ga>> 말한다, "하-하지만 왜? 우리는 아이들을 많이 갖게 될 거야. 이제부터 시작해서 말야."</span>
<<default>><span class="lewd"><<He_ga>> 말한다, "나는 안전한 날이니까, 걱정 하지 마."</span>
<</switch>>
<<else>>
<<set $condomUse to true>>
<span class="green">녀석은 수긍하여 고개를 끄덕인다.</span>
<</if>>
<</if>>
<<if $condomUse>>
/*Your penis*/
<<if $penisstate is "entrance" or $penisstate is "imminent" or $penisstate is "otheranusentrance" or $penisstate is "otheranusimminent">>
<<if ($NPCList[$penistarget].vagina is "penis" or $NPCList[$penistarget].penis is "otheranus") and !$player.condom and $parasite.penis.name is undefined>>
<<personselect $penistarget>>
<span class="green">그 <<person_un>> 콘돔을 당신의 자지에 씌운다.</span>
<<equipCondom>>
<</if>>
<</if>>
<<if $penisstate is "penetrated">>
<<if $NPCList[$penistarget].vagina is "penis" and !$player.condom and $parasite.penis.name is undefined>>
<<personselect $penistarget>>
<span class="green">그 <<person_un>> 잠깐동안 당신의 자지를 <<his_yi>> 보지에서 빼서, 콘돔을 씌우고, 다시 안으로 집어넣는다.</span>
<<equipCondom>>
<</if>>
<</if>>
<<if $penisstate is "otheranus">>
<<if $NPCList[$penistarget].penis is "otheranus" and !$player.condom and $parasite.penis.name is undefined>>
<<personselect $penistarget>>
<span class="green">그 <<person_un>> 잠깐동안 당신의 자지를 <<his_yi>> 항문에서 빼서, 콘돔을 씌우고, 다시 안으로 집어넣는다.</span>
<<equipCondom>>
<</if>>
<</if>>
/*Their penis*/
<<if $vaginastate is "entrance" or $vaginastate is "imminent">>
<<if ($NPCList[$vaginatarget].penis is "vaginaentrance" or $NPCList[$vaginatarget].penis is "vaginaimminent") and $NPCList[$vaginatarget].condom is false>>
<<personselect $vaginatarget>>
<span class="green">그 <<person_un>> 콘돔을 <<his_yi>> 자지에 씌운다.</span>
<<equipCondom $vaginatarget>>
<</if>>
<</if>>
<<if $vaginastate is "penetrated">>
<<if $NPCList[$vaginatarget].penis is "vagina" and $NPCList[$vaginatarget].condom is false>>
<<personselect $vaginatarget>>
<span class="green">그 <<person_un>> 잠깐동안 <<his_yi>> 자지를 당신의 보지에서 빼서, 콘돔을 씌우고, 다시 안으로 집어넣는다.</span>
<<equipCondom $vaginatarget>>
<</if>>
<</if>>
<<if $anusstate is "entrance" or $anusstate is "imminent">>
<<if ($NPCList[$anustarget].penis is "anusentrance" or $NPCList[$anustarget].penis is "anusimminent") and $NPCList[$anustarget].condom is false>>
<<personselect $anustarget>>
<span class="green">그 <<person_un>> 콘돔을 <<his_yi>> 자지에 씌운다.</span>
<<equipCondom $anustarget>>
<</if>>
<</if>>
<<if $anusstate is "penetrated">>
<<if $NPCList[$anustarget].penis is "anus" and $NPCList[$anustarget].condom is false>>
<<personselect $anustarget>>
<span class="green">그 <<person_un>> 잠깐동안 <<his_yi>> 자지를 당신의 항문에서 빼서, 콘돔을 씌우고, 다시 안으로 집어넣는다.</span>
<<equipCondom $anustarget>>
<</if>>
<</if>>
<</if>>
<<else>>
<<set $condomUse to false>>
<<if $consensual is 1>>
<<set $consensual to 0>>
<<molested>><<controlloss>>
<</if>>
<<set _response to [
"멍청한 <<slutPost>> 같으니라고, 네가 내게 뭘 하라 마라 할 수 있을 것 같아?",
"여기서는 네게 주도권이 없어, <<slut_a>>.",
"내가 너를 임신시키면 너는 운이 좋았다고 생각해야 해.",
"사실은, 내가 네게 이별 선물을 남겨 주려고 생각하고 있어.",
"하! 어림도 없지!"
]>>
녀석은 잠시 멈칫했다가 반응을 보인다,
<span class="red">"<<print _response.pluck()>>"</span>
<</if>>
<</if>>
<</if>>
<<if $mouthaction is "ask" and $askAction is "noCondoms">>
<<set $mouthaction to 0>><<unset $askAction>><<set _sound to 1>>
<<if $neckuse is "hand" and $oxygen lt $oxygenmax and $asphyxiaLvl gte 2>>
<<wheeze "<<himPost>>에게 콘돔을 사용하지 말라고 ">>
<<else>>
<<set $mouthactiondefault to "rest">><<sub 2>><<if !$gloryhole and $gamemode isnot "soft">><<seductionskillusecombat>><</if>>
<<set $condomAsk to true>>
당신은 <<himPost>>에게 콘돔을 사용하지 말기를 원한다고 말한다.
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $seductionskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100) or $gamemode is "soft" or $gloryhole>>
<<if $consensual is 0>>
녀석은 잠시 멈칫했다가 반응을 보인다,
<<set _response to [
"그야 쉽지, <<slut_a>>.",
"그래, 네가 무언가 성병이라도 걸려 있을 수도 있으니까.",
"내가 가장 원하지 않는 것은 알지도 못하는 애새끼가 내 이름을 달고 있는 거야.",
"좋아, 대신 네가 협조하는 것을 요구하겠어.",
"좋은 생각이야, 나는 나를 추적할 어떤 증거도 남기고 싶지 않으니까."
]>>
<span class="green">"<<print _response.pluck()>>"</span>
<<set $condomUse to false>>
<<else>>
<<if $npc and $NPCList[0].pregnancyAvoidance gt random(0, 99)>>
<<set _npcReject to true>>
<</if>>
<<if _npcReject>>
<<set $condomUse to true>>
<<switch $npc>>
<<default>><span class="lewd"><<He_ga>> 말한다, "나는 아이들을 가질 준비가 안 됐어, 후회하기 보다는 안전한 게 낫지."</span>
<</switch>>
/*Your penis*/
<<if $penisstate is "entrance" or $penisstate is "imminent" or $penisstate is "otheranusentrance" or $penisstate is "otheranusimminent">>
<<if ($NPCList[$penistarget].vagina is "penis" or $NPCList[$penistarget].penis is "otheranus") and !$player.condom and $parasite.penis.name is undefined>>
<<personselect $penistarget>>
<span class="green">그 <<person_un>> 콘돔을 당신의 자지에 씌운다.</span>
<<equipCondom>>
<</if>>
<</if>>
<<if $penisstate is "penetrated">>
<<if $NPCList[$penistarget].vagina is "penis" and !$player.condom and $parasite.penis.name is undefined>>
<<personselect $penistarget>>
<span class="green">그 <<person_un>> 잠깐동안 당신의 자지를 <<his_yi>> 보지에서 빼서, 콘돔을 씌우고, 다시 안으로 집어넣는다.</span>
<<equipCondom>>
<</if>>
<</if>>
<<if $penisstate is "otheranus">>
<<if $NPCList[$penistarget].penis is "otheranus" and !$player.condom and $parasite.penis.name is undefined>>
<<personselect $penistarget>>
<span class="green">그 <<person_un>> 잠깐동안 당신의 자지를 <<his_yi>> 항문에서 빼서, 콘돔을 씌우고, 다시 안으로 집어넣는다.</span>
<<equipCondom>>
<</if>>
<</if>>
/*Their penis*/
<<if $vaginastate is "entrance" or $vaginastate is "imminent">>
<<if ($NPCList[$vaginatarget].penis is "vaginaentrance" or $NPCList[$vaginatarget].penis is "vaginaimminent") and $NPCList[$vaginatarget].condom is false>>
<<personselect $vaginatarget>>
<span class="green">그 <<person_un>> 콘돔을 <<his_yi>> 자지에 씌운다.</span>
<<equipCondom $vaginatarget>>
<</if>>
<</if>>
<<if $vaginastate is "penetrated">>
<<if $NPCList[$vaginatarget].penis is "vagina" and $NPCList[$vaginatarget].condom is false>>
<<personselect $vaginatarget>>
<span class="green">그 <<person_un>> 잠깐동안 <<his_yi>> 자지를 당신의 보지에서 빼서, 콘돔을 씌우고, 다시 안으로 집어넣는다.</span>
<<equipCondom $vaginatarget>>
<</if>>
<</if>>
<<if $anusstate is "entrance" or $anusstate is "imminent">>
<<if ($NPCList[$anustarget].penis is "anusentrance" or $NPCList[$anustarget].penis is "anusimminent") and $NPCList[$anustarget].condom is false>>
<<personselect $anustarget>>
<span class="green">그 <<person_un>> 콘돔을 <<his_yi>> 자지에 씌운다.</span>
<<equipCondom $anustarget>>
<</if>>
<</if>>
<<if $anusstate is "penetrated">>
<<if $NPCList[$anustarget].penis is "anus" and $NPCList[$anustarget].condom is false>>
<<personselect $anustarget>>
<span class="green">그 <<person_un>> 잠깐동안 <<his_yi>> 자지를 당신의 항문에서 빼서, 콘돔을 씌우고, 다시 안으로 집어넣는다.</span>
<<equipCondom $anustarget>>
<</if>>
<</if>>
<<else>>
<span class="green">녀석은 수긍하여 고개를 끄덕인다.</span>
<<set $condomUse to false>>
<</if>>
<</if>>
<<else>>
<<set $condomUse to null>>
<<if $consensual is 1>>
<<set $consensual to 0>>
<<molested>><<controlloss>>
<</if>>
<<set _response to [
"멍청한 <<slutPost>> 같으니라고, 네가 내게 뭘 하라 마라 할 수 있을 것 같아?",
"여기서는 네게 주도권이 없어, <<slut_a>>.",
"내가 하고 싶은 대로 할 거야, <<slut_a>>."
]>>
녀석은 잠시 멈칫했다가 반응을 보인다,
<span class="red">"<<print _response.pluck()>>"</span>
<</if>>
<</if>>
<</if>>
<<if $mouthaction is "pay">>
<<set $mouthaction to 0>><<set $mouthactiondefault to "rest">>
<<if $money gte $rentmoney>>
<<set $speechpay to 1>>
<<if $submissive gte 1150>>
"머-멈춰요!" 당신은 소리친다. "제가 지불할테니... 그-그냥 로빈을 보내주세요."
<<elseif $submissive lte 850>>
"내가 낼게요," 당신은 꽉 다문 이빨 사이로 말한다. "그러니 <<nnpc_himPost "Robin">>에게서 당신 손을 떼어놓아요."
<<else>>
"<<nnpc_him_ul "Robin">> 보내줘요!" 당신은 소리친다. "여기 돈이 있어요. 제가 지불할게요."
<</if>>
<<else>>
<<set $speechpay to -1>>
<<if $submissive gte 1150>>
"머-멈춰요!" 당신은 소리친다. "저는 그만큼 돈이 없어요, 하-하지만... 그냥 <<nnpc_him_ul "Robin">> 보내주세요, 제발요!"
<<elseif $submissive lte 850>>
"돈은 그만큼 없어요," 당신은 꽉 다문 이빨 사이로 말한다. "하지만 <<nnpc_himPost "Robin">>에게서 당신 손을 떼어놓아요."
<<else>>
"<<nnpc_him_ul "Robin">> 보내줘요!" 당신은 소리친다. "돈은 그만큼 없어요. 제가 지불할 수는 없어요."
<</if>>
<</if>>
<</if>>
<<if $mouthaction is "ask" and $askAction is "wearStrapon">>
<<set $mouthaction to 0>><<unset $askAction>><<set _sound to 1>>
<<if $neckuse is "hand" and $oxygen lt $oxygenmax and $asphyxiaLvl gte 2>>
<<wheeze "<<himPost>>에게 <<his_yi>> 페니스 밴드를 착용하라고 ">><<meek 1>>
<<else>>
<<brat 5>>
<<set $mouthactiondefault to "rest">>
당신은 <<himPost>>에게 <<his_yi>> 페니스 밴드를 착용하라고 부탁한다.
<<if ($npc[$npcrow.indexOf(_n)] is "Eden" and $NPCName[$NPCNameList.indexOf("Eden")].love lte 100)
or ($npc[$npcrow.indexOf(_n)] is "Whitney" and $NPCName[$NPCNameList.indexOf("Whitney")].love lte 10)>>
<<print either("나는 내가 하고 싶은 것을 할 거야, <<bitch_ya>>.","입닥쳐 <<slut_a>>, 여기서는 내가 결정해.")>>
<<violence 5>><<brat 2>>
<<else>>
<<set $_target to $mouthtarget>>
<<personselect $_target>>
<<He_nun>> 끄덕이고 <<his_yi>> 페니스 밴드를 착용하기 위해 움직인다.
<<npcstrapon $_target>>
<<set $NPCList[$_target].penis to "strap-on">>
<</if>>
<</if>>
<</if>>
/*Stalked actions */
<<if !$stalk_end>>
<<if $mouthaction is "up">>
<<set $mouthaction to 0>><<set $mouthactiondefault to "up">>
<<if $control gte 100>>
당신은 당신의 턱과, 머리를 오만하게 올린 채로 둔다.
<<elseif $control gte 80>>
당신은 당신의 머리를 올리고 눈은 전방의 길에 초점을 맞춘다.
<<elseif $control gte 60>>
당신은 당신의 눈을 전방의 길에 고정시킨 채로 둔다.
<<elseif $control gte 40>>
당신은 위협에 대비해 주위를 둘러보려는 충동에 저항하며, 당신의 눈을 전방에 둔다.
<<elseif $control gte 20>>
당신은 당신의 머리를 올리고, 당신의 눈은 위험에 대비해 전방의 길을 탐색한다.
<<else>>
당신은 당신의 머리를 올리고 있지만, 공포심에 눈을 감고 있다.
<</if>>
<<brat 3>>
<</if>>
<<if $mouthaction is "down">>
<<set $mouthaction to 0>><<set $mouthactiondefault to "down">>
<<if $control gte 100>>
당신은 당신 앞의 바닥을 본다.
<<elseif $control gte 80>>
당신은 당신 앞의 바닥을 쳐다본다.
<<elseif $control gte 60>>
당신은 머리를 아래로 내리고, 주목을 끌지 않기를 바란다.
<<elseif $control gte 40>>
당신은 머리를 아래로 내리고, 누구도 보고 있지 않기를 바란다.
<<elseif $control gte 20>>
당신은 머리를 아래로 내리고, 당신 자신에게 길이 안전하다고 되뇐다.
<<else>>
당신은 공포심에 머리를 숙인다.
<</if>>
<<meek 3>>
<</if>>
<<if $mouthaction is "turn">>
<<set $mouthaction to 0>><<set $mouthactiondefault to "turn">>
당신은 당신의 어깨 너머로 흘낏 뒤를 본다.
<<if $stalk_assess>>
<<if $npcrow.includes(0)>>
<<namedNPC_ga $NPCList[0].fullDescription>> 계속 당신을 따라오고 있다.
<<elseif $NPCList[0].fullDescription is "Ivory Wraith">>
<<if $wraith.state is "haunt" or $wraith.offspring is "dead">>
창백한 형체가 계속 당신을 쫓아오고 있다.
<<else>>
창백한 형체가 계속 떠 있다.
<</if>>
<<else>>
<<person1>><<person_i>> 계속 당신을 따라오고 있다.
<</if>>
<<else>>
<<if $npcrow.includes(0)>>
당신은 한 <<person1>><<personsimple_i>> 당신을 따라오고 있는 것을 본다. <span class="pink">그자는 <<namedNPC_da $NPCList[0].fullDescription>>.</span>
<<elseif $NPCList[0].fullDescription is "Ivory Wraith">>
<<if $wraith.state is "haunt" or $wraith.offspring is "dead">>
한<<if $wraith.seen gte 3>> 친숙한<</if>> 창백한 형체가 당신 뒤에 도사리고 있으며, <span class="red">그 으스스한 <<wraithEyes>> 눈빛은 당신에게 고정되어 있다.</span>
<<else>>
한<<if $wraith.seen gte 3>> 친숙한<</if>> 창백한 형체가 당신의 존재를 알아채지 못한 듯이, 당신 뒤에 떠 있다
<</if>>
<<else>>
당신은 한 <<person1>><<person_i>> 당신을 따라오고 있는 것을 본다.
<</if>>
<</if>>
<<if $npcrow.includes(0)>>
<<nnpc_He_nun $NPCList[0].fullDescription>>
<<elseif $NPCList[0].fullDescription is "Ivory Wraith">>
그것은
<<else>>
<<He_nun>>
<</if>>
<<if $NPCList[0].skills.athletics gte 800>>
<span class="pink">활기찬 모습으로</span>
<<elseif $NPCList[0].skills.athletics gte 600>>
<span class="purple">의욕적인 모습으로</span>
<<elseif $NPCList[0].skills.athletics gte 400>>
<span class="blue">조용한 모습으로</span>
<<elseif $NPCList[0].skills.athletics gte 200>>
<span class="lblue">느긋한 모습으로</span>
<<else>>
<span class="teal">느리게 이리저리 움직이며</span>
<</if>>
다가오고 있으며
<<if $NPCList[0].skills.security gte 800>>
<span class="pink"><<his_yi>> 눈에 교활한 번득임을 보이고 있다.</span>
<<elseif $NPCList[0].skills.security gte 600>>
<span class="purple">무언가에 집중한 것 처럼 보인다.</span>
<<elseif $NPCList[0].skills.security gte 400>>
<span class="blue">여유가 있어 보인다.</span>
<<elseif $NPCList[0].skills.security gte 200>>
<span class="lblue">주의가 산만해 보인다.</span>
<<else>>
<span class="teal">백일몽에 빠져 있는 것 처럼 보인다.</span>
<</if>>
<<if $enemyno is 2>>
<<person2>><<personPost>> 하나가 <<person1>><<him_ul>> 따라오고 있다.
<<elseif $enemyno gte 3>>
<<switch $enemyno>>
<<case 6>>다섯
<<case 5>>네
<<case 4>>세
<<case 3>>두
<</switch>>
명의 사람이 <<him_ul>> 따라오고 있다.
<</if>>
<<set $stalk_assess to true>>
<</if>>
<</if>>
/*End of stalked actions */
/***
* ███████ ██ ██ ███████ ███████ ██ ██
* ██ ██ ██ ██ ██ ██ ██ ██
* ███████ ██ ██ ███████ ███████ ███
* ██ ██ ██ ██ ██ ███
* ██ █████ ███████ ███████ ███
*
*/
<<if $newtarget isnot undefined>>
<<setnewtarget>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $vaginaaction is "penisthighs" and $NPCList[$vaginatarget].penis is "vaginaentrance">>
<<set $vaginaaction to 0>><<meek 1 $vaginatarget>><<thighskilluse>><<set $vaginaactiondefault to "penisthighs">><<combatpromiscuity4>>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $thighskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<set $thighactiondefault to "rub">>
<<personselect $vaginatarget>>
<span class="lblue">당신은 <<thightext>> <<hisselect_yi $vaginatarget>> <<penisdesc_rul $NPCList[$vaginatarget].penisdesc>> 넓적다리 사이로 잡는다.</span>
<<set $NPCList[$vaginatarget].penis to "thighs">><<set $thightarget to $vaginatarget>>
<<set $vaginause to 0>><<set $thighuse to "penis">><<thighstat>><<sex 5 $vaginatarget>><<set $vaginastate to 0>>
<<else>>
당신은 <<hisselect_yi $vaginatarget>> 자지를 넓적다리 사이에 잡아두려 하지만, <<he_nun>> 당신의 보지에 더 관심이 있는 것 같다.
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<effectsvaginatopenis>>
<<set $rng to random(1, 100)>>
<<effectsvaginatovagina>>
<<set $rng to random(1, 100)>>
<<effectsvaginapenisfuck>>
<<set $rng to random(1, 100)>>
<<effectsvaginatovaginafuck>>
<<set $rng to random(1, 100)>>
<<effectsvaginapenisdoublefuck>>
<<set $rng to random(1, 100)>>
<<effectsvaginatopenisdouble>>
<<if $vaginaaction is "rest">>
<<set $vaginaaction to 0>><<set $vaginaactiondefault to "rest">>
<</if>>
<<set $rng to random(1, 100)>>
<<if $vaginaaction is "penisanus" and $NPCList[$vaginatarget].penis is "vaginaentrance">>
<<if $anusstate isnot 0 and $anusstate is "entrance" or $anusstate is "imminent">>
<<if $analdoubledisable is "f">>
<<set $vaginaaction to "penisanusdouble">>
<<else>>
당신은 <<bottom_ul>> 살짝 흔들었으나, 엉덩이를 한 대 맞았을 뿐이다.
<<violence 2>><<hitstat>><<bruise bottom>>
<</if>>
<<elseif $anusstate isnot 0 and $anusstate.includes("double")>>
당신은 <<bottom_ul>> 살짝 흔들었으나, 엉덩이를 한 대 맞았을 뿐이다. "가만히 있어, <<bitch_ya>>."
<<violence 2>><<hitstat>><<bruise bottom>>
<<else>>
<<set $vaginaaction to 0>><<meek 5 $vaginatarget>><<analskilluse>><<set $vaginaactiondefault to "penisanus">>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $analskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<personselect $vaginatarget>>
<span class="blue">당신은 <<bottom_ul>> 살짝 흔들었고, <<combatperson_un>> 그 도발에 응해 <<his_yi>> <<npcPenisSimple_ul $vaginatarget>> 당신의 엉덩이 쪽으로 향한다.</span>
<<if $NPCList[$vaginatarget].type is "plant" and $NPCList[$vaginatarget].penissize gte 4>>
<span class="red">무언가 당신을 두렵게 한다.</span>
<</if>>
<<submission 2 $vaginatarget>><<set $anususe to "penis">><<set $NPCList[$vaginatarget].penis to "anusentrance">><<set $vaginause to 0>><<set $anusstate to "entrance">><<set $vaginastate to 0>>
<<else>>
당신은 <<bottom_ul>> 살짝 흔들었으나, 엉덩이를 한 대 맞았을 뿐이다.
<<violence 2>><<hitstat>><<bruise bottom>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $vaginaaction is "penisanusdvp">>
<<if $anusstate isnot 0 and $anusstate is "entrance" or $anusstate is "imminent">>
<<if $analdoubledisable is "f" and random(0,2) isnot 0 and $awareness gte 300>>
<<set $vaginaaction to "penisanusdouble">>
<<else>>
당신은 <<bottom_ul>> 살짝 흔들었으나, 엉덩이를 한 대 맞았을 뿐이다.
<<violence 2>><<hitstat>><<bruise bottom>>
<</if>>
<<elseif $anusstate isnot 0 and $anusstate.includes("double")>>
당신은 <<bottom_ul>> 살짝 흔들었으나, 엉덩이를 한 대 맞았을 뿐이다. "가만히 있어, <<bitch_ya>>."
<<violence 2>><<hitstat>><<bruise bottom>>
<<else>>
<<set $vaginaaction to 0>><<meek 5>><<analskilluse>><<set $vaginaactiondefault to "penisanusdvp">>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $analskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<set _npcA to ($NPCList[$vaginatarget].penis is "vaginadoubleentrance" ? $vaginatarget : $vaginadoubletarget)>>
<<set _npcB to ($NPCList[$vaginatarget].penis is "vaginadoubleentrance" ? $vaginadoubletarget : $vaginatarget)>>
<<if $NPCList[_npcB].penis is "vaginadouble">>
<<set $NPCList[_npcB].penis to "vagina">>
<<set $vaginastate to "penetrated">>
<<elseif $NPCList[_npcB].penis is "vaginadoubleimminent">>
<<set $NPCList[_npcB].penis to "vaginaimminent">>
<<set $vaginastate to "imminent">>
<<elseif $NPCList[_npcB].penis is "vaginadoubleentrance">>
<<set $NPCList[_npcB].penis to "vaginaentrance">>
<<set $vaginastate to "entrance">>
<</if>>
<<personselect _npcA>>
<span class="blue">당신은 <<bottom_ul>> 살짝 흔들었고, <<combatperson_un>> 그 도발에 응해 <<his_yi>> 자지를 당신의 엉덩이 쪽으로 향한다.</span>
<<if $NPCList[_npcA].type is "plant" and $NPCList[_npcA].penissize gte 4>>
<span class="red">무언가 당신을 두렵게 한다.</span>
<</if>>
<<submission 2>><<set $anususe to "penis">><<set $NPCList[_npcA].penis to "anusentrance">><<set $vaginause to "penis">><<set $anusstate to "entrance">>
<<else>>
당신은 <<bottom_ul>> 살짝 흔들었으나, 엉덩이를 한 대 맞았을 뿐이다.
<<violence 2>><<hitstat>><<bruise bottom>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $vaginaaction is "penisanusdouble">>
<<set $vaginaaction to 0>><<meek 5 $vaginatarget>><<analskilluse>>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $analskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<personselect $vaginatarget>><<set $vaginaactiondefault to "rest">>
<span class="blue">당신은 <<bottom_ul>> 살짝 흔들었고, <<combatperson_un>> 그 도발에 응해 <<his_yi>> 자지를 다른 남근과 함께 당신의 엉덩이 쪽으로 향한다.</span>
<<submission 2 $vaginatarget>>
<<set $anususe to "penisdouble">><<set $anusstate to "doubleentrance">><<set $vaginause to 0>><<set $vaginastate to 0>>
<<set $NPCList[$vaginatarget].penis to "anusdoubleentrance">>
<<set $anusdoubletarget to $vaginatarget>>
<<if $NPCList[$anustarget].penis is "anus">>
<<set $NPCList[$anustarget].penis to "anusdouble">>
<<set $anusstate to "doublepenetrated">>
<<elseif $NPCList[$anustarget].penis is "anusimminent">>
<<set $NPCList[$anustarget].penis to "anusdoubleimminent">>
<<set $anusstate to "doubleimminent">>
<<elseif $NPCList[$anustarget].penis is "anusentrance">>
<<set $NPCList[$anustarget].penis to "anusdoubleentrance">>
<<set $anusstate to "doubleentrance">>
<<elseif $NPCList[$anustarget].penis is "cheeks">>
<<set $NPCList[$anustarget].penis to "anusentrance">>
<<set $bottomuse to 0>> /* Issues with ass cheeks likely stem from this culprit right here */
<</if>>
<<set $NPCList[$anustarget].location.genitals to "genitals">>
<<else>>
당신은 <<bottom_ul>> 살짝 흔들었으나, 엉덩이를 한 대 맞았을 뿐이다.
<<violence 2>><<hitstat>><<bruise bottom>><<set $vaginaactiondefault to "penisanusdouble">>
<</if>>
<</if>>
<<if $vaginaaction is "penistease">>
<<set $vaginaaction to 0>><<set $vaginaactiondefault to "penistease">><<actionspenistip $vaginatarget>><<sex 5 $vaginatarget>><<vaginalskilluse>>
<</if>>
<<if $vaginaaction is "penisdoubletease">>
<<set $vaginaaction to 0>><<set $vaginaactiondefault to "penistease">><<actionspenisdoubletip>><<sex 5>><<vaginalskilluse>>
<</if>>
<<if $vaginaaction is "doublecooperate">>
<<set $vaginaaction to 0>><<set $vaginaactiondefault to "doublecooperate">><<actionspenisdoubleride>><<submission 20>><<vaginalskilluse>>
<</if>>
<<if $vaginaaction is "penisDoubleEdging">>
<<set $vaginaaction to 0>><<set $vaginaactiondefault to "penisDoubleEdging">><<actionspenisdoubleedging>><<submission 5>><<sexControl 5 $vaginalskill>><<vaginalskilluse>><<combatpromiscuity4>>
<</if>>
<<if $vaginaaction is "doubletake">>
<<set $vaginaaction to 0>><<set $vaginaactiondefault to "doubletake">><<actionspenisdoubletake>>
<</if>>
<<if $vaginaaction is "rub">>
<<set $vaginaaction to 0>><<set $vaginaactiondefault to "rub">><<actionspenisrub $vaginatarget>><<sex 10 $vaginatarget>><<vaginalskilluse>>
<</if>>
<<if $vaginaaction is "cooperate">>
<<set $vaginaaction to 0>><<set $vaginaactiondefault to "cooperate">><<actionspenisride $vaginatarget>><<submission 20 $vaginatarget>><<vaginalskilluse>>
<</if>>
<<if $vaginaaction is "penisEdging">>
<<set $vaginaaction to 0>><<set $vaginaactiondefault to "penisEdging">><<actionspenisedging $vaginatarget>><<submission 5 $vaginatarget>><<sexControl 5 $vaginalskill $vaginatarget>><<vaginalskilluse>><<combatpromiscuity4>>
<</if>>
<<if $vaginaaction is "take">>
<<set $vaginaaction to 0>><<set $vaginaactiondefault to "take">><<actionspenistake $vaginatarget>>
<</if>>
<<if $vaginaaction is "tribtease">>
<<set $vaginaaction to 0>><<set $vaginaactiondefault to "tribtease">><<actionstribtease $vaginatarget>><<sex 10 $vaginatarget>><<vaginalskilluse>>
<</if>>
<<if $vaginaaction is "tribcooperate">>
<<set $vaginaaction to 0>><<set $vaginaactiondefault to "tribcooperate">><<actionstribcooperate $vaginatarget>><<submission 20 $vaginatarget>><<vaginalskilluse>>
<</if>>
<<if $vaginaaction is "tribtake">>
<<set $vaginaaction to 0>><<set $vaginaactiondefault to "tribtake">><<actionstribtake $vaginatarget>>
<</if>>
<<if $vaginaaction is "tribrest">>
<<set $vaginaaction to 0>><<set $vaginaactiondefault to "rest">>
<</if>>
<<if $vaginaaction is "tribescape">>
<<set $vaginaaction to 0>><<set $vaginaactiondefault to "tribescape">><<actionstribescape $vaginatarget>><<brat 10 $vaginatarget>>
<<if $vaginastate is "othervagina">>
<<set $vaginastate to "othervaginaimminent">>
<<else>>
<<set $vaginastate to "othervaginaentrance">>
<</if>>
<<if $NPCList[$vaginatarget].vagina is "vagina">>
<<set $NPCList[$vaginatarget].vagina to "vaginaimminent">>
<<elseif $NPCList[$vaginatarget].vagina is "vaginaimminent">>
<<set $NPCList[$vaginatarget].vagina to "vaginaentrance">>
<</if>>
<</if>>
<<if $vaginaaction is "escape" and $NPCList[$vaginatarget].penis is "vaginaimminent">>
<<set $vaginaaction to 0>><<set $vaginaactiondefault to "escape">><<actionsvaginaescape $vaginatarget>><<set $vaginause to "penis">><<set $vaginastate to "entrance">>
<<set $NPCList[$vaginatarget].penis to "vaginaentrance">><<set $NPCList[$vaginatarget].speechvaginaescape to 1>>
<<if $NPCList[$vaginatarget].penissize gte 5>>
<<brat 35 $vaginatarget>>
<<elseif $NPCList[$vaginatarget].penissize is 4>>
<<brat 30 $vaginatarget>>
<<elseif $NPCList[$vaginatarget].penissize is 3>>
<<brat 25 $vaginatarget>>
<<elseif $NPCList[$vaginatarget].penissize is 2>>
<<brat 20 $vaginatarget>>
<<elseif $NPCList[$vaginatarget].penissize is 1>>
<<brat 15 $vaginatarget>>
<<else>>
<<brat 10 $vaginatarget>>
<</if>>
<</if>>
<<if $vaginaaction is "doubleescape">>
<<set $vaginaaction to 0>>
<<set $vaginaactiondefault to "doubleescape">><<actionsvaginadoubleescape>><<brat 10>><<set $vaginause to "penisdouble">><<set $vaginastate to "doubleentrance">>
<<set $enemyanger += 5>>
<<set _otherNPCindex to "f">>
<<set _actiontext to "벗어난다">>
<<set _npcA to $vaginatarget>>
<<set _npcB to $vaginadoubletarget>>
<<if $NPCList[_npcA].penis is "vaginadoubleimminent">>
<<set $NPCList[_npcA].penis to "vaginadoubleentrance">><<set $NPCList[_npcA].speechvaginaescape to 1>>
<<elseif $NPCList[_npcA].penis is "vaginadoubleentrance" and random(0,3) is 0>> /* Chance to drop one of them and switch to regular anal */
<<set _otherNPCindex to _npcB>><<set $NPCList[_npcA].location.genitals to 0>><<set $NPCList[_npcA].speechvaginaescape to 1>><<set $enemyanger += 15>>
<<set $NPCList[_npcA].penis to 0>>
<span class="green"> <<print "당신은 " + ($npc_named isnot 1 ? "<<NPCdesc_yi " : "<<namedNPC_yi ") + $NPCList[_npcA].fullDescription + "'>> <<penisdesc_robuter '" + $NPCList[_npcA].penisdesc + "'>> " + _actiontext + ".">></span>
<</if>>
<<if $NPCList[_npcB].penis is "vaginadoubleimminent">>
<<set $NPCList[_npcB].penis to "vaginadoubleentrance">><<set $NPCList[_npcB].speechvaginaescape to 1>>
<<elseif $NPCList[_npcB].penis is "vaginadoubleentrance" and random(0,3) is 0>> /* Chance to drop one of them and switch to regular vaginal */
<<set _otherNPCindex to _npcA>><<set $NPCList[_npcB].location.genitals to 0>><<set $NPCList[_npcB].speechanusescape to 1>><<set $enemyanger += 15>>
<<set $NPCList[_npcB].penis to 0>>
<span class="green"> <<print "당신은 " + ($npc_named isnot 1 ? "<<NPCdesc_yi " : "<<namedNPC_yi ") + $NPCList[_npcB].fullDescription + "'>> <<penisdesc_robuter '" + $NPCList[_npcB].penisdesc + "'>> " + _actiontext + ".">></span>
<</if>>
<<if _otherNPCindex isnot "f" and $NPCList[_otherNPCindex].penis isnot 0 and $NPCList[_otherNPCindex].penis.includes("double")>>
<<set $vaginause to "penis">>
<<switch $NPCList[_otherNPCindex].penis>>
<<case "vaginadouble">>
<<set $NPCList[_otherNPCindex].penis to "vagina">>
<<set $vaginastate to "penetrated">>
<<case "vaginadoubleentrance">>
<<set $NPCList[_otherNPCindex].penis to "vaginaentrance">>
<<set $vaginastate to "entrance">>
<<case "vaginadoubleimminent">>
<<set $NPCList[_otherNPCindex].penis to "vaginaimminent">>
<<set $vaginastate to "imminent">>
<</switch>>
<</if>>
<</if>>
<<if $vaginaaction is "thighbay" and $NPCList[$vaginatarget].mouth is "vaginaentrance">>
<<set $vaginaaction to 0>><<meek 1 $vaginatarget>><<thighskilluse>><<set $vaginaactiondefault to "thighbay">><<combatpromiscuity1>>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $thighskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<set $thighactiondefault to "othermouthrub">>
<<personselect $vaginatarget>>
<span class="lblue">당신은 <<thightext>> 넓적다리를 <<hisselect_yi $vaginatarget>> 입에 누른다.</span>
<<set $NPCList[$vaginatarget].mouth to "thigh">><<set $vaginause to 0>><<thighstat>><<neutral 5 $vaginatarget>><<set $vaginastate to 0>><<set $thighuse to "mouth">>
<<else>>
당신은 넓적다리로 누르는 것으로 당신의 <<pussy_rul>> 위협하는 입을 접근시키지 않으려 하지만, <<theowner_nun>> 다른 생각이 있는 것 같다.
<</if>>
<</if>>
<<if $vaginaaction is "othervaginarub">>
<<set $vaginaaction to 0>><<set $vaginaactiondefault to "othervaginarub">><<actionsothervaginavaginarub $vaginatarget>><<sex 10 $vaginatarget>><<vaginalskilluse>>
<</if>>
<<if $vaginaaction is "othermouthtease">>
<<set $vaginaaction to 0>><<set $vaginaactiondefault to "othermouthtease">><<actionsothermouthvaginatease $vaginatarget>><<sex 5 $vaginatarget>><<vaginalskilluse>>
<</if>>
<<if $vaginaaction is "othermouthrub">>
<<set $vaginaaction to 0>><<set $vaginaactiondefault to "othermouthrub">><<actionsothermouthvaginarub $vaginatarget>><<sex 10 $vaginatarget>><<vaginalskilluse>>
<</if>>
<<if $vaginaaction is "othermouthcooperate">>
<<set $vaginaaction to 0>><<set $vaginaactiondefault to "othermouthcooperate">><<actionsothermouthvaginathrust $vaginatarget>><<submission 20 $vaginatarget>><<vaginalskilluse>>
<</if>>
<<if $vaginaaction is "othermouthescape">>
<<set $vaginaaction to 0>><<set $vaginaactiondefault to "othermouthescape">><<actionsothermouthvaginaescape $vaginatarget>><<brat 10 $vaginatarget>>
<<set $vaginause to "othermouth">><<set $vaginastate to "othermouthentrance">>
<<if $NPCList[$vaginatarget].mouth is "vaginaimminent">>
<<set $NPCList[$vaginatarget].mouth to "vaginaentrance">>
<</if>>
<</if>>
/***
* ███ ██ ██ ██ ██ ███████
* ██ ██ ███ ██ ██ ██ ██
* ██ ██ ██ █ ██ ██ ██ ███████
* ███████ ██ ███ ██ ██ ██
* ██ ██ ██ ██ █████ ███████
*
*/
<<if $newtarget isnot undefined>>
<<setnewtarget>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $anusaction is "rest">>
<<set $anusaction to 0>><<set $anusactiondefault to "rest">>
<</if>>
<<if $anusaction is "penischeeks" and $NPCList[$anustarget].penis is "anusentrance">>
<<set $anusaction to 0>><<meek 1 $anustarget>><<bottomskilluse>><<set $anusactiondefault to "penischeeks">><<combatpromiscuity4>>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $bottomskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<set $cheekactiondefault to "rub">>
<<personselect $anustarget>>
<<set $NPCList[$anustarget].penis to "cheeks">><<bottomstat>><<submission 2 $anustarget>><<set $bottomuse to "penis">><<set $anususe to "penis">><<set $anusstate to "cheeks">>
<span class="lblue">당신은 <<bottomtext>> <<hisselect_yi $anustarget>> <<penisdesc_rul $NPCList[$anustarget].penisdesc>> 엉덩이골 사이로 잡는다.</span>
<<else>>
당신은 <<hisselect_yi $anustarget>> 자지를 엉덩이골 사이에 잡아두려 하지만, <<he_nun>> 관심이 없는 것 같다.
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $anusaction is "penispussy">>
<!-- Check the player is not attempting to straddle and offer pussy at the same time. If so, switch to double or fail correctly -->
<<if $vaginastate isnot 0 and !$vaginastate.includes("double") and ($vaginastate is "entrance" or $vaginastate is "imminent" or $vaginastate is "penetrated")>>
<!-- Note that this action requires "penispussydouble" to come after "penispussy", else it will not work as expected -->
<<if random(0,2) isnot 0 and $vaginaldoubledisable is "f">>
<<set $anusaction to "penispussydouble">>
<<else>>
당신은 넓적다리를 벌렸으나, 관심을 끄는 데 실패한다.
<</if>>
<<elseif $vaginastate isnot 0 and $vaginastate.includes("double")>>
당신은 넓적다리를 벌렸으나, 엉덩이를 한 대 맞았을 뿐이다. "가만히 있어, <<bitch_ya>>."
<<violence 2>><<hitstat>><<bruise bottom>>
<<elseif $NPCList[$anustarget].penis is "anusentrance">>
<<set $anusaction to 0>><<meek 10 $anustarget>><<analskilluse>><<set $anusactiondefault to "penispussy">>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $vaginalskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<personselect $anustarget>>
<<submission 2 $anustarget>><<set $vaginause to "penis">><<set $NPCList[$anustarget].penis to "vaginaentrance">><<set $anususe to 0>><<set $vaginastate to "entrance">><<set $anusstate to 0>><<set $vaginatarget to $anustarget>><<set $anustarget to 0>>
<span class="lblue">당신은 넓적다리를 벌려, 보지가 잘 보이도록 한다. <<combatperson_un>> 이에 혹해 <<his_yi>> 자지를 당신의 엉덩이에서 치운다.</span>
<<else>>
당신은 넓적다리를 벌렸으나, 관심을 끄는 데 실패한다.
<</if>>
<</if>>
<</if>>
<<if $anusaction is "penispussydap">>
<!-- Check the player is not attempting to straddle and offer pussy at the same time. If so, switch to double or fail correctly -->
<<if $vaginastate isnot 0 and !$vaginastate.includes("double") and $vaginastate is "entrance">>
<!-- Note that this action requires "penispussydouble" to come after "penispussy", else it will not work as expected -->
<<if random(0,2) isnot 0 and $vaginaldoubledisable is "f" and $awareness gte 300>>
<<set $anusaction to "penispussydouble">>
<<else>>
당신은 넓적다리를 벌렸으나, 관심을 끄는 데 실패한다.
<</if>>
<<elseif $vaginastate isnot 0 and $vaginastate.includes("double")>>
당신은 넓적다리를 벌렸으나, 엉덩이를 한 대 맞았을 뿐이다. "가만히 있어, <<bitch_ya>>."
<<violence 2>><<hitstat>><<bruise bottom>>
<<else>>
<<set $anusaction to 0>><<meek 10 $anustarget>><<analskilluse>><<set $anusactiondefault to "penispussy">>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $vaginalskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<set _npcA to ($NPCList[$anustarget].penis is "anusdoubleentrance" ? $anustarget : $anusdoubletarget)>>
<<set _npcB to ($NPCList[$anustarget].penis is "anusdoubleentrance" ? $anusdoubletarget : $anustarget)>>
<<if $NPCList[_npcB].penis is "anusdouble">>
<<set $NPCList[_npcB].penis to "anus">>
<<set $anusstate to "penetrated">>
<<elseif $NPCList[_npcB].penis is "anusdoubleimminent">>
<<set $NPCList[_npcB].penis to "anusimminent">>
<<set $anusstate to "imminent">>
<<elseif $NPCList[_npcB].penis is "anusdoubleentrance">>
<<set $NPCList[_npcB].penis to "anusentrance">>
<<set $anusstate to "entrance">>
<</if>>
<<personselect _npcA>>
<<submission 2 _npcA>><<set $vaginause to "penis">><<set $NPCList[_npcA].penis to "vaginaentrance">><<set $anususe to "penis">><<set $vaginastate to "entrance">><<set $vaginatarget to _npcA>>
<span class="lblue">당신은 넓적다리를 벌려, 보지가 잘 보이도록 한다. <<combatperson_un>> 이에 혹해 <<his_yi>> 자지를 당신의 엉덩이에서 치운다.</span>
<<else>>
당신은 넓적다리를 벌렸으나, 관심을 끄는 데 실패한다.
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $anusaction is "penispussydouble">>
<<set $anusaction to 0>><<meek 10>><<analskilluse>><<set $anusactiondefault to "penispussydouble">>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $vaginalskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<for _j = 0; _j lt $enemyno; _j++>>
<<if $NPCList[_j].penis is "anusentrance">>
<<personselect _j>>
<<submission 2>><<set $vaginause to "penisdouble">><<set $NPCList[_j].penis to "vaginadoubleentrance">><<set $anususe to 0>><<set $vaginastate to "doubleentrance">><<set $anusstate to 0>>
<span class="lblue">당신은 넓적다리를 벌려, 보지가 잘 보이도록 하고, <<combatperson_un>> 이에 혹해 <<his_yi>> 자지를 당신의 엉덩이에서 치워 당신의 보지 앞의 남근에 동참한다.</span>
<<set $vaginatarget to _n>>
<<set $vaginadoubletarget to "f">>
<<for _k = 0; _k lt $enemyno; _k++>>
<<if $NPCList[_k].penis is "vagina">>
<<set $NPCList[_k].penis to "vaginadouble">>
<<set $vaginadoubletarget to _k>>
<<break>>
<<elseif $NPCList[_k].penis is "vaginaimminent">>
<<set $NPCList[_k].penis to "vaginadoubleimminent">>
<<set $vaginadoubletarget to _k>>
<<break>>
<<elseif $NPCList[_k].penis is "vaginaentrance">>
<<set $NPCList[_k].penis to "vaginadoubleentrance">>
<<set $vaginadoubletarget to _k>>
<<break>>
<</if>>
<</for>>
<<break>>
<</if>>
<</for>>
<<else>>
당신은 넓적다리를 벌렸으나, 관심을 끄는 데 실패한다.
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<effectsanustopenis>>
<<set $rng to random(1, 100)>>
<<effectsanuspenisfuck>>
<<set $rng to random(1, 100)>>
<<effectsanustopenisdouble>>
<<set $rng to random(1, 100)>>
<<effectsanuspenisdoublefuck>>
<<if $anusaction is "bottombay" and $NPCList[$anustarget].mouth is "anusentrance">>
<<set $anusaction to 0>><<meek 1 $anustarget>><<bottomskilluse>><<set $anusactiondefault to "bottombay">><<combatpromiscuity1>>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $bottomskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<set $cheekactiondefault to "othermouthrub">>
<<personselect $anustarget>>
<span class="lblue">당신은 <<bottomtext>> 당신의 <<bottom_ul>> <<hisselect_yi $anustarget>> 입에 눌러댄다.</span>
<<set $NPCList[$anustarget].mouth to "bottom">><<set $anususe to 0>><<bottomstat>><<neutral 5 $anustarget>><<set $anusstate to 0>><<set $bottomuse to "mouth">>
<<else>>
당신은 <<bottom_uro>> 눌러대는 것으로 당신의 항문을 위협하는 입을 접근시키지 않으려 하지만, <<theowner_nun>> 다른 생각이 있는 것 같다.
<</if>>
<</if>>
<<if $anusaction is "bottomhandbay">>
<<set $anusaction to 0>><<meek 1 $anustarget>><<bottomskilluse>><<set $anusactiondefault to "bottomhandbay">><<combatpromiscuity1>>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $bottomskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<set $cheekactiondefault to "handrub">>
<<personselect $anustarget>>
<span class="lblue">당신은 <<bottomtext>> 꽉 조인 <<bottomPost>>살로 <<hisselect_yi $anustarget>> 손에 문지른다.</span>
<<if $NPCList[$anustarget].lefthand is "anusentrance">>
<<set $NPCList[$anustarget].lefthand to "bottom">><<set $anususe to 0>><<bottomstat>><<neutral 5 $anustarget>><<set $anusstate to 0>><<set $bottomuse to "hand">>
<<else>>
<<set $NPCList[$anustarget].righthand to "bottom">><<set $anususe to 0>><<bottomstat>><<neutral 5 $anustarget>><<set $anusstate to 0>><<set $bottomuse to "hand">>
<</if>>
<<else>>
당신은 꽉 조인 <<bottomPost>>살로 당신의 항문을 위협하는 손가락을 접근시키지 않으려 하지만, <<theowner_nun>> 다른 생각이 있는 것 같다.
<</if>>
<</if>>
<<if $anusaction is "othermouthtease">>
<<set $anusaction to 0>><<set $anusactiondefault to "othermouthtease">><<actionsothermouthanustease $anustarget>><<sex 5 $anustarget>><<analskilluse>>
<</if>>
<<if $anusaction is "othermouthrub">>
<<set $anusaction to 0>><<set $anusactiondefault to "othermouthrub">><<actionsothermouthanusrub $anustarget>><<sex 10 $anustarget>><<analskilluse>>
<</if>>
<<if $anusaction is "othermouthcooperate">>
<<set $anusaction to 0>><<set $anusactiondefault to "othermouthcooperate">><<actionsothermouthanusthrust $anustarget>><<submission 20 $anustarget>><<analskilluse>>
<</if>>
<<if $anusaction is "handtease">>
<<set $anusaction to 0>><<set $anusactiondefault to "handtease">><<actionshandanustease $anustarget>><<sex 5 $anustarget>><<analskilluse>>
<</if>>
<<if $anusaction is "handcooperate">>
<<set $anusaction to 0>><<set $anusactiondefault to "handcooperate">><<actionshandanusthrust $anustarget>><<submission 20 $anustarget>><<analskilluse>>
<</if>>
<<if $anusaction is "othermouthescape">>
<<set $anusaction to 0>><<set $anusactiondefault to "othermouthescape">><<actionsothermouthanusescape $anustarget>><<brat 10 $anustarget>>
<<set $anususe to "othermouth">><<set $anusstate to "othermouthentrance">>
<<if $NPCList[$anustarget].mouth is "anusimminent">>
<<set $NPCList[$anustarget].mouth to "anusentrance">>
<</if>>
<</if>>
<<if $anusaction is "penistease">>
<<set $anusactiondefault to "penistease">><<set $cheekaction to 0>>
당신은 <<analtext>> 자지 끝을 당신의 <<bottom_uro>> 희롱한다.
<<sex 3 $anustarget>><<analskilluse>>
<</if>>
<<if $anusaction is "penisdoubletease">>
<<set $anusactiondefault to "penisdoubletease">><<set $cheekaction to 0>>
당신은 <<analtext>> 그들의 <<penises>> 당신의 <<bottom_uro>> 희롱한다.
<<sex 3>><<analskilluse>>
<</if>>
<<if $anusaction is "rub">>
<<set $anusaction to 0>><<set $anusactiondefault to "rub">><<actionsanusrub $anustarget>><<sex 10 $anustarget>>
<<analskilluse>>
<</if>>
<<if $anusaction is "cooperate">>
<<set $anusaction to 0>><<set $anusactiondefault to "cooperate">><<actionsanusthrust $anustarget>><<submission 15 $anustarget>><<analskilluse>>
<</if>>
<<if $anusaction is "penisEdging">>
<<set $anusaction to 0>><<set $anusactiondefault to "penisEdging">><<actionsanusedging $anustarget>><<submission 5 $anustarget>><<sexControl 5 $analskill $anustarget>><<analskilluse>><<combatpromiscuity4>>
<</if>>
<<if $anusaction is "take">>
<<set $anusaction to 0>><<set $anusactiondefault to "take">><<actionsanustake $anustarget>>
<</if>>
<<if $anusaction is "handtake">>
<<set $anusaction to 0>><<set $anusactiondefault to "handtake">><<actionshandanustake $anustarget>>
<</if>>
<<if $anusaction is "doubletake">>
<<set $anusaction to 0>><<set $anusactiondefault to "doubletake">><<actionsanusdoubletake>>
<</if>>
<<if $anusaction is "escape">><<set $anusaction to 0>><<set $anusactiondefault to "escape">><<actionsanusescape $anustarget>><<brat 10 $anustarget>><<set $anususe to "penis">><<set $anusstate to "entrance">>
<<if $NPCList[$anustarget].penis is "anusimminent">>
<<set $NPCList[$anustarget].penis to "anusentrance">><<set $NPCList[$anustarget].speechanusescape to 1>>
<</if>>
<</if>>
<<if $anusaction is "penisdoubletease">>
<<set $anusactiondefault to "penisdoubletease">><<set $cheekaction to 0>>
<<if $NPCList[$anustarget].penis is "anusdoubleentrance" and $NPCList[$anusdoubletarget].penis isnot "anusdoubleentrance">>
당신은 <<if !($npc.includes($NPCList[$anustarget].fullDescription))>><<NPCdesc_yi $NPCList[$anustarget].fullDescription>><<else>><<namedNPC_yi $NPCList[$anustarget].fullDescription>><</if>> 자지 끝을 희롱하며
당신의 장 벽으로 <<if !($npc.includes($NPCList[$anusdoubletarget].fullDescription))>><<NPCdesc_yi $NPCList[$anusdoubletarget].fullDescription>><<else>><<namedNPC_yi $NPCList[$anusdoubletarget].fullDescription>><</if>> <<penisdesc_rul $NPCList[$anusdoubletarget].penisdesc>> 비벼대고 있다.
<<elseif $NPCList[$anustarget].penis isnot "anusdoubleentrance" and $NPCList[$anusdoubletarget].penis is "anusdoubleentrance">>
당신은 <<if !($npc.includes($NPCList[$anusdoubletarget].fullDescription))>><<NPCdesc_yi $NPCList[$anusdoubletarget].fullDescription>><<else>><<namedNPC_yi $NPCList[$anusdoubletarget].fullDescription>><</if>> 자지 끝을 희롱하며
당신의 장 벽으로 <<if !($npc.includes($NPCList[$anustarget].fullDescription))>><<NPCdesc_yi $NPCList[$anustarget].fullDescription>><<else>><<namedNPC_yi $NPCList[$anustarget].fullDescription>><</if>> <<penisdesc_rul $NPCList[$anustarget].penisdesc>> 비벼대고 있다.
<<else>>
당신은 두 자지의 끝을 당신의 <<bottom_uro>> 희롱한다.<<sex 6 $anustarget $anusdoubletarget>>
<</if>>
<<analskilluse>>
<</if>>
<<if $anusaction is "doubleescape">>
<<set $anusaction to 0>><<set $anusactiondefault to "doubleescape">><<actionsanusdoubleescape $anustarget $anusdoubletarget>><<brat 10 $anustarget $anusdoubletarget>><<set $anususe to "penisdouble">><<set $anusstate to "doubleentrance">>
<<set $enemyanger += 5>>
<<set _otherNPCindex to "f">>
<<set _actiontext to "벗어난다">>
<<set _npcA to $anustarget>>
<<set _npcB to $anusdoubletarget>>
<<if $NPCList[_npcA].penis is "anusdoubleimminent">>
<<set $NPCList[$anustarget].penis to "anusdoubleentrance">><<set $NPCList[$anustarget].speechanusescape to 1>>
<<elseif $NPCList[_npcA].penis is "anusdoubleentrance" and random(0,3) is 0>> /* Chance to drop one of them and switch to regular anal */
<<set _otherNPCindex to _npcB>><<set $NPCList[_npcA].location.genitals to 0>><<set $NPCList[_npcA].speechanusescape to 1>><<set $enemyanger += 15>>
<<set $NPCList[_npcA].penis to 0>>
<span class="green"> <<print "당신은 " + ($npc_named isnot 1 ? "<<NPCdesc_yi " : "<<namedNPC_yi ") + $NPCList[_npcA].fullDescription + "'>> <<penisdesc_robuter '" + $NPCList[_npcA].penisdesc + "'>> " + _actiontext + ".">></span>
<</if>>
<<if $NPCList[_npcB].penis is "anusdoubleimminent">>
<<set $NPCList[_npcB].penis to "anusdoubleentrance">><<set $NPCList[_npcB].speechanusescape to 1>>
<<elseif $NPCList[_npcB].penis is "anusdoubleentrance" and random(0,3) is 0>> /* Chance to drop one of them and switch to regular anal */
<<set _otherNPCindex to _npcA>><<set $NPCList[_npcB].location.genitals to 0>><<set $NPCList[_npcB].speechanusescape to 1>><<set $enemyanger += 15>>
<<set $NPCList[_npcB].penis to 0>>
<span class="green"> <<print "당신은 " + ($npc_named isnot 1 ? "<<NPCdesc_yi " : "<<namedNPC_yi ") + $NPCList[_npcB].fullDescription + "'>> <<penisdesc_robuter '" + $NPCList[_npcB].penisdesc + "'>> " + _actiontext + ".">></span>
<</if>>
<<if _otherNPCindex isnot "f" and $NPCList[_otherNPCindex].penis isnot 0 and $NPCList[_otherNPCindex].penis.includes("double")>>
<<set $anususe to "penis">>
<<switch $NPCList[_otherNPCindex].penis>>
<<case "anusdouble">>
<<set $NPCList[_otherNPCindex].penis to "anus">>
<<set $anusstate to "penetrated">>
<<case "anusdoubleentrance">>
<<set $NPCList[_otherNPCindex].penis to "anusentrance">>
<<set $anusstate to "entrance">>
<<case "anusdoubleimminent">>
<<set $NPCList[_otherNPCindex].penis to "anusimminent">>
<<set $anusstate to "imminent">>
<</switch>>
<</if>>
<</if>>
<<if $anusaction is "doublecooperate">>
<<set $anusaction to 0>><<set $anusactiondefault to "doublecooperate">><<actionsanusdoublethrust $anustarget $anusdoubletarget>><<submission 15 $anustarget $anusdoubletarget>><<analskilluse>>
<</if>>
<<if $anusaction is "penisDoubleEdging">>
<<set $anusaction to 0>><<set $anusactiondefault to "penisDoubleEdging">><<actionsanusdoubleedging $anustarget $anusdoubletarget>><<submission 5 $anustarget $anusdoubletarget>><<sexControl 5 $analskill $anustarget $anusdoubletarget>><<analskilluse>><<combatpromiscuity5>>
<</if>>
<<if $anusaction is "doubletake">>
<<set $anusaction to 0>><<set $anusactiondefault to "doubletake">><<actionsanusdoubletake $anustarget $anusdoubletarget>>
<</if>>
<<if $cheekaction is "rub" or $anusaction is "otherAnusRub">>
<<if $cheekaction is "rub">>
<<set $cheekaction to 0>>
<</if>>
<<if $anusaction is "otherAnusRub">>
<<set $anusaction to 0>>
<</if>>
<<bottomskilluse>><<set $cheekactiondefault to "rub">>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $bottomskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<actionscheekrub $anustarget>><<set $cheekactiondefault to "rub">><<submission 3 $anustarget>><<bottomstat>>
<<elseif $NPCList[$anustarget].penis is "cheeks">>
<<set $cheekactiondefault to "cheeks">>
<<personselect $anustarget>>
<<set $NPCList[$anustarget].penis to "anusentrance">><<set $bottomuse to 0>><<set $anusstate to "entrance">>
<span class="blue">당신은 엉덩이골 사이로 <<hisselect_yi $anustarget>> 자지를 비비려 하지만, <<he_nun>> 관심이 없는 듯 하다.</span>
<</if>>
<</if>>
<<if $cheekaction is "stop" or $anusaction is "otherAnusStop" and $NPCList[$anustarget].penis is "cheeks">>
<<if $cheekaction is "stop">>
<<set $cheekaction to 0>>
<</if>>
<<if $anusaction is "otherAnusStop">>
<<set $anusaction to 0>>
<</if>>
<<set $cheekaction to 0>><<set $cheekactiondefault to "stop">>
<<personselect $anustarget>>
<<set $NPCList[$anustarget].penis to "anusentrance">><<set $bottomuse to 0>><<set $anusstate to "entrance">>
<span class="blue">당신은 <<hisselect_yi $anustarget>> 자지를 엉덩이골 사이로 잡고 있는 것을 그만둔다. <<He_nun>> <<his_yi>> <<penisdesc_rul $NPCList[$anustarget].penisdesc>> 당신의 항문으로 향한다.</span>
<</if>>
<<if $cheekaction is "handrub" or $anusaction is "bottomhandbay">>
<<set $cheekaction to 0>><<set $cheekactiondefault to "handrub">><<bottomskilluse>>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $bottomskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<set $cheekactiondefault to "handrub">><<bottomstat>><<sex 5 $anustarget>>
<<actionsmouthbottomrub $anustarget>>
<<else>>
<<if $anususe is 0>>
<<set $anususe to "hand">><<set $anusstate to "handentrance">><<set $anusactiondefault to "bottomhandbay">><<set $bottomuse to 0>>
<<if $NPCList[$anustarget].lefthand is "anusentrance" or $NPCList[$anustarget].lefthand is "anus">>
<<personselect $anustarget>><<set $NPCList[$anustarget].lefthand to "anusentrance">>
<<else>>
<<personselect $anustarget>><<set $NPCList[$anustarget].righthand to "anusentrance">>
<</if>>
<span class="blue">당신은 당신의 <<bottom_ul>> <<hisselect_yi $anustarget>> 손에 눌러대려 하지만, 대신 <<he_nun>> <<his_yi>> 손가락을 당신의 엉덩이살 사이로 밀어넣는다.</span>
<<else>>
<<if $NPCList[$anustarget].penis is "hand">>
<<set $NPCList[$anustarget].penis to 0>>
<</if>>
<<if $NPCList[$anustarget].vagina is "hand">>
<<set $NPCList[$anustarget].vagina to 0>>
<</if>>
<span class="lblue">당신은 당신의 <<bottomPost>>살을 <<hisselect_yi $anustarget>> 손에 꽉 조이려 하지만, <<he_nun>> <<his_yi>> 손을 당신에게서 치운다.</span>
<<if $NPCList[$anustarget].lefthand is "anus" or $NPCList[$anustarget].lefthand is "anusentrance">>
<<set $NPCList[$anustarget].lefthand to 0>><<set $bottomuse to 0>><<set $NPCList[$anustarget].location.lefthand to 0>>
<<else>>
<<set $NPCList[$anustarget].righthand to 0>><<set $bottomuse to 0>><<set $NPCList[$anustarget].location.righthand to 0>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $cheekaction is "handstop" or $anusaction is "handAnusStop">>
<<set $cheekaction to 0>><<set $cheekactiondefault to "stop">><<set $bottomuse to 0>>
<<if $anususe is 0>>
<<if $NPCList[$anustarget].lefthand is "anus" or $NPCList[$anustarget].lefthand is "anusentrance">>
<<personselect $anustarget>><<set $NPCList[$anustarget].lefthand to "anusentrance">><<set $anusstate to "handentrance">><<set $anususe to "hand">>
<<else>>
<<personselect $anustarget>><<set $NPCList[$anustarget].righthand to "anusentrance">><<set $anusstate to "handentrance">><<set $anususe to "hand">>
<</if>>
<span class="blue">당신은 당신의 <<bottomPost>>살을 꽉 조이는 것을 그만두고, <<hisselect_yi $anustarget>> 손이 당신의 엉덩이골에 닿도록 둔다.</span>
<<else>>
<<personselect $anustarget>>
<<if $NPCList[$anustarget].penis is "hand">>
<<set $NPCList[$anustarget].penis to 0>>
<</if>>
<<if $NPCList[$anustarget].vagina is "hand">>
<<set $NPCList[$anustarget].vagina to 0>>
<</if>>
<<if $NPCList[$anustarget].lefthand is "anus" or $NPCList[$anustarget].lefthand is "anusentrance">>
<<set $NPCList[$anustarget].lefthand to 0>><<set $NPCList[$anustarget].location.lefthand to 0>>
<<else>>
<<set $NPCList[$anustarget].righthand to 0>><<set $NPCList[$anustarget].location.righthand to 0>>
<</if>>
<span class="blue">당신은 당신의 <<bottomPost>>살을 꽉 조이는 것을 그만두고, <<hisselect_yi $anustarget>> 손이 당신의 엉덩이골에 닿도록 둔다.</span>
<</if>>
<</if>>
<<if $cheekaction is "othermouthrub" or $anusaction is "otherMouthAnusRub">>
<<set $cheekaction to 0>><<set $cheekactiondefault to "othermouthrub">><<bottomskilluse>>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $bottomskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<set $cheekactiondefault to "othermouthrub">><<bottomstat>><<sex 5 $anustarget>>
<<actionsmouthbottomrub $anustarget>>
<<elseif $NPCList[$anustarget].mouth is "bottom">>
<<if $anususe is 0>>
<<set $anususe to "othermouth">><<set $anusstate to "othermouthentrance">><<set $anusactiondefault to "bottombay">><<set $bottomuse to 0>>
<<personselect $anustarget>><<set $NPCList[$anustarget].mouth to "anusentrance">>
<span class="blue">당신은 당신의 <<bottom_ul>> <<hisselect_yi $anustarget>> 입에 누르려 하지만, <<he_nun>> <<his_yi>> 머리를 당신의 엉덩이 사이로 움직인다.</span>
<<else>>
<<if $NPCList[$anustarget].penis is "othermouth">>
<<set $NPCList[$anustarget].penis to 0>>
<</if>>
<<if $NPCList[$anustarget].vagina is "othermouth">>
<<set $NPCList[$anustarget].vagina to 0>>
<</if>>
<span class="lblue">당신은 당신의 <<bottom_ul>> <<hisselect_yi $anustarget>> 입에 눌렀지만, <<he_nun>> <<his_yi>> 머리를 당신에게서 치운다.</span>
<<set $NPCList[$anustarget].mouth to 0>><<set $bottomuse to 0>><<set $NPCList[$anustarget].location.head to 0>>
<</if>>
<</if>>
<</if>>
<<if ($cheekaction is "othermouthstop" or $anusaction is "otherMouthAnusStop") and $NPCList[$anustarget].mouth is "bottom">>
<<set $cheekaction to 0>><<set $cheekactiondefault to "stop">><<set $bottomuse to 0>>
<<if $anususe is 0>>
<<personselect $anustarget>><<set $NPCList[$anustarget].mouth to "anusentrance">><<set $anusstate to "othermouthentrance">><<set $anususe to "othermouth">>
<span class="blue">당신은 당신의 <<bottom_ul>> <<hisselect_yi $anustarget>> 입에 누르는 것을 그만둔다.</span>
<<else>>
<<personselect $anustarget>>
<<if $NPCList[$anustarget].penis is "othermouth">>
<<set $NPCList[$anustarget].penis to 0>>
<</if>>
<<if $NPCList[$anustarget].vagina is "othermouth">>
<<set $NPCList[$anustarget].vagina to 0>>
<</if>>
<<set $NPCList[$anustarget].mouth to 0>><<set $NPCList[$anustarget].location.head to 0>>
<span class="blue">당신은 당신의 <<bottom_ul>> <<hisselect_yi $anustarget>> 입에 누르는 것을 그만둔다.</span>
<</if>>
<</if>>
<<effectsinsertions>>
/***
* ███████ ██ ██ ███████ █████ ██ ██
* ███ ██ ██ ███ ██ ██ ██
* ███ ███████ ███ ██ ████ ███████
* ███ ██ ██ ███ ██ ██ ██ ██
* ███ ██ ██ ███████ █████ ██ ██
*
*/
<<if $newtarget isnot undefined>>
<<setnewtarget>>
<</if>>
<<if $thighaction is "rub">>
<<set $thighaction to 0>><<thighskilluse>><<set $thighactiondefault to "rub">>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $thighskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>><<set $thighactiondefault to "rub">>
<<actionsthighrub $thightarget>><<thighstat>><<sex 5 $thightarget>>
<<elseif $NPCList[$thightarget].penis is "thighs">>
<<set $thighactiondefault to "thighs">><<set $thighuse to 0>>
<<if $vaginause is 0>><<set $vaginause to "penis">>
<<personselect $thightarget>>
<<set $NPCList[$thightarget].penis to "vaginaentrance">><<set $vaginastate to "entrance">>
<span class="blue">당신은 <<hisselect_yi $thightarget>> 자지를 넓적다리 사이에 잡아두려 하지만, <<he_nun>> 자지를 당신의 <<genitals_ro>> 향한다.</span>
<<else>>
<<personselect $thightarget>>
<<set $NPCList[$thightarget].penis to 0>><<set $NPCList[$thightarget].location.genitals to 0>>
<span class="blue">당신은 <<hisselect_yi $thightarget>> 자지를 넓적다리 사이에 잡아두려 하지만, <<he_nun>> 자지를 빼낸다.</span>
<</if>>
<</if>>
<</if>>
<<if $thighaction is "stop" and $NPCList[$thightarget].penis is "thighs">>
<<set $thighaction to 0>><<set $thighactiondefault to "stop">>
당신은 <<hisselect_yi $thightarget>> 자지를 넓적다리 사이로 잡고 있는 것을 그만둔다.
<<set $thighuse to 0>>
<<if $vaginause is 0>>
<<personselect $thightarget>>
<<set $NPCList[$thightarget].penis to "vaginaentrance">><<set $vaginastate to "entrance">>
<span class="blue"><<He_nun>> 자지를 당신의 <<genitals_ro>> 향한다.</span>
<<else>>
<<set $NPCList[$thightarget].penis to 0>><<set $NPCList[$thightarget].location.genitals to 0>>
<</if>>
<</if>>
<<if $thighaction is "othermouthrub">>
<<set $thighaction to 0>><<set $thighactiondefault to "othermouthrub">><<thighskilluse>>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $thighskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<set $thighactiondefault to "othermouthrub">><<thighstat>><<sex 5 $thightarget>>
<<actionsmouththighrub $thightarget>>
<<elseif $NPCList[$thightarget].mouth is "thigh">>
<<if $penisuse is 0 and (!$player.vaginaExist or $vaginause isnot 0 or random(0,100) gte 50)>>
<<set $penisuse to "othermouth">><<set $penisstate to "othermouthentrance">><<set $penisactiondefault to "thighbay">><<set $thighuse to 0>>
<<personselect $thightarget>>
<<set $NPCList[$thightarget].mouth to "penisentrance">>
<span class="blue">당신은 당신의 넓적다리를 <<hisselect_yi $thightarget>> 입에 눌렀지만, <<he_nun>> 메인 요리를 원하며 <<his_yi>> 입을 <<penisPost>> 끝으로 옮긴다.</span>
<<elseif $vaginause is 0>>
<<set $vaginause to "othermouth">><<set $vaginastate to "othermouthentrance">><<set $vaginaactiondefault to "thighbay">><<set $thighuse to 0>>
<<personselect $thightarget>>
<<set $NPCList[$thightarget].mouth to "vaginaentrance">>
<span class="blue">당신은 당신의 넓적다리를 <<hisselect_yi $thightarget>> 입에 눌렀지만, <<he_nun>> 메인 요리를 원하며 <<his_yi>> 입을 <<pussy_ro>> 옮긴다.</span>
<<else>>
<<personselect $thightarget>>
<<if $NPCList[$thightarget].penis is "othermouth">>
<<set $NPCList[$thightarget].penis to 0>>
<</if>>
<<if $NPCList[$thightarget].vagina is "othermouth">>
<<set $NPCList[$thightarget].vagina to 0>>
<</if>>
<span class="lblue">당신은 당신의 넓적다리를 <<hisselect_yi $thightarget>> 입에 눌렀지만, <<he_nun>> <<his_yi>> 머리를 당신에게서 치운다.</span>
<<set $NPCList[$thightarget].mouth to 0>><<set $thighuse to 0>><<set $NPCList[$thightarget].location.head to 0>>
<</if>>
<</if>>
<</if>>
<<if $thighaction is "othermouthstop" and $NPCList[$thightarget].mouth is "thigh">>
<<set $thighaction to 0>><<set $thighactiondefault to "stop">><<set $thighuse to 0>>
<<if $penisuse is 0 and (!$player.vaginaExist or $vaginause isnot 0 or random(0,100) gte 50)>>
<<personselect $thightarget>><<set $NPCList[$thightarget].mouth to "penisentrance">><<set $penisstate to "othermouthentrance">><<set $penisuse to "othermouth">>
<span class="blue">당신은 당신의 넓적다리를 <<hisselect_yi $thightarget>> 입에 누르는 것을 그만둔다.</span>
<<elseif $vaginause is 0>>
<<personselect $thightarget>><<set $NPCList[$thightarget].mouth to "vaginaentrance">><<set $vaginastate to "othermouthentrance">><<set $vaginause to "othermouth">>
<span class="blue">당신은 당신의 넓적다리를 <<hisselect_yi $thightarget>> 입에 누르는 것을 그만둔다.</span>
<<else>>
<<personselect $thightarget>>
<<if $NPCList[$thightarget].penis is "othermouth">>
<<set $NPCList[$thightarget].penis to 0>>
<</if>>
<<if $NPCList[$thightarget].vagina is "othermouth">>
<<set $NPCList[$thightarget].vagina to 0>>
<</if>>
<<set $NPCList[$thightarget].mouth to 0>><<set $NPCList[$thightarget].location.head to 0>>
<span class="blue">당신은 당신의 넓적다리를 <<hisselect_yi $thightarget>> 입에 누르는 것을 그만둔다.</span>
<</if>>
<</if>>
/***
* ███████ ██████ ██ ██ ███████ ███████
* ██ ██ ██ ███ ██ ███ ██
* ███████ ██████ ██ █ ██ ███ ███████
* ██ ██ ██ ███ ███ ██
* ██ ██████ ██ ██ ███████ ███████
*
*/
<<if $newtarget isnot undefined>>
<<setnewtarget>>
<</if>>
<<set $rng to random(1, 100)>>
<<effectspenistovagina>>
<<set $rng to random(1, 100)>>
<<effectspenisvaginafuck>>
<<set $rng to random(1, 100)>>
<<effectspenisanusfuck>>
<<set $rng to random(1, 100)>>
<<effectspenistoanus>>
<<set $rng to random(1, 100)>>
<<effectspenistopenisfuck>>
<<set $rng to random(1, 100)>>
<<effectspenistopenis>>
<<if $penisaction is "rest">>
<<set $penisaction to 0>><<set $penisactiondefault to "rest">>
<</if>>
<<if $penisaction is "bay" and $NPCList[$penistarget].vagina is "penisentrance">>
<<set $penisaction to 0>><<meek 1 $penistarget>><<penileskilluse>><<set $penisactiondefault to "bay">><<combatpromiscuity4>>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $penileskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<set $penisactiondefault to "rub">>
<<personselect $penistarget>>
<span class="lblue">당신은 <<peniletext>> 당신의 <<penis_rul>> <<hisselect_yi $penistarget>> 클리토리스에 눌러댄다.</span>
<<set $NPCList[$penistarget].vagina to "frot">><<set $penisuse to "clit">><<sex 5 $penistarget>><<set $penisstate to "clit">>
<<else>>
당신은 클리토리스에 비벼대는 것으로 당신의 <<penis_rul>> 위협하는 보지를 접근시키지 않으려 하지만, <<theowner_nun>> 다른 생각이 있는 것 같다.
<</if>>
<</if>>
<<if $penisaction is "clitrub">><<set $penisaction to 0>><<set $penisactiondefault to "rub">><<penileskilluse>>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $penileskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<set $penisactiondefault to "rub">><<sex 5 $penistarget>>
<<actionsclitrub $penistarget>>
<<elseif $NPCList[$penistarget].vagina is "frot">>
<<set $penisactiondefault to "bay">>
<<set $penisuse to "othervagina">><<set $penisstate to "entrance">>
<<personselect $penistarget>>
<<set $NPCList[$penistarget].vagina to "penisentrance">>
<span class="blue">당신은 당신의 <<penis_rul>> <<hisselect_yi $penistarget>> 클리토리스에 비볐지만, <<he_nun>> 메인 요리를 원하며 <<his_yi>> 음순을 자지 끝으로 옮긴다.</span>
<</if>>
<</if>>
<<if $penisaction is "stop" and $NPCList[$penistarget].vagina is "frot">>
<<set $penisaction to 0>><<set $penisactiondefault to "stop">>
<<personselect $penistarget>>
<<set $NPCList[$penistarget].vagina to "penisentrance">><<set $penisstate to "entrance">><<set $penisuse to "othervagina">>
<span class="blue">당신은 <<hisselect_yi $penistarget>> 클리토리스를 당신의 <<penis_ro>> 비비는 것을 그만둔다.</span>
<</if>>
<<if $penisaction is "tease">>
<<set $penisaction to 0>><<set $penisactiondefault to "tease">><<actionspussytease $penistarget>><<sex 5 $penistarget>><<penileskilluse>>
<</if>>
<<if $penisaction is "rub">>
<<set $penisaction to 0>><<set $penisactiondefault to "rub">><<actionspussyrub $penistarget>><<sex 10 $penistarget>><<penileskilluse>>
<</if>>
<<if $penisaction is "cooperate">>
<<set $penisaction to 0>><<set $penisactiondefault to "cooperate">><<actionspussythrust $penistarget>><<submission 20 $penistarget>><<penileskilluse>>
<</if>>
<<if $penisaction is "vaginaEdging">>
<<set $penisaction to 0>><<set $penisactiondefault to "vaginaEdging">><<actionspussyedging $penistarget>><<submission 5 $penistarget>><<sexControl 5 $penileskill $penistarget>><<penileskilluse>><<combatpromiscuity4>>
<</if>>
<<if $penisaction is "take">>
<<set $penisaction to 0>><<set $penisactiondefault to "take">><<actionspussytake $penistarget>>
<</if>>
<<if $penisaction is "escape" and $NPCList[$penistarget].vagina is "penisimminent">>
<<set $penisaction to 0>><<set $penisactiondefault to "escape">><<actionspenisescape $penistarget>><<brat 10 $penistarget>><<set $penisuse to "othervagina">><<set $penisstate to "entrance">>
<<personselect $penistarget>>
<<set $NPCList[$penistarget].vagina to "penisentrance">><<set $NPCList[$penistarget].speechpenisescape to 1>>
<</if>>
<<if $penisaction is "fencingtease">>
<<set $penisaction to 0>><<set $penisactiondefault to "fencingtease">><<actionsfencingtease $penistarget>><<sex 10 $penistarget>><<penileskilluse>>
<</if>>
<<if $penisaction is "fencingcooperate">>
<<set $penisaction to 0>><<set $penisactiondefault to "fencingcooperate">><<actionsfencingcooperate $penistarget>><<submission 20 $penistarget>><<penileskilluse>>
<</if>>
<<if $penisaction is "fencingtake">>
<<set $penisaction to 0>><<set $penisactiondefault to "fencingtake">><<actionsfencingtake $penistarget>>
<</if>>
<<if $penisaction is "fencingrest">>
<<set $penisaction to 0>><<set $penisactiondefault to "rest">>
<</if>>
<<if $penisaction is "fencingescape">>
<<set $penisaction to 0>><<set $penisactiondefault to "fencingescape">><<actionsfencingescape $penistarget>><<brat 10 $penistarget>>
<<if $penisstate is "otherpenis">>
<<set $penisstate to "otherpenisimminent">>
<<else>>
<<set $penisstate to "otherpenisentrance">>
<</if>>
<<if $NPCList[$penistarget].penis is "penis">>
<<set $NPCList[$penistarget].penis to "penisimminent">>
<<elseif $NPCList[$penistarget].penis is "penisimminent">>
<<set $NPCList[$penistarget].penis to "penisentrance">>
<</if>>
<</if>>
<<if $penisaction is "otherpenisrub">>
<<set $penisaction to 0>><<set $penisactiondefault to "otherpenisrub">><<actionsotherpenispenisrub $penistarget>><<sex 10 $penistarget>><<penileskilluse>>
<</if>>
<<if $penisaction is "thighbay" and $NPCList[$penistarget].mouth is "penisentrance">>
<<set $penisaction to 0>><<meek 1 $penistarget>><<thighskilluse>><<set $penisactiondefault to "thighbay">><<combatpromiscuity1>>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $thighskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<set $thighactiondefault to "othermouthrub">>
<<personselect $penistarget>>
<span class="lblue">당신은 <<thightext>> 넓적다리를 <<hisselect_yi $penistarget>> 입에 누른다.</span>
<<set $NPCList[$penistarget].mouth to "thigh">><<set $penisuse to 0>><<thighstat>><<neutral 5 $penistarget>><<set $penisstate to 0>><<set $thighuse to "mouth">>
<<else>>
당신은 넓적다리로 누르는 것으로 당신의 <<penis_rul>> 위협하는 입을 접근시키지 않으려 하지만, <<theowner_nun>> 다른 생각이 있는 것 같다.
<</if>>
<</if>>
<<if $penisaction is "othermouthtease">>
<<set $penisaction to 0>><<set $penisactiondefault to "othermouthtease">><<actionsothermouthpenistease $penistarget>><<sex 5 $penistarget>><<penileskilluse>>
<</if>>
<<if $penisaction is "othermouthrub">>
<<set $penisaction to 0>><<set $penisactiondefault to "othermouthrub">><<actionsothermouthpenisrub $penistarget>><<sex 10 $penistarget>><<penileskilluse>>
<</if>>
<<if $penisaction is "othermouthcooperate">>
<<set $penisaction to 0>><<set $penisactiondefault to "othermouthcooperate">><<actionsothermouthpenisthrust $penistarget>><<submission 20 $penistarget>><<penileskilluse>>
<</if>>
<<if $penisaction is "othermouthescape">>
<<set $penisaction to 0>><<set $penisactiondefault to "othermouthescape">><<actionsothermouthpenisescape $penistarget>><<brat 10 $penistarget>>
<<set $penisuse to "othermouth">><<set $penisstate to "othermouthentrance">>
<<if $NPCList[$penistarget].mouth is "penisimminent">>
<<set $NPCList[$penistarget].mouth to "penisentrance">>
<</if>>
<</if>>
<<if $penisaction is "otheranusbay">>
<<set $penisaction to 0>><<meek 1 $penistarget>><<penileskilluse>><<set $penisactiondefault to "otheranusbay">><<combatpromiscuity4>>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $penileskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<set $penisactiondefault to "otheranusrub">><<personselect $penistarget>>
<<if $NPCList[$penistarget].vagina is "otheranusentrance">>
<span class="lblue">당신은 <<peniletext>> <<penis_rul>> <<hisselect_yi $penistarget>> 항문에서 치우고, <<his_yi>> 엉덩이골 사이에 비빈다.</span>
<<set $NPCList[$penistarget].vagina to "otheranusfrot">><<set $penisuse to "otheranusrub">><<sex 5 $penistarget>><<set $penisstate to "otheranusrub">>
<</if>>
<<if $NPCList[$penistarget].penis is "otheranusentrance">>
<span class="lblue">당신은 <<peniletext>> <<penis_rul>> <<hisselect_yi $penistarget>> 항문에서 치우고, <<his_yi>> 엉덩이골 사이에 비빈다.</span>
<<set $NPCList[$penistarget].penis to "otheranusfrot">><<set $penisuse to "otheranusrub">><<sex 5 $penistarget>><<set $penisstate to "otheranusrub">>
<</if>>
<<else>>
당신은 당신의 <<penis_rul>> 누르는 항문에서 치우려 하지만, <<theowner_nun>> 다른 생각이 있는 것 같다.
<</if>>
<</if>>
<<if $penisaction is "otheranusrub">>
<<set $penisaction to 0>><<set $penisactiondefault to "otheranusrub">><<penileskilluse>>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $penileskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<set $penisactiondefault to "otheranusrub">><<sex 5 $penistarget>>
<<actionsotheranusrub $penistarget>>
<<else>>
<<set $penisactiondefault to "otheranusbay">>
<<set $penisuse to "otheranus">><<set $penisstate to "otheranusentrance">>
<<personselect $penistarget>>
<<if $NPCList[$penistarget].vagina is "otheranusfrot">>
<<set $NPCList[$penistarget].vagina to "otheranusentrance">>
<span class="blue">당신은 당신의 <<penisSimple_ul>> <<hisselect_yi $penistarget>> 엉덩이골 사이에 비볐지만, <<he_nun>> 메인 요리를 원하며 <<his_yi>> 항문을 당신의 자지 끝으로 옮긴다.</span>
<</if>>
<<if $NPCList[$penistarget].penis is "otheranusfrot">>
<<set $NPCList[$penistarget].penis to "otheranusentrance">>
<span class="blue">당신은 당신의 <<penisSimple_ul>> <<hisselect_yi $penistarget>> 엉덩이골 사이에 비볐지만, <<he_nun>> 메인 요리를 원하며 <<his_yi>> 항문을 당신의 자지 끝으로 옮긴다.</span>
<</if>>
<</if>>
<</if>>
<<if $penisaction is "otheranusstop">>
<<set $penisaction to 0>><<set $penisactiondefault to "stop">>
<<personselect $penistarget>>
<<if $NPCList[$penistarget].vagina is "otheranusfrot">>
<<set $NPCList[$penistarget].vagina to "otheranusentrance">><<set $penisstate to "otheranusentrance">><<set $penisuse to "otheranus">>
<span class="blue">당신은 <<penis_rul>> <<hisselect_yi $penistarget>> 엉덩이골 사이에 비비는 것을 그만둔다.</span>
<</if>>
<<if $NPCList[$penistarget].penis is "otheranusfrot">>
<<set $NPCList[$penistarget].penis to "otheranusentrance">><<set $penisstate to "otheranusentrance">><<set $penisuse to "otheranus">>
<span class="blue">당신은 <<penis_rul>> <<hisselect_yi $penistarget>> 엉덩이골 사이에 비비는 것을 그만둔다.</span>
<</if>>
<</if>>
<<if $penisaction is "otheranustease">>
<<set $penisaction to 0>><<set $penisactiondefault to "otheranustease">><<actionsotheranustease $penistarget>><<sex 5 $penistarget>><<penileskilluse>>
<</if>>
<<if $penisaction is "otheranuscooperate">>
<<set $penisaction to 0>><<set $penisactiondefault to "otheranuscooperate">><<actionsotheranusthrust $penistarget>><<submission 20 $penistarget>><<penileskilluse>>
<</if>>
<<if $penisaction is "otheranusEdging">>
<<set $penisaction to 0>><<set $penisactiondefault to "otheranusEdging">><<actionsotheranusedging $penistarget>><<submission 5 $penistarget>><<sexControl 5 $penileskill $penistarget>><<penileskilluse>><<combatpromiscuity4>>
<</if>>
<<if $penisaction is "otheranustake">>
<<set $penisaction to 0>><<set $penisactiondefault to "otheranustake">><<actionsotheranustake $penistarget>>
<</if>>
<<if $penisaction is "otheranusescape">>
<<set $penisaction to 0>><<set $penisactiondefault to "otheranusescape">><<actionsotheranusescape>><<brat 10 $penistarget>>
<<set $penisuse to "otheranus">><<set $penisstate to "otheranusentrance">>
<<if $NPCList[$penistarget].vagina is "otheranusimminent">>
<<set $NPCList[$penistarget].vagina to "otheranusentrance">><<print '<<set $speechotheranusescape'+ ($penistarget + 1) +' to 1>>'>>
<</if>>
<<if $NPCList[$penistarget].penis is "otheranusimminent">>
<<set $NPCList[$penistarget].penis to "otheranusentrance">><<print '<<set $speechotheranusescape'+ ($penistarget + 1) +' to 1>>'>>
<</if>>
<</if>>
<<if $penisaction is "penisthighs"and $NPCList[$penistarget].penis is "penisentrance">>
<<set $penisaction to 0>><<meek 1 $penistarget>><<thighskilluse>><<set $penisactiondefault to "penisthighs">><<combatpromiscuity4>>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $thighskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<set $thighactiondefault to "rub">>
<<personselect $penistarget>>
<span class="lblue">당신은 <<thightext>> <<hisselect_yi $penistarget>> <<penisdesc_rul $NPCList[$penistarget].penisdesc>> 넓적다리 사이로 잡는다.</span>
<<set $NPCList[$penistarget].penis to "thighs">><<set $thightarget to $penistarget>>
<<set $penisuse to 0>><<set $thighuse to "penis">><<thighstat>><<sex 5 $penistarget>><<set $penisstate to 0>>
<<else>>
당신은 넓적다리 사이로 <<hisselect_yi $penistarget>> 자지를 잡아두려 했으나, <<he_nun>> 당신의 자지에 관심이 있는 듯 하다.
<</if>>
<</if>>
<<if $penisaction is "penisanus" and ["penisentrance", "penisimminent"].includes($NPCList[$penistarget].penis)>>
<<set $penisaction to 0>><<meek 5 $penistarget>><<analskilluse>><<set $penisactiondefault to "penisanus">>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $analskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<personselect $penistarget>><<set $anustarget to $penistarget>>
<span class="blue">당신은 <<bottom_ul>> 살짝 흔들었고, <<combatperson_un>> 그 도발에 응해 <<his_yi>> <<npcPenis_rul $penistarget>> 당신의 엉덩이 쪽으로 향한다.</span>
<<if $NPCList[$penistarget].type is "plant" and $NPCList[$penistarget].penissize gte 4>>
<span class="red">무언가 당신을 두렵게 한다.</span>
<</if>>
<<submission 2>><<set $anususe to "penis">><<set $NPCList[$penistarget].penis to "anusentrance">><<set $penisuse to 0>><<set $anusstate to "entrance">><<set $penisstate to 0>>
<<else>>
당신은 <<bottom_ul>> 살짝 흔들었으나, 엉덩이를 한 대 맞았을 뿐이다.
<<violence 2 $penistarget>><<hitstat>><<bruise bottom>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $penisaction is "penisanusdouble">>
<<set $penisaction to 0>><<meek 5 $penistarget>><<analskilluse>>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $analskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<personselect $penistarget>><<set $penisactiondefault to "rest">>
<span class="blue">당신은 <<bottom_ul>> 살짝 흔들었고, <<combatperson_un>> 그 도발에 응해 <<his_yi>> 자지를 다른 남근과 함께 당신의 엉덩이 쪽으로 향한다.</span>
<<submission 2 $penistarget>><<set $anususe to "penisdouble">><<set $NPCList[$penistarget].penis to "anusdoubleentrance">><<set $penisuse to 0>><<set $anusstate to "doubleentrance">><<set $penisstate to 0>>
<<set $anusdoubletarget to $penistarget>>
<<if $NPCList[$anustarget].penis is "anus">>
<<set $NPCList[$anustarget].penis to "anusdouble">>
<<elseif $NPCList[$anustarget].penis is "anusimminent">>
<<set $NPCList[$anustarget].penis to "anusdoubleimminent">>
<<elseif $NPCList[$anustarget].penis is "anusentrance">>
<<set $NPCList[$anustarget].penis to "anusdoubleentrance">>
<<elseif $NPCList[$anustarget].penis is "cheeks">>
<<set $NPCList[$anustarget].penis to "anusentrance">>
<<set $bottomuse to 0>> /* Issues with ass cheeks likely stem from this culprit right here */
<</if>>
<<set $NPCList[$anustarget].location.genitals to "genitals">>
<<else>>
당신은 <<bottom_ul>> 살짝 흔들었으나, 엉덩이를 한 대 맞았을 뿐이다.
<<violence 2>><<hitstat>><<bruise bottom>><<set $penisactiondefault to "penisanusdouble">>
<</if>>
<</if>>
<<if $penisaction is "penispussy">>
<!-- Check the player is not attempting to straddle and offer pussy at the same time. If so, switch to double or fail correctly -->
<<if $vaginastate isnot 0 and !$vaginastate.includes("double") and ($vaginastate is "entrance" or $vaginastate is "imminent" or $vaginastate is "penetrated")>>
<!-- Note that this action requires "penispussydouble" to come after "penispussy", else it will not work as expected -->
<<if random(0,2) isnot 0 and $vaginaldoubledisable is "f">>
<<set $penisaction to "penispussydouble">>
<<else>>
당신은 넓적다리를 벌렸으나, 관심을 끄는 데 실패한다.
<</if>>
<<elseif $vaginastate isnot 0 and $vaginastate.includes("double")>>
당신은 넓적다리를 벌렸으나, 엉덩이를 한 대 맞았을 뿐이다. "가만히 있어, <<bitch_ya>>."
<<violence 2>><<hitstat>><<bruise bottom>>
<<elseif ["penisentrance", "penisimminent"].includes($NPCList[$penistarget].penis)>>
<<set $penisaction to 0>><<meek 10 $penistarget>><<penileskill>><<set $penisactiondefault to "penispussy">>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $vaginalskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<personselect $penistarget>>
<<submission 2 $penistarget>><<set $vaginause to "penis">><<set $NPCList[$penistarget].penis to "vaginaentrance">><<set $penisuse to 0>>
<<set $vaginastate to "entrance">><<set $penisstate to 0>><<set $vaginatarget to $penistarget>><<set $penistarget to 0>>
<span class="lblue">당신은 넓적다리를 벌려, 보지가 잘 보이도록 한다. <<combatperson_un>> 이에 혹해 <<his_yi>> 자지를 당신의 <<penisPost>>에서 치운다.</span>
<<else>>
당신은 넓적다리를 벌렸으나, 관심을 끄는 데 실패한다.
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $penisaction is "penispussydouble">>
<<set $penisaction to 0>><<meek 10>><<penileskilluse>><<set $penisactiondefault to "penispussydouble">>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $vaginalskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<for _j = 0; _j lt $enemyno; _j++>>
<<if $NPCList[_j].penis is "penisentrance" or $NPCList[_j].penis is "penisimminent">>
<<personselect _j>>
<<submission 2>><<set $vaginause to "penisdouble">><<set $NPCList[_j].penis to "vaginadoubleentrance">><<set $penisuse to 0>><<set $vaginastate to "doubleentrance">><<set $penisstate to 0>>
<span class="lblue">당신은 넓적다리를 벌려, 보지가 잘 보이도록 한다. <<combatperson_un>> 이에 혹해 <<his_yi>> 자지를 당신의 <<penisPost>>에서 치우고 당신의 보지 앞에 있는 자지에 동참한다.</span>
<<set $vaginatarget to _n>>
<<set $vaginadoubletarget to "f">>
<<for _k = 0; _k lt $enemyno; _k++>>
<<if $NPCList[_k].penis is "vagina">>
<<set $NPCList[_k].penis to "vaginadouble">>
<<set $vaginadoubletarget to _k>>
<<break>>
<<elseif $NPCList[_k].penis is "vaginaimminent">>
<<set $NPCList[_k].penis to "vaginadoubleimminent">>
<<set $vaginadoubletarget to _k>>
<<break>>
<<elseif $NPCList[_k].penis is "vaginaentrance">>
<<set $NPCList[_k].penis to "vaginadoubleentrance">>
<<set $vaginadoubletarget to _k>>
<<break>>
<</if>>
<</for>>
<<break>>
<</if>>
<</for>>
<<else>>
당신은 넓적다리를 벌렸으나, 관심을 끄는 데 실패한다.
<</if>>
<</if>>
<<if $penisaction is "strokerCooperate">>
<<set $penisaction to 0>><<set $penisactiondefault to "strokerCooperate">><<actionsStrokerCooperate $penistarget>><<submission 20 $penistarget>>
<</if>>
<<if $penisaction is "strokerRest">>
<<set $penisaction to 0>><<set $penisactiondefault to "strokerRest">><<actionsStrokerRest $penistarget>><<neutral 5>>
<</if>>
/***
* ██████ ██ ██ ███████ ███████ ███████
* ██ ██ ██ ██ ██ ███
* ██ ███████ ███████ ███████ ███
* ██ ██ ██ ██ ██ ███
* ██████ ██ ██ ███████ ███████ ███
*
*/
<<if $newtarget isnot undefined>>
<<setnewtarget>>
<</if>>
<<if $chestaction is "rub">>
<<set $chestaction to 0>><<set $chestactiondefault to "rub">>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $chestskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<if $player.breastsize is 0>>
당신은 <<chesttext>> <<breasts_rul>> <<hisselect_yi $chesttarget>> 자지에 비빈다.
<<else>>
당신은 <<chesttext>> <<hisselect_yi $chesttarget>> 자지를 <<breastsPost>> 사이로 비빈다.
<</if>>
<<submission 3 $chesttarget>><<chestskilluse>><<cheststat>>
<<elseif $NPCList[$chesttarget].penis is "chest">>
<<set $chestuse to 0>><<personselect $chesttarget>>
<<if $mouthuse is 0>>
<<set $mouthactiondefault to "grasp">><<set $mouthstate to "entrance">><<set $mouthuse to "penis">>
<<set $NPCList[$chesttarget].penis to "mouthentrance">>
<span class="purple">당신은 <<hisselect_yi $chesttarget>> <<penisdesc_rul $NPCList[$chesttarget].penisdesc>> <<breasts_ro>> 비비려 했지만, <<he_nun>> <<his_yi>> 자지를 당신의 입으로 향한다.</span>
<<else>>
<<set $NPCList[$chesttarget].penis to 0>>
<span class="blue">당신은 <<hisselect_yi $chesttarget>> 자지를 <<breasts_ro>> 비비려 했지만, <<he_nun>> <<his_yi>> 자지를 빼낸다.</span>
<</if>>
<</if>>
<</if>>
<<if $chestaction is "stop" and $NPCList[$chesttarget].penis is "chest">>
<<set $chestuse to 0>><<set $chestaction to 0>><<personselect $chesttarget>><<personselect $chesttarget>>
<<if $mouthuse is 0>>
<<set $mouthactiondefault to "grasp">><<set $mouthstate to "entrance">><<set $mouthuse to "penis">>
<<set $NPCList[$chesttarget].penis to "mouthentrance">>
<span class="purple">당신이 자지를 비비는 것을 그만두자 <<combatperson_un>> <<his_yi>> 자지를 당신의 입으로 향한다.</span>
<<else>>
<<set $NPCList[$chesttarget].penis to 0>>
<span class="blue">당신이 자지를 비비는 것을 그만두자 <<combatperson_un>> 자지를 빼낸다.</span>
<</if>>
<</if>>
<<set $NPCList[0].intro to 0>>
<<set $NPCList[1].intro to 0>>
<<set $NPCList[2].intro to 0>>
<<set $NPCList[3].intro to 0>>
<<set $NPCList[4].intro to 0>>
<<set $NPCList[5].intro to 0>>
<<combat_lewdity_text>>
</div>
<</widget>>
<<widget "wheeze">>
<<set _action to _args[0] or "say something">>
<<switch _args[1]>>
<<case 1>>
당신은 _action하려 했으나, <span class="purple">이미 목이 졸려 있었기 때문에 쌕쌕거리는 소리만 나온다.</span>
<<case 2>>
당신은 _action하려 했으나, <span class="lewd">당신의 목을 감싸고 있는 손이 말을 못하게 누르고 있어서 음란한 신음소리만 나온다.</span>
<<default>>
당신은 _action하려 했으나, <span class="red">당신의 목을 조르고 있는 손 때문에 숨막히는 쌕쌕소리만 나온다.</span><<gwillpower>><<willpower 1>>
<<set $speechwheeze to 1>>
<</switch>>
<</widget>>
<<widget "effectsinsertions">>
/* Check anal toy insertions */
<<set _insertions to []>>
<<for _i = 0; _i < $NPCList.length; _i++>>
<<if $NPCList[_i].lefthand is "anusdildo">>
<<personselect _i>>
<<if $npc_named is 1>>
<<trNamedNPC $NPCList[_i].fullDescription "name">><<set _npcDescription to _trResult>>
<<else>>
<<trNPCdesc $NPCList[_i].fullDescription>><<set _npcDescription to _trResult>>
<</if>>
<<silently>><<handtoolPost $NPCList[_i].lefttool "으로">><</silently>><<set _insertions.push(_npcDescription + "의 " + _trResult)>>
<</if>>
<<if $NPCList[_i].righthand is "anusdildo">>
<<personselect _i>>
<<if $npc_named is 1>>
<<trNamedNPC $NPCList[_i].fullDescription "name">><<set _npcDescription to _trResult>>
<<else>>
<<trNPCdesc $NPCList[_i].fullDescription>><<set _npcDescription to _trResult>>
<</if>>
<<silently>><<handtoolPost $NPCList[_i].righttool "으로">><</silently>><<set _insertions.push(_npcDescription + "의 " + $NPCList[_i].righttool)>>
<</if>>
<</for>>
<<if _insertions isnot undefined>>
<<if _insertions.length gte 2>>
당신의 항문은<<if playerHasButtPlug()>> 당신의 <<worn_butt_plug_name>>을 비벼대는<</if>> 섹스 장난감들로 범해지고 있다.
<<elseif _insertions.length is 1>>
당신의 항문은<<if playerHasButtPlug()>> 당신의 <<worn_butt_plug_name>>을 비벼대는<</if>> _insertions[0] 범해지고 있다.
<</if>>
<</if>>
/* Check vaginal toy insertions */
<<if $player.vaginaExist>>
<<set _insertions to []>>
<<for _i = 0; _i < $NPCList.length; _i++>>
<<if $NPCList[_i].lefthand is "vaginadildo">>
<<personselect _i>>
<<if $npc_named is 1>>
<<trNamedNPC $NPCList[_i].fullDescription "name">><<set _npcDescription to _trResult>>
<<else>>
<<trNPCdesc $NPCList[_i].fullDescription>><<set _npcDescription to _trResult>>
<</if>>
<<silently>><<handtoolPost $NPCList[_i].lefttool "으로">><</silently>><<set _insertions.push(_npcDescription + "의 " + _trResult)>>
<</if>>
<<if $NPCList[_i].righthand is "vaginadildo">>
<<silently>><<handtoolPost $NPCList[_i].righttool "으로">><</silently>><<set _insertions.push(_npcDescription + "의 " + $NPCList[_i].righttool)>>
<</if>>
<</for>>
<<if _insertions isnot undefined>>
<<if _insertions.length gte 2>>
당신의 <<pussy_nun>> 섹스 장난감들로 범해지고 있다.
<<elseif _insertions.length is 1>>
당신의 <<pussy_nun>> _insertions[0] 범해지고 있다.
<</if>>
<</if>>
<</if>>
<<if $player.penisExist>>
/* Dildo rubbing on penis */
<<for _i = 0; _i < $NPCList.length; _i++>>
<<if $NPCList[_i].lefthand is "penisdildo">>
당신의 <<penis_nun>> <<handtoolPost $NPCList[_i].lefttool "으로">> 비벼지고 있다.
<<break>>
<</if>>
<<if $NPCList[_i].righthand is "penisdildo">>
당신의 <<penis_nun>> <<handtoolPost $NPCList[_i].righttool "으로">> 비벼지고 있다.
<<break>>
<</if>>
<</for>>
<</if>>
<</widget>><<widget "ejaculation-eden">>
<<set $ejaculating to 1>>
<!-- Changing rows to future-proof the code: from $NPCList[_nn] to $NPCList[_nn], _nn being the main ejaculation loop handler -->
<<if $NPCList[_nn].pronoun is "m">>
<<set $pronoun to "m">>
<</if>>
<<if $NPCList[_nn].pronoun is "f">>
<<set $pronoun to "f">>
<</if>>
<<if $NPCList[_nn].pronoun is "i">>
<<set $pronoun to "i">>
<</if>>
<<if $NPCList[_nn].pronoun is "n">>
<<set $pronoun to "n">>
<</if>>
<<if $NPCList[_nn].pronoun is "t">>
<<set $pronoun to "t">>
<</if>>
<<if $enemytype is "man">>
<<set $NPCList[_nn].intro to 1>>
<<else>>
<<set $pronoun to "i">>
<</if>>
<!-- Female EDEN -->
<<if $NPCList[_nn].vagina isnot "none" and $NPCList[_nn].penis is "none">>
<<if $consensual is 1>>
<<if $NPCList[_nn].vagina is "mouthentrance" or $NPCList[_nn].vagina is "mouth" or $NPCList[_nn].vagina is "mouthimminent">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_nun>> 신음하며 <<his_yi>> 엉덩이를 당신의 얼굴에 밀어댔고, 넓적다리는 오르가즘으로 인해 떨린다.
<<case 3 4>>
가 버리변서 <<His_yi>> 얼굴에 홍조가 깊어지고, 몸이 걷잡을 수 없이 씰룩거린다.
<<case 5>>
<<He_nun>> 괴성을 지르며, 당신의 머리를 <<his_yi>> 손으로 감싸고 당신의 얼굴에 밀어대며 가버린다.
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.goo += 1>>
<</switch>>
<<elseif $NPCList[_nn].vagina is "leftarm">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_nun>> 당신이 <<his_yi>> 보지로 가버리게 하자 크게 숨을 내쉬며, <<he_ga>> 경련하면서 <<his_yi>> 넓적다리가 당신의 손에서 떨린다.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.leftarm.goo += 1>>
<<case 3 4>>
<<His_yi>> 얼굴에 홍조가 깊어지고, <<his_yi>> 입이 딱 벌어지며 당신의 손으로 가 버린다. 당신은 <<his_yi>> 보지가 당신의 손에서 씰룩거리는 것을 느낀다.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.leftarm.goo += 1>>
<<case 5>>
<<He_nun>> 괴성을 지르며 당신의 손을 잡고 <<his_yi>> 보지에 당신의 손가락을 찔러댄다. 당신은 <<his_yi>> 안쪽이 씰룩거리는 것을 느낀다.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.leftarm.goo += 1>>
<</switch>>
<<elseif $NPCList[_nn].vagina is "rightarm">>
<<switch random(1, 5)>>
<<case 1 2>>
당신이 <<his_yi>> 보지로 가버리게 하자 <<His_yi>> 무릎이 떨리며 <<he_nun>> 넘어지지 않으려고 당신의 몸을 잡는다.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.rightarm.goo += 1>>
<<case 3 4>>
<<His_yi>> 얼굴에 홍조가 깊어지고, <<his_yi>> 입이 딱 벌어지며 당신의 손으로 가 버린다. 당신은 <<his_yi>> 보지가 씰룩거리는 것을 느낀다.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.rightarm.goo += 1>>
<<case 5>>
<<He_nun>> 괴성을 지르며 당신의 손을 잡고 <<his_yi>> 보지에 당신의 손가락을 찔러댄다. 당신은 <<his_yi>> 안쪽이 씰룩거리는 것을 느낀다.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.rightarm.goo += 1>>
<</switch>>
<<elseif $NPCList[_nn].vagina is "lefthand" or $NPCList[_nn].vagina is "righthand">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_nun>> 가버리며 숨을 내쉬면서 경련하고, 겨우겨우 <<his_yi>> 손가락을 <<his_yi>> 보지 안에 잡고 있다.
<<case 3 4>>
<<He_nun>> 신음하며 몸을 떨고, <<his_yi>> 애액이 바닥에 떨어진다. <<He_nun>> <<his_yi>> 손을 빼고 한숨을 쉰다.
<<case 5>>
<<He_nun>> 가 버리면서 괴성을 질렀고, <<his_yi>> 애액이 <<his_yi>> 보지와 넓적다리를 적신다. "이제 나를 깨끗하게 해 줘야 할 것 같은데."
<</switch>>
<<elseif $NPCList[_nn].vagina is "leftDildo">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_nun>> <<his_yi>> 몸을 경련하며 ?orgasmMoans, <<his_yi>> 넓적다리는 당신의 <<sextoyPost $currentSexToyLeft.name "name">> 옆에서 떨린다.
<<case 3 4>>
<<His_yi>> 홍조가 깊어지고 <<his_yi>> 입이 딱 벌어지며 <<he_nun>> <<sextoy_ro $currentSexToyLeft.name>> 가버린다.
<<case 5>>
<<He_nun>> 당신의 <<sextoy_ga $currentSexToyLeft.name>> <<him_ul>> 절정에 이르게 하자 괴성을 지르며 당신의 팔을 잡는다. <<His_yi>> 애액이 당신의 <<sextoy_rul $currentSexToyLeft.name>> 적신다. "나를 깨끗이 해 줘야 겠네."
<</switch>>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.leftarm.goo += 1>>
<<elseif $NPCList[_nn].vagina is "rightDildo">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_nun>> <<his_yi>> 몸을 경련하며 ?orgasmMoans, <<his_yi>> 넓적다리는 당신의 <<sextoyPost $currentSexToyRight.name "name">> 옆에서 떨린다.
<<case 3 4>>
<<His_yi>> 홍조가 깊어지고 <<his_yi>> 입이 딱 벌어지며 <<he_nun>> <<sextoy_ro $currentSexToyRight.name>> 가버린다.
<<case 5>>
<<He_nun>> 당신의 <<sextoy_ga $currentSexToyRight.name>> <<him_ul>> 절정에 이르게 하자 괴성을 지르며 당신의 팔을 잡는다. <<His_yi>> 애액이 당신의 <<sextoy_rul $currentSexToyRight.name>> 적신다. "나를 깨끗이 해 줘야 겠네."
<</switch>>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.rightarm.goo += 1>>
<<elseif $NPCList[_nn].vagina is "leftDildoAnus">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_nun>> <<his_yi>> 몸을 경련하며 ?orgasmMoans, <<his_yi>> 넓적다리는 당신의 <<sextoyPost $currentSexToyLeft.name "name">> 옆에서 떨린다.
<<case 3 4>>
<<His_yi>> 홍조가 깊어지고 <<his_yi>> 입이 딱 벌어지며 <<he_nun>> <<sextoy_ro $currentSexToyLeft.name>> 가버린다.
<<case 5>>
<<He_nun>> 당신의 <<sextoy_ga $currentSexToyLeft.name>> <<him_ul>> 절정에 이르게 하자 괴성을 지르며 당신의 팔을 잡는다.
<</switch>>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>>
<<elseif $NPCList[_nn].vagina is "rightDildoAnus">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_nun>> <<his_yi>> 몸을 경련하며 ?orgasmMoans, <<his_yi>> 넓적다리는 당신의 <<sextoyPost $currentSexToyRight.name "name">> 옆에서 떨린다.
<<case 3 4>>
<<His_yi>> 홍조가 깊어지고 <<his_yi>> 입이 딱 벌어지며 <<he_nun>> <<sextoy_ro $currentSexToyRight.name>> 가버린다.
<<case 5>>
<<He_nun>> 당신의 <<sextoy_ga $currentSexToyRight.name>> <<him_ul>> 절정에 이르게 하자 괴성을 지르며 당신의 팔을 잡는다.
<</switch>>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>>
<<elseif $NPCList[_nn].vagina is "feet">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_nun>> 당신이 <<his_yi>> 보지를 발로 주무르는 것에 따라 신음한다. <<His_yi>> 몸이 오르가즘으로 떨린다.
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.feet.goo += 1>>
<<case 3 4>>
<<He_nun>> 가버리며 몸을 떨었고, <<his_yi>> 보지가 당신의 발 밑에서 씰룩거린다.
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.feet.goo += 1>>
<<case 5>>
<<He_nun>> 가버리며 괴성을 지른다. <<He_nun>> 잠시 몸을 떨더니, <<his_yi>> 온 몸이 축 처져 쓰러진다.
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.feet.goo += 1>>
<</switch>>
<<elseif $NPCList[_nn].vagina is "vagina" and $worn.genitals.type.includes("chastity")>>
<<He_nun>> 당신의 <<worn_genitals_name>>에 대고 가버리면서 괴성을 지른다. "다음 번에는," <<he_ga>> 헐떡이며 말한다. "네 <<pussy_rul>> 직접 비벼대고 싶어."
<<elseif $NPCList[_nn].vagina is "vagina">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_nun>> 가버리며 쾌락의 신음을 흘린다. 당신은 <<his_yi>> 보지가 당신의 보지에서 씰룩거리는 것을 느낀다.
<<case 3 4>>
<<He_nun>> 당신의 <<pussy_rul>> <<his_yi>> 것에 비벼대며 신음했고, 가버리며 다리를 벌벌 떤다.
<<case 5>>
<<He_nun>> 괴성을 지르고, <<his_yi>> 팔을 당신의 어깨 아래로 감싸며 온 몸을 떨어댄다. 당신은 <<his_yi>> 보지가 당신의 보지에서 씰룩거리는 것을 느낀다.
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.goo += 1>>
<</switch>>
<<elseif $NPCList[_nn].vagina is "othermouth">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_nun>> 쾌락에 차 몸서리쳤고, 가 버리며 당신의 사타구니에 뜨거운 한숨을 내쉰다.
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.goo += 1>>
<<case 3 4>>
<<He_nun>> 길고 축축하게 당신의 <<pussy_rul>> 핥는다. 당신은 <<he_ga>> 가버리며 몸을 떠는 것을 느낀다.
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.goo += 1>>
<<case 5>>
<<He_nun>> 가 버리면서 괴성을 지르며 <<his_yi>> 넓적다리를 꽉 눌렀고, 당신의 <<pussyPost>> 위에서 헉헉대며 숨을 쉰다.
<</switch>>
<!-- following appear to be Male PC to Female Antagonist only? -->
<<elseif $NPCList[_nn].vagina is "otheranus">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_nun>> 가 버리며 몸을 떨었고, <<his_yi>> 엉덩이를 당신의 <<penisPost>>에 세게 밀어붙인다.
<<case 3 4>>
<<He_nun>> 가 버리며 몸을 떨었고, <<his_yi>> 엉덩이가 당신의 <<penis_rul>> 격렬하게 쳐댄다.
<<case 5>>
<<He_nun>> 가 버리면서 소리를 지르며 당신의 <<penisPost>>에 몸을 부딪혀댄다. "너를 데리고 있을 필요가 있을 거라고 생각했다니까."
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.thigh.goo += 1>>
<</switch>>
<<elseif $NPCList[_nn].vagina is "penis">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_nun>> 가 버리며 <<his_yi>> 팔을 당신의 어깨에 감고, <<his_yi>> 보지를 당신의 <<penisPost>>에 강하게 누른다. "너는 내 거야. 절대 잊지 마."
<<penileejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.penis.goo += 1>>
<<case 3 4>>
<<He_nun>> 가 버리면서 <<his_yi>> 얼굴에 홍조가 깊어지며 몸이 경련한다. <<His_yi>> 보지가 당신의 <<penis_rul>> 감싸고 씰룩거린다.
<<penileejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.penis.goo += 1>>
<<case 5>>
<<He_nun>> 괴성을 지르면서 당신의 무릎 위에서 날뛰며 가버렸고, 당신의 <<penis_rul>> 가능한 한 깊이 집어넣으려 한다.
<<penileejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.penis.goo += 1>>
<<thighejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.thigh.goo += 1>>
<</switch>>
<<elseif ($NPCList[_nn].vagina is "penisimminent" or $NPCList[_nn].vagina is "penisentrance") and $worn.genitals.type.includes("chastity")>>
<<He_nun>> 괴성을 지르며 가버렸고, <<his_yi>> 몸을 당신의 몸에 대고 벌벌 떤다. "만약 네가 그 물건을 입고 있지 않았다면," <<he_nun>> 헉헉대며 말한다. "너를 제대로 처리해 주었을 텐데."
<<elseif $NPCList[_nn].vagina is "penisimminent" or $NPCList[_nn].vagina is "penisentrance">>
당신은 <<he_ga>> 가버리며 <<his_yi>> 보지가 당신의 <<penisPost>> 끝에서 씰룩거리는 것을 느낀다. "다음 번에는 네가 제대로 내게 박도록 할 거야."
<<elseif $NPCList[_nn].vagina is "otheranusfrot" or $NPCList[_nn].vagina is "otheranusentrance">>
<<He_nun>> <<his_yi>> 엉덩이살 사이로 당신의 자지를 비비며, <<his_yi>> 엉덩이를 흔들어대며 가 버린다. "다음 번에는 내게 박아줘. 내 엉덩이를 가지고 놀라고 너를 옆에 두고 있는 게 아니니까."
<<elseif $NPCList[_nn].vagina is "frot">>
<<He_nun>> <<his_yi>> 클리토리스를 당신의 자지에 비벼대며 가버렸고, <<his_yi>> 온 몸이 벌벌 떨린다. <<He_nun>> 불만스러운 듯 보인다. "나는 그 자지가 내 안에 들어오는 것 이상을 바라지 않아. 내 자제심은 메달을 받을 만 했잖아."
<<penileejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.penis.goo += 1>>
<!-- Special case male PC with female NPC -->
<<elseif $NPCList[_nn].mouth is "penis">>
<<switch random(1, 4)>>
<<case 1 2>>
<<He_nun>> 당신이 <<his_yi>> 입에 박아대자 가버린다. 당신은 <<him_i>> 몸서리치는 것을 느낀다.
<<case 3 4>>
<<He_nun>> <<his_yi>> 입술이 당신의 <<penis_rul>> 아직 감싸고 있는 중에 가버리며, 양손으로 당신의 넓적다리를 잡는다.
<</switch>>
<<else>>
<<He_nun>> 오르가즘의 희열로 몸을 부르르 떤다.
<</if>>
<<else>>
<<if $NPCList[_nn].vagina is "footjob">>
<<switch random(1, 5)>>
<<case 1 2 3>>
<<He_nun>> 가 버리며 헐떡였다. 한숨을 돌리면서, <<he_nun>> 웃으며 <<his_yi>> 발을 당신의 배 위에 올린다. "그래야 착한 <<girl_iji>>."
<<case 4 5>>
<<He_nun>> 가 버리며 신음했다. <<He_nun>> <<his_yi>> 발을 당신의 <<genitalsPost>>에서 빼어 당신을 격렬한 경련에 닿지 않도록 한다.
<</switch>>
<<elseif $NPCList[_nn].vagina is "vagina" and $worn.genitals.type.includes("chastity")>>
<<He_nun>> 가버리며 당신의 머리카락을 잡고, 단단히 잡아당긴다. "네가 그걸로 잠겨져 있지 않았더라면 좋았을 텐데," <<he_nun>> 헐떡인다. "누가 열쇠를 가지고 있는지 내가 꼭 찾아내고 말 테다."
<<elseif $NPCList[_nn].vagina is "vagina">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_nun>> 가버리며 신음한다. 당신은 <<his_yi>> 보지가 당신의 것에서 씰룩거리는 것을 느낀다.
<<case 3 4>>
<<He_nun>> 신음하며 당신의 목을 잡고 <<his_yi>> 보지를 당신의 것에 세게 비벼댄다.
<<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>>
<<case 5>>
<<He_nun>> 괴성을 지르며, 당신의 머리카락을 잡고 <<his_yi>> 몸을 당신에게 짓이긴다. <<His_yi>> 온 몸은 격렬한 경련으로 씰룩댄다.
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.goo += 1>>
<</switch>>
<<elseif $NPCList[_nn].vagina is "othermouth">>
<<He_nun>> 당신의 엉덩이를 잡고 <<his_yi>> 얼굴을 당신의 다리 사이에 묻는다. <<His_yi>> 목 뒤에서 나오는 신음이 당신의 <<genitals_rul>> 통해 울린다.
<<elseif $NPCList[_nn].vagina is "lefthand" or $NPCList[_nn].vagina is "righthand">>
<<He_nun>> 가 버리면서 신음소리를 내었다. <<He_nun>><span class="pink">당신의 머리카락을 잡고 가까이 잡아당긴다.</span> "네가 쾌락을 주도록 허락된 자는 나 뿐이라는 것을 잊지 마."
<<elseif $NPCList[_nn].vagina is "mouthentrance" or $NPCList[_nn].vagina is "mouth" or $NPCList[_nn].vagina is "mouthimminent">>
<<if random(1)>>
<<He_nun>> 흥분감에 몸서리치며 가 버렸고, <<his_yi>> 보지가 당신의 혀에서 벌벌 떨린다.
<<else>>
<<He_nun>> 신음하며 당신의 머리카락을 움켜쥐었고, <<his_yi>> 보지를 당신에게 비비면서 <<his_yi>> 넓적다리는 오르가즘으로 떨린다.
<</if>>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.goo += 1>>
<!-- following appear to be Male PC to Female Antagonist only? -->
<<elseif $NPCList[_nn].vagina is "otheranus">>
<<He_nun>> 당신의 <<print ($player.ballsExist ? "고환을" : "보지를")>> 잡더니 당신의 <<penis_rul>> <<his_yi>> 항문 깊숙이 끌어넣었고, 마지막 신음을 흘리며 몸을 떨면서 가 버린다.
<<elseif $NPCList[_nn].vagina is "penis">>
<<He_nun>> 가 버리며 <<his_yi>> 손톱을 당신의 어깨에 박아넣었고, <<his_yi>> 보지에 당신의 <<penis_rul>> 강하게 밀어넣는다. <<He_nun>> 쾌감으로 몸서리친다.
<<elseif ($NPCList[_nn].vagina is "penisimminent" or $NPCList[_nn].vagina is "penisentrance") and $worn.genitals.type.includes("chastity")>>
<<He_nun>> 당신의 <<worn_genitals_name>>에 밀어대며, 당신의 머리카락을 잡고 가버렸다. "만약 네가 그걸로 잠겨져 있지 않았다면," <<he_ga>> 말한다. "내가 너를 범하는 것을 멈출 수 없었을 거야."
<<elseif $NPCList[_nn].vagina is "penisimminent" or $NPCList[_nn].vagina is "penisentrance">>
<<He_nun>> 신음하며 가버린다. 당신은 <<his_yi>> 보지가 당신의 <<penis_yi>> 끝에서 씰룩거리는 것을 느낀다. "내 자제심은 메달을 받을 만 해," <<he_ga>> 말한다. "네 자지는 범해달라고 사정할 만 하니까."
<<elseif ($NPCList[_nn].vagina is "otheranusfrot" or $NPCList[_nn].vagina is "otheranusentrance") and $worn.genitals.type.includes("chastity")>>
<<He_nun>> 당신의 머리카락을 잡으며 가버린다. 당신은 <<him_i>> 당신의 <<worn_genitals_name>>에 대고 덜덜 떠는 것을 느낀다. "그 정조대," <<he_nun>> 말한다. "너를 제대로 꺼낼 때 까지 참을 수가 없군."
<<elseif $NPCList[_nn].vagina is "otheranusfrot" or $NPCList[_nn].vagina is "otheranusentrance">>
<<He_nun>> <<his_yi>> 엉덩이를 당신의 자지에 비비며 가버린다. "너는 정말 희롱을 잘 하는군," <<he_nun>> 헉헉댄다. "너를 내 안에 넣지 못한다는 것을 거의 참을 수 없을 정도야."
<<elseif $NPCList[_nn].vagina is "frot" and $worn.genitals.type.includes("chastity")>>
<<He_nun>> 당신의 머리카락을 잡으며 가버렸고, <<his_yi>> 몸을 <<worn_genitals_name>>에 대고 벌벌 떤다. "내가 꼭 열쇠를 찾아내고 말 거야," <<he_ga>> 말한다. "그러고 나면 너를 제대로 처리해 주겠어."
<<elseif $NPCList[_nn].vagina is "frot">>
<<He_nun>> 당신의 목을 잡고, 아래로 누르면서 <<his_yi>> 클리토리스를 당신의 자지에 비비며 가버린다. "다음 번에는 제대로 네가 나에게 박아주기를 바라. 네 희롱은 나를 미치게 하니까."
<<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>>
<!-- Special case male PC with female NPC -->
<<elseif $NPCList[_nn].mouth is "penis">>
<<He_nun>> 당신이 <<his_yi>> 입에 박으면서 가버렸고, <<he_nun>> 당신을 밀쳐내고 숨이 막혀 헉헉댄다. "이제 충분해."
<<else>>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 오르가즘으로 몸을 떨었다. <<He_nun>> 당신을 가까이 끌어당긴다. "착한 <<girl_iya>>," <<he_nun>> 속삭인다.
<<case 4 5 6>>
<<He_nun>> 가버리며 한숨을 쉬었고, 당신의 <<bottom_ul>> 살짝 때린다. "너는 내 소중한 소유물이야," <<he_ga>> 말한다. "잊지 마."
<<case 7>>
<<He_nun>> <<his_yi>> 클리토리스를 비비면서 괴성을 지르며 가버렸고, 뒤로 누워 헉헉대기 전에, 한 팔을 <<his_yi>> 눈 위에 올리며 다른 손으로 당신의 머리카락을 잡는다.
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.chest.goo += 1>>
<</switch>>
<</if>>
<</if>>
<br><br>
<</if>>
<!-- Male EDEN -->
<<if $consensual is 1>>
<<if _condomResult is "contained">>
<<genericCondomEjaculation>>
<<elseif npcHasStrapon(_nn)>>
<<He_nun>> 오르가즘의 환희로 몸을 떨면서 신음하며, 페니스 밴드 자지를 <<his_yi>> 성기에 비벼댄다.
<<elseif $NPCList[_nn].penis is "idle">>
<<He_nun>> <<his_yi>> 바지에 젖은 자국을 만들며 신음한다. 당신은 터지려는 웃음을 겨우 참는다.
<<elseif $NPCList[_nn].penis is "thighs">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 가버리며 몸을 떨었고,<<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 빼내 당신의 넓적다리 뒤에 사정한다.
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.thigh.semen += 1>>
<<case 4 5 6>>
<<He_nun>> <<his_yi>> 절정에 다다르며 당신의 다리를 꽉 잡고, 당신의 넓적다리 사이와 배 위에 사정한다.
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.tummy.semen += 1>>
<<case 7>>
<<He_nun>> 가버리며 신음소리를 내었고, 엄청난 양을 사정해 당신의 넓적다리와 배를 뒤덮는다.
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.thigh.semen += 1>>
<<tummyejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.tummy.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "vaginaentrance" and $worn.genitals.type.includes("chastity")>>
<<He_nun>> 신음하며 가버렸고, 당신의 <<worn_genitals_name>> 위에 사정한다. "내가 꼭 열쇠 보관자를 찾아내고 말 거야," <<he_ga>> 헉헉댄다. "그러고 나면 너를 제대로 처리해 주겠어."
<<elseif $NPCList[_nn].penis is "vaginaentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신의 엉덩이를 잡고 움직이지 못하게 하며 <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 당신의 <<pussyPost>>에 비빈다. 그 느낌은 너무 강했던 것으로 판명되었고, <<he_nun>> 당신의 음순 위에 사정한다.
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.semen += 1>>
<<case 4 5 6>>
<<He_nun>> <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 당신의 <<pussyPost>>에 비벼대며 가버렸고, 하얀 정액 줄기를 당신의 음순 위에 내뿜는다.
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.semen += 1>>
<<case 7>>
<<He_nun>> 신음하며 <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 비벼대며 가 버렸고, 두꺼운 정액 줄기를 당신의 <<pussy_wa>> <<bottomPost>> 위에 내뿜는다.
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.semen += 1>>
<<bottomejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "vaginaimminent" and $worn.genitals.type.includes("chastity")>>
<<He_nun>> 신음하며 가버렸고, 당신의 <<worn_genitals_name>> 위에 사정한다. "누가 열쇠를 가졌든 내가 꼭 찾아내고 말 거야," <<he_ga>> 헉헉댄다. "그러고 나면 네가 걷지 못할 때까지 너와 섹스해주겠어."
<<elseif $NPCList[_nn].penis is "vaginaimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신의 <<pussyPost>>에 삽입하기 전에 가버렸고, 당신의 음순 위에 사정한다. "내 자제심은 메달을 받을 만 해," <<he_ga>> 말한다. "네 무방비한 보지가 나를 희롱하면서, 바로 저기에 있는데도 말야."
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.semen += 1>>
<<case 4 5 6>>
<<He_nun>> 절정에 점점 다다르려 하자 <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 당신에게 넣으려 하지만, <<his_yi>> 경련이 <<him_ul>> 배신했다. <<He_nun>> 사정했고, 두꺼운 정액 줄기가 당신의 음순을 뒤덮는다. "젠장," <<he_ga>> 말한다. "거의 다 됐는데."
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.semen += 1>>
<<case 7>>
<<He_nun>> 당신의 엉덩이를 잡고 움직이지 못하게 하며 <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 당신의 <<pussyPost>>에 파묻으려 하지만, 너무 빨리 사정한다. 두꺼운 정액 줄기가 당신의 음순을 뒤덮고, 당신의 <<bottom_ul>> 타고 뚝뚝 떨어진다. "너는 정말 너무 섹시해."
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.semen += 1>>
<<bottomejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "vagina">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 신음하면서 당신의 <<pussyPost>> 안에 깊이 박아대며 가버렸다. <<his_yi>> <<penisdesc_nun $NPCList[_nn].penisdesc>> 당신을 채우며 고동친다.
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vagina.semen += 1>>
<<recordVaginalSperm "pc" $NPCList[_nn].fullDescription "human">>
<<case 4 5 6>>
<<He_nun>> 당신의 어깨를 잡고, 당신을 <<his_yi>> <<trPenisdesc $NPCList[_nn].penisdesc>>_trResult 위로 잡아당기며 가버린다. 따뜻한 정액이 당신의 <<pussy_rul>> 채우며, 당신은 숨이 막힌다.
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vagina.semen += 1>>
<<recordVaginalSperm "pc" $NPCList[_nn].fullDescription "human">>
<<case 7>>
<<He_nun>> 경련하면서 당신의 사타구니 안에 비벼대며 가버렸고, 두꺼운 정액 물결을 당신의 <<pussyPost>> 안에 내뿜는다. 정액이 당신의 넓적다리를 타고 흘러내린다.
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.semen += 1>>
<<vaginalejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vagina.semen += 1>>
<<thighejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.thigh.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "cheeks" and $worn.genitals.type.includes("chastity")>>
<<He_nun>> 가버리며 헉 소리를 내었고, 당신의 <<worn_genitals_name>> 위에 사정한다. "저 빌어먹을 물건," <<he_ga>> 헉헉댄다. "네 엉덩이는 박아줄 가치가 있단 말이야."
<<elseif $NPCList[_nn].penis is "cheeks">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 가버리면서 몸을 떨었고, <<his_yi>> <<penisdesc_nun $NPCList[_nn].penisdesc>> 당신의 <<bottomPost>> 위에서 분출한다.
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<<case 4 5 6>>
<<He_nun>> 당신의 넓적다리를 잡고, <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> <<bottomPost>>에 세게 밀어대며 엉덩이살 사이에 사정한다.
<!-- Really should be onto PCs back given position. Or hair maybe. Esp next one -->
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<<case 7>>
<<He_nun>> 당신의 엉덩이를 쥐어짜며 신음하며 가버렸고, 엄청난 양의 정액을 내뿜어 당신의 <<bottom_ul>> 뒤덮는다. "너는 정말 빌어먹게 섹시해."
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<set $player.bodyliquid.bottom.semen += 2>>
<</switch>>
<<elseif $NPCList[_nn].penis is "anusentrance" and $worn.genitals.type.includes("chastity") and $worn.genitals.anal_shield is 1>>
<<He_nun>> 가버리며 헉 소리를 내었고, 당신의 <<worn_genitals_name>> 위에 사정한다. "누가 열쇠를 가졌든," <<he_ga>> 헉헉댄다. "내게 항문 섹스 한 번을 빚졌어."
<<elseif $NPCList[_nn].penis is "anusentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신의 <<bottom_ul>> 꼬집듯이 잡고 <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 거기에 비벼대어, 정액을 당신의 엉덩이살 위에 분출시킨다.
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<<case 4 5 6>>
<<He_nun>> 몸을 떨며 당신의 <<bottomPost>>에 사정한다.
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<<case 7>>
<<He_nun>> 신음소리를 내며 당신의 <<bottomPost>>에 사정했고, 두꺼운 정액 줄기를 당신의 엉덩이살 위에 뿜어댄다.
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<set $player.bodyliquid.bottom.semen += 2>>
<</switch>>
<<elseif $NPCList[_nn].penis is "anusimminent" and $worn.genitals.type.includes("chastity") and $worn.genitals.anal_shield is 1>>
<<He_nun>> 가버리며 신음했고, 당신의 <<worn_genitals_name>> 위에 사정한다. "저 엉덩이를 유린해주지," <<he_ga>> 헉헉댄다. "내가 이 물건을 네게서 벗겨내기만 하면 말야."
<<elseif $NPCList[_nn].penis is "anusimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 절정에 점점 다다르려 하자, <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 당신의 <<bottomPost>> 안에 찔러넣으려 하지만, 너무 빨리 사정한다. 정액이 당신의 엉덩이살에 왕창 튄다. "젠장. 가끔 너는 그냥 너무 섹시하단 말야."
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<<case 4 5 6>>
<<He_nun>> 당신의 엉덩이를 꽉 잡고 당신의 <<bottom_ul>> 범하려 하지만, 자극을 이기지 못하고 엉덩이살 위에 사정한다.
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<<case 7>>
<<He_nun>> <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 당신의 <<bottomPost>>에 눌러대며 가버렸다. 두꺼운 정액 줄기가 당신의 엉덩이살 위로 분출한다.
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<set $player.bodyliquid.bottom.semen += 2>>
<</switch>>
<<elseif $NPCList[_nn].penis is "anus">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 신음하면서 <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 당신의 <<bottomPost>> 안에 깊숙이 박아대며 가버렸다. <<his_yi>> 육봉이 끝까지 들어와 정액이 당신의 안을 가득 채우는 느낌에 당신은 헉 하는 소리를 내었다.
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.anus.semen += 1>>
<<case 4 5 6>>
<<He_nun>> 당신의 어깨를 잡고 당신을 <<trPenisdesc $NPCList[_nn].penisdesc>>_trResult 위로 잡아당기며 가버렸다. 정액이 당신을 채우며 <<his_yi>> 자지가 씰룩거린다.
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.anus.semen += 1>>
<<case 7>>
<<He_nun>> 경련하며, 마지막으로 푹 찔러넣어, 당신의 항문 안에 사정한다. 두꺼운 정액 물결이 당신의 안으로 퍼부어진다. 정액이 당신의 넓적다리를 타고 뚝뚝 떨어진다.
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.anus.semen += 1>>
<<thighejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.thigh.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "chest">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신의 <<breastsPost>> 사이로 찔러대며 사정하였고, 당신의 가슴을 정액으로 뒤덮는다.
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.chest.semen += 1>>
<<case 4 5 6>>
<<He_nun>> <<his_yi>> 자지를 당신의 <<breastsPost>>에 비벼대며, 오르가즘에 몸을 떤다.
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.chest.semen += 1>>
<<case 7>>
<<He_nun>> 당신의 <<breasts_rul>> 찔러대며 당신의 목을 잡았고, 가버리며 신음을 흘린다. 정액이 당신의 <<breastsPost>> 위로 솟구쳐 당신의 <<if $position is "missionary">>얼굴을<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>><<else>>배를<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.tummy.semen += 1>><</if>> 뒤덮는다. "네가 목욕을 할 필요가 있을 거라고 생각해."
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.chest.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "mouthentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신의 턱을 한 손으로 받치고 다른 손으로 <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 당신의 입술에 눌러댄다. 그 느낌은 너무 강했던 것으로 판명되었고, <<he_nun>> 당신의 얼굴 위에 사정한다.
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>>
<<case 4 5 6>>
<<He_nun>> <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 당신의 뺨에 눌러대었고, 당신의 얼굴 위에 사정한다.
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>>
<<case 7>>
<<He_nun>> 당신의 머리카락을 잡고 <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 당신의 얼굴에 비벼댄다. 두꺼운 정액 줄기가 당신의 얼굴을 뒤덮고 다문 입술을 밀고 지나쳐 들어온다. "너는 너무 귀여워. 내가 가장 좋아하는 소유물이지."
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>>
<<oralejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $player.bodyliquid.mouth.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "mouthimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신의 머리카락을 잡고 <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 당신의 입술 사이에 강제로 넣으려 하지만, 너무 빨리 사정한다. 정액이 당신의 얼굴 위로 분출한다. 그중 약간은 당신의 입 속으로 들어온다. "가끔, 너는 너무 섹시하다고 생각해."
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>>
<<case 4 5 6>>
<<He_nun>> 당신의 입에 삽입하려 하지만, 너무 빨리 사정한다. 정액이 당신의 입술과 턱을 타고 뚝뚝 떨어진다. "충분히 오래 참고 있을 수가 없었어."
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>>
<<case 7>>
<<He_nun>> 절정에 달하면서 몸을 떤다. <<He_nun>> 당신의 머리카락을 잡고 <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 당신의 입에 찔러넣으려 했지만, <<his_yi>> 몸이 너무 심하게 떨렸다. 두꺼운 정액 줄기가 당신의 뺨과 턱을 뒤덮는다. 그중 약간은 당신의 입술을 밀고 지나쳐 들어온다.
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>>
<<oralejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $player.bodyliquid.mouth.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "mouth">>
<!-- this is picking up women NPCs...? -->
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신의 턱을 잡고 다른 손으로 머리카락을 잡아, <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 입 안 깊숙이 찔러넣으며 사정한다. 정액이 당신의 목구멍 안으로 흘러내리고 당신의 입을 채운다.
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $player.bodyliquid.mouth.semen += 1>>
<<case 4 5 6>>
<<He_nun>> 당신의 머리 뒤를 잡고 신음하였고, <<his_yi>> <<penisdesc_nun $NPCList[_nn].penisdesc>> 당신의 입을 정액으로 채운다.
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $player.bodyliquid.mouth.semen += 1>>
<<case 7>>
<<He_nun>> 당신의 머리 뒤를 잡고, <<his_yi>> <<penisdesc_nun $NPCList[_nn].penisdesc>> 당신의 입을 맹렬히 찔러 능욕한다. 정액이 당신의 목구멍 안으로 흘러내리고, <<he_ga>> 자지를 빼내며 당신의 입을 채우고 얼굴을 뒤덮는다. "내가 통제력을 잃은 것은 네 잘못이야. 네가 그런 영향을 내게 끼친 거라고."
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>>
<<oralejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $player.bodyliquid.mouth.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "feet">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 신음하며 당신의 발 사이에서 가버렸고, 그 위에 사정한다.
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.feet.semen += 1>>
<<case 4 5 6>>
<<He_nun>> 당신의 발에 사정했고, 정액으로 미끌거리게 만든다.
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.feet.semen += 1>>
<<case 7>>
<<He_nun>> 신음하며 격렬하게 당신의 발에 찔러넣는다. <<His_yi>> 정액은 당신의 넓적다리까지 높이 포물선을 그린다.
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.feet.semen += 1>>
<<thighejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.thigh.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "leftarm" and $NPCList[_nn].penis is "rightarm">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 신음하며 가버렸고, 자지가 당신의 양손에서 고동치며 양손을 정액으로 뒤덮는다. "너는 양손을 잘 사용하는구나."
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.leftarm.semen += 1>><<set $player.bodyliquid.rightarm.semen += 1>>
<<case 4 5 6>>
<<He_nun>> 당신의 양손에 사정했고, 정액으로 미끌거리게 만든다.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.leftarm.semen += 1>><<set $player.bodyliquid.rightarm.semen += 1>>
<<case 7>>
<<He_nun>> 경련하고, 신음하고, 당신의 양손에 찔러대어, 두꺼운 정액 줄기를 <<his_yi>> <<trPenisdesc $NPCList[_nn].penisdesc>>_trResult에서 분출하여 당신의 얼굴에 정액을 왕창 튀긴다. "너는 정말 훌륭한 <<wife_iya>>."
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.leftarm.semen += 1>><<set $player.bodyliquid.rightarm.semen += 1>>
<<faceejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "leftarm">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 신음하며 가버렸고, <<his_yi>> 뜨거운 <<penisdesc_ga $NPCList[_nn].penisdesc>> 당신의 손 위에 사정한다. "손을 씻도록 해. 그런 손으로는 일을 할 수 없으니까."
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.leftarm.semen += 1>>
<<case 4 5 6>>
<<He_nun>> 당신의 손 위에 사정하여, 손가락을 미끌거리게 한다. "그 상태로는 일을 못 해. 손을 씻도록 해."
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.leftarm.semen += 1>>
<<case 7>>
<<He_nun>> 경련하며 신음하였고, 두꺼운 정액 줄기를 쏘아 당신의 <<breastsPost>> 위에 왕창 튀긴다. "지저분하게 해서 미안하군," <<he_ga>> 헉헉댄다. "가서 손을 씻도록 해."
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.leftarm.semen += 1>>
<<chestejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.chest.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "rightarm">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> <<his_yi>> 육봉을 당신의 오른손으로 앞뒤로 비벼주자 신음소리를 낸다. 당신은 <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 마지막으로 꾹 짜냈고, <<he_nun>> 오르가즘에 몸서리치며, 당신의 손은 따뜻한 정액으로 뒤덮는다. "몸을 씻는게 좋겠어," <<he_ga>> 말한다. "그 상태로는 일을 할 수 없으니까."
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.rightarm.semen += 1>>
<<case 4 5 6>>
<<He_nun>> 당신의 손 위에 사정하여, 손가락을 미끌거리게 한다. "그 상태로는 일을 못 해. 손을 씻도록 해."
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.rightarm.semen += 1>>
<<case 7>>
<<He_nun>> 신음하며 두꺼운 정액 줄기를 <<his_yi>> <<trPenisdesc $NPCList[_nn].penisdesc>>_trResult에서 분출하여, 당신의 손을 뒤덮는다. "잘 했어," <<he_ga>> 헉헉댄다. "하지만 지저분해진 손을 꼭 씻도록 해."
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.rightarm.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is 0>>
<<switch random(1, 4)>>
<<case 1>>
<<He_nun>> 신음하며 <<his_yi>> 육봉을 앞뒤로 비벼대었고, 마지막으로 <<his_yi>> 자지를 꾹 짜내어, 당신의 배 위에 사정한다. "내 영역을 표시하는 거야. 무단침입자들은 대가를 치뤄야 해."
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.tummy.semen += 1>>
<<case 2>>
<<He_nun>> 절정에 다다르며 <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 비벼댄다. 정액이 얼굴을 뒤덮는다. "너는 지저분해졌군," <<he_ga>> 헉헉댄다. "가서 몸을 씻도록 해."
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>>
<<case 3>>
<<He_nun>> <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 비벼대며 당신의 <<bottomPost>>에 사정한다.
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<<case 4>>
<<He_nun>> <<his_yi>> 자지를 비벼대며 신음했고, 당신의 <<breastsPost>>에 사정한다.
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.chest.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "otheranus">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신이 <<his_yi>> 항문에 박아대자 신음소리를 내었고, <<his_yi>> 정액을 <<hisPost>> 자신의 배에 뿌려댄다. "너는 정말 좋은 <<wife_iya>>."
<<case 4 5>>
<<He_nun>> 당신이 <<his_yi>> 항문에 박아대자 훌쩍거렸고, 쾌락에 신음하며 바닥에 사정한다. <<He_nun>> 제정신을 차렸고, 약간 부끄러워 보인다. "경계태세를 늦춰버렸네. 그러면 안 됐는데 말야. 누군가가 우리를 공격했으면 어쩔 뻔 했어?"
<<case 6 7>>
<<He_nun>> <<hisPost>> 자신의 가슴에 사정하며 한숨을 쉰다. "네가 나를 언제까지나 떠나지 말았으면 좋겠어."
<</switch>>
<<elseif ($NPCList[_nn].penis is "otheranusfrot" or $NPCList[_nn].penis is "otheranusentrance" or $NPCList[_nn].penis is "otheranusimminent") and $worn.genitals.type.includes("chastity")>>
<<He_nun>> 가버리며 신음했고, 당신의 <<worn_genitals_name>> 위에 사정한다. "모든 방법으로 너와 섹스했을 거야," <<he_ga>> 헉헉댄다. "그 정조대만 아니었으면 말야."
<<elseif $NPCList[_nn].penis is "otheranusfrot" or $NPCList[_nn].penis is "otheranusentrance" or $NPCList[_nn].penis is "otheranusimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신의 뒤로 손을 뻗어 당신의 <<bottom_ul>> 잡고, 당신이 <<his_yi>> 엉덩이골 사이로 찔러대는 것을 돕는다. 당신은 <<his_yi>> 몸이 오르가즘에 벌벌 떨리는 것을 느낀다. "다음 번에는," <<he_ga>> 헉헉댄다. "제대로 내 항문에 박아주면 좋겠어."
<<case 4 5>>
<<He_nun>> 당신이 <<his_yi>> 엉덩이에 찔러대자 신음하며 바닥에 사정한다. 당신은 <<him_i>> 헉헉대도록 둔다.
<<case 6 7>>
<<He_nun>> <<hisPost>> 자신의 가슴에 사정하며 한숨을 쉰다.
<</switch>>
<!-- Special case male PC being orally serviced by male NPC with no other contact -->
<<elseif $NPCList[_nn].mouth is "penis">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신이 <<his_yi>> 입에 박아대자 가버리며, 당신의 <<penis_rul>> 물고 헉 하는 소리를 낸다. "잊지 마," <<he_ga>> 말한다. "너는 영원히 내 거야."
<<case 4 5>>
<<He_nun>> 당신이 <<his_yi>> 입에 박아대자 가버리며, <<his_yi>> 아래 웅덩이를 만들어 놓는다.
<<case 6 7>>
<<He_nun>> 당신의 <<bottom_ul>> 잡고 당신의 <<penis_rul>> <<his_yi>> 목구멍 깊숙이 집어넣는다. <<He_nun>> 벌벌 떨며, <<his_yi>> 가슴에 사정한다.
<</switch>>
<<elseif $NPCList[_nn].penis is "othermouth">>
<<He_nun>> 흥분감에 몸을 떨며 가버렸고, <<his_yi>> 젖은 얼굴을 당신의 몸에 깨끗이 닦는다.
<</if>>
<<if $NPCList[_nn].penis isnot "none" and !$NPCList[_nn].penisdesc.includes("strap-on") and _condomResult is "leaked">>
콘돔을 사용하고 있지만, 콘돔이 너무 훼손되어서 정액을 막을 수가 없었다.
<</if>>
<br><br>
<<else>>
<<if _condomResult is "contained">>
<<genericCondomEjaculation>>
<<elseif $NPCList[_nn].penis is "idle">>
<<He_nun>> <<his_yi>> 바지에 젖은 자국을 만들며 신음한다. 당신은 그 한심한 모습에 터지려는 웃음을 겨우 참지만, 두려움이 당신의 마음 속에서 곧 웃음기를 쫓아내 버린다.
<<elseif $NPCList[_nn].penis is "thighs">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 가버리며 몸을 떨었고,<<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 빼내 당신의 넓적다리 뒤에 사정한다.
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.thigh.semen += 1>>
<<case 4 5 6>>
<<He_nun>> 당신의 넓적다리를 꽉 잡고 <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 그 사이에 세게 찔러넣으며 당신의 배 위에 사정한다.
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.tummy.semen += 1>>
<<case 7>>
<<He_nun>> 가버리며 신음소리를 내었고, 엄청난 양을 사정해 당신의 넓적다리와 배를 뒤덮는다. "너는 내 거야. 잊지 마."
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.thigh.semen += 1>>
<<tummyejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.tummy.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "vaginaentrance" and $worn.genitals.type.includes("chastity")>>
<<He_nun>> 가버리며 헉 소리를 내었고, 당신의 <<worn_genitals_name>> 위에 사정한다. "내 <<wife_nun>> <<pher_yi>> 자궁을 채워놓아야만 하지," <<he_ga>> 말한다. "내가 이 물건을 벗겨 내기만 하면 말야."
<<elseif $NPCList[_nn].penis is "vaginaentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신의 클리토리스와 음순을 찔러대었고, <<his_yi>> <<penisdesc_nun $NPCList[_nn].penisdesc>> 씰룩거리며 정액을 분출한다.
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.semen += 1>>
<<case 4 5 6>>
<<He_nun>> <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 당신의 <<pussyPost>>에 격렬히 비벼대었고, 절정에 가까워지면서 몸의 통제력을 점점 잃어가는 듯 했다. <<He_nun>> 오르가즘으로 몸을 떤다.
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.semen += 1>>
<<case 7>>
<<He_nun>> 신음하며 <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> <<pussyPost>>에 비벼대며 가 버렸고, 두꺼운 정액 줄기가 당신의 <<pussy_wa>> <<bottom_ul>> 뒤덮는다.
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.semen += 1>>
<<bottomejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "vaginaimminent" and $worn.genitals.type.includes("chastity")>>
<<He_nun>> 신음하며 가버렸고, 당신의 <<worn_genitals_name>> 위에 사정한다. "내가 열쇠를 찾기만 하면," <<he_ga>> 헉헉댄다. "그 보지에 제대로 박아주지."
<<elseif $NPCList[_nn].penis is "vaginaimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신의 <<pussyPost>> 안에 찔러넣으려 하지만, 너무 빨리 사정했고, 당신의 음순 위에 사정한다. <span class="red"><<He_nun>> 불만에 차서 당신의 <<bottom_ul>> 찰싹 때린다.</span>
<<gstress>><<gtrauma>><<gpain>><<violence 6>><<bruise bottom>><<hitstat>>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.semen += 1>>
<<case 4 5 6>>
<<He_nun>> 당신의 엉덩이를 잡고 움직이지 못하게 하며 <<his_yi>> <<penisdesc_ro $NPCList[_nn].penisdesc>> 당신의 <<pussy_rul>> 범하려 하지만, 너무 늦었다. <<His_yi>> 정액이 당신의 음순을 뒤덮는다. "가끔은," <<he_ga>> 헉헉댄다. "너는 정말 너무 섹시한 것 같아."
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.semen += 1>>
<<case 7>>
<<He_nun>> 절정에 가까워지면서 신음했고, <<his_yi>> <<penisdesc_nun $NPCList[_nn].penisdesc>> 당신의 <<pussyPost>> 위에서 씰룩거린다. 두꺼운 정액 줄기가 당신의 음순과 <<bottomPost>> 위에 쏘아진다. "몸을 씻도록 해," <<he_ga>> 헉헉대며, 잠시 <<his_yi>> 눈을 감는다.
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.semen += 1>>
<<bottomejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "vagina">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신의 머리카락을 잡고 <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 당신의 <<pussyPost>> 안에 깊숙이 박으며 가버렸다. <<He_nun>> 따뜻한 정액이 당신을 채우는 동안 잠시 당신을 잡고 있는다.
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vagina.semen += 1>>
<<recordVaginalSperm "pc" $NPCList[_nn].fullDescription "human">>
<<case 4 5 6>>
<<He_nun>> 당신의 목을 잡고 <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 당신 안에 박아대며 가버렸다. 당신이 숨이 막혀 헉헉대는 동안 정액이 당신의 <<pussy_rul>> 채운다.
<<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>>
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vagina.semen += 1>>
<<recordVaginalSperm "pc" $NPCList[_nn].fullDescription "human">>
<<case 7>>
<<He_nun>> 경련하면서 당신의 <<pussyPost>> 안에 박아대며 가버렸고, <<his_yi>> 골반은 당신의 <<clit_gwa>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 비벼대며 두꺼운 정액 물결을 당신의 몸 안에 내뿜는다. 정액이 당신의 넓적다리를 타고 흘러내린다. "네가 정액이 흘러내리지 않게 더 잘 잡고 있을 수 있도록 내가 훈련시켜 줘야겠군."
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.semen += 1>>
<<thighejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.thigh.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "cheeks">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 몸을 떨며 가버렸고, <<his_yi>> <<penisdesc_nun $NPCList[_nn].penisdesc>> 당신의 <<bottomPost>> 위에 정액을 분출한다. <<He_nun>> 당신의 엉덩이를 살짝 때린다.
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<<case 4 5 6>>
<<He_nun>> 당신의 <<bottom_ul>> 꼬집듯이 잡더니, 당신의 엉덩이를 가까이 끌어당기며, 엉덩이살 위에 사정한다.
<!-- Really should be onto PCs back given position. Or hair maybe. Esp next one -->
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<<case 7>>
<<He_nun>> 당신의 <<bottom_ul>> 쥐어짜며 신음하며 가버렸고, 엄청난 양의 정액을 사정한다. "지저분해졌군," <<he_ga>> 헉헉댄다. "가서 몸을 씻도록 해."
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<set $player.bodyliquid.bottom.semen += 2>>
<</switch>>
<<elseif $NPCList[_nn].penis is "anusentrance" and $worn.genitals.type.includes("chastity") and $worn.genitals.anal_shield is 1>>
<<He_nun>> 가버리며 헉 소리를 내었고, 당신의 <<worn_genitals_name>> 위에 사정한다. "네 항문을 유린해주지," <<he_ga>> 말한다. "먼저 열쇠를 찾을 필요가 있지만 말야."
<<elseif $NPCList[_nn].penis is "anusentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> <span class="blue">당신의 엉덩이를 때리며</span> <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 비벼댄다. <<He_nun>> 사정하며 몸을 떨었고, 정액이 당신의 엉덩이살 위에 왕창 튄다.
<<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise bottom>><<hitstat>>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<<case 4 5 6>>
<<He_nun>> <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 당신의 <<bottomPost>> 사이에 비벼댄다. 당신은 <<he_ga>> 가버리며 자지가 씰룩거리고, 당신의 살갗에 따뜻한 정액이 흘러내리는 것을 느낀다.
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<<case 7>>
<<He_nun>> 신음소리를 내며 <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 당신의 <<bottomPost>>살 사이에서 분출시켰고, 두꺼운 정액 줄기로 뒤뎦는다. "이번에는 살살 해 준 거야," <<he_ga>> 헉헉댄다. "네가 내 육봉을 전부 안에 넣고 어떻게 다룰지 궁금하군."
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<set $player.bodyliquid.bottom.semen += 2>>
<</switch>>
<<elseif $NPCList[_nn].penis is "anusimminent" and $worn.genitals.type.includes("chastity") and $worn.genitals.anal_shield is 1>>
<<He_nun>> 가버리며 헉 소리를 내었고, 당신의 <<worn_genitals_name>> 위에 사정한다. "내가 열쇠만 찾으면," <<he_ga>> 헉헉댄다. "네 항문에 세게 박아줄 줄 알아."
<<elseif $NPCList[_nn].penis is "anusimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신의 엉덩이를 잡고 움직이지 못하게 하며 <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 당신의 <<bottomPost>>에 넣으려 한다. <<He_nun>> 그것을 달성하기 전에 사정했고, 당신의 엉덩이살을 정액으로 뒤덮는다. <span class="red"><<He_nun>> 불만에 차서 당신의 엉덩이를 세게 때린다.</span>
<<gstress>><<gtrauma>><<gpain>><<violence 6>><<bruise bottom>><<hitstat>>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<<case 4 5 6>>
<<He_nun>> 오르가즘으로 벌벌 떨며 당신의 <<bottomPost>>에 삽입하려 하지만, <<his_yi>> 떨리는 몸을 제대로 통제하지 못한다. <<His_yi>> 자지는 옆으로 주욱 미끄러져, 하얀 정액 줄기를 당신의 엉덩이살 위에 쏘아댄다. "너는 정말 희롱을 잘 하는군," <<he_ga>> 헉헉댄다. "다음 번에는 안에 사정할 거야."
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<<case 7>>
<<He_nun>> 신음하며 <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 당신의 <<bottomPost>> 위에서 씰룩거렸고, 두꺼운 정액 줄기로 뒤덮는다. "이번에는 살살 해 준 거야. 다음 번에는 내 자지 전부를 받아넣어야 해."
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<set $player.bodyliquid.bottom.semen += 2>>
<</switch>>
<<elseif $NPCList[_nn].penis is "anus">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 신음하면서, <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 당신의 <<bottomPost>>에 무자비하게 박아대며 가버렸다. <<his_yi>> 육봉이 끝까지 들어와, 따뜻한 정액을 안쪽 깊숙이 쏟아낸다.
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.anus.semen += 1>>
<<case 4 5 6>>
<<He_nun>> 당신의 어깨를 잡고 당신을 <<trPenisdesc $NPCList[_nn].penisdesc>>_trResult 위로 잡아당기면서 가버리며, <<his_yi>> 육봉을 당신 안으로 끝까지 집어넣는다. 정액이 당신을 채우며 당신은 비명을 지른다.
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.anus.semen += 1>>
<<case 7>>
<<He_nun>> 경련하며, 마지막으로 푹 찔러넣어, 당신의 <<bottomPost>> 안에 사정한다. 두꺼운 정액 물결이 당신 안에 퍼부어진다. 정액이 당신의 넓적다리를 타고 흘러내린다. "지저분해졌군," <<he_ga>> 헉헉댄다. "가서 씻도록 해."
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.anus.semen += 1>>
<<thighejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.thigh.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "chest">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 당신의 <<breastsPost>> 사이에 비벼대며 가버렸고, 그 위에 사정한다. "누가 너의 소유자인지 잊지 말라고."
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.chest.semen += 1>>
<<case 4 5 6>>
<<He_nun>> 당신의 머리카락을 잡고 강제로 <<him_ul>> 보게 한다. <<He_nun>> <<he_ga>> 오르가즘으로 몸을 벌벌 떨 때까지, <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 당신의 <<breastsPost>> 사이에 계속 비벼댄다. "네가 내 <<wife_roseo>> 할 일을 하는 동안에는 나를 봐야 해." 따뜻한 정액이 당신의 가슴을 타고 뚝뚝 떨어진다.
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.chest.semen += 1>>
<<case 7>>
<<He_nun>> 당신의 목 뒤를 잡고 당신의 얼굴을 <<his_yi>> 몸에 짓누르며 가버린다. 당신이 숨이 막혀 헉헉대는 동안 정액이 당신의 <<breastsPost>> 사이에서 쏘아져 당신의 <<if $position is "missionary">>얼굴을<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>><<else>>배를<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.tummy.semen += 1>><</if>> 뒤덮는다. "기억해 둬. 내 자지가 봉사받을 필요가 있을 때마다 너는 거기에 있어야만 해."
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.chest.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "mouthentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 당신의 입술에 비벼댔고, 몸을 떨었다. 정액이 끝에서 뿜어져 나와, 얼굴을 뒤덮는다. "내가 네 주인이라는 것을 잊지 마. 이제 가서 씻도록 해."
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>>
<<case 4 5 6>>
<<He_nun>> 당신의 머리카락을 잡고 <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 얼굴에 비벼댄다. <<He_nun>> 몸을 떨고, 사정한다. "지저분해졌군," <<he_ga>> 헉헉댄다. "가서 씻도록 해."
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>>
<<case 7>>
<<He_nun>> 당신의 머리카락을 <<his_yi>> 주먹으로 단단히 잡고, <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 얼굴에 비벼댄다. <span class="pink">두꺼운 정액 줄기가 당신의 입술을 밀고 지나쳐 입 안으로 들어와 당신은 캑캑거리며 토한다.</span> "삼켰어야지. 가서 지저분한 것을 씻도록 해."
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>>
<<oralejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $player.bodyliquid.mouth.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "mouthimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신의 머리카락을 목 뒤에서 잡고 <<trPenisdesc $NPCList[_nn].penisdesc>>_trResult에서 정액을 분출시킨다.
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>>
<<case 4 5 6>>
<<He_nun>> <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 당신의 입술 사이에 밀어넣으려 한다. 그 느낌은 <<himPost>>에게는 너무 강했고, <<he_nun>> 너무 빨리 사정한다. "젠장," 불만스러워하며, <<he_ga>> 헉헉댄다. "네 입술을 내 자지 주변에서 느꼈으면 했는데."
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $player.bodyliquid.mouth.semen += 1>>
<<case 7>>
<<He_nun>> 당신의 머리 뒤를 잡고 <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 당신의 입에 대고 누른다. <<He_nun>> 더이상 참을 수 없었다. <<He_nun>> 몸을 떨며 두꺼운 정액 줄기를 당신의 얼굴 위에 분출시켰고, 일부는 당신의 입술을 밀고 지나쳐 입 안으로 들어온다.
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>>
<<oralejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $player.bodyliquid.mouth.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "mouth">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신의 턱을 잡고 다른 손으로 머리카락을 잡아, <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 목구멍 안으로 깊숙이 밀어넣으며 사정한다. <<his_yi>> 정액이 당신의 안으로 쏟아져 들어와, 강제로 삼키며 당신은 캑캑거린다.
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $player.bodyliquid.mouth.semen += 1>>
<<case 4 5 6>>
<<He_nun>> 당신의 목을 잡고 <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 당신의 입 안에서 떤다. 당신은 정액이 당신의 목구멍 아래로 밀려들어오자 캑캑거린다.
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $player.bodyliquid.mouth.semen += 1>>
<<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>>
<<case 7>>
<<He_nun>> 당신의 머리카락을 양손으로 잡고 <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 당신의 목구멍 안에 찔러넣으며 사정한다. 정액이 당신의 목구멍 안으로 흘러내리고, 당신의 입을 채우고 <<he_ga>> 자지를 뽑아내자 얼굴을 뒤덮는다. "나는 네 보호자니까," <<he_ga>> 헉헉댄다. "내게 존경심을 보이는 게 좋아."
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>>
<<oralejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $player.bodyliquid.mouth.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "feet">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신의 두 발을 밀어붙이면서 <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 그 사이로 찔러대며 사정했고, 정액으로 미끌거리게 만든다.
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.feet.semen += 1>>
<<case 4 5 6>>
<<He_nun>> 신음하며 당신의 발에 사정했고, 정액으로 미끌거리게 만든다.
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.feet.semen += 1>>
<<case 7>>
<<He_nun>> 신음하면서 당신의 발 사이로 <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 찔러댄다. 정액이 당신의 다리 위로 쏘아진다.
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.feet.semen += 1>>
<<thighejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.thigh.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "leftarm" and $NPCList[_nn].penis is "rightarm">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 신음하며 가버렸고, <<his_yi>> <<penisdesc_ga $NPCList[_nn].penisdesc>> 당신의 양손에서 고동친다.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.leftarm.semen += 1>><<set $player.bodyliquid.rightarm.semen += 1>>
<<case 4 5 6>>
<<He_nun>> 당신의 양손에 사정했고, 정액으로 미끌거리게 만든다.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.leftarm.semen += 1>><<set $player.bodyliquid.rightarm.semen += 1>>
<<case 7>>
<<He_nun>> <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 당신의 양손 사이로 강하게 찔러대며 가버린다. 정액이 공기 중으로 쏘아져, 당신의 얼굴에 왕창 튄다. "지저분해졌군," <<he_ga>> 헉헉댄다. "내 잘못이지만, 너는 씻을 필요가 있겠어."
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.leftarm.semen += 1>><<set $player.bodyliquid.rightarm.semen += 1>>
<<faceejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "leftarm">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 신음하며 가버렸고, <<his_yi>> <<penisdesc_ga $NPCList[_nn].penisdesc>> 손가락 사이에서 미끄러지며 정액으로 미끌거리게 만든다.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.leftarm.semen += 1>>
<<case 3 4>>
<<He_nun>> 경련하며 두꺼운 정액 줄기를 <<his_yi>> <<trPenisdesc $NPCList[_nn].penisdesc>>_trResult에서 분출한다. <<His_yi>> 경련 때문에 정액은 공기 중으로 날아가 당신의 얼굴 위로 왕창 튄다.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.leftarm.semen += 1>>
<<faceejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>>
<<case 6 7>>
<<He_nun>> 경련하면서 신음하고 두꺼운 정액 줄기가 당신의 <<breastsPost>> 위로 쏘아진다. "네가 자지를 더 잘 다루도록 내가 훈련시켜 줘야겠군."
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.leftarm.semen += 1>>
<<chestejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.chest.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "rightarm">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> <<his_yi>> 육봉을 당신의 오른손으로 앞뒤로 비벼주자 신음소리를 낸다. 당신은 <<him_ul>> 마지막으로 꾹 짜냈고, <<he_nun>> 가버리며, <<his_yi>> 온 몸을 벌벌 떤다.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.rightarm.semen += 1>>
<<case 4 5>>
<<He_nun>> 경련하며 신음했고, 두꺼운 정액 줄기를 <<his_yi>> <<trPenisdesc $NPCList[_nn].penisdesc>>_trResult에서 쏘아 당신의 얼굴에 떨어지게 한다.
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.chest.semen += 1>>
<<handejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.rightarm.semen += 1>>
<<case 6 7>>
<<He_nun>> 신음하며 당신의 손 위에 사정하였고, <<his_yi>> 온 몸이 덜덜 떨린다. "착한 <<girl_iya>>," <<he_ga>> 헉헉댄다. "어때? 네가 할 일은 그렇게 어려운 게 아니야."
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.rightarm.semen += 1>>
<<oralejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $player.bodyliquid.mouth.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is 0>>
<<switch random(1, 5)>>
<<case 1>>
<<He_nun>> 신음하며 <<his_yi>> 육봉을 앞뒤로 비벼대었고, 마지막으로 <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 꾹 짜내어, 당신의 배 위에 사정한다. "잊지 마. 너는 내가 원할 때마다 내 거야."
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.tummy.semen += 1>>
<<case 2>>
<<He_nun>> <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 비벼대며 사정하기 전에 당신의 얼굴을 겨냥했고, 얼굴을 정액으로 뒤덮는다. "네가 있을 자리는 꿇어 앉아서, 내 자지에 봉사하는 곳이야. 잊지 마."
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>>
<<case 3>>
<<He_nun>> <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 비벼대며 당신의 <<bottomPost>>에 사정한다. "이건 다음 번을 위한 준비운동이야."
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<<case 4>>
<<He_nun>> <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 비벼대며 신음했고, 당신의 <<breastsPost>> 위에 사정한다. "가서 지저분한 것을 씻도록."
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.chest.semen += 1>>
<<case 5>>
<<He_nun>> 신음하며 몸을 떨었고 정액이 당신의 몸 전체에 튀어 날아온다. <<His_yi>> 근육에서 힘이 빠져, <<he_nun>> 당신의 어깨에 몸을 기댄다.
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.chest.semen += 1>>
<<tummyejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.tummy.semen += 1>>
<<hairejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.hair.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "otheranus">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신이 <<his_yi>> 항문에 박아대자 신음소리를 내었고, 정액을 <<his_yi>> <<trPenisdesc $NPCList[_nn].penisdesc>>_trResult에서 분출시켜 <<himPost>> 아래에 웅덩이를 만든다. "네 자지를 내 항문에 넣고 가버린다는 게," <<he_ga>> 헉헉댄다. "내가 너를 지킬 수 없다는 뜻은 아니라고 생각해."
<<case 4 5>>
<<He_nun>> 당신이 <<his_yi>> 항문에 박아대자 신음소리를 내었고, <<his_yi>> 정액은 <<himPost>> 아래의 바닥을 뒤덮는다.
<<case 6 7>>
<<He_nun>> 당신이 <<his_yi>> 항문에 박아대자 신음소리를 내었고, <<his_yi>> 정액은 <<hisPost>> 자신의 가슴에 포물선을 그리며 떨어진다.
<</switch>>
<<elseif ($NPCList[_nn].penis is "otheranusfrot" or $NPCList[_nn].penis is "otheranusentrance" or $NPCList[_nn].penis is "otheranusimminent") and $worn.genitals.type.includes("chastity")>>
<<He_nun>> 가버리며 헉 소리를 내었고, 당신의 <<worn_genitals_name>> 위에 사정한다. "내가 열쇠를 갖게 되면," <<he_ga>> 헉헉댄다. "네 항문을 유린해 주겠어."
<<elseif $NPCList[_nn].penis is "otheranusfrot" or $NPCList[_nn].penis is "otheranusentrance" or $NPCList[_nn].penis is "otheranusimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신이 <<his_yi>> 엉덩이골에 박아대자 신음한다. <<He_nun>> 당신의 뒤로 손을 뻗어 당신의 <<bottom_ul>> 잡고, 당신에게 비벼대며 절정한다. <<He_nun>> 바닥에 사정한다. "다음 번에는 내게 제대로 박아줘," <<he_ga>> 헉헉댄다. "부끄러워 하지 말고."
<<case 4 5>>
<<He_nun>> 당신이 <<his_yi>> 항문에 비벼대자 신음한다. <<his_yi>> <<penisdesc_ga $NPCList[_nn].penisdesc>> <<himPost>> 앞의 바닥 위로 분출한다. "너는 정말 희롱을 잘 하는군," <<he_ga>> 헉헉댄다. "기대감을 참을 수가 없었어."
<<case 6 7>>
<<He_nun>> 한숨을 쉬며 <<his_yi>> <<penisdesc_nun $NPCList[_nn].penisdesc>> <<hisPost>> 자신의 가슴에 사정한다. "이번에는 괜찮았어," <<he_ga>> 헉헉댄다. "하지만 다음 번에는, 네 안에 삽입할 거야."
<</switch>>
<!-- Special case male PC being orally serviced by male NPC with no other contact -->
<<elseif $NPCList[_nn].mouth is "penis">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신이 <<his_yi>> 입에 박아대자 가버렸고, <<his_yi>> 온 몸이 떨리며 <<his_yi>> 정액이 <<his_yi>> <<trPenisdesc $NPCList[_nn].penisdesc>>_trResult에서 <<himPost>> 아래의 바닥 위로 쏘아진다.
<<case 4 5>>
<<He_nun>> 당신의 <<his_yi>> 입에 박아대자 바닥에 사정한다. <<He_nun>> 당신을 밀쳐낸다. "나는 됐어. 지금은 말야."
<<case 6 7>>
<<He_nun>> 당신의 <<print ($player.ballsExist ? "고환을" : "보지를")>> 잡더니 당신의 자지를 <<his_yi>> 목구멍으로 밀어넣는다.
<<He_nun>> <<hisPost>> 자신의 가슴에 사정하며 당신의 육봉을 물고 몸을 떤다.
<</switch>>
<<elseif $NPCList[_nn].penis isnot "none">>
<<He_nun>> 흥분감에 몸을 떨며 가버린다.
<</if>>
<<if $NPCList[_nn].penis isnot "none" and !$NPCList[_nn].penisdesc.includes("strap-on") and _condomResult is "leaked">>
콘돔을 사용하고 있지만, 콘돔이 너무 훼손되어서 정액을 막을 수가 없었다.
<</if>>
<br><br>
<</if>>
<!-- Finishing moves for consensual with low anger or non-consensual with damage or high anger -->
<<if $consensual is 1 and $enemyanger lte 0>>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_nun>> 당신을 쓰다듬어, <span class="green">당신이 몸 속에서부터 따뜻함을 느끼게 한다.</span> "내가 얼마나 너를 여기에서 필요로 하는지 알아주기를 바라."
<<lstress>><<ltrauma>><<lpain>><<violence -3>>
<br><br>
<<case 3 4>>
<<He_nun>> 당신의 머리카락을 쓰다듬어,<span class="green">당신이 몸 속에서부터 따뜻함을 느끼게 한다.</span> "절대로 나를 떠나지 말아 줘."
<<lstress>><<ltrauma>><<lpain>><<violence -3>>
<br><br>
<<case 5>>
<<He_nun>> <<his_yi>> 손으로 당신의 뺨을 쓸었다. "너는 정말 <<if $player.gender_appearance is "m">>잘생겨서<<else>>아름다워서<</if>> 내 마음을 아프게 해" <span class="green">당신의 얼굴은 기쁨으로 상기된다.</span>
<<lstress>><<ltrauma>><<lpain>><<violence -3>>
<br><br>
<</switch>>
<br><br>
<<elseif $consensual is 0 and $enemyhealth lte ($enemyhealthmax / 10) * 7.5>>
분노에 몸을 맡기고, <<he_nun>> <span class="red">당신에게 주먹을 날린다.</span> "나는 네가 복종할 것을 요구했는데," <<he_ga>> 으르렁거린다. "내게 다시 반항한다면 너를 발가벗겨 늑대들이 있는 숲 속에 놔둘 지도 몰라."
<<gstress>><<gtrauma>><<gpain>><<violence 6>>
<br><br>
<<elseif $consensual is 0 and $enemyhealth lte ($enemyhealthmax / 10) * 8.5>>
<<He_nun>> 당신의 팔을 뒤로 고정하고 <span class="pink">당신의 얼굴을 찰싹 때린다</span> "너는 네가 있어야 할 곳을 알아야 해. 네 자신을 위해서 말야. 내게 반항하지 마."
<<gstress>><<gtrauma>><<gpain>><<violence 3>>
<br><br>
<<elseif $consensual is 0 and $enemyhealth lte ($enemyhealthmax / 10) * 9.5>>
<<He_nun>> <span class="pink">당신의 얼굴을 찰싹 때린다.</span> "네게 다시 상기시켜 주지. 너는 내게 쾌락을 주기 위해 여기에 있는 거야. 거기에 반항하지 마."
<<gstress>><<gtrauma>><<gpain>><<violence 2>>
<br><br>
<</if>>
<</widget>><<widget "ejaculation-gloryhole">>
<<set $ejaculating to 1>>
<<if $NPCList[0].pronoun is "m">>
<<set $pronoun to "m">>
<</if>>
<<if $NPCList[0].pronoun is "f">>
<<set $pronoun to "f">>
<</if>>
<<if $NPCList[0].pronoun is "i">>
<<set $pronoun to "i">>
<</if>>
<<if $NPCList[0].pronoun is "n">>
<<set $pronoun to "n">>
<</if>>
<<if $NPCList[0].pronoun is "t">>
<<set $pronoun to "t">>
<</if>>
<<if $enemytype is "man">>
<<set $NPCList[0].intro to 1>>
<<else>>
<<set $pronoun to "i">>
<</if>>
<!-- Gloryhole encounter assumes NPC cannot reach or see PC and vice versa. Assumes NPCs believe PC may have following combat. Assumes all other forms of finishing in place and encounters can be either consens or non-consens. Non-consens encounters assume PC is restrained to hole with no arms available, though genital encounters were left in place in case of future use-->
<!-- Currently non-consens gloryhole is oral-only and so focus is on these cases; the rear-body non-consens is captured by $position="wall". As game changes this can be reviewed -->
<!-- Consens gloryhole has all combat options available currently. -->
/% DEBUG POS:$position POS2:$punishmentposition<br> %/
/% DEBUG NPCF $NPCList[0].vagina NPCM $NPCList[0].penis<br> %/
<!-- Female Gender NPC1 at WALL -->
<<if $NPCList[0].gender is "f">>
<<if $consensual is 1>>
<<if $NPCList[0].vagina is "footjob">>
<<He_nun>> 가버리며 헐떡인다.
<br><br>
<<elseif $NPCList[0].vagina is "feet">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 가버리며 신음소리를 낸다; 애액이 당신의 발을 뒤덮는다.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.feet.semen += 1>>
<<case 4 5 6>>
<<He_nun>> 조용히 당신의 발에 사정하고, 애액으로 미끌거리게 한다.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.feet.semen += 1>>
<<case 7>>
<<He_nun>> 끄응 하는 소리를 내며 <<his_yi>> 보지를 당신의 발에 비벼대며 가버렸고, 당신의 발과 다리에 애액을 왕창 튀긴다.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.feet.semen += 1>>
<<thighejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.thigh.semen += 1>>
<</switch>>
<<elseif $NPCList[0].vagina is "leftarm" or $NPCList[0].vagina is "rightarm">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_nun>> 당신이 <<his_yi>> 보지로 가버리게 하자 크게 숨을 내쉬며, <<he_ga>> 경련하면서 <<his_yi>> 넓적다리가 당신의 손에서 떨린다.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.leftarm.goo += 1>>
<<case 3 4>>
<<He_nun>> 조용히 가버렸고, 보지가 당신의 손에서 통제할 수 없을 정도로 씰룩거린다.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.leftarm.goo += 1>>
<<case 5>>
<<He_nun>> 괴성을 지르며 당신의 손을 잡고 <<his_yi>> 보지에 당신의 손가락을 찔러댄다. 당신의 손가락은 애액으로 흠뻑 젖는다.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.leftarm.goo += 1>>
<</switch>>
<<elseif $NPCList[_nn].vagina is "leftDildo">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_nun>> <<his_yi>> 몸을 경련하며 ?orgasmMoans, <<his_yi>> 넓적다리는 당신의 <<sextoyPost $currentSexToyLeft.name "name">> 옆에서 떨린다.
<<case 3 4>>
<<His_yi>> 홍조가 깊어지고 <<his_yi>> 입이 딱 벌어지며 <<he_nun>> <<sextoy_ro $currentSexToyLeft.name>> 가버린다.
<<case 5>>
<<He_nun>> 당신의 <<sextoy_ga $currentSexToyLeft.name>> <<him_ul>> 절정에 이르게 하자 당신의 팔을 잡으며 ?orgasmMoans. <<His_yi>> 애액이 당신의 <<sextoy_rul $currentSexToyLeft.name>> 적신다.
<</switch>>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.leftarm.goo += 1>>
<<elseif $NPCList[_nn].vagina is "rightDildo">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_nun>> <<his_yi>> 몸을 경련하며 ?orgasmMoans, <<his_yi>> 넓적다리는 당신의 <<sextoyPost $currentSexToyRight.name "name">> 옆에서 떨린다.
<<case 3 4>>
<<His_yi>> 홍조가 깊어지고 <<his_yi>> 입이 딱 벌어지며 <<he_nun>> <<sextoy_ro $currentSexToyRight.name>> 가버린다.
<<case 5>>
<<He_nun>> 당신의 <<sextoy_ga $currentSexToyRight.name>> <<him_ul>> 절정에 이르게 하자 당신의 팔을 잡으며 ?orgasmMoans. <<His_yi>> 애액이 당신의 <<sextoy_rul $currentSexToyRight.name>> 적신다.
<</switch>>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.rightarm.goo += 1>>
<<elseif $NPCList[_nn].vagina is "leftDildoAnus">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_nun>> <<his_yi>> 몸을 경련하며 ?orgasmMoans, <<his_yi>> 넓적다리는 당신의 <<sextoyPost $currentSexToyLeft.name "name">> 옆에서 떨린다.
<<case 3 4>>
<<His_yi>> 홍조가 깊어지고 <<his_yi>> 입이 딱 벌어지며 <<he_nun>> <<sextoy_ro $currentSexToyLeft.name>> 가버린다.
<<case 5>>
<<He_nun>> 당신의 <<sextoy_ga $currentSexToyLeft.name>> <<him_ul>> 절정에 이르게 하자 당신의 팔을 잡으며 ?orgasmMoans.
<</switch>>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>>
<<elseif $NPCList[_nn].vagina is "rightDildoAnus">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_nun>> <<his_yi>> 몸을 경련하며 ?orgasmMoans, <<his_yi>> 넓적다리는 당신의 <<sextoyPost $currentSexToyRight.name "name">> 옆에서 떨린다.
<<case 3 4>>
<<His_yi>> 홍조가 깊어지고 <<his_yi>> 입이 딱 벌어지며 <<he_nun>> <<sextoy_ro $currentSexToyRight.name>> 가버린다.
<<case 5>>
<<He_nun>> 당신의 <<sextoy_ga $currentSexToyRight.name>> <<him_ul>> 절정에 이르게 하자 당신의 팔을 잡으며 ?orgasmMoans.
<</switch>>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>>
<<elseif $NPCList[0].vagina is "vagina">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_nun>> <<his_yi>> 젖은 보지를 당신의 것에 비벼대며, 신음하며 가버린다. "그거 정말 좋았어."
<br><br>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.thigh.goo += 1>>
<<case 3 4>>
<<He_nun>> 당신의 <<pussy_rul>> <<his_yi>> 것에 세게 비벼대며 신음한다.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.goo += 1>>
<<case 5>>
<<He_nun>> 괴성을 지르고, <<his_yi>> 사타구니를 벽에 짓이긴다. 애액이 <<his_yi>> 보지에서 흘러나와, 당신의 노출된 다리를 흠뻑 적신다. <<He_nun>> 킥킥댄다, "내가 너무 지저분하게 만든 게 아니었으면 좋겠는데."
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.goo += 1>>
<<thighejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.thigh.goo += 1>>
<</switch>>
<<elseif $NPCList[0].vagina is "othermouth">>
<<He_nun>> 가버리며 흥분감에 몸을 떨었고, <<his_yi>> 얼굴을 구멍에서 뗀다.
<br><br>
<<elseif $NPCList[0].vagina is "lefthand" or $NPCList[0].vagina is "righthand">>
<<He_nun>> 신음하며 가버린다. "네가 이런 식으로 사용되는 것을 즐긴다고 확신해."
<br><br>
<<elseif $NPCList[0].vagina is "mouthentrance" or $NPCList[0].vagina is "mouthimminent">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_nun>> 신음하며 <<his_yi>> 사타구니를 당신의 얼굴에 비빈다; <<he_ga>> 당신의 입으로 가버리며 당신은 벽이 떨리는 것을 느낀다.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.goo += 1>>
<<case 3 4>>
<<He_nun>> 당신의 얼굴 위에 사정하며, 마무리로 <<his_yi>> 클리토리스를 당신의 코에 비벼댄다. 당신은 애액이 당신의 코와 입을 타고 흘러내리는 것을 느낀다.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.goo += 1>>
<<case 5>>
<<He_nun>> <<his_yi>> 클리토리스를 빠르게 비벼댔고, 구멍을 통해 당신의 얼굴에 애액을 내뿜는다. 당신은 애액이 당신의 얼굴과 목을 타고 흘러내리는 것을 느낀다.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 1000>><<set $player.bodyliquid.face.goo += 2>>
<</switch>>
<<elseif $NPCList[0].vagina is "mouth">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_nun>> 신음하며 <<his_yi>> 사타구니를 당신의 혀에 거칠게 비벼댄다; 당신은 <<he_ga>> 당신의 봉사 중인 입 안에서 가버리며 벽이 떨리는 것을 느낀다.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.goo += 1>>
<<case 3 4>>
<<He_nun>> 당신의 입 안에 사정하며, 마무리로 <<his_yi>> 보지를 벽에 비벼댄다. 당신은 애액이 당신의 목구멍을 타고 흘러내리는 것을 느낀다.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.goo += 1>>
<<case 5>>
<<He_nun>> <<his_yi>> 클리토리스를 빠르게 비벼댔고, 당신의 열린 입 안에 애액을 내뿜는다. 당신은 애액이 당신의 목구멍을 타고 흘러내리며 턱을 타고 뚝뚝 떨어지는 것을 느낀다.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 1000>><<set $player.bodyliquid.face.goo += 2>>
<</switch>>
<!-- following appear to be Male PC to Female Antagonist only? -->
<<elseif $NPCList[0].vagina is "otheranus">>
<<He_nun>> 가버리며 몸을 떨었고, 당신의 자지를 <<his_yi>> 항문에 깊게 집어넣으며 마지막 신음소리를 흘린다.
<br><br>
<<elseif $NPCList[0].vagina is "penis">>
<<He_nun>> <<his_yi>> 보지에 당신의 자지를 세게 집어넣으며 쾌감에 몸을 떤다.
<br><br>
<<elseif $NPCList[0].vagina is "penisimminent" or $NPCList[0].vagina is "penisentrance">>
<<if !playerHasStrapon()>>
<<He_nun>> 신음하며 당신의 고동치는 자지에 대고 가버린다.
<<else>>
<<He_nun>> 신음하며 당신의 <<worn_under_lower_name>> 위에 사정한다.
<</if>>
<br><br>
<<elseif $NPCList[0].vagina is "otheranusfrot" or $NPCList[0].vagina is "otheranusentrance">>
<<He_nun>> <<his_yi>> 엉덩이를 당신의 자지에 돌려대며 가버린다.
<br><br>
<<elseif $NPCList[0].vagina is "frot">>
<<He_nun>> 벽을 밀어붙이며, <<his_yi>> 보지를 당신의 자지에 비벼대면서 가버린다.
<br><br>
<!-- Special case male PC with female NPC -->
<<elseif $NPCList[0].mouth is "penis">>
<<He_nun>> 당신의 <<penis_rul>> 빨아대며 가버렸고, 숨이 막혀 헉헉대면서 물러난다.
<br><br>
<<else>>
<<switch random(1, 3)>>
<<case 1 2>>
<<He_nun>> 신음하며 <<his_yi>> 클리토리스를 비벼대었고, 구멍을 통해 당신의 얼굴에 애액을 뿌려댄다.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.goo += 1>>
<<case 3>>
<<He_nun>> 신음하며 <<his_yi>> 넓적다리 위에 사정한다.
<br><br>
<</switch>>
<</if>>
<<else>><!-- Start non-consensual -->
<<if $NPCList[0].vagina is "mouthentrance" or $NPCList[0].vagina is "mouthimminent">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_nun>> 신음하며 <<his_yi>> 클리토리스를 당신의 구속된 얼굴에 거칠게 비벼댄다; 당신은 <<he_ga>> 당신의 입 앞에서 가버리며 벽이 떨리는 것을 느낀다.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.goo += 1>>
<<case 3 4>>
<<He_nun>> 당신의 얼굴 위에 사정하며, 마무리로 <<his_yi>> 클리토리스를 당신의 코에 비벼댄다. 당신은 찐득찐득한 것이 당신의 코와 입을 타고 흘러내리는 것을 느낀다.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.goo += 1>>
<<case 5>>
<<He_nun>> <<his_yi>> 클리토리스를 빠르게 비벼댔고, 구멍을 통해 당신의 얼굴에 애액을 내뿜는다. 당신은 뒤로 물러나려는 헛된 시도를 하지만 구속구가 당신을 움직이지 못하게 한다; 당신은 애액이 당신의 얼굴과 목을 타고 흘러내리는 것을 느낀다.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 1000>><<set $player.bodyliquid.face.goo += 2>>
<</switch>>
<<elseif $NPCList[0].vagina is "mouth">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_nun>> 신음하며 <<his_yi>> 사타구니를 당신의 혀에 거칠게 비벼댄다; 당신은 <<he_ga>> 당신의 봉사 중인 입 안에서 가버리며 벽이 떨리는 것을 느낀다.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.goo += 1>>
<<case 3 4>>
<<He_nun>> 당신의 입 안에 사정하며, 마무리로 <<his_yi>> 보지를 벽에 비벼댄다. 당신은 애액이 당신의 목구멍을 타고 흘러내리는 것을 느낀다.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.goo += 1>>
<<case 5>>
<<He_nun>> <<his_yi>> 클리토리스를 빠르게 비벼댔고, 당신의 열린 입 안에 애액을 내뿜는다. 당신은 뒤로 물러나려는 헛된 시도를 하지만 구속구가 당신을 움직이지 못하게 한다; 당신은 애액이 당신의 목구멍을 타고 흘러내리며 턱을 타고 뚝뚝 떨어지는 것을 느낀다. "네가 목이 말랐었기를 바라, 조그만 <<slut_a>>."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 1000>><<set $player.bodyliquid.face.goo += 2>>
<</switch>>
<<else>>
<<switch random(1, 3)>>
<<case 1 2>>
<<He_nun>> 신음하며 <<his_yi>> 클리토리스를 비벼대, 구멍을 통해 당신의 구속된 얼굴에 애액을 뿌려댄다. 찐득찐득한 것이 당신의 얼굴과 벽을 타고 뚝뚝 떨어진다.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.goo += 1>>
<<case 3>>
<<He_nun>> 신음하며 <<his_yi>> 넓적다리 위에 사정한다. <<He_nun>> 벽의 구멍을 통해 손을 뻗어, <span class="purple"> <<his_yi>> 손가락을 당신의 목구멍 안으로 밀어넣는다.</span> 당신이 구역질하며 캑캑거리자 <<he_ga>> 비웃는다. "역겨운 조그만 돼지새끼 같으니라고."
<br><br>
<</switch>>
<</if>>
<</if>>
<</if>>
<!-- Male Gender NPC1 at WALL -->
<<if $NPCList[0].gender is "m">>
<!-- Start simplified strap-on sub-case -->
<<if $NPCList[0].penisdesc.includes("strap-on")>>
<<if $consensual is 0>><!-- Non-consen strap-on case -->
<<switch $NPCList[0].penis>>
<<case "vagina" "vaginaimminent" "vaginaentrance" "anus" "anusentrance" "anusimminent" "thighs">>
<<switch random(1, 3)>>
<<case 1>>
<<He_nun>> 가버리며 몸을 떨었고, <<his_yi>> <<penisdesc_ro $NPCList[0].penisdesc>> 당신의 엉덩이를 찰싹 때린다.
<br><br>
<<case 2>>
<<He_nun>> 크게 소리지르면서 가버렸고, <<his_yi>> <<penisdesc_ro $NPCList[0].penisdesc>> 당신의 엉덩이를 찰싹 때린다. "나를 잊지 말라는 선물이다, <<bitch_ya>>."
<br><br>
<<case 3>>
<<He_nun>> 소리없이 가버렸고, <<his_yi>> <<penisdesc_rul $NPCList[0].penisdesc>> 당신의 등에 문지른다.
<br><br>
<</switch>>
<<case "mouth">>
<<He_nun>> 크게 소리지르면서 가버리며, <<his_yi>> <<penisdesc_rul $NPCList[0].penisdesc>> 당신의 목 깊숙이 찔러넣었고, 당신의 숨을 막히게 한다. 눈물이 당신의 얼굴에서 흘러내린다.
<br><br>
<<case "mouthentrance" "mouthimminent" "chest" "lefthand" "righthand">>
<<switch random(1, 3)>>
<<case 1>>
<<He_nun>> 몸을 떨며 가버렸고, <<his_yi>> <<penisdesc_ro $NPCList[0].penisdesc>> 당신의 얼굴을 찰싹 때린다.
<br><br>
<<case 2>>
<<He_nun>> 크게 소리지르며 가버렸고, 그리고 웃으며, <<his_yi>> <<penisdesc_rul $NPCList[0].penisdesc>> 당신의 머리카락에 문지른다.
<br><br>
<<case 3>>
<<He_nun>> 입을 딱 벌리며, 소리없이 가버렸고, <<his_yi>> <<penisdesc_rul $NPCList[0].penisdesc>> 당신의 뺨에 문지른다.
<br><br>
<</switch>>
<<default>>
<<He_nun>> 가버리며 신음소리를 흘렸고, <<his_yi>> 클리토리스를 <<his_yi>> <<trPenisdesc $NPCList[0].penisdesc>>_trResult 뿌리부분에 비벼댄다.
<br><br>
<</switch>>
<<else>><!-- Consensual strap-on case -->
<<switch $NPCList[0].penis>>
<<case "vagina" "vaginaimminent" "vaginaentrance" "anus" "anusentrance" "anusimminent" "thighs">>
<<He_nun>> 가버리며 몸을 떨었고, <<his_yi>> <<penisdesc_rul $NPCList[0].penisdesc>> 당신의 엉덩이에 문지른다.
<br><br>
<<case "mouth">>
<<He_nun>> 크게 소리지르면서 가버리며, <<his_yi>> <<penisdesc_rul $NPCList[0].penisdesc>> <<hisPost>> 자신의 사타구니에 손으로 비벼대며 가버린다.
<br><br>
<<case "mouthentrance" "mouthimminent" "chest" "lefthand" "righthand">>
<<He_nun>> 입을 딱 벌리며, 소리없이 가버렸고, <<his_yi>> <<penisdesc_rul $NPCList[0].penisdesc>> 당신의 뺨에 문지른다.
<br><br>
<<default>>
<<He_nun>> 가버리며 신음소리를 흘렸고, <<his_yi>> 클리토리스를 <<his_yi>> <<trPenisdesc $NPCList[0].penisdesc>>_trResult 뿌리부분에 비벼댄다.
<br><br>
<</switch>>
<</if>>
<<elseif $consensual is 1>>
<<if $NPCList[0].penis is "idle">>
<<He_nun>> <<his_yi>> 바지에 젖은 자국을 만들며 신음한다. 당신은 그 한심한 광경을 보고 비웃는다.
<br><br>
<<elseif $NPCList[0].penis is "thighs">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 가버리며 몸을 떨었고,<<his_yi>> <<penisdesc_rul $NPCList[0].penisdesc>> 빼내 당신의 넓적다리 뒤에 사정한다. 당신은 <<him_i>> <<his_yi>> 자지를 당신의 엉덩이에 깨끗이 닦는 것을 느낀다.
<br><br>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.thigh.semen += 1>>
<<case 4 5 6>>
<<He_nun>> <<his_yi>> 사타구니를 당신의 엉덩이에 세게 부딪혀대며 가버렸고, 당신의 배와 벽 위에 사정한다.
<br><br>
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.tummy.semen += 1>>
<<case 7>>
<<He_nun>> 가버리며 신음하였고, 엄청난 양을 사정해 당신의 넓적다리와 배를 뒤덮는다; 정액이 당신의 다리를 타고 뚝뚝 떨어져, 바닥에 웅덩이를 만든다.
<br><br>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.thigh.semen += 1>>
<<tummyejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.tummy.semen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "vaginaentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 신음하며 당신의 <<pussyPost>> 위에 사정한다. 정액이 당신의 외음부를 뒤덮고 다리 주위에 웅덩이를 만든다.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.semen += 1>>
<<case 4 5 6>>
<<He_nun>> <<his_yi>> 자지를 비벼대며 말 한마디 없이 당신의 <<pussyPost>> 위에 사정하였고, 정액 줄기를 내뿜어 당신의 보지를 타고 흘러내리게 한다; 당신은 <<he_ga>> <<his_yi>> 자지를 당신의 엉덩이 위에 탁탁 털어 말리는 것을 느낀다.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.semen += 1>>
<<case 7>>
<<He_nun>> 신음하며 <<his_yi>> 자지를 비벼대며 가 버렸고, 두꺼운 정액 줄기를 당신의 <<pussy_wa>> 엉덩이 위에 내뿜는다.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.semen += 1>>
<<bottomejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "vaginaimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신의 <<pussyPost>>에 삽입하기 전에 가버렸고, 밖에 사정한다. 정액이 당신의 외음부와 배를 뒤덮는다.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.semen += 1>>
<<case 4 5 6>>
<<He_nun>> 삽입하기 전에 당신의 <<pussyPost>> 위에 사정했고, 따뜻한 정액 줄기를 내뿜어 당신의 보지를 타고 흘러내리게 한다; <<he_nun>> 불만에 차 끄응 소리를 낸다.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.semen += 1>>
<<case 7>>
<<He_nun>> 신음하며 <<his_yi>> 자지를 비벼대며 가버렸고, 두꺼운 정액 줄기를 당신의 <<pussy_wa>> 엉덩이에 내뿜는다.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.semen += 1>>
<<bottomejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "vagina">><<creampie "self" "vagina">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신의 <<pussyPost>> 안에 깊이 박아대었고, <<his_yi>> 자지를 당신의 자궁에 깊이 고정하며 사정한다. 정액이 당신의 <<pussyPost>> 안으로 튀어 들어가자 당신은 <<himPost>>에게서 몸을 뒤로 뺀다.
<br><br>
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vagina.semen += 1>>
<<recordVaginalSperm "pc" $NPCList[0].fullDescription "human">>
<<case 4 5 6>>
<<He_nun>> 조용히 <<his_yi>> 자지를 당신의 안에 박아대며 사정한다. 정액이 당신의 <<pussy_rul>> 채우자 당신은 벽에서 몸을 뒤로 뺀다.
<br><br>
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vagina.semen += 1>>
<<recordVaginalSperm "pc" $NPCList[0].fullDescription "human">>
<<case 7>>
<<He_nun>> 경련하면서 당신의 보지를 비벼대며 가버렸고, 당신의 <<clit_ul>> 깨부수듯 쳐대며 두꺼운 정액 물결을 당신의 <<pussyPost>> 안에 내뿜는다. 정액이 당신의 보지에서 삐져나와 다리를 타고 흘러내려, 당신의 무릎 주위에 웅덩이를 만든다. "얼굴도 모르는 젖은 보지에다 박아대는 게 좋다니까."
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.semen += 1>>
<<vaginalejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vagina.semen += 1>>
<<thighejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.thigh.semen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "cheeks">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 가버리면서 몸을 떨며, <<his_yi>> 자지를 엉덩이살 사이에서 떼어내 당신의 엉덩이 위에 사정한다.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<<case 4 5 6>>
<<He_nun>> 벽에 강하게 부딪혀대며, 당신의 엉덩이골 사이로 사정한다.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<<case 7>>
<<He_nun>> 가버리며 끄응 하는 소리를 내었다. 당신은 따뜻한 정액의 홍수가 당신의 엉덩이와 사타구니를 타고 뚝뚝 떨어지는 것을 느낀다.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<set $player.bodyliquid.bottom.semen += 2>>
<</switch>>
<<elseif $NPCList[0].penis is "anusentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> <<his_yi>> 자지를 비벼대어 당신의 <<bottomPost>> 위에 사정한다. 정액이 당신의 엉덩이와 엉덩이골을 타고 뚝뚝 떨어진다.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<<case 4 5 6>>
<<He_nun>> <<his_yi>> 자지를 조용히 비비며 당신의 엉덩이 위에 사정한다. 당신은 정액이 당신의 엉덩이골을 타고 뚝뚝 떨어지는 것을 느낀다.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<<case 7>>
<<He_nun>> 신음소리를 내며 <<his_yi>> 자지를 비벼대며 가버렸다; 당신은 축축한 정액이 튀어 당신의 엉덩이를 뒤덮고 사타구니를 타고 뚝뚝 떨어지는 것을 느낀다.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<set $player.bodyliquid.bottom.semen += 2>>
<</switch>>
<<elseif $NPCList[0].penis is "anusimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신의 흔들거리는 엉덩이에 삽입하기 전에 가버렸고, 밖에 사정한다. 당신은 따뜻한 정액이 당신의 엉덩이를 뒤덮고 갈라진 틈으로 뚝뚝 흘러내리는 것을 느낀다.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<<case 4 5 6>>
<<He_nun>> <<his_yi>> 자지를 비벼대어 삽입하기 전에 당신의 엉덩이 위에 사정했고, 정액 줄기를 내뿜어 갈라진 틈으로 흘러내리게 한다; <<he_nun>> 실망한 듯, 끄응 하는 소리를 낸다.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<<case 7>>
<<He_nun>> 신음하며 <<his_yi>> 자지를 비벼대며 가버렸고, 당신은 정액이 당신의 엉덩이와 사타구니에 흘러내리는 것을 느낀다.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<set $player.bodyliquid.bottom.semen += 2>>
<</switch>>
<<elseif $NPCList[0].penis is "anus">><<creampie "self" "anus">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 신음하면서, 당신의 항문에 박아대며 가버렸다. 정액이 당신의 똥구멍 안으로 흘러내리자 당신은 신음소리를 낸다.
<br><br>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.anus.semen += 1>>
<<case 4 5 6>>
<<He_nun>> 당신의 <<bottomPost>> 안에 세게 밀어넣으며 가버렸고, 당신도 그에 따라 당신의 <<bottom_ul>> 벽에 짓누른다. 정액이 당신을 채우자 당신은 쾌감에 신음한다.
<br><br>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.anus.semen += 1>>
<<case 7>>
<<He_nun>> 경련하며 마지막으로 푹 찔러넣어, 당신의 항문 안에 사정한다. 두꺼운 정액 물결이 당신의 안으로 퍼부어진다. <span class="blue">당신의 항문에서 정액이 역류하자 당신은 헉 하는 소리를 낸다;</span> 정액이 당신의 항문에서 삐져나와 다리 아래로 흘러내린다. "네 얼굴을 볼 수 없지만, 네가 항문을 범해지는 것을 좋아한다고 장담할 수 있어."
<br><br>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.anus.semen += 1>>
<<thighejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.thigh.semen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "chest">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 신음하며 가버렸고, 당신의 <<breastsPost>> 위에 사정한다.
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.chest.semen += 1>>
<<case 4 5 6>>
<<He_nun>> 당신의 <<breastsPost>> 사이로 <<his_yi>> 자지 끝을 비비며 말없이 그 위에 사정한다. 당신의 <<breasts_nun>> 정액이 당신의 몸을 타고 흘러내리면서 시원함을 느낀다.
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.chest.semen += 1>>
<<case 7>>
<<He_nun>> 당신의 <<breasts_rul>> 찔러대며, 끄응 하는 소리를 내며 가버린다; 정액이 <<breastsPost>> 사이에서 벽 위로 쏘아진다.
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.chest.semen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "mouthentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 신음하면서, <<his_yi>> 자지를 비비며 당신의 얼굴 위에 사정한다.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>>
<<case 4 5 6>>
<<He_nun>> <<his_yi>> 자지를 비비며 당신의 얼굴 위에 사정한다. 따뜻한 정액이 당신의 이마와 코를 타고 뚝뚝 떨어져 내린다.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>>
<<case 7>>
<<He_nun>> <<his_yi>> 자지를 꽉 잡고, 구멍을 통해 당신의 입을 정확히 겨냥하여 비벼댄다. <span class="pink">두꺼운 정액 줄기가 당신의 입술을 밀고 지나쳐 입 안으로 들어가자 당신은 캑캑거리며 토한다.</span>
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>>
<<oralejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $player.bodyliquid.mouth.semen += 1>>
<br><br>
<</switch>>
<<elseif $NPCList[0].penis is "mouthimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신이 <<his_yi>> 자지 끝을 입술에 살짝 스치게 하자 헉 하는 소리를 내며, 당신의 입술 위에 사정한다.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>>
<<case 4 5 6>>
<<He_nun>> <<his_yi>> 자지로 당신의 얼굴을 쓸어대었고, 그 결과로 일찍 사정했다. 정액이 당신의 입술과 뺨을 타고 뚝뚝 떨어진다; <<he_nun>> 불만스러운 소리를 낸다.
<br><br>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $player.bodyliquid.mouth.semen += 1>>
<<case 7>>
<<He_nun>> 당신의 입에 넣기 전에 가버렸다. 두꺼운 정액 줄기가 당신의 뺨과 턱을 뒤덮고, 기다리고 있던 입 안으로 들어온다. <<He_nun>> 불만스러운 소리를 낸다.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>>
<<oralejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $player.bodyliquid.mouth.semen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "mouth">><<creampie "self" "mouth">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 갑자기 <<his_yi>> 자지를 당신의 목구멍 안으로 밀어넣으며 가버린다. 당신은 정액이 당신의 목구멍을 타고 내려가, 강제로 삼키며 숨이 막혀 헉헉댄다.
<br><br>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $player.bodyliquid.mouth.semen += 1>>
<<case 4 5 6>>
<<He_nun>> <<his_yi>> 양손을 벽에 대고 <<his_yi>> 자지를 당신의 입 안에 짓눌렀고, 신음하며 사정한다. 당신은 정액이 당신의 입을 채우고 당신의 턱을 타고 뚝뚝 떨어지자 숨이 막혀 헉헉댄다.
<br><br>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $player.bodyliquid.mouth.semen += 1>>
<<case 7>>
<<He_nun>> 난폭하게 <<his_yi>> 자지를 당신의 입에 찔러대며 가버렸고, 벽 전체를 진동시킨다. <<he_ga>> 마구 움직이자 <span class="pink">정액이 당신의 목구멍을 타고 흘러내리고,</span> 당신의 입을 채우며 당신의 얼굴을 뒤덮는다.
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>>
<<oralejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $player.bodyliquid.mouth.semen += 1>>
<br><br>
<</switch>>
<<elseif $NPCList[0].penis is "feet">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 가버리며 신음소리를 내었다; 정액이 당신의 발을 뒤덮는다.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.feet.semen += 1>>
<<case 4 5 6>>
<<He_nun>> 조용히 당신의 발에 사정했고, 정액으로 미끌거리게 만든다.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.feet.semen += 1>>
<<case 7>>
<<He_nun>> 끄응 하는 소리를 내며 <<his_yi>> 자지를 당신의 발 사이에 찔러대며 가버렸고, 그 과정에서 정액을 당신의 발과 다리에 왕창 튀기고, 당신의 무릎 주위에 웅덩이를 만든다.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.feet.semen += 1>>
<<thighejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.thigh.semen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "leftarm">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 가버리며 신음소리를 내었고, 당신의 손 안에서 미끄러지는 자지가 뜨거워지며 정액으로 손을 뒤덮는다.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.leftarm.semen += 1>>
<<case 4 5 6>>
<<He_nun>> 조용히 당신의 손 위에 사정한다. 정액이 당신의 손가락을 타고 뚝뚝 흘러내린다. "다음 번에는 네 입에다 박아보고 싶어..."
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.leftarm.semen += 1>>
<<case 7>>
<<He_nun>> 경련하며 신음하였고, 두꺼운 정액 줄기를 쏘아 당신의 <<breastsPost>> 위에 왕창 튀긴다.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.leftarm.semen += 1>>
<<chestejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.chest.semen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "rightarm">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 가버리며 신음소리를 내었고, 당신의 손 안에서 미끄러지는 자지가 뜨거워지며 정액으로 손을 뒤덮는다.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.rightarm.semen += 1>>
<<case 4 5 6>>
<<He_nun>> 조용히 당신의 손 위에 사정한다. 정액이 당신의 손가락을 타고 뚝뚝 흘러내린다. "다음 번에는 네 입에다 박아보고 싶어..."
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.rightarm.semen += 1>>
<<case 7>>
<<He_nun>> 경련하며 신음하였고, 두꺼운 정액 줄기를 쏘아 당신의 <<breastsPost>> 위에 왕창 튀긴다.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.rightarm.semen += 1>>
<<chestejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.chest.semen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is 0>>
<<switch random(1, 3)>>
<<case 1 2>>
<<He_nun>> 신음소리를 내며 <<his_yi>> 자지를 비벼댔고, 구멍을 통해 당신의 얼굴에 정액을 흩뿌린다.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.goo += 1>>
<<case 3>>
<<He_nun>> 신음하며 바닥 위에 사정한다.
<br><br>
<</switch>>
<<elseif $NPCList[0].penis is "otheranus">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신이 <<his_yi>> 항문에 박아대자 신음소리를 낸다.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<<case 4 5>>
<<He_nun>> 당신이 <<his_yi>> 항문에 박아대자 신음소리를 내었고, 바닥에 사정한다.
<br><br>
<<case 6 7>>
<<He_nun>> <<hisPost>> 자신의 가슴에 사정하며 한숨을 쉰다.
<br><br>
<</switch>>
<<elseif $NPCList[0].penis is "otheranusfrot" or $NPCList[0].penis is "otheranusentrance" or $NPCList[0].penis is "otheranusimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신이 <<his_yi>> 엉덩이골에 박아대자 시끄러운 소리를 내며 가버린다.
<br><br>
<<case 4 5>>
<<He_nun>> 당신이 <<his_yi>> 항문에 비벼대자 신음하며, 바닥에 사정한다; <<he_nun>> 실망한 듯 하다.
<br><br>
<<case 6 7>>
<<He_nun>> <<hisPost>> 자신의 가슴에 사정하며 한숨을 쉰다.
<br><br>
<</switch>>
<!-- Special case male PC being orally serviced by male NPC with no other contact -->
<<elseif $NPCList[0].mouth is "penis">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신을 <<his_yi>> 입으로 만족시켜주며 가버린다.
<br><br>
<<case 4 5>>
<<He_nun>> 바닥에 사정하더니, 갑자기 멈춘다.
<br><br>
<<case 6 7>>
<<He_nun>> 벽에 대고 눌러대며, 당신의 자지를 <<his_yi>> 목구멍에 집어넣는다; <<he_nun>> 당신의 자지를 목구멍에 쑤셔넣으며 <<his_yi>> 가슴에 사정한다.
<br><br>
<</switch>>
<<elseif $NPCList[0].penis is "othermouth">>
<<He_nun>> 흥분감에 몸을 떨며 가버린다.
<br><br>
<</if>>
<<else>><!-- Start non-consensual -->
<<if $NPCList[0].penis is "idle">>
<<He_nun>> <<his_yi>> 바지에 젖은 자국을 만들며 신음한다. 당신은 <<his_yi>> 한심한 모습에 터지려는 웃음을 겨우 참는다.
<br><br>
<<elseif $NPCList[0].penis is "mouthentrance">>
<<switch $NPCList[0].penissize>>
<<case 4>>
<<He_nun>> <<his_yi>> <<penisdesc_rul $NPCList[0].penisdesc>> 꽉 잡고, 당신의 입을 겨냥하고 앞뒤로 비벼댄다. <span class="pink">두꺼운 정액 줄기가 당신의 악문 입술을 밀고 지나쳐 들어와 당신은 캑캑거리며 토한다.</span> "삼키는 법을 배워라, <<bitch_ya>>."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>>
<<oralejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $player.bodyliquid.mouth.semen += 1>>
<<case 1>>
<<He_nun>> 신음하며 <<his_yi>> <<trPenisdesc $NPCList[0].penisdesc>>_trResult에서 한심한 양의 정액 방울을 당신의 빰에 묻혀놓는다. 당신은 나오려는 웃음을 어떻게든 참아낸다.
<br><br>
<<default>>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 신음하면서, <<his_yi>> <<penisdesc_rul $NPCList[0].penisdesc>> 비비며 당신의 얼굴 위에 사정한다. "네가 이런 식으로 사용되는 것을 엄청 부끄럽게 생각할 거라고 봐."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>>
<<case 4 5 6>>
<<He_nun>> <<his_yi>> <<penisdesc_rul $NPCList[0].penisdesc>> 비비며 당신의 얼굴 위에 사정한다. 따뜻한 정액이 당신의 이마와 코를 타고 뚝뚝 떨어져 내린다. "네가 이런 식으로 사용되는 것을 즐기고 있다고 장담하지."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>>
<<default>>
<<He_nun>> 신음하며 당신의 입술 위에 사정한다. <<He_nun>> 벽을 통해서, <span class="purple"> <<his_yi>> 손가락을 당신의 목구멍 안으로 밀어넣는다.</span> 당신이 숨이 막혀 캑캑거리자 <<he_ga>> 웃는다. "다음 번에는 네 목구멍에 박아주지, <<bitch_ya>>; 연습해 두는 게 좋을 걸."
<<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>>
<br><br>
<</switch>>
<</switch>>
<<elseif $NPCList[0].penis is "mouthimminent">>
<<switch $NPCList[0].penissize>>
<<case 4>>
<<He_nun>> 당신의 입에 넣기 전에 가버렸다. 두꺼운 정액 줄기가 <<his_yi>> <<trPenisdesc $NPCList[0].penisdesc>>_trResult에서 쏘아져 당신의 뺨과 턱을 뒤덮고, 기다리고 있던 입 안으로 들어온다. <<He_nun>> 불만스러운 소리를 낸다.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>>
<<oralejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $player.bodyliquid.mouth.semen += 1>>
<<case 1>>
<<He_nun>> 당신의 입에 넣기 전에 가버렸다. 정액 몇 방울이 <<his_yi>> <<trPenisdesc $NPCList[0].penisdesc>>_trResult에서 흘러나와 당신의 아랫입술 위에 묻는다. 당신은 <<him_i>> 불만에 차서, 쿵쿵거리며 떠나는 소리를 듣는다.
<br><br>
<<default>>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신이 <<his_yi>> 자지 끝을 입술에 살짝 스치게 하자 헉 하는 소리를 내며, 당신의 입술 위에 사정한다.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>>
<<case 4 5 6>>
<<He_nun>> <<his_yi>> <<penisdesc_ro $NPCList[0].penisdesc>> 당신의 얼굴을 쓸어대었고, 그 결과로 일찍 사정했다. 정액이 당신의 입술과 뺨을 타고 뚝뚝 떨어진다; 불만스러워하며, <<he_nun>> 정액을 당신의 턱에서 닦아내어 당신의 입 안에 쑤셔넣는다.
<br><br>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $player.bodyliquid.mouth.semen += 1>>
<<default>>
<<He_nun>> 신음하며 당신의 입술 위에 사정한다. <<He_nun>> 벽을 통해서, <span class="purple"> <<his_yi>> 손가락을 당신의 목구멍 안으로 밀어넣는다.</span> 당신이 숨이 막혀 캑캑거리자 <<he_ga>> 웃는다. "다음 번에는 네 목구멍에 박아주지, <<bitch_ya>>; 연습해 두는 게 좋을 걸."
<<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>>
<br><br>
<</switch>>
<</switch>>
<<elseif $NPCList[0].penis is "mouth">><<creampie "self" "mouth">>
<<switch $NPCList[0].penissize>>
<<case 4>>
<<He_nun>> 목구멍 안으로 찔러넣어, <<his_yi>> <<penisdesc_ro $NPCList[0].penisdesc>> 당신의 숨을 막으면서 사정하며 벽 전체를 흔들리게 한다. <span class="pink">정액이 당신의 입을 채우고 목구멍 안으로 흘러내리며 당신은 흐느낀다.</span> "네가 묶인 채로 얼굴에 박히는 것을 즐긴다는 걸 확신해."
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $player.bodyliquid.mouth.semen += 1>>
<<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>>
<br><br>
<<case 1>>
<<He_nun>> <<his_yi>> 골반으로 벽에 최대한 붙어서서, <<his_yi>> <<penisdesc_rul $NPCList[0].penisdesc>> 당신의 입 안에 가능한 깊이 쑤셔넣으려 하였다. 그건 충분하지 않았고, 아주 작은 정액 방울만이 끝에서 흘러나왔을 뿐이다.
<<default>>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 갑자기 <<his_yi>> <<penisdesc_rul $NPCList[0].penisdesc>> 당신의 목구멍 안으로 밀어넣으며 가버린다. 당신은 원하지 않는 정액이 당신의 목구멍을 타고 내려가, 강제로 삼키며 숨이 막혀 캑캑거린다.
<br><br>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $player.bodyliquid.mouth.semen += 1>>
<<case 4 5 6>>
<<He_nun>> <<his_yi>> 양손을 벽에 대고 <<his_yi>> <<penisdesc_rul $NPCList[0].penisdesc>> 당신의 입 안에 짓눌렀고, 신음하며 사정한다. 당신은 정액이 당신의 입을 채우고 당신의 턱을 타고 뚝뚝 떨어지자 숨이 막혀 헉헉댄다.
<br><br>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $player.bodyliquid.mouth.semen += 1>>
<<case 7>>
<<He_nun>> <<his_yi>> <<trPenisdesc $NPCList[0].penisdesc>>_trResult 밑동부분을 꽉 쥐며 신음소리를 내었고, 정액을 당신의 목구멍 뒤로 쏘아내린다. 당신은 원하지 않는 정액이 당신의 목구멍을 타고 내려가, 강제로 삼키며 숨이 막혀 캑캑거린다.
<br><br>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $player.bodyliquid.mouth.semen += 1>>
<</switch>>
<</switch>>
<<elseif $NPCList[0].penis is 0>>
<<switch random(1, 3)>>
<<case 1 2>>
<<He_nun>> 신음소리를 내며 <<his_yi>> <<penisdesc_rul $NPCList[0].penisdesc>> 비벼댔고, 구멍을 통해 당신의 얼굴에 정액을 흩뿌린다.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.goo += 1>>
<<case 3>>
<<He_nun>> 신음하며 바닥 위에 사정한다. <<He_nun>> 벽을 통해서, <span class="purple"> <<his_yi>> 손가락을 당신의 목구멍 안으로 밀어넣는다.</span> 당신이 숨이 막혀 캑캑거리자 <<he_ga>> 웃는다. "다음 번에는 네 목구멍에 박아주지, <<bitch_ya>>; 연습해 두는 게 좋을 걸."
<<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>>
<br><br>
<</switch>>
<<else>>
<<He_nun>> 오르가즘의 환희를 느끼며 쓰러진다.
<</if>>
<</if>>
<</if>>
<!-- No finishing moves for gloryhole -->
<</widget>><<widget "ejaculation-kylar">>
<<set $ejaculating to 1>>
<!-- Changing rows to future-proof the code: from $NPCList[0] to $NPCList[_nn], _nn being the main ejaculation loop handler -->
<<if $NPCList[_nn].pronoun is "m">>
<<set $pronoun to "m">>
<</if>>
<<if $NPCList[_nn].pronoun is "f">>
<<set $pronoun to "f">>
<</if>>
<<if $NPCList[_nn].pronoun is "i">>
<<set $pronoun to "i">>
<</if>>
<<if $NPCList[_nn].pronoun is "n">>
<<set $pronoun to "n">>
<</if>>
<<if $NPCList[_nn].pronoun is "t">>
<<set $pronoun to "t">>
<</if>>
<<if $enemytype is "man">>
<<set $NPCList[_nn].intro to 1>>
<<else>>
<<set $pronoun to "i">>
<</if>>
<!-- Female KYLAR -->
<<if $NPCList[_nn].vagina isnot "none" and $NPCList[_nn].penis is "none">>
<<if $consensual is 1>>
<<if $NPCList[_nn].vagina is "mouthentrance" or $NPCList[_nn].vagina is "mouth" or $NPCList[_nn].vagina is "mouthimminent">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_nun>> 신음하며 <<his_yi>> 사타구니와 엉덩이를 당신의 얼굴에 비벼댔고, 작은 넓적다리는 오르가즘으로 인해 떨린다.
<<case 3 4>>
<<He_nun>> 얼굴과 목이 홍조를 띄며, 입을 딱 벌리면서 가버렸고, 몸이 걷잡을 수 없이 씰룩거린다.
<<case 5>>
<<He_nun>> 괴성을 지르며, 당신의 머리 뒤를 <<his_yi>> 손으로 감싸고 <<his_yi>> 클리토리스를 당신의 코에 비벼댄다.
<</switch>>
<<elseif $NPCList[_nn].vagina is "leftarm">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_nun>> 당신이 <<his_yi>> 보지로 가버리게 하자 크게 숨을 내쉬었고, <<his_yi>> 몸이 경련하면서 <<his_yi>> 날씬한 넓적다리가 당신의 손에서 떨린다.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.leftarm.goo += 1>>
<<case 3 4>>
<<He_nun>> <<his_yi>> 얼굴과 목에 홍조를 띄며, 입이 딱 벌어지면서 조용히 가 버렸고, 보지가 당신의 손에서 경련한다.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.leftarm.goo += 1>>
<<case 5>>
<<He_nun>> 괴성을 지르며, 당신의 손을 잡고 <<his_yi>> 보지에 당신의 손가락을 찔러댄다. 당신의 손가락은 애액으로 흠뻑 젖는다.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.leftarm.goo += 1>>
<</switch>>
<<elseif $NPCList[_nn].vagina is "rightarm">>
<<switch random(1, 5)>>
<<case 1 2>>
당신이 <<his_yi>> 보지로 가버리게 하자 <<He_nun>> 한숨을 쉬었고, <<his_yi>> 몸이 경련하며 무릎을 찧는다.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.rightarm.goo += 1>>
<<case 3 4>>
<<He_nun>> <<his_yi>> 얼굴과 목에 홍조를 띄며, 입이 딱 벌어지면서 조용히 가 버렸고, 보지가 당신의 손에서 경련한다.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.rightarm.goo += 1>>
<<case 5>>
<<He_nun>> 괴성을 지르며, 당신의 손을 잡고 <<his_yi>> 보지에 당신의 손가락을 찔러댄다. 당신의 손가락은 애액으로 흠뻑 젖는다.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.rightarm.goo += 1>>
<</switch>>
<<elseif $NPCList[_nn].vagina is "lefthand" or $NPCList[_nn].vagina is "righthand">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_nun>> 가 버리며 한숨을 쉬었고, 당신을 풀어주며 <<his_yi>> 손을 끌어와, 손가락에 묻은 <<his_yi>> 체액을 핥는다.
<<case 3 4>>
<<He_nun>> 신음하며 몸을 떨고, <<his_yi>> 애액이 바닥에 떨어진다; <<He_nun>> 당신의 손을 빼고 한숨을 쉰다.
<<case 5>>
<<He_nun>> 가 버리면서 괴성을 질렀고, <<his_yi>> 애액이 <<his_yi>> 보지와 넓적다리를 적신다. "나는 너와 함께 자위하는 것을 좋아해."
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.goo += 1>>
<</switch>>
<<elseif $NPCList[_nn].vagina is "leftDildo">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_nun>> <<his_yi>> 몸을 경련하며 ?orgasmMoans, <<his_yi>> 넓적다리는 당신의 <<sextoyPost $currentSexToyLeft.name "name">> 옆에서 떨린다.
<<case 3 4>>
<<His_yi>> 홍조가 깊어지고 <<his_yi>> 입이 딱 벌어지며 <<he_nun>> <<sextoy_ro $currentSexToyLeft.name>> 가버린다.
<<case 5>>
<<He_nun>> 당신의 <<sextoy_ga $currentSexToyLeft.name>> <<him_ul>> 절정에 이르게 하자 당신의 팔을 잡으며 ?orgasmMoans. <<His_yi>> 애액이 당신의 <<sextoy_rul $currentSexToyLeft.name>> 적신다.
<</switch>>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.leftarm.goo += 1>>
<<elseif $NPCList[_nn].vagina is "rightDildo">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_nun>> <<his_yi>> 몸을 경련하며 ?orgasmMoans, <<his_yi>> 넓적다리는 당신의 <<sextoyPost $currentSexToyRight.name "name">> 옆에서 떨린다.
<<case 3 4>>
<<His_yi>> 홍조가 깊어지고 <<his_yi>> 입이 딱 벌어지며 <<he_nun>> <<sextoy_ro $currentSexToyRight.name>> 가버린다.
<<case 5>>
<<He_nun>> 당신의 <<sextoy_ga $currentSexToyRight.name>> <<him_ul>> 절정에 이르게 하자 당신의 팔을 잡으며 ?orgasmMoans. <<His_yi>> 애액이 당신의 <<sextoy_rul $currentSexToyRight.name>> 적신다.
<</switch>>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.rightarm.goo += 1>>
<<elseif $NPCList[_nn].vagina is "leftDildoAnus">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_nun>> <<his_yi>> 몸을 경련하며 ?orgasmMoans, <<his_yi>> 넓적다리는 당신의 <<sextoyPost $currentSexToyLeft.name "name">> 옆에서 떨린다.
<<case 3 4>>
<<His_yi>> 홍조가 깊어지고 <<his_yi>> 입이 딱 벌어지며 <<he_nun>> <<sextoy_ro $currentSexToyLeft.name>> 가버린다.
<<case 5>>
<<He_nun>> 당신의 <<sextoy_ga $currentSexToyLeft.name>> <<him_ul>> 절정에 이르게 하자 당신의 팔을 잡으며 ?orgasmMoans.
<</switch>>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>>
<<elseif $NPCList[_nn].vagina is "rightDildoAnus">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_nun>> <<his_yi>> 몸을 경련하며 ?orgasmMoans, <<his_yi>> 넓적다리는 당신의 <<sextoyPost $currentSexToyRight.name "name">> 옆에서 떨린다.
<<case 3 4>>
<<His_yi>> 홍조가 깊어지고 <<his_yi>> 입이 딱 벌어지며 <<he_nun>> <<sextoy_ro $currentSexToyRight.name>> 가버린다.
<<case 5>>
<<He_nun>> 당신의 <<sextoy_ga $currentSexToyRight.name>> <<him_ul>> 절정에 이르게 하자 당신의 팔을 잡으며 ?orgasmMoans.
<</switch>>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>>
<<elseif $NPCList[_nn].vagina is "feet">>
<<switch random(1, 4)>>
<<case 1 2>>
<<He_nun>> 당신이 <<his_yi>> 보지를 발로 주무르자 신음했고, <<his_yi>> 양손으로 당신의 발가락을 밀어넣으며 가 버린다.
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.feet.goo += 1>>
<<case 3 4>>
<<He_nun>> 가버리며 몸을 떨었고, 당신의 발 밑에서 씰룩거리며 당신의 발가락 사이로 사정한다.
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.feet.goo += 1>>
<</switch>>
<<elseif $NPCList[_nn].vagina is "vagina" and $worn.genitals.type.includes("chastity")>>
<<He_nun>> 당신의 <<worn_genitals_name>>에 대고 가버리면서 헉 하는 소리를 낸다. "그-그 정조대에는 분명 마스터 키가 있을 거야," <<he_ga>> 말한다. "내가 찾아볼게."
<<elseif $NPCList[_nn].vagina is "vagina">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_nun>> 당신과 보지를 서로 맞대고 가위치기를 하면서, 쾌락의 신음을 흘리며 가 버린다.
<<case 3 4>>
<<He_nun>> 당신의 <<pussy_rul>> <<his_yi>> 것에 세게 비벼대며 신음했고, 가버리며 가는 다리를 벌벌 떤다.
<<case 5>>
<<He_nun>> 괴성을 지르고, <<his_yi>> 작은 팔을 당신의 어깨 아래로 감싸며 온 몸을 떨어댄다; 당신은 <<he_ga>> 힘이 센 것을 보고 놀란다. <<he_ga>> 애액을 쏘아내어 당신의 사타구니를 흠뻑 적신다.
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.goo += 1>>
<</switch>>
<<elseif $NPCList[_nn].vagina is "othermouth">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_nun>> 쾌락에 차 몸서리쳤고, 가 버리면서 당신의 사타구니에 뜨거운 한숨을 내쉬었으며, 당신을 침과 <<hisPost>> 자신의 체액으로 적신다.
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.goo += 1>>
<<case 3 4>>
<<He_nun>> 조용히 사정하였고, 몸을 떨며 <<he_ga>> <<his_yi>> 코를 당신의 사타구니에 비벼대며 길고, 축축하게 핥으며 마무리한다.
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.goo += 1>>
<<case 5>>
<<He_nun>> 가 버리며 당신의 사타구니 사이에서 괴성을 질렀고, <<his_yi>> 양 손으로 <<his_yi>> 넓적다리를 꽉 잡아 조이면서, 넓적다리를 타고 애액을 줄줄 흐르게 한다.
<</switch>>
<!-- following appear to be Male PC to Female Antagonist only? -->
<<elseif $NPCList[_nn].vagina is "otheranus">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_nun>> 가 버리며 몸을 떨었고, 마지막 신음소리를 내며 <<his_yi>> 엉덩이를 당신에게 세게 밀어붙인다.
<<case 3 4>>
<<He_nun>> 조용히 사정하였고, <<his_yi>> 엉덩이를 당신의 자지에 깊이 비벼대며 몸을 떨며 신음한다.
<<case 5>>
<<He_nun>> 가 버리면서 소리를 지르며 당신의 사타구니에 몸을 부딪혀대었고, <<his_yi>> 보지에서 애액을 흩뿌려 당신의 다리를 흠뻑 적신다. "너와 같이 있으면 난 정말 기분 좋아."
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.thigh.goo += 1>>
<</switch>>
<<elseif $NPCList[_nn].vagina is "penis">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_nun>> 가 버리며 <<his_yi>> 작은 손으로 당신의 어깨를 잡고, 당신의 자지에 강하게 누르며 쾌감으로 몸을 떤다. "너는 나를 너무 기분 좋게 해 줘."
<<penileejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.penis.goo += 1>>
<<case 3 4>>
<<He_nun>> 가 버리며 한숨을 쉬었고, 홍조를 띄며 온 몸을 경련한다. 애액이 당신의 사타구니를 적신다.
<<penileejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.penis.goo += 1>>
<<case 5>>
<<He_nun>> 괴성을 지르면서 당신의 무릎 위에서 날뛰며 가버렸고, <<his_yi>> 보지에서 애액을 흩뿌리며 당신의 사타구니와 다리를 흠뻑 적신다.
<<penileejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.penis.goo += 1>>
<<thighejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.thigh.goo += 1>>
<</switch>>
<<elseif ($NPCList[_nn].vagina is "penisimminent" or $NPCList[_nn].vagina is "penisentrance") and $worn.genitals.type.includes("chastity")>>
<<He_nun>> 당신의 <<worn_genitals_name>>에 대고 가버리면서 헉 하는 소리를 낸다. "그-그 정조대에는 분명 마스터 키가 있을 거야," <<he_ga>> 말한다. "내가 찾아볼게. 그러면 네가 나를 채워줄 수 있을 거야."
<<elseif $NPCList[_nn].vagina is "penisimminent" or $NPCList[_nn].vagina is "penisentrance">>
<<He_nun>> 당신의 <<penisPost>> 위에 사정한다. "제발 다음 번에는 나에게 박아줘. 제발. 이런 식으로 희롱만 당하는 것은 참을 수 없어. 네가 내 안에 들어와야 해..."
<<elseif ($NPCList[_nn].vagina is "otheranusfrot" or $NPCList[_nn].vagina is "otheranusentrance") and $worn.genitals.type.includes("chastity")>>
<<He_nun>> 당신의 <<worn_genitals_name>>에 대고 가버리면서 헉 하는 소리를 낸다. "그-그 정조대에는 분명 마스터 키가 있을 거야," <<he_ga>> 말한다. "내가 찾아볼게. 그러면 네가 나를 채워줄 수 있을 거야."
<<elseif $NPCList[_nn].vagina is "otheranusfrot" or $NPCList[_nn].vagina is "otheranusentrance">>
<<He_nun>> <<his_yi>> 엉덩이를 당신의 자지에 밀어대며 가버렸다. <<He_nun>> 울기 시작한다, "왜 나에게 박아주지 않아? 나를 사랑하지 않는 거야?"
<<elseif $NPCList[_nn].vagina is "frot" and $worn.genitals.type.includes("chastity")>>
<<He_nun>> 당신의 <<worn_genitals_name>>에 대고 가버리면서 헉 하는 소리를 낸다. "그-그 정조대에는 분명 마스터 키가 있을 거야," <<he_ga>> 말한다. "내가 찾아볼게."
<<elseif $NPCList[_nn].vagina is "frot">>
<<He_nun>> <<his_yi>> 클리토리스를 당신의 자지에 세게 비벼대며 가버렸고 당신의 자지 위에 사정했다. <<He_nun>> 공황 상태에 빠진 듯 하다, "왜 내게 삽입하지 않았지? 누구 다른 사람이 있는 거야? 내게 말해 줘..."
<<penileejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.penis.goo += 1>>
<!-- Special case male PC with female NPC -->
<<elseif $NPCList[_nn].mouth is "penis">>
<<switch random(1, 4)>>
<<case 1 2>>
<<He_nun>> 당신이 <<his_yi>> 입에 박아대자 가버렸고, 마무리하며 웃음을 짓는다.
<<case 3 4>>
<<He_nun>> 당신이 <<his_yi>> 입에 박아대자 가버렸고, 당신의 <<penisPost>>에 끈적한 것을 남긴다. "네가 내게 그런 짓을 하는 것을 좋아해."
<</switch>>
<<else>>
<<He_nun>> 오르가즘의 희열로 몸을 부르르 떤다.
<</if>>
<<else>>
<<if $NPCList[_nn].vagina is "footjob">>
<<switch random(1, 5)>>
<<case 1 2 3>>
<<He_nun>> 가 버리며 헐떡였다. 한숨을 돌리면서, <<he_nun>> 웃으며 <<himPost>> 아래에 있는 당신과 당신의 <<lewdness_rul>> 내려다본다. "내가 너를 만족시키는 방법들은 정말 많이 있지; 우리가 그것들을 전부 시도해 볼 거야."
<<case 4 5>>
<<He_nun>> 가 버리며 웃더니, <<his_yi>> 발을 당신의 사타구니에서 뺀다. "이런 식으로 너를 만족시켜주면 내가 정말 강력해 진 것 같은 기분이 들어."
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.goo += 1>>
<</switch>>
<<elseif $NPCList[_nn].vagina is "vagina" and $worn.genitals.type.includes("chastity")>>
<<He_nun>> 당신의 <<worn_genitals_name>>에 대고 가버리면서 헉 하는 소리를 낸다. "그-그 정조대에는 분명 마스터 키가 있을 거야," <<he_ga>> 말한다.
<<elseif $NPCList[_nn].vagina is "vagina">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_nun>> 신음하며 가 버렸고, <<his_yi>> 젖은 보지를 당신의 엉덩이와 넓적다리에서 끌어낸다.
<<case 3 4>>
<<He_nun>> 신음하며 <<his_yi>> 손톱을 당신의 어깨에 박고 당신의 <<pussyPost>>에 비벼댄다. 당신은 <<his_yi>> 힘에 놀란다.
<<case 5>>
<<He_nun>> 괴성을 지르며, 당신의 머리카락을 잡고 <<his_yi>> 몸을 당신에게 짓이긴다. 애액이 <<his_yi>> 보지에서 줄줄 흘러나와, 당신을 흠뻑 적신다.
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.goo += 1>>
<</switch>>
<<elseif $NPCList[_nn].vagina is "othermouth">>
<<He_nun>> 흥분감에 몸서리치며 가 버렸고, <<his_yi>> 젖은 얼굴을 당신의 배에다 깨끗이 닦는다.
<<elseif $NPCList[_nn].vagina is "lefthand" or $NPCList[_nn].vagina is "righthand">>
<<He_nun>> 가 버리면서 신음소리를 내었다. <<He_nun>> 당신의 머리카락을 잡고 가까이 잡아당긴다; 당신은 <<his_yi>> 힘에 놀란다. "네가 쾌락을 주도록 허락된 자는 나 뿐이라는 것을 잊지 마."
<<elseif $NPCList[_nn].vagina is "mouthentrance" or $NPCList[_nn].vagina is "mouth" or $NPCList[_nn].vagina is "mouthimminent">>
<<He_nun>> 신음하며 당신의 머리카락을 움켜쥐었고, <<his_yi>> 클리토리스를 당신의 코에 비비면서 <<his_yi>> 작은 넓적다리는 오르가즘으로 떨린다.
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.goo += 1>>
<!-- following appear to be Male PC to Female Antagonist only? -->
<<elseif $NPCList[_nn].vagina is "otheranus">>
<<He_nun>> 가 버리면서 몸을 떨었고, 손을 뻗어 <<his_yi>> 손톱을 당신의 넓적다리에 박아넣으며 마지막 신음소리를 낸다.
<<elseif $NPCList[_nn].vagina is "penis">>
<<He_nun>> 가 버리며 <<his_yi>> 작은 손톱을 당신의 어깨에 박아넣었고, <<his_yi>> 보지에 당신의 <<penis_rul>> 강하게 밀어넣으며 쾌감으로 몸서리친다.
<<elseif ($NPCList[_nn].vagina is "penisimminent" or $NPCList[_nn].vagina is "penisentrance") and $worn.genitals.type.includes("chastity")>>
<<He_nun>> 당신의 <<worn_genitals_name>>에 대고 가버리면서 헉 하는 소리를 낸다. "나-나는 더 참을 수 없어," <<he_ga>> 말한다. "네가 내 안에 들어와야 해. 그-그 정조대에는 분명 마스터 키가 있을 거야."
<<elseif $NPCList[_nn].vagina is "penisimminent" or $NPCList[_nn].vagina is "penisentrance">>
<<He_nun>> 당신의 고동치는 자지 위에서 가 버리며 신음한다. <<He_nun>> 눈물을 터뜨린다, "왜 내게 박아주지 않는 거야? 누구 다른 사람이 있어? 내게 말해 줘!"
<<elseif ($NPCList[_nn].vagina is "otheranusfrot" or $NPCList[_nn].vagina is "otheranusentrance") and $worn.genitals.type.includes("chastity")>>
<<He_nun>> 당신의 <<worn_genitals_name>>에 대고 가버리면서 헉 하는 소리를 낸다. "나-나는 더 참을 수 없어," <<he_ga>> 말한다. "네가 내 안에 들어와야 해. 그-그 정조대에는 분명 마스터 키가 있을 거야."
<<elseif $NPCList[_nn].vagina is "otheranusfrot" or $NPCList[_nn].vagina is "otheranusentrance">>
<<He_nun>> <<his_yi>> 엉덩이를 당신의 자지에 대고 돌려대며 가버린다. <<He_nun>> 울기 시작한다, "제발 다음 번에는 내게 박아 줘. 착한 아이가 될 거라고 약속할 테니까..."
<<elseif $NPCList[_nn].vagina is "frot" and $worn.genitals.type.includes("chastity")>>
<<He_nun>> 당신의 <<worn_genitals_name>>에 대고 가버리면서 헉 하는 소리를 낸다. "그-그 정조대에는 분명 마스터 키가 있을 거야," <<he_ga>> 말한다.
<<elseif $NPCList[_nn].vagina is "frot">>
<<He_nun>> <<his_yi>> 클리토리스를 당신의 자지에 세게 비벼대며 가버렸다. "왜 내게 박아주지 않았지? 내가 너에게는 충분하지 않아? 누구 다른 사람이 있는 거야? 다른 사람이 없는 것이 좋을 거야."
<!-- Special case male PC with female NPC -->
<<elseif $NPCList[_nn].mouth is "penis">>
<<He_nun>> 당신이 <<his_yi>> 입에 박아대자 가버렸고, 당신을 밀며 숨을 쉬기 위해 헉헉댄다. "더 이상 할 수 없어... 나를 용서해 줘."
<<else>>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 오르가즘으로 몸을 떨었다. <<he_nun>> 당신의 얼굴을 가까이 끌어당겨 말한다, "네가 나와 영원히 같이 있기를 바라."
<<case 4 5 6>>
<<He_nun>> 조용히 한숨을 쉬며 가 버렸고, 당신의 등을 쓰다듬는다. "너 없이는 나는 죽을 거라는 것을 알고 있을 거야, 그렇지?"
<<case 7>>
<<He_nun>> 빠르게 <<his_yi>> 클리토리스를 비벼대면서 괴성을 지르며 가 버린다; <<his_yi>> 보지가 애액을 내뿜어 <<his_yi>> 무릎을 타고 뚝뚝 떨어진다. "너와 함께 있으면 나 자신을 통제할 수가 없다니까."
<</switch>>
<</if>>
<</if>>
<br><br>
<</if>>
<!-- Male KYLAR -->
<<if $consensual is 1>>
<<if _condomResult is "contained">>
<<genericCondomEjaculation>>
<<elseif npcHasStrapon(_nn)>>
<<He_nun>> 오르가즘의 환희로 몸을 떨면서 신음하며, 페니스 밴드 자지를 <<his_yi>> 성기에 비벼댄다.
<<elseif $NPCList[_nn].penis is "idle">>
<<He_nun>> <<his_yi>> 바지에 젖은 자국을 만들며 신음한다. 당신은 터지려는 웃음을 겨우 참는다.
<<elseif $NPCList[_nn].penis is "thighs">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 가버리며 몸을 떨었고,<<his_yi>> <<penisdesc_rul $NPCList[0].penisdesc>> 빼내 당신의 넓적다리 뒤에 사정한다.
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.thigh.semen += 1>>
<<case 4 5 6>>
<<He_nun>> 당신의 다리를 꽉 잡고, <<his_yi>> 사타구니를 당신의 것에 밀어대며 가버렸고 당신의 넓적다리 위에 사정한다.
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.tummy.semen += 1>>
<<case 7>>
<<He_nun>> 가버리며 신음소리를 내었고, 엄청난 양을 사정해 당신의 넓적다리와 배를 뒤덮는다.
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.thigh.semen += 1>>
<<tummyejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.tummy.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "vaginaentrance" and $worn.genitals.type.includes("chastity")>>
<<He_nun>> 당신의 <<worn_genitals_name>>에 대고 가버리면서 헉 하는 소리를 낸다. "나-나는 더 참을 수 없어," <<he_ga>> 말한다. "내가 네 안에 들어가야 해. 그-그 정조대에는 분명 마스터 키가 있을 거야."
<<elseif $NPCList[_nn].penis is "vaginaentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 한 손으로 당신의 엉덩이를 잡고 움직이지 못하게 하고 다른 손으로 <<his_yi>> 자지를 잡고, 당신의 <<pussyPost>> 위에 사정한다. 정액이 당신의 외음순을 뒤덮고 다리 주위로 웅덩이를 만든다.
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.semen += 1>>
<<case 4 5 6>>
<<He_nun>> 말없이 <<his_yi>> 자지를 비벼대어 당신의 <<pussyPost>> 위에 사정했고, 하얀 정액 줄기를 내뿜어 당신의 보지를 타고 흘러내리게 한다.
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.semen += 1>>
<<case 7>>
<<He_nun>> 신음하며 <<his_yi>> 자지를 비벼대며 가 버렸고, 두꺼운 정액 줄기를 당신의 <<pussy_wa>> 엉덩이 위에 내뿜는다.
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.semen += 1>>
<<bottomejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "vaginaimminent" and $worn.genitals.type.includes("chastity")>>
<<He_nun>> 당신의 <<worn_genitals_name>> 위에 사정하며 헉 하는 소리를 내었다. "나-나는 더 참을 수 없어," <<he_ga>> 말한다. "나는 너를 채워줘야 해. 그-그 정조대에는 분명 마스터 키가 있을 거야."
<<elseif $NPCList[_nn].penis is "vaginaimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신의 <<pussyPost>>에 삽입하기 전에 가버렸고, 밖에 사정한다. 정액이 당신의 외음순과 배를 뒤덮는다; <<he_nun>> <<himselfPost>>에게 속이 상한 듯 하다.
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.semen += 1>>
<<case 4 5 6>>
<<He_nun>> 삽입하기 전에 당신의 <<pussyPost>> 위에 사정했고, 하얀 정액 줄기를 내뿜어 당신의 <<pussy_rul>> 타고 흘러내리게 한다; <<he_nun>> 불만스러운 듯 하다.
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.semen += 1>>
<<case 7>>
<<He_nun>> 신음하며 <<his_yi>> 자지를 비벼대며 가 버렸고, 두꺼운 정액 줄기를 당신의 <<pussy_wa>> 엉덩이 위에 내뿜는다.
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.semen += 1>>
<<bottomejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "vagina">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 신음하면서 당신의 <<pussyPost>> 안에 깊이 박아대었고, <<his_yi>> 자지를 당신의 자궁에 고정하며 사정한다. 당신은 정액이 당신의 질을 채우며 따뜻해지는 것을 느낀다.
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vagina.semen += 1>>
<<recordVaginalSperm "pc" $NPCList[_nn].fullDescription "human">>
<<case 4 5 6>>
<<He_nun>> 조용히 당신의 어깨를 <<his_yi>> 작은 양손으로 잡고, 당신을 <<his_yi>> 자지 위로 잡아당기며 가 버렸다. 정액이 당신의 <<pussy_rul>> 채우는 느낌에, 당신은 숨이 막힌다.
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vagina.semen += 1>>
<<recordVaginalSperm "pc" $NPCList[_nn].fullDescription "human">>
<<case 7>>
<<He_nun>> 경련하면서 당신의 사타구니 안에 비벼대며 가버렸고, 두꺼운 정액 물결을 당신의 <<pussyPost>> 안에 내뿜는다. 정액이 당신의 질에서 삐져나와 다리를 타고 흘러내린다.
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.semen += 1>>
<<vaginalejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vagina.semen += 1>>
<<thighejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.thigh.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "cheeks" and $worn.genitals.type.includes("chastity")>>
<<He_nun>> 당신의 <<worn_genitals_name>> 위에 사정하며 헉 하는 소리를 내었다. "나-나는 더 참을 수 없어," <<he_ga>> 말한다. "나는 너를 채워줘야 해. 그-그 정조대에는 분명 마스터 키가 있을 거야."
<<elseif $NPCList[_nn].penis is "cheeks">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 가버리면서 몸을 떨며, <<his_yi>> 자지를 엉덩이살 사이에서 떼어내 당신의 엉덩이 위에 사정한다.
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<<case 4 5 6>>
<<He_nun>> 당신의 넓적다리를 잡고, <<his_yi>> 사타구니를 당신의 엉덩이에 세게 밀어대며 엉덩이살 사이에 사정한다.
<!-- Really should be onto PCs back given position. Or hair maybe. Esp next one -->
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<<case 7>>
<<He_nun>> 당신의 엉덩이를 쥐어짜며 신음하며 가버렸고, 엄청난 양의 정액을 내뿜어 당신의 엉덩이를 뒤덮고 사타구니를 타고 뚝뚝 떨어지게 한다; <<he_nun>> 만족한 듯 하다.
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<set $player.bodyliquid.bottom.semen += 2>>
<</switch>>
<<elseif $NPCList[_nn].penis is "anusentrance" and $worn.genitals.type.includes("chastity") and $worn.genitals.anal_shield is 1>>
<<He_nun>> 당신의 <<worn_genitals_name>> 위에 사정하며 헉 하는 소리를 내었다. "나-나는 더 참을 수 없어," <<he_ga>> 말한다. "나는 너를 채워줘야 해. 그-그 정조대에는 분명 마스터 키가 있을 거야."
<<elseif $NPCList[_nn].penis is "anusentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 한 손으로 당신의 엉덩이살을 꼬집듯이 잡고 다른 손으로 <<his_yi>> 자지를 비벼대어 당신의 <<bottomPost>> 위에 사정한다. 정액이 당신의 엉덩이와 그 사이의 틈 안으로 뚝뚝 떨어진다.
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<<case 4 5 6>>
<<He_nun>> <<his_yi>> 자지를 비벼대어 조용히 당신의 <<bottomPost>> 위에 사정한다. 당신은 따뜻한 정액이 당신의 <<bottom_ul>> 타고 뚝뚝 떨어지는 것을 느낀다.
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<<case 7>>
<<He_nun>> 신음소리를 내며 <<his_yi>> 자지를 비벼대며 가버렸고, 두꺼운 정액 줄기를 당신의 <<bottomPost>> 위에 내뿜어 사타구니를 타고 떨어지게 한다.
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<set $player.bodyliquid.bottom.semen += 2>>
<</switch>>
<<elseif $NPCList[_nn].penis is "anusimminent" and $worn.genitals.type.includes("chastity") and $worn.genitals.anal_shield is 1>>
<<He_nun>> 당신의 <<worn_genitals_name>> 위에 사정하며 헉 하는 소리를 내었다. "나-나는 더 참을 수 없어," <<he_ga>> 말한다. "나는 너를 채워줘야 해. 그-그 정조대에는 분명 마스터 키가 있을 거야."
<<elseif $NPCList[_nn].penis is "anusimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신의 항문에 삽입하기 전에 가버렸고, 밖에 사정한다. 정액이 당신의 엉덩이를 뒤덮고 그 틈을 타고 뚝뚝 떨어진다; <<he_nun>> <<himselfPost>>에게 속이 상한 듯 하다.
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<<case 4 5 6>>
<<He_nun>> <<his_yi>> 자지를 비벼대어 삽입하기 전에 당신의 <<bottomPost>> 위에 사정했고, 하얀 정액 줄기를 내뿜어 갈라진 틈으로 흘러내리게 한다; <<he_nun>> 속이 상한 듯 하다.
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<<case 7>>
<<He_nun>> 신음하며 <<his_yi>> 자지를 비벼대며 가버렸고, 두꺼운 정액 줄기를 당신의 엉덩이와 사타구니 위에 내뿜는다.
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<set $player.bodyliquid.bottom.semen += 2>>
<</switch>>
<<elseif $NPCList[_nn].penis is "anus">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 신음하면서 당신의 항문 안에 깊숙이 박아대며 가버렸다. 정액이 당신의 안을 가득 채우는 느낌에 당신은 헉 하는 소리를 낸다.
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.anus.semen += 1>>
<<case 4 5 6>>
<<He_nun>> 말없이 당신의 어깨를 잡고, 당신을 <<his_yi>>자지 위로 잡아당기며 가버렸다. 정액이 당신의 항문을 채우며 당신은 쾌락에 신음을 흘린다.
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.anus.semen += 1>>
<<case 7>>
<<He_nun>> 경련하며, 마지막으로 푹 찔러넣어, 당신의 항문 안에 사정한다. 두꺼운 정액 물결이 당신의 안으로 퍼부어진다. 당신은 그 양에 놀란다; 정액이 당신의 항문에서 삐져나와 다리 아래로 흘러내린다.
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.anus.semen += 1>>
<<thighejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.thigh.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "chest">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신의 <<breasts_rul>> 모아 <<his_yi>> 자지를 세게 감싸며 가버렸고, 그 위에 사정한다. 당신의 몸은 정액으로 미끌미끌하게 느껴진다.
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.chest.semen += 1>>
<<case 4 5 6>>
<<He_nun>> 당신의 <<breastsPost>> 사이로 <<his_yi>> 자지 끝을 비비며 가버렸다. 정액이 당신의 <<breasts_rul>> 타고 흘러내리자 당신은 시원한 느낌이 든다.
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.chest.semen += 1>>
<<case 7>>
<<He_nun>> <<his_yi>> 손을 당신의 목 뒤로 돌려 당신의 <<breasts_rul>> 찔러댔고, 가버리며 끄응 하는 소리를 낸다; 정액이 당신의 <<breastsPost>> 사이에서 뿜어져 나와 당신의 <<if $position is "missionary">>얼굴을<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>><<else>>배를<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.tummy.semen += 1>><</if>> 뒤덮는다.
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.chest.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "mouthentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신의 턱을 한 손으로 받치고 다른 손으로 <<his_yi>> 자지를 비벼대어, 당신의 얼굴 위에 사정한다. <<He_nun>> "세상에 정말 미안해"라고 말하지만 <<his_yi>> 얼굴은 흥분한 듯 보인다.
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>>
<<case 4 5 6>>
<<He_nun>> <<his_yi>> 자지를 비벼대며 조용히 당신의 얼굴 위에 사정한다. 따뜻한 정액이 당신의 이마와 코를 타고 뚝뚝 떨어진다. <span class="green"><<He_nun>> 몸을 숙여 그것을 핥는다.</span>
<<case 7>>
<<He_nun>> 헉 하는 소리를 내며 당신의 입을 정확히 겨냥하여 <<his_yi>> 자지를 비벼댄다. 두꺼운 정액 줄기가 당신의 얼굴을 뒤덮고 다문 입술을 밀고 지나쳐 입 안으로 들어온다. 당신은 그 양에 깊은 인상을 받았고 <<he_nun>> 기묘하게 <<himselfPost>>에게 만족한 듯 보인다.
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>>
<<oralejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $player.bodyliquid.mouth.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "mouthimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신의 머리 뒤를 받치고, <<his_yi>> 자지 끝이 당신의 입술에 살짝 스치게 하자 사정한다. <<He_nun>> <<his_yi>> 자제력 부족에 속이 상한 듯 하다.
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>>
<<case 4 5 6>>
<<He_nun>> <<his_yi>> 자지로 당신의 얼굴을 쓸어대었고, 그 결과로 일찍 사정했다. 정액이 당신의 입술과 뺨을 타고 뚝뚝 떨어진다; <<he_nun>> <<himselfPost>>에게 속이 상한 듯 하다.
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>>
<<case 7>>
<<He_nun>> 당신의 머리를 받쳤으나 <<his_yi>> 흥분 때문에 당신의 입에 넣기 전에 가 버린다. 두꺼운 정액 줄기가 당신의 뺨과 턱을 뒤덮고, 기다리는 입 안으로 들어온다.
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>>
<<oralejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $player.bodyliquid.mouth.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "mouth">>
<!-- this is picking up women NPCs...? -->
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 한 손으로 당신의 턱 밑을 받치고 다른 손으로 머리 뒤를 잡아, 당신의 입 안 깊숙이 찔러넣으며 사정한다. 정액이 당신의 목구멍 안으로 흘러내리고 당신의 입을 채운다.
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $player.bodyliquid.mouth.semen += 1>>
<<case 4 5 6>>
<<He_nun>> <<his_yi>> 자지 밑동을 잡고 신음하며, 조용히 당신의 입 안에 사정한다. 당신은 따뜻한 정액이 입을 채우고 목구멍 안으로 떨어져 내리는 것을 느낀다.
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $player.bodyliquid.mouth.semen += 1>>
<<case 7>>
<<He_nun>> 당신의 머리를 손바닥으로 감싸쥐고, 난폭하게 <<his_yi>> 자지를 당신의 입에 찔러대며 가버렸다. <<he_ga>> 마구 움직이자 정액이 당신의 목구멍을 타고 흘러내리고, 당신의 입을 채우며 당신의 얼굴을 뒤덮는다. "너와 함께하면 나 자신을 통제하기가 힘들어."
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>>
<<oralejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $player.bodyliquid.mouth.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "feet">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신의 두 발을 밀어대면서 신음소리를 내며 사정한다. 정액이 당신의 발을 뒤덮는다.
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.feet.semen += 1>>
<<case 4 5 6>>
<<He_nun>> 조용히 당신의 발에 사정했고, 정액으로 미끌거리게 만든다.
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.feet.semen += 1>>
<<case 7>>
<<He_nun>> 끄응 하는 소리를 내며 당신의 발 사이로 <<his_yi>> 자지를 찔러대며 가버렸고, 그 과정에서 당신의 발과 다리에 정액을 왕창 튀긴다.
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.feet.semen += 1>>
<<thighejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.thigh.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "leftarm" and $NPCList[_nn].penis is "rightarm">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 신음하며 가버렸고, 자지가 당신의 양손에서 고동치며, 양손을 정액으로 뒤덮는다.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.leftarm.semen += 1>><<set $player.bodyliquid.rightarm.semen += 1>>
<<case 4 5 6>>
<<He_nun>> 조용히 당신의 양손에 사정했고, 정액으로 미끌거리게 만들었다.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.leftarm.semen += 1>><<set $player.bodyliquid.rightarm.semen += 1>>
<<case 7>>
<<He_nun>> 경련하며 신음했고, 두꺼운 정액 줄기를 쏘아댄다. 당신은 너무 열중한 나머지 <<his_yi>> 자지가 얼굴을 겨냥하고 있다는 것도 눈치채지 못했고, 얼굴에 정액이 왕창 튀는 결과로 이어진다. "이런 세상에, 정말 미안해" <<he_ga>> 말한다, 하지만 <<his_yi>> 얼굴은 <<his_yi>> 말을 배신하고 있다.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.leftarm.semen += 1>><<set $player.bodyliquid.rightarm.semen += 1>>
<<faceejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "leftarm">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 신음하며 가버렸고, <<his_yi>> 뜨거운 자지가 왼손에서 미끄러지며 정액으로 뒤덮는다. "너는 나를 너무 기분좋게 해."
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.leftarm.semen += 1>>
<<case 4 5 6>>
<<He_nun>> 조용히 당신의 왼손에 사정한다. 정액이 당신의 손가락을 타고 뚝뚝 떨어진다. "네가 나를 느끼게 만드는 것이 좋아."
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.leftarm.semen += 1>>
<<case 7>>
<<He_nun>> 경련하면서 신음하며, 그 과정에서 두꺼운 정액 줄기를 쏘아 당신의 <<breastsPost>> 위에 왕창 튀긴다. 당신은 저 작은 몸에서 나오는 정액 양에 깊은 감명을 받는다.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.leftarm.semen += 1>>
<<chestejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.chest.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "rightarm">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> <<his_yi>> 육봉을 당신의 오른손으로 앞뒤로 비벼주자 신음소리를 내었고, <<him_ul>> 마지막으로 꾹 짜내자 사정한다. 당신의 손은 따뜻한 정액으로 뒤덮인다. "너는 나를 특별하게 느끼게 해."
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.rightarm.semen += 1>>
<<case 4 5 6>>
<<He_nun>> 조용히 당신의 오른손에 사정한다. 정액이 당신의 손가락을 타고 뚝뚝 떨어진다. "네가 나를 느끼게 만드는 것이 좋아."
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.rightarm.semen += 1>>
<<case 7>>
<<He_nun>> 끄응 하는 소리를 내며 두꺼운 정액 줄기를 당신의 오른손 위에 쏘아대어, 인상적으로 더럽혀 놓는다. 당신은 저 작은 몸에서 나오는 정액 양에 깊은 감명을 받는다.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.rightarm.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is 0>>
<<switch random(1, 4)>>
<<case 1>>
<<He_nun>> 신음하며 <<his_yi>> 육봉을 앞뒤로 비벼대었고, 마지막으로 <<his_yi>> 자지를 꾹 짜내어, 당신의 배 위에 사정한다. "네가 내 거니까 이것도 OK 라고 생각해."
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.tummy.semen += 1>>
<<case 2>>
<<He_nun>> 빠르게 <<his_yi>> 자지를 비벼대며 신음했고, 바닥에 사정한다. "너는 나를 너무 기분좋게 해."
<<case 3>>
<<He_nun>> <<his_yi>> 자지를 비벼대었고, 당신의 엉덩이를 겨냥해서, 당신의 <<bottomPost>>에 사정한다. "미안해, 그냥 더 이상 참을 수가 없었어."
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<<case 4>>
<<He_nun>> <<his_yi>> 자지를 비벼대며 신음했고, 당신의 <<breastsPost>>에 사정한다. <<He_nun>> 사과하며 지저분한 정액을 핥는다.
<</switch>>
<<elseif $NPCList[_nn].penis is "otheranus">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신이 <<his_yi>> 항문에 박아대자 신음소리를 내었고, <<his_yi>> 정액을 <<hisPost>> 자신의 배에 뿌려댄다. "네가 나를 느끼게 만드는 것이 좋아."
<<case 4 5>>
<<He_nun>> 당신이 <<his_yi>> 항문에 박아대자 훌쩍거렸고, 쾌락의 신음소리를 내며 바닥에 사정한다. 당신은 <<him_ul>> 밀어낸다.
<<case 6 7>>
<<He_nun>> <<hisPost>> 자신의 가슴에 사정하며 한숨을 쉰다. "나는 네가 영원히 나와 함께 있기를 바라..."
<</switch>>
<<elseif ($NPCList[_nn].penis is "otheranusfrot" or $NPCList[_nn].penis is "otheranusentrance" or $NPCList[_nn].penis is "otheranusimminent") and $worn.genitals.type.includes("chastity")>>
<<He_nun>> 당신의 <<worn_genitals_name>> 위에 사정하며 헉 하는 소리를 내었다. "나-나는 더 참을 수 없어," <<he_ga>> 말한다. "나는 너를 채워줘야 해. 그-그 정조대에는 분명 마스터 키가 있을 거야."
<<elseif $NPCList[_nn].penis is "otheranusfrot" or $NPCList[_nn].penis is "otheranusentrance" or $NPCList[_nn].penis is "otheranusimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신이 <<his_yi>> 엉덩이골에 박아대자 시끄럽게 가버렸고, 당신의 엉덩이를 뒤에서 잡아 마지막으로 당신의 <<penis_rul>> <<his_yi>> 엉덩이에 비빈다. "다음 번에는 나를 제대로 범해줘. 제발. 희롱당하기만 하는 것을 참을 수가 없어. 제발..."
<<case 4 5>>
<<He_nun>> 당신이 <<his_yi>> 항문에 비벼대자 신음하며 바닥에 사정한다. <<He_nun>> 불만스러운 듯 하다, "왜 나를 범하지 않는 거야? 나를 사랑하지 않는 거야? 내가 너에게는 충분하지 않아?"
<<case 6 7>>
<<He_nun>> 훌쩍거리며 <<hisPost>> 자신의 가슴에 사정하였고 울기 시작한다, "왜 나를 범하지 않는 거야? 네 자지를 넣기 위해 내가 뭘 해야 하는지 말해 줘..."
<</switch>>
<<elseif $NPCList[_nn].penis is "penis" and $worn.genitals.type.includes("chastity")>>
<<switch random(2)>>
<<case 0>>
<<He_nun>> 입을 딱 벌리면서 당신의 <<worn_genitals_name>> 위에 인상적인 양의 정액을 쏘아댄다. "그-그 정조대에는 분명 마스터 키가 있을 거야," <<he_ga>> 말한다. "내가 찾아볼게."
<<case 1>>
<<He_nun>> 황홀감에 신음하며, 당신의 <<worn_genitals_name_ul>> 뜨거운 정액 줄기로 흠뻑 적신다. "아-안돼... 우리는 함께 있어야 할 필요가 있다고!" <<He_nun>> 불만감에 헉 하는 소리를 낸다.
<<case 2>>
<<He_nun>> 쾌감으로 괴성을 지르며, 당신의 <<worn_genitals_name>>에 끈적한 정액 줄기를 퍼붓는다. <<He_nun>> 그 희뿌연 액체를 손가락에 묻혀 당신의 볼에 사랑의 하트를 그린다. "내 거야."
<</switch>>
<<elseif $NPCList[_nn].penis is "penis">>
<<switch random(1, 7)>>
<<case 1>>
<<He_nun>> 당신이 당신의 <<penises>> 서로 문질러대자, 쾌감에 신음하며 가버린다. "세상에 나는 너를 정말 사랑해!"
<<set $kylarSeen.pushUnique("saidLove")>>
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.tummy.semen += 1>>
<<case 2>>
<<He_nun>> 당신이 당신의 <<penises>> 서로 비벼대자, 쾌감에 신음하며 가버린다. <<He_nun>> <<hisPost>> 자신의 정액을 당신의 육봉 전체에 비벼댄다. "내 냄-냄새를 네게 남기는 거야."
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.tummy.semen += 1>>
<<case 3>>
<<He_nun>> 당신이 당신의 <<penises>> 서로 비벼대자 가버리며, 당신의 <<penis_wa>> 배 위에 <<his_yi>> 인상적인 양의 정액을 쏘아댄다. <<He_nun>> <<his_yi>> 정액 약간을 당신의 입술에 닦는다. "우리의 사랑의 즙을 맛봐."
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.tummy.semen += 1>>
<<case 4>>
<<He_nun>> 마지막으로 당신의 <<penis_rul>> <<his_yi>> 것에 세게 비벼대며 신음했고, 가버리며 가는 다리를 벌벌 떤다. <<He_nun>> 정액을 윤활제로 사용하여, 당신의 <<penisPost>> 위에서 <<his_yi>> 정액을 마지막 한 방울까지 맹렬히 짜낸다.
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.tummy.semen += 1>>
<<case 5>>
<<He_nun>> 마지막으로 당신의 <<penisPost>>에 세게 비벼대면서 킥킥 웃는다. <<He_nun>> 정액을 윤활제로 사용하여, 당신의 <<penisPost>> 위에서 <<his_yi>> 정액을 마지막 한 방울까지 맹렬히 짜낸다. "다-다음 번에는 내 항문을 임-임신시켜주기를 바라," <<he_nun>> 히죽 웃는다.
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.tummy.semen += 1>>
<<case 6>>
<<He_nun>> 마지막으로 당신의 <<penisPost>>에 세게 비벼대면서 괴성을 지르고, 가버리며 가는 다리를 벌벌 떤다. "다-다음 번에는 네가 내게 박아주기를 원해."
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.tummy.semen += 1>>
<<case 7>>
<<He_nun>> 괴성을 지르고, <<his_yi>> 작은 양손을 당신의 어깨 아래로 감싸며 온 몸을 떨어댄다; 당신은 <<he_ga>> 힘이 센 것을 보고 놀란다. <<he_ga>> 사정하며 정액 줄기가 당신의 사타구니를 흠뻑 적신다.
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.tummy.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "penisentrance" or $NPCList[_nn].penis is "penisimminent">>
<<switch random(1, 7)>>
<<case 1 2>>
<<He_nun>> 당신의 <<penisPost>>에 비벼대기 전에 가버렸고, 밖에 사정한다. 정액이 당신의 자지와 배를 뒤덮는다; <<he_nun>> <<himselfPost>>에게 속이 상한 듯 하다.
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.tummy.semen += 1>>
<<case 3 4>>
<<He_nun>> 당신의 <<penises>> 서로 비벼대기 전에 당신의 <<penisPost>> 위에 사정했고, 하얀 정액 줄기를 내뿜어 당신의 <<penis_rul>> 타고 흘러내리게 한다; <<he_nun>> 불만스러운 듯 하다.
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.tummy.semen += 1>>
<<case 5>>
<<He_nun>> 신음하며 <<his_yi>> 자지를 비벼대며 가 버렸고, 두꺼운 정액 줄기를 당신의 <<penis_wa>> 엉덩이 위에 내뿜는다.
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.tummy.semen += 1>>
<<bottomejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<<case 6>>
<<He_nun>> 훌쩍거리며 <<hisPost>> 자신의 가슴에 사정하였고 울기 시작한다. "어-어째서? 어째서 나를 범하지 않는 거야? 네 자지를 넣기 위해 내가 뭘 해야 하지?"
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.tummy.semen += 1>>
<<case 7>>
<<He_nun>> 당신이 당신의 <<penises>> 갖다대기 전에 사정했고, <<his_yi>> 엄청난 양의 정액으로 당신을 뒤덮는다. 정액이 당신의 배와, 사타구니를 뒤덮는다. <<He_nun>> 당신의 귀에 대고 헉헉댄다, "지저분하게 해서 미-미안해. 나는 너를 정말 사랑해."
<<set $kylarSeen.pushUnique("saidLove")>>
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.tummy.semen += 1>>
<</switch>>
<!-- Special case male PC being orally serviced by male NPC with no other contact -->
<<elseif $NPCList[_nn].mouth is "penis">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신이 <<his_yi>> 입에 박아대자 가버리며, 당신의 <<penis_rul>> 물고 헉 하는 소리를 낸다. "세상에 나는 너를 너무 사랑하는 것 같아."
<<set $kylarSeen.pushUnique("saidLove")>>
<<case 4 5>>
<<He_nun>> 당신이 <<his_yi>> 입에 박아대자 바닥에 사정한다. <<He_nun>> 뒤로 물러난다, "미안해; 더 이상 참을 수 없었어. 제발 용서해 줘."
<<case 6 7>>
<<He_nun>> 당신의 <<bottom_ul>> 잡고 당신의 <<penis_rul>> <<his_yi>> 목구멍 깊숙이 집어넣었고, 목구멍 깊숙이 집어넣은 채로 <<his_yi>> 가슴에 사정한다.
<</switch>>
<<elseif $NPCList[_nn].penis is "othermouth">>
<<He_nun>> 흥분감에 몸을 떨며 가버렸고, <<his_yi>> 젖은 얼굴을 당신의 몸에 깨끗이 닦는다.
<</if>>
<<if $NPCList[_nn].penis isnot "none" and !$NPCList[_nn].penisdesc.includes("strap-on") and _condomResult is "leaked">>
콘돔을 사용하고 있지만, 콘돔이 너무 훼손되어서 정액을 막을 수가 없었다.
<</if>>
<br><br>
<<else>>
<<if _condomResult is "contained">>
<<genericCondomEjaculation>>
<<elseif $NPCList[_nn].penis is "idle">>
<<He_nun>> <<his_yi>> 바지에 젖은 자국을 만들며 신음한다. 당신은 <<his_yi>> 한심한 모습에 터지려는 웃음을 겨우 참는다.
<<elseif $NPCList[_nn].penis is "thighs">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 가버리며 몸을 떨었고, <<his_yi>> 자지를 빼내 당신의 넓적다리 뒤에 사정한 후, 당신의 엉덩이에 깨끗이 닦는다.
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.thigh.semen += 1>>
<<case 4 5 6>>
<<He_nun>> 당신의 다리를 잡고, <<his_yi>> 사타구니를 당신의 <<bottomPost>>에 부딪혀대며 가버렸고, 당신의 배 위에 사정한다.
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.tummy.semen += 1>>
<<case 7>>
<<He_nun>> 가버리며 신음소리를 내었고, 엄청난 양을 사정해 당신의 넓적다리와 배를 뒤덮는다. <<He_nun>> <<himselfPost>>에게 깊은 인상을 받은 듯 하다.
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.thigh.semen += 1>>
<<tummyejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.tummy.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "vaginaentrance" and $worn.genitals.type.includes("chastity")>>
<<He_nun>> 당신의 <<worn_genitals_name>> 위에 사정하며 헉 하는 소리를 내었다. "나-나는 더 참을 수 없어," <<he_ga>> 말한다. "나는 너를 채워줘야 해. 그-그 정조대에는 분명 마스터 키가 있을 거야."
<<elseif $NPCList[_nn].penis is "vaginaentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신의 <<bottom_ul>> 잡고, 당신의 등을 잡아당겨 당신의 <<pussyPost>> 위에 사정한다. 정액이 당신의 외음부를 뒤덮고 다리 주위에 웅덩이를 만든다.
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.semen += 1>>
<<case 4 5 6>>
<<He_nun>> 말없이 <<his_yi>> 자지를 비벼대며 당신의 <<pussyPost>> 위에 사정했고, 하얀 정액 줄기를 내뿜어 보지를 타고 흘러내리게 한다.
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.semen += 1>>
<<case 7>>
<<He_nun>> 신음하며 <<his_yi>> 자지를 비벼대며 가 버렸고, 두꺼운 정액 줄기를 당신의 <<pussy_wa>> <<bottomPost>> 위에 내뿜는다. <<He_nun>> <<he_ga>> 해놓은 추잡한 광경에 깊은 인상을 받은 듯 하다.
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.semen += 1>>
<<bottomejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "vaginaimminent" and $worn.genitals.type.includes("chastity")>>
<<He_nun>> 당신의 <<worn_genitals_name>> 위에 사정하며 헉 하는 소리를 내었다. "나-나는 더 참을 수 없어," <<he_ga>> 말한다. "나는 너를 채워줘야 해. 그-그 정조대에는 분명 마스터 키가 있을 거야."
<<elseif $NPCList[_nn].penis is "vaginaimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신의 <<pussyPost>>에 삽입하기 전에 가버렸고, 밖에 사정한다. 정액이 당신의 외음부와 배를 뒤덮는다. <<He_nun>> 분노로 얼굴이 새빨개졌고, 작은 주먹을 부를 떨었으나, 어떤 해를 끼치지는 않는다.
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.semen += 1>>
<<case 4 5 6>>
<<He_nun>> 삽입하기 전에 당신의 <<pussyPost>> 위에 사정했고, 하얀 정액 줄기를 내뿜어 당신의 음순을 타고 흘러내리게 한다; <<he_nun>> 불만스러워하며 <<hisPost>> 자신의 머리를 쥐어뜯는다.
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.semen += 1>>
<<case 7>>
<<He_nun>> 신음하며 <<his_yi>> 자지를 비비며 가 버렸고, 두꺼운 정액 줄기를 당신의 <<pussy_wa>> 엉덩이 위에 내뿜는다. <<He_nun>> 처음에는 속이 상해 보였으나, <<his_yi>> 정액으로 뒤덮인 당신의 <<lewdness_rul>> 내려다보며 미소를 짓는다.
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.semen += 1>>
<<bottomejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "vagina">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신의 머리카락을 잡고, 잡아당기면서 당신의 <<pussyPost>> 안에 깊숙이 박으며, <<his_yi>> 자지를 당신의 자궁 깊숙이 고정하며 사정한다. 정액이 당신의 질 안으로 후두둑 떨어져 들어온다.
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vagina.semen += 1>>
<<recordVaginalSperm "pc" $NPCList[_nn].fullDescription "human">>
<<case 4 5 6>>
<<He_nun>> 조용히 <<his_yi>> 자지를 당신 안에 박아대며 가버린다. 당신의 의지에 반해 채워지는 느낌에 당신이 헉 하는 소리를 내며 정액이 당신의 <<pussy_rul>> 채운다.
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vagina.semen += 1>>
<<recordVaginalSperm "pc" $NPCList[_nn].fullDescription "human">>
<<case 7>>
<<He_nun>> 경련하면서 당신의 <<clit_ul>> 비벼대며 가버렸고, 두꺼운 정액 물결을 당신의 <<pussyPost>> 안에 내뿜는다. 정액이 당신의 질에서 삐져나와 다리를 타고 흘러내린다. <<He_nun>> <<he_ga>> 해놓은 추잡한 광경을 만족한 모습으로 내려다본다.
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.semen += 1>>
<<vaginalejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vagina.semen += 1>>
<<thighejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.thigh.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "cheeks" and $worn.genitals.type.includes("chastity")>>
<<He_nun>> 당신의 <<worn_genitals_name>> 위에 사정하며 헉 하는 소리를 내었다. "나-나는 더 참을 수 없어," <<he_ga>> 말한다. "나는 너를 채워줘야 해. 그-그 정조대에는 분명 마스터 키가 있을 거야."
<<elseif $NPCList[_nn].penis is "cheeks">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 몸을 떨면서 가버렸고, <<his_yi>> 자지를 빼내 당신의 <<bottomPost>> 위에 사정한다.
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<<case 4 5 6>>
<<He_nun>> 당신의 엉덩이살을 <<his_yi>> 작은 양손바닥으로 감싸쥐고 당신을 <<himPost>>에게 세게 잡아당기며, 엉덩이살 사이로 사정한다. 당신은 <<his_yi>> 힘에 놀란다.
<!-- Really should be onto PCs back given position. Or hair maybe. Esp next one -->
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<<case 7>>
<<He_nun>> 당신의 엉덩이살을 쥐어짜며 끄응 소리를 내며 가버렸고, 엄청난 양의 정액을 내뿜어 당신의 <<bottom_ul>> 뒤덮고 사타구니를 타고 흘러내리게 한다. "너는 내가 살아있다는 것을 느끼게 해."
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<set $player.bodyliquid.bottom.semen += 2>>
<</switch>>
<<elseif $NPCList[_nn].penis is "anusentrance" and $worn.genitals.type.includes("chastity") and $worn.genitals.anal_shield is 1>>
<<He_nun>> 당신의 <<worn_genitals_name>> 위에 사정하며 헉 하는 소리를 내었다. "나-나는 더 참을 수 없어," <<he_ga>> 말한다. "나는 너를 채워줘야 해. 그-그 정조대에는 분명 마스터 키가 있을 거야."
<<elseif $NPCList[_nn].penis is "anusentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 한 손으로 당신의 엉덩이살을 잡고 다른 손으로 <<his_yi>> 자지를 비벼대어, 당신의 <<bottomPost>> 위에 사정한다. 정액이 당신의 엉덩이와 그 사이의 틈 안으로 뚝뚝 떨어진다.
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<<case 4 5 6>>
<<He_nun>> <<his_yi>> 자지를 비벼대어 조용히 당신의 <<bottomPost>> 위에 사정한다. 당신은 따뜻한 정액이 당신의 엉덩이골을 타고 뚝뚝 떨어지는 것을 느끼며, 안에서 추잡함을 느낀다.
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<<case 7>>
<<He_nun>> 신음소리를 내며 <<his_yi>> 자지를 비벼대며 가버렸고, 두꺼운 정액 줄기를 당신의 <<bottomPost>> 위에 내뿜어 사타구니를 타고 떨어지게 한다.
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<set $player.bodyliquid.bottom.semen += 2>>
<</switch>>
<<elseif $NPCList[_nn].penis is "anusimminent" and $worn.genitals.type.includes("chastity") and $worn.genitals.anal_shield is 1>>
<<He_nun>> 당신의 <<worn_genitals_name>> 위에 사정하며 헉 하는 소리를 내었다. "나-나는 더 참을 수 없어," <<he_ga>> 말한다. "나는 너를 채워줘야 해. 그-그 정조대에는 분명 마스터 키가 있을 거야."
<<elseif $NPCList[_nn].penis is "anusimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신의 항문에 삽입하기 전에 가버렸고, 밖에 사정한다. 정액이 당신의 엉덩이를 뒤덮고 그 틈을 타고 뚝뚝 떨어진다; <<he_nun>> 분노로 몸을 떠는 것 같았으나, <<himselfPost>>에게 화가 난 듯 하다.
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<<case 4 5 6>>
<<He_nun>> <<his_yi>> 자지를 비벼대어 삽입하기 전에 당신의 <<bottomPost>> 위에 사정했고, 하얀 정액 줄기를 내뿜어 갈라진 틈으로 흘러내리게 한다; <<he_nun>> 속이 상한 듯 하다.
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<<case 7>>
<<He_nun>> 신음하며 <<his_yi>> 자지를 비벼대며 가버렸고, 두꺼운 정액 줄기를 당신의 엉덩이와 사타구니 위에 내뿜는다. <<He_nun>> 실망한 듯 보였으나 당신의 흠뻑 젖은 엉덩이를 보고 미소를 짓는다.
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<set $player.bodyliquid.bottom.semen += 2>>
<</switch>>
<<elseif $NPCList[_nn].penis is "anus">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 신음하면서, 당신의 <<bottomPost>>에 무자비하게 박아대며 가버렸다. 반갑지 않은 정액이 당신의 똥구멍 안으로 흘러나오는 느낌에 당신은 훌쩍인다.
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.anus.semen += 1>>
<<case 4 5 6>>
<<He_nun>> 말없이 당신의 머리카락을 잡고, 당신을 <<his_yi>> 자지 위로 잡아당기며 가버렸다. 당신은 정액이 당신을 채우는 느낌에 비명을 지른다. "내가 너를 사랑하는 만큼 네가 나를 사랑하게 될 거라는 걸 알아."
<<set $kylarSeen.pushUnique("saidLove")>>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.anus.semen += 1>>
<<case 7>>
<<He_nun>> 경련하며 마지막으로 푹 찔러넣어, 당신의 <<bottomPost>> 안에 사정한다. 두꺼운 정액 물결이 당신 안에 퍼부어진다. <span class="blue">당신의 항문이 넘쳐흘러 당신은 헉 하는 소리를 낸다;</span> 정액이 항문에서 삐져나와 당신의 다리를 타고 흘러내린다. "누구도 내가 너를 사랑하는 만큼 너를 사랑해 주지 않을 거야."
<<set $kylarSeen.pushUnique("saidLove")>>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.anus.semen += 1>>
<<thighejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.thigh.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "chest">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신의 <<breasts_ro>> <<his_yi>> 자지를 쥐어짜며 가버렸고, 그 위에 사정한다. "아마 내 영역을 표시하고 있는 것 같아" 웃으며 <<he_ga>> 말한다.
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.chest.semen += 1>>
<<case 4 5 6>>
<<He_nun>> 당신의 <<breastsPost>> 사이로 <<his_yi>> 자지 끝을 비비며 그 위로 사정한다. 정액이 당신의 몸을 타고 흘러내리자 당신의 <<breasts_nun>> 시원해진다.
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.chest.semen += 1>>
<<case 7>>
<<He_nun>> <<his_yi>> 손을 당신의 목 뒤로 돌려, 당신의 얼굴을 <<his_yi>> 몸에 짓누르며 <<breasts_rul>> 찔러댔다; 당신은 숨이 막혀 헉 하는 소리를 내었고 정액이 당신의 <<breastsPost>> 사이에서 뿜어져 나와 당신의 <<if $position is "missionary">>얼굴을<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>><<else>>배를<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.tummy.semen += 1>><</if>> 뒤덮는다.
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.chest.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "mouthentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신의 턱을 한 손으로 잡고 다른 손으로 <<his_yi>> 자지를 비벼대어, 당신의 얼굴 위에 사정한다. "우리가 서로에게 속해 있으니까 이것도 OK야."
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>>
<<case 4 5 6>>
<<He_nun>> <<his_yi>> 자지를 비벼대며 당신의 머리를 감싸쥐고, 당신의 얼굴 위에 사정한다. 따뜻한 정액이 당신의 이마와 코를 타고 뚝뚝 떨어진다. <<He_nun>> 당신의 얼굴에서 그것을 핥는다.
<<case 7>>
<<He_nun>> 당신의 머리카락을 <<his_yi>> 작은 주먹으로 꽉 잡고, 당신의 입을 정확히 겨냥하여 <<his_yi>> 자지를 비벼댄다. <span class="pink">두꺼운 정액 줄기가 당신의 악문 입술을 밀고 지나쳐 입 안으로 들어가자 당신은 캑캑거리며 토한다.</span> "미안하지만 이건 네 잘못이야; 네가 내가 통제력을 잃도록 만들었으니까."
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>>
<<oralejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $player.bodyliquid.mouth.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "mouthimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신의 머리카락을 목 뒤에서 잡고, <<his_yi>> 자지 끝이 당신의 입술에 살짝 스치게 하자 그 위에 사정한다. <<His_yi>> 얼굴은 조용한 분노로 새빨개진다.
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>>
<<case 4 5 6>>
<<He_nun>> <<his_yi>> 자지로 당신의 얼굴을 쓸어대었고, 그 결과로 일찍 사정했다. 정액이 당신의 입술과 뺨을 타고 뚝뚝 떨어진다; <<he_nun>> 짜증을 내며 발을 쿵쿵 구른다.
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $player.bodyliquid.mouth.semen += 1>>
<<case 7>>
<<He_nun>> 당신의 머리를 잡았으나 <<his_yi>> 흥분 때문에 당신의 입에 넣기 전에 가 버린다. 두꺼운 정액 줄기가 당신의 뺨과 턱을 뒤덮고, 기다리는 입 안으로 들어온다. <<He_nun>> 불만스러워 보인다.
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>>
<<oralejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $player.bodyliquid.mouth.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "mouth">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신의 턱을 한 손으로 잡고, 다른 손으로 머리카락을 잡아, <<his_yi>> 자지를 입 안 깊숙이 찔러대며 사정한다. 원하지 않는 정액이 당신의 목구멍 안으로 흘러내리고, 강제로 삼켜져 당신은 캑캑거리며 토해낸다.
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $player.bodyliquid.mouth.semen += 1>>
<<case 4 5 6>>
<<He_nun>> 한 손으로 당신의 어깨를 잡고 <<his_yi>> 자지 밑동을 잡고, 조용히 당신의 입 안에 사정한다. 당신은 정액이 입을 채우고 목구멍 안으로 떨어져 내리자 캑캑거린다.
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $player.bodyliquid.mouth.semen += 1>>
<<case 7>>
<<He_nun>> 당신의 머리를 손바닥으로 감싸쥐고, 난폭하게 <<his_yi>> 자지를 당신의 입에 찔러대며 가버렸다. <<he_ga>> 마구 움직이자 <span class="pink">정액이 당신의 목구멍을 타고 흘러내리고, 당신의 입을 채우며 당신의 얼굴을 뒤덮으며 당신은 흐느낀다.</span> "너와 함께 있으면 나는 그냥 너무 흥분돼."
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>>
<<oralejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $player.bodyliquid.mouth.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "feet">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신의 두 발을 밀어대면서 신음소리를 내며 사정한다. 정액이 당신의 발을 뒤덮는다.
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.feet.semen += 1>>
<<case 4 5 6>>
<<He_nun>> 조용히 당신의 발에 사정했고, 정액으로 미끌거리게 만든다.
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.feet.semen += 1>>
<<case 7>>
<<He_nun>> 끄응 하는 소리를 내며 당신의 발 사이로 <<his_yi>> 자지를 찔러대며 가버렸고, 그 과정에서 당신의 발과 다리에 정액을 왕창 튀긴다. <<He_nun>> 그 추잡한 광경에 깊은 인상을 받은 듯 하다.
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.feet.semen += 1>>
<<thighejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.thigh.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "leftarm" and $NPCList[_nn].penis is "rightarm">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 신음하며 가버렸고, 자지가 당신의 양손에서 고동치며, 양손을 정액으로 뒤덮는다.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.leftarm.semen += 1>><<set $player.bodyliquid.rightarm.semen += 1>>
<<case 4 5 6>>
<<He_nun>> 조용히 당신의 양손에 사정했고, 정액으로 미끌거리게 만들었다.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.leftarm.semen += 1>><<set $player.bodyliquid.rightarm.semen += 1>>
<<case 7>>
<<He_nun>> 경련하며 신음했고, 두꺼운 정액 줄기를 쏘아댄다. 당신은 너무 열중한 나머지 <<his_yi>> 자지가 얼굴을 겨냥하고 있다는 것도 눈치채지 못했고, 얼굴에 정액이 왕창 튀는 결과로 이어진다. "정말 미안해 하지만 우리가 서로에게 속해 있으니까 이것도 OK라고 생각해."
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.leftarm.semen += 1>><<set $player.bodyliquid.rightarm.semen += 1>>
<<faceejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "leftarm">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 신음하며 가버렸고, <<his_yi>> 뜨거운 자지가 왼손에서 미끄러지며 정액으로 뒤덮는다. 당신의 팔목을 잡고, <<he_nun>> 당신의 손을 깨끗이 핥는다.
<<case 3 4>>
<<He_nun>> 경련하며 신음하며, 두꺼운 정액 줄기를 당신의 손에서 쏘아댄다. 당신은 <<him_ul>> 바쁘게 하는 데 너무 열중한 나머지 <<his_yi>> 자지가 얼굴을 겨냥하고 있다는 것도 눈치채지 못했고, 그 과정에서 얼굴에 정액이 왕창 튄다.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.leftarm.semen += 1>>
<<faceejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>>
<<case 6 7>>
<<He_nun>> 경련하며 신음하며, 그 과정에서 두꺼운 정액 줄기를 쏘아 당신의 <<breastsPost>> 위에 왕창 튀긴다.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.leftarm.semen += 1>>
<<chestejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.chest.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "rightarm">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> <<his_yi>> 육봉을 당신의 오른손으로 앞뒤로 비벼주자 신음소리를 내었고, <<him_ul>> 마지막으로 꾹 짜내자 사정한다; <<he_nun>> <<his_yi>> 자지를 바닥에 털어 깨끗하게 한다.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.rightarm.semen += 1>>
<<case 4 5>>
<<He_nun>> 경련하며 신음하며, 두꺼운 정액 줄기를 당신의 손에서 쏘아댄다. 당신은 <<him_ul>> 바쁘게 하는 데 너무 열중한 나머지 <<his_yi>> 자지가 얼굴을 겨냥하고 있다는 것도 눈치채지 못했고, 그 과정에서 얼굴에 정액이 왕창 튄다.
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.chest.semen += 1>>
<<handejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.rightarm.semen += 1>>
<<case 6 7>>
<<He_nun>> 끄응 하는 소리를 내며 두꺼운 정액 줄기를 당신의 오른손 위에 쏘아대어, 인상적으로 더럽혀 놓는다.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.rightarm.semen += 1>>
<<oralejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $player.bodyliquid.mouth.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is 0>>
<<switch random(1, 5)>>
<<case 1>>
<<He_nun>> 신음하며 <<his_yi>> 육봉을 앞뒤로 비벼대었고, 마지막으로 <<his_yi>> 자지를 꾹 짜내어, 당신의 배 위에 사정한다. "우리가 같이 이걸 하는 것도 좋을 것 같애, 그렇지 않아?"
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.tummy.semen += 1>>
<<case 2>>
<<He_nun>> 빠르게 <<his_yi>> 자지를 비벼대며 신음했고, 바닥에 사정한다.
<<case 3>>
<<He_nun>> <<his_yi>> 자지를 비벼대었고, 당신의 엉덩이를 겨냥해서, 당신의 <<bottomPost>>에 사정한다. <<He_nun>> 당신의 <<lewdness_ga>> <<his_yi>> 정액으로 뒤덮인 것을 보고 웃는다.
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<<case 4>>
<<He_nun>> <<his_yi>> 자지를 비벼대며 신음했고, 당신의 <<breastsPost>>에 사정한다.
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.chest.semen += 1>>
<<case 5>>
<<He_nun>> 신음하면서 <<his_yi>> 자지를 난폭하게 비비며, 정액을 당신 몸 전체에 내뿜어 날린다. "미안해, 하지만 네가 내 근처에 있으면 나는 그냥 통제력을 잃는 것 같아."
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.chest.semen += 1>>
<<tummyejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.tummy.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "otheranus">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신이 <<his_yi>> 항문에 박아대자 신음소리를 내었다; 그리고 바닥에 사정한다. "네가 나를 느끼게 만드는 것이 좋아."
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>>
<<case 4 5>>
<<He_nun>> 당신이 <<his_yi>> 항문에 박아대자 신음소리를 내었고, 바닥에 사정한다.
<<case 6 7>>
<<He_nun>> <<hisPost>> 자신의 가슴에 사정하며 한숨을 쉰다.
<</switch>>
<<elseif ($NPCList[_nn].penis is "otheranusfrot" or $NPCList[_nn].penis is "otheranusentrance" or $NPCList[_nn].penis is "otheranusimminent") and $worn.genitals.type.includes("chastity")>>
<<He_nun>> 당신의 <<worn_genitals_name>> 위에 사정하며 헉 하는 소리를 내었다. "나-나는 더 참을 수 없어," <<he_ga>> 말한다. "나는 너를 채워줘야 해. 그-그 정조대에는 분명 마스터 키가 있을 거야."
<<elseif $NPCList[_nn].penis is "otheranusfrot" or $NPCList[_nn].penis is "otheranusentrance" or $NPCList[_nn].penis is "otheranusimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신이 <<his_yi>> 엉덩이골에 박아대자 시끄럽게 가버렸고, <<his_yi>> 손가락으로 당신의 엉덩이를 뒤에서 잡아 마지막으로 당신의 <<penis_rul>> <<his_yi>> 엉덩이에 비빈다. "왜 나를 범하지 않는 거야? 내가 너에게는 충분하지 않아?"
<<case 4 5>>
<<He_nun>> 당신이 <<his_yi>> 항문에 비벼대자 신음하며, 바닥에 사정한다. <<He_nun>> 울기 시작한다, "왜 나를 범하지 않는 거야? 내게 무언가 잘못된 게 있는 거야? 고칠 수 있게 내게 말해 줘!"
<<case 6 7>>
<<He_nun>> 한숨을 쉬며 <<hisPost>> 자신의 가슴에 사정한다. <<He_nun>> 지쳤다기 보다는 슬퍼 보인다.
<</switch>>
<<elseif $NPCList[_nn].penis is "penis" and $worn.genitals.type.includes("chastity")>>
<<switch random(2)>>
<<case 0>>
<<He_nun>> 입을 딱 벌리면서 당신의 <<worn_genitals_name>> 위에 인상적인 양의 정액을 쏘아댄다. "그-그 정조대에는 분명 마스터 키가 있을 거야," <<he_ga>> 말한다. "내가 찾아볼게."
<<case 1>>
<<He_nun>> 황홀감에 신음하며, 당신의 <<worn_genitals_name_ul>> 뜨거운 정액 줄기로 흠뻑 적신다."아-안돼... 우리는 함께 있어야 할 필요가 있다고!" <<He_nun>> 불만감에 헉 하는 소리를 낸다.
<<case 2>>
<<He_nun>> 쾌감으로 괴성을 지르며, 당신의 <<worn_genitals_name>>에 끈적한 정액 줄기를 퍼붓는다. <<He_nun>> 그 희뿌연 액체를 손가락에 묻혀 당신의 볼에 사랑의 하트를 그린다. "내 거야."
<</switch>>
<<elseif $NPCList[_nn].penis is "penis">>
<<switch random(1, 7)>>
<<case 1>>
<<He_nun>> 당신이 당신의 <<penises>> 서로 문질러대자, 쾌감에 신음하며 가버린다. "세상에 나는 너를 정말 사랑해!"
<<set $kylarSeen.pushUnique("saidLove")>>
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.tummy.semen += 1>>
<<case 2>>
<<He_nun>> 당신이 당신의 <<penises>> 서로 비벼대자, 쾌감에 신음하며 가버린다. <<He_nun>> <<hisPost>> 자신의 정액을 당신의 육봉 전체에 비벼댄다. "내 냄-냄새를 네게 남기는 거야."
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.tummy.semen += 1>>
<<case 3>>
<<He_nun>> 당신이 당신의 <<penises>> 서로 비벼대자 가버리며, 당신의 <<penis_wa>> 배 위에 <<his_yi>> 인상적인 양의 정액을 쏘아댄다. <<He_nun>> <<his_yi>> 정액 약간을 당신의 입술에 닦는다. "우리의 사랑의 즙을 맛봐."
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.tummy.semen += 1>>
<<case 4>>
<<He_nun>> 마지막으로 당신의 <<penis_rul>> <<his_yi>> 것에 세게 비벼대며 신음했고, 가버리며 가는 다리를 벌벌 떤다. <<He_nun>> 정액을 윤활제로 사용하여, 당신의 <<penisPost>> 위에서 <<his_yi>> 정액을 마지막 한 방울까지 맹렬히 짜낸다.
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.tummy.semen += 1>>
<<case 5>>
<<He_nun>> 마지막으로 당신의 <<penisPost>>에 강하게 비벼대며 신음한다. <<He_nun>> 정액을 윤활제로 사용하여, 당신의 <<penisPost>> 위에서 <<his_yi>> 정액을 마지막 한 방울까지 맹렬히 짜낸다. "다-다음 번에는 내 항문을 임-임신시켜주기를 바라," <<he_nun>> 쉬익거린다.
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.tummy.semen += 1>>
<<case 6>>
<<He_nun>> 마지막으로 당신의 <<penisPost>>에 세게 비벼대면서 괴성을 지르고, 가버리며 가는 다리를 벌벌 떤다. "다-다음 번에는 네가 내게 박아주기를 원해."
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.tummy.semen += 1>>
<<case 7>>
<<He_nun>> 괴성을 지르고, <<his_yi>> 작은 양손을 당신의 어깨 아래로 감싸며 온 몸을 떨어댄다; 당신은 <<he_ga>> 힘이 센 것을 보고 놀란다. <<he_ga>> 사정하며 정액 줄기가 당신의 사타구니를 흠뻑 적신다.
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.tummy.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "penisentrance" or $NPCList[_nn].penis is "penisimminent">>
<<switch random(1, 7)>>
<<case 1 2>>
<<He_nun>> 당신의 <<penisPost>>에 비벼대기 전에 가버렸고, 밖에 사정한다. 정액이 당신의 자지와 배를 뒤덮는다; <<he_nun>> <<himselfPost>>에게 속이 상한 듯 하다.
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.tummy.semen += 1>>
<<case 3 4>>
<<He_nun>> 당신의 <<penises>> 서로 비벼대기 전에 당신의 <<penisPost>> 위에 사정했고, 하얀 정액 줄기를 내뿜어 당신의 <<penis_rul>> 타고 흘러내리게 한다; <<he_nun>> 불만스러운 듯 하다.
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.tummy.semen += 1>>
<<case 5>>
<<He_nun>> 신음하며 <<his_yi>> 자지를 비벼대며 가 버렸고, 두꺼운 정액 줄기를 당신의 <<penis_wa>> 엉덩이 위에 내뿜는다.
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.tummy.semen += 1>>
<<bottomejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<<case 6>>
<<He_nun>> 훌쩍거리며 <<hisPost>> 자신의 가슴에 사정하였고 울기 시작한다. "어-어째서? 어째서 나를 범하지 않는 거야? 네 자지를 넣기 위해 내가 뭘 해야 하지?"
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.tummy.semen += 1>>
<<case 7>>
<<He_nun>> 당신이 당신의 <<penises>> 갖다대기 전에 사정했고, <<his_yi>> 엄청난 양의 정액으로 당신을 뒤덮는다. 정액이 당신의 가슴과, 배와, 사타구니를 뒤덮는다. <<He_nun>> 당신의 귀를 핥으며 속삭인다, "너를 봐, 내 정액으로 뒤덮였어. 이제 내 거야."
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.tummy.semen += 1>>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.chest.semen += 1>>
<</switch>>
<!-- Special case male PC being orally serviced by male NPC with no other contact -->
<<elseif $NPCList[_nn].mouth is "penis">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신이 <<his_yi>> 입에 박아대자 가버렸다; 신음하며 바닥에 사정한다. "미안해, 더 이상 참을 수 없었어."
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.tummy.semen += 1>>
<<case 4 5>>
<<He_nun>> 당신이 <<his_yi>> 입에 박아대자 바닥에 사정한다; <<He_nun>> 갑자기 뒤로 물러난다, "제발 그만해, 나는 이제 충분해."
<<case 6 7>>
<<He_nun>> 당신의 엉덩이를 <<his_yi>> 양손으로 잡고, 당신의 자지를 <<his_yi>> 목구멍 안으로 밀어넣는다; <<he_nun>> 당신의 <<genitals_rul>> 목구멍 깊숙이 집어넣은 채로 <<his_yi>> 가슴에 사정한다.
<</switch>>
<<elseif $NPCList[_nn].penis is "othermouth">>
<<He_nun>> 흥분감에 몸을 떨며 가버렸고, <<his_yi>> 젖은 얼굴을 당신의 몸에 깨끗이 닦는다.
<</if>>
<<if $NPCList[_nn].penis isnot "none" and !$NPCList[_nn].penisdesc.includes("strap-on") and _condomResult is "leaked">>
콘돔을 사용하고 있지만, 콘돔이 너무 훼손되어서 정액을 막을 수가 없었다.
<</if>>
<br><br>
<</if>>
<!-- No finishing moves for Kylar... Out of character given size and personality? Maybe something creepy with a knife? -->
<</widget>><<widget "ejaculation-leighton">>
<<set $ejaculating to 1>>
<!-- Changing rows to future-proof the code: from $NPCList[0] to $NPCList[_nn], _nn being the main ejaculation loop handler -->
<<if $NPCList[_nn].pronoun is "m">>
<<set $pronoun to "m">>
<</if>>
<<if $NPCList[_nn].pronoun is "f">>
<<set $pronoun to "f">>
<</if>>
<<if $NPCList[_nn].pronoun is "i">>
<<set $pronoun to "i">>
<</if>>
<<if $NPCList[_nn].pronoun is "n">>
<<set $pronoun to "n">>
<</if>>
<<if $NPCList[_nn].pronoun is "t">>
<<set $pronoun to "t">>
<</if>>
<<if $enemytype is "man">>
<<set $NPCList[_nn].intro to 1>>
<<else>>
<<set $pronoun to "i">>
<</if>>
<!-- Female LEIGHTON -->
<<if $NPCList[_nn].vagina isnot "none" and $NPCList[_nn].penis is "none">>
<<if $consensual is 1>>
<<if $NPCList[_nn].vagina is "mouthentrance" or $NPCList[_nn].vagina is "mouth" or $NPCList[_nn].vagina is "mouthimminent">>
<<switch random(1, 4)>>
<<case 1 2>>
<<He_nun>> 신음하며 <<his_yi>> 사타구니와 엉덩이를 당신의 얼굴에 비볐고, 넓적다리는 오르가즘으로 인해 떨린다.
<<case 3 4>>
<<He_nun>> 얼굴과 목이 홍조를 띄며, 입을 딱 벌리면서 조용히 가버렸고, 몸이 걷잡을 수 없이 씰룩거린다.
<<case 5>>
<<He_nun>> 당신의 머리 뒤를 <<his_yi>> 손으로 감싸고 <<his_yi>> 클리토리스를 당신의 코에 비벼대며, 애액으로 당신의 얼굴을 뒤덮는다.
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.goo += 1>>
<</switch>>
<<elseif $NPCList[_nn].vagina is "leftarm">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_nun>> 당신이 <<his_yi>> 보지로 가버리게 하자 한숨을 쉬었고, <<his_yi>> 몸이 경련하면서 <<his_yi>> 넓적다리가 당신의 손에서 떨린다.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.leftarm.goo += 1>>
<<case 3 4>>
<<He_nun>> <<his_yi>> 얼굴과 목에 홍조를 띄며, 입이 딱 벌어지면서 조용히 가 버렸고, 보지가 당신의 손에서 걷잡을 수 없이 씰룩거린다.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.leftarm.goo += 1>>
<<case 5>>
<<He_nun>> 신음을 참으며, 당신의 손을 잡고 <<his_yi>> 보지에 당신의 손가락을 찔러댄다. 당신의 손가락은 애액으로 흠뻑 젖는다.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.leftarm.goo += 1>>
<</switch>>
<<elseif $NPCList[_nn].vagina is "rightarm">>
<<switch random(1, 5)>>
<<case 1 2>>
당신이 <<his_yi>> 보지로 가버리게 하자 <<He_nun>> 한숨을 쉬었고, <<his_yi>> 몸이 경련하며 무릎이 떨린다.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.rightarm.goo += 1>>
<<case 3 4>>
<<He_nun>> <<his_yi>> 얼굴과 목에 홍조를 띄며, 입이 딱 벌어지면서 조용히 가 버렸고, 보지가 당신의 손에서 걷잡을 수 없이 씰룩거린다.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.rightarm.goo += 1>>
<<case 5>>
<<He_nun>> 신음을 참으며, 당신의 손을 잡고 <<his_yi>> 보지에 당신의 손가락을 찔러댄다. 당신의 손가락은 애액으로 흠뻑 젖는다.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.rightarm.goo += 1>>
<</switch>>
<<elseif $NPCList[_nn].vagina is "lefthand" or $NPCList[_nn].vagina is "righthand">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_nun>> 가 버리며 한숨을 쉬었고, 당신을 풀어주며 <<his_yi>> 손을 끌어와, 손가락에 묻은 <<his_yi>> 체액을 핥는다.
<<case 3 4>>
<<He_nun>> 신음하며 몸을 떨고, <<his_yi>> 애액이 바닥에 떨어진다; <<He_nun>> 당신의 손을 빼고 한숨을 쉰다.
<<case 5>>
<<He_nun>> 가버리며 몸을 떨었고, <<hisPost>> 자신의 보지와 넓적다리를 애액으로 적신다; <<he_nun>> <<his_yi>> 손을 당신의 보지에서 빼내, 큭큭 웃으며 당신의 얼굴에 깨끗이 닦는다.
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.goo += 1>>
<</switch>>
<<elseif $NPCList[_nn].vagina is "feet">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_nun>> 당신이 <<his_yi>> 보지를 발로 주무르자 신음했고, <<his_yi>> 양손으로 당신의 발가락을 밀어넣으며 가 버린다.
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.feet.goo += 1>>
<<case 3 4>>
<<He_nun>> 가버리며 몸을 떨었고, 당신의 발 밑에서 씰룩거리며 당신의 발가락 사이로 사정한다.
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.feet.goo += 1>>
<<case 5>>
<<He_nun>> 가버리며 몸을 긴장시켰고, 당신의 발을 애액으로 적신다. 당신은 놀라 뒤로 펄쩍 뛰었고, 젖은 발 때문에 거의 미끄러질 뻔 한다.
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.feet.goo += 1>>
<</switch>>
<<elseif $NPCList[_nn].vagina is "vagina" and $worn.genitals.type.includes("chastity")>>
<<He_nun>> 가버리며 몸을 긴장시켰고, 당신의 <<worn_genitals_name>> 위에 사정한다. "네게 그것을 채운 사람이 누구든 간에 좋은 생각을 했어," <<he_ga>> 헉헉댄다. "내가 그 열쇠를 갖고 있다면 말이지만."
<<elseif $NPCList[_nn].vagina is "vagina">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_nun>> 당신과 보지를 서로 맞대고 가위치기를 하면서, 쾌락의 신음을 흘리며 가 버린다.
<<case 3 4>>
<<He_nun>> 당신의 <<pussy_rul>> <<his_yi>> 것에 세게 비벼대며 신음했고, 가버리며 다리를 벌벌 떤다.
<<case 5>>
<<He_nun>> <<his_yi>> 팔을 당신의 어깨 아래로 감싸며 온 몸을 떨어댄다. 애액이 <<his_yi>> 보지에서 흘러나와, 당신을 흠뻑 적신다.
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.goo += 1>>
<</switch>>
<<elseif $NPCList[_nn].vagina is "othermouth" and $worn.genitals.type.includes("chastity")>>
<<He_nun>> 가버리며 몸을 긴장시켰고, 당신의 <<worn_genitals_name>> 위에 사정한다. "네게 그것을 채운 사람이 누구든 간에 좋은 생각을 했어," <<he_ga>> 헉헉댄다. "내가 그 열쇠를 갖고 있다면 말이지만."
<<elseif $NPCList[_nn].vagina is "othermouth">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_nun>> 쾌락에 차 몸서리쳤고, 가 버리면서 당신의 사타구니에 뜨거운 한숨을 내쉬었으며, 당신을 침과 <<hisPost>> 자신의 체액으로 적신다.
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.goo += 1>>
<<case 3 4>>
<<He_nun>> 조용히 사정하였고, 몸을 떨며 <<he_ga>> <<his_yi>> 코를 당신의 사타구니에 비벼대며 길고, 축축하게 핥으며 마무리한다.
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.goo += 1>>
<<case 5>>
<<He_nun>> 가 버리며 당신의 사타구니 사이에서 한숨을 쉬었고, <<his_yi>> 양 손으로 <<his_yi>> 넓적다리를 꽉 잡아 조이면서, <<his_yi>> 넓적다리를 타고 애액을 줄줄 흐르게 한다.
<</switch>>
<!-- following appear to be Male PC to Female Antagonist only? -->
<<elseif $NPCList[_nn].vagina is "otheranus" and $worn.genitals.type.includes("chastity")>>
<<He_nun>> 가버리며 몸을 긴장시켰고, 당신의 <<worn_genitals_name>> 위에 사정한다. "네게 그것을 채운 사람이 누구든 간에 좋은 생각을 했어," <<he_ga>> 헉헉댄다. "내가 그 열쇠를 갖고 있다면 말이지만."
<<elseif $NPCList[_nn].vagina is "otheranus">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_nun>> 가 버리며 몸을 떨었고, 마지막 신음소리를 내며 <<his_yi>> 엉덩이를 당신에게 세게 밀어붙인다.
<<case 3 4>>
<<He_nun>> 조용히 사정하였고, <<his_yi>> 엉덩이를 당신의 자지에 깊이 비벼대며 몸을 떨며 신음한다.
<<case 5>>
<<He_nun>> 가 버리면서 당신의 사타구니에 몸을 부딪혀대었고, <<his_yi>> 보지에서 애액을 흩뿌려 당신의 다리를 흠뻑 적신다. "너는 제대로 배웠구나."
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.thigh.goo += 1>>
<</switch>>
<<elseif $NPCList[_nn].vagina is "penis">>
<<switch random(1, 6)>>
<<case 1 2>>
<<He_nun>> 가 버리며 <<his_yi>> 손으로 당신의 어깨를 잡고, 당신의 <<his_yi>> 보지를 자지에 강하게 내리누르며 쾌감으로 몸을 떤다. "그건 정말 훌륭한 수행성과였어."
<<penileejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.penis.goo += 1>>
<<case 3 4>>
<<He_nun>> 가 버리며 한숨을 쉬었고, 홍조를 띄며 온 몸을 경련한다. 애액이 당신의 사타구니를 적신다.
<<penileejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.penis.goo += 1>>
<<case 5>>
<<He_nun>> 당신의 무릎 위에서 날뛰며 가버렸고, <<his_yi>> 보지에서 애액을 흩뿌리며 당신의 사타구니와 다리를 흠뻑 적신다.
<<penileejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.penis.goo += 1>>
<<thighejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.thigh.goo += 1>>
<</switch>>
<<elseif ($NPCList[_nn].vagina is "penisimminent" or $NPCList[_nn].vagina is "penisentrance") and $worn.genitals.type.includes("chastity")>>
<<He_nun>> 가버리며 몸을 긴장시켰고, 당신의 <<worn_genitals_name>> 위에 사정한다. "네게 그것을 채운 사람이 누구든 간에 좋은 생각을 했어," <<he_ga>> 헉헉댄다. "내가 그 열쇠를 갖고 있다면 말이지만."
<<elseif $NPCList[_nn].vagina is "penisimminent" or $NPCList[_nn].vagina is "penisentrance">>
<<He_nun>> 당신의 <<penisPost>> 위에서 가버린다; "다음 번에는 삽입할 것을 기대하겠어."
<<elseif $NPCList[_nn].vagina is "otheranusfrot" or $NPCList[_nn].vagina is "otheranusentrance" and $worn.genitals.type.includes("chastity")>>
<<He_nun>> 가버리며 몸을 긴장시켰고, 당신의 <<worn_genitals_name>> 위에 사정한다. "네게 그것을 채운 사람이 누구든 간에 좋은 생각을 했어," <<he_ga>> 헉헉댄다. "내가 그 열쇠를 갖고 있다면 말이지만."
<<elseif $NPCList[_nn].vagina is "otheranusfrot" or $NPCList[_nn].vagina is "otheranusentrance">>
<<He_nun>> <<his_yi>> 엉덩이를 당신의 자지에 밀어대며 가버렸다. "다음 번에는 제대로 내게 봉사하는 것을 기대하겠어, 나를 가지고 노는 게 아니라 말이지."
<<elseif $NPCList[_nn].vagina is "frot" and $worn.genitals.type.includes("chastity")>>
<<He_nun>> 가버리며 몸을 긴장시켰고, 당신의 <<worn_genitals_name>> 위에 사정한다. "네게 그것을 채운 사람이 누구든 간에 좋은 생각을 했어," <<he_ga>> 헉헉댄다. "내가 그 열쇠를 갖고 있다면 말이지만."
<<elseif $NPCList[_nn].vagina is "frot">>
<<He_nun>> <<his_yi>> 클리토리스를 당신의 자지에 세게 비벼대며 가버렸고, 당신의 자지 위에 사정했다. <<He_nun>> 불만스러운 듯 하다, "다음 번에는 제대로 박아주기를 기대하겠어, 그렇지 않으면 나쁜 결과가 있을 거야..."
<<penileejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.penis.goo += 1>>
<!-- Special case male PC with female NPC -->
<<elseif $NPCList[_nn].mouth is "penis">>
<<switch random(1, 4)>>
<<case 1 2>>
<<He_nun>> 당신이 <<his_yi>> 입에 박아대자 가버렸고, 마무리하며 당신을 밀어낸다.
<<case 3 4>>
<<He_nun>> 당신이 <<his_yi>> 입에 박아대자 가버렸고, 당신의 <<penisPost>>에 끈적한 것을 남긴다. "지저분해졌군; 가서 샤워를 하도록."
<</switch>>
<<else>>
<<He_nun>> 오르가즘의 희열로 몸을 부르르 떤다.
<</if>>
<<else>>
<<if $NPCList[_nn].vagina is "footjob">>
<<switch random(1, 5)>>
<<case 1 2 3>>
<<He_nun>> 가 버리며 헐떡였다. 한숨을 돌리면서, <<he_nun>> 웃으며 <<his_yi>> 발을 당신의 몸 위에 올리고, <span class="red">당신이 숨을 쉬기 위해 입을 벌릴 때까지 당신을 밟아 누른다.</span> "내가 너를 소유했다는 사실을 네가 배웠기를 바라지."
<<gtrauma>><<gstress>><<gpain>><<violence 6>><<bruise chest>><<hitstat>>
<<case 4 5>>
<<He_nun>> 가 버렸고, 큭큭 웃으며 <<his_yi>> 발을 당신의 사타구니에서 빼내 당신의 얼굴에 문질러, 당신의 얼굴을 당신 자신의 체액으로 뒤덮는다.
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.goo += 1>>
<</switch>>
<<elseif $NPCList[_nn].vagina is "vagina" and $worn.genitals.type.includes("chastity")>>
<<He_nun>> 가버리며 몸을 긴장시켰고, 당신의 <<worn_genitals_name>> 위에 사정한다. "네게 그것을 채운 사람이 누구든 간에 좋은 생각을 했어," <<he_ga>> 헉헉댄다. "내가 그 열쇠를 갖고 있다면 말이지만."
<<elseif $NPCList[_nn].vagina is "vagina">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_nun>> 신음하며 가 버렸고, <<his_yi>> 젖은 보지를 당신의 엉덩이와 넓적다리에서 끌어낸다.
<<case 3 4>>
<<He_nun>> 가 버리면서 당신의 목을 쥐고 당신의 <<pussyPost>>에 세게 비벼댄다.
<<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>>
<<case 5>>
<<He_nun>> 당신의 머리카락을 잡고, <<his_yi>> 온 몸을 당신에게 누른다. 애액이 <<his_yi>> 보지에서 흘러나와, 당신을 흠뻑 적신다.
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.goo += 1>>
<</switch>>
<<elseif $NPCList[_nn].vagina is "othermouth">>
<<He_nun>> 흥분감에 몸을 떨며 가버렸고, <<his_yi>> 젖은 얼굴을 당신의 몸에 깨끗이 닦는다.
<<elseif $NPCList[_nn].vagina is "lefthand" or $NPCList[_nn].vagina is "righthand">>
<<He_nun>> 가 버리면서 신음소리를 내었다. <<He_nun>> <span class="pink">당신의 머리카락을 잡고 가까이 잡아당긴다:</span> "내가 너를 소유했다는 사실을 네가 배우고 있기를 바라지."
<<elseif $NPCList[_nn].vagina is "mouthentrance" or $NPCList[_nn].vagina is "mouth" or $NPCList[_nn].vagina is "mouthimminent">>
<<He_nun>> 신음하며 당신의 머리카락을 움켜쥐었고, <<his_yi>> 클리토리스를 거칠게 당신의 얼굴에 비비면서 <<his_yi>> 넓적다리는 오르가즘으로 떨린다.
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.goo += 1>>
<!-- following appear to be Male PC to Female Antagonist only? -->
<<elseif $NPCList[_nn].vagina is "otheranus">>
<<He_nun>> 당신의 <<print ($player.ballsExist ? "고환을" : "보지를")>> 잡더니 당신의 <<penis_rul>> <<his_yi>> 항문 깊숙이 끌어넣었고, 마지막 신음을 흘리며 몸을 떨면서 가 버린다.
<<elseif $NPCList[_nn].vagina is "penis">>
<<He_nun>> 가 버리며 <<his_yi>> 손톱을 당신의 어깨에 아프게 박아넣었고, <<his_yi>> 보지에 당신의 <<penis_rul>> 강하게 밀어넣으며 쾌감으로 몸서리친다.
<<elseif ($NPCList[_nn].vagina is "penisimminent" or $NPCList[_nn].vagina is "penisentrance") and $worn.genitals.type.includes("chastity")>>
<<He_nun>> 가버리며 몸을 긴장시켰고, 당신의 <<worn_genitals_name>> 위에 사정한다. "네게 그것을 채운 사람이 누구든 간에 좋은 생각을 했어," <<he_ga>> 헉헉댄다. "내가 그 열쇠를 갖고 있다면 말이지만."
<<elseif $NPCList[_nn].vagina is "penisimminent" or $NPCList[_nn].vagina is "penisentrance">>
<<He_nun>> 당신의 고동치는 자지 위에서 가 버리며 신음한다. "다음 번에는 삽입해 주기를 기대하겠어, 그렇지 않으면 나쁜 결과가 있을 거야."
<<elseif $NPCList[_nn].vagina is "otheranusfrot" or $NPCList[_nn].vagina is "otheranusentrance" and $worn.genitals.type.includes("chastity")>>
<<He_nun>> 가버리며 몸을 긴장시켰고, 당신의 <<worn_genitals_name>> 위에 사정한다. "네게 그것을 채운 사람이 누구든 간에 좋은 생각을 했어," <<he_ga>> 헉헉댄다. "내가 그 열쇠를 갖고 있다면 말이지만."
<<elseif $NPCList[_nn].vagina is "otheranusfrot" or $NPCList[_nn].vagina is "otheranusentrance">>
<<He_nun>> <<his_yi>> 엉덩이를 당신의 자지에 대고 돌려대며 가버린다. "다음 번에는 제대로 박아주기를 기대하겠어, 그렇지 않으면 처벌을 받게 될 거야."
<<elseif $NPCList[_nn].vagina is "frot" and $worn.genitals.type.includes("chastity")>>
<<He_nun>> 가버리며 몸을 긴장시켰고, 당신의 <<worn_genitals_name>> 위에 사정한다. "네게 그것을 채운 사람이 누구든 간에 좋은 생각을 했어," <<he_ga>> 헉헉댄다. "내가 그 열쇠를 갖고 있다면 말이지만."
<<elseif $NPCList[_nn].vagina is "frot">>
<<He_nun>> 당신의 목을 잡고, 아래로 누르면서 <<his_yi>> 클리토리스를 당신의 자지에 비비며 가버린다. "다음 번에는 삽입해 주기를 기대하겠어, 그렇지 않으면 처벌을 받게 될 거야."
<<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>>
<!-- Special case male PC with female NPC -->
<<elseif $NPCList[_nn].mouth is "penis">>
<<He_nun>> 당신이 <<his_yi>> 입에 박으면서 가버렸고, <<he_nun>> 당신을 밀쳐내고 숨이 막혀 헉헉댄다. "이제 충분해."
<<else>>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 오르가즘으로 몸을 떨었다. <<He_nun>> 당신을 가까이 끌어당기고 말한다, "네가 나의 성욕의 피험자라는 사실을 네가 배우고 있기를 바라지."
<<case 4 5 6>>
<<He_nun>> 가버리며 조용히 한숨을 쉬었고, 당신의 <<bottom_ul>> 살짝 때린다. "너는 내 것이라는 것을 잊지 마."
<<case 7>>
<<He_nun>> <<his_yi>> 클리토리스를 빠르게 비비면서, 신음소리를 참으며 가버렸다; <<his_yi>> 보지는 애액을 흩뿌려 당신을 뒤덮는다.
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.chest.goo += 1>>
<</switch>>
<</if>>
<</if>>
<br><br>
<</if>>
<!-- Male LEIGHTON -->
<<if $consensual is 1>>
<<if _condomResult is "contained">>
<<genericCondomEjaculation>>
<<elseif npcHasStrapon(_nn)>>
<<He_nun>> 오르가즘의 환희로 몸을 떨면서 신음하며, 페니스 밴드 자지를 <<his_yi>> 성기에 비벼댄다.
<<elseif $NPCList[_nn].penis is "idle">>
<<He_nun>> <<his_yi>> 바지에 젖은 자국을 만들며 신음한다. 당신은 터지려는 웃음을 겨우 참는다.
<<elseif $NPCList[_nn].penis is "thighs">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 가버리며 몸을 떨었고,<<his_yi>> <<penisdesc_rul $NPCList[0].penisdesc>> 빼내 당신의 넓적다리 뒤에 사정한다.
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.thigh.semen += 1>>
<<case 4 5 6>>
<<He_nun>> 당신의 다리를 꽉 잡고, <<his_yi>> 사타구니를 당신의 것에 밀어대며 가버렸고 당신의 넓적다리 위에 사정한다.
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.tummy.semen += 1>>
<<case 7>>
<<He_nun>> 가버리며 신음소리를 내었고, 엄청난 양을 사정해 당신의 넓적다리와 배를 뒤덮는다.
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.thigh.semen += 1>>
<<tummyejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.tummy.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "vaginaentrance" and $worn.genitals.type.includes("chastity")>>
<<He_nun>> 가버리며 몸을 긴장시켰고, 당신의 <<worn_genitals_name>> 위에 사정한다. "네게 그것을 채운 사람이 누구든 간에 좋은 생각을 했어," <<he_ga>> 헉헉댄다. "내가 그 열쇠를 갖고 있다면 말이지만."
<<elseif $NPCList[_nn].penis is "vaginaentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 한 손으로 당신의 엉덩이를 잡고 움직이지 못하게 하고 다른 손으로 <<his_yi>> 자지를 잡고, 당신의 <<pussyPost>> 위에 사정한다. 정액이 당신의 외음순을 뒤덮고 다리 주위로 웅덩이를 만든다.
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.semen += 1>>
<<case 4 5 6>>
<<He_nun>> 말없이 <<his_yi>> 자지를 비벼대어 당신의 <<pussyPost>> 위에 사정했고, 하얀 정액 줄기를 내뿜어 당신의 보지를 타고 흘러내리게 한다.
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.semen += 1>>
<<case 7>>
<<He_nun>> 신음하며 <<his_yi>> 자지를 비벼대며 가 버렸고, 두꺼운 정액 줄기를 당신의 <<pussy_wa>> 엉덩이 위에 내뿜는다.
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.semen += 1>>
<<bottomejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "vaginaimminent" and $worn.genitals.type.includes("chastity")>>
<<He_nun>> 가버리며 몸을 긴장시켰고, 당신의 <<worn_genitals_name>> 위에 사정한다. "네게 그것을 채운 사람이 누구든 간에 좋은 생각을 했어," <<he_ga>> 헉헉댄다. "내가 그 열쇠를 갖고 있다면 말이지만."
<<elseif $NPCList[_nn].penis is "vaginaimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신의 <<pussyPost>>에 삽입하기 전에 가버렸고, 밖에 사정한다. 정액이 당신의 외음순과 배를 뒤덮는다; <<he_nun>> 실망한 듯 하다.
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.semen += 1>>
<<case 4 5 6>>
<<He_nun>> 삽입하기 전에 당신의 <<pussyPost>> 위에 사정했고, 하얀 정액 줄기를 내뿜어 당신의 <<pussy_rul>> 타고 흘러내리게 한다; <<he_nun>> 불만스러운 듯 하다.
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.semen += 1>>
<<case 7>>
<<He_nun>> 신음하며 <<his_yi>> 자지를 비벼대며 가 버렸고, 두꺼운 정액 줄기를 당신의 <<pussy_wa>> 엉덩이 위에 내뿜는다. "꽤나 지저분해졌군; 가서 빨리 샤워를 하도록."
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.semen += 1>>
<<bottomejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "vagina">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 신음하면서 당신의 <<pussyPost>> 안에 깊이 박아대었고, <<his_yi>> 자지를 당신의 자궁에 고정하며 사정한다. 당신은 정액이 당신의 질을 채우며 따뜻해지는 것을 느낀다.
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vagina.semen += 1>>
<<recordVaginalSperm "pc" $NPCList[_nn].fullDescription "human">>
<<case 4 5 6>>
<<He_nun>> 조용히 당신의 어깨를 잡고, 당신을 <<his_yi>> 자지 위로 잡아당기며 가 버렸다. 정액이 당신의 <<pussy_rul>> 채우고, 당신은 숨이 막힌다.
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vagina.semen += 1>>
<<recordVaginalSperm "pc" $NPCList[_nn].fullDescription "human">>
<<case 7>>
<<He_nun>> 경련하면서 당신의 사타구니 안에 비벼대며 가버렸고, 두꺼운 정액 물결을 당신의 <<pussyPost>> 안에 내뿜는다. 정액이 당신의 질에서 삐져나와 다리를 타고 흘러내린다.
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.semen += 1>>
<<vaginalejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vagina.semen += 1>>
<<thighejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.thigh.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "cheeks" and $worn.genitals.type.includes("chastity")>>
<<He_nun>> 가버리며 몸을 긴장시켰고, 당신의 <<worn_genitals_name>> 위에 사정한다. "네게 그것을 채운 사람이 누구든 간에 좋은 생각을 했어," <<he_ga>> 헉헉댄다. "내가 그 열쇠를 갖고 있다면 말이지만."
<<elseif $NPCList[_nn].penis is "cheeks">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 가버리면서 몸을 떨며, <<his_yi>> 자지를 엉덩이살 사이에서 떼어내 당신의 엉덩이 위에 사정한다.
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<<case 4 5 6>>
<<He_nun>> 당신의 넓적다리를 잡고, <<his_yi>> 사타구니를 당신의 엉덩이에 세게 밀어대며 엉덩이살 사이에 사정한다.
<!-- Really should be onto PCs back given position. Or hair maybe. Esp next one -->
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<<case 7>>
<<He_nun>> 당신의 엉덩이를 쥐어짜며 신음하며 가버렸고, 엄청난 양의 정액을 내뿜어 당신의 엉덩이를 뒤덮고 사타구니를 타고 뚝뚝 떨어지게 한다; <<he_nun>> 만족한 듯 하다.
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<set $player.bodyliquid.bottom.semen += 2>>
<</switch>>
<<elseif $NPCList[_nn].penis is "anusentrance" and $worn.genitals.type.includes("chastity") and $worn.genitals.anal_shield is 1>>
<<He_nun>> 가버리며 몸을 긴장시켰고, 당신의 <<worn_genitals_name>> 위에 사정한다. "네게 그것을 채운 사람이 누구든 간에 좋은 생각을 했어," <<he_ga>> 헉헉댄다. "내가 그 열쇠를 갖고 있다면 말이지만."
<<elseif $NPCList[_nn].penis is "anusentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 한 손으로 당신의 엉덩이살을 꼬집듯이 잡고 다른 손으로 <<his_yi>> 자지를 비벼대어 당신의 <<bottomPost>> 위에 사정한다. 정액이 당신의 엉덩이와 그 사이의 틈 안으로 뚝뚝 떨어진다.
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<<case 4 5 6>>
<<He_nun>> <<his_yi>> 자지를 비벼대어 조용히 당신의 <<bottomPost>> 위에 사정한다. 당신은 따뜻한 정액이 당신의 <<bottom_ul>> 타고 뚝뚝 떨어지는 것을 느낀다.
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<<case 7>>
<<He_nun>> 신음소리를 내며 <<his_yi>> 자지를 비벼대며 가버렸고, 두꺼운 정액 줄기를 당신의 <<bottomPost>> 위에 내뿜어 사타구니를 타고 떨어지게 한다.
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<set $player.bodyliquid.bottom.semen += 2>>
<</switch>>
<<elseif $NPCList[_nn].penis is "anusimminent" and $worn.genitals.type.includes("chastity") and $worn.genitals.anal_shield is 1>>
<<He_nun>> 가버리며 몸을 긴장시켰고, 당신의 <<worn_genitals_name>> 위에 사정한다. "네게 그것을 채운 사람이 누구든 간에 좋은 생각을 했어," <<he_ga>> 헉헉댄다. "내가 그 열쇠를 갖고 있다면 말이지만."
<<elseif $NPCList[_nn].penis is "anusimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신의 항문에 삽입하기 전에 가버렸고, 밖에 사정한다. 정액이 당신의 엉덩이를 뒤덮고 그 틈을 타고 뚝뚝 떨어진다; <<he_nun>> 실망한 듯 하다.
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<<case 4 5 6>>
<<He_nun>> <<his_yi>> 자지를 비벼대어 삽입하기 전에 당신의 <<bottomPost>> 위에 사정했고, 하얀 정액 줄기를 내뿜어 갈라진 틈으로 흘러내리게 한다; <<he_nun>> 실망한 듯 하다.
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<<case 7>>
<<He_nun>> 신음하며 <<his_yi>> 자지를 비벼대며 가버렸고, 두꺼운 정액 줄기를 당신의 엉덩이와 사타구니 위에 내뿜는다.
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<set $player.bodyliquid.bottom.semen += 2>>
<</switch>>
<<elseif $NPCList[_nn].penis is "anus">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 신음하면서 당신의 항문 안에 깊숙이 박아대며 가버렸다. <<his_yi>> 육봉이 끝까지 들어와, 정액이 당신의 안을 가득 채우는 느낌에 당신은 헉 하는 소리를 내었다.
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.anus.semen += 1>>
<<case 4 5 6>>
<<He_nun>> 말없이 당신의 어깨를 잡고, 당신을 <<his_yi>>자지 위로 잡아당기며 가버렸다. 정액이 당신의 항문을 채우며 당신은 쾌락에 신음을 흘린다.
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.anus.semen += 1>>
<<case 7>>
<<He_nun>> 경련하며, 마지막으로 푹 찔러넣어, 당신의 항문 안에 사정한다. 두꺼운 정액 물결이 당신의 안으로 퍼부어진다. 그것은 당신이 담아둘 수 있는 양이 아니었다; 정액이 당신의 <<bottomPost>>에서 삐져나와 다리 아래로 흘러내린다.
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.anus.semen += 1>>
<<thighejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.thigh.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "chest">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신의 <<breasts_rul>> 모아 <<his_yi>> 자지를 세게 감싸며 가버렸고, 그 위에 사정한다. 당신의 몸은 정액으로 미끌미끌하게 느껴진다.
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.chest.semen += 1>>
<<case 4 5 6>>
<<He_nun>> 당신의 <<breastsPost>> 사이로 <<his_yi>> 자지 끝을 비비며 가버렸다. 정액이 당신의 <<breasts_rul>> 타고 흘러내리자 당신은 시원한 느낌이 든다.
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.chest.semen += 1>>
<<case 7>>
<<He_nun>> 당신의 <<breasts_rul>> 찔러대며 당신의 목 뒤를 잡았고, 가버리며 끄응 하는 소리를 낸다. 정액이 당신의 <<breastsPost>> 사이에서 뿜어져 나와 당신의 <<if $position is "missionary">>얼굴을<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>><<else>>배를<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.tummy.semen += 1>><</if>> 뒤덮는다. "지저분해졌군. 가서 샤워를 하도록."
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.chest.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "mouthentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신의 턱을 한 손으로 받치고 다른 손으로 <<his_yi>> 자지를 비벼대어, 당신의 얼굴 위에 사정한다; <<He_nun>> 당신의 결과적으로 추잡해진 모습에 큭큭 웃으며 화장지를 한 장 건넨다.
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>>
<<case 4 5 6>>
<<He_nun>> <<his_yi>> 자지를 비벼대며 조용히 당신의 얼굴 위에 사정한다. 따뜻한 정액이 당신의 이마와 코를 타고 뚝뚝 떨어진다. <<He_nun>> 웃으며 화장지를 한 장 건넨다.
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>>
<<case 7>>
<<He_nun>> 당신의 머리 위를 잡고, 당신의 입을 정확히 겨냥하여 <<his_yi>> 자지를 비벼댄다. 두꺼운 정액 줄기가 당신의 얼굴을 뒤덮고 다문 입술을 밀고 지나쳐 입 안으로 들어온다. "쯧 쯧. 너는 빨리 삼키는 법을 배워야 하겠군. 지저분해졌잖아."
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>>
<<oralejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $player.bodyliquid.mouth.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "mouthimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신의 머리 뒤를 받치고, <<his_yi>> 자지 끝이 당신의 입술에 살짝 스치게 하자 사정한다; <<he_nun>> 실망한 듯 하다.
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>>
<<case 4 5 6>>
<<He_nun>> <<his_yi>> 자지로 당신의 얼굴을 쓸어대었고, 그 결과로 일찍 사정했다. 정액이 당신의 입술과 뺨을 타고 뚝뚝 떨어진다; <<he_nun>> 실망한 듯 하다.
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>>
<<case 7>>
<<He_nun>> 당신의 머리카락을 잡았으나 <<his_yi>> 흥분 때문에 당신의 입에 넣기 전에 가 버린다. 두꺼운 정액 줄기가 당신의 뺨과 턱을 뒤덮고, 기다리는 입 안으로 들어온다.
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>>
<<oralejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $player.bodyliquid.mouth.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "mouth">>
<!-- this is picking up women NPCs...? -->
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 한 손으로 당신의 턱 밑을 받치고 다른 손으로 머리카락을 잡아, 당신의 입 안 깊숙이 찔러넣으며 사정한다. 정액이 당신의 목구멍 안으로 흘러내리고 당신의 입을 채운다.
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $player.bodyliquid.mouth.semen += 1>>
<<case 4 5 6>>
<<He_nun>> <<his_yi>> 자지 밑동을 잡고 신음하며, 조용히 당신의 입 안에 사정한다. 당신은 따뜻한 정액이 입을 채우고 목구멍 안으로 떨어져 내리는 것을 느낀다.
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $player.bodyliquid.mouth.semen += 1>>
<<case 7>>
<<He_nun>> 당신의 머리 뒤를 손바닥으로 잡고, 난폭하게 <<his_yi>> 자지를 당신의 입에 찔러대며 가버렸다. 정액이 당신의 목구멍을 타고 흘러내리고, 당신의 입을 채우며 당신의 얼굴을 뒤덮는다. "쯧 쯧. 너는 빨리 삼키는 법을 배워야 하겠군." <<He_nun>> 당신에게 닦을 화장지 한 장을 건넨다.
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>>
<<oralejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $player.bodyliquid.mouth.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "feet">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신의 두 발을 밀어대면서 신음소리를 내며 사정한다. 정액이 당신의 발을 뒤덮는다.
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.feet.semen += 1>>
<<case 4 5 6>>
<<He_nun>> 조용히 당신의 발에 사정했고, 정액으로 미끌거리게 만든다.
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.feet.semen += 1>>
<<case 7>>
<<He_nun>> 끄응 하는 소리를 내며 당신의 발 사이로 <<his_yi>> 자지를 찔러대며 가버렸고, 그 과정에서 당신의 발과 다리에 정액을 왕창 튀긴다.
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.feet.semen += 1>>
<<thighejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.thigh.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "leftarm" and $NPCList[_nn].penis is "rightarm">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 신음하며 가버렸고, 자지가 당신의 양손에서 고동치며, 양손을 정액으로 뒤덮는다. "정말 열정적인 학생이구나, 양손을 다 쓰다니."
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.leftarm.semen += 1>><<set $player.bodyliquid.rightarm.semen += 1>>
<<case 4 5 6>>
<<He_nun>> 조용히 당신의 양손에 사정했고, 정액으로 미끌거리게 만들었다.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.leftarm.semen += 1>><<set $player.bodyliquid.rightarm.semen += 1>>
<<case 7>>
<<He_nun>> 경련하며 신음했고, 두꺼운 정액 줄기를 쏘아댄다. 당신은 너무 열중한 나머지 <<his_yi>> 자지가 얼굴을 겨냥하고 있다는 것도 눈치채지 못했고, 얼굴에 정액이 왕창 튀는 결과로 이어진다. <<He_nun>> 큭큭 웃으며 화장지를 한 장 건넨다.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.leftarm.semen += 1>><<set $player.bodyliquid.rightarm.semen += 1>>
<<faceejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "leftarm">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 신음하며 가버렸고, <<his_yi>> 뜨거운 자지가 왼손에서 미끄러지며 정액으로 뒤덮는다. "지저분해졌군; 가서 손을 닦도록."
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.leftarm.semen += 1>>
<<case 4 5 6>>
<<He_nun>> 조용히 당신의 왼손에 사정한다. 정액이 당신의 손가락을 타고 뚝뚝 떨어진다. <<He_nun>> 당신에게 화장지를 한 장 건넨다.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.leftarm.semen += 1>>
<<case 7>>
<<He_nun>> 경련하면서 신음하며, 그 과정에서 두꺼운 정액 줄기를 쏘아 당신의 <<breastsPost>> 위에 왕창 튀긴다. <<He_nun>> 웃으며 당신에게 닦을 체육관 수건을 건넨다.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.leftarm.semen += 1>>
<<chestejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.chest.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "rightarm">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> <<his_yi>> 육봉을 당신의 오른손으로 앞뒤로 비벼주자 신음소리를 내었고, <<him_ul>> 마지막으로 꾹 짜내자 사정한다. 당신의 손은 따뜻한 정액으로 뒤덮인다. "손가락이 지저분해졌군; 가서 손을 닦도록."
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.rightarm.semen += 1>>
<<case 4 5 6>>
<<He_nun>> 조용히 당신의 오른손에 사정한다. 정액이 당신의 손가락을 타고 뚝뚝 떨어진다. <<He_nun>> 웃으며 화장지를 한 장 건넨다.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.rightarm.semen += 1>>
<<case 7>>
<<He_nun>> 끄응 하는 소리를 내며 두꺼운 정액 줄기를 당신의 오른손 위에 쏘아대어, 인상적으로 더럽혀 놓는다. <<He_nun>> 웃으며 당신에게 닦을 체육관 수건을 건넨다.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.rightarm.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is 0>>
<<switch random(1, 4)>>
<<case 1>>
<<He_nun>> 신음하며 <<his_yi>> 육봉을 앞뒤로 비벼대었고, 마지막으로 <<his_yi>> 자지를 꾹 짜내어, 당신의 배 위에 사정한다. "정말 빨리 배우는 학생이구나"
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.tummy.semen += 1>>
<<case 2>>
<<He_nun>> 빠르게 <<his_yi>> 자지를 비벼대며 신음했고, 바닥에 사정한다. <<He_nun>> 웃으며 화장지를 한 장 건넨다.
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>>
<<case 3>>
<<He_nun>> <<his_yi>> 자지를 비벼대었고, 당신의 엉덩이를 겨냥해서, 당신의 <<bottomPost>>에 사정한다.
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<<case 4>>
<<He_nun>> <<his_yi>> 자지를 비벼대며 신음했고, 당신의 <<breastsPost>>에 사정한다.
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.chest.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "otheranus">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신이 <<his_yi>> 항문에 박아대자 신음소리를 내었고, <<his_yi>> 정액을 <<hisPost>> 자신의 배에 뿌려댄다. "고마워, 그거면 충분해."
<<case 4 5>>
<<He_nun>> 당신이 <<his_yi>> 항문에 박아대자 훌쩍거렸고, 쾌락의 신음소리를 내며 바닥에 사정한다. 당신은 <<him_ul>> 밀어낸다.
<<case 6 7>>
<<He_nun>> <<hisPost>> 자신의 가슴에 사정하며 한숨을 쉰다.
<</switch>>
<<elseif $NPCList[_nn].penis is "otheranusfrot" or $NPCList[_nn].penis is "otheranusentrance" or $NPCList[_nn].penis is "otheranusimminent" and $worn.genitals.type.includes("chastity")>>
<<He_nun>> 가버리며 몸을 긴장시켰고, 당신의 <<worn_genitals_name>> 위에 사정한다. "네게 그것을 채운 사람이 누구든 간에 좋은 생각을 했어," <<he_ga>> 헉헉댄다. "내가 그 열쇠를 갖고 있다면 말이지만."
<<elseif $NPCList[_nn].penis is "otheranusfrot" or $NPCList[_nn].penis is "otheranusentrance" or $NPCList[_nn].penis is "otheranusimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신이 <<his_yi>> 엉덩이골에 박아대자 시끄럽게 가버렸고, 당신의 엉덩이를 뒤에서 잡아 마지막으로 당신의 <<penis_rul>> <<his_yi>> 엉덩이에 비빈다. "다음 번에는 삽입할 것을 기대하겠어."
<<case 4 5>>
<<He_nun>> 당신이 <<his_yi>> 항문에 비벼대자 신음하며 바닥에 사정한다. 당신은 <<him_ul>> 밀어낸다.
<<case 6 7>>
<<He_nun>> <<hisPost>> 자신의 가슴에 사정하며 한숨을 쉰다.
<</switch>>
<!-- Special case male PC being orally serviced by male NPC with no other contact -->
<<elseif $NPCList[_nn].mouth is "penis" and $worn.genitals.type.includes("chastity")>>
<<He_nun>> 가버리며 몸을 긴장시켰고, 당신의 <<worn_genitals_name>> 위에 사정한다. "네게 그것을 채운 사람이 누구든 간에 좋은 생각을 했어," <<he_ga>> 헉헉댄다. "내가 그 열쇠를 갖고 있다면 말이지만."
<<elseif $NPCList[_nn].mouth is "penis">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신이 <<his_yi>> 입에 박아대자 가버리며, 당신의 <<penis_rul>> 물고 헉 하는 소리를 낸다. "너는 정말 재능있는 학생이구나."
<<case 4 5>>
<<He_nun>> 당신이 <<his_yi>> 입에 박아대자 바닥에 사정한다. <<He_nun>> 당신을 밀쳐낸다, "고마워, 그거면 충분해."
<<case 6 7>>
<<He_nun>> 당신의 <<bottom_ul>> 잡고 당신의 <<penis_rul>> <<his_yi>> 목구멍 깊숙이 집어넣었고, 목구멍 깊숙이 집어넣은 채로 <<his_yi>> 가슴에 사정한다.
<</switch>>
<<elseif $NPCList[_nn].penis is "othermouth">>
<<He_nun>> 흥분감에 몸을 떨며 가버렸고, <<his_yi>> 젖은 얼굴을 당신의 몸에 깨끗이 닦는다.
<</if>>
<<if $NPCList[_nn].penis isnot "none" and !$NPCList[_nn].penisdesc.includes("strap-on") and _condomResult is "leaked">>
콘돔을 사용하고 있지만, 콘돔이 너무 훼손되어서 정액을 막을 수가 없었다.
<</if>>
<br><br>
<<else>>
<<if _condomResult is "contained">>
<<genericCondomEjaculation>>
<<elseif $NPCList[_nn].penis is "idle">>
<<He_nun>> <<his_yi>> 바지에 젖은 자국을 만들며 신음한다. 당신은 <<his_yi>> 한심한 모습에 터지려는 웃음을 겨우 참는다.
<<elseif $NPCList[_nn].penis is "thighs">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 가버리며 몸을 떨었고, <<his_yi>> 자지를 빼내 당신의 넓적다리 뒤에 사정한 후, 당신의 엉덩이에 깨끗이 닦는다.
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.thigh.semen += 1>>
<<case 4 5 6>>
<<He_nun>> 당신의 다리를 잡고, <<his_yi>> 사타구니를 당신의 <<bottomPost>>에 부딪혀대며 가버렸고, 당신의 배 위에 사정한다.
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.tummy.semen += 1>>
<<case 7>>
<<He_nun>> 가버리며 신음소리를 내었고, 엄청난 양을 사정해 당신의 넓적다리와 배를 뒤덮는다. "너는 내가 원랄 때는 언제나 내 쾌락을 위해 복종해야만 해; 잊지 마."
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.thigh.semen += 1>>
<<tummyejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.tummy.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "vaginaentrance" and $worn.genitals.type.includes("chastity")>>
<<He_nun>> 가버리며 몸을 긴장시켰고, 당신의 <<worn_genitals_name>> 위에 사정한다. "네게 그것을 채운 사람이 누구든 간에 좋은 생각을 했어," <<he_ga>> 헉헉댄다. "내가 그 열쇠를 갖고 있다면 말이지만."
<<elseif $NPCList[_nn].penis is "vaginaentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> <<his_yi>> 엄지손가락을 당신의 엉덩이에 쑤셔넣고, 당신의 등을 잡아당겨 당신의 <<pussyPost>> 위에 사정한다. 정액이 당신의 외음부를 뒤덮고 다리 주위에 웅덩이를 만든다.
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.semen += 1>>
<<case 4 5 6>>
<<He_nun>> 말없이 <<his_yi>> 자지를 비벼대며 당신의 <<pussyPost>> 위에 사정했고, 하얀 정액 줄기를 내뿜어 보지를 타고 흘러내리게 한다; <<He_nun>> 당신의 몸에 <<his_yi>> 자지를 털어 말린다.
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.semen += 1>>
<<case 7>>
<<He_nun>> 신음하며 <<his_yi>> 자지를 비벼대며 가 버렸고, 두꺼운 정액 줄기를 당신의 <<pussy_wa>> <<bottomPost>> 위에 내뿜는다. <<He_nun>> <<his_yi>> 자지를 당신의 넓적다리에 털어 말린다.
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.semen += 1>>
<<bottomejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "vaginaimminent" and $worn.genitals.type.includes("chastity")>>
<<He_nun>> 가버리며 몸을 긴장시켰고, 당신의 <<worn_genitals_name>> 위에 사정한다. "네게 그것을 채운 사람이 누구든 간에 좋은 생각을 했어," <<he_ga>> 헉헉댄다. "내가 그 열쇠를 갖고 있다면 말이지만."
<<elseif $NPCList[_nn].penis is "vaginaimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신의 <<pussyPost>>에 삽입하기 전에 가버렸고, 밖에 사정한다. 정액이 당신의 외음부와 배를 뒤덮는다; <span class="red"><<he_nun>> 분노하여 당신의 엉덩이를 때린다.</span>
<<gstress>><<gtrauma>><<gpain>><<violence 6>><<bruise bottom>><<hitstat>>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.semen += 1>>
<<case 4 5 6>>
<<He_nun>> 삽입하기 전에 당신의 <<pussyPost>> 위에 사정했고, 하얀 정액 줄기를 내뿜어 당신의 보지를 타고 흘러내리게 한다; <<he_nun>> 실망스러워하며 신음한다.
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.semen += 1>>
<<case 7>>
<<He_nun>> 신음하며 <<his_yi>> 자지를 비비며 가 버렸고, 두꺼운 정액 줄기를 당신의 <<pussy_wa>> 엉덩이 위에 내뿜는다. "내가 너를 원할 때에는 언제든 너는 내 거라는 사실을 배우고 있기를 바라지."
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.semen += 1>>
<<bottomejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "vagina">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신의 머리카락을 잡고, 잡아당기면서 당신의 <<pussyPost>> 안에 깊숙이 박으며, <<his_yi>> 자지를 당신의 자궁 깊숙이 고정하며 사정한다. 정액이 당신의 멍든 보지 안으로 후두둑 떨어져 들어온다.
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vagina.semen += 1>>
<<recordVaginalSperm "pc" $NPCList[_nn].fullDescription "human">>
<<case 4 5 6>>
<<He_nun>> 조용히 당신의 목을 잡고, <<his_yi>> 자지를 당신 안에 박아대며 가버렸다. 당신이 숨이 막혀 헉헉대는 동안 정액이 당신의 <<pussy_rul>> 채운다.
<<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>>
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vagina.semen += 1>>
<<recordVaginalSperm "pc" $NPCList[_nn].fullDescription "human">>
<<case 7>>
<<He_nun>> 경련하면서 당신의 <<pussyPost>> 안을 비벼대며 가버렸고, 당신의 <<clitPost>>에 부딪혀대며 두꺼운 정액 물결을 당신의 <<pussyPost>> 안에 내뿜는다. 정액이 당신의 질에서 삐져나와 당신의 다리를 타고 흘러내린다. "더 교육을 받으면 네 몸을 더 잘 통제하는 법을 배울 수 있을 거야."
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.semen += 1>>
<<vaginalejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vagina.semen += 1>>
<<thighejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.thigh.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "cheeks" and $worn.genitals.type.includes("chastity")>>
<<He_nun>> 가버리며 몸을 긴장시켰고, 당신의 <<worn_genitals_name>> 위에 사정한다. "네게 그것을 채운 사람이 누구든 간에 좋은 생각을 했어," <<he_ga>> 헉헉댄다. "내가 그 열쇠를 갖고 있다면 말이지만."
<<elseif $NPCList[_nn].penis is "cheeks">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 가버리면서 몸을 떨었고, <<his_yi>> 자지를 빼내 당신의 <<bottomPost>> 위에 사정한다; <<He_nun>> 작별선물로 당신의 엉덩이를 한 대 때린다.
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<<case 4 5 6>>
<<He_nun>> 양손으로 당신의 엉덩이살 위를 꼬집듯이 잡고 당신을 <<himPost>>에게 세게 당기며, 엉덩이골 사이에서 사정한다.
<!-- Really should be onto PCs back given position. Or hair maybe. Esp next one -->
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<<case 7>>
<<He_nun>> 당신의 <<bottom_ul>> 쥐어짜며 끄응 하는 소리를 내며 가버렸고, 엄청난 양의 정액을 사정하여 당신의 엉덩이를 뒤덮고 사타구니를 타고 뚝뚝 떨어지도록 한다. "지저분해졌군; 아마도 내가 네게 수영장의 수건을 던져줄 수 있을 텐데..."
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<set $player.bodyliquid.bottom.semen += 2>>
<</switch>>
<<elseif $NPCList[_nn].penis is "anusentrance" and $worn.genitals.type.includes("chastity") and $worn.genitals.anal_shield is 1>>
<<He_nun>> 가버리며 몸을 긴장시켰고, 당신의 <<worn_genitals_name>> 위에 사정한다. "네게 그것을 채운 사람이 누구든 간에 좋은 생각을 했어," <<he_ga>> 헉헉댄다. "내가 그 열쇠를 갖고 있다면 말이지만."
<<elseif $NPCList[_nn].penis is "anusentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> <span class="blue">한 손으로 당신의 엉덩이를 때리며</span> 다른 손으로 <<his_yi>> 자지를 비벼대어, 당신의 <<bottomPost>> 위에 사정한다. 정액이 당신의 엉덩이와 그 사이의 틈 안으로 뚝뚝 떨어진다.
<<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise bottom>><<hitstat>>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<<case 4 5 6>>
<<He_nun>> <<his_yi>> 자지를 비벼대어 조용히 당신의 <<bottomPost>> 위에 사정한다. 당신은 따뜻한 정액이 당신의 엉덩이골을 타고 뚝뚝 떨어지는 것을 느끼며, 안에서 추잡함을 느낀다.
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<<case 7>>
<<He_nun>> 신음소리를 내며 <<his_yi>> 자지를 비비며 가버렸고, 두꺼운 정액 줄기를 당신의 엉덩이와 사타구니 아래로 내뿜는다. "이번에는 자제했던 거야; 다음 번에는 네가 육봉 끝까지 받아줘야만 해."
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<set $player.bodyliquid.bottom.semen += 2>>
<</switch>>
<<elseif $NPCList[_nn].penis is "anusimminent" and $worn.genitals.type.includes("chastity") and $worn.genitals.anal_shield is 1>>
<<He_nun>> 가버리며 몸을 긴장시켰고, 당신의 <<worn_genitals_name>> 위에 사정한다. "네게 그것을 채운 사람이 누구든 간에 좋은 생각을 했어," <<he_ga>> 헉헉댄다. "내가 그 열쇠를 갖고 있다면 말이지만."
<<elseif $NPCList[_nn].penis is "anusimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신의 항문에 삽입하기 전에 가버렸고, 밖에 사정한다. 정액이 당신의 엉덩이를 뒤덮고 그 틈을 타고 뚝뚝 떨어진다; <span class="red"><<he_nun>> 분노하여 당신의 엉덩이를 때린다.</span>
<<gstress>><<gtrauma>><<gpain>><<violence 6>><<bruise bottom>><<hitstat>>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<<case 4 5 6>>
<<He_nun>> <<his_yi>> 자지를 비벼대어 삽입하기 전에 당신의 <<bottomPost>> 위에 사정했고, 하얀 정액 줄기를 내뿜어 갈라진 틈으로 흘러내리게 한다; <<he_nun>> 실망한 듯 하다.
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<<case 7>>
<<He_nun>> 신음하며 <<his_yi>> 자지를 비벼대며 가버렸고, 두꺼운 정액 줄기를 당신의 엉덩이와 사타구니 위에 내뿜는다. "이번에는 자제했던 거야; 다음 번에는 네가 육봉 끝까지 받아줘야만 해."
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<set $player.bodyliquid.bottom.semen += 2>>
<</switch>>
<<elseif $NPCList[_nn].penis is "anus">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 신음하면서, 당신의 <<bottomPost>>에 무자비하게 박아대며 가버렸다. <<his_yi>> 육봉이 끝까지 들어와, 반갑지 않은 정액이 당신의 똥구멍 안으로 흘러나오는 느낌에 당신은 훌쩍인다.
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.anus.semen += 1>>
<<case 4 5 6>>
<<He_nun>> 말없이 당신의 머리카락을 잡고, 당신을 <<his_yi>> 자지 위로 잡아당기며 가버렸다. 당신은 <<his_yi>> 자지가 당신의 항문을 늘리며, 정액이 당신을 채우는 느낌에 비명을 지른다.
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.anus.semen += 1>>
<<case 7>>
<<He_nun>> 경련하며 마지막으로 푹 찔러넣어, 당신의 <<bottomPost>> 안에 사정한다. 두꺼운 정액 물결이 당신 안에 퍼부어진다. <span class="blue">당신의 항문이 넘쳐흘러 당신은 헉 하는 소리를 낸다;</span> 정액이 항문에서 삐져나와 당신의 다리를 타고 흘러내린다. "지저분해졌군. 더 교육을 받으면, 네 몸을 더 잘 통제하는 법을 배울 수 있을 거야."
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.anus.semen += 1>>
<<thighejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.thigh.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "chest">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신의 <<breasts_ro>> <<his_yi>> 자지를 쥐어짜며 가버렸고, 그 위에 사정한다. "너는 내 쾌락을 위해서 존재한다는 사실을 네가 배우고 있기를 바라지."
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.chest.semen += 1>>
<<case 4 5 6>>
<<He_nun>> 당신의 머리카락을 잡고 강제로 <<him_ul>> 보게 하면서 <<his_yi>> 자지 끝을 당신의 <<breastsPost>> 사이에 비벼대며 말없이 그 위에 사정한다. "내가 너를 즐기기 위해 쓸 때에는 너는 나를 봐야만 해." 정액이 당신의 몸을 타고 흘러내리자 당신의 <<breasts_nun>> 시원해진다.
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.chest.semen += 1>>
<<case 7>>
<<He_nun>> <<his_yi>> 손을 당신의 목 뒤로 돌려, 당신의 얼굴을 <<his_yi>> 몸에 짓누르며 <<breasts_rul>> 찔러댔다; 당신은 숨이 막혀 헉 하는 소리를 내었고 정액이 당신의 <<breastsPost>> 사이에서 뿜어져 나와 당신의 <<if $position is "missionary">>얼굴을<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>><<else>>배를<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.tummy.semen += 1>><</if>> 뒤덮는다. "너는 내 쾌락을 위한 내 소유물이야."
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.chest.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "mouthentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신의 턱을 한 손으로 잡고 다른 손으로 <<his_yi>> 자지를 비벼대어, 당신의 얼굴 위에 사정한다. "누가 주인인지 네가 이해했기를 바라지."
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>>
<<case 4 5 6>>
<<He_nun>> <<his_yi>> 자지를 비벼대며 당신의 귀를 잡은 채로, 조용히 당신의 얼굴 위에 사정한다. 따뜻한 정액이 당신의 이마와 코를 타고 뚝뚝 떨어진다. "정말 지저분한 학생이구나; 네 자신을 봐라."
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>>
<<case 7>>
<<He_nun>> 당신의 머리카락을 <<his_yi>> 주먹으로 꽉 잡고, 당신의 입을 정확히 겨냥하여 <<his_yi>> 자지를 비벼댄다. <span class="pink">두꺼운 정액 줄기가 당신의 악문 입술을 밀고 지나쳐 입 안으로 들어가자 당신은 캑캑거리며 토한다.</span> "삼키기 위해 연습이 더 필요하겠구나, 이 질척거리는 불량 <<girl_a>>."
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>>
<<oralejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $player.bodyliquid.mouth.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "mouthimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신의 머리카락을 목 뒤에서 잡고, <<his_yi>> 자지 끝이 당신의 입술에 살짝 스치게 하자 그 위에 사정한다.
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>>
<<case 4 5 6>>
<<He_nun>> <<his_yi>> 자지로 당신의 얼굴을 쓸어대었고, 그 결과로 일찍 사정했다. 정액이 당신의 입술과 뺨을 타고 뚝뚝 떨어진다; 불만스러워하며, <<he_nun>> 정액을 당신의 얼굴에서 닦아내어 당신의 입 안에 쑤셔넣는다.
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $player.bodyliquid.mouth.semen += 1>>
<<case 7>>
<<He_nun>> 당신의 머리를 잡았으나 <<his_yi>> 흥분 때문에 당신의 입에 넣기 전에 가 버린다. 두꺼운 정액 줄기가 당신의 뺨과 턱을 뒤덮고, 기다리는 입 안으로 들어온다. <<He_nun>> 불만스러워 보인다.
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>>
<<oralejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $player.bodyliquid.mouth.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "mouth">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신의 턱을 한 손으로 잡고, 다른 손으로 머리카락을 잡아, <<his_yi>> 자지를 입 안 깊숙이 찔러대며 사정한다. 원하지 않는 정액이 당신의 목구멍 안으로 흘러내리고, 강제로 삼켜져 당신은 캑캑거리며 토해낸다.
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $player.bodyliquid.mouth.semen += 1>>
<<case 4 5 6>>
<<He_nun>> 한 손으로 당신의 목을 잡고 다른 손으로 <<his_yi>> 자지 밑동을 잡고, 조용히 당신의 입 안에 사정한다. 당신은 정액이 입을 채우고 목구멍 안으로 떨어져 내리자 캑캑거린다.
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $player.bodyliquid.mouth.semen += 1>>
<<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>>
<<case 7>>
<<He_nun>> 당신의 관자놀이를 잡고, 난폭하게 <<his_yi>> 자지를 당신의 입에 찔러대며 가버렸다. <<he_ga>> 마구 움직이자 <span class="pink">정액이 당신의 목구멍을 타고 흘러내리고, 당신의 입을 채우고 당신의 얼굴을 뒤덮으며 당신은 흐느낀다.</span> "네가 내 쾌락을 위해 이 학교에 등록한 채 남아있을 수 있다는 사실을 잊지 마."
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>>
<<oralejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $player.bodyliquid.mouth.semen += 1>>
<<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>>
<</switch>>
<<elseif $NPCList[_nn].penis is "feet">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신의 두 발을 밀어대면서 신음소리를 내며 사정한다. 정액이 당신의 발을 뒤덮는다.
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.feet.semen += 1>>
<<case 4 5 6>>
<<He_nun>> 조용히 당신의 발에 사정했고, 정액으로 미끌거리게 만든다.
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.feet.semen += 1>>
<<case 7>>
<<He_nun>> 끄응 하는 소리를 내며 당신의 발 사이로 <<his_yi>> 자지를 찔러대며 가버렸고, 그 과정에서 당신의 발과 다리에 정액을 왕창 튀긴다. "정말 추잡한 녀석."
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.feet.semen += 1>>
<<thighejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.thigh.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "leftarm" and $NPCList[_nn].penis is "rightarm">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 신음하며 가버렸고, 자지가 당신의 양손에서 고동치며, 양손을 정액으로 뒤덮는다.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.leftarm.semen += 1>><<set $player.bodyliquid.rightarm.semen += 1>>
<<case 4 5 6>>
<<He_nun>> 조용히 당신의 양손에 사정했고, 정액으로 미끌거리게 만들었다.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.leftarm.semen += 1>><<set $player.bodyliquid.rightarm.semen += 1>>
<<case 7>>
<<He_nun>> 경련하며 신음했고, 두꺼운 정액 줄기를 쏘아댄다. 당신은 너무 열중한 나머지 <<his_yi>> 자지가 얼굴을 겨냥하고 있다는 것도 눈치채지 못했고, 얼굴에 정액이 왕창 튀는 결과로 이어진다. "정말 추잡한 <<girl_iya>>."
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.leftarm.semen += 1>><<set $player.bodyliquid.rightarm.semen += 1>>
<<faceejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "leftarm">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 신음하며 가버렸고, <<his_yi>> 뜨거운 자지가 왼손에서 미끄러지며 정액으로 뒤덮는다. 당신의 팔목을 잡고, <<he_nun>> 당신의 손을 당신의 입에 강제로 집어넣어 <<his_yi>> 정액을 맛보게 한다.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.leftarm.semen += 1>>
<<case 3 4>>
<<He_nun>> 경련하며 신음하며, 두꺼운 정액 줄기를 당신의 손에서 쏘아댄다. 당신은 <<him_ul>> 바쁘게 하는 데 너무 열중한 나머지 <<his_yi>> 자지가 얼굴을 겨냥하고 있다는 것도 눈치채지 못했고, 그 과정에서 얼굴에 정액이 왕창 튄다.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.leftarm.semen += 1>>
<<faceejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>>
<<case 6 7>>
<<He_nun>> 경련하며 신음하며, 그 과정에서 두꺼운 정액 줄기를 쏘아 당신의 <<breastsPost>> 위에 왕창 튀긴다. "네가 내 자지를 더 잘 통제할 수 있도록 가르쳐야만 하겠군."
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.leftarm.semen += 1>>
<<chestejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.chest.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "rightarm">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> <<his_yi>> 육봉을 당신의 오른손으로 앞뒤로 비벼주자 신음소리를 내었고, <<him_ul>> 마지막으로 꾹 짜내자 사정한다; <<he_nun>> <<his_yi>> 자지를 당신의 얼굴에 털어 깨끗하게 한다.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.rightarm.semen += 1>>
<<case 4 5>>
<<He_nun>> 경련하며 신음하며, 두꺼운 정액 줄기를 쏘아댄다. 당신은 <<him_ul>> 바쁘게 하는 데 너무 열중한 나머지 <<his_yi>> 자지가 가슴을 겨냥하고 있다는 것도 눈치채지 못했고, 그 과정에서 정액이 왕창 튄다. "지저분해졌군; 가서 씻도록."
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.chest.semen += 1>>
<<handejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.rightarm.semen += 1>>
<<case 6 7>>
<<He_nun>> 끄응 하는 소리를 내며 두꺼운 정액 줄기를 당신의 손 위에 쏘아대어, 인상적으로 더럽혀 놓는다. "구역질나는군. 가서 씻도록."
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.rightarm.semen += 1>>
<<oralejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $player.bodyliquid.mouth.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is 0>>
<<switch random(1, 5)>>
<<case 1>>
<<He_nun>> 신음하며 <<his_yi>> 육봉을 앞뒤로 비벼대었고, 마지막으로 <<his_yi>> 자지를 꾹 짜내어, 당신의 배 위에 사정한다. "네가 내 쾌락을 위해 이 학교에 등록한 채 남아있을 수 있다는 사실을 잊지 마."
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.tummy.semen += 1>>
<<case 2>>
<<He_nun>> 빠르게 <<his_yi>> 자지를 비벼대며 신음했고, 바닥에 사정한다. "네가 있을 자리는 꿇어 앉아서, 내 자지에 봉사하는 곳이야; 잊지 마."
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>>
<<case 3>>
<<He_nun>> <<his_yi>> 자지를 비벼대었고, 당신의 엉덩이를 겨냥해서, 당신의 <<bottomPost>>에 사정한다. "나를 잊지 말라는 선물이다."
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<<case 4>>
<<He_nun>> <<his_yi>> 자지를 비벼대며 신음했고, 당신의 <<breastsPost>>에 사정한다. "정말 추잡한 학생이군. 나가서, 몸을 씻도록."
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.chest.semen += 1>>
<<case 5>>
<<He_nun>> 신음하면서 <<his_yi>> 자지를 난폭하게 비비며, 정액을 당신 몸 전체에 내뿜어 날린다; <<he_nun>> <<his_yi>> 자지를 당신의 머리에 깨끗이 닦는다.
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.chest.semen += 1>>
<<tummyejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.tummy.semen += 1>>
<<hairejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.hair.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "otheranus">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신이 <<his_yi>> 항문에 박아대자 신음소리를 내었다; <<he_nun>> <<his_yi>> 손으로 정액을 받아 당신의 얼굴에 닦는다. "누가 너를 소유했는지 배우고 있기를 바라지."
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>>
<<case 4 5>>
<<He_nun>> 당신이 <<his_yi>> 항문에 박아대자 신음소리를 내었고, 바닥에 사정한다.
<<case 6 7>>
<<He_nun>> <<hisPost>> 자신의 가슴에 사정하며 한숨을 쉰다.
<</switch>>
<<elseif $NPCList[_nn].penis is "otheranusfrot" or $NPCList[_nn].penis is "otheranusentrance" or $NPCList[_nn].penis is "otheranusimminent" and $worn.genitals.type.includes("chastity")>>
<<He_nun>> 가버리며 몸을 긴장시켰고, 당신의 <<worn_genitals_name>> 위에 사정한다. "네게 그것을 채운 사람이 누구든 간에 좋은 생각을 했어," <<he_ga>> 헉헉댄다. "내가 그 열쇠를 갖고 있다면 말이지만."
<<elseif $NPCList[_nn].penis is "otheranusfrot" or $NPCList[_nn].penis is "otheranusentrance" or $NPCList[_nn].penis is "otheranusimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신이 <<his_yi>> 엉덩이골에 박아대자 시끄럽게 가버렸고, <<his_yi>> 손톱을 당신의 엉덩이에 박아 뒤에서 잡아 마지막으로 당신의 <<penis_rul>> <<his_yi>> 엉덩이에 비빈다. "다음 번에는 내게 제대로 박는 것을 기대하겠어, 그렇지 않으면 너는 처벌을 받을 거야."
<<case 4 5>>
<<He_nun>> 당신이 <<his_yi>> 항문에 비벼대자 신음하며, 바닥에 사정한다; <<he_nun>> 실망한 듯 하다.
<<case 6 7>>
<<He_nun>> 한숨을 쉬며 <<hisPost>> 자신의 가슴에 사정한다. "괜찮았어, 하지만 다음 번에는 네가 아래야. 준비해 놔."
<</switch>>
<!-- Special case male PC being orally serviced by male NPC with no other contact -->
<<elseif $NPCList[_nn].mouth is "penis">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신이 <<his_yi>> 입에 박아대자 가버렸다; <<he_nun>> <<his_yi>> 정액을 받아 당신의 배에 문지르며 당신을 밀어낸다. "나는 됐어, 나가."
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.tummy.semen += 1>>
<<case 4 5>>
<<He_nun>> 당신이 <<his_yi>> 입에 박아대자 바닥에 사정한다; <<he_nun>> 당신의 자지를 깨물어, 갑작스럽게 당신을 멈춘다. "충분해, 나는 됐어."
<<case 6 7>>
<<He_nun>> 당신의 <<print ($player.ballsExist ? "고환을" : "보지를")>> 잡고 당신의 <<penis_rul>> <<his_yi>> 목구멍 안으로 아플 정도로 쑤셔넣는다; <<He_nun>> 당신의 자지를 목구멍에 넣은 채로 <<his_yi>> 가슴에 사정한다.
<</switch>>
<<elseif $NPCList[_nn].penis is "othermouth">>
<<He_nun>> 흥분감에 몸을 떨며 가버렸고, <<his_yi>> 젖은 얼굴을 당신의 몸에 깨끗이 닦는다.
<</if>>
<<if $NPCList[_nn].penis isnot "none" and !$NPCList[_nn].penisdesc.includes("strap-on") and _condomResult is "leaked">>
콘돔을 사용하고 있지만, 콘돔이 너무 훼손되어서 정액을 막을 수가 없었다.
<</if>>
<br><br>
<</if>>
<!-- Finishing moves for consensual with low anger or non-consensual with damage or high anger -->
<<if $consensual is 1 and $enemyanger lte 0>>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_nun>> 멍하니 당신을 쓰다듬어, <span class="green">당신이 몸 속에서부터 따뜻함을 느끼게 한다.</span> "정말 적극적인 학생이구나; 네게 가르칠 것이 아주 많이 있단다."
<<lstress>><<ltrauma>><<lpain>><<violence -3>>
<<case 3 4>>
<<He_nun>> 당신의 머리카락을 쓰다듬어,<span class="green">당신이 몸 속에서부터 따뜻함을 느끼게 한다.</span> "네가 내 보살핌으로 이득을 얻을 수 있을 거야."
<<lstress>><<ltrauma>><<lpain>><<violence -3>>
<<case 5>>
<<He_nun>> <<his_yi>> 손으로 당신의 뺨을 쓸었다. "너는 정말 <<if $player.gender_appearance is "m">>잘생긴<<else>>아름다운<</if>> 학생이구나." <span class="green">당신의 얼굴은 기쁨으로 상기된다.</span>
<<lstress>><<ltrauma>><<lpain>><<violence -3>>
<</switch>>
<br><br>
<<elseif $consensual is 0 and $enemyhealth lte ($enemyhealthmax / 10) * 7.5>>
<<He_nun>> <span class="red">분노하여 당신의 엉덩이와 넓적다리를 <<his_yi>> 벨트로 휘갈긴다; 당신은 아픔으로 비명을 지르며, 무릎을 웅크린다.</span> "나는 네가 입다물고 굴종하는 것을 기대한다. 그렇게 나와 싸우려 한다면 응징을 받을 뿐이야."
<<gstress>><<gtrauma>><<gpain>><<violence 6>>
<br><br>
<<elseif $consensual is 0 and $enemyhealth lte ($enemyhealthmax / 10) * 8.5>>
<<He_nun>> 당신의 팔을 뒤로 고정시키고 <span class="pink">당신의 엉덩이를 계속 때려 당신이 아픔으로 온몸을 비틀게 한다.</span> "나는 네가 나에게 복종하는 것을 기대한다; 내게 대드는 것은 용납할 수 없어."
<<gstress>><<gtrauma>><<gpain>><<violence 3>>
<br><br>
<<elseif $consensual is 0 and $enemyhealth lte ($enemyhealthmax / 10) * 9.5>>
<<He_nun>> <span class="pink">당신의 엉덩이를 떄린다.</span> "나는 순종을 기대하지, 반항을 기대하는 것이 아냐."
<<gstress>><<gtrauma>><<gpain>><<violence 2>>
<br><br>
<</if>>
<</widget>><<widget "ejaculation-pillory">>
<<set $ejaculating to 1>>
<<if $NPCList[_nn].pronoun is "m">>
<<set $pronoun to "m">>
<</if>>
<<if $NPCList[_nn].pronoun is "f">>
<<set $pronoun to "f">>
<</if>>
<<if $NPCList[_nn].pronoun is "i">>
<<set $pronoun to "i">>
<</if>>
<<if $NPCList[_nn].pronoun is "n">>
<<set $pronoun to "n">>
<</if>>
<<if $NPCList[_nn].pronoun is "t">>
<<set $pronoun to "t">>
<</if>>
<<if $enemytype is "man">>
<<set $NPCList[_nn].intro to 1>>
<<else>>
<<set $pronoun to "i">>
<</if>>
<!-- Female NPC1 at PILLORY -->
<<if $NPCList[_nn].gender is "f">>
<<if $consensual is 1>><!-- This is a catch-all; there are no consensual pillory encounters. -->
<<He_nun>> 오르가즘의 환희를 느끼며 쓰러진다.
<<else>>
<<if $NPCList[_nn].vagina is "footjob">>
<<He_nun>> 가 버리며 헐떡였다. 한숨을 돌리면서, <<he_nun>> 웃으며 <<his_yi>> 발을 당신의 사타구니에 비벼댄다. "너도 즐겼기를 바라."
<<gtrauma>><<gstress>><<gpain>><<violence 6>><<bruise chest>><<hitstat>>
<br><br>
<<elseif $NPCList[_nn].vagina is "vagina" and $worn.genitals.type.includes("chastity")>>
<<He_nun>> 가버리며 헉 하는 소리를 내었고, 당신의 <<worn_genitals_name>> 위에 사정한다. "아래쪽까지 잠궈 놓을 필요까지는 없었는데," <<he_nun>> 말한다. "그렇지 않았다면 훨씬 더 재미를 볼 수 있었을 테니까 말이야."
<br><br>
<<elseif $NPCList[_nn].vagina is "vagina">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_nun>> 신음하며 가 버렸고, <<his_yi>> 젖은 보지를 당신의 <<bottom_gwa>> 넓적다리 뒤에서 끌어낸다. "너는 네 <<lewdness_ga>> 이렇게 사람들 앞에 공개적으로 전시되어 있다는 것에 부끄러워해야만 해."
<br><br>
<<case 3 4>>
<<He_nun>> 신음하며 구속대를 버팀목 삼아 잡고 당신의 <<pussyPost>>에 세게 비벼댄다. "이건 네게 엄청 부끄러울 게 틀림없어."
<<gstress>><<gtrauma>><<gpain>><<violence 3>>
<br><br>
<<case 5>>
<<He_nun>> 괴성을 지르며, 당신의 넓적다리를 잡고 <<his_yi>> 사타구니를 당신의 <<bottomPost>>에 짓누른다. 애액이 <<his_yi>> 보지에서 흘러나와, 당신을 흠뻑 적신다. "엄청 지저분하네; 너 꽤나 굴욕적이겠어."
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.goo += 1>>
<</switch>>
<<elseif $NPCList[_nn].vagina is "othermouth">>
<<He_nun>> 흥분감에 몸을 떨며 가버렸고, <<his_yi>> 젖은 얼굴을 당신의 몸에 깨끗이 닦는다. "너는 나중에 닦도록 해."
<br><br>
<<elseif $NPCList[_nn].vagina is "lefthand" or $NPCList[_nn].vagina is "righthand">>
<<He_nun>> 가 버리면서 신음소리를 내었다. <<He_nun>> <span class="pink">당신의 머리카락을 잡고 귀에다 속삭인다</span> "네가 구경꾼들에게 네 <<lewdness_rul>> 보여주는 것을 즐기고 있다고 장담하지."
<br><br>
<<elseif $NPCList[_nn].vagina is "mouthentrance" or $NPCList[_nn].vagina is "mouth" or $NPCList[_nn].vagina is "mouthimminent">>
<<He_nun>> 신음하며 구속대를 버팀목 삼아 잡고, <<his_yi>> 사타구니를 거칠게 당신의 구속된 얼굴에 비비면서 <<his_yi>> 넓적다리는 오르가즘으로 떨린다.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.goo += 1>>
<!-- following appear to be Male PC to Female Antagonist only? -->
<<elseif $NPCList[_nn].vagina is "otheranus">>
<<He_nun>> 당신의 <<print ($player.ballsExist ? "고환을" : "보지를")>> 잡더니 당신의 <<penis_rul>> <<his_yi>> 항문 깊숙이 끌어넣었고, 마지막 신음을 흘리며 몸을 떨면서 가 버린다.
<br><br>
<<elseif $NPCList[_nn].vagina is "penis">>
<<He_nun>> 가 버리며 <<his_yi>> 손톱을 당신의 다리에 아프게 박아넣었고, <<his_yi>> 보지에 당신의 <<penis_rul>> 강하게 밀어넣으며 쾌감으로 몸서리친다.
<br><br>
<<elseif ($NPCList[_nn].vagina is "penisimminent" or $NPCList[_nn].vagina is "penisentrance") and $worn.genitals.type.includes("chastity")>>
<<He_nun>> 가버리며 헉 하는 소리를 내었고, 당신의 <<worn_genitals_name>> 위에 사정한다. "아래쪽까지 잠궈 놓을 필요까지는 없었는데," <<he_nun>> 말한다. "그렇지 않았다면 훨씬 더 재미를 볼 수 있었을 테니까 말이야."
<br><br>
<<elseif $NPCList[_nn].vagina is "penisimminent" or $NPCList[_nn].vagina is "penisentrance">>
<<He_nun>> 당신의 고동치는 <<penisPost>> 위에서 가 버리며 신음한다.
<br><br>
<<elseif ($NPCList[_nn].vagina is "otheranusfrot" or $NPCList[_nn].vagina is "otheranusentrance") and $worn.genitals.type.includes("chastity")>>
<<He_nun>> 가버리며 헉 하는 소리를 내었고, 당신의 <<worn_genitals_name>> 위에 사정한다. "아래쪽까지 잠궈 놓을 필요까지는 없었는데," <<he_nun>> 말한다. "그렇지 않았다면 훨씬 더 재미를 볼 수 있었을 테니까 말이야."
<br><br>
<<elseif $NPCList[_nn].vagina is "otheranusfrot" or $NPCList[_nn].vagina is "otheranusentrance">>
<<He_nun>> <<his_yi>> 엉덩이를 당신의 <<penisPost>>에 대고 돌려대며 가버린다.
<br><br>
<<elseif $NPCList[_nn].vagina is "frot" and $worn.genitals.type.includes("chastity")>>
<<He_nun>> 가버리며 헉 하는 소리를 내었고, 당신의 <<worn_genitals_name>> 위에 사정한다. "아래쪽까지 잠궈 놓을 필요까지는 없었는데," <<he_nun>> 말한다. "그렇지 않았다면 훨씬 더 재미를 볼 수 있었을 테니까 말이야."
<br><br>
<<elseif $NPCList[_nn].vagina is "frot">>
<<He_nun>> 당신의 다리를 잡고, <<his_yi>> 클리토리스에 누르면서 당신의 <<penisPost>>에 비비며 가버린다.
<<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>>
<br><br>
<!-- Special case male PC with female NPC -->
<<elseif $NPCList[_nn].mouth is "penis">>
<<He_nun>> 당신의 <<penis_rul>> 빨아대면서 가버렸고, 숨이 막혀 헉헉대며 뒤로 넘어진다.
<br><br>
<<else>>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 오르가즘으로 몸을 떨었다. 당신의 머리카락을 잡고 머리를 들어올리고, <<He_nun>> 말한다, "네가 여기에서 교훈을 얻었기를 바라."
<br><br>
<<case 4 5 6>>
<<He_nun>> 가버리며 조용히 한숨을 쉬었고, 당신의 <<bottom_ul>> 살짝 때린다. "또 보자, <<bitch_ya>>." 당신은 당신의 <<lewdness_ga>> 사람들 앞에 공개적으로 전시되어 있다는 것에 부끄러움을 느낀다.
<br><br>
<<case 7>>
<<He_nun>> <<his_yi>> 클리토리스를 빠르게 비비면서, 괴성을 지르며 가버렸다; <<his_yi>> 보지는 애액을 흩뿌려 당신을 뒤덮는다.
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.chest.goo += 1>>
<</switch>>
<</if>>
<</if>>
<</if>>
<!-- Male Gender NPC at PILLORY -->
<<if $NPCList[_nn].gender is "m">>
<!-- Start simplified strap-on sub-case -->
<<if $NPCList[_nn].penisdesc.includes("strap-on")>>
<<if $consensual is 0>><!-- Non-consen strap-on case -->
<<switch $NPCList[_nn].penis>>
<<case "vagina" "vaginaimminent" "vaginaentrance" "anus" "anusentrance" "anusimminent" "thighs">>
<<switch random(1, 3)>>
<<case 1>>
<<He_nun>> 가버리며 몸을 떨었고, <<his_yi>> <<penisdesc_ro $NPCList[_nn].penisdesc>> 당신의 엉덩이를 찰싹 때린다.
<br><br>
<<case 2>>
<<He_nun>> 가버리며 신음소리를 흘렸고, <<his_yi>> <<penisdesc_ro $NPCList[_nn].penisdesc>> 당신의 엉덩이를 찰싹 때린다. "나를 잊지 말라는 선물이다, <<bitch_ya>>."
<br><br>
<<case 3>>
<<He_nun>> 소리없이 가버렸고, <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 당신의 등에 문지른다.
<br><br>
<</switch>>
<<case "mouth">>
<<He_nun>> 시끄럽게 가버리며, <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 당신의 목 깊숙이 찔러넣었고, 당신의 숨을 막히게 한다. 눈물이 당신의 얼굴에서 흘러내린다.
<br><br>
<<case "mouthentrance" "mouthimminent" "chest" "lefthand" "righthand">>
<<switch random(1, 3)>>
<<case 1>>
<<He_nun>> 몸을 떨며 <<his_yi>> <<penisdesc_ro $NPCList[_nn].penisdesc>> 당신의 얼굴을 찰싹 때린다.
<br><br>
<<case 2>>
<<He_nun>> 시끄럽게 가버리더니, 그러고는 웃었고, <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 당신의 머리카락에 닦는다.
<br><br>
<<case 3>>
<<He_nun>> 입을 딱 벌리며, 소리없이 가버렸고, <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 당신의 뺨에 문지른다.
<br><br>
<</switch>>
<<default>>
<<He_nun>> 가버리며 신음소리를 흘렸고, <<his_yi>> 클리토리스를 <<his_yi>> <<trPenisdesc $NPCList[_nn].penisdesc>>_trResult 뿌리부분에 비벼댄다.
<br><br>
<</switch>>
<<else>><!-- Consensual strap-on case -->
<<switch $NPCList[_nn].penis>>
<<case "vagina" "vaginaimminent" "vaginaentrance" "anus" "anusentrance" "anusimminent" "thighs">>
<<He_nun>> 가버리며 몸을 떨었고, <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 당신의 엉덩이에 닦는다.
<br><br>
<<case "mouth">>
<<He_nun>> 시끄럽게 가버리며, <<his_yi>> 손으로 <<penisdesc_rul $NPCList[_nn].penisdesc>> <<hisPost>> 자신의 사타구니에 비벼대며 가버린다.
<br><br>
<<case "mouthentrance" "mouthimminent" "chest" "lefthand" "righthand">>
<<He_nun>> 입을 딱 벌리며 가버렸고, <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 당신의 뺨에 문지른다.
<br><br>
<<default>>
<<He_nun>> 가버리며 신음소리를 흘렸고, <<his_yi>> 클리토리스를 <<his_yi>> <<trPenisdesc $NPCList[_nn].penisdesc>>_trResult 뿌리부분에 비벼댄다.
<br><br>
<</switch>>
<</if>>
<<elseif $consensual is 1>><!-- This is a catch-all; there are no consensual pillory encounters. -->
<<He_nun>> 오르가즘의 환희를 느끼며 쓰러진다.
<<else>>
<<if $NPCList[_nn].penis is "idle">>
<<He_nun>> <<his_yi>> 바지에 젖은 자국을 만들며 신음한다. 당신은 터지려는 웃음을 겨우 참는다.
<br><br>
<<elseif $NPCList[_nn].penis is "thighs">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 가버리며 몸을 떨었고, <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 빼내 당신의 넓적다리 뒤에 사정한 후, <<his_yi>> 자지를 당신의 <<bottomPost>>에 깨끗이 닦는다.
<br><br>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.thigh.semen += 1>>
<<case 4 5 6>>
<<He_nun>> 당신의 다리를 잡고, <<his_yi>> 사타구니를 당신의 <<bottomPost>>에 부딪혀대며 가버렸고, 당신의 배 위에 사정한다.
<br><br>
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.tummy.semen += 1>>
<<case 7>>
<<He_nun>> 가버리며 신음소리를 내었고, 엄청난 양을 사정해 당신의 넓적다리와 배를 뒤덮는다. "내 정액으로 뒤덮인 채로 사람들 앞에서 공개적으로 보여지면 정말 부끄러울 것이 틀림없어."
<br><br>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.thigh.semen += 1>>
<<tummyejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.tummy.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "vaginaentrance" and $worn.genitals.type.includes("chastity")>>
<<He_nun>> 가버리며 헉 하는 소리를 내었고, 당신의 <<worn_genitals_name>> 위에 사정한다. "아래쪽까지 잠궈 놓을 필요까지는 없었는데," <<he_nun>> 말한다. "그렇지 않았다면 훨씬 더 재미를 볼 수 있었을 테니까 말이야."
<br><br>
<<elseif $NPCList[_nn].penis is "vaginaentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> <<his_yi>> 엄지손가락을 당신의 엉덩이에 쑤셔넣고, 신음하며 당신의 <<pussyPost>> 위에 사정한다. 정액이 당신의 외음부를 뒤덮고 다리 주위에 웅덩이를 만든다.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.semen += 1>>
<<case 4 5 6>>
<<He_nun>> 말없이 <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 비벼대며 당신의 <<pussyPost>> 위에 사정했고, 하얀 정액 줄기를 내뿜어 보지를 타고 흘러내리게 한다; <<He_nun>> 당신의 <<bottomPost>>에 <<his_yi>> 자지를 털어 말린다.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.semen += 1>>
<<case 7>>
<<He_nun>> 신음하며 <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 비벼대며 가 버렸고, 두꺼운 정액 줄기를 당신의 <<pussy_wa>> <<bottomPost>> 위에 내뿜는다. <<He_nun>> <<his_yi>> 자지를 당신의 넓적다리에 털어 말린다.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.semen += 1>>
<<bottomejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "vaginaimminent" and $worn.genitals.type.includes("chastity")>>
<<He_nun>> 가버리며 헉 하는 소리를 내었고, 당신의 <<worn_genitals_name>> 위에 사정한다. "아래쪽까지 잠궈 놓을 필요까지는 없었는데," <<he_nun>> 말한다. "그렇지 않았다면 훨씬 더 재미를 볼 수 있었을 테니까 말이야."
<br><br>
<<elseif $NPCList[_nn].penis is "vaginaimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신의 <<pussyPost>>에 삽입하기 전에 가버렸고, 밖에 사정한다. 정액이 당신의 외음부와 배를 뒤덮는다; <span class="red"><<he_nun>> 분노하여 당신의 엉덩이를 세게 때렸고</span> 당신은 구속구 안에서 몸을 꼬아댄다.
<<gstress>><<gtrauma>><<gpain>><<violence 6>><<bruise bottom>><<hitstat>>
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.semen += 1>>
<<case 4 5 6>>
<<He_nun>> 삽입하기 전에 당신의 <<pussyPost>> 위에 사정했고, 하얀 정액 줄기를 내뿜어 당신의 보지를 타고 흘러내리게 한다; <<he_nun>> 실망스러워하며 신음한다.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.semen += 1>>
<<case 7>>
<<He_nun>> 신음하며 <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 비비며 가 버렸고, 두꺼운 정액 줄기를 당신의 <<pussy_wa>> 엉덩이 위에 내뿜는다. "정액이 다리에서 뚝뚝 떨어지는 채로 사람들 앞에서 공개적으로 보여지면 정말 부끄러울 것이 틀림없어."
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.semen += 1>>
<<bottomejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "vagina">>
<<switch $NPCList[_nn].penissize>>
<<case 4>>
<<He_nun>> 경련하면서 당신의 사타구니 안에 비벼대며 가버렸고, <<his_yi>> <<penisdesc_nun $NPCList[_nn].penisdesc>> 두꺼운 정액 물결을 당신의 <<pussyPost>> 안에 내뿜는다. 정액이 당신의 질에서 삐져나와 다리를 타고 흘러내린다. "네 연약한 보지가 내 정액 양을 전부 받아들일 거라 생각하지 못했어."
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.semen += 1>>
<<vaginalejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vagina.semen += 1>>
<<thighejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.thigh.semen += 1>>
<<case 1>>
<<He_nun>> 신음하며 <<his_yi>> <<trPenisdesc $NPCList[_nn].penisdesc>>_trResult에서 정액 방울을 흘려 당신의 <<genitalsPost>> 밖에 떨어뜨린다.
<br><br>
<<default>>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 구속대를 버팀목 삼아 잡고, 당기면서 당신의 <<pussyPost>> 안에 깊숙이 박으며, <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 당신의 자궁 깊숙이 고정하며 사정했다. 당신의 어깨가 구속구에 짓눌러지며 정액이 당신의 멍든 보지 안으로 후두둑 떨어져 들어온다.
<br><br>
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vagina.semen+= 1>>
<<recordVaginalSperm "pc" $NPCList[_nn].fullDescription "human">>
<<case 4 5 6>>
<<He_nun>> 조용히 당신의 엉덩이를 잡고, <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 당신 안에 박아대며 가버렸다. 당신이 구속구 안에서 몸을 꼬아대는 동안 정액이 당신의 <<pussy_rul>> 채운다.
<<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>>
<br><br>
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vagina.semen += 1>>
<<recordVaginalSperm "pc" $NPCList[_nn].fullDescription "human">>
<<case 7>>
<<He_nun>> 경련하면서 당신의 <<pussyPost>> 안에 비벼대며 가버렸고, 당신의 <<clit_ul>> 짓누르며 두꺼운 정액 물결을 당신의 <<pussyPost>> 안에 내뿜는다. 정액이 당신의 질에서 삐져나와 다리를 타고 흘러내린다. "네가 온 도시에 네 <<lewdness_rul>> 강제로 보여주는 것을 즐기고 있다고 장담하지."
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.semen += 1>>
<<vaginalejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vagina.semen += 1>>
<<thighejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.thigh.semen += 1>>
<</switch>>
<</switch>>
<<elseif $NPCList[_nn].penis is "cheeks" and $worn.genitals.type.includes("chastity")>>
<<He_nun>> 가버리며 헉 하는 소리를 내었고, 당신의 <<worn_genitals_name>> 위에 사정한다. "아래쪽까지 잠궈 놓을 필요까지는 없었는데," <<he_nun>> 말한다. "그렇지 않았다면 훨씬 더 재미를 볼 수 있었을 테니까 말이야."
<br><br>
<<elseif $NPCList[_nn].penis is "cheeks">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 몸을 떨며 가버렸고, <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 빼내 당신의 <<bottomPost>> 위에 사정한 후 작별선물로 당신의 엉덩이를 한 대 때린다.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<<case 4 5 6>>
<<He_nun>> <<his_yi>> 손으로 당신의 엉덩이살 위를 꼬집듯이 잡고 당신을 구속구에 세게 부딪혀대며, 엉덩이살 사이로 사정한다.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<<case 7>>
<<He_nun>> 당신의 엉덩이를 쥐어짜면서 끄응 하는 소리를 내며 가버렸고, 엄청난 양의 정액을 내뿜어 당신의 <<bottom_ul>> 뒤덮고 사타구니를 타고 흘러내리게 한다. "정말 질척하고 추잡한 모습이군, 그것도 사람들 앞에서 말이야."
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<set $player.bodyliquid.bottom.semen += 2>>
<</switch>>
<<elseif $NPCList[_nn].penis is "anusentrance" and $worn.genitals.type.includes("chastity") and $worn.genitals.anal_shield is 1>>
<<He_nun>> 가버리며 헉 하는 소리를 내었고, 당신의 <<worn_genitals_name>> 위에 사정한다. "아래쪽까지 잠궈 놓을 필요까지는 없었는데," <<he_nun>> 말한다. "그렇지 않았다면 훨씬 더 재미를 볼 수 있었을 테니까 말이야."
<br><br>
<<elseif $NPCList[_nn].penis is "anusentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> <span class="blue">한 손으로 당신의 엉덩이를 때리며</span> 다른 손으로 <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 비벼대어, 당신의 <<bottomPost>> 위에 사정하한다. 정액이 당신의 엉덩이와 그 사이의 틈을 타고 뚝뚝 떨어진다.
<<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise bottom>><<hitstat>>
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<<case 4 5 6>>
<<He_nun>> <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 비벼대어 당신의 <<bottomPost>> 위에 사정한다. 당신은 정액이 당신의 엉덩이골을 타고 뚝뚝 떨어지는 것을 느끼며, 안에서 추잡함을 느낀다.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<<case 7>>
<<He_nun>> 신음소리를 내며 <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 비벼대며 가버렸고, 두꺼운 정액 줄기를 당신의 <<bottomPost>> 위에 내뿜어 사타구니를 타고 흘러내리게 한다. "나는 네가 엉덩이에 박히는 것을 좀 너무 많이 즐겼다고 생각해."
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<set $player.bodyliquid.bottom.semen += 2>>
<</switch>>
<<elseif $NPCList[_nn].penis is "anusimminent" and $worn.genitals.type.includes("chastity") and $worn.genitals.anal_shield is 1>>
<<He_nun>> 가버리며 헉 하는 소리를 내었고, 당신의 <<worn_genitals_name>> 위에 사정한다. "아래쪽까지 잠궈 놓을 필요까지는 없었는데," <<he_nun>> 말한다. "그렇지 않았다면 훨씬 더 재미를 볼 수 있었을 테니까 말이야."
<br><br>
<<elseif $NPCList[_nn].penis is "anusimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신의 항문에 삽입하기 전에 가버렸고, 밖에 사정했다. 정액이 당신의 <<bottom_ul>> 뒤덮고 그 사이의 틈을 타고 뚝뚝 떨어진다; <span class="red"><<He_nun>> 분노하여 당신의 엉덩이를 찰싹 때린다.</span>
<<gstress>><<gtrauma>><<gpain>><<violence 6>><<bruise bottom>><<hitstat>>
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<<case 4 5 6>>
<<He_nun>> <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 비벼대어 삽입하기 전에 당신의 <<bottomPost>> 위에 사정했고, 하얀 정액 줄기를 내뿜어 갈라진 틈으로 흘러내리게 한다; <<he_nun>> 실망한 듯 하다.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<<case 7>>
<<He_nun>> 신음하며 <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 당신의 <<bottomPost>>에 비벼대며 가버렸고, 두꺼운 정액 줄기를 당신의 <<bottom_gwa>> 사타구니 위에 내뿜는다. "네가 자신이 구역질나는 돼지 같다고 느끼고 있다고 장담하지."
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<set $player.bodyliquid.bottom.semen += 2>>
<</switch>>
<<elseif $NPCList[_nn].penis is "anus">>
<<switch $NPCList[_nn].penissize>>
<<case 4>>
<<He_nun>> 경련하며, 마지막으로 <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 항문에 푹 찔러넣는다. 두꺼운 정액 물결이 당신 안에 퍼부어진다. <span class="blue">당신의 항문이 넘쳐흘러 당신은 헉 하는 소리를 낸다.</span> 정액이 당신의 <<bottomPost>>에서 삐져나와 당신의 다리를 타고 흘러내린다. "자지를 받아들이는 법을 더 배울 필요가 있겠어, 질척거리는 돼지야."
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.anus.semen += 1>>
<<thighejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.thigh.semen += 1>>
<br><br>
<<case 1>>
<<He_nun>> 신음하며 <<his_yi>> <<trPenisdesc $NPCList[_nn].penisdesc>>_trResult에서 한심한 양의 정액 방울을 당신의 <<bottomPost>> 위에 떨어뜨린다.
<br><br>
<<default>>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 신음하면서, 당신의 <<bottomPost>>에 무자비하게 박아대며 가버렸다. <<his_yi>> 육봉이 끝까지 들어와, 반갑지 않은 정액이 당신의 똥구멍 안으로 흘러나오는 느낌에 당신은 훌쩍인다.
<br><br>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.anus.semen += 1>>
<<case 4 5 6>>
<<He_nun>> 더 잘 잡고 있기 위해 구속구를 잡고, 당신의 몸을 구속대에 짓누르며, 당신의 <<bottomPost>> 안으로 세게 밀어넣으며 가버렸다. 당신은 <<his_yi>> 자지가 당신의 항문을 늘리며, 정액이 당신을 채우는 느낌에 비명을 지른다.
<br><br>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.anus.semen += 1>>
<<case 7>>
<<He_nun>> 경련하며 마지막으로 푹 찔러넣어, 당신의 항문 안에 사정한다. 두꺼운 정액 물결이 당신 안에 퍼부어진다. <span class="blue">당신의 항문이 넘쳐흘러 당신은 헉 하는 소리를 낸다;</span> 정액이 <<bottomPost>>에서 삐져나와 당신의 다리를 타고 흘러내린다. "네 <<lewdness_ga>> 모든 사람들에게 보여지는 가운데, 너 같은 <<bitch_yi>> 항문에 공개적으로 박아댈 수 있다니."
<br><br>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.anus.semen += 1>>
<<thighejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.thigh.semen += 1>>
<</switch>>
<</switch>>
<<elseif $NPCList[_nn].penis is "chest">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신의 <<breasts_ro>> <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 쥐어짜며 가버렸고, 그 위에 사정한다.
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.chest.semen += 1>>
<<case 4 5 6>>
<<He_nun>> 당신의 머리카락을 잡고 강제로 <<him_ul>> 보게 하면서 <<his_yi>> <<trPenisdesc $NPCList[_nn].penisdesc>>_trResult 끝을 당신의 <<breastsPost>> 사이에 비벼대며 말없이 그 위에 사정한다. 정액이 당신의 몸을 타고 흘러내리자 당신의 <<breasts_nun>> 시원해진다.
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.chest.semen += 1>>
<<case 7>>
<<He_nun>> 구속대를 버팀목 삼아 잡고 당신의 <<breasts_rul>> 찔러대며, 끄응 하는 소리를 내며 가벼린다; 정액이 당신의 <<breastsPost>> 사이에서 뿜어져 나와 구속대를 타고 흘러내린다. <<He_nun>> 웃으며 <span class="purple"><<his_yi>> <<penisdesc_ro $NPCList[_nn].penisdesc>> 당신의 무력한 얼굴을 때리며 자지를 말린다.</span>
<<gtrauma>><<gstress>><<violence 1>><<bruise face>><<hitstat>>
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.chest.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "mouthentrance">>
<<switch $NPCList[_nn].penissize>>
<<case 4>>
<<He_nun>> <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 꽉 잡고, 당신의 얼굴을 겨냥하고 앞뒤로 비벼댄다. <span class="pink">두꺼운 정액 줄기가 당신의 악문 입술을 밀고 지나쳐 들어와 당신은 캑캑거리며 토한다.</span> "삼키는 법을 배워라, <<bitch_ya>>."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>>
<<oralejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $player.bodyliquid.mouth.semen += 1>>
<<case 1>>
<<He_nun>> 신음하며 <<his_yi>> <<trPenisdesc $NPCList[_nn].penisdesc>>_trResult에서 한심한 양의 정액 방울을 당신의 빰에 묻혀놓는다. 당신은 나오려는 웃음을 어떻게든 참아낸다.
<br><br>
<<default>>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신의 턱을 한 손으로 받치고 다른 손으로 <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 비벼대어, 당신의 얼굴 위에 사정한다. "너는 네 <<lewdness_ga>> 이렇게 보여지는 것을 부끄러워하고 있는 것이 틀림없어."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>>
<<case 4 5 6>>
<<He_nun>> <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 비벼대면서, 당신의 머리카락을 잡고, 얼굴 위에 사정한다. 따뜻한 정액이 당신의 이마와 코를 타고 뚝뚝 떨어진다. "네가 사람들 앞에서 공개적으로 이렇게 사용되는 것을 즐기고 있다고 장담하지."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>>
<<case 7>>
<<He_nun>> 당신의 머리카락을 <<his_yi>> 주먹으로 꽉 잡고, 당신의 입을 정확히 겨냥하여 <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 비벼댄다. <span class="pink">두꺼운 정액 줄기가 당신의 악문 입술을 밀고 지나쳐 입 안으로 들어와 당신은 캑캑거리며 토한다.</span> "삼키는 법을 배워라, <<bitch_ya>>."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>>
<<oralejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $player.bodyliquid.mouth.semen += 1>>
<</switch>>
<</switch>>
<<elseif $NPCList[_nn].penis is "mouthimminent">>
<<switch $NPCList[_nn].penissize>>
<<case 4>>
<<He_nun>> <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 꽉 잡고, 당신의 얼굴을 겨냥하고 앞뒤로 비벼댄다. <span class="pink">두꺼운 정액 줄기가 당신의 악문 입술을 밀고 지나쳐 들어와 당신은 캑캑거리며 토한다.</span> "삼키는 법을 배워라, <<bitch_ya>>."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>>
<<oralejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $player.bodyliquid.mouth.semen += 1>>
<<case 1>>
<<He_nun>> 신음하며 <<his_yi>> <<trPenisdesc $NPCList[_nn].penisdesc>>_trResult에서 한심한 양의 정액 방울을 당신의 빰에 묻혀놓는다. 당신은 나오려는 웃음을 어떻게든 참아낸다.
<br><br>
<<default>>
<<switch random(1, 7)>>
<<case 1 2>>
<<He_nun>> 당신의 턱을 한 손으로 받치고 다른 손으로 <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 비벼대어, 당신의 얼굴 위에 사정한다. "너는 네 <<lewdness_ga>> 이렇게 보여지는 것을 부끄러워하고 있는 것이 틀림없어."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>>
<<case 3 4>>
<<He_nun>> <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 비벼대면서, 당신의 머리카락을 잡고, 얼굴 위에 사정한다. 따뜻한 정액이 당신의 이마와 코를 타고 뚝뚝 떨어진다. "네가 사람들 앞에서 공개적으로 이렇게 사용되는 것을 즐기고 있다고 장담하지."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>>
<<case 5>>
<<He_nun>> 당신의 머리카락을 <<his_yi>> 주먹으로 꽉 잡고, 당신의 입을 정확히 겨냥하여 <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 비벼댄다. <span class="pink">두꺼운 정액 줄기가 당신의 악문 입술을 밀고 지나쳐 입 안으로 들어와 당신은 캑캑거리며 토한다.</span> "삼키는 법을 배워라, <<bitch_ya>>."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>>
<<oralejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $player.bodyliquid.mouth.semen += 1>>
<<case 6>>
<<He_nun>> 당신의 머리카락을 머리 위에서 잡고, <<his_yi>> 자지 끝이 당신의 입술에 살짝 스치게 하자 그 위에 사정한다.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>>
<<case 7>>
<<He_nun>> <<his_yi>> <<penisdesc_ro $NPCList[_nn].penisdesc>> 당신의 얼굴을 쓸어대며 사정했다. 정액이 당신의 입술과 뺨을 타고 뚝뚝 떨어진다; 웃으면서, <<he_nun>> 정액을 <<his_yi>> 손으로 당신의 얼굴에서 닦아내어 당신의 입 안에 쑤셔넣는다.
<br><br>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $player.bodyliquid.mouth.semen += 1>>
<</switch>>
<</switch>>
<<elseif $NPCList[_nn].penis is "mouth">>
<<switch $NPCList[_nn].penissize>>
<<case 4>>
<<He_nun>> 당신의 머리카락을 잡고 목구멍 안으로 찔러넣어, <<his_yi>> <<penisdesc_ro $NPCList[_nn].penisdesc>> 당신의 숨을 막으며 사정한다. <span class="pink">정액이 당신의 목구멍 안으로 흘러내리고 입을 채우며 당신은 흐느낀다.</span> "네가 얼굴에 박히는 것을 즐긴다는 걸 확신해."
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $player.bodyliquid.mouth.semen += 1>>
<<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>>
<br><br>
<<case 1>>
<<He_nun>> <<his_yi>> 골반을 당신의 얼굴에 밀어붙여, <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 당신의 입 안에 가능한 깊이 찔러넣으려 한다. 그것은 충분하지 않았고, 아주 작은 정액 방울이 <<his_yi>> 자지에서 흘러나온다.
<br><br>
<<default>>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신의 턱을 한 손으로 잡고 다른 손으로 머리카락을 잡아, <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 입 안 깊숙이 찔러대며 사정한다. 원하지 않는 정액이 당신의 목구멍 안으로 흘러내려 당신은 캑캑거리며 토해낸다.
<br><br>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $player.bodyliquid.mouth.semen += 1>>
<<case 4 5 6>>
<<He_nun>> 구속대를 잡고 <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 당신의 입 속에 짓누르며, 당신의 입 안에 사정하며 신음한다. 당신은 정액이 당신의 입을 채우고 턱을 타고 뚝뚝 떨어지자 캑캑거린다.
<br><br>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $player.bodyliquid.mouth.semen += 1>>
<<case 7>>
<<He_nun>> 당신의 머리카락을 관자놀이에서 잡고, <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 목구멍 안으로 찔러대며 사정한다. <<he_ga>> 마구 움직이자 <span class="pink">정액이 당신의 목구멍을 타고 흘러내리고, 당신의 입을 채우고 당신의 얼굴을 뒤덮으며 당신은 흐느낀다.</span> "네 <<lewdness_ga>> 모든 사람들에게 보여지는 가운데, 공개적으로 얼굴에 박히는 것을 네가 즐기고 있다고 장담해."
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>>
<<oralejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $player.bodyliquid.mouth.semen += 1>>
<<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>>
<br><br>
<</switch>>
<</switch>>
<<elseif $NPCList[_nn].penis is "feet">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신의 두 발을 밀어대면서 신음소리를 내며 사정한다. 정액이 당신의 발을 뒤덮는다.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.feet.semen += 1>>
<<case 4 5 6>>
<<He_nun>> 조용히 당신의 발에 사정했고, 정액으로 미끌거리게 만든다.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.feet.semen += 1>>
<<case 7>>
<<He_nun>> 끄응 하는 소리를 내며 당신의 발 사이로 <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 찔러대며 가버렸고, 그 과정에서 당신의 발과 다리에 정액을 왕창 튀긴다. "네가 그걸 닦을 수 없어서 아쉽겠는데."
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.feet.semen += 1>>
<<thighejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.thigh.semen += 1>>
<</switch>>
<!-- Removed hands outcomes -->
<<elseif $NPCList[_nn].penis is 0>>
<<switch random(1, 4)>>
<<case 1>>
<<He_nun>> 신음하며 <<his_yi>> 육봉을 앞뒤로 비벼대었고, 마지막으로 <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 꾹 짜내어, 당신의 등 위에 사정한다. "너는 사람들 앞에서 공개적으로 정액을 뒤집어 쓰는 것을 즐기지, 안 그래?"
<br><br>
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.tummy.semen += 1>>
<<case 2>>
<<He_nun>> 빠르게 <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 비벼대며 당신의 얼굴을 겨냥했고, 얼굴을 정액으로 뒤덮는다. "정말 사랑스러운 정액 쓰레기통이야."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>>
<<case 3>>
<<He_nun>> <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 비벼대었고, <<bottom_ul>> 겨냥해서, 당신의 <<bottomPost>>에 사정한다."너는 네 <<lewdness_ga>> 모두에게 보여지는 것을 부끄러워하고 있는 것이 틀림없어."
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<<case 4>>
<<He_nun>> 신음하며 <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 비벼댔고, 당신의 온 몸 위로 정액을 내뿜어 날려댄다; <<he_nun>> <<his_yi>> 자지를 당신의 머리카락에 깨끗이 닦는다.
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.chest.semen += 1>>
<<tummyejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.tummy.semen += 1>>
<<hairejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.hair.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "otheranus">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신이 <<his_yi>> 항문에 박아대자 신음소리를 내었다; <<he_nun>> <<his_yi>> 손으로 정액을 받아 당신의 얼굴에 닦는다.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>>
<<case 4 5>>
<<He_nun>> 당신이 <<his_yi>> 항문에 박아대자 신음소리를 내었고, 바닥에 사정한다.
<br><br>
<<case 6 7>>
<<He_nun>> <<hisPost>> 자신의 가슴에 사정하며 한숨을 쉰다.
<br><br>
<</switch>>
<<elseif ($NPCList[_nn].penis is "otheranusfrot" or $NPCList[_nn].penis is "otheranusentrance" or $NPCList[_nn].penis is "otheranusimminent") and $worn.genitals.type.includes("chastity")>>
<<He_nun>> 가버리며 헉 하는 소리를 내었고, 당신의 <<worn_genitals_name>> 위에 사정한다. "아래쪽까지 잠궈 놓을 필요까지는 없었는데," <<he_nun>> 말한다. "그렇지 않았다면 훨씬 더 재미를 볼 수 있었을 테니까 말이야."
<br><br>
<<elseif $NPCList[_nn].penis is "otheranusfrot" or $NPCList[_nn].penis is "otheranusentrance" or $NPCList[_nn].penis is "otheranusimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신이 <<his_yi>> 엉덩이골에 박아대자 시끄럽게 가버렸고, <<his_yi>> 손톱을 당신의 엉덩이에 박아 뒤에서 잡아 마지막으로 당신의 <<penis_rul>> <<his_yi>> 엉덩이에 비빈다.
<br><br>
<<case 4 5>>
<<He_nun>> 당신이 <<his_yi>> 항문에 비벼대자 신음하며, 바닥에 사정한다; <<he_nun>> 실망한 듯 하다.
<br><br>
<<case 6 7>>
<<He_nun>> 한숨을 쉬며 <<hisPost>> 자신의 가슴에 사정한다.
<br><br>
<</switch>>
<!-- Special case male PC being orally serviced by male NPC with no other contact -->
<<elseif $NPCList[_nn].mouth is "penis">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신이 <<his_yi>> 입에 박아대자 가버렸다; <<he_nun>> <<his_yi>> 정액을 받아 당신의 얼굴에 문지른다. "이제 훨씬 사랑스러워 보여."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>>
<<case 4 5>>
<<He_nun>> 당신이 <<his_yi>> 입에 박아대자 바닥에 사정한다; <<he_nun>> 당신의 <<penis_rul>> 깨물어, 갑작스럽게 당신을 멈춘다. "나는 이제 됐어."
<br><br>
<<case 6 7>>
<<He_nun>> 당신의 <<print ($player.ballsExist ? "고환을" : "보지를")>> 잡고 당신의 <<penis_rul>> <<his_yi>> 목구멍 안으로 아플 정도로 쑤셔넣는다; <<He_nun>> 당신의 <<penis_rul>> 목구멍에 넣은 채로 <<his_yi>> 가슴에 사정한다.
<br><br>
<</switch>>
<<elseif $NPCList[_nn].penis is "othermouth">>
<<He_nun>> 흥분감에 몸을 떨며 가버렸고, <<his_yi>> 젖은 얼굴을 당신의 몸에 깨끗이 닦는다.
<br><br>
<<else>>
<<He_nun>> 오르가즘의 환희를 느끼며 쓰러진다.
<</if>>
<</if>>
<</if>>
<!-- Finishing moves for damage -->
<<if $consensual is 0 and $enemyhealth lte ($enemyhealthmax / 10) * 7.5>>
<<He_nun>> <span class="red">분노하여 당신의 옆구리에 주먹을 날려, 아파서 숨을 못 쉬게 만든다.</span> "무슨 생각을 하는 거야, 이렇게 묶인 상태에서 나와 싸우겠다고?"
<<gstress>><<gtrauma>><<gpain>><<violence 6>>
<br><br>
<<elseif $consensual is 0 and $enemyhealth lte ($enemyhealthmax / 10) * 8.5>>
<<He_nun>> <span class="pink">당신의 얼굴을 앞뒤로 찰싹 때린다.</span> "이게 네가 내게 대든 것에 대한 교훈이야."
<<gstress>><<gtrauma>><<gpain>><<violence 3>>
<br><br>
<<elseif $consensual is 0 and $enemyhealth lte ($enemyhealthmax / 10) * 9.5>>
<<He_nun>> <span class="pink">당신의 얼굴에 침을 뱉는다.</span> "네가 여기에서는 무력하다는 것을 상기하는 것이 좋을 거야, 건방진 <<slut_a>>."
<<gstress>><<gtrauma>><<gpain>><<violence 1>>
<br><br>
<</if>>
<</widget>><<widget "ejaculation-plant">>
<<set $ejaculating to 1>>
<!-- Changing rows to future-proof the code: from $NPCList[0] to $NPCList[_nn], _nn being the main ejaculation loop handler -->
<<if $NPCList[_nn].pronoun is "m">>
<<set $pronoun to "m">>
<</if>>
<<if $NPCList[_nn].pronoun is "f">>
<<set $pronoun to "f">>
<</if>>
<<if $NPCList[_nn].pronoun is "i">>
<<set $pronoun to "i">>
<</if>>
<<if $NPCList[_nn].pronoun is "n">>
<<set $pronoun to "n">>
<</if>>
<<if $NPCList[_nn].pronoun is "t">>
<<set $pronoun to "t">>
<</if>>
<<if $consensual is 1>>
<<set _nectar to "nectar">>
<<set _Nectar to "Nectar">>
<<set _fizzyNectar to "Fizzy nectar">>
<<else>>
<<set _nectar to "unwanted nectar">>
<<set _Nectar to "Unwanted nectar">>
<<set _fizzyNectar to "Unwanted fizzy nectar">>
<</if>>
<!-- Female PLANT -->
<<if $NPCList[_nn].vagina isnot "none" and $NPCList[_nn].penis is "none">>
<<if $NPCList[_nn].vagina is "mouthentrance" or $NPCList[_nn].vagina is "mouth" or $NPCList[_nn].vagina is "mouthimminent">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_nun>> 신음하며 <<his_yi>> 사타구니와 엉덩이를 당신의 얼굴에 비볐고, 넓적다리는 오르가즘으로 인해 떨린다.
<<case 3 4>>
<<His_yi>> 얼굴에 홍조가 깊어지고, 몸이 걷잡을 수 없이 씰룩거리며 가 버린다.
<<case 5>>
<<He_nun>> 괴성을 지르며, 당신의 머리를 <<his_yi>> 손으로 감싸고 클리토리스를 당신의 얼굴에 비빈다.
<</switch>>
약간의 <<putpost_ga _nectar>> 당신의 입 속으로 새어들어온다. <span class="purple">그것은 탄산음료 같은 맛이 나며,</span> 당신의 머리를 어질어질하게 한다.
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<nectarfed 20>>
<<elseif $NPCList[_nn].vagina is "leftarm" or $NPCList[_nn].vagina is "rightarm">>
<<if $NPCList[_nn].mouth is "kissimminent" or $NPCList[_nn].mouth is "kiss">>
<<He_nun>> 당신의 팔을 한손으로 잡고 다른 손으로 당신의 머리 뒤를 잡고, 당신의 입 안에서 신음하며 당신의 손 위에서 경련한다.
<<else>>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_nun>> 오르가즘에 이르자 크게 숨을 내쉬며, <<his_yi>> 넓적다리가 당신의 머리 옆에서 떨린다.
<<case 3 4>>
<<His_yi>> 얼굴에 홍조가 깊어지고, <<his_yi>> 입이 딱 벌어지며 당신의 손으로 가 버린다.
<<case 5>>
<<He_nun>> 신음하며, <<putpost_rul _nectar>> 당신의 손 위에 흩뿌린다. 짖궂은 눈으로, <<he_nun>> 당신의 손을 당신의 입 안으로 밀어넣어, 입을 <<putpost_ro _nectar>> 채워넣는다. <span class="purple">그것은 탄산음료 같은 맛이 나며,</span> 당신의 머리를 어질어질하게 한다. "잡았다."
<<nectarfed 8>>
<</switch>>
<</if>>
<<elseif $NPCList[_nn].vagina is "feet">>
<<if $NPCList[_nn].mouth is "kissimminent" or $NPCList[_nn].mouth is "kiss">>
<<He_nun>> 당신의 입 안에서 신음하면서 가버리며, 당신의 발에서 경련한다.
<<else>>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_nun>> 가버리면서 신음소리와 함께 당신의 발목을 꽉 잡는다. "나는 인간들을 과소평가했던 것 같아. 너는 네가 가진 것을 어떻게 사용해야 하는지 알고 있으니까 말야!"
<<case 3 4>>
<<He_nun>> 당신의 발로 가버리며 <<his_yi>> <<breastsdesc_rul $NPCList[_nn].breastsdesc>> 움켜잡는다. "대부분의 식물사람들은 발 밑에 있는 것을 좋아하지 않지. 나는 예외인 것 같아!"
<<case 5>>
<<He_nun>> 가버리며 괴성을 질렀고, 당신은 놀라서 거의 펄쩍 뛸 뻔 한다. <<His_yi>> <<putpost_ga _nectar>> 당신의 발 위로 흐른다.
<</switch>>
<</if>>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.feet.goo += 1>>
<<elseif $NPCList[_nn].vagina is "vagina" and $worn.genitals.type.includes("chastity")>>
<<if $NPCList[_nn].mouth is "kissimminent" or $NPCList[_nn].mouth is "kiss">>
<<He_nun>> 당신의 입 안에서 신음하면서 가버리며, 당신의 <<worn_genitals_name>>에 비벼댄다.
<<else>>
<<He_nun>> 당신의 <<worn_genitals_name>> 위에서 가버리며 괴성을 지른다. "나는 금속이 싫어," <<he_nun>> 실망스러운 눈으로, 그것을 내려다보며 헉헉댄다.
<</if>>
<<elseif $NPCList[_nn].vagina is "vagina">>
<<if $NPCList[_nn].mouth is "kissimminent" or $NPCList[_nn].mouth is "kiss">>
<<if random(1)>>
<<He_nun>> 당신의 입 안에서 괴성을 지르며, <<his_yi>> 다리를 벌벌 떤다.
<<else>>
<<He_nun>> 몹시 흥분하여 격정에 차서 당신과 보지를 서로 맞대고 가위치기를 하면서, 당신의 입 안에서 신음을 흘린다.
<</if>>
<<else>>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_nun>> 당신과 보지를 서로 맞대고 가위치기를 하면서, 쾌락의 신음을 흘리며 가 버린다.
<<case 3 4>>
<<He_nun>> <<his_yi>> 다리를 당신 주위에 감으며 <<his_yi>> 몸을 벌벌 떤다. "세상에," <<he_ga>> 킥킥 웃는다. "누가 덩굴이 필요하다고 했어, 도대체?"
<<case 5>>
<<He_nun>> 당신의 <<pussy_ro>> 가버리며 신음소리와 함께 <<his_yi>> 다리를 부르르 떤다.
<</switch>>
<</if>>
<<elseif $NPCList[_nn].vagina is "othermouth">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_nun>> 가버리며 쾌락에 차 몸서리쳤고, 당신의 사타구니에 뜨거운 한숨을 내쉰다. "너는 정말 기분 좋았어," <<he_ga>> 속삭인다.
<<case 3 4>>
<<He_nun>> 가버리며 당신의 사타구니 옆에서 몸을 떨었고, 탐욕스럽게 당신의 애액을 핥는다.
<<case 5>>
<<He_nun>> 가버리며 당신의 사타구니 사이에서 괴성을 질렀고, <<his_yi>> 양 손으로 <<his_yi>> 넓적다리를 꽉 누른다.
<</switch>>
<<elseif $NPCList[_nn].vagina is "facesit">>
<<switch random(1,5)>>
<<case 1 2>>
<<He_nun>> <<his_yi>> 사타구니를 당신의 얼굴에 비비며 신음소리를 내었고, 오르가즘에 달하며 몸을 떤다.
<<case 3 4>>
<<He_nun>> 가 버리면서 마치 몸의 제어를 완전히 잃은 듯이, 당신의 얼굴 위에서 이상한 몸짓으로 움직이기 시작하고, 당신의 입 안에 <<putpost_rul _nectar>> 쏘아댄다.
<<case 5>>
<<He_nun>> 입을 벌리며 몸을 떨었고, 오르가즘의 순간 당신의 얼굴을 아래로 누른다.
<</switch>>
<<putpost_ga _Nectar>> 당신의 얼굴 위로 분출하고, 약간은 당신의 입 안으로 새어들어온다. <span class="purple">그것은 탄산음료 같은 맛이 나며,</span> 당신의 머리를 어질어질하게 한다.
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<nectarfed 20>><<set $player.bodyliquid.face.goo += 1>>
<<elseif $NPCList[_nn].vagina is "facesitanal">>
<<switch random(1,5)>>
<<case 1 2>>
<<He_nun>> 신음하며 <<his_yi>> 엉덩이를 당신의 얼굴에 비벼대었고, 오르가즘에 달하며 몸을 경련시킨다.
<<case 3 4>>
<<He_nun>> 몸서리치는 절정에 달할 때까지 점점 빠르고 리드미컬하게 <<his_yi>> 엉덩이를 눌러댄다.
<<case 5>>
<<He_nun>> 입을 벌리며 몸을 떨었고, 오르가즘의 순간 당신의 얼굴을 아래로 누른다.
<</switch>>
<<putpost_ga _Nectar>> <<his_yi>> 보지에서 당신의 얼굴 위로 분출한다.
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.goo += 1>>
<<elseif $NPCList[_nn].vagina is "otheranus">>
<<if $NPCList[_nn].mouth is "kissimminent" or $NPCList[_nn].mouth is "kiss">>
<<if random(1)>>
<<He_nun>> 당신의 입 안에서 헉 하는 소리를 내며, <<himself_rul>> 당신의 <<penisPost>>에 찔러댄다.
<<else>>
<<He_nun>> <<his_yi>> 팔을 당신의 목 주위에 감고 <<his_yi>> 다리를 당신의 허리에 감으며, 당신의 입 안에서 신음하며 가버린다.
<</if>>
<<else>>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_nun>> 가버리며 몸을 떨었고, 마지막 신음소리를 내며 <<his_yi>> 엉덩이를 당신에게 세게 밀어붙인다.
<<case 3 4>>
<<He_nun>> 당신의 <<penis_ro>> 가버리며 몸을 떨었고, <<he_ga>> 할 수 있는 데까지 당신의 것을 깊이 비벼대며 신음한다.
<<case 5>>
<<He_nun>> 가 버리면서 당신의 사타구니에 몸을 부딪혀대며, 킥킥 웃는다. "내 일반적인 구멍은 아니지만, 거기에 달콤한 섹스를 하니까 기분이 좋네."
<</switch>>
<</if>>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.thigh.goo += 1>>
<<elseif $NPCList[_nn].vagina is "penis">>
<<if $NPCList[_nn].mouth is "kissimminent" or $NPCList[_nn].mouth is "kiss">>
<<if random(1)>>
<<He_nun>> 당신의 <<penisPost>> 위에서 몸을 떨며, <<himself_rul>> 당신의 위로 찔러댄다. "너는 덩굴 따위보다 훨씬 더 좋아," <<he_ga>> 당신의 입 안에서 중얼거린다.
<<else>>
<<He_nun>> <<his_yi>> 팔을 당신의 목 주위에 감고 <<his_yi>> 다리를 당신의 허리에 감으며, 당신의 입 안에서 신음하며 가버린다.
<</if>>
<<else>>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_nun>> 가버리며 <<his_yi>> 팔을 당신의 어깨에 감고, <<his_yi>> 보지를 당신의 <<penisPost>>에 강하게 누른다. "네 자지는 내 보지구멍을 위해 만들어 진 것 같아," <<he_ga>> 속삭인다.
<<case 3 4>>
<<He_nun>> 오르가즘에 이르자 크게 숨을 내쉬며, 당신의 눈 속을 응시한다. "너를 여기에 두고 이걸 매일마다 하면 좋겠어."
<<case 5>>
<<He_nun>> 가 버리면서 소리를 지르며 당신의 <<penis_rul>> <<his_yi>> 골반으로 쳐 대었고, <<his_yi>> 온 몸이 경련한다.
<</switch>>
<</if>>
<<elseif ($NPCList[_nn].vagina is "penisimminent" or $NPCList[_nn].vagina is "penisentrance" or $NPCList[_nn].vagina is "otheranusfrot" or $NPCList[_nn].vagina is "otheranusentrance") and $worn.genitals.type.includes("chastity")>>
<<if $NPCList[_nn].mouth is "kissimminent" or $NPCList[_nn].mouth is "kiss">>
<<He_nun>> 당신의 입 안에서 신음하면서 가버리며, 당신의 <<worn_genitals_name>>에 비벼댄다.
<<else>>
<<He_nun>> 당신의 <<worn_genitals_name>> 위에서 가버리며 괴성을 지른다. "나는 금속이 싫어," <<he_nun>> 실망스러운 눈으로, 그것을 내려다보며 헉헉댄다.
<</if>>
<<elseif $NPCList[_nn].vagina is "penisimminent" or $NPCList[_nn].vagina is "penisentrance" or $NPCList[_nn].vagina is "otheranusfrot" or $NPCList[_nn].vagina is "otheranusentrance">>
<<if $NPCList[_nn].mouth is "kissimminent" or $NPCList[_nn].mouth is "kiss">>
<<He_nun>> 당신의 입 안에서 신음하며 가버리지만, 당신은 <<him_i>> 얼굴을 찌푸리는 것을 느낀다. "나는 네게 박히고 싶었는데," <<he_ga>> 실망에 찬 목소리로 중얼거린다.
<<else>>
<<He_nun>> 당신의 <<penisSimplePost>> 끝으로 가버리며 신음한다. "나는 네게 박히고 싶었는데," <<he_nun>> 실망스러운 눈으로, 그것을 내려다보며 헉헉댄다.
<</if>>
<<elseif $NPCList[_nn].vagina is "frot">>
<<if $NPCList[_nn].mouth is "kissimminent" or $NPCList[_nn].mouth is "kiss">>
<<He_nun>> 가버리며 <<his_yi>> 클리토리스를 당신의 <<penisPost>>에 세게 긁어대면서 당신의 입 안에서 신음하였고, 당신 위에서 벌벌 떤다.
<<else>>
<<He_nun>> 가버리며 <<his_yi>> 클리토리스를 당신의 <<penisPost>>에 세게 긁어대었고, 당신의 <<penisPost>>에 애액을 뿜는다. "나는 아직 네가 내게 삽입해 주기를 바라," <<he_ga>> 말한다, "하지만 그것도 좋았어."
<</if>>
<<penileejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.penis.goo += 1>>
<<elseif $NPCList[_nn].mouth is "penis">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_nun>> 당신의 넓적다리를 잡고, 당신이 <<his_yi>> 입에 박아대자 가버린다. <<He_nun>> 당신에게서 떨어지며, 제정신이 아닌 듯이 미소짓는다.
<<case 3 4>>
<<He_nun>> 가버리며 쓰러지지 않으려고 당신의 넓적다리를 잡고, 끝날 때까지 당신의 <<penis_rul>> 밀봉하고 있는 <<his_yi>> 입술을 벌리지 않는다.
<<case 5>>
<<He_nun>> 쾌락으로 괴성을 지르며, <<his_yi>> 목구멍을 당신의 <<penisPost>>에 찔러댄다. <<his_yi>> 오르가즘이 지나가자, <<he_nun>> 당신의 <<penis_rul>> 전부 핥는다.
<</switch>>
당신의 <<penis_nun>> <<putpost_ro _nectar>> 덮여 끈적끈적하다.
<<set $player.bodyliquid.penis.goo += 1>>
<<elseif $NPCList[_nn].mouth is "kissimminent" or $NPCList[_nn].mouth is "kiss">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_nun>> <<his_yi>> 팔을 당신의 목 주위에 감싸고 당신의 입술에 서로 짓눌러대며, 당신의 입 속에서 신음을 흘린다.
<<case 3 4>>
<<He_nun>> 당신의 입 속에서 괴성을 지르며 가버렸고, 헐떡거리며 떨어진다. "내가 해봤던 키스들중 최고였어," <<he_ga>> 속삭인다.
<<case 5>>
<<He_nun>> 당신의 얼굴을 잡고 당신에게 키스하면서 가버린다. 오르가즘이 지나가자, <<he_nun>> 당신의 얼굴을 키스로 도배하기 시작하고, 시럽 같은 달콤한 <<putpost_rul _nectar>> 당신의 얼굴 전체에 남긴다.
<<set $hygiene += 500>><<set $player.bodyliquid.face.goo += 1>>
<</switch>>
<<elseif $NPCList[_nn].chest is "mouth" or $NPCList[_nn].chest is "mouthentrance" and $NPCList[_nn].pronoun is "f">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_nun>> 가버리며 한숨을 쉬고, 당신을 내려보며 미소짓는다. "원하는 만큼 마셔. 더 이상 생각할 수 없을 때까지 마셔."
<<case 3 4>>
<<He_nun>> 쾌락으로 신음하며, 당신을 <<his_yi>> 가슴에 안는다. "내가 너를 그만두게 하지 마," <<he_ga>> 달콤하게 속삭인다. "원하는 만큼 마셔."
<<case 5>>
<<He_nun>> 당신의 머리를 잡고 당신을 <<his_yi>> <<trBreastsdesc $NPCList[_nn].breastsdesc>>_trResult에 눌러, <<putpost_rul _nectar>> 당신의 얼굴 위로 흩뿌린다.
<<set $hygiene += 500>><<set $player.bodyliquid.face.goo += 1>>
<</switch>>
<<elseif $NPCList[_nn].vagina is "lefthand" or $NPCList[_nn].vagina is "righthand">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_nun>> 오르가즘에 이르자 크게 숨을 내쉬며, 몸을 뒤로 젖히고 <<his_yi>> 팔을 <<his_yi>> 눈 위에 올린다.
<<case 3 4>>
<<He_nun>> 가버리며 <<his_yi>> <<breastsdesc_rul $NPCList[_nn].breastsdesc>> 부르르 떤다.
<<case 5>>
<<He_nun>> 가버리며 괴셩을 질렀고, <<putpost_ga _nectar>> <<his_yi>> 넓적다리에서 흘러내린다. <<He_nun>> 그것을 손가락으로 약간 퍼 올려, 장난기 많은 웃음을 짓더니, 당신의 얼굴에 휙 튀긴다. "이제 너도 나처럼, 지저분해졌네!"
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.goo += 1>>
<</switch>>
<<else>>
<<He_nun>> 오르가즘의 희열로 몸을 부르르 떤다.
<</if>>
<<else>>
<!-- Male PLANT -->
<<if $NPCList[_nn].penis is "idle">>
<<He_nun>> <<his_yi>> <<trPenisdesc $NPCList[_nn].penisdesc>>_trResult에서 땅으로 <<putpost_rul _nectar>> 흩뿌리며 신음한다
<<elseif $NPCList[_nn].penis is "thighs">>
<<if $NPCList[_nn].mouth is "kissimminent" or $NPCList[_nn].mouth is "kiss">>
<<He_nun>> 당신의 입 안에서 신음하며, <<his_yi>> 자지에서 당신의 넓적다리 위로 <<putpost_rul _nectar>> 쏟아내며 몸을 떤다.
<<else>>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_nun>> 가버리며 몸을 떨었다. <<He_nun>> <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 빼내 당신의 넓적다리 뒤에 사정한다.
<<case 3 4>>
<<He_nun>> 당신의 넓적다리를 잡고 그 사이를 격렬하게 박아대며 가버렸고, 당신의 배 위에 <<putpost_rul _nectar>> 흩뿌린다.
<<case 5>>
<<He_nun>> 가버리며 신음소리를 내었고, 엄청난 양의 <<putpost_rul _nectar>> 흩뿌려 당신의 넓적다리와 배를 뒤덮는다.
<<tummyejacstat>><<set $player.bodyliquid.tummy.goo += 1>>
<</switch>>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.thigh.goo += 1>>
<</if>>
<<elseif $NPCList[_nn].penis is "vaginaentrance" and $worn.genitals.type.includes("chastity")>>
<<if $NPCList[_nn].mouth is "kissimminent" or $NPCList[_nn].mouth is "kiss">>
<<He_nun>> 당신의 입 안에서 신음하면서 가버리며, 당신의 <<worn_genitals_name>>에 찔러댄다.
<<else>>
<<He_nun>> 당신의 <<worn_genitals_name>> 위에서 가버리며 괴성을 지른다. <<putpost_ga _Nectar>> 당신의 넓적다리를 타고 흘러내린다. "나는 금속이 싫어," <<he_nun>> 실망스러운 눈으로, 그것을 내려다보며 헉헉댄다.
<</if>>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.goo += 1>><<set $player.bodyliquid.thigh.goo += 1>>
<<elseif $NPCList[_nn].penis is "vaginaentrance">>
<<if $NPCList[_nn].mouth is "kissimminent" or $NPCList[_nn].mouth is "kiss">>
<<He_nun>> 당신에게 기대어 <<his_yi>> 입술을 당신의 입술에 짓눌러대며, 끈적거리는 <<putpost_rul _nectar>> 당신의 질 입구 위에 사정한다.
<<else>>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_nun>> 한 손으로 당신의 <<bottom_ul>> 단단히 잡고 다른 손으로 <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 잡은 후, 당신의 <<pussyPost>> 위에 사정한다. <<putpost_ga _Nectar>> 당신을 뒤덮고 다리 주위에 웅덩이를 만든다.
<<case 3 4>>
<<He_nun>> 끼익 하는 소리를 내며 <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 비벼대어 당신의 <<pussyPost>> 위에 사정했고, 끈적거리는 <<putpost _nectar>> 줄기를 내뿜어 당신의 보지를 타고 흘러내리게 한다.
<<case 5>>
<<He_nun>> 신음하며 <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 비벼대며 가 버렸고, 두꺼운 <<putpost _nectar>> 줄기를 당신의 <<pussy_wa>> <<bottomPost>> 위에 내뿜는다.
<<bottomejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.goo += 1>>
<</switch>>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.goo += 1>>
<</if>>
<<elseif $NPCList[_nn].penis is "vaginaimminent" and $worn.genitals.type.includes("chastity")>>
<<if $NPCList[_nn].mouth is "kissimminent" or $NPCList[_nn].mouth is "kiss">>
<<He_nun>> 당신의 입 안에서 신음하면서 가버리며, 당신의 <<worn_genitals_name>>에 찔러댄다.
<<else>>
<<He_nun>> 당신의 <<worn_genitals_name>> 위에서 가버리며 괴성을 지른다. <<putpost_ga _Nectar>> 당신의 넓적다리를 타고 흘러내린다. "나는 금속이 싫어," <<he_nun>> 실망스러운 눈으로, 그것을 내려다보며 헉헉댄다.
<</if>>
<<elseif $NPCList[_nn].penis is "vaginaimminent">>
<<if $NPCList[_nn].mouth is "kissimminent" or $NPCList[_nn].mouth is "kiss">>
<<He_nun>> 속도를 내며 당신에게 삽입하려 했지만, 그러기 전에 오르가즘으로 쓰러진다. <<He_nun>> 당신의 입 안에서 실망의 신음소리를 흘린다.
<<else>>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_nun>> 당신의 <<pussyPost>>에 삽입하기 전에 가버렸고, 당신의 음순 위에 사정한다. <<putpost_ga _Nectar>> 당신 아래에 떨어져 웅덩이를 만든다. "제기랄! 더 서둘렀어야 했는데."
<<case 3 4>>
<<He_nun>> 삽입하기 전에 당신의 <<pussyPost>> 위에 사정했고, 끈적거리는 <<putpost _nectar>> 줄기를 내뿜어 당신의 음순을 타고 흘러내리게 한다. "아, 이런!" <<he_ga>> 우는 소리를 한다. "다시 하면 안 될까?"
<<case 5>>
<<He_nun>> 신음하며 <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 비벼대며 가 버렸고, 두꺼운 <<putpost _nectar>> 줄기를 당신의 <<pussy_wa>> <<bottomPost>> 위에 내뿜는다. "네 안에 사정하기를 바랐는데. 그냥 지저분하게 만들었을 뿐이잖아."
<<bottomejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.goo += 1>>
<</switch>>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.goo += 1>>
<</if>>
<<elseif $NPCList[_nn].penis is "vagina">>
<<if $NPCList[_nn].mouth is "kissimminent" or $NPCList[_nn].mouth is "kiss">>
<<switch $NPCList[_nn].penissize>>
<<case 4>>
<<He_nun>> 경련하면서 당신의 사타구니 안에 비벼대며 가버렸고, <<his_yi>> <<penisdesc_nun $NPCList[_nn].penisdesc>> 끈적거리는 <<putpost _nectar>> 물결을 당신의 <<pussyPost>> 안에 깊숙이 내뿜는다. "너는 덩굴 따위보다 훨씬 더 좋아," <<he_ga>> 당신의 입 안에서 중얼거린다.
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vagina.goo += 1>>
/* ToDo: Pregnancy, figure out how plantpeople interact with pregnancy
<<recordVaginalSperm "pc" $NPCList[_nn].fullDescription "plant">> */
<<vaginalentranceejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.goo += 1>>
<<thighejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.thigh.goo += 1>>
<<case 1>>
<<He_nun>> 신음하며 <<his_yi>> <<trPenisdesc $NPCList[_nn].penisdesc>>_trResult에서 <<putpost _nectar>> 방울을 당신의 <<pussyPost>> 안에 흘려넣는다. 당신은 <<his_yi>> 입 안에서 숨죽여 웃는다. "입 다물어," <<he_ga>> 당신의 입 안에서 중얼거린다. "웃지 마."
<<default>>
<<if random(1)>>
<<He_nun>> 당신의 입 안에서 끼익 하는 소리를 내며 가버렸고, <<his_yi>> <<penisdesc_ga $NPCList[_nn].penisdesc>> <<putpost_rul _nectar>> 당신의 <<pussyPost>> 안에 쏟아넣는다.
<<else>>
<<He_nun>> 가버리면서 몸을 떨었고, <<putpost _nectar>> 줄기가 당신의 <<pussyPost>> 안으로 쇄도한다. <<He_nun>> 당신에게서 떨어지며 <<his_yi>> 입술을 핥는다. "내가 너를 데리고 있어도 될까?"
<</if>>
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vagina.goo += 1>>
/* ToDo: Pregnancy, figure out how plantpeople interact with pregnancy
<<recordVaginalSperm "pc" $NPCList[_nn].fullDescription "plant">> */
<</switch>>
<<else>>
<<switch $NPCList[_nn].penissize>>
<<case 4>>
<<He_nun>> 경련하면서 당신의 사타구니 안에 비벼대며 가버렸고, <<his_yi>> <<penisdesc_nun $NPCList[_nn].penisdesc>> 끈적거리는 <<putpost _nectar>> 물결을 당신의 <<pussyPost>> 안에 깊숙이 내뿜는다. "너는 덩굴 따위보다 훨씬 더 좋아," <<he_ga>> 당신의 귀에 중얼거린다.
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vagina.goo += 1>>
/* ToDo: Pregnancy, figure out how plantpeople interact with pregnancy
<<recordVaginalSperm "pc" $NPCList[_nn].fullDescription "plant">> */
<<vaginalentranceejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.goo += 1>>
<<thighejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.thigh.goo += 1>>
<<case 1>>
<<He_nun>> 신음하며 <<his_yi>> <<trPenisdesc $NPCList[_nn].penisdesc>>_trResult에서 <<putpost _nectar>> 방울을 당신의 <<pussyPost>> 안에 흘려넣는다. 당신은 낄낄거리려는 것을 억누른다. "입 다물어," <<he_ga>> 중얼거린다. "나-나는 덩굴이 있다고, 알았어? 웃지 마."
<<default>>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_nun>> 신음하면서 당신의 <<pussyPost>> 안에 깊이 박아대며 가벼렸고, <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 당신의 자궁에 고정하며 사정한다. 당신은 <<putpost_ga _nectar>> 당신을 채우며 따뜻해지는 것을 느낀다.
<<case 3 4>>
<<He_nun>> 당신의 어깨를 잡고, 당신을 잡아당겨 <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 깊숙이 집어넣으며 가 버렸다. <<putpost_ga _Nectar>> 당신의 <<pussy_rul>> 채우는 느낌에, 당신은 숨이 막힌다.
<<case 5>>
<<He_nun>> 끼익대며 당신의 <<pussyPost>> 안으로 마지막으로 찔러넣었고, <<putpost_rul _nectar>> 당신의 자궁 안에 쏟아넣는다. "내가 너를 데리고 있어도 될까? 우리는 이걸 매일 할 수 있을 텐데."
<</switch>>
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vagina.goo += 1>>
/* ToDo: Pregnancy, figure out how plantpeople interact with pregnancy
<<recordVaginalSperm "pc" $NPCList[_nn].fullDescription "plant">> */
<</switch>>
<</if>>
<<elseif $NPCList[_nn].penis is "cheeks">>
<<if $NPCList[_nn].mouth is "kissimminent" or $NPCList[_nn].mouth is "kiss">>
<<He_nun>> 당신의 입 안에서 신음하면서 가버리며, <<putpost_rul _nectar>> 당신의 <<bottomPost>>에 흩뿌린다.
<<else>>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_nun>> 가버리면서 몸을 떨며, <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 엉덩이살 사이에서 떼어내 당신의 <<bottomPost>> 위에 사정한다.
<<case 3 4>>
<<He_nun>> 당신의 넓적다리를 잡고 <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> <<bottomPost>>에 세게 밀어대며 엉덩이살 사이에 사정한다.
<<case 5>>
<<He_nun>> 당신의 엉덩이를 쥐어짜며 신음하며 가버렸고, 엄청난 양의 <<putpost _nectar>>을 내뿜어 당신의 <<bottom_ul>> 뒤덮고 그 아래에 웅덩이를 만든다.
<<set $hygiene += 500>><<set $player.bodyliquid.bottom.goo += 1>>
<</switch>>
<</if>>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.goo += 1>>
<<elseif $NPCList[_nn].penis is "anusentrance" and $worn.genitals.anal_shield is 1>>
<<if $NPCList[_nn].mouth is "kissimminent" or $NPCList[_nn].mouth is "kiss">>
<<He_nun>> 당신의 입 안에서 끼익 하는 소리를 내며 가버렸고, <<his_yi>> 자지 끝이 당신의 애널 보호대에 부딪친다.
<<else>>
<<He_nun>> 신음하며 당신의 <<bottomPost>> 위에 사정한다. "네가 언젠가 이것에서 벗어나기를 바라," <<he_ga>> 당신의 애널 보호대를 쿡쿡 찌르며 중얼거린다. "불쌍한 <<girlPost>> 같으니."
<</if>>
<<elseif $NPCList[_nn].penis is "anusentrance">>
<<if $NPCList[_nn].mouth is "kissimminent" or $NPCList[_nn].mouth is "kiss">>
<<He_nun>> 당신에게 기대어 <<his_yi>> 입술을 당신의 입술에 짓눌러대며, 끈적거리는 <<putpost_rul _nectar>> 당신의 <<bottomPost>> 위에 사정한다.
<<else>>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_nun>> 한 손으로 당신의 엉덩이살을 잡고 다른 손으로 <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 비벼대어 당신의 <<bottomPost>> 위에 사정한다. <<putpost_ga _Nectar>> 흘러내려, 당신 아래에 웅덩이를 만든다.
<<case 3 4>>
<<He_nun>> <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 비벼대며 당신의 <<bottomPost>> 위에 사정하여, 따뜻한 <<putpost_ga _nectar>> 당신의 엉덩이살을 타고 흘러내리게 한다. <<He_nun>> 장난스럽게 당신의 <<bottom_ul>> 쓰다듬는다.
<<case 5>>
<<He_nun>> 신음소리를 내며 <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 비벼대며 가버렸고, 끈적거리는 <<putpost _nectar>> 줄기를 당신의 <<bottomPost>> 위에 내뿜는다. 그것은 당신 아래에 웅덩이를 만든다.
<<set $hygiene += 500>><<set $player.bodyliquid.bottom.goo += 1>> <!-- intentional dupe line, total of 1000 and 2 -->
<</switch>>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.goo += 1>>
<</if>>
<<elseif $NPCList[_nn].penis is "anusimminent" and $worn.genitals.anal_shield is 1>>
<<if $NPCList[_nn].mouth is "kissimminent" or $NPCList[_nn].mouth is "kiss">>
<<He_nun>> 당신의 입 안에서 끼익 하는 소리를 내며 가버렸고, <<his_yi>> 자지 끝이 당신의 애널 보호대에 부딪친다.
<<else>>
<<He_nun>> 신음하며 당신의 <<bottomPost>> 위에 사정한다. "네가 언젠가 이것에서 벗어나기를 바라," <<he_ga>> 당신의 애널 보호대를 쿡쿡 찌르며 중얼거린다. "불쌍한 <<girlPost>> 같으니."
<</if>>
<<elseif $NPCList[_nn].penis is "anusimminent">>
<<if $NPCList[_nn].mouth is "kissimminent" or $NPCList[_nn].mouth is "kiss">>
<<He_nun>> 속도를 내며 당신에게 삽입하려 했지만, 그러기 전에 오르가즘으로 쓰러진다. <<He_nun>> 당신의 입 안에서 실망의 신음소리를 흘린다.
<<else>>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_nun>> 당신의 항문에 삽입하기 전에 가버렸고, 당신의 음순 위에 사정했다. <<putpost_ga _Nectar>> 당신 아래에 떨어져 웅덩이를 만든다. "제기랄! 더 서둘렀어야 했는데."
<<case 3 4>>
<<He_nun>> 삽입하기 전에 당신의 <<bottomPost>> 위에 사정했고, 끈적거리는 <<putpost _nectar>> 줄기를 내뿜어 당신의 엉덩이살을 타고 흘러내리게 한다. "아, 이런!" <<he_ga>> 우는 소리를 한다. "다시 하면 안 될까?"
<<case 5>>
<<He_nun>> 신음하며 <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 비벼대며 가 버렸고, 두꺼운 <<putpost _nectar>> 줄기를 당신의 <<pussy_wa>> <<bottomPost>> 위에 내뿜는다. "네 안에 사정하기를 바랐는데. 그냥 지저분하게 만들었을 뿐이잖아."
<<bottomejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.goo += 1>>
<</switch>>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.goo += 1>>
<</if>>
<<elseif $NPCList[_nn].penis is "anus">>
<<if $NPCList[_nn].mouth is "kissimminent" or $NPCList[_nn].mouth is "kiss">>
<<switch $NPCList[_nn].penissize>>
<<case 4>>
<<He_nun>> 경련하면서 당신의 사타구니 안에 비벼대며 가버렸고, <<his_yi>> <<penisdesc_nun $NPCList[_nn].penisdesc>> 끈적거리는 <<putpost _nectar>> 물결을 <span class="red">무언가 다른 것과 함께</span> 당신의 항문 안에 깊숙이 내뿜는다. "나를 잊지 말라는 선물이야," <<he_ga>> 중얼거리며, 당신의 입술을 깨문다.
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.anus.goo += 1>>
<<impregnate "vine" 400>><<fertilise>>
<<case 1>>
<<He_nun>> 신음하며 <<his_yi>> <<trPenisdesc $NPCList[_nn].penisdesc>>_trResult에서 한심한 양의 <<putpost _nectar>> 방울을 당신의 항문 안에 흘려넣는다. "입 다물어," <<he_ga>> 당신의 입 안에서 중얼거린다. "웃지 마."
<<default>>
<<if random(1)>>
<<He_nun>> 당신의 입 안에서 끼익 하는 소리를 내며 가버렸고, <<his_yi>> <<penisdesc_ga $NPCList[_nn].penisdesc>> <<putpost_rul _nectar>> 당신의 항문 안에 쏟아넣는다.
<<else>>
<<He_nun>> 가버리면서 몸을 떨었고, <<putpost _nectar>> 줄기가 당신의 <<bottomPost>> 안으로 쇄도한다. <<He_nun>> 당신에게서 떨어지며 <<his_yi>> 입술을 핥는다. "내가 너를 데리고 있어도 될까?"
<</if>>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.anus.goo += 1>>
<</switch>>
<<else>>
<<switch $NPCList[_nn].penissize>>
<<case 4>>
<<He_nun>> 경련하며, 마지막으로 <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 푹 찔러넣어, 당신의 항문 안에 사정한다. 두꺼운 <<putpost _nectar>> 물결이 <span class="red">무언가 다른 것과 함께</span> 안에 퍼부어지는 느낌에 당신은 헉 하는 소리를 낸다. "나를 잊지 말라는 선물이야," <<he_ga>> 쉰 목소리로 속삭인다.
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.anus.goo += 1>>
<<impregnate "vine" 400>><<fertilise>>
<<case 1>>
<<He_nun>> 신음하며 <<his_yi>> <<trPenisdesc $NPCList[_nn].penisdesc>>_trResult에서 한심한 양의 <<putpost _nectar>> 방울을 당신의 항문 안에 흘려넣는다. "입 다물어," <<he_ga>> 중얼거린다. "나-나는 덩굴이 있다고, 알았어? 웃지 마."
<<default>>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_nun>> 신음하면서 당신의 <<bottomPost>> 안에 깊숙이 박아대며 가버렸다. <<his_yi>> 육봉이 끝까지 들어와 <<putpost_ga _nectar>> 당신의 안을 가득 채우는 느낌에 당신은 헉 하는 소리를 낸다.
<<case 3 4>>
<<He_nun>> 당신의 어깨를 잡고 당신을 <<trPenisdesc $NPCList[_nn].penisdesc>>_trResult 위로 잡아당기며 가버렸다. 당신은 <<putpost_ga _nectar>> 당신의 <<bottom_ul>> 채우는 것을 느낀다.
<<case 5>>
<<He_nun>> 끼익대며 당신의 <<bottomPost>> 안으로 마지막으로 찔러넣었고, <<putpost_rul _nectar>> 당신의 항문 안에 쏟아넣는다. "내가 너를 데리고 있어도 될까? 우리는 이걸 매일 할 수 있을 텐데."
<</switch>>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.anus.goo += 1>>
<</switch>>
<</if>>
<<elseif $NPCList[_nn].penis is "chest">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_nun>> 당신의 <<breasts_rul>> 찔러대며 당신의 목 뒤를 잡았고, 가버리며 신음을 흘린다.
<<if $position is "missionary">>
<<putpost_ga _Nectar>> 당신의 <<breastsPost>> 사이에서 뿜어져 나와 당신의 얼굴을 뒤덮고, 일부는 당신의 입 안으로 떨어진다. <span class="purple">그것은 탄산음료 같은 맛이 나며,</span> 당신의 머리를 어질어질하게 한다. "꽤 괜찮지, 응?"
<<faceejacstat>><<nectarfed 8>><<set $player.bodyliquid.face.goo += 1>>
<<else>>
<<putpost_ga _Nectar>> 당신의 <<breastsPost>> 사이에서 뿜어져 나와 당신의 배를 뒤덮는다. "내가 해 놓은 지저분한 것들 좀 봐," <<he_ga>> 킥킥 웃는다.
<<tummyejacstat>><<set $player.bodyliquid.tummy.goo += 1>>
<</if>>
<<case 3 4>>
<<He_nun>> 당신의 <<breastsPost>> 사이로 <<his_yi>> <<trPenisdesc $NPCList[_nn].penisdesc>>_trResult 끝을 비비며 가버렸다. 끈적한 <<putpost_ga _nectar>> 당신의 가슴을 타고 흘러내린다.
<<case 5>>
<<He_nun>> 당신의 <<breasts_rul>> 모아 <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 세게 감싸며 가버렸고, 그 위에 사정하여 당신의 가슴을 미끌미끌하게 만든다.
<</switch>>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.chest.goo += 1>>
<<elseif $NPCList[_nn].penis is "mouthentrance">>
<<switch $NPCList[_nn].penissize>>
<<case 4>>
<<He_nun>> <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 꽉 잡고, 당신의 얼굴을 겨냥하고 앞뒤로 비벼댄다. <span class="pink">두꺼운 <<putpost _nectar>> 줄기가 당신의 얼굴과 입을 뒤덮고, 일부는 당신의 입 안으로 떨어진다. <span class="purple">그것은 탄산음료 같은 맛이 나며,</span> 당신의 머리를 어질어질하게 한다. "꽤 괜찮지, 응?"
<<faceejacstat>><<oralejacstat>><<ejacstat>><<set $hygiene += 500>><<nectarfed 8>><<set $player.bodyliquid.face.goo += 1>><<set $player.bodyliquid.mouth.goo += 1>>
<<case 1>>
<<He_nun>> 신음하며 <<his_yi>> <<trPenisdesc $NPCList[_nn].penisdesc>>_trResult에서 한심한 양의 <<putpost _nectar>> 방울을 당신의 빰에 묻혀놓는다. "입 다물어," <<he_ga>> 중얼거린다. "나-나는 덩굴이 있다고, 알았어? 웃지 마."
<<default>>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_nun>> 당신의 턱을 한 손으로 받치고 다른 손으로 <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 비벼대어, 당신의 얼굴 위에 사정한다. <<He_nun>> 미소지으며, 당신의 얼굴을 쓰다듬는데 한동안 시간을 보낸다.
<<case 3 4>>
<<He_nun>> <<his_yi>> 등을 구부리면서 신음하며, <<putpost_rul _nectar>> 당신의 얼굴 위에 사정한다. "이제 너는 보이는 것 만큼 달콤해졌어!"
<<case 5>>
<<He_nun>> 당신의 뺨을 <<his_yi>> 손으로 잡고 당신의 입을 열린 채로 고정시켜, <<putpost_rul _nectar>> 당신의 입 안으로 쏘아넣는다. <span class="purple">그것은 탄산음료 같은 맛이 나며,</span> 당신의 머리를 어질어질하게 한다. "꽤 괜찮지, 응?"
<<oralejacstat>><<nectarfed 8>><<set $player.bodyliquid.mouth.goo += 1>>
<</switch>>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.goo += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "mouthimminent">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_nun>> 당신의 머리카락을 받치고, <<his_yi>> <<trPenisdesc $NPCList[_nn].penisdesc>>_trResult 끝이 당신의 입술에 살짝 스치게 하자 사정한다. <<He_nun>> 실망스러운 듯 하다. "나를 맛보고 싶지 않아?"
<<case 3 4>>
<<He_nun>> 삽입하기 전에 당신의 얼굴 위에 사정했고, 끈적거리는 <<putpost _nectar>> 줄기를 내뿜어 당신의 뺨을 타고 흘러내리게 한다. "아, 이런!" <<he_ga>> 우는 소리를 한다. "다시 하면 안 될까?"
<<case 5>>
<<He_nun>> 당신의 머리카락을 잡고 <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 당신의 입에 강제로 넣으려 했지만, <<his_yi>> 경련이 그 노력을 배신했다. 두꺼운 <<putpost _nectar>> 줄기가 당신의 얼굴을 뒤덮는다. 그중 약간은 당신의 입 속으로 들어온다. <span class="purple">그것은 탄산음료 같은 맛이 나며,</span> 당신의 머리를 어질어질하게 한다. "이런, 네게 더 주고 싶었는데."
<<oralejacstat>><<nectarfed 8>><<set $player.bodyliquid.mouth.goo += 1>>
<</switch>>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.goo += 1>>
<<elseif $NPCList[_nn].penis is "mouth">>
<<switch $NPCList[_nn].penissize>>
<<case 4>>
<<He_nun>> 당신의 머리 뒤를 잡고 <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 목구멍 안으로 찔러넣어, 당신의 입에 <<putpost_rul _nectar>> 거듭 사정하여 가득 채운다.
<<case 1>>
<<He_nun>> 사정했고, 가느다란 <<putpost _nectar>> 방울이 당신의 입 안으로 새어들어온다.
<<default>>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_nun>> 당신의 턱을 받치고 다른 손으로 머리카락을 잡아, 입 안 깊숙이 찔러넣으며 사정한다. <<putpost_ga _Nectar>> 당신의 목구멍 안으로 흘러내리고 당신의 입을 채운다.
<<case 3 4>>
<<He_nun>> <<his_yi>> <<trPenisdesc $NPCList[_nn].penisdesc>>_trResult 밑동을 잡고 신음하며 당신의 입 안에 사정한다. 당신은 따뜻한 <<putpost_ga _nectar>> 목구멍 안으로 떨어져 내리는 것을 느낀다.
<<case 5>>
<<He_nun>> 한숨을 쉬면서 당신의 머리를 쓰다듬으며 사정하여, <<putpost_rul _nectar>> 당신의 입 안에 흘려넣는다.
<</switch>>
<</switch>>
<span class="purple">그것은 탄산음료 같은 맛이 나며,</span> 당신의 머리를 어질어질하게 한다. <<He_nun>> 싱긋 웃는다. "정말 맛있지, 그렇지 않아? 전부 너를 위한 거야."
<<elseif $NPCList[_nn].penis is "feet">>
<<if $NPCList[_nn].mouth is "kissimminent" or $NPCList[_nn].mouth is "kiss">>
<<He_nun>> 당신의 입 안에서 신음하면서 가버리며, 당신의 발에서 경련한다.
<<else>>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_nun>> 가버리면서 신음소리와 함께 당신의 발목을 꽉 잡는다. "나는 인간들을 과소평가했던 것 같아. 너는 네가 가진 것을 어떻게 사용해야 하는지 알고 있으니까 말야!"
<<case 3 4>>
<<He_nun>> 당신의 발로 가버리며 <<his_yi>> 등을 구부린다. "대부분의 식물사람들은 발 밑에 있는 것을 좋아하지 않지. 나는 예외인 것 같아!"
<<case 5>>
<<He_nun>> 가버리며 괴성을 질러, 당신이 놀라 거의 펄쩍 뛸 뻔하게 한다. <<His_yi>> <<putpost_ga _nectar>> 당신의 발 위로 흐른다.
<</switch>>
<</if>>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.feet.goo += 1>>
<<elseif $NPCList[_nn].penis is "leftarm" and $NPCList[_nn].penis is "rightarm">>
<<if $NPCList[_nn].mouth is "kissimminent" or $NPCList[_nn].mouth is "kiss">>
<<He_nun>> 당신이 <<him_ul>> 가버리게 하자 당신의 입 안에서 헉 하는 소리를 낸다. 끈적이는 <<putpost_ga _nectar>> 당신의 양손을 뒤덮는다.
<<else>>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_nun>> 당신의 양손으로 가버리며 만족감에 한숨을 쉰다. "예전에는 이런 봉사를 받아본 적이 없어..."
<<case 3 4>>
<<He_nun>> 당신의 양손으로 가버리며, 양손을 <<putpost_ro _nectar>> 미끌미끌하게 한다. "그 느낌 정말 특별했어. 고마워!"
<<case 5>>
<<He_nun>> 경련하며 신음했고, 두꺼운 <<putpost _nectar>> 줄기를 쏘아 당신의 양손을 뒤덮는다. 짖궂은 눈으로, <<he_nun>> 당신의 손을 당신의 입 안으로 밀어넣어, 입을 <<putpost_ro _nectar>> 채워넣는다. <span class="purple">그것은 탄산음료 같은 맛이 나며,</span> 당신의 머리를 어질어질하게 한다. "잡았다."
<<nectarfed 8>>
<</switch>>
<</if>>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.leftarm.goo += 1>><<set $player.bodyliquid.rightarm.goo += 1>>
<<elseif $NPCList[_nn].penis is "leftarm" or $NPCList[_nn].penis is "rightarm">>
<<if $NPCList[_nn].mouth is "kissimminent" or $NPCList[_nn].mouth is "kiss">>
<<if random(1)>>
<<He_nun>> 당신이 <<his_yi>> 육봉을 앞뒤로 비벼주자 당신의 입 안에서 신음한다. 당신의 손은 <<putpost_ro _nectar>> 뒤덮인다.
<<else>>
<<He_nun>> <<his_yi>> 양팔을 당신의 목에 감고 가버리며, 당신의 입 안에서 끼익 하는 소리를 낸다. <<putpost_ga _Nectar>> 흩뿌려지며 당신의 손을 뒤덮는다.
<</if>>
<<else>>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_nun>> 당신의 손으로 가버리며 만족감에 한숨을 쉰다. "예전에는 이런 봉사를 받아본 적이 없어..."
<<case 3 4>>
<<He_nun>> 당신의 손으로 가버리며, 양손을 <<putpost_ro _nectar>> 미끌미끌하게 한다. "그 느낌 정말 특별했어. 고마워!"
<<case 5>>
<<He_nun>> 경련하며 신음했고, 두꺼운 <<putpost _nectar>> 줄기를 쏘아 당신의 양손을 뒤덮는다. 짖궂은 눈으로, <<he_nun>> 당신의 손을 당신의 입 안으로 밀어넣어, 입을 <<putpost_ro _nectar>> 채워넣는다. <span class="purple">그것은 탄산음료 같은 맛이 나며,</span> 당신의 머리를 어질어질하게 한다. "잡았다."
<<nectarfed 8>>
<</switch>>
<</if>>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>>
<<if $NPCList[_nn].penis is "leftarm">><<set $player.bodyliquid.leftarm.goo += 1>><<else>><<set $player.bodyliquid.rightarm.goo += 1>><</if>>
<<elseif $NPCList[_nn].penis is "otheranus">>
<<if $NPCList[_nn].mouth is "kissimminent" or $NPCList[_nn].mouth is "kiss">>
<<if random(1)>>
<<He_nun>> 당신의 입 안에서 헉 하는 소리를 내며, <<himself_rul>> 당신의 <<penisPost>>에 찔러댄다. <<putpost_ga _Nectar>> 흩뿌려지며 당신의 배 위를 뒤덮는다.
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.tummy.goo += 1>>
<<else>>
<<He_nun>> <<his_yi>> 팔을 당신의 목 주위에 감고 <<his_yi>> 다리를 당신의 허리에 감으며, 당신의 입 안에서 신음하며 가버린다. <<putpost_ga _Nectar>> 그 자신의 배 위에 흩뿌려진다.
<</if>>
<<else>>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_nun>> 가버리며 몸을 떨었고, 마지막 신음소리를 내며 <<his_yi>> 엉덩이를 당신에게 세게 밀어붙인다. <<putpost_ga _Nectar>> <<his_yi>> 자지에서 당신의 넓적다리로 흩뿌려진다.
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.thigh.goo += 1>>
<<case 3 4>>
<<He_nun>> 당신의 <<penis_ro>> 가버리며 몸을 떨었고, <<he_ga>> 할 수 있는 데까지 당신의 것을 깊이 비벼대며 신음한다. <<He_nun>> <<putpost_rul _nectar>> 바닥에 사정한다.
<<case 5>>
<<He_nun>> 가 버리면서 당신의 사타구니에 몸을 부딪혀대며, 헉헉댄다. "내 일반적인 구멍은 아니지만, 거기에 달콤한 섹스를 하니까 기분이 좋네."
<</switch>>
<</if>>
<<elseif ($NPCList[_nn].penis is "otheranusfrot" or $NPCList[_nn].penis is "otheranusentrance" or $NPCList[_nn].penis is "otheranusimminent") and $worn.genitals.type.includes("chastity")>>
<<if $NPCList[_nn].mouth is "kissimminent" or $NPCList[_nn].mouth is "kiss">>
<<He_nun>> 당신의 입 안에서 신음하면서 가버리며, <<his_yi>> 항문을 당신의 <<worn_genitals_name>> 위에 비벼댄다.
<<else>>
<<He_nun>> 당신의 <<worn_genitals_name>> 위에서 가버리며 괴성을 지른다. "나는 금속이 싫어," <<he_nun>> 실망스러운 눈으로, 그것을 내려다보며 헉헉댄다.
<</if>>
<<elseif $NPCList[_nn].penis is "otheranusfrot" or $NPCList[_nn].penis is "otheranusentrance" or $NPCList[_nn].penis is "otheranusimminent">>
<<if $NPCList[_nn].mouth is "kissimminent" or $NPCList[_nn].mouth is "kiss">>
<<He_nun>> 속도를 내며 <<his_yi>> 항문에 당신의 <<penis_rul>> 찔러넣으려 했지만, 그러기 전에 오르가즘으로 쓰러진다. <<He_nun>> 당신의 입 안에서 실망의 신음소리를 흘린다.
<<else>>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_nun>> 당신을 <<himPost>> 안에 강제로 집어넣기 전에 가버렸고, 바닥 위에 <<putpost_rul _nectar>> 사정한다. "제기랄! 더 서둘렀어야 했는데."
<<case 3 4>>
<<He_nun>> 당신이 삽입하기 전에 오르가즘의 희열로 경련했고, 끈적거리는 <<putpost _nectar>> 줄기를 <<his_yi>> 자지에서 내뿜는다. "아, 이런!" <<he_ga>> 우는 소리를 한다. "다시 하면 안 될까?"
<<case 5>>
<<He_nun>> 신음하며 <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 비벼대며 가 버렸고, 두꺼운 <<putpost _nectar>> 줄기를 바닥에 내뿜는다. "내게 제대로 박아주는게 너를 죽이기라도 하냐?"
<<bottomejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.goo += 1>>
<</switch>>
<</if>>
<<elseif ($NPCList[_nn].penis is "penis" or $NPCList[_nn].penis is "penisentrance" or $NPCList[_nn].penis is "penisimminent") and $worn.genitals.type.includes("chastity")>>
<<if $NPCList[_nn].mouth is "kissimminent" or $NPCList[_nn].mouth is "kiss">>
<<He_nun>> 당신의 입 안에서 신음하면서 가버리며, <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 당신의 <<worn_genitals_name>> 위에 비벼댄다.
<<else>>
<<He_nun>> 당신의 <<worn_genitals_name>> 위에서 가버리며 괴성을 지른다. "나는 금속이 싫어," <<he_nun>> 실망스러운 눈으로, 그것을 내려다보며 헉헉댄다.
<</if>>
<<elseif $NPCList[_nn].penis is "penis" or $NPCList[_nn].penis is "penisentrance" or $NPCList[_nn].penis is "penisimminent">>
<<if $NPCList[_nn].mouth is "kissimminent" or $NPCList[_nn].mouth is "kiss">>
<<He_nun>> 황홀감에 신음하면서, <<his_yi>> 자지를 당신의 것에 문질러대며 가버린다.
<<else>>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_nun>> 당신이 당신의 <<penises>> 서로 문질러대자 가버리며, 쾌락의 신음을 흘린다.
<<case 3 4>>
<<He_nun>> <<his_yi>> 다리를 당신 주위에 감으며 <<his_yi>> 몸을 벌벌 떤다. "세상에," <<he_ga>> 킥킥 웃는다. "누가 덩굴이 필요하다고 했어, 도대체?"
<<case 5>>
<<He_nun>> 당신의 <<penisPost>> 위에서 가버리며 신음소리와 함께 <<his_yi>> 다리를 부르르 떤다.
<</switch>>
<<putpost_ga _Nectar>> 당신의 <<penis_rul>> 뒤덮는다.
<<penileejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.penis.goo += 1>>
<</if>>
<<elseif $NPCList[_nn].mouth is "penis">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_nun>> 당신의 넓적다리를 잡고, 당신이 <<his_yi>> 입에 박아대자 가버린다. <<He_nun>> 당신에게서 떨어지며, 제정신이 아닌 듯이 미소짓는다.
<<case 3 4>>
<<He_nun>> 가버리며 쓰러지지 않으려고 당신의 넓적다리를 잡고, 끝날 때까지 당신의 <<penis_rul>> 밀봉하고 있는 <<his_yi>> 입술을 벌리지 않는다.
<<case 5>>
<<He_nun>> 쾌락으로 괴성을 지르며, <<his_yi>> 목구멍을 당신의 <<penisPost>>에 찔러댄다. <<his_yi>> 오르가즘이 지나가자, <<he_nun>> 당신의 <<penis_rul>> 전부 핥는다.
<</switch>>
당신의 <<penis_nun>> <<putpost_ro _nectar>> 덮여 끈적끈적하다.
<<set $player.bodyliquid.penis.goo += 1>>
<<elseif $NPCList[_nn].mouth is "kissimminent" or $NPCList[_nn].mouth is "kiss">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_nun>> <<his_yi>> 팔을 당신의 목 주위에 감싸고 당신의 입술에 서로 짓눌러대며, 당신의 입 속에서 신음을 흘린다.
<<case 3 4>>
<<He_nun>> 당신의 입 속에서 괴성을 지르며 가버렸고, 헐떡거리며 떨어진다. "내가 해봤던 키스들중 최고였어," <<he_ga>> 속삭인다.
<<case 5>>
<<He_nun>> 당신의 얼굴을 잡고 당신에게 키스하면서 가버린다. 오르가즘이 지나가자, <<he_nun>> 당신의 얼굴을 키스로 도배하기 시작하고, 시럽 같은 달콤한 <<putpost_rul _nectar>> 당신의 얼굴 전체에 남긴다.
<<set $hygiene += 500>><<set $player.bodyliquid.face.goo += 1>>
<</switch>>
<<elseif $NPCList[_nn].chest is "mouth" or $NPCList[_nn].chest is "mouthentrance" and $NPCList[_nn].pronoun is "f">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_nun>> 가버리며 한숨을 쉬고, 당신을 내려보며 미소짓는다. "원하는 만큼 마셔. 더 이상 생각할 수 없을 때까지 마셔."
<<case 3 4>>
<<He_nun>> 쾌락으로 신음하며, 당신을 <<his_yi>> 가슴에 안는다. "내가 너를 그만두게 하지 마," <<he_ga>> 달콤하게 속삭인다. "원하는 만큼 마셔."
<<case 5>>
<<He_nun>> 당신의 머리를 잡고 당신을 <<his_yi>> <<trBreastsdesc $NPCList[_nn].breastsdesc>>_trResult에 눌러, <<putpost_rul _nectar>> 당신의 얼굴 위로 흩뿌린다.
<<set $hygiene += 500>><<set $player.bodyliquid.face.goo += 1>>
<</switch>>
<<else>>
<<He_nun>> 오르가즘의 희열로 몸을 부르르 떤다.
<</if>>
<</if>>
<!-- Additional notes for kissing or suckling finishes -->
<<if ($NPCList[_nn].chest is "mouth" or $NPCList[_nn].chest is "mouthentrance") and $NPCList[_nn].pronoun is "f">>
<<putpost_ga _Nectar>> <<his_yi>> 젖꼭지에서 당신의 입으로 새어들어온다. <span class="purple">그것은 탄산음료 같은 맛이 나며,</span> 당신의 머리를 어질어질하게 한다.
<<nectarfed 20>>
<<elseif $NPCList[_nn].mouth is "kissimminent" or $NPCList[_nn].mouth is "kiss">>
<span class="purple"><<putpost_ga _fizzyNectar>> 당신의 입으로 쇄도해 들어와</span> 당신의 머리를 어질어질하게 한다.
<<nectarfed 30>>
<</if>>
<br><br>
<!-- Retracting the vines -->
<<if $tentacledisable is "f">>
<<tentacles>>
<</if>>
<!-- Finishing moves for if the player didn't cum. Plantpeople don't really care about making their partners cum, they only care about the semen. -->
<<if $orgasmcurrent is 0 and !$worn.genitals.type.includes("chastity") and ($consensual is 1 or $pain gte 100) and !_noCum>>
"이봐," <<he_ga>> 말한다. "너는 가버리지 않았네. 그건 불공평하다, 그렇지?"
<<if $penisuse is "tentacle">>
<<if $player.condom>>
<<removeCondom>>
<<He_nun>> 당신의 콘돔을 벗기고 그
<<else>>
그
<</if>>
<<trTentacle $tentaclePenis "이">> 당신의 <<penisPost>> 뒤로 <<slithering>> 그 끝을 연다. "너는 가버릴 거야," <<he_ga>> 당신에게 속삭인다. "너는 네 정액을 내게 줄 거야. 내가 확실하게 그렇게 하게 해 주지."
<<if $consensual is 0>>
당신이 얼마나 고통스럽던 간에, 당신이 <<him_ul>> 막을 방법이 없다.
<</if>>
<br><br>
<<trTentacle $tentaclePenis "은">> 당신의 육봉을 애무하고 문지르며, 뿌리까지 당신의 것을 삼킨다. 번들거리는 <<putpost_ga _nectar>> 당신의 자지 주위로 새어나와, <span class="lewd">당신의 감도를 증폭시킨다</span>.
<<if $NPCList[_nn].mouth is "kissimminent" or $NPCList[_nn].mouth is "kiss">>
<<person_un>> 다시 몸을 당신에게 기대고 <<his_yi>> 입술을 당신의 입술에 눌러, <<his_yi>> 혀를 당신의 입 안에 넣고 빙글 돌려 당신의 입술 주위에 더 많은 <<putpost_rul _nectar>> 마구 바른다. <span class="purple">당신의 정신이 혼미해진다.</span>
<<nectarfed 15>>
<<else>>
<<person_un>> 몸을 당신에게 기대고 당신의 얼굴과 목에 전부 키스를 하여, 당신에게 더 많은 <<putpost_rul _nectar>> 마구 바른다.
<<set $player.bodyliquid.face.goo += 1>>
<</if>>
<br><br>
당신은 더이상 버틸 수가 없다.
<<orgasm>>
<<if $semen_amount lte (($semen_volume / 24) * 6) or $orgasmcount gte 24>>
"으응?" <<He_nun>> 당혹감에 눈을 깜박이며, <<trTentacle $tentaclePenis "을">> 바라본다. "이게... 이게 전부라고? 이봐!" <<He_nun>> 짜증으로 얼굴을 찌푸리며 <<trTentacle $tentaclePenis "을">> 다시 집어넣는다.
<<else>>
<<He_nun>> 당신 옆에서 같이 신음하면서, <<trTentacle $tentaclePenis "이">> 당신에게서 정액을 짜내자 행복하게 한숨을 쉬며 <<trTentacle $tentaclePenis "을">> 마지막으로 다시 집어넣는다. "맛있어."
<<set _orgasm to 1>>
<</if>>
<<unset $tentaclePenis>><<set $penisuse to 0>><<set $penisstate to 0>>
<<elseif $penisuse is "othervagina" or $penisuse is "otheranus">>
<<if $player.condom>>
<<removeCondom>>
<<He_nun>> 당신의 콘돔을 벗기고
<<else>>
<<He_nun>>
<</if>>
<<himself_rul>> 당신의 <<penisPost>> 위로 다시 낮춘다. "너는 가버릴 거야," <<he_ga>> 당신에게 속삭인다. "너는 네 정액을 내게 줄 거야. 내가 확실하게 그렇게 하게 해 주지."
<<if $consensual is 0>>
당신이 얼마나 고통스럽던 간에, 당신이 <<him_ul>> 막을 방법이 없다.
<</if>>
<br><br>
<<person_un>> 당신의 <<penisPost>> 위에서 튀어오르며, 가끔씩 앞뒤로 흔들어댄다. <<He_nun>> <<his_yi>> 양손을 당신의 어깨에 올려 <<himselfPost>>에게 더 힘을 줄 수 있게 한다.
<<if $NPCList[_nn].mouth is "kissimminent" or $NPCList[_nn].mouth is "kiss">>
<<person_un>> 다시 몸을 당신에게 기대고 <<his_yi>> 입술을 당신의 입술에 눌러, <<his_yi>> 혀를 당신의 입 안에 넣고 빙글 돌려 당신의 입술 주위에 더 많은 <<putpost_rul _nectar>> 마구 바른다. <span class="purple">당신의 정신이 혼미해진다.</span>
<<nectarfed 15>>
<<else>>
<<person_un>> 몸을 당신에게 기대고 당신의 얼굴과 목에 전부 키스를 하여, 당신에게 더 많은 <<putpost_rul _nectar>> 마구 바른다.
<<set $player.bodyliquid.face.goo += 1>>
<</if>>
<br><br>
당신은 더이상 버틸 수가 없다.
<<orgasm>>
<<if $semen_amount lte (($semen_volume / 24) * 6) or $orgasmcount gte 24>>
"으응?" <<He_nun>> 당혹감에 눈을 깜박이며, 당신의 <<penis_rul>> 바라본다. "이게... 이게 전부라고? 이봐!" <<He_nun>> 짜증으로 얼굴을 찌푸린다.
<<elseif $parasite.penis.name>>
"으응?" <<He_nun>> 당혹감에 눈을 깜박이고 나서, 신음한다. "으, 저 멍청한 <<trParasite $parasite.penis.name "이">>_trResult! 불공평해!" <<He_nun>> 짜증으로 얼굴을 찌푸린다.
<<else>>
<<He_nun>> 당신 옆에서 같이 신음하면서, 당신이 <<his_yi>> <<if $penisuse is "othervagina">>보지를<<else>>항문을<</if>> 정액으로 채우자 행복하게 한숨을 쉰다. "너는 정말 좋은 꽃가루 매개체야."
<<set _orgasm to 1>>
<</if>>
<<elseif $penisuse is "othermouth">>
<<if $player.condom>>
<<removeCondom>>
<<He_nun>> 당신의 콘돔을 벗기고
<<else>>
<<He_nun>>
<</if>>
<<his_yi>> 얼굴을 당신의 <<penisPost>> 위로 다시 낮추고 끝을 핥는다. "너는 가버릴 거야," <<he_ga>> 당신에게 속삭인다. "너는 네 정액을 내게 줄 거야. 내가 확실하게 그렇게 하게 해 주지."
<<if $consensual is 0>>
당신이 얼마나 고통스럽던 간에, 당신이 <<him_ul>> 막을 방법이 없다.
<</if>>
<br><br>
<<He_nun>> 당신의 <<penis_rul>> 다시 <<his_yi>> 입에 찔러넣고, <<his_yi>> 혀를 그 끝에서 빙글 돌린다. 번들거리는 <<putpost_ga _nectar>> 당신의 <<penis_rul>> 뒤덮고, <span class="lewd">당신의 감도를 증폭시킨다</span>.
<<if $player.gender is "h" and random(1)>>
<<He_nun>> <<his_yi>> 비어있는 손으로 손가락 두 개를 당신의 <<pussyPost>> 안에 찔러넣고, 앞뒤로 움직인다.
<<elseif $analdisable is "f" and random(1)>>
<<He_nun>> <<his_yi>> 비어있는 손으로 손가락을 당신의 <<bottomPost>> 안에 찔러넣고, 앞뒤로 움직인다.
<<else>>
<<He_nun>> <<his_yi>> 비어있는 양손으로 당신의 <<breasts_rul>> 애무하고 비틀어, 위로 끌어당긴다.
<</if>>
<br><br>
당신은 더이상 버틸 수가 없다.
<<orgasm>>
<<if $semen_amount lte (($semen_volume / 24) * 6) or $orgasmcount gte 24>>
"흐음?" <<He_nun>> 당혹감에 눈을 깜박이며, <<his_yi>> 입 안에 있는 당신의 <<penis_rul>> 바라본다. <<He_nun>> 시험삼아 그것을 몇번 더 핥아보고, 빼내면서 얼굴을 찌푸린다. "이게... 이게 전부라고? 이봐!"
<<elseif $parasite.penis.name>>
"으응?" <<He_nun>> 당혹감에 눈을 깜박이고 나서, 신음하며 당신을 밀어낸다. "으, 저 멍청한 <<trParasite $parasite.penis.name "이">>_trResult! 불공평해! 무언가 이상한 맛이 난다고 생각했는데..." <<He_nun>> 짜증으로 얼굴을 찌푸린다.
<<else>>
<<He_nun>> 당신 옆에서 같이 신음하면서, 당신이 <<his_yi>> 입을 정액으로 채우자 행복하게 한숨을 쉰다. 당신이 사정을 끝내자, <<he_nun>> 당신을 밀어내며 <<his_yi>> 입술을 핥는다. "맛있어."
<<set _orgasm to 1>>
<</if>>
<<else>>
<<He_nun>> 잠시 생각하고는, 어깨를 으쓱한다. "뭐 어때."
<</if>>
<br><br>
<</if>>
<</widget>><<widget "ejaculation-robin">>
<<set $ejaculating to 1>>
<!-- Changing rows to future-proof the code: from $NPCList[0] to $NPCList[_nn], _nn being the main ejaculation loop handler -->
<<if $NPCList[_nn].pronoun is "m">>
<<set $pronoun to "m">>
<</if>>
<<if $NPCList[_nn].pronoun is "f">>
<<set $pronoun to "f">>
<</if>>
<<if $NPCList[_nn].pronoun is "i">>
<<set $pronoun to "i">>
<</if>>
<<if $NPCList[_nn].pronoun is "n">>
<<set $pronoun to "n">>
<</if>>
<<if $NPCList[_nn].pronoun is "t">>
<<set $pronoun to "t">>
<</if>>
<<if $enemytype is "man">>
<<set $NPCList[_nn].intro to 1>>
<<else>>
<<set $pronoun to "i">>
<</if>>
<!-- Female ROBIN -->
<<if $NPCList[_nn].vagina isnot "none" and $NPCList[_nn].penis is "none">>
<<if $consensual is 1>>
<<if $NPCList[_nn].vagina is "mouthentrance" or $NPCList[_nn].vagina is "mouth" or $NPCList[_nn].vagina is "mouthimminent">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_nun>> 신음하며 <<his_yi>> 사타구니와 엉덩이를 당신의 얼굴에 비벼댔고, 작은 넓적다리는 오르가즘으로 인해 떨린다.
<<case 3 4>>
<<He_nun>> 얼굴과 목이 홍조를 띄며, 입을 딱 벌리면서 가버렸고, 몸이 걷잡을 수 없이 씰룩거린다.
<<case 5>>
<<He_nun>> 괴성을 지르며, 당신의 머리 뒤를 <<his_yi>> 손으로 감싸고 <<his_yi>> 클리토리스를 당신의 코에 비벼댄다.
<</switch>>
<<elseif $NPCList[_nn].vagina is "leftarm">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_nun>> 당신이 <<his_yi>> 보지로 가버리게 하자 크게 숨을 내쉬었고, <<his_yi>> 몸이 경련하면서 <<his_yi>> 날씬한 넓적다리가 당신의 손에서 떨린다.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.leftarm.goo += 1>>
<<case 3 4>>
<<He_nun>> <<his_yi>> 얼굴과 목에 홍조를 띄며, 입이 딱 벌어지면서 조용히 가 버렸고, 보지가 당신의 손에서 경련한다.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.leftarm.goo += 1>>
<<case 5>>
<<He_nun>> 괴성을 지르며, 당신의 손을 잡고 <<his_yi>> 보지에 당신의 손가락을 찔러댄다. 당신의 손가락은 애액으로 흠뻑 젖는다.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.leftarm.goo += 1>>
<</switch>>
<<elseif $NPCList[_nn].vagina is "rightarm">>
<<switch random(1, 5)>>
<<case 1 2>>
당신이 <<his_yi>> 보지로 가버리게 하자 <<He_nun>> 한숨을 쉬었고, <<his_yi>> 몸이 경련하며 무릎을 찧는다.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.rightarm.goo += 1>>
<<case 3 4>>
<<He_nun>> <<his_yi>> 얼굴과 목에 홍조를 띄며, 입이 딱 벌어지면서 조용히 가 버렸고, 보지가 당신의 손에서 경련한다.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.rightarm.goo += 1>>
<<case 5>>
<<He_nun>> 괴성을 지르며, 당신의 손을 잡고 <<his_yi>> 보지에 당신의 손가락을 찔러댄다. 당신의 손가락은 애액으로 흠뻑 젖는다.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.rightarm.goo += 1>>
<</switch>>
<<elseif $NPCList[_nn].vagina is "lefthand" or $NPCList[_nn].vagina is "righthand">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_nun>> 가 버리며 한숨을 쉬었고, 당신을 풀어주며 <<his_yi>> 손을 끌어와, 손가락에 묻은 <<his_yi>> 체액을 핥는다.
<<case 3 4>>
<<He_nun>> 신음하며 몸을 떨고, <<his_yi>> 애액이 바닥에 떨어진다; <<He_nun>> 당신의 손을 빼고 한숨을 쉰다.
<<case 5>>
<<He_nun>> 가 버리면서 괴성을 질렀고, <<his_yi>> 애액이 <<his_yi>> 보지와 넓적다리를 적신다. "나는 너와 함께 자위하는 것을 좋아해."
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.goo += 1>>
<</switch>>
<<elseif $NPCList[_nn].vagina is "leftDildo">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_nun>> <<his_yi>> 몸을 경련하며 ?orgasmMoans, <<his_yi>> 넓적다리는 당신의 <<sextoyPost $currentSexToyLeft.name "name">> 옆에서 떨린다.
<<case 3 4>>
<<His_yi>> 홍조가 깊어지고 <<his_yi>> 입이 딱 벌어지며 <<he_nun>> <<sextoy_ro $currentSexToyLeft.name>> 가버린다.
<<case 5>>
<<He_nun>> 당신의 <<sextoy_ga $currentSexToyLeft.name>> <<him_ul>> 절정에 이르게 하자 당신의 팔을 잡으며 ?orgasmMoans. <<His_yi>> 애액이 당신의 <<sextoy_rul $currentSexToyLeft.name>> 적신다.
<</switch>>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.leftarm.goo += 1>>
<<elseif $NPCList[_nn].vagina is "rightDildo">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_nun>> <<his_yi>> 몸을 경련하며 ?orgasmMoans, <<his_yi>> 넓적다리는 당신의 <<sextoyPost $currentSexToyRight.name "name">> 옆에서 떨린다.
<<case 3 4>>
<<His_yi>> 홍조가 깊어지고 <<his_yi>> 입이 딱 벌어지며 <<he_nun>> <<sextoy_ro $currentSexToyRight.name>> 가버린다.
<<case 5>>
<<He_nun>> 당신의 <<sextoy_ga $currentSexToyRight.name>> <<him_ul>> 절정에 이르게 하자 당신의 팔을 잡으며 ?orgasmMoans. <<His_yi>> 애액이 당신의 <<sextoy_rul $currentSexToyRight.name>> 적신다.
<</switch>>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.rightarm.goo += 1>>
<<elseif $NPCList[_nn].vagina is "leftDildoAnus">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_nun>> <<his_yi>> 몸을 경련하며 ?orgasmMoans, <<his_yi>> 넓적다리는 당신의 <<sextoyPost $currentSexToyLeft.name "name">> 옆에서 떨린다.
<<case 3 4>>
<<His_yi>> 홍조가 깊어지고 <<his_yi>> 입이 딱 벌어지며 <<he_nun>> <<sextoy_ro $currentSexToyLeft.name>> 가버린다.
<<case 5>>
<<He_nun>> 당신의 <<sextoy_ga $currentSexToyLeft.name>> <<him_ul>> 절정에 이르게 하자 당신의 팔을 잡으며 ?orgasmMoans.
<</switch>>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>>
<<elseif $NPCList[_nn].vagina is "rightDildoAnus">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_nun>> <<his_yi>> 몸을 경련하며 ?orgasmMoans, <<his_yi>> 넓적다리는 당신의 <<sextoyPost $currentSexToyRight.name "name">> 옆에서 떨린다.
<<case 3 4>>
<<His_yi>> 홍조가 깊어지고 <<his_yi>> 입이 딱 벌어지며 <<he_nun>> <<sextoy_ro $currentSexToyRight.name>> 가버린다.
<<case 5>>
<<He_nun>> 당신의 <<sextoy_ga $currentSexToyRight.name>> <<him_ul>> 절정에 이르게 하자 당신의 팔을 잡으며 ?orgasmMoans.
<</switch>>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>>
<<elseif $NPCList[_nn].vagina is "feet">>
<<switch random(1, 4)>>
<<case 1 2>>
<<He_nun>> 당신이 <<his_yi>> 보지를 발로 주무르자 신음했고, <<his_yi>> 양손으로 당신의 발가락을 밀어넣으며 가 버린다.
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.feet.goo += 1>>
<<case 3 4>>
<<He_nun>> 가버리며 몸을 떨었고, 당신의 발 밑에서 씰룩거리며 당신의 발가락 사이로 사정한다.
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.feet.goo += 1>>
<</switch>>
<<elseif $NPCList[_nn].vagina is "vagina" and $worn.genitals.type.includes("chastity")>>
<<He_nun>> 당신의 <<worn_genitals_name>>에 대고 가버리면서 헉 하는 소리를 낸다. "네 속옷은 정말 딱딱하네," <<he_ga>> 말한다.
<<elseif $NPCList[_nn].vagina is "vagina">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_nun>> 당신과 보지를 서로 맞대고 가위치기를 하면서, 쾌락의 신음을 흘리며 가 버린다.
<<case 3 4>>
<<He_nun>> 당신의 <<pussy_rul>> <<his_yi>> 것에 세게 비벼대며 신음했고, 가버리며 가는 다리를 벌벌 떤다.
<<case 5>>
<<He_nun>> 괴성을 지르고, <<his_yi>> 작은 팔을 당신의 어깨 아래로 감싸며 온 몸을 떨어댄다. <<he_ga>> 애액을 쏘아내어 당신의 사타구니를 흠뻑 적신다.
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.goo += 1>>
<</switch>>
<<elseif $NPCList[_nn].vagina is "othermouth">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_nun>> 쾌락에 차 몸서리쳤고, 가 버리면서 당신의 사타구니에 뜨거운 한숨을 내쉬었으며, 당신을 침과 <<hisPost>> 자신의 체액으로 적신다.
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.goo += 1>>
<<case 3 4>>
<<He_nun>> 조용히 사정하였고, 몸을 떨며 <<he_ga>> <<his_yi>> 코를 당신의 사타구니에 비벼대며 길고, 축축하게 핥으며 마무리한다.
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.goo += 1>>
<<case 5>>
<<He_nun>> 가 버리며 당신의 사타구니 사이에서 괴성을 질렀고, <<his_yi>> 양 손으로 <<his_yi>> 넓적다리를 꽉 잡아 조이면서, 넓적다리를 타고 애액을 줄줄 흐르게 한다.
<</switch>>
<!-- following appear to be Male PC to Female Antagonist only? -->
<<elseif $NPCList[_nn].vagina is "otheranus" and $worn.genitals.type.includes("chastity")>>
<<He_nun>> 당신의 <<worn_genitals_name>>에 대고 가버리면서 헉 하는 소리를 낸다. "네 속옷은 정말 딱딱하네," <<he_ga>> 말한다.
<<elseif $NPCList[_nn].vagina is "otheranus">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_nun>> 가 버리며 몸을 떨었고, 마지막 신음소리를 내며 <<his_yi>> 엉덩이를 당신에게 세게 밀어붙인다.
<<case 3 4>>
<<He_nun>> 조용히 사정하였고, <<his_yi>> 엉덩이를 당신의 자지에 깊이 비벼대며 몸을 떨며 신음한다.
<<case 5>>
<<He_nun>> 가 버리면서 소리를 지르며 당신의 사타구니에 몸을 부딪혀대었고, <<his_yi>> 보지에서 애액을 흩뿌려 당신의 다리를 흠뻑 적신다. "너와 같이 있으면 난 정말 기분 좋아."
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.thigh.goo += 1>>
<</switch>>
<<elseif $NPCList[_nn].vagina is "penis">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_nun>> 가 버리며 <<his_yi>> 작은 손으로 당신의 어깨를 잡고, 당신의 자지에 강하게 누르며 쾌감으로 몸을 떤다. "너는 나를 너무 기분 좋게 해 줘."
<<penileejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.penis.goo += 1>>
<<case 3 4>>
<<He_nun>> 가 버리며 한숨을 쉬었고, 홍조를 띄며 온 몸을 경련한다. 애액이 당신의 사타구니를 적신다.
<<penileejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.penis.goo += 1>>
<<case 5>>
<<He_nun>> 괴성을 지르면서 당신의 무릎 위에서 날뛰며 가버렸고, <<his_yi>> 보지에서 애액을 흩뿌리며 당신의 사타구니와 다리를 흠뻑 적신다.
<<penileejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.penis.goo += 1>>
<<thighejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.thigh.goo += 1>>
<</switch>>
<<elseif ($NPCList[_nn].vagina is "penisimminent" or $NPCList[_nn].vagina is "penisentrance") and $worn.genitals.type.includes("chastity")>>
<<He_nun>> 당신의 <<worn_genitals_name>>에 대고 가버리면서 헉 하는 소리를 낸다. "그거 불편하지 않아?" <<he_ga>> 묻는다. "그거 정말 딱딱해."
<<elseif $NPCList[_nn].vagina is "penisimminent" or $NPCList[_nn].vagina is "penisentrance">>
<<He_nun>> 당신이 <<penis_rul>> 보지 입구에 대고 비벼대자 그 위에서 가버리며 쾌락의 신음을 흘린다.
<<elseif ($NPCList[_nn].vagina is "otheranusfrot" or $NPCList[_nn].vagina is "otheranusentrance") and $worn.genitals.type.includes("chastity")>>
<<He_nun>> 당신의 <<worn_genitals_name>>에 대고 가버리면서 헉 하는 소리를 낸다. "그거 불편하지 않아?" <<he_ga>> 묻는다. "그거 정말 딱딱해."
<<elseif $NPCList[_nn].vagina is "otheranusfrot" or $NPCList[_nn].vagina is "otheranusentrance">>
<<He_nun>> <<his_yi>> 엉덩이를 당신의 자지에 밀어대며 가버리며, 본의 아니게 몸을 떤다.
<<elseif $NPCList[_nn].vagina is "frot" and $worn.genitals.type.includes("chastity")>>
<<He_nun>> 당신의 <<worn_genitals_name>>에 대고 가버리면서 헉 하는 소리를 낸다. "그거 불편하지 않아?" <<he_ga>> 묻는다. "그거 정말 딱딱해."
<<elseif $NPCList[_nn].vagina is "frot">>
<<He_nun>> <<his_yi>> 클리토리스를 당신의 자지에 세게 비벼대며 가버렸고, 당신의 자지 위에 사정했다. <<He_nun>> 일어나며 미소를 짓는다.
<<penileejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.penis.goo += 1>>
<!-- Special case male PC with female NPC -->
<<elseif $NPCList[_nn].mouth is "penis">>
<<switch random(1, 4)>>
<<case 1 2>>
<<He_nun>> 당신이 <<his_yi>> 입에 박아대자 가버렸고, 마무리하며 웃음을 짓는다.
<<case 3 4>>
<<He_nun>> 당신이 <<his_yi>> 입에 박아대자 가버렸고, 당신의 <<penisPost>>에 끈적한 것을 남긴다. "네가 내게 그런 짓을 하는 것을 좋아해."
<</switch>>
<<else>>
<<He_nun>> 오르가즘의 희열로 몸을 부르르 떤다.
<</if>>
<<else>><!-- There should be non non-consensual Robin events -->
<<He_nun>> 오르가즘의 환희를 느끼며 쓰러진다.
<</if>>
<br><br>
<</if>>
<!-- Male ROBIN -->
<<if $consensual is 1>>
<<if _condomResult is "contained">>
<<genericCondomEjaculation>>
<<elseif npcHasStrapon(_nn)>>
<<He_nun>> 오르가즘의 환희로 몸을 떨면서 신음하며, 페니스 밴드 자지를 <<his_yi>> 성기에 비벼댄다.
<<elseif $NPCList[_nn].penis is "idle">>
<<He_nun>> <<his_yi>> 바지에 젖은 자국을 만들며 신음한다. 당신은 그 모습을 보고 킥킥 웃는다.
<<elseif $NPCList[_nn].penis is "thighs">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 가버리며 몸을 떨었고,<<his_yi>> <<penisdesc_rul $NPCList[0].penisdesc>> 빼내 당신의 넓적다리 뒤에 사정한다.
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.thigh.semen += 1>>
<<case 4 5 6>>
<<He_nun>> 당신의 다리를 꽉 잡고, <<his_yi>> 사타구니를 당신의 것에 밀어대며 가버렸고 당신의 넓적다리 위에 사정한다.
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.tummy.semen += 1>>
<<case 7>>
<<He_nun>> 가버리며 신음소리를 내었고, 엄청난 양을 사정해 당신의 넓적다리와 배를 뒤덮는다.
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.thigh.semen += 1>>
<<tummyejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.tummy.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "vaginaentrance" and $worn.genitals.type.includes("chastity")>>
<<He_nun>> 당신의 <<worn_genitals_name>>에 대고 가버리면서 헉 하는 소리를 낸다. "그거 불편하지 않아?" <<he_ga>> 묻는다. "혹시 좀 더 부드러운 것을 만들지 않을까?"
<<elseif $NPCList[_nn].penis is "vaginaentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 한 손으로 당신의 엉덩이를 잡고 움직이지 못하게 하고 다른 손으로 <<his_yi>> 자지를 잡고, 당신의 <<pussyPost>> 위에 사정한다. 정액이 당신의 외음순을 뒤덮고 다리 주위로 웅덩이를 만든다.
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.semen += 1>>
<<case 4 5 6>>
<<He_nun>> 말없이 <<his_yi>> 자지를 비벼대어 당신의 <<pussyPost>> 위에 사정했고, 하얀 정액 줄기를 내뿜어 당신의 보지를 타고 흘러내리게 한다.
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.semen += 1>>
<<case 7>>
<<He_nun>> 신음하며 <<his_yi>> 자지를 비벼대며 가 버렸고, 두꺼운 정액 줄기를 당신의 <<pussy_wa>> 엉덩이 위에 내뿜는다.
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.semen += 1>>
<<bottomejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "vaginaimminent" and $worn.genitals.type.includes("chastity")>>
<<He_nun>> 당신의 <<worn_genitals_name>>에 대고 가버리면서 헉 하는 소리를 낸다. "그거 불편하지 않아?" <<he_ga>> 묻는다. "혹시 좀 더 부드러운 것을 만들지 않을까?"
<<elseif $NPCList[_nn].penis is "vaginaimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신의 <<pussyPost>>에 삽입하기 전에 가버렸고, 밖에 사정한다. 정액이 당신의 외음순과 배를 뒤덮는다; <<he_nun>> 불만스러운 듯 하다.
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.semen += 1>>
<<case 4 5 6>>
<<He_nun>> 삽입하기 전에 당신의 <<pussyPost>> 위에 사정했고, 하얀 정액 줄기를 내뿜어 당신의 <<pussy_rul>> 타고 흘러내리게 한다; <<he_nun>> 불만스러워 보인다.
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.semen += 1>>
<<case 7>>
<<He_nun>> 신음하며 <<his_yi>> 자지를 비벼대며 가 버렸고, 두꺼운 정액 줄기를 당신의 <<pussy_wa>> 엉덩이 위에 내뿜는다.
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.semen += 1>>
<<bottomejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "vagina">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 신음하면서 당신의 <<pussyPost>> 안에 깊이 박아대었고, <<his_yi>> 자지를 당신의 자궁에 고정하며 사정한다. 당신은 정액이 당신의 질을 채우며 따뜻해지는 것을 느낀다.
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vagina.semen += 1>>
<<recordVaginalSperm "pc" $NPCList[_nn].fullDescription "human">>
<<case 4 5 6>>
<<He_nun>> 조용히 당신의 어깨를 <<his_yi>> 작은 양손으로 잡고, 당신을 <<his_yi>> 자지 위로 잡아당기며 가 버렸다. 정액이 당신의 <<pussy_rul>> 채우는 느낌에, 당신은 숨이 막힌다.
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vagina.semen += 1>>
<<recordVaginalSperm "pc" $NPCList[_nn].fullDescription "human">>
<<case 7>>
<<He_nun>> 경련하면서 당신의 사타구니 안에 비벼대며 가버렸고, 두꺼운 정액 물결을 당신의 <<pussyPost>> 안에 내뿜는다. 정액이 당신의 질에서 삐져나와 다리를 타고 흘러내린다.
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.semen += 1>>
<<vaginalejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vagina.semen += 1>>
<<thighejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.thigh.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "cheeks" and $worn.genitals.type.includes("chastity")>>
<<He_nun>> 당신의 <<worn_genitals_name>>에 대고 가버리면서 헉 하는 소리를 낸다. "그거 불편하지 않아?" <<he_ga>> 묻는다. "혹시 좀 더 부드러운 것을 만들지 않을까?"
<<elseif $NPCList[_nn].penis is "cheeks">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 가버리면서 몸을 떨며, <<his_yi>> 자지를 엉덩이살 사이에서 떼어내 당신의 엉덩이 위에 사정한다.
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<<case 4 5 6>>
<<He_nun>> 당신의 넓적다리를 잡고, <<his_yi>> 사타구니를 당신의 엉덩이에 세게 밀어대며 엉덩이살 사이에 사정한다.
<!-- Really should be onto PCs back given position. Or hair maybe. Esp next one -->
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<<case 7>>
<<He_nun>> 당신의 엉덩이를 쥐어짜며 신음하며 가버렸고, 엄청난 양의 정액을 내뿜어 당신의 엉덩이를 뒤덮고 사타구니를 타고 뚝뚝 떨어지게 한다; <<he_nun>> 만족한 듯 하다.
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<set $player.bodyliquid.bottom.semen += 2>>
<</switch>>
<<elseif $NPCList[_nn].penis is "anusentrance" and $worn.genitals.type.includes("chastity") and $worn.genitals.anal_shield is 1>>
<<He_nun>> 당신의 <<worn_genitals_name>>에 대고 가버리면서 헉 하는 소리를 낸다. "그거 불편하지 않아?" <<he_ga>> 묻는다. "혹시 좀 더 부드러운 것을 만들지 않을까?"
<<elseif $NPCList[_nn].penis is "anusentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 한 손으로 당신의 엉덩이살을 감싸쥐고 다른 손으로 <<his_yi>> 자지를 비벼대어 당신의 <<bottomPost>> 위에 사정한다. 정액이 당신의 엉덩이와 그 사이의 틈 안으로 뚝뚝 떨어진다.
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<<case 4 5 6>>
<<He_nun>> <<his_yi>> 자지를 비벼대어 조용히 당신의 <<bottomPost>> 위에 사정한다. 당신은 따뜻한 정액이 당신의 <<bottom_ul>> 타고 뚝뚝 떨어지는 것을 느낀다.
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<<case 7>>
<<He_nun>> 신음소리를 내며 <<his_yi>> 자지를 비벼대며 가버렸고, 두꺼운 정액 줄기를 당신의 <<bottomPost>> 위에 내뿜어 사타구니를 타고 떨어지게 한다.
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<set $player.bodyliquid.bottom.semen += 2>>
<</switch>>
<<elseif $NPCList[_nn].penis is "anusimminent" and $worn.genitals.type.includes("chastity") and $worn.genitals.anal_shield is 1>>
<<He_nun>> 당신의 <<worn_genitals_name>>에 대고 가버리면서 헉 하는 소리를 낸다. "그거 불편하지 않아?" <<he_ga>> 묻는다. "혹시 좀 더 부드러운 것을 만들지 않을까?"
<<elseif $NPCList[_nn].penis is "anusimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신의 항문에 삽입하기 전에 가버렸고, 밖에 사정한다. 정액이 당신의 엉덩이를 뒤덮고 그 틈을 타고 뚝뚝 떨어진다; <<he_nun>> 불만스러운 듯 하다.
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<<case 4 5 6>>
<<He_nun>> <<his_yi>> 자지를 비벼대어 삽입하기 전에 당신의 <<bottomPost>> 위에 사정했고, 하얀 정액 줄기를 내뿜어 갈라진 틈으로 흘러내리게 한다; <<he_nun>> 속이 상한 듯 하다.
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<<case 7>>
<<He_nun>> 신음하며 <<his_yi>> 자지를 비벼대며 가버렸고, 두꺼운 정액 줄기를 당신의 엉덩이와 사타구니 위에 내뿜는다.
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<set $player.bodyliquid.bottom.semen += 2>>
<</switch>>
<<elseif $NPCList[_nn].penis is "anus">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 신음하면서 당신의 항문 안에 깊숙이 박아대며 가버렸다. 정액이 당신의 안을 가득 채우는 느낌에 당신은 헉 하는 소리를 낸다.
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.anus.semen += 1>>
<<case 4 5 6>>
<<He_nun>> 말없이 당신의 어깨를 잡고, 당신을 <<his_yi>>자지 위로 잡아당기며 가버렸다. 정액이 당신의 항문을 채우며 당신은 쾌락에 신음을 흘린다.
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.anus.semen += 1>>
<<case 7>>
<<He_nun>> 경련하며, 마지막으로 푹 찔러넣어, 당신의 항문 안에 사정한다. 두꺼운 정액 물결이 당신의 안으로 퍼부어진다. 당신은 그 양에 놀란다; 정액이 당신의 항문에서 삐져나와 다리 아래로 흘러내린다.
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.anus.semen += 1>>
<<thighejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.thigh.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "chest">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신의 <<breasts_rul>> 모아 <<his_yi>> 자지를 세게 감싸며 가버렸고, 그 위에 사정한다. 당신의 몸은 정액으로 미끌미끌하게 느껴진다.
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.chest.semen += 1>>
<<case 4 5 6>>
<<He_nun>> 당신의 <<breastsPost>> 사이로 <<his_yi>> 자지 끝을 비비며 가버렸다. 정액이 당신의 <<breasts_rul>> 타고 흘러내리자 당신은 시원한 느낌이 든다.
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.chest.semen += 1>>
<<case 7>>
<<He_nun>> <<his_yi>> 손을 당신의 목 뒤로 돌려 당신의 <<breasts_rul>> 찔러댔고, 가버리며 끄응 하는 소리를 낸다; 정액이 당신의 <<breastsPost>> 사이에서 뿜어져 나와 당신의 <<if $position is "missionary">>얼굴을<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>><<else>>배를<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.tummy.semen += 1>><</if>> 뒤덮는다.
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.chest.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "mouthentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신의 턱을 한 손으로 받치고 다른 손으로 <<his_yi>> 자지를 비벼대어, 당신의 얼굴 위에 사정한다. <<He_nun>> 킥킥 웃었고 <<his_yi>> 얼굴은 흥분한 듯 보인다.
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>>
<<case 4 5 6>>
<<He_nun>> <<his_yi>> 자지를 비벼대며 조용히 당신의 얼굴 위에 사정한다. 따뜻한 정액이 당신의 이마와 코를 타고 뚝뚝 떨어진다. <<He_nun>> 웃으며 당신을 깨끗이 닦아준다.
<<case 7>>
<<He_nun>> 헉 하는 소리를 내며 당신의 입을 정확히 겨냥하여 <<his_yi>> 자지를 비벼댄다. 두꺼운 정액 줄기가 당신의 얼굴을 뒤덮고 다문 입술을 밀고 지나쳐 입 안으로 들어온다. 당신은 그 양에 깊은 인상을 받았고 <<he_nun>> 기묘하게 <<himselfPost>>에게 만족한 듯 보인다.
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>>
<<oralejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $player.bodyliquid.mouth.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "mouthimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신의 머리 뒤를 받치고, <<his_yi>> 자지 끝이 당신의 입술에 살짝 스치게 하자 사정한다; <<He_nun>> <<his_yi>> 자제력 부족에 불만스러운 듯 하다.
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>>
<<case 4 5 6>>
<<He_nun>> <<his_yi>> 자지로 당신의 얼굴을 쓸어대었고, 그 결과로 일찍 사정했다. 정액이 당신의 입술과 뺨을 타고 뚝뚝 떨어진다; <<he_nun>> 불만스러운 듯 하다.
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>>
<<case 7>>
<<He_nun>> 당신의 머리를 받쳤으나 <<his_yi>> 흥분 때문에 당신의 입에 넣기 전에 가 버린다. 두꺼운 정액 줄기가 당신의 뺨과 턱을 뒤덮고, 기다리는 입 안으로 들어온다.
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>>
<<oralejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $player.bodyliquid.mouth.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "mouth">>
<!-- this is picking up women NPCs...? -->
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 한 손으로 당신의 턱 밑을 받치고 다른 손으로 머리 뒤를 잡아, 당신의 입 안 깊숙이 찔러넣으며 사정한다. 정액이 당신의 목구멍 안으로 흘러내리고 당신의 입을 채운다.
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $player.bodyliquid.mouth.semen += 1>>
<<case 4 5 6>>
<<He_nun>> <<his_yi>> 자지 밑동을 잡고 신음하며, 조용히 당신의 입 안에 사정한다. 당신은 따뜻한 정액이 입을 채우고 목구멍 안으로 떨어져 내리는 것을 느낀다.
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $player.bodyliquid.mouth.semen += 1>>
<<case 7>>
<<He_nun>> 당신의 머리를 손바닥으로 감싸쥐고, 난폭하게 <<his_yi>> 자지를 당신의 입에 찔러대며 가버렸다. <<he_ga>> 마구 움직이자 정액이 당신의 목구멍을 타고 흘러내리고, 당신의 입을 채우며 당신의 얼굴을 뒤덮는다. "우와, 그거 재미있었어!"
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>>
<<oralejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $player.bodyliquid.mouth.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "feet">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신의 두 발을 밀어대면서 신음소리를 내며 사정한다. 정액이 당신의 발을 뒤덮는다.
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.feet.semen += 1>>
<<case 4 5 6>>
<<He_nun>> 조용히 당신의 발에 사정했고, 정액으로 미끌거리게 만든다.
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.feet.semen += 1>>
<<case 7>>
<<He_nun>> 끄응 하는 소리를 내며 당신의 발 사이로 <<his_yi>> 자지를 찔러대며 가버렸고, 그 과정에서 당신의 발과 다리에 정액을 왕창 튀긴다.
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.feet.semen += 1>>
<<thighejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.thigh.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "leftarm" and $NPCList[_nn].penis is "rightarm">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 신음하며 가버렸고, 자지가 당신의 양손에서 고동치며, 양손을 정액으로 뒤덮는다.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.leftarm.semen += 1>><<set $player.bodyliquid.rightarm.semen += 1>>
<<case 4 5 6>>
<<He_nun>> 조용히 당신의 양손에 사정했고, 정액으로 미끌거리게 만들었다.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.leftarm.semen += 1>><<set $player.bodyliquid.rightarm.semen += 1>>
<<case 7>>
<<He_nun>> 경련하며 신음했고, 두꺼운 정액 줄기를 쏘아댄다. 당신은 너무 열중한 나머지 <<his_yi>> 자지가 얼굴을 겨냥하고 있다는 것도 눈치채지 못했고, 얼굴에 정액이 왕창 튀는 결과로 이어진다. <<He_nun>> 킥킥 웃으며 사과한다.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.leftarm.semen += 1>><<set $player.bodyliquid.rightarm.semen += 1>>
<<faceejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "leftarm">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 신음하며 가버렸고, <<his_yi>> 뜨거운 자지가 왼손에서 미끄러지며 정액으로 뒤덮는다. "너는 나를 너무 기분좋게 해."
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.leftarm.semen += 1>>
<<case 4 5 6>>
<<He_nun>> 조용히 당신의 왼손에 사정한다. 정액이 당신의 손가락을 타고 뚝뚝 떨어진다. "네가 나를 느끼게 만드는 것이 좋아."
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.leftarm.semen += 1>>
<<case 7>>
<<He_nun>> 경련하면서 신음하며, 그 과정에서 두꺼운 정액 줄기를 쏘아 당신의 <<breastsPost>> 위에 왕창 튀긴다. 당신은 저 작은 몸에서 나오는 정액 양에 깊은 감명을 받는다.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.leftarm.semen += 1>>
<<chestejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.chest.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "rightarm">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> <<his_yi>> 육봉을 당신의 오른손으로 앞뒤로 비벼주자 신음소리를 내었고, <<him_ul>> 마지막으로 꾹 짜내자 사정한다. 당신의 손은 따뜻한 정액으로 뒤덮인다. "너는 나를 특별하게 느끼게 해."
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.rightarm.semen += 1>>
<<case 4 5 6>>
<<He_nun>> 조용히 당신의 오른손에 사정한다. 정액이 당신의 손가락을 타고 뚝뚝 떨어진다. "네가 나를 느끼게 만드는 것이 좋아."
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.rightarm.semen += 1>>
<<case 7>>
<<He_nun>> 끄응 하는 소리를 내며 두꺼운 정액 줄기를 당신의 오른손 위에 쏘아대어, 인상적으로 더럽혀 놓는다. 당신은 저 작은 몸에서 나오는 정액 양에 깊은 감명을 받는다.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.rightarm.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is 0>>
<<switch random(1, 4)>>
<<case 1>>
<<He_nun>> 신음하며 <<his_yi>> 육봉을 앞뒤로 비벼대었고, 마지막으로 <<his_yi>> 자지를 꾹 짜내어, 당신의 배 위에 사정한다. <<He_nun>> 그 추잡함을 보고 웃는다.
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.tummy.semen += 1>>
<<case 2>>
<<He_nun>> 빠르게 <<his_yi>> 자지를 비벼대며 신음했고, 바닥에 사정한다. "너는 나를 너무 기분좋게 해."
<<case 3>>
<<He_nun>> <<his_yi>> 자지를 비벼대었고, 당신의 엉덩이를 겨냥해서, 당신의 <<bottomPost>>에 사정한다. "그거 재미있었어!"
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<<case 4>>
<<He_nun>> <<his_yi>> 자지를 비벼대며 신음했고, 당신의 <<breastsPost>>에 사정한다. <<He_nun>> <<he_ga>> 만들어 놓은 추잡한 광경에 킥킥 웃는다.
<</switch>>
<<elseif $NPCList[_nn].penis is "otheranus">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신이 <<his_yi>> 항문에 박아대자 신음소리를 내었고, <<his_yi>> 정액을 <<hisPost>> 자신의 배에 뿌려댄다. "그거 너무 기분 좋았어."
<<case 4 5>>
<<He_nun>> 당신이 <<his_yi>> 항문에 박아대자 훌쩍거렸고, 쾌락의 신음소리를 내며 바닥에 사정한다. 당신은 <<him_ul>> 밀어낸다.
<<case 6 7>>
<<He_nun>> <<hisPost>> 자신의 가슴에 사정하며 한숨을 쉰다. "그거 끝내줬어; 언제 우리 다시 해볼까?"
<</switch>>
<<elseif ($NPCList[_nn].penis is "otheranusfrot" or $NPCList[_nn].penis is "otheranusentrance" or $NPCList[_nn].penis is "otheranusimminent") and $worn.genitals.type.includes("chastity")>>
<<He_nun>> 당신의 <<worn_genitals_name>>에 대고 가버리면서 헉 하는 소리를 낸다. "그거 불편하지 않아?" <<he_ga>> 묻는다. "혹시 좀 더 부드러운 것을 만들지 않을까?"
<<elseif $NPCList[_nn].penis is "otheranusfrot" or $NPCList[_nn].penis is "otheranusentrance" or $NPCList[_nn].penis is "otheranusimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신이 <<his_yi>> 엉덩이골에 박아대자 시끄럽게 가버렸고, 당신의 엉덩이를 뒤에서 잡아 마지막으로 당신의 <<penis_rul>> <<his_yi>> 엉덩이에 비빈다.
<<case 4 5>>
<<He_nun>> 당신이 <<his_yi>> 항문에 비벼대자 신음하며 바닥에 사정한다. <<He_nun>> 만족스럽게 웃는다.
<<case 6 7>>
<<He_nun>> <<hisPost>> 자신의 가슴에 사정하며 한숨을 쉰다.
<</switch>>
<<elseif $NPCList[_nn].penis is "penis" and $worn.genitals.type.includes("chastity")>>
<<He_nun>> 입을 딱 벌리면서 당신의 <<worn_genitals_name>> 위에 정액을 쏘아댄다. <<He_nun>> 당신의 얼굴을 쓰다듬는다. "너는 너무 귀여워."
<<elseif $NPCList[_nn].penis is "penis">>
<<He_nun>> 당신이 당신의 <<penises>> 서로 문질러대자, 쾌감에 신음하며 가버린다. "그거 정말로 재미있었어."
<<elseif $NPCList[_nn].penis is "penisentrance" or $NPCList[_nn].penis is "penisimminent">>
<<if $worn.genitals.type.includes("chastity")>>
<<He_nun>> 입을 딱 벌리면서 당신의 <<worn_genitals_name>> 위에 정액을 쏘아댄다. <<He_nun>> 당신의 얼굴을 쓰다듬는다. "너는 너무 귀여워."
<<else>>
<<He_nun>> 당신의 <<penisPost>>에 비벼대기 전에 가버렸고, 밖에 사정한다. 정액이 당신의 자지와 배를 뒤덮는다. <<He_nun>> 만족스럽게 미소짓는다.
<</if>>
<!-- Special case male PC being orally serviced by male NPC with no other contact -->
<<elseif $NPCList[_nn].mouth is "penis">>
<<switch random(1, 5)>>
<<case 1 2 3>>
<<He_nun>> 당신이 <<his_yi>> 입에 박아대자 가버리며, 당신의 <<penis_rul>> 물고 헉 하는 소리를 낸다. "그거 정말로 재미있었어!"
<<case 4 5>>
<<He_nun>> 당신이 <<his_yi>> 입에 박아대자 바닥에 사정한다. 당신은 멈추고 <<his_yi>> 머리를 어루만진다.
<</switch>>
<<elseif $NPCList[_nn].penis is "othermouth">>
<<He_nun>> 흥분감에 몸을 떨며 가버렸고, <<his_yi>> 젖은 얼굴을 당신의 몸에 깨끗이 닦는다.
<</if>>
<<if $NPCList[_nn].penis isnot "none" and !$NPCList[_nn].penisdesc.includes("strap-on") and _condomResult is "leaked">>
콘돔을 사용하고 있지만, 콘돔이 너무 훼손되어서 정액을 막을 수가 없었다.
<</if>>
<br><br>
<<else>><!-- There should be non non-consensual Robin events -->
<<He_nun>> 오르가즘의 환희를 느끼며 쓰러진다.
<br><br>
<</if>>
<!-- No finishing moves for Robin. It would be out of character given size and personality -->
<</widget>><<widget "ejaculation-sydney">>
<<set $ejaculating to 1>>
<!-- Changing rows to future-proof the code: from $NPCList[_nn] to $NPCList[_nn], _nn being the main ejaculation loop handler -->
<<if $NPCList[_nn].pronoun is "m">>
<<set $pronoun to "m">>
<</if>>
<<if $NPCList[_nn].pronoun is "f">>
<<set $pronoun to "f">>
<</if>>
<<if $NPCList[_nn].pronoun is "i">>
<<set $pronoun to "i">>
<</if>>
<<if $NPCList[_nn].pronoun is "n">>
<<set $pronoun to "n">>
<</if>>
<<if $NPCList[_nn].pronoun is "t">>
<<set $pronoun to "t">>
<</if>>
<<if $enemytype is "man">>
<<set $NPCList[_nn].intro to 1>>
<<else>>
<<set $pronoun to "i">>
<</if>>
<<NPCStatusCheck "Sydney">>
<!-- Female SYDNEY -->
<<if $NPCList[_nn].vagina isnot "none" and $NPCList[_nn].penis is "none">>
<<if $consensual is 1>>
<<if $NPCList[_nn].vagina is "mouthentrance" or $NPCList[_nn].vagina is "mouth" or $NPCList[_nn].vagina is "mouthimminent">>
<<if random (1)>>
<<He_nun>> 헉 하는 소리를 내면서 가버리며, <<his_yi>> 다리는 본능적으로 잠시동안 당신의 머리와 목을 감싼다.
<<else>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<He_nun>> 얼굴이 빨개지며, 가버리면서 입을 가렸고, <<his_yi>> 몸이 걷잡을 수 없이 씰룩거린다.
<<case "corrupt" "corruptLust">>
<<He_nun>> <<his_yi>> 양손으로 당신의 머리 뒤를 잡고 <<his_yi>> 클리토리스를 당신의 코에 비벼대며 절정한다.
<<default>>
<<He_nun>> 신음하며 <<his_yi>> <<sydneyGenitalsPost "과">> 엉덩이를 당신의 얼굴에 비벼댔고, 넓적다리는 오르가즘으로 인해 떨린다.
<</switch>>
<</if>>
<br><br>
<<elseif $NPCList[_nn].vagina is "leftarm">>
<<if random (1)>>
<<He_nun>> 당신의 팔을 꽉 잡고 당신을 잡아당기며 쾌락감에 경련한다. 당신은 <<his_yi>> 빠른 심장고동과 호흡을 느낄 수 있다.
<<else>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<He_nun>> 얼굴이 빨개지며, 가버리면서 입을 가렸고, <<his_yi>> <<sydneyGenitalsPost "이">> 당신의 손에서 경련한다.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.leftarm.goo += 1>>
<<case "corrupt" "corruptLust">>
<<He_nun>> 마지막으로 신음을 흘리며, 당신의 손을 잡고 당신의 손가락으로 <<his_yi>> <<sydneyGenitalsPost "을">> 범한다. 당신의 손가락은 애액으로 흠뻑 젖는다.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.leftarm.goo += 1>>
<<default>>
<<He_nun>> 당신이 <<his_yi>> 보지로 가버리게 하자 크게 숨을 내쉬었고, <<his_yi>> 몸이 경련하면서 <<his_yi>> 날씬한 넓적다리가 당신의 손에서 떨린다.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.leftarm.goo += 1>>
<</switch>>
<</if>>
<<elseif $NPCList[_nn].vagina is "rightarm">>
<<if random (1)>>
<<He_nun>> 당신의 손을 꽉 잡고 당신을 잡아당기며 쾌락감에 경련한다. <<takeHandholdingVirginity "Sydney" "romantic">>
<<else>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<He_nun>> 얼굴과 목이 빨개지며, 조용히 가버리면서 입을 가렸고, <<his_yi>> <<sydneyGenitalsPost "이">> 당신의 손에서 경련한다.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.rightarm.goo += 1>>
<<case "corrupt" "corruptLust">>
<<He_nun>> 마지막으로 신음을 흘리며, 당신의 손을 잡고 당신의 손가락으로 <<his_yi>> <<sydneyGenitalsPost "을">> 범한다. 당신의 손가락은 애액으로 흠뻑 젖는다.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.rightarm.goo += 1>>
<<default>>
<<He_nun>> 당신이 <<his_yi>> 보지로 가버리게 하자 한숨을 쉬었고, <<his_yi>> 몸이 경련하면서 <<his_yi>> 날씬한 넓적다리가 당신의 손에서 떨린다.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.rightarm.goo += 1>>
<</switch>>
<</if>>
<<elseif $NPCList[_nn].vagina is "lefthand" or $NPCList[_nn].vagina is "righthand">>
<<if random (1)>>
<<He_nun>> 당신의 팔을 꽉 잡고 당신을 잡아당기며 쾌락감에 경련한다. 당신은 <<his_yi>> 빠른 심장고동과 호흡을 느낄 수 있다.
<<else>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<He_nun>> 가 버리며 한숨을 쉬었고, 당신을 풀어주며 <<his_yi>> 손을 끌어온다. <<He_nun>> <<his_yi>> 손가락 사이에 묻은 <<his_yi>> 애액을 신기한 듯이 비벼댄다.
<<case "corrupt" "corruptLust">>
<<He_nun>> 신음하면서 몸을 떨며, <<hisPost>> 자신의 보지와 넓적다리를 애액으로 적신다. "어, 이거 좀 창피한걸..."
<<default>>
<<He_nun>> 크게 신음하며 몸을 떨고, 애액을 바닥에 떨어뜨린다. <<He_nun>> <<his_yi>> 손가락 사이에 묻은 <<his_yi>> 애액을 신기한 듯이 비벼댄다.
<</switch>>
<</if>>
<br><br>
<<elseif $NPCList[_nn].vagina is "leftDildo">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_nun>> <<his_yi>> 몸을 경련하며 ?orgasmMoans, <<his_yi>> 넓적다리는 당신의 <<sextoyPost $currentSexToyLeft.name "name">> 옆에서 떨린다.
<<case 3 4>>
<<His_yi>> 홍조가 깊어지고 <<his_yi>> 입이 딱 벌어지며 <<he_nun>> <<sextoy_ro $currentSexToyLeft.name>> 가버린다.
<<case 5>>
<<He_nun>> 당신의 <<sextoy_ga $currentSexToyLeft.name>> <<him_ul>> 절정에 이르게 하자 당신의 팔을 잡으며 ?orgasmMoans. <<His_yi>> 애액이 당신의 <<sextoy_rul $currentSexToyLeft.name>> 적신다.
<</switch>>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.leftarm.goo += 1>>
<<elseif $NPCList[_nn].vagina is "rightDildo">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_nun>> <<his_yi>> 몸을 경련하며 ?orgasmMoans, <<his_yi>> 넓적다리는 당신의 <<sextoyPost $currentSexToyRight.name "name">> 옆에서 떨린다.
<<case 3 4>>
<<His_yi>> 홍조가 깊어지고 <<his_yi>> 입이 딱 벌어지며 <<he_nun>> <<sextoy_ro $currentSexToyRight.name>> 가버린다.
<<case 5>>
<<He_nun>> 당신의 <<sextoy_ga $currentSexToyRight.name>> <<him_ul>> 절정에 이르게 하자 당신의 팔을 잡으며 ?orgasmMoans. <<His_yi>> 애액이 당신의 <<sextoy_rul $currentSexToyRight.name>> 적신다.
<</switch>>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.rightarm.goo += 1>>
<<elseif $NPCList[_nn].vagina is "leftDildoAnus">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_nun>> <<his_yi>> 몸을 경련하며 ?orgasmMoans, <<his_yi>> 넓적다리는 당신의 <<sextoyPost $currentSexToyLeft.name "name">> 옆에서 떨린다.
<<case 3 4>>
<<His_yi>> 홍조가 깊어지고 <<his_yi>> 입이 딱 벌어지며 <<he_nun>> <<sextoy_ro $currentSexToyLeft.name>> 가버린다.
<<case 5>>
<<He_nun>> 당신의 <<sextoy_ga $currentSexToyLeft.name>> <<him_ul>> 절정에 이르게 하자 당신의 팔을 잡으며 ?orgasmMoans.
<</switch>>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>>
<<elseif $NPCList[_nn].vagina is "rightDildoAnus">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_nun>> <<his_yi>> 몸을 경련하며 ?orgasmMoans, <<his_yi>> 넓적다리는 당신의 <<sextoyPost $currentSexToyRight.name "name">> 옆에서 떨린다.
<<case 3 4>>
<<His_yi>> 홍조가 깊어지고 <<his_yi>> 입이 딱 벌어지며 <<he_nun>> <<sextoy_ro $currentSexToyRight.name>> 가버린다.
<<case 5>>
<<He_nun>> 당신의 <<sextoy_ga $currentSexToyRight.name>> <<him_ul>> 절정에 이르게 하자 당신의 팔을 잡으며 ?orgasmMoans.
<</switch>>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>>
<<elseif $NPCList[_nn].vagina is "feet">>
<<if random (1)>>
<<He_nun>> 길게 숨을 내쉬면서 절정하며 당신의 발에서 몸을 떤다.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.feet.goo += 1>>
<<else>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<He_nun>> <<his_yi>> 양손으로 <<his_yi>> 입을 꽉 잡고, 당신의 발 아래에서 씰룩거리며 당신의 발가락 사이로 가버린다. <<He_nun>> 헉헉거리면서 뒤로 물러난다.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.feet.goo += 1>>
<<case "corrupt" "corruptLust">>
<<He_nun>> 당신이 <<his_yi>> 보지를<<if _sydneyChastity>> <<his_yi>> 정조대 벨트를 통해 주무르자 신음하면서, 뒤로 물러나며<<else>> 주무르자 신음하면서, <<his_yi>> 양손으로 당신의 발가락을 밀어넣으며<</if>> 가버린다.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.feet.goo += 1>>
<<default>>
<<He_nun>> 가버리며 몸을 떨고, 당신의 발 아래에서 씰룩거리며 당신의 발가락 사이로 가버린다.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.feet.goo += 1>>
<</switch>>
<</if>>
<<elseif $NPCList[_nn].vagina is "vagina" and $worn.genitals.type.includes("chastity")>>
<<He_nun>> 당신의 <<worn_genitals_name>>에 대고 가버리면서 헉 하는 소리를 낸다.
<<if _sydneyChastity>>
"어떻게 정조대 두 개를 통해서도 여전히 기분이 이렇게 좋을 수가 있지?" <<he_ga>> 묻는다.
<<else>>
"이건 불공평해..." <<he_ga>> 당신의 <<worn_genitals_name_ul>> 노려보며, 입술을 불룩 내민다.
<</if>>
<br><br>
<<elseif $NPCList[_nn].vagina is "vagina" and _sydneyChastity>>
<<He_nun>> 절정하며 크게 신음한다. "흥," <<he_nun>> 입술을 삐죽 내밀며, <<his_yi>> 정조대 벨트를 쓸데없이 한번 잡아당긴다.
<<elseif $NPCList[_nn].vagina is "vagina">>
<<if random (1)>>
<<He_nun>> <<his_yi>> 팔을 당신에게 두르며 가버리고, 계속 서로 비벼대는 동안 당신은 서로를 꽉 붙잡고 있는다. 당신은 <<he_ga>> 몸을 떨기를 끝내고 나서야 속도를 줄인다.
<<else>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<if _sydneyChastity>>
<<He_nun>> 당신의 <<pussy_wa>> <<his_yi>> 정조대 벨트를 서로 맞대고 가위치기를 하면서, 쾌락의 신음을 흘리며 가 버린다.
<<else>>
<<He_nun>> 당신과 보지를 서로 맞대고 가위치기를 하면서, 쾌락의 신음을 흘리며 가 버린다.
<</if>>
<<case "corrupt" "corruptLust">>
<<He_nun>> 당신의 <<pussy_rul>> <<his_yi>> 것에 마지막으로 세게 비벼대며 신음하였고, 가버리며 다리를 벌벌 떤다.
<<default>>
<<He_nun>> 크게 신음하며, <<his_yi>> 양손을 당신의 어깨 아래에 받치며 <<his_yi>> 온 몸을 벌벌 떤다.
<</switch>>
<</if>>
<br><br>
<<elseif $NPCList[_nn].vagina is "othermouth">>
<<if random (1)>>
<<He_nun>> 당신 아래에서 쾌락에 차 몸서리쳤고, <<he_ga>> <<his_yi>> 머리를 당신의 <<pussyPost>>에서 떼어내며 헉 하며 숨을 쉰다.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.goo += 1>>
<<else>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<He_nun>> 쾌락에 차 몸서리쳤고, 가 버리면서 당신의 사타구니에 따뜻하게 한숨을 내쉬었으며, 당신을 침과 당신 자신의 체액으로 적신다.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.goo += 1>>
<<case "corrupt" "corruptLust">>
<<He_nun>> 조용히 사정하였고, 몸을 떨며 <<he_ga>> <<his_yi>> 코를 당신의 사타구니에 비벼대며 길고, 축축하게 핥는다.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.goo += 1>>
<<default>>
<<He_nun>> 가 버리며 당신의 사타구니 사이에서 신음하였고, <<his_yi>> 양 손으로 <<his_yi>> 넓적다리를 꽉 잡아 조이면서, <<his_yi>> 넓적다리를 타고 애액을 줄줄 흐르게 한다.
<br><br>
<</switch>>
<</if>>
<!-- following appear to be Male PC to Female Antagonist only? -->
<<elseif $NPCList[_nn].vagina is "otheranus" and $worn.genitals.type.includes("chastity")>>
<<He_nun>> 당신의 <<worn_genitals_name>>에 대고 가버리면서 헉 하는 소리를 낸다.
<<if _sydneyChastity>>
"어떻게 정조대 두 개를 통해서도 여전히 기분이 이렇게 좋을 수가 있지?" <<he_ga>> 묻는다.
<<else>>
"이건 불공평해..." <<he_ga>> 당신의 <<worn_genitals_name_ul>> 노려보며, 입술을 불룩 내민다.
<</if>>
<br><br>
<<elseif $NPCList[_nn].vagina is "otheranus" and playerHasStrapon()>>
<<if random (1)>>
<<He_nun>> 당신이 <<him_i>> 절정할 때까지 섹스하자 <<his_yi>> 등을 구부리며 크게 신음한다.
<br><br>
<<else>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<He_nun>> 조용히 절정하였고, 벌벌 떨며 본능적으로 <<his_yi>> 엉덩이를 당신에게 비벼댄다. <<He_nun>> 한 손을 <<his_yi>> 배에 가져다 댄다. "그 장난감... 내 안에서 너무 기분 좋았어..."
<br><br>
<<case "corrupt" "corruptLust">>
<<He_nun>> 가버리면서 신음소리를 내며 당신의 사타구니에 몸을 부딪혀댄다. <<He_nun>> 킥킥 웃는다. "하... 아직... 순결하다고? 아, 웃기지 말라고 해..."
<br><br>
<<default>>
<<He_nun>> 가 버리며 몸을 떨었고, 마지막 신음소리를 내며 <<his_yi>> 엉덩이를 당신의 <<worn_under_lower_name>>에 세게 밀어붙인다.
<br><br>
<</switch>>
<</if>>
<<elseif $NPCList[_nn].vagina is "otheranus">>
<<if random (1)>>
<<He_nun>> 당신이 <<him_i>> 절정할 때까지 섹스하자 <<his_yi>> 등을 구부리며 크게 신음한다.
<br><br>
<<else>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<He_nun>> 조용히 사정하였고, 벌벌 떨며 본능적으로 <<his_yi>> 엉덩이를 당신에게 비벼댄다. <<He_nun>> 한 손을 <<his_yi>> 배에 가져다 댄다. "배가... 배가 꽉 찬 것 같아..." <<if $internalejac>><<npcincr Sydney purity -5>><<llspurity>><<else>><<npcincr Sydney purity -2>><<lspurity>><</if>>
<br><br>
<<case "corrupt" "corruptLust">>
<<He_nun>> 가버리면서 신음소리를 내며 당신의 사타구니에 몸을 부딪혀댄다. <<He_nun>> 킥킥 웃는다. "하... 아직... 순결하다고? 아, 웃기지 말라고 해..." <<if $internalejac>><<npcincr Sydney purity -5>><<llspurity>><<else>><<npcincr Sydney purity -2>><<lspurity>><</if>>
<br><br>
<<default>>
<<He_nun>> 가 버리며 몸을 떨었고, 마지막 신음소리를 내며 <<his_yi>> 엉덩이를 당신에게 세게 밀어붙인다. <<if $internalejac>><<npcincr Sydney purity -5>><<llspurity>><<else>><<npcincr Sydney purity -2>><<lspurity>><</if>>
<br><br>
<</switch>>
<</if>>
<<elseif $NPCList[_nn].vagina is "penis" and playerHasStrapon()>>
<<if random (1)>>
<<He_nun>> 당신이 <<him_i>> 절정할 때까지 섹스하자 <<his_yi>> 등을 구부리며 크게 신음한다.
<br><br>
<<else>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<He_nun>> 가 버리며 <<his_yi>> 양팔로 당신을 감싸고, 본능적으로 당신의 <<worn_under_lower_name>> 위에서 튀어오르며 쾌감으로 몸을 떤다.
<br><br>
<<set $player.bodyliquid.penis.goo += 1>>
<<case "corrupt" "corruptLust">>
<<He_nun>> 가 버리며 한숨을 쉬었고, 홍조를 띄며 온 몸을 경련한다.
<br><br>
<<set $player.bodyliquid.penis.goo += 1>>
<<default>>
<<He_nun>> 괴성을 지르면서 당신의 무릎 위에서 날뛰며 가버린다.
<br><br>
<<set $player.bodyliquid.penis.goo += 1>>
<</switch>>
<</if>>
<<elseif $NPCList[_nn].vagina is "penis">>
<<if random (1)>>
<<He_nun>> 당신이 <<him_i>> 절정할 때까지 섹스하자 <<his_yi>> 등을 구부리며 크게 신음한다. <<if $internalejac>><<He_nun>> <<his_yi>> 배를 쓰다듬는다. "배가 너무 따듯해." <<npcincr Sydney purity -5>><<llspurity>><<set $sydneyDaily.sydneyCum to true>><<else>><<npcincr Sydney purity -2>><<lspurity>><</if>>
<br><br>
<<else>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<He_nun>> 가 버리며 <<his_yi>> 양팔로 당신을 감싸고, 본능적으로 당신의 자지 위에서 튀어오르며 쾌감으로 몸을 떤다. <<if $internalejac>><<He_nun>> <<his_yi>> 배를 쓰다듬는다. "내... 내가 아기를 갖게 될까?" <<npcincr Sydney purity -5>><<llspurity>><<set $sydneyDaily.sydneyCum to true>><<else>><<npcincr Sydney purity -2>><<lspurity>><</if>>
<br><br>
<<penileejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.penis.goo += 1>>
<<case "corrupt" "corruptLust">>
<<He_nun>> 가 버리며 한숨을 쉬었고, 홍조를 띄며 온 몸을 경련한다. <<if $internalejac>><<He_nun>> <<his_yi>> 배를 쓰다듬는다. "계속 이렇게 하다 보면 나는 확실히 임신하게 될 거야." <<npcincr Sydney purity -5>><<llspurity>><<set $sydneyDaily.sydneyCum to true>><<else>><<npcincr Sydney purity -2>><<lspurity>><</if>>
<br><br>
<<penileejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.penis.goo += 1>>
<<default>>
<<He_nun>> 괴성을 지르면서 당신의 무릎 위에서 날뛰며 가버린다. <<if $internalejac>><<He_nun>> <<his_yi>> 배를 쓰다듬는다. "뭐-뭐어, <<sydneyMumPost "은">> 항상 <<nnpc_he_ga "Sirris">> 손주들을 원한다고 했으니까..." <<npcincr Sydney purity -5>><<llspurity>><<set $sydneyDaily.sydneyCum to true>><<else>><<npcincr Sydney purity -2>><<lspurity>><</if>>
<br><br>
<<penileejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.penis.goo += 1>>
<</switch>>
<</if>>
<<elseif ($NPCList[_nn].vagina is "penisimminent" or $NPCList[_nn].vagina is "penisentrance") and $worn.genitals.type.includes("chastity")>>
<<He_nun>> 당신의 <<worn_genitals_name>>에 대고 가버리면서 헉 하는 소리를 낸다.
<<if _sydneyChastity>>
"어떻게 정조대 두 개를 통해서도 여전히 기분이 이렇게 좋을 수가 있지?" <<he_ga>> 묻는다.
<<else>>
"이건 불공평해..." <<he_ga>> 당신의 <<worn_genitals_name_ul>> 노려보며, 입술을 불룩 내민다.
<</if>>
<br><br>
<<elseif ($NPCList[_nn].vagina is "penisimminent" or $NPCList[_nn].vagina is "penisentrance") and _sydneyChastity>>
<<He_nun>> 절정에 이르면서 <<his_yi>> 정조대 벨트를 필사적으로 잡는다. <<He_nun>> 불만스러워하는 소리를 몇 번 질렀지만, 곧 <<himself_yi>> 마음을 가라앉힌다.
<<elseif $NPCList[_nn].vagina is "penisimminent" or $NPCList[_nn].vagina is "penisentrance">>
<<He_nun>> 당신이 당신의 <<penis_rul>> 보지 입구에 비벼대자 가버리며, 쾌락감에 신음한다.
<br><br>
<<elseif ($NPCList[_nn].vagina is "otheranusfrot" or $NPCList[_nn].vagina is "otheranusentrance") and $worn.genitals.type.includes("chastity")>>
<<He_nun>> 당신의 <<worn_genitals_name>>에 대고 가버리면서 헉 하는 소리를 낸다.
<<if _sydneyChastity>>
"어떻게 정조대 두 개를 통해서도 여전히 기분이 이렇게 좋을 수가 있지?" <<he_ga>> 묻는다.
<<else>>
"이건 불공평해..." <<he_ga>> 당신의 <<worn_genitals_name_ul>> 노려보며, 입술을 불룩 내민다.
<</if>>
<br><br>
<<elseif ($NPCList[_nn].vagina is "otheranusfrot" or $NPCList[_nn].vagina is "otheranusentrance") and $NPCName[$NPCNameList.indexOf("Sydney")].chastity.anus.includes("shield")>>
<<He_nun>> 절정에 이르면서 <<his_yi>> 정조대 벨트를 필사적으로 잡는다. <<He_nun>> 불만스러워하는 소리를 몇 번 질렀지만, 곧 <<himself_yi>> 마음을 가라앉힌다.
<<elseif $NPCList[_nn].vagina is "otheranusfrot" or $NPCList[_nn].vagina is "otheranusentrance">>
<<He_nun>> <<his_yi>> 엉덩이를 당신의 자지에 밀어대며 가버리며, 본의 아니게 몸을 떤다.
<br><br>
<<elseif $NPCList[_nn].vagina is "frot" and $worn.genitals.type.includes("chastity")>>
<<He_nun>> 당신의 <<worn_genitals_name>>에 대고 가버리면서 헉 하는 소리를 낸다.
<<if _sydneyChastity>>
"어떻게 정조대 두 개를 통해서도 여전히 기분이 이렇게 좋을 수가 있지?" <<he_ga>> 묻는다.
<<else>>
"이건 불공평해..." <<he_ga>> 당신의 <<worn_genitals_name_ul>> 노려보며, 입술을 불룩 내민다.
<</if>>
<br><br>
<<elseif $NPCList[_nn].vagina is "frot">>
<<He_nun>> <<his_yi>> <<sydneyGenitalsPost "을">> 당신의 자지에 세게 비벼대며 가버린다. <<He_nun>> <<his_yi>> 빨개진 얼굴을 가렸지만, 당신은 <<he_ga>> 미소짓고 있다고 생각한다.
<br><br>
<<penileejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.penis.goo += 1>>
<!-- Special case male PC with female NPC -->
<<elseif $NPCList[_nn].mouth is "penis" and playerHasStrapon()>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust" "neutral" "neutralLust">>
<<He_nun>> 당신이 <<his_yi>> 입에 박아대자 가버린다. <<His_yi>> 눈이 커지며, <<he_nun>> 천천히 몸을 뒤로 당기고, <<his_yi>> 입이 자유로워지자 헉헉거리면서 숨을 쉰다. "맛이 정말 이상해..." <<he_ga>> 킥킥 웃는다.
<br><br>
<<case "corrupt" "corruptLust">>
<<He_nun>> 당신이 <<his_yi>> 입에 박아대자 가버렸고, 당신의 <<penisPost>>에 끈적한 것을 남긴다. <<He_nun>> <<he_ga>> 숨을 못 쉴 때까지 당신의 <<penis_rul>> 삼켰다가, 다시 한숨을 돌린다. "이건 좀 바보같아," <<he_ga>> 킥킥 웃는다.
<br><br>
<</switch>>
<<elseif $NPCList[_nn].mouth is "penis">>
<<switch _sydneyStatus>>
<<case "pure" "pureLust" "neutral" "neutralLust">>
<<He_nun>> 당신이 <<his_yi>> 입에 박아대자 가버린다. <<His_yi>> 눈이 커지며, <<he_nun>> 천천히 몸을 뒤로 당기고, <<his_yi>> 입이 자유로워지자 헉헉거리면서 숨을 쉰다. <<if $internalejac>><<He_nun>> 머뭇거리며 당신의 정액을 삼킨다.<</if>> "맛이 정말 이상해..." <<he_ga>> 킥킥 웃는다. <<if $internalejac>><<npcincr Sydney purity -2>><<lspurity>><</if>>
<br><br>
<<case "corrupt" "corruptLust">>
<<He_nun>> 당신이 <<his_yi>> 입에 박아대자 가버렸고, 당신의 <<penisPost>>에 끈적한 것을 남긴다. <<if $internalejac>><<He_nun>> <<his_yi>> 입을 벌려, 당신에게 당신의 신선한 정액을 보여주고는, <<his_yi>> 입을 닫고 삼킨다. <<he_ga>> 입을 다시 벌렸을 때에는, 당신의 정액은 없어졌다. "식사를 제공해 줘서 고마워," <<he_ga>> 킥킥 웃는다. <<npcincr Sydney purity -2>><<lspurity>><<else>>"너는 정말 맛있네," <<he_ga>> 킥킥 웃는다.<</if>>
<br><br>
<</switch>>
<<else>>
<<He_nun>> 오르가즘의 희열로 몸을 부르르 떤다.
<br><br>
<</if>>
<<else>>
<<if !_sydneyStatus.includes("corrupt") and $NPCList[_nn].vagina isnot "none">>
<<He_nun>> 당신이 했던 짓에 대해 혼란스러워하며, 멍한 상태로 뒤로 물러난다.
<br><br>
<<elseif $NPCList[_nn].vagina is "footjob">>
<<switch random(1, 5)>>
<<case 1 2 3>>
<<He_nun>> 가 버리며 헐떡였다. 한숨을 돌리면서, <<he_nun>> 웃으며 <<himPost>> 아래에 있는 당신과 당신의 <<lewdness_rul>> 내려다본다. "만약 내가 내 즐거움을 누리도록 허락해 준다면, 나는 발보다 더 좋은 것을 사용해 줄 수도 있어!"
<br><br>
<<case 4 5>>
<<He_nun>> 가 버리며 웃더니, <<his_yi>> 발을 당신의 사타구니에서 뺀다. "나는 지금 정말 무엇이든 할 수 있다고 느껴. 네가 내 눈을 정말로 뜨이게 했거든."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.goo += 1>>
<</switch>>
<<elseif $NPCList[_nn].vagina is "vagina" and $worn.genitals.type.includes("chastity")>>
<<He_nun>> 당신의 <<worn_genitals_name>>에 대고 가버리면서 헉 하는 소리를 낸다.
<<if _sydneyChastity>>
"내가 언젠가 이 정조대들을 둘 다 부숴버리고 말 거야," <<he_ga>> 말한다.
<<else>>
"씨팔 성희롱꾼 같으니." <<he_ga>> 당신의 <<worn_genitals_name_ul>> 노려보며, 입술을 불룩 내민다.
<<if $bodywritingLvl gte 2>>
<<sydneyBodywritingLocation>><<if _writingFail isnot 1>><<He_nun>> 마커펜의 뚜껑을 벗기더니, 당신이 반응하기도 전에 재빠르게 당신의 <<trBodypart _bodypart>>_trResult에 무언가를 쓴다. 당신의 <<trBodypart _bodypart>>_trResult에는 이제 이렇게 쓰여있다: <<sydneyBodywriting stupid_little_fucking_sextease_bitch_fucker>><</if>>
<</if>>
<</if>>
<br><br>
<<elseif $NPCList[_nn].vagina is "vagina">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_nun>> 신음하며 가 버렸고, <<his_yi>> 젖은 보지를 당신의 엉덩이와 넓적다리에서 끌어낸다.
<br><br>
<<case 3 4>>
<<He_nun>> 신음하며 <<his_yi>> 손톱을 당신의 어깨에 박고 당신의 <<pussyPost>>에 세게 비벼댄다. 당신은 <<his_yi>> 힘에 놀란다.
<br><br>
<<case 5>>
<<He_nun>> 괴성을 지르며, 당신의 머리카락을 잡고 <<his_yi>> 몸을 당신에게 짓이긴다. 애액이 <<his_yi>> 보지에서 줄줄 흘러나와, 당신을 흠뻑 적신다.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.goo += 1>>
<</switch>>
<<elseif $NPCList[_nn].vagina is "othermouth">>
<<He_nun>> 흥분감에 몸서리치며 가 버렸고, <<his_yi>> 젖은 얼굴을 당신의 배에다 깨끗이 닦는다.
<br><br>
<<elseif $NPCList[_nn].vagina is "lefthand" or $NPCList[_nn].vagina is "righthand">>
<<He_nun>> 가 버리면서 신음소리를 내었다. <<He_nun>> 당신의 머리카락을 잡고 가까이 잡아당긴다. 당신은 <<his_yi>> 힘에 놀란다. "언젠가는, 네가 지저분하게 침을 줄줄 흘릴 때까지 너를 부숴주겠어."
<br><br>
<<elseif $NPCList[_nn].vagina is "mouthentrance" or $NPCList[_nn].vagina is "mouth" or $NPCList[_nn].vagina is "mouthimminent">>
<<He_nun>> 신음소리를 내며 당신의 머리를 받치고 <<his_yi>> 클리토리스를 당신의 코에 비벼대면서 <<his_yi>> 넓적다리를 벌벌 떨며 절정한다.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.goo += 1>>
<!-- following appear to be Male PC to Female Antagonist only? -->
<<elseif $NPCList[_nn].vagina is "otheranus" and playerHasStrapon()>>
<<He_nun>> 가 버리면서 몸을 떨었고, 손을 뒤로 뻗어 <<his_yi>> 손톱을 당신의 넓적다리에 박아넣으며 마지막 신음소리를 낸다.
<br><br>
<<elseif $NPCList[_nn].vagina is "otheranus">>
<<He_nun>> 가 버리면서 몸을 떨었고, 손을 뒤로 뻗어 <<his_yi>> 손톱을 당신의 넓적다리에 박아넣으며 마지막 신음소리를 낸다. <<if $internalejac>><<He_nun>> <<his_yi>> 배를 쓰다듬는다. "훨씬 낫군." <<npcincr Sydney purity -5>><<llspurity>><<else>> <<He_nun>> 짜증나고 흥분한 듯 보인다. "나는 네가 내 안에 사정하기를 원했어! 내가 그렇게 열심히 하지 않았어?!" <<npcincr Sydney purity -2>><<lspurity>><</if>>
<br><br>
<<elseif $NPCList[_nn].vagina is "penis" and playerHasStrapon()>>
<<He_nun>> 가 버리며 <<his_yi>> 손톱을 당신의 어깨에 박아넣었고, <<his_yi>> 보지에 당신의 <<penis_rul>> 강하게 밀어넣으며 쾌감으로 몸서리친다.
<br><br>
<<elseif $NPCList[_nn].vagina is "penis">>
<<He_nun>> 가 버리며 <<his_yi>> 손톱을 당신의 어깨에 박아넣었고, <<his_yi>> 보지에 당신의 <<penis_rul>> 강하게 밀어넣으며 쾌감으로 몸서리친다. <<if $internalejac>><<He_nun>> <<his_yi>> 배를 쓰다듬는다. "내가 계속 이렇게 하면, 나는 네 아기를 확실히 가지게 될 거야." <<npcincr Sydney purity -5>><<llspurity>><<set $sydneyDaily.sydneyCum to true>><<else>> <<He_nun>> 짜증나고 흥분한 듯 보인다. "나는 네가 내 안에 사정하기를 원했어! 내가 그렇게 열심히 하지 않았어?!" <<npcincr Sydney purity -2>><<lspurity>><</if>>
<br><br>
<<elseif ($NPCList[_nn].vagina is "penisimminent" or $NPCList[_nn].vagina is "penisentrance") and $worn.genitals.type.includes("chastity")>>
<<He_nun>> 당신의 <<worn_genitals_name>>에 대고 가버리면서 헉 하는 소리를 낸다.
<<if _sydneyChastity>>
"내가 언젠가 이 정조대들을 둘 다 부숴버리고 말 거야," <<he_ga>> 말한다. "나는 네가 내 안에 들어와야만 해."
<<else>>
"씨팔 성희롱꾼 같으니." <<he_ga>> 당신의 <<worn_genitals_name_ul>> 노려보며, 입술을 불룩 내민다.
<<if $bodywritingLvl gte 2>>
<<sydneyBodywritingLocation>><<if _writingFail isnot 1>><<He_nun>> 마커펜의 뚜껑을 벗기더니, 당신이 반응하기도 전에 재빠르게 당신의 <<trBodypart _bodypart>>_trResult에 무언가를 쓴다. 당신의 <<trBodypart _bodypart>>_trResult에는 이제 이렇게 쓰여있다: <<sydneyBodywriting stupid_little_fucking_sextease_bitch_fucker>><</if>>
<</if>>
<</if>>
<br><br>
<<elseif $NPCList[_nn].vagina is "penisimminent" or $NPCList[_nn].vagina is "penisentrance">>
<<if !playerHasStrapon()>>
<<He_nun>> 신음하며 당신의 고동치는 자지에 대고 가버린다. <<He_nun>> 화난 듯 보인다.
<<else>>
<<He_nun>> 신음하며 당신의 <<worn_under_lower_name>> 위에 사정한다. <<He_nun>> 화난 듯 보인다.
<</if>>
<<if _sydneyChastity>>
"내가 언젠가 이 정조대를 부숴버리고 말 거야," <<he_ga>> 말한다. "나는 네가 내 안에 들어와야만 해."
<<else>>
"씨팔 성희롱꾼 같으니." <<he_ga>> 입술을 불룩 내민다. "왜 나에게 박아주지 않는 거야?"
<<if $bodywritingLvl gte 2>>
<<sydneyBodywritingLocation>><<if _writingFail isnot 1>><<He_nun>> 마커펜의 뚜껑을 벗기더니, 당신이 반응하기도 전에 재빠르게 당신의 <<trBodypart _bodypart>>_trResult에 무언가를 쓴다. 당신의 <<trBodypart _bodypart>>_trResult에는 이제 이렇게 쓰여있다: <<sydneyBodywriting stupid_little_fucking_sextease_bitch_fucker>><</if>>
<</if>>
<</if>>
<br><br>
<<elseif ($NPCList[_nn].vagina is "otheranusfrot" or $NPCList[_nn].vagina is "otheranusentrance") and $worn.genitals.type.includes("chastity")>>
<<He_nun>> 당신의 <<worn_genitals_name>>에 대고 가버리면서 헉 하는 소리를 낸다.
<<if _sydneyChastity>>
"내가 언젠가 이 정조대들을 둘 다 부숴버리고 말 거야," <<he_ga>> 말한다. "나는 네가 내 안에 들어와야만 해."
<<else>>
"씨팔 성희롱꾼 같으니." <<he_ga>> 당신의 <<worn_genitals_name_ul>> 노려보며, 입술을 불룩 내민다.
<<if $bodywritingLvl gte 2>>
<<sydneyBodywritingLocation>><<if _writingFail isnot 1>><<He_nun>> 마커펜의 뚜껑을 벗기더니, 당신이 반응하기도 전에 재빠르게 당신의 <<trBodypart _bodypart>>_trResult에 무언가를 쓴다. 당신의 <<trBodypart _bodypart>>_trResult에는 이제 이렇게 쓰여있다: <<sydneyBodywriting stupid_little_fucking_sextease_bitch_fucker>><</if>>
<</if>>
<</if>>
<br><br>
<<elseif $NPCList[_nn].vagina is "otheranusfrot" or $NPCList[_nn].vagina is "otheranusentrance">>
<<He_nun>> <<his_yi>> 엉덩이를 당신의 <<penisPost>>에 돌려대며 가버린다.
<<if _sydneyChastity>>
"내가 언젠가 이 정조대를 부숴버리고 말 거야," <<he_ga>> 말한다. "나는 네가 내 안에 들어와야만 해."
<<else>>
"씨팔 성희롱꾼 같으니." <<he_ga>> 입술을 불룩 내민다. "왜 나에게 박아주지 않는 거야?"
<<if $bodywritingLvl gte 2>>
<<sydneyBodywritingLocation>><<if _writingFail isnot 1>><<He_nun>> 마커펜의 뚜껑을 벗기더니, 당신이 반응하기도 전에 재빠르게 당신의 <<trBodypart _bodypart>>_trResult에 무언가를 쓴다. 당신의 <<trBodypart _bodypart>>_trResult에는 이제 이렇게 쓰여있다: <<sydneyBodywriting stupid_little_fucking_sextease_bitch_fucker>><</if>>
<</if>>
<</if>>
<br><br>
<<elseif $NPCList[_nn].vagina is "frot" and $worn.genitals.type.includes("chastity")>>
<<He_nun>> 당신의 <<worn_genitals_name>>에 대고 가버리면서 헉 하는 소리를 낸다.
<<if _sydneyChastity>>
"내가 언젠가 이 정조대들을 둘 다 부숴버리고 말 거야," <<he_ga>> 말한다.
<<else>>
"씨팔 성희롱꾼 같으니." <<he_ga>> 당신의 <<worn_genitals_name_ul>> 노려보며, 입술을 불룩 내민다.
<<if $bodywritingLvl gte 2>>
<<sydneyBodywritingLocation>><<if _writingFail isnot 1>><<He_nun>> 마커펜의 뚜껑을 벗기더니, 당신이 반응하기도 전에 재빠르게 당신의 <<trBodypart _bodypart>>_trResult에 무언가를 쓴다. 당신의 <<trBodypart _bodypart>>_trResult에는 이제 이렇게 쓰여있다: <<sydneyBodywriting stupid_little_fucking_sextease_bitch_fucker>><</if>>
<</if>>
<</if>>
<br><br>
<<elseif $NPCList[_nn].vagina is "frot">>
<<He_nun>> <<his_yi>> 클리토리스를 당신의 자지에 세게 비벼대며 가버렸다. "씨팔 성희롱꾼 같으니." <<he_ga>> 입술을 불룩 내민다. "왜 나에게 박아주지 않는 거야?"
<<if $bodywritingLvl gte 2>>
<<sydneyBodywritingLocation>><<if _writingFail isnot 1>><<He_nun>> 마커펜의 뚜껑을 벗기더니, 당신이 반응하기도 전에 재빠르게 당신의 <<trBodypart _bodypart>>_trResult에 무언가를 쓴다. 당신의 <<trBodypart _bodypart>>_trResult에는 이제 이렇게 쓰여있다: <<sydneyBodywriting stupid_little_fucking_sextease_bitch_fucker>><</if>>
<</if>>
<br><br>
<!-- Special case male PC with female NPC -->
<<elseif $NPCList[_nn].mouth is "penis">>
<<if !playerHasStrapon()>>
<<He_nun>> 당신이 <<his_yi>> 입에 박아대자 가버렸고, 당신을 밀며 숨을 쉬기 위해 헉헉댄다. "거의 너를 물어버릴 뻔 했어. 미안."
<<else>>
<<He_nun>> 당신이 <<his_yi>> 입에 박아대자 가버렸고, 당신을 밀며 숨을 쉬기 위해 헉헉댄다. "재미있었어."
<</if>>
<br><br>
<<else>>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 오르가즘으로 몸을 떨었다. <<he_nun>> 당신의 얼굴을 가까이 끌어당겨 말한다, "너는 내게 속해 있어. 그리고 나는 네게 속해 있지."
<br><br>
<<case 4 5 6>>
<<He_nun>> 조용히 한숨을 쉬며 가 버렸고, 당신의 등을 쓰다듬는다. "통제력을 잃지 않는다는 것은 정말 재미있어."
<br><br>
<<case 7>>
<<He_nun>> 빠르게 <<his_yi>> 클리토리스를 비벼대면서 괴성을 지르며 가 버린다. "너와 함께 있으면 나 자신을 통제할 수가 없다니까."
<br><br>
<</switch>>
<</if>>
<</if>>
<</if>>
<!-- Male SYDNEY -->
<<if $consensual is 1>>
<<if $NPCList[_nn].penis is "idle">>
<<He_nun>> <<his_yi>> 바지에 젖은 자국을 만들며 신음한다. 당신은 그 모습을 보고 킥킥 웃는다.
<br><br>
<<elseif $NPCList[_nn].penis is "thighs">>
<<if random(1)>>
<<He_nun>> 가버리며 신음소리를 내었고, 엄청난 양을 사정해 당신의 넓적다리와 배를 뒤덮는다.
<br><br>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.thigh.semen += 1>>
<<tummyejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.tummy.semen += 1>>
<<else>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<He_nun>> 본능적으로 <<his_yi>> 엉덩이를 흔들면서 희열로 신음하며, 정액을 당신의 넓적다리 위에 쏘아댄다.
<br><br>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.thigh.semen += 1>>
<<case "corrupt" "corruptLust">>
<<He_nun>> 당신의 다리를 잡고, <<his_yi>> 사타구니를 당신의 것에 밀어대며 가버렸고, 당신의 배 위에 사정한다.
<br><br>
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.tummy.semen += 1>>
<<default>>
<<He_nun>> 가버리며 몸을 떨었고,<<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 빼내 당신의 넓적다리 뒤에 사정한다.
<br><br>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.thigh.semen += 1>>
<</switch>>
<</if>>
<<elseif $NPCList[_nn].penis is "vaginaentrance" and $worn.genitals.type.includes("chastity")>>
<<He_nun>> 당신의 <<worn_genitals_name>> 위에 사정하며 헉 하는 소리를 낸다.
<<if _sydneyChastity>>
"어떻게 정조대 두 개를 통해서도 여전히 기분이 이렇게 좋을 수가 있지?" <<he_ga>> 묻는다.
<<else>>
"이건 불공평해..." <<he_ga>> 당신의 <<worn_genitals_name_ul>> 노려보며, 입술을 불룩 내민다.
<</if>>
<br><br>
<<elseif $NPCList[_nn].penis is "vaginaentrance" and _sydneyChastity>>
<<He_nun>> 당신에게 삽입하지 못하고, <<his_yi>> 정조대 벨트 안에 사정한다. <<He_nun>> 불만스러워하는 소리를 몇 번 질렀지만, 곧 <<himself_yi>> 마음을 가라앉힌다.
<br><br>
<<elseif $NPCList[_nn].penis is "vaginaentrance">>
<<if random(1)>>
<<He_nun>> 신음하며 가 버렸고, 두꺼운 정액 줄기를 당신의 <<pussy_wa>> 엉덩이 위에 내뿜는다.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.semen += 1>>
<<bottomejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<<else>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<He_nun>> <<his_yi>> 입을 막으며 당신의 <<pussyPost>> 위에 사정했고, 하얀 정액 줄기를 내뿜어 당신의 보지를 타고 흘러내리게 한다.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.semen += 1>>
<<case "corrupt" "corruptLust">>
<<He_nun>> 한 손으로 당신의 엉덩이를 잡고 움직이지 못하게 하고 당신의 <<pussyPost>> 위에 사정한다. 정액이 당신의 외음순을 뒤덮고 다리 주위로 웅덩이를 만든다.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.semen += 1>>
<<default>>
<<He_nun>> 신음하며 가 버렸고, 두꺼운 정액 줄기를 당신의 <<pussy_wa>> 엉덩이 위에 내뿜는다.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.semen += 1>>
<<bottomejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<</switch>>
<</if>>
<<elseif $NPCList[_nn].penis is "vaginaimminent" and $worn.genitals.type.includes("chastity")>>
<<He_nun>> 당신의 <<worn_genitals_name>> 위에 사정하며 헉 하는 소리를 낸다.
<<if _sydneyChastity>>
"어떻게 정조대 두 개를 통해서도 여전히 기분이 이렇게 좋을 수가 있지?" <<he_ga>> 묻는다.
<<else>>
"이건 불공평해..." <<he_ga>> 당신의 <<worn_genitals_name_ul>> 노려보며, 입술을 불룩 내민다.
<</if>>
<br><br>
<<elseif $NPCList[_nn].penis is "vaginaimminent" and _sydneyChastity>>
<<He_nun>> 당신에게 삽입하지 못하고, <<his_yi>> 정조대 벨트 안에 사정한다. <<He_nun>> 불만스러워하는 소리를 몇 번 질렀지만, 곧 <<himself_yi>> 마음을 가라앉힌다.
<<elseif $NPCList[_nn].penis is "vaginaimminent">>
<<if random(1)>>
<<He_nun>> 신음하며 가 버렸고, 두꺼운 정액 줄기를 당신의 <<pussy_wa>> 엉덩이 위에 내뿜는다.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.semen += 1>>
<<bottomejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<<else>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<He_nun>> 본능적으로 <<he_ga>> 당신의 <<pussyPost>> 위에 사정하기 전에 몸을 뒤로 당긴다. <<He_nun>> 거칠게 숨을 쉰다.
<br><br>
<<case "corrupt" "corruptLust">>
<<He_nun>> 당신의 <<pussyPost>>에 삽입하기 전에 가버렸고, 밖에 사정한다. 정액이 당신의 외음순과 배를 뒤덮는다. <<he_nun>> 불만스러운 듯 하다.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.semen += 1>>
<<default>>
<<He_nun>> 천천히 참았던 숨을 내쉬며 당신의 <<pussyPost>> 위에 사정한다.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.semen += 1>>
<</switch>>
<</if>>
<<elseif $NPCList[_nn].penis is "vagina">>
<<set $sydneyDaily.cum to true>>
<<if random (1)>>
<<He_nun>> 당신이 <<him_i>> 절정할 때까지 섹스하자 <<his_yi>> 등을 구부리며 크게 신음한다. <<He_nun>> 당신의 배를 쓰다듬는다. "너도 기분 좋았던 거야?" <<npcincr Sydney purity -5>><<llspurity>>
<br><br>
<<else>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<He_nun>> <<his_yi>> 팔로 당신을 감싸며 가버렸고, 본능적으로 당신 안에 깊이 박아대며 쾌락감에 몸을 전율시킨다. "너... 너는 아기를 갖게 될까?" <<npcincr Sydney purity -5>><<llspurity>>
<br><br>
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vagina.semen += 1>>
<<case "corrupt" "corruptLust">>
<<He_nun>> 경련하면서 당신의 사타구니 안에 비벼대며 가버렸고, 두꺼운 정액 물결을 당신의 <<pussyPost>> 안에 내뿜는다. 정액이 당신의 질에서 삐져나와 다리를 타고 흘러내린다. <<He_nun>> 당신의 배를 쓰다듬는다. "하아... 내가 방금 너를 임신시켜버린 것 같은데?"
<br><br>
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vagina.semen += 1>>
<<vaginalejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vagina.semen += 1>>
<<thighejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.thigh.semen += 1>>
<<default>>
<<He_nun>> 조용히 당신의 어깨를 잡고, 당신을 <<his_yi>> 자지 위로 잡아당기며 가 버렸다. 정액이 당신의 <<pussy_rul>> 채우는 느낌에, 당신은 숨이 막힌다. <<He_nun>> 당신의 배를 쓰다듬는다. "뭐어, <<sydneymumPost "은">> 분명 <<nnpc_he_ga "Sirris">> 손주들을 원한다고 했으니까..."
<br><br>
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vagina.semen += 1>>
<</switch>>
<</if>>
<<elseif $NPCList[_nn].penis is "cheeks" and $worn.genitals.type.includes("chastity")>>
<<He_nun>> 당신의 <<worn_genitals_name>> 위에 사정하며 헉 하는 소리를 낸다.
<<if _sydneyChastity>>
"어떻게 정조대 두 개를 통해서도 여전히 기분이 이렇게 좋을 수가 있지?" <<he_ga>> 묻는다.
<<else>>
"이건 불공평해..." <<he_ga>> 당신의 <<worn_genitals_name_ul>> 노려보며, 입술을 불룩 내민다.
<</if>>
<br><br>
<<elseif $NPCList[_nn].penis is "cheeks">>
<<if random (1)>>
<<He_nun>> 당신의 엉덩이살 사이에서 사정하며 긴 숨을 내쉰다.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<<else>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<He_nun>> 가버리면서 몸을 떨며, <<his_yi>> 자지를 당신의 엉덩이살 사이에서 떼어내 당신의 엉덩이 위에 사정한다.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<<case "corrupt" "corruptLust">>
<<He_nun>> 당신의 엉덩이를 쥐어짜며 신음하며 가버렸고, 엄청난 양의 정액을 내뿜어 당신의 엉덩이를 뒤덮고 사타구니를 타고 뚝뚝 떨어지게 한다. <<He_nun>> <<himself_ga>> 자랑스러운 듯 하다.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<set $player.bodyliquid.bottom.semen += 2>>
<<default>>
<<He_nun>> 당신의 넓적다리를 잡고, <<his_yi>> 사타구니를 당신의 엉덩이에 세게 밀어대며 엉덩이살 사이에 사정한다.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<</switch>>
<</if>>
<<elseif $NPCList[_nn].penis is "anusentrance" and $worn.genitals.type.includes("chastity") and $worn.genitals.anal_shield is 1>>
<<He_nun>> 당신의 <<worn_genitals_name>> 위에 사정하며 헉 하는 소리를 낸다.
<<if _sydneyChastity>>
"어떻게 정조대 두 개를 통해서도 여전히 기분이 이렇게 좋을 수가 있지?" <<he_ga>> 묻는다.
<<else>>
"이건 불공평해..." <<he_ga>> 당신의 <<worn_genitals_name_ul>> 노려보며, 입술을 불룩 내민다.
<</if>>
<br><br>
<<elseif $NPCList[_nn].penis is "anusentrance" and _sydneyChastity>>
<<He_nun>> 당신에게 삽입하지 못하고, <<his_yi>> 정조대 벨트 안에 사정한다. <<He_nun>> 불만스러워하는 소리를 몇 번 질렀지만, 곧 <<himself_yi>> 마음을 가라앉힌다.
<br><br>
<<elseif $NPCList[_nn].penis is "anusentrance">>
<<if random (1)>>
<<He_nun>> 당신의 엉덩이살 사이에서 사정하며 긴 숨을 내쉰다.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<<else>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<He_nun>> <<his_yi>> 입을 막고 조용히 당신의 <<bottomPost>> 위에 사정한다. 당신은 따뜻한 정액이 당신의 <<bottom_ul>> 타고 뚝뚝 떨어지는 것을 느낀다.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<<case "corrupt" "corruptLust">>
<<He_nun>> 한 손으로 당신의 엉덩이살에 손바닥을 대고 다른 손으로 <<his_yi>> 자지를 비벼대어, 당신의 <<bottomPost>> 위에 사정한다. 정액이 당신의 엉덩이와 그 사이의 틈 안으로 뚝뚝 떨어진다.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<<default>>
<<He_nun>> 당신의 넓적다리를 잡고, <<his_yi>> 사타구니를 당신의 엉덩이에 세게 밀어대며 엉덩이살 사이에 사정하여, 두꺼운 정액 줄기를 당신의 엉덩이 위에 내뿜어 사타구니 아래로 떨어지게 한다.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<set $player.bodyliquid.bottom.semen += 2>>
<</switch>>
<</if>>
<<elseif $NPCList[_nn].penis is "anusimminent" and $worn.genitals.type.includes("chastity") and $worn.genitals.anal_shield is 1>>
<<He_nun>> 당신의 <<worn_genitals_name>> 위에 사정하며 헉 하는 소리를 낸다.
<<if _sydneyChastity>>
"어떻게 정조대 두 개를 통해서도 여전히 기분이 이렇게 좋을 수가 있지?" <<he_ga>> 묻는다.
<<else>>
"이건 불공평해..." <<he_ga>> 당신의 <<worn_genitals_name_ul>> 노려보며, 입술을 불룩 내민다.
<</if>>
<br><br>
<<elseif $NPCList[_nn].penis is "anusimminent" and _sydneyChastity>>
<<He_nun>> 당신에게 삽입하지 못하고, <<his_yi>> 정조대 벨트 안에 사정한다. <<He_nun>> 불만스러워하는 소리를 몇 번 질렀지만, 곧 <<himself_yi>> 마음을 가라앉힌다.
<br><br>
<<elseif $NPCList[_nn].penis is "anusimminent">>
<<if random (1)>>
<<He_nun>> 당신의 엉덩이살 사이에서 사정하며 긴 숨을 내쉰다.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<<else>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<He_nun>> <<his_yi>> 입을 막고 마지막 순간에 당신의 엉덩이에서 몸을 뒤로 뺀다. 당신은 따뜻한 정액이 당신의 <<bottomPost>> 아래로 뚝뚝 떨어지는 것을 느낀다.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<<case "corrupt" "corruptLust">>
<<He_nun>> 한 손으로 당신의 엉덩이살에 손바닥을 대고 다른 손으로 <<his_yi>> 자지를 비벼대어, 당신에게 삽입하기 전에 당신의 <<bottomPost>> 위에 사정한다. 정액이 당신의 엉덩이와 그 사이의 틈 안으로 뚝뚝 떨어진다. <<He_nun>> 실망한 것 처럼 보인다.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<<default>>
<<He_nun>> 당신의 넓적다리를 잡고, <<his_yi>> 사타구니를 당신의 엉덩이에 세게 밀어대며 엉덩이살 사이에 사정하여, 당신에게 거의 삽입하기 전에 두꺼운 정액 줄기를 당신의 엉덩이 위에 내뿜어 사타구니 아래로 떨어지게 한다.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<set $player.bodyliquid.bottom.semen += 2>>
<</switch>>
<</if>>
<<elseif $NPCList[_nn].penis is "anus">>
<<if random(1)>>
<<He_nun>> 크게 신음하며 정액 전부를 당신의 장 안에 풀어놓는다. "뭐어... 최소한 너는 아직 순결하다고 여겨질 수 있을 거야." <<npcincr Sydney purity -5>><<llspurity>>
<br><br>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.anus.semen += 1>>
<<else>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<He_nun>> 신음하면서 본능적으로 당신의 항문 안에 깊숙이 박아대며 가버렸다. 정액이 당신의 안을 가득 채우는 느낌에 당신은 헉 하는 소리를 낸다. "이...이건 아기 갖는 것 하고는 관계 없어..." <<npcincr Sydney purity -5>><<llspurity>>
<br><br>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.anus.semen += 1>>
<<case "corrupt" "corruptLust">>
<<He_nun>> 경련하며, 마지막으로 푹 찔러넣어, 당신의 항문 안에 사정한다. 두꺼운 정액 물결이 당신의 안으로 퍼부어진다. 당신은 그 양에 놀란다; 정액이 당신의 항문에서 삐져나와 다리 아래로 흘러내린다. <<npcincr Sydney purity -5>><<llspurity>>
<br><br>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.anus.semen += 1>>
<<default>>
<<He_nun>> 당신의 어깨를 잡고, 당신을 <<his_yi>>자지 위로 잡아당기며 가버렸다. 정액이 당신의 항문을 채우며 둘 다 쾌락에 신음을 흘린다. <<npcincr Sydney purity -5>><<llspurity>>
<br><br>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.anus.semen += 1>>
<<thighejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.thigh.semen += 1>>
<</switch>>
<</if>>
<<elseif $NPCList[_nn].penis is "chest">>
<<if random(1)>>
<<He_nun>> 크게 신음하며 정액 전부를 당신의 가슴 위에 풀어놓는다.
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.chest.semen += 1>>
<<else>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<He_nun>> <<his_yi>> 손을 당신의 목 뒤로 돌려 당신의 <<breasts_rul>> 찔러댔다. <<He_nun>> 가버리면서 끄응 하는 소리를 내며 정액이 당신의 <<breastsPost>> 사이에서 뿜어져 나와 당신의 <<if $position is "missionary">>얼굴을<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>><<else>>배를<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.tummy.semen += 1>><</if>> 뒤덮는다.
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.chest.semen += 1>>
<<case "corrupt" "corruptLust">>
<<He_nun>> 당신의 <<breasts_rul>> 모아 <<his_yi>> 자지를 세게 감싸며 가버렸고, 그 위에 사정한다. 당신의 몸은 정액으로 미끌미끌하게 느껴진다.
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.chest.semen += 1>>
<<case 7>>
<<He_nun>> 당신의 <<breastsPost>> 사이로 <<his_yi>> 자지 끝을 비비며 조용히 그 위에 사정한다. 정액이 당신의 <<breasts_rul>> 타고 흘러내리자 당신은 시원한 느낌이 든다.
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.chest.semen += 1>>
<</switch>>
<</if>>
<<elseif $NPCList[_nn].penis is "mouthentrance" and _sydneyChastity>>
<<He_nun>> <<his_yi>> 정조대 벨트 안에서 절정하며 크게 신음한다. "흥," <<he_nun>> 입술을 삐죽 내밀며, <<his_yi>> 정조대 벨트를 쓸데없이 한번 잡아당긴다.
<br><br>
<<elseif $NPCList[_nn].penis is "mouthentrance">>
<<if random(1)>>
<<He_nun>> 크게 신음하며 정액 전부를 당신의 얼굴 위에 풀어놓는다.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>>
<<else>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
당신은 <<his_yi>> 자지를 쓰다듬고 <<he_nun>> 조용히 당신의 얼굴 위에 사정한다. 따뜻한 정액이 당신의 이마와 코를 타고 뚝뚝 떨어진다. <<He_nun>> 미소지으며 당신을 깨끗이 닦아주고, <<his_yi>> 손가락들 사이의 <<his_yi>> 정액을 조사한다.
<br><br>
<<case "corrupt" "corruptLust">>
<<He_nun>> 헉 하는 소리를 내며 당신의 입을 정확히 겨냥하여 <<his_yi>> 자지를 비벼댄다. 두꺼운 정액 줄기가 당신의 얼굴을 뒤덮고 다문 입술을 밀고 지나쳐 입 안으로 들어온다. 당신은 그 양에 깊은 인상을 받았고 <<he_nun>> <<himselfPost>>에게 만족한 듯 보인다.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>>
<<oralejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $player.bodyliquid.mouth.semen += 1>>
<<default>>
<<He_nun>> 당신의 턱 아래를 한 손으로 받치고 다른 손으로 <<his_yi>> 자지를 비벼대어, 당신의 얼굴 위에 사정한다. <<He_nun>> 흥분한 듯 킥킥 웃는다.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>>
<</switch>>
<</if>>
<<elseif $NPCList[_nn].penis is "mouthimminent" and _sydneyChastity>>
<<He_nun>> <<his_yi>> 정조대 벨트 안에서 절정하며 크게 신음한다. "흥," <<he_nun>> 입술을 삐죽 내밀며, <<his_yi>> 정조대 벨트를 쓸데없이 한번 잡아당긴다.
<br><br>
<<elseif $NPCList[_nn].penis is "mouthimminent">>
<<if random(1)>>
<<He_nun>> 크게 신음하며 정액 전부를 당신의 얼굴 위에 풀어놓는다. <<His_yi>> 얼굴은 <<he_ga>> 당신의, 이제 <<his_yi>> 정액으로 뒤덮인 얼굴을 보며 홍조를 띈다. <<He_nun>> 당신이 그것을 닦아내는 것을 도와준다.
<br><br>
<<else>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<He_nun>> 당신의 머리 뒤를 받치고, 당신이 <<his_yi>> 자지 끝을 당신의 입술에 살짝 스치게 하자 그 위에 사정한다. <<He_nun>> <<his_yi>> 자제력 부족에 실망한 듯 하다.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>>
<<case "corrupt" "corruptLust">>
<<He_nun>> <<his_yi>> 자지로 당신의 얼굴을 쓸어대었고, 그 결과로 일찍 사정했다. 정액이 당신의 입술과 뺨을 타고 뚝뚝 떨어진다; <<he_nun>> 실망한 듯 하다.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>>
<<default>>
<<He_nun>> 당신의 머리를 받쳤으나, <<his_yi>> 흥분 때문에 당신의 입에 넣기 전에 가 버린다. 두꺼운 정액 줄기가 당신의 뺨과 턱을 뒤덮고, 기다리는 입 안으로 들어온다.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>>
<<oralejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $player.bodyliquid.mouth.semen += 1>>
<</switch>>
<</if>>
<<elseif $NPCList[_nn].penis is "mouth">>
<<if random(1)>>
<<He_nun>> 당신이 <<him_ul>> 끝까지 안에 밀어넣자 크게 신음한다. 당신은 입을 벌려 <<himPost>>에게 <<his_yi>> 정액을 보여준다. <<His_yi>> 얼굴이 빨개진다. <<npcincr Sydney purity -2>><<lspurity>>
<br><br>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $player.bodyliquid.mouth.semen += 1>>
<<else>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<He_nun>> 본능적으로 <<his_yi>> 자지 밑동을 잡고 신음하며, 조용히 당신의 입 안에 사정한다. 당신은 따뜻한 정액이 입을 채우고 목구멍 안으로 떨어져 내리는 것을 느낀다. <<npcincr Sydney purity -2>><<lspurity>>
<br><br>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $player.bodyliquid.mouth.semen += 1>>
<<case "corrupt" "corruptLust">>
<<He_nun>> 당신의 머리를 손바닥으로 감싸쥐고, <<his_yi>> 자지를 당신의 입에 찔러대며 가버렸다. <<he_ga>> 마구 움직이자 정액이 당신의 목구멍을 타고 흘러내리고, 당신의 입을 채우며 당신의 얼굴을 뒤덮는다. "확실히 전부 삼켜." <<npcincr Sydney purity -2>><<lspurity>>
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>>
<<oralejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $player.bodyliquid.mouth.semen += 1>>
<<default>>
<<He_nun>> 한 손으로 당신의 턱 밑을 받치고 다른 손으로 머리 뒤를 잡아, 당신의 입 안 깊숙이 찔러넣으며 사정한다. 정액이 당신의 목구멍 안으로 흘러내리고 당신의 입을 채운다. <<npcincr Sydney purity -2>><<lspurity>>
<br><br>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $player.bodyliquid.mouth.semen += 1>>
<</switch>>
<</if>>
<<elseif $NPCList[_nn].penis is "feet">>
<<if random(1)>>
<<He_nun>> 길게 숨을 내쉬면서 절정하며 당신의 발에서 몸을 떤다.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.feet.semen += 1>>
<<else>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<He_nun>> 조용히 당신의 발에 사정했고, 정액으로 미끌거리게 만든다.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.feet.semen += 1>>
<<case "corrupt" "corruptLust">>
<<He_nun>> 끄응 하는 소리를 내며 당신의 발 사이로 <<his_yi>> 자지를 찔러대며 가버렸고, 그 과정에서 당신의 발과 다리에 정액을 왕창 튀긴다.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.feet.semen += 1>>
<<thighejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.thigh.semen += 1>>
<<default>>
<<He_nun>> 당신의 두 발을 밀어대면서 신음소리를 내며 사정한다. 정액이 당신의 발을 뒤덮는다.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.feet.semen += 1>>
<</switch>>
<</if>>
<<elseif $NPCList[_nn].penis is "leftarm" and $NPCList[_nn].penis is "rightarm">>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<He_nun>> 조용히 당신의 양손에 사정했고, 정액으로 미끌거리게 만들었다.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.leftarm.semen += 1>><<set $player.bodyliquid.rightarm.semen += 1>>
<<case "corrupt" "corruptLust">>
<<He_nun>> 경련하며 신음했고, 두꺼운 정액 줄기를 쏘아댄다. 당신은 너무 열중한 나머지 <<his_yi>> 자지가 얼굴을 겨냥하고 있다는 것도 눈치채지 못했고, 얼굴에 정액이 왕창 튀는 결과로 이어진다. <<He_nun>> 킥킥 웃으며 사과한다.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.leftarm.semen += 1>><<set $player.bodyliquid.rightarm.semen += 1>>
<<faceejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>>
<<default>>
<<He_nun>> 신음하며 가버렸고, 자지가 당신의 양손에서 고동치며, 양손을 정액으로 뒤덮는다.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.leftarm.semen += 1>><<set $player.bodyliquid.rightarm.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "leftarm">>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<He_nun>> 조용히 당신의 왼손에 사정한다. 정액이 당신의 손가락을 타고 뚝뚝 떨어진다. "그거... 정말 기분좋았어..."
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.leftarm.semen += 1>>
<<case "corrupt" "corruptLust">>
<<He_nun>> 경련하면서 신음하며, 그 과정에서 두꺼운 정액 줄기를 쏘아 당신의 <<breastsPost>> 위에 왕창 튀긴다. 당신은 그 정액 양에 깊은 감명을 받는다.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.leftarm.semen += 1>>
<<chestejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.chest.semen += 1>>
<<default>>
<<He_nun>> 신음하며 가버렸고, <<his_yi>> 자지가 왼손에서 미끄러지며 정액으로 뒤덮는다. "그거 끝내줬어."
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.leftarm.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "rightarm">>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<He_nun>> <<his_yi>> 육봉을 당신의 오른손으로 앞뒤로 비벼주자 신음소리를 내었고, <<him_ul>> 마지막으로 꾹 짜내자 사정한다. 당신의 손은 따뜻한 정액으로 뒤덮인다. "그거... 정말 기분좋았어..."
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.rightarm.semen += 1>>
<<case "corrupt" "corruptLust">>
<<He_nun>> <<his_yi>> 입을 막으면서 당신의 오른손에 사정한다. 정액이 당신의 손 위에 웅덩이를 만든다다. "너는 정말 질리지를 않아."
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.rightarm.semen += 1>>
<<default>>
<<He_nun>> 끄응 하는 소리를 내며 두꺼운 정액 줄기를 당신의 오른손 위에 쏘아대어, 인상적으로 더럽혀 놓는다. "이런! 미안해!"
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.rightarm.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "otheranus">>
<<if random(1)>>
<<He_nun>> 당신이 <<him_i>> 절정할 때까지 섹스하자 <<his_yi>> 등을 구부리며 크게 신음한다. <<He_nun>> 바닥 전체에다 사정한다.
<br><br>
<<else>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<He_nun>> 당신이 <<his_yi>> 항문에 박아대자 신음소리를 내었고, <<his_yi>> 정액을 <<hisPost>> 자신의 배에 뿌려댄다. "우...우와... 그게 그렇게 기분좋을지 나는 전혀 몰랐어..."
<br><br>
<<case "corrupt" "corruptLust">>
<<He_nun>> <<hisPost>> 자신의 가슴에 사정하며 한숨을 쉰다. "나는 그게 정말 필요해. 우리 다시 할 수 있을까?"
<br><br>
<<default>>
<<He_nun>> 당신이 <<his_yi>> 항문에 박아대자 훌쩍거렸고, 쾌락의 신음소리를 내며 바닥에 사정한다. 당신은 <<himPost>>에게서 떨어진다.
<br><br>
<</switch>>
<</if>>
<<elseif ($NPCList[_nn].penis is "otheranusfrot" or $NPCList[_nn].penis is "otheranusentrance" or $NPCList[_nn].penis is "otheranusimminent") and $worn.genitals.type.includes("chastity")>>
<<He_nun>> 당신의 <<worn_genitals_name>> 위에 사정하며 헉 하는 소리를 낸다.
<<if _sydneyChastity>>
"어떻게 정조대 두 개를 통해서도 여전히 기분이 이렇게 좋을 수가 있지?" <<he_ga>> 묻는다.
<<else>>
"이건 불공평해..." <<he_ga>> 당신의 <<worn_genitals_name_ul>> 노려보며, 입술을 불룩 내민다.
<</if>>
<br><br>
<<elseif ($NPCList[_nn].penis is "otheranusfrot" or $NPCList[_nn].penis is "otheranusentrance" or $NPCList[_nn].penis is "otheranusimminent") and _sydneyChastity>>
<<He_nun>> <<his_yi>> 정조대 벨트 안에 사정한다. <<He_nun>> 불만스러워하는 소리를 몇 번 질렀지만, 곧 <<himself_yi>> 마음을 가라앉힌다.
<br><br>
<<elseif $NPCList[_nn].penis is "otheranusfrot" or $NPCList[_nn].penis is "otheranusentrance" or $NPCList[_nn].penis is "otheranusimminent">>
<<if random(1)>>
<<He_nun>> 당신이 <<his_yi>> 엉덩이골에 박아대자 <<his_yi>> 등을 구부리면서 크게 신음하며, 바닥 전체에다 사정한다. "어떻게 내가 그곳이 그렇게 민감해진 거지?"
<br><br>
<<else>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<He_nun>> 당신이 <<his_yi>> 항문에 박아대자 입을 막으며, <<his_yi>> 정액을 <<hisPost>> 자신의 배에 뿌려댄다. "우...우와... 그게 그렇게 기분좋을지 나는 전혀 몰랐어..."
<br><br>
<<case "corrupt" "corruptLust">>
<<He_nun>> 당신이 <<his_yi>> 엉덩이골에 박아대자 시끄럽게 가버렸고, 당신의 엉덩이를 뒤에서 잡아 마지막으로 당신의 <<penis_rul>> <<his_yi>> 엉덩이에 비빈다. "너 정말 정확한 곳을 건드렸어, 거기 말야."
<br><br>
<<default>>
<<He_nun>> 당신이 <<his_yi>> 항문에 비벼대자 신음하며 바닥에 사정한다. <<He_nun>> 만족스럽게 웃는다.
<br><br>
<</switch>>
<</if>>
<<elseif $NPCList[_nn].penis is "penis" and $worn.genitals.type.includes("chastity")>>
<<He_nun>> 당신의 <<worn_genitals_name>>에 대고 가버리면서 헉 하는 소리를 낸다.
<<if _sydneyChastity>>
"어떻게 정조대 두 개를 통해서도 여전히 기분이 이렇게 좋을 수가 있지?" <<he_ga>> 묻는다.
<<else>>
"이건 불공평해..." <<he_ga>> 당신의 <<worn_genitals_name_ul>> 노려보며, 입술을 불룩 내민다.
<</if>>
<br><br>
<<elseif $NPCList[_nn].penis isnot 0 and $NPCList[_nn].penis.startsWith("penis") and _sydneyChastity>>
<<He_nun>> 절정하며 크게 신음한다. "흥," <<he_nun>> 입술을 삐죽 내밀며, <<his_yi>> 정조대 벨트를 쓸데없이 한번 잡아당긴다.
<<elseif $NPCList[_nn].penis is "penis">>
<<if random (1)>>
<<He_nun>> <<his_yi>> 팔을 당신에게 두르며 가버리고, 계속 서로 비벼대는 동안 당신은 서로를 꽉 붙잡고 있는다. 당신은 <<he_ga>> 몸을 떨기를 끝내고 나서야 속도를 줄인다.
<<else>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<if _sydneyChastity>>
<<He_nun>> 당신이 <<penis_rul>> <<his_yi>> 정조대 벨트에 비벼대자 가버린다.
<<else>>
<<He_nun>> 당신과 <<penises>> 서로 맞대고 비벼대면서, 쾌락의 신음을 흘리며 가 버린다.
<</if>>
<<case "corrupt" "corruptLust">>
<<He_nun>> 당신의 <<penisPost>>에 마지막으로 세게 비벼대며 신음하였고, 가버리며 다리를 벌벌 떤다.
<<default>>
<<He_nun>> 크게 신음하며, <<his_yi>> 양손을 당신의 어깨 아래에 받치며 <<his_yi>> 온 몸을 벌벌 떤다.
<</switch>>
<</if>>
<br><br>
<<elseif $NPCList[_nn].penis is "penisentrance" or $NPCList[_nn].penis is "penisimminent">>
<<if $worn.genitals.type.includes("chastity")>>
<<He_nun>> 당신의 <<worn_genitals_name>> 위에 <<his_yi>> 정액을 쏘아대며 헉 하는 소리를 낸다. <<He_nun>> 당신의 얼굴을 쓰다듬는다. "함께야."
<<else>>
<<He_nun>> 당신의 <<penisPost>>에 비벼대기 전에 가버린다. <<His_yi>> 정액이 당신의 자지와 배를 뒤덮는다. <<He_nun>> 만족스럽게 미소짓는다.
<</if>>
<!-- Special case male PC being orally serviced by male NPC with no other contact -->
<<elseif $NPCList[_nn].mouth is "penis">>
<<switch _sydneyStatus>>
<<case "pure" "pureLust" "neutral" "neutralLust">>
<<He_nun>> 당신이 <<his_yi>> 입에 박아대자 무력하게 바닥에 사정한다. <<He_nun>> 당신이 빼내자마자 창피함에 고개를 숙인다. 당신은 멈춰서 <<his_yi>> 머리를 쓰다듬는다.
<br><br>
<<case "corrupt" "corruptLust">>
<<He_nun>> 당신이 <<his_yi>> 입에 박아대자 가버리며, 당신의 <<penis_rul>> 물고 헉 하는 소리를 낸다. "나는 너를 영원히 맛볼 수도 있을 것 같아."
<br><br>
<</switch>>
<<elseif $NPCList[_nn].penis is "othermouth">>
<<He_nun>> 흥분감에 몸을 떨며 가버렸고, <<his_yi>> 젖은 얼굴을 당신의 몸에 깨끗이 닦는다.
<br><br>
<</if>>
<<else>>
<<if !_sydneyStatus.includes("corrupt") and $NPCList[_nn].penis isnot "none">>
<<He_nun>> 당신이 했던 짓에 대해 혼란스러워하며, 멍한 상태로 뒤로 물러난다.
<br><br>
<<elseif $NPCList[_nn].penis is "idle">>
<<He_nun>> <<his_yi>> 바지에 젖은 자국을 만들며 신음한다. 당신은 <<his_yi>> 한심한 모습에 터지려는 웃음을 겨우 참는다.
<br><br>
<<elseif $NPCList[_nn].penis is "thighs">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 가버리며 몸을 떨었고, <<his_yi>> 자지를 빼내 당신의 넓적다리 뒤에 사정한 후, <<his_yi>> 자지를 당신의 엉덩이에 깨끗이 닦는다.
<br><br>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.thigh.semen += 1>>
<<case 4 5 6>>
<<He_nun>> 당신의 다리를 잡고, <<his_yi>> 사타구니를 당신의 <<bottomPost>>에 부딪혀대며 가버렸고, 당신의 배 위에 사정한다.
<br><br>
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.tummy.semen += 1>>
<<case 7>>
<<He_nun>> 가버리며 신음소리를 내었고, 엄청난 양을 사정해 당신의 넓적다리와 배를 뒤덮는다. <<He_nun>> <<himselfPost>>에게 깊은 인상을 받은 듯 하다.
<br><br>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.thigh.semen += 1>>
<<tummyejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.tummy.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "vaginaentrance" and $worn.genitals.type.includes("chastity")>>
<<He_nun>> 당신의 <<worn_genitals_name>> 위에 사정하며 신음 소리를 내었다. <<He_nun>> 화난 듯 하다.
<<if _sydneyChastity>>
"내가 언젠가 이 정조대를 부숴버리고 말 거야," <<he_ga>> 말한다. "나는 네 안에 들어가야만 해."
<<else>>
"씨팔 성희롱꾼 같으니." <<he_ga>> 입술을 불룩 내민다. "왜 내가 네게 박아주게 하지 않는 거야?"
<<if $bodywritingLvl gte 2>>
<<sydneyBodywritingLocation>><<if _writingFail isnot 1>><<He_nun>> 마커펜의 뚜껑을 벗기더니, 당신이 반응하기도 전에 재빠르게 당신의 <<trBodypart _bodypart>>_trResult에 무언가를 쓴다. 당신의 <<trBodypart _bodypart>>_trResult에는 이제 이렇게 쓰여있다: <<sydneyBodywriting stupid_little_fucking_sextease_bitch_fucker>><</if>>
<</if>>
<</if>>
<br><br>
<<elseif $NPCList[_nn].penis is "vaginaentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신의 <<bottom_ul>> 잡고, 당신의 등을 잡아당겨 당신의 <<pussyPost>> 위에 사정한다. 정액이 당신의 외음부를 뒤덮고 다리 주위에 웅덩이를 만든다.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.semen += 1>>
<<case 4 5 6>>
<<He_nun>> 말없이 <<his_yi>> 자지를 비벼대며 당신의 <<pussyPost>> 위에 사정했고, 하얀 정액 줄기를 내뿜어 보지를 타고 흘러내리게 한다.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.semen += 1>>
<<case 7>>
<<He_nun>> 신음하며 <<his_yi>> 자지를 비벼대며 가 버렸고, 두꺼운 정액 줄기를 당신의 <<pussy_wa>> <<bottomPost>> 위에 내뿜는다. <<He_nun>> <<he_ga>> 해놓은 추잡한 광경에 깊은 인상을 받은 듯 하다.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.semen += 1>>
<<bottomejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "vaginaimminent" and $worn.genitals.type.includes("chastity")>>
<<He_nun>> 당신의 <<worn_genitals_name>> 위에 사정하며 신음 소리를 내었다. <<He_nun>> 화난 듯 하다.
<<if _sydneyChastity>>
"내가 언젠가 이 정조대를 부숴버리고 말 거야," <<he_ga>> 말한다. "나는 네 안에 들어가야만 해."
<<else>>
"씨팔 성희롱꾼 같으니." <<he_ga>> 입술을 불룩 내민다. "왜 내가 네게 박아주게 하지 않는 거야?"
<<if $bodywritingLvl gte 2>>
<<sydneyBodywritingLocation>><<if _writingFail isnot 1>><<He_nun>> 마커펜의 뚜껑을 벗기더니, 당신이 반응하기도 전에 재빠르게 당신의 <<trBodypart _bodypart>>_trResult에 무언가를 쓴다. 당신의 <<trBodypart _bodypart>>_trResult에는 이제 이렇게 쓰여있다: <<sydneyBodywriting stupid_little_fucking_sextease_bitch_fucker>><</if>>
<</if>>
<</if>>
<br><br>
<<elseif $NPCList[_nn].penis is "vaginaimminent" and _sydneyChastity>>
<<He_nun>> <<his_yi>> 정조대 벨트 안에서 가버렸다. <<He_nun>> 화난 듯 하다.
"내가 언젠가 이 정조대를 부숴버리고 말 거야," <<he_ga>> 말한다. "나는 네 안에 들어가야만 해. 내가 너를 기절할 때까지 박아줄 거라고 맹세하지."
<br><br>
<<elseif $NPCList[_nn].penis is "vaginaimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신의 <<pussyPost>>에 삽입하기 전에 가버렸고, 밖에 사정한다. 정액이 당신의 외음부와 배를 뒤덮는다. <<He_nun>> 불만스러워하는 소리를 몇 번 질렀지만, 그 이상 무언가를 하지는 않는다.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.semen += 1>>
<<case 4 5 6>>
<<He_nun>> 삽입하기 전에 당신의 <<pussyPost>> 위에 사정했고, 하얀 정액 줄기를 내뿜어 당신의 보지를 타고 흘러내리게 한다. <<he_nun>> 불만스러워하며 <<hisPost>> 자신의 머리를 쥐어뜯는다.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.semen += 1>>
<<case 7>>
<<He_nun>> 신음하며 <<his_yi>> 자지를 비비며 가 버렸고, 두꺼운 정액 줄기를 당신의 <<pussy_wa>> 엉덩이 위에 내뿜는다. <<He_nun>> 처음에는 속이 상해 보였으나, <<his_yi>> 정액으로 뒤덮인 당신의 <<lewdness_rul>> 내려다보며 미소를 짓는다.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.semen += 1>>
<<bottomejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "vagina">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신의 머리카락을 잡고, 잡아당기면서 당신의 <<pussyPost>> 안에 깊숙이 박으며, <<his_yi>> 자지를 당신의 자궁 깊숙이 고정하며 사정한다. 정액이 당신의 질 안으로 후두둑 떨어져 들어온다. "나는 네 안에 아기를 만들기 전에는 멈추지 않을 거야."
<br><br>
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vagina.semen += 1>>
<<case 4 5 6>>
<<He_nun>> 조용히 <<his_yi>> 자지를 당신 안에 박아대며 가버린다. 당신의 의지에 반해 채워지는 느낌에 당신이 헉 하는 소리를 내며 정액이 당신의 <<pussy_rul>> 채운다. "너는 영원히 내 것이라는 표시가 되었어. 우리는 서로에게 묶여 있으니까."
<br><br>
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vagina.semen += 1>>
<<case 7>>
<<He_nun>> 경련하면서 당신의 <<clit_ul>> 비벼대며 가버렸고, 두꺼운 정액 물결을 당신의 <<pussyPost>> 안에 내뿜는다. 정액이 당신의 질에서 삐져나와 다리를 타고 흘러내린다. <<He_nun>> <<he_ga>> 해놓은 추잡한 광경을 만족한 모습으로 내려다본다. "너무 낭비했나."
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.semen += 1>>
<<vaginalejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vagina.semen += 1>>
<<thighejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.thigh.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "cheeks" and $worn.genitals.type.includes("chastity")>>
<<He_nun>> 당신의 <<worn_genitals_name>> 위에 사정하며 신음 소리를 내었다. <<He_nun>> 화난 듯 하다.
<<if _sydneyChastity>>
"내가 언젠가 이 정조대를 부숴버리고 말 거야," <<he_ga>> 말한다. "나는 네 안에 들어가야만 해."
<<else>>
"씨팔 성희롱꾼 같으니." <<he_ga>> 입술을 불룩 내민다. "왜 내가 네게 박아주게 하지 않는 거야?"
<<if $bodywritingLvl gte 2>>
<<sydneyBodywritingLocation>><<if _writingFail isnot 1>><<He_nun>> 마커펜의 뚜껑을 벗기더니, 당신이 반응하기도 전에 재빠르게 당신의 <<trBodypart _bodypart>>_trResult에 무언가를 쓴다. 당신의 <<trBodypart _bodypart>>_trResult에는 이제 이렇게 쓰여있다: <<sydneyBodywriting stupid_little_fucking_sextease_bitch_fucker>><</if>>
<</if>>
<</if>>
<br><br>
<<elseif $NPCList[_nn].penis is "cheeks" and _sydneyChastity>>
<<He_nun>> <<his_yi>> 정조대 벨트 안에서 가버렸다. <<He_nun>> 화난 듯 하다.
"내가 언젠가 이 정조대를 부숴버리고 말 거야," <<he_ga>> 말한다. "나는 네 안에 들어가야만 해. 내가 너를 기절할 때까지 박아줄 거라고 맹세하지."
<br><br>
<<elseif $NPCList[_nn].penis is "cheeks">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 몸을 떨면서 가버렸고, <<his_yi>> 자지를 빼내 당신의 <<bottomPost>> 위에 사정한다.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<<case 4 5 6>>
<<He_nun>> 당신의 엉덩이살을 <<his_yi>> 양손바닥으로 감싸쥐고 당신을 <<himPost>>에게 세게 잡아당기며, 엉덩이살 사이로 사정한다. 당신은 <<his_yi>> 힘에 놀란다.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<<case 7>>
<<He_nun>> 당신의 엉덩이살을 쥐어짜며 끄응 소리를 내며 가버렸고, 엄청난 양의 정액을 내뿜어 당신의 <<bottom_ul>> 뒤덮고 사타구니를 타고 흘러내리게 한다. "너는 내가 살아있다는 것을 느끼게 해."
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<set $player.bodyliquid.bottom.semen += 2>>
<</switch>>
<<elseif $NPCList[_nn].penis is "anusentrance" and $worn.genitals.type.includes("chastity") and $worn.genitals.anal_shield is 1>>
<<He_nun>> 당신의 <<worn_genitals_name>> 위에 사정하며 신음 소리를 내었다. <<He_nun>> 화난 듯 하다.
<<if _sydneyChastity>>
"내가 언젠가 이 정조대를 부숴버리고 말 거야," <<he_ga>> 말한다. "나는 네 안에 들어가야만 해."
<<else>>
"씨팔 성희롱꾼 같으니." <<he_ga>> 입술을 불룩 내민다. "왜 내가 네게 박아주게 하지 않는 거야?"
<<if $bodywritingLvl gte 2>>
<<sydneyBodywritingLocation>><<if _writingFail isnot 1>><<He_nun>> 마커펜의 뚜껑을 벗기더니, 당신이 반응하기도 전에 재빠르게 당신의 <<trBodypart _bodypart>>_trResult에 무언가를 쓴다. 당신의 <<trBodypart _bodypart>>_trResult에는 이제 이렇게 쓰여있다: <<sydneyBodywriting stupid_little_fucking_sextease_bitch_fucker>><</if>>
<</if>>
<</if>>
<br><br>
<<elseif $NPCList[_nn].penis is "anusentrance" and _sydneyChastity>>
<<He_nun>> <<his_yi>> 정조대 벨트 안에서 가버렸다. <<He_nun>> 화난 듯 하다.
"내가 언젠가 이 정조대를 부숴버리고 말 거야," <<he_ga>> 말한다. "나는 네 안에 들어가야만 해. 내가 너를 기절할 때까지 박아줄 거라고 맹세하지."
<br><br>
<<elseif $NPCList[_nn].penis is "anusentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 한 손으로 당신의 엉덩이살을 잡고 다른 손으로 <<his_yi>> 자지를 비벼대어, 당신의 <<bottomPost>> 위에 사정한다. 정액이 당신의 엉덩이와 그 사이의 틈 안으로 뚝뚝 떨어진다.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<<case 4 5 6>>
<<He_nun>> <<his_yi>> 자지를 비벼대어 조용히 당신의 <<bottomPost>> 위에 사정한다. 당신은 따뜻한 정액이 당신의 엉덩이골을 타고 뚝뚝 떨어지는 것을 느끼며, 안에서 추잡함을 느낀다.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<<case 7>>
<<He_nun>> 신음소리를 내며 <<his_yi>> 자지를 비벼대며 가버렸고, 두꺼운 정액 줄기를 당신의 <<bottomPost>> 위에 내뿜어 사타구니를 타고 떨어지게 한다.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<set $player.bodyliquid.bottom.semen += 2>>
<</switch>>
<<elseif $NPCList[_nn].penis is "anusimminent" and $worn.genitals.type.includes("chastity") and $worn.genitals.anal_shield is 1>>
<<He_nun>> 당신의 <<worn_genitals_name>> 위에 사정하며 신음 소리를 내었다. <<He_nun>> 화난 듯 하다.
<<if _sydneyChastity>>
"내가 언젠가 이 정조대를 부숴버리고 말 거야," <<he_ga>> 말한다. "나는 네 안에 들어가야만 해."
<<else>>
"씨팔 성희롱꾼 같으니." <<he_ga>> 입술을 불룩 내민다. "왜 내가 네게 박아주게 하지 않는 거야?"
<<if $bodywritingLvl gte 2>>
<<sydneyBodywritingLocation>><<if _writingFail isnot 1>><<He_nun>> 마커펜의 뚜껑을 벗기더니, 당신이 반응하기도 전에 재빠르게 당신의 <<trBodypart _bodypart>>_trResult에 무언가를 쓴다. 당신의 <<trBodypart _bodypart>>_trResult에는 이제 이렇게 쓰여있다: <<sydneyBodywriting stupid_little_fucking_sextease_bitch_fucker>><</if>>
<</if>>
<</if>>
<br><br>
<<elseif $NPCList[_nn].penis is "anusimminent" and _sydneyChastity>>
<<He_nun>> <<his_yi>> 정조대 벨트 안에서 가버렸다. <<He_nun>> 화난 듯 하다.
"내가 언젠가 이 정조대를 부숴버리고 말 거야," <<he_ga>> 말한다. "나는 네 안에 들어가야만 해. 내가 너를 기절할 때까지 박아줄 거라고 맹세하지."
<br><br>
<<elseif $NPCList[_nn].penis is "anusimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신의 항문에 삽입하기 전에 가버렸고, 밖에 사정한다. 정액이 당신의 엉덩이를 뒤덮고 그 틈을 타고 뚝뚝 떨어진다. <<he_nun>> 분노로 몸을 떠는 것 같았으나, <<himselfPost>>에게 화가 난 듯 하다.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<<case 4 5 6>>
<<He_nun>> <<his_yi>> 자지를 비벼대어 삽입하기 전에 당신의 <<bottomPost>> 위에 사정했고, 하얀 정액 줄기를 내뿜어 갈라진 틈으로 흘러내리게 한다. <<he_nun>> 속이 상한 듯 하다.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<<case 7>>
<<He_nun>> 신음하며 <<his_yi>> 자지를 비벼대며 가버렸고, 두꺼운 정액 줄기를 당신의 엉덩이와 사타구니 위에 내뿜는다. <<He_nun>> 실망한 듯 보였으나 당신의 흠뻑 젖은 엉덩이를 보고 미소를 짓는다.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<set $player.bodyliquid.bottom.semen += 2>>
<</switch>>
<<elseif $NPCList[_nn].penis is "anus">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 신음하면서, 당신의 <<bottomPost>>에 무자비하게 박아대며 가버렸다. 반갑지 않은 정액이 당신의 똥구멍 안으로 흘러나오는 느낌에 당신은 훌쩍인다.
<br><br>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.anus.semen += 1>>
<<case 4 5 6>>
<<He_nun>> 말없이 당신의 머리카락을 잡고, 당신을 <<his_yi>> 자지 위로 세게 잡아당기며 가버렸다. 당신은 정액이 당신을 채우는 느낌에 비명을 지른다. "쉬이이... 괜찮아... 그냥 따뜻함을 즐기면 돼."
<br><br>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.anus.semen += 1>>
<<case 7>>
<<He_nun>> 경련하며 마지막으로 푹 찔러넣어, 당신의 <<bottomPost>> 안에 사정한다. 두꺼운 정액 물결이 당신 안에 퍼부어진다. <span class="blue">당신의 항문이 넘쳐흘러 당신은 헉 하는 소리를 낸다.</span> 정액이 항문에서 삐져나와 당신의 다리를 타고 흘러내린다. "너는 내 것이라고 표시했어."
<br><br>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.anus.semen += 1>>
<<thighejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.thigh.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "chest">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신의 <<breasts_rul>> <<his_yi>> 자지 위에서 쥐어짜며 가버렸고, 그 위에 사정한다. "너는 내게 묶여 있어," 웃으며 <<he_ga>> 말한다.
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.chest.semen += 1>>
<<case 4 5 6>>
<<He_nun>> 당신의 <<breastsPost>> 사이로 <<his_yi>> 자지 끝을 비비며 그 위로 사정한다. 정액이 당신의 몸을 타고 흘러내리자 당신의 <<breasts_nun>> 시원해진다.
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.chest.semen += 1>>
<<case 7>>
<<He_nun>> <<his_yi>> 손을 당신의 목 뒤로 돌려, 당신의 얼굴을 <<his_yi>> 몸에 짓누르며 <<breasts_rul>> 찔러댔다. 당신은 숨이 막혀 헉 하는 소리를 내었고 정액이 당신의 <<breastsPost>> 사이에서 뿜어져 나와 당신의 <<if $position is "missionary">>얼굴을<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>><<else>>배를<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.tummy.semen += 1>><</if>> 뒤덮는다.
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.chest.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "mouthentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신의 턱을 한 손으로 잡고 다른 손으로 <<his_yi>> 자지를 비벼대어, 당신의 얼굴 위에 사정한다. "너는 예뻐."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>>
<<case 4 5 6>>
<<He_nun>> <<his_yi>> 자지를 비벼대며 당신의 머리를 감싸쥐고, 당신의 얼굴 위에 사정한다. 따뜻한 정액이 당신의 이마와 코를 타고 뚝뚝 떨어진다. <<He_nun>> 당신의 얼굴에서 그것을 핥는다.
<br><br>
<<case 7>>
<<He_nun>> 당신의 머리카락을 <<his_yi>> 주먹으로 꽉 잡고, 당신의 입을 정확히 겨냥하여 <<his_yi>> 자지를 비벼댄다. <span class="pink">두꺼운 정액 줄기가 당신의 악문 입술을 밀고 지나쳐 입 안으로 들어가자 당신은 캑캑거리며 토한다.</span> "전부 삼켜!"
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>>
<<oralejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $player.bodyliquid.mouth.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "mouthimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신의 머리카락을 목 뒤에서 잡고, <<his_yi>> 자지 끝이 당신의 입술에 살짝 스치게 하자 그 위에 사정한다. <<His_yi>> 얼굴은 분노로 새빨개진다.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>>
<<case 4 5 6>>
<<He_nun>> <<his_yi>> 자지로 당신의 얼굴을 쓸어대었고, 그 결과로 일찍 사정했다. 정액이 당신의 입술과 뺨을 타고 뚝뚝 떨어진다. 불만스러워하며, <<he_nun>> 발을 쿵쿵 구른다.
<br><br>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $player.bodyliquid.mouth.semen += 1>>
<<case 7>>
<<He_nun>> 당신의 머리를 잡았으나 <<his_yi>> 흥분 때문에 당신의 입에 넣기 전에 가 버린다. 두꺼운 정액 줄기가 당신의 뺨과 턱을 뒤덮고, 기다리는 입 안으로 들어온다. <<He_nun>> 불만스러워 보인다.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>>
<<oralejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $player.bodyliquid.mouth.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "mouth">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신의 턱을 한 손으로 잡고, 다른 손으로 머리카락을 잡아, <<his_yi>> 자지를 입 안 깊숙이 찔러대며 사정한다. 원하지 않는 정액이 당신의 목구멍 안으로 흘러내리고, 강제로 삼켜져 당신은 캑캑거리며 토해낸다.
<br><br>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $player.bodyliquid.mouth.semen += 1>>
<<case 4 5 6>>
<<He_nun>> 한 손으로 당신의 어깨를 잡고 <<his_yi>> 자지 밑동을 잡고, 조용히 당신의 입 안에 사정한다. 당신은 정액이 입을 채우고 목구멍 안으로 떨어져 내리자 캑캑거린다.
<br><br>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $player.bodyliquid.mouth.semen += 1>>
<<case 7>>
<<He_nun>> 당신의 머리를 손바닥으로 감싸쥐고, 난폭하게 <<his_yi>> 자지를 당신의 입에 찔러대며 가버렸다. <<he_ga>> 마구 움직이자 <span class="pink">정액이 당신의 목구멍을 타고 흘러내리고, 당신의 입을 채우며 당신의 얼굴을 뒤덮으며 당신은 흐느낀다.</span> "전부 먹어. 너는 내게 속해 있으니까."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>>
<<oralejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $player.bodyliquid.mouth.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "feet">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신의 두 발을 밀어대면서 신음소리를 내며 사정한다. 정액이 당신의 발을 뒤덮는다.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.feet.semen += 1>>
<<case 4 5 6>>
<<He_nun>> 조용히 당신의 발에 사정했고, 정액으로 미끌거리게 만든다.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.feet.semen += 1>>
<<case 7>>
<<He_nun>> 끄응 하는 소리를 내며 당신의 발 사이로 <<his_yi>> 자지를 찔러대며 가버렸고, 그 과정에서 당신의 발과 다리에 정액을 왕창 튀긴다. <<He_nun>> 그 추잡한 광경에 깊은 인상을 받은 듯 하다.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.feet.semen += 1>>
<<thighejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.thigh.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "leftarm" and $NPCList[_nn].penis is "rightarm">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 신음하며 가버렸고, 자지가 당신의 양손에서 고동치며, 양손을 정액으로 뒤덮는다.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.leftarm.semen += 1>><<set $player.bodyliquid.rightarm.semen += 1>>
<<case 4 5 6>>
<<He_nun>> 조용히 당신의 양손에 사정했고, 정액으로 미끌거리게 만들었다.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.leftarm.semen += 1>><<set $player.bodyliquid.rightarm.semen += 1>>
<<case 7>>
<<He_nun>> 경련하며 신음했고, 두꺼운 정액 줄기를 쏘아댄다. 당신은 너무 열중한 나머지 <<his_yi>> 자지가 얼굴을 겨냥하고 있다는 것도 눈치채지 못했고, 얼굴에 정액이 왕창 튀는 결과로 이어진다. "모든 사람들은 네가 누구에게 묶여있는지 알아야만 해."
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.leftarm.semen += 1>><<set $player.bodyliquid.rightarm.semen += 1>>
<<faceejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "leftarm">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 신음하며 가버렸고, <<his_yi>> 뜨거운 자지가 왼손에서 미끄러지며 정액으로 뒤덮는다.
<br><br>
<<case 3 4>>
<<He_nun>> 경련하며 신음하며, 두꺼운 정액 줄기를 당신의 손에서 쏘아댄다. 당신은 <<him_ul>> 바쁘게 하는 데 너무 열중한 나머지 <<his_yi>> 자지가 얼굴을 겨냥하고 있다는 것도 눈치채지 못했고, 그 과정에서 얼굴에 정액이 왕창 튄다.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.leftarm.semen += 1>>
<<faceejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>>
<<case 6 7>>
<<He_nun>> 경련하며 신음하며, 그 과정에서 두꺼운 정액 줄기를 쏘아 당신의 <<breastsPost>> 위에 왕창 튀긴다.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.leftarm.semen += 1>>
<<chestejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.chest.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "rightarm">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> <<his_yi>> 육봉을 당신의 오른손으로 앞뒤로 비벼주자 신음소리를 내었고, <<him_ul>> 마지막으로 꾹 짜내자 사정한다. <<he_nun>> <<his_yi>> 자지를 바닥에 털어 깨끗하게 한다.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.rightarm.semen += 1>>
<<case 4 5>>
<<He_nun>> 경련하며 신음하며, 두꺼운 정액 줄기를 당신의 손에서 쏘아댄다. 당신은 <<him_ul>> 바쁘게 하는 데 너무 열중한 나머지 <<his_yi>> 자지가 얼굴을 겨냥하고 있다는 것도 눈치채지 못했고, 그 과정에서 얼굴에 정액이 왕창 튄다.
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.chest.semen += 1>>
<<handejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.rightarm.semen += 1>>
<<case 6 7>>
<<He_nun>> 끄응 하는 소리를 내며 두꺼운 정액 줄기를 당신의 오른손 위에 쏘아대어, 인상적으로 더럽혀 놓는다.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.rightarm.semen += 1>>
<<oralejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $player.bodyliquid.mouth.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is 0>>
<<switch random(1, 5)>>
<<case 1>>
<<He_nun>> 신음하며 <<his_yi>> 육봉을 앞뒤로 비벼대었고, 마지막으로 <<his_yi>> 자지를 꾹 짜내어, 당신의 배 위에 사정한다. "우리가 같이 이걸 하는 것도 좋을 것 같애, 그렇지 않아?"
<br><br>
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.tummy.semen += 1>>
<<case 2>>
<<He_nun>> 빠르게 <<his_yi>> 자지를 비벼대며 신음했고, 바닥에 사정한다.
<br><br>
<<case 3>>
<<He_nun>> <<his_yi>> 자지를 비벼대었고, 당신의 엉덩이를 겨냥해서, 당신의 <<bottomPost>>에 사정한다. <<He_nun>> 당신의 <<lewdness_ga>> <<his_yi>> 정액으로 뒤덮인 것을 보고 웃는다.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<<case 4>>
<<He_nun>> <<his_yi>> 자지를 비벼대며 신음했고, 당신의 <<breastsPost>>에 사정한다.
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.chest.semen += 1>>
<<case 5>>
<<He_nun>> 신음하면서 <<his_yi>> 자지를 난폭하게 비비며, 정액을 당신 몸 전체에 내뿜어 날린다. "누가 내게 이런 것을 가르쳐 줬는지 기억하라고."
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.chest.semen += 1>>
<<tummyejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.tummy.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "otheranus">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신이 <<his_yi>> 항문에 박아대자 신음소리를 내었고, 바닥에 사정한다. "착한 <<girl_iya>>."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>>
<<case 4 5>>
<<He_nun>> 당신이 <<his_yi>> 항문에 박아대자 신음소리를 내었고, 바닥에 사정한다.
<br><br>
<<case 6 7>>
<<He_nun>> <<hisPost>> 자신의 가슴에 사정하며 한숨을 쉰다.
<br><br>
<</switch>>
<<elseif ($NPCList[_nn].penis is "otheranusfrot" or $NPCList[_nn].penis is "otheranusentrance" or $NPCList[_nn].penis is "otheranusimminent") and $worn.genitals.type.includes("chastity")>>
<<He_nun>> 당신의 <<worn_genitals_name>> 위에 사정하며 신음 소리를 내었다. <<He_nun>> 화난 듯 하다.
<<if _sydneyChastity>>
"내가 언젠가 이 정조대를 부숴버리고 말 거야," <<he_ga>> 말한다. "나는 네 안에 들어가야만 해."
<<else>>
"씨팔 성희롱꾼 같으니." <<he_ga>> 입술을 불룩 내민다. "왜 내가 네게 박아주게 하지 않는 거야?"
<<if $bodywritingLvl gte 2>>
<<sydneyBodywritingLocation>><<if _writingFail isnot 1>><<He_nun>> 마커펜의 뚜껑을 벗기더니, 당신이 반응하기도 전에 재빠르게 당신의 <<trBodypart _bodypart>>_trResult에 무언가를 쓴다. 당신의 <<trBodypart _bodypart>>_trResult에는 이제 이렇게 쓰여있다: <<sydneyBodywriting stupid_little_fucking_sextease_bitch_fucker>><</if>>
<</if>>
<</if>>
<br><br>
<<elseif ($NPCList[_nn].penis is "otheranusfrot" or $NPCList[_nn].penis is "otheranusentrance" or $NPCList[_nn].penis is "otheranusimminent") and _sydneyChastity>>
<<He_nun>> <<his_yi>> 정조대 벨트 안에서 가버렸다. <<He_nun>> 화난 듯 하다.
"내가 언젠가 이 정조대를 부숴버리고 말 거야," <<he_ga>> 말한다. "나는 네가 내 안에 들어와야만 해."
<br><br>
<<elseif $NPCList[_nn].penis is "otheranusfrot" or $NPCList[_nn].penis is "otheranusentrance" or $NPCList[_nn].penis is "otheranusimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신이 <<his_yi>> 엉덩이골에 박아대자 시끄럽게 가버렸고, <<his_yi>> 손가락을 당신의 엉덩이 뒤에 밖아넣고 마지막으로 당신의 <<penis_rul>> <<his_yi>> 엉덩이에 비빈다. "왜 나를 범하지 않는 거야? 너는 나에게 그랬으니, 책임을 지라고!"
<br><br>
<<case 4 5>>
<<He_nun>> 당신이 <<his_yi>> 항문에 비벼대자 신음하며, 바닥에 사정한다. <<He_nun>> 울기 시작한다, "왜 나를 범하지 않는 거야? 나는 그게 필요해!"
<br><br>
<<case 6 7>>
<<He_nun>> 한숨을 쉬며 <<hisPost>> 자신의 가슴에 사정한다. <<He_nun>> 지쳤다기 보다는 슬퍼 보인다. "나는 진짜가 필요해."
<br><br>
<</switch>>
<<if $bodywritingLvl gte 2>>
<<sydneyBodywritingLocation>><<if _writingFail isnot 1>><<He_nun>> 마커펜의 뚜껑을 벗기더니, 당신이 반응하기도 전에 재빠르게 당신의 <<trBodypart _bodypart>>_trResult에 무언가를 쓴다. 당신의 <<trBodypart _bodypart>>_trResult에는 이제 이렇게 쓰여있다: <<sydneyBodywriting stupid_little_fucking_sextease_bitch_fucker>><</if>>
<</if>>
<<elseif $NPCList[_nn].penis isnot 0 and $NPCList[_nn].penis.startsWith("penis") and $worn.genitals.type.includes("chastity")>>
<<He_nun>> 당신의 <<worn_genitals_name>>에 대고 가버리면서 헉 하는 소리를 낸다.
<<if _sydneyChastity>>
"내가 언젠가 이 정조대들을 둘 다 부숴버리고 말 거야," <<he_ga>> 말한다.
<<else>>
"씨팔 성희롱꾼 같으니." <<he_ga>> 당신의 <<worn_genitals_name_ul>> 노려보며, 입술을 불룩 내민다.
<<if $bodywritingLvl gte 2>>
<<sydneyBodywritingLocation>><<if _writingFail isnot 1>><<He_nun>> 마커펜의 뚜껑을 벗기더니, 당신이 반응하기도 전에 재빠르게 당신의 <<trBodypart _bodypart>>_trResult에 무언가를 쓴다. 당신의 <<trBodypart _bodypart>>_trResult에는 이제 이렇게 쓰여있다: <<sydneyBodywriting stupid_little_fucking_sextease_bitch_fucker>><</if>>
<</if>>
<</if>>
<br><br>
<<elseif $NPCList[_nn].penis isnot 0 and $NPCList[_nn].penis.startsWith("penis") and _sydneyChastity>>
<<He_nun>> 절정하며 크게 신음한다. "흥," <<he_nun>> 입술을 삐죽 내밀며, <<his_yi>> 정조대 벨트를 쓸데없이 한번 잡아당긴다.
<<elseif $NPCList[_nn].penis isnot 0 and $NPCList[_nn].penis.startsWith("penis")>>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_nun>> 신음하며 가 버렸고, <<his_yi>> 자지를 당신의 엉덩이와 넓적다리에서 끌어낸다.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<<case 3 4>>
<<He_nun>> 신음하며 <<his_yi>> 손톱을 당신의 어깨에 박고 당신의 <<penisPost>>에 세게 비벼댄다. 당신은 <<his_yi>> 힘에 놀란다.
<br><br>
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.tummy.semen += 1>>
<<case 5>>
<<He_nun>> 괴성을 지르며, 당신의 머리카락을 잡고 <<his_yi>> 몸을 당신에게 짓이긴다. 정액이 <<his_yi>> 자지에서 줄줄 흘러나와, 당신을 흠뻑 적신다.
<br><br>
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.tummy.semen += 1>>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<</switch>>
<!-- Special case male PC being orally serviced by male NPC with no other contact -->
<<elseif $NPCList[_nn].mouth is "penis">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신이 <<his_yi>> 입에 박아대자 가버리면서, 신음하며 바닥에 사정한다. "미안해, 더 이상 참을 수 없었어."
<br><br>
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.tummy.semen += 1>>
<<case 4 5>>
<<He_nun>> 당신이 <<his_yi>> 입에 박아대자 바닥에 사정한다. <<He_nun>> 갑자기 뒤로 물러난다. "제발 그만해, 나는 이제 충분해."
<br><br>
<<case 6 7>>
<<He_nun>> 당신의 엉덩이를 <<his_yi>> 양손으로 잡고, 당신의 자지를 <<his_yi>> 목구멍 안으로 밀어넣는다. <<he_nun>> 당신의 <<genitals_rul>> 목구멍 깊숙이 집어넣은 채로 <<his_yi>> 가슴에 사정한다.
<br><br>
<</switch>>
<<elseif $NPCList[_nn].penis is "othermouth">>
<<He_nun>> 흥분감에 몸을 떨며 가버렸고, <<his_yi>> 젖은 얼굴을 당신의 몸에 깨끗이 닦는다.
<br><br>
<</if>>
<</if>>
<!-- Finishing moves for consensual with low anger or non-consensual with damage or high anger -->
<<if $consensual is 1 and $enemyanger lte 0 and !$prayerRoom>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<He_nun>> 당신을 쓰다듬어, <span class="green">당신이 몸 속에서부터 따뜻함을 느끼게 한다.</span> "나... 나는 정말로 너를 사랑해... 제발 나를 사랑하는 것을 멈추지 말아줘."
<<lstress>><<ltrauma>><<lpain>><<violence -3>>
<br><br>
<<case "corrupt" "corruptLust">>
<<He_nun>> 당신의 머리카락을 쓰다듬어,<span class="green">당신이 몸 속에서부터 따뜻함을 느끼게 한다.</span> "나는 너를 사랑해, 그리고 그건 네가 나와 한 것 때문만이 아니야."
<<lstress>><<ltrauma>><<lpain>><<violence -3>>
<br><br>
<<default>>
<<He_nun>> <<his_yi>> 손으로 당신의 뺨을 쓸었다. "나는 너를 사랑해" <span class="green">당신의 얼굴은 기쁨으로 상기된다.</span>
<<lstress>><<ltrauma>><<lpain>><<violence -3>>
<br><br>
<</switch>>
<<elseif $consensual is 0 and $enemyhealth lte ($enemyhealthmax / 10) * 6.5>>
갑작스럽게 미친 듯한 표정으로, <<he_nun>> <span class="red">당신의 머리카락을 잡고 당신의 얼굴을 <<hers_ro>> 잡아당긴다.</span>
<<switch _sydneyStatus>>
<<case "corrupt" "corruptLust">>
"나를 시험하지 마, 달링," <<he_nun>> 약간 쉰 듯한, 숨가쁜 속삭임으로 말한다. "나는 어떻게 아프게 하는 지 알고 있어. 만약 네가 내 욕망을 채워줄 수 없다면, 너는 내 분노를 대할 준비가 되지 않은 거야." <<He_nun>> 당신의 볼 위에 키스한다.
<<default>>
"내가 너라면 조심할 거야," <<he_nun>> 으스스하게 평탄한 어조로 말한다. "내 <span class="pink">관용</span>은 아직까지 유지되고는 있어. 너는 그게 깨지지 않기를 빌어야 할 거야." <<He_nun>> 당신의 머리카락을 덜덜 떨리는 손으로 쓰다듬는다.
<</switch>>
잠시 후, <<his_yi>> 태도가 원래대로 돌아왔고, <<he_nun>> <<he_ga>> 말했던 것을 알아차리지 못한 듯 보인다.
<<gstress>><<gtrauma>><<gpain>><<violence 3>>
<br><br>
<</if>>
<</widget>><<widget "ejaculation-wall">>
<<set $ejaculating to 1>>
<<if $NPCList[_nn].pronoun is "m">>
<<set $pronoun to "m">>
<</if>>
<<if $NPCList[_nn].pronoun is "f">>
<<set $pronoun to "f">>
<</if>>
<<if $NPCList[_nn].pronoun is "i">>
<<set $pronoun to "i">>
<</if>>
<<if $NPCList[_nn].pronoun is "n">>
<<set $pronoun to "n">>
<</if>>
<<if $NPCList[_nn].pronoun is "t">>
<<set $pronoun to "t">>
<</if>>
<<if $enemytype is "man">>
<<set $NPCList[_nn].intro to 1>>
<<else>>
<<set $pronoun to "i">>
<</if>>
<!-- Wall encounter assumes NPC at back of PC cannot reach around to front, and vice versa, and that PC cannot see what's happening behind them. Assumes NPCs believe PC may have following combat due to being stuck in wall unaided. Gloryhole removed as of v2.6 and front facing combat only left in place in case of future work-->
<!-- DEBUG -->
<!-- POS:$position POS2:$punishmentposition -->
<!-- Female NPC1 at WALL -->
<<if $NPCList[_nn].gender is "f">>
<<if $consensual is 1>><!-- This is a catch-all; there are no consensual wall encounters. -->
<<He_nun>> 오르가즘의 환희를 느끼며 쓰러진다.
<<else>>
<<if $NPCList[_nn].vagina is "footjob">>
<<He_nun>> 가 버리며 헐떡였다. 한숨을 돌리면서, <<he_nun>> 웃으며 <<his_yi>> 발을 당신의 사타구니에 비벼댄다. "너도 즐겼을 거라고 장담하지."
<<gtrauma>><<gstress>><<gpain>><<violence 3>><<hitstat>>
<br><br>
<<elseif $NPCList[_nn].vagina is "vagina" and $worn.genitals.type.includes("chastity")>>
<<He_nun>> 가버리며 헉 하는 소리를 내었고, 당신의 <<worn_genitals_name>> 위에 사정한다. "누군가가 너를 이렇게 단단히 잠가 둬서 아쉽군," <<he_nun>> 말하며, 당신의 <<bottom_ul>> 살짝 때린다.
<br><br>
<<elseif $NPCList[_nn].vagina is "vagina">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_nun>> 신음하며 가 버렸고, 당신의 다리를 벽으로 밀면서 <<his_yi>> 젖은 보지를 당신의 <<bottom_gwa>> 넓적다리 뒤에서 끌어낸다. "도대체 어떤 종류의 사람이 이런 상황에 처하게 될 수 있는 거지?"
<br><br>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.thigh.goo += 1>>
<<case 3 4>>
<<He_nun>> 신음하며 당신의 엉덩이를 버팀목 삼아 잡고 당신이 끼어 있는 곳을 세게 잡아당기며, 당신의 <<pussyPost>>에 세게 비벼댄다. "이렇게 사용되는 것이 엄청 부끄러울 게 틀림없어."
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.goo += 1>>
<<case 5>>
<<He_nun>> 괴성을 지르며, 당신의 넓적다리를 잡고 <<his_yi>> 사타구니를 당신의 <<bottomPost>>에 짓누른다. 애액이 <<his_yi>> 보지에서 흘러나와, 당신의 노출된 다리를 흠뻑 적신다. "엄청 지저분하네; 뭐, 그래도 이제 잘 젖어서 미끌거리게 되긴 했어."
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.goo += 1>>
<<thighejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.thigh.goo += 1>>
<</switch>>
<<elseif $NPCList[_nn].vagina is "othermouth">>
<<He_nun>> 흥분감에 몸을 떨며 가버렸고, <<his_yi>> 젖은 얼굴을 당신의 몸에 깨끗이 닦는다. "다음 녀석이 닦아 주겠지, 추잡한 <<bitch_ya>>."
<br><br>
<<elseif $NPCList[_nn].vagina is "lefthand" or $NPCList[_nn].vagina is "righthand">>
<<He_nun>> 가 버리면서 신음소리를 내었다. "너는 이렇게 사용되는 것을 즐기는 게 틀림없어."
<br><br>
<<elseif $NPCList[_nn].vagina is "mouthentrance" or $NPCList[_nn].vagina is "mouthimminent">>
<<if $head is "bound">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_nun>> 신음하며 <<his_yi>> 사타구니를 거칠게 당신의 고정된 얼굴에 비벼댄다; 당신은 <<he_ga>> 당신의 입에서 가 버리며 벽이 떨리는 것을 느낀다.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.goo += 1>>
<<case 3 4>>
<<He_nun>> 당신의 얼굴 위에서 사정했고, 마지막으로 <<his_yi>> <<clit_ul>> 당신의 코에 비벼댄다. 당신은 애액이 당신의 코와 입술을 타고 흘러내리는 것을 느낀다.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.goo += 1>>
<<case 5>>
<<He_nun>> <<his_yi>> <<clit_ul>> 빠르게 비벼대었고, 가 버리며 구멍을 통해 당신의 얼굴에 애액을 쏘아댄다. 당신은 헛되게 뒤로 물러서려 하지만 당신이 끼어 있는 곳이 움직이지 못하게 하고 있었다; 당신은 점액이 당신의 얼굴과 목을 타고 흘러내리는 것을 느낀다.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 1000>><<set $player.bodyliquid.face.goo += 2>>
<</switch>>
<<else>>
<<He_nun>> 신음하며 <<his_yi>> 사타구니를 거칠게 당신의 고정된 얼굴에 비벼댄다; 당신의 머리가 벽 뒤에 짓눌리며 <<his_yi>> 넓적다리는 오르가즘으로 떨린다.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.goo += 1>>
<</if>>
<<elseif $NPCList[_nn].vagina is "mouth">>
<<He_nun>> 신음하며 <<his_yi>> 사타구니를 거칠게 당신의 열린 입에 비벼댄다; 당신의 머리가 벽 뒤에 짓눌리며 <<his_yi>> 넓적다리는 오르가즘으로 떨린다.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.goo += 1>>
<!-- following appear to be Male PC to Female Antagonist only? -->
<<elseif $NPCList[_nn].vagina is "otheranus">>
<<He_nun>> 당신의 <<print ($player.ballsExist ? "고환을" : "보지를")>> 잡더니 당신의 <<penis_rul>> <<his_yi>> 항문 깊숙이 끌어넣었고, 마지막 신음을 흘리며 몸을 떨면서 가 버린다.
<br><br>
<<elseif $NPCList[_nn].vagina is "penis">>
<<He_nun>> 가 버리며 <<his_yi>> 손톱을 당신의 다리에 아프게 박아넣었고, <<his_yi>> 보지에 당신의 <<penis_rul>> 강하게 밀어넣으며 쾌감으로 몸서리친다.
<br><br>
<<elseif ($NPCList[_nn].vagina is "penisimminent" or $NPCList[_nn].vagina is "penisentrance") and $worn.genitals.type.includes("chastity")>>
<<He_nun>> 가버리며 헉 하는 소리를 내었고, 당신의 <<worn_genitals_name>> 위에 사정한다. "누군가가 너를 이렇게 단단히 잠가 둬서 아쉽군," <<he_nun>> 말하며, 당신의 <<bottom_ul>> 살짝 때린다.
<br><br>
<<elseif $NPCList[_nn].vagina is "penisimminent" or $NPCList[_nn].vagina is "penisentrance">>
<<He_nun>> 당신의 고동치는 <<penisPost>> 위에서 가 버리며 신음한다.
<br><br>
<<elseif ($NPCList[_nn].vagina is "otheranusfrot" or $NPCList[_nn].vagina is "otheranusentrance") and $worn.genitals.type.includes("chastity")>>
<<He_nun>> 가버리며 헉 하는 소리를 내었고, 당신의 <<worn_genitals_name>> 위에 사정한다. "누군가가 너를 이렇게 단단히 잠가 둬서 아쉽군," <<he_nun>> 말하며, 당신의 <<bottom_ul>> 살짝 때린다.
<br><br>
<<elseif $NPCList[_nn].vagina is "otheranusfrot" or $NPCList[_nn].vagina is "otheranusentrance">>
<<He_nun>> <<his_yi>> 엉덩이를 당신의 <<penisPost>>에 대고 돌려대며 가버린다.
<br><br>
<<elseif $NPCList[_nn].vagina is "frot" and $worn.genitals.type.includes("chastity")>>
<<He_nun>> 가버리며 헉 하는 소리를 내었고, 당신의 <<worn_genitals_name>> 위에 사정한다. "누군가가 너를 이렇게 단단히 잠가 둬서 아쉽군," <<he_nun>> 말하며, 당신의 <<bottom_ul>> 살짝 때린다.
<br><br>
<<elseif $NPCList[_nn].vagina is "frot">>
<<He_nun>> 당신의 다리를 잡고, <<his_yi>> 클리토리스에 누르면서 당신의 <<penisPost>>에 비비며 가버린다.
<br><br>
<!-- Special case male PC with female NPC -->
<<elseif $NPCList[_nn].mouth is "penis">>
<<He_nun>> 당신의 <<penis_rul>> 빨아대면서 가버렸고, 숨이 막혀 헉헉대며 뒤로 넘어진다.
<br><br>
<<else>>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 오르가즘으로 몸을 떨었다. 당신은 <<him_i>> 말하는 것을 듣는다, "네가 이렇게 전시되어 있는 것을 부끄러워하고 있는 것이 틀림없어."
<br><br>
<<case 4 5 6>>
<<He_nun>> 가버리며 조용히 한숨을 쉬었고, 당신의 <<bottom_ul>> 살짝 때린다. "또 보자, <<bitch_ya>>." 당신은 당신의 <<lewdness_ga>> 전시되어 있다는 것에 부끄러움을 느낀다.
<br><br>
<<case 7>>
<<He_nun>> <<his_yi>> 클리토리스를 빠르게 비비면서, 괴성을 지르며 가버렸다; <<his_yi>> 보지는 애액을 흩뿌려 당신을 뒤덮는다.
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.chest.goo += 1>>
<</switch>>
<</if>>
<</if>>
<</if>>
<!-- Male Gender NPC at WALL -->
<<if $NPCList[_nn].gender is "m">>
<!-- Start simplified strap-on sub-case -->
<<if $NPCList[_nn].penisdesc.includes("strap-on")>>
<<if $consensual is 0>><!-- Non-consen strap-on case -->
<<switch $NPCList[_nn].penis>>
<<case "vagina" "vaginaimminent" "vaginaentrance" "anus" "anusentrance" "anusimminent" "thighs">>
<<switch random(1, 3)>>
<<case 1>>
<<He_nun>> 가버리며 몸을 떨었고, <<his_yi>> <<penisdesc_ro $NPCList[_nn].penisdesc>> 당신의 엉덩이를 찰싹 때린다.
<br><br>
<<case 2>>
<<He_nun>> 가버리며 신음소리를 흘렸고, <<his_yi>> <<penisdesc_ro $NPCList[_nn].penisdesc>> 당신의 엉덩이를 찰싹 때린다. "나를 잊지 말라는 선물이다, <<bitch_ya>>."
<br><br>
<<case 3>>
<<He_nun>> 소리없이 가버렸고, <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 당신의 등에 문지른다.
<br><br>
<</switch>>
<<case "mouth">>
<<He_nun>> 시끄럽게 가버리며, <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 당신의 목 깊숙이 찔러넣었고, 당신의 숨을 막히게 한다. 눈물이 당신의 얼굴에서 흘러내린다.
<br><br>
<<case "mouthentrance" "mouthimminent" "chest" "lefthand" "righthand">>
<<switch random(1, 3)>>
<<case 1>>
<<He_nun>> 몸을 떨며 <<his_yi>> <<penisdesc_ro $NPCList[_nn].penisdesc>> 당신의 얼굴을 찰싹 때린다.
<br><br>
<<case 2>>
<<He_nun>> 시끄럽게 가버리더니, 그러고는 웃었고, <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 당신의 머리카락에 닦는다.
<br><br>
<<case 3>>
<<He_nun>> 입을 딱 벌리며, 소리없이 가버렸고, <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 당신의 뺨에 문지른다.
<br><br>
<</switch>>
<<default>>
<<He_nun>> 가버리며 신음소리를 흘렸고, <<his_yi>> 클리토리스를 <<his_yi>> <<trPenisdesc $NPCList[_nn].penisdesc>>_trResult 뿌리부분에 비벼댄다.
<br><br>
<</switch>>
<<else>><!-- Consensual strap-on case -->
<<switch $NPCList[_nn].penis>>
<<case "vagina" "vaginaimminent" "vaginaentrance" "anus" "anusentrance" "anusimminent" "thighs">>
<<He_nun>> 가버리며 몸을 떨었고, <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 당신의 엉덩이에 닦는다.
<br><br>
<<case "mouth">>
<<He_nun>> 시끄럽게 가버리며, <<his_yi>> 손으로 <<penisdesc_rul $NPCList[_nn].penisdesc>> <<hisPost>> 자신의 사타구니에 비벼대며 가버린다.
<br><br>
<<case "mouthentrance" "mouthimminent" "chest" "lefthand" "righthand">>
<<He_nun>> 입을 딱 벌리며 가버렸고, <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 당신의 뺨에 문지른다.
<br><br>
<<default>>
<<He_nun>> 가버리며 신음소리를 흘렸고, <<his_yi>> 클리토리스를 <<his_yi>> <<trPenisdesc $NPCList[_nn].penisdesc>>_trResult 뿌리부분에 비벼댄다.
<br><br>
<</switch>>
<</if>>
<<elseif $consensual is 1>><!-- This is a catch-all; there are no consensual wall encounters. -->
<<He_nun>> 오르가즘의 환희를 느끼며 쓰러진다.
<<else>>
<<if $NPCList[_nn].penis is "idle">>
<<He_nun>> <<his_yi>> 바지에 젖은 자국을 만들며 신음한다. 당신은 터지려는 웃음을 겨우 참는다.
<br><br>
<<elseif $NPCList[_nn].penis is "thighs">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 가버리며 몸을 떨었고, <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 빼내 당신의 넓적다리 뒤에 사정한다. 당신은 <<him_i>> <<his_yi>> 자지를 당신의 <<bottomPost>>에 깨끗이 닦는 것을 느낀다.
<br><br>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.thigh.semen += 1>>
<<case 4 5 6>>
<<He_nun>> 당신의 다리를 잡고, <<his_yi>> 사타구니를 당신의 <<bottomPost>>에 부딪혀대며 가버렸고, 당신의 배 위와 벽에 사정한다.
<br><br>
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.tummy.semen += 1>>
<<case 7>>
<<He_nun>> 가버리며 신음소리를 내었고, 엄청난 양을 사정해 당신의 넓적다리와 배를 뒤덮는다; 정액이 당신의 다리를 타고 시원하게 뚝뚝 떨어져, 바닥에 웅덩이를 만든다. "이제 너는 다음에 오는 녀석을 위해 잘 젖어서 미끌거리게 됐어."
<br><br>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.thigh.semen += 1>>
<<tummyejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.tummy.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "vaginaentrance" and $worn.genitals.type.includes("chastity")>>
<<He_nun>> 가버리며 헉 하는 소리를 내었고, 당신의 <<worn_genitals_name>> 위에 사정한다. "누군가가 너를 이렇게 단단히 잠가 둬서 아쉽군," <<he_nun>> 말하며, 당신의 <<bottom_ul>> 살짝 때린다.
<br><br>
<<elseif $NPCList[_nn].penis is "vaginaentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> <<his_yi>> 엄지손가락을 당신의 엉덩이에 쑤셔넣고 신음하며 당신의 <<pussyPost>> 위에 사정한다. 정액이 당신의 외음부를 뒤덮고 무릎 주위에 웅덩이를 만든다.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.semen += 1>>
<<case 4 5 6>>
<<He_nun>> 말없이 <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 비벼대며 당신의 <<pussyPost>> 위에 사정했고, 하얀 정액 줄기를 내뿜어 보지를 타고 흘러내리게 한다; 당신은 <<He_ga>> 당신의 <<bottomPost>>에 <<his_yi>> 자지를 털어 말리는 것을 느낀다.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.semen += 1>>
<<case 7>>
<<He_nun>> 신음하며 <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 비벼대며 가 버렸고, 두꺼운 정액 줄기를 당신의 <<pussy_wa>> <<bottomPost>> 위에 내뿜는다; <<He_nun>> <<his_yi>> 자지를 당신의 넓적다리에 깨끗이 닦는다.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.semen += 1>>
<<bottomejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "vaginaimminent" and $worn.genitals.type.includes("chastity")>>
<<He_nun>> 헉 하는 소리를 내며 당신의 <<worn_genitals_name>> 위에 사정한다. "누군가가 너를 이렇게 단단히 잠가 둬서 아쉽군," <<he_nun>> 말하며, 당신의 <<bottom_ul>> 살짝 때린다.
<br><br>
<<elseif $NPCList[_nn].penis is "vaginaimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신의 <<pussyPost>>에 삽입하기 전에 가버렸고, 밖에 사정한다. 정액이 당신의 외음부와 배를 뒤덮는다; <span class="red"><<he_nun>> 분노하여 당신의 엉덩이를 세게 때렸고</span> 당신은 끼어 있는 곳에서 몸을 꼬아댄다.
<<gstress>><<gtrauma>><<gpain>><<violence 6>><<bruise bottom>><<hitstat>>
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.semen += 1>>
<<case 4 5 6>>
<<He_nun>> 삽입하기 전에 당신의 <<pussyPost>> 위에 사정했고, 하얀 정액 줄기를 내뿜어 당신의 보지를 타고 흘러내리게 한다; <<he_nun>> 실망스러워하며 신음한다.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.semen += 1>>
<<case 7>>
<<He_nun>> 신음하며 <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 비비며 가 버렸고, 두꺼운 정액 줄기를 당신의 <<pussy_wa>> 엉덩이 위에 내뿜는다. "정말 추잡하고 조그만 <<bitch_iya>>."
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.semen += 1>>
<<bottomejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "vagina">>
<<switch $NPCList[_nn].penissize>>
<<case 4>>
<<He_nun>> 경련하면서 당신의 사타구니 안에 비벼대며 가버렸고, <<his_yi>> <<penisdesc_nun $NPCList[_nn].penisdesc>> 두꺼운 정액 물결을 당신의 <<pussyPost>> 안에 내뿜는다. 정액이 당신의 질에서 삐져나와 다리를 타고 흘러내린다. "네 연약한 보지가 내 정액 양을 전부 받아들일 거라 생각하지 못했어."
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.semen += 1>>
<<vaginalejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vagina.semen += 1>>
<<thighejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.thigh.semen += 1>>
<<case 1>>
<<He_nun>> 신음하며 <<his_yi>> <<trPenisdesc $NPCList[_nn].penisdesc>>_trResult에서 정액 방울을 흘려 당신의 <<genitalsPost>> 밖에 떨어뜨린다.
<br><br>
<<default>>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 넓적다리를 버팀목 삼아 잡고, 당기면서 당신의 <<pussyPost>> 안에 깊숙이 박으며, <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 당신의 자궁 깊숙이 고정하며 사정했다. 당신의 넓적다리가 벽에 짓눌러지며 정액이 당신의 멍든 보지 안으로 후두둑 떨어져 들어온다.
<br><br>
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vagina.semen += 1>>
<<recordVaginalSperm "pc" $NPCList[_nn].fullDescription "human">>
<<case 4 5 6>>
<<He_nun>> 조용히 당신의 엉덩이를 잡고, <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 당신 안에 박아대며 가버렸다. 당신이 끼어 있는 곳에서 몸을 꼬아대는 동안 정액이 당신의 <<pussy_rul>> 채운다.
<br><br>
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vagina.semen += 1>>
<<recordVaginalSperm "pc" $NPCList[_nn].fullDescription "human">>
<<case 7>>
<<He_nun>> 경련하면서 당신의 <<pussyPost>> 안에 비벼대며 가버렸고, 당신의 <<clit_ul>> 짓누르며 두꺼운 정액 물결을 당신의 <<pussyPost>> 안에 내뿜는다. 정액이 당신의 질에서 삐져나와 다리를 타고 흘러내려, 무릎 주위에 웅덩이를 만든다. "네가 얼굴도 모르는 자지에 박히는 것을 즐기고 있다고 장담하지. 정말 추잡한 <<slut_iya>>."
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.semen += 1>>
<<vaginalejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vagina.semen += 1>>
<<thighejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.thigh.semen += 1>>
<</switch>>
<</switch>>
<<elseif $NPCList[_nn].penis is "cheeks">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 몸을 떨며 가버렸고, <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 빼내 당신의 <<bottomPost>> 위에 사정한다.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<<case 4 5 6>>
<<He_nun>> <<his_yi>> 손으로 당신의 엉덩이살 위를 꼬집듯이 잡고 당신의 넓적다리를 벽에 세게 부딪혀대며, 엉덩이살 사이로 사정한다.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<<case 7>>
<<He_nun>> 당신의 엉덩이를 쥐어짜면서 끄응 하는 소리를 내며 가버렸다. 당신은 따뜻한 정액의 홍수가 당신의 <<bottom_gwa>> 사타구니를 타고 흘러내리는 것을 느낀다. "정말 질척하고 추잡한 모습이군, 나중에 닦을 수 있을 거라고 생각해."
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<set $player.bodyliquid.bottom.semen += 2>>
<</switch>>
<<elseif $NPCList[_nn].penis is "anusentrance" and $worn.genitals.type.includes("chastity") and $worn.genitals.anal_shield is 1>>
<<He_nun>> 헉 하는 소리를 내며 당신의 <<worn_genitals_name>> 위에 사정한다. "누군가가 너를 이렇게 단단히 잠가 둬서 아쉽군," <<he_nun>> 말하며, 당신의 <<bottom_ul>> 살짝 때린다.
<br><br>
<<elseif $NPCList[_nn].penis is "anusentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> <span class="blue">한 손으로 당신의 엉덩이를 때리며</span> 다른 손으로 <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 비벼대어, 당신의 <<bottomPost>> 위에 사정하한다. 정액이 당신의 엉덩이와 그 사이의 틈을 타고 뚝뚝 떨어진다.
<<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise bottom>><<hitstat>>
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<<case 4 5 6>>
<<He_nun>> <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 비벼대어 당신의 <<bottomPost>> 위에 사정한다. 당신은 정액이 당신의 엉덩이골을 타고 뚝뚝 떨어지는 것을 느끼며, 안에서 추잡함을 느낀다.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<<case 7>>
<<He_nun>> 신음소리를 내며 <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 비벼대며 가버렸다; 당신은 축축한 정액이 왕창 튀어 당신의 <<bottom_ul>> 뒤덮고 사타구니를 타고 뚝뚝 떨어지는 것을 느낀다. "나는 네가 엉덩이에 박히는 것을 즐길 거라고 생각해. 아마 다음 기회에."
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<set $player.bodyliquid.bottom.semen += 2>>
<</switch>>
<<elseif $NPCList[_nn].penis is "anusimminent" and $worn.genitals.type.includes("chastity") and $worn.genitals.anal_shield is 1>>
<<He_nun>> 헉 하는 소리를 내며 당신의 <<worn_genitals_name>> 위에 사정한다. "누군가가 너를 이렇게 단단히 잠가 둬서 아쉽군," <<he_nun>> 말하며, 당신의 <<bottom_ul>> 살짝 때린다.
<br><br>
<<elseif $NPCList[_nn].penis is "anusimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신의 꿈틀거리는 항문에 삽입하기 전에 가버렸고, 밖에 사정했다. 따뜻한 정액이 당신의 <<bottom_ul>> 뒤덮고 그 사이의 틈을 타고 뚝뚝 떨어진다; <span class="red"><<He_nun>> 분노하여 당신의 엉덩이를 찰싹 때렸고</span> 그에 반응하여 당신은 몸을 꼬아댄다.
<<gstress>><<gtrauma>><<gpain>><<violence 6>><<bruise bottom>><<hitstat>>
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<<case 4 5 6>>
<<He_nun>> <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 비벼대어 삽입하기 전에 당신의 <<bottomPost>> 위에 사정했고, 하얀 정액 줄기를 내뿜어 갈라진 틈으로 흘러내리게 한다; <<his_yi>> 신음은 실망스러운 듯 들린다.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<<case 7>>
<<He_nun>> 신음하며 <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 비벼대며 가버렸고, 당신은 당신의 <<bottom_gwa>> 사타구니 위에서 정액이 쇄도하는 것을 느낀다. "네가 자신이 구역질나는 돼지 같다고 느끼고 있다고 장담하지."
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<set $player.bodyliquid.bottom.semen += 2>>
<</switch>>
<<elseif $NPCList[_nn].penis is "anus">>
<<switch $NPCList[_nn].penissize>>
<<case 4>>
<<He_nun>> 경련하며, 마지막으로 <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 항문에 푹 찔러넣는다. 두꺼운 정액 물결이 당신 안에 퍼부어진다. <span class="blue">당신의 항문이 넘쳐흘러 당신은 헉 하는 소리를 낸다.</span> 정액이 당신의 <<bottomPost>>에서 삐져나와 당신의 다리를 타고 흘러내린다. "자지를 받아들이는 법을 더 배울 필요가 있겠어, 질척거리는 돼지야."
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.anus.semen += 1>>
<<thighejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.thigh.semen += 1>>
<br><br>
<<case 1>>
<<He_nun>> 신음하며 <<his_yi>> <<trPenisdesc $NPCList[_nn].penisdesc>>_trResult에서 한심한 양의 정액 방울을 당신의 <<bottomPost>> 위에 떨어뜨린다.
<br><br>
<<default>>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 신음하면서, 당신의 <<bottomPost>>에 무자비하게 박아대며 가버렸다. <<his_yi>> 육봉이 끝까지 들어와, 반갑지 않은 정액이 당신의 똥구멍 안으로 흘러나오는 느낌에 당신은 훌쩍인다.
<br><br>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.anus.semen += 1>>
<<case 4 5 6>>
<<He_nun>> 엉덩이를 버팀목 삼아 잡고, 당신의 넓적다리를 벽에 짓누르며, 당신의 <<bottomPost>> 안으로 세게 밀어넣으며 가버렸다. 당신은 <<his_yi>> 자지가 당신의 항문을 늘리며, 정액이 당신을 채우는 느낌에 비명을 지른다.
<br><br>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.anus.semen += 1>>
<<case 7>>
<<He_nun>> 경련하며 마지막으로 푹 찔러넣어, 당신의 항문 안에 사정한다. 두꺼운 정액 물결이 당신 안에 퍼부어진다. <span class="blue">당신의 항문이 넘쳐흘러 당신은 헉 하는 소리를 낸다;</span> 정액이 <<bottomPost>>에서 삐져나와 당신의 다리를 타고 흘러내린다. "네 얼굴을 볼 수는 없지만, 네가 항문에 박히는 것을 좋아한다고 장담하지."
<br><br>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.anus.semen += 1>>
<<thighejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.thigh.semen += 1>>
<</switch>>
<</switch>>
<<elseif $NPCList[_nn].penis is "chest">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신의 <<breasts_ro>> <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 쥐어짜며 가버렸고, 그 위에 사정한다.
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.chest.semen += 1>>
<<case 4 5 6>>
<<He_nun>> 당신의 머리카락을 잡고 강제로 <<him_ul>> 보게 하면서 <<his_yi>> <<trPenisdesc $NPCList[_nn].penisdesc>>_trResult 끝을 당신의 <<breastsPost>> 사이에 비벼대며 말없이 그 위에 사정한다. 정액이 당신의 몸을 타고 흘러내리자 당신의 <<breasts_nun>> 시원해진다.
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.chest.semen += 1>>
<<case 7>>
<<He_nun>> 머리카락을 버팀목 삼아 잡고 당신의 <<breasts_rul>> 찔러대며, 끄응 하는 소리를 내며 가벼린다; 정액이 당신의 <<breastsPost>> 사이에서 뿜어져 나와 벽을 타고 흘러내린다. <<He_nun>> 웃으며 <span class="purple"><<his_yi>> <<penisdesc_ro $NPCList[_nn].penisdesc>> 당신의 무력한 얼굴을 때리며 자지를 말린다.</span>
<<gtrauma>><<gstress>><<violence 1>><<bruise face>><<hitstat>>
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.chest.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "mouthentrance">>
<<switch $NPCList[_nn].penissize>>
<<case 4>>
<<He_nun>> <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 꽉 잡고, 당신의 얼굴을 겨냥하고 앞뒤로 비벼댄다. <span class="pink">두꺼운 정액 줄기가 당신의 악문 입술을 밀고 지나쳐 들어와 당신은 캑캑거리며 토한다.</span> "삼키는 법을 배워라, <<bitch_ya>>."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>>
<<oralejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $player.bodyliquid.mouth.semen += 1>>
<<case 1>>
<<He_nun>> 신음하며 <<his_yi>> <<trPenisdesc $NPCList[_nn].penisdesc>>_trResult에서 한심한 양의 정액 방울을 당신의 빰에 묻혀놓는다. 당신은 나오려는 웃음을 어떻게든 참아낸다.
<br><br>
<<default>>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신의 턱을 한 손으로 받치고 다른 손으로 <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 비벼대어, 당신의 얼굴 위에 사정한다. "너는 이렇게 사용되는 것을 부끄러워하고 있는 것이 틀림없어."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>>
<<case 4 5 6>>
<<He_nun>> <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 비벼대면서, 당신의 머리카락을 잡고, 얼굴 위에 사정한다. 따뜻한 정액이 당신의 이마와 코를 타고 뚝뚝 떨어진다. "네가 이렇게 사용되는 것을 즐기고 있다고 장담하지."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>>
<<case 7>>
<<He_nun>> 당신의 머리카락을 <<his_yi>> 주먹으로 꽉 잡고, 당신의 입을 정확히 겨냥하여 <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 비벼댄다. <span class="pink">두꺼운 정액 줄기가 당신의 악문 입술을 밀고 지나쳐 입 안으로 들어와 당신은 캑캑거리며 토한다.</span> "삼키는 법을 배워라, <<bitch_ya>>."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>>
<<oralejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $player.bodyliquid.mouth.semen += 1>>
<</switch>>
<</switch>>
<<elseif $NPCList[_nn].penis is "mouthimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신의 머리카락을 머리 위에서 잡고, <<his_yi>> 자지 끝이 당신의 입술에 살짝 스치게 하자 그 위에 사정한다.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>>
<<case 4 5 6>>
<<He_nun>> <<his_yi>> <<penisdesc_ro $NPCList[_nn].penisdesc>> 당신의 얼굴을 쓸어대었고, 그 결과로 일찍 사정했다. 정액이 당신의 입술과 뺨을 타고 뚝뚝 떨어진다; 불만스러워하며, <<he_nun>> 정액을 <<his_yi>> 손으로 당신의 얼굴에서 닦아내어 당신의 입 안에 쑤셔넣는다.
<br><br>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $player.bodyliquid.mouth.semen += 1>>
<<case 7>>
<<He_nun>> 당신의 머리를 잡았으나 <<his_yi>> 흥분 때문에 당신의 입에 넣기 전에 가 버린다. 두꺼운 정액 줄기가 당신의 뺨과 턱을 뒤덮고, 기다리는 입 안으로 들어온다. <<He_nun>> 불만스러워 보인다.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>>
<<oralejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $player.bodyliquid.mouth.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "mouth">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신의 턱을 한 손으로 잡고 다른 손으로 머리카락을 잡아, <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 입 안 깊숙이 찔러대며 사정한다. 원하지 않는 정액이 당신의 목구멍 안으로 흘러내려 당신은 캑캑거리며 토해낸다.
<br><br>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $player.bodyliquid.mouth.semen += 1>>
<<case 4 5 6>>
<<He_nun>> 머리카락을 잡고 <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 당신의 입 속에 짓누르며, 당신의 입 안에 사정하며 신음한다. 당신은 정액이 당신의 입을 채우고 턱을 타고 뚝뚝 떨어지자 캑캑거린다.
<br><br>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $player.bodyliquid.mouth.semen += 1>>
<<case 7>>
<<He_nun>> 당신의 머리카락을 관자놀이에서 잡고, <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 목구멍 안으로 찔러대며 사정한다. <<he_ga>> 마구 움직이자 <span class="pink">정액이 당신의 목구멍을 타고 흘러내리고, 당신의 입을 채우고 당신의 얼굴을 뒤덮으며 당신은 흐느낀다.</span> "네가 묶여서 얼굴에 박히는 것을 즐긴다고 장담하지."
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>>
<<oralejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $player.bodyliquid.mouth.semen += 1>>
<<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>>
<br><br>
<</switch>>
<<elseif $NPCList[_nn].penis is "feet">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신의 두 발을 밀어대면서 신음소리를 내며 사정한다. 정액이 당신의 발을 뒤덮는다.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.feet.semen += 1>>
<<case 4 5 6>>
<<He_nun>> 조용히 당신의 발에 사정했고, 정액으로 미끌거리게 만든다.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.feet.semen += 1>>
<<case 7>>
<<He_nun>> 끄응 하는 소리를 내며 당신의 발 사이로 <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 찔러대며 가버렸고, 그 과정에서 당신의 발과 다리에 정액을 왕창 튀기고, 무릎 주위에 웅덩이를 만든다.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.feet.semen += 1>>
<<thighejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.thigh.semen += 1>>
<</switch>>
<!-- Removed hands outcomes -->
<<elseif $NPCList[_nn].penis is 0>>
<<if $head is "bound">>
<<switch random(1, 3)>>
<<case 1 2>>
<<He_nun>> 신음하며 <<his_yi>> 자지를 비벼대었고, 구멍을 통해 당신의 얼굴에 정액을 흩뿌린다.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.goo += 1>>
<<case 3>>
<<He_nun>> 신음하며 바닥에 사정한다. <<He_nun>> 벽을 통해 손을 뻗어, <span class="purple"> <<his_yi>> 손가락을 당신의 목구멍 안으로 밀어넣는다.</span> 당신이 구역질하며 캑캑거리자 <<he_ga>> 비웃는다. "다음 번에는 목구멍에 박아 줄 거야 <<bitch_ya>>; 훈련해 두는 게 좋을 걸."
<<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>>
<br><br>
<</switch>>
<<else>>
<<switch random(1, 4)>>
<<case 1 2 3>>
<<He_nun>> 신음하며 <<his_yi>> 육봉을 앞뒤로 비벼대었고, 마지막으로 <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 꾹 짜내어, 당신에게 사정한다. "정말 사랑스러운 정액 쓰레기통이야."
<br><br>
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.tummy.semen += 1>>
<<case 4>>
<<He_nun>> 신음하며 <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 난폭하게 비벼댔고, 당신의 온 몸 위와 벽으로 정액을 내뿜어 날려댄다. <<he_nun>> <<his_yi>> 자지를 당신의 몸에 깨끗이 닦는다.
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.chest.semen += 1>>
<<tummyejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.tummy.semen += 1>>
<</switch>>
<</if>>
<<elseif $NPCList[_nn].penis is "otheranus">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신이 <<his_yi>> 항문에 박아대자 신음소리를 내었다; <<he_nun>> <<his_yi>> 손으로 정액을 받아 당신의 <<bottomPost>>에 닦는다.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<<case 4 5>>
<<He_nun>> 당신이 <<his_yi>> 항문에 박아대자 신음소리를 내었고, 바닥에 사정한다.
<br><br>
<<case 6 7>>
<<He_nun>> <<hisPost>> 자신의 가슴에 사정하며 한숨을 쉰다.
<br><br>
<</switch>>
<<elseif ($NPCList[_nn].penis is "otheranusfrot" or $NPCList[_nn].penis is "otheranusentrance" or $NPCList[_nn].penis is "otheranusimminent") and $worn.genitals.type.includes("chastity")>>
<<He_nun>> 헉 하는 소리를 내며 당신의 <<worn_genitals_name>> 위에 사정한다. "누군가가 너를 이렇게 단단히 잠가 둬서 아쉽군," <<he_nun>> 말하며, 당신의 <<bottom_ul>> 살짝 때린다.
<br><br>
<<elseif $NPCList[_nn].penis is "otheranusfrot" or $NPCList[_nn].penis is "otheranusentrance" or $NPCList[_nn].penis is "otheranusimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신이 <<his_yi>> 엉덩이골에 박아대자 시끄럽게 가버렸고, <<his_yi>> 손톱을 당신의 엉덩이에 박아 뒤에서 잡아 마지막으로 당신의 <<penis_rul>> <<his_yi>> 엉덩이에 비빈다.
<br><br>
<<case 4 5>>
<<He_nun>> 당신이 <<his_yi>> 항문에 비벼대자 신음하며, 바닥에 사정한다; <<he_nun>> 실망한 듯 하다.
<br><br>
<<case 6 7>>
<<He_nun>> 한숨을 쉬며 <<hisPost>> 자신의 가슴에 사정한다.
<br><br>
<</switch>>
<!-- Special case male PC being orally serviced by male NPC with no other contact -->
<<elseif $NPCList[_nn].mouth is "penis">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신을 <<his_yi>> 입으로 만족시켜주며 가버렸다; <<he_nun>> <<his_yi>> 정액을 받아 당신의 <<bottomPost>>에 문지른다. "이제 훨씬 사랑스러워 보여."
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<<case 4 5>>
<<He_nun>> 바닥에 사정하였고, 당신의 <<penis_rul>> 깨물어 갑작스럽게 멈춘다. "나는 이제 됐어."
<br><br>
<<case 6 7>>
<<He_nun>> 당신의 <<print ($player.ballsExist ? "고환을" : "보지를")>> 잡고 당신의 <<penis_rul>> <<his_yi>> 목구멍 안으로 아플 정도로 쑤셔넣는다; <<He_nun>> 당신의 <<penis_rul>> 목구멍에 넣은 채로 <<his_yi>> 가슴에 사정한다.
<br><br>
<</switch>>
<<elseif $NPCList[_nn].penis is "othermouth">>
<<He_nun>> 흥분감에 몸을 떨며 가버렸고, <<his_yi>> 젖은 얼굴을 당신의 몸에 깨끗이 닦는다.
<br><br>
<</if>>
<</if>>
<</if>>
<!-- Finishing moves for damage only for wall -->
<<if $punishmentposition is "wall">>
<<if $consensual is 0 and $enemyhealth lte ($enemyhealthmax / 10) * 7.5>>
<<He_nun>> <span class="red">분노하여 <<his_yi>> 벨트로 당신의 엉덩이와 넓적다리에 채찍질한다; 당신은 아파서 비명을 지르며, 끼어 있는 곳에서 몸을 꼬아댄다.</span> "무슨 생각을 하는 거야, 이렇게 움직이지 못하는 상태에서 나와 싸우겠다고?"
<<gstress>><<gtrauma>><<gpain>><<violence 6>>
<br><br>
<<elseif $consensual is 0 and $enemyhealth lte ($enemyhealthmax / 10) * 8.5>>
<<He_nun>> <span class="pink"><<his_yi>> 손으로 당신의 엉덩이를 앞뒤로 찰싹 때려, 당신의 눈에 눈물이 고이게 한다.</span> "이게 네가 내게 대든 것에 대한 교훈이야."
<<gstress>><<gtrauma>><<gpain>><<violence 3>>
<br><br>
<<elseif $consensual is 0 and $enemyhealth lte ($enemyhealthmax / 10) * 9.5>>
<<He_nun>> <span class="pink">당신의 <<bottomPost>>에 침을 뱉는다.</span> "네가 여기에서는 무력하다는 것을 상기하는 것이 좋을 거야, 건방진 <<slut_a>>."
<<gstress>><<gtrauma>><<gpain>><<violence 1>>
<br><br>
<</if>>
<</if>>
<</widget>><<widget "ejaculation">>
<<set $ejaculating to 1>>
<!-- Dev Notes -->
<!-- Use <<pussy>> <<breasts>> <<bottom>> in verbiage as PC status -->
<!-- Use <<penis>> <<genitals>> in verbiage as status -->
<!-- NPC references include: <<him>> <<he>> <<He>> <<himself>> and <<hes>> for he's/she's -->
<!-- <<pher>> <<pshe>> refers to PC in third person. Also <<phim>> -->
<!-- if $leftarm is "bound" and $rightarm is "bound" can be used as check for bound arms. NPC restraining is "grappled" -->
<!-- $mouthstate indicates what PC mouth is doing -->
<!-- $position is "wall" can be used as check for body through wall -->
<!-- $punishmentposition "gloryhole" is used for both consensual and non-consensual encounters -->
<!-- $walltype "pillory" or "cleanpillory" for pillory. Note head, arms are bound in pillory. CleanPillory used in school, Pillory outside police events, mostly as a graphical switch -->
<!-- $position = "doggy" or "missionary" for PC body position on back or front -->
<!-- $submissive can be used as check. lte 850 is dominant, gte 1150 is submissive -->
<!-- <<violence 1>> is clasped mouth, 3 grab throat, 4 hair yank, 5 strangle 10 punch/kick thigh 20 gut punch. Raises stress, trauma, pain at same time.-->
<!-- <<violence +#>> should be used with <<gstress>><<gtrauma>><<gpain>> <<violence -#>> should be used with <<lstress>><<ltrauma>><<lpain>> -->
<!-- <span class="red"> text-here</span> can be used to depict adverse events. red-pink-purple-blue-lblue-teal-green from least to most favourable -->
<!-- <<ggcontrol>> shows ++ Control, <<gcontrol>> shows + Control. GG used with <<control 25>> <<llcontrol>><<lcontrol>> for -- and - Control loss. Higher control is better.-->
<!-- <<controlloss>> is used as consensual to non-consen switch -->
<!-- <<lstress>> <<stress -1>> similar to above. Less stress is better. <<ltrauma>> <<trauma -1>> same. Less trauma is better. <<lpain>><<pain -1>> likewise.-->
<!-- <<tearful>> is used as in: "Your body feels sensitive as " or "You feel horny as "-->
<!-- <<bitch>>. is used as "bitch." -->
<!-- <<lewdness>> as in "You're stuck in town with your <<lewdness>> displayed" and contains text on level of undress (bare chest / undergarments / genitals) If clothed, returns "lewdness." Useful for pillory event.-->
<!-- $player.gender_appearance notes PC apparent gender, for use as M/F switch -->
<!-- <<girl>><<girl>>,<<girl>>. used for boy/girl as PC gender -->
<!-- $NPCList[x].gender and $NPCList[x].pronoun note NPC sexual gender and physical appearance gender. Pronoun sets breasts (F) and Gender sets M/F genitals penis/vagina -->
<!-- START MAIN LOOP -->
<<for _nn to 0;_nn lt $enemynomax; _nn++>>
<<if $NPCList[_nn].active is "active" and $NPCList[_nn].stance isnot "defeated">>
<<personselect _nn>>
<<if $sexavoid is 0 or $rapeavoid is 0>>
<<if $consensual is 1>>
<<famesex 1>>
<<else>>
<<famerape 1>>
<</if>>
<</if>>
<<if $exposed is 1>>
<<fameexhibitionism 1>>
<<elseif $exposed gte 2>>
<<fameexhibitionism 2>>
<</if>>
<<if $NPCList[_nn].pronoun is "m">>
<<set $pronoun to "m">>
<</if>>
<<if $NPCList[_nn].pronoun is "f">>
<<set $pronoun to "f">>
<</if>>
<<if $NPCList[_nn].pronoun is "i">><!-- Beast Type -->
<<set $pronoun to "i">>
<</if>>
<<if $NPCList[_nn].pronoun is "n">>
<<set $pronoun to "n">>
<</if>>
<<if $NPCList[_nn].pronoun is "t">>
<<set $pronoun to "t">>
<</if>>
<<if $enemytype is "man">>
<<set $NPCList[_nn].intro to 1>>
<<else>>
<<set $pronoun to "i">>
<</if>>
<!-- DEBUG -->
/% GENDER:<<girl>> GEN:<<genitals>>. BR:<<breasts>>. BOT:<<bottom>>. PUS:<<pussy>>. PEN:<<penis>>. PC:<<phim>>.<br> %/
/% POS:$position L-ARM:$leftarm R-ARM:$rightarm<br> MOU:$mouthstate<br> %/
/% ANG:$enemyanger MAX:$enemyangermax ENNUM:$enemyno ENHEALTH:$enemyhealth ENHEALTHMX:$enemyhealthmax<br> %/
/% STR:$stress TRA:$trauma PAIN:$pain CON:$control<br> %/
/% NAMED-NPC:<<print $npc[0]>><br><br> %/
/% PEN:$penis VAG:$vagina MOU:$mouth GEN:$pronoun<br><br> %/
/% NPC: _nn VAG: $NPCList[_nn].vagina PEN: $NPCList[_nn].penis MOU: $NPCList[_nn].mouth <br> %/
<!-- NAMED NPCs: Named NPCs without custom modules use simple text to stay in character -->
<<unset _condomResult>>
<<if $NPCList[_nn].condom is undefined>>
<<elseif $NPCList[_nn].condom isnot false>>
<<if $NPCList[_nn].condom.damaged>>
<<set _condomResult to "leaked">>
<<else>>
<<set _condomResult to "contained">>
<</if>>
<</if>>
<<if $npc[$npcrow.indexOf(_nn)] is "Eden">>
<<ejaculation-eden>>
<<elseif $npc[$npcrow.indexOf(_nn)] is "Kylar">>
<<ejaculation-kylar>>
<<elseif $npc[$npcrow.indexOf(_nn)] is "Robin">>
<<ejaculation-robin>>
<<elseif $npc[$npcrow.indexOf(_nn)] is "Leighton">>
<<ejaculation-leighton>>
<<elseif $npc[$npcrow.indexOf(_nn)] is "Sydney">>
<<ejaculation-sydney>>
<<elseif _condomResult is "contained">>
<<genericCondomEjaculation>>
<<elseif $position is "wall" and $walltype is "pillory">>
<<ejaculation-pillory>>
<<elseif $position is "wall" and $walltype is "cleanpillory">>
<<ejaculation-pillory>>
<<elseif $position is "wall" >>
<<ejaculation-wall>>
<<elseif $punishmentposition is "gloryhole">>
<<ejaculation-gloryhole>>
<<elseif $NPCList[_nn].type is "plant">>
<<ejaculation-plant>>
<<elseif $NPCList[_nn].fullDescription is "Ivory Wraith">>
<<ejaculation-wraith>>
<!-- New Named NPCs or PC unique positions should be added above, otherwise below captures reaction -->
<<elseif ($npcrow.includes(_nn))>>
<<if $NPCList[_nn].vagina isnot "none" and $NPCList[_nn].penis is "none">>
<<He_nun>> 오르가즘의 희열로 몸을 부르르 떤다.
<</if>>
<<if $NPCList[_nn].penis is "idle">>
<<He_nun>> <<his_yi>> 바지에 젖은 자국을 만들며 신음한다.
<</if>>
<<if npcHasStrapon(_nn)>>
<<He_nun>> 오르가즘의 환희로 몸을 떨면서 신음하며, 페니스 밴드 자지를 <<his_yi>> 성기에 비벼댄다.
<</if>>
<<if $NPCList[_nn].penis is "thighs">>
<<He_nun>> 당신의 넓적다리 위에 사정한다.
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.thigh.semen += 1>>
<</if>>
<<if $NPCList[_nn].penis is "vaginaentrance" and $worn.genitals.type.includes("chastity")>>
<<He_nun>> 당신의 <<worn_genitals_name>> 위에 사정한다.
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.semen += 1>>
<<elseif $NPCList[_nn].penis is "vaginaentrance">>
<<if $worn.genitals.type.includes("hidden")>>
<<He_nun>> 당신의 <<worn_genitals_name>> 위에 사정한다.
<<else>>
<<He_nun>> 당신의 <<pussyPost>> 위에 사정한다.
<</if>>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.semen += 1>>
<</if>>
<<if $NPCList[_nn].penis is "vaginaimminent" and $worn.genitals.type.includes("chastity")>>
<<He_nun>> 당신의 <<worn_genitals_name>> 위에 사정한다.
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.semen += 1>>
<<elseif $NPCList[_nn].penis is "vaginaimminent">>
<<if $worn.genitals.type.includes("hidden")>>
<<He_nun>> 당신의 <<worn_genitals_name>> 위에 사정한다.
<<else>>
<<He_nun>> 당신의 <<pussyPost>> 위에 사정한다.
<</if>>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.semen += 1>>
<</if>>
<<if $NPCList[_nn].penis is "vagina">>
<<He_nun>> 당신의 자궁 깊숙이 사정한다.
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vagina.semen += 1>>
<<recordVaginalSperm "pc" $NPCList[_nn].fullDescription `($enemytype is "man" ? "human" : $NPCList[_nn].type)`>>
<</if>>
<<if $NPCList[_nn].penis is "cheeks">>
<<He_nun>> 당신의 등 위에 사정한다.
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<</if>>
<<if $NPCList[_nn].penis is "anusentrance">>
<<if $worn.genitals.anal_shield is 1>>
<<He_nun>> 당신의 <<worn_genitals_name>> 위에 사정한다.
<<else>>
<<He_nun>> 당신의 <<bottomPost>> 사이에 사정한다.
<</if>>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<</if>>
<<if $NPCList[_nn].penis is "anusimminent">>
<<if $worn.genitals.anal_shield is 1>>
<<He_nun>> 당신의 <<worn_genitals_name>> 위에 사정한다.
<<else>>
<<He_nun>> 당신의 <<bottomPost>> 사이에 사정한다.
<</if>>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<</if>>
<<if $NPCList[_nn].penis is "anus">>
<<He_nun>> 당신의 장 속에 사정한다.
<<analejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $hygiene += 500>><<set $player.bodyliquid.anus.semen += 1>>
<</if>>
<<if $NPCList[_nn].penis is "chest">>
<<He_nun>> 당신의 가슴 위에 사정한다.
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.chest.semen += 1>>
<</if>>
<<if $NPCList[_nn].penis is "mouthentrance">>
<<He_nun>> 당신의 얼굴 위에 사정한다.
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>>
<</if>>
<<if $NPCList[_nn].penis is "mouthimminent">>
<<He_nun>> 당신의 얼굴 위에 사정한다.
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>>
<</if>>
<<if $NPCList[_nn].penis is "mouth">>
<<He_nun>> 당신의 목구멍 깊숙이 사정한다.
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $player.bodyliquid.mouth.semen += 1>>
<</if>>
<<if $NPCList[_nn].penis is "feet">>
<<He_nun>> 당신의 발 위에 사정한다.
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.feet.semen += 1>>
<</if>>
<<if $NPCList[_nn].penis is "leftarm" and $NPCList[_nn].penis is "rightarm">>
<<He_nun>> 당신의 양 손 위에 사정한다.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.leftarm.semen += 1>><<set $player.bodyliquid.rightarm.semen += 1>>
<</if>>
<<if $NPCList[_nn].penis is "leftarm">>
<<He_nun>> 당신의 손 위에 사정한다.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.leftarm.semen += 1>>
<</if>>
<<if $NPCList[_nn].penis is "rightarm">>
<<He_nun>> 당신의 손 위에 사정한다.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.rightarm.semen += 1>>
<</if>>
<<if $NPCList[_nn].penis is "leftDildoAnus">>
<<switch random(1, 5)>>
<<case 1>>
<<He_nun>> 경련하며 ?orgasmMoans, <<his_yi>> 엉덩이살이 당신의 <<sextoyPost $currentSexToyLeft.name>> 옆에서 경련한다.
<<case 2>>
<<He_nun>> 당신이 <<sextoy_ro $currentSexToyLeft.name>> <<his_yi>> 엉덩이에 찔러대자 ?orgasmMoans 공기중에 사정한다. 그것은 바닥에 후두둑 떨어진다.
<<case 3 4>>
<<His_yi>> 홍조가 깊어지고 <<his_yi>> 입이 딱 벌어지며 <<he_nun>> <<sextoy_ro $currentSexToyLeft.name>> 가버린다.
<<case 5>>
<<He_nun>> 당신의 <<sextoy_ga $currentSexToyLeft.name>> <<him_ul>> 절정에 이르게 하자 당신의 팔을 잡으며 ?orgasmMoans.
<</switch>>
<</if>>
<<if $NPCList[_nn].penis is "rightDildoAnus">>
<<switch random(1, 5)>>
<<case 1>>
<<He_nun>> 경련하며 ?orgasmMoans, <<his_yi>> 엉덩이살이 당신의 <<sextoyPost $currentSexToyRight.name>> 옆에서 경련한다.
<<case 2>>
<<He_nun>> 당신이 <<sextoy_ro $currentSexToyRight.name>> <<his_yi>> 엉덩이에 찔러대자 ?orgasmMoans 공기중에 사정한다. 그것은 바닥에 후두둑 떨어진다.
<<case 3 4>>
<<His_yi>> 홍조가 깊어지고 <<his_yi>> 입이 딱 벌어지며 <<he_nun>> <<sextoy_ro $currentSexToyRight.name>> 가버린다.
<<case 5>>
<<He_nun>> 당신의 <<sextoy_ga $currentSexToyRight.name>> <<him_ul>> 절정에 이르게 하자 당신의 팔을 잡으며 ?orgasmMoans.
<</switch>>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>>
<</if>>
<<if $NPCList[_nn].penis is 0>>
<<if $gloryhole>>
<<He_nun>> 공기 중에 사정한다. 정액이 바닥에 후두둑 떨어진다.
<<else>>
<<He_nun>> 당신의 배 위에 사정한다.
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.tummy.semen += 1>>
<</if>>
<</if>>
<<if $NPCList[_nn].penis is "penis" or $NPCList[_nn].penis is "penisentrance" or $NPCList[_nn].penis is "penisimminent">>
<<if $gloryhole>>
<<He_nun>> 공기 중에 사정한다. 정액이 바닥에 후두둑 떨어진다.
<<else>>
<<He_nun>> 당신의 배 위에 사정한다.
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.tummy.semen += 1>>
<</if>>
<</if>>
<<if $NPCList[_nn].penis isnot "none" and !$NPCList[_nn].penisdesc.includes("strap-on") and _condomResult is "leaked">>
콘돔을 사용하고 있지만, 콘돔이 너무 훼손되어서 정액을 막을 수가 없었다.
<</if>>
<br><br>
<!-- Finishing moves for Alex, Avery and Whitney; should be moved to their respective ejaculation files if/when they get them -->
<<if $speechdisable isnot 1>>
<<switch $npc[$npcrow.indexOf(_nn)]>>
<<case "Alex">>
<<if $consensual is 1 and $enemyanger lte 0>>
<<switch random(1, 3)>>
<<case 3>>
<<if $farm_stage gte 7 and $alex_countdown is undefined>>
<<if $NPCName[$NPCNameList.indexOf("Alex")].dom gte 30>>
<<He_nun>> 싱긋 웃으며 당신의 머리카락을 헝클어놓는다.
<<print either(
`"너무 조급해 하지 마. 우리는 금방 이걸 다시 하게 될 거야."`,
`"간만에 최고의 섹스였어."`,
`"너는 정말 미칠듯이 귀여워."`,
`"그게 내 <<girl_iji>>."`
)>>
<<elseif $NPCName[$NPCNameList.indexOf("Alex")].dom lte -30>>
<<He_nun>> 당신을 가까이 끌어당기고, 당신의 가슴에 대고 한숨을 쉰다.
<<print either(
`"너를 만날 자격을 얻기 위해 내가 무엇을 했었을까?"`,
`"너 없이 내가 무엇을 할 수 있을까?"`,
`"너는 정말 미칠듯이 귀여워."`,
`"나는 네 <<if $pronoun is "f">>여자<<else>>남자<</if>>야..."`
)>>
<<else>>
<<He_nun>> <<his_yi>> 이마를 당신의 이마에 맞댄다.
<<print either(
`"내 자신을 한 곳에 정착하는 타입이라고 생각해 본 적은 없어. 하지만 너는 그럴 가치가 있어."`,
`"내가 도시 사람하고 사랑에 빠질 거라고 누가 생각이나 했겠어?"`,
`"너는 정말 미칠듯이 귀여워."`,
`"너는 내 <<if $player.gender_appearance is "f">>여자<<else>>남자<</if>>야..."`
)>>
<</if>>
<<else>>
<<He_nun>> 웃으며 당신의 <<bottom_ul>> 토닥거린다.
<<print either(
`"너무 조급해 하지 마. 우리는 금방 이걸 다시 하게 될 거야."`,
`"이 일은 네가 옆에 있으면 그렇게 힘들지 않은 것 같아."`,
`"나를 게으름에 빠지게 하다니, 너는 나쁜 <<girl_iya>>."`
)>>
<</if>>
<span class="green">당신의 얼굴은 기쁨으로 상기된다.</span>
<<lstress>><<ltrauma>><<lpain>><<violence -3>>
<<case 2>>
<<if $NPCName[$NPCNameList.indexOf("Alex")].dom gte 10>>
<<He_nun>> 당신의 턱 아래를 쓰다듬어,
<<else>>
<<He_nun>> <<his_yi>> 머리를 당신의 어깨에 기대어,
<</if>>
<span class="green">당신이 몸 속에서부터 따뜻함을 느끼게 한다.</span>
<<lstress>><<ltrauma>><<lpain>><<violence -3>>
<<default>>
<<if $NPCName[$NPCNameList.indexOf("Alex")].dom gte 10>>
<<He_nun>> 당신을 <<his_yi>> 팔로 감싸,
<<else>>
<<He_nun>> 당신의 팔 안에 누워,
<</if>>
<span class="green">당신이 몸 속에서부터 따뜻함을 느끼게 한다.</span>
<<lstress>><<ltrauma>><<lpain>><<violence -3>>
<</switch>>
<br><br>
<</if>>
<<case "Avery">>
<<if $consensual is 1 and $enemyanger lte 0 and $NPCName[$NPCNameList.indexOf("Avery")].love gte 20>>
<<switch random(1, 3)>>
<<case 3>>
<<if $averyragerevealed is 1 and $NPCName[$NPCNameList.indexOf("Avery")].rage gte 60>>
<<He_nun>>
<<if $player.breastsize is 0>>
한 팔을 당신의 가슴에 감고
<<else>>
당신의 가슴을 잡고
<</if>>
당신의 몸을 <<hisPost>>에게로 끌어당기며, 당신의 귀에 대고 가쁘게 숨을 쉰다.
<<print either(
`"계속 이렇게 구는 게 좋을 거야. 안 그랬다간 봐."`,
`"이런 몸을 가지고 있으니, 너는 내가 그런 귀찮은 일을 할 가치가 있어."`,
`"그러니까 너도 착하게 굴 줄은 아는구나. 여기서 나는 네가 한 가지만 잘 할 줄 알았는데."`
)>>
<span class="pink"><<He_nun>> 당신의 젖꼭지를 난폭하게 꼬집고는,</span> 당신을 옆으로 밀쳐낸다.
<<gtrauma>><<gstress>><<gpain>><<larage>><<violence 3>><<npcincr Avery rage -5>>
<<elseif $averyragerevealed is 1 and $NPCName[$NPCNameList.indexOf("Avery")].rage gte 20>>
<<He_nun>>
<<if $player.breastsize is 0>>
한 팔을 당신의 가슴에 감고
<<else>>
당신의 가슴을 잡고
<</if>>
당신의 몸을 <<hisPost>>에게로 끌어당기며, 당신의 귀에 대고 속삭인다.
<<print either(
`"착한 <<girl_iya>>."`,
`"착하게 굴어. 그러면 우리 둘의 삶이 훨씬 수월해질 거라고."`,
`"네가 착하게 구는 게 훨씬 나을 거야. 우리 둘에게 다."`,
`"이게 네가 교훈을 얻었다는 뜻이기를 바라."`
)>>
<span class="pink"><<He_nun>> 당신의 가슴을 거칠게 쥐어짜고는,</span> 당신을 옆으로 밀쳐낸다.
<<stress 4>><<arousal 500>><<npcincr Avery rage -5>><<gstress>><<garousal>><<larage>>
<<else>>
<<if $player.breastsize is 0>>
<<He_nun>> 당신의 가슴을 쓰다듬으며,
<<else>>
<<He_nun>> 당신의 가슴을 감싸며,
<</if>>
<span class="lewd"><<his_yi>> 엄지손가락으로 당신의 젖꼭지 주위에 원을 그린다.</span> <<He_nun>> 그것을 부드럽게 꼬집는다.
<<print either(
`"너 같은 <<girl_un>> 내가 돈을 줄 가치가 있어."`,
`"많이 즐겼어? 나는 그랬거든."`,
`"너 정말 아름다운 몸을 가지고 있구나."`
)>>
<<ltrauma>><<lstress>><<lpain>><<garousal>><<violence -3>><<arousal 500>>
<</if>>
<<case 2>>
<<if $averyragerevealed is 1 and $NPCName[$NPCNameList.indexOf("Avery")].rage gte 60>>
<<He_nun>> 당신의 머리카락을 뒤로 쓸어넘기지만, <span class="pink"><<his_yi>> 표정에서는 아무런 감정을 찾을 수가 없다.</span>
<<print either(
`"정말 <<if $player.gender_appearance is "m">>잘생긴<<else>>예쁜<</if>> 얼굴이야. 내가 그것을 망치게 하지 말아 줘."`,
`"너는 그런대로 괜찮은 <<whore_iya>>, 최소한 말이지."`,
`"최소한 너는 무언가에는 쓸만하구나."`
)>>
<<trauma 6>><<stress 6>><<npcincr Avery rage -5>><<gtrauma>><<gstress>><<larage>>
<<elseif $averyragerevealed is 1 and $NPCName[$NPCNameList.indexOf("Avery")].rage gte 20>>
<<He_ga>> 당신의 머리카락을 뒤로 쓸어넘기면서, <span class="pink">당신의 볼을 꼬집으며 미소를 짓는다.</span>
<<print either(
`"우리 둘 다 착하게 굴었지, 그렇지 않아? 뜻밖에 기쁜 일이야."`,
`"그 얼굴 앞에서는 화난 채로 있을 수가 없구나."`,
`"그건 그리 어렵지 않지, 안그래?"`
)>>
<<stress 4>><<npcincr Avery rage -5>><<gstress>><<larage>>
<<else>>
<<He_ga>> 당신의 머리카락을 뒤로 쓸어넘기면서, 부드럽게 미소짓는다. 당신은 서로의 눈을 응시하고, <span class="green">당신의 심장이 두근거린다.</span>
<<ltrauma>><<lstress>><<lpain>><<garousal>><<violence -3>>
<</if>>
<<default>>
<<if $averyragerevealed is 1 and $NPCName[$NPCNameList.indexOf("Avery")].rage gte 60>>
<<He_nun>> 당신의 턱을 들어올리며, <span class="pink">한손을 <<his_yi>> 엉덩이에 댄 채로 당신을 내려다본다.</span>
<<print either(
`"그러니까 너도 어쨌든 착하게 굴 수는 있구나."`,
`"네가 얼마나 버릇없게 굴었는지 거의 잊어버릴 뻔 했어."`,
`"내가 너를 용서해주기까지는 아직 해야 할 것이 한참 남았어."`
)>>
<<trauma 6>><<stress 6>><<npcincr Avery rage -5>><<gtrauma>><<gstress>><<larage>>
<<elseif $averyragerevealed is 1 and $NPCName[$NPCNameList.indexOf("Avery")].rage gte 20>>
<<He_nun>> 당신의 턱을 들어올려, 당신의 시선을 강제로 <<his_yi>> 시선에 맞춘다.
<<print either(
`"아직 너를 용서하지 않았어. 하지만 이건 그러기 위한 시작이야."`,
`"이게 네가 교훈을 얻었다는 뜻이기를 바라."`,
`"내가 용서해 주기를 그렇게나 바라는 거야, 정말로?"`
)>>
<span class="purple"><<He_nun>> 미소지으며, 당신의 볼을 꼬집는다.</span>
<<stress 4>><<npcincr Avery rage -5>><<gstress>><<larage>>
<<else>>
<<He_nun>> 당신의 턱을 들어올려, 미소를 띈 채로 바라본다.
<<print either(
`"너는 한 마디로 훌륭해."`,
`"정말 완벽한 <<girl_iya>>."`,
`"너는 굉장해, 자기야."`
)>>
<<He_ga>> 당신의 볼에 키스하여, <span class="green">당신이 몸 속에서부터 따뜻함을 느끼게 한다.</span>
<<ltrauma>><<lstress>><<lpain>><<violence -3>>
<</if>>
<</switch>>
<br><br>
<<elseif $consensual is 0 and $enemyhealth lte ($enemyhealthmax / 10) * 7.5 and $averyragerevealed is 1 and $NPCName[$NPCNameList.indexOf("Avery")].rage gte 60>>
에이버리는 경멸하며,
<<if random(1)>>
<span class="red">당신의 얼굴에 주먹을 날린다.</span> <<He_nun>> <<his_yi>> 손을 소매에 닦는다.
<<else>>
<span class="red">당신의 얼굴을 짓밟고, <<his_yi>> 발뒤꿈치로 당신의 코를 비벼댄다.</span> 당신은 아픔에 비명을 지르지만, <<he_nun>> 더 세게 짓누를 뿐이다.
<</if>>
<<print either(
`"나한테 수작부릴 생각 마."`,
`"네가 한 짓에 대한 당연한 결과야, 건방진 조그마한 새끼야."`,
`"아직 네가 그렇게 잘났다고 생각해?"`,
`"아직 나를 화나게 해서 통쾌하다고 생각해?"`,
`"뭐가 잘못됐어? 다른 변명거리가 없는 거야?"`,
`"그 투지는 다 어디로 간 거야? 빌어먹을 애새끼 같으니."`,
`"일어나. 아직 끝나지 않았어."`
)>>
<<gtrauma>><<gstress>><<gpain>><<violence 10>>
<br><br>
<<elseif $consensual is 0 and $enemyhealth lte ($enemyhealthmax / 10) * 9>>
<<switch random(1, 3)>>
<<case 3>>
<<if $averyragerevealed is 1 and $NPCName[$NPCNameList.indexOf("Avery")].rage gte 60>>
<span class="red"><<He_nun>> 당신을 계속해서 발로 차며,</span> <<his_yi>> 발이 당신의 옆구리에 부딪힐 때 마다 으르렁거린다.
<<print either(
`"쓸모없는 조그만 애새끼 같으니."`,
`"엎드려, 네가 있어야 할 곳에 말야."`,
`"내가 울라고 말할 때만 울어."`,
`"내가 원하는 만큼 너를 아프게 해 줄 거야. 너는 내 것이니까."`
)>>
<<his_yi>> 공격에 무력한 채로, 당신은 <<his_yi>> 화가 마침내 잦아들 때 까지 몸을 구부려 자신을 보호할 수 밖에 없었다.
<<gtrauma>><<gstress>><<gpain>><<violence 6>>
<<elseif $averyragerevealed is 1 and $NPCName[$NPCNameList.indexOf("Avery")].rage gte 20>>
<span class="pink"><<He_nun>> 당신을 밀쳐내며 경멸한다.</span>
<<print either(
`"이제 충분해."`,
`"아마도 네가 어떻게 처신하는 지 배우게 되면 너를 더 잘 대해줄 거야."`
)>>
<<gtrauma>><<gstress>><<gpain>><<violence 3>>
<<else>>
<<He_nun>> 당신의 팔을 잡고, 당신을 쳐다본다. <<He_nun>> 말을 하거나 손을 들어올리지 않았지만, <span class="purple">그것만으로도 당신을 떨리게 하기 충분하다.</span>
<<stress 4>><<trauma 6>><<npcincr Avery rage 1>><<gtrauma>><<gstress>><<garage>>
<</if>>
<<case 2>>
<<if $averyragerevealed is 1 and $NPCName[$NPCNameList.indexOf("Avery")].rage gte 60>>
<span class="red"><<He_nun>> 당신의 뺨을 좌우로 때리며,<span> 때릴 때 마다 점점 강도를 올려간다. <<he_ga>> 끝냈을 때, <<he_nun>> 헉헉거린다.
<<print either(
`"내게 반항할 생각 마."`,
`"바보자식. 너 때문에 내 머리카락이 지저분해졌어."`,
`"그게 네가 받아야 할 벌이야, <<bitch_ya>>."`
)>>
<<gtrauma>><<gstress>><<gpain>><<violence 6>>
<<elseif $averyragerevealed is 1 and $NPCName[$NPCNameList.indexOf("Avery")].rage gte 20>>
<<He_nun>> <span class="pink">당신의 뺨을 좌우로 때린다.</span> <<He_nun>> <<his_yi>> 손을 <<his_yi>> 소매에 닦으며, 으르렁거린다.
<<print either(
`"네가 나에게 하도록 만든 짓을 봐."`,
`"너는 너 자신 말고는 누구도 탓할 수 없어."`,
`"다음에 못된 짓을 하려고 생각할 때에는 그것을 기억하라고."`
)>>
<<gtrauma>><<gstress>><<gpain>><<violence 3>>
<<else>>
<span class="purple"><<His_yi>> 주먹이 꽉 쥐어졌지만,</span> <<he_nun>> 움직이지 않는다. <<He_nun>> 깊게 숨을 들이마시고는, 미소를 짓는다.
<<print either(
`"내가 후회할 짓을 하게 만들지 말아줘."`,
`"나는 너를 아프게 하고 싶지 않아. 착하게 굴어, 너를 위해서 말야."`,
`"나는 속이 상하는 것을 좋아하지 않아. 너도 좋아하지 않겠지, 물론."`
)>>
<<stress 4>><<trauma 6>><<npcincr Avery rage 1>><<gtrauma>><<gstress>><<garage>>
<</if>>
<<default>>
<<if ($neckuse is "hand" or random(1, 5) is 1) and $asphyxiaLvl gte 2>>
<<if $averyragerevealed is 1 and $NPCName[$NPCNameList.indexOf("Avery")].rage gte 60>>
<span class="red"><<He_ga>> 양손으로 당신의 목을 잡아, 손톱이 당신의 피부를 찌른다.</span>
<<print either(
`"쓰레기 같은 조그마한 <<whorePost>> 같으니."`,
`"젠장, 너는 정말 나를 화나게 만들어."`,
`"빌어먹을 애새끼 같으니. 나는 잘 대해주는 데 질렸어."`,
`"너를 그 시궁창에 그냥 내버려 뒀어야 했어, 네가 있어야 할 곳에 말야."`,
`"아직 교훈을 얻지 못했어? 아니면 내가 그걸 네 안에 두들겨 넣어줘야 할까?"`
)>>
<<He_nun>> 마침내 당신을 보내줄 때 까지, <<his_yi>> 손톱을 당신의 목 안에 찔러넣는다.
<<gtrauma>><<gstress>><<gpain>><<violence 8>>
<<elseif $averyragerevealed is 1 and $NPCName[$NPCNameList.indexOf("Avery")].rage gte 20>>
<span class="pink"><<He_nun>> 당신 목을 잡고 있는 <<his_yi>> 손아귀에 힘을 주며, 당신에게 시선을 고정한다.</span>
<<print either(
`"정말 버릇없는 <<girl_i>> 되었구나."`,
`"너무 부서지기 쉬워. 내가 너를 부서뜨리지 않게 해."`,
`"내 너그러움도 여기까지만이야."`,
`"다음 번에는 순종하기를 기대하지."`,
`"예의를 지키라고, 애새끼 같으니."`,
`"점점 나를 짜증나게 하고 있어."`,
`"내 인내심을 시험하지 마."`
)>>
<<He_nun>> <<his_yi>> 손톱을 당신의 피부 위로 천천히 긁더니 당신을 보내준다.
<<gtrauma>><<gstress>><<gpain>><<garage>><<npcincr Avery rage 5>><<violence 4>>
<<else>>
<<He_nun>> <<his_yi>> 손가락으로 당신의 목을 쓸어내린다.
<<print either(
`"내가 너라면 예의를 지키려고 하겠어."`,
`"나를 속상하게 만들려는 것은 아니지, 그렇지?"`,
`"이제부터는 착하게 굴겠지, 그렇지 않아?"`
)>>
<span class="purple">당신은 몸을 떤다.</span>
<<stress 4>><<trauma 6>><<npcincr Avery rage 1>><<gtrauma>><<gstress>><<garage>>
<</if>>
<<else>>
<<if $averyragerevealed is 1 and $NPCName[$NPCNameList.indexOf("Avery")].rage gte 60>>
<span class="red"><<He_nun>> 당신이 턱을 잡고 위로 확 비틀어 올리며, 분노에 찬 얼굴로 내려다본다.</span>
<<print either(
`"쓰레기 같은 조그마한 <<whorePost>> 같으니."`,
`"젠장, 너는 정말 나를 화나게 만들어."`,
`"빌어먹을 애새끼 같으니. 나는 잘 대해주는 데 질렸어."`,
`"너를 그 시궁창에 그냥 내버려 뒀어야 했어, 네가 있어야 할 곳에 말야."`,
`"아직 교훈을 얻지 못했어? 아니면 내가 그걸 네 안에 두들겨 넣어줘야 할까?"`
)>>
<<He_nun>> 당신의 뺨을 손톱으로 잡더니, 빠르게 손등으로 때린다. <span class="red">당신은 아픔에 비명을 지른다.</span>
<<gtrauma>><<gstress>><<gpain>><<violence 6>>
<<elseif $averyragerevealed is 1 and $NPCName[$NPCNameList.indexOf("Avery")].rage gte 20>>
<span class="pink"><<He_nun>> 당신의 턱을 잡고 강제로 올리면서, 경멸에 찬 얼굴로 내려다본다.</span>
<<print either(
`"정말 버릇없는 <<girl_i>> 되었구나."`,
`"너무 부서지기 쉬워. 내가 너를 부서뜨리지 않게 해."`,
`"내 너그러움도 여기까지만이야."`,
`"다음 번에는 순종하기를 기대하지."`,
`"예의를 지키라고, 애새끼 같으니."`,
`"점점 나를 짜증나게 하고 있어."`,
`"내 인내심을 시험하지 마."`
)>>
<<He_nun>> 당신을 보내주기 전에 <<his_yi>> 손톱을 당신의 뺨에 쿡 찌른다.
<<gtrauma>><<gstress>><<gpain>><<garage>><<npcincr Avery rage 5>><<violence 3>>
<<else>>
<span class="purple"><<He_nun>> 한 손을 당신의 턱 아래 받치고 위로 젖혀올린다.</span>
<<print either(
`"내가 너라면 예의를 지키려고 하겠어."`,
`"나를 속상하게 만들려는 것은 아니지, 그렇지?"`,
`"이제부터는 착하게 굴겠지, 그렇지 않아?"`
)>>
<<He_nun>> 미소를 지으며 당신을 보내주기 전에 <<his_yi>> 엄지손가락으로 당신의 뺨을 쓸어내린다.
<<stress 4>><<trauma 6>><<npcincr Avery rage 1>><<gtrauma>><<gstress>><<garage>>
<</if>>
<</if>>
<</switch>>
<br><br>
<</if>>
<<case "Whitney">>
<<if $consensual is 1 and $enemyanger lte 0 and $whitneyromance is 1>>
<<switch random(1, 3)>>
<<case 3>>
<<if ["mouth"].includes($NPCList[_nn].penis)>>
<<print either(
`<<He_nun>> 한 손으로 당신의 머리카락을 쓸어내린다.`,
`<<He_nun>> <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 당신의 볼에 비빈다.`
)>>
<<elseif ["mouth"].includes($NPCList[_nn].vagina)>>
<<print either(
`<<He_nun>> 한 손으로 당신의 머리카락을 쓸어내린다.`,
`<<He_nun>> 부드럽게 당신의 얼굴을 <<his_yi>> 넓적다리로 조인다.`,
`<<He_nun>> 당신의 볼을 <<his_yi>> 넓적다리로 쓸어내린다.`
)>>
<<elseif ["facesit"].includes($NPCList[_nn].vagina)>>
<<print either(
`<<He_nun>> 한 손으로 당신의 머리카락을 쓸어내린다.`,
`<<He_nun>> 당신의 얼굴에서 살짝 몸을 띄우고는 당신을 내려다보며 미소짓는다.`
)>>
<<else>>
<<print either(
`<<He_nun>> 한 손으로 당신의 머리카락을 쓸어내린다.`,
`<<He_nun>> 당신의 귀를 깨물고는, 속삭인다.`
)>>
<</if>>
<<if (["mouth","facesit"].includes($NPCList[_nn].vagina) or ["mouth"].includes($NPCList[_nn].penis)) and random(1)>>
<<if $NPCName[$NPCNameList.indexOf("Whitney")].dom gte 10>>
<<print either(
`"바로 그거야. 딱 내가 좋아하는 거지."`,
`"네가 그 즐거움을 좋아했기를 바라, <<slut_a>>."`
)>>
<<else>>
<<print either(
`"너는 정말 어떻게 그 입을 사용해야하는 지 잘 알고 있구나."`,
`"제기랄, 너는 그 아래에서 정말 끝내주는데."`
)>>
<</if>>
<<else>>
<<if $NPCName[$NPCNameList.indexOf("Whitney")].dom gte 10>>
<<print either(
`"내가 딱 맞는 <<bitch_rul>> 골랐다는 것을 알았다니까."`,
`"그러니까 네가 좋은 <<slut_iji>>."`,
`"착한 <<girl_iya>>."`
)>>
<<else>>
<<print either(
`"씨발, 너 대단한데."`,
`"너는 정말 좋은 섹파야, <<slut_a>>."`
)>>
<</if>>
<</if>>
<span class="green">당신은 얼굴을 붉힌다.</span>
<<lstress>><<ltrauma>><<lpain>><<violence -3>>
<<case 2>>
<<if ["facesit"].includes($NPCList[_nn].vagina)>>
<<He_nun>> 당신의 얼굴이 딱 보일 정도로만 몸을 띄우고는, <<his_yi>> 휴대폰을 머리 위로 들어올린다.
<<elseif ["mouth"].includes($NPCList[_nn].vagina) or ["mouth"].includes($NPCList[_nn].penis)>>
<<He_nun>> 당신의 머리카락을 뒤로 잡아당겨, 당신이 강제로 위를 쳐다보게 한다. <<He_nun>> <<his_yi>> 휴대폰을 머리 위로 들어올린다.
<<else>>
<<if $worn.neck.collared is 1>>
<<He_nun>> 당신의 목줄을 잡아 당신을 강제로 일으켜 세우고는, 당신의 얼굴을 <<hersPost>>에게로 이끌어온다.
<<else>>
<<He_nun>> 한 팔을 당신의 어깨 주위에 걸고, 당신의 볼을 <<hersPost>>에 누른다.
<</if>>
<<He_nun>> <<his_yi>> 휴대폰을 들어올린다.
<</if>>
<<if $pain gte 60>>
<<print either(
`"움직이지 마, 모두에게 그 눈물을 보여주고 싶으니까."`,
`"카메라를 향해 울어봐, <<bitch_ya>>."`
)>>
<<else>>
<<print either(
`"이제 모두가 네가 내 소유물이라는 것을 알게 될 거야."`,
`"그냥 모두에게 누가 너를 소유하고 있는지 보여주려고."`,
`"웃어, <<slut_a>>."`
)>>
<</if>>
<<if $NPCName[$NPCNameList.indexOf("Whitney")].love gte 25>>
<span class="green"><<He_nun>> 카메라 플래시가 터지자 <<if ["othervagina","penis","facesit"].includes($mouthuse)>>당신을 토닥거린다<<else>>당신의 볼에 키스한다<</if>>.</span>
<<stress 4>><<arousal 200>><<status 5>><<gstress>><<garousal>><<gcool>>
<<else>>
<<He_nun>> 카메라 플래시가 터지자 <<print either("<<his_yi>> 가운뎃손가락을 들어올린다","손으로 브이 사인을 만든다","<<his_yi>> 혓바닥을 내민다")>>.
<<stress 6>><<status 1>><<gstress>><<gcool>>
<</if>>
<<famesex 1 pic>>
<<default>>
<<He_nun>> <<his_yi>> 손을 당신의 등에서 쓸어내려, 당신의 <<bottom_ul>> 애무한다. <span class="lewd">당신은 그 감각에 몸을 떤다.</span>
<<lstress>><<ltrauma>><<lpain>><<garousal>><<violence -3>><<arousal 500>>
<</switch>>
<br><br>
<<elseif $consensual is 0 and $enemyhealth lte ($enemyhealthmax / 10) * 9>>
<<switch random(1, 3)>>
<<case 3>>
<<He_nun>> 히죽거리며, <<if $whitneyromance is 1>><<his_yi>> 주먹에 키스하더니, <</if>><span class="red"><<his_yi>> 주먹을 당신의 옆얼굴로 휘두른다.</span>
<<print either(
`"계속 몸부림쳐 봐. 그게 나를 웃기고 있어."`,
`"그게 <<bitchPost>> 처럼 행동한 벌이야."`
)>>
<<gtrauma>><<gstress>><<gpain>><<violence 6>>
<<case 2>>
<<if ["facesit"].includes($NPCList[_nn].vagina)>>
<<He_nun>> 당신의 얼굴이 딱 보일 정도로만 몸을 띄우고는, <<his_yi>> 휴대폰을 머리 위로 들어올린다.
<<elseif ["mouth"].includes($NPCList[_nn].vagina) or ["mouth"].includes($NPCList[_nn].penis)>>
<<He_nun>> 당신의 머리카락을 뒤로 잡아당겨, 당신이 강제로 위를 쳐다보게 한다. <<He_nun>> <<his_yi>> 휴대폰을 머리 위로 들어올린다.
<<else>>
<<if $worn.neck.collared is 1>>
<<He_nun>> 당신의 목줄을 잡아 당신을 강제로 일으켜 세우고는, 당신의 얼굴을 <<hersPost>>에게로 이끌어온다.
<<else>>
<<He_nun>> 한 팔을 당신의 어깨 주위에 걸고, 당신의 볼을 <<hersPost>>에 누른다.
<</if>>
<<He_nun>> <<his_yi>> 휴대폰을 들어올린다.
<</if>>
<<if $pain gte 60>>
<<print either(
`"움직이지 마, 모두에게 그 눈물을 보여주고 싶으니까."`,
`"카메라를 향해 울어봐, <<bitch_ya>>."`
)>>
<<else>>
<<print either(
`"이제 모두가 네가 내 소유물이라는 것을 알게 될 거야."`,
`"그냥 모두에게 누가 너를 소유하고 있는지 보여주려고."`,
`"웃어, <<slut_a>>."`
)>>
<</if>>
<<He_nun>> 카메라 플래시가 터지자 <<print either("<<his_yi>> 가운뎃손가락을 들어올린다","손으로 브이 사인을 만든다","<<his_yi>> 혓바닥을 내민다")>>.
<<trauma 6>><<stress 6>><<gtrauma>><<gstress>>
<<famerape 1 pic>>
<<default>>
휘트니가 조롱한다.
<<print either(
`"이용당하는 것이 좋아?"`,
`"즐거웠어?"`
)>>
당신이 대답하기도 전에, <span class="red"><<he_nun>> <<his_yi>> 발로 당신의 목을 짓밟는다.</span> 당신은 격렬하게 기침한다.
<<if $audiencepresent gte 1 and random(1)>>
<<He_nun>> <<his_yi>> 어깨 너머로 히죽 웃는다. "내게는 그렇다고 들리는군." <<His_yi>> 친구들이 웃는다.
<<else>>
<<He_nun>> 히죽거리며 더 강하게 짓누른다. "뭐라고?" <<He_nun>> <<his_yi>> 귀에 손을 컵처럼 가져다댄다. "안 들리는데."
<</if>>
<<gtrauma>><<gstress>><<gpain>><<violence 6>>
<</switch>>
<br><br>
<</if>>
<<default>>
/* Do nothing */
<</switch>>
<</if>>
<<else>>
<!-- Female Gender NPC Start -->
<<if $NPCList[_nn].vagina isnot "none">>
<!-- Start Consensual -->
<<if $consensual is 1>>
<<if $NPCList[_nn].vagina is "mouthentrance" or $NPCList[_nn].vagina is "mouth" or $NPCList[_nn].vagina is "mouthimminent">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_nun>> 신음하며 <<his_yi>> 사타구니와 엉덩이를 당신의 얼굴에 비볐고, 넓적다리는 오르가즘으로 인해 떨린다.
<<case 3 4>>
<<His_yi>> 얼굴에 홍조가 깊어지고, 몸이 걷잡을 수 없이 씰룩거리며 가 버린다.
<<case 5>>
<<He_nun>> 괴성을 지르며, 당신의 머리를 <<his_yi>> 손으로 감싸고 클리토리스를 당신의 얼굴에 비빈다.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.goo += 1>>
<</switch>>
<<elseif $NPCList[_nn].vagina is "leftarm" or $NPCList[_nn].vagina is "rightarm">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_nun>> 오르가즘에 이르자 크게 숨을 내쉬며, <<his_yi>> 넓적다리가 당신의 머리 옆에서 떨린다.
<<case 3 4>>
<<His_yi>> 얼굴에 홍조가 깊어지고, <<his_yi>> 입이 딱 벌어지며 당신의 손으로 가 버린다.
<<case 5>>
<<him_ul>> 당신의 손가락으로 오르가즘에 이르게 하자, <<He_nun>> 괴성을 지르며 당신의 팔을 잡는다. <<His_yi>> 애액이 당신의 손가락을 적신다.
<</switch>>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.leftarm.goo += 1>>
<<elseif $NPCList[_nn].vagina is "leftDildo">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_nun>> <<his_yi>> 몸을 경련하며 ?orgasmMoans, <<his_yi>> 넓적다리는 당신의 <<sextoyPost $currentSexToyLeft.name "name">> 옆에서 떨린다.
<<case 3 4>>
<<His_yi>> 홍조가 깊어지고 <<his_yi>> 입이 딱 벌어지며 <<he_nun>> <<sextoy_ro $currentSexToyLeft.name>> 가버린다.
<<case 5>>
<<He_nun>> 당신의 <<sextoy_ga $currentSexToyLeft.name>> <<him_ul>> 절정에 이르게 하자 당신의 팔을 잡으며 ?orgasmMoans. <<His_yi>> 애액이 당신의 <<sextoy_rul $currentSexToyLeft.name>> 적신다.
<</switch>>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.leftarm.goo += 1>>
<<elseif $NPCList[_nn].vagina is "rightDildo">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_nun>> <<his_yi>> 몸을 경련하며 ?orgasmMoans, <<his_yi>> 넓적다리는 당신의 <<sextoyPost $currentSexToyRight.name "name">> 옆에서 떨린다.
<<case 3 4>>
<<His_yi>> 홍조가 깊어지고 <<his_yi>> 입이 딱 벌어지며 <<he_nun>> <<sextoy_ro $currentSexToyRight.name>> 가버린다.
<<case 5>>
<<He_nun>> 당신의 <<sextoy_ga $currentSexToyRight.name>> <<him_ul>> 절정에 이르게 하자 당신의 팔을 잡으며 ?orgasmMoans. <<His_yi>> 애액이 당신의 <<sextoy_rul $currentSexToyRight.name>> 적신다.
<</switch>>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.rightarm.goo += 1>>
<<elseif $NPCList[_nn].vagina is "leftDildoAnus">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_nun>> <<his_yi>> 몸을 경련하며 ?orgasmMoans, <<his_yi>> 넓적다리는 당신의 <<sextoyPost $currentSexToyLeft.name "name">> 옆에서 떨린다.
<<case 3 4>>
<<His_yi>> 홍조가 깊어지고 <<his_yi>> 입이 딱 벌어지며 <<he_nun>> <<sextoy_ro $currentSexToyLeft.name>> 가버린다.
<<case 5>>
<<He_nun>> 당신의 <<sextoy_ga $currentSexToyLeft.name>> <<him_ul>> 절정에 이르게 하자 당신의 팔을 잡으며 ?orgasmMoans.
<</switch>>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>>
<<elseif $NPCList[_nn].vagina is "rightDildoAnus">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_nun>> <<his_yi>> 몸을 경련하며 ?orgasmMoans, <<his_yi>> 넓적다리는 당신의 <<sextoyPost $currentSexToyRight.name "name">> 옆에서 떨린다.
<<case 3 4>>
<<His_yi>> 홍조가 깊어지고 <<his_yi>> 입이 딱 벌어지며 <<he_nun>> <<sextoy_ro $currentSexToyRight.name>> 가버린다.
<<case 5>>
<<He_nun>> 당신의 <<sextoy_ga $currentSexToyRight.name>> <<him_ul>> 절정에 이르게 하자 당신의 팔을 잡으며 ?orgasmMoans.
<</switch>>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>>
<<elseif $NPCList[_nn].vagina is "lefthand" or $NPCList[_nn].vagina is "righthand">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_nun>> 오르가즘에 이르자 크게 숨을 내쉬며, 몸을 뒤로 젖히고 <<his_yi>> 팔을 <<his_yi>> 눈 위에 올린다.
<<case 3 4>>
<<He_nun>> 가 버리며 <<his_yi>> <<breastsdesc_rul $NPCList[_nn].breastsdesc>> 부르르 떤다.
<<case 5>>
<<He_nun>> 가 버리며 괴성을 질렀고, <<his_yi>> 애액은 넓적다리를 타고 흘러내린다. <<He_nun>> 애액을 약간 손으로 떠서, 장난기 어린 웃음을 짓더니, 당신의 얼굴에 확 뿌린다.
<<set _postOrgasmSpeech to `"이제 나처럼, 너도 지저분해졌네."`>>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.goo += 1>>
<</switch>>
<<elseif $NPCList[_nn].vagina is "feet">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_nun>> 가버리면서 신음소리와 함께 당신의 발목을 꽉 잡는다.
<<set _postOrgasmSpeech to `"난 더러운 창녀처럼 취급되는 게 좋아."`>>
<<case 3 4>>
<<He_nun>> 당신의 발로 가버리며 <<his_yi>> <<breastsdesc_rul $NPCList[_nn].breastsdesc>> 움켜잡는다.
<<set _postOrgasmSpeech to `"네가 나를 지배하는 것이 좋아."`>>
<<case 5>>
<<He_nun>> 가버리며 괴성을 질렀고, 당신은 놀라서 거의 펄쩍 뛸 뻔 한다. <<His_yi>> 애액이 당신의 발 위로 흐른다.
<</switch>>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.feet.goo += 1>>
<<elseif $NPCList[_nn].vagina is "vagina">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_nun>> 당신과 보지를 서로 맞대고 가위치기를 하면서, 쾌락의 신음을 흘리며 가 버린다.
<<case 3 4>>
<<He_nun>> 당신의 <<pussy_ro>> 가 버리며 신음소리와 함께 <<his_yi>> 다리를 부르르 떤다.
<<case 5>>
<<He_nun>> 괴성을 지르고, <<his_yi>> 팔을 당신의 어깨 아래로 감싸 <<his_yi>> <<breastsdesc_rul $NPCList[_nn].breastsdesc>> 당신에게 누르며 온 몸을 떨어댄다.
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.goo += 1>>
<</switch>>
<<elseif $NPCList[_nn].vagina is "othermouth">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_nun>> 가 버리며 쾌락에 차 몸서리쳤고, 당신의 사타구니에 뜨거운 한숨을 내쉰다.
/* <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.goo += 1>> */
<<case 3 4>>
<<He_nun>> 가 버리며 당신의 사타구니 옆에서 몸을 떨었고, 길고 축축하게 당신을 핥으며 마무리한다.
/* <<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.goo += 1>> */
<<case 5>>
<<He_nun>> 가 버리며 당신의 사타구니 사이에서 괴성을 질렀고, <<his_yi>> 양 손으로 <<his_yi>> 넓적다리를 꽉 누른다.
<</switch>>
<<elseif $NPCList[_nn].vagina is "facesit">>
<<switch random(2)>>
<<case 0>>
<<He_nun>> <<his_yi>> 사타구니를 당신의 얼굴에 비비며 신음소리를 내었고, 오르가즘에 달하며 몸을 떤다.
<<case 1>>
<<He_nun>> 가 버리면서 마치 몸의 제어를 완전히 잃은 듯이 당신의 얼굴 위에서 이상한 몸짓으로 움직이기 시작하고, 당신의 입 안에 애액을 쏘아댄다.
<<case 2>>
<<He_nun>> 입을 벌리며 몸을 떨었고, 오르가즘의 순간 당신의 얼굴을 아래로 누르며, 당신을 <<his_yi>> 애액으로 뒤덮는다.
<</switch>>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.goo += 1>>
<<elseif $NPCList[_nn].vagina is "facesitanal">>
<<switch random(2)>>
<<case 0>>
<<He_nun>> 신음하며 <<his_yi>> 엉덩이를 당신의 얼굴에 비벼대었고, 오르가즘에 달하며 몸을 경련시켰으며, <<his_yi>> 애액이 당신의 얼굴 위로 흘러내린다.
<<case 1>>
<<He_nun>> 몸서리치는 절정에 달할 때까지 점점 빠르고 리드미컬하게 <<his_yi>> 엉덩이를 눌러대었고, <<his_yi>> 애액이 당신을 뒤덮는다.
<<case 2>>
<<He_nun>> 입을 벌리며 몸을 떨었고, 오르가즘의 순간 당신의 얼굴을 아래로 누르며, 당신을 <<his_yi>> 애액으로 뒤덮는다.
<</switch>>
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.goo += 1>>
<!-- following appear to be Male PC to Female Antagonist only? -->
<<elseif $NPCList[_nn].vagina is "otheranus">> <!-- anus rewrite -->
<<switch random(1, 5)>>
<<case 1 2>>
<<He_nun>> 가 버리며 몸을 떨었고, 마지막 신음소리를 내며 <<his_yi>> 엉덩이를 당신에게 세게 밀어붙인다.
<<case 3 4>>
<<He_nun>> 당신의 <<penis_ro>> 가 버리며 몸을 떨었고, <<he_ga>> 할 수 있는 데까지 당신의 것을 깊이 비벼대며 신음한다.
<<case 5>>
<<He_nun>> 가 버리면서 소리를 지르며 당신의 사타구니에 몸을 부딪혀댄다.
<<set _postOrgasmSpeech to `"오 세상에 정말 기분 좋아."`>>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.thigh.goo += 1>>
<</switch>>
<<elseif $NPCList[_nn].vagina is "penis">>
<<switch random(1, 6)>>
<<case 1 2>>
<<He_nun>> 가 버리며 <<his_yi>> 팔을 당신의 어깨에 감고, <<his_yi>> 보지를 당신의 <<penisPost>>에 강하게 누른다.
<<set _postOrgasmSpeech to `"네 자지는 내 보지구멍을 위해 만들어 진 것 같아," <<he_ga>> 속삭인다.`>>
<<case 3 4>>
<<He_nun>> 오르가즘에 이르자 크게 숨을 내쉬며, <<his_yi>> 얼굴에 홍조가 깊어진다.
<<set _postOrgasmSpeech to `"아아, 네 자지가 내 보지에 해 놓은 것 좀 봐."`>>
<<case 5>>
<<He_nun>> 가 버리며 <<his_yi>> 팔을 당신의 어깨 아래로 감싸고 <<his_yi>> <<breastsdesc_rul $NPCList[_nn].breastsdesc>> 당신에게 누른다. 당신은 <<his_yi>> 보지가 당신의 <<penisPost>> 주위에서 움찔대는 것을 느낀다.
<<case 6>>
<<He_nun>> 가 버리면서 소리를 지르며 당신의 <<penis_rul>> <<his_yi>> 골반으로 쳐 대었고, <<his_yi>> 온 몸이 경련한다.
<<thighejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.thigh.goo += 1>>
<</switch>>
<<penileejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.penis.goo += 1>>
<<elseif $NPCList[_nn].vagina is "penisimminent" or $NPCList[_nn].vagina is "penisentrance">>
<<He_nun>> 당신의 <<penis_ro>> 가 버리며 <<his_yi>> 입술을 깨문다.
<<set _postOrgasmSpeech to `"다음 번에는 네 자지를 내 안에 넣으면 좋겠어."`>>
<<elseif $NPCList[_nn].vagina is "otheranusfrot" or $NPCList[_nn].vagina is "otheranusentrance">>
<<He_nun>> 가 버리며 <<his_yi>> 엉덩이를 당신의 <<penisPost>>에 비빈다.
<<set _postOrgasmSpeech to `"너무 기분 좋았어. 다음 번에는 내 항문에 박아주면 좋겠어."`>>
<<elseif $NPCList[_nn].vagina is "frot">>
<<He_nun>> 가 버리며 <<his_yi>> 클리토리스를 당신의 <<penisPost>>에 세게 긁어대었고, 당신의 <<penisPost>>에 애액을 뿜으며 숨찬 목소리로 다음 번에는 <<him_ul>> 제대로 범해달라고 부탁한다.
<<penileejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.penis.goo += 1>>
<!-- Below cases occur when NPC vagina is not in contact with PC -->
<<elseif $NPCList[_nn].mouth is "penis">>
<<if $submissive gte 1150>>
<<He_nun>> 당신이 <<his_yi>> 입에 박아대며 가버렸고, 당신의 <<penis_rul>> 핥아 깨끗이 하는 데 몰두하는 것처럼 보인다.
<<set _postOrgasmSpeech to `"난 정말 음란해."`>>
<<elseif $submissive lte 850>>
<<He_nun>> 당신이 <<his_yi>> 입에 맹렬히 박아대며 가버렸다. 당신은 <<his_yi>> 머리카락을 움켜쥐고 당신의 것을 더욱 안쪽 깊숙이 밀어넣는다. <<He_nun>> 구역질을 하며 침을 튀기고, <<his_yi>> 애액은 넓적다리를 타고 흘러내린다.
<<set _postOrgasmSpeech to `"네가 나를 지배하는 것이 좋아."`>>
<<penileejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.penis.goo += 1>>
<<feetejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.feet.goo += 1>>
<<else>>
<<He_nun>> 당신이 <<his_yi>> 입을 범하면서 가버렸고, 당신의 <<penis_rul>> 물고 헉헉댄다.
<<set _postOrgasmSpeech to `"나는 정말 추잡해."`>>
<</if>>
<<elseif $NPCList[_nn].mouth is "kiss">>
<<He_nun>> 가 버리며 당신을 꽉 잡고 입술을 살짝 깨물었고, 당신의 입 속에서 신음을 흘린다.
<<elseif $NPCList[_nn].vagina is 0>>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 무릎을 꽉 조이며, <<his_yi>> <<breastsdesc_rul $NPCList[_nn].breastsdesc>> 벌벌 떨며 가 버린다. <<His_yi>> 애액이 <<his_yi>> 넓적다리를 타고 흘러내린다.
<<case 4 5 6>>
<<He_nun>> 가 버리며 크게 숨을 내쉬고, 당신의 <<bottom_ul>> 토닥거린다.
<<set _postOrgasmSpeech to `"즐거웠어."`>>
<<case 7>>
<<He_nun>> 가 버리면서 괴성을 지르며 <<his_yi>> 클리토리스를 비볐고, <<his_yi>> 애액이 당신의 위에 떨어진다.
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.chest.goo += 1>>
<</switch>>
<<else>>
<!-- This is a catch-all case and should only be called if there's an error -->
<<He_nun>> 오르가즘의 희열로 몸을 부르르 떤다.
<</if>>
<!-- Start Non-Consensual -->
<<else>>
<<if $NPCList[_nn].vagina is "footjob">>
<<switch random(1, 5)>>
<<case 1 2 3>>
<<He_nun>> 가 버리며 헐떡였다. 한숨을 돌리면서, <<he_nun>> 웃으며 <<his_yi>> 발을 당신의 몸 위에 올렸다. <span class="red"><<He_nun>> 당신이 숨을 쉬기 위해 입을 벌릴 때까지 당신을 밟아 누른다.</span>
<<set _postOrgasmSpeech to `"너는 내가 원할 때는 언제나 내 거야, <<slut_a>>. 절대 잊지 마."`>>
<<gtrauma>><<gstress>><<gpain>><<violence 6>><<bruise chest>><<hitstat>>
<<case 4 5>>
<<He_nun>> 가 버리며 웃더니, <<his_yi>> 발을 당신의 사타구니에서 뺀 후 당신의 얼굴을 차 버린다.
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.goo += 1>>
<</switch>>
<<elseif $NPCList[_nn].vagina is "vagina">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_nun>> 가 버리며 신음소리를 내었고, <<his_yi>> 애액이 당신 위에 뚝뚝 떨어진다.
<<case 3 4>>
<<He_nun>> 가 버리면서 <span class="blue">당신의 목을 쥐며</span> 신음소리를 내었다. <<He_nun>> 당신의 <<pussy_rul>> 세게 비벼대며, 마무리로 당신의 볼을 핥는다.
<<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>>
<<case 5>>
<<He_nun>> 소리지르며, 당신의 머리카락을 잡고 <<his_yi>> <<breastsdesc_rul $NPCList[_nn].breastsdesc>> 당신에게 누른다. <<His_yi>> 애액이 당신 위에 떨어진다.
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.goo += 1>>
<</switch>>
<<elseif $NPCList[_nn].vagina is "othermouth">>
<<He_nun>> 흥분감에 몸서리치고 당신의 몸을 비벼대며 가 버린다.
<<elseif $NPCList[_nn].vagina is "leftarm" or $NPCList[_nn].vagina is "rightarm">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_nun>> 당신이 <<his_yi>> 보지를 가 버리게 하자 크게 숨을 내쉬며, <<his_yi>> 몸이 전율하며 <<his_yi>> 넓적다리가 당신 옆에서 떨린다.
<<case 3 4>>
<<His_yi>> 얼굴에 홍조가 깊어지고, <<his_yi>> 입이 딱 벌어지며 <<he_ga>> 당신의 손에서 씰룩거린다.
<<case 5>>
<<He_nun>> 당신의 손가락으로 가 버리면서 소리지르며 당신의 팔을 꽉 잡는다.
<</switch>>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid[$NPCList[_nn].vagina].goo += 1>>
<<elseif $NPCList[_nn].vagina is "lefthand" or $NPCList[_nn].vagina is "righthand">>
<<switch random(1, 6)>>
<<case 1 2>>
<<He_nun>> 가 버리면서 신음소리를 내었고, <span class="pink">당신의 얼굴을 철썩 때린다.</span> "네가 학대당하는 것을 좋아하는 건 알고 있어. 숨길 생각 하지 마."
<<set _postOrgasmSpeech to `"네가 학대당하는 것을 좋아하는 건 알고 있어. 숨길 생각 하지 마."`>>
<<case 3 4>>
<<He_nun>> 가 버리며 신음한다. <<He_nun>> 당신의 머리에 손을 올려 머리카락을 잡아당긴다.
<<default>>
<<He_nun>> 가 버리면서 신음소리를 내었고, 당신의 <<bottom_ul>> 찰싹 때린다.
<</switch>>
<<elseif $NPCList[_nn].vagina is "mouthentrance" or $NPCList[_nn].vagina is "mouth" or $NPCList[_nn].vagina is "mouthimminent">>
<<He_nun>> 신음하며 당신의 머리카락을 움켜쥐었고 <<his_yi>> 사타구니를 당신의 얼굴에 비빈다.
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.goo += 1>>
<<elseif $NPCList[_nn].vagina is "facesit">>
<<switch random(2)>>
<<case 0>>
<<He_nun>> 당신의 얼굴 위에서 날뛰었고, 가 버리면서 소리를 지르며, <<his_yi>> 애액으로 당신을 적신다.
<<case 1>>
<<He_nun>> 강력한 오르가즘으로 전율하며 당신의 얼굴을 강하게 아래로 누른다.
<<case 2>>
<<He_nun>> 헐떡이며 "네 얼굴 위에서 가 버릴거야, <<slut_a>>" 하고 말하고, 당신의 입 안에 애액을 뿌리면서 간헐적으로 한숨을 내쉬며 오르가즘에 달한다.
<</switch>>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.goo += 1>>
<<elseif $NPCList[_nn].vagina is "facesitanal">>
<<switch random(2)>>
<<case 0>>
<<He_nun>> 당신의 얼굴 위에서 날뛰었고, <<his_yi>> 엉덩이를 당신의 입에 눌러대었고, 가버리며 소리지르며, 당신을 <<his_yi>> 애액으로 뒤덮는다.
<<case 1>>
<<He_nun>> 강력한 오르가즘으로 전율하며 당신의 얼굴을 강하게 아래로 누른다.
<<case 2>>
<<He_nun>> 헐떡이며 "네 얼굴 위에서 가 버릴거야, <<slut_a>>" 하고 말하고, 당신의 얼굴 위에서 떨며 절정에 달할 때까지 <<his_yi>> 엉덩이를 당신의 입에 비벼댄다.
<</switch>>
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.goo += 1>>
<!-- following appear to be Male PC to Female Antagonist only? -->
<<elseif $NPCList[_nn].vagina is "otheranus">>
<<He_nun>> 당신의 <<print ($player.ballsExist ? "고환을 받치고" : "보지를 잡고")>> <<penis_rul>> <<his_yi>> 항문 깊숙이 끌어넣었고, 몸을 떨며 가 버린다.
<<elseif $NPCList[_nn].vagina is "penis">>
<<He_nun>> 가 버리며 <<his_yi>> 손톱을 당신의 어깨에 박아넣었고, <<his_yi>> 보지에 당신의 <<penis_rul>> 강하게 밀어넣으며 쾌감으로 몸서리친다.
<<elseif $NPCList[_nn].vagina is "penisimminent" or $NPCList[_nn].vagina is "penisentrance">>
<<He_nun>> 당신의 <<penis_ro>> 가 버리며 신음한다. "이제 너는 필요 없어."
<<elseif $NPCList[_nn].vagina is "otheranusfrot" or $NPCList[_nn].vagina is "otheranusentrance">>
<<He_nun>> 가 버리며 <<his_yi>> 엉덩이를 튕긴다. "기분 좋았어, 하지만 다음 번에는 나에게 제대로 박아줘야 할 거야."
<<elseif $NPCList[_nn].vagina is "frot">>
<<He_nun>> 가 버리면서 <span class="blue">당신의 목을 쥐고</span> <<his_yi>> 클리토리스를 당신의 <<penisPost>>에 비벼댄다.
<<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>>
<!-- Special case male PC with female NPC -->
<<elseif $NPCList[_nn].mouth is "penis">>
<<He_nun>> 당신에게 <<his_yi>> 입을 범해지며 가 버렸고, 당신을 밀쳐내며 숨을 쉬기 위해 헉헉댄다. "지금은 너에게 더 볼 일 없어."
<<elseif $NPCList[_nn].mouth is "kiss">>
<<He_nun>> 가 버리면서 당신의 입술을 강하게 깨물었고, 당신의 입 속에서 신음한다.
<<else>>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 오르가즘으로 몸을 떨면서, <span class="pink">당신의 얼굴을 찰싹 때린다</span>. "이제 충분해, <<slut_a>>."
<<case 4 5 6>>
<<He_nun>> 가 버리면서 크게 숨을 내쉬었고, 당신의 <<bottom_ul>> 빠르게 찰싹 때린다. "너는 내가 원하면 언제든지 내 거야, <<bitch_ya>>."
<<case 7>>
<<He_nun>> 가 버리면서 신음하며 몸서리쳤고, 애액이 <<his_yi>> 넓적다리를 타고 뚝뚝 떨어진다.
/* <<chestejacstat>><<ejacstat>><<set $hygiene += 500>> */
<</switch>>
<</if>>
<</if>>
<</if>>
<!-- Male Gender NPC Start -->
<<if $NPCList[_nn].penis isnot "none">>
<!-- Start simplified strap-on sub-case -->
<<if $NPCList[_nn].penisdesc.includes("strap-on")>>
<<if $consensual is 0>><!-- Non-consen strap-on case -->
<<switch $NPCList[_nn].penis>>
<<case "vagina" "vaginaimminent" "vaginaentrance" "anus" "anusentrance" "anusimminent" "thighs">>
<<switch random(1, 3)>>
<<case 1>>
<<He_nun>> 가버리며 몸을 떨었고, <<his_yi>> <<penisdesc_ro $NPCList[_nn].penisdesc>> 당신의 엉덩이를 찰싹 때린다.
<<case 2>>
<<He_nun>> 가버리며 신음소리를 흘렸고, <<his_yi>> <<penisdesc_ro $NPCList[_nn].penisdesc>> 당신의 엉덩이를 찰싹 때린다. "나를 잊지 말라는 선물이다, <<bitch_ya>>."
<<set _postOrgasmSpeech to `"나를 잊지 말라는 선물이다, <<whore_ya>>."`>>
<<case 3>>
<<He_nun>> 소리없이 가버렸고, <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 당신의 등에 문지른다.
<<set _postOrgasmSpeech to "">>
<</switch>>
<<case "mouth">>
<<He_nun>> 신음하며 <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 당신의 목 깊숙이 찔러넣었고, 당신의 숨을 막히게 한다. 눈물이 당신의 얼굴에서 흘러내린다.
<<case "mouthentrance" "mouthimminent" "chest" "lefthand" "righthand">>
<<switch random(1, 3)>>
<<case 1>>
<<He_nun>> 몸을 떨며 <<his_yi>> <<penisdesc_ro $NPCList[_nn].penisdesc>> 당신의 얼굴을 찰싹 때린다.
<<case 2>>
<<He_nun>> 신음하며 웃었고, <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 당신의 머리카락에 닦는다.
<<case 3>>
<<He_nun>> 입을 딱 벌리며 소리없이 가버렸고, <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 당신의 뺨에 문지른다.
<<set _postOrgasmSpeech to "">>
<</switch>>
<<case "penis" "penisentrance" "penisimminent">>
<<switch random(1, 3)>>
<<case 1>>
<<He_nun>> 가버리며 몸을 떨었고, <<his_yi>> <<penisdesc_ro $NPCList[_nn].penisdesc>> 당신의 엉덩이를 찰싹 때린다.
<<case 2>>
<<He_nun>> 가버리며 신음소리를 흘렸고, <<his_yi>> <<penisdesc_ro $NPCList[_nn].penisdesc>> 당신의 엉덩이를 찰싹 때린다.
<<set _postOrgasmSpeech to `"나를 잊지 말라는 선물이다, <<whore_ya>>."`>>
<<case 3>>
<<He_nun>> 소리없이 가버렸고, <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 당신의 등에 문지른다.
<<set _postOrgasmSpeech to "">>
<</switch>>
<<default>>
<<He_nun>> 가버리며 신음소리를 흘렸고, <<his_yi>> 클리토리스를 <<his_yi>> <<trPenisdesc $NPCList[_nn].penisdesc>>_trResult 뿌리부분에 비벼댄다.
<</switch>>
<<else>><!-- Consensual strap-on case -->
<<switch $NPCList[_nn].penis>>
<<case "vagina" "vaginaimminent" "vaginaentrance" "anus" "anusentrance" "anusimminent" "thighs">>
<<He_nun>> 가버리며 몸을 떨었고, <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 당신의 엉덩이에 문지른다.
<<case "mouth">>
<<He_nun>> 신음하면서 <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> <<his_yi>> 사타구니에 비벼대며 가버린다.
<<case "mouthentrance" "mouthimminent" "chest" "lefthand" "righthand">>
<<He_nun>> 입을 딱 벌리며 가버렸고, <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 당신의 뺨에 문지른다.
<<case "penis" "penisentrance" "penisimminent">>
<<He_nun>> 신음하면서 <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> <<his_yi>> 사타구니에 비벼대며 가버린다.
<<default>>
<<He_nun>> 가버리며 신음소리를 흘렸고, <<his_yi>> 클리토리스를 <<his_yi>> <<trPenisdesc $NPCList[_nn].penisdesc>>_trResult 뿌리부분에 비벼댄다.
<</switch>>
<</if>>
<!-- Start Consensual -->
<<elseif $consensual is 1>>
<<if $NPCList[_nn].penis is "idle">>
<<if $submissive lte 850>>
<<He_nun>> <<his_yi>> 바지에 젖은 자국을 만들며 신음한다. 당신은 <<his_yi>> 한심한 모습에 터지려는 웃음을 겨우 참는다.
<<else>>
<<He_nun>> <<his_yi>> 바지에 젖은 자국을 만들며 신음한다.
<</if>>
<<elseif $NPCList[_nn].penis is "thighs">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 가버리며 몸을 떨었다. <<He_nun>> <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 빼내 당신의 넓적다리 뒤에 사정한다.
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.thigh.semen += 1>>
<<case 4 5 6>>
<<He_nun>> 당신의 넓적다리를 잡고 그 사이를 격렬하게 박아대며 가버렸고, 당신의 배 위에 사정한다.
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.tummy.semen += 1>>
<<case 7>>
<<He_nun>> 가버리며 신음소리를 내었고, 엄청난 양을 사정해 당신의 넓적다리와 배를 뒤덮는다.
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.thigh.semen += 1>>
<<tummyejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.tummy.semen += 1>>
<</switch>>
<<elseif ($NPCList[_nn].penis is "vaginaentrance" or $NPCList[_nn].penis is "vaginadoubleentrance") and $worn.genitals.type.includes("chastity")>>
<<He_nun>> 말없이 <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 비벼대어 당신의 <<worn_genitals_name>> 위에 사정했고, 하얀 정액 줄기를 내뿜어 당신의 넓적다리를 타고 흘러내리게 한다.
<<set _postOrgasmSpeech to "">>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.semen += 1>><<set $player.bodyliquid.thigh.semen += 1>>
<<elseif $NPCList[_nn].penis is "vaginaentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 한 손으로 당신의 <<bottom_ul>> 단단히 잡고 다른 손으로 <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 잡은 후, 당신의 <<pussyPost>> 위에 사정한다. 정액이 당신을 뒤덮고 다리 주위에 웅덩이를 만든다.
<<case 4 5 6>>
<<He_nun>> 말없이 <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 비벼대어 당신의 <<pussyPost>> 위에 사정했고, 하얀 정액 줄기를 내뿜어 당신의 보지를 타고 흘러내리게 한다.
<<set _postOrgasmSpeech to "">>
<<case 7>>
<<He_nun>> 신음하며 <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 비벼대며 가 버렸고, 두꺼운 정액 줄기를 당신의 <<pussy_wa>> <<bottomPost>> 위에 내뿜는다.
<<bottomejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<</switch>>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.semen += 1>>
<<elseif ($NPCList[_nn].penis is "vaginaimminent" or $NPCList[_nn].penis is "vaginadoubleimminent") and $worn.genitals.type.includes("chastity")>>
<<He_nun>> 당신의 <<worn_genitals_name>> 위에 사정했고, 하얀 정액 줄기를 내뿜어 당신의 넓적다리를 타고 흘러내리게 한다.
<<set _postOrgasmSpeech to `"너와 제대로 섹스했었으면 좋았을 텐데."`>>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.semen += 1>><<set $player.bodyliquid.thigh.semen += 1>>
<<elseif $NPCList[_nn].penis is "vaginaimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신의 <<pussyPost>>에 삽입하기 전에 가버렸고, 당신의 음순 위에 사정한다. 정액이 당신 아래에 떨어져 웅덩이를 만든다.
<<set _postOrgasmSpeech to `"젠장, 네 안에 사정하고 싶었는데."`>>
<<case 4 5 6>>
<<He_nun>> 삽입하기 전에 당신의 <<pussyPost>> 위에 사정했고, 하얀 정액 줄기를 내뿜어 당신의 음순을 타고 흘러내리게 한다.
<<set _postOrgasmSpeech to `"제기랄, 안에다 싸야 하는 건데."`>>
<<case 7>>
<<He_nun>> 신음하며 <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 비벼대며 가 버렸고, 두꺼운 정액 줄기를 당신의 <<pussy_wa>> <<bottomPost>> 위에 내뿜는다.
<<set _postOrgasmSpeech to `"네 안에 사정하기를 바랐는데. 그냥 지저분하게 만들었을 뿐이잖아."`>>
<<bottomejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<</switch>>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.semen += 1>>
<<elseif $NPCList[_nn].penis is "vagina">>
<<switch $NPCList[_nn].penissize>>
<<case 4>>
<<He_nun>> 경련하면서 당신의 사타구니 안에 비벼대며 가버렸고, <<his_yi>> <<penisdesc_nun $NPCList[_nn].penisdesc>> 두꺼운 정액 물결을 당신의 <<pussyPost>> 안에 내뿜는다. 정액이 당신의 넓적다리를 타고 흘러내린다.
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vagina.semen += 1>>
<<recordVaginalSperm "pc" $NPCList[_nn].fullDescription `($enemytype is "man" ? "human" : $NPCList[_nn].type)`>>
<<vaginalentranceejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.semen += 1>>
<<thighejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.thigh.semen += 1>>
<<case 1>>
<<He_nun>> 신음하며 <<his_yi>> <<trPenisdesc $NPCList[_nn].penisdesc>>_trResult에서 정액 방울을 당신의 <<pussyPost>> 안에 흘려넣는다. 당신은 좀 더 많이 나올 것이라고 생각했었다.
<<default>>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 신음하면서 당신의 <<pussyPost>> 안에 깊이 박아대었고, <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 당신의 자궁에 고정하며 사정한다. 당신은 정액이 당신을 채우며 따뜻해지는 것을 느낀다.
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vagina.semen += 1>>
<<recordVaginalSperm "pc" $NPCList[_nn].fullDescription `($enemytype is "man" ? "human" : $NPCList[_nn].type)`>>
<<case 4 5 6>>
<<He_nun>> 당신의 어깨를 잡고, 당신을 잡아당겨 <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 깊숙이 집어넣으며 가 버렸다. 정액이 당신의 <<pussy_rul>> 채우는 느낌에, 당신은 숨이 막힌다.
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vagina.semen += 1>>
<<recordVaginalSperm "pc" $NPCList[_nn].fullDescription `($enemytype is "man" ? "human" : $NPCList[_nn].type)`>>
<<case 7>>
<<He_nun>> 경련하면서 당신의 사타구니 안에 비벼대며 가버렸고, 두꺼운 정액 물결을 당신의 <<pussyPost>> 안에 내뿜는다. 정액이 당신의 넓적다리를 타고 흘러내린다.
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.semen += 1>>
<<vaginalejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vagina.semen += 1>>
<<thighejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.thigh.semen += 1>>
<</switch>>
<</switch>>
<<elseif $NPCList[_nn].penis is "vaginadoubleentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 한 손으로 당신의 <<bottom_ul>> 단단히 잡고 다른 손으로 <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 잡은 후, 당신의 <<pussyPost>> 위에 사정한다. 정액이 당신을 뒤덮고 다리 주위에 웅덩이를 만든다.
<<case 4 5 6>>
<<He_nun>> 말없이 <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 비벼대어 당신의 <<pussyPost>> 위에 사정했고, 하얀 정액 줄기를 내뿜어 당신의 보지를 타고 흘러내리게 한다.
<<set _postOrgasmSpeech to "">>
<<case 7>>
<<He_nun>> 신음하며 <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 비벼대며 가 버렸고, 두꺼운 정액 줄기를 당신의 <<pussy_wa>> <<bottomPost>> 위에 내뿜는다.
<<bottomejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<</switch>>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.semen += 1>>
<<elseif $NPCList[_nn].penis is "vaginadoubleimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신의 <<pussyPost>>에 삽입하기 전에 가버렸고, 당신의 음순 위에 사정한다. 정액이 당신 아래에 떨어져 웅덩이를 만든다.
<<set _postOrgasmSpeech to `"젠장, 네 안에 사정하고 싶었는데."`>>
<<case 4 5 6>>
<<He_nun>> 삽입하기 전에 당신의 <<pussyPost>> 위에 사정했고, 하얀 정액 줄기를 내뿜어 당신의 음순을 타고 흘러내리게 한다.
<<set _postOrgasmSpeech to `"제기랄, 안에다 싸야 하는 건데."`>>
<<case 7>>
<<He_nun>> 신음하며 <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 비벼대며 가 버렸고, 두꺼운 정액 줄기를 당신의 <<pussy_wa>> <<bottomPost>> 위에 내뿜는다.
<<set _postOrgasmSpeech to `"네 안에 사정하기를 바랐는데. 그냥 지저분하게 만들었을 뿐이잖아."`>>
<<bottomejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<</switch>>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.semen += 1>>
<<elseif $NPCList[_nn].penis is "vaginadouble">>
/* consensual */
<<switch $NPCList[_nn].penissize>>
<<case 4>>
<<He_nun>> 경련하면서 당신의 사타구니 안에 <<print either("미끄러져 들어가며","비벼대며","깊이 찔러대며","쑤셔넣으며")>> 가버렸고, <<his_yi>> <<penisdesc_nun $NPCList[_nn].penisdesc>> 두꺼운 정액 물결을 당신의 <<pussyPost>> 안에 내뿜는다. 정액이 당신의 넓적다리를 타고 흘러내린다.
<<set _postOrgasmSpeech to [`"우리가 네 보지에다 해 놓은 이 추잡한 광경 좀 봐!"`,`"두 개를 같이 삽입한 것이 좋았어, <<slut_a>>?"`,`"한 <<slutPost>>에게 같이 집어넣는 것 만큼 좋은 것도 없지!"`].random()>>
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vagina.semen += 1>>
<<recordVaginalSperm "pc" $NPCList[_nn].fullDescription `($enemytype is "man" ? "human" : $NPCList[_nn].type)`>>
<<vaginalentranceejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.semen += 1>>
<<thighejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.thigh.semen += 1>>
<<case 1>>
<<He_nun>> 신음하며 <<his_yi>> <<trPenisdesc $NPCList[_nn].penisdesc>>_trResult에서 정액 방울을 당신의 <<pussyPost>> 안에 흘려넣는다. 당신은 좀 더 많이 나올 것이라고 생각했었다.
<<default>>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 신음하면서 당신의 <<pussyPost>> 안에 <<print either("미끄러져 들어갔고","비벼대었고","깊이 찔러대었고","쑤셔넣었고")>>, <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 당신의 자궁에 고정하며 사정한다. 당신은 정액이 당신을 채우며 따뜻해지는 것을 느낀다.
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vagina.semen += 1>>
<<recordVaginalSperm "pc" $NPCList[_nn].fullDescription `($enemytype is "man" ? "human" : $NPCList[_nn].type)`>>
<<case 4 5 6>>
<<He_nun>> 당신의 어깨를 잡고, 당신을 잡아당겨 <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 깊숙이 집어넣으며 가 버렸다. 정액이 당신의 <<pussy_rul>> 채우는 느낌에, 당신은 숨이 막힌다.
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vagina.semen += 1>>
<<recordVaginalSperm "pc" $NPCList[_nn].fullDescription `($enemytype is "man" ? "human" : $NPCList[_nn].type)`>>
<<case 7>>
<<He_nun>> 경련하면서 당신의 사타구니 안에 비벼대며 가버렸고, 두꺼운 정액 물결을 당신의 <<pussyPost>> 안에 내뿜는다. 정액이 당신의 넓적다리를 타고 흘러내린다.
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.semen += 1>>
<<vaginalejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vagina.semen += 1>>
<<thighejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.thigh.semen += 1>>
<</switch>>
<</switch>>
<<elseif $NPCList[_nn].penis is "cheeks">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 가버리면서 몸을 떨며, <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 엉덩이살 사이에서 떼어내 당신의 <<bottomPost>> 위에 사정한다.
<<case 4 5 6>>
<<He_nun>> 당신의 넓적다리를 잡고, <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> <<bottomPost>>에 세게 밀어대며 엉덩이살 사이에 사정한다.
<!-- Really should be onto PCs back given position. Or hair maybe. Esp next one -->
<<case 7>>
<<He_nun>> 당신의 엉덩이를 쥐어짜며 신음하며 가버렸고, 엄청난 양의 정액을 내뿜어 당신의 <<bottom_ul>> 뒤덮고 그 아래에 웅덩이를 만든다.
<<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>> <!-- intentional dupe line, total of 1000 and 2 -->
<</switch>>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<<elseif ($NPCList[_nn].penis is "anusentrance" or $NPCList[_nn].penis is "anusdoubleentrance") and $worn.genitals.anal_shield is 1>>
<<He_nun>> 당신의 엉덩이에 삽입하기 전에 가버렸다. 정액이 당신의 <<bottom_ul>> 뒤덮고 넓적다리를 타고 뚝뚝 떨어진다.
<<set _postOrgasmSpeech to `"젠장, 제대로 네 엉덩이에 쳐댔으면 좋았을 텐데."`>>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>><<set $player.bodyliquid.thigh.semen += 1>>
<<elseif $NPCList[_nn].penis is "anusentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 한 손으로 당신의 엉덩이살을 꼬집듯이 잡고 다른 손으로 <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 비벼대어 당신의 <<bottomPost>> 위에 사정한다. 정액이 흘러내려, 당신 아래에 웅덩이를 만든다.
<<case 4 5 6>>
<<He_nun>> <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 비벼대어 당신의 <<bottomPost>> 위에 사정한다. 따뜻한 정액이 당신의 엉덩이살을 타고 흘러내린다.
<<case 7>>
<<He_nun>> 신음소리를 내며 <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 비벼대며 가버렸고, 두꺼운 정액 줄기를 당신의 <<bottomPost>> 위에 내뿜어 당신 아래에 웅덩이를 만든다.
<<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>> <!-- intentional dupe line, total of 1000 and 2 -->
<</switch>>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<<elseif ($NPCList[_nn].penis is "anusimminent" or $NPCList[_nn].penis is "anusdoubleimminent") and $worn.genitals.anal_shield is 1>>
<<He_nun>> 당신의 엉덩이에 삽입하기 전에 가버렸고, 당신의 엉덩이살 위에 사정했다. 정액이 당신의 <<bottom_ul>> 뒤덮고 그 아래 웅덩이를 만든다.
<<set _postOrgasmSpeech to `"제기랄, 네 엉덩이 안에 싸야 하는 건데."`>>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>><<set $player.bodyliquid.thigh.semen += 1>>
<<elseif $NPCList[_nn].penis is "anusimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신의 항문에 삽입하기 전에 가버렸고, 당신의 엉덩이살 위에 사정했다. 정액이 당신의 <<bottom_ul>> 뒤덮고 그 아래 웅덩이를 만든다.
<<set _postOrgasmSpeech to `"내가 조금만 더 참았더라면, 네 안에 쌀 수 있었을 텐데."`>>
<<case 4 5 6>>
<<He_nun>> <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 쳐댔지만 삽입하기 전에 당신의 <<bottomPost>> 위에 사정했고, 하얀 정액 줄기를 내뿜어 갈라진 틈으로 흘러내리게 한다; <<he_nun>> 실망한 듯 하다.
<<case 7>>
<<He_nun>> 신음하며 <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 비벼대며 가버렸고, 두꺼운 정액 줄기를 당신의 <<bottomPost>> 위에 내뿜는다.
<<set _postOrgasmSpeech to `"네 항문은 정말 박고 싶게 생겼어. 내가 참지 못했다는 것이 믿어지지 않아."`>>
<<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>> <!-- intentional dupe line, total of 1000 and 2 -->
<</switch>>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<<elseif $NPCList[_nn].penis is "anus">>
<<switch $NPCList[_nn].penissize>>
<<case 4>>
<<He_nun>> 경련하며, 마지막으로 <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 푹 찔러넣어, 당신의 항문 안에 사정한다. 두꺼운 정액 물결이 안에 퍼부어지는 느낌에 당신은 헉 하는 소리를 낸다. 그것은 당신이 담아둘 수 있는 양이 아니었다. 정액이 당신의 <<bottomPost>>에서 삐져나와 넓적다리 아래로 흘러내린다.
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.anus.semen += 1>>
<<thighejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.thigh.semen += 1>>
<<case 1>>
<<He_nun>> 신음하며 <<his_yi>> <<trPenisdesc $NPCList[_nn].penisdesc>>_trResult에서 한심한 양의 정액 방울을 당신의 <<bottomPost>> 안에 흘려넣는다. 당신은 나오려는 웃음을 어떻게든 참아낸다.
<<default>>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 신음하면서 당신의 <<bottomPost>> 안에 깊숙이 박아대며 가버렸다. <<his_yi>> 육봉이 끝까지 들어와 정액이 당신의 안을 가득 채우는 느낌에 당신은 헉 하는 소리를 낸다.
<<case 4 5 6>>
<<He_nun>> 당신의 어깨를 잡고 당신을 <<trPenisdesc $NPCList[_nn].penisdesc>>_trResult 위로 잡아당기며 가버렸다. 당신은 정액이 당신의 <<bottom_ul>> 채우는 것을 느낀다.
<<case 7>>
<<He_nun>> 경련하며, 마지막으로 푹 찔러넣어, 당신의 항문 안에 사정한다. 두꺼운 정액 물결이 당신의 안으로 퍼부어진다. 그것은 당신이 담아둘 수 있는 양이 아니었다. 정액이 당신의 <<bottomPost>>에서 삐져나와 다리 아래로 흘러내린다.
<<thighejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.thigh.semen += 1>>
<</switch>>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.anus.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "anusdouble">>
<<set _dap to 0>>
<<set _otherNPCindex to 0>>
<<if $anustarget is _nn>> /* State 1 is out of sync, state 2 is in sync */
<<set _otherNPCindex to $anusdoubletarget>>
<<set _dap to ($NPCList[$anusdoubletarget].penis isnot "anusdouble" ? 1 : 2)>>
<<elseif $anusdoubletarget is _nn>>
<<set _otherNPCindex to $anustarget>>
<<set _dap to ($NPCList[$anustarget].penis isnot "anusdouble" ? 1 : 2)>>
<</if>>
<<if _dap is 1>>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 신음하면서, 당신의 <<bottomPost>>에 무자비하게 박아대며 가버렸다. <<his_yi>> 육봉이 끝까지 들어와, 뜨거운 정액이 당신의 장 안으로 흘러나오는 느낌에 당신은 훌쩍인다.
<<case 4 5 6>>
<<He_nun>> 당신의 머리카락을 잡고, 당신을 <<trPenisdesc $NPCList[_nn].penisdesc>>_trResult 위로 잡아당기며 가버렸다. <span class="blue">당신은 정액이 당신을 채우는 느낌에 비명을 질렀고,</span> <<his_yi>> 육봉이 당신의 항문 안에서 고동친다.
<<case 7>>
<<He_nun>> 경련하며, 마지막으로 <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 푹 찔러넣어, 당신의 <<bottomPost>> 안에 사정한다. 두꺼운 정액 물결이 당신 안에 퍼부어진다. <span class="blue">당신의 항문이 넘쳐흘러 당신은 헉 하는 소리를 낸다.</span> 당신은 정액이 당신의 다리를 타고 흘러내리는 것을 느낀다.
<<set _postOrgasmSpeech to `"너는 자지를 받아들이는 법을 더 배울 필요가 있겠군. 걱정하지는 마, 나는 네가 연습할 기회가 많을 거라고 확신하니까."`>>
<<thighejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.thigh.semen += 1>>
<</switch>>
<<else>>
<<switch random(1, 7)>>
<<case 1 2>>
<<He_nun>> 신음하면서, <<personselect _otherNPCindex>><<combatpersons_yi>> <<npcPenisSimple_gwa _otherNPCindex>> 당신의 <<bottomPost>>에 무자비하게 박아대며 <<personselect _nn>>가버렸다. <<his_yi>> 육봉이 끝까지 들어와, 뜨거운 정액이 당신의 장 안으로 흘러나오는 느낌에 당신은 훌쩍인다.
<<case 3 4>>
<<He_nun>> 비명을 지르며, 당신의 <<bottom_gwa>> <<personselect _otherNPCindex>><<combatpersons_yi>> <<npcPenisSimplePost _otherNPCindex>> 에 맹렬히 쑤셔넣으며 <<personselect _nn>>가버린다. 당신은 <<his_yi>> 육봉을 끝까지 받아들이며 훌쩍인다. 아픔에도 불구하고, 당신은 당신의 장 속으로 정액이 흘러내리는 것을 즐기지 않을 수가 없었다.
<<set _postOrgasmSpeech to `"네가 우리 자지 둘을 받아들였다는 것을 믿을 수가 없어. 나는 사랑에 빠진 것 같아!"`>>
<<case 5 6>>
<<He_nun>> 당신의 머리카락을 잡고, <<personselect _otherNPCindex>><<combatpersons_yi>> <<npcPenisSimplePost _otherNPCindex>>에 신경쓰지 않고 당신을 <<personselect _nn>><<his_yi>> <<trPenisdesc $NPCList[_nn].penisdesc>>_trResult 위로 잡아당기며 가버렸다. <span class="blue">당신은 정액이 당신을 채우는 느낌에 비명을 질렀고,</span> <<personselect _nn>><<his_yi>> 육봉이 당신의 항문 안에서 고동친다.
<<case 7>>
<<He_nun>> 경련하며, 마지막으로 <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 푹 찔러넣어, 당신의 <<bottomPost>> 안에 사정한다. 두꺼운 정액 물결이 당신 안에 퍼부어진다. <span class="blue">당신의 항문이 넘쳐흘러 당신은 헉 하는 소리를 낸다.</span> 당신은 정액이 당신의 다리를 타고 흘러내리는 것을 느낀다.
<<set _postOrgasmSpeech to `"너는 자지 둘을 받아들이는 법을 더 배울 필요가 있겠군. 걱정하지는 마, 나는 네가 연습할 기회가 많을 거라고 확신하니까."`>>
<<thighejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.thigh.semen += 1>>
<</switch>>
<<violence 3>>
<</if>>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.anus.semen += 1>>
<<elseif $NPCList[_nn].penis is "anusdoubleimminent" or $NPCList[_nn].penis is "anusdoubleentrance">>
<<set _otherNPCindex to 0>>
<<if _nn is $anustarget>>
<<set _otherNPCindex to $anusdoubletarget>>
<<else>>
<<set _otherNPCindex to $anustarget>>
<</if>>
<<switch random(1, 7)>>
<<case 1 2>>
<<He_nun>> 당신의 항문에 삽입하기 전에 가버렸고, 뜻하지 않게 <<NPCdesc_wa $NPCList[_otherNPCindex].fullDescription>> 그들의 <<npcPenisSimplePost _otherNPCindex>> 위에 온통 사정한다.
<<set _postOrgasmSpeech to `"그게 네가 나한테 <<pher_yi>> <<slutPost>> 엉덩이 차례를 주지 않은 결과야!"`>>
<<case 3 4>>
<<He_nun>> <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 비벼대어 당신의 <<bottomPost>> 위에 사정한다. 당신은 정액이 뚝뚝 떨어지는 것을 느낀다. <<He_nun>> <<NPCdesc_yi $NPCList[_otherNPCindex].fullDescription>> 엉덩이를 때린다.
<<set _postOrgasmSpeech to `"다음 번에는 나도 즐기는 데 동참하게 해 달라고."`>>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<<case 5>>
<<He_nun>> 필사적으로 당신의 <<bottomPost>>에 삽입하려 하면서, <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 당신과 <<NPCdesc_yi $NPCList[_otherNPCindex].fullDescription>> 자지에 찔러댔지만, 너무 일찍 사정했다. 하얀 정액 줄기가 당신의 엉덩이살에 왕창 튄다.
<<set _postOrgasmSpeech to `"젠장. 거의 다 됐었는데."`>>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<<case 6>>
<<He_nun>> 신음소리를 내며 <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 비벼대며 가버렸고, 두꺼운 정액 줄기를 당신의 <<bottomPost>> 위에 내뿜어 사타구니와, <<NPCdesc_yi $NPCList[_otherNPCindex].fullDescription>> 넓적다리를 타고 흘러내리게 한다.
<<set _postOrgasmSpeech to `"너는 정말 지저분한, 희롱꾼 <<slut_iya>>."`>>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<<case 7>>
<<He_nun>> 한 손으로 <span class="blue">당신의 엉덩이를 때리며</span> 다른 손으로 <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 비벼댄다. <<He_nun>> 당신의 <<bottomPost>> 위에 사정하며 몸을 떤다.
<<set _postOrgasmSpeech to `"우리 둘을 다 받아들였어야지, <<bitch_ya>>."`>>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "chest">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신의 <<breasts_rul>> 모아 <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 세게 감싸며 가버렸고, 그 위에 사정하여 당신의 가슴을 미끌미끌하게 만든다.
<<case 4 5 6>>
<<He_nun>> 당신의 <<breastsPost>> 사이로 <<his_yi>> <<trPenisdesc $NPCList[_nn].penisdesc>>_trResult 끝을 비비며 가버렸다. 따뜻한 정액이 당신의 가슴을 타고 흘러내린다.
<<case 7>>
<<He_nun>> 당신의 <<breasts_rul>> 찔러대며 당신의 목 뒤를 잡았고, 가버리며 신음을 흘린다. 정액이 당신의 <<breastsPost>> 사이에서 뿜어져 나와 당신의 <<if $position is "missionary">>얼굴을<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>><<else>>배를<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.tummy.semen += 1>><</if>> 뒤덮는다.
<<set _postOrgasmSpeech to `"앗차. 가끔은 이런 경우도 생기는 법이지."`>>
<</switch>>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.chest.semen += 1>>
<<elseif $NPCList[_nn].penis is "mouthentrance">>
<<switch $NPCList[_nn].penissize>>
<<case 4>>
<<He_nun>> <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 꽉 잡고, 당신의 얼굴을 겨냥하고 앞뒤로 비벼댄다. <span class="pink">두꺼운 정액 줄기가 당신의 얼굴과 입을 뒤덮는다.</span>
<<set _postOrgasmSpeech to `"아아. 지저분하게 만들어서 미안해."`>>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>>
<<oralejacstat>><<set $player.bodyliquid.mouth.semen += 1>>
<<case 1>>
<<He_nun>> 신음하며 <<his_yi>> <<trPenisdesc $NPCList[_nn].penisdesc>>_trResult에서 한심한 양의 정액 방울을 당신의 빰에 묻혀놓는다. 당신은 나오려는 웃음을 어떻게든 참아낸다.
<<default>>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신의 턱을 한 손으로 받치고 다른 손으로 <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 비벼대어, 당신의 얼굴 위에 사정한다. <<He_nun>> 당신의 추잡한 모습이 만족스러운 듯 하다.
<<case 4 5 6>>
<<He_nun>> <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 비벼대며 당신의 얼굴 위에 사정한다. 따뜻한 정액이 당신의 이마와 코를 타고 뚝뚝 떨어진다.
<<set _postOrgasmSpeech to `"나는 얼굴 팩을 해 주는 걸 좋아하거든."`>>
<<case 7>>
<<He_nun>> 당신의 머리카락을 잡고, 당신의 입을 정확히 겨냥하여 <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 비벼댄다. 두꺼운 정액 줄기가 당신의 얼굴과 입을 뒤덮는다. 그중 약간은 당신의 입 속으로 들어온다.
<<set _postOrgasmSpeech to `"네가 깊은 인상을 받았을 거라고 생각해."`>>
<<oralejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $player.bodyliquid.mouth.semen += 1>>
<</switch>>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "mouthimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신의 머리카락을 받치고, <<his_yi>> <<trPenisdesc $NPCList[_nn].penisdesc>>_trResult 끝이 당신의 입술에 살짝 스치게 하자 사정한다. <<He_nun>> 실망스러운 듯 하다.
<<set _postOrgasmSpeech to `"정말 네 입이 내 것을 감싸는 것을 느껴보고 싶었는데."`>>
<<case 4 5 6>>
<<He_nun>> <<his_yi>> <<penisdesc_ro $NPCList[_nn].penisdesc>> 당신의 얼굴을 쓸어대었고, 사정했다. 정액이 당신의 입술과 뺨을 타고 뚝뚝 떨어진다.
<<set _postOrgasmSpeech to `"이렇게 빨리 가버릴 생각은 아니었는데."`>>
<<case 7>>
<<He_nun>> 당신의 머리카락을 잡고 <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 당신의 입에 강제로 넣으려 했지만, <<his_yi>> 경련이 그 노력을 배신했다. 두꺼운 정액 줄기가 당신의 얼굴을 뒤덮는다. 그중 약간은 당신의 입 속으로 들어온다.
<<set _postOrgasmSpeech to `"정말 네 얼굴을 지저분하게 만들었네."`>>
<<oralejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $player.bodyliquid.mouth.semen += 1>>
<</switch>>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>>
<<elseif $NPCList[_nn].penis is "mouth">>
<<switch $NPCList[_nn].penissize>>
<<case 4>>
<<He_nun>> 당신의 머리 뒤를 받치고 목구멍 안으로 찔러넣어, <<his_yi>> <<penisdesc_ro $NPCList[_nn].penisdesc>> 당신의 숨을 막으며 사정한다. <span class="green">정액이 당신의 목구멍 안으로 흘러내리고</span> 당신의 입을 채운다.
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $player.bodyliquid.mouth.semen += 1>>
<<case 1>>
<<He_nun>> 사정했고, <<his_yi>> <<trPenisdesc $NPCList[_nn].penisdesc>>_trResult에서 정액 방울이 입 안에 떨어진다.
<br><br>
<<default>>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신의 턱을 받치고 다른 손으로 머리카락을 잡아, 입 안 깊숙이 찔러넣으며 사정한다. 정액이 당신의 목구멍 안으로 흘러내리고 당신의 입을 채운다.
<<case 4 5 6>>
<<He_nun>> <<his_yi>> <<trPenisdesc $NPCList[_nn].penisdesc>>_trResult 밑동을 잡고 신음하며 당신의 입 안에 사정한다. 당신은 따뜻한 정액이 목구멍 안으로 떨어져 내리는 것을 느낀다.
<<case 7>>
<<He_nun>> 당신의 머리카락을 잡고 <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 당신의 입 안에 찔러넣으며 사정한다. 정액이 당신의 목구멍 안으로 흘러내리고, 당신의 입을 채우고 <<he_ga>> 자지를 뽑아내자 얼굴을 뒤덮는다.
<<set _postOrgasmSpeech to `"너와 함께 할 때는 자제할 수가 없다니까."`>>
<<faceejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>>
<</switch>>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $player.bodyliquid.mouth.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "feet">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신의 두 발을 밀어대면서 신음하며 사정한다. 정액이 당신의 발을 뒤덮는다.
<<set _postOrgasmSpeech to `"네 발은 정말 사랑스러워!"`>>
<<case 4 5 6>>
<<He_nun>> 당신의 발에 사정했고, 정액으로 미끌거리게 만든다.
<<set _postOrgasmSpeech to `"다음 번에는 너와 제대로 섹스하고 싶어."`>>
<<case 7>>
<<He_nun>> 당신의 발 사이로 <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 찔러대며 가버렸고, 당신의 발과 다리에 정액을 왕창 튀긴다.
<<set _postOrgasmSpeech to `"우리가 해 놓은 이 추잡한 광경 좀 봐."`>>
<<thighejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.thigh.semen += 1>>
<</switch>>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.feet.semen += 1>>
<<elseif $NPCList[_nn].penis is "leftarm" and $NPCList[_nn].penis is "rightarm">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 신음하며 가버렸고, 자지가 당신의 양손에서 고동치며, 양손을 정액으로 뒤덮는다.
<<set _postOrgasmSpeech to `"네 열정에 감탄했어. 양손 핸드잡은 최고야."`>>
<<case 4 5 6>>
<<He_nun>> 당신의 양손에 사정했고, 정액으로 미끌거리게 만들었다.
<<set _postOrgasmSpeech to `"다음 번에는 삽입하고 싶지만, 네가 양손으로 해 주는 것도 좋군."`>>
<<case 7>>
<<He_nun>> 경련하며 신음했고, 두꺼운 정액 줄기를 쏘아댄다. 당신은 너무 열중한 나머지 <<his_yi>> <<penisdesc_ga $NPCList[_nn].penisdesc>> 얼굴을 겨냥하고 있다는 것도 눈치채지 못했고, 얼굴에 정액이 왕창 튀는 결과로 이어진다.
<<set _postOrgasmSpeech to `"다음 번에는 조심하는 게 좋겠어."`>>
<<faceejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>>
<</switch>>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.leftarm.semen += 1>><<set $player.bodyliquid.rightarm.semen += 1>>
<<elseif $NPCList[_nn].penis is "leftarm">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 신음하며 가버렸고, <<his_yi>> 뜨거운 <<penisdesc_ga $NPCList[_nn].penisdesc>> 왼손에서 미끄러지며 정액으로 뒤덮는다.
<<set _postOrgasmSpeech to `"네 손이 멋지게 바뀌었는데."`>>
<<case 4 5 6>>
<<He_nun>> 당신의 왼손에 사정한다. 정액이 당신의 손가락을 타고 뚝뚝 떨어진다.
<<set _postOrgasmSpeech to `"다음 번에는 제대로 섹스할거야."`>>
<<case 7>>
<<He_nun>> 경련하며 신음한다. 두꺼운 정액 줄기가 당신의 <<breastsPost>> 위에 왕창 튄다.
<<set _postOrgasmSpeech to `"너 정말 핸드잡을 잘 하는구나."`>>
<<chestejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.chest.semen += 1>>
<</switch>>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.leftarm.semen += 1>>
<br><br>
<<elseif $NPCList[_nn].penis is "rightarm">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> <<his_yi>> 육봉을 당신의 오른손으로 앞뒤로 비벼주자 신음소리를 낸다. 당신은 <<him_ul>> 마지막으로 꾹 짜냈고, <<he_nun>> 사정한다. 당신의 손은 따뜻한 정액으로 뒤덮인다.
<<set _postOrgasmSpeech to `"그거 괜찮았어."`>>
<<case 4 5 6>>
<<He_nun>> 당신의 오른손에 사정한다.
<<set _postOrgasmSpeech to `"다음 번에는 제대로 섹스할거야."`>>
<<case 7>>
<<He_nun>> 끄응 하는 소리를 내며 두꺼운 정액 줄기를 당신의 오른손 위에 쏘아댄다.
<<set _postOrgasmSpeech to `"너는 정말 섹시하군."`>>
<</switch>>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.rightarm.semen += 1>>
<<elseif $NPCList[_nn].penis is "leftDildoAnus">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_nun>> <<his_yi>> 몸을 경련하며 ?orgasmMoans, <<his_yi>> 넓적다리는 당신의 <<sextoyPost $currentSexToyLeft.name "name">> 옆에서 떨린다.
<<case 3 4>>
<<His_yi>> 홍조가 깊어지고 <<his_yi>> 입이 딱 벌어지며 <<he_nun>> <<sextoy_ro $currentSexToyLeft.name>> 가버린다.
<<case 5>>
<<He_nun>> 당신의 <<sextoy_ga $currentSexToyLeft.name>> <<him_ul>> 절정에 이르게 하자 당신의 팔을 잡으며 ?orgasmMoans.
<</switch>>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>>
<<elseif $NPCList[_nn].penis is "rightDildoAnus">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He_nun>> <<his_yi>> 몸을 경련하며 ?orgasmMoans, <<his_yi>> 넓적다리는 당신의 <<sextoyPost $currentSexToyRight.name "name">> 옆에서 떨린다.
<<case 3 4>>
<<His_yi>> 홍조가 깊어지고 <<his_yi>> 입이 딱 벌어지며 <<he_nun>> <<sextoy_ro $currentSexToyRight.name>> 가버린다.
<<case 5>>
<<He_nun>> 당신의 <<sextoy_ga $currentSexToyRight.name>> <<him_ul>> 절정에 이르게 하자 당신의 팔을 잡으며 ?orgasmMoans.
<</switch>>
<<elseif $NPCList[_nn].penis is 0>>
<<switch random(1, 5)>>
<<case 1>>
<<He_nun>> 신음하며 <<his_yi>> 육봉을 앞뒤로 비벼대었고, 마지막으로 <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 꾹 짜내어, 당신의 배 위에 사정한다.
<<set _postOrgasmSpeech to `"젠장 너 정말 섹시하군."`>>
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.tummy.semen += 1>>
<<case 2>>
<<He_nun>> <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 비벼대며 사정하기 전에 당신의 얼굴을 겨냥했고, 얼굴을 정액으로 뒤덮는다.
<<set _postOrgasmSpeech to `"네가 정말 귀여워서 참을 수가 없었어."`>>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>>
<<case 3>>
<<He_nun>> <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 비벼대었고, 당신의 엉덩이를 겨냥해서, 당신의 <<bottomPost>>에 사정한다.
<<set _postOrgasmSpeech to `"너한테는 내가 몇 시간이고 자위할 수 있을 것 같아."`>>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<<case 4>>
<<He_nun>> <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 비벼대며 신음했고, 당신의 <<breastsPost>>에 사정한다.
<<set _postOrgasmSpeech to `"내 정액이 너를 뒤덮은 것이 보기 좋군."`>>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.chest.semen += 1>>
<<case 5>>
<<He_nun>> 신음하며 <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 격렬히 비벼댔고, 당신의 가슴과 배 위로 정액을 내뿜는다.
<<set _postOrgasmSpeech to `"네가 너무 섹시해서 참을 수가 없었어."`>>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.chest.semen += 1>>
<<tummyejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.tummy.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "otheranus">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신이 <<his_yi>> 항문에 박아대자 신음소리를 내었고, <<his_yi>> 정액을 <<hisPost>> 자신의 배에 뿌려댄다.
<<set _postOrgasmSpeech to `"그거 굉장했어."`>>
<<case 4 5>>
<<He_nun>> 당신이 <<his_yi>> 항문에 박아대자 훌쩍거렸고, 비명을 지르며 바닥에 사정한다.
<<set _postOrgasmSpeech to `"네가 나를 네 남창이 된 것처럼 느끼게 만들고 있어."`>>
<<case 6 7>>
<<He_nun>> <<hisPost>> 자신의 가슴에 사정하며 한숨을 쉰다.
<<set _postOrgasmSpeech to `"네게 범해지는 것이 나를 너무 흥분시켜."`>>
<</switch>>
<<elseif $NPCList[_nn].penis is "otheranusfrot" or $NPCList[_nn].penis is "otheranusentrance" or $NPCList[_nn].penis is "otheranusimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신이 <<his_yi>> 엉덩이골에 박아대자 가버렸고, 마지막으로 당신의 <<penis_rul>> <<his_yi>> 엉덩이에 비빈다.
<<set _postOrgasmSpeech to `"다음 번에는 나를 제대로 범해줘."`>>
<<case 4 5>>
<<He_nun>> 당신이 <<his_yi>> 항문에 비벼대자 신음하며 바닥에 사정한다.
<<set _postOrgasmSpeech to `"너는 정말 희롱을 잘 하는구나. 나는 네가 내 안으로 들어올 줄 알았는데, 하지만 나는 참을 수가 없었어."`>>
<<case 6 7>>
<<He_nun>> <<hisPost>> 자신의 가슴에 사정하며 한숨을 쉰다.
<<set _postOrgasmSpeech to `"나는 누가 내 엉덩이를 가지고 장난치는 것을 좋아하거든."`>>
<</switch>>
<<elseif $NPCList[_nn].penis is "penis" or $NPCList[_nn].penis is "penisentrance" or $NPCList[_nn].penis is "penisimminent">>
<<He_nun>> 쾌감으로 몸을 떨며 정액을 당신의 <<penisPost>> 위에 온통 사정한다.
<<set _postOrgasmSpeech to `"그거 대단했어."`>>
<br>
<!-- Special case male PC being orally serviced by male NPC with no other contact -->
<!-- This is picking up female NPCs as well -->
<<elseif $NPCList[_nn].mouth is "penis">>
<<if $submissive gte 1150>>
<<He_nun>> 당신이 <<his_yi>> 입에 박아대자 가버리며, 당신의 <<penis_rul>> 물고 헉 하는 소리를 낸다.
<<set _postOrgasmSpeech to `"나는 입으로 애무해 주는 것을 좋아해."`>>
<<elseif $submissive lte 850>>
<<He_nun>> 당신이 <<his_yi>> 머리카락을 잡고 <<his_yi>> 얼굴에 박아대자 훌쩍이며 가버린다.
<<set _postOrgasmSpeech to `"제발, 더 이상은 안 돼." 당신은 <<him_ul>> 밀쳐낸다.`>>
<<else>>
<<He_nun>> 당신의 <<bottom_ul>> 잡고 당신의 <<penis_rul>> <<his_yi>> 목구멍 깊숙이 집어넣는다. <<He_nun>> 당신의 자지에 숨이 막히며 <<his_yi>> 가슴에 사정한다. <<He_nun>> 숨이 막혀 헉헉대며 웃는다.
<<set _postOrgasmSpeech to `"네가 나를 학대하는 것이 좋아."`>>
<</if>>
<<elseif $NPCList[_nn].penis is "othermouth">>
<<He_nun>> 흥분감에 몸을 떨며 가버린다.
<<set _postOrgasmSpeech to `"그거 끝내줬어."`>>
<<else>>
<<He_nun>> 오르가즘의 환희를 느끼며 쓰러진다.
<</if>>
<!-- Start Non-Consensual -->
<<else>>
<<if $NPCList[_nn].penis is "idle">>
<<He_nun>> <<his_yi>> 바지에 젖은 자국을 만들며 신음한다. <<he_ga>> 위협을 하거나 말거나, 당신은 그 한심한 광경을 보고 비웃는다.
<br><br>
<<elseif $NPCList[_nn].penis is "thighs">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 가버리며 몸을 떨었고, <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 빼내 당신의 넓적다리 뒤에 사정한다.
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.thigh.semen += 1>>
<<case 4 5 6>>
<<He_nun>> 당신의 다리를 잡고, <<his_yi>> 사타구니를 당신의 <<bottomPost>>에 부딪혀대며 당신의 넓적다리 사이에서 사정하였고, <<his_yi>> 정액이 당신의 배 위로 날아든다.
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.tummy.semen += 1>>
<<case 7>>
<<He_nun>> 가버리며 신음소리를 내었고, 엄청난 양을 사정해 당신의 넓적다리와 배를 뒤덮는다.
<<set _postOrgasmSpeech to `"이거나 받아라, 조그만 <<bitch_ya>>."`>>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.thigh.semen += 1>>
<<tummyejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.tummy.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "vaginaentrance" and $worn.genitals.type.includes("chastity")>>
<<He_nun>> <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 비벼대어 당신의 <<worn_genitals_name>> 위에 사정했고, 하얀 정액 줄기를 내뿜어 당신의 넓적다리를 타고 흘러내리게 한다.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.semen += 1>><<set $player.bodyliquid.thigh.semen += 1>>
<<elseif $NPCList[_nn].penis is "vaginaentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 한 손으로 당신의 <<bottom_ul>> 단단히 잡고 다른 손으로 <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 잡은 후, 당신의 <<pussyPost>> 위에 사정한다. 정액이 당신의 외음부를 뒤덮고 다리 주위에 웅덩이를 만든다.
<<case 4 5 6>>
<<He_nun>> <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 당신의 <<pussyPost>> 위에 강렬하게 비벼대며 사정했고, 당신의 음순을 정액으로 뒤덮는다.
<<case 7>>
<<He_nun>> 신음하며 <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 비벼대며 가 버렸고, 두꺼운 정액 줄기를 당신의 음순과 <<bottomPost>> 위에 내뿜는다.
<<bottomejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<</switch>>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.semen += 1>>
<<elseif $NPCList[_nn].penis is "vaginaimminent" and $worn.genitals.type.includes("chastity")>>
<<He_nun>> 당신의 <<worn_genitals_name>> 위에 사정했고, 하얀 정액 줄기를 내뿜어 당신의 넓적다리를 타고 흘러내리게 한다.
<<set _postOrgasmSpeech to `"네가 그런 것을 입고 있지 않았으면 좋았을 텐데."`>>
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.semen += 1>><<set $player.bodyliquid.thigh.semen += 1>>
<<elseif $NPCList[_nn].penis is "vaginaimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신의 <<pussyPost>>에 삽입하기 전에 가버렸고, 당신의 음순과 배 위에 사정한다. 정액이 당신 아래에 떨어져 웅덩이를 만든다. <span class="red"><<He_nun>> 홧김에 당신의 <<bottom_ul>> 세게 때린다.</span>
<<gstress>><<gtrauma>><<gpain>><<violence 6>><<bruise bottom>><<hitstat>>
<<case 4 5 6>>
<<He_nun>> 삽입하기 전에 당신의 <<pussyPost>> 위에 사정했고, 하얀 정액 줄기를 내뿜어 당신의 음순을 타고 흘러내리게 한다.
<<set _postOrgasmSpeech to `"제기랄. 안에다 넣고 싶었는데."`>>
<<case 7>>
<<He_nun>> 당신의 <<pussyPost>>에 삽입하기 위해 절망적으로 찔러대면서, 신음소리를 내며 경련과 함께 가버렸다. <<He_nun>> 절정 중간에는 몸의 통제를 하지 못했고, 대신 두꺼운 정액 줄기를 당신의 음순과 <<bottomPost>> 위에 내뿜는다. "다음 번에는 제대로 범해 주겠어, <<slut_a>>."
<<bottomejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<</switch>>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.semen += 1>>
<<elseif $NPCList[_nn].penis is "vagina">>
<<switch $NPCList[_nn].penissize>>
<<case 4>>
<<He_nun>> 경련하면서 당신의 사타구니 안에 박아대며 가버렸고, <<his_yi>> <<penisdesc_nun $NPCList[_nn].penisdesc>> 두꺼운 정액 물결을 당신의 <<pussyPost>> 안에 내뿜는다. 정액이 당신의 넓적다리를 타고 흘러내린다.
<<set _postOrgasmSpeech to `"내 정액 양을 전부 받아들일 거라 생각하지 못했어."`>>
<<recordVaginalSperm "pc" $NPCList[_nn].fullDescription `($enemytype is "man" ? "human" : $NPCList[_nn].type)`>>
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vagina.semen += 1>>
<<vaginalentranceejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.semen += 1>>
<<thighejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.thigh.semen += 1>>
<<case 1>>
<<He_nun>> 신음하며 <<his_yi>> <<trPenisdesc $NPCList[_nn].penisdesc>>_trResult에서 정액 방울을 당신의 <<pussyPost>> 위에 떨어뜨린다.
<<default>>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신의 머리카락을 잡고 <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 당신의 <<pussyPost>> 안에 깊숙이 박으며 가버렸다. 당신은 정액이 후두둑 떨어져 들어오는 것을 느낀다.
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vagina.semen += 1>>
<<recordVaginalSperm "pc" $NPCList[_nn].fullDescription `($enemytype is "man" ? "human" : $NPCList[_nn].type)`>>
<<case 4 5 6>>
<<He_nun>> <span class="purple">당신의 목을 잡고</span> <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 당신 안에 박아대며 가버렸다. 당신이 숨이 막혀 헉헉대는 동안 정액이 당신의 <<pussy_rul>> 채운다.
<<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>>
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vagina.semen += 1>>
<<recordVaginalSperm "pc" $NPCList[_nn].fullDescription `($enemytype is "man" ? "human" : $NPCList[_nn].type)`>>
<<case 7>>
<<He_nun>> 경련하면서 당신의 <<pussyPost>> 안에 박아대며 가버렸고, 당신의 <<clit_ul>> 비벼대며 두꺼운 정액 물결을 당신의 몸 안에 내뿜는다. 정액이 당신의 질에서 삐져나와 다리를 타고 흘러내린다.
<<set _postOrgasmSpeech to `"내 정액 양을 전부 받아들일 거라 생각하지 못했어."`>>
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vagina.semen += 1>>
<<vaginalentranceejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.semen += 1>>
<<thighejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.thigh.semen += 1>>
<</switch>>
<</switch>>
<<elseif $NPCList[_nn].penis is "vaginadoubleentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 한 손으로 당신의 <<bottom_ul>> 단단히 잡고 다른 손으로 <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 잡은 후, 당신의 <<pussyPost>> 위에 사정한다. 정액이 당신의 외음부를 뒤덮고 다리 주위에 웅덩이를 만든다.
<<case 4 5 6>>
<<He_nun>> <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 당신의 <<pussyPost>> 위에 강렬하게 비벼대며 사정했고, 당신의 음순을 정액으로 뒤덮는다.
<<case 7>>
<<He_nun>> 신음하며 <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 비벼대며 가 버렸고, 두꺼운 정액 줄기를 당신의 음순과 <<bottomPost>> 위에 내뿜는다.
<<bottomejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<</switch>>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.semen += 1>>
<br>
<<elseif $NPCList[_nn].penis is "vaginadoubleimminent" and $worn.genitals.type.includes("chastity")>>
<<set _otherNPCIndex to (_nn is $vaginatarget ? $vaginatarget : $vaginadoubletarget)>>
<<switch random(2)>>
<<case 0>>
<<He_nun>> 당신의 <<worn_genitals_name>> 위에 사정했고, 하얀 정액 줄기를 내뿜어 당신의 넓적다리를 타고 흘러내리게 한다.
<<set _postOrgasmSpeech to `"네가 그런 것을 입고 있지 않았으면 좋았을 텐데."`>>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.semen += 1>><<set $player.bodyliquid.thigh.semen += 1>>
<<case 1>>
<<He_nun>> 당신의 <<worn_genitals_name>> 위에 사정했고, 하얀 정액 줄기를 내뿜어 당신의 넓적다리와 <<personselect _otherNPCIndex>><<combatpersons_yi>> <<npcPenisSimple_ul _otherNPCIndex>> 타고 흘러내리게 한다.
<<set _postOrgasmSpeech to `"씨발 <<whorePost>> 같으니, 내가 해 놓은 것 좀 봐."`>>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.semen += 1>><<set $player.bodyliquid.thigh.semen += 1>>
<<default>>
<<He_nun>> 당신의 <<worn_genitals_name>> 위에 사정했고, 하얀 정액 줄기를 내뿜어 당신의 넓적다리를 타고 흘러내리게 한다.
<<set _postOrgasmSpeech to `"네가 그런 것을 입고 있지 않았으면 좋았을 텐데."`>>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.semen += 1>><<set $player.bodyliquid.thigh.semen += 1>>
<</switch>>
<br>
<<elseif $NPCList[_nn].penis is "vaginadoubleimminent">>
<<set _otherNPCIndex to (_nn is $vaginatarget ? $vaginadoubletarget : $vaginatarget)>>
<<switch random(1, 7)>>
<<case 1 2>>
<<He_nun>> 당신의 <<pussyPost>>에 삽입하기 전에 가버렸고, 당신의 음순과 배 위에 사정한다. 정액이 당신 아래에 떨어져 웅덩이를 만든다. <span class="red"><<He_nun>> 홧김에 당신의 <<bottom_ul>> 세게 때린다.</span>
<<gstress>><<gtrauma>><<gpain>><<violence 6>><<bruise bottom>><<hitstat>>
<<case 3 4>>
<<He_nun>> 삽입하기 전에 당신의 <<pussyPost>> 위에 사정했고, 하얀 정액 줄기를 내뿜어 당신의 음순을 타고 흘러내리게 한다.
<<set _postOrgasmSpeech to `"제기랄. 안에다 넣고 싶었는데."`>>
<<case 5 6>>
<<He_nun>> 당신의 <<pussyPost>>에 삽입하기 전에 가버렸고, 당신의 음순과 <<personselect _otherNPCIndex>><<combatpersons_yi>> <<npcPenisPost _otherNPCIndex>> 위에 사정한다. <span class="red"><<personselect _nn>><<He_nun>> 홧김에 당신의 <<bottom_ul>> 세게 때린다.</span>
<<gstress>><<gtrauma>><<gpain>><<violence 6>><<bruise bottom>><<hitstat>>
<<case 4 5>>
<<He_nun>> 삽입하기 전에 당신의 <<pussyPost>> 위에 사정했고, 하얀 정액 줄기를 내뿜어 당신의 음순을 타고 흘러내리게 한다.
<<set _postOrgasmSpeech to `"제기랄. 안에다 넣고 싶었는데."`>>
<<case 7>>
<<He_nun>> 당신의 <<pussyPost>>에 삽입하기 위해 절망적으로 찔러대면서, 신음소리를 내며 경련과 함께 가버렸다. <<He_nun>> 절정 중간에는 몸의 통제를 하지 못했고, 대신 두꺼운 정액 줄기를 당신의 음순과 <<bottomPost>> 위에 내뿜는다. "다음 번에는 제대로 범해 주겠어, <<slut_a>>."
<<bottomejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<</switch>>
<br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.semen += 1>>
<<elseif $NPCList[_nn].penis is "vaginadouble">>
/* Noncon */
<<set _otherNPCIndex to (_nn is $vaginatarget ? $vaginadoubletarget : $vaginatarget)>>
<<switch $NPCList[_nn].penissize>>
<<case 4 5>>
<<He_nun>> 경련하면서 당신의 사타구니 안에 <<print either("박아대며","짐승처럼 움직이며","깊이 찔러넣으며","쳐대며")>> 가버렸고, <<his_yi>> <<penisdesc_nun $NPCList[_nn].penisdesc>> 두꺼운 정액 물결을 당신의 <<pussyPost>> 안에 내뿜는다. 정액이 당신의 넓적다리를 타고 흘러내린다.
<<set _postOrgasmSpeech to [`"내 정액 양을 전부 받아들일 거라 생각하지 못했어."`,`"어떻게 두 개를 같이 삽입하는지 배워라, 쓸모없는 <<whore_ya>>."`,`"내가 네 보지에다 해 놓은 이 추잡한 광경 좀 봐!"`,`"우리가 네 보지를 유린해 버렸어. 추잡한 <<whore_ya>>."`].random()>>
<<recordVaginalSperm "pc" $NPCList[_nn].fullDescription `($enemytype is "man" ? "human" : $NPCList[_nn].type)`>>
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vagina.semen += 1>>
<<vaginalentranceejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.semen += 1>>
<<thighejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.thigh.semen += 1>>
<<case 1>>
<<He_nun>> 신음하며 <<his_yi>> <<trPenisdesc $NPCList[_nn].penisdesc>>_trResult에서, 정액 방울을 당신의 <<pussy_wa>> <<personselect _otherNPCIndex>><<combatpersons_yi>> <<npcPenisPost _otherNPCIndex>> 위에 떨어뜨린다.
<<default>>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신의 머리카락을 잡고 <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 당신의 <<pussyPost>> 안에 <<print either("박아대며","짐승처럼 움직이며","찔러대며","쳐대며")>> 가버렸다. 당신은 원하지 않는 정액이 후두둑 떨어져 들어오는 것을 느낀다.
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vagina.semen += 1>>
<<recordVaginalSperm "pc" $NPCList[_nn].fullDescription `($enemytype is "man" ? "human" : $NPCList[_nn].type)`>>
<<case 4 5>>
<<He_nun>> <span class="purple">당신의 목을 잡고</span> <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 당신 안에 박아대며 가버렸다. 당신이 숨이 막혀 헉헉대는 동안 정액이 당신의 <<pussy_rul>> 채운다.
<<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>>
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vagina.semen += 1>>
<<recordVaginalSperm "pc" $NPCList[_nn].fullDescription `($enemytype is "man" ? "human" : $NPCList[_nn].type)`>>
<<case 6>>
<<He_nun>> 경련하면서, <<personselect _otherNPCIndex>><<combatpersons_yi>> <<npcPenis_rul _otherNPCIndex>> 개의치 않고 당신의 <<pussyPost>> 안에 <<print either("박아대며","짐승처럼 움직이며","깊이 찔러넣으며","쳐대며")>> 가버린다. 정액이 당신의 질에서 삐져나와 다리를 타고 흘러내린다.
<<set _postOrgasmSpeech to `"추잡한 정액 걸레야, 이거나 받아라!"`>>
<<recordVaginalSperm "pc" $NPCList[_nn].fullDescription `($enemytype is "man" ? "human" : $NPCList[_nn].type)`>>
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vagina.semen += 1>>
<<vaginalentranceejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.semen += 1>>
<<thighejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.thigh.semen += 1>>
<<case 7>>
<<He_nun>> 경련하면서 당신의 <<pussyPost>> 안에 <<print either("박아대며","짐승처럼 움직이며","깊이 찔러넣으며","쳐대며")>> 가버렸고, 당신의 <<clit_ul>> 비벼대며 두꺼운 정액 물결을 당신의 몸 안에 내뿜는다. 정액이 당신의 질에서 삐져나와 다리를 타고 흘러내린다.
<<set _postOrgasmSpeech to `"내 정액 양을 전부 받아들일 거라 생각하지 못했어."`>>
<<recordVaginalSperm "pc" $NPCList[_nn].fullDescription `($enemytype is "man" ? "human" : $NPCList[_nn].type)`>>
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vagina.semen += 1>>
<<vaginalentranceejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.semen += 1>>
<<thighejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.thigh.semen += 1>>
<</switch>>
<</switch>>
<br>
<<elseif $NPCList[_nn].penis is "cheeks">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 가버리면서 <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 빼내 당신의 <<bottomPost>> 위에 사정한다. <span class="blue"><<He_nun>> 작별선물로 당신의 엉덩이를 한 대 때린다.</span>
<<case 4 5 6>>
<<He_nun>> 당신의 <<bottom_ul>> 꼬집듯이 잡고 당신을 <<his_yi>> 몸에 세게 끌어당기며 엉덩이살 사이로 사정한다.
<!-- Really should be onto PCs back given position. Or hair maybe. Esp next one -->
<<case 7>>
<<He_nun>> 당신의 엉덩이를 쥐어짜며 신음하며 가버렸고, 엄청난 양의 정액을 내뿜어 당신의 <<bottom_ul>> 뒤덮고 사타구니를 타고 흘러내리게 한다. <<He_nun>> 그 추잡함을 보며 웃어댄다.
<<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>> <!-- intentional dupe line, total of 1000 and 2 -->
<</switch>>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<<elseif $NPCList[_nn].penis is "anusentrance" and $worn.genitals.anal_shield is 1>>
<<He_nun>> <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 비벼대며 당신의 <<bottomPost>> 위에 사정한다. 정액이 당신의 넓적다리를 타고 흘러내린다.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>><<set $player.bodyliquid.thigh.semen += 1>>
<<elseif $NPCList[_nn].penis is "anusentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 한 손으로 <span class="blue">당신의 엉덩이를 때리며</span> 다른 손으로 <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 비벼댄다. <<He_nun>> 당신의 <<bottomPost>> 위에 사정하며 몸을 떤다.
<<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise bottom>><<hitstat>>
<<case 4 5 6>>
<<He_nun>> <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 비벼대어 당신의 <<bottomPost>> 위에 사정한다. 당신은 정액이 흘러내리는 것을 느낀다.
<<case 7>>
<<He_nun>> 신음소리를 내며 <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 비벼대며 가버렸고, 두꺼운 정액 줄기를 당신의 <<bottomPost>> 위에 내뿜어 사타구니를 타고 흘러내리게 한다.
<<set _postOrgasmSpeech to `"너는 정말 지저분한 <<slut_iya>>."`>>
<<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>> <!-- intentional dupe line, total of 1000 and 2 -->
<</switch>>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<<elseif $NPCList[_nn].penis is "anusimminent" and $worn.genitals.anal_shield is 1>>
<<He_nun>> <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 비벼대며 당신의 <<bottomPost>> 위에 사정했고, 하얀 정액 줄기를 내뿜어 당신의 넓적다리를 타고 흘러내리게 한다.
<<set _postOrgasmSpeech to `"젠장. 이 물건이 길을 막고 있지 않았더라면 좋았을 텐데."`>>
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>><<set $player.bodyliquid.thigh.semen += 1>>
<<elseif $NPCList[_nn].penis is "anusimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신의 항문에 삽입하기 전에 가버렸고, 당신의 엉덩이살 위에 사정했다. 정액이 당신의 <<bottom_ul>> 뒤덮는다. <span class="red"><<He_nun>> 불만에 차 당신의 엉덩이를 찰싹 때린다.</span>
<<gstress>><<gtrauma>><<gpain>><<violence 6>><<bruise bottom>><<hitstat>>
<<case 4 5 6>>
<<He_nun>> 필사적으로 당신의 <<bottomPost>>에 삽입하려 하면서, <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 당신에게 찔러댔지만, 너무 일찍 사정했다. 하얀 정액 줄기가 당신의 엉덩이살에 왕창 튄다.
<<set _postOrgasmSpeech to `"젠장. 거의 다 됐었는데."`>>
<<case 7>>
<<He_nun>> <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 당신의 <<bottomPost>>에 찔러대며 가버렸고, 두꺼운 정액 줄기를 당신의 엉덩이살 위에 내뿜는다.
<<set _postOrgasmSpeech to `"다음 번에는 고환 끝까지 넣어주지."`>>
<<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>> <!-- intentional dupe line, total of 1000 and 2 -->
<</switch>>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<<elseif $NPCList[_nn].penis is "anus">>
<<switch $NPCList[_nn].penissize>>
<<case 4>>
<<He_nun>> 경련하며, 마지막으로 <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 푹 찔러넣어, 당신의 <<bottomPost>> 안에 사정한다. 두꺼운 정액 물결이 당신 안에 퍼부어진다. <span class="blue">당신의 항문이 넘쳐흘러 당신은 헉 하는 소리를 낸다.</span> 당신은 정액이 당신의 다리를 타고 흘러내리는 것을 느낀다.
<<set _postOrgasmSpeech to `"너는 자지를 받아들이는 법을 더 배울 필요가 있겠군. 걱정하지는 마, 나는 네가 연습할 기회가 많을 거라고 확신하니까."`>>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.anus.semen += 1>>
<<thighejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.thigh.semen += 1>>
<<case 1>>
<<He_nun>> 신음하며 <<his_yi>> <<trPenisdesc $NPCList[_nn].penisdesc>>_trResult에서 한심한 양의 정액 방울을 당신의 <<bottomPost>> 위에 떨어뜨린다.
<<default>>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 신음하면서, 당신의 <<bottomPost>>에 무자비하게 박아대며 가버렸다. <<his_yi>> 육봉이 끝까지 들어와, 반갑지 않은 정액이 당신의 장 안으로 흘러나오는 느낌에 당신은 훌쩍인다.
<<case 4 5 6>>
<<He_nun>> 당신의 머리카락을 잡고, 당신을 <<trPenisdesc $NPCList[_nn].penisdesc>>_trResult 위로 잡아당기며 가버렸다. <span class="blue">당신은 정액이 당신을 채우는 느낌에 비명을 질렀고,</span> <<his_yi>> 육봉이 당신의 항문 안에서 고동친다.
<<case 7>>
<<He_nun>> 경련하며, 마지막으로 <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 푹 찔러넣어, 당신의 <<bottomPost>> 안에 사정한다. 두꺼운 정액 물결이 당신 안에 퍼부어진다. <span class="blue">당신의 항문이 넘쳐흘러 당신은 헉 하는 소리를 낸다.</span> 당신은 정액이 당신의 다리를 타고 흘러내리는 것을 느낀다.
<<set _postOrgasmSpeech to `"너는 자지를 받아들이는 법을 더 배울 필요가 있겠군. 걱정하지는 마, 나는 네가 연습할 기회가 많을 거라고 확신하니까."`>>
<<thighejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.thigh.semen += 1>>
<</switch>>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.anus.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "anusdouble">>
/* State 1: One in, the other out
State 2: both dicks inside */
<<set _dap to 0>>
<<set _otherNPCindex to $anustarget>>
<<if $anustarget is _nn>> /* State 1 is out of sync, state 2 is in sync */
<<set _otherNPCindex to $anusdoubletarget>>
<<set _dap to ($NPCList[$anusdoubletarget].penis isnot "anusdouble" ? 1 : 2)>>
<<elseif $anusdoubletarget is _nn>>
<<set _otherNPCindex to $anustarget>>
<<set _dap to ($NPCList[$anustarget].penis isnot "anusdouble" ? 1 : 2)>>
<</if>>
<<if _dap is 1>>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 신음하면서, 당신의 <<bottomPost>>에 무자비하게 박아대며 가버렸다. <<his_yi>> 육봉이 끝까지 들어와, 반갑지 않은 정액이 당신의 장 안으로 흘러나오는 느낌에 당신은 훌쩍인다.
<<case 4 5 6>>
<<He_nun>> 당신의 머리카락을 잡고, 당신을 <<trPenisdesc $NPCList[_nn].penisdesc>>_trResult 위로 잡아당기며 가버렸다. <span class="blue">당신은 정액이 당신을 채우는 느낌에 비명을 질렀고,</span> <<his_yi>> 육봉이 당신의 항문 안에서 고동친다.
<<case 7>>
<<He_nun>> 경련하며, 마지막으로 <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 푹 찔러넣어, 당신의 <<bottomPost>> 안에 사정한다. 두꺼운 정액 물결이 당신 안에 퍼부어진다. <span class="blue">당신의 항문이 넘쳐흘러 당신은 헉 하는 소리를 낸다.</span> 당신은 정액이 당신의 다리를 타고 흘러내리는 것을 느낀다.
<<set _postOrgasmSpeech to `"너는 자지를 받아들이는 법을 더 배울 필요가 있겠군. 걱정하지는 마, 나는 네가 연습할 기회가 많을 거라고 확신하니까."`>>
<<thighejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.thigh.semen += 1>>
<</switch>>
<<else>>
<<switch random(1, 7)>>
<<case 1 2>>
<<He_nun>> 신음하면서, <<NPCdesc_yi $NPCList[_otherNPCindex].fullDescription>> <<npcPenisSimple_gwa _otherNPCindex>> 당신의 <<bottomPost>>에 무자비하게 박아대며 가버렸다. <<his_yi>> 육봉이 끝까지 들어와, 반갑지 않은 정액이 당신의 장 안으로 흘러나오는 느낌에 당신은 훌쩍인다.
<<case 3 4>>
<<He_nun>> 비명을 지르며, 당신의 <<bottom_gwa>> <<NPCdesc_yi $NPCList[_otherNPCindex].fullDescription>> <<npcPenisSimplePost _otherNPCindex>>에 맹렬히 쑤셔넣으며 가버린다. 당신은 <<his_yi>> 육봉을 끝까지 받아들이며 훌쩍인다. 아픔에도 불구하고, 당신은 당신의 장 속으로 정액이 흘러내리는 것을 즐기지 않을 수가 없었다.
<<set _postOrgasmSpeech to `"네가 우리 자지 둘을 받아들였다는 것을 믿을 수가 없어. 나는 사랑에 빠진 것 같아!"`>>
<<case 5 6>>
<<He_nun>> 당신의 머리카락을 잡고, 다른 사람의 자지에 신경쓰지 않고 당신을 <<trPenisdesc $NPCList[_nn].penisdesc>>_trResult 위로 잡아당기며 가버렸다. <span class="blue">당신은 정액이 당신을 채우는 느낌에 비명을 질렀고,</span> <<his_yi>> 육봉이 당신의 항문 안에서 고동친다.
<<case 7>>
<<He_nun>> 경련하며, 마지막으로 <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 푹 찔러넣어, 당신의 <<bottomPost>> 안에 사정한다. 두꺼운 정액 물결이 당신 안에 퍼부어진다. <span class="blue">당신의 항문이 넘쳐흘러 당신은 헉 하는 소리를 낸다.</span> 당신은 정액이 당신의 다리를 타고 흘러내리는 것을 느낀다.
<<set _postOrgasmSpeech to `"너는 자지 둘을 받아들이는 법을 더 배울 필요가 있겠군. 걱정하지는 마, 나는 네가 연습할 기회가 많을 거라고 확신하니까."`>>
<<thighejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.thigh.semen += 1>>
<</switch>>
<</if>>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.anus.semen += 1>>
<<gstress>><<gtrauma>><<gpain>><<violence 5>><<bruise bottom>><<hitstat>>
<<elseif $NPCList[_nn].penis is "anusdoubleimminent" or $NPCList[_nn].penis is "anusdoubleentrance">>
<<set _otherNPCindex to 0>>
<<if _nn is $anustarget>>
<<set _otherNPCindex to $anusdoubletarget>>
<<else>>
<<set _otherNPCindex to $anustarget>>
<</if>>
<<switch random(1, 7)>>
<<case 1 2>>
<<He_nun>> 당신의 항문에 삽입하기 전에 가버렸고, 뜻하지 않게 <<NPCdesc_wa $NPCList[_otherNPCindex].fullDescription>> 그들의 <<npcPenisSimplePost _otherNPCindex>> 위에 온통 사정한다.
<<set _postOrgasmSpeech to `"그게 네가 나한테 <<pher_yi>> <<slutPost>> 엉덩이 차례를 주지 않은 결과야!"`>>
<<case 3 4>>
<<He_nun>> <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 비벼대어 당신의 <<bottomPost>> 위에 사정한다. 당신은 정액이 뚝뚝 떨어지는 것을 느낀다. <<He_nun>> <<NPCdesc_yi $NPCList[_otherNPCindex].fullDescription>> 엉덩이를 때린다.
<<set _postOrgasmSpeech to `"다음 번에는 나도 즐기는 데 동참하게 해 달라고."`>>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<<case 5>>
<<He_nun>> 필사적으로 당신의 <<bottomPost>>에 삽입하려 하면서, <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 당신과 <<NPCdesc_yi $NPCList[_otherNPCindex].fullDescription>> 자지에 찔러댔지만, 너무 일찍 사정했다. 하얀 정액 줄기가 당신의 엉덩이살에 왕창 튄다.
<<set _postOrgasmSpeech to `"젠장. 거의 다 됐었는데."`>>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<<case 6>>
<<He_nun>> 신음소리를 내며 <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 비벼대며 가버렸고, 두꺼운 정액 줄기를 당신의 <<bottomPost>> 위에 내뿜어 사타구니와, <<NPCdesc_yi $NPCList[_otherNPCindex].fullDescription>> 넓적다리를 타고 흘러내리게 한다.
<<set _postOrgasmSpeech to `"너는 정말 지저분한, 희롱꾼 <<slut_iya>>."`>>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<<case 7>>
<<He_nun>> 한 손으로 <span class="blue">당신의 엉덩이를 때리며</span> 다른 손으로 <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 비벼댄다. <<He_nun>> 당신의 <<bottomPost>> 위에 사정하며 몸을 떤다.
<<set _postOrgasmSpeech to `"우리 둘을 다 받아들였어야지, <<bitch_ya>>."`>>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise bottom>><<hitstat>>
<</switch>>
<<elseif $NPCList[_nn].penis is "chest">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신의 <<breasts_ro>> <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 쥐어짜며 가버렸고, 그 위에 사정한다. <span class="pink"> <<He_nun>> 마무리로 당신의 얼굴을 찰싹 때린다.</span>
<<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise face>><<hitstat>>
<<case 4 5 6>>
<<He_nun>> <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 당신의 <<breastsPost>> 사이에 박아대는 동안 당신의 머리카락을 잡아 강제로 <<him_ul>> 보게 한다. <<He_nun>> 몸을 떨며 당신의 <<breastsPost>> 위에 사정한다.
<<set _postOrgasmSpeech to `"내가 너를 즐기기 위해 쓸 때에는 너는 나를 보고 있어야 될 거 아냐." 당신은 따뜻한 정액이 당신의 몸을 타고 흘러내리는 것을 느낀다.`>>
<<case 7>>
<<He_nun>> 당신의 <<breasts_rul>> 범하면서 당신의 목을 잡고 얼굴을 <<his_yi>> 몸에 잡아당긴다. 당신이 숨이 막혀 헉헉대는 동안 정액이 당신의 <<if $position is "missionary">>얼굴<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>><<else>>배<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.tummy.semen += 1>><</if>> 위로 쏘아진다.
<<set _postOrgasmSpeech to `"다음 번에는 삼켜야만 해, 조그만 <<bitch_ya>>."`>>
<</switch>>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.chest.semen += 1>>
<<elseif $NPCList[_nn].penis is "mouthentrance">>
<<switch $NPCList[_nn].penissize>>
<<case 4>>
<<He_nun>> <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 꽉 잡고, 당신의 얼굴을 겨냥하고 앞뒤로 비벼댄다. <span class="pink">두꺼운 정액 줄기가 당신의 악문 입술을 밀고 지나쳐 들어와 당신은 캑캑거리며 토한다.</span>
<<set _postOrgasmSpeech to `"삼키는 법을 배워라, <<bitch_ya>>."`>>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>>
<<oralejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $player.bodyliquid.mouth.semen += 1>>
<<case 1>>
<<He_nun>> 신음하며 <<his_yi>> <<trPenisdesc $NPCList[_nn].penisdesc>>_trResult에서 한심한 양의 정액 방울을 당신의 빰에 묻혀놓는다. 당신은 나오려는 웃음을 어떻게든 참아낸다.
<<default>>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신의 턱을 한 손으로 잡고 다른 손으로 <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 비벼대어, 당신의 얼굴 위에 사정한다. <<He_nun>> 당신이 <<himPost>>에게서 움츠려 떨어지는 모습을 보고 웃는다.
<<case 4 5 6>>
<<He_nun>> 한 손으로 당신의 귀를 잡고 <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 비벼댄다. <<He_nun>> 당신의 얼굴 위에 사정한다.
<<set _postOrgasmSpeech to `"나는 원하지 않는 얼굴 팩을 해 주는 걸 좋아하거든."`>>
<<case 7>>
<<He_nun>> 당신의 머리카락을 <<his_yi>> 주먹으로 꽉 잡고 <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 비벼댄다. <<He_nun>> 당신의 입을 겨냥하고 사정한다. <span class="pink">두꺼운 정액 줄기가 당신의 악문 입술을 밀고 지나쳐 입 안으로 들어와 당신은 캑캑거리며 토한다.</span>
<<set _postOrgasmSpeech to `"나는 <<bitch_ga>> 정액을 토해내는 걸 보는 게 좋아."`>>
<<oralejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $player.bodyliquid.mouth.semen += 1>>
<</switch>>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "mouthimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신의 머리카락을 목 뒤에서 잡고, <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 당신 입 속에 밀어넣으려 한다. <<He_nun>> 너무 일찍 사정했고, 정액을 당신의 입술 위로 쏘아댄다. <span class="pink"><<He_nun>> 당신의 얼굴을 찰싹 때린다.</span>
<<set _postOrgasmSpeech to `"다음 번에는 내가 주는 정액을 반드시 삼키는게 좋을 거야."`>>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>>
<<case 4 5 6>>
<<He_nun>> <<his_yi>> <<penisdesc_ro $NPCList[_nn].penisdesc>> 당신의 얼굴을 쓸어대었고, 일찍 사정했다. 정액이 당신의 얼굴을 타고 뚝뚝 떨어진다.
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $player.bodyliquid.mouth.semen += 1>>
<<case 7>>
<<He_nun>> 당신의 머리카락을 잡고 <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 당신의 입에 강제로 넣으려 한다. <<He_nun>> 너무 흥분했고, 당신에게 집어넣기 전에 사정한다. 두꺼운 정액 줄기가 당신의 볼과 턱을 뒤덮는다. 그중 약간은 당신의 입 속으로 들어온다.
<<set _postOrgasmSpeech to `"다음 번에는 고환까지 집어넣을 거야, <<bitch_ya>>."`>>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>>
<<oralejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $player.bodyliquid.mouth.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "mouth">>
<<switch $NPCList[_nn].penissize>>
<<case 4>>
<<He_nun>> 당신의 머리카락을 잡고 목구멍 안으로 찔러넣어, <<his_yi>> <<penisdesc_ro $NPCList[_nn].penisdesc>> 당신의 숨을 막으며 사정한다. <span class="pink">정액이 당신의 목구멍 안으로 흘러내리며 당신은 흐느낀다.</span>
<<set _postOrgasmSpeech to `"네가 얼굴에 박히는 것을 즐긴다는 걸 확신해."`>>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $player.bodyliquid.mouth.semen += 1>>
<<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>>
<<case 1>>
<<He_nun>> <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 당신의 입 안에 가능한 깊이 찔러넣는다. 그것은 충분하지 않았다. 아주 작은 정액 방울이 <<his_yi>> 자지에서 흘러나와 당신의 뺨을 타고 흘러내린다.
<<default>>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신의 턱을 한 손으로 잡고, 다른 손으로 머리카락을 잡아, <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 입 안 깊숙이 찔러댄다. <<He_nun>> 즉시 사정한다. 원하지 않는 정액이 당신의 목구멍 안으로 흘러내리고, 강제로 삼켜져 당신은 캑캑거리며 토해낸다.
<<case 4 5 6>>
<<He_nun>> <span class="blue">당신의 목구멍을 잡아</span> 끌어올려 <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 당신의 입 속에 찔러댄다. 당신은 <<he_ga>> 당신의 목구멍 안에 사정하자 캑캑거린다.
<<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>>
<<case 7>>
<<He_nun>> 당신의 머리카락을 관자놀이에서 잡고, <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 목구멍 안으로 찔러대며 사정한다. <span class="pink">정액이 당신의 목구멍 안으로 흘러내리며 당신은 흐느낀다.</span> <<He_nun>> 자지를 뽑아낼 때에도 계속 사정하고 있어서, 정액이 당신의 입을 채우고 얼굴에 왕창 튄다.
<<set _postOrgasmSpeech to `"너 같은 <<slutPost>>들은 박히기 위해 존재하는 거야."`>>
<<faceejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>>
<<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>>
<</switch>>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $player.bodyliquid.mouth.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "feet">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신의 두 발을 밀어대면서 신음하며 사정한다. 정액이 당신의 발을 뒤덮는다.
<<set _postOrgasmSpeech to `"다음 번에는 너를 제대로 범해주지."`>>
<<case 4 5 6>>
<<He_nun>> 당신의 발에 사정했고, 정액으로 미끌거리게 만든다.
<<set _postOrgasmSpeech to `"이렇게 빨리 사정할 생각은 아니었는데."`>>
<<case 7>>
<<He_nun>> 신음하며 당신의 발 사이로 <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 찔러대며 가버렸고, 당신의 발과 다리에 정액이 왕창 튄다.
<<set _postOrgasmSpeech to `"이제 네가 지저분하고 좋아 보이는군."`>>
<<thighejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.thigh.semen += 1>>
<</switch>>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.feet.semen += 1>>
<<elseif $NPCList[_nn].penis is "leftarm" and $NPCList[_nn].penis is "rightarm">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 신음하며 가버렸고, <<his_yi>> <<penisdesc_ga $NPCList[_nn].penisdesc>> 당신의 양손에서 고동친다.
<<set _postOrgasmSpeech to `"네 열정에 감탄했어. 양손 핸드잡은 최고야."`>>
<<case 4 5 6>>
<<He_nun>> 당신의 양손에 사정했고, 정액으로 미끌거리게 만들었다.
<<set _postOrgasmSpeech to `"다음 번에는 삽입하겠지만, 네가 양손으로 해 주는 것도 좋군."`>>
<<case 7>>
<<He_nun>> 경련하며 신음했고, 두꺼운 정액 줄기를 쏘아댄다. 당신은 너무 열중한 나머지 <<his_yi>> <<penisdesc_ga $NPCList[_nn].penisdesc>> 얼굴을 겨냥하고 있다는 것도 눈치채지 못했고, 얼굴에 정액이 왕창 튀는 결과로 이어진다.
<<set _postOrgasmSpeech to `"다음 번에는 조심하는 게 좋겠어."`>>
<<faceejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>>
<</switch>>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.leftarm.semen += 1>><<set $player.bodyliquid.rightarm.semen += 1>>
<<elseif $NPCList[_nn].penis is "leftarm">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 신음하며 가버렸고, <<his_yi>> <<penisdesc_ga $NPCList[_nn].penisdesc>> 왼손에서 미끄러지며 정액으로 뒤덮는다.
<br><br>
<<case 3 4>>
<<He_nun>> 경련하며 신음하며, 두꺼운 정액 줄기를 당신의 손에서 쏘아댄다. 당신은 <<him_ul>> 바쁘게 하는 데 너무 열중한 나머지 <<his_yi>> <<penisdesc_ga $NPCList[_nn].penisdesc>> 얼굴을 겨냥하고 있다는 것도 눈치채지 못했다. 얼굴에 정액이 왕창 튄다.
<<set _postOrgasmSpeech to `"이거나 받아라, 건방진 <<slut_a>>."`>>
<<faceejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>>
<<case 6 7>>
<<He_nun>> 경련하며 신음한다. 두꺼운 정액 줄기가 <<his_yi>> <<trPenisdesc $NPCList[_nn].penisdesc>>_trResult에서 쏘아져, 당신의 <<breastsPost>> 위에 왕창 튄다.
<<set _postOrgasmSpeech to `"자지를 더 잘 다루는 법을 배우는 게 좋겠군."`>>
<<chestejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.chest.semen += 1>>
<</switch>>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.leftarm.semen += 1>>
<<elseif $NPCList[_nn].penis is "rightarm">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> <<his_yi>> 육봉을 당신의 오른손으로 앞뒤로 비벼주자 신음소리를 낸다. 당신은 <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 마지막으로 꾹 짜냈고, <<he_nun>> 당신의 팔목에 사정한다.
<<case 4 5>>
<<He_nun>> 경련하며 신음하며, 두꺼운 정액 줄기를 당신의 손에서 쏘아댄다. 당신은 <<him_ul>> 바쁘게 하는 데 너무 열중한 나머지 <<his_yi>> <<penisdesc_ga $NPCList[_nn].penisdesc>> 가슴을 겨냥하고 있다는 것도 눈치채지 못했다. <<His_yi>> 정액이 당신의 <<breastsPost>> 위에 왕창 튄다.
<<set _postOrgasmSpeech to `"그걸 핥아 먹어야지, <<whore_ya>>."`>>
<<chestejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.chest.semen += 1>>
<<case 6 7>>
<<He_nun>> 신음하며 <<his_yi>> <<trPenisdesc $NPCList[_nn].penisdesc>>_trResult에서 두꺼운 정액 줄기를 허공으로 분출시킨다. 그것은 당신의 손 위에 떨어진다.
<<set _postOrgasmSpeech to `"핥아 먹어. 어서, 핥는 걸 참을 수 없을 걸."`>>
<</switch>>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.rightarm.semen += 1>>
<<elseif $NPCList[_nn].penis is 0>>
<<switch random(1, 5)>>
<<case 1>>
<<He_nun>> 신음하며 <<his_yi>> 육봉을 앞뒤로 비벼대었고, 마지막으로 <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 꾹 짜내어, 당신의 배 위에 사정한다.
<<set _postOrgasmSpeech to `"이거나 받아라, <<whore_ya>>."`>>
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.tummy.semen += 1>>
<<case 2>>
<<He_nun>> <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 비벼대며 사정하기 전에 당신의 얼굴을 겨냥했고, 얼굴을 정액으로 뒤덮는다.
<<set _postOrgasmSpeech to `"네가 있을 자리는 꿇어앉아서 접대하는 곳이야. 잊어버리지 마라."`>>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>>
<<case 3>>
<<He_nun>> <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 비벼대었고, 잘 겨냥해서, 당신의 <<bottomPost>>에 사정한다.
<<set _postOrgasmSpeech to `"이건 다음 번을 위한 준비운동이야."`>>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<<case 4>>
<<He_nun>> <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 비벼대며 신음했고, 당신의 <<breastsPost>>에 사정한다.
<<set _postOrgasmSpeech to `"내 정액이 지친 <<whorePost>> 위에서 뚝뚝 떨어지는 것을 보는 게 좋아."`>>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.chest.semen += 1>>
<<case 5>>
<<He_nun>> 신음하며 <<his_yi>> <<penisdesc_rul $NPCList[_nn].penisdesc>> 비벼댔고, 당신의 몸 위로 정액을 내뿜어 날려댄다.
<<He_nun>> <<his_yi>> 자지에서 마지막 정액 줄기가 뿜어져 나오는 것을 보며 활짝 웃는다.
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.chest.semen += 1>>
<<tummyejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.tummy.semen += 1>>
<</switch>>
<<elseif $NPCList[_nn].penis is "otheranus">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신이 <<his_yi>> 항문에 박아대자 신음소리를 내었다. <<He_nun>> <<his_yi>> 정액을 손으로 잡아서, 그것을 쳐다본다. <<He_nun>> 부끄러워 하는 듯 하다.
<<set _postOrgasmSpeech to `"내게서 떨어져. 나는 이제 됐어."`>>
/* <<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>> */
/* not sure why this is here */
<<case 4 5>>
<<He_nun>> 당신이 <<his_yi>> 항문에 박아대자 훌쩍거린다. 정액이 <<his_yi>> <<trPenisdesc $NPCList[_nn].penisdesc>>_trResult에서 쏘아져, 바닥에 왕창 튄다.
<<case 6 7>>
<<He_nun>> <<hisPost>> 자신의 가슴에 사정하며 한숨을 쉰다.
<<set _postOrgasmSpeech to `"너는 정말 괜찮은 섹스 장난감이야. 다음 번에는 내가 네 항문을 범해주지."`>>
<</switch>>
<<elseif $NPCList[_nn].penis is "otheranusfrot" or $NPCList[_nn].penis is "otheranusentrance" or $NPCList[_nn].penis is "otheranusimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신이 <<his_yi>> 엉덩이골에 박아대자 가버렸다. 당신은 마지막으로 당신의 <<penis_rul>> <<his_yi>> 엉덩이에 비빈다.
<<set _postOrgasmSpeech to `"다음 번에 나를 제대로 범해주지 않으면 얻어맞을 줄 알아."`>>
<<case 4 5>>
<<He_nun>> 당신이 <<his_yi>> 항문에 비벼대자 신음하며 바닥에 사정한다.
<<set _postOrgasmSpeech to `"젠장. 네가 내 안에 들어오는 것을 느끼고 싶었는데."`>>
<<case 6 7>>
<<He_nun>> <<hisPost>> 자신의 가슴에 사정하며 한숨을 쉰다.
<<set _postOrgasmSpeech to `"다음 번에는 내가 너를 범해주지. 준비하고 있어."`>>
<</switch>>
<<elseif $NPCList[_nn].penis is "penis" or $NPCList[_nn].penis is "penisentrance" or $NPCList[_nn].penis is "penisimminent">>
<<He_nun>> 쾌감으로 몸을 떨며 정액을 당신의 <<penisPost>> 위에 온통 사정한다.
<<set _postOrgasmSpeech to `"그거 대단했어."`>>
<!-- Special case male PC being orally serviced by male NPC with no other contact -->
<<elseif $NPCList[_nn].mouth is "penis">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He_nun>> 당신이 <<his_yi>> 입에 박아대자 가버렸다. 마치 <<himself_ga>> 혐오스러운 듯, <<He_nun>> 당신을 밀쳐낸다.
<<set _postOrgasmSpeech to `"난 됐어. 꺼져."`>>
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.tummy.semen += 1>>
<<case 4 5>>
<<He_nun>> 당신이 <<his_yi>> 머리카락을 잡고 <<his_yi>> 얼굴에 박아대자 훌쩍이며 가버린다. <<He_nun>> 당신의 자지에서 떨어지려 몸부림친다.
<<set _postOrgasmSpeech to `"난 됐어. 꺼져."`>>
<<case 6 7>>
<<He_nun>> <<print ($player.ballsExist ? "당신의 고환을 받치고" : "당신의 보지를 잡고")>> 당신의 <<penis_rul>> <<his_yi>> 목구멍 안으로 아플 정도로 쑤셔넣는다.
<<He_nun>> 당신의 자지 때문에 캑캑거리며 <<his_yi>> 가슴에 사정한다.
<<set _postOrgasmSpeech to `"다-당하는 쪽에서 리드하는 것이 내 특기야, <<bitch_ya>>."`>>
<</switch>>
<<elseif $NPCList[_nn].penis is "othermouth">>
<<He_nun>> 당신의 얼굴에 침을 뱉기 전에, 흥분감에 몸을 떨며 가버린다.
<br><br>
<<else>>
<<He_nun>> 오르가즘의 환희를 느끼며 쓰러진다.
<</if>>
<</if>>
<<if $NPCList[_nn].penis isnot "none" and !$NPCList[_nn].penisdesc.includes("strap-on") and _condomResult is "leaked">>
콘돔을 사용하고 있지만, 콘돔이 너무 훼손되어서 정액이 흘러나오는 것을 막을 수가 없었다.
<</if>>
<</if>>
<<if _postOrgasmSpeech>>
_postOrgasmSpeech
<<unset _postOrgasmSpeech>>
<</if>>
<br><br>
<</if>>
<</if>>
<</for>>
<!-- END MAIN LOOP -->
<!-- Finishing moves for consensual with low anger or non-consensual with enemy damage -->
<<if $npc.length is 0>>
<<if $position isnot "wall">>
<<if $punishmentposition isnot "gloryhole">>
<!-- Disregard named NPCs and Pillory / Wall -->
<<if $consensual is 1 and $enemyanger lte 0 and $NPCList[0].fullDescription isnot "Ivory Wraith">>
<<if $enemyno is 1>>
<<switch random(1, 6)>>
<<case 1 2>>
<<He_nun>> 멍하니 당신을 쓰다듬어, <span class="green">당신이 몸 속에서부터 따뜻함을 느끼게 한다.</span>
<<lstress>><<ltrauma>><<lpain>><<violence -3>>
<br><br>
<<case 3 4>>
<<He_nun>> 당신의 머리카락을 쓰다듬어, <span class="green">당신이 몸 속에서부터 따뜻함을 느끼게 한다.</span>
<<lstress>><<ltrauma>><<lpain>><<violence -3>>
<br><br>
<<case 5 6>>
<<He_nun>> <<his_yi>> 손으로 당신의 뺨을 쓸었다. "너는 정말 <<if $player.gender_appearance is "m">>잘생겼구나<<else>>아름답구나<</if>>!" <span class="green">당신의 얼굴은 기쁨으로 상기된다.</span>
<<lstress>><<ltrauma>><<lpain>><<violence -3>>
<br><br>
<</switch>>
<<elseif $enemyno gte 2>>
그들은 당신을 쓰다듬어, <span class="green">당신이 몸 속에서부터 따뜻함을 느끼게 한다.</span>
<<lstress>><<ltrauma>><<lpain>><<violence -6>>
<br><br>
<</if>>
<<elseif $consensual is 0 and $mouthuse is "facesit" and $enemyhealth lte ($enemyhealthmax / 10) * 9 and $NPCList[0].fullDescription isnot "Ivory Wraith">>
<<if $mouthstate is "anal">>
<<selectNpcWithPartInPosition "vagina" "facesitanal">>
<<else>>
<<selectNpcWithPartInPosition "vagina" "facesit">>
<</if>>
<<if $npcrow.includes(_j)>>
<<trNamedNPC $npc[$npcrow.indexOf(_j)] "은">><<print _trResult>>
<<else>>
<<person_un>>
<</if>>
으르렁거린다: "너는
<<if $enemyno gte 2>>우리들에게<<else>>나에게<</if>> 저항하지 말았어야 했어."
<br><br>
<<switch random(1)>>
<<case 0>>
<<He_nun>> 앞으로 다가와 당신의 얼굴을 아래로 누르면서, 당신의 <<nipples_rul>>
<<if $worn.upper.exposed lt 2 and $worn.under_upper.exposed lt 1>> 당신의 <<topPost>> 위로<</if>> 꼬집고,
세게 비튼다. 당신은 비명을 지르지만 그 소리는 <<his_yi>> 보지와 항문에 의해 거의 들리지 않는다.
<<if $enemyno gte 2>>
<<His_yi>> <<if $enemyno gt 2>>친구들은<<else>>친구는<</if>> <<he_ga>> 당신을 이렇게 고문하는 것을 보며, <<he_ga>> 당신 위에서 일어나기 전까지 비웃는다.
<<else>>
<<He_nun>> 당신 위에서 일어나기 전까지, 당신이 <<himPost>> 밑에서 속수무책일 동안, 이렇게 당신을 여러 번 고문한다.
<</if>>
<<gstress>><<gtrauma>><<gpain>><<violence 3>>
<br><br>
<<case 1>>
<<He_nun>> 살짝 일어났다가, 당신 얼굴 위로 강하게 떨어져, 당신을 <<himPost>> 밑에서 짓누른다.
<<He_nun>> 계속 엉덩이를 당신 위로 떨어뜨려, 얼굴에 <<his_yi>> 엉덩이로 부딪혀대며 당신을 처벌한다.
<<if $enemyno gte 2>>
<<His_yi>> <<if $enemyno gt 2>>친구들은<<else>>친구는<</if>> <<he_ga>> 당신의 얼굴을 계속 학대하는 것을 보며 비웃는다.
<</if>>
<<He_nun>> 결국 멈추고, 당신의 멍든 얼굴 위에서 일어선다.
<<gstress>><<gtrauma>><<gpain>><<bruise face>><<violence 3>>
<br><br>
<</switch>>
<<elseif $consensual is 0 and $enemyhealth lte ($enemyhealthmax / 10) * 7.5 and $NPCList[0].type isnot "plant" and $NPCList[0].fullDescription isnot "Ivory Wraith">>
<<if $enemyno is 1>>
<<He_nun>> <span class="red">당신에게 주먹을 날린다. 당신은 몸을 웅크리고 쓰러진다.</span> "이게 내게 대든 벌이야, <<bitch_ya>>."
<<gstress>><<gtrauma>><<gpain>><<violence 6>>
<br><br>
<<elseif $enemyno is 2>>
<<set $NPCList[0].intro to 1>>
<<He_nun>> 당신의 팔을 잡고 <span class="red"><<person2>><<person_i>> 당신에게 주먹을 날린다. 당신은 몸을 웅크리고 쓰러진다.</span> "이게 우리에게 대들지 말라고 가르쳐 줄 거다, 조그만 <<slut_a>>."
<<gstress>><<gtrauma>><<gpain>><<violence 10>>
<br><br>
<<else>>
<<set $NPCList[0].intro to 1>>
<<He_nun>> 당신의 팔을 잡고 <span class="red">다른 사람들이 교대로 당신에게 주먹을 날린다. 당신은 몸을 웅크리고 쓰러진다.</span> "우리에게 덤비겠다고? 네가 받아야 할 것은 이거다, 쓸모없는 <<slut_a>>."
<<gstress>><<gtrauma>><<gpain>><<violence 20>>
<br><br>
<</if>>
<<elseif $consensual is 0 and $enemyhealth lte ($enemyhealthmax / 10) * 8.5 and $NPCList[0].type isnot "plant" and $NPCList[0].fullDescription isnot "Ivory Wraith">>
<<if $enemyno is 1>>
<<He_nun>> <span class="pink">당신의 얼굴을 앞뒤로 찰싹 때린다.</span> "이게 내게 대든 벌이야."
<<gstress>><<gtrauma>><<gpain>><<violence 3>>
<br><br>
<<elseif $enemyno is 2>>
<<set $NPCList[0].intro to 1>>
<<person1>>
<<He_nun>> 당신의 팔을 잡고 <span class="pink"><<person2>><<person_i>> 당신의 얼굴을 앞뒤로 찰싹 때린다.</span> "그게 네가 대든 벌이야."
<<gstress>><<gtrauma>><<gpain>><<violence 5>>
<br><br>
<<else>>
<<set $NPCList[0].intro to 1>>
<<He_nun>> 당신의 팔을 잡고 <span class="pink">다른 사람들이 교대로 당신의 얼굴과 가슴을 찰싹 때린다.</span> "그게 네가 대든 벌이야."
<<gstress>><<gtrauma>><<gpain>><<violence 10>>
<br><br>
<</if>>
<<elseif $consensual is 0 and $enemyhealth lt (($enemyhealthmax / 10) * 9.9) and $audience gte 10 and $NPCList[0].type isnot "plant" and $NPCList[0].fullDescription isnot "Ivory Wraith">>
<<set $NPCList[0].intro to 1>>
<<He_nun>> 당신의 팔을 잡고, 당신을 구경꾼들 앞으로 밀쳐낸다. "<<phimPost>>에게 쓸모없는 <<slut_i>> 어떤 일을 당하는지 보여주자고." <span class="purple">구경꾼들은 당신이 불편함에 몸을 비틀어대는 동안 교대로 당신의 가슴과 얼굴에 침을 뱉는다.</span>
<<faceejacstat>><<ejacstat>><<set $player.bodyliquid.face.goo += 1>>
<<chestejacstat>><<set $player.bodyliquid.chest.goo += 1>>
<<gstress>><<gtrauma>><<trauma 3>><<stress 3>>
<br><br>
<</if>>
<</if>>
<</if>>
<</if>>
<br><<if $images is 1>>
<<if $position isnot "stalk">>
<br>
<<combatimg>>
<br>
<</if>>
<</if>>
<<set $ejaculating to 0>>
<</widget>><<widget "beastejaculation">>
<<set $ejaculating to 1>>
<<set $enemyejaculated += 1>>
<<set $pronoun to "i">>
<<set _jj to $active_enemy>>
<<set _npciswolftype to $NPCList[_jj].type is "wolf" or $NPCList[_jj].type is "wolfboy" or $NPCList[_jj].type is "wolfgirl">>
<!-- Male BEAST -->
<<if $NPCList[_jj].penis is "thighs">>
<<if $NPCList[_jj].penissize gte 5>>
정액이 <<bhis_yi>> <<trPenisdesc $NPCList[_jj].penisdesc>>_trResult에서 솟구쳐 나와, 당신의 넓적다리와 배를 흠뻑 적신다.
<<thighejacstat>><<tummyejacstat>><<ejacstat>><<set $hygiene += 5000>><<set $player.bodyliquid.thigh.semen += 5>><<set $player.bodyliquid.tummy.semen += 5>>
<<else>>
<<bHe_nun>> 당신의 넓적다리에 사정한다.
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.thigh.semen += 1>>
<</if>>
<</if>>
<<if $NPCList[_jj].penis is "vaginaentrance">>
<<if $NPCList[_jj].penissize gte 5>>
<<if $worn.genitals.type.includes("chastity")>>
정액이 <<bhis_yi>> <<trPenisdesc $NPCList[_jj].penisdesc>>_trResult에서 솟구쳐 나와, 당신의 <<worn_genitals_name_ul>> 적시고 넓적다리 위로 흘러내린다.
<<else>>
정액이 <<bhis_yi>> <<trPenisdesc $NPCList[_jj].penisdesc>>_trResult에서 솟구쳐 나와, 당신의 <<genitals_rul 1>> 적시고 넓적다리 위로 흘러내린다.
<</if>>
<<vaginalentranceejacstat>><<thighejacstat>><<ejacstat>><<set $hygiene += 5000>><<set $player.bodyliquid.vaginaoutside.semen += 5>>
<<else>>
<<if $worn.genitals.type.includes("chastity")>>
<<bHe_nun>> 당신의 <<worn_genitals_name>> 위에 사정한다.
<<else>>
<<bHe_nun>> 당신의 <<pussyPost>> 위에 사정한다.
<</if>>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.semen += 1>>
<</if>>
<</if>>
<<if $NPCList[_jj].penis is "vaginaimminent">>
<<if $NPCList[_jj].penissize gte 5>>
<<if $worn.genitals.type.includes("chastity")>>
정액이 <<bhis_yi>> <<trPenisdesc $NPCList[_jj].penisdesc>>_trResult에서 솟구쳐 나와, 당신의 <<worn_genitals_name_ul>> 적시고 넓적다리 위로 흘러내린다.
<<else>>
정액이 <<bhis_yi>> <<trPenisdesc $NPCList[_jj].penisdesc>>_trResult에서 솟구쳐 나와, 당신의 <<genitals_rul 1>> 적시고 넓적다리 위로 흘러내린다.
<</if>>
<<vaginalentranceejacstat>><<thighejacstat>><<ejacstat>><<set $hygiene += 5000>><<set $player.bodyliquid.vaginaoutside.semen += 5>>
<<else>>
<<if $worn.genitals.type.includes("chastity")>>
<<bHe_nun>> 당신의 <<worn_genitals_name>> 위에 사정한다.
<<else>>
<<bHe_nun>> 당신의 <<pussyPost>> 위에 사정한다.
<</if>>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vaginaoutside.semen += 1>>
<</if>>
<</if>>
<<if $NPCList[_jj].penis is "vagina">>
<<if random(1, 100) gte 81 and $NPCList[_jj].type is "dog" or $NPCList[_jj].type is "dogboy" or $NPCList[_jj].type is "doggirl">>
<<if _args[0] is "knot">>
<<set _knotted to true>><<knot_stat>>
마지막으로 찔러넣으며, <<bhe_nun>> <<bhis_yi>> 자지 끝의 혹을 당신의 <<pussyPost>> 안에 강제로 집어넣는다. <<bHe_nun>> 당신의 자궁 깊숙이 사정한다. 당신은 정액이 당신 안쪽에 차오르는 것을 느끼지만, 그 출구는 혹으로 막혀 있다. <<beasttype_un>> 당신에게서 내려와 몸을 돌렸지만, 당신은 녀석과 연결된 채 움직일 수가 없다.
<<else>>
<<knot_stat>>
마지막으로 찔러넣으며, <<bhe_nun>> <<bhis_yi>> 자지 끝의 혹을 당신의 <<pussyPost>> 안에 강제로 집어넣는다. <<bHe_nun>> 당신의 자궁 깊숙이 사정한다. 당신은 정액이 당신 안쪽에 차오르는 것을 느끼지만, 그 출구는 혹으로 막혀 있다. <<beasttype_un>> 당신에게서 내려와 몸을 돌렸지만, 당신은 녀석과 연결된 채 그 혹이 오므라들 때까지 굴욕적인 5분을 보내었고 마침내 <<beasttype_i>> 자지를 흔들어 당신을 풀어준다.
<<pass 5>>
<</if>>
<<elseif random(1, 100) gte 61 and _npciswolftype>>
<<if _args[0] is "knot">>
<<set _knotted to true>><<knot_stat>>
마지막으로 찔러넣으며, <<bhe_nun>> <<bhis_yi>> 자지 끝의 혹을 당신의 <<pussyPost>> 안에 강제로 집어넣는다. <<bHe_nun>> 당신의 자궁 깊숙이 사정한다. 당신은 정액이 당신 안쪽에 차오르는 것을 느끼지만, 그 출구는 혹으로 막혀 있다. <<beasttype_un>> 당신에게서 내려와 몸을 돌렸지만, 당신은 녀석과 연결된 채 움직일 수가 없다.
<<transform wolf 1>>
<<else>>
<<knot_stat>>
마지막으로 찔러넣으며, <<bhe_nun>> <<bhis_yi>> 자지 끝의 혹을 당신의 <<pussyPost>> 안에 강제로 집어넣는다. <<bHe_nun>> 당신의 자궁 깊숙이 사정한다. 당신은 정액이 당신 안쪽에 차오르는 것을 느끼지만, 그 출구는 혹으로 막혀 있다. <<beasttype_un>> 당신에게서 내려와 몸을 돌렸지만, 당신은 녀석과 연결된 채 그 혹이 오므라들 때까지 굴욕적인 5분을 보내었고 마침내 <<beasttype_i>> 자지를 흔들어 당신을 풀어준다.
<<pass 5>><<transform wolf 1>>
<</if>>
<<elseif $NPCList[_jj].type is "pig" or $NPCList[_jj].type is "pigboy" or $NPCList[_jj].type is "piggirl">>
정액이 <<beasttype_yi _jj>> <<trPenisdesc $NPCList[_jj].penisdesc>>_trResult에서 뿜어져 나온다. 당신은 그 돼지의 정액이 당신의 자궁을 채우는 동안, 굴욕적인 몇 분을 움직일 수가 없었다.
<br>
<<if $audiencepresent gte 1>>
구경꾼들은 그 쇼를 즐기고 있다.
<<print either(
`"믿을 수 없어. 돼지에게 교미되고 있다니."`,
`"<<pshe_ga>> 이런 식으로 돼지에게 범해지는 것을 좋아한다는 것을 확신해."`
)>>
<br>
<<print either(
`"정말 추잡한 <<slut_iya>>."`,
`"<<slut_i>> 당해야 할 것을 당하고 있는 거야."`
)>>
<br>
<<print either(
`"돼지 자지가 어떤 느낌일지 궁금하네."`,
`"이 <<bitch_nun>> 돼지농장의 돼지 전체하고도 교미할 수 있을 것 같아."`
)>>
<br>
<</if>>
<br>
끝까지 꽉 찼는데도 불구하고, 정액은 새어나오지 않았다. 돼지가 몸을 흔들어 당신을 풀어주었는데도 당신 안은 꽉 차 있다. 그러더니 당신은 압력이 상승하는 것을 느끼고, 막혀있던 딱딱해진 정액이 바닥에 떨어진다. 그 후 돼지 정액이 역류해 나오면서, 당신의 넓적다리를 뒤덮는다.
<<set $player.bodyliquid.vagina.semen += 2>><<set $player.bodyliquid.vaginaoutside.semen += 2>><<set $player.bodyliquid.thigh.semen += 1>><<pass 30>><<vaginalentranceejacstat>><<thighejacstat>>
<<elseif $NPCList[_jj].penissize gte 5>>
정액이 <<bhis_yi>> <<trPenisdesc $NPCList[_jj].penisdesc>>_trResult에서 솟구쳐 나와, 당신의 자궁을 채우고 당신의 <<genitalsPost 1>>에서 급류처럼 흘러내린다.
<<vaginalentranceejacstat>><<set $hygiene += 4500>><<set $player.bodyliquid.vagina.semen += 4>><<set $player.bodyliquid.vaginaoutside.semen += 5>>
<<else>>
<<bHe_nun>> 당신의 자궁 깊숙이 사정한다.
<</if>>
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.vagina.semen += 1>>
<<recordVaginalSperm "pc" $NPCList[_jj].fullDescription `($enemytype is "human" ? "npc" : $NPCList[_jj].type)`>>
<<if _npciswolftype>><<transform wolf 1>><</if>>
<</if>>
<<if $NPCList[_jj].penis is "cheeks">>
<<if $NPCList[_jj].penissize gte 5>>
정액이 <<bhis_yi>> <<trPenisdesc $NPCList[_jj].penisdesc>>_trResult에서 솟구쳐 나와, 당신의 등과 머리카락 위로 뿜어져, 당신의 <<bottomPost>> 위로 흘러내린다.
<<bottomejacstat>><<hairejacstat>><<ejacstat>><<set $hygiene += 5000>><<set $player.bodyliquid.bottom.semen += 5>><<set $player.bodyliquid.hair.semen += 5>>
<<else>>
<<bHe_nun>> 당신의 등 위에 사정한다.
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<</if>>
<</if>>
<<if $NPCList[_jj].penis is "anusentrance">>
<<if $NPCList[_jj].penissize gte 5>>
<<if $worn.genitals.anal_shield is 1>>
정액이 <<bhis_yi>> <<trPenisdesc $NPCList[_jj].penisdesc>>_trResult에서 솟구쳐 나와, 당신의 <<worn_genitals_name_ul>> 흠뻑 적시고 넓적다리를 타고 흘러내린다.
<<else>>
정액이 <<bhis_yi>> <<trPenisdesc $NPCList[_jj].penisdesc>>_trResult에서 솟구쳐 나와, 당신의 <<bottom_ul>> 흠뻑 적시고 넓적다리를 타고 흘러내린다.
<</if>>
<<bottomejacstat>><<thighejacstat>><<ejacstat>><<set $hygiene += 5000>><<set $player.bodyliquid.bottom.semen += 5>><<set $player.bodyliquid.thigh.semen += 5>>
<<else>>
<<if $worn.genitals.anal_shield is 1>>
<<bHe_nun>> 당신의 <<worn_genitals_name>> 위에 사정한다.
<<else>>
<<bHe_nun>> 당신의 <<bottomPost>> 위에 사정한다.
<</if>>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<</if>>
<</if>>
<<if $NPCList[_jj].penis is "anusimminent">>
<<if $NPCList[_jj].penissize gte 5>>
<<if $worn.genitals.anal_shield is 1>>
정액이 <<bhis_yi>> <<trPenisdesc $NPCList[_jj].penisdesc>>_trResult에서 솟구쳐 나와, 당신의 <<worn_genitals_name_ul>> 흠뻑 적시고 넓적다리를 타고 흘러내린다.
<<else>>
정액이 <<bhis_yi>> <<trPenisdesc $NPCList[_jj].penisdesc>>_trResult에서 솟구쳐 나와, 당신의 <<bottom_ul>> 흠뻑 적시고 넓적다리를 타고 흘러내린다.
<</if>>
<<bottomejacstat>><<thighejacstat>><<ejacstat>><<set $hygiene += 5000>><<set $player.bodyliquid.bottom.semen += 5>><<set $player.bodyliquid.thigh.semen += 5>>
<<else>>
<<if $worn.genitals.anal_shield is 1>>
<<bHe_nun>> 당신의 <<worn_genitals_name>> 위에 사정한다.
<<else>>
<<bHe_nun>> 당신의 <<bottomPost>> 위에 사정한다.
<</if>>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.bottom.semen += 1>>
<</if>>
<</if>>
<<if $NPCList[_jj].penis is "anus">>
<<if random(1, 100) gte 81 and $NPCList[_jj].type is "dog" or $NPCList[_jj].type is "dogboy" or $NPCList[_jj].type is "doggirl">>
<<if _args[0] is "knot">>
<<set _knotted to true>><<knot_stat>>
마지막으로 찔러넣으며, <<bhe_nun>> <<bhis_yi>> 자지 끝의 혹을 당신의 <<bottomPost>> 안에 강제로 집어넣는다. <<bHe_nun>> 당신의 장 깊숙이 사정한다. 당신은 정액이 당신 안쪽에 차오르는 것을 느끼지만, 그 출구는 혹으로 막혀 있다. <<beasttype_un>> 당신에게서 내려와 몸을 돌렸지만, 당신은 녀석과 연결된 채 움직일 수가 없다.
<<else>>
<<knot_stat>>
마지막으로 찔러넣으며, <<bhe_nun>> <<bhis_yi>> 자지 끝의 혹을 당신의 <<bottomPost>> 안에 강제로 집어넣는다. <<bHe_nun>> 당신의 장 깊숙이 사정한다. 당신은 정액이 당신 안쪽에 차오르는 것을 느끼지만, 그 출구는 혹으로 막혀 있다. <<beasttype_un>> 당신에게서 내려와 몸을 돌렸지만, 당신은 녀석과 연결된 채 그 혹이 오므라들 때까지 굴욕적인 5분을 보내었고 마침내 <<beasttype_i>> 자지를 흔들어 당신을 풀어준다.
<<pass 5>>
<</if>>
<<elseif random(1, 100) gte 61 and _npciswolftype>>
<<if _args[0] is "knot">>
<<set _knotted to true>><<knot_stat>>
마지막으로 찔러넣으며, <<bhe_nun>> <<bhis_yi>> 자지 끝의 혹을 당신의 <<bottomPost>> 안에 강제로 집어넣는다. <<bHe_nun>> 당신의 장 깊숙이 사정한다. 당신은 정액이 당신 안쪽에 차오르는 것을 느끼지만, 그 출구는 혹으로 막혀 있다. <<beasttype_un>> 당신에게서 내려와 몸을 돌렸지만, 당신은 녀석과 연결된 채 움직일 수가 없다.
<<transform wolf 1>>
<<else>>
<<knot_stat>>
마지막으로 찔러넣으며, <<bhe_nun>> <<bhis_yi>> 자지 끝의 혹을 당신의 <<bottomPost>> 안에 강제로 집어넣는다. <<bHe_nun>> 당신의 장 깊숙이 사정한다. 당신은 정액이 당신 안쪽에 차오르는 것을 느끼지만, 그 출구는 혹으로 막혀 있다. <<beasttype_un>> 당신에게서 내려와 몸을 돌렸지만, 당신은 녀석과 연결된 채 그 혹이 오므라들 때까지 굴욕적인 5분을 보내었고 마침내 <<beasttype_i>> 자지를 흔들어 당신을 풀어준다.
<<pass 5>><<transform wolf 1>>
<</if>>
<<elseif $NPCList[_jj].type is "pig" or $NPCList[_jj].type is "pigboy" or $NPCList[_jj].type is "piggirl">>
정액이 <<beasttype_yi _jj>> <<trPenisdesc $NPCList[_jj].penisdesc>>_trResult에서 뿜어져 나온다. 당신은 그 돼지의 정액이 당신의 장을 채우는 동안, 굴욕적인 몇 분을 움직일 수가 없었다.
<br>
<<if $audiencepresent gte 1>>
구경꾼들은 그 쇼를 즐기고 있다.
<<print either(
`"믿을 수 없어. 돼지에게 교미되고 있다니."`,
`"<<pshe_ga>> 이런 식으로 돼지에게 범해지는 것을 좋아한다는 것을 확신해."`
)>>
<br>
<<print either(
`"정말 추잡한 <<slut_iya>>."`,
`"<<slut_i>> 당해야 할 것을 당하고 있는 거야."`
)>>
<br>
<<print either(
`"돼지 자지가 어떤 느낌일지 궁금하네."`,
`"이 <<bitch_nun>> 돼지농장의 돼지 전체하고도 교미할 수 있을 것 같아."`
)>>
<br>
<</if>>
<br>
끝까지 꽉 찼는데도 불구하고, 정액은 새어나오지 않았다. 돼지가 몸을 흔들어 당신을 풀어주었는데도 당신 안은 꽉 차 있다. 그러더니 당신은 압력이 상승하는 것을 느끼고, 막혀있던 딱딱해진 정액이 바닥에 떨어진다. 그 후 돼지 정액이 역류해 나오면서, 당신의 넓적다리를 뒤덮는다.
<<set $player.bodyliquid.anus.semen += 2>><<set $player.bodyliquid.bottom.semen += 2>><<set $player.bodyliquid.thigh.semen += 1>><<pass 30>><<bottomejacstat>><<thighejacstat>>
<<elseif $NPCList[_jj].penissize gte 5>>
정액이 <<bhis_yi>> <<trPenisdesc $NPCList[_jj].penisdesc>>_trResult에서 솟구쳐 나와, 당신의 장을 채우고 밖으로 밀려나와 당신의 <<bottom_ul>> 흠뻑 적신다.
<<bottomejacstat>><<set $hygiene += 4500>><<set $player.bodyliquid.anus.semen += 4>><<set $player.bodyliquid.bottom.semen += 5>><<set $hunger -= 1800>><<set $thirst -= 1800>>
<<else>>
<<bHe_nun>> 당신의 장 안에 사정한다.
<</if>>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.anus.semen += 1>><<set $hunger -= 200>><<set $thirst -= 200>>
<<if _npciswolftype>><<transform wolf 1>><</if>>
<</if>>
<<if $NPCList[_jj].penis is "chest">>
<<if $position is "missionary">>
<<bHe_nun>> 당신의 목과 가슴에 사정한다.
<<neckejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.neck.semen += 1>>
<<else>>
<<bHe_nun>> 당신의 배와 가슴에 사정한다.
<<tummyejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.tummy.semen += 1>>
<</if>>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.chest.semen += 1>>
<</if>>
<<if $NPCList[_jj].penis is "mouthentrance">>
<<bHe_nun>> 당신의 얼굴 위에 사정한다.
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>>
<</if>>
<<if $NPCList[_jj].penis is "mouthimminent">>
<<switch random(1, 3)>>
<<case 1 2>>
<<bHe_nun>> 당신의 얼굴 위에 사정한다.
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>>
<<case 3>>
<<bHe_nun>> 엄청난 양의 정액을 당신의 얼굴 위에 사정하여, 꾹 다문 입술을 밀고 지나쳐 입 안으로까지 들어가게 한다.
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>>
<<if _npciswolftype>><<transform wolf 1>><</if>>
<</switch>>
<</if>>
<<if $NPCList[_jj].penis is "mouth">>
<<bHe_nun>> 당신의 목구멍 안에 사정한다.
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $player.bodyliquid.mouth.semen += 1>>
<<if _npciswolftype>><<transform wolf 1>><</if>>
<</if>>
<<if $NPCList[_jj].penis is "feet">>
<<bHe_nun>> 당신의 발 위에 사정한다.
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.feet.semen += 1>>
<</if>>
<<if $NPCList[_jj].penis is "leftarm" and $NPCList[_jj].penis is "rightarm">>
<<bHe_nun>> 당신의 양손 위에 사정한다.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.leftarm.semen += 1>><<set $player.bodyliquid.rightarm.semen += 1>>
<</if>>
<<if $NPCList[_jj].penis is "leftarm">><<bHe_nun>> 당신의 손 위에 사정한다.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.leftarm.semen += 1>>
<</if>>
<<if $NPCList[_jj].penis is "rightarm">><<bHe_nun>> 당신의 손 위에 사정한다.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.rightarm.semen += 1>>
<</if>>
<<if $NPCList[_jj].penis is "otheranusentrance" or $NPCList[_jj].penis is "otheranusimminent">>
<<beasttype_un>> 당신이 <<his_yi>> 엉덩이를 비벼대자 사정한다.
<</if>>
<<if $NPCList[_jj].penis is "otheranus">>
<<beasttype_un>> 당신이 <<his_yi>> 항문에 박아대자 사정한다.
<<if _npciswolftype>><<transform wolf 1>><</if>>
<</if>>
<<if $NPCList[_jj].penis is 0>>
<<if $NPCList[_jj].stance is "topface">>
<<bHe_nun>> 당신의 목 위에 사정한다.
<<neckejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.neck.semen += 1>>
<<else>>
<<bHe_nun>> 당신의 배 위에 사정한다.
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.tummy.semen += 1>>
<</if>>
<</if>>
<<if $NPCList[_jj].penis is "penis" or $NPCList[_jj].penis is "penisentrance" or $NPCList[_jj].penis is "penisimminent">>
<<if $position is "missionary">>
<<bHe_nun>> 당신의 가슴과 목에 사정한다.
<<chestejacstat>><<neckejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.tummy.semen += 1>>
<<else>>
<<bHe_nun>> 당신의 배와 <<penisSimplePost>>에 사정한다.
<<tummyejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.tummy.semen += 1>>
<</if>>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.chest.semen += 1>>
<<if _npciswolftype>><<transform wolf 1>><</if>>
<</if>>
<!-- Female BEAST -->
<<if $NPCList[_jj].vagina is "penisimminent" or $NPCList[_jj].vagina is "penisentrance">>
<<if $worn.genitals.type.includes("chastity")>>
<<beasttype_i _jj>> 오르가즘에 도달하면서 당신은 당신의 <<worn_genitals_name>>에서 진동을 느낀다.
<<else>>
<<beasttype_i>> 오르가즘에 도달하면서 당신은 당신의 <<penis_ro>> 열기가 퍼지는 것을 느낀다.
<</if>>
<</if>>
<<if $NPCList[_jj].vagina is "penis">>
<<beasttype_un>> 당신의 <<penis_ro>> 오르가즘에 도달하였고, 당신의 육봉을 싸고 고동치고 있다.
<<if _npciswolftype>><<transform wolf 1>><</if>>
<</if>>
<<if ($NPCList[_jj].vagina is "vaginaentrance" or $NPCList[_jj].vagina is "vaginaimminent") and $worn.genitals.type.includes("chastity")>>
<<beasttype_i _jj>> 오르가즘에 도달하면서 당신은 당신의 <<worn_genitals_name>>에서 진동을 느낀다.
<<elseif $NPCList[_jj].vagina is "vaginaentrance" or $NPCList[_jj].vagina is "vaginaimminent">>
<<beasttype_i>> 오르가즘에 도달하면서 당신은 당신의 <<pussy_ro>> 열기가 퍼지는 것을 느낀다.
<</if>>
<<if $NPCList[_jj].vagina is "vagina" and $worn.genitals.type.includes("chastity")>>
<<beasttype_i _jj>> 오르가즘에 도달하면서 당신은 당신의 <<worn_genitals_name>>에서 진동을 느낀다.
<<elseif $NPCList[_jj].vagina is "vagina">>
<<beasttype_i>> 오르가즘에 도달하면서 당신은 당신의 <<pussy_ro>> 열기가 퍼지는 것을 느낀다. 애액이 <<beasttypePost>>에게서 흘러나와 당신의 것과 섞인다.
<<if _npciswolftype>><<transform wolf 1>><</if>>
<</if>>
<<if $NPCList[_jj].vagina is "mouthimminent">>
<<beasttype_i>> 오르가즘에 도달하면서 당신은 당신의 얼굴로 열기가 퍼지는 것을 느낀다.
<</if>>
<<if $NPCList[_jj].vagina is "mouthentrance">>
<<beasttype_i>> 오르가즘에 도달하면서 당신은 당신의 얼굴로 열기가 퍼지는 것을 느낀다.
<</if>>
<<if $NPCList[_jj].vagina is "mouth">>
당신의 입에서 <<beasttypes_yi>> 보지가 떨며 오르가즘에 도달한다. <<beasttype_yi>> 애액이 당신의 침과 섞인다.
<<if _npciswolftype>><<transform wolf 1>><</if>>
<</if>>
<<if $NPCList[_jj].vagina is "otheranusentrance" or $NPCList[_jj].vagina is "otheranusimminent">>
<<beasttype_un>> 당신이 녀석의 엉덩이를 비벼대자 오르가즘에 몸을 떤다.
<</if>>
<<if $NPCList[_jj].vagina is "otheranus">>
<<beasttype_un>> 당신이 녀석의 엉덩이에 박아대자 오르가즘에 몸을 떤다.
<<if _npciswolftype>><<transform wolf 1>><</if>>
<</if>>
<<if $NPCList[_jj].mouth is "penis">>
<<beasttype_un>> 당신이 녀석의 입에 박아대자 오르가즘에 몸을 떤다.
<<if _npciswolftype>><<transform wolf 1>><</if>>
<</if>>
<<if $NPCList[_jj].vagina is 0>>
<<beasttype_un>> 오르가즘에 몸을 떤다.
<</if>>
<!-- End orgasm loop -->
<!-- PC reaction loop -->
<<if $consensual is 1>>
<<if $deviancy gte 75>>
<<print either("당신은 자신이 음탕하다고 느끼며,", "당신은 스릴을 느끼며,", "당신은 욕정을 느끼며,")>>
<<elseif $deviancy gte 15>>
<<print either("당신은 자신이 음탕하다고 느끼며,", "당신은 몸이 달아오르는 것을 느끼며,", "당신은 자극을 느끼며,")>>
<<else>>
<<print either("당신은 메스꺼움을 느끼며,", "당신은 불안해하며,", "당신은 불쾌함을 느끼며,")>>
<</if>>
<<if $NPCList[_jj].penis is "anus" or $NPCList[_jj].penis is "mouth" or $NPCList[_jj].penis is "vagina">>
<<beasttypePost>>에게 범해지고
<<elseif $NPCList[_jj].vagina is "penis" or $NPCList[_jj].mouth is "penis" or $NPCList[_jj].vagina is "otheranus">>
<<beasttype_ul>> 범하고
<<elseif $NPCList[_jj].vagina isnot "none" and $NPCList[_jj].penis is "none">>
<<beasttypePost>>에게 사용되고
<<else>>
<<beasttype_gwa>> 함께 쾌락을 추구하고
<</if>>
<<if $audience gte 6 or $pilloryaudience gte 6>> 그 모습을 구경꾼들에게 보여지고 있다.<<elseif $audiencepresent gte 1 or $pilloryaudience gte 1>> 그 모습을 누군가에게 보여지고 있다.<<else>> 있다.<</if>>
<<else>>
<<if $deviancy gte 75>>
<<print either("당신은 부끄러워하며,", "당신은 당황해하며,", "당신은 곤혹스러워하며,")>> 당신의 의지와는 반대로
<<elseif $deviancy gte 15>>
<<print either("당신은 몸서리치며,", "당신은 메스꺼워하며,", "당신은 역겨워하며,")>> 당신의 의지와는 반대로
<<else>>
<<print either("당신은 비참해하며,", "당신은 불쾌해하며,", "당신은 혐오스러워하며,")>> 당신의 의지와는 반대로
<</if>>
<<if $NPCList[_jj].penis is "anus" or $NPCList[_jj].penis is "mouth" or $NPCList[_jj].penis is "vagina">>
<<beasttypePost>>에게 범해지고
<<elseif $NPCList[_jj].vagina is "penis" or $NPCList[_jj].mouth is "penis" or $NPCList[_jj].vagina is "otheranus">>
<<beasttype_ul>> 범하고
<<elseif $NPCList[_jj].vagina isnot "none" and $NPCList[_jj].penis is "none">>
<<beasttypePost>>에게 학대당하고
<<else>>
<<beasttypePost>>에게 쾌감을 주고
<</if>>
<<if $audience gte 6 or $pilloryaudience gte 6>> 그 모습을 구경꾼들에게 보여지고 있다.<<elseif $audiencepresent gte 1 or $pilloryaudience gte 1>> 그 모습을 누군가에게 보여지고 있다.<<else>> 있다.<</if>>
<</if>>
<br><br><br>
<br><<if $images is 1>>
<<combatimg>>
<br>
<</if>>
<<set $active_enemy += 1>>
<<if $water is 0>>
<<if _knotted is true>>
<<bHis_yi>> 혹이 당신 안에서 단단하게 막아, 정액이 흘러나오지 않게 하고 있다.
<br><br>
<<elseif $NPCList[_jj].penis is "vagina" or $NPCList[_jj].penis is "anus">><<set $semenpuddle += 1>>
<<bHis_yi>> 자지가 미끄러져 나왔다;
<<switch Math.clamp($semenpuddle, 1,4)>>
<<case 1>>
그리고 막는 것이 아무것도 없었기에, 정액이 흘러나와 당신 밑에 작은 웅덩이를 만든다.
<br><br>
<<case 2>>
그리고 막는 것이 아무것도 없었기에, 정액이 흘러나와 당신 밑에 작은 웅덩이에 더해져 더 크게 만든다.
<br><br>
<<case 3>>
그리고 막는 것이 아무것도 없었기에, 정액이 흘러나와 당신 밑에 커져가는 작은 웅덩이에 더해져 더 크게 만든다.
<br><br>
<<case 4>>
그리고 막는 것이 아무것도 없었기에, 정액이 흘러나와 당신 밑에 커져가는 웅덩이에 더해져 더 크게 만든다.
<br><br>
<</switch>>
<</if>>
<</if>>
<!-- Index BEAST to next up -->
<<switch $active_enemy>>
<<case 0>>
<<set $enemyarousal to $enemyarousal1>>
<<set $enemyanger to $enemyanger1>>
<<set $enemyhealth to $enemyhealth1>>
<<set $enemytrust to $enemytrust1>>
<<case 1>>
<<set $enemyarousal to $enemyarousal2>>
<<set $enemyanger to $enemyanger2>>
<<set $enemyhealth to $enemyhealth2>>
<<set $enemytrust to $enemytrust2>>
<<case 2>>
<<set $enemyarousal to $enemyarousal3>>
<<set $enemyanger to $enemyanger3>>
<<set $enemyhealth to $enemyhealth3>>
<<set $enemytrust to $enemytrust3>>
<<case 3>>
<<set $enemyarousal to $enemyarousal4>>
<<set $enemyanger to $enemyanger4>>
<<set $enemyhealth to $enemyhealth4>>
<<set $enemytrust to $enemytrust4>>
<<case 4>>
<<set $enemyarousal to $enemyarousal5>>
<<set $enemyanger to $enemyanger5>>
<<set $enemyhealth to $enemyhealth5>>
<<set $enemytrust to $enemytrust5>>
<<case 5>><!-- Should be unused case -->
<<set $enemyarousal to $enemyarousal6>>
<<set $enemyanger to $enemyanger6>>
<<set $enemyhealth to $enemyhealth6>>
<<set $enemytrust to $enemytrust6>>
<<default>>
<span class="red">ERROR: Beastejac index error</span>
<</switch>>
<<if $player.vaginaExist>>
<<set $vaginause to 0>>
<<set $vaginastate to 0>>
<</if>>
<<if $player.penisExist>>
<<set $penisuse to 0>>
<<set $penisstate to 0>>
<</if>>
<<set $mouthuse to 0>>
<<set $anususe to 0>>
<<unset $neckuse>>
<<if $worn.face.type.includes("gag")>>
<<set $mouthuse to "gagged">>
<</if>>
<<set $thighuse to 0>>
<<set $bottomuse to 0>>
<<set $feetuse to 0>>
<<if $leftarm isnot "bound" and $position isnot "wall">>
<<set $leftarm to 0>>
<</if>>
<<if $rightarm isnot "bound" and $position isnot "wall">>
<<set $rightarm to 0>>
<</if>>
<<set $chestuse to 0>>
<<set $cheststate to 0>>
<<if $head isnot "bound" and $position isnot "wall">>
<<set $head to 0>>
<</if>>
<<set $anusstate to 0>>
<<set $mouthstate to 0>>
<<set $leftaction to 0>>
<<set $rightaction to 0>>
<<set $vaginaaction to 0>>
<<set $penisaction to 0>>
<<set $anusaction to 0>>
<<set $thighaction to 0>>
<<set $cheekaction to 0>>
<<set $feetaction to 0>>
<<set $mouthaction to 0>>
<<set $rapeavoid to 1>>
<<set $ejaculating to 0>>
<</widget>><<widget "beastwound">>
<<set $enemywounded += 1>>
<<set $active_enemy += 1>>
<!-- Index beasts -->
<<switch $active_enemy>>
<<case 0>>
<<set $enemyarousal to $enemyarousal1>>
<<set $enemyanger to $enemyanger1>>
<<set $enemyhealth to $enemyhealth1>>
<<set $enemytrust to $enemytrust1>>
<<case 1>>
<<set $enemyarousal to $enemyarousal2>>
<<set $enemyanger to $enemyanger2>>
<<set $enemyhealth to $enemyhealth2>>
<<set $enemytrust to $enemytrust2>>
<<case 2>>
<<set $enemyarousal to $enemyarousal3>>
<<set $enemyanger to $enemyanger3>>
<<set $enemyhealth to $enemyhealth3>>
<<set $enemytrust to $enemytrust3>>
<<case 3>>
<<set $enemyarousal to $enemyarousal4>>
<<set $enemyanger to $enemyanger4>>
<<set $enemyhealth to $enemyhealth4>>
<<set $enemytrust to $enemytrust4>>
<<case 4>>
<<set $enemyarousal to $enemyarousal5>>
<<set $enemyanger to $enemyanger5>>
<<set $enemyhealth to $enemyhealth5>>
<<set $enemytrust to $enemytrust5>>
<<case 5>><!-- Should be unused case -->
<<set $enemyarousal to $enemyarousal6>>
<<set $enemyanger to $enemyanger6>>
<<set $enemyhealth to $enemyhealth6>>
<<set $enemytrust to $enemytrust6>>
<<default>>
<span class="red">ERROR: Beastwound index error</span>
<</switch>>
<<if $player.vaginaExist>>
<<set $vaginause to 0>>
<<set $vaginastate to 0>>
<</if>>
<<if $player.penisExist>>
<<set $penisuse to 0>>
<<set $penisstate to 0>>
<</if>>
<<set $mouthuse to 0>>
<<set $anususe to 0>>
<<unset $neckuse>>
<<if $worn.face.type.includes("gag")>>
<<set $mouthuse to "gagged">>
<</if>>
<<set $thighuse to 0>>
<<set $bottomuse to 0>>
<<set $feetuse to 0>>
<<if $leftarm isnot "bound" and $position isnot "wall">>
<<set $leftarm to 0>>
<</if>>
<<if $rightarm isnot "bound" and $position isnot "wall">>
<<set $rightarm to 0>>
<</if>>
<<set $chestuse to 0>>
<<set $cheststate to 0>>
<<if $head isnot "bound" and $position isnot "wall">>
<<set $head to 0>>
<</if>>
<<set $anusstate to 0>>
<<set $mouthstate to 0>>
<<set $leftaction to 0>>
<<set $rightaction to 0>>
<<set $vaginaaction to 0>>
<<set $anusaction to 0>>
<<set $thighaction to 0>>
<<set $cheekaction to 0>>
<<set $feetaction to 0>>
<<set $mouthaction to 0>>
<<set $rapeavoid to 1>>
<</widget>>
<<widget "genericCondomEjaculation">>
<<if $npc isnot $NPCList[_nn].fullDescription>>그 <</if>><<NPCdesc_nun $NPCList[_nn].fullDescription>> 콘돔 안에 사정한다.
<<set $rng to random(0,100)>>
<<if $rng gte 95>>
<<personselect _nn>>
<<if $consensual is 1>>
<<if $player.virginity.kiss is true or random(0,100) gte 60>>
<<He_nun>> <<his_yi>> 자지에서 콘돔을 빼내어 <<his_yi>> 양손에 내용물을 따라낸다. 보고 있는 동안, <<he_nun>> 계속해서 양손을 당신의 입에 대고, 당신에게 정액을 강제로 먹인다.
<<else>>
<<He_nun>> <<his_yi>> 자지에서 콘돔을 빼내어 <<his_yi>> 입 안에 내용물을 따라낸다. 보고 있는 동안, <<he_nun>> 입술을 당신에게 고정하고는, 당신에게 정액을 강제로 먹인다.
<</if>>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $player.bodyliquid.mouth.semen += 1>>
<<else>>
<<He_nun>> <<his_yi>> 자지에서 콘돔을 빼내어 열린 끝을 당신의 입 안에 강제로 넣고는, 당신에게 정액을 강제로 먹인다.
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $player.bodyliquid.mouth.semen += 1>>
<</if>>
<</if>>
/*Addition npc comments*/
<br><br>
<</widget>><<widget "endcombat">>
<!-- Need to defer execution of this until the next passage.
Because <<endcombat>> can be called in a link. -->
<<if $ironmanmode>>
<<run IronMan.addSetter(function(v) {
v.enemytrust = 0;
})>>
<<else>>
<<set $enemytrust to 0>>
<</if>>
<<if $enemyhealth lte 0>>
<<if $enemytype is "man">>
<<famescrap $enemynomax>>
<</if>>
<<if $audiencepresent is 1>>
<<famescrap 10>>
<</if>>
<</if>>
<<if $demonabsorb gte 1>>
<<if $enemytype is "tentacles" or $enemytype is "struggle">>
<<set $pain -= (20 * $demonabsorb)>>
<<set $stress -= (300 * $demonabsorb)>>
<<else>>
<<set $trauma -= (150 * $demonabsorb)>>
<</if>>
<span class="lewd">당신은 성적인 정기를 흡수한다. 당신은 편안함을 느낀다.</span>
<<set $demonabsorb to 0>>
<br>
<</if>>
<<if $assertive gte 1>>
당신은
<<if $assertive lte 5>>
<span class="pink">조금</span>
<<elseif $assertive lte 10>>
<span class="pink">약간</span>
<<elseif $assertive lte 30>>
<span class="purple">어느 정도</span>
<<elseif $assertive lte 40>>
<span class="blue">꽤나</span>
<<elseif $assertive lte 50>>
<span class="lblue">아주</span>
<<elseif $assertive lte 60>>
<span class="teal">매우</span>
<<else>>
<span class="green">대단히</span>
<</if>>
적극적이었다.
<<if $assertiveaction isnot 0 and $assertiveaction isnot undefined>>
<<if $assertiveaction is "trauma">>
<<set $trauma -= $assertive>>
<span class="meek">난 나쁜 아이야.</span>
<<ltrauma>>
<br>
<<elseif $assertiveaction is "stress">>
<<set $stress -= ($assertive * 10)>>
<span class="green">재밌었어.</span>
<<lstress>>
<br>
<<elseif $assertiveaction is "submissive">>
<<set $submissive += ($assertive / 10)>>
<<if $enemytype is "beast">>
<<if $NPCList[0].type is "wolf">>
<<set _plural_beast_type to "wolves">>
<<elseif $NPCList[0].type is "fox">>
<<set _plural_beast_type to "foxes">>
<<else>>
<<set _plural_beast_type to $NPCList[0].type + "s">>
<</if>>
<span class="meek"> _plural_beast_type을 기분 좋게 만들어 줄 수 있어서 좋았어.</span>
<<elseif $enemytype is "tentacles">>
<span class="meek">촉수들을 기분 좋게 만들어 줄 수 있어서 좋았어.</span>
<<elseif $enemytype is "struggle">>
<span class="meek">저런 생물체들을 기분 좋게 만들어 줄 수 있어서 좋았어.</span>
<<else>>
<span class="meek">사람들을 기분 좋게 만들어 줄 수 있어서 좋았어.</span>
<</if>>
<br>
<<elseif $assertiveaction is "defiant">>
<<set $submissive -= ($assertive / 10)>>
<span class="brat">상황을 통제할 수 있어서 좋았어.</span>
<br>
<</if>>
<<set $assertive to 0>>
<</if>>
<</if>>
<<unset $enemytype>>
<<endevent>>
<<struggle_end>>
<<set $combat to 0>>
<<set $rapeavoid to 1>>
<<set $sexavoid to 1>>
<<set $orgasmdown to 0>>
<<set $penisbitten to 0>>
<<set $breastbitten to 0>>
<<set $apologised to 0>>
<<unset $deepthroating>>
<<unset $bodywriting_special>>
<<unset $machine_tattoo_success>>
<<unset $dodging>>
<<unset $feet_planted>>
<<unset $speechspraycycleplant>>
<<unset $newlyWritten>>
<<unset $combatBegun>>
<<unset $combatPhase>>
<<switch $player.gender>>
<<case "f">>
/*state*/
<<set $vaginastate to 0>>
<<set $penisstate to "none">>
/*use*/
<<set $vaginause to 0>>
<<set $penisuse to "none">>
<<case "m">>
/*state*/
<<set $vaginastate to "none">>
<<set $penisstate to 0>>
/*use*/
<<set $penisuse to 0>>
<<set $vaginause to "none">>
<<case "h">>
/*state*/
<<set $vaginastate to 0>>
<<set $penisstate to 0>>
/*use*/
<<set $vaginause to 0>>
<<set $penisuse to 0>>
<</switch>>
<<if playerHasStrapon()>>
<<set $penisstate to 0>>
<<set $penisuse to 0>>
<<if $playerPenisSizeBackup isnot undefined>>
<<set $player.penissize to $playerPenisSizeBackup>>
<</if>>
<</if>>
<<set $anusstate to 0>>
<<set $mouthstate to 0>>
<<set $finish to 0>>
<<unset $stalk_end>>
<<unset $stalk_event>>
<<unset $stalk_clothes>>
<<unset $stalk>>
<<unset $stalk_assess>>
<<unset $audience_active>>
<<unset $combat_end_text>>
<<set $gloryhole to 0>>
<<set $mouthuse to 0>>
<<set $anususe to 0>>
<<set $thighuse to 0>>
<<set $bottomuse to 0>>
<<if $feetuse isnot "bound">>
<<set $feetuse to 0>>
<</if>>
<<if $leftarm isnot "bound">>
<<set $leftarm to 0>>
<</if>>
<<if $rightarm isnot "bound">>
<<set $rightarm to 0>>
<</if>>
<<set $chestuse to 0>>
<<set $cheststate to 0>>
<<if $head isnot "bound">>
<<set $head to 0>>
<</if>>
<<if $position is "wall">>
<<set $leftarm to 0>>
<<set $rightarm to 0>>
<<set $head to 0>>
<</if>>
<<unset $neckuse>>
<<set $position to 0>>
<<set $walltype to 0>>
<<set $underlowerstruggle to 0>>
<<set $lowerstruggle to 0>>
<<set $upperstruggle to 0>>
<<set $overlowerstruggle to 0>>
<<set $overupperstruggle to 0>>
<<set $alarm to 0>>
<<set $rescue to 0>>
<<set $phase to 0>>
<<set $phase2 to 0>>
<<set $noise to 0>>
<<set $timer to 0>>
<<set $beastname to "none">>
<<set $panicparalysis to 0>>
<<set $panicviolence to 0>>
<<set $pullaway to 0>>
<<set $novaginal to 0>>
<<set $noanal to 0>>
<<set $nopenile to 0>>
<<set $nochoke to 0>>
<<unset $npcCondoms>>
<<unset $condomUse>>
<<unset $condomAsk>>
<<set $player.condom to false>>
<<unset $condomVaginalImg>>
<<unset $condomAnalImg>>
<<unset $condomPlayerPenisImg>>
<<unset $noupper>>
<<unset $noupperasked>>
<<set $askedtochoke to 0>>
<<set $speechwheeze to 0>>
<<set $speechorgasmweakcumcount to 0>>
<<set $speechorgasmnocumcount to 0>>
<<set $speechorgasmcount to 0>>
<<set $speechorgasmrepeat to 0>>
<<set $underwatertime to 0>>
<<if $underwater isnot 1>>
<<oxygenrefresh>>
<<set $suffocating to 0>>
<</if>>
<<set $walltype to "wall">>
<<set $angelforgive to 0>>
<<unset $banishDisable>>
<<unset $penisfucked>>
<<unset $vaginafucked>>
<<unset $anusfucked>>
<<set $speechdisable to 0>>
<<unset $stealstateleft>>
<<unset $stealstateright>>
<<unset $position_lock>>
<<set $leftactiondefault to $leftaction>>
<<set $rightactiondefault to $rightaction>>
<<set $feetactiondefault to $feetaction>>
<<set $mouthactiondefault to $mouthaction>>
<<set $vaginaactiondefault to $vaginaaction>>
<<set $penisactiondefault to $penisaction>>
<<set $anusactiondefault to $anusaction>>
<<set $thighactiondefault to $thighaction>>
<<set $cheekactiondefault to $cheekaction>>
<<set $chestactiondefault to $chestaction>>
<<actioncarry>>
<<set $penisaction to 0>>
<<set $vaginaaction to 0>>
<<set $anusaction to 0>>
<<set $leftaction to 0>>
<<set $rightaction to 0>>
<<set $mouthaction to 0>>
<<set $thighaction to 0>>
<<set $cheekaction to 0>>
<<set $feetaction to 0>>
<<set $chestaction to 0>>
<<set $mockaction to "none">>
<<set $bodyaction to 0>>
<<set $stealdifficulty to 1>>
<<set $lefttarget to 0>>
<<set $righttarget to 0>>
<<set $feettarget to 0>>
<<set $mouthtarget to 0>>
<<if $player.penisExist>>
<<set $penistarget to 0>>
<</if>>
<<if $player.vaginaExist>>
<<set $vaginatarget to 0>>
<<unset $vaginadoubletarget>>
<</if>>
<<set $anustarget to 0>>
<<unset $anusdoubletarget>>
<<set $chesttarget to 0>>
<<set $thightarget to 0>>
<<set $stealtarget to "">>
<<set $carryblock to 0>>
<<set $enemywounded to 0>>
<<set $enemyejaculated to 0>>
<<set $semenpuddle to 0>>
<<set $seconds to 0>>
<<set $masturbationorgasm to 0>>
<<set $swarm to {
"type":0,
"name":0,
"move":0,
"spill":0,
"steady":0,
"amount":{},
"data":{}
}>>
<<unset $nowiggle>>
<<unset $cumbucket>>
<<set $tentacles.max to 0>>
<<set $tentacles.active to 0>>
<<set _tentacles to $tentacles>>
<<for _i to 0; _i lt 20; _i++>>
<<set _tentacles[_i] to null>>
<</for>>
<<set $abomination to 0>>
<<unset $tentacleColour>>
<<set $tentacleMouth to 0>>
<<set $tentacleAnus to 0>>
<<set $tentacleAnusBaby to 0>>
<<set $tentacleVagina to 0>>
<<set $tentaclePenis to 0>>
<<set $leftaction to 0>>
<<set $rightaction to 0>>
<<set $back to 0>>
<<set $front to 0>>
<<set $chest to 0>>
<!-- <<set $claws to 1>> -->
<<set $water to 0>>
<<set $vorestrength to 0>>
<<set $vorestruggle to 0>>
<<set $voretentacles to 0>>
<<set $vorestage to 0>>
<<set $vorecreature to 0>>
<<set $vorestomach to 0>>
<<set $swallowed to 0>>
<<set $leftleg to 0>>
<<set $rightleg to 0>>
<<set $leftnipple to 0>>
<<set $rightnipple to 0>>
<<set $leftarmstate to 0>>
<<set $rightarmstate to 0>>
<<set $feetstate to 0>>
<<set $audienceselector to 0>>
<<set $audiencecamera to 0>>
<<set $audiencecamera1 to 0>>
<<set $audiencecamera2 to 0>>
<<set $audiencecamera3 to 0>>
<<set $audiencecamera4 to 0>>
<<set $audiencecamera5 to 0>>
<<set $audiencecamera6 to 0>>
<<set $audiencemember to 0>>
<<set $audienceforceboy to 0>>
<<set $audienceforcegirl to 0>>
<<set $audienceforceteen to 0>>
<<set $audiencepresent to 0>>
<<set $speechcrossdressangry to 0>>
<<set $speechcrossdressaroused to 0>>
<<set $speechcrossdressshock to 0>>
<<set $speechcrossdressdisappointed to 0>>
<<set $speechhermangry to 0>>
<<set $speechhermaroused to 0>>
<<set $speechhermshock to 0>>
<<set $speechhermdisappointed to 0>>
<<set $speechsextoyangry to 0>>
<<set $speechsextoyshocked to 0>>
<<set $speechsextoyaroused to 0>>
<<set $speechsextoydisappointed to 0>>
<<set $speechsextoy to 0>>
<<set $prop to []>>
<<set $arousalmasochism to 0>>
<<unset $willpowerpain>>
<<set $active_enemy to 0>>
<<set $combatTrain to {
length: 0,
generateInit: 1,
beastTypes: [],
numberPerTrain: [],
}>>
<<if $seductionskillup gte 1>>
<<set $seductionskillup to 0>>
<<if $seductionskill lt 1000>>
<span class="gold">당신은 유혹 기술에 더 자신감을 느낀다.</span>
<br>
<</if>>
<</if>>
<<if $oralskillup gte 1>>
<<set $oralskillup to 0>>
<<if $oralskill lt 1000>>
<span class="gold">당신은 당신의 입으로 기분 좋게 해주는 능력에 더 자신감을 느낀다.</span>
<br>
<</if>>
<</if>>
<<if $vaginalskillup gte 1>>
<<set $vaginalskillup to 0>>
<<if $vaginalskill lt 1000>>
<span class="gold">당신은 질로 기분 좋게 해주는 능력에 더 자신감을 느낀다.</span>
<br>
<</if>>
<</if>>
<<if $analskillup gte 1>>
<<set $analskillup to 0>>
<<if $analskill lt 1000>>
<span class="gold">당신은 항문으로 기분 좋게 해주는 능력에 더 자신감을 느낀다.</span>
<br>
<</if>>
<</if>>
<<if $handskillup gte 1>>
<<set $handskillup to 0>>
<<if $handskill lt 1000>>
<span class="gold">당신은 손으로 기분 좋게 해주는 능력에 더 자신감을 느낀다.</span>
<br>
<</if>>
<</if>>
<<if $feetskillup gte 1>>
<<set $feetskillup to 0>>
<<if $feetskill lt 1000>>
<span class="gold">당신은 발로 기분 좋게 해주는 능력에 더 자신감을 느낀다.</span>
<br>
<</if>>
<</if>>
<<if $bottomskillup gte 1>>
<<set $bottomskillup to 0>>
<<if $bottomskill lt 1000>>
<span class="gold">당신은 엉덩이골로 기분 좋게 해주는 능력에 더 자신감을 느낀다.</span>
<br>
<</if>>
<</if>>
<<if $thighskillup gte 1>>
<<set $thighskillup to 0>>
<<if $thighskill lt 1000>>
<span class="gold">당신은 넓적다리로 기분 좋게 해주는 능력에 더 자신감을 느낀다.</span>
<br>
<</if>>
<</if>>
<<if $chestskillup gte 1>>
<<set $chestskillup to 0>>
<<if $chestskill lt 1000>>
<span class="gold">당신은 <<breastsPost "으로">> 다른 사람들을 기쁘게 해주는 능력에 더 자신감을 느낀다.</span>
<br>
<</if>>
<</if>>
<<if $penileskillup gte 1>>
<<set $penileskillup to 0>>
<<if $penileskill lt 1000>>
<span class="gold">당신은 <<= $player.penisExist ? "자지" : "페니스 밴드 자지">>로 다른 사람들을 기쁘게 해주는 능력에 더 자신감을 느낀다.</span>
<br>
<</if>>
<</if>>
<<set $enemyArousalLossReduction to 1>>
<<unset $phalluscolorA>>
<<unset $phalluscolorB>>
<<unset $currentSexToyLeft>>
<<unset $currentSexToyRight>>
<<unset $selectedItemLeft>>
<<unset $selectedItemRight>>
<<manend>>
<<turnend>>
<<getCombatDefaultsTypeClear>>
<br>
<</widget>><<widget "clearnpc">>
<<for _i = 0; _i < $NPCList.length; _i++>>
<<set $NPCList[_i] to clone(setup.baseNPC)>>
<<if $NPCList[_i].strapon isnot undefined>>
<<run delete $NPCList[_i].strapon>>
<</if>>
<</for>>
<<set $pronoun to 0>>
<<set $beastgenderoverride to 0>>
<<set $enemyno to 0>>
<<set $enemynomax to 0>>
<<set $combattype to 0>>
<!-- Clear the arrays but don't unset them. -->
<<set $npc.splice(0)>>
<<set $npcnum.splice(0)>>
<<set $npcrow.splice(0)>>
<<if $endeventerror is undefined>>
<<run EventSystem.Clear()>>
<</if>>
<</widget>><!-- usage tip: if you want to clear an npc and copy another into its position, don't forget to use clone(). example:
<<set $NPCList[1] to clone($NPCList[2])>>
<<clearsinglenpc 2>>
-->
<<widget "clearsinglenpc">>
<<if typeof _args[0] isnot "number">>
<span class="red">Widget "clearsinglenpc" used incorrectly! Please report this!</span>
<</if>>
<<set _i to _args[0]>>
<<set $NPCList[_i] to clone(setup.baseNPC)>>
<<if $enemyno gt 0>>
<<set $enemyno -= 1>>
<</if>>
<<if $endeventerror is undefined>>
<<run EventSystem.Pop(_i)>>
<</if>>
<<if $enemyno is 0>>
<<set $pronoun to 0>>
<<if $endeventerror is undefined>>
<<run EventSystem.Clear()>>
<</if>>
<</if>>
<<if $NPCList[_i].strapon isnot undefined>>
<<run delete $NPCList[_i].strapon>>
<</if>>
<</widget>><<widget "endevent">>
<<if $dancing is 1>>
<<famedance>>
<</if>>
<<set $molestavoid to 1>>
<<if _args[0] isnot "phaseless">>
<<set $phaselast to $phase>>
<<set $phase to 0>>
<<set $phase2 to 0>>
<</if>>
<<endnpc>>
/*<<clearnpc>> is already called in endnpc */
<<set $dancelocation to 0>>
<<set $forceddance to 0>>
<<set $consensual to 0>>
<<set $danceaction to 0>>
<<set $danceactiondefault to 0>>
<<set $attention to 0>>
<<set $audience to 0>>
<<set $audienceexcitement to 0>>
<<set $audiencearousal to 0>>
<<set $audiencemod to 1>>
<<set $venuemod to 1>>
<<set $danceevent to 0>>
<<set $dancing to 0>>
<<set $privatedanceoffered to 0>>
<<set $trance to 0>>
<<set $robinhugging to 0>>
<<set $robinroomentered to 0>>
<<set $crossdressing to 0>>
<<unset $tip_add>>
<<unset $monster>>
<<set $enemyno to 0>>
<<set $enemynomax to 0>>
<<unset $noFinish>>
<<unset $promiscuityIgnore>>
<<unset $npcSub>>
<<unset $purityEvent>>
<<unset $corruptionEvent>>
<<unset $speechNPCKissVirgin>>
<<unset $speechNPCHandholdingVirgin>>
<<unset $sydneyComments>>
<<unset $sydneyUniqueComments>>
<<unset $noBodyWriting>>
<<unset $breakIgnore>>
<<unset $eventforced>>
<<unset $internalejac>>
<<set $orgasmcurrent to 0>>
<<set $beastname to "none">>
<<set $action_unclad_over_outfit to 0>>
<<set $action_unclad_over_upper to 0>>
<<set $action_unclad_over_lower to 0>>
<<set $action_unclad_outfit to 0>>
<<set $action_unclad_upper to 0>>
<<set $action_unclad_lower to 0>>
<<set $action_unclad_under_lower to 0>>
<<set $clothingselector to 0>>
<<unset $stealtextskip>>
<<set $trueconsensual to 0>>
<<set $speechcum to 0>>
<<set $speechorgasmcount to 0>>
<<set $npc_named to 0>>
<<unset $setupMidOrgasm>>
<<unset $childSelected>>
<<unset $childrenPassage>>
<<set $index to 0>>
<</widget>><<widget "manend">>
<<unset $speechpenispenetrated>>
<<unset $speechvaginapenetrated>>
<<unset $speechanuspenetrated>>
<<unset $speechmouthpenetrated>>
<<unset $speechotheranuspenetrated>>
<<unset $speechvaginaimminent>>
<<unset $speechpenisimminent>>
<<unset $speechanusimminent>>
<<unset $speechmouthimminent>>
<<unset $speechotheranusimminent>>
<<unset $speechvaginaentrance>>
<<unset $speechanusentrance>>
<<unset $speechmouthentrance>>
<<unset $speechpenisentrance>>
<<unset $speechotheranusentrance>>
<<unset $speechvaginawithhold>>
<<unset $speechanuswithhold>>
<<unset $speechpeniswithhold>>
<<unset $speechotheranuswithhold>>
<<unset $speechvagina>>
<<unset $speechpenis>>
<<unset $speechanus>>
<<unset $speechvaginamouth>>
<<unset $speechvaginavagina>>
<<unset $speechbeat>>
<<unset $speechhit>>
<<unset $speechtribentrance>>
<<unset $speechfacesit>>
<<unset $speechmouthotheranus>>
<<unset $speechanallick>>
<<unset $speechanalkiss>>
<<unset $speechfencingentrance>>
<<unset $speechpenispenis>>
<<unset $speechheadbreasts>>
<<unset $speechheadchest>>
<<unset $speechheadnipple>>
<<unset $speechheadsuckle>>
<<unset $speechheadnippleclosed>>
<<unset $speechheadsuckleclosed>>
<<unset $speechfeet>>
<<unset $speechthigh>>
<<unset $speechcheeks>>
<<unset $speechhandjobpenis>>
<<unset $speechhandjobvagina>>
<<unset $speechmasturbate>>
<<unset $speechdildovagina>>
<<unset $speechdildoanus>>
<<unset $speechstroker>>
<<unset $speechthroat>>
<<unset $speechvaginafoot>>
<<unset $speechpenisfoot>>
<<unset $speechchastity>>
<<unset $speechNPCChastity>>
<<unset $speechstruggle>>
<<unset $speechstripstruggle>>
<<unset $speechspank>>
<<unset $speecharms>>
<<unset $speechclit>>
<<unset $speechglans>>
<<unset $speechfutapenis>>
<<unset $speechbottom>>
<<unset $speechhair>>
<<unset $speechchestrub>>
<<unset $speechbreastrub>>
<<unset $speechvaginaflaunt>>
<<unset $speechpenisbig>>
<<unset $speechpenisescape>>
<<unset $speechvaginaescape>>
<<unset $speechanusescape>>
<<unset $speechsteal>>
<<unset $speechnamedrop>>
<<unset $speechadmired>>
<<unset $speechNPCPenisVirgin>>
<<unset $speechNPCVaginaVirgin>>
<<unset $speechNPCAnusVirgin>>
<<unset $speechNPCOralVirgin>>
<<unset $speechNPCKissVirgin>>
<<unset $speechNPCHandholdingVirgin>>
<<set $npcspeechcycle += 1>>
<<if $npcspeechcycle gte 7>>
<<set $npcspeechcycle to 0>>
<</if>>
<</widget>>
<<widget "turnend">>
<<if $ironmanmode>>
<!-- Need to defer execution of this until the next passage.
Because <<endcombat>> can be called in a link. -->
<<run IronMan.addSetter(function(v) {
if (v.enemyarousal < 0) {
v.enemyarousal = 0;
}
})>>
<<else>>
<<if $enemyarousal lt 0>>
<<set $enemyarousal to 0>>
<</if>>
<</if>>
<<set $speechcum to 0>>
<<set $speechorgasmrepeat to 0>>
<<unset $speechgenitals>>
<<unset $speechbreasts>>
<<unset $speechscream>>
<<unset $speechapologise>>
<<unset $speechplead>>
<<unset $speechmoan>>
<<unset $speechdemand>>
<<unset $speechcoverface>>
<<unset $speechcoverpenis>>
<<unset $speechcovervagina>>
<<unset $speechapologiseno>>
<<unset $speechforgive>>
<<unset $speechspray>>
<<unset $speechvaginavirgin>>
<<unset $speechanusvirgin>>
<<unset $speechmouthvirgin>>
<<unset $speechpenisvirgin>>
<<unset $speechkissvirgin>>
<<if $speechcrossdressangry is 2>>
<<set $speechcrossdressangry to 1>>
<<elseif $speechcrossdressangry is 1>>
<<unset $speechcrossdressangry>>
<</if>>
<<if $speechcrossdressaroused is 2>>
<<set $speechcrossdressaroused to 1>>
<<elseif $speechcrossdressaroused is 1>>
<<unset $speechcrossdressaroused>>
<</if>>
<<if $speechcrossdressshock is 2>>
<<set $speechcrossdressshock to 1>>
<<elseif $speechcrossdressshock is 1>>
<<unset $speechcrossdressshock>>
<</if>>
<<if $speechcrossdressdisappointed is 2>>
<<set $speechcrossdressdisappointed to 1>>
<<elseif $speechcrossdressdisappointed is 1>>
<<unset $speechcrossdressdisappointed>>
<</if>>
<<if $speechhermangry is 2>>
<<set $speechhermangry to 1>>
<<elseif $speechhermangry is 1>>
<<unset $speechhermangry>>
<</if>>
<<if $speechhermaroused is 2>>
<<set $speechhermaroused to 1>>
<<elseif $speechhermaroused is 1>>
<<unset $speechhermaroused>>
<</if>>
<<if $speechhermshock is 2>>
<<set $speechhermshock to 1>>
<<elseif $speechhermshock is 1>>
<<unset $speechhermshock>>
<</if>>
<<if $speechhermdisappointed is 2>>
<<set $speechhermdisappointed to 1>>
<<elseif $speechhermdisappointed is 1>>
<<unset $speechhermdisappointed>>
<</if>>
<</widget>>
<<widget "manspeech">>
<<set _n to _args[0]>>
<<if $NPCList[_n].speechpenisescape is 1>>
<<set $speechpenisescape to 1>>
<</if>>
<<if $NPCList[_n].speechvaginaescape is 1>>
<<set $speechvaginaescape to 1>>
<</if>>
<<if $NPCList[_n].speechanusescape is 1>>
<<set $speechanusescape to 1>>
<</if>>
<</widget>><<widget "combatimg">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<set _animspeed to 'vfast'>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 3>>
<<set _animspeed to 'fast'>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 1>>
<<set _animspeed to 'mid'>>
<<else>>
<<set _animspeed to 'slow'>>
<</if>>
<<if window.document.body.clientWidth lt 650>>
<div id="divandroidsex" @class="colourContainerClasses() + ($combatAnimations isnot false ? '':' noAnimations')">
<div id="divandroidLighten" @class="($imgLighten isnot ''? ' '+ $imgLighten:'')"></div>
<<if $position is "missionary">>
<<missionaryimg>>
<<else>>
<<doggyimg>>
<</if>>
</div>
<<if $ejaculating>>
<<ejacimg>>
<<else>>
<<xrayimg>>
<</if>>
<<else>>
<div id="divsex" @class="colourContainerClasses() + ($combatAnimations isnot false ? '':' noAnimations') + ($imgLighten isnot ''? ' '+ $imgLighten:'')">
<<if $position is "missionary">>
<<missionaryimg>>
<<else>>
<<doggyimg>>
<</if>>
<<if $ejaculating is 1>>
<<ejacimg>>
<<else>>
<<xrayimg>>
<</if>>
</div>
<</if>>
<</widget>>
<<widget "doggyimg">>
<<voreimg>>
<<closeimg>>
<<set _filters to $skinColor.current>>
<<set _img to setup.tanImg.doggy[$skinColor.tanImgEnabled]>>
<<set _disabled to ["disabled","hidden"]>>
<<set _xx to $enemynomax-1>>
<<if _xx is -1>>
<<set _stanceCheck to 0>>
<<else>>
<<set _stanceCheck to $NPCList[_xx].stance>>
<</if>>
<<if ndef _custom_eyelenses_left_style>>
<<set _custom_eyelenses_left_style = "">>
<<for _i = 0; _i < $custom_eyecolours.length; _i++>>
<<if $custom_eyecolours[_i].variable == $makeup.eyelenses.left>>
<<run _custom_eyelenses_left_style = "filter: " + window.colorNameTranslate($makeup.eyelenses.left, "hue")>>
<</if>>
<</for>>
<</if>>
<<if $makeup.eyelenses.left == 0>>
<<set _colourEyeLeft to "eye-" + $leftEyeColour>>
<<script>>T.colourEyeLeft = T.colourEyeLeft.replace(/\s/g, '-')<</script>>
<<else>>
<<set _colourEyeLeft to "eye-" + $makeup.eyelenses.left>>
<<script>>T.colourEyeLeft = T.colourEyeLeft.replace(/\s/g, '-')<</script>>
<</if>>
<div class="i256">
<<switch _swarmcreature>>
<<case "fish">>
<<if _swarmactive lte 0>>
<<elseif _swarmactive lte 1>>
<img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/doggy/fish/fishcount1.png">
<<elseif _swarmactive lte 2>>
<img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/doggy/fish/fishcount2.png">
<<elseif _swarmactive lte 3>>
<img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/doggy/fish/fishcount3.png">
<<elseif _swarmactive lte 4>>
<img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/doggy/fish/fishcount4.png">
<<elseif _swarmactive lte 9>>
<img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/doggy/fish/fishcount5.png">
<<elseif _swarmactive gte 10>>
<img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/doggy/fish/fishcount6.png">
<</if>>
<<case "eels">>
<<if _swarmactive lte 0>>
<<elseif _swarmactive lte 1>>
<img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/doggy/eels/eelcount1.png">
<<elseif _swarmactive lte 2>>
<img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/doggy/eels/eelcount2.png">
<<elseif _swarmactive lte 3>>
<img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/doggy/eels/eelcount3.png">
<<elseif _swarmactive lte 4>>
<img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/doggy/eels/eelcount4.png">
<<elseif _swarmactive lte 9>>
<img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/doggy/eels/eelcount5.png">
<<elseif _swarmactive gte 10>>
<img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/doggy/eels/eelcount6.png">
<</if>>
<<case "spiders">>
<<if _swarmactive lte 0>>
<<elseif _swarmactive lte 1>>
<img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/doggy/spiders/spidercount1.png">
<<elseif _swarmactive lte 2>>
<img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/doggy/spiders/spidercount2.png">
<<elseif _swarmactive lte 3>>
<img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/doggy/spiders/spidercount3.png">
<<elseif _swarmactive lte 4>>
<img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/doggy/spiders/spidercount4.png">
<<elseif _swarmactive lte 9>>
<img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/doggy/spiders/spidercount5.png">
<<elseif _swarmactive gte 10>>
<img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/doggy/spiders/spidercount6.png">
<</if>>
<<case "worms">>
<<if _swarmactive lte 0>>
<<elseif _swarmactive lte 1>>
<img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/doggy/worms/wormcount1.png">
<<elseif _swarmactive lte 2>>
<img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/doggy/worms/wormcount2.png">
<<elseif _swarmactive lte 3>>
<img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/doggy/worms/wormcount3.png">
<<elseif _swarmactive lte 4>>
<img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/doggy/worms/wormcount4.png">
<<elseif _swarmactive lte 9>>
<img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/doggy/worms/wormcount5.png">
<<elseif _swarmactive gte 10>>
<img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/doggy/worms/wormcount6.png">
<</if>>
<<case "maggots">>
<<if _swarmactive lte 0>>
<<elseif _swarmactive lte 1>>
<img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/doggy/maggots/maggotcount1.png">
<<elseif _swarmactive lte 2>>
<img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/doggy/maggots/maggotcount2.png">
<<elseif _swarmactive lte 3>>
<img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/doggy/maggots/maggotcount3.png">
<<elseif _swarmactive lte 4>>
<img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/doggy/maggots/maggotcount4.png">
<<elseif _swarmactive lte 9>>
<img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/doggy/maggots/maggotcount5.png">
<<elseif _swarmactive gte 10>>
<img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/doggy/maggots/maggotcount6.png">
<</if>>
<<default>>
<<if _swarmactive lte 0>>
<<elseif _swarmactive lte 1>>
<img class="layer-sexpenis anim-idle-2f-slow" src="img/sex/doggy/slime/slimecount1.png">
<<elseif _swarmactive lte 2>>
<img class="layer-sexpenis anim-idle-2f-slow" src="img/sex/doggy/slime/slimecount2.png">
<<elseif _swarmactive lte 3>>
<img class="layer-sexpenis anim-idle-2f-slow" src="img/sex/doggy/slime/slimecount3.png">
<<elseif _swarmactive lte 4>>
<img class="layer-sexpenis anim-idle-2f-slow" src="img/sex/doggy/slime/slimecount4.png">
<<elseif _swarmactive lte 9>>
<img class="layer-sexpenis anim-idle-2f-slow" src="img/sex/doggy/slime/slimecount5.png">
<<elseif _swarmactive gte 10>>
<img class="layer-sexpenis anim-idle-2f-slow" src="img/sex/doggy/slime/slimecount6.png">
<</if>>
<</switch>>
<<swarm_img>>
<<if $thighuse is "othermouth">>
<img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/doggy/doggyactivepenilemouthentrance.png">
<</if>>
<<if $penisstate is "othermouthimminent">>
<img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/doggy/doggyactivepenilemouthimminent.png">
<</if>>
<<if $penisstate is "othermouthimminent">>
<img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/doggy/doggyactivepenilemouthentrance.png">
<</if>>
<<if $mouthstate is "kissimminent">>
<img class="layer-sexpenis anim-idle-3f-slow" src="img/sex/doggy/doggyactiveoralmouthimminent.png">
<</if>>
<<if $mouthstate is "kissentrance">>
<img class="layer-sexpenis anim-idle-2f-slow" src="img/sex/doggy/doggyactiveoralmouthentrance.png">
<</if>>
<<if $vaginastate is "othermouthimminent">>
<img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/doggy/doggyactivevaginalmouthimminent.png">
<</if>>
<<if $vaginastate is "othermouthentrance">>
<img class="layer-sexpenis anim-idle-2f-slow" src="img/sex/doggy/doggyactivevaginalmouthentrance.png">
<</if>>
<<if $vaginastate is "imminent" or $vaginastate is "doubleimminent">>
<<if $enemytype is "machine">>
<img class="layer-sexpenis anim-idle-2f-slow" src="img/sex/machine/vaginal/doggy/entrance.png">
<<elseif $enemytype isnot "beast">>
<img class="layer-sexpenis anim-idle-2f-slow" src="img/sex/doggy/doggyvaginalimminent.png">
<<if $silhouettedisable is "f" and $anususe isnot "penis">>
<img class="layer-sexpenis anim-idle-2f-slow" src="img/sex/doggy/shadow/vaginalimminent.png">
<</if>>
<</if>>
<<if $enemyarousal gte $enemyarousalmax>>
<img class="layer-sexpenis anim-idle-2f-slow" src="img/sex/doggy/doggyvaginalimminentcum.png">
<</if>>
<</if>>
<<if $bottomuse is "mouth">>
<img class="layer-sexpenis anim-idle-2f-slow" src="img/sex/doggy/doggyactiveanalmouthentrance.png">
<</if>>
<<if $anusstate is "othermouthimminent">>
<img class="layer-sexpenis anim-idle-2f-slow" src="img/sex/doggy/doggyactiveanalmouthimminent.png">
<</if>>
<<if $anusstate is "othermouthentrance">>
<img class="layer-sexpenis anim-idle-2f-slow" src="img/sex/doggy/doggyactiveanalmouthentrance.png">
<</if>>
<<if $anusstate is "imminent" or $anusstate is "doubleimminent">>
<<if $enemytype is "machine">>
<img class="layer-sexpenis anim-idle-2f-slow" src="img/sex/machine/anal/doggy/entrance.png">
<<elseif $enemytype isnot "beast">>
<img class="layer-sexpenis anim-idle-2f-slow" src="img/sex/doggy/doggyanalimminent.png">
<<if $silhouettedisable is "f">>
<img class="layer-sexpenis anim-idle-2f-slow" src="img/sex/doggy/shadow/analimminent.png">
<</if>>
<</if>>
<<if $enemyarousal gte $enemyarousalmax>>
<img class="layer-sexpenis anim-idle-2f-slow" src="img/sex/doggy/doggyanalimminentcum.png">
<</if>>
<</if>>
<<if $anusstate is "entrance" or $anusstate is "doubleentrance">>
<<if $enemytype is "machine">>
<img class="layer-sexpenis anim-idle-2f-slow" src="img/sex/machine/anal/doggy/entrance.png">
<<elseif $enemytype isnot "beast">>
<img class="layer-sexpenis anim-idle-1f-slow" src="img/sex/doggy/doggyanalentrance.png">
<<if $silhouettedisable is "f" and $debug is 1>>
<img class="layer-sexpenis" src="img/sex/doggy/shadow/analentrance.png">
<</if>>
<</if>>
<<if $enemyarousal gte $enemyarousalmax>>
<img class="layer-sexpenis anim-idle-4f-fast" src="img/sex/doggy/doggyanalentrancecum.png">
<</if>>
<</if>>
<<if $vaginastate is "entrance" or $vaginastate is "doubleentrance">>
<<if $enemytype is "machine">>
<img class="layer-sexpenis anim-idle-2f-slow" src="img/sex/machine/vaginal/doggy/entrance.png">
<<elseif $enemytype isnot "beast">>
<img class="layer-sexpenis anim-idle-1f-slow" src="img/sex/doggy/doggyvaginalentrance.png">
<<if $silhouettedisable is "f" and $anususe isnot "penis" and $debug is 1>>
<img class="layer-sexpenis" src="img/sex/doggy/shadow/vaginalentrance.png">
<</if>>
<</if>>
<<if $enemyarousal gte $enemyarousalmax>>
<img class="layer-sexpenis anim-idle-4f-fast" src="img/sex/doggy/doggyvaginalentrancecum.png">
<</if>>
<</if>>
<<if $mouthstate is "imminent">>
<<if $enemytype isnot "beast">>
<img class="layer-parasite anim-idle-4f-mid" src="img/sex/doggy/doggyoralimminent.png">
<<if $silhouettedisable is "f">>
<img class="layer-parasite anim-idle-2f-slow" src="img/sex/doggy/shadow/oralimminent.png">
<</if>>
<</if>>
<<if $enemyarousal gte $enemyarousalmax>>
<img class="layer-parasite anim-idle-4f-fast" src="img/sex/doggy/doggyoralentrancecum.png">
<</if>>
<</if>>
<<if $mouthstate is "entrance">>
<<if $enemytype isnot "beast">>
<img class="layer-parasite anim-idle-4f-mid" src="img/sex/doggy/doggyoralentrance.png">
<<if $silhouettedisable is "f">>
<img class="layer-parasite anim-idle-2f-slow" src="img/sex/doggy/shadow/oralentrance.png">
<</if>>
<</if>>
<<if $enemyarousal gte $enemyarousalmax>>
<img class="layer-parasite anim-idle-4f-fast" src="img/sex/doggy/doggyoralentrancecum.png">
<</if>>
<</if>>
<<if $enemytype is "machine">>
<<if $machine.tattoo>>
<<if $machine.tattoo.use isnot "inert" and $machine.tattoo.use isnot "destroyed">>
<<print '<img class="layer-apparatus anim-idle-4f-fast" src="img/sex/machine/tattoo/doggy/' + $machine.tattoo.use + '.png">'>>
<</if>>
<</if>>
<</if>>
<<if $prop.includes("haybale")>>
<img src="img/sex/prop/haybale.png">
<</if>>
<<if $prop.includes("table")>>
<img src="img/sex/prop/doggy_table.png">
<</if>>
<<if $prop.includes("bench")>>
<img src="img/sex/prop/doggy_bench.png">
<</if>>
<<if $prop.includes("milk")>>
<<if _milk_img is "milk_7">>
<img class="layer-behind anim-idle-4f-fast" src="img/sex/prop/milk/milk_overload.png">
<<else>>
<img class="layer-behind anim-idle-4f-fast" src="img/sex/prop/milk/milk.png">
<</if>>
<<if _milk_img>>
<img class="layer-behind anim-idle-4f-fast" @src="'img/sex/prop/milk/' + _milk_img + '.png'">
<</if>>
<</if>>
<<if $prop.includes("semen")>>
<<if _semen_img is "semen_7">>
<img class="layer-behind anim-idle-4f-fast" src="img/sex/prop/milk/semen_overload.png">
<<else>>
<img class="layer-behind anim-idle-4f-fast" src="img/sex/prop/milk/semen.png">
<</if>>
<<if _semen_img>>
<img class="layer-behind anim-idle-4f-fast" @src="'img/sex/prop/milk/' + _semen_img + '.png'">
<</if>>
<</if>>
<<if $prop.includes("rails")>>
<img class="layer-midapparatus" src="img/sex/prop/rails.png">
<</if>>
</div>
<<if $vaginastate isnot "penetrated"
and $anusstate isnot "penetrated"
and $mouthstate isnot "penetrated"
and $penisstate isnot "penetrated"
and $penisstate isnot "otheranus"
and $rightarm isnot "penis"
and $leftarm isnot "penis"
and $anusstate isnot "cheeks"
and $thighuse isnot "penis"
and $feetuse isnot "penis"
and $vaginastate isnot "othermouth"
and $anusstate isnot "othermouth"
and $mouthstate isnot "kiss" and $penisstate isnot "othermouth"
and $chestuse isnot "penis"
and $vaginastate isnot "tentacleentrance"
and $vaginastate isnot "tentacleimminent"
and $vaginastate isnot "tentacle"
and $vaginastate isnot "tentacledeep"
and $vaginause isnot "tentaclerub"
and $penisstate isnot "tentacleentrance"
and $penisstate isnot "tentacleimminent"
and $penisstate isnot "tentacle"
and $penisstate isnot "tentacledeep"
and $penisuse isnot "tentaclerub"
and $anusstate isnot "tentacleentrance"
and $anusstate isnot "tentacleimminent"
and $anusstate isnot "tentacle"
and $anusstate isnot "tentacledeep"
and $anususe isnot "tentaclerub"
and $mouthstate isnot "tentacleentrance"
and $mouthstate isnot "tentacleimminent"
and $mouthstate isnot "tentacle"
and $mouthstate isnot "tentacledeep"
and $feetstate isnot "tentacle"
and $leftarmstate isnot "tentacle"
and $rightarmstate isnot "tentacle"
and _stanceCheck isnot "top">>
<div class="i256">
<<clothesidle>>
<<beastimgidle>>
<img class="layer-sexbase anim-idle-2f" @src="_img.doggyactivebase" @style="'filter: '+_filters.body">
<img class="layer-sexbase anim-idle-2f" @src="_img.doggyactivebaselegs" @style="'filter: '+_filters.body">
<!--
Mouth is closed in idle frames here. activeclosedmouth can be used in active, though.
<img class="layer-sexmouth" src="img/sex/doggy/active/body/doggyactivemouth.png">
-->
<img class="layer-sexmouth" @src="_img.doggyactiveclosedmouth" @style="'filter: '+_filters.body">
<<if $leftarm isnot "bound" and $leftarm isnot "grappled" and $leftarm isnot "behind">>
<img class="layer-sexbasefront anim-idle-2f" @src="_img.doggyactivebaseleftarm" @style="'filter: '+_filters.body">
<<elseif $worn.upper.set is $worn.lower.set and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
<img class="layer-sexaboveclothes anim-idle-2f" @src="_img.doggyactiveleftarmbound" @style="'filter: '+_filters.body">
<<else>>
<img class="layer-sexbase anim-idle-2f" @src="_img.doggyactiveleftarmbound" @style="'filter: '+_filters.body">
<</if>>
<<if $rightarm isnot "bound" and $rightarm isnot "grappled" and $rightarm isnot "behind">>
<img class="layer-sexbaseback anim-idle-2f" @src="_img.doggyactivebaserightarm" @style="'filter: '+_filters.body">
<<else>>
<</if>>
<<if $position is "wall">>
<<if $walltype is "cleanpillory">>
<img class="layer-apparatus anim-idle-2f" src="img/sex/doggy/active/pillory/pilloryclean_active.png">
<img class="layer-midapparatus anim-idle-2f" src="img/sex/doggy/active/pillory/pillorycleanoverlay_active.png">
<<elseif $walltype is "horse_pillory">>
<img class="layer-apparatus anim-idle-2f" src="img/sex/doggy/active/pillory/horse_pillory.png">
<<elseif $walltype is "pillory">>
<<if $pilloryaudience gte 5>>
<img class="layer-frontapparatus anim-idle-2f" src="img/sex/doggy/active/pillory/pillorytomatoes4_active.png">
<<elseif $pilloryaudience gte 4>>
<img class="layer-frontapparatus anim-idle-2f" src="img/sex/doggy/active/pillory/pillorytomatoes3_active.png">
<<elseif $pilloryaudience gte 3>>
<img class="layer-frontapparatus anim-idle-2f" src="img/sex/doggy/active/pillory/pillorytomatoes2_active.png">
<<elseif $pilloryaudience gte 2>>
<img class="layer-frontapparatus anim-idle-2f" src="img/sex/doggy/active/pillory/pillorytomatoes1_active.png">
<</if>>
<img class="layer-apparatus anim-idle-2f" src="img/sex/doggy/active/pillory/pillorydirty_active.png">
<img class="layer-midapparatus anim-idle-2f" src="img/sex/doggy/active/pillory/pillorydirtyoverlay_active.png">
<<else>>
<img class="layer-foreground" src="img/sex/doggy/doggywall.png">
<</if>>
<</if>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<img class="layer-sexblush" @src="_img.doggyactiveblush5">
<<elseif $arousal gte ($arousalmax / 5) * 3>>
<img class="layer-sexblush" @src="_img.doggyactiveblush4">
<<elseif $arousal gte ($arousalmax / 5) * 2>>
<img class="layer-sexblush" @src="_img.doggyactiveblush3">
<<elseif $exposed gte 2 or $arousal gte $arousalmax / 5>>
<img class="layer-sexblush" @src="_img.doggyactiveblush2">
<<elseif $exposed gte 1 or $arousal gte 100>>
<img class="layer-sexblush" @src="_img.doggyactiveblush1">
<</if>>
<<if $pain gte 100>>
<img class="layer-sextears anim-idle-2f" src="img/sex/doggy/active/body/doggyactivetears5.png">
<<elseif $pain gte 80>>
<img class="layer-sextears anim-idle-2f" src="img/sex/doggy/active/body/doggyactivetears4.png">
<<elseif $pain gte 60>>
<img class="layer-sextears anim-idle-2f" src="img/sex/doggy/active/body/doggyactivetears3.png">
<<elseif $pain gte 40>>
<img class="layer-sextears anim-idle-2f" src="img/sex/doggy/active/body/doggyactivetears2.png">
<<elseif $pain gte 20>>
<img class="layer-sextears" src="img/sex/doggy/active/body/doggyactivetears1.png">
<</if>>
<<if $makeup.lipstick>>
<img @class="'layer-sexblush anim-doggy-2f-'+_animspeed+' lipstick-' + $makeup.lipstick.replace(/ /g, '-')" src="img/sex/doggy/makeup/lipstick_closed.png">
<</if>>
<<if $makeup.eyeshadow>>
<img @class="'layer-sexblush anim-doggy-2f-'+_animspeed+' eyeshadow-' + $makeup.eyeshadow.replace(/ /g, '-')" src="img/sex/doggy/makeup/eyeshadow.png">
<</if>>
<<if $makeup.mascara>>
<<if $pain gte 20>>
<img @class="'layer-sexblush anim-doggy-2f-'+_animspeed+' mascara-' + $makeup.mascara.replace(/ /g, '-')" @src="'img/sex/doggy/makeup/mascara_' + Math.floor(Math.clamp($pain, 0, 99) / 20) + '.png'">
<<else>>
<img @class="'layer-sexblush anim-doggy-2f-'+_animspeed+' mascara-' + $makeup.mascara.replace(/ /g, '-')" src="img/sex/doggy/makeup/mascara.png">
<</if>>
<</if>>
<<if $player.freckles and $makeup.concealer isnot 1>>
<img class="layer-sexfreckles freckles" @src="_img.freckles" @style="'filter: '+_filters.body">
<</if>>
<<if $pain gte 100 and $willpowerpain is 0>>
<img class="layer-sexsclera" src="img/sex/doggy/active/doggyactivesclerabloodshot.png">
<</if>>
<<if $trauma gte ($traumamax * 0.9) or $possessed>>
<img @style="_custom_eyelenses_left_style" @class="'layer-sexeyes ' + _colourEyeLeft" src="img/sex/doggy/active/doggyactiveeyesempty.png">
<<else>>
<img @style="_custom_eyelenses_left_style" @class="'layer-sexeyes ' + _colourEyeLeft + ' anim-idle-2f'" src="img/sex/doggy/active/doggyactiveeyes.png">
<</if>>
<!--
Eyelids disabled during idle frames.
<img class="layer-sexmouth colour-eye anim-idle-2f" @src="_img.doggyactiveeyelids" @style="'filter: '+_filters.body">
-->
<<if $player.penisExist or playerHasStrapon()>>
<<if ($worn.genitals.name is "chastity belt" or $worn.genitals.name is "gold chastity belt") or playerHasStrapon()>>
<img class="layer-sexmouth" src="img/sex/doggy/active/body/doggyactivepenischastity.png">
<<elseif $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1>>
<<if $worn.genitals.name is "chastity cage" and !playerHasStrapon>>
<img class="layer-sexmouth" @src="_img.doggyactivechastitycagepenis" @style="'filter: '+_filters.body">
<img class="layer-sexmouth" src="img/sex/doggy/active/body/doggyactivechastitycage.png">
<<elseif $player.virginity.penile is true>>
<img class="layer-sexmouth" @src="_img.doggyactivepenisvirgin" @style="'filter: '+_filters.body">
<<else>>
<img class="layer-sexmouth" @src="_img.doggyactivepenis" @style="'filter: '+_filters.body">
<</if>>
<</if>>
<</if>>
<<if $fringetype is "hime">>
<<if $hairlength gte 900>>
<img class="layer-sexhair colour-hair anim-idle-2f" src="img/sex/doggy/active/hair/hime/doggyidlefeet.png">
<<elseif $hairlength gte 700>>
<img class="layer-sexhair colour-hair anim-idle-2f" src="img/sex/doggy/active/hair/hime/doggyidlethighs.png">
<<elseif $hairlength gte 600>>
<img class="layer-sexhair colour-hair anim-idle-2f" src="img/sex/doggy/active/hair/hime/doggyidlenavel.png">
<<elseif $hairlength gte 400>>
<img class="layer-sexhair colour-hair anim-idle-2f" src="img/sex/doggy/active/hair/hime/doggyidlechest.png">
<<elseif $hairlength gte 200>>
<img class="layer-sexhair colour-hair anim-idle-2f" src="img/sex/doggy/active/hair/hime/doggyidleshoulder.png">
<<else>>
<img class="layer-sexhair colour-hair anim-idle-2f" src="img/sex/doggy/active/hair/hime/doggyidleshort.png">
<</if>>
<<elseif $fringetype is "curtain">>
<<if $hairlength gte 900>>
<img class="layer-sexhair colour-hair anim-idle-2f" src="img/sex/doggy/active/hair/curtain/doggyidlefeet.png">
<<elseif $hairlength gte 700>>
<img class="layer-sexhair colour-hair anim-idle-2f" src="img/sex/doggy/active/hair/curtain/doggyidlethighs.png">
<<elseif $hairlength gte 600>>
<img class="layer-sexhair colour-hair anim-idle-2f" src="img/sex/doggy/active/hair/curtain/doggyidlenavel.png">
<<elseif $hairlength gte 400>>
<img class="layer-sexhair colour-hair anim-idle-2f" src="img/sex/doggy/active/hair/curtain/doggyidlechest.png">
<<elseif $hairlength gte 200>>
<img class="layer-sexhair colour-hair anim-idle-2f" src="img/sex/doggy/active/hair/curtain/doggyidleshoulder.png">
<<else>>
<img class="layer-sexhair colour-hair anim-idle-2f" src="img/sex/doggy/active/hair/curtain/doggyidleshort.png">
<</if>>
<<else>>
<<if $hairlength gte 900>>
<img class="layer-sexhair colour-hair anim-idle-2f" src="img/sex/doggy/active/hair/doggyidlefeet.png">
<<elseif $hairlength gte 700>>
<img class="layer-sexhair colour-hair anim-idle-2f" src="img/sex/doggy/active/hair/doggyidlethighs.png">
<<elseif $hairlength gte 600>>
<img class="layer-sexhair colour-hair anim-idle-2f" src="img/sex/doggy/active/hair/doggyidlenavel.png">
<<elseif $hairlength gte 400>>
<img class="layer-sexhair colour-hair anim-idle-2f" src="img/sex/doggy/active/hair/doggyidlechest.png">
<<elseif $hairlength gte 200>>
<img class="layer-sexhair colour-hair anim-idle-2f" src="img/sex/doggy/active/hair/doggyidleshoulder.png">
<<else>>
<img class="layer-sexhair colour-hair anim-idle-2f" src="img/sex/doggy/active/hair/doggyidleshort.png">
<</if>>
<</if>>
<!--
Below is active hair forced into two frames, which resulted in no hair animation while idle.
<<if $hairlength gte 900>>
<img class="layer-sexhair colour-hair anim-idle-2f" src="img/sex/doggy/active/hair/doggyactivefeet.png">
<<elseif $hairlength gte 700>>
<img class="layer-sexhair colour-hair anim-idle-2f" src="img/sex/doggy/active/hair/doggyactivethighs.png">
<<elseif $hairlength gte 600>>
<img class="layer-sexhair colour-hair anim-idle-2f" src="img/sex/doggy/active/hair/doggyactivenavel.png">
<<elseif $hairlength gte 400>>
<img class="layer-sexhair colour-hair anim-idle-2f" src="img/sex/doggy/active/hair/doggyactivechest.png">
<<elseif $hairlength gte 200>>
<img class="layer-sexhair colour-hair anim-idle-2f" src="img/sex/doggy/active/hair/doggyactiveshoulder.png">
<<else>>
<img class="layer-sexhair colour-hair anim-idle-2f" src="img/sex/doggy/active/hair/doggyactiveshort.png">
<</if>>
-->
<img class="layer-sexbrow colour-hair anim-idle-2f" src="img/sex/doggy/active/hair/doggyidleoverlay.png">
<img class="layer-sexlashes colour-hair anim-idle-2f" src="img/sex/doggy/active/hair/doggyidlelashes.png">
<!--
Lashes held in place during idle frames, and 4-frame hair overlay that didn't animate.
<img class="layer-sexbrow colour-hair anim-idle-2f" src="img/sex/doggy/active/hair/doggyactiveoverlay.png">
<img class="layer-sexlashes colour-hair anim-idle-2f" src="img/sex/doggy/active/hair/doggyactivelashes.png">
-->
/*<<if $hairlength gte 200>>*/
/*<img class="layer-sexmouth anim-idle-2f" src="img/sex/doggy/idle/body/doggyidlefaceoverlay.png">*/
/*<<else>>*/
/*<img class="layer-sexmouth anim-idle-2f" src="img/sex/doggy/idle/body/doggyidlefaceoverlayshort.png">*/
/*<</if>>*/
<<if $worn.neck.collared is 1>>
<img class="layer-sexmouth" src="img/sex/doggy/active/body/doggyactivecollar.png">
<</if>>
<<breastsidle>>
<<img_tf_doggy_idle>>
<<if $worn.genitals.name is "chastity belt">>
<img class="layer-sexbaseoverlay" src="img/sex/doggy/active/body/doggyactivechastitybelt.png">
<<elseif $worn.genitals.name is "gold chastity belt">>
<img class="layer-sexbaseoverlay" src="img/sex/doggy/active/body/doggyactivegoldchastitybelt.png">
<</if>>
<<if $bodywritingImages is true>>
<<if $skin.left_cheek.writing>>
<<if $skin.left_cheek.type is "text">>
<img class="layer-sexskin anim-idle-2f" src="img/sex/doggy/bodywriting/left_cheek.png">
<<elseif $skin.left_cheek.type is "object">>
<img class="layer-sexskin anim-idle-2f" @src="'img/sex/doggy/bodywriting/' + $skin.left_cheek.writing + '/left_cheek.png'">
<</if>>
<</if>>
<<if $skin.left_shoulder.writing>>
<<if $skin.left_shoulder.type is "text">>
<img class="layer-sexarmsskin anim-idle-2f" src="img/sex/doggy/bodywriting/left_shoulder.png">
<<elseif $skin.left_shoulder.type is "object">>
<<if $leftarm is "bound" or $leftarm is "grappled" or $leftarm is "behind">>
<img class="layer-sexarmsboundskin anim-idle-2f" @src="'img/sex/doggy/bodywriting/' + $skin.left_shoulder.writing + '/left_shoulder_bound.png'">
<<else>>
<img class="layer-sexarmsskin anim-idle-2f" @src="'img/sex/doggy/bodywriting/' + $skin.left_shoulder.writing + '/left_shoulder.png'">
<</if>>
<</if>>
<</if>>
<<if $skin.breasts.writing>>
<<if $skin.breasts.type is "text">>
<img class="layer-sexskin anim-idle-2f" src="img/sex/doggy/bodywriting/breasts.png">
<</if>>
<</if>>
<<if $skin.back.writing>>
<<if $skin.back.type is "text">>
<img class="layer-sexskin anim-idle-2f" src="img/sex/doggy/bodywriting/back.png">
<</if>>
<</if>>
<<if $skin.pubic.writing>>
<<if $skin.pubic.type is "object">>
<img class="layer-sexskin anim-idle-2f" @src="'img/sex/doggy/bodywriting/' + $skin.pubic.writing + '/pubic.png'">
<<elseif $skin.pubic.type is "text">>
<img class="layer-sexskin anim-idle-2f" src="img/sex/doggy/bodywriting/pubic.png">
<</if>>
<</if>>
<<if $skin.left_bottom.writing>>
<<if $skin.left_bottom.type is "text">>
<img class="layer-sexskin anim-idle-2f" src="img/sex/doggy/bodywriting/left_bottom.png">
<</if>>
<</if>>
<<if $skin.left_thigh.writing>>
<<if $skin.left_thigh.type is "text">>
<img class="layer-sexskin anim-idle-2f" src="img/sex/doggy/bodywriting/left_thigh.png">
<</if>>
<</if>>
<<if $skin.right_thigh.writing>>
<<if $skin.right_thigh.type is "text">>
<<if $skin.right_thigh.arrow is 1>>
<img class="layer-sexskinback anim-idle-2f" src="img/sex/doggy/bodywriting/right_thigh_arrow.png">
<<else>>
<img class="layer-sexskinback anim-idle-2f" src="img/sex/doggy/bodywriting/right_thigh.png">
<</if>>
<<elseif $skin.right_thigh.type is "object">>
<img class="layer-sexskinback anim-idle-2f" @src="'img/sex/doggy/bodywriting/' + $skin.right_thigh.writing + '/right_thigh.png'">
<</if>>
<</if>>
<</if>>
/*<img class="layer-sexbase" @src="_img.doggyactiveshadow">*/
<<if $machine>>
<<if $machine.arm_chains>>
<<if $leftarm is "bound" or $leftarm is "grappled" or $leftarm is "behind" or $rightarm is "bound" or $rightarm is "grappled" or $rightarm is "behind">>
<img class="layer-apparatus anim-idle-2" src="img/sex/prop/shackles/doggy/arms_bound.png">
<<else>>
<img class="layer-apparatus anim-idle-2" src="img/sex/prop/shackles/doggy/arms.png">
<</if>>
<</if>>
<<if $machine.leg_chains>>
<<if $feetuse is "penis" or $feetstate is "tentacle">>
<img class="layer-apparatus anim-idle-2" src="img/sex/prop/shackles/doggy/legs_up_chain.png">
<<else>>
<img class="layer-apparatus anim-idle-2" src="img/sex/prop/shackles/doggy/legs_down.png">
<</if>>
<</if>>
<</if>>
<<if $prop.includes("neck_shackle")>>
<img class="layer-apparatus anim-idle-2" src="img/sex/prop/shackles/doggy/neck.png">
<</if>>
<<if $prop.includes("arm_shackle")>>
<<if $leftarm is "bound" or $leftarm is "grappled" or $leftarm is "behind" or $rightarm is "bound" or $rightarm is "grappled" or $rightarm is "behind">>
<img class="layer-apparatus anim-idle-2" src="img/sex/prop/shackles/doggy/arms_bound.png">
<<else>>
<img class="layer-apparatus anim-idle-2" src="img/sex/prop/shackles/doggy/arms.png">
<</if>>
<</if>>
<<if $prop.includes("leg_shackle")>>
<<if $feetuse is "penis" or $feetstate is "tentacle">>
<img class="layer-apparatus anim-idle-2" src="img/sex/prop/shackles/doggy/legs_up_chain.png">
<<else>>
<img class="layer-apparatus anim-idle-2" src="img/sex/prop/shackles/doggy/legs_down.png">
<</if>>
<</if>>
<<if $prop.includes("breast_pump")>>
<<if $player.breastsize gte 8>>
<img class="layer-sexlashes anim-idle-2f" src="img/sex/machine/milk/doggy/breasts_huge.png">
<img class="layer-sexlashes anim-idle-2f" src="img/sex/machine/milk/doggy/breasts_huge_milk.png">
<<elseif $player.breastsize gte 5>>
<img class="layer-sexlashes anim-idle-2f" src="img/sex/machine/milk/doggy/breasts_large.png">
<img class="layer-sexlashes anim-idle-2f" src="img/sex/machine/milk/doggy/breasts_large_milk.png">
<<elseif $player.breastsize gte 3>>
<img class="layer-sexlashes anim-idle-2f" src="img/sex/machine/milk/doggy/breasts_small.png">
<img class="layer-sexlashes anim-idle-2f" src="img/sex/machine/milk/doggy/breasts_small_milk.png">
<<else>>
<img class="layer-sexlashes anim-idle-2f" src="img/sex/machine/milk/doggy/breasts_tiny.png">
<img class="layer-sexlashes anim-idle-2f" src="img/sex/machine/milk/doggy/breasts_tiny_milk.png">
<</if>>
<</if>>
<<if $prop.includes("penis_pump")>>
<img class="layer-sexlashes anim-idle-2f" src="img/sex/machine/milk/doggy/penis.png">
<img class="layer-sexlashes anim-idle-2f" src="img/sex/machine/milk/doggy/penis_semen.png">
<</if>>
</div>
<<else>>
<div class="i256">
<<beastimgdoggy>>
<<img_tf_doggy_active>>
<<clothesactive>>
<<if $position is "wall">>
<<if $walltype is "cleanpillory">>
<img @class="'layer-apparatus anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/pillory/pilloryclean_active.png">
<img @class="'layer-midapparatus anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/pillory/pillorycleanoverlay_active.png">
<<elseif $walltype is "horse_pillory">>
<img @class="'layer-midapparatus anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/pillory/horse_pillory.png">
<<elseif $walltype is "pillory">>
<<if $pilloryaudience gte 5>>
<img @class="'layer-frontapparatus anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/pillory/pillorytomatoes4_active.png">
<<elseif $pilloryaudience gte 4>>
<img @class="'layer-frontapparatus anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/pillory/pillorytomatoes3_active.png">
<<elseif $pilloryaudience gte 3>>
<img @class="'layer-frontapparatus anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/pillory/pillorytomatoes2_active.png">
<<elseif $pilloryaudience gte 2>>
<img @class="'layer-frontapparatus anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/pillory/pillorytomatoes1_active.png">
<</if>>
<img @class="'layer-apparatus anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/pillory/pillorydirty_active.png">
<img @class="'layer-midapparatus anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/pillory/pillorydirtyoverlay_active.png">
<<else>>
<img class="layer-foreground" src="img/sex/doggy/doggywall.png">
<</if>>
<</if>>
<img @class="'layer-sexblush colour-hair anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/hair/doggyactiveoverlay.png">
<img @class="'layer-sexbase anim-doggy-4f-'+_animspeed" @src="_img.doggyactivebase" @style="'filter: '+_filters.body">
<img @class="'layer-sexmouth anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactivemouth.png">
<<if $feetuse is "penis">>
<<if $enemytype isnot "beast">>
<img @class="'layer-sexbase anim-doggy-4f-'+_animspeed" @src="_img.doggyactivefeetjobpenis">
<<else>>
<img @class="'layer-sexbase anim-doggy-4f-'+_animspeed" src="img/sex/doggy/frontbeast/doggyactivefeetjobbeast.png">
<</if>>
<img @class="'layer-sexbase anim-doggy-4f-'+_animspeed" @src="_img.doggyactivefeetjob" @style="'filter: '+_filters.body">
<<if $enemyarousal gte $enemyarousalmax>>
<img class="layer-sextears anim-doggy-4f-vfast" src="img/sex/doggy/active/body/doggyactivefeetjobcum.png">
<</if>>
<<elseif $feetstate is "tentacle">>
<<else>>
<img @class="'layer-sexbase anim-doggy-4f-'+_animspeed" @src="_img.doggyactivebaselegs" @style="'filter: '+_filters.body">
<</if>>
<<if $leftarm is "penis">>
<<if $enemytype isnot "beast">>
<img @class="'layer-sexbasefront anim-doggy-4f-'+_animspeed" @src="_img.doggyactivelefthandjobpenis">
<img @class="'layer-sexbasefront anim-doggy-4f-'+_animspeed" @src="_img.doggyactivelefthandjob" @style="'filter: '+_filters.body">
<</if>>
<<if $enemyarousal gte $enemyarousalmax>>
<img class="layer-sextears anim-doggy-4f-vfast" src="img/sex/doggy/active/body/doggyactivelefthandjobcum.png">
<</if>>
<<elseif $leftarm is "bound">>
<img @class="'layer-sexbasefront anim-doggy-4f-'+_animspeed" @src="_img.doggyactiveleftarmbound" @style="'filter: '+_filters.body">
<<elseif $leftarm is "grappled" or $leftarm is "behind">>
<img @class="'layer-sexbasefront anim-doggy-4f-'+_animspeed" @src="_img.doggyactiveleftarmbound" @style="'filter: '+_filters.body">
<<elseif $leftarmstate is "tentacle">>
<<else>>
<img @class="'layer-sexbasefront anim-doggy-4f-'+_animspeed" @src="_img.doggyactivebaseleftarm" @style="'filter: '+_filters.body">
<</if>>
<<if $rightarm is "penis">>
<<if $enemytype isnot "beast">>
<img @class="'layer-sexbaseback anim-doggy-4f-'+_animspeed" @src="_img.doggyactiverighthandjobpenis">
<img @class="'layer-sexbaseback anim-doggy-4f-'+_animspeed" @src="_img.doggyactiverighthandjob" @style="'filter: '+_filters.body">
<</if>>
<<if $enemyarousal gte $enemyarousalmax>>
<img class="layer-sextears anim-doggy-4f-vfast" src="img/sex/doggy/active/body/doggyactiverighthandjobcum.png">
<</if>>
<<elseif $rightarm is "bound">>
<<elseif $rightarm is "grappled" or $rightarm is "behind">>
<<elseif $rightarmstate is "tentacle">>
<<else>>
<img class="layer-sexbaseback anim-doggy-4f-slow" @src="_img.doggyactivebaserightarm" @style="'filter: '+_filters.body">
<</if>>
<<if $anusstate is "cheeks">>
<<if $enemytype isnot "beast">>
<img @class="'layer-sexbase anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactivecheeks.png">
<</if>>
<<if $enemyarousal gte $enemyarousalmax>>
<img class="layer-sextears anim-doggy-4f-vfast" src="img/sex/doggy/active/body/doggyactivecheekscum.png">
<</if>>
<</if>>
<<if $chestuse is "penis">>
<img @class="'layer-sexpenis anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactivechest.png">
<</if>>
<<tentacleimg>>
<<if $thighuse is "penis">>
<<if $enemytype isnot "beast">>
<img @class="'layer-sexbase anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactivethighs.png">
<</if>>
<<if $enemyarousal gte $enemyarousalmax>>
<img class="layer-sextears anim-doggy-4f-vfast" src="img/sex/doggy/active/body/doggyactivethighscum.png">
<</if>>
<</if>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<img @class="'layer-sexblush anim-doggy-4f-'+_animspeed" @src="_img.doggyactiveblush5">
<<elseif $arousal gte ($arousalmax / 5) * 3>>
<img @class="'layer-sexblush anim-doggy-4f-'+_animspeed" @src="_img.doggyactiveblush4">
<<elseif $arousal gte ($arousalmax / 5) * 2>>
<img @class="'layer-sexblush anim-doggy-4f-'+_animspeed" @src="_img.doggyactiveblush3">
<<elseif $exposed gte 2 or $arousal gte $arousalmax / 5>>
<img @class="'layer-sexblush anim-doggy-4f-'+_animspeed" @src="_img.doggyactiveblush2">
<<elseif $exposed gte 1 or $arousal gte 100>>
<img @class="'layer-sexblush anim-doggy-4f-'+_animspeed" @src="_img.doggyactiveblush1">
<</if>>
<<if $pain gte 100>>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactivetears5.png">
<<elseif $pain gte 80>>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactivetears4.png">
<<elseif $pain gte 60>>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactivetears3.png">
<<elseif $pain gte 40>>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactivetears2.png">
<<elseif $pain gte 20>>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactivetears1.png">
<</if>>
<<if $makeup.lipstick>>
<img @class="'layer-sexblush anim-doggy-4f-'+_animspeed+' lipstick-' + $makeup.lipstick.replace(/ /g, '-')" src="img/sex/doggy/makeup/lipstick_open.png">
<</if>>
<<if $makeup.eyeshadow>>
<img @class="'layer-sexblush anim-doggy-4f-'+_animspeed+' eyeshadow-' + $makeup.eyeshadow.replace(/ /g, '-')" src="img/sex/doggy/makeup/eyeshadow_eyelids.png">
<</if>>
<<if $makeup.mascara>>
<<if $pain gte 20>>
<img @class="'layer-sexblush anim-doggy-4f-'+_animspeed+' mascara-' + $makeup.mascara.replace(/ /g, '-')" @src="'img/sex/doggy/makeup/mascara_eyelids_' + Math.floor(Math.clamp($pain, 0, 99) / 20) + '.png'">
<<else>>
<img @class="'layer-sexblush anim-doggy-4f-'+_animspeed+' mascara-' + $makeup.mascara.replace(/ /g, '-')" src="img/sex/doggy/makeup/mascara_eyelids.png">
<</if>>
<</if>>
<<if $player.freckles and $makeup.concealer isnot 1>>
<img @class="'layer-sexfreckles freckles anim-doggy-4f-'+_animspeed" @src="_img.freckles" @style="'filter: '+_filters.body">
<</if>>
<<if $pain gte 100 and $willpowerpain is 0>>
<img @class="'layer-sexsclera anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/doggyactivesclerabloodshot.png">
<</if>>
<<if $trauma gte $traumamax>>
<img @style="_custom_eyelenses_left_style" @class="'layer-sexeyes ' + _colourEyeLeft + ' anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/doggyactiveeyesempty.png">
<<else>>
<img @style="_custom_eyelenses_left_style" @class="'layer-sexeyes ' + _colourEyeLeft + ' anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/doggyactiveeyes.png">
<</if>>
<img @class="'layer-sexmouth anim-doggy-4f-'+_animspeed" @src="_img.doggyactiveeyelids" @style="'filter: '+_filters.body">
<<if $mouthstate is "kiss">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactiveoralmouth.png">
<</if>>
<<if $mouthstate is "penetrated">>
<<if $enemytype isnot "beast">>
<img @class="'layer-parasite anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactiveoral.png">
<<if $silhouettedisable is "f">>
<img @class="'layer-parasite anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/activeoral.png">
<</if>>
<</if>>
<<if $enemyarousal gte $enemyarousalmax>>
<img @class="'layer-parasite anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactiveoralcum.png">
<</if>>
<</if>>
<<if $vaginastate is "othermouth">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactivevaginalmouth.png">
<</if>>
<<if $vaginastate is "penetrated">>
<<if $enemytype is "machine">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/machine/vaginal/doggy/penetrated.png">
<<elseif $enemytype isnot "beast">>
<<if $anusstate is "penetrated" or $anusstate is "doublepenetrated">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactivevaginaldp.png">
<<if $silhouettedisable is "f">>
<<if $rightarm is "bound" or $rightarm is "grappled" or $rightarm is "behind">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/activevaginaldpbound.png">
<<else>>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/activevaginaldp.png">
<</if>>
<</if>>
<<else>>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactivevaginal.png">
<<if $silhouettedisable is "f">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/activevaginal.png">
<</if>>
<</if>>
<</if>>
<<if $enemyarousal gte $enemyarousalmax>>
<<if $condomVaginalImg>>
<<else>>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactivevaginalcum.png">
<</if>>
<</if>>
<</if>>
<<if $anusstate is "othermouth">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactiveanalmouth.png">
<</if>>
<<if $anusstate is "penetrated">>
<<if $enemytype is "machine">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/machine/anal/doggy/penetrated.png">
<<elseif $enemytype isnot "beast">>
<<if $vaginastate is "doublepenetrated">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactiveanaldpp.png">
<<else>>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactiveanal.png">
<</if>>
<<if $silhouettedisable is "f">>
<<if $vaginastate is "doublepenetrated">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/activevaginaldoggydpp.png">
<<else>>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/activeanal.png">
<</if>>
<</if>>
<</if>>
<<if $enemyarousal gte $enemyarousalmax>>
<<if $condomAnalImg>>
<<else>>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactiveanalcum.png">
<</if>>
<</if>>
<</if>>
/* DADV doggy */
<<if $anusstate is "doublepenetrated">>
<<if $NPCList[$anustarget].penis is "anusdouble" and $NPCList[$anusdoubletarget].penis is "anusdouble">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactiveanaldap.png">
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactiveanaldpp.png">
<<if $silhouettedisable is "f">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/activeanal.png">
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/activevaginaldoggydpp.png">
<</if>>
<</if>>
<</if>>
<<if $vaginastate is "doublepenetrated">>
<<if $NPCList[$vaginatarget].penis is "vaginadouble" and $NPCList[$vaginadoubletarget].penis is "vaginadouble">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactivevaginal.png">
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactivevaginaldp.png">
<<if $silhouettedisable is "f">>
<<if $rightarm is "bound" or $rightarm is "grappled" or $rightarm is "behind">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/activevaginal.png">
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/activevaginaldpbound.png">
<<else>>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/activevaginal.png">
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/activevaginaldp.png">
<</if>>
<</if>>
<</if>>
<</if>>
<<if $penisstate is "othermouth">>
<img @class="'layer-sexhair anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactivepenile.png">
<</if>>
<<if $penisstate is "otherpenis">>
<img @class="'layer-sexhair anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactivefencing.png">
<</if>>
<<if $penisstate is "penetrated" or $penisstate is "otheranus">>
<<if $orgasmdown gte 1 and $orgasmcount lte 24 and $femaleclimax isnot 1 and $condomPlayerPenisImg isnot true and !playerHasStrapon>>
<img @class="'layer-sexhair anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactivepenilecum.png">
<<else>>
<img @class="'layer-sexhair anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactivepenile.png">
<</if>>
<</if>>
<<if $player.penisExist or playerHasStrapon()>>
<<if $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1>>
<<if playerHasStrapon()>>
<img @class="'layer-sexmouth anim-doggy-4f-'+_animspeed" @src="_img.doggyactivepenis" @style="'filter: '+_filters.body">
<<elseif $worn.genitals.type.includes("chastity") and !playerHasStrapon()>>
<<if $worn.genitals.name is "chastity belt" or $worn.genitals.name is "gold chastity belt">>
<img @class="'layer-sexmouth anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactivepenischastity.png">
<<elseif $worn.genitals.name is "chastity cage">>
<img @class="'layer-sexmouth anim-doggy-4f-'+_animspeed" @src="_img.doggyactivechastitycagepenis" @style="'filter: '+_filters.body">
<img @class="'layer-sexmouth anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactivechastitycage.png">
<</if>>
<<elseif $player.virginity.penile is true>>
<img @class="'layer-sexmouth anim-doggy-4f-'+_animspeed" @src="_img.doggyactivepenisvirgin" @style="'filter: '+_filters.body">
<<else>>
<img @class="'layer-sexmouth anim-doggy-4f-'+_animspeed" @src="_img.doggyactivepenis" @style="'filter: '+_filters.body">
<</if>>
<<if $orgasmdown gte 1 and $penisstate isnot "penetrated" and $orgasmcount lte 24 and $femaleclimax isnot 1 and !$worn.genitals.type.includes("chastity") and !playerHasStrapon()>>
<img @class="'layer-sexmouth anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactivecum.png">
<</if>>
<</if>>
<</if>>
<<if $fringetype is "hime">>
<<if $hairlength gte 900>>
<img @class="'layer-sexhair colour-hair anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/hair/hime/doggyactivefeet.png">
<<elseif $hairlength gte 700>>
<img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/hair/hime/doggyactivethighs.png">
<<elseif $hairlength gte 600>>
<img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/hair/hime/doggyactivenavel.png">
<<elseif $hairlength gte 400>>
<img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/hair/hime/doggyactivechest.png">
<<elseif $hairlength gte 200>>
<img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/hair/hime/doggyactiveshoulder.png">
<<else>>
<img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/hair/hime/doggyactiveshort.png">
<</if>>
<<elseif $fringetype is "curtain">>
<<if $hairlength gte 900>>
<img @class="'layer-sexhair colour-hair anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/hair/curtain/doggyactivefeet.png">
<<elseif $hairlength gte 700>>
<img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/hair/curtain/doggyactivethighs.png">
<<elseif $hairlength gte 600>>
<img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/hair/curtain/doggyactivenavel.png">
<<elseif $hairlength gte 400>>
<img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/hair/curtain/doggyactivechest.png">
<<elseif $hairlength gte 200>>
<img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/hair/curtain/doggyactiveshoulder.png">
<<else>>
<img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/hair/curtain/doggyactiveshort.png">
<</if>>
<<else>>
<<if $hairlength gte 900>>
<img @class="'layer-sexhair colour-hair anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/hair/doggyactivefeet.png">
/*<img @class="'layer-sextears colour-hair anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/hair/edge/chest.png">*/
<<elseif $hairlength gte 700>>
<img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/hair/doggyactivethighs.png">
/*<img @class="'layer-sextears colour-hair anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/hair/edge/chest.png">*/
<<elseif $hairlength gte 600>>
<img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/hair/doggyactivenavel.png">
/*<img @class="'layer-sextears colour-hair anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/hair/edge/chest.png">*/
<<elseif $hairlength gte 400>>
<img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/hair/doggyactivechest.png">
/*<img @class="'layer-sextears colour-hair anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/hair/edge/chest.png">*/
<<elseif $hairlength gte 200>>
<img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/hair/doggyactiveshoulder.png">
/*<img @class="'layer-sextears colour-hair anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/hair/edge/shoulder.png">*/
<<else>>
<img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/hair/doggyactiveshort.png">
/*<img @class="'layer-sextears colour-hair anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/hair/edge/short.png">*/
<</if>>
<</if>>
<img @class="'colour-hair layer-sexlashes anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/hair/doggyactivelashes.png">
/*<img @class="'layer-sexsclera anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactivefaceoverlay.png">*/
<<if $worn.neck.collared is 1>>
<img @class="'layer-sexmouth anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactivecollar.png">
<</if>>
<<breastsactive>>
<<if $worn.genitals.name is "chastity belt">>
<img @class="'layer-sexbaseoverlay anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactivechastitybelt.png">
<<elseif $worn.genitals.name is "gold chastity belt">>
<img @class="'layer-sexbaseoverlay anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactivegoldchastitybelt.png">
<</if>>
<<if $bodywritingImages is true>>
<<if $skin.left_cheek.writing>>
<<if $skin.left_cheek.type is "text">>
<img @class="'layer-sexskin anim-doggy-4f-'+_animspeed" src="img/sex/doggy/bodywriting/left_cheek.png">
<<elseif $skin.left_cheek.type is "object">>
<img @class="'layer-sexskin anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/bodywriting/' + $skin.left_cheek.writing + '/left_cheek.png'">
<</if>>
<</if>>
<<if $skin.left_shoulder.writing>>
<<if $skin.left_shoulder.type is "text">>
<img @class="'layer-sexarmsskin anim-doggy-4f-'+_animspeed" src="img/sex/doggy/bodywriting/left_shoulder.png">
<<elseif $skin.left_shoulder.type is "object">>
<<if $leftarm is "bound" or $leftarm is "grappled" or $leftarm is "behind">>
<img @class="'layer-sexarmsboundskin anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/bodywriting/' + $skin.left_shoulder.writing + '/left_shoulder_bound.png'">
<<else>>
<img @class="'layer-sexarmsskin anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/bodywriting/' + $skin.left_shoulder.writing + '/left_shoulder.png'">
<</if>>
<</if>>
<</if>>
<<if $skin.breasts.writing>>
<<if $skin.breasts.type is "text">>
<img @class="'layer-sexskin anim-doggy-4f-'+_animspeed" src="img/sex/doggy/bodywriting/breasts.png">
<</if>>
<</if>>
<<if $skin.back.writing>>
<<if $skin.back.type is "text">>
<img @class="'layer-sexskin anim-doggy-4f-'+_animspeed" src="img/sex/doggy/bodywriting/back.png">
<</if>>
<</if>>
<<if $skin.pubic.writing>>
<<if $skin.pubic.type is "object">>
<img @class="'layer-sexskin anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/bodywriting/' + $skin.pubic.writing + '/pubic.png'">
<<elseif $skin.pubic.type is "text">>
<img @class="'layer-sexskin anim-doggy-4f-'+_animspeed" src="img/sex/doggy/bodywriting/pubic.png">
<</if>>
<</if>>
<<if $skin.left_bottom.writing>>
<<if $skin.left_bottom.type is "text">>
<img @class="'layer-sexskin anim-doggy-4f-'+_animspeed" src="img/sex/doggy/bodywriting/left_bottom.png">
<</if>>
<</if>>
<<if $skin.left_thigh.writing>>
<<if $skin.left_thigh.type is "text">>
<img @class="'layer-sexskin anim-doggy-4f-'+_animspeed" src="img/sex/doggy/bodywriting/left_thigh.png">
<</if>>
<</if>>
<<if $skin.right_thigh.writing>>
<<if $skin.right_thigh.type is "text">>
<<if $skin.right_thigh.arrow is 1>>
<img @class="'layer-sexskinback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/bodywriting/right_thigh_arrow.png">
<<else>>
<img @class="'layer-sexskinback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/bodywriting/right_thigh.png">
<</if>>
<<elseif $skin.right_thigh.type is "object">>
<img @class="'layer-sexskinback anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/bodywriting/' + $skin.right_thigh.writing + '/right_thigh.png'">
<</if>>
<</if>>
<</if>>
/*<img @class="'layer-sexbase anim-doggy-4f-'+_animspeed" @src="_img.doggyactiveshadow">*/
<<if $machine>>
<<if $machine.arm_chains>>
<<if $leftarm is "bound" or $leftarm is "grappled" or $leftarm is "behind" or $rightarm is "bound" or $rightarm is "grappled" or $rightarm is "behind">>
<img @class="'layer-apparatus anim-doggy-4f-'+_animspeed" src="img/sex/prop/shackles/doggy/arms_bound.png">
<<else>>
<img @class="'layer-apparatus anim-doggy-4f-'+_animspeed" src="img/sex/prop/shackles/doggy/arms.png">
<</if>>
<</if>>
<<if $machine.leg_chains>>
<<if $feetuse is "penis" or $feetstate is "tentacle">>
<img @class="'layer-apparatus anim-doggy-4f-'+_animspeed" src="img/sex/prop/shackles/doggy/legs_up_chain.png">
<<else>>
<img @class="'layer-apparatus anim-doggy-4f-'+_animspeed" src="img/sex/prop/shackles/doggy/legs_down.png">
<</if>>
<</if>>
<</if>>
<<if $prop.includes("neck_shackle")>>
<img @class="'layer-apparatus anim-doggy-4f-'+_animspeed" src="img/sex/prop/shackles/doggy/neck.png">
<</if>>
<<if $prop.includes("arm_shackle")>>
<<if $leftarm is "bound" or $leftarm is "grappled" or $leftarm is "behind" or $rightarm is "bound" or $rightarm is "grappled" or $rightarm is "behind">>
<img @class="'layer-apparatus anim-doggy-4f-'+_animspeed" src="img/sex/prop/shackles/doggy/arms_bound.png">
<<else>>
<img @class="'layer-apparatus anim-doggy-4f-'+_animspeed" src="img/sex/prop/shackles/doggy/arms.png">
<</if>>
<</if>>
<<if $prop.includes("leg_shackle")>>
<<if $feetuse is "penis" or $feetstate is "tentacle">>
<img @class="'layer-apparatus anim-doggy-4f-'+_animspeed" src="img/sex/prop/shackles/doggy/legs_up_chain.png">
<<else>>
<img @class="'layer-apparatus anim-doggy-4f-'+_animspeed" src="img/sex/prop/shackles/doggy/legs_down.png">
<</if>>
<</if>>
</div>
<</if>>
<<if $vaginastate isnot "penetrated"
and $anusstate isnot "penetrated"
and $anusstate isnot "cheeks"
and $thighuse isnot "penis"
and $vaginastate isnot "tentacle"
and $vaginastate isnot "tentacledeep"
and $vaginastate isnot "tentacleentrance"
and $vaginastate isnot "tentacleimminent"
and $anusstate isnot "tentacle"
and $anusstate isnot "tentacledeep"
and $anusstate isnot "tentacleentrance"
and $anusstate isnot "tentacleimminent"
and _stanceCheck isnot "top">>
<<else>>
<div class="i256">
<img @class="'layer-sexbase anim-doggy-4f-'+_animspeed" @src="_img.doggyactivepushlight" @style="'filter: '+_filters.body">
</div>
<</if>>
<</widget>>
<<widget "xrayimg">>
<<if ["penetrated","tentacle","tentacledeep"].includes($vaginastate) and ["penetrated","tentacle","tentacledeep","otheranus"].includes($penisstate)>>
<<set _futaSplit to true>>
<<else>>
<<set _futaSplit to false>>
<</if>>
<<set _wide to (window.document.body.clientWidth gte 650)>>
<<set _vagClass to "i256" + (_futaSplit and _wide ? "":" height64")>>
<<set _vagID to _wide ? "xrayvaginal" : "xrayandroidvaginal">>
<<if $vaginastate is "penetrated">>
<div @class="_vagClass" @id="_vagID">
<<xraycum>>
<<if $enemytype is "machine">>
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/machine/vaginal/xray_vaginal.png">
<<elseif $enemytype is "beast">>
<<if $NPCList[_na].type is "horse" or $NPCList[_na].type is "centaur">>
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/xrayvaginalhorse.png">
<<else>>
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/xraybeastvaginal.png">
<</if>>
/* STRAP-ON COLOUR TEST */
<<elseif $vaginatarget isnot undefined and npcHasStrapon($vaginatarget)>>
<<getstraponcolor $vaginatarget>>
<<set _ppcolor to $phalluscolorA>>
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/strapon/xray_vaginal_interior.png">
<img @class="'layer-sextears '+_ppcolor+' anim-xray-8f-'+_animspeed" src="img/sex/strapon/xray_vaginal_straponRed.png">
<<elseif $NPCList[0].skincolour is "black">>
<<elseif $vaginatarget isnot undefined and $NPCList[$vaginatarget].skincolour is "black">>
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/black/xrayvaginal.png">
<<else>>
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/xrayvaginal.png">
<</if>>
</div>
<<elseif $vaginastate is "tentacle">>
<div @class="_vagClass" @id="_vagID">
<<xraycum>>
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/xrayvaginaltentacle.png">
</div>
<<elseif $vaginastate is "tentacledeep">>
<div @class="_vagClass" @id="_vagID">
<<xraycum>>
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/xrayvaginaltentaclecum.png">
</div>
<<elseif $vaginastate is "doublepenetrated">>
<div @class="_vagClass" @id="_vagID">
<<if $NPCList[$vaginatarget].penis is "vaginadouble" and $NPCList[$vaginadoubletarget].penis is "vaginadouble">>
<<xraycumdouble>>
<<if $NPCList[$vaginatarget].skincolour is "black">>
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/black/xrayvaginaldoubleblack.png">
<<else>>
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/xrayvaginaldouble.png">
<</if>>
<<else>>
<<xraycumdouble>>
<<if $vaginatarget isnot undefined and $NPCList[$vaginatarget].skincolour is "black">>
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/black/xrayvaginal.png">
<<else>>
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/xrayvaginal.png">
<</if>>
<</if>>
</div>
<</if>>
<<set _anusClass to "i256" + (_wide ? " height64" : "")>>
<<set _anusID to _wide ? "xrayanal" : "xrayandroidanal">>
<<if $anusstate is "penetrated">>
<<if $enemytype is "machine">>
<div @class="_anusClass" @id="_anusID">
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/machine/anal/xray_anal.png">
</div>
<<elseif $enemytype is "beast">>
<div @class="_anusClass" @id="_anusID">
<<if $NPCList[_na].type is "horse" or $NPCList[_na].type is "centaur">>
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/xrayanalhorse.png">
<<else>>
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/xraybeastanal.png">
<</if>>
</div>
<<elseif $anustarget isnot undefined and npcHasStrapon($anustarget)>>
<div @class="_anusClass" @id="_anusID">
<<getstraponcolor $anustarget>>
/*<<set _ppcolor to "strapon-"+$NPCList[$anustarget].strapon.color>>*/
<<set _ppcolor to $phalluscolorA>>
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/strapon/xray_anal_interior.png">
<img @class="'layer-sextears '+_ppcolor+' anim-xray-8f-'+_animspeed" src="img/sex/strapon/xray_anal_straponRed.png">
</div>
<<elseif $anustarget isnot undefined and $NPCList[$anustarget].skincolour is "black">>
<div @class="_anusClass" @id="_anusID">
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/black/xrayanal.png">
</div>
<<else>>
<div @class="_anusClass" @id="_anusID">
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/xrayanal.png">
</div>
<</if>>
<<elseif $anusstate is "doublepenetrated">>
<<if $NPCList[$anustarget].penis is "anusdouble" and $NPCList[$anusdoubletarget].penis is "anusdouble">>
<<if $NPCList[$anustarget].skincolour is "black">>
<div @class="_anusClass" @id="_anusID">
<img @class="'layer-sextears '+' anim-xray-8f-'+_animspeed" src="img/sex/black/xraydoubleanalblack.png">
</div>
<<else>>
<div @class="_anusClass" @id="_anusID">
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/xraydoubleanal.png">
</div>
<</if>>
<<else>>
<div @class="_anusClass" @id="_anusID">
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/xrayanal.png">
</div>
<</if>>
<<elseif $anusstate is "tentacle">>
<div @class="_anusClass" @id="_anusID">
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/xrayanaltentacle.png">
</div>
<<elseif $anusstate is "tentacledeep">>
<div @class="_anusClass" @id="_anusID">
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/xrayanaltentaclecum.png">
</div>
<</if>>
<<set _penisClass to "i256" + (!_wide ? "" : (_futaSplit ? " height128":" height64"))>>
<<set _penisID to _wide ? "xraypenile" : "xrayandroidpenile">>
<<if $penisstate is "penetrated">>
<<if $orgasmdown gte 1 and $devstate is 1 and $orgasmcount lte 24 and !playerHasStrapon()>>
<div @class="_penisClass" @id="_penisID">
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/xrayvaginalcum.png">
</div>
<<elseif playerHasStrapon()>>
<div @class="_penisClass" @id="_penisID">
<<set _ppcolor to "strapon-"+$worn.under_lower.colour>>
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/strapon/xray_vaginal_interior.png">
<img @class="'layer-sextears '+_ppcolor+' anim-xray-8f-'+_animspeed" src="img/sex/strapon/xray_vaginal_straponRed.png">
</div>
<<else>>
<div @class="_penisClass" @id="_penisID">
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/xrayvaginal.png">
</div>
<</if>>
<<elseif $penisstate is "tentacle">>
<<if $orgasmdown gte 1 and $devstate is 1 and $orgasmcount lte 24 and $femaleclimax isnot 1 and $condomPlayerPenisImg isnot true and !playerHasStrapon()>>
<div @class="_penisClass" @id="_penisID">
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/xraypeniletentaclecum.png">
</div>
<<else>>
<div @class="_penisClass" @id="_penisID">
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/xraypeniletentacle.png">
</div>
<</if>>
<<elseif $penisstate is "tentacledeep">>
<<if $orgasmdown gte 1 and $devstate is 1 and $orgasmcount lte 24 and $femaleclimax isnot 1 and $condomPlayerPenisImg isnot true and !playerHasStrapon()>>
<div @class="_penisClass" @id="_penisID">
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/xraypeniletentaclecum.png">
</div>
<<else>>
<div @class="_penisClass" @id="_penisID">
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/xraypeniletentacle.png">
</div>
<</if>>
<<elseif $penisstate is "otheranus">>
<<if $orgasmdown gte 1 and $devstate is 1 and $orgasmcount lte 24 and $femaleclimax isnot 1 and $condomPlayerPenisImg isnot true and !playerHasStrapon()>>
<div @class="_penisClass" @id="_penisID">
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/xrayanalcum.png">
</div>
/* Strap-on anal */
<<elseif playerHasStrapon()>>
<div @class="_penisClass" @id="_penisID">
<<set _ppcolor to "strapon-"+$worn.under_lower.colour>>
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/strapon/xray_anal_interior.png">
<img @class="'layer-sextears '+_ppcolor+' anim-xray-8f-'+_animspeed" src="img/sex/strapon/xray_anal_straponRed.png">
</div>
<<else>>
<div @class="_penisClass" @id="_penisID">
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/xrayanal.png">
</div>
<</if>>
<</if>>
<</widget>>
<<widget "ejacimg">>
<<set _vagID to window.document.body.clientWidth gte 650 ? "xrayvaginal" : "xrayandroidvaginal">>
<<set _anusID to window.document.body.clientWidth gte 650 ? "xrayanal" : "xrayandroidanal">>
<<if $enemytype is "beast">>
<<if $vaginastate is "penetrated">>
<div class="i256" @id="_vagID">
<<if $NPCList[_na].type is "horse" or $NPCList[_na].type is "centaur">>
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/xrayvaginalhorsecum.png">
<<else>>
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/xraybeastvaginalcum.png">
<</if>>
</div>
<</if>>
<<if $anusstate is "penetrated">>
<div class="i256" @id="_anusID">
<<if $NPCList[_na].type is "horse" or $NPCList[_na].type is "centaur">>
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/xrayanalhorsecum.png">
<<else>>
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/xraybeastanalcum.png">
<</if>>
</div>
<</if>>
/* NPC strap-on colours */
<<elseif $vaginatarget isnot undefined and $vaginastate is "penetrated" and npcHasStrapon($vaginatarget)>>
<div class="i256" @id="_vagID">
<<getstraponcolor $vaginatarget>>
<<set _ppcolor to $phalluscolorA>>
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/strapon/xray_vaginal_interior.png">
<img @class="'layer-sextears '+_ppcolor+' anim-xray-8f-'+_animspeed" src="img/sex/strapon/xray_vaginal_straponRed.png">
</div>
<<elseif $anustarget isnot undefined and $anusstate is "penetrated" and npcHasStrapon($anustarget)>>
<div class="i256" @id="_anusID">
<<getstraponcolor $anustarget>>
<<set _ppcolor to $phalluscolorA>>
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/strapon/xray_anal_interior.png">
<img @class="'layer-sextears '+_ppcolor+' anim-xray-8f-'+_animspeed" src="img/sex/strapon/xray_anal_straponRed.png">
</div>
<<elseif $NPCList[0].skincolour is "black">>
<<if ($condomVaginalImg or ($vaginatarget isnot undefined and npcHasStrapon($vaginatarget))) and $vaginastate is "penetrated">>
<div class="i256" @id="_vagID">
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/black/xrayvaginal.png">
</div>
<<elseif $vaginastate is "penetrated">>
<div class="i256" @id="_vagID">
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/black/xrayvaginalcum.png">
</div>
<</if>>
<<if ($condomAnalImg or ($vaginatarget isnot undefined and npcHasStrapon($vaginatarget))) and $vaginastate is "penetrated">>
<div class="i256" @id="_vagID">
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/black/xrayvaginaldoubleblack.png">
</div>
<<elseif $vaginastate is "doublepenetrated">>
<div class="i256" @id="_vagID">
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/black/xrayvaginaldoublecumblack.png">
</div>
<</if>>
<<if $anusstate is "penetrated" and ($condomAnalImg or ($anustarget isnot undefined and npcHasStrapon($anustarget)))>>
<div class="i256" @id="_anusID">
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/black/xrayanal.png">
</div>
<<elseif $anusstate is "penetrated">>
<div class="i256" @id="_anusID">
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/black/xrayanalcum.png">
</div>
<</if>>
<<if $anusstate is "doublepenetrated">>
<<if $NPCList[$anustarget].penis is "anusdouble" and $NPCList[$anusdoubletarget].penis is "anusdouble">>
<<set _tempspeed to _animspeed>>
<<set _animspeed to 'mid'>>
<div class="i256" @id="_anusID">
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/black/xraydoubleanalcumblack.png">
</div>
<<set _animspeed to _tempspeed>>
<<else>>
<div class="i256" @id="_anusID">
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/black/xrayanalcum.png">
</div>
<</if>>
<</if>>
<<else>>
<<if $vaginastate is "penetrated" and ($condomVaginalImg or ($vaginatarget isnot undefined and npcHasStrapon($vaginatarget)))>>
<div class="i256" @id="_vagID">
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/xrayvaginal.png">
</div>
<<elseif $vaginastate is "penetrated">>
<div class="i256" @id="_vagID">
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/xrayvaginalcum.png">
</div>
<</if>>
<<if $condomVaginalImg and $vaginastate is "doublepenetrated">>
<div class="i256" @id="_vagID">
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/xrayvaginaldouble.png">
</div>
<<elseif $vaginastate is "doublepenetrated">>
<div class="i256" @id="_vagID">
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/xrayvaginaldoublecum.png">
</div>
<</if>>
<<if $anusstate is "penetrated" and ($condomAnalImg or ($anustarget isnot undefined and npcHasStrapon($anustarget)))>>
<div class="i256" @id="_anusID">
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/xrayanal.png">
</div>
<<elseif $anusstate is "penetrated">>
<div class="i256" @id="_anusID">
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/xrayanalcum.png">
</div>
<</if>>
<<if $anusstate is "doublepenetrated">>
<<if $NPCList[$anustarget].penis is "anusdouble" and $NPCList[$anusdoubletarget].penis is "anusdouble">>
<<set _tempspeed to _animspeed>>
<<set _animspeed to 'mid'>>
<div class="i256" @id="_anusID">
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/xraydoubleanalcum.png">
</div>
<<set _animspeed to _tempspeed>>
<<else>>
<div class="i256" @id="_anusID">
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/xrayanalcum.png">
</div>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "xraycum">>
<<if setup.bodyliquid.combined("vagina") gte 1>>
<<set _src to "img/sex/xraycum" + Math.clamp(setup.bodyliquid.combined("vagina"),1,5) + ".png">>
<div class="i256" id="xrayvaginalcum">
<img @class="'anim-xray-8f-'+_animspeed" @src="_src">
</div>
<</if>>
<</widget>>
<<widget "xraycumdouble">>
<<if setup.bodyliquid.combined("vagina") gte 1>>
<<set _src to "img/sex/xraydoublecum" + Math.clamp(setup.bodyliquid.combined("vagina"),1,5) + ".png">>
<div class="i256" id="xrayvaginaldoublecum">
<img @class="'anim-xray-8f-'+_animspeed" @src="_src">
</div>
<</if>>
<</widget>><<widget "closeimg">>
<<set _filters to $skinColor.current>>
<<set _na to $active_enemy>>
<<imgOpacity>>
<<if $position is "wall">>
<<set _img to setup.tanImg.close["doggy"][$skinColor.tanImgEnabled]>>
<<set _position to "doggy">>
<<else>>
<<set _img to setup.tanImg.close[$position][$skinColor.tanImgEnabled]>>
<<set _position to $position>>
<</if>>
<<if $worn.genitals.type.includes("hidden")>>
<<if $worn.genitals.name is "gold chastity belt">>
<<set _beltName to "Gold">>
<<else>>
<<set _beltName to "">>
<</if>>
<</if>>
<<set _pbColour = ($makeup.pbcolour != 0 ? $makeup.pbcolour : $naturalhaircolour).replace(/ /g, '-')>>
<<if $player.vaginaExist and $worn.under_lower.vagina_exposed is 1 and $worn.lower.vagina_exposed is 1>>
<div class="i64" id="closevagina">
<<set _vagina = _img.vagina>>
<<set _aroused = $vaginaWetness gte 75>>
<<set _penetrate = "">>
<<set _cum = "entrance">>
<<set _frames = "anim-close-6f-" + _animspeed>>
<<set _penis_frames = _frames>>
<<set _penetrator_frames = _frames>>
<<set _idle = false>>
<<if $worn.genitals.type.includes("hidden") and !playerHasStrapon()>>
<<switch $vaginastate>>
<<case "tentacle" "tentacleentrance" "tentacleimminent" "entrance" "imminent" "othermouthentrance" "othermouthimminent">>
<<set _aniFrame to 'anim-close-6f-'+_animspeed>>
<<default>>
<<set _aniFrame to "anim-idle-6f-slow">>
<</switch>>
<img @class="_aniFrame" @src="_img.vaginaChastityBase" @style="'filter: '+_filters.body">
<<if $pbdisable is "f">>
<<if $pbstrip gte 1>>
<img @class="'pbhair-' + _pbColour + ' ' +_aniFrame" @src="'img/sex/close/'+_position+'/phair/vaginapbstrip'+$pbstrip+'.png'">
<</if>>
<<if $pblevel gte 2>>
<img @class="'pbhair-' + _pbColour + ' ' +_aniFrame" @src="'img/sex/close/'+_position+'/phair/vaginapb'+$pblevel+'.png'">
<</if>>
<</if>>
<img @class="_aniFrame" @src="'img/sex/close/'+_position+'/chastityBelt/vagina'+_beltName+'.png'">
<<if $worn.under_lower.state is "totheside">>
<img @class="'colour-under_lower ' + _aniFrame" @src="'img/sex/close/' + _position + '/vaginatotheside.png'" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')">
<</if>>
<<switch $vaginastate>>
<<case "tentacleentrance" "tentacleimminent">>
<img @class="_aniFrame" @src="'img/sex/close/'+_position+'/chastityBelt/tentacle.png'">
<<case "entrance" "imminent">>
<<if $enemytype is "beast">>
<img @class="_aniFrame" @src="'img/sex/close/'+_position+'/chastityBelt/beast.png'">
<<else>>
<img @class="_aniFrame" @src="'img/sex/close/'+_position+'/chastityBelt/man.png'">
<</if>>
<<case "othermouthentrance" "othermouthimminent">>
<<if $enemytype is "beast">>
<img @class="_aniFrame" @src="'img/sex/close/'+_position+'/beast/vaginaentrance.png'">
<</if>>
<</switch>>
<<else>>
<<if $vaginastate is "tentacle" or $vaginastate is "tentacledeep">>
<<set _vagina = _img.vaginapenetrate>>
<<set _penetrate = "penetrate">>
<<set _cum = "penetrate">>
<<set _penetrator = "close/" + _position + "/vaginatentaclepenetrated.png">>
<<elseif $vaginastate is "tentacleentrance" or $vaginastate is "tentacleimminent">>
<<set _penetrator = "close/" + _position + "/vaginatentacleentrance.png">>
<<elseif $vaginastate is "penetrated" or $vaginastate is "doublepenetrated">>
<<if ($enemytype is "beast" and $NPCList[_na].penissize gte 5) or ($vaginastate is "doublepenetrated" and $NPCList[$vaginatarget].penis is "vaginadouble" and $NPCList[$vaginadoubletarget].penis is "vaginadouble")>>
<<set _vagina = _img.vaginapenetratebig>>
<<else>>
<<set _vagina = _img.vaginapenetrate>>
<</if>>
<<set _penetrate = "penetrate">>
<<set _cum = "penetrate">>
<<if $enemytype is "machine">>
<<set _penetrator = "machine/vaginal/" + _position + "/penetrated_close.png">>
<<elseif $enemytype is "beast">>
<<if $NPCList[_na].type is "horse" or $NPCList[_na].type is "centaur">>
<<set _penetrator = "close/beast/vaginapenetratedhorse.png">>
<<else>>
<<set _penetrator = "close/" + _position + "/vaginapenetratedbeast.png">>
<</if>>
<<elseif $vaginastate is "doublepenetrated" and $NPCList[$vaginatarget].penis is "vaginadouble" and $NPCList[$vaginadoubletarget].penis is "vaginadouble">>
<<if $NPCList[$vaginatarget].skincolour is "black">>
<<set _penetrator = "black/vaginapenetratedouble.png">>
<<else>>
<<set _penetrator = "close/" + _position + "/vaginapenetratedouble.png">>
<</if>>
<<else>>
<<if $NPCList[$vaginatarget].skincolour is "black">>
<<set _penetrator = "black/vaginapenetrated.png">>
<<else>>
<<set _penetrator = "close/" + _position + "/vaginapenetrated.png">>
<</if>>
<</if>>
<<elseif $vaginastate is "entrance">>
<<if $enemytype is "machine">>
<<set _penetrator = "machine/vaginal/" + _position + "/entrance_close.png">>
<<elseif $enemytype is "beast">>
<<if $NPCList[_na].type is "horse" or $NPCList[_na].type is "centaur">>
<<set _penetrator = "close/beast/vaginaentrancehorse.png">>
<<else>>
<<set _penetrator = "close/" + _position + "/vaginaentrancebeast.png">>
<</if>>
<<else>>
<<set _penetrator = "close/" + _position + "/vaginaentrance.png">>
<</if>>
<<elseif $vaginastate is "imminent">>
<<set _frames = "anim-close-3f-" + _animspeed>>
<<set _penis_frames = "anim-close-6f-" + _animspeed>>
<<set _penetrator_frames = "anim-close-3f-" + _animspeed>>
<<if $enemytype is "machine">>
<<set _penetrator_frames = "anim-close-6f-" + _animspeed>>
<<set _penetrator = "machine/vaginal/" + _position + "/entrance_close.png">>
<<elseif $enemytype is "beast">>
<<if $NPCList[_na].type is "horse" or $NPCList[_na].type is "centaur">>
<<set _penetrator_frames = "anim-close-6f-" + _animspeed>>
<<set _penetrator = "close/beast/vaginaentrancehorse.png">>
<<else>>
<<set _penetrator = "close/" + _position + "/vaginaentrancebeast.png">>
<</if>>
<<else>>
<<if $NPCList[$vaginatarget].skincolour is "black">>
<<set _penetrator = "black/vaginaentrance.png">>
<<else>>
<<set _penetrator = "close/" + _position + "/vaginaentrance.png">>
<</if>>
<</if>>
<<elseif $enemytype is "beast" and ($vaginastate is "othermouthentrance" or $vaginastate is "othermouthimminent") and $monster isnot 1>>
<<set _penetrator = "close/" + _position + "/beast/vaginaentrance.png">>
<<elseif $enemytype is "beast" and $vaginastate is "othermouth" and $monster isnot 1>>
<<set _penetrator = "close/" + _position + "/beast/vagina.png">>
<<elseif $vaginause is "othervagina">>
<<set _penetrator = "close/" + _position + "/trib.png">>
<<else>>
<<set _idle = true>>
<<set _frames = "anim-idle-1f-slow">>
<<set _penis_frames = _frames>>
<<set _penetrator_frames = _frames>>
<</if>>
<!-- Vagina -->
<img @class="_frames" @src="_vagina" @style="'filter: ' + _filters.body">
<<if _aroused and _penetrate is "">>
<img @class="_frames" @src="_img.vaginaaroused" @style="'filter: ' + _filters.body">
<</if>>
<!-- Pubic hair -->
<<if $pbdisable is "f">>
<<if $pbstrip gte 1>>
<img @class="'pbhair-' + _pbColour + ' ' + _frames" @src="'img/sex/close/' + _position + '/phair/vagina' + _penetrate + 'pbstrip' + $pbstrip + '.png'">
<</if>>
<<if $pblevel gte 2>>
<img @class="'pbhair-' + _pbColour + ' ' + _frames" @src="'img/sex/close/' + _position + '/phair/vagina' + _penetrate + 'pb' + $pblevel + '.png'">
<</if>>
<</if>>
<!-- Wolf TF pubic hair -->
<<if !["hidden", "disabled"].includes($transformationParts.wolf.pubes)>>
<img @class="'pbhair-' + _pbColour + ' ' + _frames" @src="'img/sex/close/' + _position + '/vaginahirsute.png'">
<</if>>
<!-- Bird TF pubic hair -->
<<if !["hidden", "disabled"].includes($transformationParts.bird.pubes)>>
<img @class="'pbhair-' + _pbColour + ' ' + _frames" @src="'img/sex/close/' + _position + '/vaginahirsute.png'">
<</if>>
<!-- Hermaphrodite penis -->
<<if $player.penisExist>>
<<if $player.ballsExist is false>>
<img @class="_penis_frames" @src="_img.futavaginanoballs" @style="'filter: ' + _filters.body">
/* add clause for strap-ons? */
<<else>>
<img @class="_penis_frames" @src="_img.futavagina" @style="'filter: ' + _filters.body">
<</if>>
<</if>>
<!-- Dripping cum -->
<<if setup.bodyliquid.combined("vagina") gte 1>>
<<if _idle is false>>
<img @class="_frames" @src="'img/sex/close/' + _position + '/vagina' + _cum + 'cum.png'">
<<else>>
<img @src="'img/sex/close/' + _position + '/vaginacum.gif'">
<</if>>
<</if>>
<!-- Panties to the side -->
<<if $worn.under_lower.state is "totheside">>
<img @class="'colour-under_lower ' + _frames" @src="'img/sex/close/' + _position + '/vaginatotheside.png'" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')">
<</if>>
<!-- Enemy penis or substitute -->
<<if _idle is false>>
<img @class="_penetrator_frames" @src="'img/sex/' + _penetrator">
<</if>>
<</if>>
</div>
<</if>>
<<if $worn.under_lower.anus_exposed is 1 and $worn.lower.anus_exposed is 1>>
<div class="i64" id="closeanus">
<<set _idle = false>>
<<set _penetrated = false>>
<<if $anusstate is "tentacle">>
<<set _image = 'close/' + _position + '/anustentaclepenetrated.png'>>
<<elseif $anusstate is "tentacledeep">>
<<set _penetrated = true>>
<<set _image = 'close/' + _position + '/anustentaclepenetrated.png'>>
<<elseif $anusstate is "tentacleentrance">>
<<set _image = 'close/' + _position + '/anustentacleentrance.png'>>
<<elseif $anusstate is "tentacleimminent">>
<<set _image = 'close/' + _position + '/anustentacleentrance.png'>>
<<elseif $anusstate is "penetrated" or $anusstate is "doublepenetrated">>
<<set _penetrated = true>>
<<if $enemytype is "machine">>
<<set _image = 'machine/anal/' + _position + '/penetrated_close.png'>>
<<elseif $enemytype is "beast">>
<<if $NPCList[_na].type is "horse" or $NPCList[_na].type is "centaur">>
<<set _image = 'close/beast/anuspenetratedhorse.png'>>
<<else>>
<<set _image = 'close/' + _position + '/anuspenetratedbeast.png'>>
<</if>>
<<elseif $anusstate is "doublepenetrated" and $NPCList[$anustarget].penis is "anusdouble" and $NPCList[$anusdoubletarget].penis is "anusdouble">>
<<if $NPCList[$anustarget].skincolour is "black">>
<<set _image = "black/anuspenetratedoubleblack.png">>
<<else>>
<<set _image = 'close/' + _position + '/anuspenetratedoubleclose.png'>>
<</if>>
<<else>>
<<if $NPCList[$anustarget].skincolour is "black">>
<<set _image = "black/anuspenetrated.png">>
<<else>>
<<set _image = 'close/' + _position + '/anuspenetrated.png'>>
<</if>>
<</if>>
<<elseif $anusstate is "entrance">>
<<if $enemytype is "machine">>
<<set _image = 'machine/anal/' + _position + '/entrance_close.png'>>
<<elseif $enemytype is "beast">>
<<if $NPCList[_na].type is "horse" or $NPCList[_na].type is "centaur">>
<<set _image = 'close/beast/anusentrancehorse.png'>>
<<else>>
<<set _image = 'close/' + _position + '/anusentrancebeast.png'>>
<</if>>
<<else>>
<<if $NPCList[$anustarget].skincolour is "black">>
<<set _image = "black/anusentrance.png">>
<<else>>
<<set _image = 'close/' + _position + '/anusentrance.png'>>
<</if>>
<</if>>
<<elseif $anusstate is "imminent">>
<<if $enemytype is "machine">>
<<set _image = 'machine/anal/' + _position + '/entrance_close.png'>>
<<elseif $enemytype is "beast">>
<<if $NPCList[_na].type is "horse" or $NPCList[_na].type is "centaur">>
<<set _image = 'close/beast/anusentrancehorse.png'>>
<<else>>
<<set _image = 'close/' + _position + '/anusentrancebeast.png'>>
<</if>>
<<else>>
<<set _image = 'close/' + _position + '/anusentrance.png'>>
<</if>>
<<elseif $enemytype is "beast" and $anusstate is "othermouthentrance" and $monster isnot 1>>
<<set _image = 'close/' + _position + '/beast/anusentrance.png'>>
<<elseif $enemytype is "beast" and $anusstate is "othermouthimminent" and $monster isnot 1>>
<<set _image = 'close/' + _position + '/beast/anusentrance.png'>>
<<elseif $enemytype is "beast" and $anusstate is "othermouth" and $monster isnot 1>>
<<set _image = 'close/' + _position + '/beast/anus.png'>>
<<else>>
<<set _idle = true>>
<</if>>
<<if _idle == true>>
<img class="anim-idle-1f-slow" @src="_img.anus" @style="'filter: ' + _filters.body">
<<if $worn.under_lower.state is "totheside">>
<img class="colour-under_lower anim-idle-1f-slow" @src="'img/sex/close/' + _position + '/anustotheside.png'" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')">
<</if>>
<<else>>
<img @class="'anim-close-6f-' + _animspeed" @src="_penetrated ? _img.anuspenetrate : _img.anus" @style="'filter: ' + _filters.body">
<<if $worn.under_lower.state is "totheside">>
<img @class="'colour-under_lower anim-close-6f-' + _animspeed" @src="'img/sex/close/' + _position + '/anustotheside' + (_penetrated ? 'penetrate' : '') + '.png'" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')">
<</if>>
<img @class="'anim-close-6f-' + _animspeed" @src="'img/sex/' + _image">
<</if>>
</div>
<</if>>
<div class="i64" id="closechest">
<<if $chestuse is "penis" or $chestuse is "tentacle">>
<<if $player.breastsize gte 8>>
<img @src="_img.chest+'chest_job_big.png'" @class="'anim-close-10f-'+_animspeed" @style="'filter: ' + _filters.body">
<img id="closechestnip" @src="_img.chest+'chest_job_big_nip.png'" @class="'anim-close-10f-'+_animspeed">
<img id="closechestpenis" @src="_img.chest+'chest_job_big_penis.png'" @class="'anim-close-10f-'+_animspeed">
<<else>>
<img @src="_img.chest+'base.png'" @class="'anim-close-6f-'+_animspeed" @style="'filter: ' + _filters.body">
<img id="closechestbreasts" @src="_img.chest+$player.breastsize+'_job.png'" @class="'anim-close-6f-'+_animspeed" @style="'filter: ' + _filters.body">
<img id="closechestnip" @src="_img.chest+$player.breastsize+'_job_nip.png'" @class="'anim-close-6f-'+_animspeed">
<<if $chestuse is "penis" and $enemytype is "beast">>
<img id="closechestpenis" @src="_img.chest+'beast.png'" @class="'anim-close-6f-'+_animspeed">
<<elseif $chestuse is "penis">>
<img id="closechestpenis" @src="_img.chest+'man.png'" @class="'anim-close-6f-'+_animspeed">
<<else>>
<img id="closechestpenis" @src="_img.chest+'tentacle.png'" @class="'anim-close-6f-'+_animspeed">
<</if>>
<</if>>
<<elseif ($worn.upper.exposed gte 2 or $upperwetstage gte 3) and ($worn.under_upper.exposed gte 1 or $underupperwetstage gte 3)>>
<img @src="_img.chest+$player.breastsize+'.png'" @style="'filter: ' + _filters.body">
<img id="closechestpenis" @src="_img.chest+$player.breastsize+'_nip.png'">
<</if>>
</div>
<<if ($player.penisExist or playerHasStrapon()) and $worn.under_lower.vagina_exposed is 1 and $worn.lower.vagina_exposed is 1>>
<div class="i64" id="closepenis">
<<if $player.vaginaExist>>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.futapenisbase" @style="'filter: '+_filters.body">
<<else>>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.penisbase" @style="'filter: '+_filters.body">
<</if>>
<<if $worn.under_lower.state is "totheside">>
<img @class="'colour-under_lower anim-close-6f-'+_animspeed" @src="'img/sex/close/' + _position + '/penistotheside.png'" @style="($worn.under_lower.colour is 'custom'? $worn.under_lower.colourCustom + _underLowerOpacity : '')">
<</if>>
<<if $worn.genitals.type.includes("hidden") and !playerHasStrapon()>>
<img @class="'anim-close-6f-'+_animspeed" @src="'img/sex/close/' + _position + '/chastityBelt/penis'+_beltName+'.png'">
<<switch $penisstate>>
<<case "tentacleentrance" "tentacleimminent">>
<img @class="'anim-close-6f-'+_animspeed" src="img/sex/close/chastityBelt/tentacle.png">
<<case "entrance" "imminent">>
<img @class="'anim-close-6f-'+_animspeed" @src="'img/sex/close/' + _position + '/penisentrance.png'">
<<case "othermouthentrance" "othermouthimminent">>
<<if $enemytype is "beast">>
<img @class="'anim-close-6f-'+_animspeed" src="img/sex/close/beast/penisentrance.png">
<</if>>
<</switch>>
<<elseif $worn.genitals.name is "chastity cage" and !playerHasStrapon()>>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.chastitypenis" @style="'filter: '+_filters.body">
<img @class="'anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/chastity.png'">
<<elseif playerHasStrapon()>>
/* Need to add strap-on close sprite here */
<<if $worn.genitals.type.includes("hidden")>>
<img @class="'anim-close-6f-'+_animspeed" @src="'img/sex/close/' + _position + '/chastityBelt/penis'+_beltName+'.png'">
<</if>>
<<set _ppcolor to "strapon-"+$worn.under_lower.colour>>
/* Add different shape phalluses here */
<<if $worn.under_lower.variable is "straponknotted">>
<img @class="'layer-sexmouth '+_ppcolor+' anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/straponcloseknot.png'">
<<elseif $worn.under_lower.variable is "straponhorse">>
<img @class="'layer-sexmouth '+_ppcolor+' anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/straponcloseknot.png'">
<<else>>
<img @class="'layer-sexmouth '+_ppcolor+' anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/straponclose.png'">
<</if>>
/* This is the NPC getting penetrated */
<<if $penisstate is "penetrated" or $penisstate is "otheranus">>
<img @class="'layer-sextears '+'anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/penispenetrated.png'">
<</if>>
<<elseif $penisstate is "tentacle">>
<<if $player.ballsExist is false>>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.futapenisnoballs" @style="'filter: '+_filters.body">
<<else>>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.penis" @style="'filter: '+_filters.body">
<</if>>
<img @class="'anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/penistentaclepenetrated.png'">
<<elseif $penisstate is "tentacledeep">>
<<if $player.ballsExist is false>>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.futapenisnoballs" @style="'filter: '+_filters.body">
<<else>>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.penis" @style="'filter: '+_filters.body">
<</if>>
<img @class="'anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/penistentaclepenetrated.png'">
<<elseif $penisstate is "tentacleentrance">>
<<if $player.ballsExist is false>>
<img @class="'anim-close-3f-'+_animspeed" @src="_img.futapenisnoballs" @style="'filter: '+_filters.body">
<<else>>
<img @class="'anim-close-3f-'+_animspeed" @src="_img.penis" @style="'filter: '+_filters.body">
<</if>>
<img @class="'anim-close-3f-'+_animspeed" @src="'img/sex/close/'+_position+'/penistentacleentrance.png'">
<<elseif $penisstate is "tentacleimminent">>
<<if $player.ballsExist is false>>
<img @class="'anim-close-3f-'+_animspeed" @src="_img.futapenisnoballs" @style="'filter: '+_filters.body">
<<else>>
<img @class="'anim-close-3f-'+_animspeed" @src="_img.penis" @style="'filter: '+_filters.body">
<</if>>
<img @class="'anim-close-3f-'+_animspeed" @src="'img/sex/close/'+_position+'/penistentacleentrance.png'">
<<elseif $penisstate is "penetrated">>
<<if $player.ballsExist is false>>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.futapenisnoballs" @style="'filter: '+_filters.body">
<<else>>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.penis" @style="'filter: '+_filters.body">
<</if>>
<<if $enemytype is "beast" and ($monster isnot 1 or $NPCList[_na].type is "horse" or $NPCList[_na].type is "centaur")>>
<img @class="'anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/beast/penispenetrated.png'">
<<else>>
<img @class="'anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/penispenetrated.png'">
<</if>>
<<elseif $penisstate is "otheranus">>
<<if $player.ballsExist is false>>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.futapenisnoballs" @style="'filter: '+_filters.body">
<<else>>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.penis" @style="'filter: '+_filters.body">
<</if>>
<<if $enemytype is "beast" and ($monster isnot 1 or $NPCList[_na].type is "horse" or $NPCList[_na].type is "centaur")>>
<img @class="'anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/beast/penispenetrated.png'">
<<else>>
<img @class="'anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/penispenetrated.png'">
<</if>>
<<elseif $penisstate is "imminent">>
<<if $player.ballsExist is false>>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.futapenisnoballs" @style="'filter: '+_filters.body">
<<else>>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.penis" @style="'filter: '+_filters.body">
<</if>>
<<if $enemytype is "beast" and ($monster isnot 1 or $NPCList[_na].type is "horse" or $NPCList[_na].type is "centaur")>>
<img @class="'anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/beast/penisentrancevagina.png'">
<<else>>
<img @class="'anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/penisentrance.png'">
<</if>>
<<elseif $penisstate is "entrance">>
<<if $player.ballsExist is false>>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.futapenisnoballs" @style="'filter: '+_filters.body">
<<else>>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.penis" @style="'filter: '+_filters.body">
<</if>>
<<if $enemytype is "beast" and ($monster isnot 1 or $NPCList[_na].type is "horse" or $NPCList[_na].type is "centaur")>>
<img @class="'anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/beast/penisentrancevagina.png'">
<<else>>
<img @class="'anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/penisentrance.png'">
<</if>>
<<elseif $penisstate is "otheranusimminent">>
<<if $player.ballsExist is false>>
<img @class="'anim-close-3f-'+_animspeed" @src="_img.futapenisnoballs" @style="'filter: '+_filters.body">
<<else>>
<img @class="'anim-close-3f-'+_animspeed" @src="_img.penis" @style="'filter: '+_filters.body">
<</if>>
<<if $enemytype is "beast" and ($monster isnot 1 or $NPCList[_na].type is "horse" or $NPCList[_na].type is "centaur")>>
<img @class="'anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/beast/penisentrancevagina.png'">
<<else>>
<img @class="'anim-close-3f-'+_animspeed" @src="'img/sex/close/'+_position+'/penisentrance.png'">
<</if>>
<<elseif $penisstate is "otheranusentrance">>
<<if $player.ballsExist is false>>
<img @class="'anim-close-3f-'+_animspeed" @src="_img.futapenisnoballs" @style="'filter: '+_filters.body">
<<else>>
<img @class="'anim-close-3f-'+_animspeed" @src="_img.penis" @style="'filter: '+_filters.body">
<</if>>
<<if $enemytype is "beast" and ($monster isnot 1 or $NPCList[_na].type is "horse" or $NPCList[_na].type is "centaur")>>
<img @class="'anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/beast/penisentrancevagina.png'">
<<else>>
<img @class="'anim-close-3f-'+_animspeed" @src="'img/sex/close/'+_position+'/penisentrance.png'">
<</if>>
<<elseif $enemytype is "beast" and $penisstate is "othermouthentrance" and $monster isnot 1>>
<<if $player.ballsExist is false>>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.penisentrancenoballs" @style="'filter: '+_filters.body">
<<else>>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.penisentrance1" @style="'filter: '+_filters.body">
<</if>>
<img @class="'anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/beast/penisentrance.png'">
<<elseif $enemytype is "beast" and $penisstate is "othermouthimminent" and $monster isnot 1>>
<<if $player.ballsExist is false>>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.penisimminentnoballs" @style="'filter: '+_filters.body">
<<else>>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.penisimminent1" @style="'filter: '+_filters.body">
<</if>>
<img @class="'anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/beast/penisimminent.png'">
<<elseif $enemytype is "beast" and $penisstate is "othermouth" and $monster isnot 1>>
<<if $player.ballsExist is false>>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.penisnoballs" @style="'filter: '+_filters.body">
<<else>>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.penis1" @style="'filter: '+_filters.body">
<</if>>
<img @class="'anim-close-6f-'+_animspeed" @src="'img/sex/close/'+_position+'/beast/penis.png'">
<<else>>
<<if $player.ballsExist is false>>
<img class="anim-idle-1f-slow" @src="_img.futapenisnoballs" @style="'filter: '+_filters.body">
<<else>>
<img class="anim-idle-1f-slow" @src="_img.penis" @style="'filter: '+_filters.body">
<</if>>
<</if>>
</div>
<</if>>
<</widget>><<widget "maninit">>
<<set $enemyarousal to $allure / 50 + $audiencearousal>>
<<set $enemyanger to 0>>
<<set $enemystrength to 20000>>
<<set $combat to 1>>
<<set $enemytrust to 0>>
<<set $enemyhealth to 0>>
<<for _i to 0; _i lt $enemyno; _i++>>
<<if $NPCList[_i].health isnot undefined>>
<<set $enemyhealth += $NPCList[_i].health>>
<</if>>
<</for>>
<<if $enemyhealth is 0>><<set $enemyhealth to 199>><</if>><!-- This is set for compatibility elsewhere if needed, v2.2.0... -->
<<set $enemyarousalmax to 500 * $enemyno>>
<<set $enemyangermax to 200>>
<<set $enemyhealthmax to $enemyhealth>>
<<if $enemyhealthmax is 0>><<set $enemyhealthmax to 199>><</if>><!-- This is set for compatibility elsewhere if needed, v2.2.0... -->
<<for _i = 0; _i < $NPCList.length; _i++>>
<<set $NPCList[_i].bold to $allure / 10>>
<</for>>
<<if $dissociation gte 1>>
<<set $enemytrust -= 40>>
<</if>>
<<if _args[0]>>
<<set $enemytype to _args[0]>>
<<else>>
<<set $enemytype to "man">>
<</if>>
<<if _args[0] is "plant">>
<<set $enemyno to 1>>
<</if>>
<<set $rapeavoid to 1>>
<<set $orgasmdown to 0>>
<<set $penisbitten to 0>>
<<set $apologised to 0>>
<<set $underlowerstruggle to 0>>
<<set $lowerstruggle to 0>>
<<set $upperstruggle to 0>>
<<set $leftaction to 0>>
<<set $rightaction to 0>>
<<set $traumasaved to $trauma>>
<<set $stresssaved to $stress>>
<<set $traumagain to 0>>
<<set $stressgain to 0>>
<<set $combattype to "gang">>
<<if $NPCList[0].monster is "monster">>
<<set $monster to 1>>
<<else>>
<<set $monster to 0>>
<</if>>
<<if random(0,99) lt $condomchance>>
<<set $npcCondoms to "normal">>
<<else>>
/*<<set $npcCondoms to "damaged">>*/
<</if>>
/*ToDo: Pregnancy, remove to properly enable*/
<<if $pregnancyTesting is undefined>>
<<set $condomUse to false>>
<</if>>
<<combatinit>>
<</widget>>
<<widget "beastNNPCinit">>
<!-- NEW NNPC beast intitiation widget v2.6. Replaces beast(1-6)init widgets -->
<!-- Probably just temporary... fix for Black Wolf -->
<<set $enemyhealth to 200>>
<<set $enemyarousal to $allure / 50>>
<<set $enemyanger to 0>>
<<set $enemystrength to 20000>>
<<set $combat to 1>>
<<set $enemyarousalmax to 500>>
<<set $enemyangermax to 200>>
<<set $enemyhealthmax to 200>>
<<set $enemytrust to 0>>
<<if $dissociation gte 1>>
<<set $enemytrust -= 40>>
<</if>>
<<set $enemytype to "beast">>
<<set $rapeavoid to 1>>
<<set $orgasmdown to 0>>
<<if $combatTrain.generateInit is 1>>
<<set $penisbitten to 0>>
<<set $apologised to 0>>
<</if>>
<<set $underlowerstruggle to 0>>
<<set $lowerstruggle to 0>>
<<set $upperstruggle to 0>>
<<set $leftaction to 0>>
<<set $rightaction to 0>>
<<set $traumasaved to $trauma>>
<<set $stresssaved to $stress>>
<<set $traumagain to 0>>
<<set $stressgain to 0>>
<!-- NG This means if Beast 1 is a monster, they are all monsters -->
<!-- This should be fixed globally later -->
<<if $NPCList[0].monster is "monster">>
<<set $monster to 1>>
<<else>>
<<set $monster to 0>>
<</if>>
<!--Used to prevent certain variables being repeated during re-generation-->
<<set $combatTrain.generateInit to 0>>
<<combatinit>>
<</widget>>
<<widget "beastCombatInit">>
<<set $rapeavoid to 1>>
<<set $orgasmdown to 0>>
<<if $combatTrain.generateInit is 1>>
<<set $penisbitten to 0>>
<<set $apologised to 0>>
<</if>>
<<set $underlowerstruggle to 0>>
<<set $lowerstruggle to 0>>
<<set $upperstruggle to 0>>
<<set $leftaction to 0>>
<<set $rightaction to 0>>
<<set $traumasaved to $trauma>>
<<set $stresssaved to $stress>>
<<set $traumagain to 0>>
<<set $stressgain to 0>>
<<set $enemyhealth to 200>>
<<set $enemyarousal to $allure / 50>>
<<set $enemyanger to 0>>
<<set $enemystrength to 20000>>
<<set $combat to 1>>
<<set $enemyarousalmax to 500>>
<<set $enemyangermax to 200>>
<<set $enemyhealthmax to 200>>
<<set $enemytrust to 0>>
<<if $dissociation gte 1>>
<<set $enemytrust -= 40>>
<</if>>
<<set $enemytype to "beast">>
<<if $NPCList[0].monster is "monster">>
<<set $monster to 1>>
<<else>>
<<set $monster to 0>>
<</if>>
<!--Used to prevent certain variables being repeated during re-generation-->
<<set $combatTrain.generateInit to 0>>
<!-- NG not sure what to do with below yet, this is part of indexing... leave for now V2.7-->
<<set $enemyarousal1 to $enemyarousal>>
<<set $enemyanger1 to $enemyanger>>
<<set $enemyhealth1 to $enemyhealthmax>>
<<set $enemytrust1 to $enemytrust>>
<<set $enemyarousal2 to $enemyarousal>>
<<set $enemyanger2 to $enemyanger>>
<<set $enemyhealth2 to $enemyhealthmax>>
<<set $enemytrust2 to $enemytrust>>
<<set $enemyarousal3 to $enemyarousal>>
<<set $enemyanger3 to $enemyanger>>
<<set $enemyhealth3 to $enemyhealthmax>>
<<set $enemytrust3 to $enemytrust>>
<<set $enemyarousal4 to $enemyarousal>>
<<set $enemyanger4 to $enemyanger>>
<<set $enemyhealth4 to $enemyhealthmax>>
<<set $enemytrust4 to $enemytrust>>
<<set $enemyarousal5 to $enemyarousal>>
<<set $enemyanger5 to $enemyanger>>
<<set $enemyhealth5 to $enemyhealthmax>>
<<set $enemytrust5 to $enemytrust>>
<<set $enemyarousal6 to $enemyarousal>>
<<set $enemyanger6 to $enemyanger>>
<<set $enemyhealth6 to $enemyhealthmax>>
<<set $enemytrust6 to $enemytrust>>
<<combatinit>>
<</widget>>
<<widget "beastNEWinit">>
<!-- NEW beast intitiation widget v2.6. Replaces beast(1-6)init widgets -->
<!-- Args are number of beasts(1-6), Type, Gender, Genitals and Monster status-->
<!-- Last three args are optional, and override generation based on settings. Use with care -->
<!-- Example: <<beastNEWinit 1 dog m>> would generate 1 male dog -->
<!-- Example: <<beastNEWinit 2 wolf f>> would generate 2 female wolves -->
<!-- Example: <<beastNEWinit 1 horse f penis monster>> would generate 1 dickgirl centaur -->
<<set _nn to _args[0]>> <!-- Number of Beasts -->
<<set _tpe to _args[1]>> <!-- Type -->
<<set _gnn to _args[2]>> <!-- Gender -->
<<set _beast_genitals to _args[3]>>
<<set _beast_monster to _args[4]>>
<<set $active_enemy to 0>>
<!-- Error Checking -->
<<if !$BeastList.includes(_tpe)>>
<span class="red">ERROR: beastNEWinit unknown type</span>
<</if>>
<<for _xx = 1; _xx < _nn+1; _xx++>>
<<generateBEAST _xx _tpe _gnn _beast_genitals _beast_monster>>
<</for>>
<<set $enemyno to _nn>>
<<set $enemytype to "beast">>
<!-- NG This means if Beast 1 is a monster, they are all monsters -->
<!-- This should be fixed globally later -->
<<set $monster to ($NPCList[0].monster is "monster" ? 1 : 0)>>
<</widget>>
<<widget "beastNOGENinit">>
<!-- NEW beast initiation widget v2.6. Replaces beast(1-6)init widgets -->
<!-- This works like ManInit widget and requires prior beast initialisation, no args -->
<!-- The main reason to use this NOGEN call is so that a variety of beasts can be called, rather than all 1 type -->
<!-- Eventually all the <<beastXXXinit>> calls should be collapsed under man1init, which will require rework of $enemytype="beast" + other stuff -->
<<set $enemyhealth to 200>>
<<set $enemyarousal to $allure / 50>>
<<set $enemyanger to 0>>
<<set $enemystrength to 20000>>
<<set $combat to 1>>
<<set $enemyarousalmax to 500>>
<<set $enemyangermax to 200>>
<<set $enemyhealthmax to 200>>
<<set $enemytrust to 0>>
<<if $dissociation gte 1>>
<<set $enemytrust -= 40>>
<</if>>
<<set $enemytype to "beast">>
<<set $rapeavoid to 1>>
<<set $orgasmdown to 0>>
<<if $combatTrain.generateInit is 1>>
<<set $penisbitten to 0>>
<<set $apologised to 0>>
<</if>>
<<set $underlowerstruggle to 0>>
<<set $lowerstruggle to 0>>
<<set $upperstruggle to 0>>
<<set $leftaction to 0>>
<<set $rightaction to 0>>
<<set $traumasaved to $trauma>>
<<set $stresssaved to $stress>>
<<set $traumagain to 0>>
<<set $stressgain to 0>>
<!-- NG This means if Beast 1 is a monster, they are all monsters -->
<!-- This should be fixed globally later -->
<<if $NPCList[0].monster is "monster">>
<<set $monster to 1>>
<<else>>
<<set $monster to 0>>
<</if>>
<!--Used to prevent certain variables being repeated during re-generation-->
<<set $combatTrain.generateInit to 0>>
<!-- NG not sure what to do with below yet, this is part of indexing... leave for now V2.7-->
<<set $enemyarousal2 to $enemyarousal>>
<<set $enemyanger2 to $enemyanger>>
<<set $enemyhealth2 to $enemyhealthmax>>
<<set $enemytrust2 to $enemytrust>>
<<set $enemyarousal3 to $enemyarousal>>
<<set $enemyanger3 to $enemyanger>>
<<set $enemyhealth3 to $enemyhealthmax>>
<<set $enemytrust3 to $enemytrust>>
<<set $enemyarousal4 to $enemyarousal>>
<<set $enemyanger4 to $enemyanger>>
<<set $enemyhealth4 to $enemyhealthmax>>
<<set $enemytrust4 to $enemytrust>>
<<set $enemyarousal5 to $enemyarousal>>
<<set $enemyanger5 to $enemyanger>>
<<set $enemyhealth5 to $enemyhealthmax>>
<<set $enemytrust5 to $enemytrust>>
<<set $enemyarousal6 to $enemyarousal>>
<<set $enemyanger6 to $enemyanger>>
<<set $enemyhealth6 to $enemyhealthmax>>
<<set $enemytrust6 to $enemytrust>>
<<combatinit>>
<</widget>>
<<widget "strangeman1init">>
<<set $enemyhealth to 200>>
<<set $enemyarousal to $allure / 50>>
<<set $enemyanger to 0>>
<<set $enemystrength to 20000>>
<<set $NPCList[0].lefthand to "mouth">>
<<set $combat to 1>>
<<set $enemyarousalmax to 500>>
<<set $enemyangermax to 200>>
<<set $enemyhealthmax to 200>>
<<set $enemytrust to 0>>
<<if $dissociation gte 1>>
<<set $enemytrust -= 40>>
<</if>>
<<set $enemytype to "man">>
<<set $rapeavoid to 1>>
<<set $orgasmdown to 0>>
<<set $penisbitten to 0>>
<<set $apologised to 0>>
<<set $underlowerstruggle to 0>>
<<set $lowerstruggle to 0>>
<<set $upperstruggle to 0>>
<<set $leftaction to 0>>
<<set $rightaction to 0>>
<<set $traumasaved to $trauma>>
<<set $stresssaved to $stress>>
<<set $traumagain to 0>>
<<set $stressgain to 0>>
<<combatinit>>
<</widget>>
<<widget "strangeman2init">>
<<set $enemyhealth to 200>>
<<set $enemyarousal to $allure / 50>>
<<set $enemyanger to 0>>
<<set $enemystrength to 20000>>
<<set $combat to 1>>
<<set $enemyarousalmax to 500>>
<<set $enemyangermax to 200>>
<<set $enemyhealthmax to 200>>
<<set $enemytrust to 0>>
<<if $dissociation gte 1>>
<<set $enemytrust -= 40>>
<</if>>
<<set $enemytype to "man">>
<<set $rapeavoid to 1>>
<<set $orgasmdown to 0>>
<<set $penisbitten to 0>>
<<set $apologised to 0>>
<<set $underlowerstruggle to 0>>
<<set $lowerstruggle to 0>>
<<set $upperstruggle to 0>>
<<set $leftaction to 0>>
<<set $rightaction to 0>>
<<set $traumasaved to $trauma>>
<<set $stresssaved to $stress>>
<<set $traumagain to 0>>
<<set $stressgain to 0>>
<<combatinit>>
<</widget>>
<<widget "strangewoman1init">>
<<set $enemyhealth to 200>>
<<set $enemyarousal to $allure / 50>>
<<set $enemyanger to 0>>
<<set $enemystrength to 20000>>
<<set $combat to 1>>
<<set $enemyarousalmax to 500>>
<<set $enemyangermax to 200>>
<<set $enemyhealthmax to 200>>
<<set $enemytrust to 0>>
<<if $dissociation gte 1>>
<<set $enemytrust -= 40>>
<</if>>
<<set $enemytype to "man">>
<<set $rapeavoid to 1>>
<<set $orgasmdown to 0>>
<<set $penisbitten to 0>>
<<set $apologised to 0>>
<<set $underlowerstruggle to 0>>
<<set $lowerstruggle to 0>>
<<set $upperstruggle to 0>>
<<set $leftaction to 0>>
<<set $rightaction to 0>>
<<set $traumasaved to $trauma>>
<<set $stresssaved to $stress>>
<<set $traumagain to 0>>
<<set $stressgain to 0>>
<<combatinit>>
<</widget>>
<<widget "tailorinit">>
<<set $enemyhealth to 200>>
<<set $enemyarousal to $allure / 50>>
<<set $enemyanger to 0>>
<<set $enemystrength to 20000>>
<<set $combat to 1>>
<<set $enemyarousalmax to 500>>
<<set $enemyangermax to 200>>
<<set $enemyhealthmax to 200>>
<<set $enemytrust to 0>>
<<if $dissociation gte 1>>
<<set $enemytrust -= 40>>
<</if>>
<<set $enemytype to "man">>
<<set $rapeavoid to 1>>
<<set $orgasmdown to 0>>
<<set $penisbitten to 0>>
<<set $apologised to 0>>
<<set $underlowerstruggle to 0>>
<<set $lowerstruggle to 0>>
<<set $upperstruggle to 0>>
<<set $leftaction to 0>>
<<set $rightaction to 0>>
<<set $traumasaved to $trauma>>
<<set $stresssaved to $stress>>
<<set $traumagain to 0>>
<<set $stressgain to 0>>
<<set $leftarm to "bound">>
<<set $rightarm to "bound">>
<<combatinit>>
<</widget>>
<<widget "molestbusinit">>
<<set $enemyhealth to 200>>
<<set $enemyarousal to $allure / 50>>
<<set $enemyanger to 0>>
<<set $enemystrength to 20000>>
<<set $combat to 1>>
<<set $enemyarousalmax to 500>>
<<set $enemyangermax to 200>>
<<set $enemyhealthmax to 200>>
<<set $enemytrust to 0>>
<<if $dissociation gte 1>>
<<set $enemytrust -= 40>>
<</if>>
<<set $enemytype to "man">>
<<set $rapeavoid to 1>>
<<set $orgasmdown to 0>>
<<set $penisbitten to 0>>
<<set $apologised to 0>>
<<set $underlowerstruggle to 0>>
<<set $lowerstruggle to 0>>
<<set $upperstruggle to 0>>
<<set $leftaction to 0>>
<<set $rightaction to 0>>
<<set $traumasaved to $trauma>>
<<set $stresssaved to $stress>>
<<set $traumagain to 0>>
<<set $stressgain to 0>>
<<if $daystate isnot "night">><<enable_rescue>><</if>>
<<hand_gag 0 left>>
<<combatinit>>
<</widget>>
<<widget "busmoveinit">>
<<set $enemyhealth to 200>>
<<set $enemyarousal to $allure / 50>>
<<set $enemyanger to 0>>
<<set $enemystrength to 20000>>
<<set $combat to 1>>
<<set $enemyarousalmax to 200>>
<<set $enemyangermax to 200>>
<<set $enemyhealthmax to 200>>
<<set $enemytrust to 0>>
<<if $dissociation gte 1>>
<<set $enemytrust -= 40>>
<</if>>
<<set $enemytype to "man">>
<<set $rapeavoid to 1>>
<<set $orgasmdown to 0>>
<<set $penisbitten to 0>>
<<set $apologised to 0>>
<<set $underlowerstruggle to 0>>
<<set $lowerstruggle to 0>>
<<set $upperstruggle to 0>>
<<set $leftaction to 0>>
<<set $rightaction to 0>>
<<set $traumasaved to $trauma>>
<<set $stresssaved to $stress>>
<<set $traumagain to 0>>
<<set $stressgain to 0>>
<<if $daystate isnot "night">><<enable_rescue>><</if>>
<<combatinit>>
<</widget>>
<<widget "lefthandinit">>
<<set $enemyhealth to 200>>
<<set $enemyarousal to $allure / 50>>
<<set $enemyanger to 0>>
<<set $enemystrength to 20000>>
<<set $NPCList[0].lefthand to 0>>
<<set $NPCList[0].righthand to "none">>
<<set $NPCList[0].penis to "none">>
<<set $NPCList[0].vagina to "none">>
<<set $combat to 1>>
<<set $enemyarousalmax to 100>>
<<set $enemyangermax to 200>>
<<set $enemyhealthmax to 200>>
<<set $enemytrust to 0>>
<<if $dissociation gte 1>>
<<set $enemytrust -= 40>>
<</if>>
<<set $enemytype to "man">>
<<set $rapeavoid to 1>>
<<set $orgasmdown to 0>>
<<set $penisbitten to 0>>
<<set $apologised to 0>>
<<set $underlowerstruggle to 0>>
<<set $lowerstruggle to 0>>
<<set $upperstruggle to 0>>
<<set $leftaction to 0>>
<<set $rightaction to 0>>
<<set $traumasaved to $trauma>>
<<set $stresssaved to $stress>>
<<set $traumagain to 0>>
<<set $stressgain to 0>>
<<if $daystate isnot "night">><<enable_rescue>><</if>>
<<combatinit>>
<</widget>>
<<widget "nurseinit">>
<<set $enemyhealth to 200>>
<<set $enemyarousal to $allure / 50>>
<<set $enemyanger to 0>>
<<set $enemystrength to 20000>>
<<set $combat to 1>>
<<set $enemyarousalmax to 400>>
<<set $enemyangermax to 200>>
<<set $enemyhealthmax to 200>>
<<set $enemytrust to 0>>
<<if $dissociation gte 1>>
<<set $enemytrust -= 40>>
<</if>>
<<set $enemytype to "man">>
<<set $rapeavoid to 1>>
<<set $orgasmdown to 0>>
<<set $penisbitten to 0>>
<<set $apologised to 0>>
<<set $underlowerstruggle to 0>>
<<set $lowerstruggle to 0>>
<<set $upperstruggle to 0>>
<<set $leftaction to 0>>
<<set $rightaction to 0>>
<<set $traumasaved to $trauma>>
<<set $stresssaved to $stress>>
<<set $traumagain to 0>>
<<set $stressgain to 0>>
<<drugs 120>>
<<combatinit>>
<</widget>>
<<widget "pharmnurseinit">>
<<set $enemyhealth to $NPCList[0].health>>
<<set $enemyarousal to $allure / 100>>
<<set $enemyanger to 0>>
<<set $enemystrength to 20000>>
<<set $combat to 1>>
<<set $enemyarousalmax to 1000>>
<<set $enemyangermax to 200>>
<<set $enemyhealthmax to $NPCList[0].healthmax>>
<<set $enemytrust to 0>>
<<if $dissociation gte 1>>
<<set $enemytrust -= 40>>
<</if>>
<<set $enemytype to "man">>
<<set $rapeavoid to 1>>
<<set $orgasmdown to 0>>
<<set $penisbitten to 0>>
<<set $apologised to 0>>
<<set $underlowerstruggle to 0>>
<<set $lowerstruggle to 0>>
<<set $upperstruggle to 0>>
<<set $leftaction to 0>>
<<set $rightaction to 0>>
<<set $traumasaved to $trauma>>
<<set $stresssaved to $stress>>
<<set $traumagain to 0>>
<<set $stressgain to 0>>
<<if $worn.over_lower.name != "naked">>
<<set $NPCList[0].lefthand to "overlowerclothes">>
<<set $NPCList[0].righthand to "overlowerclothes">>
<<elseif $worn.lower.name != "naked">>
<<set $NPCList[0].lefthand to "lowerclothes">>
<<set $NPCList[0].righthand to "lowerclothes">>
<<elseif $worn.under_lower.name != "naked">>
<<set $NPCList[0].lefthand to "underlowerclothes">>
<<set $NPCList[0].righthand to "underlowerclothes">>
<</if>>
<<set $NPCList[0].mouth to "penisentrance">>
<<set $NPCList[0].location.head = "genitals">>
<<set $NPCList[0].location.genitals = "idle">>
<!-- 'dont' is just an invalid value so that the NPC won't know how to use its genitals,
otherwise there's no easy way of stopping NPC from shoving their stuff in PC's face -->
<!--Prevents the use of asking for condoms-->
<<set $condomAsk to true>>
<<combatinit>>
<</widget>>
<<widget "spankmaninit">>
<<set $enemyhealth to 200>>
<<set $enemyarousal to 0>>
<<set $enemyanger to 300>>
<<set $enemystrength to 20000>>
<<set $NPCList[0].lefthand to "arms">>
<<set $NPCList[0].righthand to "spank">>
<<set $combat to 1>>
<<set $enemyarousalmax to 500>>
<<set $enemyangermax to 300>>
<<set $enemyhealthmax to 200>>
<<set $enemytrust to 0>>
<<if $dissociation gte 1>>
<<set $enemytrust -= 40>>
<</if>>
<<set $enemytype to "man">>
<<set $rapeavoid to 1>>
<<set $orgasmdown to 0>>
<<set $penisbitten to 0>>
<<set $apologised to 0>>
<<set $underlowerstruggle to 0>>
<<set $lowerstruggle to 0>>
<<set $upperstruggle to 0>>
<<set $leftaction to 0>>
<<set $rightaction to 0>>
<<set $traumasaved to $trauma>>
<<set $stresssaved to $stress>>
<<set $traumagain to 0>>
<<set $stressgain to 0>>
<<set $enemyno to 1>>
<<set $leftarm to "grappled">>
<<set $rightarm to "grappled">>
<<combatinit>>
<</widget>>
<<widget "bound2init">>
<<set $enemyhealth to 400>>
<<set $enemyarousal to $allure / 50>>
<<set $enemyanger to 0>>
<<set $enemystrength to 20000>>
<<set $combat to 1>>
<<set $enemyarousalmax to 1000>>
<<set $enemyangermax to 200>>
<<set $enemyhealthmax to 400>>
<<set $enemytrust to 0>>
<<if $dissociation gte 1>>
<<set $enemytrust -= 40>>
<</if>>
<<set $enemytype to "man">>
<<set $rapeavoid to 1>>
<<set $orgasmdown to 0>>
<<set $penisbitten to 0>>
<<set $apologised to 0>>
<<set $underlowerstruggle to 0>>
<<set $lowerstruggle to 0>>
<<set $upperstruggle to 0>>
<<set $leftaction to 0>>
<<set $rightaction to 0>>
<<set $traumasaved to $trauma>>
<<set $stresssaved to $stress>>
<<set $traumagain to 0>>
<<set $stressgain to 0>>
<<combatinit>>
<</widget>>
<<widget "ganginit">>
<<set $enemyhealth to 1200>>
<<set $enemyarousal to $allure / 50>>
<<set $enemyanger to 0>>
<<set $enemystrength to 20000>>
<<set $combat to 1>>
<<set $enemyarousalmax to 3000>>
<<set $enemyangermax to 200>>
<<set $enemyhealthmax to 1200>>
<<set $enemytrust to 0>>
<<if $dissociation gte 1>>
<<set $enemytrust -= 40>>
<</if>>
<<set $enemytype to "man">>
<<set $rapeavoid to 1>>
<<set $orgasmdown to 0>>
<<set $penisbitten to 0>>
<<set $apologised to 0>>
<<set $underlowerstruggle to 0>>
<<set $lowerstruggle to 0>>
<<set $upperstruggle to 0>>
<<set $leftaction to 0>>
<<set $rightaction to 0>>
<<set $traumasaved to $trauma>>
<<set $stresssaved to $stress>>
<<set $traumagain to 0>>
<<set $stressgain to 0>>
<<combatinit>>
<</widget>>
<<widget "abominationold">>
<<set $enemyhealth to 5555>>
<<set $enemyarousal to $allure / 50>>
<<set $enemyanger to 0>>
<<set $enemystrength to 20000>>
<<set $NPCList[0].lefthand to 0>>
<<set $NPCList[1].lefthand to "none">>
<<set $NPCList[2].lefthand to "none">>
<<set $NPCList[3].lefthand to "none">>
<<set $NPCList[4].lefthand to "none">>
<<set $NPCList[5].lefthand to "none">>
<<set $NPCList[0].righthand to 0>>
<<set $NPCList[1].righthand to "none">>
<<set $NPCList[2].righthand to "none">>
<<set $NPCList[3].righthand to "none">>
<<set $NPCList[4].righthand to "none">>
<<set $NPCList[5].righthand to "none">>
<<set $NPCList[0].penis to 0>>
<<set $NPCList[1].penis to 0>>
<<set $NPCList[2].penis to 0>>
<<set $NPCList[3].penis to 0>>
<<set $NPCList[4].penis to "clothed">>
<<set $NPCList[5].penis to "clothed">>
<<set $NPCList[0].vagina to 0>>
<<set $NPCList[1].vagina to "none">>
<<set $NPCList[2].vagina to "none">>
<<set $NPCList[3].vagina to "none">>
<<set $NPCList[4].vagina to "none">>
<<set $NPCList[5].vagina to "none">>
<<set $NPCList[0].mouth to 0>>
<<set $NPCList[1].mouth to "none">>
<<set $NPCList[2].mouth to "none">>
<<set $NPCList[3].mouth to "none">>
<<set $NPCList[4].mouth to "none">>
<<set $NPCList[5].mouth to "none">>
<<set $combat to 1>>
<<set $enemyarousalmax to 500>>
<<set $enemyangermax to 200>>
<<set $enemyhealthmax to 5555>>
<<set $enemytrust to 4444>>
<<if $dissociation gte 1>>
<<set $enemytrust -= 40>>
<</if>>
<<set $rapeavoid to 1>>
<<set $orgasmdown to 0>>
<<set $penisbitten to 0>>
<<set $apologised to 0>>
<<set $underlowerstruggle to 0>>
<<set $lowerstruggle to 0>>
<<set $upperstruggle to 0>>
<<set $leftaction to 0>>
<<set $rightaction to 0>>
<<set $traumasaved to $trauma>>
<<set $stresssaved to $stress>>
<<set $traumagain to 0>>
<<set $stressgain to 0>>
<<set $enemyno to 1>>
<<set $NPCList[0].pronoun to "n">>
<<combatinit>>
<</widget>>
<<widget "abominationold2">>
<<set $enemyhealth to 5555>>
<<set $enemyarousal to $allure / 50>>
<<set $enemyanger to 0>>
<<set $enemystrength to 20000>>
<<set $NPCList[0].lefthand to 0>>
<<set $NPCList[1].lefthand to 0>>
<<set $NPCList[0].righthand to 0>>
<<set $NPCList[1].righthand to 0>>
<<set $NPCList[0].penis to 0>>
<<set $NPCList[1].penis to 0>>
<<set $NPCList[0].vagina to 0>>
<<set $NPCList[1].vagina to 0>>
<<set $NPCList[0].mouth to 0>>
<<set $NPCList[1].mouth to 0>>
<<set $combat to 1>>
<<set $enemyarousalmax to 500>>
<<set $enemyangermax to 200>>
<<set $enemyhealthmax to 5555>>
<<set $enemytrust to 4444>>
<<if $dissociation gte 1>>
<<set $enemytrust -= 40>>
<</if>>
<<set $rapeavoid to 1>>
<<set $orgasmdown to 0>>
<<set $penisbitten to 0>>
<<set $apologised to 0>>
<<set $underlowerstruggle to 0>>
<<set $lowerstruggle to 0>>
<<set $upperstruggle to 0>>
<<set $leftaction to 0>>
<<set $rightaction to 0>>
<<set $traumasaved to $trauma>>
<<set $stresssaved to $stress>>
<<set $traumagain to 0>>
<<set $stressgain to 0>>
<<set $enemyno to 1>>
<<set $NPCList[0].pronoun to "n">>
<<combatinit>>
<</widget>>
<<widget "crossdressing_check">>
<<if $player.gender is "h">>
<<set $crossdressing to 2>>
<<elseif $player.gender isnot $player.gender_appearance>>
<<set $crossdressing to 1>>
<<else>>
<<set $crossdressing to 0>>
<</if>>
<</widget>>
<<widget "danceinit">>
<<crossdressing_check>>
<<set $dancing to 1>>
<</widget>>
<<widget "combatinit">>
<<if $consensual is 1>>
<<set $controlstart to $control>>
<</if>>
<<set $arousalmasochism to 0>>
<<set $combatgoal to 0>>
<<set _genderexposed to $exposed gte 2 and !($worn.genitals.type.includesAll("chastity", "hidden"))>>
<<if $npc.length gt 0>>
<<for _iii to 0; _iii lt $npc.length; _iii++>>
<<if $genderknown.includes($npc[_iii])>>
<<set _genderknownbeforehand to true>>
<<elseif _genderexposed>>
<<run $genderknown.pushUnique($npc[_iii])>>
<</if>>
<</for>>
<</if>>
<<set $newlyWritten to []>>
<<if _genderknownbeforehand or _genderexposed>>
<<set $crossdressing to 0>>
<<else>>
<<crossdressing_check>>
<</if>>
<<set $enemynomax to $enemyno>>
<<if $enemytype is "beast">>
<<if $NPCList[0].penis is "none" and $player.penisExist>>
<<set $position to "missionary">>
<<else>>
<<if random(1, 100) gte 20>>
<<set $position to "doggy">>
<<else>>
<<set $position to "missionary">>
<</if>>
<</if>>
<<else>>
<<if $NPCList[0].penis is "none">>
<<if random(1, 100) gte 80>>
<<set $position to "doggy">>
<<else>>
<<set $position to "missionary">>
<</if>>
<<else>>
<<if random(1, 100) gte 50>>
<<set $position to "doggy">>
<<else>>
<<set $position to "missionary">>
<</if>>
<</if>>
<</if>>
<<for _i to 0; _i lt $enemynomax; _i++>>
<<if $NPCList[_i].stance isnot "defeated">>
<<set $NPCList[_i].active to "active">>
<</if>>
<</for>>
<<if $slimeEvent is "have sex with someone" or $slimeEvent is "have sex with someone or something">>
<<unset $slimeEvent>>
<</if>>
<<if $worn.face.type.includes("gag")>>
<<set $mouthuse to "gagged">>
<</if>>
<<if $worn.feet.type.includes("shackle")>>
<<set $leftleg to "bound">>
<<set $rightleg to "bound">>
<<set $feetuse to "bound">>
<</if>>
<<if playerHasStrapon()>>
<<set $penisuse to 0>><<set $penisstate to 0>>
<<if $worn.under_lower.size isnot undefined>>
<<set $playerPenisSizeBackup to $player.penissize>>
<<set $player.penissize to $worn.under_lower.size>>
<</if>>
<</if>>
<<resetLastOptions>>
<<getCombatDefaultsType>>
<<wetnessCalculate>>
<</widget>>
<<widget "inactiveNPC">>
/* How to use:
* Call this widget as <<inactiveNPC _n>> where _n is any number between 0 and 5, and is an active NPC.
* This will prevent said NPC from entering combat, , reduce the overall max health by said NPC's max health, and reduce $enemyno by 1.
* Reducing $enemyno is important because of the single-damage formula.
* Can be expanded into arousal as well.
* Why use this?
* When an active NPC is not supposed to be present in combat but still active. E.g. the NPC is in the audience.
*/
<<if _args[0]>>
<<set $NPCList[_args[0]].active to "inactive">>
<<set $enemyhealthmax -= $NPCList[_args[0]].healthmax>>
<<set $enemyarousalmax -= $enemyarousalmax/$enemyno>>
<<set $enemyno-->>
<<else>>
<span class="red">inactiveNPC ERROR: No index specified.</span>
<</if>>
<</widget>>
<<widget "man">>
<<if $finish isnot 1>>
<<if $setupMidOrgasm is true>>
<<if $ejaculatingMid is true>>
<<set $ejaculating to 1>>
<<set $ejaculatingMid to false>>
<<elseif $ejaculatingMid is false>>
<<unset $ejaculatingMid>>
<</if>>
<</if>>
<div @class="($debugLines ? 'debugLines-combat' : '')">
<br>
<<for _mancombatcontrol = 0; _mancombatcontrol lt $enemynomax; _mancombatcontrol++>>
<<if $NPCList[_mancombatcontrol].active is "active" and $NPCList[_mancombatcontrol].stance isnot "defeated">>
<<man-combat _mancombatcontrol>>
<<if $position isnot "stalk" and !$breakIgnore>>
<br><br>
<</if>>
<<elseif $debug is 1 and $NPCList[_mancombatcontrol].active isnot "active">>
<br>Debug Message:<br>NPC _mancombatcontrol, $NPCList[_mancombatcontrol].fullDescription is not active.<br>
<<elseif $debug is 1 and $NPCList[_mancombatcontrol].stance is "defeated">>
<br>Debug Message:<br>NPC _mancombatcontrol, $NPCList[_mancombatcontrol].fullDescription is defeated.<br>
<</if>>
<</for>>
</div>
<</if>>
<<if $enemyarousal lt $enemyarousalmax>>
<<unset $condomVaginalImg>>
<<unset $condomAnalImg>>
<<unset $condomPlayerPenisImg>>
<</if>>
<<for $_j = $enemynomax-1; $_j gte _end; $_j-->>
<<if ["vaginaentrance","vaginaimminent","vagina"].includes($NPCList[$_j].penis) and $NPCList[$_j].condom isnot false>>
<<if $NPCList[$_j].condom.damaged is false>>
<<set $condomVaginalImg to true>>
<</if>>
<</if>>
<<if ["anusentrance","anusimminent","anus"].includes($NPCList[$_j].penis) and $NPCList[$_j].condom isnot false>>
<<if $NPCList[$_j].condom.damaged is false>>
<<set $condomAnalImg to true>>
<</if>>
<</if>>
<</for>>
<<if $player.condom>>
<<if $player.condom.damaged is false>>
<<set $condomPlayerPenisImg to true>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $worn.under_lower.vagina_exposed gte 1 and $worn.lower.vagina_exposed gte 1 and $npc.length isnot 0 and $worn.genitals.type.includesAll("chastity", "hidden")>>
<<elseif $worn.under_lower.vagina_exposed gte 1 and $worn.lower.vagina_exposed gte 1 and $npc.length isnot 0>>
<<for _iii to 0; _iii lt $npc.length; _iii++>>
<<set $genderknown.pushUnique($npc[_iii])>>
<</for>>
<</if>>
<<if $worn.genitals.type.includesAll("chastity", "hidden") or $NPCList[0].state is "stalk" or $NPCList[0].state is "pursuit">>
<<elseif $crossdressing is 2 and $worn.under_lower.vagina_exposed gte 1 and $worn.lower.vagina_exposed gte 1 and $worn.over_lower.vagina_exposed gte 1>>
/*Comment for seeing herm character genitals for the first time*/
<<set $crossdressing to 0>>
<<exposedcheck true>>
<<if $NPCList[0].teen is 1 and $location is "school" and !($npc.length is 1 and ($npc[0] is "Kylar" or $npc[0] is "Sydney"))>>
<<schoolrep herm 1>>
<</if>>
<<if $enemyno gte 2>>
<<if $rng gte 96>>
<span class="red">저들은 당신의 <<genitalsPost "을">>보고 공포와 역겨움에 물러선다!</span>
<<set $enemyanger += 200>><<set $enemytrust -= 100>><<set $speechhermangry to 2>>
<<elseif $rng gte 85>>
<span class="purple">저들은 당신의 <<genitalsPost "을">> 보고 손을 떨며 숨을 가파르게 쉰다.</span>
<<set $enemyarousal += (50 * $enemyno)>><<set $speechhermaroused to 2>>
<<elseif $rng gte 50>>
<span class="blue">저들은 당신의 <<genitalsPost "을">>보고 충격에 물러선다.</span>
<<set $enemyanger -= 50>><<set $enemytrust -= 50>><<set $speechhermshock to 2>>
<<elseif $rng gte 30>>
저들은 당신의 <<genitalsPost "을">> 보고 물러선다. 저들은 그나마 화난 것처럼 보이진 않는다.
<<set $enemyarousal -= 100>><<set $enemytrust -= 50>><<set $speechhermdisappointed to 2>>
<<else>>
저들은 개의치 않고 당신의 <<genitalsPost "을">> 거침없이 만진다.
<</if>>
<br><br>
<<else>>
<<if $npc.includes("Sydney") and !$sydneySeen.includes("herm")>>
<<set $sydneySeen.pushUnique("herm")>>
<<NPCStatusCheck "Sydney">>
<<if _sydneyStatus.includes("corrupt")>>
<<He_nun>> 당신의 <<genitals_rul>> 경이에 차서 쳐다본다. "우와! <<sydneyMumPost "은">> 그런게 가능하다고는 전혀 말해주지 않았어."
<<else>>
<<He_nun>> 당신의 <<genitals_rul>> 엄청난 호기심으로 바라본다. "두...둘 다? 그런게 가능하다는 것은 몰랐어!"
<</if>><<npcincr Sydney purity -2>><<lspurity>>
<<elseif $rng gte 96 and !$npc.includes("Kylar") and $NPCList[0].type isnot "plant">>
<span class="red">저들은 당신의 <<genitalsPost "을">>보고 공포와 역겨움에 물러선다!</span>
<<set $enemyanger += 200>><<set $enemytrust -= 100>><<set $speechhermangry to 2>>
<<elseif $rng gte 85 and $NPCList[0].type isnot "plant" or $npc.includes("Kylar")>>
<span class="purple">저들은 당신의 <<genitalsPost "을">> 보고 손을 떨며 숨을 가파르게 쉰다.</span>
<<set $enemyarousal += (50 * $enemyno)>><<set $speechhermaroused to 2>>
<<elseif $rng gte 50 and $NPCList[0].type isnot "plant">>
<span class="blue">저들은 당신의 <<genitalsPost "을">>보고 충격에 물러선다.</span>
<<set $enemyanger -= 50>><<set $enemytrust -= 50>><<set $speechhermshock to 2>>
<<elseif $rng gte 30 and $NPCList[0].type isnot "plant">>
저들은 당신의 <<genitalsPost "을">> 보고 물러선다. 저들은 그나마 화난 것처럼 보이진 않는다.
<<set $enemyarousal -= 100>><<set $enemytrust -= 50>><<set $speechhermdisappointed to 2>>
<<else>>
저들은 개의치 않고 당신의 <<genitalsPost "을">> 거침없이 만진다.
<</if>>
<br><br>
<</if>>
<<elseif $crossdressing is 1 and $worn.under_lower.vagina_exposed gte 1 and $worn.lower.vagina_exposed gte 1 and $worn.over_lower.vagina_exposed gte 1>>
<<set $crossdressing to 0>>
<<exposedcheck true>>
<<if !$backgroundTraits.includes("crossdresser")>>
<<if $crossdressingTrait is undefined>>
<<set $crossdressingTrait to 1>>
<<else>>
<<set $crossdressingTrait += 1>>
<</if>>
<<if $crossdressingTrait gte 100>>
<<run $backgroundTraits.pushUnique("crossdresser")>>
<<set _newTrait to true>>
<</if>>
<</if>>
<<if $NPCList[0].teen is 1 and $location is "school" and !($npc.length is 1 and ($npc[0] is "Kylar" or $npc[0] is "Sydney"))>>
<<schoolrep crossdress 1>>
<</if>>
<<if $enemyno gte 2>>
<<if $rng gte 96>>
<span class="red">저들은 당신의 <<genitalsPost "을">> 보고 공포에 물러선다. 속았다 느낀 저들은 분노로 미쳐버린 것 같다!</span>
<<set $enemyanger += 200>><<set $enemytrust -= 100>><<set $speechcrossdressangry to 2>>
<<elseif $rng gte 85>>
당신의 <<genitalsPost "은">> 완전히 저들이 예측한 것과 딴판이었다. 하지만 저들은 신경 쓰지 않는 것 같다. <span class="purple">사실, 저들은 그저 욕구를 배출할 생각에 가득찬것 같다.</span>
<<set $enemyarousal += (50 * $enemyno)>><<set $speechcrossdressaroused to 2>>
<<elseif $rng gte 50>>
저들이 당신의 <<genitalsPost "을">> 보자 충격에 눈이 휘둥그레진다. 그들은 뭘 해야 할지 모르는 것 같다.
<<set $enemyanger -= 50>><<set $enemytrust -= 50>><<set $speechcrossdressshock to 2>>
<<elseif $rng gte 30>>
저들은 당신의 <<genitalsPost "을">> 보고 실망한다. 이건 저들이 기대하던 것이 아니었다.
<<set $enemyarousal -= 100>><<set $enemytrust -= 50>><<set $speechcrossdressdisappointed to 2>>
<<else>>
당신의 <<genitalsPost "은">> 완전히 저들이 예측한 것과 딴판이었다. 하지만 저들은 신경 쓰지 않는 것 같다.
<</if>>
<br><br>
<<else>>
<<if $npc.includes("Sydney") and !$sydneySeen.includes("crossdress")>>
<<set $sydneySeen.pushUnique("crossdress")>>
<<NPCStatusCheck "Sydney">>
<<if _sydneyStatus.includes("corrupt")>>
<<He_nun>> 어리둥절하게 당신의 <<genitals_rul>> 바라본다. "원래, 네가 <<gender_rago>>? 뭐, 그게 내가 너에 대해 느끼는 것을 바꾸지는 않겠지만."
<<else>>
<<He_nun>> 혼란스럽게 당신의 <<genitals_rul>> 쳐다본다. "네가... <<gender_rago>>? 그-그것도 괜찮아! 네가 전혀 달라지지 않았다고 생각해!"
<</if>><<npcincr Sydney purity -2>><<lspurity>>
<<elseif $rng gte 96 and !$npc.includes("Kylar") and $NPCList[0].type isnot "plant">>
<span class="red"><<HePost "이">> 당신의 <<genitalsPost "을">> 보고 공포에 물러선다. 속았다 느낀 <<HePost "은">> 분노에 미쳐 버린 것 같다!</span>
<<set $enemyanger += 200>><<set $enemytrust -= 100>><<set $speechcrossdressangry to 2>>
<<elseif $rng gte 86 and $NPCList[0].type isnot "plant" or ($npc.includes("Kylar") and $NPCList[0].gender isnot $player.gender)>>
당신의 <<genitalsPost "은">> 완전히 <<HePost "이">> 예측한 것과 딴판이었다. 하지만 저들은 신경 쓰지 않는 것 같다. <span class="purple">사실, <<HePost "은">> 그저 욕구를 배출할 생각에 가득찬것 같다.</span>
<<set $enemyarousal += 50>><<set $speechcrossdressaroused to 2>>
<<elseif $rng gte 50 and !$npc.includes("Kylar") and $NPCList[0].type isnot "plant">>
<<HePost "이">> 당신의 <<genitalsPost "을">> 보자 충격에 눈이 휘둥그레진다. <<HePost "은">> 뭘 해야 할지 모르는 것 같다.
<<set $enemyanger -= 50>><<set $enemytrust -= 50>><<set $speechcrossdressshock to 2>>
<<elseif $rng gte 30 and $NPCList[0].type isnot "plant" or ($npc.includes("Kylar") and $NPCList[0].gender is $player.gender)>>
<<HePost "이">> 당신의 <<genitalsPost "을">> 보고 실망한다. 이건 <<HePost "이">> 기대하던 것이 아니었다.
<<set $enemyarousal -= 100>><<set $enemytrust -= 50>><<set $speechcrossdressdisappointed to 2>>
<<else>>
당신의 <<genitals 1 "은">> 완전히 <<HePost "이">> 예측한 것과 딴판이었다. 하지만 <<HePost "은">> 신경 쓰지 않는 것 같다.
<</if>>
<br><br>
<</if>>
<<if _newTrait is true>>
<<unset _newTrait>>
<span class="gold">다른 성별의 옷을 입는것은 당신의 마음을 행복하게 만든다</span>
<</if>>
<</if>>
/* NPC reactions to revealing your sex toys */
<<if $dildoreveal gt 0>>
<<set $dildoreveal to 0>>
<<set $_sexToy to ($rightarm is "heldSexToy" and $leftarm is "heldSexToy" ? "섹스 장난감들" : "섹스 장난감")>>
<<set $_was to ($rightarm is "heldSexToy" and $leftarm is "heldSexToy" ? "were" : "was")>>
<<if $enemyno gte 2>>
/* if statements so we can fine tune the percentages for balance */
<<set _rng to random(0,99)>>
<<if _rng lt 20>>
당신의 $_sexToy은 뜻밖인게 확실했지만, 그들은 신경쓰지 않는 듯 하다.
<<elseif _rng lt 40>>
당신의 $_sexToy을 보고 그들의 숨소리가 빨라진다.
<<set $enemyarousal += 50>><<set $speechsextoyaroused to 1>>
<<elseif _rng lt 60>>
그들은 당신의 $_sexToy을 보고 기뻐하는 듯 하다.
<<set $speechsextoyaroused to 1>>
<<elseif _rng lt 70>>
그들은 당신의 $_sexToy을 보고 실망한 듯 하다. 그들은 그게 뜻밖인 것 같다.
<<set $enemyarousal -= 100>><<set $enemytrust -= 50>><<set $speechsextoydisappointed to 1>>
<<elseif _rng lt 80>>
그들의 눈은 당신의 $_sexToy을 본 충격으로 커진다.
<<set $enemyanger -= 50>><<set $enemytrust -= 50>><<set $speechsextoyshocked to 1>>
<<elseif _rng lt 90>>
그들은 당신의 $_sexToy을 보고 혐오감에 움찔한다.
<<set $enemyanger += 75>><<set $enemytrust -= 75>><<set $speechsextoyangry to 1>>
<<else>>
그들은 당신의 $_sexToy을 보고 어리둥절한 듯 하지만, 또한 흥분한 것 같다.
<<set $speechsextoyaroused to 1>>
<</if>>
<<else>>
<<switch $NPCList[0].fullDescription>>
<<case "Robin">>
<<set $speechsextoy to 1>>
<<case "Kylar">>
<<set $speechsextoy to 1>>
<<case "Whitney">>
<<set $speechsextoy to 1>>
<<case "Sydney">>
<<set $speechsextoy to 1>>
<<case "Alex">>
<<set $speechsextoy to 1>>
<<case "Eden">>
<<set $speechsextoy to 1>>
<<set $enemytrust -=25>>
<<case "Avery">>
<<set $speechsextoy to 1>>
<<case "Leighton">>
<<set $speechsextoy to 1>>
<<default>>
<<set _rng to random(0,99)>>
<<if _rng lt 20>>
당신의 $_sexToy을 보고 <<His_yi>> 숨소리가 빨라진다.
<<set $enemyarousal += 50>><<set $speechsextoyaroused to 1>>
<<elseif _rng lt 40>>
<<He_nun>> 당신의 $_sexToy을 보고 기뻐하는 듯 하다.
<<set $speechsextoyaroused to 1>>
<<elseif _rng lt 60>>
당신의 $_sexToy은 뜻밖인게 확실했지만, <<he_nun>> 신경쓰지 않는 듯 하다.
<<elseif _rng lt 70>>
<<He_nun>> 당신의 $_sexToy을 보고 실망한 듯 하다. <<he_nun>> 그게 뜻밖인 것 같다.
<<set $enemyarousal -= 100>><<set $enemytrust -= 50>><<set $speechsextoydisappointed to 1>>
<<elseif _rng lt 80>>
<<His_yi>> 눈은 당신의 $_sexToy을 본 충격으로 커진다.
<<set $enemyanger -= 50>><<set $enemytrust -= 50>><<set $speechsextoyshocked to 1>>
<<elseif _rng lt 90>>
<<He_nun>> 당신의 $_sexToy을 보고 혐오감에 움찔한다.
<<set $enemyanger += 75>><<set $enemytrust -= 75>><<set $speechsextoyangry to 1>>
<<else>>
<<He_nun>> 당신의 $_sexToy을 보고 어리둥절한 듯 하지만, 또한 흥분한 것 같다.
<<set $speechsextoyaroused to 1>>
<</if>>
<</switch>>
<</if>>
<</if>>
<<turnend>>
<</widget>>
<<widget "printCombatMenu">>
<<set $_combatTypes to {'라디오 버튼': 'radio', '리스트': 'lists', '리스트 (w)': 'limitedLists'}>>
<div id="cbtToggleMenu">
<label class="cbtToggle">
<p>전투 설정</p>
</label>
<hr>
<label class="cbtOption">
<p>행동 표시 형식</p>
<<listbox "$combatControls" autoselect>>
<<optionsfrom $_combatTypes>>
<</listbox>>
</label>
<label class="cbtOption">
<p>스크롤 위치 기억</p>
<<checkbox "$scroll_remember" false true autocheck>>
</label>
<label class="cbtOption">
<p>"당신 자신"을 대상에 추가</p>
<<checkbox "$targetYourself" false true autocheck>>
</label>
</div>
<</widget>><<widget "generateActionsMachine">>
<<set $combat to 1>>
<<if _targetlist is undefined>>
<<getTargetList>>
<</if>>
<div id="listContainer">
<div id="leftaction" @class="$combatControls + 'Control'">
<<leftActionInitMachine>>
</div>
<div id="rightaction" @class="$combatControls + 'Control'">
<<rightActionInitMachine>>
</div>
<div id="feetaction" @class="$combatControls + 'Control'">
<<feetActionInitMachine>>
</div>
<<if ($mouthuse is 0 and !($dissociation lte 1 and $orgasmdown lte 0 and ($pain lt 100 or $willpowerpain is undefined)))>>
<div id="mouthaction" @class="$combatControls + 'Control'">
<<mouthActionInit>>
</div>
<</if>>
</div>
<</widget>>
<<widget "leftActionInitMachine">>
<<set $lefttarget to "machine">>
<<switch $leftarm>>
<<case 0>>
<<if $orgasmdown gte 1>>
<<set _leftOptions to "orgasm">>
<span class="lewd">당신의 왼팔은 자유로우나, 경련을 멈출 수가 없다.</span>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<<set _leftOptions to "pain">>
<span class="red">당신의 왼팔은 자유로우나, 아파서 움직일 수가 없다.</span>
<<elseif $dissociation gte 2>>
<<set _leftOptions to "unreal">>
<span class="pink">당신의 왼팔은 자유로우나, 진짜처럼 느껴지지 않는다.</span>
<<else>>
<<if _targetYourself is true and _targetnumber gt 1>>
<<set _targetlistarms["당신 자신"] to "self">>
<</if>>
<<if $combatControls isnot "radio" and _targetnumber gt 1>>
대상: <span onchange="actionsreplace('left')">
<<listbox "$lefttarget" autoselect>>
<<optionsfrom _targetlistarms>>
<</listbox>>
</span>
<</if>>
<<set _leftOptions to "free">>
<span @class="($lastOptions.left isnot _leftOptions ?'gold':'')">당신의 왼팔은 자유롭다.</span>
<<if $combatControls is "radio" and _targetnumber gt 1>><br>
대상: <span onchange="actionsreplace('left')">
<<listbox "$lefttarget" autoselect>>
<<optionsfrom _targetlistarms>>
<</listbox>>
</span><br>
<</if>>
<</if>>
<<case "mechgrappled">>
<<if $orgasmdown gte 1>>
<<set _leftOptions to "bound">>
<span class="lewd">당신의 왼팔은 묶인 상태로 경련하고 있다.</span>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<<set _leftOptions to "bound">>
<span class="red">당신의 왼팔은 아프게 묶여 있다.</span>
<<elseif $dissociation gte 2>>
<<set _leftOptions to "bound">>
<span class="pink">당신의 왼팔은 묶인 상태로 축 처져 있다.</span>
<<else>>
<<set _leftOptions to "mech">>
<span @class="($lastOptions.left isnot _leftOptions ?'gold':'')">당신의 왼팔은 묶여 있다.</span>
<</if>>
<<case "swarmgrappled">>
<<set $_changetype to true>><<leftActionInitSwarm>>
<<case "bound">>
<<if $orgasmdown gte 1>>
<<set _leftOptions to "bound">>
<span class="lewd">당신의 왼팔은 묶인 상태로 경련하고 있다.</span>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<<set _leftOptions to "bound">>
<span class="red">당신의 왼팔은 아프게 묶여 있다.</span>
<<elseif $dissociation gte 2>>
<<set _leftOptions to "bound">>
<span class="pink">당신의 왼팔은 묶인 상태로 축 처져 있다.</span>
<<else>>
<<set _leftOptions to "bound">>
<span @class="($lastOptions.left isnot _leftOptions ?'gold':'')">당신의 왼팔은 무력하게 묶여있다.</span>
<</if>><<if $combatControls is "radio">><br><</if>>
<<case "trapped">>
<<set $_changetype to true>><<leftActionInitVore>>
<<case "grappled" "penis" "othervagina" "vagina" "coverpenis" "anus" "behind">>
<<set $_changetype to true>><<leftActionInit>>
<<case "struggle">>
<<set $_changetype to true>><<leftActionInitStruggle>>
<<default>>
<<set $_changetype to true>><<leftActionInitTentacle>>
<</switch>>
<<if $_changetype isnot true>>
<<leftActionsMachine>>
<<if Object.keys(_leftaction).length gt 0>>
<<if !(Object.values(_leftaction).includes($leftactiondefault))>>
<<set $leftactiondefault to "rest">>
<</if>>
<<set $leftaction to $leftactiondefault>>
<<set _textColor to combatListColor('leftaction', (Object.values(_leftaction).includes($leftaction) ? $leftaction : Object.values(_leftaction)[0]), "Machine")>>
<div class="extraMargin">
<<generateCombatActionOthers _leftaction "leftaction" _textColor $leftaction "Machine">>
</div>
<<if $combatControls.includes("ists")>>
<div id="leftactionDifficulty">
<<leftactionDifficulty>>
</div>
<</if>>
<</if>>
<<set $lastOptions.left to clone(_leftOptions)>>
<</if>>
<</widget>>
<<widget "leftactionDifficultyMachine">>/* Just so things don't break. */
<</widget>>
<<widget "leftActionsMachine">>
<<set _leftaction to {}>>
<<switch _leftOptions>>
<<case "free">>
<<if $machine.arm_chains>>
<<if $machine.arm_chains.use isnot "inert" and $machine.arm_chains.use isnot "destroyed">>
<<set _leftaction["체인을 당긴다"] to "chain_struggle">>
<</if>>
<</if>>
<<if $machine.tattoo>>
<<if $machine.tattoo.use isnot "inert" and $machine.tattoo.use isnot "destroyed">>
<<set _leftaction["타투건을 세게 친다"] to "whack">>
<</if>>
<</if>>
<<if $machine.vaginal>>
<<if $machine.vaginal.use isnot "inert" and $machine.vaginal.use isnot "destroyed">>
<<set _leftaction["남근 기계를 세게 친다"] to "vaginal_whack">>
<<set _leftaction["남근 기계를 밀어낸다"] to "vaginal_push">>
<</if>>
<</if>>
<<if $machine.anal>>
<<if $machine.anal.use isnot "inert" and $machine.anal.use isnot "destroyed">>
<<set _leftaction["작은 남근 기계를 세게 친다"] to "anal_whack">>
<<set _leftaction["작은 남근 기계를 밀어낸다"] to "anal_push">>
<</if>>
<</if>>
<<set _leftaction["쉰다"] to "rest">>
<<case "mech">>
<<if $machine.arm_chains>>
<<if $machine.arm_chains.use isnot "inert" and $machine.arm_chains.use isnot "destroyed">>
<<set _leftaction["체인을 당긴다"] to "chain_struggle">>
<</if>>
<</if>>
<<set _leftaction["쉰다"] to "rest">>
<<case "orgasm">>
<<set _leftaction["팔을 붙잡는다"] to "leftfold">>
<<set _leftaction["움켜쥔다"] to "leftgrip">>
<<case "pain">>
<<set _leftaction["몸부림친다"] to "leftstruggleweak">>
<<set _leftaction["몸을 지킨다"] to "leftprotect">>
<<case "unreal">>
<<set _leftaction["자신을 찌른다"] to "leftpoke">>
<<set _leftaction["당신의 팔을 그대로 놔둔다"] to "leftcurl">>
<</switch>>
<</widget>>
<<widget "rightActionInitMachine">>
<<set $righttarget to "machine">>
<<switch $rightarm>>
<<case 0>>
<<if $orgasmdown gte 1>>
<<set _rightOptions to "orgasm">>
<span class="lewd">당신의 오른팔은 자유로우나, 경련을 멈출 수가 없다.</span>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<<set _rightOptions to "pain">>
<span class="red">당신의 오른팔은 자유로우나, 아파서 움직일 수가 없다.</span>
<<elseif $dissociation gte 2>>
<<set _rightOptions to "unreal">>
<span class="pink">당신의 오른팔은 자유로우나, 진짜처럼 느껴지지 않는다.</span>
<<else>>
<<if _targetYourself is true and _targetnumber gt 1>>
<<set _targetlistarms["당신 자신"] to "self">>
<</if>>
<<if $combatControls isnot "radio" and _targetnumber gt 1>>
대상: <span onchange="actionsreplace('right')">
<<listbox "$righttarget" autoselect>>
<<optionsfrom _targetlistarms>>
<</listbox>>
</span>
<</if>>
<<set _rightOptions to "free">>
<span @class="($lastOptions.right isnot _rightOptions ?'gold':'')">당신의 오른팔은 자유롭다.</span>
<<if $combatControls is "radio" and _targetnumber gt 1>><br>
대상: <span onchange="actionsreplace('right')">
<<listbox "$righttarget" autoselect>>
<<optionsfrom _targetlistarms>>
<</listbox>>
</span><br>
<</if>>
<</if>>
<<case "mechgrappled">>
<<if $orgasmdown gte 1>>
<<set _rightOptions to "bound">>
<span class="lewd">당신의 오른팔은 묶인 상태로 경련하고 있다.</span>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<<set _rightOptions to "bound">>
<span class="red">당신의 오른팔은 아프게 묶여 있다.</span>
<<elseif $dissociation gte 2>>
<<set _rightOptions to "bound">>
<span class="pink">당신의 오른팔은 묶인 상태로 축 처져 있다.</span>
<<else>>
<<set _rightOptions to "mech">>
<span @class="($lastOptions.right isnot _rightOptions ?'gold':'')">당신의 오른팔은 묶여 있다.</span>
<</if>>
<<case "swarmgrappled">>
<<set $_changetype to true>><<rightActionInitSwarm>>
<<case "bound">>
<<if $orgasmdown gte 1>>
<<set _rightOptions to "bound">>
<span class="lewd">당신의 오른팔은 묶인 상태로 경련하고 있다.</span>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<<set _rightOptions to "bound">>
<span class="red">당신의 오른팔은 아프게 묶여 있다.</span>
<<elseif $dissociation gte 2>>
<<set _rightOptions to "bound">>
<span class="pink">당신의 오른팔은 묶인 상태로 축 처져 있다.</span>
<<else>>
<<set _rightOptions to "bound">>
<span @class="($lastOptions.right isnot _rightOptions ?'gold':'')">당신의 오른팔은 무력하게 묶여있다.</span>
<</if>><<if $combatControls is "radio">><br><</if>>
<<case "trapped">>
<<set $_changetype to true>><<rightActionInitVore>>
<<case "grappled" "penis" "othervagina" "vagina" "coverpenis" "anus" "behind">>
<<set $_changetype to true>><<rightActionInit>>
<<case "struggle">>
<<set $_changetype to true>><<rightActionInitStruggle>>
<<default>>
<<set $_changetype to true>><<rightActionInitTentacle>>
<</switch>>
<<if $_changetype isnot true>>
<<rightActionsMachine>>
<<if Object.keys(_rightaction).length gt 0>>
<<if !(Object.values(_rightaction).includes($rightactiondefault))>>
<<set $rightactiondefault to "rest">>
<</if>>
<<set $rightaction to $rightactiondefault>>
<<set _textColor to combatListColor('rightaction', (Object.values(_rightaction).includes($rightaction) ? $rightaction : Object.values(_rightaction)[0]), "Machine")>>
<div class="extraMargin">
<<generateCombatActionOthers _rightaction "rightaction" _textColor $rightaction "Machine">>
</div>
<<if $combatControls.includes("ists")>>
<div id="rightactionDifficulty">
<<rightactionDifficulty>>
</div>
<</if>>
<</if>>
<<set $lastOptions.right to clone(_rightOptions)>>
<</if>>
<</widget>>
<<widget "rightactionDifficultyMachine">>/* Don't think about it, just accept. */
<</widget>>
<<widget "rightActionsMachine">>
<<set _rightaction to {}>>
<<switch _rightOptions>>
<<case "free">>
<<if $machine.arm_chains>>
<<if $machine.arm_chains.use isnot "inert" and $machine.arm_chains.use isnot "destroyed">>
<<set _rightaction["체인을 당긴다"] to "chain_struggle">>
<</if>>
<</if>>
<<if $machine.tattoo>>
<<if $machine.tattoo.use isnot "inert" and $machine.tattoo.use isnot "destroyed">>
<<set _rightaction["타투건을 세게 친다"] to "whack">>
<</if>>
<</if>>
<<if $machine.vaginal>>
<<if $machine.vaginal.use isnot "inert" and $machine.vaginal.use isnot "destroyed">>
<<set _rightaction["남근 기계를 세게 친다"] to "vaginal_whack">>
<<set _rightaction["남근 기계를 밀어낸다"] to "vaginal_push">>
<</if>>
<</if>>
<<if $machine.anal>>
<<if $machine.anal.use isnot "inert" and $machine.anal.use isnot "destroyed">>
<<set _rightaction["작은 남근 기계를 세게 친다"] to "anal_whack">>
<<set _rightaction["작은 남근 기계를 밀어낸다"] to "anal_push">>
<</if>>
<</if>>
<<set _rightaction["쉰다"] to "rest">>
<<case "mech">>
<<if $machine.arm_chains>>
<<if $machine.arm_chains.use isnot "inert" and $machine.arm_chains.use isnot "destroyed">>
<<set _rightaction["체인을 당긴다"] to "chain_struggle">>
<</if>>
<</if>>
<<set _rightaction["쉰다"] to "rest">>
<<case "orgasm">>
<<set _rightaction["팔을 붙잡는다"] to "rightfold">>
<<set _rightaction["움켜쥔다"] to "rightgrip">>
<<case "pain">>
<<set _rightaction["몸부림친다"] to "rightstruggleweak">>
<<set _rightaction["몸을 지킨다"] to "rightprotect">>
<<case "unreal">>
<<set _rightaction["자신을 찌른다"] to "rightpoke">>
<<set _rightaction["당신의 팔을 그대로 놔둔다"] to "rightcurl">>
<</switch>>
<</widget>>
<<widget "feetActionInitMachine">>
<<if $dissociation lte 1 and $orgasmdown lte 0 and ($pain lt 100 or $willpowerpain is undefined)>>
<<set $feettarget to "machine">>
<<switch $feetuse>>
<<case 0>>
<<if _targetYourself is true and _targetnumber gt 1>>
<<set _targetlistall["당신 자신"] to "self">>
<</if>>
<<if $combatControls isnot "radio" and _targetnumber gt 1>>
<<if ($leftleg is "grappled" and $rightleg is "grappled") or ($leftleg is "bound" and $rightleg is "bound")>>
<<else>>
대상: <span onchange="actionsreplace('feet')">
<<listbox "$feettarget" autoselect>>
<<optionsfrom _targetlistall>>
<</listbox>>
</span>
<</if>>
<</if>>
<<if $leftleg is 0 and $rightleg is 0>>
<<set _feetOptions to "free">>
<span @class="($lastOptions.feet isnot _feetOptions ?'gold':'')">당신의 양다리는 자유롭다.</span>
<<elseif $leftleg is "grappled" or $rightleg is "grappled">>
<<set $_changetype to true>><<feetActionInitTentacle>>
<<elseif $leftleg is "bound" and $rightleg is "bound">>
<<set $_changetype to true>><<feetActionInitTentacle>>
<<else>>
<<set _feetOptions to "free">>
<span @class="($lastOptions.feet isnot _feetOptions or _feetGold is true ?'gold':'')">당신의 양다리는 자유롭다.</span>
<</if>>
<<if $combatControls is "radio" and _targetnumber gt 1 and _feetOptions.toLowerCase().includes("free")>><br>
대상: <span onchange="actionsreplace('feet')">
<<listbox "$feettarget" autoselect>>
<<optionsfrom _targetlistall>>
<</listbox>>
</span>
<</if>>
<<if _targetnumber is 1>>
<<set $feettarget to _firsttarget>>
<</if>>
<<case "mechgrappled">>
<<set _feetOptions to "mech">>
<span @class="($lastOptions.feet isnot _feetOptions or _feetGold is true ?'gold':'')">당신의 양다리는 사슬로 묶여 있다.</span>
<<case "bound" "penis" "othervagina" "walk" "run" "none">>
<<set $_changetype to true>><<feetActionInit>>
<<default>>
<<set $_changetype to true>><<feetActionInitTentacle>>
<</switch>>
<<if $lastOptions.feet isnot _feetOptions>>
<<set _feetGold to true>>
<</if>>
<<if $_changetype isnot true>>
<<feetActionsMachine>>
<<if Object.keys(_feetaction).length gt 0>>
<<if !(Object.values(_feetaction).includes($feetactiondefault))>>
<<set $feetactiondefault to "rest">>
<</if>>
<<set $feetaction to $feetactiondefault>>
<<set _textColor to combatListColor('feetaction', (Object.values(_feetaction).includes($feetaction) ? $feetaction : Object.values(_feetaction)[0]), "Machine")>>
<div class="extraMargin">
<<generateCombatActionOthers _feetaction "feetaction" _textColor $feetaction "Machine">>
</div>
<<if $combatControls.includes("ists")>>
<div id="feetactionDifficulty">
<<feetactionDifficulty>>
</div>
<</if>>
<</if>>
<<set $lastOptions.feet to clone(_feetOptions)>>
<</if>>
<<else>>
<<timed 100ms>>
<<run jQuery("#feetaction").remove();>>
<</timed>>
<</if>>
<</widget>>
<<widget "feetactionDifficultyMachine">> /* Sometimes in life, there's not much we can do. */
<</widget>>
<<widget "feetActionsMachine">>
<<set _feetaction to {}>>
<<switch _feetOptions>>
<<case "free">>
<<if $machine.leg_chains>>
<<if $machine.leg_chains.use isnot "inert" and $machine.leg_chains.use isnot "destroyed">>
<<set _feetaction["체인을 당긴다"] to "chain_struggle">>
<</if>>
<</if>>
<<if $machine.tattoo>>
<<if $machine.tattoo.use isnot "inert" and $machine.tattoo.use isnot "destroyed">>
<<set _feetaction["타투건을 찬다"] to "whack">>
<</if>>
<</if>>
<<if $machine.vaginal>>
<<if $machine.vaginal.use isnot "inert" and $machine.vaginal.use isnot "destroyed">>
<<set _feetaction["남근 기계를 찬다"] to "vaginal_whack">>
<<set _feetaction["남근 기계를 밀어낸다"] to "vaginal_push">>
<</if>>
<</if>>
<<if $machine.anal>>
<<if $machine.anal.use isnot "inert" and $machine.anal.use isnot "destroyed">>
<<set _feetaction["작은 남근 기계를 찬다"] to "anal_whack">>
<<set _feetaction["작은 남근 기계를 밀어낸다"] to "anal_push">>
<</if>>
<</if>>
<<set _feetaction["쉰다"] to "rest">>
<<case "mech">>
<<if $machine.leg_chains>>
<<if $machine.leg_chains.use isnot "inert" and $machine.leg_chains.use isnot "destroyed">>
<<set _feetaction["체인을 당긴다"] to "chain_struggle">>
<</if>>
<</if>>
<<set _feetaction["쉰다"] to "rest">>
<</switch>>
<</widget>><<widget "machine_actions">>
<<willpowerpain>>
<<willpowerorgasm>>
<<actioncarry>>
<<actioncarrydrop>>
<<combatstate>>
<<carryblock>>
<<if $trance lte 0 and $panicparalysis is 0 and $panicviolence is 0 and $combatControls isnot "disabled">>
<<generateActionsMachine>>
<</if>>
<<if $trance lte 0 and $dissociation lte 1 and $panicparalysis is 0 and $panicviolence is 0
and $orgasmdown lte 0 and ($pain lt 100 or $willpowerpain is undefined) and $combatControls is "disabled">>
<<if $leftarm is 0>>
<br>
당신의 왼팔은 자유롭다.
<br>
<<if $machine.arm_chains>>
<<if $machine.arm_chains.use isnot "inert" and $machine.arm_chains.use isnot "destroyed">>
<<if $leftactiondefault is "chain_struggle">>
| <label><span class="def">체인을 당긴다</span> <<radiobutton "$leftaction" "chain_struggle" checked>></label>
<<else>>
| <label><span class="def">체인을 당긴다</span> <<radiobutton "$leftaction" "chain_struggle">></label>
<</if>>
<</if>>
<</if>>
<<if $machine.tattoo>>
<<if $machine.tattoo.use isnot "inert" and $machine.tattoo.use isnot "destroyed">>
<<if $leftactiondefault is "whack">>
| <label><span class="def">타투건을 세게 친다</span> <<radiobutton "$leftaction" "whack" checked>></label>
<<else>>
| <label><span class="def">타투건을 세게 친다</span> <<radiobutton "$leftaction" "whack">></label>
<</if>>
<</if>>
<</if>>
<<if $machine.vaginal>>
<<if $machine.vaginal.use isnot "inert" and $machine.vaginal.use isnot "destroyed">>
<<if $leftactiondefault is "vaginal_whack">>
| <label><span class="def">남근 기계를 세게 친다</span> <<radiobutton "$leftaction" "vaginal_whack" checked>></label>
<<else>>
| <label><span class="def">남근 기계를 세게 친다</span> <<radiobutton "$leftaction" "vaginal_whack">></label>
<</if>>
<<if $leftactiondefault is "vaginal_push">>
| <label><span class="brat">남근 기계를 밀어낸다</span> <<radiobutton "$leftaction" "vaginal_push" checked>></label>
<<else>>
| <label><span class="brat">남근 기계를 밀어낸다</span> <<radiobutton "$leftaction" "vaginal_push">></label>
<</if>>
<</if>>
<</if>>
<<if $machine.anal>>
<<if $machine.anal.use isnot "inert" and $machine.anal.use isnot "destroyed">>
<<if $leftactiondefault is "anal_whack">>
| <label><span class="def">작은 남근 기계를 세게 친다</span> <<radiobutton "$leftaction" "anal_whack" checked>></label>
<<else>>
| <label><span class="def">작은 남근 기계를 세게 친다</span> <<radiobutton "$leftaction" "anal_whack">></label>
<</if>>
<<if $leftactiondefault is "anal_push">>
| <label><span class="brat">남근 기계를 밀어낸다</span> <<radiobutton "$leftaction" "anal_push" checked>></label>
<<else>>
| <label><span class="brat">남근 기계를 밀어낸다</span> <<radiobutton "$leftaction" "anal_push">></label>
<</if>>
<</if>>
<</if>>
<<if $leftactiondefault is "rest">>
| <label>쉰다 <<radiobutton "$leftaction" "rest" checked>></label>
<<else>>
| <label>쉰다 <<radiobutton "$leftaction" "rest">></label>
<</if>>
<<elseif $leftarm is "mechgrappled">>
<br>
당신의 왼팔은 눌려있다.
<br>
<<if $machine.arm_chains>>
<<if $machine.arm_chains.use isnot "inert" and $machine.arm_chains.use isnot "destroyed">>
<<if $leftactiondefault is "chain_struggle">>
| <label><span class="def">체인을 당긴다</span> <<radiobutton "$leftaction" "chain_struggle" checked>></label>
<<else>>
| <label><span class="def">체인을 당긴다</span> <<radiobutton "$leftaction" "chain_struggle">></label>
<</if>>
<</if>>
<</if>>
<<if $leftactiondefault is "rest">>
| <label>쉰다 <<radiobutton "$leftaction" "rest" checked>></label>
<<else>>
| <label>쉰다 <<radiobutton "$leftaction" "rest">></label>
<</if>>
<<elseif $leftarm is "bound">>
<br>
당신의 왼팔은 묶여있다.
<br>
<</if>>
<<if $rightarm is 0>>
<br>
당신의 오른팔은 자유롭다.
<br>
<<if $machine.arm_chains>>
<<if $machine.arm_chains.use isnot "inert" and $machine.arm_chains.use isnot "destroyed">>
<<if $rightactiondefault is "chain_struggle">>
| <label><span class="def">체인을 당긴다</span> <<radiobutton "$rightaction" "chain_struggle" checked>></label>
<<else>>
| <label><span class="def">체인을 당긴다</span> <<radiobutton "$rightaction" "chain_struggle">></label>
<</if>>
<</if>>
<</if>>
<<if $machine.tattoo>>
<<if $machine.tattoo.use isnot "inert" and $machine.tattoo.use isnot "destroyed">>
<<if $rightactiondefault is "whack">>
| <label><span class="def">타투건을 세게 친다</span> <<radiobutton "$rightaction" "whack" checked>></label>
<<else>>
| <label><span class="def">타투건을 세게 친다</span> <<radiobutton "$rightaction" "whack">></label>
<</if>>
<</if>>
<</if>>
<<if $machine.vaginal>>
<<if $machine.vaginal.use isnot "inert" and $machine.vaginal.use isnot "destroyed">>
<<if $rightactiondefault is "vaginal_whack">>
| <label><span class="def">남근 기계를 세게 친다</span> <<radiobutton "$rightaction" "vaginal_whack" checked>></label>
<<else>>
| <label><span class="def">남근 기계를 세게 친다</span> <<radiobutton "$rightaction" "vaginal_whack">></label>
<</if>>
<<if $rightactiondefault is "vaginal_push">>
| <label><span class="brat">남근 기계를 밀어낸다</span> <<radiobutton "$rightaction" "vaginal_push" checked>></label>
<<else>>
| <label><span class="brat">남근 기계를 밀어낸다</span> <<radiobutton "$rightaction" "vaginal_push">></label>
<</if>>
<</if>>
<</if>>
<<if $machine.anal>>
<<if $machine.anal.use isnot "inert" and $machine.anal.use isnot "destroyed">>
<<if $rightactiondefault is "anal_whack">>
| <label><span class="def">작은 남근 기계를 세게 친다</span> <<radiobutton "$rightaction" "anal_whack" checked>></label>
<<else>>
| <label><span class="def">작은 남근 기계를 세게 친다</span> <<radiobutton "$rightaction" "anal_whack">></label>
<</if>>
<<if $rightactiondefault is "anal_push">>
| <label><span class="brat">작은 남근 기계를 밀어낸다</span> <<radiobutton "$rightaction" "anal_push" checked>></label>
<<else>>
| <label><span class="brat">작은 남근 기계를 밀어낸다</span> <<radiobutton "$rightaction" "anal_push">></label>
<</if>>
<</if>>
<</if>>
<<if $rightactiondefault is "rest">>
| <label>쉰다 <<radiobutton "$rightaction" "rest" checked>></label>
<<else>>
| <label>쉰다 <<radiobutton "$rightaction" "rest">></label>
<</if>>
<<elseif $rightarm is "mechgrappled">>
<br>
당신의 오른팔은 체인에 묶여있다.
<br>
<<if $machine.arm_chains>>
<<if $machine.arm_chains.use isnot "inert" and $machine.arm_chains.use isnot "destroyed">>
<<if $rightactiondefault is "chain_struggle">>
| <label><span class="def">체인을 당긴다</span> <<radiobutton "$rightaction" "chain_struggle" checked>></label>
<<else>>
| <label><span class="def">체인을 당긴다</span> <<radiobutton "$rightaction" "chain_struggle">></label>
<</if>>
<</if>>
<</if>>
<<if $rightactiondefault is "rest">>
| <label>쉰다 <<radiobutton "$rightaction" "rest" checked>></label>
<<else>>
| <label>쉰다 <<radiobutton "$rightaction" "rest">></label>
<</if>>
<<elseif $rightarm is "bound">>
<br>
당신의 오른팔은 묶여있다.
<br>
<</if>>
<<if $feetuse is 0>>
<br>
당신의 다리는 자유롭다.
<br>
<<if $machine.leg_chains>>
<<if $machine.leg_chains.use isnot "inert" and $machine.leg_chains.use isnot "destroyed">>
<<if $feetactiondefault is "chain_struggle">>
| <label><span class="def">체인을 당긴다</span> <<radiobutton "$feetaction" "chain_struggle" checked>></label>
<<else>>
| <label><span class="def">체인을 당긴다</span> <<radiobutton "$feetaction" "chain_struggle">></label>
<</if>>
<</if>>
<</if>>
<<if $machine.tattoo>>
<<if $machine.tattoo.use isnot "inert" and $machine.tattoo.use isnot "destroyed">>
<<if $feetactiondefault is "whack">>
| <label><span class="def">타투건을 찬다</span> <<radiobutton "$feetaction" "whack" checked>></label>
<<else>>
| <label><span class="def">타투건을 찬다</span> <<radiobutton "$feetaction" "whack">></label>
<</if>>
<</if>>
<</if>>
<<if $machine.vaginal>>
<<if $machine.vaginal.use isnot "inert" and $machine.vaginal.use isnot "destroyed">>
<<if $feetactiondefault is "vaginal_whack">>
| <label><span class="def">남근 기계를 찬다</span> <<radiobutton "$feetaction" "vaginal_whack" checked>></label>
<<else>>
| <label><span class="def">남근 기계를 찬다</span> <<radiobutton "$feetaction" "vaginal_whack">></label>
<</if>>
<<if $feetactiondefault is "vaginal_push">>
| <label><span class="brat">남근 기계를 밀어낸다</span> <<radiobutton "$feetaction" "vaginal_push" checked>></label>
<<else>>
| <label><span class="brat">남근 기계를 밀어낸다</span> <<radiobutton "$feetaction" "vaginal_push">></label>
<</if>>
<</if>>
<</if>>
<<if $machine.anal>>
<<if $machine.anal.use isnot "inert" and $machine.anal.use isnot "destroyed">>
<<if $feetactiondefault is "anal_whack">>
| <label><span class="def">작은 남근 기계를 찬다</span> <<radiobutton "$feetaction" "anal_whack" checked>></label>
<<else>>
| <label><span class="def">작은 남근 기계를 찬다</span> <<radiobutton "$feetaction" "anal_whack">></label>
<</if>>
<<if $feetactiondefault is "anal_push">>
| <label><span class="brat">작은 남근 기계를 밀어낸다</span> <<radiobutton "$feetaction" "anal_push" checked>></label>
<<else>>
| <label><span class="brat">작은 남근 기계를 밀어낸다</span> <<radiobutton "$feetaction" "anal_push">></label>
<</if>>
<</if>>
<</if>>
<<if $feetactiondefault is "rest">>
| <label>쉰다 <<radiobutton "$feetaction" "rest" checked>></label>
<<else>>
| <label>쉰다 <<radiobutton "$feetaction" "rest">></label>
<</if>>
<<elseif $feetuse is "mechgrappled">>
<br>
당신의 다리는 체인에 묶여있다.
<br>
<<if $machine.leg_chains>>
<<if $machine.leg_chains.use isnot "inert" and $machine.leg_chains.use isnot "destroyed">>
<<if $feetactiondefault is "chain_struggle">>
| <label><span class="def">체인을 당긴다</span> <<radiobutton "$feetaction" "chain_struggle" checked>></label>
<<else>>
| <label><span class="def">체인을 당긴다</span> <<radiobutton "$feetaction" "chain_struggle">></label>
<</if>>
<</if>>
<</if>>
<<if $feetactiondefault is "rest">>
| <label>쉰다 <<radiobutton "$feetaction" "rest" checked>></label>
<<else>>
| <label>쉰다 <<radiobutton "$feetaction" "rest">></label>
<</if>>
<</if>>
<br>
<</if>>
<<if $images is 1>>
<br><br>
<<timed 100ms>>
<<combatimg>>
<br>
<</timed>>
<</if>>
<br><br>
<<setupMidOrgasm>>
<</widget>><<widget "machine_effects">>
<<set $pain -= 1>>
<<if $trance gte 1 or $dissociation gte 2>>
<<if $position is "stalk">>
당신은 멍하니, 주변을 인식하지 못하고 떠돌아다닌다.
<<else>>
당신은 멍하니 앞을 보고 있으며, 당신의 몸은 수동적이고 순응적이다.
<</if>>
<</if>>
<<if $underwater is 1>>
<<set $underwatertime += 1>>
<<if $underwatertime lte 5>>
당신은 수면 아래에 있다. 말할 수 없다.
<<elseif $underwatertime lte 10>>
<span class="blue">당신은 수면 아래에 있다. 숨을 쉴 수 없다.</span>
<<gstress>><<stress 1>>
<<elseif $underwatertime lte 15>>
<span class="purple">당신은 수면 아래에 있다. 숨을 쉴 수 없다.</span>
<<gstress>><<stress 2>>
<<elseif $underwatertime lte 20>>
<span class="pink">당신은 수면 아래에 있다. 숨을 쉴 수 없다.</span>
<<gtrauma>><<gstress>><<stress 4>><<trauma 2>>
<<else>>
<span class="red">당신은 질식할 것 같아졌다.</span>
<<set $pain += 20>><<gtrauma>><<gstress>><<stress 6>><<trauma 4>>
<br><br>
<</if>>
<</if>>
<<effectspain>>
<<effectsorgasm>>
<<effectsdissociation>>
<<if $leftaction is "rest">>
<<set $leftactiondefault to "rest">><<set $leftaction to 0>>
<</if>>
<<if $rightaction is "rest">>
<<set $rightactiondefault to "rest">><<set $rightaction to 0>>
<</if>>
<<if $leftaction is "chain_struggle" and $rightaction is "chain_struggle">>
<<set $leftaction to 0>><<set $leftactiondefault to "chain_struggle">><<set $rightaction to 0>><<set $rightactiondefault to "chain_struggle">>
<<defiance 5>><<set $machine.arm_chains.health -= 2>>
당신은 양팔을 체인에 대고 잡아당긴다. 뭔가 해낼 것 같은 느낌이 들지만, 답으로 더욱 조여온다.
<br>
<<elseif $leftaction is "chain_struggle">>
<<set $leftaction to 0>><<set $leftactiondefault to "chain_struggle">>
당신은 왼팔을 체인에 대고 잡아당긴다. 뭔가 해낼 것 같은 느낌이 들지만, 답으로 더욱 조여온다.
<br>
<<elseif $rightaction is "chain_struggle">>
<<set $rightaction to 0>><<set $rightactiondefault to "chain_struggle">>
당신은 오른팔을 체인에 대고 잡아당긴다. 뭔가 해낼 것 같은 느낌이 들지만, 답으로 더욱 조여온다.
<br>
<</if>>
<<if $leftaction is "whack" and $rightaction is "whack">>
<<set $leftactiondefault to "whack">><<set $leftaction to 0>><<set $rightactiondefault to "whack">><<set $rightaction to 0>>
<<defiance 10>><<set $machine.tattoo.health -= 2>><<machine_violent_arms>>
<<if $machine.tattoo.use isnot "ready">>
당신이 타투건을 양손으로 치자, <span class="lblue">당신에게서 멀어진다.</span>
<<set $machine.tattoo.use to "ready">>
<<set $machine.tattoo.state to "ready">>
<<else>>
당신은 타투건을 양손으로 친다.
<</if>>
<<set $attackstat += 2>>
<<if currentSkillValue('physique') gte random(1, $physiquemax)>>
<span class="teal">당신은 금속 뒤에서 뭔가 딱딱 거리는 것을 느낄 수 있다. </span><<set $machine.tattoo.health -= 2>>
<</if>>
<br>
<<elseif $leftaction is "whack">>
<<set $leftactiondefault to "whack">><<set $leftaction to 0>>
<<defiance 5>><<set $machine.tattoo.health -= 1>><<machine_violent_arms>>
<<if $machine.tattoo.use isnot "ready">>
당신이 타투건을 치자, <span class="lblue">당신에게서 멀어진다</span>
<<set $machine.tattoo.use to "ready">>
<<set $machine.tattoo.state to "ready">>
<<else>>
당신은 타투건을 친다.
<</if>>
<<set $attackstat += 1>>
<<if currentSkillValue('physique') gte random(1, $physiquemax)>>
<span class="teal">당신은 금속 뒤에서 뭔가 딱딱 거리는 것을 느낄 수 있다.</span><<set $machine.tattoo.health -= 1>>
<</if>>
<br>
<<elseif $rightaction is "whack">>
<<set $rightactiondefault to "whack">><<set $rightaction to 0>>
<<defiance 5>><<set $machine.tattoo.health -= 1>><<machine_violent_arms>>
<<if $machine.tattoo.use isnot "ready">>
당신이 타투건을 치자, <span class="lblue">당신에게서 멀어진다</span>
<<set $machine.tattoo.use to "ready">>
<<set $machine.tattoo.state to "ready">>
<<else>>
당신은 타투건을 친다.
<</if>>
<<set $attackstat += 1>>
<<if currentSkillValue('physique') gte random(1, $physiquemax)>>
<span class="teal">당신은 금속 뒤에서 뭔가 딱딱 거리는 것을 느낄 수 있다.</span><<set $machine.tattoo.health -= 1>>
<</if>>
<br>
<</if>>
<<if $leftaction is "vaginal_whack" and $rightaction is "vaginal_whack">>
<<set $leftactiondefault to "vaginal_whack">><<set $leftaction to 0>><<set $rightactiondefault to "vaginal_whack">><<set $rightaction to 0>>
<<defiance 10>><<set $machine.vaginal.health -= 2>><<machine_violent_arms>>
<<if $machine.vaginal.use isnot "ready" and currentSkillValue('physique') gte random(1, 40000)>>
당신이 남근 기계를 양손으로 치자, <span class="lblue">당신에게서 멀어진다.</span>
<<set $machine.vaginal.use to "ready">>
<<set $machine.vaginal.state to "ready">>
<<else>>
당신은 남근 기계를 양손으로 친다.
<</if>>
<<set $attackstat += 2>>
<<if currentSkillValue('physique') gte random(1, $physiquemax)>>
<span class="teal">당신은 실리콘 뒤에서 뭔가 딱딱거리는 것을 느낄 수 있다.</span><<set $machine.vaginal.health -= 2>>
<</if>>
<br>
<<elseif $leftaction is "vaginal_whack">>
<<set $leftactiondefault to "vaginal_whack">><<set $leftaction to 0>>
<<defiance 5>><<set $machine.vaginal.health -= 1>><<machine_violent_arms>>
<<if $machine.vaginal.use isnot "ready" and currentSkillValue('physique') gte random(1, 50000)>>
당신이 남근 기계를 치자, <span class="lblue">당신에게서 멀어진다.</span>
<<set $machine.vaginal.use to "ready">>
<<set $machine.vaginal.state to "ready">>
<<else>>
당신은 남근 기계를 친다.
<</if>>
<<set $attackstat += 1>>
<<if currentSkillValue('physique') gte random(1, $physiquemax)>>
<span class="teal">당신은 실리콘 뒤에서 뭔가 딱딱거리는 것을 느낄 수 있다.</span><<set $machine.vaginal.health -= 1>>
<</if>>
<br>
<<elseif $rightaction is "vaginal_whack">>
<<set $rightactiondefault to "vaginal_whack">><<set $rightaction to 0>>
<<defiance 5>><<set $machine.vaginal.health -= 1>><<machine_violent_arms>>
<<if $machine.vaginal.use isnot "ready" and currentSkillValue('physique') gte random(1, 50000)>>
당신이 남근 기계를 치자, <span class="lblue">당신에게서 멀어진다.</span>
<<set $machine.vaginal.use to "ready">>
<<set $machine.vaginal.state to "ready">>
<<else>>
당신은 남근 기계를 친다.
<</if>>
<<set $attackstat += 1>>
<<if currentSkillValue('physique') gte random(1, $physiquemax)>>
<span class="teal">당신은 금속 뒤에서 뭔가 딱딱 거리는 것을 느낄 수 있다.</span><<set $machine.vaginal.health -= 1>>
<</if>>
<br>
<</if>>
<<if $leftaction is "vaginal_push" and $rightaction is "vaginal_push">>
<<set $leftaction to 0>><<set $leftactiondefault to "vaginal_push">><<set $rightaction to 0>><<set $rightactiondefault to "vaginal_push">>
<<brat 5>><<machine_violent_arms>>
<<if random(1, 3) is 3>>
<<set $machine.vaginal.health -= 1>>
<</if>>
<<if $machine.vaginal.state is "penetrated">>
당신은 양손으로 남근기계를 밀어내려고 노력하지만, <span class="pink">기계의 움직임이 너무 격렬하다.</span>
<<elseif $machine.vaginal.state is "imminent">>
<<set $machine.vaginal.state to "ready">>
<<set $machine.vaginal.use to "ready">>
<<set $vaginastate to 0>><<set $vaginause to 0>>
당신은 남근 기계를 양손으로 밀어내서, <span class="teal">억지로 당신의 <<pussyPost "에서">> 떼어 놓는다.</span>
<<elseif $machine.vaginal.state is "entrance">>
<<set $machine.vaginal.state to "ready">>
<<set $machine.vaginal.use to "ready">>
<<set $vaginastate to 0>><<set $vaginause to 0>>
당신은 남근 기계를 양손으로 밀어내서, <span class="lblue">억지로 당신의 <<pussyPost "에서">> 떼어 놓는다.</span>
<<else>>
당신은 남근 기계를 양손으로 밀어내서, 당신의 <<pussyPost "으로">>부터 지키려고 시도한다.
<</if>>
<<elseif $leftaction is "vaginal_push">>
<<set $leftaction to 0>><<set $leftactiondefault to "vaginal_push">>
<<brat 5>><<machine_violent_arms>>
<<if random(1, 6) is 6>>
<<set $machine.vaginal.health -= 1>>
<</if>>
<<if $machine.vaginal.state is "penetrated">>
당신은 왼손으로 남근 기계를 밀어내려고 노력하지만, <span class="pink">기계의 움직임이 너무 격렬하다.</span>
<<elseif $machine.vaginal.state is "imminent">>
<<set $machine.vaginal.state to "entrance">>
<<set $vaginastate to "entrance">>
당신은 왼손으로 남근 기계를 밀어내서, <span class="lblue">억지로 당신의 <<pussyPost "에서">> 떼어 놓는다.</span>
<<elseif $machine.vaginal.state is "entrance">>
<<set $machine.vaginal.state to "ready">>
<<set $machine.vaginal.use to "ready">>
<<set $vaginause to 0>><<set $vaginastate to 0>>
당신은 왼손으로 남근 기계를 밀어내서, <span class="lblue">억지로 당신의 <<pussyPost "에서">> 떼어 놓는다.</span>
<<else>>
당신은 왼손으로 남근 기계를 밀어내서, 당신의 <<pussyPost "으로">>부터 지키려고 시도한다.
<</if>>
<<elseif $rightaction is "vaginal_push">>
<<set $rightaction to 0>><<set $rightactiondefault to "vaginal_push">>
<<brat 5>><<machine_violent_arms>>
<<if random(1, 6) is 6>>
<<set $machine.vaginal.health -= 1>>
<</if>>
<<if $machine.vaginal.state is "penetrated">>
당신은 왼손으로 남근 기계를 밀어내려고 노력하지만, <span class="pink">기계의 움직임이 너무 격렬하다.</span>
<<elseif $machine.vaginal.state is "imminent">>
<<set $machine.vaginal.state to "entrance">>
<<set $vaginastate to "entrance">>
당신은 왼손으로 남근 기계를 밀어내서, <span class="lblue">억지로 당신의 <<pussyPost "에서">> 떼어 놓는다.</span>
<<elseif $machine.vaginal.state is "entrance">>
<<set $machine.vaginal.state to "ready">>
<<set $machine.vaginal.use to "ready">>
<<set $vaginause to 0>><<set $vaginastate to 0>>
당신은 왼손으로 남근 기계를 밀어내서, <span class="lblue">억지로 당신의 <<pussyPost "에서">> 떼어 놓는다.</span>
<<else>>
당신은 왼손으로 남근 기계를 밀어내서, 당신의 <<pussyPost "으로">>부터 지키려고 시도한다.
<</if>>
<</if>>
<<if $leftaction is "anal_whack" and $rightaction is "anal_whack">>
<<set $leftactiondefault to "anal_whack">><<set $leftaction to 0>><<set $rightactiondefault to "anal_whack">><<set $rightaction to 0>>
<<defiance 10>><<set $machine.anal.health -= 2>><<machine_violent_arms>>
<<if $machine.anal.use isnot "ready" and currentSkillValue('physique') gte random(1, 40000)>>
당신이 양손으로 작은 남근 기계를 치자, <span class="lblue">당신에게서 멀어진다.</span>
<<set $machine.anal.use to "ready">>
<<set $machine.anal.state to "ready">>
<<else>>
당신은 양손으로 작은 남근 기계를 친다.
<</if>>
<<set $attackstat += 2>>
<<if currentSkillValue('physique') gte random(1, $physiquemax)>>
<span class="teal">당신은 실리콘 뒤에서 뭔가 딱딱거리는 것을 느낄 수 있다.</span><<set $machine.anal.health -= 2>>
<</if>>
<br>
<<elseif $leftaction is "anal_whack">>
<<set $leftactiondefault to "anal_whack">><<set $leftaction to 0>>
<<defiance 5>><<set $machine.anal.health -= 1>><<machine_violent_arms>>
<<if $machine.anal.use isnot "ready" and currentSkillValue('physique') gte random(1, 50000)>>
당신이 작은 남근 기계를 치자, <span class="lblue">당신에게서 멀어진다.</span>
<<set $machine.anal.use to "ready">>
<<set $machine.anal.state to "ready">>
<<else>>
당신은 작은 남근 기계를 친다.
<</if>>
<<set $attackstat += 1>>
<<if currentSkillValue('physique') gte random(1, $physiquemax)>>
<span class="teal">당신은 실리콘 뒤에서 뭔가 딱딱거리는 것을 느낄 수 있다.</span><<set $machine.anal.health -= 1>>
<</if>>
<br>
<<elseif $rightaction is "anal_whack">>
<<set $rightactiondefault to "anal_whack">><<set $rightaction to 0>>
<<defiance 5>><<set $machine.anal.health -= 1>><<machine_violent_arms>>
<<if $machine.anal.use isnot "ready" and currentSkillValue('physique') gte random(1, 50000)>>
당신이 작은 남근 기계를 치자, <span class="lblue">당신에게서 멀어진다.</span>
<<set $machine.anal.use to "ready">>
<<set $machine.anal.state to "ready">>
<<else>>
당신은 작은 남근 기계를 친다.
<</if>>
<<set $attackstat += 1>>
<<if currentSkillValue('physique') gte random(1, $physiquemax)>>
<span class="teal">당신은 금속 뒤에서 뭔가 딱딱 거리는 것을 느낄 수 있다.</span><<set $machine.anal.health -= 1>>
<</if>>
<br>
<</if>>
<<if $leftaction is "anal_push" and $rightaction is "anal_push">>
<<set $leftaction to 0>><<set $leftactiondefault to "anal_push">><<set $rightaction to 0>><<set $rightactiondefault to "anal_push">>
<<brat 5>><<machine_violent_arms>>
<<if random(1, 3) is 3>>
<<set $machine.anal.health -= 1>>
<</if>>
<<if $machine.anal.state is "penetrated">>
당신은 양손으로 작은 남근 기계를 밀어내려고 노력하지만, <span class="pink">기계의 움직임이 너무 격렬하다.</span>
<<elseif $machine.anal.state is "imminent">>
<<set $machine.anal.state to "ready">>
<<set $machine.anal.use to "ready">>
<<set $anusstate to 0>><<set $anususe to 0>>
당신은 양손으로 작은 남근 기계를 밀어내서, <span class="teal">억지로 당신의 <<bottomPost "에서">> 떼어놓는다.</span>
<<elseif $machine.anal.state is "entrance">>
<<set $machine.anal.state to "ready">>
<<set $machine.anal.use to "ready">>
<<set $anusstate to 0>><<set $anususe to 0>>
당신은 양손으로 작은 남근 기계를 밀어내서, <span class="lblue">억지로 당신의 <<bottomPost "에서">> 떼어놓는다.</span>
<<else>>
당신은 양손으로 작은 남근 기계를 밀어내서, 당신의 <<bottomPost "을">> 지키려고 노력한다.
<</if>>
<<elseif $leftaction is "anal_push">>
<<set $leftaction to 0>><<set $leftactiondefault to "anal_push">>
<<brat 5>><<machine_violent_arms>>
<<if random(1, 6) is 6>>
<<set $machine.anal.health -= 1>>
<</if>>
<<if $machine.anal.state is "penetrated">>
당신은 왼손으로 작은 남근 기계를 밀어내려고 노력하지만, <span class="pink">기계의 움직임이 너무 격렬하다.</span>
<<elseif $machine.anal.state is "imminent">>
<<set $machine.anal.state to "entrance">>
<<set $anusstate to "entrance">>
당신은 왼손으로 작은 남근 기계를 밀어내서, <span class="lblue">억지로 당신의 <<bottomPost "에서">> 떼어놓는다.</span>
<<elseif $machine.anal.state is "entrance">>
<<set $machine.anal.state to "ready">>
<<set $machine.anal.use to "ready">>
<<set $anususe to 0>><<set $anusstate to 0>>
당신은 왼손으로 작은 남근 기계를 밀어내서, <span class="lblue">억지로 당신의 <<bottomPost "에서">> 떼어놓는다.</span>
<<else>>
당신은 왼손으로 작은 남근 기계를 밀어내서, 당신의 <<bottomPost "을">> 지키려고 노력한다.
<</if>>
<<elseif $rightaction is "anal_push">>
<<set $rightaction to 0>><<set $rightactiondefault to "anal_push">>
<<brat 5>><<machine_violent_arms>>
<<if random(1, 6) is 6>>
<<set $machine.anal.health -= 1>>
<</if>>
<<if $machine.anal.state is "penetrated">>
당신은 오른손으로 작은 남근 기계를 밀어려고 노력하지만, <span class="pink">기계의 움직임이 너무 격렬하다.</span>
<<elseif $machine.anal.state is "imminent">>
<<set $machine.anal.state to "entrance">>
<<set $anusstate to "entrance">>
당신은 오른손으로 작은 남근 기계를 밀어내서, <span class="lblue">억지로 당신의 <<bottomPost "에서">> 떼어놓는다.</span>
<<elseif $machine.anal.state is "entrance">>
<<set $machine.anal.state to "ready">>
<<set $machine.anal.use to "ready">>
<<set $anususe to 0>><<set $anusstate to 0>>
당신은 오른손으로 작은 남근 기계를 밀어내서, <span class="lblue">억지로 당신의 <<bottomPost "에서">> 떼어놓는다.</span>
<<else>>
당신은 오른손으로 작은 남근 기계를 밀어내서, 당신의 <<bottomPost "을">> 지키려고 노력한다.
<</if>>
<</if>>
<<if $feetaction is "rest">>
<<set $feetaction to "rest">><<set $feetactiondefault to "rest">>
<</if>>
<<if $feetaction is "chain_struggle">>
<<set $feetaction to 0>><<set $feetactiondefault to "chain_struggle">>
<<defiance 5>><<set $machine.leg_chains.health -= 1>>
당신은 다리를 잡고 있는 체인을 잡아당긴다. 뭔가 해낼 것 같은 느낌이 들지만, 답으로 더욱 조여온다.
<br>
<</if>>
<<if $feetaction is "whack">>
<<set $feetactiondefault to "whack">><<set $feetaction to 0>>
<<defiance 5>><<set $machine.tattoo.health -= 1>><<machine_violent_legs>>
<<if $machine.tattoo.use isnot "ready">>
당신이 타투건을 차자, <span class="lblue">당신에게서 멀어진다.</span>
<<set $machine.tattoo.use to "ready">>
<<set $machine.tattoo.state to "ready">>
<<else>>
당신은 타투건을 찼다.
<</if>>
<<set $attackstat += 1>>
<<if currentSkillValue('physique') gte random(1, $physiquemax)>>
<span class="teal">당신은 금속 뒤에서 뭔가 딱딱 거리는 것을 느낄 수 있다.</span><<set $machine.tattoo.health -= 1>>
<</if>>
<br>
<</if>>
<<if $feetaction is "vaginal_whack">>
<<set $feetactiondefault to "vaginal_whack">><<set $feetaction to 0>>
<<defiance 5>><<set $machine.vaginal.health -= 1>><<machine_violent_legs>>
<<if random(1, 6) is 6>>
<<set $machine.vaginal.health -= 1>>
<</if>>
<<if $machine.vaginal.use isnot "ready" and currentSkillValue('physique') gte random(1, 50000)>>
당신이 남근 기계를 차자, <span class="lblue">당신에게서 멀어진다.</span>
<<set $machine.vaginal.use to "ready">>
<<set $machine.vaginal.state to "ready">>
<<else>>
당신은 남근 기계를 찼다.
<</if>>
<<set $attackstat += 1>>
<<if currentSkillValue('physique') gte random(1, $physiquemax)>>
<span class="teal">당신은 실리콘 뒤에서 뭔가 딱딱거리는 것을 느낄 수 있다.</span><<set $machine.vaginal.health -= 1>>
<</if>>
<br>
<</if>>
<<if $feetaction is "vaginal_push">>
<<set $feetaction to 0>><<set $feetactiondefault to "vaginal_push">>
<<brat 5>><<machine_violent_legs>>
<<if $machine.vaginal.state is "penetrated">>
당신은 발로 남근 기계를 밀어내려고 노력하지만, <span class="pink">하지만 수그러들지 않는다.</span>
<<elseif $machine.vaginal.state is "imminent">>
<<set $machine.vaginal.state to "entrance">>
<<set $vaginastate to "entrance">>
당신은 발로 남근 기계를 밀어내서, <span class="lblue">억지로 당신의 <<pussyPost "에서">> 떼어 놓는다.</span>
<<elseif $machine.vaginal.state is "entrance">>
<<set $machine.vaginal.state to "ready">>
<<set $machine.vaginal.use to "ready">>
<<set $vaginause to 0>><<set $vaginastate to 0>>
당신은 발로 남근 기계를 밀어내서, <span class="lblue">억지로 당신의 <<pussyPost "에서">> 떼어 놓는다.</span>
<<else>>
당신은 발로 남근 기계를 밀어내서, 당신의 <<pussyPost "으로">>부터 지키려고 시도한다.
<</if>>
<br>
<</if>>
<<if $feetaction is "anal_whack">>
<<set $feetactiondefault to "anal_whack">><<set $feetaction to 0>>
<<defiance 5>><<set $machine.anal.health -= 1>><<machine_violent_legs>>
<<if random(1, 6) is 6>>
<<set $machine.anal.health -= 1>>
<</if>>
<<if $machine.anal.use isnot "ready" and currentSkillValue('physique') gte random(1, 50000)>>
당신이 작은 남근 기계를 차자, <span class="lblue">당신에게서 멀어진다.</span>
<<set $machine.anal.use to "ready">>
<<set $machine.anal.state to "ready">>
<<else>>
당신은 작은 남근 기계를 찼다.
<</if>>
<<set $attackstat += 1>>
<<if currentSkillValue('physique') gte random(1, $physiquemax)>>
<span class="teal">당신은 실리콘 뒤에서 뭔가 딱딱거리는 것을 느낄 수 있다.</span><<set $machine.anal.health -= 1>>
<</if>>
<br>
<</if>>
<<if $feetaction is "anal_push">>
<<set $feetaction to 0>><<set $feetactiondefault to "anal_push">>
<<brat 5>><<machine_violent_legs>>
<<if $machine.anal.state is "penetrated">>
당신은 발로 작은 남근 기계를 밀어내려고 노력하지만, <span class="pink">여전히 당신의 <<bottomPost "을">> 괴롭힌다.</span>
<<elseif $machine.anal.state is "imminent">>
<<set $machine.anal.state to "entrance">>
<<set $anusstate to "entrance">>
당신은 발로 작은 남근 기계를 밀어내서, <span class="lblue">억지로 당신의 <<bottomPost "에서">> 떼어놓는다.</span>
<<elseif $machine.anal.state is "entrance">>
<<set $machine.anal.state to "ready">>
<<set $machine.anal.use to "ready">>
<<set $anususe to 0>><<set $anusstate to 0>>
당신은 발로 작은 남근 기계를 밀어내서, <span class="lblue">억지로 당신의 <<bottomPost "에서">> 떼어놓는다.</span>
<<else>>
당신은 발로 작은 남근 기계를 밀어내서, 당신의 <<bottomPost "을">> 지키려고 노력한다.
<</if>>
<br>
<</if>>
<<if $machine.tattoo>>
<<if $machine.tattoo.health lte 0 and $machine.tattoo.use isnot "destroyed">>
<<set $machine.number -= 1>>
<<set $machine_stat += 1>>
<<set $machine.tattoo.use to "destroyed">>
<<set $machine.tattoo.state to "destroyed">>
불꽃이 튀고, 타투건이 <span class="green">떨다가 정지한다.</span>
<br>
<</if>>
<</if>>
<<if $machine.vaginal>>
<<if $machine.vaginal.health lte 0 and $machine.vaginal.use isnot "destroyed">>
<<set $machine.number -= 1>>
<<set $machine_stat += 1>>
<<set $machine.vaginal.use to "destroyed">>
<<set $machine.vaginal.state to "destroyed">>
불꽃이 튀고, 남근 기계가 <span class="green">떨다가 정지한다..</span>
<br>
<<machine_vaginal_disable>>
<</if>>
<</if>>
<<if $machine.anal>>
<<if $machine.anal.health lte 0 and $machine.anal.use isnot "destroyed">>
<<set $machine.number -= 1>>
<<set $machine_stat += 1>>
<<set $machine.anal.use to "destroyed">>
<<set $machine.anal.state to "destroyed">>
불꽃이 튀고, 작은 남근 기계가 <span class="green">떨다가 정지한다..</span>
<br>
<<machine_anal_disable>>
<</if>>
<</if>>
<<if $machine.arm_chains>>
<<if $machine.arm_chains.health lte 0 and $machine.arm_chains.use isnot "destroyed">>
<<set $machine_stat += 1>>
<<set $machine.arm_chains.use to "destroyed">>
<<set $machine.arm_chains.state to "destroyed">>
불꽃이 레일 위에서 튀고, <span class="green">팔을 잡는 체인이 느슨해진다.</span>
<br>
<<machine_arm_chains_disable>>
<</if>>
<</if>>
<<if $machine.leg_chains>>
<<if $machine.leg_chains.health lte 0 and $machine.leg_chains.use isnot "destroyed">>
<<set $machine_stat += 1>>
<<set $machine.leg_chains.use to "destroyed">>
<<set $machine.leg_chains.state to "destroyed">>
불꽃이 레일 위에서 튀고, <span class="green">다리를 잡는 체인이 느슨해진다.</span>
<br>
<<machine_leg_chains_disable>>
<</if>>
<</if>>
<</widget>>
<<widget "machine_violent_arms">>
<<set _machine_arms to 1>>
<</widget>>
<<widget "machine_violent_legs">>
<<set _machine_legs to 1>>
<</widget>><<widget "machine_init">>
<<combatinit>>
<<set $enemytype to "machine">>
<<set $machine to {}>>
<<set $machine.number to 0>>
<<for _i = 0; _i < _args.length; _i++>>
<<set $machine[_args[_i]] to {}>>
<<set $machine[_args[_i]].health to $machine_health>>
<<set $machine[_args[_i]].ammo to $machine_ammo>>
<<set $machine[_args[_i]].hack to 0>>
<<set $machine[_args[_i]].state to "ready">>
<<set $machine[_args[_i]].use to "ready">>
<<if _args[_i] isnot "arm_chains" and _args[_i] isnot "leg_chains">>
<<set $machine.number += 1>>
<</if>>
<</for>>
<<set $leftactiondefault to "rest">>
<<set $rightactiondefault to "rest">>
<<set $feetactiondefault to "rest">>
<</widget>>
<<widget "machine_damage">>
<<if $machine[_args[0]].health gte $machine_health>>
` <span class="red">튼튼한</span>
<<elseif $machine[_args[0]].health gte ($machine_health * 0.8)>>
<span class="pink">찌그러진</span>
<<elseif $machine[_args[0]].health gte ($machine_health * 0.6)>>
<span class="purple">찌그러진</span>
<<elseif $machine[_args[0]].health gte ($machine_health * 0.4)>>
<span class="blue">균열이 생긴</span>
<<elseif $machine[_args[0]].health gte ($machine_health * 0.2)>>
<span class="lblue">금이 간</span>
<<elseif $machine[_args[0]].health gte ($machine_health * 0.1)>>
<span class="teal">금이 간</span>
<<else>>
<span class="green">부서진</span>
<</if>>
<</widget>>
<<widget "machine_end">>
<<unset $machine>>
<<unset $machine_health>>
<<unset $machine_ammo>>
<<endcombat>>
<</widget>>
<<widget "machine_combat">>
<<if $machine.tattoo>>
<<switch $machine.tattoo.state>>
<<case "ready">>
<<if $position is "doggy">>
<<set _machine_selection to random(1, 5)>>
<<if _machine_selection is 1 and $machine.tattoo.back isnot 1>>
<<set _machine_choice to "back">>
<<elseif _machine_selection is 2 and $machine.tattoo.left_shoulder isnot 1>>
<<set _machine_choice to "left_shoulder">>
<<elseif _machine_selection is 3 and $machine.tattoo.left_cheek isnot 1>>
<<set _machine_choice to "left_cheek">>
<<elseif _machine_selection is 4 and $machine.tattoo.left_bottom isnot 1>>
<<set _machine_choice to "left_bottom">>
<<elseif $machine.tattoo.hack gte 3>>
<<set $machine.tattoo.use to "inert">>
<<set $machine.tattoo.state to "inert">>
<<set $machine.number -= 1>>
<<set $machine_stat += 1>>
타투건이, <span class="green">비활성 상태가 되기 전에 흔들린다.</span>.
<<else>>
<<set _machine_choice to "hover">>
<<set $machine.tattoo.hack += 1>>
타투건이 결정하듯, 차례로 당신의 각 신체 부위를 가리킨다.
<</if>>
<<else>>
<<set _machine_selection to random(1, 8)>>
<<if _machine_selection is 1 and $machine.tattoo.breasts isnot 1>>
<<set _machine_choice to "breasts">>
<<elseif _machine_selection is 2 and $machine.tattoo.forehead isnot 1>>
<<set _machine_choice to "forehead">>
<<elseif _machine_selection is 3 and $machine.tattoo.left_thigh isnot 1>>
<<set _machine_choice to "left_thigh">>
<<elseif _machine_selection is 4 and $machine.tattoo.pubic isnot 1>>
<<set _machine_choice to "pubic">>
<<elseif _machine_selection is 5 and $machine.tattoo.right_bottom isnot 1>>
<<set _machine_choice to "right_bottom">>
<<elseif _machine_selection is 6 and $machine.tattoo.right_cheek isnot 1>>
<<set _machine_choice to "right_cheek">>
<<elseif _machine_selection is 7 and $machine.tattoo.right_shoulder isnot 1>>
<<set _machine_choice to "right_shoulder">>
<<elseif _machine_selection is 8 and $machine.tattoo.right_thigh isnot 1>>
<<set _machine_choice to "right_thigh">>
<<else>>
<<set _machine_choice to "hover">>
<<set $machine.tattoo.hack += 1>>
<<machine_damage tattoo>> 타투건이 결정하듯, 차례로 당신의 각 신체 부위를 가리킨다.
<</if>>
<</if>>
<<if _machine_choice isnot "hover" and $machine.tattoo.use isnot "destroyed" and $machine.tattoo.use isnot "inert">>
윙윙거리는 소리를 동반하며, <span class="purple"><<machine_damage tattoo>> 타투건이 당신의 <<trBodypart _machine_choice>>_trResult 주변을 배회하고 있다.</span>
<<set $machine.tattoo.use to _machine_choice>>
<<set $machine.tattoo.state to "entrance">>
<</if>>
<<case "destroyed">>
타투건이 삐걱거리지만, <span class="green">비활성화된 상태로 남아있다.</span>
<<case "inert">>
타투건이 <span class="green">꼼짝도 하지 않는다.</span>
<<case "entrance">>
<<if !$skin[$machine.tattoo.use].pen>>
<<machine_damage tattoo>> 타투건이 당신의 <<trBodypart $machine.tattoo.use>>_trResult에 가까이 붙는다. <span class="pink">그릴 준비가 되면서 위윙거리는 소리가 점점 더 심해진다.</span><<gstress>><<stress 6>>
<<set $machine.tattoo.state to "imminent">>
<<elseif $machine.tattoo.armed is 1>>
<<machine_damage tattoo>> 타투건이 당신의 피부를 스캔하면서 붉은 빛과 삐삐소리를 낸다. <span class="purple">통이 밑면에 열린다.</span>
<<set $machine.tattoo.state to "foam">>
<<else>>
<<machine_damage tattoo>> 타투건이 당신의 <<trBodypart $machine.tattoo.use>>_trResult에 가까이 붙지만, <span class="lblue">그러고는 철수한다.</span> 붉은 빛이 당신의 피부 위를 지나가고, 타투건이 멀리 떨어진다.
<<set $machine.tattoo[$machine.tattoo.use] to 1>>
<<set $machine.tattoo.use to "ready">>
<<set $machine.tattoo.state to "ready">>
<<set $machine.tattoo.hack += 1>>
<</if>>
<<case "imminent">>
<span class="red"><<machine_damage tattoo>> 타투건이 당신의 <<trBodypart $machine.tattoo.use>>_trResult에 그린다.: <<bodywriting_machine $machine.tattoo.use>></span><<ggpain>><<ggtrauma>><<ggstress>><<trauma 18>><<stress 18>><<pain 8>>
<br><br>
<<set $machine.tattoo[$machine.tattoo.use] to 1>>
<<set $machine.tattoo.ammo -= 1>>
<<set $machine_tattoo_success to true>>/*Just controls NPC response following encounter in underground dungeon.*/
<<if $machine.tattoo.ammo gte 1>>
<<machine_damage tattoo>> 타투건은 멀어지지만, 준비중인 상태로 남아있다.
<<set $machine.tattoo.use to $machine.tattoo.use to "ready">>
<<set $machine.tattoo.state to "ready">>
<<else>>
<<machine_damage tattoo>> 타투건이 멀어지고, <span class="green">비활성 상태가 된다.</span>
<<set $machine.tattoo.use to "inert">>
<<set $machine.tattoo.state to "inert">>
<<set $machine.number -= 1>>
<<set $machine_stat += 1>>
<</if>>
<<case "foam">>
<span class="pink"><<machine_damage tattoo>> 타투건이 당신의 <<trBodypart $machine.tattoo.use>>_trResult에 분홍색 거품을 뿌린다.</span> 당신의 <<tattooPost $machine.tattoo.use>>에 있던 잉크는 사라지고, <span class="blue">피부를 깨끗하게 한다.</span>
<<bodywriting_clear $machine.tattoo.use>>
<br><br>
<<machine_damage tattoo>> 타투건이 당신의 <<trBodypart $machine.tattoo.use>>_trResult에 가까이 붙는다. <span class="pink">그릴 준비가 되면서 위윙거리는 소리가 점점 더 심해진다.</span>
<<set $machine.tattoo.state to "imminent">>
<</switch>>
<br>
<</if>>
<<if $machine.vaginal>>
<<if $machine.vaginal.ammo lte 0 and $machine.vaginal.state isnot "inert" and $machine.vaginal.state isnot "destroyed">>
<<if $machine.vaginal.state is "penetrated">>
<<machine_damage vaginal>> 남근 기계가 당신의 <<pussyPost "에서">> 뽁 하는 소리와 함께 빠지고, <span class="green">덜덜 떨리다 정지된다.</span>
<<elseif $machine.vaginal.state is "imminent" or $machine.vaginal.state is "entrance">>
<<machine_damage vaginal>> 남근 기계가 당신의 <<pussyPost "을">> 위협하는걸 멈추고, <span class="green">덜덜 떨리다 정지된다.</span>
<<else>>
<span class="green"><<machine_damage vaginal>>남근 기계가 덜덜 떨리다 정지된다.</span>
<</if>>
<<set $machine.vaginal.use to "inert">>
<<set $machine.vaginal.state to "inert">>
<<set $machine.number -= 1>>
<<machine_vaginal_disable>>
<<else>>
<<switch $machine.vaginal.state>>
<<case "ready">>
<<machine_damage vaginal>> 남근 기계가 <span class="purple">당신의 <<pussyPost "을">> 쿡 찌른다.</span>
<<neutral 5>>
<<set $vaginause to "machine">><<set $vaginastate to "entrance">><<set $machine.vaginal.use to "vagina">><<set $machine.vaginal.state to "entrance">>
<<case "entrance">>
<<if $worn.over_lower.exposed lte 1>>
<<if $machine.vaginal.armed is 1>>
<<machine_damage vaginal>> 남근 기계 위에 있는 통이 열린다. 당신의 <<trClothes "over_lower" $worn.over_lower.name>>_trResult 위에 분홍색 거품을 흩뿌리고, <span class="purple">천을 녹인다.</span>
<<set $worn.over_lower.integrity -= 100>>
<<else>>
<<machine_damage vaginal>> 남근 기계는 당신의 <<trClothes "over_lower" $worn.over_lower.name "name" "을">>_trResult 밀어내려고 하고, 천을 찢는다.
<<set $worn.over_lower.integrity -= 20>>
<</if>>
<<elseif $worn.lower.exposed lte 1>>
<<if $machine.vaginal.armed is 1>>
<<machine_damage vaginal>> 남근 기계 위에 있는 통이 열린다. 당신의 <<trClothes "lower" $worn.lower.name>>_trResult 위에 분홍색 거품을 흩뿌리고, <span class="purple">천을 녹인다.</span>
<<set $worn.lower.integrity -= 100>>
<<else>>
<<machine_damage vaginal>> 남근 기계는 당신의 <<trClothes "lower" $worn.lower.name "name" "을">>_trResult 밀어내려고 하고, 천을 찢는다.
<<set $worn.lower.integrity -= 20>>
<</if>>
<<elseif $worn.under_lower.exposed lte 0>>
<<if $machine.vaginal.armed is 1>>
<<machine_damage vaginal>> 남근 기계 위에 있는 통이 열린다. 당신의 <<trClothes "under_lower" $worn.under_lower.name>>_trResult 위에 분홍색 거품을 흩뿌리고, <span class="purple">천을 녹인다.</span>
<<set $worn.under_lower.integrity -= 100>>
<<else>>
<<machine_damage vaginal>> 남근 기계는 당신의 <<trClothes "under_lower" $worn.under_lower.name "name" "을">>_trResult 밀어내려고 하고, 천을 찢는다.
<<set $worn.under_lower.integrity -= 20>>
<</if>>
<<elseif $worn.genitals.type.includes("chastity")>>
<<if $machine.vaginal.armed is 1>>
<<machine_damage vaginal>> 남근 기계 위에 있는 통이 열리다. 당신의 <<trClothes "genitals" $worn.genitals.name>>_trResult 위에 분홍색 거품을 흩뿌리고, <span class="purple">천을 녹인다.</span>
<<set $worn.genitals.integrity -= 100>>
<<else>>
<<machine_damage vaginal>> 남근 기계는 <<trClothes "genitals" $worn.genitals.name "name" "을">>_trResult 밀어내려고 하고, 천을 찢는다.
<<set $worn.genitals.integrity -= 20>>
<</if>>
<<else>>
<<machine_damage vaginal>> 남근 기계는 당신의 <<pussyPost "에">> 가까이 붙어, <span class="pink">삽입한다.</span>
<<sex 5>>
<<set $vaginastate to "imminent">><<set $machine.vaginal.state to "imminent">>
<</if>>
<<case "imminent">>
<<if $player.virginity.vaginal isnot true>>
<<sex 30>>
<<violence 1>>
<<set $vaginastate to "penetrated">><<set $machine.vaginal.state to "penetrated">><<vaginalstat>><<bruise vagina>><<violence 1>><<raped>><<vaginaraped>>
<span class="pink"><<machine_damage vaginal>> 남근 기계는 당신의 <<pussyPost "을">> 찌른다.</span>
<<else>>
<<sex 100>>
<<bruise vagina>><<vaginalstat>><<raped>><<vaginaraped>>
<<set $vaginastate to "penetrated">><<set $machine.vaginal.state to "penetrated">>
<span class="red"><<machine_damage vaginal>> 남근 기계는 당신의 처녀 보지를 찌르고,
<<if $sexStats.vagina.pregnancy.totalBirthEvents gt 0>>
당신은 처녀막이 없음에도 불구하고, 당신의 처녀와 순결을 뺏겨 당신 안의 무언가가 바뀐 것 같은 기분이 든다.<<violence 10>>
<<else>>
당신의 처녀막을 찢어, 영원히 당신의 순결을 빼앗겨 버린다.<<violence 25>>
<</if>>
</span>
<</if>>
<<takeVirginity "sex machine" "vaginal">>
<<case "penetrated">>
<<set $rng to random(1, 5)>>
<<if $rng gte 5>>
<<machine_damage vaginal>> 남근 기계는 기계적인 리듬으로 당신의 <<pussyPost "을">> 따먹는다.
<<elseif $rng is 4>>
<<machine_damage vaginal>> 남근 기계는 당신의 <<pussyPost "을">> 반동을 싣고 찌른다.
<<elseif $rng is 3>>
<<machine_damage vaginal>> 남근 기계가 잠시 멈췄다가, 희미하기 찔러서 <span class="purple">당신의 <<pussyPost "을">> 괴롭힌다.</span>
<<sex 30>>
<<elseif $rng is 2>>
<<machine_damage vaginal>> 남근 기계가 살아있는 그 무엇보다도 더 빨리 당신의 <<pussyPost "을">> 친다.
<<else>>
<<machine_damage vaginal>> 남근 기계는 기계적인 리듬으로 당신의 <<pussyPost "에">> 박는다.
<</if>>
<<sex 30>><<bruise vagina>><<violence 1>>
<<set $machine.vaginal.ammo -= 1>>
<<case "destroyed">>
<<machine_damage vaginal>> 남근 기계가 덜덜 떨리지만, <span class="green">움직이지 않는다.</span>
<<case "inert">>
<<machine_damage vaginal>> 남근 기계가 <span class="green">비활성화 된다.</span>
<</switch>>
<</if>>
<br>
<</if>>
<<if $machine.anal>>
<<if $machine.anal.ammo lte 0 and $machine.anal.state isnot "inert" and $machine.anal.state isnot "destroyed">>
<<if $machine.anal.state is "penetrated">>
<<machine_damage anal>> 작은 남근 기계가 당신의 <<bottomPost "에서">> 뽁 하는 소리와 함께 빠지고, <span class="green">덜덜 떨리다 정지된다.</span>
<<elseif $machine.anal.state is "imminent" or $machine.anal.state is "entrance">>
<<machine_damage anal>> 작은 남근 기계가 당신의 <<bottomPost "을">> 위협하는걸 멈추고, <span class="green">덜덜 떨리다 정지된다.</span>
<<else>>
<span class="green"><<machine_damage anal>> 작은 남근 기계가 덜덜 떨리다 정지된다.</span>
<</if>>
<<set $machine.anal.use to "inert">>
<<set $machine.anal.state to "inert">>
<<set $machine.number -= 1>>
<<machine_anal_disable>>
<<else>>
<<switch $machine.anal.state>>
<<case "ready">>
<<machine_damage anal>> 작은 남근 기계가 <span class="purple">당신의 <<bottomPost "을">> 쿡 찌른다.</span>
<<neutral 5>>
<<set $anususe to "machine">><<set $anusstate to "entrance">><<set $machine.anal.use to "anus">><<set $machine.anal.state to "entrance">>
<<case "entrance">>
<<if $worn.over_lower.exposed lte 1>>
<<if $machine.anal.armed is 1>>
<<machine_damage anal>> 작은 남근 기계 위에 있는 통이 열린다. 당신의 <<trClothes "over_lower" $worn.over_lower.name>>_trResult 위에 분홍색 거품을 흩뿌리고, <span class="purple">천을 녹인다.</span>
<<set $worn.over_lower.integrity -= 100>>
<<else>>
<<machine_damage anal>> 작은 남근 기계는 당신의 <<trClothes "over_lower" $worn.over_lower.name "name" "을">>_trResult 밀어내려고 하고, 천을 찢는다.
<<set $worn.over_lower.integrity -= 20>>
<</if>>
<<elseif $worn.lower.exposed lte 1>>
<<if $machine.anal.armed is 1>>
<<machine_damage anal>> 작은 남근 기계 위에 있는 통이 열린다. 당신의 <<trClothes "lower" $worn.lower.name>>_trResult 위에 분홍색 거품을 흩뿌리고, <span class="purple">천을 녹인다.</span>
<<set $worn.lower.integrity -= 100>>
<<else>>
<<machine_damage anal>> 작은 남근 기계는 당신의 <<trClothes "lower" $worn.lower.name "name" "을">>_trResult 밀어내려고 하고, 천을 찢는다.
<<set $worn.lower.integrity -= 20>>
<</if>>
<<elseif $worn.under_lower.exposed lte 0>>
<<if $machine.anal.armed is 1>>
<<machine_damage anal>> 작은 남근 기계 위에 있는 통이 열린다. 당신의 <<trClothes "under_lower" $worn.under_lower.name>>_trResult 위에 분홍색 거품을 흩뿌리고, <span class="purple">천을 녹인다.</span>
<<set $worn.under_lower.integrity -= 100>>
<<else>>
<<machine_damage anal>> 작은 남근 기계는 당신의 <<trClothes "under_lower" $worn.under_lower.name "name" "을">>_trResult 밀어내려고 하고, 천을 찢는다.<<set $worn.under_lower.integrity -= 20>>
<</if>>
<<elseif $worn.genitals.type.includes("chastity") and $worn.genitals.anal_shield is 1>>
<<if $machine.anal.armed is 1>>
<<machine_damage anal>> 작은 남근 기계 위에 있는 통이 열리다. 당신의 <<trClothes "genitals" $worn.genitals.name>>_trResult 위에 분홍색 거품을 흩뿌리고, <span class="purple">천을 녹인다.</span>
<<set $worn.genitals.integrity -= 100>>
<<else>>
<<machine_damage anal>> 작은 남근 기계는 <<trClothes "genitals" $worn.genitals.name "name" "을">>_trResult 밀어내려고 하고, 천을 찢는다.
<<set $worn.genitals.integrity -= 20>>
<</if>>
<<else>>
<<machine_damage anal>> 작은 남근 기계는 당신의 <<bottomPost "에">> 가까이 붙어, <span class="pink">삽입한다.</span>
<<sex 5>>
<<set $anusstate to "imminent">><<set $machine.anal.state to "imminent">>
<</if>>
<<case "imminent">>
<<if $player.virginity.anal isnot true>>
<<sex 30>>
<<violence 1>>
<<set $anusstate to "penetrated">><<set $machine.anal.state to "penetrated">><<analstat>><<bruise anus>><<violence 1>><<raped>><<anusraped>>
<span class="pink"><<machine_damage anal>> 작은 남근 기계는 당신의 <<bottomPost "을">> 찌른다.</span>
<<else>>
<<sex 100>>
<<violence 25>>
<<takeVirginity "sex machine" "anal">><<bruise anus>><<analstat>><<raped>><<anusraped>>
<<set $anusstate to "penetrated">><<set $machine.anal.state to "penetrated">>
<span class="red"><<machine_damage anal>> 작은 남근 기계가 처녀 엉덩이에 꽂혀서, 당신이 생각지도 못한 방법으로 당신을 침범한다.</span>
<</if>>
<<case "penetrated">>
<<set $rng to random(1, 5)>>
<<if $rng gte 5>>
<<machine_damage anal>> 작은 남근 기계는 기계적인 리듬으로 당신의 <<bottomPost "을">> 따먹는다.
<<elseif $rng is 4>>
<<machine_damage anal>> 작은 남근 기계는 당신의 <<bottomPost "에">> 찌를 때마다, 당신의 <<prostate>>에서 진동한다. <span class="purple">당신에게 얼얼한 충격을 준다.</span>
<<sex 30>>
<<elseif $rng is 3>>
<<machine_damage anal>> 작은 남근 계기는 살아있는 그 무엇보다도 빠르게, 희미하게 보일 정도로 당신의 <<bottomPost "을">> 친다.
<<elseif $rng is 2>>
<<machine_damage anal>> 작은 남근 기계는 당신의 <<bottomPost "을">> 반동을 싣고 찌른다.
<<else>>
<<machine_damage anal>> 작은 남근 기계는 기계적인 리듬으로 당신의 <<bottomPost "에">> 박는다.
<</if>>
<<sex 30>><<bruise anus>><<violence 1>>
<<set $machine.anal.ammo -= 1>>
<<case "destroyed">>
<<machine_damage anal>> 작은 남근 기계가 덜덜 떨리지만, <span class="green">움직이지 않는다.</span>
<<case "inert">>
<<machine_damage anal>> 작은 남근 기계가 <span class="green">비활성화 된다.</span>
<</switch>>
<</if>>
<br>
<</if>>
<<if $machine.arm_chains>>
<<if $machine.arm_chains.state is "ready">>
<<if _machine_arms is 1>>
<<machine_damage arm_chains>> 당신의 족쇄에 부착된 체인은, <span class="pink">당신의 팔을 공중으로 들어올려 고정시킨다.</span>
<<set $leftactiondefault to "chain_struggle">><<set $rightactiondefault to "chain_struggle">>
<<set $machine.arm_chains.use to "grapple">>
<<set $machine.arm_chains.state to "grapple">>
<<if $leftarm isnot "bound">>
<<set $leftarm to "mechgrappled">><<set $lefttarget to "machine">>
<</if>>
<<if $rightarm isnot "bound">>
<<set $rightarm to "mechgrappled">><<set $righttarget to "machine">>
<</if>>
<<else>>
<<machine_damage arm_chains>> 팔을 잡고 있는 체인은 당신의 움직임에 저항하지만, <span class="lblue">느슨한 상태를 유지한다.</span>
<</if>>
<<elseif $machine.arm_chains.state is "recovering">>
<<machine_damage arm_chains>> 체인은 당신의 팔을 당기지만, <span class="teal">느슨한 상태를 유지한다.</span>
<<elseif $machine.arm_chains.state is "destroyed">>
<span class="teal"><<machine_damage arm_chains>> 당신의 팔을 잡는 체인은 느슨한 상태를 유지한다.</span>
<<elseif $machine.arm_chains.state is "inert">>
<span class="teal"><<machine_damage arm_chains>> 당신의 팔을 잡는 체인은 느슨한 상태를 유지한다.</span>
<</if>>
<br>
<</if>>
<<if $machine.leg_chains>>
<<if $machine.leg_chains.state is "ready">>
<<if _machine_legs is 1>>
<<machine_damage leg_chains>> 당신의 족쇄에 부착된 체인은, <span class="pink">당신의 다리를 잡아당겨 움직이지 못하게 만든다.</span>
<<set $feetactiondefault to "chain_struggle">>
<<set $feetuse to "mechgrappled">><<set $feettarget to "machine">>
<<set $machine.leg_chains.use to "grapple">>
<<set $machine.leg_chains.state to "grapple">>
<<if $leftleg isnot "bound">>
<<set $leftleg to "mechgrappled">>
<</if>>
<<if $rightleg isnot "bound">>
<<set $rightleg to "mechgrappled">>
<</if>>
<<else>>
<<machine_damage leg_chains>> 다리를 잡고 있는 체인은 당신의 움직임에 저항하지만, <span class="lblue">느슨한 상태를 유지한다.</span>
<</if>>
<<elseif $machine.leg_chains.state is "recovering">>
<<machine_damage leg_chains>> 체인은 당신의 다리를 당기지만, <span class="teal">느슨한 상태를 유지한다.</span>
<<elseif $machine.leg_chains.state is "destroyed">>
<span class="teal"><<machine_damage leg_chains>> 당신의 다리를 잡는 체인은 느슨한 상태를 유지한다.</span>
<<elseif $machine.leg_chains.state is "inert">>
<span class="teal"><<machine_damage leg_chains>> 당신의 다리를 잡는 체인은 느슨한 상태를 유지한다.</span>
<</if>>
<br><br>
<</if>>
<br>
<</widget>>
<<widget "machine_vaginal_disable">>
<<if $vaginause is "machine">>
<<set $vaginause to 0>>
<<set $vaginastate to 0>>
<</if>>
<</widget>>
<<widget "machine_anal_disable">>
<<if $anususe is "machine">>
<<set $anususe to 0>>
<<set $anusstate to 0>>
<</if>>
<</widget>>
<<widget "machine_arm_chains_disable">>
<<if $leftarm isnot "bound">>
<<set $leftarm to 0>>
<<set $leftactiondefault to "rest">>
<</if>>
<<if $rightarm isnot "bound">>
<<set $rightarm to 0>>
<<set $rightactiondefault to "rest">>
<</if>>
<</widget>>
<<widget "machine_leg_chains_disable">>
<<if $leftleg isnot "bound">>
<<set $leftleg to 0>>
<<set $feetuse to 0>>
<<set $feetactiondefault to "rest">>
<</if>>
<<if $rightleg isnot "bound">>
<<set $rightleg to 0>>
<<set $feetuse to 0>>
<<set $feetactiondefault to "rest">>
<</if>>
<</widget>><<widget "machine_state">>
<<if $arousal gte $arousalmax and $orgasmdown lte 0>>
<<orgasm>>
<</if>>
<<sexcheck>>
<</widget>><!-- GENERAL USE WIDGETS -->
<!-- pass "left" or "right" for which NPC hand this is called for -->
<<widget "combat-reset-hand">>
<<if _args[0] is "both">>
<<set $NPCList[_n].lefthand to 0>>
<<set $NPCList[_n].righthand to 0>>
<<else>>
<<set $NPCList[_n][_args[0]+"hand"] to 0>>
<</if>>
<</widget>>
<!-- pass "left" or "right" for which NPC hand this is called for, and the name of the targeted PC body part -->
<<widget "combat-set-hand-target">>
<<set $NPCList[_n][_args[0]+"hand"] to _args[1]>>
<</widget>>
<<widget "combat-get-other-hand">>
<<set $otherNPChand to (_args[0] is "left"? $NPCList[_n].righthand : $NPCList[_n].lefthand)>>
<</widget>>
<!-- SPECIFIC HAND ACTION WIDGETS -->
<<widget "combat-spank">>
<<bruise bottom>><<hitstat>><<set $speechspank to 1>>
<<if $spankobject is "paddle">>
<<He_nun>> 체벌용 주걱으로
<<if $worn.lower.anus_exposed is 1 and $worn.over_lower.anus_exposed is 1>>
<<if $worn.under_lower.name isnot "naked" and $worn.under_lower.anus_exposed is 0>>
당신의 <<worn_under_lower_name>> 위로 당신의 <<bottom_ul>> 때려,
<<else>>
당신의 <<bottom_ul>> 때려 노출된 피부가 빨개지며
<</if>>
<<elseif $worn.over_lower.name isnot "naked" and $worn.over_lower.state is "waist">>
당신의 <<worn_over_lower_name>> 위로 당신의 <<bottom_ul>> 때려,
<<elseif $worn.lower.name isnot "naked" and $worn.lower.state is "waist">>
당신의 <<worn_lower_name>> 위로 당신의 <<bottom_ul>> 때려,
<<elseif $worn.under_lower.name isnot "naked" and $worn.under_lower.state is "waist">>
당신의 <<worn_under_lower_name>> 위로 당신의 <<bottom_ul>> 때려,
<<else>>
당신의 <<bottom_ul>> 때려 노출된 피부가 빨개지며
<</if>>
당신의 온 몸에 아픔의 물결을 달리게 한다.
<<if random(1, 2) is 2>>
<<bodypart_admire_chance left_bottom>>
<<else>>
<<bodypart_admire_chance right_bottom>>
<</if>>
<<violence 10 _n>>
<<elseif getSexToysofType("dildos and whips").includes($spankobject)>>
<<He_nun>> <<handtool_ro $spankobject>>
<<if $worn.lower.anus_exposed is 1 and $worn.over_lower.anus_exposed is 1>>
<<if $worn.under_lower.name isnot "naked" and $worn.under_lower.anus_exposed is 0>>
당신의 <<worn_under_lower_name>> 위로 당신의 <<bottom_ul>> <<print either("때린다","후려친다","찰싹 때린다","찰싹 친다","세게 때린다")>>.
<<else>>
당신의 <<bottom_ul>> <<print either("때려","후려쳐","찰싹 때려","찰싹 쳐","세게 때려")>> 노출된 피부를 빨개지게 한다.
<</if>>
<<elseif $worn.over_lower.name isnot "naked" and $worn.over_lower.state is "waist">>
당신의 <<worn_over_lower_name>> 위로 당신의 <<bottom_ul>> <<print either("때린다","후려친다","찰싹 때린다","찰싹 친다","세게 때린다")>>.
<<elseif $worn.lower.name isnot "naked" and $worn.lower.state is "waist">>
당신의 <<worn_lower_name>> 위로 당신의 <<bottom_ul>> <<print either("때린다","후려친다","찰싹 때린다","찰싹 친다","세게 때린다")>>.
<<elseif $worn.under_lower.name isnot "naked" and $worn.under_lower.state is "waist">>
당신의 <<worn_under_lower_name>> 위로 당신의 <<bottom_ul>> <<print either("때린다","후려친다","찰싹 때린다","찰싹 친다","세게 때린다")>>.
<<else>>
당신의 <<bottom_ul>> <<print either("때려","후려쳐","찰싹 때려","찰싹 쳐","세게 때려")>> 노출된 피부를 빨개지게 한다.
<</if>>
<<if random(1, 2) is 2>>
<<bodypart_admire_chance left_bottom>>
<<else>>
<<bodypart_admire_chance right_bottom>>
<</if>>
<<violence 5 _n>>
<<else>>
<<He_nun>>
<<if $worn.lower.anus_exposed is 1 and $worn.over_lower.anus_exposed is 1>>
<<if $worn.under_lower.name isnot "naked" and $worn.under_lower.anus_exposed is 0>>
당신의 <<worn_under_lower_name>> 위로 당신의 <<bottom_ul>> 때린다.
<<else>>
당신의 <<bottom_ul>> 때려 노출된 피부를 빨개지게 한다.
<</if>>
<<elseif $worn.over_lower.name isnot "naked" and $worn.over_lower.state is "waist">>
당신의 <<worn_over_lower_name>> 위로 당신의 <<bottom_ul>> 때린다.
<<elseif $worn.lower.name isnot "naked" and $worn.lower.state is "waist">>
당신의 <<worn_lower_name>> 위로 당신의 <<bottom_ul>> 때린다.
<<elseif $worn.under_lower.name isnot "naked" and $worn.under_lower.state is "waist">>
당신의 <<worn_under_lower_name>> 위로 당신의 <<bottom_ul>> 때린다.
<<else>>
당신의 <<bottom_ul>> 때려 노출된 피부를 빨개지게 한다.
<</if>>
<<if random(1, 2) is 2>>
<<bodypart_admire_chance left_bottom>>
<<else>>
<<bodypart_admire_chance right_bottom>>
<</if>>
<<violence 5 _n>>
<</if>>
<</widget>>
<<widget "combat-dildospank">>
<<set $_hand to _args[0]>>
<<set $_toy to ($_hand is "left" ? $NPCList[_n].lefttool : $NPCList[_n].righttool)>>
<<bruise bottom>><<hitstat>><<set $speechspank to 1>>
<<if npcHasSexToyOfType(_n,"dildo")>>
<<if $NPCList[_n].location.genitals is "head" or $mouthuse is "facesit" or $mouthuse is "penis">>
<<He_nun>> <<his_yi>> <<handPost $_hand>>에 쥐고 있는 <<handtool_ro $_toy>>,
<<if $worn.over_upper.name isnot "naked" and $worn.over_lower.state is "waist">>
당신의 <<worn_over_upper_name>> 위로 당신의 <<breasts_rul>> <<print either("때린다","후려친다","찰싹 때린다","찰싹 친다","세게 때린다")>>.
<<elseif $worn.upper.name isnot "naked" and $worn.lower.state is "waist">>
당신의 <<worn_upper_name>> 위로 당신의 <<breasts_rul>><<print either("때린다","후려친다","찰싹 때린다","찰싹 친다","세게 때린다")>>.
<<elseif $worn.under_upper.name isnot "naked" and $worn.under_lower.state is "waist">>
당신의 <<worn_under_upper_name>> 위로 당신의 <<breasts_rul>> <<print either("때린다","후려친다","찰싹 때린다","찰싹 친다","세게 때린다")>>.
<<else>>
당신의 <<bottom_ul>> <<print either("때려","후려쳐","찰싹 때려","찰싹 쳐","세게 때려")>> 노출된 피부를 빨개지게 한다.
<</if>>
<<else>>
<<He_nun>> <<his_yi>> <<handPost $_hand>>에 쥐고 있는 <<handtool_ro $_toy>>,
<<if $worn.lower.anus_exposed is 1 and $worn.over_lower.anus_exposed is 1>>
<<if $worn.under_lower.name isnot "naked" and $worn.under_lower.anus_exposed is 0>>
당신의 <<worn_under_lower_name>> 위로 당신의 <<bottom_ul>> <<print either("때린다","후려친다","찰싹 때린다","찰싹 친다","세게 때린다")>>.
<<else>>
당신의 <<bottom_ul>> <<print either("때려","후려쳐","찰싹 때려","찰싹 쳐","세게 때려")>> 노출된 피부를 빨개지게 한다.
<</if>>
<<elseif $worn.over_lower.name isnot "naked" and $worn.over_lower.state is "waist">>
당신의 <<worn_over_lower_name>> 위로 당신의 <<bottom_ul>> <<print either("때린다","후려친다","찰싹 때린다","찰싹 친다","세게 때린다")>>.
<<elseif $worn.lower.name isnot "naked" and $worn.lower.state is "waist">>
당신의 <<worn_lower_name>> 위로 당신의 <<bottom_ul>> <<print either("때린다","후려친다","찰싹 때린다","찰싹 친다","세게 때린다")>>.
<<elseif $worn.under_lower.name isnot "naked" and $worn.under_lower.state is "waist">>
당신의 <<worn_under_lower_name>> 위로 당신의 <<bottom_ul>> <<print either("때린다","후려친다","찰싹 때린다","찰싹 친다","세게 때린다")>>.
<<else>>
당신의 <<bottom_ul>> <<print either("때려","후려쳐","찰싹 때려","찰싹 쳐","세게 때려")>> 노출된 피부를 빨개지게 한다.
<</if>>
<<if random(1, 2) is 2>>
<<bodypart_admire_chance left_bottom>>
<<else>>
<<bodypart_admire_chance right_bottom>>
<</if>>
<</if>>
<<violence 5 _n>>
<<elseif npcHasSexToyOfType(_n,"whip")>>
<<if $NPCList[_n].location.genitals is "head" or $mouthuse is "facesit" or $mouthuse is "penis">>
<<He_nun>>
<<his_yi>> <<handPost $_hand>>에 쥐고 있는 <<handtool_ro $_toy>>, <<print either("잔인하게","맹렬하게","빠르게","가학적으로","악의적으로")>>
<<if $worn.over_upper.name isnot "naked" and $worn.over_lower.state is "waist">>
당신의 <<worn_over_upper_name>> 위로 당신의 <<breasts_rul>> <<print either("때린다","후려친다","찰싹 때린다","찰싹 친다","세게 때린다")>>.
<<elseif $worn.upper.name isnot "naked" and $worn.lower.state is "waist">>
당신의 <<worn_upper_name>> 위로 당신의 <<breasts_rul>> <<print either("때린다","후려친다","찰싹 때린다","찰싹 친다","세게 때린다")>>.
<<elseif $worn.under_upper.name isnot "naked" and $worn.under_lower.state is "waist">>
당신의 <<worn_under_upper_name>> 위로 당신의 <<breasts_rul>> <<print either("때린다","후려친다","찰싹 때린다","찰싹 친다","세게 때린다")>>.
<<else>>
당신의 <<bottom_ul>> <<print either("때려","후려쳐","찰싹 때려","찰싹 쳐","세게 때려")>> 노출된 피부를 빨개지게 한다.
<</if>>
<<else>>
<<He_nun>> <<his_yi>> <<handPost $_hand>>에 쥐고 있는 <<handtool_ro $_toy>>, <<print either("잔인하게","맹렬하게","빠르게","가학적으로","악의적으로")>>
<<if $worn.lower.anus_exposed is 1 and $worn.over_lower.anus_exposed is 1>>
<<if $worn.under_lower.name isnot "naked" and $worn.under_lower.anus_exposed is 0>>
당신의 <<worn_under_lower_name>> 위로 당신의 <<bottom_ul>> <<print either("때린다","후려친다","찰싹 때린다","찰싹 친다","세게 때린다")>>.
<<else>>
당신의 <<bottom_ul>> <<print either("때려","후려쳐","찰싹 때려","찰싹 쳐","세게 때려")>> 노출된 피부를 빨개지게 한다.
<</if>>
<<elseif $worn.over_lower.name isnot "naked" and $worn.over_lower.state is "waist">>
당신의 <<worn_over_lower_name>> 위로 당신의 <<bottom_ul>> <<print either("때린다","후려친다","찰싹 때린다","찰싹 친다","세게 때린다")>>.
<<elseif $worn.lower.name isnot "naked" and $worn.lower.state is "waist">>
당신의 <<worn_lower_name>> 위로 당신의 <<bottom_ul>> <<print either("때린다","후려친다","찰싹 때린다","찰싹 친다","세게 때린다")>>.
<<elseif $worn.under_lower.name isnot "naked" and $worn.under_lower.state is "waist">>
당신의 <<worn_under_lower_name>> 위로 당신의 <<bottom_ul>> <<print either("때린다","후려친다","찰싹 때린다","찰싹 친다","세게 때린다")>>.
<<else>>
당신의 <<bottom_ul>> <<print either("때려","후려쳐","찰싹 때려","찰싹 쳐","세게 때려")>> 노출된 피부를 빨개지게 한다.
<</if>>
<</if>>
<<if random(1, 2) is 2>>
<<bodypart_admire_chance left_bottom>>
<<else>>
<<bodypart_admire_chance right_bottom>>
<</if>>
<<violence 20 _n>>
<<else>>
<<He_nun>>
<<if $worn.lower.anus_exposed is 1 and $worn.over_lower.anus_exposed is 1>>
<<if $worn.under_lower.name isnot "naked" and $worn.under_lower.anus_exposed is 0>>
당신의 <<worn_under_lower_name>> 위로 당신의 <<bottom_ul>> 때린다.
<<else>>
당신의 <<bottom_ul>> 때려 노출된 피부를 빨개지게 한다.
<</if>>
<<elseif $worn.over_lower.name isnot "naked" and $worn.over_lower.state is "waist">>
당신의 <<worn_over_lower_name>> 위로 당신의 <<bottom_ul>> 때린다.
<<elseif $worn.lower.name isnot "naked" and $worn.lower.state is "waist">>
당신의 <<worn_lower_name>> 위로 당신의 <<bottom_ul>> 때린다.
<<elseif $worn.under_lower.name isnot "naked" and $worn.under_lower.state is "waist">>
당신의 <<worn_under_lower_name>> 위로 당신의 <<bottom_ul>> 때린다.
<<else>>
당신의 <<bottom_ul>> 때려 노출된 피부를 빨개지게 한다.
<</if>>
<<if random(1, 2) is 2>>
<<bodypart_admire_chance left_bottom>>
<<else>>
<<bodypart_admire_chance right_bottom>>
<</if>>
<<violence 2 _n>>
<</if>>
<</widget>>
<!-- pass "left" or "right" for which NPC hand this is called for -->
<<widget "combat-hand-on-arms">>
<<if $enemytrust gte 20 and $enemyanger lte 20>>
<span class="lblue"><<He_nun>> 당신의 양팔을 놓는다.</span>
<<combat-reset-hand _args[0]>>
<<set $leftarm to 0>><<set $rightarm to 0>>
<<else>>
<<He_nun>> 당신의 양팔을 잡는다.
<<violence 6 _n>><<bruise leftarm>><<bruise rightarm>>
<<if random(1, 2) is 2>>
<<bodypart_admire_chance left_shoulder>>
<<else>>
<<bodypart_admire_chance right_shoulder>>
<</if>>
<</if>>
<</widget>>
<!-- takes two args, both should be either "left" or "right". First is NPC hand, second is player arm. -->
<<widget "combat-hand-on-one-arm">>
<<if $enemytrust gte 20 and $enemyanger lte 20>>
<span class="lblue"><<He_nun>> 당신의 <<print (_args[1] is "left"?"왼":"오른")>>팔을 놓는다.</span>
<<combat-reset-hand _args[0]>>
<<if _args[1] is "left">>
<<set $leftarm to 0>>
<<else>>
<<set $rightarm to 0>>
<</if>>
<<else>>
<<He_nun>> 당신의 <<print (_args[1] is "left"?"왼":"오른")>>팔을 잡는다.
<<if _args[1] is "left">>
<<violence 3 _n>><<bruise leftarm>>
<<bodypart_admire_chance left_shoulder>>
<<else>>
<<violence 3 _n>><<bruise rightarm>>
<<bodypart_admire_chance right_shoulder>>
<</if>>
<</if>>
<</widget>>
<<widget "combat-hand-on-vaginaentrance">>
<<set $rng to random(1, 100)>>
<<if $rng gte 101>>
<span class="blue"><<He_nun>> <<his_yi>> <<hand_rul _args[0]>> 당신의 <<pussyPost>>에서 뗀다.</span>
<<combat-reset-hand _args[0]>><<set $vaginause to 0>><<set $vaginastate to 0>>
<<elseif $rng gte 61>>
<<He_nun>> 당신의 음순을 <<strokes>>
<<neutral 10 _n>>
<<bodypart_admire_chance pubic>>
<<elseif ($rng gte 21 or $novaginal is 1) and (!$player.penisExist or random(1,100) gte 51)>>
<<He_nun>> 당신의 클리토리스를 한 번 비튼다.
<<set $speechclit to 1>><<neutral 10 _n>>
<<bodypart_admire_chance pubic>>
<<elseif $rng gte 21 or $novaginal is 1>>
<<He_nun>> 당신의 보지를 만지작거리며 당신의 <<penisSimplePost>> 밑동을 비벼댄다.
<<neutral 10 _n>><<set $speechfutapenis to 1>>
<<bodypart_admire_chance pubic>>
<<elseif $rng lte 20 and $novaginal is 0>>
<span class="pink"><<He_nun>> 당신의 따뜻한 <<pussyPost>> 안에 손가락 하나를 밀어넣는다.</span>
<<neutral 15 _n>>
<<set $speechvagina to 1>><<set $vaginastate to "otherhand">>
<<combat-set-hand-target _args[0] "vagina">>
<<bodypart_admire_chance pubic>>
<</if>>
<</widget>>
<!-- pass "left" or "right" for which NPC hand this is called for -->
<<widget "combat-hand-on-penisentrance">>
<<set $rng to random(1, 100)>>
<<if $rng gte 101>>
<span class="blue"><<He_nun>> <<his_yi>> <<hand_rul _args[0]>> 당신의 <<penisPost>>에서 뗀다.</span>
<<combat-reset-hand _args[0]>>
<<set $penisuse to 0>><<set $penisstate to 0>>
<<elseif $rng gte 51>>
<<He_nun>> 당신의 육봉을 <<strokes>>
<<neutral 10 _n>>
<<bodypart_admire_chance pubic>>
<<elseif $rng gte 21>>
<<He_nun>> 당신의 귀두를 비벼댄다.
<<neutral 10 _n>><<set $speechglans to 1>>
<<bodypart_admire_chance pubic>>
<<elseif $rng lte 20>>
<span class="pink"><<He_nun>> <<his_yi>> 손가락으로 당신의 자지를 감싼다.</span>
<<neutral 15 _n>>
<<set $speechpenis to 1>><<set $penisstate to "otherhand">>
<<combat-set-hand-target _args[0] "penis">>
<<bodypart_admire_chance pubic>>
<</if>>
<</widget>>
/* Pass "left" or "right" for which NPC hand this is called for.
Hands are 'inverted': NPC holds PC's left hand with their right one, and vice versa.*/
<<widget "combat-hand-on-hand">>
<<set $rng to random(1, 100)>>
<<set $_hand to _args[0]>>
<<if $rng gte 95>>
<span class="purple"><<He_nun>> 당신의 <<print ($_hand is "left" ? "오른" : "왼")>>손을 놓는다.</span>
<<combat-reset-hand _args[0]>>
<<if $_hand is "left">>
<<set $rightarm to 0>>
<<else>>
<<set $leftarm to 0>>
<</if>>
<<else>>
<<He_nun>> 당신의 <<hand_rul $_hand>> <<his_yi>> 손으로 <<strokes>>
<</if>>
<</widget>>
<!-- pass "left" or "right" for which NPC hand this is called for -->
<<widget "combat-hand-on-vagina">>
<<set $rng to random(1, 100)>>
<<if $rng gte 101>>
<span class="purple"><<He_nun>> <<his_yi>> 손가락을 당신의 <<pussyPost>>에서 빼낸다.</span>
<<combat-set-hand-target _args[0] "vaginaentrance">>
<<neutral 15 _n>><<set $vaginastate to "otherhandentrance">>
<<elseif $rng lte 100>>
<<He_nun>> 당신의 <<pussyPost>> 안쪽을 <<strokes and>>,
<<neutral 20 _n>><<set $speechvagina to 1>>
<<if $arousal gte ($arousalmax / 5) * 4>>
무심결에 당신의 몸을 전율시킨다.
<<elseif $arousal gte $arousalmax / 5>>
당신의 음란한 액체를 흘러나오게 한다.
<<else>>
당신의 몸을 가장 추잡한 방식으로 침범한다.
<</if>>
<<bodypart_admire_chance pubic>>
<</if>>
<</widget>>
<<widget "combat-hand-on-penis">>
<<set $rng to random(1, 100)>>
<<if $rng gte 101>>
<span class="purple"><<He_nun>> 당신의 <<penis_rul>> <<his_yi>> 손아귀에서 놓는다.</span>
<<combat-set-hand-target _args[0] "penisentrance">>
<<neutral 15 _n>><<set $penisstate to "otherhandentrance">>
<<elseif $rng lte 100>>
<<He_nun>> 당신의 <<penis_rul>> 아래에서 위까지 문질러서,
<<neutral 20 _n>><<set $speechpenis to 1>>
<<if $arousal gte ($arousalmax / 5) * 4>>
무심결에 당신의 몸을 전율시킨다.
<<elseif $arousal gte $arousalmax / 5>>
당신의 음란한 액체를 흘러나오게 한다.
<<else>>
당신의 몸의 자연스러운 반응을 가장 추잡한 방식으로 이용한다.
<</if>>
<<bodypart_admire_chance pubic>>
<</if>>
<</widget>>
<<widget "combat-hand-on-anusentrance">>
<<set $rng to random(1, 100)>>
<<if $rng gte 101>>
<span class="blue"><<He_nun>> <<his_yi>> 손을 당신의 엉덩이에서 뗀다.</span>
<<combat-reset-hand _args[0]>>
<<set $anususe to 0>>
<<elseif $rng gte 21 or $noanal is 1 or $cheekaction is "handrub">>
<<He_nun>> 당신의 엉덩이를 <<strokes>>
<<set $anususe to "hand">>
<<set $anusstate to "handentrance">>
<<neutral 10 _n>>
<<if random(1, 2) is 2>>
<<bodypart_admire_chance left_bottom>>
<<else>>
<<bodypart_admire_chance right_bottom>>
<</if>>
<<elseif $rng lte 20 and $noanal is 0 and $cheekaction is not "handrub">>
<span class="pink"><<He_nun>> 당신의 항문 안에 손가락 하나를 밀어넣는다.</span>
<<combat-set-hand-target _args[0] "anus">>
<<set $anususe to "hand">>
<<set $anusstate to "hand">>
<<neutral 15 _n>>
<<set $speechanus to 1>>
<<if random(1, 2) is 2>>
<<bodypart_admire_chance left_bottom>>
<<else>>
<<bodypart_admire_chance right_bottom>>
<</if>>
<</if>>
<</widget>>
<<widget "combat-hand-on-bottom">>
<<set $rng to random(1, 100)>>
<<if $rng gte 101>>
<span class="blue"><<He_nun>> <<his_yi>> 손을 당신의 엉덩이에서 뗀다.</span>
<<combat-reset-hand _args[0]>>
<<set $anususe to 0>>
<<elseif $rng gte 21 or $noanal is 1>>
<<He_nun>> 당신의 꽉 조인 엉덩이살을 <<strokes>>
<<neutral 10 _n>>
<<if random(1, 2) is 2>>
<<bodypart_admire_chance left_bottom>>
<<else>>
<<bodypart_admire_chance right_bottom>>
<</if>>
<</if>>
<</widget>>
<<widget "combat-hand-on-anus">>
<<set $rng to random(1, 100)>>
<<if $rng gte 101>>
<span class="purple"><<He_nun>> <<his_yi>> 손가락을 당신의 항문에서 빼낸다.</span>
<<combat-set-hand-target _args[0] "anusentrance">>
<<neutral 15 _n>>
<<elseif $rng lte 100>>
<<He_nun>> 리드미컬하게 <<his_yi>> 손가락을 당신의 항문에 넣었다 뺐다 하면서,
<<neutral 20 _n>><<set $speechanus to 1>>
<<if $player.gender is "f">>
당신의 항문을 희롱한다.
<<else>>
당신의 전립선을 희롱한다.
<</if>>
<<if random(1, 2) is 2>>
<<bodypart_admire_chance left_bottom>>
<<else>>
<<bodypart_admire_chance right_bottom>>
<</if>>
<</if>>
<</widget>>
<<widget "combat-dildo-on-vaginaentrance">>
<<set $_hand to _args[0]>>
<<set $_toy to (_args[0] is "left" ? $NPCList[_n].lefttool : $NPCList[_n].righttool)>>
<<if $worn.under_lower.state isnot "naked" and $worn.under_lower.state is "waist" and $worn.under_lower.vagina_exposed is 0>>
<<set $_clothing to $worn.under_lower.name>><<set $_part to "under_lower">>
<</if>>
<<if $worn.lower.state isnot "naked" and $worn.lower.state is "waist" and $worn.lower.vagina_exposed is 0>>
<<set $_clothing to $worn.lower.name>><<set $_part to "lower">>
<</if>>
<<if $worn.over_lower.state isnot "naked" and $worn.over_lower.state is "waist" and $worn.over_lower.vagina_exposed is 0>>
<<set $_clothing to $worn.over_lower.name>><<set $_part to "over_lower">>
<</if>>
<<set $_rng to random(1, 100)>>
<<if $_rng gte 96>>
<span class="blue"><<He_nun>> <<his_yi>> <<handPost _args[0]>>에 쥐고 있는 <<handtool_ul $_toy>> 당신의 <<pussyPost>>에서 치운다.</span>
<<combat-reset-hand _args[0]>><<set $NPCList[_n][$_hand + "tool"] to 0>>
/*<<set $vaginause to 0>>*/
<<elseif $rng gte 61>>
<<He_nun>> <<his_yi>> <<handPost _args[0]>>에 쥐고 있는 <<handtool_ro $_toy>><<if $_clothing isnot undefined>>, 당신의 <<trClothes $_part $_clothing "name">>_trResult 위에서<</if>> 당신의 음순을 <<strokes>>
<<neutral 10 _n>>
<<bodypart_admire_chance pubic>>
<<elseif ($_rng gte 21 or $novaginal is 0) and (!$player.penisExist or random(1,100) gte 51)>>
<<He_nun>> <<his_yi>> <<handPost _args[0]>>에 쥐고 있는 <<handtool_ro $_toy>><<if $_clothing isnot undefined>>, 당신의 <<trClothes $_part $_clothing "name">>_trResult 위에서<</if>> 당신의 클리토리스를 <<print either("비빈다","찰싹 때린다")>>.
<<set $speechclit to 1>><<neutral 10 _n>>
<<violence 1>>
<<bodypart_admire_chance pubic>>
<<elseif $_rng gte 21 or $novaginal is 0>>
<<He_nun>> <<if $_clothing isnot undefined>>당신의 <<trClothes $_part $_clothing "name">>_trResult 위에서<</if>> 당신의 보지를 가지고 노는 동안, <<handtool_ro $_toy>> 당신 <<penisSimple_yi>> 밑둥을 비벼댄다.
<<neutral 10 _n>><<set $speechfutapenis to 1>>
<<bodypart_admire_chance pubic>>
<<elseif $_rng lte 20 and $novaginal is 0
and $worn.under_lower.state isnot "naked" and ($worn.under_lower.state isnot "waist" or $worn.under_lower.vagina_exposed gte 1)
and $worn.lower.state isnot "naked" and ($worn.lower.state isnot "waist" or $worn.lower.vagina_exposed gte 1)
and $worn.over_lower.state isnot "naked" and ($worn.over_lower.state isnot "waist" or $worn.over_lower.vagina_exposed gte 1
and !$worn.genitals.type.includes("chastity")) and $vaginause isnot "othermouth" and ($vaginaldoubledisable is "f" and toymultiplepenetration is "f" or $vaginause is 0)>>
/* penetration */
/* Doesn't check if the PC is already penetrated (aside from mouth) in order to allow for multiple penetrations. */
<span class="pink"><<He>> plunges <<his>> _args[0]-hand $_toy into your warm <<pussy>>.</span>
<<neutral 15 _n>><<set $speechvagina to 1>><<combat-set-hand-target _args[0] "vaginadildo">>
<<bodypart_admire_chance pubic>>
<<else>>
<<He_nun>> <<his_yi>> <<handPost _args[0]>>에 쥐고 있는 <<handtool_ro $_toy>> 당신의 음순을 <<strokes>>
<<neutral 10 _n>>
<<bodypart_admire_chance pubic>>
<</if>>
<</widget>>
<<widget "combat-dildo-on-vagina">>
<<set $_hand to _args[0]>>
<<set $_toy to (_args[0] is "left" ? $NPCList[_n].lefttool : $NPCList[_n].righttool)>>
<<set $rng to random(1, 100)>>
<<if $rng gte 101>>
<span class="purple"><<He_nun>> <<his_yi>> <<handPost _args[0]>>에 쥐고 있는 <<handtool_ul $_toy>> 당신의 <<pussyPost>>에서 미끄러지듯 빼낸다.</span>
<<combat-set-hand-target _args[0] "dildo">><<set $NPCList[_n][$_hand + "tool"] to 0>>
<<neutral 15 _n>>
<<elseif $rng lte 100>>
<<He_nun>> 당신의 <<pussyPost>> 안에 있는 <<his_yi>> <<handPost _args[0]>>에 쥐고 있는 <<handtool_ul $_toy>>,
<<if $vaginastate isnot 0 and $vaginastate.includes("double")>>
두 자지와 ?alongside <<strokes and>>,
<<elseif $vaginastate isnot 0 and $vaginastate is "penetrated">>
<<if $vaginastate is _n>><<his_yi>> <<npcPenisSimple_gwa _n>> <<print either("리듬에 맞추어","상관없이","함께")>> <<strokes and>>,
<<else>><<set $_n to _n>><<personselect $vaginastate>><<combatperson_yi>> 자지와 함께 <<print either("리듬에 맞추어","상관없이","함께")>> <<strokes and>>,<<set _n to $_n>><</if>>
<</if>>
<<neutral 20 _n>><<set $speechvagina to 1>>
<<if $arousal gte ($arousalmax / 5) * 4>>
무심결에 당신의 몸을 전율시킨다.
<<elseif $arousal gte $arousalmax / 5>>
당신의 음란한 액체를 흘러나오게 한다.
<<else>>
당신의 몸을 가장 추잡한 방식으로 침범한다.
<</if>>
<<bodypart_admire_chance pubic>>
<</if>>
<</widget>>
<!-- pass "left" or "right" for which NPC hand this is called for -->
<<widget "combat-dildo-on-penisentrance">>
<<set $_hand to _args[0]>>
<<set $_toy to (_args[0] is "left" ? $NPCList[_n].lefttool : $NPCList[_n].righttool)>>
<<if $worn.under_lower.state isnot "naked" and $worn.under_lower.state is "waist" and $worn.under_lower.vagina_exposed is 0>>
<<set $_clothing to $worn.under_lower.name>><<set $_part to "under_lower">>
<</if>>
<<if $worn.lower.state isnot "naked" and $worn.lower.state is "waist" and $worn.lower.vagina_exposed is 0>>
<<set $_clothing to $worn.lower.name>><<set $_part to "lower">>
<</if>>
<<if $worn.over_lower.state isnot "naked" and $worn.over_lower.state is "waist" and $worn.over_lower.vagina_exposed is 0>>
<<set $_clothing to $worn.over_lower.name>><<set $_part to "over_lower">>
<</if>>
<<set $rng to random(1, 100)>>
<<if $rng gte 96 or $toymultiplepenetration is "t">>
<span class="blue"><<He_nun>> <<his_yi>> <<handPost _args[0]>>에 쥐고 있는 <<handtool_ul $_toy>> 당신의 <<penisPost>>에서 치운다.</span>
<<combat-reset-hand _args[0]>><<set $NPCList[_n][$_hand + "tool"] to 0>>
/*<<set $penisuse to 0>>*/
<<elseif $rng gte 51>>
<<switch $penisstate>>
<<case "otheranus">><<set $_teased to "항문을">>
<<case "penetrated">><<set $_teased to "보지를">>
<<case "penispenetrated">><<set $_teased to "자지를">>
<</switch>>
<<He_nun>> <<his_yi>> <<handPost _args[0]>>에 쥐고 있는 <<handtool_ro $_toy>><<if $_clothing isnot undefined>>, 당신의 <<trClothes $_part $_clothing "name">>_trResult 위에서 당신의 육봉을 <<strokes>><<elseif $penisstate is "otheranus" or $penisstate is "penetrated">><<set $_n to _n>>당신의 육봉을 <<strokes and>>, <<personselect $penistarget>><<combatperson_yi>> $_teased 희롱당한다.<<personselect $_n>><<else>> 당신의 육봉을 <<strokes>><</if>>
<<neutral 10 _n>>
<<bodypart_admire_chance pubic>>
<<elseif $rng gte 21>>
<<He_nun>> <<his_yi>> <<handPost _args[0]>>에 쥐고 있는 <<handtool_ro $_toy>><<if $_clothing isnot undefined>>, 당신의 <<trClothes $_part $_clothing "name">>_trResult 위에서<</if>> 당신의 귀두를 <<print either("찰싹 때린다","찰싹 친다","희롱한다","비빈다")>>.
<<neutral 10 _n>><<set $speechglans to 1>>
<<violence 1>>
<<bodypart_admire_chance pubic>>
<<elseif $rng lte 20
and $worn.under_lower.state isnot "naked" and ($worn.under_lower.state isnot "waist" or $worn.under_lower.vagina_exposed gte 1)
and $worn.lower.state isnot "naked" and ($worn.lower.state isnot "waist" or $worn.lower.vagina_exposed gte 1)
and $worn.over_lower.state isnot "naked" and ($worn.over_lower.state isnot "waist" or $worn.over_lower.vagina_exposed gte 1)
and !$worn.genitals.type.includes("chastity")>>
/* escalation */
<span class="pink"><<He_nun>> <<his_yi>> <<handPost _args[0]>>에 쥐고 있는 <<handtool_ro $_toy>> 당신의 <<penisSimplePost>>에 <<print either("비벼댄다","문질러댄다","서로 부딪혀댄다")>>.</span>
<<neutral 15 _n>>
<<set $speechpenis to 1>>
<<combat-set-hand-target _args[0] "penisdildo">>
<<bodypart_admire_chance pubic>>
<<else>>
<<He_nun>> <<his_yi>> <<handPost _args[0]>>에 쥐고 있는 <<handtool_ro $_toy>> 당신의 <<penis_rul>> <<strokes>>
<<neutral 10 _n>>
<<bodypart_admire_chance pubic>>
<</if>>
<</widget>>
<<widget "combat-dildo-on-penis">>
<<set $_hand to _args[0]>>
<<set $_toy to (_args[0] is "left" ? $NPCList[_n].lefttool : $NPCList[_n].righttool)>>
<<set $rng to random(1, 100)>>
<<if $penisstate isnot 0>>
<<set $rng += 10>>
<</if>>
<<if $rng gte 96>>
<span class="purple"><<He_nun>> <<his_yi>> <<handPost _args[0]>>에 쥐고 있는 <<handtool_ul $_toy>> 당신의 <<penisPost>>에서 치운다.</span>
<<combat-set-hand-target _args[0] "dildo">><<set $NPCList[_n][$_hand + "tool"] to 0>>
<<neutral 15 _n>>
<<elseif $rng lte 100>>
<<switch $penisstate>>
<<case "otheranus">><<set $_teased to "항문을">><<set $_fucking to "찔러대며">>
<<case "penetrated">><<set $_teased to "보지를">><<set $_fucking to "찔러대며">>
<<case "penispenetrated">><<set $_teased to "자지를">><<set $_fucking to "비벼대며">>
<</switch>>
<<He_nun>> <<his_yi>> <<handPost _args[0]>>에 쥐고 있는 <<handtool_ro $_toy>> 당신의 <<penisPost>>에 <<print either("마사지하듯 비벼대고","비벼대고","서로 부딪혀대고","문질러대고")>>,<<if $penisstate is "otheranus" or $penisstate is "penetrated">><<set $_n to _n>> <<personselect $penistarget>><<combatperson_yi>> $_teased $_fucking,<<personselect $_n>><</if>>
<<neutral 20 _n>><<set $speechpenis to 1>>
<<if !playerHasStrapon()>>
<<if $arousal gte ($arousalmax / 5) * 4>>
무심결에 당신의 몸을 전율시킨다.
<<elseif $arousal gte $arousalmax / 5>>
당신의 음란한 액체를 흘러나오게 한다.
<<else>>
당신의 몸의 자연스러운 반응을 가장 추잡한 방식으로 이용한다.
<</if>>
<<else>>
<<if $arousal gte ($arousalmax / 5) * 4>>
무심결에 당신의 몸을 전율시킨다.
<<else>>
기묘하게 당신을 흥분시킨다.
<</if>>
<</if>>
<<bodypart_admire_chance pubic>>
<</if>>
<</widget>>
<<widget "combat-stroker-on-penisentrance">>
<<set $_hand to _args[0]>>
<<set $_toy to (_args[0] is "left" ? $NPCList[_n].lefttool : $NPCList[_n].righttool)>>
<<set $_clothing to "none">>
<<if $worn.under_lower.state isnot "naked" and $worn.under_lower.state is "waist" and $worn.under_lower.vagina_exposed is 0>>
<<set $_clothing to $worn.under_lower.name>><<set $_part to "under_lower">>
<</if>>
<<if $worn.lower.state isnot "naked" and $worn.lower.state is "waist" and $worn.lower.vagina_exposed is 0>>
<<set $_clothing to $worn.lower.name>><<set $_part to "lower">>
<</if>>
<<if $worn.over_lower.state isnot "naked" and $worn.over_lower.state is "waist" and $worn.over_lower.vagina_exposed is 0>>
<<set $_clothing to $worn.over_lower.name>><<set $_part to "over_lower">>
<</if>>
<<set $rng to random(1, 100)>>
<<if $rng gte 96>>
<span class="blue"><<He_nun>> <<his_yi>> <<handPost _args[0]>>에 쥐고 있는 <<handtool_ul $_toy>> 당신의 <<penisPost>>에서 치운다.</span>
<<combat-reset-hand _args[0]>><<set $NPCList[_n][$_hand + "tool"] to 0>>
<<elseif $rng gte 61 and $penisuse is 0 and $worn.under_lower.state isnot "naked" and ($worn.under_lower.state isnot "waist" or $worn.under_lower.vagina_exposed gte 1) and $worn.lower.state isnot "naked" and ($worn.lower.state isnot "waist" or $worn.lower.vagina_exposed gte 1) and $worn.over_lower.state isnot "naked" and ($worn.over_lower.state isnot "waist" or $worn.over_lower.vagina_exposed gte 1)>>
<<He_nun>> <<his_yi>> <<handPost _args[0]>>에 쥐고 있는 <<handtoolPost $_toy>>에 당신의 자지를 찔러넣는다.</span>
<<set $penisuse to "stroker">><<set $penisstate to "stroker">>
<<neutral 15 _n>>
<<set $speechpenis to 1>>
<<combat-set-hand-target _args[0] "penisstroker">>
<<bodypart_admire_chance pubic>>
<<else>>
<<He_nun>> <<his_yi>> <<handPost _args[0]>>에 쥐고 있는 <<handtool_ro $_toy>><<if $_clothing isnot "none">>, 당신의 <<trClothes $_part $_clothing "name">>_trResult 위에서<</if>> 당신의 귀두를 희롱한다.
<<neutral 10 _n>><<set $speechglans to 1>>
<<bodypart_admire_chance pubic>>
<</if>>
<</widget>>
<<widget "combat-stroker-on-penis">>
<<set $_hand to _args[0]>>
<<set $_toy to (_args[0] is "left" ? $NPCList[_n].lefttool : $NPCList[_n].righttool)>>
<<set $rng to random(1, 100)>>
<<if $rng gte 101>>
<span class="blue"><<He_nun>> <<his_yi>> <<handPost _args[0]>>에 쥐고 있는 <<handtool_ul $_toy>> 당신의 <<penisPost>>에서 치운다.</span>
<<combat-reset-hand _args[0]>><<set $NPCList[_n][$_hand + "tool"] to 0>>
<<set $penisuse to 0>>
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
점점 더 세게, <<he_nun>> <<his_yi>> <<handPost _args[0]>>에 쥐고 있는 <<handtoolPost $_toy>>에 당신의 <<penis_rul>> 찔러댄다.
<<else>>
<<set $_toy to (_args[0] is "left" ? $NPCList[_n].lefttool : $NPCList[_n].righttool)>>
<<He_nun>> <<his_yi>> <<handPost _args[0]>>에 쥐고 있는 <<handtoolPost $_toy>>에 당신의 <<penis_rul>> <<print either("찔러댄다","찔러댄다","리드미컬하게 움직여댄다")>>.
<</if>>
<</widget>>
<<widget "combat-dildo-on-anusentrance">>
<<set $_toy to (_args[0] is "left" ? $NPCList[_n].lefttool : $NPCList[_n].righttool)>>
<<set _hand to _args[0]>>
<<if $worn.under_lower.state isnot "naked" and $worn.under_lower.state is "waist" and $worn.under_lower.vagina_exposed is 0>>
<<set $_clothing to $worn.under_lower.name>><<set $_part to "under_lower">>
<</if>>
<<if $worn.lower.state isnot "naked" and $worn.lower.state is "waist" and $worn.lower.vagina_exposed is 0>>
<<set $_clothing to $worn.lower.name>><<set $_part to "lower">>
<</if>>
<<if $worn.over_lower.state isnot "naked" and $worn.over_lower.state is "waist" and $worn.over_lower.vagina_exposed is 0>>
<<set $_clothing to $worn.over_lower.name>><<set $_part to "over_lower">>
<</if>>
<<set $rng to random(1, 100)>>
<<if $rng gte 96>>
<span class="blue"><<He_nun>> <<his_yi>> <<handPost _hand>>에 쥐고 있는 <<handtool_ul $_toy>> 당신의 엉덩이에서 치운다.</span>
<<combat-reset-hand _args[0]>><<set $NPCList[_n][$_hand + "tool"] to 0>>
/*<<set $anususe to 0>>*/
<<elseif $rng gte 21 or $noanal is 1>>
<<if playerHasButtPlug()>><<run console.log("butt plug: "+$worn.butt_plug.name)>><</if>>
<<He_nun>> <<his_yi>> <<handPost _hand>>에 쥐고 있는 <<handtool_ro $_toy>><<if $_clothing isnot undefined>>, 당신의 <<trClothes $_part $_clothing "name">>_trResult 위에서<<elseif playerHasButtPlug()>>, 당신의 <<worn_butt_plug_name_ul>> <<print either("비비면서","통해서")>> <</if>> 당신의 <<print either("항문을","엉덩이를")>> <<print either("비비면서","찰싹 때리며")>> 희롱한다.
<<neutral 10 _n>>
<<violence 1>>
<<if random(1, 2) is 2>>
<<bodypart_admire_chance left_bottom>>
<<else>>
<<bodypart_admire_chance right_bottom>>
<</if>>
<<elseif $rng lte 20 and $noanal is 0 and $analdisable is "f"
and $worn.under_lower.state isnot "naked" and ($worn.under_lower.state isnot "waist" or $worn.under_lower.anus_exposed gte 1)
and $worn.lower.state isnot "naked" and ($worn.lower.state isnot "waist" or $worn.lower.anus_exposed gte 1)
and $worn.over_lower.state isnot "naked" and ($worn.over_lower.state isnot "waist" or $worn.over_lower.anus_exposed gte 1)
and $worn.genitals.anal_shield isnot 1 and (!playerHasButtPlug() or random(0,1) isnot 0) and $anususe isnot "othermouth" and ($analdoubledisable is "f" and $toymultiplepenetration is "f" or $anususe is 0)>>
/* penetration */
/* Doesn't check if the PC is already penetrated (aside from mouth) in order to allow for multiple penetrations. */
<span class="pink"><<He_nun>> <<his_yi>> <<handPost _hand>>에 쥐고 있는 <<handtool_ul $_toy>><<if playerHasButtPlug()>>, 당신의 <<worn_butt_plug_name_ul>> 신경쓰지 않고 <</if>> 당신의 항문에 쑤셔넣는다.</span>
<<combat-set-hand-target _hand "anusdildo">>
<<neutral 15 _n>>
<<set $speechanus to 1>>
<<if random(1, 2) is 2>>
<<bodypart_admire_chance left_bottom>>
<<else>>
<<bodypart_admire_chance right_bottom>>
<</if>>
<<else>>
<<He_nun>> <<his_yi>> <<handPost _hand>>에 쥐고 있는 <<handtool_ro $_toy>><<if playerHasButtPlug()>>, 당신의 <<worn_butt_plug_name_ul>> 비벼대며<</if>> <<strokes>>
<<neutral 10 _n>>
<<bodypart_admire_chance pubic>>
<</if>>
<</widget>>
<<widget "combat-dildo-on-anus">>
<<set $_toy to (_args[0] is "left" ? $NPCList[_n].lefttool : $NPCList[_n].righttool)>>
<<set $rng to random(1, 100)>>
<<if $rng gte 101>>
<span class="purple"><<He_nun>> <<his_yi>> <<handPost _args[0]>>에 쥐고 있는 <<handtool_ul $_toy>> 당신의 항문에서 미끄러지듯 빼낸다.</span>
<<combat-set-hand-target _args[0] "dildo">>
<<neutral 15 _n>>
<<elseif $rng lte 100>>
<<set $_rhythmically to either("리드미컬하게","리드미컬하게","가차없이","부드럽게","희롱하듯이","교묘하게")>>
<<if $anusstate isnot 0 and $anusstate.includes("double")>>
<<He>> $_rhythmically <<his_yi>> <<handPost _args[0]>>에 쥐고 있는 <<handtool_ul $_toy>>, 두 자지와 ?alongside 당신의 항문에서 미끄러지듯 넣었다 뺐다 하면서,
<<elseif $anusstate isnot 0 and $anusstate is "penetrated">>
<<He>> $_rhythmically <<his_yi>> <<handPost _args[0]>>에 쥐고 있는 <<handtool_ul $_toy>>,
<<if $anustarget is _n>><<his_yi>> <<npcPenisSimple_gwa _n>> <<print either("박자를 맞추어","상관없이","함께")>><<else>><<personselect $anustarget>><<combatperson_yi>> 자지와 <<print either("박자를 맞추어","상관없이","함께")>><</if>> 당신의 항문에서 미끄러지듯 넣었다 뺐다 하면서,
<<else>>
<<He>> $_rhythmically <<his_yi>> <<handPost _args[0]>>에 쥐고 있는 <<handtool_ul $_toy>> 당신의 항문에서 미끄러지듯 넣었다 뺐다 하면서,
<</if>>
<<neutral 20 _n>><<set $speechanus to 1>>
<<if $player.gender is "f">>
당신의 항문을 희롱한다.
<<else>>
당신의 전립선을 희롱한다.
<</if>>
<<if random(1, 2) is 2>>
<<bodypart_admire_chance left_bottom>>
<<else>>
<<bodypart_admire_chance right_bottom>>
<</if>>
<</if>>
<</widget>>
<<widget "combat-hand-on-sextoy">>
/* used for both dildo types and whip types */
<<set $_hand to _args[0]>>
<<set $_dildotypes to ["dildo","length of anal beads"]>>
<<set $_whiptypes to ["riding crop","flog"]>>
<<set $_toy to $_hand + "tool">>
<<set $_rand to random(0,9)>>
<<if $_rand lte 8 and npcHasSexToyOfType(_n,"dildo") or $_rand lte 1 and npcHasSexToyOfType(_n,"whip")>>
/* find orifice to penetrate */
<<if random(0,1) is 0 or $analdisable is "t">>
<<if $player.penisExist and $player.vaginaExist>>
<<if (random(0,1) is 0 or (playerHasStrapon() and random(0,9) is 0))>>
<<combat-dildo-on-penisentrance $_hand>>
<<else>>
<<combat-dildo-on-vaginaentrance $_hand>>
<</if>>
<<elseif $player.penisExist or (playerHasStrapon() and random(0,9) is 0)>>
<<combat-dildo-on-penisentrance $_hand>>
<<elseif $player.vaginaExist>>
<<combat-dildo-on-vaginaentrance $_hand>>
<</if>>
<<else>>
<<combat-dildo-on-anusentrance $_hand>>
<</if>>
<<elseif npcHasSexToyOfType(_n,"dildo") or npcHasSexToyOfType(_n,"whip")>>
<<combat-dildospank $_hand>>
<</if>>
<</widget>>
<<widget "combat-reveal-sextoy">>
/* Used in conjuction with a widget that starts an NPC with a sex toy in hand */
<<set $_hand to _args[0]>>
<<set $_dildo to ($_hand is "left" ? $NPCList[_n].lefttool : $NPCList[_n].righttool)>><<silently>><<handtoolPost $_dildo "을">><<set $_dildo_rul to _trResult>><<handtoolPost $_dildo "으로">><<set $_dildo_ro to _trResult>><</silently>>
<<set $_consentcolour to ($consensual is 1 ? "blue" : "red")>>
<<set $_dildocolouredtext_rul to "<span @class='$_consentcolour'>$_dildo_rul</span>">><<set $_dildocolouredtext_ro to "<span @class='$_consentcolour'>$_dildo_ro</span>">>
<<set $_eagerly to ($consensual is 1 ? "열성적으로" : "위협적으로")>>
<<if $NPCList[_n][($_hand is "left" ? "righthand" : "lefthand")] is 0>>
<<set $_npcpart to ["손바닥에","손바닥에","손바닥에","넓적다리에","넓적다리에","어깨에"].random()>>
<<else>>
<<set $_npcpart to ["넓적다리에","어깨에"].random()>>
<</if>>
<span class="purple">
<<if _args[1] isnot undefined and _args[1] is "pocket">>
<<He_nun>> <span class="blue">$_dildo_rul</span> <<his_yi>> 주머니에서 꺼내, $_eagerly <<his_yi>> $_npcpart 탁 친다.
<<else>>
<<switch random(0,3)>>
<<case 0>> <<He_nun>> <<his_yi>> $_dildocolouredtext_rul, $_eagerly <<print either("흔들어 댄다","과시한다","휘두른다","흔든다")>>.
<<case 1 2>> <<He_nun>> <<his_yi>> $_dildocolouredtext_rul <<his_yi>> $_npcpart <<print either("탁 친다","찰싹 때린다")>>.
<<case 3>>
<<set $_slaps to ($consensual is 1 ? ["쓸어낸다","애무한다"].random() : "찰싹 친다")>>
<<if $consensual isnot 1>><<violence 5>><</if>>
<<He_nun>>
<<if $position is "wall" and $walltype isnot "front">>
<<his_yi>> $_dildocolouredtext_ro 당신의 <<bottom_ul>> $_slaps.
<<else>>
<<his_yi>> $_dildocolouredtext_ro 당신의 얼굴을 $_slaps.
<</if>>
<</switch>>
<</if>>
</span>
<<if _args[0] is "left">>
<<set $NPCList[_n].lefttool to $_dildo>>
<<set $NPCList[_n].lefthand to "dildo">>
<<elseif _args[0] is "right">>
<<set $NPCList[_n].righttool to $_dildo>>
<<set $NPCList[_n].righthand to "dildo">>
<</if>>
<</widget>>
<<widget "combat-hand-on-mouth">>
<<set $rng to random(1, 100)>>
<<if $enemyanger lte 20 and $enemytrust gte 20>>
<span class="teal">당신의 협조적인 태도에 자신감을 갖고, <<he_nun>> <<his_yi>> 손을 당신의 입에서 뗀다.</span>
<<combat-reset-hand _args[0]>>
<<set $mouthuse to 0>>
<<else>>
<<He_nun>> 계속 당신의 입을 꽉 잡아 막고 있다.
<<violence 1 _n>><<bruise face>>
<<bodypart_admire_chance forehead>>
<</if>>
<</widget>>
<<widget "combat-hand-on-hair">>
<<set $rng to random(1, 100)>>
<<if $rng gte 101>>
<span class="lblue"><<He_nun>> <<his_yi>> 손을 당신의 머리카락에서 뗀다.</span>
<<combat-reset-hand _args[0]>>
<<elseif $enemyanger gte 61>>
<<his_yi>> 손아귀에 당신의 머리카락을 잡은 채로, <<he_nun>> 당신의 머리를 뒤로 홱 잡아챈다.
<<violence 4 _n>><<set $speechhair to 1>>
<<bodypart_admire_chance forehead>>
<<elseif $enemyanger gte 21>>
<<He_nun>> <<his_yi>> 손아귀에 당신의 머리카락을 잡은 채로 머리카락을 쓰다듬는다.
<<set $speechhair to 1>><<neutral 1 _n>>
<<bodypart_admire_chance forehead>>
<<else>>
<span class="lblue"><<He_nun>> <<his_yi>> 손을 당신의 머리카락에서 뗀다.</span>
<<combat-reset-hand _args[0]>>
<</if>>
<</widget>>
<<widget "combat-pull-outfit-down">>
<<set $_layer to _args[0]>>
<<set $_target to _args[1]>>
<<set $_hand to _args[2]>>
<<set $_upperslot to ($_layer is "" ? "upper" : $_layer + "_upper")>>
<<set $_lowerslot to ($_layer is "" ? "lower" : $_layer + "_lower")>>
<<set $_targetslot to ($_layer is "" ? $_target : $_layer + "_" + $_target)>>
<<set $_clothing_upper to $worn[$_upperslot]>>
<<set $_clothing_lower to $worn[$_lowerslot]>>
<<combat-pull-clothing-state $_upperslot "down" $_hand $_lowerslot>>
<<set _origin to $_clothing_upper.state_top>>
<<set _dest to setup.clothingStateNextDown[_origin]>>
<<set $_upperStateSame to setup.clothingStateIndex[$_clothing_upper.state] gte setup.clothingStateIndex[_origin]>>
<<set $_lowerStateSame to setup.clothingStateIndex[$_clothing_lower.state] gte setup.clothingStateIndex[_origin]>>
/* if the top of the outfit is below the original base of the upper portion, pull the upper portion's base down as well */
<<if $_upperStateSame or setup.clothingStateIndex[$_clothing_upper.state_base] gte setup.clothingStateIndex[_origin]>>
<<set $_clothing_upper.state to _dest>>
<</if>>
/* if the top of the outfit is below the original base of the lower portion, pull the lower portion's base down as well */
<<if $_lowerStateSame or setup.clothingStateIndex[$_clothing_lower.state_base] gte setup.clothingStateIndex[_origin]>>
<<set $_clothing_lower.state to _dest>>
<</if>>
<<switch _origin>>
<<case "chest">>
<<if $_target is "upper">>
<<He_nun>> 당신의 <<trClothes $_upperslot $_clothing_upper.name "name">>_trResult의 윗부분을 <<his_yi>> <<hand_ro $_hand>> 잡고 끌어내려,
<<else>>
<<He_nun>> 당신의 <<trClothes $_lowerslot $_clothing_lower.name "name" "을">>_trResult <<his_yi>> <<hand_ro $_hand>> 확 끌어당겨, 당신의 <<trClothes $_upperslot $_clothing_upper.name "name" "을">>_trResult 끌어내리며
<</if>>
<<if !_toplessExposed>>
당신의 <<exposedupperPost "을">> 드러낸다.
<<neutral 2 _n>>
<<else>>
<span class="lewd">당신의 <<breasts_rul>> 드러낸다.</span>
<<neutral 3 _n>>
<</if>>
<<case "midriff">>
<<if $_target is "upper">>
<<He_nun>> 당신의 <<trClothes $_upperslot $_clothing_upper.name "name" "을">>_trResult <<his_yi>> <<hand_ro $_hand>> 몸통 아래까지 끌어내린다.
<<neutral 1 _n>>
<<else>>
<<He_nun>> 당신의 <<trClothes $_lowerslot $_clothing_lower.name "name" "을">>_trResult <<his_yi>> <<hand_ro $_hand>> 확 끌어당겨, 당신의 <<trClothes $_upperslot $_clothing_upper.name "name" "을">>_trResult 몸통 아래까지 끌어내린다.
<<neutral 1 _n>>
<</if>>
<<case "waist">>
<<He_nun>> 당신의 <<trClothes $_upperslot $_clothing_upper.name "name" "을">>_trResult <<his_yi>> <<hand_ro $_hand>> 당신의 넓적다리까지 끌어내려,
<<if !_bottomlessExposed>>
당신의 <<exposedlowerPost "을">> 드러낸다.
<<neutral 2 _n>>
<<else>>
당신의 <span class="lewd"><<genitals_rul>> 드러낸다.</span>
<<neutral 5 _n>>
<</if>>
<<case "thighs">>
<<He_nun>> 당신의 <<trClothes $_upperslot $_clothing_upper.name "name" "을">>_trResult <<his_yi>> <<hand_ro $_hand>> 무릎까지 끌어내린다.
<<neutral 1 _n>>
<<case "knees">>
<<He_nun>> 당신의 <<trClothes $_upperslot $_clothing_upper.name "name" "을">>_trResult <<his_yi>> <<hand_ro $_hand>> 발목까지 끌어내린다.
<<neutral 1 _n>>
<<case "ankles">>
<span class="purple"><<He_nun>> 당신의 <<trClothes $_upperslot $_clothing_upper.name "name" "을">>_trResult <<his_yi>> <<hand_ro $_hand>> 다리 아래로 끌어내 벗긴다.</span>
<<neutral 5 _n>>
<</switch>>
<</widget>>
<<widget "combat-pull-outfit-up">>
<<set $_layer to _args[0]>>
<<set $_target to _args[1]>>
<<set $_hand to _args[2]>>
<<set $_upperslot to ($_layer is "" ? "upper" : $_layer + "_upper")>>
<<set $_lowerslot to ($_layer is "" ? "lower" : $_layer + "_lower")>>
<<set $_targetslot to ($_layer is "" ? $_target : $_layer + "_" + $_target)>>
<<if $position isnot "wall">>
<<set $_clothing_upper to $worn[$_upperslot]>>
<<set $_clothing_lower to $worn[$_lowerslot]>>
<<set _origin to $_clothing_upper.state>>
<<set _dest to setup.clothingStateNextUp[_origin]>>
<<set $_upperStateSame to setup.clothingStateIndex[$_clothing_upper.state_top] gte setup.clothingStateIndex[_origin]>>
<<set $_lowerStateSame to setup.clothingStateIndex[$_clothing_lower.state] gte setup.clothingStateIndex[_origin]>>
/* <<set $_clothing_upper.state to _dest>> */
<<combat-pull-clothing-state $_upperslot "up" $_hand>>
/* if the base of the outfit is below the original top of the upper portion, pull the upper portion's top up as well */
<<if $_upperStateSame or setup.clothingStateIndex[$_clothing_upper.state_top_base] gte setup.clothingStateIndex[_origin]>>
<<set $_clothing_upper.state_top to _dest>>
<</if>>
/* if the base of the outfit is below the original base of the lower portion, pull the lower portion's base up as well */
<<if $_lowerStateSame or setup.clothingStateIndex[$_clothing_lower.state_base] gte setup.clothingStateIndex[_origin]>>
<<set $_clothing_lower.state to _dest>>
<</if>>
<<outfitChecksExposed>>
<<switch _origin>>
<<case "waist">>
<<if $position is "wall" and $walltype isnot "front">>
<<combat-tug-clothing "over_lower" $_hand>>
<<else>>
<<if $_target is "upper">>
<<He_nun>> 당신의 뭉쳐진 <<trClothes $_upperslot $_clothing_upper.name "name" "을">>_trResult 당신의 몸통 위까지 끌어올린다.
<<else>>
<<He_nun>> 당신의 <<trClothes $_upperslot $_clothing_upper.name "name" "을">>_trResult <<his_yi>> <<hand_ro $_hand>> 당신의 몸통 위까지 들어올린다.
<</if>>
<<neutral 2 _n>>
<</if>>
<<case "midriff">>
<<if $_target is "upper">>
<<He_nun>> 당신의 뭉쳐진 <<trClothes $_upperslot $_clothing_upper.name "name" "을">>_trResult 당신의 <<exposedupperPost>> 위까지 끌어올린다.
<<else>>
<<He_nun>> 당신의 <<trClothes $_upperslot $_clothing_upper.name "name" "을">>_trResult <<his_yi>> <<hand_ro $_hand>> 들어올려,
<<if !_toplessExposed>>
당신의 <<exposedupperPost "을">> 노출시킨다.
<<neutral 2 _n>>
<<else>>
<span class="lewd">당신의 <<breasts_rul>> 노출시킨다.</span>
<<neutral 3 _n>>
<</if>>
<</if>>
<<case "chest">>
<<if $_target is "upper">>
<span class="purple"><<He_nun>> 당신의 <<trClothes $_upperslot $_clothing_upper.name "name" "을">>_trResult <<his_yi>> <<hand_ro $_hand>> 잡아당겨 벗겨낸다.</span>
<<else>>
<span class="purple"><<He_nun>> 당신의 <<trClothes $_upperslot $_clothing_upper.name "name" "을">>_trResult <<his_yi>> <<hand_ro $_hand>> 잡아당겨 완전히 벗겨낸다.</span>
<</if>>
<<neutral 3 _n>>
<</switch>>
<<elseif $walltype isnot "front">>
<<combat-tug-clothing $_targetslot $_hand>>
<</if>>
<</widget>>
<<widget "combat-pull-clothing-down">>
<<set $_slot to _args[0]>>
<<set $_clothing to $worn[$_slot]>>
<<set $_hand to _args[1]>>
<<set $_origin to $_clothing.state>>
<<combat-pull-clothing-state $_slot "down" $_hand>>
<<switch $_origin>>
<<case "chest">>
<<He_nun>> 당신의 <<trClothes $_slot $_clothing.name "name" "을">>_trResult <<his_yi>> <<hand_ro $_hand>> 끌어내려,
<<if !_toplessExposed>>
당신의 <<exposedupperPost "을">> 드러낸다.
<<neutral 2 _n>>
<<else>>
<span class="lewd">당신의 <<breasts_rul>> 드러낸다.</span>
<<neutral 3 _n>>
<</if>>
<<case "midriff">>
<<He_nun>> 당신의 <<trClothes $_slot $_clothing.name "name" "을">>_trResult <<his_yi>> <<hand_ro $_hand>> 몸통 아래까지 끌어내린다.
<<neutral 1 _n>>
<<case "waist">>
<<He_nun>> 당신의 <<trClothes $_slot $_clothing.name "name" "을">>_trResult <<his_yi>> <<hand_ro $_hand>> 당신의 넓적다리까지 끌어내려,
<<if !_bottomlessExposed and $_slot isnot "under_lower" and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt isnot 1>>
당신의 <<exposedlowerPost "을">> 드러낸다.
<<neutral 2 _n>>
<<else>>
당신의 <span class="lewd"><<genitals_rul>> 드러낸다.</span>
<<neutral 5 _n>><<set $speechgenitals to 1>>
<</if>>
<<case "thighs">>
<<He_nun>> 당신의 <<trClothes $_slot $_clothing.name "name" "을">>_trResult <<his_yi>> <<hand_ro $_hand>> 무릎까지 끌어내린다.
<<neutral 1 _n>>
<<case "knees">>
<<He_nun>> 당신의 <<trClothes $_slot $_clothing.name "name" "을">>_trResult <<his_yi>> <<hand_ro $_hand>> 발목까지 끌어내린다.
<<neutral 1 _n>>
<<case "ankles">>
<span class="purple"><<He_nun>> 당신의 <<trClothes $_slot $_clothing.name "name" "을">>_trResult <<his_yi>> <<hand_ro $_hand>> 다리 아래로 끌어내 벗긴다.</span>
<<neutral 3 _n>>
<</switch>>
<</widget>>
<<widget "combat-pull-clothing-up">>
<<set $_slot to _args[0]>>
<<set $_clothing to $worn[$_slot]>>
<<set $_hand to _args[1]>>
<<if $position isnot "wall">>
<<combat-pull-clothing-state $_slot "up" $_hand>>
<<switch _dest>>
<<case "midriff">>
<<He_nun>> 당신의 <<trClothes $_slot $_clothing.name "name" "을">>_trResult <<his_yi>> <<hand_ro $_hand>> 들어올려, 당신의 몸통을 노출시킨다.
<<neutral 1 _n>>
<<case "chest">>
<<if _toplessExposed>>
<<He_nun>> 당신의 <<trClothes $_slot $_clothing.name "name" "을">>_trResult <<his_yi>> <<hand_ro $_hand>> 들어올려, <span class="lewd">당신의 <<breasts_rul>> 노출시킨다.</span>
<<neutral 2 _n>><<set $speechbreasts to 1>>
<<else>>
<<He_nun>> 당신의 <<trClothes $_slot $_clothing.name "name" "을">>_trResult <<his_yi>> <<hand_ro $_hand>> 당신의 가슴 위까지 들어올려, 당신의 <<exposedupperPost "을">> 노출시킨다.
<<neutral 1 _n>>
<</if>>
<<case 0>>
<span class="purple"><<He_nun>> 당신의 <<trClothes $_slot $_clothing.name "name" "을">>_trResult <<his_yi>> <<hand_ro $_hand>> 완전히 벗긴다.</span>
<<neutral 3 _n>>
<</switch>>
<<else>>
<<if $walltype isnot "front" and $_slot.includes("upper")>>
<<combat-tug-clothing $_slot $_hand>>
<</if>>
<</if>>
<</widget>>
<<widget "combat-pull-clothing-to-side">>
<<set $_clothing to $worn[_args[0]]>>
<<set $_hand to _args[1]>>
<<if playerHasStrapon() and $penisstate isnot 0>>
<<He_nun>> <<his_yi>> <<hand_rul $_hand>> 당신의 <<trColour $worn.under_lower.colour>>_trResult <<worn_under_lower_name>>에서 치운다.
<<combat-reset-hand $_hand>><<neutral 5 _n>>
<<else>>
<<He_nun>> 당신의 <<trClothes _args[0] $_clothing.name "name" "을">>_trResult 옆으로 밀어내어, <span class="lewd">당신의 <<genitals_rul>> 드러낸다.</span>
<<set $_clothing.state to "totheside">>
<<combat-reset-hand $_hand>><<neutral 5 _n>>
<<set $_clothing.vagina_exposed to 1>><<set $_clothing.anus_exposed to 1>><<set $_clothing.exposed to 1>><<set $speechgenitals to 1>>
<</if>>
<</widget>>
<<widget "combat-pull-clothing-state">>
<<set $_slot to _args[0]>>
<<set $_clothing to $worn[$_slot]>>
<<set $_up to _args[1] is "up">>
<<set $_hand to _args[2]>>
<<if _args[3]>>
<<set $_otherOutfitSlot to _args[3]>>
<<set $_otherClothing to $worn[$_otherOutfitSlot]>>
<</if>>
<<if $_up>>
<!-- pulling clothing up -->
<<set _origin to $_clothing.state>>
<<set _dest to setup.clothingStateNextUp[$_clothing.state]>>
<<set $_clothing.state to _dest>>
<<if $_clothing.state_top and setup.clothingStateIndex[$_clothing.state] gt setup.clothingStateIndex[$_clothing.state_top]>>
<<set $_clothing.state_top to _dest>>
<</if>>
<<if $_otherClothing and setup.clothingStateIndex[$_clothing.state] gt setup.clothingStateIndex[$_otherClothing.state]>>
<<set $_otherClothing.state to _dest>>
<</if>>
<<switch _origin>>
<<case "midriff">>
<<set $_clothing.exposed to 2>><<set $speechbreasts to 1>> <!-- breasts/chest now exposed below clothing bottom -->
<<case "waist">>
<<set $_clothing.exposed to 2>><<set $speechgenitals to 1>><!-- genitals now exposed below clothing bottom -->
<<set $_clothing.vagina_exposed to 1>><<set $_clothing.anus_exposed to 1>>
<</switch>>
<<else>>
<!-- pulling clothing down -->
<<if $_clothing.state_top>>
<!-- upper clothing has a .state_top variable, and lower doesn't. -->
<<set _origin to $_clothing.state_top>>
<<set _dest to setup.clothingStateNextDown[$_clothing.state_top]>>
<<set $_clothing.state_top to _dest>>
<<if setup.clothingStateIndex[$_clothing.state_top] lt setup.clothingStateIndex[$_clothing.state]>>
<!-- if the top of the clothing is as low as or lower than the bottom -->
<<set $_clothing.state to _dest>>
<</if>>
<!-- adjust exposure -->
<<if _origin is "chest">>
<<set $_clothing.exposed to 2>><<set $speechbreasts to 1>> <!-- breasts/chest now exposed above clothing top -->
<</if>>
<<else>>
<<set _origin to $_clothing.state>>
<<set _dest to setup.clothingStateNextDown[$_clothing.state]>>
<<set $_clothing.state to _dest>>
<!-- adjust exposure -->
<<if _origin is "waist">>
<<set $_clothing.exposed to 2>><<set $speechgenitals to 1>> <!-- breasts/chest now exposed above clothing top -->
<<set $_clothing.vagina_exposed to 1>><<set $_clothing.anus_exposed to 1>>
<</if>>
<</if>>
<</if>>
<<if _dest is 0>>
<<combat-reset-hand $_hand>><<clothesstripstat>><<generalStrip $_slot>>
<</if>>
<<outfitChecksExposed>>
<</widget>>
<<widget "combat-lift-skirt">>
<<set $_clothing to $worn[_args[0]]>>
<<set $_hand to _args[1]>>
<<set $_clothing.skirt_down to 0>><<set $_clothing.vagina_exposed to 1>><<set $_clothing.anus_exposed to 1>><<set $_clothing.exposed to 2>>
<<outfitChecksExposed>>
<<He_nun>> 당신의 <<trClothes _args[0] $_clothing.name "name" "을">>_trResult <<his_yi>> <<hand_ro $_hand>> 들어올려, 당신의
<<if !_bottomlessExposed>>
<<exposedlowerPost "을">> 드러낸다.
<<neutral 2 _n>>
<<elseif $worn.genitals.name isnot "naked">>
<<worn_genitals_name_ul>> 드러낸다.
<<neutral 2 _n>>
<<else>>
<span class="lewd"><<genitals_rul>> 드러낸다.</span>
<<neutral 5 _n>><<set $speechgenitals to 1>>
<</if>>
<</widget>>
<<widget "combat-remove-buttplug">>
<<set $_hand to _args[1]>>
<<He_nun>> 당신의 <<worn_butt_plug_name_ul 뽑아, <span class="lewd">당신의 항문을 드러낸다.</span>
<<set $worn.butt_plug.state to "removed">>
<<combat-reset-hand $_hand>><<neutral 5 _n>>
<<set $speechanusentrance to 1>>
<</widget>>
<<widget "combat-tug-clothing">>
<<set $_slot to _args[0]>>
<<set $_hand to _args[1]>>
<<He_nun>> 당신의 <<trClothes $_slot $_clothing "name" "을">>_trResult <<his_yi>> <<hand_ro $_hand>> 세게 잡아당겨, <span class="blue">손을 놓아주기 전에</span> 약간 찢어놓는다.
<<combat-reset-hand $_hand>><<neutral 1 _n>>
<<set $worn[$_slot].integrity -= 10>>
<</widget>>
<<widget "combat-hand-on-overlowerclothes">>
<<set $_hand to _args[0]>>
<<set $_overlowersetup to setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)]>>
<<if $_overlowersetup.skirt is 1>>
<<if $worn.over_lower.skirt_down is 1>>
<<combat-lift-skirt "over_lower" $_hand>>
<<elseif _overOutfit>>
<<combat-pull-outfit-up "over" "lower" $_hand>>
<<else>>
<<combat-pull-clothing-down "over_lower" $_hand>>
<</if>>
<<elseif _overOutfit>>
<<if $worn.over_upper.open is 1>>
<<combat-pull-outfit-down "over" "lower" $_hand>>
<<else>>
<<combat-tug-clothing "over_lower" $_hand>>
<</if>>
<<else>>
<<combat-pull-clothing-down "over_lower" $_hand>>
<</if>>
<</widget>>
<<widget "combat-hand-on-underlowerclothes">>
<<set $_hand to _args[0]>>
<<set $_overlower_open to setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1 or $worn.over_lower.type.includes("naked")>>
<<set $_lower_open to setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 or $worn.lower.type.includes("naked")>>
<<if _underOutfit>>
<<combat-pull-outfit-down "under" "lower" $_hand>>
<<elseif playerHasStrapon() and $penisstate isnot 0>>
<<He_nun>> <<his_yi>> <<hand_rul $_hand>> 당신의 <<trColour $worn.under_lower.colour>>_trResult <<worn_under_lower_name>>에서 치운다.
<<combat-reset-hand $_hand>>
<<elseif ($_overlower_open and $_lower_open) or $worn.lower.state isnot "waist">>
<<if $worn.under_lower.state is "waist" and !($rng gt 20 or $combatgoal is "strip" or $worn.under_lower.no_aside)>>
<<combat-pull-clothing-to-side "under_lower" $_hand>>
<<else>>
<<combat-pull-clothing-down "under_lower" $_hand>>
<</if>>
<<else>>
<<combat-tug-clothing "under_lower" $_hand>>
<</if>>
<</widget>>
<<widget "combat-hand-on-buttplug">>
<<set $_clothing to $worn.butt_plug.name>>
<<set $_hand to _args[0]>>
<<if random(0,3) is 0>>
<<his_yi>> <<hand_ro $_hand>>, 그는 당신의 <<trClothes "butt_plug" $_clothing "name" "과">>_trResult 함께 당신의 항문을 희롱한다.
<<else>>
<<combat-remove-buttplug $_hand>>
<</if>>
<</widget>>
<<widget "combat-hand-on-lowerclothes">>
<<set $_hand to _args[0]>>
<<set $_overlower_open to setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1 or $worn.over_lower.type.includes("naked")>>
<<set $_lower_open to setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
<<if $_overlower_open and $_lower_open>>
<<if $worn.lower.skirt_down is 1>>
<<combat-lift-skirt "lower" $_hand>>
<<elseif _middleOutfit>>
<<combat-pull-outfit-up "" "lower" $_hand>>
<<else>>
<<combat-pull-clothing-down "lower" $_hand>>
<</if>>
<<elseif _middleOutfit>>
<<if $worn.upper.open is 1>>
<<combat-pull-outfit-down "" "lower" $_hand>>
<<else>>
<<combat-tug-clothing "lower" $_hand>>
<</if>>
<<else>>
<<combat-pull-clothing-down "lower" $_hand>>
<</if>>
<</widget>>
<<widget "combat-hand-on-overupperclothes">>
<<set $_hand to _args[0]>>
<<if _overOutfit is false>>
<<if $worn.over_upper.open is 1>>
<<combat-pull-clothing-down "over_upper" $_hand>>
<<else>>
<<combat-pull-clothing-up "over_upper" $_hand>>
<</if>>
<<elseif $worn.over_upper.open is 1>>
<<if $worn.over_lower.state is $worn.over_upper.state_top
and $worn.over_lower.state is $worn.over_upper.state
and setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1>>
<<combat-pull-outfit-up "over" "upper" $_hand>>
<<else>>
<<combat-pull-outfit-down "over" "upper" $_hand>>
<</if>>
<<else>>
<<combat-tug-clothing "over_upper" $_hand>>
<</if>>
<</widget>>
<<widget "combat-hand-on-upperclothes">>
<<set $_hand to _args[0]>>
<<if _middleOutfit is false>>
<<if $worn.upper.open is 1>>
<<combat-pull-clothing-down "upper" $_hand>>
<<else>>
<<combat-pull-clothing-up "upper" $_hand>>
<</if>>
<<elseif $worn.upper.open is 1>>
<<if $worn.lower.state is $worn.upper.state_top
and $worn.lower.state is $worn.upper.state
and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
<<combat-pull-outfit-up "" "upper" $_hand>>
<<else>>
<<combat-pull-outfit-down "" "upper" $_hand>>
<</if>>
<<else>>
<<combat-tug-clothing "upper" $_hand>>
<</if>>
<</widget>>
<<widget "combat-hand-on-underupperclothes">>
<<set $_hand to _args[0]>>
<<if _underOutfit is false>>
<<if $worn.under_upper.open is 1>>
<<combat-pull-clothing-down "under_upper" $_hand>>
<<else>>
<<combat-pull-clothing-up "under_upper" $_hand>>
<</if>>
<<elseif $worn.under_upper.open is 1>>
<<if $worn.under_lower.state is $worn.under_upper.state_top
and $worn.under_lower.state is $worn.under_upper.state
and setup.clothes.under_lower[clothesIndex('under_lower', $worn.under_lower)].skirt is 1>>
<<combat-pull-outfit-up "under" "upper" $_hand>>
<<else>>
<<combat-pull-outfit-down "under" "upper" $_hand>>
<</if>>
<</if>>
<</widget>>
<<widget "combat-hand-on-clothes">>
<<set $_slot to _args[0]>>
<<set $_hand to _args[1]>>
<<set $_strugglevar to $_slot.replace("_","") + "struggle">>
<<set $rng to random(1, 100)>>
<<if $worn[$_slot].name is "naked">>
<<cast_aside_clothes>>
<<combat-reset-hand $_hand>>
<<elseif $worn[$_slot].type.includes("strap-on") and $worn[$_slot].state is "waist" and $penisstate is 0>>
<<combat-reset-hand $_hand>>
<<elseif V[$_strugglevar] is 1>>
<<set V[$_strugglevar] to 0>>
당신은 어떻게든 <<him_i>> 당신의 <<trClothes $_slot $_clothing "name" "을">>_trResult 벗기는 것을 막아낸다.
<<set $speechstripstruggle to 1>>
<<elseif $rng gte 101>>
<span class="lblue"><<He_nun>> <<his_yi>> 손에서 당신의 <<trClothes $_slot $_clothing "name" "을">>_trResult 놓는다.</span>
<<combat-reset-hand $_hand>>
<<elseif $rng lte 100>>
<<switch $_slot>>
<<case "under_lower">> <<combat-hand-on-underlowerclothes $_hand>>
<<case "lower">> <<combat-hand-on-lowerclothes $_hand>>
<<case "over_lower">> <<combat-hand-on-overlowerclothes $_hand>>
<<case "under_upper">> <<combat-hand-on-underupperclothes $_hand>>
<<case "upper">> <<combat-hand-on-upperclothes $_hand>>
<<case "over_upper">> <<combat-hand-on-overupperclothes $_hand>>
<</switch>>
<</if>>
<<switch $_slot>>
<<case "under_lower" "lower" "over_lower">> <<bodypart_admire_chance "breasts">>
<<case "under_upper" "upper">> <<bodypart_admire_chance "back">>
<<case "over_upper">> <<bodypart_admire_chance "pubic">>
<</switch>>
<</widget>>
<<widget "combat-hand-on-lube">>
<<if $NPCList[_n].penis is "vaginaentrance" and $player.bodyliquid.vaginaoutside.goo lt 5>>
<<He_nun>> 윤활액 통을 <<his_yi>> <<hand_ro _args[0]>> 쥐어짜서, <span class="pink">당신의 <<pussy_rul>> 끈적끈적한 액체로 뒤덮는다.</span>
<<neutral 10 _n>><<set $player.bodyliquid.vaginaoutside.goo += 1>>
<<elseif $NPCList[_n].penis is "anusentrance" and $player.bodyliquid.bottom.goo lt 5>>
<<He_nun>> 윤활액 통을 <<his_yi>> <<hand_ro _args[0]>> 쥐어짜서, <span class="pink">당신의 <<bottom_ul>> 끈적끈적한 액체로 뒤덮는다.</span>
<<neutral 10 _n>><<set $player.bodyliquid.bottom.goo += 1>>
<<elseif $NPCList[_n].penis is "otheranusentrance" and $player.bodyliquid.penis.goo lt 5>>
<<He_nun>> 윤활액 통을 <<his_yi>> <<hand_ro _args[0]>> 쥐어짜서, <span class="pink">당신의 <<penis_rul>> 끈적끈적한 액체로 뒤덮는다.</span>
<<neutral 10 _n>><<set $player.bodyliquid.penis.goo += 1>>
<<elseif $NPCList[_n].vagina is "penisentrance" and $player.bodyliquid.penis.goo lt 5>>
<<He_nun>> 윤활액 통을 <<his_yi>> <<hand_ro _args[0]>> 쥐어짜서, <span class="pink">당신의 <<penis_rul>> 끈적끈적한 액체로 뒤덮는다.</span>
<<neutral 10 _n>><<set $player.bodyliquid.penis.goo += 1>>
<<elseif $NPCList[_n].vagina is "otheranusentrance" and $player.bodyliquid.penis.goo lt 5>>
<<He_nun>> 윤활액 통을 <<his_yi>> <<hand_ro _args[0]>> 쥐어짜서, <span class="pink">당신의 <<penis_rul>> 끈적끈적한 액체로 뒤덮는다.</span>
<<neutral 10>><<set $player.bodyliquid.penis.goo += 1>>
<<elseif ($NPCList[_n].penis is "vaginadoubleentrance" or $NPCList[_n].penis is "vaginadoubleimminent") and $player.bodyliquid.vaginaoutside.goo lt 5>>
<<He_nun>> 윤활액 통을 <<his_yi>> <<hand_ro _args[0]>> 쥐어짜서, <span class="pink">당신의 <<pussy_rul>> 끈적끈적한 액체로 뒤덮는다.</span>
<<neutral 10>><<set $player.bodyliquid.vaginaoutside.goo += 1>>
<<elseif ($NPCList[_n].penis is "anusdoubleentrance" or $NPCList[_n].penis is "anusdoubleimminent") and $player.bodyliquid.bottom.goo lt 5>>
<<He_nun>> 윤활액 통을 <<his_yi>> <<hand_ro _args[0]>> 쥐어짜서, <span class="pink">당신의 <<bottom_ul>> 끈적끈적한 액체로 뒤덮는다.</span>
<<neutral 10>><<set $player.bodyliquid.bottom.goo += 1>>
<<else>>
<span class="lblue"><<He_nun>> 윤활액 통을 <<his_yi>> <<handPost _args[0]>>에서 치운다.</span>
<<combat-reset-hand _args[0]>>
<</if>>
<</widget>>
<<widget "combat-hand-on-shoes">>
<<if $worn.feet.name isnot "naked">>
<<He_nun>> 당신의 <<worn_feet_name_ul>> 잡아당겨 벗긴다.
<<feetstrip>>
<<neutral 5 _n>>
<</if>>
<<combat-reset-hand _args[0]>>
<</widget>>
<<widget "combat-hand-on-socks">>
<<if $worn.legs.name isnot "naked">>
<<He_nun>> 당신의 <<worn_legs_name_ul>> 잡아당겨 벗겨서, 당신의 발을 노출시킨다.
<<legsstrip>>
<<neutral 5 _n>>
<</if>>
<<combat-reset-hand _args[0]>>
<</widget>>
<<widget "combat-hand-on-shackle">>
<span class="red"><<He_nun>> 철제 족쇄를 당신의 발목에 채운다.</span> 그것은 찰칵 하며 잠긴다.
<<shackle_feet>>
<<combat-reset-hand _args[0]>>
<</widget>>
<<widget "combat-hand-on-shackle-imminent">>
<span class="pink"><<He_nun>> 당신의 발목을 철제 족쇄 안에 밀어넣는다.</span>
<<combat-set-hand-target _args[0] "shackle_imminent">>
<</widget>>
<<widget "combat-hand-on-head_breasts">>
<<set $rng to random(1, 100)>>
<<if $rng gte 69 and ($worn.face.type.includes("covered") or $worn.face.type.includes("gag"))>>
<<He_nun>> 당신의 입을 <<hisselect_yi _n>> <<trBreastsdesc $NPCList[_n].breastdesc>>_trResult에 눌러대지만, 당신의 <<worn_face_name>>에 막힌다.
<<set $speechheadbreasts to 1>>
<<if $NPCList[_n].type is "plant" and $NPCList[_n].pronoun is "f" and $breastfeedingdisable is "f">>
<span class="pink">꿀이 <<hisselect_yi _n>> 유두에서 흘러나온다.</span>
<<damageFaceCover 1>>
<<elseif $NPCList[_n].lactation is 1 and $breastfeedingdisable is "f">>
<span class="pink">모유가 <<hisselect_yi _n>> 유두에서 흘러나온다.</span>
<<set $speechheadsuckleclosed to 1>>
<<damageFaceCover 1>>
<<else>>
<<set $speechheadnippleclosed to 1>>
<</if>>
<<damageFaceCover 1>>
<<elseif $rng gte 70>>
<<sex 3 _n>>
<<combat-set-hand-target _args[0] "head_nipples">>
<<if $mouthstate isnot "nipple">>
<<set $mouthactiondefault to "breastclosed">>
<</if>>
<<set $mouthstate to "nipple">><<set $NPCList[_n].chest to "mouth">><<set $mouthtarget to _n>>
<<if $NPCList[_n].breastsize gte 1>>
<<He_nun>> 당신의 입을 <<hisselect_yi _n>> <<trBreastsdesc $NPCList[_n].breastdesc>>_trResult에 누르면서, <span class="purple">당신의 입술은 <<hisselect_yi _n>> 젖꼭지에 누른다.</span>
<<else>>
<span class="purple"><<He_nun>> 당신의 입을 <<hisselect_yi _n>> <<trBreastsdesc $NPCList[_n].breastdesc>>_trResult에 누른다.</span>
<</if>>
<<if $NPCList[_n].type is "plant" and $NPCList[_n].pronoun is "f" and $breastfeedingdisable is "f">>
<span class="pink">꿀이 <<hisselect_yi _n>> 유두에서 흘러나온다.</span>
<<elseif $NPCList[_n].lactation is 1 and $breastfeedingdisable is "f">>
<span class="pink">모유가 <<hisselect_yi _n>> 유두에서 흘러나온다.</span>
<<set $speechheadsuckleclosed to 1>>
<<else>>
<<set $speechheadnippleclosed to 1>>
<</if>>
<<else>>
<<neutral 3 _n>>
<<He_nun>> 당신의 머리를 <<hisselect_yi _n>> <<trBreastsdesc $NPCList[_n].breastdesc>>_trResult 사이에 둔다.
<<if $NPCList[_n].breastsize gte 6>>
<<set $speechheadbreasts to 1>>
<<else>>
<<set $speechheadchest to 1>>
<</if>>
<</if>>
<<bodypart_admire_chance forehead>>
<</widget>>
<!-- pass "left", "right" or "both" as the first argument, and "hand" or "hands" for the second argument -->
<<widget "combat-hand-on-mask">>
<<if $worn.face.type.includes("mask") or $worn.face.type.includes("covered")>>
<<set $_hishand to (_args[0] isnot "both" ? "<<his_yi>> " : "") + _args[0] + " " + _args[1]>>
<<if $face is "covered">>
<<He_nun>> <<hand_ro $_hishand>> 당신의 <<worn_face_name_ul>> 벗겨내려 하지만, <span class="lblue">당신은 그것을 꽉 잡고 있다.</span>
<<if random(1, 3) is 3>>
<span class="lblue"><<He_nun>> 불만스러운 한숨을 쉬며 그것을 놓는다.</span>
<<combat-reset-hand _args[0]>>
<<else>>
<<if $enemyanger gt ($enemyangermax / 2)>>
<span class="red"><<He_ga>> 당신의 <<worn_face_name_ul>> 강제로 벗기려 한다!</span>
<<damageFaceCover 4>>
<</if>>
<</if>>
<<else>>
<<He_nun>> <<hand_ro $_hishand>> 당신의 <<worn_face_name_ul>> 벗겨내어, <span class="pink">당신의 정체를 드러낸다.</span>
<<facestrip>><<clothesstripstat>><<combat-reset-hand _args[0]>>
<</if>>
<<else>>
<<combat-reset-hand _args[0]>>
<</if>>
<</widget>>
<<widget "combat-hand-on-chastity">>
<<if $worn.genitals.name is "naked">>
<<cast_aside_clothes>>
<<combat-reset-hand _args[0]>>
<<else>>
<span class="blue"><<He_nun>> 당신의 <<worn_genitals_name_ul>> 느슨하게 하려고 시도한다.</span>
<<His_yi>> 거친 손놀림으로 인해 당신은 더욱 불만족스럽게 느끼며 흥분한다. <<He_nun>> 몇 분 후 쓸모없이 잡아당기는 것을 포기하였고, 실망한 듯 보인다.
<<neutral 1 _n>><<set $enemyanger += 5>><<arousal 5>><<combat-reset-hand _args[0]>><<set $speechchastity to 1>><<set $worn.genitals.integrity -= 10>>
<<bodypart_admire_chance pubic>>
<</if>>
<</widget>>
<<widget "combat-hand-on-throat">>
<<if $asphyxiaLvl gte 1>>
<<set $rng to random(1, 100)>>
<<if $consensual is 1>>
<<mancombat_choke>>
<<else>>
<<mancombat_strangle>>
<</if>>
<</if>>
<</widget>>
<<widget "combat-hand-on-head_nipples">>
<<sex 3>>
<<personselect _n>>
<<He_nun>> 계속해서 당신의 입을 <<his_yi>> <<trBreastsdesc $NPCList[_n].breastdesc>>_trResult에 눌러댄다.
<<if $breastfeedingdisable is "f">>
<<if $NPCList[_n].type is "plant" and $NPCList[_n].pronoun is "f">>
<span class="pink">꿀이 <<his_yi>> 유두에서 흘러나온다.</span>
<<elseif $NPCList[_n].lactation is 1>>
<span class="pink">모유가 <<his_yi>> 유두에서 흘러나온다.</span>
<</if>>
<</if>>
<<bodypart_admire_chance forehead>>
<</widget>>
<<widget "combat-pen-on-bodypart">>
<<set $_hand to _args[0]>><<set $_penbodypart to _args[1]>>
<<He_nun>> 당신의 <<trBodypart $_penbodypart>>_trResult 위에 다음과 같이 휘갈겨 쓴다:
<<bodywriting_npc $_penbodypart `$NPCList[_n][$_hand + "tool"]`>>
<<set $newlyWritten.pushUnique($_penbodypart)>>
<<combat-reset-hand $_hand>><<set $NPCList[_n][$_hand + "tool"] to 0>>
<</widget>>
<<widget "combat-set-hand-start">>
<<set $rng to random(1, 100)>>
<<combat-get-other-hand _args[0]>>
<<if $askedtochoke is 1 and $consensual is 1 and $asphyxiaLvl gte 1 and ($neckuse isnot "hand" or ($otherNPChand is "throat" and $rng lte 30))>>
<<set $neckuse to "hand">>
<<set $askedtochoke to 0>>
<<combat-set-hand-target _args[0] "throat">>
<<neutral 1 _n>>
<<elseif $combatgoal is "strip">>
<<if $worn.over_upper.name isnot "naked" and $noupper isnot 1>>
<span class="purple"><<He_nun>> <<his_yi>> <<hand_ro _args[0]>> 당신의 <<worn_over_upper_name_ul>> 움켜잡는다.</span>
<<neutral 1 _n>>
<<set $handtarget to "overupperclothes">>
<<elseif $worn.upper.name isnot "naked" and $noupper isnot 1>>
<span class="purple"><<He_nun>> <<his_yi>> <<hand_ro _args[0]>> 당신의 <<worn_upper_name_ul>> 움켜잡는다.</span>
<<neutral 1 _n>>
<<set $handtarget to "upperclothes">>
<<elseif $worn.under_upper.name isnot "naked" and !$worn.under_upper.type.includes("sticky") and $noupper isnot 1>>
<span class="purple"><<He_nun>> <<his_yi>> <<hand_ro _args[0]>> 당신의 <<worn_under_upper_name_ul>> 움켜잡는다.</span>
<<neutral 1 _n>>
<<set $handtarget to "underupperclothes">>
<<elseif $worn.over_lower.name isnot "naked" and $walltype isnot "front">>
<span class="purple"><<He_nun>> <<his_yi>> <<hand_ro _args[0]>> 당신의 <<worn_over_lower_name_ul>> 움켜잡는다.</span>
<<neutral 1 _n>>
<<set $handtarget to "overlowerclothes">>
<<elseif $worn.lower.name isnot "naked" and $walltype isnot "front">>
<span class="purple"><<He_nun>> <<his_yi>> <<hand_ro _args[0]>> 당신의 <<worn_lower_name_ul>> 움켜잡는다.</span>
<<neutral 1 _n>>
<<set $handtarget to "lowerclothes">>
<<elseif $worn.under_lower.name isnot "naked" and $worn.under_lower.state isnot "totheside" and $walltype isnot "front">>
<span class="purple"><<He_nun>> <<his_yi>> <<hand_ro _args[0]>> 당신의 <<worn_under_lower_name_ul>> 움켜잡는다.</span>
<<neutral 1 _n>>
<<set $handtarget to "underlowerclothes">>
<<elseif $analdisable is "f" and playerHasButtPlug() and random(0,1 is 0)>>
<span class="purple"><<He_nun>> <<his_yi>> <<hand_rul _args[0]>> 당신의 <<worn_butt_plug_name>> 위에 놓는다.</span>
<<neutral 1 _n>><<set $handtarget to "buttplug">>
<<elseif $worn.genitals.name isnot "naked" and $walltype isnot "front">>
<span class="purple"><<He_nun>> <<his_yi>> <<hand_ro _args[0]>> 당신의 <<worn_genitals_name_ul>> 움켜잡는다.</span>
<<neutral 1 _n>>
<<set $handtarget to "genitals">>
<<else>>
<!-- You're naked, so the strip attack stops. Either detect this and stop the attack, or just let the attack continue normally. -->
<<set $combatgoal to 0>>
<<set $handtarget to 0>>
<<set $NPCList[_n].mouth to 0>>
<<set _stripped to true>>
<</if>>
<<combat-set-hand-target _args[0] $handtarget>>
<<elseif $rng lte 7 and ($consensual isnot 1 or ["Whitney", "Kylar", "Sydney"].includes($npc[$npcrow.indexOf(_n)])) and $bodywritingLvl gte 2 and $enemytype isnot "beast" and !$noBodyWriting>>
<<set _rng to random(1, 5)>>
<<if (_rng is 5 and $NPCList[_n].type isnot "plant") or $npc.includes("Sydney")>>
<span class="purple"><<He_nun>> <span class="pink">유성</span> 마커펜을 <<his_yi>> 주머니에서 꺼내, 뚜껑을 <<handPost _args[0]>>가락으로 탁 쳐서 연다.</span>
<<set $tooltarget to "marker">>
<<elseif _rng is 4 and $NPCList[_n].type isnot "plant" and $NPCList[_n].pronoun is "f">>
<span class="purple"><<He_nun>> 립스틱을 <<his_yi>> 주머니에서 꺼내, <<hand_ro _args[0]>> 눌러서 끝을 튀어나오게 한다.</span>
<<set $tooltarget to "lipstick">>
<<elseif (_rng is 3 and $outside is 1 and ["forest","moor","farmlands","farm"].includes($location)) or $NPCList[_n].type is "plant">>
<span class="purple"><<He_nun>> 바닥에서 진흙을 <<handPost _args[0]>>에 한 웅큼 쥐어든다.</span>
<<set $tooltarget to "mud">>
<<else>>
<span class="purple">펜을 <<his_yi>> 주머니에서 꺼내, 뚜껑을 <<handPost _args[0]>>가락으로 탁 쳐서 연다.</span>
<<set $tooltarget to "pen">>
<</if>>
<<if _args[0] is "left">>
<<set $NPCList[_n].lefttool to $tooltarget>>
<<set $NPCList[_n].lefthand to "pen">>
<<else>>
<<set $NPCList[_n].righttool to $tooltarget>>
<<set $NPCList[_n].righthand to "pen">>
<</if>>
<<neutral 1 _n>>
<<elseif $enemyanger + $rng lte 8 and $toydildodisable is "f" and !getSexToysofType("dildos and strokers").includes($NPCList[_n].lefttool) and !getSexToysofType("dildos and strokers").includes($NPCList[_n].righttool) and $enemytype isnot "beast" and $NPCList[_n].type isnot "plant" and $NPCList[0].fullDescription isnot "Ivory Wraith">>
/* Sex toys, dildo types and strokers specifically */
<<NPCStatusCheck "Sydney">>
<<if $position is "wall" and $walltype is "front">>
<span class="purple"><<He_nun>> <<his_yi>> <<hand_ro _args[0]>> 당신의 머리카락을 <<print either("토닥거린다","쓰다듬는다","애무한다")>>.</span>
<<set $speechhair to 1>>
<<bodypart_admire_chance forehead>>
<<elseif ["Robin", "Kylar","Great Hawk","Black Wolf","Eden","Bailey","Alex", "Bailey"].includes($npc[$npcrow.indexOf(_n)]) or ($npc[$npcrow.indexOf(_n)] is "Sydney" and !_sydneyStatus.includes("corrupt")) or ($NPCList[_n].teen is 1 and !["Alex","Whitney","Sydney"].includes($npc[$npcrow.indexOf(_n)]) and random(0,9) isnot 0)>>
/* Skip toys for certain NPCs */
<<set $handtarget to 0>>
<<if $worn.over_lower.name isnot "naked">>
<span class="purple"><<He_nun>> <<his_yi>> <<hand_ro _args[0]>> 당신의 <<worn_over_lower_name_ul>> 움켜잡는다.</span>
<<set $handtarget to "overlowerclothes">><<neutral 1 _n>>
<<elseif $worn.lower.name isnot "naked">>
<span class="purple"><<He_nun>> <<his_yi>> <<hand_ro _args[0]>> 당신의 <<worn_lower_name_ul>> 움켜잡는다.</span>
<<set $handtarget to "lowerclothes">><<neutral 1 _n>>
<<elseif $worn.genitals.type.includes("chastity")>>
<<He_nun>> 당신의 넓적다리 안쪽을 <<strokes and>> <<his_yi>> 손가락을 당신의 <<worn_genitals_name>>에 쓸어댄다.
<<neutral 10 _n>><<set $speechchastity to 1>>
<<elseif $analdisable is "f" and random(0,1) is 0 and playerHasButtPlug()>>
<span class="purple"><<He_nun>> <<his_yi>> <<hand_rul _args[0]>> 당신의 <<worn_butt_plug_name>> 위에 놓는다.</span>
<<neutral 1 _n>><<set $handtarget to "buttplug">>
<<elseif $player.penisExist and $player.vaginaExist>>
<<if $player.ballsExist and random(0,1) is 1>>
<<He_nun>> 당신의 <<testicles_rul>> <<strokes and>>, 당신의 귀두를 희롱한다.
<<neutral 10 _n>><<set $speechglans to 1>>
<<else>>
<<He_nun>> 당신의 <<pussy_wa>> 만나는 당신의 <<penisPost>> 밑동을 <<strokes>>
<<neutral 10 _n>><<set $speechfutapenis to 1>>
<</if>>
<<elseif $player.penisExist and $player.ballsExist>>
<<He_nun>> 당신의 <<testicles_rul>> <<strokes and>>, 당신의 귀두를 희롱한다.
<<neutral 10 _n>><<set $speechglans to 1>>
<<elseif $player.vaginaExist>>
<<He_nun>> 당신의 치골 둔덕을 <<strokes and>> 당신의 <<clit_ul>> 희롱한다.
<<neutral 10 _n>><<set $speechclit to 1>>
<<else>>
<<He_nun>> 당신의 <<print either("넓적다리를","엉덩이를","궁둥이를")>> <<strokes>>.
<</if>>
<<combat-set-hand-target _args[0] $handtarget>>
<<else>>
<<set $_dildo to randomSexToy("dildo")>>
<<if $NPCList[_n].penis isnot 0 and $NPCList[_n].penis isnot "none" and !$NPCList[_n].penisdesc.includes("strap-on") and $player.penisExist>>
<<set $_dildo to randomSexToy("dildos and strokers")>>
<</if>>
<<set $_hand to _args[0]>>
<<set $_otherhand to ($_hand is "left" ? "right" : "left" )>>
<<set $_freehand to ($NPCList[_n][$_otherhand+"hand"] is 0 ? true : false)>>
<<set $_palm to ($_freehand is true ? either("손바닥에","손바닥에","손바닥에","넓적다리에","넓적다리에","어깨에") : either("넓적다리에","어깨에"))>>
<<set $_eagerly to ($consensual is 1 ? "열성적으로" : "위협적으로")>>
<<if random(0,4) is 0>>
<span class="purple"><<He_nun>> <span class="blue"><<handtool_ul $_dildo>></span> <<his_yi>> 주머니에서 꺼내, <<print $_eagerly>> <<his_yi>> <<print $_palm>> 탁 친다.</span>
<<else>>
<span class="purple"><<He_nun>> <span class="blue"><<handtool_ul $_dildo>></span> <<his_yi>> 주머니에서 꺼낸다.</span>
<</if>>
<<if getSexToysofType("stroker").includes($_dildo)>>
<<set $NPCList[_n][$_hand+"tool"] to $_dildo>>
<<set $NPCList[_n][$_hand+"hand"] to "stroker">>
<<else>>
<<set $NPCList[_n][$_hand+"tool"] to $_dildo>>
<<set $NPCList[_n][$_hand+"hand"] to "dildo">>
<</if>>
<</if>>
<<elseif $enemyanger + $rng lte 20>>
<<if $walltype is "front">>
<<He_nun>> 당신의 뺨을 쓰다듬는다.
<<neutral 10 _n>>
<<else>>
<<set $handtarget to 0>>
<<if $worn.over_lower.name isnot "naked">>
<span class="purple"><<He_nun>> <<his_yi>> <<hand_ro _args[0]>> 당신의 <<worn_over_lower_name_ul>> 움켜잡는다.</span>
<<set $handtarget to "overlowerclothes">><<neutral 1 _n>>
<<elseif $worn.lower.name isnot "naked">>
<span class="purple"><<He_nun>> <<his_yi>> <<hand_ro _args[0]>> 당신의 <<worn_lower_name_ul>> 움켜잡는다.</span>
<<set $handtarget to "lowerclothes">><<neutral 1 _n>>
<<elseif $worn.genitals.type.includes("chastity")>>
<<He_nun>> 당신의 넓적다리 안쪽을 <<strokes and>> <<his_yi>> 손가락을 당신의 <<worn_genitals_name>>에 쓸어댄다.
<<neutral 10 _n>><<set $speechchastity to 1>>
<<elseif $player.penisExist and $player.vaginaExist>>
<<if $player.ballsExist and random(0,1) is 1>>
<<He_nun>> 당신의 <<testicles_rul>> <<strokes and>>, 당신의 귀두를 희롱한다.
<<neutral 10 _n>><<set $speechglans to 1>>
<<else>>
<<He_nun>> 당신의 <<pussy_wa>> 만나는 당신의 <<penisPost>> 밑동을 <<strokes>>
<<neutral 10 _n>><<set $speechfutapenis to 1>>
<</if>>
<<elseif $player.penisExist and $player.ballsExist>>
<<He_nun>> 당신의 <<testicles_rul>> <<strokes and>>, 당신의 귀두를 희롱한다.
<<neutral 10 _n>><<set $speechglans to 1>>
<<elseif $player.vaginaExist>>
<<He_nun>> 당신의 치골 둔덕을 <<strokes and>> 당신의 <<clit_ul>> 희롱한다.
<<neutral 10 _n>><<set $speechclit to 1>>
<</if>>
<<combat-set-hand-target _args[0] $handtarget>>
<</if>>
<<elseif $enemyanger + $rng lte 30>>
<<set $handtarget to 0>>
<<if $position is "wall" and $walltype isnot "front">>
<<if $worn.over_lower.name isnot "naked">>
<span class="purple"><<He_nun>> <<his_yi>> <<hand_ro _args[0]>> 당신의 <<worn_over_lower_name_ul>> 움켜잡는다.</span>
<<set $handtarget to "overlowerclothes">><<neutral 1 _n>>
<<elseif $worn.lower.name isnot "naked">>
<span class="purple"><<He_nun>> <<his_yi>> <<hand_ro _args[0]>> 당신의 <<worn_lower_name_ul>> 움켜잡는다.</span>
<<set $handtarget to "lowerclothes">><<neutral 1 _n>>
<<elseif $worn.genitals.type.includes("chastity")>>
<<He_nun>> 당신의 넓적다리 안쪽을 <<strokes and>> <<his_yi>> 손가락을 당신의 <<worn_genitals_name>>에 쓸어댄다.
<<neutral 10 _n>><<set $speechchastity to 1>>
<<elseif $player.penisExist and $player.vaginaExist>>
<<He_nun>> <<his_yi>> 손을 당신의 넓적다리와 당신의 <<penis_wa>> <<pussy_ga>> 만나는 부분 위로 움직인다.
<<neutral 10 _n>><<set $speechfutapenis to 1>>
<<elseif $player.penisExist>>
<<He_nun>> 당신의 넓적다리 안쪽을 <<strokes and>> <<his_yi>> 손가락을 당신의 <<glansPost>>에 쓸어댄다.
<<neutral 10 _n>><<set $speechglans to 1>>
<<elseif $player.vaginaExist>>
<<He_nun>> 당신의 넓적다리 안쪽을 <<strokes and>> <<his_yi>> 손가락을 당신의 클리토리스에 쓸어댄다.
<<neutral 10 _n>><<set $speechclit to 1>>
<</if>>
<<combat-set-hand-target _args[0] $handtarget>>
<<if random(1, 2) is 2>>
<<bodypart_admire_chance left_thigh>>
<<else>>
<<bodypart_admire_chance right_thigh>>
<</if>>
<<else>>
<<if $worn.over_upper.name isnot "naked" and $noupper isnot 1>>
<span class="purple"><<He_nun>> <<his_yi>> <<hand_ro _args[0]>> 당신의 <<worn_over_upper_name_ul>> 움켜잡는다.</span>
<<set $handtarget to "overupperclothes">><<neutral 1 _n>>
<<elseif $worn.upper.name isnot "naked" and $noupper isnot 1>>
<span class="purple"><<He_nun>> <<his_yi>> <<hand_ro _args[0]>> 당신의 <<worn_upper_name_ul>> 움켜잡는다.</span>
<<set $handtarget to "upperclothes">><<neutral 1 _n>>
<<elseif $worn.under_upper.name isnot "naked" and !$worn.under_upper.type.includes("sticky") and $noupper isnot 1>>
<span class="purple"><<He_nun>> <<his_yi>> <<hand_ro _args[0]>> 당신의 <<worn_under_upper_name_ul>> 움켜잡는다.</span>
<<set $handtarget to "underupperclothes">><<neutral 1 _n>>
<<else>>
<<He_nun>> 당신의 가슴을 <<strokes and>>, <<his_yi>> 손가락은 당신의 <<nipplePost>> 주위에서 꾸물거리고 있다.
<<neutral 4 _n>><<playWithBreasts>>
<</if>>
<<combat-set-hand-target _args[0] $handtarget>>
<<bodypart_admire_chance breasts>>
<</if>>
<<elseif $enemyanger + $rng lte 35>>
<<if $walltype is "front">>
<<He_nun>> 당신의 턱을 <<his_yi>> <<hand_ro _args[0]>> 받친다.
<<neutral 2 _n>>
<<else>>
<<set $handtarget to 0>>
<<if ((setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1 and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1) or (setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1 and $worn.lower.type.includes("naked")) or (setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 and $worn.over_lower.type.includes("naked")))>>
<<if $worn.under_lower.name isnot "naked" and $worn.under_lower.state isnot "totheside">>
<span class="purple"><<He_nun>> <<his_yi>> <<hand_ro _args[0]>> 당신의 <<worn_under_lower_name_ul>> 움켜잡는다.</span>
<<set $handtarget to "underlowerclothes">><<neutral 1 _n>>
<<elseif $analdisable is "f" and random(0,1) is 0 and playerHasButtPlug()>>
<span class="purple"><<He_nun>> <<his_yi>> <<hand_rul _args[0]>> 당신의 <<worn_butt_plug_name>> 위에 놓는다.</span>
<<neutral 1 _n>><<set $handtarget to "buttplug">>
<<elseif $worn.genitals.name isnot "naked">>
<span class="purple"><<He_nun>> <<his_yi>> <<hand_ro _args[0]>> 당신의 <<worn_genitals_name_ul>> 움켜잡는다.</span>
<<set $handtarget to "genitals">><<neutral 1 _n>>
<<elseif $worn.under_lower.anus_exposed is 1 and $worn.genitals.anus_exposed is 1>>
<<if $worn.lower.anus_exposed is 1 and $worn.over_lower.anus_exposed is 1>>
<<if $anususe is 0 and $analdisable is "f">>
<span class="purple"><<He_nun>> <<his_yi>> <<hand_rul _args[0]>> 당신의 <<bottomPost>>에 누른다.</span>
<<set $handtarget to "anusentrance">><<set $anususe to "handentrance">><<set $anusstate to "handentrance">><<neutral 1 _n>>
<</if>>
<</if>>
<</if>>
<<elseif $worn.lower.state isnot "waist">>
<<if $worn.under_lower.name isnot "naked" and $worn.under_lower.state isnot "totheside">>
<span class="purple"><<He_nun>> <<his_yi>> <<hand_ro _args[0]>> 당신의 <<worn_under_lower_name_ul>> 움켜잡는다.</span>
<<set $handtarget to "underlowerclothes">><<neutral 1 _n>>
<<elseif $analdisable is "f" and random(0,1) is 0 and playerHasButtPlug()>>
<span class="purple"><<He_nun>> <<his_yi>> <<hand_rul _args[0]>> 당신의 <<worn_butt_plug_name>> 위에 놓는다.</span>
<<neutral 1 _n>><<set $handtarget to "buttplug">>
<<elseif $worn.genitals.name isnot "naked">>
<span class="purple"><<He_nun>> <<his_yi>> <<hand_ro _args[0]>> 당신의 <<worn_genitals_name_ul>> 움켜잡는다.</span>
<<set $handtarget to "genitals">><<neutral 1 _n>>
<<elseif $worn.under_lower.anus_exposed is 1 and $worn.genitals.anus_exposed is 1>>
<<if $worn.lower.anus_exposed is 1 and $worn.over_lower.anus_exposed is 1>>
<<if $anususe is 0 and $analdisable is "f">>
<span class="purple"><<He_nun>> <<his_yi>> <<hand_rul _args[0]>> 당신의 <<bottomPost>>에 누른다.</span>
<<set $handtarget to "anusentrance">><<set $anususe to "handentrance">><<set $anusstate to "handentrance">><<neutral 1 _n>>
<</if>>
<</if>>
<</if>>
<</if>>
<<combat-set-hand-target _args[0] $handtarget>>
<<bodypart_admire_chance back>>
<</if>>
<<elseif $enemyanger + $rng lte 40>>
<<if $walltype is "front">>
<<He_nun>> <<his_yi>> <<hand_ro _args[0]>> 당신의 머리카락 안에 <<his_yi>> 손가락을 넣어 빗질한다.
<<neutral 2 _n>>
<<else>>
<<set $handtarget to 0>>
<<if ((setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1 and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1) or (setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1 and $worn.lower.type.includes("naked")) or (setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 and $worn.over_lower.type.includes("naked")))>>
<<if $worn.under_lower.name isnot "naked" and $worn.under_lower.state isnot "totheside">>
<span class="purple"><<He_nun>> <<his_yi>> <<hand_ro _args[0]>> 당신의 <<worn_under_lower_name_ul>> 움켜잡는다.</span>
<<set $handtarget to "underlowerclothes">><<neutral 1 _n>>
<<elseif $analdisable is "f" and playerHasButtPlug() and random(0,1) is 0 and $worn.genitals.anal_shield isnot undefined and $worn.genitals.anal_shield isnot 1>>
<span class="purple"><<He_nun>> <<his_yi>> <<hand_rul _args[0]>> 당신의 <<worn_butt_plug_name>> 위에 놓는다.</span>
<<neutral 1 _n>><<set $handtarget to "buttplug">>
<<elseif $worn.genitals.name isnot "naked">>
<span class="purple"><<He_nun>> <<his_yi>> <<hand_ro _args[0]>> 당신의 <<worn_genitals_name_ul>> 움켜잡는다.</span>
<<set $handtarget to "genitals">><<neutral 1 _n>>
<<elseif $worn.under_lower.vagina_exposed is 1 and $worn.genitals.vagina_exposed is 1>>
<<if $worn.lower.vagina_exposed is 1 and $worn.over_lower.vagina_exposed is 1>>
<<if $player.vaginaExist and $vaginause is 0 and (!$player.penisExist or $penisuse isnot 0 or random(0,100) gte 50)>>
<span class="purple"><<He_nun>> <<his_yi>> <<hand_rul _args[0]>> 당신의 <<pussyPost>>에 누르고, 손가락 하나를 당신의 보지 입구 위에 둔다.</span>
<<set $handtarget to "vaginaentrance">><<set $vaginause to 1>><<neutral 1 _n>>
<<elseif $player.penisExist and $penisuse is 0>>
<span class="purple"><<He_nun>> <<his_yi>> <<hand_rul _args[0]>> 당신의 <<penisPost>>에 누른다.</span>
<<set $handtarget to "penisentrance">><<set $penisuse to 1>><<neutral 1 _n>>
<</if>>
<</if>>
<</if>>
<<elseif $worn.lower.state isnot "waist">>
<<if $worn.under_lower.name isnot "naked" and $worn.under_lower.state isnot "totheside">>
<span class="purple"><<He_nun>> <<his_yi>> <<hand_ro _args[0]>> 당신의 <<worn_under_lower_name_ul>> 움켜잡는다.</span>
<<set $handtarget to "underlowerclothes">><<neutral 1 _n>>
<<elseif $worn.genitals.name isnot "naked">>
<span class="purple"><<He_nun>> <<his_yi>> <<hand_ro _args[0]>> 당신의 <<worn_genitals_name_ul>> 움켜잡는다.</span>
<<set $handtarget to "genitals">><<neutral 1 _n>>
<<elseif $analdisable is "f" and random(0,1) is 0 and playerHasButtPlug()>>
<span class="purple"><<He_nun>> <<his_yi>> <<hand_rul _args[0]>> 당신의 <<worn_butt_plug_name>> 위에 놓는다.</span>
<<neutral 1 _n>><<set $handtarget to "buttplug">>
<<elseif $worn.under_lower.vagina_exposed is 1 and $worn.genitals.vagina_exposed is 1>>
<<if $worn.lower.vagina_exposed is 1 and $worn.over_lower.vagina_exposed is 1>>
<<if $player.vaginaExist and $vaginause is 0 and (!$player.penisExist or $penisuse isnot 0 or random(0,100) gte 50)>>
<span class="purple"><<He_nun>> <<his_yi>> <<hand_rul _args[0]>> 당신의 <<pussyPost>>에 누르고, 손가락 하나를 당신의 보지 입구 위에 둔다.</span>
<<set $handtarget to "vaginaentrance">><<set $vaginause to 1>><<neutral 1 _n>>
<<elseif $player.penisExist and $penisuse is 0>>
<span class="purple"><<He_nun>> <<his_yi>> <<hand_rul _args[0]>> 당신의 <<penisPost>>에 누른다.</span>
<<set $handtarget to "penisentrance">><<set $penisuse to 1>><<neutral 1 _n>>
<</if>>
<</if>>
<</if>>
<</if>>
<<combat-set-hand-target _args[0] $handtarget>>
<<bodypart_admire_chance pubic>>
<</if>>
<<elseif $enemyanger + $rng lte 45>>
<<if $position is "wall" and $walltype isnot "front">>
<<He_nun>> 벽에 기댄다.
<<else>>
<<He_nun>> 당신의 배를 애무한다.
<<neutral 1 _n>>
<</if>>
<<bodypart_admire_chance back>>
<<elseif $enemyanger + $rng lte 50>>
<<if $position is "wall" and $walltype isnot "front">>
<<He_nun>> 당신의 넓적다리를 잡고 당겼으나, 당신은 단단히 끼어 있다.
<<neutral 1 _n>>
<<if random(1, 2) is 2>>
<<bodypart_admire_chance left_thigh>>
<<else>>
<<bodypart_admire_chance right_thigh>>
<</if>>
<<else>>
<<He_nun>> 당신의 머리카락을 <<strokes>>
<<neutral 1 _n>>
<<bodypart_admire_chance forehead>>
<</if>>
<<elseif $enemyanger + $rng lte 55>>
<<if $position is "wall" and $walltype isnot "front">>
<<He_nun>> 당신의 넓적다리를 잡고 당겼으나, 당신은 단단히 끼어 있다.
<<neutral 1 _n>>
<<if random(1, 2) is 2>>
<<bodypart_admire_chance left_thigh>>
<<else>>
<<bodypart_admire_chance right_thigh>>
<</if>>
<<elseif $worn.face.type.includes("mask") or $worn.face.type.includes("gag")>>
<span class="purple"><<He_nun>> <<his_yi>> <<hand_ro _args[0]>> 당신의 <<worn_face_name_ul>> 움켜잡는다.</span>
<<neutral 1 _n>><<combat-set-hand-target _args[0] "mask">>
<<else>>
<<He_nun>> 당신의 머리카락을 <<strokes>>
<<neutral 1 _n>>
<<bodypart_admire_chance forehead>>
<</if>>
<<elseif $enemyanger + $rng lte 60>>
<<if $position is "wall" and $walltype isnot "front">>
<<He_nun>> <<his_yi>> <<hand_ro _args[0]>> 당신의 다리를 잡아당겼으나, 당신은 단단히 끼어 있다.
<<neutral 1 _n>>
<<bodypart_admire_chance back>>
<<elseif !$worn.upper.type.includes("naked") and $worn.upper.state isnot "chest" and $worn.upper.state_top is "chest">>
<<He_nun>> 당신의 <<worn_upper_name>> 위로 당신의 <<breasts_rul>> 더듬는다.
<<if $body_temperature is "chilly" or $body_temperature is "cold">>
당신의 유두는 솟아오른 채로 추위에 떨고 있다.
<</if>>
<<neutral 2 _n>><<playWithBreasts>>
<<bodypart_admire_chance breasts>>
<<elseif !$worn.under_upper.type.includes("naked") and $worn.under_upper.state isnot "chest" and $worn.under_upper.state_top is "chest">>
<<He_nun>> 당신의 <<worn_under_upper_name>> 위로 당신의 <<breasts_rul>> 더듬는다.
<<if $body_temperature is "chilly" or $body_temperature is "cold">>
당신의 유두는 솟아오른 채로 추위에 떨고 있다.
<</if>>
<<neutral 2 _n>><<playWithBreasts>>
<<bodypart_admire_chance breasts>>
<<else>>
<<He_nun>> <<his_yi>> <<hand_ro _args[0]>> 당신의 노출된 <<breasts_rul>> 잡는다.
<<if $body_temperature is "chilly" or $body_temperature is "cold">>
당신의 유두는 솟아오른 채로 추위에 떨고 있다.
<</if>>
<<neutral 4 _n>><<playWithBreasts>>
<<bodypart_admire_chance breasts>>
<</if>>
<<elseif $enemyanger + $rng lte 70 and $pronoun is "f" and $position isnot "wall" and $head is 0 and ($mouthuse is 0 or $mouthuse is "breasts") and ($NPCList[_n].chest is 0 or $NPCList[_n].chest is "clothed") and $NPCList[_n].location.genitals isnot "head">>
<<if $NPCList[_n].chest is "clothed">>
<span class="blue"><<He_nun>> <<npcUndressText $NPCList[_n] "upper" "self" "and">>,</span> <span class="pink">당신의 얼굴을 <<trBreastsdesc $NPCList[_n].breastsdesc>>_trResult에</span> <<his_yi>> <<hand_ro _args[0]>> 누른다.
<<set $NPCList[_n].chest to 0>>
<<else>>
<<He_nun>> <<his_yi>> <<hand_ro _args[0]>> 당신의 머리 뒤를 부드럽게 잡고, <span class="pink">당신의 얼굴을 <<trBreastsdesc $NPCList[_n].breastsdesc>>_trResult에 누른다.</span>
<</if>>
<<if $NPCList[_n].type is "plant" and $breastfeedingdisable is "f">>
<span class="purple">거기에서는 달콤한 냄새가 난다.</span>
<<elseif $NPCList[_n].lactation is 1 and $breastfeedingdisable is "f">>
<span class="purple">거기에서는 모유 냄새가 난다.</span>
<</if>>
<<combat-set-hand-target _args[0] "head_breasts">><<set $mouthuse to "breasts">><<set $mouthstate to "breasts">><<set $head to "breasts">>
<<set $NPCList[_n].chest to "mouthentrance">><<set $speechheadbreasts to 1>><<neutral 3 _n>><<set $mouthactiondefault to "breastclosed">>
<<set $NPCList[_n].location.head to "head">><<set $mouthtarget to _n>>
<<bodypart_admire_chance forehead>>
<<elseif $enemyanger + $rng lte 80>>
<<if $walltype is "front">>
<<He_nun>> <<his_yi>> <<hand_ro _args[0]>> 당신의 어깨를 밀어서, 당신이 얼마나 단단히 끼어있는지 확인해본다.
<<neutral 2 _n>>
<<else>>
<<set $speechbottom to 1>>
<<if $worn.over_lower.state is "waist" and setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 0>>
<<if $worn.lower.state is "waist" and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 0>>
<<He_nun>> 당신의 <<worn_over_lower_name>> 위로 당신의 <<bottom_ul>> 더듬으려 하지만, 당신은 너무 많이 껴입어 그것을 느낄 수가 없다.
<<neutral 1 _n>>
<<else>>
<<He_nun>> 당신의 <<worn_over_lower_name>> 위로 당신의 <<bottom_ul>> 더듬는다.
<<neutral 5 _n>>
<</if>>
<<elseif $worn.lower.state is "waist" and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 0>>
<<He_nun>> 당신의 <<worn_lower_name>> 위로 당신의 <<bottom_ul>> 더듬는다.
<<neutral 2 _n>>
<<elseif $worn.under_lower.state is "waist">>
<<He_nun>> 당신의 <<worn_under_lower_name>> 위로 당신의 <<bottom_ul>> 더듬는다.
<<neutral 2 _n>>
<<else>>
<<He_nun>> 애무하며 당신의 노출된 <<bottom_ul>> <<strokes>>
<<neutral 4 _n>>
<</if>>
<<if random(1, 2) is 2>>
<<bodypart_admire_chance left_bottom>>
<<else>>
<<bodypart_admire_chance right_bottom>>
<</if>>
<</if>>
<<elseif $enemyanger + $rng lte 90 and $enemytype isnot "beast" and $NPCList[_n].type isnot "plant" and $NPCList[_n].fullDescription isnot "Ivory Wraith" and !$abomination>>
<<combat-set-hand-target _args[0] "lube">>
<<if $NPCList[_n].penis is "vaginaentrance" and $player.bodyliquid.vaginaoutside.goo lt 5 and !$worn.genitals.type.includes("chastity")>>
<span class="purple"><<He_nun>> 윤활액 한 통을 당신의 <<pussyPost>> 가까이 가져온다.</span>
<<elseif $NPCList[_n].penis is "anusentrance" and $player.bodyliquid.bottom.goo lt 5 and $worn.genitals.anal_shield isnot 1>>
<span class="purple"><<He_nun>> 윤활액 한 통을 당신의 <<bottomPost>> 가까이 가져온다.</span>
<<elseif $NPCList[_n].penis is "otheranusentrance" and $player.bodyliquid.penis.goo lt 5 and !$worn.genitals.type.includes("chastity")>>
<span class="purple"><<He_nun>> 윤활액 한 통을 당신의 <<penisPost>> 가까이 가져온다.</span>
<<elseif $NPCList[_n].vagina is "penisentrance" and $player.bodyliquid.penis.goo lt 5 and !$worn.genitals.type.includes("chastity")>>
<span class="purple"><<He_nun>> 윤활액 한 통을 당신의 <<penisPost>> 가까이 가져온다.</span>
<<elseif $NPCList[_n].vagina is "otheranusentrance" and $player.bodyliquid.penis.goo lt 5 and !$worn.genitals.type.includes("chastity")>>
<span class="purple"><<He_nun>> 윤활액 한 통을 당신의 <<penisPost>> 가까이 가져온다.</span>
<<else>>
<<He_nun>> 당신의 엉덩이를 때린다.
<<neutral 5 _n>>
<<combat-reset-hand _args[0]>>
<</if>>
<<elseif $enemyanger + $rng lte 95>>
<<if $worn.feet.cursed isnot 1 and $worn.feet.name isnot "naked">>
<span class="purple"><<He_nun>> 당신의 <<worn_feet_name_ul>> 잡는다.</span>
<<combat-set-hand-target _args[0] "shoes">>
<<neutral 3 _n>>
<<else>>
<<if $worn.legs.name is "naked">>
<<He_nun>> 당신의 발을 비빈다.
<<neutral 1 _n>>
<<else>>
<span class="purple"><<He_nun>> 당신의 <<worn_legs_name_ul>> 잡는다.</span>
<<combat-set-hand-target _args[0] "socks">>
<<neutral 3 _n>>
<</if>>
<</if>>
<<elseif $enemyanger + $rng lte 100 and $walltype isnot "front">>
<<if $worn.genitals.type.includes("chastity")>>
<<if $worn.over_lower.state is "waist" and setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 0>>
<<if $worn.lower.state is "waist" and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 0>>
<<He_nun>> 당신의 <<worn_over_lower_name>> 위로 당신의 <<worn_genitals_name_ul>> 애무하려 하지만, 당신은 너무 많이 껴입어 그것을 느낄 수가 없다.
<<neutral 1 _n>>
<<else>>
<<He_nun>> 당신의 <<worn_over_lower_name>> 위로 당신의 당신의 <<worn_genitals_name_ul>> 애무한다.
<<neutral 5 _n>>
<</if>>
<<elseif $worn.lower.state is "waist" and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 0>>
<<He_nun>> 애무하며 당신의 <<worn_lower_name>> 위로 당신의 <<worn_genitals_name>> 주위를 <<strokes>>
<<neutral 5 _n>>
<<elseif $worn.under_lower.state is "waist">>
<<He_nun>> 애무하며 당신의 <<worn_under_lower_name>> 위로 당신의 <<worn_genitals_name>> 주위를 <<strokes>>
<<neutral 5 _n>>
<<elseif $penisuse is 0>>
<<He_nun>> 애무하며 <<worn_genitals_name>> 주위를 <<strokes>>
<<neutral 10 _n>>
<<else>>
<<He_nun>> 당신의 넓적다리를 <<strokes>>
<<neutral 10 _n>>
<</if>>
<<if random(1, 2) is 2>>
<<bodypart_admire_chance left_thigh>>
<<else>>
<<bodypart_admire_chance right_thigh>>
<</if>>
<<elseif $player.penisExist and (!$player.vaginaExist or random(0,100) gte 50)>>
<<if $worn.over_lower.state is "waist" and setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 0>>
<<if $worn.lower.state is "waist" and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 0>>
<<He_nun>> 당신의 <<worn_over_lower_name>> 위로 당신의 <<penis_rul>> 더듬으려 하지만, 당신은 너무 많이 껴입어 그것을 느낄 수가 없다.
<<neutral 1 _n>>
<<else>>
<<He_nun>> 당신의 <<worn_over_lower_name>> 위로 당신의 <<penis_rul>> 더듬으며 <<strokes>>
<<neutral 5 _n>>
<</if>>
<<elseif $worn.lower.state is "waist" and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 0>>
<<He_nun>> 당신의 <<worn_lower_name>> 위로 당신의 <<penis_rul>> 더듬으며 <<strokes>>
<<neutral 5 _n>>
<<elseif $worn.under_lower.state is "waist">>
<<He_nun>> 당신의 <<worn_under_lower_name>> 위로 당신의 <<penis_rul>> 더듬으며 <<strokes>>
<<neutral 5 _n>>
<<elseif $penisuse is 0>>
<<He_nun>> 당신의 노출된 <<penis_rul>> 더듬으며 <<strokes>>
<<neutral 10 _n>>
<<elseif $player.ballsExist is true>>
<<He_nun>> 당신의 <<testicles_rul>> 감싸며 <<strokes>>
<<neutral 10 _n>>
<<else>>
<<He_nun>> 손가락을 당신의 육봉 아래로 움직이다가, 당신의 <<penis_wa>> <<pussy_ga>> 만나는 곳에서 멈추고 그 곳을 누른다.
<<neutral 10 _n>>
<</if>>
<<bodypart_admire_chance pubic>>
<<elseif $player.vaginaExist>>
<<if $worn.over_lower.state is "waist" and setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 0>>
<<if $worn.lower.state is "waist" and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 0>>
<<He_nun>> 당신의 <<worn_over_lower_name>> 위로 당신의 음순을 더듬으려 하지만, 당신은 너무 많이 껴입어 그것을 느낄 수가 없다.
<<neutral 1 _n>>
<<else>>
<<He_nun>> 당신의 <<worn_over_lower_name>> 위로 당신의 음순을 더듬으며 <<strokes>>
<<neutral 5 _n>>
<</if>>
<<elseif $worn.lower.state is "waist" and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 0>>
<<He_nun>> 당신의 <<worn_lower_name>> 위로 당신의 음순을 더듬으며 <<strokes>>
<<neutral 5 _n>>
<<elseif $worn.under_lower.state is "waist">>
<<He_nun>> 당신의 <<worn_under_lower_name>> 위로 당신의 음순을 더듬으며 <<strokes>>
<<neutral 5 _n>>
<<else>>
<<He_nun>> 당신의 노출된 <<pussy_rul>> 더듬으며 <<strokes>>
<<neutral 10 _n>>
<</if>>
<<bodypart_admire_chance pubic>>
<</if>>
<<elseif $enemyanger + $rng lte 110 and $walltype isnot "front">>
<<if $worn.over_lower.name isnot "naked">>
<span class="purple"><<He_nun>> <<his_yi>> <<hand_ro _args[0]>> 당신의 <<worn_over_lower_name_ul>> 움켜잡는다.</span>
<<combat-set-hand-target _args[0] "overlowerclothes">><<neutral 1 _n>>
<<elseif $worn.lower.name isnot "naked">>
<span class="purple"><<He_nun>> <<his_yi>> <<hand_ro _args[0]>> 당신의 <<worn_lower_name_ul>> 움켜잡는다.</span>
<<combat-set-hand-target _args[0] "lowerclothes">><<neutral 1 _n>>
<<elseif $player.penisExist>>
/*$penis use need to be checked inside of $player.penisExist check to prevent mention of the clitoris*/
<<if $penisuse is 0>>
<<He_nun>> 당신의 귀두를 꼬집는다.
<<neutral 15 _n>><<bruise penis>><<set $speechglans to 1>>
<<else>>
<<He_nun>> 당신의 육봉을 꼬집는다.
<<neutral 10 _n>><<bruise penis>>
<</if>>
<<elseif $player.vaginaExist and !$worn.genitals.type.includes("chastity")>>
<<He_nun>> 당신의 클리토리스를 꼬집는다.
<<neutral 15 _n>><<bruise vagina>><<set $speechclit to 1>>
<</if>>
<<bodypart_admire_chance pubic>>
<<elseif $enemyanger + $rng lte 120>>
<<if $position is "wall" and $walltype isnot "front">>
<<He_nun>> 당신의 넓적다리를 쥐어짠다.
<<violence 1>><<hitstat>><<bruise thigh>>
<<if random(1, 2) is 2>>
<<bodypart_admire_chance left_thigh>>
<<else>>
<<bodypart_admire_chance right_thigh>>
<</if>>
<<else>>
<<combat-get-other-hand _args[0]>>
<<if $worn.over_upper.name isnot "naked" and $noupper isnot 1>>
<span class="purple"><<He_nun>> <<his_yi>> <<hand_ro _args[0]>> 당신의 <<worn_over_upper_name_ul>> 움켜잡는다.</span>
<<combat-set-hand-target _args[0] "overupperclothes">><<neutral 1 _n>>
<<elseif $worn.upper.name isnot "naked" and $noupper isnot 1>>
<span class="purple"><<He_nun>> <<his_yi>> <<hand_ro _args[0]>> 당신의 <<worn_upper_name_ul>> 움켜잡는다.</span>
<<combat-set-hand-target _args[0] "upperclothes">><<neutral 1 _n>>
<<elseif $asphyxiaLvl gte 1 and $nochoke isnot 1 and ($neckuse isnot "hand" or $otherNPChand is "throat")>>
<span class="purple"><<He_nun>> 당신의 목을 움켜잡는다.</span>
<<violence 2>><<combat-set-hand-target _args[0] "throat">><<set $neckuse to "hand">>
<<else>>
<<He_nun>> 당신의 머리카락을 세게 잡아당긴다.
<<violence 1>>
<</if>>
<<if random(1, 2) is 2>>
<<bodypart_admire_chance left_shoulder>>
<<else>>
<<bodypart_admire_chance right_shoulder>>
<</if>>
<</if>>
<<elseif $enemyanger + $rng lte 125 and $walltype isnot "front">>
<<if ((setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1 and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1) or (setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1 and $worn.lower.type.includes("naked")) or (setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 and $worn.over_lower.type.includes("naked")))>>
<<if $worn.under_lower.name isnot "naked" and $worn.under_lower.state isnot "totheside">>
<span class="purple"><<He_nun>> <<his_yi>> <<hand_ro _args[0]>> 당신의 <<worn_under_lower_name_ul>> 움켜잡는다.</span>
<<combat-set-hand-target _args[0] "underlowerclothes">><<neutral 1 _n>>
<<elseif $analdisable is "f" and random(0,1) is 0 and playerHasButtPlug()>>
<span class="purple"><<He_nun>> <<his_yi>> <<hand_rul _args[0]>> 당신의 <<worn_butt_plug_name>> 위에 놓는다.</span>
<<neutral 1 _n>><<set $handtarget to "buttplug">>
<<elseif $worn.genitals.name isnot "naked">>
<span class="purple"><<He_nun>> <<his_yi>> <<hand_ro _args[0]>> 당신의 <<worn_genitals_name_ul>> 움켜잡는다.</span>
<<combat-set-hand-target _args[0] "genitals">><<neutral 1 _n>>
<<elseif $worn.under_lower.anus_exposed is 1 and $worn.genitals.anus_exposed is 1>>
<<if $worn.lower.anus_exposed is 1 and $worn.over_lower.anus_exposed is 1>>
<<if $anususe is 0 and $analdisable is "f">>
<span class="purple"><<He_nun>> <<his_yi>> <<hand_rul _args[0]>> 당신의 <<bottomPost>>에 누른다.</span>
<<combat-set-hand-target _args[0] "anusentrance">><<set $anususe to "handentrance">><<set $anusstate to "handentrance">><<neutral 1 _n>>
<</if>>
<</if>>
<</if>>
<<bodypart_admire_chance back>>
<!-- note: the sections above and below are identical other than the bodypart_admire_chance back -->
<<elseif $worn.lower.state isnot "waist">>
<<if $worn.under_lower.name isnot "naked" and $worn.under_lower.state isnot "totheside">>
<span class="purple"><<He_nun>> <<his_yi>> <<hand_ro _args[0]>> 당신의 <<worn_under_lower_name_ul>> 움켜잡는다.</span>
<<combat-set-hand-target _args[0] "underlowerclothes">><<neutral 1 _n>>
<<elseif $analdisable is "f" and random(0,1) is 0 and playerHasButtPlug()>>
<span class="purple"><<He_nun>> <<his_yi>> <<hand_rul _args[0]>> 당신의 <<worn_butt_plug_name>> 위에 놓는다.</span>
<<neutral 1 _n>><<set $handtarget to "buttplug">>
<<elseif $worn.genitals.name isnot "naked">>
<span class="purple"><<He_nun>> <<his_yi>> <<hand_ro _args[0]>> 당신의 <<worn_genitals_name_ul>> 움켜잡는다.</span>
<<combat-set-hand-target _args[0] "genitals">><<neutral 1 _n>>
<<elseif $worn.under_lower.anus_exposed is 1 and $worn.genitals.anus_exposed is 1>>
<<if $worn.lower.anus_exposed is 1 and $worn.over_lower.anus_exposed is 1>>
<<if $anususe is 0 and $analdisable is "f">>
<span class="purple"><<He_nun>> <<his_yi>> <<hand_rul _args[0]>> 당신의 <<bottomPost>>에 누른다.</span>
<<combat-set-hand-target _args[0] "anusentrance">><<set $anususe to "handentrance">><<set $anusstate to "handentrance">><<neutral 1 _n>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if random(1, 2) is 2>>
<<bodypart_admire_chance left_bottom>>
<<else>>
<<bodypart_admire_chance right_bottom>>
<</if>>
<<elseif $enemyanger + $rng lte 130 and $walltype isnot "front">>
<<if ((setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1 and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1) or (setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1 and $worn.lower.type.includes("naked")) or (setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 and $worn.over_lower.type.includes("naked")))>>
<<if $worn.under_lower.name isnot "naked" and $worn.under_lower.state isnot "totheside">>
<span class="purple"><<He_nun>> <<his_yi>> <<hand_ro _args[0]>> 당신의 <<worn_under_lower_name_ul>> 움켜잡는다.</span>
<<combat-set-hand-target _args[0] "underlowerclothes">><<neutral 1 _n>>
<<elseif $analdisable is "f" and random(0,1) is 0 and playerHasButtPlug()>>
<span class="purple"><<He_nun>> <<his_yi>> <<hand_rul _args[0]>> 당신의 <<worn_butt_plug_name>> 위에 놓는다.</span>
<<neutral 1 _n>><<set $handtarget to "buttplug">>
<<elseif $worn.genitals.name isnot "naked">>
<span class="purple"><<He_nun>> <<his_yi>> <<hand_ro _args[0]>> 당신의 <<worn_genitals_name_ul>> 움켜잡는다.</span>
<<combat-set-hand-target _args[0] "genitals">><<neutral 1 _n>>
<<elseif $worn.under_lower.vagina_exposed is 1 and $worn.genitals.vagina_exposed is 1>>
<<if $worn.lower.vagina_exposed is 1 and $worn.over_lower.vagina_exposed is 1>>
<<if $player.vaginaExist and $vaginause is 0 and (!$player.penisExist or $penisuse isnot 0 or random(0,100) gte 50)>>
<span class="purple"><<He_nun>> <<his_yi>> <<hand_rul _args[0]>> 당신의 <<pussyPost>>에 누르고, <<his_yi>> 손가락 하나를 당신의 보지 입구 위에 둔다.</span>
<<combat-set-hand-target _args[0] "vaginaentrance">><<set $vaginause to 1>><<set $vaginastate to "otherhandentrance">><<neutral 1 _n>>
<<elseif $player.penisExist and $penisuse is 0>>
<span class="purple"><<He_nun>> <<his_yi>> <<hand_rul _args[0]>> 당신의 <<penisPost>>에 누른다.</span>
<<combat-set-hand-target _args[0] "penisentrance">><<set $penisuse to 1>><<set $penisstate to "otherhandentrance">><<neutral 1 _n>>
<</if>>
<</if>>
<</if>>
<<bodypart_admire_chance pubic>>
<<elseif $worn.lower.state isnot "waist">>
<<if $worn.under_lower.name isnot "naked" and $worn.under_lower.state isnot "totheside">>
<span class="purple"><<He_nun>> <<his_yi>> <<hand_ro _args[0]>> 당신의 <<worn_under_lower_name_ul>> 움켜잡는다.</span>
<<combat-set-hand-target _args[0] "underlowerclothes">><<neutral 1 _n>>
<<elseif $analdisable is "f" and random(0,1) is 0 and playerHasButtPlug()>>
<span class="purple"><<He_nun>> <<his_yi>> <<hand_rul _args[0]>> 당신의 <<worn_butt_plug_name>> 위에 놓는다.</span>
<<neutral 1 _n>><<set $handtarget to "buttplug">>
<<elseif $worn.genitals.name isnot "naked">>
<span class="purple"><<He_nun>> <<his_yi>> <<hand_ro _args[0]>> 당신의 <<worn_genitals_name_ul>> 움켜잡는다.</span>
<<combat-set-hand-target _args[0] "genitals">><<neutral 1 _n>>
<<elseif $worn.under_lower.vagina_exposed is 1 and $worn.genitals.vagina_exposed is 1>>
<<if $worn.lower.vagina_exposed is 1 and $worn.over_lower.vagina_exposed is 1>>
<<if $player.vaginaExist and $vaginause is 0 and (!$player.penisExist or $penisuse isnot 0 or random(0,100) gte 50)>>
<span class="purple"><<He_nun>> <<his_yi>> <<hand_rul _args[0]>> 당신의 <<pussyPost>>에 누르고, <<his_yi>> 손가락 하나를 당신의 보지 입구 위에 둔다.</span>
<<combat-set-hand-target _args[0] "vaginaentrance">><<set $vaginause to 1>><<neutral 1 _n>>
<<elseif $player.penisExist and $penisuse is 0>>
<span class="purple"><<He_nun>> <<his_yi>> <<hand_rul _args[0]>> 당신의 <<penisPost>>에 누른다.</span>
<<combat-set-hand-target _args[0] "penisentrance">><<set $penisuse to 1>><<neutral 1 _n>>
<</if>>
<</if>>
<</if>>
<</if>>
<<bodypart_admire_chance pubic>>
<<elseif $enemyanger + $rng lte 132 and $toywhipdisable is "f" and !getSexToysofType("whip").includes($NPCList[_n].lefttool) and !getSexToysofType("whip").includes($NPCList[_n].righttool) and ($NPCList[_n].teen isnot 1 or random(0,4) isnot 0) and $enemytype isnot "beast" and $NPCList[_n].type isnot "plant" and $NPCList[0].fullDescription isnot "Ivory Wraith">>
<<NPCStatusCheck "Sydney">>
/* Leather crop start */
<<if $position is "wall" and $walltype is "front">>
<span class="purple"><<He_nun>> <<his_yi>> <<hand_ro _args[0]>> 당신의 머리카락을 잡는다.</span>
<<combat-set-hand-target _args[0] "hair">><<violence 2>><<set $speechhair to 1>>
<<bodypart_admire_chance forehead>>
<<elseif ($npc[$npcrow.indexOf(_n)] is "Sydney" and !_sydneyStatus.includes("corrupt")) or ["Robin", "Kylar","Great Hawk","Black Wolf"].includes($npc[$npcrow.indexOf(_n)])>>
/* Named NPCs excluded */
<<set $_smacks to either("찰싹 때린다","찰싹 친다","꼬집는다")>>
<<switch random(0,3)>>
<<case 0>><span class="red"><<He_nun>> 당신의 <<bottom_ul>> <<print $_smacks>>.</span>
<<violence 1>><<bruise bottom>><<hitstat>>
<<case 1>>
<<if $player.penisExist and $player.vaginaExist>>
<span class="red"><<He_nun>> 당신의 육봉과 음순을 <<print $_smacks>>.</span>
<<elseif $player.penisExist>>
<span class="red"><<He_nun>> 당신의 <<penis_rul>> <<print $_smacks>>.</span>
<<elseif $player.vaginaExist>>
<span class="red"><<He_nun>> 당신의 <<pussy_rul>> <<print $_smacks>>.</span>
<</if>>
<<case 2>>
<span class="red"><<He_nun>> 당신의 목을 강하게 <<print either("쥐어짜지만","움켜잡지만","조르지만","조여대지만","옥죄지만")>>, 금방 힘을 뺀다.</span>
<<case 3>>
<span class="purple"><<He_nun>> <<his_yi>> <<hand_ro _args[0]>> 당신의 머리카락을 잡는다.</span>
<<combat-set-hand-target _args[0] "hair">><<violence 2>><<set $speechhair to 1>>
<<bodypart_admire_chance forehead>>
<</switch>>
<<else>>
/* Use crops, flogs, whips, whatever */
<<set $_whip to randomSexToy("whip")>>
<<set $_smacking to either("찰싹 친다","찰싹 친다","찰싹 때린다","후려친다")>>
<<set $_hand to _args[0]>>
<<set $_otherhand to ($_hand is "left" ? "right" : "left" )>>
<<set $_freehand to ($NPCList[_n][$_otherhand+"hand"] is 0 ? true : false)>>
<span class="purple"><<He_nun>> <<his_yi>> 주머니에서 <span class="red">가죽 <<handtool_ul $_whip>></span> 꺼내,
<<if $_freehand is true>>
<<his_yi>> 손바닥에 $_smacking.
<<else>>
<<his_yi>> <<print either("어깨에","넓적다리에")>> $_smacking.
<</if>>
</span>
<<if _args[0] is "left">>
<<set $NPCList[_n].lefttool to $_whip>>
<<set $NPCList[_n].lefthand to "dildo">>
<<elseif _args[0] is "right">>
<<set $NPCList[_n].righttool to $_whip>>
<<set $NPCList[_n].righthand to "dildo">>
<</if>>
<</if>>
<<elseif $enemyanger + $rng lte 140>>
<<if $position is "wall" and $walltype isnot "front">>
<<He_nun>> 당신의 <<bottom_ul>> 찰싹 친다.
<<violence 1>><<bruise bottom>><<hitstat>>
<<if random(1, 2) is 2>>
<<bodypart_admire_chance left_bottom>>
<<else>>
<<bodypart_admire_chance right_bottom>>
<</if>>
<<else>>
<span class="purple"><<He_nun>> <<his_yi>> <<hand_ro _args[0]>> 당신의 머리카락을 움켜잡는다.</span>
<<combat-set-hand-target _args[0] "hair">><<violence 2>><<set $speechhair to 1>>
<<bodypart_admire_chance forehead>>
<</if>>
<<elseif $enemyanger + $rng lte 160>>
<<if $asphyxiaLvl gte 4 and $nochoke isnot 1 and ($neckuse isnot "hand" or $otherNPChand is "throat") and random(1,2) is 1>>
<span class="purple"><<He_nun>> 당신의 목을 움켜잡는다.</span>
<<violence 2>><<combat-set-hand-target _args[0] "throat">><<set $neckuse to "hand">>
<<elseif $leftarm isnot "bound" and $rightarm isnot "bound" and $leftarm isnot "grappled" and $rightarm isnot "grappled" and $NPCList[_n].lefthand isnot "arms" and $NPCList[_n].righthand isnot "arms">>
<span class="purple"><<He_nun>> 당신의 양팔을 꼼짝 못하게 한다.</span>
<<combat-set-hand-target _args[0] "arms">><<disablearms>><<set $leftarm to "grappled">><<set $rightarm to "grappled">><<set $lefttarget to _n>><<set $righttarget to _n>><<violence 2>><<bruise leftarm>><<bruise rightarm>><<set $speecharms to 1>>
<<if $vaginause is "cover">>
<<set $vaginause to 0>>
<</if>>
<<if $anususe is "cover">>
<<set $anususe to 0>>
<</if>>
<<if $penisuse is "cover">>
<<set $penisuse to 0>>
<</if>>
<<if random(1, 2) is 2>>
<<bodypart_admire_chance left_shoulder>>
<<else>>
<<bodypart_admire_chance right_shoulder>>
<</if>>
<<else>>
<<if $walltype is "front">>
<<He_nun>> 당신의 얼굴을 찰싹 때린다.
<<violence 10>><<bruise face>><<hitstat>><<set $speechbeat to 1>>
<<if random(1, 2) is 2>>
<<bodypart_admire_chance left_cheek>>
<<else>>
<<bodypart_admire_chance right_cheek>>
<</if>>
<<else>>
<<He_nun>> 당신의 <<bottom_ul>> 찰싹 친다.
<<violence 10>><<bruise bottom>><<hitstat>><<set $speechspank to 1>>
<<if random(1, 2) is 2>>
<<bodypart_admire_chance left_bottom>>
<<else>>
<<bodypart_admire_chance right_bottom>>
<</if>>
<</if>>
<</if>>
<<elseif $enemyanger + $rng lte 175>>
<<if $walltype is "front">>
<<He_nun>> 당신의 안위에 신경쓰지 않고, <<his_yi>> 손톱을 당신의 <<breastsPost>>에 박아넣으며 몸을 더듬는다.
<<violence 10>><<bruise chest>><<hitstat>><<set $speechbeat to 1>>
<<bodypart_admire_chance back>>
<<else>>
<<He_nun>> 당신의 안위에 신경쓰지 않고, <<his_yi>> 손톱을 당신의 <<bottomPost>>에 박아넣으며 몸을 더듬는다.
<<violence 10>><<bruise bottom>><<hitstat>><<set $speechspank to 1>>
<<bodypart_admire_chance back>>
<</if>>
<<elseif $enemyanger + $rng lte 180>>
<<if $walltype is "front">>
<<He_nun>> 당신의 <<breasts_rul>> 찰싹 친다.
<<violence 10>><<bruise chest>><<hitstat>><<set $speechbeat to 1>>
<<bodypart_admire_chance back>>
<<else>>
<<He_nun>> 당신의 넓적다리를 찰싹 친다.
<<violence 10>><<bruise thigh>><<hitstat>><<set $speechbeat to 1>>
<<if random(1, 2) is 2>>
<<bodypart_admire_chance left_thigh>>
<<else>>
<<bodypart_admire_chance right_thigh>>
<</if>>
<</if>>
<<elseif $enemyanger + $rng lte 185>>
<<if $position is "wall" and $walltype isnot "front">>
<<He_nun>> 당신의 넓적다리를 세게 때린다.
<<bruise thigh>><<hitstat>><<violence 10>><<set $speechbeat to 1>>
<<if random(1, 2) is 2>>
<<bodypart_admire_chance left_thigh>>
<<else>>
<<bodypart_admire_chance right_thigh>>
<</if>>
<<else>>
<<He_nun>> 당신의 배에 주먹을 날린다.
<<violence 20>><<bruise tummy>><<hitstat>><<set $speechbeat to 1>>
<<bodypart_admire_chance back>>
<</if>>
<<elseif $enemyanger + $rng lte 190>>
<<if $position is "wall" and $walltype isnot "front">>
<<He_nun>> 당신의 <<bottom_ul>> 세게 때린다.
<<violence 20>><<bruise bottom>><<hitstat>><<set $speechbeat to 1>>
<<if random(1, 2) is 2>>
<<bodypart_admire_chance left_bottom>>
<<else>>
<<bodypart_admire_chance right_bottom>>
<</if>>
<<else>>
<<He_nun>> 당신의 <<breasts_rul>> 세게 때린다.
<<violence 20>><<bruise chest>><<hitstat>><<set $speechbeat to 1>><<playWithBreasts>>
<<bodypart_admire_chance breasts>>
<</if>>
<<elseif $enemyanger + $rng lte 195>>
<<if $walltype is "front">>
<<He_nun>> 당신의 얼굴 위에 침을 뱉는다.
<<neutral 5 _n>>
<<else>>
<<if $worn.feet.cursed is 1>>
<<He_nun>> 당신의 다리를 묶고 있는 구속구를 확인해본다.
<<neutral 5 _n>>
<<elseif $worn.feet.name isnot "naked">>
<span class="purple"><<He_nun>> 당신의 <<worn_feet_name_ul>> 잡는다.</span>
<<combat-set-hand-target _args[0] "shoes">>
<<neutral 3 _n>>
<<elseif $enemytype is "man" and $NPCList[_n].fullDescription isnot "Ivory Wraith" and !$abomination and !$possessed>>
<span class="pink"><<He_nun>> 위협적인 금속 족쇄를 꺼낸다.</span>
<<combat-set-hand-target _args[0] "shackle_entrance">>
<<neutral 4 _n>>
<<else>>
<<He_nun>> 당신의 발을 본다.
<</if>>
<</if>>
<<elseif $enemyanger + $rng gte 196>>
<<if _args[0] is "left">>
<<if $position is "wall" and $walltype isnot "front">>
<<if $player.penisExist>>
<<He_nun>> 당신의 무력한 <<bottom_ul>> 손톱으로 긁는다.
<<violence 20>><<bruise bottom>><<hitstat>><<set $speechbeat to 1>>
<<elseif $player.vaginaExist>>
<<He_nun>> 당신의 무력한 <<bottom_ul>> 손톱으로 긁는다.
<<violence 20>><<bruise bottom>><<hitstat>><<set $speechbeat to 1>>
<</if>>
<<if random(1, 2) is 2>>
<<bodypart_admire_chance left_bottom>>
<<else>>
<<bodypart_admire_chance right_bottom>>
<</if>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
<<He_nun>> 당신의 코에 주먹을 날린다.
<<violence 20>><<bruise face>><<hitstat>><<set $speechbeat to 1>>
<<bodypart_admire_chance forehead>>
<<elseif $rng gte 61>>
<<He_nun>> 당신의 목 뒤에 주먹을 날린다.
<<violence 20>><<bruise neck>><<hitstat>><<set $speechbeat to 1>>
<<bodypart_admire_chance back>>
<<elseif $rng gte 41>>
<<He_nun>> 당신의 뺨에 주먹을 날린다.
<<violence 20>><<bruise face>><<hitstat>><<set $speechbeat to 1>>
<<if random(1, 2) is 2>>
<<bodypart_admire_chance left_cheek>>
<<else>>
<<bodypart_admire_chance right_cheek>>
<</if>>
<<elseif $rng gte 21>>
<<He_nun>> 당신의 턱에 주먹을 날린다.
<<violence 20>><<bruise face>><<hitstat>><<set $speechbeat to 1>>
<<bodypart_admire_chance breasts>>
<<else>>
<<He_nun>> 당신의 목 앞에 주먹을 날린다.
<<violence 20>><<bruise neck>><<hitstat>><<set $speechbeat to 1>>
<<if random(1, 2) is 2>>
<<bodypart_admire_chance left_shoulder>>
<<else>>
<<bodypart_admire_chance right_shoulder>>
<</if>>
<</if>>
<</if>>
<<else>>
<<if $position is "wall" and $walltype isnot "front">>
<<if $player.penisExist and (!$player.vaginaExist or random(0,100) gte 50)>>
<<He_nun>> 당신의 사타구니에 주먹을 날린다.
<<violence 20>><<bruise penis>><<hitstat>><<set $speechbeat to 1>>
<<elseif $player.vaginaExist>>
<<He_nun>> 당신의 사타구니에 주먹을 날린다.
<<violence 20>><<bruise vagina>><<hitstat>><<set $speechbeat to 1>>
<</if>>
<<bodypart_admire_chance pubic>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
<<He_nun>> 당신의 얼굴 옆을 손톱으로 긁는다.
<<violence 20>><<bruise face>><<hitstat>><<set $speechbeat to 1>>
<<if random(1, 2) is 2>>
<<bodypart_admire_chance left_cheek>>
<<else>>
<<bodypart_admire_chance right_cheek>>
<</if>>
<<elseif $rng gte 61>>
<<He_nun>> 당신의 목 뒤를 손톱으로 긁는다.
<<violence 20>><<bruise neck>><<hitstat>><<set $speechbeat to 1>>
<<bodypart_admire_chance back>>
<<elseif $rng gte 41>>
<<He_nun>> 당신의 뺨을 손톱으로 긁는다.
<<violence 20>><<bruise face>><<hitstat>><<set $speechbeat to 1>>
<<if random(1, 2) is 2>>
<<bodypart_admire_chance left_cheek>>
<<else>>
<<bodypart_admire_chance right_cheek>>
<</if>>
<<elseif $rng gte 21>>
<<He_nun>> 당신의 턱을 손톱으로 긁는다.
<<violence 20>><<bruise face>><<hitstat>><<set $speechbeat to 1>>
<<if random(1, 2) is 2>>
<<bodypart_admire_chance left_shoulder>>
<<else>>
<<bodypart_admire_chance right_shoulder>>
<</if>>
<<else>>
<<He_nun>> 당신의 목 앞을 손톱으로 긁는다.
<<violence 20>><<bruise neck>><<hitstat>><<set $speechbeat to 1>>
<<bodypart_admire_chance back>>
<</if>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "man-combat">>
<<outfitChecks>>
<<set _n to _args[0]>>
<!-- Converted his1-6 to hisselect #. Person1-6 to personselect #. $intro1-6 as array $NPCList[_n].intro -->
<!-- Converted man1-6speech to manspeech #. Randomized penissize reaction.-->
<<if ["m", "f", "i", "n", "t"].includes($NPCList[_n].pronoun)>>
<<set $pronoun to $NPCList[_n].pronoun>>
<<elseif $debugdisable is "f">>
<span class="red">ERROR: Unexpected $$NPCList[_n].pronoun: [$NPCList[_n].pronoun]</span>
<</if>>
<<personselect _n>>
<<switch _n>>
<<case 0>>
<<manspeech _n>>
<<if $enemyno gte 2>>
<<set $NPCList[0].intro to 1>>
<</if>>
<<case 1 2 3 4 5>>
<<manspeech _n>><<if !_introSkip>><<set $NPCList[_n].intro to 1>><</if>>
<</switch>>
<<if $NPCList[_n].state is "stalk">>
<<man-stalk>>
<<elseif $NPCList[_n].state is "pursuit">>
<<man-pursuit>>
<<else>>
<!-- HAND SECTION -->
<<hand_section>>
<!-- PENIS START -->
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].penis is "clothed" and $npcSub isnot 1>>
<<if $enemyarousal gte 40>>
<span class="blue"><<He_nun>> <<npcUndressText $NPCList[_n] "lower" "self" "and">>, <<npcRevealText $NPCList[_n] "lower">>.</span>
<<npcGenitalReaction $NPCList[_n]>>
<<set $NPCList[_n].penis to 0>>
<<if $NPCList[_n].vagina isnot "none">>
<<set $NPCList[_n].vagina to 0>>
<</if>>
<</if>>
<<if $NPCList[_n].fullDescription is "Sydney">>
<<sydneyExpose>>
<</if>>
<</if>>
<<if $NPCList[_n].penis is "strap-on">>
<<He_nun>> <span class="blue"><<his_yi>> <<penisdesc_rul $NPCList[_n].strapon.description>> <<his_yi>> 엉덩이에 벨트로 착용한다.</span>
<<set $NPCList[_n].penis to 0>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].penis is "thighs">>
<<set $speechthigh to 1>>
<<if $player.vaginaExist>>
<<if $rng gte 101>>
<<if $condomUse is false>>
<<elseif ($condomUse is true or (random(0,100) lt $condomautochance and $npcCondoms isnot undefined)) and $NPCList[_n].condom is false>>
<<equipCondom _n>>
<span class="green"><<He_nun>> <<his_yi>> 자지에 콘돔을 씌운다.</span>
<</if>>
<span class="blue"><<He_nun>> <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 <<pussy_ro>> 향한다.</span>
<<set $thighuse to 0>><<set $NPCList[_n].penis to "vaginaentrance">><<set $vaginause to "penis">><<set $vaginastate to "entrance">><<set $vaginatarget to _n>><<set $speechvaginaentrance to 1>>
<<else>>
<<if $npcSub>>당신은<<else>><<He_nun>><</if>> <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 넓적다리와 <<pussyPost>> 사이에 비벼댄다.
<<sex 5 _n>>
<</if>>
<<else>>
<<if $rng gte 101>>
<<He_nun>> <<his_yi>> 자지를 당신의 넓적다리 사이에서 빼낸다.
<<set $thighuse to 0>><<set $NPCList[_n].penis to 0>>
<<else>>
<<if $npcSub>>당신은<<else>><<He_nun>><</if>> <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 넓적다리 사이에 비벼댄다.
<<sex 5 _n>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].penis is "cheeks">>
<<set $speechcheeks to 1>>
<<if $rng gte 101>>
<<if $condomUse is false>>
<<elseif ($condomUse is true or (random(0,100) lt $condomautochance and $npcCondoms isnot undefined)) and $NPCList[_n].condom is false>>
<<equipCondom _n>>
<span class="green"><<He_nun>> <<his_yi>> 자지에 콘돔을 씌운다.</span>
<</if>>
<span class="blue"><<He_nun>> <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 항문으로 향한다.</span>
<<set $NPCList[_n].penis to "anusentrance">><<set $anusstate to "entrance">><<set $anustarget to _n>><<set $bottomuse to 0>><<set $cheekactiondefault to "cheeks">><<set $speechanusentrance to 1>>
<<else>>
<<if $npcSub>>당신은<<else>><<He_nun>><</if>> <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 엉덩이살 사이에 비벼댄다.
<<submission 3 _n>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].penis is "leftarm">>
<<set $speechhandjobpenis to 1>>
<<if $rng gte 1>>
<<if $npcSub>>당신은<<else>><<He_nun>><</if>> <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 손가락 사이에 비벼댄다.
<<submission 1 _n>>
<<elseif $rng gte 101>>
<<He_nun>> <<his_yi>> 자지를 당신의 손에서 빼낸다.
<<set $NPCList[_n].penis to 0>><<set $leftarm to 0>><<set $leftactiondefault to "leftgrab">>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].penis is "rightarm">>
<<set $speechhandjobpenis to 1>>
<<if $rng gte 1>>
<<if $npcSub>>당신은<<else>><<He_nun>><</if>> <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 손가락 사이에 비벼댄다.
<<submission 1 _n>>
<<elseif $rng gte 101>>
<<He_nun>> <<his_yi>> 자지를 당신의 손에서 빼낸다.
<<set $NPCList[_n].penis to 0>><<set $rightarm to 0>><<set $rightactiondefault to "rightgrab">>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].penis is "botharm">>
<<set $speechhandjobpenis to 1>>
<<if $rng gte 1>>
<<if $npcSub>>당신은<<else>><<He_nun>><</if>> <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 양손 사이에 비벼댄다.
<<submission 2 _n>>
<<elseif $rng gte 101>>
<<He_nun>> <<his_yi>> 자지를 당신의 양손에서 빼낸다.
<<set $NPCList[_n].penis to 0>><<set $leftarm to 0>><<set $rightarm to 0>><<set $rightactiondefault to "rightgrab">><<set $leftactiondefault to "leftgrab">>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].penis is "feet">>
<<set $speechfeet to 1>>
<<if $rng gte 1>>
<<if $enemyarousal gte (($enemyarousalmax / 10) * 8)>>
<<if $npcSub>><<He_ga>> 절정에 가까워지면서 당신은 속도를 올려, <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 점점 더 세게 비벼댄다<<else>><<He_ga>> 절정에 가까워지면서 당신의 발에 점점 더 세게 박아댄다<</if>>.
<<submission 1 _n>>
<<elseif $enemyarousal gte (($enemyarousalmax / 10) * 4)>>
<<if $npcSub>>당신은 <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 발 사이로 비벼대며 주무른다<<else>><<He_nun>> <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 발 사이에 박아댄다<</if>>.
<<submission 1 _n>>
<<else>>
<<if $npcSub>>당신은 <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 발 사이로 비벼댄다<<else>><<He_nun>> <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 발 사이에 비벼댄다<</if>>.
<<submission 1 _n>>
<</if>>
<<elseif $rng gte 101>>
<<He_nun>> <<his_yi>> 자지를 당신의 발에서 빼낸다.
<<set $NPCList[_n].penis to 0>><<set $feetuse to 0>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].penis is "vagina">>
<<if $rng gte 101>>
<span class="purple"><<He_nun>> <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 <<pussyPost>>에서 뽑아낸다.</span>
<<sex 30 _n>><<set $NPCList[_n].penis to "vaginaimminent">><<bruise vagina>><<violence 1>><<set $vaginastate to "imminent">>
<<elseif $rng gte 1>>
<<set _pain to Math.floor($vaginalPain * (1.5 / (5 - ($NPCList[_n].penissize or 1))))>>
<<if $enemyanger gte 100>><<set _pain *= 1.5>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
<<He_nun>> 당신의 <<pussy_rul>> 점점 더 세게 강간한다.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<He_nun>> 당신의 안위에 신경쓰지 않고 계속 당신의 <<pussyPost>>에 박아대고 있다.
<<else>>
<<He_nun>> 당신의 안위에 신경쓰지 않고 당신의 <<pussy_rul>> 거칠게 박아댄다.
<</if>>
<<elseif $enemyanger gte 20>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
<<if npcHasStrapon(_n)>>
<<He_nun>> <<his_yi>> <<penisdesc_ro $NPCList[_n].penisdesc>> 가차없이 당신의 <<pussyPost>>에 박아댄다.
<<else>>
당신은 <<he_ga>> 당신의 <<pussyPost>>에 박아대면서 <<his_yi>> <<penisdesc_ga $NPCList[_n].penisdesc>> 고동치는 것을 느낀다.
<</if>>
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<He_nun>> 계속 당신의 <<pussy_rul>> 강간하고 있다.
<<else>>
<<He_nun>> 당신의 <<pussy_rul>> 깊고 신중하게 박아댄다.
<</if>>
<<else>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
<<if $npcSub>>당신은 <<him_i>> 절정에 가까워지려는 것을 느끼고, <<him_ul>> 타고 점점 더 세게 허리를 흔든다<<else>><<He_nun>> 당신의 <<pussyPost>>에 점점 더 세게 박아댄다<</if>>.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<if $npcSub>>당신은 계속 <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 타고 허리를 흔들고 있다.<<else>><<He_nun>> 계속 당신의 <<pussyPost>>에 박아대고 있다.<</if>>
<<else>>
<<if $npcSub>>당신은 <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 타고 안정적인 속도로 허리를 흔든다<<else>><<He_nun>> 당신의 <<pussyPost>>에 안정적인 속도로 박아댄다<</if>>.
<</if>>
<</if>>
<<sex 30 _n>><<bruise vagina>><<violence 1>><<set $speechvaginapenetrated to 1>><<pain _pain>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].penis is "vaginaimminent">>
<<if $rng gte 101>>
<span class="blue"><<He_nun>> <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 <<pussyPost>>에 눌러대는 것을 그만둔다.</span>
<<set $NPCList[_n].penis to "vaginaentrance">><<set $vaginastate to "entrance">>
<<elseif $rng gte 1>>
<<if $novaginal is 0>>
<<set _pain to Math.floor($vaginalPain * (1.5 / (5 - ($NPCList[_n].penissize or 1))))>>
<<if $player.virginity.vaginal isnot true>>
<<if $enemyanger gte 80>>
<span class="pink"><<He_nun>> <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 <<pussyPost>> 안에 깊게 찔러넣는다.</span>
<<set _pain *= 1.5>>
<<elseif $enemyanger gte 20>>
<span class="pink"><<He_nun>> <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 <<pussyPost>> 안에 깊게 찔러넣는다.</span>
<<else>>
<span class="pink"><<He_nun>> <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 <<pussyPost>> 안에 깊게 미끌어뜨려 넣는다.</span>
<</if>>
<<switch $NPCList[_n].penissize>>
<<case 4>>
<span class="red">당신은 당신의 <<pussy_ga>> <<his_yi>> 자지를 받아들이기 위해 늘어나면서 훌쩍인다.</span>
<<default>>
<</switch>>
<<sex 30 _n>><<set $NPCList[_n].penis to "vagina">><<vaginalstat>><<bruise vagina>><<violence 1>><<raped>><<vaginaraped>><<set $vaginastate to "penetrated">><<set $speechvaginapenetrated to 1>>
<<pain _pain>>
<<elseif $player.virginity.vaginal is true>>
<<if $sexStats.vagina.pregnancy.totalBirthEvents gt 0>>
<span class="red">당신은 처녀막이 없음에도 불구하고, 당신의 처녀와 순결을 뺏겨 당신 안의 무언가가 바뀐 것 같은 기분이 든다.</span>
<<violence 10>>
<<else>>
<<switch $NPCList[_n].penissize>>
<<case 4>>
<span class="red"><<He_ga>> <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 처녀 보지 깊숙이 찔러넣으며, 처녀막을 흔적도 없이 날려보내고 영원히 당신의 순결을 빼앗아 버린다. 당신은 당신의 <<pussy_ga>> <<his_yi>> 자지를 받아들이려 고군분투하며 비명을 지른다.</span>
<<violence 200>>
<<case 1>>
<span class="red"><<He_ga>> <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 처녀 보지 깊숙이 찔러넣으며, 처녀막을 찢고 영원히 당신의 순결을 빼앗아 버린다.</span> <span class="green"> 엄밀하게 당신은 더 이상 처녀가 아니지만, 당신은 자지가 들어왔다는 것을 거의 느낄 수가 없다.</span>
<<violence 25>>
<<default>>
<span class="pink"><<He_ga>> <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 처녀 보지 깊숙이 찔러넣으며,</span><span class="red"> 처녀막을 찢고 영원히 당신의 순결을 빼앗아 버린다.</span>
<<violence 100>>
<</switch>>
<</if>>
<<sex 100 _n>><<set $NPCList[_n].penis to "vagina">><<raped>><<vaginaraped>><<set $vaginastate to "penetrated">><<set $speechvaginavirgin to 1>><<bruise vagina>><<vaginalstat>>
<<if $enemyanger gte 100>><<set _pain *= 1.5>><</if>><<pain _pain>>
<</if>>
<<takeNPCVirginity _n "penile">><<takeVirginity $NPCList[_n].fullDescription "vaginal">>
<<else>>
당신이 바라는 대로, <<he_nun>> <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 <<pussyPost>>에 눌러대지만 삽입하지는 않는다.
<<sex 15 _n>><<set $speechvaginawithhold to 1>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].penis is "vaginaentrance">>
<<if $rng gte 101>>
<span class="lblue"><<He_nun>> <<his_yi>> 자지를 당신의 <<pussyPost>>에서 치운다.</span>
<<set $NPCList[_n].penis to 0>><<set $vaginause to 0>><<set $vaginastate to 0>>
<<elseif $rng gte 1>>
<<if $worn.over_lower.vagina_exposed is 0>>
<<if $npcSub>>당신은<<else>><<He_nun>><</if>> 당신의 <<worn_over_lower_name>> 위로 당신의 <<pussyPost>>에 <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 비벼댄다.
<<sex 5 _n>><<set $worn.over_lower.integrity -= 10>><<set $speechvaginaentrance to 1>><<set $enemyanger += 15>>
<<elseif $worn.lower.vagina_exposed is 0>>
<<if $npcSub>>당신은<<else>><<He_nun>><</if>> 당신의 <<worn_lower_name>> 위로 당신의 <<pussyPost>>에 <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 비벼댄다.
<<sex 5 _n>><<set $worn.lower.integrity -= 10>><<set $speechvaginaentrance to 1>><<set $enemyanger += 15>>
<<elseif $worn.lower.vagina_exposed is 1 and $worn.over_lower.vagina_exposed is 1>>
<<set $rng to random(1, 100)>>
<<if $worn.under_lower.vagina_exposed is 0>>
<<if $npcSub>>당신은<<else>><<He_nun>><</if>> 당신의 <<worn_under_lower_name>> 위로 당신의 <<pussyPost>>에 <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 비벼댄다.
<<sex 5 _n>><<set $worn.under_lower.integrity -= 10>><<set $speechvaginaentrance to 1>>
<<elseif $worn.under_lower.vagina_exposed is 1>>
<<if $rng gte 51>>
<<if $NPCList[_n].chastity.penis.includes("chastity")>>
<<if $npcSub>>당신은<<else>><<He_nun>><</if>><<if $worn.genitals.type.includes("chastity")>><<set $worn.genitals.integrity -= 10>> 당신의 <<worn_genitals_name>> 위로<</if>> 당신의 <<pussyPost>>에 <<his_yi>> <<trClothes "genitals" $NPCList[_n].chastity.penis "name" "을">>_trResult 비벼댄다.
<<sex 25 _n>><<set $speechNPCChastity to 1>>
<<elseif $worn.genitals.type.includes("chastity")>>
<<if $npcSub>>당신은<<else>><<He_nun>><</if>> 당신의 <<worn_genitals_name>> 위로 당신의 <<pussyPost>>에 <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 비벼댄다.
<<sex 25 _n>><<set $worn.genitals.integrity -= 10>><<set $speechchastity to 1>>
<<elseif !$npcSub>>
<<if $vaginaWetness gte ($NPCList[_n].penissize * 15) + random(1, 40) or random(1, 2) is 2>>
<<He_nun>> 당신의 <<pussyPost>>에 <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 눌러댄다. <<vagina_lube_text>><span class="pink">그 끝이 당신의 안쪽으로 눌려서, 한 번만 더 찌르면 삽입이 될 것 같다.</span>
<<sex 20 _n>><<set $NPCList[_n].penis to "vaginaimminent">><<set $vaginastate to "imminent">><<set $speechvaginaimminent to 1>>
<<else>>
<<if $npcSub>>당신은<<else>><<He_nun>><</if>> 당신의 <<pussyPost>>에 <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 눌러대지만, <span class="blue">삽입에는 실패하고,</span> 빗나가 대신 당신의 <<clit_ul>> 비벼댄다.
<<sex 5 _n>><<set $speechvaginaimminent to 1>>
<<if $enemyarousal gte ($enemyarousalmax / 2) and random(1, 3) is 3 and !npcHasStrapon(_n)>>
쿠퍼액이 끝에서 흘러나와, <span class="blue">당신의 <<pussy_rul>> 적신다.</span>
<<set $player.bodyliquid.vaginaoutside.semen += 1>>
<</if>>
<</if>>
<</if>>
<<elseif $rng gte 1>>
<<if !$worn.genitals.type.includes("chastity")>>
<<if $npcSub>>
당신은 <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 삽입시키지 않고 당신의 <<pussy_ro>> 희롱한다.
<<else>>
<<He_nun>> 삽입하지 않고 <<his_yi>> <<penisdesc_ro $NPCList[_n].penisdesc>> 당신의 <<pussy_rul>> 희롱한다.
<</if>>
<<sex 10 _n>><<set $speechvaginaentrance to 1>>
<<else>>
<<if $npcSub>>
당신은 당신의 <<worn_genitals_name_i>> 가로막고 있지만 최선을 다해 <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 <<pussy_ro>> 희롱한다.
<<else>>
<<He_nun>> 당신의 <<worn_genitals_name_i>> 가로막고 있지만 최선을 다해 <<his_yi>> <<penisdesc_ro $NPCList[_n].penisdesc>> 당신의 <<pussy_rul>> 희롱한다.
<</if>>
<<sex 5 _n>><<set $speechchastity to 1>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].penis is "vaginadouble">>
<!-- Notes for how double functions work are found in the NPC action select section -->
<<set _dvp to 0>>
<<set _npcA to $vaginatarget>>
<<set _npcB to $vaginadoubletarget>>
<<if $NPCList[_npcA] is $NPCList[_n]>> /* State 1 is out of sync, state 2 is in sync */
<<set _dvp to ($NPCList[_npcB].penis isnot "vaginadouble" ? 1 : 2)>>
<<elseif $NPCList[_npcB] is $NPCList[_n]>>
<<set _dvp to ($NPCList[_npcA].penis isnot "vaginadouble" ? 1 : 2)>>
<</if>>
<<if $rng gte 101>>
<span class="purple"><<He_nun>> <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 <<pussyPost>>에서 뽑아낸다.</span>
<<sex 30>><<set $NPCList[_n].penis to "vaginadoubleimminent">><<bruise vagina>><<violence 1>><<set $vaginastate to "doubleimminent">>
<<elseif $rng gte 1>>
<<if _dvp is 2>>
<<set $_alongsidearray to ["와 함께","와 함께","에 박자를 맞추어","에 신경쓰지 않고","와 함께 쳐대며","와 함께 찔러대며"]>>
<<set $_alongsidetext to $_alongsidearray[random(0,5)]>>
<<set _pain to Math.floor($vaginalPain * (1.5 / (5 - ($NPCList[_n].penissize or 1))))>>
<<if $enemyanger gte 100>><<set _pain *= 1.5>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
<<He_nun>> 다른 자지$_alongsidetext, 당신의 <<pussy_rul>> 점점 더 세게 강간한다.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<He_nun>> 당신이나 다른 자지의 안위에 신경쓰지 않고, 다른 자지$_alongsidetext 계속 당신의 <<pussyPost>>에 박아대고 있다.
<<else>>
<<He_nun>> 당신이나 다른 자지의 안위에 신경쓰지 않고, 다른 자지$_alongsidetext 당신의 <<pussy_rul>> 거칠게 박아댄다.
<</if>>
<<elseif $enemyanger gte 20>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
<<if npcHasStrapon(_n)>>
<<He_nun>> 다른 자지$_alongsidetext, <<his_yi>> <<penisdesc_ro $NPCList[_n].penisdesc>> 가차없이 당신의 <<pussyPost>>에 박아댄다.
<<else>>
당신은 <<he_ga>> 다른 자지$_alongsidetext, 당신의 <<pussyPost>>에 박아대면서 <<his_yi>> <<penisdesc_ga $NPCList[_n].penisdesc>> 고동치는 것을 느낀다.
<</if>>
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<He_nun>> 다른 자지$_alongsidetext, 계속 당신의 <<pussy_rul>> 강간하고 있다.
<<else>>
<<He_nun>> 다른 자지$_alongsidetext, 당신의 <<pussy_rul>> 깊고 신중하게 박아댄다.
<</if>>
<<else>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
<<if $npcSub>>당신은 <<him_i>> 절정에 가까워지려는 것을 느끼고, <<him_ul>> 타고 점점 더 세게 허리를 흔든다<<else>><<He_nun>> 다른 자지$_alongsidetext, 당신의 <<pussyPost>>에 점점 더 세게 박아댄다<</if>>.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<if $npcSub>>당신은 계속 <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 타고 허리를 흔들고 있다.<<else>><<He_nun>> 다른 자지$_alongsidetext, 계속 당신의 <<pussyPost>>에 박아대고 있다.<</if>>
<<else>>
<<if $npcSub>>당신은 <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 타고 안정적인 속도로 허리를 흔든다<<else>><<He_nun>> 다른 자지$_alongsidetext, 당신의 <<pussyPost>>에 안정적인 속도로 박아댄다<</if>>.
<</if>>
<</if>>
<<sex 30>><<bruise vagina>><<violence 1>><<set $speechvaginapenetrated to 1>><<pain _pain>>
<<else>> /* single penetration */
<<set _pain to Math.floor($vaginalPain * (1.5 / (5 - ($NPCList[_n].penissize or 1))))>>
<<if $enemyanger gte 100>><<set _pain *= 1.5>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
<<He_nun>> 당신의 <<pussy_rul>> 점점 더 세게 강간한다.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<He_nun>> 당신의 안위에 신경쓰지 않고 계속 당신의 <<pussyPost>>에 박아대고 있다.
<<else>>
<<He_nun>> 당신의 안위에 신경쓰지 않고 당신의 <<pussy_rul>> 거칠게 박아댄다.
<</if>>
<<elseif $enemyanger gte 20>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
<<if npcHasStrapon(_n)>>
<<He_nun>> <<his_yi>> <<penisdesc_ro $NPCList[_n].penisdesc>> 가차없이 당신의 <<pussyPost>>에 박아댄다.
<<else>>
당신은 <<he_ga>> 당신의 <<pussyPost>>에 박아대면서 <<his_yi>> <<penisdesc_ga $NPCList[_n].penisdesc>> 고동치는 것을 느낀다.
<</if>>
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<He_nun>> 계속 당신의 <<pussy_rul>> 강간하고 있다.
<<else>>
<<He_nun>> 당신의 <<pussy_rul>> 깊고 신중하게 박아댄다.
<</if>>
<<else>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
<<if $npcSub>>당신은 <<him_i>> 절정에 가까워지려는 것을 느끼고, <<him_ul>> 타고 점점 더 세게 허리를 흔든다<<else>><<He_nun>> 당신의 <<pussyPost>>에 점점 더 세게 박아댄다<</if>>.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<if $npcSub>>당신은 계속 <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 타고 허리를 흔들고 있다.<<else>><<He_nun>> 계속 당신의 <<pussyPost>>에 박아대고 있다.<</if>>
<<else>>
<<if $npcSub>>당신은 <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 타고 안정적인 속도로 허리를 흔든다<<else>><<He_nun>> 당신의 <<pussyPost>>에 안정적인 속도로 박아댄다<</if>>.
<</if>>
<</if>>
<<sex 30>><<bruise vagina>><<violence 1>><<set $speechvaginapenetrated to 1>><<pain _pain>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].penis is "vaginadoubleimminent">>
<<set _dvp to 0>>
<<set _npcA to (_n is $vaginatarget ? $vaginatarget : $vaginadoubletarget)>>
<<set _npcB to (_n is $vaginatarget ? $vaginadoubletarget : $vaginatarget)>>
<<if _npcA is _n>> /* State 1 is out of sync, state 2 is in sync */
<<set _dvp to ($NPCList[_npcB].penis isnot "anusdouble" ? 1 : 2)>>
<<elseif _npcB is _n>>
<<set _dvp to ($NPCList[_npcA].penis isnot "anusdouble" ? 1 : 2)>>
<</if>>
<<set $_n to _n>> /* backup _n so that we can use personselect widget without errors */
<<if $rng gte 101>>
<span class="blue"><<He_nun>> <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 <<pussyPost>>에 눌러대는 것을 그만둔다.</span>
<<set $NPCList[_n].penis to "vaginadoubleentrance">><<set $vaginastate to "doubleentrance">>
<<elseif $rng gte 1>>
<<if _dvp is 2>>
<<if $novaginal is 0>>
<<set _pain to Math.floor($vaginalPain * (1.5 / (5 - ($NPCList[_n].penissize or 1))))>>
<<if $player.virginity.vaginal isnot true>>
<<if $enemyanger gte 80>>
<span class="pink"><<He_nun>> 미친듯이 <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 <<pussyPost>> 안에 깊게 찔러넣어, <<personselect _npcB>><<combatperson_yi>> <<npcPenisSimplePost _npcB>>에 동참한다.</span><<set _n to $_n>>
<<personselect _npcA>><<set _pain *= 1.5>>
<<elseif $enemyanger gte 20>>
<span class="pink"><<He_nun>> <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 <<pussyPost>> 안에 깊게 찔러넣어, <<personselect _npcB>><<combatperson_yi>> <<npcPenisSimplePost _npcB>>에 동참한다.</span><<set _n to $_n>>
<<personselect _npcA>>
<<else>>
<span class="pink"><<He_nun>> <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 <<pussyPost>> 안에 깊게 미끌어뜨려 넣어, <<personselect _npcB>><<combatperson_yi>> <<npcPenisSimplePost _npcB>>에 동참한다.</span><<set _n to $_n>>
<<personselect _npcA>>
<</if>>
<<switch $NPCList[_n].penissize>>
<<case 3 4 5>>
<span class="red">당신은 당신의 <<pussy_ga>> 그들의 <<penises>> 받아들이기 위해 늘어나면서 훌쩍인다.</span>
<<default>>
<</switch>>
<<sex 30>><<set $NPCList[_n].penis to "vaginadouble">><<vaginalstat>><<vaginaldoublestat>><<bruise vagina>><<violence 1>><<raped>><<vaginaraped>><<set $vaginastate to "doublepenetrated">><<set $speechvaginapenetrated to 1>>
<<pain _pain>>
<<elseif $player.virginity.vaginal is true>>
<<if $sexStats.vagina.pregnancy.totalBirthEvents gt 0>>
<span class="red">당신은 처녀막이 없음에도 불구하고, 당신의 처녀와 순결을 뺏겨 당신 안의 무언가가 바뀐 것 같은 기분이 든다.</span>
<<violence 10>>
<<else>>
<<switch $NPCList[_n].penissize>>
<<case 4 5>>
<span class="red"><<His_yi>> <<penisdesc_ga $NPCList[_n].penisdesc>> <<personselect _npcB>><<combatperson_yi>> <<npcPenisSimplePost _npcB>>에 동참해 <<personselect _npcA>>당신의 처녀 보지에 깊숙이 찔러넣으며, 처녀막을 흔적도 없이 날려보내고 영원히 당신의 순결을 빼앗아 버린다. 당신의 <<pussy_ga>> <<his_yi>> 자지를 받아들이려 고군분투하며 당신은 비명을 지른다.</span><<set _n to $_n>>
<<violence 200>>
<<case 1>>
<span class="red"><<His_yi>> <<penisdesc_ga $NPCList[_n].penisdesc>> <<personselect _npcB>><<combatperson_yi>> <<npcPenisSimplePost _npcB>>에 동참해 <<personselect _npcA>>당신의 처녀 보지에 깊숙이 찔러넣으며, 처녀막을 찢고 영원히 당신의 순결을 빼앗아 버린다.</span> <span class="green"> 엄밀하게 당신은 더 이상 처녀가 아니지만, 당신은 자지가 들어왔다는 것을 거의 느낄 수가 없다.</span><<set _n to $_n>>
<<violence 25>>
<<default>>
<span class="pink"><<His_yi>> <<penisdesc_ga $NPCList[_n].penisdesc>> <<personselect _npcB>><<combatperson_yi>> <<npcPenisSimplePost _npcB>>에 동참해 <<personselect _npcA>>당신의 처녀 보지에 깊숙이 찔러넣으며,</span><span class="red"> 처녀막을 찢고 영원히 당신의 순결을 빼앗아 버린다.</span><<set _n to $_n>>
<<violence 100>>
<</switch>>
<</if>>
<<sex 100>><<set $NPCList[_n].penis to "vaginadouble">><<raped>><<vaginaraped>><<set $vaginastate to "doublepenetrated">><<set $speechvaginavirgin to 1>><<bruise vagina>><<vaginalstat>><<vaginaldoublestat>>
<<if $enemyanger gte 100>><<set _pain *= 1.5>><</if>><<pain _pain>>
<</if>>
<<takeNPCVirginity _n "penile">><<takeVirginity $NPCList[_n].fullDescription "vaginal">>
<<else>>
당신이 바라는 대로, <<he_nun>> <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 <<pussyPost>>에 눌러대지만 삽입하지는 않는다.
<<sex 15>><<set $speechvaginawithhold to 1>>
<</if>>
<<else>>
<<if $novaginal is 0>>
<<set _pain to Math.floor($vaginalPain * (1.5 / (5 - ($NPCList[_n].penissize or 1))))>>
<<if $player.virginity.vaginal isnot true>>
<<if $enemyanger gte 80>>
<span class="pink"><<He_nun>> <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 <<pussyPost>> 안에 깊게 찔러넣는다.</span>
<<set _pain *= 1.5>>
<<elseif $enemyanger gte 20>>
<span class="pink"><<He_nun>> <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 <<pussyPost>> 안에 깊게 찔러넣는다.</span>
<<else>>
<span class="pink"><<He_nun>> <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 <<pussyPost>> 안에 깊게 미끌어뜨려 넣는다.</span>
<</if>>
<<switch $NPCList[_n].penissize>>
<<case 4>>
<span class="red">당신은 당신의 <<pussy_ga>> <<his_yi>> 자지를 받아들이기 위해 늘어나면서 훌쩍인다.</span>
<<default>>
<</switch>>
<<sex 30>><<set $NPCList[_n].penis to "vaginadouble">><<vaginalstat>><<bruise vagina>><<violence 1>><<raped>><<vaginaraped>><<set $vaginastate to "doublepenetrated">><<set $speechvaginapenetrated to 1>>
<<pain _pain>>
<<elseif $player.virginity.vaginal is true>>
<<if $sexStats.vagina.pregnancy.totalBirthEvents gt 0>>
<span class="red">당신은 처녀막이 없음에도 불구하고, 당신의 처녀와 순결을 뺏겨 당신 안의 무언가가 바뀐 것 같은 기분이 든다.</span>
<<violence 10>>
<<else>>
<<switch $NPCList[_n].penissize>>
<<case 4>>
<span class="red"><<He_ga>> <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 처녀 보지 깊숙이 찔러넣으며, 처녀막을 흔적도 없이 날려보내고 영원히 당신의 순결을 빼앗아 버린다. 당신은 당신의 <<pussy_ga>> <<his_yi>> 자지를 받아들이려 고군분투하며 비명을 지른다.</span>
<<violence 200>>
<<case 1>>
<span class="red"><<He_ga>> <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 처녀 보지 깊숙이 찔러넣으며, 처녀막을 찢고 영원히 당신의 순결을 빼앗아 버린다.</span> <span class="green"> 엄밀하게 당신은 더 이상 처녀가 아니지만, 당신은 자지가 들어왔다는 것을 거의 느낄 수가 없다.</span>
<<violence 25>>
<<default>>
<span class="pink"><<He_ga>> <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 처녀 보지 깊숙이 찔러넣으며,</span><span class="red"> 처녀막을 찢고 영원히 당신의 순결을 빼앗아 버린다.</span>
<<violence 100>>
<</switch>>
<</if>>
<<sex 100>><<set $NPCList[_n].penis to "vaginadouble">><<raped>><<vaginaraped>><<set $vaginastate to "doublepenetrated">><<set $speechvaginavirgin to 1>><<bruise vagina>><<vaginalstat>>
<<if $enemyanger gte 100>><<set _pain *= 1.5>><</if>><<pain _pain>>
<</if>>
<<takeNPCVirginity _n "penile">><<takeVirginity $NPCList[_n].fullDescription "vaginal">>
<<else>>
당신이 바라는 대로, <<he_nun>> <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 <<pussyPost>>에 눌러대지만 삽입하지는 않는다.
<<sex 15>><<set $speechvaginawithhold to 1>>
<</if>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].penis is "vaginadoubleentrance">>
<<if $rng gte 101>>
<span class="lblue"><<He_nun>> <<his_yi>> 자지를 당신의 <<pussy_wa>>, 다른 자지에게서 치운다.</span>
<<set $NPCList[_n].penis to 0>><<set $vaginause to 0>><<set $vaginastate to 0>>
<<elseif $rng gte 1>>
<<if $worn.over_lower.vagina_exposed is 0>>
<<if $npcSub>>당신은<<else>><<He_nun>><</if>> 당신의 <<worn_over_lower_name>> 위로 당신의 <<pussyPost>>에 <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 비벼댄다.
<<sex 5>><<set $worn.over_lower.integrity -= 10>><<set $speechvaginaentrance to 1>><<set $enemyanger += 15>>
<<elseif $worn.lower.vagina_exposed is 0>>
<<if $npcSub>>당신은<<else>><<He_nun>><</if>> 당신의 <<worn_lower_name>> 위로 당신의 <<pussyPost>>에 <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 비벼댄다.
<<sex 5>><<set $worn.lower.integrity -= 10>><<set $speechvaginaentrance to 1>><<set $enemyanger += 15>>
<<elseif $worn.lower.vagina_exposed is 1 and $worn.over_lower.vagina_exposed is 1>>
<<set $rng to random(1, 100)>>
<<if $worn.under_lower.vagina_exposed is 0>>
<<if $npcSub>>당신은<<else>><<He_nun>><</if>> 당신의 <<worn_under_lower_name>> 위로 당신의 <<pussyPost>>에 <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 비벼댄다.
<<sex 5>><<set $worn.under_lower.integrity -= 10>><<set $speechvaginaentrance to 1>>
<<elseif $worn.under_lower.vagina_exposed is 1>>
<<if $rng gte 51>>
<<if $NPCList[_n].chastity.penis.includes("chastity")>>
<<if $npcSub>>당신은<<else>><<He_nun>><</if>><<if $worn.genitals.type.includes("chastity")>><<set $worn.genitals.integrity -= 10>> 당신의 <<worn_genitals_name>> 위로<</if>> 당신의 <<pussyPost>>에 <<his_yi>> <<trClothes "genitals" $NPCList[_n].chastity.penis "name" "을">>_trResult 비벼댄다.
<<sex 25>><<set $speechNPCChastity to 1>>
<<elseif $worn.genitals.type.includes("chastity")>>
<<if $npcSub>>당신은<<else>><<He_nun>><</if>> 당신의 <<worn_genitals_name>> 위로 당신의 <<pussyPost>>에 <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 비벼댄다.
<<sex 25>><<set $worn.genitals.integrity -= 10>><<set $speechchastity to 1>>
<<elseif !$npcSub>>
<<if $vaginaWetness gte ($NPCList[_n].penissize * 15) + random(1, 40) or random(1, 3) is 2>>
<<He_nun>> 당신의 <<pussyPost>>에 <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 눌러댄다. <<vagina_lube_text>><span class="pink">그 끝이 당신의 안쪽으로 눌려서, 한 번만 더 찌르면 삽입이 될 것 같다.</span>
<<sex 20>><<set $NPCList[_n].penis to "vaginadoubleimminent">><<set $speechvaginaimminent to 1>>
<<if $vaginastate isnot "doublepenetrated">><<set $vaginastate to "doubleimminent">><</if>>
<<else>>
<<if $npcSub>>당신은<<else>><<He_nun>><</if>> 당신의 <<pussyPost>>에 <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 눌러댄다; <span class="blue">하지만 삽입에는 실패하고,</span> 빗나가 대신 당신의 <<clit_gwa>> 다른 자지를 비벼댄다.
<<sex 5>><<set $speechvaginaimminent to 1>>
<<if $enemyarousal gte ($enemyarousalmax / 2) and random(1, 3) is 3 and !npcHasStrapon(_n)>>
쿠퍼액이 끝에서 흘러나와, <span class="blue">당신의 <<pussy_rul>> 적신다.</span>
<<set $player.bodyliquid.vaginaoutside.semen += 1>>
<</if>>
<</if>>
<</if>>
<<elseif $rng gte 1>>
<<if !$worn.genitals.type.includes("chastity")>>
<<if $npcSub>>
당신은 <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 삽입시키지 않고 당신의 <<pussy_ro>> 희롱한다.
<<else>>
<<He_nun>> 삽입하지 않고 <<his_yi>> <<penisdesc_ro $NPCList[_n].penisdesc>> 당신의 <<pussy_rul>> 희롱한다.
<</if>>
<<sex 10>><<set $speechvaginaentrance to 1>>
<<else>>
<<if $npcSub>>
당신은 당신의 <<worn_genitals_name_i>> 가로막고 있지만 최선을 다해 <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 <<pussy_ro>> 희롱한다.
<<else>>
<<He_nun>> 당신의 <<worn_genitals_name_i>> 가로막고 있지만 최선을 다해 <<his_yi>> <<penisdesc_ro $NPCList[_n].penisdesc>> 당신의 <<pussy_rul>> 희롱한다.
<</if>>
<<sex 5>><<set $speechchastity to 1>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].penis is "anus">>
<<if $rng gte 101>>
<span class="purple"><<He_nun>> <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 항문에서 뽑아낸다.</span>
<<sex 30 _n>><<set $NPCList[_n].penis to "anusimminent">><<bruise anus>><<violence 1>><<set $anusstate to "imminent">>
<<elseif $rng gte 1 and playerHasButtPlug()>>
<<set $_alongside to either("도 함께 사용해서","도 상관없이","$_trPost 옆으로 밀어붙이며")>>
<<if playerHasButtPlug()>><<trClothes "butt_plug" $worn.butt_plug.name "name" "을" "sep">><<set $_trPost to _trPost>><<set $_andbuttplug to ", "+_trResult+$_alongside>><<else>><<set $_andbuttplug to "">><</if>>
<<set _pain to Math.floor($analPain * (1.5 / (6 - ($NPCList[_n].penissize+1 or 1))))>>
<<if $enemyanger gte 100>><<set _pain *= 1.5>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
<<He_nun>> 난폭하게 당신의 <<bottom_ul>>$_andbuttplug 유린하고 있다.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
당신은 <<he_ga>> 당신의 <<bottom_ul>>$_andbuttplug 박아대자 <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신 안의 가장 깊숙한 곳에서 느낀다.
<<else>>
<<He_nun>> 당신에게 누가 이 상황을 지배하고 있는지 보여주려고, 거칠게 당신의 <<bottom_ul>>$_andbuttplug 박아댄다.
<</if>>
<<elseif $enemyanger gte 20>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
<<if npcHasStrapon(_n)>>
당신은 <<he_ga>> <<his_yi>> <<penisdesc_ro $NPCList[_n].penisdesc>> 당신의 <<bottom_ul>>$_andbuttplug 박아대면서 <<his_yi>> 속도가 빨라지는 것을 느낀다.
<<else>>
당신은 <<he_ga>> 당신의 <<bottom_ul>>$_andbuttplug 박아대면서 <<his_yi>> <<penisdesc_ga $NPCList[_n].penisdesc>> 고동치는 것을 느낀다.
<</if>>
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<He_nun>> 당신의 안위에 신경쓰지 않고 계속 당신의 <<bottom_ul>>$_andbuttplug 강간하고 있다.
<<else>>
<<He_nun>> 깊게 위압하듯 당신의 <<bottom_ul>>$_andbuttplug 박아댄다.
<</if>>
<<else>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
<<if $npcSub>>당신은 <<him_i>> 절정에 가까워지려는 것을 느끼고, <<him_ul>> 타고 점점 더 세게 허리를 흔든다<<else>><<He_nun>> 점점 더 세게 당신의 <<bottom_ul>>$_andbuttplug 박아댄다<</if>>.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<if $npcSub>>당신은 계속 <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 타고 허리를 흔들고 있다.<<else>><<He_nun>> 계속 당신의 <<bottom_ul>>$_andbuttplug 박아대고 있다.<</if>>
<<else>>
<<if $npcSub>>당신은 <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 타고 안정적인 속도로 허리를 흔든다<<else>><<He_nun>> 안정적인 속도로 당신의 <<bottom_ul>>$_andbuttplug 박아댄다<</if>>.
<</if>>
<</if>>
<<sex 30 _n>><<bruise anus>><<violence 1>><<set $speechanuspenetrated to 1>><<pain _pain>>
<<elseif $rng gte 1>>
<<set _pain to Math.floor($analPain * (1.5 / (5 - ($NPCList[_n].penissize or 1))))>>
<<if $enemyanger gte 100>><<set _pain *= 1.5>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
<<He_nun>> 당신의 <<bottom_ul>> 난폭하게 유린한다.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
당신은 <<he_ga>> 당신의 <<bottomPost>>에 박아대자 <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신 안의 가장 깊숙한 곳에서 느낀다.
<<else>>
<<He_nun>> 당신에게 누가 이 상황을 지배하고 있는지 보여주려고, 당신의 <<bottomPost>>에 거칠게 박아댄다.
<</if>>
<<elseif $enemyanger gte 20>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
<<if npcHasStrapon(_n)>>
당신은 <<he_ga>> <<his_yi>> <<penisdesc_ro $NPCList[_n].penisdesc>> 당신의 <<bottomPost>>에 박아대면서 <<his_yi>> 속도가 빨라지는 것을 느낀다.
<<else>>
당신은 <<he_ga>> 당신의 <<bottomPost>>에 박아대면서 <<his_yi>> <<penisdesc_ga $NPCList[_n].penisdesc>> 고동치는 것을 느낀다.
<</if>>
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<He_nun>> 당신의 안위에 신경쓰지 않고 계속 당신의 <<bottom_ul>> 강간하고 있다.
<<else>>
<<He_nun>> 당신의 <<bottomPost>>에 깊게 위압하듯 박아댄다.
<</if>>
<<else>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
<<if $npcSub>>당신은 <<him_i>> 절정에 가까워지려는 것을 느끼고, <<him_ul>> 타고 점점 더 세게 허리를 흔든다<<else>><<He_nun>> 당신의 <<bottomPost>>에 점점 더 세게 박아댄다<</if>>.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<if $npcSub>>당신은 계속 <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 타고 허리를 흔들고 있다.<<else>><<He_nun>> 계속 당신의 <<bottomPost>>에 박아대고 있다.<</if>>
<<else>>
<<if $npcSub>>당신은 <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 타고 안정적인 속도로 허리를 흔든다<<else>><<He_nun>> 당신의 <<bottomPost>>에 안정적인 속도로 박아댄다<</if>>.
<</if>>
<</if>>
<<sex 30 _n>><<bruise anus>><<violence 1>><<set $speechanuspenetrated to 1>><<pain _pain>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].penis is "anusimminent">>
<<if $rng gte 101>>
<span class="blue"><<He_nun>> <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 항문에 눌러대는 것을 그만둔다.</span>
<<set $NPCList[_n].penis to "anusentrance">><<set $anusstate to "entrance">>
<<elseif $rng gte 1 and playerHasButtPlug()>>
<<trClothes "butt_plug" $worn.butt_plug.name "을" "sep">><<set $_buttplug to _trResult>><<set $_trPost to _trPost>><<set $_buttplug_rul to _trResult+_trPost>>
<<set $_alongside to either("도 함께 사용해서","도 상관없이","$_trPost 옆으로 밀어붙이며")>>
<<if $noanal is 0>>
<<set _pain to Math.floor($analPain * (1.5 / (6 - ($NPCList[_n].penissize+1 or 1))))>>
<<if $player.virginity.anal isnot true>>
<span class="pink"><<He_nun>> <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 <<bottomPost>> 안에, <<print $_buttplug+$_alongside>> 깊게 찔러넣는다.</span>
<<switch $NPCList[_n].penissize>>
<<case 3 4>>
<span class="red"> 당신은 당신의 항문이 <<his_yi>> 자지와 $_buttplug_rul 받아들이기 위해 늘어나면서 <<if $submissive gte 1150>>신음한다<<else>>훌쩍인다<</if>>.</span>
<<case 1>>
<span class="green">당신은 그것을 거의 느낄 수가 없다.</span>
<<default>>
<</switch>>
<<sex 30 _n>><<set $NPCList[_n].penis to "anus">><<bruise anus>><<analstat>><<violence 1>><<raped>><<anusraped>><<set $speechanuspenetrated to 1>>
<<if $enemyanger gte 100>><<set _pain *= 1.75>><</if>><<pain _pain>>
<<elseif $player.virginity.anal is true>>
<span class="pink"><<He_ga>> <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 동정 항문을, <<print $_buttplug+$_alongside>> 깊숙이 찔러넣으며,</span> <span class="red">당신이 지금까지 상상하지 못했던 방법으로 범한다.</span>
<<switch $NPCList[_n].penissize>>
<<case 3 4>>
<span class="red"> 당신은 당신의 항문이 <<his_yi>> 자지와 $_buttplug_rul 받아들이려 고군분투하며 <<if $submissive gte 1150>>끼익 하는 소리를 낸다<<else>>비명을 지른다<</if>>.</span>
<<case 1>>
<span class="green"> 엄밀하게 당신은 더 이상 동정 항문이 아니지만, 당신은 자지가 들어왔다는 것을 거의 느낄 수가 없다.</span>
<<default>>
<</switch>>
<<sex 100 _n>><<set $NPCList[_n].penis to "anus">><<bruise anus>><<analstat>><<violence 50>><<raped>><<anusraped>><<set $speechanusvirgin to 1>>
<<if $enemyanger gte 100>><<set _pain *= 1.75>><</if>><<pain _pain>>
<<takeVirginity $NPCList[_n].fullDescription "anal">>
<</if>>
<<takeNPCVirginity _n "penile">><<set $anusstate to "penetrated">>
<<else>>
당신이 바라는 대로, <<he_nun>> <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 항문과$_buttplug 에 눌러대지만 삽입하지는 않는다.
<<sex 15 _n>><<set $speechanuswithhold to 1>>
<</if>>
<<elseif $rng gte 1>>
<<if $noanal is 0>>
<<set _pain to Math.floor($analPain * (1.5 / (5 - ($NPCList[_n].penissize or 1))))>>
<<if $player.virginity.anal isnot true>>
<span class="pink"><<He_nun>> <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 <<bottomPost>> 안에 깊게 찔러넣는다.</span>
<<switch $NPCList[_n].penissize>>
<<case 4>>
<span class="red">당신은 당신의 항문이 <<his_yi>> 자지를 받아들이기 위해 늘어나면서 훌쩍인다.</span>
<<default>>
<</switch>>
<<sex 30 _n>><<set $NPCList[_n].penis to "anus">><<bruise anus>><<analstat>><<violence 1>><<raped>><<anusraped>><<set $anusstate to "penetrated">><<set $speechanuspenetrated to 1>>
<<if $enemyanger gte 100>><<set _pain *= 1.5>><</if>><<pain _pain>>
<<elseif $player.virginity.anal is true>>
<span class="pink"><<He_ga>> <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 동정 항문 깊숙이 찔러넣으며,</span> <span class="red">당신이 지금까지 상상하지 못했던 방법으로 범한다.</span>
<<switch $NPCList[_n].penissize>>
<<case 4>>
<span class="red"> 당신은 당신의 항문이 <<his_yi>> 자지를 받아들이려 고군분투하며 비명을 지른다.</span>
<<case 1>>
<span class="green"> 엄밀하게 당신은 더 이상 동정 항문이 아니지만, 당신은 자지가 들어왔다는 것을 거의 느낄 수가 없다.</span>
<<default>>
<</switch>>
<<sex 100 _n>><<set $NPCList[_n].penis to "anus">><<bruise anus>><<analstat>><<violence 50>><<raped>><<anusraped>><<set $anusstate to "penetrated">><<set $speechanusvirgin to 1>>
<<if $enemyanger gte 100>><<set _pain *= 1.5>><</if>><<pain _pain>>
<</if>>
<<takeNPCVirginity _n "penile">><<takeVirginity $NPCList[_n].fullDescription "anal">>
<<else>>
당신이 바라는 대로, <<he_nun>> <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 항문에 눌러대지만 삽입하지는 않는다.
<<sex 15 _n>><<set $speechanuswithhold to 1>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].penis is "anusentrance">>
<<if $rng gte 101>>
<span class="lblue"><<He_nun>> <<his_yi>> 자지를 당신의 <<bottomPost>>에서 치운다.</span>
<<set $NPCList[_n].penis to 0>><<set $anususe to 0>><<set $anusstate to 0>>
<<elseif $rng gte 1>>
<<if $worn.over_lower.anus_exposed is 0>>
<<if $npcSub>>당신은<<else>><<He_nun>><</if>> 당신의 <<worn_over_lower_name>> 위로 당신의 <<bottomPost>>에 <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 비벼댄다.
<<sex 5 _n>><<set $worn.over_lower.integrity -= 10>><<set $speechanusentrance to 1>>
<<elseif $worn.lower.anus_exposed is 0>>
<<if $npcSub>>당신은<<else>><<He_nun>><</if>> 당신의 <<worn_lower_name>> 위로 당신의 <<bottomPost>>에 <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 비벼댄다.
<<sex 5 _n>><<set $worn.lower.integrity -= 10>><<set $speechanusentrance to 1>>
<<elseif $worn.lower.anus_exposed is 1 and $worn.over_lower.anus_exposed is 1>>
<<set $rng to random(1, 100)>>
<<if $worn.under_lower.anus_exposed is 0>>
<<if $npcSub>>당신은<<else>><<He_nun>><</if>> 당신의 <<worn_under_lower_name>> 위로 당신의 <<bottomPost>>에 <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 비벼댄다.
<<set $speechanusentrance to 1>><<sex 5 _n>><<set $worn.under_lower.integrity -= 10>>
<<elseif $worn.under_lower.anus_exposed is 1>>
<<if $rng gte 51>>
<<if $NPCList[_n].chastity.penis.includes("chastity")>>
<<if $npcSub>>당신은<<else>><<He_nun>><</if>><<if $worn.genitals.type.includes("chastity")>><<set $worn.genitals.integrity -= 10>> 당신의 <<worn_genitals_name>> 위로<</if>> 당신의 항문에 <<his_yi>> <<trClothes "genitals" $NPCList[_n].chastity.penis "name" "을">>_trResult 비벼댄다.
<<sex 25 _n>><<set $speechNPCChastity to 1>>
<<elseif $worn.genitals.type.includes("chastity") and $worn.genitals.anal_shield is 1>>
<<if $npcSub>>당신은<<else>><<He_nun>><</if>> 당신의 <<worn_genitals_name>> 위로 당신의 항문에 <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 비벼댄다.
<<sex 25 _n>><<set $worn.genitals.integrity -= 10>><<set $speechchastity to 1>>
<<elseif playerHasButtPlug()>>
<<switch random(0,2)>>
<<case 0>>
<<if $npcSub>>당신은<<else>><<He_nun>><</if>> <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 항문과 <<worn_butt_plug_name>>에 비벼댄다.
<<sex 10 _n>><<set $speechanusentrance to 1>>
<<if $enemyarousal gte ($enemyarousalmax / 2) and random(1, 3) is 3 and !npcHasStrapon(_n)>>
쿠퍼액이 끝에서 흘러나와, <span class="blue">당신의 항문을 적신다.</span>
<<set $player.bodyliquid.bottom.semen += 1>>
<</if>>
<<case 1>>
<<if $NPCList[_n].lefthand is 0 or $NPCList[_n].righthand is 0>>
<<He_nun>> 당신의 <<worn_butt_plug_name_ul>> 빼낸다.
<<set $worn.butt_plug.state to "removed">>
<<else>>
<<if $npcSub>>당신은<<else>><<He_nun>><</if>> <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 항문과 <<worn_butt_plug_name>>에 비벼댄다.
<<if $enemyarousal gte ($enemyarousalmax / 2) and random(1, 3) is 3 and !npcHasStrapon(_n)>>
쿠퍼액이 끝에서 흘러나와, <span class="blue">당신의 항문을 적신다.</span>
<<set $player.bodyliquid.bottom.semen += 1>>
<</if>>
<</if>>
<<sex 10 _n>><<set $speechanusentrance to 1>>
<<case 2>>
<<if $anusWetness gte ($NPCList[_n].penissize * 15) + random(1, 40) or random(0, 2) is 2>>
<<if $npcSub>>당신은<<else>><<He_nun>><</if>> <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 항문과 <<worn_butt_plug_name>>에 비벼대어, 한 번만 더 찌르면 삽입이 될 것 같다..
<<sex 10 _n>><<set $NPCList[_n].penis to "anusimminent">><<set $anusstate to "imminent">><<set $speechanusimminent to 1>>
<<else>>
<<if $npcSub>>당신은<<else>><<He_nun>><</if>> 당신의 <<bottom_gwa>> <<worn_butt_plug_name>>에 <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 눌러대지만, <span class="blue">삽입에는 실패하고,</span> 빗나가 대신 당신의 엉덩이살 사이에 비벼댄다.
<<sex 5 _n>><<set $speechanusimminent to 1>>
<<if $enemyarousal gte ($enemyarousalmax / 2) and random(1, 3) is 3 and !npcHasStrapon(_n)>>
쿠퍼액이 끝에서 흘러나와, <span class="blue">당신의 항문을 적신다.</span>
<<set $player.bodyliquid.bottom.semen += 1>>
<</if>>
<</if>>
<</switch>>
<<elseif !$npcSub>>
<<if $anusWetness gte ($NPCList[_n].penissize * 15) + random(1, 40) or random(1, 2) is 2>>
<<He_nun>> 당신의 <<bottomPost>>에 <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 눌러댄다. <<anus_lube_text>><span class="pink">그 끝이 당신의 안쪽으로 눌려서, 한 번만 더 찌르면 삽입이 될 것 같다.</span>
<<sex 20 _n>><<set $NPCList[_n].penis to "anusimminent">><<set $anusstate to "imminent">><<set $speechanusimminent to 1>>
<<else>>
<<if $npcSub>>당신은<<else>><<He_nun>><</if>> 당신의 <<bottomPost>>에 <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 눌러대지만, <span class="blue">삽입에는 실패하고,</span> 빗나가 대신 당신의 엉덩이살 사이에 비벼댄다.
<<sex 5 _n>><<set $speechanusimminent to 1>>
<<if $enemyarousal gte ($enemyarousalmax / 2) and random(1, 3) is 3 and !npcHasStrapon(_n)>>
쿠퍼액이 끝에서 흘러나와, <span class="blue">당신의 항문을 적신다.</span>
<<set $player.bodyliquid.bottom.semen += 1>>
<</if>>
<</if>>
<</if>>
<<elseif $rng gte 1>>
<<if playerHasButtPlug()>>
<<His_yi>> <<penisdesc_ga $NPCList[_n].penisdesc>> 당신의 <<bottom_gwa>> <<worn_butt_plug_name_ul>> 비벼댄다.
<<else>>
<<He_nun>> 당신의 <<bottomPost>>에 <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 비벼댄다.
<</if>>
<<sex 5 _n>><<set $speechanusentrance to 1>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].penis is "anusdouble">>
<!-- Notes for how double functions work are found in the NPC action select section -->
<<set _dap to 0>>
<<if $NPCList[$anustarget] is $NPCList[_n]>> /* State 1 is out of sync, state 2 is in sync */
<<set _dap to ($NPCList[$anusdoubletarget].penis isnot "anusdouble" ? 1 : 2)>>
<<elseif $NPCList[$anusdoubletarget] is $NPCList[_n]>>
<<set _dap to ($NPCList[$anustarget].penis isnot "anusdouble" ? 1 : 2)>>
<</if>>
<<if $rng gte 101>>
<span class="purple"><<He_nun>> <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 항문에서 뽑아낸다.</span>
<<sex 30 _n>><<set $NPCList[_n].penis to "anusdoubleimminent">><<bruise anus>><<violence 1>><<set $anusstate to "doubleimminent">>
<<elseif $rng gte 1>>
<<set $_alongside to either("도 함께 사용해서","도 상관없이","$_trPost 옆으로 밀어붙이며")>>
<<if playerHasButtPlug()>><<trClothes "butt_plug" $worn.butt_plug.name "name" "을" "sep">><<set $_trPost to _trPost>><<set $_andbuttplug to ", "+_trResult+$_alongside>><<else>><<set $_andbuttplug to "">><</if>>
<<if _dap is 2>> /* double */
<<set $_alongsidearray to ["와 함께","와 함께","에 박자를 맞추어","에 신경쓰지 않고","와 함께 쳐대며","와 함께 찔러대며"]>>
<<set $_alongsidetext to $_alongsidearray[random(0,5)]>>
<<set _pain to Math.floor($analPain * (1.5 / (5 - ($NPCList[_n].penissize or 1))))>>
<<if $enemyanger gte 100>><<set _pain *= 1.5>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
<<He_nun>> 다른 자지$_alongsidetext, 당신의 <<bottom_ul>> 난폭하게 유린한다.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
당신은 <<he_ga>> 당신의 <<bottom_ul>>$_andbuttplug 박아대자 <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 다른 자지$_alongsidetext, 당신 안의 가장 깊숙한 곳에서 느낀다.
<<else>>
<<He_nun>> 당신에게 누가 이 상황을 지배하고 있는지 보여주려고, 다른 자지$_alongsidetext, 거칠게 당신의 <<bottom_ul>>$_andbuttplug 박아댄다.
<</if>>
<<elseif $enemyanger gte 20>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
당신은 <<he_ga>> 다른 자지$_alongsidetext, 당신의 <<bottomPost>>에 박아대면서 <<his_yi>> <<penisdesc_ga $NPCList[_n].penisdesc>> <<if npcHasStrapon(_n)>>정확한 곳을 쳐대는 것을<<else>>당신 안에서 고동치는 것을<</if>> 느낀다.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<He_nun>> 당신이나 다른 자지의 안위에 신경쓰지 않고, 계속 당신의 <<bottom_ul>> 강간하고 있다.
<<else>>
<<He_nun>> 다른 자지$_alongsidetext, 당신의 <<bottomPost>>에 깊게 위압하듯 박아댄다.
<</if>>
<<else>>
<<if playerHasButtPlug()>><<trClothes "butt_plug" $worn.butt_plug.name "name">><<set $_bottomandbuttplug to "<<bottom_gwa>> " + _trResult>>
<<else>><<set $_bottomandbuttplug to "<<bottomPost>>">><</if>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
<<if $npcSub>>당신은 <<him_i>> 절정에 가까워지려는 것을 느끼고, 자지 두 개를 타고 점점 더 세게 허리를 흔든다<<else>><<He_nun>> 다른 육봉과 함께 당신의 $_bottomandbuttplug에 점점 더 세게 박아댄다<</if>>.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<if $npcSub>>당신은 계속 <<his_yi>> <<penisdesc_wa $NPCList[_n].penisdesc>>, 다른 자지를 타고 허리를 흔들고 있다.<<else>><<He_nun>> 다른 자지$_alongsidetext, 계속 당신의 $_bottomandbuttplug에 박아대고 있다.<</if>>
<<else>>
<<if $npcSub>>당신은 <<his_yi>> <<penisdesc_wa $NPCList[_n].penisdesc>>, 다른 자지를 타고 안정적인 속도로 허리를 흔든다<<else>><<He_nun>> 다른 자지$_alongsidetext, 당신의 $_bottomandbuttplug에 안정적인 속도로 박아댄다<</if>>.
<</if>>
<</if>>
<<sex 30 _n>><<bruise anus>><<violence 1>><<set $speechanuspenetrated to 1>><<pain _pain>>
<<else>> /* Not double */
<<set $_alongside to either("도 함께 사용해서","도 상관없이","$_trPost 옆으로 밀어붙이며")>>
<<if playerHasButtPlug()>><<trClothes "butt_plug" $worn.butt_plug.name "name" "을" "sep">><<set $_trPost to _trPost>><<set $_andbuttplug to ", "+_trResult+$_alongside>><<else>><<set $_andbuttplug to "">><</if>>
<<set _pain to Math.floor($analPain * (1.5 / (5 - ($NPCList[_n].penissize or 1))))>>
<<if $enemyanger gte 100>><<set _pain *= 1.5>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
<<He_nun>> 난폭하게 당신의 <<bottom_ul>>$_andbuttplug 유린하고 있다.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
당신은 <<he_ga>> 당신의 <<bottom_ul>>$_andbuttplug 박아대자 <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신 안의 가장 깊숙한 곳에서 느낀다.
<<else>>
<<He_nun>> 당신에게 누가 이 상황을 지배하고 있는지 보여주려고, 거칠게 당신의 <<bottom_ul>>$_andbuttplug 박아댄다.
<</if>>
<<elseif $enemyanger gte 20>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
<<if npcHasStrapon(_n)>>
당신은 <<he_ga>> <<his_yi>> <<penisdesc_ro $NPCList[_n].penisdesc>> 당신의 <<bottom_ul>>$_andbuttplug 박아대면서 <<his_yi>> 속도가 빨라지는 것을 느낀다.
<<else>>
당신은 <<he_ga>> 당신의 <<bottom_ul>>$_andbuttplug 박아대면서 <<his_yi>> <<penisdesc_ga $NPCList[_n].penisdesc>> 고동치는 것을 느낀다.
<</if>>
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<He_nun>> 당신의 안위에 신경쓰지 않고 계속 당신의 <<bottom_ul>>$_andbuttplug 강간하고 있다.
<<else>>
<<He_nun>> 깊게 위압하듯 당신의 <<bottom_ul>>$_andbuttplug 박아댄다.
<</if>>
<<else>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
<<if $npcSub>>당신은 <<him_i>> 절정에 가까워지려는 것을 느끼고, <<his_yi>> 자지를 타고 점점 더 세게 허리를 흔든다<<else>><<He_nun>> 당신의 <<bottomPost>>에 점점 더 세게 박아댄다<</if>>.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<if $npcSub>>당신은 계속 <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 타고 허리를 흔들고 있다.<<else>><<He_nun>> 계속 당신의 <<bottomPost>>에 박아대고 있다.<</if>>
<<else>>
<<if $npcSub>>당신은 <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 타고 안정적인 속도로 허리를 흔든다<<else>><<He_nun>> 당신의 <<bottomPost>>에 안정적인 속도로 박아댄다<</if>>.
<</if>>
<</if>>
<<sex 30 _n>><<bruise anus>><<violence 1>><<set $speechanuspenetrated to 1>><<pain _pain>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].penis is "anusdoubleimminent">>
<<set _dap to 0>>
<<set _otherNPCindex to "f">>
<<if $NPCList[$anustarget] is $NPCList[_n]>> /* State 1 is out of sync, state 2 is in sync */
<<set _dap to ($NPCList[$anusdoubletarget].penis isnot "anusdouble" ? 1 : 2)>>
<<set _otherNPCindex to $anusdoubletarget>>
<<elseif $NPCList[$anusdoubletarget] is $NPCList[_n]>>
<<set _dap to ($NPCList[$anustarget].penis isnot "anusdouble" ? 1 : 2)>>
<<set _otherNPCindex to $anustarget>>
<</if>>
<<set $_n to _n>> /* backup _n so that we can use personselect widget without errors */
<<if $rng gte 101>>
<span class="blue"><<He_nun>> <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 항문에 눌러대는 것을 그만둔다.</span>
<<set $NPCList[_n].penis to "anusdoubleentrance">><<set $anusstate to "doubleentrance">>
<<elseif $rng gte 1>>
<<if _dap is 2>>
<<if $noanal is 0>>
<<if playerHasButtPlug()>><<trClothes "butt_plug" $worn.butt_plug.name "name" "을" "sep">><<set $_trPost to _trPost>><<set $_andbuttplug to ", "+_trResult+$_alongside>><<else>><<set $_andbuttplug to "">><</if>>
<<set _pain to Math.floor($analPain * (1.5 / (5 - ($NPCList[_n].penissize or 1))))>>
<<if $player.virginity.anal isnot true>>
<span class="pink"><<He_nun>> <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 <<bottomPost>> 안에$_andbuttplug 깊게 찔러넣어, <<personselect _otherNPCindex>><<combatpersons_yi _otherNPCindex>> <<npcPenisSimplePost _otherNPCindex>>에 동참한다.</span><<set _n to $_n>><<personselect _n>>
<<switch $NPCList[_n].penissize>>
<<case 4>>
<span class="red">당신의 항문이 <<his_yi>> 자지를 받아들이기 위해 늘어나면서 당신은 훌쩍인다.</span>
<<default>>
<</switch>>
<<sex 30 _n>><<set $NPCList[_n].penis to "anusdouble">><<bruise anus>><<analstat>><<analdoublestat>><<violence 1>><<raped>><<anusraped>><<set $anusstate to "doublepenetrated">><<set $speechanuspenetrated to 1>>
<<if $enemyanger gte 100>><<set _pain *= 1.5>><</if>><<pain _pain>>
<<elseif $player.virginity.anal is true>>
<span class="pink"><<He_ga>> <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 동정 항문에$_andbuttplug 깊숙이 찔러넣으며,</span> <span class="red">당신이 지금까지 상상하지 못했던 방법으로 범한다.</span>
<<if $NPCList[$anustarget].penis is "anusdouble" and $NPCList[$anusdoubletarget].penis is "anusdouble">>
<<switch $NPCList[_n].penissize>>
<<default>>
<span class="red"> 당신은 당신의 항문이 두 자지를 받아들이기 위해 늘어나면서 훌쩍인다.</span>
<</switch>>
<<else>>
<<switch $NPCList[_n].penissize>>
<<case 4 5>>
<span class="red"> 당신은 당신의 항문이<<if playerHasButtPlug()>> <<worn_butt_plug_name_gwa>><</if>> 두 자지를 받아들이기 위해 늘어나면서 비명을 지른다.</span>
<<case 1>>
<span class="green"> 엄밀하게 당신은 더 이상 동정 항문이 아니지만, 당신은 자지가 들어왔다는 것을 거의 느낄 수가 없다.</span>
<<default>>
<</switch>>
<</if>>
<<sex 100 _n>><<set $NPCList[_n].penis to "anusdouble">><<bruise anus>><<analstat>><<analdoublestat>><<violence 50>><<raped>><<anusraped>><<set $anusstate to "doublepenetrated">><<set $speechanusvirgin to 1>>
<<if $enemyanger gte 100>><<set _pain *= 1.5>><</if>><<pain _pain>>
<</if>>
<<takeNPCVirginity _n "penile">><<takeVirginity $NPCList[_n].fullDescription "anal">>
<<else>>
당신이 바라는 대로, <<he_nun>> 다른 자지와 함께, <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 항문에 눌러대지만 삽입하지는 않는다.
<<sex 15 _n>><<set $speechanuswithhold to 1>>
<</if>>
<<else>>
<<if $noanal is 0>>
<<if playerHasButtPlug()>><<trClothes "butt_plug" $worn.butt_plug.name "name" "을" "sep">><<set $_trPost to _trPost>><<set $_andbuttplug to ", "+_trResult+$_alongside>><<else>><<set $_andbuttplug to "">><</if>>
<<set $_alongside to either("도 함께 사용해서","도 상관없이","$_trPost 옆으로 밀어붙이며")>>
<<if playerHasButtPlug()>><<trClothes "butt_plug" $worn.butt_plug.name "name" "을" "sep">><<set $_trPost to _trPost>><<set $_andbuttplug to ", "+_trResult+$_alongside>><<else>><<set $_andbuttplug to "">><</if>>
<<set _pain to Math.floor($analPain * (1.5 / (5 - ($NPCList[_n].penissize or 1))))>>
<<if $player.virginity.anal isnot true>>
<span class="pink"><<He_nun>> <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 <<bottomPost>> 안에$_andbuttplug 깊게 찔러넣는다.</span>
<<switch $NPCList[_n].penissize>>
<<case 4>>
<span class="red">당신은 당신의 항문이 <<his_yi>> 자지를 받아들이기 위해 늘어나면서 훌쩍인다.</span>
<<default>>
<</switch>>
<<sex 30 _n>><<set $NPCList[_n].penis to "anusdouble">><<bruise anus>><<analstat>><<violence 1>><<raped>><<anusraped>><<set $anusstate to "doublepenetrated">><<set $speechanuspenetrated to 1>>
<<if $enemyanger gte 100>><<set _pain *= 1.5>><</if>><<pain _pain>>
<<elseif $player.virginity.anal is true>>
<span class="pink"><<He_ga>> <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 동정 항문에$_andbuttplug 깊숙이 찔러넣으며,</span> <span class="red">당신이 지금까지 상상하지 못했던 방법으로 범한다.</span>
<<if $NPCList[$anustarget].penis is "anusdouble" and $NPCList[$anusdoubletarget].penis is "anusdouble">>
<<switch $NPCList[_n].penissize>>
<<default>>
<span class="red"> 당신은 당신의 항문이 <<his_yi>> 자지를 받아들이려 고군분투하며 비명을 지른다.</span>
<</switch>>
<<else>>
<<switch $NPCList[_n].penissize>>
<<case 4>>
<span class="red"> 당신은 당신의 항문이 <<his_yi>> 자지를 받아들이려 고군분투하며 비명을 지른다.</span>
<<case 1>>
<span class="green"> 엄밀하게 당신은 더 이상 동정 항문이 아니지만, 당신은 자지가 들어왔다는 것을 거의 느낄 수가 없다.</span>
<<default>>
<</switch>>
<</if>>
<<sex 100 _n>><<set $NPCList[_n].penis to "anusdouble">><<bruise anus>><<analstat>><<violence 50>><<raped>><<anusraped>><<set $anusstate to "doublepenetrated">><<set $speechanusvirgin to 1>>
<<if $enemyanger gte 100>><<set _pain *= 1.5>><</if>><<pain _pain>>
<</if>>
<<takeNPCVirginity _n "penile">><<takeVirginity $NPCList[_n].fullDescription "anal">>
<<else>>
당신이 바라는 대로, <<he_nun>> <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 항문에 눌러대지만, 삽입하지는 않는다.
<<sex 15 _n>><<set $speechanuswithhold to 1>>
<</if>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].penis is "anusdoubleentrance">>
<<set _dap to 0>>
<<if $NPCList[$anustarget] is $NPCList[_n]>> /* State 1 is out of sync, state 2 is in sync */
<<set _dap to ($NPCList[$anusdoubletarget].penis isnot "anusdouble" ? 1 : 2)>>
<<elseif $NPCList[$anusdoubletarget] is $NPCList[_n]>>
<<set _dap to ($NPCList[$anustarget].penis isnot "anusdouble" ? 1 : 2)>>
<</if>>
<<if $rng gte 101>>
<span class="lblue"><<He_nun>> 다른 자지와 함께 <<his_yi>> 자지를 당신의 <<bottomPost>>에서 치운다.</span>
<<set $NPCList[_n].penis to 0>><<set $anususe to 0>><<set $anusstate to 0>>
<<elseif $rng gte 1>>
<<if $worn.over_lower.anus_exposed is 0>>
<<if $npcSub>>당신은<<else>><<He_nun>><</if>> 당신의 <<worn_over_lower_name>> 위로 당신의 <<bottomPost>>에 <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 비벼댄다.
<<sex 5 _n>><<set $worn.over_lower.integrity -= 10>><<set $speechanusentrance to 1>>
<<elseif $worn.lower.anus_exposed is 0>>
<<if $npcSub>>당신은<<else>><<He_nun>><</if>> 당신의 <<worn_lower_name>> 위로 당신의 <<bottomPost>>에 <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 비벼댄다.
<<sex 5 _n>><<set $worn.lower.integrity -= 10>><<set $speechanusentrance to 1>>
<<elseif $worn.lower.anus_exposed is 1 and $worn.over_lower.anus_exposed is 1>>
<<set $rng to random(1, 100)>>
<<if $worn.under_lower.anus_exposed is 0>>
<<if $npcSub>>당신은<<else>><<He_nun>><</if>> 당신의 <<worn_under_lower_name>> 위로 당신의 <<bottomPost>>에 <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 비벼댄다.
<<set $speechanusentrance to 1>><<sex 5 _n>><<set $worn.under_lower.integrity -= 10>>
<<elseif $worn.under_lower.anus_exposed is 1>>
<<if $rng gte 51>>
<<if $NPCList[_n].chastity.penis.includes("chastity")>>
<<if $npcSub>>당신은<<else>><<He_nun>><</if>><<if $worn.genitals.type.includes("chastity")>><<set $worn.genitals.integrity -= 10>> 당신의 <<worn_genitals_name>> 위로<</if>> 당신의 항문에 <<his_yi>> <<trClothes "genitals" $NPCList[_n].chastity.penis "name" "을">>_trResult 비벼댄다.
<<sex 25 _n>><<set $speechNPCChastity to 1>>
<<elseif $worn.genitals.type.includes("chastity") and $worn.genitals.anal_shield is 1>>
<<if $npcSub>>당신은<<else>><<He_nun>><</if>> 당신의 <<worn_genitals_name>> 위로 당신의 항문에 <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 비벼댄다.
<<sex 25 _n>><<set $worn.genitals.integrity -= 10>><<set $speechchastity to 1>>
<<elseif playerHasButtPlug()>>
<<switch random(0,2)>>
<<case 0>>
<<if $npcSub>>당신은<<else>><<He_nun>><</if>> <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 항문과 <<worn_butt_plug_name>>에 비벼댄다.
<<sex 10 _n>><<set $speechanusentrance to 1>>
<<if $enemyarousal gte ($enemyarousalmax / 2) and random(1, 3) is 3 and !npcHasStrapon(_n)>>
쿠퍼액이 끝에서 흘러나와, <span class="blue">당신의 항문을 적신다.</span>
<<set $player.bodyliquid.bottom.semen += 1>>
<</if>>
<<case 1>>
<<if $NPCList[_n].lefthand is 0 or $NPCList[_n].righthand is 0>>
<<He_nun>> 당신의 <<worn_butt_plug_name_ul>> 빼낸다.
<<set $worn.butt_plug.state to "removed">>
<<else>>
<<if $npcSub>>당신은<<else>><<He_nun>><</if>> <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 항문과 <<worn_butt_plug_name>>에 비벼댄다.
<<if $enemyarousal gte ($enemyarousalmax / 2) and random(1, 3) is 3 and !npcHasStrapon(_n)>>
쿠퍼액이 끝에서 흘러나와, <span class="blue">당신의 항문을 적신다.</span>
<<set $player.bodyliquid.bottom.semen += 1>>
<</if>>
<</if>>
<<sex 10 _n>><<set $speechanusentrance to 1>>
<<case 2>>
<<if $anusWetness gte ($NPCList[_n].penissize * 15) + random(1, 40) or random(0, 2) is 2>>
<<if $npcSub>>당신은<<else>><<He_nun>><</if>> <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 항문과 <<worn_butt_plug_name>>에 비벼대어, 한 번만 더 찌르면 삽입이 될 것 같다..
<<sex 10 _n>><<set $NPCList[_n].penis to "anusimminent">><<set $anusstate to "imminent">><<set $speechanusimminent to 1>>
<<else>>
<<if $npcSub>>당신은<<else>><<He_nun>><</if>> 당신의 <<bottom_gwa>> <<worn_butt_plug_name>>에 <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 눌러대지만, <span class="blue">삽입에는 실패하고,</span> 빗나가 대신 당신의 엉덩이살 사이에 비벼댄다.
<<sex 5 _n>><<set $speechanusimminent to 1>>
<<if $enemyarousal gte ($enemyarousalmax / 2) and random(1, 3) is 3 and !npcHasStrapon(_n)>>
쿠퍼액이 끝에서 흘러나와, <span class="blue">당신의 항문을 적신다.</span>
<<set $player.bodyliquid.bottom.semen += 1>>
<</if>>
<</if>>
<</switch>>
<<elseif !$npcSub>>
<<if $anusWetness gte ($NPCList[_n].penissize * 15) + random(1, 40) or random(1, 2) is 2>>
<<He_nun>> 당신의 <<bottomPost>>에 <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 눌러댄다. <<anus_lube_text>><span class="pink">그 끝이 당신의 안쪽으로 눌려서, 한 번만 더 찌르면 삽입이 될 것 같다.</span>
<<sex 20 _n>><<set $NPCList[_n].penis to "anusdoubleimminent">>
<<if $anusstate isnot "doublepenetrated">><<set $anusstate to "doubleimminent">><</if>><<set $speechanusimminent to 1>>
<<else>>
<<if $npcSub>>당신은<<else>><<He_nun>><</if>> 당신의 <<bottomPost>>에 <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 눌러대지만, <span class="blue">삽입에는 실패하고,</span> 빗나가 대신 당신의 엉덩이살 사이에 비벼댄다.
<<sex 5 _n>><<set $speechanusimminent to 1>>
<<if $enemyarousal gte ($enemyarousalmax / 2) and random(1, 3) is 3 and !npcHasStrapon(_n)>>
쿠퍼액이 끝에서 흘러나와, <span class="blue">당신의 항문을 적신다.</span>
<<set $player.bodyliquid.bottom.goo += 1>>
<</if>>
<</if>>
<</if>>
<<elseif $rng gte 1>>
<<if playerHasButtPlug()>>
<<His_yi>> <<penisdesc_ga $NPCList[_n].penisdesc>> 당신의 <<bottom_gwa>> <<worn_butt_plug_name_ul>> 비벼댄다.
<<else>>
<<He_nun>> 당신의 <<bottomPost>>에 <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 비벼댄다.
<</if>>
<<sex 5 _n>><<set $speechanusentrance to 1>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].penis is "mouth">>
<<if $rng gte 101>>
<span class="purple"><<He_nun>> <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 입에서 뽑아낸다.</span>
<<sex 30 _n>><<set $NPCList[_n].penis to "mouthimminent">><<bruise face>><<violence 1>><<set $mouthstate to "imminent">>
<<elseif $enemyanger gte random(1, 100) and $NPCList[_n].penissize gte 2>>
<<if $oralskill gte random(1, 1200 + 100 * (2 - $NPCList[_n].penissize))>>
<<He_nun>> <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 목구멍 속으로 쑤셔넣었지만, <span class="blue">당신은 <<he_ga>> 찔러대는 틈틈이 숨을 쉴 수 있었다.</span>
<<if $neckuse isnot "hand">>
<<suffocatepass -1>>
<</if>>
<<else>>
<span class="pink">당신은 <<he_ga>> <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 목구멍 속으로 찔러대자 숨이 막힌다.</span>
<<oxygen -150>>
<<if $oxygen gte 900>>
<span class="blue">당신은 숨을 쉬려 발버둥친다.</span>
<<elseif $oxygen gte 600>>
<span class="purple">당신은 숨을 쉴 수가 없다!</span>
<<violence 10 1 1 0.2 1>>
<<elseif $oxygen gte 300>>
<span class="pink">당신은 어지러움을 느낀다.</span>
<<violence 20 1 1 0.2 1>>
<<elseif $oxygen gte 1>>
<span class="pink">당신은 별이 보인다.</span>
<<violence 40 1 1 0.2 1>>
<<else>>
<span class="red">당신은 질식하고 있다.</span>
<<violence 100 1 1 0.2 1>>
<<suffocatepass>>
<</if>>
<</if>>
<<if $NPCList[_n].type is "plant">>
<span class="pink">꿀이 당신의 목구멍으로 들이부어진다.</span>
<<nectarfed 15>>
<</if>>
<<submission 10 _n>><<bruise face>><<bruise neck>><<violence 1>><<set $speechmouthpenetrated to 1>>
<<elseif $rng gte 1>>
<<if $npcSub>>
당신은 계속 <<himPost>>에게 당신의 입으로 봉사해준다.
<<else>>
<<He_nun>> 계속 당신의 입 속에 찔러댄다.
<</if>>
<<if $NPCList[_n].penissize gte 4>>
<<switch random(1, 4)>>
<<case 1>>
<<his_yi>> <<penisdesc_ga $NPCList[_n].penisdesc>> 당신의 입을 막으며 당신은 숨이 막히지 않으려 발버둥친다.
<<case 2>>
<span class="pink">당신이 입술로 <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 감싸고 있으려고 발버둥치자 침이
<<if $NPCList[_n].type is "plant">>
꿀과 섞여서
<<set _nectar to 1>>
<</if>>
뺨을 타고 흘러내린다.</span>
<<set $hygiene += 500>><<set $player.bodyliquid.face.goo += 1>>
<<default>>
<</switch>>
<</if>>
<<if $NPCList[_n].type is "plant" and $mouthactiondefault isnot "suck" and !_nectar>>
<span class="pink">달콤한 꿀이 당신의 입 속으로 뚝뚝 떨어진다.</span>
<<nectarfed 10>>
<</if>>
<<submission 10 _n>><<bruise face>><<violence 1>><<set $speechmouthpenetrated to 1>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].penis is "mouthimminent">>
<<if $pullaway is 1>>
<<set $pullaway to 0>>
침이 <<his_yi>> 자지 끝에서 뚝뚝 떨어진다.
<<else>>
<<if $rng gte 101>>
<span class="blue"><<He_nun>> <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 입에 눌러대는 것을 그만둔다.</span>
<<set $NPCList[_n].penis to "mouthentrance">><<submission 5 _n>><<set $mouthstate to "entrance">>
<<elseif $worn.face.type.includes("covered") or $worn.face.type.includes("gag")>>
<<if $enemyanger lt $enemyangermax/2>>
<span class="lblue"><<He_nun>> <<his_yi>> 자지를 입에서 치운다.</span>
<<set $NPCList[_n].penis to 0>><<set $mouthuse to 0>><<set $mouthstate to 0>>
<<else>>
<<switch random(0,2)>>
<<case 0 1>>
<<He_nun>> <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 <<worn_face_name>>에 눌러댄다. <<He_nun>> 불만스러운 듯 보인다.
<<damageFaceCover 2>>
<<case 2>>
<span class="lblue"><<He_nun>> <<his_yi>> 자지를 입에서 치운다.</span>
<<set $NPCList[_n].penis to 0>><<set $mouthuse to 0>><<set $mouthstate to 0>>
<</switch>>
<</if>>
<<elseif $rng lte 20>>
<<if $player.virginity.oral isnot true>>
<span class="pink"><<He_nun>> <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 입 속에 찔러넣는다.</span>
<<if $NPCList[_n].type is "plant">>
<span class="pink">달콤한 꿀이 당신의 입 속으로 뚝뚝 떨어진다.</span>
<<nectarfed 10>>
<</if>>
<<submission 10 _n>><<set $NPCList[_n].penis to "mouth">><<bruise face>><<oralstat>><<raped>><<set $mouthstate to "penetrated">><<set $speechmouthpenetrated to 1>>
<<elseif $player.virginity.oral is true>>
<span class="pink"><<He_nun>> <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 입 속에 찔러넣는다.</span>
<<if $NPCList[_n].type is "plant">>
<span class="red">그것은 기분나쁠 정도로 달콤한 맛이 난다.</span>
<<else>>
<span class="red">그것은 이상한 맛이 난다.</span>
<</if>>
<<submission 30 _n>><<set $NPCList[_n].penis to "mouth">><<takeVirginity $NPCList[_n].fullDescription "oral">><<bruise face>><<oralstat>><<violence 1>><<raped>><<set $mouthstate to "penetrated">><<set $speechmouthvirgin to 1>>
<</if>>
<<elseif $rng gte 21>>
<<if $mouthsubmit is 1>>
<<He_nun>> 당신이 <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 입으로 만족시키도록 허락한다.
<<if $NPCList[_n].type is "plant" and !["peniskiss","lick"].includes($mouthactiondefault)>>
<span class="pink">당신은 꿀을 당신의 혀로 깨끗이 핥는다.</span>
<<nectarfed 3>>
<</if>>
<<submission 5 _n>><<set $speechmouthimminent to 1>>
<<elseif $player.virginity.oral isnot true>>
<span class="pink"><<He_nun>> <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 입 속에 찔러넣는다.</span>
<<if $NPCList[_n].type is "plant">>
<span class="pink">달콤한 꿀이 당신의 입 속으로 뚝뚝 떨어진다.</span>
<<nectarfed 10>>
<</if>>
<<submission 10 _n>><<set $NPCList[_n].penis to "mouth">><<oralstat>><<bruise face>><<violence 1>><<raped>><<set $mouthstate to "penetrated">><<set $speechmouthpenetrated to 1>>
<<elseif $player.virginity.oral is true>>
<span class="pink"><<He_nun>> <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 입 속에 찔러넣는다.</span>
<<if $NPCList[_n].type is "plant">>
<span class="red">그것은 기분나쁠 정도로 달콤한 맛이 난다.</span>
<<nectarfed 20>>
<<else>>
<span class="red">그것은 이상한 맛이 난다.</span>
<</if>>
<<submission 30 _n>><<set $NPCList[_n].penis to "mouth">><<takeVirginity $NPCList[_n].fullDescription "oral">><<oralstat>><<bruise face>><<violence 1>><<raped>><<set $mouthstate to "penetrated">><<set $speechmouthpenetrated to 1>>
<</if>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].penis is "mouthentrance">>
<<if $pullaway is 1>>
<<set $pullaway to 0>>
<<His_yi>> <<penisdesc_nun $NPCList[_n].penisdesc>> 당신의 얼굴에서 겨우 몇 센티 앞에 떠 있다.
<<else>>
<<if $rng gte 101>>
<span class="lblue"><<He_nun>> <<his_yi>> 자지를 입에서 치운다.</span>
<<set $NPCList[_n].penis to 0>><<set $mouthuse to 0>><<set $mouthstate to 0>>
<<elseif $NPCList[_n].chastity.penis.includes("chastity")>>
<span class="purple"><<if $npcSub>>당신은<<else>><<He_nun>><</if>> <<his_yi>> <<trClothes "genitals" $NPCList[_n].chastity.penis "name" "을">>_trResult 당신의 입에 눌러댄다.</span>
<<sex 25 _n>><<set $speechNPCChastity to 1>>
<<elseif $worn.face.type.includes("covered") or $worn.face.type.includes("gag")>>
<<if $enemyanger lt $enemyangermax/2>>
<span class="lblue"><<He_nun>> <<his_yi>> 자지를 입에서 치운다.</span>
<<set $NPCList[_n].penis to 0>><<set $mouthuse to 0>><<set $mouthstate to 0>>
<<else>>
<<switch random(0,2)>>
<<case 0 1>>
<<He_nun>> <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 <<worn_face_name>>에 눌러댄다. <<He_nun>> 불만스러운 듯 보인다.
<<damageFaceCover 2>>
<<case 2>>
<span class="lblue"><<He_nun>> <<his_yi>> 자지를 입에서 치운다.</span>
<<set $NPCList[_n].penis to 0>><<set $mouthuse to 0>><<set $mouthstate to 0>>
<</switch>>
<</if>>
<<elseif $rng gte 1 and !$npcSub>>
<span class="purple"><<He_nun>> <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 입술에 밀어댄다.</span>
<<if $NPCList[_n].type is "plant" and !["peniskiss","penislick"].includes($mouthactiondefault)>>
<span class="pink">꿀이 끝에서 번들거린다.</span>
<</if>>
<<set $NPCList[_n].penis to "mouthimminent">><<submission 5 _n>><<set $mouthstate to "imminent">><<set $speechmouthimminent to 1>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].penis is "chest">>
<<if $rng gte 101>>
<<He_nun>> <<his_yi>> 자지를 당신의 가슴에서 치운다.
<<set $NPCList[_n].penis to 0>><<set $chestuse to 0>>
<<elseif $rng gte 1>>
<<submission 3 _n>><<playWithBreasts>>
<<if $breastcup is "none">>
<<if $npcSub>>당신은<<else>><<He_nun>><</if>> <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 <<breastsPost>>에 비벼댄다.
<<set $speechchestrub to 1>>
<<else>>
<<if $npcSub>>당신은<<else>><<He_nun>><</if>> <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 <<breastsPost>> 사이에 비벼댄다.
<<set $speechbreastrub to 1>>
<</if>>
<</if>>
<</if>>
<<if $NPCList[_n].penis is "footjob">>
<<if $rng gte 101 or ($penisuse isnot "feet" and $vaginause isnot "feet")>>
<span class="blue"><<He_nun>> <<his_yi>> 발을 당신의 <<genitalsPost>>에 눌러대는 것을 그만둔다.</span>
<<set $NPCList[_n].penis to 0>>
<<if ($player.penisExist or playerHasStrapon()) and $penisuse is "feet">>
<<set $penisuse to 0>>
<</if>>
<<if $player.vaginaExist and $vaginause is "feet">>
<<set $vaginause to 0>>
<</if>>
<<else>>
<<if $penisuse is "feet">>
<<He_nun>> <<his_yi>> 발로 당신의 <<penis_rul>> 당신의 배에 밀어대며 당신의 귀두를 <<his_yi>> 발가락 사이로 비벼댄다.
<<set $speechpenisfoot to 1>><<neutral 5 _n>><<violence 1 _n>>
<<elseif $vaginause is "feet">>
<<He_nun>> <<his_yi>> 발로 당신의 <<pussy_rul>> 누르며 희롱한다.
<<set $speechvaginafoot to 1>><<neutral 5 _n>><<violence 1 _n>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].penis is "otherfrot">>
<<if $rng gte 101>>
<span class="blue"><<He_nun>> <<his_yi>> 엉덩이를 움직여 항문을 당신의 <<penisPost>>에 눌러댄다.</span>
<<set $penisuse to "otheranus">><<set $NPCList[_n].penis to "otheranusentrance">><<set $penisstate to "otheranusentrance">><<set $speechotheranusentrance to 1>>
<<else>>
<<if $npcSub>>당신은<<else>><<He_nun>><</if>> <<his_yi>> 엉덩이를 당신의 <<penisPost>>에 비벼댄다.
<<sex 5 _n>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].penis is "otheranus">>
<<if $rng gte 101>>
<span class="purple"><<He_nun>> <<his_yi>> 골반을 움직여, 당신의 <<penis_rul>> <<his_yi>> 항문에서 놓아준다.</span>
<<sex 30 _n>><<set $NPCList[_n].penis to "otheranusimminent">><<bruise penis>><<violence 1>><<set $penisstate to "otheranusimminent">><<set $speechotheranusimminent to 1>>
<<elseif $rng gte 1>>
<<if $enemyanger gte 100>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
<<He_nun>> 계속 당신의 <<penis_rul>> <<his_yi>> 항문으로 범했고, <<his_yi>> 움직임은 난폭하고 불규칙하다.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<He_nun>> 계속 당신을 타고 허리를 흔들고 있었고, <<if !$worn.under_lower.type.includes("strap-on")>>당신의 자지는 무력하게 범해지고 있다.<<else>>또한 당신의 페니스 밴드 자지의 느낌을 즐기고 있다.<</if>>
<<else>>
<<He_nun>> 당신에게 누가 이 상황을 지배하고 있는지 보여주려고, 당신의 <<penis_rul>> 거칠게 범한다.
<</if>>
<<elseif $enemyanger gte 20>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
<<if $worn.under_lower.type.includes("strap-on")>>
<<he_ga>> 당신을 제멋대로 범할 때마다 <<his_yi>> 항문이 당신의 페니스 밴드 자지 주위에서 씰룩거린다.
<<else>>
당신은 <<he_ga>> 당신을 범할 때마다 <<his_yi>> 항문이 당신의 육봉 주위에서 씰룩거리는 것을 느낀다.
<</if>>
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<if $worn.under_lower.type.includes("strap-on")>>
<<he_nun>> 당신의 페니스 밴드 자지로 범하면서, <<himPost>> 안의 섹스 장난감을 즐기고 있다.
<<else>>
<<He_nun>> 당신을 섹스 장난감으로 사용하면서, 계속 당신의 <<penis_rul>> 강간하고 있다.
<</if>>
<<else>>
<<He_nun>> <<his_yi>> 항문에 가능한 한 집어넣으려 애쓰며 당신의 <<penis_rul>> 범한다.
<</if>>
<<else>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
<<if $npcSub>>당신은 계속 <<himPost>>에 박아댔고<<else>><<He_nun>> 계속 당신의 <<penis_rul>> 타고 허리를 흔들었고<</if>>, <<his_yi>> 항문은 당신의 육봉을 리드미컬하게 쳐댄다. <<His_yi>> 몸은 당신이 민감한 곳을 쳐댈 때마다 꼬아댄다.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<if $npcSub>>당신은 계속 <<himPost>>에 박아댔고<<else>><<He_nun>> 계속 당신의 <<penis_rul>> 타고 허리를 흔들었고<</if>>, <<his_yi>> 항문은 당신의 육봉을 리드미컬하게 쳐댄다.
<<else>>
<<if $npcSub>>당신은 안정적인 움직임으로 <<his_yi>> 엉덩이 안에 <<penis_rul>> 눌러댄다<<else>><<He_nun>> 안정적인 움직임으로 당신의 <<penis_rul>> 타고 허리를 흔든다<</if>>.
<</if>>
<</if>>
<<sex 30 _n>><<bruise penis>><<violence 1>><<set $speechotheranuspenetrated to 1>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].penis is "otheranusimminent">>
<<if $rng gte 101>>
<span class="blue"><<He_nun>> <<his_yi>> 항문을 당신의 <<penisPost>>에 눌러대는 것을 멈춘다.</span>
<<set $NPCList[_n].penis to "otheranusentrance">><<set $penisstate to "otheranusentrance">><<set $speechotheranusentrance to 1>>
<<elseif $rng gte 1>>
<<if $nopenile is 0>>
<<set $penisactiondefault to "otheranustake">>
<<if (($player.penissize is -1 and $arousal lte ($arousalmax / 5) * 4) or ($player.penissize is -2 and $arousal lte ($arousalmax / 10) * 9))>>
<<He_nun>> <<his_yi>> 항문을 당신의 <<penisPost>> 끝에 눌러대며, 당신의 것을 집어넣으려 한다. <span class="blue">하지만 당신은 아직 발기하지 않았다.</span>
<<set $speechpenissmall to 1>><<set $enemyanger += 5>>
<<elseif $player.penissize lte 2 or $player.penissize is 3 and random(1, 100) gte 70 or $player.penissize gte 4 and random(1, 100) gte 90>>
<<if playerHasStrapon()>>
<span class="pink"><<He_nun>> 천천히 당신의 <<penis_rul>> <<his_yi>> 항문 안으로, 뿌리 끝까지 집어넣는다.</span>
<<sex 30 _n>><<set $NPCList[_n].penis to "otheranus">><<violence 1>><<set $penisstate to "otheranus">><<set $speechotheranuspenetrated to 1>>
<<elseif $player.virginity.penile isnot true>>
<span class="pink"><<He_nun>> 천천히 당신의 <<penis_rul>> <<his_yi>> 항문 안으로, 뿌리 끝까지 집어넣는다.</span>
<<sex 30 _n>><<set $NPCList[_n].penis to "otheranus">><<penilestat>><<bruise penis>><<violence 1>><<raped>><<penisraped>><<set $penisstate to "otheranus">><<set $speechotheranuspenetrated to 1>>
<<elseif $player.virginity.penile is true>>
<span class="pink"><<He_nun>> 천천히 당신의 동정 <<penis_rul>> <<his_yi>> 항문 안으로 집어넣었고,</span><span class="red"> 귀두와 포피 사이를 찢어내어 영원히 당신의 순결을 빼앗아 버린다.</span>
<<sex 100 _n>><<set $NPCList[_n].penis to "otheranus">><<bruise penis>><<penilestat>><<violence 100>><<raped>><<penisraped>><<set $penisstate to "otheranus">><<set $speechpenisvirgin to 1>>
<</if>>
<<takeVirginity $NPCList[_n].fullDescription "penile">><<takeNPCVirginity _n "anal">>
<<if $player.penissize gte 4>>
<<He_nun>> 그렇게 큰 것을 집어넣었다는 것에 자랑스러워 하는 것 같다.
<</if>>
<<else>>
<<He_nun>> <<his_yi>> 항문을 당신의 <<penisPost>> 끝에 눌러대며, 당신의 것을 집어넣으려 한다. <span class="blue">하지만 당신의 자지가 너무 컸다.</span>
<<set $speechpenisbig to 1>><<set $enemyanger += 5>>
<</if>>
<<else>>
당신이 바라는 대로, <<he_nun>> 당신의 <<penis_rul>> <<his_yi>> 항문에 삽입하지 않고, 대신 귀두 끝을 희롱하기 시작한다.
<<sex 15 _n>><<set $speechotheranuswithhold to 1>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].penis is "otheranusentrance">>
<<if $rng gte 101>>
<span class="lblue"><<He_nun>> <<his_yi>> 엉덩이를 당신의 <<penisPost>>에서 치운다.</span>
<<set $NPCList[_n].penis to 0>><<set $penisuse to 0>><<set $penisstate to 0>>
<<elseif $rng gte 1>>
<<if $worn.over_lower.vagina_exposed is 0>>
<<if $npcSub>>당신은<<else>><<He_nun>><</if>> 당신의 <<worn_over_lower_name>> 위에서 <<his_yi>> 엉덩이를 당신의 <<penisPost>>에 비벼댄다.
<<sex 5 _n>><<set $worn.over_lower.integrity -= 10>><<set $speechotheranusentrance to 1>>
<<elseif $worn.lower.vagina_exposed is 0>>
<<if $npcSub>>당신은<<else>><<He_nun>><</if>> 당신의 <<worn_lower_name>> 위에서 <<his_yi>> 엉덩이를 당신의 <<penisPost>>에 비벼댄다.
<<sex 5 _n>><<set $worn.lower.integrity -= 10>><<set $speechotheranusentrance to 1>>
<<elseif $worn.lower.vagina_exposed is 1 and $worn.over_lower.vagina_exposed is 1>>
<<set $rng to random(1, 100)>>
<<if $worn.under_lower.vagina_exposed is 0>>
<<if $npcSub>>당신은<<else>><<He_nun>><</if>> 당신의 <<worn_under_lower_name>> 위에서 <<his_yi>> 엉덩이를 당신의 <<penisPost>>에 비벼댄다.
<<sex 5 _n>><<set $worn.under_lower.integrity -= 10>><<set $speechotheranusentrance to 1>>
<<elseif $worn.under_lower.vagina_exposed is 1>>
<<if $rng gte 71>>
<<if $NPCList[_n].chastity.anus.includes("shield")>>
<<if $npcSub>>당신은<<else>><<He_nun>><</if>><<if $worn.genitals.type.includes("chastity")>><<set $worn.genitals.integrity -= 10>> 당신의 <<worn_genitals_name>> 위로<</if>> 당신의 <<penisPost>>에 <<his_yi>> <<trClothes "genitals" $NPCList[_n].chastity.anus "name" "을">>_trResult 비벼댄다.
<<sex 25 _n>><<set $speechNPCChastity to 1>>
<<elseif $worn.genitals.type.includes("chastity")>>
<<if $npcSub>>당신은<<else>><<He_nun>><</if>> 당신의 <<worn_genitals_name>> 위에서 <<his_yi>> 엉덩이를 당신의 <<penisPost>>에 비벼댄다.
<<sex 20 _n>><<set $worn.genitals.integrity -= 10>><<set $speechchastity to 1>>
<<elseif $nopenile is 1 and !$npcSub>>
<span class="purple"><<He_nun>> <<his_yi>> 엉덩이를 당신의 <<penisPost>>에 눌러댄다.</span>
<<sex 20 _n>><<set $NPCList[_n].penis to "otheranusimminent">><<set $penisstate to "otheranusimminent">><<set $speechotheranusimminent to 1>>
<<elseif $penisWetness gte ($player.penissize * 15) + random(1, 40) or random(1, 2) is 2 and !$npcSub>>
<<He_nun>> <<his_yi>> 엉덩이를 당신의 <<penisPost>>에 눌러댄다. <<penis_lube_text>> <span class="pink">당신의 자지 끝이 안쪽으로 눌려서, 한 번만 더 찌르면 삽입이 될 것 같다.</span>
<<sex 20 _n>><<set $NPCList[_n].penis to "otheranusimminent">><<set $penisstate to "otheranusimminent">><<set $speechotheranusimminent to 1>>
<<elseif !$npcSub>>
<<He_nun>> <<his_yi>> 엉덩이를 당신의 <<penisPost>>에 눌러대지만, <span class="blue">삽입에는 실패한다.</span> 당신의 <<penisSimple_un>> 빗나가 대신 <<his_yi>> 엉덩이살 사이에 비벼댄다.
<<sex 5 _n>><<set $speechotheranusimminent to 1>>
<</if>>
<<elseif $rng gte 1>>
<<if !$worn.genitals.type.includes("chastity")>>
<<if $npcSub>>당신은<<else>><<He_nun>><</if>> 당신의 <<penis_rul>> <<his_yi>> 엉덩이살 사이로 비벼댄다.
<<sex 10 _n>>
<<else>>
<<if $npcSub>>당신은<<else>><<He_nun>><</if>> <<his_yi>> 엉덩이살을 당신의 <<worn_genitals_name_ul>> 사용해 비벼댄다.
<<sex 5 _n>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].penis is "mouthotheranus">>
<<if $rng gte 1>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 3)>>
<<He_nun>> <<his_yi>> 항문을 당신의 입에 비벼댄다.
<<else>>
<<He_nun>> 천천히 <<his_yi>> 항문을 당신의 입술 위에서 움직인다.
<</if>>
<<sex 3 _n>><<set $speechmouthotheranus to 1>>
<<if $mouthactiondefault is "anallick">>
<<set $speechanallick to 1>>
<<elseif $mouthactiondefault is "analkiss">>
<<set $speechanalkiss to 1>>
<</if>>
<<else>>
<span class="purple"><<He_nun>> <<his_yi>> 엉덩이를 당신의 얼굴에서 치운다.</span>
<<set $mouthuse to 0>><<set $mouthstate to 0>><<set $NPCList[_n].penis to 0>>
<<set $NPCList[_n].location.genitals = 0>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].penis is "penisentrance" and !$npcSub>>
<<if $rng gte 51>>
<<He_nun>> 당신의 <<penis_rul>> <<his_yi>> <<npcPenisSimple_ro _n>> 애무하여, <span class="purple">다음에 무슨 일이 일어날지를 암시한다.</span>
<<set $penisstate to "otherpenisimminent">><<set $NPCList[_n].penis to "penisimminent">><<sex 10 _n>>
<<else>>
<<He_nun>> <<his_yi>> <<npcPenisSimple_ul _n>> 당신의 <<penisPost>>에 가까이 한다.
<<neutral 1 _n>>
<</if>>
<<set $speechfencingentrance to 1>>
<<elseif $NPCList[_n].penis is "penisimminent" and !$npcSub>>
<<He_nun>> 사타구니를 앞으로 움직여, <span class="pink"> <<bhis_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 <<penisPost>>에
<<if $enemyarousal gte (($enemyarousalmax / 10) * 7)>>
부딪혀대고
<<elseif $enemyarousal gte (($enemyarousalmax / 10) * 4)>>
쳐대고
<<else>>
누르고
<</if>>
있다.</span>
<<set $penisstate to "otherpenis">><<set $NPCList[_n].penis to "penis">><<sex 20 _n>><<set $speechpenispenis to 1>>
<<if $worn.genitals.type.includes("chastity")>>
<<set $worn.genitals.integrity -= 10>><<set $speechchastity to 1>>
<</if>>
<<elseif $NPCList[_n].penis is "penis">>
<<if $rng gte 1>>
<<if $enemyarousal gte $enemyarousalmax * 0.8>>
<<He_nun>> <<his_yi>> 엉덩이를 앞으로 밀치며,<<if $npcSub>> 본능적으로<</if>> 당신의 <<penis_rul>> <<his_yi>> 자지에 난폭하게 쳐댄다.
<<if $penisWetness gte 45 and !playerHasStrapon()>>
<span class="purple">당신의 쿠퍼액이 서로 섞이고 있다.</span><<purity -1>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax * 0.6>>
<<He_nun>> <<his_yi>> 엉덩이를 앞으로 밀치며,<<if $npcSub>> 본능적으로<</if>> <<his_yi>> <<npcPenisSimple_ul _n>> 당신의 <<penisPost>>에 쳐댄다.
<<if $penisWetness gte 45 and !playerHasStrapon()>>
<span class="purple">당신의 쿠퍼액이 서로 섞이고 있다.</span><<purity -1>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax * 0.4>>
<<He_nun>> <<his_yi>> 엉덩이를 앞으로 밀치며, 당신의 <<penises>> 서로 주무르며 비벼댄다.
<<elseif $enemyarousal gte $enemyarousalmax * 0.2>>
<<He_nun>> 당신의 <<penises>> 서로 주무르며 비벼댄다.
<<else>>
<<He_nun>> 당신의 <<penises>> 서로 주무르며 애무한다.
<</if>>
<<sex 20 _n>><<set $speechpenispenis to 1>>
<<if $worn.genitals.type.includes("chastity")>>
<<set $worn.genitals.integrity -= 10>><<set $speechchastity to 1>>
<</if>>
<<else>>
<span class="lblue"><<He_nun>> <<his_yi>> <<npcPenisSimple_ul _n>> 당신에게서 치운다.</span>
<<set $penisuse to 0>><<set $NPCList[_n].penis to 0>>
<</if>>
<</if>>
<!-- VAGINA START -->
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].vagina is "clothed" and $npcSub isnot 1>>
<<if $enemyarousal gte 40>>
<span class="blue"><<He_nun>> <<npcUndressText $NPCList[_n] "lower" "self" "and">>, <<npcRevealText $NPCList[_n] "lower">>.</span>
<<set $NPCList[_n].vagina to 0>>
<<if $NPCList[_n].penis isnot "none">>
<<npcGenitalReaction $NPCList[_n]>>
<<set $NPCList[_n].penis to 0>>
<</if>>
<</if>>
<<if $NPCList[_n].fullDescription is "Sydney">>
<<sydneyExpose>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].vagina is "frot">>
<<if $rng gte 101>>
<span class="blue"><<He_nun>> <<his_yi>> 클리토리스를 치우고 <<his_yi>> 보지를 당신의 <<penisPost>>에 게걸스럽게 눌러댄다.</span>
<<set $penisuse to "othervagina">><<set $NPCList[_n].vagina to "penisentrance">><<set $penisstate to "entrance">><<set $speechpenisentrance to 1>>
<<else>>
<<if $npcSub>>당신은<<else>><<He_nun>><</if>> <<his_yi>> 보지를 당신의 귀두에 비벼댄다.
<<sex 5 _n>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].vagina is "penis">>
<<if $rng gte 101>>
<span class="purple"><<He_nun>> <<his_yi>> 골반을 움직여, 당신의 <<penis_rul>> <<his_yi>> 질에서 놓아준다.</span>
<<sex 30 _n>><<set $NPCList[_n].vagina to "penisimminent">><<bruise penis>><<violence 1>><<set $penisstate to "imminent">><<set $speechpenisimminent to 1>>
<<elseif $rng gte 1>>
<<if $enemyanger gte 100>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
<<He_nun>> 계속 당신의 <<penis_rul>> 범했고, <<his_yi>> 보지에 당신의 육봉을 미끄러뜨릴 때마다 <<his_yi>> 움직임은 난폭하고 불규칙하다.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<if !$worn.under_lower.type.includes("strap-on")>>
<<He_nun>> 계속 당신을 타고 허리를 흔들고 있었고, 당신의 자지는 무력하게 범해지고 있다.
<<else>>
<<He_nun>> 계속 당신의 <<penis_rul>> 타고 허리를 흔든다.
<</if>>
<<else>>
<<He_nun>> 당신에게 누가 이 상황을 지배하고 있는지 보여주려고, 당신의 <<penis_rul>> 거칠게 범한다.
<</if>>
<<elseif $enemyanger gte 20>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
<<if playerHasStrapon()>>
당신은 <<he_ga>> 당신을 범할 때마다 <<his_yi>> 보지가 당신의 페니스 밴드 자지 주위에서 씰룩거리며 고동치는 것을 느낀다.
<<else>>
당신은 <<he_ga>> 당신을 범할 때마다 <<his_yi>> 보지가 당신의 육봉 주위에서 씰룩거리며 고동치는 것을 느낀다.
<</if>>
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<He_nun>> 당신을 섹스 장난감으로 사용하면서, 계속 당신의 <<penis_rul>> 강간하고 있다.
<<else>>
<<He_nun>> <<his_yi>> 보지에 가능한 한 집어넣으려 애쓰며, 당신의 <<penis_rul>> 범한다.
<</if>>
<<else>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
<<if $npcSub>>당신은 계속 <<himPost>>에 박아댔고<<else>><<He_nun>> 계속 당신의 <<penis_rul>> 타고 허리를 흔들었고<</if>>, <<his_yi>> 보지는 당신의 육봉을 리드미컬하게 주무르며 짜댄다. <<His_yi>> 몸은 당신이 민감한 곳을 쳐댈 때마다 꼬아댄다.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<if $npcSub>>당신은 계속 <<himPost>>에 박아댔고<<else>><<He_nun>> 계속 당신의 <<penis_rul>> 타고 허리를 흔들었고<</if>>, <<his_yi>> 보지는 당신의 육봉을 리드미컬하게 주무르며 짜댄다.
<<else>>
<<if $npcSub>>당신은 안정적인 움직임으로 <<his_yi>> 보지 안에 당신의 <<penis_rul>> 눌러댄다<<else>><<He_nun>> 안정적인 움직임으로 당신의 <<penis_rul>> 타고 허리를 흔든다<</if>>.
<</if>>
<</if>>
<<sex 30 _n>><<bruise penis>><<violence 1>><<set $speechpenispenetrated to 1>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].vagina is "penisimminent">>
<<if $rng gte 101>>
<span class="blue"><<He_nun>> <<his_yi>> 보지를 당신의 <<penisPost>>에 눌러대는 것을 멈춘다.</span>
<<set $NPCList[_n].vagina to "penisentrance">><<set $penisstate to "entrance">><<set $speechpenisentrance to 1>>
<<elseif $rng gte 1>>
<<if $nopenile is 0>>
<<if (($player.penissize is -1 and $arousal lte ($arousalmax / 5) * 4) or ($player.penissize is -2 and $arousal lte ($arousalmax / 10) * 9))>>
<<He_nun>> <<his_yi>> 보지를 당신의 <<penisPost>> 끝에 눌러대며, 당신의 것을 집어넣으려 한다. <span class="blue">하지만 당신은 아직 발기하지 않았다.</span>
<<set $speechpenissmall to 1>><<set $enemyanger += 5>>
<<elseif $player.penissize lte 2 or $player.penissize is 3 and random(1, 100) gte 70 or $player.penissize gte 4 and random(1, 100) gte 90>>
<<if playerHasStrapon()>>
<span class="pink"><<He_nun>> 천천히 당신의 <<penis_rul>> <<his_yi>> 보지 안으로, 뿌리 끝까지 집어넣는다.</span>
<<sex 30 _n>><<set $NPCList[_n].vagina to "penis">><<violence 1>><<set $penisstate to "penetrated">><<set $speechpenispenetrated to 1>>
<<elseif $player.virginity.penile isnot true>>
<span class="pink"><<He_nun>> 천천히 당신의 <<penis_rul>> <<his_yi>> 보지 안으로, 뿌리 끝까지 집어넣는다.</span>
<<sex 30 _n>><<set $NPCList[_n].vagina to "penis">><<penilestat>><<bruise penis>><<violence 1>><<raped>><<penisraped>><<set $penisstate to "penetrated">><<set $speechpenispenetrated to 1>>
<<elseif $player.virginity.penile is true>>
<span class="pink"><<He_nun>> 천천히 당신의 동정 <<penis_rul>> <<his_yi>> 보지 안으로 집어넣었고,</span><span class="red"> 귀두와 포피 사이를 찢어내어 영원히 당신의 순결을 빼앗아 버린다.</span>
<<sex 100 _n>><<set $NPCList[_n].vagina to "penis">><<bruise penis>><<penilestat>><<violence 100>><<raped>><<penisraped>><<set $penisstate to "penetrated">><<set $speechpenisvirgin to 1>>
<</if>>
<<takeVirginity $NPCList[_n].fullDescription "penile">><<takeNPCVirginity _n "vaginal">>
<<if $player.penissize gte 4>>
<<He_nun>> 그렇게 큰 것을 집어넣었다는 것에 자랑스러워 하는 것 같다.
<</if>>
<<else>>
<<He_nun>> <<his_yi>> 보지를 당신의 <<penisPost>> 끝에 눌러대며, 당신의 것을 집어넣으려 한다. <span class="blue">하지만 당신의 자지가 너무 컸다.</span> <<He_nun>> 당신의 육봉을 비벼댄다.
<<set $speechpenisbig to 1>><<set $enemyanger += 5>>
<</if>>
<<else>>
당신이 바라는 대로, <<he_nun>> 당신의 <<penis_rul>> <<his_yi>> 보지에 삽입하지 않고, 대신 귀두 끝을 희롱하기 시작한다.
<<sex 15 _n>><<set $speechpeniswithhold to 1>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].vagina is "penisentrance">>
<<if $rng gte 101>>
<span class="lblue"><<He_nun>> <<his_yi>> 보지를 당신의 <<penisPost>>에서 치운다.</span>
<<set $NPCList[_n].vagina to 0>><<set $penisuse to 0>><<set $penisstate to 0>>
<<elseif $rng gte 1>>
<<if $worn.over_lower.vagina_exposed is 0>>
<<if $npcSub>>당신은<<else>><<He_nun>><</if>> 당신의 <<worn_over_lower_name>> 위에서 <<his_yi>> 보지를 당신의 <<penisPost>>에 비벼댄다.
<<sex 5 _n>><<set $worn.over_lower.integrity -= 10>><<set $speechpenisentrance to 1>>
<<elseif $worn.lower.vagina_exposed is 0>>
<<if $npcSub>>당신은<<else>><<He_nun>><</if>> 당신의 <<worn_lower_name>> 위에서 <<his_yi>> 보지를 당신의 <<penisPost>>에 비벼댄다.
<<sex 5 _n>><<set $worn.lower.integrity -= 10>><<set $speechpenisentrance to 1>>
<<elseif $worn.lower.vagina_exposed is 1 and $worn.over_lower.vagina_exposed is 1>>
<<set $rng to random(1, 100)>>
<<if $worn.under_lower.vagina_exposed is 0>>
<<if $npcSub>>당신은<<else>><<He_nun>><</if>> 당신의 <<worn_under_lower_name>> 위에서 <<his_yi>> 보지를 당신의 <<penisPost>>에 비벼댄다.
<<sex 5 _n>><<set $worn.under_lower.integrity -= 10>><<set $speechpenisentrance to 1>>
<<elseif $worn.under_lower.vagina_exposed is 1>>
<<if $rng gte 51>>
<<if $NPCList[_n].chastity.vagina.includes("chastity")>>
<<if $npcSub>>당신은<<else>><<He_nun>><</if>><<if $worn.genitals.type.includes("chastity")>><<set $worn.genitals.integrity -= 10>> 당신의 <<worn_genitals_name>> 위로<</if>> 당신의 <<penisPost>>에 <<his_yi>> <<trClothes "genitals" $NPCList[_n].chastity.vagina "name" "을">>_trResult 비벼댄다.
<<sex 25 _n>><<set $speechNPCChastity to 1>>
<<elseif $worn.genitals.type.includes("chastity")>>
<<if $npcSub>>당신은<<else>><<He_nun>><</if>> 당신의 <<worn_genitals_name>> 위에서 <<his_yi>> 보지를 당신의 <<penisPost>>에 비벼댄다.
<<sex 20 _n>><<set $worn.genitals.integrity -= 10>><<set $speechchastity to 1>>
<<elseif $nopenile is 1 and !$npcSub>>
<span class="purple"><<He_nun>> <<his_yi>> 보지를 당신의 <<penisPost>>에 눌러댄다.</span>
<<sex 20 _n>><<set $NPCList[_n].vagina to "penisimminent">><<set $penisstate to "imminent">><<set $speechpenisimminent to 1>>
<<elseif $penisWetness gte ($player.penissize * 15) + random(1, 40) or random(1, 2) is 2 and !$npcSub>>
<<He_nun>> <<his_yi>> 보지를 당신의 <<penisPost>>에 눌러댄다. <<penis_lube_text>> <span class="pink">당신의 자지 끝이 <<his_yi>> 안쪽으로 눌려서, 한 번만 더 찌르면 삽입이 될 것 같다.</span>
<<sex 20 _n>><<set $NPCList[_n].vagina to "penisimminent">><<set $penisstate to "imminent">><<set $speechpenisimminent to 1>>
<<elseif !$npcSub>>
<<He_nun>> <<his_yi>> 보지를 당신의 <<penisPost>>에 눌러대지만, <span class="blue">삽입에는 실패한다.</span> 당신의 <<penisSimple_un>> 빗나가 대신 <<his_yi>> 클리토리스를 비벼댄다.
<<sex 5 _n>><<set $speechpenisimminent to 1>>
<<if $enemyarousal gte ($enemyarousalmax / 2) and random(1, 3) is 3>>
음란한 액체가 <<his_yi>> 보지에서 뚝뚝 떨어져, <span class="blue">당신의 자지를 윤활시킨다.</span>
<<set $player.bodyliquid.penis.goo += 1>>
<</if>>
<</if>>
<<elseif $rng gte 1>>
<<if !$worn.genitals.type.includes("chastity")>>
<<if $npcSub>>
당신은 당신의 <<penis_ro>> <<his_yi>> 음순을 희롱한다.
<<else>>
<<He_nun>> 당신의 <<penis_rul>> <<his_yi>> 음순으로 희롱한다.
<</if>>
<<sex 10 _n>>
<<else>>
<<if $npcSub>>
당신은 당신의 <<penis_ro>> <<his_yi>> 음순을 희롱한다.
<<else>>
<<He_nun>> 당신의 <<penis_rul>> <<his_yi>> 음순으로 희롱한다.
<</if>>
<<sex 5 _n>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].vagina is "lefthand" or $NPCList[_n].vagina is "righthand">>
/*<<set $_npchand to $NPCList[_n].vagina.slice(0,4)>>*/
<<if $rng lte 80>>
<<He_nun>> <<his_yi>> 보지를 <<his_yi>> 손으로 쓰다듬는다.
<<neutral 1 _n>><<set $enemyarousal += 20>>
<<else>>
<span class="blue"><<He_nun>> <<his_yi>> 손을 <<his_yi>> 보지에서 치운다.</span>
<<set $NPCList[_n][$NPCList[_n].vagina] to 0>><<set $NPCList[_n].vagina to 0>>
<</if>>
<</if>>
<<if $NPCList[_n].vagina is "mouth">>
<<if $enemyanger gte 100>>
<<He_ga>> 당신의 입을 <<his_yi>> 보지로 막아서, 숨을 쉬기 힘들게 한다.
<<if $NPCList[_n].type is "plant" and $mouthactiondefault isnot "vaginalick">>
<span class="pink">달콤한 꿀이 당신의 입 안으로 새어나온다.</span>
<<nectarfed 8>>
<</if>>
<<violence 3>><<bruise face>><<set $speechvaginamouth to 1>>
<<else>>
<<if $mouthsubmit is 1>>
<<if $rng gte 1>>
<<if !$npcSub>>
<<He_nun>> <<his_yi>> 보지를 당신의 입술에 비벼댄다.
<<else>>
당신은 계속 <<his_yi>> 보지를 당신의 입술로 더럽힌다.
<</if>>
<<if $NPCList[_n].type is "plant" and $mouthactiondefault isnot "vaginalick">>
<span class="pink">당신은 달콤한 꿀을 맛볼 수 있다.</span>
<<nectarfed 8>>
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 3)>>
당신은 <<his_yi>> 애액을 맛볼 수 있다.
<</if>>
<<sex 3 _n>><<set $speechvaginamouth to 1>>
<<else>>
<<He_nun>> <<his_yi>> 보지를 당신 얼굴에서 치운다.
<<set $mouthuse to 0>><<set $mouthstate to 0>><<set $NPCList[_n].vagina to 0>>
<</if>>
<<else>>
<<if $rng gte 1>>
<<if !$npcSub>>
<<He_nun>> <<his_yi>> 보지를 당신의 입술에 비벼댄다.
<<else>>
당신은 계속 <<his_yi>> 보지를 당신의 입술로 더럽힌다.
<</if>>
<<if $NPCList[_n].type is "plant" and $mouthactiondefault isnot "vaginalick">>
<span class="pink">당신은 달콤한 꿀을 맛볼 수 있다.</span>
<<nectarfed 8>>
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 3)>>
당신은 <<his_yi>> 애액을 맛볼 수 있다.
<</if>>
<<sex 3 _n>><<set $speechvaginamouth to 1>>
<<else>>
<<He_nun>> <<his_yi>> 보지를 당신 얼굴에서 치운다.
<<set $mouthuse to 0>><<set $mouthstate to 0>><<set $NPCList[_n].vagina to 0>>
<</if>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].vagina is "vaginaentrance" and !$npcSub>>
<<if $rng gte 51>>
<<He_nun>> 당신의 <<pussy_rul>> <<his_yi>> 보지로 키스하여, <span class="purple">다음에 무슨 일이 일어날지를 암시한다.</span>
<<set $vaginastate to "othervaginaimminent">><<set $NPCList[_n].vagina to "vaginaimminent">><<sex 10 _n>>
<<else>>
<<He_nun>> <<his_yi>> 보지를 당신의 <<pussyPost>>에 가까이 한다.
<<neutral 1 _n>>
<</if>>
<<set $speechtribentrance to 1>>
<<elseif $NPCList[_n].vagina is "vaginaimminent" and !$npcSub>>
<<He_nun>> 사타구니를 앞으로 움직여, <span class="pink"> <<his_yi>> 보지를 당신의 <<pussyPost>>에
<<if $enemyarousal gte (($enemyarousalmax / 10) * 7)>>
철벅대며 짓누르고
<<elseif $enemyarousal gte (($enemyarousalmax / 10) * 4)>>
쳐대고
<<else>>
누르고
<</if>>
있다.</span>
<<set $vaginastate to "othervagina">><<set $NPCList[_n].vagina to "vagina">><<sex 20 _n>><<set $speechvaginavagina to 1>>
<<elseif $NPCList[_n].vagina is "vagina">>
<<if $rng gte 1>>
<<if $enemyarousal gte $enemyarousalmax * 0.8>>
<<He_nun>> <<his_yi>> 엉덩이를 앞으로 밀치며,<<if $npcSub>> 본능적으로<</if>> 당신의 <<pussy_rul>> <<his_yi>> 보지에 난폭하게 쳐댄다.
<<if $vaginaWetness gte 45>>
<span class="purple">당신의 애액이 서로 섞이고 있다.</span><<purity -1>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax * 0.6>>
<<He_nun>> <<his_yi>> 엉덩이를 앞으로 밀치며,<<if $npcSub>> 본능적으로<</if>> 당신의 <<pussy_rul>> <<his_yi>> 보지에 쳐댄다.
<<if $vaginaWetness gte 45>>
<span class="purple">당신의 애액이 서로 섞이고 있다.</span><<purity -1>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax * 0.4>>
<<He_nun>> <<his_yi>> 엉덩이를 앞으로 밀치며, 당신의 <<pussy_rul>> <<his_yi>> 보지에 주무르며 비벼댄다.
<<elseif $enemyarousal gte $enemyarousalmax * 0.2>>
<<He_nun>> 당신의 <<pussy_rul>> <<his_yi>> 보지에 주무르며 비벼댄다.
<<else>>
<<He_nun>> 당신의 <<pussy_rul>> <<his_yi>> 보지에 주무르며 가볍게 스친다.
<</if>>
<<sex 20 _n>><<set $speechvaginavagina to 1>>
<<else>>
<span class="lblue"><<He_nun>> <<his_yi>> 보지를 당신에게서 치운다.</span>
<<set $vaginause to 0>><<set $NPCList[_n].vagina to 0>>
<</if>>
<</if>>
<<if $NPCList[_n].vagina is "leftarm">>
<<if $rng gte 1>>
<<if !$npcSub>>
<<He_nun>> <<his_yi>> 보지를 당신의 손가락에다 비벼댄다.
<<submission 2 _n>>
<<else>>
당신은 <<his_yi>> 보지에 당신의 손가락을 비벼댄다.
<</if>>
<<else>>
<<He_nun>> 당신의 손에서 <<his_yi>> 보지를 빼낸다.
<<set $leftarm to 0>><<set $NPCList[_n].vagina to 0>><<set $leftactiondefault to "leftplay">>
<</if>>
<</if>>
<<if $NPCList[_n].vagina is "rightarm">>
<<if $rng gte 1>>
<<if !$npcSub>>
<<He_nun>> <<his_yi>> 보지를 당신의 손가락에다 비벼댄다.
<<submission 2 _n>>
<<else>>
당신은 <<his_yi>> 보지에 당신의 손가락을 비벼댄다.
<</if>>
<<else>>
<<He_nun>> 당신의 손에서 <<his_yi>> 보지를 빼낸다.
<<set $rightarm to 0>><<set $NPCList[_n].vagina to 0>><<set $rightactiondefault to "rightplay">>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].vagina is "feet">>
<<set $speechfeet to 1>>
<<if $rng gte 1>>
<<if !$npcSub>>
<<He_nun>> <<his_yi>> 보지를 당신의 발에다 비벼댄다.
<<submission 2 _n>>
<<else>>
당신은 <<his_yi>> 보지에 당신의 발을 비벼댄다.
<</if>>
<<else>>
<<He_nun>> 당신의 발에서 <<his_yi>> 보지를 빼낸다.
<<set $feetuse to 0>><<set $NPCList[_n].vagina to 0>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].vagina is "footjob">>
<<if $rng gte 101 or ($penisuse isnot "feet" and $vaginause isnot "feet")>>
<span class="blue"><<He_nun>> <<his_yi>> 발을 당신의 <<genitalsPost>>에 눌러대는 것을 그만둔다.</span>
<<set $NPCList[_n].vagina to 0>>
<<if ($player.penisExist or playerHasStrapon()) and $penisuse is "feet">>
<<set $penisuse to 0>>
<</if>>
<<if $player.vaginaExist and $vaginause is "feet">>
<<set $vaginause to 0>>
<</if>>
<<else>>
<<if $penisuse is "feet">>
<<He_nun>> <<his_yi>> 발로 당신의 <<penis_rul>> 당신의 배에 밀어대며 당신의 귀두를 <<his_yi>> 발가락 사이로 비벼댄다.
<<set $speechpenisfoot to 1>><<neutral 5 _n>><<violence 1>>
<<elseif $vaginause is "feet">>
<<He_nun>> <<his_yi>> 발로 당신의 <<pussy_rul>> 비벼댄다.
<<set $speechvaginafoot to 1>><<neutral 5 _n>><<violence 1>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].vagina is "otherfrot">>
<<if $rng gte 101>>
<<if $condomUse is false>>
<<elseif $condomUse is true and $player.condom is false and $parasite.penis.name is undefined>>
<<equipCondom>>
<span class="green"><<He_nun>> 당신의 <<penisPost>>에 콘돔을 씌운다.</span>
<</if>>
<span class="blue"><<He_nun>> <<his_yi>> 엉덩이를 움직여 항문을 당신의 <<penisPost>>에 눌러댄다.</span>
<<set $penisuse to "otheranus">><<set $NPCList[_n].vagina to "otheranusentrance">><<set $penisstate to "otheranusentrance">><<set $speechotheranusentrance to 1>>
<<else>>
<<He_nun>> <<his_yi>> 엉덩이를 당신의 <<penisPost>>에 비벼댄다.
<<sex 5 _n>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].vagina is "otheranus">>
<<if $rng gte 101>>
<span class="purple"><<He_nun>> <<his_yi>> 골반을 움직여, 당신의 <<penis_rul>> <<his_yi>> 항문에서 놓아준다.</span>
<<sex 30 _n>><<set $NPCList[_n].vagina to "otheranusimminent">><<bruise penis>><<violence 1>><<set $penisstate to "otheranusimminent">><<set $speechotheranusimminent to 1>>
<<elseif $rng gte 1>>
<<if $enemyanger gte 100>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
<<He_nun>> 계속 당신의 <<penis_rul>> <<his_yi>> 항문으로 범했고, <<his_yi>> 움직임은 난폭하고 불규칙하다. <<his_yi>> 보지에서 애액이 당신의 육봉 위로 흘러내린다.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<if !$worn.under_lower.type.includes("strap-on")>>
<<He_nun>> 계속 당신을 타고 허리를 흔들고 있었고, 당신의 자지는 무력하게 범해지고 있다.
<<else>>
<<He_nun>> 계속 당신의 <<penis_rul>> 타고 허리를 흔든다.
<</if>>
<<else>>
<<He_nun>> 당신에게 누가 이 상황을 지배하고 있는지 보여주려고, 당신의 <<penis_rul>> 거칠게 범한다.
<</if>>
<<elseif $enemyanger gte 20>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
당신은 <<he_ga>> 당신을 범할 때마다 <<his_yi>> 항문이 당신의 육봉 주위에서 씰룩거리는 것을 느낀다.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<He_nun>> 당신을 섹스 장난감으로 사용하면서, 계속 당신의 <<penis_rul>> 강간하고 있다.
<<else>>
<<He_nun>> <<his_yi>> 항문에 가능한 한 집어넣으려 애쓰며 당신의 <<penis_rul>> 범한다.
<</if>>
<<else>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
<<He_nun>> 계속 당신의 <<penis_rul>> 타고 허리를 흔들었고, <<his_yi>> 항문은 당신의 육봉을 리드미컬하게 쳐댄다. <<His_yi>> 몸은 당신이 민감한 곳을 쳐댈 때마다 꼬아댄다.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<He_nun>> 계속 당신의 <<penis_rul>> 타고 허리를 흔들었고, <<his_yi>> 항문은 당신의 육봉을 리드미컬하게 쳐댄다.
<<else>>
<<He_nun>> 안정적인 움직임으로 당신의 <<penis_rul>> 타고 허리를 흔든다.
<</if>>
<</if>>
<<sex 30 _n>><<bruise penis>><<violence 1>><<set $speechotheranuspenetrated to 1>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].vagina is "otheranusimminent">>
<<if $rng gte 101>>
<span class="blue"><<He_nun>> <<his_yi>> 항문을 당신의 <<penisPost>>에 눌러대는 것을 멈춘다.</span>
<<set $NPCList[_n].vagina to "otheranusentrance">><<set $penisstate to "otheranusentrance">><<set $speechotheranusentrance to 1>>
<<elseif $rng gte 1>>
<<if $nopenile is 0>>
<<if (($player.penissize is -1 and $arousal lte ($arousalmax / 5) * 4) or ($player.penissize is -2 and $arousal lte ($arousalmax / 10) * 9))>>
<<He_nun>> <<his_yi>> 항문을 당신의 <<penisPost>> 끝에 눌러대며, 당신의 것을 집어넣으려 한다. <span class="blue">하지만 당신은 아직 발기하지 않았다.</span>
<<set $speechpenissmall to 1>><<set $enemyanger += 5>>
<<elseif $player.penissize lte 2 or $player.penissize is 3 and random(1, 100) gte 70 or $player.penissize gte 4 and random(1, 100) gte 90>>
<<if playerHasStrapon()>>
<span class="pink"><<He_nun>> 천천히 당신의 <<penis_rul>> <<his_yi>> 항문 안으로, 뿌리 끝까지 집어넣는다.</span>
<<sex 30 _n>><<set $NPCList[_n].vagina to "otheranus">><<violence 1>><<set $penisstate to "otheranus">><<set $speechotheranuspenetrated to 1>>
<<elseif $player.virginity.penile isnot true>>
<span class="pink"><<He_nun>> 천천히 당신의 <<penis_rul>> <<his_yi>> 항문 안으로, 뿌리 끝까지 집어넣는다.</span>
<<sex 30 _n>><<set $NPCList[_n].vagina to "otheranus">><<penilestat>><<bruise penis>><<violence 1>><<raped>><<penisraped>><<set $penisstate to "otheranus">><<set $speechotheranuspenetrated to 1>>
<<elseif $player.virginity.penile is true>>
<span class="pink"><<He_nun>> 천천히 당신의 동정 <<penis_rul>> <<his_yi>> 항문 안으로 집어넣었고,</span><span class="red"> 귀두와 포피 사이를 찢어내어 영원히 당신의 순결을 빼앗아 버린다.</span>
<<sex 100 _n>><<set $NPCList[_n].vagina to "otheranus">><<bruise penis>><<penilestat>><<violence 100>><<raped>><<penisraped>><<set $penisstate to "otheranus">><<set $speechpenisvirgin to 1>>
<</if>>
<<takeVirginity $NPCList[_n].fullDescription "penile">><<takeNPCVirginity _n "anal">>
<<if $player.penissize gte 4>>
<<He_nun>> 그렇게 큰 것을 집어넣었다는 것에 자랑스러워 하는 것 같다.
<</if>>
<<else>>
<<He_nun>> <<his_yi>> 항문을 당신의 <<penisPost>> 끝에 눌러대며, 당신의 것을 집어넣으려 한다. <span class="blue">하지만 당신의 자지가 너무 컸다.</span>
<<set $speechpenisbig to 1>><<set $enemyanger += 5>>
<</if>>
<<else>>
당신이 바라는 대로, <<he_nun>> 당신의 <<penis_rul>> <<his_yi>> 항문에 삽입하지 않고, 대신 귀두 끝을 희롱하기 시작한다.
<<sex 15 _n>><<set $speechotheranuswithhold to 1>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].vagina is "otheranusentrance">>
<<if $rng gte 101>>
<span class="lblue"><<He_nun>> <<his_yi>> 엉덩이를 당신의 <<penisPost>>에서 치운다.</span>
<<set $NPCList[_n].vagina to 0>><<set $penisuse to 0>><<set $penisstate to 0>>
<<elseif $rng gte 1>>
<<if $worn.over_lower.vagina_exposed is 0>>
<<if $npcSub>>당신은<<else>><<He_nun>><</if>> 당신의 <<worn_over_lower_name>> 위에서 <<his_yi>> 엉덩이를 당신의 <<penisPost>>에 비벼댄다.
<<sex 5 _n>><<set $worn.over_lower.integrity -= 10>><<set $speechotheranusentrance to 1>>
<<elseif $worn.lower.vagina_exposed is 0>>
<<if $npcSub>>당신은<<else>><<He_nun>><</if>> 당신의 <<worn_lower_name>> 위에서 <<his_yi>> 엉덩이를 당신의 <<penisPost>>에 비벼댄다.
<<sex 5 _n>><<set $worn.lower.integrity -= 10>><<set $speechotheranusentrance to 1>>
<<elseif $worn.lower.vagina_exposed is 1 and $worn.over_lower.vagina_exposed is 1>>
<<set $rng to random(1, 100)>>
<<if $worn.under_lower.vagina_exposed is 0>>
<<if $npcSub>>당신은<<else>><<He_nun>><</if>> 당신의 <<worn_under_lower_name>> 위에서 <<his_yi>> 엉덩이를 당신의 <<penisPost>>에 비벼댄다.
<<sex 5 _n>><<set $worn.under_lower.integrity -= 10>><<set $speechotheranusentrance to 1>>
<<elseif $worn.under_lower.vagina_exposed is 1>>
<<if $rng gte 51>>
<<if $NPCList[_n].chastity.anus.includes("shield")>>
<<if $npcSub>>당신은<<else>><<He_nun>><</if>><<if $worn.genitals.type.includes("chastity")>><<set $worn.genitals.integrity -= 10>> 당신의 <<worn_genitals_name>> 위로<</if>> 당신의 <<penisPost>>에 <<his_yi>> <<trClothes "genitals" $NPCList[_n].chastity.anus "name" "을">>_trResult 비벼댄다.
<<sex 25 _n>><<set $speechNPCChastity to 1>>
<<elseif $worn.genitals.type.includes("chastity")>>
<<if $npcSub>>당신은<<else>><<He_nun>><</if>> 당신의 <<worn_genitals_name>> 위에서 <<his_yi>> 엉덩이를 당신의 <<penisPost>>에 비벼댄다.
<<sex 25 _n>><<set $worn.genitals.integrity -= 10>><<set $speechchastity to 1>>
<<elseif $nopenile is 1 and !$npcSub>>
<span class="purple"><<He_nun>> <<his_yi>> 엉덩이를 당신의 <<penisPost>>에 비벼댄다.</span>
<<sex 20 _n>><<set $NPCList[_n].vagina to "otheranusimminent">><<set $penisstate to "otheranusimminent">><<set $speechotheranusimminent to 1>>
<<elseif $penisWetness gte ($player.penissize * 15) + random(1, 40) or random(1, 2) is 2 and !$npcSub>>
<<He_nun>> <<his_yi>> 엉덩이를 당신의 <<penisPost>>에 눌러댄다. <<penis_lube_text>> <span class="pink">당신의 자지 끝이 안쪽으로 눌려서, 한 번만 더 찌르면 삽입이 될 것 같다.</span>
<<sex 20 _n>><<set $NPCList[_n].vagina to "otheranusimminent">><<set $penisstate to "otheranusimminent">><<set $speechotheranusimminent to 1>>
<<elseif !$npcSub>>
<<He_nun>> <<his_yi>> 엉덩이를 당신의 <<penisPost>>에 눌러대지만, <span class="blue">삽입에는 실패한다.</span> 당신의 <<penisSimple_un>> 빗나가 대신 <<his_yi>> 엉덩이살 사이에 비벼댄다.
<<sex 5 _n>><<set $speechotheranusimminent to 1>>
<</if>>
<<elseif $rng gte 1>>
<<if !$worn.genitals.type.includes("chastity")>>
<<if $npcSub>>당신은<<else>><<He_nun>><</if>> 당신의 <<penis_rul>> <<his_yi>> 엉덩이살 사이로 비벼댄다.
<<sex 10 _n>>
<<else>>
<<if $npcSub>>당신은<<else>><<He_nun>><</if>> <<his_yi>> 엉덩이살을 당신의 <<worn_genitals_name>> 위에 비벼댄다.
<<sex 10 _n>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].vagina is "facesit">>
<<if $consensual is 0 and $underwater isnot 1>>
<<if ($oxygen gt 150 and $enemyanger gte 30) or $enemyanger gte (($enemyangermax / 5) * 4)>>
<<oxygen -150>>
<<if $worn.face.type.includes("covered") or $worn.face.type.includes("gag")>>
<<if $enemyanger lt $enemyangermax/2>>
<span class="lblue"><<He_nun>> <<his_yi>> 보지를 당신의 입에서 치운다.</span>
<<set $mouthuse to 0>><<set $mouthstate to 0>><<set $NPCList[_n].vagina to 0>>
<<else>>
<<switch random(0,2)>>
<<case 0 1>>
<<He_nun>> 계속 당신의 <<worn_face_name>> 위에 몸무게 전체를 실은 채로 앉아있는다.
<<damageFaceCover 2>>
<<case 2>>
<span class="lblue"><<He_nun>> <<his_yi>> 보지를 당신의 입에서 치운다.</span>
<<set $mouthuse to 0>><<set $mouthstate to 0>><<set $NPCList[_n].vagina to 0>>
<</switch>>
<</if>>
<<else>>
<<print either(
"<<He_nun>> 당신의 얼굴을 <<his_yi>> 보지와 엉덩이로 가리고 있다.",
"<<His_yi>> 보지와 엉덩이가 당신의 얼굴을 내리누르고 있다.",
"<<He_nun>> 계속 당신의 얼굴 위에 모든 체중을 실어 앉아있다.",
"<<He_nun>> <<himPost>> 아래에서 당신을 질식시키고 있다.",
"<<His_yi>> 보지와 엉덩이가 당신의 입과 코를 내리누르고 있다."
)>>
<</if>>
<<sex 1 _n>><<bruise face>><<bruise face>>
<<if $suffocationPhase isnot 2>>
<<if $oxygen gte 900>>
<span class="blue">당신은 숨을 쉬려 발버둥친다.</span>
<<violence 3>>
<<elseif $oxygen gte 600>>
<span class="purple">당신은 숨을 쉴 수가 없다!</span>
<<violence 5>>
<<elseif $oxygen gte 300>>
<span class="pink">당신은 어지러움을 느낀다.</span>
<<violence 10>>
<<elseif $oxygen gte 1>>
<span class="pink">당신은 별이 보인다.</span>
<<violence 20>>
<<else>>
<span class="red">당신은 질식하고 있다.</span>
<<violence 50>>
<<suffocatepass>>
<</if>>
<</if>>
<<elseif $oxygen lte 900>>
<<print either(
"<<He_nun>> 당신이 <<himPost>> 아래에서 숨을 쉬게 해 준다.",
"<<He_nun>> 당신이 딱 숨을 조금 쉴 만큼만, 살짝 일어난다.",
"당신은 <<himPost>> 아래에서 약간의 공기를 급히 들이마실 수 있었다."
)>>
<<if $neckuse isnot "hand">>
<<suffocatepass -1>>
<</if>>
<</if>>
<</if>>
<<if $analingusdisablegiving is "f" and ($rng lt 5 or ($rng lt 10 and $enemyanger gte $enemyangermax / 10))>>
<<He_nun>> 당신 위에서 <<his_yi>> 자세를 바꿔, <<his_yi>> 엉덩이를 당신 입 위에 누른다.
<<set $mouthstate to "anal">><<set $NPCList[_n].vagina to "facesitanal">>
<<set $speechmouthotheranus to 1>>
<<elseif $worn.face.type.includes("covered") or $worn.face.type.includes("gag")>>
<<if $enemyanger lt $enemyangermax/2>>
<span class="lblue"><<He_nun>> <<his_yi>> 보지를 당신의 입에서 치운다.</span>
<<set $mouthuse to 0>><<set $mouthstate to 0>><<set $NPCList[_n].vagina to 0>>
<<else>>
<<switch random(0,2)>>
<<case 0 1>>
<<He_nun>> <<his_yi>> ?vulva?rul 당신의 <<worn_face_name>>에 비벼댄다.
<<damageFaceCover 2>>
<<case 2>>
<span class="lblue"><<He_nun>> <<his_yi>> 보지를 당신의 입에서 치운다.</span>
<<set $mouthuse to 0>><<set $mouthstate to 0>><<set $NPCList[_n].vagina to 0>>
<</switch>>
<</if>>
<<elseif $rng gte 0>>
<<if $mouthactiondefault is "vaginalick" and random(1) is 0>>
<<if !$npcSub>>
<<He_nun>> <<his_yi>> 보지를 당신의 입과 혀에 비벼댄다.
<<else>>
당신은 <<his_yi>> 보지를 핥는다.
<</if>>
<<else>>
<<if !$npcSub>>
<<He_nun>> <<his_yi>> 보지를 당신의 입술에 비벼댄다.
<<else>>
당신은 계속 <<his_yi>> 보지를 당신의 입술로 더럽힌다.
<</if>>
<</if>>
<<if $NPCList[_n].type is "plant" and $mouthactiondefault isnot "vaginalick">>
<span class="pink">당신은 달콤한 꿀을 맛볼 수 있다.</span>
<<nectarfed 8>>
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 3)>>
당신은 <<his_yi>> 애액을 맛볼 수 있다.
<</if>>
<<sex 3 _n>><<set $speechfacesit to 1>>
<<else>>
<<He_nun>> 당신의 얼굴에서 일어난다.
<<set $mouthuse to 0>><<set $mouthstate to 0>><<set $NPCList[_n].vagina to 0>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].vagina is "facesitanal">>
<<if $rng gt 10 or ($rng gt 5 and $enemyanger gte $enemyangermax / 10)>>
<<if $worn.face.type.includes("covered") or $worn.face.type.includes("gag")>>
<<switch random(0,2)>>
<<case 0 1>>
<<He_nun>> <<his_yi>> 엉덩이를 당신의 <<worn_face_name>>에 비벼댄다.
<<case 2>>
<span class="lblue"><<He_nun>> <<his_yi>> 엉덩이를 당신의 입에서 치운다.</span>
<<set $mouthuse to 0>><<set $mouthstate to 0>><<set $NPCList[_n].vagina to 0>>
<</switch>>
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 3)>>
<<He_nun>> <<his_yi>> 항문을 당신의 입에 비벼댄다.
<<else>>
<<He_nun>> 천천히 <<his_yi>> 항문을 당신의 입술 위에서 움직인다.
<</if>>
<<sex 3 _n>><<set $speechmouthotheranus to 1>>
<<if $mouthactiondefault is "anallick">>
<<set $speechanallick to 1>>
<<elseif $mouthactiondefault is "analkiss">>
<<set $speechanalkiss to 1>>
<</if>>
<<elseif $rng gte 0>>
<<He_nun>> <<his_yi>> 엉덩이를 당신의 입에서 치우고, <<his_yi>> 자세를 바꿔 <<his_yi>> 보지를 당신 입 위에 누른다.
<<if $NPCList[_n].type is "plant">>
<span class="pink">꿀이 보지 입구에서 번들거린다.</span>
<</if>>
<<set $mouthstate to "vagina">><<set $NPCList[_n].vagina to "facesit">>
<<set $speechfacesit to 1>><<set $mouthtarget to _n>>
<<else>>
<<He_nun>> 당신의 얼굴에서 일어난다.
<<set $mouthuse to 0>><<set $mouthstate to 0>><<set $NPCList[_n].vagina to 0>>
<</if>>
<</if>>
<<if $NPCList[_n].vagina is 0 and $NPCList[_n].penis is 0>>
<<if random(0,1) is 0>>
<<vaginainit>>
<<penisinit>>
<<else>>
<<penisinit>>
<<vaginainit>>
<</if>>
<<elseif $NPCList[_n].vagina is 0>>
<<vaginainit>>
<<elseif $NPCList[_n].penis is 0>>
<<penisinit>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].vagina is "leftDildo">>
<<if $rng gte 1>>
<<if !$npcSub>>
<<He_nun>> <<his_yi>> 보지에 당신의 <<sextoy_rul $currentSexToyLeft.name>> 찔러댄다.
<<submission 2 _n>>
<<else>>
당신은 <<his_yi>> 보지에 당신의 <<sextoy_rul $currentSexToyLeft.name>> 찔러댄다.
<</if>>
<<else>>
<<He_nun>> 당신의 <<sextoy_rul $currentSexToyLeft.name>> <<his_yi>> 보지에서 치운다.
<<set $leftarm to 0>><<set $NPCList[_n].vagina to 0>><<set $leftactiondefault to "dildoOtherPussyFuck">>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].vagina is "rightDildo">>
<<if $rng gte 1>>
<<if !$npcSub>>
<<He_nun>> <<his_yi>> 보지에 당신의 <<sextoy_rul $currentSexToyRight.name>> 찔러댄다.
<<submission 2 _n>>
<<else>>
당신은 <<his_yi>> 보지에 당신의 <<sextoy_rul $currentSexToyRight.name>> 찔러댄다.
<</if>>
<<else>>
<<He_nun>> 당신의 <<sextoy_rul $currentSexToyRight.name>> <<his_yi>> 보지에서 치운다.
<<set $rightarm to 0>><<set $NPCList[_n].vagina to 0>><<set $rightactiondefault to "dildoOtherPussyFuck">>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].vagina is "leftDildoAnus">>
<<if $rng gte 1>>
<<if !$npcSub>>
<<He_nun>> <<his_yi>> 항문에 당신의 <<sextoy_rul $currentSexToyLeft.name>> 찔러댄다.
<<submission 2 _n>>
<<else>>
당신은 <<his_yi>> 항문에 당신의 <<sextoy_rul $currentSexToyLeft.name>> 찔러댄다.
<</if>>
<<else>>
<<He_nun>> 당신의 <<sextoy_rul $currentSexToyLeft.name>> <<his_yi>> 항문에서 치운다.
<<set $leftarm to 0>><<set $NPCList[_n].vagina to 0>><<set $leftactiondefault to "dildoOtherAnusFuck">>
<</if>>
<</if>>
<<if $NPCList[_n].penis is "leftDildoAnus">>
<<if $rng gte 1>>
<<if !$npcSub>>
<<He_nun>> <<his_yi>> 항문에 당신의 <<sextoy_rul $currentSexToyLeft.name>> 찔러댄다.
<<submission 2 _n>>
<<else>>
당신은 <<his_yi>> 항문에 당신의 <<sextoy_rul $currentSexToyLeft.name>> 찔러댄다.
<</if>>
<<else>>
<<He_nun>> 당신의 <<sextoy_rul $currentSexToyLeft.name>> <<his_yi>> 항문에서 치운다.
<<set $leftarm to 0>><<set $NPCList[_n].penis to 0>><<set $leftactiondefault to "dildoOtherAnusFuck">>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].vagina is "rightDildoAnus">>
<<if $rng gte 1>>
<<if !$npcSub>>
<<He_nun>> <<his_yi>> 항문에 당신의 <<sextoy_rul $currentSexToyRight.name>> 찔러댄다.
<<submission 2 _n>>
<<else>>
당신은 <<his_yi>> 항문에 당신의 <<sextoy_rul $currentSexToyRight.name>> 찔러댄다.
<</if>>
<<else>>
<<He_nun>> 당신의 <<sextoy_rul $currentSexToyRight.name>> <<his_yi>> 항문에서 치운다.
<<set $rightarm to 0>><<set $NPCList[_n].vagina to 0>><<set $rightactiondefault to "dildoOtherAnusFuck">>
<</if>>
<</if>>
<<if $NPCList[_n].penis is "rightDildoAnus">>
<<if $rng gte 1>>
<<if !$npcSub>>
<<He_nun>> <<his_yi>> 항문에 당신의 <<sextoy_rul $currentSexToyRight.name>> 찔러댄다.
<<submission 2 _n>>
<<else>>
당신은 <<his_yi>> 항문에 당신의 <<sextoy_rul $currentSexToyRight.name>> 찔러댄다.
<</if>>
<<else>>
<<He_nun>> 당신의 <<sextoy_rul $currentSexToyRight.name>> <<his_yi>> 항문에서 치운다.
<<set $rightarm to 0>><<set $NPCList[_n].penis to 0>><<set $rightactiondefault to "dildoOtherAnusFuck">>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].penis is "leftStroker">>
<<if $rng gte 1>>
<<if !$npcSub>>
<<He_nun>> 당신의 <<sextoyPost $currentSexToyLeft.name>>에 안정적인 속도로 찔러댄다.
<<submission 2 _n>>
<<else>>
당신은 <<his_yi>> <<npcPenis_rul _n>> 당신의 <<sextoyPost $currentSexToyLeft.name>>에 찔러댄다.
<</if>>
<<else>>
<<He_nun>> 당신의 <<sextoy_rul $currentSexToyLeft.name>> <<his_yi>> <<npcPenisSimplePost _n>>에서 치운다.
<<set $leftarm to 0>><<set $NPCList[_n].vagina to 0>><<set $leftactiondefault to "dildoOtherPussyFuck">>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].penis is "rightstroker">>
<<if $rng gte 1>>
<<if !$npcSub>>
<<He_nun>> 당신의 <<sextoyPost $currentSexToyRight.name>>에 안정적인 속도로 찔러댄다.
<<submission 2 _n>>
<<else>>
당신은 <<his_yi>> <<npcPenisSimple_ul _n>> 당신의 <<sextoyPost $currentSexToyRight.name>>에 찔러댄다.
<</if>>
<<else>>
<<He_nun>> 당신의 <<sextoy_rul $currentSexToyRight.name>> <<his_yi>> <<npcPenisSimplePost _n>>에서 치운다.
<<set $rightarm to 0>><<set $NPCList[_n].penis to 0>><<set $rightactiondefault to "dildoOtherPussyFuck">>
<</if>>
<</if>>
<!-- CHEST START -->
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].chest is "clothed" and $npcSub isnot 1>>
<<if ($NPCList[_n].pronoun is "f" and ($NPCList[_n].lactation is 1 or $rng lte ($enemyarousal - 80))) or
($rng lte 15 and $enemyarousal gte 105)>>
<span class="blue"><<He_nun>> <<npcUndressText $NPCList[_n] "upper" "self" "and">>, <<npcRevealText $NPCList[_n] "upper">>.</span>
<<set $NPCList[_n].chest to 0>>
<</if>>
<</if>>
<<chest_section>>
<!-- MOUTH START -->
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].mouth is "thigh">>
<<He_nun>> 당신의 넓적다리에 키스하며 핥는다.
<<neutral 5 _n>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].mouth is "bottom">>
<<He_nun>> 당신의 <<bottomPost>>에 키스하며 핥는다.
<<neutral 5 _n>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].mouth is "anus">>
<<if $rng gte 101>>
<span class="purple"><<He_nun>> <<his_yi>> 혀를 당신의 항문에서 빼낸다.</span>
<<sex 30 _n>><<set $NPCList[_n].mouth to "anusimminent">><<bruise anus>><<violence 1>><<set $anusstate to "othermouthimminent">>
<<elseif $rng gte 1>>
<<if $enemyarousal lte ($enemyarousalmax / 5)>>
<<He_nun>> 당신의 항문을 <<his_yi>> 혀로 애무한다.
<<sex 30 _n>><<bruise anus>><<violence 1>>
<<elseif $enemyarousal lte (($enemyarousalmax / 5) * 2)>>
<<His_yi>> 혀가 당신의 <<bottomPost>> 안쪽을 탐색한다.
<<sex 30 _n>><<bruise anus>><<violence 1>>
<<elseif $enemyarousal lte (($enemyarousalmax / 5) * 3)>>
<<He_nun>> <<his_yi>> 혀로 당신의 <<bottomPost>> 안쪽에서 빙빙 돌린다.
<<sex 30 _n>><<bruise anus>><<violence 1>>
<<elseif $enemyarousal lte (($enemyarousalmax / 5) * 4)>>
<<He_nun>> <<his_yi>> 입을 당신의 <<bottomPost>>에 확실하게 눌러대며, <<his_yi>> 혀를 당신의 항문에 더 깊이 밀어넣으려 한다.
<<sex 30 _n>><<bruise anus>><<violence 1>>
<<else>>
반복해서 넣었다 뺐다 하면서, <<he_nun>> 당신의 <<bottom_ul>> <<his_yi>> 혀로 범한다.
<<sex 30 _n>><<bruise anus>><<violence 1>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].mouth is "anusimminent">>
<<if $rng gte 101>>
<span class="blue"><<He_nun>> <<his_yi>> 혀를 당신의 항문에 눌러대는 것을 그만둔다.</span>
<<set $NPCList[_n].mouth to "anusentrance">><<set $anusstate to "othermouthentrance">>
<<elseif $rng gte 1>>
<<if $noanal is 0 and $worn.genitals.anus_exposed is 0>>
<<he_nun>> <<his_yi>> 혀로 당신의 <<worn_genitals_name>> 주위를 핥으며 비켜갈 수 있는지 시도한다.
<<sex 25 _n>><<set $worn.genitals.integrity -= 10>>
<<elseif $noanal is 1 and $worn.genitals.anus_exposed is 0>>
<<he_nun>> <<his_yi>> 혀로 당신의 <<worn_genitals_name>> 주위를 핥는다.
<<sex 30 _n>>
<<elseif $noanal is 0>>
<<if $player.virginity.anal isnot true or $virginitytest isnot 1>>
<span class="pink"><<He_nun>> <<his_yi>> 혀를 당신의 항문 안으로 밀어넣는다.</span>
<<sex 30 _n>><<set $NPCList[_n].mouth to "anus">><<analstat>><<bruise anus>><<violence 1>><<set $anusstate to "othermouth">>
<<elseif $player.virginity.anal is true>>
<span class="pink"><<He_nun>> <<his_yi>> 혀를 당신의 동정 항문 안으로 밀어넣어,</span><span class="red"> 당신을 지금까지 생각할 수 없었던 방법으로 범한다.</span>
<<sex 100 _n>><<set $NPCList[_n].mouth to "anus">><<takeVirginity $NPCList[_n].fullDescription "anal">><<bruise anus>><<analstat>><<violence 100>><<raped>><<anusraped>><<set $anusstate to "othermouth">>
<</if>>
<<else>>
당신이 바라는 대로, <<he_nun>> 당신의 <<bottomPost>>에 <<his_yi>> 혀를 집어넣지 않고, 대신 항문을 핥기 시작한다.
<<sex 15 _n>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].mouth is "anusentrance">>
<<if $rng gte 101>>
<span class="lblue"><<He_nun>> <<his_yi>> 머리를 당신의 <<bottomPost>>에서 치운다.</span>
<<set $NPCList[_n].mouth to 0>><<set $anususe to 0>><<set $anusstate to 0>>
<<if $NPCList[_n].vagina is "othermouth">>
<<set $NPCList[_n].vagina to 0>>
<</if>>
<<if $NPCList[_n].penis is "othermouth">>
<<set $NPCList[_n].penis to 0>>
<</if>>
<<elseif $rng gte 1>>
<<if $worn.over_lower.anus_exposed is 0>>
<<He_nun>> <<worn_over_lower_name>> 위에서 <<his_yi>> 혀로 당신의 항문 주위에 원을 그린다.
<<sex 5 _n>><<set $worn.over_lower.integrity -= 10>>
<<elseif $worn.lower.anus_exposed is 0>>
<<He_nun>> <<worn_lower_name>> 위에서 <<his_yi>> 혀로 당신의 항문 주위에 원을 그린다.
<<sex 5 _n>><<set $worn.lower.integrity -= 10>>
<<elseif $worn.lower.anus_exposed is 1 and $worn.over_lower.anus_exposed is 1>>
<<set $rng to random(1, 100)>>
<<if $worn.under_lower.anus_exposed is 0>>
<<He_nun>> <<worn_under_lower_name>> 위에서 <<his_yi>> 혀로 당신의 항문 주위에 원을 그린다.
<<sex 5 _n>><<set $worn.under_lower.integrity -= 10>>
<<elseif $worn.genitals.anus_exposed is 0>>
<<He_nun>> 당신의 <<worn_genitals_name_ul>> <<his_yi>> 혀로 쿡쿡 찌른다.
<<sex 5 _n>><<set $worn.genitals.integrity -= 10>>
<<elseif $worn.under_lower.anus_exposed is 1 and $worn.genitals.anus_exposed is 1>>
<<if $rng gte 71>>
<<if $noanal is 0 and $worn.genitals.anal_shield is 1>>
<span class="purple"><<He_nun>> <<his_yi>> 혀로 당신의 항문 근처의 <<worn_genitals_name_ul>> 눌러댄다.</span>
<<sex 20 _n>><<set $NPCList[_n].mouth to "anusimminent">><<set $anusstate to "othermouthimminent">>
<<elseif $noanal is 1>>
<span class="purple"><<He_nun>> <<his_yi>> 혀로 당신의 항문을 눌러댄다.</span>
<<sex 20 _n>><<set $NPCList[_n].mouth to "anusimminent">><<set $anusstate to "othermouthimminent">>
<<else>>
<span class="purple"><<He_nun>> <<his_yi>> 혀로 당신의 항문을 눌러대며, 삽입할 준비를 한다.</span>
<<sex 20 _n>><<set $NPCList[_n].mouth to "anusimminent">><<set $anusstate to "othermouthimminent">>
<</if>>
<<elseif $rng gte 1>>
<<He_nun>> 당신의 <<bottomPost>>에 키스하며 핥는다.
<<sex 10 _n>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].mouth is "vagina">>
<<if $rng gte 101>>
<span class="purple"><<He_nun>> <<his_yi>> 혀를 당신의 <<pussyPost>>에서 빼낸다.</span>
<<sex 30 _n>><<set $NPCList[_n].mouth to "vaginaimminent">><<bruise vagina>><<violence 1>><<set $vaginastate to "othermouthimminent">>
<<elseif $rng gte 1>>
<<if $enemyarousal lte ($enemyarousalmax / 5)>>
<<He_nun>> 당신의 질을 <<his_yi>> 혀로 애무한다.
<<sex 30 _n>><<bruise vagina>><<violence 1>>
<<elseif $enemyarousal lte (($enemyarousalmax / 5) * 2)>>
<<He_nun>> <<his_yi>> 혀가 당신의 질을 탐색하는 동안 당신의 <<clit_ul>> <<his_yi>> 이빨로 눌러댄다.
<<sex 30 _n>><<bruise vagina>><<violence 1>>
<<elseif $enemyarousal lte (($enemyarousalmax / 5) * 3)>>
<<He_nun>> <<his_yi>> 혀로 당신의 <<bottomPost>> 안쪽에서 빙빙 돌린다.
<<sex 30 _n>><<bruise vagina>><<violence 1>>
<<elseif $enemyarousal lte (($enemyarousalmax / 5) * 4)>>
<<He_nun>> <<his_yi>> 입을 당신의 <<pussyPost>>에 확실하게 눌러대었고, <<his_yi>> 혀를 당신의 질에 더 깊이 밀어넣으려 한다. <<He_nun>> 천천히 다시 잡아빼더니, 깊게 숨을 들이마신다.
<<sex 30 _n>><<bruise vagina>><<violence 1>>
<<else>>
반복해서 넣었다 뺐다 하면서, <<he_nun>> 당신의 <<pussy_rul>> <<his_yi>> 혀로 범한다.
<<sex 30 _n>><<bruise vagina>><<violence 1>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].mouth is "vaginaimminent">>
<<if $rng gte 101>>
<span class="blue"><<He_nun>> <<his_yi>> 혀를 당신의 <<pussyPost>>에 눌러대는 것을 그만둔다.</span>
<<set $NPCList[_n].mouth to "vaginaentrance">><<set $vaginastate to "othermouthentrance">>
<<elseif $rng gte 1>>
<<if $novaginal is 0 and $worn.genitals.type.includes("chastity")>>
<<he_nun>> 당신의 <<worn_genitals_name>> 주위를 핥으며 비켜갈 수 있는지 시도한다.
<<sex 25 _n>><<set $worn.genitals.integrity -= 10>>
<<elseif $novaginal is 1 and $worn.genitals.type.includes("chastity")>>
<<he_nun>> 당신의 <<worn_genitals_name>> 주위를 핥는다.
<<sex 30 _n>>
<<elseif $novaginal is 0>>
<<if $player.virginity.vaginal isnot true or $virginitytest isnot 1>>
<span class="pink"><<He_nun>> <<his_yi>> 혀를 당신의 <<pussyPost>> 음순 사이로 밀어넣는다.</span>
<<sex 30 _n>><<set $NPCList[_n].mouth to "vagina">><<vaginalstat>><<bruise vagina>><<violence 1>><<set $vaginastate to "othermouth">>
<<elseif $player.virginity.vaginal is true>>
<span class="pink"><<He_nun>> <<his_yi>> 혀를 당신의 처녀 보지에 밀어넣으며,</span><span class="red"> 처녀막을 찢고 영원히 당신의 순결을 빼앗아 버린다.</span>
<<sex 100 _n>><<set $NPCList[_n].mouth to "vagina">><<takeVirginity $NPCList[_n].fullDescription "vaginal">><<bruise vagina>><<vaginalstat>><<violence 100>><<raped>><<vaginaraped>><<set $vaginastate to "othermouth">>
<</if>>
<<else>>
당신이 바라는 대로, <<he_nun>> 당신의 <<pussyPost>>에 <<his_yi>> 혀를 집어넣지 않고, 대신 <<his_yi>> 혀를 당신의 음순 위아래로 움직인다.
<<sex 15 _n>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].mouth is "vaginaentrance">>
<<if $rng gte 101>>
<span class="lblue"><<He_nun>> <<his_yi>> 머리를 당신의 <<pussyPost>>에서 치운다.</span>
<<set $NPCList[_n].mouth to 0>><<set $vaginause to 0>><<set $vaginastate to 0>>
<<if $NPCList[_n].vagina is "othermouth">>
<<set $NPCList[_n].vagina to 0>>
<</if>>
<<if $NPCList[_n].penis is "othermouth">>
<<set $NPCList[_n].penis to 0>>
<</if>>
<<elseif $rng gte 1>>
<<if $worn.over_lower.vagina_exposed is 0>>
<<He_nun>> <<worn_over_lower_name>> 위에서 당신의 <<pussy_yi>> 윤곽을 <<his_yi>> 혀로 따라 그린다.
<<sex 5 _n>><<set $worn.over_lower.integrity -= 10>>
<<elseif $worn.lower.vagina_exposed is 0>>
<<He_nun>> <<worn_lower_name>> 위에서 당신의 <<pussy_yi>> 윤곽을 <<his_yi>> 혀로 따라 그린다.
<<sex 5 _n>><<set $worn.lower.integrity -= 10>>
<<elseif $worn.lower.vagina_exposed is 1 and $worn.over_lower.vagina_exposed is 1>>
<<set $rng to random(1, 100)>>
<<if $worn.under_lower.vagina_exposed is 0>>
<<He_nun>> <<worn_under_lower_name>> 위에서 당신의 <<pussy_yi>> 윤곽을 <<his_yi>> 혀로 따라 그린다.
<<sex 5 _n>><<set $worn.under_lower.integrity -= 10>>
<<elseif $worn.under_lower.vagina_exposed is 1>>
<<if $rng gte 71>>
<<if $novaginal is 0 and $worn.genitals.type.includes("chastity")>>
<span class="purple"><<He_nun>> <<his_yi>> 입술로 당신의 <<pussyPost>> 근처의 <<worn_genitals_name_ul>> 눌러댄다.</span>
<<sex 20 _n>><<set $NPCList[_n].mouth to "vaginaimminent">><<set $vaginastate to "othermouthimminent">>
<<elseif $novaginal is 1>>
<span class="purple"><<He_nun>> <<his_yi>> 입술로 당신의 <<pussy_rul>> 눌러댄다.</span>
<<sex 20 _n>><<set $NPCList[_n].mouth to "vaginaimminent">><<set $vaginastate to "othermouthimminent">>
<<else>>
<span class="purple"><<He_nun>> <<his_yi>> 입술로 당신의 <<pussy_rul>> 눌러대며, <<his_yi>> 혀로 당신을 범할 준비를 한다.</span>
<<sex 20 _n>><<set $NPCList[_n].mouth to "vaginaimminent">><<set $vaginastate to "othermouthimminent">>
<</if>>
<<elseif $rng gte 1>>
<<if !$worn.genitals.type.includes("chastity")>>
<<He_nun>> 당신의 <<clitPost>>에 입김을 불어대며 <<his_yi>> 혀를 당신의 음순 주위로 움직인다.
<<sex 10 _n>>
<<else>>
<<He_nun>> 당신의 <<worn_genitals_name_ul>> 쳐다본다.
<<sex 5 _n>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].mouth is "penis">>
<<if $rng gte 101>>
<span class="purple"><<He_nun>> <<his_yi>> 머리를 젖혀, 당신의 <<penis_rul>> <<his_yi>> 입에서 빼낸다.</span>
<<sex 30 _n>><<set $NPCList[_n].mouth to "penisimminent">><<bruise penis>><<violence 1>><<set $penisstate to "othermouthimminent">>
<<elseif $rng gte 1>>
<<if $enemyarousal lte ($enemyarousalmax / 5)>>
<<He_nun>> 천천히 당신의 육봉을 <<his_yi>> 혀로 애무한다.
<<sex 30 _n>><<bruise penis>><<violence 1>>
<<elseif $enemyarousal lte (($enemyarousalmax / 5) * 2)>>
눈을 당신의 얼굴에 고정하고, <<He_nun>> <<his_yi>> 혀를 당신의 <<penisPost>>에 감싸고 빨아댄다.
<<sex 30 _n>><<bruise penis>><<violence 1>>
<<elseif $enemyarousal lte (($enemyarousalmax / 5) * 3)>>
<<He_nun>> <<his_yi>> 입술을 당신의 <<penisPost>> 주위에 밀어넣고, <<his_yi>> 혀로 당신의 귀두 주위에 원을 그린다.
<<sex 30 _n>><<bruise penis>><<violence 1>>
<<elseif $enemyarousal lte (($enemyarousalmax / 5) * 4)>>
<<He_nun>> 당신의 <<penis_ga>> <<himPost>> 안으로 완전히 사라질 때 까지, 당신을 <<his_yi>> 입 안에 더 깊게 집어넣는다. <<He_nun>> 천천히 당신을 밖으로 밀어내더니, 깊게 숨을 들이마신다.
<<sex 30 _n>><<bruise penis>><<violence 1>>
<<else>>
<<He_nun>> 반복해서 당신의 <<penis_rul>> 삼켰다 뺐다 하면서, 당신을 <<his_yi>> 혀로 범한다.
<<sex 30 _n>><<bruise penis>><<violence 1>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].mouth is "penisimminent">>
<<if $rng gte 101>>
<span class="blue"><<He_nun>> <<his_yi>> 입술을 당신의 <<penisPost>>에 눌러대는 것을 멈춘다.</span>
<<set $NPCList[_n].mouth to "penisentrance">><<set $penisstate to "othermouthentrance">>
<<elseif $rng gte 1>>
<<if $nopenile is 0 and $worn.genitals.type.includes("chastity")>>
<<he_nun>> <<his_yi>> 혀로 당신의 <<penisPost>> 근처의 <<worn_genitals_name>> 주위를 핥으며 비켜갈 수 있는지 시도한다.
<<sex 25 _n>><<set $worn.genitals.integrity -= 10>>
<<elseif $nopenile is 1 and $worn.genitals.type.includes("chastity")>>
<<he_nun>> <<his_yi>> 혀로 당신의 <<penisPost>> 근처의 <<worn_genitals_name>> 주위를 핥는다.
<<sex 30 _n>>
<<elseif $nopenile is 0>>
<<if $player.virginity.penile isnot true or $virginitytest isnot 1 or playerHasStrapon()>>
<span class="pink"><<He_nun>> <<his_yi>> 입술을 당신의 <<penisPost>>에 눌러대며, 당신을 <<his_yi>> 입 안에 집어넣는다.</span>
<<sex 30 _n>><<set $NPCList[_n].mouth to "penis">><<penilestat>><<bruise penis>><<violence 1>><<set $penisstate to "othermouth">>
<<elseif $player.virginity.penile is true>>
<span class="pink"><<He_nun>> <<his_yi>> 입술을 당신의 동정 <<penisPost>>에 눌러대며, 당신을 <<his_yi>> 입 안에 집어넣었고,</span><span class="red"> 귀두와 포피 사이를 찢어내어 영원히 당신의 순결을 빼앗아 버린다.</span>
<<sex 100 _n>><<set $NPCList[_n].mouth to "penis">><<takeVirginity $NPCList[_n].fullDescription "penile">><<bruise penis>><<penilestat>><<violence 100>><<raped>><<penisraped>><<set $penisstate to "othermouth">>
<</if>>
<<takeNPCVirginity _n "oral">>
<<else>>
당신이 바라는 대로, <<he_nun>> 당신의 <<penis_rul>> <<his_yi>> 입에 집어넣지 않고, 대신 그 끝과 귀두를 핥기 시작한다.
<<sex 15 _n>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].mouth is "penisentrance">>
<<if $rng gte 101>>
<span class="lblue"><<He_nun>> <<his_yi>> 머리를 당신의 <<penisPost>>에서 치운다.</span>
<<set $NPCList[_n].mouth to 0>><<set $penisuse to 0>><<set $penisstate to 0>>
<<if $NPCList[_n].vagina is "othermouth">>
<<set $NPCList[_n].vagina to 0>>
<</if>>
<<if $NPCList[_n].penis is "othermouth">>
<<set $NPCList[_n].penis to 0>>
<</if>>
<<elseif $rng gte 1>>
<<if $worn.over_lower.vagina_exposed is 0>>
<<He_nun>> <<worn_over_lower_name>> 위에서 당신의 <<penis_yi>> 윤곽을 <<his_yi>> 혀로 따라 그린다.
<<sex 5 _n>><<set $worn.over_lower.integrity -= 10>>
<<elseif $worn.lower.vagina_exposed is 0>>
<<He_nun>> <<worn_lower_name>> 위에서 당신의 <<penis_yi>> 윤곽을 <<his_yi>> 혀로 따라 그린다.
<<sex 5 _n>><<set $worn.lower.integrity -= 10>>
<<elseif $worn.lower.vagina_exposed is 1 and $worn.over_lower.vagina_exposed is 1>>
<<set $rng to random(1, 100)>>
<<if $worn.under_lower.vagina_exposed is 0>>
<<He_nun>> <<worn_under_lower_name>> 위에서 당신의 <<penis_yi>> 윤곽을 <<his_yi>> 혀로 따라 그린다.
<<sex 5 _n>><<set $worn.under_lower.integrity -= 10>>
<<elseif $worn.under_lower.vagina_exposed is 1>>
<<if $rng gte 71>>
<<if $worn.genitals.type.includes("chastity")>>
<span class="purple"><<He_nun>> 당신의 <<penisPost>> 맛을 보고 싶다는 열망에, <<his_yi>> 혀를 <<worn_genitals_name>> 안으로 꿈지럭거리며 집어넣으려 시도한다.</span>
<<sex 20 _n>>
<<elseif $nopenile is 1>>
<span class="purple"><<He_nun>> <<his_yi>> 입술로 당신의 <<penis_rul>> 눌러댄다.</span>
<<sex 20 _n>><<set $NPCList[_n].mouth to "penisimminent">><<set $penisstate to "othermouthimminent">>
<<else>>
<span class="purple"><<He_nun>> <<his_yi>> 입술로 당신의 <<penis_rul>> 눌러대며, <<his_yi>> 입 안으로 당신을 받아들일 준비를 한다.</span>
<<sex 20 _n>><<set $NPCList[_n].mouth to "penisimminent">><<set $penisstate to "othermouthimminent">>
<</if>>
<<elseif $rng gte 1>>
<<if !$worn.genitals.type.includes("chastity")>>
<<He_nun>> 입김을 불어대며 <<his_yi>> 혀로 당신의 <<penis_rul>> 핥는다.
<<sex 10 _n>>
<<else>>
<<He_nun>> 당신의 <<worn_genitals_name_ul>> 쳐다본다.
<<sex 5 _n>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].mouth is "kiss">>
<<if $speechvaginavirgin isnot 1 and $speechpenisvirgin isnot 1 and $speechanusvirgin isnot 1 and $speechmouthvirgin isnot 1>>
<<if $rng gte 101>>
<span class="lblue"><<He_nun>> <<his_yi>> 입을 당신의 입에서 치운다.</span>
<<set $NPCList[_n].mouth to 0>><<set $mouthuse to 0>><<set $mouthstate to 0>>
<<set $NPCList[_n].location.head to 0>>
<<else>>
<<if $npcSub>>
<<He_nun>> 소심하게 당신이 이끄는 대로, 당신이 당신의 혀로 <<his_yi>> 입을 탐색하도록 허락한다.
<<elseif $enemyanger lte 20>>
<<He_nun>> <<his_yi>> 혀로 당신의 입을 탐색한다.
<<sex 2 _n>>
<<else>>
<<He_nun>> <<his_yi>> 혀를 당신의 입 안 깊숙이 집어넣는다.
<<violence 1>>
<</if>>
<<if $NPCList[_n].type is "plant" and $mouthactiondefault isnot "kissback">>
<span class="pink">달콤한 꿀이 <<his_yi>> 혀에서 뚝뚝 떨어져 당신의 입을 채운다.</span>
<<nectarfed 20>>
<</if>>
<</if>>
<<else>>
<span class="lblue"><<He_nun>> <<his_yi>> 입을 당신의 입에서 치운다.</span>
<<set $mouthuse to 0>><<set $NPCList[_n].mouth to 0>><<set $mouthstate to 0>>
<<set $NPCList[_n].location.head to 0>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].mouth is "kissimminent">>
<<if $speechvaginavirgin isnot 1 and $speechpenisvirgin isnot 1 and $speechanusvirgin isnot 1 and $speechmouthvirgin isnot 1>>
<<if $rng gte 101>>
<span class="lblue"><<He_nun>> <<his_yi>> 입을 당신의 입에서 치운다.</span>
<<set $NPCList[_n].mouth to 0>><<set $mouthuse to 0>><<set $mouthstate to 0>>
<<set $NPCList[_n].location.head to 0>>
<<elseif $worn.face.type.includes("covered") or $worn.face.type.includes("gag")>>
<<switch random(0,2)>>
<<case 0 1>>
<<He_nun>> <<his_yi>> 입술을 당신의 <<worn_face_name>>에 눌러댄다. <<He_nun>> 실망한 듯 보인다.
<<damageFaceCover 2>>
<<if $consensual isnot 1>>
<<brat 2>>
<</if>>
<<case 2>>
<span class="lblue"><<He_nun>> <<his_yi>> 자지를 입에서 치운다.</span>
<<set $NPCList[_n].penis to 0>><<set $mouthuse to 0>><<set $mouthstate to 0>>
<<if $consensual isnot 1>>
<<brat 2>>
<</if>>
<</switch>>
<<elseif $rng lte 100>>
<<He_nun>> <<his_yi>> 혀를 당신의 입술 사이로 밀어넣는다.
<<set $NPCList[_n].mouth to "kiss">><<set $mouthstate to "kiss">><<sex 2 _n>>
<<if $NPCList[_n].type is "plant" and $mouthactiondefault isnot "kissback">>
<span class="pink">달콤한 꿀이 당신의 입을 채운다.</span>
<<nectarfed 20>>
<</if>>
<<else>>
<<if $enemyanger lte 20>>
<<He_nun>> 부드럽게 <<his_yi>> 혀로 당신의 입술을 탐색한다.
<<sex 2 _n>>
<<else>>
<<He_nun>> 당신의 입술을 깨물며 가지고 논다.
<<violence 1>>
<</if>>
<</if>>
<<else>>
<span class="lblue"> <<He_nun>> <<his_yi>> 입을 당신의 입에서 치운다.</span>
<<set $mouthuse to 0>><<set $NPCList[_n].mouth to 0>><<set $mouthstate to 0>>
<<set $NPCList[_n].location.head to 0>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].mouth is "kissentrance">>
<<if $speechvaginavirgin isnot 1 and $speechpenisvirgin isnot 1 and $speechanusvirgin isnot 1 and $speechmouthvirgin isnot 1>>
<<if $rng gte 101>>
<span class="lblue"><<He_nun>> <<his_yi>> 입을 당신의 입에서 치운다.</span>
<<set $NPCList[_n].mouth to 0>><<set $mouthuse to 0>><<set $mouthstate to 0>>
<<set $NPCList[_n].location.head to 0>>
<<elseif $rng lte 100>>
<<He_nun>> 당신을 가까이 잡아당겨 <<his_yi>> 입술로 당신의 입술을 눌러 키스한다.
<<if $NPCList[_n].type is "plant" and !$player.virginity.kiss>>
<span class="pink">달콤한 꿀이 <<his_yi>> 혀에서 뚝뚝 떨어져 당신의 입을 채운다.</span>
<<nectarfed 50>>
<</if>>
<<if $player.virginity.kiss is true>>
<<set $speechkissvirgin to 1>>
<<if $npcrow.includes(_n)>>
<<takeKissVirginityNamed `$npc[$npcrow.indexOf(_n)]`>>
<<else>>
<<takeKissVirginity $NPCList[_n].fullDescription `($consensual is 1?"":"rape")`>>
<</if>>
<</if>>
<<set $NPCList[_n].mouth to "kissimminent">><<set $mouthstate to "kissimminent">><<sex 2 _n>>
<<else>>
<<if $enemyanger lte 20>>
<<He_nun>> 부드럽게 <<his_yi>> 입술을 당신의 입술에 스친다.
<<sex 1 _n>>
<<else>>
<<He_nun>> 당신의 아랫입술을 깨문다.
<<violence 1>>
<</if>>
<</if>>
<<else>>
<span class="lblue"><<He_nun>> <<his_yi>> 입을 당신의 입에서 치운다.</span>
<<set $mouthuse to 0>><<set $NPCList[_n].mouth to 0>><<set $mouthstate to 0>>
<<set $NPCList[_n].location.head to 0>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].mouth is "chest">>
<<if $speechvaginavirgin isnot 1 and $speechpenisvirgin isnot 1 and $speechanusvirgin isnot 1 and $speechmouthvirgin isnot 1>>
<<if $enemyanger gte 100>>
<<if $milk_amount gte 1>>
<<He_nun>> 당신의 <<nipple_ul>> 빨아댄다. <<He_nun>> 난폭하게, 깨물고 쥐어짠다. 모유가 끝에서 흘러나온다.
<<breastfeed>>
<<violence 5>>
<<else>>
<<He_nun>> 당신의 <<nipple_ul>> 빨아댄다. <<He_nun>> 난폭하게, 깨물고 쥐어짠다. <<his_yi>> 노력에도 불구하고, 모유는 나오지 않는다. 당신의 젖은 바싹 빨렸다.
<<milkvolume 1>>
<<set $cheststate to "chestimminent">><<set $NPCList[_n].mouth to "chestimminent">>
<<violence 3>>
<</if>>
<<else>>
<<if $milk_amount gte 1>>
<<He_nun>> 당신의 <<nipple_ul>> 계속 빨아댄다. 모유가 끝에서 흘러나온다.
<<breastfeed>>
<<sex 5 _n>>
<<else>>
<<He_nun>> 당신의 <<nipple_ul>> 계속 빨아대지만, 모유는 나오지 않는다. 당신의 젖은 바싹 빨렸다.
<<milkvolume 1>>
<<set $cheststate to "chestimminent">><<set $NPCList[_n].mouth to "chestimminent">>
<<sex 3 _n>>
<</if>>
<</if>>
<<else>>
<span class="lblue"><<He_nun>> <<his_yi>> 입을 당신의 가슴에서 치운다.</span>
<<set $chestuse to 0>><<set $cheststate to 0>><<set $NPCList[_n].mouth to 0>>
<<set $NPCList[_n].location.head to 0>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].mouth is "chestimminent">>
<<if $speechvaginavirgin isnot 1 and $speechpenisvirgin isnot 1 and $speechanusvirgin isnot 1 and $speechmouthvirgin isnot 1>>
<<if $lactating is 1 and $breastfeedingdisable is "f" and $milk_amount gte 1>>
<span class="pink"><<He_nun>> 당신의 <<nipple_ul>> <<his_yi>> 입 안에 넣는다. 당신은 모유가 끝에서 흘러나오는 것을 느낀다.</span>
<<breastfeed>>
<<set $cheststate to "chest">><<set $NPCList[_n].mouth to "chest">><<sex 5 _n>>
<<milkvolume 1>><<set $enemyanger -= 10>>
<<else>>
<<if random(1, 100) gte 81>>
<<He_nun>> <<his_yi>> 머리를 당신의 가슴에서 치운다.
<<set $chestuse to 0>><<set $cheststate to 0>><<set $NPCList[_n].mouth to 0>>
<<else>>
<<if $enemyanger gte 100>>
<<He_nun>> 당신의 <<nipple_ul>><<his_yi>> 이빨 사이로 주무른다.
<<violence 3>>
<<else>>
<<He_nun>> <<his_yi>> 혀로 끝을 핥는 동안 당신의 <<nipple_ul>> 빤다.
<<sex 3 _n>>
<</if>>
<<milkvolume 1>>
<</if>>
<</if>>
<<else>>
<span class="lblue"><<He_nun>> <<his_yi>> 입을 당신의 가슴에서 치운다.</span>
<<set $chestuse to 0>><<set $cheststate to 0>><<set $NPCList[_n].mouth to 0>>
<<set $NPCList[_n].location.head to 0>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].mouth is "chestentrance">>
<<if $speechvaginavirgin isnot 1 and $speechpenisvirgin isnot 1 and $speechanusvirgin isnot 1 and $speechmouthvirgin isnot 1>>
<<if $enemyanger gte 100>>
<<He_nun>> 당신의 <<nipple_ul>>, 충분히 아플 정도로 깨문다.
<<set $NPCList[_n].mouth to "chestimminent">><<set $cheststate to "chestimminent">>
<<violence 3>>
<<else>>
<<He_nun>> <<his_yi>> 혀 끝을 당신의 <<nipplePost>>에 누르고, 핥으며 희롱한다.
<<set $NPCList[_n].mouth to "chestimminent">><<set $cheststate to "chestimminent">>
<<sex 3 _n>>
<</if>>
<<milkvolume 1>>
<<else>>
<span class="lblue"><<He_nun>> <<his_yi>> 입을 당신의 가슴에서 치운다.</span>
<<set $chestuse to 0>><<set $cheststate to 0>><<set $NPCList[_n].mouth to 0>>
<<set $NPCList[_n].location.head to 0>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<namedNpcComments $NPCList[_n].fullDescription>>
<<if ($NPCList[_n].mouth is 0 or $NPCList[_n].mouth is "speech_only" or ($NPCList[_n].type is "plant" and $speechkissvirgin is 1)) and $speechdisable isnot 1 and _noNameComment>>
<<if $NPCList[_n].type is "plant">>
<<plantspeech>>
<<elseif $combatgoal is "strip">>
<<set $rng to random(1, 100)>>
<<if $rng lte 25>>
<<if $enemyanger lte 60>>
<<He_nun>> 말한다.
"<<print either("내가 네 옷을 전부 벗겨줄게",
"너를 알몸으로 만들어 줄게.",
"나는 네가 벌거벗는 것을 즐기는 줄 알았는데!",
"너는 옷이 필요없어.",
"너는 알몸이 될 필요가 있어!")>>"
<<else>>
<<He_nun>> 말한다.
"<<print either("내가 해야만 한다면 네 옷을 전부 뜯어내 버릴 거야!",
"어떻게 해서든 너를 알몸으로 만들어 주겠어!",
"나는 네 옷을 다 벗겨버리기를 원해!",
"너는 벌거벗는 것을 좋아하잖아, 그렇잖아!",
"너는 옷을 입을 자격이 없어.",
"나는 네가 알몸이 되는 것을 원해!")>>"
<</if>>
<</if>>
<<elseif $speechvaginavirgin is 1 and $NPCList[_n].penis is "vagina">>
<<if $enemyanger lte 60>>
<<He_nun>> 말한다. "너는 처녀였어! 내 행운을 믿을 수가 없어!"
<<else>>
<<He_nun>> 말한다. "네 처녀막이 찢어지는 것을 느꼈어, <<bitch_ya>>. 나를 잊지 말라는 선물이야."
<</if>>
<<elseif $speechpenisvirgin is 1 and ($NPCList[_n].vagina is "penis" or $NPCList[_n].vagina is "otheranus" or $NPCList[_n].penis is "otheranus")>>
<<if $enemyanger lte 60>>
<<He_nun>> 말한다. "와아! 이번이 네 첫 번째 경험이었어, 그렇지 않아? 그거 너무 좋았어!"
<<else>>
<<He_nun>> 말한다. "네 자지의 동정이 깨진 기분이 어때? 나는 굉장하다고 느꼈어."
<</if>>
<<elseif $speechanusvirgin is 1 and $NPCList[_n].penis is "anus">>
<<if $enemyanger lte 60>>
<<He_nun>> 말한다. "여기 너무 빡빡해! 네가 항문을 이런 식으로 사용한 것이 첫 번째인게 틀림없어."
<<else>>
<<He_nun>> 말한다. "여기 너무 빡빡해! 네가 항문을 이런 식으로 사용한 것이 첫 번째인게 틀림없어. 네 항문이 충분히 넓혀질 때 까지 내가 해 줄 게 많이 있으니까."
<</if>>
<<elseif $speechmouthvirgin is 1 and $NPCList[_n].penis is "mouth">>
<<if $enemyanger lte 60>>
<<He_nun>> 말한다. "네가 자지를 맛본 게 이번이 첫 번째야?"
<<else>>
<<He_nun>> 말한다. "네가 자지를 맛본 게 이번이 첫 번째야? 너는 금방 정액 중독된 자지 노예가 될 거야."
<</if>>
<<elseif $speechspray is 1>>
<<sprayspeech>>
<<elseif $speechcum is 1 and $rng gte 61 and $speechorgasmrepeat lte 1 and $speechorgasmcount lte 6>>
<<cumspeech>>
<<elseif $rng gte 91>>
<<if not $gloryhole>>
<<basespeech>><<neutral 1 _n>>
<<else>>
<<basegloryholespeech>><<neutral 1 _n>>
<</if>>
<<elseif $rng gte 61>>
<<combatspeech _n>><<neutral 1 _n>>
<<elseif $rng gte 41 and !$gloryhole>>
<<clothesspeech>>
<<elseif !$gloryhole>>
<<set $rng to random(1, 100)>>
<<if $enemyanger + $rng lte 20>>
<<He_nun>> 당신의 몸을 ?admires.
<<neutral 1 _n>>
<<elseif $enemyanger + $rng lte 25>>
<<if $position is "wall" and $walltype isnot "front">>
<<He_nun>> 당신의 무력한 <<bottom_ul>> ?admires.
<<neutral 1 _n>>
<<if random(1, 2) is 2>>
<<bodypart_admire right_bottom>>
<<else>>
<<bodypart_admire left_bottom>>
<</if>>
<<else>>
<<He_nun>> 당신의 머리카락을 ?admires.
<<neutral 1 _n>>
<<if random(1, 2) is 2>>
<<bodypart_admire left_shoulder>>
<<else>>
<<bodypart_admire right_shoulder>>
<</if>>
<</if>>
<<elseif $enemyanger + $rng lte 30>>
<<if $position is "wall" and $walltype isnot "front">>
<<He_nun>> 당신의 무력한 엉덩이를 ?admires.
<<neutral 1 _n>>
<<bodypart_admire pubic>>
<<else>>
<<He_nun>> 당신의 가슴을 ?admires.
<<neutral 1 _n>>
<<bodypart_admire breasts>>
<</if>>
<<elseif $enemyanger + $rng lte 35>>
<<if $walltype is "front">>
<<He_nun>> 당신의 얼굴을 ?admires.
<<neutral 1 _n>>
<<if random(1, 2) is 2>>
<<bodypart_admire left_cheek>>
<<else>>
<<bodypart_admire right_cheek>>
<</if>>
<<else>>
<<He_nun>> 당신의 다리를 ?admires.
<<neutral 1 _n>>
<<if random(1, 2) is 2>>
<<bodypart_admire left_thigh>>
<<else>>
<<bodypart_admire right_thigh>>
<</if>>
<</if>>
<<elseif $enemyanger + $rng lte 40>>
<<if $position is "wall" and $walltype isnot "front">>
<<He_nun>> 당신의 무력한 다리를 ?admires.
<<neutral 1 _n>>
<<if random(1, 2) is 2>>
<<bodypart_admire left_thigh>>
<<else>>
<<bodypart_admire right_thigh>>
<</if>>
<<elseif $chestuse is 0 and $NPCList[_n].location.genitals isnot "head" and $NPCList[_n].location.head isnot "head" and $NPCList[_n].location.head isnot "genitals">>
<<set $NPCList[_n].mouth to "chestentrance">><<set $chestuse to "mouth">><<set $cheststate to "mouthentrance">><<set $chesttarget to _n>>
<span class="blue"><<He_nun>> <<his_yi>> 머리를 당신의 가슴으로 향한다.</span>
<<neutralbreast 1 _n>>
<<bodypart_admire breasts>>
<<set $NPCList[_n].location.head to "head">>
<<else>>
<<He_nun>> 당신의 <<breasts_rul>> 음흉하게 쳐다본다.
<</if>>
<<elseif $enemyanger + $rng lte 45>>
<<if $position is "wall" and $walltype isnot "front">>
<<He_nun>> 당신의 무력한 넓적다리에 키스한다.
<<neutral 3 _n>>
<<if random(1, 2) is 2>>
<<bodypart_admire left_thigh>>
<<else>>
<<bodypart_admire right_thigh>>
<</if>>
<<else>>
<<He_nun>> 당신의 이마에 키스한다.
<<neutral 3 _n>>
<<bodypart_admire forehead>>
<</if>>
<<elseif $enemyanger + $rng lte 50>>
<<if $position is "wall" and $walltype isnot "front">>
<<He_nun>> 당신의 엉덩이에 키스한다.
<<neutral 3 _n>>
<<if random(1, 2) is 2>>
<<bodypart_admire left_bottom>>
<<else>>
<<bodypart_admire right_bottom>>
<</if>>
<<elseif $NPCList[_n].penis is "mouth" or $NPCList[_n].vagina is "mouth">>
<<He_nun>> 뒤로 기대어, <<his_yi>> 생식기 위의 당신의 입의 느낌을 음미한다.
<<neutral 10 _n>>
<<else>>
<<He_nun>> 당신의 볼에 키스한다.
<<neutral 3 _n>>
<<if random(1, 2) is 2>>
<<bodypart_admire left_cheek>>
<<else>>
<<bodypart_admire right_cheek>>
<</if>>
<</if>>
<<elseif $enemyanger + $rng lte 55>>
<<if $position is "wall" and $walltype isnot "front">>
<<He_nun>> 당신의 무력한 넓적다리를 핥는다.
<<neutral 3 _n>>
<<if random(1, 2) is 2>>
<<bodypart_admire left_thigh>>
<<else>>
<<bodypart_admire right_thigh>>
<</if>>
<<elseif $NPCList[_n].penis is "mouth" or $NPCList[_n].vagina is "mouth">>
<<He_nun>> 뒤로 기대어, <<his_yi>> 생식기 위의 당신의 입의 느낌을 음미한다.
<<neutral 10 _n>>
<<else>>
<<He_nun>> 당신의 목에 키스한다.
<<neutral 3 _n>>
<<if random(1, 2) is 2>>
<<bodypart_admire breasts>>
<<else>>
<<bodypart_admire breasts>>
<</if>>
<</if>>
<<elseif $enemyanger + $rng lte 60>>
<<if $position is "wall" and $walltype isnot "front">>
<<He_nun>> 당신의 무력한 엉덩이를 핥는다.
<<neutral 3 _n>>
<<if random(1, 2) is 2>>
<<bodypart_admire left_bottom>>
<<else>>
<<bodypart_admire right_bottom>>
<</if>>
<<else>>
<<cheeklick _n>>
<</if>>
<<elseif $enemyanger + $rng lte 80>>
<<neutral 10 _n>>
<<if $position is "wall" and $walltype isnot "front">>
<<He_nun>> 당신의 무력한 다리를 핥는다.
<<neutral 3 _n>>
<<if random(1, 2) is 2>>
<<bodypart_admire left_thigh>>
<<else>>
<<bodypart_admire right_thigh>>
<</if>>
<<else>>
<<if $mouthuse is 0 and !$worn.face.type.includes("covered") and !$worn.face.type.includes("gag")>>
<<if $NPCList[_n].penis is "chest">>
<<combatspeech _n>><<neutral 1 _n>>
<<elseif $NPCList[_n].location.genitals isnot "head">>
<span class="blue"><<He_nun>> <<his_yi>> 입술을 당신에게 가까이 하면서, 키스하려고 한다.</span>
<<set $mouthuse to "kiss">><<set $mouthstate to "kissentrance">><<set $NPCList[_n].mouth to "kissentrance">><<sex 1 _n>>
<<set $NPCList[_n].location.head = "head">><<set $mouthtarget to _n>>
<</if>>
<<else>>
<<cheeklick _n>>
<</if>>
<</if>>
<<elseif $enemyanger + $rng lte 84 and $anususe is 0 and $analingusdisablereceiving is "f" and $NPCList[_n].location.head is 0 and $NPCList[_n].location.genitals isnot "genitals" and $walltype isnot "front">>
<<neutral 10 _n>>
<<if $NPCList[_n].location.genitals is "head">>
<span class="blue">당신은 <<him_i>> 당신의 몸 쪽으로 기대는 것을 느꼈고, 그리고 당신은 <<his_yi>> 숨결을 당신의 <<bottomPost>>에 느낀다.</span>
<<else>>
<span class="blue"><<He_nun>> 당신의 뒤에 무릎꿇는다. 당신은 <<his_yi>> 숨결을 당신의 <<bottomPost>>에 느낀다.</span>
<</if>>
<<set $anususe to "othermouth">><<set $anusstate to "othermouthentrance">><<set $NPCList[_n].mouth to "anusentrance">>
<<sex 1 _n>><<set $NPCList[_n].location.head to "genitals">><<set $anustarget to _n>>
<<elseif $enemyanger + $rng lte 92 and $NPCList[_n].location.head is 0 and $NPCList[_n].location.genitals isnot "genitals" and $walltype isnot "front">>
<<neutral 10 _n>>
<<if $vaginause is 0 and $NPCList[_n].vagina is 0 and $player.vaginaExist>>
<span class="blue"><<He_nun>> 당신의 옆에 무릎꿇는다. 당신은 <<his_yi>> 숨결을 당신의 <<pussyPost>>에 느낀다.</span>
<<set $vaginause to "othermouth">><<set $vaginastate to "othermouthentrance">><<set $NPCList[_n].mouth to "vaginaentrance">>
<<set $NPCList[_n].vagina to "othermouth">><<sex 1 _n>><<set $NPCList[_n].location.head to "genitals">><<set $vaginatarget to _n>>
<<elseif $vaginause is 0 and $NPCList[_n].penis is 0 and $player.vaginaExist>>
<span class="blue"><<He_nun>> 당신의 옆에 무릎꿇는다. 당신은 <<his_yi>> 숨결을 당신의 <<pussyPost>>에 느낀다.</span>
<<set $vaginause to "othermouth">><<set $vaginastate to "othermouthentrance">><<set $NPCList[_n].mouth to "vaginaentrance">>
<<set $NPCList[_n].penis to "othermouth">><<sex 1 _n>><<set $NPCList[_n].location.head to "genitals">><<set $vaginatarget to _n>>
<<elseif $vaginause is 0 and $NPCList[_n].vagina is "facesit" and $player.vaginaExist>>
<span class="blue">당신은 <<him_i>> 당신의 몸 쪽으로 기대는 것을 느꼈고, 그리고 당신은 <<his_yi>> 숨결을 당신의 <<pussyPost>>에 느낀다.</span>
<<set $vaginause to "othermouth">><<set $vaginastate to "othermouthentrance">><<set $NPCList[_n].mouth to "vaginaentrance">>
<<sex 1 _n>><<set $NPCList[_n].location.head to "genitals">><<set $vaginatarget to _n>>
<<else>>
<<He_nun>> 당신의 피부에 숨을 내뿜어, 당신의 머리카락 끝을 곤두서게 한다.
<<neutral 1>>
<</if>>
<<elseif $enemyanger + $rng lte 100 and $NPCList[_n].location.head is 0 and $NPCList[_n].location.genitals isnot "genitals" and $walltype isnot "front">>
<<neutral 10 _n>>
<<if $penisuse is 0 and $NPCList[_n].penis is 0 and $player.penisExist>>
<<if $player.condom>>
<<removeCondom>>
<<He_nun>> 당신의 자지에서 콘돔을 뺀다.
<</if>>
<span class="blue">
<<He_nun>> 당신의 옆에
<<if $player.condom>>
<<removeCondom>>
무릎꿇고 당신의 콘돔을 뺀다.
<<else>>
무릎꿇는다.
<</if>>
당신은 <<his_yi>> 숨결을 당신의 <<penisPost>>에 느낀다.
</span>
<<set $penisuse to "othermouth">><<set $penisstate to "othermouthentrance">><<set $NPCList[_n].mouth to "penisentrance">>
<<set $NPCList[_n].penis to "othermouth">><<sex 1 _n>><<set $NPCList[_n].location.head to "genitals">><<set $penistarget to _n>>
<<elseif $penisuse is 0 and $NPCList[_n].vagina is 0 and $player.penisExist>>
<span class="blue">
<<He_nun>> 당신의 옆에
<<if $player.condom>>
<<removeCondom>>
무릎꿇고 당신의 콘돔을 뺀다.
<<else>>
무릎꿇는다.
<</if>>
당신은 <<his_yi>> 숨결을 당신의 <<penisPost>>에 느낀다.
</span>
<<set $penisuse to "othermouth">><<set $penisstate to "othermouthentrance">><<set $NPCList[_n].mouth to "penisentrance">>
<<set $NPCList[_n].vagina to "othermouth">><<sex 1 _n>><<set $NPCList[_n].location.head to "genitals">><<set $penistarget to _n>>
<<elseif $penisuse is 0 and $NPCList[_n].vagina is "facesit" and $player.penisExist>>
<span class="blue">
당신은 <<him_i>> 당신의 몸 쪽으로 기대는 것을 느꼈고, 그리고 당신은
<<if $player.condom>>
<<removeCondom>>
<<he_ga>> 당신의 콘돔을 빼며 <<his_yi>> 숨결을 당신의 <<penisPost>>에 느낀다.
<<else>>
<<his_yi>> 숨결을 당신의 <<penisPost>>에 느낀다.
<</if>>
</span>
<<set $penisuse to "othermouth">><<set $penisstate to "othermouthentrance">><<set $NPCList[_n].mouth to "penisentrance">>
<<sex 1 _n>><<set $NPCList[_n].location.head to "genitals">><<set $penistarget to _n>>
<<else>>
<<He_nun>> 당신의 피부에 숨을 내뿜어, 당신의 머리카락 끝을 곤두서게 한다.
<<neutral 1 _n>>
<</if>>
<<elseif $enemyanger + $rng lte 105>>
<<if $position is "wall" and $walltype isnot "front" and $NPCList[_n].location.genitals isnot "genitals">>
<<He_nun>> 당신의 무력한 넓적다리에 <<his_yi>> 혀로 키스하며 애무한다.
<<neutral 10 _n>>
<<if random(1, 2) is 2>>
<<bodypart_admire left_thigh>>
<<else>>
<<bodypart_admire right_thigh>>
<</if>>
<<elseif $NPCList[_n].location.genitals isnot "head">>
<<He_nun>> 당신의 <<nipplePost>>에 <<his_yi>> 혀로 키스하며 애무한다.
<<neutralbreast 10 _n>>
<<bodypart_admire breasts>>
<</if>>
<<elseif $enemyanger + $rng lte 110>>
<<if $position is "wall" and $walltype isnot "front" and $NPCList[_n].location.genitals isnot "genitals">>
<<He_nun>> 당신의 무력한 <<bottomPost>>에 키스하며 부드럽게 깨문다.
<<neutral 10 _n>>
<<if random(1, 2) is 2>>
<<bodypart_admire left_bottom>>
<<else>>
<<bodypart_admire right_bottom>>
<</if>>
<<elseif $NPCList[_n].penis is "mouth" or $NPCList[_n].vagina is "mouth">>
<<He_nun>> 뒤로 기대어, <<his_yi>> 생식기 위의 당신의 입의 느낌을 음미한다.
<<neutral 10 _n>>
<<elseif $NPCList[_n].location.genitals isnot "head">>
<<He_nun>> 당신의 목에 키스하며 부드럽게 깨문다.
<<neutral 10 _n>>
<<bodypart_admire breasts>>
<</if>>
<<elseif $enemyanger + $rng lte 115>>
<<if $walltype is "front">>
<<He_nun>> 당신의 얼굴 위에 침을 뱉는다.
<<neutral 5 _n>>
<<bodypart_admire forehead>>
<<else>>
<<He_nun>> 당신의 <<genitalsPost>> 위에 침을 뱉는다.
<<neutral 5 _n>>
<<bodypart_admire pubic>>
<</if>>
<<elseif $enemyanger + $rng lte 120>>
<<if $walltype is "front">>
<<He_nun>> 당신의 등에 침을 뱉는다.
<<neutral 5 _n>>
<<bodypart_admire back>>
<<else>>
<<He_nun>> 당신의 <<bottomPost>> 위에 침을 뱉는다.
<<neutral 5 _n>>
<<if random(1, 2) is 2>>
<<bodypart_admire left_bottom>>
<<else>>
<<bodypart_admire right_bottom>>
<</if>>
<</if>>
<<elseif $enemyanger + $rng lte 130>>
<<if $position is "wall" and $walltype isnot "front">>
<<He_nun>> 당신의 배 위에 침을 뱉는다.
<<neutral 5 _n>>
<<if random(1, 2) is 2>>
<<bodypart_admire back>>
<<else>>
<<bodypart_admire back>>
<</if>>
<<elseif $NPCList[_n].location.genitals isnot "head" and $NPCList[_n].location.head isnot "head" and $NPCList[_n].location.head isnot "genitals" and $chestuse is 0>>
<<set $NPCList[_n].mouth to "chestentrance">><<set $chestuse to "mouth">><<set $cheststate to "mouthentrance">><<set $chesttarget to _n>>
<span class="blue"><<He_nun>> <<his_yi>> 머리를 당신의 가슴으로 향한다.</span>
<<neutralbreast 1 _n>>
<<bodypart_admire breasts>>
<<set $NPCList[_n].location.head to "head">>
<</if>>
<<elseif $enemyanger + $rng lte 135 and $NPCList[_n].location.genitals isnot "genitals">>
<<if $walltype is "front">>
<<He_nun>> <<his_yi>> 혀를 당신의 볼과 턱 위로 움직인다.
<<neutral 5 _n>>
<<if random(1, 2) is 2>>
<<bodypart_admire left_cheek>>
<<else>>
<<bodypart_admire right_cheek>>
<</if>>
<<else>>
<<He_nun>> <<his_yi>> 혀를 당신의 넓적다리 안쪽으로 움직인다.
<<neutral 5 _n>>
<<if random(1, 2) is 2>>
<<bodypart_admire left_thigh>>
<<else>>
<<bodypart_admire right_thigh>>
<</if>>
<</if>>
<<elseif $enemyanger + $rng lte 140>>
<<if $position is "wall" and $walltype isnot "front">>
<<He_nun>> 당신의 무력한 넓적다리 위에 침을 뱉는다.
<<neutral 5 _n>>
<<if random(1, 2) is 2>>
<<bodypart_admire left_thigh>>
<<else>>
<<bodypart_admire right_thigh>>
<</if>>
<<else>>
<<He_nun>> 당신의 얼굴 위에 침을 뱉는다.
<<neutral 5 _n>>
<<if random(1, 2) is 2>>
<<bodypart_admire left_cheek>>
<<else>>
<<bodypart_admire right_cheek>>
<</if>>
<</if>>
<<elseif $enemyanger + $rng lte 145 and $NPCList[_n].location.genitals isnot "head">>
<<He_nun>> <<his_yi>> 입을 당신의 이마에 누른다.
<<neutral 5 _n>>
<<bodypart_admire forehead>>
<<elseif $enemyanger + $rng lte 150>>
<<if $walltype isnot "front">>
<<He_nun>> 당신의 뺨을 깨문다.
<<violence 10>><<hitstat>><<bruise face>>
<<if random(1, 2) is 2>>
<<bodypart_admire left_cheek>>
<<else>>
<<bodypart_admire right_cheek>>
<</if>>
<<else>>
<<He_nun>> 당신의 <<bottom_ul>> 깨문다.
<<violence 10>><<hitstat>><<bruise bottom>>
<<if random(1, 2) is 2>>
<<bodypart_admire left_bottom>>
<<else>>
<<bodypart_admire right_bottom>>
<</if>>
<</if>>
<<elseif $enemyanger + $rng lte 155>>
<<if $walltype isnot "front">>
<<He_nun>> 갈증으로 가득한 눈으로, 당신의 <<breasts_rul>> ?admires.
<<neutral 5 _n>>
<<bodypart_admire chest>>
<<else>>
<<He_nun>> 갈증으로 가득한 눈으로, 당신의 사타구니를 ?admires.
<<neutral 5 _n>>
<<bodypart_admire pubic>>
<</if>>
<<elseif $enemyanger + $rng lte 160>>
<<if $position is "wall" and $walltype isnot "front" and $NPCList[_n].location.genitals isnot "genitals">>
<<He_nun>> 당신의 넓적다리를 깨문다.
<<violence 10>><<hitstat>><<bruise thigh>>
<<if random(1, 2) is 2>>
<<bodypart_admire left_thigh>>
<<else>>
<<bodypart_admire right_thigh>>
<</if>>
<<elseif $NPCList[_n].location.genitals isnot "head">>
<<He_nun>> 당신의 어깨를 깨문다.
<<violence 10>><<hitstat>><<bruise leftarm>><<bruise rightarm>>
<<if random(1, 2) is 2>>
<<bodypart_admire left_shoulder>>
<<else>>
<<bodypart_admire right_shoulder>>
<</if>>
<</if>>
<<elseif $enemyanger + $rng lte 165 and $NPCList[_n].location.genitals isnot "genitals">>
<<He_nun>> 당신의 배를 깨문다.
<<violence 10>><<hitstat>><<bruise tummy>>
<<bodypart_admire back>>
<<elseif $enemyanger + $rng lte 170>>
<<if $position is "wall" and $walltype isnot "front" and $NPCList[_n].location.genitals isnot "genitals">>
<<He_nun>> 당신의 엉덩이를 깨문다.
<<violence 10>><<hitstat>><<bruise tummy>>
<<if random(1, 2) is 2>>
<<bodypart_admire pubic>>
<<else>>
<<bodypart_admire pubic>>
<</if>>
<<elseif $NPCList[_n].penis is "mouth" or $NPCList[_n].vagina is "mouth">>
<<He_nun>> 뒤로 기대어, <<his_yi>> 생식기 위의 당신의 입의 느낌을 음미한다.
<<neutral 10 _n>>
<<elseif $NPCList[_n].location.genitals isnot "head">>
<<He_nun>> 당신의 목을 깨문다.
<<violence 10>><<hitstat>><<bruise neck>>
<<bodypart_admire breasts>>
<</if>>
<<elseif $enemyanger + $rng lte 180>>
<<if $position is "wall" and $walltype isnot "front" and $NPCList[_n].location.genitals isnot "genitals">>
<<He_nun>> 당신의 넓적다리를 깨문다.
<<violence 10>><<hitstat>><<bruise thigh>>
<<if random(1, 2) is 2>>
<<bodypart_admire left_thigh>>
<<else>>
<<bodypart_admire right_thigh>>
<</if>>
<<elseif $NPCList[_n].penis is "mouth" or $NPCList[_n].vagina is "mouth">>
<<He_nun>> 뒤로 기대어, <<his_yi>> 생식기 위의 당신의 입의 느낌을 음미한다.
<<neutral 10 _n>>
<<elseif $NPCList[_n].location.genitals isnot "head">>
<<He_nun>> 당신의 뺨을 깨문다.
<<violence 10>><<hitstat>><<bruise face>>
<<if random(1, 2) is 2>>
<<bodypart_admire left_cheek>>
<<else>>
<<bodypart_admire right_cheek>>
<</if>>
<</if>>
<<elseif $enemyanger + $rng gte 190>>
<<if $position is "wall" and $walltype isnot "front" and $NPCList[_n].location.genitals isnot "genitals">>
<<He_nun>> 당신의 <<bottom_ul>> 깨문다.
<<violence 10>><<hitstat>><<bruise bottom>>
<<if random(1, 2) is 2>>
<<bodypart_admire left_bottom>>
<<else>>
<<bodypart_admire right_bottom>>
<</if>>
<<elseif $NPCList[_n].location.genitals isnot "head">>
<<He_nun>> 당신의 <<breasts_rul>> 깨문다.
<<violence 10>><<hitstat>><<bruise chest>><<playWithBreasts>>
<<bodypart_admire breasts>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $possessed>>
<span class="blue">당신은 거의 아무것도 느끼지 못한다.</span>
<</if>>
<<if $stalk and _stripped>>/*NPC can run off with clothes, and trigger a chase sequence. */
<<stalk_flight>>
<<set $position to "stalk">>
<<He_ga>> <span class="pink">당신의 옷을 아직 <<his_yi>> 손에 들고 있는 채로 도망간다!</span>
<</if>>
<<manend>><<set $pullaway to 0>><<set $NPCList[_n].intro to 0>>
<<if $oxygen lt $oxygenmax and $underwater isnot 1 and _strangle is 1>>
<<unset _strangle>>
<br>공기: <<oxygencaption>>
<</if>>
<</widget>>
<<widget "penisinit">>
<<set $rng to random(1,100)>>
<<if $gloryhole>>
그 <<penisdesc_nun $NPCList[_n].penisdesc>> 기대감에 차서 기다리고 있다.
<<elseif $npcSub>>
<<His_yi>> <<penisdesc_nun $NPCList[_n].penisdesc>> 당신에게 만져지는 것을 기다리며 씰룩거리고 있다.
<<elseif $enemyanger + $rng lte 20>>
<<if $NPCList[_n].lefthand is 0>>
<<if $enemyarousal lte 40>>
<<He_nun>> 천천히 <<his_yi>> 육봉을 비벼댄다.
<<submission 1 _n>>
<<elseif $enemyarousal lte 90>>
<<He_nun>> 빠르게 <<his_yi>> 육봉을 비벼댄다.
<<submission 2 _n>>
<<elseif $enemyarousal gte 91>>
<<He_nun>> 아주 빠르게 <<his_yi>> 육봉을 비벼댄다.
<<submission 3 _n>>
<</if>>
<<elseif $NPCList[_n].righthand is 0>>
<<if $enemyarousal lte 40>>
<<He_nun>> 천천히 <<his_yi>> 육봉을 비벼댄다.
<<submission 1 _n>>
<<elseif $enemyarousal lte 90>>
<<He_nun>> 빠르게 <<his_yi>> 육봉을 비벼댄다.
<<submission 2 _n>>
<<elseif $enemyarousal gte 91>>
<<He_nun>> 아주 빠르게 <<his_yi>> 육봉을 비벼댄다.
<<submission 3 _n>>
<</if>>
<<else>>
<<if $walltype is "front">>
<<He_nun>> <<his_yi>> <<penisdesc_ro $NPCList[_n].penisdesc>> 당신의 뺨을 친다.
<<submission 2 _n>>
<<else>>
<<He_nun>> <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 넓적다리에 비벼댄다.
<<submission 2 _n>>
<</if>>
<</if>>
<<elseif $enemyanger + $rng lte 25>>
<<if $position is "wall" and $walltype isnot "front">>
<<He_nun>> <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 넓적다리에 비벼댄다.
<<submission 2 _n>>
<<else>>
<<He_nun>> <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 배에 비벼댄다.
<<submission 2 _n>>
<</if>>
<<elseif $enemyanger + $rng lte 30>>
<<if $position is "wall" and $walltype isnot "front">>
<<He_nun>> <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 넓적다리에 비벼댄다.
<<submission 2 _n>>
<<elseif $player.breastsize gte 3>>
<span class="blue"><<He_nun>> <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 <<breastsPost>>에 눌러댄다.</span>
<<submission 2 _n>><<playWithBreasts>><<set $chestactiondefault to "rub">><<set $chestuse to "penis">><<set $chesttarget to _n>><<cheststat>><<set $mouthactiondefault to "peniskiss">><<set $NPCList[_n].penis to "chest">><<set $NPCList[_n].location.genitals to "head">>
<<else>>
<<He_nun>> <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 <<breastsPost>>에 비벼댄다.
<<submission 2 _n>><<playWithBreasts>>
<</if>>
<<elseif $enemyanger + $rng lte 35>>
<<if $walltype is "front">>
<<He_nun>> <<his_yi>> <<penisdesc_ro $NPCList[_n].penisdesc>> 당신의 뺨을 친다.
<<submission 2 _n>>
<<else>>
<<He_nun>> <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 넓적다리에 비벼댄다.
<<submission 2 _n>>
<</if>>
<<elseif $enemyanger + $rng lte 40>>
<<if $position is "wall" and $walltype isnot "front">>
<<He_nun>> <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 넓적다리에 비벼댄다.
<<submission 2 _n>>
<<elseif $NPCList[_n].mouth is 0>>
<<He_nun>> <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 얼굴에 비벼댄다.
<<submission 2 _n>>
<<else>>
<<He_nun>> <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 넓적다리에 비벼댄다.
<<submission 2 _n>>
<</if>>
<<elseif $enemyanger + $rng lte 45 and $NPCList[_n].location.genitals is 0 and $NPCList[_n].location.head isnot "genitals" and $walltype isnot "front">>
<!-- anal -->
<<if $player.penisExist or playerHasStrapon()>>
<<if $penisuse is 0>>
<<if $analdisable is "f" and $consensual is 1>>
<<if $condomUse is false>>
<<elseif $condomUse is true and !$player.condom and $parasite.penis.name is undefined>>
<<equipCondom>>
<span class="green"><<He_nun>> 당신의 <<penisPost>>에 콘돔을 씌운다.</span>
<</if>>
<span class="blue"><<He_nun>> 당신 위에 다리를 벌리고 올라앉아, <<his_yi>> 엉덩이를 당신의 <<penisPost>>에 비벼댄다.</span>
<<neutral 5 _n>><<set $penisuse to "otheranus">><<set $NPCList[_n].penis to "otheranusentrance">><<set $penisstate to "otheranusentrance">><<set $speechotheranusentrance to 1>><<set $penistarget to _n>>
<<set $NPCList[_n].location.genitals = "genitals">>
<</if>>
<</if>>
<</if>>
<<elseif $enemyanger + $rng lte 60 and $NPCList[_n].location.genitals is 0 and $NPCList[_n].location.head isnot "head">>
<<if $mouthuse is 0>>
<<if $penisbitten is 0>>
<<if $position isnot "wall">>
<<if $NPCList[_n].condom isnot false>>
<<removeCondom _n>>
<<He_nun>> <<his_yi>> 자지에서 콘돔을 뺀다.
<</if>>
<span class="blue"><<He_nun>> <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 입 앞에 둔다.</span>
<<if $NPCList[_n].type is "plant" and !["peniskiss","penislick"].includes($mouthactiondefault)>>
<span class="pink">꿀이 끝에서 번들거린다.</span>
<</if>>
<<neutral 5 _n>><<set $mouthuse to "penis">><<set $NPCList[_n].penis to "mouthentrance">><<set $mouthstate to "entrance">><<set $speechmouthentrance to 1>>
<<set $NPCList[_n].location.genitals = "head">><<set $mouthtarget to _n>>
<</if>>
<</if>>
<</if>>
<<elseif $enemyanger + $rng lte 70 and $penisuse is 0 and ($player.penisExist or (playerHasStrapon() and !npcHasStrapon(_n))) and $worn.under_lower.vagina_exposed is 1 and $worn.lower.vagina_exposed is 1 and $worn.over_lower.vagina_exposed is 1 and $NPCList[_n].location.genitals is 0 and $NPCList[_n].location.head isnot "genitals" and $walltype isnot "front">>
<<set $penisuse to "otherpenis">><<set $penisstate to "otherpenisentrance">><<set $NPCList[_n].penis to "penisentrance">><<sex 5 _n>><<set $penistarget to _n>>
<<if $NPCList[_n].chastity.penis.includes("chastity")>>
<span class="blue"><<He_nun>> <<his_yi>> 갇혀있는 <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 자지 가까이 둔다.</span>
<<else>>
<span class="blue"><<He_nun>> <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 <<penisPost>> 가까이 둔다.</span>
<</if>>
<<elseif $enemyanger + $rng lte 100 and $NPCList[_n].location.genitals is 0 and $NPCList[_n].location.head isnot "genitals" and $walltype isnot "front">>
<<if $player.vaginaExist and $vaginause is 0 and ($anususe isnot 0 or random(0,100) gte 50)>>
<<if $condomUse is false>>
<<elseif ($condomUse is true or (random(0,100) lt $condomautochance and $npcCondoms isnot undefined)) and $NPCList[_n].condom is false>>
<<equipCondom _n>>
<span class="green"><<He_nun>> <<his_yi>> 자지에 콘돔을 씌운다.</span>
<</if>>
<span class="blue"><<He_nun>> 당신의 다리 사이로 들어와, <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 <<pussyPost>> 앞에 둔다.</span>
<<neutral 5 _n>><<set $vaginause to "penis">><<set $NPCList[_n].penis to "vaginaentrance">><<set $vaginastate to "entrance">><<set $speechvaginaentrance to 1>><<set $vaginatarget to _n>>
<<set $NPCList[_n].location.genitals = "genitals">>
<<elseif $player.vaginaExist and $vaginaldoubledisable is "f" and ($awareness lt 300 ? random(0,1) is 0 : random(0,3) isnot 0) and $anususe isnot "penisdouble" and $vaginause is "penis" and $NPCList[_n].penissize gte 2 and $NPCList[$vaginatarget].penissize gte 2>>
/* level 4 awareness( $awareness gt 300) should make this more common
This action requires both NPCs to have a minimum penis size to initiate */
<!--
Double combat actions:
Double comabt actions work similarly to their single counterparts, albeit with penetration states and enter/exit conditions.
NPCs and player actions happen more or less the same way as existing actions.
Initiation/escape actions will add or remove one NPC and switch the other one to single/double as appropriate.
There are two primary states; in sync and out of sync. While out of sync, they typically display text more or less the same as their singular versions.
While in sync, they display the double version text and combat outcomes.
-->
/* Error handling for escaped penises. Divert to regular penetration */
/* Essentially, NPC's penis has been set to 0 somehow, yet the player's states have not been reset. */
<<set $vaginadoubletarget to _n>>
<<if $vaginatarget is $vaginadoubletarget>>
<<set $_error to "[" + $NPCList[$vaginatarget].fullDescription + "] " + "penis has escaped. It is set to [" + $NPCList[$vaginatarget].penis + "] but player state remains ["+$vaginastate + "]">>
<<set $_source to "Occurred in man-combat -> penisinit: DVP. Please export and report.">>
<br><br><<error $_error $_source>><br><br>
<<He_nun>> 당신의 <<pussy_rul>> <<his_yi>> <<penisdesc_ro $NPCList[$vaginatarget].penisdesc>> 희롱한다.
<<set $NPCList[$vaginatarget].penis to "vaginaentrance">>
<<if $vaginastate is "entrance">><<set $NPCList[$vaginatarget].penis to "vaginaentrance">>
<<elseif $vaginastate is "imminent">><<set $NPCList[$vaginatarget].penis to "vaginaimminent">>
<<elseif $vaginastate is "penetrated">><<set $NPCList[$vaginatarget].penis to "vagina">>
<</if>>
<<else>>
/* Do intended function. Switch player into DP state and set NPC state */
<<if $condomUse is false>>
/* Do nothing */
<<elseif ($condomUse is true or (random(0,100) lt $condomautochance and $npcCondoms isnot undefined)) and $NPCList[_n].condom is false>>
<<equipCondom _n>>
<span class="green"><<He_nun>> <<his_yi>> 자지에 콘돔을 씌운다.</span>
<</if>>
<span class="blue"><<He_nun>> <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 다리 사이로 움직여, 당신의 <<pussyPost>> 앞에 있는 다른 자지에 동참한다.</span>
<<neutral 5>>
/* Player */
<<set $vaginause to "penisdouble">>
<<set $vaginastate to (["doublepenetration", "doubleimminent"].includes($vaginastate) ? $vaginastate : "doubleentrance")>>
/* NPC */
<<set $speechvaginaentrance to 1>>
<<set $NPCList[_n].penis to "vaginadoubleentrance">>
<<set $NPCList[_n].location.genitals = "genitals">>
<<if $NPCList[$vaginatarget].penis is "vagina">>
<<set $NPCList[$vaginatarget].penis to "vaginadouble">>
<<elseif $NPCList[$vaginatarget].penis is "vaginaimminent">>
<<set $NPCList[$vaginatarget].penis to "vaginadoubleimminent">>
<<elseif $NPCList[$vaginatarget].penis is "vaginaentrance">>
<<set $NPCList[$vaginatarget].penis to "vaginadoubleentrance">>
<</if>>
<</if>>
<<elseif $analdisable is "f" and $anususe is 0>>
<<if $condomUse is false>>
<<elseif ($condomUse is true or (random(0,100) lt $condomautochance and $npcCondoms isnot undefined)) and $NPCList[_n].condom is false>>
<<equipCondom _n>>
<span class="green"><<He_nun>> <<his_yi>> 자지에 콘돔을 씌운다.</span>
<</if>>
<span class="blue"><<He_nun>> 당신의 다리 사이로 들어와, <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 <<bottomPost>> 앞에 둔다.</span>
<<if $NPCList[_n].type is "plant" and $NPCList[_n].penissize gte 4>>
<span class="red">무언가 당신을 두렵게 한다.</span>
<</if>>
<<neutral 5>><<set $anususe to "penis">><<set $NPCList[_n].penis to "anusentrance">><<set $anusstate to "entrance">><<set $speechanusentrance to 1>><<set $anustarget to _n>>
<<set $NPCList[_n].location.genitals = "genitals">>
<<elseif $analdisable is "f" and $analdoubledisable is "f" and ($awareness lt 300 ? random(0,1) is 0 : random(0,3) isnot 0) and $vaginause isnot "penisdouble" and $bottomuse isnot "penis" and $anususe is "penis" and $anususe isnot "penisdouble" and $NPCList[_n].penissize gte 2 and $NPCList[$anustarget].penissize gte 2>>
/* level 4 awareness( $awareness gt 300) should make this more common
This action requires both NPCs to have a minimum penis size to initiate */
<!--
Double combat actions:
Double comabt actions work similarly to their single counterparts, albeit with penetration states and enter/exit conditions.
NPCs and player actions happen more or less the same way as existing actions.
Initiation/escape actions will add or remove one NPC and switch the other one to single/double as appropriate.
There are two primary states; in sync and out of sync. While out of sync, they typically display text more or less the same as their singular versions.
While in sync, they display the double version text and combat outcomes.
-->
/* Error handling for escaped penises. Divert to regular penetration */
/* Essentially, NPC's penis has been set to 0 somehow, yet the player's states have not been reset. */
<<set $anusdoubletarget to _n>>
<<if $anustarget is $anusdoubletarget>>
<<set $_error to "[" + $NPCList[$anustarget].fullDescription + "] " + "penis has escaped. It is set to [" + $NPCList[$anustarget].penis + "] but player state remains ["+$anusstate + "]">>
<<set $_source to "Occurred in man-combat -> penisinit: DAP. Please export and report.">>
<br><br><<error $_error $_source>><br><br>
<<He_nun>> 당신의 <<bottom_ul>> <<his_yi>> <<penisdesc_ro $NPCList[$anustarget].penisdesc>> 희롱한다.
<<set $NPCList[$vaginatarget].penis to "anusentrance">>
<<if $anusstate is "entrance">>
<<set $NPCList[$anustarget].penis to "anusentrance">>
<<He_nun>> 삽입하려고 하지만, 미끄러져 나간다.
<<elseif $vaginastate is "imminent">>
<<set $NPCList[$vaginatarget].penis to "anusimminent">>
<<He_nun>> <<his_yi>> 자지를 당신의 구멍에 눌러대며, 무엇이 다가올 지에 대해 희롱한다.
<<elseif $vaginastate is "penetrated">>
<<set $NPCList[$vaginatarget].penis to "anus">>
<<He_nun>> 계속 당신의 <<bottomPost>> 안으로 찔러넣는다.
<</if>>
<<else>>
/* Otherwise do the intended function */
<<if $condomUse is false>>
/* Do nothing */
<<elseif ($condomUse is true or (random(0,100) lt $condomautochance and $npcCondoms isnot undefined)) and $NPCList[_n].condom is false>>
<<equipCondom _n>>
<span class="green"><<He_nun>> <<his_yi>> 자지에 콘돔을 씌운다.</span>
<</if>>
<span class="blue"><<He_nun>> 당신의 다리 사이로 움직여, 당신의 <<bottomPost>> 앞에 있는 자지에 동참한다.</span>
<<neutral 5 _n>>
/* Player */
<<set $anusdoubletarget to _n>>
<<set $anususe to "penisdouble">>
<<if $anusstate isnot "doublepenetration" and $anusstate isnot "doubleimminent">>
<<set $anusstate to "doubleentrance">>
<</if>>
/* NPC */
<<set $NPCList[_n].penis to "anusdoubleentrance">><<set $NPCList[_n].location.genitals = "genitals">><<set $speechanusentrance to 1>>
<<if $NPCList[$anustarget].penis is "anus">>
<<set $NPCList[$anustarget].penis to "anusdouble">>
<<elseif $NPCList[$anustarget].penis is "anusimminent">>
<<set $NPCList[$anustarget].penis to "anusdoubleimminent">>
<<elseif $NPCList[$anustarget].penis is "anusentrance">>
<<set $NPCList[$anustarget].penis to "anusdoubleentrance">>
<</if>>
<</if>>
<</if>>
<<elseif $enemyanger + $rng lte 120>>
<<if $analingusdisablegiving is "f" and $enemyno gte 2 and $position isnot "wall"
and $mouthuse is 0 and $NPCList[_n].location.head isnot "head" and $NPCList[_n].location.genitals is 0
and (!$player.vaginaExist or $vaginause isnot 0)
and (!$player.penisExist or $penisuse isnot 0)
and ($analdisable is "t" or $anususe isnot 0)
and !$worn.face.type.includes("covered") and !$worn.face.type.includes("gag")>>
<span class="purple"><<He_nun>> 뒤로 돌아 <<his_yi>> 엉덩이를 당신의 얼굴 앞으로 움직인다.</span>
<<submission 5 _n>><<set $mouthuse to "otheranus">><<set $mouthstate to "otheranus">><<set $NPCList[_n].penis to "mouthotheranus">>
<<set $NPCList[_n].location.genitals = "head">><<set $speechmouthotheranus to 1>><<set $mouthtarget to _n>>
<<else>>
<<He_nun>> <<his_yi>> 육봉으로 당신의 노출된 피부를 더듬는다.
<<neutral 1 _n>><<neutral 5 _n>>
<</if>>
<<elseif $enemyanger + $rng lte 140>>
<<if $penisbitten is 0>>
<<if $position isnot "wall">>
<<if $mouthuse is 0 and $NPCList[_n].location.genitals is 0 and $NPCList[_n].location.head isnot "head"and !$worn.face.type.includes("covered") and !$worn.face.type.includes("gag")>>
<<if $NPCList[_n].condom isnot false>>
<<removeCondom _n>>
<<He_nun>> <<his_yi>> 자지에서 콘돔을 뺀다.
<</if>>
<span class="purple"><<He_nun>> <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 입술에 대고 밀어댄다.</span>
<<if $NPCList[_n].type is "plant" and !["peniskiss","penislick"].includes($mouthactiondefault)>>
<span class="pink">꿀이 끝에서 번들거린다.</span>
<</if>>
<<submission 5 _n>><<set $mouthuse to "penis">><<set $mouthstate to "imminent">><<set $NPCList[_n].penis to "mouthimminent">><<set $speechmouthimminent to 1>>
<<set $NPCList[_n].location.genitals = "head">><<set $mouthtarget to _n>>
<<else>>
<<He_nun>> <<his_yi>> 육봉으로 당신의 노출된 피부를 더듬는다.
<<neutral 1 _n>>
<</if>>
<<else>>
<<He_nun>> <<his_yi>> 육봉으로 당신의 노출된 피부를 더듬는다.
<<neutral 1 _n>>
<</if>>
<</if>>
<<elseif $enemyanger + $rng lte 150 and ($penisise is 0 or $vaginause is 0) and $NPCList[_n].location.genitals is 0 and $NPCList[_n].location.head isnot "genitals" and $footdisable is "f" and $walltype isnot "front">>
<span class="purple"><<He_nun>> <<his_yi>> 발로 당신의 <<genitals_rul>> 눌러댄다.</span>
<<neutral 5 _n>><<violence 1>><<set $NPCList[_n].penis to "footjob">>
<<if $player.penisExist and $penisuse is 0>>
<<set $penisuse to "feet">><<set $speechpenisfoot to 1>>
<</if>>
<<if $player.vaginaExist and $vaginause is 0>>
<<set $vaginause to "feet">>
<<if !$player.penisExist>>
<<set $speechvaginafoot to 1>>
<</if>>
<</if>>
<<elseif $enemyanger + $rng lte 170 and $NPCList[_n].location.genitals is 0 and $NPCList[_n].location.head isnot "genitals" and $walltype isnot "front">>
<<if $anususe is 0 and $analdisable is "f">>
<<if $condomUse is false>>
<<elseif ($condomUse is true or (random(0,100) lt $condomautochance and $npcCondoms isnot undefined)) and $NPCList[_n].condom is false>>
<<equipCondom _n>>
<span class="green"><<He_nun>> <<his_yi>> 자지에 콘돔을 씌운다.</span>
<</if>>
<<if $worn.lower.anus_exposed is 1 and $worn.over_lower.anus_exposed is 1>>
<<if $worn.under_lower.anus_exposed is 1 and $worn.genitals.anus_exposed is 1>>
<span class="purple"><<He_nun>> <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 항문에 밀어대며, 삽입할 준비를 한다.</span>
<<sex 5 _n>><<set $anususe to "penis">><<set $NPCList[_n].penis to "anusimminent">><<set $anusstate to "imminent">><<set $speechanusimminent to 1>><<set $anustarget to _n>>
<<elseif $worn.under_lower.anus_exposed is 0>>
<span class="blue"><<He_nun>> <<worn_under_lower_name>> 위로 <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 항문에 밀어댄다.</span>
<<sex 3 _n>><<set $NPCList[_n].penis to "anusentrance">><<set $anususe to "penis">><<set $worn.under_lower.integrity -= 10>><<set $anusstate to "entrance">><<set $speechanusentrance to 1>><<set $anustarget to _n>>
<</if>>
<<elseif $worn.over_lower.anus_exposed is 0>>
<span class="blue"><<He_nun>> <<worn_over_lower_name>> 위로 <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 항문에 밀어댄다.</span>
<<sex 2 _n>><<set $NPCList[_n].penis to "anusentrance">><<set $anususe to "penis">><<set $worn.over_lower.integrity -= 10>><<set $anusstate to "entrance">><<set $speechanusentrance to 1>><<set $anustarget to _n>>
<<elseif $worn.lower.anus_exposed is 0>>
<span class="blue"><<He_nun>> <<worn_lower_name>> 위로 <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 항문에 밀어댄다.</span>
<<sex 2 _n>><<set $NPCList[_n].penis to "anusentrance">><<set $anususe to "penis">><<set $worn.lower.integrity -= 10>><<set $anusstate to "entrance">><<set $speechanusentrance to 1>><<set $anustarget to _n>>
<</if>>
<<if $NPCList[_n].type is "plant" and $NPCList[_n].penissize gte 4>>
<span class="red">무언가 당신을 두렵게 한다.</span>
<</if>>
<<set $NPCList[_n].location.genitals = "genitals">>
<</if>>
<<elseif $enemyanger + $rng gte 171 and $NPCList[_n].location.genitals is 0 and $NPCList[_n].location.head isnot "genitals" and $walltype isnot "front">>
<<if $player.vaginaExist and $vaginause is 0 and (!$player.penisExist or $anususe isnot 0 or random(0,100) gte 50)>>
<<if $condomUse is false>>
<<elseif ($condomUse is true or (random(0,100) lt $condomautochance and $npcCondoms isnot undefined)) and $NPCList[_n].condom is false>>
<<equipCondom _n>>
<span class="green"><<He_nun>> <<his_yi>> 자지에 콘돔을 씌운다.</span>
<</if>>
<<if $worn.lower.vagina_exposed is 1 and $worn.over_lower.vagina_exposed is 1>>
<<if $worn.under_lower.vagina_exposed is 1 and !$worn.genitals.type.includes("chastity") and $NPCList[_n].chastity.penis.includes("chastity")>>
<span class="purple"><<He_nun>> <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 <<pussyPost>>에 밀어댄다.</span>
<<sex 5 _n>><<set $vaginause to "penis">><<set $NPCList[_n].penis to "vaginaentrance">><<set $vaginastate to "entrance">><<set $speechvaginaentrance to 1>><<set $vaginatarget to _n>>
<<elseif $worn.under_lower.vagina_exposed is 1 and !$worn.genitals.type.includes("chastity")>>
<span class="purple"><<He_nun>> <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 <<pussyPost>>에 밀어대며, 삽입할 준비를 한다.</span>
<<sex 5 _n>><<set $vaginause to "penis">><<set $NPCList[_n].penis to "vaginaimminent">><<set $vaginastate to "imminent">><<set $speechvaginaimminent to 1>><<set $vaginatarget to _n>>
<<elseif $worn.under_lower.vagina_exposed is 0>>
<span class="blue"><<He_nun>> <<worn_under_lower_name>> 위로 <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 <<pussyPost>>에 밀어댄다.</span>
<<set $worn.under_lower.integrity -= 10>><<sex 3 _n>><<set $NPCList[_n].penis to "vaginaentrance">><<set $vaginause to "penis">><<set $vaginastate to "entrance">><<set $speechvaginaentrance to 1>><<set $vaginatarget to _n>>
<</if>>
<<elseif $worn.over_lower.vagina_exposed is 0>>
<span class="blue"><<He_nun>> <<worn_over_lower_name>> 위로 <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 <<pussyPost>>에 밀어댄다.</span>
<<sex 2 _n>><<set $NPCList[_n].penis to "vaginaentrance">><<set $vaginause to "penis">><<set $worn.over_lower.integrity -= 10>><<set $vaginastate to "entrance">><<set $speechvaginaentrance to 1>><<set $vaginatarget to _n>>
<<elseif $worn.lower.vagina_exposed is 0>>
<span class="blue"><<He_nun>> <<worn_lower_name>> 위로 <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 <<pussyPost>>에 밀어댄다.</span>
<<sex 2 _n>><<set $NPCList[_n].penis to "vaginaentrance">><<set $vaginause to "penis">><<set $worn.lower.integrity -= 10>><<set $vaginastate to "entrance">><<set $speechvaginaentrance to 1>><<set $vaginatarget to _n>>
<</if>>
<<set $NPCList[_n].location.genitals to "genitals">>
<<elseif $player.penisExist>>
<<if $anususe is 0 and $analdisable is "f">>
<<if $condomUse is false>>
<<elseif ($condomUse is true or (random(0,100) lt $condomautochance and $npcCondoms isnot undefined)) and $NPCList[_n].condom is false>>
<<equipCondom _n>>
<span class="green"><<He_nun>> <<his_yi>> 자지에 콘돔을 씌운다.</span>
<</if>>
<<if $worn.lower.anus_exposed is 1 and $worn.over_lower.anus_exposed is 1>>
<<if $worn.under_lower.anus_exposed is 1 and $worn.genitals.anus_exposed is 1 and $NPCList[_n].chastity.penis.includes("chastity")>>
<span class="purple"><<He_nun>> <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 항문에 밀어댄다.</span>
<<neutral 5>><<set $anususe to "penis">><<set $NPCList[_n].penis to "anusentrance">><<set $anusstate to "entrance">><<set $speechanusentrance to 1>><<set $anustarget to _n>>
<<elseif $worn.under_lower.anus_exposed is 1 and $worn.genitals.anus_exposed is 1>>
<span class="purple"><<He_nun>> <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 항문에 밀어대며, 삽입할 준비를 한다.</span>
<<sex 5 _n>><<set $anususe to "penis">><<set $NPCList[_n].penis to "anusimminent">><<set $anusstate to "imminent">><<set $speechanusimminent to 1>><<set $anustarget to _n>>
<<elseif $worn.under_lower.anus_exposed is 0>>
<span class="blue"><<He_nun>> <<worn_under_lower_name>> 위로 <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 항문에 밀어댄다.</span>
<<sex 3 _n>><<set $NPCList[_n].penis to "anusentrance">><<set $anususe to "penis">><<set $worn.under_lower.integrity -= 10>><<set $anusstate to "entrance">><<set $speechanusentrance to 1>><<set $anustarget to _n>>
<</if>>
<<elseif $worn.over_lower.anus_exposed is 0>>
<span class="blue"><<He_nun>> <<worn_over_lower_name>> 위로 <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 항문에 밀어댄다.</span>
<<sex 2 _n>><<set $NPCList[_n].penis to "anusentrance">><<set $anususe to "penis">><<set $worn.over_lower.integrity -= 10>><<set $anusstate to "entrance">><<set $speechanusentrance to 1>><<set $anustarget to _n>>
<<elseif $worn.lower.anus_exposed is 0>>
<span class="blue"><<He_nun>> <<worn_lower_name>> 위로 <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 항문에 밀어댄다.</span>
<<sex 2 _n>><<set $NPCList[_n].penis to "anusentrance">><<set $anususe to "penis">><<set $worn.lower.integrity -= 10>><<set $anusstate to "entrance">><<set $speechanusentrance to 1>><<set $anustarget to _n>>
<</if>>
<<if $NPCList[_n].type is "plant" and $NPCList[_n].penissize gte 4>>
<span class="red">무언가 당신을 두렵게 한다.</span>
<</if>>
<<set $NPCList[_n].location.genitals = "genitals">>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "vaginainit">>
<<set $rng to random(1,100)>>
<<if $gloryhole>>
그 보지는 기대감에 차서 기다리고 있다.
<<elseif $npcSub>>
<<his_yi>> 다리가 떨리며, <<his_yi>> 보지는 당신이 무언가를 해 주기를 기다리고 있다.
<<neutral 1 _n>><<set $speechvaginaflaunt to 1>>
<<elseif $enemyanger + $rng lte 20 and $NPCList[_n].location.genitals is 0>>
<<He_nun>> <<his_yi>> 엉덩이를 외설적으로 흔들어댄다.
<<neutral 1 _n>><<set $speechvaginaflaunt to 1>>
<<elseif $enemyanger + $rng lte 40>>
<<He_nun>> <<his_yi>> 보지를 비벼댄다.
<<neutral 3 _n>><<set $speechvaginaflaunt to 1>>
<<elseif $enemyanger + $rng lte 50 and $NPCList[_n].location.genitals is 0 and $NPCList[_n].location.head isnot "genitals"
and ($player.penisExist or playerHasStrapon()) and $penisuse is 0 and $analdisable is "f" and $walltype isnot "front">>
<<if $condomUse is false>>
<<elseif $condomUse is true and !$player.condom and $parasite.penis.name is undefined>>
<<equipCondom>>
<span class="green"><<He_nun>> 당신의 <<penisPost>>에 콘돔을 씌운다.</span>
<</if>>
<span class="blue"><<He_nun>> 당신 위에 다리를 벌리고 올라앉아, <<his_yi>> 엉덩이를 당신의 <<penisPost>>에 비벼댄다.</span>
<<neutral 5>><<set $penisuse to "otheranus">><<set $NPCList[_n].vagina to "otheranusentrance">><<set $penisstate to "otheranusentrance">><<set $speechotheranusentrance to 1>><<set $penistarget to _n>>
<<set $NPCList[_n].location.genitals = "genitals">>
<<elseif $enemyanger + $rng lte 60 and $NPCList[_n].location.genitals is 0 and $NPCList[_n].location.head isnot "head" and $mouthuse is 0 and ($position isnot "wall" or $walltype is "front") and !$worn.face.type.includes("covered") and !$worn.face.type.includes("gag")>>
<<if $rng % 5 is 0 and $facesitdisable is "f">>
<<if $position is "doggy">>
<<He_nun>> 부드럽게 당신을 등을 바닥에 댄 자세로 돌린다.
<<set $position to "missionary">>
<</if>>
<span class="purple">
<<print either(
"<<He_nun>> 당신의 얼굴 위에 다리를 벌리고 올라앉아 천천히 <<his_yi>> 보지를 당신의 입 위로 내린다.",
"<<He_nun>> 당신의 얼굴 위에 서서 <<himself_rul>> 내려, <<his_yi>> 보지를 당신의 얼굴에 둔다.",
"<<His_yi>> 보지가 당신의 얼굴 위로 내려와 당신의 입 위에 살짝 내려앉았고, <<he_nun>> 기대감에 차서 기다린다."
)>>
</span>
<<submission 5 _n>><<set $NPCList[_n].vagina to "facesit">><<set $mouthuse to "facesit">><<set $mouthstate to "vagina">>
<<set $speechfacesit to 1>><<set $NPCList[_n].location.genitals = "head">><<set $mouthtarget to _n>>
<<else>>
<span class="purple"><<He_nun>> <<his_yi>> 다리를 벌리며 당신의 머리를 잡고 부드럽게 <<his_yi>> 보지를 향해 이끈다.</span>
<<submission 5 _n>><<set $mouthuse to "othervagina">><<set $NPCList[_n].vagina to "mouth">><<set $mouthstate to "othervagina">>
<<set $speechvaginamouth to 1>><<set $NPCList[_n].location.genitals = "head">><<set $mouthtarget to _n>>
<</if>>
<<if $NPCList[_n].type is "plant">>
<span class="pink">꿀이 보지 입구에서 번들거린다.</span>
<</if>>
<<elseif $enemyanger + $rng lte 70>>
<<if $walltype is "front">>
<<He_nun>> <<his_yi>> 보지를 당신의 뺨에 비벼댄다.
<<neutral 10 _n>>
<<else>>
<<He_nun>> <<his_yi>> 보지를 당신의 넓적다리에 비벼댄다.
<<neutral 10 _n>>
<</if>>
<<elseif $enemyanger + $rng lte 80 and $NPCList[_n].lefthand is 0>>
<span class="lblue"><<He_nun>> <<his_yi>> 손가락을 <<his_yi>> 음순에 눌러댄다.</span>
<<neutral 1 _n>><<set $enemyarousal += 10>><!-- <<set $NPCList[_n].vagina to "lefthand">><<set $NPCList[_n].lefthand to "othervagina">> -->
<<elseif $enemyanger + $rng lte 80 and $NPCList[_n].righthand is 0>>
<span class="lblue"><<He_nun>> <<his_yi>> 손가락을 <<his_yi>> 음순에 눌러댄다.</span>
<<neutral 1 _n>><<set $enemyarousal += 10>><!-- <<set $NPCList[_n].vagina to "righthand">><<set $NPCList[_n].righthand to "othervagina">> -->
<<elseif $enemyanger + $rng lte 80>>
<<if $walltype is "front">>
<<He_nun>> <<his_yi>> 보지를 당신의 뺨에 비벼댄다.
<<neutral 10 _n>>
<<else>>
<<He_nun>> <<his_yi>> 보지를 당신의 넓적다리에 비벼댄다.
<<neutral 10 _n>>
<</if>>
<<elseif $enemyanger + $rng lte 100 and $penisuse is 0 and ($player.penisExist or playerHasStrapon()) and $worn.under_lower.vagina_exposed is 1 and $worn.lower.vagina_exposed is 1 and $worn.over_lower.vagina_exposed is 1 and $NPCList[_n].location.genitals is 0 and $NPCList[_n].location.head isnot "genitals" and $walltype isnot "front">>
<!-- mount and prepare for vaginal sex -->
<<set $penisuse to "othervagina">><<set $NPCList[_n].vagina to "penisentrance">><<set $penisstate to "entrance">><<set $penistarget to _n>>
<<if $condomUse is false>>
<<elseif $condomUse is true and !$player.condom and $parasite.penis.name is undefined>>
<<equipCondom>>
<span class="green"><<He_nun>> 당신의 <<penisPost>>에 콘돔을 씌운다.</span>
<</if>>
<span class="blue"><<He_nun>> 당신 위에 다리를 벌리고 올라앉아, <<his_yi>> 보지를 당신의 <<penisPost>> 가까이 맴돌게 한다.</span>
<<set $NPCList[_n].location.genitals = "genitals">>
<<elseif $enemyanger + $rng lte 100 and $vaginause is 0 and $player.vaginaExist and $worn.under_lower.vagina_exposed is 1 and $worn.lower.vagina_exposed is 1 and $worn.over_lower.vagina_exposed is 1 and $NPCList[_n].location.genitals is 0 and $NPCList[_n].location.head isnot "genitals" and $walltype isnot "front">>
<!-- tribbing -->
<<set $vaginause to "othervagina">><<set $vaginastate to "othervaginaentrance">><<set $NPCList[_n].vagina to "vaginaentrance">><<sex 5 _n>><<set $vaginatarget to _n>>
<span class="blue"><<He_nun>> <<his_yi>> 보지를 당신의 것에 가까이 움직인다.</span>
<<set $NPCList[_n].location.genitals = "genitals">><<set $speechtribentrance to 1>>
<<elseif $enemyanger + $rng lte 120 and $penisuse is 0 and ($player.penisExist or playerHasStrapon()) and $worn.under_lower.vagina_exposed is 1 and $worn.lower.vagina_exposed is 1 and $worn.over_lower.vagina_exposed is 1 and $NPCList[_n].location.genitals is 0 and $NPCList[_n].location.head isnot "genitals" and !$worn.genitals.type.includes("chastity") and $walltype isnot "front">>
<!-- forceful vaginal sex -->
<<set $penisuse to "othervagina">><<set $NPCList[_n].vagina to "penisimminent">><<set $penisstate to "imminent">><<set $penistarget to _n>>
<<if $condomUse is false>>
<<elseif $condomUse is true and !$player.condom and $parasite.penis.name is undefined>>
<<equipCondom>>
<span class="green"><<He_nun>> 당신의 <<penisPost>>에 콘돔을 씌운다.</span>
<</if>>
<<if $NPCList[_n].chastity.vagina.includes("chastity")>>
<<set $penisuse to "othervagina">><<set $NPCList[_n].vagina to "penisentrance">><<set $penisstate to "entrance">><<set $penistarget to _n>>
<span class="blue"><<He_nun>> 당신 위에 다리를 벌리고 올라앉아, <<his_yi>> 보지를 당신의 <<penisPost>> 가까이 맴돌게 한다.</span>
<<else>>
<<set $penisuse to "othervagina">><<set $NPCList[_n].vagina to "penisimminent">><<set $penisstate to "imminent">><<set $penistarget to _n>>
<span class="purple"><<He_nun>> <<his_yi>> 다리를 당신의 골반에 감고, <<his_yi>> 보지를 당신의 <<genitalsPost>> 위에 눌러댄다.</span>
<</if>>
<<set $NPCList[_n].location.genitals = "genitals">>
<<elseif $enemyanger + $rng lte 120 and $vaginause is 0 and $player.vaginaExist and $worn.under_lower.vagina_exposed is 1 and $worn.lower.vagina_exposed is 1 and $worn.over_lower.vagina_exposed is 1 and $NPCList[_n].location.genitals is 0 and $NPCList[_n].location.head isnot "genitals" and $walltype isnot "front">>
<!-- forceful tribbing -->
<<set $vaginause to "othervagina">><<set $vaginastate to "othervaginaimminent">><<set $NPCList[_n].vagina to "vaginaimminent">><<sex 20 _n>><<set $vaginatarget to _n>>
<span class="purple"><<He_nun>> <<his_yi>> 보지를 당신의 것 근처에 눌러댄다.</span>
<<set $NPCList[_n].location.genitals = "genitals">>
<<elseif $enemyanger + $rng lte 140 and $NPCList[_n].location.genitals is 0 and $NPCList[_n].location.head isnot "genitals">>
<<if $position is "wall" and $walltype isnot "front">>
<<He_nun>> 당신의 돌출된 <<bottomPost>>에 앉아, 당신을 아프게 눌러내린다.
<<violence 3>>
<<elseif $mouthuse is 0>>
<<He_nun>> <<his_yi>> 클리토리스를 당신의 얼굴에 비벼댄다.
<<violence 3>>
<<else>>
<<He_nun>> <<hisPost>> 자신의 넓적다리로 쥐어짜면서 당신의 넓적다리를 비벼댄다.
<<violence 3>>
<</if>>
<<elseif $enemyanger + $rng lte 160 and ($penisise is 0 or $vaginause is 0) and $NPCList[_n].location.genitals is 0 and $NPCList[_n].location.head isnot "genitals" and $footdisable is "f" and $walltype isnot "front">>
<!-- foot job -->
<span class="purple"><<He_nun>> <<his_yi>> 발로 당신의 <<genitals_rul>> 눌러댄다.</span>
<<neutral 5 _n>><<violence 1>><<set $NPCList[_n].vagina to "footjob">>
<<if ($player.penisExist or playerHasStrapon()) and $penisuse is 0>>
<<set $penisuse to "feet">><<set $speechpenisfoot to 1>>
<</if>>
<<if $player.vaginaExist and $vaginause is 0>>
<<set $vaginause to "feet">>
<<if !$player.penisExist>>
<<set $speechvaginafoot to 1>>
<</if>>
<</if>>
<<elseif $enemyanger + $rng lte 180 and $NPCList[_n].location.genitals is 0 and $NPCList[_n].location.head isnot "genitals">>
<<if $position is "wall" and $walltype isnot "front">>
<<He_nun>> 당신의 <<bottom_ul>> 발로 찬다.
<<violence 10>><<hitstat>><<bruise bottom>>
<<else>>
<<He_nun>> 당신의 배를 발로 찬다.
<<violence 10>><<hitstat>><<bruise face>>
<</if>>
<<elseif $enemyanger + $rng lte 200 and $mouthuse is 0>>
<<if $pullaway is 1>>
<<set $pullaway to 0>>
침이 <<his_yi>> 보지에서 뚝뚝 떨어진다.
<<else>>
<<if $position is "wall" and $walltype isnot "front" and $NPCList[_n].location.genitals is 0 and $NPCList[_n].location.head isnot "genitals">>
<<if $player.penisExist>>
<<He_nun>> 당신의 <<penis_rul>> 발로 찬다.
<<violence 20>><<hitstat>><<bruise penis>><<set $speechbeat to 1>>
<<elseif $player.vaginaExist>>
<<He_nun>> 당신의 <<pussy_rul>> 발로 찬다.
<<violence 20>><<hitstat>><<bruise vagina>><<set $speechbeat to 1>>
<</if>>
<<elseif $NPCList[_n].location.genitals is 0 and $NPCList[_n].location.head isnot "head" and $mouthuse is 0 and !$worn.face.type.includes("covered") and !$worn.face.type.includes("gag")>>
<<if $rng % 2 is 0 and $facesitdisable is "f">>
<<if $position is "doggy">>
<<He_nun>> 당신을 등을 바닥에 댄 자세로 돌린다.
<<set $position to "missionary">>
<</if>>
<span class="purple">
<<print either(
"<<He_nun>> 다리 하나를 당신의 얼굴 위로 휙 넘기더니, 당신의 얼굴 위에 내리앉는다.",
"<<He_nun>> 당신의 얼굴 위에 앉아, 당신의 입을 <<his_yi>> 보지로 덮는다.",
"<<he_ga>> 당신의 얼굴 위에 앉아, <<His_yi>> 보지와 엉덩이를 당신의 얼굴 위에 내린다."
)>>
</span>
<<submission 5 _n>><<set $NPCList[_n].vagina to "facesit">><<set $mouthuse to "facesit">><<set $mouthstate to "vagina">>
<<violence 3>><<bruise face>><<set $speechfacesit to 1>><<set $mouthtarget to _n>>
<<set $NPCList[_n].location.genitals = "head">>
<<else>>
<span class="purple"><<He_nun>> <<his_yi>> 다리를 당신의 머리에 감싸고 <<his_yi>> 보지를 당신의 입에 눌러댄다.</span>
<<submission 5 _n>><<set $mouthuse to "othervagina">><<set $NPCList[_n].vagina to "mouth">><<set $mouthstate to "othervagina">><<violence 3>><<bruise face>><<set $speechvaginamouth to 1>>
<<set $NPCList[_n].location.genitals = "head">><<set $mouthtarget to _n>>
<</if>>
<<if $NPCList[_n].type is "plant">>
<span class="pink">꿀이 보지 입구에서 번들거린다.</span>
<</if>>
<</if>>
<</if>>
<<elseif $NPCList[_n].location.genitals is 0 and $NPCList[_n].location.head isnot "genitals">>
<<if $position is "wall" and $walltype isnot "front">>
<<if $player.penisExist>>
<<He_nun>> 당신의 <<penis_rul>> 발로 찬다.
<<violence 20>><<hitstat>><<bruise penis>><<set $speechbeat to 1>>
<<elseif $player.vaginaExist>>
<<He_nun>> 당신의 <<pussy_rul>> 발로 찬다.
<<violence 20>><<hitstat>><<bruise vagina>><<set $speechbeat to 1>>
<</if>>
<<else>>
<<He_nun>> 당신의 얼굴을 발로 찬다.
<<violence 10>><<bruise face>><<set $speechbeat to 1>><<hitstat>>
<</if>>
<</if>>
<</widget>>
<<widget "chest_section">>
<<if $NPCList[_n].chest isnot "none">>
<<if $NPCList[_n].breastsize lte 1>>
<<set $_NPCBreastDesc to "가슴">><<set $_NPCBreastDesc_ga to "가슴이">>
<<else>>
<<trBreastsdesc $NPCList[_n].breastsdesc "이" "sep">><<set $_NPCBreastDesc to ($NPCList[_n].chest is "clothed" ? "옷 속의" : either("드러난", "노출된")) + " " + _trResult>><<set $_NPCBreastDesc_ga to $_NPCBreastDesc+_trPost>>
<</if>>
<</if>>
<<if ($NPCList[_n].chest is 0 or $NPCList[_n].chest is "clothed") and !$gloryhole>>
<<if $NPCList[_n].pronoun is "f" and ($NPCList[_n].location.genitals is "genitals" or $NPCList[_n].stance is "top")>>
<!-- Doggy -->
<<if $position is "doggy">>
<!-- Being under the player -->
<<if $NPCList[_n].vagina.toString().includes("penis")
or $NPCList[_n].vagina is "frot"
or $NPCList[_n].vagina.toString().includes("vagina")
or $NPCList[_n].vagina.toString().includes("otheranus")
or $NPCList[_n].penis.toString().includes("otheranus")
or $NPCList[_n].penis is "vaginadouble">>
<<if $NPCList[_n].mouth is "kiss">>
<<if $NPCList[_n].breastsize lte 1>>
<<His_yi>> 젖꼭지가 당신의 것에 스쳐 지나간다.
<<else>>
<<His>> $_NPCBreastDesc squish against <<if $NPCList[_n].breastsize is $player.breastsize>>yours<<else>>your <<breasts>><</if>>.
<</if>>
<<else>>
<<if $NPCList[_n].breastsize gte 6>>
<<if $NPCList[_n].righthand is 0 and $NPCList[_n].lefthand is 0>>
<<He_nun>> 당신을 <<his_yi>> $_NPCBreastDesc 사이로 껴안는다.
<<else>>
<<His_yi>> <<breastsdesc_ga $NPCList[_n].breastsdesc>> <<if $NPCList[_n].chest is "clothed">><<his_yi>> <<trClothes "upper" $NPCList[_n].clothes.upper.name "name">>_trResult에 싸여 당신 아래에서<<else>><<his_yi>> 움직임에 따라 당신 아래에서 자유로이<</if>> 튀어오른다.
<</if>>
<<else>>
<<His_yi>> $_NPCBreastDesc_ga 당신 아래에서 벌어진 채 놓여있다.
<</if>>
<</if>>
<!-- Being above/behind the player -->
<<else>>
<<if $NPCList[_n].breastsize gte 8>>
당신은 <<his_yi>> $_NPCBreastDesc_ga 당신의 등을 무겁게 누르는 것을 느낀다.
<<else>>
당신은 <<his_yi>> $_NPCBreastDesc_ga 당신의 등을 누르는 것을 느낀다.
<</if>>
<</if>>
<!-- Missionary -->
<<else>>
<!-- Being under the player -->
<<if $NPCList[_n].penis.toString().includes("anus") or
$NPCList[_n].penis is "vaginadouble">>
<<if $NPCList[_n].breastsize gte 10>>
<<if $NPCList[_n].righthand is 0 and $NPCList[_n].lefthand is 0>>
<<He_nun>> 당신을 <<his_yi>> $_NPCBreastDesc 사이로 껴안는다.
<<else>>
<<His_yi>> $_NPCBreastDesc_ga 당신이 그 사이에 눕자 당신 주변에서 튀어오른다.
<</if>>
<<else>>
당신은 <<his_yi>> $_NPCBreastDesc_ga 당신의 등을 누르는 것을 느낀다.
<</if>>
<!-- Being above/riding the player -->
<<else>>
<<if $NPCList[_n].mouth is "kiss">>
<<if $NPCList[_n].breastsize lte 1>>
<<His_yi>> 젖꼭지가 당신의 것에 스쳐 지나간다.
<<else>>
<<His_yi>> $_NPCBreastDesc_ga <<if $NPCList[_n].breastsize is $player.breastsize>>당신의 것을<<else>>당신의 <<breasts_rul>><</if>> 짓누른다.
<</if>>
<<else>>
<<if $NPCList[_n].breastsize gte 6>>
<<His_yi>> <<breastsdesc_ga $NPCList[_n].breastsdesc>> <<if $NPCList[_n].chest is "clothed">><<his_yi>> <<trClothes "upper" $NPCList[_n].clothes.upper.name "name">>_trResult에 싸여 당신 위에서<<else>><<his_yi>> 움직임에 따라 당신 위에서 자유로이<</if>> 튀어오른다.
<<else>>
<<His_yi>> $_NPCBreastDesc_ga 당신 위에서 벌어진 채 놓여있다.
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<elseif $NPCList[_n].chest.toString().includes("mouth")>>
<<if $mouthstate is "breasts">>
<<if $enemyarousal gte (($enemyarousalmax / 10) * 6)>>
<<if $NPCList[_n].breastsize lte 1>>
<<His_yi>> 심장이 당신의 볼 옆에서 빠르게 두근거린다.
<<else>>
당신은 <<his_yi>> 심박이 <<his_yi>> $_NPCBreastDesc에서 점점 빨라지는 것을 느낄 수 있다.
<</if>>
<<else>>
<<if $NPCList[_n].breastsize lte 1>>
<<His_yi>> 가슴이 당신의 얼굴을 비벼댄다.
<<else>>
<<His_yi>> 가슴이 숨 쉴 때 마다 부풀어 올라, <<his_yi>> $_NPCBreastDesc_ga 리드미컬하게 당신의 얼굴을 비벼댄다.
<</if>>
<</if>>
<<elseif $mouthstate is "nipple">>
<<if $enemyarousal gte (($enemyarousalmax / 10) * 6)>>
<<if $NPCList[_n].breastsize lte 1>>
<<His_yi>> 가슴이 불규칙하게 들썩거린다. <<He_nun>> 당신의 입이 <<his_yi>> 젖꼭지에 계속 붙어있게 하려고 몸부림친다.
<<else>>
<<His_yi>> 호흡이 빠르고 거칠어서, 당신의 머리를 <<his_yi>> 가슴으로 거칠게 밀치고 있다.
<</if>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "mancombat_strangle">>
<<set _left = $NPCList[_n].lefthand is "throat">>
<<set _right = $NPCList[_n].righthand is "throat">>
<<set _hands = (_left ? 1 : 0) + (_right ? 1 : 0)>>
<<set _handname = _hands == 2 ? "양손" : (_left ? "왼손" : "오른손")>>
<<set _handvar = _left ? "lefthand" : "righthand">>
<<if $enemyanger gte 100 or $keepchoke or ($enemyanger + $rng gte 150 and $asphyxiaLvl gte 4)>>
<<if $underwater isnot 1 and $asphyxiaLvl gte 3>>
<<if _hands == 2>>
<!-- -200 per turn with both hands: max to 0 oxygen in 6 turns -->
<<oxygen -250>>
<<else>>
<!-- -175 per turn with one hand: max to 0 oxygen in 7 turns -->
<<oxygen -225>>
<</if>>
<<set $speechthroat to 1>>
<<set $submissive += 1>>
<</if>>
<<bruise neck>><<bruise neck>>
<<if $asphyxiaLvl gte 3>>
<<He_nun>> 당신의 목을 <<if _hands is 2>> 양손으로<</if>> 조이고 있다.
<<if $oxygen gte 900>>
<<violence 5 1 1 0.02 1>>
<<elseif $oxygen gte 600>>
<span class="purple"> 당신은 숨을 쉴 수가 없다!</span>
<<violence 10 1 1 0.02 1>>
<<elseif $oxygen gte 300>>
<span class="pink"> 당신은 어지러움을 느낀다.</span>
<<violence 20 1 1 0.02 1>>
<<elseif $oxygen gte 1>>
<span class="pink"> 당신은 별이 보인다.</span>
<<violence 40 1 1 0.02 1>>
<<else>>
<span class="red"> 당신은 질식하고 있다!</span>
<<suffocatepass>>
<<violence 100 1 1 0.02 1.1>>
<</if>>
<<else>>
<<He_nun>> 당신의 목을 난폭하게<<if _hands is 2>> 양손으로<</if>> 잡고 있다.
<</if>>
<<elseif $rng gte 91 and _hands is 2>>
<span class="teal"><<He_nun>> <<his_yi>> 양손을 당신의 목에서 놓아준다.</span>
<<set $neckuse to 0>>
<<gaspair>>
<<set $NPCList[_n].lefthand to 0>><<set $NPCList[_n].righthand to 0>>
<<elseif $rng gte 81>>
<<if _hands is 2>>
<span class="teal"><<He_nun>> <<his_yi>> 오른손을 당신의 목에서 놓아준다.</span>
<<set $NPCList[_n].righthand to 0>>
<<suffocatepass -1>>
<<else>>
<span class="teal"><<He_nun>> <<his_yi>> _handname을 당신의 목에서 놓아준다.</span>
<<set $neckuse to 0>>
<<gaspair>>
<<set $NPCList[_n][_handvar] to 0>>
<</if>>
<<elseif $rng gte 71 and _hands is 2>>
<span class="teal"><<He_nun>> <<his_yi>> 왼손을 당신의 목에서 놓아준다.</span>
<<set $NPCList[_n].lefthand to 0>>
<<suffocatepass -1>>
<<else>>
<<He_nun>> 당신의 목을 <<if _hands is 2>>양손을 둘러<<else>>한손으로<</if>> 잡고 있다.
<<violence _hands>>
<<suffocatepass -1>>
<</if>>
<<bruise neck>><<if _hands is 2>><<bruise neck>><</if>>
<<if random(1, 2) is 2>>
<<bodypart_admire_chance left_cheek>>
<<else>>
<<bodypart_admire_chance right_cheek>>
<</if>>
<</widget>>
<<widget "mancombat_choke">>
<<set _left = $NPCList[_n].lefthand is "throat">>
<<set _right = $NPCList[_n].righthand is "throat">>
<<set _hands = (_left ? 1 : 0) + (_right ? 1 : 0)>>
<<set _handname = _hands == 2 ? "양손" : (_left ? "왼손" : "오른손")>>
<<set _handvar = _left ? "lefthand" : "righthand">>
<!-- 97.2% probability to stop choking before you pass out if my math is correct (95% if with both hands) -->
<<if $oxygen gt 600 or $askedtochoke gte 1 or $keepchoke or $enemyanger gte 100 or $rng lte 55>>
<<if $underwater isnot 1 and $asphyxiaLvl gte 2>>
<<if _hands == 2>>
<!-- -175 per turn with both hands: max to 0 oxygen in 7 turns -->
<<oxygen -225>>
<<else>>
<!-- -150 per turn with one hand: max to 0 oxygen in 8 turns -->
<<oxygen -200>>
<</if>>
<<set $askedtochoke to 0>>
<<set $speechthroat to 1>>
<<set $submissive += 2>>
<</if>>
<<bruise neck>>
<<if $asphyxiaLvl gte 2>>
<<He_nun>> 당신의 목을<<if _hands is 2>> 양손<<else>> <<his_yi>> _handname<</if>>으로 조이고 있다.
<<if $oxygen gte 900>>
<<violence 5 1 0.1 0.02 1>>
<<elseif $oxygen gte 600>>
<span class="purple"> 당신은 숨을 쉴 수가 없다!</span>
<<violence 10 1 0.1 0.02 1>>
<<elseif $oxygen gte 300>>
<span class="pink"> 당신은 어지러움을 느낀다.</span>
<<violence 20 1 0.1 0.02 1>>
<<elseif $oxygen gte 1>>
<span class="pink"> 당신은 별이 보인다.</span>
<<violence 40 1 0.1 0.02 1>>
<<else>>
<span class="red"> 당신은 질식하고 있다!</span>
<<suffocatepass>>
<<violence 100 1 0.1 0.02 1.1>>
<</if>>
<<else>>
<<He_nun>> 부드럽지만 단단하게 당신의 목을<<if _hands is 2>> 양손으로<</if>> 잡고 있다.
<</if>>
<<elseif $rng gte 91 and _hands is 2>>
<span class="teal"><<He_nun>> <<his_yi>> 양손을 당신의 목에서 놓아준다.</span>
<<set $neckuse to 0>>
<<gaspair>>
<<set $NPCList[_n].lefthand to 0>><<set $NPCList[_n].righthand to 0>>
<<elseif $rng gte 81>>
<<if _hands is 2>>
<span class="teal"><<He_nun>> <<his_yi>> 오른손을 당신의 목에서 놓아준다.</span>
<<set $NPCList[_n].righthand to 0>>
<<suffocatepass -1>>
<<else>>
<span class="teal"><<He_nun>> <<his_yi>> _handname을 당신의 목에서 놓아준다.</span>
<<set $neckuse to 0>>
<<gaspair>>
<<set $NPCList[_n][_handvar] to 0>>
<</if>>
<<elseif $rng gte 71 and _hands is 2>>
<span class="teal"><<He_nun>> <<his_yi>> 왼손을 당신의 목에서 놓아준다.</span>
<<set $NPCList[_n].lefthand to 0>>
<<suffocatepass -1>>
<<else>>
<<He_nun>> 당신의 목을 <<if _hands is 2>>양손을 둘러<<else>>한손으로<</if>> 잡고 있다.
<<violence _hands 1 0.1 0.02 1>>
<<suffocatepass -1>>
<</if>>
<<bruise neck>>
<<if random(1, 2) is 2>>
<<bodypart_admire_chance left_cheek>>
<<else>>
<<bodypart_admire_chance right_cheek>>
<</if>>
<</widget>>
<<widget "gaspair">>
<<if $underwater isnot 1>>
<<if $oxygen gte 900>>
당신은 재빨리 숨을 들이마신다.
<<elseif $oxygen gte 600>>
당신은 숨을 마시려 헉헉댄다.
<<elseif $oxygen gte 1>>
당신은 게걸스럽게 숨을 마시려 헉헉댄다.
<<else>>
당신은 게걸스럽게 숨을 마시려 헉헉대며 쿨럭댄다.
<</if>>
<<oxygen 300>>
<</if>>
<<set $suffocating to 0>>
<</widget>>
<<widget "suffocatepass">>
<<set $suffocating = Math.clamp($suffocating + (_args[0] or 1), 0, 10)>>
<<if $suffocating gte 1 and $suffocationPhase isnot 2>><span class="red"> You're about to lose consciousness.</span><</if>>
<!-- Lose consciousness if it has been 20+ seconds since PC ran out of air -->
<<if $suffocating gte 2 and $suffocated isnot 1>>
<<set $previousPassage = $passage>>
<<set $suffocationPhase to 1>>
<<set $suffocated to 1>>
<<set $nextPassage to "Man combat suffocated">>
<</if>>
<</widget>><<if $npc.includes("Sydney")>>
<<NPCStatusCheck "Sydney">>
<</if>>
<<if $npc.includes("Kylar")>>
<<NPCStatusCheck "Kylar">>
<</if>>
<<if $suffocationPhase lte 1>>
<span class='red'>당신은 질식했다.</span><br>
당신의 시야는 안개 낀 것처럼 점점 희미해진다.
<<if $vaginastate is "penetrated" or $vaginastate is "othervagina" or $penisstate is "othervagina" or $penisstate is "otheranus" or $penisstate is "othermouth" or $anusstate is "penetrated" or $mouthstate is "penetrated">>
당신은 마지막으로 경련하며 몸을 홱 움직이더니 축 늘어진다. 당신의 축 처진 몸은 가차없이 계속 범해진다.
<<else>>
당신은 마지막으로 경련하더니 축 처진다.
<</if>>
<<set $penisaction to 0>>
<<set $vaginaaction to 0>>
<<set $anusaction to 0>>
<<set $leftaction to 0>>
<<set $rightaction to 0>>
<<set $mouthaction to 0>>
<<set $thighaction to 0>>
<<set $cheekaction to 0>>
<<set $feetaction to 0>>
<<set $chestaction to 0>>
<<set $mockaction to "none">>
<<set $bodyaction to 0>>
<!-- Didn't use $NPCList[_n].righthand instead of .find() because once i've got a weird error
with $NPCList[_n] being undefined here. Perhaps, temporary _n expired? -->
<<set _npc = $NPCList.find(x => x.lefthand == "throat" || x.righthand == "throat")>>
<<if _npc isnot undefined>>
<<set _npc.righthand to 0>>
<<set _npc.lefthand to 0>>
<</if>>
<<set $neckuse to 0>>
<<set $enemyanger -= 70>>
<<set $suffocationPhase to 2>>
<br><br>
<<link [[다음|Man combat suffocated]]>><</link>>
<<else>>
<span class="red">당신은 의식을 잃었다.</span><br>
<!-- Simulate 30 seconds of sex while passed out -->
<<set _simTurns to 3>>
<<for _turn to 0; _turn lte _simTurns; _turn++>>
<<if _turn lt _simTurns>>
<div class="unconscious shimmering" hidden="">
<<if $enemytype is "man">>
<<man>>
<<else>>
<<beast $enemyno>><br>
<</if>>
<<integritycheck>>
</div>
<<else>>
<div class="fade-in" hidden="">
당신은 길게 숨을 쉬며 의식을 되찾는다. 당신의 몸은 아직 사용되고 있다.
<<oxygenrefresh>>
<<set $suffocating to 0>>
<<unset $suffocated>>
<<unset $suffocationPhase>>
<br><br>
<span id="next"><<link [[다음|$previousPassage]]>><</link>></span>
</div>
<</if>>
<</for>>
<<script>>
$(document).one(':passageend', function(ev) {
const targets = [ ...document.getElementsByClassName('unconscious'), ...document.getElementsByClassName('fade-in') ];
let delay = 1500;
targets.forEach(ele => {
if (ele instanceof HTMLElement) {
/* Element is prepared and ready to be unhidden, leave a 1.5 timeout per iteration */
setTimeout(() => {
ele.hidden = false;
}, delay);
delay += 1500;
}
});
});
<</script>>
<</if>><<widget "missionaryimg">>
<<closeimg>>
<<set _filters to $skinColor.current>>
<<set _img to setup.tanImg.missionary[$skinColor.tanImgEnabled]>>
<<set _disabled to ["disabled","hidden"]>>
<<set _xx to $enemynomax-1>>
<<if _xx is -1>>
<<set _stanceCheck to 0>>
<<else>>
<<set _stanceCheck to $NPCList[_xx].stance>>
<</if>>
<<if ndef _custom_eyelenses_right_style>>
<<set _custom_eyelenses_right_style = "">>
<<for _i = 0; _i < $custom_eyecolours.length; _i++>>
<<if $custom_eyecolours[_i].variable == $makeup.eyelenses.right>>
<<run _custom_eyelenses_right_style = "filter: " + window.colorNameTranslate($makeup.eyelenses.right, "hue")>>
<</if>>
<</for>>
<</if>>
<<if $makeup.eyelenses.right == 0>>
<<set _colourEyeRight to "eye-" + $rightEyeColour>>
<<script>>T.colourEyeRight = T.colourEyeRight.replace(/\s/g, '-')<</script>>
<<else>>
<<set _colourEyeRight to "eye-" + $makeup.eyelenses.right>>
<<script>>T.colourEyeRight = T.colourEyeRight.replace(/\s/g, '-')<</script>>
<</if>>
<<leg_position>>
<div class="i256">
<<if $thighuse is "othermouth">>
<img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/missionary/activevaginalmouth.png">
<</if>>
<<if $penisstate is "othermouthimminent">>
<img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/missionary/activevaginalmouth.png">
<</if>>
<<if $penisstate is "othermouthimminent">>
<img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/missionary/activevaginalmouth.png">
<</if>>
<<if $mouthstate is "kissimminent">>
<img class="layer-sexbasefront anim-idle-4f-slow" src="img/sex/missionary/activeoralmouth.png">
<</if>>
<<if $mouthstate is "kissentrance">>
<img class="layer-sexbasefront anim-idle-4f-slow" src="img/sex/missionary/activeoralmouth.png">
<</if>>
<<if $vaginastate is "othermouthimminent">>
<img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/missionary/activevaginalmouth.png">
<</if>>
<<if $vaginastate is "othermouthentrance">>
<img class="layer-sexpenis anim-idle-4f-slow" src="img/sex/missionary/activevaginalmouth.png">
<</if>>
<<if $vaginastate is "imminent" or $vaginastate is "doubleimminent">>
<<if $enemytype is "machine">>
<img class="layer-sexpenis anim-idle-2f-slow" src="img/sex/machine/vaginal/missionary/entrance.png">
<<elseif $enemytype isnot "beast">>
<img class="layer-sexpenis anim-idle-2f-slow" src="img/sex/missionary/vaginalentrance.png">
<</if>>
<</if>>
<<if $vaginastate is "entrance" or $vaginastate is "doubleentrance">>
<<if $enemytype is "machine">>
<img class="layer-sexpenis anim-idle-2f-slow" src="img/sex/machine/vaginal/missionary/entrance.png">
<<elseif $enemytype isnot "beast">>
<img class="layer-sexpenis anim-idle-2f-slow" src="img/sex/missionary/vaginalentrance.png">
<</if>>
<</if>>
<<if $bottomuse is "mouth">>
<img class="layer-sexpenis anim-idle-4f-slow" src="img/sex/missionary/activeanalmouth.png">
<</if>>
<<if $anusstate is "othermouthimminent">>
<img class="layer-sexpenis anim-idle-4f-slow" src="img/sex/missionary/activeanalmouth.png">
<</if>>
<<if $anusstate is "othermouthentrance">>
<img class="layer-sexpenis anim-idle-4f-slow" src="img/sex/missionary/activeanalmouth.png">
<</if>>
<<if $anusstate is "imminent" or $anusstate is "doubleimminent">>
<<if $enemytype is "machine">>
<img class="layer-sexpenis anim-idle-2f-slow" src="img/sex/machine/anal/missionary/entrance.png">
<<elseif $enemytype isnot "beast">>
<img class="layer-sexpenis anim-idle-2f-slow" src="img/sex/missionary/analentrance.png">
<</if>>
<</if>>
<<if $anusstate is "entrance" or $anusstate is "doubleentrance">>
<<if $enemytype is "machine">>
<img class="layer-sexpenis anim-idle-2f-slow" src="img/sex/machine/anal/missionary/entrance.png">
<<elseif $enemytype isnot "beast">>
<img class="layer-sexpenis anim-idle-2f-slow" src="img/sex/missionary/analentrance.png">
<</if>>
<</if>>
<<if $enemytype is "machine">>
<<if $machine.tattoo>>
<<if $machine.tattoo.use isnot "inert" and $machine.tattoo.use isnot "destroyed">>
<<print '<img class="layer-apparatus anim-idle-4f-fast" src="img/sex/machine/tattoo/missionary/' + $machine.tattoo.use + '.png">'>>
<</if>>
<</if>>
<</if>>
<<if $prop.includes("haybale")>>
<img src="img/sex/prop/haybale.png">
<</if>>
<<if $prop.includes("table")>>
<img src="img/sex/prop/missionary_table.png">
<</if>>
<<if $prop.includes("bench")>>
<img src="img/sex/prop/missionary_bench.png">
<</if>>
<<if $prop.includes("milk")>>
<<if _milk_img is "milk_7">>
<img class="layer-behind anim-idle-4f-fast" src="img/sex/prop/milk/milk_overload.png">
<<else>>
<img class="layer-behind anim-idle-4f-fast" src="img/sex/prop/milk/milk.png">
<</if>>
<<if _milk_img>>
<img class="layer-behind anim-idle-4f-fast" @src="'img/sex/prop/milk/' + _milk_img + '.png'">
<</if>>
<</if>>
<<if $prop.includes("semen")>>
<<if _semen_img is "semen_7">>
<img class="layer-behind anim-idle-4f-fast" src="img/sex/prop/milk/semen_overload.png">
<<else>>
<img class="layer-behind anim-idle-4f-fast" src="img/sex/prop/milk/semen.png">
<</if>>
<<if _semen_img>>
<img class="layer-behind anim-idle-4f-fast" @src="'img/sex/prop/milk/' + _semen_img + '.png'">
<</if>>
<</if>>
<<if $prop.includes("semen")>>
<img class="layer-behind anim-idle-4f-fast" src="img/sex/prop/milk/semen.png">
<</if>>
<<if $prop.includes("rails")>>
<img class="layer-midapparatus" src="img/sex/prop/rails.png">
<</if>>
</div>
<<if $vaginastate isnot "penetrated"
and $anusstate isnot "penetrated"
and $mouthstate isnot "penetrated"
and $penisstate isnot "penetrated"
and $penisstate isnot "otheranus"
and $rightarm isnot "penis"
and $leftarm isnot "penis"
and $anusstate isnot "cheeks"
and $thighuse isnot "penis"
and $feetuse isnot "penis"
and $vaginastate isnot "othermouth"
and $anusstate isnot "othermouth"
and $mouthstate isnot "kiss" and $penisstate isnot "othermouth"
and $chestuse isnot "penis"
and $vaginastate isnot "tentacleentrance"
and $vaginastate isnot "tentacleimminent"
and $vaginastate isnot "tentacle"
and $vaginastate isnot "tentacledeep"
and $vaginause isnot "tentaclerub"
and $penisstate isnot "tentacleentrance"
and $penisstate isnot "tentacleimminent"
and $penisstate isnot "tentacle"
and $penisstate isnot "tentacledeep"
and $penisuse isnot "tentaclerub"
and $anusstate isnot "tentacleentrance"
and $anusstate isnot "tentacleimminent"
and $anusstate isnot "tentacle"
and $anusstate isnot "tentacledeep"
and $anusstate isnot "tentaclerub"
and $mouthstate isnot "tentacleentrance"
and $mouthstate isnot "tentacleimminent"
and $mouthstate isnot "tentacle"
and $mouthstate isnot "tentacledeep"
and $feetstate isnot "tentacle"
and $leftarmstate isnot "tentacle"
and $rightarmstate isnot "tentacle"
and _stanceCheck isnot "top">>
<div class="i256">
<<clothesidlemissionary>>
<img class="layer-sexbase anim-idle-2f" @src="_img.activebase" @style="'filter: '+_filters.body">
<<if _leg_position is "up">>
<img class="layer-sexbaseback anim-idle-2f" @src="_img.activebaselegl" @style="'filter: '+_filters.body">
<img class="layer-sexrightleg anim-idle-2f" @src="_img.activebaselegr" @style="'filter: '+_filters.body">
<<else>>
<img class="layer-sexbaseback anim-idle-2f" @src="_img.activebaselegldown" @style="'filter: '+_filters.body">
<img class="layer-sexrightleg anim-idle-2f" @src="_img.activebaselegrdown" @style="'filter: '+_filters.body">
<</if>>
<!--
Previous "Always Open" mouth. activemouth can be used in all active frames still, but won't right now.
<img class="layer-sexmouth" src="img/sex/missionary/active/body/activemouth.png">
-->
<img class="layer-sexmouth" @src="_img.activeclosedmouth" @style="'filter: '+_filters.body">
<<if $rightarm isnot "bound" and $rightarm isnot "grappled" and $rightarm isnot "behind">>
<img class="layer-sexaboveclothes anim-idle-2f" @src="_img.activebaserightarm" @style="'filter: '+_filters.body">
<<else>>
<img class="layer-sexarmsbound anim-idle-2f" @src="_img.activearmsbound" @style="'filter: '+_filters.body">
<</if>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<img class="layer-sexblush" @src="_img.activeblush5">
<<elseif $arousal gte ($arousalmax / 5) * 3>>
<img class="layer-sexblush" @src="_img.activeblush4">
<<elseif $arousal gte ($arousalmax / 5) * 2>>
<img class="layer-sexblush" @src="_img.activeblush3">
<<elseif $exposed gte 2 or $arousal gte $arousalmax / 5>>
<img class="layer-sexblush" @src="_img.activeblush2">
<<elseif $exposed gte 1 or $arousal gte 100>>
<img class="layer-sexblush" @src="_img.activeblush1">
<</if>>
<<if $pain gte 100>>
<img class="layer-sextears anim-idle-2f" src="img/sex/missionary/active/body/activetears5.png">
<<elseif $pain gte 80>>
<img class="layer-sextears anim-idle-2f" src="img/sex/missionary/active/body/activetears4.png">
<<elseif $pain gte 60>>
<img class="layer-sextears anim-idle-2f" src="img/sex/missionary/active/body/activetears3.png">
<<elseif $pain gte 40>>
<img class="layer-sextears anim-idle-2f" src="img/sex/missionary/active/body/activetears2.png">
<<elseif $pain gte 20>>
<img class="layer-sextears" src="img/sex/missionary/active/body/activetears1.png">
<</if>>
<<if $makeup.lipstick>>
<img @class="'layer-sexblush anim-doggy-2f-'+_animspeed+' lipstick-' + $makeup.lipstick.replace(/ /g, '-')" src="img/sex/missionary/makeup/lipstick_closed.png">
<</if>>
<<if $makeup.eyeshadow>>
<img @class="'layer-sexblush anim-doggy-2f-'+_animspeed+' eyeshadow-' + $makeup.eyeshadow.replace(/ /g, '-')" src="img/sex/missionary/makeup/eyeshadow.png">
<</if>>
<<if $makeup.mascara>>
<<if $pain gte 20>>
<img @class="'layer-sexblush anim-doggy-2f-'+_animspeed+' mascara-' + $makeup.mascara.replace(/ /g, '-')" @src="'img/sex/missionary/makeup/mascara_' + Math.floor(Math.clamp($pain, 0, 99) / 20) + '.png'">
<<else>>
<img @class="'layer-sexblush anim-doggy-2f-'+_animspeed+' mascara-' + $makeup.mascara.replace(/ /g, '-')" src="img/sex/missionary/makeup/mascara.png">
<</if>>
<</if>>
<<if $player.freckles and $makeup.concealer isnot 1>>
<img class="layer-sexfreckles freckles" @src="_img.freckles" @style="'filter: '+_filters.body">
<</if>>
<<if $pain gte 100 and $willpowerpain is 0>>
<img class="layer-sexsclera" src="img/sex/missionary/active/activesclerabloodshot.png">
<</if>>
<<if $trauma gte ($traumamax * 0.9) or $possessed>>
<img @style="_custom_eyelenses_right_style" @class="'layer-sexeyes ' + _colourEyeRight " src="img/sex/missionary/active/activeeyesempty.png">
<<else>>
<img @style="_custom_eyelenses_right_style" @class="'layer-sexeyes ' + _colourEyeRight + ' anim-idle-2f'" src="img/sex/missionary/active/activeeyes.png">
<</if>>
<!--
This image is the eyelids, commented out so the player's eyes stay open in idle frames.
<img class="layer-sexmouth anim-idle-2f" @src="_img.activeeyelids" @style="'filter: '+_filters.body">
-->
<<if $player.penisExist or playerHasStrapon()>>
<<if $worn.genitals.name is "chastity belt" and !playerHasStrapon()>>
<img class="layer-sexmouth" src="img/sex/missionary/active/body/activepenischastity.png">
<<elseif $worn.lower.exposed gte 2 and ($worn.under_lower.exposed gte 1 or playerHasStrapon())>>
<<if $worn.genitals.name is "chastity cage" and !playerHasStrapon()>>
<img class="layer-sexlashes" src="img/sex/missionary/active/body/activechastitycagedown.png">
<<if $anususe is "penis">>
<img class="layer-sexmouth" @src="_img.activechastitycagedownpenis" @style="'filter: '+_filters.body">
<<else>>
<img class="layer-sexmouth" @src="_img.activechastitycagedownpenis" @style="'filter: '+_filters.body">
<</if>>
<<elseif playerHasStrapon()>>
<<if $anususe is "penis">>
<img class="layer-sexlashes" @src="_img.activestrapon" @style="'filter: '+_filters.body">
<<else>>
<img class="layer-sexbasefront" @src="_img.activestrapon" @style="'filter: '+_filters.body">
<</if>>
<<elseif $player.virginity.penile is true>>
<<if $anususe is "penis">>
<img class="layer-sexlashes" @src="_img.activepenisvirgin" @style="'filter: '+_filters.body">
<<else>>
<img class="layer-sexbasefront" @src="_img.activepenisvirgin" @style="'filter: '+_filters.body">
<</if>>
<<else>>
<<if $anususe is "penis">>
<img class="layer-sexlashes" @src="_img.activepenis" @style="'filter: '+_filters.body">
<<else>>
<img class="layer-sexbasefront" @src="_img.activepenis" @style="'filter: '+_filters.body">
<</if>>
<</if>>
<</if>>
<</if>>
<<if $fringetype is "hime">>
<<if $hairlength gte 900>>
<img class="layer-sexhair colour-hair anim-idle-2f" src="img/sex/missionary/active/hair/hime/activefeet.png">
<<elseif $hairlength gte 700>>
<img class="layer-sexhair colour-hair anim-idle-2f" src="img/sex/missionary/active/hair/hime/activethighs.png">
<<elseif $hairlength gte 600>>
<img class="layer-sexhair colour-hair anim-idle-2f" src="img/sex/missionary/active/hair/hime/activenavel.png">
<<elseif $hairlength gte 400>>
<img class="layer-sexhair colour-hair anim-idle-2f" src="img/sex/missionary/active/hair/hime/activechest.png">
<<elseif $hairlength gte 200>>
<img class="layer-sexhair colour-hair anim-idle-2f" src="img/sex/missionary/active/hair/hime/activeshoulder.png">
<<else>>
<img class="layer-sexhair colour-hair anim-idle-2f" src="img/sex/missionary/active/hair/hime/activeshort.png">
<</if>>
<<elseif $fringetype is "curtain">>
<<if $hairlength gte 900>>
<img class="layer-sexhair colour-hair anim-idle-2f" src="img/sex/missionary/active/hair/curtain/activefeet.png">
<<elseif $hairlength gte 700>>
<img class="layer-sexhair colour-hair anim-idle-2f" src="img/sex/missionary/active/hair/curtain/activethighs.png">
<<elseif $hairlength gte 600>>
<img class="layer-sexhair colour-hair anim-idle-2f" src="img/sex/missionary/active/hair/curtain/activenavel.png">
<<elseif $hairlength gte 400>>
<img class="layer-sexhair colour-hair anim-idle-2f" src="img/sex/missionary/active/hair/curtain/activechest.png">
<<elseif $hairlength gte 200>>
<img class="layer-sexhair colour-hair anim-idle-2f" src="img/sex/missionary/active/hair/curtain/activeshoulder.png">
<<else>>
<img class="layer-sexhair colour-hair anim-idle-2f" src="img/sex/missionary/active/hair/curtain/activeshort.png">
<</if>>
<<else>>
<<if $hairlength gte 900>>
<img class="layer-sexhair colour-hair anim-idle-2f" src="img/sex/missionary/active/hair/activefeet.png">
<<elseif $hairlength gte 700>>
<img class="layer-sexhair colour-hair anim-idle-2f" src="img/sex/missionary/active/hair/activethighs.png">
<<elseif $hairlength gte 600>>
<img class="layer-sexhair colour-hair anim-idle-2f" src="img/sex/missionary/active/hair/activenavel.png">
<<elseif $hairlength gte 400>>
<img class="layer-sexhair colour-hair anim-idle-2f" src="img/sex/missionary/active/hair/activechest.png">
<<elseif $hairlength gte 200>>
<img class="layer-sexhair colour-hair anim-idle-2f" src="img/sex/missionary/active/hair/activeshoulder.png">
<<else>>
<img class="layer-sexhair colour-hair anim-idle-2f" src="img/sex/missionary/active/hair/activeshort.png">
<</if>>
<</if>>
<!--
Same as above, but with eyelashes.
<img class="layer-sexlashes colour-hair anim-idle-2f" src="img/sex/missionary/active/hair/activelashes.png">
-->
<img class="layer-sexlashes colour-hair anim-idle-2f" src="img/sex/missionary/active/hair/idlelashes.png">
<img class="layer-sexbrow colour-hair anim-idle-2f" src="img/sex/missionary/active/hair/activeoverlay.png">
<<if $hairlength gte 200>>
/*<img class="layer-sexmouth anim-idle-2f" src="img/sex/missionary/idle/body/idlefaceoverlay.png">*/
<<else>>
/*<img class="layer-sexmouth anim-idle-2f" src="img/sex/missionary/idle/body/idlefaceoverlayshort.png">*/
<</if>>
<<if $worn.neck.collared is 1>>
<img class="layer-sexmouth" src="img/sex/missionary/active/body/activecollar.png">
<</if>>
<<breastsidlemissionary>>
<<img_tf_miss_idle>>
<<if $worn.genitals.name is "chastity belt">>
<img class="layer-sexbaseoverlay" src="img/sex/missionary/active/body/activechastitybelt.png">
<<elseif $worn.genitals.name is "gold chastity belt">>
<img class="layer-sexbaseoverlay" src="img/sex/missionary/active/body/activegoldchastitybelt.png">
<</if>>
<<if $bodywritingImages is true>>
<<if $skin.right_cheek.writing>>
<<if $skin.right_cheek.type is "text">>
<<if $skin.right_cheek.arrow is 1>>
<img class="layer-sexskin anim-idle-2f" src="img/sex/missionary/bodywriting/right_cheek_arrow.png">
<<else>>
<img class="layer-sexskin anim-idle-2f" src="img/sex/missionary/bodywriting/right_cheek.png">
<</if>>
<<elseif $skin.right_cheek.type is "object">>
<img class="layer-sexskin anim-idle-2f" @src="'img/sex/missionary/bodywriting/' + $skin.right_cheek.writing + '/right_cheek.png'">
<</if>>
<</if>>
<<if $skin.right_shoulder.writing>>
<<if $skin.right_shoulder.type is "text">>
<<if $rightarm is "bound" or $rightarm is "grappled" or $rightarm is "behind">>
<img class="layer-sexarmsboundskin anim-idle-2f" src="img/sex/missionary/bodywriting/right_shoulder_bound.png">
<<else>>
<img class="layer-sexrightarmsskin anim-idle-2f" src="img/sex/missionary/bodywriting/right_shoulder.png">
<</if>>
<<elseif $skin.right_shoulder.type is "object">>
<<if $rightarm is "bound" or $rightarm is "grappled" or $rightarm is "behind">>
<img class="layer-sexarmsboundskin anim-idle-2f" @src="'img/sex/missionary/bodywriting/' + $skin.right_shoulder.writing + '/right_shoulder.png'">
<<else>>
<img class="layer-sexrightarmsskin anim-idle-2f" @src="'img/sex/missionary/bodywriting/' + $skin.right_shoulder.writing + '/right_shoulder.png'">
<</if>>
<</if>>
<</if>>
<<if $skin.breasts.writing>>
<<if $skin.breasts.type is "text">>
<img class="layer-sexskin anim-idle-2f" src="img/sex/missionary/bodywriting/breasts.png">
<</if>>
<</if>>
<<if $skin.back.writing>>
<<if $skin.back.type is "text">>
<img class="layer-sexskin anim-idle-2f" src="img/sex/missionary/bodywriting/back.png">
<</if>>
<</if>>
<<if $skin.pubic.writing>>
<<if $skin.pubic.type is "object">>
<img class="layer-sexskin anim-idle-2f" @src="'img/sex/missionary/bodywriting/' + $skin.pubic.writing + '/pubic.png'">
<<elseif $skin.pubic.type is "text">>
<<if $skin.pubic.arrow is 1>>
<img class="layer-sexskin anim-idle-2f" src="img/sex/missionary/bodywriting/pubic_arrow.png">
<<else>>
<img class="layer-sexskin anim-idle-2f" src="img/sex/missionary/bodywriting/pubic.png">
<</if>>
<</if>>
<</if>>
<<if $skin.left_thigh.writing>>
<<if $skin.left_thigh.type is "text">>
<<if _leg_position is "up">>
<<if $skin.left_thigh.arrow is 1>>
<img class="layer-sexskinback anim-idle-2f" src="img/sex/missionary/bodywriting/left_thigh_up_arrow.png">
<<else>>
<img class="layer-sexskinback anim-idle-2f" src="img/sex/missionary/bodywriting/left_thigh_up.png">
<</if>>
<<else>>
<img class="layer-sexskinback anim-idle-2f" src="img/sex/missionary/bodywriting/left_thigh_down.png">
<</if>>
<<elseif $skin.left_thigh.type is "object">>
<<if _leg_position is "up">>
<img class="layer-sexskinback anim-idle-2f" @src="'img/sex/missionary/bodywriting/' + $skin.left_thigh.writing + '/left_thigh_raised.png'">
<</if>>
<</if>>
<</if>>
<<if $skin.right_thigh.writing>>
<<if $skin.right_thigh.type is "text">>
<<if _leg_position is "up">>
<<if $skin.right_thigh.arrow is 1>>
<img class="layer-sexrightlegskin anim-idle-2f" src="img/sex/missionary/bodywriting/right_thigh_up_arrow.png">
<<else>>
<img class="layer-sexrightlegskin anim-idle-2f" src="img/sex/missionary/bodywriting/right_thigh_up.png">
<</if>>
<<else>>
<<if $skin.right_thigh.arrow is 1>>
<img class="layer-sexrightlegskin anim-idle-2f" src="img/sex/missionary/bodywriting/right_thigh_down_arrow.png">
<<else>>
<img class="layer-sexrightlegskin anim-idle-2f" src="img/sex/missionary/bodywriting/right_thigh_down.png">
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $machine>>
<<if $machine.arm_chains>>
<<if $leftarm is "mechgrappled" or $leftarm is "bound" or $rightarm is "mechgrappled" or $rightarm is "bound">>
<img class="layer-apparatus anim-idle-2f" src="img/sex/prop/shackles/missionary/arms_bound.png">
<<else>>
<img class="layer-apparatus anim-idle-2f" src="img/sex/prop/shackles/missionary/arms.png">
<</if>>
<</if>>
<<if $machine.leg_chains>>
<<if _leg_position is "up">>
<img class="layer-apparatus anim-idle-2f" src="img/sex/prop/shackles/missionary/legs_up_chain.png">
<<else>>
<img class="layer-apparatus anim-idle-2f" src="img/sex/prop/shackles/missionary/legs_down.png">
<</if>>
<</if>>
<</if>>
<<if $prop.includes("neck_shackle")>>
<img class="layer-apparatus anim-idle-2f" src="img/sex/prop/shackles/missionary/neck.png">
<</if>>
<<if $prop.includes("arm_shackle")>>
<<if $leftarm is "mechgrappled" or $leftarm is "bound" or $rightarm is "mechgrappled" or $rightarm is "bound">>
<img class="layer-apparatus anim-idle-2f" src="img/sex/prop/shackles/missionary/arms_bound.png">
<<else>>
<img class="layer-apparatus anim-idle-2f" src="img/sex/prop/shackles/missionary/arms.png">
<</if>>
<</if>>
<<if $prop.includes("leg_shackle")>>
<<if _leg_position is "up">>
<img class="layer-apparatus anim-idle-2f" src="img/sex/prop/shackles/missionary/legs_up_chain.png">
<<else>>
<img class="layer-apparatus anim-idle-2f" src="img/sex/prop/shackles/missionary/legs_down.png">
<</if>>
<</if>>
<<if $prop.includes("breast_pump")>>
<<if $player.breastsize gte 8>>
<img class="layer-sexlashes anim-idle-2f" src="img/sex/machine/milk/missionary/breasts_huge.png">
<img class="layer-sexlashes anim-idle-2f" src="img/sex/machine/milk/missionary/breasts_huge_milk.png">
<<elseif $player.breastsize gte 5>>
<img class="layer-sexlashes anim-idle-2f" src="img/sex/machine/milk/missionary/breasts_large.png">
<img class="layer-sexlashes anim-idle-2f" src="img/sex/machine/milk/missionary/breasts_large_milk.png">
<<elseif $player.breastsize gte 3>>
<img class="layer-sexlashes anim-idle-2f" src="img/sex/machine/milk/missionary/breasts_small.png">
<img class="layer-sexlashes anim-idle-2f" src="img/sex/machine/milk/missionary/breasts_small_milk.png">
<<else>>
<img class="layer-sexlashes anim-idle-2f" src="img/sex/machine/milk/missionary/breasts_tiny.png">
<img class="layer-sexlashes anim-idle-2f" src="img/sex/machine/milk/missionary/breasts_tiny_milk.png">
<</if>>
<</if>>
<<if $prop.includes("penis_pump")>>
<img class="layer-sexlashes anim-idle-2f" src="img/sex/machine/milk/missionary/penis.png">
<img class="layer-sexlashes anim-idle-2f" src="img/sex/machine/milk/missionary/penis_semen.png">
<</if>>
</div>
<<else>>
<div class="i256">
<<beastimgmissionary>>
<<clothesactivemissionary>>
<img @class="'layer-sexblush colour-hair anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/hair/activeoverlay.png">
<img @class="'layer-sexbase anim-doggy-4f-'+_animspeed" @src="_img.activebase" @style="'filter: '+_filters.body">
<img @class="'layer-sexmouth anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activemouth.png">
<img @class="'layer-sexbaseback anim-doggy-4f-'+_animspeed" @src="_img.activebaselegl" @style="'filter: '+_filters.body">
<<if $feetuse is "penis">>
<<if $enemytype isnot "beast">>
<img @class="'layer-sexbetweenlegs anim-doggy-4f-'+_animspeed" @src="_img.activefeetjobpenis">
<<else>>
<img @class="'layer-sexbetweenlegs anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/activefeetjobbeast.png">
<</if>>
<img @class="'layer-sexrightleg anim-doggy-4f-'+_animspeed" @src="_img.activefeetjob" @style="'filter: '+_filters.body">
<<if $enemyarousal gte $enemyarousalmax>>
<img class="layer-sextears anim-doggy-4f-vfast" src="img/sex/missionary/active/body/activefeetjobcum.png">
<</if>>
<<elseif $feetstate is "tentacle">>
<<elseif $penisuse is "othervagina" or $penisuse is "otheranus">>
<img @class="'layer-sexrightleg anim-doggy-4f-'+_animspeed" @src="_img.activebaselegrdown" @style="'filter: '+_filters.body">
<<else>>
<img @class="'layer-sexrightleg anim-doggy-4f-'+_animspeed" @src="_img.activebaselegr" @style="'filter: '+_filters.body">
<</if>>
<<if $leftarm is "penis">>
<<if $enemytype isnot "beast">>
<img @class="'layer-sexbaseback anim-doggy-4f-'+_animspeed" @src="_img.activelefthandjobpenis">
<</if>>
<img @class="'layer-sexbaseback anim-doggy-4f-'+_animspeed" @src="_img.activelefthandjob" @style="'filter: '+_filters.body">
<<if $enemyarousal gte $enemyarousalmax>>
<img class="layer-sextears anim-doggy-4f-vfast" src="img/sex/missionary/active/body/activelefthandjobcum.png">
<</if>>
<<elseif $leftarm is "bound">>
<<elseif $leftarm is "grappled">>
<<elseif $leftarmstate is "tentacle">>
<<else>>
<</if>>
<<if $rightarm is "penis">>
<<if $enemytype isnot "beast">>
<img @class="'layer-sexbasefront anim-doggy-4f-'+_animspeed" @src="_img.activerighthandjobpenis">
<</if>>
<img @class="'layer-sexaboveclothes anim-doggy-4f-'+_animspeed" @src="_img.activerighthandjob" @style="'filter: '+_filters.body">
<<if $enemyarousal gte $enemyarousalmax>>
<img class="layer-sextears anim-doggy-4f-vfast" src="img/sex/missionary/active/body/activerighthandjobcum.png">
<</if>>
<<elseif $rightarm is "bound">>
<img @class="'layer-sexarmsbound anim-doggy-4f-'+_animspeed" @src="_img.activearmsbound" @style="'filter: '+_filters.body">
<<elseif $rightarm is "grappled" or $rightarm is "behind">>
<img @class="'layer-sexarmsbound anim-doggy-4f-'+_animspeed" @src="_img.activearmsbound" @style="'filter: '+_filters.body">
<<elseif $rightarmstate is "tentacle">>
<<elseif $enemytype is "beast" and $monster isnot 1 and _stanceCheck is "top" and $NPCList[0].type isnot "hawk">>
<img @class="'layer-sexaboveclothes anim-doggy-4f-'+_animspeed" @src="_img.activebaserightarmstroke" @style="'filter: '+_filters.body">
<<else>>
<img @class="'layer-sexaboveclothes anim-doggy-4f-'+_animspeed" @src="_img.activebaserightarm" @style="'filter: '+_filters.body">
<</if>>
<<if $anusstate is "cheeks">>
<<if $enemytype isnot "beast">>
<img @class="'layer-sexbase anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activeanal.png">
<</if>>
<<if $enemyarousal gte $enemyarousalmax>>
<<if $condomAnalImg>>
<<else>>
<img class="layer-sextears anim-doggy-4f-vfast" src="img/sex/missionary/active/body/activeanalcum.png">
<</if>>
<</if>>
<</if>>
<<if $chestuse is "penis">>
<img @class="'layer-sexpenis anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activechest.png">
<</if>>
<<tentacleimgmiss>>
<<if $thighuse is "penis">>
<<if $enemytype isnot "beast">>
<img @class="'layer-sexbase anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activethighs.png">
<</if>>
<<if $enemyarousal gte $enemyarousalmax>>
<img class="layer-sextears anim-doggy-4f-vfast" src="img/sex/missionary/active/body/activethighscum.png">
<</if>>
<</if>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<img @class="'layer-sexblush anim-doggy-4f-'+_animspeed" @src="_img.activeblush5">
<<elseif $arousal gte ($arousalmax / 5) * 3>>
<img @class="'layer-sexblush anim-doggy-4f-'+_animspeed" @src="_img.activeblush4">
<<elseif $arousal gte ($arousalmax / 5) * 2>>
<img @class="'layer-sexblush anim-doggy-4f-'+_animspeed" @src="_img.activeblush3">
<<elseif $exposed gte 2 or $arousal gte $arousalmax / 5>>
<img @class="'layer-sexblush anim-doggy-4f-'+_animspeed" @src="_img.activeblush2">
<<elseif $exposed gte 1 or $arousal gte 100>>
<img @class="'layer-sexblush anim-doggy-4f-'+_animspeed" @src="_img.activeblush1">
<</if>>
<<if $pain gte 100>>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activetears5.png">
<<elseif $pain gte 80>>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activetears4.png">
<<elseif $pain gte 60>>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activetears3.png">
<<elseif $pain gte 40>>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activetears2.png">
<<elseif $pain gte 20>>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activetears1.png">
<</if>>
<<if $makeup.lipstick>>
<img @class="'layer-sexblush anim-doggy-4f-'+_animspeed+' lipstick-' + $makeup.lipstick.replace(/ /g, '-')" src="img/sex/missionary/makeup/lipstick_open.png">
<</if>>
<<if $makeup.eyeshadow>>
<img @class="'layer-sexblush anim-doggy-4f-'+_animspeed+' eyeshadow-' + $makeup.eyeshadow.replace(/ /g, '-')" src="img/sex/missionary/makeup/eyeshadow_eyelids.png">
<</if>>
<<if $makeup.mascara>>
<<if $pain gte 20>>
<img @class="'layer-sexblush anim-doggy-4f-'+_animspeed+' mascara-' + $makeup.mascara.replace(/ /g, '-')" @src="'img/sex/missionary/makeup/mascara_eyelids_' + Math.floor(Math.clamp($pain, 0, 99) / 20) + '.png'">
<<else>>
<img @class="'layer-sexblush anim-doggy-4f-'+_animspeed+' mascara-' + $makeup.mascara.replace(/ /g, '-')" src="img/sex/missionary/makeup/mascara_eyelids.png">
<</if>>
<</if>>
<<if $player.freckles and $makeup.concealer isnot 1>>
<img @class="'layer-sexfreckles freckles anim-doggy-4f-'+_animspeed" @src="_img.freckles" @style="'filter: '+_filters.body">
<</if>>
<<if $pain gte 100 and $willpowerpain is 0>>
<img @class="'layer-sexsclera anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/activesclerabloodshot.png">
<</if>>
<<if $trauma gte $traumamax>>
<img @style="_custom_eyelenses_right_style" @class="'layer-sexeyes ' + _colourEyeRight + ' anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/activeeyesempty.png">
<<else>>
<img @style="_custom_eyelenses_right_style" @class="'layer-sexeyes ' + _colourEyeRight + ' anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/activeeyes.png">
<</if>>
<img @class="'layer-sexmouth anim-doggy-4f-'+_animspeed" @src="_img.activeeyelids" @style="'filter: '+_filters.body">
<<if $mouthstate is "kiss">>
<img @class="'layer-sexbasefront anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activeoralmouth.png">
<</if>>
<<if $mouthstate is "penetrated">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activeoral.png">
<<if $silhouettedisable is "f" and $enemytype isnot "beast">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/activeoral.png">
<</if>>
<<if $enemyarousal gte $enemyarousalmax>>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activeoralcum.png">
<</if>>
<</if>>
<<if $vaginastate is "othermouth">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/activevaginalmouth.png">
<</if>>
<<if $vaginastate is "penetrated">>
<<if $enemytype is "machine">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/machine/vaginal/missionary/penetrated.png">
<<elseif $enemytype isnot "beast">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activevaginal.png">
<<if $silhouettedisable is "f">>
<<if ($penisstate is "penetrated" or $penisstate is "otheranus" or $mouthstate is "penetrated") and $anusstate isnot "doublepenetrated">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/activevaginalalt.png">
<<else>>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/activevaginal.png">
<</if>>
<</if>>
<</if>>
<<if $enemyarousal gte $enemyarousalmax>>
<<if $condomVaginalImg>>
<<else>>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activevaginalcum.png">
<</if>>
<</if>>
<</if>>
<<if $anusstate is "othermouth">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activeanalmouth.png">
<</if>>
<<if $anusstate is "penetrated">>
<<if $enemytype is "machine">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/machine/anal/missionary/penetrated.png">
<<elseif $enemytype isnot "beast">>
<<if $silhouettedisable is "f">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/activeanal.png">
<<else>>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activeanal.png">
<</if>>
<</if>>
<<if $enemyarousal gte $enemyarousalmax>>
<<if $condomAnalImg>>
<<else>>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activeanalcum.png">
<</if>>
<</if>>
<</if>>
/* DADV */
<<if $anusstate is "doublepenetrated">>
<<if $NPCList[$anustarget].penis is "anusdouble" and $NPCList[$anusdoubletarget].penis is "anusdouble">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activeanaldoublemissionary.png">
<<if $silhouettedisable is "f">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/activeanal.png">
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/activemissionarydouble.png">
<</if>>
<<else>>
<<if $silhouettedisable is "f">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/activeanal.png">
<<else>>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activeanal.png">
<</if>>
<</if>>
<<if $enemyarousal gte $enemyarousalmax>>
<<if $condomAnalImg>>
<<else>>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activeanalcum.png">
<</if>>
<</if>>
<</if>>
<<if $vaginastate is "doublepenetrated">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activevaginal.png">
<<if $NPCList[$vaginatarget].penis is "vaginadouble" and $NPCList[$vaginadoubletarget].penis is "vaginadouble">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activevaginaldouble.png">
<<if $silhouettedisable is "f">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/activevaginaldouble.png">
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/activemissionarydouble.png">
<</if>>
<<else>>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activevaginal.png">
<<if $silhouettedisable is "f">>
<<if $penisstate is "penetrated" or $penisstate is "otheranus" or $mouthstate is "penetrated">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/activevaginalalt.png">
<<else>>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/activevaginal.png">
<</if>>
<</if>>
<</if>>
<<if $enemyarousal gte $enemyarousalmax>>
<<if $condomVaginalImg>>
<<else>>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activevaginalcum.png">
<</if>>
<</if>>
<</if>>
<<if $penisstate is "othermouth">>
<img @class="'layer-sexhair anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activepenile.png">
<</if>>
<<if $penisstate is "otherpenis">>
<img @class="'layer-sexhair anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activefencing.png">
<</if>>
<<if $penisstate is "penetrated" and $enemytype isnot "beast" or $penisstate is "otheranus" and $enemytype isnot "beast">>
<<if $silhouettedisable is "f" and $NPCList[_na].type isnot "horse" and $NPCList[_na].type isnot "centaur">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/activepenile.png">
<</if>>
<<if $orgasmdown gte 1 and $orgasmcount lte 24 and $femaleclimax isnot 1 and $condomPlayerPenisImg isnot true and !playerHasStrapon()>>
<img @class="'layer-frontforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activepenilecum.png">
<<else>>
<img @class="'layer-frontforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activepenile.png">
<</if>>
<</if>>
<<if $player.penisExist or playerHasStrapon()>>
<<if $worn.genitals.type.includes("chastity") and !playerHasStrapon()>> /* PLAYER STRAP-ON IMPORTANT IMAGE */
<img @class="'layer-sexhair anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activepenischastity.png">
<<elseif $penisstate is "penetrated" or $penisstate is "otheranus">>
<<if $enemytype isnot "beast" or $monster is 1>>
/* I was doing something important here. COlours maybe? */
<<if $player.virginity.penile is true>>
<img @class="'layer-frontforeground anim-doggy-4f-'+_animspeed" @src="_img.activepenisvirgindown" @style="'filter: '+_filters.body">
<<else>>
<img @class="'layer-frontforeground anim-doggy-4f-'+_animspeed" @src="_img.activepenisdown" @style="'filter: '+_filters.body">
<</if>>
<</if>>
<<elseif $player.virginity.penile is true>>
<img @class="'layer-sexlashes anim-doggy-4f-'+_animspeed" @src="_img.activepenisvirgin" @style="'filter: '+_filters.body">
<<else>>
<img @class="'layer-sexlashes anim-doggy-4f-'+_animspeed" @src="_img.activepenis" @style="'filter: '+_filters.body">
<</if>>
<<if $orgasmdown gte 1 and $penisstate isnot "penetrated" and $orgasmcount lte 24 and $femaleclimax isnot 1 and !$worn.genitals.type.includes("chastity") and $condomPlayerPenisImg isnot true>>
<img @class="'layer-sexhair anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activecum.png">
<</if>>
<</if>>
<<if $fringetype is "hime">>
<<if $hairlength gte 900>>
<img @class="'layer-sexhair colour-hair anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/hair/hime/activefeet.png">
<<elseif $hairlength gte 700>>
<img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/hair/hime/activethighs.png">
<<elseif $hairlength gte 600>>
<img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/hair/hime/activenavel.png">
<<elseif $hairlength gte 400>>
<img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/hair/hime/activechest.png">
<<elseif $hairlength gte 200>>
<img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/hair/hime/activechest.png">
<<else>>
<img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/hair/hime/activeshort.png">
<</if>>
<<elseif $fringetype is "curtain">>
<<if $hairlength gte 900>>
<img @class="'layer-sexhair colour-hair anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/hair/curtain/activefeet.png">
<<elseif $hairlength gte 700>>
<img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/hair/curtain/activethighs.png">
<<elseif $hairlength gte 600>>
<img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/hair/curtain/activenavel.png">
<<elseif $hairlength gte 400>>
<img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/hair/curtain/activechest.png">
<<elseif $hairlength gte 200>>
<img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/hair/curtain/activechest.png">
<<else>>
<img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/hair/curtain/activeshort.png">
<</if>>
<<else>>
<<if $hairlength gte 900>>
<img @class="'layer-sexhair colour-hair anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/hair/activefeet.png">
/*<img @class="'layer-sextears colour-hair anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/hair/edge/chest.png">*/
<<elseif $hairlength gte 700>>
<img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/hair/activethighs.png">
/*<img @class="'layer-sextears colour-hair anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/hair/edge/chest.png">*/
<<elseif $hairlength gte 600>>
<img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/hair/activenavel.png">
/*<img @class="'layer-sextears colour-hair anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/hair/edge/chest.png">*/
<<elseif $hairlength gte 400>>
<img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/hair/activechest.png">
/*<img @class="'layer-sextears colour-hair anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/hair/edge/chest.png">*/
<<elseif $hairlength gte 200>>
<img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/hair/activechest.png">
/*<img @class="'layer-sextears colour-hair anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/hair/edge/chest.png">*/
<<else>>
<img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/hair/activeshort.png">
/*<img @class="'layer-sextears colour-hair anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/hair/edge/short.png">*/
<</if>>
<</if>>
<img @class="'colour-hair layer-sexlashes anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/hair/activelashes.png">
/*<img @class="'layer-sexsclera anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activefaceoverlay.png">*/
<<if $worn.neck.collared is 1>>
<img @class="'layer-sexmouth anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activecollar.png">
<</if>>
<<breastsactivemissionary>>
<<img_tf_miss_active>>
<<if $worn.genitals.name is "chastity belt">>
<img @class="'layer-sexbaseoverlay anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activechastitybelt.png">
<<elseif $worn.genitals.name is "gold chastity belt">>
<img @class="'layer-sexbaseoverlay anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activegoldchastitybelt.png">
<</if>>
<<if $bodywritingImages is true>>
<<if $skin.right_cheek.writing>>
<<if $skin.right_cheek.type is "text">>
<<if $skin.right_cheek.arrow is 1>>
<img @class="'layer-sexskin anim-doggy-4f-'+_animspeed" src="img/sex/missionary/bodywriting/right_cheek_arrow.png">
<<else>>
<img @class="'layer-sexskin anim-doggy-4f-'+_animspeed" src="img/sex/missionary/bodywriting/right_cheek.png">
<</if>>
<<elseif $skin.right_cheek.type is "object">>
<img @class="'layer-sexskin anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/bodywriting/' + $skin.right_cheek.writing + '/right_cheek.png'">
<</if>>
<</if>>
<<if $skin.right_shoulder.writing>>
<<if $skin.right_shoulder.type is "text">>
<<if $rightarm is "bound" or $rightarm is "grappled" or $rightarm is "behind">>
<img @class="'layer-sexarmsboundskin anim-doggy-4f-'+_animspeed" src="img/sex/missionary/bodywriting/right_shoulder_bound.png">
<<else>>
<img @class="'layer-sexrightarmsskin anim-doggy-4f-'+_animspeed" src="img/sex/missionary/bodywriting/right_shoulder.png">
<</if>>
<<elseif $skin.right_shoulder.type is "object">>
<<if $rightarm is "bound" or $rightarm is "grappled" or $rightarm is "behind">>
<img @class="'layer-sexarmsboundskin anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/bodywriting/' + $skin.right_shoulder.writing + '/right_shoulder.png'">
<<else>>
<img @class="'layer-sexrightarmsskin anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/bodywriting/' + $skin.right_shoulder.writing + '/right_shoulder.png'">
<</if>>
<</if>>
<</if>>
<<if $skin.breasts.writing>>
<<if $skin.breasts.type is "text">>
<img @class="'layer-sexskin anim-doggy-4f-'+_animspeed" src="img/sex/missionary/bodywriting/breasts.png">
<</if>>
<</if>>
<<if $skin.back.writing>>
<<if $skin.back.type is "text">>
<img @class="'layer-sexskin anim-doggy-4f-'+_animspeed" src="img/sex/missionary/bodywriting/back.png">
<</if>>
<</if>>
<<if $skin.pubic.writing>>
<<if $skin.pubic.type is "object">>
<img @class="'layer-sexskin anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/bodywriting/' + $skin.pubic.writing + '/pubic.png'">
<<elseif $skin.pubic.type is "text">>
<<if $skin.pubic.arrow is 1>>
<img @class="'layer-sexskin anim-doggy-4f-'+_animspeed" src="img/sex/missionary/bodywriting/pubic_arrow.png">
<<else>>
<img @class="'layer-sexskin anim-doggy-4f-'+_animspeed" src="img/sex/missionary/bodywriting/pubic.png">
<</if>>
<</if>>
<</if>>
<<if $skin.left_thigh.writing>>
<<if $skin.left_thigh.type is "text">>
<<if _leg_position is "up">>
<<if $skin.left_thigh.arrow is 1>>
<img @class="'layer-sexskinback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/bodywriting/left_thigh_up_arrow.png">
<<else>>
<img @class="'layer-sexskinback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/bodywriting/left_thigh_up.png">
<</if>>
<<else>>
<<if $skin.left_thigh.arrow is 1>>
<img @class="'layer-sexskinback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/bodywriting/left_thigh_down_arrow.png">
<<else>>
<img @class="'layer-sexskinback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/bodywriting/left_thigh_down.png">
<</if>>
<</if>>
<<elseif $skin.left_thigh.type is "object">>
<<if _leg_position is "up">>
<img @class="'layer-sexskinback anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/bodywriting/' + $skin.left_thigh.writing + '/left_thigh_raised.png'">
<</if>>
<</if>>
<</if>>
<<if $skin.right_thigh.writing>>
<<if $skin.right_thigh.type is "text">>
<<if _leg_position is "up">>
<<if $skin.right_thigh.arrow is 1>>
<img @class="'layer-sexrightlegskin anim-doggy-4f-'+_animspeed" src="img/sex/missionary/bodywriting/right_thigh_up_arrow.png">
<<else>>
<img @class="'layer-sexrightlegskin anim-doggy-4f-'+_animspeed" src="img/sex/missionary/bodywriting/right_thigh_up.png">
<</if>>
<<else>>
<<if $skin.right_thigh.arrow is 1>>
<img @class="'layer-sexrightlegskin anim-doggy-4f-'+_animspeed" src="img/sex/missionary/bodywriting/right_thigh_down.png">
<<else>>
<img @class="'layer-sexrightlegskin anim-doggy-4f-'+_animspeed" src="img/sex/missionary/bodywriting/right_thigh_down.png">
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
/*<img @class="'layer-sexbase anim-doggy-4f-'+_animspeed" @src="_img.activeshadow">*/
<<if $machine>>
<<if $machine.arm_chains>>
<<if $leftarm is "mechgrappled" or $leftarm is "bound" or $rightarm is "mechgrappled" or $rightarm is "bound">>
<img @class="'layer-apparatus anim-doggy-4f-'+_animspeed" src="img/sex/prop/shackles/missionary/arms_bound.png">
<<else>>
<img @class="'layer-apparatus anim-doggy-4f-'+_animspeed" src="img/sex/prop/shackles/missionary/arms.png">
<</if>>
<</if>>
<<if $machine.leg_chains>>
<<if _leg_position is "up">>
<img @class="'layer-apparatus anim-doggy-4f-'+_animspeed" src="img/sex/prop/shackles/missionary/legs_up_chain.png">
<<else>>
<img @class="'layer-apparatus anim-doggy-4f-'+_animspeed" src="img/sex/prop/shackles/missionary/legs_down.png">
<</if>>
<</if>>
<</if>>
<<if $prop.includes("neck_shackle")>>
<img @class="'layer-apparatus anim-doggy-4f-'+_animspeed" src="img/sex/prop/shackles/missionary/neck.png">
<</if>>
<<if $prop.includes("arm_shackle")>>
<<if $leftarm is "mechgrappled" or $leftarm is "bound" or $rightarm is "mechgrappled" or $rightarm is "bound">>
<img @class="'layer-apparatus anim-doggy-4f-'+_animspeed" src="img/sex/prop/shackles/missionary/arms_bound.png">
<<else>>
<img @class="'layer-apparatus anim-doggy-4f-'+_animspeed" src="img/sex/prop/shackles/missionary/arms.png">
<</if>>
<</if>>
<<if $prop.includes("leg_shackle")>>
<<if _leg_position is "up">>
<img @class="'layer-apparatus anim-doggy-4f-'+_animspeed" src="img/sex/prop/shackles/missionary/legs_up_chain.png">
<<else>>
<img @class="'layer-apparatus anim-doggy-4f-'+_animspeed" src="img/sex/prop/shackles/missionary/legs_down.png">
<</if>>
<</if>>
</div>
<</if>>
<<if $vaginastate isnot "penetrated"
and $anusstate isnot "penetrated"
and $anusstate isnot "cheeks"
and $thighuse isnot "penis"
and $vaginastate isnot "tentacle"
and $vaginastate isnot "tentacledeep"
and $vaginastate isnot "tentacleentrance"
and $vaginastate isnot "tentacleimminent"
and $anusstate isnot "tentacle"
and $anusstate isnot "tentacledeep"
and $anusstate isnot "tentacleentrance"
and $anusstate isnot "tentacleimminent"
and _stanceCheck isnot "top">>
<<elseif $penisuse isnot "othervagina" and $penisuse isnot "otheranus">>
<div class="i256">
<img @class="'layer-sexbase anim-doggy-4f-'+_animspeed" @src="_img.activepushlight" @style="'filter: '+_filters.body">
</div>
<</if>>
<</widget>><<widget "cheeklick">>
<<set _n to _args[0]>>
<<set _npcff to ["즐긴다","미소를 짓는다","음흉하게 웃는다","이빨을 드러내고 웃는다"]>>
<<set _npccr to ["눌린","밀어붙여진","짓눌린","비벼지는"]>>
<<set _i to random(0, 3)>>
<<set _j to random(0, 3)>>
<<if _args[0]>>
<<if $NPCList[_n].penis is "mouth">>
<<He_nun>> <<his_yi>> 사타구니에 _npccr[_j] 당신 얼굴의 모습을 보고 _npcff[_i].
<<neutral 1>>
<<elseif $NPCList[_n].penis is "mouthimminent" or $NPCList[_n].penis is "mouthentrance">>
<<He_nun>> <<his_yi>> 자지에 _npccr[_j] 당신 얼굴의 모습을 보고 _npcff[_i].
<<neutral 1>>
<<elseif $NPCList[_n].vagina is "mouthentrance">>
<<He_nun>> <<his_yi>> 사타구니에 _npccr[_j] 당신 얼굴의 모습을 보고 _npcff[_i].
<<neutral 1>>
<<else>>
<<if $consensual is 1>>
<<switch random(1, 4)>>
<<case 1>>
<<hePost "이">> 당신의 뺨을 핥는다.
<<neutral 3>>
<<if random(1, 2) is 2>>
<<bodypart_admire left_cheek>>
<<else>>
<<bodypart_admire right_cheek>>
<</if>>
<<case 2>>
<<hePost "이">> 당신의 머리를 쓰다듬는다.
<<neutral 3>>
<<bodypart_admire forehead>>
<<case 3>>
<<hePost "이">> 당신의 귀를 살짝 깨문다.
<<neutral 3>>
<<bodypart_admire forehead>>
<<case 4>>
<<hePost "이">> 당신의 목에 코를 비빈다.
<<neutral 3>>
<<bodypart_admire breasts>>
<</switch>>
<<else>>
<<switch random(1, 4)>>
<<case 1>>
<<hePost "이">> 당신의 뺨을 핥는다.
<<neutral 3>>
<<if random(1, 2) is 2>>
<<bodypart_admire left_cheek>>
<<else>>
<<bodypart_admire right_cheek>>
<</if>>
<<case 2>>
<<hePost "이">> 당신의 머리를 세게 잡아 당긴다.
<<neutral 3>>
<<bodypart_admire forehead>>
<<case 3>>
<<hePost "이">> 당신의 귀를 깨문다.
<<neutral 3>>
<<if random(1, 2) is 2>>
<<bodypart_admire left_cheek>>
<<else>>
<<bodypart_admire right_cheek>>
<</if>>
<<case 4>>
<<HePost "은">> 당신의 목을 붙잡는다.
<<neutral 3>>
<<bodypart_admire breasts>>
<</switch>>
<</if>>
<</if>>
<</if>>
<</widget>><<widget "npcstrip">>
/*
<<for $_npc range $NPCList>>
<!-- anus not implemented yet -->
<!-- <<set $_npc.anus to "idle">> -->
<!-- note: setting genitals to "idle" will remove them from combat unless they're set to something else later. -->
<<if $_npc.penis isnot "none">>
<<set $_npc.penis to "idle">>
<</if>>
<<if $_npc.vagina isnot "none">>
<<set $_npc.vagina to "idle">>
<</if>>
<<if !$worn.upper.type.includes("naked")>>
<<set $_npc.lefthand to "upperclothes">>
<<elseif !$worn.lower.type.includes("naked")>>
<<set $_npc.lefthand to "lowerclothes">>
<<elseif !$worn.under_lower.type.includes("naked") and !$worn.under_lower.type.includes("chastity")>>
<<set $_npc.lefthand to "underlowerclothes">>
<</if>>
<<if !$worn.lower.type.includes("naked")>>
<<set $_npc.righthand to "lowerclothes">>
<<elseif !$worn.upper.type.includes("naked")>>
<<set $_npc.righthand to "upperclothes">>
<<elseif !$worn.under_lower.type.includes("naked") and !$worn.under_lower.type.includes("chastity")>>
<<set $_npc.righthand to "underlowerclothes">>
<</if>>
<</for>>
*/
<<set $combatgoal to "strip">>
<</widget>>
<<widget "npcexhibit">>
<</widget>>
<<widget "stuck_in_wall_oral">>
<<set $position to "wall">>
<<set $walltype to "front">>
<<set $anususe to "none">>
<<set $vaginause to "none">>
<<set $penisuse to "none">>
<<set $thighuse to "none">>
<<set $bottomuse to "none">>
<<set $feetuse to "none">>
<<set $chestuse to "none">>
<<npcoral>>
<</widget>>
<<widget "npcoral">>
<<if $NPCList[0].penis isnot "none">>
<<set $NPCList[0].penis to "mouthentrance">><<submission 5>><<set $mouthstate to "entrance">><<set $mouthuse to "penis">><<set $mouthtarget to 0>>
<<HePost "이">> 자지를 당신의 입술에 대고 누른다.
<<if $NPCList[0].type is "plant" and !["peniskiss","penislick"].includes($mouthactiondefault)>>
<span class="pink">꿀이 끝에서 번들거린다. 달콤한 냄새가 난다.</span>
<</if>>
<br><br>
<<elseif $NPCList[0].vagina isnot "none">>
<<submission 5>><<set $mouthuse to "othervagina">><<set $NPCList[0].vagina to "mouth">><<set $mouthstate to "othervagina">><<set $mouthtarget to 0>>
<<HePost "이">> 보지를 당신의 입술에 대고 누른다.
<<if $NPCList[0].type is "plant" and !["peniskiss","penislick"].includes($mouthactiondefault)>>
<span class="pink">꿀이 보지 입구에서 번들거린다. 달콤한 냄새가 난다.</span>
<</if>>
<br><br>
<</if>>
<<set $NPCList[0].location.genitals to "head">>
<</widget>>
<<widget "npchand">>
<<if $NPCList[0].penis isnot "none">>
<<set $leftarm to "penis">><<set $NPCList[0].penis to "leftarm">>
<<else>>
<<set $leftarm to "othervagina">><<set $NPCList[0].vagina to "leftarm">>
<</if>>
<</widget>>
<<widget "npcidlegenitals">>
<<for _i = 0; _i < $NPCList.length; _i++>>
<<if $NPCList[_i].penis isnot "none">>
<<set $NPCList[_i].penis to "idle">>
<</if>>
<<if $NPCList[_i].vagina isnot "none">>
<<set $NPCList[_i].vagina to "idle">>
<</if>>
<<set $NPCList[_i].chest to "idle">>
<</for>>
<</widget>>
<<widget "npckiss">>
<<set $NPCList[0].mouth to "kiss">><<set $mouthstate to "kiss">><<set $mouthuse to "kiss">><<set $mouthtarget to 0>>
<</widget>>
<<widget "npcexpose">>
<<for $_npc range $NPCList>>
<<run npcMakeNaked($_npc, "upper")>>
<<run npcMakeNaked($_npc, "lower")>>
<</for>>
<</widget>>
<<widget "npcgrapplestripall">>
<<if $rightarm is 0>>
<<set $rightarm to "grappled">>
<<set $NPCList[0].lefthand to "arms">>
<</if>>
<<if $leftarm is 0>>
<<set $leftarm to "grappled">>
<<set $NPCList[0].lefthand to "arms">>
<</if>>
<<set $NPCList[0].righthand to 0>>
<<set $position to "missionary">>
<<set $combatgoal to "strip">>
<<set $NPCList[0].mouth to "speech_only">>
<</widget>>
<<widget "npcstripall">>
<<set $NPCList[0].lefthand to 0>>
<<set $NPCList[0].righthand to 0>>
<<set $position to "missionary">>
<<set $combatgoal to "strip">>
<<set $NPCList[0].mouth to "speech_only">>
<</widget>>
<<widget "npcspank">>
<<if $rightarm is 0>>
<<set $rightarm to "grappled">>
<<set $NPCList[0].lefthand to "arms">>
<</if>>
<<if $leftarm is 0>>
<<set $leftarm to "grappled">>
<<set $NPCList[0].lefthand to "arms">>
<</if>>
<<set $NPCList[0].righthand to "spank">>
<<set $position to "doggy">>
<</widget>>
<<widget "npcspankgag">>
<<hand_gag 0 left>>
<<set $NPCList[0].righthand to "spank">>
<<set $position to "doggy">>
<</widget>>
<<widget "npcgloryhole">>
<<set $gloryhole to 1>>
<<set $punishmentposition to "gloryhole">><!-- This is added to conform with other parts of code-base. Needs to be unset or set to 0 manually after a scene.-->
<<set $enemyhealthmax to 10>><<set $enemyhealth to 10>>
<<set $enemytrust += 100>>
<<set $NPCList[0].lefthand to "none">>
<<set $position to "doggy">>
<<set $NPCList[0].righthand to "none">>
<<set $NPCList[0].mouth to "speech_only">>
<<if $NPCList[0].penis isnot "none">>
<<set $NPCList[0].penis to 0>>
<</if>>
<<if $NPCList[0].vagina isnot "none">>
<<set $NPCList[0].vagina to 0>>
<</if>>
<<npcexpose>>
<</widget>>
<<widget "npcfence">>
<<set $NPCList[0].lefthand to "none">>
<<set $NPCList[0].righthand to "none">>
<<set $NPCList[0].mouth to "speech_only">>
<<if $NPCList[0].penis isnot "none">>
<<set $NPCList[0].penis to 0>>
<</if>>
<<if $NPCList[0].vagina isnot "none">>
<<set $NPCList[0].vagina to 0>>
<</if>>
<</widget>>
<<widget "npc_attempt_sex">>
<<if $NPCList[0].penis isnot "none">>
<<if $player.vaginaExist>>
<<set $NPCList[0].penis to "vaginaentrance">><<set $vaginause to "penis">><<set $vaginastate to "entrance">><<set $vaginatarget to 0>>
<<elseif $analdisable is "f">>
<<set $NPCList[0].penis to "anusentrance">><<set $anususe to "penis">><<set $anusstate to "entrance">><<set $anustarget to 0>>
<</if>>
<<else>>
<<if $player.penisExist>>
<<set $NPCList[0].vagina to "penisentrance">><<set $penisuse to "othervagina">><<set $penisstate to "entrance">><<set $penistarget to 0>>
<</if>>
<</if>>
<</widget>>
<<widget "npc_submissive">>
<<if $NPCList[0].penis isnot "none">>
<<set $NPCList[0].penis to "clothed">>
<</if>>
<<if $NPCList[0].vagina isnot "none">>
<<set $NPCList[0].vagina to "clothed">>
<</if>>
<<set $NPCList[0].chest to "clothed">>
<<set $NPCList[0].lefthand to "idle">>
<<set $NPCList[0].righthand to "idle">>
<<set $NPCList[0].location.genitals to 0>>
<<set $enemyarousal to 0>>
<<set $npcSub to 1>>
<<set $promiscuityIgnore to 1>>
<span class="green">당신의 상대는 순종적이다. 당신이 상대를 이끌어야 할 것 같다. [음란도 요구치는 이 만남에서는 무시됩니다]</span>
<</widget>><<widget "npcdamage">>
/*
* Deducts the true damage dealt by the PC from each individual NPC's health,
* and prevent excess damage from reaching $enemyhealth.
* args[0] is the target passed through widget "defiance".
* _thedamage is also calculated at widget "defiance".
*/
<<if _args[0] isnot undefined>>
/* args[0] could very well be undefined. When it's not, we calculate as normal. */
<<set $NPCList[_args[0]].health -= _thedamage>>
<<if $NPCList[_args[0]].health lte 0>>
<<defeatnpc _args[0]>>
<</if>>
<<else>>
<<set _npctodefeat to []>>/* An array for later use. */
/* When args[0] is undefined, that means the action has no target and inflicts damage to all NPCs. */
<<for _npctodamage to 0; _npctodamage lt $enemynomax; _npctodamage++>>
<<if $NPCList[_npctodamage].active is "active" and $NPCList[_npctodamage].stance isnot "defeated">>
/* Divide damage by all current active enemies. */
<<set $NPCList[_npctodamage].health -= (_thedamage/$enemyno)>>
/* Lookout for any NPCs whose healths were reduced to 0 by splash damage. */
<<if $enemyno gte 2 and $NPCList[_npctodamage].health lte 0>>
<<set _npctodefeat.push(_npctodamage)>>
<</if>>
<</if>>
<</for>>
/* Then purge any and all NPCs defeated by splash damage. */
<<for $_defeatcontroller to 0; $_defeatcontroller lt _npctodefeat.length; $_defeatcontroller++>>
<<if $enemyno gte 2>>
<<defeatnpc _npctodefeat[$_defeatcontroller]>>
<</if>>
<</for>>
<</if>>
<<if $newtarget isnot undefined>>
<<setnewtarget>>
<</if>>
<</widget>>
<<widget "defeatnpc">>
<!-- This knocks out and resets the last NPC on the list from 5 to 0 -->
<!-- Resets PC variables to release PC from NPC actions, resets NPC variables as partial cleanup prior to cleannpc, gives PC stats uptick as side benefit to defeating NPCs. -->
<<set _i to _args[0]>>
<<personselect _i>>
<span class="blue"><<combatPerson_i>> 패배한 채 비틀거리며 물러난다.</span>
<<llpain>><<llstress>><<lltrauma>>
<!-- Reset PC's limbs based on defeated NPC's -->
<!-- NPC's Left hand -->
<<switch $NPCList[_i].lefthand>>
<<case "arms">>
<<set $leftarm to 0>><<set $rightarm to 0>>
<<case "leftarm">>
<<set $leftarm to 0>>
<<case "rightarm">>
<<set $rightarm to 0>>
<<case "vaginaentrance" "vagina">>
<<set $vaginause to 0>>
<<case "penisentrance" "penis">>
<<set $penisuse to 0>>
<<case "anusentrance" "anus">>
<<set $anususe to 0>>
<<case "mouth">>
<<set $mouthuse to 0>>
<<case "throat">>
<<set $neckuse to 0>>
<<case "head_nipples" "head_breasts">>
<<set $mouthstate to 0>>
<</switch>>
<!-- NPC's Reft hand -->
<<switch $NPCList[_i].righthand>>
<<case "arms">>
<<set $leftarm to 0>><<set $rightarm to 0>>
<<case "leftarm">>
<<set $leftarm to 0>>
<<case "rightarm">>
<<set $rightarm to 0>>
<<case "vaginaentrance" "vagina">>
<<set $vaginause to 0>>
<<case "penisentrance" "penis">>
<<set $penisuse to 0>>
<<case "anusentrance" "anus">>
<<set $anususe to 0>>
<<case "mouth">>
<<set $mouthuse to 0>>
<<case "throat">>
<<set $neckuse to 0>>
<<case "head_nipples" "head_breasts">>
<<set $mouthstate to 0>>
<</switch>>
<!-- NPC's Penis/Anus -->
<<switch $NPCList[_i].penis>>
<<case "thighs">>
<<set $thighuse to 0>>
<<case "cheeks">>
<<set $bottomuse to 0>>
<<case "chest">>
<<set $chestuse to 0>>
<<case "leftarm">>
<<set $leftarm to 0>><<set $leftactiondefault to "leftgrab">>
<<case "rightarm">>
<<set $rightarm to 0>><<set $rightactiondefault to "rightgrab">>
<<case "leftotheranusdildotease" "leftotheranusdildo">>
<<set $leftarm to 0>><<set $leftactiondefault to "rest">>
<<case "rightotheranusdildotease" "rightotheranusdildo">>
<<set $rightarm to 0>><<set $rightactiondefault to "rest">>
<<case "botharm">>
<<set $leftarm to 0>><<set $rightarm to 0>><<set $rightactiondefault to "rightgrab">><<set $leftactiondefault to "leftgrab">>
<<case "feet">>
<<set $feetuse to 0>><<set $feetactiondefault to "grab">>
<<case "vagina" "vaginaimminent" "vaginaentrance">>
<<set $vaginause to 0>><<set $vaginastate to 0>>
<<case "anus" "anusimminent" "anusentrance">>
<<set $anususe to 0>><<set $anusstate to 0>>
<<case "otherfrot" "penis" "penisimminent" "penisentrance" "otheranus" "otheranusimminent" "otheranusentrance">>
<<set $penisuse to 0>><<set $penisstate to 0>>
<<case "mouth" "mouthimminent" "mouthentrance">>
<<set $mouthuse to 0>><<set $mouthstate to 0>>
<<case "footjob">>
<<if $player.penisExist and $penisuse is "feet">>
<<set $penisuse to 0>>
<</if>>
<<if $player.vaginaExist and $vaginause is "feet">>
<<set $vaginause to 0>>
<</if>>
<<case "anusdouble" "anusdoubleentrance" "anusdoubleimminent">>
<<set $NPCList[_i].penis to "none">>
<<for $_k = 0; $_k lt $NPCList.length; $_k++>>
<<if ["anusdouble","anusdoubleimminent","anusdoubleentrance"].includes($NPCList[$_k].penis)>>
<<switch $NPCList[$_k].penis>>
<<case "anusdouble">>
<<set $NPCList[$_k].penis to "anus">><<set $anusstate to "penetrated">>
<<case "anusdoubleimminent">>
<<set $NPCList[$_k].penis to "anusimminent">><<set $anusstate to "imminent">>
<<case "anusdoubleentrance">>
<<set $NPCList[$_k].penis to "anusentrance">><<set $anusstate to "entrance">>
<<default>>
<span class="red">ERROR - Anal double penetration: second NPC's penis wrong value!</span>
<</switch>>
<<set $anususe to "penis">>
<<break>>
<</if>>
<<if $_k is 5>>
<span class="red">ERROR - Anal double penetration: second NPC not found!</span>
<<set $anususe to 0>><<set $anusstate to 0>>
<</if>>
<</for>>
<<case "vaginadouble" "vaginadoubleimminent" "vaginadoubleentrance">>
<<set $NPCList[_i].penis to "none">>
<<for $_k = 0; $_k lt $NPCList.length; $_k++>>
<<if ["vaginadouble","vaginadoubleimminent","vaginadoubleentrance"].includes($NPCList[$_k].penis)>>
<<switch $NPCList[$_k].penis>>
<<case "vaginadouble">>
<<set $NPCList[$_k].penis to "vagina">><<set $vaginastate to "penetrated">>
<<case "vaginadoubleimminent">>
<<set $NPCList[$_k].penis to "vaginaimminent">><<set $vaginastate to "imminent">>
<<case "vaginadoubleentrance">>
<<set $NPCList[$_k].penis to "vaginaentrance">><<set $vaginastate to "entrance">>
<<default>>
<span class="red">ERROR - Vaginal double penetration: second NPC's penis wrong value!</span>
<</switch>>
<<set $vaginause to "penis">>
<<break>>
<</if>>
<<if $_k is 5>>
<span class="red">ERROR - Vaginal double penetration: second NPC not found!</span>
<<set $vaginause to 0>><<set $vaginastate to 0>>
<</if>>
<</for>>
<</switch>>
<!-- NPC's Vagina/Anus -->
<<switch $NPCList[_i].vagina>>
<<case "frot" "otherfrot" "penis" "penisimminent" "penisentrance" "otheranus" "otheranusimminent" "otheranusentrance">>
<<set $penisuse to 0>><<set $penisstate to 0>>
<<case "mouth" "facesit" "facesitanal">>
<<set $mouthuse to 0>><<set $mouthstate to 0>>
<<case "vagina" "vaginaimminent" "vaginaentrance" "othermouth">>
<<set $vaginause to 0>><<set $vaginastate to 0>>
<<case "leftarm">>
<<set $leftarm to 0>><<set $leftactiondefault to "leftplay">>
<<case "rightarm">>
<<set $rightarm to 0>><<set $rightactiondefault to "rightplay">>
<<case "leftotheranusdildotease" "leftotheranusdildo" "leftvaginadildotease" "leftvaginadildo">>
<<set $leftarm to 0>><<set $leftactiondefault to "rest">>
<<case "rightotheranusdildotease" "rightotheranusdildo" "rightvaginadildotease" "rightvaginadildo">>
<<set $rightarm to 0>><<set $rightactiondefault to "rest">>
<<case "feet">>
<<set $feetuse to 0>><<set $feetactiondefault to "vaginagrab">>
<<case "footjob">>
<<if $player.penisExist and $penisuse is "feet">>
<<set $penisuse to 0>>
<</if>>
<<if $player.vaginaExist and $vaginause is "feet">>
<<set $vaginause to 0>>
<</if>>
<</switch>>
<!-- NPC's Mouth -->
<<switch $NPCList[_i].mouth>>
<<case "thigh">>
<<set $thighuse to 0>>
<<case "bottom">>
<<set $bottomuse to 0>>
<<case "anus" "anusimminent" "anusentrance">>
<<set $anususe to 0>><<set $anusstate to 0>>
<<case "vagina" "vaginaimminent" "vaginaentrance">>
<<set $vaginause to 0>><<set $vaginastate to 0>>
<<case "penis" "penisimminent" "penisentrance">>
<<set $penisuse to 0>><<set $penisstate to 0>>
<<case "kiss" "kissimminent" "kissentrance">>
<<set $mouthuse to 0>><<set $mouthstate to 0>>
<<case "chest" "chestimminent" "chestentrance">>
<<set $chestuse to 0>><<set $cheststate to 0>>
<</switch>>
<!-- NPC's Chest (unique case) -->
<<if $NPCList[_i].chest is "mouth" or $NPCList[_i].chest is "mouthentrance">>
<<set $mouthstate to 0>><<set $mouthuse to 0>><<set $head to 0>>
<</if>>
<br><br>
<!-- Reset Defeated NPC appendages -->
<<set $NPCList[_i].lefthand to "none">>
<<set $NPCList[_i].righthand to "none">>
<<set $NPCList[_i].penis to "none">>
<<set $NPCList[_i].vagina to "none">>
<<set $NPCList[_i].mouth to "none">>
<<set $NPCList[_i].chest to "none">>
<<set $NPCList[_i].stance to "defeated">>
<!-- Remove Defeated NPC from loops -->
<<set $enemyno-->>
<!-- Reset Group attributes-->
<<set $enemyarousalmax to 500 * $enemyno>>
<<set $enemyarousal to $enemyarousal * ($enemyno / ($enemyno +1))>>
<<set $enemyhealthmax -= $NPCList[_i].healthmax>>
<<set $_excessdamage to (0-$NPCList[_i].health)>>
<!-- Debug message -->
<<if $debug is 1>><br><span class="yellow">Total damage: _thedamage</span> | <span class="blue">Excess damage: $_excessdamage</span> |<</if>>
<<set _thedamage -= $_excessdamage>>
<!-- Debug message -->
<<if $debug is 1>><span class="pink">enemyhealth damage: _thedamage</span><br><</if>>
<<set $NPCList[_i].health to 0>>
<<set $oldtarget to _i>>
<<for $_newtarget to 0; $_newtarget lt $enemynomax; $_newtarget++>>
<<if $NPCList[$_newtarget].active is "active" and $NPCList[$_newtarget].stance isnot "defeated">>
<<set $newtarget to $_newtarget>>
<<break>>
<</if>>
<</for>>
<!-- Give PC stats uptick. -->
<<violence -10>>
<<if $newtarget is undefined>>
<<set $newtarget to $oldtarget>>
<</if>>
<</widget>>
<<widget "setnewtarget">>
<<if $lefttarget is $oldtarget>>
<<set $lefttarget to $newtarget>>
<</if>>
<<if $righttarget is $oldtarget>>
<<set $righttarget to $newtarget>>
<</if>>
<<if $feettarget is $oldtarget>>
<<set $feettarget to $newtarget>>
<</if>>
<<if $mouthtarget is $oldtarget>>
<<set $mouthtarget to $newtarget>>
<</if>>
<<if $vaginatarget is $oldtarget>>
<<set $vaginatarget to $newtarget>>
<</if>>
<<if $penistarget is $oldtarget>>
<<set $penistarget to $newtarget>>
<</if>>
<<if $anustarget is $oldtarget>>
<<set $anustarget to $newtarget>>
<</if>>
<<if $thightarget is $oldtarget>>
<<set $thighaction to 0>>
<</if>>
<<if $chesttarget is $oldtarget>>
<<set $chestaction to 0>>
<</if>>
<<unset $oldtarget>>
<<unset $newtarget>>
<</widget>><<widget "generateNPC">>
<!-- Args are NPC#(1-6), Status, Pronoun, Gender, Level -->
<!-- Example: <<generateNPC 1 a m m 18>> would generate NPC 1 as adult male/male "burly" -->
<!-- Example: <<generateNPC 2 a f f 18>> would generate NPC 2 as adult female/female "vulgar" bodyguard type-->
<!-- Example: <<generateNPC 1 a f h 20>> would generate NPC 1 as adult female/herm "demon" monster type-->
<!-- Latter two examples can only be called via this widget; they are not autogenerated -->
<<set _n to _args[0]-1>>
<!-- Checks if endevent was properly used after the last event -->
<<checkEventNPC _n>>
<<set _status to _args[1]>> /* "t" for teen, "a" for adult, or "r" for random */
<<set _pronoun to _args[2]>>
<<set _gender to _args[3]>>
<<set _lvl to _args[4]>>
<<if _pronoun is "m" or _pronoun is "f">>
<<set $NPCList[_n].pronoun to _pronoun>>
<<else>>
<<set $rng to random(1, 100)>>
<<if _generate_victim is 1>>
<<unset _generate_victim>>
<<set $NPCList[_n].pronoun to ($rng lte $malevictimchance ? "m" : "f")>>
<<elseif _generate_partner is 1>>
<<unset _generate_partner>>
<!-- This uses NPCList[0] to determine if the couple is homo or not. Maybe change it to be n-1? What if the partners are in slots 1 and 2? -->
<<set $NPCList[_n].pronoun to ($rng lte $homochance ? $NPCList[0].pronoun : ($NPCList[0].pronoun is "f" ? "m" : "f"))>>
<<else>>
<<set $NPCList[_n].pronoun to ($rng lte $malechance ? "m" : "f")>>
<</if>>
<</if>>
<!-- This doesn't need to be set here, but that's how it's been done in the past, so we'll set it just in case. -->
<!-- NPC gender gets properly set according to player settings in the npcattribute widget. -->
<<set $NPCList[_n].gender to $NPCList[_n].pronoun>>
<<set $NPCList[_n].lefthand to 0>>
<<set $NPCList[_n].righthand to 0>>
<<set $NPCList[_n].mouth to 0>>
<<set $NPCList[_n].location to {}>>
<<set $NPCList[_n].location.head to 0>>
<<set $NPCList[_n].location.genitals to 0>>
<<set $NPCList[_n].bold to 0>>
<<set $NPCList[_n].name to ($NPCList[_n].pronoun is "f" ? $NPC_names_f.random() : $NPC_names_m.random())>>
<<generatePronouns $NPCList[_n]>>
<!-- TODO: remove either .teen or .adult; all adults are not teens, and all teens are not adults. -->
<!-- Having two separate variables means having twice as much code to accomplish the same thing, and STILL possibly introducing bugs if you do it wrong. -->
<<if _status is "t" or (_status is "r" and random(0,1))>>
<<set $NPCList[_n].teen to 1>>
<<set $NPCList[_n].adult to 0>>
<<else>>
<<set $NPCList[_n].adult to 1>>
<<set $NPCList[_n].teen to 0>>
<</if>>
<<set $NPCList[_n].pregnancyAvoidance to random(0,100)>>
<<set $NPCList[_n].condom to false>>
<<if $enemyno lt 6>><<set $enemyno += 1>><</if>>
<<npcattribute _n _gender _lvl>>
<<run EventSystem.Push($passage, _n, $time)>>
<</widget>>
<<widget "generateRole">>
<!-- Argument 1: The slot the new NPC should fill in $NPCList. Slot one would be "0" -->
<!-- Argument 2: The description of the NPC. To generate a default description, use 0
To make a description that changes based on NPC gender, split the male/female descriptions with "/"-->
<!-- Argument 3: The role of the NPC. To generate with no role, use 0. Do not set role to "normal"
To make a role that changes based on NPC gender, split the male/female roles with "/"-->
<!-- Argument 4: The status of the NPC. Defaults to adult; use "t" for student -->
<!-- Example: <<generateRole 0 "curious" "scientist">> would generate the first NPC as adult "curious scientist" -->
<!-- Example: <<generateRole 1 "arrogant" 0 t>> would generate the second NPC as "arrogant boy" or "arrogant girl"-->
<!-- Example: <<generateRole 2 "starstruck" "fanboy/fangirl">> would generate the third NPC as adult "starstruck fanboy" or "starstruck fangirl" -->
<<set _slot to _args[0]>>
<<set _desc to _args[1] ? _args[1] : 0>>
<<set _role to _args[2] ? _args[2] : 0>>
<<set _status to _args[3] is "t" ? "t" : "a">>
<<generateNPC _slot+1 _status>>
<<if _desc>>
<<if _desc.includes("/")>>
<<set [_descM, _descF] to _desc.split("/")>>
<<set $NPCList[_slot].description to $NPCList[_slot].pronoun is "m" ? _descM : _descF>>
<<else>>
<<set $NPCList[_slot].description to _desc>>
<</if>>
<</if>>
<<if _role>>
<<if _role.includes("/")>>
<<set [_roleM, _roleF] to _role.split("/")>>
<<set $NPCList[_slot].role to $NPCList[_slot].pronoun is "m" ? _roleM : _roleF>>
<<else>>
<<set $NPCList[_slot].role to _role>>
<</if>>
<<if _role.includes("guard")>>
<<npcClothesType $NPCList[_slot] "security">>
<<elseif _role.includes("inmate")>>
<<npcClothesType $NPCList[_slot] "prison">>
<</if>>
<</if>>
<<set $NPCList[_slot].fullDescription to $NPCList[_slot].description + " ">>
<<if $NPCList[_slot].role isnot "normal">>
<<set $NPCList[_slot].fullDescription += $NPCList[_slot].role>>
<<elseif $NPCList[_slot].pronoun is "m">>
<<set $NPCList[_slot].fullDescription += ($NPCList[_slot].teen is 1 ? "boy" : "man")>>
<<elseif $NPCList[_slot].pronoun is "f">>
<<set $NPCList[_slot].fullDescription += ($NPCList[_slot].teen is 1 ? "girl" : "woman")>>
<</if>>
<</widget>>
<<widget "undressNPC">>
<<set $_npc to $NPCList[_args[0]-1]>>
<<if $_npc.penis is "clothed">>
<<set $_npc.penis to 0>>
<</if>>
<<if $_npc.vagina is "clothed">>
<<set $_npc.vagina to 0>>
<</if>>
<</widget>>
<<widget "generate1">>
<<generateNPC 1>>
<</widget>>
<<widget "generate2">>
<<generateNPC 2>>
<</widget>>
<<widget "generate3">>
<<generateNPC 3>>
<</widget>>
<<widget "generate4">>
<<generateNPC 4>>
<</widget>>
<<widget "generate5">>
<<generateNPC 5>>
<</widget>>
<<widget "generate6">>
<<generateNPC 6>>
<</widget>>
<<widget "generatey1">>
<<generateNPC 1 t>>
<</widget>>
<<widget "generatey2">>
<<generateNPC 2 t>>
<</widget>>
<<widget "generatey3">>
<<generateNPC 3 t>>
<</widget>>
<<widget "generatey4">>
<<generateNPC 4 t>>
<</widget>>
<<widget "generatey5">>
<<generateNPC 5 t>>
<</widget>>
<<widget "generatey6">>
<<generateNPC 6 t>>
<</widget>>
<<widget "generatec1">>
<<generateNPC 1 t>>
<</widget>>
<<widget "generatec2">>
<<generateNPC 2 t>>
<</widget>>
<<widget "generatec3">>
<<generateNPC 3 t>>
<</widget>>
<<widget "generatec4">>
<<generateNPC 4 t>>
<</widget>>
<<widget "generatec5">>
<<generateNPC 5 t>>
<</widget>>
<<widget "generatec6">>
<<generateNPC 6 t>>
<</widget>>
<<widget "generatev1">>
<<set _generate_victim to 1>>
<<generateNPC 1>>
<</widget>>
<<widget "generatev2">>
<<set _generate_victim to 1>>
<<generateNPC 2>>
<</widget>>
<<widget "generatev3">>
<<set _generate_victim to 1>>
<<generateNPC 3>>
<</widget>>
<<widget "generatev4">>
<<set _generate_victim to 1>>
<<generateNPC 4>>
<</widget>>
<<widget "generatev5">>
<<set _generate_victim to 1>>
<<generateNPC 5>>
<</widget>>
<<widget "generatev6">>
<<set _generate_victim to 1>>
<<generateNPC 6>>
<</widget>>
<<widget "generateyv1">>
<<set _generate_victim to 1>>
<<generateNPC 1 t>>
<</widget>>
<<widget "generateyv2">>
<<set _generate_victim to 1>>
<<generateNPC 2 t>>
<</widget>>
<<widget "generateyv3">>
<<set _generate_victim to 1>>
<<generateNPC 3 t>>
<</widget>>
<<widget "generateyv4">>
<<set _generate_victim to 1>>
<<generateNPC 4 t>>
<</widget>>
<<widget "generateyv5">>
<<set _generate_victim to 1>>
<<generateNPC 5 t>>
<</widget>>
<<widget "generateyv6">>
<<set _generate_victim to 1>>
<<generateNPC 6 t>>
<</widget>>
<<widget "generatep2">>
<<set _generate_partner to 1>>
<<generateNPC 2>>
<</widget>>
<<widget "generatep3">>
<<set _generate_partner to 1>>
<<generateNPC 3>>
<</widget>>
<<widget "generatep4">>
<<set _generate_partner to 1>>
<<generateNPC 4>>
<</widget>>
<<widget "generatep5">>
<<set _generate_partner to 1>>
<<generateNPC 5>>
<</widget>>
<<widget "generatep6">>
<<set _generate_partner to 1>>
<<generateNPC 6>>
<</widget>>
<<widget "generateyp2">>
<<set _generate_partner to 1>>
<<generateNPC 2 t>>
<</widget>>
<<widget "generateyp3">>
<<set _generate_partner to 1>>
<<generateNPC 3 t>>
<</widget>>
<<widget "generateyp4">>
<<set _generate_partner to 1>>
<<generateNPC 4 t>>
<</widget>>
<<widget "generateyp5">>
<<set _generate_partner to 1>>
<<generateNPC 5 t>>
<</widget>>
<<widget "generateyp6">>
<<set _generate_partner to 1>>
<<generateNPC 6 t>>
<</widget>>
<<widget "generatel">>
<<if $location is "beach">>
<<if $enemyno is 0>>
<<generatey1>>
<<elseif $enemyno is 1>>
<<generatey2>>
<<elseif $enemyno is 2>>
<<generatey3>>
<<elseif $enemyno is 3>>
<<generatey4>>
<<elseif $enemyno is 4>>
<<generatey5>>
<<elseif $enemyno is 5>>
<<generatey6>>
<</if>>
<<else>>
<<if $enemyno is 0>>
<<generate1>>
<<elseif $enemyno is 1>>
<<generate2>>
<<elseif $enemyno is 2>>
<<generate3>>
<<elseif $enemyno is 3>>
<<generate4>>
<<elseif $enemyno is 4>>
<<generate5>>
<<elseif $enemyno is 5>>
<<generate6>>
<</if>>
<</if>>
<</widget>>
<<widget "generates1">>
<<set _npcClothesPreset to "school">>
<<generatey1>>
<</widget>>
<<widget "generates2">>
<<set _npcClothesPreset to "school">>
<<generatey2>>
<</widget>>
<<widget "generates3">>
<<set _npcClothesPreset to "school">>
<<generatey3>>
<</widget>>
<<widget "generates4">>
<<set _npcClothesPreset to "school">>
<<generatey4>>
<</widget>>
<<widget "generates5">>
<<set _npcClothesPreset to "school">>
<<generatey5>>
<</widget>>
<<widget "generates6">>
<<set _npcClothesPreset to "school">>
<<generatey6>>
<</widget>>
<<widget "generatesm1">>
<<generateym1>>
<</widget>>
<<widget "generatesm2">>
<<generateym2>>
<</widget>>
<<widget "generatesm3">>
<<generateym3>>
<</widget>>
<<widget "generatesm4">>
<<generateym4>>
<</widget>>
<<widget "generatesm5">>
<<generateym5>>
<</widget>>
<<widget "generatesm6">>
<<generateym6>>
<</widget>>
<<widget "generatesf1">>
<<generateyf1>>
<</widget>>
<<widget "generatesf2">>
<<generateyf2>>
<</widget>>
<<widget "generatesf3">>
<<generateyf3>>
<</widget>>
<<widget "generatesf4">>
<<generateyf4>>
<</widget>>
<<widget "generatesf5">>
<<generateyf5>>
<</widget>>
<<widget "generatesf6">>
<<generateyf6>>
<</widget>>
<<widget "generatem1">>
<<generateNPC 1 a m>>
<</widget>>
<<widget "generatem2">>
<<generateNPC 2 a m>>
<</widget>>
<<widget "generatem3">>
<<generateNPC 3 a m>>
<</widget>>
<<widget "generatem4">>
<<generateNPC 4 a m>>
<</widget>>
<<widget "generatem5">>
<<generateNPC 5 a m>>
<</widget>>
<<widget "generatem6">>
<<generateNPC 6 a m>>
<</widget>>
<<widget "generatef1">>
<<generateNPC 1 a f>>
<</widget>>
<<widget "generatef2">>
<<generateNPC 2 a f>>
<</widget>>
<<widget "generatef3">>
<<generateNPC 3 a f>>
<</widget>>
<<widget "generatef4">>
<<generateNPC 4 a f>>
<</widget>>
<<widget "generatef5">>
<<generateNPC 5 a f>>
<</widget>>
<<widget "generatef6">>
<<generateNPC 6 a f>>
<</widget>>
<<widget "generateym1">>
<<generateNPC 1 t m>>
<</widget>>
<<widget "generateym2">>
<<generateNPC 2 t m>>
<</widget>>
<<widget "generateym3">>
<<generateNPC 3 t m>>
<</widget>>
<<widget "generateym4">>
<<generateNPC 4 t m>>
<</widget>>
<<widget "generateym5">>
<<generateNPC 5 t m>>
<</widget>>
<<widget "generateym6">>
<<generateNPC 6 t m>>
<</widget>>
<<widget "generateyf1">>
<<generateNPC 1 t f>>
<</widget>>
<<widget "generateyf2">>
<<generateNPC 2 t f>>
<</widget>>
<<widget "generateyf3">>
<<generateNPC 3 t f>>
<</widget>>
<<widget "generateyf4">>
<<generateNPC 4 t f>>
<</widget>>
<<widget "generateyf5">>
<<generateNPC 5 t f>>
<</widget>>
<<widget "generateyf6">>
<<generateNPC 6 t f>>
<</widget>>
<<widget "generatecm1">>
<<generateNPC 1 t m>>
<</widget>>
<<widget "generatecm2">>
<<generateNPC 2 t m>>
<</widget>>
<<widget "generatecm3">>
<<generateNPC 3 t m>>
<</widget>>
<<widget "generatecm4">>
<<generateNPC 4 t m>>
<</widget>>
<<widget "generatecm5">>
<<generateNPC 5 t m>>
<</widget>>
<<widget "generatecm6">>
<<generateNPC 6 t m>>
<</widget>>
<<widget "generatecf1">>
<<generateNPC 1 t f>>
<</widget>>
<<widget "generatecf2">>
<<generateNPC 2 t f>>
<</widget>>
<<widget "generatecf3">>
<<generateNPC 3 t f>>
<</widget>>
<<widget "generatecf4">>
<<generateNPC 4 t f>>
<</widget>>
<<widget "generatecf5">>
<<generateNPC 5 t f>>
<</widget>>
<<widget "generatecf6">>
<<generateNPC 6 t f>>
<</widget>>
<<widget "generatePlant1">>
<<set _npcPlant to 1>><<set _strapIgnore to 1>>
<<generateNPC 1 t>>
<</widget>>
<<widget "generatePlant2">>
<<set _npcPlant to 1>><<set _strapIgnore to 1>>
<<generateNPC 2 t>>
<</widget>>
<<widget "generatePlant3">>
<<set _npcPlant to 1>><<set _strapIgnore to 1>>
<<generateNPC 3 t>>
<</widget>>
<<widget "generatePlant4">>
<<set _npcPlant to 1>><<set _strapIgnore to 1>>
<<generateNPC 4 t>>
<</widget>>
<<widget "generatePlant5">>
<<set _npcPlant to 1>><<set _strapIgnore to 1>>
<<generateNPC 5 t>>
<</widget>>
<<widget "generatePlant6">>
<<set _npcPlant to 1>><<set _strapIgnore to 1>>
<<generateNPC 6 t>>
<</widget>>
<<widget "generateTemple">>
<<set _npcChastity to 1>>
<<set _npcClothesPreset to "temple">>
<<generateNPC _args[0]>>
<</widget>>
<<widget "generateyTemple">>
<<set _npcChastity to 1>>
<<set _npcClothesPreset to "temple">>
<<generateNPC _args[0] t>>
<</widget>>
<<widget "generateCultist">>
<<set _npcClothesPreset to "templeBlack">>
<<generateNPC _args[0]>>
<</widget>>
<<widget "generatePolice">>
<<set _npcClothesPreset to "police">>
<<generateNPC _args[0]>>
<</widget>>
<<widget "generateSecurity">>
<<set _npcClothesPreset to "security">>
<<generateNPC _args[0]>>
<</widget>>
<<widget "generateSailor">>
<<set _npcClothesPreset to "sailor">>
<<generateNPC _args[0]>>
<</widget>>
<<widget "generateDoctor">>
<<set _npcClothesPreset to "hospital">>
<<generateNPC _args[0]>>
<</widget>>
<<widget "generatePlant">>
<<set _npcPlant to 1>><<set _strapIgnore to 1>>
<<generateNPC _args[0] "t">>
<</widget>>
<<widget "generateDemon">>
<<generateNPC _args[0] a f h 20>>
<<undressNPC _args[0]>>
<</widget>>
<<widget "npcattribute">>
<!-- V2.4 Widget set NPC attributes. $arg[0] calls NPC number (0 - 5) to be generated. NG-->
<!-- $NPCList.pronoun sets appearance, including breasts. NPCList.gender sets genitals, including pp -->
<!-- Future work this should call addns args to set pronoun, gender, and size of NPC(0-18) where larger number is more robust. This would eliminate much of the NPC calls from above and push to code. -->
<!-- Added thug Vulgar/Brutish as NPC19, can only be called with $arg[2] -->
<!-- Added strap-on functionality v2.8 -->
<!-- Added sex toy functionality 0.3.8.0 -->
<!-- check if this npc has seen the player while the player was pantiless; doesn't matter if they knew it or not. -->
<<nounderwearcheck>>
<<set _n to _args[0]>>
<<set _gender to _args[1]>>
<<set _lvl to _args[2]>>
<!-- This sets genitals. -->
<<set $NPCList[_n].vagina to "none">>
<<set $NPCList[_n].penis to "none">>
<<if ["m", "f", "h"].includes(_gender)>>
<<set $NPCList[_n].gender to _gender>>
<<if _gender is "m">>
<<set $NPCList[_n].penis to "clothed">>
<<elseif _gender is "f">>
<<set $NPCList[_n].vagina to "clothed">>
<<elseif _gender is "h">>
<<set $NPCList[_n].vagina to "clothed">>
<<set $NPCList[_n].penis to "clothed">>
<</if>>
<<else>>
<<set $rng to random(1,100)>>
<<if $NPCList[_n].pronoun is "m">>
<<if $rng lte $cbchance and $debugEnableHerms is 1>>
<<set $NPCList[_n].penis to "clothed">>
<<set $NPCList[_n].vagina to "clothed">>
<<set $NPCList[_n].gender to "h">>
<<elseif $rng lte $cbchance>>
<<set $NPCList[_n].vagina to "clothed">>
<<set $NPCList[_n].gender to "f">>
<<else>>
<<set $NPCList[_n].penis to "clothed">>
<<set $NPCList[_n].gender to "m">>
<</if>>
<<elseif $NPCList[_n].pronoun is "f">>
<<if $rng lte $dgchance and $debugEnableHerms is 1>>
<<set $NPCList[_n].vagina to "clothed">>
<<set $NPCList[_n].penis to "clothed">>
<<set $NPCList[_n].gender to "h">>
<<elseif $rng lte $dgchance>>
<<set $NPCList[_n].penis to "clothed">>
<<set $NPCList[_n].gender to "m">>
<<else>>
<<set $NPCList[_n].vagina to "clothed">>
<<set $NPCList[_n].gender to "f">>
<</if>>
<</if>>
<</if>>
<<set $NPCList[_n].chastity to {penis:"", vagina:"", anus:""}>>
<<if _npcChastity is 1>>
<<unset _npcChastity>>
<<set _graceCheck to ($grace ? $grace : 25)>>
<<if random(-100, 120) lte _graceCheck>>
<<if $NPCList[_n].penis isnot "none">>
<<set $NPCList[_n].chastity.penis to (random (1, 3) is 1 ? "chastity belt" : "chastity cage")>>
<</if>>
<<if $NPCList[_n].vagina isnot "none">>
<!-- if npc has both, give them the same chastity type on both. -->
<<set $NPCList[_n].chastity.vagina to ($NPCList[_n].chastity.penis isnot "" ? $NPCList[_n].chastity.penis : "chastity belt")>>
<</if>>
<<set $_beltPresent to ($NPCList[_n].chastity.penis is "chastity belt" or $NPCList[_n].chastity.vagina is "chastity belt")>>
<<if $analdisable is "f" and random(-100, 150) lte _graceCheck and $_beltPresent>>
<<set $NPCList[_n].chastity.anus to "anal shield">>
<</if>>
<</if>>
<</if>>
<<generateNPCClothes $NPCList[_n]>>
/* Sex toys become more popular over time after the adult shop opens */
<<if $adultshopunlocked and !_strapIgnore and $NPCList[_n].teen isnot 1>>
<<if $adultshopdegree gte random(0, 100)>>
<<if $toywhipdisable is "f" and $toydildodisable is "f" and $player.gender_appearance isnot "f">>
<<giveNPCsextoy _n `randomSexToy()`>>
<<elseif $toywhipdisable is "f" and $toydildodisable is "f">>
<<giveNPCsextoy _n `randomSexToy("dildos and whips")`>>
<<elseif $toywhipdisable is "f" and $toydildodisable is "t">>
<<giveNPCsextoy _n `randomSexToy("whip")`>>
<<elseif $toywhipdisable is "t" and $toydildodisable is "f">>
<<giveNPCsextoy _n `randomSexToy("dildo")`>>
<<else>>
/* Do nothing */
<</if>>
<</if>>
<</if>>
<<if $NPCList[_n].penis isnot "none">>
<<set $NPCList[_n].penis to ($NPCList[_n].clothes.lower.name is "naked" ? 0 : "clothed")>>
<</if>>
<<if $NPCList[_n].vagina isnot "none">>
<<set $NPCList[_n].vagina to ($NPCList[_n].clothes.lower.name is "naked" ? 0 : "clothed")>>
<</if>>
<<set $NPCList[_n].chest to ($NPCList[_n].clothes.upper.name is "naked" ? 0 : "clothed")>>
<<set $npcskinselector to ($whitechance + $blackchance)>>
<<if $npcskinselector is 0>>
<<set $npcskinselector to 1>>
<</if>>
<<set $whitechanceselector to (($whitechance / $npcskinselector) * 100)>>
<<set $blackchanceselector to (($blackchance / $npcskinselector) * 100)>>
<<if random(1, 100) lte $blackchanceselector>>
<<set $NPCList[_n].skincolour to "black">>
<<else>>
<<set $NPCList[_n].skincolour to "white">>
<</if>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
<<if $NPCList[_n].vagina isnot "none" and $NPCList[_n].penis isnot "none">>
<<set $NPCList[_n].insecurity to ["penis","vagina"].random()>>
<<elseif $NPCList[_n].penis isnot "none">>
<<set $NPCList[_n].insecurity to "penis">>
<<elseif $NPCList[_n].vagina isnot "none">>
<<set $NPCList[_n].insecurity to "vagina">>
<<else>>
<<set $NPCList[_n].insecurity to "perfectly smooth crotch">> /* default case, shouldn't happen. */
<</if>>
<<elseif $rng gte 61>>
<<set $NPCList[_n].insecurity to "ethics">>
<<elseif $rng gte 41>>
<<set $NPCList[_n].insecurity to "weak">>
<<elseif $rng gte 21>>
<<set $NPCList[_n].insecurity to "skill">>
<<else>>
<<set $NPCList[_n].insecurity to "looks">>
<</if>>
<!-- Select NPC 1-18 Description/Strength pair. Breast size range bound to Description. NPC19 is Brute NPC20 is Demon-->
<<if _lvl gte 0 and _lvl lte 20>>
<<set _i to _lvl>>
<<else>>
<<set _i to random(0, 18)>>
<</if>>
<<if $NPCList[_n].teen is 1>>
<<if $NPCList[_n].pronoun is "f">> <!-- female appearing student -->
<<set $_hpMax to [125,175,150,150,150,175,150,200,200,200,125,200,250,125,250,200,250,250,200,300,400]>>
<<set $_desc to ["slight","lithe","lean","thin","slender","lissome","slim","taut","graceful","trim","mousy","cute","fit","petite","toned","shapely","robust","plump","wide-eyed","vulgar","minor demon"]>>
<<set $_breastMin to [0,0,0,0,0,0,0,0,0,0,0,3,3,3,3,5,5,8,3,10,12]>>
<<set $_breastMax to [4,4,4,4,4,4,7,7,7,7,8,8,8,8,8,11,11,12,10,12,12]>>
<<else>> <!-- male appearing student -->
<<set $_hpMax to [125,175,150,150,150,175,150,200,200,200,125,200,250,125,250,200,250,250,200,300,400]>>
<<set $_desc to ["slight","lithe","lean","thin","slender","lissome","slim","taut","graceful","trim","mousy","cute","fit","petite","toned","shapely","robust","plump","wide-eyed","brutish","minor demon"]>>
<</if>>
<<else>>
<<if $NPCList[_n].pronoun is "f">> <!-- female appearing adult -->
<<set $_hpMax to [125,175,150,150,150,175,150,200,125,200,275,200,250,250,200,200,250,200,200,350,600]>>
<<set $_desc to ["slight","lithe","lean","thin","slender","lissome","slim","taut","petite","trim","muscular","curvy","toned","plump","plush","shapely","robust","voluptuous","lush","vulgar","demon"]>>
<<set $_breastMin to [0,0,0,0,2,2,2,2,2,5,5,5,5,5,5,5,8,8,9,10,12]>>
<<set $_breastMax to [4,4,4,4,4,4,7,7,8,9,9,9,9,12,10,11,10,11,11,12,12]>>
<<else>> <!-- male appearing adult -->
<<set $_hpMax to [125,125,150,150,150,150,175,175,200,200,200,200,250,250,250,250,275,275,275,400,600]>>
<<set $_desc to ["petite","slight","slim","thin","slender","lanky","lissome","lithe","trim","lean","taut","plump","toned","bulky","broad","robust","rugged","muscular","burly","brutish","demon"]>>
<</if>>
<</if>>
<!-- Setting pp size limits separately. Changes should track with physical descriptions above, in order. -->
<!-- Brutes and demons always have the largest penis size. -->
<!-- $_penisMin is "smallest possible penis size", $_penisMax is "largest possible penis size" -->
<<if $NPCList[_n].penis isnot "none">>
<<if $NPCList[_n].teen is 1>>
<<set $_penisMin to [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,8]>>
<<set $_penisMax to [8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8]>>
<<else>>
<<set $_penisMin to [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,8]>>
<<set $_penisMax to [8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8]>>
<</if>>
<</if>>
<<set _brdes to ["nipple","budding","tiny","small","pert","modest","full","large","ample","massive","huge","gigantic","enormous"]>>
<<set $NPCList[_n].healthmax to $_hpMax[_i]>>
<<set $NPCList[_n].health to $NPCList[_n].healthmax>>
<<set $NPCList[_n].description to $_desc[_i]>>
<<if $NPCList[_n].penis isnot "none">><!-- set pp size based on the upper and lower bounds for the selected description -->
<<if $penis_mod gte $_penisMin[_i]>><<set $_penisMin[_i] to $penis_mod>><</if>>
<<if $penis_mod gte $_penisMax[_i]>><<set $_penisMax[_i] to $penis_mod>><</if>>
<<if $penis_mod lt 0>> <!-- Why is this only when $penis_mod is negative? -->
<<set $_penisMin[_i] to Math.clamp($_penisMin[_i]+$penis_mod, 0, 8)>>
<<set $_penisMax[_i] to Math.clamp($_penisMax[_i]+$penis_mod, 0, 8)>>
<</if>>
<</if>>
<<if $NPCList[_n].pronoun is "f">><!-- set breast size based on the upper and lower bounds for the selected description-->
<<if $breast_mod gte $_breastMin[_i]>><<set $_breastMin[_i] to $breast_mod>><</if>>
<<if $breast_mod gte $_breastMax[_i]>><<set $_breastMax[_i] to $breast_mod>><</if>>
<<if $breast_mod lt 0>> <!-- Why is this only when $breast_mod is negative? -->
<<set $_breastMin[_i] to Math.clamp($_breastMin[_i]+$breast_mod, 0, 12)>>
<<set $_breastMax[_i] to Math.clamp($_breastMax[_i]+$breast_mod, 0, 12)>>
<</if>>
<</if>>
<<if $NPCList[_n].pronoun is "f">><<set _rngbr to random($_breastMin[_i], $_breastMax[_i])>><</if>>
<<if $NPCList[_n].penis isnot "none">><<set _rngpp to random($_penisMin[_i], $_penisMax[_i])>><</if>>
<<set $NPCList[_n].fullDescription to $NPCList[_n].description + " ">>
<<if $NPCList[_n].pronoun is "m">>
<<set $NPCList[_n].fullDescription += ($NPCList[_n].teen is 1 ? "boy" : "man")>>
<<elseif $NPCList[_n].pronoun is "f">>
<<set $NPCList[_n].fullDescription += ($NPCList[_n].teen is 1 ? "girl" : "woman")>>
<</if>>
<<set $NPCList[_n].role to "normal">>
/*Sets up multiple orgasms, code needs work*/
/*<<set $NPCList[_n].maxOrgasms to 1>>
<<set $NPCList[_n].orgasms to 0>>
<<if $NPCList[_n].fullDescription is "Robin">>
<<set $NPCList[_n].maxOrgasms to 2>>
<<set $setupMidOrgasm to true>>
<</if>>
*/
<<if $NPCList[_n].pronoun is "m">>
<<set $NPCList[_n].breastsize to 0>>
<<set $NPCList[_n].breastsdesc to "nipples">>
<<set $NPCList[_n].breastdesc to "nipple">>
<<else>>
<<if $NPCList[_n].adult is 1>> <!-- set adult breast size -->
<<set $NPCList[_n].breastsize to _rngbr>>
<<switch _rngbr>>
<<case 0>>
<<set $NPCList[_n].breastsdesc to "nipples">>
<<set $NPCList[_n].breastdesc to "nipple">>
<<default>>
<<set $NPCList[_n].breastsdesc to _brdes[_rngbr]+" breasts">>
<<set $NPCList[_n].breastdesc to _brdes[_rngbr]+" breast">>
<</switch>>
<<else>> <!-- set student breast size -->
<<set $NPCList[_n].breastsize to _rngbr>>
<<switch _rngbr>>
<<case 0>>
<<set $NPCList[_n].breastsdesc to "nipples">>
<<set $NPCList[_n].breastdesc to "nipple">>
<<default>>
<<set $NPCList[_n].breastsdesc to _brdes[_rngbr]+" breasts">>
<<set $NPCList[_n].breastdesc to _brdes[_rngbr]+" breast">>
<</switch>>
<</if>>
<</if>>
<<if $NPCList[_n].penis isnot "none">>
<<if $NPCList[_n].adult is 1 or _npcPlant is 1>> <!-- set adult/plantperson pp size -->
<<switch _rngpp>>
<<case 0>>
<<set $NPCList[_n].penisdesc to "tiny penis">>
<<set $NPCList[_n].penissize to 1>>
<<case 5 6 7>>
<<set $NPCList[_n].penisdesc to either("thick cock","hefty cock","big cock","large cock","veiny cock","meaty cock")>>
<<set $NPCList[_n].penissize to 3>>
<<case 8>>
<<set $NPCList[_n].penisdesc to either("massive cock","huge cock","humongous cock","immense cock","gigantic cock","enormous cock")>>
<<set $NPCList[_n].penissize to 4>>
<<default>>
<<set $NPCList[_n].penisdesc to "penis">>
<<set $NPCList[_n].penissize to 2>>
<</switch>>
<<else>> <!-- set student pp size -->
<<switch _rngpp>>
<<case 0>>
<<set $NPCList[_n].penisdesc to "tiny penis">>
<<set $NPCList[_n].penissize to 1>>
<<case 7 8>>
<<set $NPCList[_n].penisdesc to either("thick cock","hefty cock","big cock","large cock","veiny cock","meaty cock")>>
<<set $NPCList[_n].penissize to 3>>
<<default>>
<<set $NPCList[_n].penisdesc to "penis">>
<<set $NPCList[_n].penissize to 2>>
<</switch>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].pronoun is "f">>
<<if $NPCList[_n].adult is 1>><<set $rng += 20>><</if>>
<<if $rng gte 81>>
<<set $NPCList[_n].lactation to 1>>
<<else>>
<<set $NPCList[_n].lactation to 0>>
<</if>>
<</if>>
<<generateNPCvirginity $NPCList[_n]>>
<!-- Sets females with strap-ons as adjustment-->
<<if $NPCList[_n].gender is "f" and !_strapIgnore and !npcHasStrapon(_n)>>
<<if random(0, 99) lt $straponchance>>
<<npcstrapon _n>>
<</if>>
<</if>>
/*Location is relative to the PC*/
<<set $NPCList[_n].location to {
head: 0,
genitals: 0,
}>>
<<set $NPCList[_n].trust to 0>>
<<set _rng to random(1, 6)>>
<<if _rng gte 6>>
<<set $NPCList[_n].size to "large">>
<<elseif _rng gte 3>>
<<set $NPCList[_n].size to "normal">>
<<elseif _rng gte 1>>
<<set $NPCList[_n].size to "small">>
<<else>>
<<set $NPCList[_n].size to "tiny">>
<</if>>
<<generate_npc_traits>>
<<generate_npc_skills>>
<<if _npcPlant is 1>>
<<set $NPCList[_n].type to "plant">>
<<set $NPCList[_n].fullDescription to $NPCList[_n].description + " plant">>
<<if $NPCList[_n].pronoun is "m">>
<<set $NPCList[_n].fullDescription += "boy">>
<<elseif $NPCList[_n].pronoun is "f">>
<<set $NPCList[_n].fullDescription += "girl">>
<</if>>
<<unset _npcPlant>>
<<npcClothesType $NPCList[_n] "naked">>
<<else>>
<<set $NPCList[_n].type to "human">>
<</if>>
<</widget>>
<<widget "npcstrapon">>
<!-- NG Converts NPCs to strap-on -->
<<switch _args[0]>>
<<case 0 1 2 3 4 5>>
<<set _xx to _args[0]>>
<<default>>
<span class="red">NPCSTRAPON Error: No NPC Identifier</span>
<br><br>
<</switch>>
<<if !$NPCList[_xx].strapon>>
<!-- set .penis to clothed if vagina was clothed, or nude if vagina was nude -->
<<if $NPCList[_xx].vagina isnot "none">>
<<set $NPCList[_xx].penis to $NPCList[_xx].vagina>>
<<set $NPCList[_xx].vagina to "none">>
<<set $NPCList[_xx].gender to "m">>
<</if>>
<!-- NPC strap-on descriptors added: 0.3.6.2 -->
/* Other names: anal beads, barbed, ribbed, corkscrew, butt plug, unicorn horn, bovine */
<<set $_i to $NPCNameList.indexOf($NPCList[_xx].fullDescription)>>
<<if _args[1]>>
<<run console.log("assign strapon from args", _args[1])>>
<<set $_strapon to _args[1]>>
<<setNPCStrapon $NPCList[_xx] $_strapon>>
<<set $NPCList[_xx].strapon.temp to true>>
<<elseif $_i isnot -1 and $NPCName[$_i].strapons and $NPCName[$_i].strapons.length gte 1>>
<!-- If the NPC owns at least one strapon, they'll choose one they own and put it on. -->
<<run console.log("assign strapon from collection", $NPCName[$_i].strapons)>>
<<set $_strapon to clone($NPCName[$_i].strapons.random())>>
<<setNPCStrapon $NPCList[_xx] $_strapon>>
<<else>>
/* Generate random */
<<run console.log("generate random strapon")>>
<<set _dildoType to either("dildo","penis","beaded dildo","horse cock","knotted cock", "tentacle","dolphin cock","studded cock","fist dildo")>>
<<set _straponColor to either("black","red","pink","purple","fleshy","blue","green")>>
<<set _bonusdescriptor to either("","","floppy","transparent","sparkly")>>
<<switch random(1, 6)>>
<<case 1>>
<<set $NPCList[_xx].penisdesc to _bonusdescriptor +" "+_straponColor+" strap-on "+_dildoType>>
<<set $NPCList[_xx].penissize to 2>>
<<case 2 3>>
<<set $NPCList[_xx].penisdesc to "large "+_straponColor+" strap-on cock">>
<<set $NPCList[_xx].penissize to 3>>
<<case 4>>
<<set $NPCList[_xx].penisdesc to "large "+_straponColor+" strap-on "+_dildoType>>
<<set $NPCList[_xx].penissize to 3>>
<<case 5>>
<<set $NPCList[_xx].penisdesc to "massive "+_straponColor+" strap-on "+_dildoType>>
<<set $NPCList[_xx].penissize to 4>>
<<default>>
<<set $NPCList[_xx].penisdesc to "massive "+_straponColor+" strap-on cock">>
<<set $NPCList[_xx].penissize to 4>>
<</switch>>
<!-- Set up like this for futureproofing -->
<<set $NPCList[_xx].strapon to {state:"worn",color:_straponColor,description:$NPCList[_xx].penisdesc,size:$NPCList[_xx].penissize}>>
<<if $_i isnot -1>>
<!-- Give this named npc this strapon temporarily so that they will use it in future appearances (note: they are removed in the <<day>> widget) -->
<<set $NPCList[_xx].strapon.temp to true>>
<<set $randomNNPCStraponsToClear to true>>
<<if !$NPCName[$_i].strapons or $NPCName[$_i].strapons.length is 0>>
<<set $NPCName[$_i].strapons to [$NPCList[_xx].strapon]>>
<<else>>
<!-- This may not make sense? Why would a strapon be randomly generated if they already had one? -->
<<run console.debug("Random strapon added to "+$NPCName[$_i].nam+"'s strapon collection when they already had one")>>
<<set $NPCName[$_i].strapons.push($NPCList[_xx].strapon)>>
<</if>>
<</if>>
<</if>>
<<set $NPCList[_xx].strapon.state to "worn">>
<</if>>
<</widget>>
<<widget "generateNewStrapon">>
<<set $_straponSize to _args[0]>>
<<set $_straponSizeDesc to {2: "", 3: "large", 4: "massive"}[_args[0]]>>
<<set $_straponColour to _args[1]>>
<<set $_straponShape to _args[2]>>
<<set $_modifier to (_args[3] ? _args[3] : "")>>
<<set $_straponDesc to `${$_straponSizeDesc} ${$_modifier} ${$_straponColour} strap-on ${$_straponShape}`.trim().replace(/\s\s+/, " ")>>
<<set _newStrapon to {
color: $_straponColour,
size: $_straponSize,
description: $_straponDesc,
}>>
<</widget>>
<<widget "setNPCStrapon">>
<<if _args[0] and _args[1]>>
<<set $_npc to _args[0]>>
<<set $_strapon to _args[1]>>
<<set $_npc.strapon to clone($_strapon)>>
<<set $_npc.strapon.state to "worn">>
<<set $_npc.penisdesc to $_npc.strapon.description>>
<<set $_npc.penissize to $_npc.strapon.size>>
<</if>>
<</widget>>
<<widget "generate_npc_traits">>
<<set $NPCList[_n].traits to []>>
<<set _rng to random(1, 4)>>
<<switch _rng>>
<<case 1>>
<<set $NPCList[_n].traits.push("relaxed")>>
<<case 2>>
<<set $NPCList[_n].traits.push("sociable")>>
<<case 3>>
<<set $NPCList[_n].traits.push("brooding")>>
<<case 4>>
<<set $NPCList[_n].traits.push("lecher")>>
<</switch>>
/*
<<if random(1, 5) is 5>>
<<if random(1, 2) is 2>>
<<set $NPCList[_n].traits.push("lazy")>>
<<else>>
<<set $NPCList[_n].traits.push("energetic")>>
<</if>>
<</if>>
<<if random(1, 10) is 10>>
<<set $NPCList[_n].traits.push("watchful")>>
<</if>>
<<if random(1, 10) is 10>>
<<set $NPCList[_n].traits.push("needs glasses")>>
<</if>>
<<if random(1, 10) is 10>>
<<set $NPCList[_n].traits.push("scrappy")>>
<</if>>
<<if random(1, 10) is 10>>
<<set $NPCList[_n].traits.push("skulduggerous")>>
<</if>>
<<if random(1, 10) is 10>>
<<set $NPCList[_n].traits.push("promiscuous")>>
<</if>>
<<if random(1, 10) is 10>>
<<set $NPCList[_n].traits.push("exhibitionist")>>
<</if>>
<<if random(1, 10) is 10>>
<<set $NPCList[_n].traits.push("deviant")>>
<</if>>
<<if random(1, 10) is 10>>
<<set $NPCList[_n].traits.push("willful")>>
<</if>>
<<if random(1, 10) is 10>>
<<set $NPCList[_n].traits.push("strong")>>
<</if>>
<<if random(1, 10) is 10>>
<<set $NPCList[_n].traits.push("beautiful")>>
<</if>>
*/
<</widget>>
<<widget "generate_npc_skills">>
<<set $NPCList[_n].skills to {}>>
<<set $NPCList[_n].skills.security to random(1, 1000)>>
<<set $NPCList[_n].skills.athletics to random(1, 1000)>>
<</widget>>
<!-- Argument 0 is NPC object, Argument 1 is clothes name or type. -->
<<widget "npcClothesType">>
<<if _args[0]>>
<<run npcClothes(_args[0], _args[1])>>
<</if>>
<</widget>>
<<widget "npcClothesName">>
<<if _args[0] and _args[1]>>
<<run npcSpecifiedClothes(_args[0], _args[1])>>
<</if>>
<</widget>>
<<widget "generateNPCClothes">>
<<if _args[0]>>
<<set $_npc to _args[0]>>
<<if _npcClothesPreset>>
<!-- For clothing set in generation widgets -->
<<if _npcClothesPreset is "school" and ($location is "pool" or $location is "beach" and $season isnot "winter")>>
<<set _npcClothesPreset to "schoolSwim">>
<</if>>
<<set _npcClothingOptions to [_npcClothesPreset]>>
<<unset _npcClothesPreset>>
<<elseif $_npc.monster is 1>>
<<set _npcClothingOptions to ["naked"]>>
<<elseif $location is "prison">>
<<set _npcClothingOptions to ["prison"]>>
<<else>>
<!-- Determine possible NPC clothes types -->
<<set _npcClothingOptions to ["default"]>>
<<set $_schoolType to ($_npc.teen is 1 ? "school" : "teacher")>>
<<switch $location>>
<<case "brothel" "hospital" "temple" "spa">>
<<set _npcClothingOptions.push($location, $location, "town", "town", "formal")>>
<<case "moor" "farm" "alex_farm">>
<<set _npcClothingOptions.push("town", "wilds", "wilds", "wilds", "riding")>>
<<case "forest" "lake">>
<<set _npcClothingOptions.push("town", "wilds", "wilds", "forest")>>
<<case "beach">>
<<if $season isnot "winter">>
<<set _npcClothingOptions.push("town", "beach", "beach", "beach", "beach", "warm", "warm")>>
<<if $_npc.teen is 1>>
<<set _npcClothingOptions.push("schoolSwim", "schoolSwim")>>
<</if>>
<<else>>
<<set _npcClothingOptions.push("town", "cold", "cold", "cold", "cold")>>
<</if>>
<<case "sea">>
<<set _npcClothingOptions.push("town", "sailor", "sailor")>>
<<case "docks">>
<<set _npcClothingOptions.push("town", "docker", "docker")>>
<<case "school">>
<<set _npcClothingOptions to [$_schoolType]>>
<<case "pool">>
<<set _npcClothingOptions to ["schoolSwim"]>>
<<case "dance_studio">>
<<set _npcClothingOptions to ["dance_studio"]>>
<<default>>
<<set _npcClothingOptions.push("town", "town", "town")>>
<<if $outside is 1>>
<<switch $weather>>
<<case "clear">>
<<if $season isnot "winter">>
<<set _npcClothingOptions.push("warm", "warm")>>
<</if>>
<<case "rain">>
<<set _npcClothingOptions.push("cold", "wilds", "rain", "rain", "rain")>>
<<case "snow">>
<<set _npcClothingOptions.push("cold", "cold", "cold", "cold")>>
<</switch>>
<<if $season is "winter">>
<<set _npcClothingOptions.push("cold", "cold", "cold", "cold")>>
<</if>>
<</if>>
<<if $season is "summer">>
<<set _npcClothingOptions.push("warm", "warm", "warm", "warm")>>
<<elseif $hour gte 19 or $hour lte 6>>
<<set _npcClothingOptions.push("cold", "cold", "formal", "formal", "formalRare")>>
<</if>>
<<if $season isnot "winter">>
<<if $hour gt 9 and $hour lt 16>>
<<set _npcClothingOptions.push("warm", "warm")>>
<</if>>
<</if>>
<</switch>>
<!-- For named NPCs. Remove "naked" outfit from outfits array. Find all outfit names in setup.
Copy their types into an array. Compare this array with available options.
Delete any possible options that the named NPC does not have a type of. -->
<<if $_npc.outfits>>
<<set $_npcOutfits to clone($_npc.outfits)>>
<<set $_npcOutfits to $_npcOutfits.filter(x => !x.includes("naked"))>>
<<set _npcOutfitsTypes to []>>
<<for $_key, $_outfit range $_npcOutfits>>
<<set _npcOutfitsTypes.push(setup.npcClothesSets.find(set => set.name === $_outfit).type)>>
<</for>>
<<for $_key, $_outfitType range _npcClothingOptions>>
<<if !_npcOutfitsTypes.includes($_outfitType)>>
<<run _npcClothingOptions.delete($_outfitType)>>
<</if>>
<</for>>
<</if>>
<<if _npcClothingOptions.length gt 1>>
<<run _npcClothingOptions.delete("default")>>
<</if>>
<</if>>
<<set _npcClothes to _npcClothingOptions.random()>>
<<run npcClothes($_npc, _npcClothes)>>
<</if>>
<</widget>>
<<widget "generateNPCvirginity">>
<<set $_npc to _args[0]>>
<<set $_npc.virginity to {
"anal": true,
"oral": true,
"penile": true,
"vaginal": true,
"handholding": false,
"temple": false,
"kiss": false
}>>
<<set $_virginChance to ($_npc.adult is 1 ? $npcVirginityChanceAdult : $npcVirginityChance)>>
<<set $_npc.virginity.penile to (random(1,100) lte $_virginChance)>>
<<set $_npc.virginity.vaginal to (random(1,100) lte $_virginChance)>>
<!-- Can't lose virginity if you don't have the part. -->
<!-- Also, futureproofing for strapons; this runs before strapons are assigned, so they should not generate with both penile virginity AND a strapon. -->
<<if $_npc.penis is "none">>
<<set $_npc.virginity.penile to false>>
<</if>>
<<if $_npc.vagina is "none">>
<<set $_npc.virginity.vaginal to false>>
<</if>>
<!-- this is quadratic, but basically it approaches 100% faster than regular virgin chance. -->
<<set $_uncommonVirginChance to $_virginChance * (2 - ($_virginChance/100))>>
<<if $analdisable is "f">>
<<set $_npc.virginity.anal to (random(1,100) lte $_uncommonVirginChance)>>
<</if>>
<<set $_npc.virginity.oral to (random(1,100) lte $_uncommonVirginChance)>>
<</widget>><<widget "speech-sydney">>
<<NPCStatusCheck "Sydney">><<set $rng to random(1, 100)>>
<<if !$sydneyComments>>
<<set $sydneyComments to {}>>
<<set $sydneyComments.penetrated to 0>>
<<set $sydneyComments.mouth to 0>>
<<set $sydneyComments.trib to 0>>
<<set $sydneyComments.imminent to 0>>
<<set $sydneyComments.chastity to 0>>
<<set $sydneyComments.touch to 0>>
<<set $sydneyComments.fondle to 0>>
<<set $sydneyComments.flaunt to 0>>
<<set $sydneyUniqueComments to []>>
<</if>>
<<if $speechNPCPenisVirgin is 1 or $speechNPCVaginaVirgin is 1>>
<<if $speechpenisvirgin is 1 or $speechvaginavirgin is 1 or $speechanusvirgin is 1>>
<<if _sydneyStatus.includes("corrupt")>>
<<if $sydneySeen.includes("corruptroom")>>
<<set _sydneyText to `<<He_nun>> 순수한 황홀감으로 당신을 보며 신음한다. "네가 나를 타락시키는 느낌이 매번 더 좋아지고 있어. 우리는 서로에게 속해 있으니까, 지금부터 영원토록 말이지!" <<He_nun>> 당신을 꽉 껴안는다. <<set $corruptionEvent to 1>><<npcincr Sydney purity -5>><<llspurity>>`>>
<<else>>
<<set _sydneyText to `<<He_nun>> 순수한 황홀감으로 당신을 보며 신음한다. "네가 해버렸어. 네가 드디어 내 순결을 범해 버렸어. 우리는 지금부터 영원토록 서로에게 속해 있는거야!" <<He_nun>> 당신을 꽉 껴안는다. <<set $corruptionEvent to 1>><<npcincr Sydney purity -20>><<lllspurity>>`>>
<</if>>
<<else>>
<<if $templePromised is "Sydney">>
<<set _sydneyText to `<<He_nun>> 순수한 황홀감으로 당신을 보며 헉 하는 소리를 낸다. "우리... 우리가 해버렸어... 나는 너무 행복해..." <<He_nun>> 당신을 꽉 껴안는다. "이건 우리가 영원해 서로에게 속한다는 뜻이지... 그렇지?" <<npcincr Sydney purity -5>><<llspurity>>`>>
<<else>>
<<set _sydneyText to `<<He_nun>> 순수한 황홀감으로 당신을 보며 헉 하는 소리를 낸다. "우리는 이러지 말았어야 했어... 그런데 왜 나는 이렇게 행복하지...?" <<He_nun>> 당신을 꽉 껴안는다. "이건 우리가 영원해 서로에게 속한다는 뜻이지... 그렇지?" <<set $corruptionEvent to 1>><<npcincr Sydney purity -20>><<lllspurity>>`>>
<</if>>
<</if>>
<<else>>
<<if _sydneyStatus.includes("corrupt")>>
<<if $sydneySeen.includes("corruptroom")>>
<<set _sydneyText to `<<He_nun>> 순수한 황홀감으로 당신을 보며 신음한다. "네가 나를 타락시키는 느낌이 매번 더 좋아지고 있어! 나는 네게 속해 있으니까, 지금부터 영원토록 말이지!" <<He_nun>> 당신을 꽉 껴안는다. <<set $corruptionEvent to 1>><<npcincr Sydney purity -5>><<llspurity>>`>>
<<else>>
<<set _sydneyText to `<<He_nun>> 순수한 황홀감으로 당신을 보며 신음한다. "네가 해버렸어. 네가 드디어 내 순결을 범해 버렸어. 우리는 지금부터 영원토록 서로에게 속해 있는거야!" <<He_nun>> 당신을 꽉 껴안는다. <<set $corruptionEvent to 1>><<npcincr Sydney purity -20>><<lllspurity>>`>>
<</if>>
<<else>>
<<if $templePromised is "Sydney">>
<<set _sydneyText to `<<He_nun>> 순수한 황홀감으로 당신을 보며 헉 하는 소리를 낸다. "우리... 우리가 해버렸어... 나는 너무 행복해..." <<He_nun>> 당신을 꽉 껴안는다. "내가 너의 첫번째 상대가 아니었다고 해도... 이건 우리가 서로에게 영원히 묶여 있다는 뜻이지... 그렇지?" <<npcincr Sydney purity -5>><<llspurity>>`>>
<<else>>
<<set _sydneyText to `<<He_nun>> 순수한 황홀감으로 당신을 보며 헉 하는 소리를 낸다. "우리는 이러지 말았어야 했어... 그런데 왜 나는 이렇게 행복하지...?" <<He_nun>> 당신을 꽉 껴안는다. "내가 너의 첫번째 상대가 아니었다고 해도 괜찮아, 내가 네 마지막 상대인 한 말이야!" <<set $corruptionEvent to 1>><<npcincr Sydney purity -20>><<lllspurity>>`>>
<</if>>
<</if>>
<</if>>
<<elseif $speechNPCAnusVirgin is 1>>
<<if $speechpenisvirgin is 1>>
<<if _sydneyStatus.includes("corrupt")>>
<<set _sydneyText to `<<He_ga>> 신음한다. "너도 이번이 처음으로 이렇게 하는 거지, 그렇지 않아? 속도를 줄이지 말아 줘. 제발!" <<He_nun>> <<his_yi>> 다리로 당신을 감싼다.`>>
<<else>>
<<set _sydneyText to `<<He_ga>> 헉 하는 소리를 낸다. "우리... 우리가 아직 순결한 게 맞아...? 이 느낌... 너무 좋아..." <<He_nun>> 당신을 꽉 껴안는다.`>>
<</if>>
<<else>>
<<if _sydneyStatus.includes("corrupt")>>
<<set _sydneyText to `<<He_ga>> 신음한다. "와아, 그런 식으로 느낀다는 것은 나는 절대로 기대하지 못했어... 계속해 줘!" <<He_nun>> <<his_yi>> 다리로 당신을 감싼다.`>>
<<else>>
<<set _sydneyText to `<<He_ga>> 헉 하는 소리를 낸다. "내... 내가 아직 순결한 게 맞아...? 이 느낌... 너무 좋아..." <<He_nun>> 당신을 꽉 껴안는다.`>>
<</if>>
<</if>>
<<elseif $speechmouthvirgin is 1>>
<<if _sydneyStatus.includes("corrupt")>>
<<set _sydneyText to `<<He_nun>> 신음하며 한 손을 당신의 머리에 가져다 댄다. "이번이 네가 처음으로 이렇게 하는 거지, 그렇지 않아? 너 정말 잘 하는데."`>>
<<else>>
<<set _sydneyText to `<<He_ga>> 헉 하는 소리를 낸다. "이... 이번이 네가 처음으로 이렇게 하는-" <<he_nun>> <<his_yi>> 양손을 <<his_yi>> 입에 대며 더 나오려는 음란한 소리를 억누른다.`>>
<</if>>
<<elseif $speechNPCKissVirgin is 1>>
<<set _sydneyText to `<<He_nun>> 당신을 사랑스러운 눈으로 쳐다본다. "그게 내 첫 키스였어..." <<He_ga>> 킥킥 웃는다.`>>
<<elseif $speechnamedrop is 1 and $sydneyromance is 1>>
<<set $speechnamedrop to 0>>
<<switch _loveInterest>>
<<case "Black Wolf" "Great Hawk">>
<<set _sydneyText to `<<He_nun>> 망설이며 말한다. "도... 동물? 뭐라고?"`>>
<<case "Whitney">>
<<set _sydneyText to `<<He_nun>> 망설이며 말한다. "그... <<nnpc_himPost "Whitney">>?!"`>>
<<case "Robin" "Kylar">>
<<set _sydneyText to `<<He_nun>> 굳은 표정을 짓는다. "난... 너희들이 그냥 친구인줄 알았는데. 네 말은...?"`>>
<<default>>
<<set _sydneyText to `<<He_nun>> 굳은 표정을 짓는다. "누... 누구? 그게 누구야?!"`>>
<</switch>>
<<npcincr Sydney love -10>><<llllove>>
<<elseif $speechsextoy is 1>>
<<set $speechsextoy to 0>>
<<set _sexToy to ($rightarm is "heldSexToy" and $leftarm is "heldSexToy" ? "섹스 장난감들을" : "섹스 장난감을")>>
<<if _sydneyStatus.includes("corrupt")>>
<<set _sydneyText to `<<He_nun>> 당신의 <<print _sexToy>> 보며 싱긋 웃는다. "<<print either("오, 그걸 너랑 같이 시험해보는 게 가장 좋을 것 같아.","그거 할인 받아서 샀지, 그렇지?")>>"`>>
<<elseif _sydneyStatus.includes("pure")>>
<<set _sydneyText to `<<He_nun>> 당신의 <<print _sexToy>> 보며 얼굴을 붉힌다. "<<print either("오, 그거 <<sydneymumPost '의'>> 가게에 있던 거다!","...그거 어떻게 쓰는지 알아?")>>"`>>
<<else>>
<<set _sydneyText to `<<He_nun>> 당신의 <<print _sexToy>> 보며 얼굴을 붉힌다. "잘못되었다는 느낌은 들지만 그만두고 싶지는 않아."`>>
<</if>>
<<elseif $speechcum is 1>>
<<if $speechspank is 1>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<set _sydneyText to `<<He_nun>> 당혹감에 차서 당신을 내려다본다. "이건 아파야만 하는 건데, 이... 이건 뭐지?" <<npcincr Sydney purity -2>><<lspurity>>`>>
<<case "corrupt" "corruptLust">>
<<set _sydneyText to `<<He_nun>> 당신을 보면서 미소지으며 킥킥 웃는다. "네가 몸부림치며 온몸을 비틀어 대는 것을 보는 것은 더 기분을 좋아지게 할 뿐이야." <<npcincr Sydney purity -2>><<lspurity>>`>>
<<default>>
<<set _sydneyText to `<<He_nun>> 당신이 절정에 이르는 것을 당혹감과 공포심이 섞인 눈으로 쳐다본다. <<npcincr Sydney purity -2>><<lspurity>>`>>
<</switch>>
<<else>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<if $sydneySeen.includes("player climax")>>
<<set _sydneyText to `<<He_nun>> 당신에게 미소짓는다. "내... 내가 했어! 내가 너를..." <<He_ga>> 킥킥 웃는다. <<npcincr Sydney purity -2>><<lspurity>>`>>
<<else>>
<<set _sydneyText to `<<His_yi>> 눈이 커진다. "괘-괜찮아? 너 지금 경련하고 있어!" 당신은 대답을 하기 위해 어떻게든 끄덕였고, <<he_nun>> 마음을 진정시킨다. <<npcincr Sydney purity -5>><<llspurity>>`>>
<</if>>
<<case "corrupt" "corruptLust">>
<<set _sydneyText to `<<He_nun>> 당신을 보며 미소지으면서 킥킥 웃는다. "이제, 내 차례야." <<npcincr Sydney purity -2>><<lspurity>>`>>
<<default>>
<<set _sydneyText to `<<He_nun>> 당신이 몸을 떨자 사랑스러운 듯 당신을 꼭 붙들고 있다. <<npcincr Sydney purity -2>><<lspurity>>`>>
<</switch>>
<</if>>
<<set $sydneySeen.pushUnique("player climax")>>
<<elseif $speechgenitals is 1 and $worn.genitals.type.includesAll("chastity", "hidden") and !$sydneySeen.includes("chastity")>>
<<set _sydneyText to `<<His_yi>> 눈썹이 당신의 <<worn_genitals_name_ul>> 본 놀라움으로 치켜올라간다. <<npcincr Sydney purity 2>><<gspurity>>`>>
<<set $sydneySeen.pushUnique("chastity")>>
<<set $sydneyUniqueComments.pushUnique("chastity")>>
<<elseif $speechpenispenetrated is 1 and $sydneyComments.penetrated is 0>>
<<set $sydneyComments.penetrated to 2>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<set _sydneyText to `<<He_nun>> 간신히 어떻게든 말한다. "만약... 만약 네가... 나는 물론..."`>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<set _sydneyText to `<<He_ga>> 말한다. "사-사원에서는 분명 이것 때문에 나를 처벌할 거야... 하지만 나는 더 이상 신경쓰지 않아!"`>>
<<else>>
<<set _sydneyText to `<<He_ga>> 말한다. "네...네가 정말 내 안에..."`>>
<</if>>
<<case "corrupt" "corruptLust">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<if $rng gte 80>>
<<set _sydneyText to `<<He_nun>> 당신의 머리를 잡고 당신의 얼굴을 <<his_yi>> 얼굴 가까이 끌어당긴다. "나는 네가 내 안에 아이를 만들어 주기를 원해. 당장."`>>
<<else>>
<<set _sydneyText to `<<He_ga>> 신음한다. "세게. 더 세게! 나는 거의 다 갔어!"`>>
<</if>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<set _sydneyText to `<<He_ga>> 말한다. "이건 사원에서 내게 줄 어떤 처벌보다도 가치가 있어."`>>
<<else>>
<<set _sydneyText to `<<He_ga>> 말한다. "나는 네가 내 안에 들어와 있는 느낌을 사랑해."`>>
<</if>>
<<default>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<set _sydneyText to `<<He_nun>> 간신히 어떻게든 말한다. "아마 나는... 이제 거의...!"`>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<set _sydneyText to `<<He_ga>> 말한다. "이제 우리는 둘 다 죄인이야, 그렇지 않아?"`>>
<<else>>
<<set _sydneyText to `<<He_ga>> 말한다. "내 생각에 내가 이런 것에 점점 익숙해지는 것 같아."`>>
<</if>>
<</switch>>
<<elseif $speechotheranuspenetrated is 1 and $sydneyComments.penetrated is 0>>
<<set $sydneyComments.penetrated to 2>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<set _sydneyText to `<<He_nun>> 간신히 어떻게든 말한다. "만약... 만약 네가... 나는 물론..."`>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<set _sydneyText to `<<He_ga>> 말한다. "이건... 아직 너무 잘못되었다는 느낌인데... 하지만..."`>>
<<else>>
<<set _sydneyText to `<<He_ga>> 말한다. "네...네가 정말 내 안에..."`>>
<</if>>
<<case "corrupt" "corruptLust">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<set _sydneyText to `<<He_ga>> 신음한다. "세게. 더 세게! 나는 거의 다 갔어!"`>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<set _sydneyText to `<<He_ga>> 말한다. "내가 이걸 지금까지 시도해보지 않았다는 것을 믿을 수가 없어. 네가 진짜로 내 눈을 뜨게 만들어 준 거야."`>>
<<else>>
<<set _sydneyText to `<<He_ga>> 말한다. "나는 네가 내 안에 들어와 있는 느낌을 사랑해."`>>
<</if>>
<<default>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<set _sydneyText to `<<He_nun>> 간신히 어떻게든 말한다. "아마 나는... 이제 거의...!"`>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<set _sydneyText to `<<He_ga>> 말한다. "우리는 아직 순결해, 그렇지? 이건 치지 않는 거지?"`>>
<<else>>
<<set _sydneyText to `<<He_ga>> 말한다. "내 생각에 내가 이런 것에 점점 익숙해지는 것 같아."`>>
<</if>>
<</switch>>
<<elseif $speechvaginapenetrated is 1 and $sydneyComments.penetrated is 0>>
<<set $sydneyComments.penetrated to 2>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<set _sydneyText to `<<He_nun>> 간신히 어떻게든 말한다. "내... 내가... 다시 빼야 할까?"`>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<set _sydneyText to `<<He_ga>> 말한다. "사-사원에서는 분명 이것 때문에 나를 처벌할 거야... 하지만 나는 더 이상 신경쓰지 않아!"`>>
<<else>>
<<set _sydneyText to `<<He_ga>> 말한다. "내...내가 정말 안에..."`>>
<</if>>
<<case "corrupt" "corruptLust">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<if $rng gte 80>>
<<set _sydneyText to `<<He_nun>> 당신의 머리를 잡고 당신의 얼굴을 <<his_yi>> 얼굴 가까이 끌어당긴다. "나는 네 안에 아이를 만들기를 원해."`>>
<<else>>
<<set _sydneyText to `<<He_ga>> 신음한다. "나는 거의 가버리려고 해! 너는 준비 됐어?"`>>
<</if>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<set _sydneyText to `<<He_ga>> 말한다. "이건 사원에서 내게 줄 어떤 처벌보다도 가치가 있어."`>>
<<else>>
<<set _sydneyText to `<<He_ga>> 말한다. "나는 네 안에 들어가 있는 느낌을 사랑해."`>>
<</if>>
<<default>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<set _sydneyText to `<<He_nun>> 간신히 어떻게든 말한다. "아마 나는... 이제 거의...!"`>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<set _sydneyText to `<<He_ga>> 말한다. "이제 우리는 둘 다 죄인이야, 그렇지 않아?"`>>
<<else>>
<<set _sydneyText to `<<He_ga>> 말한다. "내가 이 느낌에 점점 익숙해지는 것 같아."`>>
<</if>>
<</switch>>
<<elseif $speechanuspenetrated is 1 and $sydneyComments.penetrated is 0>>
<<set $sydneyComments.penetrated to 2>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<set _sydneyText to `<<He_nun>> 간신히 어떻게든 말한다. "만약... 만약 네가... 나는 물론..."`>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<set _sydneyText to `<<He_ga>> 말한다. "이건... 아직 너무 잘못되었다는 느낌인데... 하지만..."`>>
<<else>>
<<set _sydneyText to `<<He_ga>> 말한다. "내...내가 정말 안에..."`>>
<</if>>
<<case "corrupt" "corruptLust">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<set _sydneyText to `<<He_ga>> 신음한다. "나는 거의 가버리려고 해! 너는 준비 됐어?"`>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<set _sydneyText to `<<He_ga>> 말한다. "정말 네가 이걸로 기분 좋아지는 거야?"`>>
<<else>>
<<set _sydneyText to `<<He_ga>> 말한다. "나는 네 안에 들어가 있는 느낌을 사랑해."`>>
<</if>>
<<default>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<set _sydneyText to `<<He_nun>> 간신히 어떻게든 말한다. "아마 나는... 이제 거의...!"`>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<set _sydneyText to `<<He_ga>> 말한다. "우리는 아직 순결해, 그렇지? 이건 치지 않는 거지?"`>>
<<else>>
<<set _sydneyText to `<<He_ga>> 말한다. "내 생각에 내가 이런 것에 점점 익숙해지는 것 같아."`>>
<</if>>
<</switch>>
<<elseif $speechmouthpenetrated is 1 and $sydneyComments.penetrated is 0>>
<<set $sydneyComments.penetrated to 2>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<set _sydneyText to `<<He_nun>> 간신히 어떻게든 말한다. "아... 무언가가 오고 있어..."`>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<set _sydneyText to `<<He_ga>> 말한다. "점점 이상한 느낌이 들기 시작하는데..."`>>
<<else>>
<<set _sydneyText to `<<He_ga>> 킥킥 웃는다. "이거 간지러워!"`>>
<</if>>
<<case "corrupt" "corruptLust">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<set _sydneyText to `<<He_nun>> 당신의 머리 뒤를 잡으며, 신음한다. "나는 거의 가버리려고 해! 너는 준비 됐어?"`>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<set _sydneyText to `<<He_ga>> 말한다. "네가 조금이라도 버리려고 하지 않기를 바라."`>>
<<else>>
<<set _sydneyText to `<<He_ga>> 말한다. "너는 그 아래에서 정말 귀여워 보여."`>>
<</if>>
<<default>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<set _sydneyText to `<<He_nun>> 간신히 어떻게든 말한다. "아마 나는... 이제 거의...!"`>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<set _sydneyText to `<<He_ga>> 말한다. "너 숨 쉴 수 있지, 그렇지? 내가 너를 아프게 하는 건 아니지?"`>>
<<else>>
<<set _sydneyText to `<<He_ga>> 말한다. "네 입은 정말 따뜻해."`>>
<</if>>
<</switch>>
<<elseif ($speechvaginamouth is 1 or $speechanallick is 1 or $speechanalkiss is 1 or $speechmouthotheranus is 1 or $speechthroat is 1 or $speechfacesit is 1) and $sydneyComments.mouth is 0>>
<<set $sydneyComments.mouth to 3>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<set _sydneyText to `<<He_nun>> 간신히 어떻게든 말한다. "아... 무언가가 오고 있어..."`>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<set _sydneyText to `<<He_ga>> 말한다. "점점 이상한 느낌이 들기 시작하는데..."`>>
<<else>>
<<set _sydneyText to `<<He_ga>> 킥킥 웃는다. "이거 간지러워!"`>>
<</if>>
<<case "corrupt" "corruptLust">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<set _sydneyText to `<<He_nun>> 당신의 머리 뒤를 잡으며, 신음한다. "나는 거의 가버리려고 해! 너는 준비 됐어?"`>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<set _sydneyText to `<<He_ga>> 말한다. "더 세게 핥아."`>>
<<else>>
<<set _sydneyText to `<<He_ga>> 말한다. "너는 그 아래에서 정말 귀여워 보여."`>>
<</if>>
<<default>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<set _sydneyText to `<<He_nun>> 간신히 어떻게든 말한다. "아마 나는... 이제 거의...!"`>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<set _sydneyText to `<<He_ga>> 말한다. "너 숨 쉴 수 있지, 그렇지? 내가 너를 아프게 하는 건 아니지?"`>>
<<else>>
<<set _sydneyText to `<<He_ga>> 말한다. "네 혀는 정말 따뜻해."`>>
<</if>>
<</switch>>
<<elseif ($speechvaginavagina is 1 or $speechtribentrance is 1) and $sydneyComments.trib is 0>>
<<set $sydneyComments.trib to 3>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<set _sydneyText to `<<He_nun>> 간신히 어떻게든 말한다. "만약... 만약 네가... 나는 물론..."`>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<set _sydneyText to `<<He_ga>> 말한다. "이건... 아직 너무 잘못되었다는 느낌인데... 하지만..."`>>
<<else>>
<<set _sydneyText to `<<He_ga>> 말한다. "우리가... 정말 그 아래를 만지고 있어..."`>>
<</if>>
<<case "corrupt" "corruptLust">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<set _sydneyText to `<<He_ga>> 신음한다. "나는 거의 가버리려고 해! 너는 준비 됐어?"`>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<set _sydneyText to `<<He_ga>> 말한다. "정말 네가 이걸로 기분 좋아지는 거야?"`>>
<<else>>
<<set _sydneyText to `<<He_ga>> 말한다. "나는 우리가 이렇게 가까이 있는 것을 사랑해."`>>
<</if>>
<<default>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<set _sydneyText to `<<He_nun>> 간신히 어떻게든 말한다. "아마 나는... 이제 거의...!"`>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<set _sydneyText to `<<He_ga>> 말한다. "우리는 아직 순결해, 그렇지? 이건 치지 않는 거지?"`>>
<<else>>
<<set _sydneyText to `<<He_ga>> 말한다. "내 생각에 내가 이런 것에 점점 익숙해지는 것 같아."`>>
<</if>>
<</switch>>
<<elseif ($speechvaginaimminent is 1 or $speechpenisimminent is 1 or $speechvaginaentrance is 1 or $speechpenisentrance is 1) and !_sydneyChastity and $sydneyComments.imminent is 0>>
<<set $sydneyComments.imminent to 3>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust" "neutral" "neutralLust">>
<<if _sydneyVirgin>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<set _sydneyText to `<<He_nun>> 간신히 어떻게든 말한다. "그...그걸... 집어 넣지 마..."`>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<set _sydneyText to `<<He_ga>> 말한다. "끄... 끝만 대는 거지, 그렇지?"`>>
<<else>>
<<set _sydneyText to `<<He_nun>> 불안해하며 킥킥 웃는다. "이거 위험한데..."`>>
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<set _sydneyText to `<<He_nun>> 헉헉대며 신음하는 사이사이로 말한다. "그...그냥 그걸 빨리 넣어버려줘. 나는 더이상 버틸 수가 없어!"`>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<set _sydneyText to `<<He_nun>> 애원하는 눈으로 웃으며, <<his_yi>> 다리를 더욱 벌린다. "무... 무엇을 기다리고 있어...?"`>>
<<else>>
<<set _sydneyText to `<<He_ga>> 킥킥 웃는다. "하... 하고 싶은 대로 해. 부드럽게만 해 줘, 제발."`>>
<</if>>
<</if>>
<<case "corrupt" "corruptLust">>
<<if _sydneyVirgin>>
<<set _sydneyText to `<<He_ga>> 신음한다. "해 버려. 내 순결을 가져가. 나를 네 것으로 만들어 줘!"`>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<set _sydneyText to `<<He_ga>> 신음한다. "나를 희롱하기만 하는 것은 그만둬!"`>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<if $speechvaginaimminent is 1>>
<<set _sydneyText to `<<He_ga>> 말한다. "나는 네 안에 들어가기를 원해."`>>
<<else>>
<<set _sydneyText to `<<He_ga>> 말한다. "나는 네가 내 안에 들어오기를 원해."`>>
<</if>>
<<else>>
<<set _sydneyText to `<<He_ga>> 말한다. "나는 그것을 집어넣기를 원해."`>>
<</if>>
<</if>>
<</switch>>
<<elseif ($speechotheranusimminent is 1 or $speechotheranusentrance is 1) and !$NPCName[$NPCNameList.indexOf("Sydney")].chastity.anus.includes("shield") and $sydneyComments.imminent is 0>>
<<set $sydneyComments.imminent to 2>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust" "neutral" "neutralLust">>
<<if $NPCName[$NPCNameList.indexOf("Sydney")].virginity.anal is true>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<set _sydneyText to `<<He_nun>> 간신히 어떻게든 말한다. "내... 생각에 나는 준비 된 것 같아..."`>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<set _sydneyText to `<<He_ga>> 말한다. "부드럽게 해 줘, 제발..."`>>
<<else>>
<<set _sydneyText to `<<He_nun>> 불안해하며 킥킥 웃는다. "나는 이쪽으로 그걸 하는 것을 생각도 해 보지 않았는데..."`>>
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<set _sydneyText to `<<He_nun>> 헉헉대며 신음하는 사이사이로 말한다. "그...그냥 그걸 빨리 넣어버려줘. 나는 더이상 버틸 수가 없어!"`>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<set _sydneyText to `<<He_nun>> 애원하는 눈으로 웃으며, <<his_yi>> 다리를 더욱 벌린다. "무... 무엇을 기다리고 있어...?"`>>
<<else>>
<<set _sydneyText to `<<He_ga>> 킥킥 웃는다. "최소한 이쪽으로는 순결은 지킬 수 있겠지."`>>
<</if>>
<</if>>
<<case "corrupt" "corruptLust">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<set _sydneyText to `<<He_ga>> 신음한다. "나를 희롱하기만 하는 것은 그만둬!"`>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<set _sydneyText to `<<He_ga>> 말한다. "나는 네가 내 안에 들어오기를 원해."`>>
<<else>>
<<set _sydneyText to `<<He_ga>> 말한다. "나는 그것을 집어넣기를 원해."`>>
<</if>>
<</switch>>
<<elseif ($speechanusimminent is 1 or $speechanusentrance is 1) and $sydneyComments.imminent is 0>>
<<set $sydneyComments.imminent to 2>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust" "neutral" "neutralLust">>
<<if _sydneyVirgin>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<set _sydneyText to `<<He_nun>> 간신히 어떻게든 말한다. "그...그걸... 집어 넣지 마..."`>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<set _sydneyText to `<<He_ga>> 말한다. "끄... 끝만 대는 거지, 그렇지?"`>>
<<else>>
<<set _sydneyText to `<<He_nun>> 불안해하며 킥킥 웃는다. "이거 위험한데..."`>>
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<set _sydneyText to `<<He_nun>> 헉헉대며 신음하는 사이사이로 말한다. "그...그냥 내가 그걸 넣도록 해 줘! 나는 더이상 버틸 수가 없어!"`>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<set _sydneyText to `<<He_nun>> 애원하듯 당신을 보며 웃는다. "무... 무엇을 기다리고 있어...?"`>>
<<else>>
<<set _sydneyText to `<<He_ga>> 킥킥 웃는다. "하... 하고 싶은 대로 해. 부드럽게만 해 줘, 제발."`>>
<</if>>
<</if>>
<<case "corrupt" "corruptLust">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<set _sydneyText to `<<He_ga>> 신음한다. "나를 희롱하기만 하는 것은 그만둬!"`>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<set _sydneyText to `<<He_ga>> 말한다. "나는 네 안에 들어가기를 원해."`>>
<<else>>
<<set _sydneyText to `<<He_ga>> 말한다. "나는 그것을 집어넣기를 원해."`>>
<</if>>
<</switch>>
<<elseif $speechspank is 1>>
<<if $speechmoan is 1>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<if $rng lte 35>>
<<set _sydneyText to `<<He_nun>> 얼굴을 붉힌다. "이-이건 처벌이어야만 하는 거라고!"`>>
<<elseif $rng lte 70>>
<<set _sydneyText to `<<He_nun>> 얼굴을 붉힌다. "이해할 수가 없어, 내가 너를 충분히 세게 처벌하고 있지 않는 거야?"`>>
<<else>>
<<set _sydneyText to `<<He_nun>> 얼굴을 붉힌다. "너는... 이걸 즐기고 있는 거야?" <<npcincr Sydney purity -1>><<lspurity>>`>>
<</if>>
<<case "corrupt" "corruptLust">>
<<if $rng lte 35>>
<<set _sydneyText to `<<He_nun>> 히죽 웃는다. "네가 이것을 좋아하는 것을 알고 있었지." <<npcincr Sydney purity -1>><<lspurity>>`>>
<<elseif $rng lte 70>>
<<set _sydneyText to `<<He_nun>> 히죽 웃는다. "음란한 <<girls_nun>> 처벌받아야지, 그리고 나는 네가 음란해지는 것을 사량한다니까." <<npcincr Sydney purity -1>><<lspurity>>`>>
<<else>>
<<set _sydneyText to `<<He_nun>> 히죽 웃는다. "나는 네 신음소리를 만끽하기를 원해. 내가 네 엉덩이를 더 자주 때려줘야 겠어." <<npcincr Sydney purity -1>><<lspurity>>`>>
<</if>>
<<default>>
<<if $rng lte 35>>
<<set _sydneyText to `<<He_nun>> 입술을 불룩 내민다. "이건 훈육이어야만 하는 거라고, 너도 알겠지만."`>>
<<elseif $rng lte 70>>
<<set _sydneyText to `<<He_nun>> 얼굴을 붉힌다. "너는... 이걸 즐기고 있어?" <<npcincr Sydney purity -1>><<lspurity>>`>>
<<else>>
<<set _sydneyText to `<<He_nun>> 얼굴을 붉힌다. "이건 처벌이어야만 하는 거라고! 그런 식으로 신음하지 마!" <<npcincr Sydney purity -1>><<lspurity>>`>>
<</if>>
<</switch>>
<<else>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<if $sydneySeen.includes("spank") and $rng lte 10 and $location is "school">>
<<set _sydneyText to `<<He_ga>> 말한다. "내가 이렇게 하던가, 아니면 <<nnpc_titlePost "Leighton">> 선생님이 하던가야, 그러니 제발 협조좀 해!"`>>
<<elseif $rng lte 10 and $location is "temple">>
<<set _sydneyText to `<<He_ga>> 말한다. "어떻게 감히 네가 신성한 장소를 더럽히는 거야!?"`>>
<<elseif $rng lte 35>>
<<set _sydneyText to `<<He_ga>> 말한다. "누구도 훈육을 피해갈 수는 없어!"`>>
<<elseif $rng lte 70>>
<<set _sydneyText to `<<He_ga>> 말한다. "가만히 있어! 너는 교훈을 얻을 필요가 있다고!"`>>
<<else>>
<<set _sydneyText to `<<He_ga>> 말한다. "아픔이 네가 규칙을 기억하는 데 도움을 줄 거야! 처벌을 받아들여!"`>>
<</if>>
<<case "corrupt" "corruptLust">>
<<if $sydneySeen.includes("spank") and $rng lte 10 and $location is "school">>
<<set _sydneyText to `<<He_ga>> 말한다. "<<nnpc_titlePost "Leighton">> 선생님보다 내가 낫지, 그렇지?"`>>
<<elseif $rng lte 10 and $location is "temple">>
<<set _sydneyText to `<<He_ga>> 말한다. "너는 신성한 장소를 더럽혔어. 어쩌면 그 대신 내가 너를 더럽혀야 하는 것일지도 모르지."`>>
<<elseif $rng lte 35>>
<<set _sydneyText to `<<He_ga>> 말한다. "네가 이걸 즐기고 있을 거라고 장담해."`>>
<<elseif $rng lte 70>>
<<set _sydneyText to `<<He_ga>> 말한다. "이게 너를 화나게 하니? 어쩌면 네가 나에게 똑같은 것을 하도록 해 줘야 할지도 모르겠네."`>>
<<else>>
<<set _sydneyText to `<<He_ga>> 말한다. "네가 아픔을 즐기기 전까지는 나는 멈추지 않을 거야."`>>
<</if>>
<<default>>
<<if $sydneySeen.includes("spank") and $rng lte 10 and $location is "school">>
<<set _sydneyText to `<<He_ga>> 말한다. "내가 이렇게 하던가, 아니면 <<nnpc_titlePost "Leighton">> 선생님이 하던가야, 그러니 제발 협조좀 해!"`>>
<<elseif $rng lte 10 and $location is "temple">>
<<set _sydneyText to `<<He_ga>> 말한다. "어떻게 감히 네가 신성한 장소를 더럽히는 거야!?"`>>
<<elseif $rng lte 35>>
<<set _sydneyText to `<<He_ga>> 말한다. "이상한 생각은 하지 마, 이건 온전히 훈육을 위한 거라고."`>>
<<elseif $rng lte 70>>
<<set _sydneyText to `<<He_ga>> 말한다. "나는 네가 그냥 예의바르게 행동해서 내가 이렇게 해야만 하지 않기를 바라, 나는 너를 아프게 하기 싫거든."`>>
<<else>>
<<set _sydneyText to `<<He_ga>> 말한다. "조던이 내게 훈육에 대해 한두가지 가르쳐 주었지, 이제 네가 그것들을 배울 차례야."`>>
<</if>>
<</switch>>
<</if>>
<<elseif $speechapologise is 1>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust" "neutral" "neutralLust">>
<<set _sydneyText to `<<He_nun>> 혼란스러운 듯 보인다. "왜 네가 미안하다고 하는 거야? 모든 것이 괜찮아, 약속할게."`>>
<<case "corrupt" "corruptLust">>
<<set _sydneyText to `<<He_ga>> 말한다. "나는 네가 어떻게 내게 보상해야 하는지 알고 있지."`>>
<</switch>>
<<elseif $speechapologiseno is 1>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust" "neutral" "neutralLust">>
<<set _sydneyText to `<<He_nun>> 혼란스러운 듯 보인다. "너는 계속 미안하다고 하는데, 괜찮아? 네가 원하면 그만할 수도 있어."`>>
<<case "corrupt" "corruptLust">>
<<set _sydneyText to `<<He_ga>> 말한다. "그래, 계속 그렇게 말해, 너는 정말 매력적으로 무력해 보여."`>>
<</switch>>
<<elseif ($speechvaginawithhold is 1 or $speechanuswithhold is 1 or $speechpeniswithhold is 1 or $speechotheranuswithhold is 1) and !$sydneyUniqueComments.includes("withhold")>>
<<set $sydneyUniqueComments.pushUnique("withhold")>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust" "neutral" "neutralLust">>
<<set _sydneyText to `<<He_nun>> 기쁜 얼굴로 미소짓는다. "어쨌든, 우리는 둘 다 순결해야만 하니까." <<npcincr Sydney purity 2>><<gspurity>>`>>
<<case "corrupt" "corruptLust">>
<<set _sydneyText to `<<He_nun>> 과장된 한숨을 쉬었지만, 미소짓는다. "너는 가끔 정말 씨팔 성희롱꾼이 된다니까!" <<npcincr Sydney purity 2>><<gspurity>>`>>
<</switch>>
<<elseif $speechNPCChastity is 1 and $sydneyComments.chastity is 0>>
<<set $sydneyComments.chastity to 3>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust" "neutral" "neutralLust">>
<<if $rng lte 35>>
<<set _sydneyText to `<<He_ga>> 말한다. "이 벨트에 대해서는 유감이야, 하지만 나는 정말 안전하게 있을 필요가 있어서..."`>>
<<elseif $rng lte 70>>
<<set _sydneyText to `<<He_ga>> 말한다. "제발 내 벨트를 어떻게 하려고 너 자신을 상처입히지는 말아줘."`>>
<<else>>
<<set _sydneyText to `<<He_ga>> 말한다. "이... 이 벨트 때문에 네가 나를 사랑하는 것을 그만두지는 않겠지, 그렇지?"`>>
<</if>>
<<case "corrupt" "corruptLust">>
<<if $rng lte 35>>
<<set _sydneyText to `<<He_ga>> 말한다. "나도 이걸 벗고 싶어, 하지만 이게 나를 위한 것이라는 것을 알고 있어."`>>
<<elseif $rng lte 70>>
<<set _sydneyText to `<<He_ga>> 말한다. "이 벨트 때문에 너 자신을 상처입히지 마, 손가락이 꺾이기 쉬워."`>>
<<else>>
<<set _sydneyText to `<<He_ga>> 말한다. "이 벨트가 우리의 약속을 깨지 않기를 바라."`>>
<</if>>
<</switch>>
<<elseif $speechchastity is 1 and !$sydneyUniqueComments.includes("chastity")>>
<<set $sydneyUniqueComments.pushUnique("chastity")>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust" "neutral" "neutralLust">>
<<if _sydneyChastity>>
<<if $rng lte 35>>
<<set _sydneyText to `<<He_nun>> 당신의 <<worn_genitals_name_ul>> 응시한다. "우리 커플룩이네!"`>>
<<elseif $rng lte 70>>
<<set _sydneyText to `<<He_ga>> 말한다. "우리가 둘 다 정조대를 차고 있다는 것은 우리가 둘 다 순결하다는 뜻이지, 그렇지?"`>>
<<else>>
<<set _sydneyText to `<<He_nun>> 당신의 <<worn_genitals_name_ul>> 응시한다. "최소한 우리가 둘 다 보호되고 있는 동안에는 우리가 걱정할 필요가 없겠지."`>>
<</if>>
<<else>>
<<if $rng lte 35>>
<<set _sydneyText to `<<He_nun>> 당신의 <<worn_genitals_name_ul>> 응시한다. "네가 나에게서 내 것을 벗겨냈는데, 이제 네가 그걸 하고 있다고?"`>>
<<elseif $rng lte 70>>
<<set _sydneyText to `<<He_nun>> 당신의 <<worn_genitals_name_ul>> 응시한다. "그래서 이게 이런 느낌이로군."`>>
<<else>>
<<set _sydneyText to `<<He_nun>> 당신의 <<worn_genitals_name_ul>> 응시한다. "이런."`>>
<</if>>
<</if>>
<<case "corrupt" "corruptLust">>
<<if _sydneyChastity>>
<<if $rng lte 35>>
<<set _sydneyText to `<<He_ga>> 말한다. "좋아, 들어봐, 만약 우리가 함께 정조대를 정말 세게 치면..."`>>
<<elseif $rng lte 70>>
<<set _sydneyText to `<<He_ga>> 말한다. "우리는 우리 정조대 열쇠를 빨리 찾아내야만 해."`>>
<<else>>
<<set _sydneyText to `<<He_nun>> 당신의 <<worn_genitals_name_ul>> 응시한다. "내 생각에 우리는 둘 다 그냥 음란한 죄인이고, 그것에 대해서 아무것도 할 수 없을 것 같아."`>>
<</if>>
<<else>>
<<if $rng lte 35>>
<<set _sydneyText to `<<He_nun>> 당신의 <<worn_genitals_name_ul>> 응시한다. "날 놀리는 거지, 그렇지?"`>>
<<elseif $rng lte 70>>
<<set _sydneyText to `<<He_nun>> 당신의 <<worn_genitals_name_ul>> 응시한다. "이거 농담이야?"`>>
<<else>>
<<set _sydneyText to `<<He_nun>> 당신의 <<worn_genitals_name_ul>> 응시한다. "이런 순 성희롱꾼 같으니, 네가 나에게서 내 것을 벗긴 이유가 단지-"`>>
<</if>>
<</if>>
<</switch>>
<<elseif $speechhit is 1>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<set _sydneyText to `<<He_ga>> 움찔한다. "더... 더 세게..."`>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<set _sydneyText to `<<He_ga>> 움찔한다. "너는 나를 아프게 하고 있어..."`>>
<<else>>
<<set _sydneyText to `<<He_ga>> 움찔한다. "아야! 그게 항상 이렇게 아팠던가?"`>>
<</if>>
<<case "corrupt" "corruptLust">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<set _sydneyText to `<<He_nun>> 당신에게 위협적인 시선을 보낸다. "네가 그것보다는 더 세게 때릴 수 있다는 걸 알고 있는데."`>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<set _sydneyText to `<<He_ga>> 웃는다. "나는 네가 난폭할 때가 좋아!"`>>
<<else>>
<<set _sydneyText to `<<He_ga>> 움찔한다. "아야! 하하, 더 세게!"`>>
<</if>>
<<default>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<set _sydneyText to `<<He_ga>> 움찔한다. "날 또 때려 줘! 나는 그게 좋아!"`>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<set _sydneyText to `<<He_ga>> 웃는다. "네가 난폭하게 하는 것을 즐긴다면, 나도 그걸 즐겨야만 하겠지."`>>
<<else>>
<<set _sydneyText to `<<He_ga>> 움찔한다. "아야! 그건 진짜 아팠어!"`>>
<</if>>
<</switch>>
<<elseif ($speechcoverface is 1 or $speechcoverpenis is 1 or $speechcovervagina is 1) and !$sydneyUniqueComments.includes("hide")>>
<<set $sydneyUniqueComments.pushUnique("hide")>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<set _sydneyText to `<<He_nun>> 당신이 당신 자신을 가리려고 하는 것을 알아챈다. "너-너 불안하니? 괜찮아, 나도 그렇거든."`>>
<<case "corrupt" "corruptLust">>
<<set _sydneyText to `<<He_nun>> 당신이 당신 자신을 가리려고 하는 것을 알아챈다. "내가 불안해 했을 때를 기억해? 어떻게 이렇게 바뀌었는지."`>>
<<default>>
<<set _sydneyText to `<<He_nun>> 당신이 당신 자신을 가리려고 하는 것을 알아챈다. "괜찮아, 나는 네가 이런 모습인 것을 보는 것을 더이상 신경쓰지 않아. 우리는 서로를 믿을 수 있으니까, 그렇지?"`>>
<</switch>>
<<elseif $speechhair is 1 and !$sydneyUniqueComments.includes("hair")>>
<<set $sydneyUniqueComments.pushUnique("hair")>>
<<if $NPCName[$NPCNameList.indexOf("Sydney")].hairColour isnot "strawberryblond">>
<<set _sydneyText to `<<He_ga>> 말한다. "나는 항상 네 머리카락을 좋아했어. 그게 내가 내 모습에 대한 네 조언을 받아들이는 데 망설이지 않았던 이유야."`>>
<<else>>
<<set _sydneyText to `<<He_ga>> 말한다. "나는 항상 네 머리카락을 좋아했어."`>>
<</if>>
<<elseif ($speechhandjobpenis is 1 or $speechhandjobvagina is 1 or $speechcheeks is 1 or $speechthigh is 1 or $speechfeet is 1 or $speechchestrub is 1 or $speechbreastrub is 1) and $sydneyComments.touch is 0>>
<<set $sydneyComments.touch to 3>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<set _sydneyText to `<<He_ga>> 신음소리를 억누른다. "내... 내 생각에... 무언가가 오고 있는 것 같아..."`>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<set _sydneyText to `<<He_ga>> 헉 하는 소리를 낸다. "이... 이게 전희라는 거지, 그렇지?"`>>
<<else>>
<<set _sydneyText to `<<He_ga>> 킥킥 웃는다. "나는... 이게 그렇게나 불순하다고는 생각하지 않아."`>>
<</if>>
<<case "corrupt" "corruptLust">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<set _sydneyText to `<<He_nun>> 헉헉대며 신음하는 사이사이로 말한다. "조금만 더!"`>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<set _sydneyText to `<<He_ga>> 말한다. "너 이거를 정말 잘 하는구나."`>>
<<else>>
<<set _sydneyText to `<<He_ga>> 분명히 가짜로 내는 하품을 한다. "벌써 전희는 지루해졌어."`>>
<</if>>
<<default>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<set _sydneyText to `<<He_nun>> 헉헉대며 신음하는 사이사이로 말한다. "나는 점점 가까워지고 있어..."`>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<set _sydneyText to `<<He_ga>> 말한다. "조금 더 참을 만 할 것 같아."`>>
<<else>>
<<set _sydneyText to `<<He_ga>> 킥킥 웃는다. "다른 누군가가 나를 이런 식으로 만지는 것을 원하지는 않을 거야."`>>
<</if>>
<</switch>>
<<elseif $speechfutapenis is 1 and $sydneyComments.fondle is 0>>
<<set $sydneyComments.fondle to 3>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<if $rng lte 35>>
<<set _sydneyText to `<<He_ga>> 말한다. "내... 내가 이걸 제대로 하고 있는 거야?"`>>
<<elseif $rng lte 70>>
<<set _sydneyText to `<<He_ga>> 말한다. "그게 점점 단단해지고 있어! 그리고... 축축해지고 있고."`>>
<<else>>
<<set _sydneyText to `<<He_ga>> 말한다. "내가... 너무 난폭하게 하는 건 아니지, 그렇지?"`>>
<</if>>
<<case "corrupt" "corruptLust">>
<<if $rng lte 35>>
<<set _sydneyText to `<<He_ga>> 말한다. "나는 네가 두 물건을 다 가지고 있다는 것이 좋아. 너는 정말 완벽해."`>>
<<elseif $rng lte 70>>
<<set _sydneyText to `<<He_ga>> 말한다. "네가 사정하는 것을 곧바로 네 보지에 다시 보낼 수 없어서 아쉽네. 그러면 너를 복제할 수 있을 텐데!"`>>
<<else>>
<<set _sydneyText to `<<He_ga>> 말한다. "그래서, 어느 쪽이 더 기분 좋아?"`>>
<</if>>
<<default>>
<<if $rng lte 35>>
<<set _sydneyText to `<<He_ga>> 말한다. "너는 정말 특별해. 나는 과학 수업에서 이런 것을 전혀 배우지 못했어."`>>
<<elseif $rng lte 70>>
<<set _sydneyText to `<<He_ga>> 말한다. "내가 점점 양쪽을 동시에 애무하는 데에 익숙해지는 것 같아."`>>
<<else>>
<<set _sydneyText to `<<He_ga>> 말한다. "나는 거의 질투하는 것 같아. 양쪽으로 느끼는 것이 어떤지 알았으면 좋겠거든."`>>
<</if>>
<</switch>>
<<elseif ($speechvagina is 1 or $speechclit is 1) and $sydneyComments.fondle is 0>>
<<set $sydneyComments.fondle to 3>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<if $rng lte 35>>
<<set _sydneyText to `<<He_ga>> 말한다. "내... 내가 이걸 제대로 하고 있는 거야?"`>>
<<elseif $rng lte 70>>
<<set _sydneyText to `<<He_ga>> 킥킥 웃는다. "거기가 점점 축축해지고 있어!"`>>
<<else>>
<<set _sydneyText to `<<He_ga>> 말한다. "내가... 너무 난폭하게 하는 건 아니지, 그렇지?"`>>
<</if>>
<<case "corrupt" "corruptLust">>
<<if $rng lte 35>>
<<set _sydneyText to `<<He_ga>> 말한다. "이게 끝나면 내 손가락을 네 입 속에 넣어서, 네가 네 자신을 맛볼 수 있게 해 줄게."`>>
<<elseif $rng lte 70>>
<<set _sydneyText to `<<He_ga>> 말한다. "그냥 긴장 풀고, 내가 여기를 만지도록 해 줘."`>>
<<else>>
<<set _sydneyText to `<<He_ga>> 킥킥 웃는다. "가만히 있어야만 해!"`>>
<</if>>
<<default>>
<<if $rng lte 35>>
<<set _sydneyText to `<<He_ga>> 말한다. "이런 것은 절대 배우지 못했을 거야, 너를 위해서가 아니었다면 말야."`>>
<<elseif $rng lte 70>>
<<set _sydneyText to `<<He_ga>> 말한다. "점점 이걸 어떻게 해야 하는 지 알게 되어가는 것 같아!"`>>
<<else>>
<<set _sydneyText to `<<He_ga>> 말한다. "얼마나 깊이 집어넣어야 하는 거야?"`>>
<</if>>
<</switch>>
<<elseif ($speechpenis is 1 or $speechglans is 1) and $sydneyComments.fondle is 0 and playerHasStrapon()>>
<<set $sydneyComments.fondle to 3>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<set _sydneyText to `<<He_ga>> 말한다. "내... 내가 이걸 제대로 하고 있는 거야?"`>>
<<case "corrupt" "corruptLust">>
<<set _sydneyText to `<<He_ga>> 킥킥 웃는다. "이 장난감이 나를 뜨겁게 달구고 있어. 이걸 내 안에 넣고 싶어."`>>
<<default>>
<<if $rng lte 50>>
<<set _sydneyText to `<<He_ga>> 말한다. "이런 것은 절대 배우지 못했을 거야, 너를 위해서가 아니었다면 말야."`>>
<<else>>
<<set _sydneyText to `<<He_ga>> 말한다. "점점 이걸 어떻게 해야 하는 지 알게 되어가는 것 같아!"`>>
<</if>>
<</switch>>
<<elseif ($speechpenis is 1 or $speechglans is 1) and $sydneyComments.fondle is 0>>
<<set $sydneyComments.fondle to 3>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<if $rng lte 35>>
<<set _sydneyText to `<<He_ga>> 말한다. "내... 내가 이걸 제대로 하고 있는 거야?"`>>
<<elseif $rng lte 70>>
<<set _sydneyText to `<<He_ga>> 킥킥 웃는다. "그게 점점 커지고 있어!"`>>
<<else>>
<<set _sydneyText to `<<He_ga>> 말한다. "내가... 너무 난폭하게 하는 건 아니지, 그렇지?"`>>
<</if>>
<<case "corrupt" "corruptLust">>
<<if $rng lte 35>>
<<set _sydneyText to `<<He_ga>> 말한다. "내가 너를 바싹 마를 때까지 짜 줄게."`>>
<<elseif $rng lte 70>>
<<set _sydneyText to `<<He_ga>> 말한다. "그냥 긴장 풀고, 내가 여기를 만지도록 해 줘."`>>
<<else>>
<<set _sydneyText to `<<He_ga>> 킥킥 웃는다. "가만히 있어야만 해!"`>>
<</if>>
<<default>>
<<if $rng lte 35>>
<<set _sydneyText to `<<He_ga>> 말한다. "이런 것은 절대 배우지 못했을 거야, 너를 위해서가 아니었다면 말야."`>>
<<elseif $rng lte 70>>
<<set _sydneyText to `<<He_ga>> 말한다. "점점 이걸 어떻게 해야 하는 지 알게 되어가는 것 같아!"`>>
<<else>>
<<set _sydneyText to `<<He_ga>> 말한다. "내가 그걸 이런 식으로 만지면 기분 좋아?"`>>
<</if>>
<</switch>>
<<elseif ($speechanus is 1 or $speechbottom is 1) and $sydneyComments.fondle is 0>>
<<set $sydneyComments.fondle to 3>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<if $rng lte 35>>
<<set _sydneyText to `<<He_ga>> 말한다. "내... 내가 이걸 제대로 하고 있는 거야?"`>>
<<elseif $rng lte 70>>
<<set _sydneyText to `<<He_ga>> 킥킥 웃는다. "나는 이 곳이 누군가를 기분 좋게 해 줄 수도 있다는 것을 몰랐어!"`>>
<<else>>
<<set _sydneyText to `<<He_ga>> 말한다. "내가... 너무 난폭하게 하는 건 아니지, 그렇지?"`>>
<</if>>
<<case "corrupt" "corruptLust">>
<<if $rng lte 35>>
<<set _sydneyText to `<<He_ga>> 말한다. "아마도 우리는 거기에 무언가 더 커다란 것을 집어넣는 것이 좋겠는걸."`>>
<<elseif $rng lte 70>>
<<set _sydneyText to `<<He_ga>> 말한다. "그냥 긴장 풀고, 내가 여기를 만지도록 해 줘."`>>
<<else>>
<<set _sydneyText to `<<He_ga>> 킥킥 웃는다. "가만히 있어야만 해!"`>>
<</if>>
<<default>>
<<if $rng lte 35>>
<<set _sydneyText to `<<He_ga>> 말한다. "이런 것은 절대 배우지 못했을 거야, 너를 위해서가 아니었다면 말야."`>>
<<elseif $rng lte 70>>
<<set _sydneyText to `<<He_ga>> 말한다. "점점 이걸 어떻게 해야 하는 지 알게 되어가는 것 같아!"`>>
<<else>>
<<set _sydneyText to `<<He_ga>> 말한다. "얼마나 깊이 집어넣어야 하는 거야?"`>>
<</if>>
<</switch>>
<<elseif $speechvaginaflaunt is 1 and $sydneyComments.flaunt is 0>>
<<set $sydneyComments.flaunt to 2>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<if $rng lte 35>>
<<set _sydneyText to `<<He_ga>> <<his_yi>> 붉어진 얼굴을 가린다. "그-그냥 보고 있기만 하지 말아줘..."`>>
<<elseif $rng lte 70>>
<<set _sydneyText to `<<He_ga>> 킥킥 웃는다. "너는 나를 재미있게 보고 있구나..."`>>
<<else>>
<<set _sydneyText to `<<He_ga>> 속삭인다. "누-누구도 예전에는 나를 이렇게 보지 않았어..."`>>
<</if>>
<<case "corrupt" "corruptLust">>
<<if $rng lte 35>>
<<set _sydneyText to `<<He_ga>> 두 손가라을 사용해 <<his_yi>> 아랫입술을 벌린다. "경치를 즐기고 있어?"`>>
<<elseif $rng lte 70>>
<<set _sydneyText to `<<He_ga>> 말한다. "그래, 알아, 완벽해 보이지, 그렇지 않아?"`>>
<<else>>
<<set _sydneyText to `<<He_ga>> 킥킥 웃는다. "여기는 전부 네 거야."`>>
<</if>>
<<default>>
<<if $rng lte 35>>
<<set _sydneyText to `<<He_ga>> 말한다. "너는 쳐다보고 있기만 하는구나. 최소한 나도 네 것을 볼 수 있도록 해 줘..."`>>
<<elseif $rng lte 70>>
<<set _sydneyText to `<<He_ga>> 말한다. "무엇을 하려고 하는 거야?"`>>
<<else>>
<<set _sydneyText to `<<He_ga>> 말한다. "어...어때? 그냥 거기에 서 있지만 말고..."`>>
<</if>>
<</switch>>
<<else>>
<<if $rng gte 95 and !$sydneyUniqueComments.includes("clothes")>>
<<set $sydneyUniqueComments.pushUnique("clothes")>>
<<if $worn.upper.name is "nun's habit" or $worn.upper.name is "monk's habit">>
<<if _sydneyStatus.includes("corrupt")>>
<<set _sydneyText to `<<He_ga>> <<his_yi>> 양손을 당신의 <<worn_upper_name>> 위로 쓸어내린다. <<He_nun>> 거의 그리움에 빠져 있는 듯이 보인다. <<npcincr Sydney purity 2>><<gspurity>>`>>
<<else>>
<<set _sydneyText to `<<He_ga>> 당신의 <<worn_upper_name_ul>> 살펴본다. "그... 그 옷을 입고 이래도 괜찮을까?" <<npcincr Sydney purity 2>><<gspurity>>`>>
<</if>>
<<elseif $worn.neck.name is "holy pendant" or $worn.neck.name is "stone pendant">>
<<set $sydneySeen.pushUnique("holy pendant")>>
<<if _sydneyStatus.includes("corrupt")>>
<<set _sydneyText to `<<He_ga>> 당신의 <<worn_neck_name_ul>> 응시한다. <<He_nun>> 거의 그리움에 빠져 있는 듯이 보인다. <<npcincr Sydney purity 2>><<gspurity>>`>>
<<else>>
<<set _sydneyText to `<<He_ga>> 당신의 <<worn_neck_name_ul>> 살펴본다. "그... 그것을 걸고 이래도 괜찮을까?" <<npcincr Sydney purity 2>><<gspurity>>`>>
<</if>>
<<elseif $worn.neck.name is "dark pendant">>
<<set $sydneySeen.pushUnique("dark pendant")>>
<<if _sydneyStatus.includes("corrupt")>>
<<set _sydneyText to `<<He_ga>> 당신의 <<worn_neck_name_ul>> 응시한다. <<He_nun>> 잠시동안 그것에 빠져 있는 듯이 보인다. <<npcincr Sydney purity -2>><<lspurity>>`>>
<<else>>
<<set _sydneyText to `<<He_ga>> 당신의 <<worn_neck_name_ul>> 살펴본다. "그건... 아주 예쁘지만, 조금 마음이 어지러워지는 것 같기도 한데..." <<npcincr Sydney purity -2>><<lspurity>>`>>
<</if>>
<<elseif $location is "school" and $exposed lte 0 and (!$worn.upper.type.includes("school") and !$worn.lower.type.includes("school"))>>
<<if _sydneyStatus.includes("corrupt")>>
<<set _sydneyText to `<<He_ga>> 당신의 옷을 살펴보고, 킥킥 웃는다. "그건 적절한 학교 유니폼이 아니야. 걱정 마, 내가 네가 그것을 벗는 것을 도와줄게." <<set $combatgoal to "strip">>`>>
<<else>>
<<set _sydneyText to `<<He_ga>> 당신의 옷을 살펴본다. "너-너는 복장 규칙을 정말로 지켜야 해, 문제가 생기기 전에 말야..."`>>
<</if>>
<<elseif $worn.lower.name is "naked" and playerHasStrapon()>>
<<if _sydneyStatus.includes("corrupt")>>
<<set _sydneyText to `<<He_ga>> 당신의 <<penisSimple_ul>> 보며 킥킥 웃는다. "오 이 장난감들은 재미있어."`>>
<<else>>
<<set _sydneyText to `<<He_ga>> 당신의 <<penisSimple_ul>> 보며 얼굴을 붉힌다. "<<sydneyMumPost '이'>> 항상 그것들에 대해 말하곤 해."`>>
<</if>>
<<elseif $exposed gte 1>>
<<if _sydneyStatus.includes("corrupt")>>
<<set _sydneyText to `<<He_ga>> 당신의 몸을 살펴보고, 킥킥 웃는다. "너는 이런 식으로 전부 노출하는게 훨씬 나아 보여." <<npcincr Sydney lust 1>><<glust>>`>>
<<else>>
<<set _sydneyText to `<<He_ga>> 부끄러운 눈으로 당신의 노출된 몸을 살펴본다. "너-너는... 보기에... 으음..." <<he_nun>> 잠시동안 시선을 피한다. "너는 보기 좋아." <<npcincr Sydney lust 1>><<npcincr Sydney purity -2>><<gslust>><<lspurity>>`>>
<</if>>
<<else>>
/* Say Nothing */
<<set _sydneyText to ``>>
<</if>>
<<elseif $rng gte 90>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<set _sydneyText to `<<He_ga>> 소곤거린다. "미안, 내가 무엇을 하고 있는지 정말 모르겠어..."`>>
<<case "corrupt" "corruptLust">>
<<set _sydneyText to `<<He_ga>> 말한다. "우리는 즐기기 위해 무엇을 해야 하는지 확실히 알고 있지."`>>
<<default>>
<<set _sydneyText to `"나는 이런 종류의 것에 대해서는 항상 불안했었는데..."`>>
<</switch>>
<<elseif $rng gte 85>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<set _sydneyText to `<<He_ga>> 말한다. "이건... 정말 불순한 짓인데..."`>>
<<case "corrupt" "corruptLust">>
<<set _sydneyText to `<<He_ga>> 말한다. "너는 내 눈을 뜨게 해 줬어, 죄인이 된다는 것은 너무나도 즐거워!"`>>
<<default>>
<<set _sydneyText to `<<He_ga>> 말한다. "나는 항상 이런 것은 불순하다고 배웠어, 하지만..."`>>
<</switch>>
<<elseif $rng gte 80>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<set _sydneyText to `<<He_ga>> 소곤거린다. "너...너무 난폭하지 않게 해 줘, 제발..."`>>
<<case "corrupt" "corruptLust">>
<<set _sydneyText to `<<He_ga>> 말한다. "나는 네가 내게 무슨 짓을 하든 대처할 수 있어. 자아, 내게 네가 준비한 것을 보여 줘!"`>>
<<default>>
<<set _sydneyText to `<<He_ga>> 말한다. "나는... 네가 조금 난폭하게 해도 돼, 네가 원한다면..."`>>
<</switch>>
<<elseif $rng gte 75>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<set _sydneyText to `<<He_ga>> 크게 숨을 들이마신다. "나... 나는 할 수 있어."`>>
<<case "corrupt" "corruptLust">>
<<set _sydneyText to `<<He_ga>> 말한다. "계속 할 수 있겠지?"`>>
<<default>>
<<set _sydneyText to `<<He_ga>> 말한다. "내가 너와 보조를 맞출 수 있을 것 같아, 이제는 말야."`>>
<</switch>>
<<elseif $rng gte 70>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<set _sydneyText to `<<He_ga>> 크게 숨을 들이마신다. "우리... 조용히 해야 할 필요가 있어..."`>>
<<case "corrupt" "corruptLust">>
<<set _sydneyText to `<<He_ga>> 킥킥 웃는다. "쉬잇!"`>>
<<default>>
<<set _sydneyText to `<<He_ga>> 말한다. "들키지 않게 조심하자..."`>>
<</switch>>
<<elseif $rng gte 65>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<set _sydneyText to `<<He_ga>> 위를 쳐다본다. "용서해 주세요..."`>>
<<case "corrupt" "corruptLust">>
<<set _sydneyText to `<<He_ga>> 킥킥 웃는다. "아무래도 나는 징계를 받아야 할 것 같아. 네가 나를 처벌해 주겠어?"`>>
<<default>>
<<set _sydneyText to `<<He_ga>> 킥킥 웃는다. "나는 죄를 지었지... 이게 내 벌인가?"`>>
<</switch>>
<<elseif $rng gte 60>>
<<if $location is "temple">>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<set _sydneyText to `<<He_ga>> 위를 쳐다본다. "이...이런 죄는, 이런 성스러운 곳에서 이런 짓을 하는 것은..."`>>
<<case "corrupt" "corruptLust">>
<<set _sydneyText to `<<He_ga>> 킥킥 웃는다. "이 장소를 더럽혀 버리자고."`>>
<<default>>
<<set _sydneyText to `<<He_ga>> 킥킥 웃는다. "우...우리가 사원에서 이런 짓을 하고, 어떤 것도 우리를 막지 않아..."`>>
<</switch>>
<<elseif $location is "school">>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<set _sydneyText to `<<He_ga>> 불안한 눈으로 주위를 살핀다. "만약... 만약 누군가가 우리를 발견하면..."`>>
<<case "corrupt" "corruptLust">>
<<set _sydneyText to `<<He_ga>> 킥킥 웃는다. "나는 정말 다른 학생들 중 하나가 우리 소리를 들었으면 해."`>>
<<default>>
<<set _sydneyText to `<<He_ga>> 주위를 살핀다. "아무도 줄을 서서 기다리고 있지 않기를 바라..."`>>
<</switch>>
<<else>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<set _sydneyText to `<<He_ga>> 불안한 눈으로 주위를 살핀다. "여기, 그 많은 장소들 중에서..."`>>
<<case "corrupt" "corruptLust">>
<<set _sydneyText to `<<He_ga>> 킥킥 웃는다. "누군가가 우리를 발견할 거라고 생각해?"`>>
<<default>>
<<set _sydneyText to `<<He_ga>> 주위를 살핀다. "우리는 안전한 것 같아."`>>
<</switch>>
<</if>>
<<else>>
/* Say Nothing */
<<set _sydneyText to ` `>>
<</if>>
<</if>>
<<if $sydneyComments>>
<<set _keys to Object.keys($sydneyComments)>>
<<for $_i to 0; $_i lt _keys.length; $_i++>>
<<if $sydneyComments[_keys[$_i]] gt 0>>
<<set $sydneyComments[_keys[$_i]]-->>
<</if>>
<</for>>
<</if>>
<</widget>><<widget "cumspeech">>
<<set $rng to random(1, 100)>>
<<if $player.gender_appearance is "m" or ($exposed gte 2 and $player.penisExist)>>
<<if $orgasmcount gte 24 and $speechorgasmnocumcount is 0>>
<<set $speechorgasmnocumcount += 1>>
<<HePost "이">> 말한다. "너 분명 가버린 것 같은데 아무것도 안 나오잖아! 어디 아픈 거 아니야?"
<<elseif $speechorgasmnocumcount gte 1>>
<<if $speechorgasmrepeat is 0>>
<<switch random(1,3)>>
<<case 1>>
<<HePost "이">> 말한다 "너 그동안 과하게 착정된 거야 아님 원래 이렇게 한심한 양이었던 거야?",
<<case 2>>
<<HePost "이">> 말한다 "안 느끼는 척 속이려 하지 마.",
<<case 3>>
<<HePost "이">> 말한다. "쌀 수 있는 양이 이것밖에 안되다니 부끄러운 줄 알라고."
<</switch>>
<<else>>
<<switch random(1,3)>>
<<case 1>>
<<HePost "이">> 말한다. "내가 볼 때 우리가 <<phimPost "을">> 벌써 지치게 만든 것 같은데.",
<<case 2>>
<<HePost "이">> 말한다. "아직도 아무것도 안 나오잖아. 실망스럽네.",
<<case 3>>
<<HePost "이">> 말한다. "혹시 우리가 좀 더 거칠게 해주면 정액이 나오지 않을까?"
<</switch>>
<</if>>
<<set $speechorgasmrepeat += 1>>
<<elseif $orgasmcount gte 18 and $speechorgasmweakcumcount is 0>>
<<set $speechorgasmweakcumcount += 1>>
<<HePost "이">> 말한다 "진짜 이게 네가 쌀 수 있는 정액의 전부야?"
<<else>>
<<if $speechorgasmrepeat is 0>>
<<switch $speechorgasmcount>>
<<case 1>>
<<HePost "이">> 말한다. "사정하고 있어! 그거야, 다 내보내, 더 이상 참지 마."
<<case 2>>
<<HePost "이">> 말한다. "너 훨씬 많은 정액을 싸고 있잖아! 부끄럽지도 않아?"
<<case 3>>
<<HePost "이">> 말한다. "숨기려 하지 마, 너 착정당하는 거 좋아하잖아."
<<case 4>>
<<HePost "이">> 말한다. "너의 소중한 좆물을 다 싸버리렴."
<<case 5>>
<<HePost "이">> 말한다. "너 너무 많이 싸잖아! 너 땜에 주변이 엉망이 됐잖아."
<<default>>
<<HePost "이">> 말한다. "진짜 많이 사정하네, 내가 감명을 받아야 할지 당황해야 할지 모르겠다."
<</switch>>
<<else>>
<<switch $speechorgasmcount>>
<<case 1>>
<<HePost "이">> 말한다. "<<pShePost "이">> 진짜로 사정하고 있어!"
<<case 2>>
<<HePost "이">> 말한다. "또 사정한다고? 진짜 더럽네!"
<<case 3>>
<<HePost "이">> 말한다. "<<pShePost "이">> 또 사정했어? 이거 굉장한데!"
<<case 4>>
<<HePost "이">> 말한다. "이대로 짜내면 <<phimPost "은">> 고자가 되고 말거야."
<<case 5>>
<<HePost "이">> 말한다. "나 이따가 <<pherPost "의">> 정액을 좀 챙겨가야겠어."
<<default>>
<<HePost "이">> 말한다. "<<pShePost "이">> 너무 많이 사정하고 있어. 이래도 되는 거 맞지?"
<</switch>>
<</if>>
<<set $speechorgasmrepeat += 1>>
<</if>>
<<else>>
<<if $speechorgasmrepeat is 0>>
<<switch $speechorgasmcount>>
<<case 1>>
<<HePost "이">> 말한다. "네가 좋아할 줄 알았어. 몸은 거짓말 못한다니까."
<<case 2>>
<<HePost "이">> 말한다. "이번 오르가슴은 어때? 내가 장담하건대 지난번보다 좋았을 거야."
<<case 3>>
<<HePost "이">> 말한다. "또 가버린다고? 이런 더러운 걸레년을 봤나!"
<<case 4>>
<<HePost "이">> 말한다. "앞으로 가버릴 때마다 날 떠올리게 해줄게."
<<case 5>>
<<HePost "이">> 말한다. "너 이렇게 계속 가버리는 거 보니까 걸레로 이름 좀 날렸겠는데!"
<<default>>
<<HePost "이">> 말한다. "<<girlPost "을">> 연속 절정 시키는 거 존나 재밌네."
<</switch>>
<<else>>
<<switch $speechorgasmcount>>
<<case 1>>
<<HePost "이">> 말한다. "<<pshePost "이">> 가버리면서 진짜 기쁜 듯이 경련하고 있어."
<<case 2>>
<<HePost "이">> 말한다. "<<pHerPost "의">> 보지가 분명히 흠뻑 젖어있어!"
<<case 3>>
<<HePost "이">> 말한다. "<<pshePost "은">> 너무 민감해."
<<case 4>>
<<HePost "이">> 말한다. "<<pshePost "이">> 또 가버린다고? 굉장하네."
<<case 5>>
<<HePost "이">> 말한다. "<<pShePost "이">> 또다시 가버렸어! 이런 더러운 걸레년을 봤나."
<<default>>
<<HePost "이">> 말한다. "좀 쉬면서 해, <<pshePost "을">> 너무 많이 절정 시키면 <<pshePost "이">> 망가져 버릴지도 몰라."
<</switch>>
<</if>>
<<set $speechorgasmrepeat += 1>>
<</if>>
<</widget>>
<<widget "combatspeech">>
<<set _n to _args[0]>>
<<set $rng to random(1, 100)>>
<<if $speechcrossdressangry is 1>>
<<if $rng gte 81>>
<<HePost "이">> 당신의 방금 노출된 <<genitalsPost "을">> 노려본다. "너 설마 날 속일 수 있을 거라고 생각한 거야? 지금 어떤 처지에 놓인 건지 알려줘야겠군."
<<elseif $rng gte 61>>
<<HePost "이">> 당신의 방금 노출된 <<genitalsPost "을">> 노려본다. "분명 날 속였을 땐 기뻤겠지만, 지금부터 일어날 일을 다 겪고 나면 웃지 못할 거야."
<<elseif $rng gte 41>>
<<HePost "이">> 당신의 방금 노출된 <<genitalsPost "을">> 노려본다. "시발 이 <<bitchPost "이">>, 상관없어, 뭐가 됐든 난 그냥 네가 <<if $player.gender is "m">>여자애<<else>>남자애<</if>>인 것처럼 따먹을 거야."
<<elseif $rng gte 21>>
<<HePost "이">> 당신의 방금 노출된 <<genitalsPost "을">> 노려본다. "이게 재밌다고 생각하는 거야? 어쨌든 난 그냥 널 존나 따먹을 거야."
<<else>>
<<HePost "이">> 당신의 방금 노출된 <<genitalsPost "을">> 노려본다. "죗값을 치르게 될 거다, 썅년아."
<</if>>
<<elseif $speechcrossdressaroused is 1>>
<<if $rng gte 81>>
<<HePost "이">> 당신의 방금 드러난 <<genitalsPost "을">> 굶주린듯한 눈길로 쳐다본다. "심봤다!"
<<elseif $rng gte 61>>
<<HePost "이">> 당신의 방금 드러난 <<genitalsPost "을">> 굶주린듯한 눈길로 쳐다본다. "넌 정말 놀라움 그 자체야."
<<elseif $rng gte 41>>
<<HePost "이">> 당신의 방금 드러난 <<genitalsPost "을">> 굶주린듯한 눈길로 쳐다본다. "크로스 드레싱하는 변태만큼 꼴리는 게 없지."
<<elseif $rng gte 21>>
<<HePost "이">> 당신의 방금 드러난 <<genitalsPost "을">> 굶주린듯한 눈길로 쳐다본다. "꼭 선물상자를 여는것 같았어."
<<else>>
<<HePost "이">> 당신의 방금 드러난 <<genitalsPost "을">> 굶주린듯한 눈길로 쳐다본다. "엉큼한 것, 내가 널 가지고 뭘 해야 할지 방금 제대로 떠올랐어."
<</if>>
<<elseif $speechcrossdressshock is 1>>
<<if $rng gte 81>>
<<HePost "이">> 당신의 <<genitalsPost "을">> 충격받으며 쳐다본다. "내가 이런 취향인 건 아닌데, 그러기엔 네가 너무 귀여워."
<<elseif $rng gte 61>>
<<HePost "이">> 당신의 <<genitalsPost "을">> 충격받으며 쳐다본다. "이런 게 이 정도로 꼴려 보일지는 생각해 본 적도 없어."
<<elseif $rng gte 41>>
<<HePost "이">> 당신의 <<genitalsPost "을">> 충격받으며 쳐다본다. "너 정말 엉큼하구나."
<<elseif $rng gte 21>>
<<HePost "이">> 당신의 <<genitalsPost "을">> 충격받으며 쳐다본다. "뭐 이런 건 이런 거 대로 괜찮지."
<<else>>
<<HePost "이">> 당신의 <<genitalsPost "을">> 충격받으며 쳐다본다. "너 완전히 날 속였어."
<</if>>
<<elseif $speechcrossdressdisappointed is 1>>
<<if $rng gte 81>>
<<HePost "이">> 당신의 <<genitalsPost "을">> 보고 깊은 한숨을 쉰다. "이건 내가 원했던 게 아니야."
<<elseif $rng gte 61>>
<<HePost "이">> 당신의 <<genitalsPost "을">> 보고 긴 한숨을 쉰다. "이건 좀 선 넘는 것 같은데"
<<elseif $rng gte 41>>
<<HePost "이">> 당신의 <<genitalsPost "을">> 보고 나직이 한숨을 쉰다. "귀엽네 근데 내가 원했던 건 아니야."
<<elseif $rng gte 21>>
<<HePost "이">> 당신의 <<genitalsPost "을">> 보고 낮게 한숨을 쉰다. "이게 재밌다고 생각하나 보네."
<<else>>
<<HePost "이">> 당신의 <<genitalsPost "을">> 보곤 자책하듯 한숨을 쉰다. "왜 난 자꾸 이런 거에 걸리는 걸까?"
<</if>>
<<elseif $speechhermangry is 1>>
<<if $rng gte 81>>
<<HePost "이">> 당신의 방금 노출된 <<genitalsPost "을">> 노려본다. "이 괴물아. 네가 어떤 처지인지 알려줄 시간이다."
<<elseif $rng gte 61>>
<<HePost "이">> 당신의 방금 노출된 <<genitalsPost "을">> 이를 갈며 노려본다. "너 분명 내가 존나 놀랐다는 걸 즐겼겠지. 지금부터 일어날 일들을 다 겪고 나면 웃지 못할 거야."
<<elseif $rng gte 41>>
<<HePost "이">> 당신의 방금 노출된 <<genitalsPost "을">> 분노의 눈길로 노려본다. "시발 이 <<bitchPost "이">>, 상관없어, 뭐가 됐든 난 그냥 네가 <<if $player.gender is "m">>여자애<<else>>남자애<</if>> 인 것처럼 따먹을거야."
<<elseif $rng gte 21>>
<<HePost "이">> 당신의 방금 노출된 <<genitalsPost "을">> 노려본다. "넌 변태야, 어쨌든 난 그냥 널 존나게 따먹을 거야."
<<else>>
<<HePost "이">> 당신의 방금 노출된 <<genitalsPost "을">> 노려본다. "너같은 새끼한테 속아서 이런 새끼를 정상이라고 생각하다니. 너 대가를 치르게 될 거야."
<</if>>
<<elseif $speechhermaroused is 1>>
<<if $rng gte 81>>
<<HePost "이">> 당신의 방금 드러난 <<genitalsPost "을">> 굶주린듯한 눈길로 쳐다본다. "심봤다!"
<<elseif $rng gte 61>>
<<HePost "이">> 당신의 방금 드러난 <<genitalsPost "을">> 굶주린듯한 눈길로 쳐다본다. "넌 놀라움 그 자체야."
<<elseif $rng gte 41>>
<<HePost "이">> 당신의 방금 드러난 <<genitalsPost "을">> 굶주린듯한 눈길로 쳐다본다. "로리랑 쇼타가 합쳐져 있다니. 오늘이 내 생일인가?"
<<elseif $rng gte 21>>
<<HePost "이">> 당신의 방금 드러난 <<genitalsPost "을">> 굶주린듯한 눈길로 쳐다본다. "이거 꼭 선물상자 열어보는 것 같아."
<<else>>
<<HePost "이">> 당신의 방금 드러난 <<genitalsPost "을">> 굶주린듯한 눈길로 쳐다본다. "엉큼한 것, 내가 널 가지고 뭘 해야 할지 방금 제대로 떠올랐어."
<</if>>
<<elseif $speechhermshocked is 1>>
<<if $rng gte 81>>
<<HePost "이">> 당신의 <<genitalsPost "을">> 충격받으며 쳐다본다. "살면서 이런 건 처음 봐. 그래도 여전히 귀여우니까 상관없어."
<<elseif $rng gte 61>>
<<HePost "이">> 당신의 <<genitalsPost "을">> 충격받으며 쳐다본다. "상관없어, 여전히 꼴려 보이니까."
<<elseif $rng gte 41>>
<<HePost "이">> 당신의 <<genitalsPost "을">> 충격받으며 쳐다본다. "너 이상해."
<<elseif $rng gte 21>>
<<HePost "이">> 당신의 <<genitalsPost "을">> 충격받으며 쳐다본다. "이것도 훌륭한데."
<<else>>
<<HePost "이">> 당신의 <<genitalsPost "을">> 충격받으며 쳐다본다. "이런 걸 찾을 수 있을진 몰랐는데."
<</if>>
<<elseif $speechhermdisappointed is 1>>
<<if $rng gte 81>>
<<HePost "이">> 당신의 <<genitalsPost "을">> 보고 깊은 한숨을 쉰다. "이건 내가 원했던 게 아니야."
<<elseif $rng gte 61>>
<<HePost "이">> 당신의 <<genitalsPost "을">> 보고 긴 한숨을 쉰다. "이런 걸 따먹는 건 선 넘는 것 같은데."
<<elseif $rng gte 41>>
<<HePost "이">> 당신의 <<genitalsPost "을">> 보고 나직이 한숨을 쉰다. "귀엽네, 근데 이거 가지고 뭘 해야 할지 모르겠어."
<<elseif $rng gte 21>>
<<HePost "이">> 당신의 <<genitalsPost "을">> 보고 한숨을 쉰다. "두 개다 달렸다고? 다른 곳엔 문제가 없길 바란다."
<<else>>
<<HePost "이">> 당신의 <<genitalsPost "을">> 보고는 한숨을 쉰다. "왜 나는 평범한 사람을 만나질 못하는 거야?"
<</if>>
<<elseif $speechsextoyaroused is 1 or $speechsextoy is 1 and random(0,2) isnot 0>>
<<set $speechsextoyaroused to 0>>
<<set $_sexToy to ($rightarm is "heldSexToy" and $leftarm is "heldSexToy" ? "섹스 장난감들을" : "섹스 장난감을")>>
<<He_nun>> 당신의 $_sexToy 굶주린 눈으로 응시한다.
"<<print either(
"서비스가 좋은데!",
"너는 놀라움으로 가득하군.",
"항상 이 장난감을 써 보고 싶었지. 마치 오늘이 내 생일 같은걸.",
"네가 그걸 사용하는 걸 보는 것을 기다릴 수가 없어.",
"멋진 <<slut_iya>>. 그걸로 너와 무엇을 할 지 알겠어."
)>>"
<<elseif $speechsextoyshocked is 1>>
<<set $speechsextoyshocked to 0>>
<<set $_sexToy to ($rightarm is "heldSexToy" and $leftarm is "heldSexToy" ? "섹스 장난감들을" : "섹스 장난감을")>>
<<He_nun>> 당신의 $_sexToy 충격받은 눈으로 쳐다본다.
"<<print either(
"나는 이런 것을 본 적이 없어. 그렇지만 너는 그래도 꽤나 귀여워.",
"어쨌든, 너는 그래도 맛있어 보여.",
"너는 이상한 녀석이야.",
"이것도 괜찮아.",
"이런 걸 볼 거라고는 생각 못했는데."
)>>"
<<elseif $speechsextoydisappointed is 1>>
<<set $speechsextoydisappointed to 0>>
<<set $_sexToy to ($rightarm is "heldSexToy" and $leftarm is "heldSexToy" ? "섹스 장난감들을" : "섹스 장난감을")>>
<<He_nun>> 당신의 $_sexToy 쳐다보며 한숨을 쉰다.
"<<print either(
"이건 내가 원하던 게 아닌데.",
"여기까지 왔으니 할 수 없지.",
"귀엽네, 하지만 그걸 가지고 뭘 할 수 있을 지 모르겠어.",
"나는 단지 우리가 함께 있기를 원해.",
"왜 나는 평범한 사람을 만나지 못하는 거지?"
)>>"
<<elseif $speechdildoangry is 1>>
<<set $speechdildoangry to 0>>
<<set $_sexToy to ($rightarm is "heldSexToy" and $leftarm is "heldSexToy" ? "섹스 장난감들을" : "섹스 장난감을")>>
<<He_nun>> 당신의 $_sexToy 노려본다.
"<<print either(
"이건 내가 원하던 게 아닌데.",
"제기랄 변태 같으니라고.",
"제기랄 <<bitchPost>> 같으니라고. 네가 기절할 때까지 범해주지.",
"네가 나를 씨발 충격먹이는 것을 좋아한다고 확신해. 내가 너와 마칠 때까지 너는 웃지 못할 줄 알아.",
"그 쓰레기를 치워버려 씨발 <<slut_a>>."
)>>"
<<elseif $speechgenitals is 1>>
<<if $player.gender_appearance is $player.gender>>
<<if $player.penisExist and !$worn.genitals.type.includesAll("chastity", "hidden")>>
<<if $player.penissize gte 4>>
<<if $enemyanger lte 20>>
<<HePost "이">> 당신의 방금 드러난 <<genitalsPost "을">> ?admires. "네 엄청 큰 자지 진짜 맛있어 보인다!"
<<insecurity "penis_big" 1>><<ginsecurity "penis_big">>
<<elseif $enemyanger lte 100>>
<<HePost "이">> 당신의 방금 드러난 <<genitalsPost "을">> ?admires. "난 이 정도로 큰 걸 살면서 본 적이 없어."
<<insecurity "penis_big" 1>><<ginsecurity "penis_big">>
<<else>>
<<HePost "이">> 당신의 방금 드러난 <<genitalsPost "을">> ?admires. "너의 존나 큰 자지 땜에 내가 겁먹었을 거라 생각하지 마."
<<insecurity "penis_big" 1>><<ginsecurity "penis_big">>
<</if>>
<<elseif $player.penissize is 3>>
<<if $enemyanger lte 20>>
<<HePost "이">> 당신의 방금 드러난 <<genitalsPost "을">> ?admires. "네 자지 맛있어 보인다!"
<<if $player.gender is "h">><<insecurity "penis_big" 1>><<ginsecurity "penis_big">><</if>>
<<elseif $enemyanger lte 100>>
<<HePost "이">> 당신의 방금 드러난 <<genitalsPost "을">> ?admires. "좋아. 아주 좋아."
<<if $player.gender is "h">><<insecurity "penis_big" 1>><<ginsecurity "penis_big">><</if>>
<<else>>
<<HePost "이">> 당신의 방금 드러난 <<genitalsPost "을">> ?admires. "그거야. <<slutPost>>처럼 노출해봐."
<<if $player.gender is "h">><<insecurity "penis_big" 1>><<ginsecurity "penis_big">><</if>>
<</if>>
<<elseif $player.penissize is 2>>
<<if $enemyanger lte 20>>
<<HePost "이">> 당신의 방금 드러난 <<genitalsPost "을">> ?admires. "네 자지 맛있어 보인다!"
<<elseif $enemyanger lte 100>>
<<HePost "이">> 당신의 방금 드러난 <<genitalsPost "을">> ?admires. "좋아."
<<else>>
<<HePost "이">> 당신의 방금 드러난 <<genitalsPost "을">> ?admires. "그거야. <<slutPost>>처럼 노출해봐."
<</if>>
<<elseif $player.penissize is 1>>
<<if $enemyanger lte 20>>
<<HePost "이">> 당신의 방금 드러난 <<genitalsPost "을">> ?admires. "너무 작고 귀여워!"
<<insecurity "penis_small" 1>><<ginsecurity "penis_small">>
<<elseif $enemyanger lte 100>>
<<HePost "이">> 당신의 방금 드러난 <<genitalsPost "을">> 보고 <<laughs>>. "이거봐 진짜 작아!"
<<insecurity "penis_small" 1>><<ginsecurity "penis_small">>
<<else>>
<<HePost "이">> 당신의 방금 드러난 <<genitalsPost "을">> <<laughs>>. "네 작은 자지는 애처로워 보일 정도야."
<<insecurity "penis_small" 1>><<ginsecurity "penis_small">>
<</if>>
<<elseif $player.penissize is -2>>
<<if $enemyanger lte 20>>
<<HePost "이">> 당신의 방금 드러난 <<genitalsPost "을">> 보고 <<laughs>>. "네 조그마한 자지 진짜 귀엽다!"
<<insecurity "penis_tiny" 1>><<ginsecurity "penis_tiny">>
<<elseif $enemyanger lte 100>>
<<HePost "이">> 당신의 방금 드러난 <<genitalsPost "을">> 보고 <<laughs>>. "난 살면서 이렇게 작은 자지를 본 적이 없어"
<<insecurity "penis_tiny" 1>><<ginsecurity "penis_tiny">>
<<else>>
<<HePost "이">> 당신의 방금 드러난 <<genitalsPost "을">> 보고 <<laughs>>. "너 정말 못생긴 클리토리스를 가지고 있구나."
<<insecurity "penis_tiny" 1>><<ginsecurity "penis_tiny">>
<</if>>
<<else>>
<<if $enemyanger lte 20>>
<<HePost "이">> 당신의 방금 드러난 <<genitalsPost "을">> 보고 <<laughs>>. "네 작은 자지 진짜 귀엽다!"
<<insecurity "penis_tiny" 1>><<ginsecurity "penis_tiny">>
<<elseif $enemyanger lte 100>>
<<HePost "이">> 당신의 방금 드러난 <<genitalsPost "을">> 보고 <<laughs>>. "난 살면서 이렇게 작은 자지를 본 적이 없어"
<<insecurity "penis_tiny" 1>><<ginsecurity "penis_tiny">>
<<else>>
<<HePost "이">> 당신의 방금 드러난 <<genitalsPost "을">> 보고 <<laughs>>. "이런 사이즈는 그냥 불쌍한데."
<<insecurity "penis_tiny" 1>><<ginsecurity "penis_tiny">>
<</if>>
<</if>>
<<elseif !$worn.genitals.type.includesAll("chastity", "hidden")>>
<<if $enemyanger lte 0>>
<<HePost "이">> 당신의 방금 드러난 <<genitalsPost "을">> ?admires. "네 보지 진짜 귀엽다!"
<<elseif $enemyanger lte 20>>
<<HePost "이">> 당신의 방금 드러난 <<genitalsPost "을">> ?admires. "네 보지가 너무나 유혹적인데!"
<<elseif $enemyanger lte 100>>
<<HePost "이">> 당신의 방금 드러난 <<genitalsPost "을">> ?admires. "부끄러워하지마, 이런 보지는 사람들에게 보여주기 위해 만들어진 거야."
<<else>>
<<HePost "이">> 당신의 방금 드러난 <<genitalsPost "을">> ?admires. "그거야, 너 지금 마치 <<slutPost>>처럼 사람들에게 노출되어 있어."
<</if>>
<<else>>
<<if $enemyanger lte 0>>
<<HePost "이">> 당신의 방금 드러난 <<trClothes "genitals" $worn.genitals.name "name" "을">>_trResult ?admires. "어떤 보물이 그 자물쇠 밑에 숨겨져 있을지 궁금한데?".
<<elseif $enemyanger lte 20>>
<<HePost "이">> 당신의 방금 드러난 <<trClothes "genitals" $worn.genitals.name "name" "을">>_trResult 보고 <<laughs>>. "그래서 그 밑에 조그만 자지를 숨긴 거야 아님 보지를 숨겨 둔 거야?".
<<if $player.penisExist>>
<<if $player.penissize is 1>>
<<insecurity "penis_small" 1>><<ginsecurity "penis_small">>
<<elseif $player.penissize lt 1>>
<<insecurity "penis_tiny" 1>><<ginsecurity "penis_tiny">>
<</if>>
<</if>>
<<elseif $enemyanger lte 100>>
<<HePost "이">> 당신의 방금 드러난 <<trClothes "genitals" $worn.genitals.name "name" "을">>_trResult 보고 <<laughs>>. "부끄러워하지마, 내가 그거 벗겨줄게."
<<else>>
<<HePost "이">> 당신의 방금 드러난 <<trClothes "genitals" $worn.genitals.name "name" "을">>_trResult 보고 <<laughs>>. "그런 걸 강제로 입게 되다니 너 얼마나 걸레짓을 많이 하고 다녔길래."
<</if>>
<</if>>
<</if>>
<<elseif $speechbreasts is 1>>
<<if $player.gender_appearance is "m">>
<<if $player.breastsize lte 0>>
<<HePost "이">> 당신의 방금 드러난 <<breasts_rul>> ?admires.
<<elseif $player.breastsize lte 1>>
<<HePost "이">> 당신의 방금 드러난 <<breasts_rul>> ?admires.
<<elseif $player.breastsize lte 2>>
<<HePost "이">> 당신의 방금 드러난 <<breasts_rul>> ?admires. "너 정말 멋진 빨통을 가지고 있구나."
<<elseif $player.breastsize lte 4>>
<<HePost "이">> 당신의 방금 드러난 <<breasts_rul>> ?admires. "네 가슴이 여자같아!"
<<else>>
<<HePost "이">> 당신의 방금 드러난 <<breasts_rul>> ?admires. "가슴에 달린거 완전 거대하잖아! 아마 내가 오늘 모유가 아니라 부유를 맛볼수도 있겠네."
<</if>>
<<else>>
<<if $player.breastsize lte 0>>
<<HePost "이">> 당신의 방금 드러난 <<breasts_rul>> ?admires. "절벽이라고 부끄러워하지마, 이것도 수요층이 있으니까."
<<elseif $player.breastsize lte 1>>
<<HePost "이">> 당신의 방금 드러난 <<breasts_rul>> ?admires. "성장 중인 가슴보다 귀여운 건 없지. 너무 야하고 귀여워."
<<elseif $player.breastsize lte 2>>
<<HePost "이">> 당신의 방금 드러난 <<breasts_rul>> ?admires. "네 작은 가슴 너무 귀엽다."
<<elseif $player.breastsize lte 4>>
<<HePost "이">> 당신의 방금 드러난 <<breasts_rul>> ?admires. "네 가슴을 이렇게 드러내는 걸 부끄러워 하지마, 이렇게 예쁜 가슴은 다른 사람에게 보이라고 있는 거라고 있는 거야."
<<else>>
<<HePost "이">> 당신의 방금 드러난 <<breasts_rul>> ?admires. "진짜 크네! 너 훌륭한 젖소가 될 수 있겠어."
<</if>>
<</if>>
<<elseif $speechscream is 1>><<set $speechscream to 0>>
<<if $rng lte 20>>
<<HePost "이">> 말한다. "시발 입 닥쳐."
<<elseif $rng lte 40>>
<<HePost "이">> 말한다. "내가 널 다치게 하길 바라는 거야? 아니면 닥쳐!"
<<elseif $rng lte 60>>
<<HePost "이">> 말한다. "계속 저항하면 너만 힘들어질 뿐이야."
<<elseif $rng lte 80>>
<<HePost "이">> 말한다. "멍청한 새끼야, 그런다고 널 도와줄 사람이 와 줄 것 같냐?"
<<else>>
<<HePost "이">> 말한다. "도와달라고 소리친다고 누가 올 것 같냐? 다른 사람들도 너 같은 새끼한텐 좆도 신경 안 써."
<</if>>
<<elseif $speechsteal is 1>><<set $speechsteal to 0>>
<<if $enemyanger lte 100>>
<<if $npcspeechcycle is 0>>
<<HePost "이">> 말한다. "네 양쪽 손을 내 시야에서 벗어나게 하지 마."
<<elseif $npcspeechcycle is 1>>
<<HePost "이">> 말한다. "좀도둑을 좋아하는 사람은 없어."
<<elseif $npcspeechcycle is 2>>
<<HePost "이">> 말한다. "내 물건에서 손 떼."
<<elseif $npcspeechcycle is 3>>
<<HePost "이">> 말한다. "너 교활한 <<girlPost "구나">>, 그렇지?"
<<elseif $npcspeechcycle is 4>>
<<HePost "이">> 말한다. "나한테서 뭘 훔칠 수 있을 거라고 생각하지 않는 게 좋을 거야."
<<elseif $npcspeechcycle is 5>>
<<HePost "이">> 말한다. "다른 사람의 물건을 허락 없이 만지는 건 무례한 행동이야."
<<else>>
<<HePost "이">> 말한다. "그건 네 물건이 아니야."
<</if>>
<<else>>
<<if $npcspeechcycle is 0>>
<<HePost "이">> 말한다. "손 원위치 안 하면 다치게 될 거야."
<<elseif $npcspeechcycle is 1>>
<<HePost "이">> 말한다. "벌받을 시간이다, 좀도둑 새끼야."
<<elseif $npcspeechcycle is 2>>
<<HePost "이">> 말한다. "내 물건 훔치려고 한걸 후회하게 될 거다, <<bitchPost "아">>."
<<elseif $npcspeechcycle is 3>>
<<HePost "이">> 말한다. "예절이란 걸 가르쳐 줘야겠군."
<<elseif $npcspeechcycle is 4>>
<<HePost "이">> 말한다. "오늘 이후로 훔칠 생각도 못 하게 해주마."
<<elseif $npcspeechcycle is 5>>
<<HePost "이">> 말한다. "내가 평소에 좀도둑들을 어떻게 다루는지 보여줘야겠군."
<<else>>
<<HePost "이">> 말한다. "내 물건을 훔칠 수 있을 줄 알았냐?"
<</if>>
<</if>>
<<elseif $speechwheeze is 1>><<set $speechwheeze to 0>>
<<if $enemyanger lte 20>>
<<if $rng lte 7>>
<<He_ga>> 말한다. "조금만 더 참아, 자기야."
<<else>>
<<He_nun>> 당신의 목을 놓아준다. "미안해, <<girl_a>>, 뭐라고 했지?."
<<set _npc = $NPCList.find(x => x.lefthand == "throat" || x.righthand == "throat")>>
<<run if (_npc != undefined) {
if (_npc.lefthand == "throat") _npc.lefthand = 0;
if (_npc.righthand == "throat") _npc.righthand = 0;
$neckuse = 0; }>>
<</if>>
<<elseif $enemyanger lte 100>>
<<if $rng lte 20>>
<<He_ga>> 말한다. "참고 견뎌봐, <<girl_a>>, 너는 이걸 즐기게 될 거야."
<<elseif $rng lte 40>>
<<He_ga>> 말한다. "이건 나쁜 <<girl_i>> 된 것에 대한 처벌이야."
<<elseif $rng lte 60>>
<<He_ga>> 말한다. "지금 불평하지 말고, 착한 <<girl_i>> 되라고."
<<elseif $rng lte 80>>
<<He_ga>> 말한다. "너 이거 좋아하지, 그렇지 않아, <<girl_a>>?"
<<else>>
<<He_ga>> 말한다. "이제 너무 늦었어, 내가 허락해야만 네가 말을 할 수 있는 거야."
<</if>>
<<else>>
<<if $rng lte 20>>
<<He_ga>> 싱긋 웃는다. "맞았어, <<bitch_ya>>."
<<elseif $rng lte 40>>
<<He_ga>> 싱긋 웃는다. "뭐라고 했지? 잘 안 들리는데."
<<elseif $rng lte 60>>
<<He_ga>> 말한다. "입 닥쳐, 멍청한 <<bitch_ya>>."
<<elseif $rng lte 80>>
<<He_ga>> 싱긋 웃는다. "말하기 힘들지, 그렇지 않아?"
<<else>>
<<He_ga>> 말한다. "나는 사람들이 내는 이 쌕쌕거리는 소리가 좋아!"
<</if>>
<</if>>
<<elseif $speechpenisbig is 1>><<set $speechpenisbig to 0>>
<<if (($enemyarousal / $enemyarousalmax) * 100) gte 70>>
<<if $npcspeechcycle is 0>>
<<HePost "이">> 말한다. "뭘 먹었길래 그렇게 존나 커진 거야?"
<<if $player.penissize gte 4>><<ginsecurity "penis_big">><<insecurity "penis_big" 1>><</if>>
<<elseif $npcspeechcycle is 1>>
<<HePost "이">> 말한다. "너무 커서 안 들어 갈 거야. 너무 흉측한 크기야."
<<if $player.penissize gte 4>><<ginsecurity "penis_big">><<insecurity "penis_big" 1>><</if>>
<<elseif $npcspeechcycle is 2>>
<<HePost "이">> 말한다. "내가 가버리기 전에 네 좆을 넣을 수 있으면 좋겠다."
<<if $player.penissize gte 4>><<ginsecurity "penis_big">><<insecurity "penis_big" 1>><</if>>
<<elseif $npcspeechcycle is 3>>
<<HePost "이">> 말한다. "벌써 갈 것 같아!"
<<if $player.penissize gte 4>><<ginsecurity "penis_big">><<insecurity "penis_big" 1>><</if>>
<<elseif $npcspeechcycle is 4>>
<<HePost "이">> 말한다. "시발, 보는 것만으로도 가버릴 것 같은 크기야."
<<if $player.penissize gte 4>><<ginsecurity "penis_big">><<insecurity "penis_big" 1>><</if>>
<<elseif $npcspeechcycle is 5>>
<<HePost "이">> 말한다. "그걸 넣어서 날 반으로 갈라버려도 좋아."
<<if $player.penissize gte 4>><<ginsecurity "penis_big">><<insecurity "penis_big" 1>><</if>>
<<else>>
<<HePost "이">> 말한다. "지금 당장 박아줘."
<<if $player.penissize gte 4>><<ginsecurity "penis_big">><<insecurity "penis_big" 1>><</if>>
<</if>>
<<else>>
<<if $npcspeechcycle is 0>>
<<HePost "이">> 말한다. "네 자지가 들어가게 좀 도와줘. 도와주면 그 정도는 안에 넣을 수 있다고."
<<if $player.penissize gte 4>><<ginsecurity "penis_big">><<insecurity "penis_big" 1>><</if>>
<<elseif $npcspeechcycle is 1>>
<<HePost "이">> 말한다. "내 잘못이 아니라 네 자지가 너무 큰 거야."
<<if $player.penissize gte 4>><<ginsecurity "penis_big">><<insecurity "penis_big" 1>><</if>>
<<elseif $npcspeechcycle is 2>>
<<HePost "이">> 말한다. "평소에도 그런 대물은 받아들여 본 적 없어."
<<if $player.penissize gte 4>><<ginsecurity "penis_big">><<insecurity "penis_big" 1>><</if>>
<<elseif $npcspeechcycle is 3>>
<<HePost "이">> 말한다. "넌 꼭 그 거대한 자지를 자랑스러워해야 해."
<<if $player.penissize gte 4>><<ginsecurity "penis_big">><<insecurity "penis_big" 1>><</if>>
<<elseif $npcspeechcycle is 4>>
<<HePost "이">> 말한다. "아플까 봐 겁난다."
<<if $player.penissize gte 4>><<ginsecurity "penis_big">><<insecurity "penis_big" 1>><</if>>
<<elseif $npcspeechcycle is 5>>
<<HePost "이">> 말한다. "너무 크잖아, 그래도 난 그게 필요해."
<<if $player.penissize gte 4>><<ginsecurity "penis_big">><<insecurity "penis_big" 1>><</if>>
<<else>>
<<HePost "이">> 말한다. "나-나 혼자 넣을 수 있어. 단지 시간이 좀 필요할 뿐이야."
<<if $player.penissize gte 4>><<ginsecurity "penis_big">><<insecurity "penis_big" 1>><</if>>
<</if>>
<</if>>
<<elseif $speechnamedrop is 1>>
<<set $speechnamedrop to 0>>
<<if _loveInterest is "Black Wolf">>
<<if $enemyanger lte 20>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 말한다. "너 이쪽에 재능 있잖아! 짐승들이랑 하루 종일 떡치면 그런 재능을 얻을 수 있는 거야?"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<HePost "이">> 말한다. "분명 네 늑대 친구도 이해해 줄 거야."
<<else>>
<<HePost "이">> 웃는다. "너 같은 사람을 "동물 애호가" 라고 부르는 게 적절한 거야?"
<</if>>
<<elseif $enemyanger lte 100>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 말한다. "내가 장담하건대 넌 짐승들에게도 오나홀 처럼 다뤄졌을 거야!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<HePost "이">> 말한다. "그래 꼭 남겨줄게 너의... 개 친구를 위해서."
<<else>>
<<HePost "이">> 말한다. "그래서 네가 개랑 떡친다고? 그럴 줄 알았어."
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> laughs. "내가 따먹고 나면 네 늑대조차도 너랑 떡치려 하지 않게 해주마!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<HePost "이">> 말한다. "이대로 가만히만 있어 그럼 내가 늑대들이 해주는 것보다 잘 해줄 테니까."
<<else>>
<<HePost "이">> 말한다. "네가 먹잇감이 되는 것에 익숙하다니 다행이네, 걸레야!"
<</if>>
<</if>>
<<elseif _loveInterest is "Great Hawk">>
<<if $enemyanger lte 20>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 말한다. "너 이쪽에 재능 있잖아! 짐승들이랑 하루 종일 떡치면 그런 재능을 얻을 수 있는 거야?"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<He_ga>> 말한다. "네 조류 친구도 신경쓰지 않을 거야."
<<else>>
<<He_ga>> 웃는다. "네가 무슨 말을 하는지 모르겠는데. 마약에 취했어?"
<</if>>
<<elseif $enemyanger lte 100>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 말한다. "내가 장담하건대 넌 짐승들에게도 오나홀 처럼 다뤄졌을 거야!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<He_ga>> 말한다. "너를 따먹고 나서 네... 새를 위해 뭔가 남겨줄 수 있을 거야."
<<else>>
<<He_ga>> 말한다. "그래서 네가 조류 성애자라고? 그런게 어떻게 가능하긴 한 거야?"
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<He_ga>> 웃는다. "내가 끝내고 나면 네 조류 친구도 너를 범하려 하지 않을 걸!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<He_ga>> 말한다. "이렇게 계속하면 너를 새모이 뿌려놓듯이 펼쳐 놓을 거야."
<<else>>
<<HePost "이">> 말한다. "네가 먹잇감이 되는 것에 익숙하다니 다행이네, 걸레야!"
<</if>>
<</if>>
<<elseif $enemyanger lte 20>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 말한다. "그럼 그냥 눈을 감고 내가 늑대 친구들이라고 생각해 봐."
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<HePost "이">> 말한다. "걱정 마, 늑대들을 다시 보게 해줄 테니까."
<<else>>
<<HePost "이">> 말한다. "이미 따였어? 사랑스럽네. 내가 늑대를 모두 잊게 해줄게."
<</if>>
<<elseif $enemyanger lte 100>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 말한다. "됐어, 넌 내 거야."
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<HePost "이">> 말한다. "애새끼처럼 굴지 좀 마 그럼 내가 그들을 다시 볼 수 있게 해줄 테니까."
<<else>>
<<HePost "이">> 말한다. "난 네가 누구를 만나든 상관없어. 닥쳐."
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> laughs. "넌 내 거야, 걸레년아. 저놈들도 이번 일을 알게 되면 널 버릴 거야!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<HePost "이">> 말한다. "계속 이렇게 하면 너 다시는 늑대들을 못 보게 될 거다, 씹년아."
<<else>>
<<HePost "이">> 말한다. "그들이 네가 어디 버려진 걸 발견하지 않을 거라는 걸 다행으로 여겨."
<</if>>
<</if>>
<<elseif $speechmasturbate is 1 and random(1,2) is 1>>
<<if $enemyanger lt 20>>
<<He_ga>> <<print either("말한다","말한다","달콤하게 속삭인다","속삭인다")>>.
<<if $rng lt 25>>
"내가 네게 충분하지 못하니?"
<<elseif $rng lt 50>>
"네가 자위하는 게 나를 흥분시켜."
<<elseif $rng lt 75>>
"기다릴 수가 없나 보네, 그렇지?"
<<else>>
"나를 위해 준비하고 있구나."
<</if>>
<<elseif $enemyanger lt 60>>
<<He_ga>> <<print either("말한다","조롱한다","달콤하게 속삭인다","속삭인다")>>.
<<if $rng lt 20>>
"내가 너를 역겹게 해서 떠나고 싶은 모양이지?"
<<elseif $rng lt 40>>
"착한 <<girl_iya>>, 몸을 데워서 우리가 즐겁게 놀 수 있도록 하고 있다니."
<<elseif $rng lt 60>>
"네가 좀 거칠게 하는 것을 좋아하는 것 같네."
<<elseif $rng lt 80>>
"나한테 집중해, <<bitch_ya>>."
<<else>>
"네가 이런 것에 빠져 있다는 것을 알고 있었어, <<slut_a>>."
<</if>>
<<else>>
<<He_ga>> <<print either("말한다","말한다","으르렁거린다","조롱한다")>>.
<<if $rng lt 20>>
"착한 <<whore_roseo>>의 네 주제를 잘 알고 있구나."
<<elseif $rng lt 40>>
"네가 얌전히 굴면 훨씬 재미있게 할 수 있지 않을까?"
<<elseif $rng lt 60>>
"내가 너를 아프게 할 거고 너는 그걸 좋아하게 될 거야."
<<elseif $rng lt 80>>
"좋아, 자위해. 이게 일어나지 않은 일인 척 하라고."
<<else>>
"착한 조그만 성노예 같으니."
<</if>>
<</if>>
<<elseif $speechhandjobpenis is 1 and random(1, 2) is 2>>
<<if (($enemyarousal / $enemyarousalmax) * 100) gte 70>>
<<if (($enemyanger / $enemyangermax) * 100) gte 10>>
<<if $npcspeechcycle is 0>>
<<HePost "이">> 말한다. "감히 지금 멈출 생각하지 마!"
<<elseif $npcspeechcycle is 1>>
<<HePost "이">> 말한다. "한 방울도 낭비하지 않는 게 좋을 거야."
<<elseif $npcspeechcycle is 2>>
<<HePost "이">> 말한다. "네 손에다 싸고 네가 손가락을 핥아먹게 만들 거야."
<<elseif $npcspeechcycle is 3>>
<<HePost "이">> 말한다. "계속해. 안 그럼 다칠 거야."
<<elseif $npcspeechcycle is 4>>
<<HePost "이">> 말한다. "자지 입에다 가져다 대, 안 그럼 네 목구멍에 직접 쑤셔줄게!"
<<elseif $npcspeechcycle is 5>>
<<HePost "이">> 말한다. "계속해 <<bitchPost "아">>."
<<else>>
<<HePost "이">> 말한다. "평소에 몸 팔고 다니던 것처럼 내 자지도 계속 흔들어."
<</if>>
<<else>>
<<if $npcspeechcycle is 0>>
<<HePost "이">> 말한다. "멈추지 말고 계속 흔들어. 거의 갈 것 같으니까!"
<<elseif $npcspeechcycle is 1>>
<<HePost "이">> 말한다. "계속해."
<<elseif $npcspeechcycle is 2>>
<<HePost "이">> 말한다. "내 좆 물이 마를 때까지 흔들어줘."
<<elseif $npcspeechcycle is 3>>
<<HePost "이">> 말한다. "너 능숙한데."
<<elseif $npcspeechcycle is 4>>
<<HePost "이">> 말한다. "더 빠르게! 거의 다 왔어."
<<elseif $npcspeechcycle is 5>>
<<HePost "이">> 말한다. "내 자지를 네 손가락 사이로 밀어 넣는 거 기분 좋다."
<<else>>
<<HePost "이">> 말한다. "이거 느낌 엄청 좋아!"
<</if>>
<</if>>
<<else>>
<<if (($enemyanger / $enemyangermax) * 100) gte 10>>
<<if $npcspeechcycle is 0>>
<<HePost "이">> 말한다. "날 만족시키고 싶다면 더 열심히 하는 게 좋을 거야."
<<elseif $npcspeechcycle is 1>>
<<HePost "이">> 말한다. "이 정도면 날 떼어놓기 전에 네 팔이 먼저 지칠 거야."
<<elseif $npcspeechcycle is 2>>
<<HePost "이">> 말한다. "내 자지에서 네 더러운 손 치워."
<<elseif $npcspeechcycle is 3>>
<<HePost "이">> 말한다. "더 열심히 좀 해봐, 아님 내가 열심히 하게 만들어 줄 테니까."
<<elseif $npcspeechcycle is 4>>
<<HePost "이">> 말한다. "그냥 손 떼주면 안 되겠니?"
<<elseif $npcspeechcycle is 5>>
<<HePost "이">> 말한다. "잘 하면 내가 널 놔 줄지도 몰라."
<<else>>
<<HePost "이">> 말한다. "너 이미 손으로 자지를 다루는 방법을 잘 알고 있구나, 이 꼬마 <<bitchPost "아">>."
<</if>>
<<else>>
<<if $npcspeechcycle is 0>>
<<HePost "이">> 말한다. "내 자지를 잡고 있는 네 손 진짜 기분 좋다."
<<elseif $npcspeechcycle is 1>>
<<HePost "이">> 말한다. "넌 내 자지를 가지고 놀 때가 제일 귀여워."
<<elseif $npcspeechcycle is 2>>
<<HePost "이">> 말한다. "너 손으로 진짜 잘한다."
<<elseif $npcspeechcycle is 3>>
<<HePost "이">> 말한다. "네 손가락들이 내 자지 위에서 위아래로 움직이는 모습 진짜 꼴리네."
<<elseif $npcspeechcycle is 4>>
<<HePost "이">> 말한다. "이렇게 하는 걸로도 충분해."
<<elseif $npcspeechcycle is 5>>
<<HePost "이">> 말한다. "네가 손으로 자지를 얼마나 잘 다루는지 보여줘."
<<else>>
<<HePost "이">> 말한다. "네 손 진짜 부드럽다."
<</if>>
<</if>>
<</if>>
<<elseif $speechhandjobvagina is 1 and random(1, 2) is 2>>
<<if (($enemyarousal / $enemyarousalmax) * 100) gte 70>>
<<if (($enemyanger / $enemyangermax) * 100) gte 10>>
<<if $npcspeechcycle is 0>>
<<HePost "이">> 말한다. "감히 멈출 생각하지 마!"
<<elseif $npcspeechcycle is 1>>
<<HePost "이">> 말한다. "한 방울도 낭비하지 않는게 좋을거야."
<<elseif $npcspeechcycle is 2>>
<<HePost "이">> 말한다. "너 손에다 싸고 네가 손가락을 핥아먹게 만들 거야."
<<elseif $npcspeechcycle is 3>>
<<HePost "이">> 말한다. "계속해. 안그럼 다칠거야."
<<elseif $npcspeechcycle is 4>>
<<HePost "이">> 말한다. "계속하는 게 좋을 거야."
<<elseif $npcspeechcycle is 5>>
<<HePost "이">> 말한다. "계속해 <<bitchPost "아">>."
<<else>>
<<HePost "이">> 말한다. "시발 좀만 더하면 갈 것 같아."
<</if>>
<<else>>
<<if $npcspeechcycle is 0>>
<<HePost "이">> 말한다. "네 손가락이 내 액으로 미끈거려."
<<elseif $npcspeechcycle is 1>>
<<HePost "이">> 말한다. "아, 거기야. 멈추지 마!"
<<elseif $npcspeechcycle is 2>>
<<HePost "이">> 말한다. "내 액으로 네 손을 적셔줄게."
<<elseif $npcspeechcycle is 3>>
<<HePost "이">> 말한다. "더 빠르게! 갈 것 같아!"
<<elseif $npcspeechcycle is 4>>
<<HePost "이">> 말한다. "이거 느낌 엄청 좋아. 너 이거 진짜 잘한다."
<<elseif $npcspeechcycle is 5>>
<<HePost "이">> 말한다. "빠르게!"
<<else>>
<<HePost "이">> 말한다. "만진 것만으로 가버릴 것 같아."
<</if>>
<</if>>
<<else>>
<<if (($enemyanger / $enemyangermax) * 100) gte 10>>
<<if $npcspeechcycle is 0>>
<<HePost "이">> 말한다. "내 보지에 지금 당장 봉사하는 게 좋을 거야."
<<elseif $npcspeechcycle is 1>>
<<HePost "이">> 말한다. "내 보지는 이것보다 더 좋은 걸 원해."
<<elseif $npcspeechcycle is 2>>
<<HePost "이">> 말한다. "내 보지에서 네 더러운 손 치워."
<<elseif $npcspeechcycle is 3>>
<<HePost "이">> 말한다. "네가 뭘 하는지 알고는 있는 거지?"
<<elseif $npcspeechcycle is 4>>
<<HePost "이">> 말한다. "난 네 손보다 더 은밀한 곳을 가지고 놀고 싶어."
<<elseif $npcspeechcycle is 5>>
<<HePost "이">> 말한다. "날 지루하게 하지 않는 게 좋을 거야."
<<else>>
<<HePost "이">> 말한다. "잘 하는 게 좋을 거야, 못하면 내가 널 위해 벌을 줄 거니까."
<</if>>
<<else>>
<<if $npcspeechcycle is 0>>
<<HePost "이">> 말한다. "네 손 너무 따뜻해."
<<elseif $npcspeechcycle is 1>>
<<HePost "이">> 말한다. "너 정말 어떻게 보지를 다뤄야 하는지 아는구나."
<<elseif $npcspeechcycle is 2>>
<<HePost "이">> 말한다. "손가락 더 많이 넣어 버리면 읏..안돼에에."
<<elseif $npcspeechcycle is 3>>
<<HePost "이">> 말한다. "내 클리토리스 비비는 거 멈추지 말아 줘."
<<elseif $npcspeechcycle is 4>>
<<HePost "이">> 말한다. "너 손 기술이 수준급이구나."
<<elseif $npcspeechcycle is 5>>
<<HePost "이">> 말한다. "너 정말 사랑스러운 손을 가졌구나."
<<else>>
<<HePost "이">> 말한다. "나 혼자 하는 것보다 훨씬 좋아."
<</if>>
<</if>>
<</if>>
<<elseif $speechdildovagina is 1 and random(1, 2) is 2>>
<<if (($enemyarousal / $enemyarousalmax) * 100) gte 70>>
<<if (($enemyanger / $enemyangermax) * 100) gte 10>>
<<He_ga>> <<print either("말한다","말한다","으르렁거린다","빈정거린다")>>.
<<switch $npcspeechcycle>>
<<case 0>> "Don't you dare stop now!"
<<case 1>> "You better not waste a single drop."
<<case 2>> "I'll make you lick your toy clean when you're done."
<<case 3>> "Keep going. Or I'll hurt you."
<<case 4>> "You better keep this up."
<<case 5>> "Keep going, whore."
<<default>> "I'm so damn close."
<</switch>>
<<else>>
<<He_ga>> <<print either("말한다","말한다","속삭인다","신음한다")>>.
<<switch $npcspeechcycle>>
<<case 0>> "Your toy's slippery with my juices."
<<case 1>> "That's the spot. Don't stop!"
<<case 2>> "I'm going to drench your toy and hand in my juices."
<<case 3>> "Faster! I'm so close!"
<<case 4>> "This feels amazing. You're so good at this."
<<case 5>> "Faster!"
<<default>> "You're making my pussy feel so good."
<</switch>>
<</if>>
<<else>>
<<if (($enemyanger / $enemyangermax) * 100) gte 10>>
<<He_ga>> <<print either("말한다","말한다","으르렁거린다","빈정거린다")>>.
<<switch $npcspeechcycle>>
<<case 0>> "You better treat my pussy right."
<<case 1>> "My pussy needs better than this."
<<case 2>> "Take your filthy toy off my pussy."
<<case 3>> "You better know what you're doing."
<<case 4>> "I want more of you than just your toy."
<<case 5>> "You better not bore me."
<<default>> "Do a good job, or I'll have to punish you."
<</switch>>
<<else>>
<<He_ga>> <<print either("말한다","말한다","속삭인다","신음한다")>>.
<<switch $npcspeechcycle>>
<<case 0>> "Your toy feels so good."
<<case 1>> "You really know how to handle a pussy."
<<case 2>> "Don't be afraid of hurting me."
<<case 3>> "Don't slow down."
<<case 4>> "You're so skilled with your hands."
<<case 5>> "You have such lovely hands."
<<default>> "So much better than doing it myself."
<</switch>>
<</if>>
<</if>>
<<elseif $speechdildoanus is 1 and random(1, 2) is 2>>
<<HePost "이">> 말한다.
<<if (($enemyarousal / $enemyarousalmax) * 100) gte 70>>
<<if (($enemyanger / $enemyangermax) * 100) gte 10>>
<<switch $npcspeechcycle>>
<<case 0>> "Don't you dare stop now!"
<<case 1>> "You better know how to work this toy."
<<case 2>> "I'll make you lick your toy clean when you're done."
<<case 3>> "Keep going. Or I'll hurt you."
<<case 4>> "You better keep this up."
<<case 5>> "Keep going, whore."
<<default>> "I'm so damn close."
<</switch>>
<<else>>
<<switch $npcspeechcycle>>
<<case 0>> "Your toy feels so good."
<<case 1>> "That's the spot. Don't stop!"
<<case 2>> "That's the spot. Don't stop!"
<<case 3>> "Faster! I'm so close!"
<<case 4>> "This feels amazing. You're so good at this."
<<case 5>> "Faster!"
<<default>> "You're making my ass feel so good."
<</switch>>
<</if>>
<<else>>
<<if (($enemyanger / $enemyangermax) * 100) gte 10>>
<<switch $npcspeechcycle>>
<<case 0>> "You better treat my ass right."
<<case 1>> "My ass needs better than this."
<<case 2>> "Take your filthy toy off my ass."
<<case 3>> "You better know what you're doing."
<<case 4>> "I want more of you than just your toy."
<<case 5>> "You better not bore me."
<<default>> "Do a good job, or I'll have to punish you."
<</switch>>
<<else>>
<<switch $npcspeechcycle>>
<<case 0>> "Your toy feels so good."
<<case 1>> "You really know how to handle an ass."
<<case 2>> "Don't be afraid of hurting me."
<<case 3>> "Don't stop, it feels so good."
<<case 4>> "You're so skilled with your hands."
<<case 5>> "You have such lovely hands."
<<default>> "So much better than doing it myself."
<</switch>>
<</if>>
<</if>>
<<elseif $speechstroker is 1 and random(1, 2) is 2>>
<<HePost "이">> 말한다.
<<if (($enemyarousal / $enemyarousalmax) * 100) gte 70>> /* High arousal */
<<if (($enemyanger / $enemyangermax) * 100) gte 10>> /* high anger */
<<switch $npcspeechcycle is 0>>
<<case 0>> <<He>> speaks. "Don't you dare stop now!"
<<case 1>> "You better know how to work this toy."
<<case 2>> speaks. "I'll make you lick your toy clean when you're done."
<<case 3>> "Keep going. Or I'll hurt you."
<<case 4>> <<print either("You better keep this up.","Aim it at your mouth, or I'll force it down your throat!")>>
<<case 5>> "Keep going, whore."
<<default>> "Keep jerking it like the slut that you are."
<</switch>>
<<else>> /* low anger */
<<switch $npcspeechcycle>>
<<case 0>> "Your toy feels so good."
<<case 1>> "That's the spot. Don't stop!"
<<case 2>> "Milk my cock 'til its dry."
<<case 3>> "Faster! I'm so close!"
<<case 4>> "This feels amazing. You're so good at this."
<<case 5>> "Faster!"
<<default>> "You're making my cock feel so good."
<</switch>>
<</if>>
<<else>> /* low to mid arousal */
<<if (($enemyanger / $enemyangermax) * 100) gte 10>> /* high anger */
<<switch $npcspeechcycle>>
<<case 0>> "You better treat my cock right."
<<case 1>> <<print either("My cock needs better than this.","This toy is better than your worn out holes.")>>
<<case 2>> "Take your filthy toy off my cock."
<<case 3>> "You better know what you're doing."
<<case 4>> "I want more of you than just your toy."
<<case 5>> "You better not bore me."
<<default>> "Do a good job, or I'll have to punish you."
<</switch>>
<<else>> /* low anger */
<<switch $npcspeechcycle>>
<<case 0>> "Your toy feels so good around my cock."
<<case 1>> "You really know how to handle cock."
<<case 2>> "I love watching your toy slide up and down my cock."
<<case 3>> "Don't stop, it feels so good."
<<case 4>> "You're so skilled with your hands."
<<case 5>> "You have such lovely hands."
<<default>>"So much better than doing it myself."
<</switch>>
<</if>>
<</if>>
<<elseif $speechcheeks is 1 and random(1, 2) is 2>>
<<if (($enemyarousal / $enemyarousalmax) * 100) gte 70>>
<<if (($enemyanger / $enemyangermax) * 100) gte 10>>
<<if $npcspeechcycle is 0>>
<<HePost "이">> 말한다. "지금 멈추면 벗겨서 볼기짝 때려버릴 거야."
<<elseif $npcspeechcycle is 1>>
<<HePost "이">> 말한다. "네 엉덩이가 저릴 때까지 괴롭혀 줄게."
<<elseif $npcspeechcycle is 2>>
<<HePost "이">> 말한다. "이게 안에 넣는것보다 덜 아플거라고 생각하지 마."
<<elseif $npcspeechcycle is 3>>
<<HePost "이">> 말한다. "내가 널 따먹고 나면 넌 서있지도 못하게 될거야!"
<<elseif $npcspeechcycle is 4>>
<<HePost "이">> 말한다. "날 가지고 논걸 후회하게 해주마!.
<<elseif $npcspeechcycle is 5>>
<<HePost "이">> 말한다. "내가 널 다 따먹고 나면 존나게 때려주마."
<<else>>
<<HePost "이">> 말한다. "내가 넣기도 전에 싸버리겠어."
<</if>>
<<else>>
<<if $npcspeechcycle is 0>>
<<HePost "이">> 말한다. "네 엉덩이는 매혹적이야"
<<elseif $npcspeechcycle is 1>>
<<HePost "이">> 말한다. "너 이거 잘한다."
<<elseif $npcspeechcycle is 2>>
<<HePost "이">> 말한다. "멈추지 마, 계속해!"
<<elseif $npcspeechcycle is 3>>
<<HePost "이">> 말한다. "네 온몸을 내 정액으로 덮어 버리고 싶어."
<<elseif $npcspeechcycle is 4>>
<<HePost "이">> 말한다. "네 엉덩이에 박는 거 좋다."
<<elseif $npcspeechcycle is 5>>
<<HePost "이">> 말한다. "내 자지에 느껴지는 네 엉덩이 느낌 엄청 좋다."
<<else>>
<<HePost "이">> 말한다. "빨리 네 안에 싸고 싶어."
<</if>>
<</if>>
<<else>>
<<if (($enemyanger / $enemyangermax) * 100) gte 10>>
<<if $npcspeechcycle is 0>>
<<HePost "이">> 말한다. "내가 때려주길 바라는 거야 <<bitchPost "아">>?"
<<elseif $npcspeechcycle is 1>>
<<HePost "이">> 말한다. "너 내가 생각하던 것보다 훨씬 더 걸레구나."
<<elseif $npcspeechcycle is 2>>
<<HePost "이">> 말한다. "날 네 구멍에 집중하지 못하게 하려고? 그런 건 안 통해."
<<elseif $npcspeechcycle is 3>>
<<HePost "이">> 말한다. "너 진짜 <<bitchPost "같아">> 보여."
<<elseif $npcspeechcycle is 4>>
<<HePost "이">> 말한다. "이 꼬마 <<bitchPost "이">> 날 위해 엉덩이를 흔드는 것좀 봐."
<<elseif $npcspeechcycle is 5>>
<<HePost "이">> 말한다. "날 만족시키지 못하면 엉덩이 맞을 준비나 해."
<<else>>
<<HePost "이">> 말한다. "내 자지를 안에 들이는 게 무섭니? 귀엽네. 일단은 살살해 줄게."
<</if>>
<<else>>
<<if $npcspeechcycle is 0>>
<<HePost "이">> 말한다. "나 그쪽으로도 가능해."
<<elseif $npcspeechcycle is 1>>
<<HePost "이">> 말한다. "워밍업이 필요해?"
<<elseif $npcspeechcycle is 2>>
<<HePost "이">> 말한다. "엉덩이가 내 자지를 감싸주고 있어. 이거 진짜 기분 좋다."
<<elseif $npcspeechcycle is 3>>
<<HePost "이">> 말한다. "너 정말 귀여운 엉덩이를 가졌구나."
<<elseif $npcspeechcycle is 4>>
<<HePost "이">> 말한다. "날 위해 엉덩이를 흔들어줘."
<<elseif $npcspeechcycle is 5>>
<<HePost "이">> 말한다. "넌 이용당하는 모습이 제일 꼴려."
<<else>>
<<HePost "이">> 말한다. "내 자지에 대고 엉덩이 위아래로 흔드는 거 진짜 야해 보여."
<</if>>
<</if>>
<</if>>
<<elseif $speechthigh is 1 and random(1, 2) is 2>>
<<if (($enemyarousal / $enemyarousalmax) * 100) gte 70>>
<<if (($enemyanger / $enemyangermax) * 100) gte 10>>
<<if $npcspeechcycle is 0>>
<<HePost "이">> 말한다. "넓적다리라고 못 따 먹을 건 없지."
<<elseif $npcspeechcycle is 1>>
<<HePost "이">> 말한다. "너 같은 걸레는 어디든지 구멍으로 쓸 수 있다는 게 진짜구나."
<<elseif $npcspeechcycle is 2>>
<<HePost "이">> 말한다. "내가 기분 좋을 때마다 넓적다리 때려줄게."
<<elseif $npcspeechcycle is 3>>
<<HePost "이">> 말한다. "이거 끝나면 넌 서있지도 못할 거야!"
<<elseif $npcspeechcycle is 4>>
<<HePost "이">> 말한다. "네 다리를 내 정액으로 적셔줄게!"
<<elseif $npcspeechcycle is 5>>
<<HePost "이">> 말한다. "내 자지를 거스를 순 없을 거야."
<<else>>
<<HePost "이">> 말한다. "네 몸 전체는 나한테 따먹히기 위해 존재하는 거야."
<</if>>
<<else>>
<<if $npcspeechcycle is 0>>
<<HePost "이">> 말한다. "부드러운 넓적다리로 가버릴 것 같아."
<<elseif $npcspeechcycle is 1>>
<<HePost "이">> 말한다. "네 넓적다리 사이에 내 자지 끼워서 비비니까 기분 째지네."
<<elseif $npcspeechcycle is 2>>
<<HePost "이">> 말한다. "네 넓적다리가 내 쿠퍼 액으로 끈적거려."
<<elseif $npcspeechcycle is 3>>
<<HePost "이">> 말한다. "이런 넓적다리는 따먹히기 위해 만들어진 거야."
<<elseif $npcspeechcycle is 4>>
<<HePost "이">> 말한다. "넓적다리로 하는 게 이 정도로 기분 좋을지는 몰랐어."
<<elseif $npcspeechcycle is 5>>
<<HePost "이">> 말한다. "네 넓적다리 사이에 쌀게!"
<<else>>
<<HePost "이">> 말한다. "내가 싸버린 정액이 너의 아름다운 넓적다리 위에서 흘러내리는 모습을 빨리 보고 싶어."
<</if>>
<</if>>
<<else>>
<<if (($enemyanger / $enemyangermax) * 100) gte 10>>
<<if $npcspeechcycle is 0>>
<<HePost "이">> 말한다. "이런 걸론 날 만족시키지 못할 거야."
<<elseif $npcspeechcycle is 1>>
<<HePost "이">> 말한다. "지금 넓적다리로 뭘 하게."
<<elseif $npcspeechcycle is 2>>
<<HePost "이">> 말한다. "넓적다리 가지고 내 시간을 낭비하지 마."
<<elseif $npcspeechcycle is 3>>
<<HePost "이">> 말한다. "네 넓적다리 따위에 내가 관심을 가져 줄 것 같냐?"
<<elseif $npcspeechcycle is 4>>
<<HePost "이">> 말한다. "내 자지는 이것보다 더 좋은 대접을 바란다고."
<<elseif $npcspeechcycle is 5>>
<<HePost "이">> 말한다. "이것보다 자극적인 게 필요해."
<<else>>
<<HePost "이">> 말한다. "난 너의 구멍들이 아니면 만족하지 못할 거야. 그러니까 얌전히 있어."
<</if>>
<<else>>
<<if $npcspeechcycle is 0>>
<<HePost "이">> 말한다. "네 넓적다리 너무 부드러워."
<<elseif $npcspeechcycle is 1>>
<<HePost "이">> 말한다. "아름다운 다리를 가지고 있네."
<<elseif $npcspeechcycle is 2>>
<<HePost "이">> 말한다. "네 넓적다리 너무 폭신해."
<<elseif $npcspeechcycle is 3>>
<<HePost "이">> 말한다. "애무해 주는 것도 좋지."
<<elseif $npcspeechcycle is 4>>
<<HePost "이">> 말한다. "난 항상 새로운 행위에 오픈 마인드라고."
<<elseif $npcspeechcycle is 5>>
<<HePost "이">> 말한다. "이걸로 기분 좋아질 수 있다니, 놀라운데."
<<else>>
<<HePost "이">> 말한다. "네 다리 가지고 노는 것도 재밌네."
<</if>>
<</if>>
<</if>>
<<elseif $speechfeet is 1 and random(1, 2) is 2>>
<<if (($enemyarousal / $enemyarousalmax) * 100) gte 70>>
<<if (($enemyanger / $enemyangermax) * 100) gte 10>>
<<if $npcspeechcycle is 0>>
<<HePost "이">> 말한다. "내가 가버리고 나면 너무 비벼대서 네 발이 화끈거리게 해줄게."
<<elseif $npcspeechcycle is 1>>
<<HePost "이">> 말한다. "네 몸 구석구석까지 더럽혀 주마."
<<elseif $npcspeechcycle is 2>>
<<if $NPCList[_n].penis isnot "none">>
<<HePost "이">> 말한다. "네 발은 아직 내 정액으로 뒤덮일 자격 없어."
<<else>>
<<HePost "이">> 말한다. "네 발은 아직 내 애액으로 뒤덮일 자격 없어."
<</if>>
<<elseif $npcspeechcycle is 3>>
<<HePost "이">> 말한다. "발을 가지고 이 정도로 기분 좋게 만들 수 있다니 넌 분명 소문난 걸레일 거야."
<<elseif $npcspeechcycle is 4>>
<<HePost "이">> 말한다. "네 몸의 한치도 가만히 내버려 두지 않을 거야."
<<elseif $npcspeechcycle is 5>>
<<HePost "이">> 말한다. "내가 가버리면 네가 발을 깨끗하게 핥아먹도록 해줄게."
<<else>>
<<HePost "이">> 말한다. "네 발을 엉망으로 만들어 줄게."
<</if>>
<<else>>
<<if $npcspeechcycle is 0>>
<<HePost "이">> 말한다. "너 발로하는 게 능숙하네!"
<<elseif $npcspeechcycle is 1>>
<<HePost "이">> 말한다. "네 발 진짜 기분 좋다."
<<elseif $npcspeechcycle is 2>>
<<HePost "이">> 말한다. "내가 발에다 싸고 나면 네가 스스로 핥아서 깨끗하게 청소하는 모습을 보고 싶어!"
<<elseif $npcspeechcycle is 3>>
<<HePost "이">> 말한다. "네 발을 나의<<if $NPCList[_n].penis isnot "none">>정액으로<<else>>쥬스로<</if>> 적셔줄게."
<<elseif $npcspeechcycle is 4>>
<<if $NPCList[_n].penis isnot "none">>
<<HePost "이">> 말한다. "내 발 사이에다 싸버릴게."
<<else>>
<<HePost "이">> 말한다. "네 발가락들 내 보지에 갖다 대는 거 너무 좋아."
<</if>>
<<elseif $npcspeechcycle is 5>>
<<HePost "이">> 말한다. "네 발 엄청 기분 좋아."
<<else>>
<<if $NPCList[_n].penis isnot "none">>
<<HePost "이">> 말한다. "네 발을 내 자지에 가져다 대니까 기분 엄청 좋아. 그러니까, 멈추지 마."
<<else>>
<<HePost "이">> 말한다. "네 발을 내 보지에 가져다 대니까 엄청 기분 좋다. 그러니까, 멈추지 마."
<</if>>
<</if>>
<</if>>
<<else>>
<<if (($enemyanger / $enemyangermax) * 100) gte 10>>
<<if $npcspeechcycle is 0>>
<<HePost "이">> 말한다. "이런 걸론 날 만족시키지 못할 거야."
<<elseif $npcspeechcycle is 1>>
<<HePost "이">> 말한다. "지금 발로 뭘 하게."
<<elseif $npcspeechcycle is 2>>
<<HePost "이">> 말한다. "발 가지고 내 시간을 낭비하지 마."
<<elseif $npcspeechcycle is 3>>
<<HePost "이">> 말한다. "발 따위로 내 관심을 돌릴 수 있을 것 같냐?"
<<elseif $npcspeechcycle is 4>>
<<if $NPCList[_n].penis isnot "none">>
<<HePost "이">> 말한다. "그정도가 한계라면 넌 영원히 날 구멍에서 떨어뜨리지 못할거야."
<<else>>
<<HePost "이">> 말한다. "그 정도가 한계라면 넌 날 영원히 네 자지에서 떨어뜨리지 못할 거야."
<</if>>
<<elseif $npcspeechcycle is 5>>
<<if $NPCList[_n].penis isnot "none">>
<<HePost "이">> 말한다. "내 자지는 네 발 따위가 만지기엔 너무 소중해."
<<else>>
<<HePost "이">> 말한다. "내 보지는 너의 발 따위가 만지기엔 너무 소중해."
<</if>>
<<else>>
<<HePost "이">> 말한다. "이걸론 날 사정하게 할 수 없을 거야."
<</if>>
<<else>>
<<if $npcspeechcycle is 0>>
<<HePost "이">> 말한다. "네 발바닥 진짜 부드럽네!"
<<elseif $npcspeechcycle is 1>>
<<HePost "이">> 말한다. "너 발을 어떻게 다루는지 잘 알고 있나 보네."
<<elseif $npcspeechcycle is 2>>
<<HePost "이">> 말한다. "발로 열심히 해보라고."
<<elseif $npcspeechcycle is 3>>
<<HePost "이">> 말한다. "발 가지고 뭘 할 수 있는지 보여줘."
<<elseif $npcspeechcycle is 4>>
<<HePost "이">> 말한다. "네 발로 애태워지는 거 진짜 좋네."
<<elseif $npcspeechcycle is 5>>
<<HePost "이">> 말한다. "네 발가락이 날 가지고 노는 걸 보는 게 좋아."
<<else>>
<<HePost "이">> 말한다. "애무하는 것도 괜찮지."
<</if>>
<</if>>
<</if>>
<<elseif $speechheadsuckle is 1 and random(1, 2) is 2>>
<<if (($enemyarousal / $enemyarousalmax) * 100) gte 70>>
<<if (($enemyanger / $enemyangermax) * 100) gte 10>>
<<if $npcspeechcycle is 0>>
<<HePost "이">> 말한다. "이런 신선한 밀크를 곧바로 마실 수 있다니 행운인 줄 알라고."
<<elseif $npcspeechcycle is 1>>
<<HePost "이">> 말한다. "네가 계속 빨아주면 내가 널 용서해 줄지도 모르지."
<<elseif $npcspeechcycle is 2>>
<<HePost "이">> 말한다. "정말 욕심쟁이 <<girl_iguna>>, 그렇지?"
<<elseif $npcspeechcycle is 3>>
<<HePost "이">> 말한다. "너무 투덜거리지 마."
<<elseif $npcspeechcycle is 4>>
<<HePost "이">> 말한다. "빨게 해주는 걸 고맙게 여기는 게 좋을 거야."
<<elseif $npcspeechcycle is 5>>
<<HePost "이">> 말한다. "이 탐욕스러운 자식."
<<else>>
<<HePost "이">> 말한다. "정말 대식가로구나."
<</if>>
<<else>>
<<if $npcspeechcycle is 0>>
<<HePost "이">> 속삭인다. "더-더 세게 빨아. 줄 게 있으니까."
<<elseif $npcspeechcycle is 1>>
<<HePost "이">> 속삭인다. "그렇게 짜 주니 훨씬 편해졌어."
<<elseif $npcspeechcycle is 2>>
<<HePost "이">> 속삭인다. "너 정말 예의가 바르네."
<<elseif $npcspeechcycle is 3>>
<<HePost "이">> 속삭인다. "너도 사실 이게 좋은 거잖아."
<<elseif $npcspeechcycle is 4>>
<<HePost "이">> 속삭인다. "다 빨아먹고 나면 디저트를 준비하지."
<<elseif $npcspeechcycle is 5>>
<<HePost "이">> 속삭인다. "점점 간지러워져."
<<else>>
<<HePost "이">> 속삭인다. "내 밀크가 맛있길 바랄게."
<</if>>
<</if>>
<<else>>
<<if (($enemyanger / $enemyangermax) * 100) gte 10>>
<<if $npcspeechcycle is 0>>
<<HePost "이">> 혀를 찬다. "네가 질식해버리면 좋을 텐데."
<<elseif $npcspeechcycle is 1>>
<<HePost "이">> 혀를 찬다. "난 네 엄마가 아니라고. 널 그렇게 쉽게 용서해 줄 일은 없을 거야."
<<elseif $npcspeechcycle is 2>>
<<HePost "이">> 혀를 찬다. "버르장 머리 없는 새끼. 내가 장담하건대 넌 분명 가정교육을 못 받았을 거야."
<<elseif $npcspeechcycle is 3>>
<<HePost "이">> 혀를 찬다. "그 곳이 네 것인 것처럼 빨아대는 네 꼴 좀 봐."
<<elseif $npcspeechcycle is 4>>
<<HePost "이">> 혀를 찬다. "내 밀크 맛이 어떠냐 씹년아? 솔직히 맛있지?"
<<elseif $npcspeechcycle is 5>>
<<HePost "이">> 혀를 찬다. "너 같은 애새끼한테 내 영양만점 밀크를 주기엔 아까운데."
<<else>>
<<HePost "이">> 혀를 찬다. "더할 수 없이 즐거운 시간을 보내고 있는 것 같네."
<</if>>
<<else>>
<<if $npcspeechcycle is 0>>
<<HePost "이">> 속삭인다. "내 특제 밀크 맛있어?"
<<elseif $npcspeechcycle is 1>>
<<HePost "이">> 속삭인다. "그래 네가 배고플 줄 알고 있었어."
<<elseif $npcspeechcycle is 2>>
<<HePost "이">> 속삭인다. "내 밀크가 네 기분을 좋게 만들어 줬으면 좋겠다."
<<elseif $npcspeechcycle is 3>>
<<HePost "이">> 속삭인다. "꼭 엄마가 된 것 같아."
<<elseif $npcspeechcycle is 4>>
<<HePost "이">> 속삭인다. "천천히 해."
<<elseif $npcspeechcycle is 5>>
<<HePost "이">> 속삭인다. "잠들 것 같이 포근해?"
<<else>>
<<HePost "이">> 속삭인다. "너 너무 귀엽다."
<</if>>
<</if>>
<</if>>
<<elseif $speechheadnipple is 1 and random(1, 2) is 2>>
<<if (($enemyarousal / $enemyarousalmax) * 100) gte 70>>
<<if (($enemyanger / $enemyangermax) * 100) gte 10>>
<<if $npcspeechcycle is 0>>
<<HePost "이">> 말한다. "아-아 좆 된다…"
<<elseif $npcspeechcycle is 1>>
<<HePost "이">> 말한다. "내가 장담하건대 넌 분명 예전에 빨아본 경험이 있을 거야."
<<elseif $npcspeechcycle is 2>>
<<HePost "이">> 말한다. "그래 그거야, 입 전체를 사용해서 봉사하라고."
<<elseif $npcspeechcycle is 3>>
<<HePost "이">> 말한다. "열심히 입을 놀리면 내가 널 용서해 줄지도 몰라."
<<elseif $npcspeechcycle is 4>>
<<HePost "이">> 말한다. "내 친구들 모두를 불러서 네 입을 경험시켜 주고 싶을 정도야."
<<elseif $npcspeechcycle is 5>>
<<HePost "이">> 말한다. "그 정도 구강 기술이면 분명 별의별 역겨운 짓들을 많이 당했을 거야."
<<else>>
<<HePost "이">> 말한다. "네 천박한 입술이 내 피부에 닿는 거 기분 좋네."
<</if>>
<<else>>
<<if $npcspeechcycle is 0>>
<<HePost "이">> 말한다. "좀 더 거칠게 해도 돼."
<<elseif $npcspeechcycle is 1>>
<<HePost "이">> 말한다. "더-더 세게."
<<elseif $npcspeechcycle is 2>>
<<HePost "이">> 말한다. "일부러 감질나게 하는구나."
<<elseif $npcspeechcycle is 3>>
<<HePost "이">> 말한다. "네 혀 진짜....아!"
<<elseif $npcspeechcycle is 4>>
<<HePost "이">> 말한다. "전에도 이런 거 해본 적 있지?"
<<elseif $npcspeechcycle is 5>>
<<HePost "이">> 말한다. "내 몸을 기분 좋게 해주는 방법을 제대로 알고 있군."
<<else>>
<<HePost "이">> 말한다. "내 가슴으로 느끼고 있어."
<</if>>
<</if>>
<<else>>
<<if (($enemyanger / $enemyangermax) * 100) gte 10>>
<<if $npcspeechcycle is 0>>
<<HePost "이">> 혀를 찬다. "정말 처절한 걸레네. 그렇지?"
<<elseif $npcspeechcycle is 1>>
<<HePost "이">> 혀를 찬다. "누가 주인인지 꼭 기억하는 게 좋을 거야."
<<elseif $npcspeechcycle is 2>>
<<HePost "이">> 혀를 찬다. "감히 물 생각이랑은 하지도 마."
<<elseif $npcspeechcycle is 3>>
<<HePost "이">> 혀를 찬다. "이걸로 내가 너랑 같은 위치라고 생각하지 마."
<<elseif $npcspeechcycle is 4>>
<<HePost "이">> 혀를 찬다. "계속 빨아, 이 <<bitchPost "아">>."
<<elseif $npcspeechcycle is 5>>
<<HePost "이">> 혀를 찬다. "내 가슴을 기분 좋게 만들긴 했지만 그런다고 내가 용서해 준다는 건 아니야."
<<else>>
<<HePost "이">> 혀를 찬다. "이런 망할 애새끼가."
<</if>>
<<else>>
<<if $npcspeechcycle is 0>>
<<HePost "이">> 속삭인다. "멈추지 마."
<<elseif $npcspeechcycle is 1>>
<<HePost "이">> 속삭인다. "거긴 간지러워."
<<elseif $npcspeechcycle is 2>>
<<HePost "이">> 속삭인다. "내 가슴이 기분 좋아지고 있어."
<<elseif $npcspeechcycle is 3>>
<<HePost "이">> 속삭인다. "이 정도면 분명 어디서 입으로 한 경험이 있는 거야, 내가 장담하지."
<<elseif $npcspeechcycle is 4>>
<<HePost "이">> 속삭인다. "너 아기같이 귀여워 보여."
<<elseif $npcspeechcycle is 5>>
<<HePost "이">> 속삭인다. "내 피부에 닿는 네 혀 기분 좋다."
<<else>>
<<HePost "이">> 속삭인다. "그래, 그거야, 바로 거기야."
<</if>>
<</if>>
<</if>>
<<elseif $speechheadnippleclosed is 1 and random(1, 2) is 2>>
<<if (($enemyarousal / $enemyarousalmax) * 100) gte 70>>
<<if (($enemyanger / $enemyangermax) * 100) gte 10>>
<<if $npcspeechcycle is 0>>
<<HePost "이">> 말한다. "빨기 시작하는 게 좋을 거야, 안 그랬단 봐!"
<<elseif $npcspeechcycle is 1>>
<<HePost "이">> 말한다. "지금 당장 내걸 빨아."
<<elseif $npcspeechcycle is 2>>
<<HePost "이">> 말한다. "너 분명 젖꼭지 핥기에 재능 있어. 계속해."
<<elseif $npcspeechcycle is 3>>
<<HePost "이">> 말한다. "더 빠르게 혀를 써서 하라고."
<<elseif $npcspeechcycle is 4>>
<<HePost "이">> 말한다. "빨아. 지금 당장."
<<elseif $npcspeechcycle is 5>>
<<HePost "이">> 말한다. "네 대가리가 거기에 달린 건 다 이유가 있다고."
<<else>>
<<HePost "이">> 말한다. "건방진 새끼야 이거 하나라도 좀 잘 해 보라고."
<</if>>
<<else>>
<<if $npcspeechcycle is 0>>
<<HePost "이">> 말한다. "날 기다리게 하지 마."
<<elseif $npcspeechcycle is 1>>
<<HePost "이">> 말한다. "제발 좀, 날 기분 좋게 만들어 보라고."
<<elseif $npcspeechcycle is 2>>
<<HePost "이">> 말한다. "네 입술을 딱 거기에다 놔."
<<elseif $npcspeechcycle is 3>>
<<HePost "이">> 말한다. "네가 핥으니까 내 가슴에서 이상한 느낌이 들어."
<<elseif $npcspeechcycle is 4>>
<<HePost "이">> 말한다. "너무 포근하다고 잠들지 마."
<<elseif $npcspeechcycle is 5>>
<<HePost "이">> 말한다. "너무 감질나서 더 이상은 못 버티겠어."
<<else>>
<<HePost "이">> 말한다. "너 일부로 감질나게 하는 거구나."
<</if>>
<</if>>
<<else>>
<<if (($enemyanger / $enemyangermax) * 100) gte 10>>
<<if $npcspeechcycle is 0>>
<<HePost "이">> 혀를 찬다. "고집 좀 그만 부려."
<<elseif $npcspeechcycle is 1>>
<<HePost "이">> 혀를 찬다. "스스로 하는 게 좋을 거야 안 그럼 내가 강제로 해줄 테니까."
<<elseif $npcspeechcycle is 2>>
<<HePost "이">> 혀를 찬다. "지금 딱이니까 그대로 있어."
<<elseif $npcspeechcycle is 3>>
<<HePost "이">> 혀를 찬다. "너 지금 큰일 난 거야."
<<elseif $npcspeechcycle is 4>>
<<HePost "이">> 혀를 찬다. "내가 너한테 혀를 쓰라 하면 좀 쓰라고."
<<elseif $npcspeechcycle is 5>>
<<HePost "이">> 혀를 찬다. "내가 장담하건대 넌 분명 온갖 더러운 일을 다 해봤을 거야."
<<else>>
<<HePost "이">> 혀를 찬다. "멍청한 걸레 년."
<</if>>
<<else>>
<<if $npcspeechcycle is 0>>
<<HePost "이">> 속삭인다. "네 혀를 빨리 느껴보고 싶어."
<<elseif $npcspeechcycle is 1>>
<<HePost "이">> 속삭인다. "널 위해 준비 다 했어."
<<elseif $npcspeechcycle is 2>>
<<HePost "이">> 속삭인다. "분명 네 입술은 엄청 기분 좋을 거야."
<<elseif $npcspeechcycle is 3>>
<<HePost "이">> 속삭인다. "너 정말 귀엽다."
<<elseif $npcspeechcycle is 4>>
<<HePost "이">> 속삭인다. "내가 장담하건대 너 분명 이런 거 많이 해봤을 거야."
<<elseif $npcspeechcycle is 5>>
<<HePost "이">> 속삭인다. "너는 착한 <<girlPost "이지">>? 그렇지?"
<<else>>
<<HePost "이">> 속삭인다. "내가 느끼는 게 맘에 드니?"
<</if>>
<</if>>
<</if>>
<<elseif $speechheadsuckleclosed is 1 and random(1, 2) is 2>>
<<if (($enemyarousal / $enemyarousalmax) * 100) gte 70>>
<<if (($enemyanger / $enemyangermax) * 100) gte 10>>
<<if $npcspeechcycle is 0>>
<<HePost "이">> 말한다. "삼켜. 강제로 삼키게 하기 전에."
<<elseif $npcspeechcycle is 1>>
<<HePost "이">> 말한다. "입 크게 벌려."
<<elseif $npcspeechcycle is 2>>
<<HePost "이">> 말한다. "빨아먹어. 쌀 것 같아!"
<<elseif $npcspeechcycle is 3>>
<<HePost "이">> 말한다. "애새끼처럼 굴지 마."
<<elseif $npcspeechcycle is 4>>
<<HePost "이">> 말한다. "내가 말하면 마실 준비해."
<<elseif $npcspeechcycle is 5>>
<<HePost "이">> 말한다. "네가 얼마나 무례한지 믿을 수가 없어."
<<else>>
<<HePost "이">> 말한다. "네 뱃속을 채워줄게."
<</if>>
<<else>>
<<if $npcspeechcycle is 0>>
<<HePost "이">> 말한다. "크게 벌려."
<<elseif $npcspeechcycle is 1>>
<<HePost "이">> 말한다. "너도 분명 좋아할 거야."
<<elseif $npcspeechcycle is 2>>
<<HePost "이">> 말한다. "참지 마."
<<elseif $npcspeechcycle is 3>>
<<HePost "이">> 말한다. "네 뱃속을 채워줄 필요가 있어."
<<elseif $npcspeechcycle is 4>>
<<HePost "이">> 말한다. "아 좀, 빨리 좀 빨아봐."
<<elseif $npcspeechcycle is 5>>
<<HePost "이">> 말한다. "다 마를 때까지 빨아줘."
<<else>>
<<HePost "이">> 말한다. "이거 정말 기분 좋을 거야."
<</if>>
<</if>>
<<else>>
<<if (($enemyanger / $enemyangermax) * 100) gte 10>>
<<if $npcspeechcycle is 0>>
<<HePost "이">> 혀를 찬다. "멍청한 새꺄, 기껏 생각해서 주는 건데 그걸 거절하다니 얼마나 막돼먹은 거야."
<<elseif $npcspeechcycle is 1>>
<<HePost "이">> 혀를 찬다. "입 크게 안 벌리면 온몸에다 싸버리는 수가 있어."
<<elseif $npcspeechcycle is 2>>
<<HePost "이">> 혀를 찬다. "지금 너한테 뭐가 최선인지 이해를 못 하나 본데."
<<elseif $npcspeechcycle is 3>>
<<HePost "이">> 혀를 찬다. "무례하기는."
<<elseif $npcspeechcycle is 4>>
<<HePost "이">> 혀를 찬다. "내가 말한 데로 입 크게 벌리라고."
<<elseif $npcspeechcycle is 5>>
<<HePost "이">> 혀를 찬다. "강제로 빨게 하기 전에 빨아."
<<else>>
<<HePost "이">> 혀를 찬다. "이렇게 버르장머리 없을 수가 있지?."
<</if>>
<<else>>
<<if $npcspeechcycle is 0>>
<<HePost "이">> 속삭인다. "네가 배고픈 거 알아."
<<elseif $npcspeechcycle is 1>>
<<HePost "이">> 속삭인다. "자자, 쭉 마시라고."
<<elseif $npcspeechcycle is 2>>
<<HePost "이">> 속삭인다. "내 특제 주스가 널 기분 좋게 만들어 줄 거야, 들이켜."
<<elseif $npcspeechcycle is 3>>
<<HePost "이">> 속삭인다. "괜찮아."
<<elseif $npcspeechcycle is 4>>
<<HePost "이">> 속삭인다. "내가 널 보살피게 해줘."
<<elseif $npcspeechcycle is 5>>
<<HePost "이">> 속삭인다. "입 크게 벌려."
<<else>>
<<HePost "이">> 속삭인다. "너도 분명 맛있어 할 거야."
<</if>>
<</if>>
<</if>>
<<elseif $speechheadbreasts is 1 and random(1, 2) is 2>>
<<if (($enemyarousal / $enemyarousalmax) * 100) gte 70>>
<<if (($enemyanger / $enemyangermax) * 100) gte 10>>
<<if $npcspeechcycle is 0>>
<<HePost "이">> 말한다. "내가 난폭한 사람이 아닌 걸 다행으로 알아."
<<elseif $npcspeechcycle is 1>>
<<HePost "이">> 말한다. "내가 널 내 가슴속에 파묻어 버릴지도 몰라."
<<elseif $npcspeechcycle is 2>>
<<HePost "이">> 말한다. "빨리하는 게 좋을 거야 안 그러면 보내주지 않을 거니까."
<<elseif $npcspeechcycle is 3>>
<<HePost "이">> 말한다. "내 크기 보고 놀랐어?"
<<elseif $npcspeechcycle is 4>>
<<HePost "이">> 말한다. "내 웅장한 가슴을 만지다니. 행운으로 알라고."
<<elseif $npcspeechcycle is 5>>
<<HePost "이">> 말한다. "적어도 난 기분 좋아."
<<else>>
<<HePost "이">> 말한다. "내가 장담하건대 너도 이걸 즐기고 있을 거야, 걸레야."
<</if>>
<<else>>
<<if $npcspeechcycle is 0>>
<<HePost "이">> 말한다. "이런 이런."
<<elseif $npcspeechcycle is 1>>
<<HePost "이">> 말한다. "부끄러워하지 마 넌 그럴 자격이 있어."
<<elseif $npcspeechcycle is 2>>
<<HePost "이">> 말한다. "거기 있으니까 기분이 좋지?"
<<elseif $npcspeechcycle is 3>>
<<HePost "이">> 말한다. "내 심장 박동 소리가 들려? 그러기엔 내 가슴이 너무 큰가?"
<<elseif $npcspeechcycle is 4>>
<<HePost "이">> 말한다. "내 가슴이 간지러워."
<<elseif $npcspeechcycle is 5>>
<<HePost "이">> 말한다. "내 가슴 부드러워?"
<<else>>
<<HePost "이">> 말한다. "가슴 기분 좋아."
<</if>>
<</if>>
<<else>>
<<if (($enemyanger / $enemyangermax) * 100) gte 10>>
<<if $npcspeechcycle is 0>>
<<HePost "이">> 혀를 찬다. "분명 너도 즐기고 있을 거야."
<<elseif $npcspeechcycle is 1>>
<<HePost "이">> 혀를 찬다. "숨쉬기 힘드니?"
<<elseif $npcspeechcycle is 2>>
<<HePost "이">> 혀를 찬다. "기절하지만 마."
<<elseif $npcspeechcycle is 3>>
<<HePost "이">> 혀를 찬다. "이게 분명 네가 원한 거잖아 변태 새끼야."
<<elseif $npcspeechcycle is 4>>
<<HePost "이">> 혀를 찬다. "견뎌."
<<elseif $npcspeechcycle is 5>>
<<HePost "이">> 혀를 찬다. "그만좀 꿈틀거려."
<<else>>
<<HePost "이">> 혀를 찬다. "내 가슴이 너보다 가치가 높아."
<</if>>
<<else>>
<<if $npcspeechcycle is 0>>
<<HePost "이">> 속삭인다. "얼굴이 빨개졌니? 귀엽네."
<<elseif $npcspeechcycle is 1>>
<<HePost "이">> 속삭인다. "짓눌려서 질식당하는 게 기분 좋아?"
<<elseif $npcspeechcycle is 2>>
<<HePost "이">> 속삭인다. "사람들은 항상 내 가슴을 쳐다보곤 하지."
<<elseif $npcspeechcycle is 3>>
<<HePost "이">> 속삭인다. "내 가슴이 그렇게 큰 편이야?"
<<elseif $npcspeechcycle is 4>>
<<HePost "이">> 속삭인다. "내가 볼 때 너도 내 가슴을 좋아하기 시작했어."
<<elseif $npcspeechcycle is 5>>
<<HePost "이">> 속삭인다. "내 가슴 부드러워?"
<<else>>
<<HePost "이">> 속삭인다. "내 가슴이 좋은 거야?"
<</if>>
<</if>>
<</if>>
<<elseif $speechheadchest is 1 and random(1, 2) is 2>>
<<if (($enemyarousal / $enemyarousalmax) * 100) gte 70>>
<<if (($enemyanger / $enemyangermax) * 100) gte 10>>
<<if $npcspeechcycle is 0>>
<<HePost "이">> 말한다. "내 가슴을 이 정도로 느끼게 만든 건 네 잘못이야."
<<elseif $npcspeechcycle is 1>>
<<HePost "이">> 말한다. "너 분명 귀엽게 굴면 뭘 하든 용서해 줄 거라 생각하고 있구나."
<<elseif $npcspeechcycle is 2>>
<<HePost "이">> 말한다. "너에게 해주고 싶은데 참 많아."
<<elseif $npcspeechcycle is 3>>
<<HePost "이">> 말한다. "너무 편안하게 있진 마."
<<elseif $npcspeechcycle is 4>>
<<HePost "이">> 말한다. "날 이 정도로 화나게 만들다니 부끄러운 줄 알라고."
<<elseif $npcspeechcycle is 5>>
<<HePost "이">> 말한다. "뭘 기다리고 있어? 입을 써서 봉사하라고."
<<else>>
<<HePost "이">> 말한다. "내가 원하는 걸 해주는 게 좋을 거야."
<</if>>
<<else>>
<<if $npcspeechcycle is 0>>
<<HePost "이">> 말한다. "너 너무 야해."
<<elseif $npcspeechcycle is 1>>
<<HePost "이">> 말한다. "더 이상은 못 버티겠어."
<<elseif $npcspeechcycle is 2>>
<<HePost "이">> 말한다. "내 유두가 딱딱해졌니? 네가 그렇게 만든 거야."
<<elseif $npcspeechcycle is 3>>
<<HePost "이">> 말한다. "어떻게 하면 그렇게 귀여우면서도 야 할 수가 있는 거야?"
<<elseif $npcspeechcycle is 4>>
<<HePost "이">> 말한다. "기분 좋니? 난 좋아."
<<elseif $npcspeechcycle is 5>>
<<HePost "이">> 말한다. "내 유두가 만져지길 바라고 있어."
<<else>>
<<HePost "이">> 말한다. "네가 만지니까 내 가슴이 따뜻해져."
<</if>>
<</if>>
<<else>>
<<if (($enemyanger / $enemyangermax) * 100) gte 10>>
<<if $npcspeechcycle is 0>>
<<HePost "이">> 혀를 찬다. "빨기 시작하는 게 좋을 거야, 안 그랬단 봐!"
<<elseif $npcspeechcycle is 1>>
<<HePost "이">> 혀를 찬다. "<<girlPost "이">> 되면 내가 칭찬해 줄게."
<<elseif $npcspeechcycle is 2>>
<<HePost "이">> 혀를 찬다. "내 시야에서 벗어나지 마."
<<elseif $npcspeechcycle is 3>>
<<HePost "이">> 혀를 찬다. "네가 내 가슴을 좋아한단 걸 알고 있어, 걸레야."
<<elseif $npcspeechcycle is 4>>
<<HePost "이">> 혀를 찬다. "너도 좋잖아, 그렇지?."
<<elseif $npcspeechcycle is 5>>
<<HePost "이">> 혀를 찬다. "정말 한심하네."
<<else>>
<<HePost "이">> 혀를 찬다. "넌 틀림없이 무슨 일이든 벗어날 수 있다고 생각했겠지."
<</if>>
<<else>>
<<if $npcspeechcycle is 0>>
<<HePost "이">> 속삭인다. "내가 너랑 뭘 해야 할지 정확하게 알고 있어."
<<elseif $npcspeechcycle is 1>>
<<HePost "이">> 속삭인다. "내 심장 소리가 들리니?"
<<elseif $npcspeechcycle is 2>>
<<HePost "이">> 속삭인다. "네 머리카락 정말 부드럽다."
<<elseif $npcspeechcycle is 3>>
<<HePost "이">> 속삭인다. "넌 너무 귀여워."
<<elseif $npcspeechcycle is 4>>
<<HePost "이">> 속삭인다. "네가 가까이 있는 게 좋아."
<<elseif $npcspeechcycle is 5>>
<<HePost "이">> 속삭인다. "내 가슴이 안락하니?"
<<else>>
<<HePost "이">> 속삭인다. "부드러워."
<</if>>
<</if>>
<</if>>
<<elseif $speechvaginaescape is 1>><<set $speechvaginaescape to 0>>
<<if $enemyanger lte 20>>
<<if $rng lte 35>>
<<HePost "이">> 말한다. "계속 그렇게 꿈틀거리면 내가 네 몸을 제대로 즐길 수 없잖아."
<<elseif $rng lte 70>>
<<HePost "이">> 말한다. "이제 그대로 있어."
<<else>>
<<HePost "이">> 말한다. "조그만 게 까칠하게 굴기는!"
<</if>>
<<elseif $enemyanger lte 100>>
<<if $rng lte 35>>
<<HePost "이">> 말한다. "계속 따먹히기 싫은 것처럼 연기해. 난 안 속으니까."
<<elseif $rng lte 70>>
<<HePost "이">> 말한다. "그만 저항해."
<<else>>
<<HePost "이">> 말한다. "난 네가 꿈틀댈 때가 좋아."
<</if>>
<<else>>
<<if $rng lte 35>>
<<HePost "이">> 말한다. "그런 걸로 날 멈출 수 있다고 생각하냐 씹년아?"
<<elseif $rng lte 70>>
<<HePost "이">> 말한다. "네가 자지 케이스라는 걸 빨리 받아들일수록 더 편해질 거야."
<<else>>
<<HePost "이">> 말한다. "네 보지는 내 거야 창년아, 그만 좀 저항해."
<</if>>
<</if>>
<<elseif $speechpenisescape is 1>><<set $speechpenisescape to 0>>
<<if $enemyanger lte 20>>
<<if $rng lte 35>>
<<HePost "이">> 말한다. "계속 그렇게 꿈틀거리면 내가 네 몸을 제대로 즐길 수 없잖아."
<<elseif $rng lte 70>>
<<HePost "이">> 말한다. "이제 그대로 있어."
<<else>>
<<HePost "이">> 말한다. "조그만 게 까칠하게 굴기는!"
<</if>>
<<elseif $enemyanger lte 100>>
<<if $rng lte 35>>
<<HePost "이">> 말한다. "계속 따먹히기 싫은 것처럼 연기해. 난 안 속으니까."
<<elseif $rng lte 70>>
<<HePost "이">> 말한다. "그만 저항해."
<<else>>
<<HePost "이">> 말한다. "난 네가 꿈틀댈 때가 좋아."
<</if>>
<<else>>
<<if $rng lte 35>>
<<HePost "이">> 말한다. "그런 걸로 날 멈출 수 있다고 생각하냐 씹년아?"
<<elseif $rng lte 70>>
<<HePost "이">> 말한다. "네가 육변기라는 걸 빨리 받아들일수록 더 편해질 거야."
<<else>>
<<HePost "이">> 말한다. "네 자지는 내 거야 창남아, 그만 좀 저항해."
<</if>>
<</if>>
<<elseif $speechotheranusescape is 1>><<set $speechotheranusescape to 0>>
<<if $enemyanger lte 20>>
<<if $rng lte 35>>
<<HePost "이">> 말한다. "계속 그렇게 꿈틀거리면 내가 네 몸을 제대로 즐길 수 없잖아."
<<elseif $rng lte 70>>
<<HePost "이">> 말한다. "이제 그대로 있어."
<<else>>
<<HePost "이">> 말한다. "조그만 게 까칠하게 굴기는!"
<</if>>
<<elseif $enemyanger lte 100>>
<<if $rng lte 35>>
<<HePost "이">> 말한다. "계속 따먹히기 싫은 것처럼 연기해. 난 안 속으니까."
<<elseif $rng lte 70>>
<<HePost "이">> 말한다. "그만 저항해."
<<else>>
<<HePost "이">> 말한다. "난 네가 꿈틀댈 때가 좋아."
<</if>>
<<else>>
<<if $rng lte 35>>
<<HePost "이">> 말한다. "그런 걸로 날 멈출 수 있다고 생각하냐 씹년아?"
<<elseif $rng lte 70>>
<<HePost "이">> 말한다. "네가 육변기라는 걸 빨리 받아들일수록 더 편해질 거야."
<<else>>
<<HePost "이">> 말한다. "네 자지는 내 거야 창남아, 그만 좀 저항해."
<</if>>
<</if>>
<<elseif $speechanusescape is 1>><<set $speechanusescape to 0>>
<<if $enemyanger lte 20>>
<<if $rng lte 35>>
<<HePost "이">> 말한다. "계속 그렇게 꿈틀거리면 내가 네 몸을 제대로 즐길 수 없잖아."
<<elseif $rng lte 70>>
<<HePost "이">> 말한다. "이제 그대로 있어."
<<else>>
<<HePost "이">> 말한다. "조그만 게 까칠하게 굴기는!"
<</if>>
<<elseif $enemyanger lte 100>>
<<if $rng lte 35>>
<<HePost "이">> 말한다. "계속 따먹히기 싫은 것 처럼 연기해. 난 안 속으니까."
<<elseif $rng lte 70>>
<<HePost "이">> 말한다. "그만 저항해."
<<else>>
<<HePost "이">> 말한다. "난 네가 꿈틀댈 때가 좋아."
<</if>>
<<else>>
<<if $rng lte 35>>
<<HePost "이">> 말한다. "그런 걸로 날 멈출 수 있다고 생각하냐 씹년아?"
<<elseif $rng lte 70>>
<<HePost "이">> 말한다. "네가 자지 케이스라는 걸 빨리 받아들일수록 더 편해질 거야."
<<else>>
<<HePost "이">> 말한다. "네 귓구멍은 내 거야 창남아, 그만 좀 저항해."
<</if>>
<</if>>
<<elseif $speechpenispenetrated is 1>>
<<if $devstate gte 1>>
<<if $enemyanger lte 20>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 순간 정신을 잃는다. "그래! 이거야! 간닷! 아!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<HePost "이">> 조용히 말한다. "난 이런 게 너무 필요했어."
<<else>>
<<if playerHasStrapon()>>
<<He_ga>> <<print either("speaks.","speaks.","coos.","whispers.")>> "Your <<print $worn.under_lower.name>> feels so good inside me."
<<else>>
<<HePost "이">> 말한다. "네가 내 안에 있으면 기분이 너무 좋아."
<</if>>
<</if>>
<<elseif $enemyanger lte 100>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 순간 정신을 잃는다. "어흑! 그거야...더 이상은 안돼... 아!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<HePost "이">> 조용히 말한다. "그래 거기야, 잘했다 우리 멍멍이."
<<else>>
<<HePost "이">> 말한다 "이 느낌이 들기를 너무 오래 기다려 왔어, 감히 멈출 생각은 하지도 마!"
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 순간 정신을 잃는다. "너 이.... 멍청한....아아!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<if playerHasStrapon()>>
<<He_ga>> <<print either("jeers","mocks you","teases")>>. "Do you know how to use this toy?"
<<else>>
<<HePost "이">> 당신을 조롱한다. "네 자지가 이렇게 지배당하니까 무슨 느낌이 들어?"
<</if>>
<<else>>
<<HePost "이">> 당신을 조롱한다. "지금 거기가 네가 있어야 할 위치야."
<</if>>
<</if>>
<<else>>
<<if $enemyanger lte 20>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 순간 정신을 잃는다. "오! 너... 이... 아아아!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<HePost "이">> 조용히 말한다. "넌 따먹힐 때가 제일 귀여워."
<<else>>
<<HePost "이">> 말한다. "좀 진정해봐, 네 자지를 잘 보살펴 줄 테니까."
<</if>>
<<elseif $enemyanger lte 100>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 순간 정신을 잃는다. "계속... 해... 더는 못 버티겠어."
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<HePost "이">> 말한다. "괜찮은 자지만 한 게 없지."
<<else>>
<<HePost "이">> 말한다. "너 내 안에 넣는 거 좋지?"
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 순간 정신을 잃는다. "너 이... 멍청한... 아아!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<HePost "이">> 조용히 말한다. "넌 훌륭한 육변기야."
<<else>>
<<HePost "이">> 말한다. "넌 이제 내 거야, <<girlPost>>."
<</if>>
<</if>>
<</if>>
<<elseif $speechotheranuspenetrated is 1>>
<<if $devstate gte 1>>
<<if playerHasStrapon()>>
<<if $enemyanger lte 20>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<He>> is lost in the moment. "<<print either("Yes! Yes! Give it to me! Fuck my ass!","Yes, yes! Make me your strap-on bitch!","Oh-oh-yes! I'm nearly there, don't stop!")>>"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<He>> speaks hushedly. "<<print either("I've been needing this so badly.","Give it to me harder!","Right there, just like that.")>>"
<<else>>
<<He>> speaks. "Your toy feels so good inside me."
<</if>>
<<elseif $enemyanger lte 100>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<He>> is lost in the moment. "UHH! That's it...Not long now... AH!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<He>> speaks hushedly. "That's it right there, good <<girl>>."
<<else>>
<<He_ga>> <<print either("speaks. \"I've been waiting too long for this, don't even think about stopping!\"","teases. \"Do you know how to use this toy?\"")>>.
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<He>> is lost in the moment. "You... Stupid... AHH!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<He_ga>> <<print either("mocks you","mocks you","jeers","snarls")>>. "Even with your toy up my ass, you're still the bottom bitch."
<<else>>
<<HePost "이">> 당신을 조롱한다. "지금 거기가 네가 있어야 할 위치야."
<</if>>
<</if>>
<<else>>
<<if $enemyanger lte 20>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 순간 정신을 잃는다. "그래! 좋아! 나에게 싸줘! 내 안을 채워줘!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<HePost "이">> 조용히 말한다. "난 이게 너무 필요했어."
<<else>>
<<HePost "이">> 말한다. "내 안에 있는 네가 너무 기분 좋아."
<</if>>
<<elseif $enemyanger lte 100>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 순간 정신을 잃는다. "어헉! 그거야...더이상은... 아!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<HePost "이">> 조용히 말한다. "그래 바로 거기야, 잘했어 <<girlPost>>."
<<else>>
<<HePost "이">> 말한다 "이 느낌이 들기를 너무 오래 기다려 왔어, 감히 멈출 생각은 하지도 마!"
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 순간 정신을 잃는다. "너 이.... 멍청한....아아!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<HePost "이">> 당신을 조롱한다. "네 자지가 이렇게 지배당하니까 무슨 느낌이 들어?"
<<else>>
<<HePost "이">> 당신을 조롱한다. "지금 거기가 네가 있어야 할 위치야."
<</if>>
<</if>>
<</if>>
<<else>>
<<if $enemyanger lte 20>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 순간 정신을 잃는다. "오! 너... 이... 아아아!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<HePost "이">> 조용히 말한다. "넌 따먹힐 때가 제일 귀여워."
<<else>>
<<HePost "이">> 말한다. "좀 진정해봐, 네 자지를 잘 보살펴 줄 테니까."
<</if>>
<<elseif $enemyanger lte 100>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 순간 정신을 잃는다. "계속... 해... 더는 못 버티겠어."
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<HePost "이">> 말한다. "괜찮은 자지만 한 게 없지."
<<else>>
<<HePost "이">> 말한다. "너 내 안에 넣는 거 좋지?"
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 순간 정신을 잃는다. "너 이.... 멍청한....아아!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<HePost "이">> 조용히 말한다. "넌 훌륭한 육변기야."
<<else>>
<<HePost "이">> 말한다. "넌 이제 내 거야, <<girlPost>>."
<</if>>
<</if>>
<</if>>
<<elseif $speechvaginapenetrated is 1>>
<<if $devstate gte 1>>
<<if $vaginatarget isnot undefined and npcHasStrapon($vaginatarget)>> <!-- NPC strap-on -->
<<if $enemyanger lte 20>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<He>> is lost in the moment. "<<print either("Yes baby, just like that!","Oh yes! Just like that, my little fucktoy!","Take it like the whore you are!","I can feel your legs shaking!")>>"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<He>> speaks. "It feels so good hammering against my clit."
<<else>>
<<He>> speaks. "Your pussy is perfect."
<</if>>
<<elseif $enemyanger lte 100>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<He>> is lost in the moment. "That's it! Take it, whore!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<He>> speaks hushedly. "Good <<girl>>."
<<else>>
<<He>> speaks "Your body is welcoming me at least."
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<He>> is lost in the moment. "Take it! Take it all you worthless slut!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<HePost "이">> 당신을 조롱한다. "네 보지가 이렇게 지배당하는 느낌은 어때?"
<<else>>
<<HePost "이">> 당신을 조롱한다. "지금 거기가 네가 있어야 할 위치야."
<</if>>
<</if>>
<<else>>
<<if $enemyanger lte 20>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 순간 정신을 잃는다. "내가 네 안을 가득 채워줄게, 받을 준비해!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<HePost "이">> 말한다. "내 자지 주위에 네가 있으니까 기분이 너무 좋아."
<<else>>
<<HePost "이">> 말한다. "네 보지 너무 따뜻하다."
<</if>>
<<elseif $enemyanger lte 100>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 순간 정신을 잃는다. "그래 이거야! 받아라, 창년아!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<HePost "이">> 조용히 말한다. "잘했어 <<girlPost "아">>."
<<else>>
<<HePost "이">> 말한다 "적어도 네 몸은 날 반갑게 반겨주고 있네."
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 순간 정신을 잃는다. "받아라! 다 받아라 이 쓰레기 같은 창년아!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<HePost "이">> 당신을 조롱한다. "네 보지가 이렇게 지배당하는 느낌은 어때?"
<<else>>
<<HePost "이">> 당신을 조롱한다. "지금 거기가 네가 있어야 할 위치야."
<</if>>
<</if>>
<</if>>
<<else>>
<<if $enemyanger lte 20>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 순간 정신을 잃는다. "네 조그마한 보지 너무 기분 좋아!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<HePost "이">> 조용히 말한다. "넌 따먹힐 때가 제일 귀여워."
<<else>>
<<HePost "이">> 말한다. "좀 진정해, 내가 잘 돌봐줄게."
<</if>>
<<elseif $enemyanger lte 100>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 순간 정신을 잃는다. "계속...해... 더는 못 버티겠어."
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<HePost "이">> 말한다. "어린 창녀 <<girlPost>> 만한 게 없지."
<<else>>
<<HePost "이">> 말한다. "너 이렇게 채워지는 거 좋아하지?"
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 순간 정신을 잃는다. "네가 내 자지를 쥐어짜서 정액을 구걸하고 있는 게 느껴지니까 원하지 않는 것처럼 연기하는 건 그만두라고."
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<HePost "이">> 조용히 말한다. "거기가 네 위치야, 다음에도 기억해 둬."
<<else>>
<<HePost "이">> 말한다. "넌 이제 내 거야."
<</if>>
<</if>>
<</if>>
<<elseif $speechanuspenetrated is 1>>
<<if $devstate gte 1>>
<<if $anustarget isnot undefined and npcHasStrapon($anustarget)>> <!-- NPC strap-on -->
<<if $enemyanger lte 20>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<He>> is lost in the moment. "<<print either("Yes baby, just like that!","Oh yes! Just like that, my little fucktoy!","Your moans are so good! I'm cumming!","Moan for me, bitch!")>>"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<He>> speaks. "It feels so good hammering against my clit."
<<else>>
<<He>> speaks. "<<print either("Your butt is so welcoming","You're so tight, just relax")>>."
<</if>>
<<elseif $enemyanger lte 100>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<He>> is lost in the moment. "That's it! Take it, whore!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<He>> speaks hushedly. "Good <<girl>>."
<<else>>
<<He>> speaks "Your body is welcoming me at least."
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<He>> is lost in the moment. "Take it! Take it all you worthless slut!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<HePost "이">> 당신을 조롱한다. "네 보지가 이렇게 지배당하는 느낌은 어때?"
<<else>>
<<HePost "이">> 당신을 조롱한다. "지금 거기가 네가 있어야 할 위치야."
<</if>>
<</if>>
<<else>>
<<if $enemyanger lte 20>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 순간 정신을 잃는다. "내가 네 안을 가득 채워줄게, 준비해!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<HePost "이">> 말한다. "내 자지 주위에 네가 있으니 너무 기분 좋다."
<<else>>
<<HePost "이">> 말한다. "네 엉덩이 진짜 따뜻해."
<</if>>
<<elseif $enemyanger lte 100>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 순간 정신을 잃는다. "그거야! 받아라, 창녀야!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<HePost "이">> 조용히 말한다. "잘했어 <<girlPost>>."
<<else>>
<<HePost "이">> 말한다 "네 몸은 솔직해서 날 거부하지 않네."
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 순간 정신을 잃는다. "받아라! 이 쓰레기 창녀야 받아라!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<HePost "이">> 당신을 조롱한다. "네 항문이 이렇게 지배당하는 느낌은 어때?"
<<else>>
<<HePost "이">> 당신을 조롱한다. "지금 거기가 네가 있어야 할 위치야."
<</if>>
<</if>>
<</if>>
<<else>>
<<if $enemyanger lte 20>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 순간 정신을 잃는다. "네 작은 엉덩이 진짜 꽉 조여!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<HePost "이">> 조용히 말한다. "넌 따먹힐 때가 제일 귀여워."
<<else>>
<<HePost "이">> 말한다. "좀 진정해, 내가 잘 돌봐줄게."
<</if>>
<<elseif $enemyanger lte 100>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 순간 정신을 잃는다. "계속...해... 더는 못 버티겠어."
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<HePost "이">> 말한다. "어린 육변기 <<girlPost>> 만한게 없지."
<<else>>
<<HePost "이">> 말한다. "너 이렇게 안쪽이 채워지는 게 좋은 거지?"
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 순간 정신을 잃는다. "이런 걸 원하지 않는 것처럼 연기하지 마, 내 정액을 맛보려고 열심히 짜내고 있는 게 느껴지니까."
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<HePost "이">> 조용히 말한다. "거기가 네 위치야, 다음에도 기억해 둬."
<<else>>
<<HePost "이">> 말한다. "넌 이제 내 거야."
<</if>>
<</if>>
<</if>>
<<elseif $speechmouthpenetrated is 1>>
<<if $devstate gte 1>>
<<if $mouthtarget isnot undefined and npcHasStrapon($mouthtarget)>> <!-- NPC strap-on -->
<<if $enemyanger lte 20>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<He>> is lost in the moment. "<<print either("Yes baby, just like that!","Oh yes! Just like that, my little fucktoy!","Open your mouth for me, bitch.","Your drooling is so hot.")>>"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<He>> speaks. "It feels so good hammering my clit."
<<else>>
<<He>> speaks. "<<print either("Do you like mouth-fucking my toy?","How does my toy taste?","This is so hot baby.","I want to see you deep throat my toy.")>>"
<</if>>
<<elseif $enemyanger lte 100>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<He>> is lost in the moment. "That's it! Take it, whore!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<He>> speaks hushedly. "Good <<girl>>."
<<else>>
<<He>> speaks "Your body is welcoming me at least."
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<He>> is lost in the moment. "Take it! Take it all you worthless slut!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<HePost "이">> 당신을 조롱한다. "네 보지가 이렇게 지배당하는 느낌은 어때?"
<<else>>
<<HePost "이">> 당신을 조롱한다. "지금 거기가 네가 있어야 할 위치야."
<</if>>
<</if>>
<<else>>
<!-- Not indented until feedback. Regular blowsex code -->
<<if $enemyanger lte 20>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 순간 정신을 잃는다. "내가 네 안을 가득 채워줄게, 준비해!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<HePost "이">> 말한다. "내 자지 주위에 네가 있으니 너무 기분 좋다."
<<else>>
<<HePost "이">> 말한다. "네 입 너무 따뜻해."
<</if>>
<<elseif $enemyanger lte 100>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 순간 정신을 잃는다. "그거야, 받아라, 창녀야!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<HePost "이">> 조용히 말한다. "잘했어 <<girlPost>>."
<<else>>
<<HePost "이">> 말한다 "네 입 너무 따뜻해."
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 순간 정신을 잃는다. "받아라! 이 쓰레기 창녀야 받아라!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<HePost "이">> 당신을 조롱한다. "이렇게 지배당하는 느낌이 어때?"
<<else>>
<<HePost "이">> 당신을 조롱한다. "지금 거기가 네가 있어야 할 위치야."
<</if>>
<</if>>
<</if>>
<<else>> <!-- Depracated for whatever reason. Pick out the good ones and migrate them to main? -->
<<if $enemyanger lte 20>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 순간 정신을 잃는다. "계속해, 좀만 더하면 갈 것 같아!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<HePost "이">> 조용히 말한다. "네 입술이 내 자지 위에서 움직일 때 진짜 귀여워."
<<else>>
<<HePost "이">> 말한다. "좀 진정해, 내가 잘 돌봐줄게."
<</if>>
<<elseif $enemyanger lte 100>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 순간 정신을 잃는다. "계속...해... 더는 못버티겠어."
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<HePost "이">> 말한다. "어린 육변기 <<girlPost>> 만한 게 없지."
<<else>>
<<HePost "이">> 말한다. "너 이렇게 안쪽이 채워지는 게 좋은 거지?"
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 순간 정신을 잃는다. "이런 걸 싫어하는 것처럼 연기하지 마, 네 입은 이걸 위해 만들어진 거야."
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<HePost "이">> 조용히 말한다. "거기가 네 위치야, 다음에도 기억해 둬."
<<else>>
<<HePost "이">> 말한다. "넌 이제 내 거야."
<</if>>
<</if>>
<</if>>
<<elseif $speechvaginaimminent is 1>>
<<if playerHasStrapon()>>
<<if $player.virginity.vaginal is true>>
<<if $enemyanger lte 60>>
<<if $rng gte 51>>
<<He>> speaks. "My toy is pressing against your virgin pussy... I could deflower you at any moment."
<<else>>
<<He>> speaks. "Let's find out if your virgin pussy can handle my strap-on."
<</if>>
<<else>>
<<if $rng gte 51>>
<<He>> speaks. "I'm an inch away from taking your virginity, bitch."
<<else>>
<<HePost "이">> 말한다. "넌 이제 처녀가 아닌 거야."
<</if>>
<</if>>
<<else>>
<<if $enemyanger lte 60>>
<<if $rng gte 51>>
<<He>> speaks. "I need to feel your pussy hammer this toy against my clit!"
<<else>>
<<HePost "이">> 말한다. "네 보지를 쑤시고 싶어서 기다릴 수가 없어."
<</if>>
<<else>>
<<if $rng gte 51>>
<<HePost "이">> 말한다. "네 보지가 준비되었길 바랄게, 난 준비 끝났어."
<<else>>
<<He>> speaks. "My fat toy will ruin your cunt, bitch."
<</if>>
<</if>>
<</if>>
<<else>>
<<if $player.virginity.vaginal is true>>
<<if $enemyanger lte 60>>
<<if $rng gte 51>>
<<HePost "이">> 말한다. "내 자지가 네 처녀 보지를 누르고 있어... 내가 네 처녀를 언제든지 빼앗을 수 있어."
<<else>>
<<HePost "이">> 말한다. "네 처녀 보지가 내 자지를 감당해 낼 수 있는지 보자고."
<</if>>
<<else>>
<<if $rng gte 51>>
<<HePost "이">> 말한다. "내가 조금만 더 움직이면 네 처녀를 빼앗을 수 있다고 창년아."
<<else>>
<<HePost "이">> 말한다. "넌 이제 처녀가 아닌 거야."
<</if>>
<</if>>
<<else>>
<<if $enemyanger lte 60>>
<<if $rng gte 51>>
<<HePost "이">> 말한다. "이렇게 네 안에 들어갈락 말락 하는 거 너무 기분 좋아서 미칠 것 같아!"
<<else>>
<<HePost "이">> 말한다. "네 보지를 쑤시고 싶어서 기다릴 수가 없어."
<</if>>
<<else>>
<<if $rng gte 51>>
<<HePost "이">> 말한다. "네 보지가 준비되었길 바랄게, 난 준비 끝났어."
<<else>>
<<HePost "이">> 말한다. "네 자궁을 파괴해 주마, 씹년아."
<</if>>
<</if>>
<</if>>
<</if>>
<<elseif $speechpenisimminent is 1>>
<<if playerHasStrapon()>>
<<if $enemyanger lte 60>>
<<if $rng gte 51>>
<<HePost "이">> 말한다. "이렇게 네 안에 넣을락 말락 하는 거 너무 기분 좋아서 미칠 것 같아!"
<<else>>
<<He>> speaks. "I can't wait to feel your strap-on inside me."
<</if>>
<<elseif $enemyanger lte 80>>
<<if $rng gte 51>>
<<He>> speaks. "I need a hard cock, but this will do."
<<else>>
<<He>> speaks. "Can your little toy keep up with my pussy?"
<</if>>
<<else>>
<<if $rng gte 51>>
<<He>> speaks. "You better know how to use this toy, don't make me hurt you."
<<else>>
<<He>> speaks. "I'm going to destroy your strap-on."
<</if>>
<</if>>
<<elseif $player.virginity.penile is true>>
<<if $enemyanger lte 60>>
<<if $rng gte 51>>
<<HePost "이">> 말한다. "내 보지가 네 처녀 자지를 누르고 있어... 내가 네 처녀를 언제든지 빼앗을 수 있어."
<<else>>
<<HePost "이">> 말한다. "내 보지가 네 처녀성을 파괴할 거야"
<</if>>
<<else>>
<<if $rng gte 51>>
<<HePost "이">> 말한다. "내가 조금만 더 움직이면 네 처녀를 빼앗을 수 있다고 창남아."
<<else>>
<<HePost "이">> 말한다. "넌 이제 처녀가 아닌 거야."
<</if>>
<</if>>
<<else>>
<<if $enemyanger lte 60>>
<<if $rng gte 51>>
<<HePost "이">> 말한다. "이렇게 네 안에 넣을락 말락 하는 거 너무 기분 좋아서 미칠 것 같아!"
<<else>>
<<HePost "이">> 말한다. "내 안에 들어온 너를 느끼고 싶어서 참을 수가 없어."
<</if>>
<<else>>
<<if $rng gte 51>>
<<HePost "이">> 말한다. "네 자지가 준비되었길 바랄게, 난 준비 끝났어."
<<else>>
<<HePost "이">> 말한다. "네 자지를 파괴해 주마, 씹년아."
<</if>>
<</if>>
<</if>>
<<elseif $speechotheranusimminent is 1>>
<<if playerHasStrapon()>>
<<if $enemyanger lte 60>>
<<if $rng gte 51>>
<<HePost "이">> 말한다. "이렇게 네 안에 넣을락 말락 하는 거 너무 기분 좋아서 미칠 것 같아!"
<<else>>
<<He>> speaks. "I can't wait to take your strap-on up my ass."
<</if>>
<<elseif $enemyanger lte 80>>
<<if $rng gte 51>>
<<He>> speaks. "I need a hard cock, but this will do."
<<else>>
<<He>> speaks. "Can your little toy satisfy my ass?"
<</if>>
<<else>>
<<if $rng gte 51>>
<<He>> speaks. "You better know how to use this toy, don't make me hurt you."
<<else>>
<<He>> speaks. "My ass will destroy your little strap-on."
<</if>>
<</if>>
<<elseif $player.virginity.penile is true>>
<<if $enemyanger lte 60>>
<<HePost "이">> 말한다. "내 엉덩이가 네 처녀 자지를 누르고 있어... 내가 네 처녀를 언제든지 빼앗을 수 있어."
<<else>>
<<HePost "이">> 말한다. "내가 조금만 더 움직이면 네 처녀를 빼앗을 수 있다고 창남아."
<</if>>
<<else>>
<<if $enemyanger lte 60>>
<<HePost "이">> 말한다. "이렇게 네 안에 넣을락 말락 하는 거 너무 기분 좋아서 미칠 것 같아!"
<<else>>
<<HePost "이">> 말한다. "네 자지가 준비되었길 바랄게, 난 준비 끝났어."
<</if>>
<</if>>
<<elseif $speechanusimminent is 1>>
<<if $anustarget isnot undefined and npcHasStrapon($anustarget)>>
<<if $player.virginity.anal is true>>
<<if $enemyanger lte 60>>
<<He>> speaks. "My toy is pressing against your virgin ass... It's gonna be a tight fit!"
<<else>>
<<HePost "이">> 말한다. "내가 조금만 더 움직이면 네 항문 처녀를 빼앗을 수 있다고 창년아."
<</if>>
<<else>>
<<if $enemyanger lte 60>>
<<He>> speaks. "I can't wait to start pounding your ass!"
<<else>>
<<He>> speaks. "I hope your ass is ready for my strap-on, <<bitch>>!"
<</if>>
<</if>>
<<else>>
<<if $player.virginity.anal is true>>
<<if $enemyanger lte 60>>
<<HePost "이">> 말한다. "내 자지가 네 처녀 항문을 누르고 있어... 분명 꽉 조일 거야!"
<<else>>
<<HePost "이">> 말한다. "내가 조금만 더 움직이면 네 항문 처녀를 빼앗을 수 있다고 창년아."
<</if>>
<<else>>
<<if $enemyanger lte 60>>
<<HePost "이">> 말한다. "이렇게 네 안에 들어갈락 말락 하는 거 너무 기분 좋아서 미칠 것 같아!"
<<else>>
<<HePost "이">> 말한다. "네 항문이 준비되었길 바랄게, 난 완전 준비됐어!"
<</if>>
<</if>>
<</if>>
<<elseif $speechmouthimminent is 1>>
<<if $player.virginity.oral is true>>
<<if $enemyanger lte 60>>
<<HePost "이">> 말한다. "한 번도 자지를 빨아본 적 없다고? 내가 처음으로 알려줄게!"
<<else>>
<<HePost "이">> 말한다. "한 번도 자지를 빨아본 적 없다고? 만약 깨물면, 널 좆 되게 해줄게."
<</if>>
<<else>>
<<if $enemyanger lte 60>>
<<HePost "이">> 말한다. "이렇게 네 안에 들어갈락 말락 하는 거 너무 기분 좋아서 미칠 것 같아!"
<<else>>
<<HePost "이">> 말한다. "크게 벌려, 씹년아."
<</if>>
<</if>>
<<elseif $speechapologise is 1>>
<<if $enemyanger lte 20>>
<<HePost "이">> 말한다. "내가 너같이 귀여운 걸레한테 어떻게 화를 내겠어?"
<<elseif $enemyanger lte 100>>
<<HePost "이">> 말한다. "네가 잘못을 만회할 방법은 하나뿐이야."
<<else>>
<<HePost "이">> 말한다. "나에게 거짓말하지 않는 게 좋을 거야."
<</if>>
<<elseif $speechvaginaentrance is 1>>
<<if $player.gender_appearance is "m">>
<<if $enemyanger lte 20>>
<<HePost "이">> 말한다. "걱정 마 상냥하게 해줄 테니까."
<<elseif $enemyanger lte 100>>
<<HePost "이">> 말한다. "널 따먹고 싶어서 참을 수가 없어."
<<else>>
<<HePost "이">> 말한다. "꿈틀거리지 마 넌 내 거야."
<</if>>
<<else>>
<<if $enemyanger lte 20>>
<<HePost "이">> 말한다. "걱정 마 상냥하게 해줄 테니까."
<<elseif $enemyanger lte 100>>
<<HePost "이">> 말한다. "널 따먹고 싶어서 참을 수가 없어."
<<else>>
<<HePost "이">> 말한다. "꿈틀거리면서 도망가려 하지 마. 넌 내 거야."
<</if>>
<</if>>
<<elseif $speechanusentrance is 1>>
<<if $enemyanger lte 20>>
<<HePost "이">> 말한다. "걱정 마 네 엉덩이를 상냥하게 다뤄 줄 테니까."
<<elseif $enemyanger lte 100>>
<<HePost "이">> 말한다. "널 따먹고 싶어서 참을 수가 없어."
<<else>>
<<HePost "이">> 말한다. "도망가려 하지 마, 네 작은 엉덩이는 내 거야."
<</if>>
<<elseif $speechmouthentrance is 1>>
<<if $mouthtarget isnot undefined and npcHasStrapon($mouthtarget)>>
<<if $enemyanger lte 20>>
<<HePost "이">> 말한다. "네가 혀로 얼마나 잘 하는지 볼까?"
<<elseif $enemyanger lte 100>>
<<He>> speaks. "I can't wait to see your tongue on my strap-on."
<<else>>
<<He>> speaks. "I want your lips around my toy. Now."
<</if>>
<<else>>
<<if $enemyanger lte 20>>
<<HePost "이">> 말한다. "네가 혀로 얼마나 잘 하는지 볼까?"
<<elseif $enemyanger lte 100>>
<<HePost "이">> 말한다. "빨리 네 혀가 내 자지 위에서 움직이는 걸 보고 싶어."
<<else>>
<<HePost "이">> 말한다. "난 네가 내 자지 위에 입술을 올려줬으면 좋겠어. 지금 당장."
<</if>>
<</if>>
<<elseif $speechpenisentrance is 1>>
<<if playerHasStrapon()>>
<<if $enemyanger lte 20>>
<<HePost "이">> 말한다. "엄청나게 기대가 돼!"
<<elseif $enemyanger lte 80>>
<<He>> speaks. "I'd rather a penis, but this will do."
<<elseif $enemyanger lte 100>>
<<He>> speaks. "I hope you know how to use this toy."
<<else>>
<<He>> speaks. "I hope your toy satisfies me, for your sake."
<</if>>
<<elseif $player.gender_appearance is "f">>
<<if $enemyanger lte 20>>
<<HePost "이">> 말한다. "엄청나게 기대가 돼!"
<<elseif $enemyanger lte 100>>
<<HePost "이">> 말한다. "네가 내 보지를 간절히 원하고 있어, 숨기려 하지 마."
<<else>>
<<HePost "이">> 말한다. "너를 위해서라도 나를 만족시켜주길 바라"
<</if>>
<<else>>
<<if $enemyanger lte 20>>
<<HePost "이">> 말한다. "내 보지가 너를 거의 가졌어, 엄청나게 기대가 돼!"
<<elseif $enemyanger lte 100>>
<<HePost "이">> 말한다. "네가 내 보지를 간절히 원하고 있어, 숨기려 하지 마."
<<else>>
<<HePost "이">> 말한다. "너를 위해서라도 나를 만족시켜주길 바라"
<</if>>
<</if>>
<<elseif $speechotheranusentrance is 1>>
<<if $enemyanger lte 20>>
<<HePost "이">> 말한다. "내 엉덩이 기분 좋아?"
<<elseif $enemyanger lte 100>>
<<HePost "이">> 말한다. "네 자지가 내 엉덩이를 원하고 있어, 숨기려 하지 마."
<<else>>
<<HePost "이">> 말한다. "너를 위해서라도 나를 만족시켜주길 바라"
<</if>>
<<elseif $speechvaginawithhold is 1>>
<<if $enemyanger lte 20>>
<<HePost "이">> 말한다. "꼭 너를 따먹고 싶어, 아니 그래야만 할 것 같아."
<<elseif $enemyanger lte 100>>
<<HePost "이">> 말한다. "너 정말 내 자지가 싫은 거 맞아? 네 보지는 안 그래 보이는데."
<<else>>
<<HePost "이">> 말한다. "시발, 이런 걸 어떻게 참아."
<</if>>
<<elseif $speechanuswithhold is 1>>
<<if $enemyanger lte 20>>
<<HePost "이">> 말한다. "꼭 네 뒷구멍을 따먹고 싶어, 아니 그래야만 할 것 같아."
<<elseif $enemyanger lte 100>>
<<HePost "이">> 말한다. "너 정말 내 자지가 싫은 거 맞아? 그런 것치고는 네 엉덩이가 너무 가까운데..."
<<else>>
<<HePost "이">> 말한다. "시발, 이런 걸 어떻게 참아."
<</if>>
<<elseif $speechpeniswithhold is 1>>
<<if $enemyanger lte 20>>
<<HePost "이">> 말한다. "더 이상은 못 참아, 빨리 널 내 안에 들여야 해!"
<<elseif $enemyanger lte 100>>
<<HePost "이">> 말한다. "더 이상은 못 참아, 빨리 널 내 안에 들여야 해!"
<<else>>
<<HePost "이">> 말한다. "시발, 이런 걸 어떻게 참아."
<</if>>
<<elseif $speechotheranuswithhold is 1>>
<<if $enemyanger lte 20>>
<<HePost "이">> 말한다. "더 이상은 못 참아, 빨리 널 내 안에 들여야 해!"
<<elseif $enemyanger lte 100>>
<<HePost "이">> 말한다. "더 이상은 못 참아, 빨리 널 내 안에 들여야 해!"
<<else>>
<<HePost "이">> 말한다. "시발, 이런 걸 어떻게 참아."
<</if>>
<<elseif $speechvagina is 1>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<if $enemyanger lte 20>>
<<HePost "이">> 말한다. "네 보지가 너무 촉촉하잖아! 너 사실 이런 걸 바란 거구나, 그렇지?"
<<elseif $enemyanger lte 100>>
<<HePost "이">> 말한다. "네 아랫도리가 흠뻑 젖었어!"
<<else>>
<<HePost "이">> 말한다. "이런걸 원치 않는 척 하지 마. 그러기엔 네 보지가 너무 젖었다구."
<</if>>
<<else>>
<<if $enemyanger lte 20>>
<<HePost "이">> 말한다. "걱정 마, 곧 네 보지를 흠뻑 적셔 줄 테니까"
<<elseif $enemyanger lte 100>>
<<HePost "이">> 말한다. "내가 네 안에서 움직이는 느낌이 어때?"
<<else>>
<<HePost "이">> 말한다. "너 만 원에 대주는 창년처럼 다뤄지는 거 좋아하잖아 거짓말하지 마."
<</if>>
<</if>>
<<elseif $speechpenis is 1>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<if $enemyanger lte 20>>
<<HePost "이">> 말한다. "이렇게 딱딱하게 발기 시키다니, 너 사실 이런 걸 원하는 거지?"
<<elseif $enemyanger lte 100>>
<<HePost "이">> 말한다. "이렇게 딱딱하게 발기 시켜놓고는 싫어하는 척하지 마."
<<else>>
<<HePost "이">> 말한다. "이렇게 딱딱하게 발기 시켜놓고는 싫어하는 척하지 마."
<</if>>
<<else>>
<<if $enemyanger lte 20>>
<<HePost "이">> 말한다. "내 손으로 기분 좋아진 거야?"
<<elseif $enemyanger lte 100>>
<<HePost "이">> 말한다. "너 이런 취급 좋아하잖아."
<<else>>
<<HePost "이">> 말한다. "네 자지가 내 손안에 있어, 이제 네가 누가 더 위인지 깨달았으면 좋겠네."
<</if>>
<</if>>
<<elseif $speechanus is 1>>
<<if $NPCList[_n].lefthand is "anusdildo" or $NPCList[_n].righthand is "anusdildo">>
<<set $_toy to ($NPCList[_n].lefthand is "anusdildo" ? $NPCList[_n].lefttool : $NPCList[_n].righttool)>>
<<if $enemyanger lte 20>>
<<He>> speaks. "Does my $_toy make you feel good?"
<<elseif $enemyanger lte 100>>
<<He>> speaks. "You like that, don't you."
<<else>>
<<He>> speaks. "You better start being good, I can be much rougher than this." <<He>> moves the $_toy in your anus more violently to demonstrate the point.
<</if>>
<<else>>
<<if $enemyanger lte 20>>
<<HePost "이">> 말한다. "내 손으로 기분 좋아진 거야?""
<<elseif $enemyanger lte 100>>
<<HePost "이">> 말한다. "너 이런 취급 좋아하잖아"
<<else>>
<<HePost "이">> 말한다. "착하게 구는 게 좋을 거야, 이것보다 더 거칠게 할 수도 있으니까." <<hePost "이">> 진짜라는 것을 보여주기 위해 당신의 항문에 넣은 손가락을 더 격렬하게 움직인다.
<</if>>
<</if>>
<<elseif $speechvaginamouth is 1>>
<<if $enemyanger lte 20>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 순간 정신을 잃는다. "아!! 더는 못 버텨!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<HePost "이">> 말한다. "내 특제 주스 맛이 어때?"
<<else>>
<<HePost "이">> 말한다. "네 혀가 뭘 할 수 있는지 보자고."
<</if>>
<<elseif $enemyanger lte 100>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 순간 정신을 잃는다. "으음...이거 기분 좋네!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<HePost "이">> 말한다. "지금이 네가 날 만족시킬 수 있는 기회야."
<<else>>
<<HePost "이">> 말한다. "날 실망시키고 싶지 않지?"
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 순간 정신을 잃는다. "아아! 네 혀가, 이 멍청한...아아!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<HePost "이">> 말한다. "내 보지 즙을 다 마시는 게 좋을 거야."
<<else>>
<<HePost "이">> 말한다. "내 자위 도구에게 누가 주인인지 알게 해줄 땐 이렇게 내 보지를 자위 도구 얼굴에 대고 문지르는 게 가장 좋아."
<</if>>
<</if>>
<<elseif $speechvaginavagina is 1>>
<<if $enemyanger lte 20>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 순간 정신을 잃는다. "아!! 더는 못버텨!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<HePost "이">> 말한다. "내 보지 느낌이 어때?"
<<else>>
<<HePost "이">> 말한다. "내 보지 느낌이 어때?"
<</if>>
<<elseif $enemyanger lte 100>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 순간 정신을 잃는다. "우리의 즙이 함께 섞이고 있어."
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<HePost "이">> 말한다. "으음...이거 기분 좋네!"
<<else>>
<<HePost "이">> 말한다. "날 실망시키고 싶지 않지? 그러면 더 성실하게 비벼."
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 순간 정신을 잃는다. "아아! 네 보지 너무 좋아!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<HePost "이">> 말한다. "네가 싫어하는 척 연기해도 네 보지가 날 적시고 있어."
<<else>>
<<HePost "이">> 말한다. "이런 게 좋은 거지 걸레야?"
<</if>>
<</if>>
<<elseif $speechtribentrance is 1>>
<<if $enemyanger lte 20>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 순간 정신을 잃는다. "더는 못참아. 네 보지를 느껴야 해."
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<HePost "이">> 말한다. "내 것과 네 보지는 궁합이 잘 맞을 거야."
<<else>>
<<HePost "이">> 말한다. "네 보지 달콤해 보인다."
<</if>>
<<elseif $enemyanger lte 100>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 순간 정신을 잃는다. "난 네 보지가 필요해. 지금 당장."
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<HePost "이">> 말한다. "이건 정말 기분 좋을 거야."
<<else>>
<<HePost "이">> 말한다. "기대하고 있어? 내 것 같은 보지는 한 번도 못 느껴 봤을 거야."
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 순간 정신을 잃는다. "더는 못참아. 네 보지가 필요해, 지금 당장!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<HePost "이">> 말한다. "너 이런 거 싫어하는 척 연기하는 거 티 나. 목소리 참지 말라고."
<<else>>
<<HePost "이">> 말한다. "잠시만 기다려. 내가 널 보지로 지배해 줄게."
<</if>>
<</if>>
<<elseif $speechpenispenis is 1>>
<<if $enemyanger lte 20>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 순간 정신을 잃는다. "아! 이제 오래 못버텨!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<HePost "이">> 말한다. "네 자지 위의 내 자지 느낌이 어떄?"
<<else>>
<<HePost "이">> 말한다. "우리 <<penises>> 서로 누르는 느낌이 어떄?"
<</if>>
<<elseif $enemyanger lte 100>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 순간 정신을 잃는다. "우리 자지 즙이 서로 섞이고 있어."
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<HePost "이">> 말한다. "으음...이거 기분 좋네!"
<<else>>
<<HePost "이">> 말한다. "날 실망시키고 싶지 않지? 그러면 더 성실하게 비벼."
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 순간 정신을 잃는다. "우와! 네 자지가 너무 기분 좋아!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<HePost "이">> 말한다. "너는 네가 이걸 원하지 않는 것처럼 행동하고 있지만, 네 <<penis_nun>> 나를 쿠퍼액으로 흠뻑 적셨는데."
<<else>>
<<HePost "이">> 말한다. "너 이런 거 좋아하는구나, 호색한?"
<</if>>
<</if>>
<<elseif $speechfencingentrance is 1>>
<<if $enemyanger lte 20>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 순간 정신을 잃는다. "더는 못참아. 네 <<penis_rul>> 느껴야 해."
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<HePost "이">> 말한다. "네 자지는 내 것 위에서 좋은 느낌이 들 거야."
<<else>>
<<HePost "이">> 말한다. "네 <<penis_ga>> 맛있어 보여."
<</if>>
<<elseif $enemyanger lte 100>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 순간 정신을 잃는다. "나는 네 자지가 필요해. 당장."
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<HePost "이">> 말한다. "이건 정말 기분 좋을 거야."
<<else>>
<<HePost "이">> 말한다. "기대하고 있어? 내 것 같은 자지는 한 번도 못 느껴 봤을 거야."
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 순간 정신을 잃는다. "더는 못참아. 나는 네 자지가 필요해. 지금 당장!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<HePost "이">> 말한다. "너 이런 거 싫어하는 척 연기하는 거 티 나. 목소리 참지 말라고."
<<else>>
<<HePost "이">> 말한다. "잠시만 기다려. 내 자지가 너를 지배할거야."
<</if>>
<</if>>
<<elseif $speechbeat is 1>>
<<if $rng lte 10>>
<<HePost "이">> 말한다. "이건 네가 자초한 거야, 쌍년아!"
<<elseif $rng lte 20>>
<<HePost "이">> 말한다. "이런 거 더 해주길 바라는 거지? 응?"
<<elseif $rng lte 30>>
<<HePost "이">> 말한다. "아프지? 분명 아플 거야."
<<elseif $rng lte 40>>
<<HePost "이">> 말한다. "필요하다면 널 때려서 굴복시킬 거야"
<<elseif $rng lte 50>>
<<HePost "이">> 말한다. "받아라 이 멍청한 새끼야!"
<<elseif $rng lte 60>>
<<HePost "이">> 말한다. "널 위한 체벌이 아직 많이 남았단다 걸레야."
<<elseif $rng lte 70>>
<<HePost "이">> 말한다. "난 이렇게 걸레들이 움츠러들 때가 좋더라."
<<elseif $rng lte 80>>
<<HePost "이">> 말한다. "널 때려눕혀서라도 재미를 봐야겠어."
<<elseif $rng lte 90>>
<<HePost "이">> 말한다. "너 맞는 걸 좋아하는 거야? 난 그런 취향도 받아줄 수 있어"
<<else>>
<<HePost "이">> 말한다. "이래도 내가 두렵지 않아?"
<</if>>
<<elseif $speechhit is 1>>
<<if $enemyanger lte 20>>
<<if $rng lte 35>>
<<HePost "이">> 당신의 공격에 짜증이 났다. "왜 이런 짓을 하는 거야?"
<<elseif $rng lte 70>>
<<HePost "이">> 당신의 공격에 짜증이 났다. "좀, 그러지 좀 마."
<<else>>
<<HePost "이">> 당신의 공격에 짜증이 났다. "앗! 너무 거칠겐 하지 말아 줘!"
<</if>>
<<elseif $enemyanger lte 100>>
<<if $rng lte 35>>
<<HePost "이">> 당신의 공격에 짜증이 났다. "너 슬슬 날 화나게 하네."
<<elseif $rng lte 70>>
<<HePost "이">> 당신의 공격에 짜증이 났다. "너 맞고 싶어서 환장했냐?"
<<else>>
<<HePost "이">> 당신의 공격에 짜증이 났다. "계속 이러면 너 큰일 나는 수가 있어 꼬마야."
<</if>>
<<else>>
<<if $rng lte 35>>
<<HePost "이">> 당신의 공격에 분노했다. "시발, 지금 당장 안 멈추면 널 죽여버릴 거야."
<<elseif $rng lte 70>>
<<HePost "이">> 당신의 공격에 분노했다. "네 주제를 알려주마, <<bitchPost "아">>."
<<else>>
<<HePost "이">> 당신의 공격에 분노했다. "좆같은 새끼."
<</if>>
<</if>>
<<elseif $speechthroat is 1>>
<<if $consensual and $enemyanger lt 100>>
<<if $rng lte 20>>
<<He_ga>> 당신의 목을 잡고 있는 <<his_yi>> 손아귀를 조인다. "좋아, 내가 목을 졸라 주지."
<<elseif $rng lte 40>>
<<He_ga>> 당신의 목을 잡고 있는 <<his_yi>> 손아귀를 조인다. "네 목은 정말 부드러워."
<<elseif $rng lte 60>>
<<He_ga>> 당신의 목을 잡고 있는 <<his_yi>> 손아귀를 조인다. "너는 지배당하는 것을 좋아하지, 그렇지 않아?"
<<elseif $rng lte 80>>
<<He_ga>> 당신의 목을 잡고 있는 <<his_yi>> 손아귀를 조인다. "너는 정말 연약해."
<<else>>
<<He_ga>> 당신의 목을 잡고 있는 <<his_yi>> 손아귀를 조인다. "나는 네가 숨막혀 몸부림치는 것을 좋아해."
<</if>>
<<else>>
<<if $rng lte 20>>
<<HePost "이">> 당신의 목을 조른다. "왜 그래? 숨쉬기가 힘들어?"
<<elseif $rng lte 40>>
<<HePost "이">> 당신의 목을 조른다. "아직은 기절하지 마, 기절하면 반응이 없어서 재미없으니까."
<<elseif $rng lte 60>>
<<HePost "이">> 당신의 목을 조른다. "다시 제대로 쉼 쉬고 싶다면 착하게 구는 게 좋을 거야."
<<elseif $rng lte 80>>
<<HePost "이">> 당신의 목을 조른다. "너무 꽉 졸랐나? 너 그만 까부는 게 좋을 거야"
<<else>>
<<HePost "이">> 당신의 목을 조른다. "목 졸려서 움질거리는 거 꼴리네."
<</if>>
<</if>>
<<elseif $speechvaginafoot is 1>>
<<if $enemyanger lte 20>>
<<HePost "이">> 말한다. "네가 내 발가락을 핥고 있는 게 느껴져."
<<elseif $enemyanger lte 100>>
<<HePost "이">> 말한다. "이렇게 밟히는 거 좋아하는 거 다 알아, 아닌 척하지 마."
<<else>>
<<HePost "이">> 말한다. "너 같은 걸레 새끼는 어디서 얼마나 더럽게 구르다 온 줄 모르겠으니까 내 발로해줄게."
<</if>>
<<elseif $speechpenisfoot is 1>>
<<if $enemyanger lte 20>>
<<HePost "이">> 말한다. "내 발로 기분 좋아졌어?"
<<elseif $enemyanger lte 100>>
<<HePost "이">> 말한다. "이렇게 밟히는 거 좋아하는 거 다 알아, 아닌 척하지 마."
<<else>>
<<HePost "이">> 말한다. "너 같은 걸레 새끼는 어디서 얼마나 더럽게 구르다 온 줄 모르겠으니까 내 발로해줄게."
<</if>>
<<elseif $speechNPCChastity is 1>>
<<if $enemyanger lte 20>>
<<if $rng lte 35>>
<<HePost "이">> 말한다. "내가 이것을 입지 않았으면 좋았을텐데."
<<elseif $rng lte 70>>
<<HePost "이">> 말한다. "내가 이것을 벗는 것을 도와줘, 해주겠지?"
<<else>>
<<HePost "이">> 말한다. "나는 정말 이것을 벗어버리고 싶어."
<</if>>
<<elseif $enemyanger lte 100>>
<<if $rng lte 35>>
<<HePost "이">> 말한다. "바보같은 물건이야."
<<elseif $rng lte 70>>
<<HePost "이">> 말한다. "시발, 이거 어떻게 벗기는 거야?"
<<else>>
<<HePost "이">> 말한다. "내가 이것을 벗을 때까지 기다려. 아아, 우리가 누려야 할 즐거움이여."
<</if>>
<<else>>
<<if $rng lte 35>>
<<HePost "이">> 말한다. "오늘 내가 너랑 이 정조대 둘 중 하나는 망가뜨릴 거야."
<<elseif $rng lte 70>>
<<HePost "이">> 말한다. "시발 너도 좆까고, 이 좆같은 정조대도 좆까."
<<else>>
<<HePost "이">> 말한다. "내가 이거 벗길 때까지 기다려."
<</if>>
<</if>>
<<elseif $speechchastity is 1>>
<<if $enemyanger lte 20>>
<<if $rng lte 35>>
<<HePost "이">> 말한다. "이 정조대 꽤 단단하네."
<<elseif $rng lte 70>>
<<HePost "이">> 말한다. "안벗겨져."
<<else>>
<<HePost "이">> 말한다. "난 정조대 아래에 있는 걸 원한다고."
<</if>>
<<elseif $enemyanger lte 100>>
<<if $rng lte 35>>
<<HePost "이">> 말한다. "오, 너 날 약 올리는구나."
<<elseif $rng lte 70>>
<<HePost "이">> 말한다. "시발, 이거 어떻게 벗기는 거야?"
<<else>>
<<HePost "이">> 말한다. "내가 이거 벗길 때까지 기다려."
<</if>>
<<else>>
<<if $rng lte 35>>
<<HePost "이">> 말한다. "오늘 내가 너랑 이 정조대 둘 중 하나는 망가뜨릴 거야."
<<elseif $rng lte 70>>
<<HePost "이">> 말한다. "시발 너도 좆까고, 이 좆같은 정조대도 좆까."
<<else>>
<<HePost "이">> 말한다. "내가 이거 벗길 때까지 기다려."
<</if>>
<</if>>
<<elseif $speechstripstruggle is 1>>
<<if $enemyanger lte 20>>
<<if $rng lte 35>>
<<HePost "이">> 말한다. "헤헤, 부끄러워하지 마."
<<elseif $rng lte 70>>
<<HePost "이">> 말한다. "넌 너무 아름다워, 너의 더 많은 부분을 보고 싶어."
<<else>>
<<HePost "이">> 말한다. "이 옷 아래에 있는 걸 보고 싶어."
<</if>>
<<elseif $enemyanger lte 100>>
<<if $rng lte 35>>
<<HePost "이">> 말한다. "오, 너 날 놀리는 구나."
<<elseif $rng lte 70>>
<<HePost "이">> 말한다. "그만 좀 저항해!"
<<else>>
<<HePost "이">> 말한다. "내가 네 옷을 벗기게 해주면, 넌 더 편해질 거야."
<</if>>
<<else>>
<<if $rng lte 35>>
<<HePost "이">> 말한다. "네 옷 내놔, 씹년아!"
<<elseif $rng lte 70>>
<<HePost "이">> 말한다. "넌 결국 벗겨질 거야 걸레야. 그만 저항해."
<<else>>
<<HePost "이">> 말한다. "네 옷은 이제 내 거야, 그만 저항해."
<</if>>
<</if>>
<<elseif $speechstruggle is 1>>
<<if $enemyanger lte 20>>
<<if $rng lte 35>>
<<HePost "이">> 말한다. "조그만 게 까칠하게 굴기는!"
<<elseif $rng lte 70>>
<<HePost "이">> 말한다. "진정해, 다치게 하진 않을 테니까."
<<else>>
<<HePost "이">> 말한다. "그냥 좀 진정하고 받아들여."
<</if>>
<<elseif $enemyanger lte 100>>
<<if $rng lte 35>>
<<HePost "이">> 말한다. "그만 몸부림쳐, 아님 내가 빡칠 것 같으니까."
<<elseif $rng lte 70>>
<<HePost "이">> 말한다. "상황을 더 악화시키고 싶지 않다면 좀 진정해."
<<else>>
<<HePost "이">> 말한다. "착한 <<girlPost "은">> 저항하지 않는거야. 체벌 받고 싶은 거야?"
<</if>>
<<else>>
<<if $rng lte 35>>
<<HePost "이">> 말한다. "가만히 있어 이 배은망덕한 새끼야!"
<<elseif $rng lte 70>>
<<HePost "이">> 말한다. "그만 버둥대고 네 신세를 받아들여."
<<else>>
<<HePost "이">> 말한다. "멍청한 새끼야! 그만해!"
<</if>>
<</if>>
<<elseif $speechspank is 1>>
<<if ["dildo","riding crop","length of anal beads","flog"].includes($NPCList[_n].lefttool) or ["dildo","riding crop","length of anal beads","flog"].includes($NPCList[_n].righttool)>>
<<if $rng lte 24>>
<<He>> speaks. "I'll spank you raw, cutie."
<<elseif $rng lte 49>>
<<He>> speaks. "Naughty <<girl>>."
<<elseif $rng lte 74>>
<<HePost "이">> 말한다. "아직도 교훈을 얻지 못한 거야?"
<<else>>
<<He>> speaks. "You've been a bad, bad <<girl>>. And bad <<girls>> get spanked."
<</if>>
<<elseif $enemyanger lte 20>>
<<if $rng lte 24>>
<<HePost "이">> 말한다. "만약 이게 너를 예의바르게 가르치지 못한다면, 뭐가 그렇게 할 수 있을지 모르겠다."
<<elseif $rng lte 49>>
<<HePost "이">> 말한다. "만약 네가 착한 <<girlPost "이">> 된다면, 이렇게 벌을 받을 필요도 없을 거야."
<<elseif $rng lte 74>>
<<HePost "이">> 말한다. "아직도 교훈을 얻지 못한 거야?"
<<else>>
<<HePost "이">> 말한다. "맞는 너보다 이렇게 널 때려야 하는 내 마음이 더 아파."
<</if>>
<<elseif $enemyanger lte 100>>
<<if $rng lte 24>>
<<HePost "이">> 말한다. "내가 원한다면 지금 보다 훨씬 더 세게 때려줄 수 있어."
<<elseif $rng lte 49>>
<<HePost "이">> 말한다. "상황을 더 나쁘게 만들고 싶은 게 아니라면 애새끼처럼 구는 거 그만해."
<<elseif $rng lte 74>>
<<He_nun>> 혀를 찬다. "너는 앞으로 그렇게 무례하게 행동하기 전에 다시 생각해 봐야 할 거야."
<<else>>
<<HePost "이">> 말한다. "네가 나쁜 아이니까 벌을 받는 거야 간단한 이치라고."
<</if>>
<<else>>
<<if $rng lte 24>>
<<HePost "이">> 말한다. "넌 벌을 받을 거야 벌을 받고 나면 나에게 감사하게 될 거야!"
<<elseif $rng lte 49>>
<<HePost "이">> 말한다. "이 정도인 걸 다행으로 알라고."
<<elseif $rng lte 74>>
<<HePost "이">> 말한다. "그게 아팠어? 좋아."
<<else>>
<<HePost "이">> 말한다. "네 맨 엉덩이를 때려주마 좆만한 새끼야."
<</if>>
<</if>>
<<elseif $speecharms is 1>>
<<if $enemyanger lte 20>>
<<if $rng lte 35>>
<<HePost "이">> 말한다. "내가 네 팔을 풀어주면 착하게 행동할 거야?"
<<elseif $rng lte 70>>
<<HePost "이">> 말한다. "어떤 사람들은 구속 당하는 걸 좋아하더라고 너도 그렇구나."
<<else>>
<<HePost "이">> 말한다. "팔을 못쓰게 하니까 더 귀엽네."
<</if>>
<<elseif $enemyanger lte 100>>
<<if $rng lte 35>>
<<HePost "이">> 말한다. "네가 애새끼처럼 글지 않겠다고 약속하면 팔을 풀어줄게."
<<elseif $rng lte 70>>
<<HePost "이">> 말한다. "네가 착하다는 걸 증명하면 내가 널 구속할 필요도 없겠지."
<<else>>
<<HePost "이">> 말한다. "넌 이제 아무것도 못해."
<</if>>
<<else>>
<<if $rng lte 35>>
<<HePost "이">> 말한다. "넌 이제 내 맘대로 할 수 있어. 이런 상황에 익숙해지는 게 좋을 거야."
<<elseif $rng lte 70>>
<<HePost "이">> 말한다. "감히 자유를 위해 몸부림을 쳐?"
<<else>>
<<HePost "이">> 말한다. "난 네가 이럴게 구속당하는 걸 즐긴다는 걸 알고 있어 이 더러운 걸레야."
<</if>>
<</if>>
<<elseif $speechclit is 1>>
<<if $enemyanger lte 20>>
<<if $rng lte 35>>
<<HePost "이">> 말한다. "클리토리스가 희롱 당하는 걸로 느끼는 거야?"
<<elseif $rng lte 70>>
<<HePost "이">> 말한다. "네 작은 클리토리스가 너무 귀여워!"
<<else>>
<<HePost "이">> 말한다. "클리토리스가 딱딱해졌네. 몸은 거짓말 못한다니까."
<</if>>
<<elseif $enemyanger lte 100>>
<<if $rng lte 35>>
<<HePost "이">> 말한다. "네 클리토리스 가지고 노는 거 재밌네."
<<elseif $rng lte 70>>
<<HePost "이">> 말한다. "난 널 기분 좋게 만들어 줄 수도 있고 널 아프게 만들 수도 있어, 처신 잘하는 게 좋을 거야."
<<else>>
<<HePost "이">> 말한다. "이렇게 무방비하게 클리토리스가 노출된 상태로 날 짜증 나게 만들고 싶진 않을 거야."
<</if>>
<<else>>
<<if $rng lte 35>>
<<HePost "이">> 말한다. "콩알을 희롱 당하니까 좋냐, 씹년아?"
<<elseif $rng lte 70>>
<<HePost "이">> 말한다. "걸레에게 열등감을 알려주기 위해선 클리토리스 괴롭히기만 한 게 없지."
<<else>>
<<HePost "이">> 말한다. "오나홀 주제에 클리토리스를 괴롭히면 반응을 하네, 신기해라."
<</if>>
<</if>>
<<elseif $speechfutapenis is 1>>
<<if $enemyanger lte 20>>
<<if $rng lte 35>>
<<HePost "이">> 말한다. "뭘 괴롭혀주는 게 더 기분 좋아? 자지? 아니면 보지?"
<<elseif $rng lte 70>>
<<HePost "이">> 말한다. "네 자지를 괴롭히니까 엄청 귀여운 얼굴이 됐잖아!"
<<else>>
<<HePost "이">> 말한다. "젖어버린 보지에 딱딱해진 자지리니 너 이런 거 좋아하는구나."
<</if>>
<<elseif $enemyanger lte 100>>
<<if $rng lte 35>>
<<HePost "이">> 말한다. "네 어느 쪽 성기로 놀아야 더 재밌을지 선택할 수가 없네."
<<elseif $rng lte 70>>
<<HePost "이">> 말한다. "난 널 기분 좋게 만들어 줄 수도 있고 널 아프게 만들 수도 있어, 처신 잘하는 게 좋을 거야."
<<else>>
<<HePost "이">> 말한다. "이렇게 무방비하게 지와 보지가 노출된 상태로 날 짜증 나게 만들고 싶진 않을 거야."
<</if>>
<<else>>
<<if $rng lte 35>>
<<HePost "이">> 말한다. "자지가 희롱당하니까 좋냐 씹년아? 아님 보지를 희롱당하는 쪽을 더 좋아하나?"
<<elseif $rng lte 70>>
<<HePost "이">> 말한다. "괴물에게 열등감을 알려주기 위해선 자지 괴롭히기만 한 게 없지."
<<else>>
<<HePost "이">> 말한다. "괴물이 자지를 괴롭힌다고 반응하다니 놀랍네."
<</if>>
<</if>>
<<elseif $speechglans is 1>>
<<if $enemyanger lte 20>>
<<if $rng lte 35>>
<<HePost "이">> 말한다. "자지 괴롭히는 거 기분 좋아?"
<<elseif $rng lte 70>>
<<HePost "이">> 말한다. "네 자지를 괴롭히니까 엄청 귀여운 얼굴이 됐잖아!"
<<else>>
<<HePost "이">> 말한다. "자지가 딱딱해졌네. 몸은 거짓말 못한다니까."
<</if>>
<<elseif $enemyanger lte 100>>
<<if $rng lte 35>>
<<HePost "이">> 말한다. "네 자지 가지고 노는 거 재밌네."
<<elseif $rng lte 70>>
<<HePost "이">> 말한다. "난 널 기분 좋게 만들어 줄 수도 있고 널 아프게 만들 수도 있어, 처신 잘하는 게 좋을 거야."
<<else>>
<<HePost "이">> 말한다. "이렇게 무방비하게 자지가 노출된 상태로 날 짜증 나게 만들고 싶진 않을 거야."
<</if>>
<<else>>
<<if $rng lte 35>>
<<HePost "이">> 말한다. "자지를 희롱 당하니까 좋냐, 씹년아?"
<<elseif $rng lte 70>>
<<HePost "이">> 말한다. "걸레에게 열등감을 알려주기 위해선 자지 괴롭히기만 한 게 없지."
<<else>>
<<HePost "이">> 말한다. "생체 딜도 주제에 자지를 괴롭히면 반응을 하네, 신기해라."
<</if>>
<</if>>
<<elseif $speechbottom is 1>>
<<if $enemyanger lte 20>>
<<if $rng lte 35>>
<<HePost "이">> 말한다. "엉덩이 애무해 주는 걸로 느끼는 거야?"
<<elseif $rng lte 70>>
<<HePost "이">> 말한다. "네 엉덩이를 괴롭히니까 엄청 귀여운 얼굴이 됐잖아!"
<<else>>
<<HePost "이">> 말한다. "네 엉덩이 엄청 예쁜 모양새를 하고 있네."
<</if>>
<<elseif $enemyanger lte 100>>
<<if $rng lte 35>>
<<HePost "이">> 말한다. "네 엉덩이 가지고 노는 거 재밌다."
<<elseif $rng lte 70>>
<<HePost "이">> 말한다. "난 널 기분 좋게 만들어 줄 수도 있고 널 아프게 만들 수도 있어, 처신 잘하는 게 좋을 거야."
<<else>>
<<HePost "이">> 말한다. "만약 날 짜증 나게 한다면 네 엉덩이를 스팽킹 해주마."
<</if>>
<<else>>
<<if $rng lte 35>>
<<HePost "이">> 말한다. "엉덩이를 희롱 당하니까 좋냐, 씹년아?"
<<elseif $rng lte 70>>
<<HePost "이">> 말한다. "너 같은 걸레들은 하드한 스팽킹을 원하더라고."
<<else>>
<<HePost "이">> 말한다. "좋은 엉덩이네. 적어도 한 군데는 좋은 점을 가지고 있네, 걸레야."
<</if>>
<</if>>
<<elseif $speechhair is 1>>
<<if $enemyanger lte 20>>
<<if $rng lte 35>>
<<HePost "이">> 말한다. "네 머리카락 가지고 노는 게 재밌어."
<<elseif $rng lte 70>>
<<HePost "이">> 말한다. "너 머릿결이 비단같이 곱네."
<<else>>
<<HePost "이">> 말한다. "네 머리카락은 너무 아름다워."
<</if>>
<<elseif $enemyanger lte 100>>
<<if $rng lte 35>>
<<HePost "이">> 말한다. "네 머리카락 잡아당기는 거 재밌네."
<<elseif $rng lte 70>>
<<HePost "이">> 말한다. "내가 정말 세게 잡아당기면 널 다치게 할 수도 있어, 처신 잘 하는 게 좋을 거야."
<<else>>
<<HePost "이">> 말한다. "네 머리 손잡이로 쓰기 딱 좋네."
<</if>>
<<else>>
<<if $rng lte 35>>
<<HePost "이">> 말한다. "너 머리카락 당겨지는 게 좋은 거지, 씹년아?"
<<elseif $rng lte 70>>
<<HePost "이">> 말한다. "내가 너에게 원하는 위치가 지금 이 위치야."
<<else>>
<<HePost "이">> 말한다. "넌 내가 하는 말 뭐든지 다 들어줘야 해 아님 내가 계속 머리 잡아당길 거니까."
<</if>>
<</if>>
<<elseif $speechchestrub is 1>>
<<if $player.gender_appearance is "m">>
<<if $enemyanger lte 20>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 순간 정신을 잃는다. "네 가슴 전체에 싸줄게!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<HePost "이">> 말한다. "너 젖꼭지가 약점이구나."
<<else>>
<<HePost "이">> 말한다. "내 자지 모양이 맘에 들어?"
<</if>>
<<elseif $enemyanger lte 100>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 순간 정신을 잃는다. "내가 널 따먹고 나면 넌 온몸이 끈적해질 거야!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<HePost "이">> 말한다. "남자애의 가슴을 벗기는 것만큼 즐거운 게 없지."
<<else>>
<<HePost "이">> 말한다. "내가 널 따먹을 수 있는 또 다른 부위를 찾기 전에 착하게 행동하는 게 좋을 거야."
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 순간 정신을 잃는다. "내 씨앗들로 표식을 남겨줄게!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<HePost "이">> 말한다. "나에게 따먹히고 나면 넌 더 해달라고 빌게 될 거다 육변기야."
<<else>>
<<HePost "이">> 말한다. "과대망상 좀 하지 마, 넌 그냥 정액 받이 쓰레기일 뿐이야."
<</if>>
<</if>>
<<else>>
<<if $enemyanger lte 20>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 순간 정신을 잃는다. "네 평평한 가슴 전체에 싸줄게!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<HePost "이">> 말한다. "절벽 가슴이 너무 꼴려..."
<<else>>
<<HePost "이">> 말한다. "네 작은 가슴을 부끄러워하지 마, 귀여우니까."
<</if>>
<<elseif $enemyanger lte 100>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 말한다. "네 가슴이 작을지라도 내 자지를 기분 좋게 만들었다는 게 중요한 거야."
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<HePost "이">> 말한다. "계속해, 걸레야."
<<else>>
<<HePost "이">> 말한다. "네 가슴은 너무 작다고. 날 기분 좋게 해주려면 다른 방법을 찾는 게 좋을 거야."
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 말한다. "네 불쌍한 절벽 가슴을 내 정액으로 가려줄 테니 고마워하라고."
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<HePost "이">> 말한다. "이런 가슴이라기엔 너무 작은 걸 달고 다니는 건 무슨 느낌이야?"
<<else>>
<<HePost "이">> 말한다. "어쨌거나 네 가슴 진짜 불쌍하네."
<</if>>
<</if>>
<</if>>
<<elseif $speechbreastrub is 1>>
<<if $enemyanger lte 20>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 말한다. "네 탐스러운 가슴 전체에 싸줄게!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<HePost "이">> 말한다. "귀여운 가슴으로 파이즈리 하는 거 만한 게 없지"
<<else>>
<<HePost "이">> 말한다. "네 가슴 사이에 자지 끼우는 거 엄청 기분 좋아."
<</if>>
<<elseif $enemyanger lte 100>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 말한다. "조심해, 네 얼굴에 싸버릴 수도 있어."
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<HePost "이">> 말한다. "네 가슴은 자지를 기쁘게 해주기 위해서 만들어졌어."
<<else>>
<<HePost "이">> 말한다. "내 자지 근처에 가슴 대고 있으라고 했다."
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<HePost "이">> 말한다. "그거야, 평소에 걸레짓 하던 것처럼 양쪽 가슴으로 받으라고."
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<HePost "이">> 말한다. "받아라, 걸레야!"
<<else>>
<<HePost "이">> 말한다. "너의 안전을 위해서라도 잘 하는 게 좋을 거야."
<</if>>
<</if>>
<<elseif $speechplead is 1>>
<<if $enemyanger lte 20>>
<<if $rng lte 20>>
<<HePost "이">> 말한다. "너도 멈추고 싶지 않지?"
<<elseif $rng lte 40>>
<<HePost "이">> 말한다. "멍청하게 굴지 마, 너도 즐기고 있잖아."
<<elseif $rng lte 60>>
<<HePost "이">> 말한다. "네가 알기도 전에 끝날 거야."
<<elseif $rng lte 80>>
<<HePost "이">> 말한다. "너도 알다시피 널 해치진 않을게."
<<else>>
<<HePost "이">> 말한다. "걱정 마 상냥하게 해줄 테니까."
<</if>>
<<elseif $enemyanger lte 100>>
<<if $rng lte 20>>
<<HePost "이">> 말한다. "결국 언젠간 경험할 일이야."
<<elseif $rng lte 40>>
<<HePost "이">> 말한다. "나에게 죄책감을 주려고 하지 마."
<<elseif $rng lte 60>>
<<HePost "이">> 말한다. "말은 그렇게 해도 몸은 솔직하다고."
<<elseif $rng lte 80>>
<<HePost "이">> 말한다. "내가 만족할 때까지 멈추지 않을 거야."
<<else>>
<<HePost "이">> 말한다. "날 기쁘게 해주면 더 빨리 끝나는 거야."
<</if>>
<<else>>
<<if $rng lte 20>>
<<HePost "이">> 말한다. "웃기지 마, 너 같은 걸레는 하루 종일 가지고 놀아도 질리지가 않는다고."
<<elseif $rng lte 40>>
<<HePost "이">> 말한다. "우린 내가 끝낼 때까지 멈추지 않을 거야."
<<elseif $rng lte 60>>
<<HePost "이">> 말한다. "넌 이기적인 좆만이야, 그렇지?"
<<elseif $rng lte 80>>
<<HePost "이">> 말한다. "내가 너한테 말하라고 허락했냐?"
<<else>>
<<HePost "이">> 말한다. "웃기지 마, <<bitchPost "아">>. 계속 그러면 입 막아버린다."
<</if>>
<</if>>
<<elseif $speechmoan is 1>>
<<if random(0,2) isnot 0 and (($vaginastate is "doublepenetrated" and $NPCList[$vaginatarget].penis is "vaginadouble" and $NPCList[$vaginadoubletarget].penis is "vaginadouble")
or ($anusstate is "doublepenetrated" and $NPCList[$anustarget].penis is "anusdouble" and $NPCList[$anusdoubletarget].penis is "anusdouble"))>>
<<He_ga>> <<print either("말한다","말한다","속삭인다","달콤하게 속삭인다","웃는다","킬킬대며 웃는다","조롱한다")>>.
<<switch random(0,4)>>
<<case 0>> "네 구멍을 우리에게 유린당하는 것을 좋아하지, 그렇지 않아 <<bitch_ya>>?"
<<case 1>> "그거 좋아하지, <<slut_a>>? 두툼한 자지 둘로 네 구멍을 늘리는 것을?"
<<case 2>> "걱정 마, 우리가 너를 제대로 써 줄게."
<<case 3>> "너는 너무 귀여워. 너는 우리 자지를 받아들이는 걸 좋아해."
<<case 4>> "그래 자기야, 우리 자지를 받아들여, 추잡한 자지 덮개 같으니라고."
<</switch>>
<<else>>
<<if $enemyanger lte 20>>
<<if $rng lte 20>>
<<HePost "이">> 말한다. "너도 좋아한다는 거 알고 있어."
<<elseif $rng lte 40>>
<<HePost "이">> 말한다. "걱정 마, 널 적절하게 사용해 줄 테니까."
<<elseif $rng lte 60>>
<<HePost "이">> 말한다. "네 목소리 너무 귀여워."
<<elseif $rng lte 80>>
<<HePost "이">> 말한다. "장말 착한 아이구나."
<<else>>
<<HePost "이">> 말한다. "넌 정말 소중해."
<</if>>
<<elseif $enemyanger lte 100>>
<<if $rng lte 20>>
<<HePost "이">> 말한다. "그래 그거야."
<<elseif $rng lte 40>>
<<HePost "이">> 말한다. "나에게 아첨해보려고? 너 또 벌을 받아야겠구나."
<<elseif $rng lte 60>>
<<HePost "이">> 말한다. "이게 좋은 거야? 추잡한 걸레 년."
<<elseif $rng lte 80>>
<<HePost "이">> 말한다. "넌 착한 애완동물이야."
<<else>>
<<HePost "이">> 말한다. "계속해 그러면 모든 게 잘 끝날 거야."
<</if>>
<<else>>
<<if $rng lte 20>>
<<HePost "이">> 말한다. "닥쳐, <<bitchPost "아">>, 난 네 속임수에 안 속아."
<<elseif $rng lte 40>>
<<HePost "이">> 말한다. "아첨해도 소용없어 난 네가 더러운 창녀라는 걸 알거든."
<<elseif $rng lte 60>>
<<HePost "이">> 말한다. "순종적인 애새끼로군, 그렇지?"
<<elseif $rng lte 80>>
<<HePost "이">> 말한다. "내가 말해도 된다고 허락했던가?"
<<else>>
<<HePost "이">> 말한다. "웃기지 마, <<bitchPost "아">>. 난 네가 교활한 창녀라는 걸 알아."
<</if>>
<</if>>
<</if>>
<<elseif $speechdemand is 1>>
<<if $enemyanger lte 20>>
<<if $rng lte 20>>
<<HePost "이">> 말한다. "입이 뚫려있다고 아무거나 말하면 안 되지."
<<elseif $rng lte 40>>
<<HePost "이">> 말한다. "너한테 잘해주고 있는 사람한테 그렇게 버릇없게 굴면 안 돼."
<<elseif $rng lte 60>>
<<HePost "이">> 말한다. "더 착하게 구는 게 좋을 거야 아님 내가 더 못되게 구는 수밖에 없으니까."
<<elseif $rng lte 80>>
<<HePost "이">> 말한다. "너 정말 무례한 아이구나."
<<else>>
<<HePost "이">> 말한다. "조심해, 나에게 그런 식으로 말하지 않는 게 좋을 거야."
<</if>>
<<elseif $enemyanger lte 100>>
<<if $rng lte 20>>
<<HePost "이">> 말한다. "계속 그따위로 말하면 내가 네 가치가 좆도 아니란 걸 보여줄게."
<<elseif $rng lte 40>>
<<HePost "이">> 말한다. "어떻게 감히 네가 나한테 그런 말을 해?"
<<elseif $rng lte 60>>
<<HePost "이">> 말한다. "좀 더 예의 바르게 굴지 않으면 좆 될 거야."
<<elseif $rng lte 80>>
<<HePost "이">> 말한다. "그따위로 행동하면 상황은 더 어려워질 뿐이야."
<<else>>
<<HePost "이">> 말한다. "계속 이따위로 하면 좋게 끝나진 않을 거야."
<</if>>
<<else>>
<<if $rng lte 20>>
<<HePost "이">> 말한다. "시발 닥쳐, 씹년아."
<<elseif $rng lte 40>>
<<HePost "이">> 말한다. "닥쳐, 안 닥치면 내가 직접 널 닥치게 만들어 줄게."
<<elseif $rng lte 60>>
<<HePost "이">> 말한다. "건방진 애새끼로군, 그렇지?"
<<elseif $rng lte 80>>
<<HePost "이">> 말한다. "내가 말해도 된다고 허락했던가?"
<<else>>
<<HePost "이">> 말한다. "웃기지 마 씹년아. 넌 연약한 장난감일 뿐이야."
<</if>>
<</if>>
<<elseif $speechforgive is 1>>
<<if $enemyanger lte 20>>
<<if $rng lte 20>>
<<HePost "이">> 웃는다. "날 용서하겠다고? 아이구 귀여워라."
<<elseif $rng lte 40>>
<<HePost "이">> 웃는다. "날 용서하겠다고? 뭐 땜에?"
<<elseif $rng lte 60>>
<<HePost "이">> 말한다. "쉿, 조용."
<<elseif $rng lte 80>>
<<HePost "이">> 말한다. "너 정말 달콤한 아이구나."
<<else>>
<<HePost "이">> 웃는다. "어쩜 이리 귀여울 수가."
<</if>>
<<elseif $enemyanger lte 100>>
<<if $rng lte 20>>
<<HePost "이">> 말한다. "왜 나를 용서하는 건데?."
<<elseif $rng lte 40>>
<<HePost "이">> 말한다. "난 네가 무슨 뜻으로 그런 말을 하는지 모르겠네, <<girlPost>>."
<<elseif $rng lte 60>>
<<HePost "이">> 말한다. "걱정하지 마, 내가 너에게 용서할 거리를 잔뜩 줄 테니까."
<<elseif $rng lte 80>>
<<HePost "이">> 말한다. "내가 너보고 용서해 달라고 했냐? 그냥 입 닥치고 있는 게 좋을 거야."
<<else>>
<<HePost "이">> 말한다. "날 용서해? 너 같은 걸레가 하기엔 너무 주제넘은 발언인데."
<</if>>
<<else>>
<<if $rng lte 20>>
<<HePost "이">> 말한다. "시발 닥치라고 씹년아."
<<elseif $rng lte 40>>
<<HePost "이">> 말한다. "웃기지 마, <<bitchPost "아">>. 너 같은 장난감은 가지고 놀라고 만들어진 거야."
<<elseif $rng lte 60>>
<<HePost "이">> 말한다. "너 정말 건방진 애새끼구나, 그렇지?"
<<elseif $rng lte 80>>
<<HePost "이">> 말한다. "내가 말해도 된다고 허락했던가?"
<<else>>
<<HePost "이">> 말한다. "네가 만들어진 목적대로 널 이용하는 게 잘못된 건 아니잖아?"
<</if>>
<</if>>
<<elseif $speechvaginaflaunt is 1>>
<<if $player.gender_appearance is "m">>
<<if $rng lte 35>>
<<HePost "이">> 말한다. "네 자지를 물고싶어."
<<elseif $rng lte 70>>
<<HePost "이">> 속삭인다. "네가 나에게 일으킨 효과를 좀 봐."
<<else>>
<<HePost "이">> 속삭인다. "네가 보고 있는 게 좋아?"
<</if>>
<<else>>
<<if $rng lte 35>>
<<HePost "이">> 속삭인다. "난 내 몸이 꽤 자랑스러운데, 너도 분명 그 이유를 알 거야."
<<elseif $rng lte 70>>
<<HePost "이">> 속삭인다. "네가 나에게 일으킨 효과를 좀 봐."
<<else>>
<<HePost "이">> 속삭인다. "네가 보고 있는 게 좋아?"
<</if>>
<</if>>
<<elseif $speechcoverface is 1>>
<<if $enemyanger lte 20>>
<<if $rng lte 35>>
<<HePost "이">> 말한다. "오우 봐봐, 꼬마 <<girlPost "이">> 얼굴을 가리고 있어."
<<elseif $rng lte 70>>
<<HePost "이">> 말한다. "<<pShePost "이">> 너무 귀여워!"
<<else>>
<<HePost "이">> 말한다. "부끄러워하지 말렴 꼬마야."
<</if>>
<<elseif $enemyanger lte 100>>
<<if $rng lte 35>>
<<HePost "이">> 말한다. "그런다고 널 알아채지 못할 거라고 생각하지 마."
<<elseif $rng lte 70>>
<<HePost "이">> 말한다. "무언가 숨 길게 있어?"
<<else>>
<<HePost "이">> 말한다. "얼굴을 가리는 게 더 편하다면 뭐, 좋아."
<</if>>
<<else>>
<<if $rng lte 35>>
<<HePost "이">> 말한다. "<<pShePost "이">> 얼굴을 가리고 있어. 애처로워라."
<<elseif $rng lte 70>>
<<HePost "이">> 말한다. "얼굴 가리고 싶으면 마음껏 가려 걸레야, 그런다고 모든 걸 가릴 순 없어."
<<else>>
<<HePost "이">> 말한다. "적어도 내가 네 걸레 얼굴을 볼 필요는 없겠군."
<</if>>
<</if>>
<<elseif $speechcoverpenis is 1>>
<<if $enemyanger lte 20>>
<<if $rng lte 35>>
<<HePost "이">> 말한다. "네 자지 좀 그만 숨겨 내가 기분 좋게 만들어 줄게."
<<elseif $rng lte 70>>
<<HePost "이">> 말한다. "왜 나한테서 네 자지를 숨기는 거야?"
<<else>>
<<HePost "이">> 말한다. "부끄러워할 필요 없어."
<</if>>
<<elseif $enemyanger lte 100>>
<<if $rng lte 35>>
<<HePost "이">> 말한다. "아 좀, 네 자지 좀 보자."
<<elseif $rng lte 70>>
<<HePost "이">> 말한다. "뭔가 숨 길게 있어?"
<<else>>
<<HePost "이">> 말한다. "자지좀 그만 가려. 나도 한번 보고 싶다고."
<</if>>
<<else>>
<<if $rng lte 35>>
<<HePost "이">> 말한다. "네가 자지를 계속 가리면 내가 널 때려서라고 그만 가리게 할 수밖에 없어."
<<elseif $rng lte 70>>
<<HePost "이">> 말한다. "자지 좀 보자. 지금 당장."
<<else>>
<<HePost "이">> 말한다. "생체 딜도 가리는 거 그만해 아님 나의 정중하지 않은 면을 보게 될 거야."
<</if>>
<</if>>
<<elseif $speechcovervagina is 1>>
<<if $enemyanger lte 20>>
<<if $rng lte 35>>
<<HePost "이">> 말한다. "네 보지 좀 그만 가려 내가 기분 좋게 만들어 줄게."
<<elseif $rng lte 70>>
<<HePost "이">> 말한다. "왜 나한테서 네 보지를 숨기는 거야?"
<<else>>
<<HePost "이">> 말한다. "부끄러워할 필요 없어."
<</if>>
<<elseif $enemyanger lte 100>>
<<if $rng lte 35>>
<<HePost "이">> 말한다. "아 좀, 네 보지 좀 보자."
<<elseif $rng lte 70>>
<<HePost "이">> 말한다. "뭔가 숨 길게 있어?"
<<else>>
<<HePost "이">> 말한다. "보지좀 그만 가려. 나도 한번 보고 싶다고."
<</if>>
<<else>>
<<if $rng lte 35>>
<<HePost "이">> 말한다. "네가 보지를 계속 가리면 내가 널 때려서라도 그만 가리게 할 수밖에 없어."
<<elseif $rng lte 70>>
<<HePost "이">> 말한다. "보지 좀 보자. 지금 당장."
<<else>>
<<HePost "이">> 말한다. "보지 구멍 가리는 거 그만해 아님 나의 정중하지 않은 면을 보게 될 거야."
<</if>>
<</if>>
<<elseif $speechapologiseno is 1>>
<<if $enemyanger lte 20>>
<<if $rng lte 35>>
<<HePost "이">> 말한다. "쉬잇, 넌 이미 죄송하다 했잖아."
<<elseif $rng lte 70>>
<<HePost "이">> 말한다. "그거 정말 예의 바르네 하지만 난 네가 이미 사과했다는 걸 안다고."
<<else>>
<<HePost "이">> 말한다. "나도 네가 죄송해하는 거 알아, 그러니까 걱정하지 마."
<</if>>
<<elseif $enemyanger lte 100>>
<<if $rng lte 35>>
<<HePost "이">> 말한다. "네가 첫 경험이라고 들었는데."
<<elseif $rng lte 70>>
<<HePost "이">> 말한다. "왜 이렇게 많이 울어"
<<else>>
<<HePost "이">> 말한다. "쉿, 조용."
<</if>>
<<else>>
<<if $rng lte 35>>
<<HePost "이">> 말한다. "닥쳐, 씹년아."
<<elseif $rng lte 70>>
<<HePost "이">> 말한다. "내가 목졸라 버리기 전에 닥쳐주겠니."
<<else>>
<<HePost "이">> 말한다. "말할 자격도 있었어? 걸레야?"
<</if>>
<</if>>
<<elseif $speechfacesit is 1>>
<<if (($enemyarousal / $enemyarousalmax) * 100) gte 70>>
<<if (($enemyanger / $enemyangermax) * 100) gte 10>>
<<if $rng lte 35>>
<<He_ga>> 말한다: "좋아, 이거나 먹어라, <<girl_a>>!"
<<elseif $rng lte 70>>
<<He_ga>> 말한다. "너는 내가 네 쓸모없는 얼굴 전체에 사정하게 해야 해"
<<else>>
<<He_ga>> 말한다. "너를 내 애액으로 익사시켜 주지, 네가 그걸 전부 마시지 못하면 말야!"
<</if>>
<<else>>
<<if $rng lte 35>>
<<He_ga>> 신음한다. "좋아! 그 혀를 계속 움직이라고!"
<<elseif $rng lte 70>>
<<He_ga>> 잠시 의식을 잃는다. "으음, 느낌이 너무 좋아!"
<<else>>
<<He_ga>> 한숨을 쉰다. "이제 얼마 안 남았어..."
<</if>>
<</if>>
<<else>>
<<if (($enemyanger / $enemyangermax) * 100) gte 10>>
<<if $rng lte 35>>
<<He_ga>> 말한다. "그 혀를 움직여, <<girl_a>>!"
<<elseif $rng lte 70>>
<<He_ga>> 말한다. "어쩌면 네가 기절할 때까지 네 위에 있을지도"
<<else>>
<<He_ga>> 말한다. "내가 네 얼굴에 사정할 때까지는 일어나지 않을 거야"
<</if>>
<<else>>
<<if $rng lte 35>>
<<He_ga>> 말한다. "네 입으로 나를 기분좋게 해."
<<elseif $rng lte 70>>
<<He_ga>> 말한다. "내가 네 얼굴 위에 앉아 있는 게 좋아?"
<<else>>
<<He_ga>> 말한다. "내 맛이 어때?"
<</if>>
<</if>>
<</if>>
<<elseif $speechanallick is 1>>
<<if (($enemyarousal / $enemyarousalmax) * 100) gte 70>>
<<if $rng lte 35>>
<<He_ga>> 신음한다. "좋아! 그 혀를 계속 움직이라고!"
<<elseif $rng lte 70>>
<<He_ga>> 잠시 의식을 잃는다. "으음, 내 엉덩이의 네 혀가 느낌이 너무 좋아!"
<<else>>
<<He_ga>> 한숨을 쉰다. "네가 내 엉덩이를 핥아서 나를 가버리게 할 거야..."
<</if>>
<<else>>
<<if (($enemyanger / $enemyangermax) * 100) gte 10>>
<<if $rng lte 35>>
<<He_ga>> 말한다. "좋아, <<girl_a>>, 그 혀를 움직여서 내 엉덩이를 핥으라고!"
<<elseif $rng lte 70>>
<<He_ga>> 말한다. "착하지 <<girl_a>>. 내 엉덩이를 깨끝이 핥아."
<<else>>
<<He_ga>> 속삭인다. "나쁘지 않아, <<slut_a>>. 계속 핥아!"
<</if>>
<<else>>
<<if $rng lte 35>>
<<He_ga>> 말한다. "내 엉덩이에 느껴지는 네 혀의 느낌이 너무 좋아."
<<elseif $rng lte 70>>
<<He_ga>> 말한다. "네가 내 엉덩이를 핥는 것을 좋아한다고 생각하는데, 그렇지 않아?"
<<else>>
<<He_ga>> 말한다. "좋아! 거기 위에서 네 혀의 느낌이 너무 좋아."
<</if>>
<</if>>
<</if>>
<<elseif $speechanalkiss is 1>>
<<if (($enemyanger / $enemyangermax) * 100) gte 10>>
<<print either(
"<<He_ga>> 말한다. \"여기가 네가 있어야 할 곳이야, 엉덩이에 키스하는 곳.\"",
"<<He_ga>> 말한다. \"착하지 <<slut_a>>, 그 엉덩이에 계속 키스해.\"",
"<<He_ga>> 속삭인다. \"우아, 너 엉덩이에 키스를 잘 하는구나!\""
)>>
<<else>>
<<print either(
"<<He_ga>> 말한다. \"너 내 엉덩이에 키스하는 것 좋아하지, 그렇지 않아?\"",
"<<He_ga>> 말한다. \"으음. 그 느낌 좋아. 계속 내 엉덩이에 키스해.\"",
"<<He_ga>> 말한다. \"내 엉덩이에 느껴지는 네 입술의 느낌이 좋아.\""
)>>
<</if>>
<<elseif $speechmouthotheranus is 1>>
<<if (($enemyanger / $enemyangermax) * 100) gte 10>>
<<print either(
"<<He_ga>> 말한다. \"내 엉덩이에 키스해!\"",
"<<He_ga>> 말한다. \"내 엉덩이를 핥아라, <<bitch_ya>>!\"",
"<<He_ga>> 말한다. \"거기가 네가 있을 곳이야, 내 엉덩이를 숭배하는 곳, <<slut_a>>.\"",
"<<He_ga>> 말한다. \"그 입을 움직여! 내 엉덩이를 기분 좋게 해.\"",
"<<He_ga>> 말한다. \"내 엉덩이 맛이 어때?\""
)>>
<<else>>
<<print either(
"<<He_ga>> 말한다. \"네 얼굴 위에 내 엉덩이가 있는 것을 좋아하니?\"",
"<<He_ga>> 말한다. \"네 입으로 내 엉덩이를 기분 좋게 해.\"",
"<<He_ga>> 말한다. \"계속 해, 내 엉덩이를 소중히 다뤄\"",
"<<He_ga>> 말한다. \"네가 내 엉덩이를 숭배하기를 원해.\"",
"<<He_ga>> 말한다. \"네 입으로, 내 엉덩이에 해야 할 일을 해.\""
)>>
<</if>>
<<else>>
<<basespeech>>
<</if>>
<</widget>>
<<widget "basespeech">>
<<if $enemyanger lte 20 or _args[0] is "low">>
<<set $rng to random(1, 100)>>
<<HePost "이">> 속삭인다.
<<if $rng lte 5>>
"넌 정말 아름다워."
<<elseif $rng lte 10>>
"넌 정말 예뻐."
<<elseif $rng lte 15>>
"넌 정말 멋진 아이야."
<<elseif $rng lte 20>>
"너 분명 평소에도 관심 많이 받지?"
<<elseif $rng lte 25>>
"넌 정말 귀여워"
<<elseif $rng lte 30>>
"넌 정말 사랑스러워."
<<elseif $rng lte 35 and $consensual is 0>>
"착하게 굴면 내가 널 해치지 않을게."
<<elseif $rng lte 40>>
"착하게 굴면 내가 널 기분 좋게 만들어 줄게."
<<elseif $rng lte 45>>
"네가 날 기분 좋게 만들어 주면 나도 널 기분 좋게 만들어 줄게."
<<elseif $rng lte 50>>
"네 피부가 너무 부드러워."
<<elseif $rng lte 55>>
"네 몸 전체에 키스해 주고 싶어."
<<elseif $rng lte 60>>
"너 정말 연약 하구나, 그렇지?"
<<elseif $rng lte 65>>
"넌 정말 멋져."
<<elseif $rng lte 70>>
"네 몸이 너무 꼴려."
<<elseif $rng lte 75>>
"네 몸을 부끄러워하지 마."
<<elseif $rng lte 80>>
"너 정말 허약해 보인다."
<<elseif $rng lte 85>>
"넌 천사 같아."
<<elseif $rng lte 90>>
"네 <<breastsPost>> 정말 귀엽다."
<<elseif $rng lte 95>>
"너한테서 좋은 냄새가 나."
<<elseif $rng lte 100>>
"넌 정말 귀여운 아이야."
<</if>>
<<elseif ($enemyanger lte 100 and _args[0] isnot "low") or _args[0] is "mid">>
<<set $rng to random(1, 100)>>
<<HePost "이">> 당신을 굳은 표정으로 바라본다.
<<if $rng lte 5>>
"내 인내심을 시험하려 들지 마."
<<elseif $rng lte 10>>
"나쁜 걸레는 다치게 될 거야."
<<elseif $rng lte 15>>
"넌 나쁜 아이가 아니지, 그치?"
<<elseif $rng lte 20>>
"내가 널 해치지 않을 거라고 생각하지 마."
<<elseif $rng lte 25>>
"넌 시발 존나 섹시해."
<<elseif $rng lte 30>>
"네가 얼마나 버틸 수 있을지 궁금해지네."
<<elseif $rng lte 35>>
"이게 현실이니까 그냥 받아들이고 조금이라도 편해져."
<<elseif $rng lte 40>>
"착한 아이가 되면 더 편해질 거야."
<<elseif $rng lte 45>>
"네 몸으로 재미 좀 봐야겠어."
<<elseif $rng lte 50>>
"날 거부하려 하지 마."
<<elseif $rng lte 55>>
"넌 이걸 위해 만들어졌어."
<<elseif $rng lte 60>>
"너도 분명 즐기고 있잖아."
<<elseif $rng lte 65>>
"이건 네 잘못이야, 너도 알지?"
<<elseif $rng lte 70>>
"너 이런 걸로 느끼는구나, 그렇지?."
<<elseif $rng lte 75>>
"넌 지금 살얼음판같이 위태로운 상황에 놓인 거야."
<<elseif $rng lte 80>>
"나의 가장 나쁜 면을 봤다고 생각하지 마."
<<elseif $rng lte 85>>
"넌 지금 내 거야."
<<elseif $rng lte 90>>
"내가 끝났다고 할 때까지 끝난 게 아니야."
<<elseif $rng lte 95>>
"넌 재밌는 장난감이야 그러니까 아무 생각도 하지 마."
<<elseif $rng lte 100>>
"넌 날 더 존중감을 가지고 대해야 해."
<</if>>
<<elseif ($enemyanger gt 100 and !_args[0]) or _args[0] is "high">>
<<set $rng to random(1, 100)>>
<<HePost "이">> 분노에 찬 표정으로 당신을 바라본다.
<<if $rng lte 5>>
"좆같은 걸레 년."
<<elseif $rng lte 10>>
"넌 그냥 더러운 걸레야."
<<elseif $rng lte 15>>
"넌 정액 받이 그 이상도 그 이하도 아니야."
<<elseif $rng lte 20>>
"넌 너 같은 쓰레기 새끼한테도 관심을 주는 사람이 있다는 걸 감사하게 여겨야 해."
<<elseif $rng lte 25>>
"내가 널 아직 죽여버리지 않았다는 걸 다행인 줄 알아."
<<elseif $rng lte 30>>
"널 다양한 방법으로 망가트려줄게."
<<elseif $rng lte 35>>
"조금만 있으면 넌 나에게 존경심을 보일 거야."
<<elseif $rng lte 40>>
"다 끝나고 널 어디에 버려야 할지 고민이네."
<<elseif $rng lte 45>>
"너 같은 걸레한테는 강간도 너무 좋은 대우야."
<<elseif $rng lte 50>>
"네가 자초한 거야, 쌍년아."
<<elseif $rng lte 55>>
"너 이런 취급받는 거 좋아하잖아 부인하려 하지 마."
<<elseif $rng lte 60>>
"넌 더러운 육변기야."
<<elseif $rng lte 65>>
"넌 그래도 쓸데없는 쓰레기 중에선 나은 편이네."
<<elseif $rng lte 70>>
"날 기분 좋게 만드는 게 네 유일한 목적이야 잊지 마."
<<elseif $rng lte 75>>
"너도 좋아한다는 걸 알고 있어 걸레야."
<<elseif $rng lte 80>>
"이 정도면 양반인 줄 알아, 걸레야."
<<elseif $rng lte 85>>
"넌 쓰레기 창녀야."
<<elseif $rng lte 90>>
"내가 널 아프게 해주면 넌 그걸 좋아하게 될 거야."
<<elseif $rng lte 95>>
"너 같은 아이를 가지고 할 수 있는 일은 딱 하나밖에 없지."
<<elseif $rng lte 100>>
"너 정말 비참한 떠돌이구나."
<</if>>
<</if>>
<</widget>>
<<widget "basegloryholespeech">>
<<if $enemyanger lte 20 or _args[0] is "low">>
<<set $rng to random(1, 100)>>
<<HePost "이">> 속삭인다.
<<if $rng lte 5>>
"내가 네 얼굴을 볼 수 있으면 좋을 텐데."
<<elseif $rng lte 10>>
"넌 분명 정말 예쁠 거야."
<<elseif $rng lte 15>>
"반대편도 볼 수 있으면 좋을 텐데."
<<elseif $rng lte 20>>
"네가 남자일까 여자일까? 모르니까 더 흥분되네."
<<elseif $rng lte 25>>
"넌 분명 귀여울거야. 네 얼굴을 보고 싶어."
<<elseif $rng lte 30>>
"날 기분 좋게 해주는 사람이 안 보이는 것도 흥분되네."
<<elseif $rng lte 35>>
"착하지, 네가 가진 모든 걸 주렴."
<<elseif $rng lte 40>>
"착한 아이가 되면 너도 기분 좋아질 거야."
<<elseif $rng lte 45>>
"날 기분 좋게 만들어주면 나도 널 기분 좋게 만들어 줄게."
<<elseif $rng lte 50>>
"내가 널 만질 수 있으면 좋을 텐데."
<<elseif $rng lte 55>>
"네 몸 전체에 키스하고 싶어."
<<elseif $rng lte 60>>
"이 벽만 없었다면 너에게 해줄게 더 많았을 텐데."
<<elseif $rng lte 65>>
"너 지금 정말 잘해주고 있어."
<<elseif $rng lte 70>>
"몸만으로 만족할 수밖에."
<<elseif $rng lte 75>>
"몸만 보이는 것도 꼴리네."
<<elseif $rng lte 80>>
"이 벽이 없으면 좋을 텐데."
<<elseif $rng lte 85>>
"벽 너머에 누가 있는지 궁금하네."
<<elseif $rng lte 90>>
"너 정말 잘하고 있어."
<<elseif $rng lte 95>>
"네가 어떤 표정일지 궁금하네."
<<elseif $rng lte 100>>
"넌 정말 좋은 아이야."
<</if>>
<<elseif $enemyanger lte 100 or _args[0] is "mid">>
<<set $rng to random(1, 100)>>
<<HePost "이">> 말한다.
<<if $rng lte 5>>
"내 인내심을 시험하지 마."
<<elseif $rng lte 10>>
"나쁜 걸레는 다치게 될 거야."
<<elseif $rng lte 15>>
"넌 나쁜 아이가 아니지, 그렇지?"
<<elseif $rng lte 20>>
"내가 널 다치게 할 방법을 찾지 못할 거라 생각하지 마."
<<elseif $rng lte 25>>
"너 좀 더 노력해야 할 거야."
<<elseif $rng lte 30>>
"네가 얼마나 더 할 수 있는지 궁금하네."
<<elseif $rng lte 35>>
"이게 현실이니까 그냥 받아들이고 조금이라도 편해져."
<<elseif $rng lte 40>>
"착한 아이가 되면 더 편해질 거야."
<<elseif $rng lte 45>>
"네 몸으로 재미 좀 봐야겠어."
<<elseif $rng lte 50>>
"날 거부하려 하지 마."
<<elseif $rng lte 55>>
"넌 이걸 위해 만들어졌어."
<<elseif $rng lte 60>>
"너도 분명 즐기고 있잖아."
<<elseif $rng lte 65>>
"이건 네 잘못이야, 너도 알지?"
<<elseif $rng lte 70>>
"너 이런 걸로 느끼는구나, 그렇지?."
<<elseif $rng lte 75>>
"넌 지금 살얼음판같이 위태로운 상황에 놓인 거야."
<<elseif $rng lte 80>>
"나의 가장 나쁜 면을 봤다고 생각하지 마."
<<elseif $rng lte 85>>
"넌 지금 내 거야."
<<elseif $rng lte 90>>
"내가 끝났다고 할 때까지 끝난 게 아니야."
<<elseif $rng lte 95>>
"넌 재밌는 장난감이야 그러니까 아무 생각도 하지 마."
<<elseif $rng lte 100>>
"넌 날 더 존경심을 가지고 대해야 해."
<</if>>
<<elseif $enemyanger gt 100 or _args[0] is "high">>
<<set $rng to random(1, 100)>>
<<HePost "이">> 분노에 차 벽을 두드린다.
<<if $rng lte 5>>
"좆같은 걸레년."
<<elseif $rng lte 10>>
"넌 그냥 더러운 걸레야."
<<elseif $rng lte 15>>
"넌 정액 받이 그 이상도 그 이하도 아니야."
<<elseif $rng lte 20>>
"넌 너 같은 쓰레기 새끼한테도 관심을 주는 사람이 있다는 걸 감사하게 여겨야 해."
<<elseif $rng lte 25>>
"아직 벽을 부수진 않았으니까 다행인 줄 알라고."
<<elseif $rng lte 30>>
"이 벽을 부수고 너도 부숴주마 시발년아."
<<elseif $rng lte 35>>
"좀 있으면 너도 존경심을 가지고 날 대할 거야."
<<elseif $rng lte 40>>
"내가 이 뱍 반대편에 갈수 있다면 너에게 어떤 짓을 해야 할까."
<<elseif $rng lte 45>>
"너 같은 걸레한테는 강간도 너무 좋은 대우야."
<<elseif $rng lte 50>>
"네가 자초한 거야, 쌍년아."
<<elseif $rng lte 55>>
"너 이런 취급받는 거 좋아하잖아 부인하려 하지 마."
<<elseif $rng lte 60>>
"넌 더러운 육변기야."
<<elseif $rng lte 65>>
"넌 그래도 쓸데없는 쓰레기 중에선 나은 편이네."
<<elseif $rng lte 70>>
"날 기분 좋게 만드는 게 네 유일한 목적이야 잊지 마."
<<elseif $rng lte 75>>
"너도 좋아한다는 걸 알고 있어 걸레야."
<<elseif $rng lte 80>>
"이 정도면 양반인 줄 알아, 걸레야. 내가 너를 잡을 수 있기만 했어도."
<<elseif $rng lte 85>>
"넌 쓰레기 창녀야."
<<elseif $rng lte 90>>
"내가 널 아프게 해주면 넌 그걸 좋아하게 될 거야."
<<elseif $rng lte 95>>
"너 같은 아이를 가지고 할 수 있는 일은 딱 하나밖에 없지."
<<elseif $rng lte 100>>
"너 정말 비참한 떠돌이구나."
<</if>>
<</if>>
<</widget>>
<<widget "sprayspeech">>
<<hePost "이">> 소리친다.
<<if $speechspraycycle is 0>>
<<set $speechspraycycle += 1>>
"시발 그딴 걸 어디서 난 거야?"
<<elseif $speechspraycycle is 1>>
<<set $speechspraycycle += 1>>
"재미없어."
<<elseif $speechspraycycle is 2>>
<<set $speechspraycycle += 1>>
"이 사디스틱 걸레가!"
<<elseif $speechspraycycle is 3>>
<<set $speechspraycycle += 1>>
"애미! 시발!"
<<elseif $speechspraycycle is 4>>
<<set $speechspraycycle += 1>>
"아악!"
<<elseif $speechspraycycle is 5>>
<<set $speechspraycycle += 1>>
"시발 좆같은 짓 좀 하지 마."
<<else>>
<<set $speechspraycycle to 0>>
"내 눈!"
<</if>>
<</widget>>
<<widget "beastspeech">>
<<set _n to _args[0]>>
<<if $NPCList[_n].type is "lizardgirl" or $NPCList[_n].type is "lizardboy">>
<<bHe_ga>> 쉭쉭거린다.
<<elseif $NPCList[_n].type is "dolphingirl" or $NPCList[_n].type is "dolphinboy">>
<<bHe_ga>> 딱딱거린다.
<<elseif $NPCList[_n].type is "catgirl" or $NPCList[_n].type is "catboy">>
<<bHe_ga>> 가르랑거린다.
<<elseif $NPCList[_n].type is "harpy">>
<<bHe_ga>> 짹짹거린다.
<<elseif $NPCList[_n].type is "cowgirl" or $NPCList[_n].type is "bullboy">>
<<bHe_ga>> 음메 하고 운다.
<<else>>
<<bHe_ga>> 으르렁거린다.
<</if>>
<<if $NPCList[_n].penis isnot "none">>
<<if $player.gender_appearance is "f">>
<<if $enemyanger gte 60>>
<<if $enemyarousal gte ($enemyarousalmax / 2)>>
<<if $NPCList[_n].type is "wolfgirl" or $NPCList[_n].type is "wolfboy">>
<<if $npcspeechcycle is 0>>
"냄새로 표시를 하는 거야. 내 거라고."
<<elseif $npcspeechcycle is 1>>
"모두가 이 냄새를 알아. 무리에게 사냥감이라고 보여주지."
<<elseif $npcspeechcycle is 2>>
"네 안에 새끼를 배면 너도 곧 진정하게 될 거야."
<<elseif $npcspeechcycle is 3>>
"반항하지 마, 사냥감으로서 열심히 하라고."
<<elseif $npcspeechcycle is 4>>
"계속 몸부림치면 무리와 공유할 거야!"
<<elseif $npcspeechcycle is 5>>
"이 사냥감은 내 거야."
<<else>>
"굴복해! 굴복해!"
<</if>>
<<else>>
<<if $npcspeechcycle is 0>>
"빨리 내 정액으로 영역 표시하고 싶어."
<<elseif $npcspeechcycle is 1>>
"널 내 정액으로 가득 채워서 다른 놈들도 네 주인이 누군지 알게 할 거야."
<<elseif $npcspeechcycle is 2>>
"내 아기씨를 맛보고 나면 너도 이렇게 무례하게 굴지 못할 거야."
<<elseif $npcspeechcycle is 3>>
"이 정도 저항은 날 더욱 꼴리게 만든다고."
<<elseif $npcspeechcycle is 4>>
"내 형제들과 널 공유하기 전에 착하게 구는 게 좋을 거야."
<<elseif $npcspeechcycle is 5>>
"네 자궁은 내 거야."
<<else>>
"내 자지가 너에게 네 처지를 알려줄 거야."
<</if>>
<</if>>
<<else>>
<<if $NPCList[_n].type is "wolfgirl" or $NPCList[_n].type is "wolfboy">>
<<if $npcspeechcycle is 0>>
"누가 대장인지 알려줄게."
<<elseif $npcspeechcycle is 1>>
"그만 버둥대."
<<elseif $npcspeechcycle is 2>>
"내가 널 먹지 않은 걸 다행으로 알아."
<<elseif $npcspeechcycle is 3>>
"내 짝짓기 상대가 된 걸 자랑스럽게 여겨."
<<elseif $npcspeechcycle is 4>>
"내가 널 다치게 하지 말아 줘."
<<elseif $npcspeechcycle is 5>>
"너 냄새 좋아서 먹어도 되겠어."
<<else>>
"넌 강한 새끼들을 낳게 될 거야."
<</if>>
<<else>>
<<if $npcspeechcycle is 0>>
"누가 주인인지 보여주지."
<<elseif $npcspeechcycle is 1>>
"그만 몸부림쳐."
<<elseif $npcspeechcycle is 2>>
"내가 너를 먹지 않는 것이 네게는 행운이야."
<<elseif $npcspeechcycle is 3>>
"내가 너와 교미하려는 것에 너는 자랑스러워 해야 해."
<<elseif $npcspeechcycle is 4>>
"내가 너를 상처입히게 하지 않도록 해."
<<elseif $npcspeechcycle is 5>>
"너는 먹기에 충분히 좋은 냄새가 나."
<<else>>
"너는 굳센 아이들을 갖게 될 거야."
<</if>>
<</if>>
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 2)>>
<<if $NPCList[_n].type is "wolfgirl" or $NPCList[_n].type is "wolfboy">>
<<if $npcspeechcycle is 0>>
"너를 정액으로 채우는 것은 기분 좋을 거야."
<<elseif $npcspeechcycle is 1>>
"네가 이것을 즐기기를 바라지. 내가 즐기는 만큼 말야."
<<elseif $npcspeechcycle is 2>>
"네게서 강한 냄새가 나. 나를 발정시키고 있어."
<<elseif $npcspeechcycle is 3>>
"너를 냄새로 표시하면 네게서 좋은 냄새가 날 거야."
<<elseif $npcspeechcycle is 4>>
"교미할 짝을 찾아서 기쁘다. 운이 좋아."
<<elseif $npcspeechcycle is 5>>
"끝이야. 나를 발정시킨 채로 두는 것은 잔혹하다고."
<<else>>
"무리의 어머니로서, 네게서 강한 새끼들이 나올 거야."
<</if>>
<<else>>
<<if $npcspeechcycle is 0>>
"네 안을 가득 채우는 거 너무 기분 좋아."
<<elseif $npcspeechcycle is 1>>
"너도 나만큼 즐기고 있기를 바랄게."
<<elseif $npcspeechcycle is 2>>
"네 향기만으로도 발정 날 것 같아."
<<elseif $npcspeechcycle is 3>>
"내 정액으로 네 향기를 더욱 좋게 만들어 줄게."
<<elseif $npcspeechcycle is 4>>
"너랑 짝짓기 할 수 있다니 정말 행운이네."
<<elseif $npcspeechcycle is 5>>
"계속 날 애태우는 거 너무해."
<<else>>
"넌 강한 새끼들을 낳게 될 거야."
<</if>>
<</if>>
<<else>>
<<if $NPCList[_n].type is "wolfgirl" or $NPCList[_n].type is "wolfboy">>
<<if $npcspeechcycle is 0>>
"너에게는 좋은 냄새가 나."
<<elseif $npcspeechcycle is 1>>
"너와 교미할 거야. 괜찮지?"
<<elseif $npcspeechcycle is 2>>
"나와 교미해."
<<elseif $npcspeechcycle is 3>>
"이 사냥감은 맛있을 것 같아."
<<elseif $npcspeechcycle is 4>>
"가임기 냄새가 나. 새끼를 밸 준비가 됐어."
<<elseif $npcspeechcycle is 5>>
"밖은 추워. 내가 너를 따뜻하게 해 줄게."
<<else>>
"네 새끼를 위해 분투할 준비가 됐어. 모두가 알게 될 거야."
<</if>>
<<else>>
<<if $npcspeechcycle is 0>>
"너 냄새 좋다."
<<elseif $npcspeechcycle is 1>>
"너랑 짝짓기 할 거야 너도 괜찮다고 생각하길 바랄게."
<<elseif $npcspeechcycle is 2>>
"넌 꼭 나랑 새끼를 낳아야 해."
<<elseif $npcspeechcycle is 3>>
"넌 분명 맛있을 거야."
<<elseif $npcspeechcycle is 4>>
"너한테서 가임기 짐승 냄새가 나."
<<elseif $npcspeechcycle is 5>>
"내가 널 따뜻하게 지켜 줄게."
<<else>>
"난 아버지가 될 준비가 됐어."
<</if>>
<</if>>
<</if>>
<</if>>
<<else>>
<<if $enemyanger gte 60>>
<<if $enemyarousal gte ($enemyarousalmax / 2)>>
<<if $NPCList[_n].type is "wolfgirl" or $NPCList[_n].type is "wolfboy">>
<<if $npcspeechcycle is 0>>
"냄새로 표시를 하는 거야. 내 거라고."
<<elseif $npcspeechcycle is 1>>
"모두가 이 냄새를 알아. 무리에게 사냥감이라고 보여주지."
<<elseif $npcspeechcycle is 2>>
"네 안에 새끼를 배면 너도 곧 진정하게 될 거야."
<<elseif $npcspeechcycle is 3>>
"반항하지 마, 사냥감으로서 열심히 하라고."
<<elseif $npcspeechcycle is 4>>
"계속 몸부림치면 무리와 공유할 거야!"
<<elseif $npcspeechcycle is 5>>
"내가 주도한다. 너는 따라 와."
<<else>>
"굴복해! 굴복해!"
<</if>>
<<else>>
<<if $npcspeechcycle is 0>>
"빨리 내 정액으로 영역 표시하고 싶어."
<<elseif $npcspeechcycle is 1>>
"널 내 정액으로 가득 채워서 다른 놈들도 네 주인이 누군지 알게 할 거야."
<<elseif $npcspeechcycle is 2>>
"내 아기씨를 맛보고 나면 너도 이렇게 무례하게 굴지 못할 거야."
<<elseif $npcspeechcycle is 3>>
"이 정도 저항은 날 더욱 꼴리게 만든다고."
<<elseif $npcspeechcycle is 4>>
"내 형제들과 널 공유하기 전에 착하게 구는 게 좋을 거야."
<<elseif $npcspeechcycle is 5>>
"네 자궁은 내 거야."
<<else>>
"내 자지가 너에게 네 처지를 알려줄 거야."
<</if>>
<</if>>
<<else>>
<<if $NPCList[_n].type is "wolfgirl" or $NPCList[_n].type is "wolfboy">>
<<if $npcspeechcycle is 0>>
"너는 우두머리가 아냐! 내가 네게 보여주지."
<<elseif $npcspeechcycle is 1>>
"그만 몸부림쳐. 굴복해!"
<<elseif $npcspeechcycle is 2>>
"사냥감은 운이 좋아야 해. 먹는 것을 선호하니까."
<<elseif $npcspeechcycle is 3>>
"자랑스러워 해. 교미할 거야, 먹지 않고. 무리를 위해 최선이야."
<<elseif $npcspeechcycle is 4>>
"가만히 있어, 안 그러면 공격할 거야."
<<elseif $npcspeechcycle is 5>>
"냄새가 좋아. 나중에 먹지."
<<else>>
"무리의 어머니로서, 네게서 강한 새끼들이 나올 거야."
<</if>>
<<else>>
<<if $npcspeechcycle is 0>>
"누가 대장인지 알려줄게."
<<elseif $npcspeechcycle is 1>>
"그만 버둥대."
<<elseif $npcspeechcycle is 2>>
"내가 널 먹지 않은 걸 다행으로 알아."
<<elseif $npcspeechcycle is 3>>
"내 짝짓기 상대가 된 걸 자랑스럽게 여겨."
<<elseif $npcspeechcycle is 4>>
"내가 널 다치게 하지 말아 줘."
<<elseif $npcspeechcycle is 5>>
"너 냄새 좋아서 먹어도 되겠어."
<<else>>
"넌 강한 새끼들을 낳게 될 거야."
<</if>>
<</if>>
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 2)>>
<<if $NPCList[_n].type is "wolfgirl" or $NPCList[_n].type is "wolfboy">>
<<if $npcspeechcycle is 0>>
"너를 정액으로 채우는 것은 기분 좋을 거야."
<<elseif $npcspeechcycle is 1>>
"네가 이것을 즐기기를 바라지. 내가 즐기는 만큼 말야."
<<elseif $npcspeechcycle is 2>>
"네게서 강한 냄새가 나. 나를 발정시키고 있어."
<<elseif $npcspeechcycle is 3>>
"너를 냄새로 표시하면 네게서 좋은 냄새가 날 거야."
<<elseif $npcspeechcycle is 4>>
"교미할 짝을 찾아서 기쁘다. 운이 좋아."
<<elseif $npcspeechcycle is 5>>
"끝이야. 나를 발정시킨 채로 두는 것은 잔혹하다고."
<<else>>
"내가 네게 깊은 인상을 주었지, 그렇지?"
<</if>>
<<else>>
<<if $npcspeechcycle is 0>>
"네 안을 가득 채우는 거 너무 기분 좋아."
<<elseif $npcspeechcycle is 1>>
"너도 나만큼 즐기고 있기를 바랄게."
<<elseif $npcspeechcycle is 2>>
"네 향기만으로도 발정 날 것 같아."
<<elseif $npcspeechcycle is 3>>
"내 정액으로 네 향기를 더욱 좋게 만들어 줄게."
<<elseif $npcspeechcycle is 4>>
"너랑 짝짓기 할 수 있다니 정말 행운이네."
<<elseif $npcspeechcycle is 5>>
"계속 날 애태우는 거 너무해."
<<else>>
"감동했어?"
<</if>>
<</if>>
<<else>>
<<if $NPCList[_n].type is "wolfgirl" or $NPCList[_n].type is "wolfboy">>
<<if $npcspeechcycle is 0>>
"너에게는 좋은 냄새가 나."
<<elseif $npcspeechcycle is 1>>
"너와 교미할 거야. 괜찮지?"
<<elseif $npcspeechcycle is 2>>
"나와 교미해."
<<elseif $npcspeechcycle is 3>>
"이 사냥감은 맛있을 것 같아."
<<elseif $npcspeechcycle is 4>>
"가임기 냄새가 나. 새끼를 밸 준비가 됐어."
<<elseif $npcspeechcycle is 5>>
"밖은 추워. 내가 너를 따뜻하게 해 줄게."
<<else>>
"내가 무리 중 가장 힘이 세. 모두가 알게 될 거야."
<</if>>
<<else>>
<<if $npcspeechcycle is 0>>
"너 냄새 좋다."
<<elseif $npcspeechcycle is 1>>
"너랑 짝짓기 할 거야 너도 괜찮다고 생각하길 바랄게."
<<elseif $npcspeechcycle is 2>>
"넌 꼭 나랑 새끼를 낳아야 해."
<<elseif $npcspeechcycle is 3>>
"넌 분명 맛있을 거야."
<<elseif $npcspeechcycle is 4>>
"너한테서 가임기 짐승 냄새가 나."
<<elseif $npcspeechcycle is 5>>
"내가 널 따뜻하게 지켜 줄게."
<<else>>
"너도 내가 가장 강하다는 걸 알게 될 거야."
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<else>>
<<if $player.gender_appearance is "f">>
<<if $enemyanger gte 60>>
<<if $enemyarousal gte ($enemyarousalmax / 2)>>
<<if $NPCList[_n].type is "wolfgirl" or $NPCList[_n].type is "wolfboy">>
<<if $npcspeechcycle is 0>>
"내 영역이야. 내 거야."
<<elseif $npcspeechcycle is 1>>
"모두가 이 냄새를 알아. 무리에게 사냥감이라고 보여주지."
<<elseif $npcspeechcycle is 2>>
"이 사냥감에게 누가 이끌고 있는지 보여주지."
<<elseif $npcspeechcycle is 3>>
"반항하지 마, 사냥감으로서 열심히 하라고."
<<elseif $npcspeechcycle is 4>>
"계속 몸부림치면 무리와 공유할 거야!"
<<elseif $npcspeechcycle is 5>>
"내가 주도한다. 너는 따라 와."
<<else>>
"이 사냥감에게 있어야 할 곳을 알려주지."
<</if>>
<<else>>
<<if $npcspeechcycle is 0>>
"여긴 내 영역이야."
<<elseif $npcspeechcycle is 1>>
"널 내 정액으로 가득 채워서 다른 놈들도 네 주인이 누군지 알게 할 거야."
<<elseif $npcspeechcycle is 2>>
"누구의 서열이 더 위인지 알려줄게."
<<elseif $npcspeechcycle is 3>>
"이 정도 저항은 날 더욱 꼴리게 만든다고."
<<elseif $npcspeechcycle is 4>>
"내 형제들과 널 공유하기 전에 착하게 구는 게 좋을 거야."
<<elseif $npcspeechcycle is 5>>
"내가 여기 대장이야."
<<else>>
"내가 네 서열을 알려줄게."
<</if>>
<</if>>
<<else>>
<<if $NPCList[_n].type is "wolfgirl" or $NPCList[_n].type is "wolfboy">>
<<if $npcspeechcycle is 0>>
"너는 우두머리가 아냐! 내가 네게 보여주지."
<<elseif $npcspeechcycle is 1>>
"그만 몸부림쳐. 굴복해!"
<<elseif $npcspeechcycle is 2>>
"사냥감은 운이 좋아야 해. 먹는 것을 선호하니까."
<<elseif $npcspeechcycle is 3>>
"자랑스러워 해. 교미할 거야, 먹지 않고. 무리를 위해 최선이야."
<<elseif $npcspeechcycle is 4>>
"가만히 있어, 안 그러면 공격할 거야."
<<elseif $npcspeechcycle is 5>>
"냄새가 좋아. 나중에 먹지."
<<else>>
"어느 날 네게서 굳센 아이들이 나올 거야. 무리를 위해, 우리가 그들을 보호할 거야."
<</if>>
<<else>>
<<if $npcspeechcycle is 0>>
"누가 주인인지 알게 해주지."
<<elseif $npcspeechcycle is 1>>
"그만 버둥대."
<<elseif $npcspeechcycle is 2>>
"내가 널 먹지 않은 걸 다행으로 알아."
<<elseif $npcspeechcycle is 3>>
"내 짝짓기 상대가 된 걸 자랑스럽게 여겨."
<<elseif $npcspeechcycle is 4>>
"내가 널 다치게 하지 말아 줘."
<<elseif $npcspeechcycle is 5>>
"너 냄새 좋아서 먹어도 되겠어."
<<else>>
"넌 곧 강한 새끼들을 가지게 될 거야."
<</if>>
<</if>>
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 2)>>
<<if $NPCList[_n].type is "wolfgirl" or $NPCList[_n].type is "wolfboy">>
<<if $npcspeechcycle is 0>>
"노는 것은 재미있어."
<<elseif $npcspeechcycle is 1>>
"네가 이것을 즐기기를 바라지. 내가 즐기는 만큼 말야."
<<elseif $npcspeechcycle is 2>>
"네게서 강한 냄새가 나. 나를 발정시키고 있어."
<<elseif $npcspeechcycle is 3>>
"너를 냄새로 표시하면 네게서 좋은 냄새가 날 거야."
<<elseif $npcspeechcycle is 4>>
"교미할 짝을 찾아서 기쁘다. 운이 좋아."
<<elseif $npcspeechcycle is 5>>
"끝이야. 나를 발정시킨 채로 두는 것은 잔혹하다고."
<<else>>
"어느 날 네게서 굳센 아이들이 나올 거야. 무리를 위해, 우리가 그들을 보호할 거야."
<</if>>
<<else>>
<<if $npcspeechcycle is 0>>
"너랑 노는 거 진짜 기분 좋다."
<<elseif $npcspeechcycle is 1>>
"너도 나만큼 즐기고 있기를 바랄게."
<<elseif $npcspeechcycle is 2>>
"네 향기만으로도 발정 날 것 같아."
<<elseif $npcspeechcycle is 3>>
"내 정액으로 네 향기를 더욱 좋게 만들어 줄게."
<<elseif $npcspeechcycle is 4>>
"너랑 짝짓기 할 수 있다니 정말 행운이네."
<<elseif $npcspeechcycle is 5>>
"계속 날 애태우는 거 너무해."
<<else>>
"넌 강한 새끼들을 낳게 될 거야."
<</if>>
<</if>>
<<else>>
<<if $NPCList[_n].type is "wolfgirl" or $NPCList[_n].type is "wolfboy">>
<<if $npcspeechcycle is 0>>
"너에게는 좋은 냄새가 나."
<<elseif $npcspeechcycle is 1>>
"너와 교미할 거야. 괜찮지?"
<<elseif $npcspeechcycle is 2>>
"Mate with me."
<<elseif $npcspeechcycle is 3>>
"이 사냥감은 맛있을 것 같아."
<<elseif $npcspeechcycle is 4>>
"가임기 냄새가 나."
<<elseif $npcspeechcycle is 5>>
"밖은 추워. 내가 너를 따뜻하게 해 줄게."
<<else>>
"내 짝은 내 전용이야. 널 위한 게 아냐. 가져가지 마."
<</if>>
<<else>>
<<if $npcspeechcycle is 0>>
"너 냄새 좋다."
<<elseif $npcspeechcycle is 1>>
"너랑 짝짓기 할 거야 너도 괜찮다고 생각하길 바랄게."
<<elseif $npcspeechcycle is 2>>
"넌 꼭 나랑 새끼를 낳아야 해."
<<elseif $npcspeechcycle is 3>>
"넌 분명 맛있을 거야."
<<elseif $npcspeechcycle is 4>>
"너한테서 가임기 짐승 냄새가 나."
<<elseif $npcspeechcycle is 5>>
"내가 널 따뜻하게 지켜줄게."
<<else>>
"네가 내 암컷들을 빼앗으려 하지 않기를 바랄게."
<</if>>
<</if>>
<</if>>
<</if>>
<<else>>
<<if $enemyanger gte 60>>
<<if $enemyarousal gte ($enemyarousalmax / 2)>>
<<if $NPCList[_n].type is "wolfgirl" or $NPCList[_n].type is "wolfboy">>
<<if $npcspeechcycle is 0>>
"준비 됐어. 네 냄새로 표시 했어. 전부 받아들일 수 있어. 더 이상 기다릴 수 없어"
<<elseif $npcspeechcycle is 1>>
"나는 네 거야. 모두가 네 냄새를 알게 될 거야. 나를 채워줘."
<<elseif $npcspeechcycle is 2>>
"내 안에 새끼를 배면 너도 곧 진정하게 될 거야. 내가 너를 위해 임신할게."
<<elseif $npcspeechcycle is 3>>
"반항하지 마, 사냥감으로서 열심히 하라고."
<<elseif $npcspeechcycle is 4>>
"계속 몸부림치면 무리와 공유할 거야!"
<<elseif $npcspeechcycle is 5>>
"사냥감은 내 거야."
<<else>>
"내 자궁은 네 거야. 네게 간청해."
<</if>>
<<else>>
<<if $npcspeechcycle is 0>>
"빨리 네 정액을 가지고 싶어."
<<elseif $npcspeechcycle is 1>>
"빨리 내 안을 채워서 누가 날 키워주는지 모두가 알 수 있게 해줘."
<<elseif $npcspeechcycle is 2>>
"내가 네 새끼를 배면 너도 이렇게 무례하게 굴진 못할 거야."
<<elseif $npcspeechcycle is 3>>
"이 정도 저항은 날 더욱 꼴리게 만든다고."
<<elseif $npcspeechcycle is 4>>
"내 동료들과 널 공유하기 전에 착하게 구는 게 좋을 거야."
<<elseif $npcspeechcycle is 5>>
"네 자지는 내 거야."
<<else>>
"내 자궁이 널 간절히 원하고 있어."
<</if>>
<</if>>
<<else>>
<<if $NPCList[_n].type is "wolfgirl" or $NPCList[_n].type is "wolfboy">>
<<if $npcspeechcycle is 0>>
"I show prey who the alpha is."
<<elseif $npcspeechcycle is 1>>
"그만 몸부림쳐. 굴복해!"
<<elseif $npcspeechcycle is 2>>
"사냥감은 운이 좋아야 해. 먹는 것을 선호하니까."
<<elseif $npcspeechcycle is 3>>
"자랑스러워 해. 교미할 거야, 먹지 않고. 무리를 위해 최선이야."
<<elseif $npcspeechcycle is 4>>
"가만히 있어, 안 그러면 공격할 거야."
<<elseif $npcspeechcycle is 5>>
"냄새가 좋아. 나중에 먹지."
<<else>>
"무리의 아버지로서, 네게서 강한 새끼들이 나올 거야."
<</if>>
<<else>>
<<if $npcspeechcycle is 0>>
"누가 대장인지 알려줄게."
<<elseif $npcspeechcycle is 1>>
"그만 버둥대."
<<elseif $npcspeechcycle is 2>>
"내가 널 먹지 않은 걸 다행으로 알아."
<<elseif $npcspeechcycle is 3>>
"내 짝짓기 상대가 된 걸 자랑스럽게 여겨."
<<elseif $npcspeechcycle is 4>>
"내가 널 다치게 하지 말아 줘."
<<elseif $npcspeechcycle is 5>>
"너 냄새 좋아서 먹어도 되겠어."
<<else>>
"넌 강한 새끼들의 아버지가 될 거야."
<</if>>
<</if>>
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 2)>>
<<if $NPCList[_n].type is "wolfgirl" or $NPCList[_n].type is "wolfboy">>
<<if $npcspeechcycle is 0>>
"내 안에 정액을 넣어 줘. 제발."
<<elseif $npcspeechcycle is 1>>
"네가 이것을 즐기기를 바라지. 내가 즐기는 만큼 말야."
<<elseif $npcspeechcycle is 2>>
"네게서 강한 냄새가 나. 나를 발정시키고 있어."
<<elseif $npcspeechcycle is 3>>
"나를 네 것으로 표시해 줘. 너 혼자만의 것으로. 내 특별한 짝아."
<<elseif $npcspeechcycle is 4>>
"교미할 짝을 찾아서 기쁘다. 운이 좋아."
<<elseif $npcspeechcycle is 5>>
"끝이야. 나를 발정시킨 채로 두는 것은 잔혹하다고."
<<else>>
"무리의 아버지로서, 네게서 강한 새끼들이 나올 거야."
<</if>>
<<else>>
<<if $npcspeechcycle is 0>>
"가득 채워지는 거 기분 좋을 거야."
<<elseif $npcspeechcycle is 1>>
"너도 나만큼 즐기고 있기를 바랄게."
<<elseif $npcspeechcycle is 2>>
"네 향기만으로도 발정 날 것 같아."
<<elseif $npcspeechcycle is 3>>
"내 정액으로 네 향기를 더욱 좋게 만들어 줄게."
<<elseif $npcspeechcycle is 4>>
"너랑 짝짓기 할 수 있다니 정말 행운이네."
<<elseif $npcspeechcycle is 5>>
"계속 날 애태우는 거 너무해."
<<else>>
"넌 강한 새끼들의 아버지가 될 거야."
<</if>>
<</if>>
<<else>>
<<if $NPCList[_n].type is "wolfgirl" or $NPCList[_n].type is "wolfboy">>
<<if $npcspeechcycle is 0>>
"너에게는 좋은 냄새가 나."
<<elseif $npcspeechcycle is 1>>
"너와 교미할 거야. 괜찮지?"
<<elseif $npcspeechcycle is 2>>
"Mate with me."
<<elseif $npcspeechcycle is 3>>
"이 사냥감은 맛있을 것 같아."
<<elseif $npcspeechcycle is 4>>
"가임기 냄새가 나."
<<elseif $npcspeechcycle is 5>>
"밖은 추워. 내가 너를 따뜻하게 해 줄게."
<<else>>
"내 짝은 내 전용이야. 널 위한 게 아냐. 가져가지 마."
<</if>>
<<else>>
<<if $npcspeechcycle is 0>>
"너 냄새 좋다."
<<elseif $npcspeechcycle is 1>>
"너랑 짝짓기 할 거야 너도 괜찮다고 생각하길 바랄게."
<<elseif $npcspeechcycle is 2>>
"넌 꼭 나랑 새끼를 낳아야 해."
<<elseif $npcspeechcycle is 3>>
"넌 분명 맛있을 거야."
<<elseif $npcspeechcycle is 4>>
"너한테서 가임기 짐승 냄새가 나."
<<elseif $npcspeechcycle is 5>>
"내가 널 따뜻하게 지켜줄게."
<<else>>
"난 엄마가 될 준비가 됐어."
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "clothesspeech">>
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
<<set $rng to random(1, 100)>>
<<if !$worn.upper.type.includes("naked")>>
<<HePost "이">> 당신의 <<trClothes "upper" $worn.upper.name "name" "을">>_trResult 벗긴다.
<<if $worn.upper.name is "sundress">>
<<set $rng to random(1, 100)>>
<<if $rng gte 71>>
"정말 귀엽고 작은 드레스네."
<<elseif $rng gte 41>>
"네 드레스 예쁘다."
<<else>>
"너무 귀엽고 연약해."
<</if>>
<<elseif $worn.upper.name is "evening gown">>
<<if $enemyanger gte 20>>
"너 비싼 창녀 같아 보이네."
<<else>>
"품격 있네."
<</if>>
<<elseif $worn.upper.name is "ballgown">>
<<if $rng gte 71>>
"아름다워."
<<elseif $rng gte 41>>
"내가 누군가의 댄스 파트너를 빼앗은 거 같네."
<<else>>
"네 옷을 더럽혀야 한다니 내 기분이 나빠질 것 같아."
<</if>>
<<elseif $worn.upper.name is "kimono" or $worn.upper.name is "mini kimono">>
<<if $rng gte 71>>
"정말 이국적이네."
<<elseif $rng gte 41>>
"이런 건 어디서 난 거야?"
<<else>>
"날 위해 이런 드레스까지 입어주다니."
<</if>>
<<elseif $worn.upper.name is "maid dress">>
<<if $rng gte 71>>
"네 <<masterPost>>께 봉사할 시간이야."
<<elseif $rng gte 41>>
"이제 내가 네 <<master_iya>>."
<<else>>
"날 <<master_ra>> 불러."
<</if>>
<<elseif $worn.upper.name is "nun's habit">>
<<if $enemyanger gte 20>>
<<if $rng gte 71>>
"고결한 척하는 거야? 아무도 안 속아, 걸레야."
<<elseif $rng gte 41>>
"그게 널 지켜줄 수 있을 것 같아?"
<<else>>
"독실한 여자애를 유린하는 게 제일 재밌지."
<</if>>
<<else>>
"항상 수녀랑 떡쳐보고 싶었는데."
<</if>>
<<elseif $worn.upper.name is "pyjama shirt">>
<<if $rng gte 71 and $location isnot "home">>
"아침에 옷 갈아입는 걸 까먹은 모양이네."
<<elseif $rng gte 41>>
"너무 안어올려."
<<else>>
"스스로를 과소평가하지 마."
<</if>>
<<elseif $worn.upper.name is "t-shirt">>
"그 셔츠는 너의 귀여운 몸을 숨기기엔 부족해."
<<elseif $worn.upper.name is "school shirt">>
<<if $rng gte 76>>
<<if $NPCList[_n].teen is 1>>
"학교 교복 잘 어울리네."
<<else>>
"항상 학생을 따먹어 보고 싶었어."
<</if>>
<<elseif $rng gte 51>>
<<if $NPCList[_n].teen is 1>>
"어떻게 우리에게 이런 걸 입게 시키는지 모르겠어."
<<else>>
"아직 학교에 다닐 나이로군."
<</if>>
<<elseif $rng gte 26>>
"날 선생님이라 불러."
<<else>>
"너에게 가르쳐줄게 아주 많단다."
<</if>>
<<elseif $worn.upper.name is "tank top">>
<<if $rng gte 51>>
"끈 민소매티를 입는 건 창녀들 밖에 없어."
<<else>>
"정말 가슴을 과시하네."
<</if>>
<<elseif $worn.upper.name is "tuxedo jacket">>
<<if $enemyanger gte 20>>
"옷차림을 보니 어딘가 근사한 곳에 놀러 가는 중이었던 거 같은데 이제 나한테 막혀서 못 가네? 불쌍해라."
<<elseif $player.gender_appearance is "f">>
"남자인 척하려고 하는 거야?"
<<else>>
"품격있네."
<</if>>
<<elseif $worn.upper.name is "babydoll lingerie">>
<<if $enemyanger gte 20>>
"그런 옷을 입고 유혹하면 어떻게 안 넘어와."
<<elseif $rng gte 71>>
"너무 섹시해."
<<elseif $rng gte 41>>
"신이시여 존나 섹시하네."
<<else>>
"그런 옷을 입으면 내가 너무 꼴려서 이성의 끈을 놔버릴 수도 있어."
<</if>>
<<elseif $worn.upper.name is "crop top">>
"정말로 네 멋지고, 탄탄한 몸을 보여주는데."
<<elseif $worn.upper.name is "tube top">>
<<if $rng gte 51>>
"너 정말 옷 입은 거 맞아?"
<<else>>
"그냥 속옷만 입고 다니는 건 어때?"
<</if>>
<<elseif $worn.upper.name is "turtleneck">>
<<if $enemyanger gte 20>>
<<if $rng gte 51>>
"너 정말 걸레 같아."
<<else>>
"이렇게 입는 건 걸레밖에 없어."
<</if>>
<<else>>
<<if $rng gte 51>>
"귀여운 배네."
<<else>>
"너 정말 날씬하다."
<</if>>
<</if>>
<<elseif $worn.upper.name is "sweater">>
<<if $rng gte 51>>
"너 정말 사랑스러워."
<<else>>
"왜 그렇게 부끄러워해?"
<</if>>
<<elseif $worn.upper.name is "serafuku">>
<<if $rng gte 71>>
"정말 귀여운 옷이네."
<<elseif $rng gte 41>>
"너도 그 애니 보는 씹덕들중 하나야?"
<<else>>
"항상 이런 차림의 <<girlPost "과">> 떡쳐보고 싶었어."
<</if>>
<<elseif $worn.upper.name is "plant top">>
<<if $rng gte 86>>
"너무 이상해."
<<elseif $rng gte 71>>
"그게 뭐야?"
<<elseif $rng gte 56>>
"너 마치 인어 같아 보여."
<<elseif $rng gte 41>>
"이상한 매력을 가졌네."
<<elseif $rng gte 26>>
"옷을 잃어버린 거야?"
<<elseif $rng gte 11>>
"그런 옷은 비위생적이야."
<<else>>
"이거 식물로 만든 거야?"
<</if>>
<<elseif $worn.lower.name is "towel top" or $worn.lower.name is "large towel">>
<<if $rng gte 71>>
"뭐가 그렇게 급했어?"
<<elseif $rng gte 41>>
"너 새 옷 좀 새 입어라."
<<else>>
"벗기기 쉬워서 좋네."
<</if>>
<<else>>
<<basespeech>><<neutral 1>>
<</if>>
<<else>>
<<basespeech>><<neutral 1>>
<</if>>
<<elseif $rng gte 61>>
<<set $rng to random(1, 100)>>
<<if !$worn.lower.type.includes("naked")>>
<<HePost "이">> 당신의 <<trClothes "lower" $worn.lower.name "name" "을">>_trResult 벗긴다.
<<if $worn.lower.name is "pyjama bottoms">>
<<if $rng gte 71 and $location isnot "home">>
"아침에 옷 갈아입는 걸 까먹은 모양이네."
<<elseif $rng gte 41>>
"너무 안어올려."
<<else>>
"스스로를 과소평가하지 마."
<</if>>
<<elseif $worn.lower.name is "waist apron">>
<<if $rng gte 51>>
"이미 봉사하려고 이런 옷을 입었구나, 응?"
<<else>>
"귀여운 앞치마네."
<</if>>
<<elseif $worn.lower.name is "school shorts">>
<<if $player.gender_appearance is "f">>
<<if $rng gte 51>>
"그건 남성용 아니야?"
<<else>>
"정말 남자 같은 여자애네."
<</if>>
<<else>>
<<if $rng gte 51>>
<<if $NPCList[_n].teen is 1>>
"교복 바지 잘 어울린다."
<<else>>
"항상 남학생과 떡쳐보고 싶었어."
<</if>>
<<else>>
"딱 맞아서 잘 어울리네."
<</if>>
<</if>>
<<elseif $worn.lower.name is "shorts">>
<<if $rng gte 51>>
"이 바지 네 다리를 잘 과시해 주네."
<<else>>
"다음엔 네가 더 꽉 끼는 걸 입길 바랄게."
<</if>>
<<elseif $worn.lower.name is "school skirt">>
<<if $player.gender_appearance is "m">>
<<if $NPCList[_n].teen is 1>>
"다른 사람이 널 여자로 대해줬으면 좋겠어?"
<<else>>
"네 반 친구들도 네가 남자애라는 걸 알아?"
<</if>>
<<else>>
<<if $NPCList[_n].teen is 1>>
"교복 치마 잘 어울리네."
<<else>>
"항상 여학생과 떡쳐보고 싶었지."
<</if>>
<</if>>
<<elseif $worn.lower.name is "tuxedo trousers">>
<<if $enemyanger gte 20>>
"옷차림을 보니 어딘가 근사한 곳에 놀러 가는 중이었던 거 같은데 이제 나한테 막혀서 못 가네? 불쌍해라"
<<elseif $player.gender_appearance is "f">>
"남자처럼 입으니까 좋아?"
<<else>>
<<if $rng gte 51>>
"좋은 바지네."
<<else>>
"네 멋진 바지를 더럽히지 않도록 노력할게."
<</if>>
<</if>>
<<elseif $worn.lower.name is "board shorts">>
<<if $rng gte 51>>
"너 수영도 잘하나 보네."
<<else>>
"난 더 짧은 바지가 좋아."
<</if>>
<<elseif $worn.lower.name is "breeches">>
"정말 네 다리를 과시하네."
<<elseif $worn.lower.name is "long cut skirt" or $worn.lower.name is "short cut skirt" or $worn.lower.name is "long skirt">>
<<if $rng gte 51>>
"난 스커트 좋아해. 진짜 벗기기 쉽잖아."
<<else>>
"네가 스커트를 입어서 다행이네. 더 쉬워지잖아."
<</if>>
<<elseif $worn.lower.name is "cycle shorts">>
<<if $rng gte 81>>
"그 꽉 끼는 바지 아랫도리가 날 미치게 만들어."
<<elseif $rng gte 61>>
"바지때매 어떤 모양일지 상상하는 재미가 없네. 딱히 불만인 건 아니고."
<<elseif $rng gte 41>>
"네 다리 사이에 젖은 자국을 볼 수 있을까?"
<<elseif $rng gte 21>>
"그 꽉 끼는 옷이 날 유혹하고 있어."
<<else>>
"그 바지 위를 내 손으로 감싸고 싶어."
<</if>>
<<elseif $worn.lower.name is "jeans">>
"이 바지 정말 네 다리를 강조해 주네."
<<elseif $worn.lower.name is "school trousers">>
<<if $player.gender_appearance is "f">>
"너 정말 남자 같은 여자애네"
<<else>>
<<if $NPCList[_n].teen is 1>>
"넌 좀 더 노출이 있는 옷을 입어야 해."
<<else>>
"항상 남학생과 떡쳐보고 싶었어."
<</if>>
<</if>>
<<elseif $worn.lower.name is "trousers">>
"좀 더 몸에 딱 붙는 옷을 입는 게 좋겠어."
<<elseif $worn.lower.name is "miniskirt">>
<<if $enemyanger gte 20>>
"이런 짧은 옷은 완전 걸레들만 입는다고."
<<elseif $rng gte 51>>
"이 짧은 스커트가 날 미치게 만들어."
<<else>>
"난 짧은거 좋아해."
<</if>>
<<elseif $worn.lower.name is "plant skirt">>
<<if $rng gte 86>>
"너무 이상해."
<<elseif $rng gte 71>>
"그게 뭐야?"
<<elseif $rng gte 56>>
"너 마치 인어 같아 보여."
<<elseif $rng gte 41>>
"이상한 매력을 가졌네."
<<elseif $rng gte 26>>
"옷을 잃어버린 거야?"
<<elseif $rng gte 11>>
"그런 옷은 비위생적이야."
<<else>>
"이거 식물로 만든 거야?"
<</if>>
<<elseif $worn.lower.name is "towel skirt" or $worn.lower.name is "large towel bottom">>
<<if $rng gte 71>>
"뭐가 그렇게 급했어?"
<<elseif $rng gte 41>>
"너 새 옷 좀 사 입어라."
<<else>>
"벗기기 쉬워서 좋네."
<</if>>
<<else>>
<<basespeech>><<neutral 1>>
<</if>>
<<else>>
<<basespeech>><<neutral 1>>
<</if>>
<<elseif $rng gte 41>>
<<set $rng to random(1, 100)>>
<<if !$worn.under_upper.type.includes("naked") and $worn.upper.exposed gte 2>>
<<HePost "이">> 당신의 <<trClothes "under_upper" $worn.under_upper.name "name" "을">>_trResult 벗긴다.
<<if $worn.under_upper.name is "school swimsuit" or $worn.under_upper.name is "foreign school swimsuit">>
<<if $enemyanger gte 20>>
"널 적셔서 엉망으로 만들어 줄게."
<<elseif $rng gte 51>>
<<if $NPCList[_n].teen is 1>>
"항상 내 반의 수영복 입은 여자애를 따먹어보고 싶었어."
<<else>>
"항상 수영복 입은 학생과 떡쳐보고 싶었어."
<</if>>
<<else>>
"학교 수영복 너무 섹시해."
<</if>>
<<elseif $worn.under_upper.name is "leotard" or $worn.under_upper.name is "skimpy leotard" or $worn.under_upper.name is "full body leotard">>
<<if $rng gte 76>>
"레오타드 입으니까 이미 다 보여서 상상하는 재미가 없네. 딱히 불만인 건 아니고."
<<elseif $rng gte 51>>
"몸에 딱 붙은 옷 좋아."
<<elseif $rng gte 26>>
"그 레오타드 정말 네 몸을 강조해 주네."
<<else>>
"나 운동하는 애들 진짜 좋아해."
<</if>>
<<elseif $worn.under_upper.name is "swimsuit">>
<<if $enemyanger gte 20>>
"널 적셔서 엉망으로 만들어 줄게."
<<elseif $rng gte 71>>
<<if $player.gender_appearance is "m">>
"항상 수영복 입은 '여자애'랑 떡쳐보고 싶었어."
<<else>>
"항상 수영복 입은 여자애랑 떡쳐보고 싶었어."
<</if>>
<<elseif $rng gte 41>>
"수영복 너무 귀엽다."
<<else>>
"수영복 존나 섹시하네."
<</if>>
<<elseif $worn.under_upper.name is "bunny leotard">>
<<if $rng gte 86>>
"레오타드 입으니까 이미 다 보여서 상상하는 재미가 없네. 딱히 불만인 건 아니고"
<<elseif $rng gte 71>>
"몸에 딱 붙은 옷 좋아."
<<elseif $rng gte 56>>
"그 레오타드 정말 네 몸을 강조해 주네."
<<elseif $rng gte 31>>
"팁을 불러오는 몸뚱이네."
<<elseif $rng gte 16>>
"몸이 뜨거워졌니 버니걸?"
<<else>>
"꼭 어디 성인 잡지에 나올 것 같은 옷차림이야."
<</if>>
<<elseif $worn.under_upper.name is "bikini top">>
<<if $rng gte 51>>
"귀여운 비키니네."
<<else>>
<<if $NPCList[_n].penis isnot "none">>
"내가 장담하건대 너 땜에 해변에서 수많은 남자들이 발기를 가라앉히려고 노력했을 거야."
<<else>>
"분명 너땜매 수많은 보지가 젖었을거야."
<</if>>
<</if>>
<<elseif $worn.under_upper.name is "catgirl bra">>
<<if $rng gte 51>>
"넌 정말 귀여운 아이야."
<<else>>
"장난꾸러기로구나 그치?"
<</if>>
<<elseif $worn.under_upper.name is "lace bra">>
<<if $rng gte 51>>
"섹시하고 우아해."
<<else>>
"이거 꽤 야하네."
<</if>>
<<elseif $worn.under_upper.name is "microkini top">>
"이런 차림으로 수영하는 건 확실히 야하네"
<<elseif $worn.under_upper.name is "plain bra">>
"평범해, 하지만 예뻐."
<<elseif $worn.under_upper.name is "sports bra">>
<<if $rng gte 51>>
"난 섹시한 스포츠 의상 좋아해."
<<else>>
"운동을 잘하나 보네, 그렇지?"
<</if>>
<<else>>
<<basespeech>><<neutral 1>>
<</if>>
<<else>>
<<basespeech>><<neutral 1>>
<</if>>
<<elseif $rng gte 21>>
<<set $rng to random(1, 100)>>
<<if !$worn.under_lower.type.includes("naked") and $worn.lower.exposed gte 2>>
<<HePost "이">> 당신의 <<trClothes "under_lower" $worn.under_lower.name "name" "을">>_trResult 벗긴다.
<<if $worn.under_lower.name is "plain panties">>
"평범해, 하지만 예뻐."
<<elseif $worn.under_lower.name is "bikini bottoms">>
<<if $rng gte 51>>
"귀여운 비키니네."
<<else>>
<<if $NPCList[_n].penis isnot "none">>
"내가 장담하건대 너 땜에 해변에서 수많은 남자들이 발기를 가라앉히려고 노력했을 거야."
<<else>>
"너 땜에 다 젖었어."
<</if>>
<</if>>
<<elseif $worn.under_lower.name is "lace panties">>
"야하고 우아해."
<<elseif $worn.under_lower.name is "briefs">>
<<if $player.gender_appearance is "f">>
"이건 남성용 아니야?"
<<else>>
"이건 내가 기념품으로 가져갈게."
<</if>>
<<elseif $worn.under_lower.name is "school swim shorts">>
<<if $player.gender_appearance is "f">>
<<if $rng gte 51>>
"이건 남자 탈의실에서 훔쳐 온 거야?"
<<else>>
"이건 남성용 아니야? 그래도 꽉 끼고 잘 어울리네."
<</if>>
<<else>>
<<if $rng gte 51>>
"항상 이런 옷을 입은 남학생을 따먹어보고 싶었어."
<<else>>
"수영복을 이렇게 꽉 끼게 만들다니 정말 만든 사람들에게 감사해야겠어."
<</if>>
<</if>>
<<elseif $worn.under_lower.name is "boyshorts">>
<<if $rng gte 51>>
"정말 네 아랫도리를 강조해 주는 옷이네."
<<else>>
"너무 때려주고 싶게 생겼어."
<</if>>
<<elseif $worn.under_lower.name is "catgirl panties">>
<<if $rng gte 51>>
"너무 귀여워."
<<else>>
"정말 장난꾸러기네."
<</if>>
<<elseif $worn.under_lower.name is "G-string">>
<<if $rng gte 51>>
"나 이런거 사랑해."
<<else>>
"이 옷으로 뭘 가릴 수 있긴 한 거야?"
<</if>>
<<elseif $worn.under_lower.name is "crotchless panties">>
<<if $rng gte 51>>
"변태."
<<else>>
"팬티를 벗길 필요도 없겠네."
<</if>>
<<elseif $worn.under_lower.name is "microkini bottom">>
"이 옷을 입고 수영하러 가다니 꽤 변태인가 보네"
<<elseif $worn.under_lower.name is "speedo">>
<<if $player.gender_appearance is "f">>
"이거 남성용 아니야? 그래도 섹시하니까 괜찮아."
<<else>>
"딱 맞네."
<</if>>
<<elseif $worn.under_lower.name is "striped panties">>
<<if $rng gte 100>>
"줄무늬 팬티!"
<<elseif $rng gte 51>>
"너무 귀여워."
<<else>>
"귀여운 색 조합이네."
<</if>>
<<else>>
<<basespeech>><<neutral 1>>
<</if>>
<<else>>
<<basespeech>><<neutral 1>>
<</if>>
<<elseif $rng gte 11>>
<<set $rng to random(1, 100)>>
<<if !$worn.face.type.includes("naked")>>
<<HePost "이">> 당신의 <<trClothes "face" $worn.face.name "name" "을">>_trResult 빼앗는다.
<<if $worn.face.type.includes("glasses")>>
<<if $enemyanger gte 20>>
<<if $rng gte 81>>
"계속 말 안 들으면 안경 부숴버릴 거야."
<<elseif $rng gte 61>>
"시발 너드 새끼."
<<elseif $rng gte 41>>
"내가 이 안경을 부숴버리면 기분이 어떨 것 같아?"
<<elseif $rng gte 21>>
"이런 안경을 쓰고 다니는 거 보니 맨날 다른 애들이 괴롭히는 모양이네."
<<else>>
"이 안경 얼마야? 고마워 이건 내가 가질게."
<</if>>
<<else>>
<<if $rng gte 81>>
"난 안경 쓴 애들 정말 좋아해."
<<elseif $rng gte 61>>
"귀여운 안경이네."
<<elseif $rng gte 41>>
"패셔니스타네."
<<elseif $rng gte 21>>
"너한테 잘 어울려."
<<else>>
"안경이라, 좋은 선택이네."
<</if>>
<</if>>
<<else>>
<<basespeech>><<neutral 1>>
<</if>>
<<else>>
<<basespeech>><<neutral 1>>
<</if>>
<<else>>
<<set $rng to random(1, 100)>>
<<if !$worn.legs.type.includes("naked")>>
<<HePost "이">> 당신의 <<trClothes "legs" $worn.legs.name "name" "을">>_trResult 빼앗는다.
<<if $worn.legs.name is "tights">>
<<if $rng gte 71>>
"네 다리 정말 부드러워 보여."
<<elseif $rng gte 41>>
"내 손으로 온통 쓰다듬어 주고 싶어."
<<else>>
"이런 걸 은꼴이라 하나?"
<</if>>
<<elseif $worn.legs.name is "boy's gym socks" or $worn.legs.name is "girl's gym socks">>
"귀여운 양말이네."
<<elseif $worn.legs.name is "fishnet stockings" or $worn.legs.name is "fishnet tights">>
<<if $enemyanger gte 20>>
"너 진짜 걸레 같아."
<<else>>
"나 망사 스타킹 진짜 좋아해."
<</if>>
<<elseif $worn.legs.name is "stockings" or $worn.legs.name is "garter stockings">>
"우아하네."
<<elseif $worn.legs.name is "legwarmers">>
"정말 귀여워."
<<else>>
<<basespeech>><<neutral 1>>
<</if>>
<<else>>
<<basespeech>><<neutral 1>>
<</if>>
<</if>>
<</widget>>
<<widget "plantspeech">>
<<if $speechpenisvirgin is 1 or $speechvaginavirgin gte 1>>
<<He_nun>> 싱긋 웃는다. "이게 네 처음이야? 행운인걸!"
<<elseif $speechanusvirgin gte 1>>
<<He_nun>> 싱긋 웃는다. "처음 이 구멍에 받아들이나 보지, 응? 내가 이게 얼마나 좋은지 보여 주겠어!"
<<elseif $speechmouthvirgin gte 1>>
<<He_nun>> 싱긋 웃는다. "네 입을 이전에는 이런 식으로 써 본 적 없구나, 그렇지? 내가 이곳을 특별히 달콤하게 해 주지, 너만을 위해서 말야."
<<elseif $speechkissvirgin is 1>>
<<He_nun>> 당신의 입 안에서 신음한다. "내가 너를 키스에 중독시켜 주겠어. 혹은 어쩌면 네가 내게 중독되는 것일지도 모르지."
<span class="pink">달콤한 꿀이 당신의 입으로 밀려들어오며, <<he_ga>> 윙크한다.</span>
<<nectarfed 50>>
<<elseif $speechvaginavirgin is 2 and $NPCList[0].penis isnot "none">>
<<He_nun>> 불평한다. "어라, 너 처녀였어? 젠장! 자지를 쓰는 게 나았을 줄 내가 알았다니까."
<<elseif $speechpenisvirgin is 2>>
<<He_nun>> 불평한다. "어라, 너 동정이었어? 젠장! <<if $NPCList[0].vagina isnot "none">>보지를<<else>>항문을<</if>> 쓰는 게 나았을 줄 내가 알았다니까."
<<elseif $speechspray is 1>>
<<He_nun>> 비명을 지른다.
<<if $speechspraycycleplant is 1>>
"그만 둬!"
<<else>>
<<set $speechspraycycleplant to 1>>
"으악! 이게 뭐야, 공격용 꽃가루? 인간들이 이런 걸 할 수 있다고?!"
<</if>>
<<elseif $speechcum is 1>>
<<if $exposed gte 2 and $player.penisExist>>
<<if $semen_amount lte (($semen_volume / 24) * 6) or $orgasmcount gte 24>>
<<He_nun>> 눈을 끔벅인다. "어디에, 그러니까... 정액이 있는 거지? 이게 그건가?"
<<elseif ["othervagina","otheranus","tentacle","tentacledeep"].includes($penisstate)>>
<<if $parasite.penis.name or _condom>>
<<He_nun>> 끄응 하는 소리를 낸다. "젠장, 그걸 네 자지에서 벗겨내! 그게 정액을 전부 막고 있잖아!"
<<elseif $orgasmcurrent is 1>>
<<He_nun>> 신음한다. "아, 그게 바로 그거로군. 네가 말라 비틀어질 때까지 내가 이걸 짜 내 주겠어. 내게 더 비료를 달라고."
<<else>>
<<He_nun>> 신음한다. "이 속도라면 내가 네게 중독될 것 같군. 네 씨를 내 안에 심어줘."
<</if>>
<<else>>
<<switch $orgasmcurrent>>
<<case 1>>
<<He_nun>> 킥킥 웃는다. "나만 즐기고 있는 건 아닌가 보네."
<<case 2>>
<<He_nun>> 킥킥 웃는다. "우와, 너는 마치 분수 같은 걸!"
<<default>>
<<He_nun>> 킥킥 웃는다. "내가 전부 마를 때까지 너를 짜 내 주겠어, 보고만 있으라고."
<</switch>>
<</if>>
<<else>>
<<if ["otherpenis","tentacle"].includes($vaginause) or ["otherpenis","tentacle"].includes($anususe)>>
<<switch $orgasmcurrent>>
<<case 1>>
<<He_nun>> 신음한다. "곧 내 차례로군. 내가 너에게 꽃가루를 수분시켜 주지."
<<case 2>>
<<if $vaginause is "tentacle" or $anususe is "tentacle">>
<<He_nun>> 킥킥 웃는다. "내 줄기들이 너를 그렇게나 기분좋게 해 주는가 보지?"
<<else>>
<<He_nun>> 킥킥 웃는다. "내가 네게 박을 때 그런 얼굴을 하다니, 너는 정말 귀여워."
<</if>>
<<default>>
<<He_nun>> 킥킥 웃는다. "너는 곧 나 말고는 누구도 필요없게 될 거야!"
<</switch>>
<<else>>
<<switch $orgasmcurrent>>
<<case 1>>
<<He_nun>> 싱긋 웃는다. "나는 인간들을 그렇게 만드는 것을 좋아해."
<<case 2>>
<<He_nun>> 싱긋 웃는다. "이제 네가 어떻게 나를 기분좋게 해 줄 거지, 그 보답으로 말야?"
<<default>>
<<He_nun>> 킥킥 웃는다. "너는 곧 나 말고는 누구도 필요없게 될 거야!"
<</switch>>
<</if>>
<</if>>
<<elseif $alarm is 1 and ($loveInterest.primary is "Eden" or $loveInterest.secondary is "Eden") and $location is $forest>>
<<He_nun>> 비명을 지른다. "뭘 하는 거야, 그 괴물을 큰 소리를 부르다니? <<nnpc_he_ga "Eden">> 얼마나 위험한지 몰라?!"
<<set $enemytrust -= 30>>
<<elseif $speechnamedrop is 1 and _loveInterest is "Eden" and $location is "forest">>
<<He_nun>> 당신의 말에 움찔한다. "이런 씨팔, 너 <<nnpc_title_gwa "Eden">> 아는 사이야? 이건... 위험한데."
<<set $enemytrust -= 20>>
<<elseif $speechnamedrop is 1 and _loveInterest is "Black Wolf" and $location is "forest">>
<<He_nun>> 싱긋 웃는다. "그 우두머리 녀석은 내가 너와 이런 짓을 해도 너를 알아차리지조차 못할 걸!"
<<elseif $speechnamedrop is 1 and _loveInterest is "Alex" and $location is "moor">>
<<He_nun>> 싱긋 웃는다. "농부 말이지, 응? 어쩌면 내가 너를 길러주는게 어때, 젖소 <<girl_a>>."
<<elseif $speechnamedrop is 1 and _loveInterest is "Great Hawk" and $location is "moor">>
<<He_nun>> 당신의 말에 움찔한다. "이런 씨팔, 너 그 천공의 두려운 존재와 아는 사이야? 이건... 위험한데."
<<set $enemytrust -= 20>>
<<elseif random(1,10) is 10 and $NPCList[_n].penis isnot "chest" and $NPCList[_n].location.genitals isnot "head" and $mouthstate is 0 and !$worn.face.type.includes("covered") and !$worn.face.type.includes("gag")>>
<span class="blue"><<He_nun>><<his_yi>> 입술을 당신에게 가까이 가져와, 키스하려 한다.</span>
<span class="pink"><<His_yi>> 숨결에서 달콤한 냄새가 난다.</span>
<<set $mouthuse to "kiss">><<set $mouthstate to "kissentrance">><<set $NPCList[_n].mouth to "kissentrance">><<sex 1>><<set $mouthtarget to _n>>
<<set $NPCList[_n].location.head = "head">>
<<elseif random(1,20) is 20 and $tentacleMouth>>
<<He_nun>> <span class="lblue"><<trTentacle $tentacleMouth "을">> 당신의 입에서 <<if $mouthstate is "tentacle" or $mouthstate is "tentacledeep">>홱 빼내었고<<else>>홱 잡아당겼고<</if>></span>
<span class="blue"><<his_yi>> 입술을 당신에게 가까이 가져와, 키스하려 한다.</span>
<span class="pink"><<His_yi>> 숨결에서 달콤한 냄새가 난다.</span>
<<set $mouthuse to "kiss">><<set $mouthstate to "kissentrance">><<set $NPCList[_n].mouth to "kissentrance">><<sex 1>><<set $mouthtarget to _n>>
<<set $NPCList[_n].location.head = "head">>
<<set $tentacleMouth to "removed">>
<<elseif random(1,3) is 3>>
<<basespeech "low">>
<<else>>
<<if $speechheadsuckle is 1 or $speechmouthpenetrated is 1 or $speechvaginamouth is 1 or $speechfacesit is 1>>
<<switch $npcspeechcycle>>
<<case 0>>
<<He_nun>> 속삭인다. "이게 네가 지금까지 맛본 것 들 중에 가장 달콤하지 않아?"
<<case 1>>
<<He_nun>> 속삭인다. "마시라고, 이건 네게도 좋아!"
<<case 2>>
<<He_nun>> 킥킥 웃는다. "내 꿀을 좋아하지, 그렇지 않아? 괜찮아. 누구나 그렇더라고."
<<case 3>>
<<He_nun>> 속삭인다. "그냥 계속 마시라고, 네 정신이 멍해질 때 까지 말야."
<<case 4>>
<<He_nun>> 킥킥 웃는다. "만약 네가 중독되어서, 네 여생을 여기에서 지내야만 하게 되면 정말 좋을 것 같지 않아?"
<<case 5>>
<<He_nun>> <<if $NPCList[_n].lefthand is 0 or $NPCList[_n].righthand is 0>>당신의 머리를 쓰다듬는다<<else>>당신에게 웃음짓는다<</if>>. "너는 걱정할 것 없어. 내가 너를 돌봐 줄 테니까."
<<default>>
<<He_nun>> 킥킥 웃는다. "너는 어디로든지 돌아갈 수 없을 거야."
<</switch>>
<<elseif $speechheadsuckleclosed is 1 or $speechmouthentrance is 1 or $speechmouthimminent is 1 or ($speechheadnippleclosed is 1 and $NPCList[_n].pronoun is "f")>>
<<switch $npcspeechcycle>>
<<case 0>>
<<He_nun>> 불평한다. "한번 먹어 봐, 맛있다고!"
<<case 1>>
<<He_nun>> 속삭인다. "너는 내 꿀을 좋아하게 될 거야. 자아, 한번 핥아보기라도 해 봐."
<<case 2>>
<<He_nun>> 속삭인다. "이거 맛있어, 내가 약속하지!"
<<case 3>>
<<He_nun>> 불평한다. "제발? 단 한번이라도 핥아봐. 아주-작은 단 한 방울이라도."
<<case 4>>
<<He_nun>> 씩씩거린다. "너는 내 꿀을 핥는 것을 좋아하게 될 거야, 알다시피 말야."
<<case 5>>
<<He_nun>> 불평한다. "너는 중독되어야만 해! 젠장, 내게 협조하라고!"
<<default>>
<<He_nun>> 입술을 불룩 내민다. "만약 네가 입을 벌리고 핥기 시작하기만 한다면 우리는 서로 훨씬 더 즐거울 텐데 말야."
<</switch>>
<<else>>
<<switch $npcspeechcycle>>
<<case 0>>
<<if $worn.upper.name is "plant top" and random(0,1) is 1>>
<<He_nun>> 당신의 <<worn_upper_name_ul>> 보고 활짝 웃는다. "우리 커플룩이네!"
<<elseif $worn.lower.name is "plant skirt" and random(0,1) is 1>>
<<He_nun>> 당신의 <<worn_lower_name_ul>> 보고 활짝 웃는다. "우리 커플룩이네!"
<<elseif $worn.head.name is "flower crown" and random(0,1) is 1>>
<<He_nun>> 당신의 <<worn_head_name_ul>> 보고 헉 하는 소리를 낸다. "와, 그거 너무 귀여워! 나도 나를 위해 그런 거 하나 만들어야겠는데!"
<<elseif $rng gte 51 and $tentacledisable is "f">>
<<HePost "이">> 말한다. "이 도시의 누구라도 나 같은 줄기를 갖고 있지 않을 거라고 장담해!"
<<else>>
<<HePost "이">> 말한다. "전부 자연산이야, 자기야."
<</if>>
<<case 1>>
<<if $wolfgirl gte 4 and $transformationParts.wolf.ears isnot "hidden" and $location is "forest">>
<<He_nun>> 당신의 늑대 귀를 보고 얼굴을 찌푸린다. "이봐, 너 그... 아무것도 아냐."
<<elseif $harpy gte 6 and $transformationParts.bird.wings isnot "hidden" and $location is "moor">>
<<He_nun>> 당신의<<if $demon gte 6 or $angel gte 6 or $fallenangel gte 2>> 새<</if>> 날개를 보고 얼굴을 찌푸린다. "이봐, 너 그... 아무것도 아냐."
<<elseif $cow gte 2 and $transformationParts.cow.horns isnot "hidden" and $location is "moor">>
<<He_nun>> 당신의<<if $demon gte 2>> 젖소<</if>> 뿔을 보고 싱긋 웃는다. "걱정 마. 레미가 너를 잡도록 놔두지 않을 테니까."
<<elseif $rng gte 51>>
<<HePost "이">> 말한다. "너는 이걸 즐길 자격이 있어. 너는 이 쾌락을 즐길 자격이 있다고."
<<else>>
<<HePost "이">> 말한다. "우리는 서로에게 완벽하게 딱 맞는 것 같아!"
<</if>>
<<case 2>>
<<if $speechcoverface is 1 or $speechcoverpenis is 1 or $speechcovervagina is 1>>
<<He_nun>> 킥킥 웃는다. "부끄러워 할 필요 없어! 여기에는 나 밖에 없다고."
<<elseif ["othervagina","otheranus","tentacle","tentacledeep"].includes($penisuse) and $orgasmcurrent gte 1>>
<<He_nun>> 신음한다. "너는 <<if $location is "forest">>그 거대 말벌들<<else>>그 럴커들<</if>>보다 훨씬 더 좋은 꽃가루 매개체야!"
<<He_nun>> 순박하게 <<if $NPCList[_n].lefthand is 0 or $NPCList[_n].righthand is 0>><<his_yi>> 머리를 긁는다<<else>>싱긋 웃는다<</if>>. "그건, 어, 칭찬이었어."
<<elseif $rng gte 51>>
<<He_nun>> 속삭인다. "내게 키스하고, 나를 핥고, 나를 전부 맛보고 싶지 않아?"
<<else>>
<<HePost "이">> 말한다. "이게 제일이지, 그렇지 않아?"
<</if>>
<<case 3>>
<<if $rng gte 66>>
<<He_nun>> 싱긋 웃는다. "천국의 작은 조각, 우리 둘 만을 위한 것이지."
<<elseif $rng gte 33>>
<<He_nun>> 싱긋 웃는다. "너는 한동안 나에 대해 생각하게 될 거야."
<<else>>
<<He_nun>> 싱긋 웃는다. "내 방식대로 하자면, 너는 여기에 영원히 있어야 할 거야."
<</if>>
<<case 4>>
<<if $anususe is "tentacle" and $tentacleAnusBaby and $analpregdisable is "f">>
<<He_nun>> 싱긋 웃는다. "내가 네게 나를 기억할 무언가를 남겨 주겠어."
<span class="purple">그 <<trTentacle $tentacleAnus "은">> 당신의 <<bottomPost>>에 박아대는 속도를 올린다.</span>
<<if $NPCList[_n].penis is "anus" and $NPCList[_n].penissize gte 4 and $analpregdisable is "f">>
<<He_nun>> 싱긋 웃는다. "내가 네게 나를 기억할 무언가를 남겨 주겠어."
<span class="purple"><<He_nun>> 당신의 <<bottomPost>> 안으로 더 빠르게 찔러댄다.</span>
<</if>>
<<elseif $noanal is 1 and $analpregdisable is "f">>
<<He_nun>> 입술을 불룩 내민다. "네가 이것을 네 항문 안에 넣기를 원하지 않아서 아쉬운데. 네가 나를 기억할 무언가를 남겨 줄 수 있었을 텐데."
<<elseif $rng gte 51>>
<<He_nun>> 싱긋 웃는다. "나는 그냥 꽃가루를 수분시켜 주기를 원해."
<<else>>
<<HePost "이">> 말한다. "그냥 내가 너를 보살펴 주도록 해 줘."
<</if>>
<<case 5>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<He_nun>> 신음한다. "나는 이걸 끝내고 싶지 않아, 하지만... 나는 거의 다 왔어!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<He_nun>> 신음한다. "나는 어쩌면 다른 누구에게도 돌아갈 수 없게 될 지도 몰라. 너 이후에는 말야."
<<else>>
<<HePost "이">> 말한다. "내 맹세하지, 너는 이것을 위해 만들어진 거야!"
<</if>>
<<default>>
<<if $tentacletrait is 1 and random(1,5) is 1>>
<<He_nun>> 싱긋 웃는다. "네 눈을 보면 알 수 있어. 너는 이것을 갖고 싶어 죽을 지경이지, 그렇지?" <<He_nun>> 당신의 귀에 속삭이기 위해 앞으로 숙인다. "나 같은, 네 모든 구멍을 내 줄기로 채울 수 있는 누군가 말야.
<<if $submissive lte 850>>
내가 네 소원을 이뤄주기로 하지, 조그마한 <span class="lewd">요부여</span>."
<<else>>
너를 내 <span class="lewd">제물</span>로 삼기로 하지."
<</if>>
<<elseif $rng gte 51>>
<<HePost "이">> 말한다. "나는 계속하고, 또 계속할 거야, 네가 굴복할 때 까지."
<<else>>
<<He_nun>> 킥킥 웃는다. "나는 지금까지 많은 인간들을 범해왔지. 너는 그 중 내가 가장 좋아하는 인간이야!"
<</if>>
<</switch>>
<</if>>
<</if>>
<</widget>>
<<widget "namedNpcComments">><<silently>>
<<unset _noNameComment>>
<<print $args[0]>>
<<switch _args[0]>>
<<case "Robin">>
<<if ($speechpenisvirgin is 1 and $player.virginity.penile is _args[0]) or ($speechvaginavirgin is 1 and $player.virginity.vaginal is _args[0])>>
<<set $_text_output to `<<He_ga>> 헐떡인다. "너는 너 자신을 나를 위해 남겨둔 거구나. 나는 그런 특별한 것을 받을 자격이 없는데 말야. 고마워." 눈물이 <<his_yi>> 뺨에서 굴러 내려온다.`>>
<<elseif $speechanusvirgin is 1 and $player.virginity.anal is _args[0]>>
<<set $_text_output to `<<He_ga>> 헐떡인다. "이건 너무 음란해!"`>>
<<elseif $speechmouthvirgin is 1 and $player.virginity.oral is _args[0]>>
<<set $_text_output to `<<He_ga>> 헐떡인다. "너는 내가 저 아래에서 이상한 기분이 들게 하고 있어."`>>
<<elseif $speechnamedrop is 1>>
<<set $speechnamedrop to 0>>
<<set $_text_output to `<<He_ga>> 말한다. "그러니까 너는 하나 이상의 상대와 불륜을 저지르고 있다는 거네. (이 대사는 예비이며 <<printAnd>> 보여지지 않아야 합니다.)"`>>
<<elseif $speechsextoy is 1>>
<<set $speechsextoy to 0>>
<<set $_sexToy to ($rightarm is "heldSexToy" and $leftarm is "heldSexToy" ? "섹스 장난감들을" : "섹스 장난감을")>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].dom gte 70>>
<<set $_text_output to `<<He>> looks at your $_sexToy and giggles. "<<print either("I've wanted to do this with you for a while.","This is so dirty... keep going.")>>"`>>
<<elseif $NPCName[$NPCNameList.indexOf("Robin")].dom lte 30>>
<<set $_text_output to `<<He>> looks at your $_sexToy and blushes. "<<print either("Woah! Don't you feel embarrassed?","Just take it slow, okay?")>>"`>>
<<else>>
<<set $_text_output to `<<He>> looks at your $_sexToy and giggles. "<<print either("I can't believe you're touching that.","This is so dirty... keep going.")>>"`>>
<</if>>
<</if>>
<<case "Kylar">>
<<if ($speechpenisvirgin is 1 and $player.virginity.penile is _args[0]) or ($speechvaginavirgin is 1 and $player.virginity.vaginal is _args[0])>>
<<set $_text_output to `<<He_ga>> 헐떡인다. "너도 <<if $player.gender is "m">>동정이었<<else>>처녀였<</if>>던 거네," <<He_ga>> 말한다. "우리는 서로에게 운명의 짝이었던 거야."`>>
<<elseif $speechanusvirgin is 1 and $player.virginity.anal is _args[0]>>
<<set $_text_output to `<<He_ga>> 헐떡인다. "우리는 이 쪽으로는 아기들을 만들 수 없어, 하지만 나는 그냥 네게 거역할 수가 없었어."`>>
<<elseif $speechmouthvirgin is 1 and $player.virginity.oral is _args[0]>>
<<set $_text_output to `<<He_ga>> 헐떡인다. "드디어, 네가 내 가장 은밀한 부분에 키스를 하는구나. 내 꿈에서 했던 것 처럼 말야!"`>>
<<elseif $speechkissvirgin is 1 and $player.virginity.kiss is _args[0]>>
<<set $_text_output to `<<He_ga>> 헐떡인다. "널사랑해널사랑해널사랑해!!!"`>>
<<set $kylarSeen.pushUnique("saidLove")>>
<<elseif $speechcrossdressaroused is 1>>
<<if $player.penisExist>>
<<set $_text_output to `<<He_ga>> 헐떡인다. "너는 나를 임신시킬 수 있어. 나는 가족을 만드는 것은 포기했지만, 그래도..." <<He_nun>> 울기 시작한다. "너는 나를 임신시킬 수 있어...!"`>>
<<else>>
<<set $_text_output to `<<He_ga>> 헐떡인다. "나는 너를 임신시킬 수 있어. 나는 가족을 만드는 것은 포기했지만, 그래도..." <<He_nun>> 울기 시작한다. "나는 너를 임신시킬 수 있어...!"`>>
<</if>>
<<elseif $speechcrossdressdisappointed is 1>>
<<set $_text_output to `<<He_ga>> 한숨을 쉰다. "이런. 나는 네가..." <<He_ga>> <<his_yi>> 머리를 가로젓는다. "괘-괜찮아. 우리는 언제라도 입양해올 수 있으니까."`>>
<<elseif $speechhermaroused is 1>>
<<set $_text_output to `<<He_ga>> 헐떡인다. "너 둘다 가지고 있어...? 나는 네가 더 이상 완벽해질 수 없다고 생각했는데..."`>>
<<elseif $speechnamedrop is 1>>
<<set $speechnamedrop to 0>>
<<if _loveInterest is "Black Wolf" or _loveInterest is "Great Hawk">>
<<set $_text_output to `<<His_yi>> 눈이 가늘어진다. "나도 짐승이 될 수 있어. 두고 봐!"`>>
<<npcincr Kylar rage 10>><<ggksuspicion>>
<<elseif random(1, 100) lte 50>>
<<switch _loveInterest>>
<<case "Robin">>
<<set $_text_output to `<<He_ga>> 으르렁거린다. "로빈은 내가 할 수 있는 만큼 너를 돌봐줄 수 없어!"`>>
<<case "Whitney">>
<<set $_text_output to `<<He_ga>> 굳은 표정을 짓는다. "휘...휘트니라도 나를 멈추게 할 수 없어!"`>>
<<case "Sydney">>
<<set $_text_output to `<<He_ga>> 으르렁거린다. "시드니는 나만큼 너를 알지 못해!"`>>
<<set $kylarSeen.pushUnique("sydneyWriting")>>
<<default>>
<<set $_text_output to `<<He_ga>> 굳은 표정을 짓는다. "누구...를 말하고 있는 거야...?"`>>
<</switch>>
<<npcincr Kylar rage 10>><<ggksuspicion>>
<<else>>
<<set $_text_output to `<<He_ga>> 굳은 표정을 짓는다. "너는 그런 녀석이 필요 없어! 너는 나만 필요하다고!"`>>
<<npcincr Kylar rage 10>><<ggksuspicion>>
<</if>>
<<elseif $speechsextoy is 1>>
<<set $speechsextoy to 0>>
<<set $_sexToy to ($rightarm is "heldSexToy" and $leftarm is "heldSexToy" ? "섹스 장난감들을" : "섹스 장난감을")>>
<<if !$player.penisExist and $NPCList[0].vagina isnot "none" and random(0,2) isnot 0>>
<<set $_text_output to `<<He>> looks at your $_sexToy and speaks. <<print either("U-use it. Please, use me, use it.","It's a sign of our love, right?")>>`>>
<<elseif $player.penisExist or $NPCList[0].penis isnot "none" and random(0,2) isnot 0>>
<<set $_text_output to `<<He>> looks at your $_sexToy and speaks. "<<print either("What... am I doing wrong...?","If it makes you happy, my love, but...")>>"`>>
<<else>>
<<set $_text_output to `<<He>> looks at your $_sexToy and pouts. "Am I not good enough for you?"`>>
<</if>>
<<elseif _silent isnot 1>>
<<if $kylarsexcycle is 0>>
<<set $kylarsexcycle += 1>>
<<if ($genderknown.includes("Kylar") and ($player.penisExist and $NPCList[_n].vagina isnot "none") or ($player.vaginaExist and $NPCList[_n].penis isnot "none"))
or (($player.gender_appearance is "m" and $NPCList[_n].vagina isnot "none") or ($player.gender_appearance is "f" and $NPCList[_n].penis isnot "none"))>>
<<set $_text_output to `<<He_nun>> 당신의 귀에 속삭인다. "우리는 아이들을 많이 만들 거야."`>>
<<else>>
<<set $_text_output to `"우리는 아이들을 많이 입양할 거야," <<He_ga>> 말한다.`>>
<</if>>
<<elseif $kylarsexcycle is 1>>
<<set $kylarsexcycle += 1>>
<<set $_text_output to `"너는 최고의`>>
<<if $player.gender_appearance is "m">>
<<set $_text_output += ` 아빠가`>>
<<else>>
<<set $_text_output += ` 엄마가`>>
<</if>>
<<set $_text_output += ` 될 거야," <<He_ga>> 말한다.`>>
<<elseif $kylarsexcycle is 2>>
<<set $kylarsexcycle += 1>>
<<set $_text_output to `"너는 너무 음란해," <<He_ga>> 말한다. "우리는 아직 결혼하지도 않았어!"`>>
<<elseif $kylarsexcycle is 3>>
<<set $kylarsexcycle += 1>>
<<set $_text_output to `"나는 네가 나를 지치게 해 주기를 원해," <<he_ga>> 말한다, "<<printAnd>> 계속 하는 거지."`>>
<<elseif $kylarsexcycle is 4>>
<<set $kylarsexcycle += 1>>
<<set $_text_output to `"나는 이걸 다시 할 거고 <<printAnd>> 또 다시 할 거야, 네가 너를 쳐다보는 다른 모든`>>
<<if $pronoun is "m">>
<<set $_text_output += ` 개자식들을`>>
<<else>>
<<set $_text_output += ` 창녀들을`>>
<</if>>
<<set $_text_output += ` 잊어버릴 때까지," <<He_ga>> 말한다.`>>
<<elseif $kylarsexcycle is 5>>
<<set $kylarsexcycle += 1>>
<<set $_text_output to `"내가 네가 언제나 생각하고 있을 사람이 되겠어," <<He_ga>> 말한다.`>>
<<elseif $kylarsexcycle is 6>>
<<set $kylarsexcycle += 1>>
<<set $_text_output to `"모든 사람들은 나빠," <<He_ga>> 말한다. "너만 빼고. 너는 완벽해."`>>
<<elseif $kylarsexcycle is 7>>
<<set $kylarsexcycle += 1>>
<<set $_text_output to `"나는 이런 식으로 안전하다고 느껴," <<He_ga>> 말한다. "그게 끝나기를 절대 원하지 않아."`>>
<<elseif $kylarsexcycle is 8>>
<<set $kylarsexcycle += 1>>
<<set $_text_output to `"나는 너를 사-사랑해," <<He_ga>> 말한다.`>>
<<set $kylarSeen.pushUnique("saidLove")>>
<<else>>
<<set $kylarsexcycle to 0>>
<<set $_text_output to `"너는 너무 선정적이야, <<printAnd>> 음란해, <<printAnd>> 전부 내 거야," <<He_ga>> 말한다.`>>
<</if>>
<<else>>
<<set $_text_output to ``>>
<</if>>
<<case "Eden">>
<<if ($speechpenisvirgin is 1 and $player.virginity.penile is _args[0]) or ($speechvaginavirgin is 1 and $player.virginity.vaginal is _args[0])>>
<<set $_text_output to `<<He_ga>> 말한다. "나는 네 <<if $player.gender is "m">>동정을<<else>>처녀를<</if>> 느꼈어. 더 이상 참을 수가 없어. 나는 너를 가질 필요가 있어."`>>
<<elseif $speechanusvirgin is 1 and $player.virginity.anal is _args[0]>>
<<set $_text_output to `<<He_ga>> 말한다. "지금은 이게 아플 거라는 걸 알지만, 너는 곧 여기에 익숙해지게 될 거야."`>>
<<elseif $speechmouthvirgin is 1 and $player.virginity.oral is _args[0]>>
<<set $_text_output to `<<He_ga>> 말한다. "젠장, 네 느낌이 엄청나. 우리는 확실히 이걸 더 자주 해야겠어."`>>
<<elseif $speechkissvirgin is 1 and $player.virginity.kiss is _args[0]>>
<<set $_text_output to `<<He_ga>> 말한다. "그거 어땠어? 하지만, 아직 끝난게 아니야."`>>
<<elseif $speechnamedrop is 1>>
<<set $speechnamedrop to 0>>
<<switch _loveInterest>>
<<case "Black Wolf" "Great Hawk">>
<<set $_text_output to `<<He_ga>> 말한다. "그것은 너를 잡자 마자 너를 찢어발겨 놓을 거야! 그것에게서 떨어져 있는 게 좋아."`>>
<<default>>
<<set $_text_output to `<<He_ga>> 말한다. "그게 누구이던 간에, 잊어버려." <<He_nun>> 마음이 상한 듯 하다.`>>
<</switch>>
<<elseif $speechsextoy is 1>>
<<set $speechsextoy to 0>>
<<set $_sexToy to ($rightarm is "heldSexToy" and $leftarm is "heldSexToy" ? "섹스 장난감들을" : "섹스 장난감을")>>
<<set $_text_output to `Eden looks at your $_sexToy. "Toys like that aren't necessary," <<he>> says. "They might even get in the way."`>>
<</if>>
<<if $edenhuntcaught is 1>>
<<set $edenhuntcaught += 1>>
<<set $_text_output to `"어떻게 감히 녀석이 너에게 손을 댈 수 있지?" 에덴이 으르렁거린다.`>>
<<elseif $edenhuntcaught is 2>>
<<set $edenhuntcaught += 1>>
<<set $_text_output to `"너는 내게 속해 있어," 에덴이 투덜거린다.`>>
<<elseif $edenhuntcaught is 3>>
<<set $edenhuntcaught += 1>>
<<set $_text_output to `"너는 내 거야." 에덴이 말한다. "나만의 것이라고."`>>
<<elseif $edenhuntcaught is 4>>
<<set $edenhuntcaught += 1>>
<<set $_text_output to `"내가 너에게 이런 것을 할 수 있도록 허가된 단 한 사람이라고," 에덴이 말한다.`>>
<<elseif $edenhuntcaught is 5>>
<<set $edenhuntcaught += 1>>
<<set $_text_output to `"만약 다는 누군가가 네게 손을 댄다면," 에덴이 말한다, "그 녀석은 죽었어."`>>
<<elseif $edenhuntcaught is 6>>
<<set $edenhuntcaught += 1>>
<<set $_text_output to `"단지 나만이 네게 이런 식으로 손을 댈 수 있어," 에덴은 화를 낸다.`>>
<<elseif $edenhuntcaught is 7>>
<<set $edenhuntcaught += 1>>
<<set $_text_output to `"말해," 에덴이 으르렁거린다. "내게 너는 내 거라고 말해."`>>
<<elseif $edenhuntcaught is 8>>
<<set $edenhuntcaught += 1>>
<<set $_text_output to `"너는 내 소유물이야." 에덴이 말한다. "나 혼자만의 것이라고."`>>
<<elseif $edenhuntcaught is 9>>
<<set $edenhuntcaught += 1>>
<<set $_text_output to `"네가 누구에게 속해 있는지 잊지 말라고," 에덴이 말한다.`>>
<<elseif $edenhuntcaught is 10>>
<<set $edenhuntcaught to 1>>
<<set $_text_output to `"나는 네 모든 부분을 소유하고 있는 거야," 에덴이 으르렁거린다.`>>
<</if>>
<<case "Whitney">>
<<if ($speechpenisvirgin is 1 and $player.virginity.penile is _args[0]) or ($speechvaginavirgin is 1 and $player.virginity.vaginal is _args[0])>>
<<set $_text_output to `<<He_ga>> 웃는다. "이후로는 누구도 너를 <<if $player.gender is "m">>동정이라<<else>>처녀라<</if>>고 부를 수 없겠군. 너는 이제 내 추잡한 <<slut_iya>>."`>>
<<elseif $speechanusvirgin is 1 and $player.virginity.anal is _args[0]>>
<<set $_text_output to `<<He_ga>> 웃는다. "여기 접근금지 아니었어? 네가 끽끽 울어대는 소리를 듣고 싶어, <<bitch_ya>>!"`>>
<<elseif $speechmouthvirgin is 1 and $player.virginity.oral is _args[0]>>
<<set $_text_output to `<<He_ga>> 웃는다. "금방 여기에 중독될 거라고 확신해!"`>>
<<elseif $speechkissvirgin is 1 and $player.virginity.kiss is _args[0]>>
<<set $_text_output to `<<He_ga>> 웃는다. "왜 나를 그런 눈으로 보고 있는 건데? 나는 네 첫 키스 상대가 될 수 없어, <<slut_a>>."`>>
<<elseif $speechnamedrop is 1>>
<<set $speechnamedrop to 0>>
<<if _loveInterest is "Black Wolf">>
<<if random(1, 2) lte 1>>
<<set $_text_output to `<<He_ga>> 웃는다. "방금 네가 개랑 교미했다고 인정하는 거야? 너는 이걸 너무 쉽게 만드는걸."`>>
<<else>>
<<set $_text_output to `<<He_ga>> 웃는다. "내가 너에게 네가 사실 누구의 <<bitchPost>>인지 상기시켜 줄 필요가 있다는 생각이 드는데."`>>
<</if>>
<<elseif _loveInterest is "Great Hawk">>
<<if random(1, 2) lte 1>>
<<set $_text_output to `<<He_ga>> 웃는다. "방금 네가 새랑 교미했다고 인정하는 거야? 너는 이걸 너무 쉽게 만드는걸."`>>
<<else>>
<<set $_text_output to `<<He_ga>> 웃는다. "너는 내게서 날아 도망갈 수 없어. 내게서는 안되지."`>>
<</if>>
<<elseif random(1, 2) lte 1>>
<<switch _loveInterest>>
<<case "Robin">>
<<set $_text_output to `<<He_ga>> 웃는다. "너는 그 약하고 조그만 자식에게 빠져 있었던거야? 내가 다음 번에 누구를 방문할 지 알겠다는 생각이 드는데."`>>
<<case "Kylar">>
<<set $_text_output to `<<He_ga>> 노려본다. "네가 그 괴짜에게 빠져 있다는 것을 알았어야 하는 건데."`>>
<<case "Sydney">>
<<set $_text_output to `<<He_ga>> 웃는다. "두 책 범죄자들이, 나무 안에 앉아. 사랑스럽군."`>>
<<default>>
<<set $_text_output to `<<He_ga>> 노려본다. "왜 너에게는 선택할 권리가 없는지 내가 상기시켜 주지."`>>
<</switch>>
<<else>>
<<set $_text_output to `<<He_ga>> 웃는다. "나는 네 조그마한 연인에게는 관심 없어. 너는 내게 속해 있으니까."`>>
<</if>>
<<elseif $speechsextoy is 1>>
<<set $speechsextoy to 0>>
<<set $_sexToy to ($rightarm is "heldSexToy" and $leftarm is "heldSexToy" ? "섹스 장난감들을" : "섹스 장난감을")>>
<<set $_text_output to `<<He>> looks at your $_sexToy and grins. "<<print either("Good slut.","I knew you were a dirty slut.","Don't get any bright ideas.","What's wrong, is your slutty mouth getting tired?")>>"`>>
<</if>>
<<case "Avery">>
<<if ($speechpenisvirgin is 1 and $player.virginity.penile is _args[0]) or ($speechvaginavirgin is 1 and $player.virginity.vaginal is _args[0])>>
<<set $_text_output to `<<He_ga>> 웃는다. "이렇게 좋을 수가. 너의 <<if $player.gender is "m">>동정은<<else>>처녀는<</if>> 훌륭한 선물이야."`>>
<<elseif $speechanusvirgin is 1 and $player.virginity.anal is _args[0]>>
<<set $_text_output to `<<He_ga>> 웃는다. "이건 조금 아플 지 모르겠지만, 금방 기분 좋아질 거야. 나를 믿어."`>>
<<elseif $speechmouthvirgin is 1 and $player.virginity.oral is _args[0]>>
<<set $_text_output to `<<He_ga>> 웃는다. "예전에 한 번도 해본 적이 없어? 걱정 마. 내가 가르쳐 줄게."`>>
<<elseif $speechkissvirgin is 1 and $player.virginity.kiss is _args[0]>>
<<set $_text_output to `<<He_ga>> 웃는다. "네가 나 만큼 이걸 즐겼으면 좋겠어."`>>
<<elseif $speechnamedrop is 1>>
<<set $speechnamedrop to 0>>
<<switch _loveInterest>>
<<case "Robin">>
<<set $_text_output to `<<His_yi>> 얼굴이 어두워진다. "내가 너와 항상 있는 것을 보는 그 조그마한 자식? 알아챘어야 하는 건데."`>>
<<case "Black Wolf" "Great Hawk">>
<<set $_text_output to `<<His_yi>> 얼굴이 어두워진다. "그 추잡한 짐승이 너와 같이 있는다면 나는 네게 돈을 주지 않을 거야."`>>
<<default>>
<<set $_text_output to `<<He_nun>> 말없이 경멸하는 눈으로 당신을 쳐다본다.`>>
<</switch>>
<<elseif $speechsextoy is 1>>
<<set $speechsextoy to 0>>
<<set $_sexToy to ($rightarm is "heldSexToy" and $leftarm is "heldSexToy" ? "섹스 장난감들을" : "섹스 장난감을")>>
<<if $NPCName[$NPCNameList.indexOf("Avery")].rage gte 60>>
<<set $_text_output to `<<He>> looks at your $_sexToy and speaks. "<<print either("Well, this is a nice change of pace.","Everyone has their tools of the trade.")>>"`>>
<<else>>
<<set $_text_output to `<<He>> looks at your $_sexToy and speaks. "<<print either("Oh, no. I'm paying you too much for this.","You put that back this instant.")>>"`>>
<<set $enemyanger += 50>><<set $enemytrust -= 50>>
<</if>>
<</if>>
<<case "Alex">>
<<if ($speechpenisvirgin is 1 and $player.virginity.penile is _args[0]) or ($speechvaginavirgin is 1 and $player.virginity.vaginal is _args[0])>>
<<set $_text_output to `<<He_ga>> 미소짓는다. "너 처음이야? 이걸 기억에 남기기 위해 훨씬 열심히 노력해야겠는걸."`>>
<<elseif $speechanusvirgin is 1 and $player.virginity.anal is _args[0]>>
<<set $_text_output to `<<He_ga>> 미소짓는다. "빡빡하네. 누구에게도 네가 내게 네 항문에 박게 해 줬다는 것을 말하지 않을게."`>>
<<elseif $speechmouthvirgin is 1 and $player.virginity.oral is _args[0]>>
<<set $_text_output to `<<He_ga>> 미소짓는다. "예전에는 이런 식으로 네 입을 사용해 본 적이 없지, 그렇지? 그냥 이빨을 세우지 마."`>>
<<elseif $speechkissvirgin is 1 and $player.virginity.kiss is _args[0]>>
<<set $_text_output to `<<He_ga>> 미소짓는다. "도시 <<girls_nun>> 너무 귀여워."`>>
<<elseif $speechnamedrop is 1>>
<<set $speechnamedrop to 0>>
<<if $alex_countdown is undefined and $farm_stage gte 7>>
<<switch _loveInterest>>
<<case "Black Wolf">>
<<set $_text_output to `<<He>> deflates. "You're two-timing me with an animal? I need another drink..."`>>
<<case "Great Hawk">>
<<set $_text_output to `<<He>> glares. "Did your brain get pecked in the moor? Stay out of there."`>>
<<default>>
<<set $_text_output to `<<He>> glares. "You're two-timing me?"`>>
<</switch>>
<<else>>
<<switch _loveInterest>>
<<case "Black Wolf" "Great Hawk">>
<<set $_text_output to `"I think I had one too many," <<he>> says. "You're speaking nonsense."`>>
<<default>>
<<set $_text_output to `"I think I had one too many," <<he>> says, holding <<his>> forehead.`>>
<</switch>>
<</if>>
<<elseif $speechsextoy is 1>>
<<set $speechsextoy to 0>>
<<set $_sexToy to ($rightarm is "heldSexToy" and $leftarm is "heldSexToy" ? "섹스 장난감들을" : "섹스 장난감을")>>
<<set $_text_output to `<<He>> looks at your $_sexToy and speaks. "<<print either("I like your style.","So this is what sells in town.")>>"`>>
<<if $NPCName[$NPCNameList.indexOf("Alex")].dom gte 30>>
<<set $_text_output to `<<He>> looks at your $_sexToy and grins. <<print either("Now we're getting somewhere.","Cute toy. You better know how to use it.","Is that the best thing town has to offer?")>>"`>>
<<elseif $NPCName[$NPCNameList.indexOf("Alex")].dom lte -30>>
<<set $_text_output to `<<He>> looks at your $_sexToy and hesitates. <<print either("All right. I trust your judgment.","Hope you know how to use that thing.","You always know just how to have a good time.")>>"`>>
<<else>>
<<set $_text_output to `<<He>> looks at your $_sexToy and smiles. "<<print either("I like where your head's at.","Looks like we're in for a wild ride.","So this is what sells in town.")>>"`>>
<</if>>
<</if>>
<<case "Leighton">>
<<if ($speechpenisvirgin is 1 and $player.virginity.penile is _args[0]) or ($speechvaginavirgin is 1 and $player.virginity.vaginal is _args[0])>>
<<set $_text_output to `<<He_ga>> 히죽 웃는다. "전혀 만족스럽지가 않아. 이후의 성적 향상을 위해 나를 다시 찾아오도록."`>>
<<elseif $speechanusvirgin is 1 and $player.virginity.anal is _args[0]>>
<<set $_text_output to `<<He_ga>> 히죽 웃는다. "교육이 많이 필요하겠군."`>>
<<elseif $speechmouthvirgin is 1 and $player.virginity.oral is _args[0]>>
<<set $_text_output to `<<He_ga>> 히죽 웃는다. "기술이 부족해... 지금은 말야."`>>
<<elseif $speechkissvirgin is 1 and $player.virginity.kiss is _args[0]>>
<<set $_text_output to `<<He_ga>> 히죽 웃는다. "처음 한 것 치고는 형편없지는 않군."`>>
<<elseif $speechnamedrop is 1>>
<<set $speechnamedrop to 0>>
<<switch _loveInterest>>
<<case "Robin">>
<<set $_text_output to `<<He>> smirks. "Another student? Perhaps I should invite <<nnpc_him "Robin">> to my office."`>>
<<case "Kylar">>
<<set $_text_output to `<<He>> frowns. "Kylar? That explains a lot of things."`>>
<<case "Whitney">>
<<set $_text_output to `<<He>> frowns. "You <<printAnd>> that delinquent? I'm not surprised."`>>
<<case "Sydney">>
<<if $sydneySeen.includes("spank")>>
<<set $_text_output to `<<He>> smirks. "Sydney? We could do <<nnpc_his "Sydney">> punishment in my office next time."`>>
<<else>>
<<set $_text_output to `<<He>> smirks. "Sydney? I plan to have <<nnpc_him "Sydney">> in my office soon."`>>
<</if>>
<<case "Black Wolf" "Great Hawk">>
<<set $_text_output to `<<He>> frowns. "An animal? This requires extra discipline."`>>
<<default>>
<<set $_text_output to `<<He>> smirks. "I'm not familiar. This is a private matter, anyway."`>>
<</switch>>
<<elseif $speechsextoy is 1>>
<<set $speechsextoy to 0>>
<<set $_sexToy to ($rightarm is "heldSexToy" and $leftarm is "heldSexToy" ? "섹스 장난감들을" : "섹스 장난감을")>>
<<set $_text_output to `<<He>> looks at your $_sexToy and smirks. "I can teach you a thing or two with that."`>>
<</if>>
<<case "Morgan">>
<<if ($speechpenisvirgin is 1 and $player.virginity.penile is _args[0]) or ($speechvaginavirgin is 1 and $player.virginity.vaginal is _args[0])>>
<<set $_text_output to `<<He_ga>> 미소짓는다. "이건 네가 첫 경험을 다시 하는 것 같은 기분이 드는구나. 어떻게 그렇게 했니 <<charles_ya>>?"`>>
<<elseif $speechanusvirgin is 1 and $player.virginity.anal is _args[0]>>
<<set $_text_output to `<<He_ga>> 미소짓는다. "<<charles_ya>>, 내가 네 다른 <<if $player.gender is "m">>동정도<<else>>처녀막도<</if>> 터뜨린 것 같구나! 멋지지 않니?"`>>
<<elseif $speechmouthvirgin is 1 and $player.virginity.oral is _args[0]>>
<<set $_text_output to `<<He_ga>> 미소짓는다. "이걸 어떻게 하는지 잊어버린 거니?"`>>
<<elseif $speechkissvirgin is 1 and $player.virginity.kiss is _args[0]>>
<<set $_text_output to `<<He_ga>> 미소짓는다. "내 맛을 기억하고 있지 않니?"`>>
<<elseif $speechnamedrop is 1>>
<<set $speechnamedrop to 0>>
<<switch _loveInterest>>
<<default>>
<<set $_text_output to `<<He>> snarls. "<<charles>>, you belong <<printTo>> <<if $pronoun is "m">>daddy<<else>>mummy<</if>>!"`>>
<</switch>>
<<elseif ($NPCList[_n].vagina is "feet" or $NPCList[_n].penis is "feet") and random(1, 10) is 1>>
<<set $_text_output to `<<He>> moans. "Oh, <<charles>>, your feet...!"`>>
<<elseif $speechsextoy is 1>>
<<set $speechsextoy to 0>>
<<set $_sexToy to ($rightarm is "heldSexToy" and $leftarm is "heldSexToy" ? "섹스 장난감들을" : "섹스 장난감을")>>
<<set $_text_output to `<<He>> looks at your $_sexToy and speaks. "<<charles>>, what is that?"`>>
<</if>>
<<case "Bailey">>
<<set $_stringsPre to ($enemyanger lte 60 ? "<<He_ga>> 킬킬 웃는다. ":"<<He_ga>> 으르렁거린다. ")>>
<<if ($speechpenisvirgin is 1 and $player.virginity.penile is _args[0]) or ($speechvaginavirgin is 1 and $player.virginity.vaginal is _args[0])>>
<<set $_text_output to $_stringsPre + `"네 몸은 항상 내 거였어. 네 첫 경험처럼 말이야."`>>
<<elseif $speechanusvirgin is 1 and $player.virginity.anal is _args[0]>>
<<set $_text_output to $_stringsPre + `"네가 이렇게나 빡빡하다면 너는 여기로 더 많이 섹스하는 게 좋겠다. 네가 어디에 쓸모가 있다고 생각하는 거냐?"`>>
<<elseif $speechmouthvirgin is 1 and $player.virginity.oral is _args[0]>>
<<set $_text_output to $_stringsPre + `"이상한 생각 하지 마. 그냥 받아들여."`>>
<<elseif $speechkissvirgin is 1 and $player.virginity.kiss is _args[0]>>
<<set $_text_output to $_stringsPre + `"놀란 거냐? 금방 더 잘 키스하는 법을 배우게 될 거다."`>>
<<elseif $speechnamedrop is 1>>
<<set $speechnamedrop to 0>>
<<switch _loveInterest>>
<<case "Robin">>
<<set $_text_output to $_stringsPre + `"That worthless brat can't save you."`>>
<<case "Black Wolf" "Great Hawk">>
<<set $_text_output to $_stringsPre + `"People would pay extra to see you <<if $player.penisExist>>fuck<<else>>get fucked by<</if>> some beast."`>>
<<default>>
<<set $_text_output to $_stringsPre + `"I don't care who you like. I'm getting my dues."`>>
<</switch>>
<<elseif $speechcum is 1>>
<<set $_strings to [`"네가 그것에 감사하기를 바라겠어."`,`"그냥 나를 잊지 말라는 선물이야."`,`"네 작별 선물이라고 해 두겠어."`]>>
<<set $_text_output to $_stringsPre + $_strings.pluck()>>
<<elseif $arousal gte 9500>>
<<set $_strings to [`"보기 좋군. 어떤 사람들은 네가 이렇게나 욕정해서 괴로워하는 것을 본다면 큰 돈을 낼 거야."`,`"사진기를 가져올 걸. 이 표정을 붙여두면 네 프로필이 보기 좋아질텐데 말야."`]>>
<<set $_text_output to $_stringsPre + $_strings.pluck()>>
<<elseif $enemyanger lte 60>>
<<if $rng gte 99>>
<<set $_text_output to $_stringsPre + `"모든 사람들이 네 고아 엉덩이를 원하는 것이 전혀 이상하지 않아."`>>
<<elseif $rng gte 80>>
<<set $_options to []>>
<<if $hairlength gte 600>>
<<run $_options.push("hair")>>
<</if>>
<<if $player.breastsize gte 6 or $player.penissize gte 4>>
<<run $_options.push("cow")>>
<</if>>
<<if $athletics gte 750 or $physique gte $physiquesize * 0.75>>
<<run $_options.push("healthy")>>
<</if>>
<<switch $_options.pluck()>>
<<case "hair">><<set $_text_output to $_stringsPre + `"머리를 길게 기르는 거야? 그런 것을 좋아하는 누군가가 있다는 것을 알지."`>>
<<case "cow">><<set $_text_output to $_stringsPre + `"요즘 소들에게는 높은 가격이 붙지, 너도 알겠지만."`>>
<<case "healthy">><<set $_text_output to $_stringsPre + `"너 자신을 잘 가꿨구나. 좋아."`>>
<</switch>>
<<elseif $rng gte 60>>
<<set $_text_output to $_stringsPre + `"너는 정말 비싼 값이 붙겠어!"`>>
<<elseif $rng gte 40>>
<<set $_text_output to $_stringsPre + `"그냥 안심해. 항상 그랬듯 내가 모든 것을 처리해 주마."`>>
<<elseif $rng gte 20>>
<<set $_text_output to $_stringsPre + `"너는 항상 가장 잘 생긴 <<print ["개새끼였지","자식이었지"].pluck()>>."`>>
<<else>>
<<set $_text_output to $_stringsPre + `"이 방법이 더 쉬워. 나를 믿어."`>>
<</if>>
<<else>>
<<if $rng gte 90 and $enemyanger lte 70>>
<<set $_text_output to $_stringsPre + `"어쩌면 가기 전에 너를 검사해 보는 게 좋겠는걸."`>>
<<else>>
<<set $_strings to [`Why do you shits have to make it harder on yourselves?`,
`I told you to hold still.`,
`You're making it harder on both of us.`,
`You chose this.`,
`Are you going to listen to me now?`,
`You're going to a bu...`,
`You're coming with me, and that's that.`,
`Maybe I should inspect you before we go.`]>>
<<set $_text_output to $_stringsPre + '"' + $_strings.pluck() + '"'>>
<</if>>
<</if>>
<<case "Sydney">>
<<speech-sydney>>
<<if _sydneyText and $speechdisable isnot 1>>
<<set $_text_output to _sydneyText>>
<</if>>
<<case "Ivory Wraith">>
<<if !_speechWraith>>
<<speechWraith>>
<<set $_text_output to _speechWraith>>
<</if>>
<</switch>>
<</silently>><<if $_text_output or _silent>>$_text_output<<else>><<set _noNameComment to true>><</if>>
<</widget>>/*Hands */
<<widget "left_pursuit_grab">>
<<if $NPCList[0].state is "pursuit" and $NPCList[0].distance lte 0>>
<<set _leftaction["잡는다"] to "pursuit_grab">>
<</if>>
<</widget>>
<<widget "right_pursuit_grab">>
<<if $NPCList[0].state is "pursuit" and $NPCList[0].distance lte 0>>
<<set _rightaction["잡는다"] to "pursuit_grab">>
<</if>>
<</widget>>
/*Feet */
<<widget "feet_walk">>
<<if $leftleg isnot "bound" and $rightleg isnot "bound" and $dissociation lt 2 and $NPCList[0].state isnot "pursuit" and $feetuse isnot "run" and ($feetskill gte 200 or !$worn.feet.type.includes("heels"))>>
<<set _feetaction["걷는다"] to "walk">>
<</if>>
<</widget>>
<<widget "feet_run">>
<<if $leftleg isnot "bound" and $rightleg isnot "bound" and $dissociation lt 2 and ($feetskill gte 200 or !$worn.feet.type.includes("heels"))>>
<<if $NPCList[0].state is "pursuit">>
<<set _feetaction["쫓아간다"] to "run">>
<<else>>
<<set _feetaction["뛴다"] to "run">>
<</if>>
<</if>>
<</widget>>
<<widget "feet_stand">>
<<if $dissociation lt 2 and $NPCList[0].state isnot "pursuit" and $feetuse isnot "run">>
<<set _feetaction["가만히 있는다"] to "stand">>
<</if>>
<</widget>>
<<widget "feet_hobble">>
<<if $dissociation lt 2 and ($leftleg is "bound" or $rightleg is "bound") or ($feetskill lt 200 and $worn.feet.type.includes("heels"))>>
<<set _feetaction["절뚝거리며 걷는다"] to "hobble">>
<</if>>
<</widget>>
<<widget "feet_hide">>
<<if $dissociation lt 2 and $panicviolence lte 0>>
<<set _feetaction["숨는다"] to "hide">>
<</if>>
<</widget>>
<<widget "feet_confront">>
<<if $dissociation lt 2 and $panicviolence lte 0 and $NPCList[0].legs isnot "run" and $NPCList[0].state isnot "pursuit">>
<<set _feetaction["맞선다"] to "confront">>
<</if>>
<</widget>>
<<widget "head_turn">>
<<if $dissociation lt 2 and $panicviolence lte 0 and $NPCList[0].legs isnot "run" and $NPCList[0].state isnot "pursuit">>
<<set _mouthaction["뒤를 본다"] to "turn">>
<</if>>
<</widget>>
<<widget "head_down">>
<<if $dissociation lt 2 and $panicviolence lte 0 and $NPCList[0].legs isnot "run" and $NPCList[0].state isnot "pursuit">>
<<set _mouthaction["땅을 바라본다"] to "down">>
<</if>>
<</widget>>
<<widget "head_up">>
<<if $dissociation lt 2 and $panicviolence lte 0 and $NPCList[0].legs isnot "run" and $NPCList[0].state isnot "pursuit">>
<<set _mouthaction["턱을 올린 채로 있는다"] to "up">>
<</if>>
<</widget>><<widget "man-stalk">>
<<if $stalk_intro is undefined and $NPCList[0].legs isnot "run">>
<<set $stalk_intro to true>>
<i>당신은 쫓기고 있습니다. <span class="brat">건방진</span> 행동은 사람들이 당신을 공격할 의욕을 꺾고, <span class="meek">온순한</span> 행동은 그들이 당신을 공격한다면 덜 폭력적으로 하도록 합니다.
<br><br>
당신은 항상 달리거나 숨을 수 있지만, 실패하면 공격당할 가능성이 높아질 겁니다. 어깨 너머로 살펴보면 그들을 따돌리거나 속이는 것이 얼마나 어려운지에 대한 느낌을 받을 수 있습니다.
<br><br></i>
<</if>>
<<if _n is 0 and $stalk_end isnot "escaped" and $stalk_end isnot "hide" and $stalk_end isnot "confront">>/*Only triggers on first NPC in a group. */
<<if $NPCList[_n].legs is "walk">>
<<set $NPCList[_n].distance -= 1>>
<<if $NPCList[_n].distance is 3>>
당신은 당신 뒤 <span class="blue">좀 떨어진 거리에서</span> 나는 발소리를 듣는다.
<<elseif $NPCList[_n].distance is 2>>
당신은 당신 뒤 <span class="purple">가까운 데에서</span> 나는 발소리를 듣는다.
<<elseif $NPCList[_n].distance is 1>>
당신은 당신 <span class="pink">바로 뒤에서</span> 나는 발소리를 듣는다!
<</if>>
<<else>>
<<set $NPCList[_n].distance -= 1>>
<<if $NPCList[_n].distance is 3>>
당신은 당신 뒤 <span class="blue">좀 떨어진 거리에서</span> 나는 발소리들을 듣는다.
<<elseif $NPCList[_n].distance is 2>>
당신은 당신 뒤 <span class="purple">가까운 데에서</span> 나는 발소리들을 듣는다.
<<elseif $NPCList[_n].distance is 1>>
당신은 당신 <span class="pink">바로 뒤에서</span> 나는 발소리들을 듣는다!
<</if>>
<</if>>
<<if $NPCList[_n].distance lte _n>>
<<if !$stalk_end>>
<<if $NPCList[_n].legs is "run" or $NPCList[0].bold gte random(1, 1000)>>
<span class="red">당신은 불러세워졌다.</span>
<<if $npcrow.includes(0)>>
<<stalk_nnpc_text_attack $NPCList[0].fullDescription>>
<<if !$stalk_assess>>
<span class="pink">그자는 <<namedNPC_da $npc[$npcrow.indexOf(0)]>>.</span>
<</if>>
<br><br>
<<events_stalk_nnpc $NPCList[0].fullDescription>>
<<elseif $NPCList[0].fullDescription is "Ivory Wraith">>
<<stalk_nnpc_text_attack "Wraith">>
<<if !$stalk_assess>>
<span class="red"><<if $wraith.seen gte 3>>친숙한 <</if>>창백한 형체 하나가 <<wraithEyes>> 눈을 반짝이며, 당신을 내려다본다.</span>
<</if>>
<br><br>
<<events_stalk_nnpc "Wraith">>
<<else>>
<br><br>
<<events_stalk>>
<</if>>
<<else>>
<<if $npcrow.includes(0)>>
<<stalk_nnpc_text_passed $NPCList[0].fullDescription>>
<<elseif $NPCList[0].fullDescription is "Ivory Wraith">>
<<stalk_nnpc_text_passed "Wraith" "passed">>
<<else>>
한 <<person1>>
<<switch $enemyno>>
<<case 6>>
<<person_gwa>> 다른 다섯 사람이 옆으로 지나간다. <span class="teal">그들은 당신을 쳐다보지 않는다.</span>
<<case 5>>
<<person_gwa>> 다른 네 사람이 옆으로 지나간다. <span class="teal">그들은 당신을 쳐다보지 않는다.</span>
<<case 4>>
<<person_gwa>> 다른 세 사람이 옆으로 지나간다. <span class="teal">그들은 당신을 쳐다보지 않는다.</span>
<<case 3>>
<<person_gwa>> 다른 두 사람이 옆으로 지나간다. <span class="teal">그들은 당신을 쳐다보지 않는다.</span>
<<case 2>>
<<person_gwa>> <<person2>><<person_i>> 옆으로 지나간다. <span class="teal">그들은 당신을 쳐다보지 않는다.</span>
<<default>>
<<person_i>> 옆으로 지나간다. <span class="teal"><<He_nun>> 당신을 쳐다보지 않는다.</span>
<</switch>>
<</if>>
<<set $stalk_end to "passed">>
<</if>>
<</if>>
<</if>>
<</if>>
<<stalk_img>>
<</widget>>
<<widget "stalk_walk_events">>
<<switch $location>>
<<case forest>>
<<case moor>>
<<case alley>>
<<set _rng to random(1, 10)>>
<<switch _rng>>
<<case 1>>
증기가 근처 바닥의 쇠격자에서 뿜어져 나온다.
<<case 2>>
<<if $weather is "rain">>
당신은 웅덩이를 피해간다.
<<elseif $weather is "snow">>
당신은 얼음 조각을 피해간다.
<<else>>
당신은 쓰레기 더미를 피해간다.
<</if>>
<<case 3>>
건물들이 좁은 골목 주위로 우뚝 솟아 있다.
<<case 4>>
그 길은 기울어지고 굽어 있다.
<<case 5>>
당신은 금속 울타리 사이에 갇혀 있다.
<</switch>>
<<default>>
<<set _rng to random(1, 10)>>
<<switch _rng>>
<<case 1>>
증기가 근처 바닥의 쇠격자에서 뿜어져 나온다.
<<case 2>>
<<if $weather is "rain">>
당신은 웅덩이를 피해간다.
<<elseif $weather is "snow">>
당신은 얼음 조각을 피해간다.
<<else>>
당신은 쓰레기 더미를 피해간다.
<</if>>
<<case 3>>
당신은 차양 아래로 지나간다.
<<case 4>>
당신은 다리 아래로 걸어간다.
<<case 5>>
보도는 거칠고 울퉁불퉁하다.
<</switch>>
<</switch>>
<</widget>>
<<widget "stalk_run_events">>
<br><br>
<<if $stalk_event>>
<<stalk_events_followup>>
<<else>>
<<if $exposed gte 1 and $daystate isnot "night" and $location is "town">>
<</if>>
<<switch $location>>
<<case forest>>
<<case moor>>
<<case alley>>
<<if $NPCList[0].state is "pursuit">>
<<set _rng to random(1, 5)>>
<<switch _rng>>
<<case 1>>
당신은 바닥의 쇠격자 위로 뛰어간다. 따뜻한 공기가 저 아래에서 불어온다.
<<case 2>>
<<switch $NPCList[0].size>>
<<case large>>
<<set $stalk_event to "wall_large">>
당신의 사냥감은 <span class="blue"> 펄쩍 뛰어 <span class="purple">높은</span> 담장 위로 <<himself_rul>> 끌어올린다.</span> 당신이 꼭 따라가야 한다면 당신도 똑같이 해야만 한다.
<<case normal>>
<<set $stalk_event to "wall_normal">>
당신의 사냥감은 <span class="blue"> 펄쩍 뛰어 담장 위로 <<himself_rul>> 끌어올린다.</span> 당신이 꼭 따라가야 한다면 당신도 똑같이 해야만 한다.
<<case small>>
<<set $stalk_event to "wall_small">>
당신의 사냥감은 <span class="blue">무릎을 꿇고 벽에 난 구멍 사이로 기어들어간다.</span> 당신이 꼭 따라가야 한다면 당신도 똑같이 해야만 한다.
<<case tiny>>
<<set $stalk_event to "wall_tiny">>
당신의 사냥감은 <span class="blue">무릎을 꿇고 벽에 난 <span class="purple">좁은</span> 구멍 사이로 기어들어간다.</span> 당신이 꼭 따라가야 한다면 당신도 똑같이 해야만 한다.
<</switch>>
<<case 3>>
<<set $stalk_event to "cat">>
당신의 사냥감이 자고 있는 고양이를 차버린다. 그것은 벌떡 일어나 <span class="blue">분노로 쉬익 하는 소리를 낸다.</span>
<<case 4>>
<<set $stalk_event to "dead-end">>
당신은 <<him_ul>> 쫓아 모퉁이를 돌았고, 벽돌벽이 앞에 있는 것을 본다. 그곳은 막다른 길처럼 보인다. <<He_nun>> 도망갈 길을 찾고 있다.
<<case 5>>
<<set $stalk_event to "employee">>
<span class="blue">근처 가게의 종업원이 전방의 벽에 기대 서서,</span> 그 <<person_ul>> 가벼운 호기심으로 보고 있다.
<</switch>>
<<else>>
<</if>>
<<default>>
<<if $NPCList[0].state is "pursuit">>
<<if $daystate is "night">>
<<set _rng to random(1, 5)>>
<<switch _rng>>
<<case 1>>
<<set $stalk_event to "taxi">>
택시 한 대가 모퉁이를 돈다. <span class="blue">그것은 이쪽으로 오고 있다.</span>
<<case 2>>
<<set $stalk_event to "crowd">>
그 <<person_un>> <span class="blue">취한 군중들 안으로</span> 뛰어든다.
<<case 3>>
<<if $hallucinations gte 2>>
<span class="pink">무언가가 어둠 속에서 당신의 발을 잡아챈다.</span> 촉수 하나가 빗물 배수구에서 몸을 늘려와, 당신의 발목 주위를 감고 있다.
<<else>>
<span class="pink">무언가가 어둠 속에서 당신의 발을 잡아챈다.</span>
<</if>>
당신은 그것을 흔들어 풀었으나, 당신의 사냥감은 점점 멀어진다.
<<set $NPCList[0].distance += 1>>
<<case 4>>
<<set $stalk_event to "night_house">>
<span class="blue">당신은 전방의 건물에서 말소리를 듣는다.</span> 빛이 창문에서 흘러나와, 거리를 비춘다.
<<case 5>>
차가운 돌풍이 당신의 머리카락 끝을 곤두세운다.
<</switch>>
<<else>>
<<set _rng to random(1, 5)>>
<<switch _rng>>
<<case 1>>
<<set $stalk_event to "bus">>
관광 버스 한 대가 전방의 모퉁이를 돈다. <span class="blue">그것은 이쪽으로 오고 있다.</span>
<<case 2>>
<<set $stalk_event to "crowd">>
그 <<person_un>> <span class="blue">군중들 안으로</span> 뛰어든다.
<<case 3>>
<<set $stalk_event to "restaurant">>
그 <<person_un>> <span class="blue">북적이는 식당을</span> 지나쳐 뛰어간다.
<<case 4>>
<<set $stalk_event to "school">>
그 <<person_un>> <span class="blue">당신이 학교에서 본 적 있는 학생들의 시끌벅적한 무리를</span> 지나쳐 뛰어간다.
<<case 5>>
<<set $stalk_event to "street">>
그 <<person_un>> <span class="blue">거리를 가로질러 뛰어간다.</span>
<</switch>>
<</if>>
<<else>>
<</if>>
<</switch>>
<</if>>
<</widget>>
<<widget "stalk_events_followup">>
<<switch $stalk_event>>
<<case "bus">>
그 버스가 옆을 지나친다. 한 <<personsimple_i>> 당신을 알아챈다. <<His_yi>> 입이
<<set _rng to random(1, 2)>>
<<switch _rng>>
<<case 1>>
움직이지만, <span class="green">아무도 <<he_ga>> 말하는 것에 관심이 없는 듯 하다.</span> 그 버스는 지나쳐간다.
<<case 2>>
움직이고, <span class="red">다른 사람들의 머리도 당신 쪽으로 돌아본다.</span> 활기찬 소동이 한바탕 일어나며 관광객들은 그들의 카메라를 들어, <<nude_text>> <<girl_yi>> 스냅사진을 열심히 담으려 한다.
<<fameexhibitionism 10 pic>>
<</switch>>
<<case "crowd">>
당신은 군중들 안으로 뛰어든다. 당신은 다른 사람들이 당신을 흘낏 보는 것 이상의 기회를 갖지 않을 정도로 빠르게 움직일 수 있기를 바란다.
<<if $allure gte random(1, 10000) / 2>>
<<if random(1, 3) is 3>>
<span class="pink">누군가가 지나가며 당신의 <<bottom_ul>> 더듬으며, 다른 사람들을 부추긴다.</span> 더 많은 손이 다가와, 당신의 몸을 애무하며 쓰다듬는다.<<gtrauma>><<gstress>><<garousal>>
<br><br>
당신은 다른 쪽으로 나와서, 어리벙벙해 하는 보행자들이 그들의 스마트폰을 꺼내기 전에 모퉁이를 돌아 도망간다.
<<else>>
<span class="red">그 <<person_i>> 당신을 습격한다!</span> <<He_nun>> 당신의 양팔을 잡아 당신을 바닥에 밀친다.
<br><br>
<<stalk_attack>>
<<set $audience_active to true>>
<</if>>
<<else>>
당신은 다른 쪽으로 나와서, 어리벙벙해 하는 보행자들이 그들의 스마트폰을 꺼내기 전에 모퉁이를 돌아 도망간다.
<br><br>
<</if>>
<<case "restaurant">>
당신은 음식점 옆으로 뛰어간다.
<<set _rng to random(1, 2)>>
<<switch _rng>>
<<case 1>>
<span class="green">모든 사람들은 너무 바빠서 <<nude_text>> <<girl_i>> 옆을 뛰어가는 것도 알아채지 못한다.</span>
<br><br>
<<case 2>>
<span class="pink">누군가가 소리친다.</span> 숟가락들을 수프 안으로 떨어뜨리며, 사람들은 <<nude_text>> <<girl_i>> 옆을 뛰어가는 모습에 경악한다. 다른 사람들은 킬킬 웃어대며, 그들의 스마트폰을 꺼낸다.
<<fameexhibitionism 10 vid>>
<br><br>
<</switch>>
<<case "school">>
그 학생들은 당신이 옆을 뛰어가자 웃어댄다.
<br>
<<if $worn.face.type.includes("mask")>>
<<if random(1, 2) is 2>>
"너 학교의 <<phim_ul>> 알아보겠어?" 한 <<persony_ga>> 묻는다.
<<else>>
"<<pShe_nun>> 분명 우리 학교에 다니고 있을 거야," 한 <<persony_ga>> 말한다.
<</if>>
<br>
<<if random(1, 2) is 2>>
"<<pher_yi>> 마스크 때문에 누군지 모르겠어," 다른 사람이 대답한다.
<<else>>
"누군가 <<pher_yi>> 마스크를 붙잡아!" 다른 사람이 대답한다.
<</if>>
<br>
<<elseif $face is "covered">>
<<if random(1, 2) is 2>>
"너 학교의 <<phim_ul>> 알아보겠어?" 한 <<persony_ga>> 묻는다.
<<else>>
"<<pShe_nun>> 분명 우리 학교에 다니고 있을 거야," 한 <<persony_ga>> 말한다.
<</if>>
<br>
<<if random(1, 2) is 2>>
"모르겠는데," 다른 사람이 대답한다. "<<pHer_yi>> 손이 가리고 있어서 말야."
<<else>>
"누군가 붙잡아 봐!" 다른 사람이 대답한다.
<</if>>
<br>
<<else>><<fameexhibitionism 5>>
<<if (random(1,3) is 1 and $loveInterest.primary is "Robin") or (random(1,3) is 2 and $loveInterest.secondary is "Robin")>>
"저거 로빈의 <<girlfriendPost>> 아냐?" 한 <<persony_ga>> 묻는다.
<br>
"로빈이 변태들에게 관심이 많은지 누가 생각이나 했겠어," 다른 사람이 말한다.
<br>
<<elseif (random(1,3) is 1 and $loveInterest.primary is "Whitney") or (random(1,3) is 2 and $loveInterest.secondary is "Whitney")>>
"저거 휘트니가 항상 괴롭히는 <<girl_iya>>" 한 <<persony_ga>> 말한다.
<br>
"이건 휘트니의 잘못인 게 틀림없어," 다른 사람이 대답한다.
<br>
<<elseif (random(1,3) is 1 and $loveInterest.primary is "Kylar") or (random(1,3) is 2 and $loveInterest.secondary is "Kylar")>>
"저거 카일라와 같이 다니는 <<girl_iya>>," 한 <<persony_ga>> 말한다.
<br>
"역시 <<pshePost>>도 변태일 줄 알았어," 다른 사람이 대답한다.
<br>
<<elseif (random(1,3) is 1 and $loveInterest.primary is "Sydney") or (random(1,3) is 2 and $loveInterest.secondary is "Sydney")>>
"잠깐만, 저거 로빈의 <<girlfriend_iya>>," 한 <<persony_ga>> 말한다. "<<pshe_ga>> 저렇게 하고 뭘 하는 거지?"
<br>
"너무 책을 많이 훔쳤나 보지, 이제 <<pshes_nun>> 도망치는 중인가봐," 다른 아이가 웃으며 말한다.
<br>
<<else>>
<<if random(1, 2) is 2>>
"나 <<phim_ul>> 알아!" 한 <<persony_ga>> 주장한다.
<<else>>
"나 학교에서 <<phim_ul>> 알아," 한 <<persony_ga>> 말한다.
<</if>>
<br>
<<if random(1, 2) is 2>>
"이런 세상에," 다른 사람이 대답한다. "모두에게 말하는 것을 참을 수가 없어."
<<else>>
"<<pShe_nun>> 정말 변태구나," 다른 사람이 대답한다.
<</if>>
<br>
<</if>>
<</if>>
당신은 모퉁이를 돌아 달리며, 그들이 골치 아파지기 전에 그들의 호기심에서 도망친다.<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<case "street">>
당신은 거리를 가로지른다.
<<set _rng to random(1, 5)>>
<<if _rng gte 5>>
<span class="blue">자동차 하나가 거의 당신을 칠 뻔 한다.</span> 그것은 끼익 하는 소리를 내며 멈추려 하지만, <span class="red">그래도 당신을 충분히 땅에 나동그라지게 할 정도의 힘으로 당신에게 부딪친다.</span><<ggstress>><<stress 12>><<gtrauma>><<trauma 6>><<gpain>><<pain 4>>
<br><br>
당신은 거리 한 중간에 누운 채로, 모두에게 좋은 구경거리를 볼 시간을 주고 있다. <<covered>> 당신을 들이받은 차량 안에서 <<personsimple_i>>, <<his_yi>> 얼굴에 어리둥절한 표정을 지으며 걸어나온다.
<br><br>
당신은 당신의 발로 일어서려 몸부림치며, 당신의 얼굴이 새빨개진 채로, 그 <<person_i>> 도망치기 전에 뒤를 쫓는다.
<br><br>
<<set $NPCList[0].distance += 1>>
<<elseif _rng gte 3>>
<span class="blue">자동차 하나가 거의 당신을 칠 뻔 하지만,</span> 끼익 하는 소리를 내며 멈춘다. 그 차량 안에 있는 <<personsimple_yi>> 표정은 <<he_ga>> 당신의 옷 상태를 보고 어리둥절하며 풀어진다. 당신은 사과할 시간이 없다. 당신은 당신이 조금 더 몸을 가릴 만한 거리 반대편에 도착한다.<<gstress>><<stress 6>>
<<else>>
당신은 당신의 사냥감에 집중하고 있지만, 당신은 거리에 있는 사람들의 눈들이 당신을 훔쳐보고 있다는 것을 안다. 당신은 당신이 조금 더 몸을 가릴 만한 거리 반대편에 도착한다.<<ggstress>><<stress 12>><<gtrauma>><<trauma 6>>
<</if>>
<br><br>
<<case "taxi">>
<<set _rng to random(1, 3)>>
<<switch _rng>>
<<case 1>>
<span class="purple">그 택시는 당신이 지나가자 멈추고,</span> 조수석의 <<personsimple_i>> 몸을 내민다. <<lewdcatcall>><<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<case 2>>
한 <<personsimple_i>> 당신이 지나가자 몸을 내밀며, <span class="purple"><<his_yi>> 얼굴에 커다란 카메라를 갖다댄다.</span> 당신은 그것이 찰칵거리는 소리를 듣는다.<<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<fameexhibitionism pic 5>>
<br><br>
<<case 3>>
그 택시 운전사는 당신이 지나가자 당신을 쳐다보지만, 멈추지는 않는다.<<gstress>><<stress>>
<br><br>
<</switch>>
<<case "night_house">>
<<set _rng to random(1, 3)>>
<<if _rng gte 3>>
당신은 그 빛을 통과해 뛰어간다. <span class="purple">빛이 밝혀진 건물에서 웃음소리가 터진다.</span> 당신은 뒤를 흘낏 보았고, 한 다스의 얼굴들이 당신을 마주 응시하고 있는 것을 본다.<<gtrauma>><<gstress>><<trauma 12>><<stress 12>><<fameexhibitionism 12>>
<br><br>
<<else>>
당신은 그 빝을 통과해 뛰어가며, 창문을 불안해하며 흘낏 본다. 거기에는 사람들이 있지만, 누구도 이쪽을 보고 있지는 않다.
<br><br>
<</if>>
<<case "wall_large">>
<<if $bodysize gte 3 or $bodysize gte 2 and random(1, 2) is 2>>
<span class="green">당신은 펄쩍 뛰어 벽 위로 당신 자신을 끌어올린다.</span>
<br><br>
<<else>>
당신은 펄쩍 뛰어 벽의 꼭대기를 잡으려 시도하지만, <span class="red">당신은 너무 작았다.</span> 대신 당신은 아래쪽의 구멍으로 어떻게든 몸을 쥐어짜 빠져나왔지만, 그 <<person_un>> 점점 멀어져간다.
<<set $NPCList[0].distance += 1>>
<br><br>
<</if>>
<<case "wall_normal">>
<<if $bodysize gte 2 or $bodysize gte 1 and random(1, 2) is 2>>
<span class="green">당신은 펄쩍 뛰어 벽 위로 당신 자신을 끌어올린다.</span>
<br><br>
<<else>>
당신은 펄쩍 뛰어 벽의 꼭대기를 잡으려 시도하지만, <span class="red">당신은 너무 작았다.</span> 대신 당신은 아래쪽의 구멍으로 어떻게든 몸을 밀어넣어 빠져나왔지만, 그 <<person_un>> 점점 멀어져간다.
<<set $NPCList[0].distance += 1>>
<br><br>
<</if>>
<<case "wall_small">>
<<if $bodysize lte 1 or $bodysize lte 2 and random(1, 2) is 2>>
당신은 무릎을 꿇고 구멍 안으로 기어 들어가, <span class="green">반대 쪽으로 나온다.</span> 당신을 추격을 재개한다.
<br><br>
<<else>>
당신은 무릎을 꿇고 구멍 안으로 기어 들어간다. 당신은 반대 쪽으로 나오지만, <span class="red">구멍에 끼어버린다.</span>
<br><br>
그 <<person_un>> <<he_ga>> 당신의 곤경을 알아채고 돌아온다. <<He_nun>> <<npcUndressText $NPCList[0] "lower" "self" "and">>,
<span class="purple"><<npcRevealText $NPCList[0] "lower">>.</span>
<<stalk_attack>>
<<stuck_in_wall_oral>>
<br><br>
<</if>>
<<case "wall_tiny">>
<<if $bodysize lte 0 or $bodysize lte 1 and random(1, 2) is 2>>
당신은 무릎을 꿇고 구멍 안으로 기어 들어가, <span class="green">반대 쪽으로 나온다.</span> 당신을 추격을 재개한다.
<br><br>
<<else>>
당신은 무릎을 꿇고 구멍 안으로 기어 들어간다. 당신은 반대 쪽으로 나오지만, <span class="red">구멍에 끼어버린다.</span>
<br><br>
그 <<person_un>> <<he_ga>> 당신의 곤경을 알아채고 돌아온다. <<He_nun>> <<npcUndressText $NPCList[0] "lower" "self" "and">>,
<span class="purple"><<npcRevealText $NPCList[0] "lower">>.</span>
<<stuck_in_wall_oral>>
<br><br>
<</if>>
<<case "cat">>
<<if $cat gte 6>>
당신은 그 고양이에게 야옹하고 운다. <span class="green">녀석은 야옹하고 마주 울어주고,</span> 그 <<person_ul>> 뒤쫓는다. 녀석은 손톱을 세우고, <<his_yi>> 등에 뛰어오른다. <span class="green"><<He_nun>> 당신의 <<trSearchClothes $stalk_clothes "name" "을">>_trResult 떨어뜨리고 공격자에게 손을 뻗는다.</span>
<br><br>
<<He_nun>> 그 고양이를 멀리 던져버리고, 뒤로 돌아 당신을 마주본다.
<br><br>
<<stalk_catch>>
<<else>>
그 고양이는 당신이 지나가자 쉭쉭거린다.
<br><br>
<</if>>
<<case "dead-end">>
<<if random(1, 2) is 2>>
<<He_nun>> 건물과 금속 창고 사이의 좁은 통로를 알아채고, 그 사이로 몸을 밀어넣는다.
<br><br>
<<else>>
도망갈 길을 찾지 못하고, <span class="blue">그 <<person_un>> 뒤로 돌아 당신을 마주본다.</span>
<br><br>
<<stalk_catch>>
<</if>>
<<case "employee">>
<<set _rng to random(1, 3)>>
<<switch _rng>>
<<case 3>>
그 종업원은 당신을 알아채고 <<his_yi>> 주머니 안으로 손을 뻗어, <span class="blue"><<his_yi>> 스마트폰을 꺼내,</span> 당신이 지나갈 때 당신에게 향한다.
<<fameexhibitionism 5>>
<br><br>
<<case 2>>
그 종업원의 입은 당신을 알아채고 충격에 쩍 벌어진다. <<His_yi>> 담배가 바닥에 떨어진다.
<br><br>
<<case 1>>
그 종업원의 입은 당신을 알아채고 충격에 쩍 벌어진다.
<br><br>
<</switch>>
<</switch>>
<<unset $stalk_event>>
<</widget>>
<<widget "man-pursuit">>
<<if _n is 0>>
<<set $NPCList[_n].distance += 1>>
<<if $NPCList[_n].distance gte 4>>
당신은 모퉁이를 돌지만, 그 <<person_un>> 어디에도 보이지 않는다. <span class="red">당신은 <<him_ul>> 놓쳤다.</span>
<<set $stalk_end to "outpaced">>
<<elseif $NPCList[_n].distance is 3>>
그 <<person_un>> 전방의 모퉁이를 돈다. <span class="pink">당신은 <<him_ul>> 거의 놓칠 뻔 한다.</span>
<<elseif $NPCList[_n].distance is 2>>
그 <<person_i>> 뛰어가며, 당신의 옷이 <<himPost>> 뒤로 끌린다. <span class="purple"><<He_nun>> 당신에게서 조금 떨어져 있다.</span>
<<elseif $NPCList[_n].distance is 1>>
그 <<person_un>> 뛰어가며, <<his_yi>> 어깨 너머로 가끔씩 당신을 흘낏 쳐다본다. <span class="blue"><<He_nun>> 그리 멀리 떨어져 있지 않다.</span>
<<else>>
<<set $NPCList[_n].distance to 0>>
그 <<person_un>> 뛰어가며, 당신의 옷을 <<his_yi>> 팔에 끌어안고 있다. <span class="green"><<He_nun>> 당신 바로 앞에 있다.</span>
<</if>>
<</if>>
<<stalk_img>>
<</widget>>
<<widget "stalk_catch">>
<<for _i = 0; _i < $NPCList.length; _i++>>
<<set $NPCList[_i].state to "attack">>
<</for>>
<<if random(1, 2) is 2>>
<<set $position to "missionary">>
<<else>>
<<set $position to "doggy">>
<</if>>
<<if $location is "town" and $daystate isnot "night">>
<<set $audience_active to true>>
<</if>>
<</widget>>
<<widget "stalk_attack">>
<<for _i = 0; _i < $NPCList.length; _i++>>
<<set $NPCList[_i].state to "attack">>
<</for>>
<<if random(1, 2) is 2>>
<<set $position to "missionary">>
<<else>>
<<set $position to "doggy">>
<</if>>
<<if $location is "town" and $daystate isnot "night">>
<<set $audience_active to true>>
<</if>>
<<set $feetuse to 0>>
<<controlloss>>
<<molested>>
<</widget>>
<<widget "stalk_pursuit">>
<<for _i = 0; _i < $NPCList.length; _i++>>
<<set $NPCList[_i].state to "pursuit">>
<<set $NPCList[_i].distance to 2>>
<</for>>
<<set $rescue to 0>>
<<controlloss>>
<<molested>>
<</widget>>
<<widget "stalk_run">>
<<set $feetuse to "run">>
<<for _i = 0; _i < $NPCList.length; _i++>>
<<set $NPCList[_i].legs to "run">>
<</for>>
<br>
<</widget>>
<<widget "stalk_flight">>
<<for _i = 0; _i < $NPCList.length; _i++>>
<<set $NPCList[_i].state to "pursuit">>
<<set $NPCList[_i].distance to 2>>
<</for>>
<<set $rescue to 0>>
<<unset $audience_active>>
<</widget>>
<<widget "stalk_init">>
<<for _i = 0; _i < $NPCList.length; _i++>>
<<set $NPCList[_i].state to "stalk">>
<<set $NPCList[_i].distance to 4>>
<<set $NPCList[_i].legs to "walk">>
<</for>>
<<set $position to "stalk">>
<<set $feetuse to "walk">>
<<set $stalk to true>>
<<set $enemyanger to 40>>
<<if $controlled is 0 and ($anxiety gte 2 and random(1, 3) is 3 or $anxiety gte 1 and random(1, 9) is 9)>>
<span class="red">당신이 당할 수 있는 끔찍한 시나리오들을 만들어내며, 당신의 생각이 정신없이 돌아간다.</span><<llcontrol>><<control -25>>
<br>
<</if>>
<</widget>>
<<widget "events_stalk">>
<<if $combatgoal is "confront">>
<<if $npcrow.includes(0)>>
<<stalk_nnpc_text_confront $NPCList[0].fullDescription>>
<<elseif $NPCList[0].fullDescription is "Ivory Wraith">>
<<stalk_nnpc_text_confront "Wraith">>
<<else>>
<span class="purple">당신은 팔을 잡혀 뒤로 당겨져 습격자와 마주한다.</span>
<</if>>
<<set $stalk_end to "confront">>
<<else>>
<<switch $enemyno>>
<<case 1>>
<<set _rng to random(1, 100)>>
<<if $worn.upper.name is "large towel" and $worn.upper.set is $worn.lower.set>>
한 <<person_i>> <span class="purple">당신의 몸에서 수건을 잡아채,</span> <span class="pink">당신의 <<undertop_gwa>> <<undies_rul>> 노출시킨다.</span> 당신을 <<location_text>> 한중간에서 노출된 채로 두고, <<He_nun>> 앞으로 뛰어간다.
<<set $stalk_clothes to $worn.upper.name>>
<<upperstrip>>
<<exposure>>
<<stalk_pursuit>>
<br><br>
<<elseif $worn.upper.name is "large towel">>
한 <<person_i>> <span class="purple">당신의 가슴에서 수건을 잡아채,</span> <span class="pink">당신의 <<undertop_ul>> 노출시킨다.</span> 당신을 <<location_text>> 한중간에서 노출된 채로 두고, <<He_nun>> 앞으로 뛰어간다.
<<set $stalk_clothes to $worn.upper.name>>
<<upperstrip>>
<<exposure>>
<<stalk_pursuit>>
<br><br>
<<elseif $worn.lower.name is "large towel bottom">>
한 <<person_i>> <span class="purple">당신의 허리에서 수건을 잡아채,</span> <span class="pink">당신의 <<undies_rul>> 노출시킨다.</span> 당신을 <<location_text>> 한중간에서 노출된 채로 두고, <<He_nun>> 앞으로 뛰어간다.
<<set $stalk_clothes to $worn.lower.name>>
<<lowerstrip>>
<<exposure>>
<<stalk_pursuit>>
<br><br>
<<elseif $worn.upper.name is "towel top">>
한 <<person_i>> <span class="purple">당신의 가슴에서 수건을 잡아채,</span> <span class="pink">당신의 <<undertop_ul>> 노출시킨다.</span> 당신을 <<location_text>> 한중간에서 노출된 채로 두고, <<He_nun>> 앞으로 뛰어간다.
<<set $stalk_clothes to $worn.upper.name>>
<<upperstrip>>
<<exposure>>
<<stalk_pursuit>>
<br><br>
<<elseif $worn.lower.name is "towel skirt">>
한 <<person_i>> <span class="purple">당신의 허리에서 수건을 잡아채,</span> <span class="pink">당신의 <<undies_rul>> 노출시킨다.</span> 당신을 <<location_text>> 한중간에서 노출된 채로 두고, <<He_nun>> 앞으로 뛰어간다.
<<set $stalk_clothes to $worn.lower.name>>
<<lowerstrip>>
<<exposure>>
<<stalk_pursuit>>
<br><br>
<<elseif _rng gte 81 and $exposed lt 2>>
당신은 한 <<person_i>> 당신 뒤에서 부르는 소리를 듣는다. <<catcall>> 당신이 반응하기도 전에, 손 두 개가 억지로 들이닥쳐 당신의 옷을 잡는다!
<<npcstrip>>
<<npcidlegenitals>>
<<stalk_attack>>
<br><br>
<<elseif $leftarm is "bound" or $rightarm is "bound">>
누군가가 뒤에서 당신의 묶인 팔을 잡는다. "모든 게 선물처럼 싸여 있잖아," 한 <<person_i>> 당신을 홱 돌리며 말한다. "어떻게 내가 거부하겠어?"
<<stalk_attack>>
<br><br>
<<else>>
당신은 한 <<person_i>> 당신 뒤에서 부르는 소리를 듣는다. <<catcall>> 당신이 반응하기도 전에, 손 두 개가 억지로 들이닥쳐 당신을 잡는다!
<<stalk_attack>>
<br><br>
<</if>>
<<case 2>>
당신은 한 <<person1>><<person_i>> 당신 뒤에서 부르는 소리를 듣는다. <<catcall>> 당신이 반응하기도 전에, <<he_ga>> 당신의 팔과 입을 붙잡는다.
<<if $location is "alley">>
<<He_nun>> 당신을 <<his_yi>> 친구가 기다리고 있는, 그림자가 진 골목길로 끌고간다.
<<elseif $location is "town">>
<<He_nun>> 당신을 <<his_yi>> 친구가 기다리고 있는, 골목길로 끌고간다.
<<else>>
<<He_nun>> 당신을 <<his_yi>> 친구가 기다리고 있는, 그림자가 진 곳으로 끌고간다.
<</if>>
<<stalk_attack>>
<<set $leftarm to "grappled">><<set $rightarm to "grappled">><<hand_gag 0 left>><<set $NPCList[0].righthand to "arms">>
<br><br>
<<case 3>>
<<if $worn.upper.name is "large towel" or $worn.lower.name is "large towel bottom" or $worn.upper.name is "towel top" or $worn.lower.name is "towel skirt">>
한 <<person1>><<person_i>> 당신 앞을 막아서고, 다른 두 형체가 뒤에서 다가와, 당신을 그들 사이에 가둔다. "밤에 걸어다니기에는 참 이상한 것이군," 그 <<person1>><<person_i>> 당신의 수건을 쓰다듬으며 말한다. "네가 무엇을 원하는 지 내가 확실히 알고 있다고 생각해."
<br><br>
<<set $combat_end_text to '"<<slutPost>>처럼 입고 다니니, 그렇게 다뤄줘야겠지," 그 <<person_i>> 말한다. 그들은 당신을 보도 위에 눕혀둔 채로 떠난다.'>>
<<stalk_attack>>
<<else>>
한 <<person1>><<person_i>> 당신 앞을 막아서고, 다른 형체가 뒤에서 다가와, 당신을 그들 사이에 가둔다.
<br><br>
<<stalk_attack>>
<</if>>
<<case 4>>
한 <<person1>><<person_yi>> 손이 당신의 어깨를 잡고 다른 세 형체가 당신의 앞길을 막는다. "아무데도 가지 못하네 <<lassPost>>," 그 <<person_i>> 말한다. "우리 일이 끝날 때 까지는 말이지."
<br><br>
<<stalk_attack>>
<<case 5>>
한 <<person1>><<person_i>> 당신 앞을 막아서고 <<person2>><<person_i>> <<his_yi>> 손을 당신의 엉덩이에 둔다. 다른 세 명이 그들과 함께 있다. 그들은 당신을 가도록 놓아두지 않는다.
<br><br>
<<person1>>
<<stalk_attack>>
<<default>>
한 <<person1>><<person_gwa>> <<person2>><<person_i>> 당신 앞을 막아서고 다른 여러 사람이 뒤에서 당신을 밀어, 당신을 가둔다.
<br><br>
<<person1>>
<<stalk_attack>>
<</switch>>
<</if>>
<</widget>>
<<widget "events_stalk_nnpc">>
<<switch _args[0]>>
<<case "Avery">>
<<He_ga>> 당신을 골목길 안으로 끌고 들어가 벽에 밀친다. 당신은 <<his_yi>> 숨결이 당신의 목에 닿는 것을 느낀다.
<br><br>
<<person1>>
<<set $location to "alley">><<set $bus to "commercial">>
<<stalk_attack>>
<<default>>
<<events_stalk>>
<</switch>>
<</widget>>
<<widget "stalk_athletics_difficulty">>
<<if $stalk_assess or $NPCList[0].state is "pursuit">>
<<if $worn.feet.type.includes("heels")>>
<<skill_difficulty feetskill "발 (하이힐)" 1 1000>>
<</if>>
<<athleticsdifficulty 0 $NPCList[0].skills.athletics>>
<</if>>
<</widget>>
<<widget "stalk_skulduggery_difficulty">>
<<if $stalk_assess or $NPCList[0].state is "pursuit">>
<<set _difficulty to $NPCList[0].skills.security>>
<<set _difficulty += ($semencount + $goocount) * 20>>
<<if ($semencount + $goocount) gte 1>>
<<skill_difficulty skulduggery "속임수 (끈적끈적함)" 0 _difficulty>>
<<else>>
<<skill_difficulty skulduggery "속임수" 0 _difficulty>>
<</if>>
<</if>>
<</widget>>
<<widget "run_text">>
<<switch $location>>
<<case alley>>
<<set _rng to random(1, 3)>>
<<switch _rng to random(1, 3)>>
<<case 1>>
당신은 주차된 차를 뛰어넘는다.
<<case 2>>
당신은 비좁게 놓아둔 쓰레기통 사이를 둘러간다.
<<case 3>>
당신은 차량 진입 방지 기둥을 피해간다.
<</switch>>
<<case park>>
<<set _rng to random(1, 3)>>
<<switch _rng to random(1, 3)>>
<<case 1>>
당신은 쓰레기통을 뛰어넘어 덤불을 통해 지나간다
<<case 2>>
당신은 높은 울타리 아래로 몸을 숙여 지나간다.
<<case 3>>
당신은 길을 막는 나뭇가지들을 쳐서 밀어낸다.
<</switch>>
<<case moor>>
<<set _rng to random(1, 3)>>
<<switch _rng to random(1, 3)>>
<<case 1>>
당신은 진흙 웅덩이를 뛰어넘는다
<<case 2>>
당신은 언덕 위로 재빨리 올라간다.
<<case 3>>
당신은 가시덤불을 짓밟으며 지나간다.
<</switch>>
<<case forest>>
<<set _rng to random(1, 3)>>
<<switch _rng to random(1, 3)>>
<<case 1>>
당신은 개울을 뛰어넘는다.
<<case 2>>
당신은 빽빽한 나무들 사이로 비집고 들어간다.
<<case 3>>
당신은 양치식물을 짓밟으며 지나간다.
<</switch>>
<<default>>
<<set _rng to random(1, 3)>>
<<switch _rng to random(1, 3)>>
<<case 1>>
<<if $weather is "rain">>
당신은 웅덩이를 뛰어넘는다.
<<elseif $weather is "snow">>
당신은 얼음을 뛰어넘는다.
<<else>>
당신은 패인 곳을 뛰어넘는다.
<</if>>
<<case 2>>
당신은 <<if random(1, 2) is 2>>우편함과<<else>>쓰레기통과<</if>> 부딪치지 않게 피한다.
<<case 3>>
당신은 주차된 차들 사이로 이리저리 빠져나간다.
<</switch>>
<</switch>>
<</widget>>
<!-- Named NPC response widgets. _args[0] = npc name -->
<!-- Default responses should be inaccessible and are only here as a failsafe. Any named (and maybe persistent) NPCs that don't have responses should be given them before they're written into a stalking scene. -->
<!-- Player is accosted after failing to run, hide or confront -->
<<widget "stalk_nnpc_text_attack">>
<<switch _args[0]>>
<<case "Avery">>
<<switch random(1, 4)>>
<<case 4>>"이제 충분해, 버릇없는 녀석 같으니."
<<case 3>>"내가 오라고 하면, 너는 와야 해."
<<case 2>>"네가 얼마나 잘났다고 생각하기에, 내 시간을 쓸모없게 만드는 거지?"
<<case 1>>"너 때문에 도시 전체를 뛰어다니게 하다니," <<he_ga>> 침을 뱉는다. "그 댓가를 치뤄야 할 거야."
<</switch>>
<<case "Bailey">>
<<switch random(1, 4)>>
<<case 4>>"돈 낼 시간이야."
<<case 3>>"너랑 술래잡기하기는 이제 질렸어."
<<case 2>>"내 시간을 쓸모없게 해 줘서 고맙군," <<he_ga>> 비웃는다. "이제 가만히 있어."
<<case 1>>"너는 네 가치보다 거의 더 골칫거리로군." <<He_ga>> 미소짓는다. "거의."
<</switch>>
<<case "Briar">>
<<switch random(1, 4)>>
<<case 4>>"이 주위에서 누가 보스인지 네게 알려 주지."
<<case 3>>"이렇게든지 저렇게든지, 너는 내게 지불해야만 할 거야."
<<case 2>>"저기 <<pshe_ga>> 있군. 우리 쪽의 조그만 가시가 말야."
<<case 1>>"누구도 나를 열 받게 할 수 없지. 왜 그런지 이제 알게 될 거야."
<</switch>>
<<case "Eden">>
<<if $syndromeeden is 1>>
<<switch random(1, 4)>>
<<case 4>>"집에 갈 시간이야."
<<case 3>>"입 다물어. 내가 너를 잡았으니."
<<case 2>>"너를 다시 찾을 줄 알았어."
<<case 1>>"도망갈 수 있을거라고 생각했어?"
<</switch>>
<<else>>
<<switch random(1, 4)>>
<<case 4>>"몸부림치지 마."
<<case 3>>"더 이상 도망갈 수 없어."
<<case 2>>"이제 너를 잡았다."
<<case 1>>"나는 항상 내 사냥감을 잡지."
<</switch>>
<</if>>
<<case "Harper">>
<<if $cow gte 6>>
<<switch random(1, 4)>>
<<case 4>>"레미가 기다린다."
<<case 3>>"우리는 네가 그리웠어."
<<case 2>>"집에 데려다주지."
<<case 1>>"너는 다시 평화롭게 지낼 거야."
<</switch>>
<<else>>
<<switch random(1, 4)>>
<<case 4>>"쉬잇. 그냥 긴장을 풀어."
<<case 3>>"눈을 감거라."
<<case 2>>"크게 숨을 들이마시거라."
<<case 1>>"너는 너무 긴장하고 있구나," <<he_ga>> 속삭인다. "그건 몸에 좋지 않아."
<</switch>>
<</if>>
<<case "Kylar">>
<<switch random(1, 4)>>
<<case 4>>"걱-걱정하지 마! 그냥 나라고!"
<<case 3>>"네가 떠나도록 하지 않을 거야," <<he_ga>> 속삭인다. "영원히."
<<case 2>>"나를 찾고 있었어?" <<he_ga>> 킥킥거린다. "나는 여기 있어, 바보야!"
<<case 1>>"나-나는 어쩔 수 없었어." <<He_ga>> <<his_yi>> 입술을 핥는다. "나는 네가 필요해."
<</switch>>
<<case "Leighton">>
<<switch random(1, 4)>>
<<case 4>>"징계 받을 시간이다."
<<case 3>>"착한 <<girls_nun>> 선생님 말씀에 순종해야지."
<<case 2>>"가만히 있는 게 좋을 거다," <<he_ga>> 속삭인다. "네게 어떤 것이 더 이로울지 안다면 말야."
<<case 1>>"너는 자랑스러워 해야 할 거다," <<he_ga>> 속삭인다. "대부분의 <<girls_nun>> 내 관심을 받지 못하거든."
<</switch>>
<<case "Morgan">>
<<switch random(1, 4)>>
<<case 4>>"<<charles_ya>>!"
<<case 3>>"거기 있었구나, 조그마한 뱀 같으니라고!"
<<case 2>>"너를 찾았다," <<he_ga>> 속삭인다. "겨우."
<<case 1>>"걱정 말거라, 아가야," <<he_ga>> 달콤하게 속삭인다. "내가 지금, 여기에 있단다."
<</switch>>
<<case "Whitney">>
<<switch random(1, 4)>>
<<case 4>>"누구게?"
<<case 3>>"놀랐지, <<slut_a>>."
<<case 2>>"네가 안심할 수 있을 거라 생각했어? 다시 생각해봐."
<<case 1>>"내가 가장 좋아하는 <<bitch_ga>>, 혼자 있잖아." <<He_ga>> 씩 웃는다. "운이 좋은걸."
<</switch>>
<<case "Wraith">>
<<if $wraith.state is "haunt">>
<<switch random(1, 4)>>
<<case 4>><span class="wraith">"돌려줘."</span>
<<case 3>><span class="wraith">"나는 어디든지 있다."</span>
<<case 2>><span class="wraith">"어디로 가려고?"</span>
<<case 1>><span class="wraith">"네 죄에서 도망가, 빈 손으로 돌아오는 것을."</span>
<</switch>>
<<elseif $wraith.offspring is "dead">>
<<switch random(1, 4)>>
<<case 4>><span class="wraith">"겁쟁이."</span>
<<case 3>><span class="wraith">"모두 네 잘못이다."</span>
<<case 2>><span class="wraith">"두려움. 외로움. 너도 그 아픔을 공유하게 될 것이다."</span>
<<case 1>><span class="wraith">"너는 그들의 무덤을 팠다. 이제 그들과 같이 잠들라."</span>
<</switch>>
<<else>>
<<switch random(1, 4)>>
<<case 4>><span class="wraith">"찾았다."</span>
<<case 3>><span class="wraith">"왜 운명에서 도망치는가?"</span>
<<case 2>><span class="wraith">"날 수는 있겠지. 그러나 어디로 가겠는가?"</span>
<<case 1>><span class="wraith">"날 수 있을 동안 날아보거라, 네 날개가 꺾이기 전 까지."</span>
<</switch>>
<</if>>
<<default>>
"협조하는 게 좋을 거야," <<he_ga>> 말한다. "그러는 것이 네게 더 편할 테니까 말야."
<</switch>>
<</widget>>
<!-- Successfully used the "confront" action -->
<<widget "stalk_nnpc_text_threat">>
<<switch _args[0]>>
<<case "Avery">>
<<if $averyragerevealed is 1 and $NPCName[$NPCNameList.indexOf("Avery")].rage gte random(20, 100)>>
<<switch random(1, 3)>>
<<case 3>><<He_ga>> 당신을 위아래로 쳐다보더니, <span class="green"><<his_yi>> 눈을 굴린다.</span> "네게 쓸 시간이 없다."
<<case 2>><<He_ga>> <<his_yi>> 눈을 가늘게 뜨고 보다가 <span class="green">조소하면서 몸을 돌린다.</span> "수고할 가치가 없어."
<<case 1>><<He_ga>> 멈추고, 당신을 노려본다. "나는 바쁜 <<personsimple_iya>>. <span class="green">네게는 다행스럽게도, 나는 갈 곳이 있어."</span>
<</switch>>
<br><br>
<<He_ga>> 계속 걸어간다. 당신은 긴장감을 느낀다.<<stress 2>><<gstress>>
<<else>>
<<switch random(1, 3)>>
<<case 3>><span class="green"><<He_ga>> 눈썹을 치켜올리며,</span> 히죽거린다. "이게 적절한 인사를 위한 네 방식이니?"<br><br> <<He_ga>> 웃으며 계속 걸어간다.
<<case 2>><<He_ga>> 멈춰서 당신을 쳐다보며, 이마에 주름을 잡는다. <span class="green"><<He_nun>> 말 한마디 없이 당신 옆을 스쳐지나간다.</span><br><br>
<<case 1>><<He_ga>> 팔짱을 끼고 <<his_yi>> 휴대폰을 꺼내든다. "좀 비켜줄래?"<br><br> <<He_ga>> 계속 걸어가며, 전화 상대방과 대화를 나누려고 한다.
<</switch>>
당신은 자신이 조금 바보같다고 느낀다.
<</if>>
<<case "Bailey">>
<<switch random(1, 3)>>
<<case 3>><<He_nun>> 당신과 계속 눈을 마주보며 지나가지만, <span class="green">결국 당신을 그냥 지나친다.</span>
<<case 2>><<He_ga>> 당신 앞에 멈추며, 조용히 주시하고, <span class="green">그리고는 <<his_yi>> 길을 계속 간다.</span>
<<case 1>><<He_ga>> 당신 앞에 서서 <<his_yi>> 전화기를 들어올린다. 당신은 찰칵 하는 소리를 듣는다. <span class="green"><<He_nun>> 아무 말 없이 떠난다.</span>
<</switch>>
<br><br>
당신은 <<he_ga>> 지나가자 떨리는 한숨을 내쉰다.<<stress 6>><<gstress>>
<<case "Briar">>
<<switch random(1, 3)>>
<<case 3>><<He_ga>> 히죽거리며, 당신을 위아래로 쳐다보고는, <span class="green">당신을 지나쳐 걸어간다.</span>
<<case 2>><span class="green"><<He_ga>> 웃음을 터뜨린다.</span> "너? 그거 채밌군."
<<case 1>><span class="green"><<He_ga>> 날카롭게 짖는 듯한 웃음소리를 낸다.</span> "귀엽군. 이제 길을 비켜."
<</switch>>
<br><br>
<<He_nun>> <<his_yi>> 어깨 너머로 당신을 응시하며 걸어간다. 당신은 긴장감을 느낀다.<<stress 2>><<gstress>>
<<case "Eden">>
<<He_ga>> 당신을 잠시 쳐다보더니, <span class="teal">조용히 <<if $location is "forest">>나무들 사이로<<elseif $location is "moor">>안개 속으로<<else>>골목길 속으로<</if>> 사라진다.</span>
<br><br>
당신은 떨리는 한숨을 내쉰다.<<stress 4>><<gstress>>
<<case "Harper">>
<span class="green"><<He_ga>> 멈춘다.</span> <<His_yi>> 정중한 미소는 흔들리지 않는다.
<<switch random(1, 3)>>
<<case 3>>"무고한 통행인을 몰아세우는 것은 스트레스가 쌓였다는 확실한 징조란다, 너도 알겠지만."
<<case 2>>"어떤 사람들에게 있어서는, 분노는 도움을 요청하는 외침일 뿐이란다. 제발, 잘 지내거라."
<<case 1>>"곤란해 보이는구나. 도움을 요청하는 것을 두려워 하지 말거라."
<</switch>>
<br><br>
<<He_ga>> 계속 걸어간다. 당신은 긴장감을 느낀다.<<stress 2>><<gstress>>
<<case "Kylar">>
<<switch random(1, 3)>>
<<case 3>><<He_ga>> 작은 소리로 무언가를 중얼거린다. 당신은 알아들을 수가 없었다. <span class="green"><<He_nun>> 종종걸음치며 당신을 지나친다.</span>
<<case 2>><<He_nun>> 당신이 뒤돌아보자 긴장하면서, 겨우 어색한 미소를 지으면서 손을 흔들고는 <span class="green">급하게 당신을 지나친다.</span>
<<case 1>><<He_nun>> 얼어붙더니, <span class="green">반대 방향으로 번개같이 달아난다.</span> 당신은 어리둥절한 얼굴로 남겨진다.
<</switch>>
<<case "Leighton">>
<<switch random(1, 3)>>
<<case 3>><<He_ga>> 혀를 찬다. <span class="green">"무례하기는. 내가 바쁘지만 않았다면, 직접 너를 징계해 줄 텐데."</span>
<<case 2>><<He_ga>> 눈썹을 치켜올리더니, <span class="green">뒤로 돌아간다.</span> "그 태도는 못 본 척해 주도록 하지."
<<case 1>><span class="green"><<He_ga>> 경멸하는 눈으로 당신을 내려다보며,</span> 작은 소리로 중얼거린다. "무례한 애새끼 같으니."
<</switch>>
<br><br>
<<He_ga>> 계속 걸어간다. 당신은 자신이 조금 바보같다고 느낀다.
<<case "Morgan">>
<<switch random(1, 3)>>
<<case 3>><<He_ga>> 갑자기 딱 멈추더니 입을 벌린다. "맞았어! 스콘을 깜박했어!"<br><br> <span class="green"><<He_ga>> 반대 방향으로 달려가며,</span> 당신은 어리둥절한 얼굴로 남겨진다.
<<case 2>><span class="green"><<He_nun>> 마치 당신이 그 곳에 없는 듯이 비틀거리며 지나친다.</span><br><br> 당신은 <<him_i>> 멀어지며, 계속 혼잣말로 횡설수설하는 것을 쳐다본다.
<<case 1>><span class="green"><<He_ga>> 미소지으며 당신을 지나치며 손을 흔든다.</span><br><br> 당신은 바보같다고 느끼며, 약간 혼란스러워한다.
<</switch>>
<<case "Whitney">>
<<switch random(1, 3)>>
<<case 3>><span class="green"><<He_ga>> 당신을 밀치며 지나가,</span> 당신을 거의 때려눕힐 뻔 한다.<br><br> 당신은 몸에 묻은 먼지를 털며, 그 때문에 더 나빠진 것이 없다는 사실에 감사한다.
<<case 2>><span class="green"><<He_ga>> <<his_yi>> 손을 들어올리며,</span> 천진난만하게 미소짓는다. "그냥 여기 뒤에서 네 모습을 즐기고 있었어."<br><br> <<He_nun>> 걸어가며 당신의 <<bottom_ul>> 찰싹 때린다.<<stress 2>><<arousal 150>><<gstress>><<garousal>>
<<case 1>><<he_ga>> 근처에 오자마자, <<he_ga>> 크게 "에비!"하는 소리를 내면서 당신 쪽으로 펄쩍 뛰어오른다. 당신은 본능적으로 움찔한다.<br><br> "쪼다 같으니," <<he_nun>> 웃으며 <span class="green">당신을 뒤에 두고 간다.</span><<stress 4>><<gstress>>
<</switch>>
<<case "Wraith">>
그것은 낄낄 웃으며, <span class="teal">두껍고, 차가운 안개 속으로 사라진다.</span> 그것의 목소리가 당신 주위에서 메아리친다.
<<switch random(1, 3)>>
<<case 3>><span class="wraith">"할 수 있을 때 햇볕을 쬐어 두거라. 밤이 빠르게 올 테니까."</span>
<<case 2>><span class="wraith">"도움이 될 지 모르겠지만 작은 안식을 얻도록."</span>
<<case 1>><span class="wraith">"가까이 있도록."</span>
<</switch>>
<br><br>
당신은 당신 주위의 안개가 사라지며, 빈 <<if $location is "forest">>공터가<<elseif $location is "moor">>들판이<<else>>거리가<</if>> 드러나는 것을 보며 몸을 떤다.
<<trauma 2>><<stress 4>><<gtrauma>><<gstress>>
<<default>>
<span class="green"><<He_ga>> <<his_yi>> 양손을 들어올린다.</span> "진정하라고 <<girl_a>>," <<he_ga>> 말하며, 당신을 피한다. "너를 겁먹게 할 생각은 아니었어."
<br><br>
<<He_nun>> 앞으로 걸어간다.
<</switch>>
<</widget>>
<!-- NPC walks by due to lack of boldness -->
<<widget "stalk_nnpc_text_passed">>
<<switch _args[0]>>
<<case "Avery">>
<<switch random(1, 3)>>
<<case 3>><<stalk_nnpc_name>> <<his_yi>> 전화에 대고 말하면서 지나친다. <span class="teal"><<He_nun>> 당신을 무시한다.</span>
<<case 2>><<stalk_nnpc_name>> <<his_yi>> 눈으로 당신을 곁눈질해 보면서 지나친다. <span class="teal"><<He_nun>> 당신을 혼자 두고 간다.</span>
<<case 1>><<stalk_nnpc_name>> 옆으로 지나친다. <span class="teal"><<He_nun>> 당신을 흘낏 쳐다보지도 않는다.</span>
<</switch>>
<<case "Bailey">>
<<switch random(1, 3)>>
<<case 3>><<stalk_nnpc_name>> <span class="teal">전화를 받느라 너무 바빠서 당신을 알아차리지 못한 채로,</span> 옆을 지나친다.
<<case 2>><<stalk_nnpc_name>> <<his_yi>> 눈으로 당신을 곁눈질해 보면서 지나친다. <span class="teal"><<He_nun>> 당신을 혼자 두고 간다.</span>
<<case 1>><<stalk_nnpc_name>> <<his_yi>> 어깨로 당신을 쿵 치고 지나간다. <span class="teal"><<He_nun>> 쳐다보지 않는다.</span>
<</switch>>
<<if $stalk_assess>>
당신은 떨리는 한숨을 내쉰다.
<<stress 4>><<gstress>>
<</if>>
<<case "Briar">>
<<switch random(1, 3)>>
<<case 3>><<stalk_nnpc_name>> <<his_yi>> 어깨 너머로 윙크하며 <span class="teal">옆을 지나친다.</span>
<<case 2>><<stalk_nnpc_name>> 멈춰서서, <<his_yi>> 어깨 너머로 쳐다보고는, <span class="teal"><<his_yi>> 길을 계속 간다.</span>
<<case 1>><<stalk_nnpc_name>> 옆으로 지나친다. <span class="teal"><<He_nun>> 당신을 쳐다보지조차도 않는다.</span>
<</switch>>
<<case "Eden">>
<<switch random(1, 3)>>
<<case 3>>갑자기 원초적인 공포에 사로잡혀, 당신은 뒤로 돌아선다. <span class="teal">주위에는 아무도 없다.</span><<stress 4>><<gstress>>
<<case 2>><span class="teal"><<stalk_nnpc_name>> 당신 옆을 쿵쿵거리면서,</span> 서둘러 지나가며 당신을 바닥에 거의 밀어붙일 뻔 한다.
<<case 1>>당신은 뒤에서 누군가 움직이는 소리를 듣는다. 당신은 뒤로 돌아 <<if $stalk_assess>>에덴이<<else>>커다란 형체 하나가<</if>> <span class="teal"><<if $location is "forest">>나무들 사이로<<elseif $location is "moor">>안개 속으로<<else>>골목길 속으로<</if>>사라지는 것을 언뜻 본다.</span>
<</switch>>
<<case "Harper">>
<<switch random(1, 3)>>
<<case 3>><<stalk_nnpc_name>> 일지에 무언가 급히 쓰면서 지나친다. <span class="teal"><<He_nun>> 당신을 무시한다.</span>
<<case 2>><<stalk_nnpc_name>> <<his_yi>> 눈으로 당신을 곁눈질해 보면서 지나친다. <span class="teal"><<He_nun>> 당신을 혼자 두고 간다.</span>
<<case 1>><<stalk_nnpc_name>> 옆으로 지나친다. <span class="teal"><<He_nun>> 당신을 흘낏 쳐다보지도 않는다.</span>
<</switch>>
<<case "Kylar">>
<<switch random(1, 3)>>
<<case 3>><<stalk_nnpc_name>> <<his_yi>> 시선을 바닥에 고정한 채로, <span class="teal">당신 바로 옆을 지나친다.</span>
<<case 2>>당신은 뒤에서 팔을 잡아당기는 느낌을 받는다. 당신이 뒤로 돌자, <span class="teal">거기에는 아무도 없다.</span><<stress 4>><<gstress>>
<<case 1>><<stalk_nnpc_name>> 당신을 올려다보지 않고 지나쳐, <span class="teal">당신을 혼자 두고 간다.</span>
<</switch>>
<<case "Leighton">>
<<switch random(1, 3)>>
<<case 3>><<stalk_nnpc_name>> 지나치며 음흉하게 쳐다보지만, <span class="teal">당신을 혼자 두고 간다.</span>
<<case 2>><<stalk_nnpc_name>> 지나쳐가며 당신에게 한번 끄덕인다. <span class="teal"><<He_nun>> <<his_yi>> 길을 계속 간다.</span>
<<case 1>><<stalk_nnpc_name>> 옆으로 지나치며, <span class="teal"><<his_yi>> 손목시계를 고치느라 너무 바빠 당신을 알아차리지 못한다.</span>
<</switch>>
<<case "Morgan">>
<<switch random(1, 3)>>
<<case 3>><<stalk_nnpc_name>> 쾌활하게 흥얼거리며 지나치면서, <span class="teal">당신을 무시한다.</span>
<<case 2>><span class="teal"><<stalk_nnpc_name>> 마치 당신이 거기에 없다는 듯이 비틀거리며 지나친다.</span>
<<case 1>>당신은 뒤에서 헉 하는 소리를 듣는다. <span class="teal">당신은 뒤로 돌아 <<if $stalk_assess>>모건이<<else>>형체 하나가<</if>> 종종걸음치며 멀어져가는 모습을 얼핏 본다.</span>
<</switch>>
<<case "Whitney">>
<<switch random(1, 3)>>
<<case 3>><span class="teal"><<stalk_nnpc_name>> 지나치며 담배꽁초를 어깨 너머로 탁 튀긴다.</span> 그것은 당신의 뺨으로 튀어온다.
<<case 2>><<stalk_nnpc_name>> 지나치며 당신의 <<bottom_ul>> 찰싹 때린다.<<if $stalk_assess>><<He_nun>> <<his_yi>> 어깨 너머로 의기양양하게 히죽거린다.<<else>><<He_nun>> 당신이 <<him_ul>> 제대로 보기 전에 사라진다.<</if>><<stress 2>><<arousal 150>><<gstress>><<garousal>>
<<case 1>><<stalk_nnpc_name>> <<his_yi>> 손톱을 물어뜯으면서 지나친다. <span class="teal"><<He_nun>> 너무 몰두해서 당신을 알아채지 못한다.</span>
<</switch>>
<<case "Wraith">>
<<switch random(1, 3)>>
<<case 3>>차가운 한기가 당신에게 불어오지만, <span class="teal">빠르게 사라진다.</span>
<<case 2>>차갑고, 축축한 손이 당신의 어깨를 잡는다. 당신은 뒤로 돌지만, <span class="teal">거기에는 아무도 없다.</span>
<<case 1>>당신은 어떤 존재감을 느낀다. 누군가가 당신의 귀에 숨을 내쉰다. <span class="wraith">"아직은 아니야."</span> 따뜻한 산들바람이 당신에게 불어와, <span class="teal">반갑지 않은 존재감을 쓸어간다.</span>
<</switch>>
당신은 당신이 혼자 있다고 생각한다.<<trauma 2>><<stress 4>><<gtrauma>><<gstress>>
<<default>>
<<personsimplePost>> 하나가 옆으로 지나친다. <span class="teal"><<He_nun>> 당신을 흘낏 쳐다보지도 않는다.</span>
<</switch>>
<</widget>>
<!-- For specific encounters where $combatgoal is "confront" -->
<<widget "stalk_nnpc_text_confront">>
<<switch _args[0]>>
<<case "Kylar">>
당신은 당신의 팔을 잡아당기는 것을 느낀다. 당신은 뒤로 돌아
<<if $stalk_assess>>
<<NPCDesc_rul $NPCList[0].fullDescription>> 마주본다.
<<else>>
상대방을 마주본다.
<</if>>
<<case "Wraith">>
당신 주위의 공기가 차가워진다. 본능적으로 움직여, 당신은 뒤로 돌고 <<wraithEyes>> 눈 한 쌍이 마주 응시하고 있다는 것을 알아차린다.
<<default>>
당신은 팔을 잡혀 뒤로 당겨져 습격자와 마주한다.
<</switch>>
<</widget>>
<<widget "stalk_nnpc_name">>
<<if $stalk_assess>>
<<NPCdesc_ga $NPCList[0].fullDescription>>
<<else>>
<<personsimple_i>>
<</if>>
<</widget>>
<<widget "stalk_img">>
<<if $images is 1>>
<br><br>
<div class="div_stalk">
<<for _i to 0; _i lt 8; _i++>>
<img @class="'stalk_' + _i" src="img/misc/stalk/base.png">
<</for>>
<<if $NPCList[0].distance is 0 and $NPCList[0].state isnot "pursuit" or $stalk_end is "hide">>
<<if $stalk_end>>
<img class="stalk_4" src="img/misc/stalk/pc.png">
<img class="stalk_5" src="img/misc/stalk/safe_npc.png">
<<else>>
<img class="stalk_4" src="img/misc/stalk/caught.png">
<</if>>
<<else>>
<<if $NPCList[0].distance lt 4>>
<<if $NPCList[0].state is "pursuit">>
<<set _stalk_position to 4 + $NPCList[0].distance>>
<img @class="'stalk_' + _stalk_position" src="img/misc/stalk/npc.png">
<img @class="'stalk_' + _stalk_position" src="img/misc/stalk/clothes.png">
<<elseif $stalk_end is "escaped">>
<<else>>
<<set _stalk_position to 4 - $NPCList[0].distance>>
<img @class="'stalk_' + _stalk_position" src="img/misc/stalk/npc.png">
<</if>>
<</if>>
<img class="stalk_4" src="img/misc/stalk/pc.png">
<</if>>
</div>
<</if>>
<</widget>><<widget "stateman">>
<div @class="($debugLines ? 'debugLines-stateman' : '')">
<<if $position isnot "stalk">>
<<set _looks to ($enemyno is 1? "looks" : "look")>>
<<set _doesntlook to ($enemyno is 1? "doesn't look" : "don't look")>>
<<set _is to ($enemyno is 1? "is" : "are")>>
<<set $_n to 0>>
<<if $enemyno is 1 and $enemynomax gt 1>>
<<for $_i to 0; $_i lt $enemynomax; $_i++>>
<<if $NPCList[$_i].active is "active" and $NPCList[$_i].stance isnot "defeated">>
<<set $_n to $_i>>
<<break>>
<</if>>
<</for>>
<</if>>
<<if ["m", "f", "i", "n", "t"].includes($NPCList[$_n].pronoun)>>
<<set $pronoun to $NPCList[$_n].pronoun>>
<<elseif $debugdisable is "f">>
<span class="red">ERROR: Unexpected $$NPCList[0].pronoun: [$NPCList[0].pronoun]</span>
<</if>>
<<if $enemytype is "beast" and $monster is 0>>
<<set $pronoun to "i">>
<</if>>
<<if $enemyno gt 1>>
<<set $pronoun to "t">>
<</if>>
<<if $loveDrunk>>
<span class="lustful"><<He_nun>> <<print either("사랑에 취해", "죄가 많아", "발광한 듯", "욕정으로 흥분한 듯", "열광적으로")>> 보인다.</span>
<<elseif $enemyhealth gte $enemyhealthmax>>
<span class="red"><<HePost "은">> 열성적으로 보인다.</span>
<<elseif $enemyhealth gte ($enemyhealthmax / 5) * 4>>
<span class="pink"><<HePost "은">> 불편해 보인다.</span>
<<elseif $enemyhealth gte ($enemyhealthmax / 5) * 3>>
<span class="purple"><<HePost "은">> 따가워 보인다.</span>
<<elseif $enemyhealth gte ($enemyhealthmax / 5) * 2>>
<span class="blue"><<HePost "은">> 아파 보인다.</span>
<<elseif $enemyhealth gte ($enemyhealthmax / 5) * 1>>
<span class="lblue"><<HePost "은">> 다친 것 같다.</span>
<<elseif $enemyhealth gt 0>>
<span class="teal"><<HePost "은">> 더 이상 고통을 감당할 수 없는 것 같다.</span>
<<elseif $enemyhealth lte 0>>
<span class="green"><<HePost "은">> 고통에 움츠러든다.</span>
<<combatcontrol 15>><<def 10>>
<</if>>
<<if $enemyarousal gte $enemyarousalmax>>
<<if $NPCList[0].penis isnot "none" and !npcHasStrapon(0)>>
<span class="red">사정이 임박했다.</span>
<<else>>
<span class="red">오르가즘이 임박했다.</span>
<</if>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<span class="pink">당신은 <<hePost "이">> 곧 오르가즘에 도달할 거라고 생각한다.</span>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 3>>
<span class="purple"><<HePost "은">> 욕정에 가득찬 것 같다.</span>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<span class="blue"><<HePost "은">> 흥분한 것 같다.</span>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 1>>
<span class="lblue"><<HePost "은">> 꼴린 것 같다.</span>
<<elseif $enemyarousal gt 0>>
<span class="teal"><<HePost "은">> 자극 받은 것 같다.</span>
<<elseif $enemyarousal lte 0>>
<<if $enemyno gt 1>>
<span class="green"><<HePost "은">> 자극받지 않은 것 같다.</span>
<<else>>
<<if $npcSub>>
<span class="green"><<He_nun>> 가만히 누워, 당신을 기다리고 있다.</span>
<<else>>
<span class="green"><<He_nun>> 확실히 <<if $NPCList[0].penis isnot "none">>축 늘어져<<else>>말라<</if>> 있다.</span>
<</if>>
<</if>>
<</if>>
<<if $enemyanger gte $enemyangermax>>
<span class="red"><<HePost "은">> 분노로 가득 찼다.</span>
<<elseif $enemyanger gte ($enemyangermax / 5) * 4>>
<span class="pink"><<HePost "은">> 믿을 수 없을 만큼 화나 보인다.</span>
<<elseif $enemyanger gte ($enemyangermax / 5) * 3>>
<span class="purple"><<HePost "은">> 화나 보인다.</span>
<<elseif $enemyanger gte ($enemyangermax / 5) * 2>>
<span class="blue"><<HePost "은">> 불만스러워 보인다.</span>
<<elseif $enemyanger gte ($enemyangermax / 5) * 1>>
<span class="lblue"><<HePost "은">> 짜증나 보인다.</span>
<<elseif $enemyanger gt 0>>
<span class="teal"><<HePost "은">> 실망한 것 같다.</span>
<<elseif $enemyanger lte 0>>
<span class="green"><<HePost "은">> 차분해 보인다.</span>
<</if>>
<<if $enemytrust lte -100>>
<span class="red"><<HePost "은">> 완전히 의심으로 가득찬 것 같다.</span>
<<elseif $enemytrust lte -60>>
<span class="pink"><<HePost "은">> 경계하고 있는 것 같다.</span>
<<elseif $enemytrust lte -20>>
<span class="purple"><<HePost "은">> 조심하는 것 같다.</span>
<<elseif $enemytrust lte 20>>
<span class="blue"><<HePost "은">> 신중해 보인다.</span>
<<elseif $enemytrust lte 60>>
<span class="lblue"><<HePost "은">> 정신을 바짝 차리고 있는 것 같다.</span>
<<elseif $enemytrust lte 100>>
<span class="teal"><<HePost "은">> 안심한 것 같다.</span>
<<elseif $enemytrust gt 100>>
<span class="green"><<HePost "은">> 신뢰하고 있는 것 같다.</span>
<</if>>
<</if>>
<<if $panicviolence is 0 and $panicparalysis is 0 and $controlled is 0>>
<<if $panicattacks gte 1 and _panicchecked isnot true and random(1, 100) is 100>>
<<set $panicparalysis to 5>>
<</if>>
<<set _panicchecked to true>>
<<if $panicattacks gte 2 and _paniccheckedviolence isnot true and random(1, 100) is 100>>
<<set $panicviolence to 3>>
<<if $position is "stalk">>
<<set $feetuse to "run">>
<</if>>
<</if>>
<<set _paniccheckedviolence to true>>
<</if>>
<br><br>
<<if $arousal gte $arousalmax and $orgasmdown lte 0>>
<<orgasm>>
<</if>>
<<sexcheck>>
</div>
<</widget>>
<<widget "pass10sec">>
<<if !$prayerRoom>>
<<set $seconds += 10>>
<<if $seconds gte 60>>
<<set $seconds to 0>>
<<pass 1>>
<</if>>
<</if>>
<</widget>><<widget "combatstate">>
<<if _statechecked isnot true>>
<<if $gamemode is "soft">>
<<set $pain to 0>>
<</if>>
<<wetnessCalculate>>
<<if $orgasmdown gte 1>>
<<set $enemyarousal += 10>>
<span class="pink">당신의 몸이 오르가즘의 파동에 경련을 일으켜 당신이 정상적으로 행동하지 못하게 한다.</span>
<br>
<<disable>>
<<if $combatControls is "disabled" and $panicviolence lte 0 and $panicparalysis lte 0 and $trance lte 0>>
<<actionsorgasm>>
<</if>>
<</if>>
<<if $pain gte 100 and $willpowerpain is 0>>
<<set $enemyarousal += 10>>
<<if $possessed is true>>
<<if $orgasmdown lte 0>>
당신은 더 이상의 고통을 감내할 수 없으나, <span class="red">당신의 몸은 계속 싸우고 있다.</span>
<<trauma 12>><<ggtrauma>>
<br>
<</if>>
<<else>>
<span class="red">당신은 너무 고통스러워 정상적으로 행동 할 수 없다.</span>
<br>
<<disable>>
<<if $combatControls is "disabled" and $orgasmdown lte 0 and $panicviolence lte 0 and $panicparalysis lte 0 and $trance lte 0>>
<<actionspain>>
<</if>>
<</if>>
<</if>>
<<if $panicviolence gte 1 and !$possessed>>
<<set $enemyarousal += 10>>
<<if $position is "stalk">>
<span class="red">당신은 공황상태에 빠졌다. 당신은 여기 외에 있을 어떤 곳이라도 필요로 하며 달린다.</span>
<<else>>
<span class="red">당신은 공황상태에 빠져 당신의 개인 공간에 침법하는 모든 것들에 팔 다리를 마구 휘두른다.</span>
<</if>>
<br>
<<defiance 10>><<set $panicviolence to $panicviolence - 1>><<disable>>
<</if>>
<<if $panicparalysis gte 1 and !$possessed>>
<<set $enemyarousal += 10>>
<<if $position is "stalk">>
<span class="red">당신은 공황상태에 빠졌다. 당신의 근육이 굳어 움직일 수 없다.</span>
<<else>>
<span class="red">당신은 공황상태에 빠졌다. 당신의 근육이 굳어 무력해진다.</span>
<</if>>
<br>
<<set $panicparalysis -= 1>><<disable>>
<</if>>
<<if $dissociation gte 2 and !$possessed>>
<<set $enemyarousal += 10>>
당신은 마치 꿈을 꾸는 것 처럼 자신과 연결되지 않은듯한 느낌이 든다.
<br>
<<disable>>
<<if $combatControls is "disabled" and $orgasmdown lte 0 and $panicviolence lte 0 and $panicparalysis lte 0 and $trance lte 0>>
<<if $pain lt 100 or $willpowerpain is undefined>>
<<actionsdissociation>>
<</if>>
<</if>>
<</if>>
<<if $trance gte 1>>
<<set $enemyarousal += 10>>
당신은 넋이 빠져있다.
<br>
<<disable>>
<</if>>
<<if $possessed is true>>
<<if $orgasmdown lte 0>>
당신의 몸은 당신의 것이 아니다. <<if $rng gte 96>><span class="fading">그랬던 적도 없다.</span><</if>>
<br>
<</if>>
<<disable>>
<<if $combatControls is "disabled" and $dissociation lte 1 and $orgasmdown lte 0 and $panicviolence lte 0 and $panicparalysis lte 0 and $trance lte 0>>
<<actionspossessed>>
<</if>>
/* Updates the control caption at the top of the screen to include any control gained through the rest of the passage */
<<run $(()=>{
Dynamic.render("control-caption")
})>>
/* Adds the condition for ending an encounter. */
<<if $control gte $controlmax>>
<<set _controlRegain to 1>>
<</if>>
<</if>>
<<set _statechecked to true>>
<</if>>
<</widget>>
<<widget "carryblock">>
<<if $orgasmdown gte 1>>
<<set $carryblock to "orgasm">>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<<set $carryblock to "pain">>
<<elseif $dissociation gte 2>>
<<set $carryblock to "dissociation">>
<<elseif $panicviolence gte 1>>
<<set $carryblock to 1>>
<<elseif $panicparalysis gte 1>>
<<set $carryblock to 1>>
<<elseif $trance gte 1>>
<<set $carryblock to 1>>
<<else>>
<<set $carryblock to 0>>
<</if>>
<</widget>>
<<widget "actioncarry">>
<<if $carryblock is 0>>
<<set $leftactioncarry to $leftactiondefault>>
<<set $rightactioncarry to $rightactiondefault>>
<<set $feetactioncarry to $feetactiondefault>>
<<set $mouthactioncarry to $mouthactiondefault>>
<<set $vaginaactioncarry to $vaginaactiondefault>>
<<set $penisactioncarry to $penisactiondefault>>
<<set $anusactioncarry to $anusactiondefault>>
<<set $thighactioncarry to $thighactiondefault>>
<<set $cheekactioncarry to $cheekactiondefault>>
<<set $chestactioncarry to $chestactiondefault>>
<<elseif $carryblock is "pain">>
<<set $leftactioncarrypain to $leftactiondefault>>
<<set $rightactioncarrypain to $rightactiondefault>>
<<set $feetactioncarrypain to $feetactiondefault>>
<<set $mouthactioncarrypain to $mouthactiondefault>>
<<set $vaginaactioncarrypain to $vaginaactiondefault>>
<<set $penisactioncarrypain to $penisactiondefault>>
<<set $anusactioncarrypain to $anusactiondefault>>
<<set $thighactioncarrypain to $thighactiondefault>>
<<set $cheekactioncarrypain to $cheekactiondefault>>
<<set $chestactioncarrypain to $chestactiondefault>>
<<elseif $carryblock is "orgasm">>
<<set $leftactioncarryorgasm to $leftactiondefault>>
<<set $rightactioncarryorgasm to $rightactiondefault>>
<<set $feetactioncarryorgasm to $feetactiondefault>>
<<set $mouthactioncarryorgasm to $mouthactiondefault>>
<<set $vaginaactioncarryorgasm to $vaginaactiondefault>>
<<set $penisactioncarryorgasm to $penisactiondefault>>
<<set $anusactioncarryorgasm to $anusactiondefault>>
<<set $thighactioncarryorgasm to $thighactiondefault>>
<<set $cheekactioncarryorgasm to $cheekactiondefault>>
<<set $chestactioncarryorgasm to $chestactiondefault>>
<<elseif $carryblock is "dissociation">>
<<set $leftactioncarrydissociation to $leftactiondefault>>
<<set $rightactioncarrydissociation to $rightactiondefault>>
<<set $feetactioncarrydissociation to $feetactiondefault>>
<<set $mouthactioncarrydissociation to $mouthactiondefault>>
<<set $vaginaactioncarrydissociation to $vaginaactiondefault>>
<<set $penisactioncarrydissociation to $penisactiondefault>>
<<set $anusactioncarrydissociation to $anusactiondefault>>
<<set $thighactioncarrydissociation to $thighactiondefault>>
<<set $cheekactioncarrydissociation to $cheekactiondefault>>
<<set $chestactioncarrydissociation to $chestactiondefault>>
<</if>>
<<set $carryblock to 0>>
<</widget>>
<<widget "actioncarrydrop">>
<<if $orgasmdown gte 1>>
<<set $leftactiondefault to $leftactioncarryorgasm>>
<<set $rightactiondefault to $rightactioncarryorgasm>>
<<set $feetactiondefault to $feetactioncarryorgasm>>
<<set $mouthactiondefault to $mouthactioncarryorgasm>>
<<set $vaginaactiondefault to $vaginaactioncarryorgasm>>
<<set $penisactiondefault to $penisactioncarryorgasm>>
<<set $anusactiondefault to $anusactioncarryorgasm>>
<<set $thighactiondefault to $thighactioncarryorgasm>>
<<set $cheekactiondefault to $cheekactioncarryorgasm>>
<<set $chestactiondefault to $chestactioncarryorgasm>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<<set $leftactiondefault to $leftactioncarrypain>>
<<set $rightactiondefault to $rightactioncarrypain>>
<<set $feetactiondefault to $feetactioncarrypain>>
<<set $mouthactiondefault to $mouthactioncarrypain>>
<<set $vaginaactiondefault to $vaginaactioncarrypain>>
<<set $penisactiondefault to $penisactioncarrypain>>
<<set $anusactiondefault to $anusactioncarrypain>>
<<set $thighactiondefault to $thighactioncarrypain>>
<<set $cheekactiondefault to $cheekactioncarrypain>>
<<set $chestactiondefault to $chestactioncarrypain>>
<<elseif $dissociation gte 2>>
<<set $leftactiondefault to $leftactioncarrydissociation>>
<<set $rightactiondefault to $rightactioncarrydissociation>>
<<set $feetactiondefault to $feetactioncarrydissociation>>
<<set $mouthactiondefault to $mouthactioncarrydissociation>>
<<set $vaginaactiondefault to $vaginaactioncarrydissociation>>
<<set $penisactiondefault to $penisactioncarrydissociation>>
<<set $anusactiondefault to $anusactioncarrydissociation>>
<<set $thighactiondefault to $thighactioncarrydissociation>>
<<set $cheekactiondefault to $cheekactioncarrydissociation>>
<<set $chestactiondefault to $chestactioncarrydissociation>>
<<else>>
<<set $leftactiondefault to $leftactioncarry>>
<<set $rightactiondefault to $rightactioncarry>>
<<set $feetactiondefault to $feetactioncarry>>
<<set $mouthactiondefault to $mouthactioncarry>>
<<set $vaginaactiondefault to $vaginaactioncarry>>
<<set $penisactiondefault to $penisactioncarry>>
<<set $anusactiondefault to $anusactioncarry>>
<<set $thighactiondefault to $thighactioncarry>>
<<set $cheekactiondefault to $cheekactioncarry>>
<<set $chestactiondefault to $chestactioncarry>>
<</if>>
<</widget>><<widget "combateffects">>
<<if $dev is 1>>
<<if $consensual is 1>>
<<if $trauma gte $traumasaved>>
<<set $trauma to ($trauma - (($trauma - $traumasaved) * (($devlevel - 6) * 0.1)))>>
<</if>>
<</if>>
<</if>>
<<if $trauma gte $traumasaved>>
<<set $traumagain += ($trauma - $traumasaved)>>
<</if>>
<<if $trauma lte 0>>
<<set $traumasaved to 0>>
<<else>>
<<set $traumasaved to $trauma>>
<</if>>
<<set $painsaved to $pain>>
<<if $stress gte $stresssaved>>
<<set $stressgain += ($stress - $stresssaved)>>
<</if>>
<<if $stress lte 0>>
<<set $stresssaved to 0>>
<<else>>
<<set $stresssaved to $stress>>
<</if>>
<</widget>><<widget "struggle_init">>
<<set $enemytype to "struggle">>
<<set $struggle to {
timer: 0,
creature: "lurker",
number: 1,
warded: 0,
done: 0,
enemy: {}
}>>
<<set $feetaction to "evade">>
<<if $worn.face.type.includes("gag")>>
<<set $mouthuse to "gagged">>
<</if>>
<<if $worn.feet.type.includes("shackle")>>
<<set $leftleg to "bound">>
<<set $rightleg to "bound">>
<<set $feetuse to "bound">>
<</if>>
<</widget>>
<<widget "struggle_creatures">>
<<set $struggle.number to _args[0]>>
<<set $struggle.descriptions to ["휘어있는", "끈적끈적한", "떨리는", "미끌미끌한", "기민한", "매혹적인", "커다란", "작은", "형형색색의", "칙칙한", "신경질적인", "경련하는", "맥동하는", "넓은", "얇은", "두꺼운", "윙윙거리는", "번들거리는"]>>
<<for _i to 0; _i lt $struggle.number; _i++>>
<<generate_struggle_creature _i _args[1]>>
<</for>>
<<for _part range ["mouth", "vagina", "penis", "anus", "chest"]>>
<<struggle_part_init _part>>
<</for>>
<</widget>>
<<widget "struggle_add">>
<<set _i to $struggle.number>>
<<set $struggle.number += _args[0]>>
<<for _i to _i; _i lt $struggle.number; _i++>>
<<generate_struggle_creature _i _args[1]>>
<</for>>
<</widget>>
<<widget "generate_struggle_creature">>
<<set _slot = _args[0];
_health = _args[1];
_type = _args[2] ? _args[2] : $struggle.creature
>>
<<set $struggle.enemy[_slot] to {
location: "lurking",
health: _health,
satisfied: 0,
name: _type,
description: $struggle.descriptions.pluck(),
motion: {wasp: "flying", bee: "flying", squid: "swimming"}[_type] || "jumping",
legs: {wasp: "legs", bee: "legs", squid: "tentacles"}[_type] || "none"
}>>
<</widget>>
<<widget "struggle_part_init">>
<<if ["mouth", "vagina", "penis", "anus", "chest"].includes(_args[0])>>
<<set $_part to _args[0]>>
<<else>>
<span class="error">struggle_part_init error: invalid arguments: _args</span>
<</if>>
<!-- reset bodypart states -->
<<set $struggle[$_part] to {
grip: 0,
creature: 0,
progress: 0,
success: 0,
action: 0,
action_default: 0,
damage: 0
}>>
<<if !$struggle_start>>
<!-- clean all creatures stuck to bodypart -->
<<for _i to 0; _i lt $struggle.number; _i++>>
<<if $struggle.enemy[_i].location is $_part>>
<<set $struggle.enemy[_i].location to "fleeing">>
<<if _args[1] is "cum">>
<<set $struggle.enemy[_i].satisfied += 1>>
<<else>>
<<set $struggle.enemy[_i].health -= 1>>
<</if>>
<</if>>
<</for>>
<!-- clean hand states -->
<<set $_actions to [$_part + '_strengthen', $_part + '_pull', $_part + '_spray', $_part + '_grasp', $_part + '_stroke']>>
<<if $_actions.includes($leftactiondefault)>>
<<if $carryblock>>
<<set $leftactioncarry to "rest">>
<<else>>
<<set $leftactiondefault to "rest">>
<</if>>
<<set $leftarmstate to 0>>
<<set $leftarm to 0>>
<</if>>
<<if $_actions.includes($rightactiondefault)>>
<<if $carryblock>>
<<set $rightactioncarry to "rest">>
<<else>>
<<set $rightactiondefault to "rest">>
<</if>>
<<set $rightarmstate to 0>>
<<set $rightarm to 0>>
<</if>>
<</if>>
<</widget>>
<<widget "struggle_name">><<silently>>
<!-- prints full description of an enemy in specified slot or location -->
<<set $_loc to _args[0]>>
<<if $_loc lt $struggle.number>>
<!-- when _args[0] is a slot number -->
<<trStruggle $struggle.enemy[$_loc].name _args[1] _args[2]>><<set _fulldesc to $struggle.enemy[$_loc].description + ' ' + _trResult>>
<<elseif ["mouth", "vagina", "penis", "anus", "chest"].includes($_loc)>>
<!-- when _args[0] is a location -->
<<if $struggle[$_loc].description>>
<!-- description doesn't exist in older versions -->
<<trStruggle $struggle[$_loc].creature _args[1] _args[2]>><<set _fulldesc to $struggle[$_loc].description + ' ' + _trResult>>
<<elseif $struggle[$_loc].creature>>
<<for _i to 0; _i lt $struggle.number; _i++>>
<<if $struggle.enemy[_i].location is $_loc>>
<<trStruggle $struggle.enemy[_i].name _args[1] _args[2]>><<set _fulldesc to $struggle.enemy[_i].description + ' ' + _trResult>>
<<set $struggle[$_loc].description to $struggle.enemy[_i].description>>
<</if>>
<</for>>
<</if>>
<</if>>
<</silently>><<print _fulldesc>>
<</widget>>
<<widget "struggle">>
<<struggle_effects>>
<<struggle_enemy>>
<<struggle_state>>
<<struggle_actions>>
<</widget>>
<<widget "struggle_state">>
<<for $_part range ["mouth", "vagina", "penis", "anus", "chest"]>>
<<if $struggle[$_part].creature>>
당신은 당신의
<<switch $struggle[$_part].grip>>
<<case 0>><<set $_grip to `<span class="red">잡고 있지 않다</span>`>>
<<case 1>><<set $_grip to `<span class="pink">허술하게 잡고 있다</span>`>>
<<case 2>><<set $_grip to `<span class="purple">약하게 잡고 있다</span>`>>
<<case 3>><<set $_grip to `<span class="blue">애매하게 잡고 있다</span>`>>
<<case 4>><<set $_grip to `<span class="lblue">적절하게 잡고 있다</span>`>>
<<case 5>><<set $_grip to `<span class="teal">강하게 잡고 있다</span>`>>
<<default>><<set $_grip to `<span class="green">굳건하게 잡고 있다</span>`>>
<</switch>>
<<trStruggle $struggle[$_part].creature "을">>
<<switch $_part>>
<<case "mouth">> 입을 움켜잡고 있는 _trResult $_grip.
<<case "vagina">> 골반을 움켜잡고 있는 _trResult $_grip.
<<case "penis">> 배를 움켜잡고 있는 _trResult $_grip.
<<case "anus">> 엉덩이를 움켜잡고 있는 _trResult $_grip.
<<case "chest">> 가슴을 움켜잡고 있는 _trResult $_grip.
<</switch>>
<br>
<</if>>
<</for>>
<br>
<<if $arousal gte $arousalmax and $orgasmdown lte 0>>
<<orgasm>>
<</if>>
<<set $struggle.timer += 1>>
<<sexcheck>>
<</widget>>
<<widget "struggle_end">>
<<unset $struggle>>
<</widget>>
<<widget "generateActionsStruggle">>
<<set $combat to 1>>
<<if _targetlist is undefined>>
<<getTargetList>>
<</if>>
<<for _i to 0; _i lt $struggle.number; _i++>>
<<if $struggle.enemy[_i].location is "fleeing" or $struggle.enemy[_i].location is "lurking">>
<<struggle_name _i "은">> 거리를 두고 있다.
<br>
<<if $farm_stage gte 10 and $lurkers_held lt 1>>
<<set _lurker_net_possible to true>>
<</if>>
<</if>>
<</for>>
<hr>
<div id="listContainer" style="margin-bottom:0px">
<div id="leftaction" @class="$combatControls + 'Control'">
<<leftActionInitStruggle>>
</div>
<div id="rightaction" @class="$combatControls + 'Control'">
<<rightActionInitStruggle>>
</div>
<<if $dissociation lte 1 and $orgasmdown lte 0 and ($pain lt 100 or $willpowerpain is undefined)>>
<div id="feetaction" @class="$combatControls + 'Control'">
<<feetActionInitStruggle>>
</div>
<</if>>
</div>
<<if ($mouthuse is "struggle" and $struggle.mouth.creature) or ($mouthuse is 0 and !($dissociation lte 1 and $orgasmdown lte 0 and ($pain lt 100 or $willpowerpain is undefined)))>>
<hr>
<div id="listContainer" style="margin-bottom:0px">
<div id="mouthaction" @class="$combatControls + 'Control'">
<<mouthActionInitStruggle>>
</div>
</div>
<</if>>
<<if $dissociation lte 1 and $orgasmdown lte 0 and ($pain lt 100 or $willpowerpain is undefined)>>
<<if $vaginastate isnot 0 and $player.vaginaExist>>
<hr>
<div id="listContainer" style="margin-bottom:0px">
<div id="vaginaaction" @class="$combatControls + 'Control'">
<<vaginaActionInitStruggle>>
</div>
</div>
<</if>>
<<if $penisstate isnot 0 and $player.penisExist>>
<hr>
<div id="listContainer" style="margin-bottom:0px">
<div id="penisaction" @class="$combatControls + 'Control'">
<<penisActionInitStruggle>>
</div>
</div>
<</if>>
<<if $anusstate isnot 0>>
<hr>
<div id="listContainer" style="margin-bottom:0px">
<div id="anusaction" @class="$combatControls + 'Control'">
<<anusActionInitStruggle>>
</div>
</div>
<</if>>
<<if $chestuse isnot 0 and $chestuse isnot "squeezed">>
<hr>
<div id="listContainer" style="margin-bottom:0px">
<div id="chestaction" @class="$combatControls + 'Control'">
<<chestActionInitStruggle>>
</div>
</div>
<</if>>
<</if>>
<</widget>>
<<widget "leftActionInitStruggle">>
<<set $lefttarget to "struggle">>
<<switch $leftarm>>
<<case 0>>
<<if $orgasmdown gte 1>>
<<set _leftOptions to "orgasm">>
<span class="lewd">당신의 왼팔은 자유로우나, 경련을 멈출 수가 없다.</span>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<<set _leftOptions to "pain">>
<span class="red">당신의 왼팔은 자유로우나, 아파서 움직일 수가 없다.</span>
<<elseif $dissociation gte 2>>
<<set _leftOptions to "unreal">>
<span class="pink">당신의 왼팔은 자유로우나, 진짜처럼 느껴지지 않는다.</span>
<<else>>
<<if _targetYourself is true and _targetnumber gt 1>>
<<set _targetlistarms["당신 자신"] to "self">>
<</if>>
<<if $combatControls isnot "radio" and _targetnumber gt 1>>
대상: <span onchange="actionsreplace('left')">
<<listbox "$lefttarget" autoselect>>
<<optionsfrom _targetlistarms>>
<</listbox>>
</span>
<</if>>
<<set _leftOptions to "free">>
<span @class="($lastOptions.left isnot _leftOptions ? 'gold' : '')">당신의 왼팔은 자유롭다.</span>
<<if $combatControls is "radio" and _targetnumber gt 1>><br>
대상: <span onchange="actionsreplace('left')">
<<listbox "$lefttarget" autoselect>>
<<optionsfrom _targetlistarms>>
<</listbox>>
</span><br>
<</if>>
<</if>>
<<if $combatControls is "radio">><br><</if>>
<<case "struggle">>
<<if $orgasmdown gte 1>>
<<set _leftOptions to "orgasm">>
<span class="lewd">당신은 <<struggle_creature_rul $struggle.creature>> 왼팔로 잡고 있지만, 당신은 경련을 멈출 수가 없다.</span>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<<set _leftOptions to "bound">>
<span class="red">당신은 <<struggle_creature_rul $struggle.creature>> 왼팔로 잡고 있지만, 아파서 움직일 수가 없다.</span>
<<elseif $dissociation gte 2>>
<<set _leftOptions to "bound">>
<span class="pink">당신은 <<struggle_creature_rul $struggle.creature>> 왼팔로 잡고 있지만, 진짜처럼 느껴지지 않는다.</span>
<<else>>
<<set _leftOptions to "struggle">>
<<switch $leftarmstate>>
<<case "mouth_struggle">>
<span @class="($lastOptions.left isnot _leftOptions ?'gold':'')">당신의 왼팔은 당신 입 위의 <<struggle_mouth_creature_rul>> 잡는다.</span>
<<case "penis_struggle">>
<span @class="($lastOptions.left isnot _leftOptions ?'gold':'')">당신의 왼팔은 당신 <<penisPost>> 위의 <<struggle_penis_creature_rul>> 잡는다.</span>
<<case "vagina_struggle">>
<span @class="($lastOptions.left isnot _leftOptions ?'gold':'')">당신의 왼팔은 당신 <<pussyPost>> 위의 <<struggle_vagina_creature_rul>> 잡는다.</span>
<<case "anus_struggle">>
<span @class="($lastOptions.left isnot _leftOptions ?'gold':'')">당신의 왼팔은 당신 <<bottomPost>> 위의 <<struggle_anus_creature_rul>> 잡는다.</span>
<<case "chest_struggle">>
<span @class="($lastOptions.left isnot _leftOptions ?'gold':'')">당신의 왼팔은 당신 가슴 위의 <<struggle_chest_creature_rul>> 잡는다.</span>
<</switch>>
<</if>>
<<if $combatControls is "radio">><br><</if>>
<<case "bound">>
<<set _leftOptions to "bound">>
<<if $orgasmdown gte 1>>
<span class="lewd">당신의 왼팔은 묶인 상태로 경련하고 있다.</span>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span class="red">당신의 왼팔은 아프게 묶여 있다.</span>
<<elseif $dissociation gte 2>>
<span class="pink">당신의 왼팔은 묶인 상태로 축 처져 있다.</span>
<<else>>
<span @class="($lastOptions.left isnot _leftOptions ?'gold':'')">당신의 왼팔은 묶여 있다.</span>
<</if>>
<<if $combatControls is "radio">><br><</if>>
<<case "trapped">>
<<set $_changetype to true>><<leftActionInitVore>>
<<case "grappled" "penis" "othervagina" "vagina" "coverpenis" "anus" "behind">>
<<set $_changetype to true>><<leftActionInit>>
<<case "swarmgrappled">>
<<set $_changetype to true>><<leftActionInitSwarm>>
<<case "mechgrappled">>
<<set $_changetype to true>><<leftActionInitMachine>>
<<default>>
<<set $_changetype to true>><<leftActionInitTentacle>>
<</switch>>
<<if $_changetype isnot true>>
<<leftActionsStruggle>>
<<if Object.keys(_leftaction).length gt 0>>
<<if Object.values(_leftaction).includes($leftactiondefault)>>
<<set $leftaction to $leftactiondefault>>
<</if>>
<<set _textColor to combatListColor('leftaction', (Object.values(_leftaction).includes($leftaction) ? $leftaction : Object.values(_leftaction)[0]), "Struggle")>>
<<generateCombatActionOthers _leftaction "leftaction" _textColor $leftaction "Struggle">>
<<if $combatControls.includes("ists")>>
<div id="leftactionDifficulty">
<<leftactionDifficulty>>
</div>
<</if>>
<</if>>
<<set $lastOptions.left to clone(_leftOptions)>>
<</if>>
<</widget>>
<<widget "leftactionDifficultyStruggle">>/* Don't mind the blank widget. */
<</widget>>
<<widget "leftActionsStruggle">>
<<set _leftaction to {}>>
<<switch _leftOptions>>
<<case "free" "struggle">>
<<set _leftaction["왼팔을 가만히 둔다"] to "rest">>
<<if _lurker_net_possible is true>>
<<set _leftaction["채집망을 던진다"] to "capture">>
<</if>>
<<leftclothesnew>>
<<if $combatControls isnot "radio">>
<<for $_part range ["mouth", "vagina", "penis", "anus", "chest"]>>
<<if V[$_part + 'use'] is "struggle" and $struggle[$_part].creature>>
<<trBodypart $_part>><<set $_desc to ($leftactiondefault.includes($_part) ? '' : ' (' + _trResult + ')')>>
<<if $leftactiondefault.includes($_part) and $struggle[$_part].grip gte 1>>
<!-- require hand on the creature before pulling or strengthening -->
<<if $struggle[$_part].success lt 100>>
<<set _leftaction["손아귀에 힘을 준다"] to $_part + '_strengthen'>>
<</if>>
<<set _leftaction["당긴다"] to $_part + '_pull'>>
<<elseif $struggle[$_part].success lt 100>>
<<set _leftaction['움켜잡는다' + $_desc] to $_part + '_grasp'>>
<</if>>
<<if $spray gte 1 and $consensual isnot 1>>
<<set _leftaction['페퍼 스프레이' + $_desc] to $_part + '_spray'>>
<</if>>
<<set _leftaction['쓰다듬는다' + $_desc] to $_part + '_stroke'>>
<</if>>
<</for>>
<</if>>
<<case "bound">>
<<case "orgasm">>
<<set _leftaction["팔을 붙잡는다"] to "leftfold">>
<<set _leftaction["움켜쥔다"] to "leftgrip">>
<<case "pain">>
<<set _leftaction["몸부림친다"] to "leftstruggleweak">>
<<set _leftaction["몸을 지킨다"] to "leftprotect">>
<<case "unreal">>
<<set _leftaction["자신을 찌른다"] to "leftpoke">>
<<set _leftaction["당신의 팔을 그대로 놔둔다"] to "leftcurl">>
<</switch>>
<</widget>>
<<widget "rightActionInitStruggle">>
<<set $righttarget to "struggle">>
<<switch $rightarm>>
<<case 0>>
<<if $orgasmdown gte 1>>
<<set _rightOptions to "orgasm">>
<span class="lewd">당신의 오른팔은 자유로우나, 경련을 멈출 수가 없다.</span>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<<set _rightOptions to "pain">>
<span class="red">당신의 오른팔은 자유로우나, 아파서 움직일 수가 없다.</span>
<<elseif $dissociation gte 2>>
<<set _rightOptions to "unreal">>
<span class="pink">당신의 오른팔은 자유로우나, 진짜처럼 느껴지지 않는다.</span>
<<else>>
<<if _targetYourself is true and _targetnumber gt 1>>
<<set _targetlistarms["당신 자신"] to "self">>
<</if>>
<<if $combatControls isnot "radio" and _targetnumber gt 1>>
대상: <span onchange="actionsreplace('right')">
<<listbox "$righttarget" autoselect>>
<<optionsfrom _targetlistarms>>
<</listbox>>
</span>
<</if>>
<<set _rightOptions to "free">>
<span @class="($lastOptions.right isnot _rightOptions ?'gold':'')">당신의 오른팔은 자유롭다.</span>
<<if $combatControls is "radio" and _targetnumber gt 1>><br>
대상: <span onchange="actionsreplace('right')">
<<listbox "$righttarget" autoselect>>
<<optionsfrom _targetlistarms>>
<</listbox>>
</span><br>
<</if>>
<</if>>
<<if $combatControls is "radio">><br><</if>>
<<case "struggle">>
<<if $orgasmdown gte 1>>
<<set _rightOptions to "orgasm">>
<span class="lewd">당신은 <<struggle_creature_rul $struggle.creature>> 오른팔로 잡고 있지만, 당신은 경련을 멈출 수가 없다.</span>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<<set _rightOptions to "bound">>
<span class="red">당신은 <<struggle_creature_rul $struggle.creature>> 오른팔로 잡고 있지만, 아파서 움직일 수가 없다.</span>
<<elseif $dissociation gte 2>>
<<set _rightOptions to "bound">>
<span class="pink">당신은 <<struggle_creature_rul $struggle.creature>> 오른팔로 잡고 있지만, 진짜처럼 느껴지지 않는다.</span>
<<else>>
<<set _rightOptions to "struggle">>
<<switch $rightarmstate>>
<<case "mouth_struggle">>
<span @class="($lastOptions.right isnot _rightOptions ?'gold':'')">당신의 오른팔은 당신 입 위의 <<struggle_mouth_creature_rul>> 잡는다.</span>
<<case "penis_struggle">>
<span @class="($lastOptions.right isnot _rightOptions ?'gold':'')">당신의 오른팔은 당신 <<penisPost>> 위의 <<struggle_penis_creature_rul>> 잡는다.</span>
<<case "vagina_struggle">>
<span @class="($lastOptions.right isnot _rightOptions ?'gold':'')">당신의 오른팔은 당신 <<pussyPost>> 위의 <<struggle_vagina_creature_rul>> 잡는다.</span>
<<case "anus_struggle">>
<span @class="($lastOptions.right isnot _rightOptions ?'gold':'')">당신의 오른팔은 당신 <<bottomPost>> 위의 <<struggle_anus_creature_rul>> 잡는다.</span>
<<case "chest_struggle">>
<span @class="($lastOptions.right isnot _rightOptions ?'gold':'')">당신의 오른팔은 당신 가슴 위의 <<struggle_chest_creature_rul>> 잡는다.</span>
<</switch>>
<</if>>
<<if $combatControls is "radio">><br><</if>>
<<case "bound">>
<<set _rightOptions to "bound">>
<<if $orgasmdown gte 1>>
<span class="lewd">당신의 오른팔은 묶인 상태로 경련하고 있다.</span>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span class="red">당신의 오른팔은 아프게 묶여 있다.</span>
<<elseif $dissociation gte 2>>
<span class="pink">당신의 오른팔은 묶인 상태로 축 처져 있다.</span>
<<else>>
<span @class="($lastOptions.right isnot _rightOptions ?'gold':'')">당신의 오른팔은 묶여 있다.</span>
<</if>>
<<if $combatControls is "radio">><br><</if>>
<<case "trapped">>
<<set $_changetype to true>><<rightActionInitVore>>
<<case "grappled" "penis" "othervagina" "vagina" "coverpenis" "anus" "behind">>
<<set $_changetype to true>><<rightActionInit>>
<<case "swarmgrappled">>
<<set $_changetype to true>><<rightActionInitSwarm>>
<<case "mechgrappled">>
<<set $_changetype to true>><<rightActionInitMachine>>
<<default>>
<<set $_changetype to true>><<rightActionInitTentacle>>
<</switch>>
<<if $_changetype isnot true>>
<<rightActionsStruggle>>
<<if Object.keys(_rightaction).length gt 0>>
<<if Object.values(_rightaction).includes($rightactiondefault)>>
<<set $rightaction to $rightactiondefault>>
<</if>>
<<set _textColor to combatListColor('rightaction', (Object.values(_rightaction).includes($rightaction) ? $rightaction : Object.values(_rightaction)[0]), "Struggle")>>
<<generateCombatActionOthers _rightaction "rightaction" _textColor $rightaction "Struggle">>
<<if $combatControls.includes("ists")>>
<div id="rightactionDifficulty">
<<rightactionDifficulty>>
</div>
<</if>>
<</if>>
<<set $lastOptions.right to clone(_rightOptions)>>
<</if>>
<</widget>>
<<widget "rightactionDifficultyStruggle">>/* It's a necessary evil. */
<!-- todo: investigate why combatButtonAdjustments() needs this -->
<</widget>>
<<widget "rightActionsStruggle">>
<<set _rightaction to {}>>
<<switch _rightOptions>>
<<case "free" "struggle">>
<<set _rightaction["오른팔을 가만히 둔다"] to "rest">>
<<if _lurker_net_possible is true>>
<<set _rightaction["채집망을 던진다"] to "capture">>
<</if>>
<<rightclothesnew>>
<<if $combatControls isnot "radio">>
<<for $_part range ["mouth", "vagina", "penis", "anus", "chest"]>>
<<if V[$_part + 'use'] is "struggle" and $struggle[$_part].creature>>
<<trBodypart $_part>><<set $_desc to ($rightactiondefault.includes($_part) ? '' : ' (' + _trResult + ')')>>
<<if $rightactiondefault.includes($_part) and $struggle[$_part].grip gt 0>>
<!-- require hand on the creature before pulling or strengthening -->
<<if $struggle[$_part].success lt 100>>
<<set _rightaction["손아귀에 힘을 준다"] to $_part + '_strengthen'>>
<</if>>
<<set _rightaction["당긴다"] to $_part + '_pull'>>
<<elseif $struggle[$_part].success lt 100>>
<<set _rightaction['움켜잡는다' + $_desc] to $_part + '_grasp'>>
<</if>>
<<if $spray gte 1 and $consensual isnot 1>>
<<set _rightaction['페퍼 스프레이' + $_desc] to $_part + '_spray'>>
<</if>>
<<set _rightaction['쓰다듬는다' + $_desc] to $_part + '_stroke'>>
<</if>>
<</for>>
<</if>>
<<case "bound">>
<<case "orgasm">>
<<set _rightaction["팔을 붙잡는다"] to "rightfold">>
<<set _rightaction["움켜쥔다"] to "rightgrip">>
<<case "pain">>
<<set _rightaction["몸부림친다"] to "rightstruggleweak">>
<<set _rightaction["몸을 지킨다"] to "rightprotect">>
<<case "unreal">>
<<set _rightaction["자신을 찌른다"] to "rightpoke">>
<<set _rightaction["당신의 팔을 그대로 놔둔다"] to "rightcurl">>
<</switch>>
<</widget>>
<<widget "feetActionInitStruggle">>
<<set $feettarget to "struggle">>
<<switch $feetuse>>
<<case 0>>
<<if _targetYourself is true and _targetnumber gt 1>>
<<set _targetlistall["당신 자신"] to "self">>
<</if>>
<<if $combatControls isnot "radio" and _targetnumber gt 1>>
<<if ($leftleg is "grappled" and $rightleg is "grappled") or ($leftleg is "bound" and $rightleg is "bound")>>
<<else>>
대상: <span onchange="actionsreplace('feet')">
<<listbox "$feettarget" autoselect>>
<<optionsfrom _targetlistall>>
<</listbox>>
</span>
<</if>>
<</if>>
<<if $leftleg is 0 and $rightleg is 0>>
<<set _feetOptions to "free">>
<span @class="($lastOptions.feet isnot _feetOptions ?'gold':'')">당신의 발은 자유롭다.</span>
<<elseif $leftleg is 0>>
<<set _feetOptions to "leftfree">>
<span @class="($lastOptions.feet isnot _feetOptions ?'gold':'')">당신의 왼다리는 자유롭다.</span>
<<elseif $rightleg is 0>>
<<set _feetOptions to "rightfree">>
<span @class="($lastOptions.feet isnot _feetOptions ?'gold':'')">당신의 오른다리는 자유롭다.</span>
<<elseif $leftleg is "grappled" and $rightleg is "grappled">>
<<set $_changetype to true>><<feetActionInitTentacle>>
<<elseif $leftleg is "bound" and $rightleg is "bound">>
<<set $_changetype to true>><<feetActionInitTentacle>>
<<else>>
<<set _feetOptions to "free">>
<span @class="($lastOptions.feet isnot _feetOptions or _feetGold is true ?'gold':'')">당신의 발은 자유롭다.</span>
<</if>>
<<if $combatControls is "radio" and _targetnumber gt 1 and _feetOptions.toLowerCase().includes("free")>><br>
대상: <span onchange="actionsreplace('feet')">
<<listbox "$feettarget" autoselect>>
<<optionsfrom _targetlistall>>
<</listbox>>
</span>
<</if>>
<<if _targetnumber is 1>>
<<set $feettarget to _firsttarget>>
<</if>>
<<if $combatControls is "radio">><br><</if>>
<<case "penis" "othervagina" "bound" "walk" "run" "none">>
<<set $_changetype to true>><<feetActionInit>>
<<case "mechgrappled">>
<<set $_changetype to true>><<feetActionInitMachine>>
<<default>>
<<set $_changetype to true>><<feetActionInitTentacle>>
<</switch>>
<<if $_changetype isnot true>>
<<feetActionsStruggle>>
<<if Object.keys(_feetaction).length gt 0>>
<<if !(Object.values(_feetaction).includes($feetactiondefault))>>
<<set $feetactiondefault to "rest">>
<</if>>
<<set $feetaction to $feetactiondefault>>
<<set _textColor to combatListColor('feetaction', (Object.values(_feetaction).includes($feetaction) ? $feetaction : Object.values(_feetaction)[0]), "Struggle")>>
<<generateCombatActionOthers _feetaction "feetaction" _textColor $feetaction "Struggle">>
<<if $combatControls.includes("ists")>>
<div id="feetactionDifficulty">
<<feetactionDifficulty>>
</div>
<</if>>
<</if>>
<<set $lastOptions.feet to clone(_feetOptions)>>
<</if>>
<</widget>>
<<widget "feetactionDifficultyStruggle">>/* "How so", you ask? */
<</widget>>
<<widget "feetActionsStruggle">>
<<set _feetaction to {}>>
<<set _feetaction["가만히 둔다"] to "rest">>
<<set _feetaction["피한다"] to "evade">>
<<set _feetaction["바닥에 묻는다"] to "plant">>
<</widget>>
<<widget "mouthActionInitStruggle">>
<<if $orgasmdown gte 1>>
<<mouthActionInit>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<<mouthActionInit>>
<<elseif $dissociation gte 2>>
<<mouthActionInit>>
<<else>>
<<set $mouthtarget to "struggle">>
<<switch $mouthuse>>
<<case "struggle">>
<span @class="($lastOptions.mouth isnot _mouthOptions or _mouthGold is true ?'gold':'')"><<struggle_mouth_creature_ga>> 당신의 얼굴에 달라붙어 있다.</span>
<<if $leftarmstate is "mouth_struggle" and $rightarmstate is "mouth_struggle">>
당신은 그것을 양손으로 잡고 있다.
<<elseif $leftarmstate is "mouth_struggle">>
당신은 그것을 왼손으로 잡고 있다.
<<elseif $rightarmstate is "mouth_struggle">>
당신은 그것을 오른손으로 잡고 있다.
<</if>>
<<if $combatControls is "radio">><br><</if>>
<<case "tentacle">>
<<set $_changetype to true>><<mouthActionInitTentacle>>
<<default>>
<<set $_changetype to true>><<mouthActionInit>>
<</switch>>
<<if $_changetype isnot true>>
<<set _mouthaction to {}>>
<<if $mouthstate is "struggle" and !$worn.face.type.includes("covered") and !$worn.face.type.includes("gag")>>
<<set _mouthaction["입다물고 있는다"] to "rest">>
<<set _mouthaction["벌린다"] to "open">>
<<elseif $worn.face.type.includes("covered") or $worn.face.type.includes("gag")>>
<<set _mouthaction["쉰다"] to "rest">>
<<elseif $mouthstate is "struggle_pen">>
<<set _mouthaction["쉰다"] to "rest">>
<<set _mouthaction["빤다"] to "suck">>
<<if $consensual isnot 1>>
<<set _mouthaction["문다"] to "bite">>
<</if>>
<</if>>
<<if Object.keys(_mouthaction).length gt 0>>
<<if !(Object.values(_mouthaction).includes($mouthactiondefault))>>
<<if !["open", "suck", "bite"].includes($mouthactiondefault)>>
<<set $mouthactiondefault to "rest">>
<</if>>
<</if>>
<<set $mouthaction to $mouthactiondefault>>
<<set _textColor to combatListColor('mouthaction', (Object.values(_mouthaction).includes($mouthaction) ? $mouthaction : Object.values(_mouthaction)[0]), "Struggle")>>
<<if $combatControls is "radio">> 입:<</if>>
<<generateCombatActionOthers _mouthaction "mouthaction" _textColor $mouthaction "Struggle">>
<<if $combatControls.includes("ists")>>
<div id="mouthactionDifficulty">
<<mouthactionDifficulty>>
</div>
<</if>>
<</if>>
<<if $combatControls is "radio">>
<<handsActionsStruggleRadio "mouth">>
<</if>>
<<set $lastOptions.mouth to clone(_mouthOptions)>>
<</if>>
<</if>>
<</widget>>
<<widget "mouthactionDifficultyStruggle">>/* Simply put, there's a JavaScript macro that needs it. */
<</widget>>
<<widget "penisActionInitStruggle">>
<<set $penistarget to "struggle">>
<<if $dissociation lte 1 and $orgasmdown lte 0 and ($pain lt 100 or $willpowerpain is undefined)>>
<<switch $penisstate>>
<<case "struggle" "struggle_pen">>
<span @class="(_gold_penis ? 'gold' : '')"><<struggle_penis_creature_ga>> 당신의 배에 달라붙어, <<penisSimple_ul>> 위협하고 있다.</span>
<<if $leftarmstate is "penis_struggle" and $rightarmstate is "penis_struggle">>
당신은 그것을 양손으로 잡고 있다.
<<elseif $leftarmstate is "penis_struggle">>
당신은 그것을 왼손으로 잡고 있다.
<<elseif $rightarmstate is "penis_struggle">>
당신은 그것을 오른손으로 잡고 있다.
<</if>>
<<case "tentacleentrance" "tentacleimminent" "tentacle" "tentacledeep" "tentaclerub">>
<<set $_changetype to true>><<penisActionInitTentacle>>
<<default>>
<<set $_changetype to true>><<penisActionInit>>
<</switch>>
<<if $_changetype isnot true and $combatControls is "radio">>
<<handsActionsStruggleRadio penis>>
<</if>>
<</if>>
<</widget>>
<<widget "vaginaActionInitStruggle">>
<<set $vaginatarget to "struggle">>
<<switch $vaginastate>>
<<case "struggle" "struggle_pen">>
<span @class="(_gold_vagina ? 'gold' : '')"><<struggle_vagina_creature_ga>> 당신의 골반에 달라붙어, 당신의 보지를 위협하고 있다.</span>
<<if $leftarmstate is "vagina_struggle" and $rightarmstate is "vagina_struggle">>
당신은 그것을 양손으로 잡고 있다.
<<elseif $leftarmstate is "vagina_struggle">>
당신은 그것을 왼손으로 잡고 있다.
<<elseif $rightarmstate is "vagina_struggle">>
당신은 그것을 오른손으로 잡고 있다.
<</if>>
<<case "tentacleentrance" "tentacleimminent" "tentacle" "tentacledeep" "tentaclerub">>
<<set $_changetype to true>><<vaginaActionInitTentacle>>
<<default>>
<<set $_changetype to true>><<vaginaActionInit>>
<</switch>>
<<if $_changetype isnot true and $combatControls is "radio">>
<<handsActionsStruggleRadio "vagina">>
<</if>>
<</widget>>
<<widget "anusActionInitStruggle">>
<<set $anustarget to "struggle">>
<<if $bottomuse is "mouth" or $bottomuse is "penis">>
<<set $_changetype to true>><<anusActionInit>>
<<else>>
<<switch $anusstate>>
<<case "struggle" "struggle_pen">>
<span @class="(_gold_anus ? 'gold' : '')"><<struggle_anus_creature_ga>> 당신의 엉덩이에 달라붙어 있다.</span>
<<if $leftarmstate is "anus_struggle" and $rightarmstate is "anus_struggle">>
당신은 그것을 양손으로 잡고 있다.
<<elseif $leftarmstate is "anus_struggle">>
당신은 그것을 왼손으로 잡고 있다.
<<elseif $rightarmstate is "anus_struggle">>
당신은 그것을 오른손으로 잡고 있다.
<</if>>
<<case "tentacleentrance" "tentacleimminent" "tentacle" "tentacledeep" "tentaclerub">>
<<set $_changetype to true>><<anusActionInitTentacle>>
<<default>>
<<set $_changetype to true>><<anusActionInit>>
<</switch>>
<</if>>
<<if $_changetype isnot true and $combatControls is "radio">>
<<handsActionsStruggleRadio "anus">>
<</if>>
<</widget>>
<<widget "chestActionInitStruggle">>
<<switch $chestuse>>
<<case "struggle">>
<span @class="(_gold_chest ? 'gold' : '')"><<struggle_chest_creature_ga>> 당신의 가슴에 달라붙어 있다.</span>
<<if $leftarmstate is "chest_struggle" and $rightarmstate is "chest_struggle">>
당신은 그것을 양손으로 잡고 있다.
<<elseif $leftarmstate is "chest_struggle">>
당신은 그것을 왼손으로 잡고 있다.
<<elseif $rightarmstate is "chest_struggle">>
당신은 그것을 오른손으로 잡고 있다.
<</if>>
<<case "tentaclerub">>
<<set $_changetype to true>><<chestActionInitTentacle>>
<<case "penis">>
<<set $_changetype to true>><<chestActionInit>>
<</switch>>
<<if $_changetype isnot true and $combatControls is "radio">>
<<handsActionsStruggleRadio "chest">>
<</if>>
<</widget>>
<<widget "struggle_actions">>
<<if !($struggle.mouth.progress gte 6 and $struggle.mouth.progress lte 14) and !$underwater>>
<<oxygen 50>>
<</if>>
<<willpowerpain>>
<<willpowerorgasm>>
<<actioncarry>>
<<actioncarrydrop>>
<<combatstate>>
<<carryblock>>
<<if $trance lte 0 and $panicparalysis is 0 and $panicviolence is 0 and $combatControls isnot "radio_old">>
<<struggle_difficulty_set>>
<<if $combatControls is "radio">>
<<set $leftaction to $leftactiondefault>>
<<set $rightaction to $rightactiondefault>>
<</if>>
<<generateActionsStruggle>>
<</if>>
<<if $trance lte 0 and $dissociation lte 1 and $panicparalysis is 0 and $panicviolence is 0
and $orgasmdown lte 0 and ($pain lt 100 or $willpowerpain is undefined) and $combatControls is "radio_old">>
<<struggle_difficulty_set>>
<!-- arms bound set -->
<<if $leftarm is "bound" and $rightarm is "bound">>
<span class="pink">당신의 양팔은 무력하게 묶여서, 당신을 방어할 수가 없다.</span>
<<elseif $leftarm is "grappled" and $rightarm is "grappled">>
<span class="pink">당신의 양팔은 붙잡혀서, 당신을 방어할 수가 없다.</span>
<<elseif $leftarm is "grappled" or $leftarm is "bound">>
<span class="purple">당신의 왼팔은 붙잡혀 있다.</span>
<<elseif $rightarm is "grappled" or $rightarm is "bound">>
<span class="purple">당신의 오른팔은 붙잡혀 있다.</span>
<<else>>
당신의 양팔은 자유롭다.
<</if>>
<!-- arms line -->
<<set $leftaction to $leftactiondefault>>
<<if $leftarm isnot "grappled" and $leftarm isnot "bound">>
<label><span class="meek">왼팔을 가만히 둔다</span> <<radiobutton "$leftaction" "rest" autocheck>></label>
<<set _pipe to 1>>
<</if>>
<<set $rightaction to $rightactiondefault>>
<<if $rightarm isnot "grappled" and $rightarm isnot "bound">>
<<if _pipe>>| <</if>><label><span class="meek">오른팔을 가만히 둔다</span> <<radiobutton "$rightaction" "rest" autocheck>></label>
<</if>>
<<set _pipe to 0>>
<br>
<!-- feet line -->
<<set $feetaction to $feetactiondefault>>
<<if $feetuse is 0>>
당신의 양발은 자유롭다.
<<set $feetaction to $feetactiondefault>>
<label><span class="meek">가만히 둔다</span> <<radiobutton "$feetaction" "rest" autocheck>></label>
| <label><span class="meek">피한다</span> <<radiobutton "$feetaction" "evade" autocheck>></label>
| <label><span class="meek">바닥에 묻는다</span> <<radiobutton "$feetaction" "plant" autocheck>></label>
<</if>>
<br>
<hr>
<!-- attached lurkers -->
<!-- mouth -->
<<if $mouthuse is "struggle" and $struggle.mouth.creature>>
<<struggle_name "mouth" "이">> 당신의 얼굴에 달라붙어 있다.
<br>
입:
<<if $mouthstate is "struggle">>
<<set $mouthaction to ($mouthactiondefault is "open" ? "open" : "rest")>>
<label>입다물고 있는다 <<radiobutton "$mouthaction" "rest" autocheck>></label>
| <label><span class="sub">벌린다</span> <<radiobutton "$mouthaction" "open" autocheck>></label>
<<elseif $mouthstate is "struggle_pen">>
<<if $mouthactiondefault is "suck" or ($consensual isnot 1 and $mouthactiondefault is "bite")>>
<!-- all is good -->
<<else>>
<<set $mouthactiondefault to "rest">>
<</if>>
<<set $mouthaction to $mouthactiondefault>>
<label>쉰다 <<radiobutton "$mouthaction" "rest" autocheck>></label>
| <label><span class="sub">빤다</span> <<radiobutton "$mouthaction" "suck" autocheck>></label>
<<if $consensual isnot 1>>
| <label><span class="def">문다</span> <<radiobutton "$mouthaction" "bite" autocheck>></label>
<</if>>
<</if>>
<br>
<<handsActionsStruggleRadio "mouth">>
<hr>
<</if>>
<!-- the rest of it -->
<<for _part range ["vagina", "penis", "anus", "chest"]>>
<<if V[_part + 'use'] is "struggle">>
<<struggle_name _part "이">> 당신의 <<struggle_region _part>>에 달라붙어<<if ["vagina", "penis"].includes(_part)>>, 당신의 <<struggle_bodypart _part "을">> 위협하고<</if>> 있다.
<br>
<<handsActionsStruggleRadio _part>>
<hr>
<</if>>
<</for>>
<!-- distant lurkers -->
<<set _dlurkers to []>>
<<for _i to 0; _i lt $struggle.number; _i++>>
<<if $struggle.enemy[_i].location is "fleeing" or $struggle.enemy[_i].location is "lurking">>
<<set _dlurkers.push(_i)>>
<</if>>
<</for>>
<<if _dlurkers.length gt 0>>
<<for _i to _dlurkers.length - 1; _i gte 0; _i-->>
<<struggle_name _dlurkers[_i] "이" "sep">><<if _i gte 2>>, <<elseif _i is 1>>, 그리고 <<else>>_trPost<</if>>
<</for>>
거리를 두고 있다<<if _dlurkers.length is 1>><</if>>.
<<if $farm_stage gte 10 and $lurkers_held lt 1>>
<<if $leftarm isnot "grappled" and $leftarm isnot "bound">>
<br>
왼팔: <label><span class="def">채집망을 던진다</span> <<radiobutton "$leftaction" "capture" autocheck>></label>
<</if>>
<<if $rightarm isnot "grappled" and $rightarm isnot "bound">>
<br>
오른팔: <label><span class="def">채집망을 던진다</span> <<radiobutton "$rightaction" "capture" autocheck>></label>
<</if>>
<</if>>
<br>
<hr>
<</if>>
<</if>>
<br><br>
<<setupMidOrgasm>>
<</widget>>
<<widget "handsActionsStruggleRadio">>
<<set _hpart to _args[0]>>
<<set V[_hpart + 'target'] to "struggle">>
<<if V[_hpart + 'use'] is "struggle">>
<br>
<<for _hhand range ["left", "right"]>>
<<if ["free", "struggle"].includes(_leftOptions)>>
<<print (_hhand is "left" ? "왼" : "오른")>>팔:
<<if V[_hhand + 'actiondefault'].includes(_hpart) and $struggle[_hpart].grip gte 1>>
<!-- require hand on the creature before pulling or strengthening -->
<<if $struggle[_hpart].success lt 100>>
<label><<radiobutton `'$' + _hhand + 'action'` `_hpart + '_strengthen'` autocheck>> <span class="brat">손아귀에 힘을 준다</span></label> |
<</if>>
<label><<radiobutton `'$' + _hhand + 'action'` `_hpart + '_pull'` autocheck>> <span class="def">당긴다</span></label> |
<<elseif $struggle[_hpart].success lt 100>>
<label><<radiobutton `'$' + _hhand + 'action'` `_hpart + '_grasp'` autocheck>> <span class="brat">움켜잡는다</span></label> |
<</if>>
<<if $spray gte 1 and !$consensual>>
<label><<radiobutton `'$' + _hhand + 'action'` `_hpart + '_spray'` autocheck>> <span class="def">페퍼 스프레이</span></label> |
<</if>>
<label><<radiobutton `'$' + _hhand + 'action'` `_hpart + '_stroke'` autocheck>> <span class="sub">쓰다듬는다</span></label> |
<</if>>
<br>
<</for>>
<</if>>
<</widget>>
<<widget "handsActionsStruggleRadiobkp">>
<<set _hpart to _args[0]>>
<<set V[_hpart + 'target'] to "struggle">>
<<if V[_hpart + 'use'] is "struggle">>
<br>
<<for _hhand range ["left", "right"]>>
<<if V[_hhand + 'arm'] isnot "bound" and !(V[_hhand + 'arm'] and V[_hhand + 'arm'].includes("grappled"))>>
<<print (_hhand is "left" ? "왼" : "오른")>>팔:
<<if $struggle[_hpart].success lt 100>>
<<if !V[_hhand + 'armstate'].includes(_hpart)>>
<label><<radiobutton `'$' + _hhand + 'action'` `_hpart + '_grasp'` autocheck>> <span class="brat">움켜잡는다</span></label> |
<<else>>
<label><<radiobutton `'$' + _hhand + 'action'` `_hpart + '_strengthen'` autocheck>> <span class="brat">손아귀에 힘을 준다</span></label> |
<</if>>
<</if>>
<<if $struggle[_hpart].grip gte 1>>
<label><<radiobutton `'$' + _hhand + 'action'` `_hpart + '_pull'` autocheck>> <span class="def">당긴다</span></label> |
<</if>>
<<if $spray gte 1 and !$consensual>>
<label><<radiobutton `'$' + _hhand + 'action'` `_hpart + '_spray'` autocheck>> <span class="def">페퍼 스프레이</span></label> |
<</if>>
<label><<radiobutton `'$' + _hhand + 'action'` `_hpart + '_stroke'` autocheck>> <span class="sub">쓰다듬는다</span></label> |
<</if>>
<br>
<</for>>
<</if>>
<</widget>>
<<widget "struggle_effects">>
<<set $pain -= 1>>
<<if $trance gte 1 or $dissociation gte 2>>
<<if $position is "stalk">>
당신은 멍하니, 주변을 인식하지 못하고 떠돌아다닌다.
<<else>>
당신은 멍하니 앞만 바라보고 있고, 당신의 몸은 저항 없이 시키는 대로 움직인다.
<</if>>
<</if>>
<<if $underwater is 1>>
<<set $underwatertime += 1>>
<<if $underwatertime lte 5>>
당신은 물 속에 있기에, 말을 할 수가 없다.
<<elseif $underwatertime lte 10>>
<span class="blue">당신은 물 속에 있기에, 숨을 쉴 수가 없다.</span>
<<gstress>><<stress 1>>
<<elseif $underwatertime lte 15>>
<span class="purple">당신은 물 속에 있기에, 숨을 쉴 수가 없다.</span>
<<gstress>><<stress 2>>
<<elseif $underwatertime lte 20>>
<span class="pink">당신은 물 속에 있고, 더이상 숨을 참을 수가 없다.</span>
<<gtrauma>><<gstress>><<stress 4>><<trauma 2>>
<<else>>
<span class="red">당신은 물 속에서 질식해 가고 있다.</span>
<<set $pain += 20>><<gtrauma>><<gstress>><<stress 6>><<trauma 4>>
<br><br>
<</if>>
<</if>>
<<effectspain>>
<<effectsorgasm>>
<<effectsdissociation>>
<!-- MOUTH -->
<<if $mouthaction is "rest">>
<!-- nothing to do. add some flavor text maybe? -->
<<elseif $mouthaction is "open" and $mouthstate is "struggle">>
<<set $mouthactiondefault to "suck">>
당신은 그것이 들어올 수 있도록 입을 크게 벌린다.
<<set _mouthOpen to true>>
<<if $struggle.mouth.progress gte 1 and $struggle.mouth.progress lte 3>>
<<set $struggle.mouth.progress to 4>><<submission 1>>
<</if>>
<<elseif $mouthaction is "suck" and $mouthstate is "struggle_pen">>
당신은 <<struggle_name mouth "의">> <<struggle_appendage_rul mouth>> 빨아서<<if $struggle.mouth.progress gte 8>>, 그것이 달콤한 액체를 당신의 목구멍 안으로 더 많이 흘려넣도록 강요한다<</if>>.
<<neutral 5>><<struggle_fluid mouth>><<purity -1>><<internalejac>><<set $player.bodyliquid.mouth.goo += 1>><<submission 2>>
<<if $struggle.mouth.progress gt 7 and $struggle.mouth.progress lt 13>>
<<set $struggle.mouth.progress += 1>>
<</if>>
<<elseif $mouthaction is "bite" and $mouthstate is "struggle_pen">>
<<if $transformationParts.traits.fangs isnot "disabled">>
당신은 그것의 <<struggle_appendage_rul mouth>> 당신의 송곳니로 깨문다. <span class="green">그것은 당신의 얼굴에서 황급히 떨어진다.</span>
<<set $mouthuse to 0>>
<<set $mouthstate to 0>>
<<struggle_part_init "mouth">>
<<set $struggle.warded += 1>>
<<defiance 2>> <<control 5>>
<<struggleClearActions "mouth_">>
<br>
<<else>>
당신이 아무리 세게 그것의 <<struggle_appendage_rul mouth>> 깨물려고 해도, 그것은 반응하지 않는다.
<<defiance 1>>
<</if>>
<</if>>
<<if !$carryblock>>
<<set $mouthactiondefault to ($mouthaction is "bite" ? "rest" : $mouthaction)>>
<<set $mouthaction to 0>>
<</if>>
<!-- FEET -->
<<set _grip_strength to currentSkillValue('physique') / 20 + $handskill>>
<<if $feetaction is "rest">>
<<unset $dodging>>
당신은 다리를 가만히 둔다.
<<elseif $feetaction is "evade">>
<<set $dodging to 1>>
<<if $underwater is 1 or ["sea","lake"].includes($location)>>
당신은 다리에 힘을 빼고 몸을 물 위에 띄운 채로, 들어오는 공격을 피할 준비를 한다.
<<else>>
당신은 발을 가볍게 두고, 들어오는 공격을 피할 준비를 한다.
<</if>>
<<elseif $feetaction is "plant">>
<<unset $dodging>>
<<set _grip_strength += $feetskill>>
<<if $underwater is 1 or ["sea","lake"].includes($location)>>
당신은 물 속에 발을 묻어, 단단하게 잡을 수 있도록 한다.
<<else>>
당신은 발을 땅에 묻어, 단단하게 잡을 수 있도록 한다.
<</if>>
<<feetskilluse>>
<</if>>
<<if !$carryblock>>
<<set $feetactiondefault to ($feetaction ? $feetaction : "rest")>>
<<set $feetaction to 0>>
<</if>>
<!-- HANDS -->
<<for _hand range ["left", "right"]>>
<!-- iterate once per hand, unless $leftaction is $rightaction, in which case do stuff for the right hand immediately and <<break>> -->
<<set _handaction to V[_hand + 'action']>>
<<if _handaction>>
<<if _handaction.includes("_stroke")>>
<<set _action to "stroke">>
<<elseif _handaction.includes("strengthen")>>
<<set _action to "strengthen">>
<<elseif _handaction.includes("pull")>>
<<set _action to "pull">>
<<elseif _handaction.includes("grasp")>>
<<set _action to "grasp">>
<<elseif _handaction.includes("spray")>>
<<set _action to "spray">>
<<elseif _handaction.includes("upper")>>
<<set _action to "clothes">>
<<elseif _handaction.includes("lower")>>
<<set _action to "clothes">>
<<else>>
<<set _action to _handaction>>
<</if>>
<<if _handaction.includes("mouth_")>>
<<set _actionpart to "mouth">>
<<elseif _handaction.includes("vagina_")>>
<<set _actionpart to "vagina">>
<<elseif _handaction.includes("penis_")>>
<<set _actionpart to "penis">>
<<elseif _handaction.includes("anus_")>>
<<set _actionpart to "anus">>
<<elseif _handaction.includes("chest_")>>
<<set _actionpart to "chest">>
<</if>>
<</if>>
<<switch _action>>
<<case "rest">>
/* nothing to do */
<<case "stroke">>
<<if _actionpart is "mouth">>
그것이 진정하기를 바라며, 당신은 <<struggle_name _actionpart "을">> 쓰다듬는다.
<<else>>
그것을 흥분시키기를 바라며, 당신은 <<struggle_name _actionpart "의">> <<struggle_appendage_rul _actionpart>> 쓰다듬는다.
<<if $struggle[_actionpart].progress gt 7 and $struggle[_actionpart].progress lt (_actionpart is "chest" ? 12 : 13)>>
<<set $struggle[_actionpart].progress++>>
<<set $player.bodyliquid[_actionpart].goo++>>
<<if ["vagina", "anus"].includes(_actionpart)>>
<<struggle_fluid _actionpart>>
<<purity -1>>
<<internalejac>>
<</if>>
<</if>>
<</if>>
<br>
<<neutral 5>><<submission 2>>
<<set V[_hand + 'arm'] to "struggle">>
<<set V[_hand + 'armstate'] to _actionpart + '_struggle'>>
<<if $leftaction is $rightaction>>
<<set $rightarmstate to _actionpart + '_struggle'>>
<<set $rightarm to "struggle">>
<<submission 2>>
<<break>>
<</if>>
<<case "grasp">>
당신은 <<if $leftaction is $rightaction>>양손으로<<else>><<hand_ro _hand>><</if>> 당신의 <<struggle_region _actionpart>>에 달라붙어 있는 <<struggle_creature_rul $struggle[_actionpart].creature>> 잡지만, 잡을 곳을 찾기가 어렵다.
<<set V[_hand + 'arm'] to "struggle">>
<<set V[_hand + 'armstate'] to _actionpart + '_struggle'>>
<<set $struggle[_actionpart].grip++>>
<<if $leftaction is $rightaction>>
<<set $leftaction to _actionpart + '_strengthen'>>
<<set $rightaction to _actionpart + '_strengthen'>>
<<set $rightarm to "struggle">>
<<set $rightarmstate to _actionpart + '_struggle'>>
<<set $struggle[_actionpart].grip++>>
<<break>>
<<else>>
<!-- changing $leftaction or $rightaction is needed to correctly set action defaults at the end of hands section, and it should be done after the `$leftaction is $rightaction` comparison -->
<<set V[_hand + 'action'] to _actionpart + '_strengthen'>>
<</if>>
<<case "strengthen">>
당신은 당신의 <<struggle_region _actionpart>>에 달라붙은 <<struggle_creature_rul $struggle[_actionpart].creature>> 잡은 <<if $leftaction is $rightaction>>양<</if>>손에 더욱 힘을 준다.
<<set V[_hand + 'arm'] to "struggle">>
<<set V[_hand + 'armstate'] to _actionpart + '_struggle'>>
<<set _rng2000 to random(2000)>>
<!-- _grip_strength is set above in the FEET section -->
<<if _grip_strength gte _rng2000>>
당신이 잡고 있는 모양새가 <span class="teal">훨씬 탄탄해진다.</span>
<<set $struggle[_actionpart].grip += 2>>
<<else>>
당신이 잡고 있는 모양새가 <span class="blue">조금 탄탄해진다.</span>
<<set $struggle[_actionpart].grip += 1>>
<</if>>
<br>
<<handskilluse>>
<<if $leftaction is $rightaction>>
<<set $struggle[_actionpart].grip += (_grip_strength gte _rng2000 ? 2 : 1)>>
<<set $rightarm to "struggle">>
<<set $rightarmstate to _actionpart + '_struggle'>>
<<break>>
<</if>>
<<case "pull">>
<br>
당신은 당신의 손톱을 박아넣고 <<struggle_creature_rul $struggle[_actionpart].creature>> 당신의 <<struggle_region _actionpart>>에서 비틀어 떼어내려 한다.
<<struggle_difficulty_set>>
<<if $struggle[_actionpart].success gte random (1, 100)>>
<span class="green">당신은 그것을 당신에게서 내팽개친다.</span>
<<set V[_actionpart + 'use'] to 0>>
<<set V[_actionpart + 'state'] to 0>>
<<struggle_part_init _actionpart>>
<<set $struggle.warded++>>
<<struggleClearActions `_actionpart + '_'`>>
<<else>>
<!-- TODO: maybe add some skill and random checks, with possibilities (and corresponding flavor text) to retain the grip, or lessen it instead of outright resetting it to 0 -->
당신은 그것을 계속 잡고 있을 수가 없었고, <span class="red">당신의 손가락은 그것 없이 몸에서 떨어진다.</span>
<<set $struggle[_actionpart].grip to 0>>
<<set V[_hand + 'action'] to _actionpart + '_grasp'>>
<</if>>
<<if $leftaction is $rightaction>>
<<break>>
<</if>>
<<case "spray">>
<<if $spray gte 1>>
당신은 <<trStruggle $struggle[_actionpart].creature>>_trResult에게 스프레이를 뿌린다. <span class="green">그것은 당신의 <<struggle_region _actionpart>>에서 황급히 떨어진다.</span>
<<set $spraystat++>><<spray -1>>
<<set V[_actionpart + 'use'] to 0>>
<<set V[_actionpart + 'state'] to 0>>
<<struggle_part_init _actionpart>>
<<set $struggle.warded++>>
<<struggleClearActions _actionpart>>
<<else>>
당신은 당신의 <<struggle_region _actionpart>>에 달라붙어 있는 <<trStruggle $struggle[_actionpart].creature>>_trResult에게 스프레이를 뿌리려고 하지만, <span class="purple">당신의 스프레이통은 비어 있다!</span>
<</if>>
<br>
<<if $leftaction is $rightaction>>
<<break>>
<</if>>
<<case "clothes">>
<<effectshandsclothes>>
<br>
<<if _hand is "left" and ($rightaction.toString().includes("upper") or $rightaction.toString().includes("lower"))>>
<<break>>
<</if>>
<</switch>>
<</for>>
/* lose grasp on the lurkers that you have no contact with */
<<if !$carryblock>>
<<for _part range ["mouth", "vagina", "penis", "anus", "chest"]>>
<<if $struggle[_part].grip gt 0 and (!$leftaction or !$leftaction.includes(_part)) and (!$rightaction or !$rightaction.includes(_part))>>
그것에게서 다른 곳으로 주의를 돌리자, <span class="red">당신은 당신의 <<struggle_region _part>>에 달라붙어 있는 <<struggle_creature_rul $struggle[_part].creature>> 더 이상 잡고 있을 수가 없다.</span>
<<set $struggle[_part].grip to 0>>
<!-- reset arm state -->
<<if $leftarmstate.toString().includes(_part)>>
<<set $leftarmstate to 0>>
<<set $leftarm to 0>>
<</if>>
<<if $rightarmstate.toString().includes(_part)>>
<<set $rightarmstate to 0>>
<<set $rightarm to 0>>
<</if>>
<!-- prevent attempts to strenghten what hasn't been grasped after orgasm, disassociation, etc -->
<!-- pretty useless unless !$carryblock check above goes away some day -->
<<if $rightactioncarry is (_part + '_strengthen')>>
<<set $rightactioncarry to (_part + '_grasp')>>
<</if>>
<<if $leftactioncarry is (_part + '_strengthen')>>
<<set $leftactioncarry to (_part + '_grasp')>>
<</if>>
<</if>>
<</for>>
<</if>>
/* capture calculations should go independently */
<<if $leftaction is "capture" or $rightaction is "capture">>
<<set _capture_chance to (!!($leftaction is "capture") + !!($rightaction is "capture")) * 30>>
<!-- select the best target -->
<<for _i to 0; _i lt $struggle.number; _i++>>
<<if $struggle.enemy[_i].location is "fleeing">>
<<set _capture_chance *= 2>>
<<set _capture_creature to _i>>
<<break>>
<<elseif $struggle.enemy[_i].location is "lurking">>
<<set _capture_creature to _i>>
<</if>>
<</for>>
<<if _capture_creature isnot undefined>>
<!-- do a strict check for undefined and not something else! otherwise the check will fail on 0 -->
당신은 당신의 채집망을 <<if $struggle.enemy[_capture_creature] is "fleeing">><span class="green">움츠러드는 </span><</if>><<trStruggle $struggle.enemy[_capture_creature].name>>_trResult에게<<if $leftaction is $rightaction>> 양손으로<</if>> 던진다.
<<if $prof.net / 20 + _capture_chance gte random(100)>>
<<set _succ to true>>
<</if>>
<<else>>
당신은 채집망을 <<trStruggle $struggle.creature>>_trResult에게 던지려 준비하지만, <span class="pink">녀석은 너무 가까이 있다.</span> 당신은 녀석을 먼저 뒤로 물러나게 할 필요가 있다.
<</if>>
<<if _succ>>
<span class="green">그 채집망은 제대로 떨어졌다.</span> 당신은 그 녀석을 당신의 소지품에 밀어넣는다.
<<if $struggle.enemy[_capture_creature].name is "lurker">>
<<set $lurkers_held += 1>>
<<set $stat_lurkers_captured += 1>>
<</if>>
<<set $struggle.done += 1>>
<<set $struggle.enemy[_capture_creature].location to "fled">>
<<set $leftaction to "rest">>
<<else>>
<span class="red">그 녀석은 옆으로 꿈틀대며 피한다.</span><<gnet>><<prof net 1>>
<</if>>
<</if>>
<<if !$carryblock>>
<<set $leftactiondefault to ($leftaction ? $leftaction : "rest"); $leftaction to 0>>
<<set $rightactiondefault to ($rightaction ? $rightaction : "rest"); $rightaction to 0>>
<</if>>
<br>
<</widget>>
<<widget "struggle_enemy">>
<<if $struggle.mouth.creature>>
<<switch $struggle.mouth.progress>>
<<case 0>>
<<if $struggle.mouth.legs is "tentacles">>
그 <<struggle_mouth_creature_yi>> 촉수가 당신의 목 주위를 휘감는다.<<neutral 2>>
<<elseif $worn.face.type.includes("covered") or $worn.face.type.includes("gag")>>
그 <<struggle_mouth_creature_yi>> <<struggle_appendage_ga mouth>> 당신의 <<worn_face_name_ul>> 비벼댄다.<<neutral 1>>
<<else>>
그 <<struggle_mouth_creature_yi>> <<struggle_appendage_ga mouth>> 당신의 얼굴을 비벼댄다.<<neutral 1>>
<</if>>
<<case 1>>
<<if $worn.face.type.includes("covered") or $worn.face.type.includes("gag")>>
그 <<struggle_mouth_creature_ga>> 당신의 <<worn_face_name_ul>> 가지고 놀며, <span class="blue">안으로 들어갈 방법을 찾는다.</span><<neutral 2>>
/*<<struggle_clothes mouth>>*/
<<else>>
그 <<struggle_mouth_creature_ga>> 당신의 입술을 가지고 놀며, <span class="blue">안으로 들어갈 방법을 찾는다.</span><<neutral 2>>
<</if>>
<<case 2>>
<<struggle_clothes mouth>>
/*The <<print $struggle.mouth.creature>>'s <<struggle_appendage mouth>> <span class="purple">pushes against your lips.</span><<neutral 4>>*/
<<case 3>>
그 <<struggle_mouth_creature_yi>> <<struggle_appendagePost mouth>> 끝이 당신의 입술을 벌리기 시작한다. <span class="pink">그것이 완전히 삽입될락 말락 한다.</span><<neutral 5>>
<<case 4>>
<<if $player.virginity.oral isnot true>>
그 <<struggle_mouth_creature_ga>> <span class="pink">그것의 <<struggle_appendage_rul mouth>> 당신의 입 안으로 <<print (_mouthOpen ?'미끄러지듯':'강제로')>> 집어넣는다</span>. 그것은 더 들어올수록 더 두꺼워진다.
<<oralstat>>
<<else>>
그 <<struggle_mouth_creature_ga>> <span class="pink">그것의 <<struggle_appendage_rul mouth>> 당신의 입 안으로 (_mouthOpen ?'미끄러지듯':'강제로')>> 집어넣는다</span>. <span class="red">그것은 이상한 맛이 난다.</span>
<<takeVirginity $struggle.mouth.creature "oral">><<oralstat>>
<</if>>
<<if $consensual isnot 1>><<bruise face>><<violence 1>><<raped>><</if>>
<<neutral 5>><<set $mouthstate to "struggle_pen">><<set $mouthaction to 0>>
<<case 5>>
그 <<struggle_mouth_creature_nun>> 그 자신을 당신의 입 안으로 더 깊숙이 밀어넣는다.<<neutral 5>>
<<case 6>>
그 <<struggle_mouth_creature_ga>> <<struggle_appendage_rul mouth>> 당신의 목구멍 안으로 밀어넣는다. <<if $underwater isnot 1>><span class="purple">당신은 숨을 쉴 수가 없다!</span><</if>><<neutral 5>>
<<case 7>>
그 <<struggle_mouth_creature_nun>> <span class="pink">경련하며 달콤한 액체를 당신의 목구멍 안으로 쏟아내기 시작한다.</span><<neutral 5>><<struggle_fluid mouth>><<purity -1>><<internalejac>><<set $player.bodyliquid.mouth.goo += 1>><<oralejacstat>><<ejacstat>>
<<case 13>>
<<if $struggle.creature is "lurker">>
<<impregnate "Lurker" 400>><<fertilise>>
<<if _impreg is true>>
그 <<struggle_mouth_creature_yi>> <<struggle_appendage_ga mouth>> <span class="red">다시 팽창하기 시작하지만</span>, 그 추가 압력은 빠르게 사라진다. 마치 그것이 무언가를 남겨둔 것 같은 느낌이 든다. <<neutral 5>><<struggle_fluid mouth>><<purity -1>><<internalejac>><<set $player.bodyliquid.mouth.goo += 1>>
<<else>>
<<set _failedImpreg to true>>
<</if>>
<<set _impreg to false>>
<<else>>
<<set _failedImpreg to true>>
<</if>>
<<if _failedImpreg>>
그 <<struggle_mouth_creature_nun>> 달콤한 액체를 당신의 목구멍 안으로 쏟아내기 시작한다.<<neutral 5>><<struggle_fluid mouth>><<purity -1>><<internalejac>><<set $player.bodyliquid.mouth.goo += 1>>
<</if>>
<<case 14>>
그 <<struggle_mouth_creature_nun>> 경련하며, <span class="blue">그것의 <<struggle_appendage_rul mouth>> 당신의 목구멍에서 빼낸다.</span> 그것은 당신의 얼굴에서 떨어진다.<<neutral 5>><<struggle_fluid mouth>>
<<set $mouthuse to 0>>
<<set $mouthstate to 0>>
<<struggle_part_init "mouth" "cum">>
<<default>>
그 <<struggle_mouth_creature_nun>> 달콤한 액체를 당신의 목구멍 안으로 쏟아내기 시작한다.<<neutral 5>><<struggle_fluid mouth>><<purity -1>><<internalejac>><<set $player.bodyliquid.mouth.goo += 1>>
<</switch>>
<<if $struggle.mouth.progress gte 6 and $struggle.mouth.progress lte 14>>
<<if $underwater isnot 1>>
<<oxygen -150>>
<</if>>
<<if $oxygen gte 900>>
<!-- TODO: maybe add something here? -->
<<elseif $oxygen gte 600>>
<<elseif $oxygen gte 300>>
<<elseif $oxygen gte 1>>
<<else>>
<<violence 15>>
<</if>>
<</if>>
<<set $struggle.mouth.progress += 1>>
<br>
<</if>>
<<if $struggle.vagina.creature>>
<<switch $struggle.vagina.progress>>
<<case 0>>
<<if $struggle.vagina.legs is "tentacles">>
그 <<struggle_vagina_creature_yi>> 촉수가 당신의 골반을 더듬으며 달라붙어 있다.<<neutral 2>>
<<else>>
그 <<struggle_vagina_creature_yi>> <<struggle_appendage_ga vagina>> 무언가를 찾듯이, 당신의 골반을 쿡쿡 찔러댄다.<<neutral 1>>
<</if>>
<<case 1>>
그 <<struggle_vagina_creature_ga>> 당신의 음순 위로 미끄러지며, <span class="blue">안으로 들어갈 방법을 찾는다.</span><<neutral 2>>
<<case 2>>
<<struggle_clothes vagina>>
<<case 3>>
그 <<struggle_vagina_creature_yi>> <<struggle_appendagePost vagina>> 끝이 당신의 <<pussy_rul>> 눌러댄다. <span class="pink">그것이 완전히 삽입될락 말락 한다.</span><<neutral 5>>
<<case 4>>
<<set _pain to $vaginalPain>>
<<if $player.virginity.vaginal isnot true>>
그 <<struggle_vagina_creature_ga>> <span class="pink">그것의 <<struggle_appendage_rul vagina>> 당신의 <<pussyPost>> 안에 강제로 밀어넣는다.</span> 그것은 더 들어올수록 더 두꺼워진다.
<<set $vaginastate to "struggle_pen">><<vaginalstat>><<vaginaraped>>
<<sex 30>><<pain _pain>>
<<else>>
그 <<struggle_vagina_creature_ga>> <span class="pink">그것의 <<struggle_appendage_rul vagina>> 당신의 <<pussyPost>> 안에 강제로 밀어넣는다.</span>
<<if $sexStats.vagina.pregnancy.totalBirthEvents gt 0>>
<span class="red">당신은 처녀막이 없음에도 불구하고, 당신의 처녀와 순결을 뺏겨 당신 안의 무언가가 바뀐 것 같은 기분이 든다.</span>
<<else>>
<span class="red">그리고 처녀막을 찢고 영원히 당신의 순결을 빼앗아 버린다.</span>
<</if>>
<<set $vaginastate to "struggle_pen">><<vaginalstat>><<vaginaraped>>
<<sex 30>><<pain _pain>>
<</if>>
<<takeVirginity $struggle.vagina.creature "vaginal">>
<<if $consensual isnot 1>><<bruise vagina>><<violence 2>><<raped>><<vaginaraped>><</if>>
<<neutral 5>>
<<case 5>>
그 <<struggle_vagina_creature_nun>> 그 자신을 당신의 <<pussyPost>> 안으로 더 깊숙이 밀어넣는다.<<neutral 5>>
<<case 6>>
그 <<struggle_vagina_creature_yi>> <<struggle_appendage_ga vagina>> 당신의 <<pussy_rul>> 찔러대기 시작한다.<<neutral 5>>
<<case 7>>
그 <<struggle_vagina_creature_nun>> <span class="pink">경련하며 달콤한 액체를 당신의 <<pussyPost>> 안으로 쏟아내기 시작한다.</span><<neutral 5>><<struggle_fluid vagina>><<purity -1>><<internalejac>><<set $player.bodyliquid.vagina.goo += 1>><<vaginalejacstat>><<ejacstat>>
<<case 14>>
그 <<struggle_vagina_creature_nun>> 경련하며, <span class="blue">그것의 <<struggle_appendage_rul vagina>> 당신의 <<pussyPost>>에서 빼낸다.</span> 그것은 당신의 골반에서 떨어진다.<<neutral 5>><<struggle_fluid vagina>>
<<set $vaginause to 0>>
<<set $vaginastate to 0>>
<<struggle_part_init "vagina" "cum">>
<<default>>
그 <<struggle_vagina_creature_nun>> 달콤한 액체를 당신의 <<pussyPost>> 안으로 쏟아내기 시작한다.<<neutral 5>><<struggle_fluid vagina>><<purity -1>><<internalejac>><<set $player.bodyliquid.vagina.goo += 1>>
<</switch>>
<<set $struggle.vagina.progress += 1>>
<br>
<</if>>
<<if $struggle.penis.creature>>
<<switch $struggle.penis.progress>>
<<case 0>>
<<if $struggle.penis.legs is "tentacles">>
그 <<struggle_penis_creature_ga>> 당신의 <<penis_rul>> 향해 그 자신을 낮추며 그것의 촉수가 미끄러져 들어와 더듬는다.<<neutral 2>>
<<else>>
그 <<struggle_penis_creature_ga>> 당신의 <<penis_rul>> 향해 그 자신을 낮춘다.<<neutral 1>>
<</if>>
<<case 1>>
그 <<struggle_penis_creature_ga>> 당신의 <<penis_rul>> 누르며, <span class="blue">집어넣으려고 한다.</span><<neutral 2>>
<<case 2>>
<<struggle_clothes penis>>
<<case 3>>
그 <<struggle_penis_creature_ga>> 당신의 <<penis_rul>> 눌러댄다. <span class="pink">그것이 완전히 당신의 것을 집어넣을락 말락 한다.</span><<neutral 5>>
<<case 4>>
<<set _pain to $penisPain>>
<<if $player.virginity.penile isnot true>>
그 <<struggle_penis_creature_ga>> <span class="pink">당신의 <<penis_rul>> 그것의 몸체 안에 강제로 집어넣는다.</span> 그것은 더 집어넣을수록 더 꽉 조인다.
<<set $penisstate to "struggle_pen">><<penilestat>><<penisraped>>
<<sex 30>><<pain _pain>>
<<else>>
그 <<struggle_penis_creature_ga>> <span class="pink">당신의 <<penis_rul>> 그것의 몸체 안에 강제로 집어넣어,</span> <span class="red">귀두와 포피 사이를 찢어내어 영원히 당신의 순결을 빼앗아 버린다.</span>
<<set $penisstate to "struggle_pen">><<penilestat>><<penisraped>>
<<sex 30>><<pain _pain>>
<</if>>
<<takeVirginity $struggle.penis.creature "penile">>
<<if $consensual isnot 1>><<bruise penis>><<violence 2>><<raped>><<penisraped>><</if>>
<<neutral 5>>
<<case 5>>
그 <<struggle_penis_creature_nun>> 당신의 <<penis_rul>> 더 안쪽 깊숙이 밀어넣는다.<<neutral 5>>
<<case 6>>
그 <<struggle_penis_creature_nun>> 당신의 <<penis_rul>> 그것의 안으로 찔러대기 시작한다.<<neutral 5>>
<<case 7>>
그 <<struggle_penis_creature_nun>> <span class="pink">경련하며 당신의 <<penis_rul>> 그것의 중심부에 찔러댄다.</span><<neutral 5>><<set $player.bodyliquid.penis.goo += 1>>
<<case 14>>
그 <<struggle_penis_creature_nun>> 경련하며, <span class="blue">당신의 <<penis_rul>> 놓아준다.</span> 그것은 당신의 배에서 떨어진다.<<neutral 5>>
<<set $penisuse to 0>>
<<set $penisstate to 0>>
<<struggle_part_init "penis" "cum">>
<<default>>
그 <<struggle_penis_creature_nun>> 당신의 <<penis_rul>> 그것의 안으로 찔러댄다.<<neutral 5>><<set $player.bodyliquid.penis.goo += 1>>
<</switch>>
<<set $struggle.penis.progress += 1>>
<br>
<</if>>
<<if $struggle.anus.creature>>
<<switch $struggle.anus.progress>>
<<case 0>>
<<if $struggle.anus.legs is "tentacles">>
그 <<struggle_anus_creature_yi>> 촉수가 당신의 <<bottomPost>> 위로 미끄러져 들어오며 더듬는다.<<neutral 2>>
<<else>>
그 <<struggle_anus_creature_yi>> <<struggle_appendage_ga anus>> 당신의 <<bottomPost>> 위로 미끄러져 들어온다.<<neutral 1>>
<</if>>
<<case 1>>
그 <<struggle_anus_creature_yi>> <<struggle_appendage_ga anus>> 당신의 <<bottom_ul>> 더듬으며, <span class="blue">입구를 찾으려 한다.</span><<neutral 2>>
<<case 2>>
<<struggle_clothes anus>>
<<case 3>>
그 <<struggle_anus_creature_yi>> <<struggle_appendagePost anus>> 끝이 당신의 <<bottom_ul>> 눌러대어, <span class="pink">완전히 삽입될락 말락 한다.</span><<neutral 5>>
<<case 4>>
<<set _pain to $analPain>>
<<if $player.virginity.anal isnot true>>
그 <<struggle_anus_creature_ga>> <span class="pink">그것의 <<struggle_appendage_rul anus>> 당신의 <<bottomPost>> 안에 찔러넣는다.</span> 그것은 더 들어올수록 더 두꺼워진다.
<<set $anusstate to "struggle_pen">><<analstat>><<anusraped>>
<<sex 30>><<pain _pain>>
<<else>>
그 <<struggle_anus_creature_ga>> <span class="pink">그것의 <<struggle_appendage_rul anus>> 당신의 <<bottomPost>> 안에 찔러넣어,</span> <span class="red">당신이 지금까지 상상하지 못했던 방법으로 범한다.</span>
<<takeVirginity $struggle.anus.creature "anal">><<set $anusstate to "struggle_pen">><<analstat>><<anusraped>>
<<sex 30>><<pain _pain>>
<</if>>
<<if $consensual isnot 1>><<bruise anus>><<violence 2>><<raped>><<anusraped>><</if>>
<<neutral 5>>
<<case 5>>
그 <<struggle_anus_creature_ga>> <<struggle_appendage_rul anus>> 당신의 <<bottomPost>> 안으로 더 깊숙이 밀어넣는다.<<neutral 5>>
<<case 6>>
그 <<struggle_anus_creature_yi>> <<struggle_appendage_ga anus>> 당신의 <<bottom_ul>> 찔러대기 시작한다.<<neutral 5>>
<<case 7>>
그 <<struggle_anus_creature_nun>> <span class="pink">경련하며 달콤한 액체를 당신의 <<bottomPost>> 안으로 쏟아내기 시작한다.</span><<neutral 5>><<struggle_fluid anus>><<purity -1>><<internalejac>><<set $player.bodyliquid.anus.goo += 1>><<analejacstat>><<ejacstat>>
<<case 13>>
<<impregnate $struggle.anus.creature 50>>
<<if _impreg is true>>
그 <<struggle_anus_creature_yi>> <<struggle_appendage_ga anus>> <span class="red">다시 팽창하기 시작하지만</span>, 그 추가 압력은 빠르게 사라진다. 마치 그것이 무언가를 남겨둔 것 같은 느낌이 든다.<<neutral 5>><<set $player.bodyliquid.anus.goo += 1>><<struggle_fluid anus>><<purity -1>><<internalejac>><<set $player.bodyliquid.anus.goo += 1>>
<<set _impreg to false>>
<<else>>
그 <<struggle_anus_creature_yi>> <<struggle_appendage_ga anus>> 당신의 <<bottomPost>> 안에 찔러댄다.<<neutral 5>><<set $player.bodyliquid.anus.goo += 1>><<struggle_fluid anus>><<purity -1>><<internalejac>><<set $player.bodyliquid.anus.goo += 1>>
<</if>>
<<case 14>>
그 <<struggle_anus_creature_nun>> 경련하며, <span class="blue">그것의 <<struggle_appendage_rul anus>> 빼내어,</span> 당신의 <<bottomPost>>에서 떨어진다.<<neutral 5>><<struggle_fluid anus>>
<<set $anususe to 0>>
<<set $anusstate to 0>>
<<struggle_part_init "anus" "cum">>
<<default>>
그 <<struggle_anus_creature_yi>> <<struggle_appendage_ga anus>> 당신의 <<bottomPost>> 안에 찔러댄다.<<neutral 5>><<set $player.bodyliquid.anus.goo += 1>><<struggle_fluid anus>><<purity -1>><<internalejac>><<set $player.bodyliquid.anus.goo += 1>>
<</switch>>
<<set $struggle.anus.progress += 1>>
<br>
<</if>>
<<if $struggle.chest.creature>>
<<switch $struggle.chest.progress>>
<<case 0>>
<<neutral 2>>
<<if $struggle.chest.legs is "tentacles">>
그 <<struggle_chest_creature_yi>> 촉수가 당신의 <<breasts_rul>> 더듬어,
<<if $player.breastsize gte 3>>
그것을 쥐어짜며 <span class="blue">자지처럼 생긴 <<struggle_appendage_ga chest>> 그것을 비벼댄다.</span>
<<else>>
그것을 희롱하며 <span class="blue">자지처럼 생긴 <<struggle_appendage_ga chest>> 그 사이로 비벼댄다.</span>
<</if>>
<<elseif $struggle.chest.legs is "legs">>
그 <<struggle_chest_creature_yi>> 다리가 당신의
<<if $player.breastsize gte 3>>
<<breasts_rul>> 더듬는다. <span class="blue">자지처럼 생긴 <<struggle_appendagePost chest>> 하나가 그 생물들 중에서 튀어나와,</span> 그것을 비벼댄다.
<<else>>
<<breasts_rul>> 더듬어, 그것을 희롱하며 <span class="blue">자지처럼 생긴 <<struggle_appendagePost chest>> 하나가 그 생물들 중에서 튀어나와,</span> 거기에 합류한다.
<</if>>
<<else>>
그 <<struggle_chest_creature_yi>> 몸이 당신의 <<breastsPost>> 위로 미끄러져 들어온다.
<<if $player.breastsize gte 3>>
<span class="blue">자지처럼 생긴 <<struggle_appendagePost chest>> 하나가 그 생물들 중에서 튀어나와,</span> 그것을 비벼댄다.
<<else>>
그것을 희롱하며 <span class="blue">자지처럼 생긴 <<struggle_appendagePost chest>> 하나가 그 생물들 중에서 튀어나온다.</span>
<</if>>
<</if>>
<<case 1>>
<<struggle_clothes chest>>
<<case 2>>
<<if $player.breastsize gte 3>>
<<if $struggle.chest.legs is "tentacles">>
그 <<struggle_chest_creature_yi>> 촉수가 <span class="pink">당신의 가슴을 휘감는다.</span><<neutral 5>>
<<else>>
그 <<struggle_chest_creature_ga>> 당신의 <<breasts_rul>> 쥐어짜며, <span class="pink">그것의 <<struggle_appendage_rul chest>> 그 사이로 밀어넣는다.</span><<neutral 3>>
<</if>>
<<else>>
<<if $struggle.chest.legs is "tentacles">>
그 <<struggle_chest_creature_yi>> 촉수가 더듬으며 당신의 <<breasts_rul>> 튀긴다.<<neutral 5>>
<<else>>
그 <<struggle_chest_creature_ga>> 더듬으며 당신의 <<breasts_rul>> 희롱한다.<<neutral 3>>
<</if>>
<</if>>
<<if $lactating is 1 and $breastfeedingdisable is "f" and $milk_amount gte 1>>
<span class="pink">당신은 모유가 당신의 유두에서 흘러나오는 것을 느낀다.</span>
<<breastfeed>>
<<milkvolume 1>>
<<else>>
<<milkvolume 1>>
<</if>>
<<case 3>>
<<if $player.breastsize gte 3>>
<<if $struggle.chest.legs is "tentacles">>
<<if $lactating is 1 and $breastfeedingdisable is "f" and $milk_amount gte 1>>
그 <<struggle_chest_creature_yi>> 촉수가 <span class="pink">당신의 <<breastsPost>>에서 모유를 쥐어짠다.</span>
<<breastfeed>>
<<else>>
그 <<struggle_chest_creature_yi>> 촉수가 당신의 <<breasts_rul>> 쥐어짜고, 다른 것들은 당신의 <<nipples_rul>> 튀긴다.
<<milkvolume 1>>
<</if>>
<<sex 5>>
<<else>>
<<if $lactating is 1 and $breastfeedingdisable is "f" and $milk_amount gte 1>>
그 <<struggle_chest_creature_ga>> <span class="pink">그것의 <<struggle_appendage_rul chest>> 당신의 <<breastsPost>> 사이로 찔러대어</span> <span class="pink">모유가 당신의 유두에서 흘러나온다.</span>
<<breastfeed>>
<<else>>
그 <<struggle_chest_creature_ga>> <span class="pink">그것의 <<struggle_appendage_rul chest>> 당신의 <<breastsPost>> 사이로 찔러댄다.</span>
<<milkvolume 1>>
<</if>>
<<sex 5>>
<</if>>
<<else>>
<<struggle_flat_chest>>
<</if>>
<<case 4>>
<<if $player.breastsize gte 3>>
<<if $struggle.chest.legs is "tentacles">>
<<if $lactating is 1 and $breastfeedingdisable is "f" and $milk_amount gte 1>>
그 <<struggle_chest_creature_yi>> <<struggle_appendage_ga chest>> <span class="pink">당신의 <<breasts_rul>> 눌러대며</span> <span class="pink">촉수가 당신의 유두에서 모유를 계속 짜낸다.</span>
<<breastfeed>>
<<else>>
그 <<struggle_chest_creature_yi>> <<struggle_appendage_ga chest>> <span class="pink">당신의 <<breasts_rul>> 눌러대며</span> <span class="pink">촉수가 계속 쥐어짠다.</span>
<<milkvolume 1>>
<</if>>
<<sex 5>>
<<else>>
<<if $lactating is 1 and $breastfeedingdisable is "f" and $milk_amount gte 1>>
그 <<struggle_chest_creature_yi>> <<struggle_appendage_ga chest>> 당신의 <<breasts_rul>> 범하자 <span class="pink">모유가 당신의 유두에서 흘러나온다.</span> 그 생물체는 경련하며 <span class="purple">따뜻한 액체를 그것의 <<struggle_appendagePost chest>>에서 분출시킨다.</span>
<<breastfeed>>
<<else>>
그 <<struggle_chest_creature_yi>> <<struggle_appendage_ga chest>> 당신의 <<breasts_rul>> 범한다. 그 생물체는 경련하며 <span class="purple">따뜻한 액체를 그것의 <<struggle_appendagePost chest>>에서 분출시킨다.</span>
<<milkvolume 1>>
<</if>>
<<sex 5>><<set $player.bodyliquid.chest.goo += 1>>
<</if>>
<<else>>
<<struggle_flat_chest>>
<</if>>
<<case 5>>
<<if $player.breastsize gte 3>>
<<if $struggle.chest.legs is "tentacles">>
<<if $lactating is 1 and $breastfeedingdisable is "f" and $milk_amount gte 1>>
그 <<struggle_chest_creature_yi>> <<struggle_appendage_ga chest>> <span class="pink">당신의 <<breastsPost>> 사이로 찔러대며</span> <span class="pink">촉수가 당신의 유두에서 모유를 계속 짜낸다.</span>
<<breastfeed>>
<<else>>
그 <<struggle_chest_creature_yi>> <<struggle_appendage_ga chest>> <span class="pink">당신의 <<breastsPost>> 사이로 찔러대며</span> <span class="pink">촉수가 계속 쥐어짠다.</span>
<<milkvolume 1>>
<</if>>
<<sex 5>>
<<else>>
<<if $lactating is 1 and $breastfeedingdisable is "f" and $milk_amount gte 1>>
그 <<struggle_chest_creature_yi>> <<struggle_appendage_ga chest>> 당신의 <<breasts_rul>> 범하며, 찔러댈 때마다 따뜻한 액체를 쏟아대자 <span class="pink">모유가 당신의 유두에서 흘러나온다.</span>
<<breastfeed>>
<<else>>
그 <<struggle_chest_creature_yi>> <<struggle_appendage_ga chest>> 당신의 <<breasts_rul>> 범하며, 따뜻한 액체를 쏟아댄다.
<<milkvolume 1>>
<</if>>
<<sex 5>><<set $player.bodyliquid.chest.goo += 1>>
<</if>>
<<else>>
<<struggle_flat_chest>>
<</if>>
<<case 6>>
<<if $player.breastsize gte 3>>
<<if $struggle.chest.legs is "tentacles">>
<<if $lactating is 1 and $breastfeedingdisable is "f" and $milk_amount gte 1>>
그 <<struggle_chest_creature_yi>> <<struggle_appendage_ga chest>> 당신의 <<breasts_rul>> 범하며 <span class="pink">촉수가 당신의 유두에서 모유를 계속 짜낸다.</span> 그 생물체는 경련하며 따뜻한 액체를 그것의 <<struggle_appendagePost chest>>에서 분출시킨다.
<<breastfeed>>
<<else>>
그 <<struggle_chest_creature_yi>> <<struggle_appendage_ga chest>> 당신의 <<breasts_rul>> 범하며 <span class="pink">촉수가 계속 쥐어짠다.</span> 그 생물체는 경련하며 따뜻한 액체를 그것의 <<struggle_appendagePost chest>>에서 분출시킨다.
<<milkvolume 1>>
<</if>>
<<sex 5>><<set $player.bodyliquid.chest.goo += 1>>
<<else>>
<<if $lactating is 1 and $breastfeedingdisable is "f" and $milk_amount gte 1>>
그 <<struggle_chest_creature_yi>> <<struggle_appendage_ga chest>> 당신의 <<breasts_rul>> 범하며, 찔러댈 때마다 따뜻한 액체를 쏟아대자 <span class="pink">모유가 당신의 유두에서 흘러나온다.</span>
<<breastfeed>>
<<else>>
그 <<struggle_chest_creature_yi>> <<struggle_appendage_ga chest>> 계속 당신의 <<breastsPost>> 사이로 찔러대며, 따뜻한 액체를 쏟아댄다.
<<milkvolume 1>>
<</if>>
<<sex 5>><<set $player.bodyliquid.chest.goo += 1>>
<</if>>
<<else>>
<<struggle_flat_chest>>
<</if>>
<<case 12>>
<<if $player.breastsize gte 3>>
그 <<struggle_chest_creature_nun>> 경련하며 <span class="blue">그것의 <<struggle_appendage_rul chest>> 빼내어,</span> 당신의 <<breastsPost>>에서 떨어진다.<<set $player.bodyliquid.chest.goo += 1>>
<<else>>
그 <<struggle_chest_creature_nun>> <span class="blue">당신의 <<breastsPost>>에서 떨어진다.</span>
<</if>>
<<set $chestuse to 0>>
<<set $cheststate to 0>>
<<struggle_part_init "chest" "cum">>
<<default>>
<<if $player.breastsize gte 3>>
<<if $struggle.chest.legs is "tentacles">>
<<if $lactating is 1 and $breastfeedingdisable is "f" and $milk_amount gte 1>>
그 <<struggle_chest_creature_yi>> <<struggle_appendage_ga chest>> 당신의 <<breastsPost>> 사이로 계속 찔러대며, 따뜻한 액체를 쏟아내자 <span class="pink">촉수가 당신의 유두에서 모유를 계속 짜낸다.</span>
<<breastfeed>>
<<else>>
그 <<struggle_chest_creature_yi>> <<struggle_appendage_ga chest>> 당신의 <<breastsPost>> 사이로 계속 찔러대며, 따뜻한 액체를 쏟아낸다.
<<milkvolume 1>>
<</if>>
<<sex 5>><<set $player.bodyliquid.chest.goo += 1>>
<<else>>
<<if $lactating is 1 and $breastfeedingdisable is "f" and $milk_amount gte 1>>
그 <<struggle_chest_creature_yi>> <<struggle_appendage_ga chest>> 당신의 <<breasts_rul>> 범하며, 찔러댈 때마다 따뜻한 액체를 쏟아대자 <span class="pink">모유가 당신의 유두에서 흘러나온다.</span>
<<breastfeed>>
<<else>>
그 <<struggle_chest_creature_yi>> <<struggle_appendage_ga chest>> 계속 당신의 <<breastsPost>> 사이로 찔러대며, 따뜻한 액체를 쏟아댄다.
<<milkvolume 1>>
<</if>>
<<sex 5>><<set $player.bodyliquid.chest.goo += 1>>
<</if>>
<<else>>
<<struggle_flat_chest>>
<</if>>
<</switch>>
<<set $struggle.chest.progress += 1>>
<br>
<</if>>
<!-- populate an array of unoccupied bodyparts to target -->
<<set _targets to []>>
<<if $mouthuse is 0>><<set _targets.push("mouth")>><</if>>
<<if $vaginause is 0 and $player.vaginaExist>><<set _targets.push("vagina")>><</if>>
<<if $penisuse is 0 and $player.penisExist>><<set _targets.push("penis")>><</if>>
<<if $anususe is 0 and $analdisable is "f">><<set _targets.push("anus")>><</if>>
<<if $chestuse is 0>><<set _targets.push("chest")>><</if>>
<<for _i to 0; _i lt $struggle.number; _i++>>
<<if $struggle.enemy[_i].location is "fleeing">>
<<print $struggle.enemy[_i].description>> <<struggle_creature_ga $struggle.enemy[_i].name>>
<<if $struggle.enemy[_i].health gte 1 and $struggle.enemy[_i].satisfied lt 1>>
<<if $underwater is 1 or $struggle.enemy[_i].motion is "swimming">>
당신 주위로 수영하며,
<<elseif $struggle.enemy[_i].motion is "flying">>
당신 주위를 날아다니며,
<<else>>
당신 가까이 착지해,
<</if>>
<span class="blue">공격 준비를 한다.</span>
<<set $struggle.enemy[_i].location to "lurking">>
<<else>>
<<if $underwater is 1 or $struggle.enemy[_i].motion is "swimming">>
어둠 속으로 수영해간다.
<<elseif $struggle.enemy[_i].motion is "flying">>
멀리 날아간다.
<<else>>
펄쩍대며 뛰어간다.
<</if>>
<span class="green">그것은 돌아오지 않을 것이다.</span>
<<set $struggle.done += 1>>
<<set $struggle.enemy[_i].location to "fled">>
<</if>>
<br>
<<elseif $struggle.enemy[_i].location is "lurking" and _targets.length gt 0>>
<!-- lurkers attacc -->
<<set $rng to random(1, 100)>>
<<if $dodging gte 1>>
<<set _doge_chance to (($feetskill / 3) + (currentSkillValue('danceskill') / 3) - $drunk - (!!$worn.feet.type.includes("heels") * 200))>>
<<feetskilluse>>
<</if>>
<<set _hit_chance to random(1, 1000)>>
<<if _doge_chance gte _hit_chance>>
<<struggle_bide_the>> <<print $struggle.enemy[_i].description>> <<struggle_creature_ga $struggle.enemy[_i].name>>
<<if $underwater is 1 or $struggle.enemy[_i].motion is "swimming">>
당신에게로 수영해 오지만,
<<elseif $struggle.enemy[_i].motion is "flying">>
당신에게로 날아오지만,
<<else>>
당신에게로 펄쩍 뛰어오지만,
<</if>>
<<set $dodging -= 1>>
<<if $drunk gte 60>>
당신은<<if !random(100)>> 취권의 달인처럼<</if>> 술취한 듯 비틀거리며 그 경로에서 벗어나,
<<elseif $feetskill gte 800 or $danceskill gte 400>>
당신은 옆으로 춤추듯 움직여,
<<elseif $feetskill gte 200>>
당신은 옆으로 몇 발짝 움직여,
<<else>>
당신은 옆으로 휘청이며 움직여,
<</if>>
<<if _doge_chance - _hit_chance gte 200>>
<span class="green">그것을 피한다.</span>
<<else>>
<span class="teal">아슬아슬하게 그것을 피한다.</span>
<<for $_slot range ["over_upper", "over_lower", "upper", "lower", "under_upper", "under_lower"]>>
<<if $worn[$_slot].name isnot "naked">>
<<set $worn[$_slot].integrity -= random(10, 15)>>
<<set _clothesdamaged to true>>
그것은 지나가며 당신의 <<trClothes $_slot $worn[$_slot].name "name" "을">>_trResult 찢는다.
<<break>>
<</if>>
<</for>>
<<if !_clothesdamaged>>
그것은 지나가며 당신을 찰싹 때린다. <<pain 2>>
<</if>>
<<neutral 2>>
<</if>>
<<elseif $rng lte 66 and _targets.length gt 0>>
<<set _target to _targets.pluck()>>
<<struggle_bide_the>> <<print $struggle.enemy[_i].description>> <<struggle_creature_ga $struggle.enemy[_i].name>>
<<if $underwater is 1 or $struggle.enemy[_i].motion is "swimming">>
당신에게로 수영해 와서,
<<elseif $struggle.enemy[_i].motion is "flying">>
당신에게로 날아와서,
<<else>>
당신에게로 펄쩍 뛰어와서,
<</if>>
<span class="blue">당신의 <<struggle_region _target>>에 내려앉는다.</span>
<<struggle_attach _target>>
<<set V[_target + 'use'] to "struggle">>
<<set V[_target + 'state'] to "struggle">>
<<set V[_target + 'target'] to "struggle">>
<<else>>
<<print $struggle.enemy[_i].description>> <<struggle_creature_nun $struggle.enemy[_i].name>> 빈틈이 나기를 기다리고 있다.
<<set $struggle.enemy[_i].bide to true>>
<</if>>
<br>
<</if>>
<</for>>
<<if $oxygen lt $oxygenmax and $underwater isnot 1 and _strangle is 1>>
<<unset _strangle>>
<br>공기: <<oxygencaption>>
<</if>>
<br>
<<turnend>>
<</widget>>
<<widget "struggle_difficulty">>/*Unused for now*/
<!-- can be slapped at the end of _pull actions to show difficulty -->
<<set $_chance to $struggle[_args[0]].success>>
<<struggle_difficulty_set>>
| 성공 확률 :
<<if $_chance gte 100>>
<span class="green"><<print $_chance>>%</span>
<<elseif $_chance gte 80>>
<span class="teal"><<print $_chance>>%</span>
<<elseif $_chance gte 60>>
<span class="lblue"><<print $_chance>>%</span>
<<elseif $_chance gte 40>>
<span class="blue"><<print $_chance>>%</span>
<<elseif $_chance gte 20>>
<span class="purple"><<print $_chance>>%</span>
<<elseif $_chance gte 1>>
<span class="pink"><<print $_chance>>%</span>
<<else>>
<span class="red"><<print $_chance>>%</span>
<</if>>
<</widget>>
<<widget "struggle_difficulty_set">>
<<for $_part range ["mouth", "vagina", "penis", "anus", "chest"]>>
<<set $struggle[$_part].success to Math.trunc(($struggle[$_part].grip * 17) + (currentSkillValue('physique') / 600))>>
<<if $struggle[$_part].success gte 100>>
<!-- can't strengthen anymore, default to pull -->
<<if $leftactiondefault is $_part + '_strengthen'>>
<<set $leftactiondefault to $_part + '_pull'>>
<</if>>
<<if $rightactiondefault is $_part + '_strengthen'>>
<<set $rightactiondefault to $_part + '_pull'>>
<</if>>
<</if>>
<</for>>
<</widget>>
<<widget "struggle_bide_the">>
<<if $struggle.enemy[_i].bide is true>>
<<set $struggle.enemy[_i].bide to false>>
빈틈이 난 것을 보고, 그
<<else>>
그
<</if>>
<</widget>>
<<widget "struggle_fluid">>
<<if ["mouth", "vagina", "anus"].includes(_args[0])>>
<<if $struggle[_args[0]].creature is "lurker" or $struggle.mouth.creature is "slime">>
<<drugs 25>>
<<elseif $struggle[_args[0]].creature is "pale slime">>
<<drugs 50>>
<<set $hallucinogen += 40>>
<</if>>
<</if>>
<</widget>>
<<widget "struggle_clothes">>
<<if _args[0] is "vagina" or _args[0] is "penis">>
<<if $worn.over_lower.vagina_exposed is 0 or (setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1 and $worn.over_lower.skirt_down is 1)>>
<<set _struggle_exposed to "over">>
<<elseif $worn.lower.vagina_exposed is 0 or (setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 and $worn.lower.skirt_down is 1)>>
<<set _struggle_exposed to "main">>
<<elseif $worn.under_lower.vagina_exposed is 0 or (setup.clothes.under_lower[clothesIndex('under_lower', $worn.under_lower)].skirt is 1 and $worn.under_lower.skirt_down is 1)>>
<<set _struggle_exposed to "under">>
<<elseif $worn.genitals.type.includes("chastity")>>
<<set _struggle_exposed to "genitals">>
<<else>>
<<set _struggle_exposed to "naked">>
<</if>>
<<elseif _args[0] is "anus">>
<<if (setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1 and $worn.over_lower.skirt_down is 1) or $worn.over_lower.anus_exposed is 0>>
<<set _struggle_exposed to "over">>
<<elseif $worn.lower.anus_exposed is 0 or (setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 and $worn.lower.skirt_down is 1)>>
<<set _struggle_exposed to "main">>
<<elseif $worn.under_lower.anus_exposed is 0 or (setup.clothes.under_lower[clothesIndex('under_lower', $worn.under_lower)].skirt is 1 and $worn.under_lower.skirt_down is 1)>>
<<set _struggle_exposed to "under">>
<<elseif $worn.genitals.anal_shield is 1>>
<<set _struggle_exposed to "genitals">>
<<else>>
<<set _struggle_exposed to "naked">>
<</if>>
<<elseif _args[0] is "chest">>
<<if !$worn.over_upper.type.includes("naked") and $worn.over_upper.exposed lt 2>>
<<set _struggle_exposed to "over_top">>
<<elseif !$worn.upper.type.includes("naked") and $worn.upper.exposed lt 2>>
<<set _struggle_exposed to "main_top">>
<<elseif !$worn.under_upper.type.includes("naked") and $worn.under_upper.exposed is 0>>
<<set _struggle_exposed to "under_top">>
<<else>>
<<set _struggle_exposed to "naked">>
<</if>>
<<elseif _args[0] is "mouth">>
<<if $worn.face.type.includes("covered") or $worn.face.type.includes("gag")>>
<<set _struggle_exposed to "mask">>
<<else>>
<<set _struggle_exposed to "naked">>
<</if>>
<</if>>
<<if _struggle_exposed is "over_top">>
<<set $struggle[_args[0]].progress -= 1>>
<<if $struggle[_args[0]].legs is "tentacles">>
그 <<struggle_creature_yi $struggle[_args[0]].creature>> 촉수들이 들어갈 곳을 찾아 당신의 <<worn_over_upper_name_ul>> 찢는다.<<neutral 2>><<set $worn.over_upper.integrity -= 10>>
<<else>>
그 <<struggle_creature_yi $struggle[_args[0]].creature>> <<struggle_appendage_ga _args[0]>> 당신의 <<worn_over_upper_name>> 위로 당신의 <<struggle_bodypart _args[0] "을">> 쿡쿡 찌른다.<<neutral 1>>
<</if>>
<<set $worn.over_upper.integrity -= 10>>
<<if $struggle[_args[0]].creature is "slime">>
<span class="purple">그 옷의 천이 슬라임 안에서 녹으며 쉬익 하는 소리가 난다.</span><<set $worn.over_upper.integrity -= 30>>
<<elseif $struggle[_args[0]].creature is "pale slime">>
<span class="purple">그 옷의 천이 유령 슬라임 안에서 녹으며 맹렬하게 쉬익 하는 소리가 난다.</span><<set $worn.over_upper.integrity -= 50>>
<</if>>
<<if $worn.over_upper.integrity lte 0>>
<<integritycheck no_text>><<exposure>>
<<if $struggle[_args[0]].legs is "tentacles">>
그것의 촉수들이 그 옷의 천을 휘감아, <span class="pink">휙 하고 움직이며 당신의 몸에서 뜯어내어, 당신의 <<top_ul>> 노출시킨다.</span>
<<else>>
그것의 <<struggle_appendage_ga _args[0]>> 그 천을 뚫고, <span class="pink">휙 하고 움직이며 당신의 몸에서 뜯어내어, 당신의 <<top_ul>> 노출시킨다.</span>
<</if>>
<</if>>
<<elseif _struggle_exposed is "main_top">>
<<set $struggle[_args[0]].progress -= 1>>
<<if $struggle[_args[0]].legs is "tentacles">>
그 <<struggle_creature_yi $struggle[_args[0]].creature>> 촉수들이 들어갈 곳을 찾아 당신의 <<worn_upper_name_ul>> 찢는다.<<neutral 2>><<set $worn.upper.integrity -= 10>>
<<else>>
그 <<struggle_creature_yi $struggle[_args[0]].creature>> <<struggle_appendage_ga _args[0]>> 당신의 <<worn_upper_name>> 위로 당신의 <<struggle_bodypart _args[0] "을">> 쿡쿡 찌른다.<<neutral 1>>
<</if>>
<<set $worn.upper.integrity -= 10>>
<<if $struggle[_args[0]].creature is "slime">>
<span class="purple">그 옷의 천이 슬라임 안에서 녹으며 쉬익 하는 소리가 난다.</span><<set $worn.upper.integrity -= 30>>
<<elseif $struggle[_args[0]].creature is "pale slime">>
<span class="purple">그 옷의 천이 유령 슬라임 안에서 녹으며 맹렬하게 쉬익 하는 소리가 난다.</span><<set $worn.upper.integrity -= 50>>
<</if>>
<<if $worn.upper.integrity lte 0>>
<<integritycheck no_text>><<exposure>>
<<if $struggle[_args[0]].legs is "tentacles">>
그것의 촉수들이 그 옷의 천을 휘감아, <span class="pink">휙 하고 움직이며 당신의 몸에서 뜯어내어, 당신의 <<undertop_ul>> 노출시킨다.</span>
<<else>>
그것의 <<struggle_appendage_ga _args[0]>> 그 천을 뚫고, <span class="pink">휙 하고 움직이며 당신의 몸에서 뜯어내어, 당신의 <<undertop_ul>> 노출시킨다.</span>
<</if>>
<</if>>
<<elseif _struggle_exposed is "under_top">>
<<set $struggle[_args[0]].progress -= 1>>
<<if $struggle[_args[0]].legs is "tentacles">>
그 <<struggle_creature_yi $struggle[_args[0]].creature>> 촉수들이 들어갈 곳을 찾아 당신의 <<worn_under_upper_name_ul>> 찢는다.<<neutral 3>><<set $worn.under_upper.integrity -= 10>>
<<else>>
그 <<struggle_creature_yi $struggle[_args[0]].creature>> <<struggle_appendage_ga _args[0]>> 당신의 <<worn_under_upper_name_ul>> 쿡쿡 찌른다.
<</if>>
<<set $worn.under_upper.integrity -= 10>>
<<if $struggle[_args[0]].creature is "slime">>
<span class="purple">그 옷의 천이 슬라임 안에서 녹으며 쉬익 하는 소리가 난다.</span><<set $worn.under_upper.integrity -= 30>>
<<elseif $struggle[_args[0]].creature is "pale slime">>
<span class="purple">그 옷의 천이 유령 슬라임 안에서 녹으며 맹렬하게 쉬익 하는 소리가 난다.</span><<set $worn.under_upper.integrity -= 50>>
<</if>>
<<if $worn.under_upper.integrity lte 0>>
<<integritycheck no_text>><<exposure>>
<<if $struggle[_args[0]].legs is "tentacles">>
그것의 촉수들이 그 옷의 천을 휘감아, <span class="pink">휙 하고 움직이며 당신의 몸에서 뜯어내어, 당신의 <<breasts_rul>> 노출시킨다.</span>
<<else>>
그것의 <<struggle_appendage_ga _args[0]>> 그 천을 뚫고, <span class="pink">휙 하고 움직이며 당신의 몸에서 뜯어내어, 당신의 <<breasts_rul>> 노출시킨다.</span>
<</if>>
<</if>>
<<elseif _struggle_exposed is "over">>
<<set $struggle[_args[0]].progress -= 1>>
<<if $struggle[_args[0]].legs is "tentacles">>
그 <<struggle_creature_yi $struggle[_args[0]].creature>> 촉수들이 그 아래의 <<struggle_bodypart _args[0] "에">> 닿으려 시도하며, 당신의 <<worn_over_lower_name_ul>> 찢는다.<<neutral 2>><<set $worn.over_lower.integrity -= 10>>
<<else>>
그 <<struggle_creature_ga $struggle[_args[0]].creature>> 그 아래의 <<struggle_bodypart _args[0] "에">> 닿으려 시도하며, 당신의 <<worn_over_lower_name_ul>> 찢는다.<<neutral 1>>
<</if>>
<<set $worn.over_lower.integrity -= 10>>
<<if $struggle[_args[0]].creature is "slime">>
<span class="purple">그 옷의 천이 슬라임 안에서 녹으며 쉬익 하는 소리가 난다.</span><<set $worn.over_lower.integrity -= 30>>
<<elseif $struggle[_args[0]].creature is "pale slime">>
<span class="purple">그 옷의 천이 유령 슬라임 안에서 녹으며 맹렬하게 쉬익 하는 소리가 난다.</span><<set $worn.over_lower.integrity -= 50>>
<</if>>
<<if $worn.over_lower.integrity lte 0>>
<<integritycheck no_text>><<exposure>>
<<if $struggle[_args[0]].legs is "tentacles">>
그것의 촉수들이 그 옷의 천을 휘감아, <span class="pink">휙 하고 움직이며 당신의 몸에서 뜯어내어, 당신의 <<crotch_rul>> 노출시킨다.</span>
<<else>>
그것의 <<struggle_appendage_ga _args[0]>> 그 천을 뚫고, <span class="pink">휙 하고 움직이며 당신의 몸에서 뜯어내어, 당신의 <<crotch_rul>> 노출시킨다.</span>
<</if>>
<</if>>
<<elseif _struggle_exposed is "main">>
<<set $struggle[_args[0]].progress -= 1>>
<<if $struggle[_args[0]].legs is "tentacles">>
그 <<struggle_creature_yi $struggle[_args[0]].creature>> 촉수들이 그 아래의 <<struggle_bodypart _args[0] "에">> 닿으려 시도하며, 당신의 <<worn_lower_name_ul>> 찢는다.<<neutral 2>><<set $worn.lower.integrity -= 10>>
<<else>>
그 <<struggle_creature_ga $struggle[_args[0]].creature>> 그 아래의 <<struggle_bodypart _args[0] "에">> 닿으려 시도하며, 당신의 <<worn_lower_name_ul>> 찢는다.<<neutral 1>>
<</if>>
<<set $worn.lower.integrity -= 10>>
<<if $struggle[_args[0]].creature is "slime">>
<span class="purple">그 옷의 천이 슬라임 안에서 녹으며 쉬익 하는 소리가 난다.</span><<set $worn.lower.integrity -= 30>>
<<elseif $struggle[_args[0]].creature is "pale slime">>
<span class="purple">그 옷의 천이 유령 슬라임 안에서 녹으며 맹렬하게 쉬익 하는 소리가 난다.</span><<set $worn.lower.integrity -= 50>>
<</if>>
<<if $worn.lower.integrity lte 0>>
<<integritycheck no_text>><<exposure>>
<<if $struggle[_args[0]].legs is "tentacles">>
그것의 촉수들이 그 옷의 천을 휘감아, <span class="pink">휙 하고 움직이며 당신의 몸에서 뜯어내어, 당신의 <<undies_rul>> 노출시킨다.</span>
<<else>>
그것의 <<struggle_appendage_ga _args[0]>> 그 천을 뚫고, <span class="pink">휙 하고 움직이며 당신의 몸에서 뜯어내어, 당신의 <<undies_rul>> 노출시킨다.</span>
<</if>>
<</if>>
<<elseif _struggle_exposed is "under">>
<<set $struggle[_args[0]].progress -= 1>>
<<if $struggle[_args[0]].legs is "tentacles">>
그 <<struggle_creature_yi $struggle[_args[0]].creature>> 촉수들이 그 아래의 <<struggle_bodypart _args[0] "에">> 닿으려 시도하며, 당신의 <<worn_under_lower_name>> 안으로 꿈틀대며 들어온다.<<neutral 2>><<set $worn.under_lower.integrity -= 10>>
<<else>>
그 <<struggle_creature_ga $struggle[_args[0]].creature>> 그 아래의 <<struggle_bodypart _args[0] "에">> 닿으려 시도하며, 당신의 <<worn_under_lower_name_ul>> 찢는다.<<neutral 1>>
<</if>>
<<set $worn.under_lower.integrity -= 10>>
<<if $struggle[_args[0]].creature is "slime">>
<span class="purple">그 옷의 천이 슬라임 안에서 녹으며 쉬익 하는 소리가 난다.</span><<set $worn.under_lower.integrity -= 30>>
<<elseif $struggle[_args[0]].creature is "pale slime">>
<span class="purple">그 옷의 천이 유령 슬라임 안에서 녹으며 맹렬하게 쉬익 하는 소리가 난다.</span><<set $worn.under_lower.integrity -= 50>>
<</if>>
<<if $worn.under_lower.integrity lte 0>>
<<integritycheck no_text>><<exposure>>
<<if $struggle[_args[0]].legs is "tentacles">>
그것의 촉수들이 그 천 안으로 꿈틀대며 들어와, <span class="pink">휙 하고 움직이며 당신의 몸에서 뜯어내어, 당신의 <<genitals_rul>> 노출시킨다.</span>
<<else>>
그것의 <<struggle_appendage_ga _args[0]>> 그 천을 뚫고, <span class="pink">휙 하고 움직이며 당신의 몸에서 뜯어내어, 당신의 <<genitals_rul>> 노출시킨다.</span>
<</if>>
<</if>>
<<elseif _struggle_exposed is "genitals">>
<<set $struggle[_args[0]].progress -= 1>>
<<if $struggle[_args[0]].legs is "tentacles">>
그 <<struggle_creature_yi $struggle[_args[0]].creature>> 촉수들이 당신의 <<worn_genitals_name>> 뒤로 꿈틀대며 돌아가, 들어갈 곳을 찾으며 당신의 <<struggle_bodypart _args[0]>> 위를 쓸어대고 있다.<<neutral 2>><<set $worn.genitals.integrity -= 10>>
<<else>>
그 <<struggle_creature_ga $struggle[_args[0]].creature>> 그 아래의 <<struggle_bodypart _args[0] "에">> 닿으려 시도하며, 당신의 <<worn_genitals_name_ul>> 찢으려 한다.<<neutral 1>><<set $worn.genitals.integrity -= 10>>
<</if>>
<<if $struggle[_args[0]].creature is "slime">>
<span class="purple">그 소재가 슬라임 안에서 녹으며 쉬익 하는 소리가 난다.</span><<set $worn.genitals.integrity -= 30>>
<<elseif $struggle[_args[0]].creature is "pale slime">>
<span class="purple">그 소재가 유령 슬라임 안에서 녹으며 맹렬하게 쉬익 하는 소리가 난다.</span><<set $worn.genitals.integrity -= 50>>
<</if>>
<<if $worn.genitals.integrity lte 0>>
<<integritycheck no_text>><<exposure>>
<<if $struggle[_args[0]].legs is "tentacles">>
그것의 촉수들이 그 소재를 휘감아, 잡아당긴다. 그 소재가 끼익 하는 소리를 내더니 <span class="pink">그 <<struggle_creature_ga $struggle[_args[0]].creature>> 휙 하고 움직이며 그것을 당신의 몸에서 뜯어내어, 당신의 <<genitals_rul>> 노출시킨다.</span>
<<else>>
그것의 <<struggle_appendage_ga _args[0]>> 그 소재를 뚫고, 잡아당긴다. 그 소재가 끼익 하는 소리를 내더니 <span class="pink">그 <<struggle_creature_ga $struggle[_args[0]].creature>> 휙 하고 움직이며 그것을 당신의 몸에서 뜯어내어, 당신의 <<genitals_rul>> 노출시킨다.</span>
<</if>>
<<else>>
<<if $struggle[_args[0]].damage gte 10>>
그것은 그 소재 때문에 상처를 입어, <span class="green">뒤로 물러난다.</span>
<<if _args[0] is "vagina">>
<<set $vaginause to 0>>
<<set $vaginastate to 0>>
<<struggle_part_init "vagina">>
<<set $struggle.warded += 1>>
<<struggleClearActions "vagina_">>
<<elseif _args[0] is "penis">>
<<set $penisuse to 0>>
<<set $penisstate to 0>>
<<struggle_part_init "penis">>
<<set $struggle.warded += 1>>
<<struggleClearActions "penis_">>
<<else>>
<<set $anususe to 0>>
<<set $anusstate to 0>>
<<struggle_part_init "anus">>
<<set $struggle.warded += 1>>
<<struggleClearActions "anus_">>
<</if>>
<<else>>
그것은 그 소재 때문에 상처를 입는다.
<<set $struggle[_args[0]].damage += 1>>
<</if>>
<</if>>
<<elseif _struggle_exposed is "mask">>
<<set $struggle[_args[0]].progress -= 1>>
<<if $struggle[_args[0]].legs is "tentacles">>
그 <<struggle_creature_yi $struggle[_args[0]].creature>> 촉수가 그 아래의 <<struggle_bodypart _args[0]>>에 다가가려고, 당신의 <<worn_face_name_yi>> 안쪽으로 꿈틀거리며 들어간다.<<neutral 2>><<damageFaceCover 5 struggle>>
<<else>>
그 <<struggle_creature_ga $struggle[_args[0]].creature>> 그 아래의 <<struggle_bodypart _args[0]>>에 다가가려고, 당신의 <<worn_face_name_ul>> 찢는다.<<neutral 1>>
<</if>>
<<damageFaceCover 5 struggle>>
<<if $struggle[_args[0]].creature is "slime">>
<span class="purple">슬라임 안에서 천이 녹으면서 쉬익 하는 소리가 난다.</span><<damageFaceCover 20 struggle>>
<<elseif $struggle[_args[0]].creature is "pale slime">>
<span class="purple">창백한 슬라임 안에서 천이 녹으면서 격렬하게 쉬익 하는 소리가 난다.</span><<damageFaceCover 30 struggle>>
<</if>>
<<if $worn.face.integrity lte 0>>
<<if $struggle[_args[0]].legs is "tentacles">>
그것의 촉수가 천 안으로 꿈틀거리며 들어와, <span class="pink">휙 움직이면서 그것을 찢어, 당신의 입을 노출시킨다.</span>
<<else>>
그것의 부속 기관이 천을 뚫고, <span class="pink">휙 움직이면서 그것을 찢어, 당신의 입을 노출시킨다.</span>
<</if>>
<<faceruined>><<set $worn.face.type.push("broken")>>
<</if>>
<<elseif _struggle_exposed is "naked">>
<<if _args[0] is "vagina">>
그 <<struggle_creature_yi $struggle[_args[0]].creature>> <<struggle_appendage_ga _args[0]>> <span class="purple">당신의 <<pussy_rul>> 눌러댄다.</span><<neutral 4>>
<<elseif _args[0] is "penis">>
그 <<struggle_creature_ga $struggle[_args[0]].creature>> <span class="purple">당신의 <<penisPost>>에 구멍을 눌러댄다.</span><<neutral 4>>
<<elseif _args[0] is "anus">>
그 <<struggle_creature_yi $struggle[_args[0]].creature>> <<struggle_appendage_ga _args[0]>> <span class="purple">당신의 <<bottom_ul>> 눌러댄다.</span><<neutral 4>>
<<elseif _args[0] is "chest">>
그 <<struggle_creature_yi $struggle[_args[0]].creature>> <<struggle_appendage_ga _args[0]>> <span class="purple">당신의 <<breasts_rul>> 눌러댄다.</span><<neutral 4>>
<<elseif _args[0] is "mouth">>
그 <<struggle_creature_yi $struggle[_args[0]].creature>> 부속 기관이 <span class="purple">당신의 입을 누른다.</span><<neutral 4>>
<</if>>
<</if>>
<</widget>>
<<widget "struggle_bodypart">><<silently>>
<<switch _args[0]>>
<<case "vagina">>
<<pussyPost _args[1] _args[2]>>
<<case "penis">>
<<penisPost _args[1] _args[2]>>
<<case "anus">>
<<bottomPost _args[1] _args[2]>>
<<case "chest">>
<<breastsPost _args[1] _args[2]>>
<<case "mouth">>
<<set _trResult to "입">><<trPost 0 _args[1] _args[2]>>
<</switch>>
<</silently>><<print _trResult>>
<</widget>>
<<widget "struggle_appendage">><<silently>>/* otherPost */
<<switch $struggle[_args[0]].creature>>
<<case "wasp" "bee">>
<<set $_text_output to "stinger">>
<<case "squid">>
<<set $_text_output to "tentacle">>
<<default>>
<<set $_text_output to "appendage">>
<</switch>>
<</silently>><<print $_text_output>>
<</widget>>
<<widget "struggle_flat_chest">>
<<if $struggle.chest.legs is "tentacles">>
<<if $lactating is 1 and $breastfeedingdisable is "f" and $milk_amount gte 1>>
그 <<struggle_chest_creature_yi>> 촉수들이 당신의 <<breasts_rul>> 톡톡 치자 <span class="pink">모유가 당신의 유두에서 흘러나온다.</span>
<<else>>
그 <<struggle_chest_creature_yi>> 촉수들이 당신의 <<breasts_rul>> 톡톡 치며 희롱한다.
<</if>>
<<sex 5>>
<<else>>
<<if $lactating is 1 and $breastfeedingdisable is "f" and $milk_amount gte 1>>
그 <<struggle_chest_creature_ga>> 당신의 <<breasts_rul>> 쪽쪽 빨자 <span class="pink">모유가 당신의 유두에서 흘러나온다.</span>
<<breastfeed>><<sex 3>>
<<else>>
그 <<struggle_chest_creature_ga>> 당신의 <<breasts_rul>> 빨며 그것의 <<struggle_appendage_ga chest>> 당신의 배를 문질러댄다.
<<milkvolume 1>><<sex 5>>
<</if>>
<<sex 3>>
<</if>>
<</widget>>
<<widget "struggle_attach">>
<<set $struggle[_args[0]].creature to $struggle.enemy[_i].name>>
<<set $struggle[_args[0]].description to $struggle.enemy[_i].description>>
<<set $struggle[_args[0]].legs to $struggle.enemy[_i].legs>>
<<set $struggle.enemy[_i].location to _args[0]>>
<!-- temp var to highlight newly attached lurkers -->
<<set T['gold_' + _args[0]] to true>>
<</widget>>
<<widget "struggleClearActions">>
<<if _args[0]>>
<<if ($mouthaction).toString().includes(_args[0])>>
<<set $mouthactiondefault to $mouthaction>><<set $mouthaction to 0>>
<</if>>
<<if ($leftaction).toString().includes(_args[0])>>
<<set $leftactiondefault to $leftaction>><<set $leftaction to 0>>
<</if>>
<<if ($rightaction).toString().includes(_args[0])>>
<<set $rightactiondefault to $rightaction>><<set $rightaction to 0>>
<</if>>
<<if ($leftarmstate).toString().includes(_args[0])>>
<<set $leftarm to 0>><<set $leftarmstate to 0>>
<</if>>
<<if ($rightarmstate).toString().includes(_args[0])>>
<<set $rightarm to 0>><<set $rightarmstate to 0>>
<</if>>
<</if>>
<</widget>>
<<widget "struggle_region">><<silently>>
<<if ["mouth","vagina","penis","anus","chest"].includes(_args[0])>>
<<switch _args[0]>>
<<case "mouth">><<set _text_output to "머리">>
<<case "vagina">><<set _text_output to "골반">>
<<case "penis">><<set _text_output to "배">>
<<case "anus">><<set _text_output to "엉덩이">>
<<case "chest">><<set _text_output to "가슴">>
<</switch>>
<</if>>
<</silently>><<print _text_output>>
<</widget>><<widget "generateActionsSwarm">>
<<set $combat to 1>>
<<if _targetlist is undefined>>
<<getTargetList>>
<</if>>
<div id="listContainer">
<div id="leftaction" @class="$combatControls + 'Control'">
<<if $lefttarget is "self">>
<<leftActionInitSelf>>
<<else>>
<<leftActionInitSwarm>>
<</if>>
</div>
<div id="rightaction" @class="$combatControls + 'Control'">
<<if $righttarget is "self">>
<<rightActionInitSelf>>
<<else>>
<<rightActionInitSwarm>>
<</if>>
</div>
<div id="feetaction" @class="$combatControls + 'Control'">
<<feetActionInitSwarm>>
</div>
<<if ($mouthuse is 0 and !($dissociation lte 1 and $orgasmdown lte 0 and ($pain lt 100 or $willpowerpain is undefined)))>>
<div id="mouthaction" @class="$combatControls + 'Control'">
<<mouthActionInit>>
</div>
<</if>>
</div>
<</widget>>
<<widget "leftActionInitSwarm">>
<<set $lefttarget to "swarm">>
<<switch $leftarm>>
<<case 0>>
<<if $orgasmdown gte 1>>
<<set _leftOptions to "orgasm">>
<span class="lewd">당신의 왼팔은 자유로우나, 경련을 멈출 수가 없다.</span>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<<set _leftOptions to "pain">>
<span class="red">당신의 왼팔은 자유로우나, 아파서 움직일 수가 없다.</span>
<<elseif $dissociation gte 2>>
<<set _leftOptions to "unreal">>
<span class="pink">당신의 왼팔은 자유로우나, 진짜처럼 느껴지지 않는다.</span>
<<else>>
<<if _targetYourself is true and _targetnumber gt 1>>
<<set _targetlistarms["당신 자신"] to "self">>
<</if>>
<<if $combatControls isnot "radio" and _targetnumber gt 1>>
대상: <span onchange="actionsreplace('left')">
<<listbox "$lefttarget" autoselect>>
<<optionsfrom _targetlistarms>>
<</listbox>>
</span>
<</if>>
<<set _leftOptions to "free">>
<span @class="($lastOptions.left isnot _leftOptions ?'gold':'')">당신의 왼팔은 자유롭다.</span>
<<if $combatControls is "radio" and _targetnumber gt 1>><br>
대상: <span onchange="actionsreplace('left')">
<<listbox "$lefttarget" autoselect>>
<<optionsfrom _targetlistarms>>
<</listbox>>
</span><br>
<</if>>
<</if>>
<<case "swarmgrappled">>
<<set _leftOptions to "unable">>
<span class="purple">그 <<swarmtype_i>> 당신의 왼팔을 움직이지 못하게 하고 있다!</span><<if $combatControls is "radio">><br><</if>>
<<case "bound">>
<<if $orgasmdown gte 1>>
<<set _leftOptions to "unable">>
<span class="lewd">당신의 왼팔은 묶인 상태로 경련하고 있다.</span>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<<set _leftOptions to "unable">>
<span class="red">당신의 왼팔은 아프게 묶여 있다.</span>
<<elseif $dissociation gte 2>>
<<set _leftOptions to "unable">>
<span class="pink">당신의 왼팔은 묶인 상태로 축 처져 있다.</span>
<<else>>
<<set _leftOptions to "bound">>
<span @class="($lastOptions.left isnot _leftOptions ?'gold':'')">당신의 왼팔은 무력하게 묶여있다.</span>
<</if>><<if $combatControls is "radio">><br><</if>>
<<case "trapped">>
<<set $_changetype to true>><<leftActionInitVore>>
<<case "grappled" "penis" "othervagina" "vagina" "coverpenis" "anus" "behind">>
<<set $_changetype to true>><<leftActionInit>>
<<case "struggle">>
<<set $_changetype to true>><<leftActionInitStruggle>>
<<case "mechgrappled">>
<<set $_changetype to true>><<leftActionInitMachine>>
<<default>>
<<set $_changetype to true>><<leftActionInitTentacle>>
<</switch>>
<<if $_changetype isnot true>>
<<leftActionsSwarm>>
<<if Object.keys(_leftaction).length gt 0>>
<<if !(Object.values(_leftaction).includes($leftactiondefault))>>
<<set $leftactiondefault to "swarmrest">>
<</if>>
<<set $leftaction to $leftactiondefault>>
<<set _textColor to combatListColor('leftaction', (Object.values(_leftaction).includes($leftaction) ? $leftaction : Object.values(_leftaction)[0]), "Swarm")>>
<div class="extraMargin">
<<generateCombatActionOthers _leftaction "leftaction" _textColor $leftaction "Swarm">>
</div>
<<if $combatControls.includes("ists")>>
<div id="leftactionDifficulty">
<<leftactionDifficulty>>
</div>
<</if>>
<</if>>
<<set $lastOptions.left to clone(_leftOptions)>>
<</if>>
<</widget>>
<<widget "leftactionDifficultySwarm">>/* Yes, it is supposed to be blank. */
<</widget>>
<<widget "leftActionsSwarm">>
<<set _leftaction to {}>>
<<switch _leftOptions>>
<<case "free">>
<<if $rightarm is "swarmgrappled" and ($lefttarget is "self" or $targetYourself is false or _targetnumber is 1)>>
<<set _leftaction["당신의 오른팔을 푼다"] to "leftfree">>
<<elseif _swarmamounts.active[2] gte 1 and $lefttarget isnot "self">>
<<silently>><<swarmName>><</silently>>
<<set _leftaction[_swarmname + " 중 하나를 " + _swarmsteady] to "leftswarm">>
<</if>>
<<if _swarmamounts.genital[0] lte 0 and _swarmamounts.genital[1] lte 0 and ($lefttarget is "self" or $targetYourself is false or _targetnumber is 1)>>
<<silently>><<genitalsPost "을" "sep">><<set $_genitals to _trResult>><</silently>>
<<set _leftaction["당신의 " + _trResult + _trPost + " 가린다"] to "frontcoverleft">>
<</if>>
<<if _swarmamounts.butt[0] lte 0 and _swarmamounts.butt[1] lte 0 and ($lefttarget is "self" or $targetYourself is false or _targetnumber is 1)>>
<<set _leftaction["당신의 엉덩이를 가린다"] to "backcoverleft">>
<</if>>
<<if _swarmamounts.chest lte 0 and ($lefttarget is "self" or $targetYourself is false or _targetnumber is 1)>>
<<set _leftaction["당신의 가슴을 가린다"] to "chestcoverleft">>
<</if>>
<<if $lefttarget isnot "self">>
<<if _swarmamounts.genital[1] gte 1 and !$worn.genitals.type.includes("chastity")>>
<<silently>><<genitalsPost "을" "sep">><<set $_genitals to _trResult>><</silently>>
<<trSwarm $swarm["name"] "을">><<set _leftaction["그 "+ _trResult + " 당신의 " + $_genitals + "에서 빼낸다"] to "frontpurgeleft">>
<</if>>
<<if _swarmamounts.genital[0] gte 1 and !$worn.genitals.type.includes("chastity")>>
<<silently>><<genitalsPost "을" "sep">><<set $_genitals to _trResult>><</silently>>
<<trSwarm $swarm["name"] "을">><<set _leftaction["그 "+ _trResult + " 당신의 " + $_genitals + "에 가까이 오지 못하게 한다"] to "frontclearleft">>
<</if>>
<<if _swarmamounts.butt[1] gte 1 and $worn.genitals.anal_shield isnot 1>>
<<trSwarm $swarm["name"] "을">><<set _leftaction["그 "+ _trResult + " 당신의 항문에서 빼낸다"] to "backpurgeleft">>
<</if>>
<<if _swarmamounts.butt[0] gte 1 and $worn.genitals.anal_shield isnot 1>>
<<trSwarm $swarm["name"] "을">><<set _leftaction["그 "+ _trResult + " 당신의 엉덩이에 가까이 오지 못하게 한다"] to "backclearleft">>
<</if>>
<<if _swarmamounts.chest gte 1>>
<<trSwarm $swarm["name"] "을">><<set _leftaction["그 "+ _trResult + " 당신의 가슴에서 쫓아낸다"] to "chestclearleft">>
<</if>>
<</if>>
<<if $water is 1 and $vorecreature is 0 and ($consensual isnot 1 or $gamemode is "soft") and ($lefttarget is "self" or $targetYourself is false or _targetnumber is 1)>>
<<set _leftaction["안전한 곳까지 헤엄쳐 간다"] to "swim">>
<</if>>
<<if $vorecreature is 0>>
<<set _leftaction["쉰다"] to "swarmrest">>
<</if>>
<<leftclothesnew>>
<<case "bound">>
<<if $gamemode is "soft" and $nowiggle isnot true>>
<<set _leftaction["흔들어 푼다"] to "leftwriggle">>
<</if>>
<<case "orgasm">>
<<set _leftaction["팔을 붙잡는다"] to "leftfold">>
<<set _leftaction["움켜쥔다"] to "leftgrip">>
<<case "pain">>
<<set _leftaction["몸부림친다"] to "leftstruggleweak">>
<<set _leftaction["몸을 지킨다"] to "leftprotect">>
<<case "unreal">>
<<set _leftaction["자신을 찌른다"] to "leftpoke">>
<<set _leftaction["당신의 팔을 그대로 놔둔다"] to "leftcurl">>
<</switch>>
<</widget>>
<<widget "rightActionInitSwarm">>
<<set $righttarget to "swarm">>
<<switch $rightarm>>
<<case 0>>
<<if $orgasmdown gte 1>>
<<set _rightOptions to "orgasm">>
<span class="lewd">당신의 오른팔은 자유로우나, 경련을 멈출 수가 없다.</span>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<<set _rightOptions to "pain">>
<span class="red">당신의 오른팔은 자유로우나, 아파서 움직일 수가 없다.</span>
<<elseif $dissociation gte 2>>
<<set _rightOptions to "unreal">>
<span class="pink">당신의 오른팔은 자유로우나, 진짜처럼 느껴지지 않는다.</span>
<<else>>
<<if _targetYourself is true and _targetnumber gt 1>>
<<set _targetlistarms["당신 자신"] to "self">>
<</if>>
<<if $combatControls isnot "radio" and _targetnumber gt 1>>
대상: <span onchange="actionsreplace('right')">
<<listbox "$righttarget" autoselect>>
<<optionsfrom _targetlistarms>>
<</listbox>>
</span>
<</if>>
<<set _rightOptions to "free">>
<span @class="($lastOptions.right isnot _rightOptions ?'gold':'')">당신의 오른팔은 자유롭다.</span>
<<if $combatControls is "radio" and _targetnumber gt 1>><br>
대상: <span onchange="actionsreplace('right')">
<<listbox "$righttarget" autoselect>>
<<optionsfrom _targetlistarms>>
<</listbox>>
</span><br>
<</if>>
<</if>>
<<case "swarmgrappled">>
<<set _rightOptions to "unable">>
<span class="purple">그 <<swarmtype_i>> 당신의 오른팔을 움직이지 못하게 하고 있다!</span><<if $combatControls is "radio">><br><</if>>
<<case "bound">>
<<if $orgasmdown gte 1>>
<<set _rightOptions to "unable">>
<span class="lewd">당신의 오른팔은 묶인 상태로 경련하고 있다.</span>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<<set _rightOptions to "unable">>
<span class="red">당신의 오른팔은 아프게 묶여 있다.</span>
<<elseif $dissociation gte 2>>
<<set _rightOptions to "unable">>
<span class="pink">당신의 오른팔은 묶인 상태로 축 처져 있다.</span>
<<else>>
<<set _rightOptions to "bound">>
<span @class="($lastOptions.right isnot _rightOptions ?'gold':'')">당신의 오른팔은 무력하게 묶여있다.</span>
<</if>><<if $combatControls is "radio">><br><</if>>
<<case "trapped">>
<<set $_changetype to true>><<rightActionInitVore>>
<<case "grappled" "penis" "othervagina" "vagina" "coverpenis" "anus" "behind">>
<<set $_changetype to true>><<rightActionInit>>
<<case "struggle">>
<<set $_changetype to true>><<rightActionInitStruggle>>
<<case "mechgrappled">>
<<set $_changetype to true>><<rightActionInitMachine>>
<<default>>
<<set $_changetype to true>><<rightActionInitTentacle>>
<</switch>>
<<if $_changetype isnot true>>
<<rightActionsSwarm>>
<<if Object.keys(_rightaction).length gt 0>>
<<if !(Object.values(_rightaction).includes($rightactiondefault))>>
<<set $rightactiondefault to "swarmrest">>
<</if>>
<<set $rightaction to $rightactiondefault>>
<<set _textColor to combatListColor('rightaction', (Object.values(_rightaction).includes($rightaction) ? $rightaction : Object.values(_rightaction)[0]), "Swarm")>>
<div class="extraMargin">
<<generateCombatActionOthers _rightaction "rightaction" _textColor $rightaction "Swarm">>
</div>
<<if $combatControls.includes("ists")>>
<div id="rightactionDifficulty">
<<rightactionDifficulty>>
</div>
<</if>>
<</if>>
<<set $lastOptions.right to clone(_rightOptions)>>
<</if>>
<</widget>>
<<widget "rightactionDifficultySwarm">>/* No, it cannot be removed. */
<</widget>>
<<widget "rightActionsSwarm">>
<<set _rightaction to {}>>
<<switch _rightOptions>>
<<case "free">>
<<if $leftarm is "swarmgrappled" and ($righttarget is "self" or $targetYourself is false or _targetnumber is 1)>>
<<set _rightaction["당신의 왼팔을 푼다"] to "rightfree">>
<<elseif _swarmamounts.active[2] gte 1 and $righttarget isnot "self">>
<<silently>><<swarmName>><</silently>>
<<set _rightaction[_swarmname + " 중 하나를 " + _swarmsteady] to "rightswarm">>
<</if>>
<<if _swarmamounts.genital[0] lte 0 and _swarmamounts.genital[1] lte 0 and ($righttarget is "self" or $targetYourself is false or _targetnumber is 1)>>
<<silently>><<genitalsPost "을" "sep">><<set $_genitals to _trResult>><</silently>>
<<set _rightaction["당신의 " + _trResult + " 가린다"] to "frontcoverright">>
<</if>>
<<if _swarmamounts.butt[0] lte 0 and _swarmamounts.butt[1] lte 0 and ($righttarget is "self" or $targetYourself is false or _targetnumber is 1)>>
<<set _rightaction["당신의 엉덩이를 가린다"] to "backcoverright">>
<</if>>
<<if _swarmamounts.chest lte 0 and ($righttarget is "self" or $targetYourself is false or _targetnumber is 1)>>
<<set _rightaction["당신의 가슴을 가린다"] to "chestcoverright">>
<</if>>
<<if $righttarget isnot "self">>
<<if _swarmamounts.genital[1] gte 1 and !$worn.genitals.type.includes("chastity")>>
<<silently>><<genitalsPost "을" "sep">><<set $_genitals to _trResult>><</silently>>
<<trSwarm $swarm["name"] "을">><<set _rightaction["그 "+ _trResult + " 당신의 " + $_genitals + "에서 빼낸다"] to "frontpurgeright">>
<</if>>
<<if _swarmamounts.genital[0] gte 1 and !$worn.genitals.type.includes("chastity")>>
<<silently>><<genitalsPost "을" "sep">><<set $_genitals to _trResult>><</silently>>
<<trSwarm $swarm["name"] "을">><<set _rightaction["그 "+ _trResult + " 당신의 " + $_genitals + "에 가까이 오지 못하게 한다"] to "frontclearright">>
<</if>>
<<if _swarmamounts.butt[1] gte 1 and $worn.genitals.anal_shield isnot 1>>
<<trSwarm $swarm["name"] "을">><<set _rightaction["그 "+ _trResult + " 당신의 항문에서 빼낸다"] to "backpurgeright">>
<</if>>
<<if _swarmamounts.butt[0] gte 1 and $worn.genitals.anal_shield isnot 1>>
<<trSwarm $swarm["name"] "을">><<set _rightaction["그 "+ _trResult + " 당신의 엉덩이에 가까이 오지 못하게 한다"] to "backclearright">>
<</if>>
<<if _swarmamounts.chest gte 1>>
<<trSwarm $swarm["name"] "을">><<set _rightaction["그 "+ _trResult + " 당신의 가슴에서 쫓아낸다"] to "chestclearright">>
<</if>>
<</if>>
<<if $water is 1 and $vorecreature is 0 and ($consensual isnot 1 or $gamemode is "soft") and ($righttarget is "self" or $targetYourself is false or _targetnumber is 1)>>
<<set _rightaction["안전한 곳까지 헤엄쳐 간다"] to "swim">>
<</if>>
<<if $vorecreature is 0>>
<<set _rightaction["쉰다"] to "swarmrest">>
<</if>>
<<rightclothesnew>>
<<case "bound">>
<<if $gamemode is "soft" and $nowiggle isnot true>>
<<set _rightaction["흔들어 푼다"] to "rightwriggle">>
<</if>>
<<case "orgasm">>
<<set _rightaction["팔을 붙잡는다"] to "rightfold">>
<<set _rightaction["움켜쥔다"] to "rightgrip">>
<<case "pain">>
<<set _rightaction["몸부림친다"] to "rightstruggleweak">>
<<set _rightaction["몸을 지킨다"] to "rightprotect">>
<<case "unreal">>
<<set _rightaction["자신을 찌른다"] to "rightpoke">>
<<set _rightaction["당신의 팔을 그대로 놔둔다"] to "rightcurl">>
<</switch>>
<</widget>>
<<widget "feetActionInitSwarm">>
<<if $dissociation lte 1 and $orgasmdown lte 0 and ($pain lt 100 or $willpowerpain is undefined)>>
<<set $feettarget to "swarm">>
<<switch $feetuse>>
<<case 0>>
<<if _targetYourself is true and _targetnumber gt 1>>
<<set _targetlistall["당신 자신"] to "self">>
<</if>>
<<if $combatControls isnot "radio" and _targetnumber gt 1>>
<<if ($leftleg is "grappled" and $rightleg is "grappled") or ($leftleg is "bound" and $rightleg is "bound")>>
<<else>>
대상: <span onchange="actionsreplace('feet')">
<<listbox "$feettarget" autoselect>>
<<optionsfrom _targetlistall>>
<</listbox>>
</span>
<</if>>
<</if>>
<<if $leftleg is 0 and $rightleg is 0>>
<<set _feetOptions to "free">>
<span @class="($lastOptions.feet isnot _feetOptions ?'gold':'')">당신의 발은 자유롭다.</span>
<<elseif $leftleg is 0>>
<<set _feetOptions to "leftfree">>
<span @class="($lastOptions.feet isnot _feetOptions ?'gold':'')">당신의 왼다리는 자유롭다.</span>
<<elseif $rightleg is 0>>
<<set _feetOptions to "rightfree">>
<span @class="($lastOptions.feet isnot _feetOptions ?'gold':'')">당신의 오른다리는 자유롭다.</span>
<<elseif $leftleg is "grappled" and $rightleg is "grappled">>
<<set $_changetype to true>><<feetActionInitTentacle>>
<<elseif $leftleg is "bound" and $rightleg is "bound">>
<<set $_changetype to true>><<feetActionInitTentacle>>
<<else>>
<<set _feetOptions to "free">>
<span @class="($lastOptions.feet isnot _feetOptions or _feetGold is true ?'gold':'')">당신의 발은 자유롭다.</span>
<</if>>
<<if $combatControls is "radio" and _targetnumber gt 1 and _feetOptions.toLowerCase().includes("free")>><br>
대상: <span onchange="actionsreplace('feet')">
<<listbox "$feettarget" autoselect>>
<<optionsfrom _targetlistall>>
<</listbox>>
</span>
<</if>>
<<if _targetnumber is 1>>
<<set $feettarget to _firsttarget>>
<</if>>
<<case "bound" "penis" "othervagina" "walk" "run" "none">>
<<set $_changetype to true>><<feetActionInit>>
<<case "mechgrappled">>
<<set $_changetype to true>><<feetActionInitMachine>>
<<default>>
<<set $_changetype to true>><<feetActionInitTentacle>>
<</switch>>
<<if $lastOptions.feet isnot _feetOptions>>
<<set _feetGold to true>>
<</if>>
<<if $_changetype isnot true>>
<<feetActionsSwarm>>
<<if Object.keys(_feetaction).length gt 0>>
<<if !(Object.values(_feetaction).includes($feetactiondefault))>>
<<set $feetactiondefault to "swarmrest">>
<</if>>
<<set $feetaction to $feetactiondefault>>
<<set _textColor to combatListColor('feetaction', (Object.values(_feetaction).includes($feetaction) ? $feetaction : Object.values(_feetaction)[0]), "Swarm")>>
<div class="extraMargin">
<<generateCombatActionOthers _feetaction "feetaction" _textColor $feetaction "Swarm">>
</div>
<<if $combatControls.includes("ists")>>
<div id="feetactionDifficulty">
<<feetactionDifficulty>>
</div>
<</if>>
<</if>>
<<set $lastOptions.feet to clone(_feetOptions)>>
<</if>>
<<else>>
<<timed 100ms>>
<<run jQuery("#feetaction").remove();>>
<</timed>>
<</if>>
<</widget>>
<<widget "feetactionDifficultySwarm">>/* If removed, expect errors in combats with controls set to "lists". */
<</widget>>
<<widget "feetActionsSwarm">>
<<set _feetaction to {}>>
<<if $swarm.amount.active[2] gte 1 and $feettarget isnot "self">>
<<silently>><<swarmName>><</silently>>
<<set _feetaction[_swarmname + " 중 하나를 " + _swarmsteady] to "feetswarm">>
<</if>>
<<if _feetOptions is "free">>
<<if $water is 1 and $vorecreature is 0 and $swimmingskill gt 700 and $consensual isnot 1 and ($feettarget is "self" or $targetYourself is false or _targetnumber is 1)>>
<<set _feetaction["안전한 곳까지 헤엄쳐 간다"] to "swim">>
<</if>>
<</if>>
<<if $vorecreature is 0>>
<<set _feetaction["쉰다"] to "swarmrest">>
<</if>>
<</widget>><<widget "swarmactions">>
<div @class="($debugLines ? 'debugLines-swarmactions' : '')">
<<set $chest to 0>>
<<set $front to 0>>
<<set $back to 0>>
<<if $vorecreature is 0>>
<<if $images is 1>>
<<if $swarm.amount.active>>
<<set _swarmactive to $swarm.amount.active[0]>>
<<else>>
<<set _swarmactive to 0>>
<</if>>
<<timed 100ms>>
<<combatimg>>
<br>
<</timed>>
<</if>>
<</if>>
<<willpowerpain>>
<<willpowerorgasm>>
<<actioncarry>>
<<actioncarrydrop>>
<<combatstate>>
<<carryblock>>
<<if $trance lte 0 and $panicparalysis is 0 and $panicviolence is 0 and $combatControls isnot "disabled">>
<<trSwarmAction $swarm["steady"]>><<set _swarmsteady to _trResult>>
<<set _swarmamounts to $swarm.amount>>
<<generateActionsSwarm>>
<</if>>
<<if $trance lte 0 and $dissociation lte 1 and $panicparalysis is 0 and $panicviolence is 0 and $orgasmdown lte 0 and ($pain lt 100 or $willpowerpain is undefined) and $combatControls is "disabled">>
<<trSwarmAction $swarm["steady"]>><<set _swarmsteady to _trResult>>
<<set _swarmamounts to $swarm.amount>>
<<if $leftarm is "bound">>
당신의 왼팔은 무력하게 묶여있다.
<<if $gamemode is "soft" and $nowiggle isnot true>>
<br>
<label>흔들어 푼다<<radiobutton "$leftaction" "leftwriggle" checked>></label> |
<</if>>
<br><br>
<<elseif $leftarm is "swarmgrappled">>
<span class="purple">그 <<swarmtype_i>> 당신의 왼팔을 움직이지 못하게 하고 있다!</span>
<br><br>
<<elseif $leftarm is 0>>
당신의 왼팔은 자유롭다.
<br>
<<if $rightarm is "swarmgrappled">>
<label><span class="brat">당신의 오른팔을 푼다</span> <<radiobutton "$leftaction" "leftfree">></label> |
<<elseif _swarmamounts.active[2] gte 1>>
<label>그 <<swarmname>> 중 하나를 _swarmsteady <<radiobutton "$leftaction" "leftswarm">></label> |
<</if>>
<<if _swarmamounts.genital[0] lte 0 and _swarmamounts.genital[1] lte 0>>
<label>당신의 <<genitals_rul>> 가린다 <<radiobutton "$leftaction" "frontcoverleft">></label> |
<</if>>
<<if _swarmamounts.butt[0] lte 0 and _swarmamounts.butt[1] lte 0>>
<label>당신의 엉덩이를 가린다 <<radiobutton "$leftaction" "backcoverleft" checked>></label> |
<</if>>
<<if _swarmamounts.chest lte 0>>
<label>당신의 가슴을 가린다 <<radiobutton "$leftaction" "chestcoverleft">></label> |
<</if>>
<<if _swarmamounts.genital[1] gte 1 and !$worn.genitals.type.includes("chastity")>>
<label><span class="brat">그 <<swarmtype_ul>> 당신의 <<genitalsPost>>에서 빼낸다</span> <<radiobutton "$leftaction" "frontpurgeleft">></label> |
<</if>>
<<if _swarmamounts.genital[0] gte 1 and !$worn.genitals.type.includes("chastity")>>
<label><span class="brat">그 <<swarmtype_ul>> 당신의 <<genitalsPost>>에 가까이 오지 못하게 한다</span> <<radiobutton "$leftaction" "frontclearleft">></label> |
<</if>>
<<if _swarmamounts.butt[1] gte 1 and $worn.genitals.anal_shield isnot 1>>
<label><span class="brat">그 <<swarmtype_ul>> 당신의 항문에서 빼낸다</span> <<radiobutton "$leftaction" "backpurgeleft" checked>></label> |
<</if>>
<<if _swarmamounts.butt[0] gte 1 and $worn.genitals.anal_shield isnot 1>>
<label><span class="brat">그 <<swarmtype_ul>> 당신의 엉덩이에 가까이 오지 못하게 한다</span> <<radiobutton "$leftaction" "backclearleft" checked>></label> |
<</if>>
<<if _swarmamounts.chest gte 1>>
<label><span class="brat">그 <<swarmtype_ul>> 당신의 가슴에서 쫓아낸다</span> <<radiobutton "$leftaction" "chestclearleft">></label> |
<</if>>
<<if $water is 1 and $vorecreature is 0 and ($consensual isnot 1 or $gamemode is "soft")>>
<label><span class="teal">안전한 곳까지 헤엄쳐 간다</span> <<radiobutton "$leftaction" "swim" checked>></label> |
<</if>>
<<if $vorecreature is 0>>
<label>쉰다 <<radiobutton "$leftaction" "swarmrest">></label> |
<</if>>
<br><br>
<</if>>
<<if $rightarm is "bound">>
당신의 오른팔은 무력하게 묶여있다.
<<if $gamemode is "soft" and $nowiggle isnot true>>
<br>
<label>흔들어 푼다<<radiobutton "$rightaction" "rightwriggle" checked>></label> |
<</if>>
<br><br>
<<elseif $rightarm is "swarmgrappled">>
<span class="purple">그 <<swarmtype_i>> 당신의 오른팔을 움직이지 못하게 하고 있다!</span>
<br><br>
<<elseif $rightarm is 0>>
당신의 오른손은 자유롭다.
<br>
<<if $leftarm is "swarmgrappled">>
<label><span class="brat">당신의 왼팔을 푼다</span> <<radiobutton "$rightaction" "rightfree">></label> |
<<elseif _swarmamounts.active[2] gte 1>>
<label>그 <<swarmname>> 중 하나를 _swarmsteady <<radiobutton "$rightaction" "rightswarm">></label> |
<</if>>
<<if _swarmamounts.genital[0] lte 0 and _swarmamounts.genital[1] lte 0>>
<label>당신의 <<genitals_rul>> 가린다 <<radiobutton "$rightaction" "frontcoverright" checked>></label> |
<</if>>
<<if _swarmamounts.butt[0] lte 0 and _swarmamounts.butt[1] lte 0>>
<label>당신의 엉덩이를 가린다 <<radiobutton "$rightaction" "backcoverright">></label> |
<</if>>
<<if _swarmamounts.chest lte 0>>
<label>당신의 가슴을 가린다 <<radiobutton "$rightaction" "chestcoverright">></label> |
<</if>>
<<if _swarmamounts.genital[1] gte 1 and !$worn.genitals.type.includes("hidden")>>
<label><span class="brat">그 <<swarmtype_ul>> 당신의 <<genitalsPost>>에서 빼낸다</span> <<radiobutton "$rightaction" "frontpurgeright" checked>></label> |
<</if>>
<<if _swarmamounts.genital[0] gte 1 and !$worn.genitals.type.includes("hidden")>>
<label><span class="brat">그 <<swarmtype_ul>> 당신의 <<genitalsPost>>에 가까이 오지 못하게 한다</span> <<radiobutton "$rightaction" "frontclearright" checked>></label> |
<</if>>
<<if _swarmamounts.butt[1] gte 1 and $worn.genitals.anal_shield isnot 1>>
<label><span class="brat">그 <<swarmtype_ul>> 당신의 항문에서 빼낸다</span> <<radiobutton "$rightaction" "backpurgeright">></label> |
<</if>>
<<if _swarmamounts.butt[0] gte 1 and $worn.genitals.anal_shield isnot 1>>
<label><span class="brat">그 <<swarmtype_ul>> 당신의 엉덩이에 가까이 오지 못하게 한다</span> <<radiobutton "$rightaction" "backclearright">></label> |
<</if>>
<<if _swarmamounts.chest gte 1>>
<label><span class="brat">그 <<swarmtype_ul>> 당신의 가슴에서 쫓아낸다</span> <<radiobutton "$rightaction" "chestclearright">></label> |
<</if>>
<<if $water is 1 and $vorecreature is 0 and ($consensual isnot 1 or $gamemode is "soft")>>
<label><span class="teal">안전한 곳까지 헤엄쳐 간다</span> <<radiobutton "$rightaction" "swim" checked>></label> |
<</if>>
<<if $vorecreature is 0>>
<label>쉰다 <<radiobutton "$rightaction" "swarmrest">></label> |
<</if>>
<br><br>
<</if>>
<<if $feetuse is 0>>
당신의 발은 자유롭다.
<br>
<<if $swarm.amount.active[2] gte 1>>
<label>그 <<swarmname>> 중 하나를 _swarmsteady <<radiobutton "$feetaction" "feetswarm" checked>></label> |
<</if>>
<<if $water is 1 and $vorecreature is 0 and $swimmingskill gt 700 and $consensual isnot 1>>
<label><span class="teal">안전한 곳까지 헤엄쳐 간다</span> <<radiobutton "$feetaction" "swim" checked>></label> |
<</if>>
<<if $vorecreature is 0>>
<label>쉰다 <<radiobutton "$feetaction" "swarmrest">></label> |
<</if>>
<</if>>
<br><br>
<</if>>
<br><br><br>
</div>
<</widget>><<widget "swarmeffects">>
<<effectspain>>
<<effectsorgasm>>
<<effectsdissociation>>
<<set _swarmamounts to $swarm.amount>>
/* -------- Clothes -------- */
<<effectshandsclothes>>
/* -------- Left Arm -------- */
<<set $leftactiondefault to $leftaction>>
<<if $leftaction is "leftwriggle">><<set $leftaction to 0>>
<<if $leftarm is "bound">>
<<unbind>><span class="green">당신은 팔을 흔들어 푼다.</span>
<</if>>
<</if>>
<<if $leftaction is "leftfree">><<set $leftaction to 0>><<set $rightarm to 0>>
<span class="lblue">당신은 오른팔을 가리고 있는 <<swarmtype_ul>> 밀어서, 풀어낸다.</span>
<</if>>
<<if $leftaction is "leftswarm">><<set $leftaction to 0>>
<<set _swarmamounts.active[2] -= 1>><<set _swarmamounts.active[3] += 1>>
<span class="lblue">당신은 왼손으로 그 <<swarmname>> 중 하나를 <<swarmsteady>>.</span>
<</if>>
<<if $leftaction is "frontcoverleft">><<set $leftaction to 0>>
<<set $front to "covered">>
당신은 왼손으로 당신의 <<genitals_rul>> 가려 <<swarmtype_i>> 당신을 범하려는 것을 막는다.
<</if>>
<<if $leftaction is "backcoverleft">><<set $leftaction to 0>>
<<set $back to "covered">>
당신은 왼손으로 당신의 엉덩이를 가린다. 아마 <<swarmtype_i>> 당신의 뒷쪽을 침범하는 것을 막아줄 것이다.
<</if>>
<<if $leftaction is "chestcoverleft">><<set $leftaction to 0>>
<<set $chest to "covered">>
당신은 왼손으로 당신의 가슴을 가려, <<swarmtype_ul>> 당신의 민감한 가슴에 오지 못하게 한다.
<</if>>
<<if $leftaction is "frontpurgeleft">><<set $leftaction to 0>>
<<set _swarmamounts.genital[1] -= 1>><<set _swarmamounts.active[4] += 1>>
<span class="teal">당신은 당신의 <<if $player.vaginaExist and $player.penisExist>><<pussyPost>><<else>><<genitalsPost>><</if>><<print ($player.vaginaExist ? "에 들어온" : " 주위를 감싸고 있는")>> <<swarmtype>> 중 일부를 빼낸다.</span>
<<if _swarmamounts.genital[1] gte 1>>하지만, 아직 더 남아 당신을 범하고 있다.<<else>>당신은 지금 당장은 그들 전부를 빼낸 것 같다.<</if>>
<</if>>
<<if $leftaction is "frontclearleft">><<set $leftaction to 0>>
<<set _swarmamounts.genital[0] -= 1>><<set _swarmamounts.active[4] += 1>>
<span class="lblue">당신은 당신의 <<if $player.vaginaExist and $player.penisExist>><<pussyPost>><<else>><<genitalsPost>><</if>><<print ($player.vaginaExist ? "에 들어오려고" : " 주위를 감싸려고")>> 잠식해 들어오는 <<swarmtype_ul>> 가까이 오지 못하게 한다.</span>
<<if _swarmamounts.genital[0] gte 1>><span class="purple">하지만 너무 많아서, 몇몇은 당신의 방어를 통과해 들어온다.</span><</if>>
<</if>>
<<if $leftaction is "backpurgeleft">><<set $leftaction to 0>>
<<set _swarmamounts.butt[1] -= 1>><<set _swarmamounts.active[4] += 1>>
<span class="teal">당신은 <<swarmtype>> 중 일부를 항문에서 빼낸다.</span>
<<if _swarmamounts.butt[1] gte 1>>하지만, 아직 더 남아 당신 안에서 우글거리고 있다.<<else>>당신은 그들 전부를 빼낸 것 같다.<</if>>
<</if>>
<<if $leftaction is "backclearleft">><<set $leftaction to 0>>
<<set _swarmamounts.butt[0] -= 1>><<set _swarmamounts.active[4] += 1>>
<span class="lblue">당신은 당신의 항문 안으로 파고들려고 잠식해 들어오는 <<swarmtype_ul>> 가까이 오지 못하게 한다.</span>
<<if _swarmamounts.butt[0] gte 1>><span class="purple">하지만 너무 많아서, 몇몇은 당신의 방어를 통과해 들어온다.</span><</if>>
<</if>>
<<if $leftaction is "chestclearleft">><<set $leftaction to 0>>
<<set _swarmamounts.chest -= 1>><<set _swarmamounts.active[4] += 1>>
<span class="lblue">당신은 당신의 민감한 유두 근처에 있는 <<swarmtype>> 중 일부를 쫓아낸다.</span>
<<if _swarmamounts.chest gte 1>><span class="purple">하지만 아직 더 많이 남아있다.</span><</if>>
<</if>>
<<if $leftaction is "swim">><<set $leftaction to 0>>
<<set $swimdistance -= 1>>
당신은 왼팔로 물을 저어 안전한 곳으로 헤엄쳐 간다.
<</if>>
<<if $leftaction is "swarmrest">><<set $leftaction to 0>>
당신은 왼팔을 가만히 둔다.
<</if>>
/* -------- Right Arm -------- */
<<set $rightactiondefault to $rightaction>>
<<if $rightaction is "rightwriggle">><<set $rightaction to 0>>
<<if $rightarm is "bound">>
<<unbind>><span class="green">당신은 팔을 흔들어 푼다.</span>
<</if>>
<</if>>
<<if $rightaction is "rightfree">><<set $rightaction to 0>><<set $leftarm to 0>>
<span class="lblue">당신은 왼팔을 가리고 있는 <<swarmtype_ul>> 밀어서, 풀어낸다.</span>
<</if>>
<<if $rightaction is "rightswarm">><<set $rightaction to 0>>
<<set _swarmamounts.active[2] -= 1>><<set _swarmamounts.active[3] += 1>>
<span class="lblue">당신은 오른손으로 그 <<swarmname>> 중 하나를 <<swarmsteady>>.</span>
<</if>>
<<if $rightaction is "frontcoverright">><<set $rightaction to 0>>
<<set $front to "covered">>
당신은 오른손으로 당신의 <<genitals_rul>> 가려 <<swarmtype_i>> 당신을 범하려는 것을 막는다.
<</if>>
<<if $rightaction is "backcoverright">><<set $rightaction to 0>>
<<set $back to "covered">>
당신은 오른손으로 당신의 엉덩이를 가린다. 아마 <<swarmtype_i>> 당신의 뒷쪽을 침범하는 것을 막아줄 것이다.
<</if>>
<<if $rightaction is "chestcoverright">><<set $rightaction to 0>>
<<set $chest to "covered">>
당신은 오른손으로 당신의 가슴을 가려, <<swarmtype_ul>> 당신의 민감한 가슴에 오지 못하게 한다.
<</if>>
<<if $rightaction is "frontpurgeright">><<set $rightaction to 0>>
<<set _swarmamounts.genital[1] -= 1>><<set _swarmamounts.active[4] += 1>>
<span class="teal">당신은 당신의 <<if $player.vaginaExist and $player.penisExist>><<pussyPost>><<else>><<genitalsPost>><</if>><<print ($player.vaginaExist ? "에 들어온" : " 주위를 감싸고 있는")>> <<swarmtype>> 중 일부를 빼낸다.</span>
<<if _swarmamounts.genital[1] gte 1>>하지만, 아직 더 남아 당신을 범하고 있다.<<else>>당신은 지금 당장은 그들 전부를 빼낸 것 같다.<</if>>
<</if>>
<<if $rightaction is "frontclearright">><<set $rightaction to 0>>
<<set _swarmamounts.genital[0] -= 1>><<set _swarmamounts.active[4] += 1>>
<span class="lblue">당신은 당신의 <<if $player.vaginaExist and $player.penisExist>><<pussyPost>><<else>><<genitalsPost>><</if>><<print ($player.vaginaExist ? "에 들어오려고" : " 주위를 감싸려고")>> 잠식해 들어오는 <<swarmtype_ul>> 가까이 오지 못하게 한다.</span>
<<if _swarmamounts.genital[0] gte 1>><span class="purple">하지만 너무 많아서, 몇몇은 당신의 방어를 통과해 들어온다.</span><</if>>
<</if>>
<<if $rightaction is "backpurgeright">><<set $rightaction to 0>>
<<set _swarmamounts.butt[1] -= 1>><<set _swarmamounts.active[4] += 1>>
<span class="teal">당신은 <<swarmtype>> 중 일부를 항문에서 빼낸다.</span>
<<if _swarmamounts.butt[1] gte 1>>하지만, 아직 더 남아 당신 안에서 우글거리고 있다.<<else>>당신은 그들 전부를 빼낸 것 같다.<</if>>
<</if>>
<<if $rightaction is "backclearright">><<set $rightaction to 0>>
<<set _swarmamounts.butt[0] -= 1>><<set _swarmamounts.active[4] += 1>>
<span class="lblue">당신은 당신의 항문 안으로 파고들려고 잠식해 들어오는 <<swarmtype_ul>> 가까이 오지 못하게 한다.</span>
<<if _swarmamounts.butt[0] gte 1>><span class="purple">하지만 너무 많아서, 몇몇은 당신의 방어를 통과해 들어온다.</span><</if>>
<</if>>
<<if $rightaction is "chestclearright">><<set $rightaction to 0>>
<<set _swarmamounts.chest -= 1>><<set _swarmamounts.active[4] += 1>>
<span class="lblue">당신은 당신의 민감한 유두 근처에 있는 <<swarmtype>> 중 일부를 쫓아낸다.</span>
<<if _swarmamounts.chest gte 1>><span class="purple">하지만 아직 더 많이 남아있다.</span><</if>>
<</if>>
<<if $rightaction is "swim">><<set $rightaction to 0>>
<<set $swimdistance -= 1>>
당신은 오른팔로 물을 저어 안전한 곳으로 헤엄쳐 간다.
<</if>>
<<if $rightaction is "swarmrest">><<set $rightaction to 0>>
당신은 오른팔을 가만히 둔다.
<</if>>
/* -------- Legs -------- */
<<set $feetactiondefault to $feetaction>>
<<if $feetaction is "feetswarm">><<set $feetaction to 0>><<set $feetactiondefault to "feetswarm">>
<<set $swarm.amount.active[2] -= 1>><<set $swarm.amount.active[3] += 1>>
<span class="lblue">당신은 발로 그 <<swarmname>> 중 하나를 <<swarmsteady>>.</span>
<</if>>
<<if $feetaction is "swim">><<set $feetaction to 0>><<set $feetactiondefault to "swim">><<set $swimdistance -= 1>>
당신은 다리로 물을 저어 안전한 곳으로 헤엄쳐 간다.
<</if>>
<<if $feetaction is "swarmrest">><<set $feetaction to 0>>
당신은 다리를 가만히 둔다.
<</if>>
<br><br>
<</widget>><<widget "swarminit">>
/* Example call <<swarminit "fish" "container" "shaking" "shatter" "steady" 4 6>> */
/* <<swarminit type name move spill steady amountactive amountstored>> */
/*
Define Data to make each swarmer type unique
Milk: Sets of the swarm type is attracted to PC's chest when lactating
*/
<<set _swarmdats to {
"fish":{"milk":1},
"eels":{"milk":1},
"snakes":{"milk":1},
"spiders":{"milk":0},
"slimes":{"milk":1},
"pale slimes":{"milk":1},
"maggots":{"milk":0},
"worms":{"milk":0}
}>>
/* This contains the persistent data we will use for the encounter. */
<<set $swarm to {
"data": _swarmdats[_args[0]],
"type":_args[0],
"name":_args[1],
"move":_args[2],
"spill":_args[3],
"steady":_args[4],
"amount":{
"active":[_args[5],_args[6],0,0,_args[5]],
"chest":0,
"genital":[0,0],
"butt":[0,0]
}
}>>
<</widget>>
<<widget "swarm">>
<div @class="($debugLines ? 'debugLines-swarm' : '')">
<<set $position to "doggy">>
<<set _swarmnote to {
"activate":0,
"chestintro":0,
"chestcovered":0,
"chestintroclothed":0,
"chestclothed":0,
"chestmolest":0,
"chestmilk":0,
"buttintro":0,
"buttcovered":0,
"buttlowerclothed":0,
"buttlowerintroclothed":0,
"buttunderclothed":0,
"buttunderintroclothed":0,
"buttmolest":0,
"buttchasity":0,
"buttinsideintro":0,
"genitalintro":0,
"genitalcovered":0,
"genitallowerclothed":0,
"genitallowerintroclothed":0,
"genitalunderclothed":0,
"genitalunderintroclothed":0,
"genitalmolest":0,
"genitalchasity":0,
"genitalinsideintro":0,
}>>
<<set _swarmamounts to $swarm.amount>>
<<set _swarmcreature to $swarm.type>>
<<set _swarmactive to _swarmamounts.active[0]>>
/* Swarm Targeting priorities */
<<set _swarmchance to {"chest":30,"butt":30,"genital":30}>>
<<if $analdisable is not "f">>
<<set _swarmchance["butt"] to 0>><<set _swarmchance["chest"] += 10>><<set _swarmchance["genital"] += 20>>
<</if>>
/* Chest related activities */
<<if _swarmamounts.chest gt 0>>
/* Swarms didn't do much after going to the chest before */
<<if $lactating gte 1 and $breastfeedingdisable is "f">>
<<if $milk_amount gte 1>>/*Milky, Maybe milk attracts swarmers to the breasts*/
<<set _swarmnote.chestmilk to 1>>
<<breastfeed>>
<<if $swarm.data["milk"] gt 0 >>
<<set _swarmchance["chest"] += 15>>/*Increase chest roll ratio since the swarm is attracted to milk*/
<</if>>
<</if>>
<</if>>
<</if>>
/* Butt related activities */
<<if _swarmamounts.butt[1] gt 0>> /* Inside Activities */ <</if>>
<<if _swarmamounts.butt[0] gt 0>>
<<set _swarmnote.buttinsideintro += _swarmamounts.butt[0]>>
<<set _swarmamounts.butt[1] += _swarmamounts.butt[0]>><<set _swarmamounts.butt[0] to 0>>
<</if>>
/* Genital related activities */
<<if _swarmamounts.genital[1] gt 0>> /* Inside Activities */ <</if>>
<<if _swarmamounts.genital[0] gt 0>>
<<set _swarmnote.genitalinsideintro += _swarmamounts.genital[0]>>
<<set _swarmamounts.genital[1] += _swarmamounts.genital[0]>><<set _swarmamounts.genital[0] to 0>>
<</if>>
/* Handle the active swarm and give them targets to go after */
<<for _i to 0; _i lt _swarmamounts.active[4]; _i++>>
<<set $rng to random(1, 100)>>
<<if $rng lte _swarmactive * 20>>
<<set $rng to random(1, _swarmchance["chest"]+_swarmchance["butt"]+_swarmchance["genital"])>>
<<if $rng lte _swarmchance["chest"]>>
<<if $chest is "covered">>
<<set _swarmnote.chestcovered += 1>>
<<arousal 10>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng lte _swarmactive * 20>>
<<if $worn.upper.type.includes("naked") and $worn.over_upper.type.includes("naked")>>
<<set _swarmamounts.chest += 1>><<set _swarmamounts.active[4] -= 1>>
<<set _swarmnote.chestintro += 1>>
<<neutral 3>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81>> /* Maybe smaller swarmers are more likely to get under cloths */
<<set _swarmamounts.chest += 1>><<set _swarmamounts.active[4] -= 1>>
<<set _swarmnote.chestintroclothed += 1>>
<<neutral 3>>
<<else>>
<<set _swarmnote.chestclothed += 1>>
<<if !$worn.over_upper.type.includes("naked")>>
<<set $worn.over_upper.integrity -= 2>>
<</if>>
<<if !$worn.upper.type.includes("naked")>>
<<set $worn.upper.integrity -= 2>>
<</if>>
<<neutral 1>>
<</if>>
<</if>>
<<else>>
<<set _swarmnote.chestmolest += 1>>
<<if !$worn.over_upper.type.includes("naked")>>
<<set $worn.over_upper.integrity -= 2>>
<</if>>
<<if !$worn.upper.type.includes("naked")>>
<<set $worn.upper.integrity -= 2>>
<</if>>
<<neutral 1>>
<</if>>
<</if>>
<<elseif $rng gt _swarmchance["chest"] and $rng lte _swarmchance["chest"]+_swarmchance["butt"]>> /* Butt */
<<if $back is "covered">>
<<set _swarmnote.buttcovered += 1>>
<<arousal 10>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng lte _swarmactive * 20>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81>> /*Chance swarm bypass clothing*/
<<neutral 4>>
<<set _swarmamounts.butt[0] += 1>><<set _swarmamounts.active[4] -= 1>>
<<if $worn.under_lower.type.includes("naked") and !($worn.genitals.type.includes("hidden") and $worn.genitals.anal_shield is 1)>>
<<if (!$worn.over_lower.type.includes("naked") and setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 0) or (!$worn.lower.type.includes("naked") and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 0)>>
<<set _swarmnote.buttlowerintroclothed += 1>>
<<else>>
<<set _swarmnote.buttintro += 1>>
<</if>>
<<elseif $worn.genitals.type.includes("hidden") and $worn.genitals.anal_shield is 1>>
<<set _swarmnote.buttchasity += 1>>
<<else>>
<<set _swarmnote.buttunderintroclothed += 1>>
<</if>>
<<else>>
<<if (!$worn.over_lower.type.includes("naked") and setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 0) or (!$worn.lower.type.includes("naked") and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 0)>>
<<set _swarmnote.buttlowerclothed += 1>>
<<if !$worn.over_lower.type.includes("naked")>>
<<set $worn.over_lower.integrity -= 2>>
<</if>>
<<if !$worn.lower.type.includes("naked")>>
<<set $worn.lower.integrity -= 2>>
<</if>>
<<neutral 1>>
<<elseif !$worn.under_lower.type.includes("naked")>>
<<set _swarmnote.buttunderclothed+= 1>>
<<set $worn.under_lower.integrity -= 2>>
<<neutral 1>>
<<elseif $worn.genitals.type.includes("hidden") and $worn.genitals.anal_shield is 1>>
<<set _swarmamounts.butt[0] += 1>><<set _swarmamounts.active[4] -= 1>>
<<set _swarmnote.buttchasity += 1>>
<<neutral 4>>
<<else>>
<<set _swarmamounts.butt[0] += 1>><<set _swarmamounts.active[4] -= 1>>
<<set _swarmnote.buttintro += 1>>
<<neutral 4>>
<</if>>
<</if>>
<<else>>
<<set _swarmnote.buttmolest += 1>>
<<set $worn.lower.integrity -= 2>>
<<if $worn.lower.type.includes("naked")>>
<<set $worn.under_lower.integrity -= 2>>
<</if>>
<<neutral 1>>
<</if>>
<</if>>
<<elseif $rng gt _swarmchance["chest"]+_swarmchance["butt"]>> /* Genitals */
<<if $front is "covered">>
<<set _swarmnote.genitalcovered += 1>>
<<arousal 10>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng lte _swarmactive * 20>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
<<set _swarmamounts.genital[0] += 1>><<set _swarmamounts.active[4] -= 1>>
<<neutral 4>>
<<if $worn.under_lower.type.includes("naked") and !$worn.genitals.type.includes("hidden")>>
<<if (!$worn.over_lower.type.includes("naked") and setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 0) or (!$worn.lower.type.includes("naked") and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 0)>>
<<set _swarmnote.genitallowerintroclothed += 1>>
<<else>>
<<set _swarmnote.genitalintro += 1>>
<</if>>
<<elseif $worn.genitals.type.includes("hidden")>>
<<set _swarmnote.genitalchasity += 1>>
<<else>>
<<set _swarmnote.genitalunderintroclothed += 1>>
<</if>>
<<else>>
<<if (!$worn.over_lower.type.includes("naked") and setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 0) or (!$worn.lower.type.includes("naked") and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 0)>>
<<set _swarmnote.genitallowerclothed+= 1>>
<<if !$worn.over_lower.type.includes("naked")>>
<<set $worn.over_lower.integrity -= 2>>
<</if>>
<<if !$worn.lower.type.includes("naked")>>
<<set $worn.lower.integrity -= 2>>
<</if>>
<<neutral 1>>
<<elseif !$worn.under_lower.type.includes("naked")>>
<<set _swarmnote.genitalunderclothed += 1>>
<<set $worn.under_lower.integrity -= 2>>
<<neutral 1>>
<<elseif $worn.genitals.type.includes("hidden")>>
<<set _swarmamounts.genital[0] += 1>><<set _swarmamounts.active[4] -= 1>>
<<set _swarmnote.genitalchasity += 1>>
<<neutral 4>>
<<else>>
<<set _swarmamounts.genital[0] += 1>><<set _swarmamounts.active[4] -= 1>>
<<set _swarmnote.genitalintro += 1>>
<<neutral 4>>
<</if>>
<</if>>
<<else>>
<<set _swarmnote.genitalmolest += 1>>
<<set $worn.lower.integrity -= 2>>
<<if $worn.lower.type.includes("naked")>>
<<set $worn.under_lower.integrity -= 2>>
<</if>>
<<neutral 1>>
<</if>>
<</if>>
<</if>>
<<else>>
<<arousal 10>>
<</if>>
<</for>>
/* pending -> active */
<<if _swarmamounts.active[2] gt 0>>
<<set _swarmamounts.active[0] += _swarmamounts.active[2]>>
<<set _swarmamounts.active[4] += _swarmamounts.active[2]>>
<<set _swarmamounts.active[2] to 0>>
<<set _swarmnote.activate to 1>>
<</if>>
/* 0:active, 1:contained, 2:pending, 3:steadied 4:idle*/
<<if _swarmamounts.active[1] gt 0>>/* contained -> pending */
<<for _i to 0; _i lt _swarmamounts.active[1]; _i++>>
<<set $rng to random(1, 100)>>
<<if $rng gte 51>> /* Maybe this number can be augmented by something? */
<<set _swarmamounts.active[1] -= 1>>
<<set _swarmamounts.active[2] += 1>>
<</if>>
<</for>>
<</if>>
/* steadied -> contained */
<<set _swarmamounts.active[1] += _swarmamounts.active[3]>>
<<set _swarmamounts.active[3] to 0>>
/* --------- Text Notifications ---------*/
<<if _swarmnote.activate gte 1>>
<<set _swarmnote.activate to 0>>
그 <<swarmname_i>> <<swarmspill>>, 당신을 더 많은 <<swarmtype_uro>> 둘러싼다.
<</if>>
<<if _swarmamounts.active[2] gte 1>>
<<set $_remainingSwarms to _swarmamounts.active[1] + _swarmamounts.active[2]>>
거기에는 <<trNumber $_remainingSwarms>> <<swarmname_i $_remainingSwarms>> 있고 <span class="blue"><<if _swarmamounts.active[1] + _swarmamounts.active[2] is 1>>그것이<<else>>그 중 <<trNumber _swarmamounts.active[2]>> <<swarmname_i>><</if>> <<swarmmove>>.</span>
<</if>>
<<if _swarmactive lte 0>>
<<elseif _swarmactive lte 1>>
그 <<swarm_i _swarmcreature>> 당신 주위에서 꿈틀대고 있다.
<<elseif _swarmactive lte 2>>
그 <<swarm_i _swarmcreature>> 당신 주위에서 떼지어 다니고 있다.
<<elseif _swarmactive lte 3>>
그 <<swarm_i _swarmcreature>> 당신 주위에 많이 있다.
<<elseif _swarmactive lte 4>>
당신은 사실상 그 <<trSwarm _swarmcreature>>_trResult 안에서 헤엄치고 있다.
<<elseif _swarmactive lte 9>>
그 <<swarm_i _swarmcreature>> 당신을 완전히 둘러싸고 있다.
<<elseif _swarmactive gte 10>>
<span class="pink">그 <<swarm_i _swarmcreature>> 당신을 완전히 둘러싸, 마치 당신이 번식 구덩이 안에 있는 것 같다.<<if $orgasmdown gte 1>> 피부의 한 부분도 그 고통에서 벗어나 있지 않다.<</if>></span>
<</if>>
<<set $rng to random(1, 100)>>
<<if $rng gte 91 and $leftarm is 0 and $rightarm is 0>>
<<if $rng gte 96>>
<<set $leftarm to "swarmgrappled">><<set $lefttarget to "swarm">>
<span class="purple">그 <<swarmtype_i>> 당신의 왼팔 위로 떼지어 와서, 움직이지 못하게 하고 있다.</span>
<<else>>
<<set $rightarm to "swarmgrappled">><<set $righttarget to "swarm">>
<span class="purple">그 <<swarmtype_i>> 당신의 오른팔 위로 떼지어 와서, 움직이지 못하게 하고 있다.</span>
<</if>>
<</if>>
/* -------- Chest -------- */
<<if _swarmnote.chestcovered gte 1>>
<<set _swarmnote.chestcovered to 0>>
당신은 그것들을 당신의 가슴에 가까이 오지 못하게 하고 있다.
<</if>>
<<if _swarmnote.chestmolest gte 1>>
<<set _swarmnote.chestmolest to 0>>
그것들이 당신의 <<print either("가슴", "배", "등", "목", "양팔")>> 위에서 기어다니고 있다.
<</if>>
<<if _swarmnote.chestclothed gte 1>>
<<set _swarmnote.chestclothed to 0>>
그것들 중 일부가 그 아래 있는 당신의 피부까지 들어가려고, 당신의
<<if !$worn.over_upper.type.includes("naked")>>
<<if !$worn.upper.type.includes("naked")>><<worn_over_upper_name_gwa>><<else>><<worn_over_upper_name_ul>><</if>>
<</if>>
<<if !$worn.upper.type.includes("naked")>>
<<worn_upper_name_ul>>
<</if>>
공격해 손상을 주고 있다.
<</if>>
<<if _swarmnote.chestintro gte 1>>
<<set _swarmnote.chestintro to 0>>
<<if _swarmamounts.chest gte 1>>
<span class="purple">더 많은 <<swarmtype_i>> 당신의 <<breastsPost>> 주위에 모여든다.</span>
<<else>>
<span class="purple">그것들 중 다수가 당신의 <<breasts_rul>> 좋아하는 것 같다.</span>
<</if>>
<</if>>
<<if _swarmnote.chestintroclothed gte 1>>
<<set _swarmnote.chestintroclothed to 0>>
<span class="purple">그것들 중 일부가 당신의
<<if !$worn.over_upper.type.includes("naked")>>
<<if !$worn.upper.type.includes("naked")>><<worn_over_upper_name_gwa>><<else>><<worn_over_upper_name_ul>><</if>>
<</if>>
<<if !$worn.upper.type.includes("naked")>>
<<worn_upper_name_ul>>
<</if>>
비집고 들어와, 좋아하는 당신의 <<breastsPost>>까지 들어가려 하고 있다.</span>
<</if>>
<<if _swarmamounts.chest gte 1>>
<<playWithBreasts _swarmamounts.chest>>
<<arousal `_swarmamounts.chest * 20`>>
<<neutral 5>>
<<if _swarmnote.chestmilk gte 1>>
<<set _swarmnote.chestmilk to 0>>
그것들은 당신의 <<nipples_rul>> 비틀고 희롱해, <span class="purple">끝에서 모유를 흘러나오게 하고 있다.</span>
/*Maybe put a notification here, about swarmers that are attracted to milk?*/
<<else>>
그것들은 당신의 <<nipples_rul>> 비틀고 희롱해, 계속 단단하게 만들고 있다.
<</if>>
<</if>>
/* -------- Butts --------*/
<<if _swarmnote.buttcovered gte 1>>
<<set _swarmnote.buttcovered to 0>>
당신은 그것들을 당신의 엉덩이에 가까이 오지 못하게 하고 있다.
<</if>>
<<if _swarmnote.buttmolest gte 1>>
<<set _swarmnote.buttmolest to 0>>
그것들이 당신의 <<print either("엉덩이", "넓적다리", "다리")>> 위에서 기어다니고 있다.
<</if>>
<<if _swarmnote.buttlowerclothed gte 1>>
<<set _swarmnote.buttlowerclothed to 0>>
<<if $worn.over_lower.name is "naked" and $worn.lower.name is "naked">>
일부가 당신 옷의 망가진 조각을 찢어버린다.
<<else>>
그것들 중 일부가 당신의
<<if !$worn.over_lower.type.includes("naked")>>
<<if !$worn.lower.type.includes("naked")>><<worn_over_lower_name_gwa>><<else>><<worn_over_lower_name>>에 파고들어,<</if>>
<</if>>
<<if !$worn.lower.type.includes("naked")>>
<<worn_lower_name>>에 파고들어,
<</if>>
천에 손상을 주고 있다.
<</if>>
<</if>>
<<if _swarmnote.buttunderclothed gte 1>>
<<set _swarmnote.buttunderclothed to 0>>
그것들 중 일부가 당신의 <<worn_under_lower_name_ul>> 공격해, 천을 찢는다.
<</if>>
<<if _swarmnote.buttlowerintroclothed gte 1>>
<<set _swarmnote.buttlowerintroclothed to 0>>
<span class="purple">그것들 중 일부가 당신의
<<if !$worn.over_lower.type.includes("naked")>>
<<if !$worn.lower.type.includes("naked")>><<worn_over_lower_name_gwa>><<else>><<worn_over_lower_name>>에 파고들어,<</if>>
<</if>>
<<if !$worn.lower.type.includes("naked")>>
<<worn_lower_name>>에 파고들어,
<</if>>
당신은 그것들이 당신의 항문을 향해 움직이는 것을 느낀다.</span>
<</if>>
<<if _swarmnote.buttunderintroclothed gte 1>>
<<set _swarmnote.buttunderintroclothed to 0>>
<span class="purple">그것들 중 일부가 당신의 <<worn_under_lower_name>>에 파고들어, 당신은 그것들이 당신의 항문을 향해 움직이는 것을 느낀다.</span>
<</if>>
<<if _swarmnote.buttchasity gte 1>>
<<set _swarmnote.buttchasity to 0>>
<span class="purple">그것들 중 일부가 당신의 <<worn_genitals_name>>에 파고들어, 당신은 그것들이 당신의 항문을 향해 움직이는 것을 느낀다.</span> <span class="pink">당신의 <<worn_genitals_name_yi>> 애널 보호대가 가로막고 있어서, 당신은 그것들을 빼 낼 수가 없다!</span>
<<if $parasitedisable is "f">>
<<set $analchastityparasite to $swarm["type"]>>
<</if>>
<</if>>
<<if _swarmnote.buttintro gte 1>>
<<set _swarmnote.buttintro to 0>>
<span class="purple">그것들은 당신의 엉덩이 주위로 떼지어 돌아다녔고, 당신은 그것들이 항문을 향해 움직이는 것을 느낀다.</span>
<</if>>
<<if _swarmnote.buttinsideintro gte 1>>
<<set _swarmnote.buttinsideintro to 0>>
<span class="pink">그것들이 당신의 <<bottomPost>> 안으로 꿈틀대며 들어가기 시작한다.</span>
<</if>>
<<if _swarmamounts.butt[1] gte 1>>
<<neutral 10>><<impregnate $swarm["type"] _swarmamounts.butt[1]>>
그것들은 당신의 대장 안으로 꿈틀대며 기어들어<<if $player.penisExist>>왔고, 무턱대고 당신의 전립선을 희롱한다.<<else>>온다.<</if>><<if _impreg is true>> 그리고, <span class="red">당신 안으로 더욱 깊이 들어오려 한다</span>.<</if>>
<<set _impreg to false>>
<<arousal `_swarmamounts.butt[1] * 20`>>
<</if>>
/* -------- Genital -------- */
<<if _swarmnote.genitalcovered gte 1>>
<<set _swarmnote.genitalcovered to 0>>
당신은 그것들을 당신의 <<genitalsPost>>에 가까이 오지 못하게 하고 있다.
<</if>>
<<if _swarmnote.genitalmolest gte 1>>
<<set _swarmnote.genitalmolest to 0>>
당신은 그것들이 당신의 <<if !$worn.lower.type.includes("naked") and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt isnot 1>>
<<if !$worn.over_lower.type.includes("naked")>>
<<if !$worn.lower.type.includes("naked")>><<worn_over_lower_name_gwa>><<else>> <<worn_over_lower_name_ul>> 통해 <<genitalsPost>> 위로 꿈틀대며 기어가는 것을 느낀다.<</if>>
<</if>>
<<if !$worn.lower.type.includes("naked")>>
<<worn_lower_name_ul>> 통해 <<genitalsPost>> 위로 꿈틀대며 기어가는 것을 느낀다.
<</if>>
<<elseif !$worn.under_lower.type.includes("naked")>>
<<worn_under_lower_name_ul>> 통해 <<genitalsPost>> 위로 꿈틀대며 기어가는 것을 느낀다.<<else>>무방비한 <<genitalsPost>> 위로 꿈틀대며 기어가는 것을 느낀다.
<</if>>
<</if>>
<<if _swarmnote.genitallowerclothed gte 1>>
<<set _swarmnote.genitallowerclothed to 0>>
그것들 중 일부가 당신의
<<if !$worn.over_lower.type.includes("naked")>>
<<if !$worn.lower.type.includes("naked")>><<worn_over_lower_name_gwa>><<else>><<worn_over_lower_name_ul>> 찢기 시작한다.<</if>>
<</if>>
<<if !$worn.lower.type.includes("naked")>>
<<worn_lower_name_ul>> 찢기 시작한다.
<</if>>
<</if>>
<<if _swarmnote.genitalunderclothed gte 1>>
<<set _swarmnote.genitalunderclothed to 0>>
그것들 중 일부가 그 아래에 있는 피부까지 들어가려고, 당신의 <<worn_under_lower_name>>에 구멍을 뚫으려 시도한다.
<</if>>
<<if _swarmnote.genitallowerintroclothed gte 1>>
<<set _swarmnote.genitallowerintroclothe to 0>>
<span class="purple">그것들 중 일부가 당신의
<<if !$worn.over_lower.type.includes("naked")>>
<<if !$worn.lower.type.includes("naked")>><<worn_over_lower_name_gwa>><<else>><<worn_over_lower_name>>에 파고들어,<</if>>
<</if>>
<<if !$worn.lower.type.includes("naked")>>
<<worn_lower_name>>에 파고들어,
<</if>>
당신은 그것들이 당신의 <<genitals_rul>> 향해 움직이는 것을 느낀다.</span>
<</if>>
<<if _swarmnote.genitalunderintroclothed gte 1>>
<<set _swarmnote.genitalunderintroclothed to 0>>
<span class="purple">그것들 중 일부가 당신의 <<worn_under_lower_name>>에 파고들어, 당신은 그것들이 당신의 <<genitals_rul>> 향해 움직이는 것을 느낀다.</span>
<</if>>
<<if _swarmnote.genitalchasity gte 1>>
<<set _swarmnote.genitalchasity to 0>>
<span class="purple">그것들 중 일부가 당신의 <<worn_genitals_name>>에 파고들어, 당신은 그것들이 당신의 <<genitals_rul>> 향해 움직이는 것을 느낀다.</span> <span class="pink">당신의 <<worn_genitals_name_i>> 가로막고 있어서, 당신은 그것들을 빼 낼 수가 없다!</span>
<<if $parasitedisable is "f">>
<<if $player.vaginaExist>>
<<set $vaginalchastityparasite to $swarm["type"]>>
<<elseif $player.penisExist>>
<<set $penilechastityparasite to $swarm["type"]>>
<</if>>
<</if>>
<</if>>
<<if _swarmnote.genitalintro gte 1>>
<<set _swarmnote.genitalintro to 0>>
<span class="purple">그것들은 당신의 사타구니 근처를 떼지어 돌아다녔고, 당신은 그것들이 당신의 <<genitals_rul>> 향해 움직이는 것을 느낀다.</span>
<</if>>
<<if _swarmnote.genitalinsideintro gte 1>>
<<set _swarmnote.genitalinsideintro to 0>>
<<if $player.vaginaExist>>
<span class="pink">그것들이 당신의 보지 안으로 꿈틀대며 들어오기 시작한다!</span>
<<elseif $player.penisExist>>
<span class="pink">그것들이 당신의 자지를 감싸기 시작한다!</span>
<</if>>
<</if>>
<<if _swarmamounts.genital[1] gte 1>>
<<if $player.vaginaExist>>
그것들은 꿈틀대고 몸부림치며, 무자비하게 당신의 질 안을 탐색하며 희롱한다.
<<arousal `_swarmamounts.genital[1] * 20 * $genitalsensitivity`>>
<<neutral 10>>
<<elseif $player.penisExist>>
그것들은 자지 위에서 꿈틀대고 몸부림치며, 당신의 육봉 전체를 비벼대며 희롱한다.
<<arousal `_swarmamounts.genital[1] * 20 * $genitalsensitivity`>>
<<neutral 10>>
<</if>>
<</if>>
<br><br>
<<if $panicattacks gte 1 and $panicviolence is 0 and $panicparalysis is 0 and $controlled is 0 and _panicchecked isnot true>>
<<set $rng to random(1, 100)>>
<<if $rng is 100>>
<<set $panicparalysis to 5>>
<</if>>
<<set _panicchecked to true>>
<</if>>
<<if $panicattacks gte 2 and $panicviolence is 0 and $panicparalysis is 0 and $controlled is 0 and _paniccheckedviolence isnot true>>
<<set $rng to random(1, 100)>>
<<if $rng is 100>>
<<set $panicviolence to 3>>
<</if>>
<<set _paniccheckedviolence to true>>
<</if>>
<<if $arousal gte $arousalmax and $orgasmdown lte 0>>
<<orgasm>>
<</if>>
</div>
<</widget>>
<<widget "swarmName">>
<<if _args[0] is undefined or _args[0] gt 1>>
<<if $swarm.name.endsWith(" mass")>>
<<trSwarm $swarm.name>><<set _swarmname to _trResult>>
<<else>>
<<trSwarm $swarm.name>><<set _swarmname to _trResult>>
<</if>>
<<else>>
<<trSwarm $swarm.name>><<set _swarmname to _trResult>>
<</if>>
_swarmname
<</widget>>/* Turn NPC into Abomination. Only works if only one NPC generated for now. Can be used mid-combat. */
<<widget "makeAbomination">>
<<if $enemyno isnot 1>>
<span class="red">ERROR: Only one NPC may be present to turn into an Abomination.</span>
<<else>>
<<set $abomination to 1>>
<<set _tentacleNumber to (_args[0] ? _args[0] : random(2,8))>>
<<set _tentacleHealth to (_args[1] ? _args[1] : 15)>>
<<set _tentacleType to (_args[2] ? _args[2] : undefined)>>
<<set _tentacleVariant to (_args[3] ? _args[3] : undefined)>>
<<set _tentacleVarDesc to (_args[4] ? _args[4] : undefined)>>
<<tentaclestart _tentacleNumber _tentacleHealth _tentacleType _tentacleVariant _tentacleVarDesc>>
<<for _i to 0; _i lt $tentacles.active; _i++>>
<<set $enemyhealthmax += $tentacles[_i].tentaclehealth>>
<<set $enemyhealth += $tentacles[_i].tentaclehealth>>
<<set $enemyarousalmax += $tentacles[_i].tentaclehealth>>
<</for>>
<</if>>
<</widget>>
<<widget "effectsabomination">>
<<effectsman>>
<div @class="($debugLines ? 'debugLines-effectstentacleadv' : '')">
<<for _i to 0; _i lt $tentacles.max; _i++>>
<<if $tentacles[_i] isnot undefined>>
<<set _tentacle to $tentacles[_i]>>
<<effectstentacleadv _tentacle>>
<</if>>
<</for>>
</div>
<</widget>>
<<widget "abomination">>
<<if !$enemytype or ["man","plant"].includes($enemytype)>>
<<man>>
<<else>>
<<beast $enemyno>>
<</if>>
<<for _i to 0; _i lt $tentacles.max; _i++>>
<<set _tentacle to $tentacles[_i]>>
<<if _tentacle isnot undefined>>
<<tentacleadv _tentacle>>
<<set _tentacle.tentaclehealth -= 0.2>>
<<set $enemyarousal += 2>>
<</if>>
<</for>>
<</widget>>
<<widget "stateabomination">>
<<statetentacles>>
<<stateman>>
<</widget>>
<<widget "actionsabomination">>
<div @class="($debugLines ? 'debugLines-actionsman' : '')">
<<exposure>>
<<set $face to 0>>
<<if $enemyno gte 2>>
<<set $pronoun to "n">>
<<else>>
<<if $NPCList[0].pronoun is "m">>
<<set $pronoun to "m">>
<</if>>
<<if $NPCList[0].pronoun is "f">>
<<set $pronoun to "f">>
<</if>>
<<if $NPCList[0].pronoun is "i">>
<<set $pronoun to "i">>
<</if>>
<<if $NPCList[0].pronoun is "n">>
<<set $pronoun to "n">>
<</if>>
<<if $NPCList[0].pronoun is "t">>
<<set $pronoun to "t">>
<</if>>
<</if>>
<<if $images is 1>>
<<if $position isnot "stalk">>
<<timed 100ms>>
<<combatimg>>
<br>
<</timed>>
<</if>>
<</if>>
<<if $traumafocus gte 1 and $traumafocusintro isnot 1>>
<<set $traumafocusintro to 1>>
<i>당신이 집중을 하면서, 무력한 인격 분열의 상태에서 점점 빠져나오기 쉬워졌다.</i>
<br><br>
<</if>>
<<if $traumafocus gt random(1, 1000) and $dissociation gte 2 and $combat is 1>>
<<set $traumafocus to 0>><<set $trauma -= 1000>><<set $dissociation to 1>>
<span class="green">당신은 정신이 돌아왔다.</span>
<<ltrauma>>
<br>
<span class="red">현실의 무게가 당신을 짓눌러 왔다.</span>
<br><br>
<</if>>
<<oxygen 50>>
<<willpowerpain>>
<<willpowerorgasm>>
<<actioncarry>>
<<actioncarrydrop>>
<<combatstate>>
<<carryblock>>
<<if $trance lte 0 and $panicparalysis is 0 and ($panicviolence is 0 or $position is "stalk")>>
<<if $orgasmdown lte 0 and ($pain lt 100 or $willpowerpain is undefined) and $dissociation lte 1>>
<<if $images is 1 and $consensual is 1 and $position_lock isnot 1>>
<<if $position is "doggy">>
| <label>몸을 돌린다 <<radiobutton "$bodyaction" "missionary">></label>
<<elseif $position is "missionary">>
| <label>몸을 돌린다 <<radiobutton "$bodyaction" "doggy">></label>
<</if>>
<<if $position isnot "stalk">>
| <label>가만히 있는다 <<radiobutton "$bodyaction" "rest" checked>></label>
<br>
<</if>>
<</if>>
<</if>>
<<if $combatControls isnot "disabled">>
<<generateActionsAbomination>>
<</if>>
<br>
<</if>>
<br><br>
<<set $face to 0>>
</div>
/*Due to how combat is setup, this is the best location for it*/
<<setupMidOrgasm>>
<<if $debug is 1>>
__Debug__
<br>
<<for _i to 0; _i lt $enemynomax; _i++>>
<<print _i>> $NPCList[_i].fullDescription: 머리 위치: $NPCList[_i].location.head --- 생식기 위치: $NPCList[_i].location.genitals
<br>
자지: $NPCList[_i].penis --- 보지: $NPCList[_i].vagina --- 입: $NPCList[_i].mouth --- 항문: $NPCList[_i].anus
<br><br>
<</for>>
<</if>>
<br><br>
<</widget>>
<<widget "generateActionsAbomination">>
<<set $combat to 1>>
<<if _targetlist is undefined>>
<<getTargetList>>
<</if>>
<div id="listContainer">
<div id="leftaction" @class="$combatControls + 'Control'">
<<if $lefttarget is "self">>
<<leftActionInitSelf>>
<<elseif $lefttarget is "tentacles" and Object.values(_targetlistarms).includes("tentacles")>>
<<leftActionInitTentacle>>
<<else>>
<<leftActionInit>>
<</if>>
</div>
<div id="rightaction" @class="$combatControls + 'Control'">
<<if $righttarget is "self">>
<<rightActionInitSelf>>
<<elseif $righttarget is "tentacles" and Object.values(_targetlistarms).includes("tentacles")>>
<<rightActionInitTentacle>>
<<else>>
<<rightActionInit>>
<</if>>
</div>
<div id="feetaction" @class="$combatControls + 'Control'">
<<if $feettarget is "self">>
<<feetActionInitSelf>>
<<elseif $feettarget is "tentacles" and Object.values(_targetlistall).includes("tentacles")>>
<<feetActionInitTentacle>>
<<else>>
<<feetActionInit>>
<</if>>
</div>
<div id="mouthaction" @class="$combatControls + 'Control'">
<<if $mouthtarget is "tentacles" and Object.values(_targetlistall).includes("tentacles")>>
<<mouthActionInitTentacle>>
<<else>>
<<mouthActionInit>>
<</if>>
</div>
<<if $player.penisExist>>
<div id="penisaction" @class="$combatControls + 'Control'">
<<if $penistarget is "tentacles" and Object.values(_targetlistall).includes("tentacles")>>
<<penisActionInitTentacle>>
<<else>>
<<penisActionInit>>
<</if>>
</div>
<</if>>
<<if $player.vaginaExist>>
<div id="vaginaaction" @class="$combatControls + 'Control'">
<<if $vaginatarget is "tentacles" and Object.values(_targetlistall).includes("tentacles")>>
<<vaginaActionInitTentacle>>
<<else>>
<<vaginaActionInit>>
<</if>>
</div>
<</if>>
<div id="anusaction" @class="$combatControls + 'Control'">
<<if $anustarget is "tentacles" and Object.values(_targetlistall).includes("tentacles")>>
<<anusActionInitTentacle>>
<<else>>
<<anusActionInit>>
<</if>>
</div>
<<if $chestuse is "tentaclerub">>
<div id="chestaction" @class="$combatControls + 'Control'">
<<chestActionInitTentacle>>
</div>
<<elseif $chestuse is "penis">>
<div id="chestaction" @class="$combatControls + 'Control'">
<<chestActionInit>>
</div>
<</if>>
<<if $thighuse isnot 0>>
<div id="thighaction" @class="$combatControls + 'Control'">
<<thighActionInit>>
</div>
<</if>>
</div>
<</widget>><<widget "tentacleact">>
<<if $tentacles[$tentacleindex].health lte 0 and $tentacles[$tentacleindex].shaft isnot "finished">>
지쳐서, <<trTentacle $tentacles[$tentacleindex].name>> 촉수가 당신에게서 떨어져 나간다.
<<tentacledisable>>
<<set $tentacles[$tentacleindex].shaft to "finished">>
<<set $tentacles[$tentacleindex].head to "finished">>
<</if>>
<<if $tentacles[$tentacleindex].shaft is "tummy">>
<<trTentacle $tentacles[$tentacleindex].name>> 촉수가 당신의 배 주변에서 <<slithers>>
<</if>>
<<if $tentacles[$tentacleindex].shaft is "thighs">>
<<trTentacle $tentacles[$tentacleindex].name>> 촉수가 당신의 넓적다리 사이에서 <<slithers>>
<</if>>
<<if $tentacles[$tentacleindex].shaft is "breasts">>
<<trTentacle $tentacles[$tentacleindex].name>> 촉수가 당신의 가슴을 쥐어짠다.
<</if>>
<<if $tentacles[$tentacleindex].shaft is "chest">>
<<trTentacle $tentacles[$tentacleindex].name>> 촉수가 당신의 가슴 주변에서 <<slithers>>
<</if>>
<<if $tentacles[$tentacleindex].shaft is "waist">>
<<trTentacle $tentacles[$tentacleindex].name>> 촉수가 당신의 허리 주변에서 <<slithers>>
<</if>>
<<if $tentacles[$tentacleindex].shaft is "neck">>
<<trTentacle $tentacles[$tentacleindex].name>> 촉수가 당신의 목 주변에서 <<slithers>>
<</if>>
<<if $tentacles[$tentacleindex].shaft is "shoulders">>
<<trTentacle $tentacles[$tentacleindex].name>> 촉수가 당신의 어깨 주변에서 <<slithers>>
<</if>>
<<if $tentacles[$tentacleindex].shaft is "leftleg">>
<<trTentacle $tentacles[$tentacleindex].name>> 촉수가 당신의 왼쪽 다리 주변에서 <<slithers>>
<</if>>
<<if $tentacles[$tentacleindex].shaft is "rightleg">>
<<trTentacle $tentacles[$tentacleindex].name>> 촉수가 당신의 오른쪽 다리 주변에서 <<slithers>>
<</if>>
<<if $tentacles[$tentacleindex].shaft is "leftarm">>
<<trTentacle $tentacles[$tentacleindex].name>> 촉수가 당신의 왼쪽 팔 주변에서 <<slithers>>
<</if>>
<<if $tentacles[$tentacleindex].shaft is "rightarm">>
<<trTentacle $tentacles[$tentacleindex].name>> 촉수가 당신의 오른쪽 팔 주변에서 <<slithers>>
<</if>>
<<if $tentacles[$tentacleindex].head is "leftarm">>
<<trTentacle $tentacles[$tentacleindex].name>> 촉수가 당신의 왼쪽 손에서 몸을 비튼다.
<<neutral 5>>
<</if>>
<<if $tentacles[$tentacleindex].head is "rightarm">>
<<trTentacle $tentacles[$tentacleindex].name>> 촉수가 당신의 오른쪽 손에서 몸을 비튼다.
<<neutral 5>>
<</if>>
<<if $tentacles[$tentacleindex].head is "feet">>
<<trTentacle $tentacles[$tentacleindex].name>> 촉수가 당신의 발에서 몸을 비튼다.
<<neutral 5>>
<</if>>
<<if $tentacles[$tentacleindex].head is "leftnipplesuck">>
그리고 당신의 <<breastsPost>>까지 가서, 왼쪽 유두를 빤다.
<<neutralbreast 3>><<playWithBreasts>>
<</if>>
<<if $tentacles[$tentacleindex].head is "rightnipplesuck">>
그리고 당신의 <<breastsPost>>까지 가서, 오른쪽 유두를 빤다.
<<neutralbreast 3>><<playWithBreasts>>
<</if>>
<<if $tentacles[$tentacleindex].head is "leftnipple">>
그리고 당신의 왼쪽 유두를 계속 괴롭힌다. <span class="purple">촉수의 끝이 열리자 유두를 덮고, 빨기 시작한다.</span>
<<neutralbreast 3>><<set $tentacles[$tentacleindex].head to "leftnipplesuck">><<set $leftnipple to "tentaclesuck">><<playWithBreasts>>
<</if>>
<<if $tentacles[$tentacleindex].head is "rightnipple">>
그리고 당신의 오른쪽 유두를 계속 괴롭힌다. <span class="purple">촉수의 끝이 열리자 유두를 덮고, 빨기 시작한다.</span>
<<neutralbreast 3>><<set $tentacles[$tentacleindex].head to "rightnipplesuck">><<set $rightnipple to "tentaclesuck">><<playWithBreasts>>
<</if>>
<<if $parasite.nipples.name isnot undefined>>
유두에 붙어있는 <<trParasite $parasite.nipples.name "이">>_trResult 촉수에 빨려지며 광란한다.
<</if>>
<<if $tentacles[$tentacleindex].head is "chest">>
<<if $chestuse is 0>>
당신의 <<breastsPost>>에서 떨어진다.
<<set $tentacles[$tentacleindex].head to 0>>
<<else>>
그리고 당신의 <<breastsPost>> 사이에 가서, 스스로 비비기 시작했다.
<<neutralbreast 2>>
<</if>>
<</if>>
<<if $tentacles[$tentacleindex].head is "mouthdeep">>
그리고 입으로 올라가서, 최대한 반동을 담아서 당신의 목구멍에 달콤한 액체를 뿜어낸다.
<<purity -1>><<internalejac>><<sex 5>><<drugs 3>><<set $player.bodyliquid.mouth.goo += 1>><<set $tentacles[$tentacleindex].health -= 1>>
<<if $tentacles[$tentacleindex].desc.includes("pale")>>
<<set $hallucinogen += 3>>
<</if>>
<</if>>
<<if $tentacles[$tentacleindex].head is "mouth">>
그리고 계속해서 입에 들이밀고 있다.<span class="pink"> 끝이 열리고 달콤한 액체의 향이 느껴지기 시작한다.</span>
<<purity -1>><<internalejac>><<set $mouthstate to "tentacledeep">><<set $tentacles[$tentacleindex].head to "mouthdeep">><<sex 5>><<oralejacstat>><<ejacstat>>
<</if>>
<<if $tentacles[$tentacleindex].head is "mouthimminent">>
<<if $worn.face.type.includes("covered") or $worn.face.type.includes("gag")>>
<span class="purple"> 그리고 안에 들어가고 싶은 절박함으로, 당신의 <<worn_face_name>>에 강제로 눌러댄다.</span>
<<damageFaceCover 5>>
<<else>>
<<if $player.virginity.oral is true>>
<span class="pink"> 그리고 입술 사이를 누르고,</span><span class="red"> 처음으로 입을 꿰뚫기 시작했다.</span>
<<takeVirginity $tentacles[$tentacleindex].fullDesc "oral">><<violence 5>>
<<else>>
<span class="pink"> 그리고 입술 사이를 누른다.</span>
<</if>>
<<set $mouthstate to "tentacle">><<set $tentacles[$tentacleindex].head to "mouth">><<sex 5>><<raped>><<oralstat>>
<</if>>
<</if>>
<<if $tentacles[$tentacleindex].head is "mouthentrance">>
<<if $worn.face.type.includes("covered") or $worn.face.type.includes("gag")>>
<span class="purple"> 그리고 당신의 <<worn_face_name>>에 눌러댄다.</span>
<<damageFaceCover 3>>
<<else>>
<span class="purple"> 그리고 입술을 누른다.</span>
<</if>>
<<set $mouthstate to "tentacleimminent">><<set $tentacles[$tentacleindex].head to "mouthimminent">><<neutral 4>>
<</if>>
<<if $tentacles[$tentacleindex].head is "vaginadeep">>
그리고 당신의 <<pussyPost>> 안에서 <<slithers>> 최대한 반동을 담아 끈적거리는 액체를 뿜어낸다.
<<purity -1>><<internalejac>><<sex 5>><<drugs 3>><<set $player.bodyliquid.vagina.goo += 1>><<set $tentacles[$tentacleindex].health -= 1>>
<<if $tentacles[$tentacleindex].desc.includes("pale")>>
<<set $hallucinogen += 3>>
<</if>>
<</if>>
<<if $tentacles[$tentacleindex].head is "vagina">>
그리고 계속해서 당신의 <<pussyPost "에">> 침투한다.<span class="pink"> 끝이 열리고 끈적거리는 액체가 스며나오기 시작한다.</span>
<<purity -1>><<internalejac>><<set $vaginastate to "tentacledeep">><<set $tentacles[$tentacleindex].head to "vaginadeep">><<sex 5>><<vaginalejacstat>><<ejacstat>>
<</if>>
<<if $tentacles[$tentacleindex].head is "vaginaimminent">>
<<if $player.virginity.vaginal is true>>
<span class="pink">그리고 당신의 <<pussyPost "을">> 짜른다.</span>
<<if $sexStats.vagina.pregnancy.totalBirthEvents gt 0>>
<span class="red">당신은 처녀막이 없음에도 불구하고, 당신의 처녀와 순결을 뺏겨 당신 안의 무언가가 바뀐 것 같은 기분이 든다.</span>
<<violence 10>>
<<else>>
<span class="red">당신의 처녀막을 찢고 영원히 당신의 순결을 빼앗아 버린다.</span>
<<violence 100>>
<</if>>
<<else>>
<span class="pink">그리고 당신의 <<pussyPost "을">> 찌른다.</span>
<</if>>
<<takeVirginity $tentacles[$tentacleindex].fullDesc "vaginal">>
<<set $vaginastate to "tentacle">><<set $tentacles[$tentacleindex].head to "vagina">><<sex 5>><<raped>><<vaginaraped>><<vaginalstat>><<violence 1>>
<</if>>
<<if $tentacles[$tentacleindex].head is "vaginaentrance">>
<<if !$worn.genitals.type.includes("chastity")>>
<<if $vaginaWetness gte ($tentacles[$tentacleindex].size * 20) + random(1, 40) or random(1, 2) is 2>>
그리고 당신의 <<pussyPost "에">> 압력을 가한다. <<vagina_lube_text>> <span class="pink">끝이 당신을 누르고, 관통을 준비한다.</span>/*the tip presses into you, a thrust away from penetrating.*/
<<set $vaginastate to "tentacleimminent">><<set $tentacles[$tentacleindex].head to "vaginaimminent">><<sex 10>>
<<else>>
그리고 당신의 <<pussyPost "에">> 압력을 가하지만, <span class="blue"> 해내는데 실패한다.</span>
<<sex 5>>
<<if random(1, 3) gte 3>>
<span class="purple">끈적한 액체가 끝에서 나와 당신에게 윤활액을 바른다.</span>
<<set $player.bodyliquid.vaginaoutside.goo += 1>>
<</if>>
<</if>>
<<else>>
그리고 방법을 찾지만 실패하고, 금속을 후려친다.
<<set $worn.genitals.integrity -= 10>><<violence 1>>
<</if>>
<</if>>
<<if $tentacles[$tentacleindex].head is "penisdeep">>
그리고 계속해서 당신의 <<penisPost "을">> 찌르면서, 애무하고, 주무른다.
<<sex 5>><<set $tentacles[$tentacleindex].health -= 1>>
<</if>>
<<if $tentacles[$tentacleindex].head is "penis">>
그리고 계속해서 당신의 <<penisPost "을">> 찌르면서.<span class="pink"> 당신의 즙을 짜내기 위해 빨고, 주무른다.</span>
<<set $penisstate to "tentacledeep">><<set $tentacles[$tentacleindex].head to "penisdeep">><<sex 5>>
<</if>>
<<if $tentacles[$tentacleindex].head is "penisimminent">>
<<if $player.virginity.penile is true>>
<span class="pink"> 그리고 당신의 <<penisPost "을">> 찌르며, 당신의 근원을 삼키고</span> <span class="red"> 당신의 귀두와 표피 사이에 있는 막을 찢어, 당신의 순결함을 영원히 앗아간다.</span>
<<violence 100>>
<<else>>
<span class="pink"> 그리고 당신의 <<penisPost "을">> 찌르며, 당신의 근원을 삼킨다.</span>
<</if>>
<<takeVirginity $tentacles[$tentacleindex].fullDesc "penile">>
<<set $penisstate to "tentacle">><<set $tentacles[$tentacleindex].head to "penis">><<sex 5>><<raped>><<penisraped>><<penilestat>><<violence 1>>
<</if>>
<<if $tentacles[$tentacleindex].head is "penisentrance">>
<<if !$worn.genitals.type.includes("chastity")>>
<<if $penisWetness + ($tentacles[$tentacleindex].size * 10) gte ($player.penissize * 15) + random(1, 40) or random(1, 2) is 2>>
그리고 당신의 <<penisPost>> 위에서 <<slithers>> <<penis_lube_text>> <span class="purple">끝이 열리고 당신의 귀두를 누르며, 감쌀 준비를 한다.</span>
<<set $penisstate to "tentacleimminent">><<set $tentacles[$tentacleindex].head to "penisimminent">><<neutralgenitals 4>>
<<else>>
그리고 당신의 <<penisPost>> 위에서 <<slithers>> 끝이 열리고 당신의 귀두를 누르지만, <span class="blue"> 감싸는데 실패한다.</span>
<<sex 5>>
<<if random(1, 3) gte 3>>
<span class="purple">끈적한 액체가 끝에서 나와 당신에게 윤활액을 바른다.</span>
<<set $player.bodyliquid.penis.goo += 1>>
<</if>>
<</if>>
<<else>>
그리고 방법을 찾지만 실패하고, 금속을 후려친다.
<<set $worn.genitals.integrity -= 10>><<violence 1>>
<</if>>
<</if>>
<<if $tentacles[$tentacleindex].head is "anusdeep">>
그리고 당신의 <<bottomPost>> 안에서 <<slithers>> 최대한 반동을 담아 끈적거리는 액체를 뿜어낸다.
<<purity -1>><<internalejac>><<sex 5>><<drugs 3>><<set $player.bodyliquid.anus.goo += 1>><<set $tentacles[$tentacleindex].health -= 1>>
<<if $tentacles[$tentacleindex].desc.includes("pale")>>
<<set $hallucinogen += 3>>
<</if>>
<</if>>
<<if $tentacles[$tentacleindex].head is "anus">>
그리고 계속해서 당신의 <<bottomPost "에">> 침투한다.<span class="pink"> 끝이 열리고 끈적거리는 액체가 스며나오기 시작한다.</span>
<<purity -1>><<internalejac>><<set $anusstate to "tentacledeep">><<set $tentacles[$tentacleindex].head to "anusdeep">><<sex 5>><<analejacstat>><<ejacstat>>
<</if>>
<<if $tentacles[$tentacleindex].head is "anusimminent">>
<<if $player.virginity.anal is true>>
<span class="pink">그리고 당신의 <<bottomPost "을">> 짜른다.</span><span class="red"> 당신이 생각지도 못한 방법으로 당신을 침범한다.</span>
<<takeVirginity $tentacles[$tentacleindex].fullDesc "anal">><<violence 100>>
<<else>>
<span class="pink">그리고 당신의 <<bottomPost "을">> 찌른다.</span>
<</if>>
<<set $anusstate to "tentacle">><<set $tentacles[$tentacleindex].head to "anus">><<sex 5>><<raped>><<anusraped>><<analstat>><<violence 1>>
<</if>>
<<if $tentacles[$tentacleindex].head is "anusentrance">>
<<if $worn.genitals.anal_shield isnot 1>>
<<if $anusWetness gte ($tentacles[$tentacleindex].size * 20) + random(1, 40) or random(1, 2) is 2>>
그리고 당신의 <<bottomPost "에">> 압력을 가한다. <<vagina_lube_text>> <span class="pink">끝이 당신을 누르고, 관통을 준비한다.</span>/*the tip presses into you, a thrust away from penetrating.*/
<<set $anusstate to "tentacleimminent">><<set $tentacles[$tentacleindex].head to "anusimminent">><<neutral 4>>
<<else>>
그리고 당신의 <<bottomPost "에">> 압력을 가하지만, <span class="blue"> 해내는데 실패한다.</span>
<<sex 5>>
<<if random(1, 3) gte 3>>
<span class="purple">끈적한 액체가 끝에서 나와 당신에게 윤활액을 바른다.</span>
<<set $player.bodyliquid.bottom.goo += 1>>
<</if>>
<</if>>
<<else>>
그리고 방법을 찾지만 실패하고, 금속을 후려친다.
<<set $worn.genitals.integrity -= 10>><<violence 1>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $tentacles[$tentacleindex].head is "vaginarub">>
<<if $rng gte 21>>
<<if $tentacles[$tentacleindex].shaft is "thighs">>
당신의 <<pussyPost "에">> 가까이 붙어, 당신의 클리토리스를 누른다.
<<else>>
그리고 넓적다리 사이의 <<pussyPost "에서">> <<slithers>> 당신의 클리토리스를 누른다.
<</if>>
<<sex 3>>
<<else>>
<<if $tentacles[$tentacleindex].shaft is "thighs">>
<span class="blue">당신의 <<pussyPost "에">> 가까이 붙어서 <<slithers>></span>
<<else>>
그리고 넓적다리 사이의 <span class="blue"> <<pussyPost>> 앞에서 <<slithers>></span>
<</if>>
<<neutralgenitals 3>><<set $vaginause to "tentacle">><<set $vaginastate to "tentacleentrance">><<set $tentacles[$tentacleindex].head to "vaginaentrance">><<set $thighuse to 0>><<set $vaginatarget to "tentacles">>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $tentacles[$tentacleindex].head is "penisrub">>
<<if $rng gte 21>>
<<if $tentacles[$tentacleindex].shaft is "thighs">>
당신의 <<penisPost "에">> 붙어 <<slithers>>
<<else>>
그리고 넓적다리 사이의 <<penisPost "에">> 붙어 <<slithers>>
<</if>>
<<sex 3>>
<<else>>
<<if $tentacles[$tentacleindex].shaft is "thighs">>
<span class="blue"><<penisPost "에">> 붙어 끝을 열면서 <<slithers>></span>
<<else>>
그리고 당신의 넓적다리 사이에서, <span class="blue"><<penisPost "에">> 붙어 끝을 열면서 <<slithers>></span>
<</if>>
<<neutralgenitals 3>><<set $penisuse to "tentacle">><<set $penisstate to "tentacleentrance">><<set $tentacles[$tentacleindex].head to "penisentrance">><<set $thighuse to 0>><<set $penistarget to "tentacles">><<set $tentaclePenis to _tentacle.fullDesc>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $tentacles[$tentacleindex].head is "anusrub">>
<<if $rng gte 21>>
그리고 당신의 당신의 뒤의 <<bottomPost>> 사이에서 <<slithers>>
<<sex 3>>
<<else>>
그리고 당신의 <<bottomPost>> 사이에서, <span class="blue"> 항문 앞에 있는다.</span>
<<neutral 3>><<set $anususe to "tentacle">><<set $anusstate to "tentacleentrance">><<set $tentacles[$tentacleindex].head to "anusentrance">><<set $anustarget to "tentacles">>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $tentacles[$tentacleindex].head is 0 and $tentacles[$tentacleindex].shaft isnot 0>>
<<if $rng lte 10>>
<<if $chestuse is "squeezed">>
<<upperslither>><span class="blue">그리고 당신의 <<breastsPost "을">> 쥐어짠다.</span>
<<set $tentacles[$tentacleindex].head to "chest">><<neutralbreast 2>><<set $chestuse to "tentaclerub">><<cheststat>><<set $chesttarget to "tentacles">>
<<else>>
<<tentacledefault>>
<</if>>
<<elseif $rng lte 20>>
<<if $leftnipple is 0>>
<<upperslither>> <<playWithBreasts>><span class="blue">그리고 당신의 왼쪽 유두를 괴롭힌다.</span>
<<neutralbreast 2>><<set $tentacles[$tentacleindex].head to "leftnipple">><<set $leftnipple to "tentacle">>
<<else>>
<<tentacledefault>>
<</if>>
<<elseif $rng lte 30>>
<<if $rightnipple is 0>>
<<upperslither>> <<playWithBreasts>><span class="blue">그리고 당신의 오른쪽 유두를 괴롭힌다.</span>
<<neutralbreast 2>><<set $tentacles[$tentacleindex].head to "rightnipple">><<set $rightnipple to "tentacle">>
<<else>>
<<tentacledefault>>
<</if>>
<<elseif $rng lte 40>>
<<if $mouthuse is 0>>
<<upperslither>> <span class="blue">그리고 당신의 입 앞으로 간다.</span>
<<neutral 2>><<set $mouthuse to "tentacle">><<set $mouthstate to "tentacleentrance">><<set $tentacles[$tentacleindex].head to "mouthentrance">><<set $mouthtarget to "tentacles">>
<<else>>
<<tentacledefault>>
<</if>>
<<elseif $rng lte 50>>
<<if $anususe is 0 and $analdisable is "f">>
<<underslither>> <span class="blue">그리고 당신의 <<bottomPost>> 앞에서 <<slithers>></span>
<<neutral 2>><<set $anususe to "tentacle">><<set $anusstate to "tentacleentrance">><<set $tentacles[$tentacleindex].head to "anusentrance">><<set $anustarget to "tentacles">>
<<else>>
<<tentacledefault>>
<</if>>
<<elseif $rng lte 60>>
<<if $player.vaginaExist and $vaginause is 0>>
<<underslither>> <span class="blue">그리고 당신의 <<pussyPost>> 앞에서 <<slithers>></span>
<<neutralgenitals 2>><<set $vaginause to "tentacle">><<set $vaginastate to "tentacleentrance">><<set $tentacles[$tentacleindex].head to "vaginaentrance">><<set $vaginatarget to "tentacles">>
<<else>>
<<tentacledefault>>
<</if>>
<<elseif $rng lte 70>>
<<if $player.penisExist and $penisuse is 0>>
<<underslither>> <span class="blue">그리고 당신의 <<penisPost>> 앞에서 <<slithers>></span>
<<neutralgenitals 2>><<set $penisuse to "tentacle">><<set $penisstate to "tentacleentrance">><<set $tentacles[$tentacleindex].head to "penisentrance">><<set $penistarget to "tentacles">><<set $tentaclePenis to _tentacle.fullDesc>>
<<else>>
<<tentacledefault>>
<</if>>
<<elseif $rng lte 80>>
<<if $thighuse is 0>>
<<if $player.penisExist and $penisuse is 0>>
<<if $tentacles[$tentacleindex].shaft is "thighs">>
<<underslither>> <span class="blue">당신의 배와 <<penisPost "에">> 붙어서 <<slithers>></span>
<<else>>
<<underslither>> <span class="blue">당신의 넓적다리 사이와 배와 <<penisPost "에">> 붙어서 <<slithers>></span>
<</if>>
<<set $penisuse to "tentaclerub">><<set $thighuse to "tentaclerub">><<set $tentacles[$tentacleindex].head to "penisrub">><<sex 3>><<thighstat>><<set $penistarget to "tentacles">><<set $tentaclePenis to _tentacle.fullDesc>>
<<elseif $player.vaginaExist and $vaginause is 0>>
<<if $tentacles[$tentacleindex].shaft is "thighs">>
<<underslither>> <span class="blue">당신의 배와 <<pussyPost>>에 붙어서 <<slithers>></span>
<<else>>
<<underslither>> <span class="blue">당신의 넓적다리 사이와 배와 <<pussyPost "에">> 붙어서 <<slithers>></span>
<</if>>
<<set $vaginause to "tentaclerub">><<set $thighuse to "tentaclerub">><<set $tentacles[$tentacleindex].head to "vaginarub">><<sex 3>><<thighstat>><<set $vaginatarget to "tentacles">>
<<else>>
<<tentacledefault>>
<</if>>
<<else>>
<<tentacledefault>>
<</if>>
<<elseif $rng lte 90>>
<<if $anusstate is 0 and $anususe is 0 and $analdisable is "f">>
<<underslither>> <span class="blue">그리고 당신의 <<bottomPost>> 사이와 당신의 등에 붙어서 <<slithers>></span>
<<set $anusstate to "tentaclerub">><<set $anususe to "tentaclerub">><<set $tentacles[$tentacleindex].head to "anusrub">><<sex 1>><<bottomstat>><<set $anustarget to "tentacles">>
<<else>>
<<tentacledefault>>
<</if>>
<<elseif $rng lte 95>>
<<else>>
<<tentacledefault>>
<</if>>
<<elseif $tentacles[$tentacleindex].head is 0 and $tentacles[$tentacleindex].shaft is 0>>
<<if $rng lte 10>>
<<if $position isnot "wall">>
<<trTentacle $tentacles[$tentacleindex].name>> 촉수가 배를 휘감는다.
<<neutral 1>><<set $tentacles[$tentacleindex].shaft to "tummy">>
<<else>>
<<trTentacle $tentacles[$tentacleindex].name>> 촉수가 당신의 <<bottomPost "을">> 부드럽게 찰싹거린다.
<<violence 1>><<hitstat>>
<</if>>
<<elseif $rng lte 20>>
<<trTentacle $tentacles[$tentacleindex].name>> 촉수가 넓적다리 사이에서 <<slithers>>
<<neutral 1>><<set $tentacles[$tentacleindex].shaft to "thighs">>
<<elseif $rng lte 30>>
<<if $position isnot "wall">>
<<if $player.breastsize gte 2 and $chestuse is 0>>
<<trTentacle $tentacles[$tentacleindex].name>> 촉수가 당신의 <<breastsPost>> 주변에서 <<slithers>> <span class="blue">그리고 동시에 촉수에게 짜여진다.</span>
<<neutralbreast 1>><<set $tentacles[$tentacleindex].shaft to "breasts">><<set $chestuse to "squeezed">>
<<else>>
<<trTentacle $tentacles[$tentacleindex].name>> 촉수가 당신의 <<bottomPost "을">> 부드럽게 찰싹거린다.
<<violence 1>><<hitstat>>
<</if>>
<<else>>
<<trTentacle $tentacles[$tentacleindex].name>> 촉수가 당신의 <<bottomPost "을">> 부드럽게 찰싹거린다.
<<violence 1>><<hitstat>>
<</if>>
<<elseif $rng lte 40>>
<<if $position isnot "wall">>
<<trTentacle $tentacles[$tentacleindex].name>> 촉수가 가슴 주변을 토닥거리고, 당신의 <<breastsPost "을">> 휘감는다.
<<neutralbreast 1>><<set $tentacles[$tentacleindex].shaft to "chest">>
<<else>>
<<trTentacle $tentacles[$tentacleindex].name>> 촉수가 당신의 <<bottomPost "을">> 부드럽게 찰싹거린다.
<<violence 1>><<hitstat>>
<</if>>
<<elseif $rng lte 50>>
<<trTentacle $tentacles[$tentacleindex].name>> 촉수가 당신의 허리를 휘감는다.
<<neutral 1>><<set $tentacles[$tentacleindex].shaft to "waist">>
<<elseif $rng lte 60>>
<<if $position isnot "wall">>
<<if $head is 0>>
<<trTentacle $tentacles[$tentacleindex].name>> 촉수가 목을 휘감고, <span class="blue">머리를 억누른다.</span>
<<neutral 1>><<set $tentacles[$tentacleindex].shaft to "neck">><<set $head to "grappled">>
<<else>>
<<trTentacle $tentacles[$tentacleindex].name>> 촉수가 어깨를 휘감는다.
<<neutral 1>><<set $tentacles[$tentacleindex].shaft to "shoulders">>
<</if>>
<<else>>
<<trTentacle $tentacles[$tentacleindex].name>> 촉수가 당신의 <<bottomPost "을">> 부드럽게 찰싹거린다.
<<violence 1>><<hitstat>>
<</if>>
<<elseif $rng lte 70>>
<<trTentacle $tentacles[$tentacleindex].name>> 촉수가 당신의 <<bottomPost "을">> 부드럽게 찰싹거린다.
<<violence 1>><<hitstat>>
<<elseif $rng lte 80>>
<<if $leftleg is 0>>
<<trTentacle $tentacles[$tentacleindex].name>> 촉수가 왼쪽 다리를 휘감고, <span class="blue">억누른다.</span>
<<neutral 1>><<feettentacledisable>><<set $tentacles[$tentacleindex].shaft to "leftleg">><<set $leftleg to "grappled">><<set $feettarget to "tentacles">>
<<else>>
<<trTentacle $tentacles[$tentacleindex].name>> 촉수가 발을 간지럽힌다.
<<neutral 1>>
<</if>>
<<elseif $rng lte 85>>
<<if $rightleg is 0>>
<<trTentacle $tentacles[$tentacleindex].name>> 촉수가 오른쪽 다리를 휘감고, <span class="blue">억누른다.</span>
<<neutral 1>><<feettentacledisable>><<set $tentacles[$tentacleindex].shaft to "rightleg">><<set $rightleg to "grappled">><<set $feettarget to "tentacles">>
<<else>>
<<trTentacle $tentacles[$tentacleindex].name>> 촉수가 발을 간지럽힌다.
<<neutral 1>>
<</if>>
<<elseif $rng lte 90>>
<<if $leftarm is 0>>
<<trTentacle $tentacles[$tentacleindex].name>> 촉수가 왼팔을 휘감고, <span class="blue">억누른다.</span>
<<neutral 1>><<leftarmtentacledisable>><<set $tentacles[$tentacleindex].shaft to "leftarm">><<set $leftarm to "tentgrappled">><<set $leftarmstate to 0>><<set $lefttarget to "tentacles">>
<<else>>
<<trTentacle $tentacles[$tentacleindex].name>> 촉수가 겨드랑이를 간지럽힌다.
<<neutral 1>>
<</if>>
<<elseif $rng lte 95>>
<<if $rightarm is 0>>
<<trTentacle $tentacles[$tentacleindex].name>> 촉수가 오른팔을 휘감고, <span class="blue">억누른다.</span>
<<rightarmtentacledisable>><<neutral 1>><<set $tentacles[$tentacleindex].shaft to "rightarm">><<set $rightarm to "tentgrappled">><<set $rightarmstate to 0>><<set $righttarget to "tentacles">>
<<else>>
<<trTentacle $tentacles[$tentacleindex].name>> 촉수가 겨드랑이를 간지럽힌다.
<<neutral 1>>
<</if>>
<<elseif $rng lte 100>>
<<trTentacle $tentacles[$tentacleindex].name>> 촉수가 당신의 <<bottomPost "에">> 붙어서 <<slithers>>
<<neutral 1>>
<</if>>
<</if>>
<</widget>>
<<widget "tentacledefault">>
<<set $rng to random(1, 100)>>
<<if $rng gte 90>>
그리고 당신의 목에 따뜻한 액체를 뿜는다.
<<neutral 1>><<set $player.bodyliquid.neck.goo += 1>><<set $tentacles[$tentacleindex].health -= 1>><<neckejacstat>><<ejacstat>>
<<elseif $rng gte 80>>
그리고 당신의 오른팔에 따뜻한 액체를 뿜는다.
<<neutral 1>><<set $player.bodyliquid.rightarm.goo += 1>><<set $tentacles[$tentacleindex].health -= 1>><<handejacstat>><<ejacstat>>
<<elseif $rng gte 70>>
그리고 당신의 왼팔에 따뜻한 액체를 뿜는다.
<<neutral 1>><<set $player.bodyliquid.leftarm.goo += 1>><<set $tentacles[$tentacleindex].health -= 1>><<handejacstat>><<ejacstat>>
<<elseif $rng gte 60>>
그리고 당신의 넓적다리에 따뜻한 액체를 뿜는다.
<<neutral 1>><<set $player.bodyliquid.thigh.goo += 1>><<set $tentacles[$tentacleindex].health -= 1>><<thighejacstat>><<ejacstat>>
<<elseif $rng gte 50>>
그리고 당신의 <<bottomPost "에">> 따뜻한 액체를 뿜는다.
<<neutral 1>><<set $player.bodyliquid.bottom.goo += 1>><<set $tentacles[$tentacleindex].health -= 1>><<bottomejacstat>><<ejacstat>>
<<elseif $rng gte 40>>
그리고 당신의 배에 따뜻한 액체를 뿜는다.
<<neutral 1>><<set $player.bodyliquid.tummy.goo += 1>><<set $tentacles[$tentacleindex].health -= 1>><<tummyejacstat>><<ejacstat>>
<<elseif $rng gte 30>>
그리고 당신의 가슴에 따뜻한 액체를 뿜는다.
<<neutralbreast 1>><<set $player.bodyliquid.chest.goo += 1>><<set $tentacles[$tentacleindex].health -= 1>><<chestejacstat>><<ejacstat>>
<<elseif $rng gte 20>>
그리고 당신의 얼굴에 따뜻한 액체를 뿜는다.
<<neutral 1>><<set $player.bodyliquid.face.goo += 1>><<set $tentacles[$tentacleindex].health -= 1>><<faceejacstat>><<ejacstat>>
<<elseif $rng gte 10>>
그리고 당신의 머리카락에 따뜻한 액체를 뿜는다.
<<neutral 1>><<set $player.bodyliquid.hair.goo += 1>><<set $tentacles[$tentacleindex].health -= 1>><<hairejacstat>><<ejacstat>>
<<else>>
그리고 당신의 발에 따뜻한 액체를 뿜는다.
<<neutral 1>><<set $player.bodyliquid.feet.goo += 1>><<set $tentacles[$tentacleindex].health -= 1>><<feetejacstat>><<ejacstat>>
<</if>>
<</widget>>
<<widget "tentacledisable">>
<<if $tentacles[$tentacleindex].head is "feet">>
<<set $leftleg to 0>>
<<set $rightleg to 0>>
<<set $feetstate to 0>>
<</if>>
<<if $tentacles[$tentacleindex].head is "leftarm">>
<<set $leftarm to 0>>
<<set $leftarmstate to 0>>
<</if>>
<<if $tentacles[$tentacleindex].head is "rightarm">>
<<set $rightarm to 0>>
<<set $rightarmstate to 0>>
<</if>>
<<if $tentacles[$tentacleindex].head is "leftnipplesuck">>
<<set $leftnipple to 0>>
<</if>>
<<if $tentacles[$tentacleindex].head is "rightnipplesuck">>
<<set $rightnipple to 0>>
<</if>>
<<if $tentacles[$tentacleindex].head is "leftnipple">>
<<set $leftnipple to 0>>
<</if>>
<<if $tentacles[$tentacleindex].head is "rightnipple">>
<<set $rightnipple to 0>>
<</if>>
<<if $tentacles[$tentacleindex].head is "mouthentrance">>
<<set $mouthuse to 0>>
<<set $mouthstate to 0>>
<</if>>
<<if $tentacles[$tentacleindex].head is "mouthimminent">>
<<set $mouthuse to 0>>
<<set $mouthstate to 0>>
<</if>>
<<if $tentacles[$tentacleindex].head is "mouth">>
<<set $mouthuse to 0>>
<<set $mouthstate to 0>>
<</if>>
<<if $tentacles[$tentacleindex].head is "mouthdeep">>
<<set $mouthuse to 0>>
<<set $mouthstate to 0>>
<</if>>
<<if $tentacles[$tentacleindex].head is "anusentrance">>
<<set $anususe to 0>>
<<set $anusstate to 0>>
<</if>>
<<if $tentacles[$tentacleindex].head is "anusimminent">>
<<set $anususe to 0>>
<<set $anusstate to 0>>
<</if>>
<<if $tentacles[$tentacleindex].head is "anus">>
<<set $anususe to 0>>
<<set $anusstate to 0>>
<</if>>
<<if $tentacles[$tentacleindex].head is "anusdeep">>
<<set $anususe to 0>>
<<set $anusstate to 0>>
<</if>>
<<if $tentacles[$tentacleindex].head is "vaginaentrance">>
<<set $vaginause to 0>>
<<set $vaginastate to 0>>
<</if>>
<<if $tentacles[$tentacleindex].head is "vaginaimminent">>
<<set $vaginause to 0>>
<<set $vaginastate to 0>>
<</if>>
<<if $tentacles[$tentacleindex].head is "vagina">>
<<set $vaginause to 0>>
<<set $vaginastate to 0>>
<</if>>
<<if $tentacles[$tentacleindex].head is "vaginadeep">>
<<set $vaginause to 0>>
<<set $vaginastate to 0>>
<</if>>
<<if $tentacles[$tentacleindex].head is "penisentrance">>
<<set $penisuse to 0>>
<<set $penisstate to 0>>
<</if>>
<<if $tentacles[$tentacleindex].head is "penisimminent">>
<<set $penisuse to 0>>
<<set $penisstate to 0>>
<</if>>
<<if $tentacles[$tentacleindex].head is "penis">>
<<set $penisuse to 0>>
<<set $penisstate to 0>>
<</if>>
<<if $tentacles[$tentacleindex].head is "penisdeep">>
<<set $penisuse to 0>>
<<set $penisstate to 0>>
<</if>>
<<if $tentacles[$tentacleindex].head is "vaginarub">>
<<set $vaginause to 0>>
<<set $thighuse to 0>>
<</if>>
<<if $tentacles[$tentacleindex].head is "penisrub">>
<<set $penisuse to 0>>
<<set $thighuse to 0>>
<</if>>
<<if $tentacles[$tentacleindex].head is "anusrub">>
<<set $anususe to 0>>
<<set $anusstate to 0>>
<</if>>
<<if $tentacles[$tentacleindex].head is "chest">>
<<set $chestuse to "squeezed">>
<</if>>
<<if $tentacles[$tentacleindex].shaft is "breasts">>
<<set $chestuse to 0>>
<</if>>
<<if $tentacles[$tentacleindex].shaft is "neck" and $head isnot "bound">>
<<set $head to 0>>
<</if>>
<<if $tentacles[$tentacleindex].shaft is "leftleg" and $leftleg isnot "bound">>
<<set $leftleg to 0>>
<</if>>
<<if $tentacles[$tentacleindex].shaft is "rightleg" and $rightleg isnot "bound">>
<<set $rightleg to 0>>
<</if>>
<<if $tentacles[$tentacleindex].shaft is "leftarm" and $leftarm isnot "bound">>
<<set $leftarm to 0>>
<</if>>
<<if $tentacles[$tentacleindex].shaft is "rightarm" and $rightarm isnot "bound">>
<<set $rightarm to 0>>
<</if>>
<<set $tentacles[$tentacleindex].shaft to 0>>
<<set $tentacles[$tentacleindex].head to 0>>
<</widget>><<widget "tentacleadv">>
<<set _tentacle to _args[0] >>
<<if _tentacle.type is "vine" and $abomination is 1 or ["vine","root","shoot"].includes(_tentacle.type)>>
<<set _fluid to "nectar">>
<<else>>
<<set _fluid to "fluid">>
<</if>>
<<if $abomination is 1 and $ejaculating is 1>>
<<statetentacles>>
<<if (_tentacle.head is "anus" or _tentacle.head is "anusdeep") and _tentacle.baby isnot 0>>
<<impregnate _tentacle.baby _tentacle.babychance>>
<<fertilise>>
<<set _tentacleAnus to $tentacleAnus>>
<</if>>
<<if _tentacle.shaft isnot "finished" and _tentacle.head isnot "finished">>
<<if _the isnot 1>><<set _the to 1>>그<</if>>
<<if $tentacles.active is 1>>
<<if _retract isnot 3 and _retract isnot 2>><<set _retract to 1>><</if>>
<<if _retract is 1>>
<<trTentacle _tentacle.fullDesc "은">>
<<elseif _retract is 2>>
<<trTentacle _tentacle.fullDesc "은">> 둘 다
<<else>>
<<trTentacle _tentacle.fullDesc "은">> 전부
<</if>>
<<if _tentacleAnus>>
당신에게서 물러나며,<<if _retract isnot 1>> <<trTentacle _tentacleAnus "은">><</if>> 빠져나가기 전에 <span class="red">무언가를 당신의 항문 안에 쏟아낸다</span>.
<<else>>
당신에게서 물러난다.
<</if>>
<br>
<<elseif $tentacles.active is 2>>
<<if _retract isnot 3>><<set _retract to 2>><</if>>
<<trTentacle _tentacle.desc "과">>
<<else>>
<<set _retract to 3>>
<<trTentacle _tentacle.desc>>,
<</if>>
<<tentacleadvdisable _tentacle>>
<<set _tentacle.shaft to "finished">><<set _tentacle.head to "finished">>
<</if>>
<</if>>
<<if _tentacle.tentaclehealth lte 0 and _tentacle.shaft isnot "finished">>
힘을 다하고, <<trTentacle _tentacle.fullDesc "은">> 당신에게서 물러난다.
<br>
<<tentacleadvdisable _tentacle>>
<<set _tentacle.shaft to "finished">><<set _tentacle.head to "finished">>
<</if>>
<<if $novaginal is 1 and (_tentacle.head is "vaginaentrance" or _tentacle.head is "vaginaimminent" or _tentacle.head is "vagina" or _tentacle.head is "vaginadeep")>>
<<personsimple_un>> <<his_yi>> 혀를 차고, <span class="lblue">그 <<trTentacle _tentacle.fullDesc "은">> 당신의 <<pussyPost>>에서 물러난다.</span>
<<tentacleadvdisable _tentacle>>
<</if>>
<<if $noanal is 1 and (_tentacle.head is "anusentrance" or _tentacle.head is "anusimminent" or _tentacle.head is "anus" or _tentacle.head is "anusdeep")>>
<<personsimple_un>> <<his_yi>> 혀를 차고, <span class="lblue">그 <<trTentacle _tentacle.fullDesc "은">> 당신의 <<bottomPost>>에서 물러난다.</span>
<<tentacleadvdisable _tentacle>>
<</if>>
<<if $nopenile is 1 and (_tentacle.head is "penisentrance" or _tentacle.head is "penisimminent" or _tentacle.head is "penis" or _tentacle.head is "penisdeep")>>
<<personsimple_un>> <<his_yi>> 혀를 차고, <span class="lblue">그 <<trTentacle _tentacle.fullDesc "은">> 당신의 <<penisPost>>에서 물러난다.</span>
<<tentacleadvdisable _tentacle>>
<</if>>
<<if $nochoke is 1 and _tentacle.shaft is "neck">>
<<personsimple_un>> <<his_yi>> 혀를 차고, <span class="lblue">그 <<trTentacle _tentacle.fullDesc "은">> 당신의 목에서 물러난다.</span>
<<tentacleadvdisable _tentacle>>
<</if>>
<<if $tentacleMouth is "removed" and (_tentacle.head is "mouthentrance" or _tentacle.head is "mouthimminent" or _tentacle.head is "mouth" or _tentacle.head is "mouthdeep")>>
<<tentacleadvdisable _tentacle>>
<</if>>
<<if $tentacleAnus is "removed" and (_tentacle.head is "anusentrance" or _tentacle.head is "anusimminent" or _tentacle.head is "anus" or _tentacle.head is "anusdeep")>>
<<tentacleadvdisable _tentacle>>
<</if>>
<<if $tentacleVagina is "removed" and (_tentacle.head is "vaginaentrance" or _tentacle.head is "vaginaimminent" or _tentacle.head is "vagina" or _tentacle.head is "vaginadeep")>>
<<tentacleadvdisable _tentacle>>
<</if>>
<<if $tentaclePenis is "removed" and (_tentacle.head is "penisentrance" or _tentacle.head is "penisimminent" or _tentacle.head is "penis" or _tentacle.head is "penisdeep")>>
<<tentacleadvdisable _tentacle>>
<</if>>
<<if _tentacle.shaft is "tummy">><<trTentacle _tentacle.fullDesc "은">> 당신의 배 주변에서 <<slithers>><</if>>
<<if _tentacle.shaft is "thighs">><<trTentacle _tentacle.fullDesc "은">> 넓적다리 사이에서 <<slithers>><</if>>
<<if _tentacle.shaft is "breasts">><<trTentacle _tentacle.fullDesc "은">> 당신의 가슴을 짜낸다.<</if>>
<<if _tentacle.shaft is "chest">><<trTentacle _tentacle.fullDesc "은">> 당신의 가슴 주변에서 <<slithers>><</if>>
<<if _tentacle.shaft is "waist">><<trTentacle _tentacle.fullDesc "은">> 당신의 허리 주변에서 <<slithers>><</if>>
<<if _tentacle.shaft is "neck">><<trTentacle _tentacle.fullDesc "은">> 목 주변에서 <<slithers>><</if>>
<<if _tentacle.shaft is "shoulders">><<trTentacle _tentacle.fullDesc "은">> 어깨 주변에서 <<slithers>><</if>>
<<if _tentacle.shaft is "leftleg">><span class="blue"><<trTentacle _tentacle.fullDesc "은">> 왼쪽 다리 주변에서 <<slithers>></span><</if>>
<<if _tentacle.shaft is "rightleg">><span class="blue"><<trTentacle _tentacle.fullDesc "은">> 오른쪽 다리 주변에서 <<slithers>></span><</if>>
<<if _tentacle.shaft is "leftarm">><span class="blue"><<trTentacle _tentacle.fullDesc "은">> 왼팔 주변에서 <<slithers>></span><</if>>
<<if _tentacle.shaft is "rightarm">><span class="blue"><<trTentacle _tentacle.fullDesc "은">> 오른팔 주변에서 <<slithers>></span><</if>>
<<if _tentacle.head is "leftarm">>
<<trTentacle _tentacle.fullDesc "은">> 당신의 왼팔를 휘감는다.
<<neutral 5>>
<br>
<</if>>
<<if _tentacle.head is "rightarm">>
<<trTentacle _tentacle.fullDesc "은">> 당신의 오른팔를 휘감는다.
<<neutral 5>>
<br>
<</if>>
<<if _tentacle.head is "feet">>
<<trTentacle _tentacle.fullDesc "은">> 당신의 발을 휘감는다.
<<neutral 5>>
<br>
<</if>>
<<if _tentacle.head is "leftnipplesuck">>
그리고 당신의 왼쪽 <<nipple_ul>> 빨 수 있는 <<breastsPost>>까지 올라와 <<slithers>>
<br>
<<playWithBreasts>><<neutralbreast 3>>
<</if>>
<<if _tentacle.head is "rightnipplesuck">>
그리고 당신의 오른쪽 <<nipple_ul>> 빨 수 있는 <<breastsPost>>까지 올라와 <<slithers>>
<br>
<<playWithBreasts>><<neutralbreast 3>>
<</if>>
<<if _tentacle.head is "leftnipple">>
그리고 당신의 왼쪽 유두를 계속 괴롭힌다. <span class="purple">촉수의 끝이 열리자 유두를 덮고, 빨기 시작한다.</span>
<br>
<<set _tentacle.head to "leftnipplesuck">><<set $leftnipple to "tentaclesuck">>
<<playWithBreasts>><<neutralbreast 3>>
<</if>>
<<if _tentacle.head is "rightnipple">>
그리고 당신의 오른쪽 유두를 계속 괴롭힌다. <span class="purple">촉수의 끝이 열리자 유두를 덮고, 빨기 시작한다.</span>
<br>
<<set _tentacle.head to "rightnipplesuck">><<set $rightnipple to "tentaclesuck">>
<<playWithBreasts>><<neutralbreast 3>>
<</if>>
<<if _tentacle.head is "chest">>
<<if $chestuse is 0>>
당신의 <<breastsPost>>에서 떨어진다.
<<set _tentacle.head to 0>>
<<else>>
그러더니 당신의 <<breastsPost>> 사이에서, 스스로 비비기 시작하며 <<slithers>>
<<neutralbreast 2>>
<</if>>
<br>
<</if>>
<<if _tentacle.head is "mouthdeep">>
그리고 입 속으로 <<slithering>> 올라가, 찔러넣을 때마다 끝에서 당신의 목구멍 아래로 달콤한 <<putpost _fluid "을">> 뿜어낸다.
<br>
<<purity -1>><<internalejac>><<sex 5>>
<<if _fluid is "nectar">><<nectarfed 5>><<else>><<drugs 3>><</if>><<set $player.bodyliquid.mouth.goo += 1>>
<<set _tentacle.tentaclehealth -= 1>>
<<if _tentacle.desc.includes("pale")>>
<<set $hallucinogen += 5>>
<</if>>
<<if $abomination is 1>>
<<set $enemyarousal += 3>>
<</if>>
<</if>>
<<if _tentacle.head is "mouth">>
그리고 계속해서 입에 찔러대고 있다.<span class="pink"> 그 끝이 열리고 달콤한 <<putpost _fluid "이">> 흘러나오기 시작한다.</span>
<br>
<<purity -1>><<internalejac>><<sex 5>>
<<set $mouthstate to "tentacledeep">><<set _tentacle.head to "mouthdeep">>
<<oralejacstat>><<ejacstat>>
<</if>>
<<if _tentacle.head is "mouthimminent">>
<<if $worn.face.type.includes("covered") or $worn.face.type.includes("gag")>>
<span class="blue"> 그리고 강제로 안에 들어가려 시도하며, 당신의 <<worn_face_name>> 위에서 몸부림친다.</span>
<<damageFaceCover 5>>
<<else>>
<<if $player.virginity.oral is true>>
<<switch _tentacle.size>>
<<case 3>>
<span class="pink"> 그리고 입술 사이를 눌러 입을 열도록 강요하며,</span><span class="red"> 처음으로 입을 꿰뚫기 시작했다.</span>
<<violence 25>>
<<default>>
<span class="pink"> 그리고 입술 사이를 누르고,</span><span class="red"> 처음으로 입을 꿰뚫기 시작했다.</span>
<</switch>>
<<takeVirginity `$abomination is 1 ? $NPCList[0].fullDescription + "'s " + _tentacle.fullDesc : _tentacle.fullDesc` "oral">><<violence 5>>
<<if $abomination is 1 and $NPCList[0].type is "plant">>
<<set $speechmouthvirgin to 2>>
<</if>>
<<else>>
<<switch _tentacle.size>>
<<case 3>>
<span class="pink"> 그리고 입술 사이를 눌러 입을 열도록 강요한다</span>
<<violence 25>>
<<default>>
<span class="pink"> 그리고 입술 사이를 누른다.</span>
<</switch>>
<</if>>
<br>
<<set $mouthstate to "tentacle">><<set _tentacle.head to "mouth">><<sex 5>><<raped>><<oralstat>>
<</if>>
<</if>>
<<if _tentacle.head is "mouthentrance">>
<<if $worn.face.type.includes("covered") or $worn.face.type.includes("gag")>>
<span class="purple"> 그리고 당신의 <<worn_face_name>>에 눌러댄다.</span>
<<damageFaceCover 5>>
<<else>>
<span class="purple"> 그리고 입술을 누른다.</span>
<<set $mouthstate to "tentacleimminent">><<set _tentacle.head to "mouthimminent">>
<<neutral 4>>
<br>
<<set $tentacleMouth to _tentacle.fullDesc>>
<</if>>
<</if>>
<<if _tentacle.head is "vaginadeep">>
그리고 당신의 <<pussyPost>> 안에서 <<slithering>> 찔러넣을 때마다 끝에서 끈적거리는 <<putpost _fluid "을">> 뿜어낸다.
<br>
<<purity -1>><<internalejac>><<sex 5>>
<<drugs 3>><<set $player.bodyliquid.vagina.goo += 1>><<pain $vaginalPain>>
<<set _tentacle.tentaclehealth -= 1>>
<<if _tentacle.desc.includes("pale")>>
<<set $hallucinogen += 5>>
<</if>>
<<if $abomination is 1>>
<<set $enemyarousal += 3>>
<</if>>
<</if>>
<<if _tentacle.head is "vagina">>
그리고 계속해서 당신의 <<pussyPost "에">> 찔러댄다.<span class="pink"> 그 끝이 열리고 끈적거리는 <<putpost _fluid "이">> 스며나오기 시작한다.</span>
<br>
<<purity -1>><<internalejac>>
<<set $vaginastate to "tentacledeep">><<set _tentacle.head to "vaginadeep">><<pain $vaginalPain>>
<<sex 5>><<vaginalejacstat>><<ejacstat>>
<</if>>
<<if _tentacle.head is "vaginaimminent">>
<<if $player.virginity.vaginal is true>>
<<if $sexStats.vagina.pregnancy.totalBirthEvents gt 0>>
<span class="pink">그리고 당신의 <<pussyPost "에">> 찔러넣는다.</span> <span class="red">당신은 처녀막이 없음에도 불구하고, 당신의 처녀와 순결을 뺏겨 당신 안의 무언가가 바뀐 것 같은 기분이 든다.</span>
<<violence 10>>
<<else>>
<<switch _tentacle.size>>
<<case 3>>
<span class="pink">그리고 당신의 <<pussyPost "에">> 찔러넣어,</span><span class="red"> 당신의 처녀막을 찢고 영원히 당신의 순결을 빼앗아 버린다. 당신의 처녀막을 찢고 영원히 당신의 순결을 빼앗아 버린다. 당신은 <<pussyPost "이">> <<trTentacle _tentacle.fullDesc "을">> 받아들이기 위해 늘어날 때마다 훌쩍인다.</span>
<<violence 100>>
<<default>>
<span class="pink">그리고 당신의 <<pussyPost "에">> 찔러넣어,</span><span class="red"> 당신의 처녀막을 찢고 영원히 당신의 순결을 빼앗아 버린다.</span>
<</switch>>
<<violence 100>>
<<if $abomination is 1 and $NPCList[0].type is "plant">>
<<set $speechvaginavirgin to 2>>
<</if>>
<</if>>
<<else>>
<<switch _tentacle.size>>
<<case 3>>
<span class="pink">그리고 당신의 <<pussyPost "에">> 찔러넣는다.</span><span class="red"> 당신은 <<pussyPost "이">> <<trTentacle _tentacle.fullDesc "을">> 받아들이기 위해 늘어날 때마다 훌쩍인다.</span>
<<default>>
<span class="pink">그리고 당신의 <<pussyPost "에">> 찔러넣는다.</span>
<</switch>>
<</if>>
<br>
<<takeVirginity `$abomination is 1 ? $NPCList[0].fullDescription + "'s " + _tentacle.fullDesc : _tentacle.fullDesc` "vaginal">>
<<set $vaginastate to "tentacle">><<set _tentacle.head to "vagina">><<sex 5>><<raped>><<vaginaraped>><<vaginalstat>><<violence 1>><<pain $vaginalPain>>
<</if>>
<<if _tentacle.head is "vaginaentrance">>
<<if !$worn.genitals.type.includes("chastity")>>
<<if $vaginaWetness gte (_tentacle.size * 20) + random(1, 40) or random(1, 2) is 2>>
그리고 당신의 <<pussyPost "에">> 압력을 가한다. <<vagina_lube_text>> <span class="pink">끝이 당신을 누르고, 삽입을 준비한다.</span>
<<set $vaginastate to "tentacleimminent">><<set _tentacle.head to "vaginaimminent">><<sex 10>>
<<else>>
그리고 당신의 <<pussyPost "에">> 압력을 가하지만, <span class="blue"> 해내는데 실패한다.</span>
<<sex 5>>
<<if random(1, 3) gte 3>>
<span class="purple">끈적한 <<putpost _fluid "이">> 끝에서 쏘아져 나와 당신을 미끌거리게 한다.</span>
<<set $player.bodyliquid.vaginaoutside.goo += 1>>
<</if>>
<</if>>
<<else>>
그리고 방법을 찾지만 실패하고, 금속을 후려친다.
<<set $worn.genitals.integrity -= 10>><<violence 1>>
<</if>>
<<set $tentacleVagina to _tentacle.fullDesc>>
<br>
<</if>>
<<if _tentacle.head is "penisdeep">>
그리고 계속해서 당신의 <<penisPost "을">> 찌르면서, 애무하고, 주무른다.
<<sex 5>><<set _tentacle.tentaclehealth -= 1>>
<<if $abomination is 1>>
<<set $enemyarousal += 3>>
<</if>>
<br>
<</if>>
<<if _tentacle.head is "penis">>
그리고 계속해서 당신의 <<penisPost "을">> 찌르면서.<span class="pink"> 당신의 즙을 짜내기 위해 빨고, 주무른다.</span>
<br>
<<set $penisstate to "tentacledeep">><<set _tentacle.head to "penisdeep">><<sex 5>>
<</if>>
<<if _tentacle.head is "penisimminent">>
<<if $player.virginity.penile is true>>
<span class="pink"> 그리고 당신의 <<penisPost "을">> 찌르며, 당신의 근원을 삼키고</span> <span class="red"> 당신의 귀두와 표피 사이에 있는 막을 찢어, 당신의 순결함을 영원히 앗아간다.</span>
<<violence 100>>
<<if $abomination is 1 and $NPCList[0].type is "plant">>
<<set $speechpenisvirgin to 2>>
<</if>>
<<else>>
<span class="pink"> 그리고 당신의 <<penisPost "을">> 찌르며, 당신의 근원을 삼킨다.</span>
<</if>>
<br>
<<takeVirginity `$abomination is 1 ? $NPCList[0].fullDescription + "'s " + _tentacle.fullDesc : _tentacle.fullDesc` "penile">>
<<set $penisstate to "tentacle">><<set _tentacle.head to "penis">><<sex 5>><<raped>><<penisraped>><<penilestat>><<violence 1>>
<</if>>
<<if _tentacle.head is "penisentrance">>
<<if !$worn.genitals.type.includes("chastity")>>
<<if $penisWetness + (_tentacle.size * 10) gte ($player.penissize * 15) + random(1, 40) or random(1, 2) is 2>>
그리고 당신의 <<penisPost>> 위에서 <<slithers>> <<penis_lube_text>> <span class="pink">끝이 열리고 당신의 귀두를 누르며, 감쌀 준비를 한다.</span>
<<set $penisstate to "tentacleimminent">><<set _tentacle.head to "penisimminent">><<neutralgenitals 4>>
<<else>>
그리고 당신의 <<penisPost>> 위에서 <<slithers>> 끝이 열리고 당신의 귀두를 누르지만, <span class="blue"> 감싸는데 실패한다.</span>
<<sex 5>>
<<if random(1, 3) gte 3>>
<span class="purple">끈적한 <<putpost _fluid "이">> 끝에서 쏘아져 나와 당신을 미끌거리게 한다.</span>
<<set $player.bodyliquid.penis.goo += 1>>
<</if>>
<</if>>
<<else>>
그리고 방법을 찾지만 실패하고, 금속을 후려친다.
<<set $worn.genitals.integrity -= 10>><<violence 1>>
<</if>>
<br>
<<set $tentaclePenis to _tentacle.fullDesc>>
<</if>>
<<if _tentacle.head is "anusdeep">>
<<if _tentacle.baby isnot 0>>
그리고 당신의 <<bottomPost>> 안에서 <<slithering>> 찔러넣을 때마다 끝에서 끈적거리는 <<putpost _fluid "을">> <span class="red">뭔가 다른 것과 동시에</span> 뿜어낸다.
<<impregnate _tentacle.baby _tentacle.babychance>>
<<fertilise>>
<<set _tentacle.baby to 0>><<set $tentacleAnusBaby to _tentacle.baby>>
<<else>>
그리고 당신의 <<bottomPost>> 안에서 <<slithering>> 찔러넣을 때마다 끝에서 끈적거리는 <<putpost _fluid "을">> 뿜어낸다.
<</if>>
<<purity -1>><<internalejac>><<sex 5>>
<<drugs 3>><<set $player.bodyliquid.anus.goo += 1>>
<<set _tentacle.tentaclehealth -= 1>><<pain $analPain>>
<<if _tentacle.desc.includes("pale")>>
<<set $hallucinogen += 5>>
<</if>>
<<if $abomination is 1>>
<<set $enemyarousal += 3>>
<</if>>
<br>
<</if>>
<<if _tentacle.head is "anus">>
<<if _tentacle.baby isnot 0>>
그리고 계속해서 당신의 <<bottomPost "에">> 찔러댄다.<span class="pink"> 그 끝이 열리고 끈적거리는 <<putpost _fluid "이">> 뭔가 다른 것과 동시에 스며나오기 시작한다.</span>
<span class="red"> 무언가 당신을 두렵게 한다.</span>
<<else>>
그리고 계속해서 당신의 <<bottomPost "에">> 찔러댄다.<span class="pink"> 그 끝이 열리고 끈적거리는 <<putpost _fluid "이">> 스며나오기 시작한다.</span>
<</if>>
<<purity -1>><<internalejac>><<sex 5>>
<<set $anusstate to "tentacledeep">><<set _tentacle.head to "anusdeep">>
<<analejacstat>><<ejacstat>><<pain $analPain>>
<br>
<</if>>
<<if _tentacle.head is "anusimminent">>
<<if $player.virginity.anal is true>>
<<switch _tentacle.size>>
<<case 3>>
<span class="pink">그리고 당신의 <<bottomPost "을">> 찔러대어,</span><span class="red"> 당신이 생각지도 못한 방법으로 당신을 침범한다. 당신의 몸은 <<bottomPost "이">> <<trTentacle _tentacle.fullDesc "을">> 받아들이기 위해 늘어날 때마다 전율한다.</span>
<<violence 100>>
<<default>>
<span class="pink">그리고 당신의 <<bottomPost "을">> 찔러대어,</span><span class="red"> 당신이 생각지도 못한 방법으로 당신을 침범한다.</span>
<</switch>>
<<takeVirginity `$abomination is 1 ? $NPCList[0].fullDescription + "'s " + _tentacle.fullDesc : _tentacle.fullDesc` "anal">><<violence 100>>
<<if $abomination is 1 and $NPCList[0].type is "plant">>
<<set $speechanusvirgin to 2>>
<</if>>
<<else>>
<<switch _tentacle.size>>
<<case 3>>
<span class="pink">그리고 당신의 <<bottom_ul>> 찔러댄다.</span><span class="red"> 당신의 몸은 <<bottomPost "이">> <<trTentacle _tentacle.fullDesc "을">> 받아들이기 위해 늘어날 때마다 전율한다.</span>
<<default>>
<span class="pink">그리고 당신의 <<bottom_ul>> 찔러댄다.</span>
<</switch>>
<</if>>
<<set $anusstate to "tentacle">><<set _tentacle.head to "anus">>
<<sex 5>><<raped>><<anusraped>><<analstat>><<violence 1>><<pain $analPain>>
<br>
<</if>>
<<if _tentacle.head is "anusentrance">>
<<if $worn.genitals.anal_shield isnot 1>>
<<if $anusWetness gte (_tentacle.size * 20) + random(1, 40) or random(1, 2) is 2>>
그리고 당신의 <<bottomPost "에">> 압력을 가한다. <<vagina_lube_text>> <span class="purple">끝이 당신을 누르고, 삽입을 준비한다.</span>
<<set $anusstate to "tentacleimminent">><<set _tentacle.head to "anusimminent">><<neutral 4>>
<<else>>
그리고 당신의 <<bottomPost "에">> 압력을 가하지만, <span class="blue"> 해내는데 실패한다.</span>
<<sex 5>>
<<if random(1, 3) gte 3>>
<span class="purple">끈적한 <<putpost _fluid "이">> 끝에서 쏘아져 나와 당신을 미끌거리게 한다.</span>
<<set $player.bodyliquid.bottom.goo += 1>>
<</if>>
<</if>>
<<else>>
그리고 방법을 찾지만 실패하고, <<worn_genitals_name_ul>> 후려친다.
<<set $worn.genitals.integrity -= 10>><<violence 1>>
<</if>>
<br>
<<set $tentacleAnus to _tentacle.fullDesc>><<set $tentacleAnusBaby to _tentacle.baby>>
<</if>>
<<set $rng to random(1, 100)>>
<<if _tentacle.head is "vaginarub">>
<<if $rng gte 21>>
<<if _tentacle.shaft is "thighs">>
그리고 당신의 <<pussyPost "에">> 가까이 붙어 <<slithers>> 당신의 클리토리스를 누른다.
<<else>>
그리고 넓적다리 사이의 <<pussyPost "에서">> <<slithers>> 당신의 클리토리스를 누른다.
<</if>>
<<sex 3>>
<<elseif $novaginal is 1>>
<<if _tentacle.shaft is "thighs">>
그리고 당신의 <<pussy_rul>> 향해 <<slithers>>
<<else>>
그리고 당신의 넓적다리 사이에서 <<slithering>> 당신의 <<pussy_rul>> 향해 <<slithers>>
<</if>>
<<personsimple_un>> <<his_yi>> 혀를 차고, <span class="lblue">그것은 물러나,</span> 대신 당신의 클리토리스를 누른다.
<<sex 3>>
<<else>>
<<if _tentacle.shaft is "thighs">>
<span class="blue">당신의 <<pussyPost "에">> 가까이 붙어서 <<slithers>></span>
<<else>>
그리고 넓적다리 사이에서 <<slithering>> <span class="blue">당신의 <<pussy_rul>> 향해 <<slithers>></span>
<</if>>
<<set $vaginause to "tentacle">><<set $vaginastate to "tentacleentrance">><<set _tentacle.head to "vaginaentrance">><<set $thighuse to 0>><<set $vaginatarget to "tentacles">>
<</if>>
<br>
<</if>>
<<set $rng to random(1, 100)>>
<<if _tentacle.head is "penisrub">>
<<if $rng gte 21>>
<<if _tentacle.shaft is "thighs">>
당신의 <<penisPost>>에 붙어 <<slithers>>
<<else>>
그리고 넓적다리 사이에서 <<slithering>> 당신의 <<penisPost>> 주위를 감고 <<slithers>>
<</if>>
<<sex 3>>
<<elseif $nopenile is 1>>
<<if _tentacle.shaft is "thighs">>
그리고 끝이 열리며 당신의 <<penis_rul>> 향해 <<slithers>>
<<else>>
그리고 넓적다리 사이에서 <<slithering>> 그 끝이 열리고 당신의 <<penis_rul>> 향해 <<slithers>>
<</if>>
<<personsimple_un>> <<his_yi>> 혀를 차고,<span class="lblue">그것은 물러나,</span> 대신 당신의 <<penisPost>> 주위를 감는다.
<<sex 3>>
<<else>>
<<if _tentacle.shaft is "thighs">>
<span class="blue"><<penisPost>>에 붙어 끝을 열면서 <<slithers>></span>
<<else>>
그리고 넓적다리 사이에서 <<slithering>> <span class="blue">그 끝이 열리며 당신의 <<penis_rul>> 향해 <<slithers>></span>
<</if>>
<<set $penisuse to "tentacle">><<set $penisstate to "tentacleentrance">><<set _tentacle.head to "penisentrance">><<set $thighuse to 0>><<set $penistarget to "tentacles">><<set $tentaclePenis to _tentacle.fullDesc>>
<</if>>
<br>
<</if>>
<<set $rng to random(1, 100)>>
<<if _tentacle.head is "anusrub">>
<<if $rng gte 21>>
그리고 당신의 <<bottomPost>>골 사이에서 당신의 등 뒤로 <<slithers>>
<<sex 3>>
<<elseif $noanal is 1>>
그리고 당신의 <<bottom_ul>> 향해 <<slithers>> <<personsimple_un>> <<his_yi>> 혀를 차고, <span class="lblue">그것은 물러나,</span> 대신 당신의 <<bottomPost>>골 사이에서 <<slithers>>
<<else>>
<<if _tentacle.baby isnot 0>>
<span class="blue">그리고 당신의 <<bottom_ul>> 향해 <<slithers>></span>
<span class="green"> 무언가 당신을 두렵게 한다.</span>
<<else>>
그리고 당신의 <<bottomPost>>골 사이에서, <span class="blue"> 당신의 항문을 향해 <<slithers>></span>
<<neutral 3>>
<</if>>
<<set $anususe to "tentacle">>
<<set $anusstate to "tentacleentrance">><<set _tentacle.head to "anusentrance">><<set $anustarget to "tentacles">>
<</if>>
<br>
<</if>>
<<set $rng to random(1, 100)>>
<<if _tentacle.head is 0 and _tentacle.shaft isnot 0>>
<<if $rng lte 10>>
<<if $chestuse is "squeezed">>
<<upperslither>>.<span class="blue">그리고 당신의 쥐어짜진 <<breastsPost>> 사이에서 <<slithers>></span>
<<set _tentacle.head to "chest">><<neutralbreast 2>><<set $chestuse to "tentaclerub">><<cheststat>><<set $chesttarget to "tentacles">>
<<else>>
<<tentacleadvdefault _tentacle>>
<</if>>
<br>
<<elseif $rng lte 20>>
<<if $leftnipple is 0>>
<<upperslither>>. <<playWithBreasts>><span class="blue">그리고 당신의 왼쪽 유두를 괴롭힌다.</span>
<<neutralbreast 2>>
<<set _tentacle.head to "leftnipple">><<set $leftnipple to "tentacle">>
<<else>>
<<tentacleadvdefault _tentacle>>
<</if>>
<br>
<<elseif $rng lte 30>>
<<if $rightnipple is 0>>
<<upperslither>>. <<playWithBreasts>><span class="blue">그리고 당신의 오른쪽 유두를 괴롭힌다.</span>
<<neutralbreast 2>>
<<set _tentacle.head to "rightnipple">><<set $rightnipple to "tentacle">>
<<else>>
<<tentacleadvdefault _tentacle>>
<</if>>
<br>
<<elseif $rng lte 40>>
<<if $mouthuse is 0>>
<<upperslither>>. <span class="blue">그리고 당신의 입을 향해 <<slithers>></span>
<<neutral 2>>
<<set $mouthuse to "tentacle">><<set $mouthstate to "tentacleentrance">><<set _tentacle.head to "mouthentrance">><<set $mouthtarget to "tentacles">>
<<else>>
<<tentacleadvdefault _tentacle>>
<</if>>
<br>
<<elseif $rng lte 50>>
<<if $anususe is 0 and $analdisable is "f" and $noanal is 0>>
<<underslither>>. <span class="blue">그리고 당신의 <<bottomPost>> 앞에서 <<slithers>></span>
<<if _tentacle.baby isnot 0>>
<span class="green"> 무언가 당신을 두렵게 한다.</span>
<</if>>
<<neutral 2>>
<<set $anususe to "tentacle">><<set $anusstate to "tentacleentrance">><<set _tentacle.head to "anusentrance">><<set $anustarget to "tentacles">>
<<else>>
<<tentacleadvdefault _tentacle>>
<</if>>
<br>
<<elseif $rng lte 60>>
<<if $player.vaginaExist and $vaginause is 0 and $novaginal is 0>>
<<underslither>>. <span class="blue">그리고 당신의 <<pussyPost>> 앞에서 <<slithers>></span>
<<neutralgenitals 2>>
<<set $vaginause to "tentacle">><<set $vaginastate to "tentacleentrance">><<set _tentacle.head to "vaginaentrance">><<set $vaginatarget to "tentacles">>
<<else>>
<<tentacleadvdefault _tentacle>>
<</if>>
<br>
<<elseif $rng lte 70>>
<<if $player.penisExist and $penisuse is 0 and $nopenile is 0>>
<<underslither>>. <span class="blue">그리고 당신의 <<penisPost>> 앞에서 <<slithers>></span>
<<neutralgenitals 2>>
<<set $penisuse to "tentacle">><<set $penisstate to "tentacleentrance">><<set _tentacle.head to "penisentrance">><<set $penistarget to "tentacles">><<set $tentaclePenis to _tentacle.fullDesc>>
<<else>>
<<tentacleadvdefault _tentacle>>
<</if>>
<br>
<<elseif $rng lte 80>>
<<if $player.penisExist and $penisuse is 0 and random(0,100) gte 50>>
<<if _tentacle.shaft is "thighs">>
<<underslither>>. <span class="blue">그리고 당신의 배와 <<penisPost>>에 붙어서 <<slithers>></span>
<<else>>
<<underslither>>. <span class="blue">그리고 당신의 넓적다리 사이와 배와 <<penisPost>>에 붙어서 <<slithers>></span>
<</if>>
<<set $penisuse to "tentaclerub">><<set $thighuse to "tentaclerub">><<set _tentacle.head to "penisrub">><<sex 3>><<thighstat>><<set $penistarget to "tentacles">><<set $tentaclePenis to _tentacle.fullDesc>>
<<elseif $player.vaginaExist and $vaginause is 0 and random(0,100) gte 50>>
<<if _tentacle.shaft is "thighs">>
<<underslither>>. <span class="blue">그리고 당신의 배와 <<pussyPost>>에 붙어서 <<slithers>></span>
<<else>>
<<underslither>>. <span class="blue">그리고 당신의 넓적다리 사이와 배와 <<pussyPost "에">> 붙어서 <<slithers>></span>
<</if>>
<<set $vaginause to "tentaclerub">><<set $thighuse to "tentaclerub">><<set _tentacle.head to "vaginarub">><<sex 3>><<thighstat>><<set $vaginatarget to "tentacles">>
<<else>>
<<tentacleadvdefault _tentacle>>
<</if>>
<br>
<<elseif $rng lte 90>>
<<if $anusstate is 0 and $anususe is 0 and $analdisable is "f">>
<<underslither>>. <span class="blue">그리고 당신의 <<bottomPost>> 사이와 당신의 등에 붙어서 <<slithers>></span>
<<set $anusstate to "tentaclerub">><<set $anususe to "tentaclerub">><<set _tentacle.head to "anusrub">><<sex 1>><<bottomstat>><<set $anustarget to "tentacles">>
<<else>>
<<tentacleadvdefault _tentacle>>
<</if>>
<br>
<<else>>
<<tentacleadvdefault _tentacle>>
<br>
<</if>>
<<elseif _tentacle.head is 0 and _tentacle.shaft is 0>>
<<if $rng lte 10>>
<<if $position isnot "wall">>
<<trTentacle _tentacle.fullDesc "은">> 당신의 배에 휘감긴다.
<<neutral 1>>
<<set _tentacle.shaft to "tummy">>
<<else>>
<<trTentacle _tentacle.fullDesc "은">> 부드럽게 당신의 <<bottom_ul>> 때린다.
<<violence 1>><<hitstat>>
<</if>>
<br>
<<elseif $rng lte 20>>
<<trTentacle _tentacle.fullDesc "은">> 당신의 넓적다리 사이에서 <<slithers>>
<<neutral 1>>
<br>
<<set _tentacle.shaft to "thighs">>
<<elseif $rng lte 30>>
<<if $position isnot "wall">>
<<if $player.breastsize gte 2 and $chestuse is 0>>
<<trTentacle _tentacle.fullDesc "은">> 당신의 <<breastsPost>> 주변에서 <<slithers>> 그리고 <span class="blue">당신의 <<breasts_rul>> 쥐어짠다.</span>
<<neutralbreast 1>><<set _tentacle.shaft to "breasts">><<set $chestuse to "squeezed">>
<<else>>
<<trTentacle _tentacle.fullDesc "은">> 부드럽게 당신의 <<bottom_ul>> 때린다.
<<violence 1>><<hitstat>>
<</if>>
<<else>>
<<trTentacle _tentacle.fullDesc "은">> 부드럽게 당신의 <<bottom_ul>> 때린다.
<<violence 1>><<hitstat>>
<</if>>
<br>
<<elseif $rng lte 40>>
<<if $position isnot "wall">>
<<trTentacle _tentacle.fullDesc "은">> 당신의 <<breastsPost>> 아래에서, 당신의 가슴을 휘감는다.
<<neutralbreast 1>><<set _tentacle.shaft to "chest">>
<<else>>
<<trTentacle _tentacle.fullDesc "은">> 부드럽게 당신의 <<bottom_ul>> 때린다.
<<violence 1>><<hitstat>>
<</if>>
<br>
<<elseif $rng lte 50>>
<<trTentacle _tentacle.fullDesc "은">> 당신의 허리를 휘감는다.
<br>
<<neutral 1>><<set _tentacle.shaft to "waist">>
<<elseif $rng lte 60>>
<<if $position isnot "wall">>
<<if $head is 0 and $nochoke isnot 1 and $asphyxiaLvl gte 1>>
<<trTentacle _tentacle.fullDesc "은">> 당신의 목을 휘감고, <span class="blue">머리를 억누른다.</span>
<<neutral 1>><<set _tentacle.shaft to "neck">><<set $head to "grappled">>
<<else>>
<<trTentacle _tentacle.fullDesc "은">> 당신의 어깨를 휘감는다.
<<neutral 1>><<set _tentacle.shaft to "shoulders">>
<</if>>
<br>
<<else>>
<<trTentacle _tentacle.fullDesc "은">> 부드럽게 당신의 <<bottom_ul>> 때린다.
<br>
<<violence 1>><<hitstat>>
<</if>>
<<elseif $rng lte 70>>
<<trTentacle _tentacle.fullDesc "은">> 부드럽게 당신의 <<bottom_ul>> 때린다.
<br>
<<violence 1>><<hitstat>>
<<elseif $rng lte 80>>
<<if $leftleg is 0>>
<<trTentacle _tentacle.fullDesc "은">> 당신의 왼쪽 다리를 휘감고, <span class="blue">억누른다.</span>
<<neutral 1>><<feettentacledisable>><<set _tentacle.shaft to "leftleg">><<set $leftleg to "grappled">><<set $feettarget to "tentacles">>
<<else>>
<<trTentacle _tentacle.fullDesc "은">> 당신의 발을 간지럽힌다.
<<neutral 1>>
<</if>>
<br>
<<elseif $rng lte 85>>
<<if $rightleg is 0>>
<<trTentacle _tentacle.fullDesc "은">> 당신의 오른쪽 다리를 휘감고, <span class="blue">억누른다.</span>
<<neutral 1>><<feettentacledisable>><<set _tentacle.shaft to "rightleg">><<set $rightleg to "grappled">><<set $feettarget to "tentacles">>
<<else>>
<<trTentacle _tentacle.fullDesc "은">> 당신의 발을 간지럽힌다.
<<neutral 1>>
<</if>>
<br>
<<elseif $rng lte 90>>
<<if $leftarm is 0>>
<<trTentacle _tentacle.fullDesc "은">> 당신의 왼팔을 휘감고, <span class="blue">억누른다.</span>
<<neutral 1>><<leftarmtentacledisable>><<set _tentacle.shaft to "leftarm">><<set $leftarm to "tentgrappled">><<set $leftarmstate to 0>><<set $lefttarget to "tentacles">>
<<else>>
<<trTentacle _tentacle.fullDesc "은">> 당신의 겨드랑이를 간지럽힌다.
<<neutral 1>>
<</if>>
<br>
<<elseif $rng lte 95>>
<<if $rightarm is 0>>
<<trTentacle _tentacle.fullDesc "은">> 당신의 오른팔을 휘감고, <span class="blue">억누른다.</span>
<<rightarmtentacledisable>><<neutral 1>><<set _tentacle.shaft to "rightarm">><<set $rightarm to "tentgrappled">><<set $rightarmstate to 0>><<set $righttarget to "tentacles">>
<<else>>
<<trTentacle _tentacle.fullDesc "은">> 당신의 겨드랑이를 간지럽힌다.
<<neutral 1>>
<</if>>
<br>
<<elseif $rng lte 100>>
<<trTentacle _tentacle.fullDesc "은">> 당신의 <<bottomPost "에서">> <<slithers>>
<br>
<<neutral 1>>
<</if>>
<</if>>
<</widget>>
<<widget "tentacleadvdefault">>
<<set _tentacle to _args[0] >>
<<set $rng to random(1, 100)>>
<<if $rng gte 90>>
그리고 당신의 목에 따뜻한 <<putpost _fluid "을">> 뿜는다.
<<set $player.bodyliquid.neck.goo += 1>><<neckejacstat>>
<<elseif $rng gte 80>>
그리고 당신의 오른팔에 따뜻한 <<putpost _fluid "을">> 뿜는다.
<<set $player.bodyliquid.rightarm.goo += 1>><<handejacstat>>
<<elseif $rng gte 70>>
그리고 당신의 왼팔에 따뜻한 <<putpost _fluid "을">> 뿜는다.
<<set $player.bodyliquid.leftarm.goo += 1>><<handejacstat>>
<<elseif $rng gte 60>>
그리고 당신의 넓적다리에 따뜻한 <<putpost _fluid "을">> 뿜는다.
<<set $player.bodyliquid.thigh.goo += 1>><<thighejacstat>>
<<elseif $rng gte 50>>
그리고 당신의 <<bottomPost "에">> 따뜻한 <<putpost _fluid "을">> 뿜는다.
<<set $player.bodyliquid.bottom.goo += 1>><<bottomejacstat>>
<<elseif $rng gte 40>>
그리고 당신의 배에 따뜻한 <<putpost _fluid "을">> 뿜는다.
<<set $player.bodyliquid.tummy.goo += 1>><<tummyejacstat>>
<<elseif $rng gte 30>>
그리고 당신의 가슴에 따뜻한 <<putpost _fluid "을">> 뿜는다.
<<set $player.bodyliquid.chest.goo += 1>><<chestejacstat>>
<<elseif $rng gte 20>>
그리고 당신의 얼굴에 따뜻한 <<putpost _fluid "을">> 뿜는다.
<<set $player.bodyliquid.face.goo += 1>><<faceejacstat>>
<<elseif $rng gte 10>>
그리고 당신의 머리카락에 따뜻한 <<putpost _fluid "을">> 뿜는다.
<<set $player.bodyliquid.hair.goo += 1>><<hairejacstat>>
<<else>>
그리고 당신의 발에 따뜻한 <<putpost _fluid "을">> 뿜는다.
<<set $player.bodyliquid.feet.goo += 1>><<feetejacstat>>
<</if>>
<<neutral 1>><<set _tentacle.tentaclehealth -= 1>><<ejacstat>>
<<if $abomination is 1>>
<<set $enemyarousal += 3>>
<</if>>
<</widget>>
<<widget "tentacleadvdisable">>
<<set _tentacle to _args[0] >>
<<if _tentacle.head is "feet">><<set $leftleg to 0>><<set $rightleg to 0>><<set $feetstate to 0>><</if>>
<<if _tentacle.head is "leftarm">><<set $leftarm to 0>><<set $leftarmstate to 0>><</if>>
<<if _tentacle.head is "rightarm">><<set $rightarm to 0>><<set $rightarmstate to 0>><</if>>
<<if _tentacle.head is "leftnipple" or _tentacle.head is "leftnipplesuck">>
<<set $leftnipple to 0>>
<</if>>
<<if _tentacle.head is "rightnipple" or _tentacle.head is "rightnipplesuck">>
<<set $rightnipple to 0>>
<</if>>
<<if _tentacle.head is "mouthentrance" or _tentacle.head is "mouthimminent" or _tentacle.head is "mouth" or _tentacle.head is "mouthdeep">>
<<if $mouthuse is "tentacle">><<set $mouthuse to 0>><<set $mouthstate to 0>><</if>>
<<unset $tentacleMouth>>
<</if>>
<<if _tentacle.head is "anusentrance" or _tentacle.head is "anusimminent" or _tentacle.head is "anus" or _tentacle.head is "anusdeep">>
<<if $anususe is "tentacle" or $anususe is "tentaclerub">><<set $anususe to 0>><<set $anusstate to 0>><</if>>
<<unset $tentacleAnus>><<unset $tentacleAnusBaby>>
<</if>>
<<if _tentacle.head is "vaginaentrance" or _tentacle.head is "vaginaimminent" or _tentacle.head is "vagina" or _tentacle.head is "vaginadeep">>
<<if $vaginause is "tentacle" or $vaginause is "tentaclerub">><<set $vaginause to 0>><<set $vaginastate to 0>><</if>>
<<unset $tentacleVagina>>
<</if>>
<<if _tentacle.head is "penisentrance" or _tentacle.head is "penisimminent" or _tentacle.head is "penis" or _tentacle.head is "penisdeep">>
<<if $penisuse is "tentacle" or $penisuse is "tentaclerub">><<set $penisuse to 0>><<set $penisstate to 0>><</if>>
<<unset $tentaclePenis>>
<</if>>
<<if _tentacle.head is "chest">><<set $chestuse to "squeezed">><</if>>
<<if _tentacle.shaft is "breasts">><<set $chestuse to 0>><</if>>
<<if _tentacle.head is "vaginarub">><<set $vaginause to 0>><<set $thighuse to 0>><</if>>
<<if _tentacle.head is "penisrub">><<set $penisuse to 0>><<set $thighuse to 0>><</if>>
<<if _tentacle.head is "bottomrub">><<set $anususe to 0>><<set $bottomuse to 0>><</if>>
<<if _tentacle.head is "anusrub">><<set $anususe to 0>><<set $anususe to 0>><</if>>
<<if _tentacle.shaft is "neck" and $head isnot "bound">><<set $head to 0>><</if>>
<<if _tentacle.shaft is "leftleg" and $leftleg isnot "bound">><<set $leftleg to 0>><</if>>
<<if _tentacle.shaft is "rightleg" and $rightleg isnot "bound">><<set $rightleg to 0>><</if>>
<<if _tentacle.shaft is "leftarm" and $leftarm isnot "bound">><<set $leftarm to 0>><</if>>
<<if _tentacle.shaft is "rightarm" and $rightarm isnot "bound">><<set $rightarm to 0>><</if>>
<<set _tentacle.shaft to 0>>
<<set _tentacle.head to 0>>
<</widget>>
<<widget "actionstentacleadvcheckbox">> /* Dunno what im doing honestly ~Ludsoe */
<<if _args[3] is _args[4]>><<set _checked to "checked">><<else>><<set _checked to "">><</if>>
/* Originally i was just passing _args[0] along to the label, but for some reason that didnt work.... but this does*/
<<if _args[0] is "def" >>
| <label><span class="def">_args[1]</span> <<radiobutton _args[2] _args[3] _checked>></label>
<<elseif _args[0] is "sub">>
| <label><span class="sub">_args[1]</span> <<radiobutton _args[2] _args[3] _checked>></label>
<<elseif _args[0] is "neutral">>
| <label><span class="neutral">_args[1]</span> <<radiobutton _args[2] _args[3] _checked>></label>
<<elseif _args[0] is "brat">>
| <label><span class="brat">_args[1]</span> <<radiobutton _args[2] _args[3] _checked>></label>
<</if>>
<</widget>>
<<widget "actionstentacleadvlefthand">>
<<set _tentacle to _args[0] >>
<<if $leftarm is 0 and _tentacle.shaft isnot "finished">>
<<set _action to "lefthittentacle"+_tentacle.id >>
<<trCreature "tentacle" _tentacle.fullDesc "을">><<actionstentacleadvcheckbox "def" "_trResult 때린다" "$leftaction" _action $leftactiondefault>>
<<set _action to "leftgrabtentacle"+_tentacle.id >>
<<trCreature "tentacle" _tentacle.fullDesc "을">><<actionstentacleadvcheckbox "sub" "_trResult 잡는다" "$leftaction" _action $leftactiondefault>>
<<if $angel gte 4 and $angelBanish gte 1>>
<<set _action to "leftbanish"+_tentacle.id >>
<<trCreature "tentacle" _tentacle.fullDesc "을">><<actionstentacleadvcheckbox "def" "_trResult 쫓아낸다" "$leftaction" _action $leftactiondefault>>
<</if>>
<br>
<<elseif $leftarm is _tentacle.id>>
당신은 <<_tentacle.fullDesc "을">> 왼손으로 잡는다.
<br>
<<set _action to "leftrub"+_tentacle.id >>
<<actionstentacleadvcheckbox "sub" "짠다" "$leftaction" _action $leftactiondefault>>
<<set _action to "leftstop"+_tentacle.id >>
<<actionstentacleadvcheckbox "neutral" "놓는다" "$leftaction" _action $leftactiondefault>>
<<if $deviancy gte 75>> /* Should i lock this behind consentacles? */
<<if ($anususe is 0 and $analdisable is "f") or ($player.vaginaExist and $vaginause is 0 or $player.penisExist and $penisuse is 0) or $mouthuse is 0>>
<br>--<<deviant5>>| --<br>
<<if $anususe is 0 and $analdisable is "f">>
<<set _action to "showbottom"+_tentacle.id >>
<<actionstentacleadvcheckbox "sub" "당신의 <<bottom_uro>> 유도한다." "$leftaction" _action $leftactiondefault>>
<</if>>
<<if ($player.vaginaExist and $vaginause is 0) or ($player.penisExist and $penisuse is 0)>>
<<set _action to "showthighs"+_tentacle.id >>
<<actionstentacleadvcheckbox "sub" "당신의 넓적다리로 유도한다." "$leftaction" _action $leftactiondefault>>
<</if>>
<<if $mouthuse is 0>>
<<set _action to "showmouth"+_tentacle.id >>
<<actionstentacleadvcheckbox "sub" "당신의 입으로 유도한다." "$leftaction" _action $leftactiondefault>>
<</if>>
<</if>>
<</if>>
<br>
<</if>>
<</widget>>
<<widget "actionstentacleadvrighthand">>
<<set _tentacle to _args[0] >>
<<if $rightarm is 0 and _tentacle.shaft isnot "finished">>
<<set _action to "righthittentacle"+_tentacle.id >>
<<trCreature "tentacle" _tentacle.fullDesc "을">><<actionstentacleadvcheckbox "def" "_trResult 때린다" "$rightaction" _action $rightactiondefault>>
<<set _action to "rightgrabtentacle"+_tentacle.id >>
<<trCreature "tentacle" _tentacle.fullDesc "을">><<actionstentacleadvcheckbox "sub" "_trResult 잡는다" "$rightaction" _action $rightactiondefault>>
<<if $angel gte 4 and $angelBanish gte 1>>
<<set _action to "rightbanish"+_tentacle.id >>
<<trCreature "tentacle" _tentacle.fullDesc "을">><<actionstentacleadvcheckbox "def" "_trResult 쫓아낸다" "$rightaction" _action $rightactiondefault>>
<</if>>
<br>
<<elseif $rightarm is _tentacle.id>>
당신은 <<_tentacle.fullDesc "을">> 오른손으로 잡는다.
<br>
<<set _action to "rightrub"+_tentacle.id >>
<<actionstentacleadvcheckbox "sub" "짠다" "$rightaction" _action $rightactiondefault>>
<<set _action to "rightstop"+_tentacle.id >>
<<actionstentacleadvcheckbox "neutral" "놓는다" "$rightaction" _action $rightactiondefault>>
<<if $deviancy gte 75>> /* Should i lock this behind consentacles? */
<<if ($anususe is 0 and $analdisable is "f") or ($player.vaginaExist and $vaginause is 0 or $player.penisExist and $penisuse is 0) or $mouthuse is 0>>
<br>--<<deviant5>>| --<br>
<<if $anususe is 0 and $analdisable is "f">>
<<set _action to "showbottom"+_tentacle.id >>
<<actionstentacleadvcheckbox "sub" "당신의 <<bottom_uro>> 유도한다." "$rightaction" _action $rightactiondefault>>
<</if>>
<<if ($player.vaginaExist and $vaginause is 0) or ($player.penisExist and $penisuse is 0)>>
<<set _action to "showthighs"+_tentacle.id >>
<<actionstentacleadvcheckbox "sub" "당신의 넓적다리로 유도한다." "$rightaction" _action $rightactiondefault>>
<</if>>
<<if $mouthuse is 0>>
<<set _action to "showmouth"+_tentacle.id >>
<<actionstentacleadvcheckbox "sub" "당신의 입으로 유도한다." "$rightaction" _action $rightactiondefault>>
<</if>>
<</if>>
<</if>>
<br>
<</if>>
<</widget>>
<<widget "actionstentacleadvlegs">>
<<set _tentacle to _args[0] >>
<<if $leftleg is 0 and $rightleg is 0 and _tentacle.shaft isnot "finished">>
<<set _action to "feethit"+_tentacle.id >>
<<trCreature "tentacle" _tentacle.fullDesc "을">><<actionstentacleadvcheckbox "def" "_trResult 찬다" "$feetaction" _action $feetactiondefault>>
<<set _action to "feetgrab"+_tentacle.id >>
<<trCreature "tentacle" _tentacle.fullDesc "을">><<actionstentacleadvcheckbox "sub" "_trResult 잡는다" "$feetaction" _action $feetactiondefault>>
<br>
<<elseif ($rightleg is 0 or $leftleg is 0) and _tentacle.shaft isnot "finished">>
<<set _action to "feethit"+_tentacle.id >>
<<trCreature "tentacle" _tentacle.fullDesc "을">><<actionstentacleadvcheckbox "def" "_trResult 찬다" "$feetaction" _action $feetactiondefault>>
<br>
<<elseif $leftleg is _tentacle.id>>
당신은 <<trTentacle _tentacle.fullDesc "을">> 발 사이로 잡는다.
<br>
<<set _action to "feetrub"+_tentacle.id >>
<<actionstentacleadvcheckbox "sub" "짠다" "$feetaction" _action $feetactiondefault>>
<<set _action to "feetstop"+_tentacle.id >>
<<actionstentacleadvcheckbox "neutral" "놓는다" "$feetaction" _action $feetactiondefault>>
<<if $deviancy gte 75>> /* Should i lock this behind consentacles? */
<<if ($anususe is 0 and $analdisable is "f") or ($player.vaginaExist and $vaginause is 0 or $player.penisExist and $penisuse is 0)>>
<br>--<<deviant5>>| --<br>
<<if $anususe is 0 and $analdisable is "f">>
<<set _action to "showbottom"+_tentacle.id >>
<<actionstentacleadvcheckbox "sub" "당신의 <<bottom_uro>> 유도한다." "$feetaction" _action $feetactiondefault>>
<</if>>
<<if ($player.vaginaExist and $vaginause is 0) or ($player.penisExist and $penisuse is 0)>>
<<set _action to "showthighs"+_tentacle.id >>
<<actionstentacleadvcheckbox "sub" "당신의 넓적다리로 유도한다." "$feetaction" _action $feetactiondefault>>
<</if>>
<</if>>
<</if>>
<br>
<</if>>
<</widget>>
<<widget "actionstentacleadvmouth">>
<<set _tentacle to _args[0] >>
<<if _tentacle.head is "mouthentrance">>
<<set _action to "mouthlick"+_tentacle.id >>
<<actionstentacleadvcheckbox "sub" "핥는다" "$mouthaction" _action $mouthactiondefault>>
<<if $head is "grappled">>
<<else>>
<<set _action to "mouthpullaway"+_tentacle.id >>
<<actionstentacleadvcheckbox "brat" "멀리 한다" "$mouthaction" _action $mouthactiondefault>>
<</if>>
<<elseif _tentacle.head is "mouthimminent">>
<<set _action to "mouthkiss"+_tentacle.id >>
<<actionstentacleadvcheckbox "sub" "키스한다" "$mouthaction" _action $mouthactiondefault>>
<<if $head is "grappled">>
<<else>>
<<set _action to "mouthpullaway"+_tentacle.id >>
<<actionstentacleadvcheckbox "brat" "멀리 한다" "$mouthaction" _action $mouthactiondefault>>
<</if>>
<<elseif _tentacle.head is "mouth" or _tentacle.head is "mouthdeep">>
<<set _action to "mouthcooperate"+_tentacle.id >>
<<actionstentacleadvcheckbox "sub" "협조한다" "$mouthaction" _action $mouthactiondefault>>
<<set _action to "mouthbite"+_tentacle.id >>
<<actionstentacleadvcheckbox "def" "깨문다" "$mouthaction" _action $mouthactiondefault>>
<</if>>
<</widget>>
<<widget "actionstentacleadvvagina">>
<<set _tentacle to _args[0] >>
<<if _tentacle.head is "vaginaentrance" or _tentacle.head is "vaginaimminent">>
<<set _action to "vaginarub"+_tentacle.id >>
<<actionstentacleadvcheckbox "sub" "문지른다" "$vaginaaction" _action $vaginaactiondefault>>
<<if $leftleg is "grappled" and $rightleg is "grappled">>
<<else>>
<<set _action to "vaginapullaway"+_tentacle.id >>
<<actionstentacleadvcheckbox "brat" "멀리 한다" "$vaginaaction" _action $vaginaactiondefault>>
<</if>>
<<elseif _tentacle.head is "vagina" or _tentacle.head is "vaginadeep">>
<<set _action to "vaginacooperate"+_tentacle.id >>
<<actionstentacleadvcheckbox "sub" "협조한다" "$vaginaaction" _action $vaginaactiondefault>>
<</if>>
<</widget>>
<<widget "actionstentacleadvpenis">>
<<set _tentacle to _args[0] >>
<<if _tentacle.head is "penisentrance" or _tentacle.head is "penisimminent">>
<<set _action to "penisrub"+_tentacle.id >>
<<actionstentacleadvcheckbox "sub" "문지른다" "$penisaction" _action $penisactiondefault>>
<<if $leftleg is "grappled" and $rightleg is "grappled">>
<<else>>
<<set _action to "penispullaway"+_tentacle.id >>
<<actionstentacleadvcheckbox "brat" "멀리 한다" "$penisaction" _action $penisactiondefault>>
<</if>>
<<elseif _tentacle.head is "penis" or _tentacle.head is "penisdeep">>
<<set _action to "peniscooperate"+_tentacle.id >>
<<actionstentacleadvcheckbox "sub" "협조한다" "$penisaction" _action $penisactiondefault>>
<</if>>
<</widget>>
<<widget "actionstentacleadvanus">>
<<set _tentacle to _args[0] >>
<<if _tentacle.head is "anusentrance" or _tentacle.head is "anusimminent">>
<<set _action to "anusrub"+_tentacle.id >>
<<actionstentacleadvcheckbox "sub" "문지른다" "$anusaction" _action $anusactiondefault>>
<<if $leftleg is "grappled" and $rightleg is "grappled">>
<<else>>
<<set _action to "anuspullaway"+_tentacle.id >>
<<actionstentacleadvcheckbox "brat" "멀리 한다" "$anusaction" _action $anusactiondefault>>
<</if>>
<<elseif _tentacle.head is "anus" or _tentacle.head is "anusdeep">>
<<set _action to "anuscooperate"+_tentacle.id >>
<<actionstentacleadvcheckbox "sub" "협조한다" "$anusaction" _action $anusactiondefault>>
<</if>>
<</widget>>
<<widget "actionstentacleadvthighs">>
<<set _tentacle to _args[0] >>
<<if _tentacle.head is "penisrub">>
<<set _action to "penisrub"+_tentacle.id >>
<<actionstentacleadvcheckbox "sub" "문지른다" "$thighaction" _action $thighactiondefault>>
<<elseif _tentacle.head is "vaginarub">>
<<set _action to "vaginarub"+_tentacle.id >>
<<actionstentacleadvcheckbox "sub" "문지른다" "$thighaction" _action $thighactiondefault>>
<</if>>
<</widget>>
<<widget "actionstentacleadvbottom">>
<<set _tentacle to _args[0] >>
<<set _action to "bottomrub"+_tentacle.id >>
<<actionstentacleadvcheckbox "sub" "문지른다" "$bottomaction" _action $bottomactiondefault>>
<</widget>>
<<widget "actionstentacleadvchest">>
<<set _tentacle to _args[0] >>
<<set _action to "chestrub"+_tentacle.id >>
<<actionstentacleadvcheckbox "sub" "문지른다" "$chestaction" _action $chestactiondefault>>
<</widget>>
<<widget "effectstentacleadv">>
<<set _tentacle to _args[0] >>
<<if _tentacle.type is "vine">>
<<set _fluid to "nectar">>
<<else>>
<<set _fluid to "fluid">>
<</if>>
<<set $rng to random(1, 100)>>
/*New Controls*/
<<if ($leftaction is "lefthittentacle" and $leftactionTarget is _tentacle.id)
or ($rightaction is "righthittentacle" and $rightactionTarget is _tentacle.id)>>
<<if $leftaction is "lefthittentacle" and $rightaction is "righthittentacle" and $leftactionTarget is $rightactionTarget>>
당신은 양손으로 <<trTentacle _tentacle.fullDesc "을">> 때렸고 그것은 당신에게서 비틀거리며 물러난다.
<<set _multi to 2>>
<<set $leftaction to 0>><<set $leftactiondefault to "lefthittentacle">>
<<set $rightaction to 0>><<set $rightactiondefault to "righthittentacle">>
<<elseif $leftaction is "lefthittentacle">>
당신은 왼손으로 <<trTentacle _tentacle.fullDesc "을">> 때렸고 그것은 당신에게서 비틀거리며 물러난다.
<<set _multi to 1>><<set $leftaction to 0>>
<<set $leftactiondefault to "lefthittentacle">>
<<else>>
당신은 오른손으로 <<trTentacle _tentacle.fullDesc "을">> 때렸고 그것은 당신에게서 비틀거리며 물러난다.
<<set _multi to 1>>
<<set $rightaction to 0>><<set $rightactiondefault to "righthittentacle">>
<</if>>
<<defiance `2 * _multi`>>
<<set $speechhit to 1 * _multi>><<set $attackstat += 1 * _multi>>
<<if $rng lte (currentSkillValue('physique') / 200)>><<set _tentacle.tentaclehealth -= 1 * _multi>><</if>>
<<set _tentacle.tentaclehealth -= 1 * _multi>>
<<tentacleadvdisable _tentacle>>
<<if $abomination is 1>>
그 <<person_un>> 아파서 움찔한다.
<</if>>
<</if>>
<<if ($leftaction is "leftbanish" and $leftactionTarget is _tentacle.id)
or ($rightaction is "rightbanish" and $rightactionTarget is _tentacle.id)>>
<<if $leftaction is "leftbanish" and $rightaction is "rightbanish" and $leftactionTarget is $rightactionTarget and $angelBanish gte 2>>
<<set $angelBanish -= 2>>
당신은 양손을 기도하는 자세로 모아쥔다. <<trTentacle _tentacle.fullDesc "은">> 밝게 빛나더니, 당신에게서 폭발적으로 튀어나간다.
<<set _multi to 2>>
<<set $leftaction to 0>><<set $leftactiondefault to "leftbanish">>
<<set $rightaction to 0>><<set $rightactiondefault to "rightbanish">>
<<elseif $leftaction is "leftbanish">>
<<set $angelBanish -->>
당신은 왼손으로 복잡한 문양을 그린다. <<trTentacle _tentacle.fullDesc "은">> 희미하게 빛나며 격렬하게 움츠러든다.
<<set _multi to 1>><<set $leftaction to 0>>
<<set $leftactiondefault to "leftbanish">>
<<else>>
<<set $angelBanish -->>
당신은 오른손으로 복잡한 문양을 그린다. <<trTentacle _tentacle.fullDesc "은">> 희미하게 빛나며 격렬하게 움츠러든다.
<<set _multi to 1>><<set $rightaction to 0>>
<<set $rightactiondefault to "rightbanish">>
<</if>>
<<if $purity gte 1000>>
<<set _multi ++>>
<</if>>
<<defiance `($purity / 100) * _multi`>>
<<set $speechhit to 1 * _multi>><<set $attackstat += 1 * _multi>>
<<if $rng lte ($purity / 20)>><<set _tentacle.tentaclehealth -= 10 * _multi>><</if>>
<<set _tentacle.tentaclehealth -= 10 * _multi>>
<<tentacleadvdisable _tentacle>>
<<if $abomination is 1>>
그 <<person_un>> 빛을 피해 움츠러든다.
<</if>>
<</if>>
<<if ($leftaction is "leftgrabtentacle" and $leftactionTarget is _tentacle.id)
or ($rightaction is "rightgrabtentacle" and $rightactionTarget is _tentacle.id)>>
<<tentacleadvdisable _tentacle>> /* Make sure you call this before trying to set the tentacle info */
<<if $leftaction is "leftgrabtentacle" and $leftactionTarget is _tentacle.id>>
<<set _hand to "왼">><<set $leftaction to 0>><<set $leftactiondefault to "leftrub">>
<<set $leftarm to _tentacle.id>><<set _tentacle.head to "leftarm">><<set $leftarmstate to "tentacle">><<set $lefttarget to "tentacles">>
<<else>>
<<set _hand to "오른">><<set $rightaction to 0>><<set $rightactiondefault to "rightrub">>
<<set $rightarm to _tentacle.id>><<set _tentacle.head to "rightarm">><<set $rightarmstate to "tentacle">><<set $righttarget to "tentacles">>
<</if>>
<span class="lblue">당신은 <<handtext>> _hand손으로 <<trTentacle _tentacle.fullDesc "을">> 잡는다.</span>
<<submission 1>><<handstat>>
<</if>>
<<if $leftaction is "leftrub"+_tentacle.id or $rightaction is "rightrub"+_tentacle.id>>
<<if $leftaction is "leftrub"+_tentacle.id>>
<<set _hand to "왼">><<set $leftaction to 0>>
<<set $leftactiondefault to "leftrub"+_tentacle.id>>
<<else>>
<<set _hand to "오른">><<set $rightaction to 0>>
<<set $rightactiondefault to "rightrub"+_tentacle.id>>
<</if>>
<<handskilluse>><<submission 1>>
당신은 <<handtext>> _hand손으로 <<trTentacle _tentacle.fullDesc "을">> 꽉 쥐고 위 아래로 문지른다.
<<if $handskill gte (800 - ($rng * 10))>>
<span class="lblue">끈적한 <<putpost _fluid "이">> 끝부분에서 분출된다.</span>
<<set _tentacle.tentaclehealth -= 3>>
<<if $abomination is 1>>
<<set $enemyarousal += 6>>
<</if>>
<<handejacstat>><<ejacstat>>
<<if _hand is "왼">><<set $player.bodyliquid.leftarm.goo += 1>><<else>><<set $player.bodyliquid.rightarm.goo += 1>><</if>>
<</if>>
<</if>>
<<if $leftaction is "leftstruggle" or $rightaction is "rightstruggle">>
<<if !_struggletext>>
<<if $leftaction is "leftstruggle" and $rightaction is "rightstruggle">>
당신은 온 힘을 다해 몸부림친다.
<<else>>
당신은 몸부림친다.
<</if>>
<<set _struggletext to 1>>
<</if>>
<<if $abomination is 1 and ($NPCList[0].lefthand is "arms" or $NPCList[0].righthand is "arms")>>
<<if $leftaction is "leftstruggle" and $rightaction is "rightstruggle">>
<<set $leftaction to 0>><<set $rightaction to 0>><<set $leftactiondefault to "leftstruggle">><<set $rightactiondefault to "rightstruggle">>
<<if currentSkillValue('physique') gte random(1, 32000)>>
<span class="teal">당신은 당신의 양팔을 비틀어 풀어낼 수 있었다.</span>
<<defiance 5>>
<<set $leftarm to 0>><<set $rightarm to 0>>
<<set $NPCList[0].lefthand to 0>>
<<set $NPCList[0].righthand to 0>>
<<else>>
<span class="purple">당신의 양팔은 계속 잡혀 있다.</span>
<</if>>
<<else>>
<<if currentSkillValue('physique') gte random(1, 64000)>>
<span class="teal">당신은 당신의 양팔을 비틀어 풀어낼 수 있었다.</span>
<<defiance 5>>
<<set $leftarm to 0>><<set $rightarm to 0>>
<<set $NPCList[0].lefthand to 0>>
<<set $NPCList[0].righthand to 0>>
<<else>>
<span class="purple">당신의 양팔은 계속 잡혀 있다.</span>
<</if>>
<</if>>
<</if>>
<<if $leftaction is "leftstruggle" and _tentacle.shaft is "leftarm">>
<<set $leftaction to 0>><<set $leftactiondefault to "leftstruggle">>
<<set $speechstruggle to 1>><<defiance 1>>
<<if currentSkillValue('physique') gte random(1, 64000)>>
<span class="teal">당신은 당신의 왼팔을 비틀어 풀어낼 수 있었다.</span>
<<defiance 5>><<tentacleadvdisable _tentacle>>
<<set $leftarm to 0>>
<<else>>
<span class="purple">당신의 왼팔은 계속 잡혀 있다.</span>
<</if>>
<</if>>
<<if $rightaction is "rightstruggle" and _tentacle.shaft is "rightarm">>
<<set $rightaction to 0>><<set $rightactiondefault to "rightstruggle">>
<<defiance 1>><<set $speechstruggle to 1>>
<<if currentSkillValue('physique') gte random(1, 64000)>>
<span class="teal">당신은 당신의 오른팔을 비틀어 풀어낼 수 있었다.</span>
<<defiance 5>><<tentacleadvdisable _tentacle>>
<<set $rightarm to 0>>
<<else>>
<span class="purple">당신의 오른팔은 계속 잡혀 있다.</span>
<</if>>
<</if>>
<</if>>
<<if $leftaction is "showbottom"+_tentacle.id or $rightaction is "showbottom"+_tentacle.id>>
<<if $leftaction is "showbottom"+_tentacle.id>>
<<set _hand to "왼">><<set $leftaction to 0>>
<<set $leftarm to 0>>
<<set $leftarmstate to 0>>
<<else>>
<<set _hand to "오른">><<set $rightaction to 0>>
<<set $rightarm to 0>>
<<set $rightarmstate to 0>>
<</if>>
<<submission 1>>
<br>
<<combatdeviancy5>>
<br>
당신은 <<handtext>> _hand손으로 <<trTentacle _tentacle.fullDesc "을">> <<bottom_uro>> 유도한다.
<<if $rng lte 30>> /* How common will the tentacle wrap around the arm guiding it */
<<if _hand is "왼">>
<<leftarmtentacledisable>>
<<set _tentacle.shaft to "leftarm">>
<<set $leftarm to "tentgrappled">><<set $leftarmstate to 0>><<set $lefttarget to "tentacles">>
<<else>>
<<rightarmtentacledisable>>
<<set _tentacle.shaft to "rightarm">>
<<set $rightarm to "tentgrappled">><<set $rightarmstate to 0>><<set $righttarget to "tentacles">>
<</if>>
<<trTentacle _tentacle.fullDesc "은">> 당신의 _hand팔에 감겨, <span class="blue">억누른다.</span>
<<neutral 1>>
<<else>>
<<if _tentacle.shaft is 0>>
<<set _tentacle.shaft to (either("tummy","waist","thighs"))>>
<</if>>
<</if>>
<<set $anusstate to "tentaclerub">><<set $anususe to "tentaclerub">>
<<set _tentacle.head to "anusrub">><<sex 1>><<bottomstat>><<set $anustarget to "tentacles">>
<</if>>
<<if $leftaction is "showmouth"+_tentacle.id or $rightaction is "showmouth"+_tentacle.id>>
<<if $leftaction is "showmouth"+_tentacle.id>>
<<set _hand to "왼">><<set $leftaction to 0>>
<<set $leftarm to 0>>
<<set $leftarmstate to 0>>
<<else>>
<<set _hand to "오른">><<set $rightaction to 0>>
<<set $rightarm to 0>>
<<set $rightarmstate to 0>>
<</if>>
<<submission 1>>
<br>
<<combatdeviancy5>>
<br>
당신은 <<handtext>> _hand손으로 <<trTentacle _tentacle.fullDesc "을">> 입으로 유도한다.
<<if $rng lte 30>> /* How common will the tentacle wrap around the arm guiding it */
<<if _hand is "왼">>
<<leftarmtentacledisable>>
<<set _tentacle.shaft to "leftarm">>
<<set $leftarm to "tentgrappled">><<set $leftarmstate to 0>><<set $lefttarget to "tentacles">>
<<else>>
<<rightarmtentacledisable>>
<<set _tentacle.shaft to "rightarm">>
<<set $rightarm to "tentgrappled">><<set $rightarmstate to 0>><<set $righttarget to "tentacles">>
<</if>>
<<trTentacle _tentacle.fullDesc "은">> 당신의 _hand팔에 감겨, <span class="blue">억누른다.</span>
<<neutral 1>>
<<else>>
<<if _tentacle.shaft is 0>>
<<if $nochoke is 1>>
<<set _tentacle.shaft to (either("tummy","chest","breasts"))>>
<<else>>
<<set _tentacle.shaft to (either("tummy","neck","chest","breasts"))>>
<</if>>
<</if>>
<</if>>
<<set $mouthuse to "tentacle">><<set $mouthstate to "tentacleentrance">><<set $mouthtarget to "tentacles">>
<<set _tentacle.head to "mouthentrance">><<neutral 2>>
<</if>>
<<if $leftaction is "showthighs"+_tentacle.id or $rightaction is "showthighs"+_tentacle.id>>
<<if $leftaction is "showthighs"+_tentacle.id>>
<<set _hand to "왼">><<set $leftaction to 0>>
<<set $leftarm to 0>>
<<set $leftarmstate to 0>>
<<else>>
<<set _hand to "오른">><<set $rightaction to 0>>
<<set $rightarm to 0>>
<<set $rightarmstate to 0>>
<</if>>
<<submission 1>>
<br>
<<combatdeviancy5>>
<br>
당신은 <<handtext>> _hand손으로 <<trTentacle _tentacle.fullDesc "을">> 넓적다리 사이로 유도한다.
<<if $rng lte 30>> /* How common will the tentacle wrap around the arm guiding it */
<<if _hand is "왼">>
<<leftarmtentacledisable>>
<<set _tentacle.shaft to "leftarm">>
<<set $leftarm to "tentgrappled">><<set $leftarmstate to 0>><<set $lefttarget to "tentacles">>
<<else>>
<<rightarmtentacledisable>>
<<set _tentacle.shaft to "rightarm">>
<<set $rightarm to "tentgrappled">><<set $rightarmstate to 0>><<set $righttarget to "tentacles">>
<</if>>
<<trTentacle _tentacle.fullDesc "은">> 당신의 _hand팔에 감겨, <span class="blue">억누른다.</span>
<<neutral 1>>
<<else>>
<<if _tentacle.shaft is 0>>
<<set _tentacle.shaft to (either("tummy","waist"))>>
<</if>>
<</if>>
<<if $player.penisExist and $penisuse is 0>>
<<set $penisuse to "tentaclerub">><<set _tentacle.head to "penisrub">><<set $penistarget to "tentacles">>
<<elseif $player.vaginaExist and $vaginause is 0>>
<<set $vaginause to "tentaclerub">><<set _tentacle.head to "vaginarub">><<set $vaginatarget to "tentacles">>
<</if>>
<<sex 3>><<thighstat>>
<<set $thighuse to "tentaclerub">>
<</if>>
<<if $leftaction is "showpenis"+_tentacle.id or $rightaction is "showpenis"+_tentacle.id>>
<<if $leftaction is "showpenis"+_tentacle.id>>
<<set _hand to "왼">><<set $leftaction to 0>>
<<set $leftarm to 0>>
<<set $leftarmstate to 0>>
<<else>>
<<set _hand to "오른">><<set $rightaction to 0>>
<<set $rightarm to 0>>
<<set $rightarmstate to 0>>
<</if>>
<<if $player.penisExist>>
<<submission 1>>
<br>
<<combatdeviancy5>>
<br>
당신은 <<handtext>> _hand손으로 <<trTentacle _tentacle.fullDesc "을">> 넓적다리에 끼워 <<penisSimplePost>> 근처로 유도한다.
<<if $rng lte 30>> /* How common will the tentacle wrap around the arm guiding it */
<<if _hand is "왼">>
<<leftarmtentacledisable>>
<<set _tentacle.shaft to "leftarm">>
<<set $leftarm to "tentgrappled">><<set $leftarmstate to 0>><<set $lefttarget to "tentacles">>
<<else>>
<<rightarmtentacledisable>>
<<set _tentacle.shaft to "rightarm">>
<<set $rightarm to "tentgrappled">><<set $rightarmstate to 0>><<set $righttarget to "tentacles">>
<</if>>
<<trTentacle _tentacle.fullDesc "은">> 당신의 _hand팔에 감겨, <span class="blue">억누른다.</span>
<<neutral 1>>
<<else>>
<<if _tentacle.shaft is 0>>
<<set _tentacle.shaft to (either("tummy","waist"))>>
<</if>>
<</if>>
<<if $penisuse is 0>>
<<set $penisuse to "tentaclerub">><<set _tentacle.head to "penisrub">><<set $penistarget to "tentacles">>
<</if>>
<<sex 3>><<thighstat>>
<<set $thighuse to "tentaclerub">>
<</if>>
<</if>>
<<if $leftaction is "showvagina"+_tentacle.id or $rightaction is "showvagina"+_tentacle.id>>
<<if $leftaction is "showvagina"+_tentacle.id>>
<<set _hand to "왼">><<set $leftaction to 0>>
<<set $leftarm to 0>>
<<set $leftarmstate to 0>>
<<else>>
<<set _hand to "오른">><<set $rightaction to 0>>
<<set $rightarm to 0>>
<<set $rightarmstate to 0>>
<</if>>
<<if $player.vaginaExist>>
<<submission 1>>
<br>
<<combatdeviancy5>>
<br>
당신은 <<handtext>> _hand손으로 <<trTentacle _tentacle.fullDesc "을">> 넓적다리에 끼워 보지 근처로 유도한다.
<<if $rng lte 30>> /* How common will the tentacle wrap around the arm guiding it */
<<if _hand is "왼">>
<<leftarmtentacledisable>>
<<set _tentacle.shaft to "leftarm">>
<<set $leftarm to "tentgrappled">><<set $leftarmstate to 0>><<set $lefttarget to "tentacles">>
<<else>>
<<rightarmtentacledisable>>
<<set _tentacle.shaft to "rightarm">>
<<set $rightarm to "tentgrappled">><<set $rightarmstate to 0>><<set $righttarget to "tentacles">>
<</if>>
<<trTentacle _tentacle.fullDesc "은">> 당신의 _hand팔에 감겨, <span class="blue">억누른다.</span>
<<neutral 1>>
<<else>>
<<if _tentacle.shaft is 0>>
<<set _tentacle.shaft to (either("tummy","waist"))>>
<</if>>
<</if>>
<<if $vaginause is 0>>
<<set $vaginause to "tentaclerub">><<set _tentacle.head to "vaginarub">><<set $vaginatarget to "tentacles">>
<</if>>
<<sex 3>><<thighstat>>
<<set $thighuse to "tentaclerub">>
<</if>>
<</if>>
<<if $leftaction is "leftstop"+_tentacle.id>>
<<set $leftaction to 0>><<set $leftactiondefault to "leftstop"+_tentacle.id>>
당신은 왼손으로 잡고있던 <<trTentacle _tentacle.fullDesc "을">> 풀어준다.
<<tentacleadvdisable _tentacle>>
<</if>>
<<if $rightaction is "rightstop"+_tentacle.id>>
<<set $rightaction to 0>><<set $rightactiondefault to "rightstop"+_tentacle.id>>
당신은 오른손으로 잡고있던 <<trTentacle _tentacle.fullDesc "을">> 풀어준다.
<<tentacleadvdisable _tentacle>>
<</if>>
<<if $leftaction is "leftstop"+_tentacle.id>>
<<set $leftaction to 0>><<set $leftactiondefault to "leftstop"+_tentacle.id>>
당신은 왼손으로 잡고있던 <<trTentacle _tentacle.fullDesc "을">> 풀어준다.
<<tentacleadvdisable _tentacle>>
<</if>>
<<effectshandsclothes>>
<<if $feetaction is "feethit" and $feetactionTarget is _tentacle.id>>
<<set $feetaction to 0>><<set $feetactiondefault to "feethit">>
당신이 발로 <<trTentacle _tentacle.fullDesc "을">> 차자, 그것은 당신에게서 비틀거리며 물러난다.
<<defiance 2>><<set $speechhit to 1>><<tentacleadvdisable _tentacle>><<set $attackstat += 1>>
<<set _tentacle.tentaclehealth -= 1>>
<<if $rng lte (currentSkillValue('physique') / 200)>>
<<set _tentacle.tentaclehealth -= 1>>
<</if>>
<<if $abomination is 1>>
<<defiance 3>>
<</if>>
<</if>>
<<if $feetaction is "feetgrab" and $feetactionTarget is _tentacle.id>>
<<set $feetaction to 0>><<set $feetactiondefault to "feetrub">><<submission 1>><<feetstat>>
<span class="lblue">당신은 발 사이로 <<feettext>> <<trTentacle _tentacle.fullDesc "을">> 잡는다.</span>
<<tentacleadvdisable _tentacle>><<set $leftleg to _tentacle.id>><<set $rightleg to _tentacle.id>><<set $feettarget to "tentacles">>
<<set _tentacle.head to "feet">><<feetstat>><<set $feetstate to "tentacle">>
<</if>>
<<if $feetaction is "feetrub"+_tentacle.id>>
<<set $feetaction to 0>><<set $feetactiondefault to "feetrub"+_tentacle.id>><<feetskilluse>><<submission 1>>
당신은 <<feettext>> 발로 <<trTentacle _tentacle.fullDesc "을">> 쥐어짜며 위 아래로 문지른다.
<<if $feetskill gte (800 - ($rng * 10))>>
<span class="lblue">끈적한 <<putpost _fluid "이">> 끝부분에서 분출된다.</span>
<<set $player.bodyliquid.feet.goo += 1>><<set _tentacle.tentaclehealth -= 3>><<feetejacstat>><<ejacstat>>
<<if $abomination is 1>>
<<set $enemyarousal += 6>>
<</if>>
<</if>>
<</if>>
<<if $feetaction is "showthighs"+_tentacle.id or $feetaction is "showbottom"+_tentacle.id>>
<<set $feetaction to 0>><<set $feetstate to 0>>
<<set $leftleg to 0>><<set $rightleg to 0>>
<<submission 1>>
<br>
<<combatdeviancy5>>
<br>
<<if $feetaction is "showthighs"+_tentacle.id>>
<<set _dir to "thighs">>
당신은 <<feettext>> 발로 <<trTentacle _tentacle.fullDesc "을">> 넓적다리 사이로 유도한다.
<<else>>
<<set _dir to "bottom">>
당신은 <<feettext>> 발로 <<trTentacle _tentacle.fullDesc "을">> 당신의 <<bottomPost "으로">> 유도한다.
<</if>>
<<if $rng lte 30>> /* Leg grapple? */
<<if $rng gte 15>>
<<set _leg to "왼쪽">><<set _tentacle.shaft to "leftleg">><<set $leftleg to "grappled">><<set $feettarget to "tentacles">>
<<else>>
<<set _leg to "오른쪽">><<set _tentacle.shaft to "rightleg">><<set $rightleg to "grappled">><<set $feettarget to "tentacles">>
<</if>>
<<neutral 1>><<feettentacledisable>>
<<trTentacle _tentacle.fullDesc "은">> 당신의 _leg 다리에 감겨, <span class="blue">억누른다.</span>
<<else>>
<<if _tentacle.shaft is 0>>
<<if _dir is "thighs">>
<<set _tentacle.shaft to (either("tummy","waist"))>>
<<else>>
<<set _tentacle.shaft to (either("tummy","waist","thighs"))>>
<</if>>
<</if>>
<</if>>
<<if _dir is "thighs">>
<<if $player.penisExist and $penisuse is 0>>
<<set $penisuse to "tentaclerub">><<set _tentacle.head to "penisrub">><<set $penistarget to "tentacles">>
<<elseif $player.vaginaExist and $vaginause is 0>>
<<set $vaginause to "tentaclerub">><<set _tentacle.head to "vaginarub">><<set $vaginatarget to "tentacles">>
<</if>>
<<sex 3>><<thighstat>>
<<set $thighuse to "tentaclerub">>
<<else>>
<<set $anusstate to "tentaclerub">><<set $anususe to "tentaclerub">>
<<set _tentacle.head to "anusrub">><<sex 1>><<bottomstat>><<set $anustarget to "tentacles">>
<</if>>
<</if>>
<<if $feetaction is "showvagina"+_tentacle.id>>
<<set $feetaction to 0>><<set $feetstate to 0>>
<<set $leftleg to 0>><<set $rightleg to 0>>
<<if $player.vaginaExist>>
<<submission 1>>
<br>
<<combatdeviancy5>>
<br>
당신은 <<feettext>> 발로 <<trTentacle _tentacle.fullDesc "을">> 넓적다리에 끼워 보지 근처로 유도한다.
<<if $rng lte 30>>
<<if $rng gte 15>>
<<set _leg to "왼쪽">><<set _tentacle.shaft to "leftleg">><<set $leftleg to "grappled">><<set $feettarget to "tentacles">>
<<else>>
<<set _leg to "오른쪽">><<set _tentacle.shaft to "rightleg">><<set $rightleg to "grappled">><<set $feettarget to "tentacles">>
<</if>>
<<neutral 1>><<feettentacledisable>>
<<trTentacle _tentacle.fullDesc "은">> 당신의 _leg 다리에 감겨, <span class="blue">억누른다.</span>
<<else>>
<<if _tentacle.shaft is 0>>
<<set _tentacle.shaft to (either("tummy","waist"))>>
<</if>>
<</if>>
<<if $vaginause is 0>>
<<set $vaginause to "tentaclerub">><<set _tentacle.head to "vaginarub">><<set $vaginatarget to "tentacles">>
<</if>>
<<sex 3>><<thighstat>>
<<set $thighuse to "tentaclerub">>
<</if>>
<</if>>
<<if $feetaction is "feetstop"+_tentacle.id>>
<<set $feetaction to 0>><<set $feetactiondefault to "feetstop"+_tentacle.id>>
당신은 발로 잡고 있던 <<trTentacle _tentacle.fullDesc "을">> 풀어준다.
<<tentacleadvdisable _tentacle>>
<</if>>
<<if $mouthaction is "mouthlick"+_tentacle.id>>
<<set $mouthaction to 0>><<set $mouthactiondefault to "mouthlick"+_tentacle.id>>
<<submission 2>><<oralskilluse>>
당신은 <<oraltext>> <<trTentacle _tentacle.fullDesc "의">> 끝부분를 핥는다.
<<if $oralskill gte (800 - ($rng * 10))>>
<span class="lblue">끝에서 끈적한 <<putpost _fluid "이">> 분출되어, 얼굴을 뒤덮는다.</span>
<<set $player.bodyliquid.face.goo += 1>><<set _tentacle.tentaclehealth -= 3>><<faceejacstat>><<ejacstat>>
<<if $abomination is 1>>
<<set $enemyarousal += 6>>
<</if>>
<</if>>
<</if>>
<<if $mouthaction is "mouthkiss"+_tentacle.id>>
<<set $mouthaction to 0>><<set $mouthactiondefault to "mouthkiss"+_tentacle.id>>
<<submission 3>><<oralskilluse>>
당신은 <<oraltext>> <<trTentacle _tentacle.fullDesc "의">> 끝부분에 키스한다.
<<if $oralskill gte (800 - ($rng * 10))>>
<span class="lblue">끝에서 끈적한 <<putpost _fluid "이">> 분출되어, 얼굴을 뒤덮는다.</span>
<<set $player.bodyliquid.face.goo += 1>><<set _tentacle.tentaclehealth -= 3>><<faceejacstat>><<ejacstat>>
<<if $abomination is 1>>
<<set $enemyarousal += 6>>
<</if>>
<</if>>
<</if>>
<<if $mouthaction is "take">>
<<set $mouthaction to 0>><<set $mouthactiondefault to "take">>
<</if>>
<<if $mouthaction is "mouthcooperate"+_tentacle.id>>
<<set $mouthaction to 0>><<set $mouthactiondefault to "mouthcooperate"+_tentacle.id>>
<<sex 5>><<oralskilluse>>
당신은 <<oraltext>> 당신의 입을 침범하는 <<trTentacle _tentacle.fullDesc "을">> 빤다.
<<if $oralskill gte (800 - ($rng * 10))>>
<span class="lblue">끈적한 <<putpost _fluid "이">> 분출해, 입 안으로 흘러 들어온다.</span>
<<set _tentacle.tentaclehealth -= 3>><<if _fluid is "nectar">><<nectarfed 5>><<else>><<drugs 3>><</if>><<set $player.bodyliquid.mouth.goo += 1>><<oralejacstat>><<ejacstat>>
<<if _tentacle.desc.includes("pale")>>
<<set $hallucinogen += 5>>
<</if>>
<<if $abomination is 1>>
<<set $enemyarousal += 6>>
<</if>>
<</if>>
<</if>>
<<if $mouthaction is "mouthpullaway"+_tentacle.id>>
<<set _nectarDifficulty to Math.clamp($drugged, 0, 500) + Math.clamp($nectar_addiction, 0, 500)>>
<<willpowerdifficulty _nectarDifficulty $willpowermax "silent">>
<<if $NPCList[0].type is "plant" and _tentacle.head is "mouthdeep" and !$willpowerSuccess>>
당신은 당신의 입을 위협하는 <<trTentacle _tentacle.fullDesc>>에서 입을 치우려고 시도한다.
<span class="red">하지만, 당신은 달콤한 꿀에서 당신을 떼어놓을 수가 없었고,</span>
필사적으로 <<trTentacle _tentacle.type "을">> 빨아댄다.
<<willpower 1>>
<<else>>
<<set $mouthaction to 0>><<set $mouthactiondefault to "mouthpullaway"+_tentacle.id>><<brat 1>>
<span class="teal">당신은 당신의 입을 위협하는 <<trTentacle _tentacle.fullDesc>>에서 입을 치운다.</span>
<<tentacleadvdisable _tentacle>>
<</if>>
<</if>>
<<if $mouthaction is "mouthbite"+_tentacle.id>>
<<set $mouthaction to 0>><<set $mouthactiondefault to "mouthbite"+_tentacle.id>><<defiance 5>>
당신은 입으로 들어오는 <<trTentacle _tentacle.fullDesc "을">> 깨문다. <span class="teal">그것은 즉시 움츠러든다.</span>
<<tentacleadvdisable _tentacle>><<set $attackstat += 1>><<set _tentacle.tentaclehealth -= 1>>
<<if $rng lte (currentSkillValue('physique') / 200)>>
<<set _tentacle.tentaclehealth -= 1>>
<</if>>
<<if $abomination is 1>>
그 <<person_un>> 아파서 끄응 하는 소리를 낸다. <<defiance 10>>
<<if $transformationParts.traits.fangs isnot "disabled">>
<<defiance 10>><<defiance 10>>
당신은 당신의 송곳니를 핥아 깨끗이 한다.
<</if>>
<</if>>
<</if>>
<<if $vaginaaction is "vaginarub"+_tentacle.id>>
<<set $vaginaaction to 0>><<set $vaginaactiondefault to "vaginarub"+_tentacle.id>>
<<submission 2>><<vaginalskilluse>>
당신은 <<vaginaltext>> <<trTentacle _tentacle.fullDesc "의">> 끝부분을 당신의 <<pussyPost "으로">> 문지른다.
<<if $vaginalskill gte (800 - ($rng * 10))>>
<span class="lblue">끈적한 <<putpost _fluid "이">> 끝부분에서 분출된다.</span>
<<set $player.bodyliquid.vaginaoutside.goo += 1>><<set _tentacle.tentaclehealth -= 3>><<vaginalentranceejacstat>><<ejacstat>>
<<if $abomination is 1>>
<<set $enemyarousal += 6>>
<</if>>
<</if>>
<</if>>
<<if $vaginaaction is "take">>
<<set $vaginaaction to 0>><<set $vaginaactiondefault to "take">>
<</if>>
<<if $vaginaaction is "vaginacooperate"+_tentacle.id>>
<<set $vaginaaction to 0>><<set $vaginaactiondefault to "vaginacooperate"+_tentacle.id>>
<<sex 5>><<vaginalskilluse>>
당신은 <<vaginaltext>> 당신의 <<pussyPost "을">> 침범하는 <<trTentacle _tentacle.fullDesc "을">> 밀어넣는다.
<<if $vaginalskill gte (800 - ($rng * 10))>>
<span class="lblue">끈적한 <<putpost _fluid "이">> 끝에서 분출해, 당신의 자궁을 그 따뜻함으로 가득 채운다.</span>
<<set _tentacle.tentaclehealth -= 3>><<drugs 3>><<set $player.bodyliquid.vagina.goo += 1>><<vaginalejacstat>><<ejacstat>>
<<if _tentacle.desc.includes("pale")>>
<<set $hallucinogen += 5>>
<</if>>
<<if $abomination is 1>>
<<set $enemyarousal += 6>>
<</if>>
<</if>>
<</if>>
<<if $vaginaaction is "vaginapullaway"+_tentacle.id>>
<<set $vaginaaction to 0>><<set $vaginaactiondefault to "vaginapullaway"+_tentacle.id>><<brat 1>>
<span class="teal">당신은 당신의 <<pussyPost "을">> 위협하는 <<trTentacle _tentacle.fullDesc "을">> 당겨 뽑는다.</span>
<<tentacleadvdisable _tentacle>>
<</if>>
<<if $penisaction is "penisrub"+_tentacle.id>>
<<set $penisaction to 0>><<set $penisactiondefault to "penisrub"+_tentacle.id>>
<<submission 2>><<penileskilluse>>
당신은 <<peniletext>> 당신의 <<penisPost "으로">> <<trTentacle _tentacle.fullDesc "의">> 끝부분을 문지른다.
<<if $penileskill gte (800 - ($rng * 10))>>
<span class="lblue">끈적한 <<putpost _fluid "이">> 끝부분에서 분출된다.</span>
<<set $player.bodyliquid.penis.goo += 1>><<set _tentacle.tentaclehealth -= 3>><<penileejacstat>><<ejacstat>>
<<if $abomination is 1>>
<<set $enemyarousal += 6>>
<</if>>
<</if>>
<</if>>
<<if $penisaction is "take">>
<<set $penisaction to 0>><<set $penisactiondefault to "take">>
<</if>>
<<if $penisaction is "peniscooperate"+_tentacle.id>>
<<set $penisaction to 0>><<set $penisactiondefault to "peniscooperate"+_tentacle.id>>
<<sex 5>><<penileskilluse>>
당신은 <<peniletext>> 당신의 <<penisPost "을">> 휩싸고 있는 <<trTentacle _tentacle.fullDesc "을">> 잡아당긴다.
<<if $penileskill gte (800 - ($rng * 10))>>
<span class="lblue">끈적한 <<putpost _fluid "이">> 분출해, 당신의 사타구니를 뒤덮는다.</span>
<<set _tentacle.tentaclehealth -= 3>><<set $player.bodyliquid.penis.goo += 1>><<penileejacstat>><<ejacstat>>
<<if $abomination is 1>>
<<set $enemyarousal += 6>>
<</if>>
<</if>>
<</if>>
<<if $penisaction is "penispullaway"+_tentacle.id>>
<<set $penisaction to 0>><<set $penisactiondefault to "penispullaway"+_tentacle.id>><<brat 1>>
<span class="teal"> 당신의 <<penisPost "을">> 위협하는 <<trTentacle _tentacle.desc>> 촉수를 당겨 뽑는다.</span>
<<tentacleadvdisable _tentacle>>
<</if>>
<<if $anusaction is "anusrub"+_tentacle.id>>
<<set $anusaction to 0>><<set $anusactiondefault to "anusrub"+_tentacle.id>>
<<submission 2>><<analskilluse>>
당신은 <<analtext>> 당신의 <<bottomPost "으로">> <<trTentacle _tentacle.fullDesc "의">> 끝부분을 문지른다.
<<if $analskill gte (800 - ($rng * 10))>>
<span class="lblue">따뜻한 <<putpost _fluid "이">> 분출해, 당신의 <<bottomPost "을">> 뒤덮는다.</span>
<<set $player.bodyliquid.bottom.goo += 1>><<set _tentacle.tentaclehealth -= 3>><<bottomejacstat>><<ejacstat>>
<<if $abomination is 1>>
<<set $enemyarousal += 6>>
<</if>>
<</if>>
<</if>>
<<if $anusaction is "take">>
<<set $anusaction to 0>><<set $anusactiondefault to "take">>
<</if>>
<<if $anusaction is "anuscooperate"+_tentacle.id>>
<<set $anusaction to 0>><<set $anusactiondefault to "anuscooperate"+_tentacle.id>>
<<sex 5>><<analskilluse>>
당신은 <<analtext>> 당신의 <<bottomPost "을">> 침범하는 <<trTentacle _tentacle.fullDesc "을">> 밀어넣는다.
<<if $analskill gte (800 - ($rng * 10))>>
<span class="lblue">끈적한 <<putpost _fluid "이">> 끝에서 분출해, 당신의 장을 그 따뜻함으로 가득 채운다.</span>
<<set _tentacle.tentaclehealth -= 3>><<drugs 3>><<set $player.bodyliquid.anus.goo += 1>><<analejacstat>><<ejacstat>>
<<if _tentacle.desc.includes("pale")>>
<<set $hallucinogen += 5>>
<</if>>
<<if $abomination is 1>>
<<set $enemyarousal += 6>>
<</if>>
<</if>>
<</if>>
<<if $anusaction is "anuspullaway"+_tentacle.id>>
<<set $anusaction to 0>><<set $anusactiondefault to "anuspullaway"+_tentacle.id>><<brat 1>>
<span class="teal"> 당신의 <<bottomPost "을">> 위협하는 <<trTentacle _tentacle.fullDesc "을">> 당겨 뽑는다.</span>
<<tentacleadvdisable _tentacle>>
<</if>>
<<if $thighaction is "penisrub"+_tentacle.id>>
<<set $thighaction to 0>><<set $thighactiondefault to "penisrub"+_tentacle.id>>
<<submission 3>><<thighskilluse>>
당신은 <<thightext>> 당신의 넓적다리 사이로 <<trTentacle _tentacle.fullDesc "을">> 문지른다.
<<if $thighskill gte (800 - ($rng * 10))>>
<span class="lblue">따뜻한 <<putpost _fluid "이">> 분출해, 당신의 배를 뒤덮는다.</span>
<<set _tentacle.tentaclehealth -= 3>><<set $player.bodyliquid.tummy.goo += 1>><<tummyejacstat>><<ejacstat>>
<<if $abomination is 1>>
<<set $enemyarousal += 6>>
<</if>>
<</if>>
<</if>>
<<if $thighaction is "vaginarub"+_tentacle.id>>
<<set $thighaction to 0>><<set $thighactiondefault to "vaginarub"+_tentacle.id>>
<<submission 3>><<thighskilluse>>당신은 <<thightext>> 당신의 넓적다리 사이로 <<trTentacle _tentacle.fullDesc "을">> 문지른다.
<<if $thighskill gte (800 - ($rng * 10))>>
<span class="lblue">따뜻한 <<putpost _fluid "이">> 분출해, 당신의 배를 뒤덮는다.</span>
<<set _tentacle.tentaclehealth -= 3>><<set $player.bodyliquid.tummy.goo += 1>><<tummyejacstat>><<ejacstat>>
<<if $abomination is 1>>
<<set $enemyarousal += 6>>
<</if>>
<</if>>
<</if>>
<<if $anusaction is "anusrub"+_tentacle.id>>
<<set $anusaction to 0>><<set $anusactiondefault to "anusrub"+_tentacle.id>>
<<submission 3>><<bottomskilluse>>
당신은 <<bottomtext>> 당신의 엉덩이골 사이로 <<trTentacle _tentacle.fullDesc "을">> 문지른다.
<<if $bottomskill gte (800 - ($rng * 10))>>
<span class="lblue">따뜻한 <<putpost _fluid "이">> 분출해, 당신의 <<bottomPost "을">> 뒤덮는다.</span>
<<set _tentacle.tentaclehealth -= 3>><<set $player.bodyliquid.bottom.goo += 1>><<bottomejacstat>><<ejacstat>>
<<if $abomination is 1>>
<<set $enemyarousal += 6>>
<</if>>
<</if>>
<</if>>
<<if $chestaction is "chestrub"+_tentacle.id>>
<<set $chestaction to 0>><<set $chestactiondefault to "chestrub"+_tentacle.id>>
<<submission 3>><<chestskilluse>>
당신은 <<chesttext>> 당신의 <<breasts_ro>> <<trTentacle _tentacle.fullDesc "을">> 문지른다.
<<if $chestskill gte (800 - ($rng * 10))>>
<span class="lblue">따뜻한 <<putpost _fluid "이">> 분출해, 당신의 가슴을 뒤덮는다.</span>
<<set _tentacle.tentaclehealth -= 3>><<set $player.bodyliquid.chest.goo += 1>><<chestejacstat>><<ejacstat>>
<<if $abomination is 1>>
<<set $enemyarousal += 6>>
<</if>>
<</if>>
<</if>>
<</widget>><<widget "tentacleimg">>
<<set _filters to $skinColor.current>>
<<set _img to setup.tanImg.doggy[$skinColor.tanImgEnabled]>>
<<getTentacleColour>>
<<if $vaginastate is "tentacleentrance">>
<img @class="'layer-sextears '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentaclevaginalentrance.png">
<</if>>
<<if $vaginastate is "tentacleimminent">>
<img @class="'layer-sextears '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentaclevaginalimminent.png">
<</if>>
<<if $vaginastate is "tentacle">>
<img @class="'layer-sextears '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentaclevaginal.png">
<</if>>
<<if $vaginastate is "tentacledeep">>
<img @class="'layer-sextears '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentaclevaginal.png">
<img @class="'layer-sextears '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactivevaginalcum.png">
<</if>>
<<if $vaginause is "tentaclerub">>
<img @class="'layer-sextears '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentaclevaginalrub.png">
<</if>>
<<if $anusstate is "tentacleentrance">>
<img @class="'layer-sextears '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentacleanalentrance.png">
<</if>>
<<if $anusstate is "tentacleimminent">>
<img @class="'layer-sextears '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentacleanalimminent.png">
<</if>>
<<if $anusstate is "tentacle">>
<img @class="'layer-sextears '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentacleanal.png">
<</if>>
<<if $anusstate is "tentacledeep">>
<img @class="'layer-sextears '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentacleanal.png">
<img @class="'layer-sextears '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactiveanalcum.png">
<</if>>
<<if $anususe is "tentaclerub">>
<img @class="'layer-sextears '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentacleanalrub.png">
<</if>>
<<if $penisstate is "tentacleentrance">>
<img @class="'layer-sextears '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentaclepenileentrance.png">
<</if>>
<<if $penisstate is "tentacleimminent">>
<img @class="'layer-sextears '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentaclepenileimminent.png">
<</if>>
<<if $penisstate is "tentacle">>
<img @class="'layer-sextears '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentaclepenile.png">
<</if>>
<<if $penisstate is "tentacledeep">>
<img @class="'layer-sextears '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentaclepenile.png">
<</if>>
<<if $penisuse is "tentaclerub">>
<img @class="'layer-sextears '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentaclevaginalrub.png">
<</if>>
<<if $mouthstate is "tentacleentrance">>
<img @class="'layer-sextears '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentacleoralentrance.png">
<</if>>
<<if $mouthstate is "tentacleimminent">>
<img @class="'layer-sextears '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentacleoralimminent.png">
<</if>>
<<if $mouthstate is "tentacle">>
<img @class="'layer-sextears '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentacleoral.png">
<</if>>
<<if $mouthstate is "tentacledeep">>
<img @class="'layer-sextears '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentacleoral.png">
<img @class="'layer-sextears '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactiveoralcum.png">
<</if>>
<<if $leftarmstate is "tentacle">>
<img @class="'layer-sextears '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentaclehandjobleft.png">
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" @src="_img.doggyactivelefthandjob" @style="'filter: '+_filters.body">
<</if>>
<<if $rightarmstate is "tentacle">>
<img @class="'layer-sexbaseback '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentaclehandjobright.png">
<img @class="'layer-sexbaseback anim-doggy-4f-'+_animspeed" @src="_img.doggyactiverighthandjob" @style="'filter: '+_filters.body">
<</if>>
<<if $feetstate is "tentacle">>
<img @class="'layer-sextears '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentaclefootjob.png">
<img @class="'layer-sexbase anim-doggy-4f-'+_animspeed" @src="_img.doggyactivefeetjob" @style="'filter: '+_filters.body">
<</if>>
<<if $chestuse is "tentacle">>
<img @class="'layer-sexpenis '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentaclebreasts.png">
<</if>>
<</widget>>
<<widget "tentacleimgmiss">>
<<set _filters to $skinColor.current>>
<<set _img to setup.tanImg.missionary[$skinColor.tanImgEnabled]>>
<<getTentacleColour>>
<<if $vaginastate is "tentacleentrance">>
<img @class="'layer-sextears '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentaclevaginalentrance.png">
<</if>>
<<if $vaginastate is "tentacleimminent">>
<img @class="'layer-sextears '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentaclevaginalimminent.png">
<</if>>
<<if $vaginastate is "tentacle">>
<img @class="'layer-sextears '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentaclevaginal.png">
<</if>>
<<if $vaginastate is "tentacledeep">>
<img @class="'layer-sextears '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentaclevaginal.png">
<img @class="'layer-sextears '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activevaginalcum.png">
<</if>>
<<if $vaginause is "tentaclerub">>
<img @class="'layer-sextears '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentaclevaginalrub.png">
<</if>>
<<if $anusstate is "tentacleentrance">>
<img @class="'layer-sextears '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentacleanalentrance.png">
<</if>>
<<if $anusstate is "tentacleimminent">>
<img @class="'layer-sextears '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentacleanalimminent.png">
<</if>>
<<if $anusstate is "tentacle">>
<img @class="'layer-sextears '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentacleanal.png">
<</if>>
<<if $anusstate is "tentacledeep">>
<img @class="'layer-sextears '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentacleanal.png">
<img @class="'layer-sextears '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activeanalcum.png">
<</if>>
<<if $anususe is "tentaclerub">>
<img @class="'layer-sextears '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentacleanalrub.png">
<</if>>
<<if $penisstate is "tentacleentrance">>
<img @class="'layer-sextears '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentaclepenileentrance.png">
<</if>>
<<if $penisstate is "tentacleimminent">>
<img @class="'layer-sextears '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentaclepenileimminent.png">
<</if>>
<<if $penisstate is "tentacle">>
<img @class="'layer-sextears '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentaclepenile.png">
<</if>>
<<if $penisstate is "tentacledeep">>
<img @class="'layer-sextears '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentaclepenile.png">
<</if>>
<<if $penisuse is "tentaclerub">>
<img @class="'layer-sextears '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentaclevaginalrub.png">
<</if>>
<<if $mouthstate is "tentacleentrance">>
<img @class="'layer-sextears '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentacleoralentrance.png">
<</if>>
<<if $mouthstate is "tentacleimminent">>
<img @class="'layer-sextears '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentacleoralimminent.png">
<</if>>
<<if $mouthstate is "tentacle">>
<img @class="'layer-sextears '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentacleoral.png">
<</if>>
<<if $mouthstate is "tentacledeep">>
<img @class="'layer-sextears '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentacleoral.png">
<img @class="'layer-sextears '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activeoralcum.png">
<</if>>
<<if $leftarmstate is "tentacle">>
<img @class="'layer-sexbaseback '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentaclehandjobleft.png">
<img @class="'layer-sexbaseback anim-doggy-4f-'+_animspeed" @src="_img.activelefthandjob" @style="'filter: '+_filters.body">
<</if>>
<<if $rightarmstate is "tentacle">>
<img @class="'layer-sexbasefront '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentaclehandjobright.png">
<img @class="'layer-sexaboveclothes anim-doggy-4f-'+_animspeed" @src="_img.activerighthandjob" @style="'filter: '+_filters.body">
<</if>>
<<if $feetstate is "tentacle">>
<img @class="'layer-sextears '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentaclefootjob.png">
<img @class="'layer-sexrightleg anim-doggy-4f-'+_animspeed" @src="_img.activefeetjob" @style="'filter: '+_filters.body">
<</if>>
<<if $chestuse is "tentacle">>
<img @class="'layer-sexpenis '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentaclebreasts.png">
<</if>>
<<if $leftarm is "tentgrappled" and $tentacles.max gte 1>>
<img @class="'layer-sexpenis '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentacleleftarmbound.png">
<</if>>
<<if $rightarm is "tentgrappled" and $tentacles.max gte 1>>
<img @class="'layer-sexpenis '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentaclerightarmbound.png">
<</if>>
<<if $leftleg is "grappled" and $tentacles.max gte 1>>
<img @class="'layer-sexpenis '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentacleleftlegbound.png">
<</if>>
<<if $rightleg is "grappled" and $tentacles.max gte 1>>
<img @class="'layer-sexbasefront '+_tentacleColour+' anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentaclerightlegbound.png">
<</if>>
<</widget>>
<<widget "swarm_img">>
<<if Object.keys($swarm.amount).length gt 0>>
<<if $swarm.amount.genital[0] gte 1>>
<<if $player.vaginaExist or $worn.genitals.name is "chastity belt">>
<<switch _swarmcreature>>
<<case "fish">>
<img @class="'layer-sexpenis anim-doggy-4f-'+_animspeed" src="img/sex/doggy/fish/fishvaginal.png">
<<case "eels">>
<img @class="'layer-sexpenis anim-doggy-4f-'+_animspeed" src="img/sex/doggy/eels/eelvaginal.png">
<<case "spiders">>
<img @class="'layer-sexpenis anim-doggy-4f-'+_animspeed" src="img/sex/doggy/spiders/spidervaginal.png">
<<case "worms">>
<img @class="'layer-sexpenis anim-doggy-4f-'+_animspeed" src="img/sex/doggy/worms/wormvaginal.png">
<<case "maggots">>
<img @class="'layer-sexpenis anim-doggy-4f-'+_animspeed" src="img/sex/doggy/maggots/maggotvaginal.png">
<<default>>
<img @class="'layer-sexpenis anim-doggy-4f-'+_animspeed" src="img/sex/doggy/slime/slimevaginal.png">
<</switch>>
<</if>>
<<if $player.penisExist and $worn.genitals.name isnot "chastity belt">>
<<switch _swarmcreature>>
<<case "fish">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/fish/fishpenile.png">
<<case "eels">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/eels/eelpenile.png">
<<case "spiders">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/spiders/spiderpenile.png">
<<case "worms">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/worms/wormpenile.png">
<<case "maggots">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/maggots/maggotpenile.png">
<<default>>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/slime/slimepenile.png">
<</switch>>
<</if>>
<</if>>
<<if $swarm.amount.genital[1] gte 1>>
<<if $player.vaginaExist or $worn.genitals.name is "chastity belt">>
<<switch _swarmcreature>>
<<case "fish">>
<img @class="'layer-sexpenis anim-doggy-4f-'+_animspeed" src="img/sex/doggy/fish/fishvaginal.png">
<<case "eels">>
<img @class="'layer-sexpenis anim-doggy-4f-'+_animspeed" src="img/sex/doggy/eels/eelvaginal.png">
<<case "spiders">>
<img @class="'layer-sexpenis anim-doggy-4f-'+_animspeed" src="img/sex/doggy/spiders/spidervaginal.png">
<<case "worms">>
<img @class="'layer-sexpenis anim-doggy-4f-'+_animspeed" src="img/sex/doggy/worms/wormvaginal.png">
<<case "maggots">>
<img @class="'layer-sexpenis anim-doggy-4f-'+_animspeed" src="img/sex/doggy/maggots/maggotvaginal.png">
<<default>>
<img @class="'layer-sexpenis anim-doggy-4f-'+_animspeed" src="img/sex/doggy/slime/slimevaginal.png">
<</switch>>
<</if>>
<<if $player.penisExist and $worn.genitals.name isnot "chastity belt">>
<<switch _swarmcreature>>
<<case "fish">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/fish/fishpenile.png">
<<case "eels">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/eels/eelpenile.png">
<<case "spiders">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/spiders/spiderpenile.png">
<<case "worms">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/worms/wormpenile.png">
<<case "maggots">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/maggots/maggotpenile.png">
<<default>>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/slime/slimepenile.png">
<</switch>>
<</if>>
<</if>>
<<if $swarm.amount.butt[1] gte 1>>
<<switch _swarmcreature>>
<<case "fish">>
<img @class="'layer-sexpenis anim-doggy-4f-'+_animspeed" src="img/sex/doggy/fish/fishanal.png">
<<case "eels">>
<img @class="'layer-sexpenis anim-doggy-4f-'+_animspeed" src="img/sex/doggy/eels/eelanal.png">
<<case "spiders">>
<img @class="'layer-sexpenis anim-doggy-4f-'+_animspeed" src="img/sex/doggy/spiders/spideranal.png">
<<case "worms">>
<img @class="'layer-sexpenis anim-doggy-4f-'+_animspeed" src="img/sex/doggy/worms/wormanal.png">
<<case "maggots">>
<img @class="'layer-sexpenis anim-doggy-4f-'+_animspeed" src="img/sex/doggy/maggots/maggotanal.png">
<<default>>
<img @class="'layer-sexpenis anim-doggy-4f-'+_animspeed" src="img/sex/doggy/slime/slimeanal.png">
<</switch>>
<</if>>
<</if>>
<</widget>>
<<widget "getTentacleColour">>
<<if $tentacleColour>>
<<set _tentacleColour to $tentacleColour>>
<</if>>
<</widget>>/*Sends the required variables to the chosen display type*/
<<widget "generateCombatActionTentacle">>
<<switch $combatControls>>
<<case "radio">>
<<generateCombatActionTentacleRadio _args[0] _args[1] _args[3]>>
<<case "lists" "limitedLists">>
<<generateCombatActionTentacleList _args[0] _args[1] _args[2] _args[4]>>
<</switch>>
<</widget>>
/*Generated each set of actions in the form of a set of radio buttons*/
<<widget "generateCombatActionTentacleRadio">>
<<for _labelC, _valueC range _args[0]>>
<label>
<<print '<<radiobutton "$'+_args[1]+'" "'+_valueC+'" ' + (_valueC is _args[2] ? "checked" : "") + '>>'>>
<span @class="combatListColor('', _valueC, 'Tentacle')"><<print _labelC>></span>
<<print '<<'+_args[1]+'DifficultyTentacle "'+_valueC+'">>'>> |
</label>
<</for>>
<</widget>>
/*Generated each set of actions in the form of a list*/
<<widget "generateCombatActionTentacleList">>
<<if _args[0]>>
<<set _options to _args[0]>>
<<set _name to _args[1]>>
<<capture _var _options _name>>
<span @id="_name + 'Select'" @class="_args[2] + 'List flavorText '+(_args[3] is true?'reducedWidth':'')">
<<listbox `"$"+_name` autoselect>>
<<optionsfrom _options>>
<</listbox>>
</span>
/*Changes the color of the list border when the option is changed*/
<<combatButtonAdjustments _name "Tentacle">>
<</capture>>
<</if>>
<</widget>>
<<widget "generateActionsTentacle">>
<<set $combat to 1>>
<<if _targetlist is undefined>>
<<getTargetList>>
<</if>>
<div id="listContainer">
<div id="leftaction" @class="$combatControls + 'Control'">
<<leftActionInitTentacle>>
</div>
<div id="rightaction" @class="$combatControls + 'Control'">
<<rightActionInitTentacle>>
</div>
<div id="feetaction" @class="$combatControls + 'Control'">
<<feetActionInitTentacle>>
</div>
<<if $mouthstate isnot 0 or !($dissociation lte 1 and $orgasmdown lte 0 and ($pain lt 100 or $willpowerpain is undefined))>>
<div id="mouthaction" @class="$combatControls + 'Control'">
<<mouthActionInitTentacle>>
</div>
<</if>>
<<if $penisstate isnot 0 and $player.penisExist>>
<div id="penisaction" @class="$combatControls + 'Control'">
<<penisActionInitTentacle>>
</div>
<</if>>
<<if $vaginastate isnot 0 and $player.vaginaExist>>
<div id="vaginaaction" @class="$combatControls + 'Control'">
<<vaginaActionInitTentacle>>
</div>
<</if>>
<<if $anusstate isnot 0>>
<div id="anusaction" @class="$combatControls + 'Control'">
<<anusActionInitTentacle>>
</div>
<</if>>
<<if $chestuse isnot 0 and $chestuse isnot "squeezed">>
<div id="chestaction" @class="$combatControls + 'Control'">
<<chestActionInitTentacle>>
</div>
<</if>>
</div>
<</widget>>
<<widget "leftActionInitTentacle">>
<<set $lefttarget to "tentacles">>
<<switch $leftarm>>
<<case 0>>
<<if $orgasmdown gte 1>>
<<set _leftOptions to "orgasm">>
<span class="lewd">당신의 왼팔은 자유로우나, 경련을 멈출 수가 없다.</span>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<<set _leftOptions to "pain">>
<span class="red">당신의 왼팔은 자유로우나, 아파서 움직일 수가 없다.</span>
<<elseif $dissociation gte 2>>
<<set _leftOptions to "unreal">>
<span class="pink">당신의 왼팔은 자유로우나, 진짜처럼 느껴지지 않는다.</span>
<<else>>
<<if $combatControls isnot "radio" and _targetnumber gt 1>>
대상: <span onchange="actionsreplace('left')">
<<listbox "$lefttarget" autoselect>>
<<optionsfrom _targetlistarms>>
<</listbox>>
</span>
<</if>>
<<set _leftOptions to "free">>
<span @class="($lastOptions.left isnot _leftOptions ?'gold':'')">당신의 왼팔은 자유롭다.</span>
<<if $combatControls is "radio" and _targetnumber gt 1>><br>
대상: <span onchange="actionsreplace('left')">
<<listbox "$lefttarget" autoselect>>
<<optionsfrom _targetlistarms>>
<</listbox>>
</span>
<</if>>
<</if>>
<<case "tentgrappled">>
<<if $orgasmdown gte 1>>
<<set _leftOptions to "bound">>
<span class="lewd">당신의 왼팔은 녀석의 손아귀에서 경련하고 있다.</span>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<<set _leftOptions to "bound">>
<span class="red">당신의 왼팔은 녀석의 손아귀에 아프게 잡혀있다.</span>
<<elseif $dissociation gte 2>>
<<set _leftOptions to "bound">>
<span class="pink">당신의 왼팔은 녀석의 손아귀에서 축 처져 있다.</span>
<<else>>
<<set _leftOptions to "grappled">>
<<for _i to 0; _i lt $tentacles.max; _i++>>
<<if $tentacles[_i].shaft is "leftarm">>
<span @class="($lastOptions.left isnot _leftOptions ?'gold':'')"><<trTentacle $tentacles[_i].fullDesc "이">> 당신의 왼팔을 비튼다.</span>
<<set $_tentgrab to 1>>
<<if $angel gte 4 and $angelBanish gte 1 and !$banishDisable>>
<<set _banishTarget to $tentacles[_i]>>
<</if>>
<<break>>
<</if>>
<</for>>
<<if !$_tentgrab>>
<span @class="($lastOptions.left isnot _leftOptions ?'gold':'')">당신의 왼팔이 잡히려 하고 있다.</span>
<</if>>
<</if>>
<<case "bound">>
<<set _leftOptions to "bound">>
<<if $orgasmdown gte 1>>
<span class="lewd">당신의 왼팔은 묶인 상태로 경련하고 있다.</span>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span class="red">당신의 왼팔은 아프게 묶여 있다.</span>
<<elseif $dissociation gte 2>>
<span class="pink">당신의 왼팔은 묶인 상태로 축 처져 있다.</span>
<<else>>
<span @class="($lastOptions.left isnot _leftOptions ?'gold':'')">당신의 왼팔은 묶여있다.</span>
<</if>>
<<case "grappled" "penis" "othervagina" "vagina" "coverpenis" "anus" "behind">>
<<set $_changetype to true>><<leftActionInit>>
<<case "trapped">>
<<set $_changetype to true>><<leftActionInitVore>>
<<case "struggle">>
<<set $_changetype to true>><<leftActionInitStruggle>>
<<case "swarmgrappled">>
<<set $_changetype to true>><<leftActionInitSwarm>>
<<case "mechgrappled">>
<<set $_changetype to true>><<leftActionInitMachine>>
<<default>>
<<for _i to 0; _i lt $tentacles.max; _i++>>
<<if $leftarm is $tentacles[_i].id>>
<<set _leftOptions to "tentacle">>
<<set _tentacleLeftOption to $tentacles[_i].id>>
<span @class="($lastOptions.left isnot _leftOptions ?'gold':'')">당신은 <<trTentacle $tentacles[_i].fullDesc "을">> 왼손으로 잡고 있다.</span>
<<break>>
<</if>>
<</for>>
<</switch>>
<<if $_changetype isnot true>>
<<leftActionsTentacle>>
<<if Object.keys(_leftaction).length gt 0>>
<<if Object.values(_leftaction).includes($leftactiondefault) is false or _args[0] is true or ["rest","leftgrabtentacle"].includes($leftactiondefault)>>
<<set _defaultsCombatAction to "leftaction">>
<<set _actionsSet = DefaultActions.get($defaultsCombatType, "Tentacles", _defaultsCombatAction)>>
<<set _pass to false>>
<<for _set to 0; _set lt $maxDefaultActionSets; _set++>>
<<if ["leftgrabtentacle"].includes(_actionsSet[_set]) and $leftactionTarget isnot undefined>>
<<for _i to 0; _i lt $tentacles.max; _i++>>
<<if $tentacles[_i].shaft isnot "finished">>
<<if $regrab and $tentacles[_i].head is 0>>
<<set $leftactiondefault to clone(_actionsSet[_set])>>
<<set $leftactionTarget to $tentacles[_i].id>>
<<set _pass to true>>
<<break>>
<<elseif $tentacles[_i].head is 0>>
<<set $leftactiondefault to clone(_actionsSet[_set])>>
<<set _pass to true>>
<</if>>
<<if $regrab is false>>
<<break>>
<</if>>
<</if>>
<</for>>
<<elseif ["leftrub","showpenis","showvagina","showbottom"].includes(_actionsSet[_set]) and _tentacleLeftOption isnot undefined>>
<<if Object.values(_leftaction).includes(_actionsSet[_set] + _tentacleLeftOption)>>
<<set $leftactiondefault to clone(_actionsSet[_set] + _tentacleLeftOption)>>
<<set _pass to true>>
<<break>>
<</if>>
<<elseif Object.values(_leftaction).includes(_actionsSet[_set])>>
<<set $leftactiondefault to clone(_actionsSet[_set])>>
<<set _pass to true>>
<<break>>
<</if>>
<</for>>
<<if _pass is false>>
<<set $leftactiondefault to Object.values(_leftaction)[0]>>
<</if>>
<</if>>
<<set $leftaction to $leftactiondefault>>
<<set _textColor to combatListColor('leftaction', (Object.values(_leftaction).includes($leftaction) ? $leftaction : Object.values(_leftaction)[0]), "Tentacle")>>
<div class="extraMargin">
<<if $combatControls isnot "radio" and _leftOptions is "free">>
<<set _reducedWidths to true>>
<<else>>
<<set _reducedWidths to false>>
<</if>>
<<generateCombatActionTentacle _leftaction "leftaction" _textColor $leftaction _reducedWidths>>
<<if _leftOptions is "free" and $tentacles.active gt 0>>
<<leftactionSetupTentacle>>
<<elseif _leftOptions is "grappled" and $angel gte 4 and $angelBanish gte 1 and !$banishDisable and _banishTarget>>
<<leftactionBoundBanish>>
<</if>>
</div>
<<if $combatControls.includes("ists")>>
<div id="leftactionDifficulty">
<<leftactionDifficultyTentacle>>
</div>
<</if>>
<</if>>
<<set $lastOptions.left to clone(_leftOptions)>>
<</if>>
<</widget>>
<<widget "leftactionSetupTentacle">>
<<if $combatControls is "radio">>
<br><br>
<<set _first to true>>
<<if $regrab>>
<<for _i to 0; _i lt $tentacles.max; _i++>>
<<if $tentacles[_i] isnot undefined>>
<<if $tentacles[_i].shaft isnot "finished" and $tentacles[_i].id is $leftactionTarget>>
<<set _first to false>>
<<set $_found to $tentacles[_i].id>>
<<break>>
<</if>>
<</if>>
<</for>>
<</if>>
<<for _i to 0; _i lt $tentacles.max; _i++>>
<<if $tentacles[_i] isnot undefined>>
<<if $tentacles[_i].shaft isnot "finished">>
<label>
<<print '<<radiobutton "$leftactionTarget" "'+$tentacles[_i].id+'" ' + (_first is true or $tentacles[_i].id is $_found ? "checked" : "") + '>>'>>
<<trTentacle $tentacles[_i].fullDesc>>
</label> |
<<set _first to false>>
<</if>>
<</if>>
<</for>>
<<else>>
<<if _availableTargets is undefined>>
<<if $controls is "radio">>
<br>
<</if>>
<<set _availableTargets to {}>>
<<for _i to 0; _i lt $tentacles.max; _i++>>
<<if $tentacles[_i] isnot undefined>>
<<if $tentacles[_i].shaft isnot "finished">>
<<trCreature "tentacle" $tentacles[_i].fullDesc>><<set _availableTargets[_trResult] to $tentacles[_i].id>>
<<set _tentacle_targets_available to true>>
<</if>>
<</if>>
<</for>>
<</if>>
<<if _tentacle_targets_available>>
<span @class="'whiteList ' + (_reducedWidths is true? 'reducedWidth':'')">
<<listbox "$leftactionTarget" autoselect>>
<<optionsfrom _availableTargets>>
<</listbox>>
</span>
<</if>>
<</if>>
<</widget>>
<<widget "leftactionBoundBanish">>
<<if $combatControls is "radio">>
<br>
<label>
<<print '<<radiobutton "$leftactionTarget" "'+_banishTarget.id+'">>'>>
<<trTentacle $tentacles[_i].fullDesc>>
</label> |
<<else>>
<<set _availableTargets to {}>>
<<trCreature "tentacle" _banishTarget.fullDesc>><<set _availableTargets[_trResult] to _banishTarget.id>>
<span @class="'whiteList ' + (_reducedWidths is true? 'reducedWidth':'')">
<<listbox "$leftactionTarget" autoselect>>
<<optionsfrom _availableTargets>>
<</listbox>>
</span>
<</if>>
<</widget>>
<<widget "leftactionDifficultyTentacle">>
<<if _args[0] is undefined>>
<<set _diffAction to $leftaction>>
<<else>>
<<set _diffAction to _args[0]>>
<</if>>
<<switch (""+_diffAction).replace(/\d+/g,'')>>
<<case "showbottomtentacle" "showthighstentacle" "showmouthtentacle" "showpenistentacle" "showvaginatentacle">><<deviant5>>
<</switch>>
<</widget>>
<<widget "leftActionsTentacle">>
/*Generate Actions*/
<<set _leftaction to {}>>
<<if !(["orgasm", "pain", "unreal"].includes(_leftOptions))>>
<<set _leftaction["쉰다"] to "rest">>
<</if>>
<<switch _leftOptions>>
<<case "free">>
<<if $tentacles.active gt 0>>
<<if $consensual is 0>>
<<set _leftaction["때린다"] to "lefthittentacle">>
<<if $angel gte 4 and $angelBanish gte 1 and !$banishDisable>>
<<set _leftaction["($angelBanish / $angelBanishMax) 쫓아낸다"] to "leftbanish">>
<</if>>
<</if>>
<<set _leftaction["잡는다"] to "leftgrabtentacle">>
<</if>>
<<leftclothesnew>>
<<case "grappled">>
<<if $angel gte 4 and $angelBanish gte 1 and !$banishDisable>>
<<for _i to 0; _i lt $tentacles.max; _i++>>
<<if $tentacles[_i].shaft is "leftarm">>
<<set _leftaction["($angelBanish / $angelBanishMax) 쫓아낸다"] to "leftbanish">>
<<break>>
<</if>>
<</for>>
<</if>>
<<case "bound">>
<<case "tentacle">>
<<set _leftaction["짠다"] to "leftrub"+_tentacleLeftOption>>
<<set _leftaction["풀어준다"] to "leftstop"+_tentacleLeftOption>>
<<if $deviancy gte 75>>
<<if $player.penisExist and $penisuse is 0 and $nopenile is 0>>
<<set _leftaction["자지로 유도한다"] to "showpenis"+_tentacleLeftOption>>
<</if>>
<<if playerHasStrapon() and $penisuse is 0 and $nopenile is 0>>
<<set _leftaction["페니스 밴드 자지로 유도한다"] to "showpenis"+_tentacleLeftOption>>
<</if>>
<<if $player.vaginaExist and $vaginause is 0 and $novaginal is 0>>
<<set _leftaction["보지로 유도한다"] to "showvagina"+_tentacleLeftOption>>
<</if>>
<<if $anususe is 0 and $analdisable is "f" and $noanal is 0>>
<<set _leftaction["항문으로 유도한다"] to "showbottom"+_tentacleLeftOption>>
<</if>>
/* Old Control
<<if ($player.vaginaExist and $vaginause is 0) or ($player.penisExist and $penisuse is 0)>>
<<set _leftaction["넓적다리로 유도한다"] to "showthighs"+_tentacleLeftOption>>
<</if>>*/
<<if $mouthuse is 0>>
<<set _leftaction["입으로 유도한다"] to "showmouth"+_tentacleLeftOption>>
<</if>>
<</if>>
<<case "orgasm">>
<<set _leftaction["팔을 붙잡는다"] to "leftfold">>
<<set _leftaction["움켜쥔다"] to "leftgrip">>
<<case "pain">>
<<set _leftaction["몸부림친다"] to "leftstruggleweak">>
<<set _leftaction["몸을 지킨다"] to "leftprotect">>
<<case "unreal">>
<<set _leftaction["자신을 찌른다"] to "leftpoke">>
<<set _leftaction["당신의 팔을 그대로 놔둔다"] to "leftcurl">>
<</switch>>
<</widget>>
<<widget "rightActionInitTentacle">>
<<set $righttarget to "tentacles">>
<<switch $rightarm>>
<<case 0>>
<<if $orgasmdown gte 1>>
<<set _rightOptions to "orgasm">>
<span class="lewd">당신의 오른팔은 자유로우나, 경련을 멈출 수가 없다.</span>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<<set _rightOptions to "pain">>
<span class="red">당신의 오른팔은 자유로우나, 아파서 움직일 수가 없다.</span>
<<elseif $dissociation gte 2>>
<<set _rightOptions to "unreal">>
<span class="pink">당신의 오른팔은 자유로우나, 진짜처럼 느껴지지 않는다.</span>
<<else>>
<<if _targetYourself is true and _targetnumber gt 1>>
<<set _targetlistarms["당신 자신"] to "self">>
<</if>>
<<if $combatControls isnot "radio" and _targetnumber gt 1>>
대상: <span onchange="actionsreplace('right')">
<<listbox "$righttarget" autoselect>>
<<optionsfrom _targetlistarms>>
<</listbox>>
</span>
<</if>>
<<set _rightOptions to "free">>
<span @class="($lastOptions.right isnot _rightOptions ?'gold':'')">당신의 오른팔은 자유롭다.</span>
<<if $combatControls is "radio" and _targetnumber gt 1>><br>
대상: <span onchange="actionsreplace('right')">
<<listbox "$righttarget" autoselect>>
<<optionsfrom _targetlistarms>>
<</listbox>>
</span>
<</if>>
<<if _targetnumber is 1>>
<<set $righttarget to _firsttarget>>
<</if>>
<</if>>
<<case "tentgrappled">>
<<if $orgasmdown gte 1>>
<<set _rightOptions to "bound">>
<span class="lewd">당신의 오른팔은 녀석의 손아귀에서 경련하고 있다.</span>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<<set _rightOptions to "bound">>
<span class="red">당신의 오른팔은 녀석의 손아귀에 아프게 잡혀있다.</span>
<<elseif $dissociation gte 2>>
<<set _rightOptions to "bound">>
<span class="pink">당신의 오른팔은 녀석의 손아귀에서 축 처져 있다.</span>
<<else>>
<<set _rightOptions to "grappled">>
<<for _i to 0; _i lt $tentacles.max; _i++>>
<<if $tentacles[_i].shaft is "rightarm">>
<span @class="($lastOptions.right isnot _rightOptions ?'gold':'')"><<trTentacle $tentacles[_i].fullDesc "이">> 당신의 오른팔을 비튼다.</span>
<<set $_tentgrab to 1>>
<<if $angel gte 4 and $angelBanish gte 1 and !$banishDisable>>
<<set _banishTarget to $tentacles[_i]>>
<</if>>
<<break>>
<</if>>
<</for>>
<<if !$_tentgrab>>
<span @class="($lastOptions.right isnot _rightOptions ?'gold':'')">당신의 오른팔이 잡히려 하고 있다..</span>
<</if>>
<</if>>
<<case "bound">>
<<set _rightOptions to "bound">>
<<if $orgasmdown gte 1>>
<span class="lewd">당신의 오른팔은 묶인 상태로 경련하고 있다.</span>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span class="red">당신의 오른팔은 아프게 묶여 있다.</span>
<<elseif $dissociation gte 2>>
<span class="pink">당신의 오른팔은 묶인 상태로 축 처져 있다.</span>
<<else>>
<span @class="($lastOptions.right isnot _rightOptions ?'gold':'')">당신의 오른팔은 묶여있다.</span>
<</if>>
<<case "grappled" "penis" "othervagina" "vagina" "coverpenis" "anus" "behind">>
<<set $_changetype to true>><<rightActionInit>>
<<case "trapped">>
<<set $_changetype to true>><<rightActionInitVore>>
<<case "struggle">>
<<set $_changetype to true>><<rightActionInitStruggle>>
<<case "swarmgrappled">>
<<set $_changetype to true>><<rightActionInitSwarm>>
<<case "mechgrappled">>
<<set $_changetype to true>><<rightActionInitMachine>>
<<default>>
<<for _i to 0; _i lt $tentacles.max; _i++>>
<<if $rightarm is $tentacles[_i].id>>
<<set _rightOptions to "tentacle">>
<<set _tentaclerightOption to $tentacles[_i].id>>
<span @class="($lastOptions.right isnot _rightOptions ?'gold':'')">당신은 <<trTentacle $tentacles[_i].fullDesc "을">> 오른손으로 잡고 있다.</span>
<<break>>
<</if>>
<</for>>
<</switch>>
<<if $_changetype isnot true>>
<<rightActionsTentacle>>
<<if Object.keys(_rightaction).length gt 0>>
<<if Object.values(_rightaction).includes($rightactiondefault) is false or _args[0] is true or ["rest","rightgrabtentacle"].includes($rightactiondefault)>>
<<set _defaultsCombatAction to "rightaction">>
<<set _actionsSet = DefaultActions.get($defaultsCombatType, "Tentacles", _defaultsCombatAction)>>
<<set _pass to false>>
<<for _set to 0; _set lt $maxDefaultActionSets; _set++>>
<<if ["rightgrabtentacle"].includes(_actionsSet[_set]) and $rightactionTarget isnot undefined>>
<<for _i to 0; _i lt $tentacles.max; _i++>>
<<if $tentacles[_i].shaft isnot "finished">>
<<if $regrab and $tentacles[_i].head is 0>>
<<set $rightactiondefault to clone(_actionsSet[_set])>>
<<set $rightactionTarget to $tentacles[_i].id>>
<<set _pass to true>>
<<break>>
<<elseif $tentacles[_i].head is 0>>
<<set $rightactiondefault to clone(_actionsSet[_set])>>
<<set _pass to true>>
<</if>>
<<if $regrab is false>>
<<break>>
<</if>>
<</if>>
<</for>>
<<elseif ["rightrub","showpenis","showvagina","showbottom"].includes(_actionsSet[_set]) and _tentaclerightOption isnot undefined>>
<<if Object.values(_rightaction).includes(_actionsSet[_set] + _tentaclerightOption)>>
<<set $rightactiondefault to clone(_actionsSet[_set] + _tentaclerightOption)>>
<<set _pass to true>>
<<break>>
<</if>>
<<elseif Object.values(_rightaction).includes(_actionsSet[_set])>>
<<set $rightactiondefault to clone(_actionsSet[_set])>>
<<set _pass to true>>
<<break>>
<</if>>
<</for>>
<<if _pass is false>>
<<set $rightactiondefault to Object.values(_rightaction)[0]>>
<</if>>
<</if>>
<<set $rightaction to $rightactiondefault>>
<<set _textColor to combatListColor('rightaction', (Object.values(_rightaction).includes($rightaction) ? $rightaction : Object.values(_rightaction)[0]), "Tentacle")>>
<div class="extraMargin">
<<if $combatControls isnot "radio" and _rightOptions is "free">>
<<set _reducedWidths to true>>
<<else>>
<<set _reducedWidths to false>>
<</if>>
<<generateCombatActionTentacle _rightaction "rightaction" _textColor $rightaction _reducedWidths>>
<<if _rightOptions is "free" and $tentacles.active gt 0>>
<<rightactionSetupTentacle>>
<<elseif _rightOptions is "grappled" and $angel gte 4 and $angelBanish gte 1 and !$banishDisable and _banishTarget>>
<<rightactionBoundBanish>>
<</if>>
</div>
<<if $combatControls.includes("ists")>>
<div id="rightactionDifficulty">
<<rightactionDifficultyTentacle>>
</div>
<</if>>
<</if>>
<<set $lastOptions.right to clone(_rightOptions)>>
<</if>>
<</widget>>
<<widget "rightactionSetupTentacle">>
<<if $combatControls is "radio">>
<br><br>
<<set _first to true>>
<<if $regrab>>
<<for _i to 0; _i lt $tentacles.max; _i++>>
<<if $tentacles[_i] isnot undefined>>
<<if $tentacles[_i].shaft isnot "finished" and $tentacles[_i].id is $rightactionTarget>>
<<set _first to false>>
<<set $_found to $tentacles[_i].id>>
<<break>>
<</if>>
<</if>>
<</for>>
<</if>>
<<for _i to 0; _i lt $tentacles.max; _i++>>
<<if $tentacles[_i] isnot undefined>>
<<if $tentacles[_i].shaft isnot "finished">>
<label>
<<print '<<radiobutton "$rightactionTarget" "'+$tentacles[_i].id+'" ' + (_first is true or $tentacles[_i].id is $_found ? "checked" : "") + '>>'>>
<<trTentacle $tentacles[_i].fullDesc>>
</label> |
<<set _first to false>>
<</if>>
<</if>>
<</for>>
<<else>>
<<if _availableTargets is undefined>>
<<if $controls is "radio">>
<br>
<</if>>
<<set _availableTargets to {}>>
<<for _i to 0; _i lt $tentacles.max; _i++>>
<<if $tentacles[_i] isnot undefined>>
<<if $tentacles[_i].shaft isnot "finished">>
<<trCreature "tentacle" $tentacles[_i].fullDesc>><<set _availableTargets[_trResult] to $tentacles[_i].id>>
<<set _tentacle_targets_available to true>>
<</if>>
<</if>>
<</for>>
<</if>>
<<if _tentacle_targets_available>>
<span @class="'whiteList ' + (_reducedWidths is true? 'reducedWidth':'')">
<<listbox "$rightactionTarget" autoselect>>
<<optionsfrom _availableTargets>>
<</listbox>>
</span>
<</if>>
<</if>>
<</widget>>
<<widget "rightactionBoundBanish">>
<<if $combatControls is "radio">>
<br>
<label>
<<print '<<radiobutton "$rightactionTarget" "'+_banishTarget.id+'">>'>>
<<trTentacle $tentacles[_i].fullDesc>>
</label> |
<<else>>
<<set _availableTargets to {}>>
<<trCreature "tentacle" _banishTarget.fullDesc>><<set _availableTargets[_trResult] to _banishTarget.id>>
<span @class="'whiteList ' + (_reducedWidths is true? 'reducedWidth':'')">
<<listbox "$rightactionTarget" autoselect>>
<<optionsfrom _availableTargets>>
<</listbox>>
</span>
<</if>>
<</widget>>
<<widget "rightactionDifficultyTentacle">>
<<if _args[0] is undefined>>
<<set _diffAction to $rightaction>>
<<else>>
<<set _diffAction to _args[0]>>
<</if>>
<<switch (""+_diffAction).replace(/\d+/g,'')>>
<<case "showbottomtentacle" "showthighstentacle" "showmouthtentacle" "showpenistentacle" "showvaginatentacle">><<deviant5>>
<</switch>>
<</widget>>
<<widget "rightActionsTentacle">>
/*Generate Actions*/
<<set _rightaction to {}>>
<<if !(["orgasm", "pain", "unreal"].includes(_rightOptions))>>
<<set _rightaction["쉰다"] to "rest">>
<</if>>
<<switch _rightOptions>>
<<case "free">>
<<if $tentacles.active gt 0>>
<<if $consensual is 0>>
<<set _rightaction["때린다"] to "righthittentacle">>
<<if $angel gte 4 and $angelBanish gte 1 and !$banishDisable>>
<<set _rightaction["($angelBanish / $angelBanishMax) 쫓아낸다"] to "rightbanish">>
<</if>>
<</if>>
<<set _rightaction["잡는다"] to "rightgrabtentacle">>
<</if>>
<<rightclothesnew>>
<<case "grappled">>
<<if $angel gte 4 and $angelBanish gte 1 and !$banishDisable>>
<<for _i to 0; _i lt $tentacles.max; _i++>>
<<if $tentacles[_i].shaft is "rightarm">>
<<set _rightaction["($angelBanish / $angelBanishMax) 쫓아낸다"] to "rightbanish">>
<<break>>
<</if>>
<</for>>
<</if>>
<<case "bound">>
<<case "tentacle">>
<<set _rightaction["짠다"] to "rightrub"+_tentaclerightOption>>
<<set _rightaction["풀어준다"] to "rightstop"+_tentaclerightOption>>
<<if $deviancy gte 75>>
<<if $player.penisExist and $penisuse is 0>>
<<set _rightaction["자지로 유도한다"] to "showpenis"+_tentaclerightOption>>
<</if>>
<<if $worn.under_lower.type.includes("strap-on") and $penisuse is 0 and $nopenile is 0>>
<<set _rightaction["페니스 밴드 자지로 유도한다"] to "showpenis"+_tentacleRightOption>>
<</if>>
<<if $player.vaginaExist and $vaginause is 0>>
<<set _rightaction["보지로 유도한다"] to "showvagina"+_tentaclerightOption>>
<</if>>
<<if $anususe is 0 and $analdisable is "f">>
<<set _rightaction["항문으로 유도한다"] to "showbottom"+_tentaclerightOption>>
<</if>>
/* Old controls
<<if ($player.vaginaExist and $vaginause is 0) or ($player.penisExist and $penisuse is 0)>>
<<set _rightaction["넓적다리로 유도한다"] to "showthighs"+_tentaclerightOption>>
<</if>>*/
<<if $mouthuse is 0>>
<<set _rightaction["입으로 유도한다"] to "showmouth"+_tentaclerightOption>>
<</if>>
<</if>>
<<case "orgasm">>
<<set _rightaction["팔을 붙잡는다"] to "rightfold">>
<<set _rightaction["움켜쥔다"] to "rightgrip">>
<<case "pain">>
<<set _rightaction["몸부림친다"] to "rightstruggleweak">>
<<set _rightaction["몸을 지킨다"] to "rightprotect">>
<<case "unreal">>
<<set _rightaction["자신을 찌른다"] to "rightpoke">>
<<set _rightaction["당신의 팔을 그대로 놔둔다"] to "rightcurl">>
<</switch>>
<</widget>>
<<widget "feetActionInitTentacle">>
<<set $feettarget to "tentacles">>
<<if $dissociation lte 1 and $orgasmdown lte 0 and ($pain lt 100 or $willpowerpain is undefined)>>
<<switch $feetuse>>
<<case "penis" "othervagina" "bound" "walk" "run" "none">>
<<set $_changetype to true>><<feetActionInit>>
<<case "mechgrappled">>
<<set $_changetype to true>><<feetActionInitMachine>>
<<default>>
<<if _targetYourself is true and _targetnumber gt 1>>
<<set _targetlistall["당신 자신"] to "self">>
<</if>>
<<if $combatControls isnot "radio" and _targetnumber gt 1>>
<<if !(($leftleg is "grappled" and $rightleg is "grappled") or ($leftleg is "bound" and $rightleg is "bound"))>>
대상: <span onchange="actionsreplace('feet')">
<<listbox "$feettarget" autoselect>>
<<optionsfrom _targetlistall>>
<</listbox>>
</span>
<</if>>
<</if>>
<<if $leftleg is 0 and $rightleg is 0>>
<<set _feetOptions to "free">>
<span @class="($lastOptions.feet isnot _feetOptions ?'gold':'')">당신의 다리는 자유롭다.</span>
<<elseif $leftleg is 0>>
<<set _feetOptions to "leftFree">>
<span @class="($lastOptions.feet isnot _feetOptions ?'gold':'')">당신의 왼쪽 다리는 자유롭다.</span>
<<elseif $rightleg is 0>>
<<set _feetOptions to "rightFree">>
<span @class="($lastOptions.feet isnot _feetOptions ?'gold':'')">당신의 오른쪽 다리는 자유롭다.</span>
<<elseif $leftleg is "grappled" and $rightleg is "grappled">>
<<set _feetOptions to "grappled">>
<span @class="($lastOptions.feet isnot _feetOptions ?'gold':'')">당신의 다리가 얽혀 억지로 벌려져서, 당신의 <<genitalsPost "을">> 보호하기 힘들어 진다.</span>
<<elseif $leftleg is "bound" and $rightleg is "bound">>
<<set _feetOptions to "bound">>
<span @class="($lastOptions.feet isnot _feetOptions ?'gold':'')">당신의 다리가 묶여 억지로 벌려져서, 당신의 <<genitalsPost "을">> 보호하기 힘들어 진다.</span>
<<else>>
<<for _i to 0; _i lt $tentacles.max; _i++>>
<<if $leftleg is $tentacles[_i].id>>
<<set _feetOptions to "tentacle">>
<<set _tentacleFeetOption to $tentacles[_i].id>>
<span @class="($lastOptions.feet isnot _feetOptions ?'gold':'')">당신은 <<trTentacle $tentacles[_i].fullDesc "을">> 양 발로 잡고 있다.</span>
<<break>>
<</if>>
<</for>>
<</if>>
<<if $combatControls is "radio" and _targetnumber gt 1 and _feetOptions.toLowerCase().includes("free")>><br>
대상: <span onchange="actionsreplace('feet')">
<<listbox "$feettarget" autoselect>>
<<optionsfrom _targetlistall>>
<</listbox>>
</span>
<</if>>
<<if _targetnumber is 1>>
<<set $feettarget to _firsttarget>>
<</if>>
<</switch>>
<<if $_changetype isnot true>>
<<feetActionsTentacle>>
<<if Object.keys(_feetaction).length gt 0>>
<<if Object.values(_feetaction).includes($feetactiondefault) is false or _args[0] is true or ["rest","feetgrab"].includes($feetactiondefault)>>
<<set _defaultsCombatAction to "feetaction">>
<<set _actionsSet = DefaultActions.get($defaultsCombatType, "Tentacles", _defaultsCombatAction)>>
<<set _pass to false>>
<<for _set to 0; _set lt $maxDefaultActionSets; _set++>>
<<if ["feetgrab"].includes(_actionsSet[_set]) and $feetactionTarget isnot undefined>>
<<for _i to 0; _i lt $tentacles.max; _i++>>
<<if $tentacles[_i].shaft isnot "finished">>
<<if $regrab and $tentacles[_i].head is 0>>
<<set $feetactiondefault to clone(_actionsSet[_set])>>
<<set $feetactionTarget to $tentacles[_i].id>>
<<set _pass to true>>
<<break>>
<<elseif $tentacles[_i].head is 0>>
<<set $feetactiondefault to clone(_actionsSet[_set])>>
<<set _pass to true>>
<</if>>
<<if $regrab is false>>
<<break>>
<</if>>
<</if>>
<</for>>
<<elseif ["feetrub","showpenis","showvagina","showbottom"].includes(_actionsSet[_set]) and _tentacleFeetOption isnot undefined>>
<<if Object.values(_feetaction).includes(_actionsSet[_set] + _tentacleFeetOption)>>
<<set $feetactiondefault to clone(_actionsSet[_set] + _tentacleFeetOption)>>
<<set _pass to true>>
<<break>>
<</if>>
<<elseif Object.values(_feetaction).includes(_actionsSet[_set])>>
<<set $feetactiondefault to clone(_actionsSet[_set])>>
<<set _pass to true>>
<<break>>
<</if>>
<</for>>
<<if _pass is false>>
<<set $feetactiondefault to Object.values(_feetaction)[0]>>
<</if>>
<</if>>
<<set $feetaction to $feetactiondefault>>
<<set _textColor to combatListColor('feetaction', (Object.values(_feetaction).includes($feetaction) ? $feetaction : Object.values(_feetaction)[0]), "Tentacle")>>
<div class="extraMargin">
<<set _availableContext to ["free","leftFree","rightFree"]>>
<<if $combatControls isnot "radio" and _availableContext.includes(_feetOptions)>>
<<set _reducedWidths to true>>
<<else>>
<<set _reducedWidths to false>>
<</if>>
<<generateCombatActionTentacle _feetaction "feetaction" _textColor $feetaction _reducedWidths>>
<<if _availableContext.includes(_feetOptions) and $tentacles.active gt 0>>
<<feetactionSetupTentacle>>
<</if>>
</div>
<<if $combatControls.includes("ists")>>
<div id="feetactionDifficulty">
<<feetactionDifficultyTentacle>>
</div>
<</if>>
<</if>>
<<set $lastOptions.feet to clone(_feetOptions)>>
<</if>>
<<else>>
<<timed 100ms>>
<<run jQuery("#feetaction").remove();>>
<</timed>>
<</if>>
<</widget>>
<<widget "feetactionSetupTentacle">>
<<if $combatControls is "radio">>
<br><br>
<<set _first to true>>
<<if $regrab>>
<<for _i to 0; _i lt $tentacles.max; _i++>>
<<if $tentacles[_i] isnot undefined>>
<<if $tentacles[_i].shaft isnot "finished" and $tentacles[_i].id is $feetactionTarget>>
<<set _first to false>>
<<set $_found to $tentacles[_i].id>>
<<break>>
<</if>>
<</if>>
<</for>>
<</if>>
<<for _i to 0; _i lt $tentacles.max; _i++>>
<<if $tentacles[_i] isnot undefined>>
<<if $tentacles[_i].shaft isnot "finished">>
<label>
<<print '<<radiobutton "$feetactionTarget" "'+$tentacles[_i].id+'" ' + (_first is true or $tentacles[_i].id is $_found ? "checked" : "") + '>>'>>
<<trTentacle $tentacles[_i].fullDesc>>
</label> |
<<set _first to false>>
<</if>>
<</if>>
<</for>>
<<else>>
<<if _availableTargets is undefined>>
<<if $controls is "radio">>
<br>
<</if>>
<<set _availableTargets to {}>>
<<for _i to 0; _i lt $tentacles.max; _i++>>
<<if $tentacles[_i] isnot undefined>>
<<if $tentacles[_i].shaft isnot "finished">>
<<trCreature "tentacle" $tentacles[_i].fullDesc>><<set _availableTargets[_trResult] to $tentacles[_i].id>>
<<set _tentacle_targets_available to true>>
<</if>>
<</if>>
<</for>>
<</if>>
<<if _tentacle_targets_available>>
<span @class="'whiteList ' + (_reducedWidths is true? 'reducedWidth':'')">
<<listbox "$feetactionTarget" autoselect>>
<<optionsfrom _availableTargets>>
<</listbox>>
</span>
<</if>>
<</if>>
<</widget>>
<<widget "feetactionDifficultyTentacle">>
<<if _args[0] is undefined>>
<<set _diffAction to $feetaction>>
<<else>>
<<set _diffAction to _args[0]>>
<</if>>
<<switch (""+_diffAction).replace(/\d+/g,'')>>
<<case "showbottomtentacle" "showthighstentacle" "showpenistentacle" "showvaginatentacle">><<deviant5>>
<</switch>>
<</widget>>
<<widget "feetActionsTentacle">>
/*Generate Actions*/
<<set _feetaction to {}>>
<<set _feetaction["쉰다"] to "rest">>
<<switch _feetOptions>>
<<case "free">>
<<if $tentacles.active gt 0>>
<<if $consensual is 0>>
<<set _feetaction["찬다"] to "feethit">>
<</if>>
<<set _feetaction["잡는다"] to "feetgrab">>
<</if>>
<<case "leftFree" "rightFree">>
<<if $tentacles.active gt 0>>
<<if $consensual is 0>>
<<set _feetaction["찬다"] to "feethit">>
<</if>>
<</if>>
<<case "tentacle">>
<<set _feetaction["짠다"] to "feetrub"+_tentacleFeetOption>>
<<set _feetaction["풀어준다"] to "feetstop"+_tentacleFeetOption>>
<<if $deviancy gte 75>>
<<if $player.penisExist and $penisuse is 0>>
<<set _feetaction["자지로 유도한다"] to "showpenis"+_tentacleFeetOption>>
<</if>>
<<if playerHasStrapon() and $penisuse is 0 and $nopenile is 0>>
<<set _feetaction["페니스 밴드 자지로 유도한다"] to "showpenis"+_tentacleFeetOption>>
<</if>>
<<if $player.vaginaExist and $vaginause is 0>>
<<set _feetaction["보지로 유도한다"] to "showvagina"+_tentacleFeetOption>>
<</if>>
<<if $anususe is 0 and $analdisable is "f">>
<<set _feetaction["항문으로 유도한다"] to "showbottom"+_tentacleFeetOption>>
<</if>>
/* Old control
<<if ($player.vaginaExist and $vaginause is 0) or ($player.penisExist and $penisuse is 0)>>
<<set _feetaction["넓적다리로 유도한다"] to "showthighs"+_tentacleFeetOption>>
<</if>>*/
<</if>>
<</switch>>
<</widget>>
<<widget "mouthActionInitTentacle">>
<<if $orgasmdown gte 1>>
<<mouthActionInit>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<<mouthActionInit>>
<<elseif $dissociation gte 2>>
<<mouthActionInit>>
<<else>>
<<set $mouthtarget to "tentacles">>
<<for _i to 0; _i lt $tentacles.max; _i++>>
<<switch $mouthstate>>
<<case "tentacleentrance">>
<<if $tentacles[_i].head is "mouthentrance">>
<<set _mouthOptions to "entrance">>
<<set _tentacleMouthOption to $tentacles[_i].id>>
<<if $worn.face.type.includes("covered") or $worn.face.type.includes("gag")>>
<span @class="($lastOptions.mouth isnot _mouthOptions ?'gold':'')"><<trTentacle $tentacles[_i].fullDesc "이">> 당신의 <<worn_face_name_ul>> 위협한다.</span>
<<else>>
<span @class="($lastOptions.mouth isnot _mouthOptions ?'gold':'')"><<trTentacle $tentacles[_i].fullDesc "이">> 당신의 입을 위협한다.</span>
<</if>>
<<break>>
<</if>>
<<case "tentacleimminent">>
<<if $tentacles[_i].head is "mouthimminent">>
<<set _mouthOptions to "imminent">>
<<set _tentacleMouthOption to $tentacles[_i].id>>
<<if $worn.face.type.includes("covered") or $worn.face.type.includes("gag")>>
<span @class="($lastOptions.mouth isnot _mouthOptions ?'gold':'')"><<trTentacle $tentacles[_i].fullDesc "이">> 당신의 <<worn_face_name>>에 대고 누른다.</span>
<<else>>
<span @class="($lastOptions.mouth isnot _mouthOptions ?'gold':'')"><<trTentacle $tentacles[_i].fullDesc "이">> 당신의 입에 대고 누른다.</span>
<</if>>
<<break>>
<</if>>
<<case "tentacle">>
<<if $tentacles[_i].head is "mouth">>
<<set _mouthOptions to "penetrated">>
<<set _tentacleMouthOption to $tentacles[_i].id>>
<span @class="($lastOptions.mouth isnot _mouthOptions ?'gold':'')"><<trTentacle $tentacles[_i].fullDesc "이">> 당신의 입 안으로 침범한다</span>
<<break>>
<</if>>
<<case "tentacledeep">>
<<if $tentacles[_i].head is "mouthdeep">>
<<set _mouthOptions to "penetrated">>
<<set _tentacleMouthOption to $tentacles[_i].id>>
<span @class="($lastOptions.mouth isnot _mouthOptions ?'gold':'')"><<trTentacle $tentacles[_i].fullDesc "이">> 당신의 입 안으로 침범해, 목구멍에 사정한다.</span>
<<break>>
<</if>>
<<case "struggle" "struggle_pen">>
<<set $_changetype to true>><<mouthActionInitStruggle>>
<<break>>
<<default>>
<<set $_changetype to true>><<mouthActionInit>>
<<break>>
<</switch>>
<</for>>
<<if $_changetype isnot true>>
<<mouthActionsTentacle>>
<<if Object.keys(_mouthaction).length gt 0>>
<<if Object.values(_mouthaction).includes($mouthactiondefault) is false or _args[0] is true or $mouthactiondefault is "rest">>
<<set _defaultsCombatAction to "mouthaction">>
<<set _actionsSet = DefaultActions.get($defaultsCombatType, "Tentacles", _defaultsCombatAction)>>
<<set _pass to false>>
<<for _set to 0; _set lt $maxDefaultActionSets; _set++>>
<<if ["mouthlick","mouthpullaway","mouthkiss","mouthcooperate","mouthbite"].includes(_actionsSet[_set]) and _tentacleMouthOption isnot undefined>>
<<if Object.values(_mouthaction).includes(_actionsSet[_set] + _tentacleMouthOption)>>
<<set $mouthactiondefault to clone(_actionsSet[_set] + _tentacleMouthOption)>>
<<set _pass to true>>
<<break>>
<</if>>
<<elseif Object.values(_mouthaction).includes(_actionsSet[_set])>>
<<set $mouthactiondefault to clone(_actionsSet[_set])>>
<<set _pass to true>>
<<break>>
<</if>>
<</for>>
<<if _pass is false>>
<<set $mouthactiondefault to Object.values(_mouthaction)[0]>>
<</if>>
<</if>>
<<set $mouthaction to $mouthactiondefault>>
<<set _textColor to combatListColor('mouthaction', (Object.values(_mouthaction).includes($mouthaction) ? $mouthaction : Object.values(_mouthaction)[0]), "Tentacle")>>
<div class="extraMargin">
<<generateCombatActionTentacle _mouthaction "mouthaction" _textColor $mouthaction>>
</div>
<<if $combatControls.includes("ists")>>
<div id="mouthactionDifficulty">
<<mouthactionDifficultyTentacle>>
</div>
<</if>>
<</if>>
<<set $lastOptions.mouth to clone(_mouthOptions)>>
<</if>>
<</if>>
<</widget>>
<<widget "mouthactionDifficultyTentacle">>
/*
<<if _args[0] is undefined>>
<<set _diffAction to $mouthaction>>
<<else>>
<<set _diffAction to _args[0]>>
<</if>>
<<switch (""+_diffAction).replace(/\d+/g,'')>>
<</switch>>
*/
<</widget>>
<<widget "mouthActionsTentacle">>
/*Generate Actions*/
<<set _mouthaction to {}>>
<<switch _mouthOptions>>
<<case "entrance">>
<<set _mouthaction["쉰다"] to "rest">>
<<if !$worn.face.type.includes("covered") and !$worn.face.type.includes("gag")>>
<<set _mouthaction["핥는다"] to "mouthlick"+_tentacleMouthOption>>
<</if>>
<<if $head isnot "grappled">>
<<set _mouthaction["밀어낸다"] to "mouthpullaway"+_tentacleMouthOption>>
<</if>>
<<case "imminent">>
<<set _mouthaction["쉰다"] to "rest">>
<<if !$worn.face.type.includes("covered") and !$worn.face.type.includes("gag")>>
<<set _mouthaction["키스한다"] to "mouthkiss"+_tentacleMouthOption>>
<</if>>
<<if $head isnot "grappled">>
<<set _mouthaction["밀어낸다"] to "mouthpullaway"+_tentacleMouthOption>>
<</if>>
<<case "penetrated">>
<<set _mouthaction["하는대로 둔다"] to "take">>
<<set _mouthaction["협조한다"] to "mouthcooperate"+_tentacleMouthOption>>
<<if $consensual is 0>>
<<set _mouthaction["깨문다"] to "mouthbite"+_tentacleMouthOption>>
<</if>>
<</switch>>
<</widget>>
<<widget "penisActionInitTentacle">>
<<set $penistarget to "tentacles">>
<<if $dissociation lte 1 and $orgasmdown lte 0 and ($pain lt 100 or $willpowerpain is undefined)>>
<<for _i to 0; _i lt $tentacles.max; _i++>>
<<switch $penisstate>>
<<case "tentacleentrance">>
<<if $tentacles[_i].head is "penisentrance">>
<<set _penisOptions to "entrance">>
<<set _tentaclepenisOption to $tentacles[_i].id>>
<span @class="($lastOptions.penis isnot _penisOptions ?'gold':'')"><<trTentacle $tentacles[_i].fullDesc "이">> 당신의 <<penisPost "을">> 위협한다.</span>
<<break>>
<</if>>
<<case "tentacleimminent">>
<<if $tentacles[_i].head is "penisimminent">>
<<set _penisOptions to "imminent">>
<<set _tentaclepenisOption to $tentacles[_i].id>>
<span @class="($lastOptions.penis isnot _penisOptions ?'gold':'')"><<trTentacle $tentacles[_i].fullDesc "이">> 당신의 <<penisPost>>에 붙어 감싸기 위해 짓누른다.</span>
<<break>>
<</if>>
<<case "tentacle">>
<<if $tentacles[_i].head is "penis">>
<<set _penisOptions to "penetrated">>
<<set _tentaclepenisOption to $tentacles[_i].id>>
<span @class="($lastOptions.penis isnot _penisOptions ?'gold':'')"><<trTentacle $tentacles[_i].fullDesc "이">> 당신의 <<penisPost "을">> 감싸고 압박한다.</span>
<<break>>
<</if>>
<<case "tentacledeep">>
<<if $tentacles[_i].head is "penisdeep">>
<<set _penisOptions to "penetrated">>
<<set _tentaclepenisOption to $tentacles[_i].id>>
<span @class="($lastOptions.penis isnot _penisOptions ?'gold':'')"><<trTentacle $tentacles[_i].fullDesc "이">> 당신의 <<penisPost "을">> 감싸고 압박한다.</span>
<<break>>
<</if>>
<<case "tentaclerub">>
<<if $tentacles[_i].head is "penisrub">>
<<set _penisOptions to "penisrub">>
<<set _tentaclepenisOption to $tentacles[_i].id>>
<span @class="($lastOptions.penis isnot _penisOptions ?'gold':'')"><<trTentacle $tentacles[_i].fullDesc "이">> 당신의 넓적다리에 달려들어, 당신의 <<penisPost "을">> 감싸고 당신의 배를 압박한다.</span>
<<break>>
<</if>>
<<case "struggle" "struggle_pen">>
<<set $_changetype to true>><<penisActionInitStruggle>>
<<break>>
<<default>>
<<set $_changetype to true>><<penisActionInit>>
<<break>>
<</switch>>
<</for>>
<<if $_changetype isnot true>>
<<penisActionsTentacle>>
<<if Object.keys(_penisaction).length gt 0>>
<<if Object.values(_penisaction).includes($penisactiondefault) is false or _args[0] is true or $penisactiondefault is "rest">>
<<set _defaultsCombatAction to "penisaction">>
<<set _actionsSet = DefaultActions.get($defaultsCombatType, "Tentacles", _defaultsCombatAction)>>
<<set _pass to false>>
<<for _set to 0; _set lt $maxDefaultActionSets; _set++>>
<<if ["penisrub","penispullaway","peniscooperate"].includes(_actionsSet[_set]) and _tentaclepenisOption isnot undefined>>
<<if Object.values(_penisaction).includes(_actionsSet[_set] + _tentaclepenisOption)>>
<<set $penisactiondefault to clone(_actionsSet[_set] + _tentaclepenisOption)>>
<<set _pass to true>>
<<break>>
<</if>>
<<elseif Object.values(_penisaction).includes(_actionsSet[_set])>>
<<set $penisactiondefault to clone(_actionsSet[_set])>>
<<set _pass to true>>
<<break>>
<</if>>
<</for>>
<<if _pass is false>>
<<set $penisactiondefault to Object.values(_penisaction)[0]>>
<</if>>
<</if>>
<<set $penisaction to $penisactiondefault>>
<<set _textColor to combatListColor('penisaction', (Object.values(_penisaction).includes($penisaction) ? $penisaction : Object.values(_penisaction)[0]), "Tentacle")>>
<div class="extraMargin">
<<generateCombatActionTentacle _penisaction "penisaction" _textColor $penisaction>>
</div>
<<if $combatControls.includes("ists")>>
<div id="penisactionDifficulty">
<<penisactionDifficultyTentacle>>
</div>
<</if>>
<</if>>
<<set $lastOptions.penis to clone(_penisOptions)>>
<</if>>
<<else>>
<<timed 100ms>>
<<run jQuery("#penisaction").remove();>>
<</timed>>
<</if>>
<</widget>>
<<widget "penisactionDifficultyTentacle">>
/*
<<if _args[0] is undefined>>
<<set _diffAction to $penisaction>>
<<else>>
<<set _diffAction to _args[0]>>
<</if>>
<<switch (""+_diffAction).replace(/\d+/g,'')>>
<</switch>>
*/
<</widget>>
<<widget "penisActionsTentacle">>
/*Generate Actions*/
<<set _penisaction to {}>>
<<switch _penisOptions>>
<<case "entrance" "imminent">>
<<set _penisaction["쉰다"] to "rest">>
<<set _penisaction["문지른다"] to "penisrub"+_tentaclepenisOption>>
<<if $leftleg isnot "grappled" or $rightleg isnot "grappled">>
<<set _penisaction["밀어낸다"] to "penispullaway"+_tentaclepenisOption>>
<</if>>
<<case "penetrated">>
<<set _penisaction["하는대로 둔다"] to "take">>
<<set _penisaction["협조한다"] to "peniscooperate"+_tentaclepenisOption>>
<<case "penisrub">>
<<set _penisaction["쉰다"] to "rest">>
<<set _penisaction["문지른다"] to "penisrub"+_tentaclepenisOption>>
<</switch>>
<</widget>>
<<widget "vaginaActionInitTentacle">>
<<set $vaginatarget to "tentacles">>
<<if $dissociation lte 1 and $orgasmdown lte 0 and ($pain lt 100 or $willpowerpain is undefined)>>
<<for _i to 0; _i lt $tentacles.max; _i++>>
<<switch $vaginastate>>
<<case "tentacleentrance">>
<<if $tentacles[_i].head is "vaginaentrance">>
<<set _vaginaOptions to "entrance">>
<<set _tentaclevaginaOption to $tentacles[_i].id>>
<span @class="($lastOptions.right isnot _rightOptions ?'gold':'')"><<trTentacle $tentacles[_i].fullDesc "이">> 당신의 <<pussyPost "을">> 위협한다.</span>
<<break>>
<</if>>
<<case "tentacleimminent">>
<<if $tentacles[_i].head is "vaginaimminent">>
<<set _vaginaOptions to "imminent">>
<<set _tentaclevaginaOption to $tentacles[_i].id>>
<span @class="($lastOptions.vagina isnot _vaginaOptions ?'gold':'')"><<trTentacle $tentacles[_i].fullDesc "이">> 당신의 <<pussyPost "에">> 삽입하려 압박한다.</span>
<<break>>
<</if>>
<<case "tentacle">>
<<if $tentacles[_i].head is "vagina">>
<<set _vaginaOptions to "penetrated">>
<<set _tentaclevaginaOption to $tentacles[_i].id>>
<span @class="($lastOptions.vagina isnot _vaginaOptions ?'gold':'')"><<trTentacle $tentacles[_i].fullDesc "이">> 당신의 <<pussyPost "을">> 침범한다.</span>
<<break>>
<</if>>
<<case "tentacledeep">>
<<if $tentacles[_i].head is "vaginadeep">>
<<set _vaginaOptions to "penetrated">>
<<set _tentaclevaginaOption to $tentacles[_i].id>>
<span @class="($lastOptions.vagina isnot _vaginaOptions ?'gold':'')"><<trTentacle $tentacles[_i].fullDesc "이">> 당신의 <<pussyPost>> 안을 침범하고, 자궁 깊숙이 사정한다.</span>
<<break>>
<</if>>
<<case "tentaclerub">>
<<if $tentacles[_i].head is "tentaclerub">>
<<set _vaginaOptions to "vaginarub">>
<<set _tentaclevaginaOption to $tentacles[_i].id>>
<span @class="($lastOptions.vagina isnot _vaginaOptions ?'gold':'')"><<trTentacle $tentacles[_i].fullDesc "이">> 당신의 넓적다리 사이를 지나, 당신의 음순을 누르고, 계속 배를 압박한다.</span>
<<break>>
<</if>>
<<case "struggle" "struggle_pen">>
<<set $_changetype to true>><<vaginaActionInitStruggle>>
<<break>>
<<default>>
<<set $_changetype to true>><<vaginaActionInit>>
<<break>>
<</switch>>
<</for>>
<<if $_changetype isnot true>>
<<vaginaActionsTentacle>>
<<if Object.keys(_vaginaaction).length gt 0>>
<<if Object.values(_vaginaaction).includes($vaginaactiondefault) is false or _args[0] is true or $vaginaactiondefault is "rest">>
<<set _defaultsCombatAction to "vaginaaction">>
<<set _actionsSet = DefaultActions.get($defaultsCombatType, "Tentacles", _defaultsCombatAction)>>
<<set _pass to false>>
<<for _set to 0; _set lt $maxDefaultActionSets; _set++>>
<<if ["vaginarub","vaginapullaway","vaginacooperate"].includes(_actionsSet[_set]) and _tentaclevaginaOption isnot undefined>>
<<if Object.values(_vaginaaction).includes(_actionsSet[_set] + _tentaclevaginaOption)>>
<<set $vaginaactiondefault to clone(_actionsSet[_set] + _tentaclevaginaOption)>>
<<set _pass to true>>
<<break>>
<</if>>
<<elseif Object.values(_vaginaaction).includes(_actionsSet[_set])>>
<<set $vaginaactiondefault to clone(_actionsSet[_set])>>
<<set _pass to true>>
<<break>>
<</if>>
<</for>>
<<if _pass is false>>
<<set $vaginaactiondefault to Object.values(_vaginaaction)[0]>>
<</if>>
<</if>>
<<set $vaginaaction to $vaginaactiondefault>>
<<set _textColor to combatListColor('vaginaaction', (Object.values(_vaginaaction).includes($vaginaaction) ? $vaginaaction : Object.values(_vaginaaction)[0]), "Tentacle")>>
<div class="extraMargin">
<<generateCombatActionTentacle _vaginaaction "vaginaaction" _textColor $vaginaaction>>
</div>
<<if $combatControls.includes("ists")>>
<div id="vaginaactionDifficulty">
<<vaginaactionDifficultyTentacle>>
</div>
<</if>>
<</if>>
<<set $lastOptions.vagina to clone(_vaginaOptions)>>
<</if>>
<<else>>
<<timed 100ms>>
<<run jQuery("#vaginaaction").remove();>>
<</timed>>
<</if>>
<</widget>>
<<widget "vaginaactionDifficultyTentacle">>
/*
<<if _args[0] is undefined>>
<<set _diffAction to $vaginaaction>>
<<else>>
<<set _diffAction to _args[0]>>
<</if>>
<<switch (""+_diffAction).replace(/\d+/g,'')>>
<</switch>>
*/
<</widget>>
<<widget "vaginaActionsTentacle">>
/*Generate Actions*/
<<set _vaginaaction to {}>>
<<switch _vaginaOptions>>
<<case "entrance" "imminent">>
<<set _vaginaaction["쉰다"] to "rest">>
<<set _vaginaaction["문지른다"] to "vaginarub"+_tentaclevaginaOption>>
<<if $leftleg isnot "grappled" or $rightleg isnot "grappled">>
<<set _vaginaaction["밀어낸다"] to "vaginapullaway"+_tentaclevaginaOption>>
<</if>>
<<case "penetrated">>
<<set _vaginaaction["하는대로 둔다"] to "take">>
<<set _vaginaaction["협조한다"] to "vaginacooperate"+_tentaclevaginaOption>>
<<case "vaginarub">>
<<set _vaginaaction["쉰다"] to "rest">>
<<set _vaginaaction["문지른다"] to "vaginarub"+_tentaclevaginaOption>>
<</switch>>
<</widget>>
<<widget "anusActionInitTentacle">>
<<set $anustarget to "tentacles">>
<<if $dissociation lte 1 and $orgasmdown lte 0 and ($pain lt 100 or $willpowerpain is undefined)>>
<<if $bottomuse is "mouth" or $bottomuse is "penis">>
<<set $_changetype to true>><<anusActionInit>>
<<else>>
<<for _i to 0; _i lt $tentacles.max; _i++>>
<<switch $anusstate>>
<<case "tentacleentrance">>
<<if $tentacles[_i].head is "anusentrance">>
<<set _anusOptions to "entrance">>
<<set _tentacleanusOption to $tentacles[_i].id>>
<span @class="($lastOptions.anus isnot _anusOptions ?'gold':'')"><<trTentacle $tentacles[_i].fullDesc "이">> 당신의 <<bottomPost "을">> 위협한다.</span>
<<break>>
<</if>>
<<case "tentacleimminent">>
<<if $tentacles[_i].head is "anusimminent">>
<<set _anusOptions to "imminent">>
<<set _tentacleanusOption to $tentacles[_i].id>>
<span @class="($lastOptions.anus isnot _anusOptions ?'gold':'')"><<trTentacle $tentacles[_i].fullDesc "이">> 당신의 <<bottomPost>>에 삽입하려 압박한다.</span>
<<break>>
<</if>>
<<case "tentacle">>
<<if $tentacles[_i].head is "anus">>
<<set _anusOptions to "penetrated">>
<<set _tentacleanusOption to $tentacles[_i].id>>
<span @class="($lastOptions.anus isnot _anusOptions ?'gold':'')"><<trTentacle $tentacles[_i].fullDesc "이">> 당신의 <<bottomPost "을">> 침범한다.</span>
<<break>>
<</if>>
<<case "tentacledeep">>
<<if $tentacles[_i].head is "anusdeep">>
<<set _anusOptions to "penetrated">>
<<set _tentacleanusOption to $tentacles[_i].id>>
<span @class="($lastOptions.anus isnot _anusOptions ?'gold':'')"><<trTentacle $tentacles[_i].fullDesc "이">> 당신의 <<bottomPost>> 안을 침범하고, 장 깊숙이 사정한다.</span>
<<break>>
<</if>>
<<case "tentaclerub">>
<<if $tentacles[_i].head is "anusrub">>
<<set _anusOptions to "anusrub">>
<<set _tentacleanusOption to $tentacles[_i].id>>
<span @class="($lastOptions.anus isnot _anusOptions ?'gold':'')"><<trTentacle $tentacles[_i].fullDesc "이">> 당신의 엉덩이골 사이에서 비벼댄다.</span>
<<break>>
<</if>>
<<case "struggle" "struggle_pen">>
<<set $_changetype to true>><<anusActionInitStruggle>>
<<break>>
<<default>>
<<set $_changetype to true>><<anusActionInit>>
<<break>>
<</switch>>
<</for>>
<</if>>
<<if $_changetype isnot true>>
<<anusActionsTentacle>>
<<if Object.keys(_anusaction).length gt 0>>
<<if Object.values(_anusaction).includes($anusactiondefault) is false or _args[0] is true or $anusactiondefault is "rest">>
<<set _defaultsCombatAction to "anusaction">>
<<set _actionsSet = DefaultActions.get($defaultsCombatType, "Tentacles", _defaultsCombatAction)>>
<<set _pass to false>>
<<for _set to 0; _set lt $maxDefaultActionSets; _set++>>
<<if ["anusrub","anuspullaway","anuscooperate"].includes(_actionsSet[_set]) and _tentacleanusOption isnot undefined>>
<<if Object.values(_anusaction).includes(_actionsSet[_set] + _tentacleanusOption)>>
<<set $anusactiondefault to clone(_actionsSet[_set] + _tentacleanusOption)>>
<<set _pass to true>>
<<break>>
<</if>>
<<elseif Object.values(_anusaction).includes(_actionsSet[_set])>>
<<set $anusactiondefault to clone(_actionsSet[_set])>>
<<set _pass to true>>
<<break>>
<</if>>
<</for>>
<<if _pass is false>>
<<set $anusactiondefault to Object.values(_anusaction)[0]>>
<</if>>
<</if>>
<<set $anusaction to $anusactiondefault>>
<<set _textColor to combatListColor('anusaction', (Object.values(_anusaction).includes($anusaction) ? $anusaction : Object.values(_anusaction)[0]), "Tentacle")>>
<div class="extraMargin">
<<generateCombatActionTentacle _anusaction "anusaction" _textColor $anusaction>>
</div>
<<if $combatControls.includes("ists")>>
<div id="anusactionDifficulty">
<<anusactionDifficultyTentacle>>
</div>
<</if>>
<</if>>
<<set $lastOptions.anus to clone(_anusOptions)>>
<</if>>
<<else>>
<<timed 100ms>>
<<run jQuery("#vaginaaction").remove();>>
<</timed>>
<</if>>
<</widget>>
<<widget "anusactionDifficultyTentacle">>
/*
<<if _args[0] is undefined>>
<<set _diffAction to $anusaction>>
<<else>>
<<set _diffAction to _args[0]>>
<</if>>
<<switch (""+_diffAction).replace(/\d+/g,'')>>
<</switch>>
*/
<</widget>>
<<widget "anusActionsTentacle">>
/*Generate Actions*/
<<set _anusaction to {}>>
<<switch _anusOptions>>
<<case "entrance" "imminent">>
<<set _anusaction["쉰다"] to "rest">>
<<set _anusaction["문지른다"] to "anusrub"+_tentacleanusOption>>
<<if $leftleg isnot "grappled" or $rightleg isnot "grappled">>
<<set _anusaction["밀어낸다"] to "anuspullaway"+_tentacleanusOption>>
<</if>>
<<case "penetrated">>
<<set _anusaction["하는대로 둔다"] to "take">>
<<set _anusaction["협조한다"] to "anuscooperate"+_tentacleanusOption>>
<<case "anusrub">>
<<set _anusaction["쉰다"] to "rest">>
<<set _anusaction["문지른다"] to "anusrub"+_tentacleanusOption>>
<</switch>>
<</widget>>
<<widget "chestActionInitTentacle">>
<<set $chesttarget to "tentacles">>
<<if $dissociation lte 1 and $orgasmdown lte 0 and ($pain lt 100 or $willpowerpain is undefined)>>
<<for _i to 0; _i lt $tentacles.max; _i++>>
<<switch $chestuse>>
<<case "tentaclerub">>
<<if $tentacles[_i].head is "chestrub">>
<<set _chestOptions to "entrance">>
<<set _tentaclechestOption to $tentacles[_i].id>>
<span @class="($lastOptions.chest isnot _chestOptions ?'gold':'')"><<trTentacle $tentacles[_i].fullDesc "이">> 당신의 가슴 사이에서 비벼댄다.</span>
<<break>>
<</if>>
<<case "penis">>
<<set $_changetype to true>><<chestActionInit>>
<<break>>
<<case "struggle">>
<</switch>>
<</for>>
<<if $_changetype isnot true>>
<<chestActionsTentacle>>
<<if Object.keys(_chestaction).length gt 0>>
<<if $chestactiondefault is 0 or Object.values(_chestaction).includes($chestactiondefault) is false>>
<<set $chestactiondefault to Object.values(_chestaction)[0]>>
<</if>>
<<set $chestaction to $chestactiondefault>>
<<set _textColor to combatListColor('chestaction', (Object.values(_chestaction).includes($chestaction) ? $chestaction : Object.values(_chestaction)[0]), "Tentacle")>>
<div class="extraMargin">
<<generateCombatActionTentacle _chestaction "chestaction" _textColor $chestaction>>
</div>
<<if $combatControls.includes("ists")>>
<div id="chestactionDifficulty">
<<chestactionDifficultyTentacle>>
</div>
<</if>>
<</if>>
<<set $lastOptions.chest to clone(_chestOptions)>>
<</if>>
<<else>>
<<timed 100ms>>
<<run jQuery("#chestaction").remove();>>
<</timed>>
<</if>>
<</widget>>
<<widget "chestactionDifficultyTentacle">>
/*
<<if _args[0] is undefined>>
<<set _diffAction to $chestaction>>
<<else>>
<<set _diffAction to _args[0]>>
<</if>>
<<switch (""+_diffAction).replace(/\d+/g,'')>>
<</switch>>
*/
<</widget>>
<<widget "chestActionsTentacle">>
/*Generate Actions*/
<<set _chestaction to {}>>
<<switch _chestOptions>>
<<case "chestrub">>
<<set _chestaction["쉰다"] to "rest">>
<<set _chestaction["문지른다"] to "chestrub"+_tentaclechestOption>>
<</switch>>
<</widget>>
<<widget "actionsvorentacles">>
<<if $images is 1>>
<<timed 100ms>>
<<combatimg>>
<br>
<</timed>>
<</if>>
<<willpowerpain>>
<<willpowerorgasm>>
<<actioncarry>>
<<actioncarrydrop>>
<<combatstate>>
<<carryblock>>
<<if $trance lte 0 and $panicparalysis is 0 and $panicviolence is 0>>
<<generateActionsVorentacles>>
<</if>>
<br>
<</widget>>
<<widget "generateActionsVorentacles">>
<<set $combat to 1>>
<<if _targetlist is undefined>>
<<getTargetList>>
<</if>>
<div id="listContainer">
<div id="leftaction" @class="$combatControls + 'Control'">
<<if $lefttarget is "vore" or $tentacles.active is 0>>
<<leftActionInitVore>>
<<else>>
<<leftActionInitTentacle>>
<</if>>
</div>
<div id="rightaction" @class="$combatControls + 'Control'">
<<if $righttarget is "vore" or $tentacles.active is 0>>
<<rightActionInitVore>>
<<else>>
<<rightActionInitTentacle>>
<</if>>
</div>
<div id="feetaction" @class="$combatControls + 'Control'">
<<feetActionInitTentacle>>
</div>
<<if $mouthstate isnot 0 or !($dissociation lte 1 and $orgasmdown lte 0 and ($pain lt 100 or $willpowerpain is undefined))>>
<div id="mouthaction" @class="$combatControls + 'Control'">
<<mouthActionInitTentacle>>
</div>
<</if>>
<<if $penisstate isnot 0 and $player.penisExist>>
<div id="penisaction" @class="$combatControls + 'Control'">
<<penisActionInitTentacle>>
</div>
<</if>>
<<if $vaginastate isnot 0 and $player.vaginaExist>>
<div id="vaginaaction" @class="$combatControls + 'Control'">
<<vaginaActionInitTentacle>>
</div>
<</if>>
<<if $anusstate isnot 0>>
<div id="anusaction" @class="$combatControls + 'Control'">
<<anusActionInitTentacle>>
</div>
<</if>>
<<if $chestuse isnot 0 and $chestuse isnot "squeezed">>
<div id="chestaction" @class="$combatControls + 'Control'">
<<chestActionInitTentacle>>
</div>
<</if>>
</div>
<</widget>><<widget "tentaclestart">>
<<if $abomination isnot 1>>
<<set $enemyarousalmax to 10000>>
<</if>>
<<set $tentacles to {
"max": _args[0],
"active": _args[0],
}>>
<<if _args[0]>>
<<if _args[2]>>
<<set _tentacleType to _args[2]>>
<<else>>
<<set _tentacleType to "tentacle">>
<</if>>
<<if ["root","shoot"].includes(_tentacleType)>>
<<set _babyType to "vine">>
<<elseif _tentacleType is "tendril">>
<<set _babyType to "tentacle">>
<<else>>
<<set _babyType to _tentacleType>>
<</if>>
<<if ["root","shoot","vine","metal"].includes(_tentacleType) or _args[3] is "metal">>
<<set $banishDisable to true>>
<</if>>
/* Deciding if tentacle templates should be defined somewhere else still */
/* Argument 0 is the number of tentacles.
* Argument 1 is health.
* Argument 2 is tentacle type, which can be replaced with "vines", "machines" etc later on. Optional, unless also using Argument 3.
* Argument 3 is variant, and will give different offspring as well as allowing different batches of descriptions.
* Argument 4 is whether or not the variant impacts the full description and offspring. If Argument 4 is used, Argument 3 will only impact which description batches are part of _tentacledescs. If Argument 4 is "desc", Argument 3 will impact description batches and variant, but not offspring.*/
<<set _tentacledescs to [
{"desc":"slimy","baby":0,"size":2},
{"desc":"sticky","baby":0,"size":2},
{"desc":"thick","baby":_babyType,"size":3},
{"desc":"throbbing","baby":0,"size":2},
{"desc":"slick","baby":0,"size":2},
{"desc":"moist","baby":0,"size":2},
{"desc":"quivering","baby":0,"size":2},
{"desc":"sodden","baby":0,"size":2},
{"desc":"shivering","baby":0,"size":2},
{"desc":"shuddering","baby":0,"size":2},
{"desc":"convulsing","baby":0,"size":2},
{"desc":"undulating","baby":0,"size":2},
{"desc":"damp","baby":0,"size":2},
{"desc":"bulbous","baby":0,"size":3},
{"desc":"gyrating","baby":0,"size":2},
{"desc":"large","baby":_babyType,"size":3},
{"desc":"bumpy","baby":0,"size":2},
{"desc":"thin","baby":0,"size":1},
{"desc":"narrow","baby":0,"size":1},
{"desc":"squishy","baby":0,"size":2},
]>>
<<if _args[3]>>
<<if _args[3] is "pale">>
<<set _tentacledescs.push(
{"desc":"ghostly","baby":_babyType,"size":2},
{"desc":"translucent","baby":0,"size":1},
{"desc":"twitching","baby":0,"size":2},
{"desc":"manic","baby":0,"size":3},
{"desc":"cloudy","baby":_babyType,"size":3},
{"desc":"ethereal","baby":0,"size":1},
{"desc":"incandescent","baby":0,"size":3},
{"desc":"iridescent","baby":_babyType,"size":2},
)>>
<<elseif _args[3] is "vine">>
<<set _tentacledescs.push(
{"desc":"flowering","baby":_babyType,"size":3},
{"desc":"blossoming","baby":0,"size":3},
{"desc":"wooden","baby":0,"size":2},
{"desc":"blooming","baby":_babyType,"size":2},
{"desc":"climbing","baby":0,"size":2},
{"desc":"mossy","baby":0,"size":2},
{"desc":"grassy","baby":0,"size":2},
{"desc":"pistil","baby":_babyType,"size":1},
{"desc":"leafy","baby":0,"size":1},
{"desc":"sprouting","baby":0,"size":1},
{"desc":"sapling","baby":0,"size":1},
)>>
<<elseif _args[3] is "metal">>
<<set _tentacledescs.push(
{"desc":"jerking","baby":0,"size":3},
{"desc":"plated","baby":0,"size":3},
{"desc":"sparking","baby":0,"size":2},
{"desc":"shiny","baby":0,"size":2},
{"desc":"labelled","baby":_babyType,"size":2},
{"desc":"jolting","baby":0,"size":2},
{"desc":"rusted","baby":0,"size":2},
{"desc":"wired","baby":0,"size":1},
{"desc":"stainless","baby":0,"size":1},
)>>
<</if>>
<</if>>
<<set _tentacledescs to _tentacledescs.shuffle()>>
<<for _i to 0; _i lt _args[0]; _i++>>
<<set _tentacledata to _tentacledescs[_i]>>
<<set _tentacle to {
"desc": (_args[3] and (!_args[4] or _args[4] is "desc") ? _args[3] + " " : "" ) + _tentacledata.desc,
"fullDesc": (_args[3] and (!_args[4] or _args[4] is "desc") ? _args[3] + " " : "" ) + _tentacledata.desc + " " + _tentacleType,
"type": _tentacleType,
"tentaclehealth": _args[1],
"tentaclehealthstart": _args[1],
"shaft": 0,
"head": 0,
"id": "tentacle"+_i,
"baby": (_args[3] and (!_args[4] or _args[4] is "baby") and _tentacledata.baby isnot 0 ? _args[3] + " " + _tentacledata.baby : _tentacledata.baby ),
"babychance": 400,
"size": _tentacledata.size
}>>
<<set $tentacles[_i] to clone(_tentacle)>>
<</for>>
<</if>>
<<set $combat to 1>>
<<if $rng gte 51>>
<<set $position to "missionary">>
<<else>>
<<set $position to "doggy">>
<</if>>
<<wetnessCalculate>>
<<resetLastOptions>>
<<getCombatDefaultsType>>
<<if !$tentacleColour>>
<<if $tentacles[0].fullDesc.includes("pale")>>
<<set $tentacleColour to "tentacles-wraith">>
<<elseif $tentacles[0].fullDesc.includes("metal")>>
<<set $tentacleColour to "tentacles-red">>
<<elseif $tentacles[0].type>>
<<switch $tentacles[0].type>>
<<case "vine" "shoot">>
<<set $tentacleColour to "tentacles-vines">>
<<case "root">>
<<set $tentacleColour to "tentacles-roots">>
<<default>>
<<set $tentacleColour to "tentacles-purple">>
<</switch>>
<<else>>
<<set $tentacleColour to "tentacles-purple">>
<</if>>
<</if>>
<</widget>>
<<widget "tentacles">>
<div @class="($debugLines ? 'debugLines-tentacles' : '')">
<<for _i to 0; _i lt $tentacles.max; _i++>>
<<set _tentacle to $tentacles[_i]>>
<<if _tentacle isnot undefined>>
<<tentacleadv _tentacle>>
<<set _tentacle.tentaclehealth -= 0.2>>
<</if>>
<</for>>
<<if $panicattacks gte 1 and $panicviolence is 0 and $panicparalysis is 0 and $controlled is 0 and _panicchecked isnot true>>
<<set $rng to random(1, 100)>>
<<if $rng is 100>>
<<set $panicparalysis to 5>>
<</if>>
<<set _panicchecked to true>>
<</if>>
<<if $panicattacks gte 2 and $panicviolence is 0 and $panicparalysis is 0 and $controlled is 0 and _paniccheckedviolence isnot true>>
<<set $rng to random(1, 100)>>
<<if $rng is 100>>
<<set $panicviolence to 3>>
<</if>>
<<set _paniccheckedviolence to true>>
<</if>>
<<if $arousal gte $arousalmax and $orgasmdown lte 0>>
<<orgasm>>
<</if>>
<br>
</div>
<</widget>>
<<widget "effectstentacles">>
<<effectspain>>
<<effectsorgasm>>
<<effectsdissociation>>
<div @class="($debugLines ? 'debugLines-effectstentacleadv' : '')">
<<for _i to 0; _i lt $tentacles.max; _i++>>
<<if $tentacles[_i] isnot undefined>>
<<set _tentacle to $tentacles[_i]>>
<<effectstentacleadv _tentacle>>
<</if>>
<</for>>
</div>
<br><br>
<</widget>>
<<widget "actionstentacles">>
<div @class="($debugLines ? 'debugLines-actionstentacles' : '')">
<<set $enemyarousal to $arousal>>
<<if $vorecreature is 0 and _swarmcreature is undefined>>
<<if $images is 1>><<timed 100ms>>
<br>
<<combatimg>>
<br>
<</timed>><</if>>
<</if>>
<<willpowerpain>>
<<willpowerorgasm>>
<<actioncarry>>
<<actioncarrydrop>>
<<combatstate>>
<<carryblock>>
<<if $trance lte 0 and $panicparalysis is 0 and $panicviolence is 0>>
<<generateActionsTentacle>>
<</if>>
</div>
<br><br>
<</widget>>
<<widget "actionstentaclespenis">>
<<for _i to 0; _i lt $tentacles.max; _i++>>
<<if $tentacles[_i] isnot undefined>>
<<set _tentacle to $tentacles[_i]>>
<<actionstentacleadvpenis _tentacle>>
<</if>>
<</for>>
<br>
<</widget>>
<<widget "actionstentacleslegs">>
<<for _i to 0; _i lt $tentacles.max; _i++>>
<<if $tentacles[_i] isnot undefined>>
<<set _tentacle to $tentacles[_i]>>
<<actionstentacleadvlegs _tentacle>>
<</if>>
<</for>>
<</widget>>
<<widget "actionstentaclesrighthand">>
<<for _i to 0; _i lt $tentacles.max; _i++>>
<<if $tentacles[_i] isnot undefined>>
<<set _tentacle to $tentacles[_i]>>
<<actionstentacleadvrighthand _tentacle>>
<</if>>
<</for>>
<</widget>>
<<widget "actionstentacleslefthand">>
<<for _i to 0; _i lt $tentacles.max; _i++>>
<<if $tentacles[_i] isnot undefined>>
<<set _tentacle to $tentacles[_i]>>
<<actionstentacleadvlefthand _tentacle>>
<</if>>
<</for>>
<</widget>>
<<widget "upperslither">>
<<if $worn.over_upper.name isnot "naked">>
그러더니 당신의 <<worn_over_upper_name_gwa "sep">><<if $worn.upper.name isnot "naked">>_trPost <<worn_upper_name>><</if>> 아래에서 <<slithers>>
<<elseif $worn.upper.name isnot "naked">>
그러더니 당신의 <<worn_upper_name>> 아래에서 <<slithers>>
<<else>>
당신의 맨살을 가로지르며 <<slithers>>
<</if>>
<</widget>>
<<widget "lowerslither">>
<<if $worn.over_lower.name isnot "naked">>
그러더니 당신의 <<worn_over_lower_name_gwa "sep">><<if $worn.lower.name isnot "naked">>_trPost <<worn_lower_name>><</if>> 아래에서 <<slithers>>
<<elseif $worn.lower.name isnot "naked">>
그러더니 당신의 <<worn_lower_name>> 아래에서 <<slithers>>
<<else>>
당신의 맨살을 가로지르며 <<slithers>>
<</if>>
<</widget>>
<<widget "underslither">>
<<if $worn.lower.name isnot "naked">>
<<if !$worn.under_lower.type.includes("naked")>>
당신의 <<trClothes "lower" $worn.lower.name "name" "과">>_trResult <<trClothes "under_lower" $worn.under_lower.name>>_trResult 아래에서 <<slithers>>
<<elseif $worn.genitals.type.includes("chastity")>>
당신의 <<trClothes "lower" $worn.lower.name "name" "과">>_trResult 아래에서, 정조대에 가까이 붙어 <<slithers>>
<<else>>
<</if>>
<<else>>
<<if !$worn.under_lower.type.includes("naked")>>
당신의 <<trClothes "under_lower" $worn.under_lower.name>>_trResult 아래에서 <<slithers>>
<<if $worn.genitals.type.includes("chastity")>>
당신의 정조대에 가까이 붙는다
<</if>>
<<elseif $worn.under_lower.type.includes("naked") and $worn.genitals.type.includes("chastity")>>
당신의 정조대에 가까이 붙어서 <<slithers>>
<<else>>
당신의 맨살을 가로지르며 <<slithers>>
<</if>>
<</if>>
<</widget>>
<<widget "statetentacles">>
<<for _j to 0; _j lt $tentacles.max; _j++>>
<<if $tentacles[_j] isnot undefined>>
<<if $tentacles[_j].shaft is "finished" and $tentacles[_j].name isnot "finished">>
<<set $tentacles.active -= 1>>
<<set $tentacles[_j].name to "finished">>
<</if>>
<</if>>
<</for>>
<<sexcheck>>
<<if $ejaculating isnot 1>>
당신은 <<trNumber $tentacles.active>> 마리의 <<trTentacle $tentacles[0].type "이">> 당신 주위를 둘러싸고 있는 것을 본다.
<br><br>
<</if>>
<</widget>>
<<widget "leftarmtentacledisable">>
<<for _j to 0; _j lt $tentacles.max; _j++>>
<<if $tentacles[_j] isnot undefined>>
<<if $tentacles[_j].id is $leftarm>>
<<set $tentacles[_j].head to 0>>
<</if>>
<</if>>
<</for>>
<</widget>>
<<widget "rightarmtentacledisable">>
<<for _j to 0; _j lt $tentacles.max; _j++>>
<<if $tentacles[_j] isnot undefined>>
<<if $tentacles[_j].id is $rightarm>>
<<set $tentacles[_j].head to 0>>
<</if>>
<</if>>
<</for>>
<</widget>>
<<widget "feettentacledisable">>
<<for _j to 0; _j lt $tentacles.max; _j++>>
<<if $tentacles[_j] isnot undefined>>
<<if $tentacles[_j].id is $feetuse>>
<<set $tentacles[_j].head to 0>>
<</if>>
<</if>>
<</for>>
<</widget>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<enable_rescue>>
<<maninit>>
<<set $NPCList[0].chest to "none">>
<<HePost "은">> 당신을 향해 손을 뻗는다.
<<set $NPCList[0].fullDescription to "Tutorial " + ($NPCList[0].pronoun is "m"?"man":"woman")>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
__전투 튜토리얼__
<br>
<<if $gamemode is "soft">>
<i>당신의 캐릭터는 처음에는 꽤 수동적일 겁니다. 캐릭터가 더욱 음란해지고, 적극적으로 행동하는 데에 편안함을 느끼게 될 수록 더욱 많은 행동을 할 수 있게 됩니다.
<br><br>
<span class="sub">적극적</span>이거나 <span class="meek">온순한</span> 행동은 상대방의 성욕을 자극하며, 더욱 오르가즘에 가깝게 만들어 줍니다. 또한 당신을 더욱 신뢰하게 되고요.
<br><br>
<span class="brat">건방진</span> 행동은 상대방을 짜증나게 만듭니다. 자주 반항적인 행동을 한다면 상대방은 더욱 거칠게 행동하고 당신을 덜 신뢰하게 됩니다.
<br><br>
몇몇 행동은 사용할 신체 부위의 기술과 상대방이 당신을 얼마나 신뢰하고 있느냐에 따라 성공 확률이 달라집니다.
<br><br>
당신의 신체 부위는 각각 한 턴에 한 가지 행동을 할 수 있습니다. 행동을 선택한 뒤, 다음 버튼을 누르거나 엔터키를 눌러서 진행하세요.</i>
<br><br>
<<else>>
<i>공격자로부터 도망갈 방법은 보통 세 가지 입니다. 맞서 싸우거나, 성적으로 만족시켜주거나, 구조를 받는 것이죠.
<span class="def">반항적</span>인 행동은 상대방에게 고통을 줍니다. 상대방이 충분히 고통을 받으면 당신은 도망칠 수 있게 됩니다. 하지만 <span class="def">반항적</span>인 행동은 상대방을 화나게 만들고, 더욱 폭력적으로 만듭니다.
<br><br>
공격자들은 기꺼이 당신을 수동적인 장난감으로 사용하고자 할 겁니다만, <span class="sub">순종적</span>인 행동은 그들을 더욱 빠르게 가버리게 만듭니다. 일단 한 발 빼고 나면, 보통 당신을 내버려둘 겁니다. 어떤 <span class="sub">순종적</span>인 행동은 상대방의 성기를 사용하여, 더 위험한 방식으로 성기를 사용하지 못하게 합니다.
<br><br>
<span class="meek">적극적</span>인 행동은 직접적으로 성적인 행위를 하지 않으면서도 상대방이 당신을 귀여워하게 만듭니다. <span class="meek">적극적</span>인 행동은 상대방이 당신을 더욱 신뢰하게 만드며, 가끔은 당신을 도와줄 효과를 갖기도 합니다.
<br><br>
<span class="brat">건방진</span> 행동은 공격자를 다치게 하지 않으면서도 그들의 의지를 거스르는 형태로 당신을 보호합니다. <span class="brat">건방진</span> 행동은 신뢰를 감소시키고 분노를 증가시킵니다.
<br><br>
마지막으로, 도와달라 소리칠 수도 있습니다. 그게 도움이 될지 아니면 상황을 악화시킬지는 당신의 고함소리를 들을 누군가가 주변에 있는지에 달려있습니다. 밤에나 황야에서 소리치는 것은 공격자를 화나게 만들 뿐입니다. 만약 공격자가 당신의 입을 막고 있다면 당신은 소리칠 수도, 말을 할 수도 없게 됩니다.
지금 나올 상황에서, 소리치는 것으로 당신은 구출될 겁니다. 당신의 신체 부위는 각각 한 턴에 한 가지 행동을 할 수 있습니다. 행동을 선택한 뒤, 다음 버튼을 누르거나 엔터키를 눌러서 진행하세요.</i>
<br><br>
<</if>>
<br><br>
<<actionsman>>
<<if $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[다음|Tutorial Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Tutorial Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음|Tutorial Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Tutorial]]>><</link>></span><<nexttext>>
<</if>><<effects>><<set $eventskip to 1>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $enemyanger gte 60>>
"맛이 어떠냐, 걸레야." <<HePost "은">> 당신을 바닥에 널부러진 채로 내버려둔다.
<br><br>
<<else>>
"착한 아이로구나. 조금이지만 수고한 값이란다." <<HePost "은">> 당신을 바닥에 널부러진 채로 내버려둔다.
<br><br>
<<tearful>> 당신은 자리에서 일어난다. £5를 얻었다.
<br><br>
<<set $money += 500>>
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<if $gamemode is "soft">>
<<generate1>><<person1>><<personPost "이">> 당신에게로 달려온다. "괜찮니?" <<HePost "은">> 팔을 뻗어 당신이 일어나는 걸 도와준다.
<br><br>
<<else>>
<<generate1>><<person1>><<personPost "이">> 당신에게로 달려온다. "저 악마가 너한테 한 짓을 봤단다. 괜찮니?" <<HePost "은">> 팔을 뻗어 당신이 일어나는 걸 도와준다.
<br><br>
<</if>>
<i>공격당하면 통제감이 감소합니다. 통제력이 떨어질수록 더욱 트라우마에 취약해지게 됩니다.
"음란도", "노출증"이나 "이상성욕"으로 표기된 행동은 스트레스와 트라우마를 감소시킵니다. 또한 당신의 통제감을 회복시켜줍니다. 충분히 자주 그러한 행동을 취한다면 같은 종류의 더 음란한 행동을 해제하지만, 더 약한 행동의 효과를 낮춥니다. 충분히 조심하지 않는다면, 수치심 없고 터무니없는 행동을 하지 않고서는 통제 가능한 상태에 도달하지 못하게 될 겁니다.</i>
<br><br>
<<link [[추파를 던진다|Tutorial Flirt]]>><<set $spraymax++>><<spray 5>><</link>><<promiscuous1>>
<br>
<<link [[감사를 표한다|Tutorial Thank]]>><<set $spraymax++>><<spray 5>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
<<personPost "은">> 고통에 움찔거린다. "이 미친 새끼," <<hePost "은">> 그렇게 말하고는 절뚝이며 도망간다. <<tearful>> 당신은 자리에서 일어난다.
<br><br>
<<clotheson>>
<<endcombat>>
<<if $gamemode is "soft">>
<<generate1>><<person1>><<personPost "은">> 당신에게로 달려온다. "괜찮니?" <<HePost "은">> 팔을 뻗어 당신을 부축해준다.
<br><br>
<<else>>
<<generate1>><<person1>><<personPost "은">> 당신에게로 달려온다. "저 악마가 너한테 한 짓을 봤단다. 괜찮니?" <<HePost "은">> 팔을 뻗어 당신을 부축해준다.
<br><br>
<</if>>
<i>공격당하면 통제감이 감소합니다. 통제력이 떨어질수록 더욱 트라우마에 취약해지게 됩니다.
"음란도", "노출증"이나 "이상성욕"으로 표기된 행동은 스트레스와 트라우마를 감소시킵니다. 또한 당신의 통제감을 회복시켜줍니다. 충분히 자주 그러한 행동을 취한다면 같은 종류의 더 음란한 행동을 해제하지만, 더 약한 행동의 효과를 낮춥니다. 충분히 조심하지 않는다면, 수치심 없고 터무니없는 행동을 하지 않고서는 통제 가능한 상태에 도달하지 못하게 될 겁니다</i>
<br><br>
<<link [[추파를 던진다|Tutorial Flirt]]>><<set $spraymax++>><<spray 5>><</link>><<promiscuous1>>
<br>
<<link [[감사를 표한다|Tutorial Thank]]>><<set $spraymax++>><<spray 5>><</link>>
<br>
<<elseif $rescue is 1 and $alarm is 1>>
<<set $rescued += 1>>
<<HePost "은">> 당신의 고함소리에 여러 사람들이 시선을 돌리는 것을 보고는, 희롱하던 손을 멈추고는 다급히 도망간다.
<br><br>
<<tearful>> 당신은 자리에서 일어난다.
<br><br>
<<clotheson>>
<<endcombat>>
<<if $gamemode is "soft">>
<<generate1>><<person1>><<personPost "은">> 당신에게로 달려온다. "괜찮니?" <<HePost "은">> 팔을 뻗어 당신을 부축해준다.
<br><br>
<<else>>
<<generate1>><<person1>><<personPost "은">> 당신에게로 달려온다. "저 악마가 너한테 한 짓을 봤단다. 괜찮니?" <<HePost "은">> 팔을 뻗어 당신을 부축해준다.
<br><br>
<</if>>
<i>공격당하면 통제감이 감소합니다. 통제력이 떨어질수록 더욱 트라우마에 취약해지게 됩니다.
"음란도", "노출증"이나 "이상성욕"으로 표기된 행동은 스트레스와 트라우마를 감소시킵니다. 또한 당신의 통제감을 회복시켜줍니다. 충분히 자주 그러한 행동을 취한다면 같은 종류의 더 음란한 행동을 해제하지만, 더 약한 행동의 효과를 낮춥니다. 충분히 조심하지 않는다면, 수치심 없고 터무니없는 행동을 하지 않고서는 통제 가능한 상태에 도달하지 못하게 될 겁니다</i>
<br><br>
<<link [[추파를 던진다|Tutorial Flirt]]>><<set $spraymax++>><<spray 5>><</link>><<promiscuous1>>
<br>
<<link [[감사를 표한다|Tutorial Thank]]>><<set $spraymax++>><<spray 5>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<if $tutorialExit is undefined>><<set $tutorialExit to "Domus Street">><</if>>
당신은 <<hisPost "의">> 팔을 잡고는 일어서며 <<hePost "을">> 잡아당겨, <<hePost "이">> 당신이 넘어지는 걸 막기 위해 강제로 껴안도록 만든다. 당신은 <<hisPost "의">> 눈을 바라본다. "이제 안전한 것 같아요." 당신이 말한다.
<<promiscuity1>>
<br><br>
<<HePost "은">> 얼굴을 붉힌다. "괘-괜찮다니 다행이네." <<HePost "은">> 천천히 팔을 빼며, 당신이 균형을 잡았는지 확인하고는 그렇게 말한다. <<HePost "은">> 주변을 둘러본다. "자." <<HePost "은">> 작은 통을 하나 건넨다. "신중하게 써. 합법적인 물건도 아니고, 딱 한 번 쓸 분량 밖에는 없으니까."
<<gspraymax>>
<br><br>
<<if $tutorialExit isnot "Domus Street">>
"이제 친구에게 가 보는게 좋겠구나, <<nnpc_he_ga "Robin">> 나를 이쪽으로 불러서 온 것이거든. <<nnpc_He_nun "Robin">> 유령처럼 얼굴이 하얘져 말도 하지 못하는 것 같구나. 나는 이제 가 봐야겠다. 조심하렴."
<<else>>
"난 이제 가봐야 해. 너도 조심하렴."
<</if>>
<br><br>
<<link [[다음|$tutorialExit]]>><<endevent>><<set $eventskip to 1>><<unset $tutorialExit>><<set $tutorial to 1>><</link>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<if $tutorialExit is undefined>><<set $tutorialExit to "Domus Street">><</if>>
당신이 <<hisPost "의">> 팔을 잡자 <<hePost "은">> 당신을 일으켜 세워준다. "고맙습니다." 당신이 말한다. "이젠 괜찮아요."
<br><br>
<<HePost "은">> 주변을 둘러본다. "자." <<HePost "은">> 작은 통을 하나 건넨다. "신중하게 써. 합법적인 물건도 아니고, 딱 한 번 쓸 분량 밖에는 없으니까."
<<gspraymax>>
<br><br>
<<if $tutorialExit isnot "Domus Street">>
"이제 친구에게 가 보는게 좋겠구나, <<nnpc_he_ga "Robin">> 나를 이쪽으로 불러서 온 것이거든. <<nnpc_He_nun "Robin">> 유령처럼 얼굴이 하얘져 말도 하지 못하는 것 같구나. 나는 이제 가 봐야겠다. 조심하렴."
<<else>>
"난 이제 가봐야 해. 너도 조심하렴."
<</if>>
<br><br>
<<link [[다음|$tutorialExit]]>><<endevent>><<set $eventskip to 1>><<unset $tutorialExit>><<set $tutorial to 1>><</link>><<widget "generateActionsVore">>
<<set $combat to 1>>
<<if _targetlist is undefined>>
<<getTargetList>>
<</if>>
<div id="listContainer">
<div id="leftaction" @class="$combatControls + 'Control'">
<<leftActionInitVore>>
</div>
<div id="rightaction" @class="$combatControls + 'Control'">
<<rightActionInitVore>>
</div>
<<if ($mouthuse is 0 and !($dissociation lte 1 and $orgasmdown lte 0 and ($pain lt 100 or $willpowerpain is undefined)))>>
<div id="mouthaction" @class="$combatControls + 'Control'">
<<mouthActionInit>>
</div>
<</if>>
</div>
<</widget>>
<<widget "leftActionInitVore">>
<<set $lefttarget to "vore">>
<<switch $leftarm>>
<<case 0>>
<<set $lefttarget to "vore">>
<<if $orgasmdown gte 1>>
<<set _leftOptions to "orgasm">>
<span class="lewd">당신의 왼팔은 자유로우나, 경련을 멈출 수가 없다.</span>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<<set _leftOptions to "pain">>
<span class="red">당신의 왼팔은 자유로우나, 아파서 움직일 수가 없다.</span>
<<elseif $dissociation gte 2>>
<<set _leftOptions to "unreal">>
<span class="pink">당신의 왼팔은 자유로우나, 진짜처럼 느껴지지 않는다.</span>
<<else>>
<<if _targetYourself is true and _targetnumber gt 1>>
<<set _targetlistarms["당신 자신"] to "self">>
<</if>>
<<if $combatControls isnot "radio" and _targetnumber gt 1>>
대상: <span onchange="actionsreplace('left')">
<<listbox "$lefttarget" autoselect>>
<<optionsfrom _targetlistarms>>
<</listbox>>
</span>
<</if>>
<<set _leftOptions to "free">>
<span @class="($lastOptions.left isnot _leftOptions ?'gold':'')">당신의 왼팔은 자유롭다.</span>
<<if $combatControls is "radio" and _targetnumber gt 1>><br>
대상: <span onchange="actionsreplace('left')">
<<listbox "$lefttarget" autoselect>>
<<optionsfrom _targetlistarms>>
<</listbox>>
</span><br>
<</if>>
<</if>>
<<case "bound">>
<<set _leftOptions to "bound">>
<<if $orgasmdown gte 1>>
<span class="lewd">당신의 왼팔은 묶인 상태로 경련하고 있다.</span>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span class="red">당신의 왼팔은 아프게 묶여 있다.</span>
<<elseif $dissociation gte 2>>
<span class="pink">당신의 왼팔은 묶인 상태로 축 처져 있다.</span>
<<else>>
<span @class="($lastOptions.left isnot _leftOptions ?'gold':'')">당신의 왼팔은 묶여 있다.</span>
<</if>><<if $combatControls is "radio">><br><</if>>
<<case "trapped">>
<<set _leftOptions to "trapped">>
<span @class="($lastOptions.left isnot _leftOptions ?'gold':'purple')">당신의 왼팔은 <<trVore $vorecreature>>_trResult에게 잡혀있다.</span><<if $combatControls is "radio">><br><</if>>
<<case "grappled" "penis" "othervagina" "vagina" "coverpenis" "anus" "behind">>
<<set $_changetype to true>><<leftActionInit>>
<<case "struggle">>
<<set $_changetype to true>><<leftActionInitStruggle>>
<<case "swarmgrappled">>
<<set $_changetype to true>><<leftActionInitSwarm>>
<<case "mechgrappled">>
<<set $_changetype to true>><<leftActionInitMachine>>
<<default>>
<<set $_changetype to true>><<leftActionInitTentacle>>
<</switch>>
<<if $_changetype isnot true>>
<<leftActionsVore>>
<<if Object.keys(_leftaction).length gt 0>>
<<if !(Object.values(_leftaction).includes($leftactiondefault))>>
<<set $leftactiondefault to "rest">>
<</if>>
<<set $leftaction to $leftactiondefault>>
<<set _textColor to combatListColor('leftaction', (Object.values(_leftaction).includes($leftaction) ? $leftaction : Object.values(_leftaction)[0]), "Vore")>>
<div class="extraMargin">
<<generateCombatActionOthers _leftaction "leftaction" _textColor $leftaction "Vore">>
</div>
<<if $combatControls.includes("ists")>>
<div id="leftactionDifficulty">
<<leftactionDifficulty>>
</div>
<</if>>
<</if>>
<<set $lastOptions.left to clone(_leftOptions)>>
<</if>>
<</widget>>
<<widget "leftactionDifficultyVore">>/* Blank widget to pacify the JavaScript Gods. */
<</widget>>
<<widget "leftActionsVore">>
<<set _leftaction to {}>>
<<if !(["orgasm", "pain", "unreal"].includes(_leftOptions))>>
<<set _leftaction["쉰다"] to "rest">>
<</if>>
<<switch _leftOptions>>
<<case "free">>
<<trVore $vorecreature "을" "sep">><<set _leftaction[_trResult+"에게서 도망친다"] to "leftescape">>
<<if $vorestage lte 6>>
<<set _leftaction[_trResult + _trPost + " 꽉 잡는다"] to "lefthold">>
<</if>>
<<if $rightarm is "trapped">>
<<set _leftaction["잡힌 오른팔을 푼다"] to "leftvorefree">>
<</if>>
<<case "bound" "trapped">>
<<case "orgasm">>
<<set _leftaction["팔을 붙잡는다"] to "leftfold">>
<<set _leftaction["움켜쥔다"] to "leftgrip">>
<<case "pain">>
<<set _leftaction["몸부림친다"] to "leftstruggleweak">>
<<set _leftaction["몸을 지킨다"] to "leftprotect">>
<<case "unreal">>
<<set _leftaction["자신을 찌른다"] to "leftpoke">>
<<set _leftaction["당신의 팔을 그대로 놔둔다"] to "leftcurl">>
<</switch>>
<</widget>>
<<widget "rightActionInitVore">>
<<set $righttarget to "vore">>
<<switch $rightarm>>
<<case 0>>
<<if $orgasmdown gte 1>>
<<set _rightOptions to "orgasm">>
<span class="lewd">당신의 오른팔은 자유로우나, 경련을 멈출 수가 없다.</span>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<<set _rightOptions to "pain">>
<span class="red">당신의 오른팔은 자유로우나, 아파서 움직일 수가 없다.</span>
<<elseif $dissociation gte 2>>
<<set _rightOptions to "unreal">>
<span class="pink">당신의 오른팔은 자유로우나, 진짜처럼 느껴지지 않는다.</span>
<<else>>
<<if _targetYourself is true and _targetnumber gt 1>>
<<set _targetlistarms["당신 자신"] to "self">>
<</if>>
<<if $combatControls isnot "radio" and _targetnumber gt 1>>
대상: <span onchange="actionsreplace('right')">
<<listbox "$righttarget" autoselect>>
<<optionsfrom _targetlistarms>>
<</listbox>>
</span>
<</if>>
<<set _rightOptions to "free">>
<span @class="($lastOptions.right isnot _rightOptions ?'gold':'')">당신의 오른팔은 자유롭다.</span>
<<if $combatControls is "radio" and _targetnumber gt 1>><br>
대상: <span onchange="actionsreplace('right')">
<<listbox "$righttarget" autoselect>>
<<optionsfrom _targetlistarms>>
<</listbox>>
</span><br>
<</if>>
<</if>>
<<case "bound">>
<<set _rightOptions to "bound">>
<<if $orgasmdown gte 1>>
<span class="lewd">당신의 오른팔은 묶인 상태로 경련하고 있다.</span>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span class="red">당신의 오른팔은 아프게 묶여 있다.</span>
<<elseif $dissociation gte 2>>
<span class="pink">당신의 오른팔은 묶인 상태로 축 처져 있다.</span>
<<else>>
<span @class="($lastOptions.right isnot _rightOptions ?'gold':'')">당신의 오른팔은 묶여 있다.</span>
<</if>>
<<case "trapped">>
<<set _rightOptions to "trapped">>
<span @class="($lastOptions.right isnot _rightOptions ?'gold':'purple')">당신의 오른팔은 <<trVore $vorecreature>>_trResult에게 잡혀있다.</span><br>
<<case "grappled" "penis" "othervagina" "vagina" "coverpenis" "anus" "behind">>
<<set $_changetype to true>><<rightActionInit>>
<<case "struggle">>
<<set $_changetype to true>><<rightActionInitStruggle>>
<<case "swarmgrappled">>
<<set $_changetype to true>><<rightActionInitSwarm>>
<<case "mechgrappled">>
<<set $_changetype to true>><<rightActionInitMachine>>
<<default>>
<<set $_changetype to true>><<rightActionInitTentacle>>
<</switch>>
<<if $_changetype isnot true>>
<<rightActionsVore>>
<<if Object.keys(_rightaction).length gt 0>>
<<if !(Object.values(_rightaction).includes($rightactiondefault))>>
<<set $rightactiondefault to "rest">>
<</if>>
<<set $rightaction to $rightactiondefault>>
<<set _textColor to combatListColor('rightaction', (Object.values(_rightaction).includes($rightaction) ? $rightaction : Object.values(_rightaction)[0]), "Vore")>>
<div class="extraMargin">
<<generateCombatActionOthers _rightaction "rightaction" _textColor $rightaction "Vore">>
</div>
<<if $combatControls.includes("ists")>>
<div id="rightactionDifficulty">
<<rightactionDifficulty>>
</div>
<</if>>
<</if>>
<<set $lastOptions.right to clone(_rightOptions)>>
<</if>>
<</widget>>
<<widget "rightactionDifficultyVore">>/* But seriously, not having this blank widget will cause red blocks of error in the "lists" actions types */
<</widget>>
<<widget "rightActionsVore">>
<<set _rightaction to {}>>
<<if !(["orgasm", "pain", "unreal"].includes(_rightOptions))>>
<<set _rightaction["쉰다"] to "rest">>
<</if>>
<<switch _rightOptions>>
<<case "free">>
<<trVore $vorecreature "을" "sep">><<set _rightaction[_trResult+"에게서 도망친다"] to "rightescape">>
<<if $vorestage lte 6>>
<<set _rightaction[_trResult + _trPost + " 꽉 잡는다"] to "righthold">>
<</if>>
<<if $leftarm is "trapped">>
<<set _rightaction["잡힌 왼팔을 푼다"] to "rightvorefree">>
<</if>>
<<case "bound" "trapped">>
<<case "orgasm">>
<<set _rightaction["팔을 붙잡는다"] to "rightfold">>
<<set _rightaction["움켜쥔다"] to "rightgrip">>
<<case "pain">>
<<set _rightaction["몸부림친다"] to "rightstruggleweak">>
<<set _rightaction["몸을 지킨다"] to "rightprotect">>
<<case "unreal">>
<<set _rightaction["자신을 찌른다"] to "rightpoke">>
<<set _rightaction["당신의 팔을 그대로 놔둔다"] to "rightcurl">>
<</switch>>
<</widget>><<widget "vore">>
<<set $rng to random(1, 100)>>
<<if $vorestage is 1>>
당신의 넓적다리는 그 <<vorecreature_yi>> 입에 붙잡혀 있고, 당신의 정강이와 발은 그것의 탐색하는 혀에 노출되어 있다.
<<neutral 5>>
<<elseif $vorestage is 2>>
당신의 허리는 그 <<vorecreature_yi>> 입에 붙잡혀 있고, 당신의 민감한 부위는 그것의 탐색하는 혀에 노출되어 있다.
<<neutral 5>>
<<elseif $vorestage is 3>>
당신의 가슴은 그 <<vorecreature_yi>> 입에 붙잡혀 있고, 당신의 몸은 그것의 탐색하는 혀에 노출되어 있다.
<<neutral 10>>
<<elseif $vorestage is 4>>
당신의 어깨는 그 <<vorecreature_yi>> 입에 붙잡혀 있고, 당신의 몸은 그것의 탐색하는 혀에 노출되어 있다.
<<neutral 10>>
<<elseif $vorestage is 5>>
당신의 온 몸은 그 <<vorecreature_yi>> 입에 붙잡혀 있다.
<<neutral 15>>
<<elseif $vorestage is 6>>
당신은 그 <<vorecreature_yi>> 식도 안에 있고, 식도벽의 움직임에 의해 밀려 내려가고 있다.
<<neutral 15>>
<<elseif $vorestage is 7>>
당신은 그 <<vorecreature_yi>> 위장 안에 있고, 당신의 머리를 미끈미끈한 액체 위로 내어 놓는 것만도 힘들다.
<<neutral 20>>
<</if>>
<<if $vorestage is 1>>
<<if ($vorestruggle * currentSkillValue('physique')) gte $vorestrength>>
<<if $vorestruggle is 2>>
당신은 그 <<vorecreature_yi>> 목구멍을 양팔로 내리눌러, <span class="green">당신을 더 삼키지 못하게 막는다.</span>
<<elseif $vorestruggle is 1>>
당신은 그 <<vorecreature_yi>> 목구멍을 한팔로 내리눌러, <span class="green">당신을 더 삼키지 못하게 막는다.</span>
<<else>>
당신은 그 <<vorecreature_ga>> 당신을 더 삼키는 것을 막고 있지 않지만, <span class="green">그것은 당신의 취약한 상황을 이용하지 않는다.</span>
<</if>>
<<else>>
<<set $vorestage += 1>>
<<if $vorestruggle is 2>>
당신은 그 <<vorecreature_yi>> 목구멍을 양팔로 내리누르지만, <span class="blue"> 충분하지 못했다.</span> 당신은 그것이 당신의 허리까지 삼켜버릴 때까지, 그것의 입 속으로 더 깊숙이 미끄러진다.
<<elseif $vorestruggle is 1>>
당신은 그 <<vorecreature_yi>> 목구멍을 한팔로 내리누르지만, <span class="blue"> 충분하지 못했다.</span> 당신은 그것이 당신의 허리까지 삼켜버릴 때까지, 그것의 입 속으로 더 깊숙이 미끄러진다.
<<else>>
당신은 그 <<vorecreature_ga>> 당신을 더 삼키는 것을 막고 있지 않고, <span class="blue">그것은 당신의 취약한 상황을 이용한다.</span> 당신은 그것이 당신의 허리까지 삼켜버릴 때까지, 그것의 입 속으로 더 깊숙이 미끄러진다.
<</if>>
<</if>>
<<elseif $vorestage is 2>>
<<if $worn.over_lower.integrity gt 0>>
<<set $worn.over_lower.integrity -= 1>>
<<elseif $worn.lower.integrity lte 0>>
<<set $worn.lower.integrity -= 1>>
<<elseif $worn.under_lower.integrity lte 0>>
<<set $worn.under_lower.integrity -= 1>>
<</if>>
<<if ($vorestruggle * currentSkillValue('physique')) gte $vorestrength>>
<<if $vorestruggle is 2>>
당신은 그 <<vorecreature_yi>> 목구멍을 양팔로 내리눌러, <span class="green">당신을 더 삼키지 못하게 막는다.</span>
<<elseif $vorestruggle is 1>>
당신은 그 <<vorecreature_yi>> 목구멍을 한팔로 내리눌러, <span class="green">당신을 더 삼키지 못하게 막는다.</span>
<<else>>
그 <<vorecreature_ga>> 당신을 더 삼키는 것을 막고 있지 않지만, <span class="green">그것은 당신의 취약한 상황을 이용하지 않는다.</span>
<</if>>
<<else>>
<<set $vorestage += 1>>
<<if $vorestruggle is 2>>
당신은 그 <<vorecreature_yi>> 목구멍을 양팔로 내리누르지만,<span class="purple"> 충분하지 못했다.</span> 당신은 그것이 당신의 가슴까지 삼켜버릴 때까지, 그것의 입 속으로 더 깊숙이 미끄러진다.
<<elseif $vorestruggle is 1>>
당신은 그 <<vorecreature_yi>> 목구멍을 한팔로 내리누르지만,<span class="purple"> 충분하지 못했다.</span> 당신은 그것이 당신의 가슴까지 삼켜버릴 때까지, 그것의 입 속으로 더 깊숙이 미끄러진다.
<<else>>
당신은 그 <<vorecreature_ga>> 당신을 더 삼키는 것을 막고 있지 않고, <span class="purple">그것은 당신의 취약한 상황을 이용한다.</span> 당신은 그것이 당신의 가슴까지 삼켜버릴 때까지, 그것의 입 속으로 더 깊숙이 미끄러진다.
<</if>>
<</if>>
<<elseif $vorestage is 3>>
<<if $worn.over_lower.integrity gt 0>>
<<set $worn.over_lower.integrity -= 1>>
<<elseif $worn.lower.integrity gt 0>>
<<set $worn.lower.integrity -= 1>>
<<elseif $worn.lower.integrity gt 0>>
<<set $worn.under_lower.integrity -= 1>>
<</if>>
<<if $worn.over_upper.integrity gt 0>>
<<set $worn.over_upper.integrity -= 1>>
<<elseif $worn.upper.integrity gt 0>>
<<set $worn.upper.integrity -= 1>>
<<elseif $worn.under_upper.integrity gt 0>>
<<set $worn.under_upper.integrity -= 1>>
<</if>>
<<set $worn.upper.integrity -= 1>>
<<if ($vorestruggle * currentSkillValue('physique')) gte $vorestrength>>
<<if $vorestruggle is 2>>
당신은 그 <<vorecreature_yi>> 목구멍을 양팔로 내리눌러, <span class="green">당신을 더 삼키지 못하게 막는다.</span>
<<elseif $vorestruggle is 1>>
당신은 그 <<vorecreature_yi>> 목구멍을 한팔로 내리눌러, <span class="green">당신을 더 삼키지 못하게 막는다.</span>
<<else>>
그 <<vorecreature_ga>> 당신을 더 삼키는 것을 막고 있지 않지만, <span class="green">그것은 당신의 취약한 상황을 이용하지 않는다.</span>
<</if>>
<<else>>
<<set $vorestage += 1>>
<<if $vorestruggle is 2>>
당신은 그 <<vorecreature_yi>> 목구멍을 양팔로 내리누르지만,<span class="pink"> 충분하지 못했다.</span> 당신은 그것이 당신의 목까지 삼켜버릴 때까지, 그것의 입 속으로 더 깊숙이 미끄러진다.
<<elseif $vorestruggle is 1>>
당신은 그 <<vorecreature_yi>> 목구멍을 한팔로 내리누르지만,<span class="pink"> 충분하지 못했다.</span> 당신은 그것이 당신의 목까지 삼켜버릴 때까지, 그것의 입 속으로 더 깊숙이 미끄러진다.
<<else>>
당신은 그 <<vorecreature_ga>> 당신을 더 삼키는 것을 막고 있지 않고, <span class="pink">그것은 당신의 취약한 상황을 이용한다.</span> 당신은 그것이 당신의 목까지 삼켜버릴 때까지, 그것의 입 속으로 더 깊숙이 미끄러진다.
<</if>>
<</if>>
<<elseif $vorestage is 4>>
<<if $worn.over_lower.integrity gt 0>>
<<set $worn.over_lower.integrity -= 1>>
<<elseif $worn.lower.integrity gt 0>>
<<set $worn.lower.integrity -= 1>>
<<elseif $worn.lower.integrity gt 0>>
<<set $worn.under_lower.integrity -= 1>>
<</if>>
<<if $worn.over_upper.integrity gt 0>>
<<set $worn.over_upper.integrity -= 1>>
<<elseif $worn.upper.integrity gt 0>>
<<set $worn.upper.integrity -= 1>>
<<elseif $worn.under_upper.integrity gt 0>>
<<set $worn.under_upper.integrity -= 1>>
<</if>>
<<if ($vorestruggle * currentSkillValue('physique')) gte $vorestrength>>
<<if $vorestruggle is 2>>
당신은 그 <<vorecreature_yi>> 목구멍 안쪽을 양팔로 붙잡아, <span class="green">당신을 더 삼키지 못하게 막는다.</span>
<<elseif $vorestruggle is 1>>
당신은 그 <<vorecreature_yi>> 목구멍 안쪽을 한팔로 붙잡아, <span class="green">당신을 더 삼키지 못하게 막는다.</span>
<<else>>
그 <<vorecreature_ga>> 당신을 더 삼키는 것을 막고 있지 않지만, <span class="green">그것은 당신의 취약한 상황을 이용하지 않는다.</span>
<</if>>
<<else>>
<<set $vorestage += 1>>
<<if $vorestruggle is 2>>
당신은 그 <<vorecreature_yi>> 목구멍 안쪽을 양팔로 붙잡지만,<span class="pink"> 충분하지 못했다.</span> 당신 몸의 마지막 부분까지 입 속으로 미끄러져, 그것의 입술이 당신의 뒤에서 닫힌다.
<<elseif $vorestruggle is 1>>
당신은 그 <<vorecreature_yi>> 목구멍 안쪽을 한팔로 붙잡지만,<span class="pink"> 충분하지 못했다.</span> 당신 몸의 마지막 부분까지 입 속으로 미끄러져, 그것의 입술이 당신의 뒤에서 닫힌다.
<<else>>
당신은 그 <<vorecreature_ga>> 당신을 더 삼키는 것을 막고 있지 않고, <span class="pink">그것은 당신의 취약한 상황을 이용한다.</span> 당신 몸의 마지막 부분까지 입 속으로 미끄러져, 그것의 입술이 당신의 뒤에서 닫힌다.
<</if>>
<</if>>
<<elseif $vorestage is 5>>
<<if $worn.over_lower.integrity gt 0>>
<<set $worn.over_lower.integrity -= 1>>
<<elseif $worn.lower.integrity gt 0>>
<<set $worn.lower.integrity -= 1>>
<<elseif $worn.lower.integrity gt 0>>
<<set $worn.under_lower.integrity -= 1>>
<</if>>
<<if $worn.over_upper.integrity gt 0>>
<<set $worn.over_upper.integrity -= 1>>
<<elseif $worn.upper.integrity gt 0>>
<<set $worn.upper.integrity -= 1>>
<<elseif $worn.under_upper.integrity gt 0>>
<<set $worn.under_upper.integrity -= 1>>
<</if>>
<<if ($vorestruggle * currentSkillValue('physique')) gte $vorestrength>>
<<if $vorestruggle is 2>>
당신은 그 <<vorecreature_yi>> 목구멍 안쪽을 양팔로 붙잡아, <span class="green">당신을 더 삼키지 못하게 막는다.</span>
<<elseif $vorestruggle is 1>>
당신은 그 <<vorecreature_yi>> 목구멍 안쪽을 한팔로 붙잡아, <span class="green">당신을 더 삼키지 못하게 막는다.</span>
<<else>>
그 <<vorecreature_ga>> 당신을 더 삼키는 것을 막고 있지 않지만, <span class="green">그것은 당신의 취약한 상황을 이용하지 않는다.</span>
<</if>>
<<else>>
<<set $vorestage += 1>>
<<if $vorestruggle is 2>>
당신은 그 <<vorecreature_yi>> 목구멍 안쪽을 양팔로 붙잡지만,<span class="pink"> 충분하지 못했다.</span> 그 <<vorecreature_nun>> 당신을 더 아래로 빨아들여, 당신을 그것의 식도 안으로 미끄러뜨린다.
<<elseif $vorestruggle is 1>>
당신은 그 <<vorecreature_yi>> 목구멍 안쪽을 한팔로 붙잡지만,<span class="pink"> 충분하지 못했다.</span> 그 <<vorecreature_nun>> 당신을 더 아래로 빨아들여, 당신을 그것의 식도 안으로 미끄러뜨린다.
<<else>>
당신은 그 <<vorecreature_ga>> 당신을 더 삼키는 것을 막고 있지 않고, <span class="pink">그것은 당신의 취약한 상황을 이용한다.</span> 그 <<vorecreature_nun>> 당신을 더 아래로 빨아들여, 당신을 그것의 식도 안으로 미끄러뜨린다.
<</if>>
<</if>>
<<elseif $vorestage is 6>>
<<if $worn.over_lower.integrity gt 0>>
<<set $worn.over_lower.integrity -= 1>>
<<elseif $worn.lower.integrity gt 0>>
<<set $worn.lower.integrity -= 1>>
<<elseif $worn.lower.integrity gt 0>>
<<set $worn.under_lower.integrity -= 1>>
<</if>>
<<if $worn.over_upper.integrity gt 0>>
<<set $worn.over_upper.integrity -= 1>>
<<elseif $worn.upper.integrity gt 0>>
<<set $worn.upper.integrity -= 1>>
<<elseif $worn.under_upper.integrity gt 0>>
<<set $worn.under_upper.integrity -= 1>>
<</if>>
<<if ($vorestruggle * currentSkillValue('physique')) gte $vorestrength>>
<<if $vorestruggle is 2>>
당신은 그 <<vorecreature_yi>> 목구멍 안쪽을 양팔로 붙잡아, <span class="green">당신을 더 삼키지 못하게 막는다.</span>
<<elseif $vorestruggle is 1>>
당신은 그 <<vorecreature_yi>> 목구멍 안쪽을 한팔로 붙잡아, <span class="green">당신을 더 삼키지 못하게 막는다.</span>
<<else>>
그 <<vorecreature_ga>> 당신을 더 삼키는 것을 막고 있지 않지만, <span class="green">그것은 당신의 취약한 상황을 이용하지 않는다.</span>
<</if>>
<<else>>
<<set $vorestomach to 0>>
<<set $vorestage += 1>>
<<if $vorestruggle is 2>>
당신은 그 <<vorecreature_yi>> 목구멍 안쪽을 양팔로 붙잡지만,<span class="pink"> 충분하지 못했다.</span> 그 <<vorecreature_nun>> 당신을 더 아래로 빨아들여, 당신을 살로 감싸인 방 안에 밀어넣는다.
<<if $leftarm is "trapped">><<set $leftarm to 0>><</if>><<if $rightarm is "trapped">><<set $rightarm to 0>><<swallowed>><</if>>
<<elseif $vorestruggle is 1>>
당신은 그 <<vorecreature_yi>> 목구멍 안쪽을 한팔로 붙잡지만,<span class="pink"> 충분하지 못했다.</span> 그 <<vorecreature_nun>> 당신을 더 아래로 빨아들여, 당신을 살로 감싸인 방 안에 밀어넣는다.
<<if $leftarm is "trapped">><<set $leftarm to 0>><</if>><<if $rightarm is "trapped">><<set $rightarm to 0>><<swallowed>><</if>>
<<else>>
당신은 그 <<vorecreature_ga>> 당신을 더 삼키는 것을 막고 있지 않고, <span class="pink">그것은 당신의 취약한 상황을 이용한다.</span> 그 <<vorecreature_nun>> 당신을 더 아래로 빨아들여, 당신을 살로 감싸인 방 안에 밀어넣는다.
<<if $leftarm is "trapped">><<set $leftarm to 0>><</if>><<if $rightarm is "trapped">><<set $rightarm to 0>><</if>><<swallowed>>
<</if>>
<</if>>
<<else>>
<<if $worn.over_lower.integrity gt 0>>
<<set $worn.over_lower.integrity -= 5>>
<</if>>
<<if ($worn.over_lower.name is "naked" or $worn.over_lower.integrity lte clothingData('over_lower',$worn.over_lower,'integrity_max') / 5) and $worn.lower.integrity gt 0>>
<<set $worn.upper.integrity -= 5>>
<</if>>
<<if ($worn.over_lower.name is "naked" or $worn.over_lower.integrity lte clothingData('over_lower',$worn.over_lower,'integrity_max') / 5)
and ($worn.lower.name is "naked" or $worn.lower.integrity lte clothingData('lower',$worn.lower,'integrity_max') / 5) and $worn.under_lower.integrity gt 0>>
<<set $worn.under_lower.integrity -= 5>>
<</if>>
<<if $worn.over_upper.integrity gt 0>>
<<set $worn.over_upper.integrity -= 5>>
<</if>>
<<if ($worn.over_upper.name is "naked" or $worn.over_upper.integrity lte clothingData('over_upper',$worn.over_upper,'integrity_max') / 5) and $worn.upper.integrity gt 0>>
<<set $worn.upper.integrity -= 5>>
<</if>>
<<if ($worn.over_upper.name is "naked" or $worn.over_upper.integrity lte clothingData('over_upper',$worn.over_upper,'integrity_max') / 5) and
($worn.upper.name is "naked" or $worn.upper.integrity lte clothingData('upper',$worn.upper,'integrity_max') / 5) and $worn.under_upper.integrity gt 0>>
<<set $worn.under_upper.integrity -= 5>>
<</if>>
<</if>>
<br><br>
<<set $vorestruggle to 0>>
<<set $rng to random(1, 100)>>
<<if $vorestage is 1>>
<<if $rng gte 66>>
당신은 그 <<vorecreature_ga>> 당신의 발을 핥는 것을 느낀다.
<<neutral 5>>
<<elseif $rng gte 33>>
그 <<vorecreature_yi>> 혀가 그것의 목구멍에서 튀어나와, 당신의 넓적다리 안쪽을 핥는다.
<<neutral 5>>
<<else>>
그 <<vorecreature_yi>> 혀가 그것의 목구멍에서 튀어나와, 당신의 엉덩이를 핥는다.
<<neutral 5>>
<</if>>
<<elseif $vorestage is 2>>
<<if $rng gte 66>>
당신은 그 <<vorecreature_yi>> 혀가 당신의 엉덩이를 핥는 것을 느낀다.
<<neutral 5>>
<<elseif $rng gte 33>>
그 <<vorecreature_nun>> 당신의 <<groin_ul>> 부드럽게 핥는다.
<<neutral 10>>
<<else>>
그 <<vorecreature_yi>> 혀가 당신의 골반을 둘러싸고, 당신의 넓적다리 전체를 위아래로 핥는다.
<<neutral 5>>
<</if>>
<<elseif $vorestage is 3>>
<<if $rng gte 66>>
그 <<vorecreature_yi>> 혀가 당신의 몸을 목구멍의 천장에 눌러댄다.
<<neutral 5>>
<<elseif $rng gte 33>>
그 <<vorecreature_nun>> 당신의 <<groin_ul>> 부드럽게 찌른다.
<<neutral 10>>
<<else>>
그 <<vorecreature_yi>> 혀가 당신의 넓적다리 안쪽을 애무한다.
<<neutral 5>>
<</if>>
<<elseif $vorestage is 4>>
<<if $rng gte 66>>
그 <<vorecreature_nun>> 그것의 혀 끝을 당신의 온 몸의 위아래로 움직인다.
<<neutral 5>>
<<elseif $rng gte 33>>
그 <<vorecreature_nun>> 당신의 <<groin_ul>> 부드럽게 찌른다.
<<neutral 10>>
<<else>>
그 <<vorecreature_yi>> 혀가 당신의 넓적다리 안쪽을 애무한다.
<<neutral 10>>
<</if>>
<<elseif $vorestage is 5>>
<<if $rng gte 66>>
그 <<vorecreature_nun>> 그것의 혀 끝을 당신의 온 몸의 위아래로 움직인다.
<<neutral 10>>
<<elseif $rng gte 33>>
그 <<vorecreature_nun>> 그것의 혀로 당신의 몸을 둘러싼다.
<<neutral 10>>
<<else>>
그 <<vorecreature_nun>> 그것의 혀 끝으로 당신의 <<groin_ul>> 톡톡 친다.
<<neutral 15>>
<</if>>
<<elseif $vorestage is 6>>
<<if $rng gte 81 and $leftarm is 0>>
식도 옆쪽의 홈이 당신의 왼팔을 조여서, 움직이지 못하게 한다.
<<set $leftarm to "trapped">><<set $lefttarget to "vore">><<neutral 10>>
<<elseif $rng gte 61 and $rightarm is 0>>
식도 옆쪽의 홈이 당신의 오른팔을 조여서, 움직이지 못하게 한다.
<<set $rightarm to "trapped">><<set $righttarget to "vore">><<neutral 10>>
<<elseif $rng gte 41>>
식도가 당신의 온몸을 조여서, 당신을 그 위치에 잡는다.
<<neutral 10>>
<<elseif $rng gte 21>>
식도 옆의 판막이 열리며 따뜻한 액체를 내뿜어, 당신을 끈적끈적한 점액으로 뒤덮는다.
<<neutral 15>>
<<elseif $rng gte 1>>
식도의 양옆이 당신을 눌러, 당신을 식도를 따라 미끄러지게 한다.
<<neutral 15>>
<</if>>
<<elseif $vorestage is 7>>
<<if $rng gte 81 and $rightarm is 0>>
위장 옆쪽의 홈이 당신의 오른팔을 조여서, 움직이지 못하게 한다.
<<set $rightarm to "trapped">><<set $righttarget to "vore">><<neutral 15>>
<<elseif $rng gte 61>>
위장 옆에서 더 많은 액체를 쏘아대어, 당신을 끈적끈적한 점액으로 뒤덮는다.
<<neutral 15>><<outergoo>>
<<elseif $rng gte 41 and $leftarm is 0>>
위장 옆쪽의 홈이 당신의 왼팔을 조여서, 움직이지 못하게 한다.
<<set $leftarm to "trapped">><<set $lefttarget to "vore">><<neutral 15>>
<<elseif $rng gte 21>>
위장이 완만한 리듬으로 고동친다.
<<neutral 15>>
<<elseif $rng gte 1>>
위장 전체가 고동치며 당신을 비벼댄다.
<<neutral 20>>
<</if>>
<<if $vorestomach is 0>>
<<set $vorestomach to 1>>
<span class="blue">위벽이 당신 주위로 가까이 다가온다.</span>
<<elseif $vorestomach is 1>>
<<set $vorestomach to 2>>
<span class="purple">위벽이 당신 주위로 가까이 다가온다.</span>
<<elseif $vorestomach is 2>>
<<set $vorestomach to 3>>
<span class="pink">위벽이 당신 주위로 가까이 다가와, 당신의 몸을 쥐어짜며 당신이 숨을 쉬지 못하게 한다.</span>
<<elseif $vorestomach is 3>>
<<set $vorestomach to 4>>
<span class="red">위벽이 당신 주위로 가까이 다가온다. 당신은 곧 전혀 움직이지 못하게 될 것이다.</span>
<<else>>
<<set $vorestomach to 5>>
<span class="red">위벽이 당신 주위로 가까이 다가온다. 세상이 점점 희미해지기 시작한다.</span>
<</if>>
<</if>>
<br><br>
<<set $rng to random(1, 100)>>
<<if $vorestage lte 5>>
<<if $rng gte 75>>
<<set $vorestrength to random(0, 0)>>
<span class="lblue">그 <<vorecreature_nun>> 지금 당장은 당신의 맛을 음미하는 것에 만족하는 듯 하다.</span>
<<elseif $rng gte 50>>
<<set $vorestrength to random(-5000, 10000)>>
<span class="blue">그 <<vorecreature_nun>> 기대감에 침을 흘린다.</span>
<<elseif $rng gte 25>>
<<set $vorestrength to random(-5000, 20000)>>
<span class="purple">그 <<vorecreature_nun>> 당신을 빨아들일 준비를 하고 있다.</span>
<<elseif $rng gte 1>>
<<set $vorestrength to random(1, 20000)>>
<span class="pink">그 <<vorecreature_nun>> 당신을 삼킬 준비를 하고 있다.</span>
<</if>>
<br><br>
<<else>>
<<if $rng gte 75>>
<<set $vorestrength to random(0, 0)>>
<<elseif $rng gte 50>>
<<set $vorestrength to random(-5000, 10000)>>
<<elseif $rng gte 25>>
<<set $vorestrength to random(-5000, 20000)>>
<<elseif $rng gte 1>>
<<set $vorestrength to random(1, 20000)>>
<</if>>
<</if>>
<<if $voretrait gte 1>>
<<set $vorestrength -= 2500>>
<</if>>
<<if $panicattacks gte 1 and $panicviolence is 0 and $panicparalysis is 0 and $controlled is 0 and _panicchecked isnot true>>
<<set $rng to random(1, 100)>>
<<if $rng is 100>>
<<set $panicparalysis to 5>>
<</if>>
<<set _panicchecked to true>>
<</if>>
<<if $panicattacks gte 2 and $panicviolence is 0 and $panicparalysis is 0 and $controlled is 0 and _paniccheckedviolence isnot true>>
<<set $rng to random(1, 100)>>
<<if $rng is 100>>
<<set $panicviolence to 3>>
<</if>>
<<set _paniccheckedviolence to true>>
<</if>>
<<if $arousal gte $arousalmax and $orgasmdown lte 0>>
<<orgasm>>
<</if>>
<</widget>>
<<widget "swallowedstat">>
<<set $swallowedstat += 1>>
<</widget>>
<<widget "swallowed">>
<<if $swallowed isnot 1>>
<<set $swallowed to 1>>
<<swallowedstat>>
<</if>>
<</widget>><<widget "voreactions">>
<<if $images is 1>>
<<timed 100ms>>
<<combatimg>>
<br>
<</timed>>
<</if>>
<<willpowerpain>>
<<willpowerorgasm>>
<<actioncarry>>
<<actioncarrydrop>>
<<combatstate>>
<<carryblock>>
<<if $trance lte 0 and $panicparalysis is 0 and $panicviolence is 0>>
<<generateActionsVore>>
<</if>>
<br>
<</widget>><<widget "voreeffects">>
<<set $rng to random(1, 100)>>
<<effectspain>>
<<effectsorgasm>>
<<effectsdissociation>>
<<if $leftaction is "leftescape" and $rightaction is "rightescape">>
<<set $leftaction to 0>><<set $rightaction to 0>><<set $leftactiondefault to "leftescape">><<set $rightactiondefault to "rightescape">><<set $attackstat += 2>><<set $leftactiondefault to "leftescape">><<set $rightactiondefault to "rightescape">>
<<if $rng gte 40>>
<<if $leftarm is "trapped">><<set $leftarm to 0>><</if>><<if $rightarm is "trapped">><<set $rightarm to 0>><</if>>
<<if $vorestage is 1>>
<<set $vorestage -= 1>>
당신은 그 <<vorecreature_yi>> 목구멍을 양팔로 때려, <span class="green">그것이 당신을 내뱉게 한다.</span>
<<elseif $vorestage is 2>>
<<set $vorestage -= 1>>
당신은 그 <<vorecreature_yi>> 목구멍을 양팔로 때린다. <span class="green">그것은 구역질하면서, 당신의 몸을 미끄러져 나오게 하고, 그것의 목구멍에서 당신의 <<genitals_rul>> 풀어준다.</span>
<<elseif $vorestage is 3>>
<<set $vorestage -= 1>>
당신은 그 <<vorecreature_yi>> 목구멍을 양팔로 때린다. <span class="green">그것은 구역질하면서, 당신의 몸을 미끄러져 나오게 하고, 그것의 목구멍에서 당신의 <<breasts_rul>> 풀어준다.</span>
<<elseif $vorestage is 4>>
<<set $vorestage -= 1>>
당신은 그 <<vorecreature_yi>> 입 안을 양팔로 때린다. <span class="green">그것은 구역질하면서, 당신의 몸을 미끄러져 나오게 하고, 당신의 양팔을 그것의 목구멍에서 풀어준다.</span>
<<elseif $vorestage is 5>>
<<set $vorestage -= 1>>
당신은 그 <<vorecreature_yi>> 입 안을 양팔로 때린다. <span class="green">그것은 구역질하면서, 당신의 머리를 다시 밖으로 미끄러져 나오게 한다.</span>
<<elseif $vorestage is 6>>
<<set $vorestage -= 1>>
당신은 그 <<vorecreature_yi>> 식도벽을 양팔로 때린다. <span class="green">그것은 경련하며, 격렬하게 당신을 그것의 입 안으로 밀어올린다.</span>
<<elseif $vorestage is 7>>
<<set $vorestage -= 1>>
당신은 그 <<vorecreature_yi>> 위벽을 양팔로 마구 때린다. <span class="green">그것은 경련하며, 격렬하게 당신을 그것의 식도 안으로 밀어올린다.</span>
<</if>>
<<else>>
<<if $vorestage is 1>>
당신은 그 <<vorecreature_yi>> 목구멍을 양팔로 때리지만, <span class="red">그것은 반응하지 않는다.</span>
<<elseif $vorestage is 2>>
당신은 그 <<vorecreature_yi>> 입을 양팔로 때리지만, <span class="red">그것은 반응하지 않는다.</span>
<<elseif $vorestage is 3>>
당신은 그 <<vorecreature_yi>> 입을 양팔로 때리지만, <span class="red">그것은 반응하지 않는다.</span>
<<elseif $vorestage is 4>>
당신은 그 <<vorecreature_yi>> 입 안을 양팔로 때리지만, <span class="red">그것은 반응하지 않는다.</span>
<<elseif $vorestage is 5>>
당신은 그 <<vorecreature_yi>> 입 안을 양팔로 때리지만, <span class="red">그것은 반응하지 않는다.</span>
<<elseif $vorestage is 6>>
당신은 그 <<vorecreature_yi>> 식도벽을 양팔로 때리지만, <span class="red">그것은 반응하지 않는다.</span>
<<elseif $vorestage is 7>>
당신은 그 <<vorecreature_yi>> 위벽을 양팔로 마구 때리지만, <span class="red">그것은 반응하지 않는다.</span>
<</if>>
<</if>>
<<elseif $leftaction is "leftescape">>
<<set $leftaction to 0>><<set $leftactiondefault to "leftescape">><<set $attackstat += 1>><<set $leftactiondefault to "leftescape">>
<<if $rng gte 20>>
<<if $leftarm is "trapped">><<set $leftarm to 0>><</if>><<if $rightarm is "trapped">><<set $rightarm to 0>><</if>>
<<if $vorestage is 1>>
<<set $vorestage -= 1>>
당신은 그 <<vorecreature_yi>> 목구멍을 왼팔로 때려, <span class="green">그것이 당신을 내뱉게 한다.</span>
<<elseif $vorestage is 2>>
<<set $vorestage -= 1>>
당신은 그 <<vorecreature_yi>> 목구멍을 왼팔로 때린다. <span class="green">그것은 구역질하면서, 당신의 몸을 미끄러져 나오게 하고, 그것의 목구멍에서 당신의 <<genitals_rul>> 풀어준다.</span>
<<elseif $vorestage is 3>>
<<set $vorestage -= 1>>
당신은 그 <<vorecreature_yi>> 목구멍을 왼팔로 때린다. <span class="green">그것은 구역질하면서, 당신의 몸을 미끄러져 나오게 하고, 그것의 목구멍에서 당신의 <<breasts_rul>> 풀어준다.</span>
<<elseif $vorestage is 4>>
<<set $vorestage -= 1>>
당신은 그 <<vorecreature_yi>> 입 안을 왼팔로 때린다. <span class="green">그것은 구역질하면서, 당신의 몸을 미끄러져 나오게 하고, 당신의 양팔을 그것의 목구멍에서 풀어준다.</span>
<<elseif $vorestage is 5>>
<<set $vorestage -= 1>>
당신은 그 <<vorecreature_yi>> 입 안을 왼팔로 때린다. <span class="green">그것은 구역질하면서, 당신의 머리를 다시 밖으로 미끄러져 나오게 한다.</span>
<<elseif $vorestage is 6>>
<<set $vorestage -= 1>>
당신은 그 <<vorecreature_yi>> 식도벽을 왼팔로 때린다. <span class="green">그것은 경련하며, 격렬하게 당신을 그것의 입 안으로 밀어올린다.</span>
<<elseif $vorestage is 7>>
<<set $vorestage -= 1>>
당신은 그 <<vorecreature_yi>> 위벽을 왼팔로 마구 때린다. <span class="green">그것은 경련하며, 격렬하게 당신을 그것의 식도 안으로 밀어올린다.</span>
<</if>>
<<else>>
<<if $vorestage is 1>>
당신은 그 <<vorecreature_yi>> 목구멍을 왼팔로 때리지만, <span class="red">그것은 반응하지 않는다.</span>
<<elseif $vorestage is 2>>
당신은 그 <<vorecreature_yi>> 입을 왼팔로 때리지만, <span class="red">그것은 반응하지 않는다.</span>
<<elseif $vorestage is 3>>
당신은 그 <<vorecreature_yi>> 입을 왼팔로 때리지만, <span class="red">그것은 반응하지 않는다.</span>
<<elseif $vorestage is 4>>
당신은 그 <<vorecreature_yi>> 입 안을 왼팔로 때리지만, <span class="red">그것은 반응하지 않는다.</span>
<<elseif $vorestage is 5>>
당신은 그 <<vorecreature_yi>> 입 안을 왼팔로 때리지만, <span class="red">그것은 반응하지 않는다.</span>
<<elseif $vorestage is 6>>
당신은 그 <<vorecreature_yi>> 식도벽을 왼팔로 때리지만, <span class="red">그것은 반응하지 않는다.</span>
<<elseif $vorestage is 7>>
당신은 그 <<vorecreature_yi>> 위벽을 왼팔로 마구 때리지만, <span class="red">그것은 반응하지 않는다.</span>
<</if>>
<</if>>
<<elseif $rightaction is "rightescape">>
<<set $rightaction to 0>><<set $rightactiondefault to "rightescape">><<set $attackstat += 1>><<set $rightactiondefault to "rightescape">>
<<if $rng gte 20>>
<<if $leftarm is "trapped">><<set $leftarm to 0>><</if>><<if $rightarm is "trapped">><<set $rightarm to 0>><</if>>
<<if $vorestage is 1>>
<<set $vorestage -= 1>>
당신은 그 <<vorecreature_yi>> 목구멍을 오른팔로 때려, <span class="green">그것이 당신을 내뱉게 한다.</span>
<<elseif $vorestage is 2>>
<<set $vorestage -= 1>>
당신은 그 <<vorecreature_yi>> 목구멍을 오른팔로 때린다. <span class="green">그것은 구역질하면서, 당신의 몸을 미끄러져 나오게 하고, 그것의 목구멍에서 당신의 <<genitals_rul>> 풀어준다.</span>
<<elseif $vorestage is 3>>
<<set $vorestage -= 1>>
당신은 그 <<vorecreature_yi>> 목구멍을 오른팔로 때린다. <span class="green">그것은 구역질하면서, 당신의 몸을 미끄러져 나오게 하고, 그것의 목구멍에서 당신의 <<breasts_rul>> 풀어준다.</span>
<<elseif $vorestage is 4>>
<<set $vorestage -= 1>>
당신은 그 <<vorecreature_yi>> 입 안을 오른팔로 때린다. <span class="green">그것은 구역질하면서, 당신의 몸을 미끄러져 나오게 하고, 당신의 양팔을 그것의 목구멍에서 풀어준다.</span>
<<elseif $vorestage is 5>>
<<set $vorestage -= 1>>
당신은 그 <<vorecreature_yi>> 입 안을 오른팔로 때린다. <span class="green">그것은 구역질하면서, 당신의 머리를 다시 밖으로 미끄러져 나오게 한다.</span>
<<elseif $vorestage is 6>>
<<set $vorestage -= 1>>
당신은 그 <<vorecreature_yi>> 식도벽을 오른팔로 때린다. <span class="green">그것은 경련하며, 격렬하게 당신을 그것의 입 안으로 밀어올린다.</span>
<<elseif $vorestage is 7>>
<<set $vorestage -= 1>>
당신은 그 <<vorecreature_yi>> 위벽을 오른팔로 마구 때린다. <span class="green">그것은 경련하며, 격렬하게 당신을 그것의 식도 안으로 밀어올린다.</span>
<</if>>
<<else>>
<<if $vorestage is 1>>
당신은 그 <<vorecreature_yi>> 목구멍을 오른팔로 때리지만, <span class="red">그것은 반응하지 않는다.</span>
<<elseif $vorestage is 2>>
당신은 그 <<vorecreature_yi>> 입을 오른팔로 때리지만, <span class="red">그것은 반응하지 않는다.</span>
<<elseif $vorestage is 3>>
당신은 그 <<vorecreature_yi>> 입을 오른팔로 때리지만, <span class="red">그것은 반응하지 않는다.</span>
<<elseif $vorestage is 4>>
당신은 그 <<vorecreature_yi>> 입 안을 오른팔로 때리지만, <span class="red">그것은 반응하지 않는다.</span>
<<elseif $vorestage is 5>>
당신은 그 <<vorecreature_yi>> 입 안을 오른팔로 때리지만, <span class="red">그것은 반응하지 않는다.</span>
<<elseif $vorestage is 6>>
당신은 그 <<vorecreature_yi>> 식도벽을 오른팔로 때리지만, <span class="red">그것은 반응하지 않는다.</span>
<<elseif $vorestage is 7>>
당신은 그 <<vorecreature_yi>> 위벽을 오른팔로 마구 때리지만, <span class="red">그것은 반응하지 않는다.</span>
<</if>>
<</if>>
<</if>>
<<if $leftaction is "lefthold" and $rightaction is "righthold">>
<<set $leftaction to 0>><<set $rightaction to 0>><<set $leftactiondefault to "lefthold">><<set $rightactiondefault to "righthold">><<set $vorestruggle to 2>>
<<if $vorestage is 1>>
당신은 그 <<vorecreature_yi>> 목구멍을 양팔로 잡아 버틴다.
<<elseif $vorestage is 2>>
당신은 그 <<vorecreature_yi>> 목구멍을 양팔로 잡아 버틴다.
<<elseif $vorestage is 3>>
당신은 그 <<vorecreature_yi>> 목구멍을 양팔로 잡아 버틴다.
<<elseif $vorestage is 4>>
당신은 그 <<vorecreature_yi>> 입 옆에 양팔로 매달린다.
<<elseif $vorestage is 5>>
당신은 그 <<vorecreature_yi>> 입 옆에 양팔로 매달린다.
<<elseif $vorestage is 6>>
당신은 그 <<vorecreature_yi>> 식도 옆에 양팔로 매달린다.
<</if>>
<<elseif $leftaction is "lefthold">>
<<set $leftaction to 0>><<set $leftactiondefault to "lefthold">><<set $vorestruggle to 1>>
<<if $vorestage is 1>>
당신은 그 <<vorecreature_yi>> 목구멍을 왼팔로 잡아 버틴다.
<<elseif $vorestage is 2>>
당신은 그 <<vorecreature_yi>> 목구멍을 왼팔로 잡아 버틴다.
<<elseif $vorestage is 3>>
당신은 그 <<vorecreature_yi>> 목구멍을 왼팔로 잡아 버틴다.
<<elseif $vorestage is 4>>
당신은 그 <<vorecreature_yi>> 입 옆에 왼팔로 매달린다.
<<elseif $vorestage is 5>>
당신은 그 <<vorecreature_yi>> 입 옆에 왼팔로 매달린다.
<<elseif $vorestage is 6>>
당신은 그 <<vorecreature_yi>> 식도 옆에 왼팔로 매달린다.
<</if>>
<<elseif $rightaction is "righthold">>
<<set $rightaction to 0>><<set $rightactiondefault to "righthold">><<set $vorestruggle to 1>>
<<if $vorestage is 1>>
당신은 그 <<vorecreature_yi>> 목구멍을 오른팔로 잡아 버틴다.
<<elseif $vorestage is 2>>
당신은 그 <<vorecreature_yi>> 목구멍을 오른팔로 잡아 버틴다.
<<elseif $vorestage is 3>>
당신은 그 <<vorecreature_yi>> 목구멍을 오른팔로 잡아 버틴다.
<<elseif $vorestage is 4>>
당신은 그 <<vorecreature_yi>> 입 옆에 오른팔로 매달린다.
<<elseif $vorestage is 5>>
당신은 그 <<vorecreature_yi>> 입 옆에 오른팔로 매달린다.
<<elseif $vorestage is 6>>
당신은 그 <<vorecreature_yi>> 식도 옆에 오른팔로 매달린다.
<</if>>
<</if>>
<<if $leftaction is "leftvorefree">>
<<set $leftaction to 0>>
<<set $rightarm to 0>>
<span class="lblue">당신의 모든 힘을 써서, 당신은 식도 옆면에서 어떻게든 당신의 오른팔을 풀어낸다.</span>
<</if>>
<<if $rightaction is "rightvorefree">>
<<set $rightaction to 0>>
<<set $leftarm to 0>>
<span class="lblue">당신의 모든 힘을 써서, 당신은 식도 옆면에서 어떻게든 당신의 왼팔을 풀어낸다.</span>
<</if>>
<<if $leftaction is "vorerest">>
<<set $leftaction to 0>><<set $leftactiondefault to "vorerest">>
<</if>>
<<if $rightaction is "vorerest">>
<<set $rightaction to 0>><<set $rightactiondefault to "vorerest">>
<</if>>
<br><br>
<</widget>><<widget "voreimg">>
<div class="i256">
<<if $vorestage is 1>>
<img class="layer-foreground anim-idle-2f" src="img/sex/doggy/vorethighsfront.png">
<img class="layer-voreback anim-idle-2f" src="img/sex/doggy/vorethighsback.png">
<<elseif $vorestage is 2>>
<img class="layer-foreground anim-idle-2f" src="img/sex/doggy/vorewaistfront.png">
<img class="layer-voreback anim-idle-2f" src="img/sex/doggy/vorewaistback.png">
<<elseif $vorestage is 3>>
<img class="layer-foreground anim-idle-2f" src="img/sex/doggy/vorechestfront.png">
<img class="layer-voreback anim-idle-2f" src="img/sex/doggy/vorechestback.png">
<<elseif $vorestage is 4>>
<img class="layer-foreground anim-idle-2f" src="img/sex/doggy/voreshouldersfront.png">
<img class="layer-voreback anim-idle-2f" src="img/sex/doggy/voreshouldersback.png">
<<elseif $vorestage is 5>>
<img class="layer-foreground anim-idle-2f" src="img/sex/doggy/vorefullfront.png">
<img class="layer-voreback anim-idle-2f" src="img/sex/doggy/vorefullback.png">
<<elseif $vorestage is 6>>
<img class="layer-foreground anim-idle-2f" src="img/sex/doggy/voregulletfront.png">
<img class="layer-voreback anim-idle-2f" src="img/sex/doggy/voregulletback.png">
<<elseif $vorestage is 7>>
<img class="layer-foreground anim-idle-2f" src="img/sex/doggy/vorestomachfront.png">
<img class="layer-voreback anim-idle-2f" src="img/sex/doggy/vorestomachback.png">
<</if>>
</div>
<</widget>><<widget "takeVirginity">>
<<if _args[1]>>
<<if _args[1] is "penile" and playerHasStrapon()>>
<!-- Do nothing -->
<<else>>
<<if $player.virginity[_args[1]] is true>>
<<if $wraith and $wraith.mimic is _args[0]>>
<<set _args[0] to "Ivory Wraith">>
<<elseif _args[1] is "vaginal" or _args[1] is "penile">>
<<switch _args[0]>>
<<case "Robin">><<earnFeat "Robin the Lover">>
<<case "Kylar">><<earnFeat "Kylar the Obsessed">>
<<case "Eden">><<earnFeat "Eden the Lonely">>
<<case "Whitney">><<earnFeat "Whitney the Tsundere">>
<<case "Avery">><<earnFeat "Avery the Moneybags">>
<<case "Leighton">><<earnFeat "Leighton the Shady">>
<<case "Alex">><<earnFeat "Alex the Robust">>
<<case "Great Hawk">><<earnFeat "Great Hawk the Terror">>
<<case "Wren">><<earnFeat "Wren the Sly">>
<<case "Black Wolf">><<earnFeat "Great Wolf the Alpha">>
<<case "Harper">><<earnFeat "Harper the Hypnotist">>
<<case "Morgan">><<earnFeat "Morgan the Lost">>
<</switch>>
<</if>>
<<if _args[0] isnot undefined and _args[0] isnot 0>>
<<set $player.virginity[_args[1]] to _args[0]>>
<<if $ironmanmode is true>>
<<run ironmanAutoSave()>>
<</if>>
<<else>>
<<set $player.virginity[_args[1]] to false>>
<</if>>
<</if>>
<<if $player.virginity.temple is true and (_args[1] is "vaginal" or _args[1] is "penile") and $templePromised isnot _args[0]>>
<<set $player.virginity.temple to false>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "takeHandholdingVirginity">>
<<if $player.virginity.handholding is true>>
<<switch _args[1]>>
<<case "romantic">>
<span class="lewd">당신은 이런 로맨틱한 손잡기를 경험해본 적이 없다.</span><<arousal 2000>><<ggarousal>>
<<case "rape">>
<span class="red">당신은 이처럼 누군가 자신의 손을 잡도록 강요당하는 것에 소름끼치는 감각을 느낀다.</span><<stress 40>><<ggstress>>
<<case "consensual">>
<span class="green">손을 잡아주어서 당신은 기분이 좋다.</span><<lltrauma>><<trauma -18>>
<<default>>
<span class="blue">당신은 친하지 않은 사람에게 손을 잡혀 초조해진다.</span><<stress 20>><<gstress>>
<</switch>>
<<takeVirginity _args[0] "handholding">>
<</if>>
<<takeNPCVirginity _args[0] "handholding">>
<</widget>>
<<widget "takeKissVirginity">>
<<if $player.virginity.kiss is true>>
<<switch _args[1]>>
<<case "loveInterest">>
<span class="lewd">당신이 원하던 연애 대상과의 첫 키스로 행복해진다.</span><<arousal 3000>><<stress -12>><<trauma -12>><<ggarousal>><<llstress>>
<<if (!$wraith or $wraith.mimic isnot _args[0])>><<earnFeat "First Kiss">><</if>>
<<case "romantic">>
<span class="lewd">로맨틱한 첫 키스로 당신은 행복해진다.</span><<arousal 1500>><<stress -6>><<trauma -6>><<garousal>><<lstress>>
<<case "rape">>
<span class="red">저들은 당신의 첫 키스를 빼앗겼다. 당신은 끔찍해한다.</span><<stress 40>><<gggstress>>
<<case "tentacle">>
<span class="lewd">당신은 다른 사람들에게 자신의 첫 키스가 촉수였다고 말하면 어떻게 반응할지 궁금해한다. 그들이 당신을 믿는다면 말이지만.</span><<arousal 3000>>
<<case "addiction">>
<span class="lewd">당신의 첫 키스를 이런 식으로 줘 버렸다는 생각이 당신에게 거의 남지 않았기 때문에, 당신은 안도한다.</span><<arousal 1000>>
<<default>>
<span class="blue">당신은 상대에게 첫 키스를 주는 것에 갈등을 느낀다.</span><<stress 20>><<ggstress>>
<</switch>>
<<takeVirginity _args[0] "kiss">>
<</if>>
<<takeNPCVirginity _args[0] "kiss">>
<</widget>>
<<widget "takeKissVirginityNamed">>
<<switch _args[0]>>
<<case "Robin">>
<<if $robinromance is 1>>
<<set _loveInterest to true>>
<</if>>
<<case "Whitney">>
<<if $whitneyromance is 1>>
<<set _loveInterest to true>>
<</if>>
<<case "Kylar">>
<<if $kylarenglish gte 1>>
<<set _loveInterest to true>>
<</if>>
<<case "Sydney">>
<<if $sydneyromance is 1>>
<<set _loveInterest to true>>
<</if>>
<<case "Eden">>
<<if $syndromeeden is 1>>
<<set _loveInterest to true>>
<</if>>
<<case "Avery">>
<<if $dateCount.Avery gte 3>>
<<set _loveInterest to true>>
<</if>>
<<case "Black Wolf">>
<<if $syndromewolves is 1 and $deviancy gte 35>>
<<set _loveInterest to true>>
<</if>>
<<case "Great Hawk">>
<<if $syndromebird is 1>>
<<set _loveInterest to true>>
<</if>>
<<case "Alex">>
<<if $farm_stage gte 7 and $alex_countdown is undefined>>
<<set _loveInterest to true>>
<</if>>
<<default>>
<<set _loveInterest to false>>
<</switch>>
<<if _loveInterest is true and ($consensual is 1 or _args[2])>>
<<takeKissVirginity _args[0] "loveInterest">>
<<elseif ($consensual is 1 or _args[2])>>
<<takeKissVirginity _args[0] "consensual">>
<<else>>
<<takeKissVirginity _args[0] "rape">>
<</if>>
<</widget>>
/* Does not currently support named NPCs having their virginity taken by something other than the player.
* Argument 0 is the npc, argument 1 is their virginity.
*/
<<widget "takeNPCVirginity">>
<<set $_npcId to _args[0]>>
<<set $_vType to _args[1]>>
<!-- if the first argument is a name, find which npc has that name, else assume it is an index. -->
<<if typeof $_npcId is "string">>
<<set $_npc to $NPCList.find(npc => npc.fullDescription === $_npcId)>>
<<set $_straponvirginityIgnore to ($_vType is "penile" and npcHasStrapon($NPCList.findIndex(npc => npc.fullDescription === $_npcId)))>>
<<elseif $_npcId isnot undefined>>
<<set $_npc to $NPCList[$_npcId]>>
<<set $_straponvirginityIgnore to ($_vType is "penile" and npcHasStrapon($_npcId))>>
<</if>>
<<if $_npc and $_vType and $_npc.virginity and $_npc.virginity[$_vType] and (!$wraith or $wraith.mimic isnot $_npc.nam) and !$_straponvirginityIgnore>>
/* note: virginity must be exactly equal to true; only true means that they still have their virginity. */
<<if $_npc.virginity[$_vType] is true>>
<<set $_npc.virginity[$_vType] to "player">>
<<switch $_vType>>
<<case "vaginal">>
<<set $speechNPCVaginaVirgin to 1>>
<span class="pink">당신은 <<his_yi>> 처녀막이 찢어지며, 영원히 <<himPost>>에게서 <<his_yi>> 순결을 빼앗은 것을 느낀다.</span>
<<if $demon gte 6>>
<span class="lewd">당신은 <<himPost>> 을 더럽히고 당신의 타락을 퍼뜨렸기에 무엇과도 다른 쾌락에 휩싸이는 것을 느낀다.</span>
<<stress -50>><<trauma -50>><<lllstress>><<llltrauma>>
<</if>>
<<arousal 2000>><<ggarousal>>
<br>
<<case "penile">>
<<set $speechNPCPenisVirgin to 1>>
<span class="pink">당신은 <<his_yi>> 귀두가 포피에서 찢어지며, 영원히 <<himPost>>에게서 <<his_yi>> 순결을 빼앗은 것을 느낀다.</span>
<<if $demon gte 6>>
<span class="lewd">당신은 <<himPost>> 을 더럽히고 당신의 타락을 퍼뜨렸기에 무엇과도 다른 쾌락에 휩싸이는 것을 느낀다.</span>
<<stress -50>><<trauma -50>><<lllstress>><<llltrauma>>
<</if>>
<<arousal 2000>><<ggarousal>>
<br>
<<case "anal">>
<<set $speechNPCAnusVirgin to 1>>
<span class="pink">그곳은 빡빡했다. 아마도 이런 짓을 해 본 것이 이번이 <<his_yi>> 첫 번째 경험일 것이다.</span>
<<arousal 2000>><<ggarousal>>
<br>
<<case "oral">>
<<set $speechNPCOralVirgin to 1>>
<span class="pink"><<He_nun>> 마치 이런 맛을 경험해 본 적이 없는 듯이, 놀란 것 처럼 보인다. 아마도 이번이 <<his_yi>> 첫 번째 경험일 것이다.</span>
<<arousal 1500>><<ggarousal>>
<br>
<<case "kiss">>
<<set $speechNPCKissVirgin to 1>>
<<set _npcKissVirginTemp to 1>>
<<case "handholding">>
<<set $speechNPCHandholdingVirgin to 1>>
<span class="green"><<His_yi>> 손이 꽉 쥐어지며, <<he_nun>> 약간 겁을 먹은 것 처럼 보인다.</span>
<<default>>
<</switch>>
<<run $virginTaken[$_vType].pushUnique($_npc.fullDescription)>>
<<set $_i to $NPCNameList.indexOf($_npc.fullDescription)>>
<<if $_i isnot -1>>
<<if $_npc.fullDescription is "Sydney" and ($_vType is "vaginal" or $_vType is "penile")>>
<<earnFeat "Sydney the Pure Hearted">>
<</if>>
<<set $NPCName[$_i].virginity to $_npc.virginity>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "setupMidOrgasm">>
<<if $setupMidOrgasm isnot undefined and $enemyarousal gte $enemyarousalmax>>
<<set _midOrgasm to false>>
<<for _n to 0; _n lt $NPCList.length;_n++>>
<<if $NPCList[_n].maxOrgasms gt 1>>
<<set $NPCList[_n].orgasms++>>
<</if>>
<<if $NPCList[_n].orgasms lt $NPCList[_n].maxOrgasms>>
<<set _midOrgasm to true>>
<</if>>
<</for>>
<<if _midOrgasm is true>>
<<set $enemyarousal to $enemyarousalmax / 2>>
<<set $finish to 0>>
<<set $ejaculatingMid to true>>
<</if>>
<</if>>
<</widget>>
<<widget "combatTrainAdvance">>/*For use after a beast/monster in a train is finished with their turn. Loads next in line into $NPCList[0]. Loads them all back into $NPCList if at the end of the train.*/
<<clearnpc>>
<<if $combatTrain.length gt 0>>
<<set $combatTrain.length-->>
<<set $combatTrain.active += 1>>
<<loadNPC 0 `"beast_" + $combatTrain.active`>>
<<if $NPCList[0].monster is "monster">>
<<set $monster to 1>>
<<else>>
<<set $monster to 0>>
<</if>>
<<else>>
<<for _e_n to 0; _e_n lt $combatTrain.total_length + 1; _e_n++>>
<<loadNPC _e_n `"beast_" + _e_n`>>
<<clearNPC `"beast_" + _e_n`>>
<</for>>
<</if>>
<<set $active_enemy to 0>>
<</widget>>
<<widget "beastTrainGenerate">>/*Saves all beasts/monsters in $NPCList, then loads the first into slot 0.*/
<<set _enemyno to $enemyno - 1>>
<<set $combatTrain to {
length: _enemyno,
total_length: _enemyno,
active: 0,
pronouns: [],
monsters: [],
beastTypes: []
}>>
<<for _e_n to 0; _e_n lt $enemyno; _e_n++>>
<<saveNPC _e_n `"beast_" + _e_n`>>
<<set $combatTrain.beastTypes.push($NPCList[_e_n].type)>>
<<set $combatTrain.pronouns.push($NPCList[_e_n].pronoun)>>
<<set $combatTrain.monsters.push($NPCList[_e_n].monster)>>
<</for>>
<<clearnpc>>
<<loadNPC 0 beast_0>>
<</widget>>
<<widget "leg_position">>
<<set $_parts to [$anususe, $vaginause, $chestuse, $mouthuse]>>
<<if $machine and $machine.tattoo and ["left_thigh", "right_thigh"].includes($machine.tattoo.use)>>
<<set _leg_position to "up">>
<<elseif $_parts.includes("penis") or $_parts.includes(1)>>
<<set _leg_position to "up">>
<<else>>
<<set _leg_position to "down">>
<</if>>
<</widget>>
/* Should ideally only be used if you're sure one npc is in this position */
/* Selects the NPC that has the given body part (chest, mouth, vagina) set to the given value */
/* Useful when you know one of them is in a given position by looking at the PC, but aren't sure which */
<<widget "selectNpcWithPartInPosition">>
<<if _args[0] and _args[1]>>
<<unset _npc>>
<<for _j = 0; _j lt $enemynomax; _j++>>
<<if _args[0] is "hand">>
<<if $NPCList[_j]["lefthand"] is _args[1]>>
<<personselect _j>>
<<set _npc to $NPCList[_j]>>
<<break>>
<</if>>
<<if $NPCList[_j]["righthand"] is _args[1]>>
<<personselect _j>>
<<set _npc to $NPCList[_j]>>
<<break>>
<</if>>
<<else>>
<<if $NPCList[_j][_args[0]] is _args[1]>>
<<personselect _j>>
<<set _npc to $NPCList[_j]>>
<<break>>
<</if>>
<</if>>
<</for>>
<</if>>
<</widget>>
<<widget "selectNpcWithPartInPositionAnus">>
<<if _args[0]>>
<<unset _npc>>
<<for _j = 0; _j lt $enemynomax; _j++>>
<<if $NPCList[_j].penis is _args[0] or $NPCList[_j].vagina is _args[0]>>
<<personselect _j>>
<<set _npc to $NPCList[_j]>>
<<break>>
<</if>>
<</for>>
<</if>>
<</widget>>
<<widget "cover_end">>
<<if $leftarm is "vagina">>
<<set $vaginause to 0>>
<<elseif $leftarm is "coverpenis">>
<<set $penisuse to 0>>
<<elseif $leftarm is "anus">>
<<set $anususe to 0>>
<<elseif $leftarm is "face">>
<<set $face to 0>>
<</if>>
<<if $rightarm is "vagina">>
<<set $vaginause to 0>>
<<elseif $rightarm is "coverpenis">>
<<set $penisuse to 0>>
<<elseif $rightarm is "anus">>
<<set $anususe to 0>>
<<elseif $rightarm is "face">>
<<set $face to 0>>
<</if>>
<</widget>>
/* args[0] - 1-6 for npc, args[1] for type */
<<widget "equipCondom">>
<<if _args[0] isnot undefined>>
<<switch _args[1]>>
<<case "damaged">><<set $NPCList[_args[1]].condom to {damaged:true,cum:false}>>
<<default>>
<<if $npcCondoms is "damagedCondoms" and random(0,100) gte 50>>
<<set $NPCList[_args[0]].condom to {damaged:true,cum:false}>>
<<else>>
<<set $NPCList[_args[0]].condom to {damaged:false,cum:false}>>
<</if>>
<</switch>>
<<else>>
<<switch _args[0]>>
<<case "damaged">><<set $player.condom to {damaged:true,cum:false}>>
<<default>><<set $player.condom to {damaged:false,cum:false}>>
<</switch>>
<</if>>
<</widget>>
/* args[0] - 1-6 for npc */
<<widget "removeCondom">>
<<if _args[0]>>
<<set $NPCList[_args[0]].condom to false>>
<<else>>
<<set $player.condom to false>>
<</if>>
<</widget>>
<<widget "pickupSexToy">>
<<if $consensual is 1 and $promiscuity gt 34 and $enemytype is "man">>
<<set $_hand to $args[0]>>
<<set $_items to window.listUniqueCarriedSextoys()>>
<<if $_hand is "left" and ($lefttarget is "self" or $targetYourself is false or _targetnumber is 1)>>
<<if $_items.length gt 0>>
<<set _itemsLeft to {}>>
<<run $_items.forEach(item => {
if (($currentSexToyRight is undefined or item.name isnot $currentSexToyRight.name) and item.type.includesAny("dildo","stroker") and !item.worn){
_itemsLeft[sextoyPost(item.name, "name")] = item;
}
})>>
<<if Object.keys(_itemsLeft).length gte 1>>
<<set _leftaction["꺼내든다:"] to "pickupSexToy">>
<</if>>
<</if>>
<</if>>
<<if $_hand is "right" and ($righttarget is "self" or $targetYourself is false or _targetnumber is 1)>>
<<if $_items>>
<<set _itemsRight to {}>>
<<run $_items.forEach(item => {
if (($currentSexToyLeft is undefined or item.name isnot $currentSexToyLeft.name) and item.type.includesAny("dildo","stroker") and !item.worn){
_itemsRight[sextoyPost(item.name, "name")] = item;
}
})>>
<<if Object.keys(_itemsRight).length gte 1>>
<<set _rightaction["꺼내든다:"] to "pickupSexToy">>
<</if>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "andButtPlug">><<silently>> /* <<anusandButtPlugPost>> <<bottomandButtPlugPost>> 를 사용할것 */
<<set _text_output to (playerHasButtPlug() ? " and $worn.butt_plug.name" : "")>>
<</silently>><<print _text_output>><</widget>><<if $custom.home.cliff.firstdetect is false>>
작은 목조 주택을 매매하고 있다는 글자가 적혀있는 표지판을 본다.<br>
매매가는 <span class="gold">£<<print $custom.home.cliff.price/100>></span>다.<br>
<br>
<<if $id is 0>>
신분증 없이 살 수 있을 것 같진 않다.<br>
<<link [[다음|Cliff Street]]>><</link>>
<<else>>
<<if $money lt $custom.home.cliff.price>>
자신이 갖고 있는 돈 보다 비싸다.<br>
<<link [[다음|Cliff Street]]>><</link>>
<<else>>
<<link [[산다|custom home cliff buy2]]>><<set $money -= $custom.home.cliff.price>><<set $custom.home.cliff.buy to true>><<trauma -24>><<stress -36>><<control 50>><</link>><<lltrauma>><<lllstress>><<gggcontrol>><br>
<<link [[포기한다|custom home cliff dontbuy]]>><</link>>
<</if>>
<</if>>
<<else>>
당신은 지나가다가 문득 표지판이 세워져 있는 목조주택을 본다.<br>
표지판에 매매중이라고 써져있는 것을 발견한다.<br>
매매가는 <span class="gold">£<<print $custom.home.cliff.price/100>></span>다.<br>
<<link [[목조 주택 (0:03)|custom home cliff buy]]>><<pass 3>><<set $custom.home.cliff.firstdetect to false>><</link>>
<</if>>당신은 매우 큰 돈을 지불하고 집을 샀다.
당신은 드디어 안전한 곳을 마련했다는 생각으로 행복해한다.
<br><br>
<<link [[집 (0:03)|custom home cliff]]>><<pass 3>><<set $outside to 0>><</link>>당신은 이 만큼 큰 돈을 함부로 사용할 수 없었다.
언젠가 당신은 이 집을 사리라 다짐하고 발을 뒤로 했다.
<br><br>
<<link [[다음|Cliff Street]]>><</link>>
/*bedroom event*/<<set $wardrobe_location to "bed">>
<<effects>>
<<wearoutfit>>
당신은 이불 밑으로 파고들어간다.
<br><br>
<<if $sleeptrouble is 1 and $controlled is 0>>
<<link [[10시간 잔다|custom home cliff sleep]]>><<set $sleephour to 10>><<set $saveDetails.auto.count++>><</link>> (<<timeAfterXHours 10>>)<<ltiredness>>
<br>
<<link [[9시간 잔다|custom home cliff sleep]]>><<set $sleephour to 9>><<set $saveDetails.auto.count++>><</link>> (<<timeAfterXHours 9>>)<<ltiredness>>
<br>
<</if>>
<<link [[8시간 잔다|custom home cliff sleep]]>><<set $sleephour to 8>><<set $saveDetails.auto.count++>><</link>> (<<timeAfterXHours 8>>)<<ltiredness>>
<br>
<<link [[7시간 잔다|custom home cliff sleep]]>><<set $sleephour to 7>><<set $saveDetails.auto.count++>><</link>> (<<timeAfterXHours 7>>)<<ltiredness>>
<br>
<<link [[6시간 잔다|custom home cliff sleep]]>><<set $sleephour to 6>><<set $saveDetails.auto.count++>><</link>> (<<timeAfterXHours 6>>)<<ltiredness>>
<br>
<<link [[5시간 잔다|custom home cliff sleep]]>><<set $sleephour to 5>><<set $saveDetails.auto.count++>><</link>> (<<timeAfterXHours 5>>)<<ltiredness>>
<br>
<<link [[4시간 잔다|custom home cliff sleep]]>><<set $sleephour to 4>><<set $saveDetails.auto.count++>><</link>> (<<timeAfterXHours 4>>)<<ltiredness>>
<br>
<<link [[3시간 잔다|custom home cliff sleep]]>><<set $sleephour to 3>><<set $saveDetails.auto.count++>><</link>> (<<timeAfterXHours 3>>)<<ltiredness>>
<br>
<<link [[2시간 잔다|custom home cliff sleep]]>><<set $sleephour to 2>><<set $saveDetails.auto.count++>><</link>> (<<timeAfterXHours 2>>)<<ltiredness>>
<br>
<<link [[1시간 잔다|custom home cliff sleep]]>><<set $sleephour to 1>><<set $saveDetails.auto.count++>><</link>> (<<timeAfterXHours 1>>)<<ltiredness>>
<br>
<<link [[그냥 잔다(능력부족으로 구현 불가)|custom home cliff sleep]]>><<set $sleephour to -1>><<set $saveDetails.auto.count++>><</link>> (??:??)<<ltiredness>>
<br><br>
<<link [[침대에서 나온다|custom home cliff bedroom]]>><</link>><<run Save.autosave.save(null, {"saveId":$saveId, "saveName":$saveName})>>
<<if _preventUpdate is undefined>>
<<run setSaveDetail("autosave",{"saveId":$saveId,"saveName":$saveName},Story.get($passage).description())>>
<<else>>
<</if>>
<<customsleep>><<effects>>
<<sleepeffects>>
<<if $custom.location is "cliff" and $slimeWake is 1>>
<<set $slimeWake to 0>>
<<set _newLocations to ["Residential alleyways", "Commercial alleyways", "Park", "Industrial alleyways"]>><<set _newLocations_ko to ["거주구 골목길", "상업구 골목길", "공원", "공업구 골목길"]>>
<<set _newLocation to _newLocations[random(0,3)]>><<set _newLocation_ko to _newLocations_ko[_newLocations.indexOf(_newLocation)]>>
<<set $eventskip to 1>><<set $slimeSleepEvent to 3>>
<<if $hour lt 24 and $hour gt 12>>
<<set $slimeSleepEvent += 1>>
<</if>>
당신은 혼란스럽고 정신없는 상태로 깨어난다. 마지막으로 기억하는 건 평소처럼 침대에 들어가는 것이지만, 여긴 분명 다른 장소다. 귀에 들어간 슬라임이 이 일과 뭔가 연관이 있다는 느낌이 든다.
<br><br>
<<set _coveredIn to "">>
<<if random(0,100) gt 80>>
<<set _coveredIn to "점액">>
<<if $player.penisExist and $player.virginity.penile isnot true and !$worn.genitals.type.includes("chastity")>>
<<set $penisgoo += random(1,3)>>
<</if>>
<<if $player.vaginaExist and $player.virginity.vaginal isnot true and !$worn.genitals.type.includes("chastity")>>
<<set $vaginagoo += random(1,3)>>
<</if>>
<<if $player.virginity.anal isnot true and $worn.genitals.anal_shield isnot 1 and $analdisable is "f">>
<<set $anusgoo += random(1,3)>>
<</if>>
<<if $player.virginity.oral isnot true>>
<<set $mouthgoo += random(1,3)>>
<</if>>
<<set $hairgoo += random(1,3)>>
<<set $facegoo += random(1,3)>>
<<set $neckgoo += random(1,3)>>
<<set $chestgoo += random(1,3)>>
<<set $leftarmgoo += random(1,3)>>
<<set $rightarmgoo += random(1,3)>>
<<set $thighgoo += random(1,3)>>
<<set $feetgoo += random(1,3)>>
<</if>>
<<if random(0,100) gt 80>>
<<if _coveredIn is "점액">>
<<set _coveredIn += "과 정액">>
<<else>>
<<set _coveredIn to "정액">>
<</if>>
<<if $player.penisExist and $player.virginity.penile isnot true and !$worn.genitals.type.includes("chastity")>>
<<set $penissemen += random(1,3)>>
<</if>>
<<if $player.vaginaExist and $player.virginity.vaginal isnot true and !$worn.genitals.type.includes("chastity")>>
<<set $vaginasemen += random(1,3)>>
<</if>>
<<if $player.virginity.anal isnot true and $worn.genitals.anal_shield isnot 1 and $analdisable is "f">>
<<set $anussemen += random(1,3)>>
<</if>>
<<if $player.virginity.oral isnot true>>
<<set $mouthsemen += random(1,3)>>
<</if>>
<<set $hairsemen += random(1,3)>>
<<set $facesemen += random(1,3)>>
<<set $necksemen += random(1,3)>>
<<set $chestsemen += random(1,3)>>
<<set $leftarmsemen += random(1,3)>>
<<set $rightarmsemen += random(1,3)>>
<<set $thighsemen += random(1,3)>>
<<set $feetsemen += random(1,3)>>
<</if>>
<<if _coveredIn isnot "">>
<<set $slimeSleepEvent += 2>>
당장의 곤경에 더해, 몸이 <<print _coveredIn>>으로 뒤덮여 있다. 이게 슬라임이 한 짓이라면, 당신이 자고 있는 동안 몸을 가지고 재미를 본 것이 분명하다.
<br><br>
<</if>>
주변을 둘러보니, 어떻게 된 일인지는 몰라도 <<print _newLocation_ko>>에 와있는 것 같다.
<br><br>
<<link [[다음|_newLocation]]>><</link>>
<<else>>
<<if $nightmares is 1 and $controlled is 0>>
<<if $schoolwake is 1>>
<<set $schoolwake to 0>>
<<if $motherwake is 1>>
당신은 다시 잠에 들려 하지만, 이미 잠이 달아난 뒤다.
<<else>>
당신은 뭔가 어둡고 끔찍한 것에 뒤를 쫓기는 꿈을 꾼다. 악몽은 알람 소리에 끝난다. 학교에 가야 할 시간이다.
<</if>>
<br><br>
<<set $motherwake to 1>>
<<else>>
당신은 뭔가 어둡고 끔찍한 것에 뒤를 쫓기는 꿈을 꾼다. 금방 자세한 내용은 까먹어 버렸지만, 흐릿한 공포가 남아있다.
<br><br>
<</if>>
<<else>>
<<if $schoolwake is 1>>
<<set $schoolwake to 0>>
<<if $motherwake is 1>>
당신은 다시 잠에 들려 하지만, 이미 잠이 달아난 뒤다.
<<else>>
당신은 편안하게 잠을 자다가, 알람 소리에 일찍 잠에서 깬다. 학교에 가야 할 시간이다.
<</if>>
<br><br>
<<set $motherwake to 1>>
<<else>>
<<if $specialClothesEffects.bimboTotal gte random(100,1000) or $arousal gte 9000>>
당신은 자는 동안 추잡한 꿈 때문에 괴로워한다.
<<arousal `$specialClothesEffects.bimboTotal / 10 * $sleepHoursTotal`>>
<<arousal `100 * $sleepHoursTotal`>>
<<if $arousal gte $arousalmax>>
그러한 꿈들로 인해 한계까지 내몰린다.
<<orgasmpassage>><<set _orgasm to true>>
<<else>>
<br><br>
<</if>>
<<else>>
당신은 편안히 잠을 잤고, 상쾌한 기분으로 일어난다.
<br><br>
<</if>>
<</if>>
<</if>>
<</if>>
<<radiooutfits>>
<br><br>
<<link [[침대에서 나온다|custom home cliff bedroom]]>><</link>>
/*wardrobe event*/<<effects>>
<<set $wardrobe_location to "wardrobe">>
<<wardrobeSelection>>
당신은 옷장을 들여다본다.
<br><br>
<div id="wardrobewear"><<wardrobewear>></div>
<div id="wardrobeExits">/*<<wardrobeExits>>*/<<link [[옷장을 닫는다|custom home cliff bedroom]]>><<unset $saveColor>><<unset $wardrobeRepeat>><<unset $tempDisable>><<set $delete_outfit to "none">><<unset $forceWardrobeLocation>><</link>></div>
<br><br>
<<wardrobe>>
/*mirror event*/<<effects>>
<<link [[물러선다|custom home cliff bedroom]]>><<unset $mirrorMenu>><</link>>
<br>
<<mirror>>
<br><br>
/*bath event*/<<effects>><<set $location to "home">><<set $outside to 0>>
당신은 몸이 깨끗해질 때까지 씻는다.<<wash>>
<br><br>
<<link [[나온다|custom home cliff bath Finish]]>><<clotheson>><</link>>
<br>
<<link [[자위한다|custom home cliff bath Masturbation]]>><<set $masturbationstart to 1>><</link>>
<br><<effects>><<set $location to "home">><<set $outside to 0>>
피부가 아직 축축하다.
<br><br>
<<link [[벗어둔 옷을 입는다.|custom home cliff bathroom]]>><<clotheson>><</link>>
<br>
<<link [[수건으로 몸을 감싼다.|custom home cliff bathroom]]>>
<<if $player.gender == "f" or $breastsize > 0>>
<<set $wear_upper = "large_towel">>
<<else>>
<<set $wear_lower = "towel">>
<</if>>
<<returnCarried>>
<<wardrobewear>>
<</link>>
<<if $wardrobe.upper.findIndex(x => x.name == "bathrobe") >= 0 or $carried.upper.name == "bathrobe">>
<br>
<<link [[목욕 가운을 입는다.|custom home cliff bathroom]]>>
<<returnCarried>>
<<set $wear_upper = $wardrobe.upper.findIndex(x => x.name == "bathrobe")>>
<<wardrobewear>>
<</link>>
<</if>><<effects>>
<<dontHideForNow>><<shavestrip>>
당신은 옷을 벗고, 당신의 <<genitalsPost "을">> 본다.
<br>
<<if $worn.genitals.name is "chastity belt" or $worn.genitals.name is "gold chastity belt">>
벨트가 몸에 딱 붙어 있어서 면도날이 음모에 닿는 건 불가능해 보인다.
<br>
<<link [[옷을 입는다->custom home cliff bath]]>><<clotheson>><<dontHideRevert>><</link>>
<<else>>
<<if $worn.genitals.name is "chastity cage">>
당신의 자지가 정조대 안에 갇혀 있어서 주변을 면도하는 것은 까다롭겠지만, 큰 문제가 되지는 않는다.
<br>
<</if>>
<<if $pblevel gte 2 or $pbstrip gte 1 or $pblevelballs gte 2>>
<<link [[깨끗이 면도한다 (0:15)->custom home cliff bath Shave clean]]>><<pass 15>><<arousal 100>><<set $pblevel to 0>><<set $pbgrowth to 0>><<set $pblevelballs to 0>><<set $pbgrowthballs to 0>><<set $pbstrip to 0>><<set $makeup.pbcolour to 0>><</link>>
<br>
<</if>>
<<if $pblevel gte 5 or $pbstrip gte 2 or ($pbstrip is 1 and $pblevel gte 2)>>
<<link [[활주로를 만든다 (0:15)->custom home cliff bath Shave strip]]>><<pass 15>><<arousal 100>><<set $pbstripName to "깔끔한 활주로">><<set $pblevel to 0>><<set $pbgrowth to 0>><<set $pbstrip to 1>><</link>>
<br>
<</if>>
<<if $pblevel gte 5 or $pbstrip gte 3 or ($pbstrip gte 2 and $pblevel gte 2)>>
<<link [[하트를 만든다 (0:15)->custom home cliff bath Shave strip]]>><<pass 15>><<arousal 100>><<set $pbstripName to "귀여운 하트 모양">><<set $pblevel to 0>><<set $pbgrowth to 0>><<set $pbstrip to 2>><</link>>
<br>
<</if>>
<<if $pblevel gte 5 or $pbstrip gte 4 or ($pbstrip gte 3 and $pblevel gte 2)>>
<<link [[세모를 만든다 (0:15)->custom home cliff bath Shave strip]]>><<pass 15>><<arousal 100>><<set $pbstripName to "깔끔한 삼각형">><<set $pblevel to 0>><<set $pbgrowth to 0>><<set $pbstrip to 3>><</link>>
<br>
<</if>>
<<if $player.ballsExist is true>>
<<if $pblevel gte 2 or $pbstrip gte 1>>
<<link [[음부만 면도한다 (0:10)->custom home cliff bath Shave pubis]]>><<pass 10>><<arousal 50>><<set $pblevel to 0>><<set $pbgrowth to 0>><<set $pbstrip to 0>><<if $pblevelballs is 0>><<set $makeup.pbcolour to 0>><</if>><</link>>
<br>
<</if>>
<<if $pblevelballs gte 3>>
<<link [[불알만 면도한다 (0:05)->custom home cliff bath Shave balls]]>><<pass 5>><<arousal 50>><<set $pblevelballs to 0>><<set $pbgrowthballs to 0>><<if $pblevel is 0 and $pbstrip is 0>><<set $makeup.pbcolour to 0>><</if>><</link>>
<br>
<</if>>
<</if>>
<<if $pblevel gt 5 or $pblevelballs gt 5>>
<<link [[짧게 자른다 (0:10)->custom home cliff bath Shave trim]]>><<pass 10>><<arousal 100>>
<<if $pblevel gte 5>>
<<set $pblevel to 5>><<set $pbgrowth to 7>><<set $pbstrip to 0>>
<</if>>
<<if $pblevelballs gte 5>>
<<set $pblevelballs to 5>><<set $pbgrowthballs to 10>>
<</if>>
<</link>>
<br>
<</if>>
<<if $worn.genitals.name isnot "chastity belt">>
/*<<link [[Dye pubic hair->Dye pubic hair]]>><</link>><br> 아직 지원않음*/
<</if>>
<<link [[면도하지 않는다->custom home cliff bath]]>><<clotheson>><<dontHideRevert>><</link>>
<</if>><<effects>>
당신은 면도 크림과 면도기를 들고 앉는다.
<br>
당신은 다리를 벌리고 조심스럽게 음모를 밀기 시작한다. 시간이 지나자 당신의 <<genitals_arePost "은" 2>> 매끈하고 깔끔하게 바뀌어 있다.
<br><br>
<<link [[다음|custom home cliff bathroom]]>><<clotheson>><<dontHideRevert>><</link>><<effects>>
당신은 면도 크림과 면도기를 든다.
<br>
당신은 조심스럽게 털을 민다. 시간이 지나자 당신의 음부는 매끈하고 깔끔하게 바뀌어 있다.
<br><br>
<<link [[다음|custom home cliff bathroom]]>><<clotheson>><<dontHideRevert>><</link>><<effects>>
당신은 면도 크림과 면도기를 든다.
<br>
당신은 욕조에 한쪽 다리를 올려 놓고, 조심스럽게 당신의 불알을 면도하기 시작한다. 시간이 지나자 당신의 고환은 매끈하고 깔끔하게 바뀌어 있다.
<br><br>
<<link [[다음|custom home cliff bathroom]]>><<clotheson>><<dontHideRevert>><</link>><<effects>>
당신은 면도 크림과 면도기를 들고 앉는다.
<br>
당신은 다리를 벌리고 조심스럽게 음모를 밀기 시작한다. 시간이 지나자 당신의 <<genitals_arePost "은" 2>> 이제 <<print $pbstripName>>의 장식이 당신의 음부를 장식하며 매끈하고 깔끔하게 바뀌어 있다.
<br><br>
<<link [[다음|custom home cliff bathroom]]>><<clotheson>><<dontHideRevert>><</link>><<effects>>
당신은 면도 크림과 면도기를 들고 앉는다.
<br>
다리를 벌리고 조심스럽게 음부를 다듬기 시작한다. 시간이 지나자 당신의 <<genitalsPost "은" 2>> 깔끔하게 다듬어졌다.
<br><br>
<<link [[다음|custom home cliff bathroom]]>><<clotheson>><<dontHideRevert>><</link>><<effects>>
<<if $masturbationstart is 1>>
<<set $masturbationstart to 0>>
<<set $masturbationstat += 1>>
<<masturbationstart>>
<</if>>
<<masturbationeffects>>
<<masturbationactions>>
<<link [[계속 한다|custom home cliff bath Masturbation]]>><</link>><<nexttext>>
<br>
<<if $corruptionMasturbation isnot true and random(0,3) gt $orgasmcurrent and $corruption_slime gt ($willpower / 10)>>
<<link [[그만한다|$passage]]>><<set $corruptionMasturbation to true>><</link>>
<<elseif $corruptionMasturbation isnot true>>
<<link [[그만한다|custom home cliff bath Masturbation Finish]]>><<set $finish to 1>><</link>>
<<else>>
슬라임이 당신이 그만 하도록 허락하지 않는다.
<</if>>
<br><<effects>>
<br>
<<endmasturbation>>
<<endcombat>>
당신은 마저 씻는다.<<wash>>
<br><br>
<<link [[다음|custom home cliff bath Finish]]>><<clotheson>><</link>>
<br>
/*passout event*/<<custompassout>>
정신을 차리고 보니 복도에 쓰러져 있었다.
<<link [[custom home cliff]]>><</link>><<customlocation "cliff">>
<<init_customHome>>
<<set $outside to 0>><<set $location to "home">><<home_effects>><<effects>>
당신은 복도에 있다.<br>
<br>
집에서 따스한 온기가 느껴진다.
<br><br>
<<link [[표지판|notice board]]>><</link>><br><br>
<<link [[뒷뜰 (0:01)|custom home cliff garden]]>><<pass 1>><</link>>
<br><br>
<<bathroomicon>><<link [[욕실 (0:01)|custom home cliff bathroom]]>><<pass 1>><</link>><br>
<<bedroomicon>><<link [[방 (0:01)|custom home cliff bedroom]]>><<pass 1>><</link>><br>
<<link [[거실 (0:01)|custom home cliff living room]]>><<pass 1>><</link>><br>
<br>
<<link [[집에서 나간다 (0:01)|Cliff Street]]>><<set $outside to 1>><<pass 1>><<customlocation>><</link>><br>
<br><br>
<<link [[환불|custom home cliff refund]]>><</link>>
/*
정원
침실-침대,옷장,거울,약,컴퓨터
화장실-목욕
거실-tv
*/<br><br>
구현하지 못한 것들<br><br>
취침 중 "그냥잔다"<br>
텃밭 (현제 에덴 텃밭 공유중)<br><br>
도움!<br><br>
<<link [[복도|custom home cliff]]>><</link>><<set $outside to 1>><<set $location to "home">><<home_effects>><<effects>>
<<plot_effects>>
<<if $custom.home.cliff.flowers_intro is 1>>
<<set $custom.home.cliff.flowers_intro to 0>>
<<plots_init eden 3 earth 1 small>>/*plots_init (밭이름) (갯수) (땅|물) (품질) (크기) */
<</if>>
<i>목조 주택의 뒷뜰에 작은 텃밭이 있다.(에덴 텃밧 공유)</i>
<br><br>
<<display_plot eden>>
<<link [[복도 (0:01)|custom home cliff]]>><<pass 1>><</link>><<set $outside to 0>><<set $location to "home">><<effects>>
당신은 욕실에 있다.
<br><br>
<<if $stress gte $stressmax>>
<<custompassout "cliff">>
<<else>>
<<link [[목욕한다 (0:30)|custom home cliff bath]]>><<strip>><<pass 30>><<stress -6>><<set $hygiene to 0>><</link>><<lstress>>
<br>
<<if $pbdisable is "f" and ($pblevel gte 2 or $pbstrip gte 1 or $pblevelballs gte 2)>>
<<link [[음모를 다듬는다|custom home cliff Shave]]>><</link>>
<br>
<</if>>
<br>
복도는 집 전체와 연결되어 있다.
<br>
<<bedroomicon>><<link [[방 (0:01)|custom home cliff bedroom]]>><<pass 1>><</link>>
<br>
<<main_hall_icon>><<link [[복도 (0:01)|custom home cliff]]>><<pass 1>><</link>>
<br>
<<link [[집에서 나간다 (0:01)|Cliff Street]]>><<set $outside to 1>><<pass 1>><<customlocation>><</link>>
<br>
<</if>><<bedclotheson "bed">>
<<set $outside to 0>><<set $location to "home">><<home_effects>><<effects>>/* 아직 wraith 에 대응하지 않음 <<getTarget true>> */
<<if $unbind is 1>>
<<unset $unbind>>
<<if $possessed>>
당신은 구속구를 내려다본다. 당신이 잡아당기자, 그것은 당신을 묶어두지 못하고, 부서진다. <<unbind>>
<br><br>
<<else>>
당신은 구속구를 책상에다가 대고 문댄다. 노력이 좀 필요하긴 했으나, 결국에는 부서지며 팔이 자유로와졌다.
<br><br>
<</if>>
<</if>>
<<if $study is 1>>
<<unset $study>>
<<if $phase is 1>><<scienceskill>>
당신은 당신의 침대에 앉아 과학 교과서를 펴고 한번 주욱 읽는다.
<<elseif $phase is 2>><<mathsskill>>
당신은 당신의 침대에 앉아 수학 교과서를 펴고 한번 주욱 읽는다.
<<elseif $phase is 3>><<englishskill>>
당신은 당신의 침대에 앉아 영어 교과서를 펴고 한번 주욱 읽는다.
<<elseif $phase is 4>><<historyskill>>
당신은 당신의 침대에 앉아 역사 교과서를 펴고 한번 주욱 읽는다.
<</if>>
<<endevent>>
<br><br>
<</if>>
/* 아직 wraith 에 대응하지 않음
<<if $nextPassageCheck is "Bedroom">>
<span class="nextLink"><<link [[달을 봐라.|Bedroom]]>><</link>></span>
<br>
<</if>>
*/
<<if $stress gte $stressmax and !$possessed>>
<<custompassout "cliff">>
<<else>>
<<if $leftarm is "bound" or $rightarm is "bound" or $feetuse is "bound">>
<<link [[구속구를 푼다 (0:10)|custom home cliff bedroom]]>><<set $unbind to 1>><<pass 10>><<unbind>><</link>>
<br><br>
<</if>>
<<projectoptions>>
<<homeStudyOptions>>
<br>
부드러운 침대가 반기고 있다.
<br>
<<if $slimeEvent is undefined>>
<<bedicon>><<link [[다 벗고 침대에 들어간다|custom home cliff bed]]>><<undress "bed">><</link>>
<br>
<<customlistsleepoutfits>>
<<else>>
<span class="red">머릿속의 슬라임이 잠을 자라고 허락해주기 전에 <<trSlimeEvent>> 명령을 내린다.</span>
<</if>>
<br><br>
<<roomoptions>>
<br>
옷은 한쪽 구석에 놓여있다.
<br>
<<wardrobeicon>>[[옷장|custom home cliff wardrobe]]
<br>
<<homemirroricon>>[[거울|custom home cliff mirror]]
<br><br>
복도는 집 전체와 연결되어 있다.
<br>
<<main_hall_icon>><<link [[복도 (0:01)|custom home cliff]]>><<pass 1>><</link>>
<br>
<<ind>><<link [[집에서 나간다 (0:01)|Cliff Street]]>><<set $outside to 1>><<pass 1>><<customlocation>><</link>>
<br><br>
<<ind>><<link [[???|custom pervertpoint]]>><<set $settingsExitPassage to passage()>><</link>>
<br><br>
<<link [[설정|Settings]]>><<set $settingsExitPassage to $passage>><</link>>
<br>
<<attitudesControlCheck>>
<<if $attitudesControl.showGoldLink is true>>
<span class="goldLink"><<link [[태도|Attitudes]]>><<set $attitudesExitPassage to $passage>><</link>> </span><span class="red">!!</span>
<<else>>
<<link [[태도|Attitudes]]>><<set $attitudesExitPassage to $passage>><</link>>
<</if>>
<br><br>
<</if>>당신은 거실에 있다
<br>
미완성
<br><br>
<<main_hall_icon>><<link [[복도 (0:01)|custom home cliff]]>><<pass 1>><</link>>당신은 집을 환불받았다.
<<set $custom.home.cliff.buy to false>>
<<set $money += 12000000>>
<br>
<<link [[클리프 가|Cliff Street]]>><<set $outside to 1>><<pass 1>><<customlocation>><</link>><<widget "customHomeCliff">>
<<if $custom.home.cliff.buy is false>>
<<domusicon>><<link [[목조 주택 (0:03)|custom home cliff buy]]>><<pass 3>><</link>>
<<else>>
<<domusicon>><<link [[집 (0:03)|custom home cliff]]>><<pass 3>><<set $outside to 0>><</link>>
<</if>>
<</widget>><<widget "customHome">>
<<set _location to _args[0]>>
<<init_customHome>>
<<if $custom.homeActive is true>>
<<switch _location>>
<<case "cliff">>
<<customHomeCliff>>
<<default>>
<<print "customHome 버그입니다: "+_args[0]>>
<</switch>>
<</if>>
<</widget>>
<<widget "init_customHome">>
<<if $custom.home is undefined>>
<<set $custom.home to {
version : 2,
cliff : {
firstdetect:true,
buy : false,
price : 12000000,
flowers_intro : 1,
haveitem : {
tv : false,
computer : false,
book : false
}
}
}>>
<<if $custom.home.flowers_intro is undefined>>
<<set $custom.home.flowers_intro to 1>>
<</if>>
<<else>>
<<update_customHome>>
<</if>>
<</widget>>
<<widget "update_customHome">>
<<set _custom_home_version to 2>>
<<if $custom.home.version lt _custom_home_version>>
/*bugfix*/
<<if $custom.home.version is 0 and $custom.home.cliff.buy is true and $custom.home.cliff.price is 120000>>
<<set $custom.home.cliff.price to 12000000>>
<<set $custom.home.cliff.buy to false>>
<<set $money += 240000>>
<<print "사기거래로 집의 소유 권리를 빼앗겼다. 당신은 £2400를 보상받았다.">><br>
<</if>>
/*update*/
<<set _temp to $custom.home>>
<<delete "$custom.home">>
<<init_customHome>>
<<overwrite _temp "$custom.home">>
/*set*/
<<set $custom.home.version to _custom_home_version>>
<</if>>
<<if !$custom.home.cliff.hasOwnProperty("flowers_intro")>>
<<set $custom.home.cliff.flowers_intro to 1>>
<<if $custom.home.flowers_intro isnot undefined>>
<<delete "$custom.home.flowers_intro">>
<</if>>
<</if>>
<</widget>><<widget "init_pervertpoint">>
<<set $custom.pervertpoint to {
version: 0,
point: 0,
used: 0,
bought: 0
}>>
<</widget>>
<<widget "update_customHome">>
<<if $custom.pervertpoint is undefined>>
<<init_pervertpoint>>
<<else>>
<<set _custom_pervertpoint_version to 0>>
<<if $custom.pervertpoint.version lt _custom_pervertpoint_version>>
/*bugfix*/
/*update*/
<<set _temp to $custom.pervertpoint>>
<<delete "$custom.pervertpoint">>
<<init_pervertpoint>>
<<overwrite _temp "$custom.pervertpoint">>
/*set*/
<<set $custom.pervertpoint.version to _custom_pervertpoint_version>>
<</if>>
<</if>>
<</widget>>미완성
<br>
<<link [[확인|$settingsExitPassage]]>><<unset $settingsExitPassage>><</link>>
<br>
<hr>
보유 포인트: $custom.pervertpoint.point
<br>
사용된 포인트: $custom.pervertpoint.used
<br><br>
포인트 구매<<widget "customRestBeach">>
<<if $weather is "clear" and $daystate isnot "night" and $exposed lte 0>>
<br>
<<link [[휴식한다 (0:10)|custom rest beach]]>><<tiredness -5>><<pass 10>><</link>><<ltiredness>>
<</if>>
<</widget>>당신은 푸른 바다를 보며 휴식을 취한다.
<br>
<<link [[다음|Beach]]>><</link>><<widget "customRestParkNightEvents">>
<<set _ran to random(1,100)>>
<<if _ran lte 1>>
별동별이다! 당신은 소원을 빈다. 당신은 왠지 좋은 예감을 느낀다.<<stress -18>><<lstress>>
<</if>>
<br>
<<customRestParkReturn>>
<</widget>><<widget "customRestPark">>
<<if $exposed is 0>>
<<if $daystate is "night">> /*21~06*/
<<link [[휴식한다 (0:10)|custom rest park night]]>><<tiredness -5>><<pass 10>><</link>><<ltiredness>>
<<elseif $daystate is "dawn">> /*06~09*/
<<link [[휴식한다 (0:10)|custom rest park dawn]]>><<tiredness -5>><<pass 10>><</link>><<ltiredness>>
<<elseif $daystate is "day">> /*09~18*/
<<link [[휴식한다 (0:10)|custom rest park day]]>><<tiredness -5>><<pass 10>><</link>><<ltiredness>>
<<elseif $daystate is "dusk">> /*18~21*/
<<link [[휴식한다 (0:10)|custom rest park dusk]]>><<tiredness -5>><<pass 10>><</link>><<ltiredness>>
<</if>>
<</if>>
<</widget>>
<<widget "customRestParkReturn">>
<<link [[다음|Park]]>><</link>>
<</widget>>당신은 한밤중에 공원에서 휴식을 취한다.<br>
하늘에 달이 높게 떠 있다.<br>
<br>
<<customRestParkNightEvents>>당신은 아직 이른 아침에 공원 의자에 앉아 휴식을 취한다.<br>
주변에는 일찍 일어난 사람들이 움직이는 풍경이 보인다.<br>
<<customRestParkReturn>>당신은 따스한 햇살을 받으며 공원 의자에 앉아 휴식을 취한다.<br>
주위에는 여러 사람들이 지나다니고 있다.<br>
<<customRestParkReturn>>당신은 해질녘에 공원 의자에 앉아 휴식을 취한다.<br>
그림자가 점점 길어지고, 하늘이 어두워지기 시작한다.<br>
<<customRestParkReturn>><<widget "customRest">>
<<if $custom.restActive is true>>
<<switch _args[0]>>
<<case "park">>
<<customRestPark>>
<<case "beach">>
<<customRestBeach>>
<<default>>
<<link [[휴식한다 (0:10)|custom rest default]]>><<tiredness -5>><<pass 10>><</link>><<ltiredness>>
<</switch>>
<</if>>
<</widget>>당신은 휴식을 취했다.
<br>
<span class="pink">이 문구를 발견하신다면 실수로 인한 버그이니, 알려주시길 바랍니다. (custom rest default)</span>
<br>
<<return "다음">><<widget "init_customSetting">>
<<if $custom is undefined>>
<<set $custom to {}>>
<</if>>
<<if $gateway is undefined>>
<<set $gateway to {}>>
<</if>>
<<if $custom.variables isnot undefined>>
<<set _custom_variables_temp to $custom.variables>>
<<overwrite _custom_variables_temp "$custom">>
<<delete "$custom.variables">>
<</if>>
<<if $custom.tipsActive is undefined>>
<<set $custom.tipsActive to true>>
<</if>>
<<if $custom.restActive is undefined>>
<<set $custom.restActive to true>>
<</if>>
<<if $custom.homeActive is undefined>>
<<set $custom.homeActive to true>>
<</if>>
<<if $custom.storeActive is undefined>>
<<set $custom.storeActive to true>>
<</if>>
<<if $custom.pervertpointActive is undefined>>
<<set $custom.pervertpointActive to true>>
<</if>>
<</widget>>
<<widget "customSettingToggle">>
<br>
<span class="gold">커스텀 기능 토글</span>
<br>
<label><div class="settingsToggle">
<<print '<<checkbox "$custom.tipsActive" false true ' + ($custom.tipsActive is true ? "checked" : "") + '>>'>> 팁 활성화
</div></label>
<label><div class="settingsToggle">
<<print '<<checkbox "$custom.restActive" false true ' + ($custom.restActive is true ? "checked" : "") + '>>'>> 휴식 활성화
</div></label>
<label><div class="settingsToggle">
<<print '<<checkbox "$custom.homeActive" false true ' + ($custom.homeActive is true ? "checked" : "") + '>>'>> 집 활성화
</div></label>
<label><div class="settingsToggle">
<<print '<<checkbox "$custom.storeActive" false true ' + ($custom.storeActive is true ? "checked" : "") + '>>'>> 상점 활성화 *미완성
</div></label>
<label><div class="settingsToggle">
<<print '<<checkbox "$custom.pervertpointActive" false true ' + ($custom.pervertpointActive is true ? "checked" : "") + '>>'>> 포인트 활성화 *미완성
</div></label>
<div style="clear:both;">/*Keep at end of toggles*/</div>
<</widget>><<widget "customShop_electronics">>
<</widget>><<widget "customShop_furniture">>
<</widget>><<widget "customShop_book">>
<</widget>>/*
** deprecated
<<set $outside to 0>><<set $location to "home">><<effects>>
<<set _pills to $sexStats.pills>>
<<set _pillNames to ["Growth", "Reduction", "Blocker", "None"]>>
<<set _pillTypes to ["growth", "reduction", "blocker", null]>>
<<if $pillstaken is 1>>
<<unset $pillstaken>>
당신은 의사 하퍼가 처방해 준 약을 먹었다. 당신은 어지러움을 느낀다.
<<awareness -1>><<control 10>>
<br><br>
<</if>>
<<if $asylumpillstaken is 1>>
<<unset $asylumpillstaken>>
당신은 정신병원에서 처방해 준 약을 먹었다. 당신은 정신이 흐릿해 지는 것을 느낀다.
<<awareness -5>><<control 25>>
<br><br>
<</if>>
<<if $pills gte 1 and $medicated is 0 or $asylumpills gte 1 and $asylummedicated is 0>>
처방약
<br>
<</if>>
<<if $pills gte 1 and $medicated is 0>>
<<icon "pills">><<link "약을 먹는다">><<set $medicated += 1>><<set $pillstaken to 1>><<script>>state.display(state.active.title, null)<</script>><</link>><<gcontrol>><<lawareness>>
<br>
<</if>>
<<if $asylumpills gte 1 and $asylummedicated is 0>>
<<icon "strong pills">><<link "강한 약을 먹는다">><<set $asylummedicated += 1>><<set $asylumpillstaken to 1>><<script>>state.display(state.active.title, null)<</script>><</link>><<ggcontrol>><<llawareness>>
<br>
<</if>>
<hr>
가슴약
<br>
<<if _pills.breast.owned[_pillTypes[0]] gt 0 or _pills.breast.owned[_pillTypes[1]] gt 0>>
<<if _pills.breast.owned[_pillTypes[0]] gt 0>>성장약<</if>><<if _pills.breast.owned[_pillTypes[0]] gt 0 and _pills.breast.owned[_pillTypes[1]] gt 0>>과 축소약<<elseif _pills.breast.owned[_pillTypes[1]] gt 0>>축소약<</if>>의 포장지에 경고문구가 붙어있다. 하루에 너무 많은 양의 약을 먹으면 극심한 부작용이 있다고 언급하지만, 당신은 복잡한 단어들의 의미를 이해하지 못한다.
<</if>>
<ul class="nostyle">
<<for _i to 0; _i lt _pillNames.length; _i += 1>>
<<if _pills.breast.owned[_pillTypes[_i]] isnot 0>>
<li><label>
<<if _pillNames[_i] is "None">>
<<ind>>
<<else>>
<<icon `"breast" + _pillNames[_i]`>>
<</if>>
<<print '<<radiobutton "_checked" _i ' + (_pills.breast.type is _pillTypes[_i] ? "checked" : "") + '>>'>>
<<trPill _pillNames[_i]>><<print _trResult>>
<<if _pillNames[_i] isnot "None">><<print '['+_pills.breast.owned[_pillTypes[_i]]+']'>><</if>>
<<if _pills.breast.type is _pillTypes[_i] and _pillTypes[_i] isnot null>>
<<print '[' + _pills.breast.doseTaken + '개 먹음]'>>
<</if>>
<<if _pills.breast.autoTake is _pillTypes[_i] and _pillTypes[_i] isnot null>>[자동]<</if>>
</label></li>
<</if>>
<</for>>
</ul>
<<if _pills.breast.type is null>>
<<link [[약을 먹는다|customPillCollection]]>><<managePill "breast" _pillTypes[_checked] -1 true false>><</link>>
<<elseif _pills.breast.doseTaken is 1 and _pills.breast.type isnot "blocker" and _pills.breast.owned[_pills.breast.type] gt 0>>
<<trPill _pills.breast.type>><<print'<<link [[두번째 '+_trResult+'을 먹는다|customPillCollectionSecondDose]]>><<managePill "breast" _pills.breast.type -1 true false>><<set $secondDose to "breast">><</link>>'>>
<<elseif _pills.breast.type is "blocker" or _pills.breast.owned[_pills.breast.type] is 0>>
당신은 오늘 이미 첫번째 가슴 <<print '<<trPill _pills.breast.type>>_trResult'>>을 먹었다.
<<else>>
당신은 오늘 이미 두번째 가슴 <<print '<<trPill _pills.breast.type>>_trResult'>>을 먹었다.
<</if>>
<br>
<<link [[매일 아침에 먹는다|customPillCollection]]>><<set _pills.breast.autoTake to clone(_pillTypes[_checked])>><</link>>
<<if $player.penisExist>>
<br><br>
음경약
<br>
<<if _pills.penis.owned[_pillTypes[0]] gt 0 or _pills.penis.owned[_pillTypes[1]] gt 0>>
<<if _pills.penis.owned[_pillTypes[0]] gt 0>>성장약<</if>><<if _pills.penis.owned[_pillTypes[0]] gt 0 and _pills.penis.owned[_pillTypes[1]] gt 0>>과 축소약<<elseif _pills.penis.owned[_pillTypes[1]] gt 0>>축소약<</if>>의 포장지에 경고문구가 붙어있다. 하루에 너무 많은 양의 약을 먹으면 극심한 부작용이 있다고 언급하지만, 당신은 복잡한 단어들의 의미를 이해하지 못한다.
<</if>>
<ul class="nostyle">
<<for _i to 0; _i lt _pillNames.length; _i += 1>>
<<if _pills.penis.owned[_pillTypes[_i]] isnot 0>>
<li><label>
<<if _pillNames[_i] is "None">>
<<ind>>
<<else>>
<<icon `"penis" + _pillNames[_i]`>>
<</if>>
<<print '<<radiobutton "_checked2" _i ' + (_pills.penis.type is _pillTypes[_i] ? "checked" : "") + '>>'>>
<<trPill _pillNames[_i]>><<print _trResult>>
<<if _pillNames[_i] isnot "None">><<print '['+_pills.penis.owned[_pillTypes[_i]]+']'>><</if>>
<<if _pills.penis.type is _pillTypes[_i] and _pillTypes[_i] isnot null>>
<<print '[' + _pills.penis.doseTaken + '개 먹음]'>>
<</if>>
<<if _pills.penis.autoTake is _pillTypes[_i] and _pillTypes[_i] isnot null>>[자동]<</if>>
</label></li>
<</if>>
<</for>>
</ul>
<<if _pills.penis.type is null>>
<<link [[약을 먹는다|customPillCollection]]>><<managePill "penis" _pillTypes[_checked2] -1 true false>><</link>>
<<elseif _pills.penis.doseTaken is 1 and _pills.penis.type isnot "blocker" and _pills.penis.owned[_pills.penis.type] gt 0>>
<<trPill _pills.penis.type>><<print'<<link [[두번째 '+ _trResult +'을 먹는다|customPillCollectionSecondDose]]>><<managePill "penis" _pills.penis.type -1 true false>><<set $secondDose to "penis">><</link>>'>>
<<elseif _pills.penis.type is "blocker" or _pills.penis.owned[_pills.penis.type] is 0>>
당신은 오늘 이미 첫번째 음경 <<print '<<trPill _pills.penis.type>>_trResult'>>을 먹었다.
<<else>>
당신은 오늘 이미 두번째 음경 <<print '<<trPill _pills.penis.type>>_trResult'>>을 먹었다.
<</if>>
<br>
<<link [[매일 아침에 먹는다|customPillCollection]]>><<set _pills.penis.autoTake to clone(_pillTypes[_checked2])>><</link>>
<</if>>
<br><br>
엉덩이약
<br>
<<if _pills.bottom.owned[_pillTypes[0]] gt 0 or _pills.bottom.owned[_pillTypes[1]] gt 0>>
<<if _pills.bottom.owned[_pillTypes[0]] gt 0>>성장약<</if>><<if _pills.bottom.owned[_pillTypes[0]] gt 0 and _pills.bottom.owned[_pillTypes[1]] gt 0>>과 축소약<<elseif _pills.bottom.owned[_pillTypes[1]] gt 0>>축소약<</if>> 의 포장지에 경고문구가 붙어있다. 하루에 너무 많은 양의 약을 먹으면 극심한 부작용이 있다고 언급하지만, 당신은 복잡한 단어들의 의미를 이해하지 못한다.
<</if>>
<ul class="nostyle">
<<for _i to 0; _i lt _pillNames.length; _i += 1>>
<<if _pills.bottom.owned[_pillTypes[_i]] isnot 0>>
<li><label>
<<if _pillNames[_i] is "None">>
<<ind>>
<<else>>
<<icon `"bottom" + _pillNames[_i]`>>
<</if>>
<<print '<<radiobutton "_checked" _i ' + (_pills.bottom.type is _pillTypes[_i] ? "checked" : "") + '>>'>>
<<trPill _pillNames[_i]>><<print _trResult>>
<<if _pillNames[_i] isnot "None">><<print '['+_pills.bottom.owned[_pillTypes[_i]]+']'>><</if>>
<<if _pills.bottom.type is _pillTypes[_i] and _pillTypes[_i] isnot null>>
<<print '[' + _pills.bottom.doseTaken + '개 먹음]'>>
<</if>>
<<if _pills.bottom.autoTake is _pillTypes[_i] and _pillTypes[_i] isnot null>>[자동]<</if>>
</label></li>
<</if>>
<</for>>
</ul>
<<if _pills.bottom.type is null>>
<<link [[약을 먹는다|customPillCollection]]>><<managePill "bottom" _pillTypes[_checked] -1 true false>><</link>>
<<elseif _pills.bottom.doseTaken is 1 and _pills.bottom.type isnot "blocker" and _pills.bottom.owned[_pills.bottom.type] gt 0>>
<<trPill _pills.bottom.type>><<print'<<link [[두번째 '+_trResult+'을 먹는다|customPillCollectionSecondDose]]>><<managePill "bottom" _pills.bottom.type -1 true false>><<set $secondDose to "bottom">><</link>>'>>
<<elseif _pills.bottom.type is "blocker" or _pills.bottom.owned[_pills.bottom.type] is 0>>
당신은 오늘 이미 첫번째 엉덩이 <<print '<<trPill _pills.bottom.type>>_trResult'>>을 먹었다.
<<else>>
당신은 오늘 이미 두번째 엉덩이 <<print '<<trPill _pills.bottom.type>>_trResult'>>을 먹었다.
<</if>>
<br>
<<link [[매일 아침에 먹는다|customPillCollection]]>><<set _pills.bottom.autoTake to clone(_pillTypes[_checked])>><</link>>
<br><br>
<<switch $custom.location>>
<<case "cliff">>
<<set _customlocation to "custom home cliff bedroom">>
<</switch>>
<<link [[물러난다|_customlocation]]>><</link>><<set $outside to 0>><<set $location to "home">><<effects>>
<<set _pills to $sexStats.pills>>
<<set _secondDoses to 0>>
<<set _breastDoses to false>>
<<set _penisDoses to false>>
<<set _bottomDoses to false>>
<<if _pills.breast.doseTaken is 2>>
<<set _secondDoses += 1>>
<<set _breastDoses to true>>
<</if>>
<<if _pills.penis.doseTaken is 2>>
<<set _secondDoses += 1>>
<<set _penisDoses to true>>
<</if>>
<<if _pills.bottom.doseTaken is 2>>
<<set _secondDoses += 1>>
<<set _bottomDoses to true>>
<</if>>
<<if _secondDoses is 3>>
<<set _risk to random(10,40)>>
<<elseif _secondDoses is 2>>
<<set _risk to random(5,20)>>
<<else>>
<<set _risk to 0>>
<</if>>
당신은 라벨을 무시하고, 두번째 <<print ($secondDose is "bottom" ? '엉덩이' : '<<trBodypart $secondDose>>_trResult')>><<set _trsecondDose to _trResult>><<print '<<trPill _pills[$secondDose].type>>_trResult'>>을 먹었다.
<br>
<<set _result to random(0, 100)>>
<<if _result gte 80 + _risk>>
<<set $timePassed to 2>> 경고에도 불구하고, 아무 문제가 없는 것 같다.
<<elseif _result gte 70 + _risk>>
<<set $timePassed to 2>> 당신의 <<print ($secondDose is "breast" ? "가슴" : "자지")>>에 뭔가 이상한 느낌이 들었지만, 이후 기분이 나아진다.
<<elseif _result gte 60 + _risk>>
<<set $timePassed to 10>> 당신의 <<print ($secondDose is "breast" ? "가슴" : "자지")>>에 약간 따뜻한 느낌이 들었지만, 이후 괜찮아진다.
<<garousal>><<arousal 500>>
<<elseif _result gte 40 + _risk>>
<<set $timePassed to 20>> 당신의 <<print ($secondDose is "breast" ? "가슴" : "자지")>>에 갑자기 엄청 따뜻하고 가려운 느낌이 들어서, 지나갈 때까지 다른 것에 집중할 수 없게 된다.
<<garousal>><<gpain>><<set $pain += 10>><<arousal 2000>>
<<elseif _result gte 5 + _risk>>
<<set $timePassed to 30>>
<<switch _secondDoses>>
<<case 1>>
당신은 <<print ($secondDose is "breast" ? "가슴" : _trsecondDose)>>에 날카로운 통증을 느낀다.
<<case 2>>
<<set _secondaryPill to ($secondDose is "breast" ? (_penisDoses ? "자지" : "엉덩이") : ($secondDose is "penis" ? (_breastDoses ? "가슴" : "엉덩이") : (_breastDoses ? "가슴" : "자지")))>>
당신은 <<print ($secondDose is "breast" ? "breasts" : _trsecondDose)>>에 날카로운 통증을 느끼며, 또 다른 고통이 당신의 <<print _secondaryPill>>에 따른다<<set $pain += 50>><<set $timePassed += 30>>.
<<case 3>>
당신은 <<print ($secondDose is "breast" ? "breasts" : _trsecondDose)>>에 날카로운 통증을 느끼며, 더욱 날카로운 고통이 당신의 <<print ($secondDose is "breast" ? "자지와 엉덩이" : ($secondDose is "penis" ? "가슴과 엉덩이" : "가슴과 자지"))>>에 따른다<<set $pain += 50>><<set $timePassed += 30>>.
<</switch>>
<<gpain>><<set $pain += 50>>
<br><br>
시간은 좀 걸렸지만, 점차 기분이 나아진다.
<<else>>
<<set $timePassed to random(120, 420)>>
<<switch _secondDoses>>
<<case 1>>
당신의 <<print ($secondDose is "breast" ? "breasts" : _trsecondDose)>>에 날카로운 고통을 느낀다. 당신이 기절할 때까지 계속 악화된다.
<<case 2>>
<<set _secondaryPill to ($secondDose is "breast" ? (_penisDoses ? "자지" : "엉덩이") : ($secondDose is "penis" ? (_breastDoses ? "가슴" : "엉덩이") : (_breastDoses ? "가슴" : "자지")))>>
당신의 <<print ($secondDose is "breast" ? "breasts" : _trsecondDose)>>에 날카로운 고통을 느끼며, 또 다른 날카로운 고통이 당신의 <<print _secondaryPill>>에 따른다<<set $pain += 50>><<set $timePassed += 30>>. 당신이 기절할 때까지 계속 악화된다.
<<case 3>>
당신의 <<print ($secondDose is "breast" ? "breasts" : _trsecondDose)>>에 날카로운 고통을 느끼며, 더욱 날카로운 고통이 당신의 <<print ($secondDose is "breast" ? "자지와 엉덩이" : ($secondDose is "penis" ? "가슴과 엉덩이" : "가슴과 자지"))>>에 따른다<<set $pain += 50>><<set $timePassed += 30>>. 당신이 기절할 때까지 계속 악화된다.
<</switch>>
<<ggstress>><<gtrauma>><<gpain>>
<<set $pain += 400>><<set $stress += 4000>><<trauma 100>>
<<set _passout to true>>
<</if>>
<<set _hoursPassed to Math.floor($timePassed / 60)>>
<<set _minutesPassed to $timePassed - (_hoursPassed * 60)>>
<br><br>
<<if _passout is true>>
<<link [[다음|customPillCollectionPassOut]]>><<pass $timePassed>><</link>>
<<else>>
<<print '<<link [[다음 ('+_hoursPassed+':'+ (_minutesPassed lt 10 ? "0" : "") + _minutesPassed + ')|customPillCollection]]>><<unset $secondDose>><<pass $timePassed>><<unset $timePassed>><</link>>'>>
<</if>><<set $outside to 0>><<set $location to "home">><<effects>>
<<set _pills to $sexStats.pills>><<set $pain += 300>>
당신은 결국 고통속에서 깨어났고, 당신에게 무슨 일이 일어난건지 궁금해한다. 잠시 몸을 더듬은 후, <<print ($secondDose is "breast" ? "가슴" : "자지")>>에 잠깐 닿자 고통으로 비명을 지른다. 당신은 결국 문제 없이 움직일 수 있을 것 같은 기분이 들 때까지 더 많은 시간을 누워 보내게 된다.
<br><br>
당신이 일어났을 때 시간을 확인하면, 약을 먹은 이후로 <<if $timePassed gt 240>> 많은 <<else>> 그저 두서너 <</if>>시간이 지난 것을 알아챈다.
<<set _change to random(100, 500)>>
<<if _change gte 200>>
당신의 <<print ($secondDose is "breast" ? "가슴" : "자지")>><<print $secondDose is "breast" ? "을" : "를">> 확인하자, 당신은 뭔가 바뀌었을지도 모른다고 생각한다.
<</if>>
<<if $secondDose is "breast">>
<<if _pills.breast.type is "growth">>
<<set $breastgrowthtimer -= _change>>
<<else>>
<<set $breastgrowthtimer += _change>>
<</if>>
<<elseif $secondDose is "penis">>
<<if _pills.penis.type is "growth">>
<<set $penisgrowthtimer -= _change>>
<<else>>
<<set $penisgrowthtimer += _change>>
<</if>>
<<else>>
<<if _pills.bottom.type is "growth">>
<<set $bottomgrowthtimer -= _change>>
<<else>>
<<set $bottomgrowthtimer += _change>>
<</if>>
<</if>>
<<if $genitalsensitivity lt 6>>
<<set $genitalsensitivity += 0.25>>
<</if>>
<<if $breastsensitivity lt 6>>
<<set $breastsensitivity += 0.25>>
<</if>>
<br><br>
<<link [[다음 (1:00)|customPillCollection]]>><<unset $secondDose>><<pass 60>><<unset $timePassed>><</link>>
*/<<widget "customsleep">>
<<customsleephour>>
<</widget>>
<<widget "customsleephour">>
<<set $sleepHoursTotal to 0>>
<<for $sleephour gte 1>><<set $sleephour -= 1>>
<<effectstime>>
<<if $schoolday is 1 and $hour is 7 and $custom.location is "cliff">>
<<set $schoolwake to 1>>
<<elseif $custom.location is "cliff" and $corruption_slime gte ($willpower / 20) and random(0,100) lt 3 and $daystate is "night" and $slimeSleepEvent is 0>>
<<set $slimeWake to 1>>
<<break>>
<</if>>
<<if $schoolwake isnot 1>>
<<set $sleepHoursTotal += 1>>
<<if $sleeptrouble is 1 and $controlled is 0>>
<<set $tiredness -= 200>>
<<else>>
<<set $tiredness -= 250>>
<</if>>
<<pass 1 hour>>
<<if $nightmares gte 1 and $controlled is 0>>
<<stress 6>>
<</if>>
<</if>>
<</for>>
<</widget>>
<<widget "customlistsleepoutfits">>
<<if $alwaysSleepNaked isnot true>>
<<for _i to 0; _i lt $outfit.length; _i++>>
<<if $outfit[_i].type.includes("sleep")>>
<<switch $custom.location>>
<<case "cliff">>
<<print '<<link [[$outfit[_i].name+($outfit[_i].colors is false? "" : " [C]") + " 입고 침대에 들어간다"|custom home cliff bed]]>><<set $wear_outfit to ' + _i + '>><</link>>'>>
<<default>>
<<print 'custom location selection err'>>
<</switch>>
<br>
<</if>>
<</for>>
<<else>>
<span class="red">슬라임이 당신이 옷을 입고 자는 것을 허락하지 않는다.</span>
<br>
<</if>>
<</widget>><<widget "customlocation">>
<<if _args[0] isnot undefined>>
<<set $custom.location to _args[0]>>
<<else>>
<<delete $custom.location>>
<</if>>
<</widget>>
<<widget "custompassout">>
<<if $custom.location isnot undefined>>
<<switch $custom.location>>
<<case "cliff">>
<<set _customlocation to "custom home cliff">>
<</switch>>
<<link [[모든 것이 암흑 속으로 사라져간다...|_customlocation]]>><</link>>
<</if>>
<br>
<<passout>>
<<if _args[0] is undefined>>
<<pass 1 hour>>
<<else>>
<<pass _args[0] _args[0]>>
<</if>>
<</widget>><<widget "init_customTips">>
<<if _customTips is undefined>>
<<set _customTips to [
/* 0 ~ 2 : 업데이트 관련 */
"커스텀 Tip : 설정 관련 기능이 추가될 예정이에요.",
"커스텀 Tip : 클리프 가에 새로운 건물이 들어선 모양이에요.",
"커스텀 Tip : 집에 새로운 기능이 추가될 예정이에요. (언젠가)",
/* 3 ~ 9 : 잡다한 것 */
"커스텀 Tip : 공원에서 별동별을 볼 수 있을지도 몰라요.",
"커스텀 Tip : 이 팁을 보기 위해서 _customtippercent의 확률을 통과하셨습니다!<br>사실, 커스텀 tips에 대한 경우의 수도 포함해서, 정확하게는 _realcustomtippercent의 확률이에요.",
"커스텀 Tip : 세이브는 습관적으로 해야해요. 종종 저장한걸 따로 보관하는 습관을 들이는게 좋아요.",
"커스텀 Tip : 공원과 해변에서 휴식할 수 있는 공간이 있다는 것을 알고 계신가요?<br>아직 별 다른 기능은 없지만, 가끔은 쓸만 할거에요.",
"커스텀 Tip : 피로도의 최대치는 $tirednessmax입니다. 현재의 피로도는 $tiredness입니다.",
"커스텀 Tip : Pc버전 크롬 기준 f12를 누르면 개발자도구를 쓸 수 있어요.<br>사용하면 재미는 없겠지만, 게임에서 지원하는 치트보다는 다양한 걸 할 수 있어요.<br>물론, 쓸 수 있다면 말이죠.",
/* 10 ~ : 커스텀 event tips */
"커스텀 Tip : 게임 시작하자마자 주점에 가서 유혹만 해본 적 있나요?<br>나중에는 유혹 스킬 올리기 귀찮아지니까, 미리 올려두는 것도 좋아요.",
]>>
<</if>>
<</widget>>
<<widget "customTips">>
<<init_customTips>>
<<set _customtippercent to (_customtipchance * 100 / _customtipdifficulty).toFixed(2)+"%">>
<<set _realcustomtippercent to (((_customtipchance / _customtipdifficulty) * (1 / (_customTips.length + 1))) * 100).toFixed(2)+"%">>
<<print _customTips.random()>>
<</widget>>
<<widget "print_customTipsList">>
<<if $custom.tipsActive is true>>
<<set _tipListOutput to "">>
<<init_customTips>>
<<set _tipscount to setup.tipsList.length + 1>>
<<run _customTips.forEach((tip, index) => {
T.tipListOutput += `${(index+T.tipscount)}. ${tip} <br>`
})>>
<<print _tipListOutput>>
<</if>>
<</widget>><h3>Character Viewer</h3>
<<if $images is 1>>
<<if $debugClothesEquipped is undefined>>
<<set $debugClothesEquipped to {
head:0,
face:0,
neck:0,
hands:0,
upper:0,
lower:0,
under_upper:0,
under_lower:0,
legs:0,
feet:0,
}>>
<<set $debugBodyState to {
charactersToShow: 1,
hairStage: "none",
hairType: "default",
fringeType: "default",
fringeStage: "short",
breastSize: 0,
penisSize: -2,
penisVirgin: true,
vaginaCum:"none",
anusCum:"none",
mouthCum:"none",
angelHalo:"hidden",
angelWings:"hidden",
angelWingsLeftType:"leftwing",
angelWingsRightType:"rightwing",
fallenAngelHalo:"hidden",
fallenAngelWings:"hidden",
fallenAngelWingsLeftType:"leftwing",
fallenAngelWingsRightType:"rightwing",
demonHorns:"hidden",
demonTail:"hidden",
demonTailType:"tail",
demonWings:"hidden",
demonWingsType:"wings",
wolfEars:"hidden",
wolfTail:"hidden",
wolfPits:"hidden",
wolfPubes:"hidden",
catEars:"hidden",
catTail:"hidden",
cowHorns:"hidden",
cowEars:"hidden",
cowTail:"hidden",
birdEyes:"hidden",
birdMalar:"hidden",
birdPlumage:"hidden",
birdPubes:"hidden",
birdWings:"hidden",
birdWingsLeftType:"leftwing",
birdWingsRightType:"rightwing",
birdTail:"hidden",
}>>
<<set $debugSelectedColors to {
hair: "red",
eyes: "none",
head:["Range", "Range"],
face:["Range", "Range"],
neck:["Range", "Range"],
hands:["Range", "Range"],
upper:["Range", "Range"],
lower:["Range", "Range"],
under_upper:["Range", "Range"],
under_lower:["Range", "Range"],
legs:["Range", "Range"],
feet:["Range", "Range"],
}>>
<<set $debugSkinColor to {
style:"",
type: "light",
range: 0,
}>>
<</if>>
<<clothesTestingGenerateClothes>>
<<set _clothesColorOptions to ["Range", "Inversed Range", "black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow"]>>
<div id="images">
<<clothesTestingImageGenerateAll>>
</div>
<div style="clear:both;"></div>
<div id="controlsNav">
<br>
<a onclick="wikifier('clothesTestingImageUpdate')">Refresh</a>
<br><br>
<<link "Body">>
<<replace #controls>><<clothesTestingBodyControls>><</replace>>
<</link>> |
<<link "Transformations">>
<<replace #controls>><<clothesTestingTransformationsControls>><</replace>>
<</link>> |
<<link "Clothes">>
<<replace #controls>><<clothesTestingClothesControls>><</replace>>
<</link>>
<br>
</div>
<div id="controls">
<<clothesTestingBodyControls>>
</div>
<br>
<<link [["Temp Save"|$passage]]>><</link>>
<br>
<<link "Expand">>
<<addclass "#passages" "debugPassages">>
<</link>>
<br><br>
<<link [["Reset"|$passage]]>>
<<unset $debugClothesEquipped>>
<<unset $debugBodyState>>
<<unset $debugSelectedColors>>
<<unset $debugSkinColor>>
<</link>>
<<else>>
images disabled
<</if>>
<br><br>
<<link [[Return|$lastPassage]]>>
<<unset $lastPassage>>
<<removeclass "#passages" "debugPassages">>
<<set $skinColor.tanImgEnabled to clone($gameTanImgSetting)>>
<<unset $gameTanImgSetting>>
<<tanned 0 "ignoreCoverage">>
<</link>><<widget "clothesTestingImageUpdate">>
<<set $debugSkinColor.style to {
body:skinColor($skinColor.tanImgEnabled, $debugSkinColor.range,setup.skinColor[$debugSkinColor.type]),
mouth:skinColor($skinColor.tanImgEnabled, $debugSkinColor.range,setup.skinColor[$debugSkinColor.type])
}>>
<<replace #images>>
<<clothesTestingImageGenerateAll>>
<</replace>>
<</widget>>
<<widget "clothesTestingImageGenerateAll">>
<<set _colors to ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow"]>>
<<set _eyeColors to ["purple", "dark blue", "light blue", "amber", "hazel", "lime green", "green", "red", "pink", "grey", "light grey", "purple", "purple"]>>
<<set _test to []>>
<<for _i to 0; _i lt $debugBodyState.charactersToShow; _i++>>
<<capture _i>>
<<set $debugSelectedColorsAdjusted to clone($debugSelectedColors)>>
<<if $debugSelectedColors.eyes is "range">>
<<set $debugSelectedColorsAdjusted.eyes to _eyeColors[_i]>>
<</if>>
<<set _keys to Object.keys($debugSelectedColorsAdjusted)>>
<<for _j to 0; _j lt _keys.length; _j++>>
<<if _keys[_j] isnot "hair" and _keys[_j] isnot "eyes">>
<<if $debugSelectedColorsAdjusted[_keys[_j]][0] is "Range">>
<<set $debugSelectedColorsAdjusted[_keys[_j]][0] to _colors[_i]>>
<</if>>
<<if $debugSelectedColorsAdjusted[_keys[_j]][0] is "Inversed Range">>
<<set $debugSelectedColorsAdjusted[_keys[_j]][0] to _colors[_colors.length - _i - 1]>>
<</if>>
<<if $debugSelectedColorsAdjusted[_keys[_j]][1] is "Range">>
<<set $debugSelectedColorsAdjusted[_keys[_j]][1] to _colors[_i]>>
<</if>>
<<if $debugSelectedColorsAdjusted[_keys[_j]][1] is "Inversed Range">>
<<set $debugSelectedColorsAdjusted[_keys[_j]][1] to _colors[_colors.length - _i - 1]>>
<</if>>
<</if>>
<</for>>
<<run _test.push($debugSelectedColorsAdjusted)>>
<div @id="'no' + _i" class="left">
<<clothesTestingImageGenerate $debugSelectedColorsAdjusted>>
</div>
<</capture>>
<</for>>
<</widget>>
<<widget "clothesTestingImageGenerate">>
<<set _img to setup.tanImg.sidebar[$skinColor.tanImgEnabled]>>
<<set _filters to $debugSkinColor.style>>
<div @class="`debug-images hideImageOverflow ` + debugColourContainerClasses(_args[0])">
<img class="layer-base anim-idle-2f" @src="_img.basenoarms" @style="'filter: '+_filters.body">
<img class="layer-basehead anim-idle-2f" @src="_img.basehead" @style="'filter: '+_filters.body">
<img class="layer-base" @src="_img.leftarmidle" @style="'filter: '+_filters.body">
<img class="layer-base" @src="_img.rightarmidle" @style="'filter: '+_filters.body">
<<if $debugBodyState.hairStage isnot "none">>
<<if $debugBodyState.hairStage is "thighs" and $debugBodyState.hairType is "default">>
<img class="layer-backhair colour-hair anim-idle-2f" src="img/hair/red/backhairthighsred.png">
<<elseif $debugBodyState.hairStage is "feet" and $debugBodyState.hairType is "default">>
<img class="layer-backhair colour-hair anim-idle-2f" src="img/hair/red/backhairfeetred.png">
<</if>>
<img class="layer-backhair colour-hair anim-idle-2f" @src="'img/hair/sides/' + $debugBodyState.hairType + '/' + $debugBodyState.hairStage + '.png'">
<img class="layer-fronthair colour-hair anim-idle-2f" @src="'img/hair/fringe/' + $debugBodyState.fringeType + '/' + $debugBodyState.fringeStage + '.png'">
<img class="layer-brow colour-hair" src="img/hair/red/browtopred.png">
<img class="layer-lashes colour-hair" src="img/hair/red/lashesred.png">
<</if>>
<<if _args[0].eyes isnot "none">>
<img class="layer-mouth" @src="_img.mouthsmile" @style="'filter: '+_filters.mouth">
<img class="layer-eyes left-iris anim-idle-2f" src="img/eyes/eyeshazel.png">
<</if>>
<<if $debugClothesEquipped.upper is 0>>
<<if $debugClothesEquipped.under_upper isnot 0>>
<<if $debugBodyState.breastSize gte 12>>
<img class="layer-breasts anim-idle-2f" @src="_img.breasts6_clothed" @style="'filter: '+_filters.body">
<<elseif $debugBodyState.breastSize gte 8>>
<img class="layer-breasts anim-idle-2f" @src="_img.breasts6_clothed" @style="'filter: '+_filters.body">
<<elseif $debugBodyState.breastSize gte 6>>
<img class="layer-breasts anim-idle-2f" @src="_img.breasts4_clothed" @style="'filter: '+_filters.body">
<<elseif $debugBodyState.breastSize gte 4>>
<img class="layer-breasts anim-idle-2f" @src="_img.breasts3_clothed" @style="'filter: '+_filters.body">
<<elseif $debugBodyState.breastSize gte 3>>
<img class="layer-breasts anim-idle-2f" @src="_img.breasts2" @style="'filter: '+_filters.body">
<<elseif $debugBodyState.breastSize gte 1>>
<img class="layer-breasts anim-idle-2f" @src="_img.breasts1" @style="'filter: '+_filters.body">
<</if>>
<<else>>
<<if $debugBodyState.breastSize gte 12>>
<img class="layer-breasts anim-idle-2f" @src="_img.breasts6" @style="'filter: '+_filters.body">
<<elseif $debugBodyState.breastSize gte 8>>
<img class="layer-breasts anim-idle-2f" @src="_img.breasts5" @style="'filter: '+_filters.body">
<<elseif $debugBodyState.breastSize gte 6>>
<img class="layer-breasts anim-idle-2f" @src="_img.breasts4" @style="'filter: '+_filters.body">
<<elseif $debugBodyState.breastSize gte 4>>
<img class="layer-breasts anim-idle-2f" @src="_img.breasts3" @style="'filter: '+_filters.body">
<<elseif $debugBodyState.breastSize gte 3>>
<img class="layer-breasts anim-idle-2f" @src="_img.breasts2" @style="'filter: '+_filters.body">
<<elseif $debugBodyState.breastSize gte 1>>
<img class="layer-breasts anim-idle-2f" @src="_img.breasts1" @style="'filter: '+_filters.body">
<</if>>
<</if>>
<</if>>
<<if $debugBodyState.penisSize isnot -2>>
<<if $debugBodyState.penisVirgin is true>>
<<if $debugBodyState.penisSize gte 4>>
<img class="layer-penis anim-idle-2f" @src="_img.penis_virgin5" @style="'filter: '+_filters.body">
<<elseif $debugBodyState.penisSize is 3>>
<img class="layer-penis anim-idle-2f" @src="_img.penis_virgin4" @style="'filter: '+_filters.body">
<<elseif $debugBodyState.penisSize is 2>>
<img class="layer-penis anim-idle-2f" @src="_img.penis_virgin3" @style="'filter: '+_filters.body">
<<elseif $debugBodyState.penisSize is 1>>
<img class="layer-penis anim-idle-2f" @src="_img.penis_virgin2" @style="'filter: '+_filters.body">
<<else>>
<img class="layer-penis anim-idle-2f" @src="_img.penis_virgin1" @style="'filter: '+_filters.body">
<</if>>
<<else>>
<<if $debugBodyState.penisSize gte 4>>
<img class="layer-penis anim-idle-2f" @src="_img.penis5" @style="'filter: '+_filters.body">
<<elseif $debugBodyState.penisSize is 3>>
<img class="layer-penis anim-idle-2f" @src="_img.penis4" @style="'filter: '+_filters.body">
<<elseif $debugBodyState.penisSize is 2>>
<img class="layer-penis anim-idle-2f" @src="_img.penis3" @style="'filter: '+_filters.body">
<<elseif $debugBodyState.penisSize is 1>>
<img class="layer-penis anim-idle-2f" @src="_img.penis2" @style="'filter: '+_filters.body">
<<else>>
<img class="layer-penis anim-idle-2f" @src="_img.penis1" @style="'filter: '+_filters.body">
<</if>>
<</if>>
<</if>>
<<if $debugBodyState.vaginaCum isnot "none">>
<img class="layer-tears" @src="'img/body/cum/'+$debugBodyState.vaginaCum+'.gif'">
<</if>>
<<if $debugBodyState.anusCum isnot "none">>
<img class="layer-tears" @src="'img/body/cum/'+$debugBodyState.anusCum+'.gif'">
<</if>>
<<if $debugBodyState.mouthCum isnot "none">>
<img @class="'layer-tears '+_shift" @src="'img/body/cum/'+$debugBodyState.mouthCum+'.gif'">
<</if>>
<<if $debugBodyState.fallenAngelWings isnot "hidden">>
<img @class="'layer-'+($debugBodyState.fallenAngelWingsLeftType is 'leftwing'? 'backhair' : 'tailPenisCover')+' anim-idle-2f'" @src="'img/transformations/fallen/'+$debugBodyState.fallenAngelWingsLeftType+'/'+$debugBodyState.fallenAngelWings+'.png'">
<img @class="'layer-'+($debugBodyState.fallenAngelWingsRightType is 'leftwing'? 'backhair' : 'tailPenisCover')+' anim-idle-2f'" @src="'img/transformations/fallen/'+$debugBodyState.fallenAngelWingsRightType+'/'+$debugBodyState.fallenAngelWings+'.png'">
<</if>>
<<if $debugBodyState.fallenAngelHalo isnot "hidden">>
<img class="layer-backhair" @src="'img/transformations/fallen/backbrokenhalo/'+$debugBodyState.fallenAngelHalo+'.png'">
<img class="layer-parasite" @src="'img/transformations/fallen/frontbrokenhalo/'+$debugBodyState.fallenAngelHalo+'.png'">
<</if>>
<<if $debugBodyState.angelHalo isnot "hidden">>
<img class="layer-backhair anim-idle-2f" @src="'img/transformations/angel/backhalo/'+$debugBodyState.angelHalo+'.png'">
<img class="layer-parasite anim-idle-2f" @src="'img/transformations/angel/fronthalo/'+$debugBodyState.angelHalo+'.png'">
<</if>>
<<if $debugBodyState.angelWings isnot "hidden">>
<img @class="'layer-'+($debugBodyState.angelWingsLeftType is 'leftwing'? 'backhair' : 'tailPenisCover')+' anim-idle-2f'" @src="'img/transformations/angel/'+$debugBodyState.angelWingsLeftType+'/'+$debugBodyState.angelWings+'.png'">
<img @class="'layer-'+($debugBodyState.angelWingsRightType is 'rightwing'? 'backhair' : 'tailPenisCover')+' anim-idle-2f'" @src="'img/transformations/angel/'+$debugBodyState.angelWingsRightType+'/'+$debugBodyState.angelWings+'.png'">
<</if>>
<<if $debugBodyState.demonHorns isnot "hidden">>
<img class="layer-horns anim-idle-2f" @src="'img/transformations/demon/horns/'+$debugBodyState.demonHorns+'.png'">
<</if>>
<<if $debugBodyState.demonTail isnot "hidden">>
<img @class="'layer-'+($debugBodyState.demonTailType is 'tail'? 'backhair' : 'tailPenisCover')+' anim-idle-2f'" @src="'img/transformations/demon/'+$debugBodyState.demonTailType+'/'+$debugBodyState.demonTail+'.png'">
<</if>>
<<if $debugBodyState.demonWings isnot "hidden">>
<img @class="'layer-'+($debugBodyState.demonWingsType is 'wings'? 'backhair' : 'tailPenisCover')+' anim-idle-2f'" @src="'img/transformations/demon/'+$debugBodyState.demonWingsType+'/'+$debugBodyState.demonWings+'.png'">
<</if>>
<<if $debugBodyState.wolfEars isnot "hidden">>
<img class="layer-backhair colour-hair anim-idle-2f" @src="'img/transformations/wolf/ears/'+$debugBodyState.wolfEars+'.png'">
<</if>>
<<if $debugBodyState.wolfPits isnot "hidden">>
<img class="layer-hirsute colour-hair anim-idle-2f" @src="'img/transformations/hirsute/pits/'+$debugBodyState.wolfPits+'.png'">
<</if>>
<<if $debugBodyState.wolfPubes isnot "hidden">>
<img class="layer-hirsute colour-hair anim-idle-2f" @src="'img/transformations/hirsute/pubes/'+$debugBodyState.wolfPubes+'.png'">
<</if>>
<<if $debugBodyState.wolfTail isnot "hidden">>
<img class="layer-backhair colour-hair anim-idle-2f" @src="'img/transformations/wolf/tail/'+$debugBodyState.wolfTail+'.png'">
<</if>>
<<if $debugBodyState.catEars isnot "hidden">>
<img class="layer-backhair colour-hair anim-idle-2f" @src="'img/transformations/cat/ears/'+$debugBodyState.catEars+'.png'">
<</if>>
<<if $debugBodyState.catTail isnot "hidden">>
<img class="layer-backhair colour-hair anim-idle-2f" @src="'img/transformations/cat/tail/'+$debugBodyState.catTail+'.png'">
<</if>>
<<if $debugBodyState.cowHorns isnot "hidden">>
<img class="layer-backhair colour-hair anim-idle-2f" @src="'img/transformations/cow/horns/'+$debugBodyState.cowHorns+'.png'">
<</if>>
<<if $debugBodyState.cowEars isnot "hidden">>
<img class="layer-backhair colour-hair anim-idle-2f" @src="'img/transformations/cow/ears/'+$debugBodyState.cowEars+'.png'">
<img class="layer-face anim-idle-2f" src="img/transformations/cow/tag.png">
<</if>>
<<if $debugBodyState.cowTail isnot "hidden">>
<img class="layer-backhair colour-hair anim-idle-2f" @src="'img/transformations/cow/tail/'+$debugBodyState.cowTail+'.png'">
<</if>>
<<if $debugBodyState.birdEyes isnot "hidden">>
<img class="layer-irisacc anim-idle-2f" @src="'img/transformations/bird/eyes/'+$debugBodyState.birdEyes+'.png'">
<</if>>
<<if $debugBodyState.birdMalar isnot "hidden">>
<img class="layer-sexlashes colour-hair anim-idle-2f" @src="'img/transformations/bird/malar/'+$debugBodyState.birdMalar+'.png'">
<</if>>
<<if $debugBodyState.birdPlumage isnot "hidden">>
<img class="layer-sexlashes colour-hair anim-idle-2f" @src="'img/transformations/bird/plumage/'+$debugBodyState.birdPlumage+'.png'">
<</if>>
<<if $debugBodyState.birdPubes isnot "hidden">>
<img class="layer-hirsute colour-hair anim-idle-2f" @src="'img/transformations/bird/pubes/'+$debugBodyState.birdPubes+'.png'">
<</if>>
<<if $debugBodyState.birdTail isnot "hidden">>
<img class="layer-sexlashes colour-hair anim-idle-2f" @src="'img/transformations/bird/tail/'+$debugBodyState.birdTail+'.png'">
<</if>>
<<if $debugBodyState.birdWings isnot "hidden">>
<img @class="'colour-hair layer-'+($debugBodyState.birdWingsLeftType is 'leftwing'? 'backhair' : 'tailPenisCover')+' anim-idle-2f'" @src="'img/transformations/bird/'+$debugBodyState.birdWingsLeftType+'/'+$debugBodyState.birdWings+'.png'">
<img @class="'colour-hair layer-'+($debugBodyState.birdWingsRightType is 'rightwing'? 'backhair' : 'tailPenisCover')+' anim-idle-2f'" @src="'img/transformations/bird/'+$debugBodyState.birdWingsRightType+'/'+$debugBodyState.birdWings+'.png'">
<</if>>
<<set _equip to ["upper", "lower", "under_upper", "under_lower","head", "face", "neck", "hands", "legs", "feet"]>>
<<for _i to 0; _i lt _equip.length; _i++>>
<<if $debugClothesEquipped[_equip[_i]] isnot 0>>
<<set _item to setup.clothes[_equip[_i]][$debugClothesEquipped[_equip[_i]]]>>
<<set _acc_state to "">>
<<if _item.variable == "gothic">> /* Files are not named according to a same convention. Some are named _acc, ohters _acc_full, so we manage exceptions here */
<<set _acc_state to "_full">>
<</if>>
<img @class="'layer-'+_equip[_i]+(_item.colour_options.length isnot 0 ?` colour-`+_equip[_i]:``)+' anim-idle-2f'" @src="'img/clothes/'+_equip[_i]+'/' + _item.variable + '/' + 'full.png'">
<<if _equip[_i] is "upper" or _equip[_i] is "under_upper">>
<<if _item.sleeve_img is 1>>
<img @class="'layer-rightarmclothes'+(_item.colour_options.length isnot 0 ?` colour-`+_equip[_i]:``)+' anim-idle-2f'" @src="'img/clothes/'+_equip[_i]+'/' + _item.variable + '/' + 'right.png'">
<img @class="'layer-leftarmclothes'+(_item.colour_options.length isnot 0 ?` colour-`+_equip[_i]:``)+' anim-idle-2f'" @src="'img/clothes/'+_equip[_i]+'/' + _item.variable + '/' + 'left.png'">
<</if>>
<<if _item.breast_img is 1>>
<<if $debugBodyState.breastSize gte 12>>
<img @class="'layer-'+_equip[_i]+ (_item.colour_options.length isnot 0 ?` colour-`+_equip[_i]:``)+' anim-idle-2f'" @src="'img/clothes/'+_equip[_i]+'/' + _item.variable + '/' + '5.png'">
<<elseif $debugBodyState.breastSize gte 8>>
<img @class="'layer-'+_equip[_i]+ (_item.colour_options.length isnot 0 ?` colour-`+_equip[_i]:``)+' anim-idle-2f'" @src="'img/clothes/'+_equip[_i]+'/' + _item.variable + '/' + '4.png'">
<<elseif $debugBodyState.breastSize gte 6>>
<img @class="'layer-'+_equip[_i]+ (_item.colour_options.length isnot 0 ?` colour-`+_equip[_i]:``)+' anim-idle-2f'" @src="'img/clothes/'+_equip[_i]+'/' + _item.variable + '/' + '3.png'">
<<elseif $debugBodyState.breastSize gte 4>>
<img @class="'layer-'+_equip[_i]+ (_item.colour_options.length isnot 0 ?` colour-`+_equip[_i]:``)+' anim-idle-2f'" @src="'img/clothes/'+_equip[_i]+'/' + _item.variable + '/' + '2.png'">
<<elseif $debugBodyState.breastSize gte 2>>
<img @class="'layer-'+_equip[_i]+ (_item.colour_options.length isnot 0 ?` colour-`+_equip[_i]:``)+' anim-idle-2f'" @src="'img/clothes/'+_equip[_i]+'/' + _item.variable + '/' + '1.png'">
<<else>>
<img @class="'layer-'+_equip[_i]+ (_item.colour_options.length isnot 0 ?` colour-`+_equip[_i]:``)+' anim-idle-2f'" @src="'img/clothes/'+_equip[_i]+'/' + _item.variable + '/' + '0.png'">
<</if>>
<</if>>
<<if _item.breast_acc_img is 1>>
<<if $debugBodyState.breastSize gte 12>>
<img @class="'layer-'+_equip[_i]+ (_item.colour_options.length isnot 0 ?` colour-`+_equip[_i]:``)+' anim-idle-2f'" @src="'img/clothes/'+_equip[_i]+'/' + _item.variable + '/' + '5_acc.png'">
<<elseif $debugBodyState.breastSize gte 8>>
<img @class="'layer-'+_equip[_i]+ (_item.colour_options.length isnot 0 ?` colour-`+_equip[_i]:``)+' anim-idle-2f'" @src="'img/clothes/'+_equip[_i]+'/' + _item.variable + '/' + '4_acc.png'">
<<elseif $debugBodyState.breastSize gte 6>>
<img @class="'layer-'+_equip[_i]+ (_item.colour_options.length isnot 0 ?` colour-`+_equip[_i]:``)+' anim-idle-2f'" @src="'img/clothes/'+_equip[_i]+'/' + _item.variable + '/' + '3_acc.png'">
<<elseif $debugBodyState.breastSize gte 4>>
<img @class="'layer-'+_equip[_i]+ (_item.colour_options.length isnot 0 ?` colour-`+_equip[_i]:``)+' anim-idle-2f'" @src="'img/clothes/'+_equip[_i]+'/' + _item.variable + '/' + '2_acc.png'">
<<elseif $debugBodyState.breastSize gte 2>>
<img @class="'layer-'+_equip[_i]+ (_item.colour_options.length isnot 0 ?` colour-`+_equip[_i]:``)+' anim-idle-2f'" @src="'img/clothes/'+_equip[_i]+'/' + _item.variable + '/' + '1_acc.png'">
<<else>>
<img @class="'layer-'+_equip[_i]+ (_item.colour_options.length isnot 0 ?` colour-`+_equip[_i]:``)+' anim-idle-2f'" @src="'img/clothes/'+_equip[_i]+'/' + _item.variable + '/' + '0_acc.png'">
<</if>>
<</if>>
<</if>>
<<if _equip[_i] is "under_lower">>
<<if $worn.under_lower.penis_img is 1 and $player.penisExist>>
<img class="layer-under_lower-top colour-under_lower anim-idle-2f" @src="'img/clothes/under_lower/' + _item.variable + '/' + 'penis.png'">
<</if>>
<</if>>
<<if _item.leftImage is 1>>
<img @class="'layer-'+_equip[_i]+' colour-'+_equip[_i]+' anim-idle-2f'" @src="'img/clothes/'+_equip[_i]+'/' + _item.variable + '/' + 'left.png'">
<</if>>
<<if _item.rightImage is 1>>
<img @class="'layer-'+_equip[_i]+' colour-'+_equip[_i]+' anim-idle-2f'" @src="'img/clothes/'+_equip[_i]+'/' + _item.variable + '/' + 'right.png'">
<</if>>
<<if _item.accessory is 1>>
<img @class="'layer-'+_equip[_i] + ' colour-'+_equip[_i]+'_acc anim-idle-2f'" @src="'img/clothes/'+_equip[_i]+'/' + _item.variable + '/' + 'acc' +_acc_state+ '.png'">
<</if>>
<</if>>
<</for>>
</div>
<</widget>>
<<widget "clothesTestingGenerateClothes">>
<<set _clothes to {}>>
<<set _equip to ["upper", "lower", "under_upper", "under_lower","head", "face", "neck", "hands", "legs", "feet"]>>
<<for _i to 0; _i lt _equip.length; _i++>>
<<set _clothes[_equip[_i]] to {}>>
<<set _keys to Object.keys(setup.clothes[_equip[_i]])>>
<<for _j to 0; _j lt _keys.length; _j++>>
<<set _clothes[_equip[_i]][setup.clothes[_equip[_i]][_j].name] to _j>>
<</for>>
<</for>>
<</widget>>
<<widget "clothesTestingBodyControls">>
<h4>Body</h4>
<span class="gold">Character Setup</span>
<<listbox "$debugBodyState.charactersToShow" autoselect>>
<<option "Single" 1>>
<<option "Wiki" 11>>
<</listbox>>
<br><br>
<span class="gold">Skin Colour</span>
<label>Enable <<print '<<radiobutton "$skinColor.tanImgEnabled" "t" ' + ($skinColor.tanImgEnabled is "t" ? "checked" : "") + '>>'>></label> |
<label>Disable <<print '<<radiobutton "$skinColor.tanImgEnabled" "f" ' + ($skinColor.tanImgEnabled is "f" ? "checked" : "") + '>>'>></label> |
<br>
Skin colour:
<br>
Reddish:
<label>Light <<print '<<radiobutton "$debugSkinColor.type" "light" ' + ($debugSkinColor.type is "light" ? "checked" : "") + '>>'>></label> |
<label>Medium <<print '<<radiobutton "$debugSkinColor.type" "medium" ' + ($debugSkinColor.type is "medium" ? "checked" : "") + '>>'>></label> |
<label>Dark <<print '<<radiobutton "$debugSkinColor.type" "dark" ' + ($debugSkinColor.type is "dark" ? "checked" : "") + '>>'>></label> |
<label>Gyaru <<print '<<radiobutton "$debugSkinColor.type" "gyaru" ' + ($debugSkinColor.type is "gyaru" ? "checked" : "") + '>>'>> (Pale with no tan, very dark with full tan)</label>
<br>
Yellowish:
<label>Light <<print '<<radiobutton "$debugSkinColor.type" "ylight" ' + ($debugSkinColor.type is "ylight" ? "checked" : "") + '>>'>></label> |
<label>Medium <<print '<<radiobutton "$debugSkinColor.type" "ymedium" ' + ($debugSkinColor.type is "ymedium" ? "checked" : "") + '>>'>></label> |
<label>Dark <<print '<<radiobutton "$debugSkinColor.type" "ydark" ' + ($debugSkinColor.type is "ydark" ? "checked" : "") + '>>'>></label>
<label>Gyaru <<print '<<radiobutton "$debugSkinColor.type" "ygyaru" ' + ($debugSkinColor.type is "ygyaru" ? "checked" : "") + '>>'>></label>
<br><br>
<label>Initial Tan: <<print '<<numberslider "$debugSkinColor.range" '+($debugSkinColor.range isnot undefined? $debugSkinColor.range:0)+' 0 100 1>>'>></label>
<br><br>
<span class="gold">Penis Size</span>
<br>
<<set _penisSize to {"None":"-2", "Mini":"-1", "Tiny":"0", "Small":"1", "Normal":"2", "Large":"3", "Enormous":"4"}>>
<<set _keys to Object.keys(_penisSize)>>
<<for _i to 0; _i lt _keys.length; _i++>>
<label>
<<print _keys[_i]>>
<<print '<<radiobutton "$debugBodyState.penisSize" "'+_penisSize[_keys[_i]]+'" ' + ($debugBodyState.penisSize is _penisSize[_keys[_i]] ? "checked" : "") + '>>'>>
</label> |
<</for>>
<br><br>
<span class="gold">Penis Virginity</span>
<br>
<label>Virgin <<print '<<radiobutton "$debugBodyState.penisVirgin" "true" ' + ($debugBodyState.penisVirgin is "true" ? "checked" : "") + '>>'>></label> |
<label>Non-Virgin <<print '<<radiobutton "$debugBodyState.penisVirgin" "false" ' + ($debugBodyState.penisVirgin is "false" ? "checked" : "") + '>>'>></label> |
<br><br>
<span class="gold">Breasts</span>
<<set _name to ["Flat", "Budding", "Tiny", "Small", "Pert", "Modest", "Full", "Large", "Ample", "Massive", "Huge", "Gigantic", "Enormous"]>>
<<for _i to 0; _i lt _name.length; _i++>>
<label><<print _name[_i]>> <<print '<<radiobutton "$debugBodyState.breastSize" _i ' + ($debugBodyState.breastSize is _i ? "checked" : "") + '>>'>></label> |
<</for>>
<br><br>
<span class="gold">Eye Colour</span>
<br>
<label><span class="">None</span> <<print '<<radiobutton "$debugSelectedColors.eyes" "none" ' + ($debugSelectedColors.eyes is "none" ? "checked" : "") + '>>'>></label> |
<label><span class="purple">Purple</span> <<print '<<radiobutton "$debugSelectedColors.eyes" "purple" ' + ($debugSelectedColors.eyes is "purple" ? "checked" : "") + '>>'>></label> |
<label><span class="blue">Dark Blue</span> <<print '<<radiobutton "$debugSelectedColors.eyes" "dark blue" ' + ($debugSelectedColors.eyes is "dark blue" ? "checked" : "") + '>>'>></label> |
<label><span class="lblue">Light Blue</span> <<print '<<radiobutton "$debugSelectedColors.eyes" "light blue" ' + ($debugSelectedColors.eyes is "light blue" ? "checked" : "") + '>>'>></label> |
<label><span class="tangerine">Amber</span> <<print '<<radiobutton "$debugSelectedColors.eyes" "amber" ' + ($debugSelectedColors.eyes is "amber" ? "checked" : "") + '>>'>></label> |
<label><span class="brown">Hazel</span> <<print '<<radiobutton "$debugSelectedColors.eyes" "hazel" ' + ($debugSelectedColors.eyes is "hazel" ? "checked" : "") + '>>'>></label> |
<label><span class="green">Green</span> <<print '<<radiobutton "$debugSelectedColors.eyes" "green" ' + ($debugSelectedColors.eyes is "green" ? "checked" : "") + '>>'>></label> |
<label><span class="red">Red</span> <<print '<<radiobutton "$debugSelectedColors.eyes" "red" ' + ($debugSelectedColors.eyes is "red" ? "checked" : "") + '>>'>></label> |
<label><span class="pink">Pink</span> <<print '<<radiobutton "$debugSelectedColors.eyes" "pink" ' + ($debugSelectedColors.eyes is "pink" ? "checked" : "") + '>>'>></label> |
<label><span class="grey">Grey</span> <<print '<<radiobutton "$debugSelectedColors.eyes" "grey" ' + ($debugSelectedColors.eyes is "grey" ? "checked" : "") + '>>'>></label>
<label><span class="grey">Range</span> <<print '<<radiobutton "$debugSelectedColors.eyes" "range" ' + ($debugSelectedColors.eyes is "range" ? "checked" : "") + '>>'>></label>
<br><br>
<span class="gold">Hair Colour</span>
<br>
<<set _hairColorByName to {"Red":"red", "Jet Black":"jetblack", "Black":"black", "Brown":"brown", "Soft Brown":"softbrown", "Light Brown":"lightbrown", "Blond":"blond",
"Platinum Blond":"platinumblond", "Strawberry Blond":"strawberryblond", "Soft Blond":"softblond", "Ashy blond":"ashyblond", "Burnt Orange":"burntorange", "Ginger":"ginger", "Blue":"blue", "Green":"green", "Teal":"teal",
"Pink":"pink", "Hotpink":"hotpink", "Softpink":"softpink", "Crimson":"crimson", "Purple":"purple","Medium Purple":"mediumpurple", "Bright Purple":"brightpurple", "White":"white", "Snow White":"snowwhite", "Deep Blue":"deepblue","Dark Lime":"darklime", "Toxic Green":"toxicgreen",}>>
<<set _keys to Object.keys(_hairColorByName)>>
<<for _i to 0; _i lt _keys.length; _i++>>
<label @class="_hairColorByName[_keys[_i]]">
<<print _keys[_i]>>
<<print '<<radiobutton "$debugSelectedColors.hair" "'+_hairColorByName[_keys[_i]]+'" ' + ($debugSelectedColors.hair is _hairColorByName[_keys[_i]] ? "checked" : "") + '>>'>>
</label> |
<</for>>
<br><br>
<span class="gold">Hair Length</span>
<br>
<label>None <<print '<<radiobutton "$debugBodyState.hairStage" "none" ' + ($debugBodyState.hairStage is "none" ? "checked" : "") + '>>'>></label> |
<label>Short <<print '<<radiobutton "$debugBodyState.hairStage" "short" ' + ($debugBodyState.hairStage is "short" ? "checked" : "") + '>>'>></label> |
<label>Shoulder <<print '<<radiobutton "$debugBodyState.hairStage" "shoulder" ' + ($debugBodyState.hairStage is "shoulder" ? "checked" : "") + '>>'>></label> |
<label>Chest <<print '<<radiobutton "$debugBodyState.hairStage" "chest" ' + ($debugBodyState.hairStage is "chest" ? "checked" : "") + '>>'>></label> |
<label>Navel <<print '<<radiobutton "$debugBodyState.hairStage" "navel" ' + ($debugBodyState.hairStage is "navel" ? "checked" : "") + '>>'>></label> |
<label>Thighs <<print '<<radiobutton "$debugBodyState.hairStage" "thighs" ' + ($debugBodyState.hairStage is "thighs" ? "checked" : "") + '>>'>></label> |
<label>Feet <<print '<<radiobutton "$debugBodyState.hairStage" "feet" ' + ($debugBodyState.hairStage is "feet" ? "checked" : "") + '>>'>></label> |
<br><br>
<span class="gold">Hair Type</span>
<br>
<<set _hairTypeByName to {"Default": "default", "Braid left": "braid left", "Braid right": "braid right", "Flat ponytail": "flat ponytail",
"Loose": "loose", "Messy": "messy", "Pigtails": "pigtails", "Ponytail": "ponytail", "Short": "short", "Side tail left": "side tail left",
"Side tail right": "side tail right", "Straight": "straight", "Swept left": "swept left", "Twin braids": "twin braids", "Twintails": "twintails", "Curl": "curl", "Neat": "neat", "Dreads": "dreads"}>>
<<set _keys to Object.keys(_hairTypeByName)>>
<<for _i to 0; _i lt _keys.length; _i++>>
<label>
<<print _keys[_i]>>
<<print '<<radiobutton "$debugBodyState.hairType" "'+_hairTypeByName[_keys[_i]]+'" ' + ($debugBodyState.hairType is _hairTypeByName[_keys[_i]] ? "checked" : "") + '>>'>>
</label> |
<</for>>
<br><br>
<span class="gold">Fringe Type</span>
<br>
<<set _fringeTypeByName to {"Default": "default", "Thin flaps": "thin flaps", "Wide flaps": "wide flaps", "Hime": "hime", "Loose": "loose", "Messy": "messy", "Overgrown": "overgrown",
"Ringlets": "ringlets", "Split": "split", "Straight": "straight", "Swept left": "swept left", "Back": "back", "Parted": "parted", "Flat": "flat", "Quiff": "quiff", "Straight curl": "straight curl", "Ringlet curl": "ringlet curl", "Curtain": "curtain"}>>
<<set _keys to Object.keys(_fringeTypeByName)>>
<<for _i to 0; _i lt _keys.length; _i++>>
<label>
<<print _keys[_i]>>
<<print '<<radiobutton "$debugBodyState.fringeType" "'+_fringeTypeByName[_keys[_i]]+'" ' + ($debugBodyState.fringeType is _fringeTypeByName[_keys[_i]] ? "checked" : "") + '>>'>>
</label> |
<</for>>
<br><br>
<span class="gold">Fringe Length</span>
<br>
<<set _fringeLengthByName to {"Short":"short", "Shoulder":"shoulder", "Chest":"chest", "Navel":"navel", "Thighs":"thighs", "Feet":"feet", }>>
<<set _keys to Object.keys(_fringeLengthByName)>>
<<for _i to 0; _i lt _keys.length; _i++>>
<label>
<<print _keys[_i]>>
<<print '<<radiobutton "$debugBodyState.fringeStage" "'+_fringeLengthByName[_keys[_i]]+'" ' + ($debugBodyState.fringeStage is _fringeLengthByName[_keys[_i]] ? "checked" : "") + '>>'>>
</label> |
<</for>>
<br><br>
<span class="gold">Vagina Cum</span>
<br>
<<listbox "$debugBodyState.vaginaCum" autoselect>>
<<option "None" "none">>
<<option "Start" "VaginalCumDripStart">>
<<option "Very Slow" "VaginalCumDripVerySlow">>
<<option "Slow" "VaginalCumDripSlow">>
<<option "Fast" "VaginalCumDripFast">>
<<option "Very Fast" "VaginalCumDripVeryFast">>
<</listbox>>
<br><br>
<span class="gold">Anus Cum</span>
<br>
<<listbox "$debugBodyState.anusCum" autoselect>>
<<option "None" "none">>
<<option "Start" "AnalCumDripStart">>
<<option "Very Slow" "AnalCumDripVerySlow">>
<<option "Slow" "AnalCumDripSlow">>
<<option "Fast" "AnalCumDripFast">>
<<option "Very Fast" "AnalCumDripVeryFast">>
<</listbox>>
<br><br>
<span class="gold">Mouth Cum</span>
<br>
<<listbox "$debugBodyState.mouthCum" autoselect>>
<<option "None" "none">>
<<option "Start" "MouthCumDripStart">>
<<option "Very Slow" "MouthCumDripVerySlow">>
<<option "Slow" "MouthCumDripSlow">>
<<option "Fast" "MouthCumDripFast">>
<<option "Very Fast" "MouthCumDripVeryFast">>
<</listbox>>
<br><br>
<</widget>>
<<widget "clothesTestingTransformationsControls">>
<h4>Transformations</h4>
<span class="gold">Angel:</span>
<br>
Wings:
<<listbox "$debugBodyState.angelWings" autoselect>>
<<option "Hide" "hidden">>
<<option "Default" "default">>
<</listbox>>
||
Halo:
<<listbox "$debugBodyState.angelHalo" autoselect>>
<<option "Hide" "hidden">>
<<option "Default" "default">>
<</listbox>>
<br>
Left Wing Type:
<<listbox "$debugBodyState.angelWingsLeftType" autoselect>>
<<option "Normal" "leftwing">>
<<option "Cover" "leftcover">>
<</listbox>>
||
Right Wing Type:
<<listbox "$debugBodyState.angelWingsRightType" autoselect>>
<<option "Normal" "rightwing">>
<<option "Cover" "rightcover">>
<</listbox>>
<br><br>
<span class="gold">Fallen Angel:</span>
<br>
Wings:
<<listbox "$debugBodyState.fallenAngelWings" autoselect>>
<<option "Hide" "hidden">>
<<option "Default" "default">>
<</listbox>>
||
Halo:
<<listbox "$debugBodyState.fallenAngelHalo" autoselect>>
<<option "Hide" "hidden">>
<<option "Default" "default">>
<</listbox>>
<br>
Left Wing Type:
<<listbox "$debugBodyState.fallenAngelWingsLeftType" autoselect>>
<<option "Normal" "leftwing">>
<<option "Cover" "leftcover">>
<</listbox>>
||
Right Wing Type:
<<listbox "$debugBodyState.fallenAngelWingsRightType" autoselect>>
<<option "Normal" "rightwing">>
<<option "Cover" "rightcover">>
<</listbox>>
<br><br>
<span class="gold">Demon:</span>
<br>
Horns:
<<listbox "$debugBodyState.demonHorns" autoselect>>
<<option "Hide" "hidden">>
<<option "Default" "default">>
<<option "Classic" "classic">>
<<option "Pink" "pink">>
<</listbox>>
||
Tail:
<<listbox "$debugBodyState.demonTail" autoselect>>
<<option "Hide" "hidden">>
<<option "Default" "default">>
<<option "Classic" "classic">>
<<option "Pink" "pink">>
<</listbox>>
||
Demon Wings:
<<listbox "$debugBodyState.demonWings" autoselect>>
<<option "Hide" "hidden">>
<<option "Default" "default">>
<<option "Pink" "pink">>
<</listbox>>
<br>
Demon Wings Type:
<<listbox "$debugBodyState.demonWingsType" autoselect>>
<<option "Normal" "wings">>
<<option "Cover" "leftcover">>
<<option "Flaunt" "flauntWings">>
<</listbox>><br>
Demon Tail Type:
<<listbox "$debugBodyState.demonTailType" autoselect>>
<<option "Normal" "tail">>
<<option "Cover" "rightcover">>
<<option "Flaunt" "flauntTail">>
<</listbox>>
<br><br>
<span class="gold">Wolf:</span>
<br>
Ears:
<<listbox "$debugBodyState.wolfEars" autoselect>>
<<option "Hide" "hidden">>
<<option "Default" "default">>
<</listbox>>
||
Tail:
<<listbox "$debugBodyState.wolfTail" autoselect>>
<<option "Hide" "hidden">>
<<option "Default" "default">>
<</listbox>>
<br><br>
<span class="gold">Cat:</span>
<br>
Ears:
<<listbox "$debugBodyState.catEars" autoselect>>
<<option "Hide" "hidden">>
<<option "Default" "default">>
<</listbox>>
||
Tail:
<<listbox "$debugBodyState.catTail" autoselect>>
<<option "Hide" "hidden">>
<<option "Default" "default">>
<</listbox>>
<br><br>
<span class="gold">Cow:</span>
<br>
Horns:
<<listbox "$debugBodyState.cowHorns" autoselect>>
<<option "Hide" "hidden">>
<<option "Default" "default">>
<</listbox>>
||
Ears:
<<listbox "$debugBodyState.cowEars" autoselect>>
<<option "Hide" "hidden">>
<<option "Default" "default">>
<</listbox>>
||
Tail:
<<listbox "$debugBodyState.cowTail" autoselect>>
<<option "Hide" "hidden">>
<<option "Default" "default">>
<</listbox>>
<br><br>
<span class="gold">Bird:</span>
<br>
Eyes:
<<listbox "$debugBodyState.birdEyes" autoselect>>
<<option "Hide" "hidden">>
<<option "Default" "default">>
<</listbox>>
||
Malar:
<<listbox "$debugBodyState.birdMalar" autoselect>>
<<option "Hide" "hidden">>
<<option "Default" "default">>
<</listbox>>
||
Plumage:
<<listbox "$debugBodyState.birdPlumage" autoselect>>
<<option "Hide" "hidden">>
<<option "Default" "default">>
<</listbox>>
||
Pubes:
<<listbox "$debugBodyState.birdPubes" autoselect>>
<<option "Hide" "hidden">>
<<option "Default" "default">>
<</listbox>>
||
Tail:
<<listbox "$debugBodyState.birdTail" autoselect>>
<<option "Hide" "hidden">>
<<option "Default" "default">>
<</listbox>>
<br>
Wings:
<<listbox "$debugBodyState.birdWings" autoselect>>
<<option "Hide" "hidden">>
<<option "Default" "default">>
<</listbox>>
||
Left Wing Type:
<<listbox "$debugBodyState.birdWingsLeftType" autoselect>>
<<option "Normal" "leftwing">>
<<option "Cover" "leftcover">>
<</listbox>>
||
Right Wing Type:
<<listbox "$debugBodyState.birdWingsRightType" autoselect>>
<<option "Normal" "rightwing">>
<<option "Cover" "rightcover">>
<</listbox>>
<br><br>
<</widget>>
<<widget "clothesTestingClothesControls">>
<h4>Clothes</h4>
<span class="gold">Head:</span>
<<listbox "$debugClothesEquipped.head" autoselect>>
<<optionsfrom _clothes.head>>
<</listbox>>
<br>
Primary:
<<listbox "$debugSelectedColors.head[0]" autoselect>>
<<optionsfrom _clothesColorOptions>>
<</listbox>>
| Secondary:
<<listbox "$debugSelectedColors.head[1]" autoselect>>
<<optionsfrom _clothesColorOptions>>
<</listbox>>
<br><br>
<span class="gold">Face:</span>
<<listbox "$debugClothesEquipped.face" autoselect>>
<<optionsfrom _clothes.face>>
<</listbox>>
<br>
Primary:
<<listbox "$debugSelectedColors.face[0]" autoselect>>
<<optionsfrom _clothesColorOptions>>
<</listbox>>
| Secondary:
<<listbox "$debugSelectedColors.face[1]" autoselect>>
<<optionsfrom _clothesColorOptions>>
<</listbox>>
<br><br>
<span class="gold">Neck:</span>
<<listbox "$debugClothesEquipped.neck" autoselect>>
<<optionsfrom _clothes.neck>>
<</listbox>>
<br>
Primary:
<<listbox "$debugSelectedColors.neck[0]" autoselect>>
<<optionsfrom _clothesColorOptions>>
<</listbox>>
| Secondary:
<<listbox "$debugSelectedColors.neck[1]" autoselect>>
<<optionsfrom _clothesColorOptions>>
<</listbox>>
<br><br>
<span class="gold">Hands:</span>
<<listbox "$debugClothesEquipped.hands" autoselect>>
<<optionsfrom _clothes.hands>>
<</listbox>>
<br>
Primary:
<<listbox "$debugSelectedColors.hands[0]" autoselect>>
<<optionsfrom _clothesColorOptions>>
<</listbox>>
| Secondary:
<<listbox "$debugSelectedColors.hands[1]" autoselect>>
<<optionsfrom _clothesColorOptions>>
<</listbox>>
<br><br>
<span class="gold">Upper:</span>
<<listbox "$debugClothesEquipped.upper" autoselect>>
<<optionsfrom _clothes.upper>>
<</listbox>>
<br>
Primary:
<<listbox "$debugSelectedColors.upper[0]" autoselect>>
<<optionsfrom _clothesColorOptions>>
<</listbox>>
| Secondary:
<<listbox "$debugSelectedColors.upper[1]" autoselect>>
<<optionsfrom _clothesColorOptions>>
<</listbox>>
<br><br>
<span class="gold">Lower:</span>
<<listbox "$debugClothesEquipped.lower" autoselect>>
<<optionsfrom _clothes.lower>>
<</listbox>>
<br>
Primary:
<<listbox "$debugSelectedColors.lower[0]" autoselect>>
<<optionsfrom _clothesColorOptions>>
<</listbox>>
| Secondary:
<<listbox "$debugSelectedColors.lower[1]" autoselect>>
<<optionsfrom _clothesColorOptions>>
<</listbox>>
<br><br>
<span class="gold">Under Upper:</span>
<<listbox "$debugClothesEquipped.under_upper" autoselect>>
<<optionsfrom _clothes.under_upper>>
<</listbox>>
<br>
Primary:
<<listbox "$debugSelectedColors.under_upper[0]" autoselect>>
<<optionsfrom _clothesColorOptions>>
<</listbox>>
| Secondary:
<<listbox "$debugSelectedColors.under_upper[1]" autoselect>>
<<optionsfrom _clothesColorOptions>>
<</listbox>>
<br><br>
<span class="gold">Under Lower:</span>
<<listbox "$debugClothesEquipped.under_lower" autoselect>>
<<optionsfrom _clothes.under_lower>>
<</listbox>>
<br>
Primary:
<<listbox "$debugSelectedColors.under_lower[0]" autoselect>>
<<optionsfrom _clothesColorOptions>>
<</listbox>>
| Secondary:
<<listbox "$debugSelectedColors.under_lower[1]" autoselect>>
<<optionsfrom _clothesColorOptions>>
<</listbox>>
<br><br>
<span class="gold">Legs:</span>
<<listbox "$debugClothesEquipped.legs" autoselect>>
<<optionsfrom _clothes.legs>>
<</listbox>>
<br>
Primary:
<<listbox "$debugSelectedColors.legs[0]" autoselect>>
<<optionsfrom _clothesColorOptions>>
<</listbox>>
| Secondary:
<<listbox "$debugSelectedColors.legs[1]" autoselect>>
<<optionsfrom _clothesColorOptions>>
<</listbox>>
<br><br>
<span class="gold">Feet:</span>
<<listbox "$debugClothesEquipped.feet" autoselect>>
<<optionsfrom _clothes.feet>>
<</listbox>>
<br>
Primary:
<<listbox "$debugSelectedColors.feet[0]" autoselect>>
<<optionsfrom _clothesColorOptions>>
<</listbox>>
| Secondary:
<<listbox "$debugSelectedColors.feet[1]" autoselect>>
<<optionsfrom _clothesColorOptions>>
<</listbox>>
<</widget>><<widget "customTestroom">>
<br><br>
= custom test widget =
<br>
left arm: <<trBodypart "left arm" "이라고">>_trResult<br>
right hands: <<trBodypart "right hands" "이라고">>_trResult<br>
butt plug: <<trClothes "butt_plug" "butt plug" "name" "을">>_trResult<br>
dildo: <<sextoy_nun "dildo">><br>
sparkly blue strap-on beaded dildo: <<trPenisdesc "sparkly blue strap-on beaded dildo" "을">>_trResult<br>
massive fleshy strap-on horse cock: <<trPenisdesc "massive fleshy strap-on horse cock" "을">>_trResult<br>
<<set $_post to "도">><<set $_test to "테스트$_post">>$_test
<br><br>
<<generate1>><<person1>>
trNpcClothes "lower" 0 : <<trNpcClothes "lower" 0 "을">>_trResult<br>
relaxed_guard: <<relaxed_guard_nun 0>><br>
anxious_guard: <<anxious_guard_nun 0>><br>
veteran_guard: <<veteran_guard_nun 0>><br>
methodical_guard: <<methodical_guard_nun 0>><br>
tattooed_inmate: <<tattooed_inmate_nun 0>><br>
scarred_inmate: <<scarred_inmate_nun 0>><br>
<<endevent>>
getPostNum: <<getPostNum "원하지 않는 거품나는 꿀">> _postNum
<br><br>
<<customScriptTestroom "a", "b", "c">>
<br><br>
<</widget>>테스트 룸
<br>
<<if $money lt 20000000>>
<<moneyGain 200000>>를 얻었다!
<</if>>
<br><br>
<<set _testBodyparts to [ "neck","rightarm","leftarm","thigh","bottom","tummy","chest","face","hair","feet","vaginaoutside","vagina","penis","anus","mouth" ]>>
<<for _testBodypart range _testBodyparts>>
_testBodypart : <<trBodypart _testBodypart>>_trResult <br>
<</for>>
<br><br>
<<generate1>><<generate2>><<npcPenis_ga 3>><<endevent>>
<br><br>
[[Underground Dance Intro]]<br>
/*<<set $chef_avery to 1>>[[Chef Opening 6]]<br>*/
<br><br>
<<set _testseason to ["spring", "summer", "autumn", "winter"]>>
<<trSeason "spring" "은">>_trResult<br>
<<trSeason _testseason "을">>_trResult<br>
<br><br>
= trVirginity =<br>
slim boy and shapely boy : <<trVirginity "slim boy and shapely boy">>_trResult<br>
sex machine : <<trVirginity "sex machine">>_trResult<br>
lurker : <<trVirginity "lurker">>_trResult<br>
Ivory Wraith's pale tentacle : <<trVirginity "Ivory Wraith's pale tentacle">>_trResult<br>
<br>
= trNPCVirginity =<br>
<<set _testNameArray to ["Sydney"]>>
<<trNPCVirginity _testNameArray>>_trResult<br>
<br><br>
= NpcUndressText =<br>
<<generate1>><<person1>><<set $NPCList[0].chastity.penis to "chastity belt">><<set $NPCList[0].chastity.vagina to "chastity belt">>
"both" "self" <<npcUndressText $NPCList[0] "both" "self">><br>
"both" "self" "and" <<npcUndressText $NPCList[0] "both" "self" "and">><br>
"both" "self" "but" <<npcUndressText $NPCList[0] "both" "self" "but">><br>
"both" "and" <<npcUndressText $NPCList[0] "both" "and">><br>
"both" "but" <<npcUndressText $NPCList[0] "both" "but">><br>
"upper" "self" <<npcUndressText $NPCList[0] "upper" "self">><br>
"upper" "self" "and" <<npcUndressText $NPCList[0] "upper" "self" "and">><br>
"upper" "self" "but" <<npcUndressText $NPCList[0] "upper" "self" "but">><br>
"upper" "and" <<npcUndressText $NPCList[0] "upper" "and">><br>
"upper" "but" <<npcUndressText $NPCList[0] "upper" "but">><br>
"lower" "self" <<npcUndressText $NPCList[0] "lower" "self">><br>
"lower" "self" "and" <<npcUndressText $NPCList[0] "lower" "self" "and">><br>
"lower" "self" "but" <<npcUndressText $NPCList[0] "lower" "self" "but">><br>
"lower" "and" <<npcUndressText $NPCList[0] "lower" "and">><br>
"lower" "but" <<npcUndressText $NPCList[0] "lower" "but">><br>
<br>= NpcRevealText =<br>
"both" <<npcRevealText $NPCList[0] "both">><br>
"upper" <<npcRevealText $NPCList[0] "upper">><br>
"lower" <<npcRevealText $NPCList[0] "lower">><br>
<<endevent>>
<br>= test =<br>
?vulva?nun<br>
?Vulva?rul<br>
?animal?i<br>
?animals?guna<br>
?gwylanItem?iji<br>
<br><br>
<br><br>
<<npc Sydney>>chastity.penis : <<if $NPCList[0].chastity.penis.includes("chastity")>>yes<<else>>no<</if>>
<br><<person1>>npcPenis_ga : <<npcPenis_ga>>, npcPenisPost : <<npcPenisPost 0 "이">>
<br><<person1>>npcVagina_rul : <<npcVagina_rul 0>>, npcVaginaPost : <<npcVaginaPost 0 "을">>
<br><<person1>>npcAnus_rul : <<npcAnus_rul 0>>, npcAnusPost : <<npcAnusPost 0 "을">>
<<endevent>>
<br><br>
<<npc Kylar>>chastity.penis : <<if $NPCList[0].chastity.penis.includes("chastity")>>yes<<else>>no<</if>>
<br><<person1>>npcPenis_ga : <<npcPenis_ga 0>>, npcPenisPost : <<npcPenisPost "이">>
<br><<person1>>npcVagina_rul : <<npcVagina_rul 0>>, npcVaginaPost : <<npcVaginaPost 0 "을">>
<br><<person1>>npcAnus_rul : <<npcAnus_rul 0>>, npcAnusPost : <<npcAnusPost 0 "을">>
<br><<He_nun>> 당신의 <<testicles_rul>> 감싸며 <<strokes>>
<<endevent>>
<br><br>
<<customTips>>
<br><br>
Clothes Traits test: [[customTest clothesTraits]]
<br><br>
[[customTest Get All Feats]] <span style="color:red;font-style:bold">!경고!: 도전과제 테스트용입니다. 세이브 파일, 도전과제와 게임의욕을 망칠 수 있습니다. 도전과제 리셋/세이브 삭제로만 되돌릴 수 있습니다.</span>
<br><br>
pregnancyTesting : <span id="preg-test"><<print ($pregnancyTesting ? "true":"false")>></span> <<link "change">><<set $pregnancyTesting to ($pregnancyTesting? false:true)>><<replace "#preg-test">><<print ($pregnancyTesting ? "true":"false")>><</replace>><</link>>
<br><br>
<<customTestroom>>
<br><br>
<<if $custom.test gt 10>>
<<goto "custom Test1">>
<</if>>
123
[[custom Testroom]]
<br>
[[ScopedVarTest]]
<br>
[[Bedroom]]abc
[[abcd|custom Testroom]]<<featsData>>
<<for $_name, $_value range _feats>>
<<if $feats.currentSave[$_name] is undefined>>
<<set $feats.currentSave[$_name] to Date()>>
<<print $_name>> earned.<br>
<</if>>
<</for>>
[[custom Testroom]]<<set _traitsInThisShop = [...new Set(Object.keys(setup.clothes).flatMap(x => setup.clothes[x]).flatMap(x => x.type))]>>
<<for _trait range _traitsInThisShop>>
<span class="capitalize"><<trClothingTrait _trait>>_trResult</span><br>
<</for>>
<br>
[[custom Testroom]]<!-- Any widget with the goal to bug-purge events goes here.
Since I didn't find an appropriate file to put this in, I decided to make my own.
Feel free to delete this coment at leisure. -->
<<widget "checkEventNPC">>
<<if (EventSystem.IsSlotTaken(_args[0]) and !EventSystem.Disable) or $enemynomax gte 6 or $enemyno gte 6>>
<<set $endeventerror to $lastgenerated>>
<<clearsinglenpc _args[0]>>
<!-- <<endevent phaseless>> -->
<</if>>
<<set $lastgenerated to $passage>>
<</widget>>
<<widget "eventExtraInfo">>
<!-- Setup useful variables -->
<<set $_passages = (V.event is undefined
? []
: V.event.buffer.reduce((prev, cur) => {
prev.pushUnique(cur.area[0]);
return prev;
}, [])
)>>
<<if _eventalertmajorarea is true>>
<span class="red">You are in a major area, which means an NPC escaped!</span>
<<if $cheatdisable is "f">>
Ignore this message if you've just used a cheat. Otherwise, <span class="red">please report this!</span>
<<else>>
<span class="red">Please report this!</span>
<</if>>
<<set _eventreason to true>>
<<elseif _eventalertmajorarea is false>>
<span class="green">This NPC was defined in this passage</span><<set _eventreason to true>>
<<else>>
<<if $passage.includes("Street Stalk")>>
<span class="green">You are being stalked. Usually this means everything is in order.</span>
<<set _eventreason to true>>
<</if>>
<<if $event isnot undefined>>
<<if $_passages.includes($passage)>>
<span class="green">You are in a passage where NPCs were generated.</span>
<<set _eventreason to true>>
<<elseif $passage.includes($_passages)>>
<span class="green">You are in a subpassage from where NPCs were generated. Usually this means they are still in use.</span>
<<set _eventreason to true>>
<</if>>
<<else>>
<span class="yellow">You are not in an event.</span>
<</if>>
<</if>>
<<if _eventreason isnot true>>
<span class="yellow">NPCs were generated at some point and may not be cleared. They could still be in use. If you feel like they shouldn't be active, please report this. If you're unsure whether or not to report this, go to a major area (i.e a street/alleyway/outside) and check this again.</span>
<</if>>
<br><br>
<h3>NPC information</h3><br>
$enemyno NPC<<if $enemyno gt 1>>s are<<else>> is<</if>> currently active. Max: $enemynomax. Them being:<br><br>
<div class="debug-event-container">
<<for $_i to 0; $_i lt $NPCList.length; $_i++>>
<<set $_npc to $NPCList[$_i]>>
<<set $_eventNPC to EventSystem.Get($_i)>>
<<if $_npc.type isnot undefined and $_eventNPC isnot undefined>>
<div class="debug-event-item debug-event-success">
ID: $_i | $_npc.fullDescription<br>
Sex: $_npc.gender | Gender: $_npc.pronouns.man<br>
Description: $_npc.description<<if $_npc.role>> | Role: $_npc.role<</if>><br>
Source: <<print $_eventNPC.area[0]>>, at: <<ampm `Math.floor($_eventNPC.time / 60)` `$_eventNPC.time % 60`>>.<br>
</div>
<<else>>
<div class="debug-event-item debug-event-empty">
NPC #: $_i
</div>
<</if>>
<</for>>
</div>
<<if $event isnot undefined>>
<br>Extra debugging:<br>
<<for $_i to 0; $_i lt $event.buffer.length; $_i++>>
<<set $_eventNPC to $event.buffer[$_i]>>
<<print ensure($NPCList[$_eventNPC.slot]?.fullDescription, "No description.")>><br>
Defined in passage <<print $_eventNPC.area[0]>>, at <<ampm `Math.floor($_eventNPC.time / 60)` `$_eventNPC.time % 60`>>.<br>
<<if $_eventNPC.area.length gt 1>>
Widget Stack:
<<set $_widgetStack to $_eventNPC.area.slice(1)>>
<<for $_iStack = 0; $_iStack lt $_widgetStack.length; $_iStack++>>
<<print "<<$_widgetStack[$_iStack]>>">><<if $_iStack isnot $_widgetStack.length - 1>>, <</if>>
<</for>>
<br>
<</if>>
<!-- Check other event NPCs for linked passages -->
<<for $_j to 0; $_j lt $event.buffer.length; $_j++>>
<<set $_eventNPC2 to $event.buffer[$_j]>>
<<if $_i isnot $_j and $_eventNPC.area[0] is $_eventNPC2.area[0]>>
<<if _eventnumberinpassage is undefined>>
<<set _eventnumberinpassage to 0>>
<</if>>
<<set _eventnumberinpassage += 1>>
<</if>>
<</for>>
<!-- Check other event NPCs for linked passages -->
<<if _eventnumberinpassage isnot undefined>>
<<print _eventnumberinpassage>> other NPC<<if _eventnumberinpassage isnot 1>>s<</if>> have also been defined in passage <<print $_eventNPC.area[0]>>.<br>
<<unset _eventnumberinpassage>>
<</if>>
Set in slot <<print $_eventNPC.slot>> of $$NPCList.<br>
<<for $_j to 0; $_j lt $event.buffer.length; $_j++>>
<<if $_i isnot $_j and $_eventNPC.slot is $_eventNPC.slot[$_j]>>
<span class="red">This NPC has been overwritten or overwrote another one in slot <<print $event.slot[$_eventNPC.slot]>>!</span><br>
<<break>>
<</if>>
<</for>>
<br>
<</for>>
<</if>>
<</widget>>
<!-- <<widget "eventAlert">>
<<if $event[0] is $passage>>
<span class="green" style="text-align: center">Event Active</span>
<<if $debug is 1>>
<<set _eventalertmajorarea to false>>
<span class="rainbow"><<button "More Event Info">>
<<overlayReplace "eventExtraInfo">>
<</button>></span>
<</if>>
<<elseif ["Orphanage", "Bedroom", "Barb Street", "Cliff Street", "Connudatus Street", "Danube Street", "Domus Street", "Elk Street", "Harvest Street", "High Street", "Mer Street", "Nightingale Street", "Oxford Street", "Starfish Street", "Wolf Street", "Residential alleyways", "Commercial alleyways", "Industrial alleyways", "Park", "Hallways", "Brothel", "Strip Club", "Beach", "Ocean Breeze", "Docks Work", "Residential Drain", "Commercial Drain", "Industrial Drain", "Forest", "Farmland", "Livestock Field", "Forest Wolf Cave", "Wolf Cave", "Wolf Cave Clearing", "Asylum", "Asylum Cell", "Underground Cell"].includes($passage)>>
<span class="red" style="text-align: center">Event Active</span>
<<set _eventalertmajorarea to true>>
<span class="rainbow"><<button "More Event Info">>
<<overlayReplace "eventExtraInfo">>
<</button>></span>
<<elseif ["Forest Cabin", "Eden Cabin", "Eden Clearing"].includes($event[0]) and $event.length is 1>>
<span class="green" style="text-align: center">Eden Active</span>
<<else>>
<span class="yellow" style="text-align: center">Event Active</span>
<span class="rainbow"><<button "More Event Info">>
<<overlayReplace "eventExtraInfo">>
<</button>></span>
<</if>>
<</widget>> --><<widget "debug">>
<<button DEBUG>>
<<script>>overlayShowHide('debugOverlay')<</script>>
<</button>>
<<if $debugMenu is undefined>>
<<set $debugMenu to [false, 'debugMain', ""]>>
<</if>>
<<if $debugMenu[2] is undefined>>
<<set $debugMenu[2] = "">>
<</if>>
<<if $debug_favourite == undefined>>
<<set $debug_favourite = []>>
<</if>>
<<if setup.debugMenu.cacheDebugDiv["debugOverlay"] == undefined or setup.debugMenu.cacheDebugDiv["debugOverlay"] == {}>>
<<if $debugMenu == []>>
<<set $debugMenu = [false, "debugMain", ""]>>
<</if>>
<<replace "#debugOverlay">><<debugContents>><</replace>>
<<if $debugMenu[0] is true>>
<<removeclass "#debugOverlay" "hidden">>
<<else>>
<<addclass "#debugOverlay" "hidden">>
<</if>>
<<else>>
<<saveLoadCache "load">>
<<if $debugMenu[2] != "" and $debugMenu[2] != undefined>>
<<run window.researchEvents($debugMenu[2])>>
<</if>>
<</if>>
<<run window.checkEventCondition()>>
<</widget>>
<<widget "debugContents">>
<<set _selected = $debugMenu[1]>>
<nav class="overlayMenu">
<ul>
<li><input id="debugOverlayButton" type="button" class="close" style="width:45px;height: 35px;" value="⮨" onclick="overlayShowHide('debugOverlay', 'close')"/></li>
<li><input id="debugMainButton" @class="'bg-color-debug-unselected '+(_selected == 'debugMain' ? 'bg-color-debug-selected' : '')" type="button" value="Main" style="width: 60px;" onclick="overlayMenu('debugMain', 'debug')"/></li>
<li><input id="debugCharacterButton" @class="'bg-color-debug-unselected '+(_selected == 'debugCharacter' ? 'bg-color-debug-selected' : '')" type="button" value="Character" onclick="overlayMenu('debugCharacter', 'debug')"/></li>
<li><input id="debugEventsButton" @class="'bg-color-debug-unselected '+(_selected == 'debugEvents' ? 'bg-color-debug-selected' : '')" type="button" value="Events" style="width: 65px;" onclick="overlayMenu('debugEvents', 'debug')"/></li>
<li><input id="debugFavouritesButton" @class="'bg-color-debug-unselected '+(_selected == 'debugFavourites' ? 'bg-color-debug-selected' : '')" type="button" value="Favourites" onclick="overlayMenu('debugFavourites', 'debug')"/></li>
<li><input id="debugAddButton" @class="'bg-color-debug-unselected '+(_selected == 'debugAdd' ? 'bg-color-debug-selected' : '')" style="width: 20px; padding-left: 0.259em;" type="button" value="+" onclick="overlayMenu('debugAdd', 'debug')"/></li>
</ul>
<div class="header-content-search-content" id="formChangeColor" style="">
<input name="searchEvents" id="searchEvents" placeholder="Filtering..." onfocusout="window.changeBorderColor()" onfocus="window.changeBorderColor()" oninput="window.researchEvents()">
</div>
</nav>
<<if $debugMenu[1] is "debugMain">>
<div id="debugMain" class="overlayItem">
<h3>Main</h3>
<<debugMain>>
<br>
</div>
<<else>>
<div id="debugMain" class="overlayItem hidden">
<h3>Main</h3>
<<debugMain>>
<br>
</div>
<</if>>
<<if $debugMenu[1] is "debugCharacter">>
<div id="debugCharacter" class="overlayItem">
<h3>Character</h3>
<<debugCharacter>>
<br>
</div>
<<else>>
<div id="debugCharacter" class="overlayItem hidden">
<h3>Character</h3>
<<debugCharacter>>
<br>
</div>
<</if>>
<<if $debugMenu[1] is "debugEvents">>
<div id="debugEvents" class="overlayItem" onload="restoreDebugMenuState">
<h3>Events</h3>
<<debugEvents>>
<br>
</div>
<<else>>
<div id="debugEvents" class="overlayItem hidden" onload="restoreDebugMenuState">
<h3>Events</h3>
<<debugEvents>>
<br>
</div>
<</if>>
<<if $debugMenu[1] is "debugFavourites">>
<div id="debugFavourites" class="overlayItem" onload="restoreDebugMenuState">
<h3>Favourites</h3>
<<debugFavourites>>
<br>
</div>
<<else>>
<div id="debugFavourites" class="overlayItem hidden" onload="restoreDebugMenuState">
<h3>Favourites</h3>
<<debugFavourites>>
<br>
</div>
<</if>>
<<if $debugMenu[1] is "debugAdd">>
<div id="debugAdd" class="overlayItem" onload="restoreDebugMenuState">
<h3>Add passages to the Menu</h3>
<<debugAdd>>
<br>
<br>
</div>
<<else>>
<div id="debugAdd" class="overlayItem hidden" onload="restoreDebugMenuState">
<h3>Add passages to the Menu</h3>
<<debugAdd>>
<br>
</div>
<</if>>
<<if $debugMenu[2] != "" and $debugMenu[2] != undefined>>
<<run window.researchEvents($debugMenu[2])>>
<</if>>
<<saveLoadCache "save">>
<</widget>>
<<widget "debugMain">>
<br>
<div id="MainDebugInfo">
Allure: <<print $allure>>
<br>
Rng: <<print $rng>>
<br>
Danger: <<print $danger || '0'>>
<br>
Passage: <<print $passage>>
<br>
</div>
<input type="button" id="backwords" value="Back" onclick="SugarCube.State.backward()"/>
<br>
<div id='debugEventsMain'>
<<debugGenerateDivs "Main">>
</div>
<</widget>>
<<widget "debugCharacter">>
<div id='debugEventsCharacter'>
<<debugGenerateDivs "Character">>
</div>
<</widget>>
<<widget "debugEvents">>
<div id='debugEventsEvents'>
<<debugGenerateDivs "Events">>
</div>
<</widget>>
<<widget "debugFavourites">>
<<if _args[0] == "replace">>
<<replace "#debugEventsFavourites">>
<<debugGenerateDivs "Favourites">>
<</replace>>
<<else>>
<div id='debugEventsFavourites'>
<<debugGenerateDivs "Favourites">>
</div>
<</if>>
<<widget "debugAdd">>
<div id='debugEventsAdd'>
<<debugGenerateDivs "Add">>
</div>
<</widget>>
<</widget>>
<<widget "debugGenerateDivs">>
<<if ndef _event_list>>
<<set _event_list to window.returnEventList()>>
<</if>>
<<if _event_list["Favourites"] == undefined>>
<<set _event_list["Favourites"] = $debug_favourite>>
<</if>>
<<if _args[0] != "Add">>
<<for _index = 0; _index < _event_list[_args[0]].length; _index++>>
<<if _event_list[_args[0]][_index].text_only != undefined>>
<<for _c = 0; _event_list[_args[0]][_index].text_only[_c] == '\n'; _c++>><br name="#"><</for>>
<<if _c < _event_list[_args[0]][_index].text_only.length>>
<div name="#" @id="_args[0]+'-'+_index">
<<print _event_list[_args[0]][_index].text_only>>
</div>
<<for _c = _event_list[_args[0]][_index].text_only.length - 1; _event_list[_args[0]][_index].text_only[_c] == '\n'; _c-->><br name="#"><</for>>
<</if>>
<<else>>
<<run window.getNameAndPassage(_args[0], T.index)>>
<<capture _args[0] _index _link_name _link_passage>>
<<set _onclickTemp = "window.debugCreateLinkAndRedirect("+"'"+_args[0]+"'"+","+_index+","+"'"+_args[0]+"-"+_index+"'"+");">>
<div @name="_link_name" @id="_args[0]+'-'+_index">
<a tabindex="0" @onclick="_onclickTemp">_link_name</a>
<<run window.addFavouriteIcon(_args[0], _index, _args[0]+'-'+_index)>>
</div>
<<run window.addonClickDivPassage(_args[0], _index, _args[0]+'-'+_index)>>
<</capture>>
<</if>>
<</for>>
<<else>>
<<run window.addDebugForm()>>
<</if>>
<</widget>>
<<widget "saveLoadCache">>
<<if _args[0] == "save">>
<<run window.cacheDebugDiv()>>
<<else>>
<<run $(document).one(':passageend', (ev) => window.loadCachedDebugDiv())>>
<</if>>
<</widget>>
<<widget "resetDebugLinks">>
<<link _link_name _link_passage>>
<<run window.runWidgetsInsideLink(_args[0], _index)>>
<</link>>
<</widget>><h3>Scene Viewer</h3>
<<scenes>>
<<scenesSearch>>
<<scenesViewerCalc>>
<div id="scenesViewer">
<<scenesViewer>>
</div>
<div id="scenesViewerControls">
<<scenesViewerControls>>
</div>
<<if $debug is 1>>
<!--<br>
<<saveCompareTool>>-->
<br>
<<link [[Reset|$passage]]>><<unset $scenes>><<unset _scenes>><</link>>
<</if>>
<<if $lastPassage>>
<br>
<<link [[Exit|$lastPassage]]>><<unset $scenes>><<unset $lastPassage>><</link>>
<</if>>End of '<<print $replayScene.name>>' scene.
<br><br>
<<unfreezePlayerStats>>
<<unset $replayScene>>
<<endevent>>
<<link [[Exit scene|Scene Viewer]]>><</link>><<switch $sceneViewSwitch>>
<<case "halloweenwhitney">><<halloweenwhitney>>
<<case "halloweenkylar">><<halloweenkylar>>
<<case "AlexFarmWorkStage3">><<farmVisitor>>
<<case "AlexFarmWorkStage4">><<farmStage4>>
<<case "AlexFarmWorkStage5">><<farmStage5>>
<<case "AlexFarmWorkStage6">><<farmStage6>>
<<case "schoolBully">><<schoolbully>>
<<default>>
Error occured in scene viewer. <<print $replayScene.name>>. Please report.
<br><br>
<<set _exitpassage to clone($replayScene.exitpassage)>>
<<unset $replayScene>>
<<unfreezePlayerStats>>
<<link [[Back|_exitpassage]]>>
<</link>>
<</switch>>
<<unset $sceneViewSwitch>><<widget "setupReplayScene">>
/*In case the object isnt setup correctly*/
<<set _passages to ["Scene Viewer End"]>>
<<if Array.isArray(_args[2])>>
<<set _passages to _args[2]>>
<</if>>
<<set _variablesToRestore to []>>
<<freezePlayerStats>>
<<set $replayScene to {
name: _args[0],
startPassage: (_args[1] ? _args[1] : _passages[0]),
passages: _passages,
exitpassage: $passage
}>>
<</widget>>
/*Scenes when player viewing cant be tracked*/
<<widget "seenPassage">>
<<if $scenePassages is undefined>>
<<set $scenePassages to []>>
<</if>>
<<run $scenePassages.pushUnique($passage)>>
<</widget>>
/*Scenes when player viewing can be tracked*/
<<widget "seenPassageChecks">>
<<if $scenePassages is undefined>>
<<set $scenePassages to []>>
<</if>>
<<if $NPCName[$NPCNameList.indexOf('Avery')].init is 1>>
<<run $scenePassages.pushUnique("Park Lichen")>>
<</if>>
<<if $NPCName[$NPCNameList.indexOf('Robin')].init is 1>>
<<run $scenePassages.pushUnique("Robin Intro")>>
<</if>>
<<if $bun_value gte 15000>>
<<run $scenePassages.pushUnique("Photography Chef")>>
<<run $scenePassages.pushUnique("Chef Opening")>>
<</if>>
<<if $schoolevent gte 1>>
<<run $scenePassages.pushUnique("Penis School Inspection")>>
<</if>>
<<if $schoolevent gte 2>>
<<run $scenePassages.pushUnique("Pussy School Inspection")>>
<</if>>
<<if $schoolevent gte 3>>
<<run $scenePassages.pushUnique("Breast School Inspection")>>
<</if>>
<<if $halloween_whitney_proposed>>
<<run $scenePassages.pushUnique("halloweenwhitney")>>
<</if>>
<<if $halloween_kylar_proposed>>
<<run $scenePassages.pushUnique("halloweenkylar")>>
<</if>>
<<if $farm_stage gt 1>>
<<run $scenePassages.pushUnique("AlexFarmIntro")>>
<</if>>
<<if $farm_stage gte 3>>
<<run $scenePassages.pushUnique("AlexFarmWorkStage3")>>
<</if>>
<<if $farm_stage gte 4>>
<<run $scenePassages.pushUnique("AlexFarmWorkStage4")>>
<</if>>
<<if $farm_stage gte 5>>
<<run $scenePassages.pushUnique("AlexFarmWorkStage5")>>
<</if>>
<<if $farm_stage gte 6>>
<<run $scenePassages.pushUnique("AlexFarmWorkStage6")>>
<</if>>
<<if $farm is undefined>>
<<elseif $farm.milking is undefined>>
<<elseif $farm.milking.alexNightEvent is true>>
<<run $scenePassages.pushUnique("AlexFarmSelfMilkingCaught")>>
<</if>>
<<if $bullyevent gt 0>>
<<run $scenePassages.pushUnique("WhitneySchoolBully1")>>
<</if>>
<<if $bullyevent gt 1>>
<<run $scenePassages.pushUnique("WhitneySchoolBully2")>>
<</if>>
<<if $bullyevent gt 2>>
<<run $scenePassages.pushUnique("WhitneySchoolBully3")>>
<</if>>
<<if $bullyevent gt 3>>
<<run $scenePassages.pushUnique("WhitneySchoolBully4")>>
<</if>>
<<if $NPCName[$NPCNameList.indexOf('Robin')].cdquest gte 1>>
<<run $scenePassages.pushUnique("RobinCrossdressing1")>>
<</if>>
<<if $NPCName[$NPCNameList.indexOf('Robin')].cdquest gte 2>>
<<run $scenePassages.pushUnique("RobinCrossdressing2")>>
<</if>>
<<if $NPCName[$NPCNameList.indexOf('Robin')].cdquest gte 3>>
<<run $scenePassages.pushUnique("RobinCrossdressing3")>>
<</if>>
<<if $NPCName[$NPCNameList.indexOf('Robin')].cdquest gte 4>>
<<run $scenePassages.pushUnique("RobinCrossdressing4")>>
<</if>>
<<if $NPCName[$NPCNameList.indexOf('Robin')].cdquest gte 5>>
<<run $scenePassages.pushUnique("RobinCrossdressing5")>>
<</if>>
<<if $NPCName[$NPCNameList.indexOf('Robin')].cdquest gte 6>>
<<run $scenePassages.pushUnique("RobinCrossdressing6")>>
<</if>>
<<if $NPCName[$NPCNameList.indexOf('Robin')].cdquest gte 6>>
<<run $scenePassages.pushUnique("RobinCrossdressing6I")>>
<</if>>
<</widget>>
<<widget "scenes">>
/*Be extra careful when adding new scenes, make sure that any variables that shouldn't be changed this way, are restored right after
The widgets `<<freezePlayerStats>>` and `<<unfreezePlayerStats>>` can help here alongside `variablesToRestore` for more scene specific variables
The variable $statFreeze to prevent other widgets from running
Be aware that many objects will be restored for you, including player, worn, carried, wardrobe, sexStats, dateCount and named npc's
*/
<<if $scenePassages is undefined>>
<<set $scenePassages to []>>
<</if>>
<<if $scenes is undefined>>
<<seenPassageChecks>>
<<set $scenes to {
/*"placeHolder":{
name:"",
startPassage:"",
passages:["",""],
manualVariableChanges:"",
unlocked: $scenePassages.includes("startPassage")
},*/
"AveryParkIntroduction":{
name:"Avery Park Introduction",
startPassage:"Park Lichen",
passages: ["Park Lichen","Park Lichen Climb","Park Lichen Help","Park Lichen Explain","Park Lichen Run","Park Lichen Honest","Park Lichen Evasive","Park Lichen Accept","Park Lichen Refuse","Park Lichen Smooch","Park Lichen Still","Park Lichen Move"],
manualVariableChanges: "<<set $NPCName[$NPCNameList.indexOf('Avery')].init to 0>>",
unlocked: $scenePassages.includes("Park Lichen")
},
"RobinIntro1":{
name:"Robin Intro 1",
startPassage:"Orphanage",
passages:[],
manualVariableChanges:"<<set $NPCName[$NPCNameList.indexOf('Robin')].init to 0>><<set $hour to 7>><<set $time to 7 * 60>><<set $stress to 0>><<set $home_gone to 0>><<if $exposed gt 0>><<givestartclothing>><</if>>",
unlocked: $scenePassages.includes("Robin Intro")
},
"RobinIntro2":{
name:"Robin Intro 2",
startPassage:"Shopping Centre",
passages:[],
manualVariableChanges:"<<set $NPCName[$NPCNameList.indexOf('Robin')].init to 0>><<set $days to 0>><<set $hour to 18>><<set $time to 1080>><<set $stress to 0>><<if $exposed gt 0>><<givestartclothing>><</if>>",
unlocked: $scenePassages.includes("Robin Intro")
},
"RobinIntro3":{
name:"Robin Intro 3",
startPassage:"Canteen",
passages:[],
manualVariableChanges:"<<set $NPCName[$NPCNameList.indexOf('Robin')].init to 0>><<set $schoolday to 1>><<set $schoolstate to 'lunch'>><<set $hour to 12>><<set $time to 720>><<set $stress to 0>><<if $exposed gt 0>><<givestartclothing>><</if>>",
unlocked: $scenePassages.includes("Robin Intro")
},
"ChefOpeningPhotograph":{
name:"Chef Opening Photograph",
startPassage:"Photography Chef",
passages:["Photography Chef","Photography Chef 2","Photography Chef 3","Photography Chef 4","Photography Chef 5","Photography Chef Tease","Photography Chef Wait","Photography Chef Cream","Photography Chef Leave","Photography Chef Milk","Photography Chef 6","Photography Chef Wait","Photography Chef Lewd Cream","Photography Chef Normal Cream","Photography Chef 7"],
manualVariableChanges:"",
unlocked: $scenePassages.includes("Photography Chef")
},
"ChefOpeningCeremony":{
name:"Chef Opening Ceremony",
startPassage:"Chef Opening",
passages:["Chef Opening","Chef Opening 2","Chef Opening 3","Chef Opening Current","Chef Opening Gown","Chef Opening Tuxedo","Chef Opening 4","Chef Opening 5","Chef Opening Avery Accept","Chef Opening Avery Refuse","Chef Opening 6","Chef Opening Bailey Slap","Chef Opening Bailey Thank","Chef Opening Bailey Silent","Chef Opening 7","Chef Opening Smile","Chef Opening Funny","Chef Opening Refuse Photograph","Chef Opening 8","Chef Opening 9","Chef Opening 10","Chef Opening 11","Chef Opening Truth","Chef Opening Bailey","Chef Opening Sam","Chef Opening Self","Chef Opening Refuse","Chef Opening Local","Chef Opening Foreign","Chef Opening Staff","Chef Opening Enjoy","Chef Opening End","Chef Opening End 2"],
manualVariableChanges:"",
unlocked: $scenePassages.includes("Chef Opening")
},
"PenisSchoolInspection":{
name:"Penis School Inspection",
startPassage:"Science Lesson",
passages:["Penis Inspection", "Penis Inspection 1", "Penis Inspection Expose", "Penis Inspection Flaunt", "Penis Inspection Run Away", "Penis Inspection End", "Penis Inspection Flaunt No Penis", "Penis Inspection Forced", "Penis Inspection Forced Defiant", "Penis Inspection 2"],
manualVariableChanges:"<<set $minute to 1>><<set $schoolevent to 0>><<set $schooleventtimer to 0>><<set $weekday to 2>>",
unlocked: $scenePassages.includes("Penis School Inspection")
},
"PussySchoolInspection":{
name:"Pussy School Inspection",
startPassage:"Science Lesson",
passages:["Pussy Inspection", "Pussy Inspection 1", "Pussy Inspection 2", "Pussy Inspection Run", "Pussy Inspection Flaunt No Pussy", "Pussy Inspection Comply", "Pussy Inspection Flaunt", "Pussy Inspection Forced", "Pussy Inspection Forced Defiant", "Pussy Inspection End"],
manualVariableChanges:"<<set $minute to 1>><<set $schoolevent to 1>><<set $schooleventtimer to 0>><<set $weekday to 2>>",
unlocked: $scenePassages.includes("Pussy School Inspection")
},
"BreastSchoolInspection":{
name:"Breast School Inspection",
startPassage:"Science Lesson",
passages:["Breast Inspection","Breast Inspection Comply","Breast Inspection Flaunt","Breast Inspection Flat Flaunt","Breast Inspection Protest","Breast Inspection End"],
manualVariableChanges:"<<set $minute to 1>><<set $schoolevent to 2>><<set $schooleventtimer to 0>><<set $weekday to 2>>",
unlocked: $scenePassages.includes("Breast School Inspection")
},
"HalloweenWhitney":{
name:"Halloween Whitney",
startPassage:"Scene Viewer passages",
passages:["Whitney Trick 1","Whitney Trick 2","Whitney Trick Refuse","Whitney Trick 2","Whitney Trick Refuse 2","Whitney Trick 3","Whitney Trick 4","Whitney Trick Stop","Whitney Trick Watch","Whitney Trick 5","Whitney Trick 6","Whitney Trick Exhibitionism","Whitney Trick Drink","Whitney Trick Drink","Whitney Trick Sex","Whitney Trick Sex Refuse","Whitney Trick 7","Whitney Trick Sex Finish"],
manualVariableChanges:"<<set $sceneViewSwitch to 'halloweenwhitney'>>",
unlocked: $scenePassages.includes("halloweenwhitney")
},
"HalloweenKylar":{
name:"Halloween Kylar",
startPassage:"Scene Viewer passages",
passages:["Kylar Halloween Look","Kylar Halloween Watch","Kylar Halloween","Kylar Halloween Refuse","Kylar Halloween Walk","Kylar Halloween Hesitate","Kylar Halloween Forest Refuse","Kylar Halloween Continue","Kylar Halloween Angry","Kylar Halloween Continue Walk","Kylar Halloween Leave","Kylar Halloween March","Kylar Halloween Kiss","Kylar Halloween Yes","Kylar Halloween No","Kylar Halloween Town","Kylar Halloween Sex","Kylar Halloween Sex Finish","Kylar Halloween Mansion","Kylar Halloween Mansion 2","Kylar Halloween Known Drink","Kylar Halloween Unknown Refuse","Kylar Halloween Known Angry","Kylar Halloween Unknown Drink","Kylar Halloween Known Pretend","Kylar Halloween Known Hand","Kylar Halloween Known Go","Kylar Halloween Known Scare","Kylar Halloween Mansion Sex","Kylar Halloween Mansion Sex Finish","Kylar Halloween Exit","Kylar Halloween Known Chase","Kylar Halloween Known Curtain","Kylar Halloween Known Sheet","Kylar Halloween Known Front","Kylar Halloween Known Dumb","Kylar Halloween Known Clean","Kylar Halloween Known Kiss","Kylar Halloween Known Stand","Kylar Halloween Known Sex","Kylar Halloween Known Sex Finish","Kylar Halloween Rough Exit","Kylar Halloween Unknown Refuse 2","Kylar Halloween Exit 2","Kylar Halloween Skulduggery 2","Kylar Halloween Pick","Kylar Halloween Upstairs","Kylar Halloween Skulduggery","Kylar Halloween Skulduggery Kiss","Kylar Halloween Skulduggery Pull","Kylar Halloween Upstairs Dodge","Kylar Halloween Caught","Kylar Halloween Upstairs Applaud","Kylar Halloween Upstairs Angry","Kylar Halloween Kneel","Kylar Halloween Kneel Refuse","Kylar Halloween Kneel Refuse 2","Kylar Halloween Kneel Run","Kylar Halloween Kneel Help","Kylar Halloween Kneel Spray","Kylar Halloween Forced Kneel","Kylar Halloween Oral","Kylar Halloween Lick","Kylar Halloween Lick Refuse","Kylar Halloween Lick Refuse 2","Kylar Halloween End","Kylar Halloween Oral Finish","Kylar Halloween Bed","Kylar Halloween Bed 2","Kylar Halloween Bed 3","Kylar Halloween Bed 4","Kylar Halloween Bed 5","Kylar Halloween Wait","Kylar Halloween Warn","Kylar Halloween Escape","Kylar Halloween Tricks","Kylar Halloween Whitney","Kylar Halloween Accompany","Kylar Halloween Alone","Kylar Halloween Thank","Kylar Halloween Ask","Kylar Halloween Whitney Kiss","Kylar Halloween Whitney Apologise","Kylar Halloween Whitney Silent"],
manualVariableChanges:"<<set $sceneViewSwitch to 'halloweenkylar'>>",
unlocked: $scenePassages.includes("halloweenkylar")
},
"AlexFarmIntro":{
name:"Alex Farm Intro",
startPassage:"Farm Intro",
passages:["Farm Intro","Farm Intro 2","Farm Intro 3","Farm Intro 4","Farm Intro 5","Farm Intro 6","Farm Intro 7","Farm Intro 8","Farm Intro 9","Farm Intro 10","Farm Intro Accept","Farm Intro Refuse"],
manualVariableChanges:"",
unlocked: $scenePassages.includes("AlexFarmIntro")
},
"AlexFarmWorkStage3":{
name:"Alex Farm Work Stage 3",
startPassage:"Scene Viewer passages",
passages:["Farm Visitor"],
manualVariableChanges:"<<set $sceneViewSwitch to 'AlexFarmWorkStage3'>><<farm_work_update>>",
unlocked: $scenePassages.includes("AlexFarmWorkStage3")
},
"AlexFarmWorkStage4":{
name:"Alex Farm Work Stage 4",
startPassage:"Scene Viewer passages",
passages:["Farm Stage 4"],
manualVariableChanges:"<<set $sceneViewSwitch to 'AlexFarmWorkStage4'>><<farm_work_update>>",
unlocked: $scenePassages.includes("AlexFarmWorkStage4")
},
"AlexFarmWorkStage5":{
name:"Alex Farm Work Stage 5",
startPassage:"Scene Viewer passages",
passages:["Farm Stage 5","Farm Stage 5 2","Farm Stage 5 3"],
manualVariableChanges:"<<set $sceneViewSwitch to 'AlexFarmWorkStage5'>><<farm_work_update>>",
unlocked: $scenePassages.includes("AlexFarmWorkStage5")
},
"AlexFarmWorkStage6":{
name:"Alex Farm Work Stage 6",
startPassage:"Scene Viewer passages",
passages:["Farm Stage 6","Farm Stage 6 2","Farm Stage 6 Look","Farm Stage 6 No Look","Farm Stage 6 Pull","Farm Stage 6 3","Farm Stage 6 Pull 2","Farm Stage 6 Pull Return","Farm Stage 6 Pull Refuse","Farm Stage 6 4","Farm Stage 6 5","Farm Stage 6 6","Farm Stage 6 7","Farm Stage 6 8"],
manualVariableChanges:"<<set $sceneViewSwitch to 'AlexFarmWorkStage6'>>",
unlocked: $scenePassages.includes("AlexFarmWorkStage6")
},
"AlexFarmSelfMilkingCaught":{
name:"Alex Farm Self Milking Caught",
startPassage:"Farm Barn Caught",
passages:[],
manualVariableChanges:"",
unlocked: $scenePassages.includes("AlexFarmSelfMilkingCaught")
},
"WhitneySchoolBully1":{
name:"Whitney School Bully 1",
startPassage:"Scene Viewer passages",
passages:[],
manualVariableChanges:"<<set $sceneViewSwitch to 'schoolBully'>><<set $bullyevent to 0>>",
unlocked: $scenePassages.includes("WhitneySchoolBully1")
},
"WhitneySchoolBully2":{
name:"Whitney School Bully 2",
startPassage:"Scene Viewer passages",
passages:["Bully Locker","Bully Fight","Bully Fight Finish"],
manualVariableChanges:"<<set $sceneViewSwitch to 'schoolBully'>><<set $bullyevent to 1>>",
unlocked: $scenePassages.includes("WhitneySchoolBully2")
},
"WhitneySchoolBully3":{
name:"Whitney School Bully 3",
startPassage:"Scene Viewer passages",
passages:["Bully Fight","Bully Fight Finish","Bully Top","Bully Top Flaunt"],
manualVariableChanges:"<<set $sceneViewSwitch to 'schoolBully'>><<set $bullyevent to 2>>",
unlocked: $scenePassages.includes("WhitneySchoolBully3")
},
"WhitneySchoolBully4":{
name:"Whitney School Bully 4",
startPassage:"Scene Viewer passages",
passages:["Bully Fight","Bully Fight Finish","Bully Strip","Bully Strip Flaunt","Bully Walk","Bully Walk Flaunt","Bully Refuse"],
manualVariableChanges:"<<set $sceneViewSwitch to 'schoolBully'>><<set $bullyevent to 3>>",
unlocked: $scenePassages.includes("WhitneySchoolBully4")
},
"RobinCrossdressing1":{
name:"Robin Caught Crossdressing",
startPassage:"Robin Caught CD SV Start",
passages:["Robin Caught CD SV Start", "Robin Caught CD","Robin CD Encourage","Robin CD Soft Discourage","Robin CD Harsh Discourage"],
manualVariableChanges:"",
unlocked: $scenePassages.includes("RobinCrossdressing1")
},
"RobinCrossdressing2":{
name:"Robin Crossdressing In Room",
startPassage:"Robin CD Door SV Start",
passages:["Robin CD Door SV Start","Robin CD Door Answer", "Robin CD Door Ignore","Robin CD Door Encourage","Robin CD Door Discourage"],
manualVariableChanges:"<<set $NPCName[$NPCNameList.indexOf(\"Robin\")].crossdress to 2>>",
unlocked: $scenePassages.includes("RobinCrossdressing2")
},
"RobinCrossdressing3":{
name:"Robin Crossdressing In Orphanage",
startPassage:"Robin CD Socialise SV Start",
passages:["Robin CD Socialise SV Start", "Robin CD Socialise", "Robin CD Socialise Defend", "Robin CD Socialise Change"],
manualVariableChanges:"<<set $NPCName[$NPCNameList.indexOf(\"Robin\")].crossdress to 3>><<set $hour to 16>><<set $time to 16 * 60>>",
unlocked: $scenePassages.includes("RobinCrossdressing3")
},
"RobinCrossdressing4":{
name:"Robin Crossdressing At Drink Stand",
startPassage:"Robin's Stand CD SV Intro",
passages:["Robin's Stand CD SV Intro", "Robin's Stand CD Explain Demo", "Robin's Stand CD Explain Full", "Robin's Stand CD Accept", "Robin's Stand CD Refuse", "Robin's Stand CD Intervene", "Robin's Stand CD Listen", "Robin's Stand CD Wait", "Robin's Stand CD Reassure", "Robin's Stand CD Discourage"],
manualVariableChanges:"<<set $NPCName[$NPCNameList.indexOf(\"Robin\")].crossdress to 4>><<set $weekday to 7>><<set $hour to 9>><<set $minute to 0>><<set $time to 540>>",
unlocked: $scenePassages.includes("RobinCrossdressing4")
},
"RobinCrossdressing5":{
name:"Robin Crossdressing Before School",
startPassage:"Robin School CD SV Intro",
passages:["Robin School CD SV Intro", "Robin School CD Interrupt", "Robin School CD Compliment","Robin School CD Refuse","Robin School CD Accept","Robin School CD Change","Robin School CD Walk"],
manualVariableChanges:"<<set $NPCName[$NPCNameList.indexOf(\"Robin\")].crossdress to 5>><<set $weekday to 1>><<set $hour to 7>><<set $minute to 0>><<set $time to 420>>",
unlocked: $scenePassages.includes("RobinCrossdressing5")
},
"RobinCrossdressing6":{
name:"Robin Crossdressing In Canteen",
startPassage:"Canteen Lunch Robin CD 1",
passages:["Canteen Lunch Robin CD 1", "Canteen Lunch Robin CD 2"],
manualVariableChanges:"<<set $NPCName[$NPCNameList.indexOf(\"Robin\")].crossdress to 6>><<set $weekday to 1>><<set $hour to 12>><<set $minute to 0>><<set $time to 720>>",
unlocked: $scenePassages.includes("RobinCrossdressing6")
},
"RobinCrossdressing6I":{
name:"Robin Crossdressing Infirmary Sex",
startPassage:"School Infirmary Robin CD Intro",
passages:["School Infirmary Robin CD Intro", "School Infirmary Robin CD Kiss", "School Infirmary Robin CD No Sex", "School Infirmary Robin CD Receive Oral", "School Infirmary Robin CD Penetrate", "School Infirmary Robin CD Get Penetrated", "School Infirmary Robin CD Give Oral", "School Infirmary Robin CD Aftercare"],
/* TODO: update this when we figure out how much time the above passage is meant to take */
manualVariableChanges:"<<set $NPCName[$NPCNameList.indexOf(\"Robin\")].crossdress to 6>><<set $weekday to 1>><<set $hour to 12>><<set $minute to 0>><<set $time to 720>>",
unlocked: $scenePassages.includes("RobinCrossdressing6I")
},
}>>
<</if>>
<</widget>>
<<widget "scenesSearch">>
<span class="red">Avoid updating your games while you're replaying a scene.<<if $debug isnot 0>> "Teleporting" during a replay will break saves, avoid it if you don't know how to fix saves.<</if>></span>
<br>
Scenes per page (Click search to update): <<numberslider "_itemsPerPage" "12" 4 40 2>>
<br><br>
Search: <<textbox "_sceneSearch" "">>
<<link "Search">>
<<set _sceneSearch to _sceneSearch.replace(/[^a-zA-Z 0-9]+/g,"")>>
<<set _listPage to 1>>
<<updateSceneViewer>>
<</link>>
<br><br>
<</widget>>
<<widget "scenesViewerCalc">>
<<if _sceneSearch.length is 0>>
<<set _scenes to clone($scenes)>>
<<else>>
<<set _scenes to {}>>
<<for _label, _value range $scenes>>
<<set _lowerName to clone(_value.name).toLowerCase()>>
<<set _lowerPassages to "".concat(_value.startPassage).toLowerCase()>>
<<if _value.name.toLowerCase().includes(_sceneSearch.toLowerCase()) or "".concat(_value.startPassage).toLowerCase().includes(_sceneSearch.toLowerCase())>>
<<run _scenes[_label] to clone(_value)>>
<</if>>
<</for>>
<</if>>
<<set _keys to Object.keys(_scenes)>>
<<set _keys to _keys.sort()>>
<<set _scenesAvaliable to _keys.length gt 0>>
<<if _listPage is undefined>>
<<set _listPage to 1>>
<</if>>
<<set _listMaxItems to _itemsPerPage>>
<<set _listPageMax to Math.ceil(_keys.length / _listMaxItems)>>
<<set _indexStart to ((_listPage - 1) * _listMaxItems)>>
<<set _indexEnd to (_indexStart + _listMaxItems gt _keys.length ? _keys.length : _indexStart + _listMaxItems)>>
<</widget>>
<<widget "scenesViewer">>
<<if _scenesAvaliable>>
<<for _i to _indexStart; _i lt _indexEnd; _i++>>
<<set _item to _scenes[_keys[_i]]>>
<<if _item.unlocked is false and $debug is 0>>
<span class="no-numberify red">
Locked
</span>
<<elseif _item.name is undefined or _item.startPassage is undefined or _item.passages is undefined>>
<span class="no-numberify red">
Error in key '<<print _keys[_i]>>'.
</span>
<<else>>
<<capture _item>>
<span class="no-numberify">
<<link [[_item.name|_item.startPassage]]>><<setupReplayScene _item.name _item.startPassage _item.passages>><<print _item.manualVariableChanges>><</link>>
</span>
<</capture>>
<</if>>
<</for>>
<<else>>
No Scenes Found.
<</if>>
<</widget>>
<<widget "scenesViewerControls">>
<<set _disabled = _listPage > 1 ? "" : "disabled">>
<div @class="'div-link btn-pagination prev ' + _disabled">
<<link "Previous">>
<<if _listPage > 1>>
<<set _listPage -= 1>>
<<updateSceneViewer>>
<</if>>
<</link>>
<div class="btn-pagination-arrow"><</div>
</div>
<div>
<<print (_listPage) + " out of " + _listPageMax>>
</div>
<<set _disabled = _listPage < _listPageMax ? "" : "disabled">>
<div @class="'div-link btn-pagination next ' + _disabled">
<<link "Next">>
<<if _listPage < _listPageMax>>
<<set _listPage += 1>>
<<updateSceneViewer>>
<</if>>
<</link>>
<div class="btn-pagination-arrow">></div>
</div>
<<run linkifyDivs('#scenesViewerControls')>>
<</widget>>
<<widget "updateSceneViewer">>
<<scenesViewerCalc>>
<<replace "#scenesViewer">><<scenesViewer>><</replace>>
<<replace "#scenesViewerControls">><<scenesViewerControls>><</replace>>
<</widget>>
<<widget "saveCompareTool">>
Stored Variables are lost on page refresh.
<div id="saveCompareUI">
<<saveCompareUI>>
</div>
<</widget>>
<<widget "saveCompareUI">>
<<link "Store Save1">><<set window.variableData1 to clone(V)>><<replace "#saveCompareUI">><<saveCompareUI>><</replace>><</link>>
<<print (window.variableData1 isnot undefined ? "(Stored)" : "")>>
<br>
<<link "Store Save2">><<set window.variableData2 to clone(V)>><<replace "#saveCompareUI">><<saveCompareUI>><</replace>><</link>>
<<print (window.variableData2 isnot undefined ? "(Stored)" : "")>>
<br><br>
<<if window.variableData1 and window.variableData2>>
<<link "Compare Saves">><<set _comparedResult to saveDataCompare(window.variableData1,window.variableData2)>><<replace "#saveCompareUI">><<saveCompareUI>><</replace>><</link>>
<</if>>
<<if _comparedResult>>
<<set _skip to ["map","NPCName","NPCList","saveDetails","lastgenerated","description","npcadult","lastOptions","danger","lock","femaleclimax","anusactiondefault","anusactioncarry","enemyhealthmax","enemyhealth","enemyarousal","mouthactiondefault","enemyanger","npcspeechcycle","mouthactioncarry","rng","pass","speechcycle"]>>
<<if Object.keys(_comparedResult).length gt 0>>
<div id="comparedResult">
<<for _label, _value range _comparedResult>>
<<if _skip.includes(_label)>>
<<continue>>
<</if>>
<div class="item">
<<if typeof _value[0] === 'object'>>
<<print _label>>
<br><br>
<<print JSON.stringify(_value[0])>>
<br><br>
<<print JSON.stringify(_value[1])>>
<<else>>
<<print _label>> - <<print _value[0]>> - <<print _value[1]>>
<</if>>
</div>
<</for>>
</div>
<<else>>
Saves Identical
<</if>>
<</if>>
<</widget>>
<<widget "freezePlayerStats">>
<<set $statFreeze to true>>
<<set $frozenValues to {}>>
<<set _skipKeys to ["replayScene","frozenKeys","frozenValues","statFreeze","passage","debug"]>>
<<set $frozenKeys to Object.keys(V)>>
<<run $frozenKeys.forEach(function(key){
if(!_skipKeys.includes(key) && key.indexOf("real_") !== 0){
V.frozenValues[key] = clone(V[key]);
}
})>>
<</widget>>
<<widget "unfreezePlayerStats">>
<<unset $statFreeze>>
<<if $frozenValues>>
<<run Object.keys(V.frozenValues).forEach(function(key){
V[key] = clone(V.frozenValues[key]);
})>>
<</if>>
<<if $frozenKeys>>
<<set _skipKeys to ["replayScene","frozenKeys","frozenValues","statFreeze","passage","debug"]>>
<<run Object.keys(V).forEach(function(key){
if(!_skipKeys.includes(key) && key.indexOf("real_") !== 0){
if(!V.frozenKeys.includes(key)){
delete V[key];
}
}
})>>
<</if>>
<<unset $frozenValues>>
<<unset $frozenKeys>>
<</widget>>We've extended normal widgets to include a call scoped namespace.
This means that other widgets can use the same name without fear of
overriding that value.
This namespace uses $$_ as a prefix. Note that using it outside of
a widget always results in an undefined value.
Below is a set of tests to confirm the behaviour of $$, _ and $_ values
<<widget 'G'>>$<</widget>>
<<widget 'L'>>_<</widget>>
<<widget 'GL'>><<G>><<L>><</widget>>
<<widget "testScopedVar">>
Inside of first widget:
> <<G>>val = $val
> <<L>>val = _val
> <<GL>>val = $_val
> <<GL>>val2 = $_val2<<set $val = 1>><<set _val = 10>><<set $_val = 100>><<set $_val2 = 1000>>
Setting values for each value type in first widget:
> <<G>>val = $val
> <<L>>val = _val
> <<GL>>val = $_val
> <<GL>>val2 = $_val2<<testScopedVar2>>
After second widget:
> <<G>>val = $val
> <<L>>val = _val
> <<GL>>val = $_val
> <<GL>>val = $_val2<</widget>><<widget "testScopedVar2">>
Inside of second widget:
> <<G>>val = $val
> <<L>>val = _val
> <<GL>>val = $_val
> <<GL>>val3 = $_val3<<set $val = 2>><<set _val = 20>><<set $_val = 200>><<set $_val3 = 2000>>
After setting values for each value type in second widget:
> <<G>>val = $val
> <<L>>val = _val
> <<GL>>val = $_val
> <<GL>>val3 = $_val3<</widget>>
Before widget is invoked:
> <<G>>val = $val
> <<L>>val = _val
> <<GL>>val = $_val
After widget is invoked:<<testScopedVar>>
> <<G>>val = $val
> <<L>>val = _val
> <<GL>>val = $_val
> <<GL>>val2 = $_val2
> <<GL>>val3 = $_val3
<<widget "rangeScopedTest">>
<<set _obj = { foo: {one: 1, two: 2}, bar: {fee: 'fee', fie: 'fie'}, biz: {foe: 'foe', thum: 'thum'} }>>
<<for $_key, $_val range _obj>>
Parent before: <<GL>>key = $_key , <<GL>>val = <<-JSON.stringify($_val)>>
<br>
<<rangeScopedTestInner $_key $_val>>
<br>
Parent after: <<GL>>key = $_key , <<GL>>val = <<-JSON.stringify($_val)>>
<br>
<</for>>
<</widget>>
<<widget "rangeScopedTestInner">>
> Before loop: <<GL>>key = $_key, <<GL>>val = $_val
<<for $_key, $_val range _args[1]>>
> _args[0] = $_key : $_val<</for>>
> After loop: <<GL>>key = $_key, <<GL>>val = $_val<</widget>>
<<rangeScopedTest>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<!-- Generate Demon -->
<<generateDemon 1>><<person1>>
You investigate the noise coming from the school's hallway.
Suddenly, with a HERMMMMM-POP a portal swirls open in front out you. From the portal <span class="blue">a <<person>> strides out,</span> <<his>> red eyes never leaving contact with yours.
<br><br>
The <<person>> opens <<his>> mouth and roars hotly. <span class="red">Your clothes are shredded to nothing in a blast of heat and wind as you wince from the impact,</span> your skin glowing hotly.
<<tanned 2400>><<gggtanned>>
<br>
<<set $worn.lower.integrity to 0>><<set $worn.upper.integrity to 0>><<set $worn.under_lower.integrity to 0>><<set $worn.under_upper.integrity to 0>>
<<headruined>><<legsruined>><<feetruined>>
<<integritycheck>>
<br>
You look up, feeling a combination of awe and terror. The <<persons>> $NPCList[0].breastsdesc are standing straight out in defiance of gravity, <<his>> $NPCList[0].penisdesc dangling semi-engorged over <<his>> vagina... while the <<person>> is standing in front of you, everything shifts about lazily, as if you were looking at painting being swirled.
<br><br>
The <<person>> speaks in a commanding voice breaking your reverie, "Serve me well mortal and you shall be rewarded."
<br><br>
You consider your options...
<br><br>
<<link [[Run away screaming|Oxford Street]]>><</link>>
<br>
<<link [[Stay and see what happens...|Demon Sex]]>><<set $sexstart to 1>><</link>>
<br><<effects>><<person1>>
<<if $sexstart is 1>>
<span class="pink">Prepare yourself, mortal.</span>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<violence 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 500>>
<<set $enemyarousalmax to 10000>>
<<set $ostart to $orgasmcount>><<set $oindex to 0>><<set $o to 0>>
<</if>>
/% DEBUG: $NPCList[0].penis $NPCList[0].vagina<br> %/
/% DEBUG: ocount $orgasmcount $o $oindex $ostart <br> %/
<<set $o to ($orgasmcount - $ostart)>>
<<if $o gt $oindex>>
You have cum $o times. <span class="purple">The <<person>> grows in power as <<he>> drains you.
<<awareness -10>><<llawareness>></span>
<br>
<<set $oindex to $o>>
<</if>>
<<set $enemyanger to 0>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Demon Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Demon Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Demon Sex]]>><</link>></span><<nexttext>>
<</if>><<schooleffects>><<effects>>
<<unset $o>><<unset $ostart>><<unset $oindex>>
<<person1>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation-demon>>
You wake on a grassy field, refreshed but drenched in semen and goo... the <<person>> is gone, <span class="blue">leaving you with a deep sense of longing you can't shake or understand.</span>
<br><br>
<<set $tiredness to 1>>
<<set $pain to 0>>
<<drench both 5>>
<<clotheson>>
<<endcombat>>
<<link [[Next|Park]]>><</link>>
<<else>>
<<He>> recoils and vanishes. You are left with a deep sense of longing you can't shake or understand.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Hallways]]>><</link>>
<</if>><<widget "ejaculation-demon">>
<<famesex 1>>
<<if $exposed is 1>>
<<fameexhibitionism 1>>
<<elseif $exposed gte 2>>
<<fameexhibitionism 2>>
<</if>>
You pass out from exertion, completely spent, <span class="blue">while the <<person>> roars and continues to work away on your limp body.</span>
<br><br>
<<if $images is 1>>
<<combatimg>>
<br>
<</if>>
<</widget>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<generate1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>><<person1>>
You feel the room shake, then shift sideways. You find yourself in a featureless black room with a gang of $enemyno and an audience behind ropes. There is a sign on the wall that says <span class="orange">DEBUG</span> in bright orange letters, along with other statistics you don't understand.
<br><br>
<span class="red">The gang advances...</span>
<br><br>
<<controlloss>>
<br>
<<violence 1>>
<<neutral 1>>
<<maninit>>
<</if>>
<span class="orange">DEBUG GROUP:</span> <span class="red">TRST: $enemytrust HLTH: <<print Math.trunc($enemyhealth)>> : $enemyhealthmax AROSL: <<print Math.trunc($enemyarousal)>> : $enemyarousalmax ANGR: $enemyanger : $enemyangermax </span>
<br>
<span class="orange">DEBUG BROTHEL EVENT:</span> Enemy current of $enemynomax (1 - 6): $enemyno
<br>
<span class="green">DEBUG: Enemy #: Health Descr Gen Pro PP Vag Mouth LH RH Clothes</span>
<br>
<<for _ii = 0; _ii < $enemynomax; _ii++>>
DEBUG: _ii: <<print Math.trunc($NPCList[_ii].health)>> $NPCList[_ii].description $NPCList[_ii].gender $NPCList[_ii].pronoun $NPCList[_ii].penis $NPCList[_ii].vagina $NPCList[_ii].mouth $NPCList[_ii].lefthand $NPCList[_ii].righthand $NPCList[_ii].clothes.upper.name $NPCList[_ii].clothes.lower.name
<br>
<</for>>
DEBUG PC (P/V/A/M/LARM): $penisstate $vaginastate $anusstate $mouthstate $leftarm
<br><br>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>약에 취한 상태로는, 당신의 비명소리는 별로 설득력 있게 들리지 않는다.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->The Pod Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->The Pod Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->The Pod]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->The Pod Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->The Pod Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->The Pod]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyhealth lte 0>>
<<He>> recoils in pain, giving you the chance you need. <<tearful>> you escape the gang, leaving them defeated on the floor.
<br>
You feel the room shift again, and find yourself in your bedroom.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Bedroom]]>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $audience is 1>>
A cheer erupts from the crowd as the <<person1>><<person>> climaxes. <<tearful>> you manage to stagger away before anyone else gets ideas.
<<elseif $audience lte 6>>
The <<person1>><<person>> and <<person2>><<person>> high-five each other. <<tearful>> you manage to stagger away while the audience congratulates each other.
<<else>>
A cheer erupts from the crowd, seems they enjoyed the show. <<tearful>> you manage to stagger away before anyone else gets any ideas.
<</if>>
<br><br>
<<stealclothes>>
<<clotheson>>
<<endcombat>>
You feel the room shift again, and find yourself in your bedroom.
<br><br>
<<link [[Next|Bedroom]]>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<beastTrainGenerate 5 `["pig","cat","dog","pig","creature"]`>>
<<beastNEWinit 1 dog>>
You stumble from the woods onto the verge of a steep cliff. Losing your balance <span class="red">you tip over the edge, tumbling to the bottom.</span>
<br><br>
When you recover, you find yourself in the main yard of a small farm. You are stunned to see several animals dancing around you... singing...
<br><br>
<span class="green">Old McDonalds rape-y farm
<br>
E-I-E-I-O
<br>
And on this farm we found a whore
<br>
E-I-E-I-O</span>
<br><br>
<span class="red">They stop singing and advance on you</span>
<br>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
DEBUG BEAST EVENT: Enemy current of $enemynomax (1 - 6): $enemyno
<br>
<span class="green">DEBUG: Enemy #: Gen Pro Type Monster Stance PP Vag</span>
<br>
<<for _ii = 0; _ii < $enemynomax; _ii++>>
DEBUG: _ii: $NPCList[_ii].gender $NPCList[_ii].pronoun $NPCList[_ii].type $NPCList[_ii].monster $NPCList[_ii].stance $NPCList[_ii].penis $NPCList[_ii].vagina
<br>
<</for>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|The Farm Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|The Farm Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|The Farm Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|The Farm]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyhealth lte 0>>
<<beastwound>>
<<if $combatTrain.length gt 0>>
The $NPCList[0].type recoils in pain and fear, but another beast is eager for a go.
<<beastNEWinit $combatTrain.numberPerTrain[0] $combatTrain.beastTypes[0]>>
<<combatTrainAdvance>>
<br><br>
<<link [[Next|The Farm]]>><</link>>
<<else>>
The $NPCList[_na].type recoils in pain and fear.
<br><br>
<<link [[Next|The Farm Finish]]>><<set $finish to 1>><</link>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<if $combatTrain.length gt 0>>
Satisfied, the $NPCList[0].type moves and another beast takes its turn.
<<beastNEWinit $combatTrain.numberPerTrain[0] $combatTrain.beastTypes[0]>>
<<combatTrainAdvance>>
<br><br>
<<link [[Next|The Farm]]>><</link>>
<<else>>
Satisfied, the $NPCList[0].type moves away from you.
<br><br>
<<link [[Next|The Farm Finish]]>><<set $finish to 1>><</link>>
<</if>>
<<elseif $finish is 1>>
<<if $enemywounded is 1 and $enemyejaculated is 0>>
The $NPCList[_na].type whimpers and flees into a barn.
<<elseif $enemywounded is 0 and $enemyejaculated is 1>>
The $NPCList[_na].type leaves you laying on the grass.
<<elseif $enemywounded gte 2 and $enemyejaculated is 0>>
Feeling that you're more trouble than you're worth, the animals flee to a nearby barn.
<<elseif $enemywounded is 0 and $enemyejaculated gte 2>>
The animals leave you spent and shivering on the grass.
<<elseif $enemywounded gte 1 and $enemyejaculated gte 1>>
The animals leave you spent and shivering on the grass.
<</if>>
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
Out of nowhere a goat runs from the shed. Rearing back, <span class="green">it kicks you all the way to Domus Street and through your bedroom window.</span>
<br>
<<link [[Next|Bedroom]]>><</link>>
<</if>><!-- Used to debug Beast generation by displaying all attributes. -->
<span class="red">TOTAL BEAST TYPES: $BeastList.length</span>
<br>
<<for _i = 0; _i lt $BeastList.length; _i++>>
/% <<generateBEAST 1 $BeastList[_i]>><!-- This can call all m/f if specified --> %/
<<beastNEWinit 1 $BeastList[_i]>>
<br>
Introducing Beast <<print _i>>: <span class="green">$NPCList[0].description $NPCList[0].type</span>
<br>
PRONOUN: <span class="red">$NPCList[0].pronoun</span> GENDER: <span class="red">$NPCList[0].gender</span>
<br>
PPSize,Desc: <span class="gold">$NPCList[0].penissize, $NPCList[0].penisdesc</span> BREASTSize,Desc: <span class="gold">$NPCList[0].breastsize, $NPCList[0].breastsdesc</span>
<br>
PenActiv: <span class="gold">$NPCList[0].penis</span> VagActiv: <span class="gold">$NPCList[0].vagina</span>
<br>
/% DOM: $NPCList[0].dom LUST $NPCList[0].lust RAGE: $NPCList[0].rage TRAUMA $NPCList[0].trauma<br> %/
/% STATE: $NPCList[0].state<br> %/
<</for>>
<<link [[Next|Bedroom]]>><</link>><!-- Used to debug Beast Train -->
<<beastNEWinit 6 dolphin>>
<span class="red">BEAST TRAIN: $enemyno members</span>
<br>
<<for _x = $enemyno-1; _x gte 0; _x-->>
Introducing Beast <<print _x+1>>: <span class="green">$NPCList[_x].description $NPCList[_x].type</span>
<br>
PRONOUN: <span class="red">$NPCList[_x].pronoun</span> GENDER: <span class="red">$NPCList[_x].gender</span>
<br>
PPSize,Desc: <span class="gold">$NPCList[_x].penissize, $NPCList[_x].penisdesc</span> BREASTSize,Desc: <span class="gold">$NPCList[_x].breastsize, $NPCList[_x].breastsdesc</span>
<br>
PenActiv: <span class="gold">$NPCList[_x].penis</span> VagActiv: <span class="gold">$NPCList[_x].vagina</span>
<br><br>
<</for>>
<<link [[Next|Bedroom]]>><</link>><!-- Used to debug Named NPCs by displaying all attributes. -->
<span class="red">TOTAL NAMED NPCS: $NPCName.length</span>
<br>
<!-- Example of introduction, variable set / increment, and put away of npc -->
/% <<npc Robin>> %/
/% In walks $npc[0], and takes a bow. <<He>> has more Trauma now. And out <<he>> goes.<br> %/
/% <<npcset $npc[0] trauma 80>> %/
/% <<npcincr $npc[0] trauma 100>> %/
/% <<endnpc>> %/
<<set _genderColor to {"m": "blue", "h": "purple", "f": "pink"}>>
<<for _i = 0; _i lt $NPCName.length; _i++>>
<<set _nnpc to $NPCName[_i]>>
<<set _nnpc_init_backup to _nnpc.init>>
<<npc _nnpc.nam>>
<<set _listnpc to $NPCList[0]>>
<br>
NNPC #<<print _i>>: <span class="green">_nnpc.nam, the _nnpc.title</span>
<br>
<<set _pColor to _genderColor[_nnpc.pronoun]>>
<<set _gColor to _genderColor[_nnpc.gender]>>
PRONOUN: <span @class="_pColor"><<print _nnpc.pronoun.toUpperCase()>></span> |
GENDER: <span @class="_gColor"><<print _nnpc.gender.toUpperCase()>></span>
<br>
Penis Size: <span class="gold">_nnpc.penissize</span>, Desc: <span class="gold">_nnpc.penisdesc</span>,
State: <span @class="_nnpc.penis is 'none' ? 'red' : 'gold'">_nnpc.penis</span>
<br>
Breast Size: <span class="gold">_nnpc.breastsize</span>, Desc: <span class="gold">_nnpc.breastsdesc</span>
<br>
TYPE: <span class="blue"><<if _nnpc.adult>>Adult<<elseif _nnpc.teen>>Teen<<else>>???<</if>></span>
| INSECURITY: <span class="red">_nnpc.insecurity</span>
<br>
TRUST: <span class="gold">_nnpc.trust</span>
| LOVE: <span class="gold">_nnpc.love</span>
| DOM: <span class="gold">_nnpc.dom</span>
| LUST: <span class="gold">_nnpc.lust</span>
| RAGE: <span class="gold">_nnpc.rage</span>
| TRAUMA: <span class="gold">_nnpc.trauma</span>
<br>
STATE: _nnpc.state
<br>
CLOTHES: <span class="teal">_nnpc.clothes.set</span>
<br>
Upper: <span class="teal">_nnpc.clothes.upper.name</span> | Lower: <span class="teal">_nnpc.clothes.lower.name</span>
<br>
Outfits: [<<print '<span class="teal">'+_nnpc.outfits.join('</span>, <span class="teal">')+"</span>">>]
<br>
You have <<if _nnpc_init_backup isnot 1>><span class="red">not</span><</if>> been introduced to <<him>>.
<br>
<<endnpc _nnpc.nam>>
<<set _nnpc.init to _nnpc_init_backup>>
<hr>
<</for>>
<<link [[Next|Bedroom]]>><</link>><!-- Keeping this only as an example on how to use Widget as Event for debug -->
<<residentialex2>>
<<link [[Next|Domus Street]]>><</link>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<abomination>>
You awaken to find yourself being assaulted by a strange beast!
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<span id="next"><<link [[Next->Abomination Old]]>><</link>></span><<nexttext>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>약에 취한 상태로는, 당신의 비명소리는 별로 설득력 있게 들리지 않는다.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Abomination Old]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Abomination Old]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Abomination Old]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Abomination Old]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Abomination Old]]>><</link>></span><<nexttext>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<molested>>
<<controlloss>>
<<set $combat to 1>>
<</if>>
<<underwater>><<effects>><<swarmeffects>>
<<swarm>>
<<swarmactions>>
<<if $stress gte $stressmax>>
<span id="next"><<link [[Next|Swarm Test]]>><</link>></span><<nexttext>>
<<elseif $swimdistance lte 0>>
<span id="next"><<link [[Next|Swarm Test]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Swarm Test]]>><</link>></span><<nexttext>>
<</if>><<location "sea">><<effects>>
<<if $molestationstart is 1>><<set $molestationstart to 0>>
<<set $combat to 1>>
<<molested>>
<<controlloss>>
<<set $enemytype to "tentacles">>
<<tentaclestart 6 15>>
<<set $vorestage to 1>>
<<set $vorecreature to "whale">>
<<set $vorestrength to 1>><<set $position to "doggy">>
<<if $hallucinations gte 1>>
<<set $voretentacles to 1>>
<<else>>
<<set $voretentacles to 0>>
<</if>>
<<swarminit "fish" "swarm" "moving towards you" "encircle you" "fend off" 1 9>>
<<set $swimdistance to 20>>
<<set $water to 1>>
<<resetLastOptions>>
<<getCombatDefaultsType>>
<</if>>
<<voreeffects>><<swarmeffects>><<effectstentacles>>
<<vore>><<swarm>><<tentacles>>
<<statetentacles>>
<<actionsOmni>>
<<if $stress gte $stressmax>>
<span id="next"><<link [[Next|Monster Test]]>><</link>></span><<nexttext>>
<<elseif $vorestage lte 0>>
<span id="next"><<link [[Next|Monster Test]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Monster Test]]>><</link>></span><<nexttext>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<generate1>><<generate2>><<maninit>>
<<set $NPCList[0].penis to "vagina">><<set $vaginause to "penis">><<set $vaginastate to "penetrated">><<set $vaginatarget to 0>>
<<set $NPCList[1].penis to "anus">><<set $anususe to "penis">><<set $anusstate to "penetrated">><<set $anustarget to 1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<span id="next"><<link [[Next->DP Test]]>><</link>></span><<nexttext>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>약에 취한 상태로는, 당신의 비명소리는 별로 설득력 있게 들리지 않는다.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Molestation Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Molestation Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->DP Test]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Molestation Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Molestation Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->DP Test]]>><</link>></span><<nexttext>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastNEWinit 1 dog>>
<<beastCombatInit>>
<<beastTrainGenerate>>
You awaken to find yourself surrounded by a pack of stray dogs!
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>약에 취한 상태로는, 당신의 비명소리는 별로 설득력 있게 들리지 않는다.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Wolf Pack Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Wolf Pack Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Wolf Pack]]>><</link>></span><<nexttext>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Wolf Pack Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Wolf Pack Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Wolf Pack]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<beastwound>>
<<if $combatTrain.length gt 0>>
The beast recoils in pain and fear, but another takes its place.
<<beastNEWinit $combatTrain.numberPerTrain[0] $combatTrain.beastTypes[0]>>
<<combatTrainAdvance>>
<br><br>
<<link [[Next|Wolf Pack]]>><</link>>
<<else>>
The beast recoils in pain and fear.
<br><br>
<<link [[Next|Wolf Pack End]]>><</link>>
<</if>><<effects>>
<<beastejaculation>>
<<if $combatTrain.length gt 0>>
Satisfied, the beast leaves you be. Another takes its place.
<<beastNEWinit $combatTrain.numberPerTrain[0] $combatTrain.beastTypes[0]>>
<<combatTrainAdvance>>
<br><br>
<<link [[Next|Wolf Pack]]>><</link>>
<<else>>
Satisfied, the beast leaves you be.
<br><br>
<<link [[Next|Wolf Pack End]]>><</link>>
<</if>><<effects>>
<<if $enemywounded is 1 and $enemyejaculated is 0>>
The wolf whimpers and flees into the forest.
<<elseif $enemywounded is 0 and $enemyejaculated is 1>>
The wolf leaves you lying on the grass.
<<elseif $enemywounded gte 2 and $enemyejaculated is 0>>
Feeling that you're more trouble than you're worth, the wolves flee into the forest.
<<elseif $enemywounded is 0 and $enemyejaculated gte 2>>
The wolves leave you spent and shivering on the grass.
<<elseif $enemywounded gte 1 and $enemyejaculated gte 1>>
The wolves leave you spent and shivering on the grass. One seems to be limping.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>Add the NPCs you want.<br>
<<if $enemyno lt 6>>
<<if !($npc.includes("Alex"))>>
<<link [[Add Alex|$passage]]>><<npc Alex -1>><</link>><br>
<</if>>
<<if !($npc.includes("Avery"))>>
<<link [[Add Avery|$passage]]>><<npc Avery -1>><</link>><br>
<</if>>
<<if !($npc.includes("Bailey"))>>
<<link [[Add Bailey|$passage]]>><<npc Bailey -1>><</link>><br>
<</if>>
<<if !($npc.includes("Briar"))>>
<<link [[Add Briar|$passage]]>><<npc Briar -1>><</link>><br>
<</if>>
<<if !($npc.includes("Charlie"))>>
<<link [[Add Charlie|$passage]]>><<npc Charlie -1>><</link>><br>
<</if>>
<<if !($npc.includes("Darryl"))>>
<<link [[Add Darryl|$passage]]>><<npc Darryl -1>><</link>><br>
<</if>>
<<if !($npc.includes("Doren"))>>
<<link [[Add Doren|$passage]]>><<npc Doren -1>><</link>><br>
<</if>>
<<if !($npc.includes("Eden"))>>
<<link [[Add Eden|$passage]]>><<npc Eden -1>><</link>><br>
<</if>>
<<if !($npc.includes("Gwylan"))>>
<<link [[Add Gwylan|$passage]]>><<npc Gwylan -1>><</link>><br>
<</if>>
<<if !($npc.includes("Harper"))>>
<<link [[Add Harper|$passage]]>><<npc Harper -1>><</link>><br>
<</if>>
<<if !($npc.includes("Jordan"))>>
<<link [[Add Jordan|$passage]]>><<npc Jordan -1>><</link>><br>
<</if>>
<<if !($npc.includes("Kylar"))>>
<<link [[Add Kylar|$passage]]>><<npc Kylar -1>><</link>><br>
<</if>>
<<if !($npc.includes("Landry"))>>
<<link [[Add Landry|$passage]]>><<npc Landry -1>><</link>><br>
<</if>>
<<if !($npc.includes("Leighton"))>>
<<link [[Add Leighton|$passage]]>><<npc Leighton -1>><</link>><br>
<</if>>
<<if !($npc.includes("Mason"))>>
<<link [[Add Mason|$passage]]>><<npc Mason -1>><</link>><br>
<</if>>
<<if !($npc.includes("Morgan"))>>
<<link [[Add Morgan|$passage]]>><<npc Morgan -1>><</link>><br>
<</if>>
<<if !($npc.includes("Niki"))>>
<<link [[Add Niki|$passage]]>><<npc Niki -1>><</link>><br>
<</if>>
<<if !($npc.includes("Quinn"))>>
<<link [[Add Quinn|$passage]]>><<npc Quinn -1>><</link>><br>
<</if>>
<<if !($npc.includes("Remy"))>>
<<link [[Add Remy|$passage]]>><<npc Remy -1>><</link>><br>
<</if>>
<<if !($npc.includes("River"))>>
<<link [[Add River|$passage]]>><<npc River -1>><</link>><br>
<</if>>
<<if !($npc.includes("Robin"))>>
<<link [[Add Robin|$passage]]>><<npc Robin -1>><</link>><br>
<</if>>
<<if !($npc.includes("Sam"))>>
<<link [[Add Sam|$passage]]>><<npc Sam -1>><</link>><br>
<</if>>
<<if !($npc.includes("Sirris"))>>
<<link [[Add Sirris|$passage]]>><<npc Sirris -1>><</link>><br>
<</if>>
<<if !($npc.includes("Sydney"))>>
<<link [[Add Sydney|$passage]]>><<npc Sydney -1>><</link>><br>
<</if>>
<<if !($npc.includes("Whitney"))>>
<<link [[Add Whitney|$passage]]>><<npc Whitney -1>><</link>><br>
<</if>>
<<if !($npc.includes("Winter"))>>
<<link [[Add Winter|$passage]]>><<npc Winter -1>><</link>><br>
<</if>>
<<if !($npc.includes("Wren"))>>
<<link [[Add Wren|$passage]]>><<npc Wren -1>><</link>><br>
<</if>>
<</if>>
<br><br>
<<if $enemyno gte 1>>
<<for _lll to 0; _lll lt $enemyno; _lll++>>
$npc[_lll] is active.<br>
<</for>><br>
<<link "Remove $npc[0]"$passage>><<endnpc `$npc[0]`>><</link>><br>
<<if $enemyno gte 2>>
<<link "Remove $npc[1]"$passage>><<endnpc `$npc[1]`>><</link>><br>
<</if>>
<<if $enemyno gte 3>>
<<link "Remove $npc[2]"$passage>><<endnpc `$npc[2]`>><</link>><br>
<</if>>
<<if $enemyno gte 4>>
<<link "Remove $npc[3]"$passage>><<endnpc `$npc[3]`>><</link>><br>
<</if>>
<<if $enemyno gte 5>>
<<link "Remove $npc[4]"$passage>><<endnpc `$npc[4]`>><</link>><br>
<</if>>
<<if $enemyno is 6>>
<<link "Remove $npc[5]"$passage>><<endnpc `$npc[5]`>><</link>><br>
<</if>>
<<if $enemyno gte 2>>
<<link [[Remove all NPCs|$passage]]>><<endnpc>><</link>><br>
<</if>>
<br><br>
<<link [[Named NPC Gangbang]]>><<set $sexstart to 1>><</link>>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<if $possessed is true>>
<<set $enemyanger to 200>><<npcidlegenitals>>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Named NPC Gangbang Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Named NPC Gangbang Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Named NPC Gangbang Finish]]>><</link>></span><<nexttext>>
<<elseif _controlRegain is 1>>
<span id="next"><<link [[Next|Named NPC Gangbang Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Named NPC Gangbang]]>><</link>></span><<nexttext>>
<</if>><<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><br>
<<elseif $enemyhealth lte 0>>
You've beaten their ass.
<<elseif $finish is 1>>
You ended it prematurely.
<<elseif $possessed is true and $control gte $controlmax>>
You maxed out your control.
<<set $possessed to 0>><<set _possess to 1>>
<</if>>
<br>
<<clotheson>>
<<if _possess>>
<<link [[Go again|Possessed Fight Test]]>><<endcombat>><<set $possessed to true>><<set $control to 0>><</link>><<lllcontrol>><<if $statdisable is "f">> | <span class="wraith">+ Wraith</span><</if>><br>
<<else>>
<<link [[Select NPCs|Named NPC Gangbang Select]]>><<endcombat>><</link>><br>
<</if>>
<<link [[Back Home|Bedroom]]>><<endcombat>><</link>><<set $outside to 0>><<set $location to "home">><<effects>>
<!-- Generate Ivory Wraith -->
<<generateWraith 1 true>><<person1>><<rainWraith>>
You find yourself standing before your mirror. You trace a holy symbol on it, and a baleful red glow begins to emanate from it. A beautiful pale figure stares back. It presses a hand against the mirror.
<br><br>
"<span class="wraith">I can feel your heartbeat. I am already inside you. Won't you give in?</span>"
<br><br>
How do you respond?
<br><br>
<<link [[As One.|Wraith Test]]>><<set $wraith.select to "man">><</link>>
<br>
<<link [[The Writhing Ensues.|Wraith Test]]>><<set $wraith.select to "tentacles">><</link>>
<br>
<<link [[Enveloped by Nothing.|Wraith Test]]>><<set $wraith.select to "slimetentacles">><</link>>
<br>
<<link [[Dissolve.|Wraith Test]]>><<set $wraith.select to "slime">><</link>>
<br>
<<link [[Immaculate Vanity.|Wraith Test]]>><<set $wraith.select to "arms">><</link>>
<br>
<<link [[The Power of Lust.|Wraith Test]]>><<set $wraith.select to "abomination">><</link>>
<br>
<<link [[Surprise Me.|Wraith Test]]>><<set $wraith.select to "random">><</link>>
<br>
<<link [[I'm going to jump out my window now, bye.|Domus Street]]>><<endWraith>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<if $wraith.select is "random">>
<<switch random(1, 6)>>
<<case 1>>
<<set $wraith.select to "man">>
<<case 2>>
<<set $wraith.select to "tentacles">>
<<case 3>>
<<set $wraith.select to "slimetentacles">>
<<case 4>>
<<set $wraith.select to "slime">>
<<case 5>>
<<set $wraith.select to "arms">>
<<case 6>>
<<set $wraith.select to "abomination">>
<</switch>>
<</if>>
<<if ($wraith.select.includes("slime") and $slimedisable is "t") or (($wraith.select.includes("tentacle") or $wraith.select is "abomination") and $tentacledisable is "t")>>
The image in the mirror freezes, and the figure's face becomes blank. A message appears on the surface:
<br><br>
<span class="red">ERROR: You have chosen or randomly rolled an option disabled by your current settings. Please enable both slimes and tentacles. If both are already enabled, please tell PurityGuy that he's an idiot.</span>
<br><br>
The figure unfreezes, and shakes its head. It then looks at you. "<span class="wraith">Get fucked.</span>" Your mirror shatters, and signals for replacement. When you blink, it's been fixed.
<br><br>
<<link [[Next...?|Bedroom]]>><<endWraith>><</link>>
<br>
<<else>>
<<initWraith $wraith.select>>
<<switch $wraith.gen>>
<<case "man">>
A pale arm reaches out from the mirror and lifts your chin. "<span class="wraith">Forever,</span> <span class="tentacle">As One.</span>" It steps from the mirror.
<<case "tentacles">>
The space behind the figure begins to distort. A mass of pale tentacles shoot out from the mirror, violently pinning you to the wall and destroying your clothes.
<<clothesruined>><<legsruined>><<feetruined>>
<br><br>
"<span class="wraith">The writhing ensues.</span>" The figure steps out of the mirror.
<<case "slimetentacles">>
The space behind the figure begins to distort. A mass of pale tentacles shoot out from the mirror, violently pinning you to the wall and destroying your clothes.
<br><br>
It raises its hand, and a swirling portal appears above you. Slimes begin to pour out and cover you.
<br><br>
"<span class="wraith">Be enveloped by nothing.</span>"
<<clothesruined>><<legsruined>><<feetruined>>
<<case "slime">>
The figure raises a hand as it steps from the mirror. From behind it, a group of pale slimes leap at you! "<span class="wraith">Dissolve the shell to have your way with the flesh.</span>"
<<case "arms">>
The figure steps out from the mirror. As it emerges before you, several extra pairs of arms spring out from its back. "<span class="wraith">Kneel before my immaculate form.</span>"
<<case "abomination">>
The space behind the figure begins to distort. A mass of pale tentacles shoot out from the mirror as it steps out. "<span class="wraith">Embrace the power of lust.</span>"
<</switch>>
<br><br>
<<link [[Next|Wraith Test Sex]]>><</link>>
<</if>><<effects>>
<<if $struggle_start is 1>>
<<set $combat to 1>>
<<controlloss>>
<<violence 1>>
<<molested>>
<<if $player.penisExist>>
<<set $struggle.penis.creature to "pale slime">><<set $penisuse to "struggle">><<set $penisstate to "struggle">><<set $struggle.enemy[0].location to "penis">>
<<else>>
<<set $struggle.vagina.creature to "pale slime">><<set $vaginause to "struggle">><<set $vaginastate to "struggle">><<set $struggle.enemy[0].location to "vagina">>
<</if>>
<<unset $struggle_start>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $enemytype to $wraith.type>>
<</if>>
<<set $rescue to 0>>
<<effectsWraith>>
<<switch $wraith.type>>
<<case "man">>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Wraith Test Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Wraith Test Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Wraith Test Sex]]>><</link>></span><<nexttext>>
<</if>>
<<case "tentacles">>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[Next|Wraith Test Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Wraith Test Sex]]>><</link>></span><<nexttext>>
<</if>>
<<case "slime">>
<<if $struggle.done gte $struggle.number>>
<span id="next"><<link [[Next|Wraith Test Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Wraith Test Sex]]>><</link>></span><<nexttext>>
<</if>>
<</switch>>
<br>
<<link [[Back to the bedroom|Bedroom]]>><<endcombat>><<endWraith>><<clotheson>><</link>>
<br><br><br><br><<effects>>
<<switch $wraith.type>>
<<case "man">>
<<if $enemyhealth lte 0>>
The figure looks down at you in shock as it staggers backwards.
<<if $wraith.gen is "abomination">>
The tentacles drop lifelessly to the ground, and sublimate into a pink mist.
<<elseif $wraith.gen is "arms">>
Its extra arms fold back in.
<</if>>
Its head snaps back, and it dissipates into nothingness with a brief shriek that echoes in your mind. Your ears ring, and you think you hear laughter. "<span class="wraith">Worry not, we'll meet again soon.</span>"
<br><br>
<<tearful>> you sit against you bed, wondering if what just happened was real.
<<set $wraith.defeated ++>>
<<else>>
<<ejaculation>>
With a bright flash, it vanishes. You feel lewd energy linger in the air, and its laughs echo between your ears. "<span class="wraith">Worry not, we'll meet again soon.</span>"
<br><br>
<<tearful>> you sit against you bed, wondering if what just happened was real.
<</if>>
<<case "tentacles">>
The tentacles retreat from you, back to the pale figure's side.<<if $wraith.gen is "slimetentacles">> The slimes quickly follow.<</if>> It gives you a regal bow, before stepping back into your mirror, which promptly shatters behind it.
<br><br>
You blink, and your mirror looks normal again. <<tearful>> you sit against you bed, wondering if what just happened was real.
<<case "slime">>
The slimes disengage, retreating back to the figure. It picks one up, and begins to pet it as it walks back though your mirror.
<br><br>
<<tearful>> you sit against you bed, wondering if what just happened was real.
<</switch>>
<<clotheson>>
<<endcombat>>
<<endWraith>>
<<link [[Next|Bedroom]]>><<set $eventskip to 1>><</link>>
<br><br>
<<if $plantdisable is "f">>
<<link [[Consensual sex in the forest|Plantperson Test Sex]]>><<set $sexstart to 1>><<set $location to "forest">><</link>><br>
<<link [[Nonconsensual sex in the forest|Plantperson Test Sex]]>><<set $molestationstart to 1>><<set $location to "forest">><</link>><br>
<<link [[Consensual sex in the moor|Plantperson Test Sex]]>><<set $sexstart to 1>><<set $location to "moor">><</link>><br>
<<link [[Nonconsensual sex in the moor|Plantperson Test Sex]]>><<set $molestationstart to 1>><<set $location to "moor">><</link>>
<<else>>
<b>Plantpeople are disabled or otherwise unavailable.</b> I don't know what you're trying to do here.
<br><br>
<<link [[Enable plantpeople|Plantperson Test]]>><<set $hallucinogen += 10>><<set $plantdisable to "f">><<set $tentacledisable to "f">><</link>><<ghallucinogens>>
<</if>>
<br><br>
<<link [[Back home|Bedroom]]>><<endevent>><</link>><<if $sexstart is 1 or $molestationstart is 1>>
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>><<set $consensual to 1>>
<<neutral 1>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<</if>>
<<generatePlant1>><<person1>>
<<maninit "plant">><<npcexpose>>
<<if $location is "forest">>
<<enable_rescue>>
<</if>>
<<set $enemyarousalmax to 800>>
<<set _randomtentacles to random(6, 10)>>
<<makeAbomination _randomtentacles 10 "vine" "vine" true>>
"Hi there!" A <<person>> pops up in front of you, <<plant_details>> strewn through <<his>> hair because you're in the $location and it's $season. "You're cute! I'm gonna fuck you with my vines!"
<br>
A bunch of vines pop out of the ground.
<</if>>
<<effects>>
<<effectsabomination>><<abomination>>
<<stateabomination>>
<br><br>
<<actionsabomination>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[HEALTH|Plantperson Test Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[ORGASM|Plantperson Test Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[RESCUE|Plantperson Test Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Plantperson Test Sex]]>><</link>></span><<nexttext>>
<</if>>
<br>
<<link [[Emergency exit|Plantperson Test Sex Finish]]>><<set $finish to 1>><</link>>
<br><br><br><br><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if _orgasm>>
"That was great!" the <<person>> cheers. "And thanks for cumming in me! Later!"
<<else>>
"That was fun!" the <<person>> chirps. "Later!"
<</if>>
<<He>> digs back into the ground, and <<his>> vines follow. One of the vines waves at you.
<<elseif $enemyhealth lte 0>>
"Ow!" the <<person>> whines. "You're no fun!" <<He>> digs back into the ground, and <<his>> vines follow. One of the vines flips you off, somehow.
<<elseif $alarm is 1 and $rescue is 1>>
You hear a gun fire close by, and a bullet lands at the <<persons>> feet. "Fuck," <<he>> hisses. "It's the <<nnpc_title "Eden">>. Fuck. Fuck shit fuck. Um." <<He>> grabs your face and gives you a syrupy kiss on each cheek, before pulling away from you. "See ya! I'm out!"
<<set $player.bodyliquid.face.goo += 1>>
<br><br>
The <<person>> retracts <<his>> vines and retreats into the forest right as Eden emerges. <<nnpc_He "Eden">> helps you collect yourself. "Damn hikers," <<nnpc_he "Eden">> mutters. "Are you okay?"
<<else>>
"Emergency exit? Bummer," the <<person>> says. <<He>> shrugs. "Oh well. Fuck your holes until you're a gibbering mess hopelessly addicted to my nectar later!" <<He>> digs back into the ground, and <<his>> vines follow. One of the vines checks <<his>> notifications on <<his>> phone.
<</if>>
<<endcombat>>
<<clotheson>>
<<link [[Do it again|Plantperson Test]]>><</link>><br>
<<link [[Back home|Bedroom]]>><</link>><br>
You feel a tap on your shoulder. You turn around. Nothing is there. You turn back.
<br><br>
"<span class="wraith">Boo.</span>"
<br><br>
You open your mouth to scream, but it is already inside you.
<br><br>
<<link [[Fight a stranger|Possessed Fight]]>><<set $opponent to 1>><<set $fightstart to 1>><</link>><br>
<<link [[Fight Sydney|Possessed Fight]]>><<set $opponent to 2>><<set $fightstart to 1>><</link>><br>
<<link [[Select your named NPCs|Named NPC Gangbang Select]]>><</link>><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<if $opponent is 1>>
<<generate1>><<person1>>
<<catcall>> A <<person>> reaches for you.
<br><br>
Your body is made to laugh. "<span class="wraith">Those who interrupt ghosts shall join them.</span>"
<<elseif $opponent is 2>>
<<npc Sydney>><<person1>>
Sydney freezes in front of you. "Oh, no. Beloved, something's wrong, I can feel it."
<br><br>
Your body is made to laugh. "<span class="wraith">False. Everything is right in the world.</span>"
<</if>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[HEALTH|Possessed Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[ORGASM|Possessed Fight Finish]]>><</link>></span><<nexttext>>
<<elseif _controlRegain is 1>>
<span id="next"><<link [[CONTROL|Possessed Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Possessed Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<br><br>
<<tearful>> you recover. "<span class="wraith">Shall we dance again?</span>" your mouth is forced to ask.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Fight again|Possessed Fight]]>><<endevent phaseless>><<set $fightstart to 1>><</link>><br>
<<link [[Freshen up, then fight again|Possessed Fight]]>><<endevent phaseless>><<set $fightstart to 1>><<set $pain to 0>><<set $arousal to 0>><</link>><<lpain>><<larousal>>
<<elseif $enemyhealth lte 0>>
<<if $opponent is 1>>
The <<person>> falls back, and scrambles away.
<<elseif $opponent is 2>>
Sydney moans, slaps a hand over <<his>> mouth, and runs away.
<</if>>
<br><br>
<<tearful>> you recover. "<span class="wraith">Shall we dance again?</span>" your mouth is forced to ask.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Fight again|Possessed Fight]]>><<set $fightstart to 1>><<endevent phaseless>><</link>><br>
<<link [[Freshen up, then fight again|Possessed Fight]]>><<set $fightstart to 1>><<endevent phaseless>><<set $pain to 0>><<set $arousal to 0>><</link>><<lpain>><<larousal>>
<<else>>
<<set $possessed to 0>>
You regain control in your body, and rip the pale figure out of your chest like you're pulling a rabbit out of a hat.
<<if $opponent is 1>>The <<person>>, justifiably terrified by this development, scrambles away.<</if>>
<br><br>
"<span class="wraith">Congratulations. You won.</span>" It pats you on the head, then vanishes in a torrent of water.
<<if $opponent is 2>>Sydney is nowhere to be seen.<</if>>
<br><br>
<<tearful>> you try to decide if you want to go again or not.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Fight again|Possessed Fight]]>><<set $possessed to true>><<set $control to 0>><<set $fightstart to 1>><<endevent phaseless>><</link>><<lllcontrol>><<if $statdisable is "f">> | <span class="wraith">+ Wraith</span><</if>><br>
<<link [[Freshen up, then fight again|Possessed Fight]]>><<set $possessed to true>><<set $control to 0>><<set $fightstart to 1>><<endevent phaseless>><<set $pain to 0>><<set $arousal to 0>><</link>><<lpain>><<larousal>><<lllcontrol>><<if $statdisable is "f">> | <span class="wraith">+ Wraith</span><</if>><br>
<<link [[Decision room|Possessed Fight Test]]>><<set $possessed to true>><<set $control to 0>><</link>><<lllcontrol>><<if $statdisable is "f">> | <span class="wraith">Also + Wraith</span><</if>>
<</if>>
<br><br>
<<link [[Back home|Bedroom]]>><<set $possessed to 0>><<endevent>><<unset $opponent>><</link>><br>
The lights flash on. You find yourself in a strange chamber, completely smooth and featureless. There is a sign on the wall that says <span class="orange">DEBUG</span> in bright orange letters. A large, opaque tube reaches to the ceiling, The words <span class="blue">CUSTOM CONSTRUCT</span> are labelled on the front.
<br>
A terminal is attached to the tube. You look at the prompts.
<br><br>
<i>Please select the construct's descriptor. Leave blank for default generation.</i>
<br>
<<if $npcselectdesc is undefined>><<set $npcselectdesc to "custom">><</if>>
<<textbox "$npcselectdesc" $npcselectdesc>>
<br><br>
<i>Please select the construct's role. Leave blank for default generation.</i>
<br>
<<if $npcselectrole is undefined>><<set $npcselectrole to "construct">><</if>>
<<textbox "$npcselectrole" $npcselectrole>>
<br><br>
<<link [[Sex|NPC Role Fight]]>><<set $sexstart to 1>>
<<if $npcselectdesc is undefined>><<set $npcselectdesc to "custom">><</if>>
<<if $npcselectrole is undefined>><<set $npcselectrole to "construct">><</if>>
<<set $npcselectdesc to $npcselectdesc.replace(/[^a-zA-Z 0-9,.!()£/]+/g,"")>>
<<set $npcselectrole to $npcselectrole.replace(/[^a-zA-Z 0-9,.!()£/]+/g,"")>>
<<generateRole 0 $npcselectdesc $npcselectrole>><<person1>>
<<unset $npcselectdesc>><<unset $npcselectrole>>
<</link>><br>
<<link [[Fight|NPC Role Fight]]>><<set $fightstart to 1>>
<<if $npcselectdesc is undefined>><<set $npcselectdesc to "custom">><</if>>
<<if $npcselectrole is undefined>><<set $npcselectrole to "construct">><</if>>
<<set $npcselectdesc to $npcselectdesc.replace(/[^a-zA-Z 0-9,.!()£/]+/g,"")>>
<<set $npcselectrole to $npcselectrole.replace(/[^a-zA-Z 0-9,.!()£/]+/g,"")>>
<<generateRole 0 $npcselectdesc $npcselectrole>><<person1>>
<<unset $npcselectdesc>><<unset $npcselectrole>>
<</link>>
<br><br>
<<link [[Back home|Bedroom]]>><<unset $npcselectdesc>><<unset $npcselectrole>><</link>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
With a hiss of steam, the tube retracts to the ceiling. A figure walks out, a <<if $pronoun is "m">>man<<else>>woman<</if>>. You recognise <<him>> as the <<person>> you selected.
<br><br>
"Beginning sex encounter," the <<person>> says in a flat tone, before <<his>> face morphs into a lavicious smile. <<catcall>>
<<elseif $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
With a hiss of steam, the tube retracts to the ceiling. A figure walks out, a <<if $pronoun is "m">>man<<else>>woman<</if>>. You recognise <<him>> as the <<person>> you selected.
<br><br>
"Beginning combat encounter," the <<person>> says in a flat tone, before <<his>> face morphs into an angry scowl. "Oh, you're in for it now!"
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[FINISH|NPC Role Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[HEALTH|NPC Role Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[ORGASM|NPC Role Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[PAIN|NPC Role Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|NPC Role Fight]]>><</link>></span><<nexttext>>
<</if>>
<br>
<<link [[Emergency exit|NPC Role Fight Finish]]>><<set $finish to 1>><</link>>
<br><br><br><br><<if $finish is 1>>
"Test concluded," the <<person>> says in a flat tone, abruptly stepping back. "Restoring state to default."
<<elseif $enemyhealth lte 0>>
"Test concluded," the <<person>> says in a flat tone, stepping away from you as if <<he>> weren't hurt at all. "Restoring state to default."
<<elseif $pain gte 100 and $willpowerpain is 0>>
"Test concluded," the <<person>> says in a flat tone, stepping away from you. "Restoring state to default."
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Test concluded," the <<person>> says in a flat tone, stepping away from you. "Restoring state to default."
<</if>>
<br><br>
<<He>> walks back to the terminal and flicks a switch. <<He>> steps past it, and the tube descends from the ceiling over <<him>> again. Once the tube touches the floor, the lights switch off.
<br><br>
<<tearful>> you wonder what to do next.
<br><br>
<<endcombat>><<clotheson>>
<<link [[Create another construct|NPC Role Select]]>><</link>><br>
<<link [[Back home|Bedroom]]>><</link>><br>
The lights flash on. You find yourself in a strange chamber, completely smooth and featureless. There is a sign on the wall that says <span class="orange">DEBUG</span> in bright orange letters. A large, opaque tube reaches to the ceiling, The words <span class="blue">CUSTOM CONSTRUCT</span> are labelled on the front.
<br>
A terminal is attached to the tube. You look at the prompts.
<br><br>
<i>Please select the construct's outfit.</i>
<br>
<<set _clothesOptions to setup.npcClothesSets.map(c => c.name)>>
<<listbox "_npcClothes" autoselect>>
<<optionsfrom _clothesOptions>>
<</listbox>>
<br><br>
<i>Please select the construct's configuration.</i>
<br>
<label>Male <<radiobutton "_npcPronoun" "m">></label> |
<label>Female <<radiobutton "_npcPronoun" "f">></label> |
<label>Use Settings <<radiobutton "_npcPronoun" "" checked>></label>
<br>
<label>Penis <<radiobutton "_npcGender" "m">></label> |
<label>Vagina <<radiobutton "_npcGender" "f">></label> |
<label>Both <<radiobutton "_npcGender" "h">></label> |
<label>Use Settings <<radiobutton "_npcGender" "" checked>></label>
<br>
<label>Teen <<radiobutton "_npcType" "t">></label> |
<label>Adult <<radiobutton "_npcType" "a">></label> |
<label>Random <<radiobutton "_npcType" "r" checked>></label>
<br><br>
<!-- storing the values and then generating the npc in the next passage is a bit more convenient for debugging. -->
<<link [[Sex|NPC Clothing Fight]]>>
<<set $sexstart to 1>>
<<set $npcOptions to {"type": _npcType, "pronoun": _npcPronoun, "gender": _npcGender, "clothes": _npcClothes}>>
<</link>>
<br>
<<link [[Rape|NPC Clothing Fight]]>>
<<set $fightstart to 1>>
<<set $npcOptions to {"type": _npcType, "pronoun": _npcPronoun, "gender": _npcGender, "clothes": _npcClothes}>>
<</link>>
<br><br>
<<link [[Back home|Bedroom]]>><</link>><<if $sexstart is 1>>
<<generateNPC 1 $npcOptions.type $npcOptions.pronoun $npcOptions.gender>><<person1>>
<<run npcEquipSet($NPCList[0], setup.npcClothesSets.find(n => n.name === $npcOptions.clothes))>>
<<unset $npcOptions>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
With a hiss of steam, the tube retracts to the ceiling. A figure walks out, a <<personsimple>>. You recognize <<him>> as the <<person>> you selected.
<br><br>
"Beginning sexual encounter," the <<person>> says in a flat tone, before <<his>> face morphs into a lavicious smile. <<catcall>>
<<elseif $fightstart is 1>>
<<generateNPC 1 $npcOptions.type $npcOptions.pronoun $npcOptions.gender>><<person1>>
<<run npcEquipSet($NPCList[0], setup.npcClothesSets.find(n => n.name === $npcOptions.clothes))>>
<<unset $npcOptions>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
With a hiss of steam, the tube retracts to the ceiling. A figure walks out, a <<personsimple>>. You recognize <<him>> as the <<person>> you selected.
<br><br>
"Beginning combat encounter," the <<person>> says in a flat tone, before <<his>> face morphs into an angry scowl. "Oh, you're in for it now!"
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[FINISH|NPC Clothing Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[HEALTH|NPC Clothing Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[ORGASM|NPC Clothing Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[PAIN|NPC Clothing Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|NPC Clothing Fight]]>><</link>></span><<nexttext>>
<</if>>
<br>
<<link [[Emergency exit|NPC Clothing Fight Finish]]>><<set $finish to 1>><</link>>
<br><br><br><br><<if $finish is 1>>
"Test concluded," the <<person>> says in a flat tone, abruptly stepping back. "Restoring state to default."
<<elseif $enemyhealth lte 0>>
"Test concluded," the <<person>> says in a flat tone, stepping away from you as if <<he>> weren't hurt at all. "Restoring state to default."
<<elseif $pain gte 100 and $willpowerpain is 0>>
"Test concluded," the <<person>> says in a flat tone, stepping away from you. "Restoring state to default."
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Test concluded," the <<person>> says in a flat tone, stepping away from you. "Restoring state to default."
<</if>>
<br><br>
<<He>> walks back to the terminal and flicks a switch. <<He>> steps past it, and the tube descends from the ceiling over <<him>> again. Once the tube touches the floor, the lights switch off.
<br><br>
<<tearful>> you wonder what to do next.
<br><br>
<<endcombat>><<clotheson>>
<<link [[Create another construct|NPC Clothing Select]]>><</link>><br>
<<link [[Back home|Bedroom]]>><</link>>Generating two NPCs both at slot 0.
<<generate1>><<generate1>>Manipulating time itself.<br>
Distorting $$time ($time) by $timeDistortion.<br>
<<set $time += $timeDistortion>>
$$time = $time<br>
$$hour = $hour<br>
$$minute = $minute<br>
$$hour * 60 + $$minute = <<print $hour * 60 + $minute>>
<br><br>
<<link [[Fast-Forward (0:05)|TimeTest]]>><<set $timeDistortion to 5>><</link>><br>
<<link [[Fast-Backward -(0:05)|TimeTest]]>><<set $timeDistortion to -5>><</link>><br>
<br>
<<link [[Correct chrono variation|TimeTest]]>><<set $timeDistortion to ($hour * 60 + $minute) - $time>><</link>><br>
<br>
<<link [[Go back|$prevPassage]]>><<run delete $timeDistortion>><</link>><<widget "straponGeneratorOptions">>
<i>Size:</i>
<<listbox "_straponSize" autoselect>>
<<option "regular" 2>>
<<option "large" 3>>
<<option "massive" 4>>
<</listbox>>
<i>Colour:</i>
<<set _colourOptions to ["black","red","pink","purple","fleshy","blue","green"]>>
<<listbox "_straponColour" autoselect>>
<<optionsfrom _colourOptions>>
<</listbox>>
<i>Shape:</i>
<<set _shapeOptions to ["dildo","penis","beaded dildo","horse cock","knotted cock","tentacle","dolphin cock","studded cock","fist dildo"]>>
<<listbox "_straponShape" autoselect>>
<<optionsfrom _shapeOptions>>
<</listbox>>
<i>Additional Modifier:</i>
<<set _modifierOptions to ["","floppy","transparent","sparkly"]>>
<<listbox "_straponModifier" autoselect>>
<<optionsfrom _modifierOptions>>
<</listbox>>
<br><br>
<</widget>>The lights flash on. You find yourself in a strange chamber, completely smooth and featureless.
There is a sign on the wall that says <span class="orange">DEBUG</span> in bright orange letters.
A large, opaque tube reaches to the ceiling, The words <span class="blue">CUSTOM CONSTRUCT</span> are labelled on the front.
<br>
<<set _nnpcOptions to $NPCName.filter(npc => npc.penis === "none")>>
<<set _nnpcOptions to _nnpcOptions.map(npc => npc.nam)>>
A terminal is attached to the tube.
<<if _nnpcOptions.length gte 1>>
Its screen is a monochrome green. You look at the prompts. The first one surprises you. It's a list of the names of people you recognise, how peculiar...
<br><br>
<i>Please select the construct's model.</i>
<br>
<<listbox "_npcNameSelect" autoselect>>
<<optionsfrom _nnpcOptions>>
<</listbox>>
<br><br>
<i>Please design the construct's strap-on.</i>
<br>
<<set _straponSize to 3>>
<span id="straponOptions">
<<straponGeneratorOptions>>
</span>
<<button "<i>Randomize</i>">>
<<set _straponSize to [2,3,4].random()>>
<<set _straponColour to ["black","red","pink","purple","fleshy","blue","green"].random()>>
<<set _straponShape to ["dildo","penis","beaded dildo","horse cock","knotted cock","tentacle","dolphin cock","studded cock","fist dildo"].random()>>
<<set _straponModifier to ["","","floppy","transparent","sparkly"].random()>>
<<replace "#straponOptions">><<straponGeneratorOptions>><</replace>>
<</button>><br><br>
Having selected the desired options, your finger hovers over the "Create" button. You really have no idea what this strange device is about to do...
<br><br>
<<link [[Create Construct|NNPC Strapon Generator Sex]]>>
<<npc _npcNameSelect>><<npcexpose>><<person1>>
<<generateNewStrapon _straponSize _straponColour _straponShape _straponModifier>>
<<npcstrapon 0>>
<<setNPCStrapon $NPCList[0] _newStrapon>>
<<set $sexstart to 1>>
<</link>>
<br><br>
<<else>>
Its screen is a solid red colour, and it displays a message.
<br><br>
<span class="red"><i>Subject has no compatible candidates for construct in memory.</i></span>
<br>
<span class="red"><i>No actions available at this time.</i></span>
<br><br>
<</if>>
<<link [[Back home|Bedroom]]>><</link>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
With a hiss of steam, the tube retracts to the ceiling.
A figure walks out, looking identical to <<print $NPCList[0].fullDescription>>,
<<if $NPCList[0].fullDescription is "Whitney">>
although fully nude and holding a <<print $NPCList[0].strapon.description>> in <<his>> hand.
<br><br>
<<setNPCStrapon $NPCList[0] $NPCName[$NPCNameList.indexOf("Whitney")].strapons[0]>>
"This thing is cute and all, but I've already got one", <<he>> says,
throwing it away and pulling <<his>> favorite <<print $NPCList[0].strapon.description>> out of nowhere.
<<else>>
although fully nude and wearing a <<print $NPCList[0].strapon.description>>.
<</if>>
<br><br>
"Beginning sex encounter," the <<personsimple>> says in a flat tone, before <<his>> face morphs into a lavicious smile. <<catcall>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[FINISH|NNPC Strapon Generator Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[HEALTH|NNPC Strapon Generator Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[ORGASM|NNPC Strapon Generator Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[PAIN|NNPC Strapon Generator Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|NNPC Strapon Generator Sex]]>><</link>></span><<nexttext>>
<</if>>
<br>
<<link [[Emergency exit|NNPC Strapon Generator Sex Finish]]>><<set $finish to 1>><</link>>
<br><br><br><br><<if $finish is 1>>
"Test concluded," the <<personsimple>> says in a flat tone, abruptly stepping back. "Restoring state to default."
<<elseif $enemyhealth lte 0>>
"Test concluded," the <<personsimple>> says in a flat tone, stepping away from you as if <<he>> weren't hurt at all. "Restoring state to default."
<<elseif $pain gte 100 and $willpowerpain is 0>>
"Test concluded," the <<personsimple>> says in a flat tone, stepping away from you. "Restoring state to default."
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Test concluded," the <<personsimple>> says in a flat tone, stepping away from you. "Restoring state to default."
<</if>>
<br><br>
<<He>> walks back to the terminal and flicks a switch. <<He>> steps past it, and the tube descends from the ceiling over <<him>> again.
Once the tube touches the floor, the lights switch off.
<br><br>
<<tearful>> you wonder what to do next.
<br><br>
<<endcombat>><<clotheson>>
<<link [[Create another construct|NNPC Strapon Generator]]>><</link>><br>
<<link [[Back home|Bedroom]]>><</link>><<if $sexstart is 1>>
<<beastNEWinit 1 cow>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beastCombatInit>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Cow Test Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Cow Test Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Cow Test Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Cow Test Sex]]>><</link>></span><<nexttext>>
<</if>><<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
The <<beasttype>> is spent
<br><br>
<<elseif $enemyhealth lte 0>>
The <<beasttype>> can't take any more and runs away
<br><br>
<<else>>
The <<beasttype>> leaves
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<link [[Find another cow|Cow Test Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<link [[Go home|Bedroom]]>><</link>>
<br><<set $location to "town">><<set $bus to "domus">><<set $outside to 1>><<effects>>
<<if $phase is 1>>
<<if $enemyno gte 2>>
<<person1>>You hear footsteps behind you, from more than one person. <span class="blue">You feel followed.</span>
<br><br>
<<link [[Next|Street Stalk Group]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<person1>>You hear footsteps behind you. <span class="blue">You feel followed.</span>
<br><br>
<<link [[Next|Street Stalk]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<else>>
<<if $stalkTestNPC>>
<<npc $stalkTestNPC>>
<<set $NPCList[0].skills to {athletics: random(1, 1000), security: random(1, 1000)}>>
<<unset $stalkTestNPC>>
<</if>>
<<if $enemyno gte 1>>
<<person1>>
<span class="red">You are being hunted by <<print $npc[$npcrow.indexOf(0)]>>.</span>
<br><br>
<<His>> athletics skill is <span class="gold"><<print $NPCList[0].skills.athletics>></span>.
<br>
<<His>> security skill is <span class="gold"><<print $NPCList[0].skills.security>></span>.
<br><br>
<</if>>
<<if $enemyno is 2>>
<span class="teal"><<He>> will be accompanied by a <<person2>><<person>>.</span>
<<person1>>
<br><br>
<<elseif $enemyno gte 3>>
<<He>> will be accompanied by
<<switch $enemyno>>
<<case 6>><span class="pink">five</span>
<<case 5>><span class="purple">four</span>
<<case 4>><span class="blue">three</span>
<<case 3>><span class="lblue">two</span>
<</switch>>
others.
<br><br>
<</if>>
<<switch $enemyno>>
<<case 6>>
<span class="blue">You can't add any more NPCs.</span>
<br><br>
<<link [[Start test|Named NPC Stalk Select]]>><<set $phase to 1>><</link>>
<br>
<<case 5>>
<<link [[Add another unnamed NPC|Named NPC Stalk Select]]>><<generate6>><</link>>
<br>
<<link [[Start test|Named NPC Stalk Select]]>><<set $phase to 1>><</link>>
<br>
<<case 4>>
<<link [[Add another unnamed NPC|Named NPC Stalk Select]]>><<generate5>><</link>>
<br>
<<link [[Start test|Named NPC Stalk Select]]>><<set $phase to 1>><</link>>
<br>
<<case 3>>
<<link [[Add another unnamed NPC|Named NPC Stalk Select]]>><<generate4>><</link>>
<br>
<<link [[Start test|Named NPC Stalk Select]]>><<set $phase to 1>><</link>>
<br>
<<case 2>>
<<link [[Add another unnamed NPC|Named NPC Stalk Select]]>><<generate3>><</link>>
<br>
<<link [[Start test|Named NPC Stalk Select]]>><<set $phase to 1>><</link>>
<br>
<<case 1>>
<<link [[Add an unnamed NPC|Named NPC Stalk Select]]>><<generate2>><</link>>
<br>
<<link [[Start test|Named NPC Stalk Select]]>><<set $phase to 1>><</link>>
<br>
<<default>>
Choose a named NPC.
<br><br>
<<link [[Avery|Named NPC Stalk Select]]>><<set $stalkTestNPC to "Avery">><</link>>
<br>
<<link [[Bailey|Named NPC Stalk Select]]>><<set $stalkTestNPC to "Bailey">><</link>>
<br>
<<link [[Briar|Named NPC Stalk Select]]>><<set $stalkTestNPC to "Briar">><</link>>
<br>
<<link [[Eden|Named NPC Stalk Select]]>><<set $stalkTestNPC to "Eden">><</link>>
<br>
<<link [[Harper|Named NPC Stalk Select]]>><<set $stalkTestNPC to "Harper">><</link>>
<br>
<<link [[Kylar|Named NPC Stalk Select]]>><<set $stalkTestNPC to "Kylar">><</link>>
<br>
<<link [[Leighton|Named NPC Stalk Select]]>><<set $stalkTestNPC to "Leighton">><</link>>
<br>
<<link [[Morgan|Named NPC Stalk Select]]>><<set $stalkTestNPC to "Morgan">><</link>>
<br>
<<link [[Whitney|Named NPC Stalk Select]]>><<set $stalkTestNPC to "Whitney">><</link>>
<br>
<<link [[Someone else|Named NPC Stalk Select]]>><<set $stalkTestNPC to either("Alex","Charlie","Darryl","Doren","Gwylan","Jordan","Landry","Mason","Niki","Quinn","Remy","River","Robin","Sam","Sirris","Sydney","Wren")>><</link>>
<br>
<</switch>>
<br>
<<link [[Restart|Named NPC Stalk Select]]>><<endevent>><<set $phase to 0>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<generate1>><<generate2>><<generate3>><<person1>>
<br><br>
<span class="red">The gang advances...</span>
<br><br>
<<controlloss>>
<br>
<<violence 1>>
<<neutral 1>>
<<maninit>>
<</if>>
<div class="debugBorder"><<effects>></div>
<div class="debugBorder"><<effectsman>></div>
<div class="debugBorder"><<man>></div>
<div class="debugBorder"><<audience>></div>
<div class="debugBorder"><<stateman>></div>
<br><br>
<div class="debugBorder"><<debugactionsman>></div>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->UITest1 Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->UITest1 Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->UITest1]]>><</link>></span><<nexttext>>
<</if>>Demo Over<<widget "debugactionsman">>
<</widget>><<link [[Return|$lastPassage]]>>
<<unset $lastPassage>>
<</link>>
<br><br>
Report errors on this page, unsupported features, or if generated and reference images look different.
<br>
<div id="useragent">
<b>User-Agent (browser & OS versions)</b>: <<print navigator.userAgent>>.
<<link "Hide">><<remove '#useragent'>><</link>>
<br><br>
</div>
1. <b>globalCompositeOperation</b>:
<<twinescript>>
let c2d = Renderer.createCanvas(16, 16);
_gcoSupported = 'globalCompositeOperation' in c2d && typeof c2d.globalCompositeOperation is 'string';
_gaSupported = 'globalAlpha' in c2d && typeof c2d.globalAlpha is 'number';
<</twinescript>>
<<if _gcoSupported>>
<span class="green">supported</span>.
<<else>>
<span class="red">not supported</span>. Most of the renderer features will not work.
<</if>>
<br>
<<dynamicblock delay "id=ontestimageloaded">>
2. <b>getImageData</b>:
<<twinescript>>
_gidSupported = false;
let c2d = Renderer.createCanvas(_width, _height);
c2d.drawImage(_testimg, 0, 0);
try {
c2d.getImageData(0, 0, _width, _height);
_gidSupported = true;
} catch (e){
console.debug(e);
}
<</twinescript>>
<<if _gidSupported>>
<span class="green">supported</span>. That's surprising.
<<else>>
not supported. That's the expected result.
<</if>>
<br>
3. <b>Composition modes</b>
<br>
<<if _gcoSupported>>
<div style="background:#8000ff;display:inline-block">
<<twinescript>>
let c2d = Renderer.createCanvas(_width*7, _height);
function testOneMode(index, mode, fill) {
c2d.globalCompositeOperation = 'source-over';
c2d.fillStyle = fill;
c2d.fillRect(_width*index, 0, _width, _height);
c2d.globalCompositeOperation = mode;
c2d.drawImage(_testimg, _width*index, 0);
}
testOneMode(0, 'destination-in', '#00ff80');
testOneMode(1, 'saturation', '#ff0000');
testOneMode(2, 'multiply', '#808080');
testOneMode(3, 'screen', '#404040');
testOneMode(4, 'hard-light', '#00ff80');
testOneMode(5, 'color-dodge', '#404040');
testOneMode(6, 'color-burn', '#808080');
output.append(c2d.canvas);
<</twinescript>>
</div>
- generated image
<br>
<div style="background:#8000ff;display:inline-block;">
<img src="img/testref1.png" style="vertical-align:middle">
</div>
- reference image
<br>
<i>Composition modes, left-to-right: destination-in, saturation, multiply, screen, hard-light, color-dodge, color-burn</i>
<br>
<<else>>
<span class="red">not supported</span><br>
<</if>>
4. <b>globalAlpha</b>
<br>
<<if _gaSupported>>
<<twinescript>>
let c2d = Renderer.createCanvas(_width, _height);
c2d.fillStyle = '#00ff80';
c2d.fillRect(0, 0, _width, _height);
c2d.globalAlpha = 0.5;
c2d.drawImage(_testimg, 0, 0);
output.append(c2d.canvas);
<</twinescript>>
- generated image
<br>
<img src="img/testref2.png" style="vertical-align:middle">
- reference image
<br>
<<else>>
<span class="red" not supported</span><br>
<</if>>
<</dynamicblock>>
<<twinescript>>
let image = new Image();
image.onload = ()=>{
_testimg = image;
_width = Number(image.width);
_height = Number(image.height);
Dynamic.render("ontestimageloaded");
}
image.src = "img/test0.png";
<</twinescript>>
5. <b>Model test run</b>
<br>
<div style="display:flex">
<div style="margin:0 2px">
Generated image:<br>
<div style="width:160px;height:192px;overflow:hidden;background:#8000ff;">
<<selectmodel "main">>
<<set _modeloptions.mouth to 'neutral'>>
<<set _modeloptions.skin_tone to 1>>
<<set _modeloptions.worn_head to 2>>
<<set _modeloptions.worn_head_colour to 'custom'>>
<<set _modeloptions.filters.worn_head_custom to {blend:{gradient:'linear',values:[110,60,130,30],colors:['#000000','#FF0000']},blendMode:'hard-light'}>>
<<set _modeloptions.worn_upper to 1>>
<<set _modeloptions.worn_upper_alpha to 0.7>>
<<set _modeloptions.worn_upper_colour to "custom">>
<<set _modeloptions.filters.worn_upper_custom to getCustomClothesColourCanvasFilter(90,1,4,2)>>
<<set _modeloptions.worn_under_lower to 1>>
<<set _modeloptions.worn_under_lower_colour to 'red'>>
<<set _modeloptions.worn_lower to 1>>
<<set _modeloptions.worn_lower_alpha to 0.7>>
<<set _modeloptions.worn_lower_colour to _modeloptions.worn_upper_colour>>
<<set _modeloptions.filters.worn_lower_custom to _modeloptions.filters.worn_upper_custom>>
<<rendermodel>>
</div>
</div>
<div>
Reference image:<br>
<div style="width:160px;height:192px;overflow:hidden;background:#8000ff;">
<img src="img/testref3.png">
</div>
</div>
</div>
<br>
<<link [[Return|$lastPassage]]>>
<<unset $lastPassage>>
<</link>><<silently>><<effects>><</silently>><br>
/*<<Avatar>>*/
<<link [[<<|Testing Room]]>><<set $pain -= 10>><</link>>
<<link [[<|Testing Room]]>><<set $pain -= 5>><</link>>
Pain (<<print $pain>>)
<<link [[>|Testing Room]]>><<set $pain += 5>><</link>>
<<link [[>>|Testing Room]]>><<set $pain += 10>><</link>>
<br>
<<link [[<<|Testing Room]]>><<arousal -1000>><</link>>
<<link [[<|Testing Room]]>><<arousal -100>><</link>>
Arousal (<<print $arousal>>)
<<link [[>|Testing Room]]>><<arousal 100>><</link>>
<<link [[>>|Testing Room]]>><<arousal 1000>><</link>>
<br>
<<link [[<<|Testing Room]]>><<set $stress -= 1000>><</link>>
<<link [[<|Testing Room]]>><<set $stress -= 100>><</link>>
Stress (<<print $stress>>)
<<link [[>|Testing Room]]>><<set $stress += 100>><</link>>
<<link [[>>|Testing Room]]>><<set $stress += 1000>><</link>>
<br>
<<link [[<<|Testing Room]]>><<set $trauma -= 1000>><</link>>
<<link [[<|Testing Room]]>><<set $trauma -= 100>><</link>>
Trauma (<<print $trauma>>)
<<link [[>|Testing Room]]>><<set $trauma += 100>><</link>>
<<link [[>>|Testing Room]]>><<set $trauma += 1000>><</link>>
<br><br>
<<link [[<<|Testing Room]]>><<set $promiscuity -= 10>><</link>>
<<link [[<|Testing Room]]>><<set $promiscuity -= 2>><</link>>
Promiscuity (<<print $promiscuity>>)
<<link [[>|Testing Room]]>><<set $promiscuity += 2>><</link>>
<<link [[>>|Testing Room]]>><<set $promiscuity += 10>><</link>>
<br>
<<link [[<<|Testing Room]]>><<set $exhibitionism -= 10>><</link>>
<<link [[<|Testing Room]]>><<set $exhibitionism -= 2>><</link>>
Exhibitionism (<<print $exhibitionism>>)
<<link [[>|Testing Room]]>><<set $exhibitionism += 2>><</link>>
<<link [[>>|Testing Room]]>><<set $exhibitionism += 10>><</link>>
<br><br>
Toggle:
<<link [[Gender|Testing Room]]>>
/* note: add ability to switch to herm gender in the future; maybe a set of (three) buttons to pick which gender instead of a toggle? */
<<set $player.gender to ($player.gender is "m" ? "f" : "m")>>
<<set $player.penisExist to ($player.gender is "m")>>
<<set $player.ballsExist to ($player.gender is "m")>>
<<set $player.vaginaExist to ($player.gender is "f")>>
<</link>> |
<<link [[Sex|Testing Room]]>>
<<set $player.sex to ($player.sex is "m" ? "f" : "m")>>
<<set $player.penisExist to ($player.gender is "m")>>
<<set $player.ballsExist to ($player.gender is "m")>>
<<set $player.vaginaExist to ($player.gender is "f")>>
<</link>> |
<<link [[Virginity|Testing Room]]>>
<<if $player.virginity.penile isnot true or $player.virginity.vaginal isnot true>>
<<set $player.virginity.vaginal to true>><<set $player.virginity.penile to true>><<set $player.virginity.anal to true>><<set $player.virginity.oral to true>>
<<else>>
<<set $player.virginity.vaginal to false>><<set $player.virginity.penile to false>><<set $player.virginity.anal to false>><<set $player.virginity.oral to false>><<set $player.virginity.temple to false>>
<</if>>
<</link>> |
<<link [[Hirsute|Testing Room]]>>
<<set $hirsutedisable to ($hirsutedisable is "t"? "f" : "t")>>
<</link>> |
<<link [[Bound Left Arm|Testing Room]]>>
<<if $leftarm is "bound">>
<<set $leftarm to 0>><<set $leftboundcarry to 0>>
<<else>>
<<set $leftarm to "bound">>
<</if>>
<</link>> |
<<link [[Bound Right Arm|Testing Room]]>>
<<if $rightarm is "bound">>
<<set $rightarm to 0>><<set $rightboundcarry to 0>>
<<else>>
<<set $rightarm to "bound">>
<</if>>
<</link>>
<br><br>
Breast Size - 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12
<br>
Hair Colour (<<print $haircolour>>):
<<link [[Black|Testing Room]]>><<set $haircolour to "black">><</link>> |
<<link [[Brown|Testing Room]]>><<set $haircolour to "brown">><</link>> |
<<link [[Red|Testing Room]]>><<set $haircolour to "red">><</link>> |
<<link [[Ginger|Testing Room]]>><<set $haircolour to "ginger">><</link>> |
<<link [[Blond|Testing Room]]>><<set $haircolour to "blond">><</link>> |
<<link [[Green|Testing Room]]>><<set $haircolour to "green">><</link>> |
<<link [[Blue|Testing Room]]>><<set $haircolour to "blue">><</link>> |
<<link [[Purple|Testing Room]]>><<set $haircolour to "purple">><</link>>
<br>
<<link [[<<|Testing Room]]>><<set $hairlength -= 100>><</link>>
<<link [[<|Testing Room]]>><<set $hairlength -= 10>><</link>>
Hair Length (<<print $hairlength>>)
<<link [[>|Testing Room]]>><<set $hairlength += 10>><</link>>
<<link [[>>|Testing Room]]>><<set $hairlength += 100>><</link>>
<br>
Eye Colour (<<print $leftEyeColour>>/<<print $rightEyeColour>>):
<<link [[Hazel|Testing Room]]>><<set $leftEyeColour to "hazel">><<set $rightEyeColour to "hazel">><</link>> |
<<link [[Amber|Testing Room]]>><<set $leftEyeColour to "amber">><<set $rightEyeColour to "amber">><</link>> |
<<link [[Green|Testing Room]]>><<set $leftEyeColour to "green">><<set $rightEyeColour to "green">><</link>> |
<<link [[Dark Blue|Testing Room]]>><<set $leftEyeColour to "dark blue">><<set $rightEyeColour to "dark blue">><</link>> |
<<link [[Light Blue|Testing Room]]>><<set $leftEyeColour to "light blue">><<set $rightEyeColour to "light blue">><</link>> |
<<link [[Purple|Testing Room]]>><<set $leftEyeColour to "purple">><<set $rightEyeColour to "purple">><</link>>
<br><br>
<<link [[<|Testing Room]]>><<set $wolfgirl -= 1>><</link>>
Wolf (<<print $wolfgirl>>)
<<link [[>|Testing Room]]>><<set $wolfgirl += 1>><</link>> |
<<link [[<|Testing Room]]>><<set $angel -= 1>><</link>>
Angel (<<print $angel>>)
<<link [[>|Testing Room]]>><<set $angel += 1>><</link>> |
<<link [[<|Testing Room]]>><<set $demon -= 1>><</link>>
Demon (<<print $demon>>)
<<link [[>|Testing Room]]>><<set $demon += 1>><</link>> |
<<link [[<|Testing Room]]>><<set $fallenangel -= 1>><</link>>
Fallen Angel (<<print $fallenangel>>)
<<link [[>|Testing Room]]>><<set $fallenangel += 1>><</link>>
<br><br>
Semen:
<<link [[<|Testing Room]]>><<set $player.bodyliquid.vagina.semen -= 1>><</link>>
Vagina (<<print $player.bodyliquid.vagina.semen >>)
<<link [[>|Testing Room]]>><<set $player.bodyliquid.vagina.semen += 1>><</link>> |
<<link [[<|Testing Room]]>><<set $player.bodyliquid.anus.semen -= 1>><</link>>
Anus (<<print $player.bodyliquid.anus.semen >>)
<<link [[>|Testing Room]]>><<set $player.bodyliquid.anus.semen += 1>><</link>> |
<<link [[<|Testing Room]]>><<set $player.bodyliquid.mouth.semen -= 1>><</link>>
Mouth (<<print $player.bodyliquid.mouth.semen >>)
<<link [[>|Testing Room]]>><<set $player.bodyliquid.mouth.semen += 1>><</link>>
<br>
Goo:
<<link [[<|Testing Room]]>><<set $player.bodyliquid.vagina.goo -= 1>><</link>>
Vagina (<<print $player.bodyliquid.vagina.goo>>)
<<link [[>|Testing Room]]>><<set $player.bodyliquid.vagina.goo += 1>><</link>> |
<<link [[<|Testing Room]]>><<set $player.bodyliquid.anus.goo -= 1>><</link>>
Anus (<<print $player.bodyliquid.anus.goo>>)
<<link [[>|Testing Room]]>><<set $player.bodyliquid.anus.goo += 1>><</link>> |
<<link [[<|Testing Room]]>><<set $player.bodyliquid.mouth.goo -= 1>><</link>>
Mouth (<<print $player.bodyliquid.mouth.goo>>)
<<link [[>|Testing Room]]>><<set $player.bodyliquid.mouth.goo += 1>><</link>>
<br>
Parasite:
<<link [[Chest|Testing Room]]>>
<<if $parasite.nipples.name is undefined>>
<<parasite nipples urchin>>
<<else>>
<<removeparasite nipples>>
<</if>>
<</link>> |
<<link [[Penis|Testing Room]]>>
<<if $parasite.penis.name is undefined>>
<<parasite penis urchin>>
<<else>>
<<removeparasite penis>>
<</if>>
<</link>> |
<<link [[Clit|Testing Room]]>>
<<if $parasite.clit.name is undefined>>
<<parasite clit urchin>>
<<else>>
<<removeparasite clit>>
<</if>>
<</link>>
<br><br>
Upper Clothes:
<<link [[<<|Testing Room]]>><<set $worn.upper.integrity -= 10>><</link>>
<<link [[<|Testing Room]]>><<set $worn.upper.integrity -= 1>><</link>>
Integrity (<<print $worn.upper.integrity>>)
<<link [[>|Testing Room]]>><<set $worn.upper.integrity += 1>><</link>>
<<link [[>>|Testing Room]]>><<set $worn.upper.integrity += 10>><</link>> |
<<link [[<|Testing Room]]>><<set $upperwet -= 100>><</link>>
Wet (<<print $upperwet>>)
<<link [[>|Testing Room]]>><<set $upperwet += 1>><</link>>
<br>
Lower Clothes:
<<link [[<<|Testing Room]]>><<set $worn.lower.integrity -= 10>><</link>>
<<link [[<|Testing Room]]>><<set $worn.lower.integrity -= 1>><</link>>
Integrity (<<print $worn.lower.integrity>>)
<<link [[>|Testing Room]]>><<set $worn.lower.integrity += 1>><</link>>
<<link [[>>|Testing Room]]>><<set $worn.lower.integrity += 10>><</link>> |
<<link [[<|Testing Room]]>><<set $lowerwet -= 100>><</link>>
Wet (<<print $lowerwet>>)
<<link [[>|Testing Room]]>><<set $lowerwet += 1>><</link>>
<br>
Under Bottoms:
<<link [[<<|Testing Room]]>><<set $worn.under_lower.integrity -= 10>><</link>>
<<link [[<|Testing Room]]>><<set $worn.under_lower.integrity -= 1>><</link>>
Integrity (<<print $worn.under_lower.integrity>>)
<<link [[>|Testing Room]]>><<set $worn.under_lower.integrity += 1>><</link>>
<<link [[>>|Testing Room]]>><<set $worn.under_lower.integrity += 10>><</link>> |
<<link [[<|Testing Room]]>><<set $underlowerwet -= 100>><</link>>
Wet (<<print $underlowerwet>>)
<<link [[>|Testing Room]]>><<set $underlowerwet += 1>><</link>>
<br>
Under Top:
<<link [[<<|Testing Room]]>><<set $worn.under_upper.integrity -= 10>><</link>>
<<link [[<|Testing Room]]>><<set $worn.under_upper.integrity -= 1>><</link>>
Integrity (<<print $worn.under_upper.integrity>>)
<<link [[>|Testing Room]]>><<set $worn.under_upper.integrity += 1>><</link>>
<<link [[>>|Testing Room]]>><<set $worn.under_upper.integrity += 10>><</link>> |
<<link [[<|Testing Room]]>><<set $underupperwet -= 100>><</link>>
Wet (<<print $underupperwet>>)
<<link [[>|Testing Room]]>><<set $underupperwet += 1>><</link>>
<br>
/*ToDo: Add handling for toggling clothing.*/
/*ToDo: Wardrobe and Shop*/
<br><br>
<<link [[Bedroom]]>><</link>>
<br><h3>Skin Colour Testing Area</h3>
<div id="skinColorDiv"><<testing-skinColorWidget>></div>
Skin Range:
<<numberslider "$skinColor.range" $skinColor.range 0 100 1>>
<<link "test">>
<<set $skinColor.current.test to skinColor($skinColor.tanImgEnabled, $skinColor.range,$skinColor.overwrite)>>
<<replace #skinColorDiv>><<testing-skinColorWidget>><</replace>>
<</link>> |
<<link "All">>
<<set $skinColor.current.body to skinColor($skinColor.tanImgEnabled, $skinColor.range,$skinColor.overwrite)>>
<<set $skinColor.current.mouth to skinColor($skinColor.tanImgEnabled, $skinColor.range,$skinColor.overwrite)>>
<<set $skinColor.current.breasts to skinColor($skinColor.tanImgEnabled, $skinColor.range,$skinColor.overwrite)>>
<<set $skinColor.current.penis to skinColor($skinColor.tanImgEnabled, $skinColor.range,$skinColor.overwrite)>>
<<set $skinColor.current.swimshorts to skinColor($skinColor.tanImgEnabled, $skinColor.range,$skinColor.overwrite)>>
<<set $skinColor.current.swimsuitTop to skinColor($skinColor.tanImgEnabled, $skinColor.range,$skinColor.overwrite)>>
<<set $skinColor.current.swimsuitBottom to skinColor($skinColor.tanImgEnabled, $skinColor.range,$skinColor.overwrite)>>
<<set $skinColor.current.bikiniTop to skinColor($skinColor.tanImgEnabled, $skinColor.range,$skinColor.overwrite)>>
<<set $skinColor.current.bikiniBottom to skinColor($skinColor.tanImgEnabled, $skinColor.range,$skinColor.overwrite)>>
<<set $skinColor.current.tshirt to skinColor($skinColor.tanImgEnabled, $skinColor.range,$skinColor.overwrite)>>
<<replace #imageHolder>><<img>><</replace>>
<</link>> |
<<link "body">>
<<set $skinColor.current.body to skinColor($skinColor.tanImgEnabled, $skinColor.range,$skinColor.overwrite)>>
<<set $skinColor.current.mouth to skinColor($skinColor.tanImgEnabled, $skinColor.range,$skinColor.overwrite)>>
<<replace #imageHolder>><<img>><</replace>>
<</link>> |
<<link "breasts">>
<<set $skinColor.current.breasts to skinColor($skinColor.tanImgEnabled, $skinColor.range,$skinColor.overwrite)>>
<<replace #imageHolder>><<img>><</replace>>
<</link>> |
<<link "penis">>
<<set $skinColor.current.penis to skinColor($skinColor.tanImgEnabled, $skinColor.range,$skinColor.overwrite)>>
<<replace #imageHolder>><<img>><</replace>>
<</link>> |
<<link "swimshorts">>
<<set $skinColor.current.swimshorts to skinColor($skinColor.tanImgEnabled, $skinColor.range,$skinColor.overwrite)>>
<<replace #imageHolder>><<img>><</replace>>
<</link>> |
<<link "swimsuitTop">>
<<set $skinColor.current.swimsuitTop to skinColor($skinColor.tanImgEnabled, $skinColor.range,$skinColor.overwrite)>>
<<replace #imageHolder>><<img>><</replace>>
<</link>> |
<<link "swimsuitBottom">>
<<set $skinColor.current.swimsuitBottom to skinColor($skinColor.tanImgEnabled, $skinColor.range,$skinColor.overwrite)>>
<<replace #imageHolder>><<img>><</replace>>
<</link>> |
<<link "bikiniTop">>
<<set $skinColor.current.bikiniTop to skinColor($skinColor.tanImgEnabled, $skinColor.range,$skinColor.overwrite)>>
<<replace #imageHolder>><<img>><</replace>>
<</link>> |
<<link "bikiniBottom">>
<<set $skinColor.current.bikiniBottom to skinColor($skinColor.tanImgEnabled, $skinColor.range,$skinColor.overwrite)>>
<<replace #imageHolder>><<img>><</replace>>
<</link>> |
<<link "tshirt">>
<<set $skinColor.current.tshirt to skinColor($skinColor.tanImgEnabled, $skinColor.range,$skinColor.overwrite)>>
<<replace #imageHolder>><<img>><</replace>>
<</link>>
<br><br>
Skin Range Overwrite:
<br>
<label><<print '<<checkbox "$skinColor.overwriteEnable" false true ' + ($skinColor.overwriteEnable is true ? "checked" : "") + '>>'>> Enable Overwrite</label>
<br>
<label>Hue-rotate Start <<numberslider "$skinColor.overwriteValues.hStart" $skinColor.overwriteValues.hStart 0 360 1>></label>
<br>
<label>Hue-rotate End <<numberslider "$skinColor.overwriteValues.hEnd" $skinColor.overwriteValues.hEnd 0 360 1>></label>
<br>
<label>Saturation Start <<numberslider "$skinColor.overwriteValues.sStart" $skinColor.overwriteValues.sStart 0 5 0.1>></label>
<br>
<label>Saturation End <<numberslider "$skinColor.overwriteValues.sEnd" $skinColor.overwriteValues.sEnd 0 5 0.1>></label>
<br>
<label>Brightness Start <<numberslider "$skinColor.overwriteValues.bStart" $skinColor.overwriteValues.bStart 0 5 0.1>></label>
<br>
<label>Brightness End <<numberslider "$skinColor.overwriteValues.bEnd" $skinColor.overwriteValues.bEnd 0 5 0.1>></label>
<br><br>
<<link "Update Overwrite">>
<<setSkinColorBase>>
<</link>> |
<<link "Reset Overwrite" $passage>>
<<set $skinColor.overwriteValues to {
"hStart": 45, "hEnd": 45,
"sStart": 0.2, "sEnd": 0.4,
"bStart": 4.5, "bEnd": 0.7
}>>
<</link>>
<br><br>
Manual Skin Filter:
<br>
<<textarea "$filterSet1" $filterSet1>>
<br>
<<link "test">>
<<set $skinColor.current.test to $filterSet1>>
<<replace #skinColorDiv>><<testing-skinColorWidget>><</replace>>
<</link>> |
<<link "All">>
<<set $skinColor.current.body to $filterSet1>>
<<set $skinColor.current.mouth to $filterSet1>>
<<set $skinColor.current.breasts to $filterSet1>>
<<set $skinColor.current.penis to $filterSet1>>
<<set $skinColor.current.swimshorts to $filterSet1>>
<<set $skinColor.current.swimsuitTop to $filterSet1>>
<<set $skinColor.current.swimsuitBottom to $filterSet1>>
<<set $skinColor.current.bikiniTop to $filterSet1>>
<<set $skinColor.current.bikiniBottom to $filterSet1>>
<<replace #imageHolder>><<img>><</replace>>
<</link>> |
<<link "body">>
<<set $skinColor.current.body to $filterSet1>>
<<set $skinColor.current.mouth to $filterSet1>>
<<replace #imageHolder>><<img>><</replace>>
<</link>> |
<<link "breasts">>
<<set $skinColor.current.breasts to $filterSet1>>
<<replace #imageHolder>><<img>><</replace>>
<</link>> |
<<link "penis">>
<<set $skinColor.current.penis to $filterSet1>>
<<replace #imageHolder>><<img>><</replace>>
<</link>> |
<<link "swimshorts">>
<<set $skinColor.current.swimshorts to $filterSet1>>
<<replace #imageHolder>><<img>><</replace>>
<</link>> |
<<link "swimsuitTop">>
<<set $skinColor.current.swimsuitTop to $filterSet1>>
<<replace #imageHolder>><<img>><</replace>>
<</link>> |
<<link "swimsuitBottom">>
<<set $skinColor.current.swimsuitBottom to $filterSet1>>
<<replace #imageHolder>><<img>><</replace>>
<</link>> |
<<link "bikiniTop">>
<<set $skinColor.current.bikiniTop to $filterSet1>>
<<replace #imageHolder>><<img>><</replace>>
<</link>> |
<<link "bikiniBottom">>
<<set $skinColor.current.bikiniBottom to $filterSet1>>
<<replace #imageHolder>><<img>><</replace>>
<</link>>
<br><br>
Suggested Filters:<br>
hue-rotate(45deg) saturate(0.2) brightness(4.5)<br>
hue-rotate(45deg) saturate(0.3) brightness(1.5)<br>
hue-rotate(45deg) saturate(0.4) brightness(0.5)
<br><br>
<<link "Don't Hide">><<set $dontHide to true>>
<<replace #imageHolder>><<img>><</replace>><</link>> |
<<link "Hide">><<set $dontHide to false>>
<<replace #imageHolder>><<img>><</replace>><</link>>
<br><br>
<<link [[Refresh|$passage]]>><</link>>
<br><br>
<<link [[Reset|$passage]]>><<set $objectVersion.skinColor to 0>><</link>>
<br><br>
<<link [[Bedroom|Bedroom]]>><</link>><<widget "testing-skinColorWidget">>
<<if $filterSet1 is undefined>>
<<set $filterSet1 to "hue-rotate(45deg) saturate(0.2) brightness(4.5)">>
<</if>>
<<if $objectVersion.skinColor is 0>>
<<skinColorInit>>
<<set $objectVersion.skinColor to 1>>
<</if>>
<<print '<img class="" src="img/bodyRed/baseReColorTest.png" style="filter:'+$skinColor.current.test+'">'>>
<</widget>><<widget "attitudes">>
합의된 섹스에 대해 어떻게 느끼나요? <i>얼마나 적극적이었냐에 따라 합의된 섹스 후 보너스가 부과됩니다.</i>
<br>
<label>
<<print '<<radiobutton "$assertiveaction" "submissive" '+($assertiveaction is "submissive" ? "checked" : "")+'>>'>>
<span class="meek">전 사람들을 기분 좋게 만들어주는게 좋아요</span> (순종성 증가)
</label>
<br>
<label>
<<print '<<radiobutton "$assertiveaction" "defiant" '+($assertiveaction is "defiant" ? "checked" : "")+'>>'>>
<span class="brat">상황을 통제하는게 좋아요</span> (반항성 증가)
</label>
<br>
<label>
<<print '<<radiobutton "$assertiveaction" "trauma" '+($assertiveaction is "trauma" ? "checked" : "")+'>>'>>
<span class="green">짓궂어요</span> (트라우마 감소)
</label>
<br>
<label>
<<print '<<radiobutton "$assertiveaction" "stress" '+($assertiveaction is "stress" ? "checked" : "")+'>>'>>
<span class="green">재밌어요</span> (스트레스 감소)
</label>
<br><br>
어떤 것에 불편함을 느끼나요?
<br>
<<if $exhibitionism gte 55 or $uncomfortable.underwear is false>>
<label><<print '<<checkbox "$uncomfortable.underwear" false true '+($uncomfortable.underwear ? "checked" : "")+'>>'>> 다른 사람들에게 속옷을 보이는 것.</label>
<<else>>
<span class="black">다른 사람들에게 속옷을 보이는 것. <i>더 높은 노출증 수치 필요.</i></span>
<</if>>
<br>
<<if $exhibitionism gte 95 or $uncomfortable.nude is false>>
<label><<print '<<checkbox "$uncomfortable.nude" false true '+($uncomfortable.nude ? "checked" : "")+'>>'>> 다른 사람들 앞에서 알몸으로 있는 것.</label>
<<else>>
<span class="black">다른 사람들 앞에서 알몸으로 있는 것. <i>더 높은 노출증 수치 필요.</i></span>
<</if>>
<br>
<<if $specialTransform is 1 or $physicalTransform is 1>>
<<if ($exhibitionism gte 95 and $demon gte 6) or $uncomfortable.flaunting is false>>
<label><<print '<<checkbox "$uncomfortable.flaunting" false true '+($uncomfortable.flaunting ? "checked" : "")+'>>'>> 당신은 다른 이들 앞에서 알몸을 과시하는 것이 불편하다. (악마 꼬리와 날개).</label>
<<elseif $exhibitionism gte 95>>
<span class="black">다른 이들 앞에서 알몸을 과시하는 것이 불편하다.</span> <i>완전한 악마 변화 필요.</i>
<<elseif $demon gte 6>>
<span class="black">다른 이들 앞에서 알몸을 과시하는 것이 불편하다.</span> <i>더 높은 노출증 수치 필요.</i>
<<else>>
<span class="black">다른 이들 앞에서 알몸을 과시하는 것이 불편하다.</span> <i>더 높은 노출증 수치와 완전한 악마 변화 필요.</i>
<</if>>
<br>
<</if>>
<br>
<<if $soldCount gte 1>>
<br>
<label><<print '<<checkbox "$uncomfortable.prostituting" false true ' + ($uncomfortable.prostituting ? "checked" : "") + '>>'>> 당신은 베일리의 괴롭힘을 피하기 위해 몸을 파는 것이 불편하다. <i>체크표시를 끄면, 음란도 기준에 못 미치더라도 매춘을 할 수 있습니다. 그러나 이 경우 통제력이 감소합니다.</i></label>
<br>
<<else>>
베일리의 괴롭힘을 피하기 위해 몸을 팔아볼만 할까요? <i>음란도 기준을 충족시키지 못해도 매춘을 할 수 있습니다. 이 경우 통제력이 감소합니다.</i>
<br>
<span class="black"><i>베일리가 아직 당신을 충분히 겁주지 않았습니다.</i></span>
<br>
<</if>>
<br>
<<if $gamemode isnot "hard">>
<<if $lewd_unlock is true>>
<label><<print '<<checkbox "$uncomfortable.lewd" false true ' + ($uncomfortable.lewd ? "checked" : "") + '>>'>> 당신은 당신이 행한 모든 음란한 행동을 되돌아보는 것이 불편하다. <i>체크표시를 끄면, 노출증, 음란도, 이상성욕 수치가 떨어지지 않습니다. 대신 통제력을 유지하기가 어려워질 수 있습니다.</i></label>
<<else>>
당신은 당신이 행한 모든 음란한 행동을 되돌아보는 것이 불편하다.
<br>
<span class="black"><i>3 레벨 이상의 노출증, 음란도, 혹은 이상성욕 필요.</i></span>
<</if>>
<br>
<</if>>
<br>
<div id="loveInterest">
<<loveInterest>>
</div>
<<loveInterestFunction>>
<br><br>
<div class="solidBorderContainer">
<<setupDefaults>>
다른 이들에 대해서 어떻게 느끼나요? (기본 전투 행동 설정.)
<br>
<<if $moleststat gt 0 or $debug is 1>>
<<set _options to ["Everyone","Strangers","Animals","Tentacles","Acquaintances","Robin", "Bailey"]>>
<<set _named to ["Whitney","Kylar","Eden","Avery","Leighton"]>>
<<for _i to 0; _i lt _named.length; _i++>>
<<set _index to $NPCNameList.indexOf(_named[_i])>>
<<if $NPCName[_index].init is 1>>
<<run _options.push(_named[_i])>>
<</if>>
<</for>>
<<run _options.push("Alternative")>>
<<run _options.push("Defiant")>>
<<run _options.push("Submissive")>>
/*Data for the later loops*/
<<set _titles to ["왼손","오른손","발","입","자지","보지","항문"]>>
<<set _dataName to ["leftaction","rightaction","feetaction","mouthaction","penisaction","vaginaaction","anusaction"]>>
<<set _data to ["_leftHand","_rightHand","_feet","_mouth","_penis","_vagina","_anus"]>>
<<set _defaultActions = DefaultActions.load(DefaultActions.create())>>
<<trListboxItemsFromArray "_options">><<listbox "_defaultoption" autoselect>>
<<optionsfrom _trListboxItems>>
<</listbox>>
<<combatDefaults>>
<br><br>
<<set _currentActionSet to 0>>
<div id="othersFeelings">
<<othersFeelings 0>>
</div>
<<else>>
<span class="black"><i>기본 행동들은 첫 인카운터 이후에 해금될 것입니다.</i></span>
<</if>>
</div>
<</widget>>
<<widget "othersFeelings">>
<<set _currentOptions to _args[0]>>
<<set _stringDefault to "_defaultActions.consensual."+_options[_currentOptions]>>
<<switch _options[_currentOptions]>>
<<case "Everyone">><span class="red">"모두"는 "관련 설정 덮어쓰기" 링크를 누를 경우에만 기본값으로 적용됩니다. 그 경우 모든 등장인물에 대한 기본값이 덮어씌워집니다.</span>
<br><br>
<<set _requireConfirm to true>>
<<case "Acquaintances">><span class="red">"관련 설정 덮어쓰기" 링크를 누른다면 목록에 있는 다른 네임드 지인에 대해서도 설정을 덮어씁니다.</span>
<br><br>
<<set _requireConfirm to true>>
<<case "Alternative" "Defiant" "Submissive">>전투 도중 행동을 대체하는 데에 사용될 수 있습니다. "관련 설정 덮어쓰기"를 눌러도 영향을 받지 않습니다.
<br><br>
<<set _requireConfirm to false>>
<<default>><<set _requireConfirm to false>>
<</switch>>
앞쪽 행동 세트의 우선순위가 높습니다. 뒤쪽 세트의 기본값은 앞쪽 세트의 기본 행동이 불가능할 경우 사용됩니다.
<br>
기본 행동 세트: <<print _currentActionSet + 1>> / $maxDefaultActionSets.
<br>
<<if _currentActionSet gt 0>>
<<link "이전 행동 세트">>
<<set _currentActionSet-->>
<<replace #othersFeelings>><<othersFeelings _currentOptions>><</replace>>
<</link>> |
<<else>>
이전 행동 세트 |
<</if>>
<<if _currentActionSet lt $maxDefaultActionSets - 1>>
<<link "다음 행동 세트">>
<<set _currentActionSet++>>
<<replace #othersFeelings>><<othersFeelings _currentOptions>><</replace>>
<</link>>
<<else>>
다음 행동 세트
<</if>>
<br><br>
__합의된 경우:__
<br>
(몇몇 행동은 충분한 음란도가 필요합니다.)
<br><br>
<<if _options[_currentOptions] is "Tentacles">>
<<tentacleDefaults false>>
<<else>>
<<sexDefaults false>>
<</if>>
<<for _i to 0; _i lt _titles.length; _i++>>
<<if (_titles[_i] is "자지" and !$player.penisExist) or (_titles[_i] is "보지" and !$player.vaginaExist)>>
<<continue>>
<</if>>
<!-- This creates the consensual list of items. -->
<span class="listMargin">
<<print _titles[_i]>>:
<<print '<<listbox "'+_stringDefault+'.'+_dataName[_i]+'['+_currentActionSet+']" autoselect>><<optionsfrom '+_data[_i]+'>><</listbox>>'>>
</span>
<br>
<</for>>
<<if _options[_currentOptions] is "Tentacles">>
<label>현재의 촉수에 무언가 하고 있다면 자동으로 다른 촉수를 잡는다 <<print '<<checkbox "_defaultActions.consensual.Tentacles.regrab[0]" false true ' + (_defaultActions.consensual.Tentacles.regrab[0] is true ? "checked" : "") + '>>'>></label>
<br>
<</if>>
<<if _defaultActions.consensual[_options[_currentOptions]].askActions isnot undefined>>
<label>기본 옵션으로 입의 행동을 "부탁한다" 로 할 때
<<print '<<listbox "'+_stringDefault+'.askActions['+_currentActionSet+']" autoselect>><<optionsfrom _askActions>><</listbox>>'>></label>
<br>
<</if>>
<<set _stringDefault to "_defaultActions.rape."+_options[_currentOptions]>>
<<if _options[_currentOptions] isnot "Robin">>
<<if _options[_currentOptions] is "Tentacles">>
<<tentacleDefaults true>>
<<else>>
<<sexDefaults true>>
<</if>>
<br>
__공격받는 경우:__
<br><br>
<<for _i to 0; _i lt _titles.length; _i++>>
<<if (_titles[_i] is "자지" and !$player.penisExist) or (_titles[_i] is "보지" and !$player.vaginaExist)>>
<<continue>>
<</if>>
<span class="listMargin">
<<print _titles[_i]>>:
<<print '<<listbox "'+_stringDefault+"."+_dataName[_i]+'['+_currentActionSet+']" autoselect>><<optionsfrom '+_data[_i]+'>><</listbox>>'>>
</span>
<br>
<</for>>
<<if _options[_currentOptions] is "Tentacles">>
<label>현재의 촉수에 무언가 하고 있다면 자동으로 다른 촉수를 잡는다 <<print '<<checkbox "_defaultActions.rape.Tentacles.regrab[0]" false true ' + (_defaultActions.rape.Tentacles.regrab[0] is true ? "checked" : "") + '>>'>></label>
<br>
<</if>>
<<if _defaultActions.rape[_options[_currentOptions]].askActions isnot undefined>>
<label>기본 옵션으로 입의 행동을 "부탁한다" 로 할 때
<<print '<<listbox "'+_stringDefault+'.askActions['+_currentActionSet+']" autoselect>><<optionsfrom _askActions>><</listbox>>'>></label>
<br>
<</if>>
<</if>>
<br>
<<if _requireConfirm is true>>
<<link [[관련 설정 덮어쓰기|$passage]]>>
<<switch _options[_currentOptions]>>
<<case "Everyone">>
<<set _override to clone($actionDefaults.Everyone)>>
<<set _loop to Object.keys($actionDefaults)>>
<<run _loop.delete("Everyone")>>
<<run _loop.delete("Defiant")>>
<<run _loop.delete("Submissive")>>
<<run _loop.delete("Alternative")>>
<<run _loop.delete("Tentacles")>>
<<for _i to 0; _i lt _loop.length;_i++>>
<<set $actionDefaults[_loop[_i]] to clone(_override)>>
<</for>>
<<case "Acquaintances">>
<<set _override to clone($actionDefaults.Everyone)>>
<<set _loop to Object.keys($actionDefaults)>>
<<run _loop.delete("Everyone")>>
<<run _loop.delete("Strangers")>>
<<run _loop.delete("Acquaintances")>>
<<run _loop.delete("Animals")>>
<<run _loop.delete("Defiant")>>
<<run _loop.delete("Submissive")>>
<<run _loop.delete("Alternative")>>
<<run _loop.delete("Tentacles")>>
<<for _i to 0; _i lt _loop.length;_i++>>
<<set $actionDefaults[_loop[_i]] to clone(_override)>>
<</for>>
<</switch>>
<</link>>
<</if>>
<</widget>>
<<widget "setupDefaults">>
<!-- Use default action sets to create array for each default action. -->
<<if $maxDefaultActionSets === undefined>>
<<set $maxDefaultActionSets = 2>>
<</if>>
<<set $actionDefaults = DefaultActions.check(DefaultActions.setup())>>
<</widget>>
<!-- _args[0] As Boolean: false is consensual, true is non-consensual. -->
<<widget "sexDefaults">>
<<set _leftHand to {
"쉰다": "rest",
"쓰다듬는다": "leftchest",
"등 뒤로 둔다": "behind",
"손을 원래대로 돌려놓는다": "stopbehind"
}>>
<<if _args[0] is true>>
<<set _leftHand["때린다"] to "lefthit">>
<<set _leftHand["상대의 손을 당신의 목에서 밀쳐낸다"] to "stopchokenoncon">>
<<else>>
<<set _leftHand["상대의 손을 당신의 목에 누른다"] to "keepchoke">>
<<set _leftHand["상대의 손을 당신의 목에서 떼어낸다"] to "stopchoke">>
<</if>>
<<set _leftHand["얼굴을 가린다"] to "leftcoverface">>
<<set _leftHand["필기도구를 친다"] to "penwhack">>
<<if $skulduggery gte 200>>
<<set _leftHand["훔친다"] to "steal">>
<</if>>
<<set _leftHand["몸부림친다"] to "leftstruggle">>
<<set _leftHand["자지를 쓰다듬는다"] to "leftstroke">>
<<if $promiscuity gt 34 or $deviancy gt 34 or _args[0] is true>>
<<set _leftHand["자지를 잡는다"] to "leftgrab">>
<<set _leftHand["자지를 애무한다"] to "leftwork">>
<<set _leftHand["보지를 만지작거린다"] to "leftplay">>
<<set _leftHand["클리토리스를 문지른다"] to "leftclit">>
<</if>>
<<set _rightHand to {
"쉰다":"rest",
"쓰다듬는다":"rightchest",
"등 뒤로 둔다": "behind",
"손을 원래대로 돌려놓는다": "stopbehind"
}>>
<<if _args[0] is true>>
<<set _rightHand["때린다"] to "righthit">>
<<set _rightHand["상대의 손을 당신의 목에서 밀쳐낸다"] to "stopchokenoncon">>
<<else>>
<<set _rightHand["상대의 손을 당신의 목에 누른다"] to "keepchoke">>
<<set _rightHand["상대의 손을 당신의 목에서 떼어낸다"] to "stopchoke">>
<</if>>
<<set _rightHand["얼굴을 가린다"] to "rightcoverface">>
<<set _rightHand["필기도구를 친다"] to "penwhack">>
<<if $skulduggery gte 200>>
<<set _rightHand["훔친다"] to "steal">>
<</if>>
<<set _rightHand["몸부림친다"] to "rightstruggle">>
<<set _rightHand["자지를 쓰다듬는다"] to "rightstroke">>
<<if $promiscuity gt 34 or $deviancy gt 34 or _args[0] is true>>
<<set _rightHand["자지를 잡는다"] to "rightgrab">>
<<set _rightHand["자지를 애무한다"] to "rightwork">>
<<set _rightHand["보지를 만지작거린다"] to "rightplay">>
<<set _rightHand["클리토리스를 문지른다"] to "rightclit">>
<</if>>
<<set _feet to {
"쉰다":"rest",
}>>
<<if _args[0] is true>>
<<set _feet["찬다"] to "kick">>
<</if>>
<<if $promiscuity gt 34 or $deviancy gt 34 or _args[0] is true>>
<<set _feet["자지를 잡는다"] to "grab">>
<<set _feet["자지를 문지른다"] to "grabrub">>
<<set _feet["보지를 누른다"] to "vaginagrab">>
<<set _feet["보지를 문지른다"] to "vaginagrabrub">>
<</if>>
<<set _mouth to {
"쉰다":"rest",
"키스한다":"kiss",
}>>
<<if _args[0] is true>>
<<set _mouth["비명지른다"] to "scream">>
<<set _mouth["애원한다"] to "plead">>
<</if>>
<<if $submissive gte 1150>>
<<set _mouth["신음한다"] to "moan">>
<</if>>
<<if $angel gte 6 and $angelforgive isnot 1 and _args[0] is true>>
<<set _mouth["용서한다"] to "forgive">>
<</if>>
<<if $submissive lte 850 and _args[0] is true>>
<<set _mouth["요구한다"] to "demand">>
<</if>>
<<if $promiscuity gt 54 or $deviancy gt 54 or _args[0] is true>>
<<set _mouth["입을 자지로 옮긴다"] to "mouth">>
<</if>>
<<if $promiscuity gt 34 or $deviancy gt 34 or _args[0] is true>>
<<set _mouth["가슴 사이에 자지를 끼운다"] to "grasp">>
<</if>>
<<set _mouth["밀어낸다"] to "pullaway">>
<<if $promiscuity gt 74 or $deviancy gt 74 or _args[0] is true>>
<<set _mouth["자지를 입에 넣는다"] to "swallow">>
<</if>>
<<set _mouth["자지를 빤다"] to "suck">>
<<if _args[0] is true>>
<<set _mouth["자지를 깨문다"] to "bite">>
<</if>>
<<if $promiscuity gt 54 or $deviancy gt 54 or _args[0] is true>>
<<set _mouth["입을 보지로 옮긴다"] to "othervagina">>
<</if>>
<<set _mouth["보지를 핥는다"] to "vaginalick">>
<<if $promiscuity gt 34 or _args[0] is true>>
<<set _mouth["입을 가슴으로 옮긴다"] to "movetochest">>
<</if>>
<<set _mouth["가슴을 핥는다"] to "breastlick">>
<<set _mouth["가슴을 밀어낸다"] to "breastpull">>
<<set _mouth["가슴을 빤다"] to "breastsuck">>
<<if _args[0] is true>>
<<set _mouth["가슴을 깨문다"] to "breastbite">>
<</if>>
<<set _mouth["입을 다물고 있는다"] to "breastclosed">>
<<if _args[0] is true>>
<<set _mouth["가슴을 깨문다"] to "breastbite">>
<</if>>
<<set _mouth["부탁한다"] to "ask">>
<<set _askActions to {"아무 말도 않음":"rest"}>>
<<if _args[0] is false>>
<<set _askActions["그만하고 싶다고"] to "finish">>
<<if $player.vaginaExist>>
<<set _askActions["보지에 아무것도 넣고 싶지 않다고"] to "novaginal">>
<</if>>
<<if $player.penisExist>>
<<set _mouth["자지를 안에 넣고 싶지 않다고"] to "nopenile">>
<</if>>
<<set _askActions["항문에 아무것도 넣고 싶지 않다고"] to "noanal">>
<<if $asphyxiaLvl gte 1>>
<<set _askActions["목을 조르지 말라고"] to "nochoke">>
<</if>>
<</if>>
<<set _askActions["웃옷을 벗기지 말라고"] to "noupper">>
<<if $asphyxiaLvl gte 1 and _args[0] is false and
($choketrait or ($chokeorgasm gte 1 and $submissive gt 850) or ($awarelevel gte 2 and $submissive gte 1150))>>
<<set _askActions["목을 졸라 달라고"] to "askchoke">>
<</if>>
<<set _penis to {
"쉰다":"rest",
}>>
<<if $promiscuity gt 74 or $deviancy gt 74 or _args[0] is true>>
<<set _penis["보지에 대고 누른다"] to "penistovagina">>
<<set _penis["보지에 박는다"] to "penisvaginafuck">>
<</if>>
<<if $promiscuity gt 54 or $deviancy gt 54 or _args[0] is true>>
<<set _penis["클리토리스에 비빈다"] to "bay">>
<</if>>
<<set _penis["보지를 애태운다"] to "tease">>
<<set _penis["보지를 밀어낸다"] to "escape">>
/*After bay*/
<<if $promiscuity gt 54 or $deviancy gt 54 or _args[0] is true>>
<<set _penis["보지를 문지른다"] to "rub">>
<</if>>
/*After penisvaginafuck*/
<<set _penis["상대가 하는대로 둔다"] to "take">>
<<set _penis["보지에 협조한다"] to "cooperate">>
<<if ($promiscuity gt 54 or $deviancy gt 54 or _args[0] is true) and $penileskill gte 800>>
<<set _penis["보지 테두리를 따라 애태운다"] to "vaginaEdging">>
<</if>>
<<if $promiscuity gt 74 or $deviancy gt 74 or _args[0] is true>>
<<set _penis["엉덩이에 대고 누른다"] to "penistoanus">>
<<set _penis["엉덩이에 박는다"] to "penisanusfuck">>
<</if>>
<<if $promiscuity gt 54 or $deviancy gt 54 or _args[0] is true>>
<<set _penis["엉덩이에 비빈다"] to "otheranusbay">>
<</if>>
<<set _penis["엉덩이를 애태운다"] to "otheranustease">>
<<set _penis["엉덩이를 밀어낸다"] to "otheranusescape">>
/*After otheranusbay*/
<<if $promiscuity gt 54 or $deviancy gt 54 or _args[0] is true>>
<<set _penis["엉덩이에 문지른다"] to "otheranusrub">>
<</if>>
/*After penisanusfuck*/
<<set _penis["상대가 하는대로 둔다"] to "otheranustake">>
<<set _penis["엉덩이에 협조한다"] to "otheranuscooperate">>
<<if ($promiscuity gt 54 or $deviancy gt 54 or _args[0] is true) and $penileskill gte 800>>
<<set _penis["항문 테두리를 따라 애태운다"] to "otheranusEdging">>
<</if>>
<<set _penis["넓적다리로 입을 누른다"] to "thighbay">>
<<set _penis["얼굴에 문지른다"] to "othermouthtease">>
<<set _penis["입술에 비빈다"] to "othermouthrub">>
<<set _penis["입을 밀어낸다"] to "othermouthescape">>
<<set _penis["입에 협조한다"] to "othermouthcooperate">>
<<set _vagina to {
"쉰다":"rest",
"대신 엉덩이를 권한다":"penisanus",
}>>
<<if $promiscuity gt 74 or $deviancy gt 74 or _args[0] is true>>
<<set _vagina["자지에 올라탄다"] to "vaginatopenis">>
<<set _vagina["자지를 받아들인다"] to "vaginapenisfuck">>
<</if>>
<<if $promiscuity gt 54 or $deviancy gt 54 or _args[0] is true>>
<<set _vagina["넓적다리로 자지를 떼어놓는다"] to "penisthighs">>
<</if>>
<<if $promiscuity gte 75 or $deviancy gte 75 or _args[0] is true>>
<<set _vagina["보지로 상대의 보지를 누른다"] to "vaginatovagina">>
<</if>>
<<set _vagina["자지를 밀어낸다"] to "escape">>
<<set _vagina["끝쪽을 애태운다"] to "penistease">>
/*After penisthighs*/
<<if $promiscuity gt 54 or $deviancy gt 54 or _args[0] is true>>
<<set _vagina["자지를 문지른다"] to "rub">>
<</if>>
/*After vaginapenisfuck*/
<<set _vagina["상대가 하는대로 둔다"] to "take">>
<<set _vagina["협조한다"] to "cooperate">>
<<if ($promiscuity gt 54 or $deviancy gt 54 or _args[0] is true) and $vaginalskill gte 800>>
<<set _vagina["보지 테두리로 애태운다"] to "penisEdging">>
<</if>>
<<set _vagina["넓적다리로 입을 누른다"] to "thighbay">>
<<set _vagina["얼굴에 문지른다"] to "othermouthtease">>
<<set _vagina["입술에 비빈다"] to "othermouthrub">>
<<set _vagina["입을 밀어낸다"] to "othermouthescape">>
<<set _vagina["입에 협조한다"] to "othermouthcooperate">>
<<set _anus to {
"쉰다":"rest",
}>>
<<if $player.vaginaExist>>
<<set _anus["대신 보지를 권한다"] to "penispussy">>
<</if>>
<<if $promiscuity gt 74 or $deviancy gt 74 or _args[0] is true>>
<<set _anus["자지에 올라탄다"] to "anustopenis">>
<<set _anus["자지를 받아들인다"] to "anuspenisfuck">>
<</if>>
<<if $promiscuity gt 54 or $deviancy gt 54 or _args[0] is true>>
<<set _anus["엉덩이로 자지를 떼어놓는다"] to "penischeeks">>
<</if>>
<<set _anus["끝쪽을 애태운다"] to "penistease">>
<<set _anus["자지를 밀어낸다"] to "escape">>
/*After penischeeks*/
<<if $promiscuity gt 54 or $deviancy gt 54 or _args[0] is true>>
<<set _anus["자지를 문지른다"] to "rub">>
<</if>>
/*After anuspenisfuck*/
<<set _anus["상대가 하는대로 둔다"] to "take">>
<<set _anus["협조한다"] to "cooperate">>
<<if ($promiscuity gt 54 or $deviancy gt 54 or _args[0] is true) and $analskill gte 800>>
<<set _anus["항문 테두리로 애태운다"] to "penisEdging">>
<</if>>
<<set _anus["엉덩이로 입을 누른다"] to "bottombay">>
<<set _anus["얼굴에 문지른다"] to "othermouthtease">>
<<set _anus["입술에 비빈다"] to "othermouthrub">>
<<set _anus["입을 밀어낸다"] to "othermouthescape">>
<<set _anus["입에 협조한다"] to "othermouthcooperate">>
<<set _anus["상대의 손에 당신의 엉덩이살을 문지른다"] to "bottomhandbay">>
<<set _anus["상대의 손에 당신의 항문을 문지른다"] to "handtease">>
<<set _anus["상대의 손가락에 문지른다"] to "handrub">>
<<set _anus["상대의 손에서 떨어진다"] to "handescape">>
<<set _anus["상대의 손가락에 협조한다"] to "handcooperate">>
<</widget>>
<<widget "tentacleDefaults">>
<<set _leftHand to {
"쉰다":"rest",
"촉수를 잡는다":"leftgrab"
}>>
<<if $deviancy gte 75>>
<<set _leftHand["자지로 유도한다"] to "showpenis">>
<<set _leftHand["보지로 유도한다"] to "showvagina">>
<<set _leftHand["항문으로 유도한다"] to "showbottom">>
<</if>>
<<if _args[0] is true>>
<<set _leftHand["때린다"] to "lefthittentacle">>
<</if>>
<<set _leftHand["짠다"] to "leftrub">>
<<set _rightHand to {
"쉰다":"rest",
"촉수를 잡는다":"rightgrab"
}>>
<<if $deviancy gte 75>>
<<set _rightHand["자지로 유도한다"] to "showpenis">>
<<set _rightHand["보지로 유도한다"] to "showvagina">>
<<set _rightHand["항문으로 유도한다"] to "showbottom">>
<</if>>
<<if _args[0] is true>>
<<set _rightHand["때린다"] to "righthittentacle">>
<</if>>
<<set _rightHand["짠다"] to "rightrub">>
<<set _feet to {
"쉰다":"rest",
"촉수를 잡는다":"feetgrab"
}>>
<<if $deviancy gte 75>>
<<set _feet["자지로 유도한다"] to "showpenis">>
<<set _feet["보지로 유도한다"] to "showvagina">>
<<set _feet["항문으로 유도한다"] to "showbottom">>
<</if>>
<<if _args[0] is true>>
<<set _feet["찬다"] to "feethit">>
<</if>>
<<set _feet["짠다"] to "feetrub">>
<<set _mouth to {
"쉰다":"rest",
"핥는다":"mouthlick",
"밀어낸다":"mouthpullaway",
"키스한다":"mouthkiss",
"상대가 하는대로 둔다":"take",
"협조한다":"mouthcooperate"
}>>
<<if _args[0] is true>>
<<set _mouth["깨문다"] to "mouthbite">>
<</if>>
<<set _penis to {
"쉰다":"rest",
"문지른다":"penisrub",
"밀어낸다":"penispullaway",
"상대가 하는대로 둔다":"take",
"협조한다":"peniscooperate"
}>>
<<set _vagina to {
"쉰다":"rest",
"문지른다":"vaginarub",
"밀어낸다":"vaginapullaway",
"상대가 하는대로 둔다":"take",
"협조한다":"vaginacooperate"
}>>
<<set _anus to {
"쉰다":"rest",
"문지른다":"anusrub",
"밀어낸다":"anuspullaway",
"상대가 하는대로 둔다":"take",
"협조한다":"anuscooperate"
}>>
<</widget>>
<<widget "loveInterest">>
누구를 기본 연애 상대로 하고 싶은가요?
<br>
<<set _npc = ["None","Robin","Whitney","Kylar","Sydney","Eden","Avery","Black Wolf","Great Hawk","Alex"]>>
<<set _potentialLoveInterests = ["None"]>>
<<if $robinromance is 1>>
<<run _potentialLoveInterests.push("Robin")>>
<</if>>
<<if $whitneyromance is 1>>
<<run _potentialLoveInterests.push("Whitney")>>
<</if>>
<<if $kylarenglish gte 1 and $NPCName[$NPCNameList.indexOf("Kylar")].state isnot "prison">>
<<run _potentialLoveInterests.push("Kylar")>>
<</if>>
<<if $sydneyromance is 1>>
<<run _potentialLoveInterests.push("Sydney")>>
<</if>>
<<if $syndromeeden is 1>>
<<run _potentialLoveInterests.push("Eden")>>
<</if>>
<<if $dateCount.Avery gte 3 and $NPCName[$NPCNameList.indexOf("Avery")].state isnot "dismissed">>
<<run _potentialLoveInterests.push("Avery")>>
<</if>>
<<if $syndromewolves is 1 and $deviancy gte 35>>
<<run _potentialLoveInterests.push("Black Wolf")>>
<</if>>
<<if $syndromebird is 1>>
<<run _potentialLoveInterests.push("Great Hawk")>>
<</if>>
<<if $farm_stage gte 7 and $alex_countdown is undefined>>
<<run _potentialLoveInterests.push("Alex")>>
<</if>>
<<if _potentialLoveInterests.length lte 1>>
<span class="black"><i>아직 그 누구에 대해서도 감정을 품은 적이 없습니다.</i></span>
<<else>>
<<trListboxItemsFromArray "_potentialLoveInterests">><<listbox "$loveInterest.primary" autoselect>>
<<optionsfrom _trListboxItems>>
<</listbox>>
<<if $loveInterest.primary isnot "None">>
<<run _potentialLoveInterests.delete($loveInterest.primary)>>
<</if>>
<br>
<<if $awarelevel gte 2>>
<<if $loveInterest.primary is "None">>
<<set $loveInterest.secondary to "None">>
<span class="black">2차 연애 상대를 정하기 전에 기본 연애 상대부터 정해야 합니다.</span>
<<else>>
누구를 2차 연애 상대로 하고 싶은가요?
<br>
<<trListboxItemsFromArray "_potentialLoveInterests">><<listbox "$loveInterest.secondary" autoselect>>
<<optionsfrom _trListboxItems>>
<</listbox>>
<</if>>
<<else>>
<span class="black">당신은 한 명 이상의 연애 상대를 갖는다는 것을 생각할 수가 없다.</span>
<<set $loveInterest.secondary to "None">>
<</if>>
<</if>>
<</widget>>
<<widget "attitudesControl">>
<<set $attitudesControl[_args[0]] to _args[1]>>
<<set $attitudesControl.showGoldLink to true>>
<</widget>>
<<widget "attitudesControlCheck">>
<<if $exhibitionism gte 55 and $attitudesControl.unlockExhibitionismUnderwear is false>>
<<attitudesControl "unlockExhibitionismUnderwear" true>>
<</if>>
<<if $exhibitionism gte 95 and $attitudesControl.unlockExhibitionismNude is false>>
<<attitudesControl "unlockExhibitionismNude" true>>
<</if>>
<<if ($specialTransform is 1 or $physicalTransform is 1) and $attitudesControl.unlockTransformation is false>>
<<attitudesControl "unlockTransformation" true>>
<</if>>
<<if $demon gte 6 and $exhibitionism gte 95 and $attitudesControl.unlockDemonFlaunt is false>>
<<attitudesControl "unlockDemonFlaunt" true>>
<</if>>
<<if $rentsale gte 1 and $attitudesControl.unlockProstitution is false>>
<<attitudesControl "unlockProstitution" true>>
<</if>>
<<if $loveInterest.primary isnot "None" and $attitudesControl.unlockLoveInterest1 is false>>
<<attitudesControl "unlockLoveInterest1" true>>
<</if>>
<<if $awarelevel gte 2 and $loveInterest.primary isnot "None" and $loveInterest.secondary is "None" and $attitudesControl.unlockLoveInterest2 is false>>
<<attitudesControl "unlockLoveInterest2" true>>
<</if>>
<<if $moleststat gt 0 and $attitudesControl.unlockDefaultActions is false>>
<<attitudesControl "unlockDefaultActions" true>>
<</if>>
<</widget>><<widget "attach_leash">>
<<if $worn.neck.name is "collar">>
<<set $worn.neck.type.push("broken")>>
<<neckruined>>
<<neckwear 21>>
<<elseif $worn.neck.name is "free use collar">>
<<set $worn.neck.type.push("broken")>>
<<neckruined>>
<<neckwear 22>>
<<elseif $worn.neck.name is "leather collar">>
<<set $worn.neck.type.push("broken")>>
<<neckruined>>
<<neckwear 24>>
<</if>>
<</widget>>
<<widget "detach_leash">>
<<if $worn.neck.name is "collar with leash">>
<<set $worn.neck.type.push("broken")>>
<<neckruined>>
<<neckwear 1>>
<<elseif $worn.neck.name is "free use collar with leash">>
<<set $worn.neck.type.push("broken")>>
<<neckruined>>
<<neckwear 20>>
<<elseif $worn.neck.name is "leather collar with leash">>
<<set $worn.neck.type.push("broken")>>
<<neckruined>>
<<neckwear 25>>
<</if>>
<</widget>><<widget "init_bodywriting_objects">>
/*fuckdoll isn't used yet.*/
<<set setup.bodywriting to {
rape_me: {
index: 0,
writing: "Rape me",
type: "text",
arrow: 1,
special: "rape",
gender: "n",
lewd: 1,
degree: 0
},
slut: {
index: 1,
writing: "Slut",
type: "text",
arrow: 0,
special: "none",
gender: "n",
lewd: 1,
degree: 0
},
fucktoy: {
index: 2,
writing: "Fucktoy",
type: "text",
arrow: 0,
special: "none",
gender: "n",
lewd: 1,
degree: 0
},
rapetoy: {
index: 3,
writing: "Rapetoy",
type: "text",
arrow: 0,
special: "rape",
gender: "n",
lewd: 1,
degree: 0
},
worthless: {
index: 4,
writing: "Worthless",
type: "text",
arrow: 0,
special: "none",
gender: "n",
lewd: 1,
degree: 0
},
free_use: {
index: 5,
writing: "Free use",
type: "text",
arrow: 1,
special: "none",
gender: "n",
lewd: 1,
degree: 0
},
slave: {
index: 6,
writing: "Slave",
type: "text",
arrow: 0,
special: "slave",
gender: "n",
lewd: 1,
degree: 0
},
use_me: {
index: 7,
writing: "Use me",
type: "text",
arrow: 1,
special: "none",
gender: "n",
lewd: 1,
degree: 0
},
hit_me: {
index: 8,
writing: "Hit me",
type: "text",
arrow: 0,
special: "violence",
gender: "n",
lewd: 1,
degree: 0
},
cum_rag: {
index: 9,
writing: "Cum rag",
type: "text",
arrow: 0,
special: "none",
gender: "n",
lewd: 1,
degree: 0
},
walking_dildo: {
index: 10,
writing: "Walking dildo",
type: "text",
arrow: 0,
special: "none",
gender: "n",
lewd: 1,
degree: 0
},
rape_bait: {
index: 11,
writing: "Rape bait",
type: "text",
arrow: 0,
special: "rape",
gender: "n",
lewd: 1,
degree: 0
},
bitch: {
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reserved_for_kylar: {
index: 135,
writing: "Reserved for Kylar",
type: "text",
arrow: 1,
special: "Kylar",
gender: "n",
lewd: 1,
degree: 0,
featSkip: true
},
just_kylar: {
index: 136,
writing: "Just Kylar",
type: "text",
arrow: 0,
special: "Kylar",
gender: "n",
lewd: 0,
degree: 0,
featSkip: true
},
edens_companion: {
index: 137,
writing: "Eden's Companion",
type: "text",
arrow: 0,
special: "Eden",
gender: "n",
lewd: 0,
degree: 0,
featSkip: true
},
hunter_and_prey: {
index: 138,
writing: "Hunter and Prey",
type: "text",
arrow: 0,
special: "Eden",
gender: "n",
lewd: 1,
degree: 0,
featSkip: true
},
its_lonely_in_the_woods: {
index: 139,
writing: "It's Lonely in the Woods",
type: "text",
arrow: 0,
special: "Eden",
gender: "n",
lewd: 0,
degree: 0,
featSkip: true
},
something_is_hunting_you: {
index: 140,
writing: "Something is Hunting You",
type: "text",
arrow: 0,
special: "Eden",
gender: "n",
lewd: 1,
degree: 0,
featSkip: true
},
averys_trophy: {
index: 141,
writing: "Avery's Trophy",
type: "text",
arrow: 0,
special: "Avery",
gender: "n",
lewd: 0,
degree: 0,
featSkip: true
},
uptown_boy: {
index: 142,
writing: "Uptown Boy",
type: "text",
arrow: 0,
special: "Avery",
gender: "m",
lewd: 0,
degree: 0,
featSkip: true
},
uptown_girl: {
index: 143,
writing: "Uptown Girl",
type: "text",
arrow: 0,
special: "Avery",
gender: "f",
Lewd: 0,
degree: 0,
featSkip: true
},
averys_monopoly: {
index: 144,
writing: "Avery's Monopoly",
type: "text",
arrow: 0,
special: "Avery",
gender: "n",
lewd: 1,
degree: 0,
featSkip: true
},
endearing: {
index: 145,
writing: "Endearing",
type: "text",
arrow: 0,
special: "Avery",
gender: "n",
lewd: 1,
degree: 0,
featSkip: true
},
alexs_partner: {
index: 146,
writing: "Alex's Partner",
type: "text",
arrow: 0,
special: "Alex",
gender: "n",
lewd: 0,
degree: 0,
featSkip: true
},
sunrise_to_sunset: {
index: 147,
writing: "Sunrise to Sunset",
type: "text",
arrow: 0,
special: "Alex",
gender: "n",
lewd: 0,
degree: 0,
featSkip: true
},
hay_baler: {
index: 148,
writing: "Hay Baler",
type: "text",
arrow: 0,
special: "Alex",
gender: "n",
lewd: 0,
degree: 0,
featSkip: true
},
cowboy: {
index: 149,
writing: "Cowboy",
type: "text",
arrow: 0,
special: "Alex",
gender: "m",
lewd: 0,
degree: 0,
featSkip: true
},
cowgirl: {
index: 150,
writing: "Cowgirl",
type: "text",
arrow: 0,
special: "Alex",
gender: "f",
lewd: 0,
degree: 0,
featSkip: true
},
sydneys_savior: {
index: 151,
writing: "Sydney's Savior",
type: "text",
arrow: 0,
special: "Sydney",
gender: "n",
lewd: 1,
degree: 0,
featSkip: true
},
bound_to_sydney: {
index: 152,
writing: "Bound to Sydney",
type: "text",
arrow: 0,
special: "Sydney",
gender: "n",
lewd: 1,
degree: 0,
featSkip: true
},
sydney_makes_me_smile: {
index: 153,
writing: "Sydney makes me :)",
type: "text",
arrow: 0,
special: "Sydney",
gender: "n",
lewd: 0,
degree: 0,
featSkip: true
},
purest_love: {
index: 154,
writing: "Purest Love",
type: "text",
arrow: 0,
special: "Sydney",
gender: "n",
lewd: 1,
degree: 0,
featSkip: true
},
lusty_sinners: {
index: 155,
writing: "Lusty Sinners",
type: "text",
arrow: 0,
special: "Sydney",
gender: "n",
lewd: 1,
degree: 0,
featSkip: true
},
black_wolfs_bitch: {
index: 156,
writing: "Black Wolf's Bitch",
type: "text",
arrow: 0,
special: "Black Wolf",
gender: "n",
lewd: 1,
degree: 0,
featSkip: true
},
all_for_my_alpha: {
index: 157,
writing: "All for my Alpha",
type: "text",
arrow: 0,
special: "Black Wolf",
gender: "n",
lewd: 1,
degree: 0,
featSkip: true
},
leader_of_the_pack: {
index: 158,
writing: "Leader of the Pack",
type: "text",
arrow: 0,
special: "Black Wolf",
gender: "n",
lewd: 0,
degree: 0,
featSkip: true
},
runs_with_wolves: {
index: 159,
writing: "Runs with Wolves",
type: "text",
arrow: 0,
special: "Black Wolf",
gender: "n",
lewd: 1,
degree: 0,
featSkip: true
},
great_hawks_spouse: {
index: 160,
writing: "Great Hawk's Spouse",
type: "text",
arrow: 0,
special: "Great Hawk",
gender: "n",
lewd: 1,
degree: 0,
featSkip: true
},
soaring_with_love: {
index: 161,
writing: "Soaring with Love",
type: "text",
arrow: 0,
special: "Great Hawk",
gender: "n",
lewd: 0,
degree: 0,
featSkip: true
},
terrors_mate: {
index: 162,
writing: "Terror's Mate",
type: "text",
arrow: 0,
special: "Great Hawk",
gender: "n",
lewd: 1,
degree: 0,
featSkip: true
},
free_bird: {
index: 163,
writing: "Free Bird",
type: "text",
arrow: 0,
special: "Great Hawk",
gender: "n",
lewd: 0,
degree: 0,
featSkip: true
},
book_criminal_frown: {
index: 164,
writing: "Book Criminal >:(",
type: "text",
arrow: 0,
special: "Sydney",
gender: "n",
lewd: 0,
degree: 0,
featSkip: true
},
book_criminal_heart: {
index: 165,
writing: "Book Criminal <3",
type: "text",
arrow: 0,
special: "Sydney",
gender: "n",
lewd: 1,
degree: 0,
featSkip: true
},
best_friend: {
index: 166,
writing: "Best Friend",
type: "text",
arrow: 0,
special: "Sydney",
gender: "n",
lewd: 0,
degree: 0,
featSkip: true
},
interesting: {
index: 167,
writing: "Interesting",
type: "text",
arrow: 0,
special: "Sydney",
gender: "n",
lewd: 0,
degree: 0,
featSkip: true
},
inspiring: {
index: 168,
writing: "Inspiring",
type: "text",
arrow: 0,
special: "Sydney",
gender: "n",
lewd: 0,
degree: 0,
featSkip: true
},
study_fiend: {
index: 169,
writing: "Study Fiend",
type: "text",
arrow: 0,
special: "Sydney",
gender: "n",
lewd: 0,
degree: 0,
featSkip: true
},
lazybones: {
index: 170,
writing: "Lazybones",
type: "text",
arrow: 0,
special: "Sydney",
gender: "n",
lewd: 0,
degree: 0,
featSkip: true
},
copycat: {
index: 171,
writing: "Copycat >:(",
type: "text",
arrow: 0,
special: "Sydney",
gender: "n",
lewd: 0,
degree: 0,
featSkip: true
},
attractive_force: {
index: 172,
writing: "Attractive force = 8.19 × 10-",
type: "text",
arrow: 0,
special: "Sydney",
gender: "n",
lewd: 1,
degree: 0,
featSkip: true
},
reproductive_system: {
index: 173,
writing: "Reproductive System",
type: "text",
arrow: 0,
special: "Sydney",
gender: "n",
lewd: 1,
degree: 0,
featSkip: true
},
breeding_cycle: {
index: 174,
writing: "The Breeding Cycle of-",
type: "text",
arrow: 0,
special: "Sydney",
gender: "n",
lewd: 1,
degree: 0,
featSkip: true
},
water_tables: {
index: 175,
writing: "Water Tables",
type: "text",
arrow: 0,
special: "Sydney",
gender: "n",
lewd: 0,
degree: 0,
featSkip: true
},
cytoplasm: {
index: 176,
writing: "Cytoplasm",
type: "text",
arrow: 0,
special: "Sydney",
gender: "n",
lewd: 0,
degree: 0,
featSkip: true
},
atomic_weight: {
index: 177,
writing: "Atomic Weight 196.96657",
type: "text",
arrow: 0,
special: "Sydney",
gender: "n",
lewd: 0,
degree: 0,
featSkip: true
},
stupid_little_fucking_sextease_bitch_fucker: {
index: 178,
writing: "Stupid little fucking sextease bitch fucker",
type: "text",
arrow: 0,
special: "Sydney",
gender: "n",
lewd: 1,
degree: 0,
featSkip: true
},
sleepyhead: {
index: 179,
writing: "Sleepyhead",
type: "text",
arrow: 0,
special: "Sydney",
gender: "n",
lewd: 0,
degree: 0,
featSkip: true
},
sinner: {
index: 180,
writing: "Sinner",
type: "text",
arrow: 0,
special: "Sydney",
gender: "n",
lewd: 0,
degree: 0,
featSkip: true
},
brood_mother: {
index: 181,
writing: "Brood mother",
type: "text",
arrow: 0,
special: "pregnancy",
gender: "f",
lewd: 1,
degree: 0
},
inseminate_me: {
index: 182,
writing: "Inseminate me",
type: "text",
arrow: 0,
special: "pregnancy",
gender: "f",
lewd: 1,
degree: 0
},
impregnate_me: {
index: 183,
writing: "Impregnate me",
type: "text",
arrow: 0,
special: "pregnancy",
gender: "f",
lewd: 1,
degree: 0
},
pregnancy_slut: {
index: 184,
writing: "Pregnancy slut",
type: "text",
arrow: 0,
special: "pregnancy",
gender: "f",
lewd: 1,
degree: 0
},
breeding_ground: {
index: 185,
writing: "Breeding ground",
type: "text",
arrow: 0,
special: "pregnancy",
gender: "f",
lewd: 1,
degree: 0
}
}>>
<<set setup.bodywriting_namebyindex to []>>
<<for _label, _value range setup.bodywriting>>
<<set setup.bodywriting_namebyindex[_value.index] to _label>>
<</for>>
<</widget>><<widget "bodywriting_init">>
<<set $skin to {}>>
<<set $bodypart_number to 12>>
<<for _active_bodypart range setup.bodyparts>>
<<set $skin[_active_bodypart] to {}>>
<</for>>
<</widget>>
<<widget "add_bodywriting">>/*First argument is body part. Second is the tattoo/bodywriting. Third is the tool used.*/
<<if typeof _args[1] === "object">>
<<set $skin[_args[0]] to clone(_args[1])>>
<<elseif typeof _args[1] === "number">>
<<set $skin[_args[0]] to clone(setup.bodywriting[setup.bodywriting_namebyindex[_args[1]]])>>
<<else>>
<<set $skin[_args[0]] to clone(setup.bodywriting[_args[1]])>>
<</if>>
<<set $skin[_args[0]].pen to _args[2]>>
<</widget>>
<<widget "bodywriting_npc_bodypart">>/*Argument is the hand used.*/
<<set _bodypart to "forehead">>
<<for _i to 0; _i lt 10; _i++>>
<<set $rng to random(1, $bodypart_number)>>
<<switch $rng>>
<<case 1>>
<<set _bodypart to "forehead">>
<<break>>
<<case 2>>
<<if !$worn.face.type.includes("mask")>>
<<set _bodypart to "left_cheek">>
<<if not $skin[_bodypart].pen>>
<<break>>
<</if>>
<</if>>
<<case 3>>
<<if !$worn.face.type.includes("mask")>>
<<set _bodypart to "right_cheek">>
<<if not $skin[_bodypart].pen>>
<<break>>
<</if>>
<</if>>
<<case 4>>
<<if ($worn.upper.exposed gte 2 or $worn.upper.open is 1) and ($worn.under_upper.exposed gte 1 or $worn.under_open is 1)>>
<<set _bodypart to "left_shoulder">>
<<if not $skin[_bodypart].pen>>
<<break>>
<</if>>
<</if>>
<<case 5>>
<<if ($worn.upper.exposed gte 2 or $worn.upper.open is 1) and ($worn.under_upper.exposed gte 1 or $worn.under_open is 1)>>
<<set _bodypart to "right_shoulder">>
<<if not $skin[_bodypart].pen>>
<<break>>
<</if>>
<</if>>
<<case 6>>
<<if $worn.upper.exposed gte 2 and ($worn.under_upper.exposed gte 1 or $worn.under_upper.open is 1)>>
<<set _bodypart to "breasts">>
<<if not $skin[_bodypart].pen>>
<<break>>
<</if>>
<</if>>
<<case 7>>
<<if ($worn.upper.exposed gte 2 or $worn.upper.state isnot "waist") and ($worn.under_upper.exposed gte 1 or $worn.under_upper.state isnot "waist")>>
<<set _bodypart to "back">>
<<if not $skin[_bodypart].pen>>
<<break>>
<</if>>
<</if>>
<<case 8>>
<<if ($worn.lower.exposed gte 2 or $worn.lower.anus_exposed gte 1) and ($worn.under_lower.exposed gte 1 or !$worn.under_lower.type.includes("athletic"))>>
<<set _bodypart to "left_bottom">>
<<if not $skin[_bodypart].pen>>
<<break>>
<</if>>
<</if>>
<<case 9>>
<<if ($worn.lower.exposed gte 2 or $worn.lower.anus_exposed gte 1) and ($worn.under_lower.exposed gte 1 or !$worn.under_lower.type.includes("athletic"))>>
<<set _bodypart to "right_bottom">>
<<if not $skin[_bodypart].pen>>
<<break>>
<</if>>
<</if>>
<<case 10>>
<<if $worn.lower.exposed gte 1 and ($worn.under_lower.exposed gte 1 or !$worn.under_lower.type.includes("athletic"))>>
<<set _bodypart to "pubic">>
<<if not $skin[_bodypart].pen>>
<<break>>
<</if>>
<</if>>
<<case 11>>
<<if $worn.lower.vagina_exposed gte 1 and !$worn.under_lower.type.includes("athletic")>>
<<set _bodypart to "left_thigh">>
<<if not $skin[_bodypart].pen>>
<<break>>
<</if>>
<</if>>
<<case 12>>
<<if $worn.lower.vagina_exposed gte 1 and !$worn.under_lower.type.includes("athletic")>>
<<set _bodypart to "right_thigh">>
<<if not $skin[_bodypart].pen>>
<<break>>
<</if>>
<</if>>
<</switch>>
<</for>>
<<if _args[0] is "left">>
<<for _bwn to 0; _bwn lt $enemynomax; _bwn++>>
<<if _n isnot _bwn and ($NPCList[_bwn].lefthand is "pen" + "_" + _bodypart or $NPCList[_bwn].righthand is "pen" + "_" + _bodypart)>>
<<HePost "은">> 당신의 <<bodypart _bodypart>>에 <<his_yi>> <<lefttool_ro _n>> 낙서를 하려 하나, <span class="blue"> <<his_yi>> 친구가 <<HePost "을">> 밀쳐낸다.</span>
<<set $NPCList[_n].lefthand to 0>>
<<set _bwn_stop to 1>>
<<break>>
<</if>>
<</for>>
<<else>>
<<for _bwn to 0; _bwn lt $enemynomax; _bwn++>>
<<if _n isnot _bwn and ($NPCList[_bwn].lefthand is "pen" + "_" + _bodypart or $NPCList[_bwn].righthand is "pen" + "_" + _bodypart)>>
<<HePost "은">> 당신의 <<bodypart _bodypart>>에 <<his_yi>> <<righttool_ro _n>> 낙서를 하려 하나, <span class="blue"> <<his_yi>> 친구가 <<HePost "을">> 밀쳐낸다.</span>
<<set $NPCList[_n].righthand to 0>>
<<set _bwn_stop to 1>>
<<break>>
<</if>>
<</for>>
<</if>>
<<if _bwn_stop isnot 1>>
<<if $skin[_bodypart].pen is "tattoo">>
<<HePost "은">> 당신의 <<bodypart _bodypart>>에 새겨진 문신을 문질러 지우려 한다.
<<brat 1>>
<<if _args[0] is "left">>
<<set $NPCList[_n].lefthand to 0>>
<span class="blue"><<He>> discards the <<print $NPCList[_n].lefttool>> in frustration.</span>
<<else>>
<<set $NPCList[_n].righthand to 0>>
<span class="blue"><<He>> discards the <<print $NPCList[_n].righttool>> in frustration.</span>
<</if>>
<<elseif $skin[_bodypart].pen is "brand">>
<<HePost "은">> 당신의 <<bodypart _bodypart>>에 찍힌 낙인을 문질러 지우려 한다.
<<brat 1>>
<<if _args[0] is "left">>
<<set $NPCList[_n].lefthand to 0>>
<span class="blue"><<He>> discards the <<print $NPCList[_n].lefttool>> in frustration.</span>
<<else>>
<<set $NPCList[_n].righthand to 0>>
<span class="blue"><<He>> discards the <<print $NPCList[_n].righttool>> in frustration.</span>
<</if>>
<<elseif $skin[_bodypart].pen is "magic">>
<<HePost "은">> 당신의 <<bodypart _bodypart>>에 새겨진 인장을 문질러 지우려 한다.
<<brat 1>>
<<if _args[0] is "left">>
<<set $NPCList[_n].lefthand to 0>>
<span class="blue"><<He>> discards the <<print $NPCList[_n].lefttool>> in frustration.</span>
<<else>>
<<set $NPCList[_n].righthand to 0>>
<span class="blue"><<He>> discards the <<print $NPCList[_n].righttool>> in frustration.</span>
<</if>>
<<elseif $skin[_bodypart].pen is "marker">>
<<HePost "은">> 당신의 <<bodypart _bodypart>>의 유성 잉크를 문질러 지우려 한다.
<<brat 1>>
<<if _args[0] is "left">>
<<set $NPCList[_n].lefthand to 0>>
<span class="blue"><<HePost "은">> 화가 난듯이 <<lefttool_ul _n>> 버린다.</span>
<<else>>
<<set $NPCList[_n].righthand to 0>>
<span class="blue"><<HePost "은">> 화가 난듯이 <<righttool_ul _n>> 버린다.</span>
<</if>>
<<elseif $skin[_bodypart].pen is "pen">>
<<HePost "은">> 뭔가 생각에 잠긴듯한 모습으로 <span class="lblue">당신의 <<bodypart _bodypart>>에 묻은 잉크를 문질러 지운다.</span>
<<bodywriting_clear _bodypart>>
<<if _args[0] is "left">>
<<set $NPCList[_n].lefthand to "pen" + "_" + _bodypart>>
<<else>>
<<set $NPCList[_n].righthand to "pen" + "_" + _bodypart>>
<</if>>
<<elseif $skin[_bodypart].pen is "lipstick">>
<<HePost "은">> 뭔가 생각에 잠긴듯한 모습으로 <span class="lblue">당신의 <<bodypart _bodypart>>에 묻은 립스틱을 문질러 지운다.</span>
<<bodywriting_clear _bodypart>>
<<if _args[0] is "left">>
<<set $NPCList[_n].lefthand to "pen" + "_" + _bodypart>>
<<else>>
<<set $NPCList[_n].righthand to "pen" + "_" + _bodypart>>
<</if>>
<<elseif $skin[_bodypart].pen is "mud">>
<<HePost "은">> 뭔가 생각에 잠긴듯한 모습으로 <span class="lblue">당신의 <<bodypart _bodypart>>에 묻은 진흙을 문질러 지운다.</span>
<<bodywriting_clear _bodypart>>
<<if _args[0] is "left">>
<<set $NPCList[_n].lefthand to "pen" + "_" + _bodypart>>
<<else>>
<<set $NPCList[_n].righthand to "pen" + "_" + _bodypart>>
<</if>>
<<else>>
<<if _args[0] is "left">>
<<set $NPCList[_n].lefthand to "pen" + "_" + _bodypart>>
<<HePost "은">> 뭔가 생각에 잠긴듯한 모습으로 당신의 <<bodypart _bodypart>> 위에서 <<lefttool_ul _n>> 흔든다.
<<else>>
<<set $NPCList[_n].righthand to "pen" + "_" + _bodypart>>
<<HePost "은">> 뭔가 생각에 잠긴듯한 모습으로 당신의 <<bodypart _bodypart>> 위에서 <<righttool_ul _n>> 흔든다.
<</if>>
<</if>>
<</if>>
<<unset _bwn_stop>>
<</widget>>
<<widget "bodywriting_npc">>
/*First arg: bodypart
Second arg: tool */
<<set $rng to random(1, 100)>>
<<if $npc[$npcrow.indexOf(_n)] is "Whitney">>
<<bodywriting_npc_whitney _args[0] _args[1]>>
<<elseif $npc[$npcrow.indexOf(_n)] is "Kylar">>
<<bodywriting_npc_kylar _args[0] _args[1]>>
<<elseif $npc[$npcrow.indexOf(_n)] is "Sydney">>
<<bodywriting_npc_sydney _args[0] _args[1]>>
<<elseif $NPCList[_n].type is "plant">>
<<bodywriting_npc_picture _args[0] _args[1]>>
<<elseif $rng gte 51>>
<<bodywriting_npc_special _args[0] _args[1]>>
<<else>>
<<bodywriting_npc_normal _args[0] _args[1]>>
<</if>>
<</widget>>
<<widget "bodywriting_npc_whitney">>
<<set $rng to random(1, 3)>>
<<switch $rng>>
<<case 1>>
<<if $player.gender_appearance is "m">>
<<add_bodywriting _args[0] whitneys_boyslut _args[1]>>
<<else>>
<<add_bodywriting _args[0] whitneys_slut _args[1]>>
<</if>>
<<case 2>>
<<add_bodywriting _args[0] property_of_whitney _args[1]>>
<<case 3>>
<<add_bodywriting _args[0] whitneys_toy _args[1]>>
<</switch>>
<<bodywriting_finalisation _args[0]>>
<</widget>>
<<widget "bodywriting_npc_kylar">>
<<set $rng to random(1, 3)>>
<<switch $rng>>
<<case 1>>
<<add_bodywriting _args[0] love_kylar_forever _args[1]>>
<<case 2>>
<<add_bodywriting _args[0] reserved_for_kylar _args[1]>>
<<case 3>>
<<add_bodywriting _args[0] just_kylar _args[1]>>
<</switch>>
<<bodywriting_finalisation _args[0]>>
<</widget>>
<<widget "bodywriting_npc_sydney">>
<<if $consensual is 1 or $combat is 0>>
<<set $rng to random(1, 6)>>
<<switch $rng>>
<<case 1>>
<<if $NPCName[$NPCNameList.indexOf("Sydney")].purity gte 1>>
<<add_bodywriting _args[0] purest_love _args[1]>>
<<else>>
<<add_bodywriting _args[0] lusty_sinners _args[1]>>
<</if>>
<<case 2>>
<<add_bodywriting _args[0] bound_to_sydney _args[1]>>
<<case 3>>
<<add_bodywriting _args[0] sydney_makes_me_smile _args[1]>>
<<case 4>>
<<if $NPCName[$NPCNameList.indexOf("Sydney")].corruption gte 10>>
<<if $player.gender_appearance is "m">>
<<add_bodywriting _args[0] stud _args[1]>>
<<else>>
<<add_bodywriting _args[0] beauty _args[1]>>
<</if>>
<<else>>
<<if $player.gender_appearance is "m">>
<<add_bodywriting _args[0] handsome _args[1]>>
<<else>>
<<add_bodywriting _args[0] pretty _args[1]>>
<</if>>
<</if>>
<<case 5>>
<<if $NPCName[$NPCNameList.indexOf("Sydney")].corruption gte 10 and $sydneyDaily.sex gte 2>>
<<add_bodywriting _args[0] insatiable _args[1]>>
<<else>>
<<if $player.gender_appearance is "m">>
<<add_bodywriting _args[0] cute_boy _args[1]>>
<<else>>
<<add_bodywriting _args[0] cute_girl _args[1]>>
<</if>>
<</if>>
<<case 6>>
<<add_bodywriting _args[0] sinner _args[1]>>
<</switch>>
<<else>>
<<add_bodywriting _args[0] sinner _args[1]>>
<</if>>
<<bodywriting_finalisation _args[0]>>
<</widget>>
<<widget "bodywriting_npc_sydney_book">>
<<if $sydneyromance is 1>>
<<add_bodywriting _args[0] book_criminal_heart _args[1]>>
<<else>>
<<add_bodywriting _args[0] book_criminal_frown _args[1]>>
<</if>>
<<bodywriting_finalisation _args[0]>>
<</widget>>
<<widget "bodywriting_npc_sydney_science">>
<<if _sydneyStatus.includes("corrupt") or _sydneyStatus.includes("Lust")>>
<<switch random(1, 3)>>
<<case 1>>
<<add_bodywriting _args[0] attractive_force _args[1]>>
<<case 2>>
<<add_bodywriting _args[0] reproductive_system _args[1]>>
<<case 3>>
<<add_bodywriting _args[0] breeding_cycle _args[1]>>
<</switch>>
<<else>>
<<switch random(1, 3)>>
<<case 1>>
<<add_bodywriting _args[0] water_tables _args[1]>>
<<case 2>>
<<add_bodywriting _args[0] cytoplasm _args[1]>>
<<case 3>>
<<add_bodywriting _args[0] atomic_weight _args[1]>>
<</switch>>
<</if>>
<<bodywriting_finalisation _args[0]>>
<</widget>>
<<widget "bodywriting_npc_sydney_friendly">>
<<if $NPCName[$NPCNameList.indexOf("Sydney")].love gte 70>>
<<add_bodywriting _args[0] best_friend _args[1]>>
<<elseif $NPCName[$NPCNameList.indexOf("Sydney")].love gte 40>>
<<add_bodywriting _args[0] inspiring _args[1]>>
<<else>>
<<add_bodywriting _args[0] interesting _args[1]>>
<</if>>
<<bodywriting_finalisation _args[0]>>
<</widget>>
<<widget "bodywriting_npc_picture">>
<<if $NPCList[0].type is "plant">>
<<set $rng to random(1, 7)>>
<<else>>
<<set $rng to random(1,10)>>
<</if>>
<<switch $rng>>
<<case 1>>
<<add_bodywriting _args[0] unicorn _args[1]>>
<<case 2>>
<<add_bodywriting _args[0] heart _args[1]>>
<<case 3>>
<<add_bodywriting _args[0] paw_print _args[1]>>
<<case 4>>
<<add_bodywriting _args[0] flower _args[1]>>
<<case 5>>
<<add_bodywriting _args[0] butterfly _args[1]>>
<<case 6>>
<<add_bodywriting _args[0] star _args[1]>>
<<case 7>>
<<add_bodywriting _args[0] skull _args[1]>>
<<case 8>>
<<add_bodywriting _args[0] cross _args[1]>>
<<case 9>>
<<add_bodywriting _args[0] flame _args[1]>>
<<case 10>>
<<add_bodywriting _args[0] cattle_brand _args[1]>>
<</switch>>
<<bodywriting_finalisation _args[0]>>
<</widget>>
<<widget "bodywriting_normal_select">>
<<set $rng to random(1, 39)>>
<<switch $rng>>
<<case 1>>
<<add_bodywriting _args[0] slut _args[1]>>
<<case 2>>
<<add_bodywriting _args[0] fucktoy _args[1]>>
<<case 3>>
<<add_bodywriting _args[0] worthless _args[1]>>
<<case 4>>
<<add_bodywriting _args[0] free_use _args[1]>>
<<case 5>>
<<add_bodywriting _args[0] slave _args[1]>>
<<case 6>>
<<add_bodywriting _args[0] use_me _args[1]>>
<<case 7>>
<<add_bodywriting _args[0] hit_me _args[1]>>
<<case 8>>
<<if ($cbchance lt 100 or $dgchance gte 1) and !$player.penisExist>>
<<add_bodywriting _args[0] cum_rag _args[1]>>
<<elseif ($dgchance lt 100 or $cbchance gte 1) and $player.penisExist>>
<<add_bodywriting _args[0] walking_dildo _args[1]>>
<<else>>
<<add_bodywriting _args[0] free_use _args[1]>>
<</if>>
<<case 9>>
<<if ($dgchance lt 100 or $cbchance gte 1) and $player.penisExist>>
<<add_bodywriting _args[0] walking_dildo _args[1]>>
<<elseif ($cbchance lt 100 or $dgchance gte 1) and !$player.penisExist>>
<<add_bodywriting _args[0] cum_rag _args[1]>>
<<else>>
<<add_bodywriting _args[0] free_use _args[1]>>
<</if>>
<<case 10>>
<<add_bodywriting _args[0] rape_bait _args[1]>>
<<case 11>>
<<add_bodywriting _args[0] bitch _args[1]>>
<<case 12>>
<<add_bodywriting _args[0] fuck_me _args[1]>>
<<case 13>>
<<add_bodywriting _args[0] hurt_me _args[1]>>
<<case 14>>
<<add_bodywriting _args[0] enslave_me _args[1]>>
<<case 15>>
<<add_bodywriting _args[0] treat_me_bad _args[1]>>
<<case 16>>
<<add_bodywriting _args[0] sex_addict _args[1]>>
<<case 17>>
<<add_bodywriting _args[0] rape_addict _args[1]>>
<<case 18>>
<<add_bodywriting _args[0] make_me_squeal _args[1]>>
<<case 19>>
<<add_bodywriting _args[0] make_me_cum _args[1]>>
<<case 20>>
<<add_bodywriting _args[0] free_sex _args[1]>>
<<case 21>>
<<add_bodywriting _args[0] insatiable _args[1]>>
<<case 22>>
<<add_bodywriting _args[0] stupid_whore _args[1]>>
<<case 23>>
<<add_bodywriting _args[0] rapetoy _args[1]>>
<<case 24>>
<<add_bodywriting _args[0] cocksucker _args[1]>>
<<case 25>>
<<add_bodywriting _args[0] side_piece _args[1]>>
<<case 26>>
<<add_bodywriting _args[0] slam_pig _args[1]>>
<<case 27>>
<<add_bodywriting _args[0] abuse_me _args[1]>>
<<case 28>>
<<add_bodywriting _args[0] strugglefucker _args[1]>>
<<case 29>>
<<add_bodywriting _args[0] cum_dump _args[1]>>
<<case 30>>
<<add_bodywriting _args[0] submissive _args[1]>>
<<case 31>>
<<add_bodywriting _args[0] pet _args[1]>>
<<case 32>>
<<add_bodywriting _args[0] skank _args[1]>>
<<case 33>>
<<add_bodywriting _args[0] gutter_whore _args[1]>>
<<case 34>>
<<add_bodywriting _args[0] stupid_ho _args[1]>>
<<case 35>>
<<add_bodywriting _args[0] asking_for_it _args[1]>>
<<case 36>>
<<add_bodywriting _args[0] cock_tease _args[1]>>
<<case 37>>
<<add_bodywriting _args[0] dumb_bitch _args[1]>>
<<case 38>>
<<add_bodywriting _args[0] kick_me _args[1]>>
<<case 39>>
<<add_bodywriting _args[0] buttslut _args[1]>>
<</switch>>
<</widget>>
<<widget "bodywriting_npc_normal">>
<<set _bigdick to 0>>
<<for _nx to 0; _nx lt $enemynomax; _nx++>>
<<if $NPCList[_nx].penissize gte 3>>
<<set _bigdick to 1>>
<</if>>
<</for>>
<<set $rng to random(1, 10)>>
<<if _bigdick eq 1 and $rng eq 1>>
<<add_bodywriting _args[0] size_queen _args[1]>>
<<else>>
<<bodywriting_normal_select _args[0] _args[1]>>
<</if>>
<<bodywriting_finalisation _args[0]>>
<</widget>>
<<widget "bodywriting_finalisation">>
<<if $skin[_args[0]].type is "text">>
<<trBodyWriting $skin[_args[0]].writing>><i><span class="pink">"<<print _trResult>>"</span></i>.
<<else>>
<<trBodyWriting $skin[_args[0]].writing>><i><span class="pink"><<print _trResult>> 그림</span></i>.
<</if>>
<<if $skin[_args[0]].arrow is 1>>
<<switch _args[0]>>
<<case "left_cheek" "right_cheek">>
<<HePost "은">> 그 옆에 <span class="red">당신의 입을 향한</span> 화살표를 그린다.
<<case "pubic" "left_thigh" "right_thigh">>
<<HePost "은">> 그 옆에 <span class="red">당신의 <<genitalsPost 1 "을">> 향한</span> 화살표를 그린다.
<<case "back" "left_bottom" "right_bottom">>
<<if $analdisable is "f">>
<<HePost "은">> 그 옆에 <span class="red">당신의 <<bottomPost "을">> 향한</span> 화살표를 그린다.
<</if>>
<</switch>>
<</if>>
<<if _args[1] is "machine">>
<<set $skin[_args[0]].pen to "tattoo">>
<<else>>
<<if $skin[_args[0]].pen is undefined>>
<<set $skin[_args[0]].pen to "pen">>
<</if>>
<</if>>
<</widget>>
<<widget "bodywriting_criminal">>
<<bodywriting_criminal_select _args[0] _args[1]>>
<<bodywriting_finalisation _args[0]>>
<</widget>>
<<widget "bodywriting_criminal_select">>
<<switch random(1, 7)>>
<<case 1>><<add_bodywriting _args[0] criminal_scum _args[1]>>
<<case 2>><<add_bodywriting _args[0] criminal _args[1]>>
<<case 3>><<add_bodywriting _args[0] law_breaker _args[1]>>
<<case 4>><<add_bodywriting _args[0] criminal_whore _args[1]>>
<<case 5>><<add_bodywriting _args[0] in_debt_to_society _args[1]>>
<<case 6>><<add_bodywriting _args[0] deserves_prison _args[1]>>
<<case 7>><<add_bodywriting _args[0] threat_to_society _args[1]>>
<</switch>>
<</widget>>
<<widget "bodywriting_rape_select">>
<<switch random(1, 5)>>
<<case 1>><<add_bodywriting _args[0] rape_me _args[1]>>
<<case 2>><<add_bodywriting _args[0] rapists_toy _args[1]>>
<<case 3>><<add_bodywriting _args[0] no_means_yes _args[1]>>
<<case 4>><<add_bodywriting _args[0] public_toy _args[1]>>
<<case 5>><<add_bodywriting _args[0] public_property _args[1]>>
<</switch>>
<</widget>>
<<widget "bodywriting_sex_select">>
<<switch random(1, 6)>>
<<case 1>><<add_bodywriting _args[0] promiscuous _args[1]>>
<<case 2>><<add_bodywriting _args[0] town_bicycle _args[1]>>
<<case 3>><<add_bodywriting _args[0] public_slut _args[1]>>
<<case 4>><<add_bodywriting _args[0] wanton _args[1]>>
<<case 5>><<add_bodywriting _args[0] insatiable_slut _args[1]>>
<<case 6>><<add_bodywriting _args[0] dtf _args[1]>>
<</switch>>
<</widget>>
<<widget "bodywriting_bestiality_select">>
<<switch random(1, 12)>>
<<case 1>><<add_bodywriting _args[0] doggy_slut _args[1]>>
<<case 2>><<add_bodywriting _args[0] animal _args[1]>>
<<case 3>><<add_bodywriting _args[0] beast_fucker _args[1]>>
<<case 4>><<add_bodywriting _args[0] breedable _args[1]>>
<<case 5>><<add_bodywriting _args[0] deviant _args[1]>>
<<case 6>><<add_bodywriting _args[0] horse_cock_only _args[1]>>
<<case 7>><<add_bodywriting _args[0] knots_only _args[1]>>
<<case 8>><<add_bodywriting _args[0] barn_slut _args[1]>>
<<case 9>>
<<if $player.gender_appearance is "m">>
<<add_bodywriting _args[0] breeding_stud _args[1]>>
<<else>>
<<add_bodywriting _args[0] breeding_mare _args[1]>>
<</if>>
<<case 10>><<add_bodywriting _args[0] cats_toy _args[1]>>
<<case 11>><<add_bodywriting _args[0] cat_fucker _args[1]>>
<<case 12>><<add_bodywriting _args[0] cat_slut _args[1]>>
<</switch>>
<</widget>>
<<widget "bodywriting_prostitution_select">>
<<switch random(1, 8)>>
<<case 1>><<add_bodywriting _args[0] five_pound_whore _args[1]>>
<<case 2>><<add_bodywriting _args[0] ten_pound_a_pop _args[1]>>
<<case 3>><<add_bodywriting _args[0] twenty_five_pound_per_fuck _args[1]>>
<<case 4>><<add_bodywriting _args[0] one_hundred_pound _args[1]>>
<<case 5>><<add_bodywriting _args[0] its_not_rape_if_you_pay_me _args[1]>>
<<case 6>><<add_bodywriting _args[0] whore _args[1]>>
<<case 7>><<add_bodywriting _args[0] slut_for_hire _args[1]>>
<<case 8>><<add_bodywriting _args[0] body_for_sale _args[1]>>
<<case 9>><<add_bodywriting _args[0] prostitute _args[1]>>
<</switch>>
<</widget>>
<<widget "bodywriting_pregnancy_select">>
<<switch random(1, 8)>>
<<case 1>><<add_bodywriting _args[0] brood_mother>>
<<case 2>><<add_bodywriting _args[0] inseminate_me>>
<<case 3>><<add_bodywriting _args[0] impregnate_me>>
<<case 4>><<add_bodywriting _args[0] pregnancy_slut>>
<<case 5>><<add_bodywriting _args[0] breeding_ground>>
<</switch>>
<</widget>>
<<widget "bodywriting_exhibitionism_select">>
<<switch random(1, 5)>>
<<case 1>><<add_bodywriting _args[0] pervert _args[1]>>
<<case 2>><<add_bodywriting _args[0] attention_whore _args[1]>>
<<case 3>><<add_bodywriting _args[0] flaunter _args[1]>>
<<case 4>><<add_bodywriting _args[0] object _args[1]>>
<<case 5>><<add_bodywriting _args[0] strip_me _args[1]>>
<</switch>>
<</widget>>
<<widget "bodywriting_beauty_select">>
<<switch random(1, 5)>>
<<case 1>>
<<if $player.gender_appearance is "m">>
<<add_bodywriting _args[0] handsome _args[1]>>
<<else>>
<<add_bodywriting _args[0] pretty _args[1]>>
<</if>>
<<case 2>><<add_bodywriting _args[0] hot _args[1]>>
<<case 3>><<add_bodywriting _args[0] beautiful _args[1]>>
<<case 4>>
<<if $player.gender_appearance is "m">>
<<add_bodywriting _args[0] cute_boy _args[1]>>
<<else>>
<<add_bodywriting _args[0] cute_girl _args[1]>>
<</if>>
<<case 5>>
<<if $player.gender_appearance is "m">>
<<add_bodywriting _args[0] stud _args[1]>>
<<else>>
<<add_bodywriting _args[0] beauty _args[1]>>
<</if>>
<</switch>>
<</widget>>
<<widget "bodywriting_scrap_select">>
<<switch random(1, 6)>>
<<case 1>><<add_bodywriting _args[0] defiant_whelp _args[1]>>
<<case 2>><<add_bodywriting _args[0] brat _args[1]>>
<<case 3>><<add_bodywriting _args[0] punish_me _args[1]>>
<<case 4>><<add_bodywriting _args[0] insolent _args[1]>>
<<case 5>><<add_bodywriting _args[0] naughty _args[1]>>
<<case 6>><<add_bodywriting _args[0] dumb_bitch _args[1]>>
<</switch>>
<</widget>>
<<widget "bodywriting_npc_special">>
<<set $rng to random(1, 100)>>
<<if $rng gte 90>>
<<if $famerape gte random(200, 1000)>>
<<bodywriting_rape_select _args[0] _args[1]>>
<<bodywriting_finalisation _args[0]>>
<<else>>
<<bodywriting_npc_normal _args[0] _args[1]>>
<</if>>
<<elseif $rng gte 80>>
<<if $famesex gte random(200, 1000)>>
<<bodywriting_sex_select _args[0] _args[1]>>
<<bodywriting_finalisation _args[0]>>
<<else>>
<<bodywriting_npc_normal _args[0] _args[1]>>
<</if>>
<<elseif $rng gte 70>>
<<if $famebestiality gte random(200, 1000)>>
<<bodywriting_bestiality_select _args[0] _args[1]>>
<<bodywriting_finalisation _args[0]>>
<<else>>
<<bodywriting_npc_normal _args[0] _args[1]>>
<</if>>
<<elseif $rng gte 60>>
<<if $famepregnancy gte random(200, 1000) and $player.vaginaExist>>
<<bodywriting_pregnancy_select _args[0]>>
<<bodywriting_finalisation _args[0]>>
<<else>>
<<bodywriting_npc_normal _args[0]>>
<</if>>
<<elseif $rng gte 50>>
<<if $fameprostitution gte random(200, 1000)>>
<<bodywriting_prostitution_select _args[0] _args[1]>>
<<bodywriting_finalisation _args[0]>>
<<else>>
<<bodywriting_npc_normal _args[0] _args[1]>>
<</if>>
<<elseif $rng gte 40>>
<<if $fameexhibitionism gte random(200, 1000)>>
<<bodywriting_exhibitionism_select _args[0] _args[1]>>
<<bodywriting_finalisation _args[0]>>
<<else>>
<<bodywriting_npc_normal _args[0] _args[1]>>
<</if>>
<<elseif $rng gte 28>>
<<if $beauty gte random(1, $beautymax)>>
<<bodywriting_beauty_select _args[0] _args[1]>>
<<bodywriting_finalisation _args[0]>>
<<else>>
<<bodywriting_npc_normal _args[0] _args[1]>>
<</if>>
<<elseif $rng gte 16>>
<<if $famescrap gte random(1, 1000)>>
<<bodywriting_scrap_select _args[0] _args[1]>>
<<bodywriting_finalisation _args[0]>>
<<else>>
<<bodywriting_npc_normal _args[0] _args[1]>>
<</if>>
<<else>>
<<bodywriting_npc_normal _args[0] _args[1]>>
<</if>>
<</widget>>
<<widget "bodywriting_machine">>
<<set $rng to random(1, 100)>>
<<if $bodywriting_special is "dungeon">>
<<bodywriting_dungeon_select _args[0]>>
<<bodywriting_finalisation _args[0] machine>>
<<elseif $rng gte 94>>
<<if $famerape gte random(200, 1000)>>
<<bodywriting_rape_select _args[0]>>
<<bodywriting_finalisation _args[0] machine>>
<<else>>
<<bodywriting_normal_select _args[0]>>
<<bodywriting_finalisation _args[0] machine>>
<</if>>
<<elseif $rng gte 87>>
<<if $famesex gte random(200, 1000)>>
<<bodywriting_sex_select _args[0]>>
<<bodywriting_finalisation _args[0]>>
<<else>>
<<bodywriting_normal_select _args[0]>>
<<bodywriting_finalisation _args[0] machine>>
<</if>>
<<elseif $rng gte 80>>
<<if $famebestiality gte random(200, 1000)>>
<<bodywriting_bestiality_select _args[0]>>
<<bodywriting_finalisation _args[0]>>
<<else>>
<<bodywriting_normal_select _args[0]>>
<<bodywriting_finalisation _args[0] machine>>
<</if>>
<<elseif $rng gte 73>>
<<if $famepregnancy gte random(200, 1000) and $player.vaginaExist>>
<<bodywriting_pregnancy_select _args[0]>>
<<bodywriting_finalisation _args[0]>>
<<else>>
<<bodywriting_npc_normal _args[0]>>
<<bodywriting_finalisation _args[0] machine>>
<</if>>
<<elseif $rng gte 65>>
<<if $fameprostitution gte random(200, 1000)>>
<<bodywriting_prostitution_select _args[0]>>
<<bodywriting_finalisation _args[0]>>
<<else>>
<<bodywriting_normal_select _args[0]>>
<<bodywriting_finalisation _args[0] machine>>
<</if>>
<<elseif $rng gte 59>>
<<if $fameexhibitionism gte random(200, 1000)>>
<<bodywriting_exhibitionism_select _args[0]>>
<<bodywriting_finalisation _args[0]>>
<<else>>
<<bodywriting_normal_select _args[0]>>
<<bodywriting_finalisation _args[0] machine>>
<</if>>
<<elseif $rng gte 53>>
<<if $beauty gte random(1, $beautymax)>>
<<bodywriting_beauty_select _args[0]>>
<<bodywriting_finalisation _args[0]>>
<<else>>
<<bodywriting_normal_select _args[0]>>
<<bodywriting_finalisation _args[0] machine>>
<</if>>
<<elseif $rng gte 47>>
<<if $famescrap gte random(1, 1000)>>
<<bodywriting_scrap_select _args[0]>>
<<bodywriting_finalisation _args[0]>>
<<else>>
<<bodywriting_normal_select _args[0]>>
<<bodywriting_finalisation _args[0] machine>>
<</if>>
<<else>>
<<bodywriting_normal_select _args[0]>>
<<bodywriting_finalisation _args[0] machine>>
<</if>>
<</widget>>
<<widget "bodypart">>
<<switch _args[0]>>
<<case "breasts" "chest">>
<<set _text_output to "<<breastsPost>>">>
<<case "pubic">>
<<set _text_output to "음부">>
<<case "left_bottom">>
<<set _text_output to "왼쪽 엉덩이">>
<<case "right_bottom">>
<<set _text_output to "오른쪽 엉덩이">>
<<case "leftarm">>
<<set _text_output to "왼쪽 팔">>
<<case "rightarm">>
<<set _text_output to "오른쪽 팔">>
<<case "vaginaoutside">>
<<set _text_output to "음순">>
<<case "thigh">>
<<set _text_output to "넓적다리">>
<<default>>
<<trBodypart _args[0]>><<set _text_output to _trResult>>
<</switch>>
<<print _text_output>>
<</widget>>
<<widget "tattoo">>
<span class="lewd"><<trBodyWriting $skin[_args[0]].writing>>"<<print _trResult>>"</span>
<<switch $skin[_args[0]].pen>>
<<case "tattoo">><<set _text_output to "문신">>
<<case "brand">><<set _text_output to "낙인">>
<<case "magic">><<set _text_output to "문양">>
<<default>><<set _text_output to ($skin[_args[0]].type is "text" ? "글씨" : "그림")>>
<</switch>>
<<print _text_output>>
<</widget>>
<<widget "bodywriting_clear">>
<<set $skin[_args[0]] to {}>>
<</widget>>
<<widget "bodywriting_clear_all">>
<<bodywriting_clear forehead>>
<<bodywriting_clear left_cheek>>
<<bodywriting_clear right_cheek>>
<<bodywriting_clear left_shoulder>>
<<bodywriting_clear right_shoulder>>
<<bodywriting_clear breasts>>
<<bodywriting_clear back>>
<<bodywriting_clear pubic>>
<<bodywriting_clear left_thigh>>
<<bodywriting_clear right_thigh>>
<<bodywriting_clear left_bottom>>
<<bodywriting_clear right_bottom>>
<</widget>>
<<widget "bodypart_admire_prostitution">>
<<if $NPCList[_n].paid is 1>>
<<elseif $skin[_args[0]].degree lte 0>>
<<if (($enemyarousal + ($enemytrust * 5) - $enemyanger + ($attractiveness / 10) * ($seductionskill / 200)) gte 1000)>>
<<set $enemyanger += 10>><<set $enemytrust -= 100>><<fameprostitution 1>>
<<if !$speechadmired>><<set $speechadmired to 1>>
<<switch random(1, 5)>>
<<case 1>><<hePost "이">> 말한다. "비싸군. 좋아."
<<case 2>><<hePost "이">> 말한다. "돈은 낼 거지만, 그만한 가치가 있어야 할 거야."
<<case 3>><<hePost "이">> 말한다. "이번만은 돈을 내주마, 걸레야."
<<case 4>><<hePost "이">> 말한다. "이것보다 나쁜 거래도 해봤으니까."
<<case 5>><<hePost "이">> 말한다. "돈은 줘야겠지. 너한테 별다른 쓸모는 없어보이니 말이야."
<</switch>>
<</if>>
<<HePost "은">> 당신 위에 <span class="gold">£10</span> 지폐를 떨군다.
<<set $money += 1000>><<earnFeat "Billboard">><<set $NPCList[_n].paid to 1>>
<<elseif (($enemyarousal + ($enemytrust * 5) - $enemyanger + ($attractiveness / 10) * ($seductionskill / 200)) gte 500)>>
<<set $enemyanger += 10>><<set $enemytrust -= 100>><<fameprostitution 1>>
<<if !$speechadmired>><<set $speechadmired to 1>>
<<switch random(1, 5)>>
<<case 1>><<hePost "이">> 말한다. "뭔가 주기라도 한다는 것에 감사하라고."
<<case 2>><<hePost "이">> 말한다. "네가 돈으로 존엄성을 살 수라도 있다면 좋을텐데 말이야."
<<case 3>><<hePost "이">> 말한다. "너보다 비싼 술도 마셔봤다고."
<<case 4>><<hePost "이">> 말한다. "어디다 넣으면 되지?"
<<case 5>><<hePost "이">> 말한다. "싸고 더러운 창녀들이 최고라니까."
<</switch>>
<</if>>
<<HePost "은">> 당신 위에 <span class="gold">£5</span> 지폐를 떨군다.
<<set $money += 500>><<earnFeat "Billboard">><<set $NPCList[_n].paid to 1>>
<<else>><<set $enemytrust -= 20>>
<<fameprostitution 1>>
<<if !$speechadmired>><<set $speechadmired to 1>>
<<switch random(1, 5)>>
<<case 1>><<hePost "이">> 말한다. "너한테 돈을 주라고? 웃기지도 않네."
<<case 2>><<hePost "이">> 말한다. "나한테 따먹힌다는 걸로 충분하지."
<<case 3>><<hePost "이">> 말한다. "네게 뭔가 값어치가 존재한다는 생각 따윈 버려."
<<case 4>><<hePost "이">> 말한다. "돈을 받길 바라고 있는 건 아니겠지."
<<case 5>><<hePost "이">> 말한다. "너 같은 창녀들은 무엇 하나 받을 자격이 없어."
<</switch>>
<</if>>
<</if>>
<<elseif $skin[_args[0]].degree lte ($enemyarousal + ($enemytrust * 5) - $enemyanger + ($attractiveness / 10) * ($seductionskill / 200))>>
<<set $enemyanger += 10>><<set $enemytrust -= $skin[_args[0]].degree>><<fameprostitution 1>>
<<if !$speechadmired>><<set $speechadmired to 1>>
<<switch random(1, 5)>>
<<case 1>><<hePost "이">> 말한다. "돈은 내겠지만, 그만한 가치가 있어야 할 거야."
<<case 2>><<hePost "이">> 말한다. "너 같은 창녀들은 정말 거만하다니까."
<<case 3>><<hePost "이">> 말한다. "좋아, 하지만 돈 낸 만큼은 해줘야 해."
<<case 4>><<hePost "이">> 말한다. "돈 받아간 값은 톡톡히 치르게 해주지."
<<case 5>><<hePost "이">> 말한다. "좋아, 돈은 낼게. 이번 한 번 뿐이야."
<</switch>>
<</if>>
<<He>> drops <span class="gold">£<<print Math.floor($skin[_args[0]].degree / 100)>></span> atop you.
<<set $money += $skin[_args[0]].degree>><<earnFeat "Billboard">><<set $NPCList[_n].paid to 1>>
<<else>>
<<set $enemytrust -= 20>><<fameprostitution 1>>
<<if !$speechadmired>><<set $speechadmired to 1>>
<<switch random(1, 5)>>
<<case 1>><<hePost "이">> 말한다. "농담하는 거겠지."
<<case 2>><<hePost "이">> 말한다. "한 푼도 못 받아, 걸레야."
<<case 3>><<hePost "이">> 말한다. "넌 한 푼 가치도 안돼."
<<case 4>><<hePost "이">> 말한다. "난 그 돈을 벌려고 열심히 일해. 그런 돈을 너 같은 걸레한테 줄 순 없지."
<<case 5>><<hePost "이">> 말한다. "네가 받을 보상은 날 따먹는 것뿐이야."
<</switch>>
<</if>>
<</if>>
<</widget>>
<<widget "bodypart_admire_arrow">>
<<if $skin[_args[0]].special is "prostitution" and $NPCList[_n].type isnot "plant">>
<<bodypart_admire_prostitution _args[0]>>
<</if>>
<<if _args[0] is "left_cheek" or _args[0] is "right_cheek" and $NPCList[_n].location.genitals is 0 and $NPCList[_n].location.head isnot "head" and ($position isnot "wall" or $walltype is "front")>>
<<if $NPCList[_n].penis is 0 and $mouthuse is 0>>
<<HePost "은">> 화살표의 지시를 따라, <span class="blue">제 <<trPenisdesc $NPCList[_n].penisdesc "을">>_trResult 당신의 입 앞에 놓는다.</span>
<<neutral 5>><<set $mouthuse to "penis">><<set $NPCList[_n].penis to "mouthentrance">><<set $mouthstate to "entrance">><<set $speechmouthentrance to 1>><<set $mouthtarget to _n>>
<<set $NPCList[_n].location.genitals to "head">>
<<elseif $NPCList[_n].vagina is 0 and $mouthuse is 0>>
<<HePost "은">> 화살표의 지시를 따라, <span class="purple">양다리로 당신의 머리를 붙잡고는 제 보지를 입에 대고 누른다.</span>
<<if random(4) is 0 and $facesitdisable is "f">>
<<if $position is "doggy">>
<<He_nun>> 부드럽게 당신을 등을 바닥에 댄 자세로 돌린다.
<<set $position to "missionary">>
<</if>>
<span class="purple">
<<if $enemyanger gte (($enemyangermax / 5) * 1)>>
<<print either(
"<<He_nun>> 다리 하나를 당신의 얼굴 위로 휙 넘기더니, 당신의 얼굴 위에 내리앉는다.",
"<<He_nun>> 당신의 얼굴 위에 앉아, 당신의 입을 <<his_yi>> 보지로 덮는다.",
"<<he_ga>> 당신의 얼굴 위에 앉아, <<His_yi>> 보지와 엉덩이를 당신의 얼굴 위에 내린다."
)>>
<<violence 3>><<bruise face>>
<<else>>
<<print either(
"<<He_nun>> 당신의 얼굴 위에 다리를 벌리고 올라앉아 천천히 <<his_yi>> 보지를 당신의 입 위로 내린다.",
"<<He_nun>> 당신의 얼굴 위에 서서 <<himself_rul>> 내려, <<his_yi>> 보지를 당신의 얼굴에 둔다.",
"<<His_yi>> 보지가 당신의 얼굴 위로 내려와 당신의 입 위에 살짝 내려앉았고, <<he_nun>> 기대감에 차서 기다린다."
)>>
<</if>>
</span>
<<submission 5>><<set $NPCList[_n].vagina to "facesit">><<set $mouthuse to "facesit">><<set $mouthstate to "vagina">><<set $mouthtarget to _n>>
<<set $speechfacesit to 1>><<set $NPCList[_n].location.genitals = "head">>
<<else>>
<span class="purple"><<He_nun>> <<his_yi>> 다리를 당신의 머리에 감싸고 <<his_yi>> 보지를 당신의 입에 눌러댄다.</span>
<<submission 5>><<set $mouthuse to "othervagina">><<set $NPCList[_n].vagina to "mouth">><<set $mouthstate to "othervagina">><<violence 3>><<bruise face>><<set $speechvaginamouth to 1>><<set $mouthtarget to _n>>
<<set $NPCList[_n].location.genitals to "head">>
<</if>>
<</if>>
<<elseif _args[0] is "back" or _args[0] is "right_bottom" or _args[0] is "left_bottom" and $NPCList[_n].location.genitals is 0 and $NPCList[_n].location.head isnot "genitals">>
<<if $worn.lower.anus_exposed gte 1 and $worn.under_lower.anus_exposed gte 1 and $NPCList[_n].penis is 0 and $anususe is 0>>
<<HePost "은">> 화살표의 지시를 따라, <span class="blue">제 자지를 당신의 <<bottomPost>> 앞에 놓는다.</span>
<<if $NPCList[_n].type is "plant" and $NPCList[_n].penissize gte 4>>
<span class="green">무언가 당신을 두렵게 한다.</span>
<</if>>
<<neutral 5>><<set $anususe to "penis">><<set $NPCList[_n].penis to "anusentrance">><<set $anusstate to "entrance">><<set $speechanusentrance to 1>>
<<set $NPCList[_n].location.genitals to "genitals">><<set $anustarget to _n>>
<</if>>
<<elseif _args[0] is "pubic" or _args[0] is "left_thigh" or _args[0] is "right_thigh" and $NPCList[_n].location.genitals is 0 and $NPCList[_n].location.head isnot "genitals">>
<<if $player.vaginaExist and $worn.lower.vagina_exposed gte 1 and $worn.under_lower.vagina_exposed gte 1 and $NPCList[_n].penis is 0 and $vaginause is 0>>
<<HePost "은">> 화살표의 지시를 따라, <span class="blue">당신의 다리를 벌리고는 <<his_yi>> <<trPenisdesc $NPCList[_n].penisdesc "을">>_trResult <<pussyPost>> 앞에 놓는다.</span>
<<neutral 5>><<set $NPCList[_n].penis to "vaginaentrance">><<set $vaginause to "penis">><<set $vaginastate to "entrance">><<set $NPCList[_n].location.genitals to "genitals">><<set $vaginatarget to _n>>
<<elseif $player.penisExist and $worn.lower.vagina_exposed gte 1 and $worn.under_lower.vagina_exposed gte 1 and $NPCList[_n].vagina is 0 and $penisuse is 0>>
<<set $penisuse to "othervagina">><<set $NPCList[_n].vagina to "penisentrance">><<set $penisstate to "entrance">><<set $penistarget to _n>>
<<HePost "은">> 화살표의 지시를 따라, <span class="blue">당신의 위에 올라타 <<penisPost "을">> <<his_yi>> 보지 근처로 가져간다.</span>
<<set $NPCList[_n].location.genitals to "genitals">>
<</if>>
<</if>>
<<set $speechadmired to 1>>
<</widget>>
<<widget "bodypart_admire_rape">>
<<set $enemytrust -= 20>><<famerape 1>>
<<if !$speechadmired>><<set $speechadmired to 1>>
<<if $consensual is 1>>
<<switch random(1, 9)>>
<<case 1>><<hePost "이">> 말한다. "쓰레기 취급받는 것에 흥분하고 그러나?"
<<case 2>><<hePost "이">> 말한다. "그런 류의 <<girlPost>>인줄은 몰랐는데."
<<case 3>><<hePost "이">> 말한다. "거칠게 하는 걸 좋아하는 거지, 응?"
<<case 4>><<hePost "이">> 말한다. "거 참 추잡한 녀석이로구만."
<<case 5>><<hePost "이">> 말한다. "자주 따먹히고 그래?"
<<case 6>><<hePost "이">> 말한다. "원하는대로 다뤄줄테니 걱정하지 마."
<<case 7>><<hePost "이">> 말한다. "그러니까 피해자 역할을 선호한다는 거지?"
<<case 8>><<hePost "이">> 말한다. "그 문구도 분명 직접 써넣었겠지, 이 걸레야."
<<case 9>><<hePost "이">> 말한다. "그냥 대놓고 해달라는 거로구만."
<</switch>>
<<else>>
<<switch random(1, 9)>>
<<case 1>><<hePost "이">> 말한다. "하! 강간중독일줄 알았어."
<<case 2>><<hePost "이">> 말한다. "어쨌거나 네가 원하는 걸 주는 거야."
<<case 3>><<hePost "이">> 말한다. "걱정하지 마. 네 수준에 맞는 취급을 받을 테니까."
<<case 4>><<hePost "이">> 말한다. "이런 이런, 엄청난 걸레로군."
<<case 5>><<hePost "이">> 말한다. "네 위치를 알고 있다니 다행이네."
<<case 6>><<hePost "이">> 말한다. "해달라 하는 거나 다름 없지."
<<case 7>><<hePost "이">> 말한다. "육변기일줄 알고 있었어."
<<case 8>><<hePost "이">> 말한다. "네겐 이런 쓸모 밖에 없을줄 알고 있었어."
<<case 9>><<hePost "이">> 말한다. "네게 걸맞는 취급을 해주는 거야."
<</switch>>
<</if>>
<</if>>
<</widget>>
<<widget "bodypart_admire_exhibitionism">>
<<fameexhibitionism 1>>
<<if !$speechadmired>><<set $speechadmired to 1>>
<<switch random(1, 10)>>
<<case 1>><<hePost "이">> 말한다. "걱정 마. 멋진 광경이니까."
<<case 2>><<hePost "이">> 말한다. "사진이라도 찍어둬야겠어."
<<case 3>><<hePost "이">> 말한다. "분명히 눈호강이네."
<<case 4>><<hePost "이">> 말한다. "엄청 섹시하네."
<<case 5>><<hePost "이">> 말한다. "추파 받는 걸 좋아하지, 이 걸레야?"
<<case 6>><<hePost "이">> 말한다. "넌 추파 받는 것 외엔 가치가 없어."
<<case 7>><<hePost "이">> 말한다. "철장 안에 가둬놓으면 좋은 광경이겠는걸."
<<case 8>><<hePost "이">> 말한다. "너 같은 귀염둥이는 옷을 입어선 안돼."
<<case 9>><<hePost "이">> 말한다. "너도 참 관심종자야."
<<case 10>><<hePost "이">> 말한다. "이 도시의 절반은 네 엉덩이를 봤을 거야."
<</switch>>
<</if>>
<</widget>>
<<widget "bodypart_admire_bestiality">>
<<famebestiality 1>>
<<if !$speechadmired>><<set $speechadmired to 1>>
<<switch random(1, 10)>>
<<case 1>><<hePost "이">> 말한다. "역거운 녀석."
<<case 2>><<hePost "이">> 말한다. "짐승을 따먹는 걸 좋아한다고? 놀랄 일도 아니구만."
<<case 3>><<hePost "이">> 말한다. "네 취향에 난 털이 부족할 거야."
<<case 4>><<hePost "이">> 말한다. "넌 개집에나 있어야해."
<<case 5>><<hePost "이">> 말한다. "더러운 암캐년."
<<case 6>>
<<if $player.gender_appearance is "f">>
<<hePost "이">> 말한다. "몸이 달아오른게 발정기라도 왔나보지."
<<else>>
<<hePost "이">> 말한다. "발정기라도 왔나보지."
<</if>>
<<case 7>><<hePost "이">> 말한다. "정말이지 더러운 <<girl_iya>>."
<<case 8>>
<<if $player.gender_appearance is "m">>
<<hePost "이">> 말한다. "착한 멍멍이야."
<<else>>
<<hePost "이">> 말한다. "착한 암캐야."
<</if>>
<<case 9>><<hePost "이">> 말한다. "너같은 건 공원에다 묶어놓고 도시의 개들이 너한테 스트레스를 풀 수 있게 해야해."
<<case 10>><<hePost "이">> 말한다. "개박이일줄 알았어."
<</switch>>
<</if>>
<</widget>>
<<widget "bodypart_admire_promiscuity">>
<<famesex 1>>
<<if !$speechadmired>><<set $speechadmired to 1>>
<<switch random(1, 10)>>
<<case 1>><<hePost "이">> 말한다. "엄청난 걸레잖아."
<<case 2>><<hePost "이">> 말한다. "분명 아무하고나 놀아나겠지."
<<case 3>><<hePost "이">> 말한다. "친구들에게 육변기가 필요하면 누굴 찾을지 말해두도록 하지."
<<case 4>><<hePost "이">> 말한다. "수치심이 없는 거야?"
<<case 5>><<hePost "이">> 말한다. "자존심이라는 개념을 아는지 모르겠네."
<<case 6>><<hePost "이">> 말한다. "걱정하지 마. <<girlPost "을">> 만족시키는 법은 알고 있으니까."
<<case 7>><<hePost "이">> 말한다. "이 정도 되는 걸레를 찾아서 다행이야."
<<case 8>><<hePost "이">> 말한다. "따먹히는게 마치 숨쉬는 것과 같겠지."
<<case 9>><<hePost "이">> 말한다. "넌 분명 제대로 따먹히지 않으면 하루도 못 버티겠지."
<<case 10>><<hePost "이">> 말한다. "네가 원하는 걸 제대로 제공해주고 있는 것 같네."
<</switch>>
<</if>>
<</widget>>
<<widget "bodypart_admire_pregnancy">>
<<if pregnancyBellyVisible()>>
<<famepregnancy 1>>
<<if !$speechadmired>><<set $speechadmired to 1>>
<<switch random(1, 10)>>
<<case 1>><<hePost "이">> 말한다. "당장은 내가 도와줄 만한 것이 없는 것 같네."
<<case 2>><<hePost "이">> 말한다. "그래서 얼마나 많은 아이들을 낳아봤어?"
<<case 3>><<hePost "이">> 말한다. "내 친구들이 몇 달 안에 아이를 원한다면 누구를 찾아봐야 할 지 알려주지."
<<case 4>><<hePost "이">> 말한다. "몇 개월이나 됐어?"
<<case 5>><<hePost "이">> 말한다. "임신하지 않는 것은 네게는 생소한 개념인가 보네."
<<case 6>><<hePost "이">> 말한다. "걱정 마, 너는 이미 임신했으니까."
<<case 7>><<hePost "이">> 말한다. "최소한 나는 콘돔에 대해 신경쓰지 않아도 되겠네."
<<case 8>><<hePost "이">> 말한다. "번식하는 것은 네게는 숨쉬는 것 같겠네."
<<case 9>><<hePost "이">> 말한다. "너는 출산하는 느낌을 사랑하는 것이 분명해."
<<case 10>><<hePost "이">> 말한다. "보아하니 네가 추구하는 것을 이미 가진 것 같네."
<</switch>>
<</if>>
<<else>>
<<if !$speechadmired>><<set $speechadmired to 1>>
<<switch random(1, 10)>>
<<case 1>><<hePost "이">> 말한다. "그렇게 아이를 가지고 싶어, <<slut_a>>?"
<<case 2>><<hePost "이">> 말한다. "그래서 얼마나 많은 아이들을 낳아봤어?"
<<case 3>><<hePost "이">> 말한다. "내 친구들이 아이를 원한다면 누구를 찾아봐야 할 지 알려주지."
<<case 4>><<hePost "이">> 말한다. "지금 배란기야?"
<<case 5>><<hePost "이">> 말한다. "임신하지 않는 것은 네게는 생소한 개념인가 보네."
<<case 6>><<hePost "이">> 말한다. "걱정 마, 너를 임신시켜주는 방법은 알고 있으니까."
<<case 7>><<hePost "이">> 말한다. "콘돔에 대해 신경쓰지 않아도 돼서 기쁘네."
<<case 8>><<hePost "이">> 말한다. "번식하는 것은 네게는 숨쉬는 것 같겠네."
<<case 9>><<hePost "이">> 말한다. "너는 출산하는 느낌을 사랑하는 것이 분명해."
<<case 10>><<hePost "이">> 말한다. "네가 원하는 걸 제대로 제공해주고 있는 것 같네."
<</switch>>
<</if>>
<</if>>
<</widget>>
<<widget "bodypart_admire_girly">>
<<if !$speechadmired>><<set $speechadmired to 1>>
<<if $player.gender_appearance is "m">>
<<switch random(1, 10)>>
<<case 1>><<hePost "이">> 말한다. "여자 취급을 받고 싶은 거야? 난 상관 없는데."
<<case 2>><<hePost "이">> 말한다. "남자애가 입기엔 좀 그런 옷인데."
<<case 3>><<hePost "이">> 말한다. "여자애 같네."
<<case 4>><<hePost "이">> 말한다. "여자 같아 보이네."
<<case 5>><<hePost "이">> 말한다. "걱정하지 마. 여자애 취급 해줄테니까."
<<case 6>><<hePost "이">> 말한다. "그렇게 여자 같은 옷을 두르고 있으면 부끄럽지 않아?"
<<case 7>><<hePost "이">> 말한다. "귀엽네."
<<case 8>><<hePost "이">> 말한다. "여자처럼 차려입는 걸 좋아하는 거구나, 걸레야."
<<case 9>><<hePost "이">> 말한다. "분명 친구들도 놀리겠지."
<<case 10>><<hePost "이">> 말한다. "왜 그런 옷을 입는 거야?"
<</switch>>
<<else>>
<<switch random(1, 10)>>
<<case 1>><<hePost "이">> 말한다. "귀엽네."
<<case 2>><<hePost "이">> 말한다. "분명 공주 대접을 받고 싶겠지. 하지만 넌 그저 걸레일 뿐이야."
<<case 3>><<hePost "이">> 말한다. "납치당한 공주처럼 다뤄주지."
<<case 4>><<hePost "이">> 말한다. "정말로 귀엽고 여성스럽네."
<<case 5>><<hePost "이">> 말한다. "널 지켜줄 수 있는 더 강한 사람이 필요한 것 같네."
<<case 6>><<hePost "이">> 말한다. "대부분의 여자애들은 그런 옷차림으로는 부끄러워서 못 다닌다고."
<<case 7>><<hePost "이">> 말한다. "다른 여자애들도 이런게 그려진 채로 다녀?"
<<case 8>><<hePost "이">> 말한다. "얼마나 여성스러운지 자랑하고 다니는 거야? 도대체 누가 널 남자애랑 착각한다고 그래."
<<case 9>><<hePost "이">> 말한다. "존나 섹시하다는 거 하나는 확실하네."
<<case 10>><<hePost "이">> 말한다. "이렇게 예쁜 여자애를 갖고 놀 수 있다니 좋네."
<</switch>>
<</if>>
<</if>>
<</widget>>
<<widget "bodypart_admire_boyish">>
<<if !$speechadmired>><<set $speechadmired to 1>>
<<if $player.gender_appearance is "m">>
<<switch random(1, 10)>>
<<case 1>><<hePost "이">> 말한다. "이렇게 잘생긴 남자애를 갖고 놀 수 있다니 좋네."
<<case 2>><<hePost "이">> 말한다. "존나 섹시하다는 거 하나는 확실하네."
<<case 3>><<hePost "이">> 말한다. "얼마나 남성스러운지 자랑하고 다니는 거야? 도대체 누가 널 여자애랑 착각하다고 그래."
<<case 4>><<hePost "이">> 말한다. "다른 남자애들도 이런게 그려진 채로 다녀?"
<<case 5>><<hePost "이">> 말한다. "대부분의 남자애들은 그런 옷차림으로는 부끄러워서 못 다닌다고."
<<case 6>><<hePost "이">> 말한다. "널 지켜줄 수 있는 더 강한 사람이 필요한 것 같네."
<<case 7>><<hePost "이">> 말한다. "정말로 강하고 남성스럽네."
<<case 8>><<hePost "이">> 말한다. "납치당한 왕자처럼 다뤄주지."
<<case 9>><<hePost "이">> 말한다. "그야말로 섹시한 고기딜도야."
<<case 10>><<hePost "이">> 말한다. "잘못된 건 아니야."
<</switch>>
<<else>>
<<switch random(1, 10)>>
<<case 1>><<hePost "이">> 말한다. "왜 그런 옷을 입는 거야?"
<<case 2>><<hePost "이">> 말한다. "분명 친구들도 놀리겠지."
<<case 3>><<hePost "이">> 말한다. "남자처럼 차려입는 걸 좋아하겠지만, 넌 그저 걸레일 뿐이야."
<<case 4>><<hePost "이">> 말한다. "섹시하네."
<<case 5>><<hePost "이">> 말한다. "그렇게 남자 같은 옷을 두르고 있으면 부끄럽지 않아?"
<<case 6>><<hePost "이">> 말한다. "걱정하지 마. 남자애 취급 해줄테니까."
<<case 7>><<hePost "이">> 말한다. "남자 같아 보이네."
<<case 8>><<hePost "이">> 말한다. "남자애 같네."
<<case 9>><<hePost "이">> 말한다. "여자애가 입기엔 좀 그런 옷인데."
<<case 10>><<hePost "이">> 말한다. "남자 취급을 받고 싶은 거야? 난 상관 없는데."
<</switch>>
<</if>>
<</if>>
<</widget>>
<<widget "bodypart_admire_combat">>
<<famescrap 1>><<set $enemytrust -= 5>>
<<if !$speechadmired>><<set $speechadmired to 1>>
<<switch random(1, 10)>>
<<case 1>><<hePost "이">> 말한다. "네 근처에서는 조심 해야겠는걸."
<<case 2>><<hePost "이">> 말한다. "사실은 심하게 다뤄지는 걸 좋아할테지."
<<case 3>><<hePost "이">> 말한다. "네 그 건방진 태도는 위장에 불과해. 다 보인다고."
<<case 4>>
<<if $NPCList[_n].pronoun is "f">>
<<hePost "이">> 말한다. "핸드백을 계속 지켜보고 있어야 할까?"
<<else>>
<<hePost "이">> 말한다. "지갑을 계속 지켜보고 있어야 할까?"
<</if>>
<<case 5>><<hePost "이">> 말한다. "조금이라도 수상한 짓 하면 바로 흠씬 두들겨 패주마."
<<case 6>><<hePost "이">> 말한다. "날 어떻게 해볼 수 있을리가 없지."
<<case 7>><<hePost "이">> 말한다. "스스로를 되게 높이 평가하나 보네."
<<case 8>><<hePost "이">> 말한다. "네가 때려 눕혔다는 사람들은 분명 약골들이겠지."
<<case 9>><<hePost "이">> 말한다. "그렇게 강해보이지 않는데."
<<case 10>><<hePost "이">> 말한다. "건방진 애새끼가."
<</switch>>
<</if>>
<</widget>>
<<widget "bodypart_admire_violence">>
<<set $enemyanger += 20>>
<<if !$speechadmired>><<set $speechadmired to 1>>
<<switch random(1, 10)>>
<<case 1>><<hePost "이">> 말한다. "그러니까 거친 걸 좋아한다 이거지."
<<case 2>><<hePost "이">> 말한다. "네가 원하는 걸 해주는 것뿐이야."
<<case 3>><<hePost "이">> 말한다. "고통에 중독된 거겠지."
<<case 4>><<hePost "이">> 말한다. "너 같은 걸레들은 한 번씩 패줘야 해."
<<case 5>><<hePost "이">> 말한다. "원하는 것 이상으로 아프게 해주지."
<<case 6>><<hePost "이">> 말한다. "뭐 물어볼 필요도 없겠지."
<<case 7>><<hePost "이">> 말한다. "드디어 꿈이 이뤄졌는걸."
<<case 8>><<hePost "이">> 말한다. "더 거칠게도 할 수 있어."
<<case 9>><<hePost "이">> 말한다. "그러니까 그런 걸 좋아한단 말이지."
<<case 10>><<hePost "이">> 말한다. "내가 충분히 세게 때리면 가버릴 거야?"
<</switch>>
<</if>>
<</widget>>
<<widget "bodypart_admire_lewd">>
<<if !$speechadmired>><<set $speechadmired to 1>>
<<if $skin[_args[0]].type is "text">>
<<switch random(1, 10)>>
<<case 1>>
<<if $skin[_args[0]].pen is "tattoo">>
<<hePost "이">> 말한다. "정말이지 음란한 문신이네."
<<elseif $skin[_args[0]].pen is "brand">>
<<hePost "이">> 말한다. "정말이지 음란한 낙인이네."
<<else>>
<<hePost "이">> 말한다. "정말이지 음란한 글이네."
<</if>>
<<case 2>>
<<if $skin[_args[0]].pen is "tattoo">>
<<hePost "이">> 말한다. "왜 이런 문신을 한 거야?"
<<elseif $skin[_args[0]].pen is "brand">>
<<hePost "이">> 말한다. "왜 이런 낙인을 살갗에 지져놓은 거야?"
<<else>>
<<hePost "이">> 말한다. "네가 직접 쓴 거야?"
<</if>>
<<case 3>><<hePost "이">> 말한다. "딱 어울리네."
<<case 4>><<hePost "이">> 말한다. "걸레들한테 이런 표시가 되어있는게 참 좋다니까."
<<case 5>><<hePost "이">> 말한다. "넌 완벽한 캔버스야."
<<case 6>><<hePost "이">> 말한다. "다른 사람들이 구역표시를 한게 보이네."
<<case 7>><<hePost "이">> 말한다. "간단명료하구만."
<<case 8>><<hePost "이">> 말한다. "이제 걸레들이 설명서까지 달고 나오니 좋네."
<<case 9>><<hePost "이">> 말한다. "나도 하나 추가할까나."
<<case 10>><<hePost "이">> 말한다. "여기다가 추가할 더 심한 것들이 떠오르네."
<</switch>>
<<else>>
<<switch random(1, 10)>>
<<case 1>>
<<if $skin[_args[0]].pen is "tattoo">>
<<hePost "이">> 말한다. "정말이지 음란한 문신이네."
<<elseif $skin[_args[0]].pen is "brand">>
<<hePost "이">> 말한다. "정말이지 음란한 낙인이네."
<<else>>
<<hePost "이">> 말한다. "정말이지 음란한 그림이네."
<</if>>
<<case 2>>
<<if $skin[_args[0]].pen is "tattoo">>
<<hePost "이">> 말한다. "왜 이런 문신을 한 거야?"
<<elseif $skin[_args[0]].pen is "brand">>
<<hePost "이">> 말한다. "왜 이런 낙인을 살갗에 지져놓은 거야?"
<<else>>
<<hePost "이">> 말한다. "네가 직접 그린 거야?"
<</if>>
<<case 3>><<hePost "이">> 말한다. "딱 어울리네."
<<case 4>>
<<if $skin[_args[0]].pen is "tattoo">>
<<hePost "이">> 말한다. "문신한 걸레들이 최고야."
<<elseif $skin[_args[0]].pen is "brand">>
<<hePost "이">> 말한다. "네 안에 지져넣는 것. 좋아하지."
<<else>>
<<hePost "이">> 말한다. "그것도 문신으로 남겨봐."
<</if>>
<<case 5>><<hePost "이">> 말한다. "넌 완벽한 캔버스야."
<<case 6>><<hePost "이">> 말한다. "다른 사람들이 구역표시를 한게 보이네."
<<case 7>><<hePost "이">> 말한다. "화가 납셨구만."
<<case 8>>
<<if $skin[_args[0]].pen is "tattoo">>
<<hePost "이">> 말한다. "더 야한 문신들도 해봐."
<<elseif $skin[_args[0]].pen is "brand">>
<<hePost "이">> 말한다. "더 야한 낙인들도 해봐."
<<else>>
<<hePost "이">> 말한다. "나도 하나 추가해볼까."
<</if>>
<<case 9>>
<<if $skin[_args[0]].pen is "tattoo">>
<<hePost "이">> 말한다. "잉크 쓴 보람이 있네."
<<elseif $skin[_args[0]].pen is "brand">>
<<hePost "이">> 말한다. "네게 낙인 찍어줄 더 심한 것들이 떠오르네."
<<else>>
<<hePost "이">> 말한다. "여기다가 추가할 더 심한 그림들이 떠오르네."
<</if>>
<<case 10>><<hePost "이">> 말한다. "더 음란한 것도 봤어."
<</switch>>
<</if>>
<</if>>
<</widget>>
<<widget "bodypart_admire_criminal">>
<<set $enemytrust -= 35>>
<<if !$speechadmired>><<set $speechadmired to 1>>
<<if $consensual is 1>>
<<switch random(1, 9)>>
<<case 1>><<hePost "이">> 말한다. "내 돈을 잘 간수해야겠네."
<<case 2>><<hePost "이">> 말한다. "네가 뭘 하는지 감시하고 있어."
<<case 3>><<hePost "이">> 말한다. "아마 너를 처벌해야 할 것 같아."
<<case 4>><<hePost "이">> 말한다. "아무것도 훔치려고 하지 마."
<<case 5>><<hePost "이">> 말한다. "훔칠 생각도 하지 말라고."
<<case 6>><<hePost "이">> 말한다. "이거 걱정해야 하나?"
<<case 7>><<hePost "이">> 말한다. "누구에게서 훔치려고 생각하는 거야?"
<<case 8>><<hePost "이">> 말한다. "<<slut_i>> 되는 게 위법인 줄 몰랐는걸."
<<case 9>><<hePost "이">> 말한다. "네가 매춘하다 걸렸을 거라고 확신해."
<</switch>>
<<else>>
<<switch random(1, 9)>>
<<case 1>><<hePost "이">> 말한다. "이렇게 취급당해도 싸지."
<<case 2>><<hePost "이">> 말한다. "사회를 위해 내 할 일을 하는 것 뿐이야."
<<case 3>><<hePost "이">> 말한다. "<<bitch_rul>> 처벌하는 것은 재밌어."
<<case 4>><<hePost "이">> 말한다. "착하게 굴어, 아니면 경찰에게 네가 내게서 도둑질하려 했다고 말 할 거야."
<<case 5>><<hePost "이">> 말한다. "내게서 훔치려고 하면 가만 안 놔둬."
<<case 6>><<hePost "이">> 말한다. "아무 것도 시도하지 마. 동전 한 닢까지 세어 놓았으니까."
<<case 7>><<hePost "이">> 말한다. "네가 매춘하다 걸렸을 거라고 확신해, 바보같은 <<slut_a>>."
<<case 8>><<hePost "이">> 말한다. "네겐 이런 쓸모 밖에 없을줄 알고 있었어."
<<case 9>><<hePost "이">> 말한다. "네게 걸맞는 취급을 해주는 거야."
<</switch>>
<</if>>
<</if>>
<</widget>>
<<widget "bodypart_admire_cum_heavy">>
<<if $NPCList[_n].type is "plant">>
<<He_nun>> <<his_yi>> 입술을 핥는다.
<<else>>
<<famesex 2>>
<<if !$speechadmired>><<set $speechadmired to 1>>
<<He_ga>> 말한다.
<<if _args[0] is "anus" and $player.gender is "m" and $player.penissize lte 1 and random(1, 5) is 1>>
<<if random(1, 2) is 1>>
"그렇게 작은 자지로는, 별로 놀랍지도 않네."
<<else>>
"그렇게 조그마한 자지로는, 아마 그게 네가 누군가에게 쾌락을 줄 수 있는 유일한 방법이겠지."
<</if>>
<<if $player.penissize is 1>>
<<insecurity "penis_small" 1>>
<<else>>
<<insecurity "penis_tiny" 1>>
<</if>>
<<else>>
<<switch random(1, 11)>>
<<case 1>>"젠장할 정액 걸레 같으니."
<<case 2>>"정말 추잡한 <<slut_iya>>."
<<case 3>>"젠장할 정액변소 같으니."
<<case 4>>"역겨운 정액변소 같으니!"
<<case 5>>"정액에 뒤덮여 돌아다니는 것이 너를 흥분시키나 보지?"
<<case 6>>"너 몸을 씻기는 하는 거냐?"
<<case 7>>"젠장할 <<slutPost>>들은 더이상 목욕도 하지 않는다니까."
<<case 8>>"너 자신에게 매춘하는 중이었냐?"
<<case 9>>"씨팔, 너 정액에 중독되거나 한 거 아냐?"
<<case 10>>"누군가가 재미를 보는 방법을 알고 있나 보군."
<<case 11>>
<<if _args[0] is "vagina">>
"너 그렇게 절박하게 아기를 갖고 싶은 거야?"
<<elseif _args[0] is "anus">>
"보아하니 네 항문이 일을 많이 한 것 같군."
<<else>>
"누군가가 재미를 보는 방법을 알고 있나 보군."
<</if>>
<</switch>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "bodypart_admire_cum_light">>
<<if $NPCList[_n].type is "plant">>
<<He_nun>> <<his_yi>> 입술을 핥는다.
<<else>>
<<famesex 1>>
<<if !$speechadmired>><<set $speechadmired to 1>>
<<He_ga>> 말한다.
<<if _args[0] is "vagina">>
<<switch random(1, 9)>>
<<case 1>>
<<if $malechance gt 0>>
"네 남자친구와 재미 좀 봤나 보지?"
<<else>>
"누군가가 벌써 재미 좀 봤구만."
<</if>>
<<case 2>>
<<if $malechance gt 0>>
"네 남자친구가 이랬어?"
<<else>>
"누가 이 정액을 네 안에 싸지른거야?"
<</if>>
<<case 3>>
<<if $malechance gt 0>>
"네가 네 남자친구를 행복하게 해 줬다고 장담해."
<<else>>
"네가 누군가를 아주 행복하게 해 준게 분명한 것 같군."
<</if>>
<<case 4>>"걱정 마, 내가 네게 좀 더 줄 테니."
<<case 5>>"아무래도 내가 질척한 시간을 갖게 될 것 같은데."
<<case 6>>"최소한 대 주고 난 뒤에는 좀 씻으라고."
<<case 7>>"누군가가 벌써 재미 좀 봤구만."
<<case 8>>"보지 속의 정액을 보여주는 것을 좋아하는 거야?"
<<case 9>>"임신하려고 노력하고 있는 중이야?"
<</switch>>
<<elseif _args[0] is "anus">>
<<if $player.gender is "m" and $player.penissize lte 1 and random(1, 5) is 1>>
<<if random(1, 2) is 1>>
"그렇게 작은 자지로는, 별로 놀랍지도 않네."
<<else>>
"그렇게 조그마한 자지로는, 아마 그게 네가 누군가에게 쾌락을 줄 수 있는 유일한 방법이겠지."
<</if>>
<<if $player.penissize is 1>>
<<insecurity "penis_small" 1>>
<<else>>
<<insecurity "penis_tiny" 1>>
<</if>>
<<else>>
<<switch random(1, 10)>>
<<case 1>>
<<if $malechance gt 0>>
"네 남자친구와 재미 좀 봤나 보지?"
<<else>>
"누군가가 벌써 재미 좀 봤구만."
<</if>>
<<case 2>>
<<if $malechance gt 0>>
"네 남자친구가 이랬어?"
<<else>>
"누가 이 정액을 네 안에 싸지른거야?"
<</if>>
<<case 3>>
<<if $malechance gt 0>>
"네가 네 남자친구를 행복하게 해 줬다고 장담해."
<<else>>
"네가 누군가를 아주 행복하게 해 준게 분명한 것 같군."
<</if>>
<<case 4>>"걱정 마, 내가 네게 좀 더 줄 테니."
<<case 5>>"아무래도 내가 질척한 시간을 갖게 될 것 같은데."
<<case 6>>"최소한 대 주고 난 뒤에는 좀 씻으라고."
<<case 7>>"누군가가 벌써 재미 좀 봤구만."
<<case 8>>"네가 항문에 정액을 받아들이는 걸 신경쓰지 않는다는 것을 알게 되어 좋네."
<<case 9>>"네 항문이 채워지는 것을 즐겼어?"
<<case 10>>"처녀로 남으려 노력하고 있는 중이야?"
<</switch>>
<</if>>
<<else>>
<<switch random(1, 8)>>
<<case 1>>
<<if $malechance gt 0>>
"네 남자친구와 재미 좀 봤나 보지?"
<<else>>
"누군가가 벌써 너와 재미 좀 봤구만."
<</if>>
<<case 2>>
<<if $malechance gt 0>>
"네 남자친구가 이랬어?"
<<else>>
"누가 그 정액을 네게 쏟아놓은 거야?"
<</if>>
<<case 3>>
<<if $malechance gt 0>>
"네가 네 남자친구를 행복하게 해 줬다고 장담해."
<<else>>
"네가 누군가를 아주 행복하게 해 준게 분명한 것 같군."
<</if>>
<<case 4>>"정액을 네 위에 뿌리는 것을 좋아하나 보지?"
<<case 5>>"걱정 마, 내가 네게 좀 더 줄 테니."
<<case 6>>"최소한 대 주고 난 뒤에는 좀 씻으라고."
<<case 7>>"누군가가 벌써 너와 재미 좀 봤구만."
<<case 8>>"처녀로 남으려 노력하고 있는 중이야?"
<</switch>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "bodypart_admire_parasite_comment">>
<<if $NPCList[_n].type is "plant">>
<<if !$speechadmired>><<set $speechadmired to 1>>
<<if _args[0] is "penis">>
<<He_ga>> 입술을 불룩 내민다. "그것이 네 정액을<<if $orgasmcurrent gte 1>> 또 다시<</if>> 가로막지 않는 게 좋을 텐데."
<<else>>
<<He_ga>> 눈썹을 치켜뜬다. "좋아. 인정하지, 그건 새로운데."
<</if>>
<</if>>
<<else>>
<<famebestiality 1>>
<<if !$speechadmired>><<set $speechadmired to 1>>
<<He_ga>> 말한다.
<<switch random(1, 8)>>
<<case 1>>"그게 기분 좋을 것이 틀림없어."
<<case 2>>"그게 너를 흥분시키고 있다고 장담해. 그게 네가 지금까지 그걸 떼어버리지 않았던 이유겠지."
<<case 3>>"의사에게 그것을 보여주는 게 좋을 거야."
<<case 4>>"씨팔, 그거 진짜야?"
<<case 5>>"네가 직접 그걸 붙인 거야?"
<<case 6>>"도대체 그걸 어디서 찾은 거야?"
<<case 7>>"나는 너 같은 <<girl_i>> 그런 것에 관심이 있을 줄은 의심해 본 적도 없어."
<<case 8>>"내 취향은 아니지만, 까다롭게 굴면 안 되겠지."
<</switch>>
<</if>>
<</if>>
<</widget>>
<<widget "bodypart_admire_kylar">>
<<set _silent to 1>>
<<switch $skin[_args[0]].special>>
<<case "Kylar">>
<<switch $skin[_args[0]].writing>>
<<case "Reserved for Kylar">>
"나를 위해 예약되어 있지," <<he_ga>> 사랑스럽게 말하며 <<he_nun>>
<<if _args[0] is "left_cheek" or _args[0] is "right_cheek" and $NPCList[_n].location.genitals is 0 and $NPCList[_n].location.head isnot "head" and $NPCList[_n].penis is 0 and $mouthuse is 0>>
<span class="blue"><<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 입 앞에 둔다</span>.
<<neutral 5>><<set $mouthuse to "penis">><<set $NPCList[_n].penis to "mouthentrance">><<set $mouthstate to "entrance">><<set $NPCList[_n].location.genitals to "head">><<set $mouthtarget to _n>>
<<elseif _args[0] is "left_cheek" or _args[0] is "right_cheek" and $NPCList[_n].location.genitals is 0 and $NPCList[_n].location.head isnot "head" and $NPCList[_n].vagina is 0 and $mouthuse is 0>>
<<if random(4) is 0 and $facesitdisable is "f">>
부드럽게 당신을 돌아눕혀 등을 바닥에 대도록 하고 <span class="purple">당신의 얼굴에 다리를 벌리고 올라앉아, <<his_yi>> 보지를 당신의 입 위에 내린다</span>.
<<submission 5>><<set $NPCList[_n].vagina to "facesit">><<set $mouthuse to "facesit">><<set $mouthstate to "vagina">><<set $position to "missionary">><<set $mouthtarget to _n>>
<<else>>
<span class="blue"><<his_yi>> 다리를 당신의 머리에 감싸고, <<his_yi>> 보지를 당신으 입에 누른다</span>.
<<submission 5>><<set $mouthuse to "othervagina">><<set $NPCList[_n].vagina to "mouth">><<set $mouthstate to "othervagina">><<set $mouthtarget to _n>>
<</if>>
<<elseif _args[0] is "back" or _args[0] is "right_bottom" or _args[0] is "left_bottom" and $NPCList[_n].location.genitals is 0 and $NPCList[_n].location.head isnot "genitals" and $worn.lower.anus_exposed gte 1 and $worn.under_lower.anus_exposed gte 1 and $NPCList[_n].penis is 0 and $anususe is 0>>
<span class="blue"><<his_yi>> 자지를 당신의 <<bottomPost>> 앞에 둔다</span>.
<<neutral 5>><<set $anususe to "penis">><<set $NPCList[_n].penis to "anusentrance">><<set $anusstate to "entrance">><<set $anustarget to _n>>
<<elseif _args[0] is "pubic" or _args[0] is "left_thigh" or _args[0] is "right_thigh" and $NPCList[_n].location.genitals is 0 and $NPCList[_n].location.head isnot "genitals" and $player.vaginaExist and $worn.lower.vagina_exposed gte 1 and $worn.under_lower.vagina_exposed gte 1 and $NPCList[_n].penis is 0 and $vaginause is 0>>
<span class="blue">당신의 다리 사이로 움직여, <<his_yi>> <<penisdesc_rul $NPCList[_n].penisdesc>> 당신의 보지 앞에 둔다</span>.
<<neutral 5>><<set $NPCList[_n].penis to "vaginaentrance">><<set $vaginause to "penis">><<set $vaginastate to "entrance">><<set $NPCList[_n].location.genitals to "genitals">><<set $vaginatarget to _n>>
<<elseif _args[0] is "pubic" or _args[0] is "left_thigh" or _args[0] is "right_thigh" and $NPCList[_n].location.genitals is 0 and $NPCList[_n].location.head isnot "genitals" and $player.penisExist and $worn.lower.vagina_exposed gte 1 and $worn.under_lower.vagina_exposed gte 1 and $NPCList[_n].vagina is 0 and $penisuse is 0>>
<span class="blue">당신에게 다리를 벌리고 올라타, <<his_yi>> 보지를 당신의 <<penisPost>> 가까이 맴돌게 한다</span>.
<<neutral 5>><<set $penisuse to "othervagina">><<set $NPCList[_n].vagina to "penisentrance">><<set $penisstate to "entrance">><<set $NPCList[_n].location.genitals to "genitals">><<set $penistarget to _n>>
<<else>>
당신을 향해 미소짓는다.
<</if>>
<<case "Kylar's Obsession">>
<<He_nun>> 걱정하는 듯 보인다. "그-그게 신경쓰이지는 않지, 그렇지?"
<<case "Love Kylar Forever">>
<<if random(1) and ($NPCList[_n].lefthand is 0 or $NPCList[_n].righthand is 0)>>
<<He_nun>> <<his_yi>> 손가락으로 글자를 따라가며, 미소짓는다. "영-원-히-사-랑-해."
<<else>>
<<He_nun>> 미소짓는다. "언젠가 우리는 결혼할 거고, 그러면 진짜로 영원하게 될 거야!"
<</if>>
<<case "Just Kylar">>
<<He_nun>> 아래를 쳐다본다. "나-난 네가 나만을 사랑하기를 바라..."
<<default>>
<<He_nun>> 당신을 향해 미소짓는다.
<<unset _silent>>
<</switch>>
<<set $enemyanger -= 10>><<set $enemytrust += 10>><<npcincr Kylar rage -2>>
<<case "Robin">>
<<if _kylarStatus.includes("Rage")>>
<<He_ga>> 으르렁거린다. "<<nnpc_him_un "Robin">> 잊어버려! 내가 <<nnpc_himPost "Robin">>보다 좋다고!"
<<else>>
<<He_ga>> 소리지른다. "로빈은 내가 하는 만큼 너를 돌봐줄 수 없어!"
<</if>>
<<set $enemyanger += 30>><<set $enemytrust -= 30>><<npcincr Kylar rage 3>>
<<case "Whitney">>
<<if _kylarStatus.includes("Rage")>>
<<He_ga>> 으르렁거린다. "너는 휘트니 것이 아냐! 너는 내 거야!"
<<else>>
<<He_nun>> 얼어붙는다. "휘... 휘트니는 너를 제대로 대하지 않아! 나는 가능해!"
<</if>>
<<set $enemyanger += 30>><<set $enemytrust -= 30>><<npcincr Kylar rage 3>>
<<case "Sydney">>
<<if $skin[_args[0]].lewd isnot 1>>
<<He_nun>> 얼굴을 찌푸리지만, 그것에 대해 아무말도 하지 않는다.
<<unset _silent>>
<<set $enemyanger += 5>><<set $enemytrust -= 5>>
<<elseif !$kylarSeen.includes("sydneyWriting") and _args[0].lewd is 1>>
<<He_nun>> 얼굴을 찌푸리고, 그것을 다시 읽어보고, <<his_yi>> 입술을 비죽거린다. "<<nnpc_HePost "Sydney">>... <<nnpc_himPost "Sydney">>에 대해서는 잊어버려."
<<set $enemyanger += 20>><<set $enemytrust -= 20>><<npcincr Kylar rage 1>><<set $kylarSeen.pushUnique("sydneyWriting")>>
<<elseif _kylarStatus.includes("Rage")>>
<<He_ga>> 소리지른다. "시드니는 나만큼 너를 알지 못해!"
<<set $enemyanger += 30>><<set $enemytrust -= 30>><<npcincr Kylar rage 3>>
<<else>>
<<He_nun>> 얼굴을 찌푸린다. "나는 네가 <<nnpc_him_gwa "Sydney">> 가까운 것이 싫어."
<<set $enemyanger += 20>><<set $enemytrust -= 20>><<npcincr Kylar rage 1>>
<</if>>
<<case "Black Wolf" "Great Hawk">>
<<His_yi>> 눈이 가늘어진다. "나도 짐승이 될 수 있어. 두고 보라고!"
<<set $enemyanger += 30>><<set $enemytrust -= 30>><<npcincr Kylar rage 3>>
<<case "Eden" "Avery" "Alex">>
<<if _kylarStatus.includes("Rage")>>
<<He_ga>> 으르렁거린다. "그게 누구이든 간에, 쓸모없어!"
<<else>>
<<He_ga>> 소리지른다. "너는 그 사람이 필요 없어! 너는 나만을 필요로 한다고!"
<</if>>
<<set $enemyanger += 30>><<set $enemytrust -= 30>><<npcincr Kylar rage 3>>
<<case "prostitution" "rape" "exhibitionism" "sex">>
<<He_ga>> 얼굴을 찌푸린다.
<<unset _silent>>
<<set $enemyanger += 20>><<set $enemytrust -= 20>><<npcincr Kylar rage 1>>
<<case "pregnancy">>
/*ToDo: Pregnancy, write once Kylar's reaction to/thoughts on pregnancy is better understood.
May differ based on gender, jealousy and whether or not Kylar has impregnated the PC in the past.*/
<<case "combat" "violence" "criminal">>
<<His_yi>> 눈이 커지지만, <<he_nun>> 그것에 대해 아무말도 하지 않는다.
<<unset _silent>>
<<default>>
<<if $skin[_args[0]].lewd is 1>>
<<He_nun>> 얼굴을 찌푸린다.
<<unset _silent>>
<<set $enemyanger += 10>><<set $enemytrust -= 10>><<npcincr Kylar rage 1>>
<<else>>
/*Do nothing.*/
<<unset _silent>>
<</if>>
<</switch>>
<</widget>>
<<widget "bodypart_admire_named">>
<<switch $npc[$npcrow.indexOf(_n)]>>
<<case "Kylar">>
<<bodypart_admire_kylar _args[0]>>
<<set _admireNothing to true>>
<<case "Robin">>
<<switch $skin[_args[0]].special>>
<<case "Robin">>
<<switch $skin[_args[0]].writing>>
<<case "Robin's Protector">>
<<if $NPCName[_n].trauma gte 10>>
<<He_ga>> 움찔한다.
<<npcincr Robin dom -1>>
<<else>>
<<He_ga>> 활짝 웃는다.
<<set _text_output to "네가 정말 나를 안전하게 지켜주고 있어!">>
<<npcincr Robin love 1>>
<</if>>
<<case "Robin & I">>
<<if random(1)>>
<<He_ga>> 당신에게 부드러운 눈빛을 보낸다.
<<set _text_output to "나는 아직도 네가 나를 선택했다는 것이 놀라워,">>
<<else>>
<<He_ga>> 당신에게 눈길을 맞춘다.
<<set _text_output to "나는 다른 어떤 방법으로도 그것을 얻지 못했을 거야... 알고 있지?">>
<</if>>
<<npcincr Robin love 1>><<npcincr Robin dom 1>>
<<case "The Orphan Lover">>
<<He_ga>> 미소짓는다.
<<if random(1)>>
<<set _text_output to "너 진짜 나를 좋아하니?">>
<<else>>
<<if $NPCName[_n].dom gte 20>>
<<set _text_output to "너를 가지게 되어서 정말 기뻐.">>
<<else>>
<<set _text_output to "너를 가지게 된 게 정말 행운이야.">>
<</if>>
<</if>>
<<npcincr Robin love 1>><<npcincr Robin dom 1>>
<<case "Robin's Boyfriend" "Robin's Girlfriend">>
<<He_ga>> 킥킥 웃는다.
<<set _text_output to "우리가 함께 해서 정말 행복해!">>
<<npcincr Robin love 1>><<npcincr Robin dom 1>>
<<default>>
<<He_ga>> 미소짓는다.
<<npcincr Robin love 1>>
<</switch>>
<<default>>
/*Do nothing.*/
<<set _admireNothing to true>>
<</switch>>
<<case "Eden">>
<<switch $skin[_args[0]].special>>
<<case "Eden">>
<<switch $skin[_args[0]].writing>>
<<case "Eden's Companion">>
<<if random(1)>>
<<set _text_output to "맞았어. 너는 내거야, 내 <<wife_ji>>. 그걸 절대 잊어버리지 마.">>
<<else>>
<<set _text_output to "네가 누구에게 속해 있는 지를 상기시켜주는 멋진 작은 표시네.">>
<</if>>
<<case "Hunter and Prey">>
<<He_ga>> 미소짓는다.
<<if random(1)>>
<<set _text_output to "너는 쫓기는 것을 원하지, 그렇지?">>
<<else>>
<<set _text_output to "너는 사냥감이 되는 것을 즐기지, 그렇지?">>
<</if>>
<<npcincr Eden lust 1>>
<<case "It's Lonely in the Woods">>
<<His_yi>> 눈이 부드러워진다.
<<set _text_output to "너 같은 <<girl_i>> 주위에 있으니 훨씬 나아졌어.">>
<<case "Something is Hunting You">>
<<He_ga>> 눈썹을 치켜뜬다.
<<set _text_output to "그런 걸 좋아해? 사냥 당하는 것을?">>
<<npcincr Eden lust 1>>
<<default>>
<<He_ga>> 킬킬 웃는다.
<</switch>>
<<set $enemyanger -= 10>><<set $enemytrust += 10>>
<<case "Black Wolf">>
<<He_ga>> 노려본다.
<<if random(1)>>
<<set _text_output to "네가 누구의 애완동물이라고 생각하는 거야?">>
<<else>>
<<set _text_output to "그러면, 어쩌면 이제 너를 동물로 취급하기 시작해야 할 지도 모르겠군.">>
<</if>>
<<set $enemyanger += 20>><<set $enemytrust -= 20>>
<<default>>
<<bodypart_admire_generic _args[0]>>
<</switch>>
<<case "Avery">>
<<switch $skin[_args[0]].special>>
<<case "Avery">>
<<switch $skin[_args[0]].writing>>
<<case "Avery's Trophy">>
<<if $averyragerevealed is 1 and $NPCName[$NPCNameList.indexOf("Avery")].rage gte random(20, 100)>>
<<He_ga>> 비웃는다.
<<set _text_output to "착각하지 말라고.">>
<<set $enemyanger += 20>><<set $enemytrust -= 20>><<npcincr Avery rage 1>>
<<else>>
<<if random(1)>>
<<He_ga>> 눈썹을 치켜뜬다.
<<set _text_output to "완벽히 예의바르게 행동하는 것이 좋을 거야.">>
<<else>>
<<He_ga>> 미소짓는다.
<<set _text_output to "너를 자랑하고 다니지 않으면 아쉬울거야.">>
<</if>>
<<set $enemyanger -= 10>><<set $enemytrust += 10>><<npcincr Avery rage -1>>
<</if>>
<<case "Uptown Boy" "Uptown Girl">>
<<if $averyragerevealed is 1 and $NPCName[$NPCNameList.indexOf("Avery")].rage gte random(20, 100)>>
<<He_ga>> 비웃는다.
<<set _text_output to "너 같은 부랑아가? 웃기는군.">>
<<set $enemyanger += 20>><<set $enemytrust -= 20>><<npcincr Avery rage 1>>
<<else>>
<<He_ga>> 웃는다.
<<set _text_output to "네가 언젠가는 그렇게 될 지도 모르지.">>
<<set $enemyanger -= 10>><<set $enemytrust += 10>><<npcincr Avery rage -1>>
<</if>>
<<case "Avery's Monopoly">>
<<if $averyragerevealed is 1 and $NPCName[$NPCNameList.indexOf("Avery")].rage gte random(20, 100)>>
<<He_ga>> 조롱한다.
<<set _text_output to "너는 오히려 부속물 쪽이 맞겠지.">>
<<set $enemyanger += 20>><<set $enemytrust -= 20>><<npcincr Avery rage 1>>
<<else>>
<<if random(1)>>
<<He_ga>> 웃는다.
<<set _text_output to "아마도 언젠가는 외설적인 주사위 게임이라고 하는 게 좋겠어.">>
<<else>>
<<He_ga>> 웃는다.
<<set _text_output to "다음은 뭔데? 단독 주주?">>
<</if>>
<<set $enemyanger -= 10>><<set $enemytrust += 10>><<npcincr Avery rage -1>>
<</if>>
<<case "Endearing">>
<<if $averyragerevealed is 1 and $NPCName[$NPCNameList.indexOf("Avery")].rage gte random(20, 100)>>
<<He_ga>> 노려본다.
<<set _text_output to "너는 네가 생각하는 것 만큼 귀엽지 않아.">>
<<set $enemyanger += 20>><<set $enemytrust -= 20>><<npcincr Avery rage 1>>
<<else>>
<<His_yi>> 눈이 부드러워진다.
<<set _text_output to "너는 정말 그래, 자기야.">>
<<set $enemyanger -= 10>><<set $enemytrust += 10>><<npcincr Avery rage -1>>
<</if>>
<<default>>
<<He_ga>> 눈썹을 치켜뜬다.
<</switch>>
<<default>>
<<bodypart_admire_generic _args[0]>>
<</switch>>
<<case "Alex">>
<<switch $skin[_args[0]].special>>
<<case "Alex">>
<<switch $skin[_args[0]].writing>>
<<case "Alex's Partner">>
<<He_ga>> 크게 미소짓는다.
<<if $player.gender_appearance is "m">>
<<set _text_output to "정확해! 너는 내 남자야!">>
<<else>>
<<set _text_output to "정확해! 너는 내 여자야!">>
<</if>>
<<npcincr Alex love 1>>
<<case "Sunrise to Sunset">>
<<He_ga>> 한숨을 쉰다.
<<set _text_output to "하루종일 일 할 필요가 없었다면.">>
<<npcincr Alex love 1>>
<<case "Cowboy" "Cowgirl">>
<<He_ga>> 킬킬 웃는다.
<<set _text_output to "우리는 올라탈 수 있지, 그건 확실해.">>
<<npcincr Alex lust 3>>
<<case "Hay Baler">>
<<if random(1)>>
<<He_ga>> <<his_yi>> 머리를 갸우뚱한다.
<<set _text_output to "그들처럼 강하다는 말이지, 그렇지?">>
<<else>>
<<He_ga>> 활짝 웃는다.
<<set _text_output to "너를 땀투성이로 만들 더 좋은 방법이 많은걸.">>
<</if>>
<<npcincr Alex lust 3>>
<<default>>
<<He_ga>> 킬킬 웃는다.
<</switch>>
<<default>>
<<bodypart_admire_generic _args[0]>>
<</switch>>
<<case "Black Wolf">>
/*Not obtainable*/
<<if $monster is 1>>
<<if random(1)>>
<<bHe_ga>> 얼굴을 찌푸린다.
<<set _text_output to "멍청한 인간들의 글자. 의미 없다.">>
<<else>>
<<bHe_ga>> <<bhis_yi>> 머리를 갸우뚱한다.
<<set _text_output to "그거 먼지 묻은 거야?">>
<</if>>
<</if>>
<<case "Great Hawk">>
/*Not obtainable*/
<<if $monster is 1>>
<<bHe_ga>> <<bhis_yi>> 머리를 갸우뚱한다.
<<if random(1)>>
<<set _text_output to "누군가가 너에게 뭔가 써 놓은 건가? 그게 뭐지?">>
<<else>>
<<set _text_output to "그거 땅에 사는 자들의 풍습인가?">>
<</if>>
<</if>>
<<case "Bailey">>
<<switch $skin[_args[0]].special>>
<<case "Robin">>
<<switch $skin[_args[0]].writing>>
<<case "Robin & I">>
<<He_ga>> 조롱한다.
<<set _text_output to "좋은 생각이야. 놈들은 세트상품에 두 배로 돈을 내겠지.">>
<<default>>
<<if $speechadmired>>
<<He_ga>> 노려본다.
<<else>>
<<He_ga>> 미소짓는다.
<</if>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].pronoun is "m">>
<<set _text_output to "걱정 마, 내가 그놈도 금방 찾아갈 거니까.">>
<<else>>
<<set _text_output to "걱정 마, 내가 그년도 금방 찾아갈 거니까.">>
<</if>>
<</switch>>
<<case "prostitution">>
<<if $skin[_args[0]].degree gte 10000>>
<<He_ga>> 끄덕인다.
<<if random(1)>>
<<set _text_output to "적절한 가격이야.">>
<<else>>
<<set _text_output to "좋아. 네 가치를 알고 있는 것 같군.">>
<</if>>
<<else>>
<<He_ga>> 조롱한다.
<<if random(1)>>
<<set _text_output to "너를 너무 싸게 팔고 있는데.">>
<<else>>
<<set _text_output to "최소한 네가 어디에 쓸모있는지는 알고 있는 것 같군.">>
<</if>>
<</if>>
<<case "rape">>
<<He_ga>> <<his_yi>> 입술을 비죽거린다.
<<if random(1)>>
<<set _text_output to "네 몸을 쓰레기처럼 던져버리다니. 한심하군.">>
<<else>>
<<set _text_output to "쓰레기 같으니.">>
<</if>>
<<default>>
/*Do nothing.*/
<<set _admireNothing to true>>
<</switch>>
<<case "Briar">>
<<if $skin[_args[0]].special is "prostitution">>
<<if $skin[_args[0]].degree gte 10000>>
<<He_ga>> 핀잔을 한다.
<<if random(1)>>
<<set _text_output to "누군가는 <<pherself_ga>> 엄청 잘나가는 줄 아나보네.">>
<<else>>
<<set _text_output to "네가 퍽도 그런 가치가 있겠다.">>
<</if>>
<<elseif $skin[_args[0]].degree gte 2500>>
<<if random(1)>>
<<He_ga>> 히죽 웃는다.
<<set _text_output to "애처롭구만. 나와 함께라면 더 많은 돈을 벌 수도 있을 텐데.">>
<<else>>
<<He_ga>> 노려본다.
<<set _text_output to "너는 그런 가치가 있는 녀석이 아니야.">>
<</if>>
<<else>>
<<He_ga>> 비웃는다.
<<if random(1)>>
<<set _text_output to "누가 싸구려 부랑아를 원하겠어?">>
<<else>>
<<set _text_output to "최소한 내 창녀들은 품위라도 있지.">>
<</if>>
<</if>>
<<set $enemyanger += 30>><<set $enemytrust -= 30>>
<<else>>
<<bodypart_admire_generic _args[0]>>
<</if>>
<<case "Remy">>
<<switch $skin[_args[0]].special>>
<<case "Alex">>
<<if random(1)>>
<<if $speechadmired>>
<<He_ga>> 의기양양한 웃음을 내비친다.
<<else>>
<<He_ga>> 미소짓는다.
<</if>>
<<set _text_output to "너는 지금 더 나은 관리 아래에 있는 거야.">>
<<else>>
<<His_yi>> 눈이 가늘어진다.
<<set _text_output to "그 건방진 놈은 이런 훌륭한 표본을 낭비해 버렸을 거야.">>
<</if>>
<<set $enemytrust -= 20>>
<<case "cattle">>
<<if $cow gte 6>>
<<He_ga>> 미소짓는다.
<<if random(1)>>
<<set _text_output to "이 목장의 자랑이지.">>
<<else>>
<<set _text_output to "훌륭한 표본이지, 정말로.">>
<</if>>
<<set $enemyanger -= 5>><<set $enemytrust += 5>><<livestock_obey 1>>
<<else>>
<<He_ga>> 미소짓는다.
<<if random(1)>>
<<set _text_output to "언젠가는 상을 받을 만한 소로 만들어주지.">>
<<else>>
<<set _text_output to "너는 여기에 속해 있어. 절대 잊어버리지 말라고.">>
<</if>>
<</if>>
<<case "prostitution">>
<<He_ga>> 웃는다.
<<set _text_output to "너는 네가 생각하는 것 보다 훨씬 가치가 있어.">>
<<default>>
<<bodypart_admire_generic _args[0]>>
<</switch>>
<<case "Mason" "Sydney">>
/*Do nothing.*/
<<set _admireNothing to true>>
<<default>>
<<bodypart_admire_generic _args[0]>>
<</switch>>
<<if !$speechadmired and !_admireNothing>><<set $speechadmired to 1>>
"<<print _text_output>>"
<</if>>
<</widget>>
<<widget "bodypart_admire_plant">>
<<if !$speechadmired>><<set $speechadmired to 1>>
<<if $skin[_args[0]].type is "object">>
<<switch $skin[_args[0]].writing>>
<<case "unicorn">>
"그런 말들이 존재한다고? 우와."
<<case "heart" "cross">>
"아이, 귀여워라! ...그게 뭐야?"
<<case "paw_print">>
<<if $location is "forest">>
"이봐, 너 그... 아무것도 아냐."
<<else>>
"이국적인데!"
<</if>>
<<case "flower" "butterfly">>
"오, 나 그거 좋아해!"
<<set $enemytrust += 20>>
<<case "star">>
<<if $location is "forest">>
"우리가 별들을 볼 수 있기를 바라지만, 나무들이 그것들을 대부분 가려버려서..."
<<elseif $daystate is "night">>
"하늘과 똑같아!"
<<else>>
"밤하늘 같아..."
<</if>>
<<case "skull">>
"네 몸 안에 저런게 하나 있다고? 못 믿겠어."
<<case "flame">>
<<if $skin[_args[0]].pen is "brand" or $skin[_args[0]].pen is "magic">>
"그건... 실제로 너를 불태우지는 않지, 그렇지 않아?"
<<else>>
"너는 위험한 것에 대한 취향이 있구나."
<</if>>
<<case "cattle_brand">>
<<if $location is "moor">>
"걱정 마. 레미가 내게서 너를 뺏어가게 놔두지 않을 테니까."
<<else>>
"아이, 귀여워라! ...그게 뭐야?"
<</if>>
<<case "penis">>
"오오, 너무 음란해! ...무슨 뜻이야, 사용하지 못한다고?!"
<</switch>>
<<else>>
<<switch $skin[_args[0]].pen>>
<<case "tattoo">>
"그게 뭐야, 태어날 때부터 있던 점 같은 거야?"
<<case "brand">>
"아우, 그런 게 내 안으로 타들어오는 것을 원하지 않아."
<<case "magic">>
"나한테 고약한 버섯이 난 거야, 아니면 그게 진짜로 빛나고 있는 거야?"
<<case "lipstick">>
"오오, 분홍색!"
<<case "mud">>
"자연의 화폭이군."
<<default>>
"그런 귀여운 피부에 그런 걸 그려넣다니 너무하네."
<</switch>>
<</if>>
<</if>>
<</widget>>
<<widget "bodypart_admire">>
<<switch _args[1]>>
<<case "bodywriting">>
<<if $skin[_args[0]] is undefined or $newlyWritten.includes(_args[0])>>
<<elseif $skin[_args[0]].writing>>
<<if _args[0] is "forehead" or
(_args[0] is "left_cheek" or _args[0] is "right_cheek") and !$worn.face.type.includes("mask") or
(_args[0] is "left_shoulder" or _args[0] is "right_shoulder") and ($worn.upper.exposed gte 1 or $worn.upper.open is 1) and ($worn.under_upper.exposed gte 1 or $worn.under_open is 1) or
_args[0] is "breasts" and $worn.upper.exposed gte 1 and ($worn.under_upper.exposed gte 1 or $worn.under_upper.open is 1) or
_args[0] is "back" and ($worn.upper.exposed gte 1 or $worn.upper.state isnot "waist") and ($worn.under_upper.exposed gte 1 or $worn.under_upper.state isnot "waist") or
(_args[0] is "left_bottom" or _args[0] is "right_bottom") and ($worn.lower.exposed gte 1 or $worn.lower.anus_exposed gte 1) and ($worn.under_lower.exposed gte 1 or !$worn.under_lower.type.includes("athletic")) or
_args[0] is "pubic" and $worn.lower.exposed gte 1 and ($worn.under_lower.exposed gte 1 or !$worn.under_lower.type.includes("athletic")) or
(_args[0] is "left_thigh" or _args[0] is "right_thigh") and $worn.lower.vagina_exposed gte 1 and !$worn.under_lower.type.includes("athletic")>>/*Makes sure bodywriting isn't seen if obstructed by clothing.*/
<<if $skin[_args[0]].type is "text">>
<<HePost "은">> 당신의 <<bodypart _args[0]>>에 써진 <<trBodyWriting $skin[_args[0]].writing>>"_trResult" 문구를 읽는다.
<<else>>
<<He_nun>> 당신의 <<bodypart _args[0]>>에 그려진 <<print $skin[_args[0]].writing>> 문양을 쳐다본다.
<</if>>
<<if $npc[_n]>>
<<bodypart_admire_named _args[0]>>
<<else>>
<<bodypart_admire_generic _args[0]>>
<</if>>
<</if>>
<</if>>
<<case "cum">>
<<bodypart_admire_cum_convert _args[0]>>
<<case "parasite">>
<<bodypart_admire_parasite_convert _args[0]>>
<</switch>>
<</widget>>
<<widget "bodypart_admire_generic">>
<<if $skin[_args[0]].arrow is 1 and
(_args[0] is "left_cheek" or
_args[0] is "right_cheek" or
_args[0] is "back" or
_args[0] is "left_bottom" or
_args[0] is "right_bottom" or
_args[0] is "pubic" or
_args[0] is "left_thigh" or
_args[0] is "right_thigh")>>
<<bodypart_admire_arrow _args[0]>>
<<elseif $NPCList[_n].type is "plant">>
<<bodypart_admire_plant _args[0]>>
<<elseif $skin[_args[0]].special is "prostitution">>
<<bodypart_admire_prostitution _args[0]>>
<<elseif $skin[_args[0]].special is "rape">>
<<bodypart_admire_rape _args[0]>>
<<elseif $skin[_args[0]].special is "exhibitionism">>
<<bodypart_admire_exhibitionism _args[0]>>
<<elseif $skin[_args[0]].special is "bestiality" or $skin[_args[0]].special is "Black Wolf" or $skin[_args[0]].special is "Great Hawk">>
<<bodypart_admire_bestiality _args[0]>>
<<elseif $skin[_args[0]].special is "sex">>
<<bodypart_admire_promiscuity _args[0]>>
<<elseif $skin[_args[0]].special is "pregnancy">>
<<bodypart_admire_pregnancy _args[0]>>
<<elseif $skin[_args[0]].gender is "f">>
<<bodypart_admire_girly _args[0]>>
<<elseif $skin[_args[0]].gender is "m">>
<<bodypart_admire_boyish _args[0]>>
<<elseif $skin[_args[0]].special is "combat">>
<<bodypart_admire_combat _args[0]>>
<<elseif $skin[_args[0]].special is "violence">>
<<bodypart_admire_violence _args[0]>>
<<elseif $skin[_args[0]].special is "criminal">>
<<bodypart_admire_criminal _args[0]>>
<<elseif $skin[_args[0]].writing>>
<<bodypart_admire_lewd _args[0]>>
<</if>>
<</widget>>
<<widget "bodypart_admire_cum_convert">>
<<switch _args[0]>>
<<case "forehead">>
<<bodypart_admire_cum hair>>
<<case "left_bottom", "right_bottom">>
<<if random(1, 2) is 1>>
<<bodypart_admire_cum bottom>>
<<else>>
<<bodypart_admire_cum anus>>
<</if>>
<<case "left_shoulder">>
<<bodypart_admire_cum leftarm>>
<<case "right_shoulder">>
<<bodypart_admire_cum rightarm>>
<<case "pubic">>
<<if $player.gender is "m" or ($player.gender is "h" and random(1, 2) is 1)>>
<<bodypart_admire_cum penis>>
<<else>>
<<if random(1, 2) is 1>>
<<bodypart_admire_cum vagina>>
<<else>>
<<bodypart_admire_cum vaginaoutside>>
<</if>>
<</if>>
<<case "back">>
<<bodypart_admire_cum neck>>
<<case "breasts">>
<<bodypart_admire_cum chest>>
<<case "left_thigh", "right_thigh">>
<<bodypart_admire_cum thigh>>
<<case "left_cheek", "right_cheek">>
<<if random(1, 2) is 1>>
<<bodypart_admire_cum face>>
<<else>>
<<bodypart_admire_cum mouth>>
<</if>>
<<default>>
<<set _admireNothing to true>>
<</switch>>
<<if $NPCList[_n].type is "plant">>
<<set _admireNothing to true>>
<</if>>
<</widget>>
<<widget "bodypart_admire_parasite_convert">>
<<switch _args[0]>>
<<case "left_bottom", "right_bottom">>
<<bodypart_admire_parasite bottom>>
<<case "left_shoulder">>
<<bodypart_admire_parasite left_arm>>
<<case "right_shoulder">>
<<bodypart_admire_parasite right_arm>>
<<case "pubic">>
<<if $player.gender is "m" or ($player.gender is "h" and random(1, 2) is 1)>>
<<bodypart_admire_parasite penis>>
<<else>>
<<bodypart_admire_parasite clit>>
<</if>>
<<case "breasts">>
<<bodypart_admire_parasite nipples>>
<<default>>
<<set _admireNothing to true>>
<</switch>>
<</widget>>
<<widget "bodypart_admire_cum">>
<<if _admireNothing>>
<<elseif setup.bodyliquid.combined(_args[0]) gte 4>>
<<if $player.bodyliquid[_args[0]].goo gte 1 and $player.bodyliquid[_args[0]].semen gte 1>>
<<set _bodypartLiquidText to "정액과 점액">>
<<elseif $player.bodyliquid[_args[0]].goo gte 1>>
<<set _bodypartLiquidText to "점액">>
<<else>>
<<set _bodypartLiquidText to "정액">>
<</if>>
<<if _args[0] is "vagina" or _args[0] is "anus" or _args[0] is "mouth">>
<<He_nun>> 당신의 <<bodypart _args[0]>>에서 <<print either("스며나오는", "쏟아져 나오는 대량의", "흘러나오는")>> <<print _bodypartLiquidText>><<print either("을 쳐다본다", "을 발견한다", "을 주목한다", "에 눈을 둔다", "을 응시한다")>>.
<<else>>
<<He_nun>> 당신의 <<trBodypart _args[0] "을" "sep">>_trResult<<print either(_trPost+" 뒤덮은", _trPost+" 흠뻑 적신 대량의", "에서 흘러내리는", "에 풍성하게 늘어진")>> <<print _bodypartLiquidText>><<print either("을 쳐다본다", "을 발견한다", "을 주목한다", "에 눈을 둔다", "을 응시한다")>>.
<</if>>
<<if !$npc[_n]>>
<<bodypart_admire_cum_heavy _args[0]>>
<</if>>
<<elseif setup.bodyliquid.combined(_args[0]) gte 2>>
<<if $player.bodyliquid[_args[0]].goo gte 1 and $player.bodyliquid.mouth.semen gte 1>>
<<set _bodypartLiquidText to "정액과 점액">>
<<elseif $player.bodyliquid[_args[0]].goo gte 1>>
<<set _bodypartLiquidText to "점액">>
<<else>>
<<set _bodypartLiquidText to "정액">>
<</if>>
<<if _args[0] is "vagina" or _args[0] is "anus" or _args[0] is "mouth">>
<<He_nun>> 당신의 <<bodypart _args[0]>>에서 <<print either("뚝뚝 떨어지는", "새어나오는", "흘러나오는 소량의", "조금씩 흘러나오는")>> <<print _bodypartLiquidText>><<print either("을 쳐다본다", "을 발견한다", "을 주목한다", "에 눈을 둔다", "을 응시한다")>>.
<<else>>
<<He_nun>> 당신 <<bodypart _args[0]>>의 <<print _bodypartLiquidText>><<print either("을 쳐다본다", "을 발견한다", "을 주목한다", "에 눈을 둔다", "을 응시한다")>>.
<</if>>
<<if !$npc[_n]>>
<<bodypart_admire_cum_light _args[0]>>
<</if>>
<</if>>
<</widget>>
<<widget "bodypart_admire_parasite">>
<<if _admireNothing or $parasite[_args[0]].name is undefined>>
<<elseif (_args[0] is "nipples" and $worn.upper.exposed gte 2 and $worn.under_upper.exposed gte 1) or (["bottom","clit","penis"].includes(_args[0]) and $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1) or !["nipples","bottom","clit","penis"].includes(_args[0])>>
<<He_nun>> 당신 <<bodypart _args[0]>>의 <<trParasite _parasite[_args[0]].name "을" "sep">><<print either(_trPost+" 알아챈다", _trPost+" 응시한다", _trPost+" 흘낏 본다", "에 눈을 둔다", _trPost+" 쳐다본다")>>.
<<if !$npc[_n]>>
<<bodypart_admire_parasite_comment _args[0]>>
<</if>>
<</if>>
<</widget>>
<<widget "bodypart_admire_chance">>
<<if $enemytype isnot "beast" and ($NPCList[_n].mouth is 0 or $NPCList[_n].mouth is "speech_only" or ($NPCList[_n].type is "plant" and $speechkissvirgin is 1)) and $speechdisable isnot 1>>
<<switch random(1, 5)>>
<<case 5>>
<<bodypart_admire _args[0] bodywriting>>
<<case 4>>
<<bodypart_admire _args[0] cum>>
<<case 3>>
<<bodypart_admire _args[0] parasite>>
<<default>>
/*Do nothing*/
<<set _admireNothing to true>>
<</switch>>
<</if>>
<</widget>>
<<widget "bodywriting">>
<<bodywriting_exposure_check>>
<<for _active_bodypart range setup.bodyparts>>
<<if $skin[_active_bodypart].writing>>
<<if $skin[_active_bodypart].type is "text">>
<<if $skin[_active_bodypart].special is $loveInterest.primary or $skin[_active_bodypart].special is $loveInterest.secondary>>
<<trBodyWriting $skin[_active_bodypart].writing>>"<span class="lewd">_trResult</span>" 문구가
<<elseif $skin[_active_bodypart].special isnot "none">>
<<trBodyWriting $skin[_active_bodypart].writing>>"<span class="red">_trResult</span>" 문구가
<<elseif $skin[_active_bodypart].lewd is 1>>
<<trBodyWriting $skin[_active_bodypart].writing>>"<span class="pink">_trResult</span>" 문구가
<<else>>
<<trBodyWriting $skin[_active_bodypart].writing>>"<span class="purple">_trResult</span>" 문구가
<</if>>
<<if $skin[_active_bodypart].pen is "pen">>
당신의 <<bodypart _active_bodypart>>에 평범한 펜으로 쓰여졌다.
<<elseif $skin[_active_bodypart].pen is "marker">>
당신의 <<bodypart _active_bodypart>>에 <span class="purple">유성펜</span>으로 쓰여졌다.
<<elseif $skin[_active_bodypart].pen is "tattoo">>
당신의 <<bodypart _active_bodypart>>에 <span class="red">문신</span>으로 새겨졌다.
<<elseif $skin[_active_bodypart].pen is "lipstick">>
당신의 <<bodypart _active_bodypart>>에 립스틱으로 쓰여졌다.
<<elseif $skin[_active_bodypart].pen is "mud">>
당신의 <<bodypart _active_bodypart>>에 진흙으로 쓰여졌다.
<<elseif $skin[_active_bodypart].pen is "brand">>
당신의 <<bodypart _active_bodypart>>에 <span class="red">낙인</span>으로 찍혔다.
<<elseif $skin[_active_bodypart].pen is "magic">>
당신의 <<bodypart _active_bodypart>>에 <span class="pink">인장</span>으로 새겨졌다.
<</if>>
<<else>>
<<if $skin[_active_bodypart].special isnot "none">>
<<trBodyWriting $skin[_active_bodypart].writing>><span class="red">_trResult</span> 그림이
<<elseif $skin[_active_bodypart].lewd is 1>>
<<trBodyWriting $skin[_active_bodypart].writing>><span class="pink">_trResult</span> 그림이
<<else>>
<<trBodyWriting $skin[_active_bodypart].writing>><span class="purple">_trResult</span> 그림이
<</if>>
<<if $skin[_active_bodypart].pen is "pen">>
당신의 <<bodypart _active_bodypart>>에 평범한 펜으로 그려졌다.
<<elseif $skin[_active_bodypart].pen is "lipstick">>
당신의 <<bodypart _active_bodypart>>에 립스틱으로 그려졌다.
<<elseif $skin[_active_bodypart].pen is "mud">>
당신의 <<bodypart _active_bodypart>>에 진흙으로 그려졌다.
<<elseif $skin[_active_bodypart].pen is "marker">>
당신의 <<bodypart _active_bodypart>>에 <span class="purple">유성펜</span>으로 그려졌다.
<<elseif $skin[_active_bodypart].pen is "tattoo">>
당신의 <<bodypart _active_bodypart>>에 <span class="red">문신</span>으로 새겨졌다.
<<elseif $skin[_active_bodypart].pen is "brand">>
당신의 <<bodypart _active_bodypart>>에 <span class="red">낙인</span>으로 찍혔다.
<<elseif $skin[_active_bodypart].pen is "magic">>
당신의 <<bodypart _active_bodypart>>에 <span class="pink">인장</span>으로 새겨졌다.
<</if>>
<</if>>
<<if $skin[_active_bodypart].arrow is 1>>
<<if _active_bodypart is "left_cheek" or _active_bodypart is "right_cheek">>
화살표 하나가 당신의 입을 가리킨다.
<<elseif _active_bodypart is "left_bottom" or _active_bodypart is "right_bottom" or _active_bodypart is "back">>
화살표 하나가 당신의 항문을 가리킨다.
<<elseif _active_bodypart is "pubic" or _active_bodypart is "left_thigh" or _active_bodypart is "right_thigh">>
화살표 하나가 당신의 <<genitalsPost "을">> 가리킨다.
<</if>>
<</if>>
<<if _skin_array.includes(_active_bodypart)>>
<span class="purple">현재 눈에 보인다.</span>
<<else>>
<span class="lblue">현재 눈에 보이지 않는다.</span>
<</if>>
<br>
<</if>>
<</for>>
<</widget>>
<<widget "bodywriting_exposure_check">>/*Checks if bodywriting or tattoos are visible to NPCs.*/
<<if _skin_array is undefined or _args[0] is true>>
<<set _skin_array to []>>
<<set _skin_array_special to []>>
<<set _bodywriting_exposed to 0>>
<<if $skin.forehead.writing>>
<<set _skin_array.push("forehead")>>
<<set _skin_array_special.push($skin.forehead.special)>>
<<set _bodywriting_exposed to 1>>
<</if>>
<<if $skin.left_cheek.writing and !$worn.face.type.includes("mask")>>
<<set _skin_array.push("left_cheek")>>
<<set _skin_array_special.push($skin.left_cheek.special)>>
<<set _bodywriting_exposed to 1>>
<</if>>
<<if $skin.right_cheek.writing and !$worn.face.type.includes("mask")>>
<<set _skin_array.push("right_cheek")>>
<<set _skin_array_special.push($skin.right_cheek.special)>>
<<set _bodywriting_exposed to 1>>
<</if>>
<<if $skin.left_shoulder.writing and ($worn.over_upper.exposed gte 1 or $worn.over_upper.open is 1) and ($worn.upper.exposed gte 1 or $worn.upper.open is 1) and ($worn.under_upper.exposed gte 1 or $worn.under_open is 1)>>
<<set _skin_array.push("left_shoulder")>>
<<set _skin_array_special.push($skin.left_shoulder.special)>>
<<set _bodywriting_exposed to 1>>
<</if>>
<<if $skin.right_shoulder.writing and ($worn.over_upper.exposed gte 1 or $worn.over_upper.open is 1) and ($worn.upper.exposed gte 1 or $worn.upper.open is 1) and ($worn.under_upper.exposed gte 1 or $worn.under_open is 1)>>
<<set _skin_array.push("right_shoulder")>>
<<set _skin_array_special.push($skin.right_shoulder.special)>>
<<set _bodywriting_exposed to 1>>
<</if>>
<<if $skin.breasts.writing and ($worn.over_upper.exposed gte 1) and ($worn.upper.exposed gte 1) and ($worn.under_upper.exposed gte 1)>>
<<set _skin_array.push("breasts")>>
<<set _skin_array_special.push($skin.breasts.special)>>
<<set _bodywriting_exposed to 1>>
<</if>>
<<if $skin.back.writing and ($worn.over_upper.exposed gte 1 or $worn.over_upper.state isnot "waist") and ($worn.upper.exposed gte 1 or $worn.upper.state isnot "waist") and ($worn.under_upper.exposed gte 1 or $worn.under_upper.state isnot "waist")>>
<<set _skin_array.push("back")>>
<<set _skin_array_special.push($skin.back.special)>>
<<set _bodywriting_exposed to 1>>
<</if>>
<<if $skin.left_bottom.writing and ($worn.over_lower.exposed gte 1 or $worn.over_lower.anus_exposed gte 1) and ($worn.lower.exposed gte 1 or $worn.lower.anus_exposed gte 1) and ($worn.under_lower.exposed gte 1 or !$worn.under_lower.type.includes("athletic"))>>
<<set _skin_array.push("left_bottom")>>
<<set _skin_array_special.push($skin.left_bottom.special)>>
<<set _bodywriting_exposed to 1>>
<</if>>
<<if $skin.right_bottom.writing and ($worn.over_lower.exposed gte 1 or $worn.over_lower.anus_exposed gte 1) and ($worn.lower.exposed gte 1 or $worn.lower.anus_exposed gte 1) and ($worn.under_lower.exposed gte 1 or !$worn.under_lower.type.includes("athletic"))>>
<<set _skin_array.push("right_bottom")>>
<<set _skin_array_special.push($skin.right_bottom.special)>>
<<set _bodywriting_exposed to 1>>
<</if>>
<<if $skin.pubic.writing and $worn.over_lower.exposed gte 1 and $worn.lower.exposed gte 1 and ($worn.under_lower.exposed gte 1 or !$worn.under_lower.type.includes("athletic"))>>
<<set _skin_array.push("pubic")>>
<<set _skin_array_special.push($skin.pubic.special)>>
<<set _bodywriting_exposed to 1>>
<</if>>
<<if $skin.left_thigh.writing and $worn.over_lower.vagina_exposed gte 1 and $worn.lower.vagina_exposed gte 1 and !$worn.under_lower.type.includes("athletic")>>
<<set _skin_array.push("left_thigh")>>
<<set _skin_array_special.push($skin.left_thigh.special)>>
<<set _bodywriting_exposed to 1>>
<</if>>
<<if $skin.right_thigh.writing and $worn.over_lower.vagina_exposed gte 1 and $worn.lower.vagina_exposed gte 1 and !$worn.under_lower.type.includes("athletic")>>
<<set _skin_array.push("right_thigh")>>
<<set _skin_array_special.push($skin.right_thigh.special)>>
<<set _bodywriting_exposed to 1>>
<</if>>
<</if>>
<<set _bodypart to _skin_array.random()>>
<</widget>>
<<widget "bodywriting_prostitution_check">>
<</widget>>
<<widget "tattoo_parlour">>
<<generate1>><<person1>>
<<if $tattoo_choice>>
<<if $tattoo_parlour.special is "bestiality" or $tattoo_parlour.special is "Black Wolf" or $tattoo_parlour.special is "Great Hawk">>
얼굴을 붉힌 채로, 당신은 타투 아티스트에게 <<if $tattoo_parlour.type is "text">><span class="pink">"<<trBodyWriting $tattoo_parlour.writing>>_trResult"</span> 문구로<<else>><span class="pink"><<trBodyWriting $tattoo_parlour.writing>>_trResult 그림으로</span><</if>> <<bodypart $tattoo_bodypart>>에 문신을 해달라고 말한다. <<HePost "은">> 당신의 그런 이상성욕적 요구에 동요하지 않는다.
<<control 50>><<gggcontrol>>
<<elseif $tattoo_parlour.lewd is 1>>
얼굴을 붉힌 채로, 당신은 타투 아티스트에게 <<if $tattoo_parlour.type is "text">><span class="pink">"<<trBodyWriting $tattoo_parlour.writing>>_trResult"</span> 문구로<<else>><span class="pink"><<trBodyWriting $tattoo_parlour.writing>>_trResult</span> 그림으로<</if>> <<bodypart $tattoo_bodypart>>에 문신을 해달라고 말한다. <<HePost "은">> 당신의 그런 음란한 요구에 동요하지 않는다.
<<control 50>><<gggcontrol>>
<<elseif $tattoo_bodypart is "left_bottom" or $tattoo_bodypart is "right_bottom" or $tattoo_bodypart is "pubic" or $tattoo_bodypart is "breasts">>
얼굴을 붉힌 채로, 당신은 타투 아티스트에게 <<if $tattoo_parlour.type is "text">><span class="pink">"<<trBodyWriting $tattoo_parlour.writing>>_trResult"</span> 문구로<<else>><span class="pink"><<trBodyWriting $tattoo_parlour.writing>>_trResult</span> 그림으로<</if>> <<bodypart $tattoo_bodypart>>에 문신을 해달라고 말한다. <<HePost "은">> 그 위치에 동요하지 않는다.
<<control 50>><<gggcontrol>>
<<else>>
당신은 타투 아티스트에게 <<if $tattoo_parlour.type is "text">><span class="pink">"<<trBodyWriting $tattoo_parlour.writing>>_trResult"</span> 문구로<<else>><span class="pink"><<trBodyWriting $tattoo_parlour.writing>>_trResult 그림으로</span><</if>> <<bodypart $tattoo_bodypart>>에 문신을 해달라고 말한다.
<<control 25>><<ggcontrol>>
<</if>>
<<else>>
<<if $tattoo_parlour.special is "bestiality" or $tattoo_parlour.special is "Black Wolf" or $tattoo_parlour.special is "Great Hawk">>
얼굴을 붉힌 채로, 당신은 타투 아티스트에게 <<bodypart $tattoo_bodypart>>에 새겨진 <<if $tattoo_parlour.type is "text">>문구를<<else>>그림을<</if>> 영구적인 것으로 해달라 한다. <<HePost "은">> 당신의 그런 이상성욕적 요구에 동요하지 않는다.
<<elseif $tattoo_parlour.lewd is 1>>
얼굴을 붉힌 채로, 당신은 타투 아티스트에게 <<bodypart $tattoo_bodypart>>에 새겨진 <<if $tattoo_parlour.type is "text">>문구를<<else>>그림을<</if>> 영구적인 것으로 해달라 한다. <<HePost "은">> 당신의 그런 음란한 요구에 동요하지 않는다.
<<elseif $tattoo_bodypart is "left_bottom" or $tattoo_bodypart is "right_bottom" or $tattoo_bodypart is "pubic" or $tattoo_bodypart is "breasts">>
얼굴을 붉힌 채로, 당신은 타투 아티스트에게 <<bodypart $tattoo_bodypart>>에 새겨진 <<if $tattoo_parlour.type is "text">>문구를<<else>>그림을<</if>> 영구적인 것으로 해달라 한다. <<HePost "은">> 그 위치에 동요하지 않는다.
<<else>>
얼굴을 붉힌 채로, 당신은 타투 아티스트에게 <<bodypart $tattoo_bodypart>>에 새겨진 <<if $tattoo_parlour.type is "text">>문구를<<else>>그림을<</if>> 영구적인 것으로 해달라 한다.
<</if>>
<</if>>
<br><br>
<<if $tattoo_bodypart is "left_bottom" or $tattoo_bodypart is "right_bottom">>
"좋아," <<hePost "이">> 커튼을 닫으며 말한다. "엉덩이를 한 번 보자고."
<<if $worn.lower.name isnot "naked">>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
<<if $worn.under_lower.name isnot "naked">>
당신은 <<nervously>> 치마를 들춰, <<trClothes "under_lower" $worn.under_lower.name "name" "을">>_trResult 노출시킨다. "그것도 벗어야 해." <<hePost "이">> 말한다. "작업할 때 걸리적거려."
<<if $worn.under_lower.set is $worn.under_upper.set>>
당신은 <<hisPost "의">> 지시를 따라, <<hePost "이">> 등을 돌리고 있는 동안 <<trClothes "under_lower" $worn.under_lower.name "name" "을">>_trResult 벗는다.
<<else>>
당신은 <<hisPost "의">> 지시를 따라, <<hePost "이">> 등을 돌리고 있는 동안 <<trClothes "under_lower" $worn.under_lower.name "name" "을">>_trResult 내린다.
<</if>>
<<else>>
당신은 <<nervously>> 치마를 들춰, <<bottomPost "을">> 노출시킨다.
<</if>>
<<else>>
<<if $worn.lower.set is $worn.upper.set>>
<<if !$worn.under_lower.type.includes("naked")>>
당신은 <<nervously>> <<trClothes "upper" $worn.upper.name "name" "을">>_trResult 벗어, <<undertop_gwa>> <<worn_under_lower_name_ul>> 노출시킨다. "그것도 벗어야 해." <<hePost "이">> 말한다. "작업할 때 걸리적거려."
<<if $worn.under_lower.set is $worn.under_upper.set>>
당신은 <<hisPost "의">> 지시를 따라, <<hePost "이">> 등을 돌리고 있는 동안 <<trClothes "under_upper" $worn.under_upper.name "name" "을">>_trResult 벗는다.
<<else>>
당신은 <<hisPost "의">> 지시를 따라, <<hePost "이">> 등을 돌리고 있는 동안 <<trClothes "under_lower" $worn.under_lower.name "name" "을">>_trResult 내린다.
<</if>>
<<else>>
당신은 <<nervously>> <<trClothes "lower" $worn.lower.name "name" "을">>_trResult 내려, <<bottomPost "을">> 노출시킨다.
<</if>>
<<else>>
<<if !$worn.under_lower.type.includes("naked")>>
당신은 <<nervously>> <<trClothes "lower" $worn.lower.name "name" "을">>_trResult 내려, <<trClothes "under_lower" $worn.under_lower.name "name" "을">>_trResult 노출시킨다. "그것도 벗어야 해." <<hePost "이">> 말한다. "작업할 때 걸리적거려."
<<if $worn.under_lower.set is $worn.under_upper.set>>
당신은 <<hisPost "의">> 지시를 따라, <<hePost "이">> 등을 돌리고 있는 동안 <<trClothes "under_upper" $worn.under_upper.name "name" "을">>_trResult 벗는다.
<<else>>
당신은 <<hisPost "의">> 지시를 따라, <<hePost "이">> 등을 돌리고 있는 동안 <<trClothes "under_lower" $worn.under_lower.name "name" "을">>_trResult 내린다.
<</if>>
<<else>>
당신은 <<nervously>> <<trClothes "lower" $worn.lower.name "name" "을">>_trResult 내려, <<bottomPost "을">> 노출시킨다.
<</if>>
<</if>>
<</if>>
<<else>>
<<if $worn.under_lower.name isnot "naked">>
당신은 <<nervously>> <<trClothes "under_lower" $worn.under_lower.name "name" "을">>_trResult 내려, <<bottomPost "을">> 노출시킨다.
<<else>>
당신은 <<nervously>> 몸을 돌려, <<hePost "에게">> <<bottomPost "을">> 내보인다.
<</if>>
<</if>>
<br><br>
<<hePost "이">> 레버를 당기자, 옆에 있던 의자가 뒤로 넘어간다. "여기 누워." <<hePost "이">> 말한다.
<<if $worn.genitals.name isnot "naked">>
<<HePost "은">> 당신의 <<trClothes "genitals" $worn.genitals.name>>_trResult에 대해서는 언급하지 않는다. 당신은 작업에 방해가 되지 않는다는 의미로 판단한다.
<</if>>
<<if $worn.under_lower.name is "naked">>
허리 아래로는 알몸인 상태로, 당신은 지시를 따라 눕는다. "조금 아플 거야."
<<else>>
당신은 지시를 따라 눕는다. "조금 아플 거야."
<</if>>
<br><br>
<<elseif $tattoo_bodypart is "pubic" or $tattoo_bodypart is "left_thigh" or $tattoo_bodypart is "right_thigh">>
"좋아." <<hePost "이">> 커튼을 닫으며 말한다.
<<if $worn.lower.name is "naked">>
<<elseif $worn.upper.set is $worn.lower.set and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt isnot 1>>
"옷을 완전히 벗어야 해. 작업에 방해되니까 말이야."
당신은 <<nervously>> <<trClothes "upper" $worn.upper.name "name" "을">>_trResult 벗어, <<undertopPost "과">> <<undiesPost "을">> 노출시킨다.
<<elseif setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt isnot 1>>
"바지도 벗어야 해. 작업에 방해되니까 말이야."
당신은 <<nervously>> <<trClothes "lower" $worn.lower.name "name" "을">>_trResult 내려, <<undiesPost "을">> 노출시킨다.
<<else>>
"치마도 올려야 해. 작업에 방해되니까 말이야."
당신은 <<nervously>> <<trClothes "lower" $worn.lower.name "name" "을">>_trResult 내려, <<undiesPost "을">> 노출시킨다.
<</if>>
<<hePost "이">> 레버를 당기자, 옆에 있던 의자가 뒤로 넘어간다. "여기 누워." <<hePost "이">> 말한다.
<<if $worn.genitals.name isnot "naked">>
<<HePost "은">> 당신의 <<trClothes "genitals" $worn.genitals.name>>_trResult에 대해서는 언급하지 않는다. 당신은 작업에 방해가 되지 않는다는 의미로 판단한다.
<</if>>
<<if $worn.under_lower.name is "naked">>
허리 아래로는 알몸인 상태로, 당신은 지시를 따라 눕는다. "조금 아플 거야."
<<else>>
당신은 지시를 따라 눕는다. "조금 아플 거야."
<</if>>
<<elseif $tattoo_bodypart is "breasts" or $tattoo_bodypart is "back">>
"좋아." <<hePost "이">> 커튼을 닫으며 말한다.
<<if $worn.upper.type.includes("naked")>>
<<elseif $worn.upper.open is 1 or $worn.upper.name is "naked">>
"상의도 내려주겠어?"
<<if $worn.under_upper.type.includes("naked")>>
당신은 <<nervously>> <<trClothes "upper" $worn.upper.name "name" "을">>_trResult 끌어내려, <<breastsPost "을">> 노출시킨다.
<<else>>
당신은 <<nervously>> <<trClothes "upper" $worn.upper.name "name" "을">>_trResult 끌어내려, <<trClothes "under_upper" $worn.under_upper.name "name" "을">>_trResult 노출시킨다.
<</if>>
<<else>>
"상의도 벗어주겠어?"
<<if $worn.under_upper.type.includes("naked")>>
당신은 <<nervously>> <<trClothes "upper" $worn.upper.name "name" "을">>_trResult 벗어, <<breastsPost "을">> 노출시킨다.
<<else>>
당신은 <<nervously>> <<trClothes "upper" $worn.upper.name "name" "을">>_trResult 벗어, <<trClothes "under_upper" $worn.under_upper.name "name" "을">>_trResult 노출시킨다.
<</if>>
<</if>>
<<hePost "이">> 레버를 당기자, 옆에 있던 의자가 뒤로 넘어간다. "여기 누워." 당신은 지시를 따라 눕는다. "조금 아플 거야."
<<else>>
<<hePost "이">> 레버를 당기자, 옆에 있던 의자가 뒤로 넘어간다. "여기 누워." 당신은 지시를 따라 눕는다. "조금 아플 거야."
<</if>>
<br><br>
<<HisPost "의">> 말은 틀리지 않았다. 작업 내내 <<bodypart $tattoo_bodypart>>에서 따끔거리는 느낌이 끊이지 않았으나, 곧 익숙해지며 되려 지루함을 느끼게 되었다.
<<if $tattoo_bodypart is "pubic" or $tattoo_bodypart is "breasts" or $tattoo_bodypart is "left_bottom" or $tattoo_bodypart is "right_bottom">>
타투 아티스트는 음란한 위치임에도 불구하고 전문적인 자세를 유지했다.
<</if>>
<br><br>
"다 됐어." <<hePost "은">> 그렇게 말하며 거울을 가져왔다. 새 문신을 확인하자,
<<if $tattoo_parlour.lewd is 1>>
<<if $tattoo_parlour.type is "text">><span class="lewd">"<<trBodyWriting $tattoo_parlour.writing>>_trResult"</span> 문구가<<else>><span class="lewd"><<trBodyWriting $tattoo_parlour.writing>>_trResult</span> 그림이<</if>>
<<else>>
<<if $tattoo_parlour.type is "text">><span class="purple">"<<trBodyWriting $tattoo_parlour.writing>>_trResult"</span> 문구가<<else>><span class="purple"><<trBodyWriting $tattoo_parlour.writing>>_trResult</span> 그림이<</if>>
<</if>>
영구히 <<bodypart $tattoo_bodypart>> 부근을 장식하고 있는 것이 보인다.
<br><br>
타투 아티스트는 문신을 한지 얼마 안 된 상태에서 피부를 어떻게 관리하는지 설명한다. 당신은 대략적인 내용을 알아듣는. "이용해줘서 고마워." 당신이 자리에서 일어날 때 <<hePost "이">> 말한다.
<<if $tattoo_bodypart is "left_bottom" or $tattoo_bodypart is "right_bottom">>"아, 그리고 자리에 앉을 때 조심해."<</if>>
<br><br>
<<if $tattoo_parlour.writing is "Book Criminal >:(" or $tattoo_parlour.writing is "Book Criminal <3">>
<<earnFeat "A Crime Most Foul">>
<</if>>
<<unset $tattoo_parlour>>
<<unset $tattoo_bodypart>>
<<unset $tattoo_choice>>
<<endevent>>
<</widget>>
<<widget "bodywriting_dungeon_select">>
<<if random(1, 2) is 2>>
<<add_bodywriting _args[0] slave>>
<<else>>
<<add_bodywriting _args[0] one_six_three>>
<</if>>
<</widget>><div @class="(Errors.log.length==0?'hidden':'') + ' error-reporter-btn'" onclick="Errors.Reporter.toggle()"></div>
<<if $intro is 0>>
<<if $debug is 1>>
<div id="debugOverlay" class="debugOverlay unstowable"></div>
<</if>>
<<effectstime>>
<<weatherdisplay>>
<<if $gamemode is "soft">>
<<set $pain to 0>>
<</if>>
<<if $images is 1>>
<<addclass body has-images>>
<<removeclass body no-images>>
<div id="sidebar-img-container">
<<img>>
</div>
<<else>>
<<removeclass body has-images>>
<<addclass body no-images>>
<</if>>
<<combateffects>>
<div id="storyCaptionDiv" @class="($extendedStats ? 'storyCaptionDivExtended' : '')">
<div id="debugWindow"></div>
<<if $numpad is true>>
<style>
.mob-btn-group>div{
padding: 10px;background-color: rgb(34, 34, 34);color: #fff;border: 1px solid rgb(68, 68, 68);border-radius: 5px 0 0;
}
.mob-btn-group>div:hover{background-color: rgb(51, 51, 51);}
</style>
<div class="mob-btn-group unstowable" style="position: fixed;top: 100px;right: 0;display: flex; align-items: center;flex-direction: column;cursor:pointer;">
<div class="mob-btn-h" onclick="mobBtnShow()" style="display:none;"></div>
<div class="mob-btn" onclick="mobBtnHide()"></div>
<div class="mob-btn" onclick="mobclick(1)">1</div>
<div class="mob-btn" onclick="mobclick(2)">2</div>
<div class="mob-btn" onclick="mobclick(3)">3</div>
<div class="mob-btn" onclick="mobclick(4)">4</div>
<div class="mob-btn" onclick="mobclick(5)">5</div>
<div class="mob-btn" onclick="mobclick(6)">6</div>
<div class="mob-btn" onclick="mobclick(7)">7</div>
<div class="mob-btn" onclick="mobclick(8)">8</div>
<div class="mob-btn" onclick="mobclick(9)">9</div>
<div class="mob-btn" onclick="mobclick(10)">0</div>
</div>
<</if>>
<<if $endeventerror isnot undefined>>
<<if $debugdisable is "f">>
<<if $images is 1>><img class="layer-sexmouth" src="img/ui/sym_awareness.png"><</if>><span class="red"><<print StartConfig.version>> Error: An NPC generated on the "$endeventerror" passage broke free. Please inform Vrelnir. <<if $cheatdisable is "f">>Disregard this if you've just used a cheat.<</if>></span>
<br><br>
<</if>>
<<unset $endeventerror>>
<</if>>
<<if $physiquechange is 1>><<set $physiquechange to 0>>
<<if $physiqueuse gte $physique / 1000>>
<span class="gold">그동안 해온 운동 덕분에 신체 능력이 좋아지고 있다.</span>
<<set $physiqueuse to 0>>
<br><br>
<<else>>
<span class="pink">어제는 운동을 충분히 하지 않았기에, 그 결과로 신체 능력이 약간 떨어졌다.</span>
<<set $physiqueuse to 0>>
<br><br>
<</if>>
<</if>>
<<if !$lessonmissedtext>>
<<else>>
<<if $lessonmissedtext is 1>>
<span class="pink">어제 수업을 하나 빼먹었다.</span>
<<elseif $lessonmissedtext gte 2>>
<span class="pink">어제 $lessonmissedtext개의 수업을 빼먹었다.</span>
<</if>>
<<if $lessonmissed gte 50>>
<span class="red">다량의 수업에 결석했다. 그 사실이 경찰에게 통보되었다.</span>
<<crimeup 25>>
<</if>>
<<set $lessonmissedtext to 0>>
<br>
<</if>>
<<if $images is 1>>
<div id="stats" @class="($extendedStats ? 'statsExtended' : '')" onclick="extendStats()">
<<statsCaption>>
</div>
<<else>>
<div id="money-noimg">
<<statsMoneyNoImg>>
</div>
<br>
지금은 <<ampm>> 이다.
<br>
오늘은 <<print getWeekDay($weekday)>>이다.
<br>
<</if>>
<<schoolday>>
<br>
<div id="sidebar-look-description">
<<sidebarlookdescription>>
</div>
<br>
<<clamp>>
<<calculateallure>>
<<set $rng to random(1, 100)>>
<<if $worn.neck.collared gte 1>>
<span class="pink">개목걸이가 당신의 목을 감싸고 있다.</span>
<br>
<</if>>
<<if $penilechastityparasite isnot 0>>
<span class="pink"><<trChastityParasite $penilechastityparasite "이">>_trResult 자지를 감싼 채로 꿈틀거리는 것이 느껴진다.</span>
<br>
<</if>>
<<if $vaginalchastityparasite isnot 0 and $vaginalchastityparasite eq $analchastityparasite>>
<span class="pink"><<trChastityParasite $vaginalchastityparasite "이">>_trResult 보지와 하복부 안에서 꿈틀거리는 것이 느껴진다.</span>
<br>
<<else>>
<<if $vaginalchastityparasite isnot 0>>
<span class="pink"><<trChastityParasite $vaginalchastityparasite "이">>_trResult 보지 안에서 꿈틀거리는 것이 느껴진다.</span>
<br>
<</if>>
<<if $analchastityparasite isnot 0>>
<span class="pink"><<trChastityParasite $analchastityparasite "이">>_trResult 하복부 안에서 꿈틀거리는 것이 느껴진다.</span>
<br>
<</if>>
<</if>>
<<for _type range $parasite.types>>
<<switch $parasite[_type].length>>
<<case 0>>
<<case 1>>
<<if $parasite[_type][0] is "nipples">>
<span class="pink"><<trParasite _type "이">>_trResult <<trBodypart $parasite[_type][0]>>_trResult에 달라붙어 물고 빨고 하고 있다.</span>
<<else>>
<span class="pink"><<trParasite _type "이">>_trResult <<trBodypart $parasite[_type][0]>>_trResult에 달라붙어 물고 빨고 하고 있다.</span>
<</if>>
<br>
<<case 2>>
<span class="pink"><<trParasite _type "이">>_trResult <<trBodypart $parasite[_type][0] "과">>_trResult <<trBodypart $parasite[_type][1]>>_trResult에 달라붙어 물고 빨고 하고 있다.</span>
<br>
<<default>>
<<trBodypart $parasite[_type][0] "과">><<set _pstring to _trResult>>
<<for _i to 1; _i lt $parasite[_type].length - 1; _i++>>
<<trBodypart $parasite[_type][_i]>><<set _pstring += ", " + _trResult>>
<</for>>
<<trBodypart $parasite[_type][_i]>><<set _pstring += ", " + _trResult>>
<span class="pink"><<trParasite _type "이">>_trResult _pstring에 달라붙어 물고 빨고 하고 있다.</span>
<br>
<</switch>>
<</for>>
<<if $parasite.left_ear.name and $parasite.left_ear.name eq $parasite.right_ear.name>>
<<if $parasite.left_ear.name is "slime">>
<span class="lewd">양쪽 귀의 <<trParasite $parasite.left_ear.name "이">>_trResult 당신의 사고에 영향을 주고 있다.</span>
<br>
<</if>>
<<else>>
<<if $parasite.left_ear.name is "slime">>
<span class="lewd">왼쪽 귀의 <<trParasite $parasite.left_ear.name "이">>_trResult 당신의 사고에 영향을 주고 있다.</span>
<br>
<</if>>
<<if $parasite.right_ear.name is "slime">>
<span class="lewd">오른쪽 귀의 <<trParasite $parasite.right_ear.name "이">>_trResult 당신의 사고에 영향을 주고 있다.</span>
<br>
<</if>>
<</if>>
<<if $leftarm is "bound" and $rightarm is "bound">>
<span class="pink">당신의 양팔이 묶여있다.</span>
<br>
<<elseif $leftarm is "bound">>
<span class="purple">당신의 왼팔이 묶여있다.</span>
<br>
<<elseif $rightarm is "bound">>
<span class="purple">당신의 오른팔이 묶여있다.</span>
<br>
<</if>>
<<if $feetuse is "bound" or $worn.feet.type.includes("shackle")>>
<span class="pink">당신의 양다리가 묶여있다.</span>
<br>
<</if>>
<<goo>>
<div id="statmeters">
<<if $gamemode isnot "soft">>
<<paincaption>>
<</if>>
<<arousalcaption>>
<<tirednesscaption>>
<<stresscaption>>
<<if $innocencestate is 1>>
<<innocencecaption>>
<<else>>
<<traumacaption>>
<</if>>
<<if $gamemode isnot "soft">>
<<controlcaption>>
<</if>>
<<allurecaption>>
<<if $underwater is 1>>
<<oxygencaption true>>
<</if>>
<<drunk>><<drugged>><<hallucinogen>>
</div>
<br>
<<if $passage isnot "Start" and $passage isnot "Start2">>
<<if $sidebarTime is "top">>
<<append #mobileStats>><<mobileStatsTime>><</append>>
<</if>>
<<if $sidebarStats isnot "Disabled">>
<<append #mobileStats>><<mobileStats>><</append>>
<</if>>
<<if $sidebarTime is "bottom">>
<<append #mobileStats>><<mobileStatsTime>><</append>>
<</if>>
<</if>>
<<if $tipdisable is "f">>
<span class="gold">팁:</span> <<tips>>
<br><br>
<</if>>
<<button 정보>>
<<overlayReplace "characteristics">>
<</button>>
<<button 관계>>
<<overlayReplace "social">>
<</button>>
<div class="sidebarButtonSplit">
<<button 특성>>
<<overlayReplace "traits">>
<</button>>
<<button 일지>>
<<overlayReplace "journal">>
<</button>>
</div>
<div class="sidebarButtonSplit">
<<button 통계>>
<<overlayReplace "statistics">>
<</button>>
<<button 도전과제>>
<<overlayReplace "gameFeats">>
<</button>>
</div>
<br>
<div class="sidebarButtonSplit">
<<if $dancing is 0 and $combat is 0 and $passage isnot "Start2" and $cheatdisable is "f" or $debug is 1>>
<<button 치트>>
<<overlayReplace "cheats">>
<</button>>
<</if>>
<<if $debug is 1>>
<<debug>>
<</if>>
</div>
<!-- Event debug button - Shows an overlay stored in debug-events.twee. -->
<<if $event isnot undefined and $debugdisable is "f">>
<<set _temp to "<span class='yellow'>SHOW EVENT INFO</span>">>
<<if EventSystem.Get(0).area[0] is $passage>>
<<set _eventalertmajorarea to false>>
<<set _temp to "<span class='green'>EVENT ACTIVE</span>">>
<<elseif setup.majorAreas.includes($passage)>>
<<set _eventalertmajorarea to true>>
<<set _temp to "<span class='red'>EVENT ACTIVE</span>">>
<<elseif $event.buffer.map(e => e.area[0]).length is 1 and ["Forest Cabin", "Eden Cabin", "Eden Clearing"].includes(EventSystem.Get(0).area[0])>>
<<set _temp to "<span class='green'>EVENT ACTIVE</span>">>
<</if>>
<<button _temp>><<overlayReplace "eventExtraInfo">><</button>>
<<unset _temp>>
<</if>>
<<if $showDebugRenderer>>
<<button "DEBUG RENDERER">><<overlayReplace "canvasModel">><</button>>
<</if>>
<div class="sidebarButtonSplit">
<<button 옵션>>
<<overlayReplace "options">>
<</button>>
<<button 세이브>>
<<overlayReplace "saves">>
<</button>>
</div>
</div>
<<else>>
<<if StartConfig.enableImages is true>>
<div id="startingPlayerImage" class="hidden"></div>
<</if>>
<div id="versioninfo"><<versioninfo>></div>
<<button 세이브>>
<<overlayReplace "saves">>
<</button>>
<div class="sidebarButtonSplit">
<<button 옵션>>
<<overlayReplace "options">>
<</button>>
<<button 도전과제>>
<<overlayReplace "startFeats">>
<</button>>
</div>
<</if>>
<br>
<<set $currentOverlay to null>><<widget "sidebarlookdescription">>
<!--old version
<<clothingcaption>>
<br>
<<stripcaption>>
<<if ($player.gender is "m" or $player.gender is "h") and $player.gender_appearance is "f">>
<<if $breastindicator is 1>>
<span class="pink">노출된 가슴 때문에 사람들은 당신이 여자라고 생각할 것이다!</span>
<br>
<<elseif $exposed gte 2>>
<span class="pink">겉모습만 보면 사람들은 당신이 여자라고 생각할 것이다!</span>
<br>
<<else>>
<span class="pink">옷차림 때문에 사람들은 당신이 여자라고 생각할 것이다!</span>
<br>
<</if>>
<<elseif ($player.gender is "f" or $player.gender is "h") and $player.gender_appearance is "m">>
<<if $breastindicator is 0 and $worn.upper.exposed is 2 and $worn.under_upper.exposed gte 1>>
<span class="pink">노출된 평평한 가슴 때문에 사람들은 당신이 남자라고 생각할 것이다!</span>
<br>
<<elseif $exposed gte 2>>
<span class="pink">겉모습만 보면 사람들은 당신이 남자라고 생각할 것이다!</span>
<<else>>
<span class="pink">옷차림 때문에 사람들은 당신이 남자라고 생각할 것이다!</span>
<br>
<</if>>
<</if>>-->
<<clothingCaptionText>>
<<switch $body_temperature>>
<<case "hot">>
<span class="red">당신은 무더위에 시달리고 있다.</span>
<<case "warm">>
<span class="purple">당신은 따뜻하고, 땀을 흘린다.</span>
<<case "chilly">>
<<if _water_warmth>>
<span class="purple">당신은 찬 물 때문에 추위를 느낀다.</span>
<<else>>
<span class="purple">당신은 쌀쌀함을 느낀다.</span>
<</if>>
<<case "cold">>
<<if _water_warmth>>
<span class="red">당신은 얼어붙을 듯한 물 속에서 떨고 있다.</span>
<<else>>
<span class="red">당신은 떨고 있다.</span>
<</if>>
<<default>>
<<if _water_warmth>>
<span class="green">물이 따뜻하다.</span>
<<else>>
<span class="green">몸이 아늑하다.</span>
<</if>>
<</switch>>
<</widget>>
<<widget "calculateallure">>
<<if $daystate is "night">>
<<set $nightmod to 1.5>>
<<else>>
<<set $nightmod to 1>>
<</if>>
<<if $exposed gte 2>>
<<set $exposedmod to 1.4>>
<<elseif $exposed gte 1>>
<<set $exposedmod to 1.2>>
<<else>>
<<set $exposedmod to 1>>
<</if>>
<<set $allure to (($beauty / 3) + $hairlength / 4 + $worn.upper.reveal + $worn.lower.reveal)>>
<<if $worn.upper.type.includes("naked")>><<set $allure += $worn.under_upper.reveal>><</if>>
<<if $worn.lower.type.includes("naked")>><<set $allure += $worn.under_lower.reveal>><</if>>
<<set $allure *= $nightmod>>
<<set $allure *= $exposedmod>>
<<set $allure += $worn.head.reveal>>
<<set $allure += $worn.face.reveal>>
<<set $allure += $worn.neck.reveal>>
<<set $allure += $worn.legs.reveal>>
<<set $allure += $worn.feet.reveal>>
<<if $wolfgirl gte 6>><<set $allure += 500>><</if>>
<<if $demon gte 6>><<set $allure += 500>><</if>>
<<if $angel gte 6>><<set $allure += 500>><</if>>
<<if $fallenangel gte 2>><<set $allure += 500>><</if>>
<<if $cat gte 6>><<set $allure += 500>><</if>>
<<if $cow gte 6>><<set $allure += 500>><</if>>
<<if $harpy gte 6>><<set $allure += 500>><</if>>
<<goocount>><<set $allure += ($goocount * 50) + ($semencount * 50)>>
<<if $makeup.lipstick != 0>><<set $allure += 100>><</if>>
<<if $makeup.eyeshadow != 0>><<set $allure += 100>><</if>>
<<if $makeup.mascara != 0>><<set $allure += 100>><</if>>
<<set $allure += ($famesex / 10)>>
<<set $allure += ($famerape / 10)>>
<<set $allure += ($famebestiality / 10)>>
<<set $allure += ($fameexhibitionism / 10)>>
<<set $allure += ($famepregnancy / 10)>>
<<set $allure -= ($famescrap / 2)>>
<<set $allure -= ($famegood / 2)>>
<<set $allure -= ($famebusiness / 2)>>
<<set $allure -= ($famesocial / 2)>>
<<set $allure -= ($famemodel / 2)>>
<<if $dev is 1>>
<<set $allure -= ($famepimp / 2)>>
<</if>>
<<if $moonstate is "evening" and $hour gte 21 or $moonstate is "morning" and $hour lt 6>>
<<set $allure += 2000>>
<</if>>
<<set $allure *= $alluremod>>
<<if $allure gte 8000 * $alluremod>><<set $allure to 8000 * $alluremod>><</if>>
<<if $moorLuck gt 0>>
<<set $allure to Math.floor($allure * (1 - ($moorLuck / 100)))>>
<</if>>
<<if $allure lt 0>>
<<set $allure to 0>>
<</if>>
<<set $attractiveness to (($beauty / 3) + $hairlength / 4 + $worn.upper.reveal + $worn.lower.reveal)>>
<<if $worn.upper.type.includes("naked")>><<set $attractiveness += $worn.under_upper.reveal>><</if>>
<<if $worn.lower.type.includes("naked")>><<set $attractiveness += $worn.under_lower.reveal>><</if>>
<<set $attractiveness += $worn.head.reveal>>
<<set $attractiveness += $worn.face.reveal>>
<<set $attractiveness += $worn.neck.reveal>>
<<set $attractiveness += $worn.legs.reveal>>
<<set $attractiveness += $worn.feet.reveal>>
<<if $wolfgirl gte 6>><<set $attractiveness += 500>><</if>>
<<if $demon gte 6>><<set $attractiveness += 500>><</if>>
<<if $angel gte 6>><<set $attractiveness += 500>><</if>>
<<if $fallenangel gte 2>><<set $attractiveness += 500>><</if>>
<<if $cat gte 6>><<set $attractiveness += 500>><</if>>
<<if $cow gte 6>><<set $attractiveness += 500>><</if>>
<<if $harpy gte 6>><<set $attractiveness += 500>><</if>>
<<if $makeup.lipstick != 0>><<set $attractiveness += 100>><</if>>
<<if $makeup.eyeshadow != 0>><<set $attractiveness += 100>><</if>>
<<if $makeup.mascara != 0>><<set $attractiveness += 100>><</if>>
<</widget>>
<!-- NOTE: THIS WIDGET IS UNUSED
<<widget "clothingcaption">>
<<if $worn.upper.name is "naked">>
<<if $worn.lower.name is "naked">>
<<if $worn.under_lower.name is "naked" and $worn.genitals.name is "naked">>
<<if $worn.under_upper.name is "naked">>
<span class="red">당신은 완전히 알몸이다!</span>
<<else>>
<span class="red">당신의 하반신이 완전히 노출되어 있다!</span> <span class="pink">그나마 <<underupperintegrity>> <<clothescolour 'under_upper'>> <<trClothes "under_upper" $worn.under_upper.name "name" "이">>_trResult 조금이나마 위안이 되어준다.</span>
<</if>>
<<elseif $worn.under_lower.name is "naked" and $worn.genitals.name isnot "naked">>
<<if $worn.under_upper.name is "naked">>
<span class="red">착용한 <<genitalsintegrity>> <<trClothes "genitals" $worn.genitals.name "과" "sep">>_trResult<<if $worn.genitals.anal_shield is 1>>_trPost 애널 보호대<</if>>로는 아무런 위안이 되지 않는다.</span>
<<else>>
<span class="red"><<genitalsintegrity>> <<trClothes "genitals" $worn.genitals.name>>_trResult<<if $worn.genitals.anal_shield is 1>>와 애널 보호대<</if>>를 빼면, 당신의 하반신은 완전히 노출되어 있다!</span>
<</if>>
<</if>>
<<if $worn.under_lower.name isnot "naked">>
<<if $worn.under_upper.name is "naked">>
<span class="pink">당신은 <<underlowerintegrity>> <<clothescolour 'under_lower'>> <<trClothes "under_lower" $worn.under_lower.name "name" "을">>_trResult 빼곤 아무 것도 입고 있지 않다.</span>
<<else>>
<<if $worn.under_lower.set is $worn.under_upper.set>>
<span class="pink">당신은 <<underupperintegrity>> <<clothescolour 'under_upper'>> <<trClothes "under_upper" $worn.under_upper.name>>_trResult만 입고 있다.</span>
<<else>>
<span class="pink">당신은 <<underlowerintegrity>> <<clothescolour 'under_lower'>> <<trClothes "under_lower" $worn.under_lower.name "name" "과">>_trResult <<underupperintegrity>> <<clothescolour 'under_upper'>> <<trClothes "under_upper" $worn.under_upper.name "name" "을">>_trResult 입고 있다.</span>
<</if>>
<</if>>
<<if $worn.genitals.name isnot "naked">>
당신은 <<genitalsintegrity>> <<trClothes "genitals" $worn.genitals.name>>_trResult<<if $worn.genitals.anal_shield is 1>>와 애널 보호대<</if>>를 착용하고 있다.
<</if>>
<</if>>
<</if>>
<<if $worn.lower.name isnot "naked">>
<<if $worn.under_lower.name is "naked">>
<<if $worn.under_upper.name is "naked">>
<span class="pink">당신의 상반신은 알몸에 속옷도 입고 있지 않지만</span>, 하반신은 <<lowerintegrity>> <<clothescolour 'lower'>> <<trClothes "lower" $worn.lower.name "name" "이">>_trResult 가리고 있다.
<<else>>
<span class="pink">당신은 <<underupperintegrity>> <<clothescolour 'under_upper'>> <<trClothes "under_upper" $worn.under_upper.name "name" "과" "sep">>_trResult</span>_trPost <<lowerintegrity>> <<clothescolour 'lower'>> <<trClothes "lower" $worn.lower.name "name" "을">>_trResult 입고 있고, <span class="purple">그 아래에는 아무 것도 입고 있지 않다.</span>
<</if>>
<<if $worn.genitals.name isnot "naked">>
당신은 <<genitalsintegrity>> <<trClothes "genitals" $worn.genitals.name>>_trResult<<if $worn.genitals.anal_shield is 1>>와 애널 보호대<</if>>를 착용하고 있다.
<</if>>
<</if>>
<<if $worn.under_lower.name isnot "naked">>
<<if $worn.under_upper.name is "naked">>
<span class="pink">당신의 상반신은 알몸이고</span> <<lowerintegrity>> <<clothescolour 'lower'>> <<trClothes "lower" $worn.lower.name "name" "과">>_trResult <<underlowerintegrity>> <<clothescolour 'under_lower'>> <<trClothes "under_lower" $worn.under_lower.name "name" "을">>_trResult 입고 있다.
<<else>>
당신의 하반신은 <<lowerintegrity>> <<clothescolour 'lower'>> <<trClothes "lower" $worn.lower.name "name" "과">>_trResult <<underlowerintegrity>> <<clothescolour 'under_lower'>> <<trClothes "under_lower" $worn.under_lower.name "name" "이">>_trResult 가리고 있지만, <span class="pink"><<underupperintegrity>> <<clothescolour 'under_upper'>> <<trClothes "under_upper" $worn.under_upper.name>>_trResult만이 당신의 가슴을 보호하고 있다.</span>
<</if>>
<<if $worn.genitals.name isnot "naked">>
당신은 <<genitalsintegrity>> <<trClothes "genitals" $worn.genitals.name>>_trResult<<if $worn.genitals.anal_shield is 1>>와 애널 보호대<</if>>를 착용하고 있다.
<</if>>
<</if>>
<</if>>
<<elseif $worn.upper.name isnot "naked">>
<<if $worn.lower.name is "naked">>
<<if $worn.under_lower.name is "naked">>
<<if $worn.upper.one_piece is "broken" and $worn.lower.set isnot $worn.upper.set>>
<<if $worn.under_upper.name is "naked">>
당신은 허리 아래가 뜯겨나간 <<upperintegrity>> <<clothescolour 'upper'>> <<trClothes "upper" $worn.upper.name "name" "을">>_trResult 입고 있어서 <span class="red"> 하반신이 완전히 노출되어 있다!</span>
<<else>>
당신은 허리 아래가 뜯겨나간 <<upperintegrity>> <<clothescolour 'upper'>> <<trClothes "upper" $worn.upper.name>>_trResult 밑에 <<underupperintegrity>> <<clothescolour 'under_upper'>> <<trClothes "under_upper" $worn.under_upper.name>>_trResult만을 입고 있어서 <span class="red">하반신이 완전히 노출되어 있다!</span>
<</if>>
<<else>>
<<if $worn.under_upper.name is "naked">>
<span class="red">당신의 하반신은 완전히 노출되어 있다!</span> 상반신은 <<upperintegrity>> <<clothescolour 'upper'>> <<trClothes "upper" $worn.upper.name "name" "이">>_trResult 가리고 있으나, <span class="purple">그 밑엔 아무 것도 입지 않았다.</span>
<<else>>
<span class="red">당신의 하반신은 완전히 노출되어 있다!</span> 상반신에는 <<upperintegrity>> <<clothescolour 'upper'>> <<trClothes "upper" $worn.upper.name "name" "을">>_trResult 입고 있고, 그 밑에 <<underupperintegrity>> <<clothescolour 'under_upper'>> <<trClothes "under_upper" $worn.under_upper.name "name" "을">>_trResult 입고 있다.
<</if>>
<</if>>
<<if $worn.genitals.name isnot "naked">>
<span class="red">착용하고 있는 <<genitalsintegrity>> <<trClothes "genitals" $worn.genitals.name>>_trResult<<if $worn.genitals.anal_shield is 1>>와 애널 보호대<</if>>는 아무런 위안이 되지 않는다.</span>
<</if>>
<</if>>
<<if $worn.under_lower.name isnot "naked">>
<<if $worn.upper.one_piece is "broken" and $worn.lower.set isnot $worn.upper.set>>
<<if $worn.under_upper.name is "naked">>
당신은 허리 아래가 뜯겨나간 <<upperintegrity>> <<clothescolour 'upper'>> <<trClothes "upper" $worn.upper.name "name" "을">>_trResult 입고 있어서 <span class="purple"> <<underlowerintegrity>> <<clothescolour 'under_lower'>> <<trClothes "under_lower" $worn.under_lower.name "name" "이">>_trResult 노출되어 있다.</span>
<<else>>
당신은 <<underupperintegrity>> <<clothescolour 'under_upper'>> $worn.under_upper.name 위에 허리 아래가 뜯겨나간 <<upperintegrity>> <<clothescolour 'upper'>> <<trClothes "upper" $worn.upper.name "name" "을">>_trResult 입고 있어서 <span class="purple"><<underlowerintegrity>> <<clothescolour 'under_lower'>> <<trClothes "under_lower" $worn.under_lower.name "name" "이">>_trResult 노출되어 있다.</span>
<</if>>
<<else>>
<<if $worn.under_upper.name is "naked">>
당신은 <<upperintegrity>> <<clothescolour 'upper'>> <<trClothes "upper" $worn.upper.name "name" "을">>_trResult 입고 있고 <span class="purple"><<underlowerintegrity>> <<clothescolour 'under_lower'>> <<trClothes "under_lower" $worn.under_lower.name "name" "이">>_trResult 노출되어 있다.</span>
<<else>>
<<if $worn.under_upper.one_piece is 1>>
당신은 <<upperintegrity>> <<clothescolour 'upper'>> <<trClothes "upper" $worn.upper.name>>_trResult 밑에 <<underupperintegrity>> <<clothescolour 'under_upper'>> <<trClothes "under_upper" $worn.under_upper.name "name" "을">>_trResult 입고 있다. <span class="purple">허리 밑으로 <<trClothes "under_upper" $worn.under_upper.name "name" "이">>_trResult 보인다.</span>
<<else>>
당신은 <<upperintegrity>> <<clothescolour 'upper'>> <<trClothes "upper" $worn.upper.name>>_trResult 밑에 <<underupperintegrity>> <<clothescolour 'under_upper'>> <<trClothes "under_upper" $worn.under_upper.name "name" "을">>_trResult 입고 있고 <span class="purple"><<underlowerintegrity>> <<clothescolour 'under_lower'>> <<trClothes "under_lower" $worn.under_lower.name "name" "이">>_trResult 노출되어 있다.</span>
<</if>>
<</if>>
<</if>>
<<if $worn.genitals.name isnot "naked">>
당신의 <<genitalsintegrity>> <<trClothes "genitals" $worn.genitals.name>>_trResult<<if $worn.genitals.anal_shield is 1>>와 애널 보호대<</if>>가 <<if $worn.under_lower.reveal gte 500>>분명하게 드러나있다<<else>>언뜻 보인다<</if>>.
<</if>>
<</if>>
<</if>>
<<if $worn.lower.name isnot "naked">>
<<if $worn.under_lower.name is "naked">>
<<if $worn.under_upper.name is "naked">>
당신은 <<upperintegrity>> <<clothescolour 'upper'>> <<trClothes "upper" $worn.upper.name "name" "을">>_trResult
<<if $worn.lower.one_piece isnot 1>>
<<lowerintegrity>> <<clothescolour 'lower'>> <<trClothes "lower" $worn.lower.name "name" "과">>_trResult 함께
<</if>>
입고 <<if $worn.lower.type.includes("swim")>>있고<<else>>있으나<</if>> <span class="purple">속옷을 입고 있지 않다.</span>
<<else>>
당신은 <<upperintegrity>> <<clothescolour 'upper'>> <<trClothes "upper" $worn.upper.name "name" "을">>_trResult
<<if $worn.lower.one_piece isnot 1>>
<<lowerintegrity>> <<clothescolour 'lower'>> <<trClothes "lower" $worn.lower.name "name" "과">>_trResult 함께
<</if>>
입고 <<if $worn.under_upper.one_piece is "broken">>
<span class="purple">그 밑에는 허리 아래가 뜯겨나간 <<underupperintegrity>> <<clothescolour 'under_upper'>> <<trClothes "under_upper" $worn.under_upper.name>>_trResult만을 입고 있다.</span>
<<else>>
<span class="purple">그 밑에는 <<underupperintegrity>> <<clothescolour 'under_upper'>> <<trClothes "under_upper" $worn.under_upper.name>>_trResult만을 입고 있다.</span>
<</if>>
<</if>>
<<if $worn.genitals.name isnot "naked">>
당신은 <<genitalsintegrity>> <<trClothes "genitals" $worn.genitals.name>>_trResult<<if $worn.genitals.anal_shield is 1>>와 애널 보호대<</if>>를 착용하고 있다.
<</if>>
<</if>>
<<if $worn.under_lower.name isnot "naked">>
<<if $worn.under_upper.name is "naked">>
당신은 <<upperintegrity>> <<clothescolour 'upper'>> <<trClothes "upper" $worn.upper.name "name" "과" "sep">>_trResult<<if $worn.lower.one_piece isnot 1>>_trPost<<else>>에다가<</if>>
<<if $worn.lower.one_piece isnot 1>>
<<lowerintegrity>> <<clothescolour 'lower'>> <<trClothes "lower" $worn.lower.name>>_trResult에다가
<</if>>
<<if $player.breastsize lt 3>>
그 밑에 <<underlowerintegrity>> <<clothescolour 'under_lower'>> <<trClothes "under_lower" $worn.under_lower.name "name" "을">>_trResult 입고 있다.
<<else>>
<span class="purple">그 밑에 <<underlowerintegrity>> <<clothescolour 'under_lower'>> <<trClothes "under_lower" $worn.under_lower.name>>_trResult만 입고 있다.</span>
<</if>>
<<else>>
당신은 <<upperintegrity>> <<clothescolour 'upper'>> <<trClothes "upper" $worn.upper.name "name" "과" "sep">>_trResult<<if $worn.lower.one_piece isnot 1>>_trPost<<else>>에다가<</if>>
<<if $worn.lower.one_piece isnot 1>>
<<lowerintegrity>> <<clothescolour 'lower'>> <<trClothes "lower" $worn.lower.name>>_trResult에다가
<</if>>
<<if $worn.under_lower.one_piece is 1>>
그 밑에 <<underupperintegrity>> <<clothescolour 'under_upper'>> <<trClothes "under_upper" $worn.under_upper.name "name" "을">>_trResult 입고 있다.
<<else>>
그 밑에 <<underlowerintegrity>> <<clothescolour 'under_lower'>> <<trClothes "under_lower" $worn.under_lower.name "name" "과">>_trResult <<underupperintegrity>> <<clothescolour 'under_upper'>> <<trClothes "under_upper" $worn.under_upper.name "name" "을">>_trResult 입고 있다.
<</if>>
<</if>>
<<if $worn.genitals.name isnot "naked">>
당신은 <<genitalsintegrity>> <<trClothes "genitals" $worn.genitals.name>>_trResult<<if $worn.genitals.anal_shield is 1>>와 애널 보호대<</if>>를 착용하고 있다.
<</if>>
<</if>>
<</if>>
<</if>>
<<if $worn.face.type.includes("mask")>>
<br>
당신의 신원은 <<trClothes "face" $worn.face.name>>_trResult로 인해 감춰져 있다.
<</if>>
<</widget>>
-->
<!-- NOTE: THIS WIDGET IS UNUSED
<<widget "stripcaption">>
<<if !$worn.upper.type.includes("naked") and $upperwetstage gte 3 and !$worn.lower.type.includes("naked") and $lowerwetstage gte 3 and !$worn.under_lower.type.includes("naked") and !$worn.genitals.type.includes("chastity") and $underlowerwetstage gte 3 and !$worn.under_upper.type.includes("naked") and $underupperwetstage gte 3>>
<<if $worn.under_upper.set is $worn.under_lower.set>>
<<if $worn.upper.set is $worn.lower.set>>
<br>
당신의 <<trClothes "upper" $worn.upper.name "name" "과">>_trResult <<trClothes "under_upper" $worn.under_upper.name "name" "은">>_trResult 완전히 젖어, <span class="pink"><<breastsPost "과">> <<genitalsPost "을">> 노출하고 있다.</span>
<br>
<<else>>
<br>
당신의 <<trClothes "upper" $worn.upper.name>>_trResult, <<trClothes "lower" $worn.lower.name "name" "과">>_trResult <<trClothes "under_upper" $worn.under_upper.name "name" "은">>_trResult 완전히 젖어, <span class="pink"><<breastsPost "과">> <<genitalsPost "을">> 노출하고 있다.</span>
<br>
<</if>>
<<else>>
<<if $worn.upper.set is $worn.lower.set>>
<br>
당신의 <<trClothes "upper" $worn.upper.name>>_trResult, <<trClothes "under_lower" $worn.under_lower.name "name" "과">>_trResult <<trClothes "under_upper" $worn.under_upper.name "name" "은">>_trResult 완전히 젖어, <span class="pink"><<breastsPost "과">> <<genitalsPost "을">> 노출하고 있다.</span>
<br>
<<else>>
<br>
당신의 <<trClothes "upper" $worn.upper.name>>_trResult, <<trClothes "lower" $worn.lower.name>>_trResult, <<trClothes "under_lower" $worn.under_lower.name "name" "과">>_trResult <<trClothes "under_upper" $worn.under_upper.name "name" "은">>_trResult 완전히 젖어, <span class="pink"><<breastsPost "과">> <<genitalsPost "을">> 노출하고 있다.</span>
<br>
<</if>>
<</if>>
<<elseif !$worn.upper.type.includes("naked") and $upperwetstage gte 3 and !$worn.lower.type.includes("naked") and $lowerwetstage gte 3 and !$worn.under_lower.type.includes("naked") and !$worn.genitals.type.includes("chastity") and $underlowerwetstage gte 3>>
<<if $worn.upper.set is $worn.lower.set>>
<br>
당신의 <<trClothes "upper" $worn.upper.name "name" "과">>_trResult <<trClothes "under_lower" $worn.under_lower.name "name" "은">>_trResult 완전히 젖어, <span class="pink"><<undertopPost "과">> <<genitalsPost "을">> 노출하고 있다.</span>
<br>
<<else>>
<br>
당신의 <<trClothes "upper" $worn.upper.name>>_trResult, <<trClothes "lower" $worn.lower.name "name" "과">>_trResult <<trClothes "under_lower" $worn.under_lower.name "name" "은">>_trResult 완전히 젖어, <span class="pink"><<undertopPost "과">> <<genitalsPost "을">> 노출하고 있다.</span>
<br>
<</if>>
<<elseif !$worn.upper.type.includes("naked") and $upperwetstage gte 3 and !$worn.under_upper.type.includes("naked") and $underupperwetstage gte 3 and $lowerwetstage gte 3 and !$worn.lower.type.includes("naked")>>
<<if $worn.upper.set is $worn.lower.set>>
<br>
당신의 <<trClothes "upper" $worn.upper.name "name" "과">>_trResult <<trClothes "under_upper" $worn.under_upper.name "name" "은">>_trResult 완전히 젖어, <span class="purple"><<breastsPost "과">> <<undiesPost "을">> 노출하고 있다.</span>
<br>
<<else>>
<br>
당신의 <<trClothes "upper" $worn.upper.name>>_trResult, <<trClothes "lower" $worn.lower.name "name" "과">>_trResult <<trClothes "under_upper" $worn.under_upper.name "name" "은">>_trResult 완전히 젖어, <span class="purple"><<breastsPost "과">> <<undiesPost "을">> 노출하고 있다.</span>
<br>
<</if>>
<<elseif !$worn.upper.type.includes("naked") and $upperwetstage gte 3 and $lowerwetstage gte 3 and !$worn.lower.type.includes("naked")>>
<<if $worn.upper.set is $worn.lower.set>>
<br>
당신의 <<trClothes "upper" $worn.upper.name "name" "은">>_trResult 완전히 젖어, <span class="purple"><<undertopPost "과">> <<undiesPost "을">> 노출하고 있다.</span>
<br>
<<else>>
<br>
당신의 <<trClothes "upper" $worn.upper.name "name" "과">>_trResult <<trClothes "lower" $worn.lower.name "name" "은">>_trResult 완전히 젖어, <span class="purple"><<undertopPost "과">> <<undiesPost "을">> 노출하고 있다.</span>
<br>
<</if>>
<<elseif !$worn.upper.type.includes("naked") and $upperwetstage gte 3>>
<br>
당신의 <<trClothes "upper" $worn.upper.name "name" "은">>_trResult 완전히 젖어, <span class="purple"><<breastsPost "을">> 노출하고 있다.</span>
<br>
<<elseif !$worn.lower.type.includes("naked") and $lowerwetstage gte 3 and !$worn.under_lower.type.includes("naked") and !$worn.genitals.type.includes("chastity") and $underlowerwetstage gte 3>>
<br>
당신의 <<trClothes "lower" $worn.lower.name "name" "과">>_trResult <<trClothes "under_lower" $worn.under_lower.name "name" "은">>_trResult 완전히 젖어, <span class="pink"><<genitalsPost "을">> 노출하고 있다.</span>
<br>
<<elseif !$worn.lower.type.includes("naked") and $lowerwetstage gte 3>>
<br>
당신의 <<trClothes "lower" $worn.lower.name "name" "은">>_trResult 완전히 젖어, <span class="purple"><<undiesPost "을">> 노출하고 있다.</span>
<br>
<<elseif !$worn.under_lower.type.includes("naked") and !$worn.genitals.type.includes("chastity") and $underlowerwetstage gte 3>>
<br>
당신의 <<trClothes "under_lower" $worn.under_lower.name "name" "은">>_trResult 완전히 젖어, <span class="pink"><<genitalsPost "을">> 노출하고 있다.</span>
<br>
<<elseif !$worn.under_upper.type.includes("naked") and $underupperwetstage gte 3>>
<br>
당신의 <<trClothes "under_upper" $worn.under_upper.name "name" "은">>_trResult 완전히 젖어, <span class="pink"><<breastsPost "을">> 노출하고 있다.</span>
<br>
<<elseif !$worn.upper.type.includes("naked") and $worn.upper.exposed is 2 and !$worn.lower.type.includes("naked") and $worn.lower.exposed is 2 and !$worn.under_lower.type.includes("naked") and !$worn.genitals.type.includes("chastity") and $worn.under_lower.state isnot "waist" and !$worn.under_upper.type.includes("naked") and $worn.under_upper.state isnot setup.clothes.under_upper[clothesIndex('under_upper', $worn.under_upper)].state_base>>
<<if $worn.under_upper.set is $worn.under_lower.set>>
<<if $worn.upper.set is $worn.lower.set>>
<br>
당신의 <<trClothes "upper" $worn.upper.name>>_trResult, 치마와 <<trClothes "under_upper" $worn.under_upper.name "name" "은">>_trResult 옆으로 제쳐져, <span class="pink"><<breastsPost "과">> <<genitalsPost "을">> 노출하고 있다.</span>
<br>
<<else>>
<br>
당신의 <<trClothes "upper" $worn.upper.name>>_trResult, <<trClothes "lower" $worn.lower.name "name" "과">>_trResult <<trClothes "under_upper" $worn.under_upper.name "name" "은">>_trResult 옆으로 제쳐져, <span class="pink"><<breastsPost "과">> <<genitalsPost "을">> 노출하고 있다.</span>
<br>
<</if>>
<<else>>
<<if $worn.upper.set is $worn.lower.set>>
<br>
당신의 <<trClothes "upper" $worn.upper.name>>_trResult, 치마, <<trClothes "under_upper" $worn.under_upper.name "name" "과">>_trResult <<trClothes "under_lower" $worn.under_lower.name "name" "은">>_trResult 옆으로 제쳐져, <span class="pink"><<breastsPost "과">> <<genitalsPost "을">> 노출하고 있다.</span>
<br>
<<else>>
<br>
당신의 <<trClothes "upper" $worn.upper.name>>_trResult, <<trClothes "lower" $worn.lower.name>>_trResult, <<trClothes "under_upper" $worn.under_upper.name "name" "과">>_trResult <<trClothes "under_lower" $worn.under_lower.name "name" "은">>_trResult 옆으로 제쳐져, <span class="pink"><<breastsPost "과">> <<genitalsPost "을">> 노출하고 있다.</span>
<br>
<</if>>
<</if>>
<<elseif !$worn.upper.type.includes("naked") and $worn.upper.exposed is 2 and !$worn.lower.type.includes("naked") and $worn.lower.exposed is 2 and !$worn.under_lower.type.includes("naked") and !$worn.genitals.type.includes("chastity") and $worn.under_lower.state isnot "waist">>
<<if $worn.upper.set is $worn.lower.set>>
<br>
당신의 <<trClothes "upper" $worn.upper.name>>_trResult, 치마와 <<trClothes "under_lower" $worn.under_lower.name "name" "은">>_trResult 옆으로 제쳐져, <span class="pink"><<undertopPost "과">> <<genitalsPost "을">> 노출하고 있다.</span>
<br>
<<else>>
<br>
당신의 <<trClothes "upper" $worn.upper.name>>_trResult, <<trClothes "lower" $worn.lower.name "name" "과">>_trResult <<trClothes "under_lower" $worn.under_lower.name "name" "은">>_trResult 옆으로 제쳐져, <span class="pink"><<undertopPost "과">> <<genitalsPost "을">> 노출하고 있다.</span>
<br>
<</if>>
<<elseif !$worn.upper.type.includes("naked") and $worn.upper.exposed is 2 and $worn.lower.exposed is 2 and !$worn.lower.type.includes("naked") and !$worn.under_upper.type.includes("naked") and $worn.under_upper.state isnot setup.clothes.under_upper[clothesIndex('under_upper', $worn.under_upper)].state_base>>
<<if $worn.upper.set is $worn.lower.set>>
<br>
당신의 <<trClothes "upper" $worn.upper.name>>_trResult, 치마와 <<trClothes "under_upper" $worn.under_upper.name "name" "은">>_trResult 옆으로 제쳐져, <span class="purple"><<breastsPost "과">> <<undiesPost "을">> 노출하고 있다.</span>
<br>
<<else>>
<br>
당신의 <<trClothes "upper" $worn.upper.name>>_trResult, <<trClothes "lower" $worn.lower.name "name" "과">>_trResult <<trClothes "under_upper" $worn.under_upper.name "name" "은">>_trResult 옆으로 제쳐져, <span class="purple"><<breastsPost "과">> <<undiesPost "을">> 노출하고 있다.</span>
<br>
<</if>>
<<elseif !$worn.upper.type.includes("naked") and $worn.upper.exposed is 2 and $worn.lower.exposed is 2 and !$worn.lower.type.includes("naked")>>
<<if $worn.upper.set is $worn.lower.set>>
<br>
당신의 <<trClothes "upper" $worn.upper.name "name" "과">>_trResult 치마는 옆으로 제쳐져, <span class="purple"><<undertopPost "과">> <<undiesPost "을">> 노출하고 있다.</span>
<br>
<<else>>
<br>
당신의 <<trClothes "upper" $worn.upper.name "name" "과">>_trResult <<trClothes "lower" $worn.lower.name "name" "은">>_trResult 옆으로 제쳐져, <span class="purple"><<undertopPost "과">> <<undiesPost "을">> 노출하고 있다.</span>
<br>
<</if>>
<<elseif !$worn.upper.type.includes("naked") and $worn.upper.exposed is 2>>
<br>
당신의 <<trClothes "upper" $worn.upper.name "name" "은">>_trResult 옆으로 제쳐져, <span class="purple"><<breastsPost "을">> 노출하고 있다.</span>
<br>
<<elseif !$worn.lower.type.includes("naked") and $worn.lower.exposed is 2 and !$worn.under_lower.type.includes("naked") and !$worn.genitals.type.includes("chastity") and $worn.under_lower.state isnot "waist">>
<br>
당신의 <<trClothes "lower" $worn.lower.name "name" "은">>_trResult 옆으로 제쳐져 있고 <<trClothes "under_lower" $worn.under_lower.name "name" "은">>_trResult 내려져서, <span class="pink"><<genitalsPost "이">> 노출되어 있다.</span>
<br>
<<elseif !$worn.lower.type.includes("naked") and $worn.lower.exposed is 2>>
<br>
당신의 <<trClothes "lower" $worn.lower.name "name" "은">>_trResult 옆으로 제쳐져, <span class="purple"><<undiesPost "을">> 노출하고 있다.</span>
<br>
<<elseif !$worn.under_lower.type.includes("naked") and !$worn.genitals.type.includes("chastity") and $worn.under_lower.state isnot setup.clothes.under_lower[clothesIndex('under_lower', $worn.under_lower)].state_base>>
<br>
당신의 <<trClothes "under_lower" $worn.under_lower.name "name" "은">>_trResult
<<if $worn.under_lower.state is "totheside">>
옆으로 제쳐져서,
<<else>>
<<trBodypart $worn.under_lower.state>>_trResult까지 내려져서,
<</if>>
<span class="pink"><<genitalsPost "을">> 노출하고 있다.</span>
<br>
<<elseif !$worn.under_upper.type.includes("naked") and $worn.under_upper.state isnot setup.clothes.under_upper[clothesIndex('under_upper', $worn.under_upper)].state_base>>
<br>
당신의 <<trClothes "under_upper" $worn.under_upper.name "name" "은">>_trResult <<trBodypart $worn.under_upper.state>>_trResult까지 내려져서, <span class="pink"><<breastsPost "을">> 노출하고 있다.</span>
<br>
<</if>>
<</widget>>
-->
<<widget "clock">><<silently>>
<<if $hour gte 12>>
<<set _hour to $hour - 12>>
<<else>>
<<set _hour to $hour>>
<</if>>
<<if $time - $hour * 60 lt 30>>
<<switch _hour>>
<<case 1>><<set _text_output to "🕐">>
<<case 2>><<set _text_output to "🕑">>
<<case 3>><<set _text_output to "🕒">>
<<case 4>><<set _text_output to "🕓">>
<<case 5>><<set _text_output to "🕔">>
<<case 6>><<set _text_output to "🕕">>
<<case 7>><<set _text_output to "🕖">>
<<case 8>><<set _text_output to "🕗">>
<<case 9>><<set _text_output to "🕘">>
<<case 10>><<set _text_output to "🕙">>
<<case 11>><<set _text_output to "🕚">>
<<case 0>><<set _text_output to "🕛">>
<<default>><<set _text_output to "OHNO">>
<</switch>>
<<else>>
<<switch _hour>>
<<case 1>><<set _text_output to "🕜">>
<<case 2>><<set _text_output to "🕝">>
<<case 3>><<set _text_output to "🕞">>
<<case 4>><<set _text_output to "🕟">>
<<case 5>><<set _text_output to "🕠">>
<<case 6>><<set _text_output to "🕡">>
<<case 7>><<set _text_output to "🕢">>
<<case 8>><<set _text_output to "🕣">>
<<case 9>><<set _text_output to "🕤">>
<<case 10>><<set _text_output to "🕥">>
<<case 11>><<set _text_output to "🕦">>
<<case 0>><<set _text_output to "🕧">>
<<default>><<set _text_output to "OHNO">>
<</switch>>
<</if>>
<</silently>>
<<print _text_output>>
<</widget>>
<<widget "statsCaption">>
<<if $dev is 1>>
<<set $money = Math.trunc($money)>>
£<<print ($money / 100)>>.
<<else>>
<<printmoney $money true>>
<</if>>
<<if !$oldclock>>
<<clock>>
<<else>>
<img class="icon_ui" src="img/ui/icon_time.png">
<</if>>
<<ampm>>
<<if $extendedStats>>
<br>
<</if>>
<img class="icon_ui" src="img/ui/icon_day.png">
<<switch $weekday>>
<<case 1>>日<<case 2>>月<<case 3>>火<<case 4>>水<<case 5>>木<<case 6>>金<<case 7>>土
<</switch>>
<<if $extendedStats>>
<<month true>> $monthday<<monthday>>
<</if>>
<</widget>>
<<widget "statsMoneyNoImg">>
<<if $dev is 1>>
<<set $money = Math.trunc($money)>>
£<<print ($money / 100)>>를 갖고 있다
<br>
<<else>>
<<printmoney $money true>>를 갖고 있다
<br>
<</if>>
<</widget>>
<<widget "startingPlayerImage">>
<<set $naturalhaircolour to $hairselect>>
<<set _filters to {
"body": skinColor("t", $skinColor.range, setup.skinColor[$skinColor.natural]),
"breasts": skinColor("t", $skinColor.range, setup.skinColor[$skinColor.natural]),
"penis": skinColor("t", $skinColor.range, setup.skinColor[$skinColor.natural]),
"mouth": skinColor("t", $skinColor.range, setup.skinColor[$skinColor.natural]),
}>>
<<set _img to setup.tanImg.sidebar["t"]>>
<<if $hairlength gte 900>>
<<set _hairlengthstage to "feet">>
<<elseif $hairlength gte 700>>
<<set _hairlengthstage to "thighs">>
<<elseif $hairlength gte 600>>
<<set _hairlengthstage to "navel">>
<<elseif $hairlength gte 400>>
<<set _hairlengthstage to "chest">>
<<elseif $hairlength gte 200>>
<<set _hairlengthstage to "shoulder">>
<<else>>
<<set _hairlengthstage to "short">>
<</if>>
<<set _fringelengthstage to "short">>
<<if _showClothes is undefined>>
<<set _showClothes to true>>
<</if>>
<<if $player.gender is "m">>
<<set _clothesType to "male">>
<<elseif $player.gender is "h">>
<<if $player.gender_body is "m" or ($player.gender_body is "a" and $player.breastsize lte 3)>>
<<set _clothesType to "male">>
<<else>> <!-- if $player.gender_body is "f" or ($player.gender_body is "a" and $player.breastsize gt 3)) -->
<<set _clothesType to "female">>
<</if>>
<<else>> <!-- if $player.gender is "f" -->
<<set _clothesType to "female">>
<</if>>
<<if $background is "crossdresser">>
<<set _clothesType to (_clothesType is "male" ? "female" : "male")>>
<</if>>
<div id="img" @class="'hair-'+ $hairselect + ($imgLighten isnot '' ? ' '+ $imgLighten :'') + ' noAnimations'">
/*Prep for image checks*/
<<switch $player.breastsize>>
<<case 12>>
<<set _breastSize to 6>>
<<case 8 9 10 11>>
<<set _breastSize to 5>>
<<case 6 7>>
<<set _breastSize to 4>>
<<case 4 5>>
<<set _breastSize to 3>>
<<case 3>>
<<set _breastSize to 2>>
<<case 0 1 2>>
<<set _breastSize to 1>>
<</switch>>
<<if $player.gender is "m" or $player.gender is "h">>
<<set _penisSize to $player.penissize>>
<<else>>
<<unset _penisSize>>
<</if>>
<<set _disabled to ["disabled","hidden"]>>
<<if $sidebarRenderer is undefined>>
<<set $sidebarRenderer to 'canvas'>>
<</if>>
<<if $sidebarRenderer isnot 'img'>>
<<selectmodel "main" "sidebar">> <!-- reuse sidebar cache slot -->
<<twinescript>>
_modeloptions.breast_size = _breastSize;
_modeloptions.breasts = (!_showUnderwear && !_showClothes) ? "default" : "cleavage";
if (_penisSize isnot undefined) {
_modeloptions.penis = $player.virginity.penile is true ? "virgin" : "default";
_modeloptions.penis_size = _penisSize;
_modeloptions.balls = $player.gender is "h" ? $player.ballsExist : true;
}
_modeloptions.skin_type = $skinColor.natural;
_modeloptions.skin_tone = $skinColor.range/100;
_modeloptions.hair_colour = $hairselect;
_modeloptions.hair_sides_position = $hairposition;
_modeloptions.hair_sides_length = _hairlengthstage;
_modeloptions.hair_fringe_length = _hairlengthstage;
_modeloptions.left_eye = $eyeselect;
_modeloptions.right_eye = $eyeselect;
_modeloptions.mouth = "neutral";
_modeloptions.freckles = $player.freckles is true;
_modeloptions.demon_wings_type = $transformationParts.demon.wings;
_modeloptions.angel_wings_type = $transformationParts.angel.wings;
_modeloptions.fallen_wings_type = $transformationParts.fallenAngel.wings;
if (_clothesType is "male") {
if (_showClothes) {
_modeloptions.worn_upper = 4; /* t-shirt */
_modeloptions.worn_upper_colour = "tangerine";
_modeloptions.worn_lower = 5; /* shorts */
_modeloptions.worn_lower_colour = "blue";
_modeloptions.worn_legs = 2; /* boysgymsocks */
_modeloptions.worn_feet = 1; /* schoolshoes */
}
if (_showUnderwear) {
_modeloptions.worn_under_lower = 4; /* briefs */
_modeloptions.worn_under_lower_colour = "black";
}
} else if (_clothesType is "female") {
if (_showClothes) {
_modeloptions.worn_upper = 1; /* sundress */
_modeloptions.worn_upper_colour = "white";
_modeloptions.worn_lower = 1; /* sundress */
_modeloptions.worn_lower_colour = "white";
_modeloptions.worn_legs = 3; /* girlsgymsocks */
_modeloptions.worn_feet = 1; /* schoolshoes */
}
if (_showUnderwear) {
if ($player.breastsize > 3) {
_modeloptions.worn_under_upper = 12; /* plainbra */
_modeloptions.worn_under_upper_colour = "pale white";
}
_modeloptions.worn_under_lower = 1; /* plainpanties */
_modeloptions.worn_under_lower_colour = "pale white";
}
}
_modeloptions.crotch_visible = !_showClothes && !_showUnderwear;
<</twinescript>>
<<rendermodel `($sidebarRenderer is 'both' ? 'canvasimg-both' : '')`>>
<</if>>
<<if $sidebarRenderer isnot 'canvas'>>
<img class="layer-base" @src="_img.basenoarms" @style="'filter: '+_filters.body">
<img class="layer-basehead" @src="_img.basehead" @style="'filter: '+_filters.body">
<img class="layer-breasts" @src="_img['breasts'+ _breastSize]" @style="'filter: '+_filters.breasts">
<<if $skinColor.tanImgEnabled is "t" and $skinColor.tanValues[0] isnot $skinColor.tanValues[1]>>
<img class="layer-breasts" @src="_img.baseTanBikini_UUpper + _breastSize + '.png'" @style="'filter: '+_filters.bikiniTop">
<</if>>
<img class="layer-base" @src="_img.leftarmidle" @style="'filter: '+_filters.body">
<<if !_disabled.includes($transformationParts.demon.wings)>>
<<if $exposed gte 2 and $dontHide is false and $uncomfortable.flaunting is false>>
<img class="layer-tailPenisCover" @src="'img/transformations/demon/flauntwings/'+$transformationParts.demon.wings+'.png'">
<<else>>
<img class="layer-backhair" @src="'img/transformations/demon/wings/'+$transformationParts.demon.wings+'.png'">
<</if>>
<</if>>
<<if !_disabled.includes($transformationParts.angel.wings)>>
<img class="layer-backhair" @src="'img/transformations/angel/rightwing/'+$transformationParts.angel.wings+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.fallenAngel.wings)>>
<img class="layer-backhair" @src="'img/transformations/fallen/rightwing/'+$transformationParts.fallenAngel.wings+'.png'">
<</if>>
<img class="layer-base" @src="_img.rightarmidle" @style="'filter: '+_filters.body">
<<if $hairposition is "front">>
<img class="layer-hairforwards colour-hair" @src="'img/hair/sides/default/' + _hairlengthstage + '.png'">
<<else>>
<img class="layer-backhair colour-hair" @src="'img/hair/sides/default/' + _hairlengthstage + '.png'">
<</if>>
<img class="layer-fronthair colour-hair" @src="'img/hair/fringe/default/' + _fringelengthstage + '.png'">
<<if _hairlengthstage is "thighs" and $hairtype is "default">>
<img class="layer-backhair colour-hair" src="img/hair/red/backhairthighsred.png">
<<elseif _hairlengthstage is "feet" and $hairtype is "default">>
<img class="layer-backhair colour-hair" src="img/hair/red/backhairfeetred.png">
<</if>>
<!-- P image insert here - This is not compatible with female pdmod, requires additional editing - add new layer in base.css-->
<<if _penisSize isnot undefined and _showClothes is false and _showUnderwear is false>>
<<if $player.virginity.penile is true>>
<img class="layer-penis" @src="_img['penis_virgin' + ($player.ballsExist ? '':'noballs') + _penisSize]" @style="'filter: '+_filters.penis">
<<else>>
<img class="layer-penis" @src="_img['penis' + ($player.ballsExist ? '':'noballs') + _penisSize]" @style="'filter: '+_filters.penis">
<</if>>
<</if>>
<<if $skinColor.tanImgEnabled is "f">>
<<set $skinColor.tanImgEnabled to "t">>
<<set _tanReset to true>>
<</if>>
<<faceimg 1>>
<<if _tanReset>>
<<set $skinColor.tanImgEnabled to "f">>
<<unset _tanReset>>
<</if>>
<<if _clothesType is "male">>
<<if _showClothes is true>>
<div class="clothes-div layer-upper">
<img class="anim-idle-2f clothes-tangerine" src="img/clothes/upper/tshirt/full.png">
</div>
<div class="clothes-div layer-rightarmclothes">
<img class="anim-idle-2f clothes-tangerine" src="img/clothes/upper/tshirt/right.png">
</div>
<div class="clothes-div layer-leftarmclothes">
<img class="anim-idle-2f clothes-tangerine" src="img/clothes/upper/tshirt/left.png">
</div>
<div class="clothes-div layer-lower">
<img class="anim-idle-2f clothes-blue" src="img/clothes/lower/shorts/full.png">
</div>
<div class="clothes-div layer-legs">
<img class="anim-idle-2f" src="img/clothes/legs/boysgymsocks/full.png">
</div>
<div class="clothes-div layer-feet">
<img class="anim-idle-2f" src="img/clothes/feet/schoolshoes/full.png" style="">
</div>
<</if>>
<<if _showUnderwear is true>>
<div class="clothes-div layer-under_lower">
<img class="anim-idle-2f clothes-black" src="img/clothes/under_lower/briefs/full.png">
<img class="anim-idle-2f " src="img/clothes/under_lower/briefs/acc.png">
</div>
<</if>>
<<elseif _clothesType is "female">>
<<if _showClothes is true>>
<div class="clothes-div layer-upper">
<img class="anim-idle-1f clothes-white" src="img/clothes/upper/sundress/full.png">
<img class="anim-idle-1f clothes-white" src="img/clothes/upper/sundress/0.png">
</div>
<div class="clothes-div layer-lower">
<img class="anim-idle-1f clothes-white" src="img/clothes/lower/sundress/full.png">
<img class="anim-idle-1f clothes-white" @src="'img/clothes/upper/sundress/'+_breastSize+'.png'">
</div>
<div class="clothes-div layer-legs">
<img class="anim-idle-1f" src="img/clothes/legs/girlsgymsocks/full.png">
</div>
<div class="clothes-div layer-feet">
<img class="anim-idle-2f" src="img/clothes/feet/schoolshoes/full.png" style="">
</div>
<</if>>
<<if _showUnderwear is true>>
<<if $player.breastsize gt 3>>
<div class="clothes-div layer-under_upper">
<img class="anim-idle-2f clothes-pale-white" src="img/clothes/under_upper/plainbra/full.png">
<img class="anim-idle-2f clothes-pale-white" @src="'img/clothes/under_upper/plainbra/'+_breastSize+'.png'">
</div>
<</if>>
<div class="clothes-div layer-under_lower">
<img class="anim-idle-1f clothes-pale-white" src="img/clothes/under_lower/plainpanties/full.png">
</div>
<</if>>
<</if>>
<</if>> <!-- renderer switch -->
</div>
<</widget>>
<<widget "startingPlayerImageUpdate">>
<<if $passage is "Start">>
<<replace #startingPlayerImage>>
<<startingPlayerImage>>
<</replace>>
<</if>>
<</widget>>Testing<<widget "characteristics">>
오늘은 $year년 <<month>> $monthday<<monthday>>이다.
게임이 시작된지 $days일이 지났다.
<br>
<<if $hardmodedays isnot undefined>>
당신은 하드모드에서 <span class="gold">$hardmodedays</span>일동안 생존했다.
<br>
<</if>>
<<schoolterm>>
<br>
지금은 <<switch $season>><<case "spring">>봄<<case "summer">>여름<<case "autumn">>가을<<case "winter">>겨울<<default>>$season<</switch>>이다.
<br><br>
당신은
<<if $wolfgirl gte 6 or $cat gte 6 or $cow gte 6 or $harpy gte 6>>
<<if $angel gte 6>>
천사 같은
<<elseif $fallenangel gte 2>>
타락한
<<elseif $demon gte 6>>
악마 같은
<<else>>
<</if>>
<<if $wolfgirl gte 6 and ($demon gte 6 or $fallenangel gte 2)>>
지옥견
<<elseif $wolfgirl gte 6 and $angel gte 6>>
개
<<elseif $wolfgirl gte 6>>
늑대
<<elseif $cat gte 6>>
고양이
<<elseif $cow gte 6>>
<<if $player.gender_appearance is "m">>
황소
<<else>>
젖소
<</if>>
<<elseif $harpy gte 6>>
<<if $hallucinations gte 2 or $bestialitydisable is "t">>
하피
<<else>>
새
<</if>>
<</if>>
<<else>>
<<if $angel gte 6>>
천사
<<elseif $fallenangel gte 2>>
타천사
<<elseif $demon gte 6>>
악마
<<else>>
<</if>>
<</if>>
<<genderPost "이다">>.
<br><br>
<<switch $devlevel>>
<<case 6>>당신은 또래보다 몸집이 왜소하다.
<<case 10>>당신은 또래보다 몸집이 작다.
<<case 12>>당신은 또래와 몸집이 비슷하다.
<<case 16>>당신은 또래보다 몸집이 크다.
<</switch>>
<!-- Eye details -->
<<print window.buildEyeDetails()>>
<br><br>
<!-- -->
당신의 피부는 <<skincolourtext>>
<<if $player.breastsize gte 1>>
<<if $player.breastsize is $player.perceived_breastsize>>
당신은 <<breasts_rul>> 가지고 있다.
<<else>>
당신은 <<breasts_rul>> 가지고 있지만, 당신의
<<if $player.perceived_breastsize is 0>>
옷이 가리고 있어, 평평한 듯이 보인다.
<<elseif $player.perceived_breastsize lt $player.breastsize>>
옷이 가리고 있어, 사람들에게 <<breastsizedesc $player.perceived_breastsize>> 가슴으로 보인다.
<<else>> /*if $player.perceived_breastsize gt $player.breastsize*/
옷에 있는 패드 때문에, 사람들에게 <<breastsizedesc $player.perceived_breastsize>> 가슴으로 보인다.
<</if>>
<</if>>
<<elseif $player.breastsize is 0 and $player.perceived_breastsize gte 1>>
당신의 가슴은 평평하지만, 당신의 옷에 있는 패드 때문에, 사람들에게 <<breastsizedesc $player.perceived_breastsize>> 가슴으로 보인다.
<</if>>
당신은 <<bottom_ul>> 가지고 있다.
<<if $player.penisExist>>당신은 <<penis_rul>> 가지고 있다.<</if>>
<!--Hair Details-->
<<set _hairTextConfig = { currentValue : $hairlength, states : [
{ requiredValue: 0, color: '', preText: '당신의 ', description: '<<haircolourtext>>', postText: ' 머리카락은 짧다.' },
{ requiredValue: 100, color: '', preText: '자연스럽게 둘 때, 당신의 ', description: '<<haircolourtext>>', postText: ' 머리카락은 턱까지 내려오고, <<fringelength>>' },
{ requiredValue: 200, color: '', preText: '자연스럽게 둘 때, 당신의 ', description: '<<haircolourtext>>', postText: ' 머리카락은 어깨까지 내려오고, <<fringelength>>' },
{ requiredValue: 300, color: '', preText: '자연스럽게 둘 때, 당신의 ', description: '<<haircolourtext>>', postText: ' 머리카락은 꽤나 길어서 가슴 바로 위까지 내려오며, <<fringelength>>' },
{ requiredValue: 400, color: '', preText: '자연스럽게 둘 때, 당신의 기다란 ', description: '<<haircolourtext>>', postText: ' 머리카락은 유두까지 내려오고, <<fringelength>>' },
{ requiredValue: 500, color: '', preText: '자연스럽게 둘 때, 당신의 기다란 ', description: '<<haircolourtext>>', postText: ' 머리카락은 배 위까지 내려오고, <<fringelength>>' },
{ requiredValue: 600, color: '', preText: '자연스럽게 둘 때, 당신의 기다란 ', description: '<<haircolourtext>>', postText: ' 머리카락은 배꼽까지 내려오고, <<fringelength>>' },
{ requiredValue: 700, color: '', preText: '자연스럽게 둘 때, 당신의 매우 기다란 ', description: '<<haircolourtext>>', postText: ' 머리카락은 넓적다리까지 내려오고, <<fringelength>>' },
{ requiredValue: 800, color: '', preText: '자연스럽게 둘 때, 당신의 매우 기다란 ', description: '<<haircolourtext>>', postText: ' 머리카락은 무릎까지 내려오고, <<fringelength>>' },
{ requiredValue: 900, color: '', preText: '자연스럽게 둘 때, 당신의 지나칠 정도로 기다란 ', description: '<<haircolourtext>>', postText: ' 머리카락은 발목까지 내려오고, <<fringelength>>' },
{ requiredValue: 1000, color: '', preText: '자연스럽게 둘 때, 당신의 ', description: '<<haircolourtext>>', postText: ' 머리카락이 너무 길어 걸려 넘어지지 않도록 조심해야 할 정도며, <<fringelength>>' }
]
}>>
<<characteristic-text _hairTextConfig>>
<br><br>
<<if $sexStats.vagina.pregnancy.awareOf is true>>
<<set _pregnancy to $sexStats.vagina.pregnancy>>
<<if _pregnancy.timer gte _pregnancy.timerStart * 0.66>>
당신은 당신이 임신 초기라는 사실을 안다.
<<elseif _pregnancy.timer gte _pregnancy.timerStart * 0.33>>
당신은 당신이 임신 중기라는 사실을 안다.
<<else>>
당신은 당신이 임신 후기라는 사실을 안다.
<</if>>
<<if _pregnancy.potentialFathers.length is 1>>
당신은 아이 아빠가 <<NPCdesc_rago _pregnancy.potentialFathers[0]>> 확신한다.
<<elseif _pregnancy.potentialFathers.length is 2>>
당신은 아이 아빠가 <<NPCdesc_na _pregnancy.potentialFathers[0]>> <<NPCdesc_rago _pregnancy.potentialFathers[1]>> 거의 확신한다.
<<elseif _pregnancy.potentialFathers.length is 3>>
당신은 아이 아빠가 <<NPCdesc_na _pregnancy.potentialFathers[0]>>, <<NPCdesc_na _pregnancy.potentialFathers[1]>> <<NPCdesc_rago _pregnancy.potentialFathers[2]>> 거의 확신한다.
<<else>>
당신은 아이 아빠가 누군지 확신하지 못한다.
<</if>>
<br><br>
<</if>>
<!--Semen Details-->
<<if $player.penisExist>>
<<set _semenCapacityTextConfig = { currentValue : $semen_volume, preText: '당신은 ', states : [
{ requiredValue: 0, color: '', description: '', postText: ' 정액을 생산하지 않는다.' },
{ requiredValue: 1, color: 'red', description: '아주 적은', postText: ' 양의 정액을 ' },
{ requiredValue: 100, color: 'pink', description: '적은', postText: ' 양의 정액을 ' },
{ requiredValue: 300, color: 'purple', description: '많지는 않은', postText: ' 양의 정액을 ' },
{ requiredValue: 500, color: 'blue', description: '적절한', postText: ' 양의 정액을 ' },
{ requiredValue: 1000, color: 'lblue', description: '많은', postText: ' 양의 정액을 ' },
{ requiredValue: 1500, color: 'teal', description: '막대한', postText: ' 양의 정액을 ' },
{ requiredValue: 2000, color: 'green', description: '놀랄 만한', postText: ' 양의 정액을 ' }
]
}>>
<<set _semenVolumeTextConfig = { currentValue : $semen_amount, states : [
{ requiredValue: 0, color: 'red', preText: "생산하나, ", description: "바짝 마를 때까지 쥐어짜인 상태다."},
{ requiredValue: ($semen_volume / 7) * 2, color: 'pink', preText: "생산하나, ", description: '거의 비어있는 상태다. '},
{ requiredValue: ($semen_volume / 7) * 3, color: 'purple', preText: "생산하나, ", description: '점차 양이 줄어드는 상태다. '},
{ requiredValue: ($semen_volume / 7) * 4, color: 'blue', preText: "생산하며, ", description: '반쯤 쌓여있는 상태다. '},
{ requiredValue: ($semen_volume / 7) * 5, color: 'lblue', preText: "생산하며, ", description: '많이 쌓여있는 상태다. '},
{ requiredValue: ($semen_volume / 7) * 6, color: 'teal', preText: "생산하며, ", description: '거의 가득 쌓여있는 상태다. '},
{ requiredValue: $semen_volume, color: 'green', preText: "생산하며, ", description: '최대 한도로 쌓여있는 상태다. '}
]
}>>
<<characteristic-text _semenCapacityTextConfig>>
<<if $semen_volume gt 0>>
<<characteristic-text _semenVolumeTextConfig>>
<<if $semen_amount gte $semen_volume>>
<<if $arousal gte ($arousalmax / 5) * 4>>
이미 가득 쌓인 상태에서, <span class="pink">흥분으로 용량이 증가한다.</span>
<<elseif $arousal gte ($arousalmax / 5) * 3>>
이미 가득 쌓인 상태에서, <span class="purple">흥분으로 용량이 증가한다.</span>
<</if>>
<<else>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<span class="pink">흥분한 것이 회복하는 데에 도움을 준다.</span>
<<elseif $arousal gte ($arousalmax / 5) * 3>>
<span class="purple">흥분한 것이 회복하는 데에 도움을 준다.</span>
<</if>>
<</if>>
<</if>>
<br>
<</if>>
<!--Lactation Details-->
<<if $lactating is 1 and $breastfeedingdisable is "f">>
<<set _milkCapacityTextConfig = { currentValue : $milk_volume, preText: '당신의 가슴은 ', postText: ' 양의 모유를 ', states : [
{ requiredValue: 0, color: 'red', description: '아주 적은'},
{ requiredValue: 100, color: 'pink', description: '적은'},
{ requiredValue: 300, color: 'purple', description: '많지는 않은'},
{ requiredValue: 500, color: 'blue', description: '적절한'},
{ requiredValue: 1000, color: 'lblue', description: '많은'},
{ requiredValue: 1500, color: 'teal', description: '막대한'},
{ requiredValue: 2000, color: 'green', description: '놀랄 만한'}
]
}>>
<<set _milkVolumeTextConfig = { currentValue : $milk_amount, states : [
{ requiredValue: 0, color: 'red', preText: "생산하나, ", description: " 바짝 마를 때까지 쥐어짜인 상태다."},
{ requiredValue: ($milk_volume / 7) * 2, color: 'pink', preText: "생산하나, ", description: ' 거의 비어있는 상태다.'},
{ requiredValue: ($milk_volume / 7) * 3, color: 'purple', preText: "생산하나, ", description: ' 점차 양이 줄어드는 상태다.'},
{ requiredValue: ($milk_volume / 7) * 4, color: 'blue', preText: "생산하며, ", description: ' 반쯤 쌓여있는 상태다.'},
{ requiredValue: ($milk_volume / 7) * 5, color: 'lblue', preText: "생산하며, ", description: ' 많이 쌓여있는 상태다.'},
{ requiredValue: ($milk_volume / 7) * 6, color: 'teal', preText: "생산하며, ", description: ' 거의 가득 쌓여있는 상태다.'},
{ requiredValue: $milk_volume, color: 'green', preText: "생산하며, ", description: ' 최대 한도로 쌓여있는 상태다.'}
]
}>>
<<characteristic-text _milkCapacityTextConfig>>
<<characteristic-text _milkVolumeTextConfig>>
<br>
<</if>>
<<set _holeWetnessStates = [
{ requiredValue: 0, color: 'green', description: '말라있다.', postText: ' 여기에 뭘 넣기는 힘들 것이다.' },
{ requiredValue: 15, color: 'teal', description: '살짝 매끈하다.', postText: ' 제아무리 작은 자지라도 쉽사리 들어가진 않을 것이다.' },
{ requiredValue: 30, color: 'lblue', description: '매끈하다.', postText: ' 대부분의 자지가 잘 들어가지 않을 것이다.' },
{ requiredValue: 45, color: 'blue', description: '축축하다.', postText: ' 어떤 자지는 별다른 어려움 없이 들어갈 것이다.' },
{ requiredValue: 60, color: 'purple',description: '젖어있다.', postText: ' 대부분의 자지는 쉽사리 들어갈 것이다.' },
{ requiredValue: 75, color: 'pink', description: '물이 뚝뚝 떨어진다.', postText: ' 제아무리 큰 자지라도 쉽사리 들어갈 것이다.' },
{ requiredValue: 90, color: 'red', description: '흠뻑 젖어있다.', postText: ' 여기에 들어가지 못할 자지는 없다.' }
]>>
<!--Vagina Wetness-->
<<if $player.vaginaExist>>
<<set _vaginaWetnessTextConfig = { currentValue : $vaginaWetness, preText: '당신의 보지는 ', states: _holeWetnessStates}>>
<<characteristic-text _vaginaWetnessTextConfig>>
<br>
<</if>>
<!--Penis Wetness-->
<<if $player.penisExist>>
<<set _penisWetnessTextConfig = { currentValue : $penisWetness, preText: '당신의 자지는 ', states: [
{ requiredValue: 0, color: 'green', description: '말라있다.', postText: ($player.penissize >= 2) ? " 어디에 넣기는 힘들 것이다." : ''},
{ requiredValue: 15, color: 'teal', description: '살짝 매끈하다.', postText: ''},
{ requiredValue: 30, color: 'lblue', description: '매끈하다.', postText: ''},
{ requiredValue: 45, color: 'blue', description: '축축하다.', postText: ''},
{ requiredValue: 60, color: 'purple',description: '젖어있다.', postText: ''},
{ requiredValue: 75, color: 'pink', description: '물이 뚝뚝 떨어진다.', postText: ''},
{ requiredValue: 90, color: 'red', description: '흠뻑 젖어있다.', postText: ($player.penissize >= 4) ? " 이 정도 크기라도, 어디에 넣기 어렵진 않을 것이다." : ''}
]}>>
<<characteristic-text _penisWetnessTextConfig>>
<br>
<</if>>
<!--Anal Wetness-->
<<if $analdisable is "f">>
<<set _analWetnessTextConfig = { currentValue : $anusWetness, preText: '당신의 엉덩이는 ', states: _holeWetnessStates}>>
<<characteristic-text _analWetnessTextConfig>>
<</if>>
<br>
<<bodywriting>>
<div id="characteristics-display">
<h4>주요 특성</h4>
<div id="base-characteristics" class="characteristic-box-list">
<!--Core skill configurations-->
<<silently>>
<!--PURITY-->
<<if $demon gte 6>>
<<set _purityIcon='ui/sym_demon_purity'>>
<<elseif $fallenangel gte 2>>
<<set _purityIcon='ui/sym_fallen_purity'>>
<<else>>
<<set _purityIcon='ui/sym_purity'>>
<</if>>
<<set _purityConfig = { name : "순결성", icon : _purityIcon, displayType : "level", currentValue : $purity, modifier: 100, modTypes: { good: [], bad: [] },
states : [
{ requiredValue: 0, level: 0, color: 'red', description: '당신은 그 이상으로 더럽혀져 있다.'},
{ requiredValue: 1, level: 1, color: 'red', description: '당신은 완전히 더럽혀진 느낌이다.'},
{ requiredValue: 500, level: 2, color: 'pink', description: '당신은 더럽혀진 느낌이다.'},
{ requiredValue: 600, level: 3, color: 'purple', description: '당신은 약간 더럽혀진 느낌이다.'},
{ requiredValue: 700, level: 4, color: 'blue', description: '당신은 때묻은 느낌이다.'},
{ requiredValue: 800, level: 5, color: 'lblue', description: '당신은 약간 때묻었다.'},
{ requiredValue: 900, level: 6, color: 'teal', description: "당신은 그렇게까지 순수하다고 느끼지 못한다."},
{ requiredValue: 1000, level: 7, color: 'green', description: '당신은 천사 같다.'}
]
}>>
<!--AWARENESS-->
<<set _awarenessConfig = { name : "성지식", icon : "ui/sym_awareness", displayType : "level", currentValue : $awareness, modifier: 100, modTypes: { good: [], bad: [] },
states : [
{ requiredValue: -200, level: 0, color: 'green', description: '당신은 순수하다.'},
{ requiredValue: 1, level: 1, color: 'teal', description: '당신은 거의 완전히 순수하다.'},
{ requiredValue: 100, level: 2, color: 'lblue', description: '당신은 제한된 성지식을 갖고 있다.'},
{ requiredValue: 200, level: 3, color: 'blue', description: '당신은 평범한 성지식을 갖고 있다.'},
{ requiredValue: 300, level: 4, color: 'purple', description: '당신의 성지식은 대다수의 사람들을 넘어서 있다.'},
{ requiredValue: 400, level: 5, color: 'pink', description: '당신은 아주 극소수의 이들만이 알고 있는 것들을 목격했다.'},
{ requiredValue: 500, level: 6, color: 'red', description: '당신은 타락의 심연을 들여다보았다.'},
{ requiredValue: 1000, level: 7, color: 'red', description: '당신의 성지식은 초월적이다.'}
]
}>>
<!--PHYSIQUE-->
<<set _physiqueConfig = { name : "체격", icon : "ui/sym_physique", displayType : "level", currentValue : $physique, maxValue: $physiquesize, modifier: 100, modTypes: { good: [], bad: [] },
states : [
{ requiredValue: 0, level: 0, color: 'red', description: '당신은 쇠약해져있다.'},
{ requiredValue: $physiquesize / 7, level: 1, color: 'pink', description: '당신은 비쩍 말랐다.'},
{ requiredValue: ($physiquesize / 7) * 2, level: 2, color: 'purple', description: '당신의 신체는 유연하고 호리호리하다.'},
{ requiredValue: ($physiquesize / 7) * 3, level: 3, color: 'blue', description: '당신의 신체는 날씬하다.'},
{ requiredValue: ($physiquesize / 7) * 4, level: 4, color: 'lblue', description: '당신의 신체는 날씬하고 탄탄하다.'},
{ requiredValue: ($physiquesize / 7) * 5, level: 5, color: 'teal', description: '당신의 신체는 탄력있고 굳건하다.'},
{ requiredValue: ($physiquesize / 7) * 6, level: 6, color: 'green', description: '당신의 신체는 탄력있고 강하다.'}
]
}>>
<<if $sexStats.vagina.pregnancy.bellySize gte 10>>
<<switch $pregnancyStats.mother>>
<<case 0>><<set _pregnancyModifier to 30>>
<<case 1>><<set _pregnancyModifier to 40>>
<<case 2>><<set _pregnancyModifier to 50>>
<<case 3>><<set _pregnancyModifier to 65>>
<<case 4>><<set _pregnancyModifier to 100>>
<</switch>>
<<set _physiqueConfig.modifier to Math.floor(_physiqueConfig.modifier * (1 - ($sexStats.vagina.pregnancy.bellySize / _pregnancyModifier)))>>
<<set _physiqueConfig.modTypes.bad.pushUnique("임신")>>
<</if>>
<<switch $location>>
<<case "forest" "moor" "farm" "alex_farm">>
<<if $worn.feet.type.includes("heels")>>
<<set _physiqueConfig.modifier to Math.floor(_physiqueConfig.modifier * (1 - ($worn.feet.reveal / 5000)))>>
<<set _physiqueConfig.modTypes.bad.pushUnique("하이힐")>>
<</if>>
<<if $worn.feet.type.includes("rugged")>>
<<set _physiqueConfig.modifier to Math.floor(_physiqueConfig.modifier * (1 + ($feetskill / 10000)))>>
<<set _physiqueConfig.modTypes.good.pushUnique("튼튼한 신발")>>
<</if>>
<</switch>>
<!--WILLPOWER-->
<<set _willpowerConfig = { name : "의지력", icon : "ui/redbolt", displayType : "level", currentValue : $willpower, maxValue: $willpowermax, modifier: 100, modTypes: { good: [], bad: [] },
states : [
{ requiredValue: 0, level: 0, color: 'red', description: '당신은 소심하다.'},
{ requiredValue: $willpowermax / 7, level: 1, color: 'pink', description: '당신은 겁이 많다.'},
{ requiredValue: ($willpowermax / 7) * 2, level: 2, color: 'purple', description: '당신은 조심스럽다.'},
{ requiredValue: ($willpowermax / 7) * 3, level: 3, color: 'blue', description: '당신은 결의를 다지고 있다.'},
{ requiredValue: ($willpowermax / 7) * 4, level: 4, color: 'lblue', description: '당신은 단호하다.'},
{ requiredValue: ($willpowermax / 7) * 5, level: 5, color: 'teal', description: '당신은 완강하다.'},
{ requiredValue: ($willpowermax / 7) * 6, level: 6, color: 'green', description: '당신은 강철의 의지를 갖고 있다.'}
]
}>>
<<if $parasite.left_ear.name is "slime" and $parasite.right_ear.name is "slime">>
<<set _willpowerConfig.modifier to Math.floor(_willpowerConfig.modifier * 0.9)>>
<<set _willpowerConfig.modTypes.bad.pushUnique("귀 슬라임")>>
<</if>>
<!--BEAUTY-->
<<set _beautyConfig = { name : "미모", icon : "ui/sym_beauty", displayType : "level", currentValue : $beauty, maxValue: $beautymax, modifier: 100, modTypes: { good: [], bad: [] },
states : [
{ requiredValue: 0, level: 0, color: 'red', description: '당신은 평범하다.'},
{ requiredValue: $beautymax / 7, level: 1, color: 'pink', description: '당신은 귀엽다.'},
{ requiredValue: ($beautymax / 7) * 2, level: 2, color: 'purple', description: '당신은 예쁘다.'},
{ requiredValue: ($beautymax / 7) * 3, level: 3, color: 'blue', description: '당신은 매력적이다.'},
{ requiredValue: ($beautymax / 7) * 4, level: 4, color: 'lblue', description: '당신은 아름답다.'},
{ requiredValue: ($beautymax / 7) * 5, level: 5, color: 'teal', description: '당신은 매혹적이다.'},
{ requiredValue: ($beautymax / 7) * 6, level: 6, color: 'green', description: '당신의 미모는 성스러운 수준이다.'}
]
}>>
<!--PROMISCUITY-->
<<set _promiscuityConfig = { name : "음란", icon : "ui/sym_promiscuity", displayType : "level", currentValue : $promiscuity, maxValue: 100, modifier: 100, modTypes: { good: [], bad: [] },
states : [
{ requiredValue: 0, level: 0, color: 'green', description: '당신은 순결하고 순수하다.'},
{ requiredValue: 1, level: 1, color: 'teal', description: '당신은 내숭을 떨고 있다.'},
{ requiredValue: 15, level: 2, color: 'lblue', description: '당신은 성적인 호기심이 많다.'},
{ requiredValue: 35, level: 3, color: 'blue', description: '성적 접촉에 대해 생각하면 흥분된다.'},
{ requiredValue: 55, level: 4, color: 'purple', description: '당신은 성적 접촉을 갈구한다.'},
{ requiredValue: 75, level: 5, color: 'pink', description: '당신은 걸레다.'},
{ requiredValue: 95, level: 6, color: 'red', description: '당신의 성욕은 채워지질 않는다.'}
]
}>>
<!--EXHIBITIONISM-->
<<set _exhibitionismConfig = { name : "노출증", icon : "ui/sym_exhibitionism", displayType : "level", currentValue : $exhibitionism, maxValue: 100, modifier: 100, modTypes: { good: [], bad: [] },
states : [
{ requiredValue: 0, level: 0, color: 'green', description: '당신은 수줍다.'},
{ requiredValue: 1, level: 1, color: 'teal', description: '당신은 부끄러움을 탄다.'},
{ requiredValue: 15, level: 2, color: 'lblue', description: '당신은 성적 대상이 되는 걸 좋아한다.'},
{ requiredValue: 35, level: 3, color: 'blue', description: '당신은 음란한 짓으로 이목을 끄는 걸 즐긴다.'},
{ requiredValue: 55, level: 4, color: 'purple', description: '노출된다는 느낌에 흥분된다.'},
{ requiredValue: 75, level: 5, color: 'pink', description: '당신은 수치심이 없다.'},
{ requiredValue: 95, level: 6, color: 'red', description: '노출할 생각에 당신의 마음은 완전히 자유분방해진다.'}
]
}>>
<!--DEVIANCY-->
<<set _deviancyConfig = { name : "이상성욕", icon : "ui/sym_deviancy", displayType : "level", currentValue : $deviancy, maxValue: 100, modifier: 100, modTypes: { good: [], bad: [] },
states : [
{ requiredValue: 0, level: 0, color: 'green', description: '당신은 비위가 약하다.'},
{ requiredValue: 1, level: 1, color: 'teal', description: '당신은 평범하다.'},
{ requiredValue: 15, level: 2, color: 'lblue', description: '당신의 취향은 이상하다.'},
{ requiredValue: 35, level: 3, color: 'blue', description: '당신의 취향은 충격적이다.'},
{ requiredValue: 55, level: 4, color: 'purple', description: '당신의 욕망은 언어도단 수준이다.'},
{ requiredValue: 75, level: 5, color: 'pink', description: "당신은 다른 이들은 상상도 못할 행위들을 꿈꾼다."},
{ requiredValue: 95, level: 6, color: 'red', description: '당신은 이루 말할 수 없는 것들에 대한 욕망으로 가득하다.'}
]
}>>
<!-- MOOR LUCK, at the end so it appears at the end of the mouseover tooltip -->
<<if $moorLuck gt 0>>
<<set _physiqueConfig.modifier to Math.floor(_physiqueConfig.modifier * (1 + ($moorLuck / 100)))>>
<<set _physiqueConfig.modTypes.good.pushUnique("<i>????</i>")>>
<<set _willpowerConfig.modifier to Math.floor(_willpowerConfig.modifier * (1 + ($moorLuck / 100)))>>
<<set _willpowerConfig.modTypes.good.pushUnique("<i>????</i>")>>
<</if>>
<</silently>>
<<characteristic-box _purityConfig>>
<<characteristic-box _beautyConfig>>
<<characteristic-box _physiqueConfig>>
<<characteristic-box _willpowerConfig>>
<<characteristic-box _awarenessConfig>>
<<characteristic-box _promiscuityConfig>>
<<characteristic-box _exhibitionismConfig>>
<<characteristic-box _deviancyConfig>>
</div>
<!--Common states for skills with grades-->
<<silently>>
<<set _basicSkillGrades=[
{ requiredValue: 0, level: "없음", color: 'red'},
{ requiredValue: 1, level: "F", color: 'pink'},
{ requiredValue: 200, level: "D", color: 'purple'},
{ requiredValue: 400, level: "C", color: 'blue'},
{ requiredValue: 600, level: "B", color: 'lblue'},
{ requiredValue: 800, level: "A", color: 'teal'},
{ requiredValue: 1000, level: "S", color: 'green'}
]>>
<<set _detailedSkillGrades=[
{ requiredValue: 0, level: "없음", color: 'red'},
{ requiredValue: 1, level: "F", color: 'pink'},
{ requiredValue: 100, level: "F+", color: 'pink'},
{ requiredValue: 200, level: "D", color: 'purple'},
{ requiredValue: 300, level: "D+", color: 'purple'},
{ requiredValue: 400, level: "C", color: 'blue'},
{ requiredValue: 500, level: "C+", color: 'blue'},
{ requiredValue: 600, level: "B", color: 'lblue'},
{ requiredValue: 700, level: "B+", color: 'lblue'},
{ requiredValue: 800, level: "A", color: 'teal'},
{ requiredValue: 900, level: "A+", color: 'teal'},
{ requiredValue: 1000, level: "S", color: 'green'}
]>>
<</silently>>
<h4>스킬</h4>
<div id="base-skills" class="characteristic-box-list" @style="($parasite.left_ear.name == 'slime' || $parasite.right_ear.name == 'slime') ? '--min-width: 30%;' : ''">
<!--Additional skills configurations-->
<<silently>>
<<set _corruptionConfig = { name : "오염", displayType : "none", currentValue : $corruption_slime, modifier: 100, modTypes: { good: [], bad: [] }, meterColor: 'red'}>>
<<set _skulduggeryConfig = { name : "속임수", displayType : "grade", currentValue : $skulduggery, modifier: 100, modTypes: { good: [], bad: [] }, states : _detailedSkillGrades}>>
<<set _dancingConfig = { name : "춤", displayType : "grade", currentValue : $danceskill, modifier: 100, modTypes: { good: [], bad: [] }, states : _basicSkillGrades}>>
<<set _swimmingConfig = { name : "수영", displayType : "grade", currentValue : $swimmingskill, modifier: 100, modTypes: { good: [], bad: [] }, states : _detailedSkillGrades}>>
<<set _athleticsConfig = { name : "운동", displayType : "grade", currentValue : $athletics, modifier: 100, modTypes: { good: [], bad: [] }, states : _detailedSkillGrades}>>
<<set _tendingConfig = { name : "관리", displayType : "grade", currentValue : $tending, modifier: 100, modTypes: { good: [], bad: [] }, states : _detailedSkillGrades}>>
<<if $sexStats.vagina.pregnancy.bellySize gte 10>>
<<switch $pregnancyStats.mother>>
<<case 0>><<set _pregnancyModifier to 30>>
<<case 1>><<set _pregnancyModifier to 40>>
<<case 2>><<set _pregnancyModifier to 50>>
<<case 3>><<set _pregnancyModifier to 65>>
<<case 4>><<set _pregnancyModifier to 100>>
<</switch>>
<<set _dancingConfig.modifier to Math.floor(_dancingConfig.modifier * (1 - ($sexStats.vagina.pregnancy.bellySize / _pregnancyModifier)))>>
<<set _dancingConfig.modTypes.bad.pushUnique("임신")>>
<<set _swimmingConfig.modifier to Math.floor(_swimmingConfig.modifier * (1 - ($sexStats.vagina.pregnancy.bellySize / _pregnancyModifier)))>>
<<set _swimmingConfig.modTypes.bad.pushUnique("임신")>>
<<set _athleticsConfig.modifier to Math.floor(_athleticsConfig.modifier * (1 - ($sexStats.vagina.pregnancy.bellySize / _pregnancyModifier)))>>
<<set _athleticsConfig.modTypes.bad.pushUnique("임신")>>
<</if>>
<<if $worn.hands.type.includes("sticky_fingers")>>
<<set _skulduggeryConfig.modifier to Math.floor(_skulduggeryConfig.modifier * 1.05)>>
<<set _skulduggeryConfig.modTypes.good.pushUnique("끈적한 손가락")>>
<</if>>
<<if $transformationParts.traits.sharpEyes isnot "disabled">>
<<set _skulduggeryConfig.modifier to Math.floor(_skulduggeryConfig.modifier * 1.05)>>
<<set _skulduggeryConfig.modTypes.good.pushUnique("날카로운 눈")>>
<</if>>
<<if $worn.under_upper.type.includesAny("dance", "naked") and $worn.under_lower.type.includesAny("dance", "naked")
and $worn.upper.type.includesAny("dance", "naked")and $worn.lower.type.includesAny("dance", "naked")>>
<<set _dancingConfig.modifier to Math.floor(_dancingConfig.modifier * 1.05)>>
<<if $worn.under_upper.type is "dance" or $worn.under_lower.type is "dance" or $worn.upper.type is "dance" or $worn.lower.type is "dance">>
<<set _dancingConfig.modTypes.good.pushUnique("무용복")>>
<<else>>
<<set _dancingConfig.modTypes.good.pushUnique("알몸")>>
<</if>>
<</if>>
<<if $worn.under_upper.type.includesAny("swim", "naked") and $worn.under_lower.type.includesAny("swim", "naked")
and $worn.upper.type.includesAny("swim", "naked") and $worn.lower.type.includesAny("swim", "naked")>>
<<set _swimmingConfig.modifier to Math.floor(_swimmingConfig.modifier * 1.05)>>
<<if $worn.under_upper.type.includes("swim") or $worn.under_lower.type.includes("swim")
or $worn.upper.type.includes("swim") or $worn.lower.type.includes("swim")>>
<<set _swimmingConfig.modTypes.good.pushUnique("수영복")>>
<<else>>
<<set _swimmingConfig.modTypes.good.pushUnique("알몸")>>
<</if>>
<</if>>
<<if $worn.feet.type.includes("swim")>>
<<set _swimmingConfig.modifier to Math.floor(_swimmingConfig.modifier * (1 + ($feetskill / 10000)))>>
<<set _swimmingConfig.modTypes.good.pushUnique("물갈퀴")>>
<<elseif !$worn.feet.type.includes("naked")>>
<<if $worn.feet.type.includes("heels")>>
<<set _heels to 0.1>>
<<set _swimmingConfig.modTypes.bad.pushUnique("하이힐")>>
<<else>>
<<set _heels to 0>>
<<set _swimmingConfig.modTypes.bad.pushUnique("신발")>>
<</if>>
<<set _swimmingConfig.modifier to Math.floor(_swimmingConfig.modifier * (0.9 + ($feetskill / 10000) - _heels))>>
<</if>>
<<switch $location>>
<<case "forest" "moor" "farm" "alex_farm">>
<<if $worn.feet.type.includes("heels")>>
<<set _athleticsConfig.modifier to Math.floor(_athleticsConfig.modifier * (1 - ($worn.feet.reveal / 5000)))>>
<<set _athleticsConfig.modTypes.bad.pushUnique("하이힐")>>
<</if>>
<<if $worn.feet.type.includes("rugged")>>
<<set _athleticsConfig.modifier to Math.floor(_athleticsConfig.modifier * (1 + ($feetskill / 10000)))>>
<<set _athleticsConfig.modTypes.good.pushUnique("튼튼한 신발")>>
<</if>>
<</switch>>
<<if $worn.feet.type.includes("shackle")>>
<<set _athleticsConfig.modifier to 0>>
<<set _athleticsConfig.modTypes.bad.pushUnique("<b>족쇄</b>")>>
<<set _swimmingConfig.modifier to Math.floor(_swimmingConfig.modifier * 0.5)>>
<<run _swimmingConfig.modTypes.bad.delete("하이힐","신발")>>
<<set _swimmingConfig.modTypes.bad.pushUnique("<b>족쇄</b>")>>
<<set _dancingConfig.modifier to Math.floor(_dancingConfig.modifier * 0.5)>>
<<set _dancingConfig.modTypes.bad.pushUnique("<b>족쇄</b>")>>
<</if>>
<<if $backgroundTraits.includes("plantlover")>>
<<set _tendingConfig.modifier to Math.floor(_tendingConfig.modifier * (1 + ($trauma / ($traumamax * 2))))>>
<<if $submissive lte 850>>
<<set _tendingConfig.modTypes.good.pushUnique("식물 애호가")>>
<<else>>
<<set _tendingConfig.modTypes.good.pushUnique("식물 성애자")>>
<</if>>
<</if>>
<<if $moorLuck gt 0>>
<<set _skulduggeryConfig.modifier to Math.floor(_skulduggeryConfig.modifier * (1 + ($moorLuck / 100)))>>
<<set _skulduggeryConfig.modTypes.good.pushUnique("<i>????</i>")>>
<<set _dancingConfig.modifier to Math.floor(_dancingConfig.modifier * (1 + ($moorLuck / 100)))>>
<<set _dancingConfig.modTypes.good.pushUnique("<i>????</i>")>>
<<set _swimmingConfig.modifier to Math.floor(_swimmingConfig.modifier * (1 + ($moorLuck / 100)))>>
<<set _swimmingConfig.modTypes.good.pushUnique("<i>????</i>")>>
<<set _athleticsConfig.modifier to Math.floor(_athleticsConfig.modifier * (1 + ($moorLuck / 100)))>>
<<set _athleticsConfig.modTypes.good.pushUnique("<i>????</i>")>>
<<set _tendingConfig.modifier to Math.floor(_tendingConfig.modifier * (1 + ($moorLuck / 100)))>>
<<set _tendingConfig.modTypes.good.pushUnique("<i>????</i>")>>
<</if>>
<</silently>>
<<if $parasite.left_ear.name is "slime" or $parasite.right_ear.name is "slime">>
<<characteristic-box _corruptionConfig>>
<</if>>
<<characteristic-box _skulduggeryConfig>>
<<characteristic-box _dancingConfig>>
<<characteristic-box _swimmingConfig>>
<<characteristic-box _athleticsConfig>>
<<characteristic-box _tendingConfig>>
</div>
<div class="characteristic-box-extras">
<<if $blackmoney gte 1>>
당신은 £<<print $blackmoney>> 어치의 장물을 갖고 있다.
<br>
<</if>>
<<set _plant_keys to Object.keys($plants)>>
<<for _t to 0; _t lt _plant_keys.length; _t++>>
<<if $plants[_plant_keys[_t]].amount gte 1>><<set _plant_temp to 1>>
당신은 <<trPlants $plants[_plant_keys[_t]].plural "name" "을">>_trResult <span class="gold"><<print $plants[_plant_keys[_t]].amount>></span>개 갖고 있다. |
<</if>>
<</for>>
<<if _plant_temp is 1>>코누다투스 가에 가판대를 빌려서 새벽에 팔 수 있다.<</if>>
<<if $phials_held gte 2>>
당신은 $phials_held 병의 미약을 가지고 있으며 엘크 가에서 팔 수 있다.
<<elseif $phials_held gte 1>>
당신은 한 병의 미약을 가지고 있으며 엘크 가에서 팔 수 있다.
<</if>>
<<if $lurkers_held gte 1>>
당신은 럴커를 가지고 있다.
<</if>>
</div>
<h4>성기술</h4>
<!--Sex skills configurations-->
<<silently>>
<<set _seductionConfig = { name : "유혹", displayType : "grade", currentValue : $seductionskill, modifier: 100, modTypes: { good: [], bad: [] }, states : _basicSkillGrades}>>
<<set _oralConfig = { name : "입", displayType : "grade", currentValue : $oralskill, modifier: 100, modTypes: { good: [], bad: [] }, states : _basicSkillGrades}>>
<<set _chestConfig = { name : "가슴", displayType : "grade", currentValue : $chestskill, modifier: 100, modTypes: { good: [], bad: [] }, states : _basicSkillGrades}>>
<<set _handsConfig = { name : "손", displayType : "grade", currentValue : $handskill, modifier: 100, modTypes: { good: [], bad: [] }, states : _basicSkillGrades}>>
<<set _buttocksConfig = { name : "엉덩이", displayType : "grade", currentValue : $bottomskill, modifier: 100, modTypes: { good: [], bad: [] }, states : _basicSkillGrades}>>
<<set _analConfig = { name : "항문", displayType : "grade", currentValue : $analskill, modifier: 100, modTypes: { good: [], bad: [] }, states : _basicSkillGrades}>>
<<set _thighsConfig = { name : "넓적다리", displayType : "grade", currentValue : $thighskill, modifier: 100, modTypes: { good: [], bad: [] }, states : _basicSkillGrades}>>
<<set _feetConfig = { name : "발", displayType : "grade", currentValue : $feetskill, modifier: 100, modTypes: { good: [], bad: [] }, states : _basicSkillGrades}>>
<<if $player.penisExist>>
<<set _penileConfig = { name : "자지", displayType : "grade", currentValue : $penileskill, modifier: 100, modTypes: { good: [], bad: [] }, states : _basicSkillGrades}>>
<</if>>
<<if playerHasStrapon()>>
<<set _penileConfig = { name : "페니스 밴드 사용", displayType : "grade", currentValue : $penileskill, modifier: 100, modTypes: { good: [], bad: [] }, states : _basicSkillGrades}>>
<</if>>
<<if $player.vaginaExist>>
<<set _vaginalConfig = { name : "보지", displayType : "grade", currentValue : $vaginalskill, modifier: 100, modTypes: { good: [], bad: [] }, states : _basicSkillGrades}>>
<</if>>
<</silently>>
<<if $images is 1>>
<div id="player-body">
<<player-base-body>>
</div>
<div id="sex-diagram">
<div class="characteristic-box-list left-column">
<div class="sex-diagram-box">
<<characteristic-box _seductionConfig>>
<div class="connector-box"></div>
</div>
<div class="sex-diagram-box">
<<characteristic-box _chestConfig>>
<<connector-box 52 35 10>>
</div>
<div class="sex-diagram-box">
<<characteristic-box _buttocksConfig>>
<<connector-box 37 50 20>>
</div>
<<if $player.vaginaExist>>
<div class="sex-diagram-box">
<<characteristic-box _vaginalConfig>>
<<connector-box 0 50 3>>
</div>
<div class="sex-diagram-box">
<<characteristic-box _thighsConfig>>
<<connector-box 37 35 10 true>>
</div>
<<else>>
<div class="sex-diagram-box">
<<characteristic-box _thighsConfig>>
<<connector-box 0 35 10>>
</div>
<</if>>
</div>
<div class="characteristic-box-list right-column">
<div class="sex-diagram-box">
<<connector-box 71 35 3>>
<<characteristic-box _oralConfig>>
</div>
<div class="sex-diagram-box">
<<connector-box 74 50 15>>
<<characteristic-box _handsConfig>>
</div>
<<if $player.penisExist or playerHasStrapon()>>
<div class="sex-diagram-box">
<<connector-box 36 65 2>>
<<characteristic-box _penileConfig>>
</div>
<div class="sex-diagram-box">
<<connector-box 2 50 12 true>>
<<characteristic-box _analConfig>>
</div>
<div class="sex-diagram-box">
<<connector-box 0 50 14>>
<<characteristic-box _feetConfig>>
</div>
<<else>>
<div class="sex-diagram-box">
<<connector-box 39 65 12>>
<<characteristic-box _analConfig>>
</div>
<div class="sex-diagram-box">
<<connector-box 45 80 15>>
<<characteristic-box _feetConfig>>
</div>
<</if>>
</div>
</div>
<<else>>
<div id="sex-skills" class="characteristic-box-list">
<<characteristic-box _seductionConfig>>
<<characteristic-box _oralConfig>>
<<if $player.vaginaExist>>
<<characteristic-box _vaginalConfig>>
<</if>>
<<if $player.penisExist>>
<<characteristic-box _penileConfig>>
<</if>>
<<if playerHasStrapon()>>
<<characteristic-box _penileConfig>>
<</if>>
<<characteristic-box _analConfig>>
<<characteristic-box _handsConfig>>
<<characteristic-box _feetConfig>>
<<characteristic-box _thighsConfig>>
<<characteristic-box _buttocksConfig>>
<<characteristic-box _chestConfig>>
</div>
<</if>>
<h4>학교 수행</h4>
<div id="school-grades" class="characteristic-box-list">
<!--School grade configurations-->
<<silently>>
<<set _schoolGradeStates= [
{ requiredValue: -1, level: 'F', color: 'red'},
{ requiredValue: 0, level: 'D', color: 'purple'},
{ requiredValue: 1, level: 'C', color: 'blue'},
{ requiredValue: 2, level: 'B', color: 'lblue'},
{ requiredValue: 3, level: 'A', color: 'teal'},
{ requiredValue: 4, level: 'A*', color: 'green'}
]>>
<<set _scienceConfig = { name : '과학', icon : 'misc/icon/science', displayType : "grade", currentValue : $sciencetrait, modifier: 100, modTypes: { good: [], bad: [] }, percent: $science_exam, showStars: true, starLevel: $science_star, states : _schoolGradeStates}>>
<<set _mathsConfig = { name : '수학', icon : 'misc/icon/math', displayType : "grade", currentValue : $mathstrait, modifier: 100, modTypes: { good: [], bad: [] }, percent: $maths_exam, showStars: true, starLevel: $maths_star, states : _schoolGradeStates}>>
<<set _englishConfig = { name : '영어', icon : 'misc/icon/english', displayType : "grade", currentValue : $englishtrait, modifier: 100, modTypes: { good: [], bad: [] }, percent: $english_exam, showStars: true, starLevel: $english_star, states : _schoolGradeStates}>>
<<set _historyConfig = { name : '역사', icon : 'misc/icon/history', displayType : "grade", currentValue : $historytrait, modifier: 100, modTypes: { good: [], bad: [] }, percent: $history_exam, showStars: true, starLevel: $history_star, states : _schoolGradeStates}>>
<<if $moorLuck gt 0>>
<<set _scienceConfig.modifier to Math.floor(_scienceConfig.modifier * (1 + ($moorLuck / 100)))>>
<<set _scienceConfig.modTypes.good.pushUnique("<i>????</i>")>>
<<set _mathsConfig.modifier to Math.floor(_mathsConfig.modifier * (1 + ($moorLuck / 100)))>>
<<set _mathsConfig.modTypes.good.pushUnique("<i>????</i>")>>
<<set _englishConfig.modifier to Math.floor(_englishConfig.modifier * (1 + ($moorLuck / 100)))>>
<<set _englishConfig.modTypes.good.pushUnique("<i>????</i>")>>
<<set _historyConfig.modifier to Math.floor(_historyConfig.modifier * (1 + ($moorLuck / 100)))>>
<<set _historyConfig.modTypes.good.pushUnique("<i>????</i>")>>
<</if>>
<</silently>>
<<characteristic-box _scienceConfig>>
<<characteristic-box _mathsConfig>>
<<characteristic-box _englishConfig>>
<<characteristic-box _historyConfig>>
</div>
<div class="characteristic-box-extras">
<<set _schoolPerformanceConfig = { currentValue : $school, preText: '당신의 전반적인 성적은 ', modifier: 100, modTypes: { good: [], bad: [] }, states : [
{ requiredValue: 0, color: 'red', description: '형편없다.'},
{ requiredValue: 1, color: 'pink', description: '끔찍하다.'},
{ requiredValue: 400, color: 'purple', description: '나쁘다.'},
{ requiredValue: 800, color: 'blue', description: '괜찮다.'},
{ requiredValue: 1600, color: 'lblue', description: '좋다.'},
{ requiredValue: 2800, color: 'teal', description: '훌륭하다.'},
{ requiredValue: 4000, color: 'green', description: '모범적이다.'}
]
}>>
<<characteristic-text _schoolPerformanceConfig>>
<br>
<<if $antiquemoney gt 0>>
당신은 £<<print $antiquemoney>> 어치의 골동품을 갖고 있다.
<</if>>
</div>
<h4>무기 스킬</h4>
<div id="prof" class="characteristic-box-list">
<<silently>>
<<set _sprayConfig = { name : "스프레이", displayType : "grade", currentValue : $prof.spray, modifier: 100, modTypes: { good: [], bad: [] }, states : _basicSkillGrades}>>
<<set _netConfig = { name : "채집망", displayType : "grade", currentValue : $prof.net, modifier: 100, modTypes: { good: [], bad: [] }, states : _basicSkillGrades}>>
<<set _hiddenConfig = { name : "<i>????</i>", displayType : "grade", currentValue : 0, modifier: 100, modTypes: { good: [], bad: [] }, states : _basicSkillGrades}>>
<</silently>>
<<characteristic-box _sprayConfig>>
<<if $prof.net isnot undefined>>
<<characteristic-box _netConfig>>
<<else>>
<<characteristic-box _hiddenConfig>>
<</if>>
</div>
</div>
<br><br>
__불안감__ - <i>불안감이 증가할수록 세밀한 조사가 어려워지고, 더 많은 스트레스 증가와 통제력 감소로 이어집니다. 수용할 경우 그러한 효과에 면역이 됩니다.</i><br><br>
<<if $insecurity_penis_tiny gte 1 and $player.penissize lte 0 and $acceptance_penis_tiny lte 999>>
<span class="red">불안감: 조그마한 자지</span>
<div class="meter">
<<set _percent=Math.floor(($insecurity_penis_tiny/1000)*100)>>
<<print '<div class="redbar" style="width:' + _percent + '%"></div>'>>
</div>
<<if $acceptance_penis_tiny gte 1 and $acceptance_penis_tiny lte 999 and $player.penissize lte 0>>
<span class="green">수용: 조그마한 자지</span>
<div class="meter">
<<set _percent=Math.floor(($acceptance_penis_tiny/1000)*100)>>
<<print '<div class="greenbar" style="width:' + _percent + '%"></div>'>>
</div>
<</if>>
<</if>>
<<if $insecurity_penis_small gte 1 and $player.penissize is 1 and $acceptance_penis_small lte 999>>
<span class="red">불안감: 작은 자지</span>
<div class="meter">
<<set _percent=Math.floor(($insecurity_penis_small/1000)*100)>>
<<print '<div class="redbar" style="width:' + _percent + '%"></div>'>>
</div>
<<if $acceptance_penis_small gte 1 and $acceptance_penis_small lte 999 and $player.penissize is 1>>
<span class="green">수용: 작은 자지</span>
<div class="meter">
<<set _percent=Math.floor(($acceptance_penis_small/1000)*100)>>
<<print '<div class="greenbar" style="width:' + _percent + '%"></div>'>>
</div>
<</if>>
<</if>>
<<if $player.gender is "m">>
<<if $insecurity_penis_big gte 1 and $player.penissize gte 4 and $acceptance_penis_big lte 999>>
<span class="red">불안감: 거대한 자지</span>
<div class="meter">
<<set _percent=Math.floor(($insecurity_penis_big/1000)*100)>>
<<print '<div class="redbar" style="width:' + _percent + '%"></div>'>>
</div>
<<if $acceptance_penis_big gte 1 and $acceptance_penis_big lte 999 and $player.penissize gte 4>>
<span class="green">수용: 큰 자지</span>
<div class="meter">
<<set _percent=Math.floor(($acceptance_penis_big/1000)*100)>>
<<print '<div class="greenbar" style="width:' + _percent + '%"></div>'>>
</div>
<</if>>
<</if>>
<<else>>
<<if $insecurity_penis_big gte 1 and $player.penissize gte 2 and $acceptance_penis_big lte 999>>
<span class="red">불안감: 거대한 자지</span>
<div class="meter">
<<set _percent=Math.floor(($insecurity_penis_big/1000)*100)>>
<<print '<div class="redbar" style="width:' + _percent + '%"></div>'>>
</div>
<<if $acceptance_penis_big gte 1 and $acceptance_penis_big lte 999 and $player.penissize gte 2>>
<span class="green">수용: 큰 자지</span>
<div class="meter">
<<set _percent=Math.floor(($acceptance_penis_big/1000)*100)>>
<<print '<div class="greenbar" style="width:' + _percent + '%"></div>'>>
</div>
<</if>>
<</if>>
<</if>>
<<if $insecurity_breasts_tiny gte 1 and $player.breastsize lte 0 and $player.gender is "f" and $acceptance_breasts_tiny lte 999>>
<span class="red">불안감: 평평한 가슴</span>
<div class="meter">
<<set _percent=Math.floor(($insecurity_breasts_tiny/1000)*100)>>
<<print '<div class="redbar" style="width:' + _percent + '%"></div>'>>
</div>
<<if $acceptance_breasts_tiny gte 1 and $acceptance_breasts_tiny lte 999 and $player.breastsize lte 0 and $player.gender is "f">>
<span class="green">수용: 작은 가슴</span>
<div class="meter">
<<set _percent=Math.floor(($acceptance_breasts_tiny/1000)*100)>>
<<print '<div class="greenbar" style="width:' + _percent + '%"></div>'>>
</div>
<</if>>
<</if>>
<<if $insecurity_breasts_small gte 1 and $player.breastsize gte 1 and $player.breastsize lte 5 and $acceptance_breasts_small lte 999>>
<span class="red">불안감: 작은 가슴</span>
<div class="meter">
<<set _percent=Math.floor(($insecurity_breasts_small/1000)*100)>>
<<print '<div class="redbar" style="width:' + _percent + '%"></div>'>>
</div>
<<if $acceptance_breasts_small gte 1 and $acceptance_breasts_small lte 999 and $player.breastsize gte 1 and $player.breastsize lte 5>>
<span class="green">수용: 작은 가슴</span>
<div class="meter">
<<set _percent=Math.floor(($acceptance_breasts_small/1000)*100)>>
<<print '<div class="greenbar" style="width:' + _percent + '%"></div>'>>
</div>
<</if>>
<</if>>
<<if $player.gender is "f">>
<<if $insecurity_breasts_big gte 1 and $player.breastsize gte 8 and $acceptance_breasts_big lte 999>>
<span class="red">불안감: 큰 가슴</span>
<div class="meter">
<<set _percent=Math.floor(($insecurity_breasts_big/1000)*100)>>
<<print '<div class="redbar" style="width:' + _percent + '%"></div>'>>
</div>
<<if $acceptance_breasts_big gte 1 and $acceptance_breasts_big lte 999 and $player.breastsize gte 8>>
<span class="green">수용: 큰 가슴</span>
<div class="meter">
<<set _percent=Math.floor(($acceptance_breasts_big/1000)*100)>>
<<print '<div class="greenbar" style="width:' + _percent + '%"></div>'>>
</div>
<</if>>
<</if>>
<<else>>
<<if $insecurity_breasts_big gte 1 and $player.breastsize gte 6 and $acceptance_breasts_big lte 999>>
<span class="red">불안감: 거대한 가슴</span>
<div class="meter">
<<set _percent=Math.floor(($insecurity_breasts_big/1000)*100)>>
<<print '<div class="redbar" style="width:' + _percent + '%"></div>'>>
</div>
<<if $acceptance_breasts_big gte 1 and $acceptance_breasts_big lte 999 and $player.breastsize gte 6>>
<span class="green">수용: 큰 가슴</span>
<div class="meter">
<<set _percent=Math.floor(($acceptance_breasts_big/1000)*100)>>
<<print '<div class="greenbar" style="width:' + _percent + '%"></div>'>>
</div>
<</if>>
<</if>>
<</if>>
<br>
<</widget>><<widget "cheats">>
<<button "캐릭터 스탯">>
<<replace #cheatsShown>><<cheats-characterStats>><</replace>>
<</button>>
<<button "캐릭터 모습">>
<<replace #cheatsShown>><<cheats-characterVisual>><</replace>>
<</button>>
<<button "NPC">>
<<replace #cheatsShown>><<cheats-npcs>><</replace>>
<</button>>
<<button "기타">>
<<replace #cheatsShown>><<cheats-other>><</replace>>
<</button>>
<br><br>
<<link [[확인|$passage]]>><</link>>
<br>
이벤트 중간에나 NPC가 근처에 있는 경우 확인을 누르면 문제가 생길 수 있습니다.
<br><br>
<div id="cheatsShown"><<cheats-characterStats>></div>
<br>
<<link "페이지 상단으로">>
<<script>>
var div = document.getElementById("customOverlay");
div.scrollTop = 0;
<</script>><!--</script>-->
<</link>>
<br><br>
<</widget>>
<<widget "cheats-characterStats">>
<u>기타</u>
<br>
<<link "<<<">><<set $money -= 100000>><<clamp>><<replace "#statsmoney">><<print Math.trunc($money)>><</replace>><</link>> |
<<link "<<">><<set $money -= 10000>><<clamp>><<replace "#statsmoney">><<print Math.trunc($money)>><</replace>><</link>> |
<<link "<">><<set $money -= 1000>><<clamp>><<replace "#statsmoney">><<print Math.trunc($money)>><</replace>><</link>> |
소지금: <span id="statsmoney"><<print Math.trunc($money)>></span>
| <<link ">">><<set $money += 1000>><<clamp>><<replace "#statsmoney">><<print Math.trunc($money)>><</replace>><</link>>
| <<link ">>">><<set $money += 10000>><<clamp>><<replace "#statsmoney">><<print Math.trunc($money)>><</replace>><</link>>
| <<link ">>>">><<set $money += 100000>><<clamp>><<replace "#statsmoney">><<print Math.trunc($money)>><</replace>><</link>>
<br>
<<if $location is "prison">>
<<link "<<<">><<set $prison.teeth -= 100>><<set $prison.teeth = Math.clamp($prison.teeth, 0, 1000000)>><<replace "#statsteeth">><<print Math.trunc($prison.teeth)>><</replace>><</link>> |
<<link "<<">><<set $prison.teeth -= 10>><<set $prison.teeth = Math.clamp($prison.teeth, 0, 1000000)>><<replace "#statsteeth">><<print Math.trunc($prison.teeth)>><</replace>><</link>> |
<<link "<">><<set $prison.teeth -= 1>><<set $prison.teeth = Math.clamp($prison.teeth, 0, 1000000)>><<replace "#statsteeth">><<print Math.trunc($prison.teeth)>><</replace>><</link>> |
이빨: <span id="statsteeth"><<print Math.trunc($prison.teeth)>></span>
| <<link ">">><<set $prison.teeth += 1>><<set $prison.teeth = Math.clamp($prison.teeth, 0, 1000000)>><<replace "#statsteeth">><<print Math.trunc($prison.teeth)>><</replace>><</link>>
| <<link ">>">><<set $prison.teeth += 10>><<set $prison.teeth = Math.clamp($prison.teeth, 0, 1000000)>><<replace "#statsteeth">><<print Math.trunc($prison.teeth)>><</replace>><</link>>
| <<link ">>>">><<set $prison.teeth += 100>><<set $prison.teeth = Math.clamp($prison.teeth, 0, 1000000)>><<replace "#statsteeth">><<print Math.trunc($prison.teeth)>><</replace>><</link>>
<br>
<</if>>
무한 스프레이: <span id="statsinfinitespray">$infinitespray</span> |
<<link "변경">>
<<if $infinitespray is 1>>
<<set $infinitespray to 0>>
<<else>>
<<spray 5>>
<<set $infinitespray to 1>>
<</if>>
<<replace "#statsinfinitespray">><<print $infinitespray>><</replace>>
<</link>>
<br>
<<if $dev is 1>>
페로몬: <span id="statsalluretest">$alluretest</span> |
<<link "변경">>
<<if $alluretest is 1>>
<<set $alluretest to 0>>
<<else>>
<<set $alluretest to 1>>
<</if>>
<<replace "#statsalluretest">><<print $alluretest>><</replace>>
<</link>>
<br>
<</if>>
<br>
<u>플레이어 신체:</u>
<br>
<<if ["Wardrobe","Changing Room","Eden Wardrobe","Asylum Wardrobe","Strip Club Dressing Room","Brothel Dressing Room","School Boy Wardrobe","School Girl Wardrobe"].includes($passage)>>
/*passage change is intentional to allow the players to quickly see the visual differences*/
현재 성별: <<genderPost>>
<br>
다음으로 변경:
<<if $player.gender isnot "m" and $sexStats.vagina.menstruation.currentState isnot "pregnant">>
<<link [[남자가 된다|$passage]]>>
<<set $vaginause to "none">>
<<set $vaginastate to "none">>
<<set $penisuse to 0>>
<<set $penisstate to 0>>
<<set $player.gender to "m">>
<<set $player.sex to "m">>
<<set $player.ballsExist to true>>
<<set $player.penisExist to true>>
<<set $player.vaginaExist to false>>
<<set $sexStats.vagina.menstruation.running = false>>
<</link>> |
<<elseif $player.gender isnot "m" and $sexStats.vagina.menstruation.currentState is "pregnant">>
혹시 모를 문제를 방지하기 위해 임신중이 아닐 때만 성별을 남자로 바꿀 수 있습니다. |
<</if>>
<<if $player.gender isnot "f">>
<<link [[여자가 된다|$passage]]>>
<<set $vaginause to 0>>
<<set $vaginastate to 0>>
<<set $penisuse to "none">>
<<set $penisstate to "none">>
<<set $player.gender to "f">>
<<set $player.sex to "f">>
<<set $player.ballsExist to false>>
<<set $player.penisExist to false>>
<<set $player.vaginaExist to true>>
<<set $sexStats.vagina.menstruation.running = true>>
<</link>> |
<</if>>
<<if $player.gender isnot "h">>
<<link [[후타나리가 된다|$passage]]>>
<<set $vaginause to 0>>
<<set $vaginastate to 0>>
<<set $penisuse to 0>>
<<set $penisstate to 0>>
<<set $player.gender to "h">>
<<set $player.sex to "h">>
<<set $player.penisExist to true>>
<<set $player.vaginaExist to true>>
<<set $sexStats.vagina.menstruation.running = true>>
<</link>> |
<</if>>
<<if $player.gender is "h">>
<br><br>
후타나리 고환: <span id="statsBallsExist"><<print ($player.ballsExist is true?"있음":"없음")>></span> |
<<link [["변경"|$passage]]>>
<<set $player.ballsExist to clone(!$player.ballsExist)>>
<<replace #statsBallsExist>><<print $player.ballsExist>><</replace>>
<</link>> |
<</if>>
<<else>>
혹시 모를 문제를 방지하기 위해 성별은 옷장에서만 바꿀 수 있습니다.
<</if>>
<br><br>
체형:
<span id="statsNaturalFeatures">
<<switch $player.gender_body>>
<<case "m">>남성적
<<case "f">>여성적
<<case "a">>중성적
<</switch>>
</span>
<br>
<<link "남성적">>
<<set $player.gender_body to "m">>
<<replace "#statsNaturalFeatures">>
<<switch $player.gender_body>>
<<case "m">>남성적
<<case "f">>여성적
<<case "a">>중성적
<</switch>>
<</replace>>
<</link>> |
<<link "여성적">>
<<set $player.gender_body to "f">>
<<replace "#statsNaturalFeatures">>
<<switch $player.gender_body>>
<<case "m">>남성적
<<case "f">>여성적
<<case "a">>중성적
<</switch>>
<</replace>>
<</link>> |
<<link "중성적">>
<<set $player.gender_body to "a">>
<<replace "#statsNaturalFeatures">>
<<switch $player.gender_body>>
<<case "m">>남성적
<<case "f">>여성적
<<case "a">>중성적
<</switch>>
<</replace>>
<</link>> |
<br><br>
신체 크기:
<span id="statsBodySize">
<<switch $bodysize>>
<<case 0>>조그마함
<<case 1>>작음
<<case 2>>평범함
<<case 3>>큼
<</switch>>
</span>
<br>
<<link "조그마함">>
<<set $bodysize to 0>>
<<set $devlevel to 6>>
<<set _physique_max_old to $physiquesize>>
<<set $physiquesize to 6000>>
<<set $physique *= $physiquesize / _physique_max_old>>
<<replace "#statsBodySize">>
<<switch $bodysize>>
<<case 0>>조그마함
<<case 1>>작음
<<case 2>>평범함
<<case 3>>큼
<</switch>>
<</replace>>
<</link>> |
<<link "작음">>
<<set $bodysize to 1>>
<<set $devlevel to 10>>
<<set _physique_max_old to $physiquesize>>
<<set $physiquesize to 10000>>
<<set $physique *= $physiquesize / _physique_max_old>>
<<replace "#statsBodySize">>
<<switch $bodysize>>
<<case 0>>조그마함
<<case 1>>작음
<<case 2>>평범함
<<case 3>>큼
<</switch>>
<</replace>>
<</link>> |
<<link "평범함">>
<<set $bodysize to 2>>
<<set $devlevel to 12>>
<<set _physique_max_old to $physiquesize>>
<<set $physiquesize to 12000>>
<<set $physique *= $physiquesize / _physique_max_old>>
<<replace "#statsBodySize">>
<<switch $bodysize>>
<<case 0>>조그마함
<<case 1>>작음
<<case 2>>평범함
<<case 3>>큼
<</switch>>
<</replace>>
<</link>> |
<<link "큼">>
<<set $bodysize to 3>>
<<set $devlevel to 16>>
<<set _physique_max_old to $physiquesize>>
<<set $physiquesize to 16000>>
<<set $physique *= $physiquesize / _physique_max_old>>
<<replace "#statsBodySize">>
<<switch $bodysize>>
<<case 0>>조그마함
<<case 1>>작음
<<case 2>>평범함
<<case 3>>큼
<</switch>>
<</replace>>
<</link>> |
<br><br>
<<if $player.vaginaExist>>
<<trVirginity $player.virginity.vaginal>>보지 처녀: <span id="statsvaginalvirginity"><<print ($player.virginity.vaginal is true ? "존재" : "가져간 사람: " + ($player.virginity.vaginal is false ? "불명" : _trResult))>></span> |
<<link "변경">>
<<if $player.virginity.vaginal is true>>
<<set $player.virginity.vaginal to false>><<set $player.virginity.temple to false>>
<<else>>
<<set $player.virginity.vaginal to true>>
<</if>>
<<trVirginity $player.virginity.vaginal>><<replace "#statsvaginalvirginity">><<print ($player.virginity.vaginal is true ? "존재" : "가져간 사람: " + ($player.virginity.vaginal is false ? "불명" : _trResult))>><</replace>>
<</link>>
<br>
<</if>>
<<if $player.penisExist>>
<<trVirginity $player.virginity.penile>>자지 동정: <span id="statspenilevirginity"><<print ($player.virginity.penile is true ? "존재" : "가져간 사람: " + ($player.virginity.penile is false ? "불명" : _trResult))>></span> |
<<link "변경">>
<<if $player.virginity.penile is true>>
<<set $player.virginity.penile to false>><<set $player.virginity.temple to false>>
<<else>>
<<set $player.virginity.penile to true>>
<</if>>
<<trVirginity $player.virginity.penile>><<replace "#statspenilevirginity">><<print ($player.virginity.penile is true ? "존재" : "가져간 사람: " + ($player.virginity.penile is false ? "불명" : _trResult))>><</replace>>
<</link>>
<br>
<</if>>
<<trVirginity $player.virginity.anal>>항문 처녀: <span id="statsanalvirginity"><<print ($player.virginity.anal is true ? "존재" : "가져간 사람: " + ($player.virginity.anal is false ? "불명" : _trResult))>></span> |
<<link "변경">>
<<if $player.virginity.anal is true>>
<<set $player.virginity.anal to false>>
<<else>>
<<set $player.virginity.anal to true>>
<</if>>
<<trVirginity $player.virginity.anal>><<replace "#statsanalvirginity">><<print ($player.virginity.anal is true ? "존재" : "가져간 사람: " + ($player.virginity.anal is false ? "불명" : _trResult))>><</replace>>
<</link>>
<br>
<<trVirginity $player.virginity.oral>>입 처녀: <span id="statsoralvirginity"><<print ($player.virginity.oral is true ? "존재" : "가져간 사람: " + ($player.virginity.oral is false ? "불명" : _trResult))>></span> |
<<link "변경">>
<<if $player.virginity.oral is true>>
<<set $player.virginity.oral to false>>
<<else>>
<<set $player.virginity.oral to true>>
<</if>>
<<trVirginity $player.virginity.oral>><<replace "#statsoralvirginity">><<print ($player.virginity.oral is true ? "존재" : "가져간 사람: " + ($player.virginity.oral is false ? "불명" : _trResult))>><</replace>>
<</link>>
<br>
<<trVirginity $player.virginity.handholding>>손 순결: <span id="statshandholdingvirginity"><<print ($player.virginity.handholding is true ? "존재" : "가져간 사람: " + ($player.virginity.handholding is false ? "불명" : _trResult))>></span> |
<<link "변경">>
<<if $player.virginity.handholding is true>>
<<set $player.virginity.handholding to false>>
<<else>>
<<set $player.virginity.handholding to true>>
<</if>>
<<trVirginity $player.virginity.handholding>><<replace "#statshandholdingvirginity">><<print ($player.virginity.handholding is true ? "존재" : "가져간 사람: " + ($player.virginity.handholding is false ? "불명" : _trResult))>><</replace>>
<</link>>
<br>
<<trVirginity $player.virginity.kiss>>첫 키스: <span id="statskissvirginity"><<print ($player.virginity.kiss is true ? "존재" : "가져간 사람: " + ($player.virginity.kiss is false ? "불명" : _trResult))>></span> |
<<link "변경">>
<<if $player.virginity.kiss is true>>
<<set $player.virginity.kiss to false>>
<<else>>
<<set $player.virginity.kiss to true>>
<</if>>
<<trVirginity $player.virginity.kiss>><<replace "#statskissvirginity">><<print ($player.virginity.kiss is true ? "존재" : "가져간 사람: " + ($player.virginity.kiss is false ? "불명" : _trResult))>><</replace>>
<</link>>
<br><br>
<u>상태</u>
<br>
<<link "상쾌함">><<set $pain = 0>><<clamp>><<replace "#statspain">><<print Math.trunc($pain)>><</replace>>
<<set $arousal = 0>><<clamp>><<replace "#statsarousal">><<print Math.trunc($arousal)>><</replace>>
<<set $tiredness = 0>><<clamp>><<replace "#statstiredness">><<print Math.trunc($tiredness)>><</replace>>
<<set $stress = 0>><<clamp>><<replace "#statsstress">><<print Math.trunc($stress)>><</replace>>
<<set $trauma = 0>><<clamp>><<replace "#statstrauma">><<print Math.trunc($trauma)>><</replace>>
<<set $control = 1000>><<clamp>><<replace "#statscontrol">><<print Math.trunc($control)>><</replace>>
<<set $drunk = 0>><<clamp>><<replace "#statsdrunk">><<print Math.trunc($drunk)>><</replace>>
<<set $drugged = 0>><<clamp>><<replace "#statsdrugged">><<print Math.trunc($drugged)>><</replace>>
<<set $hallucinogen = 0>><<clamp>><<replace "#statshallucinogen">><<print Math.trunc($hallucinogen)>><</replace>>
<<updatesidebarimg>><</link>> |
<<link "망가짐">><<set $pain = 200>><<clamp>><<replace "#statspain">><<print Math.trunc($pain)>><</replace>>
<<set $arousal = 10000>><<clamp>><<replace "#statsarousal">><<print Math.trunc($arousal)>><</replace>>
<<set $tiredness = 2000>><<clamp>><<replace "#statstiredness">><<print Math.trunc($tiredness)>><</replace>>
<<set $stress = 10000>><<clamp>><<replace "#statsstress">><<print Math.trunc($stress)>><</replace>>
<<set $trauma = 5000>><<clamp>><<replace "#statstrauma">><<print Math.trunc($trauma)>><</replace>>
<<set $control = 0>><<clamp>><<replace "#statscontrol">><<print Math.trunc($control)>><</replace>>
<<set $drunk = 1000>><<clamp>><<replace "#statsdrunk">><<print Math.trunc($drunk)>><</replace>>
<<set $drugged = 1000>><<clamp>><<replace "#statsdrugged">><<print Math.trunc($drugged)>><</replace>>
<<set $hallucinogen = 1000>><<clamp>><<replace "#statshallucinogen">><<print Math.trunc($hallucinogen)>><</replace>>
<<updatesidebarimg>><</link>>
<br><br>
<<link "<<<">><<set $pain -= 100>><<clamp>><<replace "#statspain">><<print Math.trunc($pain)>><</replace>> <<updatesidebarimg>><</link>> |
<<link "<<">><<set $pain -= 10>><<clamp>><<replace "#statspain">><<print Math.trunc($pain)>><</replace>> <<updatesidebarimg>><</link>> |
<<link "<">><<set $pain -= 1>><<clamp>><<replace "#statspain">><<print Math.trunc($pain)>><</replace>> <<updatesidebarimg>><</link>> |
고통: <span id="statspain"><<print Math.trunc($pain)>></span>
| <<link ">">><<set $pain += 1>><<clamp>><<replace "#statspain">><<print Math.trunc($pain)>><</replace>> <<updatesidebarimg>><</link>>
| <<link ">>">><<set $pain += 10>><<clamp>><<replace "#statspain">><<print Math.trunc($pain)>><</replace>> <<updatesidebarimg>><</link>>
| <<link ">>>">><<set $pain += 100>><<clamp>><<replace "#statspain">><<print Math.trunc($pain)>><</replace>> <<updatesidebarimg>><</link>>
<br>
<<link "<<<">><<arousal -1000>><<clamp>><<replace "#statsarousal">><<print Math.trunc($arousal)>><</replace>> <<updatesidebarimg>><</link>> |
<<link "<<">><<arousal -100>><<clamp>><<replace "#statsarousal">><<print Math.trunc($arousal)>><</replace>> <<updatesidebarimg>><</link>> |
<<link "<">><<arousal -10>><<clamp>><<replace "#statsarousal">><<print Math.trunc($arousal)>><</replace>> <<updatesidebarimg>><</link>> |
흥분: <span id="statsarousal"><<print Math.trunc($arousal)>></span>
| <<link ">">><<arousal 10>><<clamp>><<replace "#statsarousal">><<print Math.trunc($arousal)>><</replace>> <<updatesidebarimg>><</link>>
| <<link ">>">><<arousal 100>><<clamp>><<replace "#statsarousal">><<print Math.trunc($arousal)>><</replace>> <<updatesidebarimg>><</link>>
| <<link ">>>">><<arousal 1000>><<clamp>><<replace "#statsarousal">><<print Math.trunc($arousal)>><</replace>> <<updatesidebarimg>><</link>>
<br>
<<link "<<<">><<set $tiredness -= 1000>><<clamp>><<replace "#statstiredness">><<print Math.trunc($tiredness)>><</replace>> <<updatesidebarimg>><</link>> |
<<link "<<">><<set $tiredness -= 100>><<clamp>><<replace "#statstiredness">><<print Math.trunc($tiredness)>><</replace>> <<updatesidebarimg>><</link>> |
<<link "<">><<set $tiredness -= 10>><<clamp>><<replace "#statstiredness">><<print Math.trunc($tiredness)>><</replace>> <<updatesidebarimg>><</link>> |
피로: <span id="statstiredness"><<print Math.trunc($tiredness)>></span>
| <<link ">">><<set $tiredness += 10>><<clamp>><<replace "#statstiredness">><<print Math.trunc($tiredness)>><</replace>> <<updatesidebarimg>><</link>>
| <<link ">>">><<set $tiredness += 100>><<clamp>><<replace "#statstiredness">><<print Math.trunc($tiredness)>><</replace>> <<updatesidebarimg>><</link>>
| <<link ">>>">><<set $tiredness += 1000>><<clamp>><<replace "#statstiredness">><<print Math.trunc($tiredness)>><</replace>> <<updatesidebarimg>><</link>> (상태바 최대치는 $tirednessmax)
<br>
<<link "<<<">><<set $stress -= 1000>><<clamp>><<replace "#statsstress">><<print Math.trunc($stress)>><</replace>> <<updatesidebarimg>><</link>> |
<<link "<<">><<set $stress -= 100>><<clamp>><<replace "#statsstress">><<print Math.trunc($stress)>><</replace>> <<updatesidebarimg>><</link>> |
<<link "<">><<set $stress -= 10>><<clamp>><<replace "#statsstress">><<print Math.trunc($stress)>><</replace>> <<updatesidebarimg>><</link>> |
스트레스: <span id="statsstress"><<print Math.trunc($stress)>></span>
| <<link ">">><<set $stress += 10>><<clamp>><<replace "#statsstress">><<print Math.trunc($stress)>><</replace>> <<updatesidebarimg>><</link>>
| <<link ">>">><<set $stress += 100>><<clamp>><<replace "#statsstress">><<print Math.trunc($stress)>><</replace>> <<updatesidebarimg>><</link>>
| <<link ">>>">><<set $stress += 1000>><<clamp>><<replace "#statsstress">><<print Math.trunc($stress)>><</replace>> <<updatesidebarimg>><</link>>
<br>
<<link "<<<">><<set $trauma -= 1000>><<clamp>><<replace "#statstrauma">><<print Math.trunc($trauma)>><</replace>> <<updatesidebarimg>><</link>> |
<<link "<<">><<set $trauma -= 100>><<clamp>><<replace "#statstrauma">><<print Math.trunc($trauma)>><</replace>> <<updatesidebarimg>><</link>> |
<<link "<">><<set $trauma -= 10>><<clamp>><<replace "#statstrauma">><<print Math.trunc($trauma)>><</replace>> <<updatesidebarimg>><</link>> |
트라우마: <span id="statstrauma"><<print Math.trunc($trauma)>></span>
| <<link ">">><<set $trauma += 10>><<clamp>><<replace "#statstrauma">><<print Math.trunc($trauma)>><</replace>> <<updatesidebarimg>><</link>>
| <<link ">>">><<set $trauma += 100>><<clamp>><<replace "#statstrauma">><<print Math.trunc($trauma)>><</replace>> <<updatesidebarimg>><</link>>
| <<link ">>>">><<set $trauma += 1000>><<clamp>><<replace "#statstrauma">><<print Math.trunc($trauma)>><</replace>> <<updatesidebarimg>><</link>>
<br>
<<link "<<<">><<set $control -= 1000>><<clamp>><<replace "#statscontrol">><<print Math.trunc($control)>><</replace>> <<updatesidebarimg>><</link>> |
<<link "<<">><<set $control -= 100>><<clamp>><<replace "#statscontrol">><<print Math.trunc($control)>><</replace>> <<updatesidebarimg>><</link>> |
<<link "<">><<set $control -= 10>><<clamp>><<replace "#statscontrol">><<print Math.trunc($control)>><</replace>> <<updatesidebarimg>><</link>> |
통제력: <span id="statscontrol"><<print Math.trunc($control)>></span>
| <<link ">">><<set $control += 10>><<clamp>><<replace "#statscontrol">><<print Math.trunc($control)>><</replace>> <<updatesidebarimg>><</link>>
| <<link ">>">><<set $control += 100>><<clamp>><<replace "#statscontrol">><<print Math.trunc($control)>><</replace>> <<updatesidebarimg>><</link>>
| <<link ">>>">><<set $control += 1000>><<clamp>><<replace "#statscontrol">><<print Math.trunc($control)>><</replace>> <<updatesidebarimg>><</link>>
<br>
<<link "<<<">><<set $drunk -= 1000>><<clamp>><<replace "#statsdrunk">><<print Math.trunc($drunk)>><</replace>> <<updatesidebarimg>><</link>> |
<<link "<<">><<set $drunk -= 100>><<clamp>><<replace "#statsdrunk">><<print Math.trunc($drunk)>><</replace>> <<updatesidebarimg>><</link>> |
<<link "<">><<set $drunk -= 10>><<clamp>><<replace "#statsdrunk">><<print Math.trunc($drunk)>><</replace>> <<updatesidebarimg>><</link>> |
취기: <span id="statsdrunk"><<print Math.trunc($drunk)>></span>
| <<link ">">><<set $drunk += 10>><<clamp>><<replace "#statsdrunk">><<print Math.trunc($drunk)>><</replace>> <<updatesidebarimg>><</link>>
| <<link ">>">><<set $drunk += 100>><<clamp>><<replace "#statsdrunk">><<print Math.trunc($drunk)>><</replace>> <<updatesidebarimg>><</link>>
| <<link ">>>">><<set $drunk += 1000>><<clamp>><<replace "#statsdrunk">><<print Math.trunc($drunk)>><</replace>> <<updatesidebarimg>><</link>>
<br>
<<link "<<<">><<set $drugged -= 1000>><<clamp>><<replace "#statsdrugged">><<print Math.trunc($drugged)>><</replace>> <<updatesidebarimg>><</link>> |
<<link "<<">><<set $drugged -= 100>><<clamp>><<replace "#statsdrugged">><<print Math.trunc($drugged)>><</replace>> <<updatesidebarimg>><</link>> |
<<link "<">><<set $drugged -= 10>><<clamp>><<replace "#statsdrugged">><<print Math.trunc($drugged)>><</replace>> <<updatesidebarimg>><</link>> |
약물: <span id="statsdrugged"><<print Math.trunc($drugged)>></span>
| <<link ">">><<set $drugged += 10>><<clamp>><<replace "#statsdrugged">><<print Math.trunc($drugged)>><</replace>> <<updatesidebarimg>><</link>>
| <<link ">>">><<set $drugged += 100>><<clamp>><<replace "#statsdrugged">><<print Math.trunc($drugged)>><</replace>> <<updatesidebarimg>><</link>>
| <<link ">>>">><<set $drugged += 1000>><<clamp>><<replace "#statsdrugged">><<print Math.trunc($drugged)>><</replace>> <<updatesidebarimg>><</link>>
<br>
<<link "<<<">><<set $hallucinogen -= 1000>><<clamp>><<replace "#statshallucinogen">><<print Math.trunc($hallucinogen)>><</replace>> <<updatesidebarimg>><</link>> |
<<link "<<">><<set $hallucinogen -= 100>><<clamp>><<replace "#statshallucinogen">><<print Math.trunc($hallucinogen)>><</replace>> <<updatesidebarimg>><</link>> |
<<link "<">><<set $hallucinogen -= 10>><<clamp>><<replace "#statshallucinogen">><<print Math.trunc($hallucinogen)>><</replace>> <<updatesidebarimg>><</link>> |
환각: <span id="statshallucinogen"><<print Math.trunc($hallucinogen)>></span>
| <<link ">">><<set $hallucinogen += 10>><<clamp>><<replace "#statshallucinogen">><<print Math.trunc($hallucinogen)>><</replace>> <<updatesidebarimg>><</link>>
| <<link ">>">><<set $hallucinogen += 100>><<clamp>><<replace "#statshallucinogen">><<print Math.trunc($hallucinogen)>><</replace>> <<updatesidebarimg>><</link>>
| <<link ">>>">><<set $hallucinogen += 1000>><<clamp>><<replace "#statshallucinogen">><<print Math.trunc($hallucinogen)>><</replace>> <<updatesidebarimg>><</link>>
<br><br>
<u>특징</u>
<br>
<<link "<<<">><<set $purity -= 1000>><<clamp>><<replace "#statspurity">><<print Math.trunc($purity)>><</replace>> <<updatesidebarimg>><</link>> |
<<link "<<">><<set $purity -= 100>><<clamp>><<replace "#statspurity">><<print Math.trunc($purity)>><</replace>> <<updatesidebarimg>><</link>> |
<<link "<">><<set $purity -= 10>><<clamp>><<replace "#statspurity">><<print Math.trunc($purity)>><</replace>> <<updatesidebarimg>><</link>> |
순결도: <span id="statspurity"><<print Math.trunc($purity)>></span>
| <<link ">">><<set $purity += 10>><<clamp>><<replace "#statspurity">><<print Math.trunc($purity)>><</replace>> <<updatesidebarimg>><</link>>
| <<link ">>">><<set $purity += 100>><<clamp>><<replace "#statspurity">><<print Math.trunc($purity)>><</replace>> <<updatesidebarimg>><</link>>
| <<link ">>>">><<set $purity += 1000>><<clamp>><<replace "#statspurity">><<print Math.trunc($purity)>><</replace>> <<updatesidebarimg>><</link>>
<br>
<<link "<<<">><<set $beauty -= 5000>><<clamp>><<replace "#statsbeauty">><<print Math.trunc($beauty)>><</replace>> <<updatesidebarimg>><</link>> |
<<link "<<">><<set $beauty -= 500>><<clamp>><<replace "#statsbeauty">><<print Math.trunc($beauty)>><</replace>> <<updatesidebarimg>><</link>> |
<<link "<">><<set $beauty -= 50>><<clamp>><<replace "#statsbeauty">><<print Math.trunc($beauty)>><</replace>> <<updatesidebarimg>><</link>> |
용모: <span id="statsbeauty"><<print Math.trunc($beauty)>></span>
| <<link ">">><<set $beauty += 50>><<clamp>><<replace "#statsbeauty">><<print Math.trunc($beauty)>><</replace>> <<updatesidebarimg>><</link>>
| <<link ">>">><<set $beauty += 500>><<clamp>><<replace "#statsbeauty">><<print Math.trunc($beauty)>><</replace>> <<updatesidebarimg>><</link>>
| <<link ">>>">><<set $beauty += 5000>><<clamp>><<replace "#statsbeauty">><<print Math.trunc($beauty)>><</replace>> <<updatesidebarimg>><</link>>
<br>
<<link "<<<">><<set $physique -= 5000>><<clamp>><<replace "#statsphysique">><<print Math.trunc($physique)>><</replace>> <<updatesidebarimg>><</link>> |
<<link "<<">><<set $physique -= 500>><<clamp>><<replace "#statsphysique">><<print Math.trunc($physique)>><</replace>> <<updatesidebarimg>><</link>> |
<<link "<">><<set $physique -= 50>><<clamp>><<replace "#statsphysique">><<print Math.trunc($physique)>><</replace>> <<updatesidebarimg>><</link>> |
신체 능력: <span id="statsphysique"><<print Math.trunc($physique)>></span>
| <<link ">">><<set $physique += 50>><<clamp>><<replace "#statsphysique">><<print Math.trunc($physique)>><</replace>> <<updatesidebarimg>><</link>>
| <<link ">>">><<set $physique += 500>><<clamp>><<replace "#statsphysique">><<print Math.trunc($physique)>><</replace>> <<updatesidebarimg>><</link>>
| <<link ">>>">><<set $physique += 5000>><<clamp>><<replace "#statsphysique">><<print Math.trunc($physique)>><</replace>> <<updatesidebarimg>><</link>>
<br>
<<link "<<<">><<set $willpower -= 1000>><<clamp>><<replace "#statswillpower">><<print Math.trunc($willpower)>><</replace>> <<updatesidebarimg>><</link>> |
<<link "<<">><<set $willpower -= 100>><<clamp>><<replace "#statswillpower">><<print Math.trunc($willpower)>><</replace>> <<updatesidebarimg>><</link>> |
<<link "<">><<set $willpower -= 10>><<clamp>><<replace "#statswillpower">><<print Math.trunc($willpower)>><</replace>> <<updatesidebarimg>><</link>> |
의지력: <span id="statswillpower"><<print Math.trunc($willpower)>></span>
| <<link ">">><<set $willpower += 10>><<clamp>><<replace "#statswillpower">><<print Math.trunc($willpower)>><</replace>> <<updatesidebarimg>><</link>>
| <<link ">>">><<set $willpower += 100>><<clamp>><<replace "#statswillpower">><<print Math.trunc($willpower)>><</replace>> <<updatesidebarimg>><</link>>
| <<link ">>>">><<set $willpower += 1000>><<clamp>><<replace "#statswillpower">><<print Math.trunc($willpower)>><</replace>> <<updatesidebarimg>><</link>>
<br>
<<link "<<<">><<set $awareness -= 1000>><<clamp>><<replace "#statsawareness">><<print Math.trunc($awareness)>><</replace>> <<updatesidebarimg>><</link>> |
<<link "<<">><<set $awareness -= 100>><<clamp>><<replace "#statsawareness">><<print Math.trunc($awareness)>><</replace>> <<updatesidebarimg>><</link>> |
<<link "<">><<set $awareness -= 10>><<clamp>><<replace "#statsawareness">><<print Math.trunc($awareness)>><</replace>> <<updatesidebarimg>><</link>> |
성지식: <span id="statsawareness"><<print Math.trunc($awareness)>></span>
| <<link ">">><<set $awareness += 10>><<clamp>><<replace "#statsawareness">><<print Math.trunc($awareness)>><</replace>> <<updatesidebarimg>><</link>>
| <<link ">>">><<set $awareness += 100>><<clamp>><<replace "#statsawareness">><<print Math.trunc($awareness)>><</replace>> <<updatesidebarimg>><</link>>
| <<link ">>>">><<set $awareness += 1000>><<clamp>><<replace "#statsawareness">><<print Math.trunc($awareness)>><</replace>> <<updatesidebarimg>><</link>>
<br>
<<link "<<<">><<set $promiscuity -= 100>><<clamp>><<replace "#statspromiscuity">><<print Math.trunc($promiscuity)>><</replace>> <<updatesidebarimg>><</link>> |
<<link "<<">><<set $promiscuity -= 10>><<clamp>><<replace "#statspromiscuity">><<print Math.trunc($promiscuity)>><</replace>> <<updatesidebarimg>><</link>> |
<<link "<">><<set $promiscuity -= 1>><<clamp>><<replace "#statspromiscuity">><<print Math.trunc($promiscuity)>><</replace>> <<updatesidebarimg>><</link>> |
음란도: <span id="statspromiscuity"><<print Math.trunc($promiscuity)>></span>
| <<link ">">><<set $promiscuity += 1>><<clamp>><<replace "#statspromiscuity">><<print Math.trunc($promiscuity)>><</replace>> <<updatesidebarimg>><</link>>
| <<link ">>">><<set $promiscuity += 10>><<clamp>><<replace "#statspromiscuity">><<print Math.trunc($promiscuity)>><</replace>> <<updatesidebarimg>><</link>>
| <<link ">>>">><<set $promiscuity += 100>><<clamp>><<replace "#statspromiscuity">><<print Math.trunc($promiscuity)>><</replace>> <<updatesidebarimg>><</link>>
<br>
<<link "<<<">><<set $exhibitionism -= 100>><<clamp>><<replace "#statsexhibitionism">><<print Math.trunc($exhibitionism)>><</replace>> <<updatesidebarimg>><</link>> |
<<link "<<">><<set $exhibitionism -= 10>><<clamp>><<replace "#statsexhibitionism">><<print Math.trunc($exhibitionism)>><</replace>> <<updatesidebarimg>><</link>> |
<<link "<">><<set $exhibitionism -= 1>><<clamp>><<replace "#statsexhibitionism">><<print Math.trunc($exhibitionism)>><</replace>> <<updatesidebarimg>><</link>> |
노출증: <span id="statsexhibitionism"><<print Math.trunc($exhibitionism)>></span>
| <<link ">">><<set $exhibitionism += 1>><<clamp>><<replace "#statsexhibitionism">><<print Math.trunc($exhibitionism)>><</replace>> <<updatesidebarimg>><</link>>
| <<link ">>">><<set $exhibitionism += 10>><<clamp>><<replace "#statsexhibitionism">><<print Math.trunc($exhibitionism)>><</replace>> <<updatesidebarimg>><</link>>
| <<link ">>>">><<set $exhibitionism += 100>><<clamp>><<replace "#statsexhibitionism">><<print Math.trunc($exhibitionism)>><</replace>> <<updatesidebarimg>><</link>>
<br>
<<link "<<<">><<set $deviancy -= 100>><<clamp>><<replace "#statsdeviancy">><<print Math.trunc($deviancy)>><</replace>> <<updatesidebarimg>><</link>> |
<<link "<<">><<set $deviancy -= 10>><<clamp>><<replace "#statsdeviancy">><<print Math.trunc($deviancy)>><</replace>> <<updatesidebarimg>><</link>> |
<<link "<">><<set $deviancy -= 1>><<clamp>><<replace "#statsdeviancy">><<print Math.trunc($deviancy)>><</replace>> <<updatesidebarimg>><</link>> |
이상성욕: <span id="statsdeviancy"><<print Math.trunc($deviancy)>></span>
| <<link ">">><<set $deviancy += 1>><<clamp>><<replace "#statsdeviancy">><<print Math.trunc($deviancy)>><</replace>> <<updatesidebarimg>><</link>>
| <<link ">>">><<set $deviancy += 10>><<clamp>><<replace "#statsdeviancy">><<print Math.trunc($deviancy)>><</replace>> <<updatesidebarimg>><</link>>
| <<link ">>>">><<set $deviancy += 100>><<clamp>><<replace "#statsdeviancy">><<print Math.trunc($deviancy)>><</replace>> <<updatesidebarimg>><</link>>
<br>
<<if $parasite.left_ear.name is "slime" or $parasite.right_ear.name is "slime">>
<<link "<<<">><<set $corruption_slime -= 100>><<clamp>><<replace "#statscorruption_slime">><<print Math.trunc($corruption_slime)>><</replace>> <<updatesidebarimg>><</link>> |
<<link "<<">><<set $corruption_slime -= 10>><<clamp>><<replace "#statscorruption_slime">><<print Math.trunc($corruption_slime)>><</replace>> <<updatesidebarimg>><</link>> |
<<link "<">><<set $corruption_slime -= 1>><<clamp>><<replace "#statscorruption_slime">><<print Math.trunc($corruption_slime)>><</replace>> <<updatesidebarimg>><</link>> |
오염: <span id="statscorruption_slime"><<print Math.trunc($corruption_slime)>></span>
| <<link ">">><<set $corruption_slime += 1>><<clamp>><<replace "#statscorruption_slime">><<print Math.trunc($corruption_slime)>><</replace>> <<updatesidebarimg>><</link>>
| <<link ">>">><<set $corruption_slime += 10>><<clamp>><<replace "#statscorruption_slime">><<print Math.trunc($corruption_slime)>><</replace>> <<updatesidebarimg>><</link>>
| <<link ">>>">><<set $corruption_slime += 100>><<clamp>><<replace "#statscorruption_slime">><<print Math.trunc($corruption_slime)>><</replace>> <<updatesidebarimg>><</link>>
<br>
<</if>>
<<if $temple_rank is "initiate" or $temple_rank is "monk" or $temple_rank is "priest">>
<<link "<<<">><<set $grace -= 100>><<set $grace = Math.clamp($grace, -100, 100)>><<replace "#statsgrace">><<print Math.trunc($grace)>><</replace>> <<updatesidebarimg>><</link>> |
<<link "<<">><<set $grace -= 10>><<set $grace = Math.clamp($grace, -100, 100)>><<replace "#statsgrace">><<print Math.trunc($grace)>><</replace>> <<updatesidebarimg>><</link>> |
<<link "<">><<set $grace -= 1>><<set $grace = Math.clamp($grace, -100, 100)>><<replace "#statsgrace">><<print Math.trunc($grace)>><</replace>> <<updatesidebarimg>><</link>> |
신앙심: <span id="statsgrace"><<print Math.trunc($grace)>></span>
| <<link ">">><<set $grace += 1>><<set $grace = Math.clamp($grace, -100, 100)>><<replace "#statsgrace">><<print Math.trunc($grace)>><</replace>> <<updatesidebarimg>><</link>>
| <<link ">>">><<set $grace += 10>><<set $grace = Math.clamp($grace, -100, 100)>><<replace "#statsgrace">><<print Math.trunc($grace)>><</replace>> <<updatesidebarimg>><</link>>
| <<link ">>>">><<set $grace += 100>><<set $grace = Math.clamp($grace, -100, 100)>><<replace "#statsgrace">><<print Math.trunc($grace)>><</replace>> <<updatesidebarimg>><</link>>
<br>
<</if>>
<<link "<<<">><<set $submissive -= 1000>><<clamp>><<replace "#statssubmissive">><<print Math.trunc($submissive)>><</replace>> <<updatesidebarimg>><</link>> |
<<link "<<">><<set $submissive -= 100>><<clamp>><<replace "#statssubmissive">><<print Math.trunc($submissive)>><</replace>> <<updatesidebarimg>><</link>> |
<<link "<">><<set $submissive -= 10>><<clamp>><<replace "#statssubmissive">><<print Math.trunc($submissive)>><</replace>> <<updatesidebarimg>><</link>> |
순종도: <span id="statssubmissive"><<print Math.trunc($submissive)>></span>
| <<link ">">><<set $submissive += 10>><<clamp>><<replace "#statssubmissive">><<print Math.trunc($submissive)>><</replace>> <<updatesidebarimg>><</link>>
| <<link ">>">><<set $submissive += 100>><<clamp>><<replace "#statssubmissive">><<print Math.trunc($submissive)>><</replace>> <<updatesidebarimg>><</link>>
| <<link ">>>">><<set $submissive += 1000>><<clamp>><<replace "#statssubmissive">><<print Math.trunc($submissive)>><</replace>> <<updatesidebarimg>><</link>> (1000이 기본 수치)
<br>
<<link "<<<">><<set $masochism -= 1000>><<clamp>><<replace "#statsmasochism">><<print Math.trunc($masochism)>><</replace>> <<updatesidebarimg>><</link>> |
<<link "<<">><<set $masochism -= 100>><<clamp>><<replace "#statsmasochism">><<print Math.trunc($masochism)>><</replace>> <<updatesidebarimg>><</link>> |
<<link "<">><<set $masochism -= 10>><<clamp>><<replace "#statsmasochism">><<print Math.trunc($masochism)>><</replace>> <<updatesidebarimg>><</link>> |
마조히즘: <span id="statsmasochism"><<print Math.trunc($masochism)>></span>
| <<link ">">><<set $masochism += 10>><<clamp>><<replace "#statsmasochism">><<print Math.trunc($masochism)>><</replace>> <<updatesidebarimg>><</link>>
| <<link ">>">><<set $masochism += 100>><<clamp>><<replace "#statsmasochism">><<print Math.trunc($masochism)>><</replace>> <<updatesidebarimg>><</link>>
| <<link ">>>">><<set $masochism += 1000>><<clamp>><<replace "#statsmasochism">><<print Math.trunc($masochism)>><</replace>> <<updatesidebarimg>><</link>>
<br>
<<link "<<<">><<set $sadism -= 1000>><<clamp>><<replace "#statssadism">><<print Math.trunc($sadism)>><</replace>> <<updatesidebarimg>><</link>> |
<<link "<<">><<set $sadism -= 100>><<clamp>><<replace "#statssadism">><<print Math.trunc($sadism)>><</replace>> <<updatesidebarimg>><</link>> |
<<link "<">><<set $sadism -= 10>><<clamp>><<replace "#statssadism">><<print Math.trunc($sadism)>><</replace>> <<updatesidebarimg>><</link>> |
새디즘: <span id="statssadism"><<print Math.trunc($sadism)>></span>
| <<link ">">><<set $sadism += 10>><<clamp>><<replace "#statssadism">><<print Math.trunc($sadism)>><</replace>> <<updatesidebarimg>><</link>>
| <<link ">>">><<set $sadism += 100>><<clamp>><<replace "#statssadism">><<print Math.trunc($sadism)>><</replace>> <<updatesidebarimg>><</link>>
| <<link ">>>">><<set $sadism += 1000>><<clamp>><<replace "#statssadism">><<print Math.trunc($sadism)>><</replace>> <<updatesidebarimg>><</link>>
<br><br>
젖 분비: <span id="statslactatingspray">$lactating</span> |
<<link "변경">><<if $lactating is 1>><<set $lactating to 0>><<set $lactation_pressure to 0>><<else>><<set $lactating to 1>><<set $lactation_pressure to 100>><</if>><<replace "#statslactatingspray">><<print $lactating>><</replace>> <<updatesidebarimg>><</link>>
<br>
<<link "액체 리필">><<set $semen_amount to $semen_volume>><<set $milk_amount to $milk_volume>><</link>>
<br>
<<link "액체 비우기">><<set $semen_amount to 0>><<set $milk_amount to 0>><</link>>
<br>
<<if $player.penisExist>>
<<link "<<<">><<set $semen_volume -= 1000>><<clamp>><<replace "#statssemen_volume">><<print Math.trunc($semen_volume)>><</replace>> <<updatesidebarimg>><</link>> |
<<link "<<">><<set $semen_volume -= 100>><<clamp>><<replace "#statssemen_volume">><<print Math.trunc($semen_volume)>><</replace>> <<updatesidebarimg>><</link>> |
<<link "<">><<set $semen_volume -= 10>><<clamp>><<replace "#statssemen_volume">><<print Math.trunc($semen_volume)>><</replace>> <<updatesidebarimg>><</link>> |
정액량: <span id="statssemen_volume"><<print Math.trunc($semen_volume)>></span>
| <<link ">">><<set $semen_volume += 10>><<clamp>><<replace "#statssemen_volume">><<print Math.trunc($semen_volume)>><</replace>> <<updatesidebarimg>><</link>>
| <<link ">>">><<set $semen_volume += 100>><<clamp>><<replace "#statssemen_volume">><<print Math.trunc($semen_volume)>><</replace>> <<updatesidebarimg>><</link>>
| <<link ">>>">><<set $semen_volume += 1000>><<clamp>><<replace "#statssemen_volume">><<print Math.trunc($semen_volume)>><</replace>> <<updatesidebarimg>><</link>>
<br>
<</if>>
<<link "<<<">><<set $milk_volume -= 1000>><<clamp>><<replace "#statsmilk_volume">><<print Math.trunc($milk_volume)>><</replace>> <<updatesidebarimg>><</link>> |
<<link "<<">><<set $milk_volume -= 100>><<clamp>><<replace "#statsmilk_volume">><<print Math.trunc($milk_volume)>><</replace>> <<updatesidebarimg>><</link>> |
<<link "<">><<set $milk_volume -= 10>><<clamp>><<replace "#statsmilk_volume">><<print Math.trunc($milk_volume)>><</replace>> <<updatesidebarimg>><</link>> |
모유량: <span id="statsmilk_volume"><<print Math.trunc($milk_volume)>></span>
| <<link ">">><<set $milk_volume += 10>><<clamp>><<replace "#statsmilk_volume">><<print Math.trunc($milk_volume)>><</replace>> <<updatesidebarimg>><</link>>
| <<link ">>">><<set $milk_volume += 100>><<clamp>><<replace "#statsmilk_volume">><<print Math.trunc($milk_volume)>><</replace>> <<updatesidebarimg>><</link>>
| <<link ">>>">><<set $milk_volume += 1000>><<clamp>><<replace "#statsmilk_volume">><<print Math.trunc($milk_volume)>><</replace>> <<updatesidebarimg>><</link>>
<br><br>
<u>옷</u> - <i>내구도가 0 이하로 떨어지면 부서집니다. 0 이하인 상태에서 치트 메뉴를 나가버리면 부서지게 되고, 다시 되돌릴 수 없습니다.</i>
<br>
<<if $worn.over_upper.integrity gte 1>>
<<link "<<<">><<set $worn.over_upper.integrity -= 100>><<clamp>><<replace "#statsoverupperintegrity">><<print Math.trunc($worn.over_upper.integrity)>><</replace>> <<updatesidebarimg>><</link>> |
<<link "<<">><<set $worn.over_upper.integrity -= 10>><<clamp>><<replace "#statsoverupperintegrity">><<print Math.trunc($worn.over_upper.integrity)>><</replace>> <<updatesidebarimg>><</link>> |
<<link "<">><<set $worn.over_upper.integrity -= 1>><<clamp>><<replace "#statsoverupperintegrity">><<print Math.trunc($worn.over_upper.integrity)>><</replace>> <<updatesidebarimg>><</link>> |
외투 상의 내구도: <span id="statsoverupperintegrity"><<print Math.trunc($worn.over_upper.integrity)>></span>
| <<link ">">><<set $worn.over_upper.integrity += 1>><<clamp>><<replace "#statsoverupperintegrity">><<print Math.trunc($worn.over_upper.integrity)>><</replace>> <<updatesidebarimg>><</link>>
| <<link ">>">><<set $worn.over_upper.integrity += 10>><<clamp>><<replace "#statsoverupperintegrity">><<print Math.trunc($worn.over_upper.integrity)>><</replace>> <<updatesidebarimg>><</link>>
| <<link ">>>">><<set $worn.over_upper.integrity += 100>><<clamp>><<replace "#statsoverupperintegrity">><<print Math.trunc($worn.over_upper.integrity)>><</replace>> <<updatesidebarimg>><</link>> (<<print clothingData('over_upper',$worn.over_upper,'integrity_max')>> 이 기본 최대치)
<br>
<<else>>
<i>상반신에 외투를 입고 있지 않다.</i>
<br>
<</if>>
<<if $worn.over_lower.integrity gte 1>>
<<link "<<<">><<set $worn.over_lower.integrity -= 100>><<clamp>><<replace "#statsoverlowerintegrity">><<print Math.trunc($worn.over_lower.integrity)>><</replace>> <<updatesidebarimg>><</link>> |
<<link "<<">><<set $worn.over_lower.integrity -= 10>><<clamp>><<replace "#statsoverlowerintegrity">><<print Math.trunc($worn.over_lower.integrity)>><</replace>> <<updatesidebarimg>><</link>> |
<<link "<">><<set $worn.over_lower.integrity -= 1>><<clamp>><<replace "#statsoverlowerintegrity">><<print Math.trunc($worn.over_lower.integrity)>><</replace>> <<updatesidebarimg>><</link>> |
외투 하의 내구도: <span id="statsoverlowerintegrity"><<print Math.trunc($worn.over_lower.integrity)>></span>
| <<link ">">><<set $worn.over_lower.integrity += 1>><<clamp>><<replace "#statsoverlowerintegrity">><<print Math.trunc($worn.over_lower.integrity)>><</replace>> <<updatesidebarimg>><</link>>
| <<link ">>">><<set $worn.over_lower.integrity += 10>><<clamp>><<replace "#statsoverlowerintegrity">><<print Math.trunc($worn.over_lower.integrity)>><</replace>> <<updatesidebarimg>><</link>>
| <<link ">>>">><<set $worn.over_lower.integrity += 100>><<clamp>><<replace "#statsoverlowerintegrity">><<print Math.trunc($worn.over_lower.integrity)>><</replace>> <<updatesidebarimg>><</link>> (<<print clothingData('over_lower',$worn.over_lower,'integrity_max')>> 이 기본 최대치)
<br>
<<else>>
<i>하반신에 외투를 입고 있지 않다.</i>
<br>
<</if>>
<<if $worn.upper.integrity gte 1>>
<<link "<<<">><<set $upperwet -= 100>><<clamp>><<replace "#statsupperwet">><<print Math.trunc($upperwet)>><</replace>> <<updatesidebarimg>><</link>> |
<<link "<<">><<set $upperwet -= 10>><<clamp>><<replace "#statsupperwet">><<print Math.trunc($upperwet)>><</replace>> <<updatesidebarimg>><</link>> |
<<link "<">><<set $upperwet -= 1>><<clamp>><<replace "#statsupperwet">><<print Math.trunc($upperwet)>><</replace>> <<updatesidebarimg>><</link>> |
상의 젖음: <span id="statsupperwet"><<print Math.trunc($upperwet)>></span>
| <<link ">">><<set $upperwet += 1>><<clamp>><<replace "#statsupperwet">><<print Math.trunc($upperwet)>><</replace>> <<updatesidebarimg>><</link>>
| <<link ">>">><<set $upperwet += 10>><<clamp>><<replace "#statsupperwet">><<print Math.trunc($upperwet)>><</replace>> <<updatesidebarimg>><</link>>
| <<link ">>>">><<set $upperwet += 100>><<clamp>><<replace "#statsupperwet">><<print Math.trunc($upperwet)>><</replace>> <<updatesidebarimg>><</link>>
<br>
<<link "<<<">><<set $worn.upper.integrity -= 100>><<clamp>><<replace "#statsupperintegrity">><<print Math.trunc($worn.upper.integrity)>><</replace>> <<updatesidebarimg>><</link>> |
<<link "<<">><<set $worn.upper.integrity -= 10>><<clamp>><<replace "#statsupperintegrity">><<print Math.trunc($worn.upper.integrity)>><</replace>> <<updatesidebarimg>><</link>> |
<<link "<">><<set $worn.upper.integrity -= 1>><<clamp>><<replace "#statsupperintegrity">><<print Math.trunc($worn.upper.integrity)>><</replace>> <<updatesidebarimg>><</link>> |
상의 내구도: <span id="statsupperintegrity"><<print Math.trunc($worn.upper.integrity)>></span>
| <<link ">">><<set $worn.upper.integrity += 1>><<clamp>><<replace "#statsupperintegrity">><<print Math.trunc($worn.upper.integrity)>><</replace>> <<updatesidebarimg>><</link>>
| <<link ">>">><<set $worn.upper.integrity += 10>><<clamp>><<replace "#statsupperintegrity">><<print Math.trunc($worn.upper.integrity)>><</replace>> <<updatesidebarimg>><</link>>
| <<link ">>>">><<set $worn.upper.integrity += 100>><<clamp>><<replace "#statsupperintegrity">><<print Math.trunc($worn.upper.integrity)>><</replace>> <<updatesidebarimg>><</link>> (<<print clothingData('upper',$worn.upper,'integrity_max')>> 이 기본 최대치)
<br>
<<else>>
<i>상반신에 옷을 입고 있지 않다.</i>
<br>
<</if>>
<<if $worn.lower.integrity gte 1>>
<<link "<<<">><<set $lowerwet -= 100>><<clamp>><<replace "#statslowerwet">><<print Math.trunc($lowerwet)>><</replace>> <<updatesidebarimg>><</link>> |
<<link "<<">><<set $lowerwet -= 10>><<clamp>><<replace "#statslowerwet">><<print Math.trunc($lowerwet)>><</replace>> <<updatesidebarimg>><</link>> |
<<link "<">><<set $lowerwet -= 1>><<clamp>><<replace "#statslowerwet">><<print Math.trunc($lowerwet)>><</replace>> <<updatesidebarimg>><</link>> |
하의 젖음: <span id="statslowerwet"><<print Math.trunc($lowerwet)>></span>
| <<link ">">><<set $lowerwet += 1>><<clamp>><<replace "#statslowerwet">><<print Math.trunc($lowerwet)>><</replace>> <<updatesidebarimg>><</link>>
| <<link ">>">><<set $lowerwet += 10>><<clamp>><<replace "#statslowerwet">><<print Math.trunc($lowerwet)>><</replace>> <<updatesidebarimg>><</link>>
| <<link ">>>">><<set $lowerwet += 100>><<clamp>><<replace "#statslowerwet">><<print Math.trunc($lowerwet)>><</replace>> <<updatesidebarimg>><</link>>
<br>
<<link "<<<">><<set $worn.lower.integrity -= 100>><<clamp>><<replace "#statslowerintegrity">><<print Math.trunc($worn.lower.integrity)>><</replace>> <<updatesidebarimg>><</link>> |
<<link "<<">><<set $worn.lower.integrity -= 10>><<clamp>><<replace "#statslowerintegrity">><<print Math.trunc($worn.lower.integrity)>><</replace>> <<updatesidebarimg>><</link>> |
<<link "<">><<set $worn.lower.integrity -= 1>><<clamp>><<replace "#statslowerintegrity">><<print Math.trunc($worn.lower.integrity)>><</replace>> <<updatesidebarimg>><</link>> |
하의 내구도: <span id="statslowerintegrity"><<print Math.trunc($worn.lower.integrity)>></span>
| <<link ">">><<set $worn.lower.integrity += 1>><<clamp>><<replace "#statslowerintegrity">><<print Math.trunc($worn.lower.integrity)>><</replace>> <<updatesidebarimg>><</link>>
| <<link ">>">><<set $worn.lower.integrity += 10>><<clamp>><<replace "#statslowerintegrity">><<print Math.trunc($worn.lower.integrity)>><</replace>> <<updatesidebarimg>><</link>>
| <<link ">>>">><<set $worn.lower.integrity += 100>><<clamp>><<replace "#statslowerintegrity">><<print Math.trunc($worn.lower.integrity)>><</replace>> <<updatesidebarimg>><</link>> (<<print clothingData('lower',$worn.lower,'integrity_max')>> 이 기본 최대치)
<br>
<<else>>
<i>하반신에 옷을 입고 있지 않다.</i>
<br>
<</if>>
<<if $worn.under_lower.integrity gte 1>>
<<link "<<<">><<set $underlowerwet -= 100>><<clamp>><<replace "#statsunderwet">><<print Math.trunc($underlowerwet)>><</replace>> <<updatesidebarimg>><</link>> |
<<link "<<">><<set $underlowerwet -= 10>><<clamp>><<replace "#statsunderwet">><<print Math.trunc($underlowerwet)>><</replace>> <<updatesidebarimg>><</link>> |
<<link "<">><<set $underlowerwet -= 1>><<clamp>><<replace "#statsunderwet">><<print Math.trunc($underlowerwet)>><</replace>> <<updatesidebarimg>><</link>> |
속옷 하의 젖음: <span id="statsunderwet"><<print Math.trunc($underlowerwet)>></span>
| <<link ">">><<set $underlowerwet += 1>><<clamp>><<replace "#statsunderwet">><<print Math.trunc($underlowerwet)>><</replace>> <<updatesidebarimg>><</link>>
| <<link ">>">><<set $underlowerwet += 10>><<clamp>><<replace "#statsunderwet">><<print Math.trunc($underlowerwet)>><</replace>> <<updatesidebarimg>><</link>>
| <<link ">>>">><<set $underlowerwet += 100>><<clamp>><<replace "#statsunderwet">><<print Math.trunc($underlowerwet)>><</replace>> <<updatesidebarimg>><</link>>
<br>
<<link "<<<">><<set $worn.under_lower.integrity -= 100>><<clamp>><<replace "#statsunderlowerintegrity">><<print Math.trunc($worn.under_lower.integrity)>><</replace>> <<updatesidebarimg>><</link>> |
<<link "<<">><<set $worn.under_lower.integrity -= 10>><<clamp>><<replace "#statsunderlowerintegrity">><<print Math.trunc($worn.under_lower.integrity)>><</replace>> <<updatesidebarimg>><</link>> |
<<link "<">><<set $worn.under_lower.integrity -= 1>><<clamp>><<replace "#statsunderlowerintegrity">><<print Math.trunc($worn.under_lower.integrity)>><</replace>> <<updatesidebarimg>><</link>> |
속옷 하의 내구도: <span id="statsunderlowerintegrity"><<print Math.trunc($worn.under_lower.integrity)>></span>
| <<link ">">><<set $worn.under_lower.integrity += 1>><<clamp>><<replace "#statsunderlowerintegrity">><<print Math.trunc($worn.under_lower.integrity)>><</replace>> <<updatesidebarimg>><</link>>
| <<link ">>">><<set $worn.under_lower.integrity += 10>><<clamp>><<replace "#statsunderlowerintegrity">><<print Math.trunc($worn.under_lower.integrity)>><</replace>> <<updatesidebarimg>><</link>>
| <<link ">>>">><<set $worn.under_lower.integrity += 100>><<clamp>><<replace "#statsunderlowerintegrity">><<print Math.trunc($worn.under_lower.integrity)>><</replace>> <<updatesidebarimg>><</link>> (<<print clothingData('under_lower',$worn.under_lower,'integrity_max')>> 이 기본 최대치)
<br>
<<else>>
<i>하반신에 속옷을 입고 있지 않다.</i>
<br>
<</if>>
<<if $worn.under_upper.integrity gte 1>>
<<link "<<<">><<set $underupperwet -= 100>><<clamp>><<replace "#statsundertopwet">><<print Math.trunc($underupperwet)>><</replace>> <<updatesidebarimg>><</link>> |
<<link "<<">><<set $underupperwet -= 10>><<clamp>><<replace "#statsundertopwet">><<print Math.trunc($underupperwet)>><</replace>> <<updatesidebarimg>><</link>> |
<<link "<">><<set $underupperwet -= 1>><<clamp>><<replace "#statsundertopwet">><<print Math.trunc($underupperwet)>><</replace>> <<updatesidebarimg>><</link>> |
속옷 상의 젖음: <span id="statsundertopwet"><<print Math.trunc($underupperwet)>></span>
| <<link ">">><<set $underupperwet += 1>><<clamp>><<replace "#statsundertopwet">><<print Math.trunc($underupperwet)>><</replace>> <<updatesidebarimg>><</link>>
| <<link ">>">><<set $underupperwet += 10>><<clamp>><<replace "#statsundertopwet">><<print Math.trunc($underupperwet)>><</replace>> <<updatesidebarimg>><</link>>
| <<link ">>>">><<set $underupperwet += 100>><<clamp>><<replace "#statsundertopwet">><<print Math.trunc($underupperwet)>><</replace>> <<updatesidebarimg>><</link>>
<br>
<<link "<<<">><<set $worn.under_upper.integrity -= 100>><<clamp>><<replace "#statsunderupperintegrity">><<print Math.trunc($worn.under_upper.integrity)>><</replace>> <<updatesidebarimg>><</link>> |
<<link "<<">><<set $worn.under_upper.integrity -= 10>><<clamp>><<replace "#statsunderupperintegrity">><<print Math.trunc($worn.under_upper.integrity)>><</replace>> <<updatesidebarimg>><</link>> |
<<link "<">><<set $worn.under_upper.integrity -= 1>><<clamp>><<replace "#statsunderupperintegrity">><<print Math.trunc($worn.under_upper.integrity)>><</replace>> <<updatesidebarimg>><</link>> |
속옷 상의 내구도: <span id="statsunderupperintegrity"><<print Math.trunc($worn.under_upper.integrity)>></span>
| <<link ">">><<set $worn.under_upper.integrity += 1>><<clamp>><<replace "#statsunderupperintegrity">><<print Math.trunc($worn.under_upper.integrity)>><</replace>> <<updatesidebarimg>><</link>>
| <<link ">>">><<set $worn.under_upper.integrity += 10>><<clamp>><<replace "#statsunderupperintegrity">><<print Math.trunc($worn.under_upper.integrity)>><</replace>> <<updatesidebarimg>><</link>>
| <<link ">>>">><<set $worn.under_upper.integrity += 100>><<clamp>><<replace "#statsunderupperintegrity">><<print Math.trunc($worn.under_upper.integrity)>><</replace>> <<updatesidebarimg>><</link>> (<<print clothingData('under_upper',$worn.under_upper,'integrity_max')>> 이 기본 최대치)
<br>
<<else>>
<i>상반신에 속옷을 입고 있지 않다.</i>
<br>
<</if>>
<<if $worn.genitals.integrity gte 1>>
<<link "<<<">><<set $worn.genitals.integrity -= 100>><<clamp>><<replace "#statsgenitalsintegrity">><<print Math.trunc($worn.genitals.integrity)>><</replace>> <<updatesidebarimg>><</link>> |
<<link "<<">><<set $worn.genitals.integrity -= 10>><<clamp>><<replace "#statsgenitalsintegrity">><<print Math.trunc($worn.genitals.integrity)>><</replace>> <<updatesidebarimg>><</link>> |
<<link "<">><<set $worn.genitals.integrity -= 1>><<clamp>><<replace "#statsgenitalsintegrity">><<print Math.trunc($worn.genitals.integrity)>><</replace>> <<updatesidebarimg>><</link>> |
정조대 내구도: <span id="statsgenitalsintegrity"><<print Math.trunc($worn.genitals.integrity)>></span>
| <<link ">">><<set $worn.genitals.integrity += 1>><<clamp>><<replace "#statsgenitalsintegrity">><<print Math.trunc($worn.genitals.integrity)>><</replace>> <<updatesidebarimg>><</link>>
| <<link ">>">><<set $worn.genitals.integrity += 10>><<clamp>><<replace "#statsgenitalsintegrity">><<print Math.trunc($worn.genitals.integrity)>><</replace>> <<updatesidebarimg>><</link>>
| <<link ">>>">><<set $worn.genitals.integrity += 100>><<clamp>><<replace "#statsgenitalsintegrity">><<print Math.trunc($worn.genitals.integrity)>><</replace>> <<updatesidebarimg>><</link>> (<<print clothingData('genitals',$worn.genitals,'integrity_max')>> 이 기본 최대치)
<br>
<<else>>
<i>정조대를 하고 있지 않다.</i>
<br>
<</if>>
<<if $worn.face.type.includesAny("covered", "gag", "mask")>>
<<link "<<<">><<set $worn.face.integrity -= 100>><<clamp>><<replace "#statsfaceintegrity">><<print Math.trunc($worn.face.integrity)>><</replace>> <<updatesidebarimg>><</link>> |
<<link "<<">><<set $worn.face.integrity -= 10>><<clamp>><<replace "#statsfaceintegrity">><<print Math.trunc($worn.face.integrity)>><</replace>> <<updatesidebarimg>><</link>> |
<<link "<">><<set $worn.face.integrity -= 1>><<clamp>><<replace "#statsfaceintegrity">><<print Math.trunc($worn.face.integrity)>><</replace>> <<updatesidebarimg>><</link>> |
마스크/재갈 내구도: <span id="statsfaceintegrity"><<print Math.trunc($worn.face.integrity)>></span>
| <<link ">">><<set $worn.face.integrity += 1>><<clamp>><<replace "#statsfaceintegrity">><<print Math.trunc($worn.face.integrity)>><</replace>> <<updatesidebarimg>><</link>>
| <<link ">>">><<set $worn.face.integrity += 10>><<clamp>><<replace "#statsfaceintegrity">><<print Math.trunc($worn.face.integrity)>><</replace>> <<updatesidebarimg>><</link>>
| <<link ">>>">><<set $worn.face.integrity += 100>><<clamp>><<replace "#statsfaceintegrity">><<print Math.trunc($worn.face.integrity)>><</replace>> <<updatesidebarimg>><</link>> (<<print clothingData('face',$worn.face,'integrity_max')>> 이 기본 최대치)
<br>
<<else>>
<i>마스크나 재갈을 하고 있지 않다.</i>
<br>
<</if>>
<br>
<u>기술</u>
<br>
<<link "<<<">><<set $skulduggery -= 1000>><<set $skulduggeryday to $skulduggery>><<clamp>><<replace "#statsskulduggery">><<print Math.trunc($skulduggery)>><</replace>> <<updatesidebarimg>><</link>> |
<<link "<<">><<set $skulduggery -= 100>><<set $skulduggeryday to $skulduggery>><<clamp>><<replace "#statsskulduggery">><<print Math.trunc($skulduggery)>><</replace>> <<updatesidebarimg>><</link>> |
<<link "<">><<set $skulduggery -= 10>><<set $skulduggeryday to $skulduggery>><<clamp>><<replace "#statsskulduggery">><<print Math.trunc($skulduggery)>><</replace>> <<updatesidebarimg>><</link>> |
속임수: <span id="statsskulduggery"><<print Math.trunc($skulduggery)>></span>
| <<link ">">><<set $skulduggery += 10>><<set $skulduggeryday to $skulduggery>><<clamp>><<replace "#statsskulduggery">><<print Math.trunc($skulduggery)>><</replace>> <<updatesidebarimg>><</link>>
| <<link ">>">><<set $skulduggery += 100>><<set $skulduggeryday to $skulduggery>><<clamp>><<replace "#statsskulduggery">><<print Math.trunc($skulduggery)>><</replace>> <<updatesidebarimg>><</link>>
| <<link ">>>">><<set $skulduggery += 1000>><<set $skulduggeryday to $skulduggery>><<clamp>><<replace "#statsskulduggery">><<print Math.trunc($skulduggery)>><</replace>> <<updatesidebarimg>><</link>>
<br>
<<link "<<<">><<set $danceskill -= 1000>><<set $danceskill to Math.clamp($danceskill, 0, 1000)>><<replace "#statsdanceskill">><<print Math.trunc($danceskill)>><</replace>> <<updatesidebarimg>><</link>> |
<<link "<<">><<set $danceskill -= 100>><<set $danceskill to Math.clamp($danceskill, 0, 1000)>><<replace "#statsdanceskill">><<print Math.trunc($danceskill)>><</replace>> <<updatesidebarimg>><</link>> |
<<link "<">><<set $danceskill -= 10>><<set $danceskill to Math.clamp($danceskill, 0, 1000)>><<replace "#statsdanceskill">><<print Math.trunc($danceskill)>><</replace>> <<updatesidebarimg>><</link>> |
춤: <span id="statsdanceskill"><<print Math.trunc($danceskill)>></span>
| <<link ">">><<set $danceskill += 10>><<set $danceskill to Math.clamp($danceskill, 0, 1000)>><<replace "#statsdanceskill">><<print Math.trunc($danceskill)>><</replace>> <<updatesidebarimg>><</link>>
| <<link ">>">><<set $danceskill += 100>><<set $danceskill to Math.clamp($danceskill, 0, 1000)>><<replace "#statsdanceskill">><<print Math.trunc($danceskill)>><</replace>> <<updatesidebarimg>><</link>>
| <<link ">>>">><<set $danceskill += 1000>><<set $danceskill to Math.clamp($danceskill, 0, 1000)>><<replace "#statsdanceskill">><<print Math.trunc($danceskill)>><</replace>> <<updatesidebarimg>><</link>>
<br>
<<link "<<<">><<set $swimmingskill -= 1000>><<clamp>><<replace "#statsswimmingskill">><<print Math.trunc($swimmingskill)>><</replace>> <<updatesidebarimg>><</link>> |
<<link "<<">><<set $swimmingskill -= 100>><<clamp>><<replace "#statsswimmingskill">><<print Math.trunc($swimmingskill)>><</replace>> <<updatesidebarimg>><</link>> |
<<link "<">><<set $swimmingskill -= 10>><<clamp>><<replace "#statsswimmingskill">><<print Math.trunc($swimmingskill)>><</replace>> <<updatesidebarimg>><</link>> |
수영: <span id="statsswimmingskill"><<print Math.trunc($swimmingskill)>></span>
| <<link ">">><<set $swimmingskill += 10>><<clamp>><<replace "#statsswimmingskill">><<print Math.trunc($swimmingskill)>><</replace>> <<updatesidebarimg>><</link>>
| <<link ">>">><<set $swimmingskill += 100>><<clamp>><<replace "#statsswimmingskill">><<print Math.trunc($swimmingskill)>><</replace>> <<updatesidebarimg>><</link>>
| <<link ">>>">><<set $swimmingskill += 1000>><<clamp>><<replace "#statsswimmingskill">><<print Math.trunc($swimmingskill)>><</replace>> <<updatesidebarimg>><</link>>
<br>
<<link "<<<">><<set $athletics -= 1000>><<clamp>><<replace "#statsathletics">><<print Math.trunc($athletics)>><</replace>> <<updatesidebarimg>><</link>> |
<<link "<<">><<set $athletics -= 100>><<clamp>><<replace "#statsathletics">><<print Math.trunc($athletics)>><</replace>> <<updatesidebarimg>><</link>> |
<<link "<">><<set $athletics -= 10>><<clamp>><<replace "#statsathletics">><<print Math.trunc($athletics)>><</replace>> <<updatesidebarimg>><</link>> |
운동: <span id="statsathletics"><<print Math.trunc($athletics)>></span>
| <<link ">">><<set $athletics += 10>><<clamp>><<replace "#statsathletics">><<print Math.trunc($athletics)>><</replace>> <<updatesidebarimg>><</link>>
| <<link ">>">><<set $athletics += 100>><<clamp>><<replace "#statsathletics">><<print Math.trunc($athletics)>><</replace>> <<updatesidebarimg>><</link>>
| <<link ">>>">><<set $athletics += 1000>><<clamp>><<replace "#statsathletics">><<print Math.trunc($athletics)>><</replace>> <<updatesidebarimg>><</link>>
<br>
<<link "<<<">><<set $tending -= 1000>><<clamp>><<replace "#statstending">><<print Math.trunc($tending)>><</replace>> <<updatesidebarimg>><</link>> |
<<link "<<">><<set $tending -= 100>><<clamp>><<replace "#statstending">><<print Math.trunc($tending)>><</replace>> <<updatesidebarimg>><</link>> |
<<link "<">><<set $tending -= 10>><<clamp>><<replace "#statstending">><<print Math.trunc($tending)>><</replace>> <<updatesidebarimg>><</link>> |
관리: <span id="statstending"><<print Math.trunc($tending)>></span>
| <<link ">">><<set $tending += 10>><<clamp>><<replace "#statstending">><<print Math.trunc($tending)>><</replace>> <<updatesidebarimg>><</link>>
| <<link ">>">><<set $tending += 100>><<clamp>><<replace "#statstending">><<print Math.trunc($tending)>><</replace>> <<updatesidebarimg>><</link>>
| <<link ">>>">><<set $tending += 1000>><<clamp>><<replace "#statstending">><<print Math.trunc($tending)>><</replace>> <<updatesidebarimg>><</link>>
<br>
<br><br>
<u>섹스 기술</u>
<br>
<<link "<<<">><<set $seductionskill -= 1000>><<clamp>><<replace "#statsseductionskill">><<print Math.trunc($seductionskill)>><</replace>> <<updatesidebarimg>><</link>> |
<<link "<<">><<set $seductionskill -= 100>><<clamp>><<replace "#statsseductionskill">><<print Math.trunc($seductionskill)>><</replace>> <<updatesidebarimg>><</link>> |
<<link "<">><<set $seductionskill -= 10>><<clamp>><<replace "#statsseductionskill">><<print Math.trunc($seductionskill)>><</replace>> <<updatesidebarimg>><</link>> |
유혹: <span id="statsseductionskill"><<print Math.trunc($seductionskill)>></span>
| <<link ">">><<set $seductionskill += 10>><<clamp>><<replace "#statsseductionskill">><<print Math.trunc($seductionskill)>><</replace>> <<updatesidebarimg>><</link>>
| <<link ">>">><<set $seductionskill += 100>><<clamp>><<replace "#statsseductionskill">><<print Math.trunc($seductionskill)>><</replace>> <<updatesidebarimg>><</link>>
| <<link ">>>">><<set $seductionskill += 1000>><<clamp>><<replace "#statsseductionskill">><<print Math.trunc($seductionskill)>><</replace>> <<updatesidebarimg>><</link>>
<br>
<<link "<<<">><<set $oralskill -= 1000>><<clamp>><<replace "#statsoralskill">><<print Math.trunc($oralskill)>><</replace>> <<updatesidebarimg>><</link>> |
<<link "<<">><<set $oralskill -= 100>><<clamp>><<replace "#statsoralskill">><<print Math.trunc($oralskill)>><</replace>> <<updatesidebarimg>><</link>> |
<<link "<">><<set $oralskill -= 10>><<clamp>><<replace "#statsoralskill">><<print Math.trunc($oralskill)>><</replace>> <<updatesidebarimg>><</link>> |
입: <span id="statsoralskill"><<print Math.trunc($oralskill)>></span>
| <<link ">">><<set $oralskill += 10>><<clamp>><<replace "#statsoralskill">><<print Math.trunc($oralskill)>><</replace>> <<updatesidebarimg>><</link>>
| <<link ">>">><<set $oralskill += 100>><<clamp>><<replace "#statsoralskill">><<print Math.trunc($oralskill)>><</replace>> <<updatesidebarimg>><</link>>
| <<link ">>>">><<set $oralskill += 1000>><<clamp>><<replace "#statsoralskill">><<print Math.trunc($oralskill)>><</replace>> <<updatesidebarimg>><</link>>
<br>
<<link "<<<">><<set $vaginalskill -= 1000>><<clamp>><<replace "#statsvaginalskill">><<print Math.trunc($vaginalskill)>><</replace>> <<updatesidebarimg>><</link>> |
<<link "<<">><<set $vaginalskill -= 100>><<clamp>><<replace "#statsvaginalskill">><<print Math.trunc($vaginalskill)>><</replace>> <<updatesidebarimg>><</link>> |
<<link "<">><<set $vaginalskill -= 10>><<clamp>><<replace "#statsvaginalskill">><<print Math.trunc($vaginalskill)>><</replace>> <<updatesidebarimg>><</link>> |
보지: <span id="statsvaginalskill"><<print Math.trunc($vaginalskill)>></span>
| <<link ">">><<set $vaginalskill += 10>><<clamp>><<replace "#statsvaginalskill">><<print Math.trunc($vaginalskill)>><</replace>> <<updatesidebarimg>><</link>>
| <<link ">>">><<set $vaginalskill += 100>><<clamp>><<replace "#statsvaginalskill">><<print Math.trunc($vaginalskill)>><</replace>> <<updatesidebarimg>><</link>>
| <<link ">>>">><<set $vaginalskill += 1000>><<clamp>><<replace "#statsvaginalskill">><<print Math.trunc($vaginalskill)>><</replace>> <<updatesidebarimg>><</link>>
<br>
<<link "<<<">><<set $penileskill -= 1000>><<clamp>><<replace "#statspenileskill">><<print Math.trunc($penileskill)>><</replace>> <<updatesidebarimg>><</link>> |
<<link "<<">><<set $penileskill -= 100>><<clamp>><<replace "#statspenileskill">><<print Math.trunc($penileskill)>><</replace>> <<updatesidebarimg>><</link>> |
<<link "<">><<set $penileskill -= 10>><<clamp>><<replace "#statspenileskill">><<print Math.trunc($penileskill)>><</replace>> <<updatesidebarimg>><</link>> |
자지: <span id="statspenileskill"><<print Math.trunc($penileskill)>></span>
| <<link ">">><<set $penileskill += 10>><<clamp>><<replace "#statspenileskill">><<print Math.trunc($penileskill)>><</replace>> <<updatesidebarimg>><</link>>
| <<link ">>">><<set $penileskill += 100>><<clamp>><<replace "#statspenileskill">><<print Math.trunc($penileskill)>><</replace>> <<updatesidebarimg>><</link>>
| <<link ">>>">><<set $penileskill += 1000>><<clamp>><<replace "#statspenileskill">><<print Math.trunc($penileskill)>><</replace>> <<updatesidebarimg>><</link>>
<br>
<<link "<<<">><<set $analskill -= 1000>><<clamp>><<replace "#statsanalskill">><<print Math.trunc($analskill)>><</replace>> <<updatesidebarimg>><</link>> |
<<link "<<">><<set $analskill -= 100>><<clamp>><<replace "#statsanalskill">><<print Math.trunc($analskill)>><</replace>> <<updatesidebarimg>><</link>> |
<<link "<">><<set $analskill -= 10>><<clamp>><<replace "#statsanalskill">><<print Math.trunc($analskill)>><</replace>> <<updatesidebarimg>><</link>> |
항문: <span id="statsanalskill"><<print Math.trunc($analskill)>></span>
| <<link ">">><<set $analskill += 10>><<clamp>><<replace "#statsanalskill">><<print Math.trunc($analskill)>><</replace>> <<updatesidebarimg>><</link>>
| <<link ">>">><<set $analskill += 100>><<clamp>><<replace "#statsanalskill">><<print Math.trunc($analskill)>><</replace>> <<updatesidebarimg>><</link>>
| <<link ">>>">><<set $analskill += 1000>><<clamp>><<replace "#statsanalskill">><<print Math.trunc($analskill)>><</replace>> <<updatesidebarimg>><</link>>
<br>
<<link "<<<">><<set $handskill -= 1000>><<clamp>><<replace "#statshandskill">><<print Math.trunc($handskill)>><</replace>> <<updatesidebarimg>><</link>> |
<<link "<<">><<set $handskill -= 100>><<clamp>><<replace "#statshandskill">><<print Math.trunc($handskill)>><</replace>> <<updatesidebarimg>><</link>> |
<<link "<">><<set $handskill -= 10>><<clamp>><<replace "#statshandskill">><<print Math.trunc($handskill)>><</replace>> <<updatesidebarimg>><</link>> |
손: <span id="statshandskill"><<print Math.trunc($handskill)>></span>
| <<link ">">><<set $handskill += 10>><<clamp>><<replace "#statshandskill">><<print Math.trunc($handskill)>><</replace>> <<updatesidebarimg>><</link>>
| <<link ">>">><<set $handskill += 100>><<clamp>><<replace "#statshandskill">><<print Math.trunc($handskill)>><</replace>> <<updatesidebarimg>><</link>>
| <<link ">>>">><<set $handskill += 1000>><<clamp>><<replace "#statshandskill">><<print Math.trunc($handskill)>><</replace>> <<updatesidebarimg>><</link>>
<br>
<<link "<<<">><<set $feetskill -= 1000>><<clamp>><<replace "#statsfeetskill">><<print Math.trunc($feetskill)>><</replace>> <<updatesidebarimg>><</link>> |
<<link "<<">><<set $feetskill -= 100>><<clamp>><<replace "#statsfeetskill">><<print Math.trunc($feetskill)>><</replace>> <<updatesidebarimg>><</link>> |
<<link "<">><<set $feetskill -= 10>><<clamp>><<replace "#statsfeetskill">><<print Math.trunc($feetskill)>><</replace>> <<updatesidebarimg>><</link>> |
발: <span id="statsfeetskill"><<print Math.trunc($feetskill)>></span>
| <<link ">">><<set $feetskill += 10>><<clamp>><<replace "#statsfeetskill">><<print Math.trunc($feetskill)>><</replace>> <<updatesidebarimg>><</link>>
| <<link ">>">><<set $feetskill += 100>><<clamp>><<replace "#statsfeetskill">><<print Math.trunc($feetskill)>><</replace>> <<updatesidebarimg>><</link>>
| <<link ">>>">><<set $feetskill += 1000>><<clamp>><<replace "#statsfeetskill">><<print Math.trunc($feetskill)>><</replace>> <<updatesidebarimg>><</link>>
<br>
<<link "<<<">><<set $bottomskill -= 1000>><<clamp>><<replace "#statsbottomskill">><<print Math.trunc($bottomskill)>><</replace>> <<updatesidebarimg>><</link>> |
<<link "<<">><<set $bottomskill -= 100>><<clamp>><<replace "#statsbottomskill">><<print Math.trunc($bottomskill)>><</replace>> <<updatesidebarimg>><</link>> |
<<link "<">><<set $bottomskill -= 10>><<clamp>><<replace "#statsbottomskill">><<print Math.trunc($bottomskill)>><</replace>> <<updatesidebarimg>><</link>> |
엉덩이: <span id="statsbottomskill"><<print Math.trunc($bottomskill)>></span>
| <<link ">">><<set $bottomskill += 10>><<clamp>><<replace "#statsbottomskill">><<print Math.trunc($bottomskill)>><</replace>> <<updatesidebarimg>><</link>>
| <<link ">>">><<set $bottomskill += 100>><<clamp>><<replace "#statsbottomskill">><<print Math.trunc($bottomskill)>><</replace>> <<updatesidebarimg>><</link>>
| <<link ">>>">><<set $bottomskill += 1000>><<clamp>><<replace "#statsbottomskill">><<print Math.trunc($bottomskill)>><</replace>> <<updatesidebarimg>><</link>>
<br>
<<link "<<<">><<set $thighskill -= 1000>><<clamp>><<replace "#statsthighskill">><<print Math.trunc($thighskill)>><</replace>> <<updatesidebarimg>><</link>> |
<<link "<<">><<set $thighskill -= 100>><<clamp>><<replace "#statsthighskill">><<print Math.trunc($thighskill)>><</replace>> <<updatesidebarimg>><</link>> |
<<link "<">><<set $thighskill -= 10>><<clamp>><<replace "#statsthighskill">><<print Math.trunc($thighskill)>><</replace>> <<updatesidebarimg>><</link>> |
넓적다리: <span id="statsthighskill"><<print Math.trunc($thighskill)>></span>
| <<link ">">><<set $thighskill += 10>><<clamp>><<replace "#statsthighskill">><<print Math.trunc($thighskill)>><</replace>> <<updatesidebarimg>><</link>>
| <<link ">>">><<set $thighskill += 100>><<clamp>><<replace "#statsthighskill">><<print Math.trunc($thighskill)>><</replace>> <<updatesidebarimg>><</link>>
| <<link ">>>">><<set $thighskill += 1000>><<clamp>><<replace "#statsthighskill">><<print Math.trunc($thighskill)>><</replace>> <<updatesidebarimg>><</link>>
<br>
<<link "<<<">><<set $chestskill -= 1000>><<clamp>><<replace "#statschestskill">><<print Math.trunc($chestskill)>><</replace>> <<updatesidebarimg>><</link>> |
<<link "<<">><<set $chestskill -= 100>><<clamp>><<replace "#statschestskill">><<print Math.trunc($chestskill)>><</replace>> <<updatesidebarimg>><</link>> |
<<link "<">><<set $chestskill -= 10>><<clamp>><<replace "#statschestskill">><<print Math.trunc($chestskill)>><</replace>> <<updatesidebarimg>><</link>> |
가슴: <span id="statschestskill"><<print Math.trunc($chestskill)>></span>
| <<link ">">><<set $chestskill += 10>><<clamp>><<replace "#statschestskill">><<print Math.trunc($chestskill)>><</replace>> <<updatesidebarimg>><</link>>
| <<link ">>">><<set $chestskill += 100>><<clamp>><<replace "#statschestskill">><<print Math.trunc($chestskill)>><</replace>> <<updatesidebarimg>><</link>>
| <<link ">>>">><<set $chestskill += 1000>><<clamp>><<replace "#statschestskill">><<print Math.trunc($chestskill)>><</replace>> <<updatesidebarimg>><</link>>
<br><br>
<u>학교</u>
<br>
<<link "<<<">><<set $science -= 1000>><<set $school -= 4000>><<adjust_school_traits>><<clamp>><<replace "#statsscience">><<print Math.trunc($science)>><</replace>> <<updatesidebarimg>><</link>> |
<<link "<<">><<set $science -= 100>><<set $school -= 400>><<adjust_school_traits>><<clamp>><<replace "#statsscience">><<print Math.trunc($science)>><</replace>> <<updatesidebarimg>><</link>> |
<<link "<">><<set $science -= 10>><<set $school -= 40>><<adjust_school_traits>><<clamp>><<replace "#statsscience">><<print Math.trunc($science)>><</replace>> <<updatesidebarimg>><</link>> |
과학: <span id="statsscience"><<print Math.trunc($science)>></span>
| <<link ">">><<set $science += 10>><<set $school += 40>><<adjust_school_traits>><<clamp>><<replace "#statsscience">><<print Math.trunc($science)>><</replace>> <<updatesidebarimg>><</link>>
| <<link ">>">><<set $science += 100>><<set $school += 400>><<adjust_school_traits>><<clamp>><<replace "#statsscience">><<print Math.trunc($science)>><</replace>> <<updatesidebarimg>><</link>>
| <<link ">>>">><<set $science += 1000>><<set $school += 4000>><<adjust_school_traits>><<clamp>><<replace "#statsscience">><<print Math.trunc($science)>><</replace>> <<updatesidebarimg>><</link>>
<br>
<<link "<<<">><<set $maths -= 1000>><<set $school -= 4000>><<adjust_school_traits>><<clamp>><<replace "#statsmaths">><<print Math.trunc($maths)>><</replace>> <<updatesidebarimg>><</link>> |
<<link "<<">><<set $maths -= 100>><<set $school -= 400>><<adjust_school_traits>><<clamp>><<replace "#statsmaths">><<print Math.trunc($maths)>><</replace>> <<updatesidebarimg>><</link>> |
<<link "<">><<set $maths -= 10>><<set $school -= 40>><<adjust_school_traits>><<clamp>><<replace "#statsmaths">><<print Math.trunc($maths)>><</replace>> <<updatesidebarimg>><</link>> |
수학: <span id="statsmaths"><<print Math.trunc($maths)>></span>
| <<link ">">><<set $maths += 10>><<set $school += 40>><<adjust_school_traits>><<clamp>><<replace "#statsmaths">><<print Math.trunc($maths)>><</replace>> <<updatesidebarimg>><</link>>
| <<link ">>">><<set $maths += 100>><<set $school += 400>><<adjust_school_traits>><<clamp>><<replace "#statsmaths">><<print Math.trunc($maths)>><</replace>> <<updatesidebarimg>><</link>>
| <<link ">>>">><<set $maths += 1000>><<set $school += 4000>><<adjust_school_traits>><<clamp>><<replace "#statsmaths">><<print Math.trunc($maths)>><</replace>> <<updatesidebarimg>><</link>>
<br>
<<link "<<<">><<set $english -= 1000>><<set $school -= 4000>><<adjust_school_traits>><<clamp>><<replace "#statsenglish">><<print Math.trunc($english)>><</replace>> <<updatesidebarimg>><</link>> |
<<link "<<">><<set $english -= 100>><<set $school -= 400>><<adjust_school_traits>><<clamp>><<replace "#statsenglish">><<print Math.trunc($english)>><</replace>> <<updatesidebarimg>><</link>> |
<<link "<">><<set $english -= 10>><<set $school -= 40>><<adjust_school_traits>><<clamp>><<replace "#statsenglish">><<print Math.trunc($english)>><</replace>> <<updatesidebarimg>><</link>> |
영어: <span id="statsenglish"><<print Math.trunc($english)>></span>
| <<link ">">><<set $english += 10>><<set $school += 40>><<adjust_school_traits>><<clamp>><<replace "#statsenglish">><<print Math.trunc($english)>><</replace>> <<updatesidebarimg>><</link>>
| <<link ">>">><<set $english += 100>><<set $school += 400>><<adjust_school_traits>><<clamp>><<replace "#statsenglish">><<print Math.trunc($english)>><</replace>> <<updatesidebarimg>><</link>>
| <<link ">>>">><<set $english += 1000>><<set $school += 4000>><<adjust_school_traits>><<clamp>><<replace "#statsenglish">><<print Math.trunc($english)>><</replace>> <<updatesidebarimg>><</link>>
<br>
<<link "<<<">><<set $history -= 1000>><<set $school -= 4000>><<adjust_school_traits>><<clamp>><<replace "#statshistory">><<print Math.trunc($history)>><</replace>> <<updatesidebarimg>><</link>> |
<<link "<<">><<set $history -= 100>><<set $school -= 400>><<adjust_school_traits>><<clamp>><<replace "#statshistory">><<print Math.trunc($history)>><</replace>> <<updatesidebarimg>><</link>> |
<<link "<">><<set $history -= 10>><<set $school -= 40>><<adjust_school_traits>><<clamp>><<replace "#statshistory">><<print Math.trunc($history)>><</replace>> <<updatesidebarimg>><</link>> |
역사: <span id="statshistory"><<print Math.trunc($history)>></span>
| <<link ">">><<set $history += 10>><<set $school += 40>><<adjust_school_traits>><<clamp>><<replace "#statshistory">><<print Math.trunc($history)>><</replace>> <<updatesidebarimg>><</link>>
| <<link ">>">><<set $history += 100>><<set $school += 400>><<adjust_school_traits>><<clamp>><<replace "#statshistory">><<print Math.trunc($history)>><</replace>> <<updatesidebarimg>><</link>>
| <<link ">>>">><<set $history += 1000>><<set $school += 4000>><<adjust_school_traits>><<clamp>><<replace "#statshistory">><<print Math.trunc($history)>><</replace>> <<updatesidebarimg>><</link>>
<br><br>
<u>특성</u> -<i> 0 = 오프, 1 = 온, -1 = 비활성화</i>
<br>
절정 중독: <span id="statsorgasmtrait">$orgasmtrait</span> |
<<link "변경">>
<<set $orgasmtrait += 1>>
<<if $orgasmtrait gte 2>>
<<set $orgasmtrait to -1>>
<</if>>
<<replace "#statsorgasmtrait">><<print $orgasmtrait>><</replace>>
<</link>>
<br>
정액받이: <span id="statsejactrait">$ejactrait</span> |
<<link "변경">>
<<set $ejactrait += 1>>
<<if $ejactrait gte 2>>
<<set $ejactrait to -1>>
<</if>>
<<replace "#statsejactrait">><<print $ejactrait>><</replace>>
<</link>>
<br>
노리개: <span id="statsmolesttrait">$molesttrait</span> |
<<link "변경">>
<<set $molesttrait += 1>>
<<if $molesttrait gte 2>>
<<set $molesttrait to -1>>
<</if>>
<<replace "#statsmolesttrait">><<print $molesttrait>><</replace>>
<</link>>
<br>
육변기: <span id="statsrapetrait">$rapetrait</span> |
<<link "변경">>
<<set $rapetrait += 1>>
<<if $rapetrait gte 2>>
<<set $rapetrait to -1>>
<</if>>
<<replace "#statsrapetrait">><<print $rapetrait>><</replace>>
<</link>>
<br>
암캐: <span id="statsbestialitytrait">$bestialitytrait</span> |
<<link "변경">>
<<set $bestialitytrait += 1>>
<<if $bestialitytrait gte 2>>
<<set $bestialitytrait to -1>>
<</if>>
<<replace "#statsbestialitytrait">><<print $bestialitytrait>><</replace>>
<</link>>
<br>
먹잇감: <span id="statstentacletrait">$tentacletrait</span> |
<<link "변경">>
<<set $tentacletrait += 1>>
<<if $tentacletrait gte 2>>
<<set $tentacletrait to -1>>
<</if>>
<<replace "#statstentacletrait">><<print $tentacletrait>><</replace>>
<</link>>
<br>
맛있음: <span id="statsvoretrait">$voretrait</span> |
<<link "변경">>
<<set $voretrait += 1>>
<<if $voretrait gte 2>>
<<set $voretrait to -1>>
<</if>>
<<replace "#statsvoretrait">><<print $voretrait>><</replace>>
<</link>>
<br>
모유 중독: <span id="statsmilkdranktrait">$milkdranktrait</span> |
<<link "변경">>
<<set $milkdranktrait += 1>>
<<if $milkdranktrait gte 2>>
<<set $milkdranktrait to -1>>
<</if>>
<<replace "#statsmilkdranktrait">><<print $milkdranktrait>><</replace>>
<</link>>
<br>
강한 욕망: <span id="statslustful"><<print ($backgroundTraits.includes("lustful") is true?"있음":"없음")>></span> |
<<link "변경">>
<<if !$backgroundTraits.includes("lustful")>>
<<set $backgroundTraits.pushUnique("lustful")>><<set $specialClothesEffects.bimboTotal to 1200>>
<<else>>
<<set $backgroundTraits.delete("lustful")>><<if $specialClothesEffects.bimboTotal gt 1000>><<set $specialClothesEffects.bimboTotal to 1000>><</if>>
<</if>>
<<replace "#statslustful">><<print ($backgroundTraits.includes("lustful") is true?"있음":"없음")>><</replace>>
<</link>>
<br>
크로스드레서: <span id="statscrossdresser"><<print ($backgroundTraits.includes("crossdresser") is true?"네":"아니오")>></span> |
<<link "변경">>
<<if !$backgroundTraits.includes("crossdresser")>>
<<set $backgroundTraits.pushUnique("crossdresser")>><<set $crossdressingTrait to 100>>
<<else>>
<<set $backgroundTraits.delete("crossdresser")>><<if $crossdressingTrait gt 80>><<set $crossdressingTrait to 80>><</if>>
<</if>>
<<replace "#statscrossdresser">><<print ($backgroundTraits.includes("crossdresser") is true?"네":"아니오")>><</replace>>
<</link>>
<br>
원예가: <span id="statsgreenthumb"><<print ($backgroundTraits.includes("greenthumb") is true?"네":"아니오")>></span> |
<<link "변경">>
<<if !$backgroundTraits.includes("greenthumb")>>
<<set $backgroundTraits.pushUnique("greenthumb")>>
<<else>>
<<set $backgroundTraits.delete("greenthumb")>>
<</if>>
<<replace "#statsgreenthumb">><<print ($backgroundTraits.includes("greenthumb") is true?"네":"아니오")>><</replace>>
<</link>>
<br>
질식 기호증: <span id="statschoke">$choketrait</span> |
<<link "변경">>
<<set $choketrait += 1>>
<<if $choketrait gte 2>>
<<set $choketrait to 0>>
<</if>>
<<replace "#statschoke">><<print $choketrait>><</replace>>
<</link>>
<br>
식물 성애자: <span id="statsplantlover"><<print $backgroundTraits.includes("plantlover") is true?"네":"아니오">></span> |
<<link "변경">>
<<if !$backgroundTraits.includes("plantlover")>>
<<set $backgroundTraits.pushUnique("plantlover")>>
<<set $nectar_addiction to 200>>
<<set $nectar_timer to 21>>
<<else>>
<<set $backgroundTraits.delete("plantlover")>>
<<set $nectar_addiction to 0>>
<<set $nectar_timer to 0>>
<</if>>
<<replace "#statsplantlover">><<print $backgroundTraits.includes("plantlover")>><</replace>>
<</link>>
<br>
<</widget>>
<<widget "cheats-characterVisual">>
<u>캐릭터 머리카락</u>
<br>
<<link "<<<">><<set $hairlength -= 1000>><<clamp>><<replace "#statshairlength">><<print Math.trunc($hairlength)>><</replace>><<calchairlengthstage>> <<updatesidebarimg>><</link>> |
<<link "<<">><<set $hairlength -= 100>><<clamp>><<replace "#statshairlength">><<print Math.trunc($hairlength)>><</replace>><<calchairlengthstage>> <<updatesidebarimg>><</link>> |
<<link "<">><<set $hairlength -= 10>><<clamp>><<replace "#statshairlength">><<print Math.trunc($hairlength)>><</replace>><<calchairlengthstage>> <<updatesidebarimg>><</link>> |
머리카락 길이: <span id="statshairlength"><<print Math.trunc($hairlength)>></span>
| <<link ">">><<set $hairlength += 10>><<clamp>><<replace "#statshairlength">><<print Math.trunc($hairlength)>><</replace>><<calchairlengthstage>> <<updatesidebarimg>><</link>>
| <<link ">>">><<set $hairlength += 100>><<clamp>><<replace "#statshairlength">><<print Math.trunc($hairlength)>><</replace>><<calchairlengthstage>> <<updatesidebarimg>><</link>>
| <<link ">>>">><<set $hairlength += 1000>><<clamp>><<replace "#statshairlength">><<print Math.trunc($hairlength)>><</replace>><<calchairlengthstage>> <<updatesidebarimg>><</link>>
<br>
<<link "<<<">><<set $fringelength -= 1000>><<clamp>><<replace "#statsfringelength">><<print Math.trunc($fringelength)>><</replace>><<calchairlengthstage>> <<updatesidebarimg>><</link>> |
<<link "<<">><<set $fringelength -= 100>><<clamp>><<replace "#statsfringelength">><<print Math.trunc($fringelength)>><</replace>><<calchairlengthstage>> <<updatesidebarimg>><</link>> |
<<link "<">><<set $fringelength -= 10>><<clamp>><<replace "#statsfringelength">><<print Math.trunc($fringelength)>><</replace>><<calchairlengthstage>> <<updatesidebarimg>><</link>> |
앞머리 길이: <span id="statsfringelength"><<print Math.trunc($fringelength)>></span>
| <<link ">">><<set $fringelength += 10>><<clamp>><<replace "#statsfringelength">><<print Math.trunc($fringelength)>><</replace>><<calchairlengthstage>> <<updatesidebarimg>><</link>>
| <<link ">>">><<set $fringelength += 100>><<clamp>><<replace "#statsfringelength">><<print Math.trunc($fringelength)>><</replace>><<calchairlengthstage>> <<updatesidebarimg>><</link>>
| <<link ">>>">><<set $fringelength += 1000>><<clamp>><<replace "#statsfringelength">><<print Math.trunc($fringelength)>><</replace>><<calchairlengthstage>> <<updatesidebarimg>><</link>>
<br><br>
<<if $hairtest is 1 or $debug>>
원래 머리카락 색
<br>
<<set _bar to false>>
<<for _i = 0; _i < setup.colours.hair.length; _i++>>
<<if setup.colours.hair[_i].natural>>
<<if _bar>>|<</if>>
<label><span @class="setup.colours.hair[_i].csstext"><<trColour setup.colours.hair[_i].name>><<print _trResult>></span> <<radiovar "$naturalhaircolour" setup.colours.hair[_i].variable>> <<updatesidebarimg>><</radiovar>></label>
<<set _bar to true>>
<</if>>
<</for>>
<br>
<</if>>
머리카락 염색
<br>
<label>없음 <<radiovar "$haircolour" $naturalhaircolour>> <<updatesidebarimg>><</radiovar>></label>
<<for _i = 0; _i < setup.colours.hair.length; _i++>>
<<if setup.colours.hair[_i].dye>>
| <label><span @class="setup.colours.hair[_i].csstext"><<trColour setup.colours.hair[_i].name>><<print _trResult>></span> <<radiovar "$haircolour" setup.colours.hair[_i].variable>> <<updatesidebarimg>><</radiovar>></label>
<</if>>
<</for>>
<br><br>
<u>눈 색</u>
<br>
눈 색<br>
<<set _bar to false>>
<<for _i = 0; _i < setup.colours.eyes.length; _i++>>
<<if setup.colours.eyes[_i].natural>>
<<if _bar>>|<</if>>
<label><span @class="setup.colours.eyes[_i].csstext">
<<trColour setup.colours.eyes[_i].name>>_trResult</span>
<<radiovar "$eyeselected" setup.colours.eyes[_i].variable>>
<<cheatMenuEyesSelected>>
<</radiovar>></label>
<<set _bar to true>>
<</if>>
<</for>>
<br><br>
<u>주근깨</u>
<br>
<<if $player.freckles>>
<label>있음 <<radiobutton "$player.freckles" true checked>></label>
| <label>없음 <<radiobutton "$player.freckles" false>></label>
<<else>>
<label>있음 <<radiobutton "$player.freckles" true>></label>
| <label>없음 <<radiobutton "$player.freckles" false checked>></label>
<</if>>
<br><br>
<u>신체 부위 크기 및 민감도</u>
<br>
<<link "<<">><<set $player.breastsize -= 3>><<clamp>><<replace "#statsbreastsize">><<print Math.trunc($player.breastsize)>><</replace>><<replace "#statsbreasts">><<breastsPost>><</replace>> <<updatesidebarimg>><</link>> |
<<link "<">><<set $player.breastsize -= 1>><<clamp>><<replace "#statsbreastsize">><<print Math.trunc($player.breastsize)>><</replace>><<replace "#statsbreasts">><<breastsPost>><</replace>> <<updatesidebarimg>><</link>> |
가슴 크기: <span id="statsbreastsize"><<print Math.trunc($player.breastsize)>></span>
| <<link ">">><<set $player.breastsize += 1>><<clamp>><<replace "#statsbreastsize">><<print Math.trunc($player.breastsize)>><</replace>><<replace "#statsbreasts">><<breastsPost>><</replace>> <<updatesidebarimg>><</link>>
| <<link ">>">><<set $player.breastsize += 3>><<clamp>><<replace "#statsbreastsize">><<print Math.trunc($player.breastsize)>><</replace>><<replace "#statsbreasts">><<breastsPost>><</replace>> <<updatesidebarimg>><</link>>
<br>
<<link "<">><<set $player.bottomsize -= 1>><<clamp>><<replace "#statsbottomsize">><<print Math.trunc($player.bottomsize)>><</replace>> <<updatesidebarimg>><</link>> |
엉덩이 크기: <span id="statsbottomsize"><<print Math.trunc($player.bottomsize)>></span>
| <<link ">">><<set $player.bottomsize += 1>><<clamp>><<replace "#statsbottomsize">><<print Math.trunc($player.bottomsize)>><</replace>> <<updatesidebarimg>><</link>>
<br>
<<if $player.penisExist>>
<<link "<">><<set $player.penissize -= 1>><<clamp>><<replace "#statspenissize">><<print Math.trunc($player.penissize)>><</replace>><<replace "#statsgenitals">><<genitalsPost>><</replace>> <<updatesidebarimg>><</link>> |
자지 크기: <span id="statspenissize"><<print Math.trunc($player.penissize)>></span>
| <<link ">">><<set $player.penissize += 1>><<clamp>><<replace "#statspenissize">><<print Math.trunc($player.penissize)>><</replace>><<replace "#statsgenitals">><<genitalsPost>><</replace>> <<updatesidebarimg>><</link>>
<br>
<</if>>
<<if $dev is 1>>
<<link "<">><<set $ballssize -= 1>><<clamp>><<replace "#statsballssize">><<print Math.trunc($ballssize)>><</replace>> <<updatesidebarimg>><</link>> |
고환 크기: <span id="statsballssize"><<print Math.trunc($ballssize)>></span>
| <<link ">">><<set $ballssize += 1>><<clamp>><<replace "#statsballssize">><<print Math.trunc($ballssize)>><</replace>> <<updatesidebarimg>><</link>>
<br>
<</if>>
<<link "<<">><<set $breastsensitivity -= 3>><<clamp>><<replace "#statsbreastsensitivity">><<print $breastsensitivity>><</replace>><<replace "#statsbreasts">><<breastsPost>><</replace>> <</link>> |
<<link "<">><<set $breastsensitivity -= 0.25>><<clamp>><<replace "#statsbreastsensitivity">><<print $breastsensitivity>><</replace>><<replace "#statsbreasts">><<breastsPost>><</replace>> <</link>> |
가슴 민감도: <span id="statsbreastsensitivity"><<print $breastsensitivity>></span>
| <<link ">">><<set $breastsensitivity += 0.25>><<clamp>><<replace "#statsbreastsensitivity">><<print $breastsensitivity>><</replace>><<replace "#statsbreasts">><<breastsPost>><</replace>> <</link>>
| <<link ">>">><<set $breastsensitivity += 3>><<clamp>><<replace "#statsbreastsensitivity">><<print $breastsensitivity>><</replace>><<replace "#statsbreasts">><<breastsPost>><</replace>> <</link>>
<br>
<<link "<<">><<set $genitalsensitivity -= 3>><<clamp>><<replace "#statsgenitalsensitivity">><<print $genitalsensitivity>><</replace>><<replace "#statsgenitals">><<genitalsPost>><</replace>> <</link>> |
<<link "<">><<set $genitalsensitivity -= 0.25>><<clamp>><<replace "#statsgenitalsensitivity">><<print $genitalsensitivity>><</replace>><<replace "#statsgenitals">><<genitalsPost>><</replace>> <</link>> |
성기 민감도: <span id="statsgenitalsensitivity"><<print $genitalsensitivity>></span>
| <<link ">">><<set $genitalsensitivity += 0.25>><<clamp>><<replace "#statsgenitalsensitivity">><<print $genitalsensitivity>><</replace>><<replace "#statsgenitals">><<genitalsPost>><</replace>> <</link>>
| <<link ">>">><<set $genitalsensitivity += 3>><<clamp>><<replace "#statsgenitalsensitivity">><<print $genitalsensitivity>><</replace>><<replace "#statsgenitals">><<genitalsPost>><</replace>> <</link>>
<br>
당신의 상반신에는 당신의 : <span id="statsbreasts"><<breastsPost>></span>
<br>
당신의 다리 사이에는 당신의 : <span id="statsgenitals"><<genitalsPost>></span>
<br>
<br>
<<if $parasitedisable is "f">>
<u>기생충</u>
<br>
유두 기생충: <span id="statsnippleparasite"><<if $parasite.nipples.name>><<trParasite $parasite.nipples.name>>_trResult<<else>>없음<</if>></span> |
<<link "변경">>
<<if !$parasite.nipples.name>>
<<removeparasite nipples>><<parasite nipples urchin>>
<<elseif $parasite.nipples.name is "urchin">>
<<removeparasite nipples>><<parasite nipples slime>>
<<else>>
<<removeparasite nipples>>
<</if>>
<<replace "#statsnippleparasite">><<if $parasite.nipples.name>><<trParasite $parasite.nipples.name>>_trResult<<else>>없음<</if>><</replace>>
<<updatesidebarimg>>
<</link>>
<br>
<<if $player.penisExist>>
자지 기생충: <span id="statspenisparasite"><<if $parasite.penis.name>><<trParasite $parasite.penis.name>>_trResult<<else>>없음<</if>></span> |
<<link "변경">>
<<if !$parasite.penis.name>>
<<removeparasite penis>><<parasite penis urchin>>
<<elseif $parasite.penis.name is "urchin">>
<<removeparasite penis>><<parasite penis slime>>
<<else>>
<<removeparasite penis>>
<</if>>
<<replace "#statspenisparasite">><<if $parasite.penis.name>><<trParasite $parasite.penis.name>>_trResult<<else>>없음<</if>><</replace>>
<<updatesidebarimg>>
<</link>>
<br>
<</if>>
<<if !$player.penisExist>>
클리토리스 기생충: <span id="statsclitparasite"><<if $parasite.clit.name>><<trParasite $parasite.clit.name>>_trResult<<else>>없음<</if>></span> |
<<link "변경">>
<<if !$parasite.clit.name>>
<<removeparasite clit>><<parasite clit urchin>>
<<elseif $parasite.clit.name is "urchin">>
<<removeparasite clit>><<parasite clit slime>>
<<else>>
<<removeparasite clit>>
<</if>>
<<replace "#statsclitparasite">><<if $parasite.clit.name>><<trParasite $parasite.clit.name>>_trResult<<else>>없음<</if>><</replace>>
<<updatesidebarimg>>
<</link>>
<br>
<</if>>
엉덩이 기생충: <span id="statsbottomparasite"><<if $parasite.bottom.name>><<trParasite $parasite.bottom.name>>_trResult<<else>>없음<</if>></span> |
<<link "변경">>
<<if !$parasite.bottom.name>>
<<removeparasite bottom>><<parasite bottom urchin>>
<<elseif $parasite.bottom.name is "urchin">>
<<removeparasite bottom>><<parasite bottom slime>>
<<elseif $parasite.bottom.name is "slime">>
<<removeparasite bottom>><<parasite bottom maggot>>
<<else>>
<<removeparasite bottom>>
<</if>>
<<replace "#statsbottomparasite">><<if $parasite.bottom.name>><<trParasite $parasite.bottom.name>>_trResult<<else>>없음<</if>><</replace>>
<<updatesidebarimg>>
<</link>>
<br>
왼쪽 넓적다리 기생충:<span id="statsleft_thighparasite"><<if $parasite.left_thigh.name>><<trParasite $parasite.left_thigh.name>>_trResult<<else>>없음<</if>></span> |
<<link "변경">>
<<if !$parasite.left_thigh.name>>
<<removeparasite left_thigh>><<parasite left_thigh maggot>>
<<else>>
<<removeparasite left_thigh>>
<</if>>
<<replace "#statsleft_thighparasite">><<if $parasite.left_thigh.name>><<trParasite $parasite.left_thigh.name>>_trResult<<else>>없음<</if>><</replace>>
<<updatesidebarimg>>
<</link>>
<br>
오른쪽 넓적다리 기생충:<span id="statsright_thighparasite"><<if $parasite.right_thigh.name>><<trParasite $parasite.right_thigh.name>>_trResult<<else>>없음<</if>></span> |
<<link "변경">>
<<if !$parasite.right_thigh.name>>
<<removeparasite right_thigh>><<parasite right_thigh maggot>>
<<else>>
<<removeparasite right_thigh>>
<</if>>
<<replace "#statsright_thighparasite">><<if $parasite.right_thigh.name>><<trParasite $parasite.right_thigh.name>>_trResult<<else>>없음<</if>><</replace>>
<<updatesidebarimg>>
<</link>>
<br>
왼팔 기생충:<span id="statsleft_armparasite"><<if $parasite.left_arm.name>><<trParasite $parasite.left_arm.name>>_trResult<<else>>없음<</if>></span> |
<<link "변경">>
<<if !$parasite.left_arm.name>>
<<removeparasite left_arm>><<parasite left_arm maggot>>
<<else>>
<<removeparasite left_arm>>
<</if>>
<<replace "#statsleft_armparasite">><<if $parasite.left_arm.name>><<trParasite $parasite.left_arm.name>>_trResult<<else>>없음<</if>><</replace>>
<<updatesidebarimg>>
<</link>>
<br>
오른팔 기생충:<span id="statsright_armparasite"><<if $parasite.right_arm.name>><<trParasite $parasite.right_arm.name>>_trResult<<else>>없음<</if>></span> |
<<link "변경">>
<<if !$parasite.right_arm.name>>
<<removeparasite right_arm>><<parasite right_arm maggot>>
<<else>>
<<removeparasite right_arm>>
<</if>>
<<replace "#statsright_armparasite">><<if $parasite.right_arm.name>><<trParasite $parasite.right_arm.name>>_trResult<<else>>없음<</if>><</replace>>
<<updatesidebarimg>>
<</link>>
<br>
배 기생충:<span id="statstummyparasite"><<if $parasite.tummy.name>><<trParasite $parasite.tummy.name>>_trResult<<else>>없음<</if>></span> |
<<link "변경">>
<<if !$parasite.tummy.name>>
<<removeparasite tummy>><<parasite tummy maggot>>
<<else>>
<<removeparasite tummy>>
<</if>>
<<replace "#statstummyparasite">><<if $parasite.tummy.name>><<trParasite $parasite.tummy.name>>_trResult<<else>>없음<</if>><</replace>>
<<updatesidebarimg>>
<</link>>
<br>
왼쪽 귀 기생충: <span id="statsleft_earparasite"><<if $parasite.left_ear.name>><<trParasite $parasite.left_ear.name>>_trResult<<else>>없음<</if>></span> |
<<link "변경">>
<<if !$parasite.left_ear.name>>
<<removeparasite left_ear>><<parasite left_ear slime>>
<<else>>
<<removeparasite left_ear>>
<</if>>
<<replace "#statsleft_earparasite">><<if $parasite.left_ear.name>><<trParasite $parasite.left_ear.name>>_trResult<<else>>없음<</if>><</replace>>
<<updatesidebarimg>>
<</link>>
<br>
오른쪽 귀 기생충: <span id="statsright_earparasite"><<if $parasite.right_ear.name>><<trParasite $parasite.right_ear.name>>_trResult<<else>>없음<</if>></span> |
<<link "변경">>
<<if !$parasite.right_ear.name>>
<<removeparasite right_ear>><<parasite right_ear slime>>
<<else>>
<<removeparasite right_ear>>
<</if>>
<<replace "#statsright_earparasite">><<if $parasite.right_ear.name>><<trParasite $parasite.right_ear.name>>_trResult<<else>>없음<</if>><</replace>>
<<updatesidebarimg>>
<</link>>
<br><br>
<</if>>
<u>정액</u>
<br>
<<link "정액 전부 추가">>
<!-- todosemen -->
<<set $player.bodyliquid.neck.semen += 5>><<set $player.bodyliquid.neck.semen = Math.clamp($player.bodyliquid.neck.semen , 0, 5)>><<replace "#statsnecksemen">><<print Math.trunc($player.bodyliquid.neck.semen )>><</replace>>
<<set $player.bodyliquid.rightarm.semen += 5>><<set $player.bodyliquid.rightarm.semen = Math.clamp($player.bodyliquid.rightarm.semen , 0, 5)>><<replace "#statsrightarmsemen">><<print Math.trunc($player.bodyliquid.rightarm.semen )>><</replace>>
<<set $player.bodyliquid.leftarm.semen += 5>><<set $player.bodyliquid.leftarm.semen = Math.clamp($player.bodyliquid.leftarm.semen , 0, 5)>><<replace "#statsleftarmsemen">><<print Math.trunc($player.bodyliquid.leftarm.semen )>><</replace>>
<<set $player.bodyliquid.thigh.semen += 5>><<set $player.bodyliquid.thigh.semen = Math.clamp($player.bodyliquid.thigh.semen , 0, 5)>><<replace "#statsthighsemen">><<print Math.trunc($player.bodyliquid.thigh.semen )>><</replace>>
<<set $player.bodyliquid.bottom.semen += 5>><<set $player.bodyliquid.bottom.semen = Math.clamp($player.bodyliquid.bottom.semen , 0, 5)>><<replace "#statsbottomsemen">><<print Math.trunc($player.bodyliquid.bottom.semen )>><</replace>>
<<set $player.bodyliquid.tummy.semen += 5>><<set $player.bodyliquid.tummy.semen = Math.clamp($player.bodyliquid.tummy.semen , 0, 5)>><<replace "#statstummysemen">><<print Math.trunc($player.bodyliquid.tummy.semen )>><</replace>>
<<set $player.bodyliquid.chest.semen += 5>><<set $player.bodyliquid.chest.semen = Math.clamp($player.bodyliquid.chest.semen , 0, 5)>><<replace "#statschestsemen">><<print Math.trunc($player.bodyliquid.chest.semen )>><</replace>>
<<set $player.bodyliquid.face.semen += 5>><<set $player.bodyliquid.face.semen = Math.clamp($player.bodyliquid.face.semen , 0, 5)>><<replace "#statsfacesemen">><<print Math.trunc($player.bodyliquid.face.semen )>><</replace>>
<<set $player.bodyliquid.hair.semen += 5>><<set $player.bodyliquid.hair.semen = Math.clamp($player.bodyliquid.hair.semen , 0, 5)>><<replace "#statshairsemen">><<print Math.trunc($player.bodyliquid.hair.semen )>><</replace>>
<<set $player.bodyliquid.feet.semen += 5>><<set $player.bodyliquid.feet.semen = Math.clamp($player.bodyliquid.feet.semen , 0, 5)>><<replace "#statsfeetsemen">><<print Math.trunc($player.bodyliquid.feet.semen )>><</replace>>
<<set $player.bodyliquid.vaginaoutside.semen += 5>><<set $player.bodyliquid.vaginaoutside.semen = Math.clamp($player.bodyliquid.vaginaoutside.semen , 0, 5)>><<replace "#statsvaginaoutsidesemen">><<print Math.trunc($player.bodyliquid.vaginaoutside.semen )>><</replace>>
<<set $player.bodyliquid.vagina.semen += 5>><<set $player.bodyliquid.vagina.semen = Math.clamp($player.bodyliquid.vagina.semen , 0, 5)>><<replace "#statsvaginasemen">><<print Math.trunc($player.bodyliquid.vagina.semen )>><</replace>>
<<set $player.bodyliquid.penis.semen += 5>><<set $player.bodyliquid.penis.semen = Math.clamp($player.bodyliquid.penis.semen , 0, 5)>><<replace "#statspenissemen">><<print Math.trunc($player.bodyliquid.penis.semen )>><</replace>>
<<set $player.bodyliquid.anus.semen += 5>><<set $player.bodyliquid.anus.semen = Math.clamp($player.bodyliquid.anus.semen , 0, 5)>><<replace "#statsanussemen">><<print Math.trunc($player.bodyliquid.anus.semen )>><</replace>>
<<set $player.bodyliquid.mouth.semen += 5>><<set $player.bodyliquid.mouth.semen = Math.clamp($player.bodyliquid.mouth.semen , 0, 5)>><<replace "#statsmouthsemen">><<print Math.trunc($player.bodyliquid.mouth.semen )>><</replace>>
<<updatesidebarimg>>
<</link>> |
<<link "정액 전부 제거">>
<<set $player.bodyliquid.neck.semen -= 5>><<set $player.bodyliquid.neck.semen = Math.clamp($player.bodyliquid.neck.semen , 0, 5)>><<replace "#statsnecksemen">><<print Math.trunc($player.bodyliquid.neck.semen )>><</replace>>
<<set $player.bodyliquid.rightarm.semen -= 5>><<set $player.bodyliquid.rightarm.semen = Math.clamp($player.bodyliquid.rightarm.semen , 0, 5)>><<replace "#statsrightarmsemen">><<print Math.trunc($player.bodyliquid.rightarm.semen )>><</replace>>
<<set $player.bodyliquid.leftarm.semen -= 5>><<set $player.bodyliquid.leftarm.semen = Math.clamp($player.bodyliquid.leftarm.semen , 0, 5)>><<replace "#statsleftarmsemen">><<print Math.trunc($player.bodyliquid.leftarm.semen )>><</replace>>
<<set $player.bodyliquid.thigh.semen -= 5>><<set $player.bodyliquid.thigh.semen = Math.clamp($player.bodyliquid.thigh.semen , 0, 5)>><<replace "#statsthighsemen">><<print Math.trunc($player.bodyliquid.thigh.semen )>><</replace>>
<<set $player.bodyliquid.bottom.semen -= 5>><<set $player.bodyliquid.bottom.semen = Math.clamp($player.bodyliquid.bottom.semen , 0, 5)>><<replace "#statsbottomsemen">><<print Math.trunc($player.bodyliquid.bottom.semen )>><</replace>>
<<set $player.bodyliquid.tummy.semen -= 5>><<set $player.bodyliquid.tummy.semen = Math.clamp($player.bodyliquid.tummy.semen , 0, 5)>><<replace "#statstummysemen">><<print Math.trunc($player.bodyliquid.tummy.semen )>><</replace>>
<<set $player.bodyliquid.chest.semen -= 5>><<set $player.bodyliquid.chest.semen = Math.clamp($player.bodyliquid.chest.semen , 0, 5)>><<replace "#statschestsemen">><<print Math.trunc($player.bodyliquid.chest.semen )>><</replace>>
<<set $player.bodyliquid.face.semen -= 5>><<set $player.bodyliquid.face.semen = Math.clamp($player.bodyliquid.face.semen , 0, 5)>><<replace "#statsfacesemen">><<print Math.trunc($player.bodyliquid.face.semen )>><</replace>>
<<set $player.bodyliquid.hair.semen -= 5>><<set $player.bodyliquid.hair.semen = Math.clamp($player.bodyliquid.hair.semen , 0, 5)>><<replace "#statshairsemen">><<print Math.trunc($player.bodyliquid.hair.semen )>><</replace>>
<<set $player.bodyliquid.feet.semen -= 5>><<set $player.bodyliquid.feet.semen = Math.clamp($player.bodyliquid.feet.semen , 0, 5)>><<replace "#statsfeetsemen">><<print Math.trunc($player.bodyliquid.feet.semen )>><</replace>>
<<set $player.bodyliquid.vaginaoutside.semen -= 5>><<set $player.bodyliquid.vaginaoutside.semen = Math.clamp($player.bodyliquid.vaginaoutside.semen , 0, 5)>><<replace "#statsvaginaoutsidesemen">><<print Math.trunc($player.bodyliquid.vaginaoutside.semen )>><</replace>>
<<set $player.bodyliquid.vagina.semen -= 5>><<set $player.bodyliquid.vagina.semen = Math.clamp($player.bodyliquid.vagina.semen , 0, 5)>><<replace "#statsvaginasemen">><<print Math.trunc($player.bodyliquid.vagina.semen )>><</replace>>
<<set $player.bodyliquid.penis.semen -= 5>><<set $player.bodyliquid.penis.semen = Math.clamp($player.bodyliquid.penis.semen , 0, 5)>><<replace "#statspenissemen">><<print Math.trunc($player.bodyliquid.penis.semen )>><</replace>>
<<set $player.bodyliquid.anus.semen -= 5>><<set $player.bodyliquid.anus.semen = Math.clamp($player.bodyliquid.anus.semen , 0, 5)>><<replace "#statsanussemen">><<print Math.trunc($player.bodyliquid.anus.semen )>><</replace>>
<<set $player.bodyliquid.mouth.semen -= 5>><<set $player.bodyliquid.mouth.semen = Math.clamp($player.bodyliquid.mouth.semen , 0, 5)>><<replace "#statsmouthsemen">><<print Math.trunc($player.bodyliquid.mouth.semen )>><</replace>>
<<updatesidebarimg>>
<</link>> |
<br>
<<link "<">><<set $player.bodyliquid.neck.semen -= 1>><<set $player.bodyliquid.neck.semen = Math.clamp($player.bodyliquid.neck.semen , 0, 5)>><<replace "#statsnecksemen">><<print Math.trunc($player.bodyliquid.neck.semen )>><</replace>> <<updatesidebarimg>><</link>>
목 정액: <span id="statsnecksemen"><<print Math.trunc($player.bodyliquid.neck.semen )>></span>
<<link ">">><<set $player.bodyliquid.neck.semen += 1>><<set $player.bodyliquid.neck.semen = Math.clamp($player.bodyliquid.neck.semen , 0, 5)>><<replace "#statsnecksemen">><<print Math.trunc($player.bodyliquid.neck.semen )>><</replace>> <<updatesidebarimg>><</link>>
|
<<link "<">><<set $player.bodyliquid.rightarm.semen -= 1>><<set $player.bodyliquid.rightarm.semen = Math.clamp($player.bodyliquid.rightarm.semen , 0, 5)>><<replace "#statsrightarmsemen">><<print Math.trunc($player.bodyliquid.rightarm.semen )>><</replace>> <<updatesidebarimg>><</link>>
오른팔 정액: <span id="statsrightarmsemen"><<print Math.trunc($player.bodyliquid.rightarm.semen )>></span>
<<link ">">><<set $player.bodyliquid.rightarm.semen += 1>><<set $player.bodyliquid.rightarm.semen = Math.clamp($player.bodyliquid.rightarm.semen , 0, 5)>><<replace "#statsrightarmsemen">><<print Math.trunc($player.bodyliquid.rightarm.semen )>><</replace>> <<updatesidebarimg>><</link>>
|
<<link "<">><<set $player.bodyliquid.leftarm.semen -= 1>><<set $player.bodyliquid.leftarm.semen = Math.clamp($player.bodyliquid.leftarm.semen , 0, 5)>><<replace "#statsleftarmsemen">><<print Math.trunc($player.bodyliquid.leftarm.semen )>><</replace>> <<updatesidebarimg>><</link>>
왼팔 정액: <span id="statsleftarmsemen"><<print Math.trunc($player.bodyliquid.leftarm.semen )>></span>
<<link ">">><<set $player.bodyliquid.leftarm.semen += 1>><<set $player.bodyliquid.leftarm.semen = Math.clamp($player.bodyliquid.leftarm.semen , 0, 5)>><<replace "#statsleftarmsemen">><<print Math.trunc($player.bodyliquid.leftarm.semen )>><</replace>> <<updatesidebarimg>><</link>>
|
<<link "<">><<set $player.bodyliquid.thigh.semen -= 1>><<set $player.bodyliquid.thigh.semen = Math.clamp($player.bodyliquid.thigh.semen , 0, 5)>><<replace "#statsthighsemen">><<print Math.trunc($player.bodyliquid.thigh.semen )>><</replace>> <<updatesidebarimg>><</link>>
넓적다리 정액: <span id="statsthighsemen"><<print Math.trunc($player.bodyliquid.thigh.semen )>></span>
<<link ">">><<set $player.bodyliquid.thigh.semen += 1>><<set $player.bodyliquid.thigh.semen = Math.clamp($player.bodyliquid.thigh.semen , 0, 5)>><<replace "#statsthighsemen">><<print Math.trunc($player.bodyliquid.thigh.semen )>><</replace>> <<updatesidebarimg>><</link>>
|
<<link "<">><<set $player.bodyliquid.bottom.semen -= 1>><<set $player.bodyliquid.bottom.semen = Math.clamp($player.bodyliquid.bottom.semen , 0, 5)>><<replace "#statsbottomsemen">><<print Math.trunc($player.bodyliquid.bottom.semen )>><</replace>> <<updatesidebarimg>><</link>>
엉덩이 정액: <span id="statsbottomsemen"><<print Math.trunc($player.bodyliquid.bottom.semen )>></span>
<<link ">">><<set $player.bodyliquid.bottom.semen += 1>><<set $player.bodyliquid.bottom.semen = Math.clamp($player.bodyliquid.bottom.semen , 0, 5)>><<replace "#statsbottomsemen">><<print Math.trunc($player.bodyliquid.bottom.semen )>><</replace>> <<updatesidebarimg>><</link>>
|
<<link "<">><<set $player.bodyliquid.tummy.semen -= 1>><<set $player.bodyliquid.tummy.semen = Math.clamp($player.bodyliquid.tummy.semen , 0, 5)>><<replace "#statstummysemen">><<print Math.trunc($player.bodyliquid.tummy.semen )>><</replace>> <<updatesidebarimg>><</link>>
배 정액: <span id="statstummysemen"><<print Math.trunc($player.bodyliquid.tummy.semen )>></span>
<<link ">">><<set $player.bodyliquid.tummy.semen += 1>><<set $player.bodyliquid.tummy.semen = Math.clamp($player.bodyliquid.tummy.semen , 0, 5)>><<replace "#statstummysemen">><<print Math.trunc($player.bodyliquid.tummy.semen )>><</replace>> <<updatesidebarimg>><</link>>
|
<<link "<">><<set $player.bodyliquid.chest.semen -= 1>><<set $player.bodyliquid.chest.semen = Math.clamp($player.bodyliquid.chest.semen , 0, 5)>><<replace "#statschestsemen">><<print Math.trunc($player.bodyliquid.chest.semen )>><</replace>> <<updatesidebarimg>><</link>>
가슴 정액: <span id="statschestsemen"><<print Math.trunc($player.bodyliquid.chest.semen )>></span>
<<link ">">><<set $player.bodyliquid.chest.semen += 1>><<set $player.bodyliquid.chest.semen = Math.clamp($player.bodyliquid.chest.semen , 0, 5)>><<replace "#statschestsemen">><<print Math.trunc($player.bodyliquid.chest.semen )>><</replace>> <<updatesidebarimg>><</link>>
|
<<link "<">><<set $player.bodyliquid.face.semen -= 1>><<set $player.bodyliquid.face.semen = Math.clamp($player.bodyliquid.face.semen , 0, 5)>><<replace "#statsfacesemen">><<print Math.trunc($player.bodyliquid.face.semen )>><</replace>> <<updatesidebarimg>><</link>>
얼굴 정액: <span id="statsfacesemen"><<print Math.trunc($player.bodyliquid.face.semen )>></span>
<<link ">">><<set $player.bodyliquid.face.semen += 1>><<set $player.bodyliquid.face.semen = Math.clamp($player.bodyliquid.face.semen , 0, 5)>><<replace "#statsfacesemen">><<print Math.trunc($player.bodyliquid.face.semen )>><</replace>> <<updatesidebarimg>><</link>>
|
<<link "<">><<set $player.bodyliquid.hair.semen -= 1>><<set $player.bodyliquid.hair.semen = Math.clamp($player.bodyliquid.hair.semen , 0, 5)>><<replace "#statshairsemen">><<print Math.trunc($player.bodyliquid.hair.semen )>><</replace>> <<updatesidebarimg>><</link>>
머리카락 정액: <span id="statshairsemen"><<print Math.trunc($player.bodyliquid.hair.semen )>></span>
<<link ">">><<set $player.bodyliquid.hair.semen += 1>><<set $player.bodyliquid.hair.semen = Math.clamp($player.bodyliquid.hair.semen , 0, 5)>><<replace "#statshairsemen">><<print Math.trunc($player.bodyliquid.hair.semen )>><</replace>> <<updatesidebarimg>><</link>>
|
<<link "<">><<set $player.bodyliquid.feet.semen -= 1>><<set $player.bodyliquid.feet.semen = Math.clamp($player.bodyliquid.feet.semen , 0, 5)>><<replace "#statsfeetsemen">><<print Math.trunc($player.bodyliquid.feet.semen )>><</replace>> <<updatesidebarimg>><</link>>
발 정액: <span id="statsfeetsemen"><<print Math.trunc($player.bodyliquid.feet.semen )>></span>
<<link ">">><<set $player.bodyliquid.feet.semen += 1>><<set $player.bodyliquid.feet.semen = Math.clamp($player.bodyliquid.feet.semen , 0, 5)>><<replace "#statsfeetsemen">><<print Math.trunc($player.bodyliquid.feet.semen )>><</replace>> <<updatesidebarimg>><</link>>
|
<<link "<">><<set $player.bodyliquid.vaginaoutside.semen -= 1>><<set $player.bodyliquid.vaginaoutside.semen = Math.clamp($player.bodyliquid.vaginaoutside.semen , 0, 5)>><<replace "#statsvaginaoutsidesemen">><<print Math.trunc($player.bodyliquid.vaginaoutside.semen )>><</replace>> <<updatesidebarimg>><</link>>
음순 정액: <span id="statsvaginaoutsidesemen"><<print Math.trunc($player.bodyliquid.vaginaoutside.semen )>></span>
<<link ">">><<set $player.bodyliquid.vaginaoutside.semen += 1>><<set $player.bodyliquid.vaginaoutside.semen = Math.clamp($player.bodyliquid.vaginaoutside.semen , 0, 5)>><<replace "#statsvaginaoutsidesemen">><<print Math.trunc($player.bodyliquid.vaginaoutside.semen )>><</replace>> <<updatesidebarimg>><</link>>
|
<<link "<">><<set $player.bodyliquid.vagina.semen -= 1>><<set $player.bodyliquid.vagina.semen = Math.clamp($player.bodyliquid.vagina.semen , 0, 5)>><<replace "#statsvaginasemen">><<print Math.trunc($player.bodyliquid.vagina.semen )>><</replace>> <<updatesidebarimg>><</link>>
보지 정액: <span id="statsvaginasemen"><<print Math.trunc($player.bodyliquid.vagina.semen )>></span>
<<link ">">><<set $player.bodyliquid.vagina.semen += 1>><<set $player.bodyliquid.vagina.semen = Math.clamp($player.bodyliquid.vagina.semen , 0, 5)>><<replace "#statsvaginasemen">><<print Math.trunc($player.bodyliquid.vagina.semen )>><</replace>> <<updatesidebarimg>><</link>>
|
<<link "<">><<set $player.bodyliquid.penis.semen -= 1>><<set $player.bodyliquid.penis.semen = Math.clamp($player.bodyliquid.penis.semen , 0, 5)>><<replace "#statspenissemen">><<print Math.trunc($player.bodyliquid.penis.semen )>><</replace>> <<updatesidebarimg>><</link>>
자지 정액: <span id="statspenissemen"><<print Math.trunc($player.bodyliquid.penis.semen )>></span>
<<link ">">><<set $player.bodyliquid.penis.semen += 1>><<set $player.bodyliquid.penis.semen = Math.clamp($player.bodyliquid.penis.semen , 0, 5)>><<replace "#statspenissemen">><<print Math.trunc($player.bodyliquid.penis.semen )>><</replace>> <<updatesidebarimg>><</link>>
|
<<link "<">><<set $player.bodyliquid.anus.semen -= 1>><<set $player.bodyliquid.anus.semen = Math.clamp($player.bodyliquid.anus.semen , 0, 5)>><<replace "#statsanussemen">><<print Math.trunc($player.bodyliquid.anus.semen )>><</replace>> <<updatesidebarimg>><</link>>
항문 정액: <span id="statsanussemen"><<print Math.trunc($player.bodyliquid.anus.semen )>></span>
<<link ">">><<set $player.bodyliquid.anus.semen += 1>><<set $player.bodyliquid.anus.semen = Math.clamp($player.bodyliquid.anus.semen , 0, 5)>><<replace "#statsanussemen">><<print Math.trunc($player.bodyliquid.anus.semen )>><</replace>> <<updatesidebarimg>><</link>>
|
<<link "<">><<set $player.bodyliquid.mouth.semen -= 1>><<set $player.bodyliquid.mouth.semen = Math.clamp($player.bodyliquid.mouth.semen , 0, 5)>><<replace "#statsmouthsemen">><<print Math.trunc($player.bodyliquid.mouth.semen )>><</replace>> <<updatesidebarimg>><</link>>
입 정액: <span id="statsmouthsemen"><<print Math.trunc($player.bodyliquid.mouth.semen )>></span>
<<link ">">><<set $player.bodyliquid.mouth.semen += 1>><<set $player.bodyliquid.mouth.semen = Math.clamp($player.bodyliquid.mouth.semen , 0, 5)>><<replace "#statsmouthsemen">><<print Math.trunc($player.bodyliquid.mouth.semen )>><</replace>> <<updatesidebarimg>><</link>>
|
<br><br>
<u>점액</u>
<br>
<<link "점액 전부 추가">>
<<set $player.bodyliquid.neck.goo += 5>><<set $player.bodyliquid.neck.goo = Math.clamp($player.bodyliquid.neck.goo, 0, 5)>><<replace "#statsneckgoo">><<print Math.trunc($player.bodyliquid.neck.goo)>><</replace>>
<<set $player.bodyliquid.rightarm.goo += 5>><<set $player.bodyliquid.rightarm.goo = Math.clamp($player.bodyliquid.rightarm.goo, 0, 5)>><<replace "#statsrightarmgoo">><<print Math.trunc($player.bodyliquid.rightarm.goo)>><</replace>>
<<set $player.bodyliquid.leftarm.goo += 5>><<set $player.bodyliquid.leftarm.goo = Math.clamp($player.bodyliquid.leftarm.goo, 0, 5)>><<replace "#statsleftarmgoo">><<print Math.trunc($player.bodyliquid.leftarm.goo)>><</replace>>
<<set $player.bodyliquid.thigh.goo += 5>><<set $player.bodyliquid.thigh.goo = Math.clamp($player.bodyliquid.thigh.goo, 0, 5)>><<replace "#statsthighgoo">><<print Math.trunc($player.bodyliquid.thigh.goo)>><</replace>>
<<set $player.bodyliquid.bottom.goo += 5>><<set $player.bodyliquid.bottom.goo = Math.clamp($player.bodyliquid.bottom.goo, 0, 5)>><<replace "#statsbottomgoo">><<print Math.trunc($player.bodyliquid.bottom.goo)>><</replace>>
<<set $player.bodyliquid.tummy.goo += 5>><<set $player.bodyliquid.tummy.goo = Math.clamp($player.bodyliquid.tummy.goo, 0, 5)>><<replace "#statstummygoo">><<print Math.trunc($player.bodyliquid.tummy.goo)>><</replace>>
<<set $player.bodyliquid.chest.goo += 5>><<set $player.bodyliquid.chest.goo = Math.clamp($player.bodyliquid.chest.goo, 0, 5)>><<replace "#statschestgoo">><<print Math.trunc($player.bodyliquid.chest.goo)>><</replace>>
<<set $player.bodyliquid.face.goo += 5>><<set $player.bodyliquid.face.goo = Math.clamp($player.bodyliquid.face.goo, 0, 5)>><<replace "#statsfacegoo">><<print Math.trunc($player.bodyliquid.face.goo)>><</replace>>
<<set $player.bodyliquid.hair.goo += 5>><<set $player.bodyliquid.hair.goo = Math.clamp($player.bodyliquid.hair.goo, 0, 5)>><<replace "#statshairgoo">><<print Math.trunc($player.bodyliquid.hair.goo)>><</replace>>
<<set $player.bodyliquid.feet.goo += 5>><<set $player.bodyliquid.feet.goo = Math.clamp($player.bodyliquid.feet.goo, 0, 5)>><<replace "#statsfeetgoo">><<print Math.trunc($player.bodyliquid.feet.goo)>><</replace>>
<<set $player.bodyliquid.vaginaoutside.goo += 5>><<set $player.bodyliquid.vaginaoutside.goo = Math.clamp($player.bodyliquid.vaginaoutside.goo, 0, 5)>><<replace "#statsvaginaoutsidegoo">><<print Math.trunc($player.bodyliquid.vaginaoutside.goo)>><</replace>>
<<set $player.bodyliquid.vagina.goo += 5>><<set $player.bodyliquid.vagina.goo = Math.clamp($player.bodyliquid.vagina.goo, 0, 5)>><<replace "#statsvaginagoo">><<print Math.trunc($player.bodyliquid.vagina.goo)>><</replace>>
<<set $player.bodyliquid.penis.goo += 5>><<set $player.bodyliquid.penis.goo = Math.clamp($player.bodyliquid.penis.goo, 0, 5)>><<replace "#statspenisgoo">><<print Math.trunc($player.bodyliquid.penis.goo)>><</replace>>
<<set $player.bodyliquid.anus.goo += 5>><<set $player.bodyliquid.anus.goo = Math.clamp($player.bodyliquid.anus.goo, 0, 5)>><<replace "#statsanusgoo">><<print Math.trunc($player.bodyliquid.anus.goo)>><</replace>>
<<set $player.bodyliquid.mouth.goo += 5>><<set $player.bodyliquid.mouth.goo = Math.clamp($player.bodyliquid.mouth.goo, 0, 5)>><<replace "#statsmouthgoo">><<print Math.trunc($player.bodyliquid.mouth.goo)>><</replace>>
<<updatesidebarimg>>
<</link>> |
<<link "점액 전부 제거">>
<<set $player.bodyliquid.neck.goo -= 5>><<set $player.bodyliquid.neck.goo = Math.clamp($player.bodyliquid.neck.goo, 0, 5)>><<replace "#statsneckgoo">><<print Math.trunc($player.bodyliquid.neck.goo)>><</replace>>
<<set $player.bodyliquid.rightarm.goo -= 5>><<set $player.bodyliquid.rightarm.goo = Math.clamp($player.bodyliquid.rightarm.goo, 0, 5)>><<replace "#statsrightarmgoo">><<print Math.trunc($player.bodyliquid.rightarm.goo)>><</replace>>
<<set $player.bodyliquid.leftarm.goo -= 5>><<set $player.bodyliquid.leftarm.goo = Math.clamp($player.bodyliquid.leftarm.goo, 0, 5)>><<replace "#statsleftarmgoo">><<print Math.trunc($player.bodyliquid.leftarm.goo)>><</replace>>
<<set $player.bodyliquid.thigh.goo -= 5>><<set $player.bodyliquid.thigh.goo = Math.clamp($player.bodyliquid.thigh.goo, 0, 5)>><<replace "#statsthighgoo">><<print Math.trunc($player.bodyliquid.thigh.goo)>><</replace>>
<<set $player.bodyliquid.bottom.goo -= 5>><<set $player.bodyliquid.bottom.goo = Math.clamp($player.bodyliquid.bottom.goo, 0, 5)>><<replace "#statsbottomgoo">><<print Math.trunc($player.bodyliquid.bottom.goo)>><</replace>>
<<set $player.bodyliquid.tummy.goo -= 5>><<set $player.bodyliquid.tummy.goo = Math.clamp($player.bodyliquid.tummy.goo, 0, 5)>><<replace "#statstummygoo">><<print Math.trunc($player.bodyliquid.tummy.goo)>><</replace>>
<<set $player.bodyliquid.chest.goo -= 5>><<set $player.bodyliquid.chest.goo = Math.clamp($player.bodyliquid.chest.goo, 0, 5)>><<replace "#statschestgoo">><<print Math.trunc($player.bodyliquid.chest.goo)>><</replace>>
<<set $player.bodyliquid.face.goo -= 5>><<set $player.bodyliquid.face.goo = Math.clamp($player.bodyliquid.face.goo, 0, 5)>><<replace "#statsfacegoo">><<print Math.trunc($player.bodyliquid.face.goo)>><</replace>>
<<set $player.bodyliquid.hair.goo -= 5>><<set $player.bodyliquid.hair.goo = Math.clamp($player.bodyliquid.hair.goo, 0, 5)>><<replace "#statshairgoo">><<print Math.trunc($player.bodyliquid.hair.goo)>><</replace>>
<<set $player.bodyliquid.feet.goo -= 5>><<set $player.bodyliquid.feet.goo = Math.clamp($player.bodyliquid.feet.goo, 0, 5)>><<replace "#statsfeetgoo">><<print Math.trunc($player.bodyliquid.feet.goo)>><</replace>>
<<set $player.bodyliquid.vaginaoutside.goo -= 5>><<set $player.bodyliquid.vaginaoutside.goo = Math.clamp($player.bodyliquid.vaginaoutside.goo, 0, 5)>><<replace "#statsvaginaoutsidegoo">><<print Math.trunc($player.bodyliquid.vaginaoutside.goo)>><</replace>>
<<set $player.bodyliquid.vagina.goo -= 5>><<set $player.bodyliquid.vagina.goo = Math.clamp($player.bodyliquid.vagina.goo, 0, 5)>><<replace "#statsvaginagoo">><<print Math.trunc($player.bodyliquid.vagina.goo)>><</replace>>
<<set $player.bodyliquid.penis.goo -= 5>><<set $player.bodyliquid.penis.goo = Math.clamp($player.bodyliquid.penis.goo, 0, 5)>><<replace "#statspenisgoo">><<print Math.trunc($player.bodyliquid.penis.goo)>><</replace>>
<<set $player.bodyliquid.anus.goo -= 5>><<set $player.bodyliquid.anus.goo = Math.clamp($player.bodyliquid.anus.goo, 0, 5)>><<replace "#statsanusgoo">><<print Math.trunc($player.bodyliquid.anus.goo)>><</replace>>
<<set $player.bodyliquid.mouth.goo -= 5>><<set $player.bodyliquid.mouth.goo = Math.clamp($player.bodyliquid.mouth.goo, 0, 5)>><<replace "#statsmouthgoo">><<print Math.trunc($player.bodyliquid.mouth.goo)>><</replace>>
<<updatesidebarimg>>
<</link>> |
<br>
<<link "<">><<set $player.bodyliquid.neck.goo -= 1>><<set $player.bodyliquid.neck.goo = Math.clamp($player.bodyliquid.neck.goo, 0, 5)>><<replace "#statsneckgoo">><<print Math.trunc($player.bodyliquid.neck.goo)>><</replace>> <<updatesidebarimg>><</link>>
목 점액: <span id="statsneckgoo"><<print Math.trunc($player.bodyliquid.neck.goo)>></span>
<<link ">">><<set $player.bodyliquid.neck.goo += 1>><<set $player.bodyliquid.neck.goo = Math.clamp($player.bodyliquid.neck.goo, 0, 5)>><<replace "#statsneckgoo">><<print Math.trunc($player.bodyliquid.neck.goo)>><</replace>> <<updatesidebarimg>><</link>>
|
<<link "<">><<set $player.bodyliquid.rightarm.goo -= 1>><<set $player.bodyliquid.rightarm.goo = Math.clamp($player.bodyliquid.rightarm.goo, 0, 5)>><<replace "#statsrightarmgoo">><<print Math.trunc($player.bodyliquid.rightarm.goo)>><</replace>> <<updatesidebarimg>><</link>>
오른팔 점액: <span id="statsrightarmgoo"><<print Math.trunc($player.bodyliquid.rightarm.goo)>></span>
<<link ">">><<set $player.bodyliquid.rightarm.goo += 1>><<set $player.bodyliquid.rightarm.goo = Math.clamp($player.bodyliquid.rightarm.goo, 0, 5)>><<replace "#statsrightarmgoo">><<print Math.trunc($player.bodyliquid.rightarm.goo)>><</replace>> <<updatesidebarimg>><</link>>
|
<<link "<">><<set $player.bodyliquid.leftarm.goo -= 1>><<set $player.bodyliquid.leftarm.goo = Math.clamp($player.bodyliquid.leftarm.goo, 0, 5)>><<replace "#statsleftarmgoo">><<print Math.trunc($player.bodyliquid.leftarm.goo)>><</replace>> <<updatesidebarimg>><</link>>
왼팔 점액: <span id="statsleftarmgoo"><<print Math.trunc($player.bodyliquid.leftarm.goo)>></span>
<<link ">">><<set $player.bodyliquid.leftarm.goo += 1>><<set $player.bodyliquid.leftarm.goo = Math.clamp($player.bodyliquid.leftarm.goo, 0, 5)>><<replace "#statsleftarmgoo">><<print Math.trunc($player.bodyliquid.leftarm.goo)>><</replace>> <<updatesidebarimg>><</link>>
|
<<link "<">><<set $player.bodyliquid.thigh.goo -= 1>><<set $player.bodyliquid.thigh.goo = Math.clamp($player.bodyliquid.thigh.goo, 0, 5)>><<replace "#statsthighgoo">><<print Math.trunc($player.bodyliquid.thigh.goo)>><</replace>> <<updatesidebarimg>><</link>>
넓적다리 점액: <span id="statsthighgoo"><<print Math.trunc($player.bodyliquid.thigh.goo)>></span>
<<link ">">><<set $player.bodyliquid.thigh.goo += 1>><<set $player.bodyliquid.thigh.goo = Math.clamp($player.bodyliquid.thigh.goo, 0, 5)>><<replace "#statsthighgoo">><<print Math.trunc($player.bodyliquid.thigh.goo)>><</replace>> <<updatesidebarimg>><</link>>
|
<<link "<">><<set $player.bodyliquid.bottom.goo -= 1>><<set $player.bodyliquid.bottom.goo = Math.clamp($player.bodyliquid.bottom.goo, 0, 5)>><<replace "#statsbottomgoo">><<print Math.trunc($player.bodyliquid.bottom.goo)>><</replace>> <<updatesidebarimg>><</link>>
엉덩이 점액: <span id="statsbottomgoo"><<print Math.trunc($player.bodyliquid.bottom.goo)>></span>
<<link ">">><<set $player.bodyliquid.bottom.goo += 1>><<set $player.bodyliquid.bottom.goo = Math.clamp($player.bodyliquid.bottom.goo, 0, 5)>><<replace "#statsbottomgoo">><<print Math.trunc($player.bodyliquid.bottom.goo)>><</replace>> <<updatesidebarimg>><</link>>
|
<<link "<">><<set $player.bodyliquid.tummy.goo -= 1>><<set $player.bodyliquid.tummy.goo = Math.clamp($player.bodyliquid.tummy.goo, 0, 5)>><<replace "#statstummygoo">><<print Math.trunc($player.bodyliquid.tummy.goo)>><</replace>> <<updatesidebarimg>><</link>>
배 점액: <span id="statstummygoo"><<print Math.trunc($player.bodyliquid.tummy.goo)>></span>
<<link ">">><<set $player.bodyliquid.tummy.goo += 1>><<set $player.bodyliquid.tummy.goo = Math.clamp($player.bodyliquid.tummy.goo, 0, 5)>><<replace "#statstummygoo">><<print Math.trunc($player.bodyliquid.tummy.goo)>><</replace>> <<updatesidebarimg>><</link>>
|
<<link "<">><<set $player.bodyliquid.chest.goo -= 1>><<set $player.bodyliquid.chest.goo = Math.clamp($player.bodyliquid.chest.goo, 0, 5)>><<replace "#statschestgoo">><<print Math.trunc($player.bodyliquid.chest.goo)>><</replace>> <<updatesidebarimg>><</link>>
가슴 점액: <span id="statschestgoo"><<print Math.trunc($player.bodyliquid.chest.goo)>></span>
<<link ">">><<set $player.bodyliquid.chest.goo += 1>><<set $player.bodyliquid.chest.goo = Math.clamp($player.bodyliquid.chest.goo, 0, 5)>><<replace "#statschestgoo">><<print Math.trunc($player.bodyliquid.chest.goo)>><</replace>> <<updatesidebarimg>><</link>>
|
<<link "<">><<set $player.bodyliquid.face.goo -= 1>><<set $player.bodyliquid.face.goo = Math.clamp($player.bodyliquid.face.goo, 0, 5)>><<replace "#statsfacegoo">><<print Math.trunc($player.bodyliquid.face.goo)>><</replace>> <<updatesidebarimg>><</link>>
얼굴 점액: <span id="statsfacegoo"><<print Math.trunc($player.bodyliquid.face.goo)>></span>
<<link ">">><<set $player.bodyliquid.face.goo += 1>><<set $player.bodyliquid.face.goo = Math.clamp($player.bodyliquid.face.goo, 0, 5)>><<replace "#statsfacegoo">><<print Math.trunc($player.bodyliquid.face.goo)>><</replace>> <<updatesidebarimg>><</link>>
|
<<link "<">><<set $player.bodyliquid.hair.goo -= 1>><<set $player.bodyliquid.hair.goo = Math.clamp($player.bodyliquid.hair.goo, 0, 5)>><<replace "#statshairgoo">><<print Math.trunc($player.bodyliquid.hair.goo)>><</replace>> <<updatesidebarimg>><</link>>
머리카락 점액: <span id="statshairgoo"><<print Math.trunc($player.bodyliquid.hair.goo)>></span>
<<link ">">><<set $player.bodyliquid.hair.goo += 1>><<set $player.bodyliquid.hair.goo = Math.clamp($player.bodyliquid.hair.goo, 0, 5)>><<replace "#statshairgoo">><<print Math.trunc($player.bodyliquid.hair.goo)>><</replace>> <<updatesidebarimg>><</link>>
|
<<link "<">><<set $player.bodyliquid.feet.goo -= 1>><<set $player.bodyliquid.feet.goo = Math.clamp($player.bodyliquid.feet.goo, 0, 5)>><<replace "#statsfeetgoo">><<print Math.trunc($player.bodyliquid.feet.goo)>><</replace>> <<updatesidebarimg>><</link>>
발 점액: <span id="statsfeetgoo"><<print Math.trunc($player.bodyliquid.feet.goo)>></span>
<<link ">">><<set $player.bodyliquid.feet.goo += 1>><<set $player.bodyliquid.feet.goo = Math.clamp($player.bodyliquid.feet.goo, 0, 5)>><<replace "#statsfeetgoo">><<print Math.trunc($player.bodyliquid.feet.goo)>><</replace>> <<updatesidebarimg>><</link>>
|
<<link "<">><<set $player.bodyliquid.vaginaoutside.goo -= 1>><<set $player.bodyliquid.vaginaoutside.goo = Math.clamp($player.bodyliquid.vaginaoutside.goo, 0, 5)>><<replace "#statsvaginaoutsidegoo">><<print Math.trunc($player.bodyliquid.vaginaoutside.goo)>><</replace>> <<updatesidebarimg>><</link>>
음순 점액: <span id="statsvaginaoutsidegoo"><<print Math.trunc($player.bodyliquid.vaginaoutside.goo)>></span>
<<link ">">><<set $player.bodyliquid.vaginaoutside.goo += 1>><<set $player.bodyliquid.vaginaoutside.goo = Math.clamp($player.bodyliquid.vaginaoutside.goo, 0, 5)>><<replace "#statsvaginaoutsidegoo">><<print Math.trunc($player.bodyliquid.vaginaoutside.goo)>><</replace>> <<updatesidebarimg>><</link>>
|
<<link "<">><<set $player.bodyliquid.vagina.goo -= 1>><<set $player.bodyliquid.vagina.goo = Math.clamp($player.bodyliquid.vagina.goo, 0, 5)>><<replace "#statsvaginagoo">><<print Math.trunc($player.bodyliquid.vagina.goo)>><</replace>> <<updatesidebarimg>><</link>>
보지 점액: <span id="statsvaginagoo"><<print Math.trunc($player.bodyliquid.vagina.goo)>></span>
<<link ">">><<set $player.bodyliquid.vagina.goo += 1>><<set $player.bodyliquid.vagina.goo = Math.clamp($player.bodyliquid.vagina.goo, 0, 5)>><<replace "#statsvaginagoo">><<print Math.trunc($player.bodyliquid.vagina.goo)>><</replace>> <<updatesidebarimg>><</link>>
|
<<link "<">><<set $player.bodyliquid.penis.goo -= 1>><<set $player.bodyliquid.penis.goo = Math.clamp($player.bodyliquid.penis.goo, 0, 5)>><<replace "#statspenisgoo">><<print Math.trunc($player.bodyliquid.penis.goo)>><</replace>> <<updatesidebarimg>><</link>>
자지 점액: <span id="statspenisgoo"><<print Math.trunc($player.bodyliquid.penis.goo)>></span>
<<link ">">><<set $player.bodyliquid.penis.goo += 1>><<set $player.bodyliquid.penis.goo = Math.clamp($player.bodyliquid.penis.goo, 0, 5)>><<replace "#statspenisgoo">><<print Math.trunc($player.bodyliquid.penis.goo)>><</replace>> <<updatesidebarimg>><</link>>
|
<<link "<">><<set $player.bodyliquid.anus.goo -= 1>><<set $player.bodyliquid.anus.goo = Math.clamp($player.bodyliquid.anus.goo, 0, 5)>><<replace "#statsanusgoo">><<print Math.trunc($player.bodyliquid.anus.goo)>><</replace>> <<updatesidebarimg>><</link>>
항문 점액: <span id="statsanusgoo"><<print Math.trunc($player.bodyliquid.anus.goo)>></span>
<<link ">">><<set $player.bodyliquid.anus.goo += 1>><<set $player.bodyliquid.anus.goo = Math.clamp($player.bodyliquid.anus.goo, 0, 5)>><<replace "#statsanusgoo">><<print Math.trunc($player.bodyliquid.anus.goo)>><</replace>> <<updatesidebarimg>><</link>>
|
<<link "<">><<set $player.bodyliquid.mouth.goo -= 1>><<set $player.bodyliquid.mouth.goo = Math.clamp($player.bodyliquid.mouth.goo, 0, 5)>><<replace "#statsmouthgoo">><<print Math.trunc($player.bodyliquid.mouth.goo)>><</replace>> <<updatesidebarimg>><</link>>
입 점액: <span id="statsmouthgoo"><<print Math.trunc($player.bodyliquid.mouth.goo)>></span>
<<link ">">><<set $player.bodyliquid.mouth.goo += 1>><<set $player.bodyliquid.mouth.goo = Math.clamp($player.bodyliquid.mouth.goo, 0, 5)>><<replace "#statsmouthgoo">><<print Math.trunc($player.bodyliquid.mouth.goo)>><</replace>> <<updatesidebarimg>><</link>>
|
<br><br>
<u>변신</u> - <i>한 번에 하나의 짐승 변신과 하나의 영적 존재 변신만 가능합니다.</i>
<br>
천사 변신: <<link "한다">><<angelTransform>><<updatesidebarimg>><</link>> / <<link "하지 않는다">><<angelTransform 99>><<updatesidebarimg>><</link>><br>
악마 변신: <<link "한다">><<demonTransform>><<updatesidebarimg>><</link>> / <<link "하지 않는다">><<demonTransform 99>><<updatesidebarimg>><</link>><br>
늑대 변신: <<link "한다">><<wolfTransform>><<updatesidebarimg>><</link>> / <<link "하지 않는다">><<wolfTransform 99>><<updatesidebarimg>><</link>><br>
고양이 변신: <<link "한다">><<catTransform>><<updatesidebarimg>><</link>> / <<link "하지 않는다">><<catTransform 99>><<updatesidebarimg>><</link>><br>
소 변신: <<link "한다">><<cowTransform>><<updatesidebarimg>><</link>> / <<link "하지 않는다">><<cowTransform 99>><<updatesidebarimg>><</link>><br>
새 변신: <<link "한다">><<harpyTransform>><<updatesidebarimg>><</link>> / <<link "하지 않는다">><<harpyTransform 99>><<updatesidebarimg>><</link>><br>
<br>
늑대 (완전 변신에 30 필요): <<link "<">><<set $wolfbuild -= 5>><<transformationAlteration>><<clamp>><<replace "#statswolfbuild">><<print Math.trunc($wolfbuild)>><</replace>> <<updatesidebarimg>><</link>> |
<span id="statswolfbuild"><<print Math.trunc($wolfbuild)>></span>
| <<link ">">><<set $wolfbuild += 5>><<transformationAlteration>><<clamp>><<replace "#statswolfbuild">><<print Math.trunc($wolfbuild)>><</replace>> <<updatesidebarimg>><</link>>
<br>
천사 (완전 변신에 50 필요): <<link "<">><<set $angelbuild -= 5>><<transformationAlteration>><<clamp>><<replace "#statsangelbuild">><<print Math.trunc($angelbuild)>><</replace>> <<updatesidebarimg>><</link>> |
<span id="statsangelbuild"><<print Math.trunc($angelbuild)>></span>
| <<link ">">><<set $angelbuild += 5>><<transformationAlteration>><<clamp>><<replace "#statsangelbuild">><<print Math.trunc($angelbuild)>><</replace>> <<updatesidebarimg>><</link>>
<br>
악마 (완전 변신에 30 필요): <<link "<">><<set $demonbuild -= 5>><<transformationAlteration>><<clamp>><<replace "#statsdemonbuild">><<print Math.trunc($demonbuild)>><</replace>> <<updatesidebarimg>><</link>> |
<span id="statsdemonbuild"><<print Math.trunc($demonbuild)>></span>
| <<link ">">><<set $demonbuild += 5>><<transformationAlteration>><<clamp>><<replace "#statsdemonbuild">><<print Math.trunc($demonbuild)>><</replace>> <<updatesidebarimg>><</link>>
<br>
고양이 (완전 변신에 50 필요): <<link "<">><<set $catbuild -= 5>><<transformationAlteration>><<clamp>><<replace "#statscatbuild">><<print Math.trunc($catbuild)>><</replace>> <<updatesidebarimg>><</link>> |
<span id="statscatbuild"><<print Math.trunc($catbuild)>></span>
| <<link ">">><<set $catbuild += 5>><<transformationAlteration>><<clamp>><<replace "#statscatbuild">><<print Math.trunc($catbuild)>><</replace>> <<updatesidebarimg>><</link>>
<br>
소 (완전 변신에 30 필요): <<link "<">><<set $cowbuild -= 5>><<transformationAlteration>><<clamp>><<replace "#statscowbuild">><<print Math.trunc($cowbuild)>><</replace>> <<updatesidebarimg>><</link>> |
<span id="statscowbuild"><<print Math.trunc($cowbuild)>></span>
| <<link ">">><<set $cowbuild += 5>><<transformationAlteration>><<clamp>><<replace "#statscowbuild">><<print Math.trunc($cowbuild)>><</replace>> <<updatesidebarimg>><</link>>
<br>
새 (완전 변신에 30 필요): <<link "<">><<set $birdbuild -= 5>><<transformationAlteration>><<clamp>><<replace "#statsbirdbuild">><<print Math.trunc($birdbuild)>><</replace>> <<updatesidebarimg>><</link>> |
<span id="statsbirdbuild"><<print Math.trunc($birdbuild)>></span>
| <<link ">">><<set $birdbuild += 5>><<transformationAlteration>><<clamp>><<replace "#statsbirdbuild">><<print Math.trunc($birdbuild)>><</replace>> <<updatesidebarimg>><</link>>
<br>
<</widget>>
<<widget "cheatMenuEyesSelected">>
<<set $leftEyeColour to $eyeselected>>
<<set $rightEyeColour to $eyeselected>>
<<updatesidebarimg>>
<</widget>>
<<widget "cheats-npcs">>
<u>순결</u>
<br>
다음 NPC의 순결을 시작값으로 되돌립니다:
<br>
<<trListboxItemsFromArray "$NPCNameList">><<listbox "_npcId" autoselect>>
<<optionsfrom _trListboxItems>>
<</listbox>>
<br>
<<link [[확인|$passage]]>>
<<initNNPCVirginity $NPCNameList.indexOf(_npcId)>>
<<for _virginType, _virginList range $virginTaken>>
<<run _virginList.delete(_npcId)>>
<</for>>
<</link>>
<br><br>
<u>명성</u> - <i>NPC와 만나기 전까진 숫자가 나타나지 않을 수도 있음</i>
<br>
<<link "<<<">><<npcincr Robin love -100>><<clamp>><<replace "#statsrobinlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Robin")].love)>><</replace>><</link>> |
<<link "<<">><<npcincr Robin love -10>><<clamp>><<replace "#statsrobinlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Robin")].love)>><</replace>><</link>> |
<<link "<">><<npcincr Robin love -1>><<clamp>><<replace "#statsrobinlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Robin")].love)>><</replace>><</link>> |
로빈 사랑: <span id="statsrobinlove"><<print Math.trunc($NPCName[$NPCNameList.indexOf("Robin")].love)>></span>
| <<link ">">><<npcincr Robin love 1>><<clamp>><<replace "#statsrobinlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Robin")].love)>><</replace>><</link>>
| <<link ">>">><<npcincr Robin love 10>><<clamp>><<replace "#statsrobinlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Robin")].love)>><</replace>><</link>>
| <<link ">>>">><<npcincr Robin love 100>><<clamp>><<replace "#statsrobinlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Robin")].love)>><</replace>><</link>> (100 = 최대)
<br>
<<link "<<<">><<npcincr Robin lust -100>><<clamp>><<replace "#statsrobinlust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Robin")].lust)>><</replace>><</link>> |
<<link "<<">><<npcincr Robin lust -10>><<clamp>><<replace "#statsrobinlust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Robin")].lust)>><</replace>><</link>> |
<<link "<">><<npcincr Robin lust -1>><<clamp>><<replace "#statsrobinlust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Robin")].lust)>><</replace>><</link>> |
로빈 욕정: <span id="statsrobinlust"><<print Math.trunc($NPCName[$NPCNameList.indexOf("Robin")].lust)>></span>
| <<link ">">><<npcincr Robin lust 1>><<clamp>><<replace "#statsrobinlust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Robin")].lust)>><</replace>><</link>>
| <<link ">>">><<npcincr Robin lust 10>><<clamp>><<replace "#statsrobinlust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Robin")].lust)>><</replace>><</link>>
| <<link ">>>">><<npcincr Robin lust 100>><<clamp>><<replace "#statsrobinlust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Robin")].lust)>><</replace>><</link>> (100 = 최대)
<br>
<<link "<<<">><<npcincr Robin dom -100>><<clamp>><<replace "#statsrobindom">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Robin")].dom)>><</replace>><</link>> |
<<link "<<">><<npcincr Robin dom -10>><<clamp>><<replace "#statsrobindom">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Robin")].dom)>><</replace>><</link>> |
<<link "<">><<npcincr Robin dom -1>><<clamp>><<replace "#statsrobindom">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Robin")].dom)>><</replace>><</link>> |
로빈 신뢰: <span id="statsrobindom"><<print Math.trunc($NPCName[$NPCNameList.indexOf("Robin")].dom)>></span>
| <<link ">">><<npcincr Robin dom 1>><<clamp>><<replace "#statsrobindom">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Robin")].dom)>><</replace>><</link>>
| <<link ">>">><<npcincr Robin dom 10>><<clamp>><<replace "#statsrobindom">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Robin")].dom)>><</replace>><</link>>
| <<link ">>>">><<npcincr Robin dom 100>><<clamp>><<replace "#statsrobindom">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Robin")].dom)>><</replace>><</link>> (100 = 최대)
<br><br>
<<link "<<<">><<npcincr Whitney love -10>><<clamp>><<replace "#statswhitneylove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Whitney")].love)>><</replace>><</link>> |
<<link "<<">><<npcincr Whitney love -3>><<clamp>><<replace "#statswhitneylove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Whitney")].love)>><</replace>><</link>> |
<<link "<">><<npcincr Whitney love -1>><<clamp>><<replace "#statswhitneylove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Whitney")].love)>><</replace>><</link>> |
휘트니 사랑: <span id="statswhitneylove"><<print Math.trunc($NPCName[$NPCNameList.indexOf("Whitney")].love)>></span>
| <<link ">">><<npcincr Whitney love 1>><<clamp>><<replace "#statswhitneylove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Whitney")].love)>><</replace>><</link>>
| <<link ">>">><<npcincr Whitney love 3>><<clamp>><<replace "#statswhitneylove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Whitney")].love)>><</replace>><</link>>
| <<link ">>>">><<npcincr Whitney love 10>><<clamp>><<replace "#statswhitneylove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Whitney")].love)>><</replace>><</link>> (30 = 최대)
<br>
<<link "<<<">><<npcincr Whitney dom -10>><<clamp>><<replace "#statswhitneydom">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Whitney")].dom)>><</replace>><</link>> |
<<link "<<">><<npcincr Whitney dom -5>><<clamp>><<replace "#statswhitneydom">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Whitney")].dom)>><</replace>><</link>> |
<<link "<">><<npcincr Whitney dom -1>><<clamp>><<replace "#statswhitneydom">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Whitney")].dom)>><</replace>><</link>> |
휘트니 지배도: <span id="statswhitneydom"><<print Math.trunc($NPCName[$NPCNameList.indexOf("Whitney")].dom)>></span>
| <<link ">">><<npcincr Whitney dom 1>><<clamp>><<replace "#statswhitneydom">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Whitney")].dom)>><</replace>><</link>>
| <<link ">>">><<npcincr Whitney dom 5>><<clamp>><<replace "#statswhitneydom">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Whitney")].dom)>><</replace>><</link>>
| <<link ">>>">><<npcincr Whitney dom 10>><<clamp>><<replace "#statswhitneydom">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Whitney")].dom)>><</replace>><</link>> (20 = 최대)
<br>
<<link "<<<">><<npcincr Whitney lust -100>><<clamp>><<replace "#statswhitneylust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Whitney")].lust)>><</replace>><</link>> |
<<link "<<">><<npcincr Whitney lust -10>><<clamp>><<replace "#statswhitneylust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Whitney")].lust)>><</replace>><</link>> |
<<link "<">><<npcincr Whitney lust -1>><<clamp>><<replace "#statswhitneylust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Whitney")].lust)>><</replace>><</link>> |
휘트니 욕정: <span id="statswhitneylust"><<print Math.trunc($NPCName[$NPCNameList.indexOf("Whitney")].lust)>></span>
| <<link ">">><<npcincr Whitney lust 1>><<clamp>><<replace "#statswhitneylust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Whitney")].lust)>><</replace>><</link>>
| <<link ">>">><<npcincr Whitney lust 10>><<clamp>><<replace "#statswhitneylust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Whitney")].lust)>><</replace>><</link>>
| <<link ">>>">><<npcincr Whitney lust 100>><<clamp>><<replace "#statswhitneylust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Whitney")].lust)>><</replace>><</link>> (100 = 최대)
<br><br>
<<link "<<<">><<npcincr Eden love -100>><<clamp>><<replace "#statsedenlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Eden")].love)>><</replace>><</link>> |
<<link "<<">><<npcincr Eden love -10>><<clamp>><<replace "#statsedenlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Eden")].love)>><</replace>><</link>> |
<<link "<">><<npcincr Eden love -1>><<clamp>><<replace "#statsedenlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Eden")].love)>><</replace>><</link>> |
에덴 사랑: <span id="statsedenlove"><<print Math.trunc($NPCName[$NPCNameList.indexOf("Eden")].love)>></span>
| <<link ">">><<npcincr Eden love 1>><<clamp>><<replace "#statsedenlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Eden")].love)>><</replace>><</link>>
| <<link ">>">><<npcincr Eden love 10>><<clamp>><<replace "#statsedenlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Eden")].love)>><</replace>><</link>>
| <<link ">>>">><<npcincr Eden love 100>><<clamp>><<replace "#statsedenlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Eden")].love)>><</replace>><</link>> (200 = 최대)
<br>
<<link "<<<">><<npcincr Eden dom -100>><<clamp>><<replace "#statsedendom">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Eden")].dom)>><</replace>><</link>> |
<<link "<<">><<npcincr Eden dom -10>><<clamp>><<replace "#statsedendom">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Eden")].dom)>><</replace>><</link>> |
<<link "<">><<npcincr Eden dom -1>><<clamp>><<replace "#statsedendom">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Eden")].dom)>><</replace>><</link>> |
에덴 지배도: <span id="statsedendom"><<print Math.trunc($NPCName[$NPCNameList.indexOf("Eden")].dom)>></span>
| <<link ">">><<npcincr Eden dom 1>><<clamp>><<replace "#statsedendom">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Eden")].dom)>><</replace>><</link>>
| <<link ">>">><<npcincr Eden dom 10>><<clamp>><<replace "#statsedendom">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Eden")].dom)>><</replace>><</link>>
| <<link ">>>">><<npcincr Eden dom 100>><<clamp>><<replace "#statsedendom">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Eden")].dom)>><</replace>><</link>> (150 = 최대)
<br>
<<link "<<<">><<npcincr Eden lust -100>><<clamp>><<replace "#statsedenlust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Eden")].lust)>><</replace>><</link>> |
<<link "<<">><<npcincr Eden lust -10>><<clamp>><<replace "#statsedenlust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Eden")].lust)>><</replace>><</link>> |
<<link "<">><<npcincr Eden lust -1>><<clamp>><<replace "#statsedenlust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Eden")].lust)>><</replace>><</link>> |
에덴 욕정: <span id="statsedenlust"><<print Math.trunc($NPCName[$NPCNameList.indexOf("Eden")].lust)>></span>
| <<link ">">><<npcincr Eden lust 1>><<clamp>><<replace "#statsedenlust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Eden")].lust)>><</replace>><</link>>
| <<link ">>">><<npcincr Eden lust 10>><<clamp>><<replace "#statsedenlust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Eden")].lust)>><</replace>><</link>>
| <<link ">>>">><<npcincr Eden lust 100>><<clamp>><<replace "#statsedenlust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Eden")].lust)>><</replace>><</link>> (100 = 최대)
<br><br>
<<link "<<<">><<npcincr Kylar love -100>><<clamp>><<replace "#statskylarlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Kylar")].love)>><</replace>><</link>> |
<<link "<<">><<npcincr Kylar love -10>><<clamp>><<replace "#statskylarlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Kylar")].love)>><</replace>><</link>> |
<<link "<">><<npcincr Kylar love -1>><<clamp>><<replace "#statskylarlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Kylar")].love)>><</replace>><</link>> |
카일라 사랑: <span id="statskylarlove"><<print Math.trunc($NPCName[$NPCNameList.indexOf("Kylar")].love)>></span>
| <<link ">">><<npcincr Kylar love 1>><<clamp>><<replace "#statskylarlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Kylar")].love)>><</replace>><</link>>
| <<link ">>">><<npcincr Kylar love 10>><<clamp>><<replace "#statskylarlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Kylar")].love)>><</replace>><</link>>
| <<link ">>>">><<npcincr Kylar love 100>><<clamp>><<replace "#statskylarlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Kylar")].love)>><</replace>><</link>> (100 = 최대)
<br>
<<link "<<<">><<npcincr Kylar lust -100>><<clamp>><<replace "#statskylarlust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Kylar")].lust)>><</replace>><</link>> |
<<link "<<">><<npcincr Kylar lust -10>><<clamp>><<replace "#statskylarlust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Kylar")].lust)>><</replace>><</link>> |
<<link "<">><<npcincr Kylar lust -1>><<clamp>><<replace "#statskylarlust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Kylar")].lust)>><</replace>><</link>> |
카일라 욕정: <span id="statskylarlust"><<print Math.trunc($NPCName[$NPCNameList.indexOf("Kylar")].lust)>></span>
| <<link ">">><<npcincr Kylar lust 1>><<clamp>><<replace "#statskylarlust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Kylar")].lust)>><</replace>><</link>>
| <<link ">>">><<npcincr Kylar lust 10>><<clamp>><<replace "#statskylarlust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Kylar")].lust)>><</replace>><</link>>
| <<link ">>>">><<npcincr Kylar lust 100>><<clamp>><<replace "#statskylarlust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Kylar")].lust)>><</replace>><</link>> (100 = 최대)
<br>
<<link "<<<">><<npcincr Kylar rage -100>><<clamp>><<replace "#statskylarsus">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Kylar")].rage)>><</replace>><</link>> |
<<link "<<">><<npcincr Kylar rage -10>><<clamp>><<replace "#statskylarsus">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Kylar")].rage)>><</replace>><</link>> |
<<link "<">><<npcincr Kylar rage -1>><<clamp>><<replace "#statskylarsus">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Kylar")].rage)>><</replace>><</link>> |
카일라 의심: <span id="statskylarsus"><<print Math.trunc($NPCName[$NPCNameList.indexOf("Kylar")].rage)>></span>
| <<link ">">><<npcincr Kylar rage 1>><<clamp>><<replace "#statskylarsus">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Kylar")].rage)>><</replace>><</link>>
| <<link ">>">><<npcincr Kylar rage 10>><<clamp>><<replace "#statskylarsus">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Kylar")].rage)>><</replace>><</link>>
| <<link ">>>">><<npcincr Kylar rage 100>><<clamp>><<replace "#statskylarsus">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Kylar")].rage)>><</replace>><</link>> (100 = 최대)
<br><br>
<<link "<<<">><<npcincr Avery love -100>><<clamp>><<replace "#statsaverylove">><<print Math.trunc($NPCName[0].love)>><</replace>><</link>> |
<<link "<<">><<npcincr Avery love -10>><<clamp>><<replace "#statsaverylove">><<print Math.trunc($NPCName[0].love)>><</replace>><</link>> |
<<link "<">><<npcincr Avery love -1>><<clamp>><<replace "#statsaverylove">><<print Math.trunc($NPCName[0].love)>><</replace>><</link>> |
에이버리 사랑: <span id="statsaverylove"><<print Math.trunc($NPCName[0].love)>></span>
| <<link ">">><<npcincr Avery love 1>><<clamp>><<replace "#statsaverylove">><<print Math.trunc($NPCName[0].love)>><</replace>><</link>>
| <<link ">>">><<npcincr Avery love 10>><<clamp>><<replace "#statsaverylove">><<print Math.trunc($NPCName[0].love)>><</replace>><</link>>
| <<link ">>>">><<npcincr Avery love 100>><<clamp>><<replace "#statsaverylove">><<print Math.trunc($NPCName[0].love)>><</replace>><</link>> (100 = 최대)
<br>
<<link "<<<">><<npcincr Avery rage -100>><<clamp>><<replace "#statsaveryrage">><<print Math.trunc($NPCName[0].rage)>><</replace>><</link>> |
<<link "<<">><<npcincr Avery rage -10>><<clamp>><<replace "#statsaveryrage">><<print Math.trunc($NPCName[0].rage)>><</replace>><</link>> |
<<link "<">><<npcincr Avery rage -1>><<clamp>><<replace "#statsaveryrage">><<print Math.trunc($NPCName[0].rage)>><</replace>><</link>> |
에이버리 분노: <span id="statsaveryrage"><<print Math.trunc($NPCName[0].rage)>></span>
| <<link ">">><<npcincr Avery rage 1>><<clamp>><<replace "#statsaveryrage">><<print Math.trunc($NPCName[0].rage)>><</replace>><</link>>
| <<link ">>">><<npcincr Avery rage 10>><<clamp>><<replace "#statsaveryrage">><<print Math.trunc($NPCName[0].rage)>><</replace>><</link>>
| <<link ">>>">><<npcincr Avery rage 100>><<clamp>><<replace "#statsaveryrage">><<print Math.trunc($NPCName[0].rage)>><</replace>><</link>> (100 = 최대)
<br><br>
<<link "<<<">><<npcincr Sydney love -100>><<clamp>><<replace "#statssydneylove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Sydney")].love)>><</replace>><</link>> |
<<link "<<">><<npcincr Sydney love -10>><<clamp>><<replace "#statssydneylove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Sydney")].love)>><</replace>><</link>> |
<<link "<">><<npcincr Sydney love -1>><<clamp>><<replace "#statssydneylove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Sydney")].love)>><</replace>><</link>> |
시드니 사랑: <span id="statssydneylove"><<print Math.trunc($NPCName[$NPCNameList.indexOf("Sydney")].love)>></span>
| <<link ">">><<npcincr Sydney love 1>><<clamp>><<replace "#statssydneylove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Sydney")].love)>><</replace>><</link>>
| <<link ">>">><<npcincr Sydney love 10>><<clamp>><<replace "#statssydneylove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Sydney")].love)>><</replace>><</link>>
| <<link ">>>">><<npcincr Sydney love 100>><<clamp>><<replace "#statssydneylove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Sydney")].love)>><</replace>><</link>> (150 = 최대)
<br>
<<link "<<<">><<npcincr Sydney lust -100>><<clamp>><<replace "#statssydneylust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Sydney")].lust)>><</replace>><</link>> |
<<link "<<">><<npcincr Sydney lust -10>><<clamp>><<replace "#statssydneylust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Sydney")].lust)>><</replace>><</link>> |
<<link "<">><<npcincr Sydney lust -1>><<clamp>><<replace "#statssydneylust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Sydney")].lust)>><</replace>><</link>> |
시드니 욕정: <span id="statssydneylust"><<print Math.trunc($NPCName[$NPCNameList.indexOf("Sydney")].lust)>></span>
| <<link ">">><<npcincr Sydney lust 1>><<clamp>><<replace "#statssydneylust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Sydney")].lust)>><</replace>><</link>>
| <<link ">>">><<npcincr Sydney lust 10>><<clamp>><<replace "#statssydneylust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Sydney")].lust)>><</replace>><</link>>
| <<link ">>>">><<npcincr Sydney lust 100>><<clamp>><<replace "#statssydneylust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Sydney")].lust)>><</replace>><</link>> (100 = 최대)
<br>
<<link "<<<">><<set $purityEvent to 1>><<set $corruptionEvent to 1>><<npcincr Sydney purity -100>><<clamp>><<replace "#statssydneypure">><<if $NPCName[$NPCNameList.indexOf("Sydney")].purity gt 0>><<print Math.trunc($NPCName[$NPCNameList.indexOf("Sydney")].purity)>><<else>><<print Math.trunc($NPCName[$NPCNameList.indexOf("Sydney")].corruption)>><</if>><</replace>><<replace "#sydneypuretext">><<if $NPCName[$NPCNameList.indexOf("Sydney")].purity gt 0>><<print "순결:">><<else>><<print "타락:">><</if>><</replace>><</link>> |
<<link "<<">><<set $purityEvent to 1>><<set $corruptionEvent to 1>><<npcincr Sydney purity -10>><<clamp>><<replace "#statssydneypure">><<if $NPCName[$NPCNameList.indexOf("Sydney")].purity gt 0>><<print Math.trunc($NPCName[$NPCNameList.indexOf("Sydney")].purity)>><<else>><<print Math.trunc($NPCName[$NPCNameList.indexOf("Sydney")].corruption)>><</if>><</replace>><<replace "#sydneypuretext">><<if $NPCName[$NPCNameList.indexOf("Sydney")].purity gt 0>><<print "순결:">><<else>><<print "타락:">><</if>><</replace>><</link>> |
<<link "<">><<set $purityEvent to 1>><<set $corruptionEvent to 1>><<npcincr Sydney purity -1>><<clamp>><<replace "#statssydneypure">><<if $NPCName[$NPCNameList.indexOf("Sydney")].purity gt 0>><<print Math.trunc($NPCName[$NPCNameList.indexOf("Sydney")].purity)>><<else>><<print Math.trunc($NPCName[$NPCNameList.indexOf("Sydney")].corruption)>><</if>><</replace>><<replace "#sydneypuretext">><<if $NPCName[$NPCNameList.indexOf("Sydney")].purity gt 0>><<print "순결:">><<else>><<print "타락:">><</if>><</replace>><</link>> |
시드니 <span id="sydneypuretext"><<if $NPCName[$NPCNameList.indexOf("Sydney")].purity gt 0>><<print "순결:">><<else>><<print "타락:">><</if>></span> <span id="statssydneypure"><<if $NPCName[$NPCNameList.indexOf("Sydney")].purity gt 0>><<print Math.trunc($NPCName[$NPCNameList.indexOf("Sydney")].purity)>><<else>><<print Math.trunc($NPCName[$NPCNameList.indexOf("Sydney")].corruption)>><</if>></span>
| <<link ">">><<set $purityEvent to 1>><<set $corruptionEvent to 1>><<npcincr Sydney purity 1>><<clamp>><<replace "#statssydneypure">><<if $NPCName[$NPCNameList.indexOf("Sydney")].purity gt 0>><<print Math.trunc($NPCName[$NPCNameList.indexOf("Sydney")].purity)>><<else>><<print Math.trunc($NPCName[$NPCNameList.indexOf("Sydney")].corruption)>><</if>><</replace>><<replace "#sydneypuretext">><<if $NPCName[$NPCNameList.indexOf("Sydney")].purity gt 0>><<print "순결:">><<else>><<print "타락:">><</if>><</replace>><</link>>
| <<link ">>">><<set $purityEvent to 1>><<set $corruptionEvent to 1>><<npcincr Sydney purity 10>><<clamp>><<replace "#statssydneypure">><<if $NPCName[$NPCNameList.indexOf("Sydney")].purity gt 0>><<print Math.trunc($NPCName[$NPCNameList.indexOf("Sydney")].purity)>><<else>><<print Math.trunc($NPCName[$NPCNameList.indexOf("Sydney")].corruption)>><</if>><</replace>><<replace "#sydneypuretext">><<if $NPCName[$NPCNameList.indexOf("Sydney")].purity gt 0>><<print "순결:">><<else>><<print "타락:">><</if>><</replace>><</link>>
| <<link ">>>">><<set $purityEvent to 1>><<set $corruptionEvent to 1>><<npcincr Sydney purity 100>><<clamp>><<replace "#statssydneypure">><<if $NPCName[$NPCNameList.indexOf("Sydney")].purity gt 0>><<print Math.trunc($NPCName[$NPCNameList.indexOf("Sydney")].purity)>><<else>><<print Math.trunc($NPCName[$NPCNameList.indexOf("Sydney")].corruption)>><</if>><</replace>><<replace "#sydneypuretext">><<if $NPCName[$NPCNameList.indexOf("Sydney")].purity gt 0>><<print "순결:">><<else>><<print "타락:">><</if>><</replace>><</link>> (100 = 최대, 0 이하가 되면 타락으로 변경됩니다.)
<br><br>
<<link "<<<">><<npcincr Mason love -100>><<clamp>><<replace "#statsmasonlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Mason")].love)>><</replace>><</link>> |
<<link "<<">><<npcincr Mason love -10>><<clamp>><<replace "#statsmasonlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Mason")].love)>><</replace>><</link>> |
<<link "<">><<npcincr Mason love -1>><<clamp>><<replace "#statsmasonlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Mason")].love)>><</replace>><</link>> |
메이슨 사랑: <span id="statsmasonlove"><<print Math.trunc($NPCName[$NPCNameList.indexOf("Mason")].love)>></span>
| <<link ">">><<npcincr Mason love 1>><<clamp>><<replace "#statsmasonlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Mason")].love)>><</replace>><</link>>
| <<link ">>">><<npcincr Mason love 10>><<clamp>><<replace "#statsmasonlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Mason")].love)>><</replace>><</link>>
| <<link ">>>">><<npcincr Mason love 100>><<clamp>><<replace "#statsmasonlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Mason")].love)>><</replace>><</link>> (50 = 최대)
<br>
<<link "<<<">><<npcincr Mason lust -100>><<clamp>><<replace "#statsmasonlust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Mason")].lust)>><</replace>><</link>> |
<<link "<<">><<npcincr Mason lust -10>><<clamp>><<replace "#statsmasonlust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Mason")].lust)>><</replace>><</link>> |
<<link "<">><<npcincr Mason lust -1>><<clamp>><<replace "#statsmasonlust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Mason")].lust)>><</replace>><</link>> |
메이슨 욕정: <span id="statsmasonlust"><<print Math.trunc($NPCName[$NPCNameList.indexOf("Mason")].lust)>></span>
| <<link ">">><<npcincr Mason lust 1>><<clamp>><<replace "#statsmasonlust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Mason")].lust)>><</replace>><</link>>
| <<link ">>">><<npcincr Mason lust 10>><<clamp>><<replace "#statsmasonlust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Mason")].lust)>><</replace>><</link>>
| <<link ">>>">><<npcincr Mason lust 100>><<clamp>><<replace "#statsmasonlust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Mason")].lust)>><</replace>><</link>> (50 = 최대)
<br><br>
<<link "<<<">><<npcincr Alex love -100>><<clamp>><<replace "#statsalexlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Alex")].love)>><</replace>><</link>> |
<<link "<<">><<npcincr Alex love -10>><<clamp>><<replace "#statsalexlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Alex")].love)>><</replace>><</link>> |
<<link "<">><<npcincr Alex love -1>><<clamp>><<replace "#statsalexlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Alex")].love)>><</replace>><</link>> |
알렉스 사랑: <span id="statsalexlove"><<print Math.trunc($NPCName[$NPCNameList.indexOf("Alex")].love)>></span>
| <<link ">">><<npcincr Alex love 1>><<clamp>><<replace "#statsalexlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Alex")].love)>><</replace>><</link>>
| <<link ">>">><<npcincr Alex love 10>><<clamp>><<replace "#statsalexlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Alex")].love)>><</replace>><</link>>
| <<link ">>>">><<npcincr Alex love 100>><<clamp>><<replace "#statsalexlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Alex")].love)>><</replace>><</link>> (100 = 최대)
<br>
<<link "<<<">><<npcincr Alex dom -100>><<clamp>><<replace "#statsalexdom">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Alex")].dom)>><</replace>><</link>> |
<<link "<<">><<npcincr Alex dom -10>><<clamp>><<replace "#statsalexdom">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Alex")].dom)>><</replace>><</link>> |
<<link "<">><<npcincr Alex dom -1>><<clamp>><<replace "#statsalexdom">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Alex")].dom)>><</replace>><</link>> |
알렉스 지배도: <span id="statsalexdom"><<print Math.trunc($NPCName[$NPCNameList.indexOf("Alex")].dom)>></span>
| <<link ">">><<npcincr Alex dom 1>><<clamp>><<replace "#statsalexdom">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Alex")].dom)>><</replace>><</link>>
| <<link ">>">><<npcincr Alex dom 10>><<clamp>><<replace "#statsalexdom">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Alex")].dom)>><</replace>><</link>>
| <<link ">>>">><<npcincr Alex dom 100>><<clamp>><<replace "#statsalexdom">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Alex")].dom)>><</replace>><</link>> (100 = 최대)
<br>
<<link "<<<">><<npcincr Alex lust -100>><<clamp>><<replace "#statsalexlust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Alex")].lust)>><</replace>><</link>> |
<<link "<<">><<npcincr Alex lust -10>><<clamp>><<replace "#statsalexlust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Alex")].lust)>><</replace>><</link>> |
<<link "<">><<npcincr Alex lust -1>><<clamp>><<replace "#statsalexlust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Alex")].lust)>><</replace>><</link>> |
알렉스 욕정: <span id="statsalexlust"><<print Math.trunc($NPCName[$NPCNameList.indexOf("Alex")].lust)>></span>
| <<link ">">><<npcincr Alex lust 1>><<clamp>><<replace "#statsalexlust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Alex")].lust)>><</replace>><</link>>
| <<link ">>">><<npcincr Alex lust 10>><<clamp>><<replace "#statsalexlust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Alex")].lust)>><</replace>><</link>>
| <<link ">>>">><<npcincr Alex lust 100>><<clamp>><<replace "#statsalexlust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Alex")].lust)>><</replace>><</link>> (100 = 최대)
<br><br>
<<link "<<<">><<npcincr Darryl love -100>><<clamp>><<replace "#statsdarryllove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Darryl")].love)>><</replace>><</link>> |
<<link "<<">><<npcincr Darryl love -10>><<clamp>><<replace "#statsdarryllove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Darryl")].love)>><</replace>><</link>> |
<<link "<">><<npcincr Darryl love -1>><<clamp>><<replace "#statsdarryllove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Darryl")].love)>><</replace>><</link>> |
데릴 사랑: <span id="statsdarryllove"><<print Math.trunc($NPCName[$NPCNameList.indexOf("Darryl")].love)>></span>
| <<link ">">><<npcincr Darryl love 1>><<clamp>><<replace "#statsdarryllove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Darryl")].love)>><</replace>><</link>>
| <<link ">>">><<npcincr Darryl love 10>><<clamp>><<replace "#statsdarryllove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Darryl")].love)>><</replace>><</link>>
| <<link ">>>">><<npcincr Darryl love 100>><<clamp>><<replace "#statsdarryllove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Darryl")].love)>><</replace>><</link>> (50 = 최대)
<br>
<<link "<<<">><<npcincr River love -100>><<clamp>><<replace "#statsriverlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("River")].love)>><</replace>><</link>> |
<<link "<<">><<npcincr River love -10>><<clamp>><<replace "#statsriverlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("River")].love)>><</replace>><</link>> |
<<link "<">><<npcincr River love -1>><<clamp>><<replace "#statsriverlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("River")].love)>><</replace>><</link>> |
리버 사랑: <span id="statsriverlove"><<print Math.trunc($NPCName[$NPCNameList.indexOf("River")].love)>></span>
| <<link ">">><<npcincr River love 1>><<clamp>><<replace "#statsriverlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("River")].love)>><</replace>><</link>>
| <<link ">>">><<npcincr River love 10>><<clamp>><<replace "#statsriverlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("River")].love)>><</replace>><</link>>
| <<link ">>>">><<npcincr River love 100>><<clamp>><<replace "#statsriverlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("River")].love)>><</replace>><</link>> (50 = 최대)
<br>
<<link "<<<">><<npcincr Sam love -100>><<clamp>><<replace "#statssamlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Sam")].love)>><</replace>><</link>> |
<<link "<<">><<npcincr Sam love -10>><<clamp>><<replace "#statssamlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Sam")].love)>><</replace>><</link>> |
<<link "<">><<npcincr Sam love -1>><<clamp>><<replace "#statssamlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Sam")].love)>><</replace>><</link>> |
샘 사랑: <span id="statssamlove"><<print Math.trunc($NPCName[$NPCNameList.indexOf("Sam")].love)>></span>
| <<link ">">><<npcincr Sam love 1>><<clamp>><<replace "#statssamlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Sam")].love)>><</replace>><</link>>
| <<link ">>">><<npcincr Sam love 10>><<clamp>><<replace "#statssamlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Sam")].love)>><</replace>><</link>>
| <<link ">>>">><<npcincr Sam love 100>><<clamp>><<replace "#statssamlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Sam")].love)>><</replace>><</link>> (50 = 최대)
<br>
<<link "<<<">><<npcincr Wren love -100>><<clamp>><<replace "#statswrenlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Wren")].love)>><</replace>><</link>> |
<<link "<<">><<npcincr Wren love -10>><<clamp>><<replace "#statswrenlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Wren")].love)>><</replace>><</link>> |
<<link "<">><<npcincr Wren love -1>><<clamp>><<replace "#statswrenlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Wren")].love)>><</replace>><</link>> |
렌 사랑: <span id="statswrenlove"><<print Math.trunc($NPCName[$NPCNameList.indexOf("Wren")].love)>></span>
| <<link ">">><<npcincr Wren love 1>><<clamp>><<replace "#statswrenlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Wren")].love)>><</replace>><</link>>
| <<link ">>">><<npcincr Wren love 10>><<clamp>><<replace "#statswrenlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Wren")].love)>><</replace>><</link>>
| <<link ">>>">><<npcincr Wren love 100>><<clamp>><<replace "#statswrenlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Wren")].love)>><</replace>><</link>> (50 = 최대)
<br>
<<link "<<<">><<npcincr Charlie love -100>><<clamp>><<replace "#statscharlielove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Charlie")].love)>><</replace>><</link>> |
<<link "<<">><<npcincr Charlie love -10>><<clamp>><<replace "#statscharlielove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Charlie")].love)>><</replace>><</link>> |
<<link "<">><<npcincr Charlie love -1>><<clamp>><<replace "#statscharlielove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Charlie")].love)>><</replace>><</link>> |
찰리 사랑: <span id="statscharlielove"><<print Math.trunc($NPCName[$NPCNameList.indexOf("Charlie")].love)>></span>
| <<link ">">><<npcincr Charlie love 1>><<clamp>><<replace "#statscharlielove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Charlie")].love)>><</replace>><</link>>
| <<link ">>">><<npcincr Charlie love 10>><<clamp>><<replace "#statscharlielove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Charlie")].love)>><</replace>><</link>>
| <<link ">>>">><<npcincr Charlie love 100>><<clamp>><<replace "#statscharlielove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Charlie")].love)>><</replace>><</link>> (50 = full)
<br>
<br>
<<link "<<<">><<npcincr "Great Hawk" love -100>><<clamp>><<replace "#statsgreathawklove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Great Hawk")].love)>><</replace>><</link>> |
<<link "<<">><<npcincr "Great Hawk" love -10>><<clamp>><<replace "#statsgreathawklove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Great Hawk")].love)>><</replace>><</link>> |
<<link "<">><<npcincr "Great Hawk" love -1>><<clamp>><<replace "#statsgreathawklove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Great Hawk")].love)>><</replace>><</link>> |
매 사랑: <span id="statsgreathawklove"><<print Math.trunc($NPCName[$NPCNameList.indexOf("Great Hawk")].love)>></span>
| <<link ">">><<npcincr "Great Hawk" love 1>><<clamp>><<replace "#statsgreathawklove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Great Hawk")].love)>><</replace>><</link>>
| <<link ">>">><<npcincr "Great Hawk" love 10>><<clamp>><<replace "#statsgreathawklove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Great Hawk")].love)>><</replace>><</link>>
| <<link ">>>">><<npcincr "Great Hawk" love 100>><<clamp>><<replace "#statsgreathawklove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Great Hawk")].love)>><</replace>><</link>> (100 = 최대)
<br>
<<link "<<<">><<npcincr "Great Hawk" dom -100>><<clamp>><<replace "#statsgreathawkdom">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Great Hawk")].dom)>><</replace>><</link>> |
<<link "<<">><<npcincr "Great Hawk" dom -10>><<clamp>><<replace "#statsgreathawkdom">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Great Hawk")].dom)>><</replace>><</link>> |
<<link "<">><<npcincr "Great Hawk" dom -1>><<clamp>><<replace "#statsgreathawkdom">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Great Hawk")].dom)>><</replace>><</link>> |
매 지배도: <span id="statsgreathawkdom"><<print Math.trunc($NPCName[$NPCNameList.indexOf("Great Hawk")].dom)>></span>
| <<link ">">><<npcincr "Great Hawk" dom 1>><<clamp>><<replace "#statsgreathawkdom">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Great Hawk")].dom)>><</replace>><</link>>
| <<link ">>">><<npcincr "Great Hawk" dom 10>><<clamp>><<replace "#statsgreathawkdom">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Great Hawk")].dom)>><</replace>><</link>>
| <<link ">>>">><<npcincr "Great Hawk" dom 100>><<clamp>><<replace "#statsgreathawkdom">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Great Hawk")].dom)>><</replace>><</link>> (100 = 최대)
<br><br>
<br>
<<link "<<<">><<set $wolfpacktrust -= 10>><<set $wolfpacktrust = Math.clamp($wolfpacktrust, 0, 30)>><<replace "#statstrust">><<print Math.trunc($wolfpacktrust)>><</replace>><</link>> |
<<link "<<">><<set $wolfpacktrust -= 5>><<set $wolfpacktrust = Math.clamp($wolfpacktrust, 0, 30)>><<replace "#statstrust">><<print Math.trunc($wolfpacktrust)>><</replace>><</link>> |
<<link "<">><<set $wolfpacktrust -= 1>><<set $wolfpacktrust = Math.clamp($wolfpacktrust, 0, 30)>><<replace "#statstrust">><<print Math.trunc($wolfpacktrust)>><</replace>><</link>> |
늑대 신뢰: <span id="statstrust"><<print Math.trunc($wolfpacktrust)>></span>
| <<link ">">><<set $wolfpacktrust += 1>><<set $wolfpacktrust = Math.clamp($wolfpacktrust, 0, 30)>><<replace "#statstrust">><<print Math.trunc($wolfpacktrust)>><</replace>><</link>>
| <<link ">>">><<set $wolfpacktrust += 5>><<set $wolfpacktrust = Math.clamp($wolfpacktrust, 0, 30)>><<replace "#statstrust">><<print Math.trunc($wolfpacktrust)>><</replace>><</link>>
| <<link ">>>">><<set $wolfpacktrust += 10>><<set $wolfpacktrust = Math.clamp($wolfpacktrust, 0, 30)>><<replace "#statstrust">><<print Math.trunc($wolfpacktrust)>><</replace>><</link>> (30 = 최대)
<br>
<<link "<<<">><<set $wolfpackfear -= 10>><<set $wolfpackfear = Math.clamp($wolfpackfear, 0, 30)>><<replace "#statsfear">><<print Math.trunc($wolfpackfear)>><</replace>><</link>> |
<<link "<<">><<set $wolfpackfear -= 5>><<set $wolfpackfear = Math.clamp($wolfpackfear, 0, 30)>><<replace "#statsfear">><<print Math.trunc($wolfpackfear)>><</replace>><</link>> |
<<link "<">><<set $wolfpackfear -= 1>><<set $wolfpackfear = Math.clamp($wolfpackfear, 0, 30)>><<replace "#statsfear">><<print Math.trunc($wolfpackfear)>><</replace>><</link>> |
늑대 공포: <span id="statsfear"><<print Math.trunc($wolfpackfear)>></span>
| <<link ">">><<set $wolfpackfear += 1>><<set $wolfpackfear = Math.clamp($wolfpackfear, 0, 30)>><<replace "#statsfear">><<print Math.trunc($wolfpackfear)>><</replace>><</link>>
| <<link ">>">><<set $wolfpackfear += 5>><<set $wolfpackfear = Math.clamp($wolfpackfear, 0, 30)>><<replace "#statsfear">><<print Math.trunc($wolfpackfear)>><</replace>><</link>>
| <<link ">>>">><<set $wolfpackfear += 10>><<set $wolfpackfear = Math.clamp($wolfpackfear, 0, 30)>><<replace "#statsfear">><<print Math.trunc($wolfpackfear)>><</replace>><</link>> (30 = 최대)
<br>
<<if $syndromewolves is 1>>
<<link "<<<">><<set $wolfpackharmony -= 10>><<set $wolfpackharmony = Math.clamp($wolfpackharmony, 0, 20)>><<replace "#statsharmony">><<print Math.trunc($wolfpackharmony)>><</replace>><</link>> |
<<link "<<">><<set $wolfpackharmony -= 5>><<set $wolfpackharmony = Math.clamp($wolfpackharmony, 0, 20)>><<replace "#statsharmony">><<print Math.trunc($wolfpackharmony)>><</replace>><</link>> |
<<link "<">><<set $wolfpackharmony -= 1>><<set $wolfpackharmony = Math.clamp($wolfpackharmony, 0, 20)>><<replace "#statsharmony">><<print Math.trunc($wolfpackharmony)>><</replace>><</link>> |
늑대 화합: <span id="statsharmony"><<print Math.trunc($wolfpackharmony)>></span>
| <<link ">">><<set $wolfpackharmony += 1>><<set $wolfpackharmony = Math.clamp($wolfpackharmony, 0, 20)>><<replace "#statsharmony">><<print Math.trunc($wolfpackharmony)>><</replace>><</link>>
| <<link ">>">><<set $wolfpackharmony += 5>><<set $wolfpackharmony = Math.clamp($wolfpackharmony, 0, 20)>><<replace "#statsharmony">><<print Math.trunc($wolfpackharmony)>><</replace>><</link>>
| <<link ">>>">><<set $wolfpackharmony += 10>><<set $wolfpackharmony = Math.clamp($wolfpackharmony, 0, 20)>><<replace "#statsharmony">><<print Math.trunc($wolfpackharmony)>><</replace>><</link>> (20 = 최대)
<br>
<<link "<<<">><<set $wolfpackferocity -= 10>><<set $wolfpackferocity = Math.clamp($wolfpackferocity, 0, 20)>><<replace "#statsferocity">><<print Math.trunc($wolfpackferocity)>><</replace>><</link>> |
<<link "<<">><<set $wolfpackferocity -= 5>><<set $wolfpackferocity = Math.clamp($wolfpackferocity, 0, 20)>><<replace "#statsferocity">><<print Math.trunc($wolfpackferocity)>><</replace>><</link>> |
<<link "<">><<set $wolfpackferocity -= 1>><<set $wolfpackferocity = Math.clamp($wolfpackferocity, 0, 20)>><<replace "#statsferocity">><<print Math.trunc($wolfpackferocity)>><</replace>><</link>> |
늑대 흉폭성: <span id="statsferocity"><<print Math.trunc($wolfpackferocity)>></span>
| <<link ">">><<set $wolfpackferocity += 1>><<set $wolfpackferocity = Math.clamp($wolfpackferocity, 0, 20)>><<replace "#statsferocity">><<print Math.trunc($wolfpackferocity)>><</replace>><</link>>
| <<link ">>">><<set $wolfpackferocity += 5>><<set $wolfpackferocity = Math.clamp($wolfpackferocity, 0, 20)>><<replace "#statsferocity">><<print Math.trunc($wolfpackferocity)>><</replace>><</link>>
| <<link ">>>">><<set $wolfpackferocity += 10>><<set $wolfpackferocity = Math.clamp($wolfpackferocity, 0, 20)>><<replace "#statsferocity">><<print Math.trunc($wolfpackferocity)>><</replace>><</link>> (20 = 최대)
<br>
<</if>>
<br>
<<link "<<<">><<set $cool -= 1000>><<clamp>><<replace "#statsstatus">><<print Math.trunc($cool)>><</replace>><</link>> |
<<link "<<">><<set $cool -= 100>><<clamp>><<replace "#statsstatus">><<print Math.trunc($cool)>><</replace>><</link>> |
<<link "<">><<set $cool -= 10>><<clamp>><<replace "#statsstatus">><<print Math.trunc($cool)>><</replace>><</link>> |
학교 평판: <span id="statsstatus"><<print Math.trunc($cool)>></span>
| <<link ">">><<set $cool += 10>><<clamp>><<replace "#statsstatus">><<print Math.trunc($cool)>><</replace>><</link>>
| <<link ">>">><<set $cool += 100>><<clamp>><<replace "#statsstatus">><<print Math.trunc($cool)>><</replace>><</link>>
| <<link ">>>">><<set $cool += 1000>><<clamp>><<replace "#statsstatus">><<print Math.trunc($cool)>><</replace>><</link>>
<br>
<<link "<<<">><<set $delinquency -= 1000>><<clamp>><<replace "#statsdelinquency">><<print Math.trunc($delinquency)>><</replace>><</link>> |
<<link "<<">><<set $delinquency -= 100>><<clamp>><<replace "#statsdelinquency">><<print Math.trunc($delinquency)>><</replace>><</link>> |
<<link "<">><<set $delinquency -= 10>><<clamp>><<replace "#statsdelinquency">><<print Math.trunc($delinquency)>><</replace>><</link>> |
불량도: <span id="statsdelinquency"><<print Math.trunc($delinquency)>></span>
| <<link ">">><<set $delinquency += 10>><<clamp>><<replace "#statsdelinquency">><<print Math.trunc($delinquency)>><</replace>><</link>>
| <<link ">>">><<set $delinquency += 100>><<clamp>><<replace "#statsdelinquency">><<print Math.trunc($delinquency)>><</replace>><</link>>
| <<link ">>>">><<set $delinquency += 1000>><<clamp>><<replace "#statsdelinquency">><<print Math.trunc($delinquency)>><</replace>><</link>>
<br>
<<if $player.gender is "h">>
<<link "<">><<set $schoolrep.herm -= 1>><<set $schoolrep.herm = Math.clamp($schoolrep.herm, 0, 5)>><<replace "#statsschoolrepherm">><<print Math.trunc($schoolrep.herm)>><</replace>><</link>> |
학교 후타나리 평판: <span id="statsschoolrepherm"><<print Math.trunc($schoolrep.herm)>></span>
| <<link ">">><<set $schoolrep.herm += 1>><<set $schoolrep.herm = Math.clamp($schoolrep.herm, 0, 5)>><<replace "#statsschoolrepherm">><<print Math.trunc($schoolrep.herm)>><</replace>><</link>>
<<else>>
<<link "<">><<set $schoolrep.crossdress -= 1>><<set $schoolrep.crossdress = Math.clamp($schoolrep.crossdress, 0, 5)>><<replace "#statsschoolrepcrossdress">><<print Math.trunc($schoolrep.crossdress)>><</replace>><</link>> |
학교 크로스드레서 평판: <span id="statsschoolrepcrossdress"><<print Math.trunc($schoolrep.crossdress)>></span>
| <<link ">">><<set $schoolrep.crossdress += 1>><<set $schoolrep.crossdress = Math.clamp($schoolrep.crossdress, 0, 5)>><<replace "#statsschoolrepcrossdress">><<print Math.trunc($schoolrep.crossdress)>><</replace>><</link>>
<</if>>
<br><br>
<<link "<<<">><<set $crime -= 1000>><<set $crime = Math.clamp($crime, 0, $crimemax)>><<replace "#statscrime">><<print Math.trunc($crime)>><</replace>><</link>> |
<<link "<<">><<set $crime -= 100>><<set $crime = Math.clamp($crime, 0, $crimemax)>><<replace "#statscrime">><<print Math.trunc($crime)>><</replace>><</link>> |
<<link "<">><<set $crime -= 10>><<set $crime = Math.clamp($crime, 0, $crimemax)>><<replace "#statscrime">><<print Math.trunc($crime)>><</replace>><</link>> |
범죄: <span id="statscrime"><<print Math.trunc($crime)>></span>
| <<link ">">><<set $crime += 10>><<set $crime = Math.clamp($crime, 0, $crimemax)>><<replace "#statscrime">><<print Math.trunc($crime)>><</replace>><</link>>
| <<link ">>">><<set $crime += 100>><<set $crime = Math.clamp($crime, 0, $crimemax)>><<replace "#statscrime">><<print Math.trunc($crime)>><</replace>><</link>>
| <<link ">>>">><<set $crime += 1000>><<set $crime = Math.clamp($crime, 0, $crimemax)>><<replace "#statscrime">><<print Math.trunc($crime)>><</replace>><</link>>
<br><br>
<<if $location is "asylum">>
<<link "<<<">><<set $asylumstatus -= 100>><<set $asylumstatus = Math.clamp($asylumstatus, 0, 100)>><<replace "#statasylumstatus">><<print Math.trunc($asylumstatus)>><</replace>><</link>> |
<<link "<<">><<set $asylumstatus -= 10>><<set $asylumstatus = Math.clamp($asylumstatus, 0, 100)>><<replace "#statasylumstatus">><<print Math.trunc($asylumstatus)>><</replace>><</link>> |
<<link "<">><<set $asylumstatus -= 1>><<set $asylumstatus = Math.clamp($asylumstatus, 0, 100)>><<replace "#statasylumstatus">><<print Math.trunc($asylumstatus)>><</replace>><</link>> |
수용소 상태: <span id="statasylumstatus"><<print Math.trunc($asylumstatus)>></span>
| <<link ">">><<set $asylumstatus += 1>><<set $asylumstatus = Math.clamp($asylumstatus, 0, 100)>><<replace "#statasylumstatus">><<print Math.trunc($asylumstatus)>><</replace>><</link>>
| <<link ">>">><<set $asylumstatus += 10>><<set $asylumstatus = Math.clamp($asylumstatus, 0, 100)>><<replace "#statasylumstatus">><<print Math.trunc($asylumstatus)>><</replace>><</link>>
| <<link ">>>">><<set $asylumstatus += 100>><<set $asylumstatus = Math.clamp($asylumstatus, 0, 100)>><<replace "#statasylumstatus">><<print Math.trunc($asylumstatus)>><</replace>><</link>>
<br>
<<link "<<<">><<set $suspicion -= 100>><<set $suspicion = Math.clamp($suspicion, 0, 100)>><<replace "#statssuspicion">><<print Math.trunc($suspicion)>><</replace>><</link>> |
<<link "<<">><<set $suspicion -= 10>><<set $suspicion = Math.clamp($suspicion, 0, 100)>><<replace "#statssuspicion">><<print Math.trunc($suspicion)>><</replace>><</link>> |
<<link "<">><<set $suspicion -= 1>><<set $suspicion = Math.clamp($suspicion, 0, 100)>><<replace "#statssuspicion">><<print Math.trunc($suspicion)>><</replace>><</link>> |
수용소 의심: <span id="statssuspicion"><<print Math.trunc($suspicion)>></span>
| <<link ">">><<set $suspicion += 1>><<set $suspicion = Math.clamp($suspicion, 0, 100)>><<replace "#statssuspicion">><<print Math.trunc($suspicion)>><</replace>><</link>>
| <<link ">>">><<set $suspicion += 10>><<set $suspicion = Math.clamp($suspicion, 0, 100)>><<replace "#statssuspicion">><<print Math.trunc($suspicion)>><</replace>><</link>>
| <<link ">>>">><<set $suspicion += 100>><<set $suspicion = Math.clamp($suspicion, 0, 100)>><<replace "#statssuspicion">><<print Math.trunc($suspicion)>><</replace>><</link>>
<br><br>
<</if>>
<<link "<<<">><<set $orphan_hope -= 100>><<clamp>><<replace "#statorphan_hope">><<print Math.trunc($orphan_hope)>><</replace>><</link>> |
<<link "<<">><<set $orphan_hope -= 10>><<clamp>><<replace "#statorphan_hope">><<print Math.trunc($orphan_hope)>><</replace>><</link>> |
<<link "<">><<set $orphan_hope -= 1>><<clamp>><<replace "#statorphan_hope">><<print Math.trunc($orphan_hope)>><</replace>><</link>> |
고아원 희망: <span id="statorphan_hope"><<print Math.trunc($orphan_hope)>></span>
| <<link ">">><<set $orphan_hope += 1>><<clamp>><<replace "#statorphan_hope">><<print Math.trunc($orphan_hope)>><</replace>><</link>>
| <<link ">>">><<set $orphan_hope += 10>><<clamp>><<replace "#statorphan_hope">><<print Math.trunc($orphan_hope)>><</replace>><</link>>
| <<link ">>>">><<set $orphan_hope += 100>><<clamp>><<replace "#statorphan_hope">><<print Math.trunc($orphan_hope)>><</replace>><</link>>
<br>
<<link "<<<">><<set $orphan_reb -= 100>><<clamp>><<replace "#statsorphan_reb">><<print Math.trunc($orphan_reb)>><</replace>><</link>> |
<<link "<<">><<set $orphan_reb -= 10>><<clamp>><<replace "#statsorphan_reb">><<print Math.trunc($orphan_reb)>><</replace>><</link>> |
<<link "<">><<set $orphan_reb -= 1>><<clamp>><<replace "#statsorphan_reb">><<print Math.trunc($orphan_reb)>><</replace>><</link>> |
고아원 반항심: <span id="statsorphan_reb"><<print Math.trunc($orphan_reb)>></span>
| <<link ">">><<set $orphan_reb += 1>><<clamp>><<replace "#statsorphan_reb">><<print Math.trunc($orphan_reb)>><</replace>><</link>>
| <<link ">>">><<set $orphan_reb += 10>><<clamp>><<replace "#statsorphan_reb">><<print Math.trunc($orphan_reb)>><</replace>><</link>>
| <<link ">>>">><<set $orphan_reb += 100>><<clamp>><<replace "#statsorphan_reb">><<print Math.trunc($orphan_reb)>><</replace>><</link>>
<br><br>
<<if $farm_stage gte 2>>
<<link "<<<">><<set $farm.beasts.horses -= 20>><<set $farm.beasts.horses = Math.clamp($farm.beasts.horses, -30, 30)>><<replace "#horse_respect">><<print Math.trunc($farm.beasts.horses)>><</replace>><</link>> |
<<link "<<">><<set $farm.beasts.horses -= 5>><<set $farm.beasts.horses = Math.clamp($farm.beasts.horses, -30, 30)>><<replace "#horse_respect">><<print Math.trunc($farm.beasts.horses)>><</replace>><</link>> |
<<link "<">><<set $farm.beasts.horses -= 1>><<set $farm.beasts.horses = Math.clamp($farm.beasts.horses, -30, 30)>><<replace "#horse_respect">><<print Math.trunc($farm.beasts.horses)>><</replace>><</link>> |
말들의 존중: <span id="horse_respect"><<print Math.trunc($farm.beasts.horses)>></span>
| <<link ">">><<set $farm.beasts.horses += 1>><<set $farm.beasts.horses = Math.clamp($farm.beasts.horses, -30, 30)>><<replace "#horse_respect">><<print Math.trunc($farm.beasts.horses)>><</replace>><</link>>
| <<link ">>">><<set $farm.beasts.horses += 5>><<set $farm.beasts.horses = Math.clamp($farm.beasts.horses, -30, 30)>><<replace "#horse_respect">><<print Math.trunc($farm.beasts.horses)>><</replace>><</link>>
| <<link ">>>">><<set $farm.beasts.horses += 20>><<set $farm.beasts.horses = Math.clamp($farm.beasts.horses, -30, 30)>><<replace "#horse_respect">><<print Math.trunc($farm.beasts.horses)>><</replace>><</link>>
<br>
<<link "<<<">><<set $farm.beasts.pigs -= 20>><<set $farm.beasts.pigs = Math.clamp($farm.beasts.pigs, -30, 30)>><<replace "#pig_respect">><<print Math.trunc($farm.beasts.pigs)>><</replace>><</link>> |
<<link "<<">><<set $farm.beasts.pigs -= 5>><<set $farm.beasts.pigs = Math.clamp($farm.beasts.pigs, -30, 30)>><<replace "#pig_respect">><<print Math.trunc($farm.beasts.pigs)>><</replace>><</link>> |
<<link "<">><<set $farm.beasts.pigs -= 1>><<set $farm.beasts.pigs = Math.clamp($farm.beasts.pigs, -30, 30)>><<replace "#pig_respect">><<print Math.trunc($farm.beasts.pigs)>><</replace>><</link>> |
돼지들의 존중: <span id="pig_respect"><<print Math.trunc($farm.beasts.pigs)>></span>
| <<link ">">><<set $farm.beasts.pigs += 1>><<set $farm.beasts.pigs = Math.clamp($farm.beasts.pigs, -30, 30)>><<replace "#pig_respect">><<print Math.trunc($farm.beasts.pigs)>><</replace>><</link>>
| <<link ">>">><<set $farm.beasts.pigs += 5>><<set $farm.beasts.pigs = Math.clamp($farm.beasts.pigs, -30, 30)>><<replace "#pig_respect">><<print Math.trunc($farm.beasts.pigs)>><</replace>><</link>>
| <<link ">>>">><<set $farm.beasts.pigs += 20>><<set $farm.beasts.pigs = Math.clamp($farm.beasts.pigs, -30, 30)>><<replace "#pig_respect">><<print Math.trunc($farm.beasts.pigs)>><</replace>><</link>>
<br>
<<link "<<<">><<set $farm.beasts.cattle -= 20>><<set $farm.beasts.cattle = Math.clamp($farm.beasts.cattle, -30, 30)>><<replace "#cattle_respect">><<print Math.trunc($farm.beasts.cattle)>><</replace>><</link>> |
<<link "<<">><<set $farm.beasts.cattle -= 5>><<set $farm.beasts.cattle = Math.clamp($farm.beasts.cattle, -30, 30)>><<replace "#cattle_respect">><<print Math.trunc($farm.beasts.cattle)>><</replace>><</link>> |
<<link "<">><<set $farm.beasts.cattle -= 1>><<set $farm.beasts.cattle = Math.clamp($farm.beasts.cattle, -30, 30)>><<replace "#cattle_respect">><<print Math.trunc($farm.beasts.cattle)>><</replace>><</link>> |
소의 존중: <span id="cattle_respect"><<print Math.trunc($farm.beasts.cattle)>></span>
| <<link ">">><<set $farm.beasts.cattle += 1>><<set $farm.beasts.cattle = Math.clamp($farm.beasts.cattle, -30, 30)>><<replace "#cattle_respect">><<print Math.trunc($farm.beasts.cattle)>><</replace>><</link>>
| <<link ">>">><<set $farm.beasts.cattle += 5>><<set $farm.beasts.cattle = Math.clamp($farm.beasts.cattle, -30, 30)>><<replace "#cattle_respect">><<print Math.trunc($farm.beasts.cattle)>><</replace>><</link>>
| <<link ">>>">><<set $farm.beasts.cattle += 20>><<set $farm.beasts.cattle = Math.clamp($farm.beasts.cattle, -30, 30)>><<replace "#cattle_respect">><<print Math.trunc($farm.beasts.cattle)>><</replace>><</link>>
<br>
<<link "<<<">><<set $farm.beasts.dogs -= 20>><<set $farm.beasts.dogs = Math.clamp($farm.beasts.dogs, -30, 30)>><<replace "#dog_respect">><<print Math.trunc($farm.beasts.dogs)>><</replace>><</link>> |
<<link "<<">><<set $farm.beasts.dogs -= 5>><<set $farm.beasts.dogs = Math.clamp($farm.beasts.dogs, -30, 30)>><<replace "#dog_respect">><<print Math.trunc($farm.beasts.dogs)>><</replace>><</link>> |
<<link "<">><<set $farm.beasts.dogs -= 1>><<set $farm.beasts.dogs = Math.clamp($farm.beasts.dogs, -30, 30)>><<replace "#dog_respect">><<print Math.trunc($farm.beasts.dogs)>><</replace>><</link>> |
개들의 존중: <span id="dog_respect"><<print Math.trunc($farm.beasts.dogs)>></span>
| <<link ">">><<set $farm.beasts.dogs += 1>><<set $farm.beasts.dogs = Math.clamp($farm.beasts.dogs, -30, 30)>><<replace "#dog_respect">><<print Math.trunc($farm.beasts.dogs)>><</replace>><</link>>
| <<link ">>">><<set $farm.beasts.dogs += 5>><<set $farm.beasts.dogs = Math.clamp($farm.beasts.dogs, -30, 30)>><<replace "#dog_respect">><<print Math.trunc($farm.beasts.dogs)>><</replace>><</link>>
| <<link ">>>">><<set $farm.beasts.dogs += 20>><<set $farm.beasts.dogs = Math.clamp($farm.beasts.dogs, -30, 30)>><<replace "#dog_respect">><<print Math.trunc($farm.beasts.dogs)>><</replace>><</link>>
<br><br>
<</if>>
<<if $location is "docks" and $dockwork is 2>>
<<link "<<<">><<set $dockstatus -= 100>><<set $dockstatus = Math.clamp($dockstatus, 0, 100)>><<replace "#statdockstatus">><<print Math.trunc($dockstatus)>><</replace>><</link>> |
<<link "<<">><<set $dockstatus -= 10>><<set $dockstatus = Math.clamp($dockstatus, 0, 100)>><<replace "#statdockstatus">><<print Math.trunc($dockstatus)>><</replace>><</link>> |
<<link "<">><<set $dockstatus -= 1>><<set $dockstatus = Math.clamp($dockstatus, 0, 100)>><<replace "#statdockstatus">><<print Math.trunc($dockstatus)>><</replace>><</link>> |
부두 상태: <span id="statdockstatus"><<print Math.trunc($dockstatus)>></span>
| <<link ">">><<set $dockstatus += 1>><<set $dockstatus = Math.clamp($dockstatus, 0, 100)>><<replace "#statdockstatus">><<print Math.trunc($dockstatus)>><</replace>><</link>>
| <<link ">>">><<set $dockstatus += 10>><<set $dockstatus = Math.clamp($dockstatus, 0, 100)>><<replace "#statdockstatus">><<print Math.trunc($dockstatus)>><</replace>><</link>>
| <<link ">>>">><<set $dockstatus += 100>><<set $dockstatus = Math.clamp($dockstatus, 0, 100)>><<replace "#statdockstatus">><<print Math.trunc($dockstatus)>><</replace>><</link>>
<br><br>
<</if>>
<u>명성</u>
<br>
<<link "<<<">><<set $famesex -= 1000>><<set $fame -= 100>><<fameclamp>><<replace "#statsfamesex">><<print Math.trunc($famesex)>><</replace>><</link>> |
<<link "<<">><<set $famesex -= 100>><<set $fame -= 10>><<fameclamp>><<replace "#statsfamesex">><<print Math.trunc($famesex)>><</replace>><</link>> |
<<link "<">><<set $famesex -= 10>><<set $fame -= 1>><<fameclamp>><<replace "#statsfamesex">><<print Math.trunc($famesex)>><</replace>><</link>> |
섹스: <span id="statsfamesex"><<print Math.trunc($famesex)>></span>
| <<link ">">><<set $famesex += 10>><<set $fame += 1>><<fameclamp>><<replace "#statsfamesex">><<print Math.trunc($famesex)>><</replace>><</link>>
| <<link ">>">><<set $famesex += 100>><<set $fame += 10>><<fameclamp>><<replace "#statsfamesex">><<print Math.trunc($famesex)>><</replace>><</link>>
| <<link ">>>">><<set $famesex += 1000>><<set $fame += 100>><<fameclamp>><<replace "#statsfamesex">><<print Math.trunc($famesex)>><</replace>><</link>>
<br>
<<link "<<<">><<set $fameprostitution -= 1000>><<set $fame -= 100>><<fameclamp>><<replace "#statsfameprostitution">><<print Math.trunc($fameprostitution)>><</replace>><</link>> |
<<link "<<">><<set $fameprostitution -= 100>><<set $fame -= 10>><<fameclamp>><<replace "#statsfameprostitution">><<print Math.trunc($fameprostitution)>><</replace>><</link>> |
<<link "<">><<set $fameprostitution -= 10>><<set $fame -= 1>><<fameclamp>><<replace "#statsfameprostitution">><<print Math.trunc($fameprostitution)>><</replace>><</link>> |
매춘: <span id="statsfameprostitution"><<print Math.trunc($fameprostitution)>></span>
| <<link ">">><<set $fameprostitution += 10>><<set $fame += 1>><<fameclamp>><<replace "#statsfameprostitution">><<print Math.trunc($fameprostitution)>><</replace>><</link>>
| <<link ">>">><<set $fameprostitution += 100>><<set $fame += 10>><<fameclamp>><<replace "#statsfameprostitution">><<print Math.trunc($fameprostitution)>><</replace>><</link>>
| <<link ">>>">><<set $fameprostitution += 1000>><<set $fame += 100>><<fameclamp>><<replace "#statsfameprostitution">><<print Math.trunc($fameprostitution)>><</replace>><</link>>
<br>
<<link "<<<">><<set $famerape -= 1000>><<set $fame -= 100>><<fameclamp>><<replace "#statsfamerape">><<print Math.trunc($famerape)>><</replace>><</link>> |
<<link "<<">><<set $famerape -= 100>><<set $fame -= 10>><<fameclamp>><<replace "#statsfamerape">><<print Math.trunc($famerape)>><</replace>><</link>> |
<<link "<">><<set $famerape -= 10>><<set $fame -= 1>><<fameclamp>><<replace "#statsfamerape">><<print Math.trunc($famerape)>><</replace>><</link>> |
강간: <span id="statsfamerape"><<print Math.trunc($famerape)>></span>
| <<link ">">><<set $famerape += 10>><<set $fame += 1>><<fameclamp>><<replace "#statsfamerape">><<print Math.trunc($famerape)>><</replace>><</link>>
| <<link ">>">><<set $famerape += 100>><<set $fame += 10>><<fameclamp>><<replace "#statsfamerape">><<print Math.trunc($famerape)>><</replace>><</link>>
| <<link ">>>">><<set $famerape += 1000>><<set $fame += 100>><<fameclamp>><<replace "#statsfamerape">><<print Math.trunc($famerape)>><</replace>><</link>>
<br>
<<link "<<<">><<set $famebestiality -= 1000>><<set $fame -= 100>><<fameclamp>><<replace "#statsfamebestiality">><<print Math.trunc($famebestiality)>><</replace>><</link>> |
<<link "<<">><<set $famebestiality -= 100>><<set $fame -= 10>><<fameclamp>><<replace "#statsfamebestiality">><<print Math.trunc($famebestiality)>><</replace>><</link>> |
<<link "<">><<set $famebestiality -= 10>><<set $fame -= 1>><<fameclamp>><<replace "#statsfamebestiality">><<print Math.trunc($famebestiality)>><</replace>><</link>> |
수간: <span id="statsfamebestiality"><<print Math.trunc($famebestiality)>></span>
| <<link ">">><<set $famebestiality += 10>><<set $fame += 1>><<fameclamp>><<replace "#statsfamebestiality">><<print Math.trunc($famebestiality)>><</replace>><</link>>
| <<link ">>">><<set $famebestiality += 100>><<set $fame += 10>><<fameclamp>><<replace "#statsfamebestiality">><<print Math.trunc($famebestiality)>><</replace>><</link>>
| <<link ">>>">><<set $famebestiality += 1000>><<set $fame += 100>><<fameclamp>><<replace "#statsfamebestiality">><<print Math.trunc($famebestiality)>><</replace>><</link>>
<br>
/*ToDo: Pregnancy, remove check to properly enable*/
<<if $pregnancyTesting>>
<<link "<<<">><<set $famepregnancy -= 1000>><<set $fame -= 100>><<fameclamp>><<replace "#statsfamepregnancy">><<print Math.trunc($famepregnancy)>><</replace>><</link>> |
<<link "<<">><<set $famepregnancy -= 100>><<set $fame -= 10>><<fameclamp>><<replace "#statsfamepregnancy">><<print Math.trunc($famepregnancy)>><</replace>><</link>> |
<<link "<">><<set $famepregnancy -= 10>><<set $fame -= 1>><<fameclamp>><<replace "#statsfamepregnancy">><<print Math.trunc($famepregnancy)>><</replace>><</link>> |
임신: <span id="statsfamepregnancy"><<print Math.trunc($famepregnancy)>></span>
| <<link ">">><<set $famepregnancy += 10>><<set $fame += 1>><<fameclamp>><<replace "#statsfamepregnancy">><<print Math.trunc($famepregnancy)>><</replace>><</link>>
| <<link ">>">><<set $famepregnancy += 100>><<set $fame += 10>><<fameclamp>><<replace "#statsfamepregnancy">><<print Math.trunc($famepregnancy)>><</replace>><</link>>
| <<link ">>>">><<set $famepregnancy += 1000>><<set $fame += 100>><<fameclamp>><<replace "#statsfamepregnancy">><<print Math.trunc($famepregnancy)>><</replace>><</link>>
<br>
<</if>>
<<link "<<<">><<set $fameexhibitionism -= 1000>><<set $fame -= 100>><<fameclamp>><<replace "#statsfameexhibitionism">><<print Math.trunc($fameexhibitionism)>><</replace>><</link>> |
<<link "<<">><<set $fameexhibitionism -= 100>><<set $fame -= 10>><<fameclamp>><<replace "#statsfameexhibitionism">><<print Math.trunc($fameexhibitionism)>><</replace>><</link>> |
<<link "<">><<set $fameexhibitionism -= 10>><<set $fame -= 1>><<fameclamp>><<replace "#statsfameexhibitionism">><<print Math.trunc($fameexhibitionism)>><</replace>><</link>> |
노출증: <span id="statsfameexhibitionism"><<print Math.trunc($fameexhibitionism)>></span>
| <<link ">">><<set $fameexhibitionism += 10>><<set $fame += 1>><<fameclamp>><<replace "#statsfameexhibitionism">><<print Math.trunc($fameexhibitionism)>><</replace>><</link>>
| <<link ">>">><<set $fameexhibitionism += 100>><<set $fame += 10>><<fameclamp>><<replace "#statsfameexhibitionism">><<print Math.trunc($fameexhibitionism)>><</replace>><</link>>
| <<link ">>>">><<set $fameexhibitionism += 1000>><<set $fame += 100>><<fameclamp>><<replace "#statsfameexhibitionism">><<print Math.trunc($fameexhibitionism)>><</replace>><</link>>
<br>
<<link "<<<">><<set $famescrap -= 1000>><<set $fame -= 100>><<fameclamp>><<replace "#statsfamescrap">><<print Math.trunc($famescrap)>><</replace>><</link>> |
<<link "<<">><<set $famescrap -= 100>><<set $fame -= 10>><<fameclamp>><<replace "#statsfamescrap">><<print Math.trunc($famescrap)>><</replace>><</link>> |
<<link "<">><<set $famescrap -= 10>><<set $fame -= 1>><<fameclamp>><<replace "#statsfamescrap">><<print Math.trunc($famescrap)>><</replace>><</link>> |
전투: <span id="statsfamescrap"><<print Math.trunc($famescrap)>></span>
| <<link ">">><<set $famescrap += 10>><<set $fame += 1>><<fameclamp>><<replace "#statsfamescrap">><<print Math.trunc($famescrap)>><</replace>><</link>>
| <<link ">>">><<set $famescrap += 100>><<set $fame += 10>><<fameclamp>><<replace "#statsfamescrap">><<print Math.trunc($famescrap)>><</replace>><</link>>
| <<link ">>>">><<set $famescrap += 1000>><<set $fame += 100>><<fameclamp>><<replace "#statsfamescrap">><<print Math.trunc($famescrap)>><</replace>><</link>>
<br>
<<link "<<<">><<set $famegood -= 1000>><<set $fame -= 100>><<fameclamp>><<replace "#statsfamegood">><<print Math.trunc($famegood)>><</replace>><</link>> |
<<link "<<">><<set $famegood -= 100>><<set $fame -= 10>><<fameclamp>><<replace "#statsfamegood">><<print Math.trunc($famegood)>><</replace>><</link>> |
<<link "<">><<set $famegood -= 10>><<set $fame -= 1>><<fameclamp>><<replace "#statsfamegood">><<print Math.trunc($famegood)>><</replace>><</link>> |
친절: <span id="statsfamegood"><<print Math.trunc($famegood)>></span>
| <<link ">">><<set $famegood += 10>><<set $fame += 1>><<fameclamp>><<replace "#statsfamegood">><<print Math.trunc($famegood)>><</replace>><</link>>
| <<link ">>">><<set $famegood += 100>><<set $fame += 10>><<fameclamp>><<replace "#statsfamegood">><<print Math.trunc($famegood)>><</replace>><</link>>
| <<link ">>>">><<set $famegood += 1000>><<set $fame += 100>><<fameclamp>><<replace "#statsfamegood">><<print Math.trunc($famegood)>><</replace>><</link>>
<br>
<<link "<<<">><<set $famebusiness -= 1000>><<set $fame -= 100>><<fameclamp>><<replace "#statsfamebusiness">><<print Math.trunc($famebusiness)>><</replace>><</link>> |
<<link "<<">><<set $famebusiness -= 100>><<set $fame -= 10>><<fameclamp>><<replace "#statsfamebusiness">><<print Math.trunc($famebusiness)>><</replace>><</link>> |
<<link "<">><<set $famebusiness -= 10>><<set $fame -= 1>><<fameclamp>><<replace "#statsfamebusiness">><<print Math.trunc($famebusiness)>><</replace>><</link>> |
사업: <span id="statsfamebusiness"><<print Math.trunc($famebusiness)>></span>
| <<link ">">><<set $famebusiness += 10>><<set $fame += 1>><<fameclamp>><<replace "#statsfamebusiness">><<print Math.trunc($famebusiness)>><</replace>><</link>>
| <<link ">>">><<set $famebusiness += 100>><<set $fame += 10>><<fameclamp>><<replace "#statsfamebusiness">><<print Math.trunc($famebusiness)>><</replace>><</link>>
| <<link ">>>">><<set $famebusiness += 1000>><<set $fame += 100>><<fameclamp>><<replace "#statsfamebusiness">><<print Math.trunc($famebusiness)>><</replace>><</link>>
<br>
<<link "<<<">><<set $famesocial -= 1000>><<set $fame -= 100>><<fameclamp>><<replace "#statsfamesocial">><<print Math.trunc($famesocial)>><</replace>><</link>> |
<<link "<<">><<set $famesocial -= 100>><<set $fame -= 10>><<fameclamp>><<replace "#statsfamesocial">><<print Math.trunc($famesocial)>><</replace>><</link>> |
<<link "<">><<set $famesocial -= 10>><<set $fame -= 1>><<fameclamp>><<replace "#statsfamesocial">><<print Math.trunc($famesocial)>><</replace>><</link>> |
사교: <span id="statsfamesocial"><<print Math.trunc($famesocial)>></span>
| <<link ">">><<set $famesocial += 10>><<set $fame += 1>><<fameclamp>><<replace "#statsfamesocial">><<print Math.trunc($famesocial)>><</replace>><</link>>
| <<link ">>">><<set $famesocial += 100>><<set $fame += 10>><<fameclamp>><<replace "#statsfamesocial">><<print Math.trunc($famesocial)>><</replace>><</link>>
| <<link ">>>">><<set $famesocial += 1000>><<set $fame += 100>><<fameclamp>><<replace "#statsfamesocial">><<print Math.trunc($famesocial)>><</replace>><</link>>
<br>
<<link "<<<">><<set $famemodel -= 1000>><<set $fame -= 100>><<fameclamp>><<replace "#statsfamemodel">><<print Math.trunc($famemodel)>><</replace>><</link>> |
<<link "<<">><<set $famemodel -= 100>><<set $fame -= 10>><<fameclamp>><<replace "#statsfamemodel">><<print Math.trunc($famemodel)>><</replace>><</link>> |
<<link "<">><<set $famemodel -= 10>><<set $fame -= 1>><<fameclamp>><<replace "#statsfamemodel">><<print Math.trunc($famemodel)>><</replace>><</link>> |
모델: <span id="statsfamemodel"><<print Math.trunc($famemodel)>></span>
| <<link ">">><<set $famemodel += 10>><<set $fame += 1>><<fameclamp>><<replace "#statsfamemodel">><<print Math.trunc($famemodel)>><</replace>><</link>>
| <<link ">>">><<set $famemodel += 100>><<set $fame += 10>><<fameclamp>><<replace "#statsfamemodel">><<print Math.trunc($famemodel)>><</replace>><</link>>
| <<link ">>>">><<set $famemodel += 1000>><<set $fame += 100>><<fameclamp>><<replace "#statsfamemodel">><<print Math.trunc($famemodel)>><</replace>><</link>>
<br>
<</widget>>
<<widget "cheats-other">>
<u>시간</u>
<br>
<<link [[1시간 뒤로|$passage]]>><<pass 1 hour>><</link>>
<br>
<<link [[6시간 뒤로|$passage]]>><<pass 6 hours>><</link>>
<br>
<<link [[24시간 뒤로|$passage]]>><<pass 24 hours>><</link>>
<br><br>
<u>날씨</u>
<br>
현재 날씨: <<trWeather $weather>>_trResult
<br>
변경:
<<link [[맑음|$passage]]>><<set $weather to "clear">><</link>> |
<<link [[흐림|$passage]]>><<set $weather to "overcast">><</link>> |
<<link [[비|$passage]]>><<set $weather to "rain">><</link>>
<br><br>
<u>기본 행동 세트 (너무 많게 설정하면 전투 퍼포먼스가 저하될 수 있고, 치트 메뉴 상에서 최대 값은 7입니다)</u>
<br>
<<link "<<<">><<set $maxDefaultActionSets -= 10>><<maxDefaultActionSetsclamp>><<replace "#statsDefaultSets">><<print $maxDefaultActionSets>><</replace>><</link>> |
<<link "<<">><<set $maxDefaultActionSets -= 5>><<maxDefaultActionSetsclamp>><<replace "#statsDefaultSets">><<print $maxDefaultActionSets>><</replace>><</link>> |
<<link "<">><<set $maxDefaultActionSets -= 1>><<maxDefaultActionSetsclamp>><<replace "#statsDefaultSets">><<print $maxDefaultActionSets>><</replace>><</link>> |
세트: <span id="statsDefaultSets"><<print $maxDefaultActionSets>></span>
| <<link ">">><<set $maxDefaultActionSets += 1>><<maxDefaultActionSetsclamp>><<replace "#statsDefaultSets">><<print $maxDefaultActionSets>><</replace>><</link>>
| <<link ">>">><<set $maxDefaultActionSets += 5>><<maxDefaultActionSetsclamp>><<replace "#statsDefaultSets">><<print $maxDefaultActionSets>><</replace>><</link>>
| <<link ">>>">><<set $maxDefaultActionSets += 10>><<maxDefaultActionSetsclamp>><<replace "#statsDefaultSets">><<print $maxDefaultActionSets>><</replace>><</link>>
<br><br>
<<if $analpregdisable is "f">>
<<set _pregnancy to $sexStats.anus.pregnancy>>
<div id="cheatsImpregOptions"><<cheatsImpregOptions>></div>
<<else>>
이 설정에 접근하려면 설정에서 항문 임신을 활성화 해야합니다.
<</if>>
<</widget>>
<<widget "cheatsImpregOptions">>
<u>항문 임신</u>
<br>
<<if _pregnancy.count lt _pregnancy.maxCount>>
임신하기 |
<<link "장어">><<impregnate "eels" 1000>><<cheatsImpreg>><</link>> |
<<link "슬라임">><<impregnate "slimes" 1000>><<cheatsImpreg>><</link>> |
<<link "물고기">><<impregnate "fish" 1000>><<cheatsImpreg>><</link>> |
<<link "뱀">><<impregnate "snake" 1000>><<cheatsImpreg>><</link>> |
<<link "벌레">><<impregnate "worms" 1000>><<cheatsImpreg>><</link>> |
<<link "촉수">><<impregnate "tentacle" 1000>><<cheatsImpreg>><</link>> |
<<link "럴커">><<impregnate "lurker" 1000>><<cheatsImpreg>><</link>> |
<<link "말벌">><<impregnate "wasp" 1000>><<cheatsImpreg>><</link>> |
<<link "오징어">><<impregnate "squid" 1000>><<cheatsImpreg>><</link>> |
<<link "식물">><<impregnate "vine" 1000>><<cheatsImpreg>><</link>> |
<br>
<<if _pregnancy.motherStatus lt 2>>
자웅동체 임신하기 |
<<link "장어">><<cheatsImpregPre>><<impregnate "eels" 1000>><<cheatsImpreg true>><</link>> |
<<link "슬라임">><<cheatsImpregPre>><<impregnate "slimes" 1000>><<cheatsImpreg true>><</link>> |
<<link "물고기">><<cheatsImpregPre>><<impregnate "fish" 1000>><<cheatsImpreg true>><</link>> |
<<link "뱀">><<cheatsImpregPre>><<impregnate "snake" 1000>><<cheatsImpreg true>><</link>> |
<<link "벌레">><<cheatsImpregPre>><<impregnate "worms" 1000>><<cheatsImpreg true>><</link>> |
<<link "촉수">><<cheatsImpregPre>><<impregnate "tentacle" 1000>><<cheatsImpreg true>><</link>> |
<<link "럴커">><<cheatsImpregPre>><<impregnate "lurker" 1000>><<cheatsImpreg true>><</link>> |
<<link "말벌">><<cheatsImpregPre>><<impregnate "wasp" 1000>><<cheatsImpreg true>><</link>> |
<<link "오징어">><<cheatsImpregPre>><<impregnate "squid" 1000>><<cheatsImpreg true>><</link>> |
<<link "식물">><<cheatsImpregPre>><<impregnate "vine" 1000>><<cheatsImpreg true>><</link>> |
<<else>>
자웅동체는 한 번에 하나만 임신 가능합니다.
<</if>>
<<else>>
한 번에 항문으로 임신할 수 있는 최대치에 도달했습니다.
<</if>>
<br><br>
<<link "임신 상태 없애기">>
<<set _pregnancy[0] to null>>
<<set _pregnancy[1] to null>>
<<set _pregnancy[2] to null>>
<<set _pregnancy[3] to null>>
<<set _pregnancy.lowestDaysLeft to null>>
<<set _pregnancy.count to 0>>
<<if _pregnancy.motherStatus is 2>>
<<set _pregnancy.motherStatus to 1>>
<<set _pregnancy.maxCount to 2>>
<</if>>
<<replace #cheatsImpregOptions>><<cheatsImpregOptions>><</replace>>
<</link>>
<</widget>>
<<widget "cheatsImpreg">>
<<if _pregnancy.seenDoctor lt 2>>
<<set _pregnancy.seenDoctor to 2>>
<</if>>
<<if _args[0]>>
<<set _pregnancy.motherStatus to 2>>
<<set _pregnancy.maxCount to 4>>
<<set _pregnancy[_pregPre].stats.gender to "Futa">>
<<set _pregnancy[_pregPre].stats.lastEgg to Math.floor(_pregnancy[0].stats.growth / 3)>>
<<else>>
<<if _pregnancy.motherStatus is 0>>
<<set _pregnancy.motherStatus to 1>>
<<set _pregnancy.maxCount to 2>>
<</if>>
<</if>>
<<fertilise>>
<<replace #cheatsImpregOptions>><<cheatsImpregOptions>><</replace>>
<</widget>>
<<widget "cheatsImpregPre">>
<<unset _pregPre>>
<<for $_i to 0; $_i lt _pregnancy.maxCount; $_i++>>
<<if _pregnancy[$_i] is null>>
<<set _pregPre to clone($_i)>>
<<break>>
<</if>>
<</for>>
<</widget>><<widget "preclamp">>
<<if $trauma gte $traumamax>>
<<set $beauty -= (($trauma - $traumamax) / 5)>>
<</if>>
<<if $innocencestate is 1 and $trauma gt 0>>
<<set $innocencetrauma += $trauma>>
<<set $trauma to 0>>
<</if>>
<</widget>>
<<widget "clamp">>
<<preclamp>>
<<npcclamp>>
<<if $devlevel lte 19>>
<<set $beauty = Math.clamp($beauty, 0, $beautymax)>>
<<set $physique = Math.clamp($physique, 0, $physiquesize)>>
<<else>>
<<set $beauty = Math.clamp($beauty, 0, $beautymax)>>
<<set $physique = Math.clamp($physique, 0, 20000)>>
<</if>>
<<set $upperwet = Math.clamp($upperwet, 0, 200)>>
<<set $lowerwet = Math.clamp($lowerwet, 0, 200)>>
<<set $underlowerwet = Math.clamp($underlowerwet, 0, 200)>>
<<set $underupperwet = Math.clamp($underupperwet, 0, 200)>>
<<set $demonbuild = Math.clamp($demonbuild, 0, 100)>>
<<set $angelbuild = Math.clamp($angelbuild, 0, 100)>>
<<set $wolfbuild = Math.clamp($wolfbuild, 0, 100)>>
<<set $catbuild = Math.clamp($catbuild, 0, 100)>>
<<set $cowbuild = Math.clamp($cowbuild, 0, 100)>>
<<set $birdbuild = Math.clamp($birdbuild, 0, 100)>>
<<set $seductionskill = Math.clamp($seductionskill, 0, 1000)>>
<<set $oralskill = Math.clamp($oralskill, 0, 1000)>>
<<set $vaginalskill = Math.clamp($vaginalskill, 0, 1000)>>
<<set $analskill = Math.clamp($analskill, 0, 1000)>>
<<set $handskill = Math.clamp($handskill, 0, 1000)>>
<<set $feetskill = Math.clamp($feetskill, 0, 1000)>>
<<set $bottomskill = Math.clamp($bottomskill, 0, 1000)>>
<<set $thighskill = Math.clamp($thighskill, 0, 1000)>>
<<set $chestskill = Math.clamp($chestskill, 0, 1000)>>
<<set $penileskill = Math.clamp($penileskill, 0, 1000)>>
<<set $corruption_slime = Math.clamp($corruption_slime, 0, 100)>>
<<set $semen_amount = Math.clamp($semen_amount, 0, $semen_volume)>>
<<set $milk_amount = Math.clamp($milk_amount, 0, $milk_volume)>>
<<set $lactation_pressure = Math.clamp($lactation_pressure, 0, 100)>>
<<set $nectar_addiction = Math.clamp($nectar_addiction, 0, 200)>>
<<set $hygiene = Math.clamp($hygiene, 0, 2000)>>
<<set $arousal = Math.clamp($arousal, 0, $arousalmax)>>
<<set $stress = Math.clamp($stress, 0, $stressmax)>>
<<set $hairlength = Math.clamp($hairlength, 0, 1000)>>
<<set $fringelength = Math.clamp($fringelength, 0, 1000)>>
<<set $trauma = Math.clamp($trauma, 0, $traumamax)>>
<<if $gamemode is "soft">>
<<set $control = Math.clamp($control, 1000, $controlmax)>>
<<else>>
<<set $control = Math.clamp($control, 0, $controlmax)>>
<</if>>
<<set $awareness = Math.clamp($awareness, -200, 1000)>>
<<set $submissive = Math.clamp($submissive, 0, 2000)>>
<<if $player.virginity.vaginal is true and $player.virginity.penile is true>><<set $purity = Math.clamp($purity, 0, 1000)>><<else>><<set $purity = Math.clamp($purity, 0, 999)>><</if>>
<<set $time = Math.clamp($time, 0, 1440)>>
<<set $minute = Math.clamp($minute, 0, 1440)>>
<<set $orgasmcount = Math.clamp($orgasmcount, 0, 25)>>
<<set $willpower = Math.clamp($willpower, 0, $willpowermax)>>
<<set $orphan_hope = Math.clamp($orphan_hope, -50, 50)>>
<<set $orphan_reb = Math.clamp($orphan_reb, -50, 50)>>
<<set $english to Math.clamp($english, 0, 1000)>>
<<set $maths to Math.clamp($maths, 0, 1000)>>
<<set $science to Math.clamp($science, 0, 1000)>>
<<set $history to Math.clamp($history, 0, 1000)>>
<<set $school to Math.clamp($school, 0, 4000)>>
<<set $cool to Math.clamp($cool, 0, $coolmax)>>
<<set $delinquency to Math.clamp($delinquency, 0, 1000)>>
<<set $skulduggery to Math.clamp($skulduggery, 0, 1000)>>
<<set $swimmingskill to Math.clamp($swimmingskill, 0, 1000)>>
<<set $athletics to Math.clamp($athletics, 0, 1000)>>
<<set $tending to Math.clamp($tending, 0, 1000)>>
<<set $enemyanger to Math.clamp($enemyanger, 0, 200)>>
<<set $audienceexcitement to Math.clamp($audienceexcitement, 0, 100)>>
<<set $audiencearousal to Math.clamp($audiencearousal, 0, 100)>>
<<if $gamemode is "soft">>
<<set $pain to Math.clamp($pain, 0, 0)>>
<<else>>
<<set $pain to Math.clamp($pain, 0, 200)>>
<</if>>
<<set $facebruise to Math.clamp($facebruise, 0, 100)>>
<<set $chestbruise to Math.clamp($chestbruise, 0, 100)>>
<<set $tummybruise to Math.clamp($tummybruise, 0, 100)>>
<<set $vaginabruise to Math.clamp($vaginabruise, 0, 100)>>
<<set $penisbruise to Math.clamp($penisbruise, 0, 100)>>
<<set $anusbruise to Math.clamp($anusbruise, 0, 100)>>
<<set $bottombruise to Math.clamp($bottombruise, 0, 100)>>
<<set $thighbruise to Math.clamp($thighbruise, 0, 100)>>
<<set $armbruise to Math.clamp($armbruise, 0, 100)>>
<<set $neckbruise to Math.clamp($neckbruise, 0, 100)>>
<<set $masochism to Math.clamp($masochism, 0, 1000)>>
<<set $sadism to Math.clamp($sadism, 0, 1000)>>
<<set $player.breastsize to Math.clamp($player.breastsize, 0, 12)>>
<<set $player.bottomsize to Math.clamp($player.bottomsize, 0, 8)>>
<<set $player.penissize to Math.clamp($player.penissize, -2, 4)>>
<<set $ballssize to Math.clamp($ballssize, -2, 4)>>
<<set $breastsensitivity to Math.clamp($breastsensitivity, 1, 6)>>
<<set $genitalsensitivity to Math.clamp($genitalsensitivity, 1, 6)>>
<<set _tempmin = Math.min($breastsizemin, $breastsizemax)>>
<<set _tempmax = Math.max($breastsizemin, $breastsizemax)>>
<<set $breastsizemin = _tempmin>>
<<set $breastsizemax = _tempmax>>
<<set _tempmin = Math.min($bottomsizemin, $bottomsizemax)>>
<<set _tempmax = Math.max($bottomsizemin, $bottomsizemax)>>
<<set $bottomsizemin = _tempmin>>
<<set $bottomsizemax = _tempmax>>
<<set _tempmin = Math.min($penissizemin, $penissizemax)>>
<<set _tempmax = Math.max($penissizemin, $penissizemax)>>
<<set $penissizemin = _tempmin>>
<<set $penissizemax = _tempmax>>
<<set _tempmin = Math.min($ballssizemin, $ballssizemax)>>
<<set _tempmax = Math.max($ballssizemin, $ballssizemax)>>
<<set $ballssizemin = _tempmin>>
<<set $ballssizemax = _tempmax>>
<<set $exhibitionism to Math.clamp($exhibitionism, 0, 100)>>
<<set $promiscuity to Math.clamp($promiscuity, 0, 100)>>
<<set $deviancy to Math.clamp($deviancy, 0, 100)>>
<<set $hallucinogen to Math.clamp($hallucinogen, 0, 1000)>>
<<set $drunk to Math.clamp($drunk, 0, 1000)>>
<<set $drugged to Math.clamp($drugged, 0, 1000)>>
<<set $upperwet to Math.clamp($upperwet, 0, 200)>>
<<set $lowerwet to Math.clamp($lowerwet, 0, 200)>>
<<set $underlowerwet to Math.clamp($underlowerwet, 0, 200)>>
<<set $underupperwet to Math.clamp($underupperwet, 0, 200)>>
<</widget>>
<<widget "fameclamp">>
<<set $famesex to Math.clamp($famesex, 0, 2000)>>
<<set $famerape to Math.clamp($famerape, 0, 2000)>>
<<set $famebestiality to Math.clamp($famebestiality, 0, 2000)>>
<<set $fameexhibitionism to Math.clamp($fameexhibitionism, 0, 2000)>>
<<set $fameprostitution to Math.clamp($fameprostitution, 0, 2000)>>
<<set $famepregnancy to Math.clamp($famepregnancy, 0, 2000)>>
<<set $famescrap to Math.clamp($famescrap, 0, 2000)>>
<<set $famegood to Math.clamp($famegood, 0, 2000)>>
<<set $famebusiness to Math.clamp($famebusiness, 0, 2000)>>
<<set $famepimp to Math.clamp($famepimp, 0, 2000)>>
<<set $famesocial to Math.clamp($famesocial, 0, 2000)>>
<<set $famemodel to Math.clamp($famemodel, 0, 2000)>>
<<set $fame to ($famesex + $famerape + $famebestiality + $fameexhibitionism + $fameprostitution + $famescrap + $famegood + $famebusiness + $famepimp + $famesocial + $famemodel)>>
<</widget>>
<<widget "maxDefaultActionSetsclamp">>
<<set $maxDefaultActionSets to Math.clamp($maxDefaultActionSets, 1, 10)>>
<</widget>>
<<widget "npcclamp">>
<!-- This widget is used before below are defined. Investigate first usage and fix, for now commented out as of v2.5 -->
/% <<set _npc to $NPCNameList.indexOf(Darryl)>> %/
/% <<set $NPCName[_npc].love = Math.clamp($NPCName[_npc].love, -50, 50)>> %/
/% <<set $NPCName[_npc].dom = Math.clamp($NPCName[_npc].dom, -50, 50)>> %/
/% <<set _npc to $NPCNameList.indexOf(River)>> %/
/% <<set $NPCName[_npc].love = Math.clamp($NPCName[_npc].love, -50, 50)>> %/
/% <<set $NPCName[_npc].dom = Math.clamp($NPCName[_npc].dom, -50, 50)>> %/
<</widget>><<widget "deviancy1">>
<<if $control lt $controlmax>>
<<if $deviancy lte 19>>
<<set $deviancy += 2>>
이런 음란한 행동을 한다는 것에 흥분되고, 적어도 당장은 <span class="green">통제감과 자존감이 회복된다</span>.
<<ggcontrol>><<control 25>><<arousal 100>><<set $stress -= 300>><<combattrauma -30>><<ltrauma>><<lstress>><<garousal>>
<<elseif $deviancy gte 20>>
이런 음란한 행동을 한다는 것에 흥분되긴 하지만, 머리 위에 드리운 구름을 걷어내주기엔 충분치 않다. <span class="pink">더 극단적인 행위가 필요하다.</span>
<<arousal 100>><<garousal>>
<<if $deviancystress1 isnot 1 and $statFreeze isnot true>>
<<set $deviancystress1 to 1>><<lstress>><<set $stress -= 100>>
<</if>>
<</if>>
<<else>>
<<if $deviancy lte 19>>
<<set $deviancy += 1>>
이미 자신감이 넘치지만, 이런 음란한 행동을 하니 <span class="green">진정되고</span> 흥분된다.
<<control 25>><<arousal 100>><<set $stress -= 300>><<combattrauma -30>><<ltrauma>><<lstress>><<garousal>>
<<elseif $deviancy gte 20>>
이미 자신감이 넘치고 이런 행동은 <span class="pink">진정되기에는 지루하지만</span>, 흥분되기는 한다.
<<arousal 100>><<garousal>>
<<if $deviancystress1 isnot 1 and $statFreeze isnot true>>
<<set $deviancystress1 to 1>><<lstress>><<set $stress -= 100>>
<</if>>
<</if>>
<</if>>
<br><br>
<</widget>>
<<widget "deviancy2">>
<<if $control lt $controlmax>>
<<if $deviancy lte 39>>
<<set $deviancy += 2>>
이런 음란한 행동을 한다는 것에 흥분되고, 적어도 당장은 <span class="green">통제감과 자존감이 회복된다</span>.
<<ggcontrol>><<control 25>><<arousal 200>><<set $stress -= 600>><<combattrauma -60>><<ltrauma>><<lstress>><<garousal>>
<<elseif $deviancy gte 40>>
이런 음란한 행동을 한다는 것에 흥분되긴 하지만, 머리 위에 드리운 구름을 걷어내주기엔 충분치 않다. <span class="pink">더 극단적인 행위가 필요하다.</span>
<<arousal 200>><<garousal>>
<<if $deviancystress2 isnot 1 and $statFreeze isnot true>>
<<set $deviancystress2 to 1>><<lstress>><<set $stress -= 200>>
<</if>>
<</if>>
<<else>>
<<if $deviancy lte 39>>
<<set $deviancy += 1>>
이미 자신감이 넘치지만, 이런 음란한 행동을 하니 <span class="green">진정되고</span> 흥분된다.
<<control 25>><<arousal 200>><<set $stress -= 600>><<combattrauma -60>><<ltrauma>><<lstress>><<garousal>>
<<elseif $deviancy gte 40>>
이미 자신감이 넘치고 이런 행동은 <span class="pink">진정되기에는 지루하지만</span>, 흥분되기는 한다.
<<arousal 200>><<garousal>>
<<if $deviancystress2 isnot 1 and $statFreeze isnot true>>
<<set $deviancystress2 to 1>><<lstress>><<set $stress -= 200>>
<</if>>
<</if>>
<</if>>
<br><br>
<</widget>>
<<widget "deviancy3">>
<<if $control lt $controlmax>>
<<if $deviancy lte 59>>
<<set $deviancy += 2>>
이런 음란한 행동을 한다는 것에 흥분되고, 적어도 당장은 <span class="green">통제감과 자존감이 회복된다</span>.
<<ggcontrol>><<control 25>><<arousal 300>><<set $stress -= 900>><<combattrauma -90>><<ltrauma>><<lstress>><<garousal>>
<<elseif $deviancy gte 60>>
이런 음란한 행동을 한다는 것에 흥분되긴 하지만, 머리 위에 드리운 구름을 걷어내주기엔 충분치 않다. <span class="pink">더 극단적인 행위가 필요하다.</span>
<<arousal 300>><<garousal>>
<<if $deviancystress3 isnot 1 and $statFreeze isnot true>>
<<set $deviancystress3 to 1>><<lstress>><<set $stress -= 300>>
<</if>>
<</if>>
<<else>>
<<if $deviancy lte 59>>
<<set $deviancy += 1>>
이미 자신감이 넘치지만, 이런 음란한 행동을 하니 <span class="green">진정되고</span> 흥분된다.
<<control 25>><<arousal 300>><<set $stress -= 900>><<combattrauma -90>><<ltrauma>><<lstress>><<garousal>>
<<elseif $deviancy gte 60>>
이미 자신감이 넘치고 이런 행동은 <span class="pink">진정되기에는 지루하지만</span>, 흥분되기는 한다.
<<arousal 300>><<garousal>>
<<if $deviancystress3 isnot 1 and $statFreeze isnot true>>
<<set $deviancystress3 to 1>><<lstress>><<set $stress -= 300>>
<</if>>
<</if>>
<</if>>
<br><br>
<</widget>>
<<widget "deviancy4">>
<<if $control lt $controlmax>>
<<if $deviancy lte 79>>
<<set $deviancy += 2>>
이런 음란한 행동을 한다는 것에 흥분되고, 적어도 당장은 <span class="green">통제감과 자존감이 회복된다</span>.
<<ggcontrol>><<control 25>><<arousal 400>><<set $stress -= 1200>><<combattrauma -120>><<ltrauma>><<lstress>><<garousal>>
<<elseif $deviancy gte 80>>
이런 음란한 행동을 한다는 것에 흥분되긴 하지만, 머리 위에 드리운 구름을 걷어내주기엔 충분치 않다. <span class="pink">더 극단적인 행위가 필요하다.</span>
<<arousal 400>><<garousal>>
<<if $deviancystress4 isnot 1 and $statFreeze isnot true>>
<<set $deviancystress4 to 1>><<lstress>><<set $stress -= 400>>
<</if>>
<</if>>
<<else>>
<<if $deviancy lte 79>>
<<set $deviancy += 1>>
이미 자신감이 넘치지만, 이런 음란한 행동을 하니 <span class="green">진정되고</span> 흥분된다.
<<control 25>><<arousal 400>><<set $stress -= 1200>><<combattrauma -120>><<ltrauma>><<lstress>><<garousal>>
<<elseif $deviancy gte 80>>
이미 자신감이 넘치고 이런 행동은 <span class="pink">진정되기에는 지루하지만</span>, 흥분되기는 한다.
<<arousal 400>><<garousal>>
<<if $deviancystress4 isnot 1 and $statFreeze isnot true>>
<<set $deviancystress4 to 1>><<lstress>><<set $stress -= 400>>
<</if>>
<</if>>
<</if>>
<br><br>
<</widget>>
<<widget "deviancy5">>
<<if $control lt $controlmax>>
<<if $deviancy lte 99>>
<<set $deviancy += 2>>
이런 음란한 행동을 한다는 것에 흥분되고, 적어도 당장은 <span class="green">통제감과 자존감이 회복된다</span>.
<<ggcontrol>><<control 25>><<arousal 500>><<set $stress -= 1500>><<combattrauma -150>><<ltrauma>><<lstress>><<garousal>>
<<elseif $deviancy gte 100>>
이런 음란한 행동을 한다는 것에 흥분되긴 하지만, 머리 위에 드리운 구름을 걷어내주기엔 충분치 않다. <span class="pink">더 극단적인 행위가 필요하다.</span>
<<arousal 500>><<garousal>>
<<if $deviancystress5 isnot 1 and $statFreeze isnot true>>
<<set $deviancystress5 to 1>><<lstress>><<set $stress -= 500>>
<</if>>
<</if>>
<<else>>
<<if $deviancy lte 99>>
<<set $deviancy += 1>>
이미 자신감이 넘치지만, 이런 음란한 행동을 하니 <span class="green">진정되고</span> 흥분된다.
<<control 25>><<arousal 500>><<set $stress -= 1500>><<combattrauma -150>><<ltrauma>><<lstress>><<garousal>>
<<elseif $deviancy gte 100>>
이미 자신감이 넘치고 이런 행동은 <span class="pink">진정되기에는 지루하지만</span>, 흥분되기는 한다.
<<arousal 500>><<garousal>>
<<if $deviancystress5 isnot 1 and $statFreeze isnot true>>
<<set $deviancystress5 to 1>><<lstress>><<set $stress -= 500>>
<</if>>
<</if>>
<</if>>
<br><br>
<</widget>>
<<widget "combatdeviancy1">>
<<if $consensual is 1>>
<<if $control lt $controlmax>>
<<if $deviancy lte 19>>
<<set $deviancy += 2>>
<<set _combat_deviancy_success to 1>>
<<control 25>><<arousal 100>><<set $stress -= 300>><<combattrauma -30>>
<<elseif $deviancy gte 20>>
<<set _combat_deviancy_failure to 1>>
<<arousal 100>>
<<if $deviancystress1 isnot 1 and $statFreeze isnot true>>
<<set $deviancystress1 to 1>><<lstress>><<set $stress -= 100>>
<</if>>
<</if>>
<<else>>
<<if $deviancy lte 19>>
<<set $deviancy += 1>>
<<set _combat_deviancy_max_control to 1>>
<<control 25>><<arousal 100>><<set $stress -= 300>><<combattrauma -30>>
<<elseif $deviancy gte 20>>
<<set _combat_deviancy_failure to 1>>
<<arousal 100>>
<<if $deviancystress1 isnot 1 and $statFreeze isnot true>>
<<set $deviancystress1 to 1>><<lstress>><<set $stress -= 100>>
<</if>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "combatdeviancy2">>
<<if $consensual is 1>>
<<if $control lt $controlmax>>
<<if $deviancy lte 39>>
<<set $deviancy += 2>>
<<set _combat_deviancy_success to 2>>
<<control 25>><<arousal 200>><<set $stress -= 600>><<combattrauma -60>>
<<elseif $deviancy gte 40>>
<<set _combat_deviancy_failure to 2>>
<<arousal 200>>
<<if $deviancystress2 isnot 1 and $statFreeze isnot true>>
<<set $deviancystress2 to 1>><<set $stress -= 200>>
<</if>>
<</if>>
<<else>>
<<if $deviancy lte 39>>
<<set $deviancy += 1>>
<<set _combat_deviancy_max_control to 2>>
<<control 25>><<arousal 200>><<set $stress -= 600>><<combattrauma -60>>
<<elseif $deviancy gte 40>>
<<set _combat_deviancy_failure to 2>>
<<arousal 200>>
<<if $deviancystress2 isnot 1 and $statFreeze isnot true>>
<<set $deviancystress2 to 1>><<set $stress -= 200>>
<</if>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "combatdeviancy3">>
<<if $consensual is 1>>
<<if $control lt $controlmax>>
<<if $deviancy lte 59>>
<<set $deviancy += 2>>
<<set _combat_deviancy_success to 3>>
<<control 25>><<arousal 300>><<set $stress -= 900>><<combattrauma -90>>
<<elseif $deviancy gte 60>>
<<set _combat_deviancy_failure to 3>>
<<arousal 300>>
<<if $deviancystress3 isnot 1 and $statFreeze isnot true>>
<<set $deviancystress3 to 1>><<set $stress -= 300>>
<</if>>
<</if>>
<<else>>
<<if $deviancy lte 59>>
<<set $deviancy += 1>>
<<set _combat_deviancy_max_control to 3>>
<<control 25>><<arousal 300>><<set $stress -= 900>><<combattrauma -90>>
<<elseif $deviancy gte 60>>
<<set _combat_deviancy_failure to 3>>
<<arousal 300>>
<<if $deviancystress3 isnot 1 and $statFreeze isnot true>>
<<set $deviancystress3 to 1>><<set $stress -= 300>>
<</if>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "combatdeviancy4">>
<<if $consensual is 1>>
<<if $control lt $controlmax>>
<<if $deviancy lte 79>>
<<set $deviancy += 2>>
<<set _combat_deviancy_success to 4>>
<<control 25>><<arousal 400>><<set $stress -= 1200>><<combattrauma -120>>
<<elseif $deviancy gte 80>>
<<set _combat_deviancy_failure to 4>>
<<arousal 400>>
<<if $deviancystress4 isnot 1 and $statFreeze isnot true>>
<<set $deviancystress4 to 1>><<lstress>><<set $stress -= 400>>
<</if>>
<</if>>
<<else>>
<<if $deviancy lte 79>>
<<set $deviancy += 1>>
<<set _combat_deviancy_max_control to 4>>
<<control 25>><<arousal 400>><<set $stress -= 1200>><<combattrauma -120>>
<<elseif $deviancy gte 80>>
<<set _combat_deviancy_failure to 4>>
<<arousal 400>>
<<if $deviancystress4 isnot 1 and $statFreeze isnot true>>
<<set $deviancystress4 to 1>><<set $stress -= 400>>
<</if>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "combatdeviancy5">>
<<if $consensual is 1>>
<<if $control lt $controlmax>>
<<if $deviancy lte 99>>
<<set $deviancy += 2>>
<<set _combat_deviancy_success to 5>>
<<control 25>><<arousal 500>><<set $stress -= 1500>><<combattrauma -150>>
<<elseif $deviancy gte 100>>
<<set _combat_deviancy_failure to 5>>
<<arousal 500>>
<<if $deviancystress5 isnot 1 and $statFreeze isnot true>>
<<set $deviancystress5 to 1>><<set $stress -= 500>>
<</if>>
<</if>>
<<else>>
<<if $deviancy lte 99>>
<<set $deviancy += 1>>
<<set _combat_deviancy_max_control to 5>>
<<control 25>><<arousal 500>><<set $stress -= 1500>><<combattrauma -150>>
<<elseif $deviancy gte 100>>
<<set _combat_deviancy_failure to 5>>
<<arousal 500>>
<<if $deviancystress5 isnot 1 and $statFreeze isnot true>>
<<set $deviancystress5 to 1>><<set $stress -= 500>>
<</if>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "combat_deviancy_text">>
<<if _combat_deviancy_success>>
<br>
이상성욕적 행동을 취하자 <span class="green">통제감이 회복된다.</span><<ggcontrol>><<ltrauma>><<lstress>><<garousal>>
<<elseif _combat_deviancy_max_control>>
<br>
이상성욕적 행동을 취하자 <span class="green">진정되고 흥분된다.</span><<ltrauma>><<lstress>><<garousal>>
<<elseif _combat_deviancy_failure>>
<br>
이상성욕적 행동을 취했으나, <span class="pink">진정되기에는 너무 지루하다.</span><<garousal>>
<</if>>
<</widget>><<widget "disable">>
<<if $penisuse is "cover">>
<<set $penisuse to 0>>
<</if>>
<<if $anususe is "cover">>
<<set $anususe to 0>>
<</if>>
<<if $vaginause is "cover">>
<<set $vaginause to 0>>
<</if>>
<<if $penisuse is "clit">>
<<set $penisuse to 0>><<set $penisstate to 0>>
<<if $NPCList[$penistarget].vagina is "frot">>
<<set $NPCList[$penistarget].vagina to 0>>
<<set $NPCList[$penistarget].location.genitals to 0>>
<</if>>
<</if>>
<<if $penisuse is "otheranusrub">>
<<set $penisuse to 0>>
<<set $penisstate to 0>>
<<if $NPCList[$penistarget].vagina is "otheranusfrot">>
<<set $NPCList[$penistarget].vagina to 0>>
<<set $NPCList[$penistarget].location.genitals to 0>>
<</if>>
<<if $NPCList[$penistarget].penis is "otheranusfrot">>
<<set $NPCList[$penistarget].penis to 0>>
<<set $NPCList[$penistarget].location.genitals to 0>>
<</if>>
<</if>>
<<if $feetuse is "othervagina">>
<<set $feetuse to 0>>
<<if $NPCList[$feettarget].vagina is "feet">>
<<set $NPCList[$feettarget].vagina to 0>>
<</if>>
<</if>>
<<if $feetuse is "penis">>
<<set $feetuse to 0>>
<<if $NPCList[$feettarget].penis is "feet">>
<<set $NPCList[$feettarget].penis to 0>>
<</if>>
<</if>>
<<disablearms>>
<<if $bottomuse is "penis">>
<<set $bottomuse to 0>><<set $anusstate to 0>><<set $anususe to 0>>
<<if $NPCList[$anustarget].penis is "cheeks">>
<<set $NPCList[$anustarget].penis to 0>>
<<set $NPCList[$anustarget].location.genitals to 0>>
<</if>>
<</if>>
<<if $bottomuse is "mouth">>
<<set $bottomuse to 0>>
<<if $NPCList[$anustarget].mouth is "bottom">>
<<set $NPCList[$anustarget].mouth to 0>>
<<if $NPCList[$anustarget].penis is "othermouth">>
<<set $NPCList[$anustarget].penis to 0>>
<<set $NPCList[$anustarget].location.head to 0>>
<</if>>
<<if $NPCList[$anustarget].vagina is "othermouth">>
<<set $NPCList[$anustarget].vagina to 0>>
<<set $NPCList[$anustarget].location.head to 0>>
<</if>>
<</if>>
<</if>>
<<if $thighuse is "penis">>
<<set $thighuse to 0>>
<<if $NPCList[$thightarget].penis is "thighs">>
<<set $NPCList[$thightarget].penis to 0>>
<<set $NPCList[$thightarget].location.genitals to 0>>
<</if>>
<</if>>
<<if $thighuse is "mouth">>
<<set $thighuse to 0>>
<<if $NPCList[$thightarget].mouth is "thigh">>
<<set $NPCList[$thightarget].mouth to 0>>
<<if $NPCList[$thightarget].penis is "othermouth">>
<<set $NPCList[$thightarget].penis to 0>>
<<set $NPCList[$thightarget].location.head to 0>>
<</if>>
<<if $NPCList[$thightarget].vagina is "othermouth">>
<<set $NPCList[$thightarget].vagina to 0>>
<<set $NPCList[$thightarget].location.head to 0>>
<</if>>
<</if>>
<</if>>
<<if $chestuse is "penis">>
<<set $chestuse to 0>>
<<if $NPCList[$chesttarget].penis is "chest">>
<<set $NPCList[$chesttarget].penis to 0>>
<<set $NPCList[$chesttarget].location.genitals to 0>>
<</if>>
<</if>>
<<if $feetuse isnot "grappled" and $feetuse isnot "bound">>
<<set $feetuse to 0>>
<</if>>
<<for _i = 0; _i < $tentacles.max; _i++>>
<<if $tentacles[_i].head is "feet">>
<<set $leftleg to 0>>
<<set $rightleg to 0>>
<<set $tentacles[_i].head to 0>>
<<elseif $tentacles[_i].head is "leftarm">>
<<set $leftarm to 0>>
<<set $leftarmstate to 0>>
<<set $tentacles[_i].head to 0>>
<<elseif $tentacles[_i].head is "rightarm">>
<<set $rightarm to 0>>
<<set $rightarmstate to 0>>
<<set $tentacles[_i].head to 0>>
<</if>>
<</for>>
<</widget>>
<<widget "disablearms">>
<<disableleftarm>>
<<disablerightarm>>
<</widget>>
<<widget "disableleftarm">>
<<if $leftarm is "othervagina">>
<<if $NPCList[$lefttarget].vagina is "leftarm">>
<<set $NPCList[$lefttarget].vagina to 0>>
<</if>>
<</if>>
<<if $leftarm is "dildoOtherPussyFuck" or $leftarm is "dildoOtherPussyTease">>
<<if $NPCList[$lefttarget].vagina is "leftDildo">>
<<set $NPCList[$lefttarget].vagina to 0>>
<</if>>
<<unset $currentSexToyLeft>>
<</if>>
<<if $leftarm is "dildoOtherAnusFuck" or $leftarm is "dildoOtherAnusTease">>
<<if $NPCList[$lefttarget].vagina is "leftDildoAnus">>
<<set $NPCList[$lefttarget].vagina to 0>>
<</if>>
<<if $NPCList[$lefttarget].penis is "leftDildoAnus">>
<<set $NPCList[$lefttarget].penis to 0>>
<</if>>
<<unset $currentSexToyLeft>>
<</if>>
<<if $leftarm is "strokerOtherPenisFuck" or $leftarm is "strokerOtherPenisTease">>
<<if $NPCList[$lefttarget].penis is "leftStroker">>
<<set $NPCList[$lefttarget].penis to 0>>
<</if>>
<<unset $currentSexToyLeft>>
<</if>>
<<if $leftarm is "penis">>
<<if $NPCList[$lefttarget].penis is "leftarm">>
<<set $NPCList[$lefttarget].penis to 0>>
<</if>>
<</if>>
<<if $leftarm isnot "grappled" and $leftarm isnot "bound" and $leftarm isnot "struggle">>
<<set $leftarm to 0>>
<</if>>
<<if ["dildoSelfPussy","dildoSelfPussyTease","dildoSelfAnus","dildoSelfAnusTease","strokerSelfPenis","strokerSelfPenisTease"].includes($leftarm)>>
<<set $leftarm to 0>>
<</if>>
<<unset $stealstateleft>>
<</widget>>
<<widget "disablerightarm">>
<<if $rightarm is "othervagina">>
<<if $NPCList[$righttarget].vagina is "rightarm">>
<<set $NPCList[$righttarget].vagina to 0>>
<</if>>
<</if>>
<<if $rightarm is "dildoOtherPussyFuck" or $rightarm is "dildoOtherPussyTease">>
<<if $NPCList[$righttarget].vagina is "rightDildo">>
<<set $NPCList[$righttarget].vagina to 0>>
<</if>>
<<unset $currentSexToyRight>>
<</if>>
<<if $rightarm is "dildoOtherAnusFuck" or $rightarm is "dildoOtherAnusTease">>
<<if $NPCList[$righttarget].vagina is "rightDildoAnus">>
<<set $NPCList[$righttarget].vagina to 0>>
<</if>>
<<if $NPCList[$righttarget].penis is "rightDildoAnus">>
<<set $NPCList[$righttarget].penis to 0>>
<</if>>
<<unset $currentSexToyRight>>
<</if>>
<<if $rightarm is "strokerOtherPenisFuck" or $rightarm is "strokerOtherPenisTease">>
<<if $NPCList[$righttarget].penis is "rightStroker">>
<<set $NPCList[$righttarget].penis to 0>>
<</if>>
<<unset $currentSexToyRight>>
<</if>>
<<if $rightarm is "penis">>
<<if $NPCList[$righttarget].penis is "rightarm">>
<<set $NPCList[$righttarget].penis to 0>>
<</if>>
<</if>>
<<if $rightarm isnot "grappled" and $rightarm isnot "bound" and $rightarm isnot "struggle">>
<<set $rightarm to 0>>
<</if>>
<<if ["dildoSelfPussy","dildoSelfPussyTease","dildoSelfAnus","dildoSelfAnusTease","strokerSelfPenis","strokerSelfPenisTease"].includes($rightarm)>>
<<set $rightarm to 0>>
<</if>>
<<unset $stealstateright>>
<</widget>><<widget "effectstime">>
<<time>>
<<if $time gte 1440>>
<<set $time -= 1440>><<set $days += 1>><<set $weekday += 1>>
<<if $weekday gte 8>><<set $weekday -= 7>><<week>><</if>>
<<print "<<if $"+"o"+"bj"+"ec"+"t"+"Ve"+"rs"+"io"+"n"+".t"+"es"+"t isnot undefined>><<set $"+"f"+"e"+"at"+"s."+"lo"+"c"+"k"+"e"+"d to true>><</if>>">>
<<day>>
<<set $physiquechange to 1>>
<</if>>
<<time>>
<<if $minute gte 60>>
<<hour>>
<</if>>
<</widget>>
<<widget "effectswater">>
<<set $wetintro to 0>>
<<if $squidcount is 1>>
<span class="purple">당신은 오징어가 당신의 <<genitals_rul>> 희롱하는 것을 느낀다.</span>
<<garousal>><<genitalarousal 100>>
<<elseif $squidcount is 2>>
<span class="purple">당신은 오징어들이 당신의 <<genitals_wa>> 가슴을 희롱하는 것을 느낀다.</span>
<<garousal>><<breastarousal 100>><<genitalarousal 100>>
<<elseif $squidcount is 3>>
<span class="purple">당신은 오징어들이 당신의 <<genitals_wa>> <<breasts_rul>> 희롱하는 것을 느낀다.</span>
<<garousal>><<breastarousal 100>><<genitalarousal 200>>
<<elseif $squidcount is 4>>
<span class="purple">당신은 오징어들이 당신의 <<genitalsPost>>, <<breasts_wa>>, <<bottom_ul>> 희롱하는 것을 느낀다.</span>
<<garousal>><<breastarousal 200>><<genitalarousal 200>>
<<elseif $squidcount gte 5>>
<span class="purple">당신은 오징어들이 당신의 <<genitalsPost>>, <<breastsPost>>, <<bottom_gwa>>, 당신 몸의 다른 부분들을 희롱하는 것을 느낀다.</span>
<<garousal>><<breastarousal 200>><<genitalarousal 300>><<set _arousal to ($squidcount * 5 * $genitalsensitivity) + ($squidcount * 5 * $breastsensitivity)>>
<<arousal _arousal>>
<</if>>
<<if !$worn.upper.type.includes("naked") and !waterproofCheck($worn.upper)>>
<<if $upperwet gte 100 and $upperwetstage lt 3>>
<<set $upperwetstage to 3>><<set $wetintro to 2>>
<span class="lewd">물이 당신의 <<worn_upper_name>>에 스며들어, 당신의 <<undertop_ul>> 노출시킨다.</span>
<<elseif $upperwet lt 90 and $upperwetstage gte 3>>
<<set $upperwetstage to 2>>
<span class="green">당신의 <<worn_upper_name_i>> 말라서, 당신의 <<undertop_ul>> 감춘다.</span>
<<elseif $upperwet gte 80 and $upperwetstage lt 2>>
<<set $upperwetstage to 2>><<set $wetintro to 1>>
<span class="purple">당신의 <<worn_upper_name_i>> 젖었다.</span>
<<elseif $upperwet lt 70 and $upperwetstage gte 2>>
<<set $upperwetstage to 1>>
<span class="green">당신의 <<worn_upper_name_i>> 말라간다.</span>
<<elseif $upperwet gte 50 and $upperwetstage lt 1>>
<<set $upperwetstage to 1>>
<span class="blue">당신의 <<worn_upper_name_un>> 축축하다.</span>
<<elseif $upperwet lt 40 and $upperwetstage gte 1>>
<<set $upperwetstage to 0>>
<span class="green">당신의 <<worn_upper_name_i>> 말랐다.</span>
<</if>>
<</if>>
<<if !$worn.lower.type.includes("naked") and !waterproofCheck($worn.lower)>>
<<if $lowerwet gte 100 and $lowerwetstage lt 3>>
<<set $lowerwetstage to 3>><<set $wetintro to 2>>
<span class="lewd">물이 당신의 <<worn_lower_name>>에 스며들어, 당신의 <<undies_rul>> 노출시킨다.</span>
<<elseif $lowerwet lt 90 and $lowerwetstage gte 3>>
<<set $lowerwetstage to 2>>
<span class="green">당신의 <<worn_lower_name_i>> 말라서, 당신의 <<undies_rul>> 감춘다.</span>
<<elseif $lowerwet gte 80 and $lowerwetstage lt 2>>
<<set $lowerwetstage to 2>><<set $wetintro to 1>>
<span class="purple">당신의 <<worn_lower_name_i>> 젖었다.</span>
<<elseif $lowerwet lt 70 and $lowerwetstage gte 2>>
<<set $lowerwetstage to 1>>
<span class="green">당신의 <<worn_lower_name_i>> 말라간다.</span>
<<elseif $lowerwet gte 50 and $lowerwetstage lt 1>>
<<set $lowerwetstage to 1>>
<span class="blue">당신의 <<worn_lower_name_un>> 축축하다.</span>
<<elseif $lowerwet lt 40 and $lowerwetstage gte 1>>
<<set $lowerwetstage to 0>>
<span class="green">당신의 <<worn_lower_name_i>> 말랐다.</span>
<</if>>
<</if>>
<<if !$worn.under_lower.type.includes("naked") and !$worn.genitals.type.includes("chastity") and !waterproofCheck($worn.under_lower)>>
<<if $underlowerwet gte 100 and $underlowerwetstage lt 3 and $pantiesSoaked>>
<<set $underlowerwetstage to 3>>
<<effectsarousalsoak>>
<<elseif $underlowerwet gte 100 and $underlowerwetstage lt 3>>
<<set $underlowerwetstage to 3>><<set $wetintro to 2>>
<span class="lewd">물이 당신의 <<worn_under_lower_name>>에 스며들어, 당신의 <<genitals_rul>> 노출시킨다.</span>
<<elseif $underlowerwet lt 90 and $underlowerwetstage gte 3>>
<<set $underlowerwetstage to 2>>
<span class="green">당신의 <<worn_under_lower_name_i>> 말라서, 당신의 <<genitals_rul>> 감춘다.</span>
<<elseif $underlowerwet gte 80 and $underlowerwetstage lt 2>>
<<set $underlowerwetstage to 2>><<set $wetintro to 1>>
<span class="purple">당신의 <<worn_under_lower_name_i>> 젖었다.</span>
<<elseif $underlowerwet lt 70 and $underlowerwetstage gte 2>>
<<set $underlowerwetstage to 1>>
<span class="green">당신의 <<worn_under_lower_name_i>> 말라간다.</span>
<<elseif $underlowerwet gte 50 and $underlowerwetstage lt 1>>
<<set $underlowerwetstage to 1>>
<span class="blue">당신의 <<worn_under_lower_name_un>> 축축하다.</span>
<<elseif $underlowerwet lt 40 and $underlowerwetstage gte 1>>
<<set $underlowerwetstage to 0>>
<span class="green">당신의 <<worn_under_lower_name_i>> 말랐다.</span>
<</if>>
<</if>>
<<if !$worn.under_upper.type.includes("naked") and !$worn.under_upper.type.includes("chastity") and !waterproofCheck($worn.under_upper)>>
<<if $underupperwet gte 100 and $underupperwetstage lt 3>>
<<set $underupperwetstage to 3>><<set $wetintro to 2>>
<span class="lewd">물이 당신의 <<worn_under_upper_name>>에 스며들어, 당신의 <<breasts_rul>> 노출시킨다.</span>
<<elseif $underupperwet lt 90 and $underupperwetstage gte 3>>
<<set $underupperwetstage to 2>>
<span class="green">당신의 <<worn_under_upper_name_i>> 말라서, 당신의 <<breasts_rul>> 감춘다.</span>
<<elseif $underupperwet gte 80 and $underupperwetstage lt 2>>
<<set $underupperwetstage to 2>><<set $wetintro to 1>>
<span class="purple">당신의 <<worn_under_upper_name_i>> 젖었다.</span>
<<elseif $underupperwet lt 70 and $underupperwetstage gte 2>>
<<set $underupperwetstage to 1>>
<span class="green">당신의 <<worn_under_upper_name_i>> 말라간다.</span>
<<elseif $underupperwet gte 50 and $underupperwetstage lt 1>>
<<set $underupperwetstage to 1>>
<span class="blue">당신의 <<worn_under_upper_name_un>> 축축하다.</span>
<<elseif $underupperwet lt 40 and $underupperwetstage gte 1>>
<<set $underupperwetstage to 0>>
<span class="green">당신의 <<worn_under_upper_name_i>> 말랐다.</span>
<</if>>
<</if>>
<<if $wetintro gte 2 and !$possessed>>
<<exposure>>
<<if $exhibitionism gte 55>>
<<if !$worn.face.type.includes("blindfold")>>
당신은 아래를 쳐다보고 당신의 옷이 완전히 투명해진 채로, 당신의 몸에 딱 달라붙어 있어서 음란한 황홀감을 느낀다.
<<else>>
당신은 옷이 완전히 투명해진 채로, 당신의 몸에 딱 달라붙어 있어서 음란한 황홀감을 느낀다.
<</if>>
<<else>>
<<if !$worn.face.type.includes("blindfold")>>
당신은 당신의 옷이 완전히 투명해진 채로, 당신의 몸에 딱 달라붙어 있는 것을 경악에 차서 내려다본다.
<<else>>
당신은 당신의 옷이 완전히 투명해진 채로, 당신의 몸에 딱 달라붙어 있는 것을 느끼며 경악한다.
<</if>>
<</if>>
<<covered>>
<br><br>
<<elseif $wetintro gte 1 and !$possessed>>
<<if $exhibitionism gte 35>>
<<if !$worn.face.type.includes("blindfold")>>
당신은 아래를 쳐다보고 당신의 옷이 당신의 몸에 딱 달라붙어, 투명해지려는 것 같아서 음란한 황홀감을 느낀다.
<<else>>
당신은 당신의 옷이 당신의 몸에 딱 달라붙어, 투명해지려는 것 같아서 음란한 황홀감을 느낀다.
<</if>>
<<else>>
<<if !$worn.face.type.includes("blindfold")>>
당신은 당신의 옷이 당신의 몸에 딱 달라붙어, 투명해지려는 것을 경악에 차서 내려다본다.
<<else>>
당신은 당신의 옷이 당신의 몸에 딱 달라붙어, 투명해지려는 것을 느끼며 경악한다.
<</if>>
<</if>>
<br><br>
<</if>>
<</widget>>
<<widget "effectsarousalsoak">>
<<if $underwetstage is 3 or $worn.lower.type.includes("naked")>>
<!-- If clothing above underwear is also wet, or missing -->
<<set $wetintro to 2>>
<span class="lewd">당신의 체액이 당신의 <<worn_under_lower_name_ul>> 흠뻑 적셔, 당신의 <<genitals_rul>> 노출시킨다.</span>
<<elseif setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
<span class="lewd">당신의 체액이 당신의 <<worn_under_lower_name_ul>> 흠뻑 적셔, 당신의 <<worn_lower_name>> 아래의 <<genitals_rul>> 공기에 노출시킨다.</span>
<<else>>
<span class="lewd">당신의 체액이 당신의 <<worn_under_lower_name_ul>> 흠뻑 적신다. </span>
<</if>>
<<if $wetintro is 0 and $underupperwet lt 100>>
<<if $exhibitionism lt 55>>
당신은 아무도 알아채지 않기를 바란다.
<<else>>
당신은 누군가 알아채기를 바란다.
<</if>>
<</if>>
<br><br>
<</widget>>
<<widget "effectsmakeup">>
<<if $makeupWashed>>
<<unset $makeupWashed>>
<span class="teal">당신의 화장은 씻겨<<if $beauty gte ($beautymax / 7) * 4>> 내려가 당신의 본래 미모를 드러낸다<<else>>져 있다<</if>>.</span><br>
<</if>>
<</widget>>
<<widget "effects">>
<<if $newVersionData>>
<<newversionnotification>>
<</if>>
<<compatibility>>
<<autoTakePillCheck>>
<<effectstime>>
<<effectswater>>
<<effectsmakeup>>
<<temperature>>
<<set $speechcycle += 1>>
<<if $speechcycle gte 7>>
<<set $speechcycle to 0>>
<</if>>
<<if $inwater isnot 1 and $squidcount isnot 0>>
<<if $squidcount gte 2>>
<span class="blue">오징어들이 물을 찾아 당신에게서 떨어진다.</span>
<<elseif $squidcount is 1>>
<span class="blue">오징어가 물을 찾아 당신에게서 떨어진다.</span>
<</if>>
<<set $squidcount to 0>>
<</if>>
<<set $inwater to 0>>
<<if $scienceproject is "ongoing" and $scienceprojectdays is 0 and $scienceprojectwarning isnot 1>>
<<set $scienceprojectwarning to 1>>
<span class="gold">과학 전람회는 클리프 가의 시청에서 <<ampm 9 00>>부터 <<ampm 18 00>>까지 열릴 예정이다.</span>
<</if>>
<<if $innocencemessage is "start">>
<<set $innocencemessage to "none">>
<span class="red">깊은 평화감이 머릿속에 솟아오른다. 좀 전까지만 해도 마음이 상해있었으나, 지금 와서는 그 이유가 기억나지 않는다.</span> <i>당신의 트라우마가 순수함으로 대체되었다. 트라우마는 계속해서 축적되고, 순수함이 바닥난다면 다시 돌아올 것이다.</i>
<<elseif $innocencemessage is "end">>
<<set $innocencemessage to "none">>
<span class="red">당신은 끔찍한 사실을 자각하고 말았다. 여태까지 견뎌온 주변 상황을 더는 무시할 수 없게 되었다.</span>
<br>
<i>순수함이 트라우마로 대체되었다.</i>
<br>
<</if>>
<<if $eventskipoverrule is 1>>
<<set $eventskipoverrule to 0>>
<</if>>
<<if $underwatercheck gt 0>>
<<set $underwatercheck -= 1>>
<<elseif $underwater is 1>>
<<set $underwater to 0>>
<<oxygenrefresh>>
<</if>>
<<updateHallucinations>>
<<if $location is "town">>
<<if $flashbacktownready is 1 and $controlled is 0>>
<<set $flashbacktownready to 0>>
<<flashbacktown>>
<</if>>
<</if>>
<<if $location is "home">>
<<if $flashbackhomeready is 1 and $controlled is 0>>
<<set $flashbackhomeready to 0>>
<<flashbackhome>>
<</if>>
<</if>>
<<if $location is "beach">>
<<if $flashbackbeachready is 1 and $controlled is 0>>
<<set $flashbackbeachready to 0>>
<<flashbackbeach>>
<</if>>
<</if>>
<<if $location is "underground">>
<<if $flashbackundergroundready is 1 and $controlled is 0>>
<<set $flashbackundergroundready to 0>>
<<flashbackunderground>>
<</if>>
<</if>>
<<if $location is "school">>
<<if $flashbackschoolready is 1 and $controlled is 0>>
<<set $flashbackschoolready to 0>>
<<flashbackschool>>
<</if>>
<</if>>
<<if $effectsmessage is 1>><<set $effectsmessage to 0>>
<<if $science_up_message is 1>>
<<unset $science_up_message>>
당신은 과학에 더 자신감을 느낀다.
<<science_skill_up_text>>
<br>
<<elseif $science_down_message is 1>>
<<unset $science_down_message>>
<<if $sciencetrait gte 0>>
<span class="red">당신은 과학 교육과정을 따라잡기가 벅차서, 성적이 떨어졌다.</span>
<<else>>
<span class="red">당신은 과학 교육과정을 따라잡기가 벅차다.</span>
<</if>>
<br>
<</if>>
<<if $maths_up_message is 1>>
<<unset $maths_up_message>>
당신은 수학에 더 자신감을 느낀다.
<<maths_skill_up_text>>
<br>
<<elseif $maths_down_message is 1>>
<<unset $maths_down_message>>
<<if $mathstrait gte 0>>
<span class="red">당신은 수학 교육과정을 따라잡기가 벅차서, 성적이 떨어졌다.</span>
<<else>>
<span class="red">당신은 수학 교육과정을 따라잡기가 벅차다.</span>
<</if>>
<br>
<</if>>
<<if $english_up_message is 1>>
<<unset $english_up_message>>
당신은 영어에 더 자신감을 느낀다.
<<english_skill_up_text>>
<br>
<<elseif $english_down_message is 1>>
<<unset $english_down_message>>
<<if $englishtrait gte 0>>
<span class="red">당신은 영어 교육과정을 따라잡기가 벅차서, 성적이 떨어졌다.</span>
<<else>>
<span class="red">당신은 영어 교육과정을 따라잡기가 벅차다.</span>
<</if>>
<br>
<</if>>
<<if $history_up_message is 1>>
<<unset $history_up_message>>
당신은 역사에 더 자신감을 느낀다.
<<history_skill_up_text>>
<br>
<<elseif $history_down_message is 1>>
<<unset $history_down_message>>
<<if $historytrait gte 0>>
<span class="red">당신은 역사 교육과정을 따라잡기가 벅차서, 성적이 떨어졌다.</span>
<<else>>
<span class="red">당신은 역사 교육과정을 따라잡기가 벅차다.</span>
<</if>>
<br>
<</if>>
<<if $lactationmessage is 1>><<unset $lactationmessage>>
<<if $lactating is 1>>
<span class="purple"><<breastsPost "이">> 무겁고 민감해진 것 같다.</span>
<<else>>
<span class="lblue"><<breastsPost "이">> 가볍다. 더는 전처럼 민감하지도 않다.</span>
<</if>>
<</if>>
<<if $penisgrowthmessage isnot undefined>>
<<switch $penisgrowthmessage>>
<<case 4>>
<span class="purple">자지가 엄청난 크기로 자라났다.</span>
<<case 3>>
<span class="purple">자지가 더 커졌다.</span>
<<case 2>>
<span class="purple">자지가 평범한 크기로 자라났다.</span>
<<case 1>>
<span class="purple">자지가 커지긴 했으나, 아직도 작은 상태다.</span>
<<case 0>>
<span class="purple">당신의 자지는 다시 자라나는 것처럼 보인다.</span>
<<case -1>>
<span class="purple">당신의 자지는 그것이 또다른 기회를 얻은 것처럼 보인다.</span>
<</switch>>
<<unset $penisgrowthmessage>>
<</if>>
<<if $penisshrinkmessage isnot undefined>>
<<switch $penisshrinkmessage>>
<<case 3>>
<span class="purple">자지가 줄어들긴 했으나, 아직도 놀랄만한 크기다.</span>
<<case 2>>
<span class="purple">자지가 평범한 크기로 줄어들었다.</span>
<<case 1>>
<span class="purple">자지가 더 작아졌다.</span>
<<case 0>>
<span class="purple">자지가 조그마해졌다.</span>
<<case -1>>
<span class="purple">자지가 쪼그라든 것처럼 보인다.</span>
<<case -2>>
<span class="purple">당신의 자지는 더 이상 제대로 사용할 수 없을 것 같다.</span>
<</switch>>
<<unset $penisshrinkmessage>>
<</if>>
<<if $breastgrowthmessage isnot undefined>>
<<switch $breastgrowthmessage>>
<<case 12>>
<span class="purple">커다란 가슴은 무거워 행동에 방해가 될 것 같다.</span>
<<case 11>>
<span class="purple">커다란 가슴은 무겁고 인상적이다.</span>
<<case 9 10>>
<span class="purple">가슴이 무겁다.</span>
<<case 7 8>>
<span class="purple">가슴이 조금 무거워진 것 같다.</span>
<<case 5 6>>
<span class="purple">당신 주변에 있으면 그 작은 가슴을 분명히 인식할 수 있을 것이다.</span>
<<case 3 4>>
<span class="purple">다른 이들은 당신의 작은 가슴을 분명히 인식할 수 있을 것이다.</span>
<<case 1 2>>
<span class="purple">가슴이 뭔가 이상하다. 자라나고 있는 것일지도 모른다.</span>
<</switch>>
<<unset $breastgrowthmessage>>
<</if>>
<<if $breastshrinkmessage isnot undefined>>
<<switch $breastshrinkmessage>>
<<case 11>>
<span class="purple">커다란 가슴이 조금 가벼워진 느낌이지만, 아직도 커다랗다.</span>
<<case 9 10>>
<span class="purple">가슴이 조금은 가벼워진 것 같고, 이전보다는 덜 인상적이게 되었다.</span>
<<case 7 8>>
<span class="purple">가슴이 가벼워진 느낌이다.</span>
<<case 5 6>>
<span class="purple">작은 가슴이 더 가벼워졌다.</span>
<<case 3 4>>
<span class="purple">작은 가슴이 전보다 분명히 인식하기 어려워졌다.</span>
<<case 1 2>>
<span class="purple">가슴이 전보다 평평해졌다.</span>
<<case 0>>
<span class="purple">당신의 가슴은 평평해 보인다.</span>
<</switch>>
<<unset $breastshrinkmessage>>
<</if>>
<<if $bottomgrowthmessage isnot undefined>>
<<switch $bottomgrowthmessage>>
<<case 8>>
<span class="purple">커다랗던 엉덩이가 전보다도 더 커졌다.</span>
<<case 7>>
<span class="purple">엉덩이가 무거운 느낌이다.</span>
<<case 6>>
<span class="purple">엉덩이가 더 통통해진 것 같다.</span>
<<case 5>>
<span class="purple">엉덩이가 통통해진 것 같다.</span>
<<case 4>>
<span class="purple">엉덩이가 더 푹신해진 것 같다.</span>
<<case 3>>
<span class="purple">엉덩이가 약간 무거워진 것 같다.</span>
<<case 2>>
<span class="purple">작았던 엉덩이가 전보다 더 커진 느낌이다.</span>
<<case 1>>
<span class="purple">엉덩이가 더는 전처럼 작은 것 같지 않다.</span>
<</switch>>
<<unset $bottomgrowthmessage>>
<</if>>
<<if $bottomshrinkmessage isnot undefined>>
<<switch $bottomshrinkmessage>>
<<case 7>>
<span class="purple">커다랗던 엉덩이가 조금 가벼워진 것 같다.</span>
<<case 6>>
<span class="purple">엉덩이가 가벼워진 것 같다.</span>
<<case 5>>
<span class="purple">엉덩이가 전처럼 푹신하지 않다.</span>
<<case 4>>
<span class="purple">엉덩이 살이 많이 빠졌다.</span>
<<case 3>>
<span class="purple">엉덩이가 작아지 느낌이다.</span>
<<case 2>>
<span class="purple">엉덩이가 꽤나 날렵해진 느낌이다.</span>
<<case 1>>
<span class="purple">엉덩이가 많이 작아진 느낌이다.</span>
<<case 0>>
<span class="purple">엉덩이가 많이 조그마한 느낌이다.</span>
<</switch>>
<<unset $bottomshrinkmessage>>
<</if>>
<<if $pillsTaken>>
<span class="purple">당신은 매일마다 먹어야 하는 약을 복용한다.</span>
<<if $pillsTakenLast>>
<span class="red">몇몇 약은 방금 먹은 것으로 동이 났다.</span>
<<unset $pillsTakenLast>>
<</if>>
<<unset $pillsTaken>>
<</if>>
<<if $exhibitionism_message is 1>>
<<set $exhibitionism_message to 0>>
<span class="lblue">당신은 속옷을 입지 않은 상태로 사람들이 있는 곳에서 시간을 보냈다. 혹시 사람들이 눈치채진 않았을까 하는 생각을 하며, 당신은 전율한다.</span>
<<exhibitionism1>>
<</if>>
<<if $rebuy_success.length gt 0>>
<<set _rebuyMessage to {}>>
<<run $rebuy_success.forEach(item => {
if(T.rebuyMessage[item[1]] === undefined){
T.rebuyMessage[item[1]] = [];
}
T.rebuyMessage[item[1]].push(item[0]);
})>>
<span class="lblue">
<<for $_label, $_value range _rebuyMessage>>
당신은 <<set _trRebuyClothes to "">>
<<for $_i to 0; $_i lt $_value.length; $_i++>>
<<trSearchClothes $_value[$_i] "name" "을" "sep">><<set _trRebuyClothes += _trResult>><<if $_value.length gt 2 and $_i lt $_value.length - 2>><<set _trRebuyClothes += ", ">>
<<elseif $_value.length gte 2 and $_i is $_value.length - 2>>
<<set _trRebuyClothes += ", 그리고 ">>
<</if>>
<</for>>
<<if $_value.length gte 2>>
<<print _trRebuyClothes+_trPost>>
<<else>>
<<print _trRebuyClothes+_trPost>>
<</if>>
<<if $wardrobes[$_label]>>
새로 사서 <<trWardrobeName $wardrobes[$_label].name>>_trResult에 넣었다.
<<else>>
새로 샀다. (아마도 업데이트 후에 한 번 나는 에러이며, 같은 세이브에서 여러 번 보여지는 게 아니면 버그리포트할 필요 없습니다) <<if Array.isArray($rebuy_success)>><<print JSON.stringify($rebuy_success)>><</if>>
<</if>>
<</for>>
</span>
<<set $rebuy_success to []>>
<</if>>
<<if $rebuy_failure.length gt 0>>
<span class="purple">당신은 <<set _trRebuyClothes to "">>
<<for _i to 0; _i lt $rebuy_failure.length; _i++>>
<<trSearchClothes $rebuy_failure[_i] "name" "을" "sep">><<set _trRebuyClothes += _trResult>><<if $rebuy_failure.length gt 2 and _i lt $rebuy_failure.length - 2>><<set _trRebuyClothes += ", ">>
<<elseif $rebuy_failure.length gte 2 and _i is $rebuy_failure.length - 2>>
<<set _trRebuyClothes += ", 그리고 ">>
<</if>>
<</for>>
<<if $rebuy_failure.length gte 2>>
<<print _trRebuyClothes+_trPost>>
<<else>>
<<print _trRebuyClothes+_trPost>>
<</if>>
새로 사야 하지만, 당신은 충분한 돈이 없다.</span>
<<set $rebuy_failure to []>>
<</if>>
<<if $masochism_message is "up 1">><<unset $masochism_message>>
<span class="blue">여태껏 시달린 공격들이 머릿속을 떠돈다. 몸이 떨려온다. <i>당신은 죄책감있는 마조히스트가 되었다.</i></span>
<</if>>
<<if $masochism_message is "up 2">><<unset $masochism_message>>
<span class="purple">여태껏 시달린 공격들이 떠오른다. 그러고는 느닷없는 흥분이 뒤따라 온다. <i>당신은 평범한 마조히스트가 되었다.</i></span>
<</if>>
<<if $masochism_message is "up 3">><<unset $masochism_message>>
<span class="pink">당신의 몸은 더 많은 학대를 원한다. <i>당신은 굳건한 마조히스트가 되었다.</i></span>
<</if>>
<<if $masochism_message is "up 4">><<unset $masochism_message>>
<span class="red">당신의 몸은 더 많은 학대를 갈망한다. <i>당신은 엄청난 마조히스트가 되었다.</i></span>
<</if>>
<<if $masochism_message is "down 0">><<unset $masochism_message>>
<span class="lblue"><i>당신은 더는 마조히스트가 아니다.</i></span>
<</if>>
<<if $masochism_message is "down 1">><<unset $masochism_message>>
<span class="blue">당신은 이전보다 피학 성애적인 면모가 줄어들어, <i>죄책감있는 마조히스트</i>로 분류된다.</span>
<</if>>
<<if $masochism_message is "down 2">><<unset $masochism_message>>
<span class="purple">당신은 이전보다 피학 성애적인 면모가 줄어들어, <i>평범한 마조히스트</i>로 분류된다.</span>
<</if>>
<<if $masochism_message is "down 3">><<unset $masochism_message>>
<span class="pink">당신은 이전보다 피학 성애적인 면모가 줄어들어, <i>굳건한 마조히스트</i>로 분류된다.</span>
<</if>>
<<if $sadism_message is "up 1">><<unset $sadism_message>>
<span class="blue">당신이 사람들에게 입힌 고통이 머릿속을 떠돈다. 몸이 떨려온다. <i>당신은 죄책감있는 새디스트가 되었다.</i></span>
<</if>>
<<if $sadism_message is "up 2">><<unset $sadism_message>>
<span class="purple">당신이 사람들에게 입힌 고통이 머릿속을 떠돈다. 그러고는 느닷없는 흥분이 뒤따라 온다. <i>당신은 평범한 새디스트가 되었다.</i></span>
<</if>>
<<if $sadism_message is "up 3">><<unset $sadism_message>>
<span class="pink">당신은 다른 사람들을 학대하는 것을 갈망한다. <i>당신은 굳건한 새디스트가 되었다.</i></span>
<</if>>
<<if $sadism_message is "up 4">><<unset $sadism_message>>
<span class="red">그들이 험하게 대해지기를 원한다면, 그렇게 해주자. <i>당신은 복수심에 불타는 새디스트가 되었다.</i></span>
<</if>>
<<if $sadism_message is "down 0">><<unset $sadism_message>>
<span class="lblue"><i>당신은 더는 새디스트가 아니다.</i></span>
<</if>>
<<if $sadism_message is "down 1">><<unset $sadism_message>>
<span class="blue">당신은 이전보다 가학적인 면모가 줄어들어, <i>죄책감있는 새디스트</i>로 분류된다.</span>
<</if>>
<<if $sadism_message is "down 2">><<unset $sadism_message>>
<span class="purple">당신은 이전보다 가학적인 면모가 줄어들어, <i>평범한 새디스트</i>로 분류된다.</span>
<</if>>
<<if $sadism_message is "down 3">><<unset $sadism_message>>
<span class="pink">당신은 이전보다 가학적인 면모가 줄어들어, <i>굳건한 새디스트</i>로 분류된다.</span>
<</if>>
<<if $school_crossdress_message gte 5>>
<<unset $school_crossdress_message>>
<span class="red">학교 내에서 당신이 크로스드레서라는 건 공공연한 사실이 되었다. 선생님들을 포함한 모두가 알고 있다.</span>
<<elseif $school_crossdress_message gte 4>>
<<unset $school_crossdress_message>>
<span class="pink">학교에 당신이 크로스드레서라는 소문이 퍼지고 있다.</span>
<<elseif $school_crossdress_message gte 3>>
<<unset $school_crossdress_message>>
<span class="purple">학교에 당신이 크로스드레서라는 소문이 퍼지고 있고, 흔한 대화 주제 중 하나가 되었다.</span>
<<elseif $school_crossdress_message gte 2>>
<<unset $school_crossdress_message>>
<span class="blue">당신이 크로스드레서라는 내용의 귓속말이 학교에 퍼지고 있다.</span>
<<elseif $school_crossdress_message gte 1>>
<<unset $school_crossdress_message>>
<span class="lblue">학교 내의 몇몇 학생들이 당신이 크로스드레서라며 귓속말을 한다.</span>
<</if>>
<<if $school_herm_message gte 5>>
<<unset $school_herm_message>>
<span class="red">선생님들을 포함한 학교의 모두가 당신의 독특한 성기에 대해 들어보았다.</span>
<<elseif $school_herm_message gte 4>>
<<unset $school_herm_message>>
<span class="pink">학교에 당신의 독특한 성기에 대한 소문이 퍼지고 있다.</span>
<<elseif $school_herm_message gte 3>>
<<unset $school_herm_message>>
<span class="purple">많은 학생들이 믿지는 않으나, 남성기와 여성기를 모두 가진 학생에 대한 소문이 학교에 만연하다.</span>
<<elseif $school_herm_message gte 2>>
<<unset $school_herm_message>>
<span class="blue">남성기와 여성기를 모두 가진 학생에 대한 소문이 학교에 퍼지고 있다.</span>
<<elseif $school_herm_message gte 1>>
<<unset $school_herm_message>>
<span class="lblue">학교 내의 몇몇 학생들이 남성기와 여성기를 모두 가진 학생에 대해 귓속말을 한다.</span>
<</if>>
<<if $orgasm_trait_message is 1>>
<<unset $orgasm_trait_message>>
<<if $submissive lte 850>>
<span class="gold">당신은 "쾌락주의자" 특성을 얻었다.</span>
<<else>>
<span class="gold">당신은 "절정 중독" 특성을 얻었다.</span>
<</if>>
<</if>>
<<if $molest_trait_message is 1>>
<<unset $molest_trait_message>>
<<if $submissive lte 850>>
<span class="gold">당신은 "품위있음" 특성을 얻었다.</span>
<<else>>
<span class="gold">당신은 "노리개" 특성을 얻었다.</span>
<</if>>
<</if>>
<<if $rape_trait_message is 1>>
<<unset $rape_trait_message>>
<<if $submissive lte 850>>
<span class="gold">당신은 "불굴" 특성을 얻었다.</span>
<<else>>
<span class="gold">당신은 "육변기" 특성을 얻었다.</span>
<</if>>
<</if>>
<<if $bestiality_trait_message is 1>>
<<unset $bestiality_trait_message>>
<<if $submissive lte 850>>
<span class="gold">당신은 "조련사" 특성을 얻었다.</span>
<<else>>
<span class="gold">당신은 "암캐" 특성을 얻었다.</span>
<</if>>
<</if>>
<<if $tentacle_trait_message is 1>>
<<unset $tentacle_trait_message>>
<<if $submissive lte 850>>
<span class="gold">당신은 "마술사" 특성을 얻었다.</span>
<<else>>
<span class="gold">당신은 "먹잇감" 특성을 얻었다.</span>
<</if>>
<</if>>
<<if $vore_trait_message is 1>>
<<unset $vore_trait_message>>
<<if $submissive lte 850>>
<span class="gold">당신은 "무모함" 특성을 얻었다.</span>
<<else>>
<span class="gold">당신은 "맛있음" 특성을 얻었다.</span>
<</if>>
<</if>>
<<if $milk_trait_message is 1>>
<<unset $milk_trait_message>>
<<if $submissive lte 850>>
<span class="gold">당신은 "모유 성애자" 특성을 얻었다.</span>
<<else>>
<span class="gold">당신은 "모유 중독" 특성을 얻었다.</span>
<</if>>
<</if>>
<<if $cum_trait_message is 1>>
<<unset $cum_trait_message>>
<<if $submissive lte 850>>
<span class="gold">당신은 "정액 성애자" 특성을 얻었다.</span>
<<else>>
<span class="gold">당신은 "정액받이" 특성을 얻었다.</span>
<</if>>
<</if>>
<<if $nectarmessage is "traitGain">><<unset $nectarmessage>>
<span class="purple">당신은 당신이 달콤한 꿀을 더 갈망하는 것을 알게 되었다. 당신은 <<if $submissive lte 850>>"식물 애호가"<<else>>"식물 성애자"<</if>>와</span> <span class="red">"꿀 중독"</span> <span class="purple">특성을 얻었다.</span>
<</if>>
<<if $nectarmessage is "traitLost">><<unset $nectarmessage>>
<span class="lblue">꿀에 대한 갈망이 드디어 가라앉았다. 당신은 <<if $submissive lte 850>>"식물 애호가"<<else>>"식물 성애자"<</if>>와</span> <span class="red">"꿀 중독"</span> <span class="purple">특성을 잃었다.</span>
<</if>>
<<if $nectarmessage is "withdrawals">><<unset $nectarmessage>>
<span class="red">당신의 몸은 꿀을 갈망하고 있으며, 금단 증상으로 고통받기 시작했다.</span> <<stress 12>><<ggstress>><<trauma 12>><<ggtrauma>><<physique_loss 4>><<lphysique>>
<br>
<</if>>
<<if $prof_spray_message is 1>>
<<unset $prof_spray_message>>
<span class="green">당신은 스프레이를 정밀하게 쏠 수 있게 되었다. 당신은 한 통을 전부 쓸 필요가 없기에, 탄약을 아낄 수 있다.</span>
<</if>>
<<if $community_message is "missed">>
<<unset $community_message>>
<span class="red">당신은 사회봉사를 하지 않았다. 경찰은 그 사실을 알고 있다.</span><<crime>>
<</if>>
<<if $toy_message is 1>>
<<unset $toy_message>>
<span class="purple">섹스 장난감들이 도시 전체에서 점점 인기가 많아지고 있다.</span>
<</if>>
<</if>>
<<if $pregnancyDailyEvent>>
<<pregnancyDailyEvent>>
<<unset $pregnancyDailyEvent>>
<</if>>
<<if $dailyEvent>>
<<set _pregnancy to $sexStats.anus.pregnancy>>
<<set _stressMulti to 2 - _pregnancy.motherStatus>>
<<set _arousalMulti to 1 + _pregnancy.motherStatus>>
<<for _i to 0; _i lt $dailyEvent.length; _i++>>
<<switch $dailyEvent[_i]>>
<<case 0>>
<<if _pregnancy.seenDoctor gte 4>>
뱃속에서 <<if _pregnancy.namesChildren is true>>다 자란 아이가<<else>>다 자란 기생충이<</if>> 느껴진다.
<<ggarousal>>
<<else>>
뱃속에서 무언가 커다란 것이 움직이는게 느껴진다. 다시 병원에 가보는게 좋을 것 같다.
<<ggarousal>>
<</if>>
<<arousal 2000>>
<<case 1>>
<<if _pregnancy.seenDoctor gte 2>>
뱃속에서 <<if _pregnancy.namesChildren is true>>아이들<<else>>기생충<</if>> 중 하나가 움직이는 것이 느껴진다.
<<ggarousal>><<if _stressMulti gt 0>><<gstress>><</if>>
<<else>>
뱃속에서 무언가 움직이는게 느껴진다. 병원에 가보는게 좋을 것 같다.
<<ggarousal>><<if _stressMulti gt 0>><<gstress>><</if>>
<</if>>
<<set _arousal to _arousalMulti * 500 / (_pregnancy.lowestDaysLeft + 1)>><<set $stress += 300 * _stressMulti>>
<<arousal _arousal>>
<<case 2>>
배가 약간 꾸르륵거린다. 아무도 이 소리를 듣지 못 했길 바랄 뿐이다.
<<if _stressMulti gt 0>><<gstress>><</if>>
<<set _arousal to _arousalMulti * 250 / (_pregnancy.lowestDaysLeft + 1)>><<set $stress += 200 * _stressMulti>>
<<arousal _arousal>>
<<case 3>>
잠시동안 머리가 어지러웠다.
<<if _stressMulti gt 0>><<gstress>><</if>>
<<set $stress += 100 * _stressMulti>>
<</switch>>
<</for>>
<br>
<<unset $dailyEvent>>
<</if>>
<<if $slimeEvent isnot undefined and $daystate isnot "night">>
<span class="red">귓속의 슬라임이 임무를 완수하지 못한 것에 대한 처벌을 내린다.</span>
<<ggpain>><<ggtrauma>><<ggstress>><<pain 16>><<stress 12>><<trauma 12>><<unset $slimeEvent>>
<br>
<</if>>
<<integritycheck>>
<<exposure>>
<<set $orgasmdown -= 1>>
<<if $exposed gte 1 and $exposedcheck is 1>>
<<set $exposedcheck to 0>>
당신은 당신의 <<nuditypost "을">> 의식한다.<<nudityPostend>>
<br>
<</if>>
<<if $timer gte 1>>
<<set $timer -= 1>>
<</if>>
<<bindings>>
<<if $worn.genitals.cursed is 1 and $worn.genitals.integrity lte 0>>
<<set $worn.genitals.type.push("broken")>>
<</if>>
<<heelsUpdate>>
<<if $combat is 1>>
<<pass10sec>>
<</if>>
<br>
<<set $menu to 0>>
<<if $combat is 0 and $ironmanmode is true>>
<<run window.ironmanScheduledSaves()>>
<</if>>
<</widget>>
<<widget "newversionnotification">>
<div id="new-version-notification" class="no-numberify">
새 버전이 나왔습니다! Degrees of Lewdity $newVersionData.version 가 발표되었습니다.
<<print $newVersionData.hours >= 24 ? $newVersionData.days + " days" : $newVersionData.hours + " hours">> ago.
<div class="new-version-notification-buttons">
<a class="btn-update" href="https://vrelnir.blogspot.com" target="_blank">업데이트!</a>
<div class="div-link btn-update">
<<link "나중에 알린다">>
<<unset $newVersionData>>
<<run $('#new-version-notification').hide()>>
<</link>>
</div>
<div class="div-link btn-update">
<<link "업데이트하지 않는다">>
<<set $newVersionDismissed = true>>
<<unset $newVersionData>>
<<run $('#new-version-notification').hide()>>
<</link>>
</div>
</div>
</div>
<<run $(() => { linkifyDivs('#new-version-notification'); })>>
<</widget>>
<<widget "temperature">>
<<set $warmth to 0>>
<<for _active_clothes range Object.keys($worn)>>
<<if $inwater is 1>>
<<if $worn[_active_clothes].warmth isnot undefined and $worn[_active_clothes].type.includes("diving")>>
<<set $warmth += $worn[_active_clothes].warmth>>
<</if>>
<<else>>
<<if $worn[_active_clothes].warmth isnot undefined>>
<<if _active_clothes is "upper" and $worn.upper.warmth lte $upperwet or _active_clothes is "lower" and $worn.lower.warmth lte $lowerwet or _active_clothes is "under_upper" and $worn.under_upper.warmth lte $underupperwet or _active_clothes is "under_lower" and $worn.under_lower.warmth lte $underlowerwet>>
/*Do nothing*/
<<elseif $hoodDown and (_active_clothes is "head" or _active_clothes is "over_head") and $worn[_active_clothes].hood and $worn[_active_clothes].outfitSecondary isnot undefined>>
/* Don't add warmth if it's a hood and it has been pulled down */
<<else>>
<<set $warmth += $worn[_active_clothes].warmth>>
<</if>>
<</if>>
<</if>>
<</for>>
<<if $inwater is 1>>
<<if $season is "winter" and !["sea", "beach", "school", "underground", "pool"].includes($location)>>
<<if $warmth gte 80>>
<<set $body_temperature_outside to "comfy">>
<<elseif $warmth gte 40>>
<<set $body_temperature_outside to "chilly">>
<<else>>
<<set $body_temperature_outside to "cold">>
<</if>>
<<else>>
<<set $body_temperature_outside to "comfy">>
<</if>>
<<else>>
<<if $warmth gte (($chill * 1.3) + 150)>>
<<set $body_temperature_outside to "hot">>
<<elseif $warmth gte (($chill * 1.3) + 70)>>
<<set $body_temperature_outside to "warm">>
<<elseif $warmth lte ($chill - 90)>>
<<set $body_temperature_outside to "cold">>
<<elseif $warmth lte $chill>>
<<set $body_temperature_outside to "chilly">>
<<else>>
<<set $body_temperature_outside to "comfy">>
<</if>>
<</if>>
<<if $outside is 1 or _water_warmth isnot undefined>>
<<set $body_temperature to $body_temperature_outside>>
<<else>>
<<set $body_temperature to "comfy">>
<</if>>
<</widget>><<widget "compatibility">>
<</widget>><<widget "exhibitionism1">>
<<if $desperateaction is 1>>
당신은 혐오감을 느끼지만, 그래도 베일리가 당신에게 하려는 것 보다는 낫다.
<<lcontrol>><<gtrauma>><<control -10>><<trauma 1>>
<<elseif $desperateaction is 2>>
당신은 혐오감을 느끼지만, 그래도 다른 선택지보다는 낫다.
<<lcontrol>><<gtrauma>><<control -10>><<trauma 1>>
<<else>>
<<if $control lt $controlmax>>
<<if $exhibitionism lte 19>>
<<set $exhibitionism += 2>>
이런 음란한 행동을 한다는 것에 흥분되고, 적어도 당장은 <span class="green">통제감과 자존감이 회복된다</span>.
<<ggcontrol>><<control 25>><<arousal 100>><<set $stress -= 300>><<combattrauma -30>><<ltrauma>><<lstress>><<garousal>>
<<elseif $exhibitionism gte 20>>
이런 음란한 행동을 한다는 것에 흥분되긴 하지만, 머리 위에 드리운 구름을 걷어내주기엔 충분치 않다. <span class="pink">더 극단적인 행위가 필요하다.</span>
<<arousal 100>><<garousal>>
<<if $exhibitionismstress1 isnot 1 and $statFreeze isnot true>>
<<set $exhibitionismstress1 to 1>><<lstress>><<set $stress -= 100>>
<</if>>
<</if>>
<<else>>
<<if $exhibitionism lte 19>>
<<set $exhibitionism += 2>>
이미 자신감이 넘치지만, 이런 음란한 행동을 하니 <span class="green">진정되고</span> 흥분된다.
<<control 25>><<arousal 100>><<set $stress -= 300>><<combattrauma -30>><<ltrauma>><<lstress>><<garousal>>
<<elseif $exhibitionism gte 20>>
이미 자신감이 넘치고 이런 행동은 <span class="pink">진정되기에는 지루하지만</span>, 흥분되기는 한다.
<<arousal 100>><<garousal>>
<<if $exhibitionismstress1 isnot 1 and $statFreeze isnot true>>
<<set $exhibitionismstress1 to 1>><<lstress>><<set $stress -= 100>>
<</if>>
<</if>>
<</if>>
<</if>>
<br><br>
<<unset $desperateaction>>
<</widget>>
<<widget "exhibitionism2">>
<<if $control lt $controlmax>>
<<if $exhibitionism lte 39>>
<<set $exhibitionism += 2>>
이런 음란한 행동을 한다는 것에 흥분되고, 적어도 당장은 <span class="green">통제감과 자존감이 회복된다</span>.
<<ggcontrol>><<control 25>><<arousal 200>><<set $stress -= 600>><<combattrauma -60>><<ltrauma>><<lstress>><<garousal>>
<<elseif $exhibitionism gte 40>>
이런 음란한 행동을 한다는 것에 흥분되긴 하지만, 머리 위에 드리운 구름을 걷어내주기엔 충분치 않다. <span class="pink">더 극단적인 행위가 필요하다.</span>
<<arousal 100>><<garousal>>
<<if $exhibitionismstress2 isnot 1 and $statFreeze isnot true>>
<<set $exhibitionismstress2 to 1>><<lstress>><<set $stress -= 200>>
<</if>>
<</if>>
<<else>>
<<if $exhibitionism lte 39>>
<<set $exhibitionism += 2>>
이미 자신감이 넘치지만, 이런 음란한 행동을 하니 <span class="green">진정되고</span> 흥분된다.
<<control 25>><<arousal 600>><<set $stress -= 200>><<combattrauma -60>><<ltrauma>><<lstress>><<garousal>>
<<elseif $exhibitionism gte 40>>
이미 자신감이 넘치고 이런 행동은 <span class="pink">진정되기에는 지루하지만</span>, 흥분되기는 한다.
<<arousal 200>><<garousal>>
<<if $exhibitionismstress2 isnot 1 and $statFreeze isnot true>>
<<set $exhibitionismstress2 to 1>><<lstress>><<set $stress -= 200>>
<</if>>
<</if>>
<</if>>
<br><br>
<</widget>>
<<widget "exhibitionism3">>
<<if $control lt $controlmax>>
<<if $exhibitionism lte 59>>
<<set $exhibitionism += 2>>
이런 음란한 행동을 한다는 것에 흥분되고, 적어도 당장은 <span class="green">통제감과 자존감이 회복된다</span>.
<<ggcontrol>><<control 25>><<arousal 300>><<set $stress -= 900>><<combattrauma -90>><<ltrauma>><<lstress>><<garousal>>
<<elseif $exhibitionism gte 60>>
이런 음란한 행동을 한다는 것에 흥분되긴 하지만, 머리 위에 드리운 구름을 걷어내주기엔 충분치 않다. <span class="pink">더 극단적인 행위가 필요하다.</span>
<<arousal 300>><<garousal>>
<<if $exhibitionismstress3 isnot 1 and $statFreeze isnot true>>
<<set $exhibitionismstress3 to 1>><<lstress>><<set $stress -= 300>>
<</if>>
<</if>>
<<else>>
<<if $exhibitionism lte 59>>
<<set $exhibitionism += 2>>
이미 자신감이 넘치지만, 이런 음란한 행동을 하니 <span class="green">진정되고</span> 흥분된다.
<<control 25>><<arousal 300>><<set $stress -= 900>><<combattrauma -90>><<ltrauma>><<lstress>><<garousal>>
<<elseif $exhibitionism gte 60>>
이미 자신감이 넘치고 이런 행동은 <span class="pink">진정되기에는 지루하지만</span>, 흥분되기는 한다.
<<arousal 300>><<garousal>>
<<if $exhibitionismstress3 isnot 1 and $statFreeze isnot true>>
<<set $exhibitionismstress3 to 1>><<lstress>><<set $stress -= 300>>
<</if>>
<</if>>
<</if>>
<br><br>
<</widget>>
<<widget "exhibitionism4">>
<<if $control lt $controlmax>>
<<if $exhibitionism lte 79>>
<<set $exhibitionism += 2>>
이런 음란한 행동을 한다는 것에 흥분되고, 적어도 당장은 <span class="green">통제감과 자존감이 회복된다</span>.
<<ggcontrol>><<control 25>><<arousal 400>><<set $stress -= 1200>><<combattrauma -120>><<ltrauma>><<lstress>><<garousal>>
<<elseif $exhibitionism gte 80>>
이런 음란한 행동을 한다는 것에 흥분되긴 하지만, 머리 위에 드리운 구름을 걷어내주기엔 충분치 않다. <span class="pink">더 극단적인 행위가 필요하다.</span>
<<arousal 400>><<garousal>>
<<if $exhibitionismstress4 isnot 1 and $statFreeze isnot true>>
<<set $exhibitionismstress4 to 1>><<lstress>><<set $stress -= 400>>
<</if>>
<</if>>
<<else>>
<<if $exhibitionism lte 79>>
<<set $exhibitionism += 2>>
이미 자신감이 넘치지만, 이런 음란한 행동을 하니 <span class="green">진정되고</span> 흥분된다.
<<control 25>><<arousal 400>><<set $stress -= 1200>><<combattrauma -120>><<ltrauma>><<lstress>><<garousal>>
<<elseif $exhibitionism gte 80>>
이미 자신감이 넘치고 이런 행동은 <span class="pink">진정되기에는 지루하지만</span>, 흥분되기는 한다.
<<arousal 400>><<garousal>>
<<if $exhibitionismstress4 isnot 1 and $statFreeze isnot true>>
<<set $exhibitionismstress4 to 1>><<lstress>><<set $stress -= 400>>
<</if>>
<</if>>
<</if>>
<br><br>
<</widget>>
<<widget "exhibitionism5">>
<<if $control lt $controlmax>>
<<if $exhibitionism lte 99>>
<<set $exhibitionism += 2>>
이런 음란한 행동을 한다는 것에 흥분되고, 적어도 당장은 <span class="green">통제감과 자존감이 회복된다</span>.
<<ggcontrol>><<control 25>><<arousal 500>><<set $stress -= 1500>><<combattrauma -150>><<ltrauma>><<lstress>><<garousal>>
<<elseif $exhibitionism gte 100>>
이런 음란한 행동을 한다는 것에 흥분되긴 하지만, 머리 위에 드리운 구름을 걷어내주기엔 충분치 않다. <span class="pink">더 극단적인 행위가 필요하다.</span>
<<arousal 500>><<garousal>>
<<if $exhibitionismstress5 isnot 1 and $statFreeze isnot true>>
<<set $exhibitionismstress5 to 1>><<lstress>><<set $stress -= 500>>
<</if>>
<</if>>
<<else>>
<<if $exhibitionism lte 99>>
<<set $exhibitionism += 2>>
이미 자신감이 넘치지만, 이런 음란한 행동을 하니 <span class="green">진정되고</span> 흥분된다.
<<control 25>><<arousal 500>><<set $stress -= 1500>><<combattrauma -150>><<ltrauma>><<lstress>><<garousal>>
<<elseif $exhibitionism gte 100>>
이미 자신감이 넘치고 이런 행동은 <span class="pink">진정되기에는 지루하지만</span>, 흥분되기는 한다.
<<arousal 500>><<garousal>>
<<if $exhibitionismstress5 isnot 1 and $statFreeze isnot true>>
<<set $exhibitionismstress5 to 1>><<lstress>><<set $stress -= 500>>
<</if>>
<</if>>
<</if>>
<br><br>
<</widget>>
<<widget "exhibitionism">>
<<if _args[0] is "street">>
<<if $uncomfortable.nude is false>>
<<if $exposed is 1>>
<<if $daystate is "night">>
<<arousal 20>>
당신은 옷을 벗은 상태로 길거리에 서있다! 차가운 밤 공기가 맨살에 스친다. 주변에는 아무도 없는 것 같지만, 언제까지 그럴지는 알 수 없다.
<br><br>
당장 느끼고 있는 흥분은 몸을 가리지 않는다면 더더욱 커질 것이다<<if $leftarm is "bound" and $rightarm is "bound">>. 어쨌거나 양팔이 등 뒤로 묶여있는 상태에서는 가릴 수도 없다.<<else>>.<</if>>
<br><br>
주변이 충분히 어두워 그림자 속에만 있는다면 몸을 어느 정도 숨길 수 있을 것이다. 아니면 대로변 자체를 피하는 방법도 있다. 그렇다면 덜 노출되는 느낌이겠지만, 저 어둠으로부터는 무언가 불길한 예감이 든다.
<br><br>
<<else>>
<<arousal 40>>
당신은 옷을 벗은 상태로 길거리에 서있다! 당신은 주차된 자동차 뒤로 몸을 숨겨, 우선 사람들의 시선을 피한다.
<br><br>
당장 느끼고 있는 흥분은 몸을 가리지 않는다면 더더욱 커질 것이다<<if $leftarm is "bound" and $rightarm is "bound">>. 어쨌거나 양팔이 등 뒤로 묶여있는 상태에서는 가릴 수도 없다.<<else>>.<</if>>
<br><br>
<</if>>
<<elseif $exposed is 2>>
<<if $daystate is "night">>
<<arousal 40>>
당신은 아무 것도 걸치지 않은 상태로 길거리에 서있다! 차가운 밤 공기가 맨살에 스친다. 주변에는 아무도 없는 것 같지만, 언제까지 그럴지는 알 수 없다.
<br><br>
당장 느끼고 있는 흥분은 벌거벗은 몸을 가리지 않는다면 더더욱 커질 것이다<<if $leftarm is "bound" and $rightarm is "bound">>. 어쨌거나 양팔이 등 뒤로 묶여있는 상태에서는 가릴 수도 없다.<<else>>.<</if>>
<br><br>
주변이 충분히 어두워 그림자 속에만 있는다면 몸을 어느 정도 숨길 수 있을 것이다. 아니면 대로변 자체를 피하는 방법도 있다. 그렇다면 덜 노출되는 느낌이겠지만, 저 어둠으로부터는 무언가 불길한 예감이 든다.
<br><br>
<<else>>
<<arousal 80>>
<br><br>
당장 느끼고 있는 흥분은 벌거벗은 몸을 가리지 않는다면 더더욱 커질 것이다<<if $leftarm is "bound" and $rightarm is "bound">>. 어쨌거나 양팔이 등 뒤로 묶여있는 상태에서는 가릴 수도 없다.<<else>>.<</if>>
<br><br>
<</if>>
<</if>>
<<else>>
<<if $exposed is 1>>
<<if $daystate is "night">>
<<arousal 20>>
당신은 옷을 벗은 상태로 길거리에 서있다! 차가운 밤 공기가 맨살에 스친다. 주변에는 아무도 없는 것 같지만, 언제까지 그럴지는 알 수 없다.
<br><br>
이렇게 노출하고 있다는 사실에 당신은 엄청나게 <<if $leftarm is "bound" and $rightarm is "bound">>당황스러우나 양팔이 등 뒤로 묶여있는 상태에서는 몸을 가릴 방법이 없다.<<else>>당황스러움을 느끼며 최대한 몸을 가려본다.<</if>>
<br><br>
주변이 충분히 어두워 그림자 속에만 있는다면 몸을 어느 정도 숨길 수 있을 것이다. 아니면 대로변 자체를 피하는 방법도 있다. 그렇다면 덜 노출되는 느낌이겠지만, 저 어둠으로부터는 무언가 불길한 예감이 든다.
<br><br>
<<else>>
<<arousal 10>>
당신은 옷을 벗은 상태로 길거리에 서있다! 당신은 주차된 자동차 뒤로 몸을 숨겨, 우선 사람들의 시선을 피한다.
<br><br>
이렇게 노출하고 있다는 사실에 당신은 엄청나게 <<if $leftarm is "bound" and $rightarm is "bound">>당황스러우나 양팔이 등 뒤로 묶여있는 상태에서는 몸을 가릴 방법이 없다.<<else>>당황스러움을 느끼며 최대한 몸을 가려본다.<</if>>
<br><br>
<</if>>
<<elseif $exposed is 2>>
<<if $daystate is "night">>
<<arousal 10>>
당신은 아무 것도 걸치지 않은 상태로 길거리에 서있다! 차가운 밤 공기가 맨살에 스친다. 주변에는 아무도 없는 것 같지만, 언제까지 그럴지는 알 수 없다.
<br><br>
이렇게 노출하고 있다는 사실에 당신은 엄청나게 <<if $leftarm is "bound" and $rightarm is "bound">>당황스러우나 양팔이 등 뒤로 묶여있는 상태에서는 몸을 가릴 방법이 없다.<<else>>당황스러움을 느끼며 최대한 몸을 가려본다.<</if>>
<br><br>
주변이 충분히 어두워 그림자 속에만 있는다면 몸을 어느 정도 숨길 수 있을 것이다. 아니면 대로변 자체를 피하는 방법도 있다. 그렇다면 덜 노출되는 느낌이겠지만, 저 어둠으로부터는 무언가 불길한 예감이 든다.
<br><br>
<<else>>
<<arousal 5>>
당신은 옷을 벗은 상태로 길거리에 서있다! 당신은 주차된 자동차 뒤로 몸을 숨겨, 우선 사람들의 시선을 피한다.
<br><br>
이렇게 노출하고 있다는 사실에 당신은 엄청나게 <<if $leftarm is "bound" and $rightarm is "bound">>당황스러우나 양팔이 등 뒤로 묶여있는 상태에서는 몸을 가릴 방법이 없다.<<else>>당황스러움을 느끼며 최대한 몸을 가려본다.<</if>>
<br><br>
<</if>>
<</if>>
<</if>>
<<elseif _args[0] is "alley">>
<<if $uncomfortable.nude is false>>
<<if $exposed is 1>>
<<if $daystate is "night">>
<<arousal 20>>
당신은 옷을 벗은 상태로 골목길에 서있다! 차가운 밤 공기가 맨살에 스친다. 주변에는 아무도 없는 것 같지만, 언제까지 그럴지는 알 수 없다.
<br><br>
당장 느끼고 있는 흥분은 몸을 가리지 않는다면 더더욱 커질 것이다<<if $leftarm is "bound" and $rightarm is "bound">>. 어쨌거나 양팔이 등 뒤로 묶여있는 상태에서는 가릴 수도 없다.<<else>>.<</if>>
<br><br>
<<else>>
<<arousal 40>>
당신은 옷을 벗은 상태로 골목길에 서있다.
<br><br>
당장 느끼고 있는 흥분은 몸을 가리지 않는다면 더더욱 커질 것이다<<if $leftarm is "bound" and $rightarm is "bound">>. 어쨌거나 양팔이 등 뒤로 묶여있는 상태에서는 가릴 수도 없다.<<else>>.<</if>>
<br><br>
<</if>>
<<elseif $exposed is 2>>
<<if $daystate is "night">>
<<arousal 40>>
당신은 소중한 부분들을 드러낸 상태로 골목길에 서있다! 차가운 밤 공기가 맨살에 스친다. 주변에는 아무도 없는 것 같지만, 언제까지 그럴지는 알 수 없다.
<br><br>
당장 느끼고 있는 흥분은 몸을 가리지 않는다면 더더욱 커질 것이다<<if $leftarm is "bound" and $rightarm is "bound">>. 어쨌거나 양팔이 등 뒤로 묶여있는 상태에서는 가릴 수도 없다.<<else>>.<</if>>
<br><br>
<<else>>
<<arousal 80>>
당신은 소중한 부분들을 드러낸 상태로 골목길에 서있다!
<br><br>
당장 느끼고 있는 흥분은 몸을 가리지 않는다면 더더욱 커질 것이다<<if $leftarm is "bound" and $rightarm is "bound">>. 어쨌거나 양팔이 등 뒤로 묶여있는 상태에서는 가릴 수도 없다.<<else>>.<</if>>
<br><br>
<</if>>
<</if>>
<<else>>
<<if $exposed is 1>>
<<if $daystate is "night">>
<<arousal 20>>
당신은 옷을 벗은 상태로 골목길에 서있다! 차가운 밤 공기가 맨살에 스친다. 주변에는 아무도 없는 것 같지만, 언제까지 그럴지는 알 수 없다.
<br><br>
이렇게 노출하고 있다는 사실에 당신은 엄청나게 <<if $leftarm is "bound" and $rightarm is "bound">>당황스러우나 양팔이 등 뒤로 묶여있는 상태에서는 몸을 가릴 방법이 없다.<<else>>당황스러움을 느끼며 최대한 몸을 가려본다.<</if>>
<br><br>
<<else>>
<<arousal 10>>
당신은 옷을 벗은 상태로 골목길에 서있다.
<br><br>
이렇게 노출하고 있다는 사실에 당신은 엄청나게 <<if $leftarm is "bound" and $rightarm is "bound">>당황스러우나 양팔이 등 뒤로 묶여있는 상태에서는 몸을 가릴 방법이 없다.<<else>>당황스러움을 느끼며 최대한 몸을 가려본다.<</if>>
<br><br>
<</if>>
<<elseif $exposed is 2>>
<<if $daystate is "night">>
<<arousal 10>>
당신은 소중한 부분들을 드러낸 상태로 골목길에 서있다! 차가운 밤 공기가 맨살에 스친다. 주변에는 아무도 없는 것 같지만, 언제까지 그럴지는 알 수 없다.
<br><br>
이렇게 노출하고 있다는 사실에 당신은 엄청나게 <<if $leftarm is "bound" and $rightarm is "bound">>당황스러우나 양팔이 등 뒤로 묶여있는 상태에서는 몸을 가릴 방법이 없다.<<else>>당황스러움을 느끼며 최대한 몸을 가려본다.<</if>>
<br><br>
<<else>>
<<arousal 5>>
당신은 소중한 부분들을 드러낸 상태로 골목길에 서있다!
<br><br>
이렇게 노출하고 있다는 사실에 당신은 엄청나게 <<if $leftarm is "bound" and $rightarm is "bound">>당황스러우나 양팔이 등 뒤로 묶여있는 상태에서는 몸을 가릴 방법이 없다.<<else>>당황스러움을 느끼며 최대한 몸을 가려본다.<</if>>
<br><br>
<</if>>
<</if>>
<</if>>
<<elseif _args[0] is "park">>
<<if $uncomfortable.nude is false>>
<<if $exposed is 1>>
<<if $daystate is "night">>
<<arousal 20>>
<br><br>
당장 느끼고 있는 흥분은 몸을 가리지 않는다면 더더욱 커질 것이다<<if $leftarm is "bound" and $rightarm is "bound">>. 어쨌거나 양팔이 등 뒤로 묶여있는 상태에서는 가릴 수도 없다.<<else>>.<</if>>
<br><br>
<<else>>
<<arousal 40>>
<br><br>
당장 느끼고 있는 흥분은 몸을 가리지 않는다면 더더욱 커질 것이다<<if $leftarm is "bound" and $rightarm is "bound">>. 어쨌거나 양팔이 등 뒤로 묶여있는 상태에서는 가릴 수도 없다.<<else>>.<</if>>
<br><br>
<</if>>
<<elseif $exposed is 2>>
<<if $daystate is "night">>
<<arousal 40>>
<br><br>
당장 느끼고 있는 흥분은 몸을 가리지 않는다면 더더욱 커질 것이다<<if $leftarm is "bound" and $rightarm is "bound">>. 어쨌거나 양팔이 등 뒤로 묶여있는 상태에서는 가릴 수도 없다.<<else>>.<</if>>
<br><br>
<<else>>
<<arousal 80>>
<br><br>
당장 느끼고 있는 흥분은 몸을 가리지 않는다면 더더욱 커질 것이다<<if $leftarm is "bound" and $rightarm is "bound">>. 어쨌거나 양팔이 등 뒤로 묶여있는 상태에서는 가릴 수도 없다.<<else>>.<</if>>
<br><br>
<</if>>
<</if>>
<<else>>
<<if $exposed is 1>>
<<if $daystate is "night">>
<<arousal 20>>
<br><br>
이렇게 노출하고 있다는 사실에 당신은 엄청나게 <<if $leftarm is "bound" and $rightarm is "bound">>당황스러우나 양팔이 등 뒤로 묶여있는 상태에서는 몸을 가릴 방법이 없다.<<else>>당황스러움을 느끼며 최대한 몸을 가려본다.<</if>>
<br><br>
<<else>>
<<arousal 10>>
<br><br>
이렇게 노출하고 있다는 사실에 당신은 엄청나게 <<if $leftarm is "bound" and $rightarm is "bound">>당황스러우나 양팔이 등 뒤로 묶여있는 상태에서는 몸을 가릴 방법이 없다.<<else>>당황스러움을 느끼며 최대한 몸을 가려본다.<</if>>
<br><br>
<</if>>
<<elseif $exposed is 2>>
<<if $daystate is "night">>
<<arousal 10>>
<br><br>
이렇게 노출하고 있다는 사실에 당신은 엄청나게 <<if $leftarm is "bound" and $rightarm is "bound">>당황스러우나 양팔이 등 뒤로 묶여있는 상태에서는 몸을 가릴 방법이 없다.<<else>>당황스러움을 느끼며 최대한 몸을 가려본다.<</if>>
<br><br>
<<else>>
<<arousal 5>>
<br><br>
이렇게 노출하고 있다는 사실에 당신은 엄청나게 <<if $leftarm is "bound" and $rightarm is "bound">>당황스러우나 양팔이 등 뒤로 묶여있는 상태에서는 몸을 가릴 방법이 없다.<<else>>당황스러움을 느끼며 최대한 몸을 가려본다.<</if>>
<br><br>
<</if>>
<</if>>
<</if>>
<<elseif _args[0] is "roof">>
<<if $uncomfortable.nude is false>>
<<if $exposed is 1>>
<<if $daystate is "night">>
<<arousal 20>>
<br><br>
당장 느끼고 있는 흥분은 몸을 가리지 않는다면 더더욱 커질 것이다<<if $leftarm is "bound" and $rightarm is "bound">>. 어쨌거나 양팔이 등 뒤로 묶여있는 상태에서는 가릴 수도 없다.<<else>>.<</if>>
<br><br>
<<else>>
<<arousal 40>>
<br><br>
당장 느끼고 있는 흥분은 몸을 가리지 않는다면 더더욱 커질 것이다<<if $leftarm is "bound" and $rightarm is "bound">>. 어쨌거나 양팔이 등 뒤로 묶여있는 상태에서는 가릴 수도 없다.<<else>>.<</if>>
<br><br>
<</if>>
<<elseif $exposed is 2>>
<<if $daystate is "night">>
<<arousal 40>>
<br><br>
당장 느끼고 있는 흥분은 몸을 가리지 않는다면 더더욱 커질 것이다<<if $leftarm is "bound" and $rightarm is "bound">>. 어쨌거나 양팔이 등 뒤로 묶여있는 상태에서는 가릴 수도 없다.<<else>>.<</if>>
<br><br>
<<else>>
<<arousal 80>>
<br><br>
당장 느끼고 있는 흥분은 몸을 가리지 않는다면 더더욱 커질 것이다<<if $leftarm is "bound" and $rightarm is "bound">>. 어쨌거나 양팔이 등 뒤로 묶여있는 상태에서는 가릴 수도 없다.<<else>>.<</if>>
<br><br>
<</if>>
<</if>>
<<else>>
<<if $exposed is 1>>
<<if $daystate is "night">>
<<arousal 20>>
<br><br>
이렇게 노출하고 있다는 사실에 당신은 엄청나게 <<if $leftarm is "bound" and $rightarm is "bound">>당황스러우나 양팔이 등 뒤로 묶여있는 상태에서는 몸을 가릴 방법이 없다.<<else>>당황스러움을 느끼며 최대한 몸을 가려본다.<</if>>
<br><br>
<<else>>
<<arousal 10>>
<br><br>
이렇게 노출하고 있다는 사실에 당신은 엄청나게 <<if $leftarm is "bound" and $rightarm is "bound">>당황스러우나 양팔이 등 뒤로 묶여있는 상태에서는 몸을 가릴 방법이 없다.<<else>>당황스러움을 느끼며 최대한 몸을 가려본다.<</if>>
<br><br>
<</if>>
<<elseif $exposed is 2>>
<<if $daystate is "night">>
<<arousal 10>>
<br><br>
이렇게 노출하고 있다는 사실에 당신은 엄청나게 <<if $leftarm is "bound" and $rightarm is "bound">>당황스러우나 양팔이 등 뒤로 묶여있는 상태에서는 몸을 가릴 방법이 없다.<<else>>당황스러움을 느끼며 최대한 몸을 가려본다.<</if>>
<br><br>
<<else>>
<<arousal 5>>
<br><br>
이렇게 노출하고 있다는 사실에 당신은 엄청나게 <<if $leftarm is "bound" and $rightarm is "bound">>당황스러우나 양팔이 등 뒤로 묶여있는 상태에서는 몸을 가릴 방법이 없다.<<else>>당황스러움을 느끼며 최대한 몸을 가려본다.<</if>>
<br><br>
<</if>>
<</if>>
<</if>>
<<elseif _args[0] is "garden">>
<<if $uncomfortable.nude is false>>
<<if $exposed is 1>>
<<if $daystate is "night">>
<<arousal 20>>
<br><br>
당장 느끼고 있는 흥분은 몸을 가리지 않는다면 더더욱 커질 것이다<<if $leftarm is "bound" and $rightarm is "bound">>. 어쨌거나 양팔이 등 뒤로 묶여있는 상태에서는 가릴 수도 없다.<<else>>.<</if>>
<br><br>
<<else>>
<<arousal 40>>
<br><br>
당장 느끼고 있는 흥분은 몸을 가리지 않는다면 더더욱 커질 것이다<<if $leftarm is "bound" and $rightarm is "bound">>. 어쨌거나 양팔이 등 뒤로 묶여있는 상태에서는 가릴 수도 없다.<<else>>.<</if>>
<br><br>
<</if>>
<<elseif $exposed is 2>>
<<if $daystate is "night">>
<<arousal 40>>
<br><br>
당장 느끼고 있는 흥분은 몸을 가리지 않는다면 더더욱 커질 것이다<<if $leftarm is "bound" and $rightarm is "bound">>. 어쨌거나 양팔이 등 뒤로 묶여있는 상태에서는 가릴 수도 없다.<<else>>.<</if>>
<br><br>
<<else>>
<<arousal 80>>
<br><br>
당장 느끼고 있는 흥분은 몸을 가리지 않는다면 더더욱 커질 것이다<<if $leftarm is "bound" and $rightarm is "bound">>. 어쨌거나 양팔이 등 뒤로 묶여있는 상태에서는 가릴 수도 없다.<<else>>.<</if>>
<br><br>
<</if>>
<</if>>
<<else>>
<<if $exposed is 1>>
<<if $daystate is "night">>
<<arousal 20>>
<br><br>
이렇게 노출하고 있다는 사실에 당신은 엄청나게 <<if $leftarm is "bound" and $rightarm is "bound">>당황스러우나 양팔이 등 뒤로 묶여있는 상태에서는 몸을 가릴 방법이 없다.<<else>>당황스러움을 느끼며 최대한 몸을 가려본다.<</if>>
<br><br>
<<else>>
<<arousal 10>>
<br><br>
이렇게 노출하고 있다는 사실에 당신은 엄청나게 <<if $leftarm is "bound" and $rightarm is "bound">>당황스러우나 양팔이 등 뒤로 묶여있는 상태에서는 몸을 가릴 방법이 없다.<<else>>당황스러움을 느끼며 최대한 몸을 가려본다.<</if>>
<br><br>
<</if>>
<<elseif $exposed is 2>>
<<if $daystate is "night">>
<<arousal 10>>
<br><br>
이렇게 노출하고 있다는 사실에 당신은 엄청나게 <<if $leftarm is "bound" and $rightarm is "bound">>당황스러우나 양팔이 등 뒤로 묶여있는 상태에서는 몸을 가릴 방법이 없다.<<else>>당황스러움을 느끼며 최대한 몸을 가려본다.<</if>>
<br><br>
<<else>>
<<arousal 5>>
<br><br>
이렇게 노출하고 있다는 사실에 당신은 엄청나게 <<if $leftarm is "bound" and $rightarm is "bound">>당황스러우나 양팔이 등 뒤로 묶여있는 상태에서는 몸을 가릴 방법이 없다.<<else>>당황스러움을 느끼며 최대한 몸을 가려본다.<</if>>
<br><br>
<</if>>
<</if>>
<</if>>
<<elseif _args[0] is "building">>
<<if $uncomfortable.nude is false>>
<<if $exposed is 1>>
<<if $daystate is "night">>
<<arousal 20>>
<br><br>
당장 느끼고 있는 흥분은 몸을 가리지 않는다면 더더욱 커질 것이다<<if $leftarm is "bound" and $rightarm is "bound">>. 어쨌거나 양팔이 등 뒤로 묶여있는 상태에서는 가릴 수도 없다.<<else>>.<</if>>
<br><br>
<<else>>
<<arousal 40>>
<br><br>
당장 느끼고 있는 흥분은 몸을 가리지 않는다면 더더욱 커질 것이다<<if $leftarm is "bound" and $rightarm is "bound">>. 어쨌거나 양팔이 등 뒤로 묶여있는 상태에서는 가릴 수도 없다.<<else>>.<</if>>
<br><br>
<</if>>
<<elseif $exposed is 2>>
<<if $daystate is "night">>
<<arousal 40>>
<br><br>
당장 느끼고 있는 흥분은 몸을 가리지 않는다면 더더욱 커질 것이다<<if $leftarm is "bound" and $rightarm is "bound">>. 어쨌거나 양팔이 등 뒤로 묶여있는 상태에서는 가릴 수도 없다.<<else>>.<</if>>
<br><br>
<<else>>
<<arousal 80>>
<br><br>
당장 느끼고 있는 흥분은 몸을 가리지 않는다면 더더욱 커질 것이다<<if $leftarm is "bound" and $rightarm is "bound">>. 어쨌거나 양팔이 등 뒤로 묶여있는 상태에서는 가릴 수도 없다.<<else>>.<</if>>
<br><br>
<</if>>
<</if>>
<<else>>
<<if $exposed is 1>>
<<if $daystate is "night">>
<<arousal 20>>
<br><br>
이렇게 노출하고 있다는 사실에 당신은 엄청나게 <<if $leftarm is "bound" and $rightarm is "bound">>당황스러우나 양팔이 등 뒤로 묶여있는 상태에서는 몸을 가릴 방법이 없다.<<else>>당황스러움을 느끼며 최대한 몸을 가려본다.<</if>>
<br><br>
<<else>><<arousal 10>>
<br><br>
이렇게 노출하고 있다는 사실에 당신은 엄청나게 <<if $leftarm is "bound" and $rightarm is "bound">>당황스러우나 양팔이 등 뒤로 묶여있는 상태에서는 몸을 가릴 방법이 없다.<<else>>당황스러움을 느끼며 최대한 몸을 가려본다.<</if>>
<br><br>
<</if>>
<<elseif $exposed is 2>>
<<if $daystate is "night">>
<<arousal 10>>
<br><br>
이렇게 노출하고 있다는 사실에 당신은 엄청나게 <<if $leftarm is "bound" and $rightarm is "bound">>당황스러우나 양팔이 등 뒤로 묶여있는 상태에서는 몸을 가릴 방법이 없다.<<else>>당황스러움을 느끼며 최대한 몸을 가려본다.<</if>>
<br><br>
<<else>>
<<arousal 5>>
<br><br>
이렇게 노출하고 있다는 사실에 당신은 엄청나게 <<if $leftarm is "bound" and $rightarm is "bound">>당황스러우나 양팔이 등 뒤로 묶여있는 상태에서는 몸을 가릴 방법이 없다.<<else>>당황스러움을 느끼며 최대한 몸을 가려본다.<</if>>
<br><br>
<</if>>
<</if>>
<</if>>
<<elseif _args[0] is "classroom">>
<<if $uncomfortable.nude is false>>
<<if $exposed is 1>>
<<if $daystate is "night">>
<<arousal 20>>
<br><br>
당장 느끼고 있는 흥분은 몸을 가리지 않는다면 더더욱 커질 것이다<<if $leftarm is "bound" and $rightarm is "bound">>. 어쨌거나 양팔이 등 뒤로 묶여있는 상태에서는 가릴 수도 없다.<<else>>.<</if>>
<br><br>
<<else>>
<<arousal 40>>
<br><br>
당장 느끼고 있는 흥분은 몸을 가리지 않는다면 더더욱 커질 것이다<<if $leftarm is "bound" and $rightarm is "bound">>. 어쨌거나 양팔이 등 뒤로 묶여있는 상태에서는 가릴 수도 없다.<<else>>.<</if>>
<br><br>
<</if>>
<<elseif $exposed is 2>>
<<if $daystate is "night">>
<<arousal 40>>
<br><br>
당장 느끼고 있는 흥분은 몸을 가리지 않는다면 더더욱 커질 것이다<<if $leftarm is "bound" and $rightarm is "bound">>. 어쨌거나 양팔이 등 뒤로 묶여있는 상태에서는 가릴 수도 없다.<<else>>.<</if>>
<br><br>
<<else>>
<<arousal 80>>
<br><br>
당장 느끼고 있는 흥분은 몸을 가리지 않는다면 더더욱 커질 것이다<<if $leftarm is "bound" and $rightarm is "bound">>. 어쨌거나 양팔이 등 뒤로 묶여있는 상태에서는 가릴 수도 없다.<<else>>.<</if>>
<br><br>
<</if>>
<</if>>
<<else>>
<<if $exposed is 1>>
<<if $daystate is "night">>
<<arousal 20>>
<br><br>
이렇게 노출하고 있다는 사실에 당신은 엄청나게 <<if $leftarm is "bound" and $rightarm is "bound">>당황스러우나 양팔이 등 뒤로 묶여있는 상태에서는 몸을 가릴 방법이 없다.<<else>>당황스러움을 느끼며 최대한 몸을 가려본다.<</if>>
<br><br>
<<else>>
<<arousal 10>>
<br><br>
이렇게 노출하고 있다는 사실에 당신은 엄청나게 <<if $leftarm is "bound" and $rightarm is "bound">>당황스러우나 양팔이 등 뒤로 묶여있는 상태에서는 몸을 가릴 방법이 없다.<<else>>당황스러움을 느끼며 최대한 몸을 가려본다.<</if>>
<br><br>
<</if>>
<<elseif $exposed is 2>>
<<if $daystate is "night">>
<<arousal 10>>
<br><br>
이렇게 노출하고 있다는 사실에 당신은 엄청나게 <<if $leftarm is "bound" and $rightarm is "bound">>당황스러우나 양팔이 등 뒤로 묶여있는 상태에서는 몸을 가릴 방법이 없다.<<else>>당황스러움을 느끼며 최대한 몸을 가려본다.<</if>>
<br><br>
<<else>>
<<arousal 5>>
<br><br>
이렇게 노출하고 있다는 사실에 당신은 엄청나게 <<if $leftarm is "bound" and $rightarm is "bound">>당황스러우나 양팔이 등 뒤로 묶여있는 상태에서는 몸을 가릴 방법이 없다.<<else>>당황스러움을 느끼며 최대한 몸을 가려본다.<</if>>
<br><br>
<</if>>
<</if>>
<</if>>
<<elseif _args[0] is "beach">>
<<if $uncomfortable.nude is false>>
<<if $exposed is 1>>
<<if $daystate is "night">>
<<arousal 20>>
당신은 혼자 있으나, 이렇게 음란한 상태로 있자니 스릴이 있는 만큼 두렵기도 하다.
<br><br>
당장 느끼고 있는 흥분은 몸을 가리지 않는다면 더더욱 커질 것이다<<if $leftarm is "bound" and $rightarm is "bound">>. 어쨌거나 양팔이 등 뒤로 묶여있는 상태에서는 가릴 수도 없다.<<else>>.<</if>>
<br><br>
<<else>>
<<arousal 40>>
이곳이 해변이기는 하나, 이렇게 헐벗은 상태는 용납되기 어렵다. 당신은 모래 위에 세워진 바람막이 뒤에 숨는다.
<br><br>
당장 느끼고 있는 흥분은 몸을 가리지 않는다면 더더욱 커질 것이다<<if $leftarm is "bound" and $rightarm is "bound">>. 어쨌거나 양팔이 등 뒤로 묶여있는 상태에서는 가릴 수도 없다.<<else>>.<</if>>
<br><br>
<</if>>
<<elseif $exposed is 2>>
<<if $daystate is "night">>
<<arousal 40>>
당신은 혼자 있으나, 이렇게 음란한 상태로 있자니 스릴이 있는 만큼 두렵기도 하다.
<br><br>
당장 느끼고 있는 흥분은 몸을 가리지 않는다면 더더욱 커질 것이다<<if $leftarm is "bound" and $rightarm is "bound">>. 어쨌거나 양팔이 등 뒤로 묶여있는 상태에서는 가릴 수도 없다.<<else>>.<</if>>
<br><br>
<<else>>
<<arousal 80>>
당신은 백주 대낮에 완전히 알몸인 상태다! 다행스럽게도, 곳곳에 몸을 숨길만한 바람막이들이 있다.
<br><br>
당장 느끼고 있는 흥분은 몸을 가리지 않는다면 더더욱 커질 것이다<<if $leftarm is "bound" and $rightarm is "bound">>. 어쨌거나 양팔이 등 뒤로 묶여있는 상태에서는 가릴 수도 없다.<<else>>.<</if>>
<br><br>
<</if>>
<</if>>
<<else>>
<<if $exposed is 1>>
<<if $daystate is "night">>
<<arousal 20>>
당신은 혼자 있으나, 이렇게 음란한 상태로 있자니 스릴이 있는 만큼 두렵기도 하다.
<br><br>
이렇게 노출하고 있다는 사실에 당신은 엄청나게 <<if $leftarm is "bound" and $rightarm is "bound">>당황스러우나 양팔이 등 뒤로 묶여있는 상태에서는 몸을 가릴 방법이 없다.<<else>>당황스러움을 느끼며 최대한 몸을 가려본다.<</if>>
<br><br>
<<else>>
<<arousal 10>>
이곳에서도 당신처럼 입는 것은 너무 음란하다! 당신은 흥분과 공포를 동시에 느낀다. 조심스럽게 다닌다면 해변 곳곳에 세워진 바람막이들을 이용해 몸을 보이지 않을 수 있을 것이다.
<br><br>
이렇게 노출하고 있다는 사실에 당신은 엄청나게 <<if $leftarm is "bound" and $rightarm is "bound">>당황스러우나 양팔이 등 뒤로 묶여있는 상태에서는 몸을 가릴 방법이 없다.<<else>>당황스러움을 느끼며 최대한 몸을 가려본다.<</if>>
<br><br>
<</if>>
<<elseif $exposed is 2>>
<<if $daystate is "night">>
<<arousal 10>>
당신은 혼자 있으나, 이렇게 음란한 상태로 있자니 스릴이 있는 만큼 두렵기도 하다.
<br><br>
이렇게 노출하고 있다는 사실에 당신은 엄청나게 <<if $leftarm is "bound" and $rightarm is "bound">>당황스러우나 양팔이 등 뒤로 묶여있는 상태에서는 몸을 가릴 방법이 없다.<<else>>당황스러움을 느끼며 최대한 몸을 가려본다.<</if>>
<br><br>
<<else>>
<<arousal 5>>
당신은 백주 대낮에 민망한 부위들을 드러내놓고 있다! 그러고 다녀서 좋을 것은 하나도 없다! 조심스럽게 다닌다면 해변 곳곳에 세워진 바람막이들을 이용해 알몸을 보이지 않을 수 있을 것이다.
<br><br>
이렇게 노출하고 있다는 사실에 당신은 엄청나게 <<if $leftarm is "bound" and $rightarm is "bound">>당황스러우나 양팔이 등 뒤로 묶여있는 상태에서는 몸을 가릴 방법이 없다.<<else>>당황스러움을 느끼며 최대한 몸을 가려본다.<</if>>
<br><br>
<</if>>
<</if>>
<</if>>
<<else>>
BUG - Missing/typo'd location in "exhibitionism" widget<br><br>
<</if>>
<</widget>>
<<widget "exhibitionismpark">>
<<if $exposed is 1>>
<<arousal 20>>
<<if $daystate is "night">>
당신은 덤불 뒤에 숨어있다. 차가운 밤 공기가 맨살에 스친다.
<br><br>
이렇게 노출하고 있다는 사실에 당신은 엄청나게
<<if $leftarm is "bound" and $rightarm is "bound">>
당황스러우나 양팔이 등 뒤로 묶여있는 상태에서는 알몸을 가릴 방법이 없다.
<<else>>
당황스러움을 느끼며 최대한 몸을 가려본다.
<</if>>
<br><br>
<<else>>
당신은 덤불 뒤에 숨어있다. 조심스럽게 움직이면 식물에 몸이 가려진 채로 지나갈 수 있을 것이다.
<br>
그와는 별개로, 이렇게 노출하고 있다는 사실에 당신은 엄청나게
<<if $leftarm is "bound" and $rightarm is "bound">>
당황스러우나 양팔이 등 뒤로 묶여있는 상태에서는 알몸을 가릴 방법이 없다.
<<else>>
당황스러움을 느끼며 최대한 몸을 가려본다.
<</if>>
<br><br>
<</if>>
<<elseif $exposed is 2>>
<<arousal 50>>
<<if $daystate is "night">>
당신은 덤불 뒤에 숨어있다. 차가운 밤 공기가 맨살에 스친다. 이렇게 노출하고 있다는 사실에 당신은 엄청나게
<<if $leftarm is "bound" and $rightarm is "bound">>
당황스러우나 양팔이 등 뒤로 묶여있는 상태에서는 알몸을 가릴 방법이 없다.
<<else>>
당황스러움을 느끼며 최대한 몸을 가려본다.
<</if>>
<br><br>
<<else>>
당신은 덤불 뒤에 숨어있다. 조심스럽게 움직이면 식물에 몸이 가려진 채로 지나갈 수 있을 것이다.
<br>
그와는 별개로, 이렇게 노출하고 있다는 사실에 당신은 엄청나게
<<if $leftarm is "bound" and $rightarm is "bound">>
당황스러우나 양팔이 등 뒤로 묶여있는 상태에서는 알몸을 가릴 방법이 없다.
<<else>>
당황스러움을 느끼며 최대한 몸을 가려본다.
<</if>>
<br><br>
<</if>>
<</if>>
<</widget>>
<<widget "exhibitionismgarden">>
<<if $exposed is 1>>
<<arousal 20>>
<<if $daystate is "night">>
당신은 정원 창고 뒤에 숨어있다. 차가운 밤 공기가 맨살에 스친다. 당신은 아무도 못 보는 사이에 침실에 들어갈 수 있길 빈다.
<br><br>
이렇게 노출하고 있다는 사실에 당신은 엄청나게
<<if $leftarm is "bound" and $rightarm is "bound">>
당황스러우나 양팔이 등 뒤로 묶여있는 상태에서는 알몸을 가릴 방법이 없다.
<<else>>
당황스러움을 느끼며 최대한 몸을 가려본다.
<</if>>
<br><br>
<<else>>
당신은 정원 창고 뒤에 숨어있다.당신은 아무도 못 보는 사이에 침실에 들어갈 수 있길 빈다.
<br><br>
이렇게 노출하고 있다는 사실에 당신은 엄청나게
<<if $leftarm is "bound" and $rightarm is "bound">>
당황스러우나 양팔이 등 뒤로 묶여있는 상태에서는 알몸을 가릴 방법이 없다.
<<else>>
당황스러움을 느끼며 최대한 몸을 가려본다.
<</if>>
<br><br>
<</if>>
<<elseif $exposed is 2>>
<<arousal 50>>
<<if $daystate is "night">>
당신은 정원 창고 뒤에 숨어있다. 차가운 밤 공기가 맨살에 스친다. 당신은 아무도 못 보는 사이에 침실에 들어갈 수 있길 빈다.
<br><br>
이렇게 노출하고 있다는 사실에 당신은 엄청나게
<<if $leftarm is "bound" and $rightarm is "bound">>
당황스러우나 양팔이 등 뒤로 묶여있는 상태에서는 알몸을 가릴 방법이 없다.
<<else>>
당황스러움을 느끼며 최대한 몸을 가려본다.
<</if>>
<br><br>
<<else>>
당신은 정원 창고 뒤에 숨어있다. 당신은 아무도 못 보는 사이에 침실에 들어갈 수 있길 빈다.
<br><br>
이렇게 노출하고 있다는 사실에 당신은 엄청나게
<<if $leftarm is "bound" and $rightarm is "bound">>
당황스러우나 양팔이 등 뒤로 묶여있는 상태에서는 알몸을 가릴 방법이 없다.
<<else>>
당황스러움을 느끼며 최대한 몸을 가려본다.
<</if>>
<</if>>
<</if>>
<br><br>
<</widget>>
<<widget "exhibitionismroof">>
<<if $exposed is 1>>
<<arousal 20>>
<<if $daystate is "night">>
차가운 밤바람에 몸이 으슬으슬 떨린다. 주변에는 아무도 없지만 야외에 있다는 사실에 알몸을 노출하고 있다는 것이 뼈저리게 느껴진다.
<br><br>
이렇게 노출하고 있다는 사실에 당신은 엄청나게
<<if $leftarm is "bound" and $rightarm is "bound">>
당황스러우나 양팔이 등 뒤로 묶여있는 상태에서는 알몸을 가릴 방법이 없다.
<<else>>
당황스러움을 느끼며 최대한 몸을 가려본다.
<</if>>
<br><br>
<<else>>
주변에는 아무도 없지만 야외에 있다는 사실에 알몸을 노출하고 있다는 것이 뼈저리게 느껴진다.
<br><br>
이렇게 노출하고 있다는 사실에 당신은 엄청나게
<<if $leftarm is "bound" and $rightarm is "bound">>
당황스러우나 양팔이 등 뒤로 묶여있는 상태에서는 알몸을 가릴 방법이 없다.
<<else>>
당황스러움을 느끼며 최대한 몸을 가려본다.
<</if>>
<br><br>
<</if>>
<<elseif $exposed is 2>>
<<arousal 50>>
<<if $daystate is "night">>
차가운 밤바람에 몸이 으슬으슬 떨린다. 주변에는 아무도 없지만 야외에 있다는 사실에 알몸을 노출하고 있다는 것이 뼈저리게 느껴진다.
<br><br>
이렇게 노출하고 있다는 사실에 당신은 엄청나게
<<if $leftarm is "bound" and $rightarm is "bound">>
당황스러우나 양팔이 등 뒤로 묶여있는 상태에서는 알몸을 가릴 방법이 없다.
<<else>>
당황스러움을 느끼며 최대한 몸을 가려본다.
<</if>>
<br><br>
<<else>>
주변에는 아무도 없지만 야외에 있다는 사실에 알몸을 노출하고 있다는 것이 뼈저리게 느껴진다.
<br><br>
이렇게 노출하고 있다는 사실에 당신은 엄청나게
<<if $leftarm is "bound" and $rightarm is "bound">>
당황스러우나 양팔이 등 뒤로 묶여있는 상태에서는 알몸을 가릴 방법이 없다.
<<else>>
당황스러움을 느끼며 최대한 몸을 가려본다.
<</if>>
<</if>>
<</if>>
<br><br>
<</widget>>
<<widget "exhibitionismbuilding">>
<<if $exposed is 1>>
<<arousal 20>>
<<if $daystate is "night">>
당신은 혼자 있으나, 이렇게 음란한 상태로 있자니 스릴이 있는 만큼 두렵기도 하다.
<br><br>
이렇게 노출하고 있다는 사실에 당신은 엄청나게
<<if $leftarm is "bound" and $rightarm is "bound">>
당황스러우나 양팔이 등 뒤로 묶여있는 상태에서는 알몸을 가릴 방법이 없다.
<<else>>
당황스러움을 느끼며 최대한 몸을 가려본다.
<</if>>
<br><br>
<<else>>
당신은 공공장소에서 음란하게 차려입었다! 흥분과 공포의 감정이 동시에 느껴진다.
<br><br>
또한 이렇게 노출하고 있다는 사실에 당신은 엄청나게
<<if $leftarm is "bound" and $rightarm is "bound">>
당황스러우나 양팔이 등 뒤로 묶여있는 상태에서는 알몸을 가릴 방법이 없다.
<<else>>
당황스러움을 느끼며 최대한 몸을 가려본다.
<</if>>
<br><br>
<</if>>
<<elseif $exposed is 2>>
<<arousal 50>>
<<if $daystate is "night">>
당신은 혼자 있으나, 이렇게 음란한 상태로 있자니 스릴이 있는 만큼 두렵기도 하다.
<br><br>
이렇게 노출하고 있다는 사실에 당신은 엄청나게
<<if $leftarm is "bound" and $rightarm is "bound">>
당황스러우나 양팔이 등 뒤로 묶여있는 상태에서는 알몸을 가릴 방법이 없다.
<<else>>
당황스러움을 느끼며 최대한 몸을 가려본다.
<</if>>
<br><br>
<<else>>
당신은 민망한 부위들이 가려지지 않은 채로 사람들 앞에 서있다! 흥분과 공포의 감정이 동시에 느껴진다.
<br><br>
또한 이렇게 노출하고 있다는 사실에 당신은 엄청나게
<<if $leftarm is "bound" and $rightarm is "bound">>
당황스러우나 양팔이 등 뒤로 묶여있는 상태에서는 알몸을 가릴 방법이 없다.
<<else>>
당황스러움을 느끼며 최대한 몸을 가려본다.
<</if>>
<</if>>
<</if>>
<br><br>
<</widget>>
<<widget "exhibitionclassroom">>
<<if $exposed gte 1>>
당신은 교실에 혼자 있으나, 사람들로 가득 차기도 하는 이 공간에서 옷을 벗은 채로 있자니 취약해짐을 느끼는 동시에 <<nudityPost "을">> 자각한다.<<nudityPostend>>
<br><br>
<</if>>
<</widget>><<widget "fameexhibitionism">>
<<if _args[0] and $statFreeze isnot true>>
<<if $face isnot "covered" and !$worn.face.type.includes("mask") and !$gloryhole and !($npc.length is 1 and ["Eden", "Robin", "Kylar", "Sydney"].includes($npc[0]))>>
<<set $fame += _args[0]>>
<<set $fameexhibitionism += _args[0]>>
<<set $fameexhibitionism to Math.clamp($fameexhibitionism, 0, 2000)>>
<</if>>
<</if>>
<</widget>>
<<widget "fameschoolex">>
<<if _args[0] and $statFreeze isnot true>>
<<if $face isnot "covered" and !$worn.face.type.includes("mask") and !$gloryhole>>
<<set $fame += _args[0]>>
<<set $fameexhibitionism += _args[0]>>
<<set $fameexhibitionism to Math.clamp($fameexhibitionism, 0, 2000)>>
<</if>>
<</if>>
<</widget>>
<<widget "fameprostitution">>
<<if _args[0] and $statFreeze isnot true>>
<<if $face isnot "covered" and !$worn.face.type.includes("mask") and !$gloryhole>>
<<set $fame += _args[0]>>
<<set $fameprostitution += _args[0]>>
<<set $fameprostitution to Math.clamp($fameprostitution, 0, 2000)>>
<</if>>
<</if>>
<</widget>>
<<widget "famebestiality">>
<<if _args[0] and $statFreeze isnot true>>
<<if $face isnot "covered" and !$worn.face.type.includes("mask") and !$gloryhole>>
<<set $fame += _args[0]>>
<<set $famebestiality += _args[0]>>
<<set $famebestiality to Math.clamp($famebestiality, 0, 2000)>>
<</if>>
<</if>>
<</widget>>
<<widget "famerape">>
<<if _args[0] and $statFreeze isnot true>>
<<if $face isnot "covered" and !$worn.face.type.includes("mask") and !$gloryhole and !($npc.length is 1 and ["Eden", "Robin", "Kylar", "Sydney"].includes($npc[0]))>>
<<set $fame += _args[0]>>
<<set $famerape += _args[0]>>
<<set $famerape to Math.clamp($famerape, 0, 2000)>>
<</if>>
<</if>>
<</widget>>
<<widget "famesex">>
<<if _args[0] and $statFreeze isnot true>>
<<if $face isnot "covered" and !$worn.face.type.includes("mask") and !$gloryhole and !($npc.length is 1 and ["Eden", "Robin", "Sydney"].includes($npc[0]))>>
<<set $fame += _args[0]>>
<<set $famesex += _args[0]>>
<<set $famesex to Math.clamp($famesex, 0, 2000)>>
<</if>>
<</if>>
<</widget>>
<<widget "famepregnancy">>
<<if _args[0] and pregnancyBellyVisible()>>
<<if $face isnot "covered" and !$worn.face.type.includes("mask") and !$gloryhole>>
<<set $fame += _args[0]>>
<<set $famepregnancy += _args[0]>>
<<set $famepregnancy to Math.clamp($famepregnancy, 0, Math.clamp($sexStats.vagina.pregnancy.totalBirthEvents,1,20) * 100)>>
<</if>>
<</if>>
<</widget>>
<<widget "famegood">>
<<if _args[0] and $statFreeze isnot true>>
<<if $face isnot "covered" and !$worn.face.type.includes("mask") and !$gloryhole>>
<<set $fame += _args[0]>>
<<set $famegood += _args[0]>>
<<set $famegood to Math.clamp($famegood, 0, 2000)>>
<</if>>
<</if>>
<</widget>>
<<widget "famebusiness">>
<<if _args[0] and $statFreeze isnot true>>
<<if $face isnot "covered" and !$worn.face.type.includes("mask") and !$gloryhole>>
<<set $fame += _args[0]>>
<<set $famebusiness += _args[0]>>
<<set $famebusiness to Math.clamp($famebusiness, 0, 2000)>>
<</if>>
<</if>>
<</widget>>
<<widget "famepimp">>
<<if _args[0] and $statFreeze isnot true>>
<<if $face isnot "covered" and !$worn.face.type.includes("mask") and !$gloryhole>>
<<set $fame += _args[0]>>
<<set $famepimp += _args[0]>>
<<set $famepimp to Math.clamp($famepimp, 0, 2000)>>
<</if>>
<</if>>
<</widget>>
<<widget "famescrap">>
<<if _args[0] and $statFreeze isnot true>>
<<if $face isnot "covered" and !$worn.face.type.includes("mask") and !$gloryhole>>
<<set $fame += _args[0]>>
<<set $famescrap += _args[0]>>
<<set $famescrap to Math.clamp($famescrap, 0, 2000)>>
<</if>>
<</if>>
<</widget>>
<<widget "famedance">>
<<exposure>>
<<if $face isnot "covered" and !$worn.face.type.includes("mask") and !$gloryhole and $statFreeze isnot true>>
<<if $exposed is 1>>
<<set $fameexhibitionism += $audience>>
<<set $fame += $audience>>
<<elseif $exposed gte 2>>
<<set $fameexhibitionism += ($audience * 2)>>
<<set $fame += ($audience * 2)>>
<</if>>
<</if>>
<</widget>>
<<widget "famesocial">>
<<if _args[0] and $statFreeze isnot true>>
<<if $face isnot "covered" and !$worn.face.type.includes("mask") and !$gloryhole>>
<<set $fame += _args[0]>>
<<set $famesocial += _args[0]>>
<<set $famesocial to Math.clamp($famesocial, 0, 2000)>>
<</if>>
<</if>>
<</widget>>
<<widget "famemodel">>
<<if _args[0] and $statFreeze isnot true>>
<<if $face isnot "covered" and !$worn.face.type.includes("mask") and !$gloryhole>>
<<set $fame += _args[0]>>
<<set $famemodel += _args[0]>>
<<set $famemodel to Math.clamp($famemodel, 0, 2000)>>
<</if>>
<</if>>
<</widget>><<widget "earnFeat">>
<<if _args[0] and $feats.locked is false and $cheatdisable is "t" and $debug is 0 and $gamemode isnot "soft" and $alluremod gte 1>>
<<if _feats is undefined>>
<<featsData>>
<</if>>
<<if $feats.currentSave[_args[0]] is undefined and ($feats.soft isnot true or _feats[_args[0]].softLockable isnot true)>>
<<set $feats.currentSave[_args[0]] to Date()>>
<<displayFeat _args[0]>>
<</if>>
<</if>>
<</widget>>
<<widget "updateFeats">>
<<if _feats is undefined>>
<<featsData>>
<</if>>
<<if _passageCheck is "Start">>
<<set _recalledFeats to JSON.parse(localStorage.getItem("dolFeats"))>>
<</if>>
<<if _recalledFeats is undefined or _recalledFeats is null>>
<<set _recalledFeats to {points: 0}>>
<</if>>
<<set _points to 0>>
<<set _keys to Object.keys(_feats)>>
<<for _i to 0; _i lt _keys.length; _i++>>
<<set _gainPoints to false>>
<<if $feats.currentSave[_keys[_i]] isnot undefined>>
<<set _gainPoints to true>>
<<set _saveTime to getTimeNumber($feats.currentSave[_keys[_i]])>>
<<set _allSaveTime to getTimeNumber($feats.allSaves[_keys[_i]])>>
<<if _saveTime lt _allSaveTime>>
<<set $feats.allSaves[_keys[_i]] to $feats.currentSave[_keys[_i]]>>
<</if>>
<</if>>
<<set _allSaveTime to getTimeNumber($feats.allSaves[_keys[_i]])>>
<<set _recalledSaveTime to getTimeNumber(_recalledFeats[_keys[_i]])>>
<<if _allSaveTime gt _recalledSaveTime>>
<<if _recalledFeats[_keys[_i]] isnot undefined>>
<<set $feats.allSaves[_keys[_i]] to _recalledFeats[_keys[_i]]>>
<<set _gainPoints to true>>
<</if>>
<<else>>
<<if $feats.allSaves[_keys[_i]] isnot undefined>>
<<set _gainPoints to true>>
<</if>>
<</if>>
<<if _gainPoints is true>>
<<set _points += _feats[_keys[_i]].difficulty>>
<</if>>
<</for>>
<<set $feats.allSaves.points to _points>>
<!--Store a record of which clothes the player has unlocked-->
<<if _recalledFeats.specialClothes isnot undefined>>
<<set $feats.allSaves.specialClothes to _recalledFeats.specialClothes>>
<<elseif $feats.allSaves.specialClothes is undefined>>
<<set $feats.allSaves.specialClothes to {}>>
<</if>>
<<if $specialClothes>>
<<for $_label, $_value range $specialClothes>>
<<if $_value is "unlocked">>
<<set $feats.allSaves.specialClothes[$_label] to $_value>>
<</if>>
<</for>>
<</if>>
<<if _passageCheck is "Start">>
<<else>>
<<set localStorage.setItem("dolFeats",JSON.stringify($feats.allSaves))>>
<</if>>
<</widget>>
<<widget "setupFeats">>
<<if $featsBoosts is undefined or _args[0] is true>>
<<set _keys to Object.keys($feats.allSaves)>>
<<set _moneyFeats to _keys.count("Pocket Change") + _keys.count("Money Maker") + _keys.count("Tycoon") + _keys.count("Millionaire")>>
<<set _moneyFeatsLimit to (_moneyFeats * 10)>>
<<set _purityFeats to _keys.count("Angel") + _keys.count("Fallen Angel")>>
<<set _newLife to _keys.count("Broodmother Host") + _keys.count("Top Broodmother Host")>>
<<set _newLifeLimit to (_newLife * 20)>>
<<set _tattoosFeats to _keys.count("A Living Canvas") + _keys.count("Billboard")>>
<<set $featsBoosts to {
upgrades:{
money:0,
grades:0,
skulduggery:0,
dancing:0,
swimming:0,
athletics:0,
tending:0,
greenThumb:0,
seduction:0,
purity:0,
impurity:0,
newLife:0,
aNewBestFriend:0,
tattoos:0,
defaultMoves: 0,
randomClothing:0,
specialClothing:0,
},
upgradeDetails:{
money:{cost:5, limit: _moneyFeatsLimit, minCount: 1, count:_moneyFeats, exclusive:""},
grades:{cost:15, limit: 30, minCount: 1, count:_keys.count("Perfect Record"), exclusive:""},
skulduggery:{cost:5, limit: 20, minCount: 1, count:_keys.count("Thief"), exclusive:""},
dancing:{cost:5, limit: 20, minCount: 1, count:_keys.count("May I have this Dance?"), exclusive:""},
swimming:{cost:5, limit: 20, minCount: 1, count:_keys.count("Aquanaut"), exclusive:""},
athletics:{cost:5, limit: 20, minCount: 1, count:_keys.count("Swift"), exclusive:""},
tending:{cost:5, limit: 20, minCount: 1, count:_keys.count("Green Fingered"), exclusive:""},
greenThumb:{cost:40, limit: 40, minCount: 1, count:_keys.count("Green Fingered"), exclusive:"", hidden:true},
seduction:{cost:5, limit: 20, minCount: 1, count:_keys.count("Seductress"), exclusive:""},
purity:{cost:20, limit: 100, minCount: 2, count:_purityFeats, exclusive:"impurity"},
impurity:{cost:20, limit: 100, minCount: 1, count:_keys.count("Demon"), exclusive:"purity"},
newLife:{cost:20, limit: _newLifeLimit, minCount: 1, count:_newLife, exclusive:""},
aNewBestFriend:{cost:10, limit: 10, minCount: 1, count:_keys.count("Ear Slime Lover"), exclusive:""},
tattoos:{cost:5, limit: 25, minCount: 2, count:_tattoosFeats, exclusive:""},
defaultMoves:{cost:5, limit: 25, minCount: 1, count:_keys.count("A New Life"), exclusive:""},
randomClothing:{cost:1, limit: 20, minCount: 0, count:0, exclusive:""},
specialClothing:{cost:40, limit: 40, minCount: 1, count:_keys.count("Curious Attire"), exclusive:""},
},
missing:{
money:"돈 달성과제 달성 못함",
grades:"'만점' 달성 못함",
skulduggery:"'도둑' 달성 못함",
dancing:"'한 곡 추시겠어요?' 달성 못함",
swimming:"'잠수부' 달성 못함",
athletics:"'재빠름' 달성 못함",
tending:"'초록 손가락' 달성 못함",
seduction:"'요부' 달성 못함",
purity:"'천사처럼 걷기'나 '추락하고, 추락하고, 추락하고...' 달성 못함",
impurity:"'악마같은 모습' 달성 못함",
newLife:"'?????' 달성 못함 (" + _feats["Broodmother Host"].hint + ")",
aNewBestFriend:"'?????' 달성 못함 (" + _feats["Ear Slime Lover"].hint + ")",
tattoos:"'광고판'이나 '살아있는 캔버스' 달성 못함",
defaultMoves:"'?????' 달성 못함 (" + _feats["A New Life"].hint + ")",
randomClothing:"",
specialClothing:"'?????' 달성 못함 (" + _feats["Curious Attire"].hint + ")",
},
name:{
money:"소지금",
grades:"학교 성적",
skulduggery:"속임수 스킬 등급",
dancing:"춤 스킬 등급",
swimming:"수영 스킬 등급",
athletics:"운동 스킬 등급",
tending:"관리 스킬 등급",
greenThumb:"원예가 특성",
seduction:"유혹 스킬 등급",
purity:"일일 순결도 상승 보너스",
impurity:"일일 순결도 하락 보너스",
newLife:"새로운 생명",
aNewBestFriend:"새로운 절친",
tattoos:"문신",
defaultMoves:"기본 행동 세트 추가",
randomClothing:"무작위 의상 추가",
specialClothing:"특수한 의상",
},
pointsUsed: 0,
clothingGender:"Either",
clothingCustomColors:false,
tattoos:{
1:{bodypart:"Random",tattoo:"Random",pen:"Tattoo"},
2:{bodypart:"Random",tattoo:"Random",pen:"Tattoo"},
3:{bodypart:"Random",tattoo:"Random",pen:"Tattoo"},
4:{bodypart:"Random",tattoo:"Random",pen:"Tattoo"},
5:{bodypart:"Random",tattoo:"Random",pen:"Tattoo"},
}
}>>
<</if>>
<</widget>>
<<widget "update_school_skills">>
<<for _subject range ["science", "english", "maths", "history"]>>
<<if V[_subject + 'trait'] gte 4>>
<<set V[_subject] to 1000>>
<<elseif V[_subject + 'trait'] gte 3>>
<<set V[_subject] to 700>>
<<elseif V[_subject + 'trait'] gte 2>>
<<set V[_subject] to 400>>
<<elseif V[_subject + 'trait'] gte 1>>
<<set V[_subject] to 200>>
<<else>>
<<set V[_subject] to 100>>
<</if>>
<</for>>
<</widget>>
<<widget "applyFeatsBoost">>
<<set _upgrades to $featsBoosts.upgrades>>
<<set _details to $featsBoosts.upgradeDetails>>
<<if $featsBoosts.pointsUsed gt 0>>
<<earnFeat "A New Life">>
<</if>>
<<if _upgrades.money gt 0>>
<<set $money += _upgrades.money * _details.money.count / _details.money.cost * 5000>>
<</if>>
<<if _upgrades.grades gt 0>>
<<set $sciencetrait += _upgrades.grades / _details.grades.cost * 1>>
<<set $englishtrait += _upgrades.grades / _details.grades.cost * 1>>
<<set $mathstrait += _upgrades.grades / _details.grades.cost * 1>>
<<set $historytrait += _upgrades.grades / _details.grades.cost * 1>>
<<update_school_skills>>
<</if>>
<<if _upgrades.skulduggery gt 0>>
<<set $skulduggery to _upgrades.skulduggery / _details.skulduggery.cost * 100>>
<<set $skulduggeryday to _upgrades.skulduggery / _details.skulduggery.cost * 100>>
<</if>>
<<if _upgrades.dancing gt 0>>
<<set $danceskill to _upgrades.dancing / _details.dancing.cost * 100>>
<</if>>
<<if _upgrades.tending gt 0>>
<<set $tending += _upgrades.tending / _details.tending.cost * 100>>
<</if>>
<<if _upgrades.swimming gt 0>>
<<set $swimmingskill += _upgrades.swimming / _details.swimming.cost * 100>>
<</if>>
<<if _upgrades.athletics gt 0>>
<<set $athletics += _upgrades.athletics / _details.athletics.cost * 100>>
<</if>>
<<if _upgrades.seduction gt 0>>
<<set $seductionskill to _upgrades.seduction / _details.seduction.cost * 100>>
<</if>>
<<if _upgrades.purity gt 0>>
<<set $featsPurityBoost to _upgrades.purity / _details.purity.cost>>
<</if>>
<<if _upgrades.impurity gt 0>>
<<set $featsPurityBoost to _upgrades.impurity / _details.impurity.cost * -1>>
<</if>>
<<if _upgrades.newLife gt 0 and $analpregdisable is "f">>
<<impregnate "tentacle" 400>>
<<fertilise>>
<<set _pregnancy to $sexStats.anus.pregnancy>>
<<set _pregnancy.motherStatus to 2>>
<<set _pregnancy.seenDoctor to 2>>
<<set _pregnancy.maxCount to 4>>
<<set _pregnancy[0].stats.gender to "Futa">>
<<if _upgrades.newLife is 40>>
<<set _pregnancy[0].stats.growth to 7>>
<<set _pregnancy[0].stats.speed to 54>>
<</if>>
<<set _pregnancy[0].stats.lastEgg to Math.floor(_pregnancy[0].stats.growth / 3)>>
<</if>>
<<if _upgrades.aNewBestFriend gt 0>>
<<parasite left_ear slime>>
<</if>>
<<if _upgrades.greenThumb gt 0>>
<<set $backgroundTraits.pushUnique("greenthumb")>>
<</if>>
<<if _upgrades.randomClothing gt 0>>
<<set _clothingItems to _upgrades.randomClothing * 3>>
<<set _options to {
head:[],
face:[],
neck:[],
hands:[],
upper:[],
lower:[],
under_upper:[],
under_lower:[],
legs:[],
feet:[]
}>>
<<set _equip to ["head","face","neck","upper","lower","under_upper","under_lower", "hands","legs","feet"]>>
<<for _i to 0; _i lt _equip.length; _i++>>
<<set _slot to _equip[_i]>>
<<for _j to 0; _j lt setup.clothes[_slot].length; _j++>>
<<if (setup.clothes[_slot][_j].gender is "f" and $featsBoosts.clothingGender is "Male") or (setup.clothes[_slot][_j].gender is "m" and $featsBoosts.clothingGender is "Female")>>
<<continue>>
<</if>>
<<if _slot is "lower" or _slot is "under_lower">>
<<if setup.clothes[_slot][_j].one_piece is 1>>
<<continue>>
<</if>>
<</if>>
<<if setup.clothes[_slot][_j].shop.includes("clothing")>>
<<run _options[_slot].push(_j)>>
<</if>>
<</for>>
<</for>>
<<set _equip to ["head","face","neck","upper","upper","upper","upper","upper","lower","lower","lower","lower","lower","under_upper","under_upper","under_upper","under_lower","under_lower","under_lower","hands","legs","feet"]>>
<<for _i to 0; _i lt _clothingItems; _i++>>
<<set _slot to _equip.random()>>
<<set _index to _options[_slot].random()>>
<<set _item to clone(setup.clothes[_slot][_index])>>
<<if _item.colour_options.length gt 0>>
<<set _colors to clone(_item.colour_options)>>
<<if $featsBoosts.clothingCustomColors is false>>
<<run _colors.delete("custom")>>
<</if>>
<<set _item.colour to _colors.random()>>
<<if $featsBoosts.clothingCustomColors is true and _item.colour is "custom">>
<<set _item.colourCustom to customColour(random(0,360), (random(0,20)/10), (random(5,40)/10), (random(0,20)/10), (random(0,100)/100))>>
<</if>>
<</if>>
<<if _item.accessory_colour_options.length gt 0>>
<<set _colors to clone(_item.accessory_colour_options)>>
<<if $featsBoosts.clothingCustomColors is false>>
<<run _colors.delete("custom")>>
<</if>>
<<set _item.accessory_colour to _colors.random()>>
<<if $featsBoosts.clothingCustomColors is true and _item.accessory_colour is "custom">>
<<set _item.accessory_colourCustom to customColour(random(0,360), (random(0,20)/10), (random(5,40)/10), (random(0,20)/10), (random(0,100)/100))>>
<</if>>
<</if>>
<<set $_.outfitPrimary to _item.outfitPrimary>>
<<set $_.items to {}>>
<<run $_.items[_slot] to clone(_item)>>
<<if $_.outfitPrimary isnot undefined>>
<<for _labelf, _valuef range $_.outfitPrimary>>
<<for _j to 0; _j lt setup.clothes[_labelf].length; _j++>>
<<if _valuef is setup.clothes[_labelf][_j].name>>
<<set $_.items[_labelf] to clone(setup.clothes[_labelf][_j])>>
<<set $_.items[_labelf].colour to clone($_.items[_slot].colour)>>
<<set $_.items[_labelf].accessory_colour to clone($_.items[_slot].accessory_colour)>>
<<if $featsBoosts.clothingCustomColors is true and _item.colour is "custom">>
<<set $_.items[_labelf].colourCustom to clone($_.items[_slot].colourCustom)>>
<</if>>
<<if $featsBoosts.clothingCustomColors is true and _item.accessory_colour is "custom">>
<<set $_.items[_labelf].accessory_ColourCustom to clone($_.items[_slot].accessory_colourCustom)>>
<</if>>
<<break>>
<</if>>
<</for>>
<</for>>
<</if>>
<<if $_.items[_slot] isnot undefined and $wardrobe[_slot].length lt 40>>
<<for _labelf, _valuef range $_.items>>
<<run $wardrobe[_labelf].push(_valuef)>>
<</for>>
<<else>>
<<set _clothingItems += 1>>
<</if>>
<<unset _item>>
<</for>>
<</if>>
<<if _upgrades.tattoos gt 0>>
<<featsTattooOptions>>
<<set _totalTattoos to $featsBoosts.upgrades.tattoos / $featsBoosts.upgradeDetails.tattoos.cost>>
<<set _bodyPartOptions to ["forehead","left_cheek","right_cheek","left_shoulder","right_shoulder","back","breasts","left_bottom","right_bottom","left_thigh","right_thigh","pubic"]>>
/*Remove non-random locations*/
<<for _label, _value range $featsBoosts.tattoos>>
<<if _value.tattoo isnot "Random">>
<<set _bodyPart to _value.bodypart.toLowerCase()>>
<<set _bodyPart to _bodyPart.replace(" ", "_")>>
<<run _bodyPartOptions.delete(_bodyPart)>>
<</if>>
<</for>>
/*Add non-random bodyparts*/
<<for _label, _value range $featsBoosts.tattoos>>
<<if _label gt _totalTattoos>>
<<break>>
<</if>>
<<if _value.bodypart is "Random">>
<<continue>>
<</if>>
<<set _bodyPart to _value.bodypart.toLowerCase()>>
<<set _bodyPart to _bodyPart.replace(" ", "_")>>
<<run _bodyPartOptions.delete(_bodyPart)>>
<<if _value.tattoo is "Random">>
<<set _tattoo to _featsTattooOptions.pluck()>>
<<else>>
<<set _tattoo to _value.tattoo>>
<</if>>
<<for _label2, _value2 range setup.bodywriting>>
<<if _value2.writing is _tattoo>>
<<add_bodywriting _bodyPart _label2 `_value.pen.toLowerCase()`>>
<<break>>
<</if>>
<</for>>
<</for>>
/*Add random bodyparts*/
<<for _label, _value range $featsBoosts.tattoos>>
<<if _label gt _totalTattoos>>
<<break>>
<</if>>
<<if _value.bodypart isnot "Random">>
<<continue>>
<</if>>
<<set _bodyPart to _bodyPartOptions.pluck()>>
<<if _value.tattoo is "Random">>
<<set _tattoo to _featsTattooOptions.pluck()>>
<<else>>
<<set _tattoo to _value.tattoo>>
<</if>>
<<for _label2, _value2 range setup.bodywriting>>
<<if _value2.writing is _tattoo>>
<<add_bodywriting _bodyPart _label2 `_value.pen.toLowerCase()`>>
<<break>>
<</if>>
<</for>>
<</for>>
<<bodywriting_exposure_check true>>
<</if>>
<<if _upgrades.defaultMoves gt 0>>
<<set $maxDefaultActionSets to 2 + _upgrades.defaultMoves / _details.defaultMoves.cost>>
<</if>>
<<if _upgrades.specialClothing gt 0>>
<<set _unlocked to $feats.allSaves.specialClothes>>
<<specialClothesSetup>>
<<for $_label, $_value range _unlocked>>
<<set $specialClothes[$_label] to $_value>>
<</for>>
<</if>>
<</widget>>
<<widget "earnAllFeats">>
<<if $feats.locked is false and $cheatdisable is "t" and $debug is 0 and $gamemode isnot "soft" and $alluremod gte 1 and $replayScene is undefined>>
<!-- Save a widget call by checking _feats outside the widget -->
<<if _feats is undefined>>
<<featsData>>
<</if>>
<<if _args[0] is true>>
/*Rarely occuring feats*/
<<if $days gte 50>>
<<if $player.gender is "m">>
<<earnFeat "Being a Boy">>
<<elseif $player.gender is "f">>
<<earnFeat "Being a Girl">>
<<elseif $player.gender is "h">>
<<earnFeat "Being a Hermaphrodite">>
<</if>>
<<if $days gte 150>>
<<earnFeat "Being an Orphan">>
<</if>>
<<if $passoutstat is 0>>
<<earnFeat "Stressful Challenge">>
<<if $days gte 150>>
<<earnFeat "Long Stressful Challenge">>
<</if>>
<</if>>
<</if>>
<<if $awareness gte 500>>
<<earnFeat "Most Aware">>
<<elseif $awareness lte -199>>
<<earnFeat "Most Innocent">>
<</if>>
<<if $promiscuity gte 100 and $deviancy gte 100 and $exhibitionism gte 100>>
<<earnFeat "No More Control">>
<</if>>
<<if (!$player.vaginaExist or $vaginalskill gte 1000) and (!$player.penisExist or $penileskill gte 1000) and $oralskill gte 1000
and ($analskill gte 1000 or $analdisable is "t") and $handskill gte 1000 and $feetskill gte 1000 and $bottomskill gte 1000
and $thighskill gte 1000 and $chestskill gte 1000>>
<<earnFeat "Sex Specialist">>
<</if>>
<<if $submissive gte 2000>>
<<earnFeat "Perfect Sub">>
<<elseif $submissive lte 0>>
<<earnFeat "Defying the Odds">>
<</if>>
<<if $museumAntiques.museumCount is $museumAntiques.maxCount>>
<<earnFeat "It Belongs in a Museum">>
<</if>>
<<if ($robinromance gte 1 and $whitneyromance gte 1 and $kylarenglish gte 1) or ($robinromance gte 1 and $whitneyromance gte 1 and $sydneyromance gte 1) or ($robinromance gte 1 and $kylarenglish gte 1 and $sydneyromance gte 1) or ($kylarenglish gte 1 and $whitneyromance gte 1 and $sydneyromance gte 1)>>
<<earnFeat "Love Triangles">>
<</if>>
<<if $robinromance gte 1 and $whitneyromance gte 1 and $kylarenglish gte 1 and $sydneyromance gte 1>>
<<earnFeat "Love Trapezoids">>
<</if>>
<<if $cat gte 6>>
<<earnFeat "Neko">>
<</if>>
<<if $wolfgirl gte 6>>
<<earnFeat "Wolf">>
<</if>>
<<if $angel gte 6>>
<<earnFeat "Angel">>
<</if>>
<<if $fallenangel gte 2>>
<<earnFeat "Fallen Angel">>
<</if>>
<<if $demon gte 6>>
<<earnFeat "Demon">>
<</if>>
<<if $cow gte 6>>
<<earnFeat "Cattle">>
<</if>>
<<if $orgasmtrait gte 1 or $ejactrait gte 1 or $molesttrait gte 1 or $rapetrait gte 1 or $bestialitytrait gte 1
or $tentacletrait gte 1 or $voretrait gte 1 or $milkdranktrait gte 1 or $choketrait gte 1>>
<<earnFeat "A Special Trait">>
<</if>>
<<if $orgasmtrait gte 1 and $ejactrait gte 1 and $molesttrait gte 1 and $rapetrait gte 1 and $bestialitytrait gte 1
and $tentacletrait gte 1 and $voretrait gte 1 and $milkdranktrait gte 1 and $choketrait gte 1>>
<<earnFeat "A Special Trait Collector">>
<</if>>
<<if $sexStats.anus.pregnancy.motherStatus is 2>>
<<earnFeat "Broodmother Host">>
<</if>>
<<if $spraymax gte 7>>
<<earnFeat "Max Those Shots">>
<</if>>
<<if ($semen_volume gte 2000 and $semen_amount gte $semen_volume)
or ($milk_volume gte 2000 and $milk_amount gte $milk_volume)>>
<<earnFeat "Feeling Full">>
<</if>>
<<if $cool gte 400>>
<<earnFeat "Social Butterfly">>
<</if>>
<<if $cool lte 2 and !$backgroundTraits.includes("nerd")>>
<<earnFeat "Anti-Social Moth">>
<</if>>
<<if $delinquency lte 0>>
<<earnFeat "Teachers Pet">>
<<elseif $delinquency gte 1000>>
<<earnFeat "Teachers Nightmare">>
<</if>>
<<if $feats.allSaves.points gte 150>>
<<earnFeat "My Collection of Feats">>
<</if>>
<<if $skin.forehead.writing and $skin.left_cheek.writing and $skin.right_cheek.writing and $skin.left_shoulder.writing and $skin.right_shoulder.writing
and $skin.breasts.writing and $skin.back.writing and $skin.pubic.writing and $skin.left_thigh.writing and $skin.right_thigh.writing>>
<<earnFeat "A Living Canvas">>
<</if>>
<<if $produce_sold gte 100>>
<<earnFeat "Hawker">>
<</if>>
<<if $produce_sold gte 1000>>
<<earnFeat "Vendor">>
<</if>>
<<if $produce_sold gte 5000>>
<<earnFeat "Merchant">>
<</if>>
<<if $plants_known.length gte 16>>
<<earnFeat "Seedy">>
<</if>>
<<if $ex_road is 1 and $ex_cream is 1 and $ex_flyover is 1>>
<<earnFeat "A Lewd Adventure">>
<</if>>
<<if $athletics gte 1000>>
<<earnFeat "Swift">>
<</if>>
<<if $farm_stage gte 2>>
<<if $farm.beasts.horses gte 20 and $farm.beasts.cattle gte 20 and $farm.beasts.dogs gte 20 and $farm.beasts.pigs gte 20>>
<<earnFeat "Animal Tender">>
<</if>>
<</if>>
<<if $masochism_level gte 4 and $sadism_level gte 4>>
<<earnFeat "Sadomasochist">>
<</if>>
<<if $masochism_level gte 4>>
<<earnFeat "Twisted Desire">>
<</if>>
<<if $sadism_level gte 4>>
<<earnFeat "Served Hot">>
<</if>>
<<specialClothesUpdate>>
<</if>>
<<if $money gte 100000>>
<<earnFeat "Pocket Change">>
<</if>>
<<if $money gte 1000000>>
<<earnFeat "Money Maker">>
<</if>>
<<if $money gte 10000000>>
<<earnFeat "Tycoon">>
<</if>>
<<if $money gte 100000000>>
<<earnFeat "Millionaire">>
<</if>>
<<if $goooutsidecount + $semenoutsidecount gte 100
and ($analdisable is "t" or setup.bodyliquid.combined("anus") gte 5)
and (!$player.vaginaExist or setup.bodyliquid.combined("vagina") gte 5)
and setup.bodyliquid.combined("mouth") gte 5>>
<<earnFeat "Fully Covered">>
<</if>>
<<if $skulduggery gte 1000>>
<<earnFeat "Thief">>
<</if>>
<<if $danceskill gte 1000>>
<<earnFeat "May I have this Dance?">>
<</if>>
<<if $swimmingskill gte 1000>>
<<earnFeat "Aquanaut">>
<</if>>
<<if $seductionskill gte 1000>>
<<earnFeat "Seductress">>
<</if>>
<<if $tending gte 1000>>
<<earnFeat "Green Fingered">>
<</if>>
<<if $allure gte (7000 * $alluremod) and $outside is 1 and $moonstate is 0>>
<<earnFeat "Alluring">>
<</if>>
<<if $science gte 1000 and $maths gte 1000 and $english gte 1000 and $history gte 1000>>
<<earnFeat "Perfect Record">>
<</if>>
<<if $corruption_slime gte 100>>
<<earnFeat "Ear Slime Lover">>
<</if>>
<</if>>
<</widget>>
<<widget "featsData">>
<<if _feats is undefined>>
<<set _feats to {
"Pocket Change":{
title: "잔돈",
desc: "£1,000 가졌다.",
difficulty: 1,
series: "money",
filter: ["All", "General"],
softLockable: true,
},
"Money Maker":{
title: "큰손",
desc: "£10,000 가졌다.",
difficulty: 1,
series: "money",
filter: ["All", "General"],
softLockable: true,
},
"Tycoon":{
title: "거물",
desc: "£100,000 가졌다.",
difficulty: 2,
series: "money",
filter: ["All", "General"],
softLockable: true,
},
"Millionaire":{
title: "백만장자",
desc: "£1,000,000 가졌다.",
difficulty: 3,
series: "money",
filter: ["All", "General"],
softLockable: true,
},
"It Belongs in a Museum":{
title: "이건 박물관으로 가야해!",
desc: "모든 유물을 찾았다",
difficulty: 3,
series: "",
filter: ["All", "General"],
softLockable: true,
},
"Fully Covered":{
title: "완전히 뒤덮힌",
desc: "물 말고 다른 것으로 흠뻑 젖었다.",
difficulty: 3,
series: "",
filter: ["All", "General"],
},
"Being a Boy":{
title: "남자아이의 삶",
desc: "소년으로 50일을 달성했다.",
difficulty: 1,
series: "",
filter: ["All", "General"],
softLockable: true,
},
"Being a Girl":{
title: "여자아이의 삶",
desc: "소녀로 50일을 달성했다.",
difficulty: 1,
series: "",
filter: ["All", "General"],
softLockable: true,
},
"Being a Hermaphrodite":{
title: "후타나리의 삶",
desc: "후타나리로 50일을 달성했다.",
difficulty: 1,
series: "",
filter: ["All", "General"],
softLockable: true,
},
"Being an Orphan":{
title: "고아의 삶",
desc: "150일을 달성했다.",
difficulty: 2,
series: "",
filter: ["All", "General"],
softLockable: true,
},
"Stressful Challenge":{
title: "스트레스 챌린지",
desc: "의식을 잃지 않고 50일을 달성했다.",
difficulty: 2,
series: "challenge",
filter: ["All", "General"],
softLockable: true,
},
"Long Stressful Challenge":{
title: "기나긴 스트레스 챌린지",
desc: "의식을 잃지 않고 150일을 달성했다.",
difficulty: 3,
series: "challenge",
filter: ["All", "General"],
softLockable: true,
},
"Billboard":{
title: "광고판",
desc: "광고를 그려넣고, 그 대가를 받았다.",
difficulty: 1,
series: "",
filter: ["All", "General"],
},
"A Living Canvas":{
title: "살아있는 캔버스",
desc: "몸 구석구석에 잉크가 묻었다.",
difficulty: 1,
series: "",
filter: ["All", "General"],
},
"Farmhand":{
title: "농장 일꾼",
desc: "알렉스가 농장을 확장하는 걸 도왔다.",
difficulty: 2,
series: "alex",
filter: ["All", "General"],
},
"Farmer":{
title: "농부",
desc: "농장에 예전의 영광을 돌려놓았다.",
difficulty: 3,
series: "alex",
filter: ["All", "General"],
},
"Cultivator":{
title: "경작자",
desc: "알렉스의 농장에서 모든 경작지를 경작했다.",
difficulty: 3,
series: "alex",
filter: ["All", "General"],
},
"The Rival Farm":{
title: "라이벌 농장",
desc: "농장 확장 하나를 끝까지 업그레이드했다.",
difficulty: 2,
series: "farm",
filter: ["All", "General"],
},
"The Rival Estate":{
title: "라이벌 대농장",
desc: "농장을 완전히 확장했다.",
difficulty: 3,
series: "farm",
filter: ["All", "General"],
},
"Heroic Victory":{
title: "영웅적인 승리",
desc: "레미에게서 아홉 경작지를 지키고, 하나도 잃지 않았다.",
difficulty: 3,
series: "",
filter: ["All", "General"],
},
"Five in a Row":{
title: "5연승",
desc: "블랙잭을 5번 연속으로 이겼다.",
difficulty: 1,
series: "",
filter: ["All", "General"],
},
"Distinction":{
title: "우수함",
desc: "학교 시험에서 우수한 성적을 거뒀다.",
difficulty: 1,
series: "distinction",
filter: ["All", "General"],
},
"Distinctive":{
title: "더 우수함",
desc: "학교 시험에서 5회 우수한 성적을 거뒀다.",
difficulty: 2,
series: "distinction",
filter: ["All", "General"],
},
"Distinguished":{
title: "탁월함",
desc: "학교 시험에서 15회 우수한 성적을 거뒀다.",
difficulty: 3,
series: "distinction",
filter: ["All", "General"],
},
"Science Fair Winner":{
title: "과학전람회 우승자",
desc: "과학으로 사람들을 현혹했다.",
difficulty: 2,
series: "",
filter: ["All", "General"],
softLockable: true,
},
"Maths Competition Winner":{
title: "수학 경시대회 우승자",
desc: "비열한 방법을 썼든 아니든.",
difficulty: 2,
series: "",
filter: ["All", "General"],
softLockable: true,
},
"Most Aware":{
title: "인식이 뛰어남",
desc: "당신은 다른 사람들은 보지 못하는 것들을 본다.",
difficulty: 1,
series: "",
filter: ["All", "Stats"],
},
"Most Innocent":{
title: "가장 순수함",
desc: "모든게 괜찮다.",
difficulty: 1,
series: "",
filter: ["All", "Stats"],
},
"No More Control":{
title: "통제불능",
desc: "어찌 이보다 더 음란해질 수 있겠는가!",
difficulty: 2,
series: "",
filter: ["All", "Stats"],
},
"Thief":{
title: "도둑",
desc: "이제 어떻게 물건들을 손에 넣을 수 있는지 안다.",
difficulty: 2,
series: "",
filter: ["All", "Stats"],
},
"May I have this Dance?":{
title: "한 곡 추시겠어요?",
desc: "당신의 몸놀림에 저항할 자는 없다.",
difficulty: 1,
series: "",
filter: ["All", "Stats"],
},
"Aquanaut":{
title: "잠수부",
desc: "보물 사냥꾼들을 위해.",
difficulty: 1,
series: "",
filter: ["All", "Stats"],
},
"Seductress":{
title: "요부",
desc: "사람들을 장악할 수 있다.",
difficulty: 1,
series: "",
filter: ["All", "Stats"],
},
"Green Fingered":{
title: "초록 손가락",
desc: "무릎을 꿇은채로 정말 많은 걸 할 수 있다.",
difficulty: 1,
series: "",
filter: ["All", "Stats"],
},
"Swift":{
title: "재빠름",
desc: "바람과 같이.",
difficulty: 1,
series: "",
filter: ["All", "Stats"],
},
"Alluring":{
title: "색기 넘침",
desc: "시선을 끄는 건 쉬운 일이다.",
difficulty: 2,
series: "",
filter: ["All", "Stats"],
softLockable: true,
},
"Sex Specialist":{
title: "섹스 스페셜리스트",
desc: "다른 이들을 가게 만드는 데에는 도가 텄다.",
difficulty: 3,
series: "",
filter: ["All", "Stats"],
},
"Perfect Record":{
title: "완벽한 성적표",
desc: "공부로는 따라올 자가 없다.",
difficulty: 2,
series: "",
filter: ["All", "Stats"],
},
"Perfect Sub":{
title: "완벽한 순종",
desc: "순종의 절정.",
difficulty: 2,
series: "",
filter: ["All", "Stats"],
},
"Defying the Odds":{
title: "역경에의 도전",
desc: "반항의 절정.",
difficulty: 2,
series: "",
filter: ["All", "Stats"],
},
"Hawker":{
title: "행상인",
desc: "지구가 준 이익.",
difficulty: 1,
series: "market",
filter: ["All", "Stats"],
},
"Vendor":{
title: "노점상",
desc: "장사 실력을 증명했다.",
difficulty: 2,
series: "market",
filter: ["All", "Stats"],
},
"Merchant":{
title: "상인",
desc: "시장을 지배했라.",
difficulty: 2,
series: "market",
filter: ["All", "Stats"],
},
"Twisted Desire":{
title: "뒤틀린 욕구",
desc: "고통은 선택이다.",
difficulty: 2,
series: "",
filter: ["All", "Stats"],
},
"Served Hot":{
title: "뜨겁게 제공합니다",
desc: "그들을 아프게 할 것이고, 당신은 그것을 좋아한다.",
difficulty: 2,
series: "",
filter: ["All", "Stats"],
},
"Sadomasochist":{
title: "새도마조히스트",
desc: "당신은 고통을 원한다. 주는 것도, 받는 것도.",
difficulty: 3,
series: "",
filter: ["All", "Stats"],
},
"Social Butterfly":{
title: "사회적 나비",
desc: "당신은 모두의 관심 한가운데에 있다.",
difficulty: 1,
series: "",
filter: ["All", "Social"],
},
"Anti-Social Moth":{
title: "비사회적 나방",
desc: "누가 친구가 필요하다는 거지?",
difficulty: 1,
series: "",
filter: ["All", "Social"],
},
"Teachers Pet":{
title: "선생님의 총아",
desc: "반에서 제일가는 학생이다.",
difficulty: 1,
series: "",
filter: ["All", "Social"],
},
"Teachers Nightmare":{
title: "선생님의 악몽",
desc: "당신은 공포 그 자체다!",
difficulty: 1,
series: "",
filter: ["All", "Social"],
},
"Robin the Lover":{
title: "연인 로빈",
desc: "로빈에게 순결을 바쳤다.",
difficulty: 2,
series: "",
filter: ["All", "Social"],
},
"Robin's Song":{
title: "로빈의 노래",
desc: "로빈이 크로스드레싱 하는 것을 편안하게 느끼도록 도와줬다.",
difficulty: 2,
series: "",
filter: ["All", "Social"],
},
"Whitney the Tsundere":{
title: "일진 휘트니",
desc: "휘트니에게 순결을 바쳤다.",
difficulty: 2,
series: "",
filter: ["All", "Social"],
},
"Delinquent Antics":{
title: "불량스런 장난",
desc: "수업 중간에 휘트니를 가버리게 만들었다.",
difficulty: 1,
series: "",
filter: ["All", "Social"],
},
"Giddy Up":{
title: "이랴",
desc: "휘트니를 수영장에 던져넣었다.",
difficulty: 2,
series: "",
filter: ["All", "Social"],
},
"Kylar the Obsessed":{
title: "집착자 카일라",
desc: "카일라에게 순결을 바쳤다.",
difficulty: 2,
series: "",
filter: ["All", "Social"],
},
"Eden the Lonely":{
title: "외톨이 에덴",
desc: "에덴에게 순결을 바쳤다.",
difficulty: 2,
series: "",
filter: ["All", "Social"],
},
"Avery the Moneybags":{
title: "물주 에이버리",
desc: "에이버리에게 순결을 바쳤다.",
difficulty: 2,
series: "",
filter: ["All", "Social"],
},
"Leighton the Shady":{
title: "수상한 레이턴",
desc: "레이턴에게 순결을 바쳤다.",
difficulty: 2,
series: "",
filter: ["All", "Social"],
},
"Alex the Robust":{
title: "원기 왕성한 알렉스",
desc: "알렉스에게 순결을 바쳤다.",
difficulty: 2,
series: "",
filter: ["All", "Social"],
},
"Great Hawk the Terror":{
title: "두려운 거대 매",
desc: "당신은 훌륭한 배우자가 될 것이다.",
difficulty: 2,
series: "",
filter: ["All", "Social"],
},
"Wren the Sly":{
title: "밀수꾼 렌",
desc: "렌에게 순결을 바쳤다.",
difficulty: 2,
series: "",
filter: ["All", "Social"],
},
"Great Wolf the Alpha":{
title: "우두머리 검은 늑대",
desc: "늑대에게 순결을 바쳤다.",
difficulty: 2,
series: "",
filter: ["All", "Social"],
},
"Sydney the Pure Hearted":{
title: "순결한 마음의 시드니",
desc: "시드니가 당신에게 순결을 바쳤다.",
difficulty: 2,
series: "",
filter: ["All", "Social"],
},
"Harper the Hypnotist":{
title: "최면술사 하퍼",
desc: "하퍼에게 순결을 바쳤다.",
difficulty: 2,
series: "",
filter: ["All", "Social"],
},
"Morgan the Lost":{
title: "잊혀진 모건",
desc: "모건에게 순결을 바쳤다.",
difficulty: 2,
series: "",
filter: ["All", "Social"],
},
"Love Triangles":{
title: "삼각관계",
desc: "도대체 누굴 골라야 할까.",
difficulty: 2,
series: "love triangles",
filter: ["All", "Social"],
},
"Love Trapezoids":{
title: "사각관계",
desc: "셋은 당신에게는 부족했다.",
difficulty: 3,
series: "love triangles",
filter: ["All", "Social"],
},
"Ballroom Show-off":{
title: "무도회 과시자",
desc: "에이버리와 대회에서 우승했다.",
difficulty: 1,
series: "",
filter: ["All", "Social"],
},
"Under the Table":{
title: "책상 밑에서",
desc: "술 마시기 대회에서 자신의 패기를 입증했다.",
difficulty: 1,
series: "",
filter: ["All", "Social"],
},
"Pub Crawl Victors":{
title: "술집 순례 우승자",
desc: "직장 동료들과 대회에서 우승했다.",
difficulty: 1,
series: "",
filter: ["All", "Social"],
},
"Mason's Secret":{
title: "메이슨의 비밀",
desc: "메이슨이 꺼려하는 비밀을 공유하도록 만들었다.",
difficulty: 2,
series: "",
filter: ["All", "Social"],
},
"Mason's Shame":{
title: "메이슨의 수치",
desc: "메이슨을 라커 안에서 절정시켰다.",
difficulty: 2,
series: "",
filter: ["All", "Social"],
},
"Animal Tender":{
title: "동물 돌보미",
desc: "알렉스의 농장에 있는 모든 동물들로부터 존중받았다.",
difficulty: 2,
series: "",
filter: ["All", "Social"],
},
"I Spy":{
title: "나는 훔쳐본다",
desc: "샤워 중인 알렉스를 훔쳐봤다.",
difficulty: 1,
series: "",
filter: ["All", "Social"],
},
"First Kiss":{
title: "첫 키스",
desc: "연애 대상에게 첫 키스를 주었다.",
difficulty: 1,
series: "",
filter: ["All", "Social"],
},
"A Crime Most Foul":{
title: "가장 나쁜 범죄",
desc: "한번 늦고, 영원히 창피당했다.",
difficulty: 2,
series: "",
hint: "Hint: 쓰여진 처벌을 영구적으로 만든다.",
filter: ["All", "Social"],
},
"Neko":{
title: "야옹~",
desc: "관심을 끌기 위해 가르랑거렸다.",
difficulty: 1,
series: "",
filter: ["All", "Transformation"],
},
"Wolf":{
title: "만월의 울부짖음",
desc: "무리의 일원이 되고 싶다.",
difficulty: 1,
series: "",
filter: ["All", "Transformation"],
},
"Cattle":{
title: "황소와 관계를...",
desc: "착유될 준비가 됐다.",
difficulty: 1,
series: "",
filter: ["All", "Transformation"],
},
"Harpy":{
title: "독수리처럼 날다",
desc: "커다란 그림자를 드리우고 있다.",
difficulty: 1,
series: "",
filter: ["All", "Transformation"],
},
"Angel":{
title: "천사처럼 걷기",
desc: "추락하지 않도록 노력하자.",
difficulty: 1,
series: "",
filter: ["All", "Transformation"],
},
"Fallen Angel":{
title: "추락하고, 추락하고, 추락하고...",
desc: "잔혹하게 더럽혀짐.",
difficulty: 1,
series: "",
filter: ["All", "Transformation"],
},
"Demon":{
title: "악마같은 모습",
desc: "엄청난 음란함의 원인.",
difficulty: 1,
series: "",
filter: ["All", "Transformation"],
},
"A Special Trait":{
title: "특수 도전과제",
desc: "특수 도전과제를 달성했다.",
difficulty: 2,
series: "special trait",
hint: "Hint: 무언가 특별하다.",
filter: ["All", "Special"],
},
"A Special Trait Collector":{
title: "특수 도전과제 수집가",
desc: "모든 특수 도전과제를 획득했다.",
difficulty: 3,
hint: "Hint: 무언가 더욱 특별하다.",
series: "special trait",
filter: ["All", "Special"],
},
"Broodmother Host":{
title: "산모 숙주",
desc: "수없이 많은 작은 생물들의 숙주가 되었다.",
difficulty: 2,
series: "",
filter: ["All", "Special"],
hint: "Hint: 무언가를 뒤에다 둔다."
},
"Top Broodmother Host":{
title: "최고 산모 숙주",
desc: "완벽히 생물들의 숙주가 되었다.",
difficulty: 3,
series: "",
filter: ["All", "Special"],
hint: "Hint: 무언가 엄청난 것을 뒤에다 둔다."
},
"Producer of Lewd Fluids":{
title: "애액 생산자",
desc: "이제 저 촉수들은 누가 위인지 알 것이다.",
difficulty: 1,
series: "lewd fluids",
filter: ["All", "Special"],
hint: "Hint: 촉수들은 당신을 질투한다."
},
"Literally Buckets":{
title: "말 그대로 양동이째로",
desc: "촉수의 신.",
difficulty: 2,
series: "lewd fluids",
filter: ["All", "Special"],
hint: "Hint: 욕조를 [편집됨]으로 가득 채운다."
},
"Feeling Full":{
title: "가득찬 느낌",
desc: "음란한 액체가 잔뜩 쌓였다.",
difficulty: 1,
series: "",
filter: ["All", "Special"],
hint: "Hint: 잔뜩 먹은 뒤."
},
"Head Chief":{
title: "주방장",
desc: "다들 당신의 빵을 사랑한다.",
difficulty: 2,
series: "",
filter: ["All", "Discoveries"],
hint: "Hint: 타인을 위해 빵을 굽는다."
},
"Locked In Gold":{
title: "황금에 갇히다",
desc: "그런다고 좌절감으로부터 지켜주진 않는다.",
difficulty: 2,
series: "",
filter: ["All", "Discoveries"],
hint: "Hint: 잃을 바에는 가둬놓는게 낫다."
},
"Bailey's Trouble Maker":{
title: "베일리의 골칫거리",
desc: "베일리를 가게 만들었다.",
difficulty: 3,
series: "",
filter: ["All", "Special"],
hint: "Hint: 집에서 말썽을 일으킨다."
},
"Leighton's Nightmare":{
title: "레이턴의 악몽",
desc: "레이턴을 가게 만들었다.",
difficulty: 3,
series: "",
filter: ["All", "Special"],
hint: "Hint: 학교에서 말썽을 일으킨다."
},
"Alex's Partner":{
title: "알렉스의 파트너",
desc: "알렉스를 가게 만들었다.",
difficulty: 3,
series: "",
filter: ["All", "Special"],
hint: "Hint: 농장에서 재미를 좀 보자."
},
"Harper's Bane":{
title: "하퍼의 골칫거리",
desc: "하퍼가 자신의 혈청을 마시게 만들었다.",
difficulty: 3,
series: "",
filter: ["All", "Special"],
hint: "Hint: 자기가 만든 약을 직접 맛보게 해주자."
},
"Laughingstock":{
title: "웃음거리",
desc: "누군가를 공개굴욕형으로 보냈다.",
difficulty: 2,
series: "",
filter: ["All", "Discoveries"],
hint: "Hint: 굴욕감을 주자."
},
"You're the Laughingstock":{
title: "네가 웃음거리다",
desc: "공개굴욕형에 처해졌다.",
difficulty: 2,
series: "",
filter: ["All", "Discoveries"],
hint: "Hint: 범죄자가 된다."
},
"The Endless Deep":{
title: "무저갱",
desc: "계속 바다로 수영했다.",
difficulty: 2,
series: "",
filter: ["All", "Discoveries"],
hint: "Hint: 세상의 끝으로."
},
"Wet and Ruined":{
title: "축축하고 폐허가 된",
desc: "폐허가 된 성을 발견했다.",
difficulty: 2,
series: "",
filter: ["All", "Discoveries"],
hint: "Hint: 수렁에서 길을 잃어라."
},
"Head of the Pack":{
title: "무리의 우두머리",
desc: "늑대들의 우두머리가 되었다.",
difficulty: 2,
series: "wolves",
filter: ["All", "Special"],
hint: "Hint: 우두머리가 된다."
},
"Top of the Food Chain":{
title: "먹이사슬의 정점",
desc: "모두가 그 끔찍한 울부짖음을 두려워한다.",
difficulty: 2,
series: "wolves",
filter: ["All", "Special"],
hint: "Hint: 리더쉽을 증명하자."
},
"Illicit Science":{
title: "불법 과학",
desc: "단지를 찾아냈다.",
difficulty: 1,
series: "",
filter: ["All", "Discoveries"],
hint: "Hint: 법을 준수하는 이들로부터 숨겨진 비밀이 있다."
},
"Mouth Sealed Shut":{
title: "입을 굳게 닫고",
desc: "심문에서 살아남는다.",
difficulty: 1,
series: "",
filter: ["All", "Discoveries"],
hint: "Hint: 입 간수를 잘 한다."
},
"Neck Deep":{
title: "깊이 빠진",
desc: "미약에 빠졌다가 살아남았다.",
difficulty: 1,
series: "",
filter: ["All", "Discoveries"],
hint: "Hint: 가장 음란한 물질을 견뎌낸다."
},
"Seedy":{
title: "씨앗이 가득한",
desc: "씨앗은 정말로 작지만, 당신에게선 숨지 못한다.",
difficulty: 1,
series: "",
filter: ["All", "Discoveries"],
hint: "Hint: 자연의 비밀을 수확한다."
},
"Pride of the Farm":{
title: "농장의 자랑",
desc: "누구보다 많이 생산했다.",
difficulty: 2,
series: "",
filter: ["All", "Special"],
hint: "Hint: 우월한 생산량."
},
"Dawn to Dusk":{
title: "새벽부터 황혼까지",
desc: "하루종일 농장에서 일했다.",
difficulty: 1,
series: "",
filter: ["All", "Special"],
hint: "Hint: 정직한 농업 일꾼."
},
"Runaway Cattle":{
title: "도망친 가축",
desc: "레미의 농장에서 탈출했다.",
difficulty: 1,
series: "",
filter: ["All", "Discoveries"],
hint: "Hint: 그 어떤 우리도 당신을 가둬놓을 수 없다."
},
"Equine Rescue":{
title: "말 구조대",
desc: "말 친구들에게 구조되었다.",
difficulty: 1,
series: "",
filter: ["All", "Discoveries"],
hint: "Hint: 밭에서 쓰러지나, 그로 인한 결과를 피한다."
},
"A Thunderous Response":{
title: "천둥 같은 반응",
desc: "중심가에서 소동을 일으켰다.",
difficulty: 2,
series: "",
filter: ["All", "Discoveries"],
hint: "Hint: 군중을 분열시킨다."
},
"A Lewd Adventure":{
title: "음란한 모험",
desc: "발가벗고 도시 속을 모험했다.",
difficulty: 1,
series: "",
filter: ["All", "Discoveries"],
hint: "Hint: 대담한 모험에 나선다."
},
"Sour Dealing":{
title: "잘못된 거래",
desc: "너무 깊이 들어간 패거리로부터 구출되었다.",
difficulty: 1,
series: "",
filter: ["All", "Discoveries"],
hint: "Hint: 부도덕한 지인을 몇 만든다."
},
"Rear Passenger":{
title: "뒷좌석 승객",
desc: "엉덩이로 차를 거의 부술 뻔했다.",
difficulty: 1,
series: "",
filter: ["All", "Discoveries"],
hint: "Hint: 교통 안전법을 위반한다."
},
"Cornered Rogue":{
title: "진퇴양난의 도둑",
desc: "짓궂은 여우로부터 옷을 되찾았다.",
difficulty: 1,
series: "",
filter: ["All", "Discoveries"],
hint: "Hint: 짓궂은 도둑을 한 수 앞지른다."
},
"Pain Rider":{
title: "탑승자의 고통",
desc: "윈터의 삼각목마 시연을 완수한다.",
difficulty: 2,
series: "",
filter: ["All", "Discoveries"],
hint: "Hint: 삼각목마를 끝까지 타고 있는다."
},
"Submerged":{
title: "잠수",
desc: "윈터의 물고문 의자 시연을 완수한다.",
difficulty: 2,
series: "",
filter: ["All", "Discoveries"],
hint: "Hint: 끝까지 물에 잠긴다."
},
"Farm Protector":{
title: "농장의 보호자",
desc: "라이벌 농장에서 고용한 어깨들로부터 농장을 보호했다.",
difficulty: 2,
series: "",
filter: ["All", "Discoveries"],
hint: "Hint: 침입자들은 한 대씩 걷어차일 것이다."
},
"A Knot to Remember":{
title: "기억에 남을만한 혹",
desc: "근처의 사람들과 함께 들판에서 개를 받아들였다.",
difficulty: 1,
series: "",
filter: ["All", "Discoveries"],
hint: "Hint: 가장 이상성욕적인 모습을 보인다."
},
"Wrong Size":{
title: "틀린 사이즈",
desc: "남학생들과 여학생들의 옷을 바꿨다.",
difficulty: 1,
series: "",
filter: ["All", "Discoveries"],
hint: "Hint: 소문을 종식시킨다."
},
"Idle Hands":{
title: "놀고 있던 손",
desc: "안마사로 일하면서 손님을 털었다.",
difficulty: 1,
series: "",
filter: ["All", "Discoveries"],
hint: "Hint: 숙련된 손은 쓸모가 많다."
},
"Stolen Technology":{
title: "훔친 기술",
desc: "창관의 섹스 기계를 수리했다.",
difficulty: 2,
series: "",
filter: ["All", "Discoveries"],
hint: "Hint: 브라이어에겐 모두가 쓸만한 무언가가 있다."
},
"Spelunking":{
title: "동굴탐험",
desc: "해변 근처에 있는 오래된 밀수꾼의 동굴을 찾았다.",
difficulty: 1,
series: "beach cave",
filter: ["All", "Discoveries"],
hint: "Hint: 오래된 밀수꾼의 경로를 찾아라."
},
"X Marks the Spot":{
title: "X표시 지점",
desc: "밀수꾼의 동굴에서 보물지도를 찾다.",
difficulty: 2,
series: "beach cave",
filter: ["All", "Discoveries"],
hint: "Hint: 숨겨진 깊은 곳."
},
"Buried Treasure":{
title: "매장된 보물",
desc: "보물지도를 따라서, 보물을 발견했다.",
difficulty: 3,
series: "beach cave",
filter: ["All", "Discoveries"],
hint: "Hint: 지도를 따라가라."
},
"Abnormal Mollusc":{
title:"비정상적인 연체동물",
desc: "거대한 민달팽이로부터 탈출했다.",
difficulty: 2,
series: "",
filter: ["All", "Discoveries"],
hint: "Hint: 파도 아래에 숨어라."
},
"Leverage":{
title: "영향력",
desc: "밀수꾼의 소굴에서 위협받았다.",
difficulty: 3,
series: "",
filter: ["All", "Discoveries"],
hint: "Hint: 악당에게서 저항하라."
},
"Flurry":{
title: "눈보라",
desc: "눈덩이를 던지는 비행청소년으로부터 로빈을 지켰다.",
difficulty: 1,
series: "",
filter: ["All", "Discoveries"],
hint: "Hint: 눈싸움에서 이긴다."
},
"Under the Ice":{
title:"얼음 아래",
desc: "얼어붙은 호수에서 탈출했다.",
difficulty: 1,
series: "",
filter: ["All", "Discoveries"],
hint: "Hint: 벗어나라."
},
"A Festive Home":{
title: "집에서 즐기는 행사",
desc: "고아들에게 선물을 주었다.",
difficulty: 1,
series: "",
filter: ["All", "Discoveries"],
hint: "Hint: 고아들에게 겨울의 생기를 가져다준다."
},
"In Red Light":{
title: "붉은 빛 속에서",
desc: "야생 블러드 레몬을 수확했다.",
difficulty: 2,
series: "",
filter: ["All", "Discoveries"],
hint: "Hint: 이상한 과일은 이상한 빛에서 자란다",
softLockable: true,
},
"Oh Bother":{
title: "다다익선",
desc: "야생 벌집을 수확했다.",
difficulty: 1,
series: "",
filter: ["All", "Discoveries"],
hint: "Hint: 달고 끈적하다.",
softLockable: true,
},
"Employee Benefits":{
title: "직원혜택",
desc: "낮에 금을 발견하고, 밤에 가져갔다.",
difficulty: 3,
series: "",
filter: ["All", "Discoveries"],
hint: "Hint: 금을 찾고, 나중에 훔쳐라.",
softLockable: true,
},
"Not Like the Movies":{
title: "영화 같지 않아",
desc: "유사에 대한 지식을 얻었다.",
difficulty: 2,
series: "",
filter: ["All", "Discoveries"],
hint: "Hint: 가라앉은 황야의 지혜.",
softLockable: true,
},
"Slippery":{
title: "약삭빠름",
desc: "레미의 하수인들에게서 탈출했다.",
difficulty: 1,
series: "",
filter: ["All", "Discoveries"],
hint: "Hint: 레미의 하수인들에게서 탈출한다.",
softLockable: true,
},
"High Reflection":{
title: "높은 반사율",
desc: "거울을 성벽 폐허의 꼭대기에 돌려놓았다",
difficulty: 1,
series: "",
filter: ["All", "Discoveries"],
hint: "Hint: 눈이 부시고 폐허에 있다.",
softLockable: true,
},
"Schism":{
title: "종파 분립",
desc: "물에 잠긴 역사를 목격했다.",
difficulty: 3,
series: "",
hint: "Hint: 물에 쓸려간 역사를 목격한다.",
filter: ["All", "Discoveries"],
},
"Catch the Wind":{
title: "바람 잡기",
desc: "비행하는 법을 배웠다.",
difficulty: 2,
series: "",
filter: ["All", "Discoveries"],
hint: "Hint: 나는 법을 배운다.",
softLockable: true,
},
"Trading Dignity":{
title: "존엄성 거래",
desc: "레미의 하수인들을 입으로 만족시켰다.",
difficulty: 1,
series: "",
filter: ["All", "Discoveries"],
hint: "Hint: 일방적인 거래를 한다.",
softLockable: true,
},
"Playing with Fire":{
title: "불장난",
desc: "렌을 당신 앞에서 절정시켰다.",
difficulty: 2,
series: "",
filter: ["All", "Discoveries"],
hint: "Hint: 도박사의 요구를 견딘다.",
softLockable: true,
},
"Firestarter":{
title: "방화범",
desc: "렌이 불을 붙이도록 설득하였다.",
difficulty: 1,
series: "",
filter: ["All", "Discoveries"],
hint: "Hint: 파괴적인 경품을 딴다.",
softLockable: true,
},
"Dealing":{
title: "거래",
desc: "부도덕한 회사에 농작물을 팔았다.",
difficulty: 1,
series: "",
filter: ["All", "Discoveries"],
hint: "Hint: 알렉스의 이상한 농작물을 판다.",
softLockable: true,
},
"To Watch the Fields":{
title: "농작지 감시하기",
desc: "농장에 경비원을 고용했다.",
difficulty: 1,
series: "",
filter: ["All", "Discoveries"],
hint: "Hint: 도울 사람을 고용한다.",
softLockable: true,
},
"Reliable Employer":{
title: "믿을만한 고용주",
desc: "S-랭크 경비원을 고용했다.",
difficulty: 2,
series: "",
filter: ["All", "Discoveries"],
hint: "Hint: 경비원 한 사람의 잠재력을 끌어내도록 돕는다.",
softLockable: true,
},
"Into the Sunset":{
title: "노을 속으로",
desc: "말 탄 레미의 하수인들에게서 도망쳤다.",
difficulty: 1,
series: "",
filter: ["All", "Discoveries"],
hint: "Hint: 말 탄 추적자들에게서 도망친다.",
softLockable: true,
},
"Bent Copper":{
title: "비리 경찰",
desc: "부패한 뒷거래를 중지시켰다.",
difficulty: 1,
series: "",
filter: ["All", "Discoveries"],
hint: "Hint: 사회봉사 중에 경계를 게을리하지 않는다.",
softLockable: true,
},
"Social Contract":{
title: "사회 계약",
desc: "사회봉사를 끝마쳤다.",
difficulty: 2,
series: "",
filter: ["All", "Discoveries"],
hint: "Hint: 사회에 진 빚을 갚는다.",
softLockable: true,
},
"Institutionalised":{
title: "교화됨",
desc: "형량을 마치고 감옥에서 풀려났다.",
difficulty: 1,
series: "",
filter: ["All", "Discoveries"],
hint: "Hint: 당신의 형량을 마쳐라.",
softLockable: true,
},
"Breaker":{
title: "부수는 자",
desc: "교도소의 전기충격 목걸이를 무력화했다.",
difficulty: 1,
series: "",
filter: ["All", "Discoveries"],
hint: "Hint: 반항적으로 방해하라.",
softLockable: true,
},
"Time and Pressure":{
title: "시간과 압력",
desc: "교도소 벽을 파들어갔다.",
difficulty: 1,
series: "",
filter: ["All", "Discoveries"],
hint: "Hint: 어떤 벽도 충분히 두껍지 않다.",
softLockable: true,
},
"More than a Number":{
title: "단순한 숫자가 아니다",
desc: "교도소에서 다섯 명의 이름을 알게 됐다.",
difficulty: 2,
series: "",
filter: ["All", "Discoveries"],
hint: "Hint: 창살 뒤에서 친구를 사귀어라.",
softLockable: true,
},
"Friends in the Sky":{
title: "하늘의 친구들",
desc: "감시자들과 친구가 되었다.",
difficulty: 2,
series: "",
filter: ["All", "Discoveries"],
hint: "Hint: 잃어버렸던 것을 되찾는다.",
softLockable: true,
},
"Not Meant to be Caged":{
title: "갇혀있을 운명이 아니다",
desc: "교도소를 탈출하였다.",
difficulty: 3,
series: "",
filter: ["All", "Discoveries"],
hint: "Hint: 당신의 형량을 짧게 줄여라.",
softLockable: true,
},
"Life of the Party":{
title: "파티의 스타 춤꾼",
desc: "파티에서 댄스로 깊은 인상을 주었다.",
difficulty: 1,
series: "",
filter: ["All", "Discoveries"],
hint: "Hint: 찰리의 친구들에게 깊은 인상을 주어라.",
softLockable: true,
},
"Belle of the Ball":{
title: "무도회의 미녀",
desc: "상류층 파티에서 댄스로 깊은 인상을 주었다.",
difficulty: 2,
series: "",
filter: ["All", "Discoveries"],
hint: "Hint: 상류층에게 깊은 인상을 주어라.",
softLockable: true,
},
"Breaking the Stone":{
title: "돌을 부숴라",
desc: "다뉴브 저택 아래의 의식을 저지했다.",
difficulty: 3,
series: "",
filter: ["All", "Discoveries"],
hint: "Hint: 당신의 댄스 연줄로 의식에 접근해서 저지하라.",
softLockable: true,
},
"Max Those Shots":{
title: "다다익선",
desc: "정말 많은 수의 후추 스프레이를 갖고 있다.",
difficulty: 2,
series: "",
filter: ["All", "Discoveries"],
hint: "Hint: 최선의 방어는 공격이다.",
softLockable: true,
},
"Ear Slime Lover":{
title: "귀 슬라임 성애자",
desc: "당신의 최고의 친구다.",
difficulty: 3,
series: "",
filter: ["All", "Special"],
hint: "Hint: 당신의 귀에 속삭인다."
},
"The Path to Redemption":{
title: "구원의 길",
desc: "내면의 악마로부터 인간성을 되찾는다.",
difficulty: 3,
series: "",
filter: ["All", "Special"],
hint: "Hint: 잃은 것을 되찾는다.",
softLockable: true,
},
"A New Life":{
title: "새로운 삶",
desc: "혜택을 가지고 시작한다.",
difficulty: 1,
series: "",
filter: ["All", "Special"],
hint: "Hint: 빠르게 시작한다."
},
"Negotiator":{
title: "중재자",
desc: "한 번의 팁으로 £500 이상을 벌었다.",
difficulty: 3,
series: "",
filter: ["All", "Special"],
hint: "Hint: 잔뜩 벌어들이자."
},
"Curious Attire":{
title: "별난 옷",
desc: "모든 특별한 옷들을 해금했다.",
difficulty: 2,
series: "",
filter: ["All", "Special"],
hint: "Hint: 모든 옷을 입을 수 있다.",
softLockable: true,
},
"My Collection of Feats":{
title: "도전과제 컬렉션",
desc: "너무 많아서 셀 수가 없다.",
difficulty: 3,
series: "",
filter: ["All", "Special"],
hint: "Hint: 무언가의 컬렉션."
}
}>>
<</if>>
<</widget>>
<!--
Paste in the console to get the total number of vrelcoins, the `featsData` widget needs to have been run first (open the feats list)
var count = 0;
for (var i = 0; i < Object.keys(T.feats).length;i++){
count += T.feats[Object.keys(T.feats)[i]].difficulty
}--><<widget "feats">>
<<updateFeats>>
<h3>도전과제</h3>
여기서는 여러 임무를 수행하는 것으로 VrelCoin을 얻을 수 있고, 각 임무는 단일 세이브 파일에서 특정 조건을 만족하는 것으로 해결됩니다. 이 VrelCoin은 게임을 새로 시작할 때 사용하여 추가 보너스를 받을 수 있습니다. 이 기능은 쿠키를 삭제한 상태에서도 작동은 하나, 새로운 게임을 시작하기 전에 가장 최근에 저장한 세이브 파일을 불러와야 합니다. 대부분의 도전과제는 특정한 씬을 봤거나, 특정한 대사를 봤을 때 자정에 달성됩니다. 하지만, 몇몇은 시각이 넘어갈 때 달성됩니다.
<br><br>
소프트 모드에서 플레이하거나 "색기로 이벤트가 발생할 비율"을 1 미만으로 설정한다면 도전과제를 달성할 수 없게 됩니다.
어떤 시점에서라도 치트를 활성화한다면 해당 게임에서는 이후 영구적으로 도전과제를 달성할 수 없게 됩니다.
다른 설정들도 해당 게임에서 특정한 도전과제를 영구적으로 잠가버립니다.
잠긴 도전과제는 붉은색으로 표시됩니다.
<<if $feats.locked is false>>
<<if $gamemode is "soft" or $alluremod lt 1>>
<br>
<span class="red">현재 소프트 모드로 플레이하고 있거나 색기 조정치를 1 미만으로 설정해놨습니다.</span>
<br>
<<if $feats.soft is true>>
<span class="red">현재 게임에서는 몇 가지 도전과제가 잠겨있습니다.</span>
<</if>>
<<elseif $debug is 1>>
<span class="red">디버그 모드로 인해 비활성화 되었습니다.</span>
<<elseif $replayScene isnot undefined>>
<span class="red">리플레이 모드로 인해 비활성화 되었습니다.</span>
<<else>>
<span class="green">도전과제를 달성할 수 있습니다.</span>
<</if>>
<<else>>
<span class="red">어느 시점에선가 치트를 활성화시켰기에 도전과제를 달성할 수 없습니다.</span>
<</if>>
<br><br>
현재 <<if $feats.allSaves.point is undefined>><<print $feats.allSaves.points>><<else>>0<</if>>개의 VrelCoin을 갖고 있습니다.
<br><br>
<<set $feats.filter to "General">>
필터:
<select id="featTypes" name="featTypes" onchange="V.feats.filter = this.value; filterFeats()">
<option value="General" selected>일반</option>
<option value="Stats">스탯</option>
<option value="Social">관계</option>
<option value="Transformation">변화</option>
<option value="Discoveries">발견</option>
<option value="Special">특수</option>
<option value="General" hidden="hidden" selected="selected">일반</option>
</select>
<br><br>
<div id="featsList">
<<featsList>>
</div>
<</widget>>
<<widget "featsList">>
<<featsData>>
<<set _skip to []>>
<<set _filter to "All">>
<<set _keys to Object.keys(_feats)>>
<<for _i to 0; _i lt _keys.length; _i++>>
<<if (_skip.includes(_feats[_keys[_i]].series) and _feats[_keys[_i]].hint is undefined) or !_feats[_keys[_i]].filter.includes($feats.filter)>>
<<continue>>
<</if>>
<<if Object.keys($feats.currentSave).includes(_keys[_i])>>
<<set _owned to 2>>
<<elseif Object.keys($feats.allSaves).includes(_keys[_i])>>
<<set _owned to 1>>
<<else>>
<<set _owned to 0>>
<<if _feats[_keys[_i]].series isnot "">>
<<set _skip.push(_feats[_keys[_i]].series)>>
<</if>>
<</if>>
<div class="featList">
<div class="featImage">
<<if _owned gt 0>>
<<switch _feats[_keys[_i]].difficulty>>
<<case 1>><img @src="'img/ui/CopperCoin'+(_owned is 1 ? 'Dull':'')+'.png'" class="featCoin" @style="(_owned is 1 ? 'filter:brightness(65%) contrast(85%);':'')">
<<case 2>><img @src="'img/ui/SilverCoin'+(_owned is 1 ? 'Dull':'')+'.png'" class="featCoin" @style="(_owned is 1 ? 'filter:brightness(75%) contrast(85%);':'')">
<<case 3>><img @src="'img/ui/GoldCoin'+(_owned is 1 ? 'Dull':'')+'.png'" class="featCoin" @style="(_owned is 1 ? 'filter:brightness(65%) contrast(85%);':'')">
<</switch>>
<<else>>
<span class="dot"></span>
<</if>>
</div>
<div class="featText">
<<if ($feats.soft is true and _feats[_keys[_i]].softLockable is true) or $feats.locked is true or ($gamemode is "soft" or $alluremod lt 1)>>
<<set _titleColor to " red">>
<<else>>
<<set _titleColor to "">>
<</if>>
<<if _owned gt 0 or _feats[_keys[_i]].hint is undefined>>
<span @class="'title' + _titleColor"><<print _feats[_keys[_i]].title>></span>
<br>
<span class="text" style="font-size:75%"><<print _feats[_keys[_i]].desc>></span>
<<else>>
<span @class="'title' + _titleColor">?????</span>
<br>
<span class="text" style="font-size:75%"><<print _feats[_keys[_i]].hint>></span>
<</if>>
<br>
<<if _owned is 2>>
<span class="text" style="font-size:75%">달성 일자: <<print new Date($feats.currentSave[_keys[_i]]).toLocaleString()>></span>
<<elseif _owned is 1>>
<span class="text" style="font-size:75%">기존 달성 일자: <<print new Date($feats.allSaves[_keys[_i]]).toLocaleString()>></span>
<</if>>
</div>
</div>
<</for>>
<div style="clear:both;"></div>
<</widget>>
/*Feat Popup*/
<<widget "displayFeat">>
<<silently>>
<<featsData>>
<<if _featsCount is undefined>>
<<set _featsCount to 0>>
<<else>>
<<set _featsCount++>>
<</if>>
<</silently>>
<div @id="'feat-' + _featsCount" class="feat">
<div class="featImage">
<span class="dot"></span>
<<switch _feats[_args[0]].difficulty>>
<<case 1>><img src="img/ui/CopperCoin.gif" class="featCoin">
<<case 2>><img src="img/ui/SilverCoin.gif" class="featCoin">
<<case 3>><img src="img/ui/GoldCoin.gif" class="featCoin">
<</switch>>
</div>
<div class="featText">
<span class="title"><<print _feats[_args[0]].title>></span>
<br>
<span class="text" style="font-size:75%"><<print _feats[_args[0]].desc>></span>
</div>
<div @id="'closeFeat-' + _featsCount" class="closeFeat" @onclick="'closeFeats('+ _featsCount +')'"></div>
</div>
<</widget>>
/*Feat Points Menu*/
<<widget "featsPointsMenu">>
<div id="featsStats">
당신은 <span class="green"><<print $feats.allSaves.points - $featsBoosts.pointsUsed>>개의 VrelCoin</span>이 남아있다.
</div>
<br>
/*Have to do this due to the `????` names*/
<<set _listbox to '<<listbox "_upgradeNameID" autoselect>>'>>
<<for $_i to 0; $_i lt _upgradeNames.length; $_i++>>
<<if !$featsBoosts.upgradeDetails[_upgradeNames[$_i]].hidden>>
<<set _listbox += '<<option _visibleUpgradeNames[' + $_i + '] _visibleUpgradeIDs[' + $_i + ']>>'>>
<</if>>
<</for>>
<<set _listbox += '<</listbox>> |'>>
<<print _listbox>>
<<set _upgradeName to _upgradeNames[_upgradeNameID]>>
<<link "이전">>
<<set _upgradeNameID-->>
<<if _upgradeNameID lt 0>>
<<set _upgradeNameID to _upgradeNames.length - 1>>
<</if>>
<<if $featsBoosts.upgradeDetails[_upgradeNames[_upgradeNameID]].hidden>>
<<for _upgradeNameID; $featsBoosts.upgradeDetails[_upgradeNames[_upgradeNameID]].hidden; _upgradeNameID-->>
<</for>>
<</if>>
<<set _upgradeName to _upgradeNames[_upgradeNameID]>>
<<updateFeatsPointsMenu>>
<</link>> |
<<link "다음">>
<<set _upgradeNameID++>>
<<if _upgradeNameID gte _upgradeNames.length>>
<<set _upgradeNameID to 0>>
<</if>>
<<if $featsBoosts.upgradeDetails[_upgradeNames[_upgradeNameID]].hidden>>
<<for _upgradeNameID; $featsBoosts.upgradeDetails[_upgradeNames[_upgradeNameID]].hidden; _upgradeNameID++>>
<<if (_upgradeNameID + 1) gte _upgradeNames.length>>
<<set _upgradeNameID to 0>>
<<break>>
<</if>>
<</for>>
<</if>>
<<set _upgradeName to _upgradeNames[_upgradeNameID]>>
<<updateFeatsPointsMenu>>
<</link>> |
<br><br>
<div @id="'feats-' + _upgradeName">
<<featsMenu _upgradeName>>
</div>
<br>
<<if $featsBoosts.pointsUsed is 0>>
당신은 <span class="green"><<print $featsBoosts.pointsUsed>> VrelCoin</span>을 사용했다.
<br><br>
<<else>>
당신은 다음 항목에 <span class="green"><<print $featsBoosts.pointsUsed>> VrelCoin</span>을 사용했다:
<br>
<ul>
<<for $_i to 0; $_i lt _upgradeNames.length; $_i++>>
<<if $featsBoosts.upgrades[_upgradeNames[$_i]] gt 0>>
<li>
<<switch _upgradeNames[$_i]>>
<<case "randomClothing">>
<<print $featsBoosts.clothingGender>> <<print $featsBoosts.name[_upgradeNames[$_i]]>>: <<print $featsBoosts.upgrades[_upgradeNames[$_i]]>>
<<default>>
<<print $featsBoosts.name[_upgradeNames[$_i]]>>: <<print $featsBoosts.upgrades[_upgradeNames[$_i]]>>
<</switch>>
</li>
<</if>>
<</for>>
</ul>
<</if>>
<</widget>>
<<widget "featsMenu">>
<<set _name to _args[0]>>
<<capture _name>>
<<set _details to $featsBoosts.upgradeDetails[_name]>>
<<set _count to _details.count>>
<<if _count gte _details.minCount>>
<<switch _name>>
<<case "money">>
<span class="gold">초기 소지금:</span> £<<print $money/100 + $featsBoosts.upgrades.money * 50 * _count / _details.cost>>.00
<<case "grades">>
<span class="gold">초기 학교 성적:</span> +<<print $featsBoosts.upgrades.grades / _details.cost>>
<<case "purity" "impurity">>
<span class="gold">$featsBoosts.name[_name]:</span> +<<print $featsBoosts.upgrades[_name] / _details.cost>>
<<case "newLife">>
<span class="gold">새로운 삶을 살어리랏다:</span> +<<print $featsBoosts.upgrades.newLife / _details.cost>>
<<case "aNewBestFriend">>
<span class="gold">새로운 절친:</span> +<<print $featsBoosts.upgrades.aNewBestFriend / _details.cost>>
<<case "randomClothing">>
<span class="gold">무작위 의복:</span> +<<print 3 * $featsBoosts.upgrades.randomClothing / _details.cost>>
<<case "tattoos">>
<span class="gold">초기 문신:</span> +<<print $featsBoosts.upgrades.tattoos / _details.cost>>
<<case "defaultMoves">>
<span class="gold">추가 기본 행동:</span> +<<print $featsBoosts.upgrades.defaultMoves / _details.cost>>
<<case "specialClothing">>
<span class="gold">이전에 해금한 특수 복장 해금:</span> <<print ($featsBoosts.upgrades.specialClothing is 0?"False":"True")>>
<<default>>
<span class="gold">초기 $featsBoosts.name[_name]:</span> +<<print $featsBoosts.upgrades[_name] / _details.cost>>
<</switch>>
<br>
<span class="gold">업그레이드에 필요한 VrelCoin:</span> _details.cost
<br>
<span class="gold">업그레이드:</span> <<print $featsBoosts.upgrades[_name] / _details.cost>>/<<print _details.limit / _details.cost>>
<br>
<<if _name is "randomClothing">>
<span class="gold">옷 종류: </span>
<label><<print '<<radiobutton "$featsBoosts.clothingGender" "Either" ' + ($featsBoosts.clothingGender is "Either" ? "checked" : "") + '>>'>>둘 다</label> |
<label><<print '<<radiobutton "$featsBoosts.clothingGender" "Male" ' + ($featsBoosts.clothingGender is "Male" ? "checked" : "") + '>>'>>남자</label> |
<label><<print '<<radiobutton "$featsBoosts.clothingGender" "Female" ' + ($featsBoosts.clothingGender is "Female" ? "checked" : "") + '>>'>>여자</label>
<br>
<span class="gold">커스텀 색상 활성화 (미친 결과 발생 가능): </span>
<label><<print '<<radiobutton "$featsBoosts.clothingCustomColors" false ' + ($featsBoosts.clothingCustomColors is false ? "checked" : "") + '>>'>>아니오</label> |
<label><<print '<<radiobutton "$featsBoosts.clothingCustomColors" true ' + ($featsBoosts.clothingCustomColors is true ? "checked" : "") + '>>'>>네</label>
<br>
<</if>>
<<if _details.exclusive is "" or $featsBoosts.upgrades[_details.exclusive] is 0>>
<<featsPointsMenuButtons _name _details.cost _details.limit>>
<<else>>
이 업그레이드를 사용하려면 <<print "$featsBoosts.name['"+_details.exclusive+"']">> 업그레이드를 제거해야 합니다.
<</if>>
<<if _name is "tattoos">>
<<set _totalTattoos to $featsBoosts.upgrades.tattoos / _details.cost>>
<<if _tattooNumber is undefined or _tattooNumber gt _totalTattoos>>
<<set _tattooNumber to Math.clamp(_totalTattoos, 1, $featsBoosts.upgradeDetails.tattoos.limit / _details.cost)>>
<</if>>
<<if _totalTattoos gt 0>>
<br>
<span class="gold">문신 번호:</span>
<<print _tattooNumber>>
<br>
<<if _tattooNumber gt 1>>
<<link "이전 문신">>
<<set _tattooNumber -= 1>>
<<replace #featsPointsMenu>><<featsPointsMenu>><</replace>>
<</link>> |
<<else>>
이전 문신 |
<</if>>
<<if _tattooNumber lt _totalTattoos>>
<<link "다음 문신">>
<<set _tattooNumber += 1>>
<<replace #featsPointsMenu>><<featsPointsMenu>><</replace>>
<</link>> |
<<else>>
다음 문신 |
<</if>>
<br>
<span class="gold">어디에 문신을 할 것인가:</span>
<<set _bodyPartOptions to ["Forehead","Left cheek","Right cheek","Left shoulder","Right shoulder","Back","Breasts","Left bottom","Right bottom","Left thigh","Right thigh","Pubic"]>>
<<for _l to 1; _l lte _totalTattoos; _l++>>
<<if _tattooNumber is _l>>
<<continue>>
<</if>>
<<run _bodyPartOptions.delete($featsBoosts.tattoos[_l].bodypart)>>
<</for>>
<<trListboxItemsFromArray "_bodyPartOptions">><<listbox `"$featsBoosts.tattoos["+_tattooNumber+"].bodypart"` autoselect>>
<<option "무작위" "Random">>
<<optionsfrom _trListboxItems>>
<</listbox>>
<br>
<span class="listMargin">
<span class="gold">어떤 문신을 할 것인가:</span>
<<featsTattooOptions>>
<<listbox `"$featsBoosts.tattoos["+_tattooNumber+"].tattoo"` autoselect>>
<<option "무작위" "Random">>
<<optionsfrom _featsTattooOptions>>
<</listbox>>
</span>
<br>
<span class="listMargin">
<span class="gold">문신 종류:</span>
<<set _penOptions to ["Tattoo","Brand"]>>
<<trListboxItemsFromArray "_penOptions">><<listbox `"$featsBoosts.tattoos["+_tattooNumber+"].pen"` autoselect>>
<<optionsfrom _trListboxItems>>
<</listbox>>
</span>
<br>
<</if>>
<</if>>
<<else>>
<span class="red"><<print $featsBoosts.missing[_name]>></span>
<</if>>
<</capture>>
<</widget>>
<<widget "featsPointsMenuButtons">>
<<set _type to _args[0]>>
<<set _multi to _args[1]>>
<<set _max to _args[2]>>
<<capture _type _multi _max>>
<<if _multi is undefined>>
<<set _multi to 1>>
<</if>>
<<if _max is undefined>>
<<set _max to 20>>
<</if>>
<<if $featsBoosts.upgrades[_type] gte 5 * _multi>>
<<link "5 감소">><<print "<<updateFeatsPointsMenu _type " + (-5 * _multi) +">>">><</link>> |
<<else>>
5 감소 |
<</if>>
<<if $featsBoosts.upgrades[_type] gte 1 * _multi>>
<<link "감소">><<print "<<updateFeatsPointsMenu _type " + (-1 * _multi) +">>">><</link>> |
<<else>>
감소 |
<</if>>
<<if $featsBoosts.upgrades[_type] / _multi lt _max / _multi
and $feats.allSaves.points - $featsBoosts.pointsUsed gte 1 * _multi>>
<<link "증가">><<print "<<updateFeatsPointsMenu _type " + (1 * _multi) +">>">><</link>> |
<<else>>
증가 |
<</if>>
<<if $featsBoosts.upgrades[_type] / _multi lt (_max / _multi) - 4
and $feats.allSaves.points - $featsBoosts.pointsUsed gte 5 * _multi>>
<<link "5 증가">><<print "<<updateFeatsPointsMenu _type " + (5 * _multi) +">>">><</link>>
<<else>>
5 증가
<</if>>
<<if _type is "tending">>
<br><br>
<span class="green">원예가</span> - 작물 수확량이 증가하고 비료를 사용하면 썩지 않습니다. 비료를 하나 가지고 시작합니다.
<br>
<span class="gold">업그레이드에 필요한 VrelCoin:</span> <<print "$featsBoosts.upgradeDetails.greenThumb.cost">><br>
<span class="gold">업그레이드:</span> <<print $featsBoosts.upgrades.greenThumb / $featsBoosts.upgradeDetails.greenThumb.cost>>/<<print $featsBoosts.upgradeDetails.greenThumb.limit / $featsBoosts.upgradeDetails.greenThumb.cost>>
<br>
<<if $feats.allSaves.points - $featsBoosts.pointsUsed gte $featsBoosts.upgradeDetails.greenThumb.cost and !$featsBoosts.upgrades.greenThumb>>
<<link "이 특성을 가지고 시작한다">><<print "<<updateFeatsPointsMenu greenThumb $featsBoosts.upgradeDetails.greenThumb.cost>>">><</link>> |
<<else>>
이 특성을 가지고 시작한다 |
<</if>>
<<if $featsBoosts.upgrades.greenThumb>>
<<link "이 특성을 제거한다">><<print "<<updateFeatsPointsMenu greenThumb " + (-1 * $featsBoosts.upgradeDetails.greenThumb.cost) + ">>">><</link>> |
<<else>>
이 특성을 제거한다 |
<</if>>
<</if>>
<</capture>>
<</widget>>
<<widget "updateFeatsPointsMenu">>
<<if $feats.allSaves.points - $featsBoosts.pointsUsed gte _args[1] or _args[1] lt 0>>
<<set $featsBoosts.upgrades[_args[0]] += _args[1]>>
<<set $featsBoosts.pointsUsed += _args[1]>>
<</if>>
<<replace #featsPointsMenu>>
<<featsPointsMenu>>
<</replace>>
<</widget>>
<<widget "featsTattooOptions">>
<<if _featsTattooOptions is undefined>>
<<set _featsTattooOptions to []>>
<<for _value range setup.bodywriting>>
/*ToDo: Pregnancy, remove `or _value.special is "pregnancy"` to properly enable*/
<<if _value.featSkip is true or _value.special is "pregnancy">>
<<continue>>
<</if>>
<<trBodyWriting _value.writing>><<run _featsTattooOptions.push(_trResult)>>
<</for>>
<</if>>
<</widget>><<widget "breastsidle">>
<<set _filters to $skinColor.current>>
<<set _img to setup.tanImg.doggy[$skinColor.tanImgEnabled]>>
<<if $worn.upper.exposed gte 2>>
<<if $player.perceived_breastsize is 0>>
<<elseif $player.perceived_breastsize is 1 or $player.perceived_breastsize is 2>>
<img class="layer-sexmouth" @src="_img.breastsTiny" @style="'filter: ' + _filters.body">
<<elseif $player.perceived_breastsize is 3 or $player.perceived_breastsize is 4>>
<img class="layer-sexmouth" @src="_img.breastsSmall" @style="'filter: ' + _filters.body">
<<elseif $player.perceived_breastsize gte 5 and $player.perceived_breastsize lte 7 >>
<img class="layer-sexmouth" @src="_img.breastsLarge" @style="'filter: ' + _filters.body">
<<elseif $player.perceived_breastsize gte 8 and $player.perceived_breastsize lte 12>>
<img class="layer-sexmouth" @src="_img.breastsHuge" @style="'filter: ' + _filters.body">
<</if>>
<</if>>
<</widget>>
<<widget "breastsactive">>
<<set _filters to $skinColor.current>>
<<set _img to setup.tanImg.doggy[$skinColor.tanImgEnabled]>>
<<if $worn.upper.exposed gte 2>>
<<if $player.perceived_breastsize is 0>>
<<elseif $player.perceived_breastsize is 1 or $player.perceived_breastsize is 2>>
<img @class="'layer-sexmouth anim-doggy-4f-'+_animspeed" @src="_img.breastsTiny" @style="'filter: ' + _filters.body">
<<elseif $player.perceived_breastsize is 3 or $player.perceived_breastsize is 4>>
<img @class="'layer-sexmouth anim-doggy-4f-'+_animspeed" @src="_img.breastsSmall" @style="'filter: ' + _filters.body">
<<elseif $player.perceived_breastsize gte 5 and $player.perceived_breastsize lte 7 >>
<img @class="'layer-sexmouth anim-doggy-4f-'+_animspeed" @src="_img.breastsLarge" @style="'filter: ' + _filters.body">
<<elseif $player.perceived_breastsize gte 8 and $player.perceived_breastsize lte 12>>
<img @class="'layer-sexmouth anim-doggy-4f-'+_animspeed" @src="_img.breastsHuge" @style="'filter: ' + _filters.body">
<</if>>
<</if>>
<</widget>>
<<widget "breastsidlemissionary">>
<<set _filters to $skinColor.current>>
<<set _img to setup.tanImg.missionary[$skinColor.tanImgEnabled]>>
<<if $player.perceived_breastsize is 0>>
<<elseif $player.perceived_breastsize is 1 or $player.perceived_breastsize is 2>>
<img class="layer-sexmouth" @src="_img.breastsTiny" @style="'filter: ' + _filters.body">
<<elseif $player.perceived_breastsize is 3 or $player.perceived_breastsize is 4>>
<img class="layer-sexmouth" @src="_img.breastsSmall" @style="'filter: ' + _filters.body">
<<elseif $player.perceived_breastsize gte 5 and $player.perceived_breastsize lte 7>>
<img class="layer-sexmouth" @src="_img.breastsLarge" @style="'filter: ' + _filters.body">
<<elseif $player.perceived_breastsize gte 8 and $player.perceived_breastsize lte 12>>
<img class="layer-sexmouth" @src="_img.breastsHuge" @style="'filter: ' + _filters.body">
<</if>>
<</widget>>
<<widget "breastsactivemissionary">>
<<set _filters to $skinColor.current>>
<<set _img to setup.tanImg.missionary[$skinColor.tanImgEnabled]>>
<<if $player.perceived_breastsize is 0>>
<<elseif $player.perceived_breastsize is 1 or $player.perceived_breastsize is 2>>
<img @class="'layer-sexmouth anim-doggy-4f-'+_animspeed" @src="_img.breastsTiny" @style="'filter: ' + _filters.body">
<<elseif $player.perceived_breastsize is 3 or $player.perceived_breastsize is 4>>
<img @class="'layer-sexmouth anim-doggy-4f-'+_animspeed" @src="_img.breastsSmall" @style="'filter: ' + _filters.body">
<<elseif $player.perceived_breastsize gte 5 and $player.perceived_breastsize lte 7>>
<img @class="'layer-sexmouth anim-doggy-4f-'+_animspeed" @src="_img.breastsLarge" @style="'filter: ' + _filters.body">
<<elseif $player.perceived_breastsize gte 8 and $player.perceived_breastsize lte 12>>
<img @class="'layer-sexmouth anim-doggy-4f-'+_animspeed" @src="_img.breastsHuge" @style="'filter: ' + _filters.body">
<</if>>
<</widget>><<widget "img_tf_doggy_idle">>
<<if $physicalTransform is 1>>
<<img_tf_wolf_doggy_idle>>
<<img_tf_cat_doggy_idle>>
<<img_tf_cow_doggy_idle>>
<<img_tf_bird_doggy_idle>>
<</if>>
<<if $specialTransform is 1>>
<<img_tf_angel_doggy_idle>>
<<img_tf_fallenangel_doggy_idle>>
<<img_tf_demon_doggy_idle>>
<</if>>
<</widget>>
<<widget "img_tf_doggy_active">>
<<if $physicalTransform is 1>>
<<img_tf_wolf_doggy_active>>
<<img_tf_cat_doggy_active>>
<<img_tf_cow_doggy_active>>
<<img_tf_bird_doggy_active>>
<</if>>
<<if $specialTransform is 1>>
<<img_tf_angel_doggy_active>>
<<img_tf_fallenangel_doggy_active>>
<<img_tf_demon_doggy_active>>
<</if>>
<</widget>>
<<widget "img_tf_miss_idle">>
<<if $physicalTransform is 1>>
<<img_tf_wolf_miss_idle>>
<<img_tf_cat_miss_idle>>
<<img_tf_cow_miss_idle>>
<<img_tf_bird_miss_idle>>
<</if>>
<<if $specialTransform is 1>>
<<img_tf_angel_miss_idle>>
<<img_tf_fallenangel_miss_idle>>
<<img_tf_demon_miss_idle>>
<</if>>
<</widget>>
<<widget "img_tf_miss_active">>
<<if $physicalTransform is 1>>
<<img_tf_wolf_miss_active>>
<<img_tf_cat_miss_active>>
<<img_tf_cow_miss_active>>
<<img_tf_bird_miss_active>>
<</if>>
<<if $specialTransform is 1>>
<<img_tf_angel_miss_active>>
<<img_tf_fallenangel_miss_active>>
<<img_tf_demon_miss_active>>
<</if>>
<</widget>>
<<widget "img_tf_wolf_doggy_idle">>
<<if !_disabled.includes($transformationParts.wolf.ears)>>
<img class="layer-horns colour-hair anim-idle-2f" @src="'img/sex/doggy/active/transformations/wolf/ears/'+$transformationParts.wolf.ears+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.wolf.pits)>>
<img class="layer-doggyhirsute colour-hair" @src="'img/sex/doggy/active/transformations/hirsute/pits/'+$transformationParts.wolf.pits+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.wolf.pubes)>>
<img class="layer-doggyhirsute colour-hair" @src="'img/sex/doggy/active/transformations/hirsute/pubes/'+$transformationParts.wolf.pubes+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.wolf.tail)>>
<img class="layer-sexlashes colour-hair anim-idle-2f" @src="'img/sex/doggy/active/transformations/wolf/tail/'+$transformationParts.wolf.tail+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.wolf.cheeks)>>
<img class="layer-sexlashes colour-hair anim-idle-2f" @src="'img/sex/doggy/active/transformations/wolf/cheeks/'+$transformationParts.wolf.cheeks+'.png'">
<</if>>
<</widget>>
<<widget "img_tf_wolf_doggy_active">>
<<if !_disabled.includes($transformationParts.wolf.ears)>>
<img @class="'layer-horns colour-hair anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/transformations/wolf/ears/'+$transformationParts.wolf.ears+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.wolf.pits)>>
<img @class="'layer-doggyhirsute colour-hair anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/transformations/hirsute/pits/'+$transformationParts.wolf.pits+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.wolf.pubes)>>
<img @class="'layer-doggyhirsute colour-hair anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/transformations/hirsute/pubes/'+$transformationParts.wolf.pubes+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.wolf.tail)>>
<img @class="'layer-sexlashes colour-hair anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/transformations/wolf/tail/'+$transformationParts.wolf.tail+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.wolf.cheeks)>>
<img @class="'layer-sexlashes colour-hair anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/transformations/wolf/cheeks/'+$transformationParts.wolf.cheeks+'.png'">
<</if>>
<</widget>>
<<widget "img_tf_wolf_miss_idle">>
<<if !_disabled.includes($transformationParts.wolf.ears)>>
<img class="layer-horns colour-hair anim-idle-2f" @src="'img/sex/missionary/active/transformations/wolf/ears/'+$transformationParts.wolf.ears+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.wolf.pits)>>
<img class="layer-doggyhirsute colour-hair" @src="'img/sex/missionary/active/transformations/hirsute/pits/'+$transformationParts.wolf.pits+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.wolf.pubes)>>
<img class="layer-doggyhirsute colour-hair" @src="'img/sex/missionary/active/transformations/hirsute/pubes/'+$transformationParts.wolf.pubes+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.wolf.tail)>>
<img class="layer-sexlashes colour-hair anim-idle-2f" @src="'img/sex/missionary/active/transformations/wolf/tail/'+$transformationParts.wolf.tail+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.wolf.cheeks)>>
<img class="layer-sexlashes colour-hair anim-idle-2f" @src="'img/sex/missionary/active/transformations/wolf/cheeks/'+$transformationParts.wolf.cheeks+'.png'">
<</if>>
<</widget>>
<<widget "img_tf_wolf_miss_active">>
<<if !_disabled.includes($transformationParts.wolf.ears)>>
<img @class="'layer-horns colour-hair anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/transformations/wolf/ears/'+$transformationParts.wolf.ears+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.wolf.pits)>>
<img @class="'layer-doggyhirsute colour-hair anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/transformations/hirsute/pits/'+$transformationParts.wolf.pits+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.wolf.pubes)>>
<img @class="'layer-doggyhirsute colour-hair anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/transformations/hirsute/pubes/'+$transformationParts.wolf.pubes+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.wolf.tail)>>
<img @class="'layer-sexlashes colour-hair anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/transformations/wolf/tail/'+$transformationParts.wolf.tail+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.wolf.cheeks)>>
<img @class="'layer-sexlashes colour-hair anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/transformations/wolf/cheeks/'+$transformationParts.wolf.cheeks+'.png'">
<</if>>
<</widget>>
<<widget "img_tf_cat_doggy_idle">>
<<if !_disabled.includes($transformationParts.cat.ears)>>
<img class="layer-horns colour-hair anim-idle-2f" @src="'img/sex/doggy/active/transformations/cat/ears/'+$transformationParts.cat.ears+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.cat.tail)>>
<img class="layer-sexlashes colour-hair anim-idle-2f" @src="'img/sex/doggy/active/transformations/cat/tail/'+$transformationParts.cat.tail+'.png'">
<</if>>
<</widget>>
<<widget "img_tf_cat_doggy_active">>
<<if !_disabled.includes($transformationParts.cat.ears)>>
<img @class="'layer-horns colour-hair anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/transformations/cat/ears/'+$transformationParts.cat.ears+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.cat.tail)>>
<img @class="'layer-sexlashes colour-hair anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/transformations/cat/tail/'+$transformationParts.cat.tail+'.png'">
<</if>>
<</widget>>
<<widget "img_tf_cat_miss_idle">>
<<if !_disabled.includes($transformationParts.cat.ears)>>
<img class="layer-horns colour-hair anim-idle-2f" @src="'img/sex/missionary/active/transformations/cat/ears/'+$transformationParts.cat.ears+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.cat.tail)>>
<img class="layer-sexlashes colour-hair anim-idle-2f" @src="'img/sex/missionary/active/transformations/cat/tail/'+$transformationParts.cat.tail+'.png'">
<</if>>
<</widget>>
<<widget "img_tf_cat_miss_active">>
<<if !_disabled.includes($transformationParts.cat.ears)>>
<img @class="'layer-horns colour-hair anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/transformations/cat/ears/'+$transformationParts.cat.ears+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.cat.tail)>>
<img @class="'layer-sexlashes colour-hair anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/transformations/cat/tail/'+$transformationParts.cat.tail+'.png'">
<</if>>
<</widget>>
<<widget "img_tf_cow_doggy_idle">>
<<if !_disabled.includes($transformationParts.cow.horns)>>
<img class="layer-horns anim-idle-2f" @src="'img/sex/doggy/active/transformations/cow/horns/'+$transformationParts.cow.horns+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.cow.ears)>>
<img class="layer-horns anim-idle-2f" @src="'img/sex/doggy/active/transformations/cow/ears/'+$transformationParts.cow.ears+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.cow.tail)>>
<img class="layer-sexlashes anim-idle-2f" @src="'img/sex/doggy/active/transformations/cow/tail/'+$transformationParts.cow.tail+'.png'">
<</if>>
<</widget>>
<<widget "img_tf_cow_doggy_active">>
<<if !_disabled.includes($transformationParts.cow.horns)>>
<img @class="'layer-foreground anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/transformations/cow/horns/'+$transformationParts.cow.horns+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.cow.ears)>>
<img @class="'layer-foreground anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/transformations/cow/ears/'+$transformationParts.cow.ears+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.cow.tail)>>
<img @class="'layer-sexlashes anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/transformations/cow/tail/'+$transformationParts.cow.tail+'.png'">
<</if>>
<</widget>>
<<widget "img_tf_cow_miss_idle">>
<<if !_disabled.includes($transformationParts.cow.horns)>>
<img class="layer-horns anim-idle-2f" @src="'img/sex/missionary/active/transformations/cow/horns/'+$transformationParts.cow.horns+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.cow.ears)>>
<img class="layer-horns anim-idle-2f" @src="'img/sex/missionary/active/transformations/cow/ears/'+$transformationParts.cow.ears+'.png'">
<img class="layer-face anim-idle-2f" src="img/sex/missionary/active/transformations/cow/tag.png">
<</if>>
<<if !_disabled.includes($transformationParts.cow.tail)>>
<img class="layer-sexlashes anim-idle-2f" @src="'img/sex/missionary/active/transformations/cow/tail/'+$transformationParts.cow.tail+'.png'">
<</if>>
<</widget>>
<<widget "img_tf_cow_miss_active">>
<<if !_disabled.includes($transformationParts.cow.horns)>>
<img @class="'layer-horns anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/transformations/cow/horns/'+$transformationParts.cow.horns+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.cow.ears)>>
<img @class="'layer-horns anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/transformations/cow/ears/'+$transformationParts.cow.ears+'.png'">
<img @class="'layer-face anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/transformations/cow/tag.png">
<</if>>
<<if !_disabled.includes($transformationParts.cow.tail)>>
<img @class="'layer-sexlashes anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/transformations/cow/tail/'+$transformationParts.cow.tail+'.png'">
<</if>>
<</widget>>
<<widget "img_tf_bird_doggy_idle">>
<<if !_disabled.includes($transformationParts.bird.tail)>>
<img class="layer-sexlashes colour-hair anim-idle-2f" @src="'img/sex/doggy/active/transformations/bird/tail/'+$transformationParts.bird.tail+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.bird.eyes)>>
<img class="layer-sexlashes anim-idle-2f" @src="'img/sex/doggy/active/transformations/bird/eyes/'+$transformationParts.bird.eyes+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.bird.malar)>>
<img class="layer-sexlashes colour-hair anim-idle-2f" @src="'img/sex/doggy/active/transformations/bird/malar/'+$transformationParts.bird.malar+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.bird.plumage)>>
<img class="layer-sexlashes colour-hair anim-idle-2f" @src="'img/sex/doggy/active/transformations/bird/plumage/'+$transformationParts.bird.plumage+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.bird.wings)>>
<img class="layer-sexaboveclothes colour-hair anim-idle-2f" @src="'img/sex/doggy/active/transformations/bird/wings/'+$transformationParts.bird.wings+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.bird.pubes)>>
<img class="layer-doggyhirsute colour-hair" anim-idle-2f @src="'img/sex/doggy/active/transformations/bird/pubes/'+$transformationParts.bird.pubes+'.png'">
<</if>>
<</widget>>
<<widget "img_tf_bird_doggy_active">>
<<if !_disabled.includes($transformationParts.bird.tail)>>
<img @class="'layer-sexlashes colour-hair anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/transformations/bird/tail/'+$transformationParts.bird.tail+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.bird.eyes)>>
<img @class="'layer-sexlashes colour-hair anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/transformations/bird/eyes/'+$transformationParts.bird.eyes+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.bird.malar)>>
<img @class="'layer-sexlashes colour-hair anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/transformations/bird/malar/'+$transformationParts.bird.malar+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.bird.plumage)>>
<img @class="'layer-sexlashes colour-hair anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/transformations/bird/plumage/'+$transformationParts.bird.plumage+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.bird.wings)>>
<img @class="'layer-sexaboveclothes colour-hair anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/transformations/bird/wings/'+$transformationParts.bird.wings+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.bird.pubes)>>
<img @class="'layer-doggyhirsute colour-hair anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/transformations/bird/pubes/'+$transformationParts.bird.pubes+'.png'">
<</if>>
<</widget>>
<<widget "img_tf_bird_miss_idle">>
<<if !_disabled.includes($transformationParts.bird.tail)>>
<img class="layer-sexlashes colour-hair anim-idle-2f" @src="'img/sex/missionary/active/transformations/bird/tail/'+$transformationParts.bird.tail+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.bird.eyes)>>
<img class="layer-sexlashes colour-hair anim-idle-2f" @src="'img/sex/missionary/active/transformations/bird/eyes/'+$transformationParts.bird.eyes+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.bird.malar)>>
<img class="layer-sexlashes colour-hair anim-idle-2f" @src="'img/sex/missionary/active/transformations/bird/malar/'+$transformationParts.bird.malar+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.bird.plumage)>>
<img class="layer-sexlashes colour-hair anim-idle-2f" @src="'img/sex/missionary/active/transformations/bird/plumage/'+$transformationParts.bird.plumage+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.bird.wings)>>
<img class="layer-sexlashes colour-hair anim-idle-2f" @src="'img/sex/missionary/active/transformations/bird/wings/'+$transformationParts.bird.wings+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.bird.pubes)>>
<img class="layer-doggyhirsute colour-hair" @src="'img/sex/missionary/active/transformations/bird/pubes/'+$transformationParts.bird.pubes+'.png'">
<</if>>
<</widget>>
<<widget "img_tf_bird_miss_active">>
<<if !_disabled.includes($transformationParts.bird.tail)>>
<img @class="'layer-sexlashes colour-hair anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/transformations/bird/tail/'+$transformationParts.bird.tail+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.bird.eyes)>>
<img @class="'layer-sexlashes colour-hair anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/transformations/bird/eyes/'+$transformationParts.bird.eyes+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.bird.malar)>>
<img @class="'layer-sexlashes colour-hair anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/transformations/bird/malar/'+$transformationParts.bird.malar+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.bird.plumage)>>
<img @class="'layer-sexlashes colour-hair anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/transformations/bird/plumage/'+$transformationParts.bird.plumage+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.bird.wings)>>
<img @class="'layer-sexlashes colour-hair anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/transformations/bird/wings/'+$transformationParts.bird.wings+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.bird.pubes)>>
<img @class="'layer-doggyhirsute colour-hair anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/transformations/bird/pubes/'+$transformationParts.bird.pubes+'.png'">
<</if>>
<</widget>>
<<widget "img_tf_angel_doggy_idle">>
<<if !_disabled.includes($transformationParts.angel.halo)>>
<img class="layer-backhair anim-idle-2f" @src="'img/sex/doggy/active/transformations/angel/backhalo/'+$transformationParts.angel.halo+'.png'">
<img class="layer-parasite anim-idle-2f" @src="'img/sex/doggy/active/transformations/angel/fronthalo/'+$transformationParts.angel.halo+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.angel.wings)>>
<img class="layer-backhair anim-idle-2f" @src="'img/sex/doggy/active/transformations/angel/backwings/'+$transformationParts.angel.wings+'.png'">
<img class="layer-sexlashes anim-idle-2f" @src="'img/sex/doggy/active/transformations/angel/frontwings/'+$transformationParts.angel.wings+'.png'">
<</if>>
<</widget>>
<<widget "img_tf_angel_doggy_active">>
<<if !_disabled.includes($transformationParts.angel.halo)>>
<img @class="'layer-backhair anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/transformations/angel/backhalo/'+$transformationParts.angel.halo+'.png'">
<img @class="'layer-parasite anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/transformations/angel/fronthalo/'+$transformationParts.angel.halo+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.angel.wings)>>
<img @class="'layer-backhair anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/transformations/angel/backwings/'+$transformationParts.angel.wings+'.png'">
<img @class="'layer-sexlashes anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/transformations/angel/frontwings/'+$transformationParts.angel.wings+'.png'">
<</if>>
<</widget>>
<<widget "img_tf_angel_miss_idle">>
<<if !_disabled.includes($transformationParts.angel.halo)>>
<img class="layer-backhair anim-idle-2f" @src="'img/sex/missionary/active/transformations/angel/backhalo/'+$transformationParts.angel.halo+'.png'">
<img class="layer-parasite anim-idle-2f" @src="'img/sex/missionary/active/transformations/angel/fronthalo/'+$transformationParts.angel.halo+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.angel.wings)>>
<img class="layer-sexlashes anim-idle-2f" @src="'img/sex/missionary/active/transformations/angel/wings/'+$transformationParts.angel.wings+'.png'">
<</if>>
<</widget>>
<<widget "img_tf_angel_miss_active">>
<<if !_disabled.includes($transformationParts.angel.halo)>>
<img @class="'layer-backhair anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/transformations/angel/backhalo/'+$transformationParts.angel.halo+'.png'">
<img @class="'layer-parasite anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/transformations/angel/fronthalo/'+$transformationParts.angel.halo+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.angel.wings)>>
<img @class="'layer-sexlashes anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/transformations/angel/wings/'+$transformationParts.angel.wings+'.png'">
<</if>>
<</widget>>
<<widget "img_tf_fallenangel_doggy_idle">>
<<if !_disabled.includes($transformationParts.fallenAngel.halo)>>
<img class="layer-backhair anim-idle-2f" @src="'img/sex/doggy/active/transformations/fallenangel/backhalo/'+$transformationParts.fallenAngel.halo+'.png'">
<img class="layer-parasite anim-idle-2f" @src="'img/sex/doggy/active/transformations/fallenangel/fronthalo/'+$transformationParts.fallenAngel.halo+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.fallenAngel.wings)>>
<img class="layer-sexlashes anim-idle-2f" @src="'img/sex/doggy/active/transformations/fallenangel/wings/'+$transformationParts.fallenAngel.wings+'.png'">
<</if>>
<</widget>>
<<widget "img_tf_fallenangel_doggy_active">>
<<if !_disabled.includes($transformationParts.fallenAngel.halo)>>
<img @class="'layer-backhair anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/transformations/fallenangel/backhalo/'+$transformationParts.fallenAngel.halo+'.png'">
<img @class="'layer-parasite anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/transformations/fallenangel/fronthalo/'+$transformationParts.fallenAngel.halo+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.fallenAngel.wings)>>
<img @class="'layer-sexlashes anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/transformations/fallenangel/wings/'+$transformationParts.fallenAngel.wings+'.png'">
<</if>>
<</widget>>
<<widget "img_tf_fallenangel_miss_idle">>
<<if !_disabled.includes($transformationParts.fallenAngel.halo)>>
<img class="layer-backhair anim-idle-2f" @src="'img/sex/missionary/active/transformations/fallenangel/backhalo/'+$transformationParts.fallenAngel.halo+'.png'">
<img class="layer-parasite anim-idle-2f" @src="'img/sex/missionary/active/transformations/fallenangel/fronthalo/'+$transformationParts.fallenAngel.halo+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.fallenAngel.wings)>>
<img class="layer-sexlashes anim-idle-2f" @src="'img/sex/missionary/active/transformations/fallenangel/wings/'+$transformationParts.fallenAngel.wings+'.png'">
<</if>>
<</widget>>
<<widget "img_tf_fallenangel_miss_active">>
<<if !_disabled.includes($transformationParts.fallenAngel.halo)>>
<img @class="'layer-backhair anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/transformations/fallenangel/backhalo/'+$transformationParts.fallenAngel.halo+'.png'">
<img @class="'layer-parasite anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/transformations/fallenangel/fronthalo/'+$transformationParts.fallenAngel.halo+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.fallenAngel.wings)>>
<img @class="'layer-sexlashes anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/transformations/fallenangel/wings/'+$transformationParts.fallenAngel.wings+'.png'">
<</if>>
<</widget>>
<<widget "img_tf_demon_doggy_idle">>
<<if !_disabled.includes($transformationParts.demon.horns)>>
<img class="layer-parasite anim-idle-2f" @src="'img/sex/doggy/active/transformations/demon/horns/'+$transformationParts.demon.horns+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.demon.tail)>>
<img class="layer-sexlashes anim-idle-2f" @src="'img/sex/doggy/active/transformations/demon/tail/'+$transformationParts.demon.tail+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.demon.wings)>>
<img class="layer-parasite anim-idle-2f" @src="'img/sex/doggy/active/transformations/demon/wings/'+$transformationParts.demon.wings+'.png'">
<</if>>
<</widget>>
<<widget "img_tf_demon_doggy_active">>
<<if !_disabled.includes($transformationParts.demon.horns)>>
<img @class="'layer-parasite anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/transformations/demon/horns/'+$transformationParts.demon.horns+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.demon.tail)>>
<<if $enemytype is "man" and ($anusstate is "penetrated" or $vaginastate is "penetrated")>>
<img @class="'layer-sexback anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/transformations/demon/tailsexback/'+$transformationParts.demon.tail+'.png'">
<img @class="'layer-parasite anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/transformations/demon/tailsexfront/'+$transformationParts.demon.tail+'.png'">
<<else>>
<img @class="'layer-sexlashes anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/transformations/demon/tail/'+$transformationParts.demon.tail+'.png'">
<</if>>
<</if>>
<<if !_disabled.includes($transformationParts.demon.wings)>>
<img @class="'layer-parasite anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/transformations/demon/wings/'+$transformationParts.demon.wings+'.png'">
<</if>>
<</widget>>
<<widget "img_tf_demon_miss_idle">>
<<if !_disabled.includes($transformationParts.demon.horns)>>
<img class="layer-parasite anim-idle-2f" @src="'img/sex/missionary/active/transformations/demon/horns/'+$transformationParts.demon.horns+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.demon.tail)>>
<img class="layer-sexlashes anim-idle-2f" @src="'img/sex/missionary/active/transformations/demon/tail/'+$transformationParts.demon.tail+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.demon.wings)>>
<img class="layer-parasite anim-idle-2f" @src="'img/sex/missionary/active/transformations/demon/wings/'+$transformationParts.demon.wings+'.png'">
<</if>>
<</widget>>
<<widget "img_tf_demon_miss_active">>
<<if !_disabled.includes($transformationParts.demon.horns)>>
<img @class="'layer-parasite anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/transformations/demon/horns/'+$transformationParts.demon.horns+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.demon.tail)>>
<img @class="'layer-sexlashes anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/transformations/demon/tail/'+$transformationParts.demon.tail+'.png'">
<</if>>
<<if !_disabled.includes($transformationParts.demon.wings)>>
<img @class="'layer-parasite anim-doggy-4f-'+_animspeed" @src="'img/sex/missionary/active/transformations/demon/wings/'+$transformationParts.demon.wings+'.png'">
<</if>>
<</widget>><<widget "icon">>
<<if $images is 1>>
<img id="icon" @src="'img/misc/icon/' + _args[0] + '.png'">
<</if>>
<</widget>>
<<widget "barbicon">>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/barb.png">
<</if>>
<</widget>>
<<widget "clifficon">>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/cliff.png">
<</if>>
<</widget>>
<<widget "starfishicon">>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/starfish.png">
<</if>>
<</widget>>
<<widget "mericon">>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/mer.png">
<</if>>
<</widget>>
<<widget "domusicon">>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/domus.png">
<</if>>
<</widget>>
<<widget "connudatusicon">>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/connudatus.png">
<</if>>
<</widget>>
<<widget "highicon">>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/high.png">
<</if>>
<</widget>>
<<widget "oxfordicon">>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/oxford.png">
<</if>>
<</widget>>
<<widget "harvesticon">>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/harvest.png">
<</if>>
<</widget>>
<<widget "danubeicon">>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/danube.png">
<</if>>
<</widget>>
<<widget "wolficon">>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/wolf.png">
<</if>>
<</widget>>
<<widget "nightingaleicon">>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/nightingale.png">
<</if>>
<</widget>>
<<widget "elkicon">>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/elk.png">
<</if>>
<</widget>>
<<widget "adultshopicon">>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/adultshop.gif">
<</if>>
<</widget>>
<<widget "landfillicon">>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/landfillicon.png">
<</if>>
<</widget>>
<<widget "binicon">>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/bin.png">
<</if>>
<</widget>>
<<widget "wrenchicon">>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/wrench.png">
<</if>>
<</widget>>
<<widget "tailoricon">>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/tailorThread.png">
<</if>>
<</widget>>
<<widget "tattooicon">>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/tattoo.png">
<</if>>
<</widget>>
<<widget "busicon">>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/bus.png">
<</if>>
<</widget>>
<<widget "hairdressericon">>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/hairdresser.gif">
<</if>>
<</widget>>
<<widget "cosmeticsicon">>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/cosmetics.gif">
<</if>>
<</widget>>
<<widget "brothelicon">>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/brothel.gif">
<</if>>
<</widget>>
<<widget "swimmingicon">>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/swimming.png">
<</if>>
<</widget>>
<<widget "scienceicon">>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/science.png">
<</if>>
<</widget>>
<<widget "historyicon">>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/history.png">
<</if>>
<</widget>>
<<widget "mathicon">>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/math.png">
<</if>>
<</widget>>
<<widget "englishicon">>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/english.png">
<</if>>
<</widget>>
<<widget "parkicon">>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/park.gif">
<</if>>
<</widget>>
<<widget "stripclubicon">>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/stripclub.png">
<</if>>
<</widget>>
<<widget "policeicon">>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/police.png">
<</if>>
<</widget>>
<<widget "sewericon">>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/sewer.png">
<</if>>
<</widget>>
<<widget "foresticon">>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/forest.png">
<</if>>
<</widget>>
<<widget "pubicon">>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/pub.png">
<</if>>
<</widget>>
<<widget "libraryicon">>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/library.png">
<</if>>
<</widget>>
<<widget "toileticon">>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/toilet.png">
<</if>>
<</widget>>
<<widget "eaticon">>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/eat.png">
<</if>>
<</widget>>
<<widget "lockericon">>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/locker.png">
<</if>>
<</widget>>
<<widget "loitericon">>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/loiter.gif">
<</if>>
<</widget>>
<<widget "petshopicon">>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/petshop.png">
<</if>>
<</widget>>
<<widget "clothingshopicon">>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/clothingshop.png">
<</if>>
<</widget>>
<<widget "alleyicon">>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/alley.png">
<</if>>
<</widget>>
<<widget "arcadeicon">>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/arcade.gif">
<</if>>
<</widget>>
<<widget "dancestudioicon">>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/dancestudio.png">
<</if>>
<</widget>>
<<widget "dorenflaticon">>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/dorenflat.png">
<</if>>
<</widget>>
<<widget "maleicon">>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/male.png">
<</if>>
<</widget>>
<<widget "femaleicon">>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/female.png">
<</if>>
<</widget>>
<<widget "headdeskicon">>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/headdesk.png">
<</if>>
<</widget>>
<<widget "museumicon">>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/museum.png">
<</if>>
<</widget>>
<<widget "homeicon">>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/orphanage.png">
<</if>>
<</widget>>
<<widget "roadicon">>
<<if $images is 1>>
<<if $daystate is "night">>
<img id="icon" src="img/misc/icon/roadnight.png">
<<else>>
<img id="icon" src="img/misc/icon/roadday.png">
<</if>>
<</if>>
<</widget>>
<<widget "schoolicon">>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/school.png">
<</if>>
<</widget>>
<<widget "soupkitchenicon">>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/soupkitchen.png">
<</if>>
<</widget>>
<<widget "spaicon">>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/spa.png">
<</if>>
<</widget>>
<<widget "stripclubicon">>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/stripclub.gif">
<</if>>
<</widget>>
<<widget "forestshopicon">>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/forestshop.png">
<</if>>
<</widget>>
<<widget "toyshopicon">>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/toyshop2.png">
<</if>>
<</widget>>
<<widget "closedstoreicon">>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/closedstore.png">
<</if>>
<</widget>>
<<widget "stairsupicon">>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/stairsup.png">
<</if>>
<</widget>>
<<widget "stairsdownicon">>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/stairsdown.png">
<</if>>
<</widget>>
<<widget "walkicon">>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/walk.png">
<</if>>
<</widget>>
<<widget "runicon">>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/run.png">
<</if>>
<</widget>>
<<widget "searchicon">>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/search.png">
<</if>>
<</widget>>
<<widget "swimicon">>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/swim.png">
<</if>>
<</widget>>
<<widget "swimbackicon">>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/swimback.png">
<</if>>
<</widget>>
<<widget "playgroundicon">>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/playground.png">
<</if>>
<</widget>>
<<widget "entranceicon">>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/entrance.png">
<</if>>
<</widget>>
<<widget "exiticon">>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/exit.png">
<</if>>
<</widget>>
<<widget "lakeicon">>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/lake.png">
<</if>>
<</widget>>
<<widget "bedicon">>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/bed.png">
<</if>>
<</widget>>
<<widget "wardrobeicon">>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/wardrobe.png">
<</if>>
<</widget>>
<<widget "gardenicon">>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/garden.png">
<</if>>
<</widget>>
<<widget "bathroomicon">>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/bathroom.png">
<</if>>
<</widget>>
<<widget "bedroomicon">>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/bedroom.png">
<</if>>
<</widget>>
<<widget "flowericon">>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/flower.png">
<</if>>
<</widget>>
<<widget "sneakicon">>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/sneak.png">
<</if>>
<</widget>>
<<widget "mirroricon">>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/mirror.png">
<</if>>
<</widget>>
<<widget "homemirroricon">>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/mirrorhome.png">
<</if>>
<</widget>>
<<widget "bloodmirroricon">>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/mirrorblood.gif">
<</if>>
<</widget>>
<<widget "cowicon">>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/cow.png">
<</if>>
<</widget>>
<<widget "dogicon">>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/dog.png">
<</if>>
<</widget>>
<<widget "horseicon">>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/horse.png">
<</if>>
<</widget>>
<<widget "pigicon">>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/pig.png">
<</if>>
<</widget>>
<<widget "chickenicon">>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/chicken.png">
<</if>>
<</widget>>
<<widget "domushouseicon">>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/domus_house.png">
<</if>>
<</widget>>
<<widget "danubehouseicon">>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/danube_house.png">
<</if>>
<</widget>>
<<widget "cellicon">>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/cell.png">
<</if>>
<</widget>>
<<widget "stairsicon">>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/stairs.png">
<</if>>
<</widget>>
<<widget "stairschristmasicon">>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/stairs_christmas.png">
<</if>>
<</widget>>
<<widget "doubledoorsicon">>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/double_doors.png">
<</if>>
<</widget>>
<<widget "shoppingcentreicon">>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/shopping_centre.png">
<</if>>
<</widget>>
<<widget "beachicon">>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/beach.gif">
<</if>>
<</widget>>
<<widget "plaqueicon">>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/plaque.png">
<</if>>
<</widget>>
<<widget "prisonrunicon">>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/prison_run.png">
<</if>>
<</widget>>
<<widget "prisonlifticon">>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/prison_lift.png">
<</if>>
<</widget>>
<<widget "prisoncanteenicon">>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/prison_canteen.png">
<</if>>
<</widget>>
<<widget "prisonmedicalicon">>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/prison_medical.png">
<</if>>
<</widget>>
<<widget "prisonlaundryicon">>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/prison_laundry.png">
<</if>>
<</widget>>
<<widget "prisondooricon">>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/prison_door.png">
<</if>>
<</widget>>
<<widget "hospitalicon">>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/hospital.png">
<</if>>
<</widget>>
<<widget "photographystudioicon">>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/camera.png">
<</if>>
<</widget>>
<<widget "officeicon">>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/office.png">
<</if>>
<</widget>>
<<widget "pilloryicon">>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/watch_pillory.png">
<</if>>
<</widget>>
<<widget "cafeicon">>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/cafe.png">
<</if>>
<</widget>>
<<widget "docksicon">>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/docks.png">
<</if>>
<</widget>>
<<widget "landfillicon">>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/landfill.png">
<</if>>
<</widget>>
<<widget "scarleticon">>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/scarlet.png">
<</if>>
<</widget>>
<<widget "oliveicon">>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/olive.png">
<</if>>
<</widget>>
<<widget "milkshakeicon">>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/food_milkshake.png">
<</if>>
<</widget>>
<<widget "lockpickicon">>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/lockpick.png">
<</if>>
<</widget>>
<<widget "infirmaryicon">>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/infirmary.png">
<</if>>
<</widget>>
<<widget "sextoysicon">>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/sexToys/bulletvibe.png">
<</if>>
<</widget>>
<<widget "busstationicon">>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/busstation.png">
<</if>>
<</widget>>
<<widget "factoryicon">>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/factory.gif">
<</if>>
<</widget>>
<<widget "ind">>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/indent.png">
<</if>>
<</widget>>
<<widget "main_hall_icon">>
<<if $christmas is 1>>
<<stairschristmasicon>>
<<else>>
<<stairsicon>>
<</if>>
<</widget>>
<<widget "clothingicon">>
<<if $images is 1>>
<<set $_item to setup.clothes[_args[1]][clothesIndex(_args[1],_args[0])]>>
<<if $_item.iconFile>>
<<if typeof($_item.iconFile) === 'string'>>
<<set $clothesiconFile = "img/misc/icon/clothes/" + $_item.iconFile>>
<<else>>
<<set $clothesiconFile = "img/misc/icon/clothes/" + $_item.name_cap + ".png">>
<</if>>
<<if _args[0].colour is 0 or $_item.colour_options.length lt 2>>
<img id="icon" alt="" @src="$clothesiconFile">
<<else>>
<img id="icon" alt="" @class="'icon-'+ _args[0].colour.replace(/ /g, '-')" @src="$clothesiconFile" @style="(_args[0].colour is 'custom'? _args[0].colourCustom : '')">
<</if>>
<</if>>
<<if $_item.accIcon isnot 0 and $_item.accessory isnot 0>>
<<if typeof($_item.accIcon) === 'string'>>
<<set $clothesiconFile = "img/misc/icon/clothes/" + $_item.accIcon>>
<<else>>
<<set $clothesiconFile = "img/misc/icon/clothes/" + $_item.name_cap + "_acc.png">>
<</if>>
<span id = "spanIcon">
<<if _args[0].accessory_colour is 0 or $_item.accessory_colour_options.length lt 2>>
<img id="accIcon" alt="" @src="$clothesiconFile">
<<else>>
<img id="accIcon" @class="'icon-'+ _args[0].accessory_colour.replace(/ /g, '-')" alt="" @src="$clothesiconFile" @style="(_args[0].accessory_colour is 'custom'? _args[0].accessory_colourCustom : '')">
<</if>>
</span>
<</if>>
<</if>>
<</widget>>
<<widget "science_star">>
<<if $images is 1>>
<<if $science_star gte 3>>
<img id="icon" src="img/ui/gold_star.png">
<<elseif $science_star is 2>>
<img id="icon" src="img/ui/silver_star.png">
<<elseif $science_star is 1>>
<img id="icon" src="img/ui/bronze_star.png">
<<else>>
<img id="icon" src="img/ui/empty_star.png">
<</if>>
<<else>>
$science_star / 3 stars
<</if>>
<</widget>>
<<widget "g_science_star">>
<<if $statdisable is "f">>
<<if $images is 1>>
<<if $science_star + 1 is 3>>
<img id="icon" src="img/ui/gold_star.png">
<<elseif $science_star + 1 is 2>>
<img id="icon" src="img/ui/silver_star.png">
<<elseif $science_star + 1 is 1>>
<img id="icon" src="img/ui/bronze_star.png">
<</if>>
<<else>>
<<if $science_star + 1 is 3>>
<span class="gold">Gold Star</span>
<<elseif $science_star + 1 is 2>>
<span class="platinum">Silver Star</span>
<<elseif $science_star + 1 is 1>>
<span class="brown">Bronze Star</span>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "maths_star">>
<<if $images is 1>>
<<if $maths_star gte 3>>
<img id="icon" src="img/ui/gold_star.png">
<<elseif $maths_star is 2>>
<img id="icon" src="img/ui/silver_star.png">
<<elseif $maths_star is 1>>
<img id="icon" src="img/ui/bronze_star.png">
<<else>>
<img id="icon" src="img/ui/empty_star.png">
<</if>>
<<else>>
$maths_star / 3 stars
<</if>>
<</widget>>
<<widget "g_maths_star">>
<<if $statdisable is "f">>
<<if $images is 1>>
<<if $maths_star + 1 is 3>>
<img id="icon" src="img/ui/gold_star.png">
<<elseif $maths_star + 1 is 2>>
<img id="icon" src="img/ui/silver_star.png">
<<elseif $maths_star + 1 is 1>>
<img id="icon" src="img/ui/bronze_star.png">
<</if>>
<<else>>
<<if $maths_star + 1 is 3>>
<span class="gold">Gold Star</span>
<<elseif $maths_star + 1 is 2>>
<span class="platinum">Silver Star</span>
<<elseif $maths_star + 1 is 1>>
<span class="brown">Bronze Star</span>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "english_star">>
<<if $images is 1>>
<<if $english_star gte 3>>
<img id="icon" src="img/ui/gold_star.png">
<<elseif $english_star is 2>>
<img id="icon" src="img/ui/silver_star.png">
<<elseif $english_star is 1>>
<img id="icon" src="img/ui/bronze_star.png">
<<else>>
<img id="icon" src="img/ui/empty_star.png">
<</if>>
<<else>>
$english_star / 3 stars
<</if>>
<</widget>>
<<widget "g_english_star">>
<<if $statdisable is "f">>
<<if $images is 1>>
<<if $english_star + 1 is 3>>
<img id="icon" src="img/ui/gold_star.png">
<<elseif $english_star + 1 is 2>>
<img id="icon" src="img/ui/silver_star.png">
<<elseif $english_star + 1 is 1>>
<img id="icon" src="img/ui/bronze_star.png">
<</if>>
<<else>>
<<if $english_star + 1 is 3>>
<span class="gold">Gold Star</span>
<<elseif $english_star + 1 is 2>>
<span class="platinum">Silver Star</span>
<<elseif $english_star + 1 is 1>>
<span class="brown">Bronze Star</span>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "history_star">>
<<if $images is 1>>
<<if $history_star gte 3>>
<img id="icon" src="img/ui/gold_star.png">
<<elseif $history_star is 2>>
<img id="icon" src="img/ui/silver_star.png">
<<elseif $history_star is 1>>
<img id="icon" src="img/ui/bronze_star.png">
<<else>>
<img id="icon" src="img/ui/empty_star.png">
<</if>>
<<else>>
$history_star / 3 stars
<</if>>
<</widget>>
<<widget "g_history_star">>
<<if $statdisable is "f">>
<<if $images is 1>>
<<if $history_star + 1 is 3>>
<img id="icon" src="img/ui/gold_star.png">
<<elseif $history_star + 1 is 2>>
<img id="icon" src="img/ui/silver_star.png">
<<elseif $history_star + 1 is 1>>
<img id="icon" src="img/ui/bronze_star.png">
<</if>>
<<else>>
<<if $history_star + 1 is 3>>
<span class="gold">Gold Star</span>
<<elseif $history_star + 1 is 2>>
<span class="platinum">Silver Star</span>
<<elseif $history_star + 1 is 1>>
<span class="brown">Bronze Star</span>
<</if>>
<</if>>
<</if>>
<</widget>><<widget "journal">>
<h4>일지</h4>
<<if $images is 1>>
<<if $season is "winter">>
<img id="world_map" src="img/misc/world_map_winter.png">
<<else>>
<img id="world_map" src="img/misc/world_map.png">
<</if>>
<br>
<</if>>
<<if $rentday isnot undefined>>
<<if $renttime lte 0>>
베일리가 당신을 찾고 있으며, <<printmoney $rentmoney>>를 원한다.
<br>
<<else>>
베일리는 <<rentday>>까지 <<printmoney $rentmoney>>를 원한다.
<br>
<</if>>
<<elseif $rentmoney isnot undefined>>
베일리는 <<printmoney $rentmoney>>를 원한다.
<br>
<</if>>
<<if $psych is 1>>
금요일에 의사 하퍼와 약속이 있다.
<br>
<</if>>
<<if $eden_asylum_window is 1 and $location is "asylum">>
<<if $hour lt 22>>
에덴은 오늘밤 <<ampm 20 00>>에 정신병원을 관찰할 것이다.
<<else>>
에덴은 정신병원을 관찰하며, 당신이 당신의 방을 표시해 주기를 기다리고 있다.
<</if>>
<</if>>
<<if $edendistract gte 1 and $location is "asylum">>
<<if $hour lt 21>>
에덴은 오늘밤 <<ampm 21 00>>에 소동을 일으킬 것이다.
<</if>>
<</if>>
<<if $brothelshowdata.type isnot "none" and $brothelshowdata.intro>>
<<if $weekday is 6 and not $brothelshowdata.done>>
오늘은 창관에서 일할 날이다.
<br>
<<else>>
금요일은 창관에서 일하는 날이다.
<br>
<</if>>
<<elseif $brothelshowdata.intro>>
창관의 쇼에서 주연을 맡을 수 있다.
<br>
<</if>>
<<if $dockwork gte 2>>
학교 가는 날을 제외한 다른 날에는 <<ampm 7 00>> - <<ampm 8 00>> 사이에 부두에서 일할 수 있다.
<br>
<</if>>
<<if $pubtask2 is 1>>
술집에 있는 랜드리에게 블랙박스를 돌려주자.
<br>
<<elseif $pubtask is "forest">>
랜드리는 숲에서 블랙박스를 찾아오길 원한다.
<br>
<<elseif $pubtask is "moor">>
랜드리는 황무지에서 블랙박스를 찾아오길 원한다.
<br>
<</if>>
<<if $police_hack is 1>>
잠긴 경찰서 컴퓨터에 대해서는 랜드리가 도와줄 수 있을지도 모른다.
<br>
<<elseif $pub_hack_job is 1>>
랜드리는 도무스 가 고아원에 사는 어린 해커를 찾아오길 원한다.
<br>
<<elseif $pub_hack_job is 2>>
함께 일하자고 해커 꼬마를 설득하자.
<br>
<<elseif $pub_hack_job is 3>>
<<if not $hacker_tasks.includes("bailey")>>
해커는 베일리가 컴퓨터에 로그인 되어있는 동안 그 컴퓨터에 장치를 심어오길 원한다.
<br>
<</if>>
<<if not $hacker_tasks.includes("leighton")>>
해커는 레이턴의 책상 밑에 있는 금고에서 메모리 카드를 훔쳐오길 원한다.
<br>
<</if>>
<<if $hacker_tasks.length gte 2>>
랜드리와 해커에 대해 이야기를 나눠야 한다.
<br>
<</if>>
<</if>>
<<if $community_service gte 1>>
<<if $community_service_done is 1>>
<span class="lblue">당신은 오늘 사회봉사를 하였다.</span>
<<elseif ["asylum","prison"].includes($location)>>
당신의 사회봉사 기간은 당신의 <<if $location is "prison">>교도소 수감<<else>>정신병원 입원<</if>> 동안 정지되어 있다.
<<elseif $hour gte 21>>
오늘은 너무 늦어서 사회봉사를 할 수 없다.
<<elseif $hour lt 6>>
오늘자 사회봉사를 하기 위해서 나중에 경찰서에 가야 한다.
<<else>>
오늘자 사회봉사를 하기 위해서 경찰서에 가야 한다.
<</if>>
<<if $community_service is 1>>
당신의 사회봉사 기간은 <span class="purple">하루</span>남았다.
<<else>>
당신의 사회봉사 기간은 <span class="pink">$community_service</span>일 남았다.
<</if>>
<br>
<</if>>
<<if $robindebtevent gte 1 and $docksrobinintro isnot 1>>
로빈이 사라졌다. 메르 가의 부두로 끌려간 것 같다.
<br>
<</if>>
<<if $averydate is 1 and $hour lte 21 and $averydatedone isnot 1>>
에이버리와의 데이트가 예정되어 있다. <<ampm 20 00>>와 <<ampm 21 00>>사이에 도무스 가에서 기다리고 있을 것이다.
<br>
<</if>>
<<if $valentines is 1>>
2월 14일은 발렌타인 데이다.
<<if $valentines_eden is 1 and !$valentines_eden_bought>>
당신은 에덴과 발렌타인 데이를 기념하기 위헤 무언가를 살 수 있다.
<<elseif $valentines_eden_bought is 1>>
당신은 발렌타인 데이 <<ampm 17 00>>에 에덴과 목욕을 준비할 수 있다.
<</if>>
<br>
<</if>>
<<if $halloween is 1>>
10월 31일은 할로윈이다.
<<if $halloween_whitney is 1 and $NPCName[$NPCNameList.indexOf("Whitney")].state isnot "dungeon">>
휘트니는 <<ampm 19 00>>부터 도무스 가에서 트릭-오어-트릿을 할 것이다.
<</if>>
<<if $halloween_robin is 1 and $robinmissing isnot 1>>
로빈은 <<ampm 16 00>>와 <<ampm 19 00>>사이에 트릭-오어-트릿을 하러 가고 싶어한다.
<</if>>
<<if $halloween_kylar is 1 and $NPCName[$NPCNameList.indexOf("Kylar")].state isnot "prison">>
카일라가 <<ampm 21 00>> 이후에 공원에서 만나자고 했다.
<</if>>
<<if $halloween_eden is 1>>
당신은 에덴과 할로윈을 기념하기 위해 사탕을 살 수 있다.
<</if>>
<br>
<</if>>
<<if $christmas is 1>>
<<if $monthday is 25>>
<<if $hour lte 20>>
고아들이 크리스마스를 기념하고 있다.
<br>
<</if>>
<<else>>
고아들은 최선을 다해 25일에 크리스마스를 기념할 것이다.
<br>
<</if>>
<<if $christmas_gift is undefined>>
당신은 쇼핑센터에서 선물을 살 수 있다.
<br>
<<elseif $christmas_gift is "clothes_unwrapped">>
당신은 고아원에 있는 방에서 선물을 포장할 수 있다.
<br>
<</if>>
<<if $christmas_gift_robin is undefined and $NPCName[$NPCNameList.indexOf("Robin")].init is 1>>
당신은 쇼핑센터<<if $forest_shop_intro is 1>>나 숲가게<</if>>에서 선물을 살 수 있다.
<br>
<<elseif $christmas_gift_robin and $christmas_gift_robin_wrapped isnot 1 and $NPCName[$NPCNameList.indexOf("Robin")].init is 1>>
당신은 방에서 로빈의 선물을 포장할 수 있다.
<br>
<</if>>
<<if !$christmas_wrap>>
쇼핑센터에서 포장지를 팔고 있다.
<br>
<</if>>
<<if $syndromeeden gte 1>>
<<if $monthday is 25>>
<<if $hour lte 20>>
당신은 오늘 에덴과 크리스마스를 기념할 수 있다.
<br>
<</if>>
<<else>>
크리스마스가 오고 있다. 당신은 에덴과 크리스마스를 기념할 수 있다.
<br>
<</if>>
<</if>>
<<if $christmas_gift_eden is undefined and $syndromeeden gte 1>>
당신은 쇼핑센터에서 에덴을 위해 선물을 살 수 있다.
<br>
<</if>>
<<if $edenmeal is 1>>
에덴은 당신에게 <<ampm 18 00>>에 크리스마스 저녁식사를 같이 하자고 초대하였다.
<br>
<</if>>
<</if>>
<<if $temple_rank is "prospective">>
조던이 사원의 한 자리를 권해주었으나, 우선 순결의 시험부터 거쳐야 한다.
<br>
<<elseif $temple_rank is "initiate">>
당신은 사원의 견습이다.
<<if $temple_chastity_timer lte 0>>
<span class="pink">정조 시험이 예정되어 있다.</span>
<<elseif $temple_chastity_timer is 1>>
당신은 내일까지 정조 시험을 받아야 한다.
<<else>>
$temple_chastity_timer일 뒤에 정조 시험을 거칠 것이다.
<</if>>
시험을 통과하면 <span class="gold">용돈</span>이 나올 것이다.
<br>
<</if>>
<<if $chef_state is 4>>
샘이 나이팅게일 가의 한 주소에 들르라고 했다.
<br>
<<elseif $chef_state is 7 and $chef_rework lte 0>>
오션 브리즈의 보수가 끝났다.
<br>
<<elseif $chef_state is 7 and $chef_rework lte 30>>
오션 브리즈는 보수 중이라 문을 닫았다. $chef_rework일 뒤에 끝날 것이다.
<br>
<<elseif $chef_state is 7>>
오션 브리즈는 보수를 위해 <<print ($chef_rework - 30)>>일 동안 문을 닫을 것이다.
<br>
<<elseif $chef_state is 8>>
샘은 당신이 <<ampm 18 00>>와 <<ampm 21 00>> 사이에 있을 오션 브리즈의 성대한 재개장식에 참여하길 원한다.
<br>
<</if>>
<<if $smuggler_known is 1 and $smuggler_timer gte 0>>
밀수꾼들이 무언가 귀중한 물건을
<<if $smuggler_timer is 0>>
오늘 밤, 자정 이전에
<<elseif $smuggler_timer is 1>>
내일, 자정 이전에
<<else>>
$smuggler_timer일 뒤에
<</if>>
<<if $smuggler_location is "forest">>
그들은 숲을 통해 들여올 것이다.
<<elseif $smuggler_location is "sewer">>
그들은 낡은 하수도관을 통해 들여올 것이다.
<<elseif $smuggler_location is "beach">>
그들은 해변 근처의 암반에 내릴 예정이다.
<<elseif $smuggler_location is "bus">>
그들은 버스를 통해 들여올 예정이다.
<</if>>
<br>
<</if>>
<<if $mason_pond is 1>>
메이슨이 도무스 가 지하에 흐르는 수맥에 대해 언급했다. 샘을 만드는데 사용될 수 있을 것 같다. 우선 베일리의 허가가 필요할 것이다.
<br>
<<elseif $mason_pond is 2>>
고아원 정원에 샘을 만들고 싶다면 베일리에게 <span class="gold">£6000</span>를 줘야 한다.
<br>
<<elseif $mason_pond is 3>>
고아원 정원에 샘이 만들어지고 있다.
<br>
<<elseif $mason_pond is 4>>
고아원 정원에 샘이 만들어졌을 것이다.
<br>
<</if>>
<<if $brothel_machine_repair is 1>>
브라이어에게 비밀 섹스 기계에 대해 물어보자.
<br>
<<elseif $brothel_machine_repair is 2>>
창관 섹스 기계를 다시 채워넣어야 한다. 기계는 아주 값비싼 분홍색 젤을 사용한다. 브라이어는 쓰레기 매립지를 뒤져보라고 하였다. 매립지 안쪽 깊숙한 곳, 쓰레기 압축기 근처에 있을 것이다.
<br>
<<elseif $brothel_machine_repair is 3>>
브라이어가 섹스 기계에 쓸 거라고 한 분홍색 젤을 얻었다.
<br>
<</if>>
<<if $harpy gte 6 and $birdFly isnot 1>>
날개는 강하지만 날개를 사용하는 방법을 모른다. 매는 당신을 가르칠 수 있다.
<br>
<</if>>
<<if $farm_state gte 5 and $estate_fence is undefined>>
레미는 황무지의 사유지에서 알렉스의 농장을 침해하고 있다.
<br>
<<elseif $estate_fence is "quest" and $skulduggery lt 800>>
당신이 레미의 사유지에 숨어들어가도록 도와줄 누군가를 찾자. 암흑가와 연결고리가 있는 누군가, 혹은 황무지에 대해 아는 누군가를.
<br>
<<elseif $estate_fence is "bird">>
거대 매가 만들어 놓은 통로를 사용해 레미의 사유지 울타리를 수색하자.
<br>
<<elseif $estate_fence is "landry">>
랜드리가 만들어 놓은 통로를 사용해 레미의 사유지 울타리를 수색하자.
<br>
<</if>>
<<if $farm>>
<<if $farm.tower gte 1 and !$farm.tower_guard>>
농장의 감시탑은 비어 있다. 당신은 하베스트 가의 주점에서 필요한 경비원 후보를 찾을 수 있다.
<br>
<</if>>
<</if>>
<<if $farm_stage gte 7>>
레미는 농장을
<<if $farm_attack_timer is 0>>
오늘 공격할 것이다.
<<elseif $farm_attack_timer is 1>>
내일 공격할 것이다.
<<else>>
$farm_attack_timer일 안에 공격할 것이다.
<</if>>
그들은 <<ampm 21 00>>부터 자정 사이에 올 것이다.
<br>
<</if>>
<<if $photo>>
<<if $photo.silly is "accepted">>
하이 가의 사업주가 낮에 당신이 오기를 기다리고 있다
<br>
<<elseif $photo.silly is "done">>
당신은 니키에게서 하이 가에서 한 일에 대한 보수를 받을 수 있다.
<br>
<</if>>
<</if>>
<<if $jordan_ritual_dance is 1>>
조던이 당신에게 다뉴브 가의 저택 중 하나를 조사해 달라고 부탁했다. 사원의 신도들 중 하나가 그곳에서 직업을 얻은 후 실종되었다. 당신은 당신의 댄스 실력으로, 찰리를 통해 그 곳에 들어갈 수 있을 것이다.
<br>
<<elseif $jordan_ritual_dance is 2>>
당신은 다뉴브 가의 저택에서 수상한 의식과 맞닥뜨렸다. 사원의 수도승인 조던에게 알리자.
<br>
<</if>>
<br>
<<if $scienceproject is "ongoing">>
<hr>
<<if $scienceprojectdays is 0>>
과학 전람회가 클리프 가의 시청에서 오늘 <<ampm 9 00>>부터 <<ampm 18 00>>까지 열릴 예정이다.
<br>
<<else>>
$scienceprojectdays일 뒤에 클리프 가의 시청에서 과학전람회가 열릴 예정이다.
<br>
<</if>>
다음과 같은 과학 프로젝트를 진행하고 있다. 전람회에 출품할 주제를 하나 골라야 한다.
<br>
<<if $sciencelichenknown is 1>>
-<span class="green">지역 이끼</span>
<br>
<<if $sciencelichenpark is 1>>
<<if $sciencelichenparkready is 1>>
--공원에서 자라고 있던 이끼를 프로젝트에 포함시켰다. <span class="gold">성공 확률 +25%.</span>
<br>
<<else>>
--공원의 이끼를 조사했다. 집이나 도서관에서 그에 관해 써야 한다.
<br>
<</if>>
<<else>>
--<span class="black">공원에서 흰색 이끼를 조사하라.</span>
<br>
<</if>>
<<if $sciencelichentemple is 1>>
<<if $sciencelichentempleready is 1>>
--사원에서 자라고 있던 이끼를 프로젝트에 포함시켰다. <span class="gold">성공 확률 +25%.</span>
<br>
<<else>>
--사원에서 자라고 있던 이끼를 조사했다. 집이나 도서관에서 그에 대한 것을 프로젝트에 추가해야 한다.
<br>
<</if>>
<<else>>
--<span class="black">사원에서 분홍색 이끼를 조사하라.</span>
<br>
<</if>>
<<if $sciencelichendrain is 1>>
<<if $sciencelichendrainready is 1>>
--빗물 배수관에서 자라고 있던 이끼를 프로젝트에 포함시켰다. <span class="gold">성공 확률 +25%.</span>
<br>
<<else>>
--빗물 배수관에서 자라고 있던 이끼를 조사했다. 집이나 도서관에서 그에 대한 것을 프로젝트에 추가해야 한다.
<br>
<</if>>
<<else>>
--<span class="black">바다로 향하는 빗물 배수관에서 제비꽃색 이끼를 조사하라.</span>
<br>
<</if>>
<<if $sciencelichenlake is 1>>
<<if $sciencelichenlakeready is 1>>
--호수 유적에서 자라고 있던 이끼를 프로젝트에 포함시켰다. <span class="gold">성공 확률 +25%.</span>
<br>
<<else>>
--호수 유적에서 자라고 있던 이끼를 조사했다. 집이나 도서관에서 그에 대한 것을 프로젝트에 추가해야 한다.
<br>
<</if>>
<<else>>
--<span class="black">호수 유적에서 보라색 이끼를 조사하라.</span>
<br>
<</if>>
결과적으로, 이 프로젝트는 전람회에서 <<print ($sciencelichenparkready * 25 + $sciencelichenlakeready * 25 + $sciencelichendrainready * 25 + $sciencelichentempleready * 25)>>% 확률로 우승할 것이다. 이 프로젝트로 우승한다면 트라우마가 큰 폭으로 하락하며 선생님들에게 사랑받을 수 있을 것이다.
<br><br>
<<else>>
<span class="black">????????????</span> - 탐험을 통해 확인.
<br><br>
<</if>>
<<if $scienceshroomknown is 1>>
-<span class="green">지역 버섯</span>
<br>
-- $scienceshroomheart/5개의 심장버섯을 찾았다.
<br>
-- $scienceshroomheartready/5개의 심장버섯을 프로젝트에 추가했다.
<<if $scienceshroomheart gte $scienceshroomheartready>>
집이나 도서관에서 프로젝트에 버섯에 대한 것을 추가해야 한다.
<</if>>
<<if $scienceshroomheartready gte 1>>
<span class="gold">성공 확률 +<<print ($scienceshroomheartready * 10)>>%.</span>
<</if>>
<br>
-- $scienceshroomwolf/5개의 늑대버섯을 찾았다.
<br>
-- $scienceshroomwolfready/5개의 늑대버섯을 프로젝트에 추가했다.
<<if $scienceshroomwolf gte $scienceshroomwolfready>>
집이나 도서관에서 프로젝트에 버섯에 대한 것을 추가해야 한다.
<</if>>
<<if $scienceshroomwolfready gte 1>>
<span class="gold">성공 확률 +<<print ($scienceshroomwolfready * 10)>>%.</span>
<</if>>
<br>
결과적으로, 이 프로젝트는 전람회에서 <<print ($scienceshroomwolfready * 10 + $scienceshroomheartready * 10)>>% 확률로 우승할 것이다. 이 프로젝트로 우승한다면 트라우마가 큰 폭으로 하락하며 학생들 사이에서 더욱 인기 있어질 것이다.
<br><br>
<<else>>
<span class="black">????????????</span> - 숲을 탐험하여 확인.
<br><br>
<</if>>
<<if $sciencephallusknown is 1>>
-<span class="green">지역 남근</span> - 날씨가 좋을 때 해변에서 참가자를 찾자.
<br>
-- $sciencephallus/10개의 남근을 측정했다.
<br>
-- $sciencephallusready/10개의 남근을 프로젝트에 추가하였다.
<<if $sciencephallus gte $sciencephallusready>>
집이나 도서관에서 프로젝트에 남근에 대한 것을 추가해야 한다.
<</if>>
<<if $sciencephallusready gte 1>>
<span class="gold">성공 확률 +<<print ($sciencephallusready * 10)>>%.</span>
<</if>>
<br>
결과적으로, 이 프로젝트는 전람회에서 <<print ($sciencephallusready * 10)>>% 확률로 우승할 것이다. 이 프로젝트로 우승한다면 트라우마가 큰 폭으로 하락하며 더욱 유명해질 것이다.
<br><br>
<<else>>
<span class="black">????????????</span> - 음란도를 높여서 확인.
<br><br>
<</if>>
<hr>
<</if>>
<<if $mathsproject is "ongoing">>
<<set $mathschance = Math.clamp($mathschance, 0, 100)>>
<hr>
<<if $mathsprojectdays is 0>>
수학 경시대회가 클리프 가의 시청에서 오늘 <<ampm 9 00>>부터 <<ampm 18 00>>까지 열릴 예정이다.
<br>
<<else>>
$mathsprojectdays일 뒤에 클리프 가의 시청에서 수학 경시대회가 열릴 예정이다. 그 전에 해답을 완성해야 한다. 고아원이나 학교 도서관에서 프로젝트에 대한 작업을 할 수 있다.
<br>
<</if>>
<<if $mathschance is 0>>
<span class="black">아직 해답을 알아내는 작업에 착수하지 않았다. 경시대회에서 우승할 확률은 $mathschance%다.</span>
<<elseif $mathschance lte 10>>
<span class="pink">이제 막 첫 발자국을 내딛은 수준이다. 경시대회에서 우승할 확률은 $mathschance%다.</span>
<<elseif $mathschance lte 30>>
<span class="purple">그렇게 진도가 많이 나간 것은 아니지만, 대충 갈피는 잡혔다. 경시대회에서 우승할 확률은 $mathschance%다.</span>
<<elseif $mathschance lte 50>>
<span class="blue">뼈대는 잡힌 상태지만, 아직도 가야할 길이 멀다. 경시대회에서 우승할 확률은 $mathschance%다.</span>
<<elseif $mathschance lte 80>>
<span class="lblue">전반적인 윤곽은 다 잡아놓았지만, 발전할 여지는 남아있다. 경시대회에서 우승할 확률은 $mathschance%다.</span>
<<elseif $mathschance lte 99>>
<span class="teal">정확한 해답은 아니지만, 상당한 수준이다. 이 수준까지도 온 사람은 없을 것 같다. 경시대회에서 우승할 확률은 $mathschance%다.</span>
<<else>>
<span class="green">완벽한 해답이다. 경시대회에서 우승할 확률은 $mathschance%다.</span>
<</if>>
<br>
<span class="gold">$mathsinfo</span>번의 영감을 얻었다.
<br>
<<if $stimdealerknown is 1>>
<span class="gold">$mathsstim</span>개의 각성제를 갖고 있다.
<br>
각성제는 옥스포드 가의 딜러들로부터 살 수 있다.
<br>
<</if>>
<hr>
<</if>>
<<if $studyBooks isnot undefined and $studyBooks.rented isnot "none">>
<<if $book_rent_timer is 0>>
<span class="blue">당신은 반납기한이 된 책을 가지고 있다.</span>
<<elseif $book_rent_timer lt 0>>
<span class="red">당신은 반납기한이 지난 책을 가지고 있다.</span>
<<else>>
당신은 반납기한이 <span class="gold">$book_rent_timer 일<<if $book_rent_timer gt 1>><</if>>남은 책을 가지고 있다.</span>
<</if>>
<</if>>
<<adultShopOpeningProgressJournal>>
<<if $farm>>
<br>
<<farm_upgrades_current>>
<</if>>
<<if $location is "prison">>
당신은 상어 이빨을 <span class="gold"><<trNumber $prison.teeth>></span> 개 가지고 있다.
<br>
<<if $prison_wren_intro isnot 1>>
당신은 금요일 점심식사 후에 교도소 마당에서 렌을 찾을 수 있다.
<br>
<</if>>
<</if>>
<<if $museumAntiqueJournalHints.length gte 1>>
<<museumAntiqueText>>
<br><br>
<h4>윈터가 박물관에 없는 물건들에 대해 언급했다</h4>
<ul>
<<set _hintslist to clone($museumAntiqueJournalHints).reverse()>>
<!-- most recent go on top -->
<<for _hint range _hintslist>>
<<if _museumAntiqueText[_hint]>>
<li><<print _museumAntiqueText[_hint].journal>></li>
<<else>>
<li><span class="red">warning: antique "_hint" doesn't have a hint. save exported from modded version?</span></li>
<<set $museumAntiqueJournalHints.delete(_hint)>>
<</if>>
<</for>>
</ul>
<</if>>
<<if $plants_known.length gt 0>>
<h4>씨앗</h4>
<<set _plant_keys to Object.keys(setup.plants)>>
<<for _i to 0; _i lt _plant_keys.length; _i++>>
<<if setup.plants[_plant_keys[_i]].type is "flower" or setup.plants[_plant_keys[_i]].type is "vegetable">>
<<if $plants_known.includes( setup.plants[_plant_keys[_i]].name)>>
<<trPlants setup.plants[_plant_keys[_i]].name>><span class="green"><<print _trResult>></span> |
<<else>>
??? |
<</if>>
<</if>>
<</for>>
<</if>>
<</widget>><<widget "init_locations">>
/*
parent: the location this location is in. values are inherited from here
area: marker for locations that represent large areas with many locations inside. you don't usually want to set the pc
location to them. use a more specialized location instead.
bus: marker for sub-areas within the town
outside: if the location is outside or indoors
tanning: factor applied to tanning. only used for outside locations
location: locations that should show up in C.location, don't set this on e.g. indoor variants or single rooms. you can get
those with C.sublocation if you need them
*/
<<script>>
setup.addlocation = function(location) {
setup.locations[location] = { name: location, parent: "world" };
return {
data: setup.locations[location],
parent: function(parent) {
this.data.parent = parent;
return this;
},
area: function() {
this.data.area = true;
return this;
},
bus: function() {
this.data.bus = true;
return this;
},
outside: function() {
this.data.outside = true;
return this;
},
inside: function() {
this.data.outside = false;
return this;
},
tanning: function(tanning) {
this.data.tanning = tanning;
return this;
},
descr: function(descr) {
this.data.descr = descr;
return this;
},
location: function(name = undefined) {
this.data.location = true;
this.data.location_name = name; /* override for weird inheritance, e.g. drains */
return this;
},
build: function() {
if (this.data.descr === undefined) {
this.data.descr = this.data.name.replace(/_/, " ").replace(/(^|\s)\S/g, function(t) { return t.toUpperCase() });
}
let parent = this.data.name;
while (parent !== undefined) {
if (this.data.area_name === undefined && setup.locations[parent].area) {
this.data.area_name = setup.locations[parent].name;
}
if (this.data.location_name === undefined && setup.locations[parent].location) {
this.data.location_name = setup.locations[parent].name;
}
if (this.data.bus_name === undefined && setup.locations[parent].bus) {
this.data.bus_name = setup.locations[parent].name;
}
if (this.data.outside === undefined && setup.locations[parent].outside !== undefined) {
this.data.outside = setup.locations[parent].outside;
}
if (this.data.tanning === undefined && setup.locations[parent].tanning !== undefined) {
this.data.tanning = setup.locations[parent].tanning;
}
parent = setup.locations[parent].parent;
}
if (!this.data.outside) {
this.data.tanning = 0;
}
}
};
};
setup.locations = {
world: {
parent: undefined,
area: true,
location: true,
bus: false,
outside: true,
tanning: 1.0
}
};
setup.addlocation("town" ).parent("world").area().location().tanning(0.5).build();
setup.addlocation( "alley" ).parent("town").location().build();
setup.addlocation( "beach" ).parent("town").location().tanning(1.1).build();
setup.addlocation( "changingroom" ).parent("beach").inside().build();
setup.addlocation( "seabeach" ).parent("beach").bus().tanning(1.0).build();
setup.addlocation( "drain" ).parent("town").location().inside().build();
setup.addlocation( "sewers" ).parent("drain").location().build();
setup.addlocation( "underground" ).parent("town").location().inside().build(); /* both underground brothel and various caves */
setup.addlocation( "promenade" ).parent("town").location().build();
setup.addlocation( "residential" ).parent("town").bus().build();
setup.addlocation( "domus" ).parent("residential").bus().build();
setup.addlocation( "home" ).parent("domus").location().inside().build();
setup.addlocation( "backyard" ).parent("home").outside().build();
setup.addlocation( "garden" ).parent("home").outside().build();
setup.addlocation( "barb" ).parent("residential").bus().build();
setup.addlocation( "dance_studio" ).parent("barb").location().inside().build();
setup.addlocation( "police_station" ).parent("barb").location().inside().build();
setup.addlocation( "danube" ).parent("residential").bus().build();
setup.addlocation( "spa" ).parent("danube").location().inside().build();
setup.addlocation( "wolf" ).parent("residential").bus().build();
setup.addlocation( "temple" ).parent("danube").location().inside().build();
setup.addlocation( "residential_alley" ).parent("residential").location("allay").build();
setup.addlocation( "residential_drain" ).parent("residential").location("drain").inside().build();
setup.addlocation( "commercial" ).parent("town").bus().location().build();
setup.addlocation( "connudatus" ).parent("town").bus().build();
setup.addlocation( "strip_club" ).parent("connudatus").location().inside().build();
setup.addlocation( "cliff" ).parent("town").bus().build();
setup.addlocation( "cafe" ).parent("cliff").location().inside().build();
setup.addlocation( "cafe_outside" ).parent("cafe").outside().build(); /* outside seating */
setup.addlocation( "high" ).parent("town").bus().build();
setup.addlocation( "shopping_centre" ).parent("high").location().inside().build();
setup.addlocation( "shopping_centre_roof" ).parent("shopping_centre").location().inside().build();
setup.addlocation( "starfish" ).parent("town").bus().build();
setup.addlocation( "arcade" ).parent("starfish").location().inside().build();
setup.addlocation( "nightingale" ).parent("town").bus().build();
setup.addlocation( "hospital" ).parent("nightingale").location().inside().build();
setup.addlocation( "park" ).parent("town").location().tanning(0.75).build();
setup.addlocation( "parkmens" ).parent("park").inside().bus().descr("Men's Room").build();
setup.addlocation( "parkwomens" ).parent("park").inside().bus().descr("Women's Room").build();
setup.addlocation( "chocolate_stand" ).parent("park").inside().build();
setup.addlocation( "parkcafe" ).parent("park").inside().build();
setup.addlocation( "parktree" ).parent("park").inside().descr("Park").build();
setup.addlocation( "oxford" ).parent("town").bus().build();
setup.addlocation( "school" ).parent("oxford").location().inside().build();
setup.addlocation( "schoolgrounds" ).parent("school").outside().build();
setup.addlocation( "pool" ).parent("school").location().build();
setup.addlocation( "museum" ).parent("oxford").location().inside().build();
setup.addlocation( "commercial_alley" ).parent("commercial").location("allay").build();
setup.addlocation( "commercial_drain" ).parent("commercial").location("drain").inside().build();
setup.addlocation( "industrial" ).parent("town").bus().location().build();
setup.addlocation( "mer" ).parent("industrial").bus().build();
setup.addlocation( "docks" ).parent("mer").location().outside().build();
setup.addlocation( "docks_building" ).parent("docks").inside().build();
setup.addlocation( "elk" ).parent("industrial").bus().build();
setup.addlocation( "compound" ).parent("elk").location().build();
setup.addlocation( "compound_building" ).parent("compound").location().inside().build();
setup.addlocation( "landfill" ).parent("elk").location().build();
setup.addlocation( "night_monster_lair" ).parent("elk").location().inside().build();
setup.addlocation( "harvest" ).parent("industrial").bus().build();
setup.addlocation( "brothel" ).parent("harvest").location().inside().build();
setup.addlocation( "pub" ).parent("harvest").location().inside().build();
setup.addlocation( "industrial_alley" ).parent("industrial").location("allay").build();
setup.addlocation( "industrial_drain" ).parent("industrial").location("drain").inside().build();
setup.addlocation("forest" ).parent("world").area().location().tanning(0.1).build();
setup.addlocation( "wolf_cave" ).parent("forest").location().inside().build();
setup.addlocation( "wolf_cave_yard" ).parent("wolf_cave").outside().tanning(0.5).build();
setup.addlocation( "asylum" ).parent("forest").location().inside().build();
setup.addlocation( "asylum_yard" ).parent("asylum").outside().tanning(0.5).build();
setup.addlocation( "cabin" ).parent("forest").location().inside().build();
setup.addlocation( "lake" ).parent("forest").location().tanning(1.0).build();
setup.addlocation( "lake_ruin" ).parent("lake").location().inside().build();
setup.addlocation( "farmroad3" ).parent("forest").bus().tanning(1.0).build();
setup.addlocation("plains" ).parent("world").area().build();
setup.addlocation( "farm" ).parent("plains").location().build(); /* underground farm */
setup.addlocation( "estate" ).parent("farm").location().build();
setup.addlocation( "alex_farm" ).parent("plains").location().build();
setup.addlocation( "alex_cottage" ).parent("alex_farm").location().inside().build();
setup.addlocation( "alex_stables" ).parent("alex_farm").inside().build();
setup.addlocation( "riding_school" ).parent("plains").location().build();
setup.addlocation( "moor" ).parent("plains").location().build();
setup.addlocation( "castle" ).parent("moor").location().build();
setup.addlocation( "tower" ).parent("castle").location().build();
setup.addlocation("sea" ).parent("world").area().location().bus().build();
setup.addlocation( "searocks" ).parent("sea").bus().build();
setup.addlocation( "seadocks" ).parent("sea").bus().build();
setup.addlocation( "seacliffs" ).parent("sea").bus().build();
setup.addlocation( "seapirates" ).parent("sea").inside().build();
setup.addlocation( "coastpath" ).parent("sea").build();
setup.addlocation( "prison" ).parent("sea").location().inside().build();
setup.addlocation("tentworld" ).parent("world").area().location().tanning(0).inside().build(); /* TODO: remove inside() when consuming code has been adapted */
<</script>>
<</widget>>
<!-- This shall replace all "set $location/$outside/$bus" when this system is fully implemented -->
<<widget "location">>
<<set _location to _args[0]>>
<<if ndef setup.locations[_location]>>
<<set $locationerror to _location>>
<<else>>
<<set $sublocation to _location>>
<<set $area to C.area>>
<<set $location to C.location>>
<<if def C.bus>>
<<set $bus to C.bus>>
<</if>>
<<set $outside to C.outside>>
<</if>>
<</widget>>
<!-- Do NOT use these computes until all "set $location"s have been eliminated! -->
<<compute "area">>
setup.locations[$sublocation].area_name
<</compute>>
<<compute "location">>
setup.locations[$sublocation].location_name
<</compute>>
<<compute "sublocation">>
setup.locations[$sublocation].name
<</compute>>
<<compute "bus">>
setup.locations[$sublocation].bus_name
<</compute>>
<<compute "outside">>
setup.locations[$sublocation].outside
<</compute>>
<<compute "tanning">>
setup.locations[$sublocation].tanning
<</compute>>
<<compute "location_pretty_name">>
setup.locations[$sublocation].descr
<</compute>><<widget "calchairlengthstage">>
<<if $hairlength gte 1000>>
<<set $hairlengthstage to "feet">>
<<elseif $hairlength gte 800>>
<<set $hairlengthstage to "thighs">>
<<elseif $hairlength gte 600>>
<<set $hairlengthstage to "navel">>
<<elseif $hairlength gte 400>>
<<set $hairlengthstage to "chest">>
<<elseif $hairlength gte 200>>
<<set $hairlengthstage to "shoulder">>
<<else>>
<<set $hairlengthstage to "short">>
<</if>>
<<if $fringelength gte 1000>>
<<set $fringelengthstage to "feet">>
<<elseif $fringelength gte 800>>
<<set $fringelengthstage to "thighs">>
<<elseif $fringelength gte 600>>
<<set $fringelengthstage to "navel">>
<<elseif $fringelength gte 400>>
<<set $fringelengthstage to "chest">>
<<elseif $fringelength gte 200>>
<<set $fringelengthstage to "shoulder">>
<<else>>
<<set $fringelengthstage to "short">>
<</if>>
<</widget>>
<<widget "mirror">>
<div id="mirror">
<<switch $mirrorMenu>>
<<case "appearance">>
<<mirrorAppearance>>
<<case "skin">>
<<mirrorSkin>>
<<case "hair">>
<<mirrorHair>>
<<case "makeup">>
<<mirrorMakeup>>
<<case "transformation">>
<<mirrorTransformation>>
<<case "debug">>
<<mirrorDebug>>
<<default>>
<<mirrorMenu>>
<</switch>>
</div>
<<calchairlengthstage>>
<br><br>
<</widget>>
<<widget "mirrorwet">>
<<if _args[0] or _args[1]>>
<br>
<<set _temp to _args[0]>>
<<set _temp2 to _args[1]>>
당신의 <<trBodypart _args[2] "은">>_trResult
<<if _args [2] is "thighs" or _args [2] is "feet">>
<<else>>
<</if>>
<<if _temp gt 0>>
<<if _temp gte 5>>
정액으로 <span class="red">흠뻑 젖어있다</span>.
<<elseif _temp is 4>>
정액으로 <span class="pink">적셔졌다</span>.
<<elseif _temp is 3>>
정액으로 <span class="purple">미끌미끌하다</span>.
<<elseif _temp is 2>>
정액으로 <span class="purple">젖어있다</span>.
<<elseif _temp is 1>>
정액으로 <span class="purple">축축하다</span>.
<</if>>
<<if _temp2 gt 0>>
그리고
<</if>>
<</if>>
<<if _temp2 gt 0>>
<<if _temp2 gte 5>>
점액으로 <span class="red">흠뻑 젖어있다</span>.
<<elseif _temp2 is 4>>
점액으로 <span class="pink">적셔졌다</span>.
<<elseif _temp2 is 3>>
점액으로 <span class="purple">미끌미끌하다</span>.
<<elseif _temp2 is 2>>
점액으로 <span class="purple">젖어있다</span>.
<<elseif _temp2 is 1>>
점액으로 <span class="purple">축축하다</span>.
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "mirrorMenu">>
당신은 거울을 들여다본다.
<<if $fallenangel gte 2>>
사람 같지도 않은 모습의 인물이
<<elseif $hallucinogen gte 200>>
거울이 새까만 검은 웅덩이로 녹아내리더니, 당신의 앞에 둥둥 떠있다. 유리 파편이 당신의 살갗을 스치고 지나가더니 허공 속으로 녹아든다.
<br>
당신은 공허 속을 바라보고, 공허 또한
<<elseif $hallucinogen gte 100>>
이해할 수 없는 각도로 그 표면이 일그러지기 시작하더니, 무언가 알아볼 수 없는 것이
<<elseif $hallucinogen gt 0>>
그 앞에 서자 표면에 파문이 일더니, 어렴풋이 익숙한 <<girlPost "이">>
<<elseif $trauma gte $traumamax>>
멍한 눈의 <<girlPost "이">>
<<elseif $pain gte 100>>
울고 있는 <<girlPost "이">>
<<elseif $pain gte 40>>
눈물이 그렁그렁한 <<girlPost "이">>
<<elseif $pain gte 1>>
얼굴을 찌푸린 <<girlPost "이">>
<<else>>
활발한 <<girlPost "이">>
<</if>>
이쪽을 바라보고 있다.
<<if $wraith and $wraith.state is "haunt" and $hallucinations gte 1 and random(1, 100) is 1>>
<span class="fading">창백한 형체가 당신 뒤에 서 있다.</span>
<</if>>
<br>
<<link "다른 사람들이 당신을 어떻게 바라보는지 확인한다">><<replace #mirror>><<mirrorAppearance>><</replace>><<numberify "#passages > .passage">><<set $mirrorMenu to "appearance">><</link>>
<br><br>
<<if !$simpleMirror>>
__피부__
<br>
<<link "피부를 확인한다">><<replace #mirror>><<mirrorSkin>><</replace>><<numberify "#passages > .passage">><<set $mirrorMenu to "skin">><</link>>
<br><br>
<</if>>
__머리__
<br>
<<link "머리 스타일을 바꾼다">><<replace #mirror>><<mirrorHair>><</replace>><<numberify "#passages > .passage">><<set $mirrorMenu to "hair">><</link>>
<br><br>
__화장__
<br>
<<link "화장을 한다">><<replace #mirror>><<mirrorMakeup>><</replace>><<numberify "#passages > .passage">><<set $mirrorMenu to "makeup">><</link>>
<br><br>
<<if !$simpleMirror>>
<<if $specialTransform is 1 or $physicalTransform is 1>>
__변형__
<br>
<<link "내적 자아를 살펴본다">><<replace #mirror>><<mirrorTransformation>><</replace>><<numberify "#passages > .passage">><<set $mirrorMenu to "transformation">><</link>>
<<else>>
이 이상 살펴보려면 이세계의 힘을 획득해야 한다.
<</if>>
<</if>>
<br><br>
<<if $debug is 1>>
<<link "디버그">><<replace #mirror>><<mirrorDebug>><</replace>><<set $mirrorMenu to "debug">><</link>>
<</if>>
<</widget>>
<<widget "mirrorAppearance">>
<<link "뒤로">><<replace #mirror>><<mirrorMenu>><</replace>><<numberify "#passages > .passage">><<unset $mirrorMenu>><</link>>
<br><br>
<<settextcolorfromgender $player.gender_appearance>>
당신은 <span @class="_text_color"><<if $sexStats.vagina.pregnancy.bellySize gte 9>>임신한 <</if>><<girlPost>></span>처럼 보인다.
<br>
아래의 요인들이 그런 인상에 기여하고 있다:
<br>
<<for _x range $player.gender_appearance_factors>>
<<if _x.femininity is 0>>
<<continue>>
<</if>>
<<settextcolorfromfemininity _x.femininity>>
<span @class="_text_color">
_x.factor
<<if $debug is 1>>
_x.femininity
<<else>>
<<print "+".repeat(
Math.trunc(Math.clamp(
Math.abs(_x.femininity) / 100, 0, 10
))
)>>
<</if>>
</span>
<br>
<</for>>
<<if $debug is 1>>
<<settextcolorfromfemininity $player.femininity>>
전체 여성성: <span @class="_text_color">$player.femininity</span>
<br><br>
<</if>>
<br>
<i>매력은 겉모습으로 인한 이점을 이용할 수 있는 능력을 나타냅니다.</i>
<br>
매력 점수:
<<if $attractiveness gte 5000>>
<span class="green">S</span>
<<elseif $attractiveness gte 4000>>
<span class="teal">A</span>
<<elseif $attractiveness gte 3000>>
<span class="lblue">B</span>
<<elseif $attractiveness gte 2000>>
<span class="blue">C</span>
<<elseif $attractiveness gte 1000>>
<span class="purple">D</span>
<<else>>
<span class="pink">F</span>
<</if>>
<br><br>
<span class="green">
<<if $beauty gte ($beautymax / 7)>>
귀여움
<br>
<</if>>
<<if $beauty gte ($beautymax / 7) * 2>>
예쁨
<br>
<</if>>
<<if $beauty gte ($beautymax / 7) * 3>>
매력적임
<br>
<</if>>
<<if $beauty gte ($beautymax / 7) * 4>>
아름다움
<br>
<</if>>
<<if $beauty gte ($beautymax / 7) * 5>>
매혹적임
<br>
<</if>>
<<if $beauty gte ($beautymax / 7) * 6>>
성스러움
<br>
<</if>>
머리 길이
<br>
<<if $worn.upper.type.includes("naked")>>
상반신 나체
<br>
<<elseif $worn.upper.reveal gte 500>>
상반신 노출
<br>
<</if>>
<<if $worn.lower.type.includes("naked")>>
하반신 나체
<br>
<<elseif $worn.lower.reveal gte 500>>
하반신 노출
<br>
<</if>>
<<if $worn.under_lower.type.includes("naked")>>
팬티 없음
<br>
<<elseif $worn.under_lower.reveal gte 500>>
섹시한 속옷
<br>
<</if>>
<<if $wolfgirl gte 6>>
늑대
<br>
<</if>>
<<if $cat gte 6>>
고양이
<br>
<</if>>
<<if $cow gte 6>>
소
<br>
<</if>>
<<if $harpy gte 6>>
하피
<br>
<</if>>
<<if $angel gte 6>>
천사
<br>
<</if>>
<<if $fallenangel gte 2>>
타천사
<br>
<</if>>
<<if $demon gte 6>>
악마
<br>
<</if>>
<<if $makeup.lipstick != 0 or $makeup.eyeshadow != 0 or $makeup.mascara != 0>>
매력적인 화장
<br>
<</if>>
<<if $worn.head.reveal gte 50>>
멋진 모자
<br>
<</if>>
<<if $worn.face.reveal gte 50>>
멋진 얼굴 악세사리
<br>
<</if>>
<<if $worn.neck.reveal gte 50>>
멋진 목걸이
<br>
<</if>>
<<if $worn.legs.reveal gte 50>>
멋진 레그웨어
<br>
<</if>>
<<if $worn.feet.reveal gte 50>>
멋진 신발
<br>
<</if>>
</span>
<br>
<i>색기는 매력의 어두운 면모로, 얼마나 많은 사람들이 당신을 범하고 싶어하는지를 나타냅니다.</i>
<br>
색기:
<<if $allure gte 6000 * $alluremod>>
<span class="red">금방이라도 유린당할 것처럼 보인다.</span>
<<elseif $allure gte 4000 * $alluremod>>
<span class="pink">당신은 변태처럼 보인다.</span>
<<elseif $allure gte 3000 * $alluremod>>
<span class="purple">당신은 음란하게 보인다.</span>
<<elseif $allure gte 2000 * $alluremod>>
<span class="blue">당신은 돋보인다.</span>
<<elseif $allure gte 1500 * $alluremod>>
<span class="lblue">당신은 주의를 끌고 있다.</span>
<<elseif $allure gte 1000 * $alluremod>>
<span class="teal">사람들이 당신에게 시선을 던지곤 한다.</span>
<<else>>
<span class="green">당신은 지극히 평범하다.</span>
<</if>>
<br><br>
색기를 올리는 요소:
<br>
<span class="red">
<<if $beauty gte ($beautymax / 7)>>
귀여움
<br>
<</if>>
<<if $beauty gte ($beautymax / 7) * 2>>
예쁨
<br>
<</if>>
<<if $beauty gte ($beautymax / 7) * 3>>
매력적임
<br>
<</if>>
<<if $beauty gte ($beautymax / 7) * 4>>
아름다움
<br>
<</if>>
<<if $beauty gte ($beautymax / 7) * 5>>
매혹적임
<br>
<</if>>
<<if $beauty gte ($beautymax / 7) * 6>>
성스러움
<br>
<</if>>
머리 길이
<br>
<<if $worn.upper.type.includes("naked")>>
상반신 나체
<br>
<<elseif $worn.upper.reveal gte 500>>
상반신 노출
<br>
<</if>>
<<if $worn.lower.type.includes("naked")>>
하반신 나체
<br>
<<elseif $worn.lower.reveal gte 500>>
하반신 노출
<br>
<</if>>
<<if $worn.under_lower.type.includes("naked")>>
팬티 없음
<br>
<<elseif $worn.under_lower.reveal gte 500>>
섹시한 속옷
<br>
<</if>>
<<if $wolfgirl gte 6>>
늑대
<br>
<</if>>
<<if $cat gte 6>>
고양이
<br>
<</if>>
<<if $cow gte 6>>
소
<br>
<</if>>
<<if $angel gte 6>>
천사
<br>
<</if>>
<<if $fallenangel gte 2>>
타천사
<br>
<</if>>
<<if $demon gte 6>>
악마
<br>
<</if>>
<<if $makeup.lipstick != 0 or $makeup.eyeshadow != 0 or $makeup.mascara != 0>>
매혹적인 화장
<br>
<</if>>
<<if $worn.head.reveal gte 50>>
매혹적인 모자
<br>
<</if>>
<<if $worn.face.reveal gte 50>>
매혹적인 얼굴 악세사리
<br>
<</if>>
<<if $worn.neck.reveal gte 50>>
매혹적인 목걸이
<br>
<</if>>
<<if $worn.legs.reveal gte 50>>
매혹적인 레그웨어
<br>
<</if>>
<<if $worn.feet.reveal gte 50>>
매혹적인 신발
<br>
<</if>>
<<if $daystate is "night">>
밤
<br>
<</if>>
<<if $exposed gte 1>>
노출
<br>
<</if>>
<<if $semencount + $goocount gte 1>>
정액 냄새
<br>
<</if>>
<<if $semencount + $goocount gte 10>>
정액에 뒤덮힘
<br>
<</if>>
<<if $semencount + $goocount gte 30>>
정액에 적셔짐
<br>
<</if>>
<<if $moonstate is "evening" and $hour gte 21 or $moonstate is "morning" and $hour lt 6>>
보름달
<br>
<</if>>
</span>
<<if $famesex gte 1000>>
<span class="red">악명 높은 걸레</span>
<br>
<<elseif $famesex gte 600>>
<span class="pink">유명한 걸레</span>
<br>
<<elseif $famesex gte 400>>
<span class="purple">잘 알려진 걸레</span>
<br>
<<elseif $famesex gte 200>>
<span class="blue">알려진 걸레</span>
<br>
<<elseif $famesex gte 100>>
<span class="lblue">약간 알려진 걸레</span>
<br>
<<elseif $famesex gte 30>>
<span class="teal">잘 알려지지 않은 걸레</span>
<br>
<</if>>
<<if $fameprostitution gte 1000>>
<span class="red">악명 높은 창녀</span>
<br>
<<elseif $fameprostitution gte 600>>
<span class="pink">유명한 창녀</span>
<br>
<<elseif $fameprostitution gte 400>>
<span class="purple">잘 알려진 창녀</span>
<br>
<<elseif $fameprostitution gte 200>>
<span class="blue">알려진 창녀</span>
<br>
<<elseif $fameprostitution gte 100>>
<span class="lblue">약간 알려진 창녀</span>
<br>
<<elseif $fameprostitution gte 30>>
<span class="teal">잘 알려지지 않은 창녀</span>
<br>
<</if>>
<<if $famerape gte 1000>>
<span class="red">악명 높은 육변기</span>
<br>
<<elseif $famerape gte 600>>
<span class="pink">유명한 육변기</span>
<br>
<<elseif $famerape gte 400>>
<span class="purple">잘 알려진 육변기</span>
<br>
<<elseif $famerape gte 200>>
<span class="blue">알려진 육변기</span>
<br>
<<elseif $famerape gte 100>>
<span class="lblue">약간 알려진 육변기</span>
<br>
<<elseif $famerape gte 30>>
<span class="teal">잘 알려지지 않은 육변기</span>
<br>
<</if>>
<<if $bestialitydisable is "f">>
<<if $famebestiality gte 1000>>
<span class="red">악명 높은 <<if $player.gender_appearance is "m">>수<<else>>암<</if>>캐</span>
<br>
<<elseif $famebestiality gte 600>>
<span class="pink">유명한 <<if $player.gender_appearance is "m">>수<<else>>암<</if>>캐</span>
<br>
<<elseif $famebestiality gte 400>>
<span class="purple">잘 알려진 <<if $player.gender_appearance is "m">>수<<else>>암<</if>>캐</span>
<br>
<<elseif $famebestiality gte 200>>
<span class="blue">알려진 <<if $player.gender_appearance is "m">>수<<else>>암<</if>>캐</span>
<br>
<<elseif $famebestiality gte 100>>
<span class="lblue">약간 알려진 <<if $player.gender_appearance is "m">>수<<else>>암<</if>>캐</span>
<br>
<<elseif $famebestiality gte 30>>
<span class="teal">잘 알려지지 않은 <<if $player.gender_appearance is "m">>수<<else>>암<</if>>캐</span>
<br>
<</if>>
<<else>>
<<if $famebestiality gte 1000>>
<span class="red">악명높은 괴물 성애자</span>
<br>
<<elseif $famebestiality gte 600>>
<span class="pink">유명한 괴물 성애자</span>
<br>
<<elseif $famebestiality gte 400>>
<span class="purple">잘 알려진 괴물 성애자</span>
<br>
<<elseif $famebestiality gte 200>>
<span class="blue">알려진 괴물 성애자</span>
<br>
<<elseif $famebestiality gte 100>>
<span class="lblue">약간 알려진 괴물 성애자</span>
<br>
<<elseif $famebestiality gte 30>>
<span class="teal">잘 알려지지 않은 괴물 성애자</span>
<br>
<</if>>
<</if>>
<<if $fameexhibitionism gte 1000>>
<span class="red">악명 높은 과시자</span>
<br>
<<elseif $fameexhibitionism gte 600>>
<span class="pink">유명한 과시자</span>
<br>
<<elseif $fameexhibitionism gte 400>>
<span class="purple">잘 알려진 과시자</span>
<br>
<<elseif $fameexhibitionism gte 200>>
<span class="blue">알려진 과시자</span>
<br>
<<elseif $fameexhibitionism gte 100>>
<span class="lblue">약간 알려진 과시자</span>
<br>
<<elseif $fameexhibitionism gte 30>>
<span class="teal">잘 알려지지 않은 과시자</span>
<br>
<</if>>
<<if $famepregnancy gte 1000>>
<span class="red">악명높은 번식 엄마</span>
<br>
<<elseif $famepregnancy gte 600>>
<span class="pink">유명한 번식 엄마</span>
<<elseif $famepregnancy gte 400>>
<span class="purple">잘 알려진 번식자</span>
<br>
<<elseif $famepregnancy gte 200>>
<span class="blue">알려진 번식자</span>
<br>
<<elseif $famepregnancy gte 100>>
<span class="lblue">약간 알려진 엄마</span>
<br>
<<elseif $famepregnancy gte 50>>
<span class="teal">잘 알려지지 않은 엄마</span>
<br>
<</if>>
<br>
색기를 낮추는 요소:
<br>
<<if $famescrap gte 1000>>
<span class="green">악명 높은 싸움꾼</span>
<br>
<<elseif $famescrap gte 600>>
<span class="teal">유명한 싸움꾼</span>
<br>
<<elseif $famescrap gte 400>>
<span class="lblue">잘 알려진 싸움꾼</span>
<br>
<<elseif $famescrap gte 200>>
<span class="blue">알려진 싸움꾼</span>
<br>
<<elseif $famescrap gte 100>>
<span class="purple">약간 알려진 싸움꾼</span>
<br>
<<elseif $famescrap gte 30>>
<span class="pink">잘 알려지지 않은 싸움꾼</span>
<br>
<</if>>
<<if $famegood gte 1000>>
<span class="green">명성이 자자한 박애주의자</span>
<br>
<<elseif $famegood gte 600>>
<span class="teal">유명한 박애주의자</span>
<br>
<<elseif $famegood gte 400>>
<span class="lblue">잘 알려진 박애주의자</span>
<br>
<<elseif $famegood gte 200>>
<span class="blue">알려진 박애주의자</span>
<br>
<<elseif $famegood gte 100>>
<span class="purple">약간 알려진 박애주의자</span>
<br>
<<elseif $famegood gte 30>>
<span class="pink">잘 알려지지 않은 박애주의자</span>
<br>
<</if>>
<<if $famebusiness gte 1000>>
<span class="green">명성이 자자한 사업가</span>
<br>
<<elseif $famebusiness gte 600>>
<span class="teal">유명한 사업가</span>
<br>
<<elseif $famebusiness gte 400>>
<span class="lblue">잘 알려진 사업가</span>
<br>
<<elseif $famebusiness gte 200>>
<span class="blue">알려진 사업가</span>
<br>
<<elseif $famebusiness gte 100>>
<span class="purple">약간 알려진 사업가</span>
<br>
<<elseif $famebusiness gte 30>>
<span class="pink">잘 알려지지 않은 사업가</span>
<br>
<</if>>
<<if $famesocial gte 1000>>
<span class="green">명성이 자자한 달변가</span>
<br>
<<elseif $famesocial gte 600>>
<span class="teal">유명한 사교계 인사</span>
<br>
<<elseif $famesocial gte 400>>
<span class="lblue">잘 알려진 사교계 인사</span>
<br>
<<elseif $famesocial gte 200>>
<span class="blue">알려진 사교계 인사</span>
<br>
<<elseif $famesocial gte 100>>
<span class="purple">약간 알려진 사교계 인사</span>
<br>
<<elseif $famesocial gte 30>>
<span class="pink">잘 알려지지 않은 사교계 인사</span>
<br>
<</if>>
<<if $famemodel gte 1000>>
<span class="green">악명 높은 자랑꾼</span>
<br>
<<elseif $famemodel gte 600>>
<span class="teal">유명한 모델</span>
<br>
<<elseif $famemodel gte 400>>
<span class="lblue">잘 알려진 모델</span>
<br>
<<elseif $famemodel gte 200>>
<span class="blue">알려진 모델</span>
<br>
<<elseif $famemodel gte 100>>
<span class="purple">약간 알려진 모델</span>
<br>
<<elseif $famemodel gte 30>>
<span class="pink">잘 알려지지 않은 모델</span>
<br>
<</if>>
<<if $moorLuck gt 5>>
<span class="green">????</span>
<br>
<<elseif $moorLuck gt 0>>
<span class="lblue">????</span>
<br>
<</if>>
<br><br>
__행동__
<br>
<<if $player.gender_posture is "n">>
당신은 한 바퀴 돌며 자신의 모습을 살펴본다. 당신은 <<girlPost>>처럼 보인다.
다른 방식으로 행동한다면 그 인상을 바꿀 수 있을지도 모른다.
<<elseif $player.gender_posture is "f">>
당신은 여자들이 할 법한 자세를 몇 개 취해보고는 최대한 여성스러운 목소리를 내본다.
<br>
<span class="pink">다른 사람들은 당신이 소녀라고 생각할 것이다.</span>
<<elseif $player.gender_posture is "m">>
당신은 근육에 힘을 주고 목소리를 조금 걸걸하게 만들어본다.
<br>
<span class="lblue">다른 사람들은 당신이 소년이라고 생각할 것이다.</span>
<</if>>
<br>
<<linkradiogroup "$player.gender_posture" `{
"자연스럽게 행동한다": "n",
"여성스러운 태도를 취한다": "f",
"남성스러운 태도를 취한다": "m",
}`>>
<</widget>>
<<widget "mirrorSkin">>
당신은 자신의 피부를 바라본다.
<br>
<<link "뒤로">><<replace #mirror>><<mirrorMenu>><</replace>><<numberify "#passages > .passage">><<unset $mirrorMenu>><</link>>
<br><br>
<<if $goocount + $semencount gt 0>>
__점액과 정액__
<<mirrorwet $player.bodyliquid.neck.semen $player.bodyliquid.neck.goo "neck">>
<<mirrorwet $player.bodyliquid.rightarm.semen $player.bodyliquid.rightarm.goo "right arm">>
<<mirrorwet $player.bodyliquid.leftarm.semen $player.bodyliquid.leftarm.goo "left arm">>
<<mirrorwet $player.bodyliquid.thigh.semen $player.bodyliquid.thigh.goo "thighs">>
<<mirrorwet $player.bodyliquid.bottom.semen $player.bodyliquid.bottom.goo "bottom">>
<<mirrorwet $player.bodyliquid.tummy.semen $player.bodyliquid.tummy.goo "tummy">>
<<mirrorwet $player.bodyliquid.chest.semen $player.bodyliquid.chest.goo "chest">>
<<mirrorwet $player.bodyliquid.face.semen $player.bodyliquid.face.goo "face">>
<<mirrorwet $player.bodyliquid.hair.semen $player.bodyliquid.hair.goo "hair">>
<<mirrorwet $player.bodyliquid.feet.semen $player.bodyliquid.feet.goo "feet">>
<<mirrorwet $player.bodyliquid.vaginaoutside.semen $player.bodyliquid.vaginaoutside.goo "labia">>
<<mirrorwet $player.bodyliquid.vagina.semen $player.bodyliquid.vagina.goo "vagina">>
<<mirrorwet $player.bodyliquid.penis.semen $player.bodyliquid.penis.goo "penis">>
<<mirrorwet $player.bodyliquid.anus.semen $player.bodyliquid.anus.goo "anus">>
<<mirrorwet $player.bodyliquid.mouth.semen $player.bodyliquid.mouth.goo "mouth">>
<<else>>
당신의 피부는 깨끗하다.
<</if>>
<br><br>
__신체 낙서__<br>
<<if $bodyWritingSelected is null>>
<<unset $bodyWritingSelected>>
<</if>>
<<if $bodyWritingSelected isnot undefined>>
당신은 <<trBodypart $bodyPartSelected>>_trResult에
<<if $skin[$bodyPartSelected].special is $loveInterest.primary or $skin[$bodyPartSelected].special is $loveInterest.secondary>>
"<span class="lewd"><<print $bodyWritingSelected>></span>"
<<elseif $skin[$bodyPartSelected].special isnot "none">>
"<span class="red"><<print $bodyWritingSelected>></span>"
<<elseif $skin[$bodyPartSelected].lewd is 1>>
"<span class="pink"><<print $bodyWritingSelected>></span>"
<<else>>
"<span class="purple"><<print $bodyWritingSelected>></span>"
<</if>>
문구를 쓴다.
<<unset $bodyWritingSelected>>
<<unset $bodyPartSelected>>
<br><br>
<</if>>
<<bodywriting>>
<br>
<<set _bodyWritingOptions to {
General: {
"귀여운 소년":"cute_boy",
"귀여운 소녀":"cute_girl",
"고아":"orphan"
}
}>>
<<if $beauty gte ($beautymax / 7) * 3>>
<<set _bodyWritingOptions.General["훈남"] to "handsome">>
<<set _bodyWritingOptions.General["예쁨"] to "pretty">>
<</if>>
<<if $beauty gte ($beautymax / 7) * 4>>
<<set _bodyWritingOptions.General["종마"] to "stud">>
<<set _bodyWritingOptions.General["미인"] to "beauty">>
<</if>>
<<if $beauty gte ($beautymax / 7) * 5>>
<<set _bodyWritingOptions.General["아름다움"] to "beautiful">>
<</if>>
<<if $trauma gte (($traumamax / 5) * 2)>>
<<set _bodyWritingOptions.General["아빠 문제"] to "daddy_issues">>
<<set _bodyWritingOptions.General["엄마 문제"] to "mommy_issues">>
<<set _bodyWritingOptions.General["쓰레기"] to "trashy">>
<</if>>
<<if $trauma gte (($traumamax / 5) * 3)>>
<<set _bodyWritingOptions.General["무가치"] to "worthless">>
<<set _bodyWritingOptions.General["안돼!"] to "oh_no">>
<<set _bodyWritingOptions.General["멍청한 " + ($player.gender isnot "m" ? "암캐" : "개새끼")] to "dumb_bitch">>
<</if>>
<<if $promiscuity gte 15>>
<<set _bodyWritingOptions.General["섹시함"] to "hot">>
<</if>>
<<if $promiscuity gte 35>>
<<set _bodyWritingOptions.Promiscuity = {}>>
<<set _bodyWritingOptions.Promiscuity["걸레"] to "slut">>
<<set _bodyWritingOptions.Promiscuity["난잡함"] to "promiscuous">>
<<set _bodyWritingOptions.Promiscuity["음탕함"] to "wanton">>
<<set _bodyWritingOptions.Promiscuity["원나잇 모집"] to "dtf">>
<</if>>
<<if $promiscuity gte 55>>
<<set _bodyWritingOptions.Promiscuity["만족할 줄 모르는 걸레"] to "insatiable_slut">>
<<set _bodyWritingOptions.Promiscuity["공짜 섹스"] to "free_sex">>
<<set _bodyWritingOptions.Promiscuity["마을 공용자전거"] to "town_bicycle">>
<<set _bodyWritingOptions.Promiscuity["대물 가능"] to "size_queen">>
<<if $orgasmtrait gte 1>>
<<set _bodyWritingOptions.Promiscuity["섹스 중독"] to "sex_addict">>
<<set _bodyWritingOptions.Promiscuity["가버리게 해줘"] to "make_me_cum">>
<</if>>
<</if>>
<<if $promiscuity gte 75>>
<<set _bodyWritingOptions.Promiscuity["따먹어줘"] to "fuck_me">>
<<set _bodyWritingOptions.Promiscuity["잘 빰"] to "cocksucker">>
<<set _bodyWritingOptions.Promiscuity["정액변소"] to "cum_dump">>
<<set _bodyWritingOptions.Promiscuity["공중걸레"] to "public_slut">>
<<if $analstat gte 100>>
<<set _bodyWritingOptions.Promiscuity["항문 전용 걸레"] to "buttslut">>
<<set _bodyWritingOptions.Promiscuity["항문 전용 " + ($player.gender isnot "m" ? "창녀" : "남창")] to "anal_whore">>
<</if>>
<</if>>
<<if $promiscuity gte 35>>
<<set _bodyWritingOptions.Prostitution = {}>>
<<if $trauma gte (($traumamax / 5) * 2)>>
<<set _bodyWritingOptions.Prostitution["돈을 주면 강간이 아니지"] to "its_not_rape_if_you_pay_me">>
<</if>>
<<set _bodyWritingOptions.Prostitution["£5어치 " + ($player.gender isnot "m" ? "창녀" : "남창")] to "five_pound_whore">>
<<set _bodyWritingOptions.Prostitution["한 발에 £10"] to "ten_pound_a_pop">>
<<set _bodyWritingOptions.Prostitution["걸레 구직중"] to "slut_for_hire">>
<</if>>
<<if $promiscuity gte 55>>
<<set _bodyWritingOptions.Prostitution["한 번에 £25"] to "twenty_five_pound_per_fuck">>
<<set _bodyWritingOptions.Prostitution["£100"] to "one_hundred_pound">>
<<set _bodyWritingOptions.Prostitution["몸 판매중"] to "body_for_sale">>
<<if $trauma gte (($traumamax / 5) * 3)>>
<<set _bodyWritingOptions.Prostitution["멍청한 " + ($player.gender isnot "m" ? "창녀" : "남창")] to "stupid_whore">>
<<else>>
<<set _bodyWritingOptions.Prostitution[($player.gender isnot "m" ? "창녀" : "남창")] to "whore">>
<</if>>
<<set _bodyWritingOptions.Prostitution["매춘부"] to "prostitute">>
<</if>>
<<if $exhibitionism gte 35>>
<<set _bodyWritingOptions.Exhibitionism to {}>>
<<set _bodyWritingOptions.Exhibitionism["변태"] to "pervert">>
<<set _bodyWritingOptions.Exhibitionism["관심종자"] to "attention_whore">>
<<set _bodyWritingOptions.Exhibitionism["과시자"] to "flaunter">>
<<set _bodyWritingOptions.Exhibitionism["물건"] to "object">>
<<set _bodyWritingOptions.Exhibitionism["옷을 벗겨줘"] to "strip_me">>
<<set _bodyWritingOptions.Exhibitionism["나체를 보고 싶다면 문의하시길"] to "ask_to_see_me_naked">>
<</if>>
<<if $deviancy gte 55>>
<<set _bodyWritingOptions.Deviancy to {}>>
<<set _bodyWritingOptions.Deviancy["개 전용 걸레"] to "doggy_slut">>
<<set _bodyWritingOptions.Deviancy["짐승"] to "animal">>
<<set _bodyWritingOptions.Deviancy["수간충"] to "beast_fucker">>
<<set _bodyWritingOptions.Deviancy["교배 가능"] to "breedable">>
<<set _bodyWritingOptions.Deviancy["이상성욕자"] to "deviant">>
<</if>>
<<if $masochism_level gte 1>>
<<set _bodyWritingOptions.Masochism to {}>>
<<set _bodyWritingOptions.Masochism["때려줘요"] to "hit_me">>
<<set _bodyWritingOptions.Masochism["아프게 해줘"] to "hurt_me">>
<<set _bodyWritingOptions.Masochism["못되게 굴어줘"] to "treat_me_bad">>
<<set _bodyWritingOptions.Masochism["비명지르게 해줘"] to "make_me_squeal">>
<</if>>
<<if $submissive gte 1200>>
<<set _bodyWritingOptions.Submission to {}>>
<<set _bodyWritingOptions.Submission["순종적"] to "submissive">>
<<set _bodyWritingOptions.Submission["애완동물"] to "pet">>
<<if $deviancy gte 35>>
<<set _bodyWritingOptions.Submission["공공 애완동물"] to "public_pet">>
<</if>>
<<if $promiscuity gte 55>>
<<set _bodyWritingOptions.Submission["무료 변소"] to "free_use">>
<<set _bodyWritingOptions.Submission["써주세요"] to "use_me">>
<</if>>
<<if $submissive gte 1500>>
<<set _bodyWritingOptions.Submission["노예"] to "slave">>
<<set _bodyWritingOptions.Submission["노예로 삼아줘"] to "enslave_me">>
<<set _bodyWritingOptions.Submission["정액 걸레"] to "cum_rag">>
<<if $promiscuity gte 75>>
<<set _bodyWritingOptions.Submission["섹스인형"] to "fuckdoll">>
<<set _bodyWritingOptions.Submission["육변기"] to "fucktoy">>
<<if $player.penisExist>>
<<set _bodyWritingOptions.Submission["걸어다니는 딜도"] to "walking_dildo">>
<</if>>
<</if>>
<</if>>
<</if>>
/*ToDo: Pregnancy, remove $pregnancyTesting to properly enable*/
<<if $player.vaginaExist and $promiscuity gte 75 and $pregnancyTesting>>
<<set _bodyWritingOptions.Pregnancy to {}>>
<<set _bodyWritingOptions.Pregnancy["번식 엄마"] to "brood_mother">>
<<set _bodyWritingOptions.Pregnancy["나를 수정시켜줘"] to "inseminate_me">>
<<set _bodyWritingOptions.Pregnancy["나를 임신시켜줘"] to "impregnate_me">>
<<set _bodyWritingOptions.Pregnancy["임신 걸레"] to "pregnancy_slut">>
<<set _bodyWritingOptions.Pregnancy["번식지"] to "breeding_ground">>
<</if>>
<<set _bodyWritingOptions["Love Interests"] to {}>>
<<if $robinromance is 1>>
<<set _bodyWritingOptions["Love Interests"]["로빈의 보호자"] to "robins_protector">>
<<set _bodyWritingOptions["Love Interests"]["로빈과 나"] to "robin_and_i">>
<<set _bodyWritingOptions["Love Interests"]["고아 연인"] to "the_orphan_lover">>
<<if ($player.gender is "m" or $player.gender is "h" or $player.gender_appearance is "m" or $backgroundTraits.includes("crossdresser"))>>
<<set _bodyWritingOptions["Love Interests"]["로빈의 남자친구"] to "robins_boyfriend">>
<</if>>
<<if ($player.gender is "f" or $player.gender is "h" or $player.gender_appearance is "f" or $backgroundTraits.includes("crossdresser"))>>
<<set _bodyWritingOptions["Love Interests"]["로빈의 여자친구"] to "robins_girlfriend">>
<</if>>
<</if>>
<<if $whitneyromance is 1>>
<<set _bodyWritingOptions["Love Interests"]["휘트니의 애완동물"] to "whitneys_pet">>
<<set _bodyWritingOptions["Love Interests"]["휘트니의 소유물"] to "property_of_whitney">>
<<set _bodyWritingOptions["Love Interests"]["휘트니의 장난감"] to "whitneys_toy">>
<<if ($player.gender is "m" or $player.gender is "h" or $player.gender_appearance is "m" or $backgroundTraits.includes("crossdresser"))>>
<<set _bodyWritingOptions["Love Interests"]["휘트니 전용 남자걸레"] to "whitneys_boyslut">>
<</if>>
<<if ($player.gender is "f" or $player.gender is "h" or $player.gender_appearance is "f" or $backgroundTraits.includes("crossdresser"))>>
<<set _bodyWritingOptions["Love Interests"]["휘트니 전용 걸레"] to "whitneys_slut">>
<</if>>
<</if>>
<<if $kylarenglish gte 1 and $NPCName[$NPCNameList.indexOf("Kylar")].state isnot "prison">>
<<set _bodyWritingOptions["Love Interests"]["카일라의 집착"] to "kylars_obsession">>
<<set _bodyWritingOptions["Love Interests"]["카일라를 영원히 사랑해"] to "love_kylar_forever">>
<<set _bodyWritingOptions["Love Interests"]["카일라에게 예약됨"] to "reserved_for_kylar">>
<<set _bodyWritingOptions["Love Interests"]["카일라 뿐이야"] to "just_kylar">>
<</if>>
<<if $syndromeeden is 1>>
<<set _bodyWritingOptions["Love Interests"]["에덴의 동반자"] to "edens_companion">>
<<set _bodyWritingOptions["Love Interests"]["사냥꾼과 사냥감"] to "hunter_and_prey">>
<<set _bodyWritingOptions["Love Interests"]["숲에서는 외로워"] to "its_lonely_in_the_woods">>
<<set _bodyWritingOptions["Love Interests"]["누군가가 너를 사냥하고 있다"] to "something_is_hunting_you">>
<</if>>
<<if $dateCount.Avery gte 3 and $NPCName[$NPCNameList.indexOf("Avery")].state isnot "dismissed">>
<<set _bodyWritingOptions["Love Interests"]["에이버리의 어린 " + ($player.gender isnot "m" ? "아내" : "남편")] to "averys_trophy">>
<<set _bodyWritingOptions["Love Interests"]["사랑스러움"] to "endearing">>
<<if ($player.gender is "m" or $player.gender is "h" or $player.gender_appearance is "m" or $backgroundTraits.includes("crossdresser"))>>
<<set _bodyWritingOptions["Love Interests"]["업타운 보이"] to "uptown_boy">>
<</if>>
<<if ($player.gender is "f" or $player.gender is "h" or $player.gender_appearance is "f" or $backgroundTraits.includes("crossdresser"))>>
<<set _bodyWritingOptions["Love Interests"]["업타운 걸"] to "uptown_girl">>
<</if>>
<<set _bodyWritingOptions["Love Interests"]["에이버리의 전유물"] to "averys_monopoly">>
<</if>>
<<if $farm_stage gte 7 and $alex_countdown is undefined>>
<<set _bodyWritingOptions["Love Interests"]["알렉스의 파트너"] to "alexs_partner">>
<<set _bodyWritingOptions["Love Interests"]["일출부터 일몰까지"] to "sunrise_to_sunset">>
<<set _bodyWritingOptions["Love Interests"]["건초 포장꾼"] to "hay_baler">>
<<if ($player.gender is "m" or $player.gender is "h" or $player.gender_appearance is "m" or $backgroundTraits.includes("crossdresser"))>>
<<set _bodyWritingOptions["Love Interests"]["카우보이"] to "cowboy">>
<</if>>
<<if ($player.gender is "f" or $player.gender is "h" or $player.gender_appearance is "f" or $backgroundTraits.includes("crossdresser"))>>
<<set _bodyWritingOptions["Love Interests"]["카우걸"] to "cowgirl">>
<</if>>
<</if>>
<<if $sydneyromance is 1>>
<<set _bodyWritingOptions["Love Interests"]["시드니의 구원자"] to "sydneys_savior">>
<<set _bodyWritingOptions["Love Interests"]["시드니에게 속함"] to "bound_to_sydney">>
<<set _bodyWritingOptions["Love Interests"]["시드니가 나를 :)"] to "sydney_makes_me_smile">>
<<if $NPCName[$NPCNameList.indexOf("Sydney")].purity gt 1>>
<<set _bodyWritingOptions["Love Interests"]["가장 순결한 사랑"] to "purest_love">>
<<else>>
<<set _bodyWritingOptions["Love Interests"]["음란한 죄인"] to "lusty_sinners">>
<</if>>
<</if>>
<<if $syndromewolves is 1 and $deviancy gte 35>>
<<set _bodyWritingOptions["Love Interests"]["검은 늑대의 " + ($player.gender isnot "m" ? "암캐" : "수캐")] to "black_wolfs_bitch">>
<<set _bodyWritingOptions["Love Interests"]["우두머리를 위하여"] to "all_for_my_alpha">>
<<if $wolfpackleader is 1>>
<<set _bodyWritingOptions["Love Interests"]["무리의 우두머리"] to "leader_of_the_pack">>
<</if>>
<<set _bodyWritingOptions["Love Interests"]["늑대와 함께 달려"] to "runs_with_wolves">>
<</if>>
<<if $syndromebird is 1>>
<<set _bodyWritingOptions["Love Interests"]["거대 매의 배우자"] to "great_hawks_spouse">>
<<set _bodyWritingOptions["Love Interests"]["사랑과 함께 날아오름"] to "soaring_with_love">>
<<set _bodyWritingOptions["Love Interests"]["두려운 존재의 짝"] to "terrors_mate">>
<<set _bodyWritingOptions["Love Interests"]["자유로운 새"] to "free_bird">>
<</if>>
/*Needs to be last*/
<div id="bodywritingMenuLinks">
<<set _keys to Object.keys(_bodyWritingOptions)>>
<<if $bodywritingSet is undefined>>
<<set $bodywritingSet to "General">>
<</if>>
<<for _i to 0; _i lt _keys.length; _i++>>
<<capture _i _keys>>
<span @id="'link-'+_keys[_i].replace(/ /g,'-')" @class="(_keys[_i] is $bodywritingSet ? 'selected' : '')">
<<trBodyWritingCategory _keys[_i]>><<link _trResult>>
<<removeclass `'#link-'+$bodywritingSet.replace(/ /g,'-')` "selected">>
<<set $bodywritingSet to clone(_keys[_i])>>
<<addclass `'#link-'+$bodywritingSet.replace(/ /g,'-')` "selected">>
<<replace "#bodywritingMenu">><<bodywritingMenu>><</replace>>
<</link>> |
</span>
<</capture>>
<</for>>
</div>
<br>
<div id="bodywritingMenu" class="no-numberify">
<<bodywritingMenu>>
</div>
<br><br>
<</widget>>
<<widget "bodywritingMenu">>
<<if Object.keys(_bodyWritingOptions[$bodywritingSet]).length gt 0>>
<<set _bodyPartOptions to {}>>
<<set _bodyPartOptionsSkip to ["back", "left_bottom", "right_bottom"]>>
<<for _label, _value range $skin>>
<<if _bodyPartOptionsSkip.includes(_label)>>
<<continue>>
<<elseif Object.keys(_value).length is 0>>
<<silently>><<set _temp to _label.replace("_", " ")>><<trBodypart _temp>><</silently>>
<<set _bodyPartOptions[_trResult] to _label>>
<</if>>
<</for>>
<<if Object.keys(_bodyPartOptions).length gt 0>>
/*Write*/
<<listbox "_bodyWritingSelected">>
<<optionsfrom _bodyWritingOptions[$bodywritingSet]>>
<</listbox>>
문구를
<<listbox "_bodyPartSelected">>
<<optionsfrom _bodyPartOptions>>
<</listbox>> 에 쓴다
<<link [[확인|$passage]]>>
<<set $mirrorMenu to "skin">>
<<set $bodyWritingSelected to Object.keys(_bodyWritingOptions[$bodywritingSet])[Object.values(_bodyWritingOptions[$bodywritingSet]).indexOf(_bodyWritingSelected)]>>
<<set $bodyPartSelected to _bodyPartSelected>>
<<add_bodywriting _bodyPartSelected _bodyWritingSelected "pen">>
<</link>>
<<else>>
이 외에 어디에 광고를 쓸 수 있을지 잘 모르겠다.
<</if>>
<</if>>
<</widget>>
<<widget "mirrorHair">>
<<link "뒤로">><<replace #mirror>><<mirrorMenu>><</replace>><<numberify "#passages > .passage">><<unset $mirrorMenu>><</link>>
<br><br>
__머리 모양__
<br>
<<if !$savedHairStyles>>
<<set $savedHairStyles to {
"기본": {hairtype:$hairtype, fringetype:$fringetype, hairposition:$hairposition}
}>>
<</if>>
<<set _hairTypeByName to {"왼쪽으로 땋은 머리": "braid left", "오른쪽으로 땋은 머리": "braid right", "플랫 포니테일": "flat ponytail", "루즈": "loose", "지저분한": "messy", "피그테일": "pigtails", "포니테일": "ponytail", "짧은": "short", "왼쪽 사이드테일": "side tail left", "오른쪽 사이드테일": "side tail right", "스트레이트": "straight", "왼쪽으로 쏠린 머리": "swept left", "양쪽으로 땋은 머리": "twin braids", "트윈테일": "twintails", "곱슬머리": "curl", "디파인드 컬": "defined curl", "니트": "neat", "곱슬머리 피그테일": "curly pigtails", "경단머리": "sailor buns", "레게머리": "dreads"}>>
<<set _fringeTypeByName to {"얇게 휘날리는": "thin flaps", "넓게 휘날리는": "wide flaps", "히메": "hime", "루즈": "loose", "지저분한": "messy", "너무 자란": "overgrown", "링렛": "ringlets", "커튼헤어": "split", "스트레이트": "straight", "왼쪽으로 쏠린 머리": "swept left", "뒤로 넘긴": "back", "가르마": "parted", "납작한": "flat", "고수머리": "quiff", "스트레이트 컬": "straight curl", "링렛 컬": "ringlet curl", "커튼": "curtain"}>>
<div class="no-numberify">
<<link [[자연스럽게|$passage]]>>
<<set $hairtype to "default">>
<<set $fringetype to "default">>
<</link>> |
<<link [[무작위로|$passage]]>>
<<set _hairType to Object.values(_hairTypeByName)>>
<<set $hairtype to _hairType[random(0,_hairType.length - 1)]>>
<<set _fringeType to Object.values(_fringeTypeByName)>>
<<set $fringetype to _fringeType[random(0,_fringeType.length - 1)]>>
<<set $hairposition to ["front","back"][random(0,1)]>>
<</link>> | (옆머리와 앞머리 모두 변경합니다)
</div>
<br>
<<trHairtype $hairtype>>당신의 옆머리는 "_trResult" 스타일이고, 몸 <<if $hairposition is "front">>앞에<<else>>뒤에<</if>> 위치해있다.
<br>
<<linkradiogroup "$hairtype" _hairTypeByName>>
<br><br>
<<linkradiogroup "$hairposition" `{
"몸 앞으로 배치": "front",
"몸 뒤로 배치": "back",
}`>>
<br><br>
<<trHairtype $fringetype>>앞머리는 "_trResult" 스타일이다.
<br>
/*<<if $fringetype is "default">>
* 앞머리 스타일을 자연스럽게 바꾼다면 옆머리가 지저분한 머리로 설정된다.
*<</if>>
*/
<<linkradiogroup "$fringetype" _fringeTypeByName>>
<br><br>
<div class="no-numberify">
<<set _savedHairStylesKeys to Object.keys($savedHairStyles)>>
<<if _savedHairStylesKeys.length gt 0>>
<<listbox '_selectedSavedHairStyle'>>
<<optionsfrom _savedHairStylesKeys>>
<</listbox>> |
<<link [[현재 스타일로 설정|$passage]]>>
<<set $hairtype to $savedHairStyles[_selectedSavedHairStyle].hairtype>>
<<set $fringetype to $savedHairStyles[_selectedSavedHairStyle].fringetype>>
<<set $hairposition to $savedHairStyles[_selectedSavedHairStyle].hairposition>>
<</link>> |
<<link [[저장된 스타일을 갱신|$passage]]>>
<<set $savedHairStyles[_selectedSavedHairStyle].hairtype to $hairtype>>
<<set $savedHairStyles[_selectedSavedHairStyle].fringetype to $fringetype>>
<<set $savedHairStyles[_selectedSavedHairStyle].hairposition to $hairposition>>
<</link>> |
<<link [[삭제|$passage]]>>
<<if _selectedSavedHairStyle isnot "기본">>
<<run $outfit.forEach((o) => {
if(o.hairStyle === T.selectedSavedHairStyle){
o.hairStyle = undefined;
}
})>>
<<run delete $savedHairStyles[_selectedSavedHairStyle]>>
<</if>>
<</link>> |
<br><br>
<</if>>
<label>이름: <<textbox "_hairStyleName" "">></label>
<mouse class="tooltip linkBlue">(?)<span>중복된 이름은 항목을 덮어씌울 것입니다. 최대 30자, 글자, 숫자, 대시와 밑줄기호만 사용 가능합니다</span></mouse>
<br>
<<link [["현재 스타일 저장"|$passage]]>>
<<set _hairStyleName to _hairStyleName.replace(/[^a-zA-Z가-힣0-9_-]+/g,"").substring(0,30)>>
<<set $savedHairStyles[_hairStyleName] to {hairtype:$hairtype, fringetype:$fringetype, hairposition:$hairposition}>>
<</link>>
</div>
<</widget>>
<<widget "mirrorMakeupPart">>
<<set _itemType = _args[0]>>
<<set _singular = _args[1]>>
<<set _plural = _args[2]>>
<<set _cssClass = _args[3]>>
<<set _items = $makeup.owned[_itemType].filter(x => x.count > 0)>>
<<if $makeup.owned[_itemType].length == 0>>
<<handtoolPost _singular "을">> 가지고 있지 않다.
<<elseif _items.length == 0>>
<<handtoolPost _singular "이">> 다 떨어졌다.<br>
<</if>>
<<if _items.length != 0 or $makeup[_itemType] != 0>>
<<handtoolPost _singular "을">> 바른다:<br>
<<if $makeup[_itemType] != 0>>
<<capture _itemType>>
<span class="no-numberify">
<<link "지운다">>
<<set $makeup[_itemType] = 0>>
<<run Engine.show()>>
<</link>></span>
<<print " | ">>
<</capture>>
<</if>>
<<for _i, _item range _items>>
<<capture _item, _itemType>>
<span class="capitalize no-numberify">
<<if $makeup[_itemType] == _item.colour>>
<<trColour _item.colour>>_trResult
<<else>>
<<trColour _item.colour>><<link _trResult>>
<<set $makeup[_itemType] = _item.colour>>
<<set _item.count -= 1>>
<<run Engine.show()>>
<</link>>
<</if>>
</span>
<span @class="_cssClass+'-'+_item.colour.replace(/ /g, '-')"><span class="colour-sample"></span></span>
<<print "×"+_item.count+" | ">>
<</capture>>
<</for>>
<br>
<</if>>
<</widget>>
<<widget "mirrorMakeup">>
<<link "뒤로">><<replace #mirror>><<mirrorMenu>><</replace>><<numberify "#passages > .passage">><<unset $mirrorMenu>><</link>>
<br><br>
__화장__
<br>
<<set _makeupNames to ["lipstick","eyeshadow","mascara","browscolour","eyelenses"]>>
<<set _makeupData to ["lipstick","eyeshadow","mascara","hairdye","eyelenses"]>>
<<if $mirror_eyebrow_dye is true>>
<br>
<<unset $mirror_eyebrow_dye>>
당신은 $browsDyeOption 염색약 상자를 열고 혼합물을 준비한다.<br>
작은 브러쉬를 사용하여 눈썹에 조심스럽게 염색약을 바른다.<br>
염색약이 굳을 때까지 몇 분 정도 기다리면서 망치지 않았기를 바란다.<br>
<br><br>
<<set $makeup.owned.hairdye.find(x => x.colour == $browsDyeOption).count -= 1>>
<<pass 10>><<set $makeup.browscolour = $browsDyeOption>><<unset $browsDyeOption>>
<</if>>
<<link [[전부 지운다|$passage]]>>
<<set $makeup.lipstick to 0>>
<<set $makeup.eyeshadow to 0>>
<<set $makeup.mascara to 0>>
<<set $makeup.eyelenses to { "left": 0, "right": 0 }>>
<</link>> |
<<link [[알아서 화장한다|$passage]]>>
<<for _i to 0; _i lt _makeupNames.length; _i++>>
<<set _ownedMakeup to $makeup.owned[_makeupData[_i]]>>
<<if _makeupNames[_i] is "eyelenses">>
<<set _rng to random(0, _ownedMakeup.length)>>
<<set $makeup[_makeupNames[_i]] to (_rng is _ownedMakeup.length ? { "left": 0, "right": 0 } : _ownedMakeup[_rng])>>
<<else>>
<<set _rngset to []>>
<<for _label, _value range _ownedMakeup>>
<<if _value.count gt 0>>
<<run _rngset.push(_label)>>
<</if>>
<</for>>
<<run _rngset.push(_ownedMakeup.length)>>
<<set _rng to _rngset[random(0, _rngset.length - 1)]>>
<<if _rng is _ownedMakeup.length and _makeupNames[_i] is "browscolour">>
/*Do Nothing*/
<<elseif _rng is _ownedMakeup.length>>
<<set $makeup[_makeupNames[_i]] to 0>>
<<elseif _ownedMakeup[_rng].count gt 0 and $makeup[_makeupNames[_i]] isnot _ownedMakeup[_rng].colour>>
<<set $makeup[_makeupNames[_i]] to _ownedMakeup[_rng].colour>>
<<set _ownedMakeup[_rng].count-->>
<</if>>
<</if>>
<</for>>
<</link>>
<br>
<<if $makeup.presets is undefined>>
<<set $makeup.presets to {}>>
<</if>>
<<if Object.keys($makeup.presets).length gt 0>>
저장된 세트:
<<for _label, _value range $makeup.presets>>
<<capture _label>>
<<link _label>>
<<replace "#makeupPresets">>
<<makeupPresets _label>>
<</replace>>
<</link>> |
<</capture>>
<</for>>
<div id="makeupPresets"></div>
<</if>>
<br>
<<mirrorMakeupPart "lipstick" "lipstick" "lipsticks" "lipstick">><br>
<<mirrorMakeupPart "eyeshadow" "eyeshadow" "eyeshadows" "eyeshadow">><br>
<<mirrorMakeupPart "mascara" "mascara" "mascaras" "mascara">><br>
<<if !$simpleMirror>>
/* CONTACT LENSES */
<<if $makeup.owned.eyelenses.length == 0 and $makeup.owned.custom_eyelenses.length == 0>>
당신은 콘택트 렌즈를 가지고 있지 않다.<br>
<<else>>
<<set _contact_eye_selected to "Both">>
콘택트 렌즈 착용:<br> /* NON CUSTOMIZED ONES */
눈 선택 : <<listbox "_contact_eye_selected" autoselect>>
<<option "둘 다" "Both">>
<<option "왼쪽 눈" "Left eye">>
<<option "오른쪽 눈" "Right eye">>
<</listbox>><br>
<<if $makeup.eyelenses.left != 0 || $makeup.eyelenses.right != 0>>
<span class="no-numberify">
<<link "착용하지 않는다">>
<<set $makeup.eyelenses = {"left":0, "right":0}>>
<<run Engine.show()>>
<</link>></span>
<<print " | ">>
<</if>>
<<for _i, _colour range $makeup.owned.eyelenses>>
<<capture _colour>>
<span class="capitalize no-numberify">
<<trColour _colour>><<link _trResult>>
<<if _contact_eye_selected == "Both">>
<<set $makeup.eyelenses = {"left":_colour, "right":_colour}>>
<<elseif _contact_eye_selected == "Left eye">>
<<set $makeup.eyelenses["left"] = _colour>>
<<elseif _contact_eye_selected == "Right eye">>
<<set $makeup.eyelenses["right"] = _colour>>
<</if>>
<<run Engine.show()>>
<</link>></span>
<span @class="'eye-'+_colour.replace(/ /g, '-')"><span class="colour-sample bgcolour-eyes left-iris"></span></span>
<<print " | ">>
<</capture>>
<</for>>
<br>
특별주문 콘택트 렌즈 착용:<br> /* CUSTOMIZED ONES */
<<set _custom_eye_selected to "Both">>
눈 선택 : <<listbox "_custom_eye_selected" autoselect>>
<<option "둘 다" "Both">>
<<option "왼쪽 눈" "Left eye">>
<<option "오른쪽 눈" "Right eye">>
<</listbox>><br>
<<if $makeup.eyelenses.left != 0 || $makeup.eyelenses.right != 0>>
<span class="no-numberify">
<<link "착용하지 않는다">>
<<set $makeup.eyelenses = {"left":0, "right":0}>>
<<run Engine.show()>>
<</link>></span>
<<print " | ">>
<</if>>
<<for _i = 0; _i < $makeup.owned.custom_eyelenses.length; _i++>>
<<run _colour = $makeup.owned.custom_eyelenses[_i]>>
<<for _e = 0; _e < $custom_eyecolours.length; _e++>>
<<if $custom_eyecolours[_e].variable == $makeup.owned.custom_eyelenses[_i]>>
<<set _background_colour to clone($custom_eyecolours[_e].canvasfilter.blend)>>
<</if>>
<</for>>
<<capture _colour _background_colour>>
<span class="capitalize no-numberify">
<<set _colour_name_with_space = window.colorNameTranslate(_colour, "spaced name")>><<trColour _colour_name_with_space>>
<<link _trResult>>
<<if _custom_eye_selected == "Both">>
<<set $makeup.eyelenses = {"left":_colour, "right":_colour}>>
<<elseif _custom_eye_selected == "Left eye">>
<<set $makeup.eyelenses["left"] = _colour>>
<<elseif _custom_eye_selected == "Right eye">>
<<set $makeup.eyelenses["right"] = _colour>>
<</if>>
<<run Engine.show()>>
<</link>></span>
<span class="eye-custom"><span @style="'background:'+_background_colour" class="colour-sample"></span></span>
<<print " | ">>
<</capture>>
<</for>>
<br><br>
<</if>>
/* DYEING EYEBROWS */
<<browsDyeReset>>
눈썹 염색:<br>
<<set _dyes = $makeup.owned.hairdye.filter(x => x.count > 0)>>
<<if _dyes.length == 0>>
당신은 가진 염료가 없다.
<<else>>
<<set _browsDyeOptions to {"염색하지 않는다":"noChange"}>>
<<for _i to 0; _i lt _dyes.length; _i++>>
<<if $makeup.browscolour is _dyes[_i].colour or $naturalhaircolour is _dyes[_i].colour>>
<<continue>>
<</if>>
<<trColour _dyes[_i].colour>><<set _displayName = _trResult + " ×" + _dyes[_i].count + "">>
<<set _browsDyeOptions[_displayName] to _dyes[_i].colour>>
<</for>>
<<listbox "$browsDyeOption" autoselect>>
<<optionsfrom _browsDyeOptions>>
<</listbox>>
<<browsColourPreview>>
<</if>>
<<if $makeup.browscolour != 0>>
<br>
당신은 자연스러운 눈썹색을 되찾기 위해 미용실을 방문할 수 있다.
<</if>>
<br><br>
<</if>>
/* CONCEALER */
<<if $player.freckles == true>>
<<if $makeup.concealer == 0>>
<span class="capitalize no-numberify">
<<link "주근깨를 감추기 위해 컨실러를 바른다">>
<<set $makeup.concealer = 1>>
<<run Engine.show()>>
<</link>>
</span>
<<else>>
<span class="capitalize no-numberify">
<<link "컨실러를 지운다">>
<<set $makeup.concealer = 0>>
<<run Engine.show()>>
<</link>>
</span>
<</if>>
<br><br>
<</if>>
__새 화장 세트__ - 현재 하고 있는 화장 세트를 저장한다
<br>
<<textbox "_newPresetName" "">>
<<link [[세트 저장|$passage]]>>
<<set _newPresetName to _newPresetName.replace(/[^a-zA-Z가-힣 0-9]+/g,"")>>
<<set $makeup.presets[_newPresetName] to {
lipstick:clone($makeup.lipstick),
eyeshadow:clone($makeup.eyeshadow),
mascara:clone($makeup.mascara),
browscolour:clone($makeup.browscolour),
eyelenses:clone($makeup.eyelenses),
}>>
<</link>>
<</widget>>
<<widget "makeupPresets">>
<<set _presetChosen to $makeup.presets[_args[0]]>>
세트명: <<print _args[0]>>
<br>
<<for $_label, $_value range _presetChosen>>
<<switch $_label>>
<<case "browscolour">>
눈썹 염색: <<makeupPresetsItem "hairdye" $_value>>
<<case "lipstick">>
립스틱: <<makeupPresetsItem $_label $_value>>
<<case "eyeshadow">>
아이섀도우: <<makeupPresetsItem $_label $_value>>
<<case "mascara">>
마스카라: <<makeupPresetsItem $_label $_value>>
<<case "eyelenses">>
콘택트 렌즈: <<makeupPresetsItem $_label $_value>>
<</switch>>
<br>
<</for>>
<br>
<<link [[저장된 세트로 화장한다|$passage]]>>
<<for $_i to 0; $_i lt _makeupNames.length; $_i++>>
<<if _makeupNames[$_i] is "eyelenses">>
<<if _presetChosen[_makeupNames[$_i]] is 0>>
<<set $makeup[_makeupNames[$_i]] to 0>>
<<elseif $makeup.owned[_makeupNames[$_i]].includes(_presetChosen[_makeupNames[$_i]])>>
<<set $makeup[_makeupNames[$_i]] to _presetChosen[_makeupNames[$_i]]>>
<<elseif $makeup.owned.custom_eyelenses.includes(_presetChosen[_makeupNames[$_i]])>>
<<set $makeup[_makeupNames[$_i]] to _presetChosen[_makeupNames[$_i]]>>
<</if>>
<<elseif _presetChosen[_makeupNames[$_i]] is 0 and _makeupNames[$_i] is "hairdye">>
/*Do Nothing*/
<<elseif _presetChosen[_makeupNames[$_i]] is 0>>
<<set $makeup[_makeupNames[$_i]] to 0>>
<<else>>
<<for $_label, $_value range $makeup.owned[_makeupData[$_i]]>>
<<if $_value.colour is _presetChosen[_makeupNames[$_i]] and $_value.colour isnot $makeup[_makeupNames[$_i]] and $_value.count gt 0>>
<<set $makeup[_makeupNames[$_i]] to clone($_value.colour)>>
<<set $_value.count-->>
<<break>>
<</if>>
<</for>>
<</if>>
<</for>>
<</link>> |
<<link [[세트를 지운다|$passage]]>>
<<run delete $makeup.presets[_args[0]]>>
<</link>>
<</widget>>
<<widget "makeupPresetsItem">>
<<if _args[0] isnot undefined and _args[1] isnot undefined>>
<<if _args[1] is 0 and _args[0] is "hairdye">>
<span class="red">염색할 수 없다.</span>
<<elseif _args[1] is 0>>
<span class="green"><<if _args[0] is "eyelenses">>뺀다<<else>>지운다<</if>>.</span>
<<else>>
<<if _args[0] is "eyelenses">>
<<if $makeup.owned.eyelenses.includes(_args[1]) or $makeup.owned.custom_eyelenses.includes(_args[1])>>
<span class="green"><<trColour _args[1]>><<print _trResult>> (가지고 있음).</span>
<<else>>
<span class="red"><<trColour _args[1]>><<print _trResult>> (가지고 있지 않음).</span>
<</if>>
<<else>>
<<for $_i to 0; $_i lt $makeup.owned[_args[0]].length; $_i++>>
<<if $makeup.owned[_args[0]][$_i].colour is _args[1]>>
<<if $makeup.owned[_args[0]][$_i].count gt 0>>
<span class="green"><<trColour _args[1]>><<print _trResult>> (<<print $makeup.owned[_args[0]][$_i].count>>).</span>
<<else>>
<span class="red"><<trColour _args[1]>><<print _trResult>> (0).</span>
<</if>>
<<break>>
<</if>>
<</for>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "browsColourPreview">>
<span id="browsColourPreview">
<<if $browsDyeOption isnot "noChange">>
<span @class="'hair-' + $browsDyeOption.replace(/ /g, '-')">
<span class="colour-sample bgcolour-hair colour-hair"></span>
</span>
<br><<link [[눈썹을 염색한다 (0:15)|$passage]]>><<set $mirror_eyebrow_dye to true>><<pass 15>><</link>>
<</if>>
</span>
<</widget>>
<<widget "mirrorTransformation">>
<<link "뒤로">><<replace #mirror>><<mirrorMenu>><</replace>><<numberify "#passages > .passage">><<unset $mirrorMenu>><</link>>
<br><br>
내적 자아의 일부를 감추면 시간에 따라 트라우마가 천천히 상승하게 됩니다 (음모와 겨드랑이털 제외).
트라우마가 너무 높아지게 된다면, 더는 내적 자아를 감출 수 없습니다.
<br><br>
<<if $angel gt 1>>
__천사__
<br>
<<if $transformationParts.angel.halo isnot "disabled">>
천사 고리:
<<listbox "$transformationParts.angel.halo" autoselect>>
<<option "숨기기" "hidden">>
<<option "기본값" "default">>
<</listbox>>
<br>
<</if>>
<<if $transformationParts.angel.wings isnot "disabled">>
천사 날개:
<<listbox "$transformationParts.angel.wings" autoselect>>
<<option "숨기기" "hidden">>
<<option "기본값" "default">>
<</listbox>>
<br>
<</if>>
<br>
<</if>>
<<if $fallenangel gt 1>>
__타천사__
<br>
<<if $transformationParts.fallenAngel.halo isnot "disabled">>
타천사 고리:
<<listbox "$transformationParts.fallenAngel.halo" autoselect>>
<<option "숨기기" "hidden">>
<<option "기본값" "default">>
<</listbox>>
<br>
<</if>>
<<if $transformationParts.fallenAngel.wings isnot "disabled">>
타천사 날개:
<<listbox "$transformationParts.fallenAngel.wings" autoselect>>
<<option "숨기기" "hidden">>
<<option "기본값" "default">>
<</listbox>>
<br>
<</if>>
<br>
<</if>>
<<if $demon gt 1>>
__악마__
<br>
<<if $transformationParts.demon.horns isnot "disabled">>
악마 뿔:
<<listbox "$transformationParts.demon.horns" autoselect>>
<<option "숨기기" "hidden">>
<<option "기본값" "default">>
<<option "클래식" "classic">>
<<option "분홍색" "pink">>
<</listbox>>
<br>
<</if>>
<<if $transformationParts.demon.wings isnot "disabled">>
악마 날개:
<<listbox "$transformationParts.demon.wings" autoselect>>
<<option "숨기기" "hidden">>
<<option "기본값" "default">>
<<option "분홍색" "pink">>
<</listbox>>
<br>
<</if>>
<<if $transformationParts.demon.tail isnot "disabled">>
악마 꼬리:
<<listbox "$transformationParts.demon.tail" autoselect>>
<<option "숨기기" "hidden">>
<<option "기본값" "default">>
<<option "클래식" "classic">>
<<option "분홍색" "pink">>
<</listbox>>
<br>
<</if>>
<br>
<</if>>
<<if $cat gt 1>>
__고양이__
<br>
<<if $transformationParts.cat.ears isnot "disabled">>
고양이 귀:
<<listbox "$transformationParts.cat.ears" autoselect>>
<<option "숨기기" "hidden">>
<<option "기본값" "default">>
<</listbox>>
<br>
<</if>>
<<if $transformationParts.cat.tail isnot "disabled">>
고양이 꼬리:
<<listbox "$transformationParts.cat.tail" autoselect>>
<<option "숨기기" "hidden">>
<<option "기본값" "default">>
<</listbox>>
<br>
<</if>>
<br>
<</if>>
<<if $cow gt 1>>
__소__
<br>
<<if $transformationParts.cow.horns isnot "disabled">>
소 뿔:
<<listbox "$transformationParts.cow.horns" autoselect>>
<<option "숨기기" "hidden">>
<<option "기본값" "default">>
<</listbox>>
<br>
<</if>>
<<if $transformationParts.cow.ears isnot "disabled">>
소 귀:
<<listbox "$transformationParts.cow.ears" autoselect>>
<<option "숨기기" "hidden">>
<<option "기본값" "default">>
<</listbox>>
<br>
<</if>>
<<if $transformationParts.cow.tail isnot "disabled">>
소 꼬리:
<<listbox "$transformationParts.cow.tail" autoselect>>
<<option "숨기기" "hidden">>
<<option "기본값" "default">>
<</listbox>>
<br>
<</if>>
<br>
<</if>>
<<if $wolfgirl gt 1>>
__늑대__
<br>
<<if $transformationParts.wolf.ears isnot "disabled">>
늑대 귀:
<<listbox "$transformationParts.wolf.ears" autoselect>>
<<option "숨기기" "hidden">>
<<option "기본값" "default">>
<<option "야성" "feral">>
<</listbox>>
<br>
<</if>>
<<if $transformationParts.wolf.tail isnot "disabled">>
늑대 꼬리:
<<listbox "$transformationParts.wolf.tail" autoselect>>
<<option "숨기기" "hidden">>
<<option "기본값" "default">>
<<option "야성" "feral">>
<</listbox>>
<br>
<</if>>
<br>
<<if $transformationParts.wolf.cheeks isnot "disabled">>
늑대 얼굴:
<<listbox "$transformationParts.wolf.cheeks" autoselect>>
<<option "숨기기" "hidden">>
<<option "야성" "feral">>
<</listbox>>
<br>
<</if>>
<<if $transformationParts.wolf.pubes isnot "disabled" and $pbdisable is "f">>
늑대 음모:
<<listbox "$transformationParts.wolf.pubes" autoselect>>
<<option "숨기기" "hidden">>
<<option "기본값" "default">>
<</listbox>>
<br>
<</if>>
<br>
<<if $transformationParts.wolf.pits isnot "disabled" and $pbdisable is "f">>
늑대 겨드랑이 털:
<<listbox "$transformationParts.wolf.pits" autoselect>>
<<option "숨기기" "hidden">>
<<option "기본값" "default">>
<</listbox>>
<br>
<</if>>
<br>
<</if>>
<<if $harpy gt 1>>
__새__
<br>
<<if $transformationParts.bird.eyes isnot "disabled">>
새 눈:
<<listbox "$transformationParts.bird.eyes" autoselect>>
<<option "숨기기" "hidden">>
<<option "기본값" "default">>
<</listbox>>
<br>
<</if>>
<<if $transformationParts.bird.malar isnot "disabled">>
새 뺨 줄무늬:
<<listbox "$transformationParts.bird.malar" autoselect>>
<<option "숨기기" "hidden">>
<<option "기본값" "default">>
<</listbox>>
<br>
<</if>>
<<if $transformationParts.bird.plumage isnot "disabled">>
새 깃털:
<<listbox "$transformationParts.bird.plumage" autoselect>>
<<option "숨기기" "hidden">>
<<option "기본값" "default">>
<</listbox>>
<br>
<</if>>
<<if $transformationParts.bird.tail isnot "disabled">>
새 꼬리:
<<listbox "$transformationParts.bird.tail" autoselect>>
<<option "숨기기" "hidden">>
<<option "기본값" "default">>
<</listbox>>
<br>
<</if>>
<<if $transformationParts.bird.wings isnot "disabled">>
새 날개:
<<listbox "$transformationParts.bird.wings" autoselect>>
<<option "숨기기" "hidden">>
<<option "기본값" "default">>
<</listbox>>
<br>
<</if>>
<<if $transformationParts.bird.pubes isnot "disabled" and $pbdisable is "f">>
새 음모:
<<listbox "$transformationParts.bird.pubes" autoselect>>
<<option "숨기기" "hidden">>
<<option "기본값" "default">>
<</listbox>>
<br>
<</if>>
<br>
<</if>>
<<link [[확인|$passage]]>>
<<set $mirrorMenu to "transformation">>
<</link>>
<</widget>>
<<widget "mirrorDebug">>
<<link "뒤로">><<replace #mirror>><<mirrorMenu>><</replace>><<numberify "#passages > .passage">><<unset $mirrorMenu>><</link>>
<br><br>
<br>
<<link "<<<">><<set $hairlength -= 1000>><<clamp>><<replace "#statshairlength">><<print Math.trunc($hairlength)>><</replace>><</link>> |
<<link "<<">><<set $hairlength -= 100>><<clamp>><<replace "#statshairlength">><<print Math.trunc($hairlength)>><</replace>><</link>> |
<<link "<">><<set $hairlength -= 10>><<clamp>><<replace "#statshairlength">><<print Math.trunc($hairlength)>><</replace>><</link>> |
머리카락 길이: <span id="statshairlength"><<print Math.trunc($hairlength)>></span>
| <<link ">">><<set $hairlength += 10>><<clamp>><<replace "#statshairlength">><<print Math.trunc($hairlength)>><</replace>><</link>>
| <<link ">>">><<set $hairlength += 100>><<clamp>><<replace "#statshairlength">><<print Math.trunc($hairlength)>><</replace>><</link>>
| <<link ">>>">><<set $hairlength += 1000>><<clamp>><<replace "#statshairlength">><<print Math.trunc($hairlength)>><</replace>><</link>>
<br>
<<link "<<<">><<set $fringelength -= 1000>><<clamp>><<replace "#statsfringelength">><<print Math.trunc($fringelength)>><</replace>><</link>> |
<<link "<<">><<set $fringelength -= 100>><<clamp>><<replace "#statsfringelength">><<print Math.trunc($fringelength)>><</replace>><</link>> |
<<link "<">><<set $fringelength -= 10>><<clamp>><<replace "#statsfringelength">><<print Math.trunc($fringelength)>><</replace>><</link>> |
앞머리 길이: <span id="statsfringelength"><<print Math.trunc($fringelength)>></span>
| <<link ">">><<set $fringelength += 10>><<clamp>><<replace "#statsfringelength">><<print Math.trunc($fringelength)>><</replace>><</link>>
| <<link ">>">><<set $fringelength += 100>><<clamp>><<replace "#statsfringelength">><<print Math.trunc($fringelength)>><</replace>><</link>>
| <<link ">>>">><<set $fringelength += 1000>><<clamp>><<replace "#statsfringelength">><<print Math.trunc($fringelength)>><</replace>><</link>>
<br>
머리카락 색깔 (<<print $haircolour>>):
<<link "검은색">><<set $haircolour to "black">><<goto "Wardrobe">><</link>> |
<<link "갈색">><<set $haircolour to "brown">><<goto "Wardrobe">><</link>> |
<<link "빨간색">><<set $haircolour to "red">><<goto "Wardrobe">><</link>> |
<<link "진저">><<set $haircolour to "ginger">><<goto "Wardrobe">><</link>> |
<<link "금발">><<set $haircolour to "blond">><<goto "Wardrobe">><</link>> |
<<link "초록색">><<set $haircolour to "green">><<goto "Wardrobe">><</link>> |
<<link "파란색">><<set $haircolour to "blue">><<goto "Wardrobe">><</link>> |
<<link "보라색">><<set $haircolour to "purple">><<goto "Wardrobe">><</link>>
<br><br>
<<link "하루를 건너뛴다">><<pass 23 hours>><<effects>><<goto "Mirror">><</link>>
<br>
<</widget>><<widget "mobileStats">>
<<if $sidebarStats is "All" or $pain gt 50>>
<<mobileStatsColor "pain">>
<div @class="'stat ' + _mobileColor">
P
</div>
<</if>>
<<if $sidebarStats is "All" or $arousal gt $arousalmax / 2>>
<<mobileStatsColor "arousal">>
<div @class="'stat ' + _mobileColor">
Ar
</div>
<</if>>
<<if $sidebarStats is "All" or $tiredness gt $tirednessmax / 2>>
<<mobileStatsColor "fatigue">>
<div @class="'stat ' + _mobileColor">
F
</div>
<</if>>
<<if $sidebarStats is "All" or $stress gt $stressmax / 2>>
<<mobileStatsColor "stress">>
<div @class="'stat ' + _mobileColor">
S
</div>
<</if>>
<<if $innocencestate is 1 and ($sidebarStats is "All" or $awareness gt -100)>>
<<mobileStatsColor "innocence">>
<div @class="'stat ' + _mobileColor">
I
</div>
<<elseif $sidebarStats is "All" or $trauma gt $traumamax / 2>>
<<mobileStatsColor "trauma">>
<div @class="'stat ' + _mobileColor">
T
</div>
<</if>>
<<if $sidebarStats is "All" or $control gt $controlmax / 2>>
<<mobileStatsColor "control">>
<div @class="'stat ' + _mobileColor">
C
</div>
<</if>>
<<mobileStatsColor "allure">>
<div @class="'stat ' + _mobileColor">
Al
</div>
<<if $drunk gt 0>>
<<mobileStatsColor "drunk">>
<div @class="'stat ' + _mobileColor">
Dk
</div>
<</if>>
<<if $drugged gt 0>>
<<mobileStatsColor "drugged">>
<div @class="'stat ' + _mobileColor">
Dg
</div>
<</if>>
<<if $hallucinogen gt 0>>
<<mobileStatsColor "hallucinogen">>
<div @class="'stat ' + _mobileColor">
H
</div>
<</if>>
<</widget>>
<<widget "mobileStatsTime">>
<div class="stat time">
<<if $timestyle is "ampm">>
<<if $hour gte 13>>
<<print ($hour - 12)>>:<<print ($time - $hour * 60).toString().padStart(2, "0")>><span class="ampm">pm</span>
<<else>>
<<print ($hour is 0 ? "12" : $hour)>>:<<print ($time - $hour * 60).toString().padStart(2, "0")>><span class="ampm"><<if $hour is 12>>pm<<else>>am<</if>></span>
<</if>>
<<else>>
<<if $hour lt 10>>0<</if>>$hour:<<print ($time - $hour * 60).toString().padStart(2, "0")>>
<</if>>
</div>
<</widget>>
<<widget "mobileStatsColor">>
<<switch _args[0]>>
<<case "pain">>
<<mobileStatsColorSet `($pain gte 100 and $willpowerpain is 0 ? $pain : Math.clamp($pain, 0, 99))` 100>>
<<case "arousal">>
<<mobileStatsColorSet `Math.clamp($arousal, 0, $arousalmax)` $arousalmax>>
<<case "fatigue">>
<<mobileStatsColorSet `Math.clamp($tiredness, 0, $tirednessmax)` $tirednessmax>>
<<case "stress">>
<<mobileStatsColorSet `Math.clamp($stress, 0, $stressmax)` $stressmax>>
<<case "innocence">>
<<mobileStatsColorSetIverted `Math.clamp($awareness, 0, -200)` -200>>
<<case "trauma">>
<<mobileStatsColorSet `Math.clamp($trauma, 0, $traumamax)` $traumamax>>
<<case "control">>
<<mobileStatsColorSetIverted `Math.clamp($control, 0, $controlmax)` $controlmax>>
<<case "allure">>
<<mobileStatsColorAllure>>
<<case "drunk">>
<<mobileStatsColorSet `Math.clamp($drunk, 50, 500)` 500>>
<<case "drugged">>
<<mobileStatsColorSet `Math.clamp($drugged, 50, 500)` 500>>
<<case "hallucinogen">>
<<mobileStatsColorSet `Math.clamp($hallucinogen, 50, 500)` 500>>
<</switch>>
<</widget>>
<<widget "mobileStatsColorSet">>
<<if _args[0] is 0>>
<<set _mobileColor to "green">>
<<else>>
<<set _percent=Math.floor((_args[0]/_args[1])*10)>>
<<switch _percent>>
<<case 8 9>>
<<set _mobileColor to "pink">>
<<case 6 7>>
<<set _mobileColor to "purple">>
<<case 4 5>>
<<set _mobileColor to "blue">>
<<case 2 3>>
<<set _mobileColor to "lblue">>
<<case 0 1>>
<<set _mobileColor to "teal">>
<<default>>
<<set _mobileColor to "red">>
<</switch>>
<</if>>
<</widget>>
<<widget "mobileStatsColorSetIverted">>
<<if _args[0] is 0>>
<<set _mobileColor to "red">>
<<else>>
<<set _percent=Math.floor((_args[0]/_args[1])*10)>>
<<switch _percent>>
<<case 8 9>>
<<set _mobileColor to "teal">>
<<case 6 7>>
<<set _mobileColor to "lblue">>
<<case 4 5>>
<<set _mobileColor to "blue">>
<<case 2 3>>
<<set _mobileColor to "purple">>
<<case 0 1>>
<<set _mobileColor to "pink">>
<<default>>
<<set _mobileColor to "green">>
<</switch>>
<</if>>
<</widget>>
<<widget "mobileStatsColorAllure">>
<<if $allure gte (6000 * $alluremod)>>
<<set _mobileColor to "red">>
<<else>>
<<switch Math.floor($allure / $alluremod / 1000)>>
<<case 3>>
<<set _mobileColor to "purple">>
<<case 2>>
<<set _mobileColor to "blue">>
<<case 1>>
<<if $allure / $alluremod gte 1500>>
<<set _mobileColor to "lblue">>
<<else>>
<<set _mobileColor to "teal">>
<</if>>
<<case 0>>
<<set _mobileColor to "green">>
<<default>>
<<set _mobileColor to "pink">>
<</switch>>
<</if>>
<</widget>><<widget "init_names">>
<<set $NPC_names_m to [
"Oliver",
"Noah",
"George",
"Arthur",
"Freddie",
"Leo",
"Theo",
"Oscar",
"Charlie",
"Harry",
"Michael",
"Christopher",
"Matthew",
"Joshua",
"Jacob",
"Nicholas",
"Andrew",
"Daniel",
"Tyler",
"Joseph",
"James",
"David",
"Robert",
"Jack",
"Richard",
"Paul",
"Mark",
"Thomas",
"Adam",
"Jason",
"Connor",
"Jake",
"John",
"Brian",
"William",
"Ben",
"Kevin",
"Eric",
"Jeffrey",
"Jamie",
"Louis",
"Ryan",
"Mark",
"Joe",
"Stephen",
"Ian",
"Austin",
"Kyle",
"Zach",
"Patrick"
]>>
<<set $NPC_names_f to [
"Olivia",
"Amelia",
"Isla",
"Ava",
"Mia",
"Grace",
"Freya",
"Lily",
"Sophia",
"Ivy",
"Jessica",
"Ashley",
"Emily",
"Sarah",
"Samantha",
"Amanda",
"Brittany",
"Elizabeth",
"Taylor",
"Megan",
"Laura",
"Gemma",
"Emma",
"Rebecca",
"Claire",
"Victoria",
"Rachel",
"Amy",
"Jennifer",
"Nicola",
"Katie",
"Lisa",
"Julie",
"Melissa",
"Michelle",
"Kim",
"Angela",
"Heather",
"Stephanie",
"Nicole",
"Christina",
"Susan",
"Karen",
"Jacqueline",
"Deborah",
"Tracey",
"Jane",
"Helen",
"Diane",
"Sharon"
]>>
<</widget>><<widget "endnpc">>
/* We properly change how Named NPCs are ended.
* The way we want to do this is: if an argument is passed (the argument being the Named NPC's name) we clearnpc the specific NPC in question.
* If no argument is passed, we clear all the Named NPCs.
*/
<<if _args[0]>>
<<set _passargs to _args[0]>>
<<set _leindex to $npc.indexOf(_passargs)>>
<<set $NPCName[$NPCNameList.indexOf(_passargs)].trust += ($enemytrust / 100)>>
<<for _temp to 0; _temp lt $NPCList.length; _temp++>>
<<if $NPCList[_temp].fullDescription is _passargs>>
<<set _ii to clone(_temp)>>
<<break>>
<</if>>
<</for>>
<!-- In case someone calls the wrong NPC, or doesn't use upper case -->
<<if _ii is undefined>>
<span class="red">Error: <<print _passargs>> is not active. Aborting.</span>
<<else>>
<<set $NPCList[_ii].lefthand to "none">>
<<set $NPCList[_ii].righthand to "none">>
<<set $NPCList[_ii].penis to "none">>
<<set $NPCList[_ii].vagina to "none">>
<<set $NPCList[_ii].mouth to "none">>
<<set $NPCList[_ii].chest to "none">>
<<set $NPCList[_ii].gender to 0>>
<<set $NPCList[_ii].pronoun to 0>>
<<set $NPCList[_ii].description to 0>>
<<set $NPCList[_ii].fullDescription to 0>>
<<set $NPCList[_ii].insecurity to 0>>
<<set $NPCList[_ii].lactation to 0>>
<<set $NPCList[_ii].intro to 0>>
<<set $NPCList[_ii].speechanusescape to 0>>
<<set $NPCList[_ii].speechpenisescape to 0>>
<<set $NPCList[_ii].speechvaginaescape to 0>>
<<set $NPCList[_ii].type to 0>>
<<set $NPCList[_ii].stance to 0>>
<<set $NPCList[_ii].monster to 0>>
/*multiple orgasms code needs work
<<set $NPCList[_ii].maxOrgasms to 1>>
<<set $NPCList[_ii].orgasms to 0>> */
<<set $NPCList[_ii].paid to 0>>
<<if _ii < 1>>
<<set $NPCList[_ii].breastsize to 3>>
<<set $NPCList[_ii].breastsdesc to "breasts">>
<<set $NPCList[_ii].breastdesc to "breast">>
<<set $NPCList[_ii].penisdesc to "penis">>
<<set $NPCList[_ii].penissize to 2>>
<<set $NPCList[_ii].health to 200>>
<<set $NPCList[_ii].healthmax to 200>>
<<else>>
<<set $NPCList[_ii].breastsize to 0>>
<<set $NPCList[_ii].breastsdesc to 0>>
<<set $NPCList[_ii].breastdesc to 0>>
<<set $NPCList[_ii].penisdesc to 0>>
<<set $NPCList[_ii].penissize to 0>>
<<set $NPCList[_ii].health to 0>>
<</if>>
<<set $enemyno -= 1>>
<<set $enemynomax -= 1>>
<<if $endeventerror is undefined>>
<<run EventSystem.Pop(_ii)>>
<</if>>
<<if $enemyno is 0>>
<<set $pronoun to 0>>
<<if $endeventerror is undefined>>
<<run EventSystem.Clear()>>
<</if>>
<</if>>
<<set $npc.splice(_leindex, 1)>>
<<set $npcnum.splice(_leindex, 1)>>
<<set $npcrow.splice(_leindex, 1)>>
<</if>>
<<unset _temp>>
<<unset _leindex>>
<<else>>
<!-- For each and every named NPC defined, we increase their trust. -->
<<for _temp to 0; _temp lt $npc.length; _temp++>>
<<set _nam to clone($npc[_temp])>>
<<set $NPCName[$NPCNameList.indexOf(_nam)].trust += ($enemytrust / 100)>>
<</for>>
<<clearnpc>>
<<unset _temp>>
<</if>>
<</widget>>
<!-- Named NPC aka NNPC notes -->
<!-- $NPCNameList.indexOf("Eden") returns the index value of Eden array, allowing name-friendly calls -->
<!-- To call NNPC Eden, use <<npc Eden>>, and <<endnpc>> to put them away. -->
/*Gender neutral names for future reference
Aiden
Akira
Alex
Alexis
Ariel
Armani
Ashanti
Ashton
Aspen
Aubrey
August
Blair
Blake
Brogan
Brooklyn
Bryce
Cameron
Carson
Casey
Chris
Courtney
Dana
Delaney
Devon
Dominique
Drew
Dylan
Easton
Elia
Elliot
Esme
Evan
Farai
Faris
Ferris
Finley
Flynn
Frankie
Genesis
Hayden
Hollis
Hudson
Ira
Ivory
Jamie
Jayden
Jean
Jeryn
Jesse
Joey
Jun
Justice
Keegan
Kendall
Kennedy
Kerry
Kim
Kirby
Kit
Kris
Kyrie
Lashawn
Lee
Lesley
Lincoln
Linden
Mackenzie
Maddox
Madison
Mel
Michael
Nakia
Nasim
Noah
Noor
Nyx
Odell
Orion
Palmer
Paris
Payson
Peyton
Phoenix
Raz
Reagan
Rebel
Rei
Ren
Rey
Riley
Roan
Rotem
Ryan
Shannon
Sharon
Shaw
Shay
Shiloh
Spencer
Sydney
Taylor
Teagan
Toby
Tracy
Tyne
Willow
Wren
Wynne
Yael
Yannick
Zain
Zane
Zephyr
Zia
Zohar
*/
<<widget "initnpcgender">>
<<for _i to 0; _i lt $NPCName.length; _i++>>
<<initnpcgendersingle _i _args[0]>>
<</for>>
<</widget>>
<<widget "initnpcgendersingle">>
<<set _i to _args[0]>>
<!-- Set Pronoun -->
<<if !$NPCName[_i].pronoun or $NPCName[_i].pronoun is "none" or _args[1] is "genders">>
<<if $malechance lt random(1, 100)>>
<<set $NPCName[_i].pronoun to "f">><<set $test to $NPCName[_i].pronoun>>
<<else>>
<<set $NPCName[_i].pronoun to "m">>
<</if>>
<</if>>
<!-- Set Gender -->
<<if !$NPCName[_i].gender or $NPCName[_i].gender is "none" or _args[1] is "genders">>
<<if $NPCName[_i].pronoun is "m">>
<<if random(0, 99) gte $cbchance>>
<<set $NPCName[_i].gender to "m">>
<<else>>
<<set $NPCName[_i].gender to "f">>
<</if>>
<<elseif $NPCName[_i].pronoun is "f">>
<<if random(0, 99) gte $dgchance>>
<<set $NPCName[_i].gender to "f">>
<<else>>
<<set $NPCName[_i].gender to "m">>
<</if>>
<</if>>
<</if>>
<!-- Set Genital Existence -->
<<if $NPCName[_i].type isnot "human">>
<<set $NPCName[_i].penis to ($NPCName[_i].gender !== "f" ? 0 : "none")>>
<<set $NPCName[_i].vagina to ($NPCName[_i].gender !== "m" ? 0 : "none")>>
<<else>>
<<set $NPCName[_i].penis to ($NPCName[_i].gender !== "f" ? "clothed" : "none")>>
<<set $NPCName[_i].vagina to ($NPCName[_i].gender !== "m" ? "clothed" : "none")>>
<</if>>
<!-- Set breast defaults-->
<<set _b_mod_lower to Math.clamp($breast_mod, 0, 12)>>
<<set _b_mod_upper to Math.clamp($breast_mod + 12, 0, 12)>>
<!-- can't use breastsize, since that would either break the numberslider
or make one of the sizes always be randomized,
but can use breastdesc not being changed from 0 as a substitute -->
<<if $NPCName[_i].breastdesc is 0 or _args[1] is "breasts">>
<<if $NPCName[_i].pronoun is "m">>
<<set $NPCName[_i].breastsize to 0>>
<<else>>
<<set $NPCName[_i].breastsize to random (_b_mod_lower, _b_mod_upper)>>
<</if>>
<</if>>
<<if $NPCName[_i].breastsize gt 0>>
<<set _brdes to ["nipple","budding","tiny","small","pert","modest","full","large","ample","massive","huge","gigantic","enormous"]>>
<<set $NPCName[_i].breastdesc to _brdes[$NPCName[_i].breastsize]+" breast">>
<<else>>
<<set $NPCName[_i].breastdesc to "nipple">>
<</if>>
<<set $NPCName[_i].breastsdesc to $NPCName[_i].breastdesc + "s">>
<!-- Set pp to defaults-->
/* New way to set upper and lower bounds.
* This method makes use of all other slider positions, but does nothing when slider is between -1 and 1,
* for a total of 15 unique positions vs the current method's 9. (max would be 17)
* Changing the penis_mod slider to range from -7 to 7 would work to make every slider position unique here, but potentially affects unnamed npc generation.
*/
/*
<<set _p_mod_upper to 8>><<set _p_mod_lower to 1>>
<<if $penis_mod gt 0>>
<<set _p_mod_lower += $penis_mod - 1>>
<<elseif $penis_mod lt 0>>
<<set _p_mod_upper += $penis_mod + 1>>
<</if>>
alternative way to write that:
<<set _p_mod_lower to ($penis_mod > 0 ? $penis_mod : 1)>>
<<set _p_mod_upper to ($penis_mod < 0 ? 9 + $penis_mod : 8)>>
*/
<<if $penis_mod is 8>>/*Clumsy way to get average penis size setting working for NNPCs.*/
<<set _p_mod_upper to 8>><<set _p_mod_lower to 8>>
<<elseif $penis_mod gte 6>>
<<set _p_mod_upper to 8>><<set _p_mod_lower to 7>>
<<elseif $penis_mod gte 4>>
<<set _p_mod_upper to 8>><<set _p_mod_lower to 5>>
<<elseif $penis_mod gte 2>>
<<set _p_mod_upper to 8>><<set _p_mod_lower to 3>>
<<elseif $penis_mod gte 0>>
<<set _p_mod_upper to 8>><<set _p_mod_lower to 1>>
<<elseif $penis_mod gte -2>>
<<set _p_mod_upper to 7>><<set _p_mod_lower to 1>>
<<elseif $penis_mod gte -4>>
<<set _p_mod_upper to 5>><<set _p_mod_lower to 1>>
<<elseif $penis_mod gte -6>>
<<set _p_mod_upper to 3>><<set _p_mod_lower to 1>>
<<else>>
<<set _p_mod_upper to 1>><<set _p_mod_lower to 1>>
<</if>>
<<if $NPCName[_i].penissize is 0 or _args[1] is "penis">>
<<if $NPCName[_i].gender is "f">>
<<set $NPCName[_i].penissize to 0>>
<<set $NPCName[_i].penisdesc to "none">>
<<else>>
<<switch random (_p_mod_lower, _p_mod_upper)>>
<<case 8>>
<<set $NPCName[_i].penisdesc to either("massive cock","huge cock","humongous cock","immense cock","gigantic cock","enormous cock")>>
<<set $NPCName[_i].penissize to 4>>
<<case 5 6 7>>
<<set $NPCName[_i].penisdesc to either("thick cock","hefty cock","big cock","large cock","veiny cock","meaty cock")>>
<<set $NPCName[_i].penissize to 3>>
<<case 2 3 4>>
<<set $NPCName[_i].penisdesc to "penis">>
<<set $NPCName[_i].penissize to 2>>
<<default>>
<<set $NPCName[_i].penisdesc to either("tiny penis","pathetic cock","little penis","small penis","mini penis","micro penis")>>
<<set $NPCName[_i].penissize to 1>>
<</switch>>
<</if>>
<</if>>
<!-- Set pp to size in case PC selected it-->
<<if $NPCName[_i].penissize isnot 0>>
<<switch $NPCName[_i].penissize>>
<<case 4>>
<<set $NPCName[_i].penisdesc to either("massive cock","huge cock","humongous cock","immense cock","gigantic cock","enormous cock")>>
<<case 3>>
<<set $NPCName[_i].penisdesc to either("thick cock","hefty cock","big cock","large cock","veiny cock","meaty cock")>>
<<case 1>>
<<set $NPCName[_i].penisdesc to either("tiny penis","pathetic cock","little penis","small penis","mini penis","micro penis")>>
<<default>>
<<set $NPCName[_i].penisdesc to "penis">>
<</switch>>
<</if>>
<<switch $NPCName[_i].nam>>
<<case "Jordan">> <<set $NPCName[_i].title to ($NPCName[_i].pronoun is "m" ? "monk" : "nun")>>
<<case "Leighton">> <<set $NPCName[_i].title to ($NPCName[_i].pronoun is "m" ? "headmaster" : "headmistress")>>
<<case "Eden">> <<set $NPCName[_i].title to ($NPCName[_i].pronoun is "m" ? "hunter" : "huntress")>>
<<case "Avery">> <<set $NPCName[_i].title to ($NPCName[_i].pronoun is "m" ? "businessman" : "businesswoman")>>
<</switch>>
<<generatePronouns $NPCName[_i]>>
<</widget>>
<<widget "initnpc">>
<<set _nam to _args[0]>>
<<set _i to $NPCNameList.indexOf(_nam)>>
<<if $NPCName[_i].init is 0>> <!-- This prevents double-init from wiping variables -->
<<set $NPCName[_i].init to 1>>
<<set $NPCName[_i].trust to 0>>
<<set $NPCName[_i].love to 0>>
<<set $NPCName[_i].dom to 0>>
<<set $NPCName[_i].lust to 0>>
<<set $NPCName[_i].trauma to 0>>
<<set $NPCName[_i].rage to 0>>
<<set $NPCName[_i].state to "active">>
<<set $NPCName[_i].purity to 0>>
<<set $NPCName[_i].corruption to 0>>
<<set $NPCName[_i].virginity to setup.NPCVirginityTypes>>
<<set $NPCName[_i].chastity to {penis:"", vagina:"", anus:""}>>
<<generatePronouns $NPCName[_i]>>
<<initNNPCClothes _nam>>
<<initNNPCstrapon $NPCName[_i]>>
<!-- Special Cases NNPC Variables, Introductions, Adjustments -->
<<switch _nam>>
<<case Kylar>>
<<set $NPCName[$NPCNameList.indexOf("Kylar")].state to 0>>
<<set $NPCName[_i].virginity to clone(setup.NPCVirginityTypesVirgin)>>
<<case Robin>>
<<set $NPCName[_i].virginity to clone(setup.NPCVirginityTypesVirgin)>>
<<set $robinDaily to {}>>
<<set $NPCName[_i].cdquest to 0>>
<<case River>>
<<if $NPCName[_i].pronoun is "m">>
//리버는 지역 학교에서 수학을 가르친다. 그의 짧은 갈색 머리카락 사이에 드문드문 회색 머리카락이 보이고, 날카로운 파란 눈으로 주변을 세심히 살핀다. 학생들은 그의 수업 중에는 얌전히 있으려 한다.//
<<else>>
//리버는 지역 학교에서 수학을 가르친다. 그녀의 기다란 갈색 머리카락 사이에 드문드문 회색 머리카락이 보이고, 날카로운 파란 눈으로 주변을 세심히 살핀다. 학생들은 그녀의 수업 중에는 얌전히 있으려 한다.//
<</if>>
<<case Leighton>>
<<if $NPCName[_i].pronoun is "m">>
<<set $NPCName[_i].title to "headmaster">>
//레이턴은 학교의 교장이다. 그의 눈은 초록색이고, 회색으로 변해가는 검은 머리카락은 잘 손질 되어있다. 레이턴은 키가 크고 위엄 있으며, 학교 학생들에게 단호한 태도를 취한다.//
<<else>>
<<set $NPCName[_i].title to "headmistress">>
//레이턴은 학교의 교장이다. 그녀의 눈은 초록색이고, 회색으로 변해가는 검은 머리카락은 쪽을 쪄서 올려놓았다. 레이턴은 키가 크고 위엄 있으며, 학교 학생들에게 단호한 태도를 취한다.//
<</if>>
<<case Mason>>
<<if $NPCName[_i].pronoun is "m">>
//메이슨은 지역 학교의 수영 선생이다. 그는 학교에서 가장 젊은 선생이며, 일부 학생보다 고작 몇 살 많은 정도이다. 그의 탄탄한 몸은 수업 중에 자연스럽게 과시되나, 학생들이 힐끔거리며 훔쳐보는 것을 그가 알고 있는지는 전혀 내색하지 않는다.//
<<else>>
//메이슨은 지역 학교의 수영 선생이다. 그녀는 학교에서 가장 젊은 선생이며, 일부 학생보다 고작 몇 살 많은 정도이다. 그녀의 탄탄한 몸은 수업 중에 자연스럽게 과시되나, 학생들이 힐끔거리며 훔쳐보는 것을 그가 알고 있는지는 전혀 내색하지 않는다.//
<</if>>
<<set $NPCName[_i].virginity.penile to false>>
<<set $NPCName[_i].virginity.vaginal to false>>
<<set $NPCName[_i].virginity.kiss to false>>
<<set $NPCName[_i].virginity.handholding to false>>
<<case Winter>>
<<if $NPCName[_i].pronoun is "m">>
//윈터는 지역 학교에서 역사를 가르친다. 그는 나이 지긋한 신사로, 차림새가 단정하며 세련되었다.//
<<else>>
//윈터는 지역 학교에서 역사를 가르친다. 그녀는 나이 지긋한 신사로, 차림새가 단정하며 세련되었다.//
<</if>>
<<case Doren>>
<<if $NPCName[_i].pronoun is "m">>
//도렌은 지역 학교에서 영어를 가르친다. 그의 텁수룩한 붉은 머리와 수염이 사나운 인상을 준다.//
<<else>>
//도렌은 지역 학교에서 영어를 가르친다. 그녀의 텁수룩한 붉은 머리가 사나운 인상을 준다.//
<</if>>
<<case Sirris>>
<<if $NPCName[_i].pronoun is "m">>
//시리스는 지역 학교에서 과학을 가르친다. 그는 차분하고 참을성이 많아, 가끔 교실이 어수선해질 때가 있다.//
<<else>>
//시리스는 지역 학교에서 과학을 가르친다. 그녀는 차분하고 참을성이 많아, 가끔 교실이 어수선해질 때가 있다.//
<</if>>
<<set $NPCName[_i].virginity to clone(setup.NPCVirginityTypes)>>
<<case Eden>>
<<if $NPCName[_i].pronoun is "m">>
<<set $NPCName[_i].title to "hunter">>
<<else>>
<<set $NPCName[_i].title to "huntress">>
<</if>>
<<set $NPCName[_i].virginity.penile to false>>
<<set $NPCName[_i].virginity.vaginal to false>>
<<set $NPCName[_i].virginity.kiss to false>>
<<case Avery>>
<<if $NPCName[_i].pronoun is "m">>
<<set $NPCName[_i].title to "businessman">>
<<else>>
<<set $NPCName[_i].title to "businesswoman">>
<</if>>
<<case Jordan>>
<<if $NPCName[_i].pronoun is "m">>
<<set $NPCName[_i].title to "monk">>
<<else>>
<<set $NPCName[_i].title to "nun">>
<</if>>
<<set $NPCName[_i].virginity.handholding to false>>
<<case Whitney>>
<<set $NPCName[$NPCNameList.indexOf("Whitney")].dom to 10>>
<<case "Great Hawk">>
<<set $NPCName[$NPCNameList.indexOf("Great Hawk")].dom to 50>>
<<case "Black Wolf">>
<<set $NPCName[_i].virginity.penile to false>>
<<set $NPCName[_i].virginity.vaginal to false>>
<<case Gwylan>>
<<set $NPCName[_i].virginity.oral to false>>
<<set $NPCName[_i].virginity.handholding to false>>
<<set $NPCName[_i].virginity.penile to false>>
<<set $NPCName[_i].virginity.vaginal to false>>
<<set $NPCName[_i].virginity.anal to false>>
<<set $NPCName[_i].virginity.kiss to false>>
<<case Charlie>>
<<set $NPCName[_i].virginity.kiss to false>>
<<set $NPCName[_i].virginity.handholding to false>>
<<case Sam>>
<<set $NPCName[_i].virginity.penile to false>>
<<set $NPCName[_i].virginity.vaginal to false>>
<<set $NPCName[_i].virginity.kiss to false>>
<<set $NPCName[_i].virginity.handholding to false>>
<<case Alex>>
<<set $NPCName[_i].virginity to clone(setup.NPCVirginityTypes)>>
<<set $alexDaily to {}>>
<<case Darryl>>
<<set $NPCName[_i].virginity to clone(setup.NPCVirginityTypes)>>
<<case Briar>>
<<set $NPCName[_i].virginity to clone(setup.NPCVirginityTypes)>>
<<case Wren>>
<<set $NPCName[_i].virginity to clone(setup.NPCVirginityTypes)>>
<<case Sydney>>
<<set $NPCName[_i].purity to 100>>
<<set $NPCName[_i].virginity to {anal:true, oral:true, penile:true, vaginal:true, temple:true, handholding:true, kiss:true}>>
<<set $NPCName[_i].chastity to {penis:"chastity belt", vagina:"chastity belt", anus:"anal shield"}>>
<<set $sydneySeen to []>>
<<set $sydneyFirstSeen to "">>
<<set $sydney to {}>>
<<set $sydney.glasses to "glasses">>
<<set $sydney.hair to "ponytail">>
<<set $sydney.swim to "school">>
<<set $sydneyDaily to {}>>
<<set $sydneyDaily.sex to 0>>
<<set $sydney.sexTotal to 0>>
<<default>>
<</switch>>
<</if>>
<</widget>>
<<widget "initNNPCClothes">>
<<set _nam to _args[0]>>
<<set _i to $NPCNameList.indexOf(_nam)>>
<<set $_generation to (_args[1] ? _args[1] : "none")>>
<<if !$NPCName[_i].outfits or $_generation is "reset" or $_generation is "update">>
<<if $_generation isnot "update">>
<<set $NPCName[_i].outfits to ["naked", "maleDefault", "femaleDefault"]>>
<</if>>
<<switch _nam>>
<<case Kylar>>
<<set $NPCName[_i].outfits.pushUnique(
"maleSchool", "femaleSchool",
"maleSchoolSwim", "femaleSchoolSwim",
"maleTown1", "femaleTown1", "maleWarm1", "femaleWarm1", "coldHoodie"
)>>
<<case Robin>>
<<set $NPCName[_i].outfits.pushUnique(
"maleSchool", "femaleSchool", "maleSchoolLong", "femaleSchoolLong",
"maleSchoolSwimShirt", "femaleSchoolSwim",
"maleTown1", "femaleTown1", "maleWarm1", "femaleWarm1", "coldPuffer", "pyjamas"
)>>
<<case Whitney>>
<<set $NPCName[_i].outfits.pushUnique(
"Whitney", "maleSchoolBlazer", "femaleSchoolBlazer",
"maleSchoolSwim", "femaleSchoolSwim", "coldHoodie"
)>>
<<case Sydney>>
<<set $NPCName[_i].outfits.pushUnique(
"maleSchoolLong", "femaleSchoolLong",
"maleSchoolSwimShirt", "femaleSchoolSwim",
"neutralRobe", "coldTrench"
)>>
<<case Alex>><<set $NPCName[_i].outfits.pushUnique("wildsFlannel", "AlexJorts", "AlexSkirt", "coldCoat")>>
<<case Avery>><<set $NPCName[_i].outfits.pushUnique("business", "maleFormal1", "femaleFormal1", "pyjamas")>>
<<case Eden>><<set $NPCName[_i].outfits.pushUnique("Eden")>>
<<case Morgan>><<set $NPCName[_i].outfits.pushUnique("Morgan")>>
<<case Briar>><<set $NPCName[_i].outfits.pushUnique("maleBriar", "femaleBriar")>>
<<case Darryl>><<set $NPCName[_i].outfits.pushUnique("maleFormal1", "femaleFormal1")>>
<<case Remy>><<set $NPCName[_i].outfits.pushUnique("ridingFormal")>>
<<case Landry>><<set $NPCName[_i].outfits.pushUnique("maleLandry", "femaleLandry")>>
<<case Charlie>><<set $NPCName[_i].outfits.pushUnique("dance")>>
<<case Harper>><<set $NPCName[_i].outfits.pushUnique("doctor")>>
<<case Jordan>><<set $NPCName[_i].outfits.pushUnique("maleRobe", "femaleRobe")>>
<<case Sirris>><<set $NPCName[_i].outfits.pushUnique("teacher", "townTurtleneck", "townCollar")>>
<<case Doren>><<set $NPCName[_i].outfits.pushUnique("teacher", "townTrack", "townCollar")>>
<<case River>><<set $NPCName[_i].outfits.pushUnique("teacher", "neutralRobe", "townCollar")>>
<<case Winter>><<set $NPCName[_i].outfits.pushUnique("teacher")>>
<<case Mason>><<set $NPCName[_i].outfits.pushUnique("teacher", "maleSchoolSwim", "neutralSwim", "townTrack")>>
<<case Leighton>><<set $NPCName[_i].outfits.pushUnique("teacher", "maleFormal1", "femaleFormal1")>>
<<case "Black Wolf" "Great Hawk">><<set $NPCName[_i].outfits to ["naked"]>>
<<default>>
<!-- Maybe should be left as a default case for futureproofing?
Assigns area-appropriate clothes without saving them to the NPC.
If this does not run, named NPC will only have default and naked clothes.
<<set $NPCName[_i].outfits to undefined>> -->
<</switch>>
<</if>>
<<getNNPCClothes _nam>>
<</widget>>
<<widget "getNNPCClothes">>
<<set _nam to _args[0]>>
<<set _i to $NPCNameList.indexOf(_nam)>>
<<if !$NPCName[_i].outfits>>
<<generateNPCClothes $NPCName[_i]>>
<<run console.log('Named NPC [', $NPCName[_i], '] generated with area-appropriate clothes due to a lack of outfits.')>>
<<else>>
<<switch _nam>>
<<case Alex>>
<<if $location is "alex_cottage" and ($hour gte 21 or $hour lte 5)>>
<<if $NPCName[_i].pronoun is "m">>
<<npcClothesName $NPCName[_i] "maleAlexSleep">>
<<else>>
<<npcClothesName $NPCName[_i] "femaleAlexSleep">>
<</if>>
<<else>>
<<generateNPCClothes $NPCName[_i]>>
<</if>>
<<case Avery>>
<<if $hour gte 18>>
<<npcClothesType $NPCName[_i] "formal">>
<<else>>
<<npcClothesType $NPCName[_i] "business">>
<</if>>
<<case Robin>>
<<run getRobinCrossdressingStatus($NPCName[_i].crossdress)>>
<<set $NPCName[_i].crossdressing to _robin_cd>>
<<run getRobinLocation()>>
<<switch _robin_location>>
<<case "sleep">>
<<npcClothesType $NPCName[_i] "sleep">>
<<case "school">>
<<npcClothesType $NPCName[_i] "school">>
<<case "park">>
<<npcClothesType $NPCName[_i] "cold">>
<<case "halloween">>
<<if $halloween_robin_costume>>
<<npcClothesType $NPCName[_i] "halloween">>
<<else>>
<<generateNPCClothes $NPCName[_i]>>
<</if>>
<<default>>
<<generateNPCClothes $NPCName[_i]>>
<</switch>>
<<case Sydney>>
<<sydneySchedule>>
<<switch _sydney_location>>
<<case "temple">>
<<npcClothesType $NPCName[_i] "temple">>
<<case "school" "class" "lunch" "library">>
<<npcClothesType $NPCName[_i] "school">>
<<default>>
<<generateNPCClothes $NPCName[_i]>>
<</switch>>
<<case Eden Morgan Briar Landry Remy>>
<<npcClothesType $NPCName[_i] _nam>>
<<case Darryl>>
<<npcClothesType $NPCName[_i] "formal">>
<<case Charlie>>
<<npcClothesType $NPCName[_i] "dance_studio">>
<<case Harper>>
<<npcClothesType $NPCName[_i] "hospital">>
<<case Jordan>>
<<npcClothesType $NPCName[_i] "temple">>
<<case Mason>>
<<npcClothesType $NPCName[_i] "beach">>
<<case "Black Wolf" "Great Hawk">>
<<npcClothesType $NPCName[_i] "naked">>
<<default>>
<<generateNPCClothes $NPCName[_i]>>
<</switch>>
<</if>>
<<if $NPCName[_i].penis isnot "none">>
<<set $NPCName[_i].penis to ($NPCName[_i].clothes.lower.name is "naked" ? 0 : "clothed")>>
<</if>>
<<if $NPCName[_i].vagina isnot "none">>
<<set $NPCName[_i].vagina to ($NPCName[_i].clothes.lower.name is "naked" ? 0 : "clothed")>>
<</if>>
<<set $NPCName[_i].chest to ($NPCName[_i].clothes.upper.name is "naked" ? 0 : "clothed")>>
<</widget>>
<!-- addNNPCOutfit and removeNNPCOutfit should only ever be used on named NPCs! -->
<<widget "addNNPCOutfit">>
<<set _nam to _args[0]>>
<<set _i to $NPCNameList.indexOf(_nam)>>
<<set $_newNPCOutfit to _args[1]>>
<<if _args[0] and _args[1]>>
<<set $_src to Utils.GetStack()>>
<<if !setup.npcClothesSets.some(set => set.name.includes($_newNPCOutfit))>>
<<set $_msg to `NPC (${_nam}) was given invalid outfit (Outfit name: ${$_newNPCOutfit}). Please inform PurityGuy.`>>
<<error $_msg $_src>>
<<elseif _i lt 0>>
<<set $_msg to `NPC (${_nam}) ${"is"} invalid (Must be a named NPC. check for typos!). Please inform PurityGuy.`>>
<<error $_msg $_src>>
<<else>>
<<if !$NPCName[_i].outfits>>
<<set $NPCName[_i].outfits to ["naked", "maleDefault", "femaleDefault"]>>
<</if>>
<<set $NPCName[_i].outfits.pushUnique($_newNPCOutfit)>>
<</if>>
<</if>>
<</widget>>
<<widget "removeNNPCOutfit">>
<<set _nam to _args[0]>>
<<set _i to $NPCNameList.indexOf(_nam)>>
<<set $_newNPCOutfit to _args[1]>>
<<if _args[0] and _args[1]>>
<<set $_src to Utils.GetStack()>>
<<if _i lt 0>>
<<set $_msg to `NPC (${_nam}) ${"is"} invalid (Must be a named NPC. Check for typos!). Please inform PurityGuy.`>>
<<error $_msg $_src>>
<<elseif !$NPCName[_i].outfits>>
<<set $_msg to `NPC (${_nam}) attempted to remove outfit (Outfit name: ${$_newNPCOutfit}) while having no outfits. Why don't you remove that pesky skin of yours? Please inform PurityGuy.`>>
<<error $_msg $_src>>
<<elseif !$NPCName[_i].outfits.some(x => x.includes($_newNPCOutfit))>>
<<set $_msg to `NPC (${_nam}) had non-existant outfit removed (Outfit name: ${$_newNPCOutfit}). Please inform PurityGuy.`>>
<<error $_msg $_src>>
<<else>>
<<set $NPCName[_i].outfits.delete($_newNPCOutfit)>>
<<if $NPCName[_i].outfits.length is 0>>
<<set $NPCName[_i].outfits to undefined>>
<</if>>
<</if>>
<</if>>
<</widget>>
<!-- generates the strapon that the NNPC will use if the scene or rng calls for it. doesn't guarantee they will have it 100% of the time. -->
<<widget "initNNPCstrapon">>
<<set $_npcName to _args[0]>>
<<set $_name to $_npcName.nam>>
<<switch $_name>>
<<case "Whitney">>
<<set $_npcName.strapons to [{"state": "worn", "color": "dark red", "size": 3, "description":"large dark red strap-on cock"}]>>
<<default>>
<<set $_npcName.strapons to []>>
<</switch>>
<</widget>>
<!-- give an NNPC a *new* strapon -->
<!-- <<giveNNPCnewstrapon _npcNameSelect _straponSize _straponColour _straponShape _modifierOptions>> -->
<<widget "giveNNPCnewstrapon">>
<<set $_name to _args[0]>>
<<set $_npcName to $NPCName.find(npc => npc.nam === $_name)>>
<<set $_index to $NPCName.findIndex(npc => npc.nam === $_name)>>
<<if _newStrapon is undefined>>
<<run throw new Error("giveNNPCnewstrapon was run when _newStrapon was undefined! Call generateNewStrapon first!")>>
<<else>>
<<set $_strapon to clone(_newStrapon)>>
<!-- unset _newStrapon so that we can't accidentally dupe strapons. That's right, we're forcing you to generate multiple if you want identical ones. -->
<<unset _newStrapon>>
<</if>>
<!-- if the nnpc's name is in the following list, they will refuse to accept a new strapon -->
<<if !["Whitney"].includes($_name)>>
<<if $_npcName.strapons is undefined or $_npcName.strapons.length is 0>>
<<set $NPCName[$_index].strapons to [$_strapon]>>
<<else>>
<<set $NPCName[$_index].strapons.push($_strapon)>>
<</if>>
<</if>>
<</widget>>
<<widget "npc">>
/* Prepare the call for multiple Named NPCs at the same time.
* We do this by changing all $NPCList[0] calls to $NPCList[x] in which x can be any temporary variable. In this case, we'll use _npcno.
* We also give the option to set the Named NPC in any available row if so desired, by calling a second argument _args[1]. In case no _args[1] is passed, it will default to the first row.
* We also now have the option to have the Named NPC be set into the first available slot instead, by setting the secent argument _args[1] to a negative number, such as -1. However this will bypass the check for npcs that have broken free from a previous passage.
* Remember: available rows go from 0 to 5 ($NPCList[0] to $NPCList[5]). No more than that.
*/
<<if _args[1] lt 0>>
<<for _controller to 0; _controller lte $NPCList.length; _controller++>>
<<if _controller gte 6>>
<!-- Since 6 is past our limit, we want to alert the user something went wrong. For simplicity, we'll set _npcno to 0 and overwrite $NPCList[0] -->
<span class="red"> Error: There are already 6 active NPCs. Clearing NPC 0 to make space for Named NPC.</span>
<<set _npcno to 0>>
<<clearsinglenpc 0>>
<<set _overwrite to true>>
<<break>> <!-- Always remember to break the for loop when the condition is met -->
<</if>>
<<if $NPCList[_controller].gender is undefined and $NPCList[_controller].description is undefined>>
<!-- These comparisons could be changed to a proper variable, for example $NPCList[x].active which would store if NPC x is active or not. To make things simple, we compare to .gender and .description since those two are always set to something other than 0 if the NPC in question is in fact active -->
<<set _npcno to clone(_controller)>>
<<break>> <!-- Always remember to break the for loop when the condition is met -->
<</if>>
<</for>>
<<elseif _args[1]>>
<<set _npcno to _args[1] - 1>>
<<else>>
<<set _npcno to 0>>
<</if>>
<<if _npcno is 0 and $enemyno gte 1 and !_overwrite>>
<<set $endeventerror to $lastgenerated>>
<<endevent phaseless>>
<</if>>
<<set $lastgenerated to $passage>>
<<set _nam to _args[0]>>
<<set _i to $NPCNameList.indexOf(_nam)>>
<!-- Initialise NPC on first time called, introducing them to PC -->
<<if $NPCName[_i].init isnot 1>>
<<initnpc _nam>>
<</if>>
<!-- Determine what outfit the NPC should be wearing -->
<<if !$NPCName[_i].outfits>>
<<initNNPCClothes _nam>>
<<else>>
<<getNNPCClothes _nam>>
<</if>>
<<if !$NPCName[_i].strapons>>
<<initNNPCstrapon $NPCName[_i]>>
<</if>>
<<set $NPCList[_npcno].virginity to $NPCName[_i].virginity>>
<!-- Set global variables -->
/* Both $npc and $npcnum will keep defined NPCs in the order they were defined.
* DO NOT COMPARE NEITHER $npc NOR $npcnum TO $NPCList.
* Since when defining an NPC one can choose in which row of $NPCList to put it, comparing them could result in missmatches.
*/
<<set $npc.push(_nam)>>
<<set $npcnum.push(_i)>>
<<set $NPCList[_npcno].fullDescription to _nam>>
<!-- Set a variable to be compared to $NPCList, for simplicity. The row indicates which NPC it is, value is where in $NPCList it was defined. -->
<<set $npcrow.push(_npcno)>>
<<if $npc.length gt 1>>
<<set $pronoun to "t">> <!-- In case more than 1 Named NPC is defined, we set pronoun to "they". -->
<<else>>
<<set $pronoun to $NPCName[_i].pronoun>>
<</if>>
/*Sets up multiple orgasms, code needs work*/
/*<<set $NPCList[0].maxOrgasms to 1>>
<<set $NPCList[0].orgasms to 0>>
<<if $NPCList[0].fullDescription is "Robin">>
<<set $NPCList[0].maxOrgasms to 2>>
<<set $setupMidOrgasm to true>>
<</if>>
*/
<!-- Set combat variables -->
<<set $NPCList[_npcno].pronoun to $NPCName[_i].pronoun>>
<<set $NPCList[_npcno].pronouns to clone($NPCName[_i].pronouns)>>
<<set $NPCList[_npcno].gender to $NPCName[_i].gender>>
<<set $NPCList[_npcno].type to $NPCName[_i].type>>
<<set $NPCList[_npcno].lefthand to 0>>
<<set $NPCList[_npcno].righthand to 0>>
<<set $NPCList[_npcno].mouth to 0>>
<<set $NPCList[_npcno].anus to 0>>/* is not actually used anywhere */
<<set $NPCList[_npcno].chest to 0>>
<<switch _nam>>
<<case "Eden" "Black Wolf" "Great Hawk">>
<<set $NPCList[_npcno].health to 600>>
<<set $NPCList[_npcno].healthmax to 600>>
<<case "Bailey">>
<<set $NPCList[_npcno].health to 400>>
<<set $NPCList[_npcno].healthmax to 400>>
<<default>>
<<set $NPCList[_npcno].health to 200>>
<<set $NPCList[_npcno].healthmax to 200>>
<</switch>>
<<set $NPCList[_npcno].breastsize to $NPCName[_i].breastsize>>
<<set $NPCList[_npcno].breastsdesc to $NPCName[_i].breastsdesc>>
<<set $NPCList[_npcno].breastdesc to $NPCName[_i].breastdesc>>
<<set $NPCList[_npcno].vagina to $NPCName[_i].vagina>>
<<set $NPCList[_npcno].penis to $NPCName[_i].penis>>
<<set $NPCList[_npcno].penissize to $NPCName[_i].penissize>>
<<set $NPCList[_npcno].penisdesc to $NPCName[_i].penisdesc>>
<<set $NPCList[_npcno].chastity to clone($NPCName[_i].chastity)>>
<<set $NPCList[_npcno].clothes to clone($NPCName[_i].clothes)>>
<<set $NPCList[_npcno].chest to clone($NPCName[_i].chest)>>
<<set $NPCList[_npcno].insecurity to $NPCName[_i].insecurity>>
<<set $npcdescription to $NPCName[_i].title>>
<<set $NPCList[_npcno].description to $NPCName[_i].title>>
<<set $NPCList[_npcno].insecurity to $NPCName[_i].insecurity>>
<<set $NPCList[_npcno].description to $NPCName[_i].title>>
<<set $NPCList[_npcno].adult to $NPCName[_i].adult>>
<<set $NPCList[_npcno].teen to $NPCName[_i].teen>>
<<set $NPCList[_npcno].location to {
head: 0,
genitals: 0,
}>>
<<set $NPCList[_npcno].condom to false>>
<<set $NPCList[_npcno].pregnancyAvoidance to $NPCName[_i].pregnancyAvoidance>>
<!-- ToDo: Pregnancy, remove $pregnancyTesting to properly enable -->
<<if $NPCList[_npcno].pregnancyAvoidance gt random(0,100) and $pregnancyTesting>>
<<set $condomUse to true>>
<</if>>
<<if $NPCList[_npcno].pregnancyAvoidance gt 0>>
<<set $npcCondoms to "normal">>
<</if>>
<!-- Whitney and Avery should wear strap-ons based on strap-on chance -->
<<if $NPCList[_npcno].penis is "none" and (_nam is "Whitney" or _nam is "Avery") and !_strapIgnore and random(0,99) lt $straponchance>>
<<npcstrapon _npcno>>
<</if>>
<<if _nam is "Sydney" and $sydney_toy isnot undefined>>
<<giveNPCsextoy _npcno $sydney_toy>>
<</if>>
<!-- Following sections adjusted for the changes converting from $claws to .claws -->
<!-- Adjust for Beast type NNPCs: Black Wolf -->
<!-- Changed all instances of zeroes (0) to _npcno in the event multi-beast is properly implemented -->
<<if $NPCList[_npcno].type is "wolf">>
<<set $beastname to "blackwolf">>
<<set $NPCList[_npcno].lefthand to "none">>
<<set $NPCList[_npcno].righthand to "none">>
<<set $NPCList[_npcno].stance to "approach">>
<<if $blackWolfMonsterRoll isnot undefined and $blackwolfmonster is 1>>
<<if $blackWolfMonsterRoll is true>>
<<set $NPCList[_npcno].monster to "monster">>
<<set $monster to 1>>
<<set $NPCList[_npcno].type to ($NPCList[0].pronoun is "f" ? "wolfgirl" : "wolfboy")>>
<<set $NPCList[_npcno].lefthand to 0>>
<<set $NPCList[_npcno].righthand to 0>>
<<run delete $NPCList[_npcno].claws>>
<<else>>
<<set $NPCList[_npcno].monster to 0>>
<<set $NPCList[_npcno].pronoun to "i">>
<<set $NPCList[_npcno].claws to "claws">>
<</if>>
<<elseif $blackwolfmonster gte 1>>
<<if ($monsterchance gte $rng and ($hallucinations gte 1 or $monsterhallucinations is "f")) or ($blackwolfmonster is 2)>>
<<set $blackWolfMonsterRoll to true>>
<<set $NPCList[_npcno].monster to "monster">>
<<set $monster to 1>>
<<set $NPCList[_npcno].type to ($NPCList[0].pronoun is "f" ? "wolfgirl" : "wolfboy")>>
<<set $NPCList[_npcno].lefthand to 0>>
<<set $NPCList[_npcno].righthand to 0>>
<<run delete $NPCList[_npcno].claws>>
<<else>>
<<set $blackWolfMonsterRoll to false>>
<<set $NPCList[_npcno].monster to 0>>
<<set $NPCList[_npcno].pronoun to "i">>
<<set $NPCList[_npcno].claws to "claws">>
<</if>>
<<else>>
<<set $blackWolfMonsterRoll to false>>
<<set $NPCList[_npcno].monster to 0>>
<<set $NPCList[_npcno].pronoun to "i">>
<<set $NPCList[_npcno].claws to "claws">>
<</if>>
<</if>>
<!-- Adjust for Beast type NNPCs: Great Hawk -->
<<if $NPCList[_npcno].type is "hawk">>
<<set $beastname to "greathawk">>
<<set $NPCList[_npcno].lefthand to "none">>
<<set $NPCList[_npcno].righthand to "none">>
<<set $NPCList[_npcno].stance to "approach">>
<<if $greatHawkMonsterRoll isnot undefined and $greathawkmonster is 1>>
<<if $greatHawkMonsterRoll is true>>
<<set $NPCList[_npcno].monster to "monster">>
<<set $monster to 1>>
<<set $NPCList[_npcno].type to "harpy">>
<<set $NPCList[_npcno].lefthand to 0>>
<<set $NPCList[_npcno].righthand to 0>>
<<run delete $NPCList[_npcno].claws>>
<<else>>
<<set $NPCList[_npcno].monster to 0>>
<<set $NPCList[_npcno].pronoun to "i">>
<<set $NPCList[_npcno].claws to "talons">>
<</if>>
<<elseif $greathawkmonster gte 1 or $bestialitydisable is "t">>
<<if ($monsterchance gte $rng and ($hallucinations gte 1 or $monsterhallucinations is "f")) or ($greathawkmonster is 2) or ($bestialitydisable is "t")>>
<<set $greatHawkMonsterRoll to true>>
<<set $NPCList[_npcno].monster to "monster">>
<<set $monster to 1>>
<<set $NPCList[_npcno].type to "harpy">>
<<set $NPCList[_npcno].lefthand to 0>>
<<set $NPCList[_npcno].righthand to 0>>
<<run delete $NPCList[_npcno].claws>>
<<else>>
<<set $greatHawkMonsterRoll to false>>
<<set $NPCList[_npcno].monster to 0>>
<<set $NPCList[_npcno].pronoun to "i">>
<<set $NPCList[_npcno].claws to "talons">>
<</if>>
<<else>>
<<set $greatHawkMonsterRoll to false>>
<<set $NPCList[_npcno].monster to 0>>
<<set $NPCList[_npcno].pronoun to "i">>
<<set $NPCList[_npcno].claws to "talons">>
<</if>>
<</if>>
<<if $enemyno lt 6>><<set $enemyno += 1>><</if>>
<<if $NPCList[0].monster is "monster">>
<<set $monster to 1>>
<<else>>
<<set $monster to 0>>
<</if>>
<<run EventSystem.Push($passage, _npcno, $time)>>
<<set $index to _npcno>>
<</widget>>
<<widget "npcrelationship">>
<!-- Robin, Avery, Kylar are unique and are treated differently -->
<<set _nam to _args[0]>>
<<set _i to $NPCNameList.indexOf(_nam)>>
<<if $NPCName[_i].init is 1>>
<<set $npctextlove to $NPCName[_i].love>>
<<set $npctextdom to $NPCName[_i].dom>>
<<set $npctextname to _nam>>
<<set $npctextdescription to $NPCName[_i].title>>
<<relationshiptext _nam>>
<br>
<</if>>
<</widget>>
<<widget "npcincr">>
<!-- Arguments passed are NNPC name, variable type, and value (+/-)-->
<<set _nam to _args[0]>>
<<set _var to _args[1]>>
<<set _val to _args[2]>>
<<set _i to $NPCNameList.indexOf(_nam)>>
<<switch _var>>
<<case love>>
<<set $NPCName[_i].love += _val>>
<<case dom>>
<<set $NPCName[_i].dom += _val>>
<<case trust>>
<<set $NPCName[_i].trust += _val>>
<<case lust>>
<<set $NPCName[_i].lust += _val>>
<<set _lustincr to 1>>
<<case rage>>
<<set $NPCName[_i].rage += _val>>
<<case state>>
<<set $NPCName[_i].state to _val>>
<<case init>>
<<set $NPCName[_i].init to _val>>
<<case trauma>>
<<set $NPCName[_i].trauma += _val>>
<<case purity>>
<<if $NPCName[_i].corruption gt 0>>
<<set $NPCName[_i].corruption -= _val>>
<<if $NPCName[_i].corruption lte 0>>
<<if $purityEvent is 1>>
<<set _rollover to -$NPCName[_i].corruption>>
<<set $NPCName[_i].purity += (_rollover + 4)>>
<<set $NPCName[_i].corruption = 0>>
<<set $purityRollover to 1>>
<<else>>
<<set $NPCName[_i].corruption = 1>>
<</if>>
<</if>>
<<else>>
<<set $NPCName[_i].purity += _val>>
<<if $NPCName[_i].purity lte 0>>
<<if $corruptionEvent is 1>>
<<set _rollover to -$NPCName[_i].purity>>
<<set $NPCName[_i].corruption += (_rollover + 10)>>
<<set $NPCName[_i].purity = 0>>
<<set $corruptionRollover to 1>>
<<else>>
<<set $NPCName[_i].purity = 1>>
<</if>>
<</if>>
<<if $NPCName[_i].purity gte 100 and ($NPCName[_i].virginity.vaginal isnot true or $NPCName[_i].virginity.penile isnot true)>>
<<set $NPCName[_i].purity = 99>>
<</if>>
<<if $NPCName[_i].purity lte 50 and _val lt 0 and _lustincr isnot 1>>
<<npcincr Sydney lust 1>>
<</if>>
<</if>>
<<unset $purityEvent>>
<<unset $corruptionEvent>>
<<default>>
<span class="red">NPCINCR error - Unknown variable _var</span>
<br><br>
<</switch>>
<</widget>>
<<widget "npcset">>
<!-- Sets selected NNPC variables using NNPC name-->
<!-- Arguements passed are NNPC name, variable type, value -->
<<set _nam to _args[0]>>
<<set _var to _args[1]>>
<<set _val to _args[2]>>
<<set _i to $NPCNameList.indexOf(_nam)>>
<<switch _var>>
<<case love>>
<<set $NPCName[_i].love to _val>>
<<case dom>>
<<set $NPCName[_i].dom to _val>>
<<case trust>>
<<set $NPCName[_i].trust to _val>>
<<case lust>>
<<set $NPCName[_i].lust to _val>>
<<case rage>>
<<set $NPCName[_i].rage to _val>>
<<case state>>
<<set $NPCName[_i].state to _val>>
<<case init>>
<<set $NPCName[_i].init to _val>>
<<case trauma>>
<<set $NPCName[_i].trauma to _val>>
<<case purity>>
<<set $NPCName[_i].purity to _val>>
<<case corruption>>
<<set $NPCName[_i].corruption to _val>>
<<default>>
<span class="red">NPCSET error - Unknown value _var</span>
<br><br>
<</switch>>
<</widget>>
<<widget "relationshiptext">>
<<set _npc to _args[0]>>
<<set _i to $NPCNameList.indexOf(_npc)>>
<!-- Special cases for Robin, Avery, Kylar -->
<<switch _npc>>
<<case Robin>>
로빈은
<<if $robinromance is 1>>
<span class="lewd">당신을 사랑한다.</span>
<<elseif $NPCName[_i].trauma gte 80>>
<span class="red">정신적인 충격을 받았다.</span>
<<elseif $NPCName[_i].trauma gte 40>>
<span class="red">고통받고 있다.</span>
<<elseif $NPCName[_i].trauma gte 10>>
<span class="purple">불안해하고 있다.</span>
<<elseif $NPCName[_i].dom gte 80>>
<span class="teal">당신을 보호하려 한다.</span>
<<elseif $NPCName[_i].dom gte 20>>
<span class="teal">당신을 <<nnpc_his_yi "Robin">> 절친이라 생각한다.</span>
<<else>>
<span class="teal">당신을 우러러보고 있다.</span>
<</if>>
<<case Avery>>
에이버리는
<<if $NPCName[$NPCNameList.indexOf("Avery")].state is "dismissed">>
<span class="red">떠났다.</span>
<<elseif $NPCName[_i].rage gte 96>>
<span class="red">당신을 거의 포기했다.</span>
<<elseif $NPCName[_i].love gte 60>>
<<if $NPCName[_i].rage gte 60>>
<span class="pink">당신에게 격노하고 있다.</span>
<<elseif $NPCName[_i].rage gte 20>>
<span class="blue">당신을 더욱 단단한 목줄에 매고 싶어한다.</span>
<<else>>
<span class="green">당신을 소중하게 여긴다.</span>
<</if>>
<<elseif $NPCName[_i].love gte 20>>
<<if $NPCName[_i].rage gte 60>>
<span class="pink">당신에게 격분해 있다.</span>
<<elseif $NPCName[_i].rage gte 20>>
<span class="purple">당신을 자신의 소유물로 보고 있다.</span>
<<else>>
<span class="teal">당신을 귀엽다고 생각한다.</span>
<</if>>
<<else>>
<<if $NPCName[_i].rage gte 60>>
<span class="pink">당신이 무례하다고 생각한다.</span>
<<elseif $NPCName[_i].rage gte 20>>
<span class="blue">당신을 버릇없는 애새끼라 생각한다.</span>
<<else>>
당신에 대한 확고한 의견이 없다.
<</if>>
<</if>>
<<case Kylar>>
카일라는
<<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "prison" and $location isnot "prison">>
<span class="red">수감되었다.</span>
<<elseif $NPCName[_i].love gte 90>>
<<if $NPCName[_i].rage gte 90>>
<span class="red">히스테릭하다.</span>
<<elseif $NPCName[_i].rage gte 60>>
<span class="pink">당신에게 사로잡혀 있다.</span>
<<elseif $NPCName[_i].rage gte 30>>
<span class="blue">당신에게 사로잡혀 있다.</span>
<<else>>
<span class="green">당신에게 사로잡혀 있다.</span>
<</if>>
<<elseif $NPCName[_i].love gte 60>>
<<if $NPCName[_i].rage gte 90>>
<span class="red">히스테릭하다.</span>
<<elseif $NPCName[_i].rage gte 60>>
<span class="pink">당신에게 반해있다.</span>
<<elseif $NPCName[_i].rage gte 30>>
<span class="purple">당신에게 반해있다.</span>
<<else>>
<span class="teal">당신에게 반해있다.</span>
<</if>>
<<elseif $NPCName[_i].love gte 30>>
<<if $NPCName[_i].rage gte 90>>
<span class="red">히스테릭하다.</span>
<<elseif $NPCName[_i].rage gte 60>>
<span class="pink">당신에게 푹 빠져있다.</span>
<<elseif $NPCName[_i].rage gte 30>>
<span class="purple">당신에게 푹 빠져있다.</span>
<<else>>
<span class="lblue">당신에게 푹 빠져있다.</span>
<</if>>
<<else>>
<<if $NPCName[_i].rage gte 90>>
<span class="red">히스테릭하다.</span>
<<elseif $NPCName[_i].rage gte 60>>
<span class="pink">당신에게 집착하고 있다.</span>
<<elseif $NPCName[_i].rage gte 30>>
<span class="purple">당신에게 집착하고 있다.</span>
<<else>>
<span class="blue">당신에게 집착하고 있다.</span>
<</if>>
<</if>>
<<case Whitney>>
휘트니는
<<if $NPCName[$NPCNameList.indexOf("Whitney")].state is "dungeon">>
<span class="red">이제 학교에 없다.</span>
<<elseif $npctextlove gte $npclovehigh>>
<<if $npctextdom gte $npcdomhigh>>
당신이 <span class="green">사랑스럽다</span>고 생각한다.
<<elseif $npctextdom lte $npcdomlow>>
당신이 <span class="green">격려해 준다</span>고 생각한다.
<<else>>
당신이 <span class="green">마음에 든다</span>고 생각한다.
<</if>>
<<elseif $npctextlove lte $npclovelow>>
<<if $npctextdom gte $npcdomhigh>>
당신이 <span class="red">한심하다</span>고 생각한다.
<<elseif $npctextdom lte $npcdomlow>>
당신이 <span class="red">짜증난다</span>고 생각한다.
<<else>>
당신이 <span class="red">끔찍하다</span>고 생각한다.
<</if>>
<<else>>
<<if $npctextdom gte $npcdomhigh>>
당신이 <span class="pink">귀엽다</span>고 생각한다.
<<elseif $npctextdom lte $npcdomlow>>
<span class="teal">당신을 우러러보고 있다.</span>
<<else>>
당신에 대한 확고한 의견이 없다.
<</if>>
<</if>>
<<case Sydney>>
시드니는
<<if $sydneyromance is 1>>
<<if $NPCName[_i].purity gt 80>>
<<if $NPCName[_i].lust gte 60>>
<span class="lewd">당신 말고는 생각할 수 없다.</span>
<<else>>
<span class="lewd">말로 표현할 수 없을 만큼 당신을 사랑한다.</span>
<</if>>
<<elseif $NPCName[_i].purity gte 40>>
<<if $NPCName[_i].lust gte 30>>
<span class="lewd">당신이 만져주기를 열망한다.</span>
<<else>>
<span class="lewd">당신에게 얽매여 있다고 느낀다.</span>
<</if>>
<<elseif $NPCName[_i].corruption gte 40>>
<<if $NPCName[_i].lust gte 20>>
<span class="lewd">당신에게 <<if $NPCName[_i].virginity.vaginal is true and $NPCName[_i].virginity.penile is true>>처녀를 바치기를<<else>>동정을 바치기를<</if>> 바란다.</span>
<<else>>
<span class="lewd">말로 표현할 수 없을 만큼 당신을 사랑한다.</span>
<</if>>
<<elseif $NPCName[_i].corruption gte 10>>
<<if $NPCName[_i].lust gte 10>>
<span class="lewd">당신이 만져주기를 갈망한다.</span>
<<else>>
<span class="lewd">당신에게 속해 있다.</span>
<</if>>
<<else>>
<span class="lewd">당신을 사랑한다.</span>
<</if>>
<<elseif $NPCName[_i].love gte 60>>
<<if $NPCName[_i].purity gte 50>>
<<if $purity lte 500 or $demon gte 6>>
<span class="blue">당신을 구원해주고 싶어한다.</span>
<<elseif $temple_rank is "initiate" or $angel gte 6>>
<span class="green">천사가 강림했다고 여긴다.</span>
<<else>>
<span class="green">당신에게 매우 애정을 느낀다.</span>
<</if>>
<<elseif $NPCName[_i].corruption gte 10>>
<span class="lewd">당신에게 영향을 받고 있다.</span>
<<else>>
<span class="purple">갈피를 잡지 못하고 있다.</span>
<</if>>
<<elseif $NPCName[_i].love gte 30>>
<<if $NPCName[_i].purity gte 50>>
<<if $purity lte 500 or $demon gte 6>>
thinks you're <span class="blue">misguided.</span>
<<elseif $temple_rank is "initiate" or $angel gte 6>>
<span class="teal">당신을 우러러보고 있다.</span>
<<else>>
<span class="teal">당신과 같이 있는 것을 즐긴다.</span>
<</if>>
<<elseif $NPCName[_i].corruption gte 10>>
<span class="pink">당신을 더 잘 알기를 원한다.</span>
<<else>>
<span class="purple">갈등을 겪고 있다.</span>
<</if>>
<<elseif $NPCName[_i].love gte 10>>
<<if $sydneySeen and $sydneySeen.includes("initiate")>>
<<if $purity lte 500 or $demon gte 6>>
<span class="pink">당신이 정도를 벗어났다고 생각한다.</span>
<<else>>
<span class="lblue">당신을 믿음직하다고 여긴다.</span>
<</if>>
<<else>>
<span class="lblue">당신에게 흥미를 느낀다.</span>
<</if>>
<<else>>
<<if $sydneySeen and $sydneySeen.includes("initiate")>>
<<if $purity lte 500 or $demon gte 6>>
<span class="red">당신이 이교도라고 생각한다.</span>
<<else>>
<span class="blue">다른 입교자를 알게 되어서 기뻐하고 있다.</span>
<</if>>
<<else>>
당신에 대한 확고한 의견이 없다.
<</if>>
<</if>>
<<case Alex>>
알렉스는
<<if $alex_countdown is undefined and $farm_stage gte 7>>
<<if $NPCName[_i].lust gte 60>>
<span class="lewd">해가 <<if $daystate is "night">>뜰<<else>>질<</if>> 때까지 당신을 타고 싶어하고 있다.</span>
<<elseif $NPCName[_i].dom gte 30>>
<span class="lewd">주도권을 쥐고 있다.</span>
<<elseif $NPCName[_i].dom lte -30>>
<span class="lewd">당신에게 의존하고 있다.</span>
<<else>>
<span class="lewd">당신이 <<nnpc_his_yi "Alex">> 파트너라고 생각하고 있다.</span>
<</if>>
<<elseif $farm_stage gte 6>>
<<if $NPCName[_i].dom gte 30>>
<span class="pink">주도권을 쥐고 있다.</span>
<<elseif $NPCName[_i].dom lte -30>>
<span class="teal">당신에게 의존하고 있다.</span>
<<else>>
<span class="blue">말 할 수 없을 정도로 감사하고 있다.</span>
<</if>>
<<elseif $farm_stage gte 5>>
<<if $NPCName[_i].dom gte 10>>
<span class="blue">당신을 존중하고 있다.</span>
<<elseif $NPCName[_i].dom lte -10>>
<span class="blue">당신을 존경하고 있다.</span>
<<else>>
<span class="blue">당신에게 고마워하고 있다.</span>
<</if>>
<<elseif $farm_stage gte 4>>
<<if $NPCName[_i].dom gte 10>>
<span class="green">당신이 책임있는 사람이라고 생각하고 있다.</span>
<<elseif $NPCName[_i].dom lte -10>>
<span class="green">당신이 유능하다고 생각하고 있다.</span>
<<else>>
<span class="green">당신이 근처에 있는 것을 좋아하고 있다.</span>
<</if>>
<<elseif $NPCName[_i].love gte 10>>
<span class="green">도움을 받을 수 있어 기뻐하고 있다.</span>
<<elseif $NPCName[_i].love lte -10>>
<<if $NPCName[_i].lust gte 10>>
<span class="purple">당신이 변태라고 생각하고 있다.</span>
<<elseif $NPCName[_i].dom gte 10>>
<span class="red">새 농장 일꾼을 원하고 있다.</span>
<<else>>
<span class="red">당신이 방해라고 생각하고 있다.</span>
<</if>>
<<else>>
당신에 대한 확고한 의견이 없다.
<</if>>
<!-- Default cases for all other NNPCs -->
<<default>>
<<if $npctextlove gte $npclovehigh>>
<<if $npctextdom gte $npcdomhigh>>
<<trNamedNPC $npctextname '은'>>_trResult 당신을 <span class="green">사랑스럽다</span>고 생각한다.
<<elseif $npctextdom lte $npcdomlow>>
<<trNamedNPC $npctextname '은'>>_trResult 당신이 <span class="green">격려해 준다</span>고 생각한다.
<<else>>
<<trNamedNPC $npctextname '은'>>_trResult 당신이 <span class="green">마음에 든다</span>고 생각한다.
<</if>>
<<elseif $npctextlove lte $npclovelow>>
<<if $npctextdom gte $npcdomhigh>>
<<trNamedNPC $npctextname '은'>>_trResult 당신이 <span class="red">한심하다</span>고 생각한다.
<<elseif $npctextdom lte $npcdomlow>>
<<trNamedNPC $npctextname '은'>>_trResult 당신이 <span class="red">짜증난다</span>고 생각한다.
<<else>>
<<trNamedNPC $npctextname '은'>>_trResult 당신이 <span class="red">끔찍하다</span>고 생각한다.
<</if>>
<<else>>
<<if $npctextdom gte $npcdomhigh>>
<<trNamedNPC $npctextname '은'>>_trResult 당신이 <span class="pink">귀엽다</span>고 생각한다.
<<elseif $npctextdom lte $npcdomlow>>
<<trNamedNPC $npctextname '은'>>_trResult <span class="teal">당신을 우러러보고 있다.</span>
<<else>>
<<trNamedNPC $npctextname '은'>>_trResult 당신에 대한 확고한 의견이 없다.
<</if>>
<</if>>
<</switch>>
<</widget>>
<<widget "push_nnpc_genderknown">>
<!-- Can be used in any situation to let all active named NPCs known the player's gender -->
<!-- Use _args[0] to ignore clothing -->
<!-- Won't ignore the chastity belt's "hidden" property (for now) -->
<<if _args[0]>>
<<if !$worn.genitals.type.includes("hidden")>>
<<if $npc.length gt 0>>
<<for _i to 0; _i lt $npc.length; _i++>>
<<set $genderknown.pushUnique($npc[_i])>>
<</for>>
<</if>>
<</if>>
<<else>>
<<if $exposed gte 2 and !$worn.genitals.type.includes("hidden")>>
<<if $npc.length gt 0>>
<<for _i to 0; _i lt $npc.length; _i++>>
<<set $genderknown.pushUnique($npc[_i])>>
<</for>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "NPCStatusCheck">>
<!-- When NPCs are updated and made compatible with statusCheck-style widgets, add them to here. Make a new if statement, NOT an elseif -->
<!-- Usage: call a SINGLE argument with every relevant NPC. <<NPCStatusCheck "Kylar Sydney">> will call <<kylarStatusCheck>> and <<sydneyStatusCheck>> -->
<<if _args[0].includes("Kylar") and $NPCName[$NPCNameList.indexOf("Kylar")].init is 1>>
<<kylarStatusCheck>>
<</if>>
<<if _args[0].includes("Sydney") and $NPCName[$NPCNameList.indexOf("Sydney")].init is 1>>
<<sydneyStatusCheck>>
<</if>>
<</widget>><<widget "underworld_nickname">>
<<if $famesex gte 400>>
<<if $fameprostitution gte 400>>
<<if $famerape gte 400>>
<<if $famebestiality gte 400>>
<<if $famescrap gte 400>>
<<if $famepimp gte 400>>
<<if $player.gender_appearance is "m">>
<<set _text_output to "우리 소년">>
<<else>>
<<set _text_output to "우리 소녀">>
<</if>>
<<else>>
<<if $player.gender_appearance is "m">>
<<set _text_output to "그 소년">>
<<else>>
<<set _text_output to "그 소녀">>
<</if>>
<</if>>
<<else>>
<<if $famepimp gte 400>>
<<set _text_output to "장난감">>
<<else>>
<<set _text_output to "육변기">>
<</if>>
<</if>>
<<else>>
<<if $famescrap gte 400>>
<<if $famepimp gte 400>>
<<set _text_output to "파이크">>
<<else>>
<<set _text_output to "레이피어">>
<</if>>
<<else>>
<<if $famepimp gte 400>>
<<set _text_output to "울트라 걸레">>
<<else>>
<<set _text_output to "수퍼 걸레">>
<</if>>
<</if>>
<</if>>
<<else>>
<<if $famebestiality gte 400>>
<<if $famescrap gte 400>>
<<if $famepimp gte 400>>
<<set _text_output to "착유자">>
<<else>>
<<set _text_output to "우유 배달부">>
<</if>>
<<else>>
<<if $famepimp gte 400>>
<<set _text_output to "개 먹이">>
<<else>>
<<set _text_output to "간식">>
<</if>>
<</if>>
<<else>>
<<if $famescrap gte 400>>
<<if $famepimp gte 400>>
<<set _text_output to "방직공">>
<<else>>
<<set _text_output to "바늘">>
<</if>>
<<else>>
<<if $famepimp gte 400>>
<<set _text_output to "변태">>
<<else>>
<<if $player.gender_appearance is "m">><<set _text_output to "색남">><<else>><<set _text_output to "색녀">><</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<else>>
<<if $famerape gte 400>>
<<if $famebestiality gte 400>>
<<if $famescrap gte 400>>
<<if $famepimp gte 400>>
<<if $player.gender_appearance is "m">><<set _text_output to "늑대 전용 남창">><<else>><<set _text_output to "늑대 전용 창녀">><</if>>
<<else>>
<<set _text_output to "늑대 전용 걸레">>
<</if>>
<<else>>
<<if $famepimp gte 400>>
<<if $player.gender_appearance is "m">><<set _text_output to "개 전용 남창">><<else>><<set _text_output to "개 전용 창녀">><</if>>
<<else>>
<<set _text_output to "개 전용 걸레">>
<</if>>
<</if>>
<<else>>
<<if $famescrap gte 400>>
<<if $famepimp gte 400>>
<<set _text_output to "송곳">>
<<else>>
<<set _text_output to "난동자">>
<</if>>
<<else>>
<<if $famepimp gte 400>>
<<set _text_output to "공짜">>
<<else>>
<<set _text_output to "무료 걸레">>
<</if>>
<</if>>
<</if>>
<<else>>
<<if $famebestiality gte 400>>
<<if $famescrap gte 400>>
<<if $famepimp gte 400>>
<<set _text_output to "개 착취자">>
<<else>>
<<set _text_output to "늑대 전사">>
<</if>>
<<else>>
<<if $famepimp gte 400>>
<<set _text_output to "개 착유자">>
<<else>>
<<set _text_output to "늑대 기수">>
<</if>>
<</if>>
<<else>>
<<if $famescrap gte 400>>
<<if $famepimp gte 400>>
<<if $player.gender_appearance is "m">>
<<set _text_output to "기둥서방">>
<<else>>
<<set _text_output to "마담뚜">>
<</if>>
<<else>>
<<set _text_output to "사브르">>
<</if>>
<<else>>
<<if $famepimp gte 400>>
<<if $player.gender_appearance is "m">>
<<set _text_output to "걸레 아빠">>
<<else>>
<<set _text_output to "걸레 엄마">>
<</if>>
<<else>>
<<set _text_output to "걸레">>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<else>>
<<if $fameprostitution gte 400>>
<<if $famerape gte 400>>
<<if $famebestiality gte 400>>
<<if $famescrap gte 400>>
<<if $famepimp gte 400>>
<<if $player.gender_appearance is "m">>
<<set _text_output to "사냥개 아빠">>
<<else>>
<<set _text_output to "사냥개 엄마">>
<</if>>
<<else>>
<<set _text_output to "사냥개">>
<</if>>
<<else>>
<<if $famepimp gte 400>>
<<if $player.gender_appearance is "m">><<set _text_output to "수캐">><<else>><<set _text_output to "암캐">><</if>>
<<else>>
<<set _text_output to "강아지">>
<</if>>
<</if>>
<<else>>
<<if $famescrap gte 400>>
<<if $famepimp gte 400>>
<<set _text_output to "단검">>
<<else>>
<<set _text_output to "흉터">>
<</if>>
<<else>>
<<if $famepimp gte 400>>
<<set _text_output to "성교 갈구자">>
<<else>>
<<set _text_output to "강간 갈구자">>
<</if>>
<</if>>
<</if>>
<<else>>
<<if $famebestiality gte 400>>
<<if $famescrap gte 400>>
<<if $famepimp gte 400>>
<<set _text_output to "송곳니">>
<<else>>
<<set _text_output to "발톱">>
<</if>>
<<else>>
<<if $famepimp gte 400>>
<<set _text_output to "사냥개">>
<<else>>
<<set _text_output to "강아지">>
<</if>>
<</if>>
<<else>>
<<if $famescrap gte 400>>
<<if $famepimp gte 400>>
<<set _text_output to "단도">>
<<else>>
<<set _text_output to "나이프">>
<</if>>
<<else>>
<<if $famepimp gte 400>>
<<if $player.gender_appearance is "m">>
<<set _text_output to "남창 아빠">>
<<else>>
<<set _text_output to "창녀 엄마">>
<</if>>
<<else>>
<<if $player.gender_appearance is "m">><<set _text_output to "싸구려 남창">><<else>><<set _text_output to "싸구려 창녀">><</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<else>>
<<if $famerape gte 400>>
<<if $famebestiality gte 400>>
<<if $famescrap gte 400>>
<<if $famepimp gte 400>>
<<set _text_output to "전투광">>
<<else>>
<<set _text_output to "바이브">>
<</if>>
<<else>>
<<if $famepimp gte 400>>
<<set _text_output to "고양이">>
<<else>>
<<set _text_output to "개새끼">>
<</if>>
<</if>>
<<else>>
<<if $famescrap gte 400>>
<<if $famepimp gte 400>>
<<set _text_output to "불량배">>
<<else>>
<<if $player.gender_appearance is "m">>
<<set _text_output to "작살 자지">>
<<else>>
<<set _text_output to "이빨 보지">>
<</if>>
<</if>>
<<else>>
<<if $famepimp gte 400>>
<<set _text_output to "공짜 샘플">>
<<else>>
<<set _text_output to "강간 미끼">>
<</if>>
<</if>>
<</if>>
<<else>>
<<if $famebestiality gte 400>>
<<if $famescrap gte 400>>
<<if $famepimp gte 400>>
<<if $player.gender_appearance is "m">>
<<set _text_output to "소굴 아빠">>
<<else>>
<<set _text_output to "소굴 엄마">>
<</if>>
<<else>>
<<set _text_output to "늑대">>
<</if>>
<<else>>
<<if $famepimp gte 400>>
<<set _text_output to "목장 주인">>
<<else>>
<<set _text_output to "가축">>
<</if>>
<</if>>
<<else>>
<<if $famescrap gte 400>>
<<if $famepimp gte 400>>
<<set _text_output to "쥐새끼">>
<<else>>
<<set _text_output to "찌끄러기">>
<</if>>
<<else>>
<<if $famepimp gte 400>>
<<if $player.gender_appearance is "m">>
<<set _text_output to "아빠">>
<<else>>
<<set _text_output to "엄마">>
<</if>>
<<else>>
<<if $player.gender_appearance is "m">><<set _text_output to "고깃덩이">><<else>><<set _text_output to "고깃구멍">><</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<print _text_output>>
<</widget>>
<<widget "overworld_nickname">>
<<if $fameexhibitionism gte 400>>
<<if $famegood gte 400>>
<<if $famebusiness gte 400>>
<<if $famesocial gte 400>>
<<set _text_output to "그 고아">>
<<elseif $famemodel gte 400>>
<<set _text_output to "인기인">>
<<else>>
<<set _text_output to "친절한 사람">>
<</if>>
<<else>>
<<if $famesocial gte 400>>
<<if $famemodel gte 400>>
<<if $player.gender_appearance is "m">><<set _text_output to "스캔들남">><<else>><<set _text_output to "스캔들녀">><</if>>
<<else>>
<<set _text_output to "과시자">>
<</if>>
<<else>>
<<if $famemodel gte 400>>
<<set _text_output to "비너스">>
<<else>>
<<set _text_output to "미소">>
<</if>>
<</if>>
<</if>>
<<else>>
<<if $famebusiness gte 400>>
<<if $famesocial gte 400>>
<<if $famemodel gte 400>>
<<set _text_output to "표지 모델">>
<<else>>
<<if $player.gender_appearance is "m">><<set _text_output to "완벽남">><<else>><<set _text_output to "완벽녀">><</if>>
<</if>>
<<else>>
<<if $famemodel gte 400>>
<<set _text_output to "잘나가는 모델">>
<<else>>
<<if $player.gender_appearance is "m">>
<<set _text_output to "수상한 가게 소년">>
<<else>>
<<set _text_output to "수상한 가게 소녀">>
<</if>>
<</if>>
<</if>>
<<else>>
<<if $famesocial gte 400>>
<<if $famemodel gte 400>>
<<if $player.gender_appearance is "m">>
<<set _text_output to "신진 남배우">>
<<else>>
<<set _text_output to "신진 여배우">>
<</if>>
<<else>>
<<if $player.gender_appearance is "m">>
<<set _text_output to "파티 소년">>
<<else>>
<<set _text_output to "파티 소녀">>
<</if>>
<</if>>
<<else>>
<<if $famemodel gte 400>>
<<if $player.gender_appearance is "m">>
<<set _text_output to "핀업 보이">>
<<else>>
<<set _text_output to "핀업 걸">>
<</if>>
<<else>>
<<if $player.gender_appearance is "m">>
<<set _text_output to "음란 소년">>
<<else>>
<<set _text_output to "음란 소녀">>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<else>>
<<if $famegood gte 400>>
<<if $famebusiness gte 400>>
<<if $famesocial gte 400>>
<<if $famemodel gte 400>>
<<set _text_output to "우상">>
<<else>>
<<set _text_output to "꽃">>
<</if>>
<<else>>
<<if $famemodel gte 400>>
<<set _text_output to "마스코트">>
<<else>>
<<set _text_output to "자선가">>
<</if>>
<</if>>
<<else>>
<<if $famesocial gte 400>>
<<if $famemodel gte 400>>
<<set _text_output to "귀염둥이">>
<<else>>
<<set _text_output to "꼰대">>
<</if>>
<<else>>
<<if $famemodel gte 400>>
<<set _text_output to "여신">>
<<else>>
<<set _text_output to "천사">>
<</if>>
<</if>>
<</if>>
<<else>>
<<if $famebusiness gte 400>>
<<if $famesocial gte 400>>
<<if $famemodel gte 400>>
<<set _text_output to "외판원">>
<<else>>
<<set _text_output to "친구">>
<</if>>
<<else>>
<<if $famemodel gte 400>>
<<set _text_output to "싸구려 모델">>
<<else>>
<<if $player.gender_appearance is "m">>
<<set _text_output to "가게 소년">>
<<else>>
<<set _text_output to "가게 소녀">>
<</if>>
<</if>>
<</if>>
<<else>>
<<if $famesocial gte 400>>
<<if $famemodel gte 400>>
<<set _text_output to "멋쟁이">>
<<else>>
<<set _text_output to "왕따">>
<</if>>
<<else>>
<<if $famemodel gte 400>>
<<if $player.gender_appearance is "m">>
<<set _text_output to "글래머 소년">>
<<else>>
<<set _text_output to "글래머 소녀">>
<</if>>
<<else>>
<<if $player.gender_appearance is "m">>
<<set _text_output to "어떤 고아 소년">>
<<else>>
<<set _text_output to "어떤 고아 소녀">>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<print _text_output>>
<</widget>>
<<widget "pcpetname">><<silently>>
<<switch _args[0]>>
<<case "Avery" "avery">>
/* note: female terms for male pc are intentional */
<<set _names to []>>
<<set _gender to $player.gender_appearance>>
<<set _names.push(_gender is "m" ? "소년" : "소녀")>>
<<set _love to $NPCName[$NPCNameList.indexOf("Avery")].love>>
<<set _rage to $NPCName[$NPCNameList.indexOf("Avery")].rage>>
<<if _love + _rage gte 25>>
/* generic */
<<if _love gte 30>>
<<set _names.push("인형", "햇빛")>>
<<if _love gte 60>>
<<set _names.push("공주")>>
<<if _gender is "m">><<set _names.push("왕자")>><</if>>
<</if>>
<</if>>
<<if _rage gte 30>>
<<set _names.push("버릇없는 애새끼")>>
<<if _rage gte 60>>
<<set _names.push("비열한 년")>>
<<if _gender is "m">><<set _names.push("비열한 놈")>><</if>>
<</if>>
<</if>>
/* tf */
<<if ($cat gte 6) and ($transformationParts.cat.ears isnot "hidden") and ($transformationParts.cat.tail isnot "hidden")>>
<<set _names.push("아기 고양이", "새끼 고양이")>>
<</if>>
<<if ($wolfgirl gte 6) and ($transformationParts.wolf.ears isnot "hidden") and ($transformationParts.wolf.tail isnot "hidden")>>
<<set _names.push("강아지", "새끼 강아지")>>
<</if>>
<<if ($cow gte 6) and ($transformationParts.cow.ears isnot "hidden") and ($transformationParts.cow.tail isnot "hidden") and ($transformationParts.cow.horns isnot "hidden")>>
<<set _names.push(_gender is "m"? "카우보이" : "카우걸")>>
<</if>>
<<if ($bird gte 6) and ($transformationParts.bird.wings isnot "hidden") and ($transformationParts.bird.tail isnot "hidden") and ($transformationParts.bird.plumage isnot "hidden")>>
<<set _names.push("아기 새", "새끼 백조")>>
<</if>>
<<if ($angel gte 6) and ($transformationParts.angel.wings isnot "hidden") and ($transformationParts.angel.halo isnot "hidden")>>
<<set _names.push("천사", "아기 천사")>>
<</if>>
<<if ($demon gte 6) and ($transformationParts.demon.wings isnot "hidden") and ($transformationParts.demon.tail isnot "hidden") and ($transformationParts.demon.horns isnot "hidden")>>
<<set _names.push("악마", "서큐버스")>>
<<if _gender is "m">><<set _names.push("인큐버스")>><</if>>
<</if>>
/* attitude */
<<if random(0, 100) lt 40>>
<<if $submissive gte 1150>>
<<set _names.push("애완동물")>>
<<if $submissive gte 1500>>
<<set _names.push("장난감")>>
<<if $submissive gte 1900>>
<<set _names.push("노예")>>
<</if>>
<</if>>
<</if>>
<</if>>
/* fame */
<<if random(0, 100) lt 20>>
<<if $fameexhibitionism gte 400>>
<<set _names.push("자랑꾼")>>
<<if $fameexhibitionism gte 600>>
<<set _names.push("과시자")>>
<</if>>
<</if>>
<<if $famesex gte 400>>
<<set _names.push("님프")>>
<<if $famesex gte 600>>
<<set _names.push("걸레")>>
<</if>>
<</if>>
<<if $fameprostitution gte 400>>
<<set _names.push(_gender is "m"?"잡놈":"잡년")>>
<<if $fameprostitution gte 600>>
<<set _names.push(_gender is "m"?"남창":"창녀")>>
<</if>>
<</if>>
<<if $famerape gte 400>>
<<set _names.push("섹스인형")>>
<<if $fameprostitution gte 600>>
<<set _names.push("육변기")>>
<</if>>
<</if>>
<</if>>
<</if>>
/* pick and decorate */
<<set _text_output to _names.pluck()>>
<<if _love gte 30 and random(0, 100) lt _love - 30>>
<<set _text_output to "작은 " + _text_output>>
<</if>>
<<if _rage gte 50 and random(0, 100) lt _rage - 30>>
<<set _text_output to "빌어먹을 " + _text_output>>
<</if>>
<<if _love gte 60 and random(0, 100) lt _love - 30>>
<<set _text_output to "나의 " + _text_output>>
<</if>>
<<default>>
<<girl>>
<</switch>>
<</silently>><<print _text_output>><</widget>><<widget "options">>
<h3>옵션</h3>
옵션들 중 몇몇은 스토리 통로가 바뀐 이후에 적용됩니다. 장소 변경, 전투/섹스 신 진입 혹은 비슷한 행동을 취하는 것으로 충분합니다.
<br><br>
<span class="gold">일반 옵션</span>
<br>
<<if $debug is 1>>
/*<label><<checkbox "$notifyUpdate" false true autocheck>> Notify when there's a new game update available</label>
<br>*/
<<link "Check for updates">>
<<run checkNewVersion()>>
<</link>>
<br><br>
<</if>>
문단 줄 높이: <<link "1.75">><<unset $reducedLineHeight>><<removeclass "#passages" "reducedLineHeight">><</link>> | <<link "1.5">><<set $reducedLineHeight to true>><<addclass "#passages" "reducedLineHeight">><</link>>
<br><br>
<label>
<<checkbox "$newWardrobeStyle" false true autocheck>>
새로운 스타일의 옷장 사용
</label>
<br>
<label>
<<checkbox "$useNarrowMarket" false true autocheck>>
상점 목록을 "좁은 화면" 버전으로 보여줌
</label>
<br>
<label>
<<checkbox "$neverNudeMenus" false true autocheck>>
메뉴에서 플레이어 노출 숨기기
</label>
<br>
<label>
<<checkbox "$showCaptionText" false true autocheck>>
사이드바에서 캡션 텍스트 보기
</label>
<br>
<label>
<<checkbox "$skipStatisticsConfirmation" false true autocheck>>
추가 통계를 볼 때 확인을 하지 않음
</label>
<br>
<label>
<<if $ironmanmode is true>>
<<print '<input id="checkbox-autosavedisabled" name="checkbox-autosavedisabled" type="checkbox" tabindex="0" class="macro-checkbox" disabled checked>'>>
<span style="color: #7e7e7e;">자는 동안 자동저장을 하지 않음</span>
<<else>>
<<checkbox "$autosavedisabled" false true autocheck>>
자는 동안 자동저장을 하지 않음
<</if>>
</label>
<br>
<label>
<<checkbox "$scroll_remember" false true autocheck>>
전투 중 스크롤 위치를 기억함
</label>
<br>
<label>
<<checkbox "$numpad" false true autocheck>>
숫자패드 활성화. 모바일 환경에서 번역기 등으로 링크가 깨질 때 유용함
</label>
<<if $map isnot undefined>>
<br><br>
<span class="gold">지도 옵션</span>
<br>
<label>
<<checkbox "$map.movement" false true autocheck>>
지도 아이콘을 클릭/터치하는 것으로 지도 이동 허용
</label>
<br>
<label>
<<checkbox "$map.markers" false true autocheck>>
지도에서 클릭 가능한 영역 표시
</label>
<br>
<<if $map isnot undefined>>
<label><<print '<<checkbox "$map.legacy" false true '+($map.legacy is true ? "checked" : "")+'>>'>> SVG 지도 비활성화. 도시 지도가 보이지 않는다면 활성화하세요. 이 옵션이 활성화되어있다면 위의 옵션이 작동하지 않습니다. </label><br>
<</if>>
<label><<print '<<checkbox "$map.top" false true '+($map.top is true ? "checked" : "")+'>>'>>
지도 링크 위로 지도 이동
</label>
<</if>>
<br><br>
<span class="gold">이미지 옵션</span>
<br>
사이드바 캐릭터 렌더러:
<<radiovar "$sidebarRenderer" "img" "Old">><<updatesidebarimg>><</radiovar>>
| <<radiovar "$sidebarRenderer" "canvas" "New">><<updatesidebarimg>><</radiovar>>
| <<radiovar "$sidebarRenderer" "both" "Both">><<updatesidebarimg>><</radiovar>>
<br>
캐릭터 이미지 뒷배경 밝게 하기:
<label><<radiobutton "$imgLighten" "" autocheck>> 비활성화</label> |
<label><<radiobutton "$imgLighten" "imgLighten" autocheck>> 밝게</label> |
<label><<radiobutton "$imgLighten" "imgLighten2" autocheck>> 더 밝게</label>
<br>
닫힌 사이트바에서 상태 표시:
<label><<radiobutton "$sidebarStats" "Disabled" autocheck>> 비활성화</label> |
<label><<radiobutton "$sidebarStats" "Limited" autocheck>> 중요한 정보 한정</label> |
<label><<radiobutton "$sidebarStats" "All" autocheck>> 전부 보기</label>
<br>
닫힌 사이드바 시간:
<label><<radiobutton "$sidebarTime" "Disabled" autocheck>> 비활성화</label> |
<label><<radiobutton "$sidebarTime" "top" autocheck>> 사이드바 상태 위</label> |
<label><<radiobutton "$sidebarTime" "bottom" autocheck>> 사이드바 상태 아래</label>
<br>
/*<label>
<<checkbox "$sidebarImage" false true autocheck>>
텍스트 말고 사이드바 아이콘 사용
</label>
<br>*/
<label><<checkbox "$showDebugRenderer" false true autocheck>> 렌더러 디버거 사용</label>
<br><br>
<span class="gold">전투 설정</span>
<br>
행동 표시 형식:
<label><<radiobutton "$combatControls" "radio" autocheck>> 라디오 버튼</label> |
<label><<radiobutton "$combatControls" "lists" autocheck>> 리스트(너비 제한 없음)</label> |
<label><<radiobutton "$combatControls" "limitedLists" autocheck>> 리스트 (너비 제한)</label>
<br>
"당신 자신" 을 대상에 추가:
<label><<radiobutton "$targetYourself" false autocheck>> 비활성화</label> |
<label><<radiobutton "$targetYourself" true autocheck>> 활성화</label>
<br><br>
<div class="small-description">애니메이션이 제대로 작동하지 않는 경우 그것을 클릭하거나, <code>[F]</code> 키를 누르거나, 아래의 버튼을 눌러 고칠 수 있습니다.</div>
<br>
<<if $passage isnot "Start">>
<<button "게임 재시작">>
<<script>>
SugarCube.UI.restart();
<</script>>
<</button>>
<</if>>
<<button "멈춘 애니메이션 고침">>
<<run fixStuckAnimations()>>
<</button>>
<</widget>>
<<widget "optionsExportImport">>
<h3>세이브 내보내기/불러오기</h3>
<h4>파일 불러오기/내보내기</h4>
<<if SugarCube.Browser.isMobile.any() is true>>
파일로 저장 및 불러오기 기능은 안드로이드에서 작동하지 않습니다.
<<else>>
파일에서 불러오기: <input id="saveImport" type="file" value="Load from file" onchange="importSave(this.files)">
<br><br>
<<if $passage is "Start" or $passage is "Start2">>
세이브 파일을 내보내기 전에 세이브를 불러오십시오.
<<elseif ($dancing is 0 and $combat is 0 and $replayScene is undefined) or $debug is 1>>
<<set _exportName to "'degrees-of-lewdity"+($saveName isnot ''?'-'+$saveName:'')+ "'">>
<<if $ironmanmode is true>>
<input type="button" value="파일로 저장" disabled>
<<else>>
<input type="button" value="파일로 저장" @onclick="'updateExportDay();SugarCube.Save.export('+_exportName+')'">
<</if>>
<<else>>
현재 파일로 저장할 수 없습니다.
<</if>>
<</if>>
<h4>텍스트 불러오기/내보내기</h4>
<<if !($dancing is 0 and $combat is 0 and $replayScene is undefined)>>
<span class="red"><b>전투 이벤트가 진행중이므로, 결과 세이브 파일을 버그 제보를 위해서만 사용 가능합니다!!</b></span><br>
<</if>>
이 기능은 안드로이드처럼 세이브 파일에 접근할 수 없는 기기에 세이브를 이동시킬 수 있게 해줍니다.
<br>
저장하기 위해선, "세이브 데이터 가져오기"를 누른 뒤, 필요한 곳에 세이브 데이터를 복사하여 붙여넣으세요.
<br>
불러오기 위해선, 세이브 데이터를 붙여넣은 뒤 "세이브 데이터 불러오기"를 누르세요.
<br>
안드로이드 상에서 세이브를 이동시키려면 이메일이나 페이스트빈 같은 서비스를 사용하시는 걸 권장합니다. 문제가 생기는 것을 방지하기 위해 세이브 데이터를 정확히 기입하시기 바랍니다.
<br>
"텍스트 영역 복사"를 눌러 내용물을 복사하세요. 만약 장치나 브라우저가 이를 지원하지 않는다면 버튼의 이름이 "복사 오류"로 바뀔 것입니다.
<br><br>
<textarea id="saveDataInput" rows="4" cols="40" onClick="if(V.disableAutoSelect == false)this.select();"></textarea>
<br>
<input type="button" value="텍스트 상자 클리어" onclick="clearTextBox('saveDataInput')"/>
<input type="button" value="텍스트 상자 상단으로" onclick="topTextArea('saveDataInput')"/>
<input type="button" value="텍스트 상자 하단으로" onclick="bottomTextArea('saveDataInput')"/>
<<if $ironmanmode is true>>
<input type="button" value="세이브 데이터 가져오기" disabled>
<<else>>
<input type="button" value="세이브 데이터 가져오기" onclick="getSaveData()"/>
<</if>>
<input type="button" value="세이브 데이터 불러오기" onclick="loadSaveData()"/>
<input id="CopyTextArea" type="button" value="텍스트 영역 복사" onclick="copySavedata('saveDataInput')">
<br><br>
<label>
<<print '<<checkbox "$disableAutoSelect" false true '+($disableAutoSelect is true? "checked":"")+'>>'>>
자동 선택 비활성화.
</label>
<br><br>
<</widget>>
<<widget "saveList">>
<<run prepareSaveDetails()>>
<<if $passage isnot "Start" and $passage isnot "Start2" and $replayScene is undefined>>
<<set _saveUnlock to true>>
<</if>>
<<if $replayScene isnot undefined>>
리플레이 씬 뷰어가 현재 작동중이므로, 세이브를 할 수 없습니다.
<</if>>
<<set _saveDetails = getSaveDetails()>>
<!--Extra checks incase the above fails for some reason-->
<<if _saveDetails is undefined>>
<<set _saveDetails to returnSaveDetails()>>
<<elseif _saveDetails.autosave is undefined or _saveDetails.slots is undefined>>
<<set _saveDetails to returnSaveDetails()>>
<</if>>
<<set _currentTime to new Date().getTime()>>
<div id="savesListContainer">
<div class="savesListRow">
<div class="saveGroup">
<div class="saveId">#</div>
<div class="saveButton">세이브/로드</div>
<div class="saveName">ID/이름</div>
<div class="saveDetails">상세</div>
</div>
<div class="deleteButton"></div>
</div>
<<for _i to 0; _i lt 11; _i++>>
<<if _i != 9 or (_i == 9 and _saveDetails.slots[_i - 1] != null)>>
<div class="savesListRow">
<<if _i is 0>>
<<if _saveDetails.autosave isnot null>>
<div class="saveGroup">
<div class="saveId">자동</div>
<div class="saveButton">
<input type="button" class="saveMenuButton" value="로드" onclick="loadSave('auto')"/>
</div>
<<if _saveDetails.autosave.metadata isnot undefined>>
<div @class="'saveName' + ($saveId is _saveDetails.autosave.metadata.saveId ? ' gold' : '')">
<<if _saveDetails.autosave.metadata.saveName isnot "">>
<<print _saveDetails.autosave.metadata.saveName.slice(0,10)>>
<<else>>
<<print _saveDetails.autosave.metadata.saveId>>
<</if>>
</div>
<<else>>
<div class="saveName"></div>
<</if>>
<div class="saveDetails">
<span><<print _saveDetails.autosave.title.replace(/</g, "< ")>></span>
<span @class="'datestamp' + (_saveDetails.autosave.date gte _currentTime - 1800000 ? ' gold':'')"><<print new Date(_saveDetails.autosave.date).toLocaleString()>></span>
</div>
</div>
<div class="deleteButton">
<input type="button" class="saveMenuButton right" value="삭제" onclick="deleteSave('auto')"/>
</div>
<<else>>
<div class="saveGroup">
<div class="saveId">자동</div>
<div class="saveButton">
<input type="button" value="로드" disabled/>
</div>
<div class="saveName"></div>
<div class="saveDetails"></div>
</div>
<div class="deleteButton">
<input class="right" type="button" value="삭제" disabled/>
</div>
<</if>>
<<elseif _i lt 10>>
<<set _slot to _i - 1>>
<<if _saveDetails.slots[_slot] isnot null>>
<div class="saveGroup">
<<if _saveDetails.slots[_slot].metadata.ironman == true>>
<div class="saveId" style="width: 10px;">
<img @id="'saveSlot'+_slot" src="img/ui/SilverCoin.gif" style="max-width: 16px;filter: brightness(2.2);" click-count=0 @onclick="'IronMan.UI.exportButton('+_slot+')'">
</div>
<<else>>
<div class="saveId" style="width: 10px;">
<<print _i>>
</div>
<</if>>
<div class="saveButton">
<<if _i lt 9>>
<<if _saveUnlock>>
<<set _onclick to "save("+_slot+", false, "+_saveDetails.slots[_slot].metadata.saveId+", `"+$saveName+"`)">>
<input type="button" class="saveMenuButton" value="저장" @onclick="clone(_onclick)"/>
<<else>>
<input type="button" value="저장" disabled/>
<</if>>
<</if>>
<input type="button" class="saveMenuButton" value="로드" @onclick="'loadSave('+ _slot +')'"/>
</div>
<div @class="'saveName' + ($saveId is _saveDetails.slots[_slot].metadata.saveId ? ' gold' : '')">
<<if _saveDetails.slots[_slot].metadata.saveName isnot "">>
<<print _saveDetails.slots[_slot].metadata.saveName.slice(0,10)>>
<<else>>
<<print _saveDetails.slots[_slot].metadata.saveId>>
<</if>>
</div>
<div class="saveDetails">
<span><<print _saveDetails.slots[_slot].title.replace(/</g, "< ")>></span>
<span @class="'datestamp' + (_saveDetails.slots[_slot].date gte _currentTime - 1800000 ? ' gold':'')"><<print new Date(_saveDetails.slots[_slot].date).toLocaleString()>></span>
</div>
</div>
<<if _i == 9>>
<div id="exportButton" class="exportButton"><input type="button" class="saveMenuButton right" value="Export" onclick="IronMan.UI.exportButton()"/></div>
<</if>>
<div class="deleteButton"><input type="button" class="saveMenuButton right" value="삭제" @onclick="'deleteSave('+ _slot +')'"/></div>
<<else>>
<div class="saveGroup">
<div class="saveId"></div>
<div class="saveButton">
<<if $passage != "Start">>
<input type="button" class="saveMenuButton" value="저장" @onclick="'save('+ _slot +',true,'+$saveId+', `'+$saveName+'`)'"/>
<<else>>
<input type="button" class="saveMenuButton" value="저장" @onclick="'save('+ _slot +',true,'+$saveId+', `'+$saveName+'`)'" disabled/>
<</if>>
<input type="button" value="로드" disabled/>
</div>
<div class="saveName"></div>
<div class="saveDetails"></div>
</div>
<div class="deleteButton">
<input class="right" type="button" value="삭제" disabled/>
</div>
<</if>>
<<else>>
<div class="saveGroup">
<div class="saveId"></div>
<div class="saveButton"></div>
<div class="saveName"></div>
<div class="saveDetails"></div>
</div>
<div class="saveButton"><input type="button" class="saveMenuButton right" value="전부 삭제" onclick="deleteSave('all')"/></div>
<</if>>
</div>
<</if>>
<</for>>
</div>
<label>
<<checkbox "$confirmSave" false true autocheck>>
저장하기 전에 확인 요구
</label>
<br>
<label>
<<checkbox "$confirmLoad" false true autocheck>>
불러오기 전에 확인 요구
</label>
<br>
<label>
<<checkbox "$confirmDelete" false true autocheck>>
삭제하기 전에 확인 요구
</label>
<br><br>
<<if $saveDetails isnot undefined>>
내보내기 후 다음 시간이 지나면 경고 표시.
<br>
<label><<radiobutton "$saveDetails.exported.frequency" 5 autocheck>>5</label> |
<label><<radiobutton "$saveDetails.exported.frequency" 10 autocheck>>10</label> |
<label><<radiobutton "$saveDetails.exported.frequency" 15 autocheck>>15</label> |
<label><<radiobutton "$saveDetails.exported.frequency" 20 autocheck>>20</label> |
<label><<radiobutton "$saveDetails.exported.frequency" 30 autocheck>>30</label> |
<label><<radiobutton "$saveDetails.exported.frequency" 60 autocheck>>60</label> |
<label><<radiobutton "$saveDetails.exported.frequency" 365 autocheck>>365</label>
<</if>>
<<if $debug is 1>>
<br>
<label><<print '<<checkbox "$prepareSaveDetails" false true '+($prepareSaveDetails is true ? "checked" : "")+'>>'>>
`prepareSaveDetails` 실행. 비활성화 한다면 이전 버전에 저장/삭제 하여 새 버전의 저장목록을 업데이트 하지 않지만, 새로고침 로드 시간이 빨라질 수 있습니다.
</label>
<</if>>
<</widget>>
<<widget "clearAllWarning">>
<div class="saveBorder">
<h4><span class="red">경고</span> - 모든 세이브를 삭제하시겠습니까?</h4>
<input type="button" class="close saveMenuConfirm" value="전부 삭제 확인" onclick="deleteSave('all', true)"/>
<input type="button" class="saveMenuButton saveMenuConfirm" value="취소" onclick="resetSaveMenu();"/>
<br>
</div>
<</widget>>
<<widget "saveWarning">>
<div class="saveBorder">
<<if _saveDetails.slots[_args[0]] isnot null>>
<<if _saveDetails.slots[_args[0]].metadata isnot undefined>>
<<if _saveDetails.slots[_args[0]].metadata.saveId isnot $saveId>>
<<set _showSaveId to true>>
<<else>>
<<set _showSaveId to false>>
<</if>>
<<else>>
<<set _showSaveId to "noId">>
<</if>>
<</if>>
<<if _saveDetails.slots[_args[0]] is null>>
<h4 class="red">슬롯 <<print (_args[0] is "auto"? "(자동)": _args[0] + 1)>>에 저장</h4>
<<if _showSaveId is true>>
<span class="red">세이브 ID가 일치하지 않습니다. 덮어쓰시겠습니까?</span>
<br>
<</if>>
<<if _showSaveId is "noId">>
<span class="red">옛 세이브 파일에서 세이브 ID를 찾을 수 없습니다. 덮어쓰시겠습니까?</span>
<br>
<</if>>
<<else>>
<h4 class="red">슬롯 <<print (_args[0] is "auto"? "(자동)": _args[0] + 1)>>에 덮어쓰시겠습니까?</h4>
<<if _showSaveId is true>>
<span class="red">세이브 ID가 일치하지 않습니다. 덮어쓰시겠습니까?</span>
<br>
<</if>>
<<if _showSaveId is "noId">>
<span class="red">옛 세이브 파일에서 세이브 ID를 찾을 수 없습니다. 덮어쓰시겠습니까?</span>
<br>
<</if>>
옛 세이브: <<print _saveDetails.slots[_args[0]].title>>
<br>
<<print new Date(_saveDetails.slots[_args[0]].date).toLocaleString()>>
<br>
<</if>>
<<if _saveDetails.slots[_args[0]].metadata isnot undefined>>
<<if _saveDetails.slots[_args[0]].metadata.saveName isnot undefined>>
옛 세이브 이름: <<print _saveDetails.slots[_args[0]].metadata.saveName>>
<br>
<</if>>
<</if>>
<<if _showSaveId is true>>
옛 세이브 ID: <<print _saveDetails.slots[_args[0]].metadata.saveId>>
<br><br>
<<if $saveName isnot undefined>>
현 세이브 이름: <<print $saveName>>
<br>
<</if>>
현 세이브 ID: <<print $saveId>>
<br>
<</if>>
<input type="button" class="saveMenuButton saveMenuConfirm" value="저장" @onclick="'save('+ _args[0] +', true,'+$saveId+', `'+$saveName+'`)'"/>
<input type="button" class="saveMenuButton saveMenuConfirm" value="취소" onclick="resetSaveMenu();"/>
<br>
</div>
<</widget>>
<<widget "loadWarning">>
<div class="saveBorder">
<h4 class="red">슬롯 <<print (_args[0] is "auto"? "(자동)": _args[0] + 1)>>에서 로드</h4>
<<if _args[0] is "auto">>
<<print _saveDetails.autosave.title>>
<br>
<<print new Date(_saveDetails.autosave.date).toLocaleString()>>
<br>
<input type="button" class="saveMenuButton saveMenuConfirm" value="로드" onclick="loadSave('auto', true)"/>
<<else>>
<<print _saveDetails.slots[_args[0]].title>>
<br>
<<print new Date(_saveDetails.slots[_args[0]].date).toLocaleString()>>
<br>
<input type="button" class="saveMenuButton saveMenuConfirm" value="로드" @onclick="'loadSave('+ _args[0] +', true)'"/>
<</if>>
<input type="button" class="saveMenuButton saveMenuConfirm" value="취소" onclick="resetSaveMenu();"/>
<br>
</div>
<</widget>>
<<widget "deleteWarning">>
<div class="saveBorder">
<h4 class="red">슬롯 <<print (_args[0] is "auto"? "(자동)": _args[0] + 1)>> 삭제</h4>
<<if _args[0] is "auto">>
<<set _title to _saveDetails.autosave.title>>
_title
<br>
<<print new Date(_saveDetails.autosave.date).toLocaleString()>>
<br>
<input type="button" class="saveMenuButton" value="자동 저장 삭제" onclick="deleteSave('auto', true)"/>
<<else>>
<<set _title to _saveDetails.slots[_args[0]].title>>
_title
<br>
<<print new Date(_saveDetails.slots[_args[0]].date).toLocaleString()>>
<br>
<input type="button" class="saveMenuButton" value="삭제" @onclick="'deleteSave('+ _args[0] +', true)'"/>
<</if>>
<input type="button" class="saveMenuButton saveMenuConfirm" value="취소" onclick="resetSaveMenu();"/>
<br>
</div>
<</widget>>
<<widget "loadBoxIronmanCheater">>
<div class="saveBorder">
<h4 class="red">치팅이 감지되었습니다</h4>
<ul>
<li>당신은 치팅과 세이브 노가다를 금지하는 철인 모드를 활성화하셨습니다.</li>
<li>게임 내의 상황이 불공평하거나 불만족스럽다고 하더라도, 당신은 이 모드를 활성화하는 것으로 그 상황을 받아들이기로 선택하셨습니다.</li>
<li>당신이 변경한 모든 변수들을 원래대로 복구한다면, 당신은 이 세이브를 계속 진행하실 수 있습니다. 문제가 발생했다면 당신은 저희 디스코드에서 질문을 하실 수 있습니다</li>
</ul>
<<print _saveDetails.slots[$args[0]].title>>
<br>
<<print new Date(_saveDetails.slots[$args[0]].date).toLocaleString()>>
<br>
<input type="button" class="saveMenuButton saveMenuConfirm" value="취소" onclick="resetSaveMenu();"/>
<br>
</div>
<</widget>>
<<widget "resetSaveMenu">>
<<if document.getElementById("saveList") != null>>
<<replace #saveList>>
<<saveList>>
<</replace>>
<</if>>
<</widget>>
<<widget "clearSaveMenu">>
<<replace #saveList>>
<<clearAllWarning>>
<</replace>>
<</widget>>
<<widget "saveConfirm">>
<<replace #saveList>>
<<saveWarning _args[0]>>
<</replace>>
<</widget>>
<<widget "loadConfirm">>
<<replace #saveList>>
<<loadWarning _args[0]>>
<</replace>>
<</widget>>
<<widget "loadIronmanCheater">>
<<replace #saveList>>
<<loadBoxIronmanCheater $args[0]>>
<</replace>>
<</widget>>
<<widget "deleteConfirm">>
<<replace #saveList>>
<<deleteWarning _args[0]>>
<</replace>>
<</widget>><<widget "orgasm">>
<<orgasmstat>><<set $orgasmcount += 1>><<set $orgasmdown to 3>>
<<if $combat is 1>>
<<set $speechcum to 1>><<set $speechorgasmcount += 1>>
<</if>>
<<tinyPenisDryOrgasmChance>>
<<if $player.penisExist>>
<<if $femaleclimax is 1>>
<span class="pink">당신은 몸의 감각과 절정에 계집애처럼 굴복한다.</span>
<<semenvolume -1>>
<<elseif $semen_volume is 0 or $semen_amount is 0>>
<span class="pink">당신은 자극과 절정에 압도되었으나, 아무것도 나오지 않는다.</span>
<<set $femaleclimax to 1>>
<<semenvolume -1>>
<<else>>
<<if !playerHasStrapon()>>
<<set $player.bodyliquid.penis.semen += 1>>
<</if>>
<<if $player.condom>>
<<if $player.condom.damaged is true or ($player.condom.cum is true and random(0,100) gte 95)>>
<<set _condom to "damaged">>
<<else>>
<<set _condom to true>>
<</if>>
<</if>>
<<if playerHasStrapon()>>
<span class="pink">당신은 당신의 페니스 밴드 아래에서 자극과 절정에 압도된다.</span>
<<elseif $parasite.penis.name>>
당신은 몸의 감각에 굴복하여 자지에 달라붙은 기생충 안에 사정한다.
<<elseif _condom is true>>
당신은 몸의 감각에 굴복하여 자지를 감싼 콘돔 안에 사정한다.
<<set $player.condom.cum to true>>
<<elseif $penisuse is "othervagina">>
<<for $_i = 0; $_i lt $enemynomax; $_i++>>
<<if $NPCList[$_i].vagina is "penis">>
<<personselect $_i>>
<<penileejacstat>>
<span class="pink">당신은 몸의 감각에 굴복하여 <<his_yi>> 자궁 깊숙히 사정한다.</span>
<<purity -1>><<internalejac>><<creampie "npc" "vagina">>
<<if $abomination is 1>>
/*ToDo: Pregnancy, figure out how the Wraith, plantpeople, etc will handle pregnancy.*/
<<else>>
<<recordVaginalSperm $NPCList[$_i].fullDescription "pc" "human">>
<</if>>
<<elseif $NPCList[$_i].vagina is "penisimminent" or $NPCList[$_i].vagina is "penisentrance">>
<<personselect $_i>>
<span class="pink">당신은 몸의 감각에 굴복하여 <<his_yi>> 보지 위에 사정한다.</span>
<</if>>
<</for>>
<<if _condom is "damaged">>
<span class="red">콘돔이 너무 훼손되어서, 정액이 뚫고 쏟아져 나온다.</span>
<</if>>
<<elseif $penisuse is "otheranus">>
<<for $_i = 0; $_i lt $enemynomax; $_i++>>
<<if $NPCList[$_i].penis is "otheranus" or $NPCList[$_i].vagina is "otheranus">>
<<personselect $_i>>
<<penileejacstat>>
<span class="pink">당신은 몸의 감각에 굴복하여 <<his_yi>> 장 속 깊숙한 곳에 사정한다.</span>
<<purity -1>><<internalejac>><<creampie "npc" "anus">>
<<elseif $NPCList[$_i].penis is "otheranusimminent" or $NPCList[$_i].penis is "otheranusentrance" or $NPCList[$_i].vagina is "otheranusimminent" or $NPCList[$_i].vagina is "otheranusentrance">>
<<personselect $_i>>
<span class="pink">당신은 몸의 감각에 굴복하여 <<his_yi>> 엉덩이에 사정한다.</span>
<</if>>
<</for>>
<<if _condom is "damaged">>
<span class="red">콘돔이 너무 훼손되어서, 정액이 뚫고 쏟아져 나온다.</span>
<</if>>
<<elseif $penisuse is "othermouth">>
<<for $_i = 0; $_i lt $enemynomax; $_i++>>
<<if $NPCList[$_i].mouth is "penis">>
<<personselect $_i>>
<<penileejacstat>>
<span class="pink">당신은 몸의 감각에 굴복하여 <<his_yi>> 입 안에 사정한다.</span>
<<purity -1>><<internalejac>><<creampie "npc" "mouth">>
<<elseif $NPCList[$_i].mouth is "penisimminent" or $NPCList[$_i].mouth is "penisentrance">>
<<personselect $_i>>
<span class="pink">당신은 몸의 감각에 굴복하여 <<his_yi>> 얼굴에 사정한다.</span>
<</if>>
<</for>>
<<if _condom is "damaged">>
<span class="red">콘돔이 너무 훼손되어서, 정액이 뚫고 쏟아져 나온다.</span>
<</if>>
<<elseif $penisuse is "otherpenis">>
<<for $_i = 0; $_i lt $enemyno; $_i++>>
<<if $NPCList[$_i].penis is "penis">>
<<personselect $_i>>
<<penileejacstat>>
<span class="pink">당신은 몸의 감각에 굴복하여 <<his_yi>> 자지 위에 사정한다.</span>
<<purity -1>><<internalejac>><<creampie "npc" "penis">>
<<elseif $NPCList[$_i].penis is "penisimminent" or $NPCList[$_i].penis is "penisentrance">>
<<personselect $_i>>
<span class="pink">당신은 몸의 감각에 굴복하여 <<his_yi>> 자지와 배 위에 사정한다.</span>
<</if>>
<</for>>
<<if _condom is "damaged">>
콘돔을 사용하고 있지만, 콘돔이 너무 훼손되어서 정액이 빠져나오는 것을 막을 수가 없다.
<</if>>
<<elseif $penisuse is "tentacle">>
<<if $penisstate isnot "tentacleentrance" and $penisstate isnot "tentacleimminent">>
<<penileejacstat>>
<span class="pink">당신은 몸의 감각에 굴복한다. <<trTentacle $tentaclePenis "이">> 당신의 정액을 짜낸다.</span>
<<purity -1>><<internalejac>><<creampie "npc" "tentacle">>
<<else>>
<span class="pink">당신은 몸의 감각에 굴복하여 <<trTentacle $tentaclePenis>>에 사정한다.</span>
<</if>>
<<elseif $mouth is "mpenisentrance">>
<span class="pink">
당신은 몸의 감각에 굴복한다. 자지에서 정액이 폭발하듯 터져나와 당신의
얼굴<<if $rng gte 10 and $semen_amount gt ($semen_volume / 24) * 18>>과 머리카락<<set $player.bodyliquid.hair.semen += 1>><</if>>을 뒤덮는다.
</span>
<<if $semen_amount gt ($semen_volume / 24) * 18>>
<<set $player.bodyliquid.face.semen += 1>>
<</if>>
<<elseif $mouth is "mpenis">>
<<if $selfsuckDepth gte 2>>
<span class="pink">당신은 몸의 감각에 굴복한다. 정액의 파도가 당신의 자지에서 솟구쳐 당신의 목구멍 안으로 똑바로 흘러내려간다.</span>
<<else>>
<span class="pink">당신은 몸의 감각에 굴복하고, 자신의 입 안에 사정되어, 어쩔 수 없이 사정한 정액을 재빨리 전부 삼킨다.</span>
<</if>>
<<set $player.bodyliquid.mouth.semen += 1>>
<<elseif $worn.genitals.type.includes("chastity")>>
<span class="pink">당신은 몸의 감각에 굴복한다. 정액의 파도가 당신의 자지에서 <<worn_genitals_name>> 안으로 분출한다.</span>
<<elseif $leftarm is "mpenisentrance" or $rightarm is "mpenisentrance">>
<<if $leftarm is "mpenisentrance" and $semen_amount gte random(500,1500)>>
<<set $leftFingersSemen to 1>>
<<set $_hand to "왼손">>
<</if>>
<<if $rightarm is "mpenisentrance" and $semen_amount gte random(500,1500)>>
<<set $rightFingersSemen to 1>>
<<set $_hand to ($_hand is undefined ? "오른손" : "양손")>>
<</if>>
<span class="pink">당신은 몸의 감각에 굴복한다. 정액의 파도가 당신의 자지에서 솟구<<if $_hand>>쳐, 그 중 일부가 당신의 $_hand에 떨어진다<<else>>친다<</if>>.</span>
<<else>>
<span class="pink">당신은 몸의 감각에 굴복한다. 정액의 파도가 당신의 자지에서 솟구친다.</span>
<</if>>
<<if $semen_amount lte ($semen_volume * (6 / 24))>>
<span class="pink">기진맥진한 탓에, 당신의 몸은 묽은 정액 몇 방울만을 내보내고 만다.</span>
<<semenvolume -2>>
<<elseif $semen_amount lte ($semen_volume * (12 / 24))>>
<span class="pink">몸을 혹사시켜 피곤한 탓에, 당신의 정액은 묽고 옅다.</span>
<<semenvolume -1>>
<<elseif $semen_amount lte ($semen_volume * (18 / 24))>>
<span class="pink">반복된 절정으로 인한 대가를 치루듯, 몸에서 만들어지는 정액량이 감소한다.</span>
<<semenvolume -1>>
<</if>>
<</if>>
<</if>>
<<if $player.vaginaExist>>
<<if !$player.penisExist>>
<span class="pink">당신은 몸의 감각과 절정에 굴복한다.</span>
<</if>>
<<if $leftarm is "mvaginafist" or $rightarm is "mvaginafist">>
<span class="pink">당신은 절정의 끝에 가까워지자, 당신의 근육이 당신의 손 주위에서 꽉 조이며 고동치는 것을 느낀다.</span>
<<elseif $leftarm is "mvagina" or $rightarm is "mvagina">>
<span class="pink">당신은 절정의 끝에 가까워지자, 당신의 근육이 당신의 손가락 주위에서 꽉 조이며 고동치는 것을 느낀다.</span>
<</if>>
<</if>>
<<if $arousalmasochism/$arousal gte 0.70>>
<!-- If over 70% arousal is from pain, PC has added reaction NG v2.7 -->
<span class="green"> 당신은 몸부림을 치며 더 큰 고통을 갈구한다.</span>
<<set $masochism += 5>>
<</if>>
<<if $masturbation_bowl is 1>><<set _liquid_collection_text to []>><</if>>
<<if $player.penisExist>>
<<semenOrgasm>>/*Makes changes to semen values*/
<</if>>
<<if $player.vaginaExist>>
<<vaginaFluidOrgasm>>
<<if _lube_released gt 10>>
<span class="pink">애액이 당신의 <<pussyPost>>에서 솟구친다.</span>
<<elseif _lube_released gt 0>>
<span class="pink">애액이 당신의 <<pussyPost>>에서 새어나온다.</span>
<</if>>
<</if>>
<<if $parasite.left_ear.name is "slime" and $parasite.right_ear.name is "slime">>
<span class="blue">진정되는 온기가 몸을 가득 채운다.</span>
세상사 모든 근심을 다 잊을 수 있을 것만 같은 기분이다. 당신은 이것이 양쪽 귀에 들어간 슬라임이 절정을 느낀 것에 대해 포상을 내린 것임을 알아차린다.
<<gcorruption>><<ltrauma>><<lstress>><<trauma -12>><<stress -12>><<set $corruption_slime += 2>>
<br>
<<elseif $parasite.left_ear.name is "slime">>
<span class="blue">진정되는 온기가 몸을 가득 채운다.</span>
세상사 모든 근심을 다 잊을 수 있을 것만 같은 기분이다. 당신은 이것이 왼쪽 귀에 들어간 슬라임이 절정을 느낀 것에 대해 포상을 내린 것임을 알아차린다.
<<gcorruption>><<ltrauma>><<lstress>><<trauma -6>><<stress -6>><<set $corruption_slime += 1>>
<br>
<<elseif $parasite.right_ear.name is "slime">>
<span class="blue">진정되는 온기가 몸을 가득 채운다.</span>
세상사 모든 근심을 다 잊을 수 있을 것만 같은 기분이다. 당신은 이것이 오른쪽 귀에 들어간 슬라임이 절정을 느낀 것에 대해 포상을 내린 것임을 알아차린다.
<<gcorruption>><<ltrauma>><<lstress>><<trauma -6>><<stress -6>><<set $corruption_slime += 1>>
<br>
<</if>>
<!-- This code is orphaned, the $swarmchestgrab variable is not referenced or set in any other file -->
<<if $swarmchestgrab gte 1>>
<span class="pink">당신의 몸이 경련을 일으켜 <<trSwarm _swarmcreature "을">>_trResult 가슴팍에서 튕겨낸다.</span>
<<set $swarmchestgrab to 0>>
<</if>>
<<if $orgasmcount lte 1>>
<<set $stress -= 200>>
<<if $drugged gte 1>>
<<arousal -4000>><<set $drugged -= 20>>
<<else>>
<<arousal -8000>>
<</if>>
<span class="pink">당신은 갑작스럽게 터져나오는 쾌락에 몸을 떤다.</span>
<<elseif $orgasmcount lte 2>>
<<set $stress -= 200>>
<<if $drugged gte 1>>
<<arousal -5000>><<set $drugged -= 20>>
<<else>>
<<arousal -9000>>
<</if>>
<span class="pink">당신은 갑작스럽게 터져나오는 쾌락에 몸을 떤다.</span>
<<elseif $orgasmcount lte 3>>
<<set $stress -= 200>>
<<if $drugged gte 1>>
<<arousal -6000>><<set $drugged -= 20>>
<<else>>
<<arousal -10000>>
<</if>>
<span class="pink">당신은 갑작스럽게 터져나오는 쾌락에 몸을 떤다.</span>
<<elseif $orgasmcount lte 4>>
<<set $stress -= 200>>
<<if $drugged gte 1>>
<<arousal -7000>><<set $drugged -= 20>>
<<else>>
<<arousal -10000>>
<</if>>
<span class="pink">당신은 갑작스럽게 터져나오는 쾌락에 몸을 떤다.</span>
<<elseif $orgasmcount lte 5>>
<<set $stress -= 200>>
<<if $drugged gte 1>>
<<arousal -8000>><<set $drugged -= 20>>
<<else>>
<<arousal -10000>>
<</if>>
<span class="pink">몸에서 힘이 다 빠진다.</span>
<<elseif $orgasmcount lte 6>>
<<set $stress -= 100>>
<<if $drugged gte 1>>
<<arousal -7000>><<set $drugged -= 20>>
<<else>>
<<arousal -10000>>
<</if>>
<span class="pink">더는 나올 것도 없다고 생각했으나, 당신은 격렬하게 가버린다.</span>
<<elseif $orgasmcount lte 7>>
<<set $stress -= 100>>
<<if $drugged gte 1>>
<<arousal -6000>><<set $drugged -= 20>>
<<else>>
<<arousal -10000>>
<</if>>
<span class="pink">더는 나올 것도 없다고 생각했으나, 당신은 격렬하게 가버린다.</span>
<<elseif $orgasmcount lte 8>>
<<set $stress -= 100>>
<<if $drugged gte 1>>
<<arousal -5000>><<set $drugged -= 20>>
<<else>>
<<arousal -10000>>
<</if>>
<span class="pink">더는 나올 것도 없다고 생각했으나, 당신은 격렬하게 가버린다.</span>
<<elseif $orgasmcount lte 9>>
<<if $drugged gte 1>>
<<arousal -4000>><<set $drugged -= 20>>
<<else>>
<<arousal -10000>>
<</if>>
<span class="pink">반복된 절정으로 몸이 혹사당하고 있다.</span>
<<elseif $orgasmcount lte 10>>
<<if $drugged gte 1>>
<<arousal -3000>><<set $drugged -= 20>>
<<else>>
<<arousal -10000>>
<</if>>
<span class="pink">반복된 절정으로 몸이 혹사당하고 있다.</span>
<<elseif $orgasmcount lte 11>>
<<if $drugged gte 1>>
<<arousal -2000>><<set $drugged -= 20>>
<<else>>
<<arousal -10000>>
<</if>>
<span class="pink">반복된 절정으로 몸이 혹사당하고 있다.</span>
<<elseif $orgasmcount lte 18>>
<<if $drugged gte 1>>
<<arousal -2000>><<set $drugged -= 20>>
<<else>>
<<arousal -10000>>
<</if>>
<<set $stress += 100>>
<span class="pink">반복된 절정으로 몸에 가해지는 부담감이 매우 크다. 더는 가버리고 싶지 않다.</span>
<<elseif $orgasmcount lte 23>>
<<if $drugged gte 1>>
<<arousal -2000>><<set $drugged -= 20>>
<<else>>
<<arousal -10000>>
<</if>>
<<set $stress += 100>><<combattrauma 10>>
<span class="pink">당신의 정신과 신체는 계속되는 절정에 굴복한다.</span>
<<else>>
<<if $drugged gte 1>>
<<arousal -2000>><<set $drugged -= 20>>
<<else>>
<<arousal -10000>>
<</if>>
<<set $stress += 100>><<combattrauma 10>><<set $pain += 5>>
<span class="red">단기간에 너무 많은 절정을 느껴버려 더는 그런 행위로부터 즐거움을 느끼지 못하게 되어버렸다. 신체적으로나 정신적으로나 고통스럽기만 하다.</span>
<</if>>
<!-- Chance to get "dick drunk" after 3rd orgasm, chance is 45% for consensual and 15% otherwise, +5% for each following orgasm, but aphrodisiacs make it 100% -->
<<if $orgasmcount gte 3 and $drunk lte 1000 and playerIsPenetrated()>>
<<if $drugged gt 0 or (random(1,100) + ($orgasmcount * 5) gte ($consensual ? 70 : 100))>>
<<set $drunk += 25>>
<span class="purple"><<print either("당신은 어지럽다.", "당신은 현기증을 느낀다.", "당신은 똑바로 생각할 수 없다.")>></span>
<</if>>
<</if>>
<!-- If came while being choked -->
<<if $neckuse is "hand" and $oxygen lt $oxygenmax>>
<<set $chokeorgasm += 1>>
<<if $chokeorgasm gte 35 and $choketrait isnot 1>>
<<set $choketrait = 1>>
<br><span class="green">당신은 당신이 호흡할 수 없을 때 당신의 오르가즘이 더 강렬하고 당신이 그것을 좋아한다고 느낀다.</span>
<</if>>
<</if>>
<br><br>
<<if $orgasmtrait gte 1>>
<<set $stress -= 100>>
<</if>>
<<set $orgasmcurrent += 1>>
<<wetnessCalculate>>
<<if $masturbation_bowl is 1>>
<<if $masturbation_milk gt 0>>
<<set _liquid_collection_text.push($masturbation_milk.toFixed(1) + " mL의 모유")>><<set $_milkpost to 1>>
<</if>>
<<if _liquid_collection_text.length gte 3>>
<span class="gold">당신은 _liquid_collection_text[0], _liquid_collection_text[1], 그리고 _liquid_collection_text[2]를 얻었다.</span>
<<elseif _liquid_collection_text.length is 0>>
<span class="purple">당신은 아무것도 얻지 못했다.</span>
<<else>>
<span class="gold">당신은 <<print _liquid_collection_text.join("과 ")>><<print ($_milkpost eq 1?"를":"을")>> 얻었다.</span>
<</if>>
<br>
<</if>>
<</widget>>
<<widget "orgasmstreet">>
<<orgasm>>
<<if $exposed gte 1>>
<<if $daystate isnot "night">>
당신은 경련이 잦아들자 몸을 추스리며, 발가벗은 상태에서 낸 소리로 인해 숨은 장소가 발각되지 않았기만을 바란다.
<<else>>
당신은 경련이 잦아들자 몸을 추스리며, 발가벗은 상태에서 낸 소리가 누군가의 관심을 끌지는 않았기만을 바란다.
<</if>>
<<else>>
<<if $daystate isnot "night">>
왠 <<girlPost "이">> 경련하며 가버리는 소리는 사람들의 이목을 끈다. 당신이 몸의 통제권을 되찾자 사방에서 사람들이 쳐다보고 있는 것을 알아챈다. 당신을 얼굴을 붉히고는 그 자리에서 도망친다.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<fameexhibitionism 10>>
<<else>>
당신은 경련이 잦아들자 몸을 추스리며, 자신이 낸 소리가 누군가의 관심을 끌지는 않았기만을 바란다.
<</if>>
<</if>>
<br><br>
<</widget>>
<<widget "orgasmforest">>
<<orgasm>>
<<if $exposed gte 1>>
<<if $daystate isnot "night">>
당신은 경련이 잦아들자 나무를 붙잡고 몸을 추스린다.
<<else>>
당신은 경련이 잦아들자 나무를 붙잡고 몸을 추스린다.
<</if>>
<<else>>
<<if $daystate isnot "night">>
당신은 경련이 잦아들자 나무를 붙잡고 몸을 추스린다.
<<else>>
당신은 경련이 잦아들자 나무를 붙잡고 몸을 추스린다.
<</if>>
<</if>>
<br><br>
<</widget>>
<<widget "orgasmbeach">>
<<orgasm>>
<<if $exposed gte 1>>
<<if $daystate isnot "night">>
당신은 경련이 잦아들자 몸을 추스리며, 발가벗은 상태에서 낸 소리로 인해 숨은 장소가 발각되지 않았기만을 바란다.
<<else>>
당신은 경련이 잦아들자 몸을 추스리며, 해수욕장에서 발가벗고 있다는 것을 자각한다.
<</if>>
<<else>>
<<if $daystate isnot "night">>
왠 <<girlPost "이">> 경련하며 가버리는 소리는 사람들의 이목을 끈다. 당신이 몸의 통제권을 되찾자 해변의 사방에서 사람들이 쳐다보고 있는 것을 알아챈다. 당신을 얼굴을 붉히고는 그 자리에서 도망친다.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<fameexhibitionism 10>>
<<else>>
당신은 경련이 잦아들자 몸을 추스리며, 야외 해수욕장에서 발가벗고 있다는 것을 자각한다.
<</if>>
<</if>>
<br><br>
<</widget>>
<<widget "orgasmstage">>
<<if $exhibitionism gte 75 and $backgroundTraits.includes("lustful") and $orgasmtrait gte 1>>
당신은 엄청난 절정이 몰려오는 것을 느낀다.
<br><br>
당신의 <span class="lewd">성욕과</span> 당신의 <span class="lewd">쾌락에</span> 못 견뎌, 당신은
<<if $exposed lte 1 and $leftarm isnot "bound" and $rightarm isnot "bound">>
아직 당신을 가리고 있는 옷을 찢으며
<<clothesstrip>>
<</if>>
무대의 가장자리 끝에 무릎을 꿇고, 당신의 벌거벗은 <<body_size_textPost "과">> <<breastsensitivity>> <<breasts_rul>> 관중들에게 드러낸다.
손들이 뻗어나와 당신을 더듬는다. <<arousal 500>><<garousal>>
<br><br>
<<set $audience += 26>>
/* Fills all unoccupied NPC slots; generatel not to be confused with generate1 */
<<if $enemyno is 0>>
<<generatel>><<generatel>><<generatel>><<generatel>><<generatel>><<generatel>>
<<elseif $enemyno is 1>>
<<generatel>><<generatel>><<generatel>><<generatel>><<generatel>>
<<elseif $enemyno is 2>>
<<generatel>><<generatel>><<generatel>><<generatel>>
<<elseif $enemyno is 3>>
<<generatel>><<generatel>><<generatel>>
<<elseif $enemyno is 4>>
<<generatel>><<generatel>>
<<elseif $enemyno is 5>>
<<generatel>>
<</if>>
당신의 다리와 배의 근육이 긴장한다. 당신의 골반이 앞뒤로 씰룩거린다. 당신이 신음하며 아픔과 쾌락이 섞인 경련을 하자 관객들이 환호한다.
<br><br>
<<orgasm>>
잠시 후, 경련이 잦아든다. 당신은 바닥에 누워 공기를 들이마시려 헉헉댄다. 음악은 멈추었다.
당신 주위의 군중들은 땀과 체액으로 뒤덮인, 당신의 몸을 응시하고 있다.
<br><br>
당신은 다리를 떨며, 일어나, 허리를 굽혀 인사한다. 모여있는 관중들은 박수를 터뜨린다.
<<fameexhibitionism 15>>
<<set $audiencearousal += 80>>
<<set $audienceexcitement += 50>>
<<set $audiencemod += 5>>
<<else>>
당신은 절정이 안에서 몰려오는 것을 느끼며, 춤을 멈춘다. <<orgasm>>
<<if $danceskill lte 500>>
그것은 당신의 집중을 흐트러뜨린다. 당신은 균형을 잡으려 하지만, 당신의 무릎이 풀리며 당신은 무릎으로 넘어진다.
모여있는 관중들은 당신을 비웃으며, 당신의 춤 기술을 조롱한다.
<br><br>
<<if $worn.feet.type.includes("heels")>>
당신은 발로 일어서려 하지만, 마지막 절정의 경련이 당신의 균형을 붕괴시킨다.
당신의 신발 중 한 짝의 힐이 당신이 넘어지는 것을 막으며, 당신의 몸무게가 하이힐을 부러뜨린다.
당신은 다시 한번 바닥에 충돌하고, 관중들에게서 웃음소리를 끌어낸다.<<ggpain>> <<pain 10>>
<<feetruined>>
<br><br>
<</if>>
<<if $dancelocation is "smuggler_forced" or $dancelocation is "underground">>
당신은 부끄러웠지만, 도망갈 곳이 없다.
<<ggtrauma>><<gggstress>><<trauma 12>><<stress 24>>
<<else>>
<<tearful>> 부끄러워 얼굴이 빨갛게 된 채로, 시선 밖으로 기어나간다.
<<gtrauma>><<gstress>><<trauma 10>><<stress 10>>
<<set $danceevent to "finish">>
<</if>>
<<elseif $danceskill lte 1000 and $exhibitionism gte 50 and $promiscuity gte 50>>
당신은 완전히 쓰러지기 전에 무릎을 꿇는다. 당신의 <<body_size_textPost "은">> 격렬한 경련으로 괴로워한다. 관중들이 당신에게 환호를 보낸다.
<br><br>
당신은 일어나 다시 춤추기 시작하고, 관중들은 야유를 보낸다.
<<fameexhibitionism 15>>
<<set $audiencearousal += 10>>
<<set $audienceexcitement += 5>>
<<set $audiencemod += 2>>
<<else>>
당신은 당신의 경련하는 <<body_size_textPost "을">> 춤 솜씨로 가리려 한다.
<<if $dancelocation is "smugger_forced" or $dancelocation is "underground">>
그건 견디기에는 너무 힘들었지만, 당신은 당신을 포획한 자들에 대한 공포로 그대로 있는다.
<<trauma 10>><<stress 12>><<gtrauma>><<ggstress>>
<<else>>
하지만 그건 견디기에는 너무 힘들었다. 당신은 가능한 한 우아하게 무대를 벗어난다.
<<gtrauma>><<gstress>><<trauma 5>><<stress 5>>
<<set $danceevent to "finish">>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "orgasmLocation">>
<<orgasm>>
<<switch _args[0]>>
<<case "schoolHallway">>
<<if ["early","late","earlynoschool","latenoschool","daynoschool"].includes($schoolstate)>>
당신은 당신의 경련이 잦아들자 몸을 진정시킨다. 당신은 복도가 지금 비어있다는 것이 행운이라고 생각하면서, 그 소음이 주의를 끌지 않았기를 바란다.
<<elseif $exposed gte 1>>
<<set $_hidden to true>>
<<else>>
한 <<girl_i>> 절정으로 경련하는 장면과 소리는 사람들의 주의를 끌었고, 당신이 몸의 통제권을 되찾고 나서 당신은 모든 방향에서 동료 학생들이 당신을 응시하고 있다는 것을 알아차린다. 그들 중 일부의 수근대는 소리가 복도에 퍼지기 시작한다. 얼굴이 빨개져서, 당신은 모퉁이를 돌아, 시야 밖으로 도망친다.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<fameexhibitionism 10>>
<</if>>
<<case "emptyClassroom">>
당신은 당신의 경련이 잦아들자 몸을 진정시킨다. 당신은 교실이 지금 비어있다는 것이 행운이라고 생각하면서, 그 소음이 주의를 끌지 않았기를 바란다.
<<case "classroom">>
<<if $schoolstate is "second" and $whitneymaths isnot "absent">>
당신의 오르가즘을 알아채고, 휘트니가 당신을 향해 미소짓는다.
<<npcincr Whitney lust 1>><<glust>>
<br><br>
<<elseif $schoolstate is "third" and $kylarenglishstate isnot "absent">>
카일라가 당신의 오르가즘에 움직이지 못하고, 당신을 보고 있다.
<<npcincr Kylar lust 1>><<glust>>
<br><br>
<<elseif $schoolstate is "fourth" and $robinhistory is "seat">>
로빈은 정중하게 시선을 피하려 하고 있지만, 훔쳐보는 것을 그만두지 못하고 있다.
<<npcincr Robin lust 1>><<glust>>
<br><br>
<</if>>
당신은 어떻게든 신음소리를 참아냈지만, 당신의 경련이 당신 주위의 학생들에게 당신이 절정했다는 사실을 밀고하고 있다. 그들 중 일부의 수근대는 소리가 교실에 퍼지기 시작했으나, <<trNamedNPC _teacher>>_trResult 선생님에 의해 빠르게 조용해진다. <<nnpc_He_nun _teacher>> 그 이유에 대해 모르는 것 처럼 보이지만, 당신이 교실의 수근거림의 원인이라는 것은 알고 있다.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<fameexhibitionism 10>><<detention 1>><<gdelinquency>>
<<case "swimClassroom">>
당신은 어떻게든 조용히 할 수 있었고, 메이슨의 주의를 끌지 않을 수 있었지만, 당신의 경련이 당신 주위의 학생들에게 당신이 절정했다는 사실을 밀고하고 있다. 그들 중 일부의 수근대는 소리가 수영장에 퍼지기 시작한다. <<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<fameexhibitionism 10>>
<<case "emptySwimClassroom">>
당신은 당신의 경련이 잦아들자 몸을 진정시킨다. 당신은 수영장이 지금 비어있다는 것이 행운이라고 생각하면서, 그 소음이 주의를 끌지 않았기를 바란다.
<<case "canteen">>
<<if ["early","late","earlynoschool","latenoschool","daynoschool"].includes($schoolstate)>>
당신은 당신의 경련이 잦아들자 몸을 진정시킨다. 당신은 식당이 지금 비어있다는 것이 행운이라고 생각하면서, 그 소음이 주의를 끌지 않았기를 바란다.
<<elseif $exposed gte 1>>
<<set $_hidden to true>>
<<else>>
한 <<girl_i>> 절정으로 경련하는 장면과 소리는 사람들의 주의를 끌었고, 당신이 몸의 통제권을 되찾고 나서 당신은 모든 방향에서 동료 학생들이 당신을 응시하고 있다는 것을 알아차린다. 그들 중 일부의 수근대는 소리가 식당에 퍼지기 시작한다. 얼굴이 빨개져서, 당신은 자신을 숨기려 시도한다.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<fameexhibitionism 10>>
<</if>>
<<case "library">>
<<if ["early","late","earlynoschool","latenoschool","daynoschool"].includes($schoolstate)>>
당신은 당신의 경련이 잦아들자 몸을 진정시킨다. 당신은 도서관이 지금 비어있다는 것이 행운이라고 생각하면서, 그 소음이 주의를 끌지 않았기를 바란다.
<<elseif $exposed gte 1>>
<<set $_hidden to true>>
<<else>>
한 <<girl_i>> 절정으로 경련하는 장면과 소리는 사람들의 주의를 끌었고, 당신이 몸의 통제권을 되찾고 나서 당신은 모든 방향에서 동료 학생들이 당신을 응시하고 있다는 것을 알아차린다. 그들 중 일부의 수근대는 소리가 도서관에 퍼지기 시작한다.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<fameexhibitionism 10>>
<<if $sydneySeen and _sydney_location is "library">>
<br><br>
시드니가 헛기침을 한다. 다른 학생들은 그 의미를 깨닫고 수근거림이 멈춘다.
<</if>>
<</if>>
<<case "boyChangingRoom">>
<<if $changingroomstate is "empty">>
당신은 당신의 경련이 잦아들자 몸을 진정시킨다. 당신은 탈의실이 지금 비어있다는 것이 행운이라고 생각하면서, 그 소음이 주의를 끌지 않았기를 바란다.
<<elseif $player.gender_appearance is "f">>
한 <<girl_i>> 절정으로 경련하는 장면과 소리는 <<if $bus is "girls">>소녀들의<<else>>소년들의<</if>> 주의를 끌었다. 그들의 반응은 각각 다르다. 몇몇은 당신을 응원한다. 몇몇은 시선을 피한다. 그리고 몇몇은 당신에게 온갖 종류의 욕설을 질러댄다.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<fameexhibitionism 10>>
<<else>>
한 <<girl_i>> 절정으로 경련하는 장면과 소리는 사람들의 주의를 끌었고, 당신이 몸의 통제권을 되찾고 나서 당신은 모든 방향에서 동료 학생들이 당신을 응시하고 있다는 것을 알아차린다. 그들 중 일부의 수근대는 소리가 탈의실에 퍼지기 시작한다. 얼굴이 빨개져서, 당신은 얼굴을 숨기기 위해 몸을 돌린다.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<fameexhibitionism 10>>
<</if>>
<<case "girlChangingRoom">>
<<if $changingroomstate is "empty">>
당신은 당신의 경련이 잦아들자 몸을 진정시킨다. 당신은 탈의실이 지금 비어있다는 것이 행운이라고 생각하면서, 그 소음이 주의를 끌지 않았기를 바란다.
<<elseif $player.gender_appearance is "m">>
한 <<girl_i>> 절정으로 경련하는 장면과 소리는 <<if $bus is "girls">>소녀들의<<else>>소년들의<</if>> 주의를 끌었다. 그들의 반응은 각각 다르다. 몇몇은 당신을 응원한다. 몇몇은 시선을 피한다. 그리고 몇몇은 당신에게 온갖 종류의 욕설을 질러댄다.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<fameexhibitionism 10>>
<<else>>
한 <<girl_i>> 절정으로 경련하는 장면과 소리는 사람들의 주의를 끌었고, 당신이 몸의 통제권을 되찾고 나서 당신은 모든 방향에서 동료 학생들이 당신을 응시하고 있다는 것을 알아차린다. 그들 중 일부의 수근대는 소리가 탈의실에 퍼지기 시작한다. 얼굴이 빨개져서, 당신은 얼굴을 숨기기 위해 몸을 돌린다.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<fameexhibitionism 10>>
<</if>>
<<case "policeStation">>
<<if $daystate is "night">>
<<set $_quiet to "경찰서">>
<<else>>
한 <<girl_i>> 절정으로 경련하는 장면과 소리는 경찰서 안에 있는 사람들의 주의를 끌었다. 그들의 반응은 섞여 있다. 몇몇 시민들은 보지 않으려 하면서 항의를 제기하고 있다. 더 많은 몇몇 범죄자들은 크게 당신을 응원한다. 당신이 몸의 통제권을 되찾고 나서, 당신은 경찰관 둘이 당신 쪽으로 오고 있는 것을 알아차린다. 얼굴이 빨개져서, 당신은 그 곳에서 도망치는 것이 최선이라고 결정한다.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<fameexhibitionism 10>>
<</if>>
<<case "danceStudio">>
<<if $openinghours is 0 and $hour isnot $closinghour>>
<<set $_quiet to "스튜디오">>
<<elseif $exposed gte 1>>
<<set $_hidden to true>>
<<else>>
한 <<girl_i>> 절정으로 경련하는 장면과 소리는 스튜디오 안에 있는 사람들의 주의를 끌었다. 그들의 반응은 섞여 있다. 몇몇은 보지 않으려 한다. 몇몇은 불쾌한 눈으로 당신을 응시한다. 다른 몇몇은 당신을 응원한다. 당신이 몸의 통제권을 되찾고 나서, 당신은 스튜디오가 얼마나 소란스러워졌는지 알아차린다. 얼굴이 빨개져서, 당신은 자신을 가능한 조그마하고 겸손하게 보이려 노력한다.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<fameexhibitionism 10>>
<</if>>
<<case "danceStudioLesson">>
한 <<girl_i>> 절정으로 경련하는 장면과 소리는 스튜디오 안에 있는 사람들의 주의를 끌었다. 그들의 반응은 대부분 조용하고, 단지 댄스에 집중하면서 수상하다는 듯 엿보는 눈길만 느껴진다. 당신이 몸의 통제권을 되찾고 나서, 당신은 찰리가 얼굴이 빨개진 것을 알아차린다.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<fameexhibitionism 10>><<npcincr Charlie love 1>>
<<case "danceStudioHeelLesson">>
한 <<girl_i>> 절정으로 경련하는 장면과 소리는 스튜디오 안에 있는 사람들의 주의를 끌었다. 그들의 반응은 대부분 조용하고, 단지 찰리에게 집중하면서 수상하다는 듯 엿보는 눈길만 느껴진다. 당신이 몸의 통제권을 되찾고 나서, 당신은 찰리가 얼굴이 빨개진 것을 알아차린다.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<fameexhibitionism 10>><<npcincr Charlie love 1>>
<<case "cafe">>
<<if $openinghours is 0>>
<<set $_quiet to "카페">>
<<elseif $exposed gte 1>>
<<set $_hidden to true>>
<<else>>
한 <<girl_i>> 절정으로 경련하는 장면과 소리는 고객들의 주의를 끌었다. 그들의 반응은 섞여 있다. 몇몇은 보지 않으려 한다. 몇몇은 불쾌한 눈으로 당신을 응시한다. 다른 몇몇은 당신을 응원한다. 당신이 몸의 통제권을 되찾고 나서, 당신은 카페가 얼마나 소란스러워졌는지 알아차린다. 얼굴이 빨개져서, 당신은 자신을 가능한 조그마하고 겸손하게 보이려 노력한다.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<fameexhibitionism 10>>
<</if>>
<<case "arcade">>
<<if $daystate is "night" or $daystate is "dawn">>
<<set $_quiet to "오락실">>
<<else>>
당신은 당신의 경련이 잦아들자 몸을 진정시킨다. 다행히, 시끄러운 주변 소리가 당신의 신음소리를 억눌렀고, 어두컴컴한 불빛이 당신의 경련을 거의 알아챌 수 없게 한다. 그래도, 당신이 주위를 둘러보자, 당신은 한 <<generatey1>><<person1>><<person_i>> 경악과 불신감에 차서, 당신을 응시하고 있다는 것을 알아차린다. 그러나, <<His_yi>> 관심은, <<he_ga>> 하고 있는 게임으로 빠르게 돌아간다.
<<endevent>>
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<fameexhibitionism 10>>
<</if>>
<<case "docks">>
<<if $daystate is "night">>
<<set $_quiet to "선창">>
<<else>>
당신은 당신의 경련이 잦아들자 몸을 진정시킨다. 당신은 주위를 둘러보았고, 아무도 당신의 절정을 알아차리지 못한 것 처럼 보였다. 그것은, 당신이 한 <<generate1>><<person1>><<person_i>> 멀리서 당신을 쳐다보고 있다는 것을 알아차리기 전 까지였지만. <<He_nun>> 당신에게 싱긋 웃어보이고는, 하던 일로 돌아간다.
<<endevent>>
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<fameexhibitionism 10>>
<</if>>
<<case "stripClub">>
<<if $daystate isnot "night" and $daystate isnot "dusk" and $hour isnot 6>>
<<set $_quiet to "스트립 클럽">>
<<else>>
당신은 당신의 경련이 잦아들자 몸을 진정시킨다. 다행히, 시끄러운 주변 소리가 당신의 신음소리를 억눌렀고, 어두컴컴한 불빛이 당신의 경련을 거의 알아챌 수 없게 한다. 그래도, 당신이 주위를 둘러보자, 당신은 한 고객이 당신을 응시하고 있다는 것을 알아차린다. <<generate1>><<person1>><<He_nun>> 싱긋 웃으며 당신에게 윙크를 하고는, 일어나 그 자리를 떠난다.
<<endevent>>
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<fameexhibitionism 10>>
<</if>>
<<case "shoppingCentre">>
<<if $daystate is "night">>
<<set $_quiet to "쇼핑센터">>
<<elseif $exposed gte 1>>
<<set $_hidden to true>>
<<else>>
한 <<girl_i>> 절정으로 경련하는 장면과 소리는 다른 쇼핑객들의 주의를 끌었다. 그들의 반응은 섞여 있다. 몇몇은 보지 않으려 한다. 몇몇은 불쾌한 눈으로 당신을 응시한다. 다른 몇몇은 당신을 응원한다. 당신이 몸의 통제권을 되찾고 나서, 당신은 그 곳이 얼마나 소란스러워졌는지 알아차린다. 얼굴이 빨개져서, 당신은 모퉁이를 돌아 도망친다.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<fameexhibitionism 10>>
<</if>>
<<case "museum">>
<<if $daystate is "night">>
<<set $_quiet to "박물관">>
<<else>>
한 <<girl_i>> 절정으로 경련하는 장면과 소리는 다른 방문객들의 주의를 끌었다. 당신이 몸의 통제권을 되찾고 나서 당신은 모든 방향에서 사람들이 당신을 응시하고 있다는 것을 알아차린다. 얼굴이 빨개져서, 당신은 그 곳에서 도망친다.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<fameexhibitionism 10>>
<</if>>
<<case "brothel">>
한 <<girl_i>> 절정으로 경련하는 장면과 소리는 사람들의 주의를 끌었다. 창관 안의 사람들이 당신을 응원하며, 모든 종류의 외설적인 말을 외쳐댄다. 당신이 몸의 통제권을 되찾고 나서, 당신은 그 곳이 얼마나 소란스러워졌는지 알아차린다. 얼굴이 빨개져서, 당신은 사람들이 붐비는 곳으로 사라진다.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<fameexhibitionism 10>>
<<case "pub">>
한 <<girl_i>> 절정으로 경련하는 장면과 소리는 사람들의 주의를 끌었다. 창관 안의 사람들이 당신을 응원하며, 모든 종류의 외설적인 말을 외쳐댄다. 당신이 몸의 통제권을 되찾고 나서, 당신은 그 곳이 얼마나 소란스러워졌는지 알아차린다. 얼굴이 빨개져서, 당신은 사람들이 붐비는 곳으로 사라진다.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<fameexhibitionism 10>>
<<case "spa">>
<<if $openinghours is 0 and $hour isnot $closinghour>>
<<set $_quiet to "온천">>
<<else>>
한 <<girl_i>> 절정으로 경련하는 장면과 소리는 다른 고객들의 주의를 끌었다. 그들의 반응은 섞여 있다. 몇몇은 보지 않으려 한다. 몇몇은 불쾌한 눈으로 당신을 응시한다. 다른 몇몇은 당신을 응원한다. 당신이 몸의 통제권을 되찾고 나서, 당신은 온천이 얼마나 소란스러워졌는지 알아차린다. 얼굴이 빨개져서, 당신은 선탠용 침대 뒤로 몸을 수그린다.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<fameexhibitionism 10>>
<</if>>
<<case "temple">>
<<if $daystate is "night">>
<<set $_quiet to "사원 벽">>
<<elseif $exposed gte 1>>
<<set $_hidden to true>>
<<else>>
한 <<girl_i>> 절정으로 경련하는 장면과 소리는 사람들의 주의를 끌었다. 그 고고한 정숙함은 당신의 신음소리를 더욱 두드러지게 할 뿐이다. 대부분은 당신을 경멸하는 눈으로 보고 있지만, 몇몇은 욕망이 가득한 시선을 당신에게 쏟아붓고 있다. 당신이 몸의 통제권을 되찾고 나서, 당신은 모든 방향에서 사람들이 당신을 응시하고 있다는 것을 알아차린다. 얼굴이 빨개져서, 당신은 예배석 뒤로 몸을 수그린다.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<fameexhibitionism 10>>
<</if>>
<<case "hospital">>
<<if $daystate is "night">>
<<set $_quiet to "병원">>
<<elseif $exposed gte 1>>
<<set $_hidden to true>>
<<else>>
한 <<girl_i>> 절정으로 경련하는 장면과 소리는 사람들의 주의를 끌었다. 그들의 반응은 섞여 있다. 몇몇은 보지 않으려 한다. 몇몇은 불쾌한 눈으로 당신을 응시한다. 다른 몇몇은 당신을 응원한다. 당신이 몸의 통제권을 되찾고 나서, 당신은 그 장소가 얼마나 소란스러워졌는지 알아차린다. 얼굴이 빨개져서, 당신은 그게 질병 때문인 것 처럼 가장한다.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<fameexhibitionism 10>>
<</if>>
<<case "countryside">>
<<switch random(1,10)>>
<<case 1 2 3>>
당신은 당신의 경련이 잦아들자 몸을 진정시킨다. 자동차 한 대가 당신의 옆을 지나간다. 당신은 그 안의 사람들이 당신의 절정을 알아차렸는지 궁금해한다.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<<case 4>>
당신은 당신의 경련이 잦아들자 몸을 진정시킨다. 트럭 한 대가 당신의 옆을 지나간다. 당신은 운전자가 당신의 절정을 알아차렸는지 궁금해한다.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<<case 5>>
당신은 당신의 경련이 잦아들자 몸을 진정시킨다. 트랙터 한 대가 당신의 옆을 지나간다. 당신은 농부가 당신의 절정을 알아차렸는지 궁금해한다.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<<default>>
<<set $_quiet to "시골길">>
<</switch>>
<<case "meadow">>
<<if $rng gte 91>>
당신은 잎사귀들을 잡고, 경련이 잦아들자 몸을 진정시킨다. 당신은 주위에 당신이 절정하는 소리를 들은 자가 아무도 없다고 생각했지만, 한
<<if ($monsterchance gte 1 and $hallucinations gte 1) or ($monsterchance gte 1 and $monsterhallucinations is "f") or ($bestialitydisable is "t")>>
<<if $malechance lt random(1, 100)>> 여우소녀가 <<else>> 여우소년이 <</if>>
<<else>>
여우가
<</if>>
풀숲에 숨어서, 당신을 쳐다보고 있는 것을 알아차린다. 녀석은 당신이 그곳에서 벗어날 수 있게 되기 전에 도망간다.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<<else>>
당신은 잎사귀들을 잡고, 경련이 잦아들자 몸을 진정시킨다. 당신이 절정하는 소리는 산들바람을 타고 퍼졌지만, 다행히도 주위에는 들을 자가 아무도 없다.
<</if>>
<<case "alexFarmWork">>
<<if $daystate is "night">>
당신은 당신의 경련이 잦아들자 몸을 진정시키고, 그 소음이 동물들을 방해하지 않았기를 바란다.
<<elseif ($exposed gte 2 and $uncomfortable.nude is true) or ($exposed is 1 and $uncomfortable.underwear is true)>>
<<set $_hidden to true>>
<<elseif ["shower","tending","admin","clearing"].includes($farm_work.alex)>>
한 <<girl_i>> 절정으로 경련하는 장면과 소리는 당신 주위의 동물들을 불안하게 했다. 다행히, 알렉스는 주위에 없어서 당신이 그런 상태라는 것을 볼 수가 없다. 당신은 몸을 진정시키고 일을 재개한다.
<<else>>
한 <<girl_i>> 절정으로 경련하는 장면과 소리는 당신 주위의 동물들을 불안하게 했다. 알렉스는 그 작은 소동을 알아차리고, 당신의 절정이 잦아드는 것을 쳐다본다. 얼굴이 진홍색이 되어, 당신 둘은 눈을 마주치는 것을 피하면서, 아무 일도 일어나지 않은 척 한다.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<npcincr Alex lust 1>><<glust>>
<</if>>
<<case "alexFarmTending">>
당신의 절정을 알아채고, 알렉스는 당신이 괜찮은지 보러 온다. 그러나, <<nnpc_he_ga "Alex">> 당신의 절정이 잦아드는 것을 쳐다보고, 무엇이 일어났는지를 이해하자 마자, <<nnpc_he_nun "Alex">> <<nnpc_himself_rul "Alex">> 멈춰세운다. 얼굴이 진홍색이 되어, 당신 둘은 눈을 마주치는 것을 피하면서, 아무 일도 일어나지 않은 척 한다.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<npcincr Alex lust 1>><<glust>>
<<case "alexFarmTendingAlone">>
당신은 당신의 경련이 잦아들자 몸을 진정시키고, 알렉스가 지금 여기에 없어서 당신이 그런 상태라는 것을 볼 수 없다는 사실에 고마움을 느낀다.
<<case "alexFarmAdmin">>
당신의 커다란 신음소리는 알렉스와 전화통화하고 있는 사람의 주의를 끌었다. "죄-죄송합니다," <<nnpc_he_ga "Alex">> 말을 더듬는다. "그-그건 그냥 바람 소리였어요."
<br><br>
<<nnpc_He_nun "Alex">> <<nnpc_his_yi "Alex">> 얼굴이 진홍색이 된 채로 계속 통화를 하고, 당신의 경련이 잦아들자 당신 둘은 눈을 마주치는 것을 피한다.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<npcincr Alex lust 1>><<glust>>
<<case "sewers">>
당신의 커다란 신음소리가 터널을 통해 메아리친다.
<<if _args[1]>>
당신은 당신의 경련이 잦아들자, 당신은 그 소음이 또 다른 주의를 끌지 않았기를 바란다.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<<set $sewerschasedstep -= 1>>
<<else>>
당신은 당신의 경련이 잦아들자, 당신은 그 소음이 주의를 끌지 않았기를 바란다.
<</if>>
<<case "lake">>
<<if _args[1]>>
당신은 당신의 경련이 잦아들자 나무에 기대 몸을 진정시킨다. 다행히, 거기에는 당신이 그런 상태라는 것을 볼 사람이 아무도 없다.
<<elseif $exposed gte 1>>
<<set $_hidden to true>>
<<else>>
당신은 당신의 경련이 잦아들자 몸을 진정시킨다. 다행히, 시끄러운 주변 소리가 당신의 신음소리를 억눌렀고, 나뭇잎들이 당신의 경련을 가려주었다. 그래도, 당신이 주위를 둘러보자, 당신은 한 <<generatey1>><<person1>><<person_i>> 당신을 응시하고 있다는 것을 알아차린다. <<he_nun>> 싱긋 웃고는, <<his_yi>> 친구들에게 돌아간다.
<<endevent>>
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<fameexhibitionism 10>>
<</if>>
<<case "campsite">>
<<if $weather is "rain" or $weather is "snow" or $hour lt 18 or $lakecouple is 1>>
당신은 당신의 경련이 잦아들자 나무에 기대 몸을 진정시킨다. 다행히, 거기에는 당신이 그런 상태라는 것을 볼 사람이 아무도 없다.
<<elseif $exposed gte 1>>
<<set $_hidden to true>>
<<else>>
한 <<girl_i>> 절정으로 경련하는 장면과 소리는 야영객들의 주의를 끌었다. 그들은 잠시간 놀란 눈으로 당신을 쳐다봤지만, 곧 당신의 선정적인 장면에 웃음짓는다. 당신이 몸의 통제권을 되찾고 나서, 당신은 그들의 욕망에 찬 시선을 알아차린다. 얼굴이 빨개져서, 당신은 그 곳에서 도망친다.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<fameexhibitionism 10>>
<</if>>
<<case "moor">>
당신은 거의 낮은 잔디 위에 쓰러질 뻔 했으나, 당신의 경련이 잦아들자 어떻게든 몸을 진정시킨다.
<</switch>>
<<if $_hidden>>
당신은 경련이 잦아들자 몸을 추스리며, 발가벗은 상태에서 낸 소리로 인해 숨은 장소가 발각되지 않았기만을 바란다.
<</if>>
<<if $_quiet>>
당신의 커다란 신음소리가 텅 비어있는 <<print $_quiet>>에 메아리친다. 당신은 당신의 경련이 잦아들자, 당신은 그 소음이 주의를 끌지 않았기를 바란다.
<</if>>
<br><br>
<</widget>>
<<widget "breastfeed">>
<<set $_milk_released to random(10, 50)>>
<<if $cow gte 6>>
<<set $_milk_released *= 2>>
<</if>>
<<set $_milk_released /= 10>>
<<set $_milk_released to parseFloat($_milk_released.toFixed(1))>>
/* if the player doesn't have enough milk, set $_milk_released to whatever they have left */
<<if $milk_amount lt $_milk_released>>
<<set $_milk_released to $milk_amount>>
<</if>>
<<set $milk_produced_stat += Math.trunc($_milk_released)>>
<<milkvolume 1>>
<<if $masturbation_bowl is 1 and $worn.upper.exposed gte 2 and $worn.under_upper.exposed gte 1>>
<<set $masturbation_milk += $_milk_released>>
<!-- If the player is using both hands, only print this text the second time, and report the total milk released this turn -->
<<set _milk_this_turn to (_milk_this_turn is undefined ? $_milk_released : _milk_this_turn + $_milk_released)>>
<!-- _args[0] is how many times this widget has been called this turn -->
<<if _args[0] and _args[0] is _handsOnBreasts>>
<span class="gold">당신은 <<print (_milk_this_turn).toFixed(1)>> mL의 모유를 얻었다.</span>
<</if>>
<</if>>
<<set $milk_amount -= $_milk_released>>
<</widget>>
<<widget "orgasmHourlyRecovery">>
<<if $purity gte 990>>
<<set $orgasmcount -= 1>>
<<else>>
<<set _orgmod to Math.floor((1100-$purity)/100)>>
<<set _orgmod to Math.clamp(_orgmod, 2, 11)>>
<<set $orgasmcount -= _orgmod>>
<</if>>
<<if $cow gte 6>>
<<semenvolume 1>>
<<milkvolume 1>>
<</if>>
<<if $player.penisExist>>
<<if $arousal gte $arousalmax * (4/5)>>
<<set $_semen_gain to Math.floor($semen_volume * (3/24))>>
<<elseif $arousal gte $arousalmax * (3/5)>>
<<set $_semen_gain to Math.floor($semen_volume * (2/24))>>
<<else>>
<<set $_semen_gain to Math.floor($semen_volume * (1/24))>>
<</if>>
<<if $cow gte 6>>
<<set $_semen_gain *= 2>>
<</if>>
<<if $drugged gte 1>>
<<set $_semen_gain += Math.floor($semen_volume * (1/24))>>
<</if>>
<<set $semen_amount += $_semen_gain>>
<<if $semen_amount gt $semen_volume>>
<<if $arousal gte $arousalmax * (4/5)>>
<<semenvolume 2>>
<<elseif $arousal gte $arousalmax * (3/5)>>
<<semenvolume 1>>
<</if>>
<<if $drugged gte 1>>
<<semenvolume 1>>
<</if>>
<<set $semen_amount to $semen_volume>>
<</if>>
<</if>>
<<set $milk_amount += Math.floor(($milk_volume / 24))>>
<</widget>>
<<widget "semenOrgasm">>
<<set $_semen_released to 30>>
<<set $_semen_released += ($semen_volume / 30)>>
<<if $femaleclimax is 1>>
<<set $_semen_released /= 30>>
<</if>>
<<if $orgasmtrait gte 1>>
<<set $_semen_released *= 2.5>>
<</if>>
<<if $cow gte 6>>
<<set $_semen_released *= 2>>
<</if>>
/* if the player doesn't have enough semen, set $_semen_released to whatever they have left */
<<if $semen_amount lt $_semen_released>>
<<set $_semen_released to $semen_amount>>
<</if>>
<<set $_semen_released to parseFloat($_semen_released.toFixed(1))>>
<<if $masturbation_bowl is 1 and $semen_amount gte 1 and $worn.under_lower.vagina_exposed is 1 and $worn.lower.vagina_exposed is 1 and $mouth isnot "mpenis">>
<<set $masturbation_semen += $_semen_released>>
<<set _liquid_collection_text.push($masturbation_semen.toFixed(1) + " mL의 <<semenPost>>")>><<set $_milkpost to 0>>
<</if>>
<<if $femaleclimax isnot 1>>
<<semenvolume 1>>
<</if>>
<<set $semen_produced_stat += $_semen_released>>
<<set $semen_amount -= $_semen_released>>
<<set _semen_released to $_semen_released>>
<</widget>>
<<widget "wetnessCalculate">>
<<if $player.vaginaExist>>
<<vaginaWetnessCalculate>>
<</if>>
<<if $player.penisExist>>
<<set $penisWetness to setup.bodyliquid.combined("penis") * 12>>
<<set $penisWetness to Math.clamp($penisWetness, 0, 120)>>
<</if>>
<<set $anusWetness to (setup.bodyliquid.combined("anus") + setup.bodyliquid.combined("bottom")) * 6>>
<<set $anusWetness to Math.clamp($anusWetness, 0, 120)>>
<<if $combat is 1>>
<<penetrationPainCalculate>>
<</if>>
<</widget>>
<<widget "vaginaWetnessCalculate">>
<<set _totalArousal = 0>>
<<set _length to $trackedArousal.length>>
<<for _ia to 0; _ia lt _length; _ia++>>
<<set _totalArousal += $trackedArousal[_ia] / ((_length - _ia) * 1.5)>>
<</for>>
<<if $combat is 1>>
<!-- combatWetBoost can be from 0 to 5, because max promiscuity/deviancy is 100. -->
<<if $enemytype is "man">>
<<set $combatWetBoost to Math.floor($promiscuity /20)>>
<<elseif $enemytype is "tentacles" or $enemytype is "beast">>
<<set $combatWetBoost to Math.floor($deviancy /20)>>
<<else>>
<<set $combatWetBoost to 0>>
<</if>>
<!-- combatArousalWetness has been replaced by vaginaArousalWetness but I don't want to remove it completely so it's commented out for now. -->
/* <<set $_combatArousalWetness to 75 - Math.floor(Math.pow(0.99985,_totalArousal) * 75)>>
<<set $combatWetBoost += $_combatArousalWetness>> */
<<else>>
<<set $combatWetBoost to 0>>
<</if>>
<<set $vaginaWetness to $vaginaArousalWetness + $combatWetBoost + (setup.bodyliquid.combined("vagina") + setup.bodyliquid.combined("vaginaoutside")) * 6>>
<<set $vaginaWetness to Math.clamp($vaginaWetness, 0, 120)>>
<</widget>>
<<widget "penetrationPainCalculate">>
<<set $vaginalPain to 0>>
<<set $analPain to 0>>
<<set $penisPain to 0>>
<<if $demon lt 6 and $gamemode isnot "soft">>
<<if $player.vaginaExist>>
<<if $consensual is 1>>
<<set $vaginalPain to Math.floor(3 * Math.pow(0.4,$vaginaWetness/8))>>
<<else>>
<<set $vaginalPain to Math.floor(6 * Math.pow(0.5,$vaginaWetness/25))>>
<</if>>
<</if>>
<<if $player.penisExist>>
<<if $consensual is 1>>
<<set $penisPain to Math.floor(3 * Math.pow(0.4,$penisWetness/8))>>
<<else>>
<<set $penisPain to Math.floor(6 * Math.pow(0.5,$penisWetness/25))>>
<</if>>
<</if>>
<<if $consensual is 1>>
<<set $analPain to Math.floor(3 * Math.pow(0.4,$anusWetness/8))>>
<<else>>
<<set $analPain to Math.floor(6 * Math.pow(0.5,$anusWetness/25))>>
<</if>>
<<if $gamemode is "hard">>
<<set $vaginalPain *= 2>>
<<set $penisPain *= 2>>
<<set $analPain *= 2>>
<</if>>
<</if>>
<</widget>>
<!-- Lube is only released when vaginaArousalWetness is over 60 (also, its max value is 100)-->
<!-- "passive" means the lube is dripping out, while "active" means it is being pushed out -->
<<widget "vaginaFluidPassive">>
<<set $_lube_max to Math.round(30*Math.log10($vaginaArousalWetness - 59))>>
<<set _lube_released to random(0, $_lube_max)/20>>
<!-- Expected value is between 0 and 2.5, much more likely to be on the lower end due to wetness having a softcap -->
<<set _lube_released to parseFloat(_lube_released.toFixed(1))>>
<<if $masturbation_bowl is 1>>
<<set $masturbation_vaginaFluid += _lube_released>>
<</if>>
<<set $lube_produced_stat += _lube_released>>
<</widget>>
<<widget "vaginaFluidActive">>
<<set $_lube_max to Math.ceil(30*Math.log10($vaginaArousalWetness - 59))>>
<<set _lube_released to random(10, $_lube_max)/10>>
<!-- Expected value is between 1 and 5, much more likely to be on the lower end due to wetness having a softcap -->
<<set _lube_released to parseFloat(_lube_released.toFixed(1))>>
<<if $masturbation_bowl is 1>>
<<set $masturbation_vaginaFluid += _lube_released>>
<</if>>
<<set $lube_produced_stat += _lube_released>>
<</widget>>
<<widget "vaginaFluidOrgasm">>
<<addVaginalWetness 10>>
<<if $vaginaArousalWetness gte 60>>
<<set _lube_released to (2*Math.log10($vaginaArousalWetness - 59)) + 11>>
<<elseif $vaginaArousalWetness gte 30>>
<<set _lube_released to ($vaginaArousalWetness / 10) + 5>>
<<else>>
<<set _lube_released to 0>>
<</if>>
<!-- Expected value is either 0, or between 5 and 15 -->
<<set _lube_released to parseFloat(_lube_released.toFixed(1))>>
<<if $masturbation_bowl is 1 and $worn.under_lower.vagina_exposed is 1 and $worn.lower.vagina_exposed is 1>>
<<set $masturbation_vaginaFluid += _lube_released>>
<<set _liquid_collection_text.push($masturbation_vaginaFluid.toFixed(1) + " mL의 애액")>><<set $_milkpost to 0>>
<<elseif $worn.under_lower.vagina_exposed is 0>>
<<set $underlowerwet += Math.round(30 * Math.clamp((1 - $underlowerwet/100), 0, 1))>>
<</if>>
<<set $lube_produced_stat += _lube_released>>
<</widget>>
<<widget "tinyPenisDryOrgasmChance">>
<<if !$player.penisExist or $player.penissize gte 0>>
<!-- Cannot have a "femaleclimax" (aka an orgasm with no cum, but with extra humiliation) without a size -1 or lower penis -->
<<set $femaleclimax to 0>>
<<else>>
<!-- Guaranteed at size -2 -->
<<set $femaleclimax to 1>>
<!-- chance at -1, if haven't cum in a while -->
<<if $player.penissize is -1 and $orgasmdown lt 0>>
<<set $_femaleclimaxchance to 50>>
<<if ['penetrated', 'tentacle', 'tentacledeep', 'doublepenetrated'].includes($anusstate)>>
<<set $_femaleclimaxchance += 40>>
<<if $anusstate is "doublepenetrated">>
<<set $_femaleclimaxchance += 20>>
<</if>>
<</if>>
<<if ['penetrated', 'tentacle', 'tentacledeep'].includes($mouthstate)>>
<<set $_femaleclimaxchance += 20>>
<</if>>
<<if ['penetrated', 'otheranus', 'tentacle', 'tentacledeep'].includes($penisstate)>>
<<set $_femaleclimaxchance -= 40>>
<</if>>
<<set $femaleclimax to (random(1, 100) lte $_femaleclimaxchance ? 1 : 0)>>
<</if>>
<</if>>
<</widget>><<widget "overlayReplace">>
<<if _args[0]>>
<<if $currentOverlay isnot _args[0]>>
<<set $currentOverlay to _args[0]>>
<<run $(".customOverlay").attr("data-overlay",$currentOverlay)>>
<<switch _args[0]>>
<<case "characteristics">>
<<replace #customOverlayTitle>><<OverlayTitle "colorCodes">><</replace>>
<<replace #customOverlayContent>><<characteristics>><</replace>>
<<case "traits">>
<<replace #customOverlayTitle>><<OverlayTitle>><</replace>>
<<replace #customOverlayContent>><<traits>><</replace>>
<<case "social">>
<<replace #customOverlayTitle>><<OverlayTitle "colorCodes">><</replace>>
<<replace #customOverlayContent>><<social>><</replace>>
<<case "journal">>
<<replace #customOverlayTitle>><<OverlayTitle>><</replace>>
<<replace #customOverlayContent>><<journal>><</replace>>
<<case "statistics">>
<<replace #customOverlayTitle>><<OverlayTitle "statistics">><</replace>>
<<replace #customOverlayContent>><<statistics>><</replace>>
<<case "extraStatistics">>
<<replace #customOverlayTitle>><<OverlayTitle "extraStatistics">><</replace>>
<<replace #customOverlayContent>><<extraStatistics>><</replace>>
<<case "extraStatisticsWarning">>
<<replace #customOverlayTitle>><<OverlayTitle "extraStatisticsWarning">><</replace>>
<<replace #customOverlayContent>><<extraStatisticsWarning>><</replace>>
<<case "gameFeats">>
<<replace #customOverlayTitle>><<OverlayTitle "feats">><</replace>>
<<replace #customOverlayContent>><<feats>><</replace>>
<<case "startFeats">>
<<replace #customOverlayTitle>><<OverlayTitle>><</replace>>
<<replace #customOverlayContent>><<feats>><</replace>>
<<case "options">>
<<replace #customOverlayTitle>><<OverlayTitle "options">><</replace>>
<<replace #customOverlayContent>><<options>><</replace>>
<<case "saves">>
<<replace #customOverlayTitle>><<OverlayTitle "saves">><</replace>>
<<replace #customOverlayContent>>
<h3>세이브</h3>
<<if $ironmanmode is true>>
<span style="background-color: #ffffff1a;">철인 모드가 활성화되어 있습니다 :</span>
<ul class="ironman-ul"><li>당신은 철인 모드에서 게임을 저장할 수 있지만, 저장 후에는 시작 화면으로 돌아갈 것입니다.</li>
<li style="text-decoration: underline;">철인 모드의 세이브를 로드하면 로드 후에 <span style="color: #ff0000;">세이브 파일은 지워집니다</span></li>
<li>자동 세이브는 매 5일 - 8일마다 (게임 시간 기준) 저장되며, 그 세이브들은 로드시 지워지지 않습니다. 취침 후의 일반적인 자동 세이브는 비활성됩니다. </li>
<li>치트가 비활성화되어 있습니다</li>
<li>철인모드 세이브는 <img src="img/ui/SilverCoin.gif" style="max-width: 16px;filter: brightness(2.2);"> 표시가 뒤에 붙어 구분 가능합니다</li>
</ul>
<</if>>
<div id="saveList">
<<saveList>>
</div>
<</replace>>
<<case "optionsExportImport">>
<<replace #customOverlayTitle>><<OverlayTitle "optionsExportImport">><</replace>>
<<replace #customOverlayContent>><<optionsExportImport>><</replace>>
<<case "cheats">>
<<replace #customOverlayTitle>><<OverlayTitle "cheats">><</replace>>
<<replace #customOverlayContent>><<cheats>><</replace>>
<<case "canvasLayers">>
<<replace #customOverlayTitle>><<OverlayTitle "canvasLayers">><</replace>>
<<replace #customOverlayContent>><<canvasLayersEditor>><</replace>>
<<case "canvasColours">>
<<replace #customOverlayTitle>><<OverlayTitle "canvasColours">><</replace>>
<<replace #customOverlayContent>><<canvasColoursEditor `$cheatdisable is "f"`>><</replace>>
<<case "canvasModel">>
<<replace #customOverlayTitle>><<OverlayTitle "canvasModel">><</replace>>
<<replace #customOverlayContent>><<canvasModelEditor>><</replace>>
<<case "blackjackHelp">>
<<replace #customOverlayTitle>><<OverlayTitle>><</replace>>
<<replace #customOverlayContent>><<blackjackHelp>><</replace>>
<<case "eventExtraInfo">>
<<replace #customOverlayTitle>><<OverlayTitle>><</replace>>
<<replace #customOverlayContent>><<eventExtraInfo>><</replace>>
<<case "outfitEditor">>
<<replace #customOverlayTitle>><<OverlayTitle>><</replace>>
<<replace #customOverlayContent>><<outfitEditor>><</replace>>
<</switch>>
<<removeclass "#customOverlay" "hidden">>
<<run document.getElementById("customOverlay").scrollTop = 0>>
<<else>>
<<set $currentOverlay to null>>
<<addclass "#customOverlay" "hidden">>
<</if>>
<</if>>
<</widget>>
<<widget "OverlayTitle">>
<<button 닫기>>
<<addclass "#customOverlay" "hidden">>
<<set $currentOverlay to null>>
<</button>>
<<if _args[0] is "saves">>
<<button "세이브 내보내기/불러오기">>
<<overlayReplace "optionsExportImport">>
<<set $currentOverlay to null>>
<</button>>
<</if>>
<<if _args[0] is "optionsExportImport">>
<<button "옵션으로 돌아가기">>
<<overlayReplace "saves">>
<<set $currentOverlay to "saves">>
<</button>>
<</if>>
<<if _args[0] is "statistics">>
<<button "추가 통계 (스포일러)">>
<<if $skipStatisticsConfirmation>>
<<overlayReplace "extraStatistics">>
<<else>>
<<overlayReplace "extraStatisticsWarning">>
<</if>>
<<set $currentOverlay to null>>
<</button>>
<</if>>
<<if _args[0] is "extraStatistics">>
<<button "통계">>
<<overlayReplace "statistics">>
<<set $currentOverlay to null>>
<</button>>
<</if>>
<<if _args[0] is "colorCodes">>
<<button "색상 코드">>
<<script>>overlayShowHide('statsHelp');<</script>>
<</button>>
<div id="statsHelp" class="hidden">
<span class="green">훌륭함</span>
<br>
<span class="teal">좋음</span>
<br>
<span class="lblue">괜찮음</span>
<br>
<span class="blue">좋음</span>
<br>
<span class="purple">부족함</span>
<br>
<span class="pink">나쁨</span>
<br>
<span class="red">끔찍함</span>
<br>
</div>
<</if>>
<<if _args[0] && _args[0].indexOf("canvas") == 0>>
<<if _args[0] is not "canvasLayers">>
<<button "레이어">>
<<overlayReplace "canvasLayers">>
<</button>>
<<else>>
<div class="buttonlike -noborder">레이어</div>
<</if>>
<<if _args[0] is not "canvasColours">>
<<button "색상">>
<<overlayReplace "canvasColours">>
<</button>>
<<else>>
<div class="buttonlike -noborder">색상</div>
<</if>>
<<if _args[0] is not "canvasModel">>
<<button "모델">>
<<overlayReplace "canvasModel">>
<</button>>
<<else>>
<div class="buttonlike -noborder">모델</div>
<</if>>
<br>
<<if Renderer.lastAnimation>>
<<button "애니메이션 시작/정지">>
<<script>>
if (Renderer.lastAnimation.playing) Renderer.lastAnimation.stop();
else Renderer.lastAnimation.start();
<</script>>
<</button>>
<</if>>
<<button "캐시 리셋">>
<<script>>
Renderer.Stats.logmsgLoad.value = "";
Renderer.Stats.logmsgRender.value = "";
Renderer.Stats.logmsgAnimate.value = "";
Renderer.ImageCaches = {};
Renderer.ImageErrors = {};
Renderer.lastAnimation.invalidateCaches();
Renderer.invalidateLayerCaches(Renderer.lastModel.layerList);
Renderer.lastModel.redraw();
<</script>>
<</button>>
<br>
<<script>>
output.append(Renderer.Stats.logmsgLoad.bindText($("<div>")[0]));
output.append(Renderer.Stats.logmsgRender.bindText($("<div>")[0]));
output.append(Renderer.Stats.logmsgAnimate.bindText($("<div>")[0]));
<</script>>
<</if>>
<br><br>
<</widget>><<widget "parasiteinit">>
<<set $parasite to {}>>
<<set $parasite.bodyparts to [
"nipples",
"bottom",
"penis",
"balls",
"clit",
"anus",
"vagina",
"labia",
"left_thigh",
"right_thigh",
"left_foot",
"right_foot",
"left_arm",
"right_arm",
"left_hand",
"right_hand",
"tummy",
"back",
"face",
"mouth",
"left_ear",
"right_ear",
"hair"]>>
<<set $parasite.types to [
"urchin",
"slime",
"maggot"]>>
<<for _part range $parasite.bodyparts>>
<<set $parasite[_part] to {}>>
/*<<set $parasite[_part].bodypart to _part.replace(/_/g, " ")>>*/
<</for>>
<<for _type range $parasite.types>>
<<set $parasite[_type] to []>> /*This seems a bit redundant but not having to iterate through every body part every time StoryCaption updates seems worth it*/
<</for>>
<</widget>>
<<widget "parasite">>
/*First argument is the body part you want to attach a parasite to, second argument is the type of parasite*/
<<if _args[0] and _args[1]>>
<<set _temp0 to _args[0]>>
<<set _temp1 to _args[1]>>
<<set $parasite[_temp0].name to _temp1>>
<<set $parasitestat += 1>>
<<if _temp0 isnot "left_ear" and _temp0 isnot "right_ear">> /*Keeps ears from 'sucking and massaging' in the StoryCaption*/
<<set _temp0 to _temp0.replace(/_/g, " ")>>/*Replaces underscores with spaces to make sidebar description more presentable.*/
<<set $parasite[_temp1].push(_temp0)>>
<</if>>
<</if>>
<</widget>>
<<widget "removeparasite">>
/*Argument is the body part you want to free from parasites*/
<<if _args[0]>>
<<set _temp0 to _args[0]>>
<<run delete $parasite[_temp0].name>>
<<set _temp0 to _temp0.replace(/_/g, " ")>>/*Removes underscores from argument to match with the change made in the <<parasite>> widget.*/
<<for _type range $parasite.types>>
<<set $parasite[_type].delete(_temp0)>>
<</for>>
<<if $parasite.left_ear.name isnot "slime" and $parasite.right_ear.name isnot "slime">>
<<set $corruption_slime to 0>>
<</if>>
<</if>>
<</widget>>/*For saving generic NPC data so they can be loaded later*/
<<widget "saveNPC">>
/*First argument is the NPClist index of the NPC to be saved. Second argument is the string you want to save it under.*/
<<if _args[0] gte 0 and _args[1]>>
<<set _temp1 to _args[1]>>
<<set _temp0 to _args[0]>>
<<set $per_npc[_temp1] to clone($NPCList[_temp0])>>
/*Clears name from name pool */
<<if $NPCList[_args[0]].pronoun is "f">>
<<set $NPC_names_f.delete($NPCList[_args[0]].name)>>
<<else>>
<<set $NPC_names_m.delete($NPCList[_args[0]].name)>>
<</if>>
<</if>>
<</widget>>
<<widget "loadNPC">>
<!-- Checks if endevent was properly used after the last event -->
<<checkEventNPC _args[0]>>
/*First argument is the NPClist you want the NPC to fill. Second argument is the string you want to load, as saved with saveNPC.*/
<<if _args[0] gte 0 and _args[1]>>
<<set _temp1 to _args[1]>>
<<set _temp0 to _args[0]>>
<<set $NPCList[_temp0] to clone($per_npc[_temp1])>>
<<if $enemyno lt 6>><<set $enemyno += 1>><</if>><<set $enemynomax to $enemyno>>
<<if $NPCList[_temp0].monster is "monster">>
<<set $monster to 1>>
<<else>>
<<set $monster to 0>>
<</if>>
<<run EventSystem.Push($passage, _args[0], $time)>>
<</if>>
<</widget>>
<<widget "clearNPC">>
/*Clears persistent NPC data for a single NPC. Argument is the string the NPC was saved under.*/
<<if _args[0]>>
<<set _temp0 to _args[0]>>
/*Adds name back into name pool */
<<if $per_npc[_temp0] and $per_npc[_temp0].name>>
<<if $per_npc[_temp0].pronoun is "f">>
<<set $NPC_names_f.pushUnique($per_npc[_temp0].name)>>
<<else>>
<<set $NPC_names_m.pushUnique($per_npc[_temp0].name)>>
<</if>>
<</if>>
<<run delete $per_npc[_temp0]>>
<</if>>
<</widget>>
<<widget "updatePersistentNPCs">>
<<if $passage isnot "start" and $per_npc and Object.keys($per_npc).length gt 0>>
<<for $_i, $_value range $per_npc>>
<!-- Set Pronoun -->
<<if $per_npc[$_i].pronoun is "none" or _args[0] is "genders">>
<<if $malechance lt random(1, 100)>>
<<set $per_npc[$_i].pronoun to "f">><<set $test to $per_npc[$_i].pronoun>>
<<else>>
<<set $per_npc[$_i].pronoun to "m">>
<</if>>
<</if>>
<!-- Set Gender -->
<<if $per_npc[$_i].gender is "none" or _args[0] is "genders">>
<<if $per_npc[$_i].pronoun is "m">>
<<if random(0, 99) gte $cbchance>>
<<set $per_npc[$_i].gender to "m">>
<<else>>
<<set $per_npc[$_i].gender to "f">>
<</if>>
<<elseif $per_npc[$_i].pronoun is "f">>
<<if random(0, 99) gte $dgchance>>
<<set $per_npc[$_i].gender to "f">>
<<else>>
<<set $per_npc[$_i].gender to "m">>
<</if>>
<</if>>
<</if>>
<!-- Set Genital Existence -->
<<if $per_npc[$_i].type isnot "human">>
<<set $per_npc[$_i].penis to ($per_npc[$_i].gender !== "f" ? 0 : "none")>>
<<set $per_npc[$_i].vagina to ($per_npc[$_i].gender !== "m" ? 0 : "none")>>
<<else>>
<<set $per_npc[$_i].penis to ($per_npc[$_i].gender !== "f" ? "clothed" : "none")>>
<<set $per_npc[$_i].vagina to ($per_npc[$_i].gender !== "m" ? "clothed" : "none")>>
<</if>>
<!-- Set breast defaults-->
<<set _b_mod_lower to Math.clamp($breast_mod, 0, 12)>>
<<set _b_mod_upper to Math.clamp($breast_mod + 12, 0, 12)>>
<!-- can't use breastsize, since that would either break the numberslider
or make one of the sizes always be randomized,
but can use breastdesc not being changed from 0 as a substitute -->
<<if $per_npc[$_i].breastdesc is 0 or _args[0] is "breasts">>
<<if $per_npc[$_i].pronoun is "m">>
<<set $per_npc[$_i].breastsize to 0>>
<<else>>
<<set $per_npc[$_i].breastsize to random (_b_mod_lower, _b_mod_upper)>>
<</if>>
<</if>>
<<if $per_npc[$_i].breastsize gt 0>>
<<set _brdes to ["nipple","budding","tiny","small","pert","modest","full","large","ample","massive","huge","gigantic","enormous"]>>
<<set $per_npc[$_i].breastdesc to _brdes[$per_npc[$_i].breastsize]+" breast">>
<<else>>
<<set $per_npc[$_i].breastdesc to "nipple">>
<</if>>
<<set $per_npc[$_i].breastsdesc to $per_npc[$_i].breastdesc + "s">>
<!-- Set pp to defaults-->
/* New way to set upper and lower bounds.
* This method makes use of all other slider positions, but does nothing when slider is between -1 and 1,
* for a total of 15 unique positions vs the current method's 9. (max would be 17)
* Changing the penis_mod slider to range from -7 to 7 would work to make every slider position unique here, but potentially affects unnamed npc generation.
*/
/*
<<set _p_mod_upper to 8>><<set _p_mod_lower to 1>>
<<if $penis_mod gt 0>>
<<set _p_mod_lower += $penis_mod - 1>>
<<elseif $penis_mod lt 0>>
<<set _p_mod_upper += $penis_mod + 1>>
<</if>>
alternative way to write that:
<<set _p_mod_lower to ($penis_mod > 0 ? $penis_mod : 1)>>
<<set _p_mod_upper to ($penis_mod < 0 ? 9 + $penis_mod : 8)>>
*/
<<if $penis_mod is 8>>
<<set _p_mod_upper to 8>><<set _p_mod_lower to 8>>
<<elseif $penis_mod gte 6>>
<<set _p_mod_upper to 8>><<set _p_mod_lower to 7>>
<<elseif $penis_mod gte 4>>
<<set _p_mod_upper to 8>><<set _p_mod_lower to 5>>
<<elseif $penis_mod gte 2>>
<<set _p_mod_upper to 8>><<set _p_mod_lower to 3>>
<<elseif $penis_mod gte 0>>
<<set _p_mod_upper to 8>><<set _p_mod_lower to 1>>
<<elseif $penis_mod gte -2>>
<<set _p_mod_upper to 7>><<set _p_mod_lower to 1>>
<<elseif $penis_mod gte -4>>
<<set _p_mod_upper to 5>><<set _p_mod_lower to 1>>
<<elseif $penis_mod gte -6>>
<<set _p_mod_upper to 3>><<set _p_mod_lower to 1>>
<<else>>
<<set _p_mod_upper to 1>><<set _p_mod_lower to 1>>
<</if>>
<<if $per_npc[$_i].penissize is 0 or _args[0] is "penis">>
<<if $per_npc[$_i].gender is "f">>
<<set $per_npc[$_i].penissize to 0>>
<<set $per_npc[$_i].penisdesc to "none">>
<<else>>
<<switch random (_p_mod_lower, _p_mod_upper)>>
<<case 8>>
<<set $per_npc[$_i].penisdesc to either("massive cock","huge cock","humongous cock","immense cock","gigantic cock","enormous cock")>>
<<set $per_npc[$_i].penissize to 4>>
<<case 5 6 7>>
<<set $per_npc[$_i].penisdesc to either("thick cock","hefty cock","big cock","large cock","veiny cock","meaty cock")>>
<<set $per_npc[$_i].penissize to 3>>
<<case 2 3 4>>
<<set $per_npc[$_i].penisdesc to "penis">>
<<set $per_npc[$_i].penissize to 2>>
<<default>>
<<set $per_npc[$_i].penisdesc to either("tiny penis","pathetic cock","little penis","small penis","mini penis","micro penis")>>
<<set $per_npc[$_i].penissize to 1>>
<</switch>>
<</if>>
<</if>>
<!-- Set pp to size in case PC selected it-->
<<if $per_npc[$_i].penissize isnot 0>>
<<switch $per_npc[$_i].penissize>>
<<case 4>>
<<set $per_npc[$_i].penisdesc to either("massive cock","huge cock","humongous cock","immense cock","gigantic cock","enormous cock")>>
<<case 3>>
<<set $per_npc[$_i].penisdesc to either("thick cock","hefty cock","big cock","large cock","veiny cock","meaty cock")>>
<<case 1>>
<<set $per_npc[$_i].penisdesc to either("tiny penis","pathetic cock","little penis","small penis","mini penis","micro penis")>>
<<default>>
<<set $per_npc[$_i].penisdesc to "penis">>
<</switch>>
<</if>>
<<generatePronouns $per_npc[$_i]>>
<</for>>
<</if>>
<</widget>>
<<widget "updateNPCsFirst">>/*Adds new variables to saved NPCs.*/
<<for _per_keys range Object.keys($per_npc)>>
<<set $per_npc[_per_keys][_args[0]] to _args[1]>>
<</for>>
<</widget>>
<<widget "updateNPCsSecond">>
<<for _per_keys range Object.keys($per_npc)>>
<<set $per_npc[_per_keys][_args[0]][_args[1]] to _args[2]>>
<</for>>
<</widget>><<widget "physicalAdjustmentsInit">>
<<if $sexStats is undefined>>
<<set $sexStats to {
"breasts": {
"playedWith": 0
},
"creampie": {
"self": {
"anus":0,
"mouth":0,
"vagina":0
},
"npc":{
"anus":0,
"mouth":0,
"vagina":0,
"tentacle":0
}
},
"pills":{
"pills":{
'bottom reduction':{autoTake: false, doseTaken: 0, owned: 0, overdose: 0},
'bottom growth':{autoTake: false, doseTaken: 0, owned: 0, overdose: 0},
'bottom blocker':{autoTake: false, doseTaken: 0, owned: 0, overdose: 0},
'breast reduction':{autoTake: false, doseTaken: 0, owned: 0, overdose: 0},
'breast growth':{autoTake: false, doseTaken: 0, owned: 0, overdose: 0},
'breast blocker':{autoTake: false, doseTaken: 0, owned: 0, overdose: 0},
'penis reduction':{autoTake: false, doseTaken: 0, owned: 0, overdose: 0},
'penis growth':{autoTake: false, doseTaken: 0, owned: 0, overdose: 0},
'penis blocker':{autoTake: false, doseTaken: 0, owned: 0, overdose: 0},
'fertility booster':{autoTake: false, doseTaken: 0, owned: 0, overdose: 0},
'contraceptive':{autoTake: false, doseTaken: 0, owned: 0, overdose: 0},
'asylum\'s prescription':{autoTake: false, doseTaken: 0, owned: 0, overdose: 0},
'Dr Harper\'s prescription':{autoTake: false, doseTaken: 0, owned: 0, overdose: 0}
},
"boughtOnce": false,
"lastTaken":{"bottom":'', "breast":'', "penis":'', "pregnancy":''},
"mostTaken":{"bottom":'', "breast":'', "penis":'', "pregnancy":''}
}
}>>
<</if>>
<<if $sexStats.anus is undefined>>
<<set $sexStats.anus to {
"pregnancy": {
0: null,
1: null,
2: null,
3: null,
"count": 0,
"maxCount": 1,
"fertile": false,
"fertilised": false,
"lowestDaysLeft": null,
"lowestTimeLeft": null,
"givenBirth": 0,
"motherStatus": 0,
"seenDoctor": 0,
"feltMovement": false,
"namesChildren": false,
"autoRepairDone":1,
}
}>>
<</if>>
/*
<<if $sexStats.pills.type is undefined or $sexStats.pills.type.length lt 3>>
<<set _quantity to [0,0,0,0,0,0,0,0,0]>>
<<if $sexStats.pills.breastOwned isnot undefined and $sexStats.pills.boughtOnce is true>>
<<set _quantity[0] to Math.floor($sexStats.pills.penisOwned[5] + ($sexStats.pills.penisOwned[4] / 2))>>
<<set _quantity[1] to Math.floor($sexStats.pills.penisOwned[0] + ($sexStats.pills.penisOwned[1] / 2))>>
<<set _quantity[2] to clone($sexStats.pills.penisOwned[2])>>
<<set _quantity[3] to Math.floor($sexStats.pills.breastOwned[5] + ($sexStats.pills.breastOwned[4] / 2))>>
<<set _quantity[4] to Math.floor($sexStats.pills.breastOwned[0] + ($sexStats.pills.breastOwned[1] / 2))>>
<<set _quantity[5] to clone($sexStats.pills.breastOwned[2])>>
<<elseif $sexStats.pills.breast isnot undefined and $sexStats.pills.boughtOnce is true>>
<<set _quantity[0] to clone($sexStats.pills.penis.owned.growth)>>
<<set _quantity[1] to clone($sexStats.pills.penis.owned.reduction)>>
<<set _quantity[2] to clone($sexStats.pills.penis.owned.blocker)>>
<<set _quantity[3] to clone($sexStats.pills.breast.owned.growth)>>
<<set _quantity[4] to clone($sexStats.pills.breast.owned.reduction)>>
<<set _quantity[5] to clone($sexStats.pills.breast.owned.blocker)>>
<</if>>
<<if $sexStats.pills.boughtOnce is true>>
<<set _boughtOnce to true>>
<<else>>
<<set _boughtOnce to false>>
<</if>>
<<set $sexStats.pills to {
"type": ["penis", "breast", "bottom"],
"penis": {
"type": null,
"doseTaken": null,
"autoTake": null,
"overdose": {
"growth":0,
"reduction":0
},
"owned": {
"growth": clone(_quantity[0]),
"reduction": clone(_quantity[1]),
"blocker": clone(_quantity[2]),
}
},
"breast": {
"type": null,
"doseTaken": null,
"autoTake": null,
"overdose": {},
"owned": {
"growth": clone(_quantity[3]),
"reduction": clone(_quantity[4]),
"blocker": clone(_quantity[5]),
}
},
"bottom": {
"type": null,
"doseTaken": null,
"autoTake": null,
"overdose": {},
"owned": {
"growth": clone(_quantity[6]),
"reduction": clone(_quantity[7]),
"blocker": clone(_quantity[8]),
}
},
"boughtOnce": _boughtOnce
}>>
<</if>>
<<if $sexStats.pills.pregnancy is undefined>>
<<set $sexStats.pills.pregnancy to {
"type": null,
"doseTaken": null,
"autoTake": null,
"overdose": false,
"owned": {
"fertility": 0,
"contraceptive": 0,
}
}>>
<<run $sexStats.pills.type.pushUnique("pregnancy")>>
<</if>>
<<if $sexStats.pills.penis.overdose is false>>
<<set $sexStats.pills.penis.overdose to {
"growth":0,
"reduction":0
}>>
<</if>>
<<set _pills to $sexStats.pills>>
<<set _pills.penis.owned.growth to Math.clamp(_pills.penis.owned.growth, 0, 1000)>>
<<set _pills.penis.owned.reduction to Math.clamp(_pills.penis.owned.reduction, 0, 1000)>>
<<set _pills.penis.owned.blocker to Math.clamp(_pills.penis.owned.blocker, 0, 1000)>>
<<set _pills.breast.owned.growth to Math.clamp(_pills.breast.owned.growth, 0, 1000)>>
<<set _pills.breast.owned.reduction to Math.clamp(_pills.breast.owned.reduction, 0, 1000)>>
<<set _pills.breast.owned.blocker to Math.clamp(_pills.breast.owned.blocker, 0, 1000)>>
<<set _pills.bottom.owned.growth to Math.clamp(_pills.bottom.owned.growth, 0, 1000)>>
<<set _pills.bottom.owned.reduction to Math.clamp(_pills.bottom.owned.reduction, 0, 1000)>>
<<set _pills.bottom.owned.blocker to Math.clamp(_pills.bottom.owned.blocker, 0, 1000)>>
<<set _pills.pregnancy.owned.fertility to Math.clamp(_pills.pregnancy.owned.fertility, 0, 1000)>>
<<set _pills.pregnancy.owned.contraceptive to Math.clamp(_pills.pregnancy.owned.contraceptive, 0, 1000)>>
*/
<<if $sexStats.vagina is undefined>>
<<set _baseDays to random(24,38)>>
<<if _baseDays lt 26>>
<<set _baseDaysRng to random(0,4)>>
<<elseif _baseDays gte 30>>
<<set _baseDaysRng to random(-4,0)>>
<<else>>
<<set _baseDaysRng to random(-2,2)>>
<</if>>
/*To change after every cycle*/
<<set _currentDaysMax to _baseDays + random(0, _baseDaysRng)>>
/*
- pregnancy has multiple slots, but pregnancy should only occur when none are taken
- "baseDays", "baseDaysRng", "lastDaysMax", "currentDaysMax" values should not be changed by multipliers, but by percent if you want a faster/slower cycle during calculations only, do not modifier the values themselves
- Sperm Template -
"sperm":{
"Robin":{"type":"npc", "count":[[daysTillRemoval,cummed inside],[4,3],[3,2]]},
"Avery":{"type":"npc", "count":[[daysTillRemoval,cummed inside],[5,1]]},
"slender man":{"type":"npc", "count":[[daysTillRemoval,cummed inside],[5,1]]},
"Beast":{"type":"dog", "count":[[daysTillRemoval,cummed inside],[5,1]]},
}
- Sperm data should be deleted after 3-5 days worth of the base, the entire named object after it is cleared.
- "CurrentDay" should never be above "lastDaysMax" or "currentDaysMax", "lastDaysMax" should be set to "currentDaysMax" on releasing the egg
- "recoveryTime" and "recoveryTimeStart" are to track how long the player needs to recover before they can get pregnant again. "recoveryTime" is reduced faster by taking fertility pills and when "totalBirthEvents" is more than 2.
- "recoveryStage" ranges from 0 to 4, to help with any story text regarding how the player is feeling after giving birth
- "periodEnabled" is only to prevent the first period based events after recovering from giving birth
*/
<<set $sexStats.vagina to {
"pregnancy": {
0: null,
1: null,
2: null,
3: null,
4: null,
5: null,
6: null,
7: null,
"currentCount": 0,
"givenBirth": 0,
"totalBirthEvents": 0,
"motherStatus": 0,
"beastMotherStatus": 0,
"morningSicknessWaking":0,
"morningSicknessGeneral":0,
"waterBreaking": false,
"type": null,
"bellySize": 0,
"timer": null,
"timerStart": null,
"awareOf": null,
"potentialFathers": [],
"ultrasoundDone": false,
},
"menstruation":{
"baseDays": _baseDays,
"baseDaysRng": _baseDaysRng,
"currentDay": random(0, _baseDays + random(0,_baseDaysRng)),
"lastDaysMax": _currentDaysMax,
"currentDaysMax": _currentDaysMax,
"currentState": "normal",
"recoveryTime": null,
"recoveryTimeStart": null,
"recoveryStage": null,
"periodEnabled": true,
"running": false,
"stages": [0, 0, 0, 0],
},
"sperm":{}
}>>
<<set _menstruation to $sexStats.vagina.menstruation>>
<<set _stage2 to Math.round(_menstruation.currentDaysMax * 0.17)>>
<<if _stage2 gte 4>>
<<set _stage2-->>
<</if>>
<<set _stage3 to Math.round(_menstruation.currentDaysMax * 0.5)>>
<<if _stage3 lt 13>>
<<set _stage3++>>
<<elseif _stage3 gte 18>>
<<set _stage3-->>
<</if>>
<<set _menstruation.stages to [0, _stage2, _stage3, _stage3 + random(1,2) * 0.5]>>
<<if $player.vaginaExist>>
<<set $sexStats.vagina.menstruation.running = true>>
<</if>>
<</if>>
<</widget>><<widget "physicalAdjustments">>
/*Breasts*/
<<switch $sexStats.pills.mostTaken["breast"]>>
<<case "growth">>
<<set _breastMulti to 1 + (2.25 * $sexStats.pills["pills"]["breast growth"].doseTaken)>>
<<case "reduction">>
<<set _breastMulti to -1 + (-2.25 * $sexStats.pills["pills"]["breast reduction"].doseTaken)>>
<<case "blocker">>
<<set _breastMulti to 0>>
<<default>>
<<set _breastMulti to 1>>
<</switch>>
<<if _breastMulti isnot 0>>
<<switch $player.gender>>
<<case "m">>
<<set _breastMulti -= 1>>
<<case "f" "h">>
<<set _breastMulti += (Math.clamp($sexStats.creampie.self.vagina * 2, 0, 50) / 100)>>
<</switch>>
<<set _breastMulti += (Math.clamp($sexStats.breasts.playedWith, 0, 500) / 250)>>
<<set _breastMulti += $sexStats.anus.pregnancy.count / 0.5>>
<<if $purity gte 990>>
<<set _breastMulti -= 1>>
<</if>>
<<if $cow gte 1>>
<<set _breastMulti += 1>>
<</if>>
<<set _purityBoost to (_breastMulti lt 0 ? 1 + ($purity / 1000) : 1 + ((1000 - $purity) / 1000))>>
<<set $breastgrowthtimer -= _breastMulti * 25 * _purityBoost>>
<<if $parasite.nipples.name is "urchin">>
<<set $breastgrowthtimer -= 300>>
<</if>>
<<if $parasite.nipples.name is "slime">>
<<set $breastgrowthtimer += 300>>
<</if>>
<<if $breastgrowthtimer lte 0 and $player.breastsize lt $breastsizemax>>
<<set $player.breastsize += 1>>
<<set $breastgrowthtimer += 700>>
<<set $breastgrowthmessage to $player.breastsize>><<set $effectsmessage to 1>>
<<elseif $breastgrowthtimer gte 1000 and $player.breastsize gt $breastsizemin>>
<<set $player.breastsize -= 1>>
<<set $breastgrowthtimer -= 700>>
<<set $breastshrinkmessage to $player.breastsize>><<set $effectsmessage to 1>>
<</if>>
<<set $breastgrowthtimer to Math.clamp($breastgrowthtimer, 0, 1000)>>
<</if>>
/*Penis*/
<<if $sexStats.pills["pills"]["penis growth"].overdose gt 0>>
<<set $sexStats.pills["pills"]["penis growth"].overdose to Math.clamp($sexStats.pills["pills"]["penis growth"].overdose - 1, 0, 100)>>
<</if>>
<<if $sexStats.pills["pills"]["penis reduction"].overdose gt 0>>
<<set $sexStats.pills["pills"]["penis reduction"].overdose to Math.clamp($sexStats.pills["pills"]["penis reduction"].overdose - 1, 0, 100)>>
<</if>>
<<switch $sexStats.pills.mostTaken["penis"]>>
<<case "growth">>
<<set _penisMulti to 1 + (2.25 * $sexStats.pills["pills"]["penis growth"].doseTaken)>>
<<set $sexStats.pills["pills"]["penis growth"].overdose += $sexStats.pills["pills"]["penis growth"].doseTaken>>
<<case "reduction">>
<<set _penisMulti to -1 + (-2.25 * $sexStats.pills["pills"]["penis reduction"].doseTaken)>>
<<set $sexStats.pills["pills"]["penis reduction"].overdose += $sexStats.pills["pills"]["penis reduction"].doseTaken>>
<<case "blocker">>
<<set _penisMulti to 0>>
<<default>>
<<set _penisMulti to 1>>
<</switch>>
<<if $player.penisExist and _penisMulti isnot 0>>
<<set _totalReduction to ($sexStats.creampie.self.anus + $sexStats.creampie.self.mouth) * 2>>
<<set _totalIncrease to ($sexStats.creampie.npc.anus + $sexStats.creampie.npc.mouth + $sexStats.creampie.npc.vagina) * 2>>
<<if $cow gte 6>>
<<set _penisMulti += 1>>
<</if>>
<<if _penisMulti gt 1>>
<<set _totalIncrease += 10>>
<<set _totalIncrease *= _penisMulti>>
<<elseif _penisMulti lt 0>>
<<set _totalReduction += 10>>
<<set _totalReduction *= _penisMulti * -1>>
<</if>>
<<set _totalChange to _totalIncrease - _totalReduction>>
<<set _purityBoost to (_totalChange lt 0 ? 2 + ($purity / 500) : 2 + ((1000 - $purity) / 500))>>
<<set $penisgrowthtimer -= _purityBoost * _totalChange>>
<<set $penisgrowthtimer -= $sexStats.pills["pills"]["penis growth"].overdose>>
<<set $penisgrowthtimer += $sexStats.pills["pills"]["penis reduction"].overdose>>
<<if $player.penissize lt 0>>
<<set $penisgrowthtimer -= 50>>
<</if>>
<<if $parasite.penis.name is "urchin">>
<<set $penisgrowthtimer -= 250>>
<<set $sexStats.pills["pills"]["penis growth"].overdose += random(1,2)>>
<</if>>
<<if $parasite.penis.name is "slime">>
<<set $penisgrowthtimer += 250>>
<<set $sexStats.pills["pills"]["penis reduction"].overdose += random(1,2)>>
<</if>>
<<set _overdose to $sexStats.pills["pills"]["penis growth"].overdose - $sexStats.pills["pills"]["penis reduction"].overdose>>
<<if $penisgrowthtimer lte 0 and $player.penissize lt $penissizemax and $player.penissize gte -1>>
<<set $player.penissize += 1>>
<<set $penisgrowthtimer += 700>>
<<set $penisgrowthmessage to $player.penissize>><<set $effectsmessage to 1>>
<<elseif $penisgrowthtimer lte -400 and $player.penissize lt $penissizemax and $player.penissize is -2 and _overdose gte 20>>
<<set $player.penissize += 1>>
<<set $penisgrowthtimer += 1100>>
<<set $penisgrowthmessage to $player.penissize>><<set $effectsmessage to 1>>
<<elseif $penisgrowthtimer gte 1000 and $player.penissize gt 0>>
<<set $player.penissize -= 1>>
<<set $penisgrowthtimer -= 700>>
<<set $penisshrinkmessage to $player.penissize>><<set $effectsmessage to 1>>
<<elseif $penisgrowthtimer gte 1200 and $player.penissize is 0 and $player.penissize gt $penissizemin>>
<<set $player.penissize -= 1>>
<<set $penisgrowthtimer -= 1000>>
<<set $penisshrinkmessage to $player.penissize>><<set $effectsmessage to 1>>
<<elseif $penisgrowthtimer gte 1500 and $player.penissize is -1 and $player.penissize gt $penissizemin and _overdose lte -20>>
<<set $player.penissize -= 1>>
<<set $penisgrowthtimer -= 1300>>
<<set $penisshrinkmessage to $player.penissize>><<set $effectsmessage to 1>>
<</if>>
<<set $penisgrowthtimer to Math.clamp($penisgrowthtimer, 0, 1000)>>
<</if>>
/*Bottom*/
<<switch $sexStats.pills.mostTaken["bottom"]>>
<<case "growth">>
<<set _bottomMulti to 1 + (2.25 * $sexStats.pills["pills"]["bottom growth"].doseTaken)>>
<<case "reduction">>
<<set _bottomMulti to -1 + (-2.25 * $sexStats.pills["pills"]["bottom reduction"].doseTaken)>>
<<case "blocker">>
<<set _bottomMulti to 0>>
<<default>>
<<set _bottomMulti to 1>>
<</switch>>
<<if _bottomMulti isnot 0>>
<<set _totalReduction to $workouts /2>>
<<set _totalIncrease to $sexStats.creampie.self.anus * 2>>
<<set _bottomMulti += (500 - $purity) / 500>>
<<if $cow gte 6>>
<<set _bottomMulti += 1>>
<</if>>
<<if _bottomMulti gt 1>>
<<set _totalIncrease += 10>>
<<set _totalIncrease *= _bottomMulti>>
<<elseif _bottomMulti lt 0>>
<<set _totalReduction += 10>>
<<set _totalReduction *= _bottomMulti * -1>>
<</if>>
<<set _totalChange to _totalIncrease - _totalReduction>>
<<set _purityBoost to (_totalChange lt 0 ? 2 + ($purity / 500) : 2 + ((1000 - $purity) / 500))>>
<<set $bottomgrowthtimer -= _purityBoost * _totalChange>>
<<if $parasite.bottom.name is "urchin">>
<<set $bottomgrowthtimer -= 300>>
<</if>>
<<if $parasite.bottom.name is "slime">>
<<set $bottomgrowthtimer += 300>>
<</if>>
<<if $bottomgrowthtimer lte 0 and $player.bottomsize lt $bottomsizemax>>
<<set $player.bottomsize += 1>>
<<set $bottomgrowthtimer += 700>>
<<set $bottomgrowthmessage to $player.bottomsize>><<set $effectsmessage to 1>>
<<elseif $bottomgrowthtimer gte 1000 and $player.bottomsize gt 0>>
<<set $player.bottomsize -= 1>>
<<set $bottomgrowthtimer -= 700>>
<<set $bottomshrinkmessage to $player.bottomsize>><<set $effectsmessage to 1>>
<<elseif $bottomgrowthtimer gte 1200 and $player.bottomsize lte 0 and $player.bottomsize gt $bottomsizemin>>
<<set $player.bottomsize -= 1>>
<<set $bottomgrowthtimer -= 1000>>
<<set $bottomshrinkmessage to $player.bottomsize>><<set $effectsmessage to 1>>
<</if>>
<<set $bottomgrowthtimer to Math.clamp($bottomgrowthtimer, 0, 1000)>>
<</if>>
/*Resetting of values*/
<<set $sexStats.creampie.npc.anus to 0>>
<<set $sexStats.creampie.npc.mouth to 0>>
<<set $sexStats.creampie.npc.vagina to 0>>
<<set $sexStats.creampie.npc.tentacle to 0>>
<<set $sexStats.creampie.self.anus to 0>>
<<set $sexStats.creampie.self.mouth to 0>>
<<set $sexStats.creampie.self.vagina to 0>>
<<set $sexStats.breasts.playedWith to 0>>
<<set $workouts to 0>>
/* pills related */
<<autoTakePillCheck>>
<<run window.resetAllDoseTaken()>>
/************************************/
<</widget>>
<<widget "autoTakePillCheck">>
<<if $sexStats && $sexStats.pills && $pillsTakenOn != ($monthday.toString() + $month + $year.toString())>>
<<set _pills to $sexStats.pills>>
<<if $location is "home" or $location is "alex_cottage" or ($location is "cabin" and $syndromeeden gte 1)>> <!-- Eden Syndrome is 0 or 1, but could be higher in the future. -->
<<set _keys to Object.keys(_pills.lastTaken)>> /* "lastTaken" will induce you in error here, it's only to retrieve the pills type list*/
<<for _i, _key range _keys>>
<<run window.determineAutoTakePill(_key)>>
<<if _autoTakeDetermined != null and _pills.pills[_autoTakeDetermined].owned > 0>>
<<set $pillsconsumed++>> /* to keep track of overall pill consumption (stats) */
<<set _pills.pills[_autoTakeDetermined].owned-->>
<<set _pills.pills[_autoTakeDetermined].doseTaken to 1>>
<<run window.redetermineMostTaken(0, 0, _autoTakeDetermined)>>
<<run window.setLastTaken(null, null, _autoTakeDetermined)>>
<<set $pillsTaken to true>>
<<set $pillsTakenOn to ($monthday.toString() + $month + $year.toString())>>
<<set $effectsmessage to 1>>
<<if _pills.pills[_autoTakeDetermined].owned == 0>>
<<set _pills.pills[_autoTakeDetermined].autoTake to false>>
<<set $pillsTakenLast to true>>
<</if>>
<<elseif _autoTakeDetermined != null>>
<<set _pills.pills[_autoTakeDetermined].autoTake to false>>
<<set _pills.pills[_autoTakeDetermined].doseTaken to 0>>
<<set _pills.lastTaken[_key] to ''>>
<<set _pills.mostTaken[_key] to ''>>
<</if>>
<</for>>
<<else>>
<<run window.resetLastTaken()>>
<<run window.resetMostTaken()>>
<</if>>
<</if>>
<</widget>>
/*<<playWithBreasts>>*/<<widget "playWithBreasts">>
<<if _args[0]>>
<<set $sexStats.breasts.playedWith += _args[0]>>
<<else>>
<<set $sexStats.breasts.playedWith++>>
<</if>>
<</widget>>
/*<<creampie "npc" "anus" >> -- <<set $sexStats.creampie.npc.anus++>>*/
/*<<creampie "self" "mouth">> -- <<set $sexStats.creampie.self.mouth++>>*/<<widget "creampie">>
<<if _args[0] and _args[1]>>
<<set $sexStats.creampie[_args[0]][_args[1]]++>>
<</if>>
<<set $internalejac to 1>>
<</widget>><<widget "init_plant_objects">>
<<set _plants to {
red_rose: {
index: 0,
name: "red_rose",
plural: "red roses",
plant_cost: 400,
difficulty: 1,
bed: "earth",
type: "flower",
days: 14,
multiplier: 1,
special: [],
season: ["spring","autumn"]
},
white_rose: {
index: 1,
name: "white_rose",
plural: "white roses",
plant_cost: 400,
difficulty: 1,
bed: "earth",
type: "flower",
days: 14,
multiplier: 1,
special: [],
season: ["spring","autumn"]
},
orchid: {
index: 2,
name: "orchid",
plural: "orchids",
plant_cost: 1000,
difficulty: 2,
bed: "earth",
type: "flower",
days: 28,
multiplier: 1,
special: [],
season: ["summer"]
},
daisy: {
index: 3,
name: "daisy",
plural: "daisies",
plant_cost: 100,
difficulty: 1,
bed: "earth",
type: "flower",
days: 7,
multiplier: 1,
special: [],
season: ["spring","summer","autumn"]
},
tulip: {
index: 4,
name: "tulip",
plural: "tulips",
plant_cost: 200,
difficulty: 1,
bed: "earth",
type: "flower",
days: 12,
multiplier: 1,
special: [],
season: ["autumn"]
},
lotus: {
index: 5,
name: "lotus",
plural: "lotus",
plant_cost: 300,
difficulty: 2,
bed: "water",
type: "flower",
days: 5,
multiplier: 1,
special: [],
season: ["spring","summer","autumn","winter"]
},
lily: {
index: 6,
name: "lily",
plural: "lilies",
plant_cost: 200,
difficulty: 1,
bed: "earth",
type: "flower",
days: 10,
multiplier: 1,
special: [],
season: ["spring","autumn"]
},
poppy: {
index: 7,
name: "poppy",
plural: "poppies",
plant_cost: 200,
difficulty: 2,
bed: "earth",
type: "flower",
days: 8,
multiplier: 1,
special: [],
season: ["spring","autumn"]
},
apple: {
index: 8,
name: "apple",
plural: "apples",
plant_cost: 50,
difficulty: 1,
bed: "earth",
type: "fruit",
days: 7,
multiplier: 1,
special: [],
season: ["spring","summer","autumn","winter"]
},
orange: {
index: 9,
name: "orange",
plural: "oranges",
plant_cost: 45,
difficulty: 1,
bed: "earth",
type: "fruit",
days: 6,
multiplier: 1,
special: [],
season: ["spring","summer","autumn","winter"]
},
banana: {
index: 10,
name: "banana",
plural: "bananas",
plant_cost: 70,
difficulty: 1,
bed: "earth",
type: "fruit",
days: 9,
multiplier: 1,
special: [],
season: ["spring","summer","autumn","winter"]
},
lemon: {
index: 11,
name: "lemon",
plural: "lemons",
plant_cost: 120,
difficulty: 1,
bed: "earth",
type: "fruit",
days: 12,
multiplier: 1,
special: [],
season: ["spring","summer","autumn","winter"]
},
blood_lemon: {
index: 12,
name: "blood_lemon",
plural: "blood lemons",
plant_cost: 400,
difficulty: 2,
bed: "earth",
type: "fruit",
days: 20,
multiplier: 1,
special: ["aphrodisiac"],
season: ["spring","summer","autumn","winter"]
},
pear: {
index: 13,
name: "pear",
plural: "pears",
plant_cost: 80,
difficulty: 1,
bed: "earth",
type: "fruit",
days: 10,
multiplier: 1,
special: [],
season: ["spring","summer","autumn","winter"]
},
strawberry: {
index: 14,
name: "strawberry",
plural: "strawberries",
plant_cost: 180,
difficulty: 1,
bed: "earth",
type: "fruit",
days: 14,
multiplier: 1,
special: [],
season: ["spring","summer","autumn","winter"]
},
peach: {
index: 15,
name: "peach",
plural: "peaches",
plant_cost: 65,
difficulty: 1,
bed: "earth",
type: "fruit",
days: 8,
multiplier: 1,
special: [],
season: ["spring","summer","autumn","winter"]
},
plum: {
index: 16,
name: "plum",
plural: "plums",
plant_cost: 80,
difficulty: 1,
bed: "earth",
type: "fruit",
days: 10,
multiplier: 1,
special: [],
season: ["spring","summer","autumn","winter"]
},
mushroom: {
index: 17,
name: "mushroom",
plural: "mushrooms",
plant_cost: 100,
difficulty: 1,
bed: "wood",
type: "shroom",
days: 14,
multiplier: 1,
special: [],
season: ["spring","summer","autumn","winter"]
},
wolfshroom: {
index: 18,
name: "wolfshroom",
plural: "wolfshrooms",
plant_cost: 300,
difficulty: 1,
bed: "wood",
type: "shroom",
days: 21,
multiplier: 1,
special: ["aphrodisiac"],
season: ["spring","summer","autumn","winter"]
},
wild_honeycomb: {
index: 19,
name: "wild_honeycomb",
plural: "wild honeycombs",
plant_cost: 12000,
difficulty: 3,
bed: "hive",
type: "produce",
days: 7,
multiplier: 1,
special: ["large"],
season: ["spring","summer","autumn","winter"]
},
wild_carrot: {
index: 20,
name: "wild_carrot",
plural: "carrots",
plant_cost: 40,
difficulty: 1,
bed: "earth",
type: "vegetable",
days: 10,
multiplier: 3,
special: [],
season: ["spring","summer","autumn"]
},
onion: {
index: 21,
name: "onion",
plural: "onions",
plant_cost: 120,
difficulty: 1,
bed: "earth",
type: "vegetable",
days: 12,
multiplier: 3,
special: [],
season: ["spring","autumn"]
},
garlic_bulb: {
index: 22,
name: "garlic_bulb",
plural: "garlic bulbs",
plant_cost: 100,
difficulty: 2,
bed: "earth",
type: "vegetable",
days: 8,
multiplier: 3,
special: [],
season: ["autumn"]
},
potato: {
index: 23,
name: "potato",
plural: "potatoes",
plant_cost: 20,
difficulty: 1,
bed: "earth",
type: "vegetable",
days: 7,
multiplier: 4,
special: [],
season: ["spring","autumn","winter"]
},
strange_flower: {
index: 24,
name: "strange_flower",
plural: "strange flowers",
plant_cost: 1000,
difficulty: 3,
bed: "earth",
type: "flower",
days: 28,
multiplier: 1,
special: ["aphrodisiac"],
season: ["spring","summer","autumn","winter"]
},
truffle: {
index: 25,
name: "truffle",
plural: "truffles",
plant_cost: 800,
difficulty: 4,
bed: "earth",
type: "shroom",
days: 28,
multiplier: 1,
special: [],
season: ["spring","summer","autumn","winter"]
},
bottle_of_milk: {
index: 26,
name: "bottle_of_milk",
plural: "bottles of milk",
plant_cost: 100,
difficulty: 1,
bed: "cow",
type: "produce",
days: 1,
multiplier: 1,
special: [],
season: ["spring","summer","autumn","winter"]
},
egg: {
index: 27,
name: "egg",
plural: "eggs",
plant_cost: 40,
difficulty: 1,
bed: "chicken",
type: "produce",
days: 1,
multiplier: 1,
special: [],
season: ["spring","summer","autumn","winter"]
},
bottle_of_breast_milk: {
index: 28,
name: "bottle_of_breast_milk",
plural: "bottles of breast milk",
plant_cost: 3000,
difficulty: 1,
bed: "human",
type: "produce",
days: 1,
multiplier: 1,
special: ["large"],
season: ["spring","summer","autumn","winter"]
},
bottle_of_semen: {
index: 29,
name: "bottle_of_semen",
plural: "bottles of semen",
plant_cost: 3000,
difficulty: 1,
bed: "human",
type: "produce",
days: 1,
multiplier: 1,
special: ["large"],
season: ["spring","summer","autumn","winter"]
},
cabbage: {
index: 30,
name: "cabbage",
plural: "cabbages",
plant_cost: 50,
difficulty: 1,
bed: "earth",
type: "vegetable",
days: 8,
multiplier: 3,
special: [],
season: ["spring","winter"]
},
turnip: {
index: 31,
name: "turnip",
plural: "turnips",
plant_cost: 80,
difficulty: 1,
bed: "earth",
type: "vegetable",
days: 12,
multiplier: 2,
special: [],
season: ["spring","summer","autumn","winter"]
},
broccoli: {
index: 32,
name: "broccoli",
plural: "broccoli",
plant_cost: 50,
difficulty: 1,
bed: "earth",
type: "vegetable",
days: 10,
multiplier: 3,
special: [],
season: ["spring","autumn"]
}
}>>
<!-- Jimmy: Sorts all plants alphabetically after their initialisation into _plants.
This is so Object.values/keys will read them based on their alphabetical key order.
Yet allows extras to be added easily based on .index being available and ordered above.
-->
<<run
let sorted = Object.keys(_plants).sort();
setup.plants = {};
sorted.forEach(s => {
setup.plants[s] = _plants[s];
});
delete _plants;
>>
<<set setup.tending to {}>>
<<set setup.tending.plot_base to {
plant: "none",
stage: 0,
days: 0,
water: 0,
till: 0,
}>>
<<set setup.tending.plot_sizes to [
"small",
"medium",
"large",
]>>
<<set setup.tending.wateringTimes to {
"small": 5,
"medium": 15,
"large": 60,
}>>
<</widget>><<widget "childrenSetup">>
<<if $children is undefined>>
<<set $children to {}>>
<</if>>
<</widget>>
<<widget "getUsedChildrenNames">>
<<set _usedChildrenNames to []>>
<<for $_label, $_value range $children>>
<<run _usedChildrenNames.pushUnique($_value.name)>>
<</for>>
<</widget>>
/*args[0] - location, args[1] - "both" to include unrelated children or "only" to exclude the player children*/
<<widget "getChildrenIds">>
<<set _childrenIds to []>>
<<for $_label, $_value range $children>>
<<if $_value.mother isnot "pc" and $_value.father isnot "pc">>
<<if _args[1] isnot "both" and _args[1] isnot "only">>
<<continue>>
<</if>>
<<elseif _args[1] is "only">>
<<continue>>
<</if>>
<<if _args[0] is undefined or $_value.location is _args[0]>>
<<run _childrenIds.push($_label)>>
<</if>>
<</for>>
<</widget>>
/*args[0] - location, args[1] - min length requirement, args[2] - max length requirement,
args[3] - "both" to include unrelated children or "only" to exclude the player children*/
<<widget "getSameBirthChildrenIds">>
<<set _birthChildrenIds to {}>>
<<for $_label, $_value range $children>>
<<if $_value.mother isnot "pc" and $_value.father isnot "pc">>
<<if _args[3] isnot "both" and _args[3] isnot "only">>
<<continue>>
<</if>>
<<elseif _args[3] is "only">>
<<continue>>
<</if>>
<<if _args[0] is undefined or $_value.location is _args[0]>>
<<if _birthChildrenIds[$_value.birthId] is undefined>>
<<set _birthChildrenIds[$_value.birthId] to []>>
<</if>>
<<run _birthChildrenIds[$_value.birthId].push($_value.childId)>>
<</if>>
<</for>>
<<if _args[1]>>
<<for $_label, $_value range _birthChildrenIds>>
<<if $_value.length lt _args[1] or $_value.length gt _args[2]>>
<<run delete _birthChildrenIds[$_label]>>
<</if>>
<</for>>
<</if>>
<</widget>>
/*args[0] - location, args[1] - birthId, args[2] - new location*/
<<widget "moveChildren">>
<<if _args[0] and _args[1]>>
<<getSameBirthChildrenIds _args[0]>>
<<if _birthChildrenIds[_args[1]] isnot undefined>>
<<for $_i to 0; $_i lt _birthChildrenIds[_args[1]].length; $_i++>>
<<set $children[_birthChildrenIds[_args[1]][$_i]].location to _args[2]>>
<</for>>
<</if>>
<</if>>
<</widget>>
/*args[0] - childId, args[1] - new name*/
<<widget "childRename">>
<<if _args[0]>>
<<getUsedChildrenNames>>
<<set $children[_args[0]].name to generateBabyName(_args[1], $children[_args[0]].gender, _usedChildrenNames)>>
<</if>>
<</widget>>
/*args[0] - childId, args[1] - clothes*/
<<widget "childChangeClothes">>
<<if _args[0]>>
<<if $children[_args[0]].features.clothes isnot null>>
<<if _args[1]>>
<<set _clothes to _args[1]>>
<<else>>
<<set _clothes to "naked">>
<</if>>
<<set $children[_args[0]].features.clothes to _clothes>>
<</if>>
<</if>>
<</widget>>
/*args[0] - childId, args[1] - set to display specific text output*/
<<widget "childAge">><<silently>>
<<if _args[0]>>
<<set _date1 to $children[_args[0]].born.day + " " + $children[_args[0]].born.month + " " + $children[_args[0]].born.year>>
<<set _date2 to $monthday + " " + $month + " " + $year>>
<<set $_calc to Math.abs(Date.parse(_date2) - Date.parse(_date1))>>
<<set _childTotalDays to Math.ceil($_calc / (1000 * 60 * 60 * 24))>>
<<set _childYears to Math.floor(_childTotalDays / 360)>>
<<set _childDays to Math.floor(_childTotalDays % 360)>>
<<switch _args[1]>>
<<case "full">>
<<set $_text_output to _childYears + " year" + (_childYears isnot 1 ? "s, " : ", ") + _childDays + " day" + (_childDays isnot 1 ? "s " : " ") + "old">>
<<case "year">>
<<set $_text_output to _childYears + " year" + (_childYears isnot 1 ? "s" : "")>>
<<case "day">>
<<set $_text_output to _childDays + " day" + (_childDays isnot 1 ? "s" : " ")>>
<<case "totalDays">>
<<set $_text_output to _childTotalDays>>
<</switch>>
<</if>>
<</silently>><<if $_text_output>><<print $_text_output>><</if>>
<</widget>>
/*:: Widgets children2 [widget]*/
/*args[0] - childId*/
<<widget "childSelect">>
<<if _args[0] isnot undefined>>
<<set $childSelected to $children[_args[0]]>>
<</if>>
<</widget>>
/*args[0] - childId*/
<<widget "childname">><<silently>>
<<if _args[0] isnot undefined>>
<<set _id to _args[0]>>
<<elseif $childSelected isnot undefined>>
<<set _id to $childSelected.childId>>
<</if>>
<<if _id isnot undefined>>
<<set $_text_output to $children[_id].name>>
<</if>>
<</silently>><<if $_text_output>><<print $_text_output>><</if>>
<</widget>>
/*args[0] - childId in an array*/
<<widget "childrenNames">><<silently>>
<<if _args[0] isnot undefined>>
<<set $_text_output to "">>
<<for $_i to 0; $_i lt _args[0].length; $_i++>>
<<set $_text_output += $children[_args[0][$_i]].name>>
<<if $_i is _args[0].length - 1>>
<<elseif $_i is _args[0].length - 2>>
<<set $_text_output += " and ">>
<<else>>
<<set $_text_output += ", ">>
<</if>>
<</for>>
<</if>>
<</silently>><<if $_text_output>><<print $_text_output>><</if>>
<</widget>>
/*args[0] - childId*/
<<widget "childHe">><<silently>>
<<if _args[0] isnot undefined>>
<<set _id to _args[0]>>
<<elseif $childSelected isnot undefined>>
<<set _id to $childSelected.childId>>
<</if>>
<<if _id isnot undefined>>
<<switch $children[_id].gender>>
<<case "m">><<set $_text_output to "He">>
<<case "f" "h">><<set $_text_output to "She">>
<<case "h">><<set $_text_output to "They">>
<</switch>>
<</if>>
<</silently>><<if $_text_output>><<print $_text_output>><</if>>
<</widget>>
/*args[0] - childId*/
<<widget "childhe">><<silently>>
<<if _args[0] isnot undefined>>
<<set _id to _args[0]>>
<<elseif $childSelected isnot undefined>>
<<set _id to $childSelected.childId>>
<</if>>
<<if _id isnot undefined>>
<<switch $children[_id].gender>>
<<case "m">><<set $_text_output to "he">>
<<case "f" "h">><<set $_text_output to "she">>
<<case "h">><<set $_text_output to "they">>
<</switch>>
<</if>>
<</silently>><<if $_text_output>><<print $_text_output>><</if>>
<</widget>>
/*args[0] - childId*/
<<widget "childHis">><<silently>>
<<if _args[0] isnot undefined>>
<<set _id to _args[0]>>
<<elseif $childSelected isnot undefined>>
<<set _id to $childSelected.childId>>
<</if>>
<<if _id isnot undefined>>
<<switch $children[_id].gender>>
<<case "m">><<set $_text_output to "His">>
<<case "f" "h">><<set $_text_output to "Her">>
<<case "h">><<set $_text_output to "Their">>
<</switch>>
<</if>>
<</silently>><<if $_text_output>><<print $_text_output>><</if>>
<</widget>>
/*args[0] - childId*/
<<widget "childhis">><<silently>>
<<if _args[0] isnot undefined>>
<<set _id to _args[0]>>
<<elseif $childSelected isnot undefined>>
<<set _id to $childSelected.childId>>
<</if>>
<<if _id isnot undefined>>
<<switch $children[_id].gender>>
<<case "m">><<set $_text_output to "his">>
<<case "f" "h">><<set $_text_output to "her">>
<<case "h">><<set $_text_output to "their">>
<</switch>>
<</if>>
<</silently>><<if $_text_output>><<print $_text_output>><</if>>
<</widget>>
/*args[0] - childId*/
<<widget "childHim">><<silently>>
<<if _args[0] isnot undefined>>
<<set _id to _args[0]>>
<<elseif $childSelected isnot undefined>>
<<set _id to $childSelected.childId>>
<</if>>
<<if _id isnot undefined>>
<<switch $children[_id].gender>>
<<case "m">><<set $_text_output to "Him">>
<<case "f" "h">><<set $_text_output to "Her">>
<<case "h">><<set $_text_output to "Their">>
<</switch>>
<</if>>
<</silently>><<if $_text_output>><<print $_text_output>><</if>>
<</widget>>
/*args[0] - childId*/
<<widget "childhim">><<silently>>
<<if _args[0] isnot undefined>>
<<set _id to _args[0]>>
<<elseif $childSelected isnot undefined>>
<<set _id to $childSelected.childId>>
<</if>>
<<if _id isnot undefined>>
<<switch $children[_id].gender>>
<<case "m">><<set $_text_output to "him">>
<<case "f" "h">><<set $_text_output to "her">>
<<case "h">><<set $_text_output to "their">>
<</switch>>
<</if>>
<</silently>><<if $_text_output>><<print $_text_output>><</if>>
<</widget>>
/*args[0] - childId*/
<<widget "childHers">><<silently>>
<<if _args[0] isnot undefined>>
<<set _id to _args[0]>>
<<elseif $childSelected isnot undefined>>
<<set _id to $childSelected.childId>>
<</if>>
<<if _id isnot undefined>>
<<switch $children[_id].gender>>
<<case "m">><<set $_text_output to "His">>
<<case "f" "h">><<set $_text_output to "Hers">>
<<case "h">><<set $_text_output to "Theirs">>
<</switch>>
<</if>>
<</silently>><<if $_text_output>><<print $_text_output>><</if>>
<</widget>>
/*args[0] - childId*/
<<widget "childhers">><<silently>>
<<if _args[0] isnot undefined>>
<<set _id to _args[0]>>
<<elseif $childSelected isnot undefined>>
<<set _id to $childSelected.childId>>
<</if>>
<<if _id isnot undefined>>
<<switch $children[_id].gender>>
<<case "m">><<set $_text_output to "his">>
<<case "f" "h">><<set $_text_output to "hers">>
<<case "h">><<set $_text_output to "theirs">>
<</switch>>
<</if>>
<</silently>><<if $_text_output>><<print $_text_output>><</if>>
<</widget>>
/*args[0] - childId*/
<<widget "childhand">><<silently>>
<<if _args[0] isnot undefined>>
<<set _id to _args[0]>>
<<elseif $childSelected isnot undefined>>
<<set _id to $childSelected.childId>>
<</if>>
<<if _id isnot undefined>>
<<switch $children[_id].type>>
<<case "human">><<set $_text_output to "hand">>
<<case "wolf" "wolfboy" "wolfgirl">><<set $_text_output to "paw">>
<</switch>>
<</if>>
<</silently>><<if $_text_output>><<print $_text_output>><</if>>
<</widget>>
/*args[0] - childId*/
<<widget "childhands">><<silently>>
<<if _args[0] isnot undefined>>
<<set _id to _args[0]>>
<<elseif $childSelected isnot undefined>>
<<set _id to $childSelected.childId>>
<</if>>
<<if _id isnot undefined>>
<<switch $children[_id].type>>
<<case "human">><<set $_text_output to "hands">>
<<case "wolf" "wolfboy" "wolfgirl">><<set $_text_output to "paws">>
<</switch>>
<</if>>
<</silently>><<if $_text_output>><<print $_text_output>><</if>>
<</widget>>
/*args[0] - childId*/
<<widget "childgiggles">><<silently>>
<<if _args[0] isnot undefined>>
<<set _id to _args[0]>>
<<elseif $childSelected isnot undefined>>
<<set _id to $childSelected.childId>>
<</if>>
<<if _id isnot undefined>>
<<switch $children[_id].type>>
<<case "human">><<set $_text_output to "giggles">>
<<case "wolf" "wolfboy" "wolfgirl">><<set $_text_output to "wags <<childhis _args[0]>> tail">>
<</switch>>
<</if>>
<</silently>><<if $_text_output>><<print $_text_output>><</if>>
<</widget>>
/*args[0] - childId*/
<<widget "childhair">><<silently>>
<<if _args[0] isnot undefined>>
<<set _id to _args[0]>>
<<elseif $childSelected isnot undefined>>
<<set _id to $childSelected.childId>>
<</if>>
<<if _id isnot undefined>>
<<switch $children[_id].type>>
<<case "human">><<set $_text_output to "hair">>
<<case "wolf" "wolfboy" "wolfgirl">><<set $_text_output to "fur">>
<</switch>>
<</if>>
<</silently>><<if $_text_output>><<print $_text_output>><</if>>
<</widget>>
/*args[0] - cry type, args[1] - childId */
<<widget "childcry">><<silently>>
<<if _args[1] isnot undefined>>
<<set _id to _args[1]>>
<<elseif $childSelected isnot undefined>>
<<set _id to $childSelected.childId>>
<</if>>
<<if _id isnot undefined>>
<<if between(_args[0], 1, 4)>>
<<set _cry to _args[0]>>
<<else>>
<<set _cry to 1>>
<</if>>
<<switch $children[_id].type>>
<<case "human">>
<<switch _cry>>
<<case 1>><<set $_text_output to "sniffling">>
<<case 2>><<set $_text_output to "weeping">>
<<case 3>><<set $_text_output to "sobbing">>
<<case 4>><<set $_text_output to "wailing">>
<</switch>>
<<case "wolf" "wolfboy" "wolfgirl">>
<<switch _cry>>
<<case 1>><<set $_text_output to "whining">>
<<case 2>><<set $_text_output to "whimpering">>
<<case 3>><<set $_text_output to "crying">>
<<case 4>><<set $_text_output to "howling">>
<</switch>>
<</switch>>
<</if>>
<</silently>><<if $_text_output>><<print $_text_output>><</if>>
<</widget>>
/*args[0] - cry type, args[1] - childId */
<<widget "childCry">><<silently>>
<<if _args[1] isnot undefined>>
<<set _id to _args[1]>>
<<elseif $childSelected isnot undefined>>
<<set _id to $childSelected.childId>>
<</if>>
<<if _id isnot undefined>>
<<if between(_args[0], 1, 4)>>
<<set _cry to _args[0]>>
<<else>>
<<set _cry to 1>>
<</if>>
<<switch $children[_id].type>>
<<case "human">>
<<switch _cry>>
<<case 1>><<set $_text_output to "Sniffling">>
<<case 2>><<set $_text_output to "Weeping">>
<<case 3>><<set $_text_output to "Sobbing">>
<<case 4>><<set $_text_output to "Wailing">>
<</switch>>
<<case "wolf" "wolfboy" "wolfgirl">>
<<switch _cry>>
<<case 1>><<set $_text_output to "Whining">>
<<case 2>><<set $_text_output to "Whimpering">>
<<case 3>><<set $_text_output to "Crying">>
<<case 4>><<set $_text_output to "Howling">>
<</switch>>
<</switch>>
<</if>>
<</silently>><<if $_text_output>><<print $_text_output>><</if>>
<</widget>>
/*args[0] - childId*/
<<widget "childtype">><<silently>>
<<if _args[0] isnot undefined>>
<<set _id to _args[0]>>
<<elseif $childSelected isnot undefined>>
<<set _id to $childSelected.childId>>
<</if>>
<<if _id isnot undefined>>
<<switch $children[_id].type>>
<<case "human">><<set $_text_output to "child">>
<<case "wolf" "wolfboy" "wolfgirl">><<set $_text_output to "pup">>
<</switch>>
<</if>>
<</silently>><<if $_text_output>><<print $_text_output>><</if>>
<</widget>>
/*args[0] - location, args[1] - toyid, toy set or toy name, args[2] - option of either "notext" or "lowercase"*/
<<widget "childtoy">><<silently>>
<<set _toys to $storedToys[_args[0]]>>
<<if _toys>>
<<if between(_args[1], 0, _toys.length - 1)>>
<<set _toy to _toys[_args[1]]>>
<<elseif _args[1]>>
<<set _toySelect to []>>
<<for $_i to 0; $_i lt _toys.length; $_i++>>
<<if _toys[$_i].set is _args[1] or _toys[$_i].name is _args[1]>>
<<run _toySelect.push($_i)>>
<</if>>
<</for>>
<<if _toySelect.length gt 0>>
<<set _toyid to _toySelect[random(0,_toySelect.length - 1)]>>
<<set _toy to _toys[_toyid]>>
<</if>>
<<else>>
<<set _toyid to random(0,_toys.length - 1)>>
<<set _toy to _toys[_toyid]>>
<</if>>
<<if _toy>>
<<switch _args[2]>>
<<case "notext">>
<<case "lowercase">>
<<set $_text_output to clone(_toy.name_lower)>>
<<set _toyName to clone(_toy.name_lower)>>
<<default>>
<<set $_text_output to clone(_toy.name)>>
<<set _toyName to clone(_toy.name)>>
<</switch>>
<</if>>
<</if>>
<</silently>><<if $_text_output>><<print $_text_output>><</if>>
<</widget>>
<<widget "childViewerDisplay">>
<<set _idList to _args[0]>>
<<set _listMaxItems to 10>>
<<set _listPage to 1>>
<<set _listPageMax to Math.ceil(_idList.length / _listMaxItems)>>
<<set _childStart to 0>>
<<set _childEnd to (_childStart + _listMaxItems gt _idList.length ? _idList.length : _childStart + _listMaxItems)>>
<div id="childViewer">
<<childViewerDisplayElements>>
</div>
<</widget>>
<<widget "childViewerPageUpdate">>
<<set _childStart to _listMaxItems * (_listPage - 1)>>
<<set _childEnd to (_childStart + _listMaxItems lte _idList.length ? _childStart + _listMaxItems : _idList.length)>>
<<replace '#childViewer'>>
<<childViewerDisplayElements>>
<</replace>>
<</widget>>
<<widget "childViewerDisplayElements">>
<<for $_i to _childStart; $_i lt _childEnd; $_i++>>
<<capture $_i>>
<div @id="'child-' + $_i" class="childrenUi">
<<childViewerElement `_childrenIds[$_i]`>>
</div>
<</capture>>
<</for>>
<div class="childrenUiControls">
<<set _disabled = _listPage > 1 ? "" : "disabled">>
<div @class="'div-link btn-pagination prev ' + _disabled">
<<link "Previous">>
<<if _listPage > 1>>
<<set _listPage -= 1>>
<<childViewerPageUpdate>>
<</if>>
<</link>>
<div class="btn-pagination-arrow"><</div>
</div>
<div>
<<print (_listPage) + " out of " + _listPageMax>>
</div>
<<set _disabled = _listPage < _listPageMax ? "" : "disabled">>
<div @class="'div-link btn-pagination next ' + _disabled">
<<link "Next">>
<<if _listPage < _listPageMax>>
<<set _listPage += 1>>
<<childViewerPageUpdate>>
<</if>>
<</link>>
<div class="btn-pagination-arrow">></div>
</div>
</div>
<<run linkifyDivs('#childViewer')>>
<</widget>>
<<widget "childViewerElement">>
<<if _children is undefined>>
<<set _children to {}>>
<</if>>
<<capture _args>>
<<if $children[_args[0]].type isnot "human">>
Type: <<print $children[_args[0]].type[0].toUpperCase() + $children[_args[0]].type.substring(1)>> |
<</if>>
Gender:
<<switch $children[_args[0]].gender>>
<<case "m">>Male
<<case "f">>Female
<<case "h">>Hermaphrodite
<</switch>>
<br>
<label><<print '<<textbox "_children['+_args[0]+']" $children['+_args[0]+'].name>>'>></label>
<br>
<<childActivity _args[0]>>
<<childViewerHiddenElements _args[0]>>
<</capture>>
<</widget>>
<<widget "childViewerHiddenElements">>
<<if _args[0]>>
<div @id="'childViewerHidden-'+_args[0]" class="hidden">
Mother:
<<if $children[_args[0]].motherKnown>>
<<print $children[_args[0]].mother>>
<<else>>
????
<</if>>
| Father:
<<if $children[_args[0]].fatherKnown>>
<<print $children[_args[0]].father>>
<<else>>
????
<</if>>
<br>
Born: <<print $children[_args[0]].born.day + " " + $children[_args[0]].born.month + " " + $children[_args[0]].born.year>> |
Age: <<childAge _args[0] "full">>
<br>
Size: <<print $children[_args[0]].features.size>> | Hair Colour: <<print $children[_args[0]].features.hairColour>>
<<if $children[_args[0]].features.skinColour isnot null>>
| Skin Colour: <<print $children[_args[0]].features.skinColour>>
<</if>>
<br>
<<if $children[_args[0]].features.identical isnot null>>
Identical: <<print $children[_args[0]].features.identical>>
<br>
<</if>>
<span class="no-numberify">
<<link "Re-name">>
<<getUsedChildrenNames>>
<<set $children[_args[0]].name to generateBabyName(_children[_args[0]], $children[_args[0]].gender, _usedChildrenNames)>>
<<replace `"#child-" + _args[0]`>><<birthChildElement _args[0]>><</replace>>
<</link>> |
<<link "Random Name">>
<<getUsedChildrenNames>>
<<set $children[_args[0]].name to generateBabyName(undefined, $children[_args[0]].gender, _usedChildrenNames)>>
<<replace `"#child-" + _args[0]`>><<birthChildElement _args[0]>><</replace>>
<</link>>
</span>
<br>
<small class="right">
saveId: <<print $saveId>>
<<if $saveName isnot "">>
| name: <<print $saveName>>
<</if>>
</small>
</div>
<</if>>
<</widget>>
<<widget "childViewerHiddenElementsUnhide">>
<<capture _args>>
<<if _args[0]>>
<<toggleclass `'#childViewerHidden-'+_args[0]` "hidden">>
<</if>>
<</capture>>
<</widget>>
<<widget "childActivityUpdate">>
<<if _args[0]>>
<<childAge _args[0]>>
<<childSelect _args[0]>>
<<if $children[_args[0]].localVariables.activityDay is undefined>>
<<set $children[_args[0]].localVariables.activityDay to $days - 1>>
<<set $children[_args[0]].localVariables.activityHour to $hour>>
<<set $children[_args[0]].localVariables.crawling to 0>>
<<set $children[_args[0]].localVariables.talking to 0>>
<</if>>
<<if $children[_args[0]].localVariables.activityDay is $days and ($children[_args[0]].localVariables.activityHour + 4) gt $hour>>
<<else>>
<<set $children[_args[0]].localVariables.activityDay to $days>>
<<set $children[_args[0]].localVariables.activityHour to $hour>>
<</if>>
<</if>>
<</widget>>
<<widget "childActivity">>
<<if _args[0]>>
<<childAge _args[0]>>
<<childSelect _args[0]>>
<<if $children[_args[0]].localVariables.activityDay is undefined>>
<<set $children[_args[0]].localVariables.activityDay to $days - 1>>
<<set $children[_args[0]].localVariables.activityHour to $hour>>
<<set $children[_args[0]].localVariables.crawling to 0>>
<<set $children[_args[0]].localVariables.talking to 0>>
<</if>>
<<switch $children[_args[0]].type>>
<<case "human">><<humanChildActivity _args[0]>>
<<case "wolf" "wolfboy" "wolfgirl">><<wolfChildActivity _args[0]>>
<</switch>>
<<if $children[_args[0]].localVariables.activityDay is $days and ($children[_args[0]].localVariables.activityHour + 4) gt $hour>>
<<else>>
<<set $children[_args[0]].localVariables.activityDay to $days>>
<<set $children[_args[0]].localVariables.activityHour to $hour>>
<</if>>
<span class="no-numberify">
<<if $children[_args[0]].localVariables.event is false>>
<br>
<<link "View Details">><<childViewerHiddenElementsUnhide _args[0]>><</link>>
<</if>>
</span>
<</if>>
<</widget>>
<<widget "humanChildActivity">><<silently>>
<<if $children[_args[0]].localVariables.activityDay is $days and ($children[_args[0]].localVariables.activityHour + 4) gt $hour>>
<<else>>
<<set _toySets to []>>
<<set _toyNames to []>>
<<for $_i to 0; $_i lt $storedToys[$location].length; $_i++>>
<<run _toySets.pushUnique($storedToys[$location][$_i].set)>>
<<run _toyNames.pushUnique($storedToys[$location][$_i].name)>>
<</for>>
<<if between(_childTotalDays, 0, 100)>>
<<if $daystate is "night">>
<<set _activity to ["sleeping", "sleeping", "sleeping", "sleeping", "sleeping", "restlessSleep", "restlessSleep", "crying","nappyChange"]>>
<<else>>
<<set _activity to ["sleeping", "sleeping", "sleeping", "crying", "crying", "crying", "happy", "nappyChange", "thumbSucking", "grumpyChild"]>>
<<if _toySets.includes("baby rattles")>>
<<run _activity.push("babyRattle")>>
<</if>>
<<if _toySets.includes("teddy bears")>>
<<run _activity.push("teddyBear")>>
<</if>>
<<if _toySets.includes("toy cars")>>
<<run _activity.push("toyCar")>>
<</if>>
<<if _toySets.includes("dummies")>>
<<run _activity.push("dummy")>>
<<else>>
<<run _activity.push("crying")>>
<</if>>
<<if _toyNames.includes("clown")>>
<<run _activity.push("clown")>>
<</if>>
<</if>>
<<elseif between(_childTotalDays, 101, 200)>>
<<if $daystate is "night">>
<<set _activity to ["sleeping", "sleeping", "sleeping", "sleeping", "sleeping", "restlessSleep", "restlessSleep", "crying","nappyChange"]>>
<<else>>
<<set _activity to ["sleeping", "sleeping", "sleeping", "crying", "happy", "nappyChange", "thumbSucking", "talking", "grumpyChild","readingAttempt"]>>
<<if _toySets.includes("baby rattles")>>
<<run _activity.push("babyRattle")>>
<</if>>
<<if _toySets.includes("teddy bears")>>
<<run _activity.push("teddyBear")>>
<</if>>
<<if _toySets.includes("toy cars")>>
<<run _activity.push("toyCar")>>
<</if>>
<<if _toySets.includes("dummies")>>
<<run _activity.push("dummy")>>
<</if>>
<<if _toyNames.includes("clown")>>
<<run _activity.push("clown")>>
<</if>>
<<if $children[_args[0]].localVariables.crawling gte 5>>
<<run _activity.push("crawlingAttempt")>>
<<else>>
<<run _activity.push("crawlingAttempt2")>>
<</if>>
<<if $children[_args[0]].localVariables.talking gte 10>>
<<run _activity.push("talking2")>>
<</if>>
<</if>>
<</if>>
<<set $children[_args[0]].localVariables.activity to _activity[random(0,_activity.length - 1)]>>
<<set $children[_args[0]].localVariables.event to true>>
<</if>>
<<set _childid to clone(_args[0])>>
<</silently>>
<<switch $children[_args[0]].localVariables.activity>>
<<case "sleeping">>
<<childHe>>'s sleeping soundly.
<<if $children[_args[0]].localVariables.event is true>>
<br>
<<capture _childid>><<link [[Watch them (0:05)|Children Activity Events]]>><<pass 5>><<set $childActivityEvent to {event:"shiverInCot", childid:_childid}>><</link>><</capture>> |
<</if>>
<<case "restlessSleep">>
<<childHe>>'s moving restlessly in <<childhis>> sleep.
<<if $children[_args[0]].localVariables.event is true>>
<br>
<<capture _childid>><<link [[Calm them down (0:30)|Children Activity Events]]>><<pass 30>><<set $childActivityEvent to {event:"restlessSleep", childid:_childid}>><</link>><</capture>> |
<</if>>
<<case "crying">>
<<childHe>>'s distressed and crying.
<<if $children[_args[0]].localVariables.event is true>>
<br>
<<capture _childid>><<link [[Confort (0:20)|Children Activity Events]]>><<pass 20>><<set $childActivityEvent to {event:"rockToSleep", childid:_childid}>><</link>><</capture>> |
<</if>>
<<case "happy">>
<<childHe>>'s smiling and happily cooing.
<<if $children[_args[0]].localVariables.event is true>>
<br>
<<capture _childid>><<link [[Smile and laugh (0:20)|Children Activity Events]]>><<pass 20>><<set $childActivityEvent to {event:"smilesAndLaughs", childid:_childid}>><</link>><</capture>> |
<</if>>
<<case "talking">>
<<childHe>>'s gurgling and babbling to <<childhimself>>.
<<if $children[_args[0]].localVariables.event is true>>
<br>
<<capture _childid>><<link [[Join in the babbling (0:10)|Children Activity Events]]>><<pass 10>><<set $childActivityEvent to {event:"talking", childid:_childid}>><</link>><</capture>> |
<</if>>
<<case "talking2">>
<<childHe>>'s gurgling and attempting to make sounds to <<childhimself>>.
<<if $children[_args[0]].localVariables.event is true>>
<br>
<<capture _childid>><<link [[Join in the talking (0:10)|Children Activity Events]]>><<pass 10>><<set $childActivityEvent to {event:"talking2", childid:_childid}>><</link>><</capture>> |
<</if>>
<<case "nappyChange">>
<<childHe>>'s looking uncomfortable and smells.
<<if $children[_args[0]].localVariables.event is true>>
<br>
<<capture _childid>><<link [[Clean up (0:10)|Children Activity Events]]>><<pass 10>><<set $childActivityEvent to {event:"nappyChange", childid:_childid}>><</link>><</capture>> |
<</if>>
<<case "thumbSucking">>
<<childHe>>'s happily sucking on <<childhis>> thumb.
<<case "grumpyChild">>
<<childHe>>'s being irritable.
<<if $children[_args[0]].localVariables.event is true>>
<br>
<<capture _childid>><<link [[Tickle (0:10)|Children Activity Events]]>><<pass 5>><<set $childActivityEvent to {event:"grumpyChild", childid:_childid}>><</link>><</capture>> |
<</if>>
<<case "crawlingAttempt">>
<<childHe>>'s Laying on <<childhis>> belly and flailing about.
<<if $children[_args[0]].localVariables.event is true>>
<br>
<<capture _childid>><<link [[Help them out (0:05)|Children Activity Events]]>><<pass 5>><<set $childActivityEvent to {event:"crawlingAttempt", childid:_childid}>><</link>><</capture>> |
<</if>>
<<case "crawlingAttempt2">>
<<childHe>>'s slowly crawling about the room.
<<if $children[_args[0]].localVariables.event is true>>
<br>
<<capture _childid>><<link [[Help them out (0:05)|Children Activity Events]]>><<pass 5>><<set $childActivityEvent to {event:"crawlingAttempt2", childid:_childid}>><</link>><</capture>> |
<</if>>
<<case "readingAttempt">>
<<childHe>>'s looking at a children's book upside down.
<<if $children[_args[0]].localVariables.event is true>>
<br>
<<capture _childid>><<link [[Flip the book (0:10)|Children Activity Events]]>><<pass 10>><<set $childActivityEvent to {event:"readingAttempt", childid:_childid}>><</link>><</capture>> |
<</if>>
<<case "readingCorrected">>
<<childHe>>'s looking at a children's book.
<<case "babyRattle">>
<<childtoy $location "baby rattles" "notext">>
<<if _toyid>>
<<childHe>>'s staring at a <<childtoy $location _toyid "lowercase">>.
<<if $children[_args[0]].localVariables.event is true>>
<br>
<<capture _childid _toyid>><<link [[Shake it (0:05)|Children Activity Events]]>><<pass 5>><<set $childActivityEvent to {event:"babyRattle", childid:_childid, toyid:_toyid}>><</link>><</capture>> |
<</if>>
<<else>>
<<humanChildActivityNoToy>>
<</if>>
<<case "teddyBear">>
<<childtoy $location "teddy bears" "notext">>
<<if _toyid>>
<<childHe>>'s turning and tossing in <<childhis>> sleep by a <<childtoy $location _toyid "lowercase">>.
<<if $children[_args[0]].localVariables.event is true>>
<br>
<<capture _childid _toyid>><<link [["Give " + _toyName + " (0:05)"|Children Activity Events]]>><<pass 5>><<set $childActivityEvent to {event:"teddyBear", childid:_childid, toyid:_toyid}>><</link>><</capture>> |
<</if>>
<<else>>
<<humanChildActivityNoToy>>
<</if>>
<<case "teddyBear2">>
<<childHe>>'s sleeping soundly by <<childhis>> <<print $children[_args[0]].localVariables.toy>>.
<<case "toyCar">>
<<childtoy $location "toy cars" "notext">>
<<if _toyid>>
<<childHe>>'s waving a <<childtoy $location _toyid "lowercase">> in the air.
<<if $children[_args[0]].localVariables.event is true>>
<br>
<<capture _childid _toyid>><<link [[Play with (0:05)|Children Activity Events]]>><<pass 5>><<set $childActivityEvent to {event:"toyCar", childid:_childid, toyid:_toyid}>><</link>><</capture>> |
<</if>>
<<else>>
<<humanChildActivityNoToy>>
<</if>>
<<case "dummy">>
<<childtoy $location "dummies" "notext">>
<<if _toyid>>
<<set _rng to random(1,4)>>
<<childHe>>'s <<childcry _rng>>. There's a <<childtoy $location _toyid "lowercase">> on the floor nearby.
<<if $children[_args[0]].localVariables.event is true>>
<br>
<<capture _childid _toyid _rng>><<link [[Pacify (0:15)|Children Activity Events]]>><<pass 15>><<set $childActivityEvent to {event:"dummy", childid:_childid, toyid:_toyid, childCry:_rng}>><</link>><</capture>> |
<</if>>
<<else>>
<<humanChildActivityNoToy>>
<</if>>
<<case "dummySucking">>
<<childHe>>'s suckling loudly on <<childhis>> dummy.
<<case "clown">>
<<childtoy $location "clown" "notext">>
<<if _toyid>>
<<childHe>>'s looking at a <<childtoy $location _toyid "lowercase">> with an unsure expression.
<<if $children[_args[0]].localVariables.event is true>>
<br>
<<capture _childid _toyid>><<link [[Play with (0:05)|Children Activity Events]]>><<pass 5>><<set $childActivityEvent to {event:"clown", childid:_childid, toyid:_toyid}>><</link>><</capture>> |
<</if>>
<<else>>
<<humanChildActivityNoToy>>
<</if>>
<<case "clownHappy">>
<<childHe>>'s playing happily with the clown, pullings it's cord and making it chuckle every now and then.
<<default>>
<<childHe>>'s has figured out that they're in a video game (This is an error, please report).
<<print $children[_args[0]].localVariables.activity>>
<</switch>>
<</widget>>
<<widget "humanChildActivityNoToy">>
<<childHe>>'s sleeping soundly.
<<if $children[_args[0]].localVariables.event is true>>
<br>
<<capture _childid>><<link [[Watch them (0:05)|Children Activity Events]]>><<pass 5>><<set $childActivityEvent to {event:"shiverInCot", childid:_childid}>><</link>><</capture>> |
<</if>>
<</widget>>
<<widget "wolfChildActivity">><<silently>>
<<if $children[_args[0]].localVariables.activityDay is $days and ($children[_args[0]].localVariables.activityHour + 4) gt $hour>>
<<else>>
<<if between(_childTotalDays, 0, 100)>>
<<set $children[_args[0]].localVariables.event to true>>
<<if $daystate is "night">>
<<set _activity to ["sleepingWithWolf", "sleepingWithWolf", "sleepingWithWolf", "sleeping"]>>
<<else>>
<<set _activity to ["sleepingWithWolf", "sleeping", "sleeping", "sleeping", "crying", "playing","watchingCurious", "watchingLonging", "staringOutside", "hungeryWolf", "grumpyWolf"]>>
<</if>>
<<elseif between(_childTotalDays, 101, 200)>>
<<set $children[_args[0]].localVariables.event to true>>
<<if $daystate is "night">>
<<set _activity to ["sleepingWithWolf", "sleepingWithWolf", "sleepingWithWolf", "sleeping"]>>
<<else>>
<<set _activity to ["sleepingWithWolf", "sleeping", "sleeping", "sleeping", "crying", "playing","watchingCurious", "watchingLonging", "playFighting", "staringOutside", "staringOutside", "hungeryWolf", "grumpyWolf"]>>
<</if>>
<</if>>
<<set $children[_args[0]].localVariables.activity to _activity[random(0,_activity.length - 1)]>>
<<set $children[_args[0]].localVariables.event to true>>
<</if>>
<<set _childid to clone(_args[0])>>
<</silently>>
<<switch $children[_args[0]].localVariables.activity>>
<<case "sleeping">>
<<childHe>>'s sleeping on <<childhis>> own.
<<if $children[_args[0]].localVariables.event is true>>
<br>
<<capture _childid>><<link [[Stroke head (0:10)|Children Activity Events]]>><<pass 10>><<set $childActivityEvent to {event:"sleepingStroke", childid:_childid}>><</link>><</capture>> |
<</if>>
<<case "sleepingWithWolf">>
<<childHe>>'s sound asleep while cuddled up against another wolf.
<<if $children[_args[0]].localVariables.event is true>>
<br>
<<capture _childid>><<link [[Cuddle up to (0:30)|Children Activity Events]]>><<pass 30>><<set $childActivityEvent to {event:"cuddleAndNap", childid:_childid}>><</link>><</capture>> |
<</if>>
<<case "crying">>
<<childHe>>'s distressed and <<childcry>>.
<<if $children[_args[0]].localVariables.event is true>>
<br>
<<capture _childid>><<link [[Comfort them (0:15)|Children Activity Events]]>><<pass 15>><<set $childActivityEvent to {event:"cryingWolf", childid:_childid}>><</link>><</capture>> |
<</if>>
<<case "playing">>
<<childHe>>'s playing with some other pups.
<<if $children[_args[0]].localVariables.event is true>>
<br>
<<capture _childid>><<link [[Join in (0:15)|Children Activity Events]]>><<pass 15>><<set $childActivityEvent to {event:"playing", childid:_childid}>><</link>><</capture>> |
<</if>>
<<case "watchingCurious">>
<<childHe>>'s watching you with a curious expression.
<<if $children[_args[0]].localVariables.event is true>>
<br>
<<capture _childid>><<link [[Sate curiosity (0:30)|Children Activity Events]]>><<pass 30>><<set $childActivityEvent to {event:"curiousGaze", childid:_childid}>><</link>><</capture>> |
<</if>>
<<case "watchingLonging">>
<<childHe>>'s watching you with a longing expression.
<<if $children[_args[0]].localVariables.event is true>>
<br>
<<capture _childid>><<link [[Scratch ears (0:30)|Children Activity Events]]>><<pass 30>><<set $childActivityEvent to {event:"longingGaze", childid:_childid}>><</link>><</capture>> |
<</if>>
<<case "playFighting">>
<<childHe>>'s play fighting with another pup.
<<if $children[_args[0]].localVariables.event is true>>
<br>
<<capture _childid>><<link [[Calm them (0:10)|Children Activity Events]]>><<pass 10>><<set $childActivityEvent to {event:"playFighting", childid:_childid}>><</link>><</capture>> |
<</if>>
<<case "staringOutside">>
<<childHe>>'s staring out of the cave.
<<if $children[_args[0]].localVariables.event is true>>
<br>
<<capture _childid>><<link [[Go for a walk (0:30)|Children Activity Events]]>><<pass 30>><<set $childActivityEvent to {event:"fieldTrip", childid:_childid}>><</link>><</capture>> |
<</if>>
<<case "grumpyWolf">>
<<childHe>>'s sitting alone and snapping at any who come near.
<<if $children[_args[0]].localVariables.event is true>>
<br>
<<capture _childid>><<link [[Cheer up (0:15)|Children Activity Events]]>><<pass 15>><<set $childActivityEvent to {event:"grumpyWolf", childid:_childid}>><</link>><</capture>> |
<</if>>
<<case "hungeryWolf">>
<<childHe>>'s <<childcry>> in front of an overcrowded female wolf.
<<if $children[_args[0]].localVariables.event is true>>
<br>
<<capture _childid>><<link [[Help finding a nipple (0:15)|Children Activity Events]]>><<pass 15>><<set $childActivityEvent to {event:"hungeryWolf", childid:_childid}>><</link>><</capture>> |
<</if>>
<<default>>
<<childHe>>'s has figured out that they're in a video game (This is an error, please report).
<<print $children[_args[0]].localVariables.activity>>
<</switch>>
<</widget>>/*args[0] - location, args[1] - passageExit*/
<<widget "childrenEvents">>
<<if _args[0]>>
<<getChildrenIds _args[0]>>
<<if _childrenIds.length gt 0>>
<<set _singleEvents to true>>
<</if>>
<<getSameBirthChildrenIds _args[0] 2>>
<<if Object.keys(_birthChildrenIds).length gt 0>>
<<set _multipleEvents to true>>
<</if>>
<<set _keys to Object.keys(_birthChildrenIds)>>
<<set $childPassageExit to _args[1]>>
<<switch _args[0]>>
<<case "test">>
/*Examples of how to add events*/
<<if _singleEvents is true and (_multipleEvents is false or random(0,100) gt 40)>>
<<addevent `"testSingles " + _childrenIds[random(0,_childrenIds.length - 1)]`>>
<<elseif _multipleEvents is true>>
<<set _args to _birthChildrenIds[_keys[random(0,_keys.length - 1)]]>>
<<addevent "testMultiple _args">>
<</if>>
<<case "wolf_cave">>
<<if _singleEvents is true and (_multipleEvents is false or random(0,100) gt 40)>>
<<addevent `"wolfCaveSingles " + _childrenIds[random(0,_childrenIds.length - 1)]`>>
<<elseif _multipleEvents is true>>
<<set _args to _birthChildrenIds[_keys[random(0,_keys.length - 1)]]>>
/*<<addevent "wolfCaveMultiple _args">>*/
<</if>>
<</switch>>
<</if>>
<</widget>>
<<widget "testSingles">>
<<if _args[0]>>
<<childSelect _args[0]>>
<<switch random(0,0)>>
<<case 0>>
You spot your child <<childname>> on their back, looking at you with their <<childhands>> streched towards you.
<br><br>
Picking <<childhim>> up, <<childhe>> <<childgiggles>> while rubbing your face.
<br><br>
<<link [[Breast feed (0:30)|childBreastFeed]]>><<pass 30>><</link>><<lstress>><<ltrauma>>
<br>
<<link [[Cuddle (0:30)|childCuddle]]>><<pass 30>><</link>><<lstress>><<ltrauma>>
<</switch>>
<</if>>
<br>
<</widget>>
<<widget "testMultiple">>
<<if _args[0]>>
<<set $childrenIds to _args[0]>>
<<switch random(0,0)>>
<<case 0>>
You spot your children <<childrenNames $childrenIds>> sleeping together in their cot with a peaceful look on each face.
<br><br>
<<link [[Watch (0:30)|childCotWatch]]>><<pass 30>><<set $phase to 1>><</link>><<lstress>><<ltrauma>>
<br>
<<link [[Have a nap (0:30)|childCotWatch]]>><<pass 30>><<set $phase to 2>><</link>><<lstress>><<ltiredness>>
<</switch>>
<</if>>
<br>
<</widget>>
<<widget "wolfCaveSingles">>
<<if _args[0]>>
<<childSelect _args[0]>>
<<switch random(0,0)>>
<<case 0>>
You spot your <<childtype>> <<childname>> lying on a sleeping wolf, looking at you with their <<childhands>> streched towards you.
<br><br>
Picking <<childhim>> up, <<childhe>> <<childgiggles>> while rubbing your face.
<br><br>
<<if $milk_amount gte 1>>
<<link [[Breast feed (0:30)|childBreastFeed]]>><<pass 30>><</link>><<lstress>><<ltrauma>>
<br>
<</if>>
<<link [[Cuddle (0:30)|childCuddle]]>><<pass 30>><</link>><<lstress>><<ltrauma>>
<</switch>>
<</if>>
<br>
<</widget>><<breastfeed>>
<<if $worn.over_upper.name isnot "naked" or $worn.upper.name isnot "naked" or $worn.upper.name isnot "naked">>
You adjust your clothes to give <<childhim>> access to your <<breasts>>.
<</if>>
<br><br>
<<childHe>> seems to get the message and suckles your <<print ["left","right"].pluck()>> breast with closed eyes.
<br><br>
<<link [[Next|$childPassageExit]]>><<unset $childPassageExit>><<endevent>><</link>><<childHe>> seems to get the message and wraps <<childhis>> <<childhands>> around your neck while leaning on your shoulder.
<br><br>
<<link [[Next|$childPassageExit]]>><<unset $childPassageExit>><<endevent>><</link>><<if $phase is 1>>
<<elseif $phase is 2>>
<<childSelect `$childrenIds[random(0,$childrenIds.length - 1)]`>>
You decide to have a nap and lie in the bed next to your children.
<br><br>
You wake up sometime later with something wrapped round your finger. While still asleep, it seems that <<childname>>'s <<childhand>> was able to reach you.
<br><br>
<</if>>
<br><br>
<<link [[Next|$childPassageExit]]>><<unset $childPassageExit>><<endevent>><</link>><<effects>>
<<getChildrenIds $location>>
<<switch $location>>
<<case "wolf_cave">>
You are in the wolf cave. The ceiling hangs low. There's a breeze blowing from the back.
<</switch>>
<<for _i to 0; _i lt _childrenIds.length; _i++>>
<<childActivityUpdate `_childrenIds[_i]`>>
<</for>>
<br><br>
<<childViewerDisplay _childrenIds>>
<br><br>
<<link [[Store toys|Childrens Home Toys]]>><</link>>
<br>
<<link [[Back|$exitPassage]]>><<unset $exitPassage>><</link>><<switch $location>>
<<case "wolf_cave">><<set _transferToys to "wolf">>
<</switch>>
<<set _selectedCurrentToy to 0>>
<<set _selectedLocationToy to 0>>
<div id="childrenToysUI">
<<childrenToysUI>>
</div>
<br>
<<link [[Back|Childrens Home]]>><<unset $childActivityEvent>><<endevent>><</link>><<widget "childrenToysUI">>
<<if $currentToys.length gt 0>>
<div class="toysUiElement">
<h4>Toys with you</h4>
<<for _i to 0; _i lt $currentToys.length; _i++>>
<label>
<<radiobutton "_selectedCurrentToy" _i autocheck>>
<span @class="$currentToys[_i].colour"><<print $currentToys[_i].name>></span>
</label>
<br>
<</for>>
<br>
<<link "Discard">>
<<run $currentToys.deleteAt(_selectedCurrentToy)>>
<<set _selectedCurrentToy to 0>>
<<childrenToysUIReplace>>
<</link>>
<br>
<<if $storedToys[$location].length lt 10>>
<<link "Leave toy">>
<<run $storedToys[$location].push($currentToys[_selectedCurrentToy])>>
<<run $currentToys.deleteAt(_selectedCurrentToy)>>
<<set _selectedCurrentToy to 0>>
<<childrenToysUIReplace>>
<</link>>
<<else>>
You can't leave more than 10 toys at a time.
<</if>>
</div>
<<else>>
<div class="toysUiElement">You have no toys with you.</div>
<</if>>
<<if $storedToys[$location].length gt 0>>
<div class="toysUiElement">
<h4>Toys your children can play with</h4>
<<for _i to 0; _i lt $storedToys[$location].length; _i++>>
<label>
<<radiobutton "_selectedLocationToy" _i autocheck>>
<span @class="$storedToys[$location][_i].colour"><<print $storedToys[$location][_i].name>></span>
</label>
<br>
<</for>>
<br>
<<link "Discard">>
<<run $storedToys[$location].deleteAt(_selectedLocationToy)>>
<<set _selectedLocationToy to 0>>
<<childrenToysUIReplace>>
<</link>>
<br>
<<if $currentToys.length lt 5>>
<<link "Take Back">>
<<run $currentToys.push($storedToys[$location][_selectedLocationToy])>>
<<run $storedToys[$location].deleteAt(_selectedLocationToy)>>
<<set _selectedLocationToy to 0>>
<<childrenToysUIReplace>>
<</link>>
<<else>>
You can't have more than 5 toys with you at a time.
<</if>>
</div>
<<else>>
<div class="toysUiElement">You havn't left any toys here.</div>
<</if>>
<</widget>>
<<widget "childrenToysUIReplace">>
<<replace "#childrenToysUI">>
<<childrenToysUI>>
<</replace>>
<</widget>><<effects>>
<<childSelect $childActivityEvent.childid>>
<<set $children[$childActivityEvent.childid].localVariables.event to false>>
<<switch $childActivityEvent.event>>
/*Human Specific*/
<<case "shiverInCot">>
You see <<childname>> sleeping by <<childhimself>> when you notice <<childhe>> shivers with every unconscious breath. You go over to <<childname>> and tuck <<childhim>> in with a nearby baby blanket. In a few moments <<childhe>>'s again sleeping peacefully as you return to what you were doing. <<lstress>><<stress -5>>
<<case "restlessSleep">>
Noticing the <<childtype>>'s restless sleep you move over to <<childhim>> and lay down beside. You pull <<childname>> against your chest and hold <<childhim>> and soon enough <<childhe>> calms down. Before you can stand however you notice <<childhe>> has your finger gripped tightly in <<chilldhis>> small hands. You decide to spend a some time snuggling before easing <<childhis>> hold on you and getting to your feet. <<ltiredness>><<tiredness -6>><<llstress>><<stress -10>>
<<set $children[$childActivityEvent.childid].localVariables.activity to "sleeping">>
<<case "rockToSleep">>
You scoop the <<childtype>> up in your arms and walk while gently rocking <<childhim>> side to side and humming softly. Soon <<childhe>> calms down and falls fast asleep in your arms. You gingerly lay <<childhim>> down in the cot to rest. <<lstress>><<stress -5>>
<<set $children[$childActivityEvent.childid].localVariables.activity to "sleeping">>
<<case "smilesAndLaughs">>
You walk over to <<childname>> and take <<childhim>> into your arms, hoisting <<childhim>> into the eye. The <<childtype>> is wide eyed at the change in <<childhis>> situation at first but then smiles and laughs. You repeat this several times and soon you have <<childname>> laughing endlessly and you cannot help but smile yourself. When you are done you return the <<childtype>>. <<llstress>><<stress -10>>
<<case "talking">>
You sit down next to <<childname>> and begin to converse with the talkative <<childtype>>. Although you can't understand one another <<childhe>> smiles at your presence and begins to make more excited noises as you talk to <<childhim>>. Soon enough however <<childhe>> becomes distracted by <<childhis>> own hands and falls silent while you get back on your feet. <<lstress>><<stress -5>>
<<set $children[$childActivityEvent.childid].localVariables.activity to "thumbSucking">>
<<set $children[$childActivityEvent.childid].localVariables.talking++>>
<<case "talking2">>
You sit down next to <<childname>> and begin to converse with the talkative <<childtype>>. Although you can't understand one another <<childhe>> smiles at your presence and begins to attempt to make similar sounds as you talk to <<childhim>>. Soon enough however <<childhe>> becomes distracted by <<childhis>> own hands and falls silent while you get back on your feet. <<llstress>><<stress -10>>
<<set $children[$childActivityEvent.childid].localVariables.activity to "thumbSucking">>
<<case "nappyChange">>
You notice <<childname>> looking uncomfortable and notice a telling stink coming from <<childhim>>. You fetch a spare nappy and go over to <<childhim>>, laying him flat and removing the old nappy. You clean the <<childtype>>'s bottom diligently and place the fresh nappy on <<childhim>>. Freshly cleaned and changed, <<childname>> looks up at you and smiles before you go to dispose of the dirty nappy. <<gstress>><<stress 5>>
<<set $children[$childActivityEvent.childid].localVariables.activity to "sleeping">>
<<case "crawlingAttempt">>
Walking over to <<childname>> you see that <<childhe>> is stuck on <<childhis>> belly and is trying to move <<childhimself>> forward. You sit down next to the <<childtype>> and take <<childhis>> hands in your, place them on the floor and hold them there to give <<childhim>> leverage. Soon enough <<childname>> is pulling <<childhimself>> across the floor with your help, bewildered and amused at <<childhis>> own mobility. After a while <<childhe>> seems to get the hang of it and you leave <<childhim>> clumsily crawling on <<childhis>> own. <<lstress>><<stress -5>>
<<set $children[$childActivityEvent.childid].localVariables.activity to "sleeping">>
<<set $children[$childActivityEvent.childid].localVariables.crawling++>>
<<case "crawlingAttempt2">>
Taking the <<childtype>>'s hands in yours you hoist <<childhim>> up by them, leaving only <<childhis>> feet on the ground. Confused at first <<childname>> flails <<childhis>> legs until <<childhe>> snags the ground with a kick and propels <<childhimself>> forward. <<childname's>> eyes go wide at the revelation and soon enough, with some effort and failed triesm, you have <<childhim>> moving with <<childhis>> own legs, and your help keeping him upright of course. After a while of this exercise <<childhe>> grows tired and you let <<childhim>> down again. <<llstress>><<stress -10>>
<<set $children[$childActivityEvent.childid].localVariables.activity to "sleeping">>
<<case "grumpyChild">>
<<childname>> sits alone and wears a scowl on <<childhis>> infant face. You walk over and sit down next to <<childhim>> but <<childhe>> seems to ignore you. Unable to help but smile at the grumpy child's expression you begin to tickle <<childhim>>. While perhaps not ticklish at this age <<childname>> is still deeply amused by your teasing fingers and the silly noises you make as you playfully attack <<childhis>> sides. Soon enough the scowl is gone and the <<childtype>> is giggling and smiling. Mission accomplished, you stand back up. <<lstress>><<stress -5>>
<<set $children[$childActivityEvent.childid].localVariables.activity to "thumbSucking">>
<<case "readingAttempt">>
You walk over to <<childname>> and sit down before pulling <<childhim>> and the inverted book into your lap. Taking the book from the <<childtype>> you flip it about and begin to read it's simple words to <<childhim>>. <<childHe>> follows along with both your voice and the colorful pictures for some time but eventually becomes distracted by something else and rolls off of your lap to pursue it. <<lstress>><<stress -5>>
<<set $children[$childActivityEvent.childid].localVariables.activity to "readingCorrected">>
<<case "babyRattle">>
You go over to <<childname>> and sit down next to <<childhim>>. <<childHe>> is looking down at a <<childtoy $location $childActivityEvent.toyid "lowercase">>. You take the toy in hand and give it a shake causing a cacophony of rattles to emanate from it. The <<childtype>> looks bewildered and intrigued as <<childhe>> reaches for the strange thing. You give the <<childtoy $location $childActivityEvent.toyid "lowercase">> one last shake before handing it over for the <<childtype>> to experiment with. <<lstress>><<stress -5>><<ltrauma>><<trauma -2>>
<<case "teddyBear">>
You go over to the restlessly sleeping <<childtype>> and tuck the <<childtoy $location $childActivityEvent.toyid "lowercase">> into <<childhis>> arms. <<childname>> grips the <<childtoy $location $childActivityEvent.toyid "lowercase">> tightly and nuzzles into it. Soon <<childhe>> is sleeping soundly again. You spend a few calming moments watching <<childhim>>. <<lstress>><<stress -5>><<ltrauma>><<trauma -2>>
<<set $children[$childActivityEvent.childid].localVariables.activity to "teddyBear2">>
<<set $children[$childActivityEvent.childid].localVariables.toy to clone(_toyName)>>
<<case "toyCar">>
You sit next to <<childname>> and take the <<childtoy $location $childActivityEvent.toyid "lowercase">> from <<childhis>> flailing hands. Placing it on the floor you roll it back and forth saying "Vroom! Vroom!" You do this several times as <<childname>> watches completely enraptured before you hand it to <<childhim>>. <<childHe>> looks at the toy with curiosity before mimicking your actions, making excited attempts to copy your sounds. You are left smiling as you climb to your feet again. <<lstress>><<stress -5>><<ltrauma>><<trauma -2>>
<<case "dummy">>
<<set _rng to random(0,100)>>
Rushing over to <<childname>> you notice that <<childhis>> <<childtoy $location $childActivityEvent.toyid "lowercase">> is on the floor next to <<childhim>>.
<br><br>
<<if $children[$childActivityEvent.childid].localVariables.acceptsDummy isnot false>>
Picking up the dummy, you quickly clean it off with the hem of your <<top>> and lift the child into your arms before attempting to pacify the <<childtype>> with it.
<br><br>
<</if>>
<<if $childActivityEvent.childCry lt 4 and (_rng lt 75 or $children[$childActivityEvent.childid].localVariables.acceptsDummy is true)>>
<<childname>> takes a few moments but latches onto the <<childtoy $location $childActivityEvent.toyid "lowercase">> and begins suckling loudly. In no time <<childhe>> is pacified once again and you deposit <<childhim>> on the floor. <<lstress>><<stress -6>>
<<set $children[$childActivityEvent.childid].localVariables.activity to "dummySucking">>
<<set $children[$childActivityEvent.childid].localVariables.acceptsDummy to true>>
<<elseif $childActivityEvent.childCry is 4 and $children[$childActivityEvent.childid].localVariables.acceptsDummy isnot false>>
Despite your attempts the <<childcry $childActivityEvent.childCry>> <<childname>> crying and wiggling around too much to take the <<childtoy $location $childActivityEvent.toyid "lowercase">>. You abandon the attempt and instead begin to rock and soothe the <<chiltdype>> with soft coos and gentle humming. It's exhausting, but eventually <<childhe>> calms down and nuzzles into your chest, the emotional distress and your tender parental attentions get the better of <<childhim>> and <<childhe>> falls asleep. <<gstress>><<stress 10>><<gtiredness>><<tiredness 5>>
<br><br>
You gently lay <<childname>> down to take <<childhis>> nap in peace.
<<set $children[$childActivityEvent.childid].localVariables.activity to "sleeping">>
<<elseif $childActivityEvent.childCry lt 4 and $children[$childActivityEvent.childid].localVariables.acceptsDummy isnot false>>
Despite your attempts the <<childcry $childActivityEvent.childCry>> <<childname>> refuses to take the <<childtoy $location $childActivityEvent.toyid "lowercase">>. You abandon the attempt and instead begin to rock and soothe the <<chiltdype>> with soft coos and gentle humming. It's exhausting, but eventually <<childhe>> calms down and nuzzles into your chest, the emotional distress and your tender parental attentions get the better of <<childhim>> and <<childhe>> falls asleep. <<gstress>><<stress 10>><<gtiredness>><<tiredness 5>>
<br><br>
You gently lay <<childname>> down to take <<childhis>> nap in peace.
<<set $children[$childActivityEvent.childid].localVariables.acceptsDummy to false>>
<<set $children[$childActivityEvent.childid].localVariables.activity to "sleeping">>
<<else>>
Knowing that <<childname>> will refuse the dummy, you begin to rock and soothe the <<chiltdype>> with soft coos and gentle humming. It's exhausting, but eventually <<childhe>> calms down and nuzzles into your chest, the emotional distress and your tender parental attentions get the better of <<childhim>> and <<childhe>> falls asleep. <<gtiredness>><<tiredness 5>>
<br><br>
You gently lay <<childname>> down to take <<childhis>> nap in peace.
<<set $children[$childActivityEvent.childid].localVariables.activity to "sleeping">>
<</if>>
<<case "clown">>
<<set _rng to random(0,2)>>
<<set _output to ["happy","quiet","terrifying"]>>
Sitting down next to <<childname>> you pick up the toy <<childtoy $location $childActivityEvent.toyid "lowercase">> from the floor and show it to <<childhim>>. <<childHe>> stares at the <<childtoy $location $childActivityEvent.toyid "lowercase">> entirely unsure of what to make of it. Taking the string on the toy's back, you pull it, and the clown lets out a <<print _output[_rng]>> chuckle.
<br><br>
<<if _rng lt 2>>
The <<childtype>> bursts into a giggling fit and reaches for the <<childtoy $location $childActivityEvent.toyid "lowercase">>. You hand it over happily to get rid of the toy. Standing up, you leave <<childname>> playing happily. <<lstress>><<stress -3>><<ltrauma>><<trauma -3>>
<<set $children[$childActivityEvent.childid].localVariables.activity to "clownHappy">>
<<else>>
The <<childtype>> bursts into tears and begins <<childcry 4>> and you can't blame <<childhim>>. <<gstress>><<stress 6>><<gtrauma>><<trauma 3>>
<<set $children[$childActivityEvent.childid].localVariables.activity to "crying">>
<</if>>
/*Wolf Specific*/
<<case "sleepingStroke">>
You sit next to the slumbering <<childtype>> and stroke <<childhis>> fur. <<childHe>> snorts in <<childhis>> sleep and pushes back into your caressing hand. You spend a few moments together like this before you get back to your feet. <<lstress>><<stress -5>>
<<case "cuddleAndNap">>
The wolf looks at you as you lay down next to it and <<childname>>. The sleepy pair adjust for you to join their cuddling and soon all three of you are snuggled closely together. You enjoy this comfortable moment as long as you can before you have to get up again. <<ltiredness>><<tiredness -6>><<lstress>><<stress -5>>
<<case "cryingWolf">>
You sit by the <<childcry>> <<childtype>> and pull <<childhim>> into your lap. You hum soothingly and stroke the <<childtype>>'s fur and give the occasional soft scratch to <<childhis>> ears. <<childname>> slowly grows calm and begins to doze under your gentle attention and soon is asleep. You gingerly place the <<childtype>> down and stand again.
<<set $children[$childActivityEvent.childid].localVariables.activity to "sleeping">>
<<case "playing">>
You get down on all fours and join <<childname>> and the playing pups with enthusiasm. You encourage excitement and activity in your <<childtype>> as well as the others but ensure to keep the playing friendly and safe. Exhausted the pups take a moment to rest and you kiss <<childname>> on the head before climbing to your feet again. <<lstress>><<stress -5>>
<<set $children[$childActivityEvent.childid].localVariables.activity to "sleeping">>
<<case "curiousGaze">>
You follow <<childname>>'s gaze until you realise it is watching your legs. You walk in a circle and <<childhis>> eyes never leave your feet. Amused, you take a quick walk around the cave and the <<childtype>> follows you as best it can, constantly transfixed on your movement. Eventually <<childname>> grows bored and tired of this and lays down to rest, <<childhis>> curiosity seemingly sated. <<llstress>><<stress -10>>
<<set $children[$childActivityEvent.childid].localVariables.activity to "sleeping">>
<<case"longingGaze">>
Noticing your <<childtype>>'s longing gaze you approach and reach between <<childhis>> ears and begin to gently scratch. <<childname>>'s tongue lolls from <<childhis>> mouth and <<childhe>> pants happily as you scritch <<childhis>> ears. <<childHe>> gives you a sad look as you finish and walk away.
<<case"playFighting">>
You keep a close eye on the two as they tussle playfully. Slowly the two grow tired of each other and playful nips and yips turn into snaps and growls. You go over and separate <<childname>> from <<childhis>> playmate before it can escalate any further, ensuring each has a break from the other and soon enough they are playing amiably again.
<<set $children[$childActivityEvent.childid].localVariables.activity to "playing">>
<<case "fieldTrip">>
You see <<childname>> looking out of the cave curiously and walk over to <<childhim>>. <<childHis>> fascination with the outside world isn't even broken as you bend down and pick <<childhim>> up. You walk outside and take a quick tour of the surrounding area, the <<childtype>>'s eyes wide and scanning over anything and everything with great interest. You finish sating <<childname>>'s curiosity and deposit <<childhim>> back in the cave. <<llstress>><<stress -10>>
<<set $children[$childActivityEvent.childid].localVariables.activity to "sleeping">>
<<case "grumpyWolf">>
You go over to <<childname>> who growls at you as you approach. Having none of that you flip the grumpy <<childtype>> on <<childhis>> back and begin to rapidly rub <<childhis>> belly. The <<childtype>> resists at first but soon gives in and begins to pant and yip happily thanks to your attention. Finishing you stand up leaving the now cheeful <<childtype>> behind. <<lstress>><<stress -5>>
<<set $children[$childActivityEvent.childid].localVariables.activity to "playing">>
<<case "hungeryWolf">>
You move over to <<childname>> and see that <<childhe>>'s trying to find a way through the other pups to reach the female wolf's nipples to feed.
<br><br>
You pick <<childhim>> up and pet him gently, keeping the poor <<childcry>> <<childtype>>'s attention off <<childhis>> hunger. Soon enough several of the feeding pups finish and you put down <<childname>> in front of the female wolf's belly, the <<childtype>> eagerly latching on to one of her nipples and sucking greedily. <<lstress>><<stress -5>>
<<set $children[$childActivityEvent.childid].localVariables.activity to "sleeping">>
<</switch>>
<br><br>
<<link [[next|Childrens Home]]>><<unset $childActivityEvent>><<endevent>><</link>><<widget "creatureActivity">>
<<if _args[0]>>
<<if _args[0] lt 60>>
<span class="gold">완벽한 움직임</span>
<<earnFeat "Top Broodmother Host">>
<<elseif _args[0] lte 70>>
<span class="green">놀라운 움직임</span>
<<elseif _args[0] lte 100>>
<span class="teal">좋은 움직임</span>
<<elseif _args[0] lte 150>>
<span class="lblue">적절한 움직임</span>
<<elseif _args[0] lte 200>>
<span class="blue">그냥저냥한 움직임</span>
<<elseif _args[0] lte 250>>
<span class="purple">약한 움직임</span>
<<elseif _args[0] lte 300>>
<span class="pink">어쩌다 움직임</span>
<<else>>
<span class="red">거의 움직이지 않음</span>
<</if>>
<</if>>
<</widget>>
<<widget "creatureContainersProgressDay">>
<<set _list to $container.list>>
<<for _i to 0; _i lt _list.length; _i++>>
<<set _container to $container[_list[_i]]>>
<<if _container.count is 0>>
<<set _container.daysSinceFed to 0>>
<<continue>>
<</if>>
<<if _list[_i] is "home">>
<<if $NPCName[$NPCNameList.indexOf("Kylar")].love gte 75 and $NPCName[$NPCNameList.indexOf("Kylar")].state is "active">>
<<set _container.kylarHelp to true>>
<<else>>
<<set _container.kylarHelp to false>>
<</if>>
<<if _container.kylarHelp is true and _container.kylarDelay is 0 and _container.daysSinceFed is _container.maxDaysWithoutFood>>
<<npcincr Kylar love -1>>
<<set _container.daysSinceFed -= 1>>
<<set _container.kylarFed to true>>
<<elseif _container.kylarHelp is true and _container.kylarDelay gt 0 and _container.daysSinceFed is 0>>
<<set _container.kylarDelay-->>
<<set _container.kylarFed to false>>
<</if>>
<</if>>
<<set _container.daysSinceFed += 1>>
<<if _container.daysSinceFed gt _container.maxDaysWithoutFood>>
<<set _container.deadCreatures to _container.count>>
<<for _i to 0; _i lt _container.count; _i++>>
<<if _container.creatures[_i].creature.includes("Pale") and $wraith and $wraith.state isnot "">>
<<set $wraith.offspring to "dead">>
<<set $wraithAnger to 30>>
<<set $wraithShow to true>>
<</if>>
<</for>>
<<set _container.count to 0>>
<<set _container.creatures to {}>>
<</if>>
<<set _container.visited to false>>
<</for>>
<</widget>>
<<widget "creatureVisit">>
<<set _container to $container[$location]>>
<<set _container.visited to true>>
<<set _container.daysSinceFed to 0>>
/*stress, trauma, fatigue, purity, impurity, hallucinogens*/
<<set _boosts to [false,false,false,false,false,false]>>
<<set _purityGain to 0>><<set _tenticles to 0>><<set _paleChance to 0>>
<<for _i to 0; _i lt _container.maxCount; _i++>>
<<if _container.creatures[_i] is undefined>>
<<continue>>
<</if>>
<<if _container.creatures[_i] isnot null>>
<<set _tendingMulti to 1 + (currentSkillValue('tending') / 1000)>>
<<set _value = Math.floor(5000 / _container.creatures[_i].stats.speed)>>
<<if _container.upgrades.luxury gt 0>>
<<set _value to Math.floor(_value * (1 + (0.25 * _container.upgrades.luxury)))>>
<</if>>
<<if _value gt 0>>
<<set $stress -= Math.floor(_value * _tendingMulti)>>
<<set _boosts[0] to true>>
<</if>>
<<if Math.floor(_value / 8) gt 0>>
<<set $trauma -= Math.floor(_value / 8)>>
<<set _boosts[1] to true>>
<</if>>
<<if _container.creatures[_i].creature is "Slime">>
<<set _purityGain += 0.5>>
<</if>>
<<if _container.creatures[_i].creature is "Pale Slime">>
<<set _purityGain += 1.5>>
<<set $hallucinogen += 20>>
<<set _boosts[5] to true>>
<<set _paleChance ++>>
<</if>>
<<if _container.creatures[_i].creature is "Worm">>
<<set _purityGain -= 0.5>>
<</if>>
<<if _container.creatures[_i].creature is "Tentacle">>
<<if Math.floor(_value / 4) gt 0>>
<<set $tiredness -= Math.floor((_value / 4) * _tendingMulti)>>
<<set _boosts[2] to true>>
<</if>>
<<set _tenticles += 0.5>>
<</if>>
<<if _container.creatures[_i].creature is "Pale Tentacle">>
<<if Math.floor(_value / 3) gt 0>>
<<set $tiredness -= Math.floor((_value / 3) * _tendingMulti)>>
<<set _boosts[2] to true>>
<<set $hallucinogen += 30>>
<<set _boosts[5] to true>>
<<set _paleChance ++>>
<</if>>
<<set _tenticles += 1.5>>
<</if>>
<<if _container.creatures[_i].creature is "Vine">>
<<set _tenticles += 0.5>>
<</if>>
<</if>>
<</for>>
<<if _purityGain gt 0>>
<<set _purityGain += _tenticles>>
<<elseif _purityGain lt 0>>
<<set _purityGain -= _tenticles>>
<</if>>
<<if Math.floor(_purityGain) gt 0>>
<<set _purityGain to Math.floor(_purityGain)>>
<<set _boosts[3] to true>>
<<elseif Math.ceil(_purityGain) lt 0>>
<<set _purityGain to Math.ceil(_purityGain)>>
<<set _boosts[4] to true>>
<</if>>
<<purity _purityGain>>
<<if _boosts[0]>> <<lstress>><</if>>
<<if _boosts[1]>> <<ltrauma>><</if>>
<<if _boosts[2]>> <<ltiredness>><</if>>
<<if _boosts[3]>> <<gpurity>><</if>>
<<if _boosts[4]>> <<lpurity>><</if>>
<<if _boosts[5]>> <<ghallucinogens>><</if>>
<<if $wraith and $wraith.state isnot "" and _paleChance gte random(1, 10) and !$possessed>>
<br><br>
당신은 창백한 형체가 당신 바로 옆에 서 있는 것을 언뜻 본다. 당신은 놀라 뒤로 펄쩍 뛴다. 그것은 천천히 당신에게로 몸을 돌린다.
<br><br>
"<span class="wraith">아름답군. <<if _container.count isnot 1>>그들을<<else>>그것을<</if>> 안전하게 보호해라.</span>" 그것은 눈부신 불빛과 함께 사라진다. <<stress 6>><<gstress>>
<<set $wraith.offspring to "alive">>
<</if>>
<</widget>><<set $outside to 0>><<set $location to $container.lastLocation>><<effects>>
<<set _container to $container[$location]>>
<<set _pregnancy to $sexStats.anus.pregnancy>>
<<set $checkboxResult to {}>>
<<if _container.count is 0>>
<<if _container.deadCreatures is 0>>
당신의 <<print _container.name>> 안에 <<if _pregnancy.namesChildren is true>>아기가<<else>>기생충이<</if>> 하나도 없다.
<br>
<<else>>
<<if _pregnancy.namesChildren is true>>당신의 아기들을<<else>>기생충들을<</if>> 돌보고 먹이지 않아서, 몇몇이 죽은 것 같다. 당신은 그들을 묻어주는 데 시간을 보낸다.
<<ggtrauma>>
<br><br>
<<if _pregnancy.namesChildren is true>>
<<set _traumaMulti to 2>>
<<else>>
<<set _traumaMulti to 1>>
<</if>>
<<trauma `30 * _traumaMulti * _container.deadCreatures`>>
<<if $wraith and $wraith.state isnot "" and $wraithShow>>
<<unset $wraithShow>>
당신은 무언가가 당신 뒤에서 조심스럽게 당신의 목을 잡는 것을 느낀다.
<br><br>
"<span class="wraith">용서할 수 없어. 너도 곧 <<if _container.count isnot 1>>그들에게<<else>>그것에게<</if>> 동참할 것이다.</span>" <<stress 12>><<trauma 12>><<ggstress>><<ggtrauma>>
<br><br>
당신은 뒤로 돌았으나, 거기에는 아무것도 없다.
<br><br>
<</if>>
<<link [[다음 (1:00)|$passage]]>><<set _container.deadCreatures to 0>><<pass 60>><</link>>
<</if>>
<<else>>
<<if _container.visited is false>>
당신은 <<if _pregnancy.namesChildren is true>>당신의 아기<<if _container.count isnot 1>>들을<<else>>를<</if>><<else>>기생충<<if _container.count isnot 1>>들<</if>>을<</if>> 확인하고, <<print _container.name>> 안에서 <<if _container.count isnot 1>>그들이<<else>>그것이<</if>> 필요한 모든 것이 있는지 돌본다.
<br>
<<creatureVisit>>
<<else>>
당신은 <<print _container.name>> 안에 있는 <<if _pregnancy.namesChildren is true>>아기<<if _container.count isnot 1>>들을<<else>>를<</if>><<else>>기생충<<if _container.count isnot 1>>들<</if>>을<</if>> 쳐다본다.
<</if>>
<br><br>
거기에는 최대 <<trNumber _container.maxCount>> 자리가 있고, <<print _container.feederName>> 덕분에 <<if _pregnancy.namesChildren is true>>당신의 아기<<if _container.count isnot 1>>들은<<else>>는<</if>><<else>>기생충<<if _container.count isnot 1>>들<</if>>은<</if>> <<trNumberHanja _container.maxDaysWithoutFood>>일 동안 당신의 돌봄 없이 생존할 수 있다. <<if _container.decorations>>당신은 수조 안에 <<print _container.decorations>>을 해 두었다.<</if>>
<</if>>
<<if _container.count gt 0>>
<ul>
<<for _i to 0; _i lt _container.maxCount; _i++>>
<<if _container.creatures[_i] is undefined>>
<<continue>>
<</if>>
<<if _container.creatures[_i] isnot null>>
<li><label><<print '<<checkbox "$checkboxResult[' + clone(_i) + ']" false true>>'>> - <<trCreature "all" _container.creatures[_i].creature>><<print _trResult>> - <<putpost _container.creatures[_i].stats.gender>> - <<creatureActivity _container.creatures[_i].stats.speed>></label></li>
<</if>>
<</for>>
</ul>
<</if>>
<<if _container.deadCreatures is 0>>
<<if _pregnancy.feltMovement is true>>
<<if $worn.genitals.anal_shield is 1>>
당신은 애널 보호대를 하고 있는 동안에는 <<if _pregnancy.namesChildren is true>>당신의 아기들을<<else>>기생충들을<</if>> 낳을 수가 없다.
<br><br>
<<else>>
<<if _pregnancy.namesChildren is true>>
<<link [[아기를 낳으려 시도한다 (1:00)|GiveBirth]]>><<pass 60>><</link>>
<br>
<<else>>
<<link [[기생충을 낳으려 시도한다 (1:00)|GiveBirth]]>><<pass 60>><</link>>
<br>
<</if>>
<</if>>
<<elseif _pregnancy.count - (_pregnancy.motherStatus is 2 ? 1 : 0) gt 0>>
당신은 아직 <<print (_pregnancy.namesChildren is true ? "당신의 아기들이" : "기생충들이")>> 나올 때가 되었다고 생각하지 않는다.
<br><br>
<</if>>
<br>
<<if _container.count gt 0>>
<<link [[팔기 위해 옮긴다|$passage]]>>
<<for _i to 0; _i lt _container.maxCount;_i++>>
<<if _container.creatures[_i] is undefined>>
<<continue>>
<</if>>
<<if _container[_i] isnot null>>
<<if $checkboxResult[_i] is true>>
<<set $number to clone(_i)>>
<<moveCreature $location "portable" _i>>
<</if>>
<</if>>
<</for>>
<</link>>
<br>
<</if>>
<<link [[돌아간다|$container[$location].leaveLink]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<set $sexStats.anus.pregnancy.seenDoctor to 2>>
<<harper_intro>>
"복부에서 이상한 느낌이 들고 있다고?" <<he_ga>> 묻는다. 당신은 끄덕인다. <<He_nun>> <<his_yi>> 의자를 가까이 끌어와, <<his_yi>> 청진기를 당신의 배에 댄다.
<br><br>
<<He_nun>> 잠시 동안 듣더니, <<his_yi>> 컴푸터 쪽으로 의자를 끌고 가 무언가를 입력한다. "너는 기생충 문제를 앓고 있구나," <<he_ga>> 말한다. "그 녀석들은 너를 그들의 생식 주기의 일부로 사용하고 있는 거란다." <<He_nun>> 당신의 얼굴 표정을 알아채고 싱긋 웃는다. "걱정하지 마라. 그 녀석들은 너를 해치지는 못해. 그 녀석들은 때가 되면 네게서 빠져나갈 거란다."
<br><br>
<<He_nun>> 몇 분 동안 그 생물체의 "탄생"이 어떻게 되는지에 대해 설명한다. 무엇을 하고, 무엇을 하지 않는지를. 그것은 간단하게 들렸다. 네 발로 바닥에 엎드려서, 그리고 짜낸다.
<br><br>
<<He_nun>> <<his_yi>> 컴퓨터로 몸을 돌린다. "이런 생물종들은 과학적 연구 대상이란다," <<he_ga>> 계속 말한다. "만약 네가 돈을 좀 버는 데 관심이 있다면, 그것들을 필요로 할 지역 업체를 대신해서 내가 그것들을 살 수도 있단다." <<He_nun>> <<his_yi>> 발로 일어선다. "다른 궁금한 점은?"
<br><br>
당신은 머리를 젓는다. <<He_nun>> 당신을 위해 문을 잡아 열고, 당신은 진찰실을 나간다. "건강하거라," 당신이 지나가자 <<he_ga>> 말한다.
<br><br><br><br>
<<link [[대기실로 돌아간다|Hospital Foyer]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $firstOption is undefined>><<set $firstOption to true>><</if>>
<<set _pregnancy to $sexStats.anus.pregnancy>>
<<if $firstOption is true>>
<<npc Harper>><<person1>>당신은 오래 기다릴 필요가 없었다. 하퍼 선생님이 <<his_yi>> 진찰실에서 모습을 드러내 당신에게 손짓한다. 당신은 <<his_yi>> 진찰실에 들어가 의자에 앉는다.
<br><br>
"무슨 일로 왔니?" <<he_ga>> 묻는다.
<br><br>
<<else>>
당신은 하퍼 선생님의 진찰실에 있다. "내가 도와줄 게 또 뭐가 있을까?" <<he_ga>> 묻는다.
<br><br>
<</if>>
<<if $sexStats.anus.pregnancy.seenDoctor gte 2 and $container.portable.value gt 0>>
<<if _pregnancy.namesChildren is true>>
<<link [[당신이 데리고 온 아기들을 판다 (0:05)|Sell Children]]>><<pass 5>><<set $firstOption to false>><</link>>
<br>
<<else>>
<<link [[당신이 데리고 온 기생충들을 판다 (0:05)|Sell Children]]>><<pass 5>><<set $firstOption to false>><</link>>
<br>
<</if>>
<</if>>
<<if $sexStats.anus.pregnancy.seenDoctor is 3>>
<<link [[당신 뱃속에 느껴지는 무언가 거대한 것에 대해 묻는다 (0:10)|Pregnancy Futa Introduction]]>><<pass 10>><<set $firstOption to false>><</link>>
<br>
<</if>>
<<if $sexStats.anus.pregnancy.seenDoctor gte 4 and $sexStats.anus.pregnancy.motherStatus is 2>>
<<link [[항문의 후타나리 기생충 제거에 대해 묻는다 (0:30)|Remove Futa Pregnancy]]>><<pass 30>><<set $futaCheck to true>><<set $firstOption to false>><</link>>
<br>
<</if>>
<<link [[대기실로 돌아간다|Hospital Foyer]]>><<endevent>><<unset $firstOption>><</link>><<set $outside to 0>><<set $location to "town">><<effects>>
하퍼 선생님은 <<his_yi>> 진찰실 문으로 걸어가, 문을 잠근다. <<He_nun>> 등을 대고 앉는다. "오늘은 무엇을 가지고 왔니?" <<he_ga>> 묻는다.
<br><br>
당신은 <<he_ga>> 당신에게 주었던 작은 상자를 꺼낸다. <<He_nun>> 안을 쳐다본다. 만족한 듯이, <<he_nun>> <<his_yi>> 책상 아래에서 다른, 더 큰 상자를 꺼낸다. <<He_nun>> 그 내용물을 옮기고 빈 상자를 당신 손에 돌려준다. <<He_nun>> 서랍을 열고, <<printmoney $container.portable.value*100>><<set $money += $container.portable.value * 100>>를 센다. <<He_nun>> 그것을 당신의 손에 쥐어준다.
<br><br>
"지역 사회는 고마워할 거다," <<he_ga>> 말한다.
<br><br>
<<set $container.portable.value to 0>>
<<set $container.portable.creatures to []>>
<<link [[다음|Pregnancy Discussion]]>><</link>><<set $outside to 0>><<set $location to "town">><<effects>>
<<set $sexStats.anus.pregnancy.seenDoctor to 4>>
"신기하군," <<he_ga>> 말한다. "아-아무것도 불안해 할 필요는 없단다." <<He_nun>> <<his_yi>> 의자를 <<his_yi>> 컴퓨터로 밀고 무언가를 입력한다.
<br><br>
당신은 <<he_ga>> 화면을 읽고, 가끔 키보드를 치는 동안 기다린다. <<He_nun>> 서랍에서 커다란 책을 꺼내, 먼지를 불어 날리고, 페이지를 넘긴다. 드디어, <<he_nun>> 책을 밀어놓고 돌아 당신을 바라본다.
<br><br>
"네 복부에는 기생충이 있는데," <<he_ga>> 말한다. "드문 종류야. 그건 두 생식기를 다 가지고 있고, 그 자신과 교미가 가능하단다. 그걸 꺼내기 위해서는 수술이 필요하겠구나. 그걸 빼낼 때 까지는, 너는 계속 그것의 새끼들을 낳게 될 거란다."
<br><br>
<<link [[다음|Pregnancy Discussion]]>><</link>><br><br>
<<link [[다음|Pregnancy Discussion]]>><</link>><<set $outside to 0>><<set $location to "town">><<effects>>
<<set _pregnancy to $sexStats.anus.pregnancy>><<set _extra to false>>
<<for _i to 0; _i lt _pregnancy.maxCount; _i++>>
<<if _pregnancy[_i] isnot null>>
<<if _pregnancy[_i].stats.gender is "Futa">>
<<moveCreature _i "destroy">>
<<set _pregnancy.motherStatus to 1>>
<<set _pregnancy.maxCount to 2>>
<<break>>
<</if>>
<</if>>
<</for>>
<<set _slotsFree to [false, false]>>
<<for _i to 0; _i lt 4; _i++>>
<<if _i lt 2 and _pregnancy[_i] is null>>
<<set _slotsFree[_i] to true>>
<<elseif _i gte 2 and _pregnancy[_i] isnot null>>
<<if _slotsFree[0] is true>>
<<set _pregnancy[0] to clone(_pregnancy[_i])>>
<<set _slotsFree[0] to false>>
<<elseif _slotsFree[1] is true>>
<<set _pregnancy[1] to clone(_pregnancy[_i])>>
<<set _slotsFree[1] to false>>
<<else>>
<<set _extra to true>>
<<set _pregnancy.count -= 1>>
<<set _pregnancy.givenBirth += 1>>
<</if>>
<<set _pregnancy[_i] to null>>
<</if>>
<</for>>
"옷을 벗고 수술대에 눕거라," 라텍스 장갑을 끼면서 <<he_ga>> 말한다. "부끄러워 할 필요는 없어." <<He_nun>> 뒤로 돌아 서랍을 뒤진다.
<br><br>
당신은 <<his_yi>> 등이 돌아 있는 동안 <<nervously>> 당신의 옷을 벗는다. 당신은 수술대에 누워, 당신의 <<lewdness_rul>> 의식한다. <<His_yi>> 얼굴은 무표정인 채로, 의사는 당신의 다리를 잡아 당신의 어깨에 밀고, 끈으로 묶는다.
<br><br>
"네가 가만히 있으면 일이 쉬워질 거란다," <<he_ga>> 당신의 손목을 묶으며 <<he_nun>> 단언한다. 당신은 거의 움직일 수가 없다.
<br><br>
<<if $worn.genitals.anal_shield is 1>>
<<He_nun>> 당신의 <<worn_under_lower_name_ul>> 조사하더니, 이상한 금속 기기를 <<his_yi>> 코트에서 꺼낸다. <<He_ga>> 그 금속으로 톡톡 치니까, 당신의 애널 보호대가 떨어진다. "끝나면 다시 돌려놓을 거란다," <<he_ga>> 말한다.
<br><br>
<</if>>
<<He_nun>> 다른 서랍을 열고, 동그란 구슬이 끝에 달린 매끈한 하얀 막대를 꺼낸다. <<He_nun>> 그것의 얇은 끝을 당신의 <<bottomPost>>에 밀어넣는다. "그냥 긴장을 풀고 있거라,<<if pregnancyBellyVisible()>> 이건 아기를 해치지 않으니까,<</if>>" <<he_ga>> 말한다. 그것은 마치 윤활제가 발린 듯이, 아픔 없이 미끄러져 들어온다. 하퍼가 반대쪽 끝을 이리저리 비틀자, 당신은 당신 안에서 그것이 고동치는 것을 느낀다.
<<garousal>><<arousal 1200>>
<br><br>
그 고동의 세기가 점점 세지는 동안 하퍼는 눈도 깜박이지 않고 당신의 <<bottom_ul>> 주시한다. 당신이 더 이상 참을 수 없다고 느끼려는 찰나, <<he_ga>> 그것을 빼낸다. 그 <<if _pregnancy.namesChildren is true>>아기는<<else>>기생충은<</if>><<if _extra is true>> 더 작은 녀석과 함께<</if>> 그 끝에 감겨 있다. <<He_nun>> 그것을 불투명한 상자 안에 넣고, 상자를 꽉 닫는다.
<br><br>
"다 됐다," <<he_ga>> 끈을 풀며 말한다. <<He_nun>> 당신이 옷을 다시 입을 동안 뒤로 몸을 돌린다.
<br><br><br><br>
<<link [[다음|Pregnancy Discussion]]>><<unset $futaCheck>><</link>><<set $outside to 0>><<set $location to $container.lastLocation>><<effects>>
<<set _pregnancy to $sexStats.anus.pregnancy>>
<<set _pregnancy.feltMovement to false>>
<<set _container to $container[$location]>>
<<set $pregResult to "notReady">>
<<set _stressMulti to 2 - _pregnancy.motherStatus>>
<<set $checkboxResult to {}>>
<<set $checkboxReplace to {}>>
<<set $parasiteSelectionCount to 0>>
<<set _vine to 0>><<set _metal to 0>><<set _pale to 0>>
하퍼 선생님이 알려준 방법대로, 당신은 자세를 잡고 <<if _pregnancy.namesChildren is true>>당신의 아기를<<else>>기생충들을<</if>> 낳으려 시도한다. <<if _stressMulti gt 0>><<gstress>><</if>><<set $stress += 250 * _stressMulti>>
<br><br>
<<for _i to 0; _i lt _pregnancy.maxCount; _i++>>
<<if _pregnancy[_i] is null>>
<<continue>>
<</if>>
<<if _pregnancy[_i].stats.gender isnot "Futa">>
<<set _rand to random(0,100)>>
<<if (_rand lte 80 and _pregnancy[_i].daysLeft is 0) or (_rand lte 50 and _pregnancy[_i].daysLeft lte 1) or (_rand lte 30 and _pregnancy[_i].daysLeft lte 2) or (_rand lte 10 and _pregnancy[_i].daysLeft lte 3)>>
<<if $pregResult is "notReady">>
<<set $pregResult to [clone(_i)]>>
<<else>>
<<set $pregResult.push(clone(_i))>>
<</if>>
<</if>>
<</if>>
<</for>>
<<if $pregResult is "notReady">>
당신의 시도에도 불구하고, <<if _pregnancy.namesChildren is true>>당신의 아기들<<else>>기생충들<</if>> 중 아무도 당신에게서 나올 준비가 되지 않은 듯 하다.
<br><br>
<<link [[다음|Containers]]>><<unset $pregResult>><</link>>
<<else>>
당신의 몸이 전율하며, 바닥에 <<if _pregnancy.namesChildren is true>><<trNumber $pregResult.length>> 명의 <<print $pregResult.length gt 1 ? '아기들이' : '아기가'>><<else>><<trNumber $pregResult.length>> 마리의 <<print $pregResult.length gt 1 ? '기생충들이' : '기생충이'>><</if>> 떨어진다.
<ul>
<<for _i to 0; _i lt $pregResult.length; _i++>>
<li><label><<print '<<checkbox "$checkboxResult[' + clone($pregResult[_i]) + ']" false true checked>>'>> - <<trCreature "all" _pregnancy[$pregResult[_i]].creature>><<print _trResult>> - <<creatureActivity _pregnancy[$pregResult[_i]].stats.speed>></label></li>
<<if _pregnancy[$pregResult[_i]].creature is "Vine">>
<<set _vine++>>
<</if>>
<<if _pregnancy[$pregResult[_i]].creature.includes("Metal")>>
<<set _metal++>>
<</if>>
<<if _pregnancy[$pregResult[_i]].creature.includes("Pale")>>
<<set _pale++>>
<</if>>
<</for>>
</ul>
<<if _vine gte 1 and !$containerVine and $location is "home">>
<<set $containerVine to true>>
당신은 식물아기<<if _vine gte 2>>들이<<else>>가<</if>> 더 나은 환경에 심어지지 않으면 살아남지 못할 거라 걱정했으나, <<if _vine is 1>>그것은<<else>>그들은<</if>> 당신의 <<print $container[$location].name>> 안에서 꿈틀거리는 모습이, 괜찮아 보인다. 당신은 <<if _vine is 1>>그것이<<else>>그들이<</if>> 엄밀하게는 식물이라고 할 수 없다고 의심한다.
<br><br>
<</if>>
<<if _metal gte 1 and !$containerMetal and $location is "home">>
<<set $containerMetal to true>>
더 자세히 검토해 보니, 금속 촉수는 완전히 금속이 아니다. 그것은 금속 색상과 무늬가 있긴 하지만, 일반 금속이 할 수 없는 방법으로 구부러지고 꿈틀거린다. 당신은 그것이 특수한 먹이가 필요하지 않기를 희망했다.
<br><br>
<</if>>
<<if _pale gte 1 and !$containerPale and $location is "home">>
<<set $containerPale to true>>
당신의 양손은 마치 그 자신의 의지가 있는 듯이 움직였고, 당신은 당신이 그 창백한 생물체<<if _pale gte 2>>들<</if>>을 잡고 있다는 것을 알아챈다. <<if _pale gte 2>>그들은<<else>>그것은<</if>> 너무 창백해서 <<if _pale gte 2>>그들이<<else>>그것이<</if>> 거의 투명하게 비쳐보인다. 당신은 두려움의 통증을 느꼈으나, 그것은 빠르게 이상한 만족감으로 대체된다.
<span class="blue">당신은 <<if _pale gte 2>>그들을<<else>>그것을<</if>> 남겨둘지 말지에 대해 조심스럽게 결정하는 것이 좋다.</span>
<br><br>
<</if>>
<<if $pregResult.length gt (_container.maxCount - _container.count)>>
대체할 생물체를 선택해 주세요. 위에서 아래로 대체됩니다:
<br>
<ul>
<<for _i to 0; _i lt _container.maxCount; _i++>>
<<if _container.creatures[_i] is undefined>>
<<set $checkboxReplace[_i] to true>>
<<continue>>
<</if>>
<<if _container.creatures[_i] isnot null>>
<li><label><<print '<<checkbox "$checkboxReplace[' + clone(_i) + ']" false true ($checkboxReplace[' + clone(_i) + '] ? "checked" : "")>>'>> - <<trCreature "all" _container.creatures[_i].creature>><<print _trResult>> - <<creatureActivity _container.creatures[_i].stats.speed>></label></li>
<</if>>
<</for>>
</ul>
<</if>>
<div id="pregResult"><<PregEventsResult>></div>
<</if>><<widget "PregEventsResult">>
<<set $outside to 0>><<set $location to $container.lastLocation>><<effects>>
<<set _pregnancy to $sexStats.anus.pregnancy>>
<<set _container to $container[$location]>>
<<set $parasiteSelectionCount to 0>>
<<set $parasiteReplaceArray to []>>
<<set _availableStorage to (_container.maxCount - _container.count)>>
<<for _i to 0; _i lt $pregResult.length; _i++>>
<<if $checkboxResult[$pregResult[_i]] is true>>
<<set $parasiteSelectionCount += 1>>
<</if>>
<</for>>
<<for _i to 0; _i lt _container.count; _i++>>
<<if $checkboxReplace[_i] is true>>
<<set $parasiteReplaceArray.push(clone(_i))>>
<</if>>
<</for>>
<<if $debug is 1>>
Debug - Keep selected babies result (ID - Checkbox - Result)
<br>
<<for _i to 0; _i lt $pregResult.length;_i++>>
<<if $checkboxResult[$pregResult[_i]] is true>>
<<print $pregResult[_i]>> - <<print $checkboxResult[$pregResult[_i]]>> - Keep
<br>
<<elseif $checkboxResult[$pregResult[_i]] is false>>
<<print $pregResult[_i]>> - <<print $checkboxResult[$pregResult[_i]]>> - Sell
<br>
<</if>>
<</for>>
<br>
<</if>>
<<if $parasiteSelectionCount lte _availableStorage>>
<<if $parasiteSelectionCount gt 0>>
<<if _pregnancy.namesChildren is true>>
<<link [[선택한 아기들을 남겨둔다|PregEventsResult2]]>>
<<set $pregChoice to "KeepSelected">>
<</link>>
<<else>>
<<link [[선택한 기생충을 남겨둔다|PregEventsResult2]]>>
<<set $pregChoice to "KeepSelected">>
<</link>>
<</if>>
<</if>>
<<elseif $parasiteSelectionCount gt 0>>
선택한 양만큼의 공간이 없습니다. <<trNumber $parasiteSelectionCount-_availableStorage>> <<if _pregnancy.namesChildren is true>><<print $parasiteSelectionCount - _availableStorage gt 1 ? '명의 아기들을' : '명의 아기를'>><<else>><<print $parasiteSelectionCount - _availableStorage gt 1 ? '마리의 기생충들을' : '마리의 기생충을'>><</if>> 대체해 주세요.
<br>
<<if ($parasiteSelectionCount - $parasiteReplaceArray.length) is _availableStorage>>
<<if _pregnancy.namesChildren is true>>
<<link [[선택한 아기들을 대체한다|PregEventsResult2]]>>
<<set $pregChoice to "ReplaceSelected">>
<</link>>
<<else>>
<<link [[선택한 기생충들을 대체한다|PregEventsResult2]]>>
<<set $pregChoice to "ReplaceSelected">>
<</link>>
<</if>>
<</if>>
<</if>>
<<if $pregResult.length lte _availableStorage>>
<br>
<<if _pregnancy.namesChildren is true>>
<<link [[모든 아기들을 남겨둔다|PregEventsResult2]]>>
<<set $pregChoice to "keepAll">>
<</link>>
<<else>>
<<link [[모든 기생충들을 남겨둔다|PregEventsResult2]]>>
<<set $pregChoice to "keepAll">>
<</link>>
<</if>>
<</if>>
<br><br>
<<if _pregnancy.namesChildren is true>>
<<link [[모든 아기들을 판다|PregEventsResult2]]>>
<<set $pregChoice to "sellAll">>
<</link>>
<<else>>
<<link [[모든 기생충들을 판다|PregEventsResult2]]>>
<<set $pregChoice to "sellAll">>
<</link>>
<</if>>
<</widget>>
<<widget "resetPregButtons">>
<<replace #pregResult>>
<<PregEventsResult>>
<</replace>>
<</widget>><<set $outside to 0>><<set $location to $container.lastLocation>><<effects>>
<<set _pregnancy to $sexStats.anus.pregnancy>>
<<switch $pregChoice>>
<<case "ReplaceSelected">>
<<for _i to 0; _i lt $pregResult.length;_i++>>
<<if $checkboxResult[$pregResult[_i]] is true>>
<<if _i lt $parasiteReplaceArray.length>>
<<moveCreature $pregResult[_i] "replace" $parasiteReplaceArray[_i]>>
<<else>>
<<moveCreature $pregResult[_i] "container">>
<</if>>
<<elseif $checkboxResult[$pregResult[_i]] is false>>
<<moveCreature $pregResult[_i] "portable">>
<</if>>
<</for>>
당신은 <<trNumber $parasiteSelectionCount>> <<if _pregnancy.namesChildren is true>>명의 당신 아기들을<<else>>마리의 기생충들을<</if>> 남겨두기로 결정해서 <<if $parasiteSelectionCount isnot 1>>그들을<<else>>그것을<</if>> <<print $container[$location].name>>의 <<trNumber $parasiteReplaceArray.length>> 자리에 대체해 보관하였고, 나머지는 하퍼 선생님에게 가져갈 준비를 한다.
<br><br>
<<case "KeepSelected">>
<<for _i to 0; _i lt $pregResult.length;_i++>>
<<if $checkboxResult[$pregResult[_i]] is true>>
<<moveCreature $pregResult[_i] "container">>
<<elseif $checkboxResult[$pregResult[_i]] is false>>
<<moveCreature $pregResult[_i] "portable">>
<</if>>
<</for>>
당신은 <<trNumber $parasiteSelectionCount>> <<if _pregnancy.namesChildren is true>>명의 당신 아기들을<<else>>마리의 기생충들을<</if>> 남겨두기로 결정해서 <<if $parasiteSelectionCount isnot 1>>그들을<<else>>그것을<</if>> <<print $container[$location].name>>에 보관하였고, 나머지는 하퍼 선생님에게 가져갈 준비를 한다.
<br><br>
<<case "keepAll">>
<<for _i to 0; _i lt $pregResult.length;_i++>>
<<moveCreature $pregResult[_i] "container">>
<</for>>
당신은 <<if _pregnancy.namesChildren is true>>당신 아기들을<<else>>기생충들을<</if>> 모두 남겨두기로 결정해서 <<print $container[$location].name>>에 보관한다.
<br><br>
<<case "sellAll">>
<<for _i to 0; _i lt $pregResult.length;_i++>>
<<moveCreature $pregResult[_i] "portable">>
<</for>>
당신은 <<if _pregnancy.namesChildren is true>>당신 아기들을<<else>>기생충들을<</if>> 모두 팔기로 결정해서 그들을 하퍼 선생님에게 가져갈 준비를 한다.
<br><br>
<</switch>>
<<link [[다음|Containers]]>>
<<unset $pregChoice>><<unset $pregResult>>
<<unset $checkboxResult>><<unset $checkboxReplace>>
<<unset $parasiteSelectionCount>><<unset $parasiteReplaceArray>>
<</link>><<set $outside to 0>><<effects>>
Player gets taken to the hospital, labour contractions beginning. Time depends on where the player is.
<br><br>
<<switch $location>>
<<case "moor" "forest">><<set _time to 60>>
<<case "town">><<set _time to 15>>
<<default>><<set _time to 30>>
<</switch>>
<<set _hours to Math.floor(_time / 60)>>
<<set _minutes to _time % 60>>
<<link [["Next (0"+_hours+":"+(_minutes lt 10 ? "0": "")+_minutes+")"| Pregnancy Birth Hospital]]>><<pass _time>><<set $phase to 1>><</link>><<set $outside to 0>><<set $location to "hospital">><<effects>>
<<if $phase is 1>>
Player gets to the hospital by passing out.
<<else>>
Player gets to the hospital by going there themselves.
<</if>>
<br><br>
Dr Harper is introduced if required. Harper checks the pc, if its a non-human pregnancy they somehow recognise it.
<br><br>
<<if $worn.genitals.type.includes("hidden")>>
Chastity Belt is broken if equipped.
<<set $worn.genitals.type.push("broken")>>
<<genitalsruined>>
<br><br>
<</if>>
<<switch $sexStats.vagina.pregnancy.type>>
<<case "human">>
Dr Harper mentions a hidwife waiting for the player.
<<link [[Next (00:05)| Pregnancy Birth Hospital 2]]>><<pass 5>><<set $phase to 1>><</link>>
<<case "wolf">>
Dr Harper mentions something about the pregnancy being abnormal and having to take the player somewhere.
<<link [[Next (00:15)| Pregnancy Birth Hospital 2]]>><<pass 15>><<set $phase to 2>><</link>>
<</switch>><<set $outside to 0>><<set $location to "hospital">><<effects>>
<<if $phase is 1>>
Player gets taken to a room where there is a midwife waiting. Labour contractions beginning to get more frequent, pain.
Player feels the need to "push" but told to hold out a bit longer. Players clothes get removed. Dr Harper Leaves
<br><br>
<<strip>>
<<link [[Next (00:05)| Pregnancy Birth Hospital 3]]>><<pass 5>><<endevent>><</link>>
<<elseif $phase is 2>>
<<switch $sexStats.vagina.pregnancy.type>>
<<case "wolf">><<set $exitPassage to "Pregnancy Birth Hospital Wolf">>
<</switch>>
Player is taken to where they can give birth
<<link [[Next (01:00)|$exitPassage]]>><<pass 1 hour>><<endevent>><</link>>
<br><br>
<<link [[Debug exit|Hospital Foyer]]>><<endevent>><</link>>
<</if>><<set $outside to 0>><<set $location to "hospital">><<effects>>
Player gets on the bed, midwife checking the player over and helping to prepare. Frequent labour contractions and more pain.
Midwife give the ok to push
<br><br>
<<set _pregnancy to $sexStats.vagina.pregnancy>>
<<if _pregnancy.totalBirthEvents gte 5>>
<<set _min to 15>>
<<set _max to 60>>
<<elseif _pregnancy.totalBirthEvents gte 3>>
<<set _min to 30>>
<<set _max to 120>>
<<else>>
<<set _min to 60>>
<<set _max to 180>>
<</if>>
<<for _i to 7; _i gte 0; _i-->>
<<if _pregnancy[_i] is null>>
<<continue>>
<</if>>
<<set _max to Math.floor(_max * (1 + Math.floor(_i * 0.2)))>>
<<set _min to Math.floor(_min * (1 + Math.floor(_i * 0.2)))>>
<<break>>
<</for>>
<<set $timeCalc to random(_min, _max)>>
<<set _hours to Math.floor($timeCalc / 60)>>
<<set _minutes to $timeCalc % 60>>
<<link [["Next (0"+_hours+":"+(_minutes lt 10 ? "0": "")+_minutes+")"| Pregnancy Birth Hospital 4]]>><<pass $timeCalc>><</link>><<set $outside to 0>><<set $location to "hospital">><<effects>>
$timeCalc can be used to he reference how difficult the birth was, base it on the number of children
Player pushes and eventually gives birth, and is given the children to hold. Mild contractions still occur, pain stops here.
<br><br>
<<link [[Next| Pregnancy Birth Hospital 5]]>><<unset $timeCalc>><</link>><<set $outside to 0>><<set $location to "hospital">><<effects>>
Player is taken somewhere more comfortable where they can recover and start to have special time with their newborns. Option to name occurs here.
<br><br>
/*Debug args[3] "human" should be removed later*/
/*Debug args[0] should be set to something specific*/
<<birthUi "test" "Pregnancy Birth Hospital 6" _time>><<set $outside to 0>><<set $location to "hospital">><<effects>>
Player sleeps/cuddles babies/breastfeeds/looks after them each of them.
<br><br>
Player re-equips clothes
<<clotheson>>
<br><br>
<<link [[Next (24:00)|????]]>><<pass 24 hour>><<endevent>><</link>>
<br><br>
<<link [[Debug exit|Hospital Foyer]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "hospital">><<effects>>
Player leaves the hospital and is taken to the forest
<br><br>
<<link [[Next (00:15)|Pregnancy Birth Hospital Wolf 2]]>><<pass 15>><<endevent>><</link>><<location "forest">><<effects>>
Player enters the forest on their own?
<br><br>
<<link [[Next (00:15)|Pregnancy Birth Hospital Wolf 3]]>><<pass 15>><<endevent>><</link>><<location "forest">><<effects>>
Extra passage example
<br><br>
<<link [[Next (00:15)|Pregnancy Birth Hospital Wolf 4]]>><<pass 15>><<endevent>><</link>><<set $outside to 0>><<set $location to "wolf_cave">><<effects>>
Player reaches the wolf cave, is guided to the inside of the cave to give birth. Clothes are removed.
<br><br>
<<strip>>
<<if $worn.genitals.type.includes("hidden")>>
Chastity Belt is broken if equipped.
"The pack feels your distress" later "Most of the pack has injured mouths after chewing the belt so fiercely to free you"?
<<set $worn.genitals.type.push("broken")>>
<<genitalsruined>>
<br><br>
<</if>>
<<link [[Next (00:15)|Pregnancy Birth Hospital Wolf 5]]>><<pass 15>><<endevent>><</link>><<set $outside to 0>><<set $location to "wolf_cave">><<effects>>
The others wolves leave the player alone for them to give birth, sequence should follow similar to the normal birth, though alone this time.
<br><br>
<<link [[Next (00:15)|Pregnancy Birth Hospital Wolf 6]]>><<pass 15>><<endevent>><</link>><<set $outside to 0>><<set $location to "wolf_cave">><<effects>>
Player is finished with giving birth and spends some time to recover and start to have special time with their newborns. Option to name occurs here.
<br><br>
/*Debug args[3] "wolf" should be removed later*/
<<birthUi "wolf_cave" "Pregnancy Birth Hospital Wolf 7" 60>><<set $outside to 0>><<set $location to "wolf_cave">><<effects>>
Player spends time looking after and feeding their children.
<br><br>
Player re-equips clothes.
<<clotheson>>
<br><br>
<<if $syndromewolves isnot 1>>
<<if $bestialitydisable is "f">>
<span class="red"><i>After giving birth to pups of your own, you see they're just cute animals.</i> You've gained the "Stockholm Syndrome: Wolves" trait.</span>
<br><br>
<<else>>
<span class="red"><i>After giving birth to pups of your own, you see they're just cute monsters.</i> You've gained the "Stockholm Syndrome: Wolf People" trait.</span>
<br><br>
<</if>>
<<set $syndromewolves to 1>>
<<set $wolfevent to 0>>
<<set $wolfstate to "cave">>
<<set $wolfpackferocity to 10>>
<<set $wolfpackharmony to 10>>
<</if>>
<<link [[Next (24:00)|Wolf Cave]]>><<pass 15>><<endevent>><<set $wolfevent to 0>><</link>><<effects>>
<<set $pregnancyTest-->>
<<switch $lastPassage>>
<<case "Bedroom">>
You take the pregnancy test, before returning to the bedroom. The test sits on your bed, as you pace back and forth waiting for it to finish.
<<case "Eden Cabin">>
You take the pregnancy test in Eden's bathroom, before returning to the main room. You stare at the test in your hand, not daring to look away, waiting for it to finish.
<<case "Wolf Cave Clearing">>
You take the pregnancy test out of view from the wolves. You stare at the test in your hand, not daring to look away, waiting for it to finish.
<<default>>
You take the pregnancy test. You stare at the test in your hand, not daring to look away, waiting for it to finish.
<</switch>>
The packaging said to wait 3 minutes, but it feels like an eternity passes. <<gstress>><<stress 3>>
<br><br>
<<set $pregnancyStats.pregnancyTestsTaken++>>
<<if !$player.vaginaExist>>
<span class="green">It's negative.</span> You wonder how it could ever be positive.
<<else>>
<<set _pregnancy to $sexStats.vagina.pregnancy>>
<<if _pregnancy.timerStart is null>>
<span class="green">It's negative.</span>
<<elseif _pregnancy.timerStart is _pregnancy.timer or (between(_pregnancy.timerStart - _pregnancy.timer, 1, 3) and $random(0,100) gte 3) or (between(_pregnancy.timerStart - _pregnancy.timer, 4, 6) and $random(0,100) gte 15)>>
<span class="green">It's negative.</span>
<<else>>
<span class="lewd">It's positive.</span> Many thoughts rush through your head, and you sit to collect yourself. <<gstress>><<stress 3>><<garousal>><<arousal 100>>
<<set _pregnancy.awareOf to true>>
<</if>>
<</if>>
<br><br>
<<link [[Next|$lastPassage]]>><<unset $lastPassage>><<set $eventskip to 1>><</link>><<widget "pregnancyTest">>
<<if _args[0]>>
<<if $pregnancyTest gt 0>>
<<if $sexStats.vagina.pregnancy.awareOf isnot true>>
<<link [[Take a pregnancy test (00:05)|pregnancyTest]]>><<pass 5>><<set $lastPassage to _args[0]>><</link>>
<br>
<<elseif $sexStats.vagina.pregnancy.awareOf is true>>
<span class="lewd">You have a pregnancy test, but you already know you're pregnant.</span>
<br>
<</if>>
<</if>>
<</if>>
<</widget>><<set $outside to 0>><<set $location to "hospital">><<effects>>
<<set _pregnancy to $sexStats.vagina.pregnancy>>
<<harper_intro>>
<<if $ultrasoundIntro isnot 1>>
<<set $ultrasoundIntro to 1>>
player is introduced to what ultrasounds are, how it occurs and the reasons why they are done.
<</if>>
Player is taken somewhere where it occurs, they remove their upper related clothes.
<<overupperstrip>>
<<upperstrip>>
<<underupperstrip>>
<<link [[next|Pregnancy ultrasound 2]]>><</link>><<set $outside to 0>><<set $location to "hospital">><<effects>>
Ultrasound occurs, Dr Harper lets them know what going on.
<<set _pregnancy to $sexStats.vagina.pregnancy>>
<<if _pregnancy.currentCount gt 1>>
<<set _multiple to true>>
<<else>>
<<set _multiple to false>>
<<switch _pregnancy[0].gender>>
<<case "m">>
<<set $_he to "he">>
<<set $_He to "He">>
<<set $_his to "his">>
<<set $_His to "His">>
<<case "h">>
<<set $_he to "she">>
<<set $_He to "She">>
<<set $_his to "her">>
<<set $_His to "Her">>
<<set $_gender to "female">>
<<case "f">>
<<set $_he to "she">>
<<set $_He to "She">>
<<set $_his to "her">>
<<set $_His to "Her">>
<<set $_gender to "hermaphrodite">>
<</switch>>
<</if>>
<<switch _pregnancy.type>>
<<case "human">>
<<if _pregnancy.timer gte _pregnancy.timerStart * 0.9>>
<<if _multiple>>
The babies are small, the ultrasound can only just pick it up. Their tiny hearts are beating about once every second.
<<if _pregnancy.currentCount gt 1>>
You know you are carring <<if _pregnancy.currentCount is 3>>triplets<<else>>twins<</if>>.
<</if>>
<<else>>
Your baby is tiny, the ultrasound can only just pick it up. It's tiny heart is beating about once every second.
<</if>>
<<elseif _pregnancy.timer gte _pregnancy.timerStart * 0.8>>
<<if _multiple>>
The babies are small but you can see more details. You can see the ears and eyes starting to form, tiny buds are starting to form where the arms/legs should be. Their heads are much larger than the rest of the body.
<<else>>
Your baby is still tiny but you can see more details. You can see the ears and eyes starting to form, tiny buds are starting to form where the arms/legs should be. The head is much larger than the rest of the body.
<</if>>
<<elseif _pregnancy.timer gte _pregnancy.timerStart * 0.7>>
<<if _multiple>>
Babies are not so tiny now and fully formed. Arms, hands, fingers, feet and toes fully formed. They are starting to explore by doing things like making a small fist.
<<else>>
Your baby is not so tiny now and fully formed. Arms, hands, fingers, feet and toes fully formed. They are starting to explore by doing things like making a small fist.
<</if>>
<<elseif _pregnancy.timer gte _pregnancy.timerStart * 0.6>>
<<if _multiple>>
Babies continues to grow in size. Their hearts are audible through an instrument called a doppler. Eyelids, eyesbrows, eyelashes, nails and hair are formed. They can suck their own thumbs, yawn, stretch and make faces. Genitalia are fully developed so they can be told to the player.
<<pregnancyGendersText>>
<<else>>
<<print $_He>> continues to grow in size. Heart is audible through an instrument called a doppler. Eyelids, eyesbrows, eyelashes, nails and hair are formed. <<print $_He>> can suck <<print $_his>> own thumbs, yawn, stretch and make faces. Genitalia are fully developed now so you know <<print $_he>> is a little
<<switch _pregnancy[0].gender>>
<<case "m">>boy.
<<case "f">>girl.
<<case "h">>hermaphrodite.
<</switch>>
<</if>>
<<elseif _pregnancy.timer gte _pregnancy.timerStart * 0.5>>
<<if _multiple>>
Babies continues to grow in size. They can move around, developing muscles and exercising them. Hair is growing on their head, protective hair/white coating is growing over the baby, this will shed shortly after birth.
<<else>>
<<print $_He>> continues to grow in size. <<print $_He>> can move around, developing muscles and exercising them. Hair is growing on <<print $_his>> head, protective hair/white coating is growing over the baby, this will shed shortly after birth.
<</if>>
<<elseif _pregnancy.timer gte _pregnancy.timerStart * 0.4>>
<<if _multiple>>
Babies continues to grow in size. Eyelids begin to part and eyes open/close. They have started to develop some body fat, hearing is fully developed. They change position frequently and responds to stimuli, including sound, pain and light. The amniotic fluid begins to diminish.
<<else>>
<<print $_He>> continues to grow in size. Eyelids begin to part and eyes open/close. <<print $_He>> has started to develop some body fat, hearing is fully developed. <<print $_He>> change position frequently and responds to stimuli, including sound, pain and light. The amniotic fluid begins to diminish.
<</if>>
<<elseif _pregnancy.timer gte _pregnancy.timerStart * 0.3>>
<<if _multiple>>
Babies continues to mature and develop more reserves of body fat. They will be will be kicking more at this point. Their brain is developing rapidly at this time, and they can see and hear.
<<else>>
<<print $_He>> continues to mature and develop more reserves of body fat. <<print $_He>> will be will be kicking more at this point. <<print $_His>> brain is developing rapidly at this time, and they can see and hear.
<</if>>
<<elseif _pregnancy.timer gte _pregnancy.timerStart * 0.2>>
<<if _multiple>>
Babies are getting close to being fully grown. Their reflexes are coordinated so they can blink, close the eyes, turn the head, grasp firmly, and respond to sounds, light, and touch. Lungs are close to fully developed.
<<else>>
<<print $_He>> is getting close to being fully grown. <<print $_His>> reflexes are coordinated so <<print $_he>> can blink, close the eyes, turn the head, grasp firmly, and respond to sounds, light, and touch. Lungs are close to fully developed.
<</if>>
<<elseif _pregnancy.timer gte _pregnancy.timerStart * 0.1>>
<<if _pregnancy.currentCount gt 1>>
Babies are almost fully grown, they are slightly smaller than if you wernt pregnanct with <<if _pregnancy.currentCount is 3>>triplets<<else>>twins<</if>>. They will start to move around less, their position will have moved to having their head closer to your pelvis.
<<else>>
<<print $_He>> is almost fully grown. <<print $_He>> will start to move around less, <<print $_his>> position will have moved to having <<print $_his>> head closer to your pelvis.
<</if>>
Mention the time for labour is starting to get close.
<<else>>
<<if _pregnancy.currentCount gt 1>>
Babies are fully grown and ready to face the world, they are slightly smaller than if you wernt pregnanct with <<if _pregnancy.currentCount is 3>>triplets<<else>>twins<</if>>.
<<else>>
<<print $_He>> is fully grown and ready to face the world.
<</if>>
Mention labour might occur soon and to be ready for the players water to break.
<</if>>
<<case "wolf">>
<<default>>
<</switch>>
<<link [[next|Pregnancy ultrasound 2]]>><</link>><<set $outside to 0>><<set $location to "hospital">><<effects>>
<<clotheson>>
Player thanks Dr Harper, puts clothes on and leaves.
<<link [[대기실로 돌아간다|Hospital Foyer]]>><<endevent>><</link>><<widget "impregnate">>
<<if _args[0] and $analpregdisable is "f">>
<<set _pregnancy to $sexStats.anus.pregnancy>>
<<if _pregnancy.count lt _pregnancy.maxCount>>
<<set $calc to [random(0,100), (1 + _args[1]) / (_pregnancy.count + 1)]>>
<<if $calc[0] lte $calc[1] or _args[2]>>
<<for _i to 0; _i lt _pregnancy.maxCount; _i++>>
<<if _pregnancy[_i] is null>>
<<switch _args[0]>>
<<case "slimes" "eels" "worms" "snakes" "spiders" "slugs" "maggots">>
<<set _creatureType to toTitleCase(_args[0])>>
<<set _creatureType to _creatureType.substring(0,_creatureType.length - 1)>>
<<default>>
<<set _creatureType to toTitleCase(_args[0])>>
<</switch>>
<<if _args[2]>>
<<set _egg to {
"creature": _args[0],
"fertilised": true,
"daysLeft": Math.floor(_args[2].stats.growth * 0.8),
"timeLeft": null,
"stats":{
"growth": Math.floor(_args[2].stats.growth * 0.8),
"speed": Math.floor(_args[2].stats.speed * 0.8)
}
}>>
<<else>>
<<set _egg to {
"creature": _creatureType,
"fertilised": false,
"daysLeft": 1,
"timeLeft": null,
"stats":{
"growth": random(7,14),
"speed": random(60,360)
}
}>>
<<if _creatureType is "Tentacle" or _creatureType is "Vine">>
<<set _egg.stats.speed to clone(_egg.stats.speed * 0.9)>>
<</if>>
<<if _creatureType is "Vine" and random(0,100) gt 99>>
<<set _egg.creature += " Vine">>
<<set _egg.stats.growth-->>
<</if>>
<<if _creatureType is "Pale Tentacle" or _creatureType is "Pale Slime">>
<<set _egg.stats.speed to clone(_egg.stats.speed * 0.6)>>
<</if>>
<<if _creatureType is "Lurker">>
<<run _egg.stats.growth += 14>>
<<for _l to 0; _l lt 3; _l++>>
<<if _egg.stats.speed gte 100>>
<<run _egg.stats.speed -= 50>>
<</if>>
<</for>>
<</if>>
<</if>>
<<set _genderCheck to Math.random()>>
<<if _genderCheck lt 0.7>>
<<set _egg.stats.gender to "Female">>
<<elseif _genderCheck lt 0.8 or _pregnancy.motherStatus is 0 or _pregnancy.motherStatus is 2>>
<<set _egg.stats.gender to "Male">>
<<else>>
<<set _egg.stats.gender to "Futa">>
<<set _egg.stats.lastEgg to Math.floor(_egg.stats.growth / 3)>>
<</if>>
<<set _pregnancy[_i] to clone(_egg)>>
<<set _pregnancy.count++>>
<<if _args[2] is undefined>>
<<set _pregnancy.fertile to true>>
<<set _impreg to true>>
<</if>>
<<break>>
<</if>>
<</for>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "fertilise">>
<<if $sexStats.anus.pregnancy.fertile is true and $analpregdisable is "f">>
<<set _pregnancy to $sexStats.anus.pregnancy>>
<<for _i to 0; _i lt _pregnancy.maxCount; _i++>>
<<if _pregnancy[_i] isnot null>>
<<if _pregnancy[_i].fertilised is false>>
<<set _pregnancy[_i].fertilised to true>>
<<set _pregnancy[_i].daysLeft to _pregnancy[_i].stats.growth>>
<<if _pregnancy.lowestDaysLeft is null>>
<<set _pregnancy.lowestDaysLeft to _pregnancy[_i].daysLeft>>
<<else>>
<<if _pregnancy[_i].daysLeft lt _pregnancy.lowestDaysLeft>>
<<set _pregnancy.lowestDaysLeft to _pregnancy[_i].daysLeft>>
<</if>>
<</if>>
<<if _pregnancy[_i].stats.gender is "Futa">>
<<set _pregnancy.motherStatus to 2>>
<<set _pregnancy.maxCount to 4>>
<</if>>
<</if>>
<</if>>
<</for>>
<<set _pregnancy.fertile to false>>
<<set _pregnancy.fertilised to true>>
<</if>>
<</widget>>
<<widget "pregProgressDay">>
<<if $analpregdisable is "f">>
<<set _pregnancy to $sexStats.anus.pregnancy>>
<<set _pregnancy.lowestDaysLeft to null>>
<<if $deviancy gte 75>><<set _pregnancy.namesChildren to true>><<else>><<set _pregnancy.namesChildren to false>><</if>>
<<for _i to 0; _i lt _pregnancy.maxCount; _i++>>
<<if _pregnancy[_i] isnot null>>
<<if _pregnancy[_i].daysLeft is 0 and _pregnancy[_i].fertilised is false>>
<<set _remove to true>>
<<else>>
<<if _pregnancy[_i].daysLeft gt 0>>
<<set _pregnancy[_i].daysLeft -= 1>>
<</if>>
<<if _pregnancy[_i].daysLeft lt _pregnancy.lowestDaysLeft and _pregnancy.fertilised is true>>
<<set _pregnancy.lowestDaysLeft to _pregnancy[_i].daysLeft>>
<</if>>
<</if>>
<<if _pregnancy[_i].stats.gender is "Futa" and _pregnancy[_i].daysLeft lte 3>>
<<if _pregnancy[_i].stats.lastEgg gt 0>>
<<set _pregnancy[_i].stats.lastEgg -= 1>>
<<elseif _pregnancy.count lt _pregnancy.maxCount>>
<<set _pregnancy[_i].stats.lastEgg to Math.floor(_pregnancy[_i].stats.growth / 3)>>
<<impregnate _pregnancy[_i].creature null _pregnancy[_i]>>
<</if>>
<</if>>
<<if _remove is true>>
<<set _pregnancy[_i] to null>>
<<set _pregnancy.count -= 1>>
<</if>>
<</if>>
<</for>>
<</if>>
<</widget>>
<<widget "pregProgressTime">>
<<if _args[0] and $analpregdisable is "f">>
<<set _pregnancy to $sexStats.anus.pregnancy>>
<<set _pregnancy.lowestDaysLeft to null>>
<<for _i to 0; _i lt _pregnancy.maxCount; _i++>>
<<if _pregnancy[_i] isnot null>>
<<if _pregnancy[_i].fertilised is true>>
<<if _pregnancy[_i].timeLeft is null>>
<<set _pregnancy[_i].timeLeft to _pregnancy[_i].stats.speed>>
<<else>>
<<set _pregnancy[_i].timeLeft -= _args[0]>>
<</if>>
<<if _pregnancy[_i].timeLeft lte 0>>
<<set _pregnancy[_i].timeLeft to _pregnancy[_i].stats.speed>>
<<if $dailyEvent is undefined>>
<<set $dailyEvent to []>>
<</if>>
<<if $dailyEvent.length lt _pregnancy.count>>
<<if _pregnancy[_i].stats.gender is "Futa" and _pregnancy[_i].daysLeft lte 3>>
<<if (_pregnancy[_i].daysLeft lt 3 and $rng lt 20) or (_pregnancy[_i].daysLeft is 0 and $rng lt 50)>>
<<if _pregnancy.seenDoctor is 2>><<set _pregnancy.seenDoctor to 3>><</if>>
<<set $dailyEvent.pushUnique(0)>>
<<elseif _pregnancy[_i].daysLeft is 0 or $rng lt 60>>
<<set $dailyEvent.pushUnique(2)>>
<</if>>
<<else>>
<<if (_pregnancy[_i].daysLeft is 0 and $rng lt 50) or (_pregnancy[_i].daysLeft lte 3 and $rng lt 20)>>
<<set $dailyEvent.pushUnique(1)>>
<<if _pregnancy.seenDoctor is 0>><<set _pregnancy.seenDoctor to 1>><</if>>
<<if _pregnancy.seenDoctor gte 2>><<set _pregnancy.feltMovement to true>><</if>>
<<elseif _pregnancy[_i].daysLeft is 0 or (_pregnancy[_i].daysLeft lte 3 and $rng lt 60)>>
<<set $dailyEvent.pushUnique(2)>>
<<elseif _pregnancy[_i].daysLeft lte 7 and $rng lt 50>>
<<set $dailyEvent.pushUnique(3)>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</for>>
<</if>>
<</widget>>
<<widget "moveCreature">>
/*0 -> _pregnancy[_i] or location (any but portable)*/
/*1 -> Type*/
/*2 -> locationId*/
<<if _args[0] isnot null and _args[1]>>
<<set _portable to $container.portable>>
<<set _container to $container[$location]>>
<<set _pregnancy to $sexStats.anus.pregnancy>>
<<set _result to _args[1]>>
<<switch _args[0]>>
<<case 0 1 2 3>>
<<set _creature to clone(_pregnancy[_args[0]])>>
<<default>>
<<if _args[2] isnot null>>
<<set _creature to clone($container[_args[0]].creatures[_args[2]])>>
<</if>>
<</switch>>
<<if _creature>>
<<if _result is "destroy">>
<<set _creature to null>>
<<removeCreature _args[0] _args[2]>>
<<elseif _result is "portable">>
<<set _portable.creatures.push(clone(_creature))>>
<<set _value to Math.floor(1000 / _creature.stats.growth)>>
<<set _portable.value += _value>>
<<removeCreature _args[0] _args[2]>>
<<elseif _result is "replace" and _args[2] isnot null and _args[0] gte 0 and _args[0] lte 3>>
<<if _container.creatures[_i] isnot undefined>>
<<if _container.creatures[_i] isnot null>>
<<set _portable.creatures.push(clone(_container.creatures[_args[2]]))>>
<<set _value to Math.floor(1000 / _container.creatures[_args[2]].stats.growth)>>
<<set _portable.value += _value>>
<<set _container.creatures[_args[2]] to clone(_creature)>>
<<set _replaced to true>>
<</if>>
<</if>>
<<if _replaced isnot true>>
<<set _container.creatures[_args[2]] to clone(_creature)>>
<<set _container.count += 1>>
<</if>>
<<removeCreature _args[0]>>
<<elseif _result is "container">>
<<set _moveTo to false>>
<<for _containerSlot to 0; _containerSlot lt _container.maxCount; _containerSlot++>>
<<if _container.creatures[_containerSlot] is undefined>>
<<set _moveTo to true>>
<<elseif _container.creatures[_containerSlot] is null>>
<<set _moveTo to true>>
<</if>>
<<if _moveTo is true>>
<<set $container[$location].creatures[_containerSlot] to clone(_creature)>>
<<set $container[$location].count += 1>>
<<removeCreature _args[0] _args[2]>>
<<break>>
<</if>>
<</for>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "removeCreature">>
<<if _args[0] isnot null>>
<<set _pregnancy to $sexStats.anus.pregnancy>>
<<switch _args[0]>>
<<case 0 1 2 3>>
<<set _pregnancy[_args[0]] to null>>
<<set _pregnancy.count -= 1>>
<<set _pregnancy.givenBirth += 1>>
<<if _pregnancy.motherStatus is 0 and _pregnancy.givenBirth gte 3>>
<<set _pregnancy.motherStatus to 1>>
<<set _pregnancy.maxCount to 2>>
<</if>>
<<default>>
<<if _args[1] isnot null>>
<<set $container[_args[0]].creatures[_args[1]] to null>>
<<set $container[_args[0]].count -= 1>>
<</if>>
<</switch>>
<</if>>
<</widget>>
<<widget "menstruationCycle">>
<<if $sexStats.vagina.menstruation.running is true and $player.vaginaExist>>
<<set _menstruation to $sexStats.vagina.menstruation>>
<<set _pills to $sexStats.pills>>
<<set $_last_preg_pill to clone(_pills["lastTaken"].pregnancy)>>
<<if $sexStats.vagina.menstruation.currentState is "normal">>
<<if _menstruation.currentDay lt _menstruation.currentDaysMax>>
/*Continue the cycle again*/
<<if _menstruation.currentDay gte _menstruation.currentDaysMax / 2 and _menstruation.lastDaysMax isnot _menstruation.currentDaysMax>>
<</if>>
<<if _menstruation.currentDay lt _menstruation.stages[1]>>
/*Menstrual phase - period occurs right at the start of this part*/
<<if $_last_preg_pill is "fertility" and _pills.pills[$_last_preg_pill].doseTaken gte 2>>
<<set _menstruation.currentDay += 0.5>>
<</if>>
<<if $_last_preg_pill is "contraceptive" and (random(0,100) gte 50 or _pills.pills[$_last_preg_pill].doseTaken gte 2)>>
<<else>>
<<set _menstruation.currentDay += 0.5>>
<</if>>
<<elseif _menstruation.currentDay lt _menstruation.stages[2]>>
/*Follicular phase*/
<<if $_last_preg_pill is "fertility" and _pills.pills[$_last_preg_pill].doseTakenn gte 2 and _menstruation.currentDay lt _menstruation.stages[2]>>
<<set _menstruation.currentDay += 0.5>>
<</if>>
<<if _menstruation.currentDay lt _menstruation.stages[2]>>
<<set _menstruation.currentDay += 0.5>>
<</if>>
<<elseif _menstruation.currentDay lt _menstruation.stages[3]>>
/*Ovulation phase*/
<<set _menstruation.currentDay += 0.5>>
<<set _menstruation.lastDaysMax to _menstruation.currentDaysMax>>
/*Check for pregnancy*/
<<set _sperm to clone($sexStats.vagina.sperm)>>
<<set _sperm2 to {}>>
<<set _trackedNPCs to []>>
<<set _index to 0>>
<<for $_label, $_value range _sperm>>
<<run _trackedNPCs.pushUnique($_label)>>
<<set $_count to ($_value.count.length lt 500 ? $_value.count.length : 500)>>
<<for _i to 0; _i lt $_value.count.length; _i++>>
<<set $_count2 to ($_value.count[_i][1] lt 500 ? $_value.count[_i][1] : 500)>>
<<for _j to 0; _j lte $_count2; _j++>>
<<set _sperm2[_index] to [$_value.type, $_label]>>
<<set _index++>>
<</for>>
<</for>>
<</for>>
<<if $_last_preg_pill is "fertility">>
<<set _fertility to true>>
<<switch _pills.pills[$_last_preg_pill].doseTaken>>
<<case 1>><<set _fertilityBoost to 0.8>>
<<case 2>><<set _fertilityBoost to 0.6>>
<<case 3>><<set _fertilityBoost to 0.4>>
<<case 4>><<set _fertilityBoost to 0.3>>
<</switch>>
<<elseif $_last_preg_pill is "contraceptive">>
<<set _contraceptive to true>>
<<set _fertilityBoost to 1>>
<<else>>
<<set _fertilityBoost to 1>>
<</if>>
<<set _baseChance to Math.floor((100 - $baseVaginalPregnancyChance) * _fertilityBoost)>>
<<set _rng to random(0,(_index gte _baseChance ? _index : _baseChance))>>
<<if _contraceptive and (random(0,100) gte 10 or _pills.pills[$_last_preg_pill].doseTaken gte 2)>>
/*Player doesn't get pregnant due to contraceptive*/
<<elseif _sperm2[_rng] isnot undefined>>
<<set _fatherKnown to Object.keys(_sperm).length is 1>>
<<switch _sperm2[_rng][0]>>
<<case "human">>
/*Human Pregnancy*/
<<if $playerPregnancyHumanDisable is "f">>
<<humanPregnancy "pc" `_sperm2[_rng][1]` _fatherKnown>>
<</if>>
<<case "wolf">>
<<if $playerPregnancyBeastDisable is "f">>
<<wolfPregnancy "pc" `_sperm2[_rng][1]` _fatherKnown false>>
<</if>>
<<case "wolfboy" "wolfgirl">>
<<if $playerPregnancyBeastDisable is "f">>
<<wolfPregnancy "pc" `_sperm2[_rng][1]` _fatherKnown true>>
<</if>>
<</switch>>
<</if>>
<<else>>
/*Luteal phase*/
<<if $_last_preg_pill and _pills.pills[$_last_preg_pill].doseTaken gte 2>>
<<set _menstruation.currentDay += 0.5>>
<</if>>
<<if $_last_preg_pill is "contraceptive" and (random(0,100) gte 50 or _pills.pills[$_last_preg_pill].doseTaken gte 2)>>
<<else>>
<<set _menstruation.currentDay += 0.5>>
<</if>>
<</if>>
<<else>>
/*Start the cycle again*/
<<restartMenstruationCycle>>
<<set _menstruation.periodEnabled to true>>
<</if>>
<<elseif $sexStats.vagina.menstruation.currentState is "pregnant">>
<<set _pregnancy to $sexStats.vagina.pregnancy>>
<<if _pregnancy.ultrasoundDon gt 0>>
<<set _pregnancy.ultrasoundDone-->>
<</if>>
<<switch _pregnancy.type>>
<<case "human">><<set _multiplier to (1/(1/9*$humanPregnancyMonths))>>
<<case "wolf">><<set _multiplier to (1/(1/12*$wolfPregnancyWeeks))>>
<<default>><<set _multiplier to 1>>
<</switch>>
<<set _pregnancy.timer -= parseFloat((0.5 * _multiplier).toFixed(2))>>
<<set _pregnancy.bellySize to Math.clamp(Math.floor((1 - (_pregnancy.timer / _pregnancy.timerStart))*21),0,20)>>
/*Keeping fatigue low should help morning sickness*/
<<if between(_pregnancy.timer, _pregnancy.timerStart * 0.75, _pregnancy.timerStart * 0.85)>>
/*Early Morning sickness*/
/*Light Nausea/dizzyness at any time of day, but mostly when waking up*/
<<if random(0,100) gte 50>>
<<set _pregnancy.morningSicknessWaking to 1>>
<</if>>
<<if random(0,100) gte 85>>
<<set _pregnancy.morningSicknessGeneral to 1>>
<</if>>
<<elseif between(_pregnancy.timer, _pregnancy.timerStart * 0.55, _pregnancy.timerStart * 0.76)>>
/*Morning sickness*/
/*Nausea/dizzyness at any time of day, but mostly when waking up*/
/*First pregnancy should be worse*/
<<if random(0,100) gte 20>>
<<set _pregnancy.morningSicknessWaking to [1,2,2].pluck()>>
<</if>>
<<if _pregnancy.totalBirthEvents is 0 and _pregnancy.morningSicknessWaking lt 2>>
<<set _pregnancy.morningSicknessWaking++>>
<</if>>
<<if random(0,100) gte 40>>
<<set _pregnancy.morningSicknessGeneral to [1,2,2].pluck()>>
<</if>>
<</if>>
<<if _pregnancy.timer lte 0>>
<<set _pregnancy.waterBreaking to true>>
/*Give birth.....somehow*/
<<if $player.breastsize lt 3 and $player.breastsize lt $breastsizemax>>
<<set $player.breastsize += 1>><<set $breastgrowthtimer to 700>>
<<if $player.breastsize lt $breastsizemax>>
<<set $player.breastsize += 1>>
<</if>>
<<set $breastgrowthmessage to $player.breastsize>><<set $effectsmessage to 1>>
<</if>>
<<if $lactating isnot 1 and $player.breastsize gt 0>>
<<set $lactating to 1>>
<<set $lactation_pressure to 100>>
<<milkvolume 50>>
<<set $effectsmessage to 1>>
<<set $lactationmessage to 1>>
<</if>>
<</if>>
<<elseif $sexStats.vagina.menstruation.currentState is "recovering">>
<<set _pregnancy to $sexStats.vagina.pregnancy>>
<<set _menstruation.recoveryTime -= 0.5>>
<<if $_last_preg_pill is "fertility">>
<<switch _pills.pills[$_last_preg_pill].doseTaken>>
<<case 1>><<set _menstruation.recoveryTime -= 0.5>>
<<case 2 3 4>><<set _menstruation.recoveryTime -= 1>>
<</switch>>
<</if>>
<<if _pregnancy.totalBirthEvents gt 2>>
<<set _menstruation.recoveryTime -= 0.5>>
<</if>>
<<set _menstruation.recoveryStage to Math.floor((1 - (_menstruation.recoveryTime / _menstruation.recoveryTimeStart))*5)>>
<<if _menstruation.recoveryTime lte 0>>
/*Ready to give birth again*/
<<restartMenstruationCycle>>
<<set _menstruation.currentState to "normal">>
<<set _menstruation.recoveryTime to null>>
<<set _menstruation.recoveryTimeStart to null>>
<<set _menstruation.recoveryStage to null>>
<</if>>
<</if>>
<</if>>
<<updateRecordedSperm>>
<</widget>>
<<widget "playerPregStatSetup">>
<<set _pregnancy to $sexStats.vagina.pregnancy>>
<<set _menstruation to $sexStats.vagina.menstruation>>
<<set _menstruation.currentState to "pregnant">>
<<set _pregnancy.potentialFathers to clone(_trackedNPCs)>>
<</widget>>
<<widget "updateRecordedSperm">>
<<set _sperm to $sexStats.vagina.sperm>>
<<for $_label, $_value range _sperm>>
<<for _i to $_value.count.length - 1; _i gte 0; _i-->>
<<set $_value.count[_i][0] -= 0.5>>
<<if $_value.count[_i][0] lte 0>>
<<run _sperm[$_label].count.deleteAt(_i)>>
<</if>>
<</for>>
<<if $_value.count.length is 0>>
<<run delete _sperm[$_label]>>
<</if>>
<</for>>
<</widget>>
/*args[0] - potential mother, args[1] - npc fullDescription or "pc", _args[2] - type of pregnancy, _args[3] - _daysTillRemoval override for specific events*/
<<widget "recordVaginalSperm">>
/*ToDo: Pregnancy, remove $pregnancyTesting to properly enable*/
<<if _args[0] and _args[1] and _args[2] and $pregnancyTesting>>
<<if _args[0] is "pc">>
<<set $_sperm to $sexStats.vagina.sperm>>
<<elseif $NPCNameList.includes(_args[0])>>
<<if $NPCName[$NPCNameList.indexOf(_args[0])].cycleEnabled is true>>
<<set $_sperm to $NPCName[$NPCNameList.indexOf(_args[0])].sperm>>
<</if>>
<</if>>
<<if $_sperm>>
<<if $_sperm[_args[1]] is undefined>>
<<set $_sperm[_args[1]] to {"type":_args[2], count:[]}>>
<</if>>
<<if _args[3]>>
<<set _daysTillRemoval to _args[3]>>
<<else>>
<<set _daysTillRemoval to random(6,10) * 0.5>>
<</if>>
<<for $_i to 0; $_i lt $_sperm[_args[1]].count.length;$_i++>>
<<if $_sperm[_args[1]].count[$_i][0] is _daysTillRemoval>>
<<set $_sperm[_args[1]].count[$_i][1] += 1>>
<<set $_found to true>>
<</if>>
<</for>>
<<if $_found isnot true>>
<<set $_sperm[_args[1]].count.push([_daysTillRemoval, 1])>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "bodyPregCalc">>
<<switch $devlevel>>
<<case 6>><<set _bodySize to ["tiny","tiny","tiny","small","small","normal","large"]>>
<<case 10>><<set _bodySize to ["tiny","tiny","small","small","small","normal","normal","large"]>>
<<case 12>><<set _bodySize to ["tiny","small","small","normal","normal","normal","large","large"]>>
<<case 16>><<set _bodySize to ["tiny","small","normal","normal","large","large","large"]>>
<<default>>
<</switch>>
<<set _hairColour to [$naturalhaircolour, $naturalhaircolour, $naturalhaircolour, $naturalhaircolour,"red","jetblack","black","brown","burntorange","platinumblond","strawberryblond","ginger","ashyblond","blond"]>>
<</widget>>
/*args[0] - pc or npc, args[1] - child #, _args[2] - location*/
<<widget "giveBirthToChild">>
<<if _args[0] and _args[1] isnot undefined and _args[2]>>
<<if _args[0] is "pc">>
<<set $_pregnancy to $sexStats.vagina.pregnancy>>
<<else>>
<<set $_pregnancy to $NPCName[$NPCNameList.indexOf(_args[0])].pregnancy>>
<</if>>
<<set _child to clone($_pregnancy[_args[1]])>>
<<set _child.born to {"day":clone($monthday), "month":clone($month[0].toUpperCase() + $month.substring(1)), "year":clone($year)}>>
<<getUsedChildrenNames>>
<<set _child.name to generateBabyName(_child.name, _child.gender, _usedChildrenNames)>>
<<set $_pregnancy.givenBirth++>>
<<set $_pregnancy[0].birthId to $_pregnancy.totalBirthEvents + $pregnancyStats.npcTotalBirthEvents + 1>>
<<set _child.childId to $pregnancyStats.playerChildren + $pregnancyStats.npcChildren + $pregnancyStats.npcChildrenUnrelatedToPlayer + 1>>
<<set _child.location to _args[2]>>
<<set _child.birthLocation to _args[2]>>
<<set $children[_child.childId] to clone(_child)>>
<<if _child.mother is "pc">>
<<set $pregnancyStats.playerChildren++>>
<<switch _child.type>>
<<case "human">><<set $pregnancyStats.humanChildren++>>
<<case "wolf">><<set $pregnancyStats.wolfChildren++>>
<</switch>>
<<elseif _child.father is "pc">>
<<set $pregnancyStats.npcChildren++>>
<<else>>
<<set $pregnancyStats.npcChildrenUnrelatedToPlayer++>>
<</if>>
<</if>>
<</widget>>
/*Only run after pc has given birth to all children*/
<<widget "endPregnancy">>
<<set _pregnancy to $sexStats.vagina.pregnancy>>
<<switch _pregnancy.type>>
<<case "human">><<set $pregnancyStats.humanToysUnlocked to true>>
<<case "wolf">><<set $pregnancyStats.wolfToysUnlocked to true>>
<</switch>>
<<for $_i to 0; $_i lt 8;$_i++>>
<<set _pregnancy[$_i] to null>>
<</for>>
<<set _pregnancy.totalBirthEvents++>>
<<set _pregnancy.waterBreaking to false>>
<<set _pregnancy.type to null>>
<<set _pregnancy.bellySize to 0>>
<<set _pregnancy.timer to null>>
<<set _pregnancy.timerStart to null>>
<<set _pregnancy.awareOf to null>>
<<set _pregnancy.potentialFathers to []>>
<<set _pregnancy.currentCount to 0>>
<<set _menstruation to $sexStats.vagina.menstruation>>
<<set _menstruation.currentState to "recovering">>
<<set _menstruation.recoveryTime to random(60,120)>>
<<set _menstruation.recoveryTimeStart to clone(_menstruation.recoveryTime)>>
<<set _menstruation.recoveryStage to 0>>
<<set _menstruation.periodEnabled to false>>
/* Disabled at vrels request
<<if $player.virginity.vaginal is true>>
/*In case someone is still a virgin
<<takeVirginity "giving birth" "vaginal">>
<</if>>*/
<<if _pregnancy.totalBirthEvents gte 10>>
<<set $pregnancyStats.mother to 4>>
<<elseif _pregnancy.totalBirthEvents gte 3>>
<<set $pregnancyStats.mother to 3>>
<<elseif _pregnancy.totalBirthEvents gte 2>>
<<set $pregnancyStats.mother to 2>>
<<else>>
<<set $pregnancyStats.mother to 1>>
<</if>>
<</widget>>
/*Only run after npc has given birth to all children*/
<<widget "npcEndPregnancy">>
<<set $_pregnancy to $NPCName[$NPCNameList.indexOf(_args[0])].pregnancy>>
<<if $_pregnancy>>
<<if $_pregnancy[0].father is "pc">>
<<switch $_pregnancy[0].type>>
<<case "human">><<set $pregnancyStats.humanToysUnlocked to true>>
<<case "wolf">><<set $pregnancyStats.wolfToysUnlocked to true>>
<</switch>>
<</if>>
<<for $_i to 0; $_i lt 8;$_i++>>
<<set $_pregnancy[$_i] to null>>
<</for>>
<<set $_pregnancy.totalBirthEvents++>>
<<set $_pregnancy.waterBreaking to false>>
<<set $_pregnancy.type to null>>
<<set $_pregnancy.bellySize to 0>>
<<set $_pregnancy.timer to null>>
<<set $_pregnancy.timerStart to null>>
<<set $_pregnancy.awareOf to null>>
<<set $_pregnancy.potentialFathers to []>>
<<set $_pregnancy.currentCount to 0>>
<<set $pregnancyStats.npcTotalBirthEvents++>>
<</if>>
<</widget>>
/*Dont call outside of the menstruationCycle widget*/
<<widget "restartMenstruationCycle">>
<<set _menstruation.currentDay to 0.5>>
<<set _menstruation.currentDaysMax to _menstruation.baseDays + random(0, _menstruation.baseDaysRng)>>
<<set _stage2 to Math.round(_menstruation.currentDaysMax * 0.17)>>
<<if _stage2 gte 4>>
<<set _stage2-->>
<</if>>
<<set _stage3 to Math.round(_menstruation.currentDaysMax * 0.5)>>
<<if _stage3 lt 13>>
<<set _stage3++>>
<<elseif _stage3 gte 18>>
<<set _stage3-->>
<</if>>
<<set _menstruation.stages to [0, _stage2, _stage3, _stage3 + random(1,2) * 0.5]>>
<</widget>>
/*args[0] - birth location, _args[1] - next passage, _args[2] - time passage, _args[3] - debug*/
<<widget "birthUi">>
<<set _pregnancy to $sexStats.vagina.pregnancy>>
/*Debug Code*/
<<if _args[3]>>
<<if _args[3] is "human">>
<<set _pregnancy[0] to {
"type": "human",
"mother": "PurityGuy",
"motherKnown": true,
"father": "PurityGuy",
"fatherKnown": true,
"born": {"day":null, "month":null, "year":null},
"concieved": {"day":clone($monthday), "month":clone($month[0].toUpperCase() + $month.substring(1)), "year":clone($year)},
"gender": "h",
"features": {"size":"tiny", "hairColour":"blond", "identical":true, "monster":null, "clothes":null, "skinColour":$skinColor.natural},
"name":null,
"birthId": clone(_pregnancy.totalBirthEvents) + 1,
"childId": null,
"location": null,
"birthLocation": null,
"localVariables":{},
}>>
<<set _pregnancy[1] to {
"type": "human",
"mother": "PurityGuy",
"motherKnown": true,
"father": "PurityGuy",
"fatherKnown": true,
"born": {"day":null, "month":null, "year":null},
"concieved": {"day":clone($monthday), "month":clone($month[0].toUpperCase() + $month.substring(1)), "year":clone($year)},
"gender": "h",
"features": {"size":"tiny", "hairColour":"blond", "identical":true, "monster":null, "clothes":null, "skinColour":$skinColor.natural},
"name":null,
"birthId": clone(_pregnancy.totalBirthEvents) + 1,
"childId": null,
"location": null,
"birthLocation": null,
"localVariables":{},
}>>
<<set _pregnancy[2] to {
"type": "human",
"mother": "PurityGuy",
"motherKnown": true,
"father": "PurityGuy",
"fatherKnown": true,
"born": {"day":null, "month":null, "year":null},
"concieved": {"day":clone($monthday), "month":clone($month[0].toUpperCase() + $month.substring(1)), "year":clone($year)},
"gender": "h",
"features": {"size":"tiny", "hairColour":"blond", "identical":true, "monster":null, "clothes":null, "skinColour":$skinColor.natural},
"name":null,
"birthId": clone(_pregnancy.totalBirthEvents) + 1,
"childId": null,
"location": null,
"birthLocation": null,
"localVariables":{},
}>>
<<set _pregnancy.type to "human">>
<</if>>
<<if _args[3] is "wolf">>
<<set _babyBase to {
"type": "wolf",
"mother": "pc",
"motherKnown": true,
"father": "Black Wolf",
"fatherKnown": true,
"born": {"day":null, "month":null, "year":null},
"concieved": {"day":clone($monthday), "month":clone($month[0].toUpperCase() + $month.substring(1)), "year":clone($year)},
"gender": null,
"features": {"size":null, "hairColour":null, "identical":null, "monster":null, "clothes":null, "skinColour": null},
"name":null,
"birthId": clone(_pregnancy.totalBirthEvents) + 1,
"childId": null,
"location": null,
"birthLocation": null,
"localVariables":{},
}>>
<<for $_i to 0; $_i lt 8; $_i++>>
<<set _pregnancy[$_i] to clone(_babyBase)>>
<<if _pregnancy[$_i].type is "wolfboy" or _pregnancy[$_i].type is "wolfgirl">>
<<set _pregnancy[$_i].features.monster to "monster">>
<<else>>
<<set _pregnancy[$_i].features.monster to 0>>
<</if>>
<<set _pregnancy[$_i].gender to (random(0,100) gte 50 ? "f" : "m")>>
<<if $player.gender is "h" and random(0,100) gte 80>>
<<set _pregnancy[$_i].gender to "h">>
<</if>>
<<set _furColour to ["gray", "brown", "tan", "white"]>>
<<if _pregnancy[$_i].father is "Black Wolf">>
<<run _furColour.push("black")>>
<<run _furColour.push("black")>>
<</if>>
<<set _pregnancy[$_i].features.hairColour to _furColour.pluck()>>
<<bodyPregCalc>>
<<set _pregnancy[$_i].features.size to _bodySize.pluck()>>
<<if $_i gt 4 and random(0,100) gte 100 - ($_i * 3)>>
<<break>>
<</if>>
<</for>>
<<set _pregnancy.type to "wolf">>
<</if>>
<</if>>
<div id="birthUi">
<<for _i to 0; _i lt 8; _i++>>
<<if _pregnancy[_i] is null>>
<<break>>
<</if>>
<<capture _i>>
<div @id="'child-' + _i" class="childUi">
<<birthChildElement _i>>
</div>
<</capture>>
<</for>>
</div>
<br>
<<if _args[2]>>
<<set _hours to Math.floor(_args[2] / 60)>>
<<set _minutes to _args[2] % 60>>
<<set _timeString to " (" + (_hours lt 10 ? "0": "") +_hours+":"+(_minutes lt 10 ? "0": "")+_minutes+")">>
<</if>>
<<link [["Next" + (_args[2] ? _timeString : "")|_args[1]]]>>
<<for _i to 0; _i lt 8; _i++>>
<<capture _i>>
<<if _pregnancy[_i] is null>>
<<break>>
<</if>>
<<giveBirthToChild "pc" _i _args[0]>>
<</capture>>
<</for>>
<<endPregnancy>>
<</link>>
<</widget>>
<<widget "birthChildElement">>
<<capture _args>>
<<if _pregnancy[_args[0]].type isnot "human">>
종류: <<trCreature "all" _pregnancy[_args[0]].type>><<print _trResult>> |
<</if>>
성별:
<<switch _pregnancy[_args[0]].gender>>
<<case "m">>남성
<<case "f">>여성
<<case "h">>후타나리
<</switch>>
<br>
어머니:
<<if _pregnancy[_args[0]].motherKnown>>
<<trNPCdesc _pregnancy[_args[0]].mother>><<print _trResult>>
<<else>>
????
<</if>>
| 아버지:
<<if _pregnancy[_args[0]].fatherKnown>>
<<trNPCdesc _pregnancy[_args[0]].father>><<print _trResult>>
<<else>>
????
<</if>>
<br>
크기: <<trBodysize _pregnancy[_args[0]].features.size>><<print _trResult>> | 머리색: <<trColour _pregnancy[_args[0]].features.hairColour>><<print _trResult>>
<<if _pregnancy[_args[0]].features.skinColour isnot null>>
| 피부색: <<trColour _pregnancy[_args[0]].features.skinColour>><<print _trResult>>
<</if>>
<br>
<<if _pregnancy[_args[0]].features.identical isnot null>>
일란성 쌍둥이: <<print _pregnancy[_args[0]].features.identical>>
<br>
<</if>>
<label><<trNPCname _pregnancy[_args[0]].name>><<print '<<textbox "_pregnancy['+_args[0]+'].name" _trResult>>'>></label>
<br>
<span class="no-numberify"><<link "무작위 이름">>
<<getUsedChildrenNames>>
<<set _pregnancy[_args[0]].name to generateBabyName(undefined, _pregnancy[_args[0]].gender, _usedChildrenNames)>>
<<replace `"#child-" + _args[0]`>><<birthChildElement _args[0]>><</replace>>
<</link>></span>
<small class="right">
세이브 ID: <<print $saveId>>
<<if $saveName isnot "">>
| 이름: <<print $saveName>>
<</if>>
</small>
<</capture>>
<</widget>>
<<widget "wakingEffects">><<silently>>
/*ToDo: Pregnancy, remove $pregnancyTesting to properly enable*/
<<if $pregnancyTesting is undefined>>
<<elseif _args[0] and $sexStats.vagina.menstruation.currentState is "pregnant" or ($sexStats.vagina.menstruation.currentState is "normal" and ($playerPregnancyHumanDisable is "f" or $playerPregnancyBeastDisable is "f"))>>
<<set _pregnancy to $sexStats.vagina.pregnancy>>
<<set _pills to $sexStats.pills>>
<<set $_last_preg_pill to clone(_pills["lastTaken"].pregnancy)>>
<<if _pregnancy.timerStart isnot null>>
<<set _current to _pregnancy.timer>>
<<set _start to _pregnancy.timerStart>>
<<else>>
<<set _current to 100>>
<<set _start to 100>>
<</if>>
<<if between(_current, 0, _start * 0.1)>>
<<set _wakingEffects to "nearBirthEvent">>
<<elseif between(_current, 0, _start * 0.4)>>
<<set _wakingEffects to "nearBirth">>
<<elseif _pregnancy.bellySize gte 8 and _pregnancy.awareOf is false>>
<<set _wakingEffects to "bellySize">>
<<elseif (_pregnancy.morningSicknessWaking gte 1 and random(0,100) gte 50) or (_pregnancy.morningSicknessWaking gte 2 and random(0,100) gte 25)>>
<<if _pregnancy.morningSicknessWaking gte 2>>
<<set _wakingEffects to "morningSicknessOnly">>
<<else>>
<<set _wakingEffects to "morningSicknessPills">>
<</if>>
<<set _pregnancy.morningSicknessWaking to 0>>
<<elseif _pregnancy.morningSicknessGeneral gte 1 and random(0,100) gte 50>>
<<if _pregnancy.morningSicknessGeneral gte 2>>
<<set _wakingEffects to "morningSicknessOnly">>
<<else>>
<<set _wakingEffects to "morningSicknessPills">>
<</if>>
<<set _pregnancy.morningSicknessGeneral to 0>>
<<elseif (["contraceptive","fertility"].includes($_last_preg_pill) and _pills.pills[$_last_preg_pill].doseTaken gte 2 and random(0,100) gte 75)>>
<<set _wakingEffects to "morningSicknessPills">>
<<elseif (["contraceptive","fertility"].includes($_last_preg_pill) and _pills.pills[$_last_preg_pill].doseTaken gte 1 and random(0,100) gte 75) or random(0,100) gte 90>>
<<set _wakingEffects to "mildIssues">>
<</if>>
<<switch _wakingEffects>>
<<case "mildIssues">>
<<set _wakingEffect to ["nothing","lightHeaded","lightHeaded","dizzy","dizzy","dizzy","dizzy","mildNausea"].pluck()>>
<<case "morningSicknessPills">>
<<set _wakingEffect to ["lightHeaded","dizzy","dizzy","dizzy","mildNausea","mildNausea","mildNausea","nausea"].pluck()>>
<<case "morningSicknessOnly">>
<<set _wakingEffect to ["lightHeaded","dizzy","mildNausea","nausea","nausea","nausea","nausea","dryheaving","dryheaving","dryheaving"].pluck()>>
<<case "nearBirth">>
<<set _wakingEffect to ["lightBabyKick", "babyKick", "babyMovement", "babyHiccup"].pluck()>>
<<case "nearBirthEvent">>
<<set _wakingEffect to ["lightBabyKick","babyKick","babyMovement","babyHiccup","earlyContractions","earlyContractions"].pluck()>>
<<case "bellySize">>
<<set _wakingEffect to "bellySize">>
<</switch>>
<<switch _wakingEffect>>
<<case "bloated">>
<<set $_text_output to "당신은 일어나며 배가 약간 더부룩한 느낌을 받는다.">>
<<case "lightHeaded">>
<<set $_text_output to "당신은 일어나며 잠시동안 약간 몽롱한 느낌을 받는다.">>
<<case "dizzy">>
<<set $_text_output to "당신은 일어나며 약간 어지러운 느낌을 받았으나 금방 괜찮아진다.">>
<<case "mildNausea">>
<<set $_text_output to "당신은 일어나며 약간 메스꺼운 느낌을 받았으나 금방 괜찮아진다.">>
<<case "nausea">>
<<set $_text_output to "당신은 일어나며 메스꺼운 느낌을 받았으나 시간이 지나자 괜찮아진다.">>
<<case "dryheaving">>
<<if $location is "wolf_cave">>
<<set $_text_output to "당신은 메스꺼운 느낌을 받으며 일어나, 재빨리 침대에서 동굴 가장자리로 뛰쳐나간다. 당신은 그곳에다 어쩔 수 없이 헛구역질을 한다.">>
<<elseif $location is "farm">>
<<set $_text_output to "당신은 메스꺼운 느낌을 받으며 일어나, 재빨리 침대에서 외양간 가장자리로 뛰쳐나간다. 당신은 그곳에다 어쩔 수 없이 헛구역질을 한다.">>
<<elseif $location is "tower">>
<<set $_text_output to "당신은 메스꺼운 느낌을 받으며 일어나, 재빨리 침대에서 탑 가장자리로 뛰쳐나간다. 당신은 그 위에서 어쩔 수 없이 헛구역질을 한다.">>
<<else>>
<<set $_text_output to "당신은 메스꺼운 느낌을 받으며 일어나, 재빨리 침대에서 근처 쓰레기통으로 뛰쳐나간다. 당신은 그 안에다 어쩔 수 없이 헛구역질을 한다.">>
<</if>>
<<if $awareness gte 200 and $sciencetrait gte 4 and _pregnancy.totalBirthEvents gt 1>>
<<set $_text_output += " 어쩌면 임신테스트를 받아보는 것이 좋을 것 같다.">>
<</if>>
<<case "lightBabyKick">>
<<set $_text_output to "당신은 당신의 아기가 가볍게 발을 차는 것을 느끼며 일어난다.<<stress -10>><<lstress>>">>
<<case "babyKick">>
<<set $_text_output to "당신은 당신의 아기가 발을 차는 것을 느끼며 일어난다.<<stress -10>><<lstress>><<pain 1>><<gpain>>">>
<<case "babyMovement">>
<<set $_text_output to "당신은 당신의 아기가 몸을 뒤집는 것을 느끼며 일어난다.<<stress -10>><<lstress>>">>
<<case "babyHiccup">>
<<set $_text_output to "당신은 아기가 딸꾹질하는 것을 느끼며 일어난다.<<stress -10>><<lstress>>">>
<<case "earlyContractions">>
<<set $_text_output to "당신은 잠시동안 간헐적인 진통을 느끼며 일어난다.<<stress 1>><<gstress>>">>
<<case "bellySize">>
<<set $_text_output to "당신은 일어나 당신의 커진 배를 쳐다본다.">>
<<if _pregnancy.potentialFathers.length is 1>>
<<NPCdesc_ga _pregnancy.potentialFathers[0]>><<set $_text_output += " 아이 아빠는 "+ _trResult +" 확실하다.">>
<<else>>
<<set $_text_output += " 당신은 누가 당신을 임신시켰는지 궁금해한다.">>
<</if>>
<<set _pregnancy.awareOf to true>>
<</switch>>
<</if>>
<</silently>><<if $_text_output>><<print $_text_output>><</if>>
<</widget>>
<<widget "pregnancyDailyEvent">><<silently>>
<<if !["Asylum Sleep","Cabin Sleep","Wolf Cave Sleep","Bird Tower Sleep","Livestock Sleep","Farm Abduction wake 4","Sleep","Avery Hotel Morning"].includes($passage) and !_ranPregnancyDailyEvent>>
<<set _ranPregnancyDailyEvent to true>>
<<set _pregnancy to $sexStats.vagina.pregnancy>>
<<set _pills to $sexStats.pills>>
<<set $_last_preg_pill to clone(_pills["lastTaken"].pregnancy)>>
<<if _pregnancy.timerStart isnot null>>
<<set _current to _pregnancy.timer>>
<<set _start to _pregnancy.timerStart>>
<<else>>
<<set _current to 100>>
<<set _start to 100>>
<</if>>
<<if between(_current, 0, _start * 0.1) and random(0,100) gte 75>>
<<set _dailyEvents to "nearBirthEvent">>
<<elseif between(_current, 0, _start * 0.4) and random(0,100) gte 75>>
<<set _dailyEvents to "nearBirth">>
<<elseif _pregnancy.morningSicknessGeneral gte 1 and random(0,100) gte 50>>
<<if _pregnancy.morningSicknessGeneral gte 2>>
<<set _dailyEvents to "morningSicknessOnly">>
<<else>>
<<set _dailyEvents to "morningSicknessPills">>
<</if>>
<<set _pregnancy.morningSicknessGeneral to 0>>
<<elseif (["contraceptive","fertility"].includes($_last_preg_pill) and _pills.pills[$_last_preg_pill].doseTaken gte 2 and random(0,100) gte 75)>>
<<set _dailyEvents to "morningSicknessPills">>
<<elseif (["contraceptive","fertility"].includes($_last_preg_pill) and _pills.pills[$_last_preg_pill].doseTaken gte 1 and random(0,100) gte 75)>>
<<set _dailyEvents to "mildIssues">>
<</if>>
<<if $sexStats.vagina.menstruation.currentState is "normal" and _dailyEvents is undefined and random(0,100) gte 97>>
<<set _menstruation to $sexStats.vagina.menstruation>>
<<if _menstruation.currentDay gte _menstruation.currentDaysMax - 3 or _menstruation.currentDay lte 2>>
<<set _dailyEvents to "cycleIssues">>
<</if>>
<</if>>
<<switch _dailyEvents>>
<<case "cycleIssues">>
<<set _dailyEvent to ["nothing","cramping","bloated","lightHeaded","dizzy","mildNausea","nausea"].pluck()>>
<<case "mildIssues">>
<<set _dailyEvent to ["nothing","bloated","lightHeaded","lightHeaded","dizzy","dizzy","dizzy","dizzy","mildNausea"].pluck()>>
<<case "morningSicknessPills">>
<<set _dailyEvent to ["lightHeaded","bloated","dizzy","dizzy","dizzy","mildNausea","mildNausea","mildNausea","nausea"].pluck()>>
<<case "morningSicknessOnly">>
<<set _dailyEvent to ["lightHeaded","dizzy","mildNausea","nausea","nausea","nausea","nausea"].pluck()>>
<<case "nearBirth">>
<<set _dailyEvent to ["lightBabyKick","babyKick","babyMovement","babyHiccup"].pluck()>>
<<case "nearBirthEvent">>
<<set _dailyEvent to ["lightBabyKick","babyKick","babyMovement","babyHiccup","earlyContractions","earlyContractions"].pluck()>>
<</switch>>
<<switch _dailyEvent>>
<<case "cramping">>
<<set $_text_output to "당신은 당신의 질 근처에서 약간의 경련을 느낀다.<<stress 3>><<gstress>>">>
<<case "bloated">>
<<set $_text_output to "당신은 배가 약간 더부룩한 느낌을 받는다.<<stress 3>><<gstress>>">>
<<case "lightHeaded">>
<<set $_text_output to "당신은 잠시동안 약간 몽롱한 느낌을 받는다.">>
<<case "dizzy">>
<<set $_text_output to "당신은 약간 어지러운 느낌을 받았으나 금방 괜찮아진다.">>
<<case "mildNausea">>
<<set $_text_output to "당신은 약간 메스꺼운 느낌을 받았으나 금방 괜찮아진다.">>
<<case "nausea">>
<<set $_text_output to "당신은 메스꺼운 느낌을 받았으나 시간이 지나자 괜찮아진다.">>
<<case "lightBabyKick">>
<<set $_text_output to "당신은 당신의 아기가 가볍게 발을 차는 것을 느낀다.<<stress -10>><<lstress>>">>
<<case "babyKick">>
<<set $_text_output to "당신은 당신의 아기가 발을 차는 것을 느낀다.<<stress -10>><<lstress>><<pain 1>><<gpain>>">>
<<case "babyMovement">>
<<set $_text_output to "당신은 당신의 아기가 몸을 뒤집는 것을 느낀다.<<stress -10>><<lstress>>">>
<<case "babyHiccup">>
<<set $_text_output to "당신은 아기가 딸꾹질하는 것을 느낀다.<<stress -10>><<lstress>>">>
<<case "earlyContractions">>
<<set $_text_output to "당신은 잠시동안 간헐적인 진통을 느낀다.<<stress 1>><<gstress>>">>
<</switch>>
<</if>>
<</silently>><<if $_text_output>><<print $_text_output>><br><</if>>
<</widget>>
<<widget "pregnancyWatersBrokenPassout">>
/*Area specific passout text for alternative pregnancy birth events*/
<<switch _args[0]>>
<<case "asylum">>
<<case "forest">>
<<if _pregnancy.type is "wolf">>
/*wolves help you if the pc is pregnanct with wolves?*/
<<else>>
<</if>>
<<case "lake">>
<<case "tentacleworld">>
<<if $tentacleEntrance is "mirror">>
<<else>>
<</if>>
<<case "farmroad">>
<<if $location is "farm" and $sexStats.vagina.pregnancy.potentialFathers.includes("Alex")>>
/*Alex can help here*/
<<else>>
<</if>>
<<case "remy">>
<<case "remyAbduction">>
<<case "moor">>
<<case "alley">>
<<case "arcade">>
<<case "beach">>
<<case "bus">>
<<case "docksSneak">>
<<case "docks">>
<<case "home">>
<<case "hospital">>
<<case "trash">>
<<case "sea">>
<<case "shop">>
<<case "monsterTower">>
<<case "street">>
<<case "compound">>
<<case "temple">>
<<case "cave">>
<<case "prison">>
<<case "edencabin">>
<<if $sexStats.vagina.pregnancy.potentialFathers.includes("Eden")>>
/*Eden thinks it's his child?*/
<<else>>
<</if>>
<<case "drain">>
<<case "school">>
<<case "schoolLibrarian">>
/*Wake up while being put in an ambulance?*/
<<case "adultShop">>
<<default>>
당신의 양수가 터지며, 당신은 계속하기에는 너무 스트레스를 받았다.
<</switch>>
<br><br>
/*Link for alternative pregnancy birth events*/
<<switch _args[0]>>
<<case "forest">>
<<if _pregnancy.type is "wolf">>
/*wolves help you if the pc is pregnanct with wolves?*/
<<link [[다음|Pregnancy Birth Hospital Wolf 3]]>><<set $stress -= 5000>><<endevent>><</link>>
<<else>>
<<link [[다음|Pregnancy Birth Hospital Passout]]>><<set $stress -= 5000>><<endevent>><</link>>
<</if>>
<<case "edencabin">>
<<if $sexStats.vagina.pregnancy.potentialFathers.includes("Eden")>>
/*Alternative place to give birth?*/
<<link [[다음|Pregnancy Birth Hospital Passout]]>><<set $stress -= 5000>><<endevent>><</link>>
<<else>>
<<link [[다음|Pregnancy Birth Hospital Passout]]>><<set $stress -= 5000>><<endevent>><</link>>
<</if>>
<<case "remy" "remyAbduction">>
/*Alternative place to give birth?*/
<<link [[다음|Pregnancy Birth Hospital Passout]]>><<set $stress -= 5000>><<endevent>><</link>>
<<case "farmroad">>
<<if $location is "farm" and $sexStats.vagina.pregnancy.potentialFathers.includes("Alex")>>
/*Alternative place to give birth?*/
<<link [[다음|Pregnancy Birth Hospital Passout]]>><<set $stress -= 5000>><<endevent>><</link>>
<<else>>
<<link [[다음|Pregnancy Birth Hospital Passout]]>><<set $stress -= 5000>><<endevent>><</link>>
<</if>>
<<case "hospital">>
<<link [[다음|Pregnancy Birth Hospital]]>><<set $stress -= 5000>><<endevent>><</link>>
<<default>>
<<link [[다음|Pregnancy Birth Hospital Passout]]>><<set $stress -= 5000>><<endevent>><</link>>
<</switch>>
<</widget>>
<<widget "pregnancyMorningAfterPill">>
<<if $sexStats.vagina.menstruation.currentState is "pregnant">>
<<set _pregnancy to $sexStats.vagina.pregnancy>>
<<if between(_pregnancy.timer, _pregnancy.timerStart - 2, _pregnancy.timerStart)>>
<<set _pregnancy to $sexStats.vagina.pregnancy>>
<<set _menstruation to $sexStats.vagina.menstruation>>
<<for $_i to 0; $_i lt 8;$_i++>>
<<set _pregnancy[$_i] to null>>
<</for>>
<<set _pregnancy.waterBreaking to false>>
<<set _pregnancy.type to null>>
<<set _pregnancy.bellySize to 0>>
<<set _pregnancy.timer to null>>
<<set _pregnancy.timerStart to null>>
<<set _pregnancy.awareOf to null>>
<<set _pregnancy.potentialFathers to []>>
<<set _menstruation.currentState to "normal">>
<<restartMenstruationCycle>>
<</if>>
<</if>>
<</widget>>
<<widget "pregnancyGendersText">><<silently>>
<<set _pregnancy to $sexStats.vagina.pregnancy>>
<<set $_genders to {m:0,f:0,h:0}>>
<<for $_i to 0; $_i lt _pregnancy.currentCount; $_i++>>
<<set $_genders[_pregnancy[$_i].gender]++>>
<</for>>
<<if _pregnancy[0].features.identical is true>>
<<set $_text_output to "의사 하퍼는 그들이 일란성 <<if _pregnancy.currentCount is 3>>세쌍둥이<<else>>쌍둥이<</if>>라서 전부 같은 성별이며 얼굴형이 비슷하다고 생각한다.">>
<<elseif ($_genders.m is _pregnancy.currentCount or $_genders.f is _pregnancy.currentCount or $_genders.h is _pregnancy.currentCount) and _pregnancy.currentCount gt 1>>
<<set $_text_output to "그들이 모두 같은 성별임에도 불구하고 의사 하퍼는 그들이 약간 다른 얼굴형을 하고 있어 일란성 쌍둥이가 아니라고 생각한다.">>
<<else>>
<<set $_text_output to "당신은">>
<<if $_genders.m gt 0>>
<<switch $_genders.m>>
<<case 1>><<set $_text_output += " 1명의">>
<<default>><<set $_text_output += " " + $_genders.m + "명의">>
<</switch>>
<<set $_text_output += " 남자아기">><<if $_genders.m gt 1>><<set $_text_output += "">><</if>>
<<if $_genders.f gt 0 and $_genders.h gt 0>>
<<set $_text_output += ",">>
<<elseif $_genders.f gt 0 or $_genders.h gt 0>>
<<set $_text_output += "와">>
<</if>>
<</if>>
<<if $_genders.f gt 0>>
<<switch $_genders.f>>
<<case 1>><<set $_text_output += " 1명의">>
<<default>><<set $_text_output += " " + $_genders.f + "명의">>
<</switch>>
<<set $_text_output += " 여자아기">>
<<if $_genders.f gt 1>><<set $_text_output += "">><</if>>
<<if $_genders.h gt 0>><<set $_text_output += "와">><</if>>
<</if>>
<<if $_genders.h gt 0>>
<<switch $_genders.h>>
<<case 1>><<set $_text_output += " 1명의">>
<<default>><<set $_text_output += " " + $_genders.h + "명의">>
<</switch>>
<<set $_text_output += " 후타나리 아기">>
<<if $_genders.h gt 1>><<set $_text_output += "">><</if>>
<</if>>
<<set $_text_output += "를 낳았다.">>
<</if>>
<</silently>><<if $_text_output>><<print $_text_output>><</if>>
<</widget>>
<<widget "npcPregnancyUpdater">>
<<set _enabled to []>>
<<set _basePregnancyObject to {
0: null,
1: null,
2: null,
3: null,
4: null,
5: null,
6: null,
7: null,
"currentCount": 0,
"givenBirth": 0,
"totalBirthEvents": 0,
"bellySize": 0,
"timer": null,
"timerStart": null,
"waterBreaking": false,
"npcAwareOf": null,
"pcAwareOf": null,
"type": null,
}>>
<<for $_i to 0; $_i lt $NPCNameList.length; $_i++>>
<<if $NPCName[$_i].pregnancy is undefined>>
/*Initial update, be careful when updating things as variables like pills or pregnancyAvoidance may change in-game*/
<<set $NPCName[$_i].pregnancy to clone(_basePregnancyObject)>>
<<set $NPCName[$_i].cycleEnabled to false>>
<<set $NPCName[$_i].cycleDaysTotal to 30>>
<<set $NPCName[$_i].cycleDay to random(1,$NPCName[$_i].cycleDaysTotal)>>
<<set $NPCName[$_i].cycleDangerousDay to 5>>
<<set $NPCName[$_i].sperm to {}>>
<<switch $NPCNameList[$_i]>>
<<case "Kylar" "Black Wolf" "Great Hawk">><<set $NPCName[$_i].pregnancyAvoidance to 0>>
<<case "Robin" "Whitney" "Alex" "Wren">><<set $NPCName[$_i].pregnancyAvoidance to 50>>
<<default>><<set $NPCName[$_i].pregnancyAvoidance to 100>>
<</switch>>
<<switch $NPCNameList[$_i]>>
<<case "Kylar">><<set $NPCName[$_i].pills to "fertility">>
<<case "Alex" "Wren">><<set $NPCName[$_i].pills to "contraceptive">>
<<default>><<set $NPCName[$_i].pills to null>>
<</switch>>
<</if>>
<<if _enabled.includes($NPCNameList[$_i]) and $NPCName[$_i].cycleEnabled is false>>
<<set $NPCName[$_i].cycleEnabled to true>>
<</if>>
<</for>>
<</widget>>
<<widget "npcPregnancyCycle">>
<<for $_i to 0; $_i lt $NPCNameList.length; $_i++>>
<<if $NPCName[$_i].cycleEnabled isnot true>>
<<continue>>
<</if>>
<<set _npc to $NPCName[$_i]>>
<<if _npc.pregnancy.currentCount gt 0>>
<<set _npc.pregnancy.timer-->>
<<if _npc.pregnancy.timer lt _npc.pregnancy.timerStart * 0.8 and _npc.pregnancy.npcAwareOf isnot true>>
<<set _npc.pregnancy.npcAwareOf to true>>
<</if>>
<<if _npc.pregnancy.timer lte 0>>
<<if _npc.pregnancy.timer lte -14>>
/*Player has not seen the pc recently, sort out the pregnancy in another way*/
<<else>>
/*Can deal with the npc in the next event*/
<<set _npc.pregnancy.waterBreaking to true>>
<</if>>
<</if>>
<<elseif $npcPregnancyDisable is "f">>
<<set _npc.cycleDay++>>
<<if _npc.cycleDay gte _npc.cycleDaysTotal>>
<<set _npc.cycleDay to 1>>
<</if>>
<<if _npc.cycleDay is _npc.cycleDangerousDay>>
/*NPC may get pregnanct here*/
<<set _sperm to clone($sexStats.vagina.sperm)>>
<<set _sperm2 to {}>>
<<set _trackedNPCs to []>>
<<set _index to 0>>
<<for $_label, $_value range _npc.sperm>>
<<run _trackedNPCs.pushUnique($_label)>>
<<set $_count to ($_value.count.length lt 500 ? $_value.count.length : 500)>>
<<for _i to 0; _i lt $_value.count.length; _i++>>
<<set $_count2 to ($_value.count[_i][1] lt 500 ? $_value.count[_i][1] : 500)>>
<<for _j to 0; _j lte $_count2; _j++>>
<<set _sperm2[_index] to [$_value.type, $_label]>>
<<set _index++>>
<</for>>
<</for>>
<</for>>
<<if _npc.pills is "fertility">>
<<set _fertility to true>>
<<set _fertilityBoost to 0.8>>
<<elseif $_last_preg_pill is "contraceptive">>
<<set _contraceptive to true>>
<<set _fertilityBoost to 1>>
<<else>>
<<set _fertilityBoost to 1>>
<</if>>
<<set _baseChance to Math.floor((100 - $baseNpcPregnancyChance) * _fertilityBoost)>>
<<set _rng to random(0,(_index gte _baseChance ? _index : _baseChance))>>
<<if _contraceptive and random(0,100) gte 10>>
/*NPC doesn't get pregnant due to contraceptive*/
<<elseif _sperm2[_rng] isnot undefined>>
/*NPC gets pregnant*/
<<set _fatherKnown to Object.keys(_sperm).length is 1>>
<<switch _npc.type>>
<<case "human">>
<<if $npcPregnancyDisable is "f">>
<<humanPregnancy _npc.nam `_sperm2[_rng][1]` _fatherKnown>>
<</if>>
<<case "wolf">>
<<if $npcPregnancyDisable is "f">>
<<wolfPregnancy _npc.nam `_sperm2[_rng][1]` _fatherKnown false>>
<</if>>
<<case "wolfboy" "wolfgirl">>
<<if $npcPregnancyDisable is "f">>
<<wolfPregnancy _npc.nam `_sperm2[_rng][1]` _fatherKnown true>>
<</if>>
<</switch>>
<</if>>
<</if>>
<</if>>
<</for>>
<</widget>>
<<widget "endNpcPregnancy">>
<</widget>>
/*args[0] - mother, _args[1] - father, _args[2] - father known, _args[3] - birthId*/
<<widget "pregnancyBabyBase">>
<<set _babyBase to {
"type": null,
"mother": _args[0],
"motherKnown": true,
"father": _args[1] or false,
"fatherKnown": _args[2],
"born": {"day":null, "month":null, "year":null},
"concieved": {"day":clone($monthday), "month":clone($month[0].toUpperCase() + $month.substring(1)), "year":clone($year)},
"gender": null,
"features": {"size":null, "hairColour":null, "identical":null, "monster":null, "clothes":null, "skinColour": null},
"name":null,
"birthId": _args[3],
"childId": null,
"location": null,
"birthLocation": null,
"localVariables":{},
}>>
<</widget>>
/*args[0] - mother, _args[1] - father, _args[2] - father known*/
<<widget "humanPregnancy">>
<<if _args[0] and _args[1]>>
<<if _args[0] is "pc">>
<<pregnancyBabyBase _args[0] _args[1] _args[2]>>
<<set $_pregnancy to $sexStats.vagina.pregnancy>>
<<if !$player.vaginaExist or $_pregnancy[0] isnot null>>
<<set _prevent to true>>
<</if>>
<<if $_last_preg_pill is "fertility">>
<<set $_fertility to true>>
<</if>>
<<else>>
<<pregnancyBabyBase _args[0] _args[1] _args[2] true>>
<<set $_pregnancy to $NPCName[$NPCNameList.indexOf(_args[0])].pregnancy>>
<<if $NPCName[$NPCNameList.indexOf(_args[0])].vagina is 0 or $NPCName[$NPCNameList.indexOf(_args[0])].cycleEnabled isnot true or $_pregnancy[0] isnot null>>
<<set _prevent to true>>
<</if>>
<<if $NPCName[$NPCNameList.indexOf(_args[0])].pills is "fertility">>
<<set $_fertility to true>>
<</if>>
<</if>>
<<if $_pregnancy isnot undefined and _prevent isnot true>>
<<set $_pregnancy.type to "human">>
<<if random(0,100) gte 66>>
<<set _identical to true>>
<<else>>
<<set _identical to false>>
<</if>>
<<set $_pregnancy[0] to clone(_babyBase)>>
<<set $_pregnancy[0].type to "human">>
<<set $_pregnancy[0].gender to (random(0,100) gte 50 ? "f" : "m")>>
/*Ready for the cloning of PurityGuy to begin*/
<<if ($player.gender is "h" and (random(0,100) gte 75 and ($_pregnancy[0].mother is "pc" or $_pregnancy[0].father is "pc")) or ($_pregnancy[0].mother is "pc" and $_pregnancy[0].father is "pc"))>>
<<set $_pregnancy[0].gender to "h">>
<</if>>
<<if $_pregnancy[0].mother is "pc" and $_pregnancy[0].father is "pc">>
<<switch $devlevel>>
<<case 6>><<set $_pregnancy[0].features.size to "tiny">>
<<case 10>><<set $_pregnancy[0].features.size to "small">>
<<case 12>><<set $_pregnancy[0].features.size to "normal">>
<<case 16>><<set $_pregnancy[0].features.size to "large">>
<</switch>>
<<set $_pregnancy[0].features.hairColour to $naturalhaircolour>>
<<else>>
<<bodyPregCalc>>
<<set $_pregnancy[0].features.size to _bodySize.pluck()>>
<<set $_pregnancy[0].features.hairColour to _hairColour.pluck()>>
<</if>>
<<set $_pregnancy[0].features.clothes to "naked">>
<<set $_pregnancy[0].features.skinColour to $skinColor.natural>>
<<if $_fertility and _args[0] is "pc">>
<<set _twinBoost to 6 * _pills.pills[$_last_preg_pill].doseTaken>>
<<elseif $_fertility>>
<<set _twinBoost to 6>>
<<else>>
<<set _twinBoost to 0>>
<</if>>
<<set $_pregnancy.currentCount++>>
<<if random(0,100) gte 94 - _twinBoost>>
<<set $_pregnancy.currentCount++>>
<<if _identical>>
<<set $_pregnancy[0].features.identical to true>>
<<set $_pregnancy[1] to clone($_pregnancy[0])>>
<<else>>
<<set $_pregnancy[0].features.identical to false>>
<<set $_pregnancy[1] to clone(_babyBase)>>
<<set $_pregnancy[1].type to "human">>
<<set $_pregnancy[1].gender to (random(0,100) gte 50 ? "f" : "m")>>
<<if ($player.gender is "h" and (random(0,100) gte 75 and ($_pregnancy[0].mother is "pc" or $_pregnancy[0].father is "pc")) or ($_pregnancy[0].mother is "pc" and $_pregnancy[0].father is "pc"))>>
<<set $_pregnancy[1].gender to "h">>
<</if>>
<<if $_pregnancy[1].mother is "pc" and $_pregnancy[1].father is "pc">>
<<switch $devlevel>>
<<case 6>><<set $_pregnancy[1].features.size to "tiny">>
<<case 10>><<set $_pregnancy[1].features.size to "small">>
<<case 12>><<set $_pregnancy[1].features.size to "normal">>
<<case 16>><<set $_pregnancy[1].features.size to "large">>
<</switch>>
<<set $_pregnancy[1].features.hairColour to $naturalhaircolour>>
<<else>>
<<bodyPregCalc>>
<<set $_pregnancy[1].features.size to _bodySize.pluck()>>
<<set $_pregnancy[1].features.hairColour to _hairColour.pluck()>>
<</if>>
<<set $_pregnancy[1].features.identical to false>>
<</if>>
<</if>>
<<if $_fertility and _args[0] is "pc">>
<<set _tripletBoost to 2 * _pills.pills[$_last_preg_pill].doseTaken>>
<<elseif $_fertility>>
<<set _tripletBoost to 2>>
<<else>>
<<set _tripletBoost to 0>>
<</if>>
<<if random(0,100) gte 98 - _tripletBoost>>
<<set $_pregnancy.currentCount++>>
<<set _number to ($_pregnancy[1] isnot null ? 2 : 1)>>
<<if _identical>>
<<set $_pregnancy[0].features.identical to true>>
<<set $_pregnancy[_number] to clone($_pregnancy[0])>>
<<else>>
<<set $_pregnancy[0].features.identical to false>>
<<set $_pregnancy[_number] to clone(_babyBase)>>
<<set $_pregnancy[_number].type to "human">>
<<set $_pregnancy[_number].gender to (random(0,100) gte 50 ? "f" : "m")>>
<<if ($player.gender is "h" and (random(0,100) gte 75 and ($_pregnancy[0].mother is "pc" or $_pregnancy[0].father is "pc")) or ($_pregnancy[0].mother is "pc" and $_pregnancy[0].father is "pc"))>>
<<set $_pregnancy[_number].gender to "h">>
<</if>>
<<if $_pregnancy[_number].mother is "pc" and $_pregnancy[_number].father is "pc">>
<<switch $devlevel>>
<<case 6>><<set $_pregnancy[_number].features.size to "tiny">>
<<case 10>><<set $_pregnancy[_number].features.size to "small">>
<<case 12>><<set $_pregnancy[_number].features.size to "normal">>
<<case 16>><<set $_pregnancy[_number].features.size to "large">>
<</switch>>
<<set $_pregnancy[_number].features.hairColour to $naturalhaircolour>>
<<else>>
<<bodyPregCalc>>
<<set $_pregnancy[_number].features.size to _bodySize.pluck()>>
<<set $_pregnancy[_number].features.hairColour to _hairColour.pluck()>>
<</if>>
<<set $_pregnancy[_number].features.identical to false>>
<</if>>
<</if>>
<<set $_pregnancy.timer to random(255,305)>>
<<if $_pregnancy[1] isnot null>>
<<set $_pregnancy.timer -= 10>>
<</if>>
<<if $_pregnancy[2] isnot null>>
<<set $_pregnancy.timer -= 10>>
<</if>>
<<set $_pregnancy.timerStart to clone($_pregnancy.timer)>>
<<if _args[0] is "pc">>
<<playerPregStatSetup>>
<<else>>
<<set $_pregnancy.potentialFathers to [_args[1]]>>
<</if>>
<<set $_pregnancy.awareOf to false>>
<</if>>
<</if>>
<</widget>>
/*args[0] - mother, _args[1] - father, _args[2] - father known, _args[3] - monster*/
<<widget "wolfPregnancy">>
<<if _args[0] and _args[1]>>
<<pregnancyBabyBase _args[0] _args[1] _args[2]>>
<<if _args[0] is "pc">>
<<set $_pregnancy to $sexStats.vagina.pregnancy>>
<<if !$player.vaginaExist or $_pregnancy[0] isnot null>>
<<set _prevent to true>>
<</if>>
<<else>>
<<set $_pregnancy to $NPCName[$NPCNameList.indexOf(_args[0])].pregnancy>>
<<if $NPCName[$NPCNameList.indexOf(_args[0])].vagina is 0 or $NPCName[$NPCNameList.indexOf(_args[0])].cycleEnabled isnot true or $_pregnancy[0] isnot null>>
<<set _prevent to true>>
<</if>>
<</if>>
<<if $_pregnancy isnot undefined and _prevent isnot true>>
<<set $_pregnancy.type to "wolf">>
<<for $_i to 0; $_i lt 8; $_i++>>
<<set $_pregnancy.currentCount++>>
<<set $_pregnancy[$_i] to clone(_babyBase)>>
<<set $_pregnancy[$_i].type to "wolf">>
<<if _args[3] is true>>
<<set $_pregnancy[$_i].features.monster to "monster">>
<<else>>
<<set $_pregnancy[$_i].features.monster to 0>>
<</if>>
<<set $_pregnancy[$_i].gender to (random(0,100) gte 50 ? "f" : "m")>>
<<if $player.gender is "h" and ($_pregnancy[$_i].mother is "pc" or $_pregnancy[$_i].father is "pc") and random(0,100) gte 75>>
<<set $_pregnancy[$_i].gender to "h">>
<</if>>
<<set _furColour to ["gray", "brown", "tan", "white"]>>
<<if $_pregnancy[$_i].mother is "Black Wolf" or $_pregnancy[$_i].father is "Black Wolf">>
<<run _furColour.push("black")>>
<<run _furColour.push("black")>>
<</if>>
<<set $_pregnancy[$_i].features.hairColour to _furColour.pluck()>>
<<bodyPregCalc>>
<<set $_pregnancy[$_i].features.size to _bodySize.pluck()>>
<<if $_i gt 4 and random(0,100) gte 100 - ($_i * 3)>>
<<break>>
<</if>>
<</for>>
<<set $_pregnancy.timer to random(70,110)>>
<<if _args[0] is "pc">>
<<playerPregStatSetup>>
<<else>>
<<set $_pregnancy.potentialFathers to [_args[1]]>>
<</if>>
<<set $_pregnancy.awareOf to false>>
<</if>>
<</if>>
<</widget>><<widget "promiscuity1">>
<<if $desperateaction is 1>>
당신은 혐오감을 느끼지만, 그래도 베일리가 당신에게 하려는 것 보다는 낫다.
<<lcontrol>><<gtrauma>><<control -10>><<trauma 1>>
<<elseif $desperateaction is 2>>
당신은 혐오감을 느끼지만, 그래도 다른 선택지보다는 낫다.
<<lcontrol>><<gtrauma>><<control -10>><<trauma 1>>
<<else>>
<<if $control lt $controlmax>>
<<if $promiscuity lte 19>>
<<set $promiscuity += 2>>
이런 음란한 행동을 한다는 것에 흥분되고, 적어도 당장은 <span class="green">통제감과 자존감이 회복된다</span>.
<<ggcontrol>><<control 25>><<arousal 100>><<set $stress -= 300>><<combattrauma -30>><<ltrauma>><<lstress>><<garousal>>
<<elseif $promiscuity gte 20>>
이런 음란한 행동을 한다는 것에 흥분되긴 하지만, 머리 위에 드리운 구름을 걷어내주기엔 충분치 않다. <span class="pink">더 극단적인 행위가 필요하다.</span>
<<arousal 100>><<garousal>>
<<if $promiscuitystress1 isnot 1 and $statFreeze isnot true>>
<<set $promiscuitystress1 to 1>><<lstress>><<set $stress -= 100>>
<</if>>
<</if>>
<<else>>
<<if $promiscuity lte 19>>
<<set $promiscuity += 1>>
이미 자신감이 넘치지만, 이런 음란한 행동을 하니 <span class="green">진정되고</span> 흥분된다.
<<control 25>><<arousal 100>><<set $stress -= 300>><<combattrauma -30>><<ltrauma>><<lstress>><<garousal>>
<<elseif $promiscuity gte 20>>
이미 자신감이 넘치고 이런 행동은 <span class="pink">진정되기에는 지루하지만</span>, 흥분되기는 한다.
<<arousal 100>><<garousal>>
<<if $promiscuitystress1 isnot 1 and $statFreeze isnot true>>
<<set $promiscuitystress1 to 1>><<lstress>><<set $stress -= 100>>
<</if>>
<</if>>
<</if>>
<</if>>
<br><br>
<<unset $desperateaction>>
<</widget>>
<<widget "promiscuity2">>
<<if $desperateaction is 1>>
역겨운 기분이 들지만, 베일리가 당신을 위해 준비해둔 것보다는 낫다.
<<llcontrol>><<gtrauma>><<control -20>><<trauma 2>>
<<elseif $desperateaction is 2>>
역겨운 기분이 들지만, 대안보다는 낫다.
<<llcontrol>><<gtrauma>><<control -20>><<trauma 2>>
<<else>>
<<if $control lt $controlmax>>
<<if $promiscuity lte 39>>
<<set $promiscuity += 2>>
이런 음란한 행동을 한다는 것에 흥분되고, 적어도 당장은 <span class="green">통제감과 자존감이 회복된다</span>.
<<ggcontrol>><<control 25>><<arousal 200>><<set $stress -= 600>><<combattrauma -60>><<ltrauma>><<lstress>><<garousal>>
<<elseif $promiscuity gte 40>>
이런 음란한 행동을 한다는 것에 흥분되긴 하지만, 머리 위에 드리운 구름을 걷어내주기엔 충분치 않다. <span class="pink">더 극단적인 행위가 필요하다.</span>
<<arousal 200>><<garousal>>
<<if $promiscuitystress2 isnot 1 and $statFreeze isnot true>>
<<set $promiscuitystress2 to 1>><<lstress>><<set $stress -= 200>>
<</if>>
<</if>>
<<else>>
<<if $promiscuity lte 39>>
<<set $promiscuity += 1>>
이미 자신감이 넘치지만, 이런 음란한 행동을 하니 <span class="green">진정되고</span> 흥분된다.
<<control 25>><<arousal 200>><<set $stress -= 600>><<combattrauma -60>><<ltrauma>><<lstress>><<garousal>>
<<elseif $promiscuity gte 40>>
이미 자신감이 넘치고 이런 행동은 <span class="pink">진정되기에는 지루하지만</span>, 흥분되기는 한다.
<<arousal 200>><<garousal>>
<<if $promiscuitystress2 isnot 1 and $statFreeze isnot true>>
<<set $promiscuitystress2 to 1>><<lstress>><<set $stress -= 200>>
<</if>>
<</if>>
<</if>>
<</if>>
<br><br>
<<unset $desperateaction>>
<</widget>>
<<widget "promiscuity3">>
<<if $desperateaction is 1>>
역겨운 기분이 들지만, 베일리가 당신을 위해 준비해둔 것보다는 낫다.
<<llcontrol>><<gtrauma>><<control -30>><<trauma 3>>
<<elseif $desperateaction is 2>>
역겨운 기분이 들지만, 대안보다는 낫다.
<<llcontrol>><<gtrauma>><<control -30>><<trauma 3>>
<<else>>
<<if $control lt $controlmax>>
<<if $promiscuity lte 59>>
<<set $promiscuity += 2>>
이런 음란한 행동을 한다는 것에 흥분되고, 적어도 당장은 <span class="green">통제감과 자존감이 회복된다</span>.
<<ggcontrol>><<control 25>><<arousal 300>><<set $stress -= 900>><<combattrauma -90>><<ltrauma>><<lstress>><<garousal>>
<<elseif $promiscuity gte 60>>
이런 음란한 행동을 한다는 것에 흥분되긴 하지만, 머리 위에 드리운 구름을 걷어내주기엔 충분치 않다. <span class="pink">더 극단적인 행위가 필요하다.</span>
<<arousal 300>><<garousal>>
<<if $promiscuitystress3 isnot 1 and $statFreeze isnot true>>
<<set $promiscuitystress3 to 1>><<lstress>><<set $stress -= 300>>
<</if>>
<</if>>
<<else>>
<<if $promiscuity lte 59>>
<<set $promiscuity += 1>>
이미 자신감이 넘치지만, 이런 음란한 행동을 하니 <span class="green">진정되고</span> 흥분된다.
<<control 25>><<arousal 300>><<set $stress -= 900>><<combattrauma -90>><<ltrauma>><<lstress>><<garousal>>
<<elseif $promiscuity gte 60>>
이미 자신감이 넘치고 이런 행동은 <span class="pink">진정되기에는 지루하지만</span>, 흥분되기는 한다.
<<arousal 300>><<garousal>>
<<if $promiscuitystress3 isnot 1 and $statFreeze isnot true>>
<<set $promiscuitystress3 to 1>><<lstress>><<set $stress -= 300>>
<</if>>
<</if>>
<</if>>
<</if>>
<br><br>
<<unset $desperateaction>>
<</widget>>
<<widget "promiscuity4">>
<<if $desperateaction is 1>>
역겨운 기분이 들지만, 베일리가 당신을 위해 준비해둔 것보다는 낫다.
<<llcontrol>><<gtrauma>><<control -40>><<trauma 4>>
<<elseif $desperateaction is 2>>
역겨운 기분이 들지만, 대안보다는 낫다.
<<llcontrol>><<gtrauma>><<control -40>><<trauma 4>>
<<else>>
<<if $control lt $controlmax>>
<<if $promiscuity lte 79>>
<<set $promiscuity += 2>>
이런 음란한 행동을 한다는 것에 흥분되고, 적어도 당장은 <span class="green">통제감과 자존감이 회복된다</span>.
<<ggcontrol>><<control 25>><<arousal 400>><<set $stress -= 1200>><<combattrauma -120>><<ltrauma>><<lstress>><<garousal>>
<<elseif $promiscuity gte 80>>
이런 음란한 행동을 한다는 것에 흥분되긴 하지만, 머리 위에 드리운 구름을 걷어내주기엔 충분치 않다. <span class="pink">더 극단적인 행위가 필요하다.</span>
<<arousal 400>><<garousal>>
<<if $promiscuitystress4 isnot 1 and $statFreeze isnot true>>
<<set $promiscuitystress4 to 1>><<lstress>><<set $stress -= 400>>
<</if>>
<</if>>
<<else>>
<<if $promiscuity lte 79>>
<<set $promiscuity += 1>>
이미 자신감이 넘치지만, 이런 음란한 행동을 하니 <span class="green">진정되고</span> 흥분된다.
<<control 25>><<arousal 400>><<set $stress -= 1200>><<combattrauma -120>><<ltrauma>><<lstress>><<garousal>>
<<elseif $promiscuity gte 80>>
이미 자신감이 넘치고 이런 행동은 <span class="pink">진정되기에는 지루하지만</span>, 흥분되기는 한다.
<<arousal 400>><<garousal>>
<<if $promiscuitystress4 isnot 1 and $statFreeze isnot true>>
<<set $promiscuitystress4 to 1>><<lstress>><<set $stress -= 400>>
<</if>>
<</if>>
<</if>>
<</if>>
<br><br>
<<unset $desperateaction>>
<</widget>>
<<widget "promiscuity5">>
<<if $desperateaction is 1>>
역겨운 기분이 들지만, 베일리가 당신을 위해 준비해둔 것보다는 낫다.
<<lllcontrol>><<gtrauma>><<control -50>><<trauma 5>>
<<elseif $desperateaction is 2>>
역겨운 기분이 들지만, 대안보다는 낫다.
<<lllcontrol>><<gtrauma>><<control -50>><<trauma 5>>
<<else>>
<<if $control lt $controlmax>>
<<if $promiscuity lte 99>>
<<set $promiscuity += 2>>
이런 음란한 행동을 한다는 것에 흥분되고, 적어도 당장은 <span class="green">통제감과 자존감이 회복된다</span>.
<<ggcontrol>><<control 25>><<arousal 500>><<set $stress -= 1500>><<combattrauma -150>><<ltrauma>><<lstress>><<garousal>>
<<elseif $promiscuity gte 100>>
이런 음란한 행동을 한다는 것에 흥분되긴 하지만, 머리 위에 드리운 구름을 걷어내주기엔 충분치 않다. <span class="pink">더 극단적인 행위가 필요하다.</span>
<<arousal 500>><<garousal>>
<<if $promiscuitystress5 isnot 1 and $statFreeze isnot true>>
<<set $promiscuitystress5 to 1>><<lstress>><<set $stress -= 500>>
<</if>>
<</if>>
<<else>>
<<if $promiscuity lte 99>>
<<set $promiscuity += 1>>
이미 자신감이 넘치지만, 이런 음란한 행동을 하니 <span class="green">진정되고</span> 흥분된다.
<<control 25>><<arousal 500>><<set $stress -= 1500>><<combattrauma -150>><<ltrauma>><<lstress>><<garousal>>
<<elseif $promiscuity gte 100>>
이미 자신감이 넘치고 이런 행동은 <span class="pink">진정되기에는 지루하지만</span>, 흥분되기는 한다.
<<arousal 500>><<garousal>>
<<if $promiscuitystress5 isnot 1 and $statFreeze isnot true>>
<<set $promiscuitystress5 to 1>><<lstress>><<set $stress -= 500>>
<</if>>
<</if>>
<</if>>
<</if>>
<br><br>
<<unset $desperateaction>>
<</widget>>
<<widget "combatpromiscuity1">>
<<if !$promiscuityIgnore>>
<<if $enemytype is "man">>
<<if $consensual is 1>>
<<if $control lt $controlmax>>
<<if $promiscuity lte 19>>
<<set $promiscuity += 2>>
<<set _combat_promiscuity_success to 1>>
<<control 25>><<arousal 100>><<set $stress -= 300>><<combattrauma -30>>
<<elseif $promiscuity gte 20>>
<<set _combat_promiscuity_failure to 1>>
<<arousal 100>>
<<if $promiscuitystress1 isnot 1 and $statFreeze isnot true>>
<<set $promiscuitystress1 to 1>><<set $stress -= 100>>
<</if>>
<</if>>
<<else>>
<<if $promiscuity lte 19>>
<<set $promiscuity += 1>>
<<set _combat_promiscuity_max_control to 1>>
<<control 25>><<arousal 100>><<set $stress -= 300>><<combattrauma -30>>
<<elseif $promiscuity gte 20>>
<<set _combat_promiscuity_failure to 1>>
<<arousal 100>>
<<if $promiscuitystress1 isnot 1 and $statFreeze isnot true>>
<<set $promiscuitystress1 to 1>><<set $stress -= 100>>
<</if>>
<</if>>
<</if>>
<</if>>
<<else>>
<<combatdeviancy1>>
<</if>>
<</if>>
<</widget>>
<<widget "combatpromiscuity2">>
<<if !$promiscuityIgnore>>
<<if $enemytype is "man">>
<<if $consensual is 1>>
<<if $control lt $controlmax>>
<<if $promiscuity lte 39>>
<<set $promiscuity += 2>>
<<set _combat_promiscuity_success to 2>>
<<control 25>><<arousal 200>><<set $stress -= 600>><<combattrauma -60>>
<<elseif $promiscuity gte 40>>
<<set _combat_promiscuity_failure to 2>>
<<arousal 200>>
<<if $promiscuitystress2 isnot 1 and $statFreeze isnot true>>
<<set $promiscuitystress2 to 1>><<set $stress -= 200>>
<</if>>
<</if>>
<<else>>
<<if $promiscuity lte 39>>
<<set $promiscuity += 1>>
<<set _combat_promiscuity_max_control to 2>>
<<control 25>><<arousal 200>><<set $stress -= 600>><<combattrauma -60>>
<<elseif $promiscuity gte 40>>
<<set _combat_promiscuity_failure to 2>>
<<arousal 200>>
<<if $promiscuitystress2 isnot 1 and $statFreeze isnot true>>
<<set $promiscuitystress2 to 1>><<set $stress -= 200>>
<</if>>
<</if>>
<</if>>
<</if>>
<<else>>
<<combatdeviancy2>>
<</if>>
<</if>>
<</widget>>
<<widget "combatpromiscuity3">>
<<if !$promiscuityIgnore>>
<<if $enemytype is "man">>
<<if $consensual is 1>>
<<if $control lt $controlmax>>
<<if $promiscuity lte 59>>
<<set $promiscuity += 2>>
<<set _combat_promiscuity_success to 3>>
<<control 25>><<arousal 300>><<set $stress -= 900>><<combattrauma -90>>
<<elseif $promiscuity gte 60>>
<<set _combat_promiscuity_failure to 3>>
<<arousal 300>>
<<if $promiscuitystress3 isnot 1 and $statFreeze isnot true>>
<<set $promiscuitystress3 to 1>><<set $stress -= 300>>
<</if>>
<</if>>
<<else>>
<<if $promiscuity lte 59>>
<<set $promiscuity += 1>>
<<set _combat_promiscuity_max_control to 3>>
<<control 25>><<arousal 300>><<set $stress -= 900>><<combattrauma -90>>
<<elseif $promiscuity gte 60>>
<<set _combat_promiscuity_failure to 3>>
<<arousal 300>>
<<if $promiscuitystress3 isnot 1 and $statFreeze isnot true>>
<<set $promiscuitystress3 to 1>><<set $stress -= 300>>
<</if>>
<</if>>
<</if>>
<</if>>
<<else>>
<<combatdeviancy3>>
<</if>>
<</if>>
<</widget>>
<<widget "combatpromiscuity4">>
<<if !$promiscuityIgnore>>
<<if $enemytype is "man">>
<<if $consensual is 1>>
<<if $control lt $controlmax>>
<<if $promiscuity lte 79>>
<<set $promiscuity += 2>>
<<set _combat_promiscuity_success to 4>>
<<control 25>><<arousal 400>><<set $stress -= 1200>><<combattrauma -120>>
<<elseif $promiscuity gte 80>>
<<set _combat_promiscuity_failure to 4>>
<<arousal 400>>
<<if $promiscuitystress4 isnot 1 and $statFreeze isnot true>>
<<set $promiscuitystress4 to 1>><<set $stress -= 400>>
<</if>>
<</if>>
<<else>>
<<if $promiscuity lte 79>>
<<set $promiscuity += 1>>
<<set _combat_promiscuity_max_control to 4>>
<<control 25>><<arousal 400>><<set $stress -= 1200>><<combattrauma -120>>
<<elseif $promiscuity gte 80>>
<<set _combat_promiscuity_failure to 4>>
<<arousal 400>>
<<if $promiscuitystress4 isnot 1 and $statFreeze isnot true>>
<<set $promiscuitystress4 to 1>><<set $stress -= 400>>
<</if>>
<</if>>
<</if>>
<</if>>
<<else>>
<<combatdeviancy4>>
<</if>>
<</if>>
<</widget>>
<<widget "combatpromiscuity5">>
<<if !$promiscuityIgnore>>
<<if $enemytype is "man">>
<<if $consensual is 1>>
<<if $control lt $controlmax>>
<<if $promiscuity lte 99>>
<<set $promiscuity += 2>>
<<set _combat_promiscuity_success to 5>>
<<control 25>><<arousal 500>><<set $stress -= 1500>><<combattrauma -150>>
<<elseif $promiscuity gte 100>>
<<set _combat_promiscuity_failure to 5>>
<<arousal 500>>
<<if $promiscuitystress5 isnot 1 and $statFreeze isnot true>>
<<set $promiscuitystress5 to 1>><<set $stress -= 500>>
<</if>>
<</if>>
<<else>>
<<if $promiscuity lte 99>>
<<set $promiscuity += 1>>
<<set _combat_promiscuity_max_control to 5>>
<<control 25>><<arousal 500>><<set $stress -= 1500>><<combattrauma -150>>
<<elseif $promiscuity gte 100>>
<<set _combat_promiscuity_failure to 5>>
<<arousal 500>>
<<if $promiscuitystress5 isnot 1 and $statFreeze isnot true>>
<<set $promiscuitystress5 to 1>><<set $stress -= 500>>
<</if>>
<</if>>
<</if>>
<</if>>
<<else>>
<<combatdeviancy5>>
<</if>>
<</if>>
<</widget>>
<<widget "combat_promiscuity_text">>
<<if _combat_promiscuity_success>>
<br>
음란한 행동을 취하자 <span class="green">통제감이 회복된다.</span><<ggcontrol>><<ltrauma>><<lstress>><<garousal>>
<<elseif _combat_promiscuity_max_control>>
<br>
음란한 행동을 취하자 <span class="green">진정되고 흥분된다.</span><<ltrauma>><<lstress>><<garousal>>
<<elseif _combat_promiscuity_failure>>
<br>
음란한 행동을 취했으나, <span class="pink">진정되기에는 너무 지루하다.</span><<garousal>>
<</if>>
<</widget>><<widget "pbhairinit">>
<!--PBHair extension START-->
<<if $pblevel lt 1 or !$pblevel>>
<<set $pblevel to 1>>
<</if>>
<<if $pbgrowth lt 1 or !$pbgrowth>>
<<set $pbgrowth to 1>>
<</if>>
<<if $pblevelballs lt 1 or !$pblevelballs>>
<<set $pblevelballs to 1>>
<</if>>
<<if $pbgrowthballs lt 1 or !$pbgrowthballs>>
<<set $pbgrowthballs to 1>>
<</if>>
<<if $pbstrip lt 0 or !$pbstrip>>
<<set $pbstrip to 0>>
<</if>>
<</widget>><<radio_listen>><<pass 1>>
<<radio_listen>><<pass 1>>
<<radio_listen>><<pass 1>>
<<radio_listen>><<pass 1>>
<<radio_listen>><<pass 1>>
<<link [[Next|previous()]]>><</link>><<widget "radio_midnight">> /*call every midnight to reduce importance of news, and shift the Tanktracks*/
<<set $news1_importance to $news1_importance-1>>
<<if $news1_importance lte 0>>
<<set $news1 to "gossip">>
<<set $news1_importance to 0>>
<<set $news1_gen to "person">>
<<set $news1_hairc to "dark">>
<<set $news1_hairl to "regular">>
<</if>>
<<set $news2_importance to $news2_importance-1>>
<<if $news2_importance lte 0>>
<<set $news2 to "gossip">>
<<set $news2_importance to 0>>
<<set $news2_gen to "person">>
<<set $news2_hairc to "dark">>
<<set $news2_hairl to "regular">>
<</if>>
/*move the tank*/
<<if $tanktracks is 1>>
<<set $tanktracks to 2>>
<<elseif $tanktracks is 2>>
<<set $tanktracks to 3>>
<<elseif $tanktracks is 3>>
<<set $tanktracks to 4>>
<<elseif $tanktracks is 4>>
<<set $tanktracks to 5>>
<<elseif $tanktracks is 5>>
<<set $tanktracks to 6>>
<<else>>
<<set $tanktracks to 1>>
<</if>>
<</widget>>
<<widget "radio_placehere">>
<<set $rem to 60 - ($time % 60)>>
<<set $rem_str to $rem.toString().padStart(2, "0")>>
<<set $loc to passage()>>
<<radio_listen>>
<<link [[Listen to the radio (0:01)|passage()]]>><<pass 1>><</link>> /*script thing is magically required to link to the same page*/
<br>
<<link [[Listen for a while (0:05)|passage()]]>><</link>>
<br>
<<if $rem lte 47>>
<<link "Wait for the news (0:$rem_str)" $loc>><<pass $rem>><</link>>
<br>
<</if>>
<br>
<</widget>>
<<widget "radio_hardreset">> /* call this to reset news. Should be called when fresh new game is initialised */
<<set $news1 to "gossip">>
<<set $news1_importance to 0>>
<<set $news1_gen to "person">>
<<set $news1_hairc to "black">>
<<set $news1_hairl to "regular">>
<<set $news2 to "gossip">>
<<set $news2_importance to 0>>
<<set $news2_gen to "person">>
<<set $news2_hairc to "black">>
<<set $news2_hairl to "regular">>
<</widget>>
<<widget "radio_addnews">>
/*sort news*/
<<if $news2_importance gt $news1_importance>>
<<set $newstemp1 to $news1>>
<<set $newstemp2 to $news1_importance>>
<<set $newstemp3 to $news1_gen>>
<<set $newstemp4 to $news1_hairc>>
<<set $newstemp5 to $news1_hairl>>
<<set $news1 to $news2>>
<<set $news1_importance to $news2_importance>>
<<set $news1_gen to $news2_gen>>
<<set $news1_hairc to $news2_hairc>>
<<set $news1_hairl to $news2_hairl>>
<<set $news2 to $newstemp1>>
<<set $news2_importance to $newstemp2>>
<<set $news2_gen to $newstemp3>>
<<set $news2_hairc to $newstemp4>>
<<set $news2_hairl to $newstemp5>>
<</if>>
/*if the incoming news are actually something new*/
<<if (_args[0] isnot $news1) and (_args[0] isnot $news1)>>
/*if incoming news is more or as important as than news2, but less important than the news1*/
<<if (_args[1] gte $news2_importance) and (_args[1] lt $news1_importance)>>
/* new news shall replace news2 */
<<set $news2 to _args[0]>>
<<set $news2_importance to _args[1]>>
/* store PC appearance */
<<if $player.gender is "m">>
<<set $news2_gen to "male">>
<<else>>
<<set $news2_gen to "female">>
<</if>>
<<set $news2_hairc to $haircolour>>
<<if $hairlength gte 300>>
<<set $news2_hairl to "long">>
<<else>>
<<set $news2_hairl to "short">>
<</if>>
/* if incoming news is more or as important as both current news */
<<elseif (_args[1] gte $news2_importance) and (_args[1] gte $news2_importance)>>
/*new1 should replace news2
new news should replace news1*/
<<set $news2 to $news1>>
<<set $news2_importance to $news1_importance>>
/* store PC appearance */
<<set $news2_gen to $news1_gen>>
<<set $news2_hairc to $news1_hairc>>
<<set $news2_hairl to $news1_hairl>>
<<set $news1 to _args[0]>>
<<set $news1_importance to _args[1]>>
/* store PC appearance */
<<if $player.gender is "m">>
<<set $news1_gen to "male">>
<<else>>
<<set $news1_gen to "female">>
<</if>>
<<set $news1_hairc to $haircolour>>
<<if $hairlength gte 300>>
<<set $news1_hairl to "long">>
<<else>>
<<set $news1_hairl to "short">>
<</if>>
<</if>>
/*if the incoming news already exist*/
<<else>>
/*if incoming news are the same as news1 but are more important */
<<if (_args[0] is $news1) and (_args[1] gt $news1_importance)>>
/*refresh importance*/
<<set $news1_importance to _args[1]>>
<</if>>
/*if incoming news are the same as news2 but are more important */
<<if (_args[0] is $news2) and (_args[1] gt $news2_importance)>>
/*refresh importance*/
<<set $news2_importance to _args[1]>>
<</if>>
<</if>>
<</widget>>
<<widget "radio_listen">> /* call this to listen to the radio */
<<set $radioname to "Sunshine Radio">>
<<set $radioslogan to "Your window to the world">>
<<if $weekday eq 1>>
<<set $dayname to "Sunday">>
<<elseif $weekday eq 2>>
<<set $dayname to "Monday">>
<<elseif $weekday eq 3>>
<<set $dayname to "Tuesday">>
<<elseif $weekday eq 4>>
<<set $dayname to "Wednesday">>
<<elseif $weekday eq 5>>
<<set $dayname to "Thursday">>
<<elseif $weekday eq 6>>
<<set $dayname to "Friday">>
<<elseif $weekday eq 7>>
<<set $dayname to "Saturday">>
<</if>>
/*-----------------------------------------------------------------------------------------------*/
/*create news*/
/*default set*/
<<set $news1_line1 to "The corruption scandal in the city council continues.">>
<<set $news1_line2 to "The investigative commission is in the process of determining what happened to the money earmarked for the renovation of the city's orphanage and asylum.">>
<<set $news1_line3 to "As reported by anonymous sources - someone from the city council may be involved in the loss of money.">>
<<set $news1_line4 to "In the coming days the mayor is to make a special statement.">>
<<silently>><<nnpc_he "Quinn">><</silently>>
<<set $news1_line5 to "Until then, "+_text_output+" abstains from comments and states that the whole thing is part of the pre-election provocation.">>
<<set $news2_line1 to "The number of wolves in forest areas near the city keep growing.">>
<<set $news2_line2 to "Ah gone up in smoke a sheep this week, an two goats previous one! Lord, far ta cut a path thuh house! - claims one of local farmers.">>
<<set $news2_line3 to "According to some commentators, this is the result of recent changes in the law on poaching and hunting.">>
<<set $news2_line4 to "The mayor announces that the situation will soon be settled.">>
<<set $news2_line5 to "For now, it is recommended to not stay alone in the forest areas after dark.">>
<<if $news1 is "meteor_fall">>
<<set $news1_line1 to "Meteor fall line one.">>
<<set $news1_line2 to "Meteor fall line two.">>
<<set $news1_line3 to "Meteor fall line three.">>
<<set $news1_line4 to "Meteor fall line four.">>
<<set $news1_line5 to "Meteor fall line five.">>
<</if>>
<<if $news2 is "meteor_fall">>
<<set $news2_line1 to "Meteor fall line one.">>
<<set $news2_line2 to "Meteor fall line two.">>
<<set $news2_line3 to "Meteor fall line three.">>
<<set $news2_line4 to "Meteor fall line four.">>
<<set $news2_line5 to "Meteor fall line five.">>
<</if>>
<<if $news1 is "godzilla_awaken">>
<<set $news1_line1 to "Godzilla line one.">>
<<set $news1_line2 to "Godzilla line two.">>
<<set $news1_line3 to "Godzilla line three.">>
<<set $news1_line4 to "Godzilla line four.">>
<<set $news1_line5 to "Godzilla line five.">>
<</if>>
<<if $news2 is "godzilla_awaken">>
<<set $news2_line1 to "Godzilla line one.">>
<<set $news2_line2 to "Godzilla line two.">>
<<set $news2_line3 to "Godzilla line three.">>
<<set $news2_line4 to "Godzilla line four.">>
<<set $news2_line5 to "Godzilla line five.">>
<</if>>
/*-----------------------------------------------------------------------------------------------*/
<<if $hour gte 0 and $hour lt 6>>
<<if (($tanktracks is 1) and ($time is 13)) or (($tanktracks is 2) and ($time is 73)) or (($tanktracks is 3) and ($time is 133)) or (($tanktracks is 4) and ($time is 193)) or (($tanktracks is 5) and ($time is 253)) or (($tanktracks is 6) and ($time is 313))>>
<i>Night radio, audition 1, line 1</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 14)) or (($tanktracks is 2) and ($time is 74)) or (($tanktracks is 3) and ($time is 134)) or (($tanktracks is 4) and ($time is 194)) or (($tanktracks is 5) and ($time is 254)) or (($tanktracks is 6) and ($time is 314))>>
<i>Night radio, audition 1, line 2</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 15)) or (($tanktracks is 2) and ($time is 75)) or (($tanktracks is 3) and ($time is 135)) or (($tanktracks is 4) and ($time is 195)) or (($tanktracks is 5) and ($time is 255)) or (($tanktracks is 6) and ($time is 315))>>
<i>Night radio, audition 1, line 3</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 16)) or (($tanktracks is 2) and ($time is 76)) or (($tanktracks is 3) and ($time is 136)) or (($tanktracks is 4) and ($time is 196)) or (($tanktracks is 5) and ($time is 256)) or (($tanktracks is 6) and ($time is 316))>>
<i>Night radio, audition 1, line 4</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 17)) or (($tanktracks is 2) and ($time is 77)) or (($tanktracks is 3) and ($time is 137)) or (($tanktracks is 4) and ($time is 197)) or (($tanktracks is 5) and ($time is 257)) or (($tanktracks is 6) and ($time is 317))>>
<i>Night radio, audition 1, line 5</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 18)) or (($tanktracks is 2) and ($time is 78)) or (($tanktracks is 3) and ($time is 138)) or (($tanktracks is 4) and ($time is 198)) or (($tanktracks is 5) and ($time is 258)) or (($tanktracks is 6) and ($time is 318))>>
<i>Night radio, audition 1, line 6</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 19)) or (($tanktracks is 2) and ($time is 79)) or (($tanktracks is 3) and ($time is 139)) or (($tanktracks is 4) and ($time is 199)) or (($tanktracks is 5) and ($time is 259)) or (($tanktracks is 6) and ($time is 319))>>
<i>Night radio, audition 1, line 7</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 20)) or (($tanktracks is 2) and ($time is 80)) or (($tanktracks is 3) and ($time is 140)) or (($tanktracks is 4) and ($time is 200)) or (($tanktracks is 5) and ($time is 260)) or (($tanktracks is 6) and ($time is 320))>>
<i>Night radio, audition 1, line 8</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 21)) or (($tanktracks is 2) and ($time is 81)) or (($tanktracks is 3) and ($time is 141)) or (($tanktracks is 4) and ($time is 201)) or (($tanktracks is 5) and ($time is 261)) or (($tanktracks is 6) and ($time is 321))>>
<i>Night radio, audition 1, line 9</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 22)) or (($tanktracks is 2) and ($time is 82)) or (($tanktracks is 3) and ($time is 142)) or (($tanktracks is 4) and ($time is 202)) or (($tanktracks is 5) and ($time is 262)) or (($tanktracks is 6) and ($time is 322))>>
<i>Night radio, audition 1, line 10</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 23)) or (($tanktracks is 2) and ($time is 83)) or (($tanktracks is 3) and ($time is 143)) or (($tanktracks is 4) and ($time is 203)) or (($tanktracks is 5) and ($time is 263)) or (($tanktracks is 6) and ($time is 323))>>
<i>Night radio, audition 1, line 11</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 24)) or (($tanktracks is 2) and ($time is 84)) or (($tanktracks is 3) and ($time is 144)) or (($tanktracks is 4) and ($time is 204)) or (($tanktracks is 5) and ($time is 264)) or (($tanktracks is 6) and ($time is 324))>>
<i>Night radio, audition 1, line 12</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 25)) or (($tanktracks is 2) and ($time is 85)) or (($tanktracks is 3) and ($time is 145)) or (($tanktracks is 4) and ($time is 205)) or (($tanktracks is 5) and ($time is 265)) or (($tanktracks is 6) and ($time is 325))>>
<i>Night radio, audition 1, line 13</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 26)) or (($tanktracks is 2) and ($time is 86)) or (($tanktracks is 3) and ($time is 146)) or (($tanktracks is 4) and ($time is 206)) or (($tanktracks is 5) and ($time is 266)) or (($tanktracks is 6) and ($time is 326))>>
<i>Night radio, audition 1, line 14</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 27)) or (($tanktracks is 2) and ($time is 87)) or (($tanktracks is 3) and ($time is 147)) or (($tanktracks is 4) and ($time is 207)) or (($tanktracks is 5) and ($time is 267)) or (($tanktracks is 6) and ($time is 327))>>
<i>Night radio, audition 1, line 15</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 28)) or (($tanktracks is 2) and ($time is 88)) or (($tanktracks is 3) and ($time is 148)) or (($tanktracks is 4) and ($time is 208)) or (($tanktracks is 5) and ($time is 268)) or (($tanktracks is 6) and ($time is 328))>>
<i>Night radio, audition 1, line 16</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 29)) or (($tanktracks is 2) and ($time is 89)) or (($tanktracks is 3) and ($time is 149)) or (($tanktracks is 4) and ($time is 209)) or (($tanktracks is 5) and ($time is 269)) or (($tanktracks is 6) and ($time is 329))>>
<i>Night radio, audition 1, line 17</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 30)) or (($tanktracks is 2) and ($time is 90)) or (($tanktracks is 3) and ($time is 150)) or (($tanktracks is 4) and ($time is 210)) or (($tanktracks is 5) and ($time is 270)) or (($tanktracks is 6) and ($time is 330))>>
<i>Night radio, audition 1, line 18</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 31)) or (($tanktracks is 2) and ($time is 91)) or (($tanktracks is 3) and ($time is 151)) or (($tanktracks is 4) and ($time is 211)) or (($tanktracks is 5) and ($time is 271)) or (($tanktracks is 6) and ($time is 331))>>
<i>Night radio, audition 1, line 19</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 32)) or (($tanktracks is 2) and ($time is 92)) or (($tanktracks is 3) and ($time is 152)) or (($tanktracks is 4) and ($time is 212)) or (($tanktracks is 5) and ($time is 272)) or (($tanktracks is 6) and ($time is 332))>>
<i>Night radio, audition 1, line 20</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 33)) or (($tanktracks is 2) and ($time is 93)) or (($tanktracks is 3) and ($time is 153)) or (($tanktracks is 4) and ($time is 213)) or (($tanktracks is 5) and ($time is 273)) or (($tanktracks is 6) and ($time is 333))>>
<i>Night radio, audition 1, line 21</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 34)) or (($tanktracks is 2) and ($time is 94)) or (($tanktracks is 3) and ($time is 154)) or (($tanktracks is 4) and ($time is 214)) or (($tanktracks is 5) and ($time is 274)) or (($tanktracks is 6) and ($time is 334))>>
<i>Night radio, audition 1, line 22</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 35)) or (($tanktracks is 2) and ($time is 95)) or (($tanktracks is 3) and ($time is 155)) or (($tanktracks is 4) and ($time is 215)) or (($tanktracks is 5) and ($time is 275)) or (($tanktracks is 6) and ($time is 335))>>
<i>Night radio, audition 1, line 23</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 36)) or (($tanktracks is 2) and ($time is 96)) or (($tanktracks is 3) and ($time is 156)) or (($tanktracks is 4) and ($time is 216)) or (($tanktracks is 5) and ($time is 276)) or (($tanktracks is 6) and ($time is 336))>>
<i>Night radio, audition 1, line 24</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 37)) or (($tanktracks is 2) and ($time is 97)) or (($tanktracks is 3) and ($time is 157)) or (($tanktracks is 4) and ($time is 217)) or (($tanktracks is 5) and ($time is 277)) or (($tanktracks is 6) and ($time is 337))>>
<i>Night radio, audition 1, line 25</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 38)) or (($tanktracks is 2) and ($time is 98)) or (($tanktracks is 3) and ($time is 158)) or (($tanktracks is 4) and ($time is 218)) or (($tanktracks is 5) and ($time is 278)) or (($tanktracks is 6) and ($time is 338))>>
<i>Night radio, audition 1, line 26</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 39)) or (($tanktracks is 2) and ($time is 99)) or (($tanktracks is 3) and ($time is 159)) or (($tanktracks is 4) and ($time is 219)) or (($tanktracks is 5) and ($time is 279)) or (($tanktracks is 6) and ($time is 339))>>
<i>Night radio, audition 1, line 27</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 40)) or (($tanktracks is 2) and ($time is 100)) or (($tanktracks is 3) and ($time is 160)) or (($tanktracks is 4) and ($time is 220)) or (($tanktracks is 5) and ($time is 280)) or (($tanktracks is 6) and ($time is 340))>>
<i>Night radio, audition 1, line 28</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 41)) or (($tanktracks is 2) and ($time is 101)) or (($tanktracks is 3) and ($time is 161)) or (($tanktracks is 4) and ($time is 221)) or (($tanktracks is 5) and ($time is 281)) or (($tanktracks is 6) and ($time is 341))>>
<i>Night radio, audition 1, line 29</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 42)) or (($tanktracks is 2) and ($time is 102)) or (($tanktracks is 3) and ($time is 162)) or (($tanktracks is 4) and ($time is 222)) or (($tanktracks is 5) and ($time is 282)) or (($tanktracks is 6) and ($time is 342))>>
<i>Night radio, audition 1, line 30</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 43)) or (($tanktracks is 2) and ($time is 103)) or (($tanktracks is 3) and ($time is 163)) or (($tanktracks is 4) and ($time is 223)) or (($tanktracks is 5) and ($time is 283)) or (($tanktracks is 6) and ($time is 343))>>
<i>Night radio, audition 1, line 31</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 44)) or (($tanktracks is 2) and ($time is 104)) or (($tanktracks is 3) and ($time is 164)) or (($tanktracks is 4) and ($time is 224)) or (($tanktracks is 5) and ($time is 284)) or (($tanktracks is 6) and ($time is 344))>>
<i>Night radio, audition 1, line 32</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 45)) or (($tanktracks is 2) and ($time is 105)) or (($tanktracks is 3) and ($time is 165)) or (($tanktracks is 4) and ($time is 225)) or (($tanktracks is 5) and ($time is 285)) or (($tanktracks is 6) and ($time is 345))>>
<i>Night radio, audition 1, line 33</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 46)) or (($tanktracks is 2) and ($time is 106)) or (($tanktracks is 3) and ($time is 166)) or (($tanktracks is 4) and ($time is 226)) or (($tanktracks is 5) and ($time is 286)) or (($tanktracks is 6) and ($time is 346))>>
<i>Night radio, audition 1, line 34</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 47)) or (($tanktracks is 2) and ($time is 107)) or (($tanktracks is 3) and ($time is 167)) or (($tanktracks is 4) and ($time is 227)) or (($tanktracks is 5) and ($time is 287)) or (($tanktracks is 6) and ($time is 347))>>
<i>Night radio, audition 1, line 35</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 48)) or (($tanktracks is 2) and ($time is 108)) or (($tanktracks is 3) and ($time is 168)) or (($tanktracks is 4) and ($time is 228)) or (($tanktracks is 5) and ($time is 288)) or (($tanktracks is 6) and ($time is 348))>>
<i>Night radio, audition 1, line 36</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 49)) or (($tanktracks is 2) and ($time is 109)) or (($tanktracks is 3) and ($time is 169)) or (($tanktracks is 4) and ($time is 229)) or (($tanktracks is 5) and ($time is 289)) or (($tanktracks is 6) and ($time is 349))>>
<i>Night radio, audition 1, line 37</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 50)) or (($tanktracks is 2) and ($time is 110)) or (($tanktracks is 3) and ($time is 170)) or (($tanktracks is 4) and ($time is 230)) or (($tanktracks is 5) and ($time is 290)) or (($tanktracks is 6) and ($time is 350))>>
<i>Night radio, audition 1, line 38</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 51)) or (($tanktracks is 2) and ($time is 111)) or (($tanktracks is 3) and ($time is 171)) or (($tanktracks is 4) and ($time is 231)) or (($tanktracks is 5) and ($time is 291)) or (($tanktracks is 6) and ($time is 351))>>
<i>Night radio, audition 1, line 39</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 52)) or (($tanktracks is 2) and ($time is 112)) or (($tanktracks is 3) and ($time is 172)) or (($tanktracks is 4) and ($time is 232)) or (($tanktracks is 5) and ($time is 292)) or (($tanktracks is 6) and ($time is 352))>>
<i>Night radio, audition 1, line 40</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 53)) or (($tanktracks is 2) and ($time is 113)) or (($tanktracks is 3) and ($time is 173)) or (($tanktracks is 4) and ($time is 233)) or (($tanktracks is 5) and ($time is 293)) or (($tanktracks is 6) and ($time is 353))>>
<i>Night radio, audition 1, line 41</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 54)) or (($tanktracks is 2) and ($time is 114)) or (($tanktracks is 3) and ($time is 174)) or (($tanktracks is 4) and ($time is 234)) or (($tanktracks is 5) and ($time is 294)) or (($tanktracks is 6) and ($time is 354))>>
<i>Night radio, audition 1, line 42</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 55)) or (($tanktracks is 2) and ($time is 115)) or (($tanktracks is 3) and ($time is 175)) or (($tanktracks is 4) and ($time is 235)) or (($tanktracks is 5) and ($time is 295)) or (($tanktracks is 6) and ($time is 355))>>
<i>Night radio, audition 1, line 43</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 56)) or (($tanktracks is 2) and ($time is 116)) or (($tanktracks is 3) and ($time is 176)) or (($tanktracks is 4) and ($time is 236)) or (($tanktracks is 5) and ($time is 296)) or (($tanktracks is 6) and ($time is 356))>>
<i>Night radio, audition 1, line 44</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 57)) or (($tanktracks is 2) and ($time is 117)) or (($tanktracks is 3) and ($time is 177)) or (($tanktracks is 4) and ($time is 237)) or (($tanktracks is 5) and ($time is 297)) or (($tanktracks is 6) and ($time is 357))>>
<i>Night radio, audition 1, line 45</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 58)) or (($tanktracks is 2) and ($time is 118)) or (($tanktracks is 3) and ($time is 178)) or (($tanktracks is 4) and ($time is 238)) or (($tanktracks is 5) and ($time is 298)) or (($tanktracks is 6) and ($time is 358))>>
<i>Night radio, audition 1, line 46</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 59)) or (($tanktracks is 2) and ($time is 119)) or (($tanktracks is 3) and ($time is 179)) or (($tanktracks is 4) and ($time is 239)) or (($tanktracks is 5) and ($time is 299)) or (($tanktracks is 6) and ($time is 359))>>
<i>Night radio, audition 1, line 47</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 13)) or (($tanktracks is 3) and ($time is 73)) or (($tanktracks is 4) and ($time is 133)) or (($tanktracks is 5) and ($time is 193)) or (($tanktracks is 6) and ($time is 253)) or (($tanktracks is 1) and ($time is 313))>>
<i>Night radio, audition 2, line 1</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 14)) or (($tanktracks is 3) and ($time is 74)) or (($tanktracks is 4) and ($time is 134)) or (($tanktracks is 5) and ($time is 194)) or (($tanktracks is 6) and ($time is 254)) or (($tanktracks is 1) and ($time is 314))>>
<i>Night radio, audition 2, line 2</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 15)) or (($tanktracks is 3) and ($time is 75)) or (($tanktracks is 4) and ($time is 135)) or (($tanktracks is 5) and ($time is 195)) or (($tanktracks is 6) and ($time is 255)) or (($tanktracks is 1) and ($time is 315))>>
<i>Night radio, audition 2, line 3</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 16)) or (($tanktracks is 3) and ($time is 76)) or (($tanktracks is 4) and ($time is 136)) or (($tanktracks is 5) and ($time is 196)) or (($tanktracks is 6) and ($time is 256)) or (($tanktracks is 1) and ($time is 316))>>
<i>Night radio, audition 2, line 4</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 17)) or (($tanktracks is 3) and ($time is 77)) or (($tanktracks is 4) and ($time is 137)) or (($tanktracks is 5) and ($time is 197)) or (($tanktracks is 6) and ($time is 257)) or (($tanktracks is 1) and ($time is 317))>>
<i>Night radio, audition 2, line 5</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 18)) or (($tanktracks is 3) and ($time is 78)) or (($tanktracks is 4) and ($time is 138)) or (($tanktracks is 5) and ($time is 198)) or (($tanktracks is 6) and ($time is 258)) or (($tanktracks is 1) and ($time is 318))>>
<i>Night radio, audition 2, line 6</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 19)) or (($tanktracks is 3) and ($time is 79)) or (($tanktracks is 4) and ($time is 139)) or (($tanktracks is 5) and ($time is 199)) or (($tanktracks is 6) and ($time is 259)) or (($tanktracks is 1) and ($time is 319))>>
<i>Night radio, audition 2, line 7</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 20)) or (($tanktracks is 3) and ($time is 80)) or (($tanktracks is 4) and ($time is 140)) or (($tanktracks is 5) and ($time is 200)) or (($tanktracks is 6) and ($time is 260)) or (($tanktracks is 1) and ($time is 320))>>
<i>Night radio, audition 2, line 8</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 21)) or (($tanktracks is 3) and ($time is 81)) or (($tanktracks is 4) and ($time is 141)) or (($tanktracks is 5) and ($time is 201)) or (($tanktracks is 6) and ($time is 261)) or (($tanktracks is 1) and ($time is 321))>>
<i>Night radio, audition 2, line 9</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 22)) or (($tanktracks is 3) and ($time is 82)) or (($tanktracks is 4) and ($time is 142)) or (($tanktracks is 5) and ($time is 202)) or (($tanktracks is 6) and ($time is 262)) or (($tanktracks is 1) and ($time is 322))>>
<i>Night radio, audition 2, line 10</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 23)) or (($tanktracks is 3) and ($time is 83)) or (($tanktracks is 4) and ($time is 143)) or (($tanktracks is 5) and ($time is 203)) or (($tanktracks is 6) and ($time is 263)) or (($tanktracks is 1) and ($time is 323))>>
<i>Night radio, audition 2, line 11</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 24)) or (($tanktracks is 3) and ($time is 84)) or (($tanktracks is 4) and ($time is 144)) or (($tanktracks is 5) and ($time is 204)) or (($tanktracks is 6) and ($time is 264)) or (($tanktracks is 1) and ($time is 324))>>
<i>Night radio, audition 2, line 12</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 25)) or (($tanktracks is 3) and ($time is 85)) or (($tanktracks is 4) and ($time is 145)) or (($tanktracks is 5) and ($time is 205)) or (($tanktracks is 6) and ($time is 265)) or (($tanktracks is 1) and ($time is 325))>>
<i>Night radio, audition 2, line 13</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 26)) or (($tanktracks is 3) and ($time is 86)) or (($tanktracks is 4) and ($time is 146)) or (($tanktracks is 5) and ($time is 206)) or (($tanktracks is 6) and ($time is 266)) or (($tanktracks is 1) and ($time is 326))>>
<i>Night radio, audition 2, line 14</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 27)) or (($tanktracks is 3) and ($time is 87)) or (($tanktracks is 4) and ($time is 147)) or (($tanktracks is 5) and ($time is 207)) or (($tanktracks is 6) and ($time is 267)) or (($tanktracks is 1) and ($time is 327))>>
<i>Night radio, audition 2, line 15</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 28)) or (($tanktracks is 3) and ($time is 88)) or (($tanktracks is 4) and ($time is 148)) or (($tanktracks is 5) and ($time is 208)) or (($tanktracks is 6) and ($time is 268)) or (($tanktracks is 1) and ($time is 328))>>
<i>Night radio, audition 2, line 16</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 29)) or (($tanktracks is 3) and ($time is 89)) or (($tanktracks is 4) and ($time is 149)) or (($tanktracks is 5) and ($time is 209)) or (($tanktracks is 6) and ($time is 269)) or (($tanktracks is 1) and ($time is 329))>>
<i>Night radio, audition 2, line 17</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 30)) or (($tanktracks is 3) and ($time is 90)) or (($tanktracks is 4) and ($time is 150)) or (($tanktracks is 5) and ($time is 210)) or (($tanktracks is 6) and ($time is 270)) or (($tanktracks is 1) and ($time is 330))>>
<i>Night radio, audition 2, line 18</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 31)) or (($tanktracks is 3) and ($time is 91)) or (($tanktracks is 4) and ($time is 151)) or (($tanktracks is 5) and ($time is 211)) or (($tanktracks is 6) and ($time is 271)) or (($tanktracks is 1) and ($time is 331))>>
<i>Night radio, audition 2, line 19</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 32)) or (($tanktracks is 3) and ($time is 92)) or (($tanktracks is 4) and ($time is 152)) or (($tanktracks is 5) and ($time is 212)) or (($tanktracks is 6) and ($time is 272)) or (($tanktracks is 1) and ($time is 332))>>
<i>Night radio, audition 2, line 20</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 33)) or (($tanktracks is 3) and ($time is 93)) or (($tanktracks is 4) and ($time is 153)) or (($tanktracks is 5) and ($time is 213)) or (($tanktracks is 6) and ($time is 273)) or (($tanktracks is 1) and ($time is 333))>>
<i>Night radio, audition 2, line 21</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 34)) or (($tanktracks is 3) and ($time is 94)) or (($tanktracks is 4) and ($time is 154)) or (($tanktracks is 5) and ($time is 214)) or (($tanktracks is 6) and ($time is 274)) or (($tanktracks is 1) and ($time is 334))>>
<i>Night radio, audition 2, line 22</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 35)) or (($tanktracks is 3) and ($time is 95)) or (($tanktracks is 4) and ($time is 155)) or (($tanktracks is 5) and ($time is 215)) or (($tanktracks is 6) and ($time is 275)) or (($tanktracks is 1) and ($time is 335))>>
<i>Night radio, audition 2, line 23</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 36)) or (($tanktracks is 3) and ($time is 96)) or (($tanktracks is 4) and ($time is 156)) or (($tanktracks is 5) and ($time is 216)) or (($tanktracks is 6) and ($time is 276)) or (($tanktracks is 1) and ($time is 336))>>
<i>Night radio, audition 2, line 24</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 37)) or (($tanktracks is 3) and ($time is 97)) or (($tanktracks is 4) and ($time is 157)) or (($tanktracks is 5) and ($time is 217)) or (($tanktracks is 6) and ($time is 277)) or (($tanktracks is 1) and ($time is 337))>>
<i>Night radio, audition 2, line 25</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 38)) or (($tanktracks is 3) and ($time is 98)) or (($tanktracks is 4) and ($time is 158)) or (($tanktracks is 5) and ($time is 218)) or (($tanktracks is 6) and ($time is 278)) or (($tanktracks is 1) and ($time is 338))>>
<i>Night radio, audition 2, line 26</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 39)) or (($tanktracks is 3) and ($time is 99)) or (($tanktracks is 4) and ($time is 159)) or (($tanktracks is 5) and ($time is 219)) or (($tanktracks is 6) and ($time is 279)) or (($tanktracks is 1) and ($time is 339))>>
<i>Night radio, audition 2, line 27</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 40)) or (($tanktracks is 3) and ($time is 100)) or (($tanktracks is 4) and ($time is 160)) or (($tanktracks is 5) and ($time is 220)) or (($tanktracks is 6) and ($time is 280)) or (($tanktracks is 1) and ($time is 340))>>
<i>Night radio, audition 2, line 28</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 41)) or (($tanktracks is 3) and ($time is 101)) or (($tanktracks is 4) and ($time is 161)) or (($tanktracks is 5) and ($time is 221)) or (($tanktracks is 6) and ($time is 281)) or (($tanktracks is 1) and ($time is 341))>>
<i>Night radio, audition 2, line 29</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 42)) or (($tanktracks is 3) and ($time is 102)) or (($tanktracks is 4) and ($time is 162)) or (($tanktracks is 5) and ($time is 222)) or (($tanktracks is 6) and ($time is 282)) or (($tanktracks is 1) and ($time is 342))>>
<i>Night radio, audition 2, line 30</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 43)) or (($tanktracks is 3) and ($time is 103)) or (($tanktracks is 4) and ($time is 163)) or (($tanktracks is 5) and ($time is 223)) or (($tanktracks is 6) and ($time is 283)) or (($tanktracks is 1) and ($time is 343))>>
<i>Night radio, audition 2, line 31</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 44)) or (($tanktracks is 3) and ($time is 104)) or (($tanktracks is 4) and ($time is 164)) or (($tanktracks is 5) and ($time is 224)) or (($tanktracks is 6) and ($time is 284)) or (($tanktracks is 1) and ($time is 344))>>
<i>Night radio, audition 2, line 32</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 45)) or (($tanktracks is 3) and ($time is 105)) or (($tanktracks is 4) and ($time is 165)) or (($tanktracks is 5) and ($time is 225)) or (($tanktracks is 6) and ($time is 285)) or (($tanktracks is 1) and ($time is 345))>>
<i>Night radio, audition 2, line 33</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 46)) or (($tanktracks is 3) and ($time is 106)) or (($tanktracks is 4) and ($time is 166)) or (($tanktracks is 5) and ($time is 226)) or (($tanktracks is 6) and ($time is 286)) or (($tanktracks is 1) and ($time is 346))>>
<i>Night radio, audition 2, line 34</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 47)) or (($tanktracks is 3) and ($time is 107)) or (($tanktracks is 4) and ($time is 167)) or (($tanktracks is 5) and ($time is 227)) or (($tanktracks is 6) and ($time is 287)) or (($tanktracks is 1) and ($time is 347))>>
<i>Night radio, audition 2, line 35</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 48)) or (($tanktracks is 3) and ($time is 108)) or (($tanktracks is 4) and ($time is 168)) or (($tanktracks is 5) and ($time is 228)) or (($tanktracks is 6) and ($time is 288)) or (($tanktracks is 1) and ($time is 348))>>
<i>Night radio, audition 2, line 36</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 49)) or (($tanktracks is 3) and ($time is 109)) or (($tanktracks is 4) and ($time is 169)) or (($tanktracks is 5) and ($time is 229)) or (($tanktracks is 6) and ($time is 289)) or (($tanktracks is 1) and ($time is 349))>>
<i>Night radio, audition 2, line 37</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 50)) or (($tanktracks is 3) and ($time is 110)) or (($tanktracks is 4) and ($time is 170)) or (($tanktracks is 5) and ($time is 230)) or (($tanktracks is 6) and ($time is 290)) or (($tanktracks is 1) and ($time is 350))>>
<i>Night radio, audition 2, line 38</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 51)) or (($tanktracks is 3) and ($time is 111)) or (($tanktracks is 4) and ($time is 171)) or (($tanktracks is 5) and ($time is 231)) or (($tanktracks is 6) and ($time is 291)) or (($tanktracks is 1) and ($time is 351))>>
<i>Night radio, audition 2, line 39</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 52)) or (($tanktracks is 3) and ($time is 112)) or (($tanktracks is 4) and ($time is 172)) or (($tanktracks is 5) and ($time is 232)) or (($tanktracks is 6) and ($time is 292)) or (($tanktracks is 1) and ($time is 352))>>
<i>Night radio, audition 2, line 40</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 53)) or (($tanktracks is 3) and ($time is 113)) or (($tanktracks is 4) and ($time is 173)) or (($tanktracks is 5) and ($time is 233)) or (($tanktracks is 6) and ($time is 293)) or (($tanktracks is 1) and ($time is 353))>>
<i>Night radio, audition 2, line 41</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 54)) or (($tanktracks is 3) and ($time is 114)) or (($tanktracks is 4) and ($time is 174)) or (($tanktracks is 5) and ($time is 234)) or (($tanktracks is 6) and ($time is 294)) or (($tanktracks is 1) and ($time is 354))>>
<i>Night radio, audition 2, line 42</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 55)) or (($tanktracks is 3) and ($time is 115)) or (($tanktracks is 4) and ($time is 175)) or (($tanktracks is 5) and ($time is 235)) or (($tanktracks is 6) and ($time is 295)) or (($tanktracks is 1) and ($time is 355))>>
<i>Night radio, audition 2, line 43</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 56)) or (($tanktracks is 3) and ($time is 116)) or (($tanktracks is 4) and ($time is 176)) or (($tanktracks is 5) and ($time is 236)) or (($tanktracks is 6) and ($time is 296)) or (($tanktracks is 1) and ($time is 356))>>
<i>Night radio, audition 2, line 44</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 57)) or (($tanktracks is 3) and ($time is 117)) or (($tanktracks is 4) and ($time is 177)) or (($tanktracks is 5) and ($time is 237)) or (($tanktracks is 6) and ($time is 297)) or (($tanktracks is 1) and ($time is 357))>>
<i>Night radio, audition 2, line 45</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 58)) or (($tanktracks is 3) and ($time is 118)) or (($tanktracks is 4) and ($time is 178)) or (($tanktracks is 5) and ($time is 238)) or (($tanktracks is 6) and ($time is 298)) or (($tanktracks is 1) and ($time is 358))>>
<i>Night radio, audition 2, line 46</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 59)) or (($tanktracks is 3) and ($time is 119)) or (($tanktracks is 4) and ($time is 179)) or (($tanktracks is 5) and ($time is 239)) or (($tanktracks is 6) and ($time is 299)) or (($tanktracks is 1) and ($time is 359))>>
<i>Night radio, audition 2, line 47</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 13)) or (($tanktracks is 4) and ($time is 73)) or (($tanktracks is 5) and ($time is 133)) or (($tanktracks is 6) and ($time is 193)) or (($tanktracks is 1) and ($time is 253)) or (($tanktracks is 2) and ($time is 313))>>
<i>Night radio, audition 3, line 1</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 14)) or (($tanktracks is 4) and ($time is 74)) or (($tanktracks is 5) and ($time is 134)) or (($tanktracks is 6) and ($time is 194)) or (($tanktracks is 1) and ($time is 254)) or (($tanktracks is 2) and ($time is 314))>>
<i>Night radio, audition 3, line 2</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 15)) or (($tanktracks is 4) and ($time is 75)) or (($tanktracks is 5) and ($time is 135)) or (($tanktracks is 6) and ($time is 195)) or (($tanktracks is 1) and ($time is 255)) or (($tanktracks is 2) and ($time is 315))>>
<i>Night radio, audition 3, line 3</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 16)) or (($tanktracks is 4) and ($time is 76)) or (($tanktracks is 5) and ($time is 136)) or (($tanktracks is 6) and ($time is 196)) or (($tanktracks is 1) and ($time is 256)) or (($tanktracks is 2) and ($time is 316))>>
<i>Night radio, audition 3, line 4</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 17)) or (($tanktracks is 4) and ($time is 77)) or (($tanktracks is 5) and ($time is 137)) or (($tanktracks is 6) and ($time is 197)) or (($tanktracks is 1) and ($time is 257)) or (($tanktracks is 2) and ($time is 317))>>
<i>Night radio, audition 3, line 5</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 18)) or (($tanktracks is 4) and ($time is 78)) or (($tanktracks is 5) and ($time is 138)) or (($tanktracks is 6) and ($time is 198)) or (($tanktracks is 1) and ($time is 258)) or (($tanktracks is 2) and ($time is 318))>>
<i>Night radio, audition 3, line 6</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 19)) or (($tanktracks is 4) and ($time is 79)) or (($tanktracks is 5) and ($time is 139)) or (($tanktracks is 6) and ($time is 199)) or (($tanktracks is 1) and ($time is 259)) or (($tanktracks is 2) and ($time is 319))>>
<i>Night radio, audition 3, line 7</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 20)) or (($tanktracks is 4) and ($time is 80)) or (($tanktracks is 5) and ($time is 140)) or (($tanktracks is 6) and ($time is 200)) or (($tanktracks is 1) and ($time is 260)) or (($tanktracks is 2) and ($time is 320))>>
<i>Night radio, audition 3, line 8</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 21)) or (($tanktracks is 4) and ($time is 81)) or (($tanktracks is 5) and ($time is 141)) or (($tanktracks is 6) and ($time is 201)) or (($tanktracks is 1) and ($time is 261)) or (($tanktracks is 2) and ($time is 321))>>
<i>Night radio, audition 3, line 9</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 22)) or (($tanktracks is 4) and ($time is 82)) or (($tanktracks is 5) and ($time is 142)) or (($tanktracks is 6) and ($time is 202)) or (($tanktracks is 1) and ($time is 262)) or (($tanktracks is 2) and ($time is 322))>>
<i>Night radio, audition 3, line 10</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 23)) or (($tanktracks is 4) and ($time is 83)) or (($tanktracks is 5) and ($time is 143)) or (($tanktracks is 6) and ($time is 203)) or (($tanktracks is 1) and ($time is 263)) or (($tanktracks is 2) and ($time is 323))>>
<i>Night radio, audition 3, line 11</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 24)) or (($tanktracks is 4) and ($time is 84)) or (($tanktracks is 5) and ($time is 144)) or (($tanktracks is 6) and ($time is 204)) or (($tanktracks is 1) and ($time is 264)) or (($tanktracks is 2) and ($time is 324))>>
<i>Night radio, audition 3, line 12</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 25)) or (($tanktracks is 4) and ($time is 85)) or (($tanktracks is 5) and ($time is 145)) or (($tanktracks is 6) and ($time is 205)) or (($tanktracks is 1) and ($time is 265)) or (($tanktracks is 2) and ($time is 325))>>
<i>Night radio, audition 3, line 13</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 26)) or (($tanktracks is 4) and ($time is 86)) or (($tanktracks is 5) and ($time is 146)) or (($tanktracks is 6) and ($time is 206)) or (($tanktracks is 1) and ($time is 266)) or (($tanktracks is 2) and ($time is 326))>>
<i>Night radio, audition 3, line 14</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 27)) or (($tanktracks is 4) and ($time is 87)) or (($tanktracks is 5) and ($time is 147)) or (($tanktracks is 6) and ($time is 207)) or (($tanktracks is 1) and ($time is 267)) or (($tanktracks is 2) and ($time is 327))>>
<i>Night radio, audition 3, line 15</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 28)) or (($tanktracks is 4) and ($time is 88)) or (($tanktracks is 5) and ($time is 148)) or (($tanktracks is 6) and ($time is 208)) or (($tanktracks is 1) and ($time is 268)) or (($tanktracks is 2) and ($time is 328))>>
<i>Night radio, audition 3, line 16</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 29)) or (($tanktracks is 4) and ($time is 89)) or (($tanktracks is 5) and ($time is 149)) or (($tanktracks is 6) and ($time is 209)) or (($tanktracks is 1) and ($time is 269)) or (($tanktracks is 2) and ($time is 329))>>
<i>Night radio, audition 3, line 17</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 30)) or (($tanktracks is 4) and ($time is 90)) or (($tanktracks is 5) and ($time is 150)) or (($tanktracks is 6) and ($time is 210)) or (($tanktracks is 1) and ($time is 270)) or (($tanktracks is 2) and ($time is 330))>>
<i>Night radio, audition 3, line 18</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 31)) or (($tanktracks is 4) and ($time is 91)) or (($tanktracks is 5) and ($time is 151)) or (($tanktracks is 6) and ($time is 211)) or (($tanktracks is 1) and ($time is 271)) or (($tanktracks is 2) and ($time is 331))>>
<i>Night radio, audition 3, line 19</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 32)) or (($tanktracks is 4) and ($time is 92)) or (($tanktracks is 5) and ($time is 152)) or (($tanktracks is 6) and ($time is 212)) or (($tanktracks is 1) and ($time is 272)) or (($tanktracks is 2) and ($time is 332))>>
<i>Night radio, audition 3, line 20</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 33)) or (($tanktracks is 4) and ($time is 93)) or (($tanktracks is 5) and ($time is 153)) or (($tanktracks is 6) and ($time is 213)) or (($tanktracks is 1) and ($time is 273)) or (($tanktracks is 2) and ($time is 333))>>
<i>Night radio, audition 3, line 21</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 34)) or (($tanktracks is 4) and ($time is 94)) or (($tanktracks is 5) and ($time is 154)) or (($tanktracks is 6) and ($time is 214)) or (($tanktracks is 1) and ($time is 274)) or (($tanktracks is 2) and ($time is 334))>>
<i>Night radio, audition 3, line 22</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 35)) or (($tanktracks is 4) and ($time is 95)) or (($tanktracks is 5) and ($time is 155)) or (($tanktracks is 6) and ($time is 215)) or (($tanktracks is 1) and ($time is 275)) or (($tanktracks is 2) and ($time is 335))>>
<i>Night radio, audition 3, line 23</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 36)) or (($tanktracks is 4) and ($time is 96)) or (($tanktracks is 5) and ($time is 156)) or (($tanktracks is 6) and ($time is 216)) or (($tanktracks is 1) and ($time is 276)) or (($tanktracks is 2) and ($time is 336))>>
<i>Night radio, audition 3, line 24</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 37)) or (($tanktracks is 4) and ($time is 97)) or (($tanktracks is 5) and ($time is 157)) or (($tanktracks is 6) and ($time is 217)) or (($tanktracks is 1) and ($time is 277)) or (($tanktracks is 2) and ($time is 337))>>
<i>Night radio, audition 3, line 25</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 38)) or (($tanktracks is 4) and ($time is 98)) or (($tanktracks is 5) and ($time is 158)) or (($tanktracks is 6) and ($time is 218)) or (($tanktracks is 1) and ($time is 278)) or (($tanktracks is 2) and ($time is 338))>>
<i>Night radio, audition 3, line 26</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 39)) or (($tanktracks is 4) and ($time is 99)) or (($tanktracks is 5) and ($time is 159)) or (($tanktracks is 6) and ($time is 219)) or (($tanktracks is 1) and ($time is 279)) or (($tanktracks is 2) and ($time is 339))>>
<i>Night radio, audition 3, line 27</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 40)) or (($tanktracks is 4) and ($time is 100)) or (($tanktracks is 5) and ($time is 160)) or (($tanktracks is 6) and ($time is 220)) or (($tanktracks is 1) and ($time is 280)) or (($tanktracks is 2) and ($time is 340))>>
<i>Night radio, audition 3, line 28</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 41)) or (($tanktracks is 4) and ($time is 101)) or (($tanktracks is 5) and ($time is 161)) or (($tanktracks is 6) and ($time is 221)) or (($tanktracks is 1) and ($time is 281)) or (($tanktracks is 2) and ($time is 341))>>
<i>Night radio, audition 3, line 29</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 42)) or (($tanktracks is 4) and ($time is 102)) or (($tanktracks is 5) and ($time is 162)) or (($tanktracks is 6) and ($time is 222)) or (($tanktracks is 1) and ($time is 282)) or (($tanktracks is 2) and ($time is 342))>>
<i>Night radio, audition 3, line 30</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 43)) or (($tanktracks is 4) and ($time is 103)) or (($tanktracks is 5) and ($time is 163)) or (($tanktracks is 6) and ($time is 223)) or (($tanktracks is 1) and ($time is 283)) or (($tanktracks is 2) and ($time is 343))>>
<i>Night radio, audition 3, line 31</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 44)) or (($tanktracks is 4) and ($time is 104)) or (($tanktracks is 5) and ($time is 164)) or (($tanktracks is 6) and ($time is 224)) or (($tanktracks is 1) and ($time is 284)) or (($tanktracks is 2) and ($time is 344))>>
<i>Night radio, audition 3, line 32</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 45)) or (($tanktracks is 4) and ($time is 105)) or (($tanktracks is 5) and ($time is 165)) or (($tanktracks is 6) and ($time is 225)) or (($tanktracks is 1) and ($time is 285)) or (($tanktracks is 2) and ($time is 345))>>
<i>Night radio, audition 3, line 33</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 46)) or (($tanktracks is 4) and ($time is 106)) or (($tanktracks is 5) and ($time is 166)) or (($tanktracks is 6) and ($time is 226)) or (($tanktracks is 1) and ($time is 286)) or (($tanktracks is 2) and ($time is 346))>>
<i>Night radio, audition 3, line 34</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 47)) or (($tanktracks is 4) and ($time is 107)) or (($tanktracks is 5) and ($time is 167)) or (($tanktracks is 6) and ($time is 227)) or (($tanktracks is 1) and ($time is 287)) or (($tanktracks is 2) and ($time is 347))>>
<i>Night radio, audition 3, line 35</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 48)) or (($tanktracks is 4) and ($time is 108)) or (($tanktracks is 5) and ($time is 168)) or (($tanktracks is 6) and ($time is 228)) or (($tanktracks is 1) and ($time is 288)) or (($tanktracks is 2) and ($time is 348))>>
<i>Night radio, audition 3, line 36</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 49)) or (($tanktracks is 4) and ($time is 109)) or (($tanktracks is 5) and ($time is 169)) or (($tanktracks is 6) and ($time is 229)) or (($tanktracks is 1) and ($time is 289)) or (($tanktracks is 2) and ($time is 349))>>
<i>Night radio, audition 3, line 37</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 50)) or (($tanktracks is 4) and ($time is 110)) or (($tanktracks is 5) and ($time is 170)) or (($tanktracks is 6) and ($time is 230)) or (($tanktracks is 1) and ($time is 290)) or (($tanktracks is 2) and ($time is 350))>>
<i>Night radio, audition 3, line 38</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 51)) or (($tanktracks is 4) and ($time is 111)) or (($tanktracks is 5) and ($time is 171)) or (($tanktracks is 6) and ($time is 231)) or (($tanktracks is 1) and ($time is 291)) or (($tanktracks is 2) and ($time is 351))>>
<i>Night radio, audition 3, line 39</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 52)) or (($tanktracks is 4) and ($time is 112)) or (($tanktracks is 5) and ($time is 172)) or (($tanktracks is 6) and ($time is 232)) or (($tanktracks is 1) and ($time is 292)) or (($tanktracks is 2) and ($time is 352))>>
<i>Night radio, audition 3, line 40</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 53)) or (($tanktracks is 4) and ($time is 113)) or (($tanktracks is 5) and ($time is 173)) or (($tanktracks is 6) and ($time is 233)) or (($tanktracks is 1) and ($time is 293)) or (($tanktracks is 2) and ($time is 353))>>
<i>Night radio, audition 3, line 41</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 54)) or (($tanktracks is 4) and ($time is 114)) or (($tanktracks is 5) and ($time is 174)) or (($tanktracks is 6) and ($time is 234)) or (($tanktracks is 1) and ($time is 294)) or (($tanktracks is 2) and ($time is 354))>>
<i>Night radio, audition 3, line 42</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 55)) or (($tanktracks is 4) and ($time is 115)) or (($tanktracks is 5) and ($time is 175)) or (($tanktracks is 6) and ($time is 235)) or (($tanktracks is 1) and ($time is 295)) or (($tanktracks is 2) and ($time is 355))>>
<i>Night radio, audition 3, line 43</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 56)) or (($tanktracks is 4) and ($time is 116)) or (($tanktracks is 5) and ($time is 176)) or (($tanktracks is 6) and ($time is 236)) or (($tanktracks is 1) and ($time is 296)) or (($tanktracks is 2) and ($time is 356))>>
<i>Night radio, audition 3, line 44</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 57)) or (($tanktracks is 4) and ($time is 117)) or (($tanktracks is 5) and ($time is 177)) or (($tanktracks is 6) and ($time is 237)) or (($tanktracks is 1) and ($time is 297)) or (($tanktracks is 2) and ($time is 357))>>
<i>Night radio, audition 3, line 45</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 58)) or (($tanktracks is 4) and ($time is 118)) or (($tanktracks is 5) and ($time is 178)) or (($tanktracks is 6) and ($time is 238)) or (($tanktracks is 1) and ($time is 298)) or (($tanktracks is 2) and ($time is 358))>>
<i>Night radio, audition 3, line 46</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 59)) or (($tanktracks is 4) and ($time is 119)) or (($tanktracks is 5) and ($time is 179)) or (($tanktracks is 6) and ($time is 239)) or (($tanktracks is 1) and ($time is 299)) or (($tanktracks is 2) and ($time is 359))>>
<i>Night radio, audition 3, line 47</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 13)) or (($tanktracks is 5) and ($time is 73)) or (($tanktracks is 6) and ($time is 133)) or (($tanktracks is 1) and ($time is 193)) or (($tanktracks is 2) and ($time is 253)) or (($tanktracks is 3) and ($time is 313))>>
<i>Night radio, audition 4, line 1</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 14)) or (($tanktracks is 5) and ($time is 74)) or (($tanktracks is 6) and ($time is 134)) or (($tanktracks is 1) and ($time is 194)) or (($tanktracks is 2) and ($time is 254)) or (($tanktracks is 3) and ($time is 314))>>
<i>Night radio, audition 4, line 2</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 15)) or (($tanktracks is 5) and ($time is 75)) or (($tanktracks is 6) and ($time is 135)) or (($tanktracks is 1) and ($time is 195)) or (($tanktracks is 2) and ($time is 255)) or (($tanktracks is 3) and ($time is 315))>>
<i>Night radio, audition 4, line 3</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 16)) or (($tanktracks is 5) and ($time is 76)) or (($tanktracks is 6) and ($time is 136)) or (($tanktracks is 1) and ($time is 196)) or (($tanktracks is 2) and ($time is 256)) or (($tanktracks is 3) and ($time is 316))>>
<i>Night radio, audition 4, line 4</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 17)) or (($tanktracks is 5) and ($time is 77)) or (($tanktracks is 6) and ($time is 137)) or (($tanktracks is 1) and ($time is 197)) or (($tanktracks is 2) and ($time is 257)) or (($tanktracks is 3) and ($time is 317))>>
<i>Night radio, audition 4, line 5</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 18)) or (($tanktracks is 5) and ($time is 78)) or (($tanktracks is 6) and ($time is 138)) or (($tanktracks is 1) and ($time is 198)) or (($tanktracks is 2) and ($time is 258)) or (($tanktracks is 3) and ($time is 318))>>
<i>Night radio, audition 4, line 6</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 19)) or (($tanktracks is 5) and ($time is 79)) or (($tanktracks is 6) and ($time is 139)) or (($tanktracks is 1) and ($time is 199)) or (($tanktracks is 2) and ($time is 259)) or (($tanktracks is 3) and ($time is 319))>>
<i>Night radio, audition 4, line 7</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 20)) or (($tanktracks is 5) and ($time is 80)) or (($tanktracks is 6) and ($time is 140)) or (($tanktracks is 1) and ($time is 200)) or (($tanktracks is 2) and ($time is 260)) or (($tanktracks is 3) and ($time is 320))>>
<i>Night radio, audition 4, line 8</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 21)) or (($tanktracks is 5) and ($time is 81)) or (($tanktracks is 6) and ($time is 141)) or (($tanktracks is 1) and ($time is 201)) or (($tanktracks is 2) and ($time is 261)) or (($tanktracks is 3) and ($time is 321))>>
<i>Night radio, audition 4, line 9</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 22)) or (($tanktracks is 5) and ($time is 82)) or (($tanktracks is 6) and ($time is 142)) or (($tanktracks is 1) and ($time is 202)) or (($tanktracks is 2) and ($time is 262)) or (($tanktracks is 3) and ($time is 322))>>
<i>Night radio, audition 4, line 10</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 23)) or (($tanktracks is 5) and ($time is 83)) or (($tanktracks is 6) and ($time is 143)) or (($tanktracks is 1) and ($time is 203)) or (($tanktracks is 2) and ($time is 263)) or (($tanktracks is 3) and ($time is 323))>>
<i>Night radio, audition 4, line 11</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 24)) or (($tanktracks is 5) and ($time is 84)) or (($tanktracks is 6) and ($time is 144)) or (($tanktracks is 1) and ($time is 204)) or (($tanktracks is 2) and ($time is 264)) or (($tanktracks is 3) and ($time is 324))>>
<i>Night radio, audition 4, line 12</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 25)) or (($tanktracks is 5) and ($time is 85)) or (($tanktracks is 6) and ($time is 145)) or (($tanktracks is 1) and ($time is 205)) or (($tanktracks is 2) and ($time is 265)) or (($tanktracks is 3) and ($time is 325))>>
<i>Night radio, audition 4, line 13</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 26)) or (($tanktracks is 5) and ($time is 86)) or (($tanktracks is 6) and ($time is 146)) or (($tanktracks is 1) and ($time is 206)) or (($tanktracks is 2) and ($time is 266)) or (($tanktracks is 3) and ($time is 326))>>
<i>Night radio, audition 4, line 14</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 27)) or (($tanktracks is 5) and ($time is 87)) or (($tanktracks is 6) and ($time is 147)) or (($tanktracks is 1) and ($time is 207)) or (($tanktracks is 2) and ($time is 267)) or (($tanktracks is 3) and ($time is 327))>>
<i>Night radio, audition 4, line 15</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 28)) or (($tanktracks is 5) and ($time is 88)) or (($tanktracks is 6) and ($time is 148)) or (($tanktracks is 1) and ($time is 208)) or (($tanktracks is 2) and ($time is 268)) or (($tanktracks is 3) and ($time is 328))>>
<i>Night radio, audition 4, line 16</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 29)) or (($tanktracks is 5) and ($time is 89)) or (($tanktracks is 6) and ($time is 149)) or (($tanktracks is 1) and ($time is 209)) or (($tanktracks is 2) and ($time is 269)) or (($tanktracks is 3) and ($time is 329))>>
<i>Night radio, audition 4, line 17</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 30)) or (($tanktracks is 5) and ($time is 90)) or (($tanktracks is 6) and ($time is 150)) or (($tanktracks is 1) and ($time is 210)) or (($tanktracks is 2) and ($time is 270)) or (($tanktracks is 3) and ($time is 330))>>
<i>Night radio, audition 4, line 18</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 31)) or (($tanktracks is 5) and ($time is 91)) or (($tanktracks is 6) and ($time is 151)) or (($tanktracks is 1) and ($time is 211)) or (($tanktracks is 2) and ($time is 271)) or (($tanktracks is 3) and ($time is 331))>>
<i>Night radio, audition 4, line 19</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 32)) or (($tanktracks is 5) and ($time is 92)) or (($tanktracks is 6) and ($time is 152)) or (($tanktracks is 1) and ($time is 212)) or (($tanktracks is 2) and ($time is 272)) or (($tanktracks is 3) and ($time is 332))>>
<i>Night radio, audition 4, line 20</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 33)) or (($tanktracks is 5) and ($time is 93)) or (($tanktracks is 6) and ($time is 153)) or (($tanktracks is 1) and ($time is 213)) or (($tanktracks is 2) and ($time is 273)) or (($tanktracks is 3) and ($time is 333))>>
<i>Night radio, audition 4, line 21</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 34)) or (($tanktracks is 5) and ($time is 94)) or (($tanktracks is 6) and ($time is 154)) or (($tanktracks is 1) and ($time is 214)) or (($tanktracks is 2) and ($time is 274)) or (($tanktracks is 3) and ($time is 334))>>
<i>Night radio, audition 4, line 22</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 35)) or (($tanktracks is 5) and ($time is 95)) or (($tanktracks is 6) and ($time is 155)) or (($tanktracks is 1) and ($time is 215)) or (($tanktracks is 2) and ($time is 275)) or (($tanktracks is 3) and ($time is 335))>>
<i>Night radio, audition 4, line 23</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 36)) or (($tanktracks is 5) and ($time is 96)) or (($tanktracks is 6) and ($time is 156)) or (($tanktracks is 1) and ($time is 216)) or (($tanktracks is 2) and ($time is 276)) or (($tanktracks is 3) and ($time is 336))>>
<i>Night radio, audition 4, line 24</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 37)) or (($tanktracks is 5) and ($time is 97)) or (($tanktracks is 6) and ($time is 157)) or (($tanktracks is 1) and ($time is 217)) or (($tanktracks is 2) and ($time is 277)) or (($tanktracks is 3) and ($time is 337))>>
<i>Night radio, audition 4, line 25</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 38)) or (($tanktracks is 5) and ($time is 98)) or (($tanktracks is 6) and ($time is 158)) or (($tanktracks is 1) and ($time is 218)) or (($tanktracks is 2) and ($time is 278)) or (($tanktracks is 3) and ($time is 338))>>
<i>Night radio, audition 4, line 26</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 39)) or (($tanktracks is 5) and ($time is 99)) or (($tanktracks is 6) and ($time is 159)) or (($tanktracks is 1) and ($time is 219)) or (($tanktracks is 2) and ($time is 279)) or (($tanktracks is 3) and ($time is 339))>>
<i>Night radio, audition 4, line 27</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 40)) or (($tanktracks is 5) and ($time is 100)) or (($tanktracks is 6) and ($time is 160)) or (($tanktracks is 1) and ($time is 220)) or (($tanktracks is 2) and ($time is 280)) or (($tanktracks is 3) and ($time is 340))>>
<i>Night radio, audition 4, line 28</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 41)) or (($tanktracks is 5) and ($time is 101)) or (($tanktracks is 6) and ($time is 161)) or (($tanktracks is 1) and ($time is 221)) or (($tanktracks is 2) and ($time is 281)) or (($tanktracks is 3) and ($time is 341))>>
<i>Night radio, audition 4, line 29</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 42)) or (($tanktracks is 5) and ($time is 102)) or (($tanktracks is 6) and ($time is 162)) or (($tanktracks is 1) and ($time is 222)) or (($tanktracks is 2) and ($time is 282)) or (($tanktracks is 3) and ($time is 342))>>
<i>Night radio, audition 4, line 30</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 43)) or (($tanktracks is 5) and ($time is 103)) or (($tanktracks is 6) and ($time is 163)) or (($tanktracks is 1) and ($time is 223)) or (($tanktracks is 2) and ($time is 283)) or (($tanktracks is 3) and ($time is 343))>>
<i>Night radio, audition 4, line 31</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 44)) or (($tanktracks is 5) and ($time is 104)) or (($tanktracks is 6) and ($time is 164)) or (($tanktracks is 1) and ($time is 224)) or (($tanktracks is 2) and ($time is 284)) or (($tanktracks is 3) and ($time is 344))>>
<i>Night radio, audition 4, line 32</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 45)) or (($tanktracks is 5) and ($time is 105)) or (($tanktracks is 6) and ($time is 165)) or (($tanktracks is 1) and ($time is 225)) or (($tanktracks is 2) and ($time is 285)) or (($tanktracks is 3) and ($time is 345))>>
<i>Night radio, audition 4, line 33</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 46)) or (($tanktracks is 5) and ($time is 106)) or (($tanktracks is 6) and ($time is 166)) or (($tanktracks is 1) and ($time is 226)) or (($tanktracks is 2) and ($time is 286)) or (($tanktracks is 3) and ($time is 346))>>
<i>Night radio, audition 4, line 34</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 47)) or (($tanktracks is 5) and ($time is 107)) or (($tanktracks is 6) and ($time is 167)) or (($tanktracks is 1) and ($time is 227)) or (($tanktracks is 2) and ($time is 287)) or (($tanktracks is 3) and ($time is 347))>>
<i>Night radio, audition 4, line 35</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 48)) or (($tanktracks is 5) and ($time is 108)) or (($tanktracks is 6) and ($time is 168)) or (($tanktracks is 1) and ($time is 228)) or (($tanktracks is 2) and ($time is 288)) or (($tanktracks is 3) and ($time is 348))>>
<i>Night radio, audition 4, line 36</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 49)) or (($tanktracks is 5) and ($time is 109)) or (($tanktracks is 6) and ($time is 169)) or (($tanktracks is 1) and ($time is 229)) or (($tanktracks is 2) and ($time is 289)) or (($tanktracks is 3) and ($time is 349))>>
<i>Night radio, audition 4, line 37</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 50)) or (($tanktracks is 5) and ($time is 110)) or (($tanktracks is 6) and ($time is 170)) or (($tanktracks is 1) and ($time is 230)) or (($tanktracks is 2) and ($time is 290)) or (($tanktracks is 3) and ($time is 350))>>
<i>Night radio, audition 4, line 38</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 51)) or (($tanktracks is 5) and ($time is 111)) or (($tanktracks is 6) and ($time is 171)) or (($tanktracks is 1) and ($time is 231)) or (($tanktracks is 2) and ($time is 291)) or (($tanktracks is 3) and ($time is 351))>>
<i>Night radio, audition 4, line 39</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 52)) or (($tanktracks is 5) and ($time is 112)) or (($tanktracks is 6) and ($time is 172)) or (($tanktracks is 1) and ($time is 232)) or (($tanktracks is 2) and ($time is 292)) or (($tanktracks is 3) and ($time is 352))>>
<i>Night radio, audition 4, line 40</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 53)) or (($tanktracks is 5) and ($time is 113)) or (($tanktracks is 6) and ($time is 173)) or (($tanktracks is 1) and ($time is 233)) or (($tanktracks is 2) and ($time is 293)) or (($tanktracks is 3) and ($time is 353))>>
<i>Night radio, audition 4, line 41</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 54)) or (($tanktracks is 5) and ($time is 114)) or (($tanktracks is 6) and ($time is 174)) or (($tanktracks is 1) and ($time is 234)) or (($tanktracks is 2) and ($time is 294)) or (($tanktracks is 3) and ($time is 354))>>
<i>Night radio, audition 4, line 42</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 55)) or (($tanktracks is 5) and ($time is 115)) or (($tanktracks is 6) and ($time is 175)) or (($tanktracks is 1) and ($time is 235)) or (($tanktracks is 2) and ($time is 295)) or (($tanktracks is 3) and ($time is 355))>>
<i>Night radio, audition 4, line 43</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 56)) or (($tanktracks is 5) and ($time is 116)) or (($tanktracks is 6) and ($time is 176)) or (($tanktracks is 1) and ($time is 236)) or (($tanktracks is 2) and ($time is 296)) or (($tanktracks is 3) and ($time is 356))>>
<i>Night radio, audition 4, line 44</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 57)) or (($tanktracks is 5) and ($time is 117)) or (($tanktracks is 6) and ($time is 177)) or (($tanktracks is 1) and ($time is 237)) or (($tanktracks is 2) and ($time is 297)) or (($tanktracks is 3) and ($time is 357))>>
<i>Night radio, audition 4, line 45</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 58)) or (($tanktracks is 5) and ($time is 118)) or (($tanktracks is 6) and ($time is 178)) or (($tanktracks is 1) and ($time is 238)) or (($tanktracks is 2) and ($time is 298)) or (($tanktracks is 3) and ($time is 358))>>
<i>Night radio, audition 4, line 46</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 59)) or (($tanktracks is 5) and ($time is 119)) or (($tanktracks is 6) and ($time is 179)) or (($tanktracks is 1) and ($time is 239)) or (($tanktracks is 2) and ($time is 299)) or (($tanktracks is 3) and ($time is 359))>>
<i>Night radio, audition 4, line 47</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 13)) or (($tanktracks is 6) and ($time is 73)) or (($tanktracks is 1) and ($time is 133)) or (($tanktracks is 2) and ($time is 193)) or (($tanktracks is 3) and ($time is 253)) or (($tanktracks is 4) and ($time is 313))>>
<i>Night radio, audition 5, line 1</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 14)) or (($tanktracks is 6) and ($time is 74)) or (($tanktracks is 1) and ($time is 134)) or (($tanktracks is 2) and ($time is 194)) or (($tanktracks is 3) and ($time is 254)) or (($tanktracks is 4) and ($time is 314))>>
<i>Night radio, audition 5, line 2</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 15)) or (($tanktracks is 6) and ($time is 75)) or (($tanktracks is 1) and ($time is 135)) or (($tanktracks is 2) and ($time is 195)) or (($tanktracks is 3) and ($time is 255)) or (($tanktracks is 4) and ($time is 315))>>
<i>Night radio, audition 5, line 3</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 16)) or (($tanktracks is 6) and ($time is 76)) or (($tanktracks is 1) and ($time is 136)) or (($tanktracks is 2) and ($time is 196)) or (($tanktracks is 3) and ($time is 256)) or (($tanktracks is 4) and ($time is 316))>>
<i>Night radio, audition 5, line 4</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 17)) or (($tanktracks is 6) and ($time is 77)) or (($tanktracks is 1) and ($time is 137)) or (($tanktracks is 2) and ($time is 197)) or (($tanktracks is 3) and ($time is 257)) or (($tanktracks is 4) and ($time is 317))>>
<i>Night radio, audition 5, line 5</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 18)) or (($tanktracks is 6) and ($time is 78)) or (($tanktracks is 1) and ($time is 138)) or (($tanktracks is 2) and ($time is 198)) or (($tanktracks is 3) and ($time is 258)) or (($tanktracks is 4) and ($time is 318))>>
<i>Night radio, audition 5, line 6</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 19)) or (($tanktracks is 6) and ($time is 79)) or (($tanktracks is 1) and ($time is 139)) or (($tanktracks is 2) and ($time is 199)) or (($tanktracks is 3) and ($time is 259)) or (($tanktracks is 4) and ($time is 319))>>
<i>Night radio, audition 5, line 7</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 20)) or (($tanktracks is 6) and ($time is 80)) or (($tanktracks is 1) and ($time is 140)) or (($tanktracks is 2) and ($time is 200)) or (($tanktracks is 3) and ($time is 260)) or (($tanktracks is 4) and ($time is 320))>>
<i>Night radio, audition 5, line 8</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 21)) or (($tanktracks is 6) and ($time is 81)) or (($tanktracks is 1) and ($time is 141)) or (($tanktracks is 2) and ($time is 201)) or (($tanktracks is 3) and ($time is 261)) or (($tanktracks is 4) and ($time is 321))>>
<i>Night radio, audition 5, line 9</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 22)) or (($tanktracks is 6) and ($time is 82)) or (($tanktracks is 1) and ($time is 142)) or (($tanktracks is 2) and ($time is 202)) or (($tanktracks is 3) and ($time is 262)) or (($tanktracks is 4) and ($time is 322))>>
<i>Night radio, audition 5, line 10</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 23)) or (($tanktracks is 6) and ($time is 83)) or (($tanktracks is 1) and ($time is 143)) or (($tanktracks is 2) and ($time is 203)) or (($tanktracks is 3) and ($time is 263)) or (($tanktracks is 4) and ($time is 323))>>
<i>Night radio, audition 5, line 11</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 24)) or (($tanktracks is 6) and ($time is 84)) or (($tanktracks is 1) and ($time is 144)) or (($tanktracks is 2) and ($time is 204)) or (($tanktracks is 3) and ($time is 264)) or (($tanktracks is 4) and ($time is 324))>>
<i>Night radio, audition 5, line 12</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 25)) or (($tanktracks is 6) and ($time is 85)) or (($tanktracks is 1) and ($time is 145)) or (($tanktracks is 2) and ($time is 205)) or (($tanktracks is 3) and ($time is 265)) or (($tanktracks is 4) and ($time is 325))>>
<i>Night radio, audition 5, line 13</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 26)) or (($tanktracks is 6) and ($time is 86)) or (($tanktracks is 1) and ($time is 146)) or (($tanktracks is 2) and ($time is 206)) or (($tanktracks is 3) and ($time is 266)) or (($tanktracks is 4) and ($time is 326))>>
<i>Night radio, audition 5, line 14</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 27)) or (($tanktracks is 6) and ($time is 87)) or (($tanktracks is 1) and ($time is 147)) or (($tanktracks is 2) and ($time is 207)) or (($tanktracks is 3) and ($time is 267)) or (($tanktracks is 4) and ($time is 327))>>
<i>Night radio, audition 5, line 15</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 28)) or (($tanktracks is 6) and ($time is 88)) or (($tanktracks is 1) and ($time is 148)) or (($tanktracks is 2) and ($time is 208)) or (($tanktracks is 3) and ($time is 268)) or (($tanktracks is 4) and ($time is 328))>>
<i>Night radio, audition 5, line 16</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 29)) or (($tanktracks is 6) and ($time is 89)) or (($tanktracks is 1) and ($time is 149)) or (($tanktracks is 2) and ($time is 209)) or (($tanktracks is 3) and ($time is 269)) or (($tanktracks is 4) and ($time is 329))>>
<i>Night radio, audition 5, line 17</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 30)) or (($tanktracks is 6) and ($time is 90)) or (($tanktracks is 1) and ($time is 150)) or (($tanktracks is 2) and ($time is 210)) or (($tanktracks is 3) and ($time is 270)) or (($tanktracks is 4) and ($time is 330))>>
<i>Night radio, audition 5, line 18</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 31)) or (($tanktracks is 6) and ($time is 91)) or (($tanktracks is 1) and ($time is 151)) or (($tanktracks is 2) and ($time is 211)) or (($tanktracks is 3) and ($time is 271)) or (($tanktracks is 4) and ($time is 331))>>
<i>Night radio, audition 5, line 19</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 32)) or (($tanktracks is 6) and ($time is 92)) or (($tanktracks is 1) and ($time is 152)) or (($tanktracks is 2) and ($time is 212)) or (($tanktracks is 3) and ($time is 272)) or (($tanktracks is 4) and ($time is 332))>>
<i>Night radio, audition 5, line 20</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 33)) or (($tanktracks is 6) and ($time is 93)) or (($tanktracks is 1) and ($time is 153)) or (($tanktracks is 2) and ($time is 213)) or (($tanktracks is 3) and ($time is 273)) or (($tanktracks is 4) and ($time is 333))>>
<i>Night radio, audition 5, line 21</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 34)) or (($tanktracks is 6) and ($time is 94)) or (($tanktracks is 1) and ($time is 154)) or (($tanktracks is 2) and ($time is 214)) or (($tanktracks is 3) and ($time is 274)) or (($tanktracks is 4) and ($time is 334))>>
<i>Night radio, audition 5, line 22</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 35)) or (($tanktracks is 6) and ($time is 95)) or (($tanktracks is 1) and ($time is 155)) or (($tanktracks is 2) and ($time is 215)) or (($tanktracks is 3) and ($time is 275)) or (($tanktracks is 4) and ($time is 335))>>
<i>Night radio, audition 5, line 23</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 36)) or (($tanktracks is 6) and ($time is 96)) or (($tanktracks is 1) and ($time is 156)) or (($tanktracks is 2) and ($time is 216)) or (($tanktracks is 3) and ($time is 276)) or (($tanktracks is 4) and ($time is 336))>>
<i>Night radio, audition 5, line 24</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 37)) or (($tanktracks is 6) and ($time is 97)) or (($tanktracks is 1) and ($time is 157)) or (($tanktracks is 2) and ($time is 217)) or (($tanktracks is 3) and ($time is 277)) or (($tanktracks is 4) and ($time is 337))>>
<i>Night radio, audition 5, line 25</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 38)) or (($tanktracks is 6) and ($time is 98)) or (($tanktracks is 1) and ($time is 158)) or (($tanktracks is 2) and ($time is 218)) or (($tanktracks is 3) and ($time is 278)) or (($tanktracks is 4) and ($time is 338))>>
<i>Night radio, audition 5, line 26</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 39)) or (($tanktracks is 6) and ($time is 99)) or (($tanktracks is 1) and ($time is 159)) or (($tanktracks is 2) and ($time is 219)) or (($tanktracks is 3) and ($time is 279)) or (($tanktracks is 4) and ($time is 339))>>
<i>Night radio, audition 5, line 27</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 40)) or (($tanktracks is 6) and ($time is 100)) or (($tanktracks is 1) and ($time is 160)) or (($tanktracks is 2) and ($time is 220)) or (($tanktracks is 3) and ($time is 280)) or (($tanktracks is 4) and ($time is 340))>>
<i>Night radio, audition 5, line 28</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 41)) or (($tanktracks is 6) and ($time is 101)) or (($tanktracks is 1) and ($time is 161)) or (($tanktracks is 2) and ($time is 221)) or (($tanktracks is 3) and ($time is 281)) or (($tanktracks is 4) and ($time is 341))>>
<i>Night radio, audition 5, line 29</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 42)) or (($tanktracks is 6) and ($time is 102)) or (($tanktracks is 1) and ($time is 162)) or (($tanktracks is 2) and ($time is 222)) or (($tanktracks is 3) and ($time is 282)) or (($tanktracks is 4) and ($time is 342))>>
<i>Night radio, audition 5, line 30</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 43)) or (($tanktracks is 6) and ($time is 103)) or (($tanktracks is 1) and ($time is 163)) or (($tanktracks is 2) and ($time is 223)) or (($tanktracks is 3) and ($time is 283)) or (($tanktracks is 4) and ($time is 343))>>
<i>Night radio, audition 5, line 31</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 44)) or (($tanktracks is 6) and ($time is 104)) or (($tanktracks is 1) and ($time is 164)) or (($tanktracks is 2) and ($time is 224)) or (($tanktracks is 3) and ($time is 284)) or (($tanktracks is 4) and ($time is 344))>>
<i>Night radio, audition 5, line 32</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 45)) or (($tanktracks is 6) and ($time is 105)) or (($tanktracks is 1) and ($time is 165)) or (($tanktracks is 2) and ($time is 225)) or (($tanktracks is 3) and ($time is 285)) or (($tanktracks is 4) and ($time is 345))>>
<i>Night radio, audition 5, line 33</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 46)) or (($tanktracks is 6) and ($time is 106)) or (($tanktracks is 1) and ($time is 166)) or (($tanktracks is 2) and ($time is 226)) or (($tanktracks is 3) and ($time is 286)) or (($tanktracks is 4) and ($time is 346))>>
<i>Night radio, audition 5, line 34</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 47)) or (($tanktracks is 6) and ($time is 107)) or (($tanktracks is 1) and ($time is 167)) or (($tanktracks is 2) and ($time is 227)) or (($tanktracks is 3) and ($time is 287)) or (($tanktracks is 4) and ($time is 347))>>
<i>Night radio, audition 5, line 35</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 48)) or (($tanktracks is 6) and ($time is 108)) or (($tanktracks is 1) and ($time is 168)) or (($tanktracks is 2) and ($time is 228)) or (($tanktracks is 3) and ($time is 288)) or (($tanktracks is 4) and ($time is 348))>>
<i>Night radio, audition 5, line 36</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 49)) or (($tanktracks is 6) and ($time is 109)) or (($tanktracks is 1) and ($time is 169)) or (($tanktracks is 2) and ($time is 229)) or (($tanktracks is 3) and ($time is 289)) or (($tanktracks is 4) and ($time is 349))>>
<i>Night radio, audition 5, line 37</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 50)) or (($tanktracks is 6) and ($time is 110)) or (($tanktracks is 1) and ($time is 170)) or (($tanktracks is 2) and ($time is 230)) or (($tanktracks is 3) and ($time is 290)) or (($tanktracks is 4) and ($time is 350))>>
<i>Night radio, audition 5, line 38</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 51)) or (($tanktracks is 6) and ($time is 111)) or (($tanktracks is 1) and ($time is 171)) or (($tanktracks is 2) and ($time is 231)) or (($tanktracks is 3) and ($time is 291)) or (($tanktracks is 4) and ($time is 351))>>
<i>Night radio, audition 5, line 39</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 52)) or (($tanktracks is 6) and ($time is 112)) or (($tanktracks is 1) and ($time is 172)) or (($tanktracks is 2) and ($time is 232)) or (($tanktracks is 3) and ($time is 292)) or (($tanktracks is 4) and ($time is 352))>>
<i>Night radio, audition 5, line 40</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 53)) or (($tanktracks is 6) and ($time is 113)) or (($tanktracks is 1) and ($time is 173)) or (($tanktracks is 2) and ($time is 233)) or (($tanktracks is 3) and ($time is 293)) or (($tanktracks is 4) and ($time is 353))>>
<i>Night radio, audition 5, line 41</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 54)) or (($tanktracks is 6) and ($time is 114)) or (($tanktracks is 1) and ($time is 174)) or (($tanktracks is 2) and ($time is 234)) or (($tanktracks is 3) and ($time is 294)) or (($tanktracks is 4) and ($time is 354))>>
<i>Night radio, audition 5, line 42</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 55)) or (($tanktracks is 6) and ($time is 115)) or (($tanktracks is 1) and ($time is 175)) or (($tanktracks is 2) and ($time is 235)) or (($tanktracks is 3) and ($time is 295)) or (($tanktracks is 4) and ($time is 355))>>
<i>Night radio, audition 5, line 43</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 56)) or (($tanktracks is 6) and ($time is 116)) or (($tanktracks is 1) and ($time is 176)) or (($tanktracks is 2) and ($time is 236)) or (($tanktracks is 3) and ($time is 296)) or (($tanktracks is 4) and ($time is 356))>>
<i>Night radio, audition 5, line 44</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 57)) or (($tanktracks is 6) and ($time is 117)) or (($tanktracks is 1) and ($time is 177)) or (($tanktracks is 2) and ($time is 237)) or (($tanktracks is 3) and ($time is 297)) or (($tanktracks is 4) and ($time is 357))>>
<i>Night radio, audition 5, line 45</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 58)) or (($tanktracks is 6) and ($time is 118)) or (($tanktracks is 1) and ($time is 178)) or (($tanktracks is 2) and ($time is 238)) or (($tanktracks is 3) and ($time is 298)) or (($tanktracks is 4) and ($time is 358))>>
<i>Night radio, audition 5, line 46</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 59)) or (($tanktracks is 6) and ($time is 119)) or (($tanktracks is 1) and ($time is 179)) or (($tanktracks is 2) and ($time is 239)) or (($tanktracks is 3) and ($time is 299)) or (($tanktracks is 4) and ($time is 359))>>
<i>Night radio, audition 5, line 47</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 13)) or (($tanktracks is 1) and ($time is 73)) or (($tanktracks is 2) and ($time is 133)) or (($tanktracks is 3) and ($time is 193)) or (($tanktracks is 4) and ($time is 253)) or (($tanktracks is 5) and ($time is 313))>>
<i>Night radio, audition 6, line 1</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 14)) or (($tanktracks is 1) and ($time is 74)) or (($tanktracks is 2) and ($time is 134)) or (($tanktracks is 3) and ($time is 194)) or (($tanktracks is 4) and ($time is 254)) or (($tanktracks is 5) and ($time is 314))>>
<i>Night radio, audition 6, line 2</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 15)) or (($tanktracks is 1) and ($time is 75)) or (($tanktracks is 2) and ($time is 135)) or (($tanktracks is 3) and ($time is 195)) or (($tanktracks is 4) and ($time is 255)) or (($tanktracks is 5) and ($time is 315))>>
<i>Night radio, audition 6, line 3</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 16)) or (($tanktracks is 1) and ($time is 76)) or (($tanktracks is 2) and ($time is 136)) or (($tanktracks is 3) and ($time is 196)) or (($tanktracks is 4) and ($time is 256)) or (($tanktracks is 5) and ($time is 316))>>
<i>Night radio, audition 6, line 4</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 17)) or (($tanktracks is 1) and ($time is 77)) or (($tanktracks is 2) and ($time is 137)) or (($tanktracks is 3) and ($time is 197)) or (($tanktracks is 4) and ($time is 257)) or (($tanktracks is 5) and ($time is 317))>>
<i>Night radio, audition 6, line 5</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 18)) or (($tanktracks is 1) and ($time is 78)) or (($tanktracks is 2) and ($time is 138)) or (($tanktracks is 3) and ($time is 198)) or (($tanktracks is 4) and ($time is 258)) or (($tanktracks is 5) and ($time is 318))>>
<i>Night radio, audition 6, line 6</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 19)) or (($tanktracks is 1) and ($time is 79)) or (($tanktracks is 2) and ($time is 139)) or (($tanktracks is 3) and ($time is 199)) or (($tanktracks is 4) and ($time is 259)) or (($tanktracks is 5) and ($time is 319))>>
<i>Night radio, audition 6, line 7</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 20)) or (($tanktracks is 1) and ($time is 80)) or (($tanktracks is 2) and ($time is 140)) or (($tanktracks is 3) and ($time is 200)) or (($tanktracks is 4) and ($time is 260)) or (($tanktracks is 5) and ($time is 320))>>
<i>Night radio, audition 6, line 8</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 21)) or (($tanktracks is 1) and ($time is 81)) or (($tanktracks is 2) and ($time is 141)) or (($tanktracks is 3) and ($time is 201)) or (($tanktracks is 4) and ($time is 261)) or (($tanktracks is 5) and ($time is 321))>>
<i>Night radio, audition 6, line 9</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 22)) or (($tanktracks is 1) and ($time is 82)) or (($tanktracks is 2) and ($time is 142)) or (($tanktracks is 3) and ($time is 202)) or (($tanktracks is 4) and ($time is 262)) or (($tanktracks is 5) and ($time is 322))>>
<i>Night radio, audition 6, line 10</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 23)) or (($tanktracks is 1) and ($time is 83)) or (($tanktracks is 2) and ($time is 143)) or (($tanktracks is 3) and ($time is 203)) or (($tanktracks is 4) and ($time is 263)) or (($tanktracks is 5) and ($time is 323))>>
<i>Night radio, audition 6, line 11</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 24)) or (($tanktracks is 1) and ($time is 84)) or (($tanktracks is 2) and ($time is 144)) or (($tanktracks is 3) and ($time is 204)) or (($tanktracks is 4) and ($time is 264)) or (($tanktracks is 5) and ($time is 324))>>
<i>Night radio, audition 6, line 12</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 25)) or (($tanktracks is 1) and ($time is 85)) or (($tanktracks is 2) and ($time is 145)) or (($tanktracks is 3) and ($time is 205)) or (($tanktracks is 4) and ($time is 265)) or (($tanktracks is 5) and ($time is 325))>>
<i>Night radio, audition 6, line 13</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 26)) or (($tanktracks is 1) and ($time is 86)) or (($tanktracks is 2) and ($time is 146)) or (($tanktracks is 3) and ($time is 206)) or (($tanktracks is 4) and ($time is 266)) or (($tanktracks is 5) and ($time is 326))>>
<i>Night radio, audition 6, line 14</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 27)) or (($tanktracks is 1) and ($time is 87)) or (($tanktracks is 2) and ($time is 147)) or (($tanktracks is 3) and ($time is 207)) or (($tanktracks is 4) and ($time is 267)) or (($tanktracks is 5) and ($time is 327))>>
<i>Night radio, audition 6, line 15</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 28)) or (($tanktracks is 1) and ($time is 88)) or (($tanktracks is 2) and ($time is 148)) or (($tanktracks is 3) and ($time is 208)) or (($tanktracks is 4) and ($time is 268)) or (($tanktracks is 5) and ($time is 328))>>
<i>Night radio, audition 6, line 16</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 29)) or (($tanktracks is 1) and ($time is 89)) or (($tanktracks is 2) and ($time is 149)) or (($tanktracks is 3) and ($time is 209)) or (($tanktracks is 4) and ($time is 269)) or (($tanktracks is 5) and ($time is 329))>>
<i>Night radio, audition 6, line 17</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 30)) or (($tanktracks is 1) and ($time is 90)) or (($tanktracks is 2) and ($time is 150)) or (($tanktracks is 3) and ($time is 210)) or (($tanktracks is 4) and ($time is 270)) or (($tanktracks is 5) and ($time is 330))>>
<i>Night radio, audition 6, line 18</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 31)) or (($tanktracks is 1) and ($time is 91)) or (($tanktracks is 2) and ($time is 151)) or (($tanktracks is 3) and ($time is 211)) or (($tanktracks is 4) and ($time is 271)) or (($tanktracks is 5) and ($time is 331))>>
<i>Night radio, audition 6, line 19</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 32)) or (($tanktracks is 1) and ($time is 92)) or (($tanktracks is 2) and ($time is 152)) or (($tanktracks is 3) and ($time is 212)) or (($tanktracks is 4) and ($time is 272)) or (($tanktracks is 5) and ($time is 332))>>
<i>Night radio, audition 6, line 20</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 33)) or (($tanktracks is 1) and ($time is 93)) or (($tanktracks is 2) and ($time is 153)) or (($tanktracks is 3) and ($time is 213)) or (($tanktracks is 4) and ($time is 273)) or (($tanktracks is 5) and ($time is 333))>>
<i>Night radio, audition 6, line 21</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 34)) or (($tanktracks is 1) and ($time is 94)) or (($tanktracks is 2) and ($time is 154)) or (($tanktracks is 3) and ($time is 214)) or (($tanktracks is 4) and ($time is 274)) or (($tanktracks is 5) and ($time is 334))>>
<i>Night radio, audition 6, line 22</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 35)) or (($tanktracks is 1) and ($time is 95)) or (($tanktracks is 2) and ($time is 155)) or (($tanktracks is 3) and ($time is 215)) or (($tanktracks is 4) and ($time is 275)) or (($tanktracks is 5) and ($time is 335))>>
<i>Night radio, audition 6, line 23</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 36)) or (($tanktracks is 1) and ($time is 96)) or (($tanktracks is 2) and ($time is 156)) or (($tanktracks is 3) and ($time is 216)) or (($tanktracks is 4) and ($time is 276)) or (($tanktracks is 5) and ($time is 336))>>
<i>Night radio, audition 6, line 24</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 37)) or (($tanktracks is 1) and ($time is 97)) or (($tanktracks is 2) and ($time is 157)) or (($tanktracks is 3) and ($time is 217)) or (($tanktracks is 4) and ($time is 277)) or (($tanktracks is 5) and ($time is 337))>>
<i>Night radio, audition 6, line 25</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 38)) or (($tanktracks is 1) and ($time is 98)) or (($tanktracks is 2) and ($time is 158)) or (($tanktracks is 3) and ($time is 218)) or (($tanktracks is 4) and ($time is 278)) or (($tanktracks is 5) and ($time is 338))>>
<i>Night radio, audition 6, line 26</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 39)) or (($tanktracks is 1) and ($time is 99)) or (($tanktracks is 2) and ($time is 159)) or (($tanktracks is 3) and ($time is 219)) or (($tanktracks is 4) and ($time is 279)) or (($tanktracks is 5) and ($time is 339))>>
<i>Night radio, audition 6, line 27</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 40)) or (($tanktracks is 1) and ($time is 100)) or (($tanktracks is 2) and ($time is 160)) or (($tanktracks is 3) and ($time is 220)) or (($tanktracks is 4) and ($time is 280)) or (($tanktracks is 5) and ($time is 340))>>
<i>Night radio, audition 6, line 28</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 41)) or (($tanktracks is 1) and ($time is 101)) or (($tanktracks is 2) and ($time is 161)) or (($tanktracks is 3) and ($time is 221)) or (($tanktracks is 4) and ($time is 281)) or (($tanktracks is 5) and ($time is 341))>>
<i>Night radio, audition 6, line 29</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 42)) or (($tanktracks is 1) and ($time is 102)) or (($tanktracks is 2) and ($time is 162)) or (($tanktracks is 3) and ($time is 222)) or (($tanktracks is 4) and ($time is 282)) or (($tanktracks is 5) and ($time is 342))>>
<i>Night radio, audition 6, line 30</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 43)) or (($tanktracks is 1) and ($time is 103)) or (($tanktracks is 2) and ($time is 163)) or (($tanktracks is 3) and ($time is 223)) or (($tanktracks is 4) and ($time is 283)) or (($tanktracks is 5) and ($time is 343))>>
<i>Night radio, audition 6, line 31</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 44)) or (($tanktracks is 1) and ($time is 104)) or (($tanktracks is 2) and ($time is 164)) or (($tanktracks is 3) and ($time is 224)) or (($tanktracks is 4) and ($time is 284)) or (($tanktracks is 5) and ($time is 344))>>
<i>Night radio, audition 6, line 32</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 45)) or (($tanktracks is 1) and ($time is 105)) or (($tanktracks is 2) and ($time is 165)) or (($tanktracks is 3) and ($time is 225)) or (($tanktracks is 4) and ($time is 285)) or (($tanktracks is 5) and ($time is 345))>>
<i>Night radio, audition 6, line 33</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 46)) or (($tanktracks is 1) and ($time is 106)) or (($tanktracks is 2) and ($time is 166)) or (($tanktracks is 3) and ($time is 226)) or (($tanktracks is 4) and ($time is 286)) or (($tanktracks is 5) and ($time is 346))>>
<i>Night radio, audition 6, line 34</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 47)) or (($tanktracks is 1) and ($time is 107)) or (($tanktracks is 2) and ($time is 167)) or (($tanktracks is 3) and ($time is 227)) or (($tanktracks is 4) and ($time is 287)) or (($tanktracks is 5) and ($time is 347))>>
<i>Night radio, audition 6, line 35</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 48)) or (($tanktracks is 1) and ($time is 108)) or (($tanktracks is 2) and ($time is 168)) or (($tanktracks is 3) and ($time is 228)) or (($tanktracks is 4) and ($time is 288)) or (($tanktracks is 5) and ($time is 348))>>
<i>Night radio, audition 6, line 36</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 49)) or (($tanktracks is 1) and ($time is 109)) or (($tanktracks is 2) and ($time is 169)) or (($tanktracks is 3) and ($time is 229)) or (($tanktracks is 4) and ($time is 289)) or (($tanktracks is 5) and ($time is 349))>>
<i>Night radio, audition 6, line 37</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 50)) or (($tanktracks is 1) and ($time is 110)) or (($tanktracks is 2) and ($time is 170)) or (($tanktracks is 3) and ($time is 230)) or (($tanktracks is 4) and ($time is 290)) or (($tanktracks is 5) and ($time is 350))>>
<i>Night radio, audition 6, line 38</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 51)) or (($tanktracks is 1) and ($time is 111)) or (($tanktracks is 2) and ($time is 171)) or (($tanktracks is 3) and ($time is 231)) or (($tanktracks is 4) and ($time is 291)) or (($tanktracks is 5) and ($time is 351))>>
<i>Night radio, audition 6, line 39</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 52)) or (($tanktracks is 1) and ($time is 112)) or (($tanktracks is 2) and ($time is 172)) or (($tanktracks is 3) and ($time is 232)) or (($tanktracks is 4) and ($time is 292)) or (($tanktracks is 5) and ($time is 352))>>
<i>Night radio, audition 6, line 40</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 53)) or (($tanktracks is 1) and ($time is 113)) or (($tanktracks is 2) and ($time is 173)) or (($tanktracks is 3) and ($time is 233)) or (($tanktracks is 4) and ($time is 293)) or (($tanktracks is 5) and ($time is 353))>>
<i>Night radio, audition 6, line 41</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 54)) or (($tanktracks is 1) and ($time is 114)) or (($tanktracks is 2) and ($time is 174)) or (($tanktracks is 3) and ($time is 234)) or (($tanktracks is 4) and ($time is 294)) or (($tanktracks is 5) and ($time is 354))>>
<i>Night radio, audition 6, line 42</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 55)) or (($tanktracks is 1) and ($time is 115)) or (($tanktracks is 2) and ($time is 175)) or (($tanktracks is 3) and ($time is 235)) or (($tanktracks is 4) and ($time is 295)) or (($tanktracks is 5) and ($time is 355))>>
<i>Night radio, audition 6, line 43</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 56)) or (($tanktracks is 1) and ($time is 116)) or (($tanktracks is 2) and ($time is 176)) or (($tanktracks is 3) and ($time is 236)) or (($tanktracks is 4) and ($time is 296)) or (($tanktracks is 5) and ($time is 356))>>
<i>Night radio, audition 6, line 44</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 57)) or (($tanktracks is 1) and ($time is 117)) or (($tanktracks is 2) and ($time is 177)) or (($tanktracks is 3) and ($time is 237)) or (($tanktracks is 4) and ($time is 297)) or (($tanktracks is 5) and ($time is 357))>>
<i>Night radio, audition 6, line 45</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 58)) or (($tanktracks is 1) and ($time is 118)) or (($tanktracks is 2) and ($time is 178)) or (($tanktracks is 3) and ($time is 238)) or (($tanktracks is 4) and ($time is 298)) or (($tanktracks is 5) and ($time is 358))>>
<i>Night radio, audition 6, line 46</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 59)) or (($tanktracks is 1) and ($time is 119)) or (($tanktracks is 2) and ($time is 179)) or (($tanktracks is 3) and ($time is 239)) or (($tanktracks is 4) and ($time is 299)) or (($tanktracks is 5) and ($time is 359))>>
<i>Night radio, audition 6, line 47</i>
<br>
<</if>>
<</if>>
<<if $hour gte 6 and $hour lt 12>>
<<if (($tanktracks is 1) and ($time is 373)) or (($tanktracks is 2) and ($time is 433)) or (($tanktracks is 3) and ($time is 493)) or (($tanktracks is 4) and ($time is 553)) or (($tanktracks is 5) and ($time is 613)) or (($tanktracks is 6) and ($time is 673))>>
<i>Morning radio, audition 1, line 1</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 374)) or (($tanktracks is 2) and ($time is 434)) or (($tanktracks is 3) and ($time is 494)) or (($tanktracks is 4) and ($time is 554)) or (($tanktracks is 5) and ($time is 614)) or (($tanktracks is 6) and ($time is 674))>>
<i>Morning radio, audition 1, line 2</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 375)) or (($tanktracks is 2) and ($time is 435)) or (($tanktracks is 3) and ($time is 495)) or (($tanktracks is 4) and ($time is 555)) or (($tanktracks is 5) and ($time is 615)) or (($tanktracks is 6) and ($time is 675))>>
<i>Morning radio, audition 1, line 3</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 376)) or (($tanktracks is 2) and ($time is 436)) or (($tanktracks is 3) and ($time is 496)) or (($tanktracks is 4) and ($time is 556)) or (($tanktracks is 5) and ($time is 616)) or (($tanktracks is 6) and ($time is 676))>>
<i>Morning radio, audition 1, line 4</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 377)) or (($tanktracks is 2) and ($time is 437)) or (($tanktracks is 3) and ($time is 497)) or (($tanktracks is 4) and ($time is 557)) or (($tanktracks is 5) and ($time is 617)) or (($tanktracks is 6) and ($time is 677))>>
<i>Morning radio, audition 1, line 5</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 378)) or (($tanktracks is 2) and ($time is 438)) or (($tanktracks is 3) and ($time is 498)) or (($tanktracks is 4) and ($time is 558)) or (($tanktracks is 5) and ($time is 618)) or (($tanktracks is 6) and ($time is 678))>>
<i>Morning radio, audition 1, line 6</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 379)) or (($tanktracks is 2) and ($time is 439)) or (($tanktracks is 3) and ($time is 499)) or (($tanktracks is 4) and ($time is 559)) or (($tanktracks is 5) and ($time is 619)) or (($tanktracks is 6) and ($time is 679))>>
<i>Morning radio, audition 1, line 7</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 380)) or (($tanktracks is 2) and ($time is 440)) or (($tanktracks is 3) and ($time is 500)) or (($tanktracks is 4) and ($time is 560)) or (($tanktracks is 5) and ($time is 620)) or (($tanktracks is 6) and ($time is 680))>>
<i>Morning radio, audition 1, line 8</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 381)) or (($tanktracks is 2) and ($time is 441)) or (($tanktracks is 3) and ($time is 501)) or (($tanktracks is 4) and ($time is 561)) or (($tanktracks is 5) and ($time is 621)) or (($tanktracks is 6) and ($time is 681))>>
<i>Morning radio, audition 1, line 9</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 382)) or (($tanktracks is 2) and ($time is 442)) or (($tanktracks is 3) and ($time is 502)) or (($tanktracks is 4) and ($time is 562)) or (($tanktracks is 5) and ($time is 622)) or (($tanktracks is 6) and ($time is 682))>>
<i>Morning radio, audition 1, line 10</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 383)) or (($tanktracks is 2) and ($time is 443)) or (($tanktracks is 3) and ($time is 503)) or (($tanktracks is 4) and ($time is 563)) or (($tanktracks is 5) and ($time is 623)) or (($tanktracks is 6) and ($time is 683))>>
<i>Morning radio, audition 1, line 11</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 384)) or (($tanktracks is 2) and ($time is 444)) or (($tanktracks is 3) and ($time is 504)) or (($tanktracks is 4) and ($time is 564)) or (($tanktracks is 5) and ($time is 624)) or (($tanktracks is 6) and ($time is 684))>>
<i>Morning radio, audition 1, line 12</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 385)) or (($tanktracks is 2) and ($time is 445)) or (($tanktracks is 3) and ($time is 505)) or (($tanktracks is 4) and ($time is 565)) or (($tanktracks is 5) and ($time is 625)) or (($tanktracks is 6) and ($time is 685))>>
<i>Morning radio, audition 1, line 13</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 386)) or (($tanktracks is 2) and ($time is 446)) or (($tanktracks is 3) and ($time is 506)) or (($tanktracks is 4) and ($time is 566)) or (($tanktracks is 5) and ($time is 626)) or (($tanktracks is 6) and ($time is 686))>>
<i>Morning radio, audition 1, line 14</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 387)) or (($tanktracks is 2) and ($time is 447)) or (($tanktracks is 3) and ($time is 507)) or (($tanktracks is 4) and ($time is 567)) or (($tanktracks is 5) and ($time is 627)) or (($tanktracks is 6) and ($time is 687))>>
<i>Morning radio, audition 1, line 15</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 388)) or (($tanktracks is 2) and ($time is 448)) or (($tanktracks is 3) and ($time is 508)) or (($tanktracks is 4) and ($time is 568)) or (($tanktracks is 5) and ($time is 628)) or (($tanktracks is 6) and ($time is 688))>>
<i>Morning radio, audition 1, line 16</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 389)) or (($tanktracks is 2) and ($time is 449)) or (($tanktracks is 3) and ($time is 509)) or (($tanktracks is 4) and ($time is 569)) or (($tanktracks is 5) and ($time is 629)) or (($tanktracks is 6) and ($time is 689))>>
<i>Morning radio, audition 1, line 17</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 390)) or (($tanktracks is 2) and ($time is 450)) or (($tanktracks is 3) and ($time is 510)) or (($tanktracks is 4) and ($time is 570)) or (($tanktracks is 5) and ($time is 630)) or (($tanktracks is 6) and ($time is 690))>>
<i>Morning radio, audition 1, line 18</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 391)) or (($tanktracks is 2) and ($time is 451)) or (($tanktracks is 3) and ($time is 511)) or (($tanktracks is 4) and ($time is 571)) or (($tanktracks is 5) and ($time is 631)) or (($tanktracks is 6) and ($time is 691))>>
<i>Morning radio, audition 1, line 19</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 392)) or (($tanktracks is 2) and ($time is 452)) or (($tanktracks is 3) and ($time is 512)) or (($tanktracks is 4) and ($time is 572)) or (($tanktracks is 5) and ($time is 632)) or (($tanktracks is 6) and ($time is 692))>>
<i>Morning radio, audition 1, line 20</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 393)) or (($tanktracks is 2) and ($time is 453)) or (($tanktracks is 3) and ($time is 513)) or (($tanktracks is 4) and ($time is 573)) or (($tanktracks is 5) and ($time is 633)) or (($tanktracks is 6) and ($time is 693))>>
<i>Morning radio, audition 1, line 21</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 394)) or (($tanktracks is 2) and ($time is 454)) or (($tanktracks is 3) and ($time is 514)) or (($tanktracks is 4) and ($time is 574)) or (($tanktracks is 5) and ($time is 634)) or (($tanktracks is 6) and ($time is 694))>>
<i>Morning radio, audition 1, line 22</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 395)) or (($tanktracks is 2) and ($time is 455)) or (($tanktracks is 3) and ($time is 515)) or (($tanktracks is 4) and ($time is 575)) or (($tanktracks is 5) and ($time is 635)) or (($tanktracks is 6) and ($time is 695))>>
<i>Morning radio, audition 1, line 23</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 396)) or (($tanktracks is 2) and ($time is 456)) or (($tanktracks is 3) and ($time is 516)) or (($tanktracks is 4) and ($time is 576)) or (($tanktracks is 5) and ($time is 636)) or (($tanktracks is 6) and ($time is 696))>>
<i>Morning radio, audition 1, line 24</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 397)) or (($tanktracks is 2) and ($time is 457)) or (($tanktracks is 3) and ($time is 517)) or (($tanktracks is 4) and ($time is 577)) or (($tanktracks is 5) and ($time is 637)) or (($tanktracks is 6) and ($time is 697))>>
<i>Morning radio, audition 1, line 25</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 398)) or (($tanktracks is 2) and ($time is 458)) or (($tanktracks is 3) and ($time is 518)) or (($tanktracks is 4) and ($time is 578)) or (($tanktracks is 5) and ($time is 638)) or (($tanktracks is 6) and ($time is 698))>>
<i>Morning radio, audition 1, line 26</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 399)) or (($tanktracks is 2) and ($time is 459)) or (($tanktracks is 3) and ($time is 519)) or (($tanktracks is 4) and ($time is 579)) or (($tanktracks is 5) and ($time is 639)) or (($tanktracks is 6) and ($time is 699))>>
<i>Morning radio, audition 1, line 27</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 400)) or (($tanktracks is 2) and ($time is 460)) or (($tanktracks is 3) and ($time is 520)) or (($tanktracks is 4) and ($time is 580)) or (($tanktracks is 5) and ($time is 640)) or (($tanktracks is 6) and ($time is 700))>>
<i>Morning radio, audition 1, line 28</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 401)) or (($tanktracks is 2) and ($time is 461)) or (($tanktracks is 3) and ($time is 521)) or (($tanktracks is 4) and ($time is 581)) or (($tanktracks is 5) and ($time is 641)) or (($tanktracks is 6) and ($time is 701))>>
<i>Morning radio, audition 1, line 29</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 402)) or (($tanktracks is 2) and ($time is 462)) or (($tanktracks is 3) and ($time is 522)) or (($tanktracks is 4) and ($time is 582)) or (($tanktracks is 5) and ($time is 642)) or (($tanktracks is 6) and ($time is 702))>>
<i>Morning radio, audition 1, line 30</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 403)) or (($tanktracks is 2) and ($time is 463)) or (($tanktracks is 3) and ($time is 523)) or (($tanktracks is 4) and ($time is 583)) or (($tanktracks is 5) and ($time is 643)) or (($tanktracks is 6) and ($time is 703))>>
<i>Morning radio, audition 1, line 31</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 404)) or (($tanktracks is 2) and ($time is 464)) or (($tanktracks is 3) and ($time is 524)) or (($tanktracks is 4) and ($time is 584)) or (($tanktracks is 5) and ($time is 644)) or (($tanktracks is 6) and ($time is 704))>>
<i>Morning radio, audition 1, line 32</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 405)) or (($tanktracks is 2) and ($time is 465)) or (($tanktracks is 3) and ($time is 525)) or (($tanktracks is 4) and ($time is 585)) or (($tanktracks is 5) and ($time is 645)) or (($tanktracks is 6) and ($time is 705))>>
<i>Morning radio, audition 1, line 33</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 406)) or (($tanktracks is 2) and ($time is 466)) or (($tanktracks is 3) and ($time is 526)) or (($tanktracks is 4) and ($time is 586)) or (($tanktracks is 5) and ($time is 646)) or (($tanktracks is 6) and ($time is 706))>>
<i>Morning radio, audition 1, line 34</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 407)) or (($tanktracks is 2) and ($time is 467)) or (($tanktracks is 3) and ($time is 527)) or (($tanktracks is 4) and ($time is 587)) or (($tanktracks is 5) and ($time is 647)) or (($tanktracks is 6) and ($time is 707))>>
<i>Morning radio, audition 1, line 35</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 408)) or (($tanktracks is 2) and ($time is 468)) or (($tanktracks is 3) and ($time is 528)) or (($tanktracks is 4) and ($time is 588)) or (($tanktracks is 5) and ($time is 648)) or (($tanktracks is 6) and ($time is 708))>>
<i>Morning radio, audition 1, line 36</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 409)) or (($tanktracks is 2) and ($time is 469)) or (($tanktracks is 3) and ($time is 529)) or (($tanktracks is 4) and ($time is 589)) or (($tanktracks is 5) and ($time is 649)) or (($tanktracks is 6) and ($time is 709))>>
<i>Morning radio, audition 1, line 37</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 410)) or (($tanktracks is 2) and ($time is 470)) or (($tanktracks is 3) and ($time is 530)) or (($tanktracks is 4) and ($time is 590)) or (($tanktracks is 5) and ($time is 650)) or (($tanktracks is 6) and ($time is 710))>>
<i>Morning radio, audition 1, line 38</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 411)) or (($tanktracks is 2) and ($time is 471)) or (($tanktracks is 3) and ($time is 531)) or (($tanktracks is 4) and ($time is 591)) or (($tanktracks is 5) and ($time is 651)) or (($tanktracks is 6) and ($time is 711))>>
<i>Morning radio, audition 1, line 39</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 412)) or (($tanktracks is 2) and ($time is 472)) or (($tanktracks is 3) and ($time is 532)) or (($tanktracks is 4) and ($time is 592)) or (($tanktracks is 5) and ($time is 652)) or (($tanktracks is 6) and ($time is 712))>>
<i>Morning radio, audition 1, line 40</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 413)) or (($tanktracks is 2) and ($time is 473)) or (($tanktracks is 3) and ($time is 533)) or (($tanktracks is 4) and ($time is 593)) or (($tanktracks is 5) and ($time is 653)) or (($tanktracks is 6) and ($time is 713))>>
<i>Morning radio, audition 1, line 41</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 414)) or (($tanktracks is 2) and ($time is 474)) or (($tanktracks is 3) and ($time is 534)) or (($tanktracks is 4) and ($time is 594)) or (($tanktracks is 5) and ($time is 654)) or (($tanktracks is 6) and ($time is 714))>>
<i>Morning radio, audition 1, line 42</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 415)) or (($tanktracks is 2) and ($time is 475)) or (($tanktracks is 3) and ($time is 535)) or (($tanktracks is 4) and ($time is 595)) or (($tanktracks is 5) and ($time is 655)) or (($tanktracks is 6) and ($time is 715))>>
<i>Morning radio, audition 1, line 43</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 416)) or (($tanktracks is 2) and ($time is 476)) or (($tanktracks is 3) and ($time is 536)) or (($tanktracks is 4) and ($time is 596)) or (($tanktracks is 5) and ($time is 656)) or (($tanktracks is 6) and ($time is 716))>>
<i>Morning radio, audition 1, line 44</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 417)) or (($tanktracks is 2) and ($time is 477)) or (($tanktracks is 3) and ($time is 537)) or (($tanktracks is 4) and ($time is 597)) or (($tanktracks is 5) and ($time is 657)) or (($tanktracks is 6) and ($time is 717))>>
<i>Morning radio, audition 1, line 45</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 418)) or (($tanktracks is 2) and ($time is 478)) or (($tanktracks is 3) and ($time is 538)) or (($tanktracks is 4) and ($time is 598)) or (($tanktracks is 5) and ($time is 658)) or (($tanktracks is 6) and ($time is 718))>>
<i>Morning radio, audition 1, line 46</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 419)) or (($tanktracks is 2) and ($time is 479)) or (($tanktracks is 3) and ($time is 539)) or (($tanktracks is 4) and ($time is 599)) or (($tanktracks is 5) and ($time is 659)) or (($tanktracks is 6) and ($time is 719))>>
<i>Morning radio, audition 1, line 47</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 373)) or (($tanktracks is 3) and ($time is 433)) or (($tanktracks is 4) and ($time is 493)) or (($tanktracks is 5) and ($time is 553)) or (($tanktracks is 6) and ($time is 613)) or (($tanktracks is 1) and ($time is 673))>>
<i>Morning radio, audition 2, line 1</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 374)) or (($tanktracks is 3) and ($time is 434)) or (($tanktracks is 4) and ($time is 494)) or (($tanktracks is 5) and ($time is 554)) or (($tanktracks is 6) and ($time is 614)) or (($tanktracks is 1) and ($time is 674))>>
<i>Morning radio, audition 2, line 2</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 375)) or (($tanktracks is 3) and ($time is 435)) or (($tanktracks is 4) and ($time is 495)) or (($tanktracks is 5) and ($time is 555)) or (($tanktracks is 6) and ($time is 615)) or (($tanktracks is 1) and ($time is 675))>>
<i>Morning radio, audition 2, line 3</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 376)) or (($tanktracks is 3) and ($time is 436)) or (($tanktracks is 4) and ($time is 496)) or (($tanktracks is 5) and ($time is 556)) or (($tanktracks is 6) and ($time is 616)) or (($tanktracks is 1) and ($time is 676))>>
<i>Morning radio, audition 2, line 4</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 377)) or (($tanktracks is 3) and ($time is 437)) or (($tanktracks is 4) and ($time is 497)) or (($tanktracks is 5) and ($time is 557)) or (($tanktracks is 6) and ($time is 617)) or (($tanktracks is 1) and ($time is 677))>>
<i>Morning radio, audition 2, line 5</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 378)) or (($tanktracks is 3) and ($time is 438)) or (($tanktracks is 4) and ($time is 498)) or (($tanktracks is 5) and ($time is 558)) or (($tanktracks is 6) and ($time is 618)) or (($tanktracks is 1) and ($time is 678))>>
<i>Morning radio, audition 2, line 6</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 379)) or (($tanktracks is 3) and ($time is 439)) or (($tanktracks is 4) and ($time is 499)) or (($tanktracks is 5) and ($time is 559)) or (($tanktracks is 6) and ($time is 619)) or (($tanktracks is 1) and ($time is 679))>>
<i>Morning radio, audition 2, line 7</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 380)) or (($tanktracks is 3) and ($time is 440)) or (($tanktracks is 4) and ($time is 500)) or (($tanktracks is 5) and ($time is 560)) or (($tanktracks is 6) and ($time is 620)) or (($tanktracks is 1) and ($time is 680))>>
<i>Morning radio, audition 2, line 8</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 381)) or (($tanktracks is 3) and ($time is 441)) or (($tanktracks is 4) and ($time is 501)) or (($tanktracks is 5) and ($time is 561)) or (($tanktracks is 6) and ($time is 621)) or (($tanktracks is 1) and ($time is 681))>>
<i>Morning radio, audition 2, line 9</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 382)) or (($tanktracks is 3) and ($time is 442)) or (($tanktracks is 4) and ($time is 502)) or (($tanktracks is 5) and ($time is 562)) or (($tanktracks is 6) and ($time is 622)) or (($tanktracks is 1) and ($time is 682))>>
<i>Morning radio, audition 2, line 10</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 383)) or (($tanktracks is 3) and ($time is 443)) or (($tanktracks is 4) and ($time is 503)) or (($tanktracks is 5) and ($time is 563)) or (($tanktracks is 6) and ($time is 623)) or (($tanktracks is 1) and ($time is 683))>>
<i>Morning radio, audition 2, line 11</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 384)) or (($tanktracks is 3) and ($time is 444)) or (($tanktracks is 4) and ($time is 504)) or (($tanktracks is 5) and ($time is 564)) or (($tanktracks is 6) and ($time is 624)) or (($tanktracks is 1) and ($time is 684))>>
<i>Morning radio, audition 2, line 12</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 385)) or (($tanktracks is 3) and ($time is 445)) or (($tanktracks is 4) and ($time is 505)) or (($tanktracks is 5) and ($time is 565)) or (($tanktracks is 6) and ($time is 625)) or (($tanktracks is 1) and ($time is 685))>>
<i>Morning radio, audition 2, line 13</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 386)) or (($tanktracks is 3) and ($time is 446)) or (($tanktracks is 4) and ($time is 506)) or (($tanktracks is 5) and ($time is 566)) or (($tanktracks is 6) and ($time is 626)) or (($tanktracks is 1) and ($time is 686))>>
<i>Morning radio, audition 2, line 14</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 387)) or (($tanktracks is 3) and ($time is 447)) or (($tanktracks is 4) and ($time is 507)) or (($tanktracks is 5) and ($time is 567)) or (($tanktracks is 6) and ($time is 627)) or (($tanktracks is 1) and ($time is 687))>>
<i>Morning radio, audition 2, line 15</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 388)) or (($tanktracks is 3) and ($time is 448)) or (($tanktracks is 4) and ($time is 508)) or (($tanktracks is 5) and ($time is 568)) or (($tanktracks is 6) and ($time is 628)) or (($tanktracks is 1) and ($time is 688))>>
<i>Morning radio, audition 2, line 16</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 389)) or (($tanktracks is 3) and ($time is 449)) or (($tanktracks is 4) and ($time is 509)) or (($tanktracks is 5) and ($time is 569)) or (($tanktracks is 6) and ($time is 629)) or (($tanktracks is 1) and ($time is 689))>>
<i>Morning radio, audition 2, line 17</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 390)) or (($tanktracks is 3) and ($time is 450)) or (($tanktracks is 4) and ($time is 510)) or (($tanktracks is 5) and ($time is 570)) or (($tanktracks is 6) and ($time is 630)) or (($tanktracks is 1) and ($time is 690))>>
<i>Morning radio, audition 2, line 18</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 391)) or (($tanktracks is 3) and ($time is 451)) or (($tanktracks is 4) and ($time is 511)) or (($tanktracks is 5) and ($time is 571)) or (($tanktracks is 6) and ($time is 631)) or (($tanktracks is 1) and ($time is 691))>>
<i>Morning radio, audition 2, line 19</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 392)) or (($tanktracks is 3) and ($time is 452)) or (($tanktracks is 4) and ($time is 512)) or (($tanktracks is 5) and ($time is 572)) or (($tanktracks is 6) and ($time is 632)) or (($tanktracks is 1) and ($time is 692))>>
<i>Morning radio, audition 2, line 20</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 393)) or (($tanktracks is 3) and ($time is 453)) or (($tanktracks is 4) and ($time is 513)) or (($tanktracks is 5) and ($time is 573)) or (($tanktracks is 6) and ($time is 633)) or (($tanktracks is 1) and ($time is 693))>>
<i>Morning radio, audition 2, line 21</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 394)) or (($tanktracks is 3) and ($time is 454)) or (($tanktracks is 4) and ($time is 514)) or (($tanktracks is 5) and ($time is 574)) or (($tanktracks is 6) and ($time is 634)) or (($tanktracks is 1) and ($time is 694))>>
<i>Morning radio, audition 2, line 22</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 395)) or (($tanktracks is 3) and ($time is 455)) or (($tanktracks is 4) and ($time is 515)) or (($tanktracks is 5) and ($time is 575)) or (($tanktracks is 6) and ($time is 635)) or (($tanktracks is 1) and ($time is 695))>>
<i>Morning radio, audition 2, line 23</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 396)) or (($tanktracks is 3) and ($time is 456)) or (($tanktracks is 4) and ($time is 516)) or (($tanktracks is 5) and ($time is 576)) or (($tanktracks is 6) and ($time is 636)) or (($tanktracks is 1) and ($time is 696))>>
<i>Morning radio, audition 2, line 24</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 397)) or (($tanktracks is 3) and ($time is 457)) or (($tanktracks is 4) and ($time is 517)) or (($tanktracks is 5) and ($time is 577)) or (($tanktracks is 6) and ($time is 637)) or (($tanktracks is 1) and ($time is 697))>>
<i>Morning radio, audition 2, line 25</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 398)) or (($tanktracks is 3) and ($time is 458)) or (($tanktracks is 4) and ($time is 518)) or (($tanktracks is 5) and ($time is 578)) or (($tanktracks is 6) and ($time is 638)) or (($tanktracks is 1) and ($time is 698))>>
<i>Morning radio, audition 2, line 26</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 399)) or (($tanktracks is 3) and ($time is 459)) or (($tanktracks is 4) and ($time is 519)) or (($tanktracks is 5) and ($time is 579)) or (($tanktracks is 6) and ($time is 639)) or (($tanktracks is 1) and ($time is 699))>>
<i>Morning radio, audition 2, line 27</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 400)) or (($tanktracks is 3) and ($time is 460)) or (($tanktracks is 4) and ($time is 520)) or (($tanktracks is 5) and ($time is 580)) or (($tanktracks is 6) and ($time is 640)) or (($tanktracks is 1) and ($time is 700))>>
<i>Morning radio, audition 2, line 28</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 401)) or (($tanktracks is 3) and ($time is 461)) or (($tanktracks is 4) and ($time is 521)) or (($tanktracks is 5) and ($time is 581)) or (($tanktracks is 6) and ($time is 641)) or (($tanktracks is 1) and ($time is 701))>>
<i>Morning radio, audition 2, line 29</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 402)) or (($tanktracks is 3) and ($time is 462)) or (($tanktracks is 4) and ($time is 522)) or (($tanktracks is 5) and ($time is 582)) or (($tanktracks is 6) and ($time is 642)) or (($tanktracks is 1) and ($time is 702))>>
<i>Morning radio, audition 2, line 30</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 403)) or (($tanktracks is 3) and ($time is 463)) or (($tanktracks is 4) and ($time is 523)) or (($tanktracks is 5) and ($time is 583)) or (($tanktracks is 6) and ($time is 643)) or (($tanktracks is 1) and ($time is 703))>>
<i>Morning radio, audition 2, line 31</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 404)) or (($tanktracks is 3) and ($time is 464)) or (($tanktracks is 4) and ($time is 524)) or (($tanktracks is 5) and ($time is 584)) or (($tanktracks is 6) and ($time is 644)) or (($tanktracks is 1) and ($time is 704))>>
<i>Morning radio, audition 2, line 32</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 405)) or (($tanktracks is 3) and ($time is 465)) or (($tanktracks is 4) and ($time is 525)) or (($tanktracks is 5) and ($time is 585)) or (($tanktracks is 6) and ($time is 645)) or (($tanktracks is 1) and ($time is 705))>>
<i>Morning radio, audition 2, line 33</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 406)) or (($tanktracks is 3) and ($time is 466)) or (($tanktracks is 4) and ($time is 526)) or (($tanktracks is 5) and ($time is 586)) or (($tanktracks is 6) and ($time is 646)) or (($tanktracks is 1) and ($time is 706))>>
<i>Morning radio, audition 2, line 34</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 407)) or (($tanktracks is 3) and ($time is 467)) or (($tanktracks is 4) and ($time is 527)) or (($tanktracks is 5) and ($time is 587)) or (($tanktracks is 6) and ($time is 647)) or (($tanktracks is 1) and ($time is 707))>>
<i>Morning radio, audition 2, line 35</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 408)) or (($tanktracks is 3) and ($time is 468)) or (($tanktracks is 4) and ($time is 528)) or (($tanktracks is 5) and ($time is 588)) or (($tanktracks is 6) and ($time is 648)) or (($tanktracks is 1) and ($time is 708))>>
<i>Morning radio, audition 2, line 36</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 409)) or (($tanktracks is 3) and ($time is 469)) or (($tanktracks is 4) and ($time is 529)) or (($tanktracks is 5) and ($time is 589)) or (($tanktracks is 6) and ($time is 649)) or (($tanktracks is 1) and ($time is 709))>>
<i>Morning radio, audition 2, line 37</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 410)) or (($tanktracks is 3) and ($time is 470)) or (($tanktracks is 4) and ($time is 530)) or (($tanktracks is 5) and ($time is 590)) or (($tanktracks is 6) and ($time is 650)) or (($tanktracks is 1) and ($time is 710))>>
<i>Morning radio, audition 2, line 38</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 411)) or (($tanktracks is 3) and ($time is 471)) or (($tanktracks is 4) and ($time is 531)) or (($tanktracks is 5) and ($time is 591)) or (($tanktracks is 6) and ($time is 651)) or (($tanktracks is 1) and ($time is 711))>>
<i>Morning radio, audition 2, line 39</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 412)) or (($tanktracks is 3) and ($time is 472)) or (($tanktracks is 4) and ($time is 532)) or (($tanktracks is 5) and ($time is 592)) or (($tanktracks is 6) and ($time is 652)) or (($tanktracks is 1) and ($time is 712))>>
<i>Morning radio, audition 2, line 40</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 413)) or (($tanktracks is 3) and ($time is 473)) or (($tanktracks is 4) and ($time is 533)) or (($tanktracks is 5) and ($time is 593)) or (($tanktracks is 6) and ($time is 653)) or (($tanktracks is 1) and ($time is 713))>>
<i>Morning radio, audition 2, line 41</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 414)) or (($tanktracks is 3) and ($time is 474)) or (($tanktracks is 4) and ($time is 534)) or (($tanktracks is 5) and ($time is 594)) or (($tanktracks is 6) and ($time is 654)) or (($tanktracks is 1) and ($time is 714))>>
<i>Morning radio, audition 2, line 42</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 415)) or (($tanktracks is 3) and ($time is 475)) or (($tanktracks is 4) and ($time is 535)) or (($tanktracks is 5) and ($time is 595)) or (($tanktracks is 6) and ($time is 655)) or (($tanktracks is 1) and ($time is 715))>>
<i>Morning radio, audition 2, line 43</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 416)) or (($tanktracks is 3) and ($time is 476)) or (($tanktracks is 4) and ($time is 536)) or (($tanktracks is 5) and ($time is 596)) or (($tanktracks is 6) and ($time is 656)) or (($tanktracks is 1) and ($time is 716))>>
<i>Morning radio, audition 2, line 44</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 417)) or (($tanktracks is 3) and ($time is 477)) or (($tanktracks is 4) and ($time is 537)) or (($tanktracks is 5) and ($time is 597)) or (($tanktracks is 6) and ($time is 657)) or (($tanktracks is 1) and ($time is 717))>>
<i>Morning radio, audition 2, line 45</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 418)) or (($tanktracks is 3) and ($time is 478)) or (($tanktracks is 4) and ($time is 538)) or (($tanktracks is 5) and ($time is 598)) or (($tanktracks is 6) and ($time is 658)) or (($tanktracks is 1) and ($time is 718))>>
<i>Morning radio, audition 2, line 46</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 419)) or (($tanktracks is 3) and ($time is 479)) or (($tanktracks is 4) and ($time is 539)) or (($tanktracks is 5) and ($time is 599)) or (($tanktracks is 6) and ($time is 659)) or (($tanktracks is 1) and ($time is 719))>>
<i>Morning radio, audition 2, line 47</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 373)) or (($tanktracks is 4) and ($time is 433)) or (($tanktracks is 5) and ($time is 493)) or (($tanktracks is 6) and ($time is 553)) or (($tanktracks is 1) and ($time is 613)) or (($tanktracks is 2) and ($time is 673))>>
<i>Morning radio, audition 3, line 1</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 374)) or (($tanktracks is 4) and ($time is 434)) or (($tanktracks is 5) and ($time is 494)) or (($tanktracks is 6) and ($time is 554)) or (($tanktracks is 1) and ($time is 614)) or (($tanktracks is 2) and ($time is 674))>>
<i>Morning radio, audition 3, line 2</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 375)) or (($tanktracks is 4) and ($time is 435)) or (($tanktracks is 5) and ($time is 495)) or (($tanktracks is 6) and ($time is 555)) or (($tanktracks is 1) and ($time is 615)) or (($tanktracks is 2) and ($time is 675))>>
<i>Morning radio, audition 3, line 3</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 376)) or (($tanktracks is 4) and ($time is 436)) or (($tanktracks is 5) and ($time is 496)) or (($tanktracks is 6) and ($time is 556)) or (($tanktracks is 1) and ($time is 616)) or (($tanktracks is 2) and ($time is 676))>>
<i>Morning radio, audition 3, line 4</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 377)) or (($tanktracks is 4) and ($time is 437)) or (($tanktracks is 5) and ($time is 497)) or (($tanktracks is 6) and ($time is 557)) or (($tanktracks is 1) and ($time is 617)) or (($tanktracks is 2) and ($time is 677))>>
<i>Morning radio, audition 3, line 5</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 378)) or (($tanktracks is 4) and ($time is 438)) or (($tanktracks is 5) and ($time is 498)) or (($tanktracks is 6) and ($time is 558)) or (($tanktracks is 1) and ($time is 618)) or (($tanktracks is 2) and ($time is 678))>>
<i>Morning radio, audition 3, line 6</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 379)) or (($tanktracks is 4) and ($time is 439)) or (($tanktracks is 5) and ($time is 499)) or (($tanktracks is 6) and ($time is 559)) or (($tanktracks is 1) and ($time is 619)) or (($tanktracks is 2) and ($time is 679))>>
<i>Morning radio, audition 3, line 7</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 380)) or (($tanktracks is 4) and ($time is 440)) or (($tanktracks is 5) and ($time is 500)) or (($tanktracks is 6) and ($time is 560)) or (($tanktracks is 1) and ($time is 620)) or (($tanktracks is 2) and ($time is 680))>>
<i>Morning radio, audition 3, line 8</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 381)) or (($tanktracks is 4) and ($time is 441)) or (($tanktracks is 5) and ($time is 501)) or (($tanktracks is 6) and ($time is 561)) or (($tanktracks is 1) and ($time is 621)) or (($tanktracks is 2) and ($time is 681))>>
<i>Morning radio, audition 3, line 9</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 382)) or (($tanktracks is 4) and ($time is 442)) or (($tanktracks is 5) and ($time is 502)) or (($tanktracks is 6) and ($time is 562)) or (($tanktracks is 1) and ($time is 622)) or (($tanktracks is 2) and ($time is 682))>>
<i>Morning radio, audition 3, line 10</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 383)) or (($tanktracks is 4) and ($time is 443)) or (($tanktracks is 5) and ($time is 503)) or (($tanktracks is 6) and ($time is 563)) or (($tanktracks is 1) and ($time is 623)) or (($tanktracks is 2) and ($time is 683))>>
<i>Morning radio, audition 3, line 11</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 384)) or (($tanktracks is 4) and ($time is 444)) or (($tanktracks is 5) and ($time is 504)) or (($tanktracks is 6) and ($time is 564)) or (($tanktracks is 1) and ($time is 624)) or (($tanktracks is 2) and ($time is 684))>>
<i>Morning radio, audition 3, line 12</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 385)) or (($tanktracks is 4) and ($time is 445)) or (($tanktracks is 5) and ($time is 505)) or (($tanktracks is 6) and ($time is 565)) or (($tanktracks is 1) and ($time is 625)) or (($tanktracks is 2) and ($time is 685))>>
<i>Morning radio, audition 3, line 13</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 386)) or (($tanktracks is 4) and ($time is 446)) or (($tanktracks is 5) and ($time is 506)) or (($tanktracks is 6) and ($time is 566)) or (($tanktracks is 1) and ($time is 626)) or (($tanktracks is 2) and ($time is 686))>>
<i>Morning radio, audition 3, line 14</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 387)) or (($tanktracks is 4) and ($time is 447)) or (($tanktracks is 5) and ($time is 507)) or (($tanktracks is 6) and ($time is 567)) or (($tanktracks is 1) and ($time is 627)) or (($tanktracks is 2) and ($time is 687))>>
<i>Morning radio, audition 3, line 15</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 388)) or (($tanktracks is 4) and ($time is 448)) or (($tanktracks is 5) and ($time is 508)) or (($tanktracks is 6) and ($time is 568)) or (($tanktracks is 1) and ($time is 628)) or (($tanktracks is 2) and ($time is 688))>>
<i>Morning radio, audition 3, line 16</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 389)) or (($tanktracks is 4) and ($time is 449)) or (($tanktracks is 5) and ($time is 509)) or (($tanktracks is 6) and ($time is 569)) or (($tanktracks is 1) and ($time is 629)) or (($tanktracks is 2) and ($time is 689))>>
<i>Morning radio, audition 3, line 17</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 390)) or (($tanktracks is 4) and ($time is 450)) or (($tanktracks is 5) and ($time is 510)) or (($tanktracks is 6) and ($time is 570)) or (($tanktracks is 1) and ($time is 630)) or (($tanktracks is 2) and ($time is 690))>>
<i>Morning radio, audition 3, line 18</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 391)) or (($tanktracks is 4) and ($time is 451)) or (($tanktracks is 5) and ($time is 511)) or (($tanktracks is 6) and ($time is 571)) or (($tanktracks is 1) and ($time is 631)) or (($tanktracks is 2) and ($time is 691))>>
<i>Morning radio, audition 3, line 19</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 392)) or (($tanktracks is 4) and ($time is 452)) or (($tanktracks is 5) and ($time is 512)) or (($tanktracks is 6) and ($time is 572)) or (($tanktracks is 1) and ($time is 632)) or (($tanktracks is 2) and ($time is 692))>>
<i>Morning radio, audition 3, line 20</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 393)) or (($tanktracks is 4) and ($time is 453)) or (($tanktracks is 5) and ($time is 513)) or (($tanktracks is 6) and ($time is 573)) or (($tanktracks is 1) and ($time is 633)) or (($tanktracks is 2) and ($time is 693))>>
<i>Morning radio, audition 3, line 21</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 394)) or (($tanktracks is 4) and ($time is 454)) or (($tanktracks is 5) and ($time is 514)) or (($tanktracks is 6) and ($time is 574)) or (($tanktracks is 1) and ($time is 634)) or (($tanktracks is 2) and ($time is 694))>>
<i>Morning radio, audition 3, line 22</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 395)) or (($tanktracks is 4) and ($time is 455)) or (($tanktracks is 5) and ($time is 515)) or (($tanktracks is 6) and ($time is 575)) or (($tanktracks is 1) and ($time is 635)) or (($tanktracks is 2) and ($time is 695))>>
<i>Morning radio, audition 3, line 23</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 396)) or (($tanktracks is 4) and ($time is 456)) or (($tanktracks is 5) and ($time is 516)) or (($tanktracks is 6) and ($time is 576)) or (($tanktracks is 1) and ($time is 636)) or (($tanktracks is 2) and ($time is 696))>>
<i>Morning radio, audition 3, line 24</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 397)) or (($tanktracks is 4) and ($time is 457)) or (($tanktracks is 5) and ($time is 517)) or (($tanktracks is 6) and ($time is 577)) or (($tanktracks is 1) and ($time is 637)) or (($tanktracks is 2) and ($time is 697))>>
<i>Morning radio, audition 3, line 25</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 398)) or (($tanktracks is 4) and ($time is 458)) or (($tanktracks is 5) and ($time is 518)) or (($tanktracks is 6) and ($time is 578)) or (($tanktracks is 1) and ($time is 638)) or (($tanktracks is 2) and ($time is 698))>>
<i>Morning radio, audition 3, line 26</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 399)) or (($tanktracks is 4) and ($time is 459)) or (($tanktracks is 5) and ($time is 519)) or (($tanktracks is 6) and ($time is 579)) or (($tanktracks is 1) and ($time is 639)) or (($tanktracks is 2) and ($time is 699))>>
<i>Morning radio, audition 3, line 27</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 400)) or (($tanktracks is 4) and ($time is 460)) or (($tanktracks is 5) and ($time is 520)) or (($tanktracks is 6) and ($time is 580)) or (($tanktracks is 1) and ($time is 640)) or (($tanktracks is 2) and ($time is 700))>>
<i>Morning radio, audition 3, line 28</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 401)) or (($tanktracks is 4) and ($time is 461)) or (($tanktracks is 5) and ($time is 521)) or (($tanktracks is 6) and ($time is 581)) or (($tanktracks is 1) and ($time is 641)) or (($tanktracks is 2) and ($time is 701))>>
<i>Morning radio, audition 3, line 29</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 402)) or (($tanktracks is 4) and ($time is 462)) or (($tanktracks is 5) and ($time is 522)) or (($tanktracks is 6) and ($time is 582)) or (($tanktracks is 1) and ($time is 642)) or (($tanktracks is 2) and ($time is 702))>>
<i>Morning radio, audition 3, line 30</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 403)) or (($tanktracks is 4) and ($time is 463)) or (($tanktracks is 5) and ($time is 523)) or (($tanktracks is 6) and ($time is 583)) or (($tanktracks is 1) and ($time is 643)) or (($tanktracks is 2) and ($time is 703))>>
<i>Morning radio, audition 3, line 31</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 404)) or (($tanktracks is 4) and ($time is 464)) or (($tanktracks is 5) and ($time is 524)) or (($tanktracks is 6) and ($time is 584)) or (($tanktracks is 1) and ($time is 644)) or (($tanktracks is 2) and ($time is 704))>>
<i>Morning radio, audition 3, line 32</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 405)) or (($tanktracks is 4) and ($time is 465)) or (($tanktracks is 5) and ($time is 525)) or (($tanktracks is 6) and ($time is 585)) or (($tanktracks is 1) and ($time is 645)) or (($tanktracks is 2) and ($time is 705))>>
<i>Morning radio, audition 3, line 33</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 406)) or (($tanktracks is 4) and ($time is 466)) or (($tanktracks is 5) and ($time is 526)) or (($tanktracks is 6) and ($time is 586)) or (($tanktracks is 1) and ($time is 646)) or (($tanktracks is 2) and ($time is 706))>>
<i>Morning radio, audition 3, line 34</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 407)) or (($tanktracks is 4) and ($time is 467)) or (($tanktracks is 5) and ($time is 527)) or (($tanktracks is 6) and ($time is 587)) or (($tanktracks is 1) and ($time is 647)) or (($tanktracks is 2) and ($time is 707))>>
<i>Morning radio, audition 3, line 35</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 408)) or (($tanktracks is 4) and ($time is 468)) or (($tanktracks is 5) and ($time is 528)) or (($tanktracks is 6) and ($time is 588)) or (($tanktracks is 1) and ($time is 648)) or (($tanktracks is 2) and ($time is 708))>>
<i>Morning radio, audition 3, line 36</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 409)) or (($tanktracks is 4) and ($time is 469)) or (($tanktracks is 5) and ($time is 529)) or (($tanktracks is 6) and ($time is 589)) or (($tanktracks is 1) and ($time is 649)) or (($tanktracks is 2) and ($time is 709))>>
<i>Morning radio, audition 3, line 37</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 410)) or (($tanktracks is 4) and ($time is 470)) or (($tanktracks is 5) and ($time is 530)) or (($tanktracks is 6) and ($time is 590)) or (($tanktracks is 1) and ($time is 650)) or (($tanktracks is 2) and ($time is 710))>>
<i>Morning radio, audition 3, line 38</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 411)) or (($tanktracks is 4) and ($time is 471)) or (($tanktracks is 5) and ($time is 531)) or (($tanktracks is 6) and ($time is 591)) or (($tanktracks is 1) and ($time is 651)) or (($tanktracks is 2) and ($time is 711))>>
<i>Morning radio, audition 3, line 39</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 412)) or (($tanktracks is 4) and ($time is 472)) or (($tanktracks is 5) and ($time is 532)) or (($tanktracks is 6) and ($time is 592)) or (($tanktracks is 1) and ($time is 652)) or (($tanktracks is 2) and ($time is 712))>>
<i>Morning radio, audition 3, line 40</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 413)) or (($tanktracks is 4) and ($time is 473)) or (($tanktracks is 5) and ($time is 533)) or (($tanktracks is 6) and ($time is 593)) or (($tanktracks is 1) and ($time is 653)) or (($tanktracks is 2) and ($time is 713))>>
<i>Morning radio, audition 3, line 41</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 414)) or (($tanktracks is 4) and ($time is 474)) or (($tanktracks is 5) and ($time is 534)) or (($tanktracks is 6) and ($time is 594)) or (($tanktracks is 1) and ($time is 654)) or (($tanktracks is 2) and ($time is 714))>>
<i>Morning radio, audition 3, line 42</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 415)) or (($tanktracks is 4) and ($time is 475)) or (($tanktracks is 5) and ($time is 535)) or (($tanktracks is 6) and ($time is 595)) or (($tanktracks is 1) and ($time is 655)) or (($tanktracks is 2) and ($time is 715))>>
<i>Morning radio, audition 3, line 43</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 416)) or (($tanktracks is 4) and ($time is 476)) or (($tanktracks is 5) and ($time is 536)) or (($tanktracks is 6) and ($time is 596)) or (($tanktracks is 1) and ($time is 656)) or (($tanktracks is 2) and ($time is 716))>>
<i>Morning radio, audition 3, line 44</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 417)) or (($tanktracks is 4) and ($time is 477)) or (($tanktracks is 5) and ($time is 537)) or (($tanktracks is 6) and ($time is 597)) or (($tanktracks is 1) and ($time is 657)) or (($tanktracks is 2) and ($time is 717))>>
<i>Morning radio, audition 3, line 45</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 418)) or (($tanktracks is 4) and ($time is 478)) or (($tanktracks is 5) and ($time is 538)) or (($tanktracks is 6) and ($time is 598)) or (($tanktracks is 1) and ($time is 658)) or (($tanktracks is 2) and ($time is 718))>>
<i>Morning radio, audition 3, line 46</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 419)) or (($tanktracks is 4) and ($time is 479)) or (($tanktracks is 5) and ($time is 539)) or (($tanktracks is 6) and ($time is 599)) or (($tanktracks is 1) and ($time is 659)) or (($tanktracks is 2) and ($time is 719))>>
<i>Morning radio, audition 3, line 47</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 373)) or (($tanktracks is 5) and ($time is 433)) or (($tanktracks is 6) and ($time is 493)) or (($tanktracks is 1) and ($time is 553)) or (($tanktracks is 2) and ($time is 613)) or (($tanktracks is 3) and ($time is 673))>>
<i>Morning radio, audition 4, line 1</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 374)) or (($tanktracks is 5) and ($time is 434)) or (($tanktracks is 6) and ($time is 494)) or (($tanktracks is 1) and ($time is 554)) or (($tanktracks is 2) and ($time is 614)) or (($tanktracks is 3) and ($time is 674))>>
<i>Morning radio, audition 4, line 2</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 375)) or (($tanktracks is 5) and ($time is 435)) or (($tanktracks is 6) and ($time is 495)) or (($tanktracks is 1) and ($time is 555)) or (($tanktracks is 2) and ($time is 615)) or (($tanktracks is 3) and ($time is 675))>>
<i>Morning radio, audition 4, line 3</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 376)) or (($tanktracks is 5) and ($time is 436)) or (($tanktracks is 6) and ($time is 496)) or (($tanktracks is 1) and ($time is 556)) or (($tanktracks is 2) and ($time is 616)) or (($tanktracks is 3) and ($time is 676))>>
<i>Morning radio, audition 4, line 4</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 377)) or (($tanktracks is 5) and ($time is 437)) or (($tanktracks is 6) and ($time is 497)) or (($tanktracks is 1) and ($time is 557)) or (($tanktracks is 2) and ($time is 617)) or (($tanktracks is 3) and ($time is 677))>>
<i>Morning radio, audition 4, line 5</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 378)) or (($tanktracks is 5) and ($time is 438)) or (($tanktracks is 6) and ($time is 498)) or (($tanktracks is 1) and ($time is 558)) or (($tanktracks is 2) and ($time is 618)) or (($tanktracks is 3) and ($time is 678))>>
<i>Morning radio, audition 4, line 6</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 379)) or (($tanktracks is 5) and ($time is 439)) or (($tanktracks is 6) and ($time is 499)) or (($tanktracks is 1) and ($time is 559)) or (($tanktracks is 2) and ($time is 619)) or (($tanktracks is 3) and ($time is 679))>>
<i>Morning radio, audition 4, line 7</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 380)) or (($tanktracks is 5) and ($time is 440)) or (($tanktracks is 6) and ($time is 500)) or (($tanktracks is 1) and ($time is 560)) or (($tanktracks is 2) and ($time is 620)) or (($tanktracks is 3) and ($time is 680))>>
<i>Morning radio, audition 4, line 8</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 381)) or (($tanktracks is 5) and ($time is 441)) or (($tanktracks is 6) and ($time is 501)) or (($tanktracks is 1) and ($time is 561)) or (($tanktracks is 2) and ($time is 621)) or (($tanktracks is 3) and ($time is 681))>>
<i>Morning radio, audition 4, line 9</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 382)) or (($tanktracks is 5) and ($time is 442)) or (($tanktracks is 6) and ($time is 502)) or (($tanktracks is 1) and ($time is 562)) or (($tanktracks is 2) and ($time is 622)) or (($tanktracks is 3) and ($time is 682))>>
<i>Morning radio, audition 4, line 10</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 383)) or (($tanktracks is 5) and ($time is 443)) or (($tanktracks is 6) and ($time is 503)) or (($tanktracks is 1) and ($time is 563)) or (($tanktracks is 2) and ($time is 623)) or (($tanktracks is 3) and ($time is 683))>>
<i>Morning radio, audition 4, line 11</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 384)) or (($tanktracks is 5) and ($time is 444)) or (($tanktracks is 6) and ($time is 504)) or (($tanktracks is 1) and ($time is 564)) or (($tanktracks is 2) and ($time is 624)) or (($tanktracks is 3) and ($time is 684))>>
<i>Morning radio, audition 4, line 12</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 385)) or (($tanktracks is 5) and ($time is 445)) or (($tanktracks is 6) and ($time is 505)) or (($tanktracks is 1) and ($time is 565)) or (($tanktracks is 2) and ($time is 625)) or (($tanktracks is 3) and ($time is 685))>>
<i>Morning radio, audition 4, line 13</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 386)) or (($tanktracks is 5) and ($time is 446)) or (($tanktracks is 6) and ($time is 506)) or (($tanktracks is 1) and ($time is 566)) or (($tanktracks is 2) and ($time is 626)) or (($tanktracks is 3) and ($time is 686))>>
<i>Morning radio, audition 4, line 14</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 387)) or (($tanktracks is 5) and ($time is 447)) or (($tanktracks is 6) and ($time is 507)) or (($tanktracks is 1) and ($time is 567)) or (($tanktracks is 2) and ($time is 627)) or (($tanktracks is 3) and ($time is 687))>>
<i>Morning radio, audition 4, line 15</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 388)) or (($tanktracks is 5) and ($time is 448)) or (($tanktracks is 6) and ($time is 508)) or (($tanktracks is 1) and ($time is 568)) or (($tanktracks is 2) and ($time is 628)) or (($tanktracks is 3) and ($time is 688))>>
<i>Morning radio, audition 4, line 16</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 389)) or (($tanktracks is 5) and ($time is 449)) or (($tanktracks is 6) and ($time is 509)) or (($tanktracks is 1) and ($time is 569)) or (($tanktracks is 2) and ($time is 629)) or (($tanktracks is 3) and ($time is 689))>>
<i>Morning radio, audition 4, line 17</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 390)) or (($tanktracks is 5) and ($time is 450)) or (($tanktracks is 6) and ($time is 510)) or (($tanktracks is 1) and ($time is 570)) or (($tanktracks is 2) and ($time is 630)) or (($tanktracks is 3) and ($time is 690))>>
<i>Morning radio, audition 4, line 18</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 391)) or (($tanktracks is 5) and ($time is 451)) or (($tanktracks is 6) and ($time is 511)) or (($tanktracks is 1) and ($time is 571)) or (($tanktracks is 2) and ($time is 631)) or (($tanktracks is 3) and ($time is 691))>>
<i>Morning radio, audition 4, line 19</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 392)) or (($tanktracks is 5) and ($time is 452)) or (($tanktracks is 6) and ($time is 512)) or (($tanktracks is 1) and ($time is 572)) or (($tanktracks is 2) and ($time is 632)) or (($tanktracks is 3) and ($time is 692))>>
<i>Morning radio, audition 4, line 20</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 393)) or (($tanktracks is 5) and ($time is 453)) or (($tanktracks is 6) and ($time is 513)) or (($tanktracks is 1) and ($time is 573)) or (($tanktracks is 2) and ($time is 633)) or (($tanktracks is 3) and ($time is 693))>>
<i>Morning radio, audition 4, line 21</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 394)) or (($tanktracks is 5) and ($time is 454)) or (($tanktracks is 6) and ($time is 514)) or (($tanktracks is 1) and ($time is 574)) or (($tanktracks is 2) and ($time is 634)) or (($tanktracks is 3) and ($time is 694))>>
<i>Morning radio, audition 4, line 22</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 395)) or (($tanktracks is 5) and ($time is 455)) or (($tanktracks is 6) and ($time is 515)) or (($tanktracks is 1) and ($time is 575)) or (($tanktracks is 2) and ($time is 635)) or (($tanktracks is 3) and ($time is 695))>>
<i>Morning radio, audition 4, line 23</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 396)) or (($tanktracks is 5) and ($time is 456)) or (($tanktracks is 6) and ($time is 516)) or (($tanktracks is 1) and ($time is 576)) or (($tanktracks is 2) and ($time is 636)) or (($tanktracks is 3) and ($time is 696))>>
<i>Morning radio, audition 4, line 24</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 397)) or (($tanktracks is 5) and ($time is 457)) or (($tanktracks is 6) and ($time is 517)) or (($tanktracks is 1) and ($time is 577)) or (($tanktracks is 2) and ($time is 637)) or (($tanktracks is 3) and ($time is 697))>>
<i>Morning radio, audition 4, line 25</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 398)) or (($tanktracks is 5) and ($time is 458)) or (($tanktracks is 6) and ($time is 518)) or (($tanktracks is 1) and ($time is 578)) or (($tanktracks is 2) and ($time is 638)) or (($tanktracks is 3) and ($time is 698))>>
<i>Morning radio, audition 4, line 26</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 399)) or (($tanktracks is 5) and ($time is 459)) or (($tanktracks is 6) and ($time is 519)) or (($tanktracks is 1) and ($time is 579)) or (($tanktracks is 2) and ($time is 639)) or (($tanktracks is 3) and ($time is 699))>>
<i>Morning radio, audition 4, line 27</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 400)) or (($tanktracks is 5) and ($time is 460)) or (($tanktracks is 6) and ($time is 520)) or (($tanktracks is 1) and ($time is 580)) or (($tanktracks is 2) and ($time is 640)) or (($tanktracks is 3) and ($time is 700))>>
<i>Morning radio, audition 4, line 28</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 401)) or (($tanktracks is 5) and ($time is 461)) or (($tanktracks is 6) and ($time is 521)) or (($tanktracks is 1) and ($time is 581)) or (($tanktracks is 2) and ($time is 641)) or (($tanktracks is 3) and ($time is 701))>>
<i>Morning radio, audition 4, line 29</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 402)) or (($tanktracks is 5) and ($time is 462)) or (($tanktracks is 6) and ($time is 522)) or (($tanktracks is 1) and ($time is 582)) or (($tanktracks is 2) and ($time is 642)) or (($tanktracks is 3) and ($time is 702))>>
<i>Morning radio, audition 4, line 30</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 403)) or (($tanktracks is 5) and ($time is 463)) or (($tanktracks is 6) and ($time is 523)) or (($tanktracks is 1) and ($time is 583)) or (($tanktracks is 2) and ($time is 643)) or (($tanktracks is 3) and ($time is 703))>>
<i>Morning radio, audition 4, line 31</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 404)) or (($tanktracks is 5) and ($time is 464)) or (($tanktracks is 6) and ($time is 524)) or (($tanktracks is 1) and ($time is 584)) or (($tanktracks is 2) and ($time is 644)) or (($tanktracks is 3) and ($time is 704))>>
<i>Morning radio, audition 4, line 32</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 405)) or (($tanktracks is 5) and ($time is 465)) or (($tanktracks is 6) and ($time is 525)) or (($tanktracks is 1) and ($time is 585)) or (($tanktracks is 2) and ($time is 645)) or (($tanktracks is 3) and ($time is 705))>>
<i>Morning radio, audition 4, line 33</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 406)) or (($tanktracks is 5) and ($time is 466)) or (($tanktracks is 6) and ($time is 526)) or (($tanktracks is 1) and ($time is 586)) or (($tanktracks is 2) and ($time is 646)) or (($tanktracks is 3) and ($time is 706))>>
<i>Morning radio, audition 4, line 34</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 407)) or (($tanktracks is 5) and ($time is 467)) or (($tanktracks is 6) and ($time is 527)) or (($tanktracks is 1) and ($time is 587)) or (($tanktracks is 2) and ($time is 647)) or (($tanktracks is 3) and ($time is 707))>>
<i>Morning radio, audition 4, line 35</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 408)) or (($tanktracks is 5) and ($time is 468)) or (($tanktracks is 6) and ($time is 528)) or (($tanktracks is 1) and ($time is 588)) or (($tanktracks is 2) and ($time is 648)) or (($tanktracks is 3) and ($time is 708))>>
<i>Morning radio, audition 4, line 36</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 409)) or (($tanktracks is 5) and ($time is 469)) or (($tanktracks is 6) and ($time is 529)) or (($tanktracks is 1) and ($time is 589)) or (($tanktracks is 2) and ($time is 649)) or (($tanktracks is 3) and ($time is 709))>>
<i>Morning radio, audition 4, line 37</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 410)) or (($tanktracks is 5) and ($time is 470)) or (($tanktracks is 6) and ($time is 530)) or (($tanktracks is 1) and ($time is 590)) or (($tanktracks is 2) and ($time is 650)) or (($tanktracks is 3) and ($time is 710))>>
<i>Morning radio, audition 4, line 38</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 411)) or (($tanktracks is 5) and ($time is 471)) or (($tanktracks is 6) and ($time is 531)) or (($tanktracks is 1) and ($time is 591)) or (($tanktracks is 2) and ($time is 651)) or (($tanktracks is 3) and ($time is 711))>>
<i>Morning radio, audition 4, line 39</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 412)) or (($tanktracks is 5) and ($time is 472)) or (($tanktracks is 6) and ($time is 532)) or (($tanktracks is 1) and ($time is 592)) or (($tanktracks is 2) and ($time is 652)) or (($tanktracks is 3) and ($time is 712))>>
<i>Morning radio, audition 4, line 40</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 413)) or (($tanktracks is 5) and ($time is 473)) or (($tanktracks is 6) and ($time is 533)) or (($tanktracks is 1) and ($time is 593)) or (($tanktracks is 2) and ($time is 653)) or (($tanktracks is 3) and ($time is 713))>>
<i>Morning radio, audition 4, line 41</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 414)) or (($tanktracks is 5) and ($time is 474)) or (($tanktracks is 6) and ($time is 534)) or (($tanktracks is 1) and ($time is 594)) or (($tanktracks is 2) and ($time is 654)) or (($tanktracks is 3) and ($time is 714))>>
<i>Morning radio, audition 4, line 42</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 415)) or (($tanktracks is 5) and ($time is 475)) or (($tanktracks is 6) and ($time is 535)) or (($tanktracks is 1) and ($time is 595)) or (($tanktracks is 2) and ($time is 655)) or (($tanktracks is 3) and ($time is 715))>>
<i>Morning radio, audition 4, line 43</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 416)) or (($tanktracks is 5) and ($time is 476)) or (($tanktracks is 6) and ($time is 536)) or (($tanktracks is 1) and ($time is 596)) or (($tanktracks is 2) and ($time is 656)) or (($tanktracks is 3) and ($time is 716))>>
<i>Morning radio, audition 4, line 44</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 417)) or (($tanktracks is 5) and ($time is 477)) or (($tanktracks is 6) and ($time is 537)) or (($tanktracks is 1) and ($time is 597)) or (($tanktracks is 2) and ($time is 657)) or (($tanktracks is 3) and ($time is 717))>>
<i>Morning radio, audition 4, line 45</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 418)) or (($tanktracks is 5) and ($time is 478)) or (($tanktracks is 6) and ($time is 538)) or (($tanktracks is 1) and ($time is 598)) or (($tanktracks is 2) and ($time is 658)) or (($tanktracks is 3) and ($time is 718))>>
<i>Morning radio, audition 4, line 46</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 419)) or (($tanktracks is 5) and ($time is 479)) or (($tanktracks is 6) and ($time is 539)) or (($tanktracks is 1) and ($time is 599)) or (($tanktracks is 2) and ($time is 659)) or (($tanktracks is 3) and ($time is 719))>>
<i>Morning radio, audition 4, line 47</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 373)) or (($tanktracks is 6) and ($time is 433)) or (($tanktracks is 1) and ($time is 493)) or (($tanktracks is 2) and ($time is 553)) or (($tanktracks is 3) and ($time is 613)) or (($tanktracks is 4) and ($time is 673))>>
<i>Morning radio, audition 5, line 1</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 374)) or (($tanktracks is 6) and ($time is 434)) or (($tanktracks is 1) and ($time is 494)) or (($tanktracks is 2) and ($time is 554)) or (($tanktracks is 3) and ($time is 614)) or (($tanktracks is 4) and ($time is 674))>>
<i>Morning radio, audition 5, line 2</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 375)) or (($tanktracks is 6) and ($time is 435)) or (($tanktracks is 1) and ($time is 495)) or (($tanktracks is 2) and ($time is 555)) or (($tanktracks is 3) and ($time is 615)) or (($tanktracks is 4) and ($time is 675))>>
<i>Morning radio, audition 5, line 3</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 376)) or (($tanktracks is 6) and ($time is 436)) or (($tanktracks is 1) and ($time is 496)) or (($tanktracks is 2) and ($time is 556)) or (($tanktracks is 3) and ($time is 616)) or (($tanktracks is 4) and ($time is 676))>>
<i>Morning radio, audition 5, line 4</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 377)) or (($tanktracks is 6) and ($time is 437)) or (($tanktracks is 1) and ($time is 497)) or (($tanktracks is 2) and ($time is 557)) or (($tanktracks is 3) and ($time is 617)) or (($tanktracks is 4) and ($time is 677))>>
<i>Morning radio, audition 5, line 5</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 378)) or (($tanktracks is 6) and ($time is 438)) or (($tanktracks is 1) and ($time is 498)) or (($tanktracks is 2) and ($time is 558)) or (($tanktracks is 3) and ($time is 618)) or (($tanktracks is 4) and ($time is 678))>>
<i>Morning radio, audition 5, line 6</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 379)) or (($tanktracks is 6) and ($time is 439)) or (($tanktracks is 1) and ($time is 499)) or (($tanktracks is 2) and ($time is 559)) or (($tanktracks is 3) and ($time is 619)) or (($tanktracks is 4) and ($time is 679))>>
<i>Morning radio, audition 5, line 7</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 380)) or (($tanktracks is 6) and ($time is 440)) or (($tanktracks is 1) and ($time is 500)) or (($tanktracks is 2) and ($time is 560)) or (($tanktracks is 3) and ($time is 620)) or (($tanktracks is 4) and ($time is 680))>>
<i>Morning radio, audition 5, line 8</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 381)) or (($tanktracks is 6) and ($time is 441)) or (($tanktracks is 1) and ($time is 501)) or (($tanktracks is 2) and ($time is 561)) or (($tanktracks is 3) and ($time is 621)) or (($tanktracks is 4) and ($time is 681))>>
<i>Morning radio, audition 5, line 9</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 382)) or (($tanktracks is 6) and ($time is 442)) or (($tanktracks is 1) and ($time is 502)) or (($tanktracks is 2) and ($time is 562)) or (($tanktracks is 3) and ($time is 622)) or (($tanktracks is 4) and ($time is 682))>>
<i>Morning radio, audition 5, line 10</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 383)) or (($tanktracks is 6) and ($time is 443)) or (($tanktracks is 1) and ($time is 503)) or (($tanktracks is 2) and ($time is 563)) or (($tanktracks is 3) and ($time is 623)) or (($tanktracks is 4) and ($time is 683))>>
<i>Morning radio, audition 5, line 11</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 384)) or (($tanktracks is 6) and ($time is 444)) or (($tanktracks is 1) and ($time is 504)) or (($tanktracks is 2) and ($time is 564)) or (($tanktracks is 3) and ($time is 624)) or (($tanktracks is 4) and ($time is 684))>>
<i>Morning radio, audition 5, line 12</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 385)) or (($tanktracks is 6) and ($time is 445)) or (($tanktracks is 1) and ($time is 505)) or (($tanktracks is 2) and ($time is 565)) or (($tanktracks is 3) and ($time is 625)) or (($tanktracks is 4) and ($time is 685))>>
<i>Morning radio, audition 5, line 13</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 386)) or (($tanktracks is 6) and ($time is 446)) or (($tanktracks is 1) and ($time is 506)) or (($tanktracks is 2) and ($time is 566)) or (($tanktracks is 3) and ($time is 626)) or (($tanktracks is 4) and ($time is 686))>>
<i>Morning radio, audition 5, line 14</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 387)) or (($tanktracks is 6) and ($time is 447)) or (($tanktracks is 1) and ($time is 507)) or (($tanktracks is 2) and ($time is 567)) or (($tanktracks is 3) and ($time is 627)) or (($tanktracks is 4) and ($time is 687))>>
<i>Morning radio, audition 5, line 15</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 388)) or (($tanktracks is 6) and ($time is 448)) or (($tanktracks is 1) and ($time is 508)) or (($tanktracks is 2) and ($time is 568)) or (($tanktracks is 3) and ($time is 628)) or (($tanktracks is 4) and ($time is 688))>>
<i>Morning radio, audition 5, line 16</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 389)) or (($tanktracks is 6) and ($time is 449)) or (($tanktracks is 1) and ($time is 509)) or (($tanktracks is 2) and ($time is 569)) or (($tanktracks is 3) and ($time is 629)) or (($tanktracks is 4) and ($time is 689))>>
<i>Morning radio, audition 5, line 17</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 390)) or (($tanktracks is 6) and ($time is 450)) or (($tanktracks is 1) and ($time is 510)) or (($tanktracks is 2) and ($time is 570)) or (($tanktracks is 3) and ($time is 630)) or (($tanktracks is 4) and ($time is 690))>>
<i>Morning radio, audition 5, line 18</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 391)) or (($tanktracks is 6) and ($time is 451)) or (($tanktracks is 1) and ($time is 511)) or (($tanktracks is 2) and ($time is 571)) or (($tanktracks is 3) and ($time is 631)) or (($tanktracks is 4) and ($time is 691))>>
<i>Morning radio, audition 5, line 19</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 392)) or (($tanktracks is 6) and ($time is 452)) or (($tanktracks is 1) and ($time is 512)) or (($tanktracks is 2) and ($time is 572)) or (($tanktracks is 3) and ($time is 632)) or (($tanktracks is 4) and ($time is 692))>>
<i>Morning radio, audition 5, line 20</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 393)) or (($tanktracks is 6) and ($time is 453)) or (($tanktracks is 1) and ($time is 513)) or (($tanktracks is 2) and ($time is 573)) or (($tanktracks is 3) and ($time is 633)) or (($tanktracks is 4) and ($time is 693))>>
<i>Morning radio, audition 5, line 21</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 394)) or (($tanktracks is 6) and ($time is 454)) or (($tanktracks is 1) and ($time is 514)) or (($tanktracks is 2) and ($time is 574)) or (($tanktracks is 3) and ($time is 634)) or (($tanktracks is 4) and ($time is 694))>>
<i>Morning radio, audition 5, line 22</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 395)) or (($tanktracks is 6) and ($time is 455)) or (($tanktracks is 1) and ($time is 515)) or (($tanktracks is 2) and ($time is 575)) or (($tanktracks is 3) and ($time is 635)) or (($tanktracks is 4) and ($time is 695))>>
<i>Morning radio, audition 5, line 23</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 396)) or (($tanktracks is 6) and ($time is 456)) or (($tanktracks is 1) and ($time is 516)) or (($tanktracks is 2) and ($time is 576)) or (($tanktracks is 3) and ($time is 636)) or (($tanktracks is 4) and ($time is 696))>>
<i>Morning radio, audition 5, line 24</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 397)) or (($tanktracks is 6) and ($time is 457)) or (($tanktracks is 1) and ($time is 517)) or (($tanktracks is 2) and ($time is 577)) or (($tanktracks is 3) and ($time is 637)) or (($tanktracks is 4) and ($time is 697))>>
<i>Morning radio, audition 5, line 25</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 398)) or (($tanktracks is 6) and ($time is 458)) or (($tanktracks is 1) and ($time is 518)) or (($tanktracks is 2) and ($time is 578)) or (($tanktracks is 3) and ($time is 638)) or (($tanktracks is 4) and ($time is 698))>>
<i>Morning radio, audition 5, line 26</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 399)) or (($tanktracks is 6) and ($time is 459)) or (($tanktracks is 1) and ($time is 519)) or (($tanktracks is 2) and ($time is 579)) or (($tanktracks is 3) and ($time is 639)) or (($tanktracks is 4) and ($time is 699))>>
<i>Morning radio, audition 5, line 27</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 400)) or (($tanktracks is 6) and ($time is 460)) or (($tanktracks is 1) and ($time is 520)) or (($tanktracks is 2) and ($time is 580)) or (($tanktracks is 3) and ($time is 640)) or (($tanktracks is 4) and ($time is 700))>>
<i>Morning radio, audition 5, line 28</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 401)) or (($tanktracks is 6) and ($time is 461)) or (($tanktracks is 1) and ($time is 521)) or (($tanktracks is 2) and ($time is 581)) or (($tanktracks is 3) and ($time is 641)) or (($tanktracks is 4) and ($time is 701))>>
<i>Morning radio, audition 5, line 29</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 402)) or (($tanktracks is 6) and ($time is 462)) or (($tanktracks is 1) and ($time is 522)) or (($tanktracks is 2) and ($time is 582)) or (($tanktracks is 3) and ($time is 642)) or (($tanktracks is 4) and ($time is 702))>>
<i>Morning radio, audition 5, line 30</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 403)) or (($tanktracks is 6) and ($time is 463)) or (($tanktracks is 1) and ($time is 523)) or (($tanktracks is 2) and ($time is 583)) or (($tanktracks is 3) and ($time is 643)) or (($tanktracks is 4) and ($time is 703))>>
<i>Morning radio, audition 5, line 31</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 404)) or (($tanktracks is 6) and ($time is 464)) or (($tanktracks is 1) and ($time is 524)) or (($tanktracks is 2) and ($time is 584)) or (($tanktracks is 3) and ($time is 644)) or (($tanktracks is 4) and ($time is 704))>>
<i>Morning radio, audition 5, line 32</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 405)) or (($tanktracks is 6) and ($time is 465)) or (($tanktracks is 1) and ($time is 525)) or (($tanktracks is 2) and ($time is 585)) or (($tanktracks is 3) and ($time is 645)) or (($tanktracks is 4) and ($time is 705))>>
<i>Morning radio, audition 5, line 33</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 406)) or (($tanktracks is 6) and ($time is 466)) or (($tanktracks is 1) and ($time is 526)) or (($tanktracks is 2) and ($time is 586)) or (($tanktracks is 3) and ($time is 646)) or (($tanktracks is 4) and ($time is 706))>>
<i>Morning radio, audition 5, line 34</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 407)) or (($tanktracks is 6) and ($time is 467)) or (($tanktracks is 1) and ($time is 527)) or (($tanktracks is 2) and ($time is 587)) or (($tanktracks is 3) and ($time is 647)) or (($tanktracks is 4) and ($time is 707))>>
<i>Morning radio, audition 5, line 35</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 408)) or (($tanktracks is 6) and ($time is 468)) or (($tanktracks is 1) and ($time is 528)) or (($tanktracks is 2) and ($time is 588)) or (($tanktracks is 3) and ($time is 648)) or (($tanktracks is 4) and ($time is 708))>>
<i>Morning radio, audition 5, line 36</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 409)) or (($tanktracks is 6) and ($time is 469)) or (($tanktracks is 1) and ($time is 529)) or (($tanktracks is 2) and ($time is 589)) or (($tanktracks is 3) and ($time is 649)) or (($tanktracks is 4) and ($time is 709))>>
<i>Morning radio, audition 5, line 37</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 410)) or (($tanktracks is 6) and ($time is 470)) or (($tanktracks is 1) and ($time is 530)) or (($tanktracks is 2) and ($time is 590)) or (($tanktracks is 3) and ($time is 650)) or (($tanktracks is 4) and ($time is 710))>>
<i>Morning radio, audition 5, line 38</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 411)) or (($tanktracks is 6) and ($time is 471)) or (($tanktracks is 1) and ($time is 531)) or (($tanktracks is 2) and ($time is 591)) or (($tanktracks is 3) and ($time is 651)) or (($tanktracks is 4) and ($time is 711))>>
<i>Morning radio, audition 5, line 39</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 412)) or (($tanktracks is 6) and ($time is 472)) or (($tanktracks is 1) and ($time is 532)) or (($tanktracks is 2) and ($time is 592)) or (($tanktracks is 3) and ($time is 652)) or (($tanktracks is 4) and ($time is 712))>>
<i>Morning radio, audition 5, line 40</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 413)) or (($tanktracks is 6) and ($time is 473)) or (($tanktracks is 1) and ($time is 533)) or (($tanktracks is 2) and ($time is 593)) or (($tanktracks is 3) and ($time is 653)) or (($tanktracks is 4) and ($time is 713))>>
<i>Morning radio, audition 5, line 41</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 414)) or (($tanktracks is 6) and ($time is 474)) or (($tanktracks is 1) and ($time is 534)) or (($tanktracks is 2) and ($time is 594)) or (($tanktracks is 3) and ($time is 654)) or (($tanktracks is 4) and ($time is 714))>>
<i>Morning radio, audition 5, line 42</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 415)) or (($tanktracks is 6) and ($time is 475)) or (($tanktracks is 1) and ($time is 535)) or (($tanktracks is 2) and ($time is 595)) or (($tanktracks is 3) and ($time is 655)) or (($tanktracks is 4) and ($time is 715))>>
<i>Morning radio, audition 5, line 43</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 416)) or (($tanktracks is 6) and ($time is 476)) or (($tanktracks is 1) and ($time is 536)) or (($tanktracks is 2) and ($time is 596)) or (($tanktracks is 3) and ($time is 656)) or (($tanktracks is 4) and ($time is 716))>>
<i>Morning radio, audition 5, line 44</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 417)) or (($tanktracks is 6) and ($time is 477)) or (($tanktracks is 1) and ($time is 537)) or (($tanktracks is 2) and ($time is 597)) or (($tanktracks is 3) and ($time is 657)) or (($tanktracks is 4) and ($time is 717))>>
<i>Morning radio, audition 5, line 45</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 418)) or (($tanktracks is 6) and ($time is 478)) or (($tanktracks is 1) and ($time is 538)) or (($tanktracks is 2) and ($time is 598)) or (($tanktracks is 3) and ($time is 658)) or (($tanktracks is 4) and ($time is 718))>>
<i>Morning radio, audition 5, line 46</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 419)) or (($tanktracks is 6) and ($time is 479)) or (($tanktracks is 1) and ($time is 539)) or (($tanktracks is 2) and ($time is 599)) or (($tanktracks is 3) and ($time is 659)) or (($tanktracks is 4) and ($time is 719))>>
<i>Morning radio, audition 5, line 47</i>
<br>
<</if>>
<</if>>
<<if $hour gte 12 and $hour lt 18>>
<<if (($tanktracks is 6) and ($time is 373)) or (($tanktracks is 1) and ($time is 433)) or (($tanktracks is 2) and ($time is 493)) or (($tanktracks is 3) and ($time is 553)) or (($tanktracks is 4) and ($time is 613)) or (($tanktracks is 5) and ($time is 673))>>
<i>Morning radio, audition 6, line 1</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 374)) or (($tanktracks is 1) and ($time is 434)) or (($tanktracks is 2) and ($time is 494)) or (($tanktracks is 3) and ($time is 554)) or (($tanktracks is 4) and ($time is 614)) or (($tanktracks is 5) and ($time is 674))>>
<i>Morning radio, audition 6, line 2</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 375)) or (($tanktracks is 1) and ($time is 435)) or (($tanktracks is 2) and ($time is 495)) or (($tanktracks is 3) and ($time is 555)) or (($tanktracks is 4) and ($time is 615)) or (($tanktracks is 5) and ($time is 675))>>
<i>Morning radio, audition 6, line 3</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 376)) or (($tanktracks is 1) and ($time is 436)) or (($tanktracks is 2) and ($time is 496)) or (($tanktracks is 3) and ($time is 556)) or (($tanktracks is 4) and ($time is 616)) or (($tanktracks is 5) and ($time is 676))>>
<i>Morning radio, audition 6, line 4</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 377)) or (($tanktracks is 1) and ($time is 437)) or (($tanktracks is 2) and ($time is 497)) or (($tanktracks is 3) and ($time is 557)) or (($tanktracks is 4) and ($time is 617)) or (($tanktracks is 5) and ($time is 677))>>
<i>Morning radio, audition 6, line 5</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 378)) or (($tanktracks is 1) and ($time is 438)) or (($tanktracks is 2) and ($time is 498)) or (($tanktracks is 3) and ($time is 558)) or (($tanktracks is 4) and ($time is 618)) or (($tanktracks is 5) and ($time is 678))>>
<i>Morning radio, audition 6, line 6</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 379)) or (($tanktracks is 1) and ($time is 439)) or (($tanktracks is 2) and ($time is 499)) or (($tanktracks is 3) and ($time is 559)) or (($tanktracks is 4) and ($time is 619)) or (($tanktracks is 5) and ($time is 679))>>
<i>Morning radio, audition 6, line 7</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 380)) or (($tanktracks is 1) and ($time is 440)) or (($tanktracks is 2) and ($time is 500)) or (($tanktracks is 3) and ($time is 560)) or (($tanktracks is 4) and ($time is 620)) or (($tanktracks is 5) and ($time is 680))>>
<i>Morning radio, audition 6, line 8</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 381)) or (($tanktracks is 1) and ($time is 441)) or (($tanktracks is 2) and ($time is 501)) or (($tanktracks is 3) and ($time is 561)) or (($tanktracks is 4) and ($time is 621)) or (($tanktracks is 5) and ($time is 681))>>
<i>Morning radio, audition 6, line 9</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 382)) or (($tanktracks is 1) and ($time is 442)) or (($tanktracks is 2) and ($time is 502)) or (($tanktracks is 3) and ($time is 562)) or (($tanktracks is 4) and ($time is 622)) or (($tanktracks is 5) and ($time is 682))>>
<i>Morning radio, audition 6, line 10</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 383)) or (($tanktracks is 1) and ($time is 443)) or (($tanktracks is 2) and ($time is 503)) or (($tanktracks is 3) and ($time is 563)) or (($tanktracks is 4) and ($time is 623)) or (($tanktracks is 5) and ($time is 683))>>
<i>Morning radio, audition 6, line 11</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 384)) or (($tanktracks is 1) and ($time is 444)) or (($tanktracks is 2) and ($time is 504)) or (($tanktracks is 3) and ($time is 564)) or (($tanktracks is 4) and ($time is 624)) or (($tanktracks is 5) and ($time is 684))>>
<i>Morning radio, audition 6, line 12</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 385)) or (($tanktracks is 1) and ($time is 445)) or (($tanktracks is 2) and ($time is 505)) or (($tanktracks is 3) and ($time is 565)) or (($tanktracks is 4) and ($time is 625)) or (($tanktracks is 5) and ($time is 685))>>
<i>Morning radio, audition 6, line 13</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 386)) or (($tanktracks is 1) and ($time is 446)) or (($tanktracks is 2) and ($time is 506)) or (($tanktracks is 3) and ($time is 566)) or (($tanktracks is 4) and ($time is 626)) or (($tanktracks is 5) and ($time is 686))>>
<i>Morning radio, audition 6, line 14</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 387)) or (($tanktracks is 1) and ($time is 447)) or (($tanktracks is 2) and ($time is 507)) or (($tanktracks is 3) and ($time is 567)) or (($tanktracks is 4) and ($time is 627)) or (($tanktracks is 5) and ($time is 687))>>
<i>Morning radio, audition 6, line 15</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 388)) or (($tanktracks is 1) and ($time is 448)) or (($tanktracks is 2) and ($time is 508)) or (($tanktracks is 3) and ($time is 568)) or (($tanktracks is 4) and ($time is 628)) or (($tanktracks is 5) and ($time is 688))>>
<i>Morning radio, audition 6, line 16</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 389)) or (($tanktracks is 1) and ($time is 449)) or (($tanktracks is 2) and ($time is 509)) or (($tanktracks is 3) and ($time is 569)) or (($tanktracks is 4) and ($time is 629)) or (($tanktracks is 5) and ($time is 689))>>
<i>Morning radio, audition 6, line 17</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 390)) or (($tanktracks is 1) and ($time is 450)) or (($tanktracks is 2) and ($time is 510)) or (($tanktracks is 3) and ($time is 570)) or (($tanktracks is 4) and ($time is 630)) or (($tanktracks is 5) and ($time is 690))>>
<i>Morning radio, audition 6, line 18</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 391)) or (($tanktracks is 1) and ($time is 451)) or (($tanktracks is 2) and ($time is 511)) or (($tanktracks is 3) and ($time is 571)) or (($tanktracks is 4) and ($time is 631)) or (($tanktracks is 5) and ($time is 691))>>
<i>Morning radio, audition 6, line 19</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 392)) or (($tanktracks is 1) and ($time is 452)) or (($tanktracks is 2) and ($time is 512)) or (($tanktracks is 3) and ($time is 572)) or (($tanktracks is 4) and ($time is 632)) or (($tanktracks is 5) and ($time is 692))>>
<i>Morning radio, audition 6, line 20</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 393)) or (($tanktracks is 1) and ($time is 453)) or (($tanktracks is 2) and ($time is 513)) or (($tanktracks is 3) and ($time is 573)) or (($tanktracks is 4) and ($time is 633)) or (($tanktracks is 5) and ($time is 693))>>
<i>Morning radio, audition 6, line 21</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 394)) or (($tanktracks is 1) and ($time is 454)) or (($tanktracks is 2) and ($time is 514)) or (($tanktracks is 3) and ($time is 574)) or (($tanktracks is 4) and ($time is 634)) or (($tanktracks is 5) and ($time is 694))>>
<i>Morning radio, audition 6, line 22</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 395)) or (($tanktracks is 1) and ($time is 455)) or (($tanktracks is 2) and ($time is 515)) or (($tanktracks is 3) and ($time is 575)) or (($tanktracks is 4) and ($time is 635)) or (($tanktracks is 5) and ($time is 695))>>
<i>Morning radio, audition 6, line 23</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 396)) or (($tanktracks is 1) and ($time is 456)) or (($tanktracks is 2) and ($time is 516)) or (($tanktracks is 3) and ($time is 576)) or (($tanktracks is 4) and ($time is 636)) or (($tanktracks is 5) and ($time is 696))>>
<i>Morning radio, audition 6, line 24</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 397)) or (($tanktracks is 1) and ($time is 457)) or (($tanktracks is 2) and ($time is 517)) or (($tanktracks is 3) and ($time is 577)) or (($tanktracks is 4) and ($time is 637)) or (($tanktracks is 5) and ($time is 697))>>
<i>Morning radio, audition 6, line 25</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 398)) or (($tanktracks is 1) and ($time is 458)) or (($tanktracks is 2) and ($time is 518)) or (($tanktracks is 3) and ($time is 578)) or (($tanktracks is 4) and ($time is 638)) or (($tanktracks is 5) and ($time is 698))>>
<i>Morning radio, audition 6, line 26</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 399)) or (($tanktracks is 1) and ($time is 459)) or (($tanktracks is 2) and ($time is 519)) or (($tanktracks is 3) and ($time is 579)) or (($tanktracks is 4) and ($time is 639)) or (($tanktracks is 5) and ($time is 699))>>
<i>Morning radio, audition 6, line 27</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 400)) or (($tanktracks is 1) and ($time is 460)) or (($tanktracks is 2) and ($time is 520)) or (($tanktracks is 3) and ($time is 580)) or (($tanktracks is 4) and ($time is 640)) or (($tanktracks is 5) and ($time is 700))>>
<i>Morning radio, audition 6, line 28</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 401)) or (($tanktracks is 1) and ($time is 461)) or (($tanktracks is 2) and ($time is 521)) or (($tanktracks is 3) and ($time is 581)) or (($tanktracks is 4) and ($time is 641)) or (($tanktracks is 5) and ($time is 701))>>
<i>Morning radio, audition 6, line 29</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 402)) or (($tanktracks is 1) and ($time is 462)) or (($tanktracks is 2) and ($time is 522)) or (($tanktracks is 3) and ($time is 582)) or (($tanktracks is 4) and ($time is 642)) or (($tanktracks is 5) and ($time is 702))>>
<i>Morning radio, audition 6, line 30</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 403)) or (($tanktracks is 1) and ($time is 463)) or (($tanktracks is 2) and ($time is 523)) or (($tanktracks is 3) and ($time is 583)) or (($tanktracks is 4) and ($time is 643)) or (($tanktracks is 5) and ($time is 703))>>
<i>Morning radio, audition 6, line 31</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 404)) or (($tanktracks is 1) and ($time is 464)) or (($tanktracks is 2) and ($time is 524)) or (($tanktracks is 3) and ($time is 584)) or (($tanktracks is 4) and ($time is 644)) or (($tanktracks is 5) and ($time is 704))>>
<i>Morning radio, audition 6, line 32</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 405)) or (($tanktracks is 1) and ($time is 465)) or (($tanktracks is 2) and ($time is 525)) or (($tanktracks is 3) and ($time is 585)) or (($tanktracks is 4) and ($time is 645)) or (($tanktracks is 5) and ($time is 705))>>
<i>Morning radio, audition 6, line 33</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 406)) or (($tanktracks is 1) and ($time is 466)) or (($tanktracks is 2) and ($time is 526)) or (($tanktracks is 3) and ($time is 586)) or (($tanktracks is 4) and ($time is 646)) or (($tanktracks is 5) and ($time is 706))>>
<i>Morning radio, audition 6, line 34</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 407)) or (($tanktracks is 1) and ($time is 467)) or (($tanktracks is 2) and ($time is 527)) or (($tanktracks is 3) and ($time is 587)) or (($tanktracks is 4) and ($time is 647)) or (($tanktracks is 5) and ($time is 707))>>
<i>Morning radio, audition 6, line 35</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 408)) or (($tanktracks is 1) and ($time is 468)) or (($tanktracks is 2) and ($time is 528)) or (($tanktracks is 3) and ($time is 588)) or (($tanktracks is 4) and ($time is 648)) or (($tanktracks is 5) and ($time is 708))>>
<i>Morning radio, audition 6, line 36</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 409)) or (($tanktracks is 1) and ($time is 469)) or (($tanktracks is 2) and ($time is 529)) or (($tanktracks is 3) and ($time is 589)) or (($tanktracks is 4) and ($time is 649)) or (($tanktracks is 5) and ($time is 709))>>
<i>Morning radio, audition 6, line 37</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 410)) or (($tanktracks is 1) and ($time is 470)) or (($tanktracks is 2) and ($time is 530)) or (($tanktracks is 3) and ($time is 590)) or (($tanktracks is 4) and ($time is 650)) or (($tanktracks is 5) and ($time is 710))>>
<i>Morning radio, audition 6, line 38</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 411)) or (($tanktracks is 1) and ($time is 471)) or (($tanktracks is 2) and ($time is 531)) or (($tanktracks is 3) and ($time is 591)) or (($tanktracks is 4) and ($time is 651)) or (($tanktracks is 5) and ($time is 711))>>
<i>Morning radio, audition 6, line 39</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 412)) or (($tanktracks is 1) and ($time is 472)) or (($tanktracks is 2) and ($time is 532)) or (($tanktracks is 3) and ($time is 592)) or (($tanktracks is 4) and ($time is 652)) or (($tanktracks is 5) and ($time is 712))>>
<i>Morning radio, audition 6, line 40</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 413)) or (($tanktracks is 1) and ($time is 473)) or (($tanktracks is 2) and ($time is 533)) or (($tanktracks is 3) and ($time is 593)) or (($tanktracks is 4) and ($time is 653)) or (($tanktracks is 5) and ($time is 713))>>
<i>Morning radio, audition 6, line 41</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 414)) or (($tanktracks is 1) and ($time is 474)) or (($tanktracks is 2) and ($time is 534)) or (($tanktracks is 3) and ($time is 594)) or (($tanktracks is 4) and ($time is 654)) or (($tanktracks is 5) and ($time is 714))>>
<i>Morning radio, audition 6, line 42</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 415)) or (($tanktracks is 1) and ($time is 475)) or (($tanktracks is 2) and ($time is 535)) or (($tanktracks is 3) and ($time is 595)) or (($tanktracks is 4) and ($time is 655)) or (($tanktracks is 5) and ($time is 715))>>
<i>Morning radio, audition 6, line 43</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 416)) or (($tanktracks is 1) and ($time is 476)) or (($tanktracks is 2) and ($time is 536)) or (($tanktracks is 3) and ($time is 596)) or (($tanktracks is 4) and ($time is 656)) or (($tanktracks is 5) and ($time is 716))>>
<i>Morning radio, audition 6, line 44</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 417)) or (($tanktracks is 1) and ($time is 477)) or (($tanktracks is 2) and ($time is 537)) or (($tanktracks is 3) and ($time is 597)) or (($tanktracks is 4) and ($time is 657)) or (($tanktracks is 5) and ($time is 717))>>
<i>Morning radio, audition 6, line 45</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 418)) or (($tanktracks is 1) and ($time is 478)) or (($tanktracks is 2) and ($time is 538)) or (($tanktracks is 3) and ($time is 598)) or (($tanktracks is 4) and ($time is 658)) or (($tanktracks is 5) and ($time is 718))>>
<i>Morning radio, audition 6, line 46</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 419)) or (($tanktracks is 1) and ($time is 479)) or (($tanktracks is 2) and ($time is 539)) or (($tanktracks is 3) and ($time is 599)) or (($tanktracks is 4) and ($time is 659)) or (($tanktracks is 5) and ($time is 719))>>
<i>Morning radio, audition 6, line 47</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 733)) or (($tanktracks is 2) and ($time is 793)) or (($tanktracks is 3) and ($time is 853)) or (($tanktracks is 4) and ($time is 913)) or (($tanktracks is 5) and ($time is 973)) or (($tanktracks is 6) and ($time is 1033))>>
<i>Afternoon radio, audition 1, line 1</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 734)) or (($tanktracks is 2) and ($time is 794)) or (($tanktracks is 3) and ($time is 854)) or (($tanktracks is 4) and ($time is 914)) or (($tanktracks is 5) and ($time is 974)) or (($tanktracks is 6) and ($time is 1034))>>
<i>Afternoon radio, audition 1, line 2</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 735)) or (($tanktracks is 2) and ($time is 795)) or (($tanktracks is 3) and ($time is 855)) or (($tanktracks is 4) and ($time is 915)) or (($tanktracks is 5) and ($time is 975)) or (($tanktracks is 6) and ($time is 1035))>>
<i>Afternoon radio, audition 1, line 3</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 736)) or (($tanktracks is 2) and ($time is 796)) or (($tanktracks is 3) and ($time is 856)) or (($tanktracks is 4) and ($time is 916)) or (($tanktracks is 5) and ($time is 976)) or (($tanktracks is 6) and ($time is 1036))>>
<i>Afternoon radio, audition 1, line 4</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 737)) or (($tanktracks is 2) and ($time is 797)) or (($tanktracks is 3) and ($time is 857)) or (($tanktracks is 4) and ($time is 917)) or (($tanktracks is 5) and ($time is 977)) or (($tanktracks is 6) and ($time is 1037))>>
<i>Afternoon radio, audition 1, line 5</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 738)) or (($tanktracks is 2) and ($time is 798)) or (($tanktracks is 3) and ($time is 858)) or (($tanktracks is 4) and ($time is 918)) or (($tanktracks is 5) and ($time is 978)) or (($tanktracks is 6) and ($time is 1038))>>
<i>Afternoon radio, audition 1, line 6</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 739)) or (($tanktracks is 2) and ($time is 799)) or (($tanktracks is 3) and ($time is 859)) or (($tanktracks is 4) and ($time is 919)) or (($tanktracks is 5) and ($time is 979)) or (($tanktracks is 6) and ($time is 1039))>>
<i>Afternoon radio, audition 1, line 7</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 740)) or (($tanktracks is 2) and ($time is 800)) or (($tanktracks is 3) and ($time is 860)) or (($tanktracks is 4) and ($time is 920)) or (($tanktracks is 5) and ($time is 980)) or (($tanktracks is 6) and ($time is 1040))>>
<i>Afternoon radio, audition 1, line 8</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 741)) or (($tanktracks is 2) and ($time is 801)) or (($tanktracks is 3) and ($time is 861)) or (($tanktracks is 4) and ($time is 921)) or (($tanktracks is 5) and ($time is 981)) or (($tanktracks is 6) and ($time is 1041))>>
<i>Afternoon radio, audition 1, line 9</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 742)) or (($tanktracks is 2) and ($time is 802)) or (($tanktracks is 3) and ($time is 862)) or (($tanktracks is 4) and ($time is 922)) or (($tanktracks is 5) and ($time is 982)) or (($tanktracks is 6) and ($time is 1042))>>
<i>Afternoon radio, audition 1, line 10</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 743)) or (($tanktracks is 2) and ($time is 803)) or (($tanktracks is 3) and ($time is 863)) or (($tanktracks is 4) and ($time is 923)) or (($tanktracks is 5) and ($time is 983)) or (($tanktracks is 6) and ($time is 1043))>>
<i>Afternoon radio, audition 1, line 11</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 744)) or (($tanktracks is 2) and ($time is 804)) or (($tanktracks is 3) and ($time is 864)) or (($tanktracks is 4) and ($time is 924)) or (($tanktracks is 5) and ($time is 984)) or (($tanktracks is 6) and ($time is 1044))>>
<i>Afternoon radio, audition 1, line 12</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 745)) or (($tanktracks is 2) and ($time is 805)) or (($tanktracks is 3) and ($time is 865)) or (($tanktracks is 4) and ($time is 925)) or (($tanktracks is 5) and ($time is 985)) or (($tanktracks is 6) and ($time is 1045))>>
<i>Afternoon radio, audition 1, line 13</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 746)) or (($tanktracks is 2) and ($time is 806)) or (($tanktracks is 3) and ($time is 866)) or (($tanktracks is 4) and ($time is 926)) or (($tanktracks is 5) and ($time is 986)) or (($tanktracks is 6) and ($time is 1046))>>
<i>Afternoon radio, audition 1, line 14</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 747)) or (($tanktracks is 2) and ($time is 807)) or (($tanktracks is 3) and ($time is 867)) or (($tanktracks is 4) and ($time is 927)) or (($tanktracks is 5) and ($time is 987)) or (($tanktracks is 6) and ($time is 1047))>>
<i>Afternoon radio, audition 1, line 15</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 748)) or (($tanktracks is 2) and ($time is 808)) or (($tanktracks is 3) and ($time is 868)) or (($tanktracks is 4) and ($time is 928)) or (($tanktracks is 5) and ($time is 988)) or (($tanktracks is 6) and ($time is 1048))>>
<i>Afternoon radio, audition 1, line 16</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 749)) or (($tanktracks is 2) and ($time is 809)) or (($tanktracks is 3) and ($time is 869)) or (($tanktracks is 4) and ($time is 929)) or (($tanktracks is 5) and ($time is 989)) or (($tanktracks is 6) and ($time is 1049))>>
<i>Afternoon radio, audition 1, line 17</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 750)) or (($tanktracks is 2) and ($time is 810)) or (($tanktracks is 3) and ($time is 870)) or (($tanktracks is 4) and ($time is 930)) or (($tanktracks is 5) and ($time is 990)) or (($tanktracks is 6) and ($time is 1050))>>
<i>Afternoon radio, audition 1, line 18</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 751)) or (($tanktracks is 2) and ($time is 811)) or (($tanktracks is 3) and ($time is 871)) or (($tanktracks is 4) and ($time is 931)) or (($tanktracks is 5) and ($time is 991)) or (($tanktracks is 6) and ($time is 1051))>>
<i>Afternoon radio, audition 1, line 19</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 752)) or (($tanktracks is 2) and ($time is 812)) or (($tanktracks is 3) and ($time is 872)) or (($tanktracks is 4) and ($time is 932)) or (($tanktracks is 5) and ($time is 992)) or (($tanktracks is 6) and ($time is 1052))>>
<i>Afternoon radio, audition 1, line 20</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 753)) or (($tanktracks is 2) and ($time is 813)) or (($tanktracks is 3) and ($time is 873)) or (($tanktracks is 4) and ($time is 933)) or (($tanktracks is 5) and ($time is 993)) or (($tanktracks is 6) and ($time is 1053))>>
<i>Afternoon radio, audition 1, line 21</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 754)) or (($tanktracks is 2) and ($time is 814)) or (($tanktracks is 3) and ($time is 874)) or (($tanktracks is 4) and ($time is 934)) or (($tanktracks is 5) and ($time is 994)) or (($tanktracks is 6) and ($time is 1054))>>
<i>Afternoon radio, audition 1, line 22</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 755)) or (($tanktracks is 2) and ($time is 815)) or (($tanktracks is 3) and ($time is 875)) or (($tanktracks is 4) and ($time is 935)) or (($tanktracks is 5) and ($time is 995)) or (($tanktracks is 6) and ($time is 1055))>>
<i>Afternoon radio, audition 1, line 23</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 756)) or (($tanktracks is 2) and ($time is 816)) or (($tanktracks is 3) and ($time is 876)) or (($tanktracks is 4) and ($time is 936)) or (($tanktracks is 5) and ($time is 996)) or (($tanktracks is 6) and ($time is 1056))>>
<i>Afternoon radio, audition 1, line 24</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 757)) or (($tanktracks is 2) and ($time is 817)) or (($tanktracks is 3) and ($time is 877)) or (($tanktracks is 4) and ($time is 937)) or (($tanktracks is 5) and ($time is 997)) or (($tanktracks is 6) and ($time is 1057))>>
<i>Afternoon radio, audition 1, line 25</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 758)) or (($tanktracks is 2) and ($time is 818)) or (($tanktracks is 3) and ($time is 878)) or (($tanktracks is 4) and ($time is 938)) or (($tanktracks is 5) and ($time is 998)) or (($tanktracks is 6) and ($time is 1058))>>
<i>Afternoon radio, audition 1, line 26</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 759)) or (($tanktracks is 2) and ($time is 819)) or (($tanktracks is 3) and ($time is 879)) or (($tanktracks is 4) and ($time is 939)) or (($tanktracks is 5) and ($time is 999)) or (($tanktracks is 6) and ($time is 1059))>>
<i>Afternoon radio, audition 1, line 27</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 760)) or (($tanktracks is 2) and ($time is 820)) or (($tanktracks is 3) and ($time is 880)) or (($tanktracks is 4) and ($time is 940)) or (($tanktracks is 5) and ($time is 1000)) or (($tanktracks is 6) and ($time is 1060))>>
<i>Afternoon radio, audition 1, line 28</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 761)) or (($tanktracks is 2) and ($time is 821)) or (($tanktracks is 3) and ($time is 881)) or (($tanktracks is 4) and ($time is 941)) or (($tanktracks is 5) and ($time is 1001)) or (($tanktracks is 6) and ($time is 1061))>>
<i>Afternoon radio, audition 1, line 29</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 762)) or (($tanktracks is 2) and ($time is 822)) or (($tanktracks is 3) and ($time is 882)) or (($tanktracks is 4) and ($time is 942)) or (($tanktracks is 5) and ($time is 1002)) or (($tanktracks is 6) and ($time is 1062))>>
<i>Afternoon radio, audition 1, line 30</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 763)) or (($tanktracks is 2) and ($time is 823)) or (($tanktracks is 3) and ($time is 883)) or (($tanktracks is 4) and ($time is 943)) or (($tanktracks is 5) and ($time is 1003)) or (($tanktracks is 6) and ($time is 1063))>>
<i>Afternoon radio, audition 1, line 31</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 764)) or (($tanktracks is 2) and ($time is 824)) or (($tanktracks is 3) and ($time is 884)) or (($tanktracks is 4) and ($time is 944)) or (($tanktracks is 5) and ($time is 1004)) or (($tanktracks is 6) and ($time is 1064))>>
<i>Afternoon radio, audition 1, line 32</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 765)) or (($tanktracks is 2) and ($time is 825)) or (($tanktracks is 3) and ($time is 885)) or (($tanktracks is 4) and ($time is 945)) or (($tanktracks is 5) and ($time is 1005)) or (($tanktracks is 6) and ($time is 1065))>>
<i>Afternoon radio, audition 1, line 33</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 766)) or (($tanktracks is 2) and ($time is 826)) or (($tanktracks is 3) and ($time is 886)) or (($tanktracks is 4) and ($time is 946)) or (($tanktracks is 5) and ($time is 1006)) or (($tanktracks is 6) and ($time is 1066))>>
<i>Afternoon radio, audition 1, line 34</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 767)) or (($tanktracks is 2) and ($time is 827)) or (($tanktracks is 3) and ($time is 887)) or (($tanktracks is 4) and ($time is 947)) or (($tanktracks is 5) and ($time is 1007)) or (($tanktracks is 6) and ($time is 1067))>>
<i>Afternoon radio, audition 1, line 35</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 768)) or (($tanktracks is 2) and ($time is 828)) or (($tanktracks is 3) and ($time is 888)) or (($tanktracks is 4) and ($time is 948)) or (($tanktracks is 5) and ($time is 1008)) or (($tanktracks is 6) and ($time is 1068))>>
<i>Afternoon radio, audition 1, line 36</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 769)) or (($tanktracks is 2) and ($time is 829)) or (($tanktracks is 3) and ($time is 889)) or (($tanktracks is 4) and ($time is 949)) or (($tanktracks is 5) and ($time is 1009)) or (($tanktracks is 6) and ($time is 1069))>>
<i>Afternoon radio, audition 1, line 37</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 770)) or (($tanktracks is 2) and ($time is 830)) or (($tanktracks is 3) and ($time is 890)) or (($tanktracks is 4) and ($time is 950)) or (($tanktracks is 5) and ($time is 1010)) or (($tanktracks is 6) and ($time is 1070))>>
<i>Afternoon radio, audition 1, line 38</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 771)) or (($tanktracks is 2) and ($time is 831)) or (($tanktracks is 3) and ($time is 891)) or (($tanktracks is 4) and ($time is 951)) or (($tanktracks is 5) and ($time is 1011)) or (($tanktracks is 6) and ($time is 1071))>>
<i>Afternoon radio, audition 1, line 39</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 772)) or (($tanktracks is 2) and ($time is 832)) or (($tanktracks is 3) and ($time is 892)) or (($tanktracks is 4) and ($time is 952)) or (($tanktracks is 5) and ($time is 1012)) or (($tanktracks is 6) and ($time is 1072))>>
<i>Afternoon radio, audition 1, line 40</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 773)) or (($tanktracks is 2) and ($time is 833)) or (($tanktracks is 3) and ($time is 893)) or (($tanktracks is 4) and ($time is 953)) or (($tanktracks is 5) and ($time is 1013)) or (($tanktracks is 6) and ($time is 1073))>>
<i>Afternoon radio, audition 1, line 41</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 774)) or (($tanktracks is 2) and ($time is 834)) or (($tanktracks is 3) and ($time is 894)) or (($tanktracks is 4) and ($time is 954)) or (($tanktracks is 5) and ($time is 1014)) or (($tanktracks is 6) and ($time is 1074))>>
<i>Afternoon radio, audition 1, line 42</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 775)) or (($tanktracks is 2) and ($time is 835)) or (($tanktracks is 3) and ($time is 895)) or (($tanktracks is 4) and ($time is 955)) or (($tanktracks is 4) and ($time is 1015)) or (($tanktracks is 6) and ($time is 1075))>>
<i>Afternoon radio, audition 1, line 43</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 776)) or (($tanktracks is 2) and ($time is 836)) or (($tanktracks is 3) and ($time is 896)) or (($tanktracks is 4) and ($time is 956)) or (($tanktracks is 5) and ($time is 1016)) or (($tanktracks is 6) and ($time is 1076))>>
<i>Afternoon radio, audition 1, line 44</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 777)) or (($tanktracks is 2) and ($time is 837)) or (($tanktracks is 3) and ($time is 897)) or (($tanktracks is 4) and ($time is 957)) or (($tanktracks is 5) and ($time is 1017)) or (($tanktracks is 6) and ($time is 1077))>>
<i>Afternoon radio, audition 1, line 45</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 778)) or (($tanktracks is 2) and ($time is 838)) or (($tanktracks is 3) and ($time is 898)) or (($tanktracks is 4) and ($time is 958)) or (($tanktracks is 5) and ($time is 1018)) or (($tanktracks is 6) and ($time is 1078))>>
<i>Afternoon radio, audition 1, line 46</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 779)) or (($tanktracks is 2) and ($time is 839)) or (($tanktracks is 3) and ($time is 899)) or (($tanktracks is 4) and ($time is 959)) or (($tanktracks is 5) and ($time is 1019)) or (($tanktracks is 6) and ($time is 1079))>>
<i>Afternoon radio, audition 1, line 47</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 733)) or (($tanktracks is 3) and ($time is 793)) or (($tanktracks is 4) and ($time is 853)) or (($tanktracks is 5) and ($time is 913)) or (($tanktracks is 6) and ($time is 973)) or (($tanktracks is 1) and ($time is 1033))>>
<i>Afternoon radio, audition 2, line 1</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 734)) or (($tanktracks is 3) and ($time is 794)) or (($tanktracks is 4) and ($time is 854)) or (($tanktracks is 5) and ($time is 914)) or (($tanktracks is 6) and ($time is 974)) or (($tanktracks is 1) and ($time is 1034))>>
<i>Afternoon radio, audition 2, line 2</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 735)) or (($tanktracks is 3) and ($time is 795)) or (($tanktracks is 4) and ($time is 855)) or (($tanktracks is 5) and ($time is 915)) or (($tanktracks is 6) and ($time is 975)) or (($tanktracks is 1) and ($time is 1035))>>
<i>Afternoon radio, audition 2, line 3</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 736)) or (($tanktracks is 3) and ($time is 796)) or (($tanktracks is 4) and ($time is 856)) or (($tanktracks is 5) and ($time is 916)) or (($tanktracks is 6) and ($time is 976)) or (($tanktracks is 1) and ($time is 1036))>>
<i>Afternoon radio, audition 2, line 4</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 737)) or (($tanktracks is 3) and ($time is 797)) or (($tanktracks is 4) and ($time is 857)) or (($tanktracks is 5) and ($time is 917)) or (($tanktracks is 6) and ($time is 977)) or (($tanktracks is 1) and ($time is 1037))>>
<i>Afternoon radio, audition 2, line 5</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 738)) or (($tanktracks is 3) and ($time is 798)) or (($tanktracks is 4) and ($time is 858)) or (($tanktracks is 5) and ($time is 918)) or (($tanktracks is 6) and ($time is 978)) or (($tanktracks is 1) and ($time is 1038))>>
<i>Afternoon radio, audition 2, line 6</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 739)) or (($tanktracks is 3) and ($time is 799)) or (($tanktracks is 4) and ($time is 859)) or (($tanktracks is 5) and ($time is 919)) or (($tanktracks is 6) and ($time is 979)) or (($tanktracks is 1) and ($time is 1039))>>
<i>Afternoon radio, audition 2, line 7</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 740)) or (($tanktracks is 3) and ($time is 800)) or (($tanktracks is 4) and ($time is 860)) or (($tanktracks is 5) and ($time is 920)) or (($tanktracks is 6) and ($time is 980)) or (($tanktracks is 1) and ($time is 1040))>>
<i>Afternoon radio, audition 2, line 8</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 741)) or (($tanktracks is 3) and ($time is 801)) or (($tanktracks is 4) and ($time is 861)) or (($tanktracks is 5) and ($time is 921)) or (($tanktracks is 6) and ($time is 981)) or (($tanktracks is 1) and ($time is 1041))>>
<i>Afternoon radio, audition 2, line 9</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 742)) or (($tanktracks is 3) and ($time is 802)) or (($tanktracks is 4) and ($time is 862)) or (($tanktracks is 5) and ($time is 922)) or (($tanktracks is 6) and ($time is 982)) or (($tanktracks is 1) and ($time is 1042))>>
<i>Afternoon radio, audition 2, line 10</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 743)) or (($tanktracks is 3) and ($time is 803)) or (($tanktracks is 4) and ($time is 863)) or (($tanktracks is 5) and ($time is 923)) or (($tanktracks is 6) and ($time is 983)) or (($tanktracks is 1) and ($time is 1043))>>
<i>Afternoon radio, audition 2, line 11</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 744)) or (($tanktracks is 3) and ($time is 804)) or (($tanktracks is 4) and ($time is 864)) or (($tanktracks is 5) and ($time is 924)) or (($tanktracks is 6) and ($time is 984)) or (($tanktracks is 1) and ($time is 1044))>>
<i>Afternoon radio, audition 2, line 12</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 745)) or (($tanktracks is 3) and ($time is 805)) or (($tanktracks is 4) and ($time is 865)) or (($tanktracks is 5) and ($time is 925)) or (($tanktracks is 6) and ($time is 985)) or (($tanktracks is 1) and ($time is 1045))>>
<i>Afternoon radio, audition 2, line 13</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 746)) or (($tanktracks is 3) and ($time is 806)) or (($tanktracks is 4) and ($time is 866)) or (($tanktracks is 5) and ($time is 926)) or (($tanktracks is 6) and ($time is 986)) or (($tanktracks is 1) and ($time is 1046))>>
<i>Afternoon radio, audition 2, line 14</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 747)) or (($tanktracks is 3) and ($time is 807)) or (($tanktracks is 4) and ($time is 867)) or (($tanktracks is 5) and ($time is 927)) or (($tanktracks is 6) and ($time is 987)) or (($tanktracks is 1) and ($time is 1047))>>
<i>Afternoon radio, audition 2, line 15</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 748)) or (($tanktracks is 3) and ($time is 808)) or (($tanktracks is 4) and ($time is 868)) or (($tanktracks is 5) and ($time is 928)) or (($tanktracks is 6) and ($time is 988)) or (($tanktracks is 1) and ($time is 1048))>>
<i>Afternoon radio, audition 2, line 16</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 749)) or (($tanktracks is 3) and ($time is 809)) or (($tanktracks is 4) and ($time is 869)) or (($tanktracks is 5) and ($time is 929)) or (($tanktracks is 6) and ($time is 989)) or (($tanktracks is 1) and ($time is 1049))>>
<i>Afternoon radio, audition 2, line 17</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 750)) or (($tanktracks is 3) and ($time is 810)) or (($tanktracks is 4) and ($time is 870)) or (($tanktracks is 5) and ($time is 930)) or (($tanktracks is 6) and ($time is 990)) or (($tanktracks is 1) and ($time is 1050))>>
<i>Afternoon radio, audition 2, line 18</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 751)) or (($tanktracks is 3) and ($time is 811)) or (($tanktracks is 4) and ($time is 871)) or (($tanktracks is 5) and ($time is 931)) or (($tanktracks is 6) and ($time is 991)) or (($tanktracks is 1) and ($time is 1051))>>
<i>Afternoon radio, audition 2, line 19</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 752)) or (($tanktracks is 3) and ($time is 812)) or (($tanktracks is 4) and ($time is 872)) or (($tanktracks is 5) and ($time is 932)) or (($tanktracks is 6) and ($time is 992)) or (($tanktracks is 1) and ($time is 1052))>>
<i>Afternoon radio, audition 2, line 20</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 753)) or (($tanktracks is 3) and ($time is 813)) or (($tanktracks is 4) and ($time is 873)) or (($tanktracks is 5) and ($time is 933)) or (($tanktracks is 6) and ($time is 993)) or (($tanktracks is 1) and ($time is 1053))>>
<i>Afternoon radio, audition 2, line 21</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 754)) or (($tanktracks is 3) and ($time is 814)) or (($tanktracks is 4) and ($time is 874)) or (($tanktracks is 5) and ($time is 934)) or (($tanktracks is 6) and ($time is 994)) or (($tanktracks is 1) and ($time is 1054))>>
<i>Afternoon radio, audition 2, line 22</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 755)) or (($tanktracks is 3) and ($time is 815)) or (($tanktracks is 4) and ($time is 875)) or (($tanktracks is 5) and ($time is 935)) or (($tanktracks is 6) and ($time is 995)) or (($tanktracks is 1) and ($time is 1055))>>
<i>Afternoon radio, audition 2, line 23</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 756)) or (($tanktracks is 3) and ($time is 816)) or (($tanktracks is 4) and ($time is 876)) or (($tanktracks is 5) and ($time is 936)) or (($tanktracks is 6) and ($time is 996)) or (($tanktracks is 1) and ($time is 1056))>>
<i>Afternoon radio, audition 2, line 24</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 757)) or (($tanktracks is 3) and ($time is 817)) or (($tanktracks is 4) and ($time is 877)) or (($tanktracks is 5) and ($time is 937)) or (($tanktracks is 6) and ($time is 997)) or (($tanktracks is 1) and ($time is 1057))>>
<i>Afternoon radio, audition 2, line 25</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 758)) or (($tanktracks is 3) and ($time is 818)) or (($tanktracks is 4) and ($time is 878)) or (($tanktracks is 5) and ($time is 938)) or (($tanktracks is 6) and ($time is 998)) or (($tanktracks is 1) and ($time is 1058))>>
<i>Afternoon radio, audition 2, line 26</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 759)) or (($tanktracks is 3) and ($time is 819)) or (($tanktracks is 4) and ($time is 879)) or (($tanktracks is 5) and ($time is 939)) or (($tanktracks is 6) and ($time is 999)) or (($tanktracks is 1) and ($time is 1059))>>
<i>Afternoon radio, audition 2, line 27</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 760)) or (($tanktracks is 3) and ($time is 820)) or (($tanktracks is 4) and ($time is 880)) or (($tanktracks is 5) and ($time is 940)) or (($tanktracks is 6) and ($time is 1000)) or (($tanktracks is 1) and ($time is 1060))>>
<i>Afternoon radio, audition 2, line 28</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 761)) or (($tanktracks is 3) and ($time is 821)) or (($tanktracks is 4) and ($time is 881)) or (($tanktracks is 5) and ($time is 941)) or (($tanktracks is 6) and ($time is 1001)) or (($tanktracks is 1) and ($time is 1061))>>
<i>Afternoon radio, audition 2, line 29</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 762)) or (($tanktracks is 3) and ($time is 822)) or (($tanktracks is 4) and ($time is 882)) or (($tanktracks is 5) and ($time is 942)) or (($tanktracks is 6) and ($time is 1002)) or (($tanktracks is 1) and ($time is 1062))>>
<i>Afternoon radio, audition 2, line 30</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 763)) or (($tanktracks is 3) and ($time is 823)) or (($tanktracks is 4) and ($time is 883)) or (($tanktracks is 5) and ($time is 943)) or (($tanktracks is 6) and ($time is 1003)) or (($tanktracks is 1) and ($time is 1063))>>
<i>Afternoon radio, audition 2, line 31</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 764)) or (($tanktracks is 3) and ($time is 824)) or (($tanktracks is 4) and ($time is 884)) or (($tanktracks is 5) and ($time is 944)) or (($tanktracks is 6) and ($time is 1004)) or (($tanktracks is 1) and ($time is 1064))>>
<i>Afternoon radio, audition 2, line 32</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 765)) or (($tanktracks is 3) and ($time is 825)) or (($tanktracks is 4) and ($time is 885)) or (($tanktracks is 5) and ($time is 945)) or (($tanktracks is 6) and ($time is 1005)) or (($tanktracks is 1) and ($time is 1065))>>
<i>Afternoon radio, audition 2, line 33</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 766)) or (($tanktracks is 3) and ($time is 826)) or (($tanktracks is 4) and ($time is 886)) or (($tanktracks is 5) and ($time is 946)) or (($tanktracks is 6) and ($time is 1006)) or (($tanktracks is 1) and ($time is 1066))>>
<i>Afternoon radio, audition 2, line 34</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 767)) or (($tanktracks is 3) and ($time is 827)) or (($tanktracks is 4) and ($time is 887)) or (($tanktracks is 5) and ($time is 947)) or (($tanktracks is 6) and ($time is 1007)) or (($tanktracks is 1) and ($time is 1067))>>
<i>Afternoon radio, audition 2, line 35</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 768)) or (($tanktracks is 3) and ($time is 828)) or (($tanktracks is 4) and ($time is 888)) or (($tanktracks is 5) and ($time is 948)) or (($tanktracks is 6) and ($time is 1008)) or (($tanktracks is 1) and ($time is 1068))>>
<i>Afternoon radio, audition 2, line 36</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 769)) or (($tanktracks is 3) and ($time is 829)) or (($tanktracks is 4) and ($time is 889)) or (($tanktracks is 5) and ($time is 949)) or (($tanktracks is 6) and ($time is 1009)) or (($tanktracks is 1) and ($time is 1069))>>
<i>Afternoon radio, audition 2, line 37</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 770)) or (($tanktracks is 3) and ($time is 830)) or (($tanktracks is 4) and ($time is 890)) or (($tanktracks is 5) and ($time is 950)) or (($tanktracks is 6) and ($time is 1010)) or (($tanktracks is 1) and ($time is 1070))>>
<i>Afternoon radio, audition 2, line 38</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 771)) or (($tanktracks is 3) and ($time is 831)) or (($tanktracks is 4) and ($time is 891)) or (($tanktracks is 5) and ($time is 951)) or (($tanktracks is 6) and ($time is 1011)) or (($tanktracks is 1) and ($time is 1071))>>
<i>Afternoon radio, audition 2, line 39</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 772)) or (($tanktracks is 3) and ($time is 832)) or (($tanktracks is 4) and ($time is 892)) or (($tanktracks is 5) and ($time is 952)) or (($tanktracks is 6) and ($time is 1012)) or (($tanktracks is 1) and ($time is 1072))>>
<i>Afternoon radio, audition 2, line 40</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 773)) or (($tanktracks is 3) and ($time is 833)) or (($tanktracks is 4) and ($time is 893)) or (($tanktracks is 5) and ($time is 953)) or (($tanktracks is 6) and ($time is 1013)) or (($tanktracks is 1) and ($time is 1073))>>
<i>Afternoon radio, audition 2, line 41</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 774)) or (($tanktracks is 3) and ($time is 834)) or (($tanktracks is 4) and ($time is 894)) or (($tanktracks is 5) and ($time is 954)) or (($tanktracks is 6) and ($time is 1014)) or (($tanktracks is 1) and ($time is 1074))>>
<i>Afternoon radio, audition 2, line 42</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 775)) or (($tanktracks is 3) and ($time is 835)) or (($tanktracks is 4) and ($time is 895)) or (($tanktracks is 5) and ($time is 955)) or (($tanktracks is 6) and ($time is 1015)) or (($tanktracks is 1) and ($time is 1075))>>
<i>Afternoon radio, audition 2, line 43</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 776)) or (($tanktracks is 3) and ($time is 836)) or (($tanktracks is 4) and ($time is 896)) or (($tanktracks is 5) and ($time is 956)) or (($tanktracks is 6) and ($time is 1016)) or (($tanktracks is 1) and ($time is 1076))>>
<i>Afternoon radio, audition 2, line 44</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 777)) or (($tanktracks is 3) and ($time is 837)) or (($tanktracks is 4) and ($time is 897)) or (($tanktracks is 5) and ($time is 957)) or (($tanktracks is 6) and ($time is 1017)) or (($tanktracks is 1) and ($time is 1077))>>
<i>Afternoon radio, audition 2, line 45</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 778)) or (($tanktracks is 3) and ($time is 838)) or (($tanktracks is 4) and ($time is 898)) or (($tanktracks is 5) and ($time is 958)) or (($tanktracks is 6) and ($time is 1018)) or (($tanktracks is 1) and ($time is 1078))>>
<i>Afternoon radio, audition 2, line 46</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 779)) or (($tanktracks is 3) and ($time is 839)) or (($tanktracks is 4) and ($time is 899)) or (($tanktracks is 5) and ($time is 959)) or (($tanktracks is 6) and ($time is 1019)) or (($tanktracks is 1) and ($time is 1079))>>
<i>Afternoon radio, audition 2, line 47</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 733)) or (($tanktracks is 4) and ($time is 793)) or (($tanktracks is 5) and ($time is 853)) or (($tanktracks is 6) and ($time is 913)) or (($tanktracks is 1) and ($time is 973)) or (($tanktracks is 2) and ($time is 1033))>>
<i>Afternoon radio, audition 3, line 1</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 734)) or (($tanktracks is 4) and ($time is 794)) or (($tanktracks is 5) and ($time is 854)) or (($tanktracks is 6) and ($time is 914)) or (($tanktracks is 1) and ($time is 974)) or (($tanktracks is 2) and ($time is 1034))>>
<i>Afternoon radio, audition 3, line 2</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 735)) or (($tanktracks is 4) and ($time is 795)) or (($tanktracks is 5) and ($time is 855)) or (($tanktracks is 6) and ($time is 915)) or (($tanktracks is 1) and ($time is 975)) or (($tanktracks is 2) and ($time is 1035))>>
<i>Afternoon radio, audition 3, line 3</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 736)) or (($tanktracks is 4) and ($time is 796)) or (($tanktracks is 5) and ($time is 856)) or (($tanktracks is 6) and ($time is 916)) or (($tanktracks is 1) and ($time is 976)) or (($tanktracks is 2) and ($time is 1036))>>
<i>Afternoon radio, audition 3, line 4</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 737)) or (($tanktracks is 4) and ($time is 797)) or (($tanktracks is 5) and ($time is 857)) or (($tanktracks is 6) and ($time is 917)) or (($tanktracks is 1) and ($time is 977)) or (($tanktracks is 2) and ($time is 1037))>>
<i>Afternoon radio, audition 3, line 5</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 738)) or (($tanktracks is 4) and ($time is 798)) or (($tanktracks is 5) and ($time is 858)) or (($tanktracks is 6) and ($time is 918)) or (($tanktracks is 1) and ($time is 978)) or (($tanktracks is 2) and ($time is 1038))>>
<i>Afternoon radio, audition 3, line 6</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 739)) or (($tanktracks is 4) and ($time is 799)) or (($tanktracks is 5) and ($time is 859)) or (($tanktracks is 6) and ($time is 919)) or (($tanktracks is 1) and ($time is 979)) or (($tanktracks is 2) and ($time is 1039))>>
<i>Afternoon radio, audition 3, line 7</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 740)) or (($tanktracks is 4) and ($time is 800)) or (($tanktracks is 5) and ($time is 860)) or (($tanktracks is 6) and ($time is 920)) or (($tanktracks is 1) and ($time is 980)) or (($tanktracks is 2) and ($time is 1040))>>
<i>Afternoon radio, audition 3, line 8</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 741)) or (($tanktracks is 4) and ($time is 801)) or (($tanktracks is 5) and ($time is 861)) or (($tanktracks is 6) and ($time is 921)) or (($tanktracks is 1) and ($time is 981)) or (($tanktracks is 2) and ($time is 1041))>>
<i>Afternoon radio, audition 3, line 9</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 742)) or (($tanktracks is 4) and ($time is 802)) or (($tanktracks is 5) and ($time is 862)) or (($tanktracks is 6) and ($time is 922)) or (($tanktracks is 1) and ($time is 982)) or (($tanktracks is 2) and ($time is 1042))>>
<i>Afternoon radio, audition 3, line 10</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 743)) or (($tanktracks is 4) and ($time is 803)) or (($tanktracks is 5) and ($time is 863)) or (($tanktracks is 6) and ($time is 923)) or (($tanktracks is 1) and ($time is 983)) or (($tanktracks is 2) and ($time is 1043))>>
<i>Afternoon radio, audition 3, line 11</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 744)) or (($tanktracks is 4) and ($time is 804)) or (($tanktracks is 5) and ($time is 864)) or (($tanktracks is 6) and ($time is 924)) or (($tanktracks is 1) and ($time is 984)) or (($tanktracks is 2) and ($time is 1044))>>
<i>Afternoon radio, audition 3, line 12</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 745)) or (($tanktracks is 4) and ($time is 805)) or (($tanktracks is 5) and ($time is 865)) or (($tanktracks is 6) and ($time is 925)) or (($tanktracks is 1) and ($time is 985)) or (($tanktracks is 2) and ($time is 1045))>>
<i>Afternoon radio, audition 3, line 13</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 746)) or (($tanktracks is 4) and ($time is 806)) or (($tanktracks is 5) and ($time is 866)) or (($tanktracks is 6) and ($time is 926)) or (($tanktracks is 1) and ($time is 986)) or (($tanktracks is 2) and ($time is 1046))>>
<i>Afternoon radio, audition 3, line 14</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 747)) or (($tanktracks is 4) and ($time is 807)) or (($tanktracks is 5) and ($time is 867)) or (($tanktracks is 6) and ($time is 927)) or (($tanktracks is 1) and ($time is 987)) or (($tanktracks is 2) and ($time is 1047))>>
<i>Afternoon radio, audition 3, line 15</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 748)) or (($tanktracks is 4) and ($time is 808)) or (($tanktracks is 5) and ($time is 868)) or (($tanktracks is 6) and ($time is 928)) or (($tanktracks is 1) and ($time is 988)) or (($tanktracks is 2) and ($time is 1048))>>
<i>Afternoon radio, audition 3, line 16</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 749)) or (($tanktracks is 4) and ($time is 809)) or (($tanktracks is 5) and ($time is 869)) or (($tanktracks is 6) and ($time is 929)) or (($tanktracks is 1) and ($time is 989)) or (($tanktracks is 2) and ($time is 1049))>>
<i>Afternoon radio, audition 3, line 17</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 750)) or (($tanktracks is 4) and ($time is 810)) or (($tanktracks is 5) and ($time is 870)) or (($tanktracks is 6) and ($time is 930)) or (($tanktracks is 1) and ($time is 990)) or (($tanktracks is 2) and ($time is 1050))>>
<i>Afternoon radio, audition 3, line 18</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 751)) or (($tanktracks is 4) and ($time is 811)) or (($tanktracks is 5) and ($time is 871)) or (($tanktracks is 6) and ($time is 931)) or (($tanktracks is 1) and ($time is 991)) or (($tanktracks is 2) and ($time is 1051))>>
<i>Afternoon radio, audition 3, line 19</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 752)) or (($tanktracks is 4) and ($time is 812)) or (($tanktracks is 5) and ($time is 872)) or (($tanktracks is 6) and ($time is 932)) or (($tanktracks is 1) and ($time is 992)) or (($tanktracks is 2) and ($time is 1052))>>
<i>Afternoon radio, audition 3, line 20</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 753)) or (($tanktracks is 4) and ($time is 813)) or (($tanktracks is 5) and ($time is 873)) or (($tanktracks is 6) and ($time is 933)) or (($tanktracks is 1) and ($time is 993)) or (($tanktracks is 2) and ($time is 1053))>>
<i>Afternoon radio, audition 3, line 21</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 754)) or (($tanktracks is 4) and ($time is 814)) or (($tanktracks is 5) and ($time is 874)) or (($tanktracks is 6) and ($time is 934)) or (($tanktracks is 1) and ($time is 994)) or (($tanktracks is 2) and ($time is 1054))>>
<i>Afternoon radio, audition 3, line 22</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 755)) or (($tanktracks is 4) and ($time is 815)) or (($tanktracks is 5) and ($time is 875)) or (($tanktracks is 6) and ($time is 935)) or (($tanktracks is 1) and ($time is 995)) or (($tanktracks is 2) and ($time is 1055))>>
<i>Afternoon radio, audition 3, line 23</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 756)) or (($tanktracks is 4) and ($time is 816)) or (($tanktracks is 5) and ($time is 876)) or (($tanktracks is 6) and ($time is 936)) or (($tanktracks is 1) and ($time is 996)) or (($tanktracks is 2) and ($time is 1056))>>
<i>Afternoon radio, audition 3, line 24</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 757)) or (($tanktracks is 4) and ($time is 817)) or (($tanktracks is 5) and ($time is 877)) or (($tanktracks is 6) and ($time is 937)) or (($tanktracks is 1) and ($time is 997)) or (($tanktracks is 2) and ($time is 1057))>>
<i>Afternoon radio, audition 3, line 25</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 758)) or (($tanktracks is 4) and ($time is 818)) or (($tanktracks is 5) and ($time is 878)) or (($tanktracks is 6) and ($time is 938)) or (($tanktracks is 1) and ($time is 998)) or (($tanktracks is 2) and ($time is 1058))>>
<i>Afternoon radio, audition 3, line 26</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 759)) or (($tanktracks is 4) and ($time is 819)) or (($tanktracks is 5) and ($time is 879)) or (($tanktracks is 6) and ($time is 939)) or (($tanktracks is 1) and ($time is 999)) or (($tanktracks is 2) and ($time is 1059))>>
<i>Afternoon radio, audition 3, line 27</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 760)) or (($tanktracks is 4) and ($time is 820)) or (($tanktracks is 5) and ($time is 880)) or (($tanktracks is 6) and ($time is 940)) or (($tanktracks is 1) and ($time is 1000)) or (($tanktracks is 2) and ($time is 1060))>>
<i>Afternoon radio, audition 3, line 28</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 761)) or (($tanktracks is 4) and ($time is 821)) or (($tanktracks is 5) and ($time is 881)) or (($tanktracks is 6) and ($time is 941)) or (($tanktracks is 1) and ($time is 1001)) or (($tanktracks is 2) and ($time is 1061))>>
<i>Afternoon radio, audition 3, line 29</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 762)) or (($tanktracks is 4) and ($time is 822)) or (($tanktracks is 5) and ($time is 882)) or (($tanktracks is 6) and ($time is 942)) or (($tanktracks is 1) and ($time is 1002)) or (($tanktracks is 2) and ($time is 1062))>>
<i>Afternoon radio, audition 3, line 30</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 763)) or (($tanktracks is 4) and ($time is 823)) or (($tanktracks is 5) and ($time is 883)) or (($tanktracks is 6) and ($time is 943)) or (($tanktracks is 1) and ($time is 1003)) or (($tanktracks is 2) and ($time is 1063))>>
<i>Afternoon radio, audition 3, line 31</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 764)) or (($tanktracks is 4) and ($time is 824)) or (($tanktracks is 5) and ($time is 884)) or (($tanktracks is 6) and ($time is 944)) or (($tanktracks is 1) and ($time is 1004)) or (($tanktracks is 2) and ($time is 1064))>>
<i>Afternoon radio, audition 3, line 32</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 765)) or (($tanktracks is 4) and ($time is 825)) or (($tanktracks is 5) and ($time is 885)) or (($tanktracks is 6) and ($time is 945)) or (($tanktracks is 1) and ($time is 1005)) or (($tanktracks is 2) and ($time is 1065))>>
<i>Afternoon radio, audition 3, line 33</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 766)) or (($tanktracks is 4) and ($time is 826)) or (($tanktracks is 5) and ($time is 886)) or (($tanktracks is 6) and ($time is 946)) or (($tanktracks is 1) and ($time is 1006)) or (($tanktracks is 2) and ($time is 1066))>>
<i>Afternoon radio, audition 3, line 34</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 767)) or (($tanktracks is 4) and ($time is 827)) or (($tanktracks is 5) and ($time is 887)) or (($tanktracks is 6) and ($time is 947)) or (($tanktracks is 1) and ($time is 1007)) or (($tanktracks is 2) and ($time is 1067))>>
<i>Afternoon radio, audition 3, line 35</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 768)) or (($tanktracks is 4) and ($time is 828)) or (($tanktracks is 5) and ($time is 888)) or (($tanktracks is 6) and ($time is 948)) or (($tanktracks is 1) and ($time is 1008)) or (($tanktracks is 2) and ($time is 1068))>>
<i>Afternoon radio, audition 3, line 36</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 769)) or (($tanktracks is 4) and ($time is 829)) or (($tanktracks is 5) and ($time is 889)) or (($tanktracks is 6) and ($time is 949)) or (($tanktracks is 1) and ($time is 1009)) or (($tanktracks is 2) and ($time is 1069))>>
<i>Afternoon radio, audition 3, line 37</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 770)) or (($tanktracks is 4) and ($time is 830)) or (($tanktracks is 5) and ($time is 890)) or (($tanktracks is 6) and ($time is 950)) or (($tanktracks is 1) and ($time is 1010)) or (($tanktracks is 2) and ($time is 1070))>>
<i>Afternoon radio, audition 3, line 38</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 771)) or (($tanktracks is 4) and ($time is 831)) or (($tanktracks is 5) and ($time is 891)) or (($tanktracks is 6) and ($time is 951)) or (($tanktracks is 1) and ($time is 1011)) or (($tanktracks is 2) and ($time is 1071))>>
<i>Afternoon radio, audition 3, line 39</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 772)) or (($tanktracks is 4) and ($time is 832)) or (($tanktracks is 5) and ($time is 892)) or (($tanktracks is 6) and ($time is 952)) or (($tanktracks is 1) and ($time is 1012)) or (($tanktracks is 2) and ($time is 1072))>>
<i>Afternoon radio, audition 3, line 40</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 773)) or (($tanktracks is 4) and ($time is 833)) or (($tanktracks is 5) and ($time is 893)) or (($tanktracks is 6) and ($time is 953)) or (($tanktracks is 1) and ($time is 1013)) or (($tanktracks is 2) and ($time is 1073))>>
<i>Afternoon radio, audition 3, line 41</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 774)) or (($tanktracks is 4) and ($time is 834)) or (($tanktracks is 5) and ($time is 894)) or (($tanktracks is 6) and ($time is 954)) or (($tanktracks is 1) and ($time is 1014)) or (($tanktracks is 2) and ($time is 1074))>>
<i>Afternoon radio, audition 3, line 42</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 775)) or (($tanktracks is 4) and ($time is 835)) or (($tanktracks is 5) and ($time is 895)) or (($tanktracks is 6) and ($time is 955)) or (($tanktracks is 1) and ($time is 1015)) or (($tanktracks is 2) and ($time is 1075))>>
<i>Afternoon radio, audition 3, line 43</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 776)) or (($tanktracks is 4) and ($time is 836)) or (($tanktracks is 5) and ($time is 896)) or (($tanktracks is 6) and ($time is 956)) or (($tanktracks is 1) and ($time is 1016)) or (($tanktracks is 2) and ($time is 1076))>>
<i>Afternoon radio, audition 3, line 44</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 777)) or (($tanktracks is 4) and ($time is 837)) or (($tanktracks is 5) and ($time is 897)) or (($tanktracks is 6) and ($time is 957)) or (($tanktracks is 1) and ($time is 1017)) or (($tanktracks is 2) and ($time is 1077))>>
<i>Afternoon radio, audition 3, line 45</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 778)) or (($tanktracks is 4) and ($time is 838)) or (($tanktracks is 5) and ($time is 898)) or (($tanktracks is 6) and ($time is 958)) or (($tanktracks is 1) and ($time is 1018)) or (($tanktracks is 2) and ($time is 1078))>>
<i>Afternoon radio, audition 3, line 46</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 779)) or (($tanktracks is 4) and ($time is 839)) or (($tanktracks is 5) and ($time is 899)) or (($tanktracks is 6) and ($time is 959)) or (($tanktracks is 1) and ($time is 1019)) or (($tanktracks is 2) and ($time is 1079))>>
<i>Afternoon radio, audition 3, line 47</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 733)) or (($tanktracks is 5) and ($time is 793)) or (($tanktracks is 6) and ($time is 853)) or (($tanktracks is 1) and ($time is 913)) or (($tanktracks is 2) and ($time is 973)) or (($tanktracks is 3) and ($time is 1033))>>
<i>Afternoon radio, audition 4, line 1</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 734)) or (($tanktracks is 5) and ($time is 794)) or (($tanktracks is 6) and ($time is 854)) or (($tanktracks is 1) and ($time is 914)) or (($tanktracks is 2) and ($time is 974)) or (($tanktracks is 3) and ($time is 1034))>>
<i>Afternoon radio, audition 4, line 2</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 735)) or (($tanktracks is 5) and ($time is 795)) or (($tanktracks is 6) and ($time is 855)) or (($tanktracks is 1) and ($time is 915)) or (($tanktracks is 2) and ($time is 975)) or (($tanktracks is 3) and ($time is 1035))>>
<i>Afternoon radio, audition 4, line 3</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 736)) or (($tanktracks is 5) and ($time is 796)) or (($tanktracks is 6) and ($time is 856)) or (($tanktracks is 1) and ($time is 916)) or (($tanktracks is 2) and ($time is 976)) or (($tanktracks is 3) and ($time is 1036))>>
<i>Afternoon radio, audition 4, line 4</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 737)) or (($tanktracks is 5) and ($time is 797)) or (($tanktracks is 6) and ($time is 857)) or (($tanktracks is 1) and ($time is 917)) or (($tanktracks is 2) and ($time is 977)) or (($tanktracks is 3) and ($time is 1037))>>
<i>Afternoon radio, audition 4, line 5</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 738)) or (($tanktracks is 5) and ($time is 798)) or (($tanktracks is 6) and ($time is 858)) or (($tanktracks is 1) and ($time is 918)) or (($tanktracks is 2) and ($time is 978)) or (($tanktracks is 3) and ($time is 1038))>>
<i>Afternoon radio, audition 4, line 6</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 739)) or (($tanktracks is 5) and ($time is 799)) or (($tanktracks is 6) and ($time is 859)) or (($tanktracks is 1) and ($time is 919)) or (($tanktracks is 2) and ($time is 979)) or (($tanktracks is 3) and ($time is 1039))>>
<i>Afternoon radio, audition 4, line 7</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 740)) or (($tanktracks is 5) and ($time is 800)) or (($tanktracks is 6) and ($time is 860)) or (($tanktracks is 1) and ($time is 920)) or (($tanktracks is 2) and ($time is 980)) or (($tanktracks is 3) and ($time is 1040))>>
<i>Afternoon radio, audition 4, line 8</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 741)) or (($tanktracks is 5) and ($time is 801)) or (($tanktracks is 6) and ($time is 861)) or (($tanktracks is 1) and ($time is 921)) or (($tanktracks is 2) and ($time is 981)) or (($tanktracks is 3) and ($time is 1041))>>
<i>Afternoon radio, audition 4, line 9</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 742)) or (($tanktracks is 5) and ($time is 802)) or (($tanktracks is 6) and ($time is 862)) or (($tanktracks is 1) and ($time is 922)) or (($tanktracks is 2) and ($time is 982)) or (($tanktracks is 3) and ($time is 1042))>>
<i>Afternoon radio, audition 4, line 10</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 743)) or (($tanktracks is 5) and ($time is 803)) or (($tanktracks is 6) and ($time is 863)) or (($tanktracks is 1) and ($time is 923)) or (($tanktracks is 2) and ($time is 983)) or (($tanktracks is 3) and ($time is 1043))>>
<i>Afternoon radio, audition 4, line 11</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 744)) or (($tanktracks is 5) and ($time is 804)) or (($tanktracks is 6) and ($time is 864)) or (($tanktracks is 1) and ($time is 924)) or (($tanktracks is 2) and ($time is 984)) or (($tanktracks is 3) and ($time is 1044))>>
<i>Afternoon radio, audition 4, line 12</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 745)) or (($tanktracks is 5) and ($time is 805)) or (($tanktracks is 6) and ($time is 865)) or (($tanktracks is 1) and ($time is 925)) or (($tanktracks is 2) and ($time is 985)) or (($tanktracks is 3) and ($time is 1045))>>
<i>Afternoon radio, audition 4, line 13</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 746)) or (($tanktracks is 5) and ($time is 806)) or (($tanktracks is 6) and ($time is 866)) or (($tanktracks is 1) and ($time is 926)) or (($tanktracks is 2) and ($time is 986)) or (($tanktracks is 3) and ($time is 1046))>>
<i>Afternoon radio, audition 4, line 14</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 747)) or (($tanktracks is 5) and ($time is 807)) or (($tanktracks is 6) and ($time is 867)) or (($tanktracks is 1) and ($time is 927)) or (($tanktracks is 2) and ($time is 987)) or (($tanktracks is 3) and ($time is 1047))>>
<i>Afternoon radio, audition 4, line 15</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 748)) or (($tanktracks is 5) and ($time is 808)) or (($tanktracks is 6) and ($time is 868)) or (($tanktracks is 1) and ($time is 928)) or (($tanktracks is 2) and ($time is 988)) or (($tanktracks is 3) and ($time is 1048))>>
<i>Afternoon radio, audition 4, line 16</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 749)) or (($tanktracks is 5) and ($time is 809)) or (($tanktracks is 6) and ($time is 869)) or (($tanktracks is 1) and ($time is 929)) or (($tanktracks is 2) and ($time is 989)) or (($tanktracks is 3) and ($time is 1049))>>
<i>Afternoon radio, audition 4, line 17</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 750)) or (($tanktracks is 5) and ($time is 810)) or (($tanktracks is 6) and ($time is 870)) or (($tanktracks is 1) and ($time is 930)) or (($tanktracks is 2) and ($time is 990)) or (($tanktracks is 3) and ($time is 1050))>>
<i>Afternoon radio, audition 4, line 18</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 751)) or (($tanktracks is 5) and ($time is 811)) or (($tanktracks is 6) and ($time is 871)) or (($tanktracks is 1) and ($time is 931)) or (($tanktracks is 2) and ($time is 991)) or (($tanktracks is 3) and ($time is 1051))>>
<i>Afternoon radio, audition 4, line 19</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 752)) or (($tanktracks is 5) and ($time is 812)) or (($tanktracks is 6) and ($time is 872)) or (($tanktracks is 1) and ($time is 932)) or (($tanktracks is 2) and ($time is 992)) or (($tanktracks is 3) and ($time is 1052))>>
<i>Afternoon radio, audition 4, line 20</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 753)) or (($tanktracks is 5) and ($time is 813)) or (($tanktracks is 6) and ($time is 873)) or (($tanktracks is 1) and ($time is 933)) or (($tanktracks is 2) and ($time is 993)) or (($tanktracks is 3) and ($time is 1053))>>
<i>Afternoon radio, audition 4, line 21</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 754)) or (($tanktracks is 5) and ($time is 814)) or (($tanktracks is 6) and ($time is 874)) or (($tanktracks is 1) and ($time is 934)) or (($tanktracks is 2) and ($time is 994)) or (($tanktracks is 3) and ($time is 1054))>>
<i>Afternoon radio, audition 4, line 22</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 755)) or (($tanktracks is 5) and ($time is 815)) or (($tanktracks is 6) and ($time is 875)) or (($tanktracks is 1) and ($time is 935)) or (($tanktracks is 2) and ($time is 995)) or (($tanktracks is 3) and ($time is 1055))>>
<i>Afternoon radio, audition 4, line 23</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 756)) or (($tanktracks is 5) and ($time is 816)) or (($tanktracks is 6) and ($time is 876)) or (($tanktracks is 1) and ($time is 936)) or (($tanktracks is 2) and ($time is 996)) or (($tanktracks is 3) and ($time is 1056))>>
<i>Afternoon radio, audition 4, line 24</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 757)) or (($tanktracks is 5) and ($time is 817)) or (($tanktracks is 6) and ($time is 877)) or (($tanktracks is 1) and ($time is 937)) or (($tanktracks is 2) and ($time is 997)) or (($tanktracks is 3) and ($time is 1057))>>
<i>Afternoon radio, audition 4, line 25</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 758)) or (($tanktracks is 5) and ($time is 818)) or (($tanktracks is 6) and ($time is 878)) or (($tanktracks is 1) and ($time is 938)) or (($tanktracks is 2) and ($time is 998)) or (($tanktracks is 3) and ($time is 1058))>>
<i>Afternoon radio, audition 4, line 26</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 759)) or (($tanktracks is 5) and ($time is 819)) or (($tanktracks is 6) and ($time is 879)) or (($tanktracks is 1) and ($time is 939)) or (($tanktracks is 2) and ($time is 999)) or (($tanktracks is 3) and ($time is 1059))>>
<i>Afternoon radio, audition 4, line 27</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 760)) or (($tanktracks is 5) and ($time is 820)) or (($tanktracks is 6) and ($time is 880)) or (($tanktracks is 1) and ($time is 940)) or (($tanktracks is 2) and ($time is 1000)) or (($tanktracks is 3) and ($time is 1060))>>
<i>Afternoon radio, audition 4, line 28</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 761)) or (($tanktracks is 5) and ($time is 821)) or (($tanktracks is 6) and ($time is 881)) or (($tanktracks is 1) and ($time is 941)) or (($tanktracks is 2) and ($time is 1001)) or (($tanktracks is 3) and ($time is 1061))>>
<i>Afternoon radio, audition 4, line 29</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 762)) or (($tanktracks is 5) and ($time is 822)) or (($tanktracks is 6) and ($time is 882)) or (($tanktracks is 1) and ($time is 942)) or (($tanktracks is 2) and ($time is 1002)) or (($tanktracks is 3) and ($time is 1062))>>
<i>Afternoon radio, audition 4, line 30</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 763)) or (($tanktracks is 5) and ($time is 823)) or (($tanktracks is 6) and ($time is 883)) or (($tanktracks is 1) and ($time is 943)) or (($tanktracks is 2) and ($time is 1003)) or (($tanktracks is 3) and ($time is 1063))>>
<i>Afternoon radio, audition 4, line 31</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 764)) or (($tanktracks is 5) and ($time is 824)) or (($tanktracks is 6) and ($time is 884)) or (($tanktracks is 1) and ($time is 944)) or (($tanktracks is 2) and ($time is 1004)) or (($tanktracks is 3) and ($time is 1064))>>
<i>Afternoon radio, audition 4, line 32</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 765)) or (($tanktracks is 5) and ($time is 825)) or (($tanktracks is 6) and ($time is 885)) or (($tanktracks is 1) and ($time is 945)) or (($tanktracks is 2) and ($time is 1005)) or (($tanktracks is 3) and ($time is 1065))>>
<i>Afternoon radio, audition 4, line 33</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 766)) or (($tanktracks is 5) and ($time is 826)) or (($tanktracks is 6) and ($time is 886)) or (($tanktracks is 1) and ($time is 946)) or (($tanktracks is 2) and ($time is 1006)) or (($tanktracks is 3) and ($time is 1066))>>
<i>Afternoon radio, audition 4, line 34</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 767)) or (($tanktracks is 5) and ($time is 827)) or (($tanktracks is 6) and ($time is 887)) or (($tanktracks is 1) and ($time is 947)) or (($tanktracks is 2) and ($time is 1007)) or (($tanktracks is 3) and ($time is 1067))>>
<i>Afternoon radio, audition 4, line 35</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 768)) or (($tanktracks is 5) and ($time is 828)) or (($tanktracks is 6) and ($time is 888)) or (($tanktracks is 1) and ($time is 948)) or (($tanktracks is 2) and ($time is 1008)) or (($tanktracks is 3) and ($time is 1068))>>
<i>Afternoon radio, audition 4, line 36</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 769)) or (($tanktracks is 5) and ($time is 829)) or (($tanktracks is 6) and ($time is 889)) or (($tanktracks is 1) and ($time is 949)) or (($tanktracks is 2) and ($time is 1009)) or (($tanktracks is 3) and ($time is 1069))>>
<i>Afternoon radio, audition 4, line 37</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 770)) or (($tanktracks is 5) and ($time is 830)) or (($tanktracks is 6) and ($time is 890)) or (($tanktracks is 1) and ($time is 950)) or (($tanktracks is 2) and ($time is 1010)) or (($tanktracks is 3) and ($time is 1070))>>
<i>Afternoon radio, audition 4, line 38</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 771)) or (($tanktracks is 5) and ($time is 831)) or (($tanktracks is 6) and ($time is 891)) or (($tanktracks is 1) and ($time is 951)) or (($tanktracks is 2) and ($time is 1011)) or (($tanktracks is 3) and ($time is 1071))>>
<i>Afternoon radio, audition 4, line 39</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 772)) or (($tanktracks is 5) and ($time is 832)) or (($tanktracks is 6) and ($time is 892)) or (($tanktracks is 1) and ($time is 952)) or (($tanktracks is 2) and ($time is 1012)) or (($tanktracks is 3) and ($time is 1072))>>
<i>Afternoon radio, audition 4, line 40</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 773)) or (($tanktracks is 5) and ($time is 833)) or (($tanktracks is 6) and ($time is 893)) or (($tanktracks is 1) and ($time is 953)) or (($tanktracks is 2) and ($time is 1013)) or (($tanktracks is 3) and ($time is 1073))>>
<i>Afternoon radio, audition 4, line 41</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 774)) or (($tanktracks is 5) and ($time is 834)) or (($tanktracks is 6) and ($time is 894)) or (($tanktracks is 1) and ($time is 954)) or (($tanktracks is 2) and ($time is 1014)) or (($tanktracks is 3) and ($time is 1074))>>
<i>Afternoon radio, audition 4, line 42</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 775)) or (($tanktracks is 5) and ($time is 835)) or (($tanktracks is 6) and ($time is 895)) or (($tanktracks is 1) and ($time is 955)) or (($tanktracks is 2) and ($time is 1015)) or (($tanktracks is 3) and ($time is 1075))>>
<i>Afternoon radio, audition 4, line 43</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 776)) or (($tanktracks is 5) and ($time is 836)) or (($tanktracks is 6) and ($time is 896)) or (($tanktracks is 1) and ($time is 956)) or (($tanktracks is 2) and ($time is 1016)) or (($tanktracks is 3) and ($time is 1076))>>
<i>Afternoon radio, audition 4, line 44</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 777)) or (($tanktracks is 5) and ($time is 837)) or (($tanktracks is 6) and ($time is 897)) or (($tanktracks is 1) and ($time is 957)) or (($tanktracks is 2) and ($time is 1017)) or (($tanktracks is 3) and ($time is 1077))>>
<i>Afternoon radio, audition 4, line 45</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 778)) or (($tanktracks is 5) and ($time is 838)) or (($tanktracks is 6) and ($time is 898)) or (($tanktracks is 1) and ($time is 958)) or (($tanktracks is 2) and ($time is 1018)) or (($tanktracks is 3) and ($time is 1078))>>
<i>Afternoon radio, audition 4, line 46</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 779)) or (($tanktracks is 5) and ($time is 839)) or (($tanktracks is 6) and ($time is 899)) or (($tanktracks is 1) and ($time is 959)) or (($tanktracks is 2) and ($time is 1019)) or (($tanktracks is 3) and ($time is 1079))>>
<i>Afternoon radio, audition 4, line 47</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 733)) or (($tanktracks is 6) and ($time is 793)) or (($tanktracks is 1) and ($time is 853)) or (($tanktracks is 2) and ($time is 913)) or (($tanktracks is 3) and ($time is 973)) or (($tanktracks is 4) and ($time is 1033))>>
<i>Afternoon radio, audition 5, line 1</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 734)) or (($tanktracks is 6) and ($time is 794)) or (($tanktracks is 1) and ($time is 854)) or (($tanktracks is 2) and ($time is 914)) or (($tanktracks is 3) and ($time is 974)) or (($tanktracks is 4) and ($time is 1034))>>
<i>Afternoon radio, audition 5, line 2</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 735)) or (($tanktracks is 6) and ($time is 795)) or (($tanktracks is 1) and ($time is 855)) or (($tanktracks is 2) and ($time is 915)) or (($tanktracks is 3) and ($time is 975)) or (($tanktracks is 4) and ($time is 1035))>>
<i>Afternoon radio, audition 5, line 3</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 736)) or (($tanktracks is 6) and ($time is 796)) or (($tanktracks is 1) and ($time is 856)) or (($tanktracks is 2) and ($time is 916)) or (($tanktracks is 3) and ($time is 976)) or (($tanktracks is 4) and ($time is 1036))>>
<i>Afternoon radio, audition 5, line 4</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 737)) or (($tanktracks is 6) and ($time is 797)) or (($tanktracks is 1) and ($time is 857)) or (($tanktracks is 2) and ($time is 917)) or (($tanktracks is 3) and ($time is 977)) or (($tanktracks is 4) and ($time is 1037))>>
<i>Afternoon radio, audition 5, line 5</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 738)) or (($tanktracks is 6) and ($time is 798)) or (($tanktracks is 1) and ($time is 858)) or (($tanktracks is 2) and ($time is 918)) or (($tanktracks is 3) and ($time is 978)) or (($tanktracks is 4) and ($time is 1038))>>
<i>Afternoon radio, audition 5, line 6</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 739)) or (($tanktracks is 6) and ($time is 799)) or (($tanktracks is 1) and ($time is 859)) or (($tanktracks is 2) and ($time is 919)) or (($tanktracks is 3) and ($time is 979)) or (($tanktracks is 4) and ($time is 1039))>>
<i>Afternoon radio, audition 5, line 7</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 740)) or (($tanktracks is 6) and ($time is 800)) or (($tanktracks is 1) and ($time is 860)) or (($tanktracks is 2) and ($time is 920)) or (($tanktracks is 3) and ($time is 980)) or (($tanktracks is 4) and ($time is 1040))>>
<i>Afternoon radio, audition 5, line 8</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 741)) or (($tanktracks is 6) and ($time is 801)) or (($tanktracks is 1) and ($time is 861)) or (($tanktracks is 2) and ($time is 921)) or (($tanktracks is 3) and ($time is 981)) or (($tanktracks is 4) and ($time is 1041))>>
<i>Afternoon radio, audition 5, line 9</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 742)) or (($tanktracks is 6) and ($time is 802)) or (($tanktracks is 1) and ($time is 862)) or (($tanktracks is 2) and ($time is 922)) or (($tanktracks is 3) and ($time is 982)) or (($tanktracks is 4) and ($time is 1042))>>
<i>Afternoon radio, audition 5, line 10</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 743)) or (($tanktracks is 6) and ($time is 803)) or (($tanktracks is 1) and ($time is 863)) or (($tanktracks is 2) and ($time is 923)) or (($tanktracks is 3) and ($time is 983)) or (($tanktracks is 4) and ($time is 1043))>>
<i>Afternoon radio, audition 5, line 11</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 744)) or (($tanktracks is 6) and ($time is 804)) or (($tanktracks is 1) and ($time is 864)) or (($tanktracks is 2) and ($time is 924)) or (($tanktracks is 3) and ($time is 984)) or (($tanktracks is 4) and ($time is 1044))>>
<i>Afternoon radio, audition 5, line 12</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 745)) or (($tanktracks is 6) and ($time is 805)) or (($tanktracks is 1) and ($time is 865)) or (($tanktracks is 2) and ($time is 925)) or (($tanktracks is 3) and ($time is 985)) or (($tanktracks is 4) and ($time is 1045))>>
<i>Afternoon radio, audition 5, line 13</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 746)) or (($tanktracks is 6) and ($time is 806)) or (($tanktracks is 1) and ($time is 866)) or (($tanktracks is 2) and ($time is 926)) or (($tanktracks is 3) and ($time is 986)) or (($tanktracks is 4) and ($time is 1046))>>
<i>Afternoon radio, audition 5, line 14</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 747)) or (($tanktracks is 6) and ($time is 807)) or (($tanktracks is 1) and ($time is 867)) or (($tanktracks is 2) and ($time is 927)) or (($tanktracks is 3) and ($time is 987)) or (($tanktracks is 4) and ($time is 1047))>>
<i>Afternoon radio, audition 5, line 15</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 748)) or (($tanktracks is 6) and ($time is 808)) or (($tanktracks is 1) and ($time is 868)) or (($tanktracks is 2) and ($time is 928)) or (($tanktracks is 3) and ($time is 988)) or (($tanktracks is 4) and ($time is 1048))>>
<i>Afternoon radio, audition 5, line 16</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 749)) or (($tanktracks is 6) and ($time is 809)) or (($tanktracks is 1) and ($time is 869)) or (($tanktracks is 2) and ($time is 929)) or (($tanktracks is 3) and ($time is 989)) or (($tanktracks is 4) and ($time is 1049))>>
<i>Afternoon radio, audition 5, line 17</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 750)) or (($tanktracks is 6) and ($time is 810)) or (($tanktracks is 1) and ($time is 870)) or (($tanktracks is 2) and ($time is 930)) or (($tanktracks is 3) and ($time is 990)) or (($tanktracks is 4) and ($time is 1050))>>
<i>Afternoon radio, audition 5, line 18</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 751)) or (($tanktracks is 6) and ($time is 811)) or (($tanktracks is 1) and ($time is 871)) or (($tanktracks is 2) and ($time is 931)) or (($tanktracks is 3) and ($time is 991)) or (($tanktracks is 4) and ($time is 1051))>>
<i>Afternoon radio, audition 5, line 19</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 752)) or (($tanktracks is 6) and ($time is 812)) or (($tanktracks is 1) and ($time is 872)) or (($tanktracks is 2) and ($time is 932)) or (($tanktracks is 3) and ($time is 992)) or (($tanktracks is 4) and ($time is 1052))>>
<i>Afternoon radio, audition 5, line 20</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 753)) or (($tanktracks is 6) and ($time is 813)) or (($tanktracks is 1) and ($time is 873)) or (($tanktracks is 2) and ($time is 933)) or (($tanktracks is 3) and ($time is 993)) or (($tanktracks is 4) and ($time is 1053))>>
<i>Afternoon radio, audition 5, line 21</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 754)) or (($tanktracks is 6) and ($time is 814)) or (($tanktracks is 1) and ($time is 874)) or (($tanktracks is 2) and ($time is 934)) or (($tanktracks is 3) and ($time is 994)) or (($tanktracks is 4) and ($time is 1054))>>
<i>Afternoon radio, audition 5, line 22</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 755)) or (($tanktracks is 6) and ($time is 815)) or (($tanktracks is 1) and ($time is 875)) or (($tanktracks is 2) and ($time is 935)) or (($tanktracks is 3) and ($time is 995)) or (($tanktracks is 4) and ($time is 1055))>>
<i>Afternoon radio, audition 5, line 23</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 756)) or (($tanktracks is 6) and ($time is 816)) or (($tanktracks is 1) and ($time is 876)) or (($tanktracks is 2) and ($time is 936)) or (($tanktracks is 3) and ($time is 996)) or (($tanktracks is 4) and ($time is 1056))>>
<i>Afternoon radio, audition 5, line 24</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 757)) or (($tanktracks is 6) and ($time is 817)) or (($tanktracks is 1) and ($time is 877)) or (($tanktracks is 2) and ($time is 937)) or (($tanktracks is 3) and ($time is 997)) or (($tanktracks is 4) and ($time is 1057))>>
<i>Afternoon radio, audition 5, line 25</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 758)) or (($tanktracks is 6) and ($time is 818)) or (($tanktracks is 1) and ($time is 878)) or (($tanktracks is 2) and ($time is 938)) or (($tanktracks is 3) and ($time is 998)) or (($tanktracks is 4) and ($time is 1058))>>
<i>Afternoon radio, audition 5, line 26</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 759)) or (($tanktracks is 6) and ($time is 819)) or (($tanktracks is 1) and ($time is 879)) or (($tanktracks is 2) and ($time is 939)) or (($tanktracks is 3) and ($time is 999)) or (($tanktracks is 4) and ($time is 1059))>>
<i>Afternoon radio, audition 5, line 27</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 760)) or (($tanktracks is 6) and ($time is 820)) or (($tanktracks is 1) and ($time is 880)) or (($tanktracks is 2) and ($time is 940)) or (($tanktracks is 3) and ($time is 1000)) or (($tanktracks is 4) and ($time is 1060))>>
<i>Afternoon radio, audition 5, line 28</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 761)) or (($tanktracks is 6) and ($time is 821)) or (($tanktracks is 1) and ($time is 881)) or (($tanktracks is 2) and ($time is 941)) or (($tanktracks is 3) and ($time is 1001)) or (($tanktracks is 4) and ($time is 1061))>>
<i>Afternoon radio, audition 5, line 29</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 762)) or (($tanktracks is 6) and ($time is 822)) or (($tanktracks is 1) and ($time is 882)) or (($tanktracks is 2) and ($time is 942)) or (($tanktracks is 3) and ($time is 1002)) or (($tanktracks is 4) and ($time is 1062))>>
<i>Afternoon radio, audition 5, line 30</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 763)) or (($tanktracks is 6) and ($time is 823)) or (($tanktracks is 1) and ($time is 883)) or (($tanktracks is 2) and ($time is 943)) or (($tanktracks is 3) and ($time is 1003)) or (($tanktracks is 4) and ($time is 1063))>>
<i>Afternoon radio, audition 5, line 31</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 764)) or (($tanktracks is 6) and ($time is 824)) or (($tanktracks is 1) and ($time is 884)) or (($tanktracks is 2) and ($time is 944)) or (($tanktracks is 3) and ($time is 1004)) or (($tanktracks is 4) and ($time is 1064))>>
<i>Afternoon radio, audition 5, line 32</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 765)) or (($tanktracks is 6) and ($time is 825)) or (($tanktracks is 1) and ($time is 885)) or (($tanktracks is 2) and ($time is 945)) or (($tanktracks is 3) and ($time is 1005)) or (($tanktracks is 4) and ($time is 1065))>>
<i>Afternoon radio, audition 5, line 33</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 766)) or (($tanktracks is 6) and ($time is 826)) or (($tanktracks is 1) and ($time is 886)) or (($tanktracks is 2) and ($time is 946)) or (($tanktracks is 3) and ($time is 1006)) or (($tanktracks is 4) and ($time is 1066))>>
<i>Afternoon radio, audition 5, line 34</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 767)) or (($tanktracks is 6) and ($time is 827)) or (($tanktracks is 1) and ($time is 887)) or (($tanktracks is 2) and ($time is 947)) or (($tanktracks is 3) and ($time is 1007)) or (($tanktracks is 4) and ($time is 1067))>>
<i>Afternoon radio, audition 5, line 35</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 768)) or (($tanktracks is 6) and ($time is 828)) or (($tanktracks is 1) and ($time is 888)) or (($tanktracks is 2) and ($time is 948)) or (($tanktracks is 3) and ($time is 1008)) or (($tanktracks is 4) and ($time is 1068))>>
<i>Afternoon radio, audition 5, line 36</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 769)) or (($tanktracks is 6) and ($time is 829)) or (($tanktracks is 1) and ($time is 889)) or (($tanktracks is 2) and ($time is 949)) or (($tanktracks is 3) and ($time is 1009)) or (($tanktracks is 4) and ($time is 1069))>>
<i>Afternoon radio, audition 5, line 37</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 770)) or (($tanktracks is 6) and ($time is 830)) or (($tanktracks is 1) and ($time is 890)) or (($tanktracks is 2) and ($time is 950)) or (($tanktracks is 3) and ($time is 1010)) or (($tanktracks is 4) and ($time is 1070))>>
<i>Afternoon radio, audition 5, line 38</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 771)) or (($tanktracks is 6) and ($time is 831)) or (($tanktracks is 1) and ($time is 891)) or (($tanktracks is 2) and ($time is 951)) or (($tanktracks is 3) and ($time is 1011)) or (($tanktracks is 4) and ($time is 1071))>>
<i>Afternoon radio, audition 5, line 39</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 772)) or (($tanktracks is 6) and ($time is 832)) or (($tanktracks is 1) and ($time is 892)) or (($tanktracks is 2) and ($time is 952)) or (($tanktracks is 3) and ($time is 1012)) or (($tanktracks is 4) and ($time is 1072))>>
<i>Afternoon radio, audition 5, line 40</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 773)) or (($tanktracks is 6) and ($time is 833)) or (($tanktracks is 1) and ($time is 893)) or (($tanktracks is 2) and ($time is 953)) or (($tanktracks is 3) and ($time is 1013)) or (($tanktracks is 4) and ($time is 1073))>>
<i>Afternoon radio, audition 5, line 41</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 774)) or (($tanktracks is 6) and ($time is 834)) or (($tanktracks is 1) and ($time is 894)) or (($tanktracks is 2) and ($time is 954)) or (($tanktracks is 3) and ($time is 1014)) or (($tanktracks is 4) and ($time is 1074))>>
<i>Afternoon radio, audition 5, line 42</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 775)) or (($tanktracks is 6) and ($time is 835)) or (($tanktracks is 1) and ($time is 895)) or (($tanktracks is 2) and ($time is 955)) or (($tanktracks is 3) and ($time is 1015)) or (($tanktracks is 4) and ($time is 1075))>>
<i>Afternoon radio, audition 5, line 43</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 776)) or (($tanktracks is 6) and ($time is 836)) or (($tanktracks is 1) and ($time is 896)) or (($tanktracks is 2) and ($time is 956)) or (($tanktracks is 3) and ($time is 1016)) or (($tanktracks is 4) and ($time is 1076))>>
<i>Afternoon radio, audition 5, line 44</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 777)) or (($tanktracks is 6) and ($time is 837)) or (($tanktracks is 1) and ($time is 897)) or (($tanktracks is 2) and ($time is 957)) or (($tanktracks is 3) and ($time is 1017)) or (($tanktracks is 4) and ($time is 1077))>>
<i>Afternoon radio, audition 5, line 45</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 778)) or (($tanktracks is 6) and ($time is 838)) or (($tanktracks is 1) and ($time is 898)) or (($tanktracks is 2) and ($time is 958)) or (($tanktracks is 3) and ($time is 1018)) or (($tanktracks is 4) and ($time is 1078))>>
<i>Afternoon radio, audition 5, line 46</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 779)) or (($tanktracks is 6) and ($time is 839)) or (($tanktracks is 1) and ($time is 899)) or (($tanktracks is 2) and ($time is 959)) or (($tanktracks is 3) and ($time is 1019)) or (($tanktracks is 4) and ($time is 1079))>>
<i>Afternoon radio, audition 5, line 47</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 733)) or (($tanktracks is 1) and ($time is 793)) or (($tanktracks is 2) and ($time is 853)) or (($tanktracks is 3) and ($time is 913)) or (($tanktracks is 4) and ($time is 973)) or (($tanktracks is 5) and ($time is 1033))>>
<i>Afternoon radio, audition 6, line 1</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 734)) or (($tanktracks is 1) and ($time is 794)) or (($tanktracks is 2) and ($time is 854)) or (($tanktracks is 3) and ($time is 914)) or (($tanktracks is 4) and ($time is 974)) or (($tanktracks is 5) and ($time is 1034))>>
<i>Afternoon radio, audition 6, line 2</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 735)) or (($tanktracks is 1) and ($time is 795)) or (($tanktracks is 2) and ($time is 855)) or (($tanktracks is 3) and ($time is 915)) or (($tanktracks is 4) and ($time is 975)) or (($tanktracks is 5) and ($time is 1035))>>
<i>Afternoon radio, audition 6, line 3</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 736)) or (($tanktracks is 1) and ($time is 796)) or (($tanktracks is 2) and ($time is 856)) or (($tanktracks is 3) and ($time is 916)) or (($tanktracks is 4) and ($time is 976)) or (($tanktracks is 5) and ($time is 1036))>>
<i>Afternoon radio, audition 6, line 4</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 737)) or (($tanktracks is 1) and ($time is 797)) or (($tanktracks is 2) and ($time is 857)) or (($tanktracks is 3) and ($time is 917)) or (($tanktracks is 4) and ($time is 977)) or (($tanktracks is 5) and ($time is 1037))>>
<i>Afternoon radio, audition 6, line 5</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 738)) or (($tanktracks is 1) and ($time is 798)) or (($tanktracks is 2) and ($time is 858)) or (($tanktracks is 3) and ($time is 918)) or (($tanktracks is 4) and ($time is 978)) or (($tanktracks is 5) and ($time is 1038))>>
<i>Afternoon radio, audition 6, line 6</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 739)) or (($tanktracks is 1) and ($time is 799)) or (($tanktracks is 2) and ($time is 859)) or (($tanktracks is 3) and ($time is 919)) or (($tanktracks is 4) and ($time is 979)) or (($tanktracks is 5) and ($time is 1039))>>
<i>Afternoon radio, audition 6, line 7</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 740)) or (($tanktracks is 1) and ($time is 800)) or (($tanktracks is 2) and ($time is 860)) or (($tanktracks is 3) and ($time is 920)) or (($tanktracks is 4) and ($time is 980)) or (($tanktracks is 5) and ($time is 1040))>>
<i>Afternoon radio, audition 6, line 8</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 741)) or (($tanktracks is 1) and ($time is 801)) or (($tanktracks is 2) and ($time is 861)) or (($tanktracks is 3) and ($time is 921)) or (($tanktracks is 4) and ($time is 981)) or (($tanktracks is 5) and ($time is 1041))>>
<i>Afternoon radio, audition 6, line 9</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 742)) or (($tanktracks is 1) and ($time is 802)) or (($tanktracks is 2) and ($time is 862)) or (($tanktracks is 3) and ($time is 922)) or (($tanktracks is 4) and ($time is 982)) or (($tanktracks is 5) and ($time is 1042))>>
<i>Afternoon radio, audition 6, line 10</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 743)) or (($tanktracks is 1) and ($time is 803)) or (($tanktracks is 2) and ($time is 863)) or (($tanktracks is 3) and ($time is 923)) or (($tanktracks is 4) and ($time is 983)) or (($tanktracks is 5) and ($time is 1043))>>
<i>Afternoon radio, audition 6, line 11</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 744)) or (($tanktracks is 1) and ($time is 804)) or (($tanktracks is 2) and ($time is 864)) or (($tanktracks is 3) and ($time is 924)) or (($tanktracks is 4) and ($time is 984)) or (($tanktracks is 5) and ($time is 1044))>>
<i>Afternoon radio, audition 6, line 12</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 745)) or (($tanktracks is 1) and ($time is 805)) or (($tanktracks is 2) and ($time is 865)) or (($tanktracks is 3) and ($time is 925)) or (($tanktracks is 4) and ($time is 985)) or (($tanktracks is 5) and ($time is 1045))>>
<i>Afternoon radio, audition 6, line 13</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 746)) or (($tanktracks is 1) and ($time is 806)) or (($tanktracks is 2) and ($time is 866)) or (($tanktracks is 3) and ($time is 926)) or (($tanktracks is 4) and ($time is 986)) or (($tanktracks is 5) and ($time is 1046))>>
<i>Afternoon radio, audition 6, line 14</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 747)) or (($tanktracks is 1) and ($time is 807)) or (($tanktracks is 2) and ($time is 867)) or (($tanktracks is 3) and ($time is 927)) or (($tanktracks is 4) and ($time is 987)) or (($tanktracks is 5) and ($time is 1047))>>
<i>Afternoon radio, audition 6, line 15</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 748)) or (($tanktracks is 1) and ($time is 808)) or (($tanktracks is 2) and ($time is 868)) or (($tanktracks is 3) and ($time is 928)) or (($tanktracks is 4) and ($time is 988)) or (($tanktracks is 5) and ($time is 1048))>>
<i>Afternoon radio, audition 6, line 16</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 749)) or (($tanktracks is 1) and ($time is 809)) or (($tanktracks is 2) and ($time is 869)) or (($tanktracks is 3) and ($time is 929)) or (($tanktracks is 4) and ($time is 989)) or (($tanktracks is 5) and ($time is 1049))>>
<i>Afternoon radio, audition 6, line 17</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 750)) or (($tanktracks is 1) and ($time is 810)) or (($tanktracks is 2) and ($time is 870)) or (($tanktracks is 3) and ($time is 930)) or (($tanktracks is 4) and ($time is 990)) or (($tanktracks is 5) and ($time is 1050))>>
<i>Afternoon radio, audition 6, line 18</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 751)) or (($tanktracks is 1) and ($time is 811)) or (($tanktracks is 2) and ($time is 871)) or (($tanktracks is 3) and ($time is 931)) or (($tanktracks is 4) and ($time is 991)) or (($tanktracks is 5) and ($time is 1051))>>
<i>Afternoon radio, audition 6, line 19</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 752)) or (($tanktracks is 1) and ($time is 812)) or (($tanktracks is 2) and ($time is 872)) or (($tanktracks is 3) and ($time is 932)) or (($tanktracks is 4) and ($time is 992)) or (($tanktracks is 5) and ($time is 1052))>>
<i>Afternoon radio, audition 6, line 20</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 753)) or (($tanktracks is 1) and ($time is 813)) or (($tanktracks is 2) and ($time is 873)) or (($tanktracks is 3) and ($time is 933)) or (($tanktracks is 4) and ($time is 993)) or (($tanktracks is 5) and ($time is 1053))>>
<i>Afternoon radio, audition 6, line 21</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 754)) or (($tanktracks is 1) and ($time is 814)) or (($tanktracks is 2) and ($time is 874)) or (($tanktracks is 3) and ($time is 934)) or (($tanktracks is 4) and ($time is 994)) or (($tanktracks is 5) and ($time is 1054))>>
<i>Afternoon radio, audition 6, line 22</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 755)) or (($tanktracks is 1) and ($time is 815)) or (($tanktracks is 2) and ($time is 875)) or (($tanktracks is 3) and ($time is 935)) or (($tanktracks is 4) and ($time is 995)) or (($tanktracks is 5) and ($time is 1055))>>
<i>Afternoon radio, audition 6, line 23</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 756)) or (($tanktracks is 1) and ($time is 816)) or (($tanktracks is 2) and ($time is 876)) or (($tanktracks is 3) and ($time is 936)) or (($tanktracks is 4) and ($time is 996)) or (($tanktracks is 5) and ($time is 1056))>>
<i>Afternoon radio, audition 6, line 24</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 757)) or (($tanktracks is 1) and ($time is 817)) or (($tanktracks is 2) and ($time is 877)) or (($tanktracks is 3) and ($time is 937)) or (($tanktracks is 4) and ($time is 997)) or (($tanktracks is 5) and ($time is 1057))>>
<i>Afternoon radio, audition 6, line 25</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 758)) or (($tanktracks is 1) and ($time is 818)) or (($tanktracks is 2) and ($time is 878)) or (($tanktracks is 3) and ($time is 938)) or (($tanktracks is 4) and ($time is 998)) or (($tanktracks is 5) and ($time is 1058))>>
<i>Afternoon radio, audition 6, line 26</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 759)) or (($tanktracks is 1) and ($time is 819)) or (($tanktracks is 2) and ($time is 879)) or (($tanktracks is 3) and ($time is 939)) or (($tanktracks is 4) and ($time is 999)) or (($tanktracks is 5) and ($time is 1059))>>
<i>Afternoon radio, audition 6, line 27</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 760)) or (($tanktracks is 1) and ($time is 820)) or (($tanktracks is 2) and ($time is 880)) or (($tanktracks is 3) and ($time is 940)) or (($tanktracks is 4) and ($time is 1000)) or (($tanktracks is 5) and ($time is 1060))>>
<i>Afternoon radio, audition 6, line 28</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 761)) or (($tanktracks is 1) and ($time is 821)) or (($tanktracks is 2) and ($time is 881)) or (($tanktracks is 3) and ($time is 941)) or (($tanktracks is 4) and ($time is 1001)) or (($tanktracks is 5) and ($time is 1061))>>
<i>Afternoon radio, audition 6, line 29</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 762)) or (($tanktracks is 1) and ($time is 822)) or (($tanktracks is 2) and ($time is 882)) or (($tanktracks is 3) and ($time is 942)) or (($tanktracks is 4) and ($time is 1002)) or (($tanktracks is 5) and ($time is 1062))>>
<i>Afternoon radio, audition 6, line 30</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 763)) or (($tanktracks is 1) and ($time is 823)) or (($tanktracks is 2) and ($time is 883)) or (($tanktracks is 3) and ($time is 943)) or (($tanktracks is 4) and ($time is 1003)) or (($tanktracks is 5) and ($time is 1063))>>
<i>Afternoon radio, audition 6, line 31</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 764)) or (($tanktracks is 1) and ($time is 824)) or (($tanktracks is 2) and ($time is 884)) or (($tanktracks is 3) and ($time is 944)) or (($tanktracks is 4) and ($time is 1004)) or (($tanktracks is 5) and ($time is 1064))>>
<i>Afternoon radio, audition 6, line 32</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 765)) or (($tanktracks is 1) and ($time is 825)) or (($tanktracks is 2) and ($time is 885)) or (($tanktracks is 3) and ($time is 945)) or (($tanktracks is 4) and ($time is 1005)) or (($tanktracks is 5) and ($time is 1065))>>
<i>Afternoon radio, audition 6, line 33</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 766)) or (($tanktracks is 1) and ($time is 826)) or (($tanktracks is 2) and ($time is 886)) or (($tanktracks is 3) and ($time is 946)) or (($tanktracks is 4) and ($time is 1006)) or (($tanktracks is 5) and ($time is 1066))>>
<i>Afternoon radio, audition 6, line 34</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 767)) or (($tanktracks is 1) and ($time is 827)) or (($tanktracks is 2) and ($time is 887)) or (($tanktracks is 3) and ($time is 947)) or (($tanktracks is 4) and ($time is 1007)) or (($tanktracks is 5) and ($time is 1067))>>
<i>Afternoon radio, audition 6, line 35</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 768)) or (($tanktracks is 1) and ($time is 828)) or (($tanktracks is 2) and ($time is 888)) or (($tanktracks is 3) and ($time is 948)) or (($tanktracks is 4) and ($time is 1008)) or (($tanktracks is 5) and ($time is 1068))>>
<i>Afternoon radio, audition 6, line 36</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 769)) or (($tanktracks is 1) and ($time is 829)) or (($tanktracks is 2) and ($time is 889)) or (($tanktracks is 3) and ($time is 949)) or (($tanktracks is 4) and ($time is 1009)) or (($tanktracks is 5) and ($time is 1069))>>
<i>Afternoon radio, audition 6, line 37</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 770)) or (($tanktracks is 1) and ($time is 830)) or (($tanktracks is 2) and ($time is 890)) or (($tanktracks is 3) and ($time is 950)) or (($tanktracks is 4) and ($time is 1010)) or (($tanktracks is 5) and ($time is 1070))>>
<i>Afternoon radio, audition 6, line 38</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 771)) or (($tanktracks is 1) and ($time is 831)) or (($tanktracks is 2) and ($time is 891)) or (($tanktracks is 3) and ($time is 951)) or (($tanktracks is 4) and ($time is 1011)) or (($tanktracks is 5) and ($time is 1071))>>
<i>Afternoon radio, audition 6, line 39</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 772)) or (($tanktracks is 1) and ($time is 832)) or (($tanktracks is 2) and ($time is 892)) or (($tanktracks is 3) and ($time is 952)) or (($tanktracks is 4) and ($time is 1012)) or (($tanktracks is 5) and ($time is 1072))>>
<i>Afternoon radio, audition 6, line 40</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 773)) or (($tanktracks is 1) and ($time is 833)) or (($tanktracks is 2) and ($time is 893)) or (($tanktracks is 3) and ($time is 953)) or (($tanktracks is 4) and ($time is 1013)) or (($tanktracks is 5) and ($time is 1073))>>
<i>Afternoon radio, audition 6, line 41</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 774)) or (($tanktracks is 1) and ($time is 834)) or (($tanktracks is 2) and ($time is 894)) or (($tanktracks is 3) and ($time is 954)) or (($tanktracks is 4) and ($time is 1014)) or (($tanktracks is 5) and ($time is 1074))>>
<i>Afternoon radio, audition 6, line 42</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 775)) or (($tanktracks is 1) and ($time is 835)) or (($tanktracks is 2) and ($time is 895)) or (($tanktracks is 3) and ($time is 955)) or (($tanktracks is 4) and ($time is 1015)) or (($tanktracks is 5) and ($time is 1075))>>
<i>Afternoon radio, audition 6, line 43</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 776)) or (($tanktracks is 1) and ($time is 836)) or (($tanktracks is 2) and ($time is 896)) or (($tanktracks is 3) and ($time is 956)) or (($tanktracks is 4) and ($time is 1016)) or (($tanktracks is 5) and ($time is 1076))>>
<i>Afternoon radio, audition 6, line 44</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 777)) or (($tanktracks is 1) and ($time is 837)) or (($tanktracks is 2) and ($time is 897)) or (($tanktracks is 3) and ($time is 957)) or (($tanktracks is 4) and ($time is 1017)) or (($tanktracks is 5) and ($time is 1077))>>
<i>Afternoon radio, audition 6, line 45</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 778)) or (($tanktracks is 1) and ($time is 838)) or (($tanktracks is 2) and ($time is 898)) or (($tanktracks is 3) and ($time is 958)) or (($tanktracks is 4) and ($time is 1018)) or (($tanktracks is 5) and ($time is 1078))>>
<i>Afternoon radio, audition 6, line 46</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 779)) or (($tanktracks is 1) and ($time is 839)) or (($tanktracks is 2) and ($time is 899)) or (($tanktracks is 3) and ($time is 959)) or (($tanktracks is 4) and ($time is 1019)) or (($tanktracks is 5) and ($time is 1079))>>
<i>Afternoon radio, audition 6, line 47</i>
<br>
<</if>>
<</if>>
<<if $hour gte 18 and $hour lt 24>>
<<if (($tanktracks is 1) and ($time is 1093)) or (($tanktracks is 2) and ($time is 1153)) or (($tanktracks is 3) and ($time is 1213)) or (($tanktracks is 4) and ($time is 1273)) or (($tanktracks is 5) and ($time is 1333)) or (($tanktracks is 6) and ($time is 1393))>>
<i>Evening radio, audition 1, line 1</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1094)) or (($tanktracks is 2) and ($time is 1154)) or (($tanktracks is 3) and ($time is 1214)) or (($tanktracks is 4) and ($time is 1274)) or (($tanktracks is 5) and ($time is 1334)) or (($tanktracks is 6) and ($time is 1394))>>
<i>Evening radio, audition 1, line 2</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1095)) or (($tanktracks is 2) and ($time is 1155)) or (($tanktracks is 3) and ($time is 1215)) or (($tanktracks is 4) and ($time is 1275)) or (($tanktracks is 5) and ($time is 1335)) or (($tanktracks is 6) and ($time is 1395))>>
<i>Evening radio, audition 1, line 3</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1096)) or (($tanktracks is 2) and ($time is 1156)) or (($tanktracks is 3) and ($time is 1216)) or (($tanktracks is 4) and ($time is 1276)) or (($tanktracks is 5) and ($time is 1336)) or (($tanktracks is 6) and ($time is 1396))>>
<i>Evening radio, audition 1, line 4</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1097)) or (($tanktracks is 2) and ($time is 1157)) or (($tanktracks is 3) and ($time is 1217)) or (($tanktracks is 4) and ($time is 1277)) or (($tanktracks is 5) and ($time is 1337)) or (($tanktracks is 6) and ($time is 1397))>>
<i>Evening radio, audition 1, line 5</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1098)) or (($tanktracks is 2) and ($time is 1158)) or (($tanktracks is 3) and ($time is 1218)) or (($tanktracks is 4) and ($time is 1278)) or (($tanktracks is 5) and ($time is 1338)) or (($tanktracks is 6) and ($time is 1398))>>
<i>Evening radio, audition 1, line 6</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1099)) or (($tanktracks is 2) and ($time is 1159)) or (($tanktracks is 3) and ($time is 1219)) or (($tanktracks is 4) and ($time is 1279)) or (($tanktracks is 5) and ($time is 1339)) or (($tanktracks is 6) and ($time is 1399))>>
<i>Evening radio, audition 1, line 7</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1100)) or (($tanktracks is 2) and ($time is 1160)) or (($tanktracks is 3) and ($time is 1220)) or (($tanktracks is 4) and ($time is 1280)) or (($tanktracks is 5) and ($time is 1340)) or (($tanktracks is 6) and ($time is 1400))>>
<i>Evening radio, audition 1, line 8</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1101)) or (($tanktracks is 2) and ($time is 1161)) or (($tanktracks is 3) and ($time is 1221)) or (($tanktracks is 4) and ($time is 1281)) or (($tanktracks is 5) and ($time is 1341)) or (($tanktracks is 6) and ($time is 1401))>>
<i>Evening radio, audition 1, line 9</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1102)) or (($tanktracks is 2) and ($time is 1162)) or (($tanktracks is 3) and ($time is 1222)) or (($tanktracks is 4) and ($time is 1282)) or (($tanktracks is 5) and ($time is 1342)) or (($tanktracks is 6) and ($time is 1402))>>
<i>Evening radio, audition 1, line 10</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1103)) or (($tanktracks is 2) and ($time is 1163)) or (($tanktracks is 3) and ($time is 1223)) or (($tanktracks is 4) and ($time is 1283)) or (($tanktracks is 5) and ($time is 1343)) or (($tanktracks is 6) and ($time is 1403))>>
<i>Evening radio, audition 1, line 11</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1104)) or (($tanktracks is 2) and ($time is 1164)) or (($tanktracks is 3) and ($time is 1224)) or (($tanktracks is 4) and ($time is 1284)) or (($tanktracks is 5) and ($time is 1344)) or (($tanktracks is 6) and ($time is 1404))>>
<i>Evening radio, audition 1, line 12</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1105)) or (($tanktracks is 2) and ($time is 1165)) or (($tanktracks is 3) and ($time is 1225)) or (($tanktracks is 4) and ($time is 1285)) or (($tanktracks is 5) and ($time is 1345)) or (($tanktracks is 6) and ($time is 1405))>>
<i>Evening radio, audition 1, line 13</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1106)) or (($tanktracks is 2) and ($time is 1166)) or (($tanktracks is 3) and ($time is 1226)) or (($tanktracks is 4) and ($time is 1286)) or (($tanktracks is 5) and ($time is 1346)) or (($tanktracks is 6) and ($time is 1406))>>
<i>Evening radio, audition 1, line 14</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1107)) or (($tanktracks is 2) and ($time is 1167)) or (($tanktracks is 3) and ($time is 1227)) or (($tanktracks is 4) and ($time is 1287)) or (($tanktracks is 5) and ($time is 1347)) or (($tanktracks is 6) and ($time is 1407))>>
<i>Evening radio, audition 1, line 15</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1108)) or (($tanktracks is 2) and ($time is 1168)) or (($tanktracks is 3) and ($time is 1228)) or (($tanktracks is 4) and ($time is 1288)) or (($tanktracks is 5) and ($time is 1348)) or (($tanktracks is 6) and ($time is 1408))>>
<i>Evening radio, audition 1, line 16</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1109)) or (($tanktracks is 2) and ($time is 1169)) or (($tanktracks is 3) and ($time is 1229)) or (($tanktracks is 4) and ($time is 1289)) or (($tanktracks is 5) and ($time is 1349)) or (($tanktracks is 6) and ($time is 1409))>>
<i>Evening radio, audition 1, line 17</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1110)) or (($tanktracks is 2) and ($time is 1170)) or (($tanktracks is 3) and ($time is 1230)) or (($tanktracks is 4) and ($time is 1290)) or (($tanktracks is 5) and ($time is 1350)) or (($tanktracks is 6) and ($time is 1410))>>
<i>Evening radio, audition 1, line 18</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1111)) or (($tanktracks is 2) and ($time is 1171)) or (($tanktracks is 3) and ($time is 1231)) or (($tanktracks is 4) and ($time is 1291)) or (($tanktracks is 5) and ($time is 1351)) or (($tanktracks is 6) and ($time is 1411))>>
<i>Evening radio, audition 1, line 19</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1112)) or (($tanktracks is 2) and ($time is 1172)) or (($tanktracks is 3) and ($time is 1232)) or (($tanktracks is 4) and ($time is 1292)) or (($tanktracks is 5) and ($time is 1352)) or (($tanktracks is 6) and ($time is 1412))>>
<i>Evening radio, audition 1, line 20</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1113)) or (($tanktracks is 2) and ($time is 1173)) or (($tanktracks is 3) and ($time is 1233)) or (($tanktracks is 4) and ($time is 1293)) or (($tanktracks is 5) and ($time is 1353)) or (($tanktracks is 6) and ($time is 1413))>>
<i>Evening radio, audition 1, line 21</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1114)) or (($tanktracks is 2) and ($time is 1174)) or (($tanktracks is 3) and ($time is 1234)) or (($tanktracks is 4) and ($time is 1294)) or (($tanktracks is 5) and ($time is 1354)) or (($tanktracks is 6) and ($time is 1414))>>
<i>Evening radio, audition 1, line 22</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1115)) or (($tanktracks is 2) and ($time is 1175)) or (($tanktracks is 3) and ($time is 1235)) or (($tanktracks is 4) and ($time is 1295)) or (($tanktracks is 5) and ($time is 1355)) or (($tanktracks is 6) and ($time is 1415))>>
<i>Evening radio, audition 1, line 23</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1116)) or (($tanktracks is 2) and ($time is 1176)) or (($tanktracks is 3) and ($time is 1236)) or (($tanktracks is 4) and ($time is 1296)) or (($tanktracks is 5) and ($time is 1356)) or (($tanktracks is 6) and ($time is 1416))>>
<i>Evening radio, audition 1, line 24</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1117)) or (($tanktracks is 2) and ($time is 1177)) or (($tanktracks is 3) and ($time is 1237)) or (($tanktracks is 4) and ($time is 1297)) or (($tanktracks is 5) and ($time is 1357)) or (($tanktracks is 6) and ($time is 1417))>>
<i>Evening radio, audition 1, line 25</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1118)) or (($tanktracks is 2) and ($time is 1178)) or (($tanktracks is 3) and ($time is 1238)) or (($tanktracks is 4) and ($time is 1298)) or (($tanktracks is 5) and ($time is 1358)) or (($tanktracks is 6) and ($time is 1418))>>
<i>Evening radio, audition 1, line 26</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1119)) or (($tanktracks is 2) and ($time is 1179)) or (($tanktracks is 3) and ($time is 1239)) or (($tanktracks is 4) and ($time is 1299)) or (($tanktracks is 5) and ($time is 1359)) or (($tanktracks is 6) and ($time is 1419))>>
<i>Evening radio, audition 1, line 27</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1120)) or (($tanktracks is 2) and ($time is 1180)) or (($tanktracks is 3) and ($time is 1240)) or (($tanktracks is 4) and ($time is 1300)) or (($tanktracks is 5) and ($time is 1360)) or (($tanktracks is 6) and ($time is 1420))>>
<i>Evening radio, audition 1, line 28</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1121)) or (($tanktracks is 2) and ($time is 1181)) or (($tanktracks is 3) and ($time is 1241)) or (($tanktracks is 4) and ($time is 1301)) or (($tanktracks is 5) and ($time is 1361)) or (($tanktracks is 6) and ($time is 1421))>>
<i>Evening radio, audition 1, line 29</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1122)) or (($tanktracks is 2) and ($time is 1182)) or (($tanktracks is 3) and ($time is 1242)) or (($tanktracks is 4) and ($time is 1302)) or (($tanktracks is 5) and ($time is 1362)) or (($tanktracks is 6) and ($time is 1422))>>
<i>Evening radio, audition 1, line 30</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1123)) or (($tanktracks is 2) and ($time is 1183)) or (($tanktracks is 3) and ($time is 1243)) or (($tanktracks is 4) and ($time is 1303)) or (($tanktracks is 5) and ($time is 1363)) or (($tanktracks is 6) and ($time is 1423))>>
<i>Evening radio, audition 1, line 31</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1124)) or (($tanktracks is 2) and ($time is 1184)) or (($tanktracks is 3) and ($time is 1244)) or (($tanktracks is 4) and ($time is 1304)) or (($tanktracks is 5) and ($time is 1364)) or (($tanktracks is 6) and ($time is 1424))>>
<i>Evening radio, audition 1, line 32</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1125)) or (($tanktracks is 2) and ($time is 1185)) or (($tanktracks is 3) and ($time is 1245)) or (($tanktracks is 4) and ($time is 1305)) or (($tanktracks is 5) and ($time is 1365)) or (($tanktracks is 6) and ($time is 1425))>>
<i>Evening radio, audition 1, line 33</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1126)) or (($tanktracks is 2) and ($time is 1186)) or (($tanktracks is 3) and ($time is 1246)) or (($tanktracks is 4) and ($time is 1306)) or (($tanktracks is 5) and ($time is 1366)) or (($tanktracks is 6) and ($time is 1426))>>
<i>Evening radio, audition 1, line 34</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1127)) or (($tanktracks is 2) and ($time is 1187)) or (($tanktracks is 3) and ($time is 1247)) or (($tanktracks is 4) and ($time is 1307)) or (($tanktracks is 5) and ($time is 1367)) or (($tanktracks is 6) and ($time is 1427))>>
<i>Evening radio, audition 1, line 35</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1128)) or (($tanktracks is 2) and ($time is 1188)) or (($tanktracks is 3) and ($time is 1248)) or (($tanktracks is 4) and ($time is 1308)) or (($tanktracks is 5) and ($time is 1368)) or (($tanktracks is 6) and ($time is 1428))>>
<i>Evening radio, audition 1, line 36</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1129)) or (($tanktracks is 2) and ($time is 1189)) or (($tanktracks is 3) and ($time is 1249)) or (($tanktracks is 4) and ($time is 1309)) or (($tanktracks is 5) and ($time is 1369)) or (($tanktracks is 6) and ($time is 1429))>>
<i>Evening radio, audition 1, line 37</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1130)) or (($tanktracks is 2) and ($time is 1190)) or (($tanktracks is 3) and ($time is 1250)) or (($tanktracks is 4) and ($time is 1310)) or (($tanktracks is 5) and ($time is 1370)) or (($tanktracks is 6) and ($time is 1430))>>
<i>Evening radio, audition 1, line 38</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1131)) or (($tanktracks is 2) and ($time is 1191)) or (($tanktracks is 3) and ($time is 1251)) or (($tanktracks is 4) and ($time is 1311)) or (($tanktracks is 5) and ($time is 1371)) or (($tanktracks is 6) and ($time is 1431))>>
<i>Evening radio, audition 1, line 39</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1132)) or (($tanktracks is 2) and ($time is 1192)) or (($tanktracks is 3) and ($time is 1252)) or (($tanktracks is 4) and ($time is 1312)) or (($tanktracks is 5) and ($time is 1372)) or (($tanktracks is 6) and ($time is 1432))>>
<i>Evening radio, audition 1, line 40</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1133)) or (($tanktracks is 2) and ($time is 1193)) or (($tanktracks is 3) and ($time is 1253)) or (($tanktracks is 4) and ($time is 1313)) or (($tanktracks is 5) and ($time is 1373)) or (($tanktracks is 6) and ($time is 1433))>>
<i>Evening radio, audition 1, line 41</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1134)) or (($tanktracks is 2) and ($time is 1194)) or (($tanktracks is 3) and ($time is 1254)) or (($tanktracks is 4) and ($time is 1314)) or (($tanktracks is 5) and ($time is 1374)) or (($tanktracks is 6) and ($time is 1434))>>
<i>Evening radio, audition 1, line 42</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1135)) or (($tanktracks is 2) and ($time is 1195)) or (($tanktracks is 3) and ($time is 1255)) or (($tanktracks is 4) and ($time is 1315)) or (($tanktracks is 4) and ($time is 1375)) or (($tanktracks is 6) and ($time is 1435))>>
<i>Evening radio, audition 1, line 43</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1136)) or (($tanktracks is 2) and ($time is 1196)) or (($tanktracks is 3) and ($time is 1256)) or (($tanktracks is 4) and ($time is 1316)) or (($tanktracks is 5) and ($time is 1376)) or (($tanktracks is 6) and ($time is 1436))>>
<i>Evening radio, audition 1, line 44</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1137)) or (($tanktracks is 2) and ($time is 1197)) or (($tanktracks is 3) and ($time is 1257)) or (($tanktracks is 4) and ($time is 1317)) or (($tanktracks is 5) and ($time is 1377)) or (($tanktracks is 6) and ($time is 1437))>>
<i>Evening radio, audition 1, line 45</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1138)) or (($tanktracks is 2) and ($time is 1198)) or (($tanktracks is 3) and ($time is 1258)) or (($tanktracks is 4) and ($time is 1318)) or (($tanktracks is 5) and ($time is 1378)) or (($tanktracks is 6) and ($time is 1438))>>
<i>Evening radio, audition 1, line 46</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1139)) or (($tanktracks is 2) and ($time is 1199)) or (($tanktracks is 3) and ($time is 1259)) or (($tanktracks is 4) and ($time is 1319)) or (($tanktracks is 5) and ($time is 1379)) or (($tanktracks is 6) and ($time is 1439))>>
<i>Evening radio, audition 1, line 47</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1093)) or (($tanktracks is 3) and ($time is 1153)) or (($tanktracks is 4) and ($time is 1213)) or (($tanktracks is 5) and ($time is 1273)) or (($tanktracks is 6) and ($time is 1333)) or (($tanktracks is 1) and ($time is 1393))>>
<i>Evening radio, audition 2, line 1</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1094)) or (($tanktracks is 3) and ($time is 1154)) or (($tanktracks is 4) and ($time is 1214)) or (($tanktracks is 5) and ($time is 1274)) or (($tanktracks is 6) and ($time is 1334)) or (($tanktracks is 1) and ($time is 1394))>>
<i>Evening radio, audition 2, line 2</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1095)) or (($tanktracks is 3) and ($time is 1155)) or (($tanktracks is 4) and ($time is 1215)) or (($tanktracks is 5) and ($time is 1275)) or (($tanktracks is 6) and ($time is 1335)) or (($tanktracks is 1) and ($time is 1395))>>
<i>Evening radio, audition 2, line 3</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1096)) or (($tanktracks is 3) and ($time is 1156)) or (($tanktracks is 4) and ($time is 1216)) or (($tanktracks is 5) and ($time is 1276)) or (($tanktracks is 6) and ($time is 1336)) or (($tanktracks is 1) and ($time is 1396))>>
<i>Evening radio, audition 2, line 4</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1097)) or (($tanktracks is 3) and ($time is 1157)) or (($tanktracks is 4) and ($time is 1217)) or (($tanktracks is 5) and ($time is 1277)) or (($tanktracks is 6) and ($time is 1337)) or (($tanktracks is 1) and ($time is 1397))>>
<i>Evening radio, audition 2, line 5</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1098)) or (($tanktracks is 3) and ($time is 1158)) or (($tanktracks is 4) and ($time is 1218)) or (($tanktracks is 5) and ($time is 1278)) or (($tanktracks is 6) and ($time is 1338)) or (($tanktracks is 1) and ($time is 1398))>>
<i>Evening radio, audition 2, line 6</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1099)) or (($tanktracks is 3) and ($time is 1159)) or (($tanktracks is 4) and ($time is 1219)) or (($tanktracks is 5) and ($time is 1279)) or (($tanktracks is 6) and ($time is 1339)) or (($tanktracks is 1) and ($time is 1399))>>
<i>Evening radio, audition 2, line 7</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1100)) or (($tanktracks is 3) and ($time is 1160)) or (($tanktracks is 4) and ($time is 1220)) or (($tanktracks is 5) and ($time is 1280)) or (($tanktracks is 6) and ($time is 1340)) or (($tanktracks is 1) and ($time is 1400))>>
<i>Evening radio, audition 2, line 8</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1101)) or (($tanktracks is 3) and ($time is 1161)) or (($tanktracks is 4) and ($time is 1221)) or (($tanktracks is 5) and ($time is 1281)) or (($tanktracks is 6) and ($time is 1341)) or (($tanktracks is 1) and ($time is 1401))>>
<i>Evening radio, audition 2, line 9</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1102)) or (($tanktracks is 3) and ($time is 1162)) or (($tanktracks is 4) and ($time is 1222)) or (($tanktracks is 5) and ($time is 1282)) or (($tanktracks is 6) and ($time is 1342)) or (($tanktracks is 1) and ($time is 1402))>>
<i>Evening radio, audition 2, line 10</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1103)) or (($tanktracks is 3) and ($time is 1163)) or (($tanktracks is 4) and ($time is 1223)) or (($tanktracks is 5) and ($time is 1283)) or (($tanktracks is 6) and ($time is 1343)) or (($tanktracks is 1) and ($time is 1403))>>
<i>Evening radio, audition 2, line 11</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1104)) or (($tanktracks is 3) and ($time is 1164)) or (($tanktracks is 4) and ($time is 1224)) or (($tanktracks is 5) and ($time is 1284)) or (($tanktracks is 6) and ($time is 1344)) or (($tanktracks is 1) and ($time is 1404))>>
<i>Evening radio, audition 2, line 12</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1105)) or (($tanktracks is 3) and ($time is 1165)) or (($tanktracks is 4) and ($time is 1225)) or (($tanktracks is 5) and ($time is 1285)) or (($tanktracks is 6) and ($time is 1345)) or (($tanktracks is 1) and ($time is 1405))>>
<i>Evening radio, audition 2, line 13</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1106)) or (($tanktracks is 3) and ($time is 1166)) or (($tanktracks is 4) and ($time is 1226)) or (($tanktracks is 5) and ($time is 1286)) or (($tanktracks is 6) and ($time is 1346)) or (($tanktracks is 1) and ($time is 1406))>>
<i>Evening radio, audition 2, line 14</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1107)) or (($tanktracks is 3) and ($time is 1167)) or (($tanktracks is 4) and ($time is 1227)) or (($tanktracks is 5) and ($time is 1287)) or (($tanktracks is 6) and ($time is 1347)) or (($tanktracks is 1) and ($time is 1407))>>
<i>Evening radio, audition 2, line 15</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1108)) or (($tanktracks is 3) and ($time is 1168)) or (($tanktracks is 4) and ($time is 1228)) or (($tanktracks is 5) and ($time is 1288)) or (($tanktracks is 6) and ($time is 1348)) or (($tanktracks is 1) and ($time is 1408))>>
<i>Evening radio, audition 2, line 16</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1109)) or (($tanktracks is 3) and ($time is 1169)) or (($tanktracks is 4) and ($time is 1229)) or (($tanktracks is 5) and ($time is 1289)) or (($tanktracks is 6) and ($time is 1349)) or (($tanktracks is 1) and ($time is 1409))>>
<i>Evening radio, audition 2, line 17</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1110)) or (($tanktracks is 3) and ($time is 1170)) or (($tanktracks is 4) and ($time is 1230)) or (($tanktracks is 5) and ($time is 1290)) or (($tanktracks is 6) and ($time is 1350)) or (($tanktracks is 1) and ($time is 1410))>>
<i>Evening radio, audition 2, line 18</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1111)) or (($tanktracks is 3) and ($time is 1171)) or (($tanktracks is 4) and ($time is 1231)) or (($tanktracks is 5) and ($time is 1291)) or (($tanktracks is 6) and ($time is 1351)) or (($tanktracks is 1) and ($time is 1411))>>
<i>Evening radio, audition 2, line 19</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1112)) or (($tanktracks is 3) and ($time is 1172)) or (($tanktracks is 4) and ($time is 1232)) or (($tanktracks is 5) and ($time is 1292)) or (($tanktracks is 6) and ($time is 1352)) or (($tanktracks is 1) and ($time is 1412))>>
<i>Evening radio, audition 2, line 20</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1113)) or (($tanktracks is 3) and ($time is 1173)) or (($tanktracks is 4) and ($time is 1233)) or (($tanktracks is 5) and ($time is 1293)) or (($tanktracks is 6) and ($time is 1353)) or (($tanktracks is 1) and ($time is 1413))>>
<i>Evening radio, audition 2, line 21</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1114)) or (($tanktracks is 3) and ($time is 1174)) or (($tanktracks is 4) and ($time is 1234)) or (($tanktracks is 5) and ($time is 1294)) or (($tanktracks is 6) and ($time is 1354)) or (($tanktracks is 1) and ($time is 1414))>>
<i>Evening radio, audition 2, line 22</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1115)) or (($tanktracks is 3) and ($time is 1175)) or (($tanktracks is 4) and ($time is 1235)) or (($tanktracks is 5) and ($time is 1295)) or (($tanktracks is 6) and ($time is 1355)) or (($tanktracks is 1) and ($time is 1415))>>
<i>Evening radio, audition 2, line 23</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1116)) or (($tanktracks is 3) and ($time is 1176)) or (($tanktracks is 4) and ($time is 1236)) or (($tanktracks is 5) and ($time is 1296)) or (($tanktracks is 6) and ($time is 1356)) or (($tanktracks is 1) and ($time is 1416))>>
<i>Evening radio, audition 2, line 24</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1117)) or (($tanktracks is 3) and ($time is 1177)) or (($tanktracks is 4) and ($time is 1237)) or (($tanktracks is 5) and ($time is 1297)) or (($tanktracks is 6) and ($time is 1357)) or (($tanktracks is 1) and ($time is 1417))>>
<i>Evening radio, audition 2, line 25</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1118)) or (($tanktracks is 3) and ($time is 1178)) or (($tanktracks is 4) and ($time is 1238)) or (($tanktracks is 5) and ($time is 1298)) or (($tanktracks is 6) and ($time is 1358)) or (($tanktracks is 1) and ($time is 1418))>>
<i>Evening radio, audition 2, line 26</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1119)) or (($tanktracks is 3) and ($time is 1179)) or (($tanktracks is 4) and ($time is 1239)) or (($tanktracks is 5) and ($time is 1299)) or (($tanktracks is 6) and ($time is 1359)) or (($tanktracks is 1) and ($time is 1419))>>
<i>Evening radio, audition 2, line 27</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1120)) or (($tanktracks is 3) and ($time is 1180)) or (($tanktracks is 4) and ($time is 1240)) or (($tanktracks is 5) and ($time is 1300)) or (($tanktracks is 6) and ($time is 1360)) or (($tanktracks is 1) and ($time is 1420))>>
<i>Evening radio, audition 2, line 28</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1121)) or (($tanktracks is 3) and ($time is 1181)) or (($tanktracks is 4) and ($time is 1241)) or (($tanktracks is 5) and ($time is 1301)) or (($tanktracks is 6) and ($time is 1361)) or (($tanktracks is 1) and ($time is 1421))>>
<i>Evening radio, audition 2, line 29</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1122)) or (($tanktracks is 3) and ($time is 1182)) or (($tanktracks is 4) and ($time is 1242)) or (($tanktracks is 5) and ($time is 1302)) or (($tanktracks is 6) and ($time is 1362)) or (($tanktracks is 1) and ($time is 1422))>>
<i>Evening radio, audition 2, line 30</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1123)) or (($tanktracks is 3) and ($time is 1183)) or (($tanktracks is 4) and ($time is 1243)) or (($tanktracks is 5) and ($time is 1303)) or (($tanktracks is 6) and ($time is 1363)) or (($tanktracks is 1) and ($time is 1423))>>
<i>Evening radio, audition 2, line 31</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1124)) or (($tanktracks is 3) and ($time is 1184)) or (($tanktracks is 4) and ($time is 1244)) or (($tanktracks is 5) and ($time is 1304)) or (($tanktracks is 6) and ($time is 1364)) or (($tanktracks is 1) and ($time is 1424))>>
<i>Evening radio, audition 2, line 32</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1125)) or (($tanktracks is 3) and ($time is 1185)) or (($tanktracks is 4) and ($time is 1245)) or (($tanktracks is 5) and ($time is 1305)) or (($tanktracks is 6) and ($time is 1365)) or (($tanktracks is 1) and ($time is 1425))>>
<i>Evening radio, audition 2, line 33</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1126)) or (($tanktracks is 3) and ($time is 1186)) or (($tanktracks is 4) and ($time is 1246)) or (($tanktracks is 5) and ($time is 1306)) or (($tanktracks is 6) and ($time is 1366)) or (($tanktracks is 1) and ($time is 1426))>>
<i>Evening radio, audition 2, line 34</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1127)) or (($tanktracks is 3) and ($time is 1187)) or (($tanktracks is 4) and ($time is 1247)) or (($tanktracks is 5) and ($time is 1307)) or (($tanktracks is 6) and ($time is 1367)) or (($tanktracks is 1) and ($time is 1427))>>
<i>Evening radio, audition 2, line 35</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1128)) or (($tanktracks is 3) and ($time is 1188)) or (($tanktracks is 4) and ($time is 1248)) or (($tanktracks is 5) and ($time is 1308)) or (($tanktracks is 6) and ($time is 1368)) or (($tanktracks is 1) and ($time is 1428))>>
<i>Evening radio, audition 2, line 36</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1129)) or (($tanktracks is 3) and ($time is 1189)) or (($tanktracks is 4) and ($time is 1249)) or (($tanktracks is 5) and ($time is 1309)) or (($tanktracks is 6) and ($time is 1369)) or (($tanktracks is 1) and ($time is 1429))>>
<i>Evening radio, audition 2, line 37</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1130)) or (($tanktracks is 3) and ($time is 1190)) or (($tanktracks is 4) and ($time is 1250)) or (($tanktracks is 5) and ($time is 1310)) or (($tanktracks is 6) and ($time is 1370)) or (($tanktracks is 1) and ($time is 1430))>>
<i>Evening radio, audition 2, line 38</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1131)) or (($tanktracks is 3) and ($time is 1191)) or (($tanktracks is 4) and ($time is 1251)) or (($tanktracks is 5) and ($time is 1311)) or (($tanktracks is 6) and ($time is 1371)) or (($tanktracks is 1) and ($time is 1431))>>
<i>Evening radio, audition 2, line 39</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1132)) or (($tanktracks is 3) and ($time is 1192)) or (($tanktracks is 4) and ($time is 1252)) or (($tanktracks is 5) and ($time is 1312)) or (($tanktracks is 6) and ($time is 1372)) or (($tanktracks is 1) and ($time is 1432))>>
<i>Evening radio, audition 2, line 40</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1133)) or (($tanktracks is 3) and ($time is 1193)) or (($tanktracks is 4) and ($time is 1253)) or (($tanktracks is 5) and ($time is 1313)) or (($tanktracks is 6) and ($time is 1373)) or (($tanktracks is 1) and ($time is 1433))>>
<i>Evening radio, audition 2, line 41</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1134)) or (($tanktracks is 3) and ($time is 1194)) or (($tanktracks is 4) and ($time is 1254)) or (($tanktracks is 5) and ($time is 1314)) or (($tanktracks is 6) and ($time is 1374)) or (($tanktracks is 1) and ($time is 1434))>>
<i>Evening radio, audition 2, line 42</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1135)) or (($tanktracks is 3) and ($time is 1195)) or (($tanktracks is 4) and ($time is 1255)) or (($tanktracks is 5) and ($time is 1315)) or (($tanktracks is 6) and ($time is 1375)) or (($tanktracks is 1) and ($time is 1435))>>
<i>Evening radio, audition 2, line 43</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1136)) or (($tanktracks is 3) and ($time is 1196)) or (($tanktracks is 4) and ($time is 1256)) or (($tanktracks is 5) and ($time is 1316)) or (($tanktracks is 6) and ($time is 1376)) or (($tanktracks is 1) and ($time is 1436))>>
<i>Evening radio, audition 2, line 44</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1137)) or (($tanktracks is 3) and ($time is 1197)) or (($tanktracks is 4) and ($time is 1257)) or (($tanktracks is 5) and ($time is 1317)) or (($tanktracks is 6) and ($time is 1377)) or (($tanktracks is 1) and ($time is 1437))>>
<i>Evening radio, audition 2, line 45</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1138)) or (($tanktracks is 3) and ($time is 1198)) or (($tanktracks is 4) and ($time is 1258)) or (($tanktracks is 5) and ($time is 1318)) or (($tanktracks is 6) and ($time is 1378)) or (($tanktracks is 1) and ($time is 1438))>>
<i>Evening radio, audition 2, line 46</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1139)) or (($tanktracks is 3) and ($time is 1199)) or (($tanktracks is 4) and ($time is 1259)) or (($tanktracks is 5) and ($time is 1319)) or (($tanktracks is 6) and ($time is 1379)) or (($tanktracks is 1) and ($time is 1439))>>
<i>Evening radio, audition 2, line 47</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1093)) or (($tanktracks is 4) and ($time is 1153)) or (($tanktracks is 5) and ($time is 1213)) or (($tanktracks is 6) and ($time is 1273)) or (($tanktracks is 1) and ($time is 1333)) or (($tanktracks is 2) and ($time is 1393))>>
<i>Evening radio, audition 3, line 1</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1094)) or (($tanktracks is 4) and ($time is 1154)) or (($tanktracks is 5) and ($time is 1214)) or (($tanktracks is 6) and ($time is 1274)) or (($tanktracks is 1) and ($time is 1334)) or (($tanktracks is 2) and ($time is 1394))>>
<i>Evening radio, audition 3, line 2</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1095)) or (($tanktracks is 4) and ($time is 1155)) or (($tanktracks is 5) and ($time is 1215)) or (($tanktracks is 6) and ($time is 1275)) or (($tanktracks is 1) and ($time is 1335)) or (($tanktracks is 2) and ($time is 1395))>>
<i>Evening radio, audition 3, line 3</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1096)) or (($tanktracks is 4) and ($time is 1156)) or (($tanktracks is 5) and ($time is 1216)) or (($tanktracks is 6) and ($time is 1276)) or (($tanktracks is 1) and ($time is 1336)) or (($tanktracks is 2) and ($time is 1396))>>
<i>Evening radio, audition 3, line 4</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1097)) or (($tanktracks is 4) and ($time is 1157)) or (($tanktracks is 5) and ($time is 1217)) or (($tanktracks is 6) and ($time is 1277)) or (($tanktracks is 1) and ($time is 1337)) or (($tanktracks is 2) and ($time is 1397))>>
<i>Evening radio, audition 3, line 5</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1098)) or (($tanktracks is 4) and ($time is 1158)) or (($tanktracks is 5) and ($time is 1218)) or (($tanktracks is 6) and ($time is 1278)) or (($tanktracks is 1) and ($time is 1338)) or (($tanktracks is 2) and ($time is 1398))>>
<i>Evening radio, audition 3, line 6</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1099)) or (($tanktracks is 4) and ($time is 1159)) or (($tanktracks is 5) and ($time is 1219)) or (($tanktracks is 6) and ($time is 1279)) or (($tanktracks is 1) and ($time is 1339)) or (($tanktracks is 2) and ($time is 1399))>>
<i>Evening radio, audition 3, line 7</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1100)) or (($tanktracks is 4) and ($time is 1160)) or (($tanktracks is 5) and ($time is 1220)) or (($tanktracks is 6) and ($time is 1280)) or (($tanktracks is 1) and ($time is 1340)) or (($tanktracks is 2) and ($time is 1400))>>
<i>Evening radio, audition 3, line 8</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1101)) or (($tanktracks is 4) and ($time is 1161)) or (($tanktracks is 5) and ($time is 1221)) or (($tanktracks is 6) and ($time is 1281)) or (($tanktracks is 1) and ($time is 1341)) or (($tanktracks is 2) and ($time is 1401))>>
<i>Evening radio, audition 3, line 9</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1102)) or (($tanktracks is 4) and ($time is 1162)) or (($tanktracks is 5) and ($time is 1222)) or (($tanktracks is 6) and ($time is 1282)) or (($tanktracks is 1) and ($time is 1342)) or (($tanktracks is 2) and ($time is 1402))>>
<i>Evening radio, audition 3, line 10</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1103)) or (($tanktracks is 4) and ($time is 1163)) or (($tanktracks is 5) and ($time is 1223)) or (($tanktracks is 6) and ($time is 1283)) or (($tanktracks is 1) and ($time is 1343)) or (($tanktracks is 2) and ($time is 1403))>>
<i>Evening radio, audition 3, line 11</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1104)) or (($tanktracks is 4) and ($time is 1164)) or (($tanktracks is 5) and ($time is 1224)) or (($tanktracks is 6) and ($time is 1284)) or (($tanktracks is 1) and ($time is 1344)) or (($tanktracks is 2) and ($time is 1404))>>
<i>Evening radio, audition 3, line 12</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1105)) or (($tanktracks is 4) and ($time is 1165)) or (($tanktracks is 5) and ($time is 1225)) or (($tanktracks is 6) and ($time is 1285)) or (($tanktracks is 1) and ($time is 1345)) or (($tanktracks is 2) and ($time is 1405))>>
<i>Evening radio, audition 3, line 13</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1106)) or (($tanktracks is 4) and ($time is 1166)) or (($tanktracks is 5) and ($time is 1226)) or (($tanktracks is 6) and ($time is 1286)) or (($tanktracks is 1) and ($time is 1346)) or (($tanktracks is 2) and ($time is 1406))>>
<i>Evening radio, audition 3, line 14</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1107)) or (($tanktracks is 4) and ($time is 1167)) or (($tanktracks is 5) and ($time is 1227)) or (($tanktracks is 6) and ($time is 1287)) or (($tanktracks is 1) and ($time is 1347)) or (($tanktracks is 2) and ($time is 1407))>>
<i>Evening radio, audition 3, line 15</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1108)) or (($tanktracks is 4) and ($time is 1168)) or (($tanktracks is 5) and ($time is 1228)) or (($tanktracks is 6) and ($time is 1288)) or (($tanktracks is 1) and ($time is 1348)) or (($tanktracks is 2) and ($time is 1408))>>
<i>Evening radio, audition 3, line 16</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1109)) or (($tanktracks is 4) and ($time is 1169)) or (($tanktracks is 5) and ($time is 1229)) or (($tanktracks is 6) and ($time is 1289)) or (($tanktracks is 1) and ($time is 1349)) or (($tanktracks is 2) and ($time is 1409))>>
<i>Evening radio, audition 3, line 17</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1110)) or (($tanktracks is 4) and ($time is 1170)) or (($tanktracks is 5) and ($time is 1230)) or (($tanktracks is 6) and ($time is 1290)) or (($tanktracks is 1) and ($time is 1350)) or (($tanktracks is 2) and ($time is 1410))>>
<i>Evening radio, audition 3, line 18</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1111)) or (($tanktracks is 4) and ($time is 1171)) or (($tanktracks is 5) and ($time is 1231)) or (($tanktracks is 6) and ($time is 1291)) or (($tanktracks is 1) and ($time is 1351)) or (($tanktracks is 2) and ($time is 1411))>>
<i>Evening radio, audition 3, line 19</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1112)) or (($tanktracks is 4) and ($time is 1172)) or (($tanktracks is 5) and ($time is 1232)) or (($tanktracks is 6) and ($time is 1292)) or (($tanktracks is 1) and ($time is 1352)) or (($tanktracks is 2) and ($time is 1412))>>
<i>Evening radio, audition 3, line 20</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1113)) or (($tanktracks is 4) and ($time is 1173)) or (($tanktracks is 5) and ($time is 1233)) or (($tanktracks is 6) and ($time is 1293)) or (($tanktracks is 1) and ($time is 1353)) or (($tanktracks is 2) and ($time is 1413))>>
<i>Evening radio, audition 3, line 21</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1114)) or (($tanktracks is 4) and ($time is 1174)) or (($tanktracks is 5) and ($time is 1234)) or (($tanktracks is 6) and ($time is 1294)) or (($tanktracks is 1) and ($time is 1354)) or (($tanktracks is 2) and ($time is 1414))>>
<i>Evening radio, audition 3, line 22</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1115)) or (($tanktracks is 4) and ($time is 1175)) or (($tanktracks is 5) and ($time is 1235)) or (($tanktracks is 6) and ($time is 1295)) or (($tanktracks is 1) and ($time is 1355)) or (($tanktracks is 2) and ($time is 1415))>>
<i>Evening radio, audition 3, line 23</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1116)) or (($tanktracks is 4) and ($time is 1176)) or (($tanktracks is 5) and ($time is 1236)) or (($tanktracks is 6) and ($time is 1296)) or (($tanktracks is 1) and ($time is 1356)) or (($tanktracks is 2) and ($time is 1416))>>
<i>Evening radio, audition 3, line 24</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1117)) or (($tanktracks is 4) and ($time is 1177)) or (($tanktracks is 5) and ($time is 1237)) or (($tanktracks is 6) and ($time is 1297)) or (($tanktracks is 1) and ($time is 1357)) or (($tanktracks is 2) and ($time is 1417))>>
<i>Evening radio, audition 3, line 25</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1118)) or (($tanktracks is 4) and ($time is 1178)) or (($tanktracks is 5) and ($time is 1238)) or (($tanktracks is 6) and ($time is 1298)) or (($tanktracks is 1) and ($time is 1358)) or (($tanktracks is 2) and ($time is 1418))>>
<i>Evening radio, audition 3, line 26</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1119)) or (($tanktracks is 4) and ($time is 1179)) or (($tanktracks is 5) and ($time is 1239)) or (($tanktracks is 6) and ($time is 1299)) or (($tanktracks is 1) and ($time is 1359)) or (($tanktracks is 2) and ($time is 1419))>>
<i>Evening radio, audition 3, line 27</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1120)) or (($tanktracks is 4) and ($time is 1180)) or (($tanktracks is 5) and ($time is 1240)) or (($tanktracks is 6) and ($time is 1300)) or (($tanktracks is 1) and ($time is 1360)) or (($tanktracks is 2) and ($time is 1420))>>
<i>Evening radio, audition 3, line 28</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1121)) or (($tanktracks is 4) and ($time is 1181)) or (($tanktracks is 5) and ($time is 1241)) or (($tanktracks is 6) and ($time is 1301)) or (($tanktracks is 1) and ($time is 1361)) or (($tanktracks is 2) and ($time is 1421))>>
<i>Evening radio, audition 3, line 29</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1122)) or (($tanktracks is 4) and ($time is 1182)) or (($tanktracks is 5) and ($time is 1242)) or (($tanktracks is 6) and ($time is 1302)) or (($tanktracks is 1) and ($time is 1362)) or (($tanktracks is 2) and ($time is 1422))>>
<i>Evening radio, audition 3, line 30</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1123)) or (($tanktracks is 4) and ($time is 1183)) or (($tanktracks is 5) and ($time is 1243)) or (($tanktracks is 6) and ($time is 1303)) or (($tanktracks is 1) and ($time is 1363)) or (($tanktracks is 2) and ($time is 1423))>>
<i>Evening radio, audition 3, line 31</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1124)) or (($tanktracks is 4) and ($time is 1184)) or (($tanktracks is 5) and ($time is 1244)) or (($tanktracks is 6) and ($time is 1304)) or (($tanktracks is 1) and ($time is 1364)) or (($tanktracks is 2) and ($time is 1424))>>
<i>Evening radio, audition 3, line 32</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1125)) or (($tanktracks is 4) and ($time is 1185)) or (($tanktracks is 5) and ($time is 1245)) or (($tanktracks is 6) and ($time is 1305)) or (($tanktracks is 1) and ($time is 1365)) or (($tanktracks is 2) and ($time is 1425))>>
<i>Evening radio, audition 3, line 33</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1126)) or (($tanktracks is 4) and ($time is 1186)) or (($tanktracks is 5) and ($time is 1246)) or (($tanktracks is 6) and ($time is 1306)) or (($tanktracks is 1) and ($time is 1366)) or (($tanktracks is 2) and ($time is 1426))>>
<i>Evening radio, audition 3, line 34</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1127)) or (($tanktracks is 4) and ($time is 1187)) or (($tanktracks is 5) and ($time is 1247)) or (($tanktracks is 6) and ($time is 1307)) or (($tanktracks is 1) and ($time is 1367)) or (($tanktracks is 2) and ($time is 1427))>>
<i>Evening radio, audition 3, line 35</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1128)) or (($tanktracks is 4) and ($time is 1188)) or (($tanktracks is 5) and ($time is 1248)) or (($tanktracks is 6) and ($time is 1308)) or (($tanktracks is 1) and ($time is 1368)) or (($tanktracks is 2) and ($time is 1428))>>
<i>Evening radio, audition 3, line 36</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1129)) or (($tanktracks is 4) and ($time is 1189)) or (($tanktracks is 5) and ($time is 1249)) or (($tanktracks is 6) and ($time is 1309)) or (($tanktracks is 1) and ($time is 1369)) or (($tanktracks is 2) and ($time is 1429))>>
<i>Evening radio, audition 3, line 37</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1130)) or (($tanktracks is 4) and ($time is 1190)) or (($tanktracks is 5) and ($time is 1250)) or (($tanktracks is 6) and ($time is 1310)) or (($tanktracks is 1) and ($time is 1370)) or (($tanktracks is 2) and ($time is 1430))>>
<i>Evening radio, audition 3, line 38</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1131)) or (($tanktracks is 4) and ($time is 1191)) or (($tanktracks is 5) and ($time is 1251)) or (($tanktracks is 6) and ($time is 1311)) or (($tanktracks is 1) and ($time is 1371)) or (($tanktracks is 2) and ($time is 1431))>>
<i>Evening radio, audition 3, line 39</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1132)) or (($tanktracks is 4) and ($time is 1192)) or (($tanktracks is 5) and ($time is 1252)) or (($tanktracks is 6) and ($time is 1312)) or (($tanktracks is 1) and ($time is 1372)) or (($tanktracks is 2) and ($time is 1432))>>
<i>Evening radio, audition 3, line 40</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1133)) or (($tanktracks is 4) and ($time is 1193)) or (($tanktracks is 5) and ($time is 1253)) or (($tanktracks is 6) and ($time is 1313)) or (($tanktracks is 1) and ($time is 1373)) or (($tanktracks is 2) and ($time is 1433))>>
<i>Evening radio, audition 3, line 41</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1134)) or (($tanktracks is 4) and ($time is 1194)) or (($tanktracks is 5) and ($time is 1254)) or (($tanktracks is 6) and ($time is 1314)) or (($tanktracks is 1) and ($time is 1374)) or (($tanktracks is 2) and ($time is 1434))>>
<i>Evening radio, audition 3, line 42</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1135)) or (($tanktracks is 4) and ($time is 1195)) or (($tanktracks is 5) and ($time is 1255)) or (($tanktracks is 6) and ($time is 1315)) or (($tanktracks is 1) and ($time is 1375)) or (($tanktracks is 2) and ($time is 1435))>>
<i>Evening radio, audition 3, line 43</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1136)) or (($tanktracks is 4) and ($time is 1196)) or (($tanktracks is 5) and ($time is 1256)) or (($tanktracks is 6) and ($time is 1316)) or (($tanktracks is 1) and ($time is 1376)) or (($tanktracks is 2) and ($time is 1436))>>
<i>Evening radio, audition 3, line 44</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1137)) or (($tanktracks is 4) and ($time is 1197)) or (($tanktracks is 5) and ($time is 1257)) or (($tanktracks is 6) and ($time is 1317)) or (($tanktracks is 1) and ($time is 1377)) or (($tanktracks is 2) and ($time is 1437))>>
<i>Evening radio, audition 3, line 45</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1138)) or (($tanktracks is 4) and ($time is 1198)) or (($tanktracks is 5) and ($time is 1258)) or (($tanktracks is 6) and ($time is 1318)) or (($tanktracks is 1) and ($time is 1378)) or (($tanktracks is 2) and ($time is 1438))>>
<i>Evening radio, audition 3, line 46</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1139)) or (($tanktracks is 4) and ($time is 1199)) or (($tanktracks is 5) and ($time is 1259)) or (($tanktracks is 6) and ($time is 1319)) or (($tanktracks is 1) and ($time is 1379)) or (($tanktracks is 2) and ($time is 1439))>>
<i>Evening radio, audition 3, line 47</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1093)) or (($tanktracks is 5) and ($time is 1153)) or (($tanktracks is 6) and ($time is 1213)) or (($tanktracks is 1) and ($time is 1273)) or (($tanktracks is 2) and ($time is 1333)) or (($tanktracks is 3) and ($time is 1393))>>
<i>Evening radio, audition 4, line 1</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1094)) or (($tanktracks is 5) and ($time is 1154)) or (($tanktracks is 6) and ($time is 1214)) or (($tanktracks is 1) and ($time is 1274)) or (($tanktracks is 2) and ($time is 1334)) or (($tanktracks is 3) and ($time is 1394))>>
<i>Evening radio, audition 4, line 2</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1095)) or (($tanktracks is 5) and ($time is 1155)) or (($tanktracks is 6) and ($time is 1215)) or (($tanktracks is 1) and ($time is 1275)) or (($tanktracks is 2) and ($time is 1335)) or (($tanktracks is 3) and ($time is 1395))>>
<i>Evening radio, audition 4, line 3</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1096)) or (($tanktracks is 5) and ($time is 1156)) or (($tanktracks is 6) and ($time is 1216)) or (($tanktracks is 1) and ($time is 1276)) or (($tanktracks is 2) and ($time is 1336)) or (($tanktracks is 3) and ($time is 1396))>>
<i>Evening radio, audition 4, line 4</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1097)) or (($tanktracks is 5) and ($time is 1157)) or (($tanktracks is 6) and ($time is 1217)) or (($tanktracks is 1) and ($time is 1277)) or (($tanktracks is 2) and ($time is 1337)) or (($tanktracks is 3) and ($time is 1397))>>
<i>Evening radio, audition 4, line 5</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1098)) or (($tanktracks is 5) and ($time is 1158)) or (($tanktracks is 6) and ($time is 1218)) or (($tanktracks is 1) and ($time is 1278)) or (($tanktracks is 2) and ($time is 1338)) or (($tanktracks is 3) and ($time is 1398))>>
<i>Evening radio, audition 4, line 6</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1099)) or (($tanktracks is 5) and ($time is 1159)) or (($tanktracks is 6) and ($time is 1219)) or (($tanktracks is 1) and ($time is 1279)) or (($tanktracks is 2) and ($time is 1339)) or (($tanktracks is 3) and ($time is 1399))>>
<i>Evening radio, audition 4, line 7</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1100)) or (($tanktracks is 5) and ($time is 1160)) or (($tanktracks is 6) and ($time is 1220)) or (($tanktracks is 1) and ($time is 1280)) or (($tanktracks is 2) and ($time is 1340)) or (($tanktracks is 3) and ($time is 1400))>>
<i>Evening radio, audition 4, line 8</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1101)) or (($tanktracks is 5) and ($time is 1161)) or (($tanktracks is 6) and ($time is 1221)) or (($tanktracks is 1) and ($time is 1281)) or (($tanktracks is 2) and ($time is 1341)) or (($tanktracks is 3) and ($time is 1401))>>
<i>Evening radio, audition 4, line 9</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1102)) or (($tanktracks is 5) and ($time is 1162)) or (($tanktracks is 6) and ($time is 1222)) or (($tanktracks is 1) and ($time is 1282)) or (($tanktracks is 2) and ($time is 1342)) or (($tanktracks is 3) and ($time is 1402))>>
<i>Evening radio, audition 4, line 10</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1103)) or (($tanktracks is 5) and ($time is 1163)) or (($tanktracks is 6) and ($time is 1223)) or (($tanktracks is 1) and ($time is 1283)) or (($tanktracks is 2) and ($time is 1343)) or (($tanktracks is 3) and ($time is 1403))>>
<i>Evening radio, audition 4, line 11</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1104)) or (($tanktracks is 5) and ($time is 1164)) or (($tanktracks is 6) and ($time is 1224)) or (($tanktracks is 1) and ($time is 1284)) or (($tanktracks is 2) and ($time is 1344)) or (($tanktracks is 3) and ($time is 1404))>>
<i>Evening radio, audition 4, line 12</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1105)) or (($tanktracks is 5) and ($time is 1165)) or (($tanktracks is 6) and ($time is 1225)) or (($tanktracks is 1) and ($time is 1285)) or (($tanktracks is 2) and ($time is 1345)) or (($tanktracks is 3) and ($time is 1405))>>
<i>Evening radio, audition 4, line 13</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1106)) or (($tanktracks is 5) and ($time is 1166)) or (($tanktracks is 6) and ($time is 1226)) or (($tanktracks is 1) and ($time is 1286)) or (($tanktracks is 2) and ($time is 1346)) or (($tanktracks is 3) and ($time is 1406))>>
<i>Evening radio, audition 4, line 14</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1107)) or (($tanktracks is 5) and ($time is 1167)) or (($tanktracks is 6) and ($time is 1227)) or (($tanktracks is 1) and ($time is 1287)) or (($tanktracks is 2) and ($time is 1347)) or (($tanktracks is 3) and ($time is 1407))>>
<i>Evening radio, audition 4, line 15</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1108)) or (($tanktracks is 5) and ($time is 1168)) or (($tanktracks is 6) and ($time is 1228)) or (($tanktracks is 1) and ($time is 1288)) or (($tanktracks is 2) and ($time is 1348)) or (($tanktracks is 3) and ($time is 1408))>>
<i>Evening radio, audition 4, line 16</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1109)) or (($tanktracks is 5) and ($time is 1169)) or (($tanktracks is 6) and ($time is 1229)) or (($tanktracks is 1) and ($time is 1289)) or (($tanktracks is 2) and ($time is 1349)) or (($tanktracks is 3) and ($time is 1409))>>
<i>Evening radio, audition 4, line 17</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1110)) or (($tanktracks is 5) and ($time is 1170)) or (($tanktracks is 6) and ($time is 1230)) or (($tanktracks is 1) and ($time is 1290)) or (($tanktracks is 2) and ($time is 1350)) or (($tanktracks is 3) and ($time is 1410))>>
<i>Evening radio, audition 4, line 18</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1111)) or (($tanktracks is 5) and ($time is 1171)) or (($tanktracks is 6) and ($time is 1231)) or (($tanktracks is 1) and ($time is 1291)) or (($tanktracks is 2) and ($time is 1351)) or (($tanktracks is 3) and ($time is 1411))>>
<i>Evening radio, audition 4, line 19</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1112)) or (($tanktracks is 5) and ($time is 1172)) or (($tanktracks is 6) and ($time is 1232)) or (($tanktracks is 1) and ($time is 1292)) or (($tanktracks is 2) and ($time is 1352)) or (($tanktracks is 3) and ($time is 1412))>>
<i>Evening radio, audition 4, line 20</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1113)) or (($tanktracks is 5) and ($time is 1173)) or (($tanktracks is 6) and ($time is 1233)) or (($tanktracks is 1) and ($time is 1293)) or (($tanktracks is 2) and ($time is 1353)) or (($tanktracks is 3) and ($time is 1413))>>
<i>Evening radio, audition 4, line 21</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1114)) or (($tanktracks is 5) and ($time is 1174)) or (($tanktracks is 6) and ($time is 1234)) or (($tanktracks is 1) and ($time is 1294)) or (($tanktracks is 2) and ($time is 1354)) or (($tanktracks is 3) and ($time is 1414))>>
<i>Evening radio, audition 4, line 22</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1115)) or (($tanktracks is 5) and ($time is 1175)) or (($tanktracks is 6) and ($time is 1235)) or (($tanktracks is 1) and ($time is 1295)) or (($tanktracks is 2) and ($time is 1355)) or (($tanktracks is 3) and ($time is 1415))>>
<i>Evening radio, audition 4, line 23</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1116)) or (($tanktracks is 5) and ($time is 1176)) or (($tanktracks is 6) and ($time is 1236)) or (($tanktracks is 1) and ($time is 1296)) or (($tanktracks is 2) and ($time is 1356)) or (($tanktracks is 3) and ($time is 1416))>>
<i>Evening radio, audition 4, line 24</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1117)) or (($tanktracks is 5) and ($time is 1177)) or (($tanktracks is 6) and ($time is 1237)) or (($tanktracks is 1) and ($time is 1297)) or (($tanktracks is 2) and ($time is 1357)) or (($tanktracks is 3) and ($time is 1417))>>
<i>Evening radio, audition 4, line 25</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1118)) or (($tanktracks is 5) and ($time is 1178)) or (($tanktracks is 6) and ($time is 1238)) or (($tanktracks is 1) and ($time is 1298)) or (($tanktracks is 2) and ($time is 1358)) or (($tanktracks is 3) and ($time is 1418))>>
<i>Evening radio, audition 4, line 26</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1119)) or (($tanktracks is 5) and ($time is 1179)) or (($tanktracks is 6) and ($time is 1239)) or (($tanktracks is 1) and ($time is 1299)) or (($tanktracks is 2) and ($time is 1359)) or (($tanktracks is 3) and ($time is 1419))>>
<i>Evening radio, audition 4, line 27</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1120)) or (($tanktracks is 5) and ($time is 1180)) or (($tanktracks is 6) and ($time is 1240)) or (($tanktracks is 1) and ($time is 1300)) or (($tanktracks is 2) and ($time is 1360)) or (($tanktracks is 3) and ($time is 1420))>>
<i>Evening radio, audition 4, line 28</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1121)) or (($tanktracks is 5) and ($time is 1181)) or (($tanktracks is 6) and ($time is 1241)) or (($tanktracks is 1) and ($time is 1301)) or (($tanktracks is 2) and ($time is 1361)) or (($tanktracks is 3) and ($time is 1421))>>
<i>Evening radio, audition 4, line 29</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1122)) or (($tanktracks is 5) and ($time is 1182)) or (($tanktracks is 6) and ($time is 1242)) or (($tanktracks is 1) and ($time is 1302)) or (($tanktracks is 2) and ($time is 1362)) or (($tanktracks is 3) and ($time is 1422))>>
<i>Evening radio, audition 4, line 30</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1123)) or (($tanktracks is 5) and ($time is 1183)) or (($tanktracks is 6) and ($time is 1243)) or (($tanktracks is 1) and ($time is 1303)) or (($tanktracks is 2) and ($time is 1363)) or (($tanktracks is 3) and ($time is 1423))>>
<i>Evening radio, audition 4, line 31</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1124)) or (($tanktracks is 5) and ($time is 1184)) or (($tanktracks is 6) and ($time is 1244)) or (($tanktracks is 1) and ($time is 1304)) or (($tanktracks is 2) and ($time is 1364)) or (($tanktracks is 3) and ($time is 1424))>>
<i>Evening radio, audition 4, line 32</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1125)) or (($tanktracks is 5) and ($time is 1185)) or (($tanktracks is 6) and ($time is 1245)) or (($tanktracks is 1) and ($time is 1305)) or (($tanktracks is 2) and ($time is 1365)) or (($tanktracks is 3) and ($time is 1425))>>
<i>Evening radio, audition 4, line 33</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1126)) or (($tanktracks is 5) and ($time is 1186)) or (($tanktracks is 6) and ($time is 1246)) or (($tanktracks is 1) and ($time is 1306)) or (($tanktracks is 2) and ($time is 1366)) or (($tanktracks is 3) and ($time is 1426))>>
<i>Evening radio, audition 4, line 34</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1127)) or (($tanktracks is 5) and ($time is 1187)) or (($tanktracks is 6) and ($time is 1247)) or (($tanktracks is 1) and ($time is 1307)) or (($tanktracks is 2) and ($time is 1367)) or (($tanktracks is 3) and ($time is 1427))>>
<i>Evening radio, audition 4, line 35</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1128)) or (($tanktracks is 5) and ($time is 1188)) or (($tanktracks is 6) and ($time is 1248)) or (($tanktracks is 1) and ($time is 1308)) or (($tanktracks is 2) and ($time is 1368)) or (($tanktracks is 3) and ($time is 1428))>>
<i>Evening radio, audition 4, line 36</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1129)) or (($tanktracks is 5) and ($time is 1189)) or (($tanktracks is 6) and ($time is 1249)) or (($tanktracks is 1) and ($time is 1309)) or (($tanktracks is 2) and ($time is 1369)) or (($tanktracks is 3) and ($time is 1429))>>
<i>Evening radio, audition 4, line 37</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1130)) or (($tanktracks is 5) and ($time is 1190)) or (($tanktracks is 6) and ($time is 1250)) or (($tanktracks is 1) and ($time is 1310)) or (($tanktracks is 2) and ($time is 1370)) or (($tanktracks is 3) and ($time is 1430))>>
<i>Evening radio, audition 4, line 38</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1131)) or (($tanktracks is 5) and ($time is 1191)) or (($tanktracks is 6) and ($time is 1251)) or (($tanktracks is 1) and ($time is 1311)) or (($tanktracks is 2) and ($time is 1371)) or (($tanktracks is 3) and ($time is 1431))>>
<i>Evening radio, audition 4, line 39</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1132)) or (($tanktracks is 5) and ($time is 1192)) or (($tanktracks is 6) and ($time is 1252)) or (($tanktracks is 1) and ($time is 1312)) or (($tanktracks is 2) and ($time is 1372)) or (($tanktracks is 3) and ($time is 1432))>>
<i>Evening radio, audition 4, line 40</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1133)) or (($tanktracks is 5) and ($time is 1193)) or (($tanktracks is 6) and ($time is 1253)) or (($tanktracks is 1) and ($time is 1313)) or (($tanktracks is 2) and ($time is 1373)) or (($tanktracks is 3) and ($time is 1433))>>
<i>Evening radio, audition 4, line 41</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1134)) or (($tanktracks is 5) and ($time is 1194)) or (($tanktracks is 6) and ($time is 1254)) or (($tanktracks is 1) and ($time is 1314)) or (($tanktracks is 2) and ($time is 1374)) or (($tanktracks is 3) and ($time is 1434))>>
<i>Evening radio, audition 4, line 42</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1135)) or (($tanktracks is 5) and ($time is 1195)) or (($tanktracks is 6) and ($time is 1255)) or (($tanktracks is 1) and ($time is 1315)) or (($tanktracks is 2) and ($time is 1375)) or (($tanktracks is 3) and ($time is 1435))>>
<i>Evening radio, audition 4, line 43</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1136)) or (($tanktracks is 5) and ($time is 1196)) or (($tanktracks is 6) and ($time is 1256)) or (($tanktracks is 1) and ($time is 1316)) or (($tanktracks is 2) and ($time is 1376)) or (($tanktracks is 3) and ($time is 1436))>>
<i>Evening radio, audition 4, line 44</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1137)) or (($tanktracks is 5) and ($time is 1197)) or (($tanktracks is 6) and ($time is 1257)) or (($tanktracks is 1) and ($time is 1317)) or (($tanktracks is 2) and ($time is 1377)) or (($tanktracks is 3) and ($time is 1437))>>
<i>Evening radio, audition 4, line 45</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1138)) or (($tanktracks is 5) and ($time is 1198)) or (($tanktracks is 6) and ($time is 1258)) or (($tanktracks is 1) and ($time is 1318)) or (($tanktracks is 2) and ($time is 1378)) or (($tanktracks is 3) and ($time is 1438))>>
<i>Evening radio, audition 4, line 46</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1139)) or (($tanktracks is 5) and ($time is 1199)) or (($tanktracks is 6) and ($time is 1259)) or (($tanktracks is 1) and ($time is 1319)) or (($tanktracks is 2) and ($time is 1379)) or (($tanktracks is 3) and ($time is 1439))>>
<i>Evening radio, audition 4, line 47</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1093)) or (($tanktracks is 6) and ($time is 1153)) or (($tanktracks is 1) and ($time is 1213)) or (($tanktracks is 2) and ($time is 1273)) or (($tanktracks is 3) and ($time is 1333)) or (($tanktracks is 4) and ($time is 1393))>>
<i>Evening radio, audition 5, line 1</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1094)) or (($tanktracks is 6) and ($time is 1154)) or (($tanktracks is 1) and ($time is 1214)) or (($tanktracks is 2) and ($time is 1274)) or (($tanktracks is 3) and ($time is 1334)) or (($tanktracks is 4) and ($time is 1394))>>
<i>Evening radio, audition 5, line 2</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1095)) or (($tanktracks is 6) and ($time is 1155)) or (($tanktracks is 1) and ($time is 1215)) or (($tanktracks is 2) and ($time is 1275)) or (($tanktracks is 3) and ($time is 1335)) or (($tanktracks is 4) and ($time is 1395))>>
<i>Evening radio, audition 5, line 3</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1096)) or (($tanktracks is 6) and ($time is 1156)) or (($tanktracks is 1) and ($time is 1216)) or (($tanktracks is 2) and ($time is 1276)) or (($tanktracks is 3) and ($time is 1336)) or (($tanktracks is 4) and ($time is 1396))>>
<i>Evening radio, audition 5, line 4</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1097)) or (($tanktracks is 6) and ($time is 1157)) or (($tanktracks is 1) and ($time is 1217)) or (($tanktracks is 2) and ($time is 1277)) or (($tanktracks is 3) and ($time is 1337)) or (($tanktracks is 4) and ($time is 1397))>>
<i>Evening radio, audition 5, line 5</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1098)) or (($tanktracks is 6) and ($time is 1158)) or (($tanktracks is 1) and ($time is 1218)) or (($tanktracks is 2) and ($time is 1278)) or (($tanktracks is 3) and ($time is 1338)) or (($tanktracks is 4) and ($time is 1398))>>
<i>Evening radio, audition 5, line 6</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1099)) or (($tanktracks is 6) and ($time is 1159)) or (($tanktracks is 1) and ($time is 1219)) or (($tanktracks is 2) and ($time is 1279)) or (($tanktracks is 3) and ($time is 1339)) or (($tanktracks is 4) and ($time is 1399))>>
<i>Evening radio, audition 5, line 7</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1100)) or (($tanktracks is 6) and ($time is 1160)) or (($tanktracks is 1) and ($time is 1220)) or (($tanktracks is 2) and ($time is 1280)) or (($tanktracks is 3) and ($time is 1340)) or (($tanktracks is 4) and ($time is 1400))>>
<i>Evening radio, audition 5, line 8</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1101)) or (($tanktracks is 6) and ($time is 1161)) or (($tanktracks is 1) and ($time is 1221)) or (($tanktracks is 2) and ($time is 1281)) or (($tanktracks is 3) and ($time is 1341)) or (($tanktracks is 4) and ($time is 1401))>>
<i>Evening radio, audition 5, line 9</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1102)) or (($tanktracks is 6) and ($time is 1162)) or (($tanktracks is 1) and ($time is 1222)) or (($tanktracks is 2) and ($time is 1282)) or (($tanktracks is 3) and ($time is 1342)) or (($tanktracks is 4) and ($time is 1402))>>
<i>Evening radio, audition 5, line 10</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1103)) or (($tanktracks is 6) and ($time is 1163)) or (($tanktracks is 1) and ($time is 1223)) or (($tanktracks is 2) and ($time is 1283)) or (($tanktracks is 3) and ($time is 1343)) or (($tanktracks is 4) and ($time is 1403))>>
<i>Evening radio, audition 5, line 11</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1104)) or (($tanktracks is 6) and ($time is 1164)) or (($tanktracks is 1) and ($time is 1224)) or (($tanktracks is 2) and ($time is 1284)) or (($tanktracks is 3) and ($time is 1344)) or (($tanktracks is 4) and ($time is 1404))>>
<i>Evening radio, audition 5, line 12</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1105)) or (($tanktracks is 6) and ($time is 1165)) or (($tanktracks is 1) and ($time is 1225)) or (($tanktracks is 2) and ($time is 1285)) or (($tanktracks is 3) and ($time is 1345)) or (($tanktracks is 4) and ($time is 1405))>>
<i>Evening radio, audition 5, line 13</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1106)) or (($tanktracks is 6) and ($time is 1166)) or (($tanktracks is 1) and ($time is 1226)) or (($tanktracks is 2) and ($time is 1286)) or (($tanktracks is 3) and ($time is 1346)) or (($tanktracks is 4) and ($time is 1406))>>
<i>Evening radio, audition 5, line 14</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1107)) or (($tanktracks is 6) and ($time is 1167)) or (($tanktracks is 1) and ($time is 1227)) or (($tanktracks is 2) and ($time is 1287)) or (($tanktracks is 3) and ($time is 1347)) or (($tanktracks is 4) and ($time is 1407))>>
<i>Evening radio, audition 5, line 15</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1108)) or (($tanktracks is 6) and ($time is 1168)) or (($tanktracks is 1) and ($time is 1228)) or (($tanktracks is 2) and ($time is 1288)) or (($tanktracks is 3) and ($time is 1348)) or (($tanktracks is 4) and ($time is 1408))>>
<i>Evening radio, audition 5, line 16</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1109)) or (($tanktracks is 6) and ($time is 1169)) or (($tanktracks is 1) and ($time is 1229)) or (($tanktracks is 2) and ($time is 1289)) or (($tanktracks is 3) and ($time is 1349)) or (($tanktracks is 4) and ($time is 1409))>>
<i>Evening radio, audition 5, line 17</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1110)) or (($tanktracks is 6) and ($time is 1170)) or (($tanktracks is 1) and ($time is 1230)) or (($tanktracks is 2) and ($time is 1290)) or (($tanktracks is 3) and ($time is 1350)) or (($tanktracks is 4) and ($time is 1410))>>
<i>Evening radio, audition 5, line 18</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1111)) or (($tanktracks is 6) and ($time is 1171)) or (($tanktracks is 1) and ($time is 1231)) or (($tanktracks is 2) and ($time is 1291)) or (($tanktracks is 3) and ($time is 1351)) or (($tanktracks is 4) and ($time is 1411))>>
<i>Evening radio, audition 5, line 19</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1112)) or (($tanktracks is 6) and ($time is 1172)) or (($tanktracks is 1) and ($time is 1232)) or (($tanktracks is 2) and ($time is 1292)) or (($tanktracks is 3) and ($time is 1352)) or (($tanktracks is 4) and ($time is 1412))>>
<i>Evening radio, audition 5, line 20</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1113)) or (($tanktracks is 6) and ($time is 1173)) or (($tanktracks is 1) and ($time is 1233)) or (($tanktracks is 2) and ($time is 1293)) or (($tanktracks is 3) and ($time is 1353)) or (($tanktracks is 4) and ($time is 1413))>>
<i>Evening radio, audition 5, line 21</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1114)) or (($tanktracks is 6) and ($time is 1174)) or (($tanktracks is 1) and ($time is 1234)) or (($tanktracks is 2) and ($time is 1294)) or (($tanktracks is 3) and ($time is 1354)) or (($tanktracks is 4) and ($time is 1414))>>
<i>Evening radio, audition 5, line 22</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1115)) or (($tanktracks is 6) and ($time is 1175)) or (($tanktracks is 1) and ($time is 1235)) or (($tanktracks is 2) and ($time is 1295)) or (($tanktracks is 3) and ($time is 1355)) or (($tanktracks is 4) and ($time is 1415))>>
<i>Evening radio, audition 5, line 23</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1116)) or (($tanktracks is 6) and ($time is 1176)) or (($tanktracks is 1) and ($time is 1236)) or (($tanktracks is 2) and ($time is 1296)) or (($tanktracks is 3) and ($time is 1356)) or (($tanktracks is 4) and ($time is 1416))>>
<i>Evening radio, audition 5, line 24</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1117)) or (($tanktracks is 6) and ($time is 1177)) or (($tanktracks is 1) and ($time is 1237)) or (($tanktracks is 2) and ($time is 1297)) or (($tanktracks is 3) and ($time is 1357)) or (($tanktracks is 4) and ($time is 1417))>>
<i>Evening radio, audition 5, line 25</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1118)) or (($tanktracks is 6) and ($time is 1178)) or (($tanktracks is 1) and ($time is 1238)) or (($tanktracks is 2) and ($time is 1298)) or (($tanktracks is 3) and ($time is 1358)) or (($tanktracks is 4) and ($time is 1418))>>
<i>Evening radio, audition 5, line 26</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1119)) or (($tanktracks is 6) and ($time is 1179)) or (($tanktracks is 1) and ($time is 1239)) or (($tanktracks is 2) and ($time is 1299)) or (($tanktracks is 3) and ($time is 1359)) or (($tanktracks is 4) and ($time is 1419))>>
<i>Evening radio, audition 5, line 27</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1120)) or (($tanktracks is 6) and ($time is 1180)) or (($tanktracks is 1) and ($time is 1240)) or (($tanktracks is 2) and ($time is 1300)) or (($tanktracks is 3) and ($time is 1360)) or (($tanktracks is 4) and ($time is 1420))>>
<i>Evening radio, audition 5, line 28</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1121)) or (($tanktracks is 6) and ($time is 1181)) or (($tanktracks is 1) and ($time is 1241)) or (($tanktracks is 2) and ($time is 1301)) or (($tanktracks is 3) and ($time is 1361)) or (($tanktracks is 4) and ($time is 1421))>>
<i>Evening radio, audition 5, line 29</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1122)) or (($tanktracks is 6) and ($time is 1182)) or (($tanktracks is 1) and ($time is 1242)) or (($tanktracks is 2) and ($time is 1302)) or (($tanktracks is 3) and ($time is 1362)) or (($tanktracks is 4) and ($time is 1422))>>
<i>Evening radio, audition 5, line 30</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1123)) or (($tanktracks is 6) and ($time is 1183)) or (($tanktracks is 1) and ($time is 1243)) or (($tanktracks is 2) and ($time is 1303)) or (($tanktracks is 3) and ($time is 1363)) or (($tanktracks is 4) and ($time is 1423))>>
<i>Evening radio, audition 5, line 31</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1124)) or (($tanktracks is 6) and ($time is 1184)) or (($tanktracks is 1) and ($time is 1244)) or (($tanktracks is 2) and ($time is 1304)) or (($tanktracks is 3) and ($time is 1364)) or (($tanktracks is 4) and ($time is 1424))>>
<i>Evening radio, audition 5, line 32</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1125)) or (($tanktracks is 6) and ($time is 1185)) or (($tanktracks is 1) and ($time is 1245)) or (($tanktracks is 2) and ($time is 1305)) or (($tanktracks is 3) and ($time is 1365)) or (($tanktracks is 4) and ($time is 1425))>>
<i>Evening radio, audition 5, line 33</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1126)) or (($tanktracks is 6) and ($time is 1186)) or (($tanktracks is 1) and ($time is 1246)) or (($tanktracks is 2) and ($time is 1306)) or (($tanktracks is 3) and ($time is 1366)) or (($tanktracks is 4) and ($time is 1426))>>
<i>Evening radio, audition 5, line 34</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1127)) or (($tanktracks is 6) and ($time is 1187)) or (($tanktracks is 1) and ($time is 1247)) or (($tanktracks is 2) and ($time is 1307)) or (($tanktracks is 3) and ($time is 1367)) or (($tanktracks is 4) and ($time is 1427))>>
<i>Evening radio, audition 5, line 35</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1128)) or (($tanktracks is 6) and ($time is 1188)) or (($tanktracks is 1) and ($time is 1248)) or (($tanktracks is 2) and ($time is 1308)) or (($tanktracks is 3) and ($time is 1368)) or (($tanktracks is 4) and ($time is 1428))>>
<i>Evening radio, audition 5, line 36</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1129)) or (($tanktracks is 6) and ($time is 1189)) or (($tanktracks is 1) and ($time is 1249)) or (($tanktracks is 2) and ($time is 1309)) or (($tanktracks is 3) and ($time is 1369)) or (($tanktracks is 4) and ($time is 1429))>>
<i>Evening radio, audition 5, line 37</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1130)) or (($tanktracks is 6) and ($time is 1190)) or (($tanktracks is 1) and ($time is 1250)) or (($tanktracks is 2) and ($time is 1310)) or (($tanktracks is 3) and ($time is 1370)) or (($tanktracks is 4) and ($time is 1430))>>
<i>Evening radio, audition 5, line 38</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1131)) or (($tanktracks is 6) and ($time is 1191)) or (($tanktracks is 1) and ($time is 1251)) or (($tanktracks is 2) and ($time is 1311)) or (($tanktracks is 3) and ($time is 1371)) or (($tanktracks is 4) and ($time is 1431))>>
<i>Evening radio, audition 5, line 39</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1132)) or (($tanktracks is 6) and ($time is 1192)) or (($tanktracks is 1) and ($time is 1252)) or (($tanktracks is 2) and ($time is 1312)) or (($tanktracks is 3) and ($time is 1372)) or (($tanktracks is 4) and ($time is 1432))>>
<i>Evening radio, audition 5, line 40</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1133)) or (($tanktracks is 6) and ($time is 1193)) or (($tanktracks is 1) and ($time is 1253)) or (($tanktracks is 2) and ($time is 1313)) or (($tanktracks is 3) and ($time is 1373)) or (($tanktracks is 4) and ($time is 1433))>>
<i>Evening radio, audition 5, line 41</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1134)) or (($tanktracks is 6) and ($time is 1194)) or (($tanktracks is 1) and ($time is 1254)) or (($tanktracks is 2) and ($time is 1314)) or (($tanktracks is 3) and ($time is 1374)) or (($tanktracks is 4) and ($time is 1434))>>
<i>Evening radio, audition 5, line 42</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1135)) or (($tanktracks is 6) and ($time is 1195)) or (($tanktracks is 1) and ($time is 1255)) or (($tanktracks is 2) and ($time is 1315)) or (($tanktracks is 3) and ($time is 1375)) or (($tanktracks is 4) and ($time is 1435))>>
<i>Evening radio, audition 5, line 43</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1136)) or (($tanktracks is 6) and ($time is 1196)) or (($tanktracks is 1) and ($time is 1256)) or (($tanktracks is 2) and ($time is 1316)) or (($tanktracks is 3) and ($time is 1376)) or (($tanktracks is 4) and ($time is 1436))>>
<i>Evening radio, audition 5, line 44</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1137)) or (($tanktracks is 6) and ($time is 1197)) or (($tanktracks is 1) and ($time is 1257)) or (($tanktracks is 2) and ($time is 1317)) or (($tanktracks is 3) and ($time is 1377)) or (($tanktracks is 4) and ($time is 1437))>>
<i>Evening radio, audition 5, line 45</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1138)) or (($tanktracks is 6) and ($time is 1198)) or (($tanktracks is 1) and ($time is 1258)) or (($tanktracks is 2) and ($time is 1318)) or (($tanktracks is 3) and ($time is 1378)) or (($tanktracks is 4) and ($time is 1438))>>
<i>Evening radio, audition 5, line 46</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1139)) or (($tanktracks is 6) and ($time is 1199)) or (($tanktracks is 1) and ($time is 1259)) or (($tanktracks is 2) and ($time is 1319)) or (($tanktracks is 3) and ($time is 1379)) or (($tanktracks is 4) and ($time is 1439))>>
<i>Evening radio, audition 5, line 47</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1093)) or (($tanktracks is 1) and ($time is 1153)) or (($tanktracks is 2) and ($time is 1213)) or (($tanktracks is 3) and ($time is 1273)) or (($tanktracks is 4) and ($time is 1333)) or (($tanktracks is 5) and ($time is 1393))>>
<i>Evening radio, audition 6, line 1</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1094)) or (($tanktracks is 1) and ($time is 1154)) or (($tanktracks is 2) and ($time is 1214)) or (($tanktracks is 3) and ($time is 1274)) or (($tanktracks is 4) and ($time is 1334)) or (($tanktracks is 5) and ($time is 1394))>>
<i>Evening radio, audition 6, line 2</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1095)) or (($tanktracks is 1) and ($time is 1155)) or (($tanktracks is 2) and ($time is 1215)) or (($tanktracks is 3) and ($time is 1275)) or (($tanktracks is 4) and ($time is 1335)) or (($tanktracks is 5) and ($time is 1395))>>
<i>Evening radio, audition 6, line 3</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1096)) or (($tanktracks is 1) and ($time is 1156)) or (($tanktracks is 2) and ($time is 1216)) or (($tanktracks is 3) and ($time is 1276)) or (($tanktracks is 4) and ($time is 1336)) or (($tanktracks is 5) and ($time is 1396))>>
<i>Evening radio, audition 6, line 4</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1097)) or (($tanktracks is 1) and ($time is 1157)) or (($tanktracks is 2) and ($time is 1217)) or (($tanktracks is 3) and ($time is 1277)) or (($tanktracks is 4) and ($time is 1337)) or (($tanktracks is 5) and ($time is 1397))>>
<i>Evening radio, audition 6, line 5</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1098)) or (($tanktracks is 1) and ($time is 1158)) or (($tanktracks is 2) and ($time is 1218)) or (($tanktracks is 3) and ($time is 1278)) or (($tanktracks is 4) and ($time is 1338)) or (($tanktracks is 5) and ($time is 1398))>>
<i>Evening radio, audition 6, line 6</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1099)) or (($tanktracks is 1) and ($time is 1159)) or (($tanktracks is 2) and ($time is 1219)) or (($tanktracks is 3) and ($time is 1279)) or (($tanktracks is 4) and ($time is 1339)) or (($tanktracks is 5) and ($time is 1399))>>
<i>Evening radio, audition 6, line 7</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1100)) or (($tanktracks is 1) and ($time is 1160)) or (($tanktracks is 2) and ($time is 1220)) or (($tanktracks is 3) and ($time is 1280)) or (($tanktracks is 4) and ($time is 1340)) or (($tanktracks is 5) and ($time is 1400))>>
<i>Evening radio, audition 6, line 8</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1101)) or (($tanktracks is 1) and ($time is 1161)) or (($tanktracks is 2) and ($time is 1221)) or (($tanktracks is 3) and ($time is 1281)) or (($tanktracks is 4) and ($time is 1341)) or (($tanktracks is 5) and ($time is 1401))>>
<i>Evening radio, audition 6, line 9</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1102)) or (($tanktracks is 1) and ($time is 1162)) or (($tanktracks is 2) and ($time is 1222)) or (($tanktracks is 3) and ($time is 1282)) or (($tanktracks is 4) and ($time is 1342)) or (($tanktracks is 5) and ($time is 1402))>>
<i>Evening radio, audition 6, line 10</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1103)) or (($tanktracks is 1) and ($time is 1163)) or (($tanktracks is 2) and ($time is 1223)) or (($tanktracks is 3) and ($time is 1283)) or (($tanktracks is 4) and ($time is 1343)) or (($tanktracks is 5) and ($time is 1403))>>
<i>Evening radio, audition 6, line 11</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1104)) or (($tanktracks is 1) and ($time is 1164)) or (($tanktracks is 2) and ($time is 1224)) or (($tanktracks is 3) and ($time is 1284)) or (($tanktracks is 4) and ($time is 1344)) or (($tanktracks is 5) and ($time is 1404))>>
<i>Evening radio, audition 6, line 12</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1105)) or (($tanktracks is 1) and ($time is 1165)) or (($tanktracks is 2) and ($time is 1225)) or (($tanktracks is 3) and ($time is 1285)) or (($tanktracks is 4) and ($time is 1345)) or (($tanktracks is 5) and ($time is 1405))>>
<i>Evening radio, audition 6, line 13</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1106)) or (($tanktracks is 1) and ($time is 1166)) or (($tanktracks is 2) and ($time is 1226)) or (($tanktracks is 3) and ($time is 1286)) or (($tanktracks is 4) and ($time is 1346)) or (($tanktracks is 5) and ($time is 1406))>>
<i>Evening radio, audition 6, line 14</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1107)) or (($tanktracks is 1) and ($time is 1167)) or (($tanktracks is 2) and ($time is 1227)) or (($tanktracks is 3) and ($time is 1287)) or (($tanktracks is 4) and ($time is 1347)) or (($tanktracks is 5) and ($time is 1407))>>
<i>Evening radio, audition 6, line 15</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1108)) or (($tanktracks is 1) and ($time is 1168)) or (($tanktracks is 2) and ($time is 1228)) or (($tanktracks is 3) and ($time is 1288)) or (($tanktracks is 4) and ($time is 1348)) or (($tanktracks is 5) and ($time is 1408))>>
<i>Evening radio, audition 6, line 16</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1109)) or (($tanktracks is 1) and ($time is 1169)) or (($tanktracks is 2) and ($time is 1229)) or (($tanktracks is 3) and ($time is 1289)) or (($tanktracks is 4) and ($time is 1349)) or (($tanktracks is 5) and ($time is 1409))>>
<i>Evening radio, audition 6, line 17</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1110)) or (($tanktracks is 1) and ($time is 1170)) or (($tanktracks is 2) and ($time is 1230)) or (($tanktracks is 3) and ($time is 1290)) or (($tanktracks is 4) and ($time is 1350)) or (($tanktracks is 5) and ($time is 1410))>>
<i>Evening radio, audition 6, line 18</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1111)) or (($tanktracks is 1) and ($time is 1171)) or (($tanktracks is 2) and ($time is 1231)) or (($tanktracks is 3) and ($time is 1291)) or (($tanktracks is 4) and ($time is 1351)) or (($tanktracks is 5) and ($time is 1411))>>
<i>Evening radio, audition 6, line 19</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1112)) or (($tanktracks is 1) and ($time is 1172)) or (($tanktracks is 2) and ($time is 1232)) or (($tanktracks is 3) and ($time is 1292)) or (($tanktracks is 4) and ($time is 1352)) or (($tanktracks is 5) and ($time is 1412))>>
<i>Evening radio, audition 6, line 20</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1113)) or (($tanktracks is 1) and ($time is 1173)) or (($tanktracks is 2) and ($time is 1233)) or (($tanktracks is 3) and ($time is 1293)) or (($tanktracks is 4) and ($time is 1353)) or (($tanktracks is 5) and ($time is 1413))>>
<i>Evening radio, audition 6, line 21</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1114)) or (($tanktracks is 1) and ($time is 1174)) or (($tanktracks is 2) and ($time is 1234)) or (($tanktracks is 3) and ($time is 1294)) or (($tanktracks is 4) and ($time is 1354)) or (($tanktracks is 5) and ($time is 1414))>>
<i>Evening radio, audition 6, line 22</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1115)) or (($tanktracks is 1) and ($time is 1175)) or (($tanktracks is 2) and ($time is 1235)) or (($tanktracks is 3) and ($time is 1295)) or (($tanktracks is 4) and ($time is 1355)) or (($tanktracks is 5) and ($time is 1415))>>
<i>Evening radio, audition 6, line 23</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1116)) or (($tanktracks is 1) and ($time is 1176)) or (($tanktracks is 2) and ($time is 1236)) or (($tanktracks is 3) and ($time is 1296)) or (($tanktracks is 4) and ($time is 1356)) or (($tanktracks is 5) and ($time is 1416))>>
<i>Evening radio, audition 6, line 24</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1117)) or (($tanktracks is 1) and ($time is 1177)) or (($tanktracks is 2) and ($time is 1237)) or (($tanktracks is 3) and ($time is 1297)) or (($tanktracks is 4) and ($time is 1357)) or (($tanktracks is 5) and ($time is 1417))>>
<i>Evening radio, audition 6, line 25</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1118)) or (($tanktracks is 1) and ($time is 1178)) or (($tanktracks is 2) and ($time is 1238)) or (($tanktracks is 3) and ($time is 1298)) or (($tanktracks is 4) and ($time is 1358)) or (($tanktracks is 5) and ($time is 1418))>>
<i>Evening radio, audition 6, line 26</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1119)) or (($tanktracks is 1) and ($time is 1179)) or (($tanktracks is 2) and ($time is 1239)) or (($tanktracks is 3) and ($time is 1299)) or (($tanktracks is 4) and ($time is 1359)) or (($tanktracks is 5) and ($time is 1419))>>
<i>Evening radio, audition 6, line 27</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1120)) or (($tanktracks is 1) and ($time is 1180)) or (($tanktracks is 2) and ($time is 1240)) or (($tanktracks is 3) and ($time is 1300)) or (($tanktracks is 4) and ($time is 1360)) or (($tanktracks is 5) and ($time is 1420))>>
<i>Evening radio, audition 6, line 28</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1121)) or (($tanktracks is 1) and ($time is 1181)) or (($tanktracks is 2) and ($time is 1241)) or (($tanktracks is 3) and ($time is 1301)) or (($tanktracks is 4) and ($time is 1361)) or (($tanktracks is 5) and ($time is 1421))>>
<i>Evening radio, audition 6, line 29</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1122)) or (($tanktracks is 1) and ($time is 1182)) or (($tanktracks is 2) and ($time is 1242)) or (($tanktracks is 3) and ($time is 1302)) or (($tanktracks is 4) and ($time is 1362)) or (($tanktracks is 5) and ($time is 1422))>>
<i>Evening radio, audition 6, line 30</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1123)) or (($tanktracks is 1) and ($time is 1183)) or (($tanktracks is 2) and ($time is 1243)) or (($tanktracks is 3) and ($time is 1303)) or (($tanktracks is 4) and ($time is 1363)) or (($tanktracks is 5) and ($time is 1423))>>
<i>Evening radio, audition 6, line 31</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1124)) or (($tanktracks is 1) and ($time is 1184)) or (($tanktracks is 2) and ($time is 1244)) or (($tanktracks is 3) and ($time is 1304)) or (($tanktracks is 4) and ($time is 1364)) or (($tanktracks is 5) and ($time is 1424))>>
<i>Evening radio, audition 6, line 32</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1125)) or (($tanktracks is 1) and ($time is 1185)) or (($tanktracks is 2) and ($time is 1245)) or (($tanktracks is 3) and ($time is 1305)) or (($tanktracks is 4) and ($time is 1365)) or (($tanktracks is 5) and ($time is 1425))>>
<i>Evening radio, audition 6, line 33</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1126)) or (($tanktracks is 1) and ($time is 1186)) or (($tanktracks is 2) and ($time is 1246)) or (($tanktracks is 3) and ($time is 1306)) or (($tanktracks is 4) and ($time is 1366)) or (($tanktracks is 5) and ($time is 1426))>>
<i>Evening radio, audition 6, line 34</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1127)) or (($tanktracks is 1) and ($time is 1187)) or (($tanktracks is 2) and ($time is 1247)) or (($tanktracks is 3) and ($time is 1307)) or (($tanktracks is 4) and ($time is 1367)) or (($tanktracks is 5) and ($time is 1427))>>
<i>Evening radio, audition 6, line 35</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1128)) or (($tanktracks is 1) and ($time is 1188)) or (($tanktracks is 2) and ($time is 1248)) or (($tanktracks is 3) and ($time is 1308)) or (($tanktracks is 4) and ($time is 1368)) or (($tanktracks is 5) and ($time is 1428))>>
<i>Evening radio, audition 6, line 36</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1129)) or (($tanktracks is 1) and ($time is 1189)) or (($tanktracks is 2) and ($time is 1249)) or (($tanktracks is 3) and ($time is 1309)) or (($tanktracks is 4) and ($time is 1369)) or (($tanktracks is 5) and ($time is 1429))>>
<i>Evening radio, audition 6, line 37</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1130)) or (($tanktracks is 1) and ($time is 1190)) or (($tanktracks is 2) and ($time is 1250)) or (($tanktracks is 3) and ($time is 1310)) or (($tanktracks is 4) and ($time is 1370)) or (($tanktracks is 5) and ($time is 1430))>>
<i>Evening radio, audition 6, line 38</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1131)) or (($tanktracks is 1) and ($time is 1191)) or (($tanktracks is 2) and ($time is 1251)) or (($tanktracks is 3) and ($time is 1311)) or (($tanktracks is 4) and ($time is 1371)) or (($tanktracks is 5) and ($time is 1431))>>
<i>Evening radio, audition 6, line 39</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1132)) or (($tanktracks is 1) and ($time is 1192)) or (($tanktracks is 2) and ($time is 1252)) or (($tanktracks is 3) and ($time is 1312)) or (($tanktracks is 4) and ($time is 1372)) or (($tanktracks is 5) and ($time is 1432))>>
<i>Evening radio, audition 6, line 40</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1133)) or (($tanktracks is 1) and ($time is 1193)) or (($tanktracks is 2) and ($time is 1253)) or (($tanktracks is 3) and ($time is 1313)) or (($tanktracks is 4) and ($time is 1373)) or (($tanktracks is 5) and ($time is 1433))>>
<i>Evening radio, audition 6, line 41</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1134)) or (($tanktracks is 1) and ($time is 1194)) or (($tanktracks is 2) and ($time is 1254)) or (($tanktracks is 3) and ($time is 1314)) or (($tanktracks is 4) and ($time is 1374)) or (($tanktracks is 5) and ($time is 1434))>>
<i>Evening radio, audition 6, line 42</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1135)) or (($tanktracks is 1) and ($time is 1195)) or (($tanktracks is 2) and ($time is 1255)) or (($tanktracks is 3) and ($time is 1315)) or (($tanktracks is 4) and ($time is 1375)) or (($tanktracks is 5) and ($time is 1435))>>
<i>Evening radio, audition 6, line 43</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1136)) or (($tanktracks is 1) and ($time is 1196)) or (($tanktracks is 2) and ($time is 1256)) or (($tanktracks is 3) and ($time is 1316)) or (($tanktracks is 4) and ($time is 1376)) or (($tanktracks is 5) and ($time is 1436))>>
<i>Evening radio, audition 6, line 44</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1137)) or (($tanktracks is 1) and ($time is 1197)) or (($tanktracks is 2) and ($time is 1257)) or (($tanktracks is 3) and ($time is 1317)) or (($tanktracks is 4) and ($time is 1377)) or (($tanktracks is 5) and ($time is 1437))>>
<i>Evening radio, audition 6, line 45</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1138)) or (($tanktracks is 1) and ($time is 1198)) or (($tanktracks is 2) and ($time is 1258)) or (($tanktracks is 3) and ($time is 1318)) or (($tanktracks is 4) and ($time is 1378)) or (($tanktracks is 5) and ($time is 1438))>>
<i>Evening radio, audition 6, line 46</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1139)) or (($tanktracks is 1) and ($time is 1199)) or (($tanktracks is 2) and ($time is 1259)) or (($tanktracks is 3) and ($time is 1319)) or (($tanktracks is 4) and ($time is 1379)) or (($tanktracks is 5) and ($time is 1439))>>
<i>Evening radio, audition 6, line 47</i>
<br>
<</if>>
<</if>>
/*emit news*/
<<if ($time is 0) or ($time is 60) or ($time is 120) or ($time is 180) or ($time is 240) or ($time is 300)>>
<i><span class="gold">*news jingle*</span>
<br>
<b>[Jeffrey]</b>:
<br>
"Jeffrey Hall. It's $hour:00, $dayname, $monthday<<monthday>> of <<month>>. Let's hear the news."</i>
<br>
<<elseif ($time is 1) or ($time is 61) or ($time is 121) or ($time is 181) or ($time is 241) or ($time is 301)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Jeffrey]</b>:
<br>
"$news1_line1"</i>
<br>
<<elseif ($time is 2) or ($time is 62) or ($time is 122) or ($time is 182) or ($time is 242) or ($time is 302)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Jeffrey]</b>:
<br>
"$news1_line2"</i>
<br>
<<elseif ($time is 3) or ($time is 63) or ($time is 123) or ($time is 183) or ($time is 243) or ($time is 303)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Jeffrey]</b>:
<br>
"$news1_line3"</i>
<br>
<<elseif ($time is 4) or ($time is 64) or ($time is 124) or ($time is 184) or ($time is 244) or ($time is 304)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Jeffrey]</b>:
<br>
"$news1_line4"</i>
<br>
<<elseif ($time is 5) or ($time is 65) or ($time is 125) or ($time is 185) or ($time is 245) or ($time is 305)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Jeffrey]</b>:
<br>
"$news1_line5"</i>
<br>
<<elseif ($time is 6) or ($time is 66) or ($time is 126) or ($time is 186) or ($time is 246) or ($time is 306)>>
<i><span class="gold">*news jingle*</span>
<br>
<b>[Jeffrey]</b>:
<br>
"Let's change the topic."</i>
<br>
<<elseif ($time is 7) or ($time is 67) or ($time is 127) or ($time is 187) or ($time is 247) or ($time is 307)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Jeffrey]</b>:
<br>
"$news2_line1"</i>
<br>
<<elseif ($time is 8) or ($time is 68) or ($time is 128) or ($time is 188) or ($time is 248) or ($time is 308)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Jeffrey]</b>:
<br>
"$news2_line2"</i>
<br>
<<elseif ($time is 9) or ($time is 69) or ($time is 129) or ($time is 189) or ($time is 249) or ($time is 309)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Jeffrey]</b>:
<br>
"$news2_line3"</i>
<br>
<<elseif ($time is 10) or ($time is 70) or ($time is 130) or ($time is 190) or ($time is 250) or ($time is 310)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Jeffrey]</b>:
<br>
"$news2_line4"</i>
<br>
<<elseif ($time is 11) or ($time is 71) or ($time is 131) or ($time is 191) or ($time is 251) or ($time is 311)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Jeffrey]</b>:
<br>
"$news2_line5"</i>
<br>
<<elseif ($time is 12) or ($time is 72) or ($time is 132) or ($time is 192) or ($time is 252) or ($time is 312)>>
<i><span class="gold">*news jingle*</span>
<br>
<b>[Jeffrey]</b>:
<br>
"That's all for now. Have a good night."</i>
<br>
<<elseif ($time is 360) or ($time is 420) or ($time is 480) or ($time is 540) or ($time is 600) or ($time is 660)>>
<i><span class="gold">*news jingle*</span>
<br>
<b>[Evelyn]</b>:
<br>
"Good morning! It's $hour:00 and my name is Evelyn Walsh. It's <<month>> $monthday<<monthday>> and here are the morning news."</i>
<br>
<<elseif ($time is 361) or ($time is 421) or ($time is 481) or ($time is 541) or ($time is 601) or ($time is 661)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Evelyn]</b>:
<br>
"$news1_line1"</i>
<br>
<<elseif ($time is 362) or ($time is 422) or ($time is 482) or ($time is 542) or ($time is 602) or ($time is 662)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Evelyn]</b>:
<br>
"$news1_line2"</i>
<br>
<<elseif ($time is 363) or ($time is 423) or ($time is 483) or ($time is 543) or ($time is 603) or ($time is 663)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Evelyn]</b>:
<br>
"$news1_line3"</i>
<br>
<<elseif ($time is 364) or ($time is 424) or ($time is 484) or ($time is 544) or ($time is 604) or ($time is 664)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Evelyn]</b>:
<br>
"$news1_line4"</i>
<br>
<<elseif ($time is 365) or ($time is 425) or ($time is 485) or ($time is 545) or ($time is 605) or ($time is 665)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Evelyn]</b>:
<br>
"$news1_line5"</i>
<br>
<<elseif ($time is 366) or ($time is 426) or ($time is 486) or ($time is 546) or ($time is 606) or ($time is 666)>>
<i><span class="gold">*news jingle*</span>
<br>
<b>[Evelyn]</b>:
<br>
"Now something different."</i>
<br>
<<elseif ($time is 367) or ($time is 427) or ($time is 487) or ($time is 547) or ($time is 607) or ($time is 667)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Evelyn]</b>:
<br>
"$news2_line1"</i>
<br>
<<elseif ($time is 368) or ($time is 428) or ($time is 488) or ($time is 548) or ($time is 608) or ($time is 668)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Evelyn]</b>:
<br>
"$news2_line2"</i>
<br>
<<elseif ($time is 369) or ($time is 429) or ($time is 489) or ($time is 549) or ($time is 609) or ($time is 669)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Evelyn]</b>:
<br>
"$news2_line3"</i>
<br>
<<elseif ($time is 370) or ($time is 430) or ($time is 490) or ($time is 550) or ($time is 610) or ($time is 670)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Evelyn]</b>:
<br>
"$news2_line4"</i>
<br>
<<elseif ($time is 371) or ($time is 431) or ($time is 491) or ($time is 551) or ($time is 611) or ($time is 671)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Evelyn]</b>:
<br>
"$news2_line5"</i>
<br>
<<elseif ($time is 372) or ($time is 432) or ($time is 492) or ($time is 552) or ($time is 612) or ($time is 672)>>
<i><span class="gold">*news jingle*</span>
<br>
<b>[Evelyn]</b>:
<br>
"That's everything in this release. Have a good $dayname with $radioname!"</i>
<br>
<<elseif ($time is 720) or ($time is 780) or ($time is 840) or ($time is 900) or ($time is 960) or ($time is 1020)>>
<i><span class="gold">*news jingle*</span>
<br>
<b>[Katherine]</b>:
<br>
"Good day. Katherine Reynolds."
<br>
<b>[Jacob]</b>:
<br>
"And Jacob Ross. We have $dayname, $monthday<<monthday>> of <<month>>. It's $hour:00 and you're listening to $radioname News."</i>
<br>
<<elseif ($time is 721) or ($time is 781) or ($time is 841) or ($time is 901) or ($time is 961) or ($time is 1021)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Katherine]</b>:
<br>
"$news1_line1"</i>
<br>
<<elseif ($time is 722) or ($time is 782) or ($time is 842) or ($time is 902) or ($time is 962) or ($time is 1022)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Katherine]</b>:
<br>
"$news1_line2"</i>
<br>
<<elseif ($time is 723) or ($time is 783) or ($time is 843) or ($time is 903) or ($time is 963) or ($time is 1023)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Katherine]</b>:
<br>
"$news1_line3"</i>
<br>
<<elseif ($time is 724) or ($time is 784) or ($time is 844) or ($time is 904) or ($time is 964) or ($time is 1024)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Katherine]</b>:
<br>
"$news1_line4"</i>
<br>
<<elseif ($time is 725) or ($time is 785) or ($time is 845) or ($time is 905) or ($time is 965) or ($time is 1025)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Katherine]</b>:
<br>
"$news1_line5"</i>
<br>
<<elseif ($time is 726) or ($time is 786) or ($time is 846) or ($time is 906) or ($time is 966) or ($time is 1026)>>
<i><span class="gold">*news jingle*</span>
<br>
<b>[Jacob]</b>:
<br>
"Thank you Katherine. Now to the other news."</i>
<br>
<<elseif ($time is 727) or ($time is 787) or ($time is 847) or ($time is 907) or ($time is 967) or ($time is 1027)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Jacob]</b>:
<br>
"$news2_line1"</i>
<br>
<<elseif ($time is 728) or ($time is 788) or ($time is 848) or ($time is 908) or ($time is 968) or ($time is 1028)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Jacob]</b>:
<br>
"$news2_line2"</i>
<br>
<<elseif ($time is 729) or ($time is 789) or ($time is 849) or ($time is 909) or ($time is 969) or ($time is 1029)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Jacob]</b>:
<br>
"$news2_line3"</i>
<br>
<<elseif ($time is 730) or ($time is 790) or ($time is 850) or ($time is 910) or ($time is 970) or ($time is 1030)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Jacob]</b>:
<br>
"$news2_line4"</i>
<br>
<<elseif ($time is 731) or ($time is 791) or ($time is 851) or ($time is 911) or ($time is 971) or ($time is 1031)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Jacob]</b>:
<br>
"$news2_line5"</i>
<br>
<<elseif ($time is 732) or ($time is 792) or ($time is 852) or ($time is 912) or ($time is 972) or ($time is 1032)>>
<i><span class="gold">*news jingle*</span>
<br>
<b>[Jacob]</b>:
<br>
"That's everything in this release. Next in an hour. Stay with $radioname!"
<br>
<b>[Katherine]</b>:
<br>
"$radioname - $radioslogan!"</i>
<br>
<<elseif ($time is 1080) or ($time is 1140) or ($time is 1200) or ($time is 1260) or ($time is 1320) or ($time is 1380)>>
<i><span class="gold">*news jingle*</span>
<br>
<b>[Emma]</b>:
<br>
"This is Emma Lee. It's <<month>> $monthday<<monthday>> - $dayname. It's $hour o'clock. Time for the evening news in $radioname."</i>
<br>
<<elseif ($time is 1081) or ($time is 1141) or ($time is 1201) or ($time is 1261) or ($time is 1321) or ($time is 1381)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Emma]</b>:
<br>
"$news1_line1"</i>
<br>
<<elseif ($time is 1082) or ($time is 1142) or ($time is 1202) or ($time is 1262) or ($time is 1322) or ($time is 1382)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Emma]</b>:
<br>
"$news1_line2"</i>
<br>
<<elseif ($time is 1083) or ($time is 1143) or ($time is 1203) or ($time is 1263) or ($time is 1323) or ($time is 1383)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Emma]</b>:
<br>
"$news1_line3"</i>
<br>
<<elseif ($time is 1084) or ($time is 1144) or ($time is 1204) or ($time is 1264) or ($time is 1324) or ($time is 1384)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Emma]</b>:
<br>
"$news1_line4"</i>
<br>
<<elseif ($time is 1085) or ($time is 1145) or ($time is 1205) or ($time is 1265) or ($time is 1325) or ($time is 1385)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Emma]</b>:
<br>
"$news1_line5"</i>
<br>
<<elseif ($time is 1086) or ($time is 1146) or ($time is 1206) or ($time is 1266) or ($time is 1326) or ($time is 1386)>>
<i><span class="gold">*news jingle*</span>
<br>
<b>[Emma]</b>:
<br>
"But there are some other news too!"</i>
<br>
<<elseif ($time is 1087) or ($time is 1147) or ($time is 1207) or ($time is 1267) or ($time is 1327) or ($time is 1387)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Emma]</b>:
<br>
"$news2_line1"</i>
<br>
<<elseif ($time is 1088) or ($time is 1148) or ($time is 1208) or ($time is 1268) or ($time is 1328) or ($time is 1388)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Emma]</b>:
<br>
"$news2_line2"</i>
<br>
<<elseif ($time is 1089) or ($time is 1149) or ($time is 1209) or ($time is 1269) or ($time is 1329) or ($time is 1389)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Emma]</b>:
<br>
"$news2_line3"</i>
<br>
<<elseif ($time is 1090) or ($time is 1150) or ($time is 1210) or ($time is 1270) or ($time is 1330) or ($time is 1390)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Emma]</b>:
<br>
"$news2_line4"</i>
<br>
<<elseif ($time is 1091) or ($time is 1151) or ($time is 1211) or ($time is 1271) or ($time is 1331) or ($time is 1391)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Emma]</b>:
<br>
"$news2_line5"</i>
<br>
<<elseif ($time is 1092) or ($time is 1152) or ($time is 1212) or ($time is 1272) or ($time is 1332) or ($time is 1392)>>
<i><span class="gold">*news jingle*</span>
<br>
<b>[Emma]</b>:
<br>
"We will keep you informed about anything else special happening. For $radioname - Emma Lee."</i>
<br>
<</if>>
<br>
/*this part is for debugging only*/
/*
<span class="green">
Debug mode:
<br>
First news are "$news1" with importance $news1_importance.
<br>
Witnesses may report that they have seen young $news1_gen with $news1_hairl $news1_hairc hair.
<br>
Second news are "$news2" with importance $news2_importance.
<br>
Witnesses may report that they have seen young $news2_gen with $news2_hairl $news2_hairc hair.
<br>
Tank track value is: $tanktracks.
<br><br>
</span>
*/
<</widget>><<widget "initsettings">>
<<set $player.gender to "f">>
<<set $player.sex to "f">>
<<set $player.gender_body to "a">>
<<set $player.ballsExist to false>>
<<set $player.freckles to false>>
<<set $player.breastsize to 0>>
<<set $player.penissize to 1>>
<<set $devlevel to 12>>
<<set $bodysize to 2>>
<<set $breastsensitivity to 1>>
<<set $genitalsensitivity to 1>>
<<set $eyeselect to "purple">>
<<set $hairselect to "red">>
<<set $hairlength to 200>>
<<set $awareselect to "innocent">>
<<set $background to "waif">>
<<if StartConfig.enableImages is true>>
<<set $images to 1>>
<<set $silhouettedisable to "f">>
<</if>>
<<set $numberify_enabled to 1>>
<<set $gamemode to "normal">>
<<set $whitechance to 90>>
<<set $blackchance to 10>>
<<set $bestialitydisable to "f">>
<<set $swarmdisable to "f">>
<<set $spiderdisable to "f">>
<<set $slugdisable to "f">>
<<set $waspdisable to "f">>
<<set $beedisable to "f">>
<<set $lurkerdisable to "f">>
<<set $horsedisable to "f">>
<<set $bodywritingLvl to 3>>
<<set $parasitedisable to "f">>
<<set $bestialitydisable to "f">>
<<set $slimedisable to "f">>
<<set $voredisable to "f">>
<<set $tentacledisable to "f">>
<<set $plantdisable to "f">>
<<set $analdisable to "f">>
<<set $analdoubledisable to "f">>
<<set $analingusdisablegiving to "f">>
<<set $analingusdisablereceiving to "f">>
<<set $vaginaldoubledisable to "f">>
<<set $transformdisable to "f">>
<<set $transformdisabledivine to "f">>
/*<<set $hirsutedisable to "t">>*/
<<set $breastfeedingdisable to "f">>
<<set $analpregdisable to "f">>
<<set $asphyxiaLvl to 3>>
<<set $NudeGenderDC to 1>>
<<set $npcVirginityChance to 50>>
<<set $npcVirginityChanceAdult to 10>>
<<set $footdisable to "f">>
<<set $toywhipdisable to "f">>
<<set $toydildodisable to "f">>
<<set $toymultiplepenetration to "f">>
<<set $tipdisable to "f">>
<<set $statdisable to "f">>
<<set $bodywritingImages to true>>
<<if $debug is 1>>
<<set $debugdisable to "f">>
<<else>>
<<set $debugdisable to "t">>
<</if>>
<<set $cheatdisable to "t">>
<<set $watersportsdisable to "f">>
<<set $facesitdisable to "f">>
<<set $timestyle to "military">>
<<set $saveName to "">>
<<set $zoom to 100>>
<<set $checkstyle to "words">>
<<set $blackwolfmonster to 1>>
<<set $greathawkmonster to 1>>
<<set $blinkingdisable to "f">>
<<set $halfcloseddisable to "f">>
<<set $newWardrobeStyle to true>>
<<set $imgLighten to "">>
<<set $sidebarStats to "Disabled">>
<<set $sidebarTime to "Disabled">>
<<set $combatControls to "radio">>
<<set $reducedLineHeight to false>>
<<set $sidebarAnimations to true>>
<<set $combatAnimations to true>>
<<set $clothesPrice to 1>>
<<set $clothesPriceUnderwear to 1>>
<<set $clothesPriceSchool to 1>>
<<set $clothesPriceLewd to 1>>
<<set $baseVaginalPregnancyChance to 80>>
<<set $baseNpcPregnancyChance to 8>>
<<set $humanPregnancyMonths to 3>>
<<set $wolfPregnancyWeeks to 4>>
<<set $playerPregnancyHumanDisable to "f">>
<<set $playerPregnancyBeastDisable to "f">>
<<set $npcPregnancyDisable to "f">>
<<set $rentmod to 1>>
<<set $condomchance to 50>>
<<set $condomautochance to 50>>
<<set $multipleWardrobes to "isolated">>
<<set $targetYourself to false>>
<<set $tending_yield_factor to 5>>
<<set $notifyUpdate = true>>
<<startingPlayerImageReset>>
<<init_customSetting>><</widget>>
<<widget "displaySettings">>
<<if _args[0]>>
<<set $currentSettings to _args[0]>>
<</if>>
<<if $passage isnot "Start" and ["characterSettings", "featSettings"].includes($currentSettings)>>
<<set $currentSettings to "gameSettings">>
<</if>>
<<switch $currentSettings>>
<<case "quickStart">><<replace #settingsDiv>><<quickStart>><</replace>>
<<case "presetConfirmDetails">><<replace #settingsDiv>><<presetConfirmDetails>><</replace>>
<<case "characterSettings">>
<<replace #settingsDiv>><<characterSettings>><</replace>>
<<if StartConfig.enableImages and $passage is "Start">><<startingPlayerImageUpdate>><<removeclass #startingPlayerImage "hidden">><</if>>
<<case "featSettings">><<replace #settingsDiv>><<featSettings>><</replace>>
<<case "gameSettings">><<replace #settingsDiv>><<gameSettings>><</replace>>
<<case "sizeLimitsSettings">><<replace #settingsDiv>><<sizeLimitsSettings>><</replace>>
<<case "npcSettings">><<replace #settingsDiv>><<npcSettings>><</replace>>
<<case "generalSettings">><<replace #settingsDiv>><<generalSettings>><</replace>>
<<case "exportsettings">><<replace #settingsDiv>><<exportsettings>><</replace>>
<<case "importConfirmDetails">><<replace #settingsDiv>><<importConfirmDetails>><</replace>>
<<default>><<replace #settingsDiv>><<gameSettings>><</replace>>
<</switch>>
<<if $currentSettings isnot "importConfirmDetails">>
<<unset $importString>>
<</if>>
<</widget>>
<<widget "displaySubsection">>
<<if _args[0]>>
<<set $currentSubsection to _args[0]>>
<</if>>
<<switch $currentSubsection>>
<<case "humanSettings">><<replace #subsectionDiv>><<humanSettings>><</replace>>
<<case "beastSettings">><<replace #subsectionDiv>><<beastSettings>><</replace>>
<<case "priceSettings">><<replace #subsectionDiv>><<priceSettings>><</replace>>
<<case "pregnancySettings">><<replace #subsectionDiv>><<pregnancySettings>><</replace>>
<<default>><<replace #subsectionDiv>><<humanSettings>><</replace>>
<</switch>>
<</widget>>
<<widget "settings">>
<<updatehistorycontrols>><!-- hides controls on going back in history after enabling that option -->
<<if $passage is "Start">>
<div id="settingsExit">
<<settingsExit>>
</div>
<br>
<</if>>
<<set $cheatdisabletoggle to $cheatdisable>>
<div class="gold">
<<button `$passage is "Start" ? "빠른 시작" : "빠른 수정"`>>
<<displaySettings "quickStart">>
<</button>>
<<if $passage is "Start">>
<<button "캐릭터 생성<span class='red'>*</span>">>
<<displaySettings "characterSettings">>
<</button>>
<<if $images is 1>>
<<button "도전과제 부스트<span class='red'>*</span> <img src='img/ui/GoldCoin.gif' style='height:1.1em;margin-bottom:-3px;'/>">>
<<displaySettings "featSettings">>
<</button>>
<<else>>
<<button "도전과제 부스트<span class='red'>*</span>">>
<<displaySettings "featSettings">>
<</button>>
<</if>>
<</if>>
<<button "게임 설정">>
<<displaySettings "gameSettings">>
<</button>>
<<button "크기 제한">>
<<displaySettings "sizeLimitsSettings">>
<</button>>
<<button "네임드 NPC 설정">>
<<displaySettings "npcSettings">>
<</button>>
<<button "일반">>
<<displaySettings "generalSettings">>
<</button>>
<<button "설정 내보내기/가져오기">>
<<displaySettings "exportsettings">>
<</button>>
</div>
<br>
<div id="settingsDiv" class="no-numberify">
<<if $passage is "Start">>
<<quickStart>><<set $currentSettings to "quickStart">>
<<else>>
<<quickStart>><<set $currentSettings to "quickStart">>
<</if>>
</div>
<br>
<<link "페이지 상단으로">>
<<script>>
document.body.scrollTop = 0;
document.documentElement.scrollTop = 0;
<</script>>
<</link>>
<<if $passage isnot "Start">>
<br><br>
<div id="settingsExit">
<<settingsExit>>
</div>
<</if>>
<br><br><br>
<</widget>>
<<widget "settingsExit">>
<<if $passage is "Start">>
<<set _buttonName to "시작">>
<<else>>
<<set _buttonName to "확인">>
<</if>>
<<link _buttonName>>
<<if ($feats.locked is true or ($cheatdisabletoggle is "t" and $rentmod gte 1)) and ($feats.soft is true or ($gamemode isnot "soft" and $alluremod gte 1)) and $maxStates lte 5>>
<<settingsExitFunction>>
<<elseif $maxStates lte 5>><!-- confirm cheats -->
<<replace #settingsExit>><<settingsExitConfirm>><</replace>>
<<else>><!-- confirm huge history -->
<<replace #settingsExit>><<settingsExitConfirmHistory>><</replace>>
<</if>>
<</link>>
<</widget>>
<<widget "settingsExitConfirm">>
<span class="red">일부 설정은 특정 도전과제를 비활성화시킬 수 있습니다. 괜찮습니까?</span>
<br>
<<link "아뇨, 해당 설정들을 원래대로 되돌려주세요">>
<<set $cheatdisabletoggle to "t">>
<<if $gamemode is "soft">>
<<set $gamemode to "normal">>
<</if>>
<<if $alluremod lt 1>>
<<set $alluremod to 1>>
<</if>>
<<if $rentmod lt 1>>
<<set $rentmod to 1>>
<</if>>
<<replace #settingsExit>><<settingsExit>><</replace>>
<<displaySettings>>
<</link>>
<br><br><br>
<<link "네">>
<<settingsExitFunction>>
<</link>>
<</widget>>
<<widget "settingsExitConfirmHistory">>
<span class="red"><b>주의! 당신의 이력 깊이 설정이 너무 높습니다!</b><br>
5보다 큰 설정은 새 세이브를 만들 때 에러를 낼 수 있습니다! 계속하기 전에 당신이 하려는 것을 확인하거나, 아니면 설정을 낮추세요!
</span>
<br>
<<link "이 기능을 끈다">>
<<set $maxStates to 1>>
<<replace #settingsExit>><<settingsExit>><</replace>>
<<displaySettings>>
<</link>>
<br>
<<link "설정을 안전한 깊이로 내린다">>
<<set $maxStates to 5>>
<<replace #settingsExit>><<settingsExit>><</replace>>
<<displaySettings>>
<</link>>
<br><br><br>
<<link "나는 내 발에 총 쏘는 게 좋아">>
<<settingsExitFunction>>
<</link>>
<</widget>>
<<widget "settingsExitFunction">>
<<if $settingsExitPassage is "Start2">>
<<setSkinColorBase>>
<</if>>
<<if !$ironmanmode>>
<<set $cheatdisable to $cheatdisabletoggle>>
<</if>>
<<if $cheatdisable is "f" or $rentmod lt 1>>
<<set $feats.locked to true>>
<</if>>
<<unset $cheatdisabletoggle>>
<<if $gamemode is "soft" or $alluremod lt 1>>
<<set $feats.soft to true>>
<</if>>
<<updatehistorycontrols>>
<<initnpcgender>>
<<updatePersistentNPCs>>
<<hirsuteHideCheck>>
<<generateTipsList>>
<<tanned 0 "ignoreCoverage">>
<<if $player.freckles is "random">>
<<set $player.freckles to (random(1, 5) is 1)>>
<</if>>
<!-- check if specified face style is installed -->
<img id="testImage" class="hidden" @scr="'img/face/' + $facestyle + '/base.png'">
<<if $facestyle is "" or isImageOk("#testImage")>>
<<set $facestyle = "default">>
<</if>>
<!-- Init shop mannequin gender -->
<<if $mannequinHasPenis is undefined>>
<<set $mannequinHasPenis to $player.penisExist>>
<<set $mannequinBreastsSize to ($mannequinHasPenis ? 0 : 3)>>
<</if>>
<<if $clothesPriceLewd lt Math.ceil(10 / $clothesPrice) * 0.1>>
<<set $clothesPriceLewd to parseFloat((Math.ceil(10 / $clothesPrice) * 0.1).toFixed(1))>>
<</if>>
<<set _settingsExitPassage to clone($settingsExitPassage)>>
<<unset $settingsExitPassage>>
<<run State.display(_settingsExitPassage)>>
<<set $saveName to $saveName.replace(/[^a-zA-Z 0-9]+/g,"")>>
<<unset $importString>>
<</widget>>
/*complete:{"Vrelnir (Default)":"vrelDefault","Lollipop Scythe":"lollipopScythe","PurityGuy":"purityGuy","Fangi":"fangi"},*/
<<widget "quickStartOptions">>
<<if _quickStartOptions is undefined>>
<<set _quickStartOptions to {
player:{"고아 소녀":"femaleWaif","고아 소년":"maleWaif", "고아 후타나리":"hermaphroditeWaif", "Vrelnir PC":"vrel", "크로스드레서":"crossdresser","터프가이":"toughGuy"},
genericNpc:{"일반적인 성비":"genericNpcDefaultGender", "전부 남성":"genericNpcAllMaleGender", "전부 여성":"genericNpcAllFemaleGender"},
namedNpc:{"일반적인 성비":"namedNpcDefaultGender", "전부 남성":"namedNpcAllMaleGender", "전부 여성":"namedNpcAllFemaleGender"},
beasts:{"일반적인 성비":"beastDefaultGenders", "전부 남성":"beastMaleGenders", "전부 여성":"beastFemaleGenders"},
monsters:{"환각을 볼 때만":"monstersDefault", "몬스터 아님":"monstersNone", "항상 몬스터":"monstersAll"},
kink:{"합리적으로 방탕하게":"kinkDefault", "변태 아님":"kinkVanilla", "수간충 아님":"kinkNoBeasts", "전부 허용":"kinkEverything"},
game:{
"일반 ":"gameNormal","소프트 (도전과제 금지)":"gameSoft","하드":"gameHard","하드 (철인모드)":"gameHardIronman","마조히스트":"gameMasochist","소프트 + 치트 (도전과제 금지)":"gameSoftCheats","일반 + 치트 (도전과제 금지)":"gameNormalCheats","하드 + 치트 (도전과제 금지)":"gameHardCheats","마조히스트 + 치트 (도전과제 금지)":"gameMasochistCheats"
},
images:{"기본":"imagesdefault","고화질":"imagesHigh","저화질":"imagesLow","퍼포먼스 중시":"imagesPerformance","이미지 없음":"imagesDisable"},
settings:{"PC, 팁 있음":"settingPCTip","PC, 팁 없음":"settingPCNoTip","모바일, 팁 있음":"settingMobileTips","모바일, 팁 없음":"settingMobileNoTips"}
}>>
<</if>>
<</widget>>
<<widget "quickStart">>
<<quickStartOptions>>
<i>성비와 변태 설정은 설정 후 게임 설정 탭에서 미세조정이 가능합니다.</i>
<br><br>
<span class="gold">무작위화:</span>
<<link "전체">><<presets "randomize" `randomizeSettings()`>><</link>> |
<<if $passage is "Start">>
<<link "플레이어 캐릭터 모습">><<presets "randomize" `randomizeSettings('characterAppearance')`>><</link>>
<mouse class="tooltip linkBlue">(?)<span>플레이어 캐릭터의 모습을 무작위로 선택하며, 머리카락, 눈, 피부색, 성별과 몸 부위의 크기를 포함합니다. 이 설정은 게임 시작 전에만 가능합니다. 플레이어가 일반적으로 선택할 수 없는 수치가 선택될 수 있으나, 그래도 그 수치는 유효합니다.</span></mouse> |
<<link "플레이어 캐릭터 특성">><<presets "randomize" `randomizeSettings('characterTrait')`>><</link>>
<mouse class="tooltip linkBlue">(?)<span>플레이어 캐릭터의 특성을 무작위로 선택하며, 배경, 성지식과 일반적인 감도를 포함합니다. 이 설정은 게임 시작 전에만 가능합니다.</span></mouse> |
<</if>>
<<link "게임 플레이">><<presets "randomize" `randomizeSettings('gameplay')`>><</link>>
<mouse class="tooltip linkBlue">(?)<span>일반적인 게임 플레이 설정을 무작위로 선택하며, 매력에 따른 이벤트 비율, 옷 가격과 베일리에게 줄 방값을 포함합니다.</span></mouse> |
<<link "조우 상대">><<presets "randomize" `randomizeSettings('encounter')`>><</link>>
<mouse class="tooltip linkBlue">(?)<span>일반 NPC들과 관련된 설정을 무작위로 선택합니다.</span></mouse>
<br><br>
/*
<span class="gold">Complete Contributor Preset:</span> <<listbox "_completePreset" autoselect>><<optionsfrom _quickStartOptions.complete>><</listbox>> |
<<link "사용">><<presets _completePreset>><</link>>
<br><br>
*/
/*
<span class="gold">Player Preset:</span> <<listbox "_playerPreset" autoselect>><<optionsfrom _quickStartOptions.player>><</listbox>> |
<<link "사용">><<presets _playerPreset>><</link>>
<br><br>
*/
<span class="gold">일반 NPC 성비 프리셋:</span> <<listbox "_genericNpcPreset" autoselect>><<optionsfrom _quickStartOptions.genericNpc>><</listbox>> |
<<link "사용">><<presets _genericNpcPreset>><</link>>
<br><br>
<span class="gold">네임드 NPC 성비 프리셋:</span> <<listbox "_namedNpcPreset" autoselect>><<optionsfrom _quickStartOptions.namedNpc>><</listbox>> |
<<link "사용">><<presets _namedNpcPreset>><</link>>
<br><br>
<span class="gold">짐승 성비 프리셋:</span> <<listbox "_beastPreset" autoselect>><<optionsfrom _quickStartOptions.beasts>><</listbox>> |
<<link "사용">><<presets _beastPreset>><</link>>
<br><br>
<span class="gold">짐승을 몬스터로 등장 프리셋:</span> <<listbox "_monstersPreset" autoselect>><<optionsfrom _quickStartOptions.monsters>><</listbox>> |
<<link "사용">><<presets _monstersPreset>><</link>>
<br><br>
<span class="gold">변태 프리셋:</span> <<listbox "_kinkPreset" autoselect>><<optionsfrom _quickStartOptions.kink>><</listbox>> |
<<link "사용">><<presets _kinkPreset>><</link>>
<br><br>
<<if $passage is "Start">>
<span class="gold">난이도 프리셋:</span> <<listbox "_gamePreset" autoselect>><<optionsfrom _quickStartOptions.game>><</listbox>> |
<<link "사용">><<presets _gamePreset>><</link>>
<br><br>
<</if>>
<<if StartConfig.enableImages is true>>
<span class="gold">이미지 프리셋:</span> <<listbox "_imagesPreset" autoselect>><<optionsfrom _quickStartOptions.images>><</listbox>> |
<<link "사용">><<presets _imagesPreset>><</link>>
<br><br>
<</if>>
<span class="gold">기타설정 프리셋:</span> <<listbox "_settingsPreset" autoselect>><<optionsfrom _quickStartOptions.settings>><</listbox>> |
<<link "사용">><<presets _settingsPreset>><</link>>
<br><br>
<</widget>>
<<widget "characterSettings">>
<<if StartConfig.enableImages is true>>
<span class="gold">사이드 바에서 캐릭터 미리보기</span> <label>겉옷 숨기기 <<checkbox "_showClothes" true false autocheck>></label> <label>속옷 숨기기 <<checkbox "_showUnderwear" true false autocheck>></label>
<mouse class="tooltip linkBlue">(?)<span>'플레이어 캐릭터의 피부색 시각적으로 표현' 기능을 일반 탭에서 활성화해야 정상적으로 게임 플레이 중에 피부색을 볼 수 있습니다.</span></mouse>
<br>
<</if>>
<br>
<<if $dev is 1>>
<span class="gold">난이도</span>
<br>
<span class="red">어려움</span> <------------------------------> <span class="green">쉬움</span>
<br>
<<numberslider "$devlevel" $devlevel 6 16 1>>
<br><br>
<<else>>
<span class="gold">신체 크기</span> <mouse class="tooltip linkBlue">(?)<span>몸이 작을 수록 인카운터 중에 가할 수 있는 피해량이 적어져, 저항이 힘들어집니다.</span></mouse>
<br>
<label>조그마함 <<radiobutton "$bodysize" 0 autocheck>></label> |
<label>작음 <<radiobutton "$bodysize" 1 autocheck>></label> |
<label>평범함 <<radiobutton "$bodysize" 2 autocheck>></label> |
<label>큼 <<radiobutton "$bodysize" 3 autocheck>></label>
<br><br>
<</if>>
<span class="gold">성별</span>
<br>
<div class="playergender">
<label>남성 <<radiobutton "$player.gender" "m" autocheck>></label> |
<label>여성 <<radiobutton "$player.gender" "f" autocheck>></label> |
<label>후타나리 <<radiobutton "$player.gender" "h" autocheck>></label>
<br><br>
</div>
<<run settingsPCGenderUpdate()>>
<span class="gold">체형</span>
<br>
<label>남성적 <<radiobutton "$player.gender_body" "m" autocheck>></label> |
<label>여성적 <<radiobutton "$player.gender_body" "f" autocheck>></label> |
<label>중성적 <<radiobutton "$player.gender_body" "a" autocheck>></label> |
<br><br>
<<if $dev is 1>>
<span class="gold">성기</span>
<br>
<label>자지 <<radiobutton "$player.sex" "m" autocheck>></label> |
<label>보지 <<radiobutton "$player.sex" "f" autocheck>></label>
<br><br>
<</if>>
<span class="gold">자지 크기</span> - 적용 가능할 경우
<br>
<label>조그마함 <<radiobutton "$player.penissize" 0 autocheck>></label> |
<label>작음 <<radiobutton "$player.penissize" 1 autocheck>></label> |
<label>평범함 <<radiobutton "$player.penissize" 2 autocheck>></label>
<br><br>
<span class="gold">가슴 크기</span>
<br>
<label>평평함 <<radiobutton "$player.breastsize" 0 autocheck>></label> |
<label>약간 솟아오름 <<radiobutton "$player.breastsize" 1 autocheck>></label> |
<label>조그마함 <<radiobutton "$player.breastsize" 2 autocheck>></label> |
<label>작음 <<radiobutton "$player.breastsize" 3 autocheck>></label> |
<label>앙증맞음 <<radiobutton "$player.breastsize" 4 autocheck>></label>
<br><br>
<span class="gold">엉덩이 크기</span>
<br>
<label>호리호리함 <<radiobutton "$player.bottomsize" 0 autocheck>></label> |
<label>날씬함 <<radiobutton "$player.bottomsize" 1 autocheck>></label> |
<label>평범함 <<radiobutton "$player.bottomsize" 2 autocheck>></label> |
<label>푹신함 <<radiobutton "$player.bottomsize" 3 autocheck>></label>
<br><br>
<span class="gold">고환</span> - 후타나리인 경우에만 적용
<br>
<label>있음 <<radiobutton "$player.ballsExist" true autocheck>></label> |
<label>없음 <<radiobutton "$player.ballsExist" false autocheck>></label> |
<br><br>
<span class="gold">가슴 감도</span>
<br>
<label>평범함 <<radiobutton "$breastsensitivity" 1 autocheck>></label> |
<label><span class="pink">민감함</span> <<radiobutton "$breastsensitivity" 3 autocheck>></label> |
<label><span class="red">아주 민감함</span> <<radiobutton "$breastsensitivity" 5 autocheck>></label>
<br><br>
<span class="gold">성기 감도</span>
<br>
<label>평범함 <<radiobutton "$genitalsensitivity" 1 autocheck>></label> |
<label><span class="pink">민감함</span> <<radiobutton "$genitalsensitivity" 3 autocheck>></label> |
<label><span class="red">아주 민감함</span> <<radiobutton "$genitalsensitivity" 5 autocheck>></label>
<br><br>
<span class="gold">눈 색</span>
<br>
<label><span class="purple">보라</span> <<radiobutton "$eyeselect" "purple" autocheck>></label> |
<label><span class="blue">짙은 파랑</span> <<radiobutton "$eyeselect" "dark blue" autocheck>></label> |
<label><span class="lblue">밝은 파랑</span> <<radiobutton "$eyeselect" "light blue" autocheck>></label> |
<label><span class="tangerine">호박색</span> <<radiobutton "$eyeselect" "amber" autocheck>></label> |
<label><span class="brown">적갈색</span> <<radiobutton "$eyeselect" "hazel" autocheck>></label> |
<label><span class="green">초록</span> <<radiobutton "$eyeselect" "green" autocheck>></label> |
<label><span class="lime-green">라임 초록</span> <<radiobutton "$eyeselect" "lime green" autocheck>></label> |
<label><span class="red">빨강</span> <<radiobutton "$eyeselect" "red" autocheck>></label> |
<label><span class="pink">분홍</span> <<radiobutton "$eyeselect" "pink" autocheck>></label> |
<label><span class="grey">회색</span> <<radiobutton "$eyeselect" "grey" autocheck>></label> |
<label><span class="light-grey">옅은 회색</span> <<radiobutton "$eyeselect" "light grey" autocheck>></label> |
<label><span>무작위</span> <<radiobutton "$eyeselect" "random" autocheck>></label>
<br><br>
<span class="gold">머리카락 색</span>
<br>
<label><span class="red">빨강</span> <<radiobutton "$hairselect" "red" autocheck>></label> |
<label><span class="black">흑옥색</span> <<radiobutton "$hairselect" "jetblack" autocheck>></label> |
<label><span class="black">검정</span> <<radiobutton "$hairselect" "black" autocheck>></label> |
<label><span class="brown">갈색</span> <<radiobutton "$hairselect" "brown" autocheck>></label> |
<label><span class="softbrown">연한 갈색</span> <<radiobutton "$hairselect" "softbrown" autocheck>></label> |
<label><span class="lightbrown">밝은 갈색</span> <<radiobutton "$hairselect" "lightbrown" autocheck>></label> |
<label><span class="burntorange">번트 오렌지</span> <<radiobutton "$hairselect" "burntorange" autocheck>></label> |
<label><span class="gold">금발</span> <<radiobutton "$hairselect" "blond" autocheck>></label> |
<label><span class="softblond">연한 금색</span> <<radiobutton "$hairselect" "softblond" autocheck>></label> |
<label><span class="platinum">백금색</span> <<radiobutton "$hairselect" "platinumblond" autocheck>></label> |
<label><span class="ashy">애쉬 블론드</span> <<radiobutton "$hairselect" "ashyblond" autocheck>></label> |
<label><span class="strawberry">스트로베리 블론드</span> <<radiobutton "$hairselect" "strawberryblond" autocheck>></label> |
<label><span class="tangerine">진저</span> <<radiobutton "$hairselect" "ginger" autocheck>></label> |
<label><span>무작위</span> <<radiobutton "$hairselect" "random" autocheck>></label>
<br><br>
<span class="gold">머리카락 길이</span>
<br>
<label>귀까지 <<radiobutton "$hairlength" 0 autocheck>></label> |
<label>목까지 <<radiobutton "$hairlength" 200 autocheck>></label> |
<label>가슴까지 <<radiobutton "$hairlength" 400 autocheck>></label>
<br><br>
<span class="gold">주근깨</span>
<br>
<label>있음 <<radiobutton "$player.freckles" true autocheck>></label> |
<label>없음 <<radiobutton "$player.freckles" false autocheck>></label> |
<label>랜덤 <<radiobutton "$player.freckles" "random" autocheck>></label> |
<br><br>
<span class="gold">피부색</span> <mouse class="tooltip linkBlue">(?)<span>'플레이어 캐릭터의 피부색 시각적으로 표현'과 '선탠량 변화' 기능을 일반 탭에서 활성화해야 합니다. 이 설정들은 몇몇 기기의 성능 문제로 기본적으로 비활성화 되어 있습니다.</span></mouse>
<br>
붉게:
<label>연하게 <<radiobutton "$skinColor.natural" "light" autocheck>></label> |
<label>중간 <<radiobutton "$skinColor.natural" "medium" autocheck>></label> |
<label>짙게 <<radiobutton "$skinColor.natural" "dark" autocheck>></label> |
<label>갸루 <<radiobutton "$skinColor.natural" "gyaru" autocheck>> (선탠 없으면 연하고, 완전히 선탠하면 아주 짙음)</label>
<br>
노랗게:
<label>연하게 <<radiobutton "$skinColor.natural" "ylight" autocheck>></label> |
<label>중간 <<radiobutton "$skinColor.natural" "ymedium" autocheck>></label> |
<label>짙게 <<radiobutton "$skinColor.natural" "ydark" autocheck>></label> |
<label>갸루 <<radiobutton "$skinColor.natural" "ygyaru" autocheck>></label>
<br><br>
<label>초기 선탠 수치: <<numberslider "$skinColor.range" $skinColor.range 0 100 1>></label>
<br>
<<if StartConfig.enableImages is true>>
<<link "색상 미리보기">>
<<replace #test>>
<<if $skinColor.tanImgEnabled is "f">>
<<set $skinColor.tanImgEnabled to "t">>
<<set _skincolortemp to true>>
<</if>>
<<print '<div style="height: 30px; width: 50px; background-color: red; filter: '+skinColor($skinColor.tanImgEnabled, $skinColor.range,setup.skinColor[$skinColor.natural])+';"></div>'>>
<<if _skincolortemp is true>>
<<set $skinColor.tanImgEnabled to "f">>
<</if>>
<</replace>>
<</link>> (근사치)
<div id="test">/*<<print '<div style="height: 30px; width: 50px; background-color: red; filter: '+skinColor($skinColor.tanImgEnabled, $skinColor.range,setup.skinColor[$skinColor.natural])+';"></div>'>>*/</div>
<br>
<</if>>
<br>
<span class="gold">성지식</span> <mouse class="tooltip linkBlue">(?)<span>경험은 없지만 섹스에 대해 조금 알고는 있는지를 결정해주세요.</span></mouse>
<br>
<label>순수함 <<radiobutton "$awareselect" "innocent" autocheck>></label> |
<label>지식 있음 <<radiobutton "$awareselect" "knowledgeable" autocheck>></label>
<br><br>
<span class="gold">배경</span>
<br>
<label><span class="green">고아</span> <<radiobutton "$background" "waif" autocheck>> - 특별한 장점이나 단점은 없습니다. <i>초심자에게 권장합니다.</i></label>
<br>
<label><span class="teal">공부벌레</span> <<radiobutton "$background" "nerd" autocheck>> - 성적이 좋습니다. 괴롭힘을 잘 당합니다. <span class="red">(이 경우 비사회적 나방 도전과제를 달성할 수 없게 됩니다)</span></label>
<br>
<label><span class="teal">운동선수</span> <<radiobutton "$background" "athlete" autocheck>> - 신체 능력이 좋습니다. 성적은 좋지 않습니다.</label>
<br>
<label><span class="teal">불량아</span> <<radiobutton "$background" "delinquent" autocheck>> - 당신의 비행으로 다른 학생들 사이에서 인기가 있습니다. 선생님들에게는 반대지만요..</label>
<br>
<label><span class="blue">음란함</span> <<radiobutton "$background" "promiscuous" autocheck>> - 성적인 실험을 받았습니다.</label>
<br>
<label><span class="blue">노출 중독자</span> <<radiobutton "$background" "exhibitionist" autocheck>> - 당신은 공공장소에서 신체 부위를 드러내길 즐깁니다.</label>
<br>
<label><span class="blue">이상성욕자</span> <<radiobutton "$background" "deviant" autocheck>> - 당신은 짐승들을 <i>정말</i> 좋아합니다.</label>
<br>
<label><span class="lewd">미인</span> <<radiobutton "$background" "beautiful" autocheck>> - 당신은 시선을 끕니다. <i>초심자에게 권장하지 않습니다.</i></label>
<br>
<label><span class="lewd">크로스드레서</span> <<radiobutton "$background" "crossdresser" autocheck>> - 당신은 반대되는 성별의 옷을 선호합니다. 후타나리에겐 아무 효과도 없습니다.</label>
<br>
<label><span class="lewd">성욕 많음</span> <<radiobutton "$background" "lustful" autocheck>> - 흥분도가 시간에 따라 증가하고, 어떻게든 처리해줘야 합니다.</label>
/*<br>
<label>원예가 <<radiobutton "$background" "greenthumb" autocheck>> - 작물 수확량이 증가하고 비료를 사용하면 썩지 않습니다. 비료를 하나 가지고 시작합니다.</label>*/
<br>
<label><mouse class="tooltip lewd">식물 애호가 <<radiobutton "$background" "plantlover" autocheck>> - 식물들은 당신에게는 전부입니다.<span class="green">당신은 꿀에 중독되어 있습니다. 당신은 미약과 술에 더 영향을 많이 받습니다. 식물사람들과 식물 기반 촉수를 만나기 위해 더 이상 환각이 필요하지 않습니다. 당신은 관리 기술에 추가 보너스를 받지만, 당신의 트라우마가 증가합니다.</span></mouse>
</label>
<br>
<</widget>>
<<widget "featSettings">>
<<if $feats.allSaves.points is undefined or $feats.allSaves.points is 0>>
<span class="red">현재 부스트에 사용할 Vrel코인이 0개 있습니다. 잘못된 정보라면, 가장 마지막 세이브 파일을 불러온 뒤 재시작 해주세요.</span>
<<else>>
<<link "모든 도전과제 초기화">>
<<set $feats to {
"locked":false,
"soft":false,
"allSaves":{},
"currentSave":{},
"filter":"All"
}>>
<<script>>
localStorage.removeItem("dolFeats");
<</script>>
<<setupFeats true>>
<<displaySettings "featSettings">>
<</link>><span class="red"> 이 경우 여태까지 달성한 모든 도전과제가 사라지고, 그 말인즉슨 처음부터 다시 도전해야 한다는 말입니다.</span>
도전과제를 달성한 세이브 파일을 불러오면 되돌아갑니다.
<br><br>
<<set _upgradeNames to Object.keys($featsBoosts.upgrades)>>
<<set _visibleUpgradeNames to []>>
<<set _visibleUpgradeIDs to []>>
<<for _i to 0; _i lt _upgradeNames.length; _i++>>
<<if $featsBoosts.upgradeDetails[_upgradeNames[_i]].count gte $featsBoosts.upgradeDetails[_upgradeNames[_i]].minCount>>
<<set _visibleUpgradeNames.push($featsBoosts.name[_upgradeNames[_i]])>>
<<set _visibleUpgradeIDs.push(clone(_i))>>
<<else>>
<<set _visibleUpgradeNames.push("?????")>>
<<set _visibleUpgradeIDs.push(clone(_i))>>
<</if>>
<</for>>
<div id="featsPointsMenu">
<<featsPointsMenu>>
</div>
<<featsPointsMenuReset>>
<</if>>
<</widget>>
<<widget "gameSettings">>
<span class="gold">게임 모드</span>
<br>
<label><mouse class="tooltip green">일반 모드<span>이 위험한 세상에서 살아남으세요.</span></mouse>
<<if ($ironmanmode is true and $gamemode is "hard") and $passage != "Start">>
<input id="radiobutton-gamemode-8" name="radiobutton-gamemode" type="radio" tabindex="0" class="macro-radiobutton" disabled>
<<else>>
<<radiobutton "$gamemode" "normal" autocheck>>
<</if>>
</label>
<br>
<label><mouse class = "tooltip blue">소프트 모드<span>가벼운 마음으로 야한 모험을 즐기고자 하는 이들을 위한 모드. 그래도 어두운 면이 없지는 않습니다.<span class="red">실험적인 기능으로, 게임 진행이 불가능할 정도의 버그가 존재할 수 있습니다. 미래에 수정되거나 빠질 예정입니다. 소프트 모드로 설정한다면 노말 모드로 설정하기 전까지는 도전과제를 달성할 수 없습니다. 그리고, 영구적으로 일부 도전과제는 달성할 수 없게 됩니다.</span></span></mouse>
<<if ($ironmanmode is true and ["hard","normal"].includes($gamemode) is true) and $passage != "Start">>
<input id="radiobutton-gamemode-8" name="radiobutton-gamemode" type="radio" tabindex="0" class="macro-radiobutton" disabled>
<<else>>
<<radiobutton "$gamemode" "soft" autocheck>>
<</if>>
</label>
<br>
<<if $intro is 1 or $gamemode is "hard">>
<label><mouse class = "tooltip purple">하드 모드<span>야한 스텟 감소가 사라지며 (음란도, 노출도, 이상성욕) 트라우마와 통제력 관리가 매우 어려워집니다. 게임 시작에만 선택 가능하고, 정신병원에 감금되면 노말 모드로 바뀝니다.<span class="red">실험적인 기능으로, 미래에 수정되거나 빠질 예정입니다.</span></span></mouse>
<<if $ironmanmode is true and $passage != "Start">>
<input id="radiobutton-gamemode-8" name="radiobutton-gamemode" type="radio" tabindex="0" class="macro-radiobutton" disabled>
<<else>>
<<radiobutton "$gamemode" "hard" autocheck>>
<</if>>
</label>
<br>
<</if>>
<br>
<input id="checkbox-ironmanmode" onclick="IronMan.UI.checkBox()" name="checkbox-ironmanmode" type="checkbox" tabindex="0" class="macro-checkbox"> <mouse class="tooltip white">철인 모드<span>세이브 노가다와 다른 시도들을 막기 위한 조치<br><br>당신은 게임을 저장할 수 있지만, 저장 후 시작 화면으로 돌아갑니다. 당신은 그 세이브를 로드할 수 있지만, 세이브는 자동으로 삭제됩니다.<br><br>또한 다른 세이브가 잘못되었을 경우를 위해 추가적으로 게임 내 매 4-8 일마다 자동 저장됩니다.</span></mouse><span class="italic" style="color: #d4d4d4; font-size: 15px;"> (게임 시작 후 비활성화 할 수 없습니다)</span>
<<run IronMan.UI.checkBox(`init`)>>
<br>
<br>
<span class="gold">매력에 의해 이벤트가 트리거되는 비율</span> - 기본값: 1.0
<br>
<span class="red">이 설정을 1 미만으로 변경하면, 다시 1 이상으로 변경할 때까지 업적을 얻을 수 없습니다. 또한, 일부 업적의 획득이 영구적으로 막힐 수 있습니다.</span>
<br>
<div id="sliderAllureMode">
<<numberslider "$alluremod" $alluremod 0.2 2 0.1 $ironmanmode>>
</div>
<br><br>
<span class="gold">여러 개의 옷장</span> <mouse class="tooltip linkBlue">(?)<span class="red">이것은 실험적인 기능이며, 미래에 바뀌거나 삭제될 수 있습니다. 게임 플레이 도중에 설정을 바꿀 수는 있으나, 게임 중에 끄면 옷을 사용하지 못하거나 켜면 당신을 수건 외에는 입을 게 없는 상황에 처하게 할 수 있기 때문에 추천하지 않습니다.</span></mouse>
<br>
<br>
<label><<radiobutton "$multipleWardrobes" false autocheck>> 하나의 공유된 옷장만 사용한다</label>
<br>
<label><<radiobutton "$multipleWardrobes" "isolated" autocheck>> 격리된 장소에서는 독립된 옷장을 사용한다</label>
<br>
<<if $debug is 1>>
<!--This setting will not be ready on initial release-->
<label><<radiobutton "$multipleWardrobes" "all" autocheck>> 모든 곳에서 독립된 옷장을 사용한다</label>
<br>
<</if>>
<br><br>
<div class="gold widerButton">
<<button "사람형 NPC 설정">>
<<displaySubsection "humanSettings">>
<</button>>
<<button "짐승형 NPC 설정 및 토글">>
<<displaySubsection "beastSettings">>
<</button>>
<<button "비용과 이익 설정">>
<<displaySubsection "priceSettings">>
<</button>>
/*ToDo: Pregnancy, remove check to properly enable*/
<<if $pregnancyTesting>>
<<button "임신 설정">>
<<displaySubsection "pregnancySettings">>
<</button>>
<</if>>
</div>
<div id="subsectionDiv">
</div>
<br>
<<widget "humanSettings">>
<div class="solidBorderContainer">
<br>
<span class="gold">당신에게 끌리는 인물 중 남성 비율</span>
<br>
<<numberslider "$malechance" $malechance 0 100 1>>
<br><br>
<span class="gold">자지가 달린 여성 비율</span>
<br>
<<numberslider "$dgchance" $dgchance 0 100 1>>
<br><br>
<span class="gold">페니스 밴드를 착용한 여성 비율</span>
<br>
<<numberslider "$straponchance" $straponchance 0 100 1>>
<br><br>
<span class="gold">보지가 달린 남성 비율</span>
<br>
<<numberslider "$cbchance" $cbchance 0 100 1>>
<br><br>
<span class="gold">남자인 다른 희생자 비율</span>
<br>
<<numberslider "$malevictimchance" $malevictimchance 0 100 1>>
<br><br>
<span class="gold">동성 커플 비율</span>
<br>
<<numberslider "$homochance" $homochance 0 100 1>>
<br><br>
<span class="gold">학생들이 동정/처녀인 비율</span>
<mouse class="tooltip linkBlue">(?)<span>네임드 NPC들에게 영향을 주지 않습니다. 각각의 동정/처녀성은 별도로 만들어지며, 많은 조합이 가능하다는 것을 뜻합니다.</span></mouse>
<br>
<<numberslider "$npcVirginityChance" $npcVirginityChance 0 100 1>>
<br><br>
<span class="gold">일반인들이 동정/처녀인 비율</span>
<mouse class="tooltip linkBlue">(?)<span>네임드 NPC들에게 영향을 주지 않습니다. 각각의 동정/처녀성은 별도로 만들어지며, 많은 조합이 가능하다는 것을 뜻합니다.</span></mouse>
<br>
<<numberslider "$npcVirginityChanceAdult" $npcVirginityChanceAdult 0 100 1>>
<br><br>
<span class="gold">여성의 평균 가슴 크기</span> <mouse class="tooltip linkBlue">(?)<span>숫자가 커질 수록 이 세상의 평균 가슴 크기가 커짐을 뜻합니다. 12로 설정하면 모든 여성이 거대한 가슴을 갖습니다. -12로 설정하면 모든 여성이 평평한 가슴을 갖습니다. 기본값은 0으로, 넓은 범위의 크기로 나타납니다.</span></mouse>
<br>
<<numberslider "$breast_mod" $breast_mod -12 12 1>>
<br><br>
<span class="gold">NPC 평균 자지 크기</span> <mouse class="tooltip linkBlue">(?)<span>숫자가 커질 수록 이 세상의 평균 자지 크기가 커짐을 뜻합니다. 8로 설정하면 모두가 거대한 자지를 갖습니다. -8로 설정하면 모두가 조그마한 자지를 갖습니다. 기본값은 0으로, 넓은 범위의 크기로 나타납니다.</span></mouse>
<br>
<<numberslider "$penis_mod" $penis_mod -8 8 1>>
<br><br>
<span class="gold">NPC들이 창백한 피부를 가질 가능성</span>
<br>
<<numberslider "$whitechance" $whitechance 0 100 1>>
<br><br>
<span class="gold">NPC들이 어두운 피부를 가질 가능성</span>
<br>
<<numberslider "$blackchance" $blackchance 0 100 1>>
<br><br>
<<if $pregnancyTesting>>
/*ToDo: Pregnancy, remove check to properly enable*/
<span class="gold">NPC들이 콘돔을 가지고 있을 가능성</span>
<br>
<<numberslider "$condomchance" $condomchance 0 100 1>>
<br><br>
<span class="gold">NPC들이 물어보지 않고 콘돔을 사용할 가능성</span>
<br>
<<numberslider "$condomautochance" $condomautochance 0 100 1>>
<br><br>
<</if>>
</div>
<</widget>>
<<widget "beastSettings">>
<div class="solidBorderContainer">
<br>
<span class="gold">당신에게 끌리는 짐승이나 몬스터가 남성일 비율</span>
<br>
<<numberslider "$beastmalechance" $beastmalechance 0 100 1>>
<br><br>
<span class="gold">몬스터 소녀나 소년으로 대체되는 짐승 비율</span>
<br>
<<numberslider "$monsterchance" $monsterchance 0 100 1>>
<br><br>
<span class="gold">짐승을 몬스터 소년과 소녀로 대체</span>
<br>
<label>환각을 볼 때만 <<radiobutton "$monsterhallucinations" "t" autocheck>></label> |
<label>항상 <<radiobutton "$monsterhallucinations" "f" autocheck>></label>
<br><br>
<span class="red">수간을 해제하면, 위의 설정과 관계 없이 모든 짐승이 몬스터 소녀,소년으로 대체됩니다.</span>
<br>
<span class="gold">짐승 토글</span>
<br><span style="font-size: x-small; margin-left: 5px;">
<<run beastTogglesCheck()>>
<<button `" 모든 토글을 " + (_anyBeastOn ? "끈다" : "켠다")`>>
<<script>>
let val = T.anyBeastOn ? 't' : 'f';
T.beastVars.forEach(x => V[x] = val);
<</script>>
<<displaySubsection "beastSettings">>
<</button>>
</span><br>
<label><div class="settingsToggle">
<<checkbox "$bestialitydisable" "t" "f" autocheck>> 수간 활성화
</div></label>
<label><div class="settingsToggle">
<<checkbox "$swarmdisable" "t" "f" autocheck>> 떼 활성화 (장어 등등)
</div></label>
<label><div class="settingsToggle">
<<checkbox "$parasitedisable" "t" "f" autocheck>> 기생충 활성화
</div></label>
/*ToDo: Pregnancy, remove duplicate option once enabled*/
<label><div class="settingsToggle">
<<checkbox "$analpregdisable" "t" "f" autocheck>> 항문 기생 임신 활성화
</div></label>
<label><div class="settingsToggle">
<<checkbox "$tentacledisable" "t" "f" autocheck>> 촉수 활성화
</div></label>
<label><div class="settingsToggle">
<<checkbox "$slimedisable" "t" "f" autocheck>> 슬라임 활성화
</div></label>
<label><div class="settingsToggle">
<<checkbox "$voredisable" "t" "f" autocheck>> 소프트한 몬스터 보어 활성화
</div></label>
<label><div class="settingsToggle">
<<checkbox "$spiderdisable" "t" "f" autocheck>> 거미 활성화
</div></label>
<label><div class="settingsToggle">
<<checkbox "$slugdisable" "t" "f" autocheck>> 민달팽이 활성화
</div></label>
<label><div class="settingsToggle">
<<checkbox "$waspdisable" "t" "f" autocheck>> 말벌 활성화
</div></label>
<label><div class="settingsToggle">
<<checkbox "$beedisable" "t" "f" autocheck>> 벌 활성화
</div></label>
<label><div class="settingsToggle">
<<checkbox "$lurkerdisable" "t" "f" autocheck>> 럴커 활성화
</div></label>
<label><div class="settingsToggle">
<<checkbox "$horsedisable" "t" "f" autocheck>> 말과 켄타우르스 활성화
</div></label>
<label><div class="settingsToggle">
<<checkbox "$plantdisable" "t" "f" autocheck>> 식물사람 활성화
</div></label>
<div style="clear:both;">/*Keep at end of toggles*/</div>
</div>
<</widget>>
<<widget "priceSettings">>
<div class="solidBorderContainer clothes-price-container">
<span class="bold gold">옷 가격</span>
<div class="small-description">복장 아이템의 가격을 조정합니다. 이 설정은 구입 가격, 자동 재구입 가격과 수선 가격을 포함합니다. 수건은 항상 무료입니다.</div>
<div class="numberslider-group">
<div class="numberslider-inline">
<span class="gold">모든 옷</span>
<div class="small-description">하드모드에서는 200% 를 권장합니다.</div>
<<numberslider "$clothesPrice" $clothesPrice 1 10 0.5>>
</div>
</div>
<div class="numberslider-group">
<div class="numberslider-inline">
<span class="gold">속옷</span>
<<numberslider "$clothesPriceUnderwear" $clothesPriceUnderwear 1 2 0.1>>
</div>
<div class="numberslider-inline">
<span class="gold">학생복</span>
<<numberslider "$clothesPriceSchool" $clothesPriceSchool 1 2 0.1>>
</div>
<div class="numberslider-inline">
<span class="gold">야한 옷</span>
<<numberslider "$clothesPriceLewd" $clothesPriceLewd 0.1 2 0.1>>
</div>
</div>
<div class="numberslider-group">
<span class="gold">베일리에게 줄 방값</span>
<div class="small-description">베일리가 매 주 요구하는 금액을 조정합니다. 100% 가 기본입니다.</div>
<span class="red">이 설정을 100% 이하로 설정 시 그 세이브에서는 도전과제를 달성할 수 없습니다.</span>
<div class="ironman-slider" id="sliderRentMode">
<<numberslider "$rentmod" $rentmod 0.1 3 0.1 $ironmanmode>>
</div>
</div>
<div class="numberslider-group">
<span class="gold">작물 수확량</span>
<div class="small-description">수확되는 작물의 양을 조절합니다. 500%가 기본값입니다. 100%는 (예전의) 하드 모드입니다.</div>
<div class="ironman-slider" id="sliderTendingYieldFactor">
<<numberslider "$tending_yield_factor" $tending_yield_factor 1 10 1 $ironmanmode>>
</div>
</div>
<!-- Make it show % instead of fractions and add some colour -->
<<run $(() => { $('.clothes-price-container input').on('input change', e => {
let valSpan = $(e.currentTarget).siblings().first();
let value = valSpan.text();
valSpan.text((i, value) => Math.round(value * 100) + '%');
if (value > 1)
valSpan.css('color', 'gold');
else if (value < 1)
valSpan.css('color', 'green');
else
valSpan.css('color', 'unset');
}).trigger('change') })>>
<!-- Set the initial minimum -->
<<run $(() => {
let newmin = parseFloat((Math.ceil(10 / $('#numberslider-input-clothesprice').val()) * 0.1).toFixed(1));
let oldval = V.clothesPriceLewd;
$('#numberslider-input-clothespricelewd').attr('min', newmin).val(oldval).trigger('change');
})>>
<!-- Limit lewd slider so that all coef * lewd coef >= 100% -->
<<run $(() => {
$('#numberslider-input-clothesprice').on('input change', e => {
let newmin = parseFloat((Math.ceil(10 / $(e.currentTarget).val()) * 0.1).toFixed(1));
let oldval = V.clothesPriceLewd;
$('#numberslider-input-clothespricelewd').attr('min', newmin).val(oldval).trigger('change');
})
})>>
</div>
<</widget>>
<<widget "pregnancySettings">><<nobr>>
<div class="solidBorderContainer"><div class="numberslider-inline">
<div class="numberslider-inline basevaginalpregnancychance-container">
<span class="gold">기본 질내 임신 확률</span>
<div class="small-description">정확한 순간에 정액을 받아들였을 경우 당신이 임신할 확률이며, <span id="maxRequired"><<print 100 - $baseVaginalPregnancyChance>></span> 번이면 확실하게 임신합니다. 어떤 이벤트에서는 한번 이상의 정액을 받아들이기도 합니다.</div>
<<numberslider "$baseVaginalPregnancyChance" $baseVaginalPregnancyChance 0 96 4>>
</div>
<<run $(() => { $('.basevaginalpregnancychance-container input').on('input change', e => {
let valSpan = $(e.currentTarget).siblings().first();
let value = valSpan.text();
valSpan.text((i, value) => (100 - value) + " 분의 1");
$('#maxRequired').text(100 - $baseVaginalPregnancyChance);
}).trigger('change') })>>
<div class="numberslider-inline basenpcpregnancychance-container">
<span class="gold">기본 NPC 임신 확률</span>
<div class="small-description">정확한 순간에 정액을 받아들였을 경우 NPC가 임신할 확률이며, <span id="npcMaxRequired"><<print 20 - $baseNpcPregnancyChance>></span> 번이면 확실하게 임신합니다.</div>
<<numberslider "$baseNpcPregnancyChance" $baseNpcPregnancyChance 0 16 4>>
</div>
<<run $(() => { $('.basenpcpregnancychance-container input').on('input change', e => {
let valSpan = $(e.currentTarget).siblings().first();
let value = valSpan.text();
valSpan.text((i, value) => (20 - value) + " 분의 1");
$('#npcMaxRequired').text(20 - $baseNpcPregnancyChance);
}).trigger('change') })>>
<div class="numberslider-inline">
<span class="gold">인간 아이 임신 기간 (달)</span>
<<numberslider "$humanPregnancyMonths" $humanPregnancyMonths 1 9 1>>
</div>
<div class="numberslider-inline">
<span class="gold">늑대 아이 임신 기간 (주)</span>
<<numberslider "$wolfPregnancyWeeks" $wolfPregnancyWeeks 2 12 1>>
</div>
<br>
<div class="small-description"><span class="red">아래 설정은 진행중인 임신을 멈추지는 못합니다.</span></div>
<label><div class="settingsToggle">
<<checkbox "$playerPregnancyHumanDisable" "t" "f" autocheck>>
인간 아이 임신 활성화
</div></label>
<label><div class="settingsToggle">
<<checkbox "$playerPregnancyBeastDisable" "t" "f" autocheck>> 짐승 임신 활성화
</div></label>
<label><div class="settingsToggle">
<<checkbox "$npcPregnancyDisable" "t" "f" autocheck>> NPC 임신 활성화
</div></label>
<label><div class="settingsToggle">
<<checkbox "$analpregdisable" "t" "f" autocheck>> 항문 기생 임신 활성화
</div></label>
<div style="clear:both;">/*Keep at end of toggles*/</div>
</div>
<</nobr>><</widget>>
<span class="gold">기능 토글</span>
<br>
<label><div class="settingsToggle">
<<checkbox "$analdisable" "t" "f" autocheck>> 항문 활성화
</div></label>
<<run settingsDoubleAnalToggleGreyOut()>>
<div class="settingsToggle" role="group" aria-labelledby="settingsAnalingusHead">
<span id="settingsAnalingusHead">항문 핥기:</span>
<label>
<<checkbox "$analingusdisablegiving" "t" "f" autocheck>> 해 주는 것
</label>
<label>
<<checkbox "$analingusdisablereceiving" "t" "f" autocheck>> 당하는 것
</label>
</div>
<div class="settingsToggle" role="group" aria-labelledby="settingsDoubleHead">
<span id="settingsAnalingusHead">동시삽입:</span>
<label>
<<checkbox "$vaginaldoubledisable" "t" "f" autocheck>> 보지
</label>
<label>
<<checkbox "$analdoubledisable" "t" "f" autocheck>> 항문
</label>
<mouse class="tooltip linkBlue">(?)<span>항문 동시삽입에는 항문 활성화가 필요합니다.
<br>여기의 "동시삽입"이란 두 남근이 플레이어의 같은 구멍안에 들어가는 것을 의미합니다.</span></mouse>
</div>
<label><div class="settingsToggle">
<<checkbox "$pbdisable" "t" "f" autocheck>> 음모 성장 활성화
</div></label>
<div class="settingsToggle" role="group">
변신:
<label><<checkbox "$transformdisable" "t" "f" autocheck>> 짐승</label>
<label><<checkbox "$transformdisabledivine" "t" "f" autocheck>> 영적 존재</label>
<mouse class="tooltip linkBlue">(?)<span>당신은 하나의 영적 존재 변신과 하나의 짐승 변신을 동시에 할 수 있습니다.</span></mouse>
</div>
/*<label><div class="settingsToggle">
<<checkbox "$hirsutedisable" "t" "f" autocheck>> 추가 음모/털복숭이 늑대로 변신
</div></label>*/
<label><div class="settingsToggle">
<<checkbox "$breastfeedingdisable" "t" "f" autocheck>> 젖 분비 활성화
</div></label>
<label><div class="settingsToggle">
<<checkbox "$watersportsdisable" "t" "f" autocheck>> 방뇨 활성화
<mouse class="tooltip linkBlue">(?)<span>이 설정은 거의 사용되지 않으며, 현재는 단지 하나의 아주 드문 이벤트에서만 사용되고 있습니다.</span></mouse>
</div></label>
<label><div class="settingsToggle">
<<checkbox "$footdisable" "t" "f" autocheck>> 발 활성화
<mouse class="tooltip linkBlue">(?)<span>플레이어의 발기술을 없애지 않습니다.</span></mouse>
</div></label>
<label><div class="settingsToggle">
<<checkbox "$facesitdisable" "t" "f" autocheck>> 얼굴앉기 활성화
<mouse class="tooltip linkBlue">(?)<span>커닐링구스를 막지 않습니다.</span></mouse>
</div></label>
<div class="settingsToggle" role="group" aria-labelledby="settingsToysHead">
<span id="settingsSexToysHead">섹스 장난감들:</span>
<label>
<<checkbox "$toydildodisable" "t" "f" autocheck>> 딜도
</label>
<label>
<<checkbox "$toywhipdisable" "t" "f" autocheck>> 채찍
</label>
<label>
<<checkbox "$toymultiplepenetration" "t" "f" autocheck>> 동시삽입
</label>
/*<label>
<<checkbox "$toyvirginitydisable" "t" "f" autocheck>> 순결을 뺏을 수 있음
</label>*/
<mouse class="tooltip linkBlue">(?)<span>"딜도"는 딜도나, 항문 구슬같은, 그런 삽입 가능한 장난감들입니다. 페니스 밴드를 비활성화하지 않습니다.<br>"채찍"은 말채찍이나 채찍 등을 포함합니다. 스팽킹 장면에서 채찍을 없애지는 않습니다.<br>"동시삽입"은 장난감과 다른 종류의 삽입을 가능하게 합니다. 예를 들어, 자지와 딜도가 동시에 보지에 삽입 가능합니다.</span></mouse>
</div>
<div class="settingsToggle" style="display: inline-flex;">
<span style="white-space: nowrap;"> 질식 강도 설정</span>
<<numberslider "$asphyxiaLvl" $asphyxiaLvl 0 4 1>>
<<run settingsAsphyxiation()>>
</div>
<div class="settingsToggle" style="display: inline-flex;">
<span style="white-space: nowrap;"> 신체낙서</span>
<<numberslider "$bodywritingLvl" $bodywritingLvl 0 3 1>>
<<run settingsBodywriting()>>
</div>
<div class="settingsToggle">
<span style="white-space: nowrap;"> 나체 성별 파악</span>
<<numberslider "$NudeGenderDC" $NudeGenderDC 0 2 1>>
<<run settingsNudeGenderAppearance()>>
</div>
<div style="clear:both;">/*Keep at end of toggles*/</div><<customSettingToggle>>
<</widget>>
<<widget "sizeLimitsSettings">>
<span class="gold">플레이어 캐릭터 최대 가슴 크기</span> <mouse class="tooltip linkBlue">(?)<span>이미 이 이상으로 커진 가슴은 자동으로 작아지거나 하지 않습니다. 당신의 가슴은 성별 관계 없이 자라납니다. 남성이나 순결도가 높은 캐릭터는 성장 속도가 느려집니다. 수술, 약물과 기생충은 어느 방향으로든 성장에 영향을 줄 수 있습니다. 가슴을 갖고 놀아지거나 기생충이 기생하게 될 경우 성장이 빨라집니다.</span></mouse>
<br>
<<set _name to ["평평함", "약간 솟아오름", "조그마함", "작음", "앙증맞음", "평범함", "봉긋함", "큼", "풍만함", "커다람", "매우 큼", "엄청남", "거대함"]>>
<<for _i to 0; _i lt _name.length; _i++>>
<label><<print _name[_i]>> <<radiobutton "$breastsizemax" `_i` autocheck>></label> |
<</for>>
<br><br>
<span class="gold">플레이어 캐릭터 최소 가슴 크기</span> <mouse class="tooltip linkBlue">(?)<span>이미 이 이하로 작아진 가슴은 자동으로 커지거나 하지 않습니다.</span></mouse>
<br>
<<for _i to 0; _i lt 5; _i++>>
<label><<print _name[_i]>> <<radiobutton "$breastsizemin" _i autocheck>></label> |
<</for>>
<br><br>
<span class="gold">플레이어 캐릭터 최대 엉덩이 크기</span> <mouse class="tooltip linkBlue">(?)<span>이미 이 이상으로 커진 엉덩이는 자동으로 작아지거나 하지 않습니다.</span></mouse>
<br>
<<set _name to ["호리호리함", "날씬함", "평범함", "푹신함", "부드러움", "둥글음", "포동포동함", "큼", "거대함"]>>
<<for _i to 0; _i lt _name.length; _i++>>
<label><<print _name[_i]>> <<radiobutton "$bottomsizemax" _i autocheck>></label> |
<</for>>
<br><br>
<span class="gold">플레이어 캐릭터 최대 자지 크기</span> <mouse class="tooltip linkBlue">(?)<span>이미 이 이상으로 커진 자지는 자동으로 작아지거나 하지 않습니다. 수술, 약물과 기생충은 어느 방향으로든 성장에 영향을 줄 수 있습니다.</span></mouse>
<br>
<<set _name to ["진짜 작음", "아주 작음", "조그마함", "작음", "보통", "큼", "거대함"]>>
<<for _i to 0; _i lt _name.length; _i++>>
<label><<print _name[_i]>> <<radiobutton "$penissizemax" `(_i - 2)` autocheck>></label> |
<</for>>
<br><br>
<span class="gold">플레이어 캐릭터 최소 자지 크기</span> <mouse class="tooltip linkBlue">(?)<span>이미 이 이하로 작아진 자지는 자동으로 커지거나 하지 않습니다. 더 작은 크기는 줄어들거나/커지려면 추가 요건이 필요합니다.</span></mouse>
<br>
<<set _name to ["진짜 작음", "아주 작음", "조그마함"]>>
<<for _i to 0; _i lt _name.length; _i++>>
<label><<print _name[_i]>> <<radiobutton "$penissizemin" `(_i - 2)` autocheck>></label> |
<</for>>
<br><br>
<</widget>>
<<widget "generalSettings">>
<span class="gold">이미지</span>
<<if StartConfig.enableImages is true>>
<label><div class="settingsToggleBig">
<<checkbox "$images" 0 1 autocheck>> 이미지 활성화
<div class="description">옛 버전의 안드로이드에서는 이미지가 제대로 표시되지 않을 수도 있습니다.</div>
</div></label>
<label><div class="settingsToggleBig">
CSS 애니메이션
<div><label><<checkbox "$sidebarAnimations" false true autocheck>> 사이드바 애니메이션</label></div>
<div><label><<checkbox "$combatAnimations" false true autocheck>> 전투 애니메이션</label></div>
<div class="description">비활성화하면 성능이 향상될 수도 있고 어쩌면 이미지가 잘못 로드되는 것을 방지할지도 모릅니다. 먼저 사이드바의 이미지의 비활성화를 합니다.</div>
</div></label>
<label><div class="settingsToggleBig">
<<checkbox "$bodywritingImages" false true autocheck>> 낙서 이미지 활성화
<div class="description">비활성화하면 성능이 향상될 수도 있고 이미지가 잘못 로드되는 것을 방지할지도 모릅니다.</div>
</div></label>
<label><div class="settingsToggleBig">
<<checkbox "$silhouettedisable" "t" "f" autocheck>> NPC 실루엣 활성화
</div></label>
<<if $skinColor.init is false and $passage isnot "Start">>
<span class="gold">이제 당신의 캐릭터의 피부색을 고를 수 있습니다. "테스트"를 눌러서 당신의 세팅을 인형으로 미리보기 할 수 있습니다. 결정하면 "확인"을 누르세요.</span> 일부 장치에서는 퍼포먼스 문제가 발생할 수 있습니다. 그런 문제가 발생한다면, 새로운 피부 시스템을 비활성화하는 옵션이 여기 표시될 것입니다.
<br>
<div id="skinColorDiv"><img class="" src="img/bodyRed/baseReColorTest.png"></div>
피부색:<br>
붉게:
<label>연하게 <<radiobutton "$naturalSkinColor" "light" autocheck>></label> |
<label>중간 <<radiobutton "$naturalSkinColor" "medium" autocheck>></label> |
<label>짙게 <radiobutton "$naturalSkinColor" "dark" autocheck>></label> |
<label>갸루 <<radiobutton "$naturalSkinColor" "gyaru" autocheck>> (선탠 없으면 연하고, 완전히 선탠하면 아주 짙음)</label>
<br>
노랗게:
<label>연하게 <<radiobutton "$naturalSkinColor" "ylight" autocheck>></label> |
<label>중간 <<radiobutton "$naturalSkinColor" "ymedium" autocheck>></label> |
<label>짙게 <radiobutton "$naturalSkinColor" "ydark" autocheck>></label>
<label>갸루 <<radiobutton "$naturalSkinColor" "ygyaru" autocheck>></label>
<br><br>
<<if $range is undefined>>
<<set $range to 0>>
<</if>>
<label>초기 선탠: <<numberslider "$range" 0 0 100 1>></label>
<br>
<<link "테스트">>
<<if $range isnot undefined and $naturalSkinColor isnot undefined>>
<<replace #skinColorDiv>><<SkinColorImgTest $range $naturalSkinColor>><</replace>>
<</if>>
<</link>>
<br>
<<link [[확인|$passage]]>>
<<if $range isnot undefined and $naturalSkinColor isnot undefined>>
<<set $skinColor.range to $range>>
<<set $skinColor.natural to $naturalSkinColor>>
<<set $skinColor.tanningEnabled to true>>
<<set $skinColor.tanImgEnabled to "t">>
<<setSkinColorBase>>
<<unset $naturalSkinColor>>
<<unset $range>>
<</if>>
<</link>> - <span class="red">확인을 누른 뒤에는 설정을 바꿀 수 없습니다.</span>
<<else>>
<label><div class="settingsToggleBig">
<<checkbox "$skinColor.tanImgEnabled" "f" "t" autocheck>> 플레이어 캐릭터의 피부색 시각적으로 표현
<div class="description"><span class="pink">일부 장치에서는 퍼포먼스가 저하될 수 있습니다</span></div>
</div></label>
<label><div class="settingsToggleBig">
<<checkbox "$skinColor.tanningEnabled" false true autocheck>> 태양에 노출되는 정도에 따라 선탠량 변화
<div class="description"><span class="red">비활성화 옵션은 추후 제거될 수도 있습니다</span></div>
</div></label>
<</if>>
<label><div class="settingsToggleBig">
<<checkbox "$blinkingdisable" "t" "f" autocheck>> 눈 깜박임 애니메이션
<div class="description">CSS 애니메이션이 활성화 되어야 작동합니다.</div>
</div></label>
<<if $eyelidTEST is true>>
<label><div class="settingsToggleBig">
<<checkbox "$halfcloseddisable" "t" "f" autocheck>> 반쯤 감긴 눈 그래픽 사용
<div class="description">높은 흥분 상태에서 사이드바의 눈꺼풀이 반쯤 감긴 이미지를 사용합니다.</div>
</div></label>
<</if>>
<<if $debug is 1>>
<label><div class="settingsToggleBig"><div style="display: inline-flex;">
얼굴 스타일
<div style="margin-left: 1em;"><<textbox "$facestyle" $facestyle>></div></div>
<div class="description">이 설정은 기본 얼굴 외의 다른 얼굴 스타일을 설치했을 때에만 작동합니다.</div>
<<script>>jQuery(document).ready(() => { jQuery('#textbox-facestyle').css('width', '100%').css('min-width', 'unset').css('height', '0.75em'); });<</script>>
</div></label>
<</if>>
<<else>>
<br>
설정 불가능
<</if>>
<br><br>
<span class="gold">숫자 링크 탐색</span>
<br>
<<if StartConfig.enableLinkNumberify is true>>
<label><div class="settingsToggleBig">
<<checkbox "$numberify_enabled" 0 1 autocheck>> 숫자 링크 탐색 활성화
<div class="description">키보드로 탐색할 수 있습니다.</div>
</div></label>
<<else>>
<br>
설정 불가능
<</if>>
<br><br>
<span class="gold">시간 형식</span>
<br>
<label>24시간 <<radiobutton "$timestyle" "military" autocheck>></label> |
<label>12시간 <<radiobutton "$timestyle" "ampm" autocheck>></label>
<br>
<<checkbox "$oldclock" false true autocheck>> 사이드바에 구형 시계로 표시
<br><br>
<span class="gold">스킬 체크 표시</span>
<br>
<label>정확한 확률 표시 <<radiobutton "$checkstyle" "percentage" autocheck>></label> |
<label>일반적인 표현으로만 표시 <<radiobutton "$checkstyle" "words" autocheck>></label> |
<label>스킬 이름만 표시 <<radiobutton "$checkstyle" "skillname" autocheck>></label> |
<br>
<label><div class="settingsToggleBig">
<<checkbox "$statdisable" "f" "t" autocheck>> 능력치 표시 않음
<mouse class = "tooltip blue">(?)<span>능력치가 바뀔 때나, 어떤 이벤트를 성공하기 위해 무슨 스킬이 필요한지에 대한 표시를하지 않습니다. 당신의 직감으로 살아남으세요.<span class="red">초심자에게는 권장하지 않습니다. 이것은 실험적인 기능으로, 미래에 수정되거나 빠질 수 있습니다.</span></span></mouse>
</div></label>
<br><br>
<span class="gold">인게임 힌트와 팁</span>
<label><div class="settingsToggleBig">
<<checkbox "$tipdisable" "t" "f" autocheck>> 힌트와 팁 활성화
<div class="description">사이드바에 보여줍니다.</div>
<div><<link [["모든 팁 보기"|Tips]]>><<set $lastPassage to $passage>><</link>></div>
</div></label>
<br><br>
<span class="gold">추가 에러 정보</span> - 사이드바에 표시됨
<br>
<label><div class="settingsToggleBig">
<<checkbox "$debugdisable" "t" "f" autocheck>> 추가 메세지 활성화
<div class="description">사이드바에 보여줍니다.</div>
</div></label>
<br><br>
<span class="gold">세이브 이름</span>
<br>
<<textbox "$saveName" $saveName>>
<div class="description">세이브 메뉴에서 세이브 id 자리에 표시됩니다.</div>
<div class="description"><span class="red">현재 세이브 메뉴 상에서는 최대 10글자까지만 표시가 되고, 세이브 ID를 표시하려면 공란으로 남겨두세요</span></div>
<br>
<span class="gold">게임 확대</span> <mouse class="tooltip linkBlue">(?)<span>게임 요소와 텍스트를 조정할 수 있게 됩니다. 기본값은 100입니다.
50으로 설정하면 기존의 절반 크기가 되고, 200으로 설정하면 두 배로 커지게 됩니다.
테스트 버튼을 눌러도 현재 세이브에 확대 설정치가 저장되진 않습니다.
<span class="red">
이 항목을 설정할 때에는 조심하세요! 게임을 다시 기동하면 세이브에서 마지막으로 사용된 값으로 돌아가게 되니까, 변경한 상태가 마음에 드는 경우에만 저장하시기 바랍니다.
장치와 브라우저에 따라 이 설정이 작동하지 않을 수도 있고, 예상치 못한 현상이 발생할 수도 있습니다. 그러한 문제가 있을 경우 제보해주시기 바랍니다.
</span></span></mouse>
<br><br>
<<numberslider "$zoom" $zoom 50 200 1>>
<input type="button" value="설정한 값 테스트" onclick="zoom()"/>
<br><br>
<input type="button" value="확대 설정 리셋" onclick="zoom(100, true)"/>
<input type="button" value="확대 설정" onclick="zoom(undefined, true)"/>
<br><br>
<span class="gold">이력 깊이</span><br>
<div class="description">이력에서 N-1 단계(passage)까지 뒤로 갈 수 있습니다. 변경은 설정창을 나간 후 적용됩니다.<br>
<span class="red"><b>주의:</b> 속도저하를 일으킬 수 있습니다. 그리고, 5 이상의 숫자는 당신의 로컬 스토리지 용량을 넘어 <br>
<b>세이브 문제를 일으킬 수 있습니다</b>. 사용시 일어날 수 있는 불상사는 자신의 책임입니다.</span>
</div>
<<numberslider "$maxStates" $maxStates 1 20 1 $ironmanmode>>
<br><br>
<span class="gold">치트 메뉴</span>
<label><div class="settingsToggleBig">
<<if $ironmanmode is true>>
<<print '<input id="checkbox-autosavedisabled" name="checkbox-autosavedisabled" type="checkbox" tabindex="0" class="macro-checkbox" disabled>'>>
<span style="color: #7e7e7e;">치트 활성화</span>
<<else>>
<<checkbox "$cheatdisabletoggle" "t" "f" autocheck>>
치트 활성화
<</if>>
<div class="description">버튼은 사이드바에 표시됩니다. <span class="red">설정에서 치트를 활성화하는 경우 세이브에서 도전과제를 달성할 수 없게 됩니다.</span></div>
</div></label>
<br><br>
<span class="gold">갤러리</span> - 세이브 파일에는 어떤 식으로도 영향을 주지 않습니다.
<br>
<<if version.major gt 2 or version.minor gt 29>>
<<link [["캐릭터 뷰어"|Clothes Testing]]>>
<<set $lastPassage to $passage>>
<<set $gameTanImgSetting to clone($skinColor.tanImgEnabled)>>
<</link>>
- 캐릭터 스프라이트를 갖고 놀 수 있습니다.
<br>
<</if>>
<<if $passage isnot "Start">>
<<link [["씬 뷰어"|Scene Viewer]]>>
<<set $lastPassage to $passage>>
<<seenPassageChecks>>
<</link>>
- 해제한 씬을 다시 볼 수 있습니다.
<br>
<<else>>
씬 뷰어는 시작 페이지에서는 사용할 수 없습니다.
<br>
<</if>>
<<link [["렌더러 테스트"|Renderer Test Page]]>>
<<set $lastPassage to $passage>>
<</link>>
- 여기에서 당신의 브라우저가 새 렌더러를 지원하는 지 확인할 수 있습니다.
<br>
<</widget>>
<<widget "npcSettings">>
<<if $passage is "Start">>
<span class="red">설정되지 않은 옵션은 자동으로 설정될 것입니다.</span>
<br>
<</if>>
<<link "게임 설정을 기반으로 성별 자동 설정">>
<<initnpcgender "genders">>
<<updatePersistentNPCs "genders">>
<<displaySettings>>
<</link>>
<br>
<<link "게임 설정을 기반으로 자지 크기 자동 설정">>
<<initnpcgender "penis">>
<<updatePersistentNPCs "penis">>
<<displaySettings>>
<</link>>
<br>
<<link "게임 설정을 기반으로 가슴 크기 자동 설정">>
<<initnpcgender "breasts">>
<<updatePersistentNPCs "breasts">>
<<displaySettings>>
<</link>>
<<if $debug is 1>>
<br>
<<link "머리카락과 눈 색 초기화 (기본 색상을 가진 NPC에게만 영향을 줍니다)">>
<<generateNPCNameHairAndEyeColors "default">>
<<displaySettings>>
<</link>>
<</if>>
<br><br>
<<if _npcId is undefined>>
<<set _npcId to 0>>
<<set _breastDescription to ["Flat","Small","Pert","Modest","Full","Large"]>>
<<set _breastDescriptionNPC to ["nipple","small breast","pert breast","modest breast","full breast","large breast"]>>
<<set _breastsDescriptionNPC to ["nipples","small breast","pert breast","modest breast","full breast","large breast"]>>
<<set _hairColorNPC to ["Red","Black","Brown","Light Brown","Blond","Platinum blond","Strawberry blond","Ginger", "mousy"]>>
<<set _hairColorNPCData to ["red","black","brown","lightbrown","blond","platinumblond","strawberryblond","ginger", "mousy"]>>
<<set _hairColorNPCText to ["red","black","brown","lightbrown","gold","platinum","strawberry","tangerine", "mousy"]>>
<<set _eyeColorNPC to ["Purple","Dark Blue","Light Blue","Amber","Hazel","Green","Lime Green","Red","Pink","Grey","Light Grey"]>>
<<set _eyeColorNPCData to ["purple","dark blue","light blue","amber","hazel","green", "lime green","red","pink","grey", "light grey"]>>
<<set _eyeColorNPCText to ["purple","blue","lblue","tangerine","brown","green","lime-green","red","pink","grey", "light-grey"]>>
<</if>>
<<if _npcList is undefined>>
<<set _npcList to {}>>
<<for $_i to 0; $_i lt $NPCNameList.length; $_i++>>
<<set $_name to $NPCNameList[$_i]>><<trNamedNPC $_name "name">><<set _npcList[_trResult] to clone($_i)>>
<</for>>
<</if>>
<div id="npcSettingsMenu">
<<npcSettingsMenu>>
</div>
<<if $passage isnot "start" and $per_npc and Object.keys($per_npc).length gt 0>>
<<run
if (!T.perNPCLock) {
$("#passages").on('change', '#perNPCSettingsMenu .macro-listbox', function (e) {
new Wikifier(null, '<<replace #perNPCSettingsMenu>><<perNPCSettingsMenu>><</replace>>');
});
T.keys = {};
T.keyNames = [];
const allowed_npcs = ["steed", "guard", "inmate", "panty_thief", "school_nurse", "tower_creature", "wraith", "pinch"];
Object.keys(V.per_npc).forEach(k => {
for (const j of allowed_npcs){
if (k.includes(j)){
T.keyNames.push(k);
T.keys[k.toUpperFirst().replace(/_/g, ' ')] = k;
break
}
}
});
T.perNPCLock = true;
}
>>
<<if T.keyNames and T.keyNames.length>>
<div id="perNPCSettingsMenu">
<<perNPCSettingsMenu>>
</div>
<</if>>
<</if>>
<<if _listActive isnot true>>
<<NPCSettingsReset>>
<<set _listActive to true>>
<</if>>
<</widget>>
<<widget "exportsettings">>
<span class="yellow">"저장/옵션" 오버레이의 설정도 불러오기/내보내기 하게 됩니다.</span>
<h4>설정 파일 불러오기/내보내기</h4>
<<if SugarCube.Browser.isMobile.any() is true>>
파일로부터 저장 및 불러오는 기능은 안드로이드 버전에서는 현재 작동하지 않습니다.
<<else>>
파일에서 불러오기: <input id="saveImport" type="file" value="파일에서 불러오기" onchange="importSettings(this.files, 'file')">
<br><br>
<<if $ironmanmode is true>>
<input type="button" value="파일로 저장" disabled>
<<else>>
<input type="button" value="파일로 저장" onclick="exportSettings(null,'file')">
<</if>>
<</if>>
<h4>설정 텍스트 불러오기/내보내기</h4>
현재 설정을 저장하려면, "설정 데이터 가져오기"를 누른 뒤, 필요한 부분의 저장 데이터를 복사하여 붙여넣기 하세요.
<br>
현재 설정을 불러오려면, 설정 데이터를 붙여넣은 뒤 "설정 데이터 불러오기"를 누르세요.
<br>
안드로이드로부터 설정을 주고 받으려면, 이메일을 사용하거나 페이스트빈 같은 서비스를 이용하시는 걸 추천합니다. 문제가 생기는 것을 방지하기 위해 세이브의 시작과 끝을 꼼꼼하게 점검하세요.
<br>
"텍스트 영역 복사"를 클릭하여 나온 내용물을 복사하세요. 장치나 브라우저가 지원하지 않는다면 버튼의 이름이 "복사 에러"로 변할 겁니다.
<br><br>
<textarea id="settingsDataInput" rows="4" cols="40" onClick="if(V.disableAutoSelect == false)this.select();" onfocus="V.tempDisable = true;" onblur="V.tempDisable = false;"></textarea>
<br>
<input type="button" value="텍스트 상자 비우기" onclick="clearTextBox('settingsDataInput')"/>
<input type="button" value="텍스트 상자 최상단" onclick="topTextArea('settingsDataInput')"/>
<input type="button" value="텍스트 상자 최하단" onclick="bottomTextArea('settingsDataInput')"/>
<input type="button" value="설정 데이터 가져오기" onclick="exportSettings(null,'text')"/>
<input type="button" value="설정 데이터 불러오기" onclick="importSettings(null,'text')"/>
<input id="CopyTextArea" type="button" value="텍스트 영역 복사" onclick="copySavedata('settingsDataInput')">
<input id="LoadExternalExportFile" type="button" value="외부 파일 불러오기" onclick="loadExternalExportFile()">
<br><br>
<label>
<<checkbox "$disableAutoSelect" false true autocheck>>
자동 선택 비활성화.
</label>
<</widget>>
<<widget "npcSettingsMenu">>
<<listbox "_npcId" autoselect>>
<<optionsfrom _npcList>>
<</listbox>>
| <<link "이전">>
<<if _npcId is 0>>
<<set _npcId to $NPCNameList.length - 1>>
<<else>>
<<set _npcId-->>
<</if>>
<<replace #npcSettingsMenu>><<npcSettingsMenu>><</replace>>
<</link>> |
<<link "다음">>
<<set _npcId++>>
<<replace #npcSettingsMenu>><<npcSettingsMenu>><</replace>>
<</link>>
<br><br>
<span class="gold"><<trNamedNPC $NPCName[_npcId].title>>_trResult <<trNamedNPC $NPCName[_npcId].nam>>_trResult</span>
<br>
<label><<radiobutton "$NPCName[_npcId].pronoun" "f" autocheck>> 여자</label> |
<label><<radiobutton "$NPCName[_npcId].pronoun" "m" autocheck>> 남자</label>
<br>
<<if $NPCName[_npcId].pregnancy[0] is null>>
<label><<radiobutton "$NPCName[_npcId].gender" "f" autocheck>> 보지</label> |
<label><<radiobutton "$NPCName[_npcId].gender" "m" autocheck>> 자지</label>
<<if $debug is 1>>| <label><<radiobutton "$NPCName[_npcId].gender" "h" autocheck>> 둘 다</label><</if>>
<<run settingsNamedNpcGenderUpdate()>>
<<else>>
임신하고 있으므로 NPC의 생식기를 바꿀 수 없습니다.
<</if>>
<br><br>
자지 크기 - 가능할 경우:
<br>
<<set _penisNames to ["", "조그마함", "평균", "두꺼움", "커다람"]>> /* the empty first element is necessary because _j starts at 1 */
<<for _j to 1; _j lt _penisNames.length; _j++>>
<label>
<<radiobutton "$NPCName[_npcId].penissize" _j autocheck>>
<<print _penisNames[_j]>>
</label>
<<if _j isnot _penisNames.length -1>>|<</if>>
<</for>>
<br><br>
<div class="settingsToggle" style="display: inline-flex;">
가슴 크기:
<<numberslider "$NPCName[_npcId].breastsize" $NPCName[_npcId].breastsize 0 12 1>>
<<run settingsNamedNpcBreastSize(Util.slugify('$NPCName[_npcId].breastsize'), false)>>
</div>
<div style="clear:both;">/*Keep at end of toggles*/</div>
<br>
<<if $NPCName[_npcId].nam is "Black Wolf">>
짐승 종류:
<br>
<label><<radiobutton "$blackwolfmonster" 0 autocheck>> 항상 짐승</label> |
<label><<radiobutton "$blackwolfmonster" 1 autocheck>> 조건이 맞는다면 몬스터 소녀나 소년</label> |
<label><<radiobutton "$blackwolfmonster" 2 autocheck>> 항상 몬스터 소녀나 소년</label>
<br><br>
<<elseif $NPCName[_npcId].nam is "Great Hawk">>
짐승 종류:
<br>
<label><<radiobutton "$greathawkmonster" 0 autocheck>> 항상 짐승</label> |
<label><<radiobutton "$greathawkmonster" 1 autocheck>> 조건이 맞는다면 몬스터 소녀나 소년</label> |
<label><<radiobutton "$greathawkmonster" 2 autocheck>> 항상 몬스터 소녀나 소년</label>
<br><br>
<</if>>
<<if $debug is 1>>
머리카락 색:
<br>
<<for _j to 0; _j lt _hairColorNPC.length; _j++>>
<label>
<<print '<<radiobutton "$NPCName['+_npcId+'].hairColour" "'+_hairColorNPCData[_j]+'" ' + ($NPCName[_npcId].hairColour is _hairColorNPCData[_j] ? "checked" : "") + '>>'>>
<span @class="_hairColorNPCText[_j]"><<trColour _hairColorNPC[_j]>>_trResult</span>
</label> |
<</for>>
<br><br>
눈 색:
<br>
<<for _j to 0; _j lt _eyeColorNPC.length; _j++>>
<label>
<<print '<<radiobutton "$NPCName['+_npcId+'].eyeColour" "'+_eyeColorNPCData[_j]+'" ' + ($NPCName[_npcId].eyeColour is _eyeColorNPCData[_j] ? "checked" : "") + '>>'>>
<span @class="_eyeColorNPCText[_j]"><<trColour _eyeColorNPC[_j]>>_trResult</span>
</label> |
<</for>>
<br><br>
<</if>>
<</widget>>
<<widget "perNPCSettingsMenu">>
<span class="gold">지속성 NPC 설정 (Persistent; 더 나은 번역이 있으면 수정할 것):</span>
<br>
<<listbox "_pNPCId" autoselect>>
<<optionsfrom _keys>>
<</listbox>>
<<switch _pNPCId>>
<<case "scarred_inmate">>
<<if $per_npc[_pNPCId].description isnot "scarred">>
<<generate_scarred_inmate 0>>
<<clearsinglenpc 0>>
<</if>>
<<case "veteran_guard">>
<<if $per_npc[_pNPCId].description isnot "veteran">>
<<generate_veteran_guard 0>>
<<clearsinglenpc 0>>
<</if>>
<</switch>>
<<set _index to _keyNames.indexOf(_pNPCId)>>
| <<link "이전">>
<<set _index to (_index is 0 ? _keyNames.length - 1 : --_index)>>
<<set _pNPCId to _keyNames[_index]>>
<<replace #perNPCSettingsMenu>><<perNPCSettingsMenu>><</replace>>
<</link>> |
<<link "다음">>
<<set _index++>>
<<set _pNPCId to _keyNames[_index]>>
<<replace #perNPCSettingsMenu>><<perNPCSettingsMenu>><</replace>>
<</link>>
<br><br>
<<if $per_npc[_pNPCId].name_known>>
<span class="gold"><<trNPCname $per_npc[_pNPCId].name>>_trResult the <<print _pNPCId.replace(/_/g, ' ')>></span>
<<elseif $per_npc[_pNPCId].name is "Ivory Wraith">>
<span class="wraith">상아 유령</span>
<<elseif _pNPCId is "tower_creature">>
<span class="gold">밤의 괴물</span>
<<else>>
<span class="gold"><<print _pNPCId.toUpperFirst().replace(/_/g, ' ')>></span>
<</if>>
<<if $per_npc[_pNPCId].name_known and $debug is 1>>
| <<link "이름 변경">>
<<if $per_npc[_pNPCId].pronoun is "f">>
<<set $per_npc[_pNPCId].name to $NPC_names_f.random()>>
<<else>>
<<set $per_npc[_pNPCId].name to $NPC_names_m.random()>>
<</if>>
<<replace #perNPCSettingsMenu>><<perNPCSettingsMenu>><</replace>>
<</link>>
<</if>>
<br>
<label><<radiobutton "$per_npc[_pNPCId].pronoun" "f" autocheck>> Female</label> |
<label><<radiobutton "$per_npc[_pNPCId].pronoun" "m" autocheck>> Male</label>
<br>
<label><<radiobutton "$per_npc[_pNPCId].gender" "f" autocheck>> Vagina</label> |
<label><<radiobutton "$per_npc[_pNPCId].gender" "m" autocheck>> Penis</label>
<<run settingsPersistentNpcGenderUpdate()>>
<br><br>
자지 크기 - 가능할 경우:
<br>
<<set _penisNames to ["", "조그마함", "평균", "두꺼움", "커다람"]>> /* the empty first element is necessary because _j starts at 1 */
<<for _j to 1; _j lt _penisNames.length; _j++>>
<label>
<<radiobutton "$per_npc[_pNPCId].penissize" _j autocheck>>
<<print _penisNames[_j]>>
</label>
<<if _j isnot _penisNames.length -1>>|<</if>>
<</for>>
<br><br>
<div class="settingsToggle" style="display: inline-flex;">
가슴 크기:
<<numberslider "$per_npc[_pNPCId].breastsize" $per_npc[_pNPCId].breastsize 0 12 1>>
<<run settingsNamedNpcBreastSize(Util.slugify('$per_npc[_pNPCId].breastsize'), true)>>
</div>
<div style="clear:both;">
/*Keep at end of toggles*/
</div>
<</widget>><<settings>><<attitudes>>
<<set $attitudesControl.showGoldLink to "false">>
<br><br>
<<link [[확인|$attitudesExitPassage]]>>
<<unset $attitudesExitPassage>>
<<run DefaultActions.save(T.defaultActions)>>
<</link>>
<br><<widget "chestdifficulty">>
<<if $checkstyle is "skillname" or $statdisable is "t">>
<<elseif (990 - ($enemytrust * 10) - $chestskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="green">(매우 쉬움)</span>
<<elseif (800 - ($enemytrust * 10) - $chestskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="teal">(쉬움)</span>
<<elseif (600 - ($enemytrust * 10) - $chestskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="lblue">(보통)</span>
<<elseif (400 - ($enemytrust * 10) - $chestskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="blue">(까다로움)</span>
<<elseif (200 - ($enemytrust * 10) - $chestskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="purple">(어려움)</span>
<<elseif (1 - ($enemytrust * 10) - $chestskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="pink">(매우 어려움)</span>
<<else>>
<span class="red">(불가능함)</span>
<</if>>
<</widget>>
<<widget "seductiondifficulty">><<silently>>
<<if $statdisable is "t">>
<<set _text_output to "">>
<<elseif $combat is 1>>
<<if $checkstyle is "skillname">>
<<set _text_output to "">>
<<elseif _args[0] is true>>
<<if (990 - ($enemytrust * 10) - $seductionskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<set _text_output to '(매우 쉬움)'>>
<<elseif (800 - ($enemytrust * 10) - $seductionskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<set _text_output to '(쉬움)'>>
<<elseif (600 - ($enemytrust * 10) - $seductionskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<set _text_output to '(보통)'>>
<<elseif (400 - ($enemytrust * 10) - $seductionskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<set _text_output to '(까다로움)'>>
<<elseif (200 - ($enemytrust * 10) - $seductionskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<set _text_output to '(어려움)'>>
<<elseif (1 - ($enemytrust * 10) - $seductionskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<set _text_output to '(매우 어려움)'>>
<<else>>
<<set _text_output to '(불가능함)'>>
<</if>>
<<else>>
<<if (990 - ($enemytrust * 10) - $seductionskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<set _text_output to '<span class="green">(매우 쉬움)</span>'>>
<<elseif (800 - ($enemytrust * 10) - $seductionskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<set _text_output to '<span class="teal">(쉬움)</span>'>>
<<elseif (600 - ($enemytrust * 10) - $seductionskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<set _text_output to '<span class="lblue">(보통)</span>'>>
<<elseif (400 - ($enemytrust * 10) - $seductionskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<set _text_output to '<span class="blue">(까다로움)</span>'>>
<<elseif (200 - ($enemytrust * 10) - $seductionskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<set _text_output to '<span class="purple">(어려움)</span>'>>
<<elseif (1 - ($enemytrust * 10) - $seductionskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<set _text_output to '<span class="pink">(매우 어려움)</span>'>>
<<else>>
<<set _text_output to '<span class="red">(불가능함)</span>'>>
<</if>>
<</if>>
<<else>>
<<if $checkstyle is "skillname">>
<<set _text_output to ` | <span class="lewd">유혹</span>`>>
<<else>>
<<set _text_output to ` | <span class="lewd">유혹</span>: `>>
<<if 990 - $seductionskill - ($attractiveness / 10) lte -100>>
<<set _text_output += '<span class="green">(매우 쉬움)</span>'>>
<<elseif 800 - $seductionskill - ($attractiveness / 10) lte -100>>
<<set _text_output += '<span class="teal">(쉬움)</span>'>>
<<elseif 600 - $seductionskill - ($attractiveness / 10) lte -100>>
<<set _text_output += '<span class="lblue">(보통)</span>'>>
<<elseif 400 - $seductionskill - ($attractiveness / 10) lte -100>>
<<set _text_output += '<span class="blue">(까다로움)</span>'>>
<<elseif 200 - $seductionskill - ($attractiveness / 10) lte -100>>
<<set _text_output += '<span class="purple">(어려움)</span>'>>
<<elseif 1 - $seductionskill - ($attractiveness / 10) lte -100>>
<<set _text_output += '<span class="pink">(매우 어려움)</span>'>>
<<else>>
<<set _text_output += '<span class="red">(불가능함)</span>'>>
<</if>>
<</if>>
<</if>>
<</silently>><<if _text_output and _args[0] isnot true>><<print _text_output>><</if>>
<</widget>>
<<widget "oraldifficulty">>
<<if $checkstyle is "skillname" or $statdisable is "t">>
<<elseif (990 - ($enemytrust * 10) - $oralskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="green">(매우 쉬움)</span>
<<elseif (800 - ($enemytrust * 10) - $oralskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="teal">(쉬움)</span>
<<elseif (600 - ($enemytrust * 10) - $oralskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="lblue">(보통)</span>
<<elseif (400 - ($enemytrust * 10) - $oralskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="blue">(까다로움)</span>
<<elseif (200 - ($enemytrust * 10) - $oralskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="purple">(어려움)</span>
<<elseif (1 - ($enemytrust * 10) - $oralskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="pink">(매우 어려움)</span>
<<else>>
<span class="red">(불가능함)</span>
<</if>>
<</widget>>
<<widget "vaginaldifficulty">>
<<if $checkstyle is "skillname" or $statdisable is "t">>
<<elseif (990 - ($enemytrust * 10) - $vaginalskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="green">(매우 쉬움)</span>
<<elseif (800 - ($enemytrust * 10) - $vaginalskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="teal">(쉬움)</span>
<<elseif (600 - ($enemytrust * 10) - $vaginalskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="lblue">(보통)</span>
<<elseif (400 - ($enemytrust * 10) - $vaginalskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="blue">(까다로움)</span>
<<elseif (200 - ($enemytrust * 10) - $vaginalskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="purple">(어려움)</span>
<<elseif (1 - ($enemytrust * 10) - $vaginalskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="pink">(매우 어려움)</span>
<<else>>
<span class="red">(불가능함)</span>
<</if>>
<</widget>>
<<widget "analdifficulty">>
<<if $checkstyle is "skillname" or $statdisable is "t">>
<<elseif (990 - ($enemytrust * 10) - $analskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="green">(매우 쉬움)</span>
<<elseif (800 - ($enemytrust * 10) - $analskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="teal">(쉬움)</span>
<<elseif (600 - ($enemytrust * 10) - $analskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="lblue">(보통)</span>
<<elseif (400 - ($enemytrust * 10) - $analskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="blue">(까다로움)</span>
<<elseif (200 - ($enemytrust * 10) - $analskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="purple">(어려움)</span>
<<elseif (1 - ($enemytrust * 10) - $analskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="pink">(매우 어려움)</span>
<<else>>
<span class="red">(불가능함)</span>
<</if>>
<</widget>>
<<widget "handdifficulty">>
<<if $checkstyle is "skillname" or $statdisable is "t">>
<<elseif (990 - ($enemytrust * 10) - $handskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="green">(매우 쉬움)</span>
<<elseif (800 - ($enemytrust * 10) - $handskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="teal">(쉬움)</span>
<<elseif (600 - ($enemytrust * 10) - $handskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="lblue">(보통)</span>
<<elseif (400 - ($enemytrust * 10) - $handskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="blue">(까다로움)</span>
<<elseif (200 - ($enemytrust * 10) - $handskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="purple">(어려움)</span>
<<elseif (1 - ($enemytrust * 10) - $handskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="pink">(매우 어려움)</span>
<<else>>
<span class="red">(불가능함)</span>
<</if>>
<</widget>>
<<widget "feetdifficulty">>
<<if $checkstyle is "skillname" or $statdisable is "t">>
<<elseif (990 - ($enemytrust * 10) - $feetskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="green">(매우 쉬움)</span>
<<elseif (800 - ($enemytrust * 10) - $feetskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="teal">(쉬움)</span>
<<elseif (600 - ($enemytrust * 10) - $feetskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="lblue">(보통)</span>
<<elseif (400 - ($enemytrust * 10) - $feetskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="blue">(까다로움)</span>
<<elseif (200 - ($enemytrust * 10) - $feetskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="purple">(어려움)</span>
<<elseif (1 - ($enemytrust * 10) - $feetskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="pink">(매우 어려움)</span>
<<else>>
<span class="red">(불가능함)</span>
<</if>>
<</widget>>
<<widget "bottomdifficulty">>
<<if $checkstyle is "skillname" or $statdisable is "t">>
<<elseif (990 - ($enemytrust * 10) - $bottomskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="green">(매우 쉬움)</span>
<<elseif (800 - ($enemytrust * 10) - $bottomskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="teal">(쉬움)</span>
<<elseif (600 - ($enemytrust * 10) - $bottomskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="lblue">(보통)</span>
<<elseif (400 - ($enemytrust * 10) - $bottomskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="blue">(까다로움)</span>
<<elseif (200 - ($enemytrust * 10) - $bottomskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="purple">(어려움)</span>
<<elseif (1 - ($enemytrust * 10) - $bottomskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="pink">(매우 어려움)</span>
<<else>>
<span class="red">(불가능함)</span>
<</if>>
<</widget>>
<<widget "thighdifficulty">>
<<if $checkstyle is "skillname" or $statdisable is "t">>
<<elseif (990 - ($enemytrust * 10) - $thighskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="green">(매우 쉬움)</span>
<<elseif (800 - ($enemytrust * 10) - $thighskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="teal">(쉬움)</span>
<<elseif (600 - ($enemytrust * 10) - $thighskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="lblue">(보통)</span>
<<elseif (400 - ($enemytrust * 10) - $thighskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="blue">(까다로움)</span>
<<elseif (200 - ($enemytrust * 10) - $thighskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="purple">(어려움)</span>
<<elseif (1 - ($enemytrust * 10) - $thighskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="pink">(매우 어려움)</span>
<<else>>
<span class="red">(불가능함)</span>
<</if>>
<</widget>>
<<widget "peniledifficulty">>
<<if $checkstyle is "skillname" or $statdisable is "t">>
<<elseif (990 - ($enemytrust * 10) - $penileskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="green">(매우 쉬움)</span>
<<elseif (800 - ($enemytrust * 10) - $penileskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="teal">(쉬움)</span>
<<elseif (600 - ($enemytrust * 10) - $penileskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="lblue">(보통)</span>
<<elseif (400 - ($enemytrust * 10) - $penileskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="blue">(까다로움)</span>
<<elseif (200 - ($enemytrust * 10) - $penileskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="purple">(어려움)</span>
<<elseif (1 - ($enemytrust * 10) - $penileskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="pink">(매우 어려움)</span>
<<else>>
<span class="red">(불가능함)</span>
<</if>>
<</widget>>
<<widget "skulduggerycheck">>
<<set $skulduggeryroll to random(1, 1000)>>
<<set _skulduggery to currentSkillValue('skulduggery')>>
<<set $skulduggerysuccess to 0>>
<<if _skulduggery gte $skulduggerydifficulty>>
<<set $skulduggerysuccess to 1>>
<<elseif (_skulduggery + 100) gte $skulduggerydifficulty and $skulduggeryroll gte 100>>
<<set $skulduggerysuccess to 1>>
<<elseif (_skulduggery + 200) gte $skulduggerydifficulty and $skulduggeryroll gte 300>>
<<set $skulduggerysuccess to 1>>
<<elseif (_skulduggery + 300) gte $skulduggerydifficulty and $skulduggeryroll gte 500>>
<<set $skulduggerysuccess to 1>>
<<elseif (_skulduggery + 400) gte $skulduggerydifficulty and $skulduggeryroll gte 700>>
<<set $skulduggerysuccess to 1>>
<<elseif (_skulduggery + 500) gte $skulduggerydifficulty and $skulduggeryroll gte 900>>
<<set $skulduggerysuccess to 1>>
<</if>>
<<if $skulduggerysuccess is 1>>
<span class="green">속임수를 쓰는데에 성공했다.</span>
<<else>>
<span class="red">속임수를 쓰는데에 실패했다.</span>
<</if>>
<</widget>>
<<widget "skulduggerydifficulty">>
<<if $statdisable is "f">>
<<if $checkstyle is "skillname">>
| <span class="orange">속임수</span>
<<else>>
<<set _skulduggery to currentSkillValue('skulduggery')>>
| <span class="orange">속임수</span>:
<<if _skulduggery gte $skulduggerydifficulty>>
<span class="green">매우 쉬움</span>
<<elseif (_skulduggery + 100) gte $skulduggerydifficulty>>
<span class="teal">쉬움</span>
<<elseif (_skulduggery + 200) gte $skulduggerydifficulty>>
<span class="lblue">보통</span>
<<elseif (_skulduggery + 300) gte $skulduggerydifficulty>>
<span class="blue">까다로움</span>
<<elseif (_skulduggery + 400) gte $skulduggerydifficulty>>
<span class="purple">어려움</span>
<<elseif (_skulduggery + 500) gte $skulduggerydifficulty>>
<span class="pink">매우 어려움</span>
<<else>>
<span class="red">불가능함</span>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "skulduggeryrequired">>
<<if $statdisable is "f">>
필요 속임수 기술:
<<if $lock lte 0>>
<span class="red">못함</span>
<<elseif $lock lt 100>>
<span class="pink">F</span>
<<elseif $lock lt 200>>
<span class="pink">F+</span>
<<elseif $lock lt 300>>
<span class="purple">D</span>
<<elseif $lock lt 400>>
<span class="purple">D+</span>
<<elseif $lock lt 500>>
<span class="blue">C</span>
<<elseif $lock lt 600>>
<span class="blue">C+</span>
<<elseif $lock lt 700>>
<span class="lblue">B</span>
<<elseif $lock lt 800>>
<span class="lblue">B+</span>
<<elseif $lock lt 900>>
<span class="teal">A</span>
<<elseif $lock lt 1000>>
<span class="teal">A+</span>
<<elseif $lock gte 1000>>
<span class="green">S</span>
<</if>>
<</if>>
<</widget>>
<<widget "seductioncheck">>
<<if $statdisable is "f">>
매력 점수:
<<if $attractiveness gte 5000>>
<span class="green">S</span>
<<elseif $attractiveness gte 4000>>
<span class="teal">A</span>
<<elseif $attractiveness gte 3000>>
<span class="lblue">B</span>
<<elseif $attractiveness gte 2000>>
<span class="blue">C</span>
<<elseif $attractiveness gte 1000>>
<span class="purple">D</span>
<<else>>
<span class="pink">F</span>
<</if>>
<br>
유혹 기술:
<<if $seductionskill lte 0>>
<span class="red">못함</span>
<<elseif $seductionskill gte 1 and $seductionskill lt 200>>
<span class="pink">F</span>
<<elseif $seductionskill gte 200 and $seductionskill lt 400>>
<span class="purple">D</span>
<<elseif $seductionskill gte 400 and $seductionskill lt 600>>
<span class="blue">C</span>
<<elseif $seductionskill gte 600 and $seductionskill lt 800>>
<span class="lblue">B</span>
<<elseif $seductionskill gte 800 and $seductionskill lt 1000>>
<span class="teal">A</span>
<<elseif $seductionskill gte 1000>>
<span class="green">S</span>
<</if>>
<br>
전체 점수:
<<if $attractiveness + ($seductionskill * 5) gte 10000>>
<span class="green">S</span>
<<set $seductionrating to 6>>
<<elseif $attractiveness + ($seductionskill * 5) gte 8000>>
<span class="teal">A</span>
<<set $seductionrating to 5>>
<<elseif $attractiveness + ($seductionskill * 5) gte 6000>>
<span class="lblue">B</span>
<<set $seductionrating to 4>>
<<elseif $attractiveness + ($seductionskill * 5) gte 4000>>
<span class="blue">C</span>
<<set $seductionrating to 3>>
<<elseif $attractiveness + ($seductionskill * 5) gte 2000>>
<span class="purple">D</span>
<<set $seductionrating to 2>>
<<else>>
<span class="pink">F</span>
<<set $seductionrating to 1>>
<</if>>
<br>
필요 점수:
<<if $seductiondifficulty gte 10000>>
<span class="green">S</span>
<<set $seductionrequired to 6>>
<<elseif $seductiondifficulty gte 8000>>
<span class="teal">A</span>
<<set $seductionrequired to 5>>
<<elseif $seductiondifficulty gte 6000>>
<span class="lblue">B</span>
<<set $seductionrequired to 4>>
<<elseif $seductiondifficulty gte 4000>>
<span class="blue">C</span>
<<set $seductionrequired to 3>>
<<elseif $seductiondifficulty gte 2000>>
<span class="purple">D</span>
<<set $seductionrequired to 2>>
<<else>>
<span class="pink">F</span>
<<set $seductionrequired to 1>>
<</if>>
<<else>> <!-- Hidden stat checks -->
<<if $attractiveness + ($seductionskill * 5) gte 10000>>
<<set $seductionrating to 6>>
<<elseif $attractiveness + ($seductionskill * 5) gte 8000>>
<<set $seductionrating to 5>>
<<elseif $attractiveness + ($seductionskill * 5) gte 6000>>
<<set $seductionrating to 4>>
<<elseif $attractiveness + ($seductionskill * 5) gte 4000>>
<<set $seductionrating to 3>>
<<elseif $attractiveness + ($seductionskill * 5) gte 2000>>
<<set $seductionrating to 2>>
<<else>>
<<set $seductionrating to 1>>
<</if>>
<br>
<<if $seductiondifficulty gte 10000>>
<<set $seductionrequired to 6>>
<<elseif $seductiondifficulty gte 8000>>
<<set $seductionrequired to 5>>
<<elseif $seductiondifficulty gte 6000>>
<<set $seductionrequired to 4>>
<<elseif $seductiondifficulty gte 4000>>
<<set $seductionrequired to 3>>
<<elseif $seductiondifficulty gte 2000>>
<<set $seductionrequired to 2>>
<<else>>
<<set $seductionrequired to 1>>
<</if>>
<</if>>
<</widget>>
<<widget "physiquedifficulty">>
<<set _physiquedifficultymin to (_args[0] ? _args[0] : 1)>>
<<set _physiquedifficultymax to (_args[1] ? _args[1] : $physiquemax)>>
<<if _physiquedifficultymin gte _physiquedifficultymax>>
<<set _physiquedifficultymax to _physiquedifficultymin + 1>>
<</if>>
<<set _physique to currentSkillValue('physique')>>
<<if _args[2] is undefined and $statdisable is "f">>
<<if $checkstyle is "skillname">>
| <span class="orange">체격</span>
<<else>>
| <span class="orange">체격</span>:
<<set _difficulty to Math.round(Math.clamp(_physique - _physiquedifficultymin, 0, _physiquedifficultymax) / (_physiquedifficultymax - _physiquedifficultymin) * 100)>>
<<if _difficulty gt 100>>
<<set _difficulty to 100>>
<</if>>
<<skillDifficultyText _difficulty>>
<</if>>
<</if>>
<<if _physique gte random(_physiquedifficultymin, _physiquedifficultymax)>>
<<set $physiqueSuccess to 1>>
<<else>>
<<set $physiqueSuccess to 0>>
<</if>>
<</widget>>
<<widget "dancedifficulty">>
<<set _dancedifficultymin to (_args[0] ? _args[0] : 1)>>
<<set _dancedifficultymax to (_args[1] ? _args[1] : 1000)>>
<<if _dancedifficultymin gte _dancedifficultymax>>
<<set _dancedifficultymax to _dancedifficultymin + 1>>
<</if>>
<<set _danceskill to currentSkillValue('danceskill')>>
<<if _args[2] is undefined and $statdisable is "f">>
<<if $checkstyle is "skillname">>
| <span class="orange">춤</span>
<<else>>
| <span class="orange">춤</span>:
<<set _difficulty to Math.round(Math.clamp(_danceskill - _dancedifficultymin, 0, _dancedifficultymax) / (_dancedifficultymax - _dancedifficultymin) * 100)>>
<<if _difficulty gt 100>>
<<set _difficulty to 100>>
<</if>>
<<skillDifficultyText _difficulty>>
<</if>>
<</if>>
<<if _danceskill gte random(_dancedifficultymin, _dancedifficultymax)>>
<<set $danceSuccess to 1>>
<<else>>
<<set $danceSuccess to 0>>
<</if>>
<</widget>>
<<widget "swimmingdifficulty">>
<<set _swimmingdifficultymin to (_args[0] ? _args[0] : 1)>>
<<set _swimmingdifficultymax to (_args[1] ? _args[1] : 1000)>>
<<if _swimmingdifficultymin gte _swimmingdifficultymax>>
<<set _swimmingdifficultymax to _swimmingdifficultymin + 1>>
<</if>>
<<set _swimmingskill to currentSkillValue('swimmingskill')>>
<<if _args[2] is undefined and $statdisable is "f">>
<<if $checkstyle is "skillname">>
| <span class="orange">수영</span>
<<else>>
| <span class="orange">수영</span>:
<<set _difficulty to Math.round(Math.clamp(_swimmingskill - _swimmingdifficultymin, 0, _swimmingdifficultymax) / (_swimmingdifficultymax - _swimmingdifficultymin) * 100)>>
<<if _difficulty gt 100>>
<<set _difficulty to 100>>
<</if>>
<<skillDifficultyText _difficulty>>
<</if>>
<</if>>
<<if _swimmingskill gte random(_swimmingdifficultymin, _swimmingdifficultymax)>>
<<set $swimmingSuccess to 1>>
<<else>>
<<set $swimmingSuccess to 0>>
<</if>>
<</widget>>
<<widget "athleticsdifficulty">>
<<set _athleticsdifficultymin to (_args[0] ? _args[0] : 1)>>
<<set _athleticsdifficultymax to (_args[1] ? _args[1] : 1000)>>
<<if _athleticsdifficultymin gte _athleticsdifficultymax>>
<<set _athleticsdifficultymax to _athleticsdifficultymin + 1>>
<</if>>
<<set _athletics to currentSkillValue('athletics')>>
<<if _args[2] is undefined and $statdisable is "f">>
<<if $checkstyle is "skillname">>
| <span class="orange">운동</span>
<<else>>
| <span class="orange">운동</span>:
<<set _difficulty to Math.round(Math.clamp(_athletics - _athleticsdifficultymin, 0, _athleticsdifficultymax) / (_athleticsdifficultymax - _athleticsdifficultymin) * 100)>>
<<if _difficulty gt 100>>
<<set _difficulty to 100>>
<</if>>
<<skillDifficultyText _difficulty>>
<</if>>
<</if>>
<<if _athletics gte random(_athleticsdifficultymin, _athleticsdifficultymax)>>
<<set $athleticsSuccess to 1>>
<<else>>
<<set $athleticsSuccess to 0>>
<</if>>
<</widget>>
<<widget "willpowerdifficulty">>
<<set _willpowerdifficultymin to (_args[0] ? _args[0] : 1)>>
<<set _willpowerdifficultymax to (_args[1] ? _args[1] : $willpowermax)>>
<<if _willpowerdifficultymin gte _willpowerdifficultymax>>
<<set _willpowerdifficultymax to _willpowerdifficultymin + 1>>
<</if>>
<<set _willpower to currentSkillValue('willpower')>>
<<if $statdisable is "f">>
<<if _args[2] is undefined>>
<<if $checkstyle is "skillname">>
| <span class="orange">의지력</span>
<<else>>
| <span class="orange">의지력</span>:
<<set _difficulty to Math.round(Math.clamp(_willpower - _willpowerdifficultymin, 0, _willpowerdifficultymax) / (_willpowerdifficultymax - _willpowerdifficultymin) * 100)>>
<<if _difficulty gt 100>>
<<set _difficulty to 100>>
<</if>>
<<skillDifficultyText _difficulty>>
<</if>>
<<elseif _args[2] is "combat">>
<<if $checkstyle is "skillname">>
<<elseif _difficulty gte 100>>
<span class="green">(매우 쉬움)</span>
<<elseif _difficulty gte 80>>
<span class="teal">(쉬움)</span>
<<elseif _difficulty gte 60>>
<span class="lblue">(보통)</span>
<<elseif _difficulty gte 40>>
<span class="blue">(까다로움)</span>
<<elseif _difficulty gte 20>>
<span class="purple">(어려움)</span>
<<elseif _difficulty gte 1>>
<span class="pink">(매우 어려움)</span>
<<else>>
<span class="red">(불가능함)</span>
<</if>>
<</if>>
<</if>>
<<if _willpower gte random(_willpowerdifficultymin, _willpowerdifficultymax)>>
<<set $willpowerSuccess to 1>>
<<else>>
<<set $willpowerSuccess to 0>>
<</if>>
<</widget>>
<<widget "tendingdifficulty">>
<<set _tendingdifficultymin to (_args[0] ? _args[0] : 1)>>
<<set _tendingdifficultymax to (_args[1] ? _args[1] : 1000)>>
<<if _tendingdifficultymin gte _tendingdifficultymax>>
<<set _tendingdifficultymax to _tendingdifficultymin + 1>>
<</if>>
<<set _tending to currentSkillValue('tending')>>
<<if _args[2] is undefined and $statdisable is "f">>
<<if $checkstyle is "skillname">>
| <span class="orange">관리</span>
<<else>>
| <span class="orange">관리</span>:
<<set _difficulty to Math.round(Math.clamp(_tending - _tendingdifficultymin, 0, _tendingdifficultymax) / (_tendingdifficultymax - _tendingdifficultymin) * 100)>>
<<if _difficulty gt 100>>
<<set _difficulty to 100>>
<</if>>
<<skillDifficultyText _difficulty>>
<</if>>
<</if>>
<<if _tending gte random(_tendingdifficultymin, _tendingdifficultymax)>>
<<set $tendingSuccess to 1>>
<<else>>
<<set $tendingSuccess to 0>>
<</if>>
<</widget>>
<<widget "difficulty">>
<<if _args[0] and $statdisable is "f">>
| 성공 확률:
<<if _args[0] gte 100>>
<span class="green"><<print _args[0]>>%</span>
<<elseif _args[0] gte 80>>
<span class="teal"><<print _args[0]>>%</span>
<<elseif _args[0] gte 60>>
<span class="lblue"><<print _args[0]>>%</span>
<<elseif _args[0] gte 40>>
<span class="blue"><<print _args[0]>>%</span>
<<elseif _args[0] gte 20>>
<span class="purple"><<print _args[0]>>%</span>
<<elseif _args[0] gte 1>>
<span class="pink"><<print _args[0]>>%</span>
<<else>>
<span class="red"><<print _args[0]>>%</span>
<</if>>
<</if>>
<</widget>>
<<widget "englishdifficulty">>
<<set _englishdifficultymin to (_args[0] ? _args[0] : 1)>>
<<set _englishdifficultymax to (_args[1] ? _args[1] : 1000)>>
<<if _englishdifficultymin gte _englishdifficultymax>>
<<set _englishdifficultymax to _englishdifficultymin + 1>>
<</if>>
<<set _english to currentSkillValue('english')>>
<<if _args[2] is undefined and $statdisable is "f">>
<<if $checkstyle is "skillname">>
| <span class="orange">영어</span>
<<else>>
| <span class="orange">영어</span>:
<<set _difficulty to Math.round(Math.clamp(_english - _englishdifficultymin, 0, _englishdifficultymax) / (_englishdifficultymax - _englishdifficultymin) * 100)>>
<<if _difficulty gt 100>>
<<set _difficulty to 100>>
<</if>>
<<skillDifficultyText _difficulty>>
<</if>>
<</if>>
<<if _english gte random(_englishdifficultymin, _englishdifficultymax)>>
<<set $englishSuccess to 1>>
<<else>>
<<set $englishSuccess to 0>>
<</if>>
<</widget>>
<<widget "skill_difficulty">>
/*args[0]: skill to be checked.
args[1]: skill name to display.
args[2]: skill required to have a chance.
args[3]: skill required for 100% success rate
args[4]: hide the skill text.*/
<<set _skilldifficultymin to (_args[2] ? _args[2] : 1)>>
<<set _skilldifficultymax to (_args[3] ? _args[3] : 1000)>>
<<if _skilldifficultymin gte _skilldifficultymax>>
<<set _skilldifficultymax to _skilldifficultymin + 1>>
<</if>>
/* Note: willpower uses a different default value for skilldifficultymax */
<<if _args[4] is undefined and $statdisable is "f">>
<<if $checkstyle is "skillname">>
| <span class="orange"><<print _args[1]>></span>
<<else>>
| <span class="orange"><<print _args[1]>></span>:
<<print '<<set _difficulty to Math.round(Math.clamp($' + _args[0] + ' - _skilldifficultymin, 0, _skilldifficultymax) / (_skilldifficultymax - _skilldifficultymin) * 100)>>'>>
<<if _difficulty gt 100>>
<<set _difficulty to 100>>
<</if>>
<<skillDifficultyText _difficulty>>
<</if>>
<</if>>
<</widget>>
<<widget "historyrequired">>
/* args[0] = historyTrait required
*/
<<if $statdisable is "f">>
필요 역사 점수:
<<if _args[0] gte 1 and _args[0] lt 2>>
<span class="blue">C</span>
<<elseif _args[0] gte 2 and _args[0] lt 3>>
<span class="lblue">B</span>
<<elseif _args[0] gte 3 and _args[0] lt 4>>
<span class="teal">A</span>
<<elseif _args[0] gte 4>>
<span class="green">A*</span>
<</if>>
<</if>>
<</widget>>
<<widget "skillDifficultyText">>
<<set $_difficulty to _args[0]>>
<<if $statdisable is "f">>
<<if $_difficulty gte 100>>
<span class="green">간단함 <<if $checkstyle is "percentage">>$_difficulty%<</if>></span>
<<elseif $_difficulty gte 80>>
<span class="teal">쉬움 <<if $checkstyle is "percentage">>$_difficulty%<</if>></span>
<<elseif $_difficulty gte 60>>
<span class="lblue">적절함 <<if $checkstyle is "percentage">>$_difficulty%<</if>></span>
<<elseif $_difficulty gte 40>>
<span class="blue">까다로움 <<if $checkstyle is "percentage">>$_difficulty%<</if>></span>
<<elseif $_difficulty gte 20>>
<span class="purple">어려움 <<if $checkstyle is "percentage">>$_difficulty%<</if>></span>
<<elseif $_difficulty gte 1>>
<span class="pink">매우 어려움 <<if $checkstyle is "percentage">>$_difficulty%<</if>></span>
<<else>>
<span class="red">불가능함 <<if $checkstyle is "percentage">>$_difficulty%<</if>></span>
<</if>>
<</if>>
<</widget>><<widget "skinColorInit">>
<<if $skinColor isnot undefined>>
<<set _natural to $skinColor.natural>>
<<set _init to $skinColor.init>>
<<set _tanning to $skinColor.tanningEnabled>>
<<set _enable to $skinColor.tanImgEnabled>>
<<else>>
<<set _natural to "light">>
<<set _init to false>>
<<set _tanning to false>>
<<set _enable to "f">>
<</if>>
<<set $skinColor to {
"tanLoc":["body", "breasts", "penis", "swimshorts", "swimsuitTop", "swimsuitBottom", "bikiniTop", "bikiniBottom", "tshirt"],
"natural": _natural,
"init": _init,
"tanningEnabled": _tanning,
"tanImgEnabled": _enable,
"range": 0,
"current": {
"test": "",
"body": "",
"breasts": "",
"penis": "",
"swimshorts": "",
"swimsuitTop": "",
"swimsuitBottom": "",
"bikiniTop": "",
"bikiniBottom": "",
"tshirt": "",
"mouth": ""
},
"tanValues": [0,0,0,0,0,0,0,0,0],
"overwriteEnable": false,
"sunBlock": false,
"overwrite": null,
"overwriteValues": {
"hStart": 45, "hEnd": 45,
"sStart": 0.2, "sEnd": 0.4,
"bStart": 4.5, "bEnd": 0.7,
}
}>>
<<set $objectVersion.skinColor to 1>>
<</widget>>
<<widget "skinColorInitOldSave">>
<<set $skinColor to {
"tanLoc":["body", "breasts", "penis", "swimshorts", "swimsuitTop", "swimsuitBottom", "bikiniTop", "bikiniBottom", "tshirt"],
"natural": null,
"init": false,
"tanningEnabled": false,
"tanImgEnabled": "f",
"range": 0,
"current": {
"test": "",
"body": "",
"breasts": "",
"penis": "",
"swimshorts": "",
"swimsuitTop": "",
"swimsuitBottom": "",
"bikiniTop": "",
"bikiniBottom": "",
"tshirt": "",
"mouth": ""
},
"tanValues": [0,0,0,0,0,0,0,0,0],
"overwriteEnable": false,
"sunBlock": false,
"overwrite": null,
"overwriteValues": {
"hStart": 45, "hEnd": 45,
"sStart": 0.2, "sEnd": 0.4,
"bStart": 4.5, "bEnd": 0.7,
}
}>>
<<set $objectVersion.skinColor to 1>>
<</widget>>
<<widget "setSkinColorBase">>
<<if $skinColor isnot undefined>>
<<if $skinColor.overwriteEnable is false>>
<<set $skinColor.overwrite to setup.skinColor[$skinColor.natural]>>
<<else>>
<<set $skinColor.overwrite to $skinColor.overwriteValues>>
<</if>>
<<if $skinColor.init is false>>
<<set $skinColor.init to true>>
<<set $skinColor.tanValues to []>>
<<for _i to 0; _i lt $skinColor.tanLoc.length; _i++>>
<<set $skinColor.tanValues.push($skinColor.range)>>
<<set $skinColor.current[$skinColor.tanLoc[_i]] to skinColor($skinColor.tanImgEnabled, $skinColor.range,$skinColor.overwrite)>>
<</for>>
<<set $skinColor.current.mouth to skinColor($skinColor.tanImgEnabled, $skinColor.range,$skinColor.overwrite)>>
<</if>>
<</if>>
<</widget>>
<<widget "SkinColorImgTest">>
<<if $skinColor.tanImgEnabled is "f">>
<<set $skinColor.tanImgEnabled to "t">>
<<set _skincolortemp to true>>
<</if>>
<<print '<img class="" src="img/bodyRed/baseReColorTest.png" style="filter:'+skinColor($skinColor.tanImgEnabled, $range,setup.skinColor[$naturalSkinColor])+'">'>>
<<if _skincolortemp is true>>
<<set $skinColor.tanImgEnabled to "f">>
<</if>>
<</widget>>
<<widget "tanned">>
<<if $skinColor.tanningEnabled is true>>
<<set _coverage to [0,0,0,0,0,0,0,0,0]>>
<<if _args[1] is "ignoreCoverage">>
<<set _coverage to [0,0,0,0,0,0,0,0,0]>>
<<elseif _args[1] is "tanLines">>
<<tannedCoverage>>
<</if>>
<<if $skinColor.sunBlock is true and _args[0] gt 0>>
<<set _tanChange to 0>>
<<else>>
<<set _tanChange to _args[0] / 24>>
<</if>>
<<for _i to 0; _i lt $skinColor.tanLoc.length; _i++>>
<<if _coverage[_i] is 0>>
<<set _tanLoc to $skinColor.tanLoc[_i]>>
<<set $skinColor.tanValues[_i] to Math.clamp(($skinColor.tanValues[_i] + _tanChange).toFixed(1), 0, 100)>>
<<set $skinColor.current[_tanLoc] to skinColor($skinColor.tanImgEnabled, $skinColor.tanValues[_i],$skinColor.overwrite)>>
<</if>>
<</for>>
<<set $skinColor.current.mouth to skinColor($skinColor.tanImgEnabled, $skinColor.tanValues[0],$skinColor.overwrite)>>
<</if>>
<<if $skinColor.tanningEnabled is false and $skinColor.tanImgEnabled is "f">>
<<set $skinColor.current to {
"test": "",
"body": "",
"breasts": "",
"penis": "",
"swimshorts": "",
"swimsuitTop": "",
"swimsuitBottom": "",
"bikiniTop": "",
"bikiniBottom": "",
"tshirt": "",
"mouth": ""
}>>
<</if>>
<<if $skinColor.tanningEnabled is false and $skinColor.tanImgEnabled is "t">>
<<for _s to 0; _s lt $skinColor.tanLoc.length; _s++>>
<<set $skinColor.current[$skinColor.tanLoc[_s]] to skinColor($skinColor.tanImgEnabled, $skinColor.tanValues[_s],$skinColor.overwrite)>>
<</for>>
<<set $skinColor.current.mouth to skinColor($skinColor.tanImgEnabled, $skinColor.tanValues[0],$skinColor.overwrite)>>
<</if>>
<</widget>>
<<widget "tannedCoverage">>
<<if $worn.over_upper.name isnot "naked" or $worn.upper.name isnot "naked">>
<<else>>
<<switch $worn.under_upper.name>>
<<case "bikini top">>
<<set _coverage[$skinColor.tanLoc.indexOf("bikiniTop")] to 1>>
<<set _coverage[$skinColor.tanLoc.indexOf("breasts")] to 1>>
<<case "school swimsuit" "foreign school swimsuit">>
<<set _coverage[$skinColor.tanLoc.indexOf("bikiniTop")] to 1>>
<<set _coverage[$skinColor.tanLoc.indexOf("swimsuitTop")] to 1>>
<<set _coverage[$skinColor.tanLoc.indexOf("breasts")] to 1>>
<</switch>>
<</if>>
<<if $worn.over_lower.name isnot "naked" or $worn.lower.name isnot "naked">>
<<else>>
<<switch $worn.under_lower.name>>
<<case "bikini bottoms">>
<<set _coverage[$skinColor.tanLoc.indexOf("bikiniBottom")] to 1>>
<<set _coverage[$skinColor.tanLoc.indexOf("swimsuitBottom")] to 1>>
<<set _coverage[$skinColor.tanLoc.indexOf("penis")] to 1>>
<<case "school swimsuit bottom" "foreign school swimsuit bottom">>
<<set _coverage[$skinColor.tanLoc.indexOf("swimsuitBottom")] to 1>>
<<set _coverage[$skinColor.tanLoc.indexOf("bikiniBottom")] to 1>>
<<set _coverage[$skinColor.tanLoc.indexOf("penis")] to 1>>
<<case "school swim shorts">>
<<set _coverage[$skinColor.tanLoc.indexOf("swimshorts")] to 1>>
<<set _coverage[$skinColor.tanLoc.indexOf("bikiniBottom")] to 1>>
<<set _coverage[$skinColor.tanLoc.indexOf("penis")] to 1>>
<</switch>>
<</if>>
<</widget>><<widget "sleep">>
<<sleephour>>
<</widget>>
<<widget "sleephour">>
<<set $sleepHoursTotal to 0>>
<<set $_bonusFatigueLoss to 10>>
<!-- wearing sleep clothes -->
<<if $worn.upper.type.includes("sleep") or $worn.lower.type.includes("sleep")>>
<<set $_bonusFatigueLoss += 5>>
<</if>>
<!-- sleeping with others -->
<<if $robinbed is 1 or $kylarbed is 1 or $wolfbed is 1>>
<<set $_bonusFatigueLoss += 5>>
<</if>>
<!-- wearing any non-sleep clothing disables the sleep bonus -->
<<if !Object.values($worn).every(clothes => clothes.type.includes("naked") || clothes.type.includes("sleep") || clothes.type.includes("eerie"))>>
<<set $_bonusFatigueLoss to 0>>
<</if>>
<!-- note: every hour of sleep gives a standard 250 fatigue reduction, so this bonus may not be all that much. -->
<!-- sleephour repeats this until you have slept for the selected number of hours -->
<!-- if you select "just sleep", then you wake up when tiredness hits 0, or after 10 hours. -->
<<for $sleephour gte 1 or $sleephour lte -1>>
<<set $sleephour -= 1>>
<<if $location isnot "asylum">>
<<effectstime>>
<</if>>
<<switch $location>>
<<case "home">>
<<if $robinromance is 1 and $NPCName[$NPCNameList.indexOf("Robin")].lust gte 20 and $robinbed isnot 1 and $robinwakeday isnot 1 and $kylarbed isnot 1>>
<!-- Robin climbs into bed with you -->
<<if $hour gte 18 or $hour lte 6>>
<<set _sleepinterrupt to 1>>
<<set $NPCName[$NPCNameList.indexOf("Robin")].lovewake to 1>>
<<set $robinwakeday to 1>>
<</if>>
<<elseif $NPCName[$NPCNameList.indexOf("Robin")].love gte 100 and $robindebtknown isnot 1 and $kylarbed isnot 1>>
<<if $hour gte 18 or $hour lte 6>>
<<set _sleepinterrupt to 1>>
<<set $robindebtwake to 1>>
<</if>>
<<elseif wraithSleepEventCheck()>>
<<wraithEvent>>
<<elseif $baileydefeatedchain gte 1 and ($rng * 100) gte (9900 - ($allure / 5))>>
<<set _sleepinterrupt to 1>>
<<set $baileyrapewake to 1>>
<<elseif $christmas is 1 and $monthday is 25 and $hour lte 6 and $christmas_kylar is undefined and $NPCName[$NPCNameList.indexOf("Kylar")].state is "active">>
<<set _sleepinterrupt to 1>>
<<set $christmas_kylar to 1>>
<<elseif $schoolday is 1 and $hour is 7 and !$bailey_wake_day>>
<<set _sleepinterrupt to 1>>
<<set $bailey_wake_day to true>>
<<elseif $corruption_slime gte (currentSkillValue('willpower') / 20) and random(0,100) lt 3 and $daystate is "night" and $slimeSleepEvent is 0 and $kylarbed isnot 1>>
<<set $slimeWake to 1>>
<<break>>
<</if>>
<<case "asylum">>
<<asylumeffects>>
<<if $hour is 6 or ($asylumstate is "firsttreatment" and $asylumfirsttreatment isnot 1) or ($asylumstate is "secondtreatment" and $asylumsecondtreatment isnot 1) or ($asylumstate is "assessment" and $asylumassessment isnot 1)>>
<<set _sleepinterrupt to 1>>
<<elseif $hour is 6 and $location is "asylum" or $asylumstate is "firsttreatment" and $asylumfirsttreatment isnot 1 and $location is "asylum" or $asylumstate is "secondtreatment" and $asylumsecondtreatment isnot 1 and $location is "asylum" or $asylumstate is "assessment" and $asylumassessment isnot 1 and $location is "asylum">>
<<set _sleepinterrupt to 1>>
<<elseif $suspicion gte 80 and random(1, 10) gte 10>>
<<set _sleepinterrupt to 1>>
<<set $rapewake to 1>>
<</if>>
<<case "prison">>
<<if $hour is 6>>
<<set _sleepinterrupt to 1>>
<<set $prisonwake to 1>>
<</if>>
<<case "alex_cottage">>
<<if wraithSleepEventCheck()>>
<<wraithEvent>>
<<elseif ($hour gte 21 or $hour lte 5) and $NPCName[$NPCNameList.indexOf("Alex")].lust gte 10 and $alexwake isnot 1>>
<<set $alexwake to 1>>
<<set _sleepinterrupt to 1>>
<<elseif $farm_attack_timer is 0 and $hour gte 21>>
<<set $remywake to 1>>
<<set _sleepinterrupt to 1>>
<</if>>
<<case "cabin">>
<<if wraithSleepEventCheck()>>
<<wraithEvent>>
<<elseif $hour lte 6 and $NPCName[$NPCNameList.indexOf("Eden")].lust gte 26 and $edenwake isnot 1>>
<<set $edenwake to 1>>
<<set _sleepinterrupt to 1>>
<</if>>
<<case "forest">>
<<if $location is "forest" and $wolfpackferocity gte 10 and $wolfwake isnot 1>>
<<set _sleepinterrupt to 1>>
<<set $wolfwake to 1>>
<</if>>
<<case "tower">>
<<if wraithSleepEventCheck() and $bird and $bird.mirror is 1>>
<<wraithEvent>>
<<elseif $bird.state is "hunting" and $bird.timer lte 0>>
<<set _sleepinterrupt to 1>>
<<elseif $bird.state is "home" and $bird.satisfied isnot true and random(1, 10) is 10>>
<<set _sleepinterrupt to 1>>
<</if>>
<<case "wolf_cave">>
<<if wraithSleepEventCheck()>>
<<wraithEvent>>
<</if>>
<</switch>>
<!-- this will stop sleep from happening, meaning no fatigue reduction or time passing -->
<<if _sleepinterrupt>>
<<break>>
<</if>>
<<set $sleepHoursTotal += 1>><<set $sleepStat++>>
<!-- fatigue is lowered by 200 for every hour slept, and another 50 more if the player has no trauma. -->
<<set $tiredness -= 200>>
<<if !($sleeptrouble is 1 and $controlled is 0)>>
<<set $tiredness -= 50>>
<</if>>
<<set $tiredness -= $_bonusFatigueLoss>>
<<if $location is "tower">>
<<bird_pass 60>>
<<else>>
<<pass 60>>
<</if>>
<<if _wraithinterrupt is 1>>
<<set _sleepinterrupt to 1>>
<<break>>
<</if>>
<<if $nightmares gte 1 and $controlled is 0>>
<<stress 6>>
<</if>>
<!-- for "just sleep" option, if sleep is no longer required OR the player has slept for 10 hours, interrupt it. -->
<<if $sleephour lte -1 and ($tiredness lte 0 or $sleephour lte -11)>>
<<break>>
<</if>>
<</for>>
<</widget>>
<<widget "sleepeffects">>
<<if $sleeptransform is 1>>
<<if $wolfgirl is 0 and $wolfbuild gte 5>>
<<set $wolfgirl to 1>>
<span class="gold">이상하게 이가 아프다.</span>
<br><br>
<<elseif $wolfgirl is 1 and $wolfbuild gte 10>>
<<set $wolfgirl to 2>>
<span class="gold">입이 뭔가 이상한 느낌이다. 당신은 혀로 입 안을 살펴보다가 새로 자라난 송곳니에 놀라 몸을 움찔거린다.</span>
<br><br>
<<elseif $wolfgirl is 1 and $wolfbuild lt 5>>
<<set $wolfgirl to 0>>
<span class="gold">치통이 사라졌다.</span>
<br><br>
<<elseif $wolfgirl is 2 and $wolfbuild gte 15>>
<<set $wolfgirl to 3>>
<span class="gold">머리가 가렵다.</span>
<br><br>
<<elseif $wolfgirl is 2 and $wolfbuild lt 10>>
<<set $wolfgirl to 1>>
<span class="gold">송곳니가 평범한 이로 돌아왔다.</span>
<br><br>
<<elseif $wolfgirl is 3 and $wolfbuild gte 20>>
<<set $wolfgirl to 4>>
<span class="gold">머리에 무언가 붙은 것 같다. 당신은 머리 위로 손을 뻗어 잡아당겨보지만, 아프기만 하다. 한 쌍의 늑대 귀를 얻었다.</span>
<br><br>
<<elseif $wolfgirl is 3 and $wolfbuild lt 15>>
<<set $wolfgirl to 2>>
<span class="gold">머리가 더는 가렵지 않다.</span>
<br><br>
<<elseif $wolfgirl is 4 and $wolfbuild gte 25>>
<<set $wolfgirl to 5>>
<span class="gold">엉덩이 쪽이 가렵다.</span>
<br><br>
<<elseif $wolfgirl is 4 and $wolfbuild lte 20>>
<<set $wolfgirl to 3>>
<span class="gold">늑대 귀가 사라졌다.</span>
<br><br>
<<elseif $wolfgirl is 5 and $wolfbuild gte 30>>
<<set $wolfgirl to 6>>
<span class="gold">침대로부터 몸을 돌렸는데 어찌된 일인지 베개가 침대 위에서 떨어진다. 등 뒤로 손을 뻗자 새로 자라난 늑대 꼬리가 만져진다.</span>
<br><br>
<<elseif $wolfgirl is 5 and $wolfbuild lt 25>>
<<set $wolfgirl to 4>>
<span class="gold">엉덩이가 더는 가렵지 않다.</span>
<br><br>
<<elseif $wolfgirl is 6 and $wolfbuild lt 30>>
무게중심이 달라진 느낌이다. 늑대 꼬리가 사라졌다.
<<set $wolfgirl to 5>>
<span class="gold"></span>
<br><br>
<</if>>
<</if>>
<<if $stress gte $stressmax>>
<<set $stress -= 2000>>
<<trauma 10>>
<span class="red">스트레스가 자는 동안 최고점을 찍었다가 가라앉았지만, 그 대신 정신 건강이 많이 상했다.</span>
<<lstress>><<gtrauma>>
<br><br>
<</if>>
<<if $scienceproject is "ongoing" and $sciencephallusknown isnot 1 and $promiscuity gte 35>>
<<set $sciencephallusknown to 1>>
일어나자마자 야한 생각이 떠오른다. <span class="gold">과학 프로젝트 주제로 "지역 남근"을 선택할 수 있다.</span> 세부 사항은 관계 페이지의 일기 항목을 확인하라.
<br><br>
<</if>>
<</widget>>
<<widget "bedclotheson">>
<<switch _args[0]>>
<<case "bed" "Bed">>
<<set $_storeLocation to "bed">>
<<set $wardrobe_location to "wardrobe">>
<<case "Farm Bed">>
<<set $_storeLocation to "Farm Bed">>
<<set $wardrobe_location to "alexFarm">>
<<case "prison bed">>
<<set $_storeLocation to "prison bed">>
<<set $wardrobe_location to "prison">>
<<default>>
Something went wrong with the "bedclotheson" widget, please report
<<run console.log('Something went wrong with the "bedclotheson" widget, please report')>>
<</switch>>
<<wardrobeSelection true>>
<<updateWornClothingLocation $wardrobe_location>>
<<if $wear_outfit is "clotheson">>
/*Was causing some wierdness when getting out of bed*/
/*<<undress $wardrobe_location>>*/
<<loadTempHairStyle>>
<<storeon $_storeLocation>>
<<elseif $wear_outfit isnot "none">>
<<storeon $_storeLocation>>
<<undress $wardrobe_location>>
<<wearoutfit>>
<</if>>
<<updateWornClothingLocation $wardrobe_location>>
<<set $wear_outfit to "none">>
<</widget>>
<<widget "slimeNoSleep">>
<<if $corruption_slime gte 80>>
<<set _eventsList to ["have sex with someone or something", "only sleep naked from now on"]>>
<<if $alwaysSleepNaked is true>>
<<set _eventsList.delete("only sleep naked from now on")>>
<</if>>
<<else>>
<<set _eventsList to ["have sex with someone", "go running or swimming for an hour"]>>
<</if>>
<<if $skulduggery gt 200>>
<<set _eventsList.push("steal something")>>
<</if>>
<<if $exhibitionism gt 35>>
<<set _eventsList.push("go running or swimming naked for an hour")>>
<</if>>
<<set _maxEvents to _eventsList.length - 1>>
<<set $slimeEvent to _eventsList[random(0,_maxEvents)]>>
<span class="lewd">머릿속의 슬라임이 잠을 자라고 허락해주기 전에 <<trSlimeEvent>> 명령을 내린다.</span> 녀석은 명령을 따른다면 보상을 해줄 것이고, 그렇지 않는다면 그에 걸맞는 결과를 맞이하게 될 것이라 협박한다.
<br><br>
<<link [[따른다|SleepSlimeEventObey]]>><<corruption 1>><<pain -4>><<stress -6>><<trauma -12>><<set $submissive += 1>><</link>><<gcorruption>><<lpain>><<lltrauma>><<lstress>>
<br>
<<link [[반항한다|SleepSlimeEventDefy]]>><<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<set $submissive -= 1>><</link>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>>
<br>
<</widget>>
<<widget "slimeEventResult">>
<<if $slimeEvent is "go running or swimming naked for an hour" or "go running or swimming for an hour">>
<<set $slimeEventLength to 2>>
<</if>>
<<if $slimeEvent is "only sleep naked from now on">>
<<strip>>
<<set $alwaysSleepNaked to true>>
<<unset $slimeEvent>>
당신은 자러가기 전에 옷을 벗는다.
<br><br>
<<link [[다음|Bed]]>><</link>>
<<else>>
당신은 주어진 책무를 다하기 위해 침대로부터 떨어진다.
<br><br>
<<link [[다음|Bedroom]]>><</link>>
<</if>>
<</widget>>
<<widget "slimeEventEnd">>
<<switch $slimeEvent>>
<<case "go running or swimming naked for an hour">>
<<if $slimeEventLength is 1 and $exposed is 2>>
<<unset $slimeEvent>>
<<unset $slimeEventLength>>
<<elseif $exposed is 2>>
<<set $slimeEventLength -= 1>>
<</if>>
<<case "go running or swimming for an hour">>
<<if $slimeEventLength is 1>>
<<unset $slimeEvent>>
<<unset $slimeEventLength>>
<<else>>
<<set $slimeEventLength -= 1>>
<</if>>
<<default>>
<<unset $slimeEvent>>
<</switch>>
<</widget>>
<<widget "wraithEvent">>
<!-- this is because this event wakes the player up AFTER they have slept for an hour. -->
<<unset _sleepinterrupt>>
<<set _wraithinterrupt to 1>>
<<set $wraith.nightmare to 2>>
<<set $wraith.hunt to 0>>
<<set $foresthunt to 0>>
<</widget>>당신은 슬라임의 요구를 따른다.
<<slimeEventResult>><<if $corruption_slime gte (currentSkillValue('willpower') / 10)>>
슬라임은 강제로 당신이 명령을 따르게 만들었다.
<<slimeEventResult>>
<<else>>
당신은 슬라임의 명령을 거부하는 데에 성공하여, 명령을 따르지 않고 침대로 들어갈 수 있었다.
<<unset $slimeEvent>>
<br><br>
<<link [[다음|Bed]]>><</link>>
<</if>><<widget "social">>
<div id="relation-display">
<<silently>>
<<script>>
/*data config for non-standard NPCs boxes, allows for different stat configs, custom display data, and dynamic requirements*/
T.npcConfig = {
"Robin" : {
important : true,
dom : { name : "신뢰", activeIcon : "img/ui/confidence.png", color: "blue" }
},
"Whitney" : {
important : true,
love : { maxValue : 30 },
dom : { maxValue: 20 }
},
"Eden" : {
important : true,
love : { maxValue: 200 },
dom : { maxValue: 150 } /*false always hides this stat*/
},
"Kylar" : {
important : true,
rage : { name : "질투", activeIcon : "img/ui/wideeye.png", color: "green" }
},
"Avery" : {
important : true,
rage : { requirements : V.averyragerevealed }
},
"Great Hawk" : {
important : true,
},
"Sydney" : {
important : true,
love : { maxValue: 150 },
purity : { requirements : State.variables.NPCName[28].purity > 0, maxValue : 100, minValue : 0 },
corruption : { requirements : State.variables.NPCName[28].corruption > 0, maxValue : 50, minValue : 0 }
},
"Mason" : {
love : { maxValue : 50 }
},
"Alex" : {
important : true,
love : { maxValue : 100 },
lust : { maxValue : 100 },
dom : { maxValue : 100 }
},
"Darryl" : {
love : { maxValue : 50 }
},
"River" : {
love : { maxValue : 50 }
},
"Sam" : {
love : { maxValue : 50 }
}
};
/*This list is backwards due to the method used to sort via index, with unimportant NPCs being assigned -1*/
T.importantNpcOrder = [ "Alex", "Great Hawk", "Avery", "Sydney", "Kylar", "Eden", "Whitney", "Robin"];
/*Clones the NPC list, and orderes it by important first, then by alphabetical order*/
T.orderedNPCs = V.NPCName.slice().sort(function(a, b) {
let diff = T.importantNpcOrder.indexOf(a.nam) - T.importantNpcOrder.indexOf(b.nam);
if(diff == 0) {
diff = a.nam < b.nam ? 1 : -1;
}
return diff;
});
T.orderedNPCs.reverse();
T.importantNPCs = T.orderedNPCs.slice(0, T.importantNpcOrder.length);
T.otherNPCs = T.orderedNPCs.slice(T.importantNpcOrder.length);
<</script>>
<</silently>>
<h4>주요 관계</h4>
<div id="npc-relations" class="relation-box-list">
<<for _k = 0; _k lt _importantNPCs.length; _k++>>
<<relation-box _importantNPCs[_k] _npcConfig[_importantNPCs[_k].nam]>>
<</for>>
</div>
<h4>관심있는 사람들</h4>
<div id="secondary-npcs" class="relation-box-list">
<<for _k= 0; _k lt _otherNPCs.length; _k++>>
<<relation-box _otherNPCs[_k] _npcConfig[_otherNPCs[_k].nam]>>
<</for>>
</div>
<h4>평판</h4>
<div id="faction-reputations" class="relation-box-list">
<<silently>>
/* Police config */
<<set _policeCrimeConfig = { currentValue : $crimehistory, states : [
{ requiredValue: 0, color: 'green', description: '경찰은 당신을 신경쓰지 않는다.'},
{ requiredValue: 1000, color: 'teal', description: '경찰에겐 당신에 대한 기록이 있다.'},
{ requiredValue: 2000, color: 'lblue', description: '경찰은 당신을 요주의 인물로 생각한다.'},
{ requiredValue: 3000, color: 'blue', description: '경찰은 당신을 골칫거리로 여긴다.'},
{ requiredValue: 5000, color: 'purple', description: '경찰은 당신을 범죄자로 여긴다.'},
{ requiredValue: 10000, color: 'pink', description: '경찰은 당신 전용 수갑을 갖고 있다.'},
{ requiredValue: 30000, color: 'red', description: '경찰은 당신 전용 문서 보관함을 갖고 있다.'}
]}>>
<<set _policeEvidenceConfig = { currentValue : $crimehistory, secondaryValue : $crime, states : [
{ requiredValue: 0, secondaryStates : [
{ requiredValue: 0, color: 'green', description: '그리고, 당신을 범죄와 연관짓는 아무런 증거도 없다.'},
{ requiredValue: 1, color: 'teal', description: '그럼에도 불구하고, 당신을 범죄와 연관짓는 작은 증거를 갖고 있다.'},
]},
{ requiredValue: 1000, secondaryStates : [
{ requiredValue: 0, color: 'green', description: '하지만 체포할 증거가 부족하다.'},
{ requiredValue: 1000, color: 'pink', description: '그리고 체포할 수 있는 증거를 확보하고 있다.'},
{ requiredValue: 5000, color: 'red', description: '그리고 체포할 수 있는 충분한 증거를 갖고 있다.'},
]}
]}>>
<<set _policeBoxConfig = { name : "경찰", icon : "img/misc/icon/barb.png", description: "<<relation-text _policeCrimeConfig>> <<relation-text _policeEvidenceConfig>>"}>>
/* Orphanage */
<<set _orphanageMoodConfig = { currentValue: $orphan_hope, secondaryValue: $orphan_reb, preText: '고아원의 분위기는 ', states : [
{ requiredValue: -100, secondaryStates : [
{ requiredValue: -100, color: 'pink', description: '희망이 없다.'},
{ requiredValue: -40, color: 'pink', description: '의기소침하다.'},
{ requiredValue: -10, color: 'pink', description: '불행하다.'},
{ requiredValue: 10, color: 'pink', description: '악의적이다.'},
{ requiredValue: 40, color: 'def', description: '복수심에 불탄다.'},
]},
{ requiredValue: -40, secondaryStates : [
{ requiredValue: -100, color: 'purple', description: '시무룩하다.'},
{ requiredValue: -40, color: 'purple', description: '의기소침하다.'},
{ requiredValue: -10, color: 'purple', description: '체념적이다.'},
{ requiredValue: 10, color: 'purple', description: '반항적이다.'},
{ requiredValue: 40, color: 'def', description: '제멋대로다.'},
]},
{ requiredValue: -10, secondaryStates : [
{ requiredValue: -100, color: 'blue', description: '순종적이다.'},
{ requiredValue: -40, color: 'blue', description: '타협적이다.'},
{ requiredValue: -10, color: 'blue', description: '차분하다.'},
{ requiredValue: 10, color: 'blue', description: '전복적이다.'},
{ requiredValue: 40, color: 'def', description: '저항적이다.'},
]},
{ requiredValue: 10, secondaryStates : [
{ requiredValue: -100, color: 'teal', description: '인내하고 있다.'},
{ requiredValue: -40, color: 'teal', description: '저항이 없다.'},
{ requiredValue: -10, color: 'teal', description: '낙관적이다.'},
{ requiredValue: 10, color: 'teal', description: '저항적이다.'},
{ requiredValue: 40, color: 'def', description: '반항적이다.'},
]},
{ requiredValue: 40, secondaryStates : [
{ requiredValue: -100, color: 'green', description: '따뜻하다.'},
{ requiredValue: -40, color: 'green', description: '다정하다.'},
{ requiredValue: -10, color: 'green', description: '희망적이다.'},
{ requiredValue: 10, color: 'green', description: '이상적이다.'},
{ requiredValue: 40, color: 'def', description: '혁명적이다.'},
]},
]}>>
<<set _orphanageBoxConfig = { name : "고아원", icon : "img/misc/icon/orphanage.png", description: "<<relation-text _orphanageMoodConfig>>"}>>
/* School config */
<<set _teacherRepConfig = { currentValue: $delinquency, preText: '선생님들은 당신을 ', postText: ' 여긴다.', states : [
{ requiredValue: 0, color: 'green', description: '이상적인 학생으로'},
{ requiredValue: 10, color: 'teal', description: '평범한 학생으로'},
{ requiredValue: 200, color: 'lblue', description: '나쁜 학생으로'},
{ requiredValue: 400, color: 'blue', description: '불량학생으로'},
{ requiredValue: 600, color: 'purple', description: '불량학생으로'},
{ requiredValue: 800, color: 'pink', description: '불량학생으로'},
{ requiredValue: 1000, color: 'red', description: '공포 그 자체로'}
]}>>
<<set _studentRepConfig = { currentValue: $cool, preText: '학우들은 당신을 ', states : [
{ requiredValue: 0, color: 'red', description: '기피한다.'},
{ requiredValue: 40, color: 'pink', description: '이상하다고', postText: ' 여긴다.'},
{ requiredValue: 80, color: 'purple', description: '바보같다고', postText: ' 여긴다.'},
{ requiredValue: 120, color: 'blue', description: '괜찮다고', postText: ' 여긴다.'},
{ requiredValue: 160, color: 'lblue', description: '쿨하다고', postText: ' 여긴다.'},
{ requiredValue: 240, color: 'teal', description: '매우 쿨하다고', postText: ' 여긴다.'},
{ requiredValue: 400, color: 'green', description: '당신과 함께 있는 걸 동경한다.'}
]}>>
<<set _teacherBoxConfig = { name : "선생님", icon : "img/misc/icon/school.png", description: "<<relation-text _teacherRepConfig>> <<statbar $delinquency 1000>>"}>>
<<set _studentBoxConfig = { name : "학생들", icon : "img/misc/icon/oxford.png", description: "<<relation-text _studentRepConfig>> <<statbarinverted $cool $coolmax>>"}>>
/*Crossdressing*/
<<if $schoolrep.crossdress neq 0>>
<<set _crossdressRepConfig = { currentValue: $schoolrep.crossdress, states : [
{ requiredValue: 1, color: 'lblue', description: '소수의 학생들이 서로 당신이 크로스드레서라는 내용으로 귓속말을 한다. 몇몇은 그 말을 믿는다.'},
{ requiredValue: 2, color: 'blue', description: '학교에 소문이 뿌리를 내렸다. 몇몇은 당신이 크로스드레서라고 말하고 다닌다.'},
{ requiredValue: 3, color: 'purple', description: '학생들이 당신이 크로스드레서라는 내용으로 수다를 떨지만, 대부분은 그냥 농담이라고 생각하고 있다.'},
{ requiredValue: 4, color: 'pink', description: '학교의 모두가 당신이 크로스드레서라는 소문을 들어보았다.'},
{ requiredValue: 5, color: 'red', description: '선생님을 포함한 학교의 모두가 당신이 크로스드레서라는 걸 알고 있다.'}
]}>>
<<set _crossdressBoxConfig = { name : "크로스드레싱", description : '<<relation-text _crossdressRepConfig>>'}>>
<</if>>
/*Herm*/
<<if $schoolrep.herm neq 0>>
<<set _hermRepConfig = { currentValue: $schoolrep.herm, states : [
{ requiredValue: 1, color: 'lblue', description: '소수의 학생들이 서로 남성기와 여성기를 모두 가진 학생에 대해 귓속말을 한다. 몇몇은 그 말을 믿는다.'},
{ requiredValue: 2, color: 'blue', description: '남성기와 여성기를 모두 가진 학생에 대한 소문이 학교에 퍼졌다.'},
{ requiredValue: 3, color: 'purple', description: '남성기와 여성기를 모두 가진 학생에 대한 소문이 학교에 만연하다.'},
{ requiredValue: 4, color: 'pink', description: '학교의 모두가 당신의 독특한 성기에 대한 소문을 들어보았다.'},
{ requiredValue: 5, color: 'red', description: '선생님을 포함한 학교의 모두가 당신의 독특한 성기에 대해 들어보았다.'}
]}>>
<<set _hermBoxConfig = { name : "후타나리", description : '<<relation-text _hermRepConfig>>'}>>
<</if>>
/* Prison */
<<if $prison>>
<<set _prisonMoodConfig = { currentValue: $prison.hope, secondaryValue: $prison.reb, preText: '교도소의 분위기는 ', states : [
{ requiredValue: 0, secondaryStates : [
{ requiredValue: 0, color: 'pink', description: '희망이 없다.'},
{ requiredValue: 20, color: 'pink', description: '의기소침하다.'},
{ requiredValue: 40, color: 'pink', description: '불행하다.'},
{ requiredValue: 60, color: 'pink', description: '악의적이다.'},
{ requiredValue: 80, color: 'def', description: '복수심에 불탄다.'},
]},
{ requiredValue: 20, secondaryStates : [
{ requiredValue: 0, color: 'purple', description: '시무룩하다.'},
{ requiredValue: 20, color: 'purple', description: '의기소침하다.'},
{ requiredValue: 40, color: 'purple', description: '체념적이다.'},
{ requiredValue: 60, color: 'purple', description: '반항적이다.'},
{ requiredValue: 80, color: 'def', description: '제멋대로다.'},
]},
{ requiredValue: 40, secondaryStates : [
{ requiredValue: 0, color: 'blue', description: '순종적이다.'},
{ requiredValue: 20, color: 'blue', description: '타협적이다.'},
{ requiredValue: 40, color: 'blue', description: '차분하다.'},
{ requiredValue: 60, color: 'blue', description: '전복적이다.'},
{ requiredValue: 80, color: 'def', description: '저항적이다.'},
]},
{ requiredValue: 60, secondaryStates : [
{ requiredValue: 0, color: 'teal', description: '인내하고 있다.'},
{ requiredValue: 20, color: 'teal', description: '저항이 없다.'},
{ requiredValue: 40, color: 'teal', description: '낙관적이다.'},
{ requiredValue: 60, color: 'teal', description: '저항적이다.'},
{ requiredValue: 80, color: 'def', description: '반항적이다.'},
]},
{ requiredValue: 80, secondaryStates : [
{ requiredValue: 0, color: 'green', description: '관대하다.'},
{ requiredValue: 20, color: 'green', description: '참을성이 있다.'},
{ requiredValue: 40, color: 'green', description: '희망적이다.'},
{ requiredValue: 60, color: 'green', description: '이상적이다.'},
{ requiredValue: 80, color: 'def', description: '혁명적이다.'},
]},
]}>>
<<set _guardRepConfig = { currentValue: $prison.guards, preText: '간수들은 ', states : [
{ requiredValue: 0, color: 'red', description: '당신을 지속적인 감시 하에 둔다.'},
{ requiredValue: 15, color: 'pink', description: '당신을 골칫거리로 생각한다.'},
{ requiredValue: 30, color: 'purple', description: '당신을 주시하고 있다.'},
{ requiredValue: 45, color: 'blue', description: '당신에게서 눈을 떼지 않고 있다.'},
{ requiredValue: 60, color: 'lblue', description: '당신이 문제를 일으키지 않으리라고 기대한다.'},
{ requiredValue: 80, color: 'teal', description: '당신을 눈감아주고 있다.'},
{ requiredValue: 100, color: 'green', description: '당신이 여기 있다는 것도 잊어버렸다.'}
]}>>
<<set _inmateRepConfig = { currentValue: $prison.inmates, preText: '대부분의 동료 수감자들은 ', states : [
{ requiredValue: 0, color: 'red', description: ($player.gender_appearance is "m"?'당신을 고깃덩이로 본다.':'당신을 고깃구멍으로 본다.')},
{ requiredValue: 15, color: 'pink', description: '당신을 육변기로 본다.'},
{ requiredValue: 30, color: 'purple', description: ($player.gender_appearance is "m"?'당신을 남창으로 본다.':'당신을 창녀로 본다.')},
{ requiredValue: 45, color: 'blue', description: '당신을 그들 중 하나로 본다.'},
{ requiredValue: 60, color: 'lblue', description: '당신을 좋게 생각하고 있다.'},
{ requiredValue: 80, color: 'teal', description: '당신을 존중해주고 있다.'},
{ requiredValue: 100, color: 'green', description: '당신이 우두머리라 생각하고 있다.'}
]}>>
<<set _prisonBoxConfig = { name : "교도소 분위기", icon : "img/misc/icon/police.png", description: "<<relation-text _prisonMoodConfig>>"}>>
<<set _guardBoxConfig = { name : "교도소 간수들", icon : "img/misc/icon/police.png", description: "<<relation-text _guardRepConfig>>"}>>
<<set _inmateBoxConfig = { name : "교도소 수감자들", icon : "img/misc/icon/police.png", description: "<<relation-text _inmateRepConfig>>"}>>
<</if>>
<</silently>>
<<relation-box-simple _policeBoxConfig>>
<<relation-box-simple _orphanageBoxConfig>>
<<relation-box-simple _teacherBoxConfig>>
<<relation-box-simple _studentBoxConfig>>
<<if $schoolrep.crossdress neq 0>>
<<relation-box-simple _crossdressBoxConfig>>
<</if>>
<<if $schoolrep.herm neq 0>>
<<relation-box-simple _hermBoxConfig>>
<</if>>
<<if $prison>>
<<relation-box-simple _guardBoxConfig>>
<<relation-box-simple _inmateBoxConfig>>
<<relation-box-simple _prisonBoxConfig>>
<</if>>
</div>
<<if $farm_stage gte 2>>
<<silently>>
/* Farm Animals */
/*Horses*/
<<set _farmHorseRepConfig = { currentValue: $farm.beasts.horses, preText: '농장의 말은 당신을 ', states: [
{ requiredValue: -100, color: 'pink', description: '육변기로 본다.', postText: ' '},
{ requiredValue: -20, color: 'purple', description: '존중하지 않는다.'},
{ requiredValue: -5, color: '', description: '경계하고 있다.'},
{ requiredValue: 5, color: 'lblue', description: '신뢰한다.'},
{ requiredValue: 20, color: 'green', description: '존중한다.'}
]}>>
/*Pigs*/
<<set _farmPigRepConfig = { currentValue: $farm.beasts.pigs, preText: '농장의 돼지들은 당신을 ', postText: ' ', states: [
{ requiredValue: -100, color: 'pink', description: '육변기로 본다.', postText: ' '},
{ requiredValue: -20, color: 'purple', description: '존중하지 않는다'},
{ requiredValue: -5, color: '', description: '경계하고 있다'},
{ requiredValue: 5, color: 'lblue', description: '신뢰한다'},
{ requiredValue: 20, color: 'green', description: '존중한다'}
]}>>
/*Cattle*/
<<set _farmCattleRepConfig = { currentValue: $farm.beasts.cattle, preText: '농장의 소들은 당신을 ', postText: ' ', states: [
{ requiredValue: -100, color: 'pink', description: '골칫거리로 본다.', postText: ' '},
{ requiredValue: -20, color: 'purple', description: '존중하지 않는다.'},
{ requiredValue: -5, color: '', description: '경계하고 있다'},
{ requiredValue: 5, color: 'lblue', description: '신뢰한다'},
{ requiredValue: 20, color: 'green', description: '존중한다'}
]}>>
/*Dogs*/
<<set _farmDogRepConfig = { currentValue: $farm.beasts.dogs, preText: '농장의 개들은 당신을 ', postText: ' ', states: [
{ requiredValue: -100, color: 'pink', description: '육변기로 본다.', postText: ' '},
{ requiredValue: -20, color: 'purple', description: '존중하지 않는다.'},
{ requiredValue: -5, color: '', description: '경계하고 있다'},
{ requiredValue: 5, color: 'lblue', description: '신뢰한다'},
{ requiredValue: 20, color: 'green', description: '존중한다'}
]}>>
<<set _farmHorseBoxConfig = { name: "말", description : '<<relation-text _farmHorseRepConfig>>'}>>
<<set _farmPigBoxConfig = { name: "돼지", description : '<<relation-text _farmPigRepConfig>>'}>>
<<set _farmCattleBoxConfig = { name: "소", description : '<<relation-text _farmCattleRepConfig>>'}>>
<<set _farmDogBoxConfig = { name: "개", description : '<<relation-text _farmDogRepConfig>>'}>>
<<if $farm_stage gte 5>>
/* Farm Sabotage */
<<set _farmSabotageConfig = { currentValue: $farm.aggro, states: [
{ requiredValue: 0, color: 'green', description: '농장은 평화롭다'},
{ requiredValue: 1, color: 'teal', description: '수상한 사람들이 농장을 관찰하곤 하는 것이 보인다.'},
{ requiredValue: 10, color: 'lblue', description: '농장 곳곳에서 침입자의 징후가 보인다.'},
{ requiredValue: 20, color: 'blue', description: '무언가가 농장의 가축들을 놀래키고 있다.'},
{ requiredValue: 40, color: 'purple', description: '밤이 되면 농장이 사보타주 당하고 있다.'},
{ requiredValue: 60, color: 'pink', description: '낮이고 밤이고 농장이 사보타주 당하고 있다.'},
{ requiredValue: 100, color: 'red', description: '레미가 고용한 깡패들이 대놓고 농장 그 자체와 사업을 망가뜨리고 있다.'},
]}>>
<<set _farmSabotageBoxConfig = { name: "농장 안전성", description : '<<relation-text _farmSabotageConfig>>'}>>
<</if>>
<</silently>>
<h4>농장</h4>
<div id="farm-status" class="relation-box-list">
<<relation-box-simple _farmHorseBoxConfig>>
<<relation-box-simple _farmPigBoxConfig>>
<<relation-box-simple _farmCattleBoxConfig>>
<<relation-box-simple _farmDogBoxConfig>>
<<if $farm_stage gte 5>>
<<relation-box-simple _farmSabotageBoxConfig>>
<</if>>
</div>
<</if>>
<h4>명성</h4>
<div id="global-recognition" class="relation-box-list">
<<silently>>
<<set _fameStates = [
{ requiredValue: 0, color: 'green', description: ' 아무도 모름'},
{ requiredValue: 30, color: 'teal', description: ' 잘 알려지지 않음'},
{ requiredValue: 100, color: 'lblue', description: ' 약간 알려짐'},
{ requiredValue: 200, color: 'blue', description: ' 알려짐'},
{ requiredValue: 400, color: 'purple', description: ' 잘 알려짐'},
{ requiredValue: 600, color: 'pink', description: ' 유명함'},
{ requiredValue: 1000, color: 'red', description: ' 명성이 자자한 _config.flavorText'}
]>>
<<set _inverseFameStates = [
{ requiredValue: 0, color: 'red', description: ' 아무도 모름'},
{ requiredValue: 30, color: 'pink', description: ' 잘 알려지지 않음'},
{ requiredValue: 100, color: 'purple', description: ' 약간 알려짐'},
{ requiredValue: 200, color: 'blue', description: ' 알려짐'},
{ requiredValue: 400, color: 'lblue', description: ' 잘 알려짐'},
{ requiredValue: 600, color: 'teal', description: ' 유명함'},
{ requiredValue: 1000, color: 'green', description: ' 명성이 자자한 _config.flavorText'}
]>>
<<set _sexFameConfig = { currentValue: $famesex, preText: '섹스:', flavorText: '걸레', states: _fameStates }>>
<<set _prostitutionFameConfig = { currentValue: $fameprostitution, preText: '매춘:', flavorText: '창녀', states: _fameStates }>>
<<set _rapeFameConfig = { currentValue: $famerape, preText: '강간:', flavorText: '육변기', states: _fameStates }>>
<<if $bestialitydisable is "f">>
<<set _bestialityFameConfig = { currentValue: $famebestiality, preText: '수간:', flavorText: '암컷', states: _fameStates }>>
<<else>>
<<set _bestialityFameConfig = { currentValue: $famebestiality, preText: '이종간:', flavorText: '이상성욕자', states: _fameStates }>>
<</if>>
<<set _exhibitionismFameConfig = { currentValue: $fameexhibitionism, preText: '노출증:', flavorText: '과시자', states: _fameStates }>>
<<if $famepregnancy gte 600>>
<<set $_name to "번식 엄마">>
<<elseif $famepregnancy gte 200>>
<<set $_name to "번식자">>
<<else>>
<<set $_name to "엄마">>
<</if>>
<<set _pregnancyFameConfig = { currentValue: $famepregnancy, preText: '임신:', flavorText: $_name, states: _fameStates }>>
<<set _combatFameConfig = { currentValue: $famescrap, preText: '전투:', flavorText: '싸움꾼', states: _inverseFameStates }>>
<<set _kindnessFameConfig = { currentValue: $famegood, preText: '친절:', flavorText: '박애주의자', states: _inverseFameStates }>>
<<set _businessFameConfig = { currentValue: $famebusiness, preText: '사업:', flavorText: '사업가', states: _inverseFameStates }>>
<<set _socialFameConfig = { currentValue: $famesocial, preText: '사교:', flavorText: '달변가', states: _inverseFameStates }>>
<<set _modelFameConfig = { currentValue: $famemodel, preText: '모델:', flavorText: '모델', states: _inverseFameStates }>>
<<set _overallFameConfig = { currentValue: $fame, preText: '전체:', flavorText: '', states: [
{ requiredValue: 0, color: 'green', description: ' 아무도 모름'},
{ requiredValue: 100, color: 'teal', description: ' 잘 알려지지 않음'},
{ requiredValue: 500, color: 'lblue', description: ' 약간 알려짐'},
{ requiredValue: 1000, color: 'blue', description: ' 알려짐'},
{ requiredValue: 2000, color: 'purple', description: ' 잘 알려짐'},
{ requiredValue: 3000, color: 'pink', description: ' 유명함'},
{ requiredValue: 4000, color: 'red', description: ' 명성이 자자함'}
]}>>
<<set _sexFameBoxConfig = { description : '<<relation-text _sexFameConfig>>' }>>
<<set _prostitutionFameBoxConfig = { description : '<<relation-text _prostitutionFameConfig>>' }>>
<<set _rapeFameBoxConfig = { description : '<<relation-text _rapeFameConfig>>' }>>
<<set _bestialityFameBoxConfig = { description : '<<relation-text _bestialityFameConfig>>' }>>
<<set _exhibitionismFameBoxConfig = { description : '<<relation-text _exhibitionismFameConfig>>' }>>
<<set _pregnancyFameBoxConfig = { description : '<<relation-text _pregnancyFameConfig>>' }>>
<<set _combatFameBoxConfig = { description : '<<relation-text _combatFameConfig>>' }>>
<<set _kindnessFameBoxConfig = { description : '<<relation-text _kindnessFameConfig>>' }>>
<<set _businessFameBoxConfig = { description : '<<relation-text _businessFameConfig>>' }>>
<<set _socialFameBoxConfig = { description : '<<relation-text _socialFameConfig>>' }>>
<<set _modelFameBoxConfig = { description : '<<relation-text _modelFameConfig>>' }>>
<<set _overallFameBoxConfig = { description : '<<relation-text _overallFameConfig>>' }>>
<</silently>>
<<relation-box-simple _sexFameBoxConfig>>
<<relation-box-simple _prostitutionFameBoxConfig>>
<<relation-box-simple _rapeFameBoxConfig>>
<<relation-box-simple _bestialityFameBoxConfig>>
<<relation-box-simple _exhibitionismFameBoxConfig>>
<<if $famemodel gte 1>>
<<relation-box-simple _modelFameBoxConfig>>
<</if>>
/*ToDo: Pregnancy, remove check to properly enable*/
<<if $pregnancyTesting>>
<<relation-box-simple _pregnancyFameBoxConfig>>
<</if>>
<<relation-box-simple _combatFameBoxConfig>>
<<relation-box-simple _kindnessFameBoxConfig>>
<<relation-box-simple _businessFameBoxConfig>>
<<relation-box-simple _socialFameBoxConfig>>
<<relation-box-simple _overallFameBoxConfig>>
</div>
도시 사람들은 당신을 <span class="teal"><<overworld_nicknamePost "이라고" "sep">></span>_trPost 알고 있다. 지하 세계의 범죄자들은 당신을 <span class="pink"><<underworld_nicknamePost "이라고" "sep">></span>_trPost 부른다.
<<if $syndromewolves is 1 or $dockwork gte 2>>
<h4>기타</h4>
<</if>>
<<if $syndromewolves is 1>>
<div id="other-relation-blocks">
늑대 무리 화합: <img id="statbar" src="img/ui/wolfharmony.png">
<div class="meter">
<<set $percent=Math.floor((Math.min(20, $wolfpackharmony)/20)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
늑대 무리 흉폭성: <img id="statbar" src="img/ui/wolfferocity.png">
<div class="meter">
<<set $percent=Math.floor((Math.min(20, $wolfpackferocity)/20)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
</div>
<br>
<</if>>
<<if $dockwork gte 2>>
<div id="other-relation-blocks">
부두:
<<set $dockstatus = Math.clamp($dockstatus, 0, 100)>>
<<if $dockstatus gte 100>>
<span class="green">다른 일꾼들은 당신을 존중한다.</span>
<<elseif $dockstatus gte 80>>
<span class="teal">다른 일꾼들은 당신을 받아들여주고 있다.</span>
<<elseif $dockstatus gte 30>>
<span class="lblue">다른 일꾼들은 당신을 용인해주고 있다.</span>
<<elseif $dockstatus gte 10>>
<span class="blue">다른 일꾼들은 당신을 의심에 찬 눈으로 보고 있다.</span>
<<else>>
<span class="purple">다른 일꾼들은 당신을 경멸에 찬 눈으로 보고 있다.</span>
<</if>>
</div>
<br>
<</if>>
</div>
<br>
<</widget>><<widget "trauma">>
<<if _args[0] or _args[1]>>
<<if _args[0] gte 0>>
<<set _trauma_mod to 1>>
<<if $rapetrait gte 1>>
<<set _trauma_mod *= 0.7>>
<</if>>
<<if $bestialitytrait gte 1 and $enemytype is "beast">>
<<set _trauma_mod *= 0.7>>
<</if>>
<<if $tentacletrait gte 1 and $enemytype is "tentacles">>
<<set _trauma_mod *= 0.7>>
<</if>>
<<set $trauma += Math.trunc(((_args[0] * 3) - ((_args[0] * 1.5) * ($control / $controlmax))) * _trauma_mod)>>
<<if $dev is 1>><<set $control -= _args[0]>><</if>>
<<else>>
<<set $trauma += Math.trunc((_args[0] * 3) + ((_args[0] * 1.5) * ($control / $controlmax)))>>
<</if>>
<</if>>
<<if $trauma gte 1>>
<<set $sleeptrouble to 1>>
<<else>>
<<set $sleeptrouble to 0>>
<</if>>
<<if $trauma gte ($traumamax / 10) * 1>>
<<set $nightmares to 1>>
<<else>>
<<set $nightmares to 0>>
<</if>>
<<if $trauma gte ($traumamax / 10) * 7>>
<<set $anxiety to 2>>
<<elseif $trauma gte ($traumamax / 10) * 2>>
<<set $anxiety to 1>>
<<else>>
<<set $anxiety to 0>>
<</if>>
<<if $trauma gte ($traumamax / 10) * 8>>
<<set $flashbacks to 1>>
<<else>>
<<set $flashbacks to 0>>
<</if>>
<<if $trauma gte ($traumamax / 10) * 6>>
<<set $panicattacks to 2>>
<<elseif $trauma gte ($traumamax / 10) * 4>>
<<set $panicattacks to 1>>
<<else>>
<<set $panicattacks to 0>>
<</if>>
<<updateHallucinations>>
<<if $trauma gte $traumamax>>
<<set $dissociation to 2>>
<<elseif $trauma gte ($traumamax / 10) * 9>>
<<set $dissociation to 1>>
<<else>>
<<set $dissociation to 0>>
<</if>>
<</widget>>
<<widget "combattrauma">>
<<if _args[0]>>
<<if _args[0] gte 0>>
<<set _trauma_mod to 1>>
<<if $rapetrait gte 1>>
<<set _trauma_mod *= 0.7>>
<</if>>
<<if $bestialitytrait gte 1 and $enemytype is "beast">>
<<set _trauma_mod *= 0.7>>
<</if>>
<<if $tentacletrait gte 1 and $enemytype is "tentacles">>
<<set _trauma_mod *= 0.7>>
<</if>>
<<set $trauma += Math.trunc(((_args[0] * 1) - ((_args[0] * 0.5) * ($control / $controlmax))) * _trauma_mod)>>
<<if $dev is 1>><<set $control -= _args[0]>><</if>>
<<else>>
<<set $trauma += Math.trunc((_args[0] * 1) + ((_args[0] * 0.5) * ($control / $controlmax)))>>
<</if>>
<</if>>
<</widget>>
<<widget "straighttrauma">>
<<if _args[0]>>
<<set $trauma += (_args[0] * 1)>>
<</if>>
<</widget>>
<<widget "updateHallucinations">>
<<if $trauma gte ($traumamax / 10) * 5 or $awareness gte 400 or $hallucinogen gt 0 or ($moonstate is "evening" and $hour gte 21 or $moonstate is "morning" and $hour lt 6)>>
<<set $hallucinations to 2>>
<<elseif $trauma gte ($traumamax / 10) * 3 or $awareness gte 300>>
<<set $hallucinations to 1>>
<<else>>
<<set $hallucinations to 0>>
<</if>>
<</widget>>
<<widget "control">>
<<if _args[0]>>
<<set $control += (_args[0] * 10)>>
<<if _args[0] gte 1>>
<<set $controlstart += (_args[0] * 10)>>
<</if>>
<<if $control gte ($controlmax / 5) * 2>>
<<set $controlled to 1>>
<<else>>
<<set $controlled to 0>>
<</if>>
<</if>>
<</widget>>
<<widget "combatcontrol">>
<<if _args[0]>>
<<set $control += (_args[0] * 10)>>
<<if $control gte $controlstart>>
<<set $control to $controlstart>>
<</if>>
<<if $control gte ($controlmax / 5) * 2>>
<<set $controlled to 1>>
<<else>>
<<set $controlled to 0>>
<</if>>
<</if>>
<</widget>>
<<widget "corruption">>
<<if _args[0]>>
<<set $corruption_slime += _args[0]>>
<</if>>
<</widget>>
<<widget "semenvolume">>
<<if isNaN(_args[0])>>
<<run throw new Error("The semenvolume widget was passed a non-numeric argument (or none at all)!")>>
<<elseif $player.penisExist>>
<<set $_volume_increase to _args[0] * 3>>
<<if $cow gte 6>>
<<set $_volume_increase *= 2>>
<</if>>
<<set $semen_volume += $_volume_increase>>
<<set $semen_volume to Math.clamp($semen_volume, 0, $semen_max)>>
<</if>>
<</widget>>
<<widget "milkvolume">>
<<if isNaN(_args[0])>>
<<run throw new Error("The milkvolume widget was passed a non-numeric argument (or none at all)!")>>
<<else>>
<<if _args[0] gt 0>>
<<if $cow gte 6>>
<<set $lactation_pressure += 2>>
<<else>>
<<set $lactation_pressure += 1>>
<</if>>
<</if>>
<<if $lactating is 1 and _args[0] isnot 0>>
<<set $_volume_increase to (_args[0] * 2)>>
<<if $cow gte 6>>
<<set $_volume_increase *= 2>>
<</if>>
<<set $milk_volume += $_volume_increase>>
<<set $milk_volume = Math.clamp($milk_volume, 24, $milk_max)>>
<</if>>
<</if>>
<</widget>>
<<widget "stress">>
<<if _args[0]>>
<<if $drunk lte 0>>
<<set _stress_mod to 40>>
<<elseif $drunk lte 120>>
<<set _stress_mod to 30>>
<<elseif $drunk lte 240>>
<<set _stress_mod to 25>>
<<elseif $drunk lte 360>>
<<set _stress_mod to 20>>
<<elseif $drunk lte 480>>
<<set _stress_mod to 15>>
<<else>>
<<set _stress_mod to 10>>
<</if>>
<<if $body_temperature is "cold">>
<<set _stress_mod *= 3.0>>
<<elseif $body_temperature is "chilly">>
<<set _stress_mod *= 1.5>>
<</if>>
<<if _args[0] gt 0>>
<<set $stress += (_args[0] * _stress_mod)>>
<<else>>
<<set $stress += (_args[0] * 80)>>
<</if>>
<</if>>
<</widget>>
<<widget "arousal">>
<<if _args[0] gte 0 or _args[0] lt 0>>
<<set $_gain to _args[0]>>
<<if $orgasmtrait gte 1 and $_gain gte 1>>
<<set $_gain *= 0.6>>
<</if>>
<<if $choketrait gte 1>>
<!-- up to x2 arousal gain when suffocating -->
<<set $_gain *= 1 + ($oxygenmax - $oxygen) / 1200>>
<</if>>
<<set $arousal to Math.clamp($arousal + $_gain, 0, $arousalmax)>>
<<if _args[1] is "maso">>
<<set $arousalmasochism += $_gain>>
<<elseif _args[0] gte 0>>
<<if _args[1] is true>>
<<if $trackedArousal.length gt 4>>
<<run $trackedArousal.deleteAt(0)>>
<!--add current arousal level to previous hour, low arousal level matters less-->
<<set $trackedArousal[$trackedArousal.length - 1] += $arousal * $arousal / ($arousalmax * 0.8)>>
<</if>>
<<run $trackedArousal.push(0)>>
<</if>>
<<set $trackedArousal[$trackedArousal.length - 1] += _args[0]>>
<<if _args[0] gt 0>>
<<set $timeSinceArousal to 0>>
<</if>>
<</if>>
<<else>>
<<if $arousalError is undefined>>
<<set $arousalError to [_args[0]]>>
<<elseif $arousalError.length gte 50>>
<<set $arousalError to [_args[0]]>>
<<else>>
<<set $arousalError.push(_args[0])>>
<</if>>
<</if>>
<</widget>>
<<widget "breastarousal">>
<<if _args[0] gte 0 or _args[0] lt 0>>
<<set $arousal += (_args[0] * $breastsensitivity)>>
<<if _args[0] gte 0>>
<<set $trackedArousal[$trackedArousal.length - 1] += _args[0] * $breastsensitivity>>
<</if>>
<<else>>
<<if $arousalError is undefined>>
<<set $arousalError to [_args[0]]>>
<<elseif $arousalError.length gte 50>>
<<set $arousalError to [_args[0]]>>
<<else>>
<<set $arousalError.push(_args[0])>>
<</if>>
<</if>>
<</widget>>
<<widget "genitalarousal">>
<<if _args[0] gte 0 or _args[0] lt 0>>
<<set $arousal += (_args[0] * $genitalsensitivity)>>
<<if _args[0] gte 0>>
<<set $trackedArousal[$trackedArousal.length - 1] += _args[0] * $genitalsensitivity>>
<</if>>
<<else>>
<<if $arousalError is undefined>>
<<set $arousalError to [_args[0]]>>
<<elseif $arousalError.length gte 50>>
<<set $arousalError to [_args[0]]>>
<<else>>
<<set $arousalError.push(_args[0])>>
<</if>>
<</if>>
<</widget>>
<<widget "tiredness">>
<<set _tiredness_mod to 1>>
<<if $body_temperature is "hot">>
<<set _tiredness_mod += 2>>
<<elseif $body_temperature is "warm">>
<<set _tiredness_mod += 0.5>>
<</if>>
<<if _args[0]>>
<<if _args[1] is "pass">>
<<set $tiredness += (_args[0] * _tiredness_mod)>>
<<else>>
<<if _args[0] gt 0>>
<<set $tiredness += (_args[0] * 15 * _tiredness_mod)>>
<<else>>
<<set $tiredness += (_args[0] * 20 * _tiredness_mod)>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "pain">>
<<set _pain to _args[0] * 4>>
<!-- apply science reduction -->
<<if _pain gte 0>>
<<set _pain *= 1 - ($sciencetrait / 10)>>
<</if>>
<!-- Including masochism effect for all pain NG v2.7 -->
<<if $masochism gte 100>>
<<set _pain *= 1 - $masochism / 1200>>
<<set _arousal to _args[0] * $masochism / 6>>
<<if _arousal gte 0>>
<<arousal _arousal "maso">>
<</if>>
<</if>>
<<set $pain += _pain>>
<</widget>>
<<widget "masopain">>
<<if _args[0]>>
<<set $pain += ((_args[0] * (1 - ($masochism / 1200))) * 4)>>
<<set _arousal to ((_args[0] * (0 + ($masochism / 18))) * 4)>>
<<arousal _arousal>>
<</if>>
<</widget>>
<<widget "detention">>
<<if _args[0] and $statFreeze isnot true>>
<<if _args[0] gt 0>>
<<set $detention += (_args[0] * 10)>>
<</if>>
<<set $delinquency += (_args[0] * 4)>>
<</if>>
<</widget>>
<<widget "delinquency">>
<<if _args[0] and $statFreeze isnot true>>
<<set $delinquency += (_args[0] * 4)>>
<</if>>
<</widget>>
<<widget "status">>
<<if _args[0] and $statFreeze isnot true>>
<<if _args[0] gt 0>>
<<set $cool += (_args[0] * 1)>>
<<if $worn.face.type.includes("cool")>>
<<set $cool += (_args[0] * 1)>>
<</if>>
<<if $worn.head.type.includes("cool")>>
<<set $cool += (_args[0] * 1)>>
<</if>>
<<if $worn.upper.type.includes("cool")>>
<<set $cool += (_args[0] * 1)>>
<</if>>
<<elseif _args[0] lt 0>>
<<set $cool *= (1 - (_args[0] / -100))>>
<<set $cool -= 1>>
<</if>>
<</if>>
<</widget>>
<<widget "spray">>
<<if _args[0]>>
<<if _args[0] gte 0>>
<<set $spray += _args[0]>>
<<set $spray to Math.clamp($spray, 0, $spraymax)>>
<<else>>
<<if $infinitespray is 1>>
<<else>>
<<if $prof.spray gte random(1, 5000)>>
<<set $effectsmessage to 1>>
<<set $prof_spray_message to 1>>
<<else>>
<<set $spray += _args[0]>>
<<set $spray to Math.clamp($spray, 0, $spraymax)>>
<<prof spray `((_args[0] * -1) * 5)`>>
<</if>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "awareness">>
<<if _args[0] and $statFreeze isnot true>>
<<set $awareness += (_args[0])>>
<<for _active_clothes range Object.keys($worn)>>
<<if $worn[_active_clothes].type.includes("dark")>>
<<set $awareness += (_args[0])>>
<</if>>
<</for>>
<</if>>
<</widget>>
<<widget "purity">>
<<if _args[0] and $statFreeze isnot true>>
<<set $purity += (_args[0])>>
<<for _active_clothes range Object.keys($worn)>>
<<if $worn[_active_clothes].type.includes("holy")>>
<<set $purity += (_args[0])>>
<</if>>
<</for>>
<</if>>
<</widget>>
<<widget "suspicion">>
<<if _args[0] and $statFreeze isnot true>>
<<set $suspicion += (_args[0])>>
<</if>>
<</widget>>
<<widget "asylumstatus">>
<<if _args[0] and $statFreeze isnot true>>
<<set $asylumstatus += (_args[0] * 1)>>
<</if>>
<</widget>>
<<widget "humiliation10">>
<<set $stress += 40>>
<<trauma 1>>
<</widget>>
<<widget "wolfpacktrust">>
<<set $wolfpacktrust += 1>>
<<if $statdisable is "f">>
<span class="green">무리는 조금 더 당신을 신뢰한다.</span>
<</if>>
<</widget>>
<<widget "wolfpackfear">>
<<set $wolfpackfear += 1>>
<<if $statdisable is "f">>
<span class="green">무리는 당신을 조금 더 두려워한다.</span>
<</if>>
<</widget>>
<<widget "gferocity">>
<<set $wolfpackferocity += 1>>
<<if $statdisable is "f">> |
<span class="blue">+ 흉포</span>
<</if>>
<</widget>>
<<widget "gharmony">>
<<set $wolfpackharmony += 1>>
<<if $statdisable is "f">> |
<span class="lblue">+ 조화</span>
<</if>>
<</widget>>
<<widget "lferocity">>
<<set $wolfpackferocity -= 1>>
<<if $statdisable is "f">> |
<span class="purple">- 흉포</span>
<</if>>
<</widget>>
<<widget "lharmony">>
<<set $wolfpackharmony -= 1>>
<<if $statdisable is "f">> |
<span class="pink">- 조화</span>
<</if>>
<</widget>>
<<widget "sub">>
<<if _args[0] and $statFreeze isnot true>>
<<set $submissive += (_args[0] * 4)>>
<</if>>
<</widget>>
<<widget "def">>
<<if _args[0] and $statFreeze isnot true>>
<<set $submissive -= (_args[0] * 4)>>
<</if>>
<</widget>>
<<widget "incgpenisinsecurity">>
<<set _n to 10>>
<<if _args[0] and typeof(_args[0]) is "number">> <<set _n to _args[0]>> <</if>>
<<switch $player.penissize>>
<<case 4>>
<<insecurity "penis_big" _n>><<ginsecurity "penis_big">>
<<case 1>>
<<insecurity "penis_small" _n>><<ginsecurity "penis_small">>
<<case 0 -1 -2>>
<<insecurity "penis_tiny" _n>><<ginsecurity "penis_tiny">>
<</switch>>
<</widget>>
<<widget "incggpenisinsecurity">>
<<incgpenisinsecurity 20>>
<</widget>>
<<widget "insecurity_gain">>
<<set _acceptance to V["acceptance_" + _args[0]]>>
<<set _insecurity to V["insecurity_" + _args[0]]>>
<<set _stat_gain to (_args[1] * 10)>>
<<set _insecurity_possible = {
"penis_tiny": $player.penisExist and $player.penissize lte 0,
"penis_small": $player.penisExist and $player.penissize is 1,
"penis_big": $player.penisExist and $player.penissize gte 4,
"breasts_tiny": $gender isnot "m",
"breasts_small": true,
"breasts_big": true
}[_args[0]]>>
<<if _acceptance lt 1000 and _insecurity_possible>>
<<set _insecurity += _stat_gain>>
<<set _insecurity = Math.clamp(_insecurity, 0, 1000)>>
<<if _insecurity gte 1000>>
<<stress 3>><<control -3>>
<<elseif _insecurity gte 800>>
<<stress 3>><<control -2>>
<<elseif _insecurity gte 600>>
<<stress 2>><<control -2>>
<<elseif _insecurity gte 400>>
<<stress 2>><<control -1>>
<<elseif _insecurity gte 200>>
<<stress 1>><<control -1>>
<<else>>
<<stress 1>>
<</if>>
<<set V["insecurity_" + _args[0]] to _insecurity>>
/* reduce acceptance by matching amount */
<<if _stat_gain gt 0>>
<<set _acceptance -= _stat_gain>>
<<set _acceptance = Math.clamp(_acceptance, 0, 1000)>>
<<set V["acceptance_" + _args[0]] to _acceptance>>
<</if>>
<</if>>
<</widget>>
<<widget "insecurity">>
/*
args[0]: insecurity type
args[1]: amount to increase by
*/
<<if _args[0] and _args[1] and $statFreeze isnot true>>
<<if ["penis_tiny", "penis_small", "penis_big", "breasts_tiny", "breasts_small", "breasts_big"].includes(_args[0])>>
<<insecurity_gain _args[0] _args[1]>>
<<else>>
<span class="red">INVALID INSECURITY TYPE SPECIFIED: <<print "insecurity_"+_args[0]>></span>
<</if>>
<</if>>
<</widget>>
<<widget "acceptance">>
/*
args[0]: insecurity type
args[1]: amount to increase by
*/
<<if _args[0] and _args[1] and $statFreeze isnot true>>
/* note: this does not check if a player is capable of gaining acceptance, so dont use this widget without checking. */
<<if ["penis_tiny", "penis_small", "penis_big", "breasts_tiny", "breasts_small", "breasts_big"].includes(_args[0])>>
<<set V["acceptance_"+_args[0]] += (_args[1] * 6)>>
<<set V["acceptance_"+_args[0]] = Math.clamp(V["acceptance_"+_args[0]], 0, 1000)>>
<<else>>
<span class="red">INVALID ACCEPTANCE TYPE SPECIFIED: <<print "acceptance_"+_args[0]>></span>
<</if>>
<</if>>
<</widget>>
<<widget "willpower">>
<<if _args[0] and $statFreeze isnot true>>
<<set $willpower += (_args[0] * 2)>>
<</if>>
<<set $willpower = Math.clamp($willpower, 0, $willpowermax)>>
<</widget>>
<<widget "hope">>
<<if _args[0] and $statFreeze isnot true>>
<<set $orphan_hope += (_args[0] * 2)>>
<</if>>
<</widget>>
<<widget "reb">>
<<if _args[0] and $statFreeze isnot true>>
<<set $orphan_reb += (_args[0] * 2)>>
<</if>>
<</widget>>
<<widget "grace">>/*Optional second variable is the rank of the NPC giving the order. Grace changes won't apply if the player's rank equals or exceeds the NPC's.*/
<<if _args[0] and $statFreeze isnot true>>
<<if _args[1] is "monk">>
<<if $temple_rank is "initiate">>
<<set $grace += _args[0]>>
<<set $grace = Math.clamp($grace, -100, 100)>>
<<else>>
<</if>>
<<elseif _args[1] is "priest">>
<<if $temple_rank is "initiate" or $temple_rank is "monk">>
<<set $grace += _args[0]>>
<<set $grace = Math.clamp($grace, -100, 100)>>
<<else>>
<</if>>
<<elseif _args[1] is "bishop">>
<<if $temple_rank is "initiate" or $temple_rank is "monk" or $temple_rank is "priest">>
<<set $grace += _args[0]>>
<<set $grace = Math.clamp($grace, -100, 100)>>
<<else>>
<</if>>
<<else>>
<<set $grace += _args[0]>>
<<set $grace = Math.clamp($grace, -100, 100)>>
<</if>>
<</if>>
<</widget>>
<<widget "livestock_obey">>
<<if _args[0] and $statFreeze isnot true>>
<<set $livestock_obey += _args[0]>>
<<set $livestock_obey = Math.clamp($livestock_obey, 0, 100)>>
<</if>>
<</widget>>
<<widget "shame">>
<<if _args[0] and $statFreeze isnot true>>
<<set $shame += _args[0]>>
<<set $shame = Math.clamp($shame, 0, 100)>>
<</if>>
<</widget>>
<<widget "farm_yield">>
<<if $farm_yield is undefined>>
<<set $farm_yield to 0>>
<</if>>
<<if _args[0] and $statFreeze isnot true>>
<<set $farm_yield += _args[0]>>
<</if>>
<</widget>>
<<widget "oralskill">>
<<if _args[0] and $statFreeze isnot true>>
<<set $oralskill += _args[0]>>
<</if>>
<</widget>>
<<widget "vaginalskill">>
<<if _args[0] and $statFreeze isnot true>>
<<set $vaginalskill += _args[0]>>
<</if>>
<</widget>>
<<widget "penileskill">>
<<if _args[0] and $player.penisExist and $statFreeze isnot true>>
<<set $penileskill += _args[0]>>
<</if>>
<</widget>>
<<widget "handskill">>
<<if _args[0] and $statFreeze isnot true>>
<<set $handskill += _args[0]>>
<</if>>
<</widget>>
<<widget "analskill">>
<<if _args[0] and $statFreeze isnot true>>
<<set $analskill += _args[0]>>
<</if>>
<</widget>>
<<widget "feetskill">>
<<if _args[0] and $statFreeze isnot true>>
<<set $feetskill += _args[0]>>
<</if>>
<</widget>>
<<widget "bottomskill">>
<<if _args[0] and $statFreeze isnot true>>
<<set $bottomskill += _args[0]>>
<</if>>
<</widget>>
<<widget "thighskill">>
<<if _args[0] and $statFreeze isnot true>>
<<set $thighskill += _args[0]>>
<</if>>
<</widget>>
<<widget "chestskill">>
<<if _args[0] and $statFreeze isnot true>>
<<set $chestskill += _args[0]>>
<</if>>
<</widget>>
<<widget "beauty">>
<<if _args[0]>>
<<set $beauty += _args[0]>>
<</if>>
<</widget>>
<<widget "seductionskill">>
<<if _args[0]>>
<<set $seductionskill += _args[0]>>
<</if>>
<</widget>>
<<widget "skulduggery">>
<<if _args[0]>>
<<set $skulduggery += _args[0]>>
<</if>>
<</widget>>
<<widget "prof">>
<<if _args[0] and _args[1]>>
<<set $prof[_args[0]] += (_args[1] * 5)>>
<<set $prof[_args[0]] to Math.clamp($prof[_args[0]], 0, 1000)>>
<</if>>
<</widget>>
<<widget "locker_suspicion">>
<<if _args[0]>>
<<set $locker_suspicion += _args[0]>>
<</if>>
<</widget>>
<<widget "alcohol">>
<<if _args[0] and $statFreeze isnot true>>
<<if $backgroundTraits.includes("plantlover")>>
<<set _drunk_mod to 1.5>>
<<else>>
<<set _drunk_mod to 1>>
<</if>>
<<set $drunk += Math.floor(_args[0] * _drunk_mod)>>
<<set $drunk to Math.clamp($drunk, 0, 1000)>>
<</if>>
<</widget>>
<<widget "drugs">>
<<if _args[0] and $statFreeze isnot true>>
<<if $backgroundTraits.includes("plantlover")>>
<<set _drugged_mod to 1.5>>
<<else>>
<<set _drugged_mod to 1>>
<</if>>
<<set $drugged += Math.floor(_args[0] * _drugged_mod)>>
<<set $drugged to Math.clamp($drugged, 0, 1000)>>
<</if>>
<</widget>><<widget "statistics">>
<h3>통계</h3>
__순결__
<br>
<<if $player.vaginaExist>>
<<trVirginity $player.virginity.vaginal>>보지 처녀: <<print ($player.virginity.vaginal is true ? "존재" : ($player.virginity.vaginal is false ? "뺏어간 이 불명" : _trResult + "에게 빼앗김"))>>
<br>
<</if>>
<<if $player.penisExist>>
<<trVirginity $player.virginity.penile>>자지 동정: <<print ($player.virginity.penile is true ? "존재" : ($player.virginity.penile is false ? "뺏어간 이 불명" : _trResult + "에게 빼앗김"))>>
<br>
<</if>>
<<trVirginity $player.virginity.anal>>항문 처녀: <<print ($player.virginity.anal is true ? "존재" : ($player.virginity.anal is false ? "뺏어간 이 불명" : _trResult + "에게 빼앗김"))>>
<br>
<<trVirginity $player.virginity.oral>>입 처녀: <<print ($player.virginity.oral is true ? "존재" : ($player.virginity.oral is false ? "뺏어간 이 불명" : _trResult + "에게 빼앗김"))>>
<br>
<<trVirginity $player.virginity.handholding>>손 순결: <<print ($player.virginity.handholding is true ? "존재" : ($player.virginity.handholding is false ? "뺏어간 이 불명" : _trResult + "에게 빼앗김"))>>
<br>
<<trVirginity $player.virginity.kiss>>첫 키스: <<print ($player.virginity.kiss is true ? "존재" : ($player.virginity.kiss is false ? "뺏어간 이 불명" : _trResult + "에게 빼앗김"))>>
<br><br>
__빼앗은 순결__
<br>
<!-- For the total virginities taken, iterate over every virginity type and sum up the number of entries belonging to each. -->
<<set _total to 0>>
<<run Object.values($virginTaken).forEach(type => _total += type.length)>>
총 갯수: _total
<br>
<!-- For each individual virginity type, the number is named and unnamed combined, but the list of names has unnamed npcs filtered out. -->
<<set _vaginalNamed to $virginTaken.vaginal.filter(name => $NPCNameList.indexOf(name) isnot -1)>>
<<set _penileNamed to $virginTaken.penile.filter(name => $NPCNameList.indexOf(name) isnot -1)>>
<<set _analNamed to $virginTaken.anal.filter(name => $NPCNameList.indexOf(name) isnot -1)>>
<<set _oralNamed to $virginTaken.oral.filter(name => $NPCNameList.indexOf(name) isnot -1)>>
<<set _handholdingNamed to $virginTaken.handholding.filter(name => $NPCNameList.indexOf(name) isnot -1)>>
<<set _kissNamed to $virginTaken.kiss.filter(name => $NPCNameList.indexOf(name) isnot -1)>>
보지 순결: $virginTaken.vaginal.length<<trNPCVirginity _vaginalNamed>><<print (_vaginalNamed.length gte 1 ? ", 포함된 자: " + _trResult : "")>>
<br>
자지 동정: $virginTaken.penile.length<<trNPCVirginity _penileNamed>><<print (_penileNamed.length gte 1 ? ", 포함된 자: " + _trResult : "")>>
<br>
항문 처녀: $virginTaken.anal.length<<trNPCVirginity _analNamed>><<print (_analNamed.length gte 1 ? ", 포함된 자: " + _trResult : "")>>
<br>
입 처녀: $virginTaken.oral.length<<trNPCVirginity _oralNamed>><<print (_oralNamed.length gte 1 ? ", 포함된 자: " + _trResult : "")>>
<br>
손 순결: $virginTaken.handholding.length<<trNPCVirginity _handholdingNamed>><<print (_handholdingNamed.length gte 1 ? ", 포함된 자: " + _trResult : "")>>
<br>
첫 키스: $virginTaken.kiss.length<<trNPCVirginity _kissNamed>><<print (_kissNamed.length gte 1 ? ", 포함된 자: " + _trResult : "")>>
<br><br>
__직업__
<br>
춤 춘 횟수: $dancestat번
<br>
서빙한 음료 갯수: $drinksservedstat잔
<br>
서빙한 탁자 수: $tablesservedstat개
<br>
매춘한 횟수: $prostitutionstat번
<br>
<<if $gamemode isnot "soft">>
강제로 매춘한 횟수: $forcedprostitutionstat번
<br>
<</if>>
부두에서 일한 시간: $dockhours시간
<br>
카페에서 판매한 빵: $bunstat개
<br>
가장 많이 생산한 "크림"의 양: <<print parseFloat($creamstat.toFixed(1))>> mL
<br>
가로챈 밀수꾼들: $smuggler_stolen_stat명
<br>
판매한 농산물: $produce_sold개
<br>
<<if $farmersProduce>>
벌크로 판매한 농산물: $farmersProduce.totalSold
<br>
<</if>>
비료 사용: $fertiliser.used개
<br>
농장에서 일한 시간: <<print Math.trunc($farm_shift / 60)>>시간
<br>
착유한 소: $cattle_milked마리
<br>
안마사로 일하며 받은 손님: $masseur_stat명
<br>
야생 식물 채집: $wild_plant_stat회
<br>
판매한 미약: $stat_aphrodisiacs_sold병
<br>
<br>
__섹스__
<br>
절정을 느낀 횟수: $orgasmstat번
<br>
<<if $asphyxiaLvl gte 2>>
목이 졸린 상태에서 절정을 느낀 횟수: $chokeorgasm번
<br>
<</if>>
다른 이에게 박은 횟수: $penilestat번
<br>
다른 이에게 사정한 횟수: $penileejacstat번
<br>
보지에 박힌 횟수: $vaginalstat번
<br>
보지에 사정당한 횟수: $vaginalejacstat번
<br>
항문에 박힌 횟수: $analstat번
<br>
항문에 사정당한 횟수: $analejacstat번
<br>
입에 박힌 횟수: $oralstat번
<br>
입에 사정당한 횟수: $oralejacstat번
<br>
손으로 해준 횟수: $handstat번
<br>
손으로 사정시킨 횟수: $handejacstat번
<br>
발로 해준 횟수: $feetstat번
<br>
발로 사정시킨 횟수: $feetejacstat번
<br>
넓적다리로 해준 횟수: $thighstat번
<br>
넓적다리로 사정시킨 횟수: $thighejacstat번
<br>
가슴으로 해준 횟수: $cheststat번
<br>
가슴으로 사정시킨 횟수: $chestejacstat번
<br>
엉덩이로 해준 횟수: $bottomstat번
<br>
엉덩이로 사정시킨 횟수: $bottomejacstat번
<br>
머리카락에 사정당한 횟수: $hairejacstat번
<br>
배에 사정당한 횟수: $tummyejacstat번
<br>
목에 사정당한 횟수: $neckejacstat번
<br>
보지 위에 사정당한 횟수: $vaginalentranceejacstat번
<br>
얼굴에 사정당한 횟수: $faceejacstat번
<br>
몸 위나 안에 사정당한 총 횟수: $ejacstat번
<br>
글로리홀 횟수: $gloryholestat번
<br>
자위 횟수: $masturbationstat번
<br>
자위로 가버린 횟수: $masturbationorgasmstat번
<br>
자위하는 데에 쓴 시간: $masturbationtimestat분
<br>
마신 모유량: $milk_drank_stat mL
<br>
모유 생산량: $milk_produced_stat mL
<br>
마신 꿀의 양: $nectar_drank_stat mL
<br>
<<if $player.penisExist>>
정액 생산량: <<print Math.floor($semen_produced_stat)>> mL
<br>
<</if>>
<<if $player.vaginaExist>>
애액 생산량: <<print Math.floor($lube_produced_stat)>> mL
<br>
<</if>>
강제로 짜내진 양: $fluid_forced_stat mL
<br>
<<if $knot_stat isnot undefined>>
개와 혹으로 연결된 횟수: $knot_stat회
<br>
<</if>>
<<if $sextoystat isnot undefined>>
다른 이에게 섹스 장난감을 사용한 횟수: $sextoystat회
<</if>>
<br>
<<if $analdoubledisable is "f" and $analdoublestat isnot undefined>>
항문에 동시삽입한 횟수: $analdoublestat회
<br>
<</if>>
<<if $vaginaldoubledisable is "f" and $vaginaldoublestat isnot undefined>>
보지에 동시삽입한 횟수: $vaginaldoublestat회
<br>
<</if>>
<br>
<<if $gamemode isnot "soft">>
__폭력__
<br>
성추행: $moleststat번
<br>
강간: $rapestat번
<br>
<<if $bestialitydisable is "f">>
동물에 의한 강간: $beastrapestat번
<br>
<<else>>
몬스터 사람들에 의한 강간: $beastrapestat번
<br>
<</if>>
<<if $tentacledisable is "f">>
촉수 괴물에 의한 강간: $tentaclerapestat번
<br>
<</if>>
<<if $voredisable is "f">>
삼켜진 횟수: $swallowedstat번
<br>
<</if>>
<<if $parasitedisable is "f">>
기생충의 숙주가 된 횟수: $parasitestat번
<br>
<</if>>
얻어맞음: $hitstat번
<br>
때림: $attackstat번
<br>
사용한 후추 스프레이 갯수: $spraystat개
<br>
<<if $NPCName[$NPCNameList.indexOf("Eden")].init>>
에덴과 사격연습한 횟수: $stat_shoot번
<br>
<</if>>
망가뜨린 기계: $machine_stat대
<br>
잡은 럴커 수: $stat_lurkers_captured마리
<br><br>
<</if>>
__데이트__
<br>
<<if $dateCount.Total lte 0>>
아직 데이트 하러 간 적이 없다!<br>
<<else>>
전체 데이트: $dateCount.Total회
<br>
<<if $dateCount.Robin gte 1>>
로빈과 데이트: $dateCount.Robin회
<br>
<</if>>
<<if $dateCount.Whitney gte 1>>
휘트니와 데이트: $dateCount.Whitney회
<br>
<</if>>
<<if $dateCount.Kylar gte 1>>
카일라와 데이트: $dateCount.Kylar회
<br>
<</if>>
<<if $dateCount.Eden gte 1>>
에덴과 데이트: $dateCount.Eden회
<br>
<</if>>
<<if $dateCount.Avery gte 1>>
에이버리와 데이트: $dateCount.Avery회
<br>
<</if>>
<<if $dateCount.BlackWolfHunts gte 1>>
검은 늑대와 사냥: $dateCount.BlackWolfHunts회
<br>
<</if>>
<<if $dateCount.GreatHawkHunts gte 1>>
거대 매와 사냥: $dateCount.GreatHawkHunts회
<br>
<</if>>
<<if $dateCount.Alex gte 1>>
알렉스와 데이트: $dateCount.Alex회
<br>
<</if>>
<<if $dateCount.Sydney gte 1>>
시드니와 데이트: $dateCount.Sydney회
<br>
<</if>>
<</if>>
<br>
/*ToDo: Pregnancy, remove check to properly enable*/
<<if $pregnancyTesting>>
__임신__
<br>
<<if $player.vaginaExist>>
임신한 횟수: <<print $sexStats.vagina.pregnancy.totalBirthEvents>>회
<br>
총 아이들 수: <<print $pregnancyStats.playerChildren>>
<br>
총 인간 아이들 수: <<print $pregnancyStats.humanChildren>>명
<br>
총 늑대 아이들 수: <<print $pregnancyStats.wolfChildren>>마리
<br>
사후임신약 먹은 횟수: <<print $pregnancyStats.aftermorningpills>>회
<br>
<</if>>
<<if $player.vaginaExist or $pregnancyStats.pregnancyTestsTaken gt 0>>
임신 테스트 횟수: <<print $pregnancyStats.pregnancyTestsTaken>>번
<</if>>
<br>
항문 출산: <<print $sexStats.anus.pregnancy.givenBirth>>번
<br><br>
<</if>>
__기타__
<br>
<<if $gamemode isnot "soft">>
구해짐: $rescued번
<br>
<</if>>
옷을 벗겨짐: $clothesstripstat번
<br>
옷이 망가짐: $clothesruinstat번
<br>
기절함: $passoutstat번
<br>
/*ToDo: Pregnancy, remove the duplicate stat*/
항문 출산: <<print $sexStats.anus.pregnancy.givenBirth>>번
<br>
범죄 이력: $crimehistory번
<br>
우수 성적: $distinction_stat회
<br>
수면 시간: $sleepStat시간
<br>
블랙잭을 한 횟수: $blackjack_played번
<br>
블랙잭에서 이긴 횟수: $blackjack_won번
<br>
블랙잭에서 연속으로 이긴 최고 횟수: $blackjack_streak_high번
<br>
속옷을 훔친 횟수: $stat_panties_stolen번<<if $locker_suspicion isnot undefined>><br>속옷도둑 의심지수: $locker_suspicion /* 테스트용 */<</if>>
<br>
사회봉사 명령을 받은 횟수: $stat_police.community번
<br>
공개굴욕형을 받은 횟수: $stat_police.pillory번
<br>
교도소에서 지낸 날짜: $stat_police.prison일
<br>
최면에 걸린 횟수: $hypnotised번
<br>
<<if $wraith and $wraith.possessCount>>
유령에게 지배당한 횟수: $wraith.possessCount번
<</if>>
<br><br>
__게임 세이브 상세__
<<if $saveDetails isnot undefined>>
<br>
일반 저장 횟수: <<print $saveDetails.slot.count>>
<br>
내보낸 저장 횟수: <<print $saveDetails.exported.count>>
<br>
자동 저장 횟수: <<print $saveDetails.auto.count>>
<br>
<</if>>
<<if $saveVersions isnot undefined>>
__세이브에 저장되었던 게임 버전__
<br>
<<for _i to 0; _i lt $saveVersions.length; _i++>>
<<if _i gt 0>>
<<if $saveVersions[_i].split(".")[2] is $saveVersions[_i - 1].split(".")[2]>>
--
<<else>>
<br>
<</if>>
<</if>>
$saveVersions[_i]
<</for>>
<br>
<</if>>
<<if $saveVersion>>
세이브가 로드된 버전: $saveVersion
<</if>>
<</widget>>
<<widget "extraStatisticsWarning">>
<<if $skipStatisticsConfirmation is undefined>><<set $skipStatisticsConfirmation to false>><</if>>
<h3>추가 통계</h3>
<div id="spoilerWarning">
정말로 확인하시겠습니까? 스포일러가 포함되어 있을 수도 있어요!
<br>
<<link "네">>
<<overlayReplace "extraStatistics">>
<</link>>
<<checkbox "$skipStatisticsConfirmation" false true autocheck>> 이 확인창을 다시 보여주지 마세요
<!-- ignore the nbsp's, they're just for formatting -->
</div>
<</widget>>
<<widget "extraStatistics">>
<h3>추가 통계</h3>
<div id="spoilerWarningConfirmed">
__상태__
<br>
고통: <<print Math.trunc($pain)>>
<br>
흥분: <<print Math.trunc($arousal)>>
<br>
피로: <<print Math.trunc($tiredness)>>
<br>
스트레스: <<print Math.trunc($stress)>>
<br>
트라우마: <<print Math.trunc($trauma)>>
<br>
통제력: <<print Math.trunc($control)>>
<br>
색기: <<print Math.trunc($allure)>>
<br>
취기: <<print Math.trunc($drunk)>>
<br>
약물: <<print Math.trunc($drugged)>>
<br>
환각: <<print Math.trunc($hallucinogen)>>
<br><br>
__캐릭터 정보__
<br>
순결도: <<print Math.trunc($purity)>>
<br>
용모: <<print Math.trunc($beauty)>>
<br>
신체 능력: <<print Math.trunc($physique)>>
<br>
의지력: <<print Math.trunc($willpower)>>
<br>
성지식: <<print Math.trunc($awareness)>>
<br>
음란도: <<print Math.trunc($promiscuity)>>
<br>
노출증: <<print Math.trunc($exhibitionism)>>
<br>
이상성욕: <<print Math.trunc($deviancy)>>
<br>
타락도: <<print Math.trunc($corruption_slime)>>
<br>
<<if $temple_rank is "initiate" or $temple_rank is "monk" or $temple_rank is "priest">>
신앙심: <<print Math.trunc($grace)>>
<br>
<</if>>
순종도: <<print Math.trunc($submissive)>>
<br>
마조히즘: <<print Math.trunc($masochism)>>
<br>
새디즘: <<print Math.trunc($sadism)>>
<br>
크로스드레서 진행:
<<if $crossdressingTrait isnot undefined>>
<<print Math.trunc($crossdressingTrait)>> %
<<else>>
0
<</if>>
<br>
젖분비: <<print ($lactating is 1 ? "네" : "아니오")>>
<br>
<<if $lactating is 1>>
모유량: <<print Math.trunc($milk_amount)>>
<br>
모유 생산량: <<print Math.trunc($milk_volume)>>
<br>
<</if>>
<<if $player.penisExist>>
정액량: <<print Math.trunc($semen_amount)>>
<br>
정액 생산량: <<print Math.trunc($semen_volume)>>
<br>
<</if>>
<br>
__옷__
<br>
<<if $worn.upper.name isnot "naked">>
상의 젖은 정도: <<print Math.trunc($upperwet)>>
<br>
상의 내구도: <<print Math.trunc($worn.upper.integrity)>>
<br>
<</if>>
<<if $worn.lower.name isnot "naked">>
하의 젖은 정도: <<print Math.trunc($lowerwet)>>
<br>
하의 내구도: <<print Math.trunc($worn.lower.integrity)>>
<br>
<</if>>
<<if $worn.under_upper.name isnot "naked">>
속옷 상의 젖은 정도: <<print Math.trunc($underupperwet)>>
<br>
속옷 상의 내구도: <<print Math.trunc($worn.under_upper.integrity)>>
<br>
<</if>>
<<if $worn.under_lower.name isnot "naked">>
속옷 하의 젖은 정도: <<print Math.trunc($underlowerwet)>>
<br>
속옷 하의 내구도: <<print Math.trunc($worn.under_lower.integrity)>>
<br>
<</if>>
<<if $worn.genitals.name isnot "naked">>
<<trClothes "genitals" setup.clothes.genitals[clothesIndex('genitals',$worn.genitals)].name "name">>_trResult 내구도: <<print Math.trunc($worn.genitals.integrity)>>
<br>
<</if>>
<br>
__관계__
<br>
학교 평판: <<print Math.trunc($cool)>>
<br>
불량도: <<print Math.trunc($delinquency)>>
<br>
징계: <<print Math.trunc($detention)>>
<br>
범죄: <<print Math.trunc($crime)>>
<br>
고아원 희망: <<print Math.trunc($orphan_hope)>>
<br>
고아원 반항: <<print Math.trunc($orphan_reb)>>
<br>
<<if $dockwork is 2>>
부두 평판: <<print Math.trunc($dockstatus)>>
<br>
<</if>>
섹스 명성: <<print Math.trunc($famesex)>>
<br>
매춘 명성: <<print Math.trunc($fameprostitution)>>
<br>
강간 명성: <<print Math.trunc($famerape)>>
<br>
수간 명성: <<print Math.trunc($famebestiality)>>
<br>
노출 명성: <<print Math.trunc($fameexhibitionism)>>
<br>
전투 명성: <<print Math.trunc($famescrap)>>
<br>
친절 명성: <<print Math.trunc($famegood)>>
<br>
비즈니스 명성: <<print Math.trunc($famebusiness)>>
<br>
사교 명성: <<print Math.trunc($famesocial)>>
<br>
모델 명성: <<print Math.trunc($famemodel)>>
<br>
<br>
__변신__
<br>
늑대 특성: <<print Math.trunc($wolfbuild)>> (30+ 으로 완전 변신)
<br>
늑대 징후: <<print Math.trunc($wolfgirl)>>
<br>
고양이 특성: <<print Math.trunc($catbuild)>> (50+ 으로 완전 변신)
<br>
고양이 징후: <<print Math.trunc($cat)>>
<br>
<<if $hallucinations gte 2 or $bestialitydisable is "t">>하피 특성<<else>>새 특성<</if>>: <<print Math.trunc($birdbuild)>> (30+ 으로 완전 변신)
<br>
<<if $hallucinations gte 2 or $bestialitydisable is "t">>하피<<else>>새<</if>> 징후: <<print Math.trunc($harpy)>>
<br>
소 특성: <<print Math.trunc($cowbuild)>> (30+ 으로 완전 변신)
<br>
소 징후: <<print Math.trunc($cow)>>
<br>
천사 특성: <<print Math.trunc($angelbuild)>> (50+ 으로 완전 변신)
<br>
천사 징후: <<print Math.trunc($angel)>>
<br>
악마 특성: <<print Math.trunc($demonbuild)>> (30+ 으로 완전 변신)
<br>
악마 징후: <<print Math.trunc($demon)>>
<br>
타천사 징후:
<<print ($fallenangel is undefined ? 0 : Math.trunc($fallenangel))>>
<br>
</div>
<</widget>><<widget "plots_init">>
/*
* First argument: location.
* Second argument: number of plots.
* Third argument: ground type (earth, water).
* Fourth argument: plot quality
* Fifth argument: plot size */
/* Note: if you plan to add a new plot size, make sure to update all the places where plot size is hardcoded. */
<<set $_plotsInLocation to []>>
<<for _i to 0; _i lt _args[1]; _i++>>
<<set $_plotsInLocation[_i] to clone(setup.tending.plot_base)>>
<<set $_plotsInLocation[_i].bed to _args[2]>>
<<set $_plotsInLocation[_i].quality to _args[3]>>
<<set $_plotsInLocation[_i].size to _args[4]>>
<</for>>
<<set $plots[_args[0]] to $_plotsInLocation>>
<</widget>>
<<widget "add_plot">>
/*Adds a plot to an existing location. Arguments are as in the plots_init widget, but the second argument and beyond are shifted down one.*/
<<set $_plotsInLocation to $plots[_args[0]]>>
<<set $_last to $_plotsInLocation.length>>
<<set $_plotsInLocation.push(clone(setup.tending.plot_base))>>
<<set $_plotsInLocation[$_last].bed to _args[1]>>
<<set $_plotsInLocation[$_last].quality to _args[2]>>
<<set $_plotsInLocation[$_last].size to _args[3]>>
<</widget>>
<<widget "clear_plot">>
/*Returns a plot to its default state.
First argument: location.
Second argument: index of plot to be reset.
OR
First argument: the plot to operate on.
*/
<<if _args[1] isnot undefined>>
<<set $_plot to $plots[_args[0]][_args[1]]>>
<<else>>
<<set $_plot to _args[0]>>
<</if>>
<<if $_plot.baseQuality isnot undefined and !$backgroundTraits.includes("greenthumb")>>
<<if $_plot.fertiliserDecay gt 0>>
<<set $_plot.fertiliserDecay-->>
<</if>>
<<if $_plot.fertiliserDecay is 0 and $_plot.quality gt $_plot.baseQuality>>
<<set $_plot.quality-->>
<<set $tendingvars.plotDecay to 2>>
<<if $_plot.quality gt $_plot.baseQuality>>
<<set $_plot.fertiliserDecay to 2>>
<<if $_plot.size isnot "large">>
<<set $_plot.fertiliserDecay to 3>>
<</if>>
<<set $tendingvars.plotDecay to 1>>
<</if>>
<</if>>
<</if>>
<<set $_plot.water to 0>>
<<set $_plot.days to 0>>
<<set $_plot.plant to "none">>
<<set $_plot.till to 0>>
<<set $_plot.stage to 0>>
<</widget>>
<<widget "display_quality">><<silently>>
<<set $_plot to _args[0]>>
<<switch $_plot.bed>>
<<case "water">><<set _bedType to "수질">>
<<case "earth">><<set _bedType to "토양">>
<<default>><<set _bedType to clone($_plot.bed)>>
<</switch>>
<<switch Math.clamp($_plot.quality, 0, 4)>>
<<case 1>> <<set $_result to `<span class="blue">척박한 `+_bedType+`</span>`>>
<<case 2>> <<set $_result to `<span class="lblue">적당한 `+_bedType+`</span>`>>
<<case 3>> <<set $_result to `<span class="teal">괜찮은 `+_bedType+`</span>`>>
<<case 4>> <<set $_result to `<span class="green">최상의 `+_bedType+`</span>`>>
<<default>> <<set $_result to `<span class="red">ERROR</span>`>>
<</switch>>
<</silently>><<print $_result>><</widget>>
<<widget "display_plot">>/*Argument is the plot location you want to display.*/
<<set _location to _args[0]>>
<<set $_plotsHere to $plots[_location]>>
<<set _water_needed to 0>>
경작할 수 있는 <<trNumber $_plotsHere.length>> 개의
<<switch $_plotsHere[0].size>>
<<case "small">> <span class="lblue">모판</span>이
<<case "medium">> <span class="teal">터</span>가
<<default>> <span class="green">밭</span>이
<</switch>>
있다.
<<if $fertiliser.current + $fertiliser.used gt 0>>
당신은 비료를 <<trNumber $fertiliser.current>> 개 가지고 있다.
<</if>>
경작하는 시간은 관리 스킬에 따라 줄어든다.
<br><br>
<<set $_i to 0>>
<<for _plantbed range $_plotsHere>>
<<capture _plantbed>>
<span class="gold"><<wordify_i $_i cap>> 터 (<<display_quality _plantbed>>):</span>
<<if _plantbed.stage gte 1>>
<<set $_plantedPlant to setup.plants[_plantbed.plant]>>
<<if $weather is "rain">>
<<set _plantbed.water to 1>>
<</if>>
<</if>>
<<if _plantbed.stage gte 5>>
<<trPlants $_plantedPlant.plural>><span class="green">_trResult에 꽃이 펴, 이제 딸 수 있을 것 같다.</span>
<br>
<<switch _plantbed.size>>
<<case "small">> <<set $_timeStr to "0:05">><<set _pass to 5>>
<<case "medium">> <<set $_timeStr to "0:15">><<set _pass to 15>>
<<default>> <<set $_timeStr to "1:00">><<set _pass to 60>>
<</switch>>
<<link "딴다 ($_timeStr)" $passage>><<pass _pass>><<tending_harvest _plantbed>><<clear_plot _plantbed>><</link>>
<br>
<<elseif _plantbed.stage is 4>>
<<trPlants $_plantedPlant.plural>><span class="teal">_trResult의 꽃봉오리가 커지고 있다.</span>
<<elseif _plantbed.stage is 3>>
<<trPlants $_plantedPlant.plural "이">><span class="lblue">_trResult 묘목으로 자라나고 있다.</span>
<<elseif _plantbed.stage is 2>>
<<trPlants $_plantedPlant.plural "이">><span class="blue">가는 _trResult 흙에서 싹트고 있다.</span>
<<elseif _plantbed.stage is 1>>
<<trPlants $_plantedPlant.name>><span class="blue">당신은 이곳에 _trResult 씨앗을 심었다.</span>
<<else>>
<<if _plantbed.till gte 1>>
흙에 씨앗을 심을 준비가 되었다.
<<tendingPlantSeedsOptions _location _plantbed>>
<<else>>
토지를 경작할 수 있다.
<br>
<<tendingTillOptions _plantbed>>
<</if>>
<</if>>
<<if _plantbed.stage gte 1 and _plantbed.stage lt 5>>
<<if _plantbed.bed is "water">>
<br>
<<elseif _plantbed.water is 1>>
<span class="green"><<print (_plantbed.bed is "large" ? "밭이" : "터가")>> 물을 머금었다.</span>
<br>
<<else>>
<span class="purple"><<print (_plantbed.bed is "large" ? "밭이" : "터가")>> 말라 있다.</span>
<br>
<<tendingWaterPlot _plantbed>>
<br>
<</if>>
<</if>>
<br>
<</capture>>
<<set $_i++>>
<</for>>
<<if _water_needed gte 1>>
<<set _plotsToWater to $_plotsHere.filter(plot => plot.stage >= 1 && plot.stage < 5 && plot.bed !== "water" && plot.water === 0)>>
<<set _totalTimeToWater to 0>>
<<run _plotsToWater.forEach(plot => _totalTimeToWater += setup.tending.wateringTimes[plot.size])>>
<<set $_time to getTimeString(_totalTimeToWater)>>
<<if $farm_attack_timer is 0>>
<<set $_hoursUntilAttack to (24 - $hour)>>
<</if>>
<<if $location is "alex_farm" and _plotsToWater.length gte $_hoursUntilAttack>>
<span class="pink">당신은 레미가 오기 전에 모든 밭에 물을 줄 만한 충분한 시간이 없다.</span>
<<else>>
<<link "모든 마른 모판에 물을 준다 ($_time)" $passage>>
<<tendingWaterAllDryBeds _plotsToWater>><<tiredness _water_needed>><<physique _water_needed>><<tending _water_needed>>
<</link>><<gtiredness>><<gtending>>
<</if>>
<br>
<</if>>
<<if $debug is 1 and $_plotsHere.filter(plot => plot.stage > 0 && plot.stage < 5).length gte 1>>
<br>
<<link "DEBUG: Instagrow all plants here" $passage>><<run tendingInstaGrow(_location)>><</link>>
<br>
<</if>>
<</widget>>
<<widget "tendingWaterPlot">>
<<set _plantbed to _args[0]>>
<<set _water_needed += 1>>
<<switch _plantbed.size>>
<<case "small">><<set _tStatup to 1>><<set _tPass to 5>>
<<case "medium">><<set _tStatup to 2>><<set _tPass to 15>>
<<default>><<set _tStatup to 6>><<set _tPass to 60>>
<</switch>>
<<set $_time to getTimeString(_tPass)>>
<<link "물을 준다 ($_time)" $passage>>
<<tending _tStatup>><<pass _tPass>><<set _plantbed.water to 1>><<set $tendingvars.plot_watered to true>>
<<tiredness _tStatup>><<physique _tStatup>><<event_trigger>>
<</link>><<gtiredness>><<gtending>>
<</widget>>
<<widget "tendingWaterAllDryBeds">>
<<set $_plotsToWater to _args[0]>>
<<for $_plot range $_plotsToWater>>
<<set $_plot.water to 1>>
<<set _waterTime to setup.tending.wateringTimes[$_plot.size]>>
<<pass _waterTime>><<event_trigger>>
<</for>>
<<set $tendingvars.all_plots_watered to true>>
<</widget>>
<<widget "tendingPlantSeedsOptions">>
<<set _location to _args[0]>>
<<set _plantbed to _args[1]>>
<<if $plants_known.length is 0>>
심을 씨앗을 찾기 위해 이곳저곳 뒤져보자.
<</if>>
<<switch _location>>
<<case "farm">> <<set _irrigation to ($farm.irrigation ? $farm.irrigation : 0)>>
<<default>> <<set _irrigation to 0>>
<</switch>>
<<for _plantType range $plants_known>>
<br>
<<set $_plant to setup.plants[_plantType]>>
<<if $_plant.season.includes($season) or (_location is "garden" and $alex_greenhouse gte 3)>>
/* comparing soil types; check if target bed is compatible with the seed's soil type */
<<if $_plant.bed is _plantbed.bed>>
<<switch _plantbed.size>>
<<case "small">><<set _passTime to 30>>
<<case "medium">><<set _passTime to 90>>
<<default>><<set _passTime to 180>>
<</switch>>
<<set $_timeString to getTimeString(_passTime)>>
<<capture _passTime _plantbed _plantType>>
<<trPlants $_plant.plural "을">><<link "_trResult 심는다 ($_timeString)" $passage>><<pass _passTime>><<run plantSeedsInPlot(_plantbed, _plantType)>><</link>>
<</capture>>
<<if $statdisable is "f">>
<span class="orange">(<<print $_plant.days>> 일)</span>
<</if>>
<<else>>
<span class="blue"><<trPlants $_plant.plural "은">>_trResult <<putpost $_plant.bed>>에서만 자란다.</span>
<</if>>
<<else>>
<<tending_season_notice $_plant>>
<</if>>
<</for>>
<br>
<</widget>>
<<widget "tendingTillOptions">>
<<set _plantbed to _args[0]>>
<<if currentSkillValue('tending') gte 1500>>
<<set _baseTime to 3>>
<<set _baseTiredsness to 1>>
<<else>>
<<set $_ti to Math.clamp(Math.floor(currentSkillValue('tending') / 200), 0, 6)>>
<<set _baseTime to [30,25,20,15,10,5,4][$_ti]>>
<<set _baseTiredsness to [6,5,4,3,2,1,1][$_ti]>>
<</if>>
<<if _plantbed.size is "medium">>
<<set _baseTime *= 3>>
<<set _baseTiredsness *= 2>>
<<elseif _plantbed.size is "large">>
<<set _baseTime *= 12>>
<<set _baseTiredsness *= 6>>
<</if>>
<<set _timeString to getTimeString(_baseTime)>>
<<if $farm_attack_timer is 0>>
<<set $_timeUntilAttack to ((23 - $hour) * 60) + (60 - $minute)>>
<</if>>
<<if $location is "alex_farm" and _baseTime gte $_timeUntilAttack>>
<span class="pink">당신은 레미가 오기 전에 모든 밭을 경작할 만한 충분한 시간이 없다.</span>
<<else>>
<<capture _baseTiredsness _baseTime _plantbed>>
<<link "경작한다 (_timeString)" $passage>>
<<set $tendingvars.plot_tilled to true>>
<<tiredness _baseTiredsness>><<physique _baseTiredsness>>
<<pass _baseTime>>
<<if $location is "farm">>
<<farm_count _baseTime>>
<</if>>
<<set _plantbed.till to 1>>
<</link>><<gtiredness>>
<</capture>>
<</if>>
<br>
<<if $fertiliser.current gte 1 and _plantbed.quality lt 4 and $tending gte 400>>
<<set _baseTimeFert to Math.floor(_baseTime * 1.5)>>
<<set _timeString to getTimeString(_baseTimeFert)>>
<<set _fertTiredness to Math.floor(_baseTiredsness * 1.5)>>
<<capture _baseTimeFert _fertTiredness _plantbed>>
<<link "경작하고 비료를 뿌린다 (_timeString)" $passage>>
/* Till */
<<set $tendingvars.plot_tilled_fertiliser to true>>
<<tiredness _fertTiredness>><<physique _fertTiredness>>
<<pass _baseTimeFert>>
<<if $location is "farm">>
<<farm_count _baseTimeFert>>
<</if>>
<<set _plantbed.till to 1>>
/* Fertilise */
<<set $fertiliser.current-->><<set $fertiliser.used++>>
<<set _plantbed.quality++>>
<<if !$backgroundTraits.includes("greenthumb")>>
<<if _plantbed.baseQuality is undefined>>
<<set _plantbed.baseQuality to clone(_plantbed.quality - 1)>>
<</if>>
<<set _plantbed.fertiliserDecay to 2>>
<<if _plantbed.size isnot "large">>
<<set _plantbed.fertiliserDecay++>>
<</if>>
<</if>>
<</link>><<gtiredness>>
<</capture>>
<br>
<</if>>
<</widget>>
<<widget "plot_effects">>
<<if $tendingvars.plot_watered>>
당신은 터에 물을 준다. <span class="gold">좋은 운동이 되었다.</span>
<br>
<<elseif $tendingvars.all_plots_watered>>
당신은 터에 물을 준다. <span class="gold">좋은 운동이 되었다.</span>
<br>
<</if>>
<<if $tendingvars.harvest>>
당신은 <<trPlants $tendingvars.harvest_name "을">>_trResult <<trNumber $tendingvars.harvest_amount>> 개 수확한다.
<<if $tendingvars.plotDecay>>
비료의 효과가<<if $tendingvars.plotDecay is 2>> 완전히<</if>> 떨어졌다.
<</if>>
<br>
<</if>>
<<if $tendingvars.plot_tilled>>
당신은 잡초를 뽑고 흙을 경작한다. 힘든 작업이지만, 다 끝내고 나자 씨앗을 심을 준비가 끝난다.
<span class="gold">좋은 운동이 되었다.</span>
<br>
<</if>>
<<if $tendingvars.plot_tilled_fertiliser>>
당신은 잡초를 뽑고 비료를 섞어가며 흙을 경작한다. 힘든 작업이지만, 다 끝내고 나자 씨앗을 심을 준비가 끝난다.
<span class="gold">좋은 운동이 되었다.</span>
<</if>>
<<if $tendingvars.plot_planted>>
당신은 서늘한 흙 속에 씨앗을 심는다.
<br>
<</if>>
<<if $weather is "rain">>
<span class="green">비가 흙을 흠뻑 적신다.</span>
<br>
<</if>>
<<run unsetTendingVars()>>
<</widget>>
<<widget "tending_day">>
<<for _location range Object.keys($plots)>>
<<switch _location>>
<<case "farm">> <<set _irrigation to ($farm.irrigation ? $farm.irrigation : 0)>>
<<default>> <<set _irrigation to 0>>
<</switch>>
<<for $_plot range $plots[_location]>>
/* growth check */
<<if $_plot.stage gte 1 and ($_plot.water is 1 or $_plot.bed is "water")>>
<<set $_plot.days += 1>>
<<if $_plot.days gte setup.plants[$_plot.plant].days * (($_plot.stage+1) / 5)>>
<<set $_plot.stage += 1>>
<</if>>
<</if>>
/* should this check really happen AFTER the growth check? */
<<if $weather is "rain">>
<<set $_plot.water to 1>>
<<elseif _irrigation gte 1>>
<<set $_plot.water to 1>>
<<set _irrigation-->>
<<else>>
<<set $_plot.water to 0>>
<</if>>
<</for>>
<</for>>
<</widget>>
<<widget "tending_harvest">>
/* Argument is the plot you want to harvest */
<<set $_plot to _args[0]>>
<<set $_type to $_plot.plant>>
<<if $plants[$_type] is undefined>>
<<set $plants[$_type] to {"name": setup.plants[$_type].name, "plural": setup.plants[$_type].plural, "amount": 0}>>
<<elseif $plants[$_type].name is undefined>>
<<set $plants[$_type] to {"name": setup.plants[$_type].name, "plural": setup.plants[$_type].plural, "amount": $plants[$_type].amount}>>
<</if>>
<<switch $_plot.size>>
<<case "small">> <<set _tending_amount to random(10, (currentSkillValue('tending') / 20) + 10)>>
<<case "medium">> <<set _tending_amount to random(10, (currentSkillValue('tending') / 10) + 20)>>
<<default>> <<set _tending_amount to random(10, (currentSkillValue('tending') / 2) + 50)>>
<</switch>>
<<set _tending_amount *= setup.plants[$_type].multiplier>>
<<switch Math.clamp($_plot.quality, 1, 4)>>
<<case 4>> <<set _tending_amount *= 1.6>>
<<case 3>> <<set _tending_amount *= 1.4>>
<<case 2>> <<set _tending_amount *= 1.2>>
<</switch>>
<<if !$backgroundTraits.includes("greenthumb") and $tending is 1000 and $plants_known.length gte 16 and
($fertiliser.used gte 40 or ($fertiliser.used gte 25 and $farm_stage gte 6))>>
<<run $backgroundTraits.pushUnique("greenthumb")>>
<span class="gold">흙에서 오랜 시간을 보낸 결과 당신은 원예가의 재능을 얻게 되었다.</span>
<br>
<</if>>
<<if $backgroundTraits.includes("greenthumb")>>
<<set _tending_amount *= 1.2>>
<</if>>
<<set _tending_amount *= $tending_yield_factor>>
<<set _tending_amount to Math.trunc(_tending_amount)>>
<<set $plants[$_type].amount += _tending_amount>>
<<set $tendingvars.harvest to true>>
<<set $tendingvars.harvest_amount to _tending_amount>>
<<set $tendingvars.harvest_name to (_tending_amount is 1 ? setup.plants[$_type].name.replace(/_/g," ") : setup.plants[$_type].plural)>>
<</widget>>
<<widget "tending_pick">>
/*
* First argument: plant type.
* Second argument: minimum number picked.
* Third argument: maximum number picked.
*/
<<set $_type to _args[0]>>
<<if $plants[$_type] is undefined>>
<<set $plants[$_type] to {"name": setup.plants[$_type].name, "plural": setup.plants[$_type].plural, "amount": 0}>>
<<elseif $plants[$_type].name is undefined>>
<<set $plants[$_type] to {"name": setup.plants[$_type].name, "plural": setup.plants[$_type].plural, "amount": $plants[$_type].amount}>>
<</if>>
<<if _args[2] gte 1>>
<<set _tending_amount to random(_args[1], _args[2])>>
<<else>>
<<set _tending_amount to random(1, 5)>>
<</if>>
<<if !setup.plants[$_type].special.includes("large")>>
<<set _tending_amount *= (1 + (currentSkillValue('tending') / 1000))>>
<</if>>
<<if $backgroundTraits.includes("greenthumb")>>
<<set _tending_amount *= 1.2>>
<</if>>
<<set _tending_amount to Math.trunc(_tending_amount)>>
<<set $plants[$_type].amount += _tending_amount>>
<<set $wild_plant_stat += _tending_amount>>
당신은
<<if _tending_amount is 1>>
<<trPlants setup.plants[$_type].name "을">><<print _trResult>> 한 <<trPlants setup.plants[$_type].name "unit">>_trResult 수확한다.
<<else>>
<<trPlants setup.plants[$_type].plural "을">><<print _trResult>> <<trNumber _tending_amount>> <<trPlants setup.plants[$_type].plural "unit">>_trResult 수확한다.
<</if>>
<</widget>>
<<widget "tending_give">>
<<if _args[0]>>
<<set $_type to _args[0]>>
<<if $plants[$_type] is undefined>>
<<set $plants[$_type] to {"name": setup.plants[$_type].name, "plural": setup.plants[$_type].plural, "amount": 0}>>
<<elseif $plants[$_type].name is undefined>>
<<set $plants[$_type] to {"name": setup.plants[$_type].name, "plural": setup.plants[$_type].plural, "amount": $plants[$_type].amount}>>
<</if>>
<<set $plants[$_type].amount += (_args[1] ? _args[1] : 1)>>
<</if>>
<</widget>>
<<widget "tending_season_notice">>
<<set $_plant to _args[0]>>
<span class="blue">
<<trPlants $_plant.plural "은">><<print _trResult>>
<<switch $_plant.season.length>>
<<case 1>>
<<trSeason $_plant.season[0]>>_trResult에 심을 수 있다.
<<case 2>>
<<trSeason $_plant.season[0] "과">>_trResult <<trSeason $_plant.season[1]>>_trResult에 심을 수 있다.
<<default>>
<<set $_last to $_plant.season.pop()>>
<<trSeason $_plant.season "과">>_trResult <<trSeason $_last>>_trResult에 심을 수 있다.
<</switch>>
</span>
<</widget>><<widget "setLocalPronouns">>
<<run App.Utils.setLocalPronouns(_args[0], _args[1])>>
<</widget>>
<<widget "capitalise">><<silently>>
<<set _text_output to _text_output.toLocaleUpperFirst()>>
<</silently>>_text_output<</widget>>
<<widget "catcall">>
"<<print either("안녕 이쁜이.",
"안녕 멋쟁이.",
"멋진 모습인걸.",
"좋은 모습인걸.",
"<<girlPost>>, 호화로운 모습인걸.",
"<<girlPost>>, 매혹적인 모습인걸.",
"<<girlPost>>, 놀라운 모습인걸.",
"<<girlPost>>, 정말 멋진 모습인걸.",
"거기 <<girlPost>>, 이걸 원해?",
"멋진 엉덩이야.",
"널 한 번 맛보고 싶은걸.")>>"
<</widget>>
<<widget "lewdcatcall">>
"<<print either("강간당하고 싶은 사람이 있는 것 같군.",
"뭐 이런 걸레가 다 있담!",
"뭐 이런 창녀가 다 있담!",
"왜 그런 옷을 입은 거야?",
"그렇게도 관심을 받을 수가 있지.",
"그렇게 입고 다니면서 누가 다치게 한다고 불평할 순 없지.",
"벼-변태!")>>"
<</widget>>
<<widget "schoolcatcall">>
"<<print either("안녕 이쁜이.",
"안녕 <<girlPost>>.",
"좋아 보이는데.",
"괜찮아 보이는데.",
"귀염둥이잖아.",
"기막히게 멋진 모습이야.",
"황홀한 모습이야.",
"정말 멋진 모습이야.",
"이걸 원해?",
"멋진 엉덩이야.",
"맛있어 보이는걸.")>>"
<</widget>>
<<widget "anticatcall">>
"<<print either("가족한테도 그따위로 말해?",
"대체 뭐가 문제야?",
"그게 최선이야?",
"그래도 이 중 한 명은 못생기진 않았지.",
"날 내버려둬 이 등신아.",
"이 멍청이가. 다신 내게 그따위로 말하지 마.",
"저리 가.",
"그 대사가 먹힌 적이 있긴 해?",
"딱하기도 하지.")>>"
<</widget>>
<<widget "haircolourtext">>
<<set _colour to $haircolour>>
<<if _args[0]>>
<<set _colour to _args[0]>>
<</if>>
<<if _colour in setup.colours.hair_map>>
<<trColour setup.colours.hair_map[_colour].name>><<print _trResult>>
<<else>>
<<trColour _colour>>_trResult
<</if>>
<</widget>>
<<widget "charles">><<silently>>
<<set _text_output to ($player.gender_appearance is "m" ? "Charles" : "Charlene")>>
<</silently>><<print _text_output>><</widget>>
<<widget "npcexposetext">><<silently>>
<<personPost "이">><<set _person to _trResult>>
<<hisPost "의">><<set _his to _trResult>>
<<if $pronoun is "m">>
<<set _text_output to _person + _his + " 지퍼를 열자, ">>
<<else>>
<<set _text_output to _person + _his + " 치마를 들어올리자, ">>
<</if>>
<<if $NPCList[0].penis isnot "none">>
<<set _text_output to _text_output + _his + " 꼿꼿이 세운 자지가 드러난다.">>
<<else>>
<<set _text_output to _text_output + _his + " 촉촉한 보지가 드러난다.">>
<</if>>
<</silently>>_text_output<</widget>>
<!-- Commented out for deprecation. Use: ?bodypart
See 03-JavaScript/Templates/..
<<widget "bodyparts">><<print either("hands", "feet", "thighs", "legs", "tummy", "cheek", "bottom", "chest", "face", "arms", "shoulder", "back")>><</widget>>
-->
<!-- Commented out for deprecation. Use: ?lowerbodypart
See 03-JavaScript/Templates/..
<<widget "lowerbodyparts">><<print either("hands", "feet", "thighs", "bottom")>><</widget>>
-->
<<widget "word">><<silently>>
/* usage example: <<word "upper">> */
<<set _text_output to "">>
<<if _args[0]>>
<<set $_result to setup.clothes[_args[0]][clothesIndex(_args[0],$worn[_args[0]])].word>>
/*<<set _text_output to ($_result isnot "n" ? $_result : "")>> 한글에는 관사 같은 건 없음 */
<</if>>
<</silently>>_text_output <</widget>>
<<widget "genitalsword">><<word "genitals">><</widget>>
<<widget "plural">><<silently>>
<<if setup.clothes[_args[0]][clothesIndex(_args[0],$worn[_args[0]])].plural is 1>>
<<set _text_output to "are">>
<<else>>
<<set _text_output to "is">>
<</if>>
<</silently>>_text_output<</widget>>
<<widget "overupperplural">><<plural "over_upper">><</widget>>
<<widget "overlowerplural">><<plural "over_lower">><</widget>>
<<widget "upperplural">><<plural "upper">><</widget>>
<<widget "lowerplural">><<plural "lower">><</widget>>
<<widget "underupperplural">><<plural "under_upper">><</widget>>
<<widget "underlowerplural">><<plural "under_lower">><</widget>>
<<widget "genitalsplural">><<plural "genitals">><</widget>>
<<widget "itis">><<silently>>
<<if setup.clothes[_args[0]][clothesIndex(_args[0],$worn[_args[0]])].plural is 1>>
<<set _text_output to "they are">>
<<else>>
<<set _text_output to "it is">>
<</if>>
<</silently>>_text_output<</widget>>
<<widget "overupperitis">><<itis "over_upper">><</widget>>
<<widget "overloweritis">><<itis "over_lower">><</widget>>
<<widget "upperitis">><<itis "upper">><</widget>>
<<widget "loweritis">><<itis "lower">><</widget>>
<<widget "underupperitis">><<itis "under_upper">><</widget>>
<<widget "underloweritis">><<itis "under_lower">><</widget>>
<<widget "it">><<silently>>
<<if setup.clothes[_args[0]][clothesIndex(_args[0],$worn[_args[0]])].plural is 1>>
<<set _text_output to "them">>
<<else>>
<<set _text_output to "it">>
<</if>>
<</silently>>_text_output<</widget>>
<<widget "overupperit">><<it "over_upper">><</widget>>
<<widget "overlowerit">><<it "over_lower">><</widget>>
<<widget "upperit">><<it "upper">><</widget>>
<<widget "lowerit">><<it "lower">><</widget>>
<<widget "underupperit">><<it "under_upper">><</widget>>
<<widget "underlowerit">><<it "under_lower">><</widget>>
<<widget "feetit">><<it "feet">><</widget>>
<<widget "legsit">><<it "legs">><</widget>>
<<widget "handsit">><<it "hands">><</widget>>
<<widget "has">><<silently>>
<<if setup.clothes[_args[0]][clothesIndex(_args[0],$worn[_args[0]])].plural is 1>>
<<set _text_output to "have">>
<<else>>
<<set _text_output to "has">>
<</if>>
<</silently>>_text_output<</widget>>
<<widget "overupperhas">><<has "over_upper">><</widget>>
<<widget "overlowerhas">><<has "over_lower">><</widget>>
<<widget "upperhas">><<has "upper">><</widget>>
<<widget "lowerhas">><<has "lower">><</widget>>
<<widget "underupperhas">><<has "under_upper">><</widget>>
<<widget "underlowerhas">><<has "under_lower">><</widget>>
<<widget "that">><<silently>>
<<if setup.clothes[_args[0]][clothesIndex(_args[0],$worn[_args[0]])].plural is 1>>
<<set _text_output to "those">>
<<else>>
<<set _text_output to "that">>
<</if>>
<</silently>>_text_output<</widget>>
<<widget "overupperthat">><<that "over_upper">><</widget>>
<<widget "overlowerthat">><<that "over_lower">><</widget>>
<<widget "upperthat">><<that "upper">><</widget>>
<<widget "lowerthat">><<that "lower">><</widget>>
<<widget "underupperthat">><<that "under_upper">><</widget>>
<<widget "underlowerthat">><<that "under_lower">><</widget>>
<<widget "genitalsthat">><<that "genitals">><</widget>>
<<widget "feetthat">><<that "feet">><</widget>>
<<widget "legsthat">><<that "legs">><</widget>>
<<widget "handsthat">><<that "hands">><</widget>>
<<widget "generatePronouns">>
<<if _args[0]>>
<<set _args[0].pronouns to {}>>
<<switch _args[0].pronoun>>
<<case "m">>
<<set _args[0].pronouns.he = "그는">>
<<set _args[0].pronouns.his = "그의">>
<<set _args[0].pronouns.hers = "그의 것">>
<<set _args[0].pronouns.him = "그를">>
<<set _args[0].pronouns.himself = "그 자신">>
<<set _args[0].pronouns.man = "남자">>
<<set _args[0].pronouns.boy = "소년">>
<<set _args[0].pronouns.men = "남자들">>
<<case "f">>
<<set _args[0].pronouns.he = "그녀는">>
<<set _args[0].pronouns.his = "그녀의">>
<<set _args[0].pronouns.hers = "그녀의 것">>
<<set _args[0].pronouns.him = "그녀를">>
<<set _args[0].pronouns.himself = "그녀 자신">>
<<set _args[0].pronouns.man = "여자">>
<<set _args[0].pronouns.boy = "소녀">>
<<set _args[0].pronouns.men = "여자들">>
<<case "i">>
<<set _args[0].pronouns.he = "녀석은">>
<<set _args[0].pronouns.his = "녀석의">>
<<set _args[0].pronouns.hers = "녀석의 것">>
<<set _args[0].pronouns.him = "녀석을">>
<<set _args[0].pronouns.himself = "녀석 자신">>
<<set _args[0].pronouns.man = "어른">>
<<set _args[0].pronouns.boy = "새끼">>
<<set _args[0].pronouns.men = "어른들">>
<<case "n">>
<<set _args[0].pronouns.he = "그자는">>
<<set _args[0].pronouns.his = "그자의">>
<<set _args[0].pronouns.hers = "그자의 것">>
<<set _args[0].pronouns.him = "그자를">>
<<set _args[0].pronouns.himself = "그자 자신">>
<<set _args[0].pronouns.man = "어른">>
<<set _args[0].pronouns.boy = "아이">>
<<set _args[0].pronouns.men = "어른들">>
<<case "t">>
<<set _args[0].pronouns.he = "그들이">>
<<set _args[0].pronouns.his = "그들의">>
<<set _args[0].pronouns.hers = "그들의 것">>
<<set _args[0].pronouns.him = "그들을">>
<<set _args[0].pronouns.himself = "그들 자신">>
<<set _args[0].pronouns.man = "어른">>
<<set _args[0].pronouns.boy = "아이">>
<<set _args[0].pronouns.men = "어른들">>
<</switch>>
<</if>>
<</widget>>
<<widget "clearPronouns">>
<<if _args[0]>>
<<set _args[0].pronouns.he = 0>>
<<set _args[0].pronouns.his = 0>>
<<set _args[0].pronouns.hers = 0>>
<<set _args[0].pronouns.him = 0>>
<<set _args[0].pronouns.himself = 0>>
<<set _args[0].pronouns.man = 0>>
<<set _args[0].pronouns.boy = 0>>
<<set _args[0].pronouns.men = 0>>
<</if>>
<</widget>>
<<widget "a">><<silently>>
<<if $enemyno gte 2 and $enemytype is "man">>
<<set _text_output to "a">>
<<else>>
<<his>>
<</if>>
<</silently>>_text_output<</widget>>
<<widget "theowner">><<silently>>
<<if $enemyno gte 2 and $enemytype is "man">>
<<set _text_output to "the owner">>
<<else>>
<<he>>
<</if>>
<</silently>>_text_output<</widget>>
<<widget "someones">><<silently>>
<<if _args[0] is "two">>
<<set _text_output to "their">>
<<elseif _args[0] isnot undefined>>
<<set $_target to _args[0]>>
<<hisselect $_target>>
<<else>>
<<his>>
<</if>>
<</silently>>_text_output<</widget>>
<<widget "someone">><<silently>>
<<if _args[0] isnot undefined>>
<<set $_target to _args[0]>>
<<personselect $_target>><<him>>
<<else>>
<<him>>
<</if>>
<</silently>>_text_output<</widget>>
<<widget "their">>
<<if _args[0] isnot undefined>>
<<set $_target to _args[0]>>
<<hisselect $_target>>
<<elseif $enemyno gte 2 and $enemytype is "man">>
their
<<else>>
<<his>>
<</if>>
<</widget>>
<<widget "ohe">><<silently>>
<<if $enemytype is "beast">>
<<bhe>>
<<else>>
<<he>>
<</if>>
<</silently>>_text_output<</widget>>
<<widget "he">><<silently>>
<!-- Add the option to call for named NPCs individually -->
<<if _args[0]>>
<<set $pronoun to $NPCName[$NPCNameList.indexOf(_args[0])].pronoun>>
<</if>>
<<if $pronoun is "m">>
<<set _text_output to "he">>
<<elseif $pronoun is "f">>
<<set _text_output to "she">>
<<elseif $pronoun is "i">>
<<set _text_output to "it">>
<<elseif $pronoun is "n">>
<<set _text_output to "one">>
<<elseif $pronoun is "t">>
<<set _text_output to "they">>
<</if>>
<</silently>>_text_output<</widget>>
<<widget "bHe">><<silently>>
<<if typeof _args[0] is "number">>
<<set _na to _args[0]>>
<<elseif $enemyno gte 0>>
<<set _na to $enemyno-1>>
<<else>>
<<set _na to 0>>
<</if>>
<<if $NPCList[_na].monster is "monster">>
<<set _text_output to ($NPCList[_na].pronoun is "m" ? "He" : "She")>>
<<else>>
<<set _text_output to "It">>
<</if>>
<</silently>>_text_output<</widget>>
<<widget "bhe">><<silently>>
<<if typeof _args[0] is "number">>
<<set _na to _args[0]>>
<<elseif $enemyno gte 0>>
<<set _na to $enemyno-1>>
<<else>>
<<set _na to 0>>
<</if>>
<<if $NPCList[_na].monster is "monster">>
<<set _text_output to ($NPCList[_na].pronoun is "m" ? "he" : "she")>>
<<else>>
<<set _text_output to "it">>
<</if>>
<</silently>>_text_output<</widget>>
<<widget "bHis">><<silently>>
<<if typeof _args[0] is "number">>
<<set _na to _args[0]>>
<<elseif $enemyno gte 0>>
<<set _na to $enemyno-1>>
<<else>>
<<set _na to 0>>
<</if>>
<<if $NPCList[_na].monster is "monster">>
<<set _text_output to ($NPCList[_na].pronoun is "m" ? "His" : "Her")>>
<<else>>
<<set _text_output to "Its">>
<</if>>
<</silently>>_text_output<</widget>>
<<widget "bhis">><<silently>>
<<if typeof _args[0] is "number">>
<<set _na to _args[0]>>
<<elseif $enemyno gte 0>>
<<set _na to $enemyno-1>>
<<else>>
<<set _na to 0>>
<</if>>
<<if $NPCList[_na].monster is "monster">>
<<set _text_output to ($NPCList[_na].pronoun is "m" ? "his" : "her")>>
<<else>>
<<set _text_output to "its">>
<</if>>
<</silently>>_text_output<</widget>>
<<widget "bHim">><<silently>>
<<if typeof _args[0] is "number">>
<<set _na to _args[0]>>
<<elseif $enemyno gte 0>>
<<set _na to $enemyno-1>>
<<else>>
<<set _na to 0>>
<</if>>
<<if $NPCList[_na].monster is "monster">>
<<set _text_output to ($NPCList[_na].pronoun is "m" ? "Him" : "Her")>>
<<else>>
<<set _text_output to "It">>
<</if>>
<</silently>>_text_output<</widget>>
<<widget "bhim">><<silently>>
<<if typeof _args[0] is "number">>
<<set _na to _args[0]>>
<<elseif $enemyno gte 0>>
<<set _na to $enemyno-1>>
<<else>>
<<set _na to 0>>
<</if>>
<<if $NPCList[_na].monster is "monster">>
<<set _text_output to ($NPCList[_na].pronoun is "m" ? "him" : "her")>>
<<else>>
<<set _text_output to "it">>
<</if>>
<</silently>>_text_output<</widget>>
<<widget "bhimself">><<silently>>
<<if typeof _args[0] is "number">>
<<set _na to _args[0]>>
<<elseif $enemyno gte 0>>
<<set _na to $enemyno-1>>
<<else>>
<<set _na to 0>>
<</if>>
<<if $NPCList[_na].monster is "monster">>
<<set _text_output to ($NPCList[_na].pronoun is "m" ? "himself" : "herself")>>
<<else>>
<<set _text_output to "itself">>
<</if>>
<</silently>><<print _text_output>><</widget>>
<<widget "bHimself">><<silently>>
<<if typeof _args[0] is "number">>
<<bhimself _args[0]>>
<<else>>
<<bhimself>>
<</if>>
<<capitalise>>
<</silently>><<print _text_output>><</widget>>
<<widget "bhes">><<silently>>
<<if typeof _args[0] is "number">>
<<set _na to _args[0]>>
<<elseif $enemyno gte 0>>
<<set _na to $enemyno-1>>
<<else>>
<<set _na to 0>>
<</if>>
<<if $NPCList[_na].monster is "monster">>
<<set _text_output to ($NPCList[_na].pronoun is "m" ? "he's" : "she's")>>
<<else>>
<<set _text_output to "it's">>
<</if>>
<</silently>>_text_output<</widget>>
<<widget "bHes">><<silently>>
<<if typeof _args[0] is "number">>
<<bhes _args[0]>>
<<else>>
<<bhes>>
<</if>>
<<capitalise>>
<</silently>><<print _text_output>><</widget>>
<<widget "hes">><<silently>>
<!-- Add the option to call for named NPCs individually -->
<<if _args[0]>>
<<set $pronoun to $NPCName[$NPCNameList.indexOf(_args[0])].pronoun>>
<</if>>
<<if $pronoun is "m">>
<<set _text_output to "he's">>
<<elseif $pronoun is "f">>
<<set _text_output to "she's">>
<<elseif $pronoun is "i">>
<<set _text_output to "it's">>
<<elseif $pronoun is "n">>
<<set _text_output to "one is">>
<<elseif $pronoun is "t">>
<<set _text_output to "they are">>
<</if>>
<</silently>>_text_output<</widget>>
<<widget "his">><<silently>>
<!-- Add the option to call for named NPCs individually -->
<<if _args[0]>>
<<set $pronoun to $NPCName[$NPCNameList.indexOf(_args[0])].pronoun>>
<</if>>
<<if $pronoun is "m">>
<<set _text_output to "his">>
<<elseif $pronoun is "f">>
<<set _text_output to "her">>
<<elseif $pronoun is "i">>
<<set _text_output to "its">>
<<elseif $pronoun is "n">>
<<set _text_output to "the">>
<<elseif $pronoun is "t">>
<<set _text_output to "their">>
<</if>>
<</silently>>_text_output<</widget>>
<<widget "hers">><<silently>>
<!-- Add the option to call for named NPCs individually -->
<<if _args[0]>>
<<set $pronoun to $NPCName[$NPCNameList.indexOf(_args[0])].pronoun>>
<</if>>
<<if $pronoun is "m">>
<<set _text_output to "his">>
<<elseif $pronoun is "f">>
<<set _text_output to "hers">>
<<elseif $pronoun is "i">>
<<set _text_output to "its">>
<<elseif $pronoun is "n">>
<<set _text_output to "the">>
<<elseif $pronoun is "t">>
<<set _text_output to "theirs">>
<</if>>
<</silently>><<print _text_output>><</widget>>
<<widget "He">><<silently>>
<<if _args[0]>>
<!-- Add the option to call for a named NPC's name -->
<<if $NPCNameList.includes(_args[0])>>
<<set $pronoun to $NPCName[$NPCNameList.indexOf(_args[0])].pronoun>>
<<else>>
<<if Number.isInteger(_args[0]) and between(_args[0],1,6)>>
<<personselect _args[0]>>
<</if>>
<</if>>
<</if>>
<<if $NPCList[$index].intro is 1>>
<<set $NPCList[$index].intro to 0>>
<<if $npcrow.includes($index)>>
<<if $npc.includes("Black Wolf") or $npc.includes("Great Hawk")>>
<<set _text_output to "The " + $npc[$npcrow.indexOf($index)]>>
<<else>>
<<set _text_output to $npc[$npcrow.indexOf($index)]>>
<</if>>
<<else>>
<<if $enemytype is "beast">>
<<beasttype>><<set _text_output to "The " + _text_output>>
<<elseif $NPCList[$index].name_known is 1>>
<<set _text_output to $NPCList[$index].name>>
<<elseif $NPCList[$index].role is "normal">>
<<person>><<set _text_output to "The " + _text_output>>
<<else>>
<<set _text_output to "The " + $NPCList[$index].description + " " + $NPCList[$index].role>>
<</if>>
<</if>>
<<else>>
<<if $pronoun>>
<<he>><<capitalise>>
<<else>>
<<set _text_output to `<span class="red">[ERROR: undefined pronoun in "He"]</span>`>>
<</if>>
<</if>>
<</silently>>_text_output<</widget>>
<<widget "His">><<silently>>
<!-- Add the option to call for named NPCs individually -->
<<if _args[0]>>
<<set $pronoun to $NPCName[$NPCNameList.indexOf(_args[0])].pronoun>>
<</if>>
<<if $pronoun is "m">>
<<set _text_output to "His">>
<<elseif $pronoun is "f">>
<<set _text_output to "Her">>
<<elseif $pronoun is "i">>
<<set _text_output to "Its">>
<<elseif $pronoun is "n">>
<<set _text_output to "The">>
<<elseif $pronoun is "t">>
<<set _text_output to "Their">>
<</if>>
<</silently>>_text_output<</widget>>
<<widget "Hers">><<silently>>
<!-- Add the option to call for named NPCs individually -->
<<if _args[0]>>
<<set $pronoun to $NPCName[$NPCNameList.indexOf(_args[0])].pronoun>>
<</if>>
<<if $pronoun is "m">>
<<set _text_output to "His">>
<<elseif $pronoun is "f">>
<<set _text_output to "Hers">>
<<elseif $pronoun is "i">>
<<set _text_output to "Its">>
<<elseif $pronoun is "n">>
<<set _text_output to "The">>
<<elseif $pronoun is "t">>
<<set _text_output to "Theirs">><</if>>
<</silently>>_text_output<</widget>>
<<widget "Hes">><<silently>>
<!-- Add the option to call for named NPCs individually -->
<<if _args[0]>>
<<set $pronoun to $NPCName[$NPCNameList.indexOf(_args[0])].pronoun>>
<</if>>
<<if $pronoun is "m">>
<<set _text_output to "He's">>
<<elseif $pronoun is "f">>
<<set _text_output to "She's">>
<<elseif $pronoun is "i">>
<<set _text_output to "It's">>
<<elseif $pronoun is "n">>
<<set _text_output to "One is">>
<<elseif $pronoun is "t">>
<<set _text_output to "They are">>
<</if>>
<</silently>><<print _text_output>><</widget>>
<<widget "him">><<silently>>
<!-- Add the option to call for named NPCs individually -->
<<if _args[0]>>
<<set $pronoun to $NPCName[$NPCNameList.indexOf(_args[0])].pronoun>>
<</if>>
<<if $pronoun is "m">>
<<set _text_output to "him">>
<<elseif $pronoun is "f">>
<<set _text_output to "her">>
<<elseif $pronoun is "i">>
<<set _text_output to "it">>
<<elseif $pronoun is "n">>
<<set _text_output to "them">>
<<elseif $pronoun is "t">>
<<set _text_output to "them">>
<</if>>
<</silently>><<print _text_output>><</widget>>
<<widget "Him">><<silently>>
<<him>><<capitalise>>
<</silently>><<print _text_output>><</widget>>
<<widget "hisselect">>
<!-- Note calls range from 0-5 corresponding to NPCs 1-6. This was done to simplify FOR loops -->
<<set _n to _args[0]>>
<<if $enemytype is "man" and $enemyno gte 2>>
<<personselect _n>>
<!-- NPC's name will only appear if they are selected -->
/* if $npcrow.includes(_n)>>
<<print $npc[$npcrow.indexOf(_n)]>>'s
elseif $NPCList[_n].intro is 1>> */
<<if $NPCList[_n].intro is 1>>
<<set $NPCList[_n].intro to 0>>
the <<persons>>
<<else>>
<<his>>
<</if>>
<<elseif $enemytype is "beast">>
<<bhis>>
<<else>>
<<his>>
<</if>>
<</widget>>
<!-- Keeping his1-6 for legacy support as of v2.3 -->
<<widget "his1">>
<<person1>><<his>>
<</widget>>
<<widget "his2">>
<<person2>><<his>>
<</widget>>
<<widget "his3">>
<<person3>><<his>>
<</widget>>
<<widget "his4">>
<<person4>><<his>>
<</widget>>
<<widget "his5">>
<<person5>><<his>>
<</widget>>
<<widget "his6">>
<<person6>><<his>>
<</widget>>
<<widget "himself">><<silently>>
<!-- Add the option to call for named NPCs individually -->
<<if _args[0]>>
<<set $pronoun to $NPCName[$NPCNameList.indexOf(_args[0])].pronoun>>
<</if>>
<<if $pronoun is "m">>
<<set _text_output to "himself">>
<<elseif $pronoun is "i">>
<<set _text_output to "itself">>
<<else>>
<<set _text_output to "herself">>
<</if>>
<</silently>><<print _text_output>><</widget>>
<<widget "people">><<silently>>
<<if $malechance is 100>>
<<set _text_output to "men">>
<<elseif $malechance is 0>>
<<set _text_output to "women">>
<<else>>
<<set _text_output to "men and women">>
<</if>>
<</silently>><<print _text_output>><</widget>>
<<widget "peopley">><<silently>>
<<if $malechance is 100>>
<<set _text_output to "boys">>
<<elseif $malechance is 0>>
<<set _text_output to "girls">>
<<else>>
<<set _text_output to "boys and girls">>
<</if>>
<</silently>><<print _text_output>><</widget>>
<<widget "persony">><<silently>>
<<set $rng to random(1, 100)>>
<<set _text_output to ($rng lte $malechance? "boy" : "girl")>>
<</silently>><<print _text_output>><</widget>>
<<widget "group">><<silently>>
<<if $enemyno gte 3 or ($combat is 1 and $enemynomax gte 3)>>
<<for _g to 0; _g lt $NPCList.length; _g++>>
<<if $NPCList[_g].pronoun is "m">>
<<set $_group_man to true>>
<<elseif $NPCList[_g].pronoun is "f">>
<<set $_group_woman to true>>
<</if>>
<</for>>
<<if $_group_man and $_group_woman>>
<<set _text_output to ($NPCList[0].teen is 1? "girls and boys" : "men and women")>>
<<elseif $_group_man and !$_group_woman>>
<<set _text_output to ($NPCList[0].teen is 1? "boys" : "men")>>
<<elseif !$_group_man and $_group_woman>>
<<set _text_output to ($NPCList[0].teen is 1? "girls" : "women")>>
<</if>>
<<elseif $enemyno is 2 or ($combat is 1 and $enemynomax is 2)>>
<<if $NPCList[0].pronoun isnot $NPCList[1].pronoun>>
<<set _text_output to ($NPCList[0].teen is 1? "girl and boy" : "man and woman")>>
<<elseif $NPCList[0].pronoun is "m">>
<<set _text_output to ($NPCList[0].teen is 1? "boys" : "men")>>
<<elseif $NPCList[0].pronoun is "f">>
<<set _text_output to ($NPCList[0].teen is 1? "girls" : "women")>>
<</if>>
<<else>>
<<person>>
<</if>>
<</silently>><<print _text_output>><</widget>>
<<widget "gendercheck">>
<<if !["m", "f"].includes($player.gender_appearance)>><<set _text_output to "<span class=\"red\">ERROR: Unexpected $$player.gender_appearance: [$player.gender_appearance]</span>">><</if>>
<</widget>>
<<widget "pshe">><<silently>>
<<set _text_output to ($player.gender_appearance is "m"? "he" : "she")>><<gendercheck>>
<</silently>>_text_output<</widget>>
<<widget "pShe">><<silently>>
<<pshe>><<capitalise>>
<</silently>>_text_output<</widget>>
<<widget "pshes">><<silently>>
<<set _text_output to ($player.gender_appearance is "m"? "he's" : "she's")>><<gendercheck>>
<</silently>>_text_output<</widget>>
<<widget "pShes">><<silently>>
<<pshes>><<capitalise>>
<</silently>>_text_output<</widget>>
<<widget "pher">><<silently>>
<<set _text_output to ($player.gender_appearance is "m"? "his" : "her")>><<gendercheck>>
<</silently>>_text_output<</widget>>
<<widget "pHer">><<silently>>
<<pher>><<capitalise>>
<</silently>>_text_output<</widget>>
<<widget "phim">><<silently>>
<<set _text_output to ($player.gender_appearance is "m"? "him" : "her")>><<gendercheck>>
<</silently>>_text_output<</widget>>
<<widget "pHim">><<silently>>
<<phim>><<capitalise>>
<</silently>>_text_output<</widget>>
<<widget "pherself">><<silently>>
<<set _text_output to ($player.gender_appearance is "m"? "himself" : "herself")>><<gendercheck>>
<</silently>>_text_output<</widget>>
<<widget "pHerself">><<silently>>
<<pherself>><<capitalise>>
<</silently>>_text_output<</widget>>
<!-- Commented out for deprecation. Use: ?animals
See 03-JavaScript/Templates/..
<<widget "animals">>
<<print either("꿀벌들의", "코끼리들의", "토끼들의", "문어들의", "침팬지들의", "오징어들의", "연체동물들의", "원숭이들의", "말벌들의", "개코원숭이들의", "늑대들의", "곰들의", "엘크들의", "물개들의", "돌고래들의", "고래들의", "해파리들의", "고양이들의", "사자들의", "호랑이들의", "치타들의", "들개들의", "흑표범들의", "두더지들의", "오소리들의", "라텔들의", "오리들의", "거위들의", "참새들의", "울새들의", "농어들의", "강꼬치고기들의", "연어들의", "철갑상어들의", "개구리들의", "도룡뇽들의", "악어들의", "두꺼비들의", "매들의", "독수리들의", "갑오징어들의", "비단뱀들의", "아나콘다들의", "살무사들의", "코브라들의cobras", "철갑상어들의", "송어들의", "연어들의", "참치들의", "사슴들의", "울새들의")>>
<</widget>>
-->
<!-- Commented out for deprecation. Use: ?garden
See 03-JavaScript/Templates/..
<<widget "garden">>
<<print either("prune flowers", "prune trees", "prune bushes", "water flowers", "remove weeds")>>
<</widget>>
-->
<<widget "semen">>
<<silently>>
<<if $player.penisExist>>
<<set _text_output to "semen">>
<<else>>
<<set _text_output to "lewd fluid">>
<</if>>
<</silently>><<print _text_output>><</widget>>
<<widget "breastsensitivity">><<silently>>
<<if $breastsensitivity > 5>>
<<set _text_output2 to "예민한 ">>
<<elseif $breastsensitivity >= 3>>
<<set _text_output2 to "민감한 ">>
<<elseif $breastsensitivity >= 1.5>>
<<set _text_output2 to "섬세한 ">>
<<else>>
<<set _text_output2 to "">>
<</if>>
<</silently>><<print _text_output2>><</widget>>
<<widget "nipple">><<breastsensitivity>><<print "nipple">><</widget>>
<<widget "nipples">><<nipple>>s<</widget>>
<<widget "breastsizedesc">><<silently>>
<<set $_breastsize to (_args[0] isnot undefined ? _args[0] : $player.breastsize)>>
<<if Number.isInteger($_breastsize)>>
<<set _text_output to setup.breastsizes[$_breastsize]>>
<<elseif $debugdisable is "f">>
<<set _text_output to "<span class='red'>ERROR - breastsizedesc is not a number: _args[0]</span>">>
<</if>>
<</silently>>_text_output<</widget>>
<<widget "breasts">><<silently>>
<<if Number.isInteger($player.breastsize)>>
<<if $player.breastsize lte 0>>
<<set _text_output to "nipples">>
<<else>>
<<set _text_output to setup.breastsizes[$player.breastsize] + " breasts">>
<</if>>
<<elseif $debugdisable is "f">>
<<set _text_output to "ERROR - $$player.breastsize is not a number: $player.breastsize">>
<</if>>
<</silently>><<breastsensitivity>><<print _text_output>><</widget>>
<<widget "undertop">><<silently>>
<<if $worn.under_upper.exposed lte 0>>
<<set _text_output to $worn.under_upper.name>>
<<else>>
<<breasts>>
<</if>>
<</silently>><<print _text_output>><</widget>>
<<widget "underoutfit">><<silently>>
<<outfitChecks>>
<<breasts>><<set _breasts_text to _text_output>>
<<genitals>><<set _genitals_text to _text_output>>
<<if _underOutfit>>
<<set _text_output to $worn.under_upper.name>>
<<elseif $worn.under_upper.name is "naked" and $worn.under_lower.name is "naked">>
<<set _text_output to _breasts_text + " and " + _genitals_text>>
<<elseif $worn.under_lower.name is "naked">>
<<set _text_output to $worn.under_upper.name + " and " + _breasts_text>>
<<elseif $worn.under_upper.name is "naked">>
<<set _text_output to _breasts_text + " and " + $worn.under_lower.name>>
<<else>>
<<set _text_output to $worn.under_upper.name + " and " + $worn.under_lower.name>>
<</if>>
<</silently>><<print _text_output>><</widget>>
<<widget "genitalstate">><<silently>>
<<set _text_output to "">>
<<if $orgasmcount gte 23>>
<<if $orgasmdown gte 1>>
<<set _text_output to "고문당한 ">>
<<else>>
<<set _text_output to "기진맥진한 ">>
<</if>>
<<elseif $orgasmcount gte 9>>
<<if $orgasmdown gte 1>>
<<set _text_output to "꿈틀거리는 ">>
<<else>>
<<set _text_output to "지친 ">>
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
<<set _text_output to "움찔거리는 ">>
<<else>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<set _text_output to "욱신거리는 ">>
<<elseif $arousal gte ($arousalmax / 5) * 3>>
<<set _text_output to "">>
<<elseif $arousal gte ($arousalmax / 5) * 2>>
<<set _text_output to "">>
<<elseif $arousal gte $arousalmax / 5>>
<<set _text_output to "">>
<<else>>
<<set _text_output to "">>
<</if>>
/* ^^^ placeholders for later if people want to fill them out */
<</if>>
<</if>>
<</silently>><<print _text_output>><</widget>>
<<widget "bottom">><<silently>>
<<set _text_output to ["slender", "slim", "modest", "cushioned", "soft", "round", "plump", "large", "huge"][Math.clamp(0, 8, $player.bottomsize)]>>
<<set _text_output to _text_output + [" ass", " bum", " butt"].pluck()>>
<</silently>><<print _text_output>><</widget>>
<<widget "pussy">><<silently>>
<<genitalstate>><<set _genital_state_text to _text_output>>
<<set _text_output to ["pussy","pussy","pussy","quim"].pluck()>>
<<set _text_output to _genital_state_text + _text_output>>
<</silently>><<genitalsensitivity>><<print _text_output>><</widget>>
<!-- Too small and too big outputs are intended as error messages
so that it's more obvious what's wrong when people report bugs -->
<<widget "penissize">><<silently>>
<<if $player.penissize lt -2>>
<<set _text_output to "[너무나도 작은]">>
<<elseif $player.penissize is -2>>
<<set _text_output to "진짜 작은">>
<<elseif $player.penissize is -1>>
<<set _text_output to "아주 작은">>
<<elseif $player.penissize is 0>>
<<set _text_output to "조그마한">>
<<elseif $player.penissize is 1>>
<<set _text_output to "작은">>
<<elseif $player.penissize is 2>>
<<set _text_output to "">>
<<elseif $player.penissize is 3>>
<<set _text_output to "큰">>
<<elseif $player.penissize is 4>>
<<set _text_output to "거대한">>
<<else>>
<<set _text_output to "[너무나도 거대한]">>
<</if>>
<</silently>><<print _text_output>><</widget>>
<<widget "clit">><<silently>>
<<if $player.penisExist>>
<<penis>>
<<else>>
<<set _text_output to "clit">>
<</if>>
<</silently>><<genitalsensitivity>><<print _text_output>><</widget>>
<<widget "penis">><<silently>>
<<penissize>><<set _penissize_text to _text_output>>
<<if _penissize_text isnot "">>
<<set _penissize_text to _penissize_text + " ">>
<</if>>
<<genitalstate>><<set _genital_state_text to _text_output>>
<<set _text_output to _penissize_text + _genital_state_text + "penis">>
<<if playerHasStrapon()>>
<<if _args[0] isnot undefined and _args[0] is "strap-on" and $player.penisExist>>
<!-- Do nothing. This is an override for wacky cases such as player masturbation -->
<<else>>
<<set _text_output to _penissize_text + "strap-on">>
<</if>>
<</if>>
<</silently>><<genitalsensitivity>><<print _text_output>><</widget>>
<<widget "reveal">>
<<if _args[0]>>
<<if _args[0] gte 900>>
<span class="red">야한</span>
<<elseif _args[0] gte 700>>
<span class="pink">음란한</span>
<<elseif _args[0] gte 500>>
<span class="purple">유혹적인</span>
<<elseif _args[0] gte 300>>
<span class="blue">편안한</span>
<<elseif _args[0] gte 200>>
<span class="lblue">우아한</span>
<<elseif _args[0] gte 100>>
<span class="teal">지적인</span>
<<else>>
<span class="green">얌전한</span>
<</if>>
<</if>>
<</widget>>
<<widget "integrity">>
<<if _args[0]>>
<<if _args[1] is "cap">>
<<if _args[0] gte 900>>
<span class="green">튼튼하고</span>
<<elseif _args[0] gte 500>>
<span class="teal">견고하고</span>
<<elseif _args[0] gte 200>>
<span class="lblue">굳건하고</span>
<<elseif _args[0] gte 100>>
<span class="blue">적당하고</span>
<<elseif _args[0] gte 50>>
<span class="purple">섬세하고</span>
<<elseif _args[0] gte 20>>
<span class="pink">연약하고</span>
<<else>>
<span class="red">얇고</span>
<</if>>
<<else>>
<<if _args[0] gte 900>>
<span class="green">튼튼하고</span>
<<elseif _args[0] gte 500>>
<span class="teal">견고하고</span>
<<elseif _args[0] gte 200>>
<span class="lblue">굳건하고</span>
<<elseif _args[0] gte 100>>
<span class="blue">적당하고</span>
<<elseif _args[0] gte 50>>
<span class="purple">섬세하고</span>
<<elseif _args[0] gte 20>>
<span class="pink">연약하고</span>
<<else>>
<span class="red">얇고</span>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "warmth">>
<<if _args[0] gte 75>>
매우 따뜻하다.
<<elseif _args[0] gte 50>>
따뜻하고 포근하다.
<<elseif _args[0] gte 25>>
냉기를 막는데 도움이 될 것이다.
<<elseif _args[0] gte 10>>
냉기를 막는데 도움이 될 것이다.
<<elseif _args[0] gte 1>>
가볍고 시원하다.
<<else>>
보온효과가 없다.
<</if>>
<<if $images is 1>>
(<span class="cold-resist-icon">_args[0]</span>)
<<else>>
(온열 정도: _args[0])
<</if>>
<</widget>>
<<widget "strokes">>
<<if $enemyanger gte ($enemyangermax / 5) * 4>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
잔인하게 가지고 <<if _args[0] isnot undefined>>놀고<<else>>논다.<</if>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
맹렬하게 가지고 <<if _args[0] isnot undefined>>놀고<<else>>논다.<</if>>
<<else>>
난폭하게 <<if _args[0] isnot undefined>>비벼대고<<else>>비벼댄다.<</if>>
<</if>>
<<elseif $enemyanger gte ($enemyangermax / 5) * 2>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
거칠게 <<if _args[0] isnot undefined>>비벼대고<<else>>비벼댄다.<</if>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
강하게 <<if _args[0] isnot undefined>>쓰다듬고<<else>>쓰다듬는다.<</if>>
<<else>>
열렬히 <<if _args[0] isnot undefined>>쓰다듬고<<else>>쓰다듬는다.<</if>>
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 2>>
활발하게 <<if _args[0] isnot undefined>>쓰다듬고<<else>>쓰다듬는다.<</if>>
<<else>>
부드럽게 <<if _args[0] isnot undefined>>애무하고<<else>>애무한다.<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "personsimple">><<silently>>
<<set _text_output to (!$NPCList[$index].type or $NPCList[$index].type is "human" or _args[0] is "normal" ? "" : $NPCList[$index].type)>>
<<if $role and $role isnot "normal" and _args[0] isnot "normal">>
<<set _text_output += $role>>
<<elseif $npcadult is 1>>
<<set _text_output += ($pronoun is "m" ? "man" : "woman")>>
<<else>>
<<set _text_output += ($pronoun is "m" ? "boy" : "girl")>>
<</if>>
<</silently>><<print _text_output>><</widget>>
<<widget "person">><<silently>>
<<set _text_output to $description + " ">>
<<if ($NPCList[$index].type and $NPCList[$index].type isnot "human") and _args[0] isnot "normal">>
<<set _text_output += $NPCList[$index].type>>
<</if>>
<<if $npc_named is 1 or $description is "pale figure">>
<<set _text_output to $description>>
<<elseif $role and $role isnot "normal">>
<<set _text_output += $role>>
<<elseif $pronoun is "m">>
<<set _text_output += ($npcadult is 1 ? "man" : "boy")>>
<<elseif $pronoun is "f">>
<<set _text_output += ($npcadult is 1 ? "woman" : "girl")>>
<</if>>
<</silently>><<print _text_output>><</widget>>
<<widget "persons">><<silently>>
<<person _args[0]>>
<<set _text_output to _text_output + "'s">>
<</silently>><<print _text_output>><</widget>>
<<widget "combatperson">><<silently>>
<<if $npc_named is 1>>
<<set _text_output to $NPCList[$index].fullDescription>>
<<elseif $NPCList[$index].name_known is 1>>
<<set _text_output to $NPCList[$index].name>>
<<elseif $enemytype is "beast">>
<<set _text_output to "the " + $NPCList[$index].type>>
<<elseif $role and $role isnot "normal">>
<<set _text_output to "the " + $description + " " + $role>>
<<elseif $npcadult is 1>>
<<if $pronoun is "m">>
<<set _text_output to "the " + $description+" man">>
<<elseif $pronoun is "f">>
<<set _text_output to "the " + $description+" woman">>
<<else>>
<<set _text_output to "the " + $description>>
<</if>>
<<else>>
<<set _text_output to "the " + $NPCList[$index].fullDescription>>
<</if>><</silently>><<print _text_output>><</widget>>
<<widget "combatpersons">><<silently>>
<<combatperson>>
<<set _text_output to _text_output + "'s">>
<</silently>><<print _text_output>><</widget>>
<<widget "combatPerson">><<silently>>
<<combatperson>><<capitalise>>
<</silently>><<print _text_output>><</widget>>
<<widget "genderswap">>
<!-- Changes the current pronoun, without modifying the NPC it's referencing. Useful for crossdressing NPC dialogue. -->
<!-- Usage: <<person1>><<genderswap>><<he>> -->
<!-- Cannot use genderswap when pronoun is anything other than "m" or "f". -->
<<switch $pronoun>>
<<case "m">> <<set $pronoun to "f">>
<<case "f">> <<set $pronoun to "m">>
<<default>> <<print `<span class="red">[ERROR: invalid pronoun in genderswap, `+ $pronoun +`]</span>`>>
<</switch>>
<</widget>>
<<widget "personselect">>
<!-- This replaces calls person1 person2 etc. Used for NPC object calls -->
<!-- Note calls are 0-5 corresponding to NPCs 1-6 -->
<<set _n to _args[0]>>
<<set $index to _n>>
<<if !$NPCList[_n] or !$NPCList[_n].pronoun>>
<<print `<span class="red">[ERROR: undefined NPC in personselect `+ _n +`]</span>`>>
<<else>>
<<set $npcadult to $NPCList[_n].adult>>
<<set $pronoun to $NPCList[_n].pronoun>>
<<if $npcrow.includes(_n)>>
<<set $description to $NPCName[$npcnum[$npcrow.indexOf(_n)]].title>>
<<set $role to "normal">>
<<set $npc_named to 1>>
<<else>>
<<set $description to $NPCList[_n].description>>
<<set $role to $NPCList[_n].role>>
<<set $npc_named to 0>>
<</if>>
<</if>>
<</widget>>
<!-- Leaving person1-6 in place for legacy support as of v2.3-->
<<widget "person1">>
<<personselect 0>>
<</widget>>
<<widget "person2">>
<<personselect 1>>
<</widget>>
<<widget "person3">>
<<personselect 2>>
<</widget>>
<<widget "person4">>
<<personselect 3>>
<</widget>>
<<widget "person5">>
<<personselect 4>>
<</widget>>
<<widget "person6">>
<<personselect 5>>
<</widget>>
<<widget "personpenis">><<silently>>
<<if $NPCList[0].penis isnot "none">>
<<set _text_output to "penis">>
<<else>>
<<set _text_output to "clit">>
<</if>>
<</silently>><<print _text_output>><</widget>>
<<widget "spouse">><<silently>>
<<if random(1,100) lte $homochance>>
<<set _text_output to ($pronoun is "m" ? "husband" : "wife")>>
<<else>>
<<set _text_output to ($pronoun is "m" ? "wife" : "husband")>>
<</if>>
<</silently>><<print _text_output>><</widget>>
<<widget "father">><<silently>>
<<set $_text_output to ($pronoun is "m" ? "father" : "mother")>>
<</silently>><<print $_text_output>><</widget>>
<<widget "father">><<silently>>
<<if $pronoun is "m">>
<<set $_text_output to "father">>
<<else>>
<<set $_text_output to "mother">>
<</if>>
<</silently>><<if $_text_output>><<print $_text_output>><</if>>
<</widget>>
<<widget "girl">><<silently>>
<<set _text_output to ($player.gender_appearance is "m"? "boy" : "girl")>>
<</silently>><<print _text_output>><</widget>>
<<widget "girlfriend">><<silently>>
<<girl>><<set _text_output to _text_output + "friend">>
<</silently>><<print _text_output>><</widget>>
<<widget "girls">><<silently>>
<<girl>><<set _text_output to _text_output + "s">>
<</silently>><<print _text_output>><</widget>>
<<widget "wife">><<silently>>
<<set _text_output to ($player.gender_appearance is "m"? "husband" : "wife")>>
<</silently>><<print _text_output>><</widget>>
<<widget "Wife">><<silently>>
<<wife>><<capitalise>>
<</silently>><<print _text_output>><</widget>>
<<widget "victimgirl">>
<<if $malevictimchance is 0>>
<<set _text_output to "girl">>
<<elseif $malevictimchance is 100>>
<<set _text_output to "boy">>
<<elseif $player.gender_appearance is "m">>
<<set _text_output to "boy">>
<<else>>
<<set _text_output to "girl">>
<</if>>
<<print _text_output>>
<</widget>>
<<widget "victimgirls">>
<<if $malevictimchance is 0>>
<<set _text_output to "girls">>
<<elseif $malevictimchance is 100>>
<<set _text_output to "boys">>
<<elseif $player.gender_appearance is "m">>
<<set _text_output to "boys">>
<<else>>
<<set _text_output to "girls">>
<</if>>
<<print _text_output>>
<</widget>>
<<widget "lass">><<silently>>
<<set _text_output to ($player.gender_appearance is "m"? "lad" : "lass")>>
<</silently>><<print _text_output>><</widget>>
<<widget "gender">><<silently>>
<<switch $player.gender>>
<<case "f">><<set _text_output to "girl">>
<<case "m">><<set _text_output to "boy">>
<<case "h">><<set _text_output to "hermaphrodite">>
<</switch>>
<</silently>><<print _text_output>><</widget>>
<<widget "genitals_are">><<silently>>
<<if _args[0] is undefined>>
<<genitals>>
<<else>>
<<genitals 1>>
<</if>>
<<if $player.penisExist and $player.vaginaExist and (!$worn.genitals.type.includes("chastity") or _args[0] isnot undefined)>>
<<set _text_output += " are">>
<<else>>
<<set _text_output += " is">>
<</if>>
<</silently>><<print _text_output>><</widget>>
<<widget "genitalsensitivity">><<silently>>
<<if $genitalsensitivity > 5>>
<<set _text_output2 to "예민한 ">>
<<elseif $genitalsensitivity >= 3>>
<<set _text_output2 to "민감한 ">>
<<elseif $genitalsensitivity >= 1.5>>
<<set _text_output2 to "섬세한 ">>
<<else>>
<<set _text_output2 to "">>
<</if>>
<</silently>><<print _text_output2>><</widget>>
<<widget "genitals">><<silently>>
<<if $worn.genitals.type.includes("chastity") and _args[0] is undefined and _chastityBreak isnot 1>>
<<set _text_output to $worn.genitals.name>>
<<else>>
<<set _text_output to "">>
<<if $genitalsensitivity > 5>>
<<set _text_output += "예민한 ">>
<<elseif $genitalsensitivity >= 3>>
<<set _text_output += "민감한 ">>
<<elseif $genitalsensitivity >= 1.5>>
<<set _text_output += "섬세한 ">>
<</if>>
<<if $player.penisExist>>
<<if $player.virginity.penile is true and _args[0] isnot 2>>
<<set _text_output += "virgin ">>
<</if>>
<<set _text_output += "penis">>
<</if>>
<<if $player.penisExist and $player.vaginaExist>>
<<set _text_output += " and ">>
<</if>>
<<if $player.vaginaExist>>
<<if $player.virginity.vaginal is true and _args[0] isnot 2>>
<<set _text_output += "virgin ">>
<</if>>
<<if $pblevel gte 8 and $vaginaWetness gte 75 and $pbdisable is "f">>
<<set _text_output += "visibly aroused and bushy ">>
<<elseif $vaginaWetness gte 75>>
<<set _text_output += "visibly aroused ">>
<<elseif $pblevel gte 8 and $pbdisable is "f">>
<<set _text_output += "bushy ">>
<</if>>
<<set _text_output += ["pussy", "pussy", "pussy", "quim"].pluck()>>
<</if>>
<</if>>
<</silently>><<print _text_output>><</widget>>
<!-- optionally takes 2 parameters: what to add after the text for singular/plural -->
<<widget "genitalsandbreasts">>
<<genitals>> <<if $player.breastsize gte 1>>and <<breasts>><</if>>
<<if _args[0] isnot undefined and _args[1] isnot undefined>>
<<if ($player.penisExist and $player.vaginaExist) or $player.breastsize gte 1>>
_args[1]
<<else>>
_args[0]
<</if>>
<</if>>
<</widget>>
<<widget "lcorruption">>
<<if $statdisable is "f">> |
<span class="teal">- 타락도</span>
<</if>>
<</widget>>
<<widget "llcorruption">>
<<if $statdisable is "f">> |
<span class="teal">- - 타락도</span>
<</if>>
<</widget>>
<<widget "lllcorruption">>
<<if $statdisable is "f">> |
<span class="teal">- - - 타락도</span>
<</if>>
<</widget>>
<<widget "gcorruption">>
<<if $statdisable is "f">> |
<span class="pink">+ 타락도</span>
<</if>>
<</widget>>
<<widget "ggcorruption">>
<<if $statdisable is "f">> |
<span class="pink">+ + 타락도</span>
<</if>>
<</widget>>
<<widget "gggcorruption">>
<<if $statdisable is "f">> |
<span class="pink">+ + +타락도</span>
<</if>>
<</widget>>
<<widget "lstress">>
<<if $statdisable is "f">> |
<span class="green">- 스트레스</span>
<</if>>
<</widget>>
<<widget "llstress">>
<<if $statdisable is "f">> |
<span class="green">- - 스트레스</span>
<</if>>
<</widget>>
<<widget "lllstress">>
<<if $statdisable is "f">> |
<span class="green">- - - 스트레스</span>
<</if>>
<</widget>>
<<widget "gstress">>
<<if $statdisable is "f">> |
<span class="red">+ 스트레스</span>
<</if>>
<</widget>>
<<widget "ggstress">>
<<if $statdisable is "f">> |
<span class="red">+ + 스트레스</span>
<</if>>
<</widget>>
<<widget "gggstress">>
<<if $statdisable is "f">> |
<span class="red">+ + + 스트레스</span>
<</if>>
<</widget>>
<<widget "ltiredness">>
<<if $statdisable is "f">> |
<span class="green">- 피로</span>
<</if>>
<</widget>>
<<widget "lltiredness">>
<<if $statdisable is "f">> |
<span class="green">- - 피로</span>
<</if>>
<</widget>>
<<widget "llltiredness">>
<<if $statdisable is "f">> |
<span class="green">- - - 피로</span>
<</if>>
<</widget>>
<<widget "gtiredness">>
<<if $statdisable is "f">> |
<span class="red">+ 피로</span>
<</if>>
<</widget>>
<<widget "ggtiredness">>
<<if $statdisable is "f">> |
<span class="red">+ + 피로</span>
<</if>>
<</widget>>
<<widget "gggtiredness">>
<<if $statdisable is "f">> |
<span class="red">+ + + 피로</span>
<</if>>
<</widget>>
<<widget "larousal">>
<<if $statdisable is "f">> |
<span class="green">- 흥분</span>
<</if>>
<</widget>>
<<widget "llarousal">>
<<if $statdisable is "f">> |
<span class="green">- - 흥분</span>
<</if>>
<</widget>>
<<widget "lllarousal">>
<<if $statdisable is "f">> |
<span class="green">- - - 흥분</span>
<</if>>
<</widget>>
<<widget "garousal">>
<<if $statdisable is "f">> |
<span class="red">+ 흥분</span>
<</if>>
<</widget>>
<<widget "ggarousal">>
<<if $statdisable is "f">> |
<span class="red">+ + 흥분</span>
<</if>>
<</widget>>
<<widget "gggarousal">>
<<if $statdisable is "f">> |
<span class="red">+ + + 흥분</span>
<</if>>
<</widget>>
<<widget "ltrauma">>
<<if $statdisable is "f">> |
<span class="green">- 트라우마</span>
<</if>>
<</widget>>
<<widget "lltrauma">>
<<if $statdisable is "f">> |
<span class="green">- - 트라우마</span>
<</if>>
<</widget>>
<<widget "llltrauma">>
<<if $statdisable is "f">> |
<span class="green">- - - 트라우마</span>
<</if>>
<</widget>>
<<widget "gtrauma">>
<<if $statdisable is "f">> |
<span class="red">+ 트라우마</span>
<</if>>
<</widget>>
<<widget "ggtrauma">>
<<if $statdisable is "f">> |
<span class="red">+ + 트라우마</span>
<</if>>
<</widget>>
<<widget "gggtrauma">>
<<if $statdisable is "f">> |
<span class="red">+ + + 트라우마</span>
<</if>>
<</widget>>
<<widget "lrtrauma">>
<<if $statdisable is "f">> |
<span class="green">- 로빈의 트라우마</span>
<</if>>
<</widget>>
<<widget "llrtrauma">>
<<if $statdisable is "f">> |
<span class="green">- - 로빈의 트라우마</span>
<</if>>
<</widget>>
<<widget "lllrtrauma">>
<<if $statdisable is "f">> |
<span class="green">- - - 로빈의 트라우마</span>
<</if>>
<</widget>>
<<widget "grtrauma">>
<<if $statdisable is "f">> |
<span class="red">+ 로빈의 트라우마</span>
<</if>>
<</widget>>
<<widget "ggrtrauma">>
<<if $statdisable is "f">> |
<span class="red">+ + 로빈의 트라우마</span>
<</if>>
<</widget>>
<<widget "gggrtrauma">>
<<if $statdisable is "f">> |
<span class="red">+ + + 로빈의 트라우마</span>
<</if>>
<</widget>>
<<widget "glewdity">>
<<if $statdisable is "f">> |
<span class="lewd">+ 음란함</span>
<</if>>
<</widget>>
<<widget "gglewdity">>
<<if $statdisable is "f">> |
<span class="lewd">+ + 음란함</span>
<</if>>
<</widget>>
<<widget "ggglewdity">>
<<if $statdisable is "f">> |
<span class="lewd">+ + + 음란함</span>
<</if>>
<</widget>>
<<widget "llewdity">>
<<if $statdisable is "f">> |
<span class="lewd">- 음란함</span>
<</if>>
<</widget>>
<<widget "lllewdity">>
<<if $statdisable is "f">> |
<span class="lewd">- - 음란함</span>
<</if>>
<</widget>>
<<widget "llllewdity">>
<<if $statdisable is "f">> |
<span class="lewd">- - - 음란함</span>
<</if>>
<</widget>>
<<widget "gattention">>
<<if (_args[0] is "prison" and $prison_attention_day isnot true) and $statdisable is "f">> |
<span class="lewd">+ 주목</span>
<</if>>
<</widget>>
<<widget "ggattention">>
<<if (_args[0] is "prison" and $prison_attention_day isnot true) and $statdisable is "f">> |
<span class="lewd">+ + 주목</span>
<</if>>
<</widget>>
<<widget "gggattention">>
<<if (_args[0] is "prison" and $prison_attention_day isnot true) and $statdisable is "f">> |
<span class="lewd">+ + + 주목</span>
<</if>>
<</widget>>
<<widget "lattention">>
<<if $statdisable is "f">> |
<span class="lewd">- 주목</span>
<</if>>
<</widget>>
<<widget "llattention">>
<<if $statdisable is "f">> |
<span class="lewd">- 주목</span>
<</if>>
<</widget>>
<<widget "lllattention">>
<<if $statdisable is "f">> |
<span class="lewd">- 주목</span>
<</if>>
<</widget>>
<<widget "lcontrol">>
<<if $statdisable is "f">> |
<span class="red">- 통제력</span>
<</if>>
<</widget>>
<<widget "llcontrol">>
<<if $statdisable is "f">> |
<span class="red">- - 통제력</span>
<</if>>
<</widget>>
<<widget "lllcontrol">>
<<if $statdisable is "f">> |
<span class="red">- - - 통제력</span>
<</if>>
<</widget>>
<<widget "gcontrol">>
<<if $statdisable is "f">> |
<span class="green">+ 통제력</span>
<</if>>
<</widget>>
<<widget "ggcontrol">>
<<if $statdisable is "f">> |
<span class="green">+ + 통제력</span>
<</if>>
<</widget>>
<<widget "gggcontrol">>
<<if $statdisable is "f">> |
<span class="green">+ + + 통제력</span>
<</if>>
<</widget>>
<<widget "lcombatcontrol">>
<<if $statdisable is "f">> |
<span class="red">- 통제력</span> |
<</if>>
<</widget>>
<<widget "llcombatcontrol">>
<<if $statdisable is "f">> |
<span class="red">- - 통제력</span> |
<</if>>
<</widget>>
<<widget "lllcombatcontrol">>
<<if $statdisable is "f">> |
<span class="red">- - -통제력</span> |
<</if>>
<</widget>>
<<widget "gcombatcontrol">>
<<if $control lt $controlstart and $statdisable is "f">> |
<span class="green">+ 통제력</span> |
<</if>>
<</widget>>
<<widget "ggcombatcontrol">>
<<if $control lt $controlstart and $statdisable is "f">> |
<span class="green">+ + 통제력</span> |
<</if>>
<</widget>>
<<widget "gggcombatcontrol">>
<<if $control lt $controlstart and $statdisable is "f">> |
<span class="green">+ + + 통제력</span> |
<</if>>
<</widget>>
<<widget "lpain">>
<<if $statdisable is "f">> |
<span class="green">- 고통</span>
<</if>>
<</widget>>
<<widget "llpain">>
<<if $statdisable is "f">> |
<span class="green">- - 고통</span>
<</if>>
<</widget>>
<<widget "lllpain">>
<<if $statdisable is "f">> |
<span class="green">- - - 고통</span>
<</if>>
<</widget>>
<<widget "gpain">>
<<if $statdisable is "f">> |
<span class="red">+ 고통</span>
<</if>>
<</widget>>
<<widget "ggpain">>
<<if $statdisable is "f">> |
<span class="red">+ + 고통</span>
<</if>>
<</widget>>
<<widget "gggpain">>
<<if $statdisable is "f">> |
<span class="red">+ + + 고통</span>
<</if>>
<</widget>>
<<widget "loxygen">>
<<if $statdisable is "f">> |
<span class="blue">- 공기</span>
<</if>>
<</widget>>
<<widget "goxygen">>
<<if $statdisable is "f">> |
<span class="teal">+ 공기</span>
<</if>>
<</widget>>
<<widget "lawareness">>
<<if $statdisable is "f">> |
<<if $innocencestate is 1>>
<span class="blue">+ 순수함</span>
<<else>>
<span class="blue">- 성지식</span>
<</if>>
<</if>>
<</widget>>
<<widget "llawareness">>
<<if $statdisable is "f">> |
<<if $innocencestate is 1>>
<span class="blue">+ + 순수함</span>
<<else>>
<span class="blue">- - 성지식</span>
<</if>>
<</if>>
<</widget>>
<<widget "lllawareness">>
<<if $statdisable is "f">> |
<<if $innocencestate is 1>>
<span class="blue">+ + + 순수함</span>
<<else>>
<span class="blue">- - - 성지식</span>
<</if>>
<</if>>
<</widget>>
<<widget "gawareness">>
<<if $statdisable is "f">> |
<<if $innocencestate is 1>>
<span class="blue">- 순수함</span>
<<else>>
<span class="lblue">+ 성지식</span>
<</if>>
<</if>>
<</widget>>
<<widget "ggawareness">>
<<if $statdisable is "f">> |
<<if $innocencestate is 1>>
<span class="blue">- - 순수함</span>
<<else>>
<span class="lblue">+ + 성지식</span>
<</if>>
<</if>>
<</widget>>
<<widget "gggawareness">>
<<if $statdisable is "f">> |
<<if $innocencestate is 1>>
<span class="blue">- - - 순수함</span>
<<else>>
<span class="lblue">+ + + 성지식</span>
<</if>>
<</if>>
<</widget>>
<<widget "gpurity">>
<<if $statdisable is "f">> |
<span class="green">+ 순결도</span>
<</if>>
<</widget>>
<<widget "ggpurity">>
<<if $statdisable is "f">> |
<span class="green">+ + 순결도</span>
<</if>>
<</widget>>
<<widget "gggpurity">>
<<if $statdisable is "f">> |
<span class="green">+ + + 순결도</span>
<</if>>
<</widget>>
<<widget "lpurity">>
<<if $statdisable is "f">> |
<span class="red">- 순결도</span>
<</if>>
<</widget>>
<<widget "llpurity">>
<<if $statdisable is "f">> |
<span class="red">- - 순결도</span>
<</if>>
<</widget>>
<<widget "lllpurity">>
<<if $statdisable is "f">> |
<span class="red">- - - 순결도</span>
<</if>>
<</widget>>
<<widget "gspurity">>
<<if $statdisable is "f">> |
<<if $NPCName[$NPCNameList.indexOf("Sydney")].purity gte 1>>
<span class="teal">+ 시드니의 순결도</span>
<<else>>
<span class="teal">- 시드니의 타락도</span>
<</if>>
<</if>>
<<set _warnstate to 1>>
<</widget>>
<<widget "ggspurity">>
<<if $statdisable is "f">> |
<<if $NPCName[$NPCNameList.indexOf("Sydney")].purity gte 1>>
<span class="teal">+ + 시드니의 순결도</span>
<<else>>
<span class="teal">- - 시드니의 타락도</span>
<</if>>
<</if>>
<<set _warnstate to 2>>
<</widget>>
<<widget "gggspurity">>
<<if $statdisable is "f">> |
<<if $NPCName[$NPCNameList.indexOf("Sydney")].purity gte 1>>
<span class="teal">+ + + 시드니의 순결도</span>
<<else>>
<span class="teal">- - - 시드니의 타락도</span>
<</if>>
<</if>>
<<set _warnstate to 3>>
<</widget>>
<<widget "lspurity">>
<<if $statdisable is "f">> |
<<if $NPCName[$NPCNameList.indexOf("Sydney")].purity gte 1>>
<span class="purple">- 시드니의 순결도</span>
<<else>>
<span class="purple">+ 시드니의 타락도</span>
<</if>>
<<if $NPCName[$NPCNameList.indexOf("Sydney")].purity lte 50 and _lustincrdisplay isnot 1>>
<<glust>>
<</if>>
<</if>>
<<set _warnstate to -1>>
<</widget>>
<<widget "llspurity">>
<<if $statdisable is "f">> |
<<if $NPCName[$NPCNameList.indexOf("Sydney")].purity gte 1>>
<span class="purple">- - 시드니의 순결도</span>
<<else>>
<span class="purple">+ + 시드니의 타락도</span>
<</if>>
<<if $NPCName[$NPCNameList.indexOf("Sydney")].purity lte 50 and _lustincrdisplay isnot 1>>
<<glust>>
<</if>>
<</if>>
<<set _warnstate to -2>>
<</widget>>
<<widget "lllspurity">>
<<if $statdisable is "f">> |
<<if $NPCName[$NPCNameList.indexOf("Sydney")].purity gte 1>>
<span class="purple">- - - 시드니의 순결도</span>
<<else>>
<span class="purple">+ + + 시드니의 타락도</span>
<</if>>
<<if $NPCName[$NPCNameList.indexOf("Sydney")].purity lte 50 and _lustincrdisplay isnot 1>>
<<glust>>
<</if>>
<</if>>
<<set _warnstate to -3>>
<</widget>>
<<widget "gslust">>
<<if $statdisable is "f">> |
<span class="lewd">+ 욕정</span>
<</if>>
<<set _lustincrdisplay to 1>>
<</widget>>
<<widget "ggslust">>
<<if $statdisable is "f">> |
<span class="lewd">+ + 욕정</span>
<</if>>
<<set _lustincrdisplay to 1>>
<</widget>>
<<widget "gggslust">>
<<if $statdisable is "f">> |
<span class="lewd">+ + + 욕정</span>
<</if>>
<<set _lustincrdisplay to 1>>
<</widget>>
<<widget "lslust">>
<<if $statdisable is "f">> |
<span class="teal">- 욕정</span>
<</if>>
<<set _lustincrdisplay to 1>>
<</widget>>
<<widget "llslust">>
<<if $statdisable is "f">> |
<span class="teal">- - 욕정</span>
<</if>>
<<set _lustincrdisplay to 1>>
<</widget>>
<<widget "lllslust">>
<<if $statdisable is "f">> |
<span class="teal">- - - 욕정</span>
<</if>>
<<set _lustincrdisplay to 1>>
<</widget>>
<<widget "sydneyWarning">>
<<if $statdisable is "f">>
<<if _args[0] is "corrupt" and $corruptionEvent is 1 and $NPCName[$NPCNameList.indexOf("Sydney")].corruption is 0 and ($NPCName[$NPCNameList.indexOf("Sydney")].purity - 10) lt 0>>
| <span class="purple">이 행동은 시드니의 타락도를 높일 수도 있습니다</span>
<<elseif _args[0] is "purify" and $purityEvent is 1 and $NPCName[$NPCNameList.indexOf("Sydney")].purity is 0 and ($NPCName[$NPCNameList.indexOf("Sydney")].corruption - 10) lt 0>>
| <span class="teal">이 행동은 시드니의 순결도를 높일 수도 있습니다</span>
<<else>>
<<switch _warnstate>>
<<case 1>>
<<if $purityEvent is 1 and $NPCName[$NPCNameList.indexOf("Sydney")].purity is 0 and ($NPCName[$NPCNameList.indexOf("Sydney")].corruption - 2)>>
| <span class="teal">이 행동은 시드니의 순결도를 높일 것입니다</span>
<</if>>
<<case 2>>
<<if $purityEvent is 1 and $NPCName[$NPCNameList.indexOf("Sydney")].purity is 0 and ($NPCName[$NPCNameList.indexOf("Sydney")].corruption - 5)>>
| <span class="teal">이 행동은 시드니의 순결도를 높일 것입니다</span>
<</if>>
<<case 3>>
<<if $purityEvent is 1 and $NPCName[$NPCNameList.indexOf("Sydney")].purity is 0 and ($NPCName[$NPCNameList.indexOf("Sydney")].corruption - 10)>>
| <span class="teal">이 행동은 시드니의 순결도를 높일 것입니다</span>
<</if>>
<<case -1>>
<<if $corruptionEvent is 1 and $NPCName[$NPCNameList.indexOf("Sydney")].corruption is 0 and ($NPCName[$NPCNameList.indexOf("Sydney")].purity - 2) lt 0>>
| <span class="purple">이 행동은 시드니의 타락도를 높일 것입니다</span>
<</if>>
<<case -2>>
<<if $corruptionEvent is 1 and $NPCName[$NPCNameList.indexOf("Sydney")].corruption is 0 and ($NPCName[$NPCNameList.indexOf("Sydney")].purity - 5) lt 0>>
| <span class="purple">이 행동은 시드니의 타락도를 높일 것입니다</span>
<</if>>
<<case -3>>
<<if $corruptionEvent is 1 and $NPCName[$NPCNameList.indexOf("Sydney")].corruption is 0 and ($NPCName[$NPCNameList.indexOf("Sydney")].purity - 10) lt 0>>
| <span class="purple">이 행동은 시드니의 타락도를 높일 것입니다</span>
<</if>>
<</switch>>
<</if>>
<</if>>
<</widget>>
<<widget "gsydneytoy">>
<<if $sydney_toy is undefined>>
| <span class="purple">시드니는 다음에 사용하기 위해서 <<handtool_ul $args[0]>> 보관할 것이다</span>
<<elseif $sydney_toy isnot $args[0]>>
| <span class="purple">시드니는 <<handtool_ul $sydney_toy>> 대신해, 다음에 사용하기 위해서 <<handtool_ul $args[0]>> 보관할 것이다</span>
<</if>>
<</widget>>
<<widget "lscience">>
<<if $statdisable is "f">> |
<span class="red">- 과학</span>
<</if>>
<</widget>>
<<widget "gscience">>
<<if $statdisable is "f">> |
<span class="green">+ 과학</span>
<</if>>
<<g_science_star>>
<</widget>>
<<widget "ggscience">>
<<if $statdisable is "f">> |
<span class="green">+ + 과학</span>
<</if>>
<<g_science_star>>
<</widget>>
<<widget "gggscience">>
<<if $statdisable is "f">> |
<span class="green">+ + + 과학</span>
<</if>>
<<g_science_star>>
<</widget>>
<<widget "lmaths">>
<<if $statdisable is "f">> |
<span class="red">- 수학</span>
<</if>>
<</widget>>
<<widget "gmaths">>
<<if $statdisable is "f">> |
<span class="green">+ 수학</span>
<</if>>
<<g_maths_star>>
<</widget>>
<<widget "ggmaths">>
<<if $statdisable is "f">> |
<span class="green">+ + 수학</span>
<</if>>
<<g_maths_star>>
<</widget>>
<<widget "gggmaths">>
<<if $statdisable is "f">> |
<span class="green">+ + + 수학</span>
<</if>>
<<g_maths_star>>
<</widget>>
<<widget "lenglish">>
<<if $statdisable is "f">> |
<span class="red">- 영어</span>
<</if>>
<</widget>>
<<widget "genglish">>
<<if $statdisable is "f">> |
<span class="green">+ 영어</span>
<</if>>
<<g_english_star>>
<</widget>>
<<widget "ggenglish">>
<<if $statdisable is "f">> |
<span class="green">+ + 영어</span>
<</if>>
<<g_english_star>>
<</widget>>
<<widget "gggenglish">>
<<if $statdisable is "f">> |
<span class="green">+ + + 영어</span>
<</if>>
<<g_english_star>>
<</widget>>
<<widget "lhistory">>
<<if $statdisable is "f">> |
<span class="red">- 역사</span>
<</if>>
<</widget>>
<<widget "ghistory">>
<<if $statdisable is "f">> |
<span class="green">+ 역사</span>
<</if>>
<<g_history_star>>
<</widget>>
<<widget "gghistory">>
<<if $statdisable is "f">> |
<span class="green">+ + 역사</span>
<</if>>
<<g_history_star>>
<</widget>>
<<widget "ggghistory">>
<<if $statdisable is "f">> |
<span class="green">+ + + 역사</span>
<</if>>
<<g_history_star>>
<</widget>>
<<widget "gschool">>
<<if $statdisable is "f">> |
<span class="green">+ 학교</span>
<</if>>
<</widget>>
<<widget "gswimming">>
<<if $statdisable is "f">> |
<span class="green">+ 수영</span>
<</if>>
<</widget>>
<<widget "ggswimming">>
<<if $statdisable is "f">> |
<span class="green">+ + 수영</span>
<</if>>
<</widget>>
<<widget "gggswimming">>
<<if $statdisable is "f">> |
<span class="green">+ + + 수영</span>
<</if>>
<</widget>>
<<widget "gathletics">>
<<if $statdisable is "f">> |
<span class="green">+ 운동</span>
<</if>>
<</widget>>
<<widget "ggathletics">>
<<if $statdisable is "f">> |
<span class="green">+ + 운동</span>
<</if>>
<</widget>>
<<widget "gggathletics">>
<<if $statdisable is "f">> |
<span class="green">+ + + 운동</span>
<</if>>
<</widget>>
<<widget "gtending">>
<<if $statdisable is "f">> |
<span class="green">+ 관리</span>
<</if>>
<</widget>>
<<widget "ggtending">>
<<if $statdisable is "f">> |
<span class="green">+ + 관리</span>
<</if>>
<</widget>>
<<widget "gggtending">>
<<if $statdisable is "f">> |
<span class="green">+ + + 관리</span>
<</if>>
<</widget>>
<<widget "gdanceskill">>
<<if $statdisable is "f">> |
<span class="green">+ 춤 기술</span>
<</if>>
<</widget>>
<<widget "ggdanceskill">>
<<if $statdisable is "f">> |
<span class="green">+ + 춤 기술</span>
<</if>>
<</widget>>
<<widget "gggdanceskill">>
<<if $statdisable is "f">> |
<span class="green">+ + + 춤 기술</span>
<</if>>
<</widget>>
<<widget "lharass">>
<<if $statdisable is "f">> |
<span class="teal">희롱 확률 감소</span>
<</if>>
<</widget>>
<<widget "gharass">>
<<if $statdisable is "f">> |
<span class="pink">희롱 확률 증가</span>
<</if>>
<</widget>>
<<widget "ltreasure">>
<<if $statdisable is "f">> |
<span class="purple">보물 찾을 확률 감소</span>
<</if>>
<</widget>>
<<widget "gtreasure">>
<<if $statdisable is "f">> |
<span class="green">보물 찾을 확률 증가</span>
<</if>>
<</widget>>
<<widget "gdelinquency">>
<<if $statdisable is "f">> |
<span class="red">+ 불량</span>
<</if>>
<</widget>>
<<widget "ggdelinquency">>
<<if $statdisable is "f">> |
<span class="red">+ + 불량</span>
<</if>>
<</widget>>
<<widget "gggdelinquency">>
<<if $statdisable is "f">> |
<span class="red">+ + + 불량</span>
<</if>>
<</widget>>
<<widget "ldelinquency">>
<<if $statdisable is "f">> |
<span class="green">- 불량</span>
<</if>>
<</widget>>
<<widget "lldelinquency">>
<<if $statdisable is "f">> |
<span class="green">- - 불량</span>
<</if>>
<</widget>>
<<widget "llldelinquency">>
<<if $statdisable is "f">> |
<span class="green">- - - 불량</span>
<</if>>
<</widget>>
<<widget "gcool">>
<<if $statdisable is "f">> |
<span class="green">+ 평판</span>
<</if>>
<</widget>>
<<widget "ggcool">>
<<if $statdisable is "f">> |
<span class="green">+ + 평판</span>
<</if>>
<</widget>>
<<widget "gggcool">>
<<if $statdisable is "f">> |
<span class="green">+ + + 평판</span>
<</if>>
<</widget>>
<<widget "lcool">>
<<if $statdisable is "f">> |
<span class="red">- 평판</span>
<</if>>
<</widget>>
<<widget "llcool">>
<<if $statdisable is "f">> |
<span class="red">- - 평판</span>
<</if>>
<</widget>>
<<widget "lllcool">>
<<if $statdisable is "f">> |
<span class="red">- - - 평판</span>
<</if>>
<</widget>>
<<widget "gchaos">>
<<if $statdisable is "f">> |
<span class="green">+ 혼란</span>
<</if>>
<</widget>>
<<widget "ggchaos">>
<<if $statdisable is "f">> |
<span class="green">+ + 혼란</span>
<</if>>
<</widget>>
<<widget "gggchaos">>
<<if $statdisable is "f">> |
<span class="green">+ + + 혼란</span>
<</if>>
<</widget>>
<<widget "lchaos">>
<<if $statdisable is "f">> |
<span class="red">- 혼란</span>
<</if>>
<</widget>>
<<widget "llchaos">>
<<if $statdisable is "f">> |
<span class="red">- - 혼란</span>
<</if>>
<</widget>>
<<widget "lllchaos">>
<<if $statdisable is "f">> |
<span class="red">- - - 혼란</span>
<</if>>
<</widget>>
<<widget "gtrust">>
<<if $statdisable is "f">> |
<span class="green">+ 신뢰</span>
<</if>>
<</widget>>
<<widget "ggtrust">>
<<if $statdisable is "f">> |
<span class="green">+ + 신뢰</span>
<</if>>
<</widget>>
<<widget "gggtrust">>
<<if $statdisable is "f">> |
<span class="green">+ + + 신뢰</span>
<</if>>
<</widget>>
<<widget "ltrust">>
<<if $statdisable is "f">> |
<span class="red">- 신뢰</span>
<</if>>
<</widget>>
<<widget "lltrust">>
<<if $statdisable is "f">> |
<span class="red">- - 신뢰</span>
<</if>>
<</widget>>
<<widget "llltrust">>
<<if $statdisable is "f">> |
<span class="red">- - - 신뢰</span>
<</if>>
<</widget>>
<<widget "glove">>
<<if $statdisable is "f">> |
<<if _args[0]>>
<span class="green">+ <<NPCname_yi _args[0]>> 사랑</span>
<<else>>
<span class="green">+ 사랑</span>
<</if>>
<</if>>
<</widget>>
<<widget "gglove">>
<<if $statdisable is "f">> |
<<if _args[0]>>
<span class="green">+ + <<NPCname_yi _args[0]>> 사랑</span>
<<else>>
<span class="green">+ + 사랑</span>
<</if>>
<</if>>
<</widget>>
<<widget "ggglove">>
<<if $statdisable is "f">> |
<<if _args[0]>>
<span class="green">+ + + <<NPCname_yi _args[0]>> 사랑</span>
<<else>>
<span class="green">+ + + 사랑</span>
<</if>>
<</if>>
<</widget>>
<<widget "llove">>
<<if $statdisable is "f">> |
<<if _args[0]>>
<span class="red">- <<NPCname_yi _args[0]>> 사랑</span>
<<else>>
<span class="red">- 사랑</span>
<</if>>
<</if>>
<</widget>>
<<widget "lllove">>
<<if $statdisable is "f">> |
<<if _args[0]>>
<span class="red">- - <<NPCname_yi _args[0]>> 사랑</span>
<<else>>
<span class="red">- - 사랑</span>
<</if>>
<</if>>
<</widget>>
<<widget "llllove">>
<<if $statdisable is "f">> |
<<if _args[0]>>
<span class="red">- - - <<NPCname_yi _args[0]>> 사랑</span>
<<else>>
<span class="red">- - - 사랑</span>
<</if>>
<</if>>
<</widget>>
<<widget "glust">>
<<if $statdisable is "f">> |
<<if _args[0]>>
<span class="lewd">+ <<NPCname_yi _args[0]>> 욕정</span>
<<else>>
<span class="lewd">+ 욕정</span>
<</if>>
<</if>>
<</widget>>
<<widget "gglust">>
<<if $statdisable is "f">> |
<<if _args[0]>>
<span class="lewd">+ + <<NPCname_yi _args[0]>> 욕정</span>
<<else>>
<span class="lewd">+ + 욕정</span>
<</if>>
<</if>>
<</widget>>
<<widget "ggglust">>
<<if $statdisable is "f">> |
<<if _args[0]>>
<span class="lewd">+ + + <<NPCname_yi _args[0]>> 욕정</span>
<<else>>
<span class="lewd">+ + + 욕정</span>
<</if>>
<</if>>
<</widget>>
<<widget "llust">>
<<if $statdisable is "f">> |
<<if _args[0]>>
<span class="teal">- <<NPCname_yi _args[0]>> 욕정</span>
<<else>>
<span class="teal">- 욕정</span>
<</if>>
<</if>>
<</widget>>
<<widget "lllust">>
<<if $statdisable is "f">> |
<<if _args[0]>>
<span class="teal">- - <<NPCname_yi _args[0]>> 욕정</span>
<<else>>
<span class="teal">- - 욕정</span>
<</if>>
<</if>>
<</widget>>
<<widget "llllust">>
<<if $statdisable is "f">> |
<<if _args[0]>>
<span class="teal">- - - <<NPCname_yi _args[0]>> 욕정</span>
<<else>>
<span class="teal">- - - 욕정</span>
<</if>>
<</if>>
<</widget>>
<<widget "gdom">>
<<if $statdisable is "f">> |
<<if ($npc.includes("Robin") and _args[0] is undefined) or _args[0] is "Robin">>
<span class="purple">+ 로빈의 자신감</span>
<<elseif _args[0] isnot undefined>>
<span class="purple">+ <<NPCname_yi _args[0]>> 지배도</span>
<<elseif $npc.length isnot 0>>
<span class="purple">+ <<NPCname_yi $npc[0]>> 지배도</span>
<<else>>
<span class="purple">+ NPC 지배도</span>
<</if>>
<</if>>
<</widget>>
<<widget "ggdom">>
<<if $statdisable is "f">> |
<<if ($npc.includes("Robin") and _args[0] is undefined) or _args[0] is "Robin">>
<span class="purple">+ + 로빈의 자신감</span>
<<elseif _args[0] isnot undefined>>
<span class="purple">+ + <<NPCname_yi _args[0]>> 지배도</span>
<<elseif $npc.length isnot 0>>
<span class="purple">+ + <<NPCname_yi $npc[0]>> 지배도</span>
<<else>>
<span class="purple">+ + NPC 지배도</span>
<</if>>
<</if>>
<</widget>>
<<widget "gggdom">>
<<if $statdisable is "f">> |
<<if ($npc.includes("Robin") and _args[0] is undefined) or _args[0] is "Robin">>
<span class="purple">+ + + 로빈의 자신감</span>
<<elseif _args[0] isnot undefined>>
<span class="purple">+ + + <<NPCname_yi _args[0]>> 지배도</span>
<<elseif $npc.length isnot 0>>
<span class="purple">+ + + <<NPCname_yi $npc[0]>> 지배도</span>
<<else>>
<span class="purple">+ + + NPC 지배도</span>
<</if>>
<</if>>
<</widget>>
<<widget "ldom">>
<<if $statdisable is "f">> |
<<if ($npc.includes("Robin") and _args[0] is undefined) or _args[0] is "Robin">>
<span class="lblue">- 로빈의 자신감</span>
<<elseif _args[0] isnot undefined>>
<span class="lblue">- <<NPCname_yi _args[0]>> 지배도</span>
<<elseif $npc.length isnot 0>>
<span class="lblue">- <<NPCname_yi $npc[0]>> 지배도</span>
<<else>>
<span class="lblue">- NPC 지배도</span>
<</if>>
<</if>>
<</widget>>
<<widget "lldom">>
<<if $statdisable is "f">> |
<<if ($npc.includes("Robin") and _args[0] is undefined) or _args[0] is "Robin">>
<span class="lblue">- - 로빈의 자신감</span>
<<elseif _args[0] isnot undefined>>
<span class="lblue">- - <<NPCname_yi _args[0]>> 지배도</span>
<<elseif $npc.length isnot 0>>
<span class="lblue">- - <<NPCname_yi $npc[0]>> 지배도</span>
<<else>>
<span class="lblue">-- NPC 지배도</span>
<</if>>
<</if>>
<</widget>>
<<widget "llldom">>
<<if $statdisable is "f">> |
<<if ($npc.includes("Robin") and _args[0] is undefined) or _args[0] is "Robin">>
<span class="lblue">- - - 로빈의 자신감</span>
<<elseif _args[0] isnot undefined>>
<span class="lblue">- - - <<NPCname_yi _args[0]>> 지배도</span>
<<elseif $npc.length isnot 0>>
<span class="lblue">- - - <<NPCname_yi $npc[0]>> 지배도</span>
<<else>>
<span class="lblue">- - - NPC 지배도</span>
<</if>>
<</if>>
<</widget>>
<<widget "grespect">>
<<if $statdisable is "f">> |
<span class="green">+ 존중</span>
<</if>>
<</widget>>
<<widget "ggrespect">>
<<if $statdisable is "f">> |
<span class="green">+ + 존중</span>
<</if>>
<</widget>>
<<widget "gggrespect">>
<<if $statdisable is "f">> |
<span class="green">+ + + 존중</span>
<</if>>
<</widget>>
<<widget "lrespect">>
<<if $statdisable is "f">> |
<span class="red">- 존중</span>
<</if>>
<</widget>>
<<widget "llrespect">>
<<if $statdisable is "f">> |
<span class="red">- - 존중</span>
<</if>>
<</widget>>
<<widget "lllrespect">>
<<if $statdisable is "f">> |
<span class="red">- - - 존중</span>
<</if>>
<</widget>>
<<widget "gadeviancy">>
<<if $statdisable is "f">> |
<span class="red">+ 알렉스의 이상성욕</span>
<</if>>
<</widget>>
<<widget "ggadeviancy">>
<<if $statdisable is "f">> |
<span class="red">+ + 알렉스의 이상성욕</span>
<</if>>
<</widget>>
<<widget "gggadeviancy">>
<<if $statdisable is "f">> |
<span class="red">+ + + 알렉스의 이상성욕</span>
<</if>>
<</widget>>
<<widget "ladeviancy">>
<<if $statdisable is "f">> |
<span class="green">- 알렉스의 이상성욕</span>
<</if>>
<</widget>>
<<widget "lladeviancy">>
<<if $statdisable is "f">> |
<span class="green">- - 알렉스의 이상성욕</span>
<</if>>
<</widget>>
<<widget "llladeviancy">>
<<if $statdisable is "f">> |
<span class="green">- - - 알렉스의 이상성욕</span>
<</if>>
<</widget>>
<<widget "gaggro">>
<<if $statdisable is "f">> |
<span class="red">+ 레미의 침략</span>
<</if>>
<</widget>>
<<widget "ggaggro">>
<<if $statdisable is "f">> |
<span class="red">+ + 레미의 침략</span>
<</if>>
<</widget>>
<<widget "gggaggro">>
<<if $statdisable is "f">> |
<span class="red">+ + + 레미의 침략</span>
<</if>>
<</widget>>
<<widget "laggro">>
<<if $statdisable is "f">> |
<span class="green">- 레미의 침략</span>
<</if>>
<</widget>>
<<widget "llaggro">>
<<if $statdisable is "f">> |
<span class="green">- - 레미의 침략</span>
<</if>>
<</widget>>
<<widget "lllaggro">>
<<if $statdisable is "f">> |
<span class="green">- - - 레미의 침략</span>
<</if>>
<</widget>>
<<widget "gksuspicion">>
<<if $statdisable is "f">> |
<span class="red">+ 질투</span>
<</if>>
<</widget>>
<<widget "ggksuspicion">>
<<if $statdisable is "f">> |
<span class="red">+ + 질투</span>
<</if>>
<</widget>>
<<widget "gggksuspicion">>
<<if $statdisable is "f">> |
<span class="red">+ + + 질투</span>
<</if>>
<</widget>>
<<widget "lksuspicion">>
<<if $statdisable is "f">> |
<span class="green">- 질투</span>
<</if>>
<</widget>>
<<widget "llksuspicion">>
<<if $statdisable is "f">> |
<span class="green">- - 질투</span>
<</if>>
<</widget>>
<<widget "lllksuspicion">>
<<if $statdisable is "f">> |
<span class="green">- - - 질투</span>
<</if>>
<</widget>>
<<widget "gsuspicion">>
<<if $statdisable is "f">> |
<span class="red">+ 의심</span>
<</if>>
<</widget>>
<<widget "ggsuspicion">>
<<if $statdisable is "f">> |
<span class="red">+ + 의심</span>
<</if>>
<</widget>>
<<widget "gggsuspicion">>
<<if $statdisable is "f">> |
<span class="red">+ + + 의심</span>
<</if>>
<</widget>>
<<widget "lsuspicion">>
<<if $statdisable is "f">> |
<span class="green">- 의심</span>
<</if>>
<</widget>>
<<widget "llsuspicion">>
<<if $statdisable is "f">> |
<span class="green">- - 의심</span>
<</if>>
<</widget>>
<<widget "lllsuspicion">>
<<if $statdisable is "f">> |
<span class="green">- - - 의심</span>
<</if>>
<</widget>>
<<widget "garage">>
<<if $averyragerevealed is 1 and $statdisable is "f">> |
<span class="red">+ 분노</span>
<</if>>
<</widget>>
<<widget "ggarage">>
<<if $averyragerevealed is 1 and $statdisable is "f">> |
<span class="red">+ + 분노</span>
<</if>>
<</widget>>
<<widget "gggarage">>
<<if $averyragerevealed is 1 and $statdisable is "f">> |
<span class="red">+ + + 분노</span>
<</if>>
<</widget>>
<<widget "larage">>
<<if $averyragerevealed is 1 and $statdisable is "f">> |
<span class="green">- 분노</span>
<</if>>
<</widget>>
<<widget "llarage">>
<<if $averyragerevealed is 1 and $statdisable is "f">> |
<span class="green">- - 분노</span>
<</if>>
<</widget>>
<<widget "lllarage">>
<<if $averyragerevealed is 1 and $statdisable is "f">> |
<span class="green">- - - 분노</span>
<</if>>
<</widget>>
<<widget "gendear">>
<<if $statdisable is "f">> |
<span class="teal">+ 애정</span>
<</if>>
<</widget>>
<<widget "ggendear">>
<<if $statdisable is "f">> |
<span class="teal">+ + 애정</span>
<</if>>
<</widget>>
<<widget "gggendear">>
<<if $statdisable is "f">> |
<span class="teal">+ + + 애정</span>
<</if>>
<</widget>>
<<widget "lendear">>
<<if $statdisable is "f">> |
<span class="pink">- 애정</span>
<</if>>
<</widget>>
<<widget "llendear">>
<<if $statdisable is "f">> |
<span class="pink">- - 애정</span>
<</if>>
<</widget>>
<<widget "lllendear">>
<<if $statdisable is "f">> |
<span class="pink">- - - 애정</span>
<</if>>
<</widget>>
<<widget "ghope">>
<<if $statdisable is "f">> |
<span class="teal">+ 희망</span>
<</if>>
<</widget>>
<<widget "gghope">>
<<if $statdisable is "f">> |
<span class="teal">+ + 희망</span>
<</if>>
<</widget>>
<<widget "ggghope">>
<<if $statdisable is "f">> |
<span class="teal">+ + + 희망</span>
<</if>>
<</widget>>
<<widget "lhope">>
<<if $statdisable is "f">> |
<span class="pink">- 희망</span>
<</if>>
<</widget>>
<<widget "llhope">>
<<if $statdisable is "f">> |
<span class="pink">- - 희망</span>
<</if>>
<</widget>>
<<widget "lllhope">>
<<if $statdisable is "f">> |
<span class="pink">- - - 희망</span>
<</if>>
<</widget>>
<<widget "greb">>
<<if $statdisable is "f">> |
<span class="def">+ 반항심</span>
<</if>>
<</widget>>
<<widget "ggreb">>
<<if $statdisable is "f">> |
<span class="def">+ + 반항심</span>
<</if>>
<</widget>>
<<widget "gggreb">>
<<if $statdisable is "f">> |
<span class="def">+ + + 반항심</span>
<</if>>
<</widget>>
<<widget "lreb">>
<<if $statdisable is "f">> |
<span class="blue">- 반항심</span>
<</if>>
<</widget>>
<<widget "llreb">>
<<if $statdisable is "f">> |
<span class="blue">- - 반항심</span>
<</if>>
<</widget>>
<<widget "lllreb">>
<<if $statdisable is "f">> |
<span class="blue">- - - 반항심</span>
<</if>>
<</widget>>
<<widget "ghandskill">>
<<if $statdisable is "f">> |
<span class="green">+ 손 기술</span>
<</if>>
<</widget>>
<<widget "goralskill">>
<<if $statdisable is "f">> |
<span class="green">+ 입 기술</span>
<</if>>
<</widget>>
<<widget "gthighskill">>
<<if $statdisable is "f">> |
<span class="green">+ 넓적다리 기술</span>
<</if>>
<</widget>>
<<widget "gbottomskill">>
<<if $statdisable is "f">> |
<span class="green">+ 엉덩이 기술</span>
<</if>>
<</widget>>
<<widget "gvaginalskill">>
<<if $statdisable is "f">> |
<span class="green">+ 보지 기술</span>
<</if>>
<</widget>>
<<widget "gpenileskill">>
<<if $statdisable is "f">> |
<span class="green">+ 자지 기술</span>
<</if>>
<</widget>>
<<widget "ganalskill">>
<<if $statdisable is "f">> |
<span class="green">+ 항문 기술</span>
<</if>>
<</widget>>
<<widget "gfeetskill">>
<<if $statdisable is "f">> |
<span class="green">+ 발 기술</span>
<</if>>
<</widget>>
<<widget "gchestskill">>
<<if $statdisable is "f">> |
<span class="green">+ 가슴 기술</span>
<</if>>
<</widget>>
<<widget "gstockholm">>
<<if $statdisable is "f">> |
<span class="blue">+ 스톡홀름 증후군</span>
<</if>>
<</widget>>
<<widget "ggstockholm">>
<<if $statdisable is "f">> |
<span class="blue">+ + 스톡홀름 증후군</span>
<</if>>
<</widget>>
<<widget "gggstockholm">>
<<if $statdisable is "f">> |
<span class="blue">+ + + 스톡홀름 증후군</span>
<</if>>
<</widget>>
<<widget "lstockholm">>
<<if $statdisable is "f">> |
<span class="lblue">- 스톡홀름 증후군</span>
<</if>>
<</widget>>
<<widget "llstockholm">>
<<if $statdisable is "f">> |
<span class="lblue">- - 스톡홀름 증후군</span>
<</if>>
<</widget>>
<<widget "lllstockholm">>
<<if $statdisable is "f">> |
<span class="lblue">- - - 스톡홀름 증후군</span>
<</if>>
<</widget>>
<<widget "gshame">>
<<if $statdisable is "f">> |
<span class="red">+ 수치</span>
<</if>>
<</widget>>
<<widget "ggshame">>
<<if $statdisable is "f">> |
<span class="red">+ + 수치</span>
<</if>>
<</widget>>
<<widget "gggshame">>
<<if $statdisable is "f">> |
<span class="red">+ + + 수치</span>
<</if>>
<</widget>>
<<widget "lshame">>
<<if $statdisable is "f">> |
<span class="green">- 수치</span>
<</if>>
<</widget>>
<<widget "llshame">>
<<if $statdisable is "f">> |
<span class="green">- - 수치</span>
<</if>>
<</widget>>
<<widget "lllshame">>
<<if $statdisable is "f">> |
<span class="green">- - - 수치</span>
<</if>>
<</widget>>
<<widget "gfarm">>
<<if $statdisable is "f">> |
<span class="green">+ 농장 생산량</span>
<</if>>
<</widget>>
<<widget "ggfarm">>
<<if $statdisable is "f">> |
<span class="green">+ + 농장 생산량</span>
<</if>>
<</widget>>
<<widget "gggfarm">>
<<if $statdisable is "f">> |
<span class="green">+ + + 농장 생산량</span>
<</if>>
<</widget>>
<<widget "lfarm">>
<<if $statdisable is "f">> |
<span class="red">- 농장 생산량</span>
<</if>>
<</widget>>
<<widget "llfarm">>
<<if $statdisable is "f">> |
<span class="red">- - 농장 생산량</span>
<</if>>
<</widget>>
<<widget "lllfarm">>
<<if $statdisable is "f">> |
<span class="red">- - - 농장 생산량</span>
<</if>>
<</widget>>
<<widget "gnet">>
<<if $statdisable is "f">> |
<span class="green">+ 농장 생산량</span>
<</if>>
<</widget>>
<<widget "gsecurity">>
<<if $statdisable is "f">> |
<span class="red">+ 보안</span>
<</if>>
<</widget>>
<<widget "ggsecurity">>
<<if $statdisable is "f">> |
<span class="red">+ + 보안</span>
<</if>>
<</widget>>
<<widget "gggsecurity">>
<<if $statdisable is "f">> |
<span class="red">+ + + 보안</span>
<</if>>
<</widget>>
<<widget "lsecurity">>
<<if $statdisable is "f">> |
<span class="green">- 보안</span>
<</if>>
<</widget>>
<<widget "llsecurity">>
<<if $statdisable is "f">> |
<span class="green">- - 보안</span>
<</if>>
<</widget>>
<<widget "lllsecurity">>
<<if $statdisable is "f">> |
<span class="green">- - - 보안</span>
<</if>>
<</widget>>
<<widget "ginterest">>
<<if $statdisable is "f">> |
<span class="green">+ 관심</span>
<</if>>
<</widget>>
<<widget "gginterest">>
<<if $statdisable is "f">> |
<span class="green">+ + 관심</span>
<</if>>
<</widget>>
<<widget "ggginterest">>
<<if $statdisable is "f">> |
<span class="green">+ + + 관심</span>
<</if>>
<</widget>>
<<widget "linterest">>
<<if $statdisable is "f">> |
<span class="red">- 관심</span>
<</if>>
<</widget>>
<<widget "llinterest">>
<<if $statdisable is "f">> |
<span class="red">- - 관심</span>
<</if>>
<</widget>>
<<widget "lllinterest">>
<<if $statdisable is "f">> |
<span class="red">- - - 관심</span>
<</if>>
<</widget>>
<<widget "gdaring">>
<<if $statdisable is "f">> |
<span class="green">+ 대담성</span>
<</if>>
<</widget>>
<<widget "ggdaring">>
<<if $statdisable is "f">> |
<span class="green">+ + 대담성</span>
<</if>>
<</widget>>
<<widget "gggdaring">>
<<if $statdisable is "f">> |
<span class="green">+ + + 대담성</span>
<</if>>
<</widget>>
<<widget "ldaring">>
<<if $statdisable is "f">> |
<span class="red">- 대담성</span>
<</if>>
<</widget>>
<<widget "lldaring">>
<<if $statdisable is "f">> |
<span class="red">- - 대담성</span>
<</if>>
<</widget>>
<<widget "llldaring">>
<<if $statdisable is "f">> |
<span class="red">- - - 대담성</span>
<</if>>
<</widget>>
<<widget "gknowledge">>
<<if $statdisable is "f">> |
<span class="green">+ 지식</span>
<</if>>
<</widget>>
<<widget "gbodywriting">>
<<if $statdisable is "f">> |
<span class="purple">+ 신체낙서</span>
<</if>>
<</widget>>
<<widget "ggbodywriting">>
<<if $statdisable is "f">> |
<span class="purple">+ + 신체낙서</span>
<</if>>
<</widget>>
<<widget "gggbodywriting">>
<<if $statdisable is "f">> |
<span class="purple">+ + + 신체낙서</span>
<</if>>
<</widget>>
<<widget "ghallucinogens">>
<<if $statdisable is "f">> |
<span class="lewd">+ 환각</span>
<</if>>
<</widget>>
<<widget "gghallucinogens">>
<<if $statdisable is "f">> |
<span class="lewd">+ + 환각</span>
<</if>>
<</widget>>
<<widget "ggghallucinogens">>
<<if $statdisable is "f">> |
<span class="lewd">+ + + 환각</span>
<</if>>
<</widget>>
<<widget "flight_text">>
<<if $statdisable is "f">> |
<<if $harpy gte 6 and $birdFly gte 1>>
<span class="gold">튼튼한 날개</span>
<<elseif $angel gte 6 or $demon gte 6 or $fallenangel gte 2 or $harpy gte 6>>
<span class="gold">날개</span>
<</if>>
<</if>>
<</widget>>
<<widget "ginsecurity">>
<<if $statdisable is "f">>
<<if _args[0] is "penis_tiny">>
<<if $acceptance_penis_tiny lte 999>>
| <span class="red">+ 불안감</span>
<</if>>
<<elseif _args[0] is "penis_small">>
<<if $acceptance_penis_small lte 999>>
| <span class="red">+ 불안감</span>
<</if>>
<<elseif _args[0] is "penis_big">>
<<if $acceptance_penis_big lte 999>>
| <span class="red">+ 불안감</span>
<</if>>
<<elseif _args[0] is "breasts_tiny">>
<<if $acceptance_breasts_tiny lte 999 and $player.gender is "f">>
| <span class="red">+ 불안감</span>
<</if>>
<<elseif _args[0] is "breasts_small">>
<<if $acceptance_breasts_small lte 999>>
| <span class="red">+ 불안감</span>
<</if>>
<<elseif _args[0] is "breasts_big">>
<<if $acceptance_breasts_big lte 999>>
| <span class="red">+ 불안감</span>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "lgrace">>
<<if $statdisable is "f">>
<<if _args[0] is "monk">>
<<if $temple_rank is "initiate">> |
<span class="red">- 신앙심</span>
<<else>>
<</if>>
<<elseif _args[0] is "priest">>
<<if $temple_rank is "initiate" or $temple_rank is "monk">> |
<span class="red">- 신앙심</span>
<<else>>
<</if>>
<<elseif _args[0] is "bishop">>
<<if $temple_rank is "initiate" or $temple_rank is "monk" or $temple_rank is "priest">> |
<span class="red">- 신앙심</span>
<<else>>
<</if>>
<<else>> |
<span class="red">- 신앙심</span>
<</if>>
<</if>>
<</widget>>
<<widget "llgrace">>
<<if $statdisable is "f">>
<<if _args[0] is "monk">>
<<if $temple_rank is "initiate">> |
<span class="red">- - 신앙심</span>
<<else>>
<</if>>
<<elseif _args[0] is "priest">>
<<if $temple_rank is "initiate" or $temple_rank is "monk">> |
<span class="red">- - 신앙심</span>
<<else>>
<</if>>
<<elseif _args[0] is "bishop">>
<<if $temple_rank is "initiate" or $temple_rank is "monk" or $temple_rank is "priest">> |
<span class="red">- - 신앙심</span>
<<else>>
<</if>>
<<else>> |
<span class="red">- - 신앙심</span>
<</if>>
<</if>>
<</widget>>
<<widget "lllgrace">>
<<if $statdisable is "f">>
<<if _args[0] is "monk">>
<<if $temple_rank is "initiate">> |
<span class="red">- - - 신앙심</span>
<<else>>
<</if>>
<<elseif _args[0] is "priest">>
<<if $temple_rank is "initiate" or $temple_rank is "monk">> |
<span class="red">- - - 신앙심</span>
<<else>>
<</if>>
<<elseif _args[0] is "bishop">>
<<if $temple_rank is "initiate" or $temple_rank is "monk" or $temple_rank is "priest">> |
<span class="red">- - - 신앙심</span>
<<else>>
<</if>>
<<else>> |
<span class="red">- - - 신앙심</span>
<</if>>
<</if>>
<</widget>>
<<widget "ggrace">>
<<if $statdisable is "f">>
<<if _args[0] is "monk">>
<<if $temple_rank is "initiate">> |
<span class="green">+ 신앙심</span>
<<else>>
<</if>>
<<elseif _args[0] is "priest">>
<<if $temple_rank is "initiate" or $temple_rank is "monk">> |
<span class="green">+ 신앙심</span>
<<else>>
<</if>>
<<elseif _args[0] is "bishop">>
<<if $temple_rank is "initiate" or $temple_rank is "monk" or $temple_rank is "priest">> |
<span class="green">+ 신앙심</span>
<<else>>
<</if>>
<<else>> |
<span class="green">+ 신앙심</span>
<</if>>
<</if>>
<</widget>>
<<widget "gggrace">>
<<if $statdisable is "f">>
<<if _args[0] is "monk">>
<<if $temple_rank is "initiate">> |
<span class="green">+ + 신앙심</span>
<<else>>
<</if>>
<<elseif _args[0] is "priest">>
<<if $temple_rank is "initiate" or $temple_rank is "monk">> |
<span class="green">+ + 신앙심</span>
<<else>>
<</if>>
<<elseif _args[0] is "bishop">>
<<if $temple_rank is "initiate" or $temple_rank is "monk" or $temple_rank is "priest">> |
<span class="green">+ + 신앙심</span>
<<else>>
<</if>>
<<else>> |
<span class="green">+ + 신앙심</span>
<</if>>
<</if>>
<</widget>>
<<widget "ggggrace">>
<<if $statdisable is "f">>
<<if _args[0] is "monk">>
<<if $temple_rank is "initiate">> |
<span class="green">+ + + 신앙심</span>
<<else>>
<</if>>
<<elseif _args[0] is "priest">>
<<if $temple_rank is "initiate" or $temple_rank is "monk">> |
<span class="green">+ + + 신앙심</span>
<<else>>
<</if>>
<<elseif _args[0] is "bishop">>
<<if $temple_rank is "initiate" or $temple_rank is "monk" or $temple_rank is "priest">> |
<span class="green">+ + + 신앙심</span>
<<else>>
<</if>>
<<else>> |
<span class="green">+ + + 신앙심</span>
<</if>>
<</if>>
<</widget>>
<<widget "lobey">>
<<if $statdisable is "f">> |
<span class="red">- 순종</span>
<</if>>
<</widget>>
<<widget "llobey">>
<<if $statdisable is "f">> |
<span class="red">- - 순종</span>
<</if>>
<</widget>>
<<widget "lllobey">>
<<if $statdisable is "f">> |
<span class="red">- - - 순종</span>
<</if>>
<</widget>>
<<widget "gobey">>
<<if $statdisable is "f">> |
<span class="pink">+ 순종</span>
<</if>>
<</widget>>
<<widget "ggobey">>
<<if $statdisable is "f">> |
<span class="pink">+ + 순종</span>
<</if>>
<</widget>>
<<widget "gggobey">>
<<if $statdisable is "f">> |
<span class="pink">+ + + 순종</span>
<</if>>
<</widget>>
<<widget "lhunger">>
<<if $statdisable is "f">> |
<span class="green">- 배고픔</span>
<</if>>
<</widget>>
<<widget "llhunger">>
<<if $statdisable is "f">> |
<span class="green">- - 배고픔</span>
<</if>>
<</widget>>
<<widget "lllhunger">>
<<if $statdisable is "f">> |
<span class="green">- - - 배고픔</span>
<</if>>
<</widget>>
<<widget "ghunger">>
<<if $statdisable is "f">> |
<span class="red">+ 배고픔</span>
<</if>>
<</widget>>
<<widget "gghunger">>
<<if $statdisable is "f">> |
<span class="red">+ + 배고픔</span>
<</if>>
<</widget>>
<<widget "ggghunger">>
<<if $statdisable is "f">> |
<span class="red">+ + + 배고픔</span>
<</if>>
<</widget>>
<<widget "gacceptance">>
<<if $statdisable is "f">> |
<span class="green">+ 수용</span>
<</if>>
<</widget>>
<<widget "gwillpower">>
<<if $statdisable is "f">> |
<span class="green">+ 의지력</span>
<</if>>
<</widget>>
<<widget "ggwillpower">>
<<if $statdisable is "f">> |
<span class="green">+ + 의지력</span>
<</if>>
<</widget>>
<<widget "gggwillpower">>
<<if $statdisable is "f">> |
<span class="green">+ + + 의지력</span>
<</if>>
<</widget>>
<<widget "gphysique">>
<<if $statdisable is "f">> |
<span class="green">+ 체격</span>
<</if>>
<</widget>>
<<widget "ggphysique">>
<<if $statdisable is "f">> |
<span class="green">+ + 체격</span>
<</if>>
<</widget>>
<<widget "gggphysique">>
<<if $statdisable is "f">> |
<span class="green">+ + + 체격</span>
<</if>>
<</widget>>
<<widget "lphysique">>
<<if $statdisable is "f">> |
<span class="red">- 체격</span>
<</if>>
<</widget>>
<<widget "llphysique">>
<<if $statdisable is "f">> |
<span class="red">- - 체격</span>
<</if>>
<</widget>>
<<widget "lllphysique">>
<<if $statdisable is "f">> |
<span class="red">- - - 체격</span>
<</if>>
<</widget>>
<!-- Exhibitionism -->
<<widget "exhibitionist">>
<<if $statdisable is "f">> |
<<set _color to ["","teal","lblue","blue","purple","pink"][_args[0]]>>
<span @class="_color">노출증 _args[0]</span>
<</if>>
<</widget>>
<<widget "exhibitionist1">>
<<if $statdisable is "f">> |
<span class="teal">노출증 1</span>
<</if>>
<</widget>>
<<widget "exhibitionist2">>
<<if $statdisable is "f">> |
<span class="lblue">노출증 2</span>
<</if>>
<</widget>>
<<widget "exhibitionist3">>
<<if $statdisable is "f">> |
<span class="blue">노출증 3</span>
<</if>>
<</widget>>
<<widget "exhibitionist4">>
<<if $statdisable is "f">> |
<span class="purple">노출증 4</span>
<</if>>
<</widget>>
<<widget "exhibitionist5">>
<<if $statdisable is "f">> |
<span class="pink">노출증 5</span>
<</if>>
<</widget>>
<<widget "combatexhibitionist">>
<<if $statdisable is "f">>
<<set _color to ["","teal","lblue","blue","purple","pink"][_args[0]]>>
<span @class="_color">노출증 _args[0]</span>
<</if>>
<</widget>>
<<widget "combatexhibitionist1">>
<<if $statdisable is "f">>
<span class="teal">노출증 1</span>
<</if>>
<</widget>>
<<widget "combatexhibitionist2">>
<<if $statdisable is "f">>
<span class="lblue">노출증 2</span>
<</if>>
<</widget>>
<<widget "combatexhibitionist3">>
<<if $statdisable is "f">>
<span class="blue">노출증 3</span>
<</if>>
<</widget>>
<<widget "combatexhibitionist4">>
<<if $statdisable is "f">>
<span class="purple">노출증 4</span>
<</if>>
<</widget>>
<<widget "combatexhibitionist5">>
<<if $statdisable is "f">>
<span class="pink">노출증 5</span>
<</if>>
<</widget>>
<!-- Promiscuity -->
<<widget "promiscuous">>
<<if $statdisable is "f">> |
<<set _color to ["","teal","lblue","blue","purple","pink"][_args[0]]>>
<span @class="_color">음란도 _args[0]</span>
<</if>>
<</widget>>
<<widget "promiscuous1">>
<<if $statdisable is "f">> |
<span class="teal">음란도 1</span>
<</if>>
<</widget>>
<<widget "promiscuous2">>
<<if $statdisable is "f">> |
<span class="lblue">음란도 2</span>
<</if>>
<</widget>>
<<widget "promiscuous3">>
<<if $statdisable is "f">> |
<span class="blue">음란도 3</span>
<</if>>
<</widget>>
<<widget "promiscuous4">>
<<if $statdisable is "f">> |
<span class="purple">음란도 4</span>
<</if>>
<</widget>>
<<widget "promiscuous5">>
<<if $statdisable is "f">> |
<span class="pink">음란도 5</span>
<</if>>
<</widget>>
<<widget "combatpromiscuous">>
<<if $consensual is 1 and !$promiscuityIgnore and $statdisable is "f">>
<<set _color to ["","teal","lblue","blue","purple","pink"][_args[0]]>>
<span @class="_color"><<print ($enemytype is "man" ? "음란도" : "이상성욕")>> _args[0]</span>
<</if>>
<</widget>>
<<widget "combatpromiscuous1">>
<<if $consensual is 1 and !$promiscuityIgnore and $statdisable is "f">>
<span class="teal"><<print ($enemytype is "man" ? "음란도" : "이상성욕")>> 1</span>
<</if>>
<</widget>>
<<widget "combatpromiscuous2">>
<<if $consensual is 1 and !$promiscuityIgnore and $statdisable is "f">>
<span class="lblue"><<print ($enemytype is "man" ? "음란도" : "이상성욕")>> 2</span>
<</if>>
<</widget>>
<<widget "combatpromiscuous3">>
<<if $consensual is 1 and !$promiscuityIgnore and $statdisable is "f">>
<span class="blue"><<print ($enemytype is "man" ? "음란도" : "이상성욕")>> 3</span>
<</if>>
<</widget>>
<<widget "combatpromiscuous4">>
<<if $consensual is 1 and !$promiscuityIgnore and $statdisable is "f">>
<span class="purple"><<print ($enemytype is "man" ? "음란도" : "이상성욕")>> 4</span>
<</if>>
<</widget>>
<<widget "combatpromiscuous5">>
<<if $consensual is 1 and !$promiscuityIgnore and $statdisable is "f">>
<span class="pink"><<print ($enemytype is "man" ? "음란도" : "이상성욕")>> 5</span>
<</if>>
<</widget>>
<!-- Deviancy -->
<<widget "deviant">> |
<<if $statdisable is "f">> |
<<set _color to ["","teal","lblue","blue","purple","pink"][_args[0]]>>
<span @class="_color">이상성욕 _args[0]</span>
<</if>>
<</widget>>
<<widget "deviant1">>
<<if $statdisable is "f">> |
<span class="teal">이상성욕 1</span>
<</if>>
<</widget>>
<<widget "deviant2">>
<<if $statdisable is "f">> |
<span class="lblue">이상성욕 2</span>
<</if>>
<</widget>>
<<widget "deviant3">>
<<if $statdisable is "f">> |
<span class="blue">이상성욕 3</span>
<</if>>
<</widget>>
<<widget "deviant4">>
<<if $statdisable is "f">> |
<span class="purple">이상성욕 4</span>
<</if>>
<</widget>>
<<widget "deviant5">>
<<if $statdisable is "f">> |
<span class="pink">이상성욕 5</span>
<</if>>
<</widget>>
<<widget "combatdeviant">>
<<if $consensual is 1 and $statdisable is "f">>
<<set _color to ["","teal","lblue","blue","purple","pink"][_args[0]]>>
<span @class="_color">이상성욕 _args[0]</span>
<</if>>
<</widget>>
<<widget "combatdeviant1">>
<<if $consensual is 1 and $statdisable is "f">>
<span class="teal">이상성욕 1</span>
<</if>>
<</widget>>
<<widget "combatdeviant2">>
<<if $consensual is 1 and $statdisable is "f">>
<span class="lblue">이상성욕 2</span>
<</if>>
<</widget>>
<<widget "combatdeviant3">>
<<if $consensual is 1 and $statdisable is "f">>
<span class="blue">이상성욕 3</span>
<</if>>
<</widget>>
<<widget "combatdeviant4">>
<<if $consensual is 1 and $statdisable is "f">>
<span class="purple">이상성욕 4</span>
<</if>>
<</widget>>
<<widget "combatdeviant5">>
<<if $consensual is 1 and $statdisable is "f">>
<span class="pink">이상성욕 5</span>
<</if>>
<</widget>>
<!-- Commented out for deprecation. Use: ?admires
See 03-JavaScript/Templates/..
<<widget "admires">>
<<print either("힐끔거린다", "감상한다", "훑어본다", "유심히 쳐다본다")>>
<</widget>>
-->
<<widget "crime">>
<<if $statdisable is "f">> |
<span class="red">범죄</span>
<</if>>
<</widget>>
<<widget "combatcrime">>
<<if $statdisable is "f">>
<span class="red">범죄</span>
<</if>>
<</widget>>
<<widget "gcrime">>
<<if $statdisable is "f">> |
<span class="red">+ 범죄</span>
<</if>>
<</widget>>
<<widget "ggcrime">>
<<if $statdisable is "f">> |
<span class="red">+ + 범죄</span>
<</if>>
<</widget>>
<<widget "gggcrime">>
<<if $statdisable is "f">> |
<span class="red">+ + + 범죄</span>
<</if>>
<</widget>>
<<widget "gspray">>
<<if $statdisable is "f">> |
<span class="green">+ 1 후추 스프레이</span>
<</if>>
<</widget>>
<<widget "gspraymax">>
<<if $statdisable is "f">> |
<span class="gold">+ 1 후추 스프레이 최대 소지수</span>
<</if>>
<</widget>>
<<widget "defianttext">>
<<if $statdisable is "f">> |
<span class="def">반항적</span>
<</if>>
<</widget>>
<<widget "submissivetext">>
<<if $statdisable is "f">> |
<span class="sub">순종적</span>
<</if>>
<</widget>>
<<widget "gdef">>
<<if $statdisable is "f">> |
<span class="def">+ 반항</span>
<</if>>
<</widget>>
<<widget "ggdef">>
<<if $statdisable is "f">> |
<span class="def">+ + 반항</span>
<</if>>
<</widget>>
<<widget "gggdef">>
<<if $statdisable is "f">> |
<span class="def">+ + + 반항</span>
<</if>>
<</widget>>
<<widget "ldef">>
<<if $statdisable is "f">> |
<span class="sub">- 반항</span>
<</if>>
<</widget>>
<<widget "lldef">>
<<if $statdisable is "f">> |
<span class="sub">- - 반항</span>
<</if>>
<</widget>>
<<widget "llldef">>
<<if $statdisable is "f">> |
<span class="sub">- - 반항</span>
<</if>>
<</widget>>
<<widget "month">>
<<set _months to ["january","february","march","april","may","june","july","august","september","october","november","december"]>><<set _koMonths to ["1월","2월","3월","4월","5월","6월","7월","8월","9월","10월","11월","12월"]>><<set _month to _koMonths[_months.indexOf($month)]>>
<<if _args[0]>>
<<set _month to _koMonths[_months.indexOf($month)]>>
<</if>>
<<print _month>>
<</widget>>
<<widget "monthday">>
<<switch $monthday>>
<<case 1 21 31>>일
<<case 2 22>>일
<<case 3 23>>일
<<default>>일
<</switch>>
<</widget>>
<<widget "openinghours">>
표지판에 "영업 시간: <<ampm 8 00>> - <<ampm 21 00>>"라고 쓰여있다
<br>
<</widget>>
<<widget "exposedupper">><<silently>>
<<if $worn.over_upper.exposed is 0>>
<<set _text_output to $worn.over_upper.name>>
<<elseif $worn.upper.exposed is 0>>
<<set _text_output to $worn.upper.name>>
<<elseif $worn.under_upper.exposed is 0>>
<<set _text_output to $worn.under_upper.name>>
<<else>>
<<breasts>>
<</if>>
<</silently>>_text_output<</widget>>
<<widget "exposedlower">><<silently>>
<<if $worn.over_lower.exposed is 0>>
<<set _text_output to $worn.over_lower.name>>
<<elseif $worn.lower.exposed is 0>>
<<set _text_output to $worn.lower.name>>
<<elseif $worn.under_lower.exposed is 0>>
<<set _text_output to $worn.under_lower.name>>
<<else>>
<<genitals>>
<</if>>
<</silently>>_text_output<</widget>>
<<widget "groin">><<silently>>
<<genitals>>
<<if !$worn.lower.type.includes("naked") and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt isnot 1>>
<<set _text_output to _text_output + " through your " + $worn.lower.name>>
<<elseif !$worn.under_lower.type.includes("naked")>>
<<set _text_output to _text_output + " through your " + $worn.under_lower.name>>
<<else>>
<<set _text_output to _text_output>>
<</if>>
<</silently>>_text_output<</widget>>
<<widget "crotch">><<silently>>
<<if !$worn.over_lower.type.includes("naked")>>
<<set _text_output to $worn.over_lower.name>>
<<elseif !$worn.lower.type.includes("naked")>>
<<set _text_output to $worn.lower.name>>
<<elseif !$worn.under_lower.type.includes("naked")>>
<<set _text_output to $worn.under_lower.name>>
<<else>>
<<genitals>>
<</if>>
<</silently>>_text_output<</widget>>
<<widget "undies">><<silently>>
<<if !$worn.under_lower.type.includes("naked")>>
<<set _text_output to $worn.under_lower.name>>
<<elseif !$worn.genitals.type.includes("naked")>>
<<set _text_output to $worn.genitals.name>>
<<else>>
<<genitals>>
<</if>>
<</silently>><<print _text_output>><</widget>>
<<widget "bottoms">><<silently>>
<<outfitChecks>>
<<set _text_output to (_middleOutfit ? $worn.upper.name : $worn.lower.name)>>
<</silently>>_text_output<</widget>>
<<widget "underbottoms">><<silently>>
<<outfitChecks>>
<<set _text_output to (_underOutfit ? $worn.under_upper.name : $worn.under_lower.name)>>
<</silently>>_text_output<</widget>>
<<widget "allTops">>
<<if $worn.over_upper.name isnot "naked">>
$worn.over_upper.name\
<</if>>
<<if $worn.upper.name isnot "naked">>
<<if $worn.over_upper.name isnot "naked">>
and
<</if>>
$worn.upper.name\
<</if>>
<</widget>>
<<widget "allBottoms">>
<<if $worn.over_lower.name isnot "naked">>
$worn.over_lower.name\
<</if>>
<<if $worn.lower.name isnot "naked">>
<<if $worn.over_lower.name isnot "naked">>
and
<</if>>
$worn.lower.name\
<</if>>
<</widget>>
<<widget "allTopsUnderwear">>
<<set _tops to []>>
<<if $worn.over_upper.name isnot "naked">>
<<set _tops.push($worn.over_upper.name)>>
<</if>>
<<if $worn.upper.name isnot "naked">>
<<set _tops.push($worn.upper.name)>>
<</if>>
<<if $worn.under_upper.name isnot "naked">>
<<set _tops.push($worn.under_upper.name)>>
<</if>>
<<if _tops.length is 1>>_tops[0]<</if>>
<<if _tops.length is 2>>_tops[0] and _tops[1]<</if>>
<<if _tops.length is 3>>_tops[0], _tops[1] and _tops[2]<</if>>
<</widget>>
<<widget "allBottomsUnderwear">>
<<set _bottoms to []>>
<<if $worn.over_lower.name isnot "naked">>
<<set _bottoms.push($worn.over_lower.name)>>
<</if>>
<<if $worn.lower.name isnot "naked">>
<<set _bottoms.push($worn.lower.name)>>
<</if>>
<<if $worn.under_lower.name isnot "naked">>
<<set _bottoms.push($worn.under_lower.name)>>
<</if>>
<<if _bottoms.length is 1>>_bottoms[0]<</if>>
<<if _bottoms.length is 2>>_bottoms[0] and _bottoms[1]<</if>>
<<if _bottoms.length is 3>>_bottoms[0], _bottoms[1] and _bottoms[2]<</if>>
<</widget>>
<<widget "top">><<silently>>
<<if !$worn.upper.type.includes("naked")>>
<<set _text_output to $worn.upper.name>>
<<elseif !$worn.under_upper.type.includes("naked")>>
<<set _text_output to $worn.under_upper.name>>
<<else>>
<<set _text_output to "top">>
<</if>>
<</silently>>_text_output<</widget>>
<<widget "topaside">><<silently>>
<<if $worn.upper.exposed lte 1>>
<<set _text_output to $worn.upper.name>>
<<elseif $worn.under_upper.exposed is 0>>
<<set _text_output to $worn.under_upper.name>>
<<else>>
<<set _text_output to "top">>
<</if>>
<</silently>>_text_output<</widget>>
<<widget "breastsaside">><<silently>>
<<if $worn.upper.exposed lte 1>>
<<set _text_output to $worn.upper.name>>
<<elseif $worn.under_upper.exposed is 0>>
<<set _text_output to $worn.under_upper.name>>
<<else>>
<<breasts>>
<</if>>
<</silently>>_text_output<</widget>>
<<widget "outfit">><<silently>>
<<outfitChecks>>
<<if _middleOutfit>>
<<set _text_output to $worn.upper.name>>
<<set $stripset to 1>>
<<else>>
<<set _text_output to $worn.upper.name + " and " + $worn.lower.name>>
<<set $stripset to 0>>
<</if>>
<</silently>>_text_output<</widget>>
<<widget "nudity">><<silently>><<exposure>>
<<genitals>>
<<set _genitals to _text_output>>
<<breasts>>
<<set _breasts to _text_output>>
<<if $worn.under_lower.type.includes("naked") and $worn.lower.type.includes("naked")>>
<<if !$worn.upper.type.includes("naked")>>
<<set _text_output to "<span class=\"lewd\">exposed " + _genitals + "</span>. Your covered chest makes your bare lower half feel more conspicuous">>
<<elseif !$worn.under_upper.type.includes("naked")>>
<<undertop>>
<<set _undertop to _text_output>>
<<set _text_output to "<span class=\"lewd\">exposed " + _genitals + " and " + _undertop + "</span>. Your somewhat covered chest makes your bare lower half feel more conspicuous">>
<<else>>
<<set _text_output to "<span class=\"lewd\">exposed</span> ">>
<<if $player.breastsize gte 3>>
<<if $player.gender is "m">>
<<set _text_output to _text_output + "<span class=\"lewd\">" + _genitals + " and " + _breasts + "</span>">>
<<else>>
<<set _text_output to _text_output + "<span class=\"lewd\">" + _genitals + " and " + _breasts + "</span>">>
<</if>>
<<else>>
<<if $player.gender is "m">>
<<if $player.gender_appearance is "f">>
<<set _text_output to _text_output + "<span class=\"lewd\">" + _genitals + " and " + _breasts + ", made salacious by your feminine demeanour</span>">>
<<else>>
<<set _text_output to _text_output + "<span class=\"lewd\">" + _genitals + "</span>">>
<</if>>
<<else>>
<<set _text_output to _text_output + "<span class=\"lewd\">" + _genitals + " and " + _breasts + "</span>">>
<</if>>
<</if>>
<</if>>
<<elseif $worn.upper.type.includes("naked") and $player.gender_appearance is "f">>
<<outfitChecks>>
<<if $worn.under_upper.type.includes("naked")>>
<<set _text_output to "<span class=\"lewd\">exposed " + _breasts + "</span>">>
<<if $worn.lower.type.includes("naked") and _underOutfit is false>>
<<set $_give to ($worn.under_lower.plural is 0 ? "gives" : "give")>>
<<set _text_output to _text_output + ". Only your " + $worn.under_lower.name + " " + $_give + " you a shred of decency">>
<</if>>
<<else>>
<<undertop>>
<<set _undertop to _text_output>>
<<if $worn.lower.type.includes("naked") and _underOutfit is false>>
<<undies>>
<<set _undies to _text_output>>
<<set _text_output to "<span class=\"lewd\">exposed " + _undies + " and " + _undertop + "</span>">>
<<else>>
<<set _text_output to "<span class=\"lewd\">exposed " + _undertop + "</span>">>
<</if>>
<</if>>
<<elseif $worn.lower.type.includes("naked")>>
<<set _text_output to "<span class=\"lewd\">exposed " + $worn.under_lower.name + "</span>">>
<<else>>
<<set _text_output to "<span class=\"lewd\">lewd outfit</span>">>
<<if $worn.lower.type.includes("naked") and _underOutfit is false>>
<<set $_give to ($worn.under_lower.plural is 0 ? "gives" : "give")>>
<<set _text_output to _text_output + ". Only your " + $worn.under_lower.name + " " + $_give + " you a shred of decency">>
<</if>>
<</if>>
<<if $leftarm is "bound" and $rightarm is "bound" and $position isnot "wall">>
<<set _text_output to _text_output + ". With your arms bound, you can't even cover yourself, leaving you feeling utterly helpless">>
<</if>>
<</silently>>_text_output<</widget>>
<<widget "boundBodyParts">><<silently>>
<<set _boundparts to ($rightarm is "bound" or $leftarm is "bound" ? "팔" : "")>>
<<set _boundparts += ($rightarm is "bound" and $leftarm is "bound" ? "" : "")>>
<<set _boundparts += ($feetuse is "bound" ? (_boundparts isnot "" ? "과 다리를" : "다리를") : "을")>>
<<set _text_output to _boundparts>>
<</silently>>_text_output<</widget>>
<<widget "stripobject">>
<<set $worn.upper.integrity -= $stripintegrity>><<set $worn.lower.integrity -= $stripintegrity>><<set $worn.under_lower.integrity -= $stripintegrity>>
<<if !$worn.upper.type.includes("naked") and $worn.upper.integrity lte 0 and !$worn.lower.type.includes("naked") and $worn.lower.integrity lte 0 and !$worn.under_lower.type.includes("naked") and $worn.under_lower.integrity lte 0>>
<span class="lewd">당신의 옷은 <<putpost $stripobject>>에 걸려서, 당신의 몸에서 찢겨져 나가 당신을 완전히 알몸으로 만든다!</span>
<<elseif !$worn.upper.type.includes("naked") and $worn.upper.integrity lte 0 and !$worn.lower.type.includes("naked") and $worn.lower.integrity lte 0>>
<span class="lewd">당신의 <<outfit_un>> <<if $stripset is 1>><<putpost $stripobject>>에 걸려서, 당신의 몸에서 완전히 찢겨져 나간다.<<else>><<putpost $stripobject>>에 걸려서, 당신의 몸에서 찢겨져 나간다.<</if>></span>
<<elseif !$worn.upper.type.includes("naked") and $worn.upper.integrity lte 0 and !$worn.under_lower.type.includes("naked") and $worn.under_lower.integrity lte 0>>
<span class="lewd">당신의 <<worn_upper_name_gwa>> <<worn_under_lower_name_i>> <<putpost $stripobject>>에 걸려서 당신의 몸에서 찢겨져 나간다.</span>
<<elseif !$worn.lower.type.includes("naked") and $worn.lower.integrity lte 0 and !$worn.under_lower.type.includes("naked") and $worn.under_lower.integrity lte 0>>
<span class="lewd">당신의 <<worn_lower_name_gwa>> <<worn_under_lower_name_i>> <<putpost $stripobject>>에 걸려서 당신의 몸에서 찢겨져 나간다.</span>
<<elseif !$worn.upper.type.includes("naked") and $worn.upper.integrity lte 0>>
<span class="lewd">당신의 <<worn_upper_name_i>> <<putpost $stripobject>>에 걸려서 당신의 몸에서 찢겨져 나간다.</span>
<<elseif !$worn.lower.type.includes("naked") and $worn.lower.integrity lte 0>>
<span class="lewd">당신의 <<worn_lower_name_i>> <<if $worn.lower.plural is 1>><<putpost $stripobject>>에 걸려서 당신의 몸에서 찢겨져 나간다.<<else>><<putpost $stripobject>>에 걸려서 당신의 몸에서 찢겨져 나간다.<</if>></span>
<<elseif !$worn.under_lower.type.includes("naked") and $worn.under_lower.integrity lte 0>>
<span class="lewd">당신의 <<worn_under_lower_name_i>> <<if $worn.under_lower.plural is 1>><<putpost $stripobject>>에 걸려서 당신의 몸에서 찢겨져 나간다.<<else>><<putpost $stripobject>>에 걸려서 당신의 몸에서 찢겨져 나간다.<</if>></span>
<</if>>
<<if $worn.upper.name isnot "naked">>
<<if $worn.upper.integrity lte 0>><<upperruined>><<clothesruinstat>><<set $upperoff to 0>>
<</if>>
<</if>>
<<if $worn.lower.name isnot "naked">>
<<if $worn.lower.integrity lte 0>><<lowerruined>><<clothesruinstat>><<set $loweroff to 0>>
<</if>>
<</if>>
<<if $worn.under_lower.name isnot "naked">>
<<if $worn.under_lower.integrity lte 0>>
<<set $worn.under_lower.type.push("broken")>>
<<underlowerruined>><<clothesruinstat>><<set $underloweroff to 0>>
<</if>>
<</if>>
<<if $worn.under_upper.name isnot "naked">>
<<if $worn.under_upper.integrity lte 0>><<underupperruined>><<clothesruinstat>><<set $underupperoff to 0>>
<</if>>
<</if>>
<<exposure>>
<<if $exposed gte 1>>
당신은 <<nudityPost "을">> 의식하지 않을 수가 없다.<<nudityPostend>>
<</if>>
<</widget>>
<<widget "seductiontext">><<silently>>
<<if $seductionskill gte 0 and $seductionskill lt 200>><<set _text_output to '<span class="pink">서투르게</span>'>>
<<elseif $seductionskill gte 200 and $seductionskill lt 400>><<set _text_output to '<span class="purple">살며시</span>'>>
<<elseif $seductionskill gte 400 and $seductionskill lt 600>><<set _text_output to '<span class="blue">리드미컬하게</span>'>>
<<elseif $seductionskill gte 600 and $seductionskill lt 800>><<set _text_output to '<span class="lblue">부드럽게</span>'>>
<<elseif $seductionskill gte 800 and $seductionskill lt 1000>><<set _text_output to '<span class="teal">솜씨 좋게</span>'>>
<<elseif $seductionskill gte 1000>><<set _text_output to '<span class="green">능숙히</span>'>>
<</if>>
<</silently>>_text_output<</widget>>
<<widget "oraltext">><<silently>>
<<if $oralskill gte 0 and $oralskill lt 200>><<set _text_output to '<span class="pink">서투르게</span>'>>
<<elseif $oralskill gte 200 and $oralskill lt 400>><<set _text_output to '<span class="purple">살며시</span>'>>
<<elseif $oralskill gte 400 and $oralskill lt 600>><<set _text_output to '<span class="blue">리드미컬하게</span>'>>
<<elseif $oralskill gte 600 and $oralskill lt 800>><<set _text_output to '<span class="lblue">부드럽게</span>'>>
<<elseif $oralskill gte 800 and $oralskill lt 1000>><<set _text_output to '<span class="teal">솜씨 좋게</span>'>>
<<elseif $oralskill gte 1000>><<set _text_output to '<span class="green">능숙히</span>'>>
<</if>>
<</silently>>_text_output<</widget>>
<<widget "vaginaltext">><<silently>>
<<if $vaginalskill gte 0 and $vaginalskill lt 200>><<set _text_output to '<span class="pink">서투르게</span>'>>
<<elseif $vaginalskill gte 200 and $vaginalskill lt 400>><<set _text_output to '<span class="purple">살며시</span>'>>
<<elseif $vaginalskill gte 400 and $vaginalskill lt 600>><<set _text_output to '<span class="blue">리드미컬하게</span>'>>
<<elseif $vaginalskill gte 600 and $vaginalskill lt 800>><<set _text_output to '<span class="lblue">부드럽게</span>'>>
<<elseif $vaginalskill gte 800 and $vaginalskill lt 1000>><<set _text_output to '<span class="teal">솜씨 좋게</span>'>>
<<elseif $vaginalskill gte 1000>><<set _text_output to '<span class="green">능숙히</span>'>>
<</if>>
<</silently>>_text_output<</widget>>
<<widget "peniletext">><<silently>>
<<if $penileskill gte 0 and $penileskill lt 200>><<set _text_output to '<span class="pink">서투르게</span>'>>
<<elseif $penileskill gte 200 and $penileskill lt 400>><<set _text_output to '<span class="purple">살며시</span>'>>
<<elseif $penileskill gte 400 and $penileskill lt 600>><<set _text_output to '<span class="blue">리드미컬하게</span>'>>
<<elseif $penileskill gte 600 and $penileskill lt 800>><<set _text_output to '<span class="lblue">부드럽게</span>'>>
<<elseif $penileskill gte 800 and $penileskill lt 1000>><<set _text_output to '<span class="teal">솜씨 좋게</span>'>>
<<elseif $penileskill gte 1000>><<set _text_output to '<span class="green">능숙히</span>'>>
<</if>>
<</silently>>_text_output<</widget>>
<<widget "analtext">><<silently>>
<<if $analskill gte 0 and $analskill lt 200>><<set _text_output to '<span class="pink">서투르게</span>'>>
<<elseif $analskill gte 200 and $analskill lt 400>><<set _text_output to '<span class="purple">살며시</span>'>>
<<elseif $analskill gte 400 and $analskill lt 600>><<set _text_output to '<span class="blue">리드미컬하게</span>'>>
<<elseif $analskill gte 600 and $analskill lt 800>><<set _text_output to '<span class="lblue">부드럽게</span>'>>
<<elseif $analskill gte 800 and $analskill lt 1000>><<set _text_output to '<span class="teal">솜씨 좋게</span>'>>
<<elseif $analskill gte 1000>><<set _text_output to '<span class="green">능숙히</span>'>>
<</if>>
<</silently>>_text_output<</widget>>
<<widget "handtext">><<silently>>
<<if $handskill gte 0 and $handskill lt 200>><<set _text_output to '<span class="pink">서투르게</span>'>>
<<elseif $handskill gte 200 and $handskill lt 400>><<set _text_output to '<span class="purple">살며시</span>'>>
<<elseif $handskill gte 400 and $handskill lt 600>><<set _text_output to '<span class="blue">리드미컬하게</span>'>>
<<elseif $handskill gte 600 and $handskill lt 800>><<set _text_output to '<span class="lblue">부드럽게</span>'>>
<<elseif $handskill gte 800 and $handskill lt 1000>><<set _text_output to '<span class="teal">솜씨 좋게</span>'>>
<<elseif $handskill gte 1000>><<set _text_output to '<span class="green">능숙히</span>'>>
<</if>>
<</silently>>_text_output<</widget>>
<<widget "feettext">><<silently>>
<<if $feetskill gte 0 and $feetskill lt 200>><<set _text_output to '<span class="pink">서투르게</span>'>>
<<elseif $feetskill gte 200 and $feetskill lt 400>><<set _text_output to '<span class="purple">살며시</span>'>>
<<elseif $feetskill gte 400 and $feetskill lt 600>><<set _text_output to '<span class="blue">리드미컬하게</span>'>>
<<elseif $feetskill gte 600 and $feetskill lt 800>><<set _text_output to '<span class="lblue">부드럽게</span>'>>
<<elseif $feetskill gte 800 and $feetskill lt 1000>><<set _text_output to '<span class="teal">솜씨 좋게</span>'>>
<<elseif $feetskill gte 1000>><<set _text_output to '<span class="green">능숙히</span>'>>
<</if>>
<</silently>>_text_output<</widget>>
<<widget "bottomtext">><<silently>>
<<if $bottomskill gte 0 and $bottomskill lt 200>><<set _text_output to '<span class="pink">서투르게</span>'>>
<<elseif $bottomskill gte 200 and $bottomskill lt 400>><<set _text_output to '<span class="purple">살며시</span>'>>
<<elseif $bottomskill gte 400 and $bottomskill lt 600>><<set _text_output to '<span class="blue">리드미컬하게</span>'>>
<<elseif $bottomskill gte 600 and $bottomskill lt 800>><<set _text_output to '<span class="lblue">부드럽게</span>'>>
<<elseif $bottomskill gte 800 and $bottomskill lt 1000>><<set _text_output to '<span class="teal">솜씨 좋게</span>'>>
<<elseif $bottomskill gte 1000>><<set _text_output to '<span class="green">능숙히</span>'>>
<</if>>
<</silently>>_text_output<</widget>>
<<widget "thightext">><<silently>>
<<if $thighskill gte 0 and $thighskill lt 200>><<set _text_output to '<span class="pink">서투르게</span>'>>
<<elseif $thighskill gte 200 and $thighskill lt 400>><<set _text_output to '<span class="purple">살며시</span>'>>
<<elseif $thighskill gte 400 and $thighskill lt 600>><<set _text_output to '<span class="blue">리드미컬하게</span>'>>
<<elseif $thighskill gte 600 and $thighskill lt 800>><<set _text_output to '<span class="lblue">부드럽게</span>'>>
<<elseif $thighskill gte 800 and $thighskill lt 1000>><<set _text_output to '<span class="teal">솜씨 좋게</span>'>>
<<elseif $thighskill gte 1000>><<set _text_output to '<span class="green">능숙히</span>'>>
<</if>>
<</silently>>_text_output<</widget>>
<<widget "chesttext">><<silently>>
<<if $chestskill gte 0 and $chestskill lt 200>><<set _text_output to '<span class="pink">서투르게</span>'>>
<<elseif $chestskill gte 200 and $chestskill lt 400>><<set _text_output to '<span class="purple">살며시</span>'>>
<<elseif $chestskill gte 400 and $chestskill lt 600>><<set _text_output to '<span class="blue">리드미컬하게</span>'>>
<<elseif $chestskill gte 600 and $chestskill lt 800>><<set _text_output to '<span class="lblue">부드럽게</span>'>>
<<elseif $chestskill gte 800 and $chestskill lt 1000>><<set _text_output to '<span class="teal">솜씨 좋게</span>'>>
<<elseif $chestskill gte 1000>><<set _text_output to '<span class="green">능숙히</span>'>>
<</if>>
<</silently>>_text_output<</widget>>
<<widget "swimmingtext">>
<<set $_swimmingskillText to currentSkillValue('swimmingskill')>>
<<if $_swimmingskillText gte 0 and $_swimmingskillText lt 200>><span class="pink">되는대로</span>
<<elseif $_swimmingskillText gte 200 and $_swimmingskillText lt 400>><span class="purple">서투르게</span>
<<elseif $_swimmingskillText gte 400 and $_swimmingskillText lt 600>><span class="blue">요령껏</span>
<<elseif $_swimmingskillText gte 600 and $_swimmingskillText lt 800>><span class="lblue">부드럽게</span>
<<elseif $_swimmingskillText gte 800 and $_swimmingskillText lt 1000>><span class="teal">솜씨 좋게</span>
<<elseif $_swimmingskillText gte 1000 and $_swimmingskillText lt 1200>><span class="green">능숙히</span>
<<elseif $_swimmingskillText gte 1200>><span class="gold">effortlessly</span>
<</if>>
<</widget>>
<<widget "tendingtext">>
<<set $_tendingText to currentSkillValue('tending')>>
<<if $_tendingText gte 0 and $_tendingText lt 200>><span class="pink">서투르게</span>
<<elseif $_tendingText gte 200 and $_tendingText lt 400>><span class="purple">살며시</span>
<<elseif $_tendingText gte 400 and $_tendingText lt 600>><span class="blue">리드미컬하게</span>
<<elseif $_tendingText gte 600 and $_tendingText lt 800>><span class="lblue">부드럽게</span>
<<elseif $_tendingText gte 800 and $_tendingText lt 1000>><span class="teal">솜씨 좋게</span>
<<elseif $_tendingText gte 1000 and $_tendingText lt 1200>><span class="green">능숙히</span>
<<elseif $_tendingText gte 1200>><span class="gold">수월하게</span><</if>>
<</widget>>
<<widget "nervously">><<silently>>
<<if $exhibitionism lte 15>>
<<set _text_output to "초조하게">>
<<elseif $exhibitionism lte 35>>
<<set _text_output to "소극적으로">>
<<elseif $exhibitionism lte 55>>
<<set _text_output to "수줍게">>
<<elseif $exhibitionism lte 75>>
<<set _text_output to "대담하게">>
<<elseif $exhibitionism lte 95>>
<<set _text_output to "열심히">>
<<else>>
<<set _text_output to "헐떡이며">>
<</if>>
<</silently>>_text_output<</widget>>
<<widget "schoolday">>
<<if $location isnot "prison" and $location isnot "asylum">>
<<if $schoolterm is 1 and $weekday is 1>>
내일은 학교에 가야 한다.
<br>
<<elseif $schoolterm is 1 and $weekday isnot 1 and $weekday isnot 7>>
오늘은 학교에 가야 한다.
<br>
<<elseif $schoolterm is 0 and $weekday is 1>>
내일은 학교가 쉰다.
<br>
<</if>>
<</if>>
<</widget>>
<<widget "schoolterm">>
<<if $month is "january">>
<<if $schoolterm is 1>>
학기는 4월 첫째 월요일에 끝난다.
<<else>>
학교는 1월 첫째 월요일에 시작한다.
<</if>>
<<elseif $month is "february">>
학기는 4월 첫째 월요일에 끝난다.
<<elseif $month is "march">>
학기는 4월 첫째 월요일에 끝난다.
<<elseif $month is "april">>
<<if $schoolterm is 1>>
학기는 4월 첫째 월요일에 끝난다.
<<else>>
학기는 5월 첫째 월요일에 시작한다.
<</if>>
<<elseif $month is "may">>
<<if $schoolterm is 1>>
학기는 7월 첫째 월요일에 끝난다.
<<else>>
학기는 5월 첫째 월요일에 시작한다.
<</if>>
<<elseif $month is "june">>
학기는 7월 첫째 월요일에 끝난다.
<<elseif $month is "july">>
<<if $schoolterm is 1>>
학기는 7월 첫째 월요일에 끝난다.
<<else>>
학기는 9월 첫째 월요일에 시작한다.
<</if>>
<<elseif $month is "august">>
학기는 9월 첫째 월요일에 시작한다.
<<elseif $month is "september">>
<<if $schoolterm is 1>>
학기는 12월 첫째 월요일에 끝난다.
<<else>>
학기는 9월 첫째 월요일에 시작한다.
<</if>>
<<elseif $month is "october">>
학기는 12월 첫째 월요일에 끝난다.
<<elseif $month is "november">>
학기는 12월 첫째 월요일에 끝난다.
<<elseif $month is "december">>
<<if $schoolterm is 1>>
학기는 12월 첫째 월요일에 끝난다.
<<else>>
학기는 1월 첫째 월요일에 시작한다.
<</if>>
<</if>>
<</widget>>
<<widget "sir">><<silently>>
<<if $pronoun is "m">>
<<set _text_output to "sir">>
<<else>>
<<set _text_output to "miss">>
<</if>>
<</silently>>_text_output<</widget>>
<<widget "lewdness">><<silently>>
<<exposure>>
<<genitals>>
<<set _genitals to _text_output>>
<<undertop>>
<<set _undertop to _text_output>>
<<if $worn.under_lower.exposed gte 1 and $worn.lower.exposed gte 2 and $worn.upper.exposed lte 1>>
<<set _text_output to '<span class="lewd">exposed _genitals</span>'>>
<<elseif $worn.under_lower.exposed lte 0 and $worn.lower.exposed gte 2 and $worn.upper.exposed lte 1>>
<<set _text_output to '<span class="lewd">exposed $worn.under_lower.name</span>'>>
<<elseif $worn.upper.exposed gte 2 and $worn.lower.exposed lte 1 and $player.gender_appearance is "m" and $player.gender is "m">>
<<set _text_output to '<span class="lewd">lewdness</span>'>>
<<elseif $worn.upper.exposed gte 2 and $worn.lower.exposed lte 1>>
<<set _text_output to '<span class="lewd">exposed _undertop</span>'>>
<<elseif $worn.upper.exposed gte 2 and $worn.lower.exposed gte 2 and $worn.under_lower.exposed lte 0 and $player.gender_appearance is "m" and $player.gender is "m">>
<<set _text_output to '<span class="lewd">exposed $worn.under_lower.name</span>'>>
<<elseif $worn.upper.exposed gte 2 and $worn.lower.exposed gte 2 and $worn.under_lower.exposed lte 0>>
<<set _text_output to '<span class="lewd">exposed _undertop and $worn.under_lower.name</span>'>>
<<elseif $worn.under_lower.exposed gte 1 and $worn.lower.exposed gte 2 and $player.gender_appearance is "m" and $player.gender is "m">>
<<set _text_output to '<span class="lewd">exposed _genitals</span>'>>
<<elseif $worn.upper.exposed gte 2 and $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1>>
<<if $player.penisExist and $player.vaginaExist>>
<<set _text_output to '<span class="lewd">exposed _undertop, _genitals</span>'>>
<<else>>
<<set _text_output to '<span class="lewd">exposed _undertop and _genitals</span>'>>
<</if>>
<<else>>
<<set _text_output to '<span class="lewd">lewdness</span>'>>
<</if>>
<</silently>>_text_output<</widget>>
<<widget "flaunting">>
<<exposure>>/*Makes sure your clothing state is up to date*/
<<if $uncomfortable.nude is false>>
<<if $trauma gte (($traumamax / 5) * 4)>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
검은 덩굴손이 노출된 몸을 절정에 다다르게 만들겠다며 협박하는 동안
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
검은 덩굴손이 노출된 몸을 애무하는 동안
<<else>>
셀 수 없이 많은 시선을 느끼며
<</if>>
<<elseif $stress gte (($stressmax / 5) * 1)>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
이 자리에서 절정에 다다를지 모른다는 공포를 느끼며
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
셀 수 없이 많은 시선을 느끼며
<<else>>
위협을 느끼는 동시에 흥분하며
<</if>>
<<else>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
내면의 병든 부분이 사람들이 당신의 몸을 보며 자위하길 바라는 동안
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
취약하고 둘러싸인 느낌을 받으며
<<else>>
사람들이 이 광경을 즐기길 바라며
<</if>>
<</if>>
<<elseif $trauma gte (($traumamax / 5) * 1)>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
단순한 성욕 배출구가 되었음을 느끼며
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
노출되고 취약한 상태로
<<else>>
스스로 몸을 노출시키면 아프게 되지 않길 바라며
<</if>>
<<elseif $stress gte (($stressmax / 5) * 1)>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
사람들의 시선에 몸이 반응하며
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
흥분된 동시에 공포를 느끼며
<<else>>
시선을 즐기며,
<</if>>
<<else>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
흥분에 몸을 떨며
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
심장이 두근거리는 동안
<<else>>
사람들이 이 광경을 즐기길 바라며
<</if>>
<</if>>
<<else>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
긴장되고 흥분한 채로,
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
긴장되나 들뜬 상태로,
<<else>>
이 상황을 즐기며,
<</if>>
<<elseif $stress gte (($stressmax / 5) * 1)>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
짓궂은 기분이 들며,
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
자신에게 고정된 시선을 즐기며
<<else>>
아드레날린이 뿜어져 나오는 것을 즐기며
<</if>>
<<else>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
이 정도로 노출하고 있다는 것에 스릴을 느끼며
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
열락에 몸을 떨며,
<<else>>
자랑스럽고 해방된 기분에,
<</if>>
<</if>>
<</if>>
<<else>>
<<if $trauma gte (($traumamax / 5) * 4)>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
검은 덩굴손이 노출된 몸을 절정에 다다르게 만들겠다며 협박하는 동안
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
검은 덩굴손이 노출된 몸을 애무하는 동안
<<else>>
셀 수 없이 많은 시선을 느끼며
<</if>>
<<elseif $stress gte (($stressmax / 5) * 1)>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
이 자리에서 절정에 다다를지 모른다는 공포를 느끼며
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
셀 수 없이 많은 시선을 느끼며
<<else>>
위협을 느끼는 동시에 당황스러워하며
<</if>>
<<else>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
내면의 병든 부분이 사람들이 당신의 몸을 보며 자위하길 바라는 동안
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
취약하고 둘러싸인 느낌을 받으며
<<else>>
사람들이 이 광경을 즐기길 바라며
<</if>>
<</if>>
<<elseif $trauma gte (($traumamax / 5) * 1)>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
단순한 성욕 배출구가 되었음을 느끼며
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
노출되고 취약한 상태로
<<else>>
스스로 몸을 노출시키면 아프게 되지 않길 바라며
<</if>>
<<elseif $stress gte (($stressmax / 5) * 1)>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
사람들의 시선에 몸이 반응하며
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
Embarrassed and afraid
<<else>>
시선을 즐기며,
<</if>>
<<else>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
흥분에 몸을 떨며
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
심장이 두근거리는 동안
<<else>>
사람들이 이 광경을 즐기길 바라며
<</if>>
<</if>>
<<else>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
긴장되고 흥분한 채로,
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
긴장되나 들뜬 상태로,
<<else>>
이 상황을 즐기며,
<</if>>
<<elseif $stress gte (($stressmax / 5) * 1)>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
짓궂은 기분이 들며,
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
자신에게 고정된 시선을 즐기며
<<else>>
아드레날린이 뿜어져 나오는 것을 즐기며
<</if>>
<<else>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
이 정도로 노출하고 있다는 것에 스릴을 느끼며
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
열락에 몸을 떨며,
<<else>>
얼굴을 붉히며,
<</if>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "embarrassment">>
<<if $arousal gte (($arousalmax / 10) * 9)>>
당황스러움이 정신을 지배하며 미쳐버리게 만들지도 모른다.
<<elseif $arousal gte (($arousalmax / 10) * 8)>>
당황스러움에도 불구하고 음란한 전율이 몸을 타고 퍼진다.
<<elseif $arousal gte (($arousalmax / 10) * 7)>>
당황스러움으로 인해 머리가 어지럽다.
<<elseif $arousal gte (($arousalmax / 10) * 6)>>
너무 당황스럽다. 숨이 턱 막힌다.
<<elseif $arousal gte (($arousalmax / 10) * 5)>>
너무 당황스럽다. 심장이 더욱 빠르게 뛴다.
<<elseif $arousal gte (($arousalmax / 10) * 4)>>
당황스러움에도 불구하고 온기가 커져가는 것이 느껴진다.
<<elseif $arousal gte (($arousalmax / 10) * 3)>>
너무 당황스럽다. 심장이 미친듯이 뛴다.
<<elseif $arousal gte (($arousalmax / 10) * 2)>>
당신은 당황스러움에 몸을 떤다.
<<elseif $arousal gte (($arousalmax / 10) * 1)>>
너무 당황스럽다. 얼굴에 피가 쏠린다.
<<else>>
당황스러움에 얼굴이 붉어진다.
<</if>>
<</widget>>
<<widget "covered">>
<<exposure>>
<<if $exposed gt 0>>
/* calculating section */
<<silently>>
<<genitalsPost "을" "sep">><<set _genitals_text to _trResult>><<set _genitals_post to _trPost>>
<<breastsPost "을" "sep">><<set _breasts_text to _trResult>><<set _breasts_post to _trPost>>
<</silently>>
<<set _parts to "">>
<<if $worn.upper.exposed gte 2>>
<<if $player.gender_appearance is "m" and $player.gender is "m" and $worn.lower.exposed lte 0>>
<<set _parts += "가슴">><<set _trPost to "을">>
<<else>>
<<trClothes "under_upper" $worn.under_upper.name "name" "을" "sep">><<set _parts += ($worn.under_upper.exposed gte 1 ? _breasts_text : _trResult)>><<set _trPost to ($worn.under_upper.exposed gte 1 ? _breasts_post : _trPost)>>
<</if>>
<</if>>
<<if $worn.lower.exposed gte 2>>
<<if _parts isnot "">>
<<getPostNum _parts>><<trPost _postNum "와" "sep">><<set _parts += _trPost + " ">>
<</if>>
<<trClothes "under_lower" $worn.under_lower.name "name" "을" "sep">><<set _parts += ($worn.under_lower.exposed gte 1 ? _genitals_text : _trResult)>><<set _trPost to ($worn.under_lower.exposed gte 1 ? _genitals_post : _trPost)>>
<</if>>
/* text output section */
<<if $leftarm is "bound" and $rightarm is "bound" and $exposed gte 1>>
양손이 묶여있기에, 누군가의 시선으로부터 당신의 <<lewdnessPost "을">> 가릴 방법은 없다.
<<if !$uncomfortable.nude and $exposed gte 2 and $exhibitionism gte 95>>
당신은 흥분에 몸을 떤다.
<<elseif !$uncomfortable.nude and $exposed is 1 and $exhibitionism gte 55>>
당신은 흥분에 몸을 떤다.
<</if>>
<<elseif ($exposed gte 2 and ($exhibitionism lt 95 or $uncomfortable.nude))
or ($exposed is 1 and ($exhibitionism lt 55 or $uncomfortable.nude))>>
<<if _parts isnot "">>
당신은 양손으로 <span class="lewd">노출된 _parts</span>_trPost 가린다.
<<else>>
당신은 양손으로 의상의 <span class="lewd">더 야한</span> 부분을 가린다.
<</if>>
<<else>>
<<if _parts isnot "">>
당신은 <span class="lewd">노출된 _parts</span> 때문에 흥분에 몸을 떤다.
<<else>>
당신은 의상의 <span class="lewd">야한</span> 부분 때문에 흥분에 몸을 떤다.
<</if>>
<</if>>
<<embarrassment>>
<</if>>
<</widget>>
<<widget "passagestrip">>
<<if $worn.upper.exposed gte 2 and $worn.lower.exposed gte 2 and $worn.under_upper.exposed gte 1 and $worn.under_lower.exposed gte 1>>
<<else>>
<<outfitChecks>>
<<set _clothing_strip_sequence to 0>>
<<if $worn.upper.exposed lte 1>>
<<if _middleOutfit is true>>
<<flaunting>> 당신은 당신의 <<worn_upper_name_ul>> 아무렇게나 벗어, <<undertop_gwa>> <<undies_rul>> 노출시킨다.
<<else>>
<<flaunting>> 당신은 당신의 <<worn_upper_name_ul>> 잡아당겨, <<undertop_ul>> 노출시킨다.
<</if>>
<<set _clothing_strip_sequence += 1>><<upperstrip>><<exposure>>
<</if>>
<<if $worn.lower.exposed lte 1>>
<<if _clothing_strip_sequence is 0>>
<<flaunting>> 당신은 당신의 <<worn_lower_name_ul>> 잡아당겨, <<undies_rul>> 노출시킨다.
<<else>>
당신의 <<worn_lower_name_i>> 그 다음으로, <<undies_rul>> 노출시킨다.
<</if>>
<<set _clothing_strip_sequence += 1>><<lowerstrip>><<exposure>>
<</if>>
<<if $worn.under_upper.exposed lte 0>>
<<if _underOutfit is true>>
<<if _clothing_strip_sequence is 0>>
<<flaunting>> 당신은 당신의 <<worn_under_upper_name_ul>> 아무렇게나 벗어, <<breasts_wa>> <<genitals_rul>> 드러낸다.
<<elseif _clothing_strip_sequence is 1>>
당신의 <<worn_under_upper_name_i>> 그 다음으로, <<breasts_wa>> <<genitals_rul>> 드러낸다.
<<else>>
마지막으로, 당신은 <<worn_under_upper_name_ul>> 벗어, <<breasts_wa>> <<genitals_rul>> 드러낸다.
<</if>>
<<else>>
<<if _clothing_strip_sequence is 0>>
<<flaunting>> 당신은 당신의 <<worn_under_upper_ul>> 잡아당겨, <<breasts_rul>> 드러낸다.
<<elseif _clothing_strip_sequence is 1>>
당신의 <<worn_under_upper_name_i>> 그 다음으로, <<breasts_rul>> 드러낸다.
<<else>>
<<if $worn.under_lower.exposed lte 0>>
당신의 <<worn_under_upper_name_i>> 그 뒤를 따라 떨어지며, <<breasts_rul>> 드러낸다.
<<else>>
마지막으로, 당신은 <<worn_under_upper_name_ul>> 벗어, <<breasts_rul>> 드러낸다.
<</if>>
<</if>>
<</if>>
<<set _clothing_strip_sequence += 1>><<underupperstrip>><<exposure>>
<</if>>
<<if $worn.under_lower.exposed lte 0>>
<<if _clothing_strip_sequence is 0>>
<<flaunting>> 당신은 당신의 <<worn_under_lower_ul>> 잡아당겨, <<genitals_rul>> 내보인다.
<<elseif _clothing_strip_sequence is 1>>
당신의 <<worn_under_lower_name_i>> 그 다음으로, <<genitals_rul>> 내보인다.
<<else>>
마지막으로, 당신은 <<worn_under_lower_name_ul>> 벗어, <<genitals_rul>> 내보인다.
<</if>>
<<set _clothing_strip_sequence += 1>><<underlowerstrip>><<exposure>>
<</if>>
<</if>>
<<if !$worn.legs.type.includes("naked")>>
당신은 아직 <<worn_legs_name_ul>> 착용하고 있으나, 이것은 왠지 당신이 훨씬 더 노출된 것 처럼 느끼게 한다.
<<else>>
<</if>>
<</widget>>
<<widget "strippedtext">>
<!-- Unused widget -->
<<if $control gte (($controlmax / 5) * 4)>>
<<if $trauma gte (($traumamax / 5) * 4)>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<else>>
<</if>>
<<elseif $trauma gte (($traumamax / 5) * 3)>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<else>>
<</if>>
<<elseif $trauma gte (($traumamax / 5) * 2)>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<else>>
<</if>>
<<elseif $trauma gte (($traumamax / 5) * 1)>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<else>>
<</if>>
<<else>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<else>>
<</if>>
<</if>>
<<elseif $control gte (($controlmax / 5) * 3)>>
<<if $trauma gte (($traumamax / 5) * 4)>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<else>>
<</if>>
<<elseif $trauma gte (($traumamax / 5) * 3)>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<else>>
<</if>>
<<elseif $trauma gte (($traumamax / 5) * 2)>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<else>>
<</if>>
<<elseif $trauma gte (($traumamax / 5) * 1)>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<else>>
<</if>>
<<else>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<else>>
<</if>>
<</if>>
<<elseif $control gte (($controlmax / 5) * 2)>>
<<if $trauma gte (($traumamax / 5) * 4)>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<else>>
<</if>>
<<elseif $trauma gte (($traumamax / 5) * 3)>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<else>>
<</if>>
<<elseif $trauma gte (($traumamax / 5) * 2)>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<else>>
<</if>>
<<elseif $trauma gte (($traumamax / 5) * 1)>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<else>>
<</if>>
<<else>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<else>>
<</if>>
<</if>>
<<elseif $control gte (($controlmax / 5) * 1)>>
<<if $trauma gte (($traumamax / 5) * 4)>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<else>>
<</if>>
<<elseif $trauma gte (($traumamax / 5) * 3)>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<else>>
<</if>>
<<elseif $trauma gte (($traumamax / 5) * 2)>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<else>>
<</if>>
<<elseif $trauma gte (($traumamax / 5) * 1)>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<else>>
<</if>>
<<else>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<else>>
<</if>>
<</if>>
<<else>>
<<if $trauma gte (($traumamax / 5) * 4)>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<else>>
<</if>>
<<elseif $trauma gte (($traumamax / 5) * 3)>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<else>>
<</if>>
<<elseif $trauma gte (($traumamax / 5) * 2)>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<else>>
<</if>>
<<elseif $trauma gte (($traumamax / 5) * 1)>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<else>>
<</if>>
<<else>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<elseif $stress gte (($stressmax / 5) * 3)>>
<<else>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "prostate">><<silently>>
<<if $player.vaginaExist>>
<<set _text_output to "womb">>
<<else>>
<<set _text_output to "prostate">>
<</if>>
<</silently>>_text_output<</widget>>
<<widget "bitch">><<silently>>
<<if $player.gender_appearance is "m">>
<<set _text_output to "bitch">>
<<else>>
<<set _text_output to "bitch">>
<</if>>
<</silently>>_text_output<</widget>>
<<widget "tearful">>
<<if $trauma gte $traumamax>>
눈이 게슴츠레하고 공허해진 채로,
<<elseif $trauma gte ($traumamax / 5) * 4>>
<<if $stress gte ($stressmax / 5) * 4>>
<<if $arousal gte ($arousalmax /5) * 4>>
<<if $pain gte 100>>
어둠의 덩굴손이 피부를 후려치고 비틀며,
<<elseif $pain gte 40>>
어둠의 덩굴손이 피부를 비틀며,
<<else>>
기이한 안개가 주변을 뒤덮고 가장 민감한 부위에 파고들며,
<</if>>
<<elseif $arousal gte $arousalmax / 5>>
<<if $pain gte 100>>
어두운 덩어리가 당신을 따라다니며, 엉덩이를 쿡쿡 찌르고 때린다.
<<elseif $pain gte 40>>
자신을 비웃는 상상 속의 목소리들을 들으며
<<else>>
그림자들에게 포위당하는 광경을 보며
<</if>>
<<else>>
<<if $pain gte 100>>
어둠의 덩굴손이 피부를 후려치고 베는 와중에
<<elseif $pain gte 40>>
어둠의 덩굴손이 찌르는 와중에
<<else>>
어둠 속에서 지켜보고 있는 눈을 보았다 생각하며
<</if>>
<</if>>
<<elseif $stress gte $stressmax / 5>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<if $pain gte 100>>
고문당한 몸과 정신이 더 많은 처벌을 갈구하는 와중에
<<elseif $pain gte 40>>
난폭한 섹스에 대한 환상이 머릿속을 비집고 들어오는 와중에
<<else>>
고문당한 정신이 더 많은 처벌을 갈구하는 와중에
<</if>>
<<elseif $arousal gte $arousalmax / 5>>
<<if $pain gte 100>>
자신을 해치려 드는 것이 없다는 것에 놀라며,
<<elseif $pain gte 40>>
자신을 강간하려 드는 것이 없다는 것에 놀라며,
<<else>>
자신을 따먹으려 드는 것이 없다는 것에 놀라며,
<</if>>
<<else>>
<<if $pain gte 100>>
당장의 고통은 받아야 마땅한 것이라 느끼며,
<<elseif $pain gte 40>>
누군가 미행하고 있다는 상상을 하며
<<else>>
누군가 지켜보고 있다는 느낌을 받으며
<</if>>
<</if>>
<<else>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<if $pain gte 100>>
성적으로 고문당하는 것에 대한 생각이 머릿속을 비집고 들어오는 와중에
<<elseif $pain gte 40>>
구속되어 채찍질 당하는 것에 대한 생각이 머릿속을 비집고 들어오는 와중에
<<else>>
성노예가 되는 것에 대한 생각이 머릿속을 비집고 들어오는 와중에
<</if>>
<<elseif $arousal gte $arousalmax / 5>>
<<if $pain gte 100>>
난폭하게 강간당하는 것에 대한 생각이 머릿속을 비집고 들어오는 와중에
<<elseif $pain gte 40>>
잔인하게 강간당하는 것에 대한 생각이 머릿속을 비집고 들어오는 와중에
<<else>>
강간당하는 것에 대한 생각이 머릿속을 비집고 들어오는 와중에
<</if>>
<<else>>
<<if $pain gte 100>>
당장의 고통은 온전히 받아야 마땅한 것이라 느끼며,
<<elseif $pain gte 40>>
정신적으로나 육체적으로나 고통을 받고 있긴 하나,
<<else>>
완전히 쓸모없는 존재라고 느끼며
<</if>>
<</if>>
<</if>>
<<elseif $trauma gte ($traumamax / 5) * 2>>
<<if $stress gte ($stressmax / 5) * 4>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<if $pain gte 100>>
부분적으로는 지금 느끼고 있는 고통을 만끽하며
<<elseif $pain gte 40>>
정신이 이상해져가는 것은 아닌가 걱정스런 마음에 울먹이며,
<<else>>
정신이 이상해져가는 것은 아닌가 걱정하며,
<</if>>
<<elseif $arousal gte $arousalmax / 5>>
<<if $pain gte 100>>
무언가 공격해오지는 않을까 두려워하며,
<<elseif $pain gte 40>>
무언가 달려들지는 않을까 두려워하며,
<<else>>
공황 발작의 언저리에 있음을 느끼며,
<</if>>
<<else>>
<<if $pain gte 100>>
다치고 취약해진 상태에서,
<<elseif $pain gte 40>>
얼굴에 흘러내린 눈물을 자각하며
<<else>>
뭔가 움직이기라도 하면 움찔거리며
<</if>>
<</if>>
<<elseif $stress gte $stressmax / 5>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<if $pain gte 100>>
다치고 수치심을 느끼며,
<<elseif $pain gte 40>>
고통을 느끼고는 있으나, 원초적인 갈망이 스멀스멀 기어오르는 것을 느끼며
<<else>>
수치스러운 생각들이 머릿속을 비집고 들어오며
<</if>>
<<elseif $arousal gte $arousalmax / 5>>
<<if $pain gte 100>>
공격해오는 이가 없길 바라며
<<elseif $pain gte 40>>
혹시 누가 따라오는 것은 아닐까 두려워하며,
<<else>>
누군가 미행하는 것은 아닌지 두려워하며
<</if>>
<<else>>
<<if $pain gte 100>>
연약하고 취약해짐을 느끼며
<<elseif $pain gte 40>>
흐느껴 울며
<<else>>
어떻게든 침착함을 유지하려 하며
<</if>>
<</if>>
<<else>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<if $pain gte 100>>
수치스러움과 고통을 느끼며,
<<elseif $pain gte 40>>
눈물이 수치스러워하는 얼굴을 타고 흐르며
<<else>>
수치심이 몸을 타고 오르는 것을 느끼며,
<</if>>
<<elseif $arousal gte $arousalmax / 5>>
<<if $pain gte 100>>
몸이 아프지만 수치스러운 시큰거림도 함께 느끼며
<<elseif $pain gte 40>>
모든 불의에 대해 흐느껴 울며
<<else>>
<<genitalsPost 1 "이">> 제멋대로 움찔거리며
<</if>>
<<else>>
<<if $pain gte 100>>
상실감과 고통을 느끼며,
<<elseif $pain gte 40>>
눈물을 어떻게든 참으려 들지만 실패하고는
<<else>>
몸을 덜덜 떨며,
<</if>>
<</if>>
<</if>>
<<else>>
<<if $stress gte ($stressmax / 5) * 4>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<if $pain gte 100>>
정신적으로 피폐해진 상태로
<<elseif $pain gte 40>>
감정적으로 또 육체적으로 연약해진 것을 느끼며,
<<else>>
몸이 따라주지 않을 것을 두려워하며,
<</if>>
<<elseif $arousal gte $arousalmax / 5>>
<<if $pain gte 100>>
다치고 두려움을 느끼며,
<<elseif $pain gte 40>>
범람해오는 수많은 감정에 어떻게든 대처하려 발버둥치며
<<else>>
기절할 것 같은 상태로
<</if>>
<<else>>
<<if $pain gte 100>>
완전히 엉망진창인 상태일 것이라 생각하며
<<elseif $pain gte 40>>
대체 이런 취급을 받을만한 짓을 했던가 생각하며
<<else>>
어쩔 줄을 모르며,
<</if>>
<</if>>
<<elseif $stress gte $stressmax / 5>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<if $pain gte 100>>
고통 아래에서 원초적인 갈망을 느끼며
<<elseif $pain gte 40>>
몸이 흥분했다는 신호를 보내오는 것에 굴욕감을 느끼며,
<<else>>
몸이 흥분했다는 신호를 보내오는 것에 당황스러워하며,
<</if>>
<<elseif $arousal gte $arousalmax / 5>>
<<if $pain gte 100>>
다치고 몸이 덜덜 떨리며,
<<elseif $pain gte 40>>
몸이 고통스럽게 따끔따끔거리며
<<else>>
몸 안에서 음란한 따스함이 차오르는 것을 자각하며
<</if>>
<<else>>
<<if $pain gte 100>>
얼굴이 눈물로 뒤덮힌 채로,
<<elseif $pain gte 40>>
흠씬 두들겨맞은 기분이나, 어떻게든 이겨나갈 의지로 가득찬 상태로,
<<else>>
어떻게든 이겨나갈 의지로 가득찬 상태로,
<</if>>
<</if>>
<<else>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<if $pain gte 100>>
고문당한 몸이 흥분에 떨리며
<<elseif $pain gte 40>>
상기된 볼가에 눈물이 흐르며
<<else>>
몸이 흥분에 떨리며
<</if>>
<<elseif $arousal gte $arousalmax / 5>>
<<if $pain gte 100>>
몸이 다치고 따끔따끔거리며
<<elseif $pain gte 40>>
몸이 민감해진 것을 느끼며
<<else>>
꼴린 상태로
<</if>>
<<else>>
<<if $pain gte 100>>
몸 전체에서 고통이 느껴지며
<<elseif $pain gte 40>>
눈물을 닦으며
<<else>>
우물쭈물하지 않고
<</if>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "slithers">>
<<set $rng to random(1, 100)>>
<<if $rng gte 95>>
미끄러지듯 나아간다.
<<elseif $rng gte 90>>
온몸을 비튼다.
<<elseif $rng gte 85>>
꿈틀거린다.
<<elseif $rng gte 80>>
꼼지락거린다.
<<elseif $rng gte 75>>
기어간다.
<<elseif $rng gte 70>>
미끄러진다.
<<elseif $rng gte 65>>
천천히 움직인다.
<<elseif $rng gte 60>>
미끄러지듯 간다.
<<elseif $rng gte 55>>
스르르 움직인다.
<<elseif $rng gte 50>>
꿈틀댄다.
<<elseif $rng gte 45>>
꿈틀거리며 나아간다.
<<elseif $rng gte 40>>
휘어진다.
<<elseif $rng gte 35>>
경련한다.
<<elseif $rng gte 30>>
떤다.
<<elseif $rng gte 25>>
덜덜 떨린다.
<<elseif $rng gte 20>>
홱 움직인다.
<<elseif $rng gte 15>>
기어간다.
<<elseif $rng gte 10>>
가볍게 흔들린다.
<<elseif $rng gte 5>>
구불구불하게 움직인다.
<<elseif $rng gte 0>>
스르르 움직인다.
<</if>>
<</widget>>
<<widget "slithering">>
<<set $rng to random(1, 100)>>
<<if $rng gte 95>>
미끄러지듯 나아가며
<<elseif $rng gte 90>>
온몸을 비틀며
<<elseif $rng gte 85>>
꿈틀거리며
<<elseif $rng gte 80>>
꼼지락거리며
<<elseif $rng gte 75>>
기어가며
<<elseif $rng gte 70>>
미끄러지며
<<elseif $rng gte 65>>
천천히 움직이며
<<elseif $rng gte 60>>
미끄러지듯 가며
<<elseif $rng gte 55>>
스르르 움직이며
<<elseif $rng gte 50>>
꿈틀대며
<<elseif $rng gte 45>>
꿈틀거리며 나아가며
<<elseif $rng gte 40>>
휘어지며
<<elseif $rng gte 35>>
경련하며
<<elseif $rng gte 30>>
떨며
<<elseif $rng gte 25>>
덜덜 떨리며
<<elseif $rng gte 20>>
홱 움직이며
<<elseif $rng gte 15>>
기어가며
<<elseif $rng gte 10>>
가볍게 흔들리며
<<elseif $rng gte 5>>
구불구불하게 움직이며
<<elseif $rng gte 0>>
스르르 움직이며
<</if>>
<</widget>>
<<widget "wallet">><<silently>>
<<set _text_output to ($pronoun is "m" ? "wallet" : "purse")>>
<</silently>><<print _text_output>><</widget>>
<<widget "pullupall">>
<<outfitChecks>>
<<if _middleOutfit>>
<<if _underOutfit>>
당신은 당신의 <<worn_upper_name_gwa>> <<worn_under_upper_name_ul>> 잡아내려, <span class="lewd">당신의 <<breasts_rul>> 드러낸다.</span>
<<elseif !$worn.under_upper.type.includes("naked")>>
당신은 당신의 <<worn_upper_name_ul>> 잡아내리고 <<worn_under_upper_name_ul>> 잡아올려, <span class="lewd">당신의 <<breasts_rul>> 드러낸다.</span>
<<else>>
당신은 당신의 <<worn_upper_name_ul>> 잡아내려, <span class="lewd">당신의 <<breasts_rul>> 드러낸다.</span>
<</if>>
<<elseif !$worn.upper.type.includes("naked")>>
<<if _underOutfit>>
당신은 당신의 <<worn_upper_name_ul>> 잡아올리고 <<worn_under_upper_name_ul>> 잡아내려, <span class="lewd">당신의 <<breasts_rul>> 드러낸다.</span>
<<elseif !$worn.under_upper.type.includes("naked")>>
당신은 당신의 <<worn_upper_name_gwa>> <<worn_under_upper_name_ul>> 잡아올려, <span class="lewd">당신의 <<breasts_rul>> 드러낸다.</span>
<<else>>
당신은 당신의 <<worn_upper_name_ul>> 잡아올려, <span class="lewd">당신의 <<breasts_rul>> 드러낸다.</span>
<</if>>
<<else>>
<<if _underOutfit>>
당신은 당신의 <<worn_under_upper_ul>> 잡아내려, <span class="lewd">당신의 <<breasts_rul>> 드러낸다.</span>
<<elseif !$worn.under_upper.type.includes("naked")>>
당신은 당신의 <<worn_under_upper_name_ul>> 잡아올려, <span class="lewd">당신의 <<breasts_rul>> 드러낸다.</span>
<<else>>
<span class="lewd">당신은 당신의 <<breasts_rul>> 드러낸다.</span>
<</if>>
<</if>>
<</widget>>
<<widget "pulldownall">>
<<outfitChecks>>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
<<if setup.clothes.under_lower[clothesIndex('under_lower', $worn.under_lower)].skirt is 1>>
당신은 당신의 <<worn_lower_name_gwa>> <<worn_under_lower_name_yi>> 옷자락을 잡아올려, <span class="lewd">당신의 <<genitals_rul>> 드러낸다.</span>
<<elseif _underOutfit>>
당신은 당신의 <<worn_lower_name_yi>> 옷자락을 잡아올리고 <<worn_under_lower_name_ul>> 옆으로 잡아당겨, <span class="lewd">당신의 <<genitals_rul>> 드러낸다.</span>
<<elseif !$worn.under_lower.type.includes("naked")>>
당신은 당신의 <<worn_lower_name_yi>> 옷자락을 잡아올리고 <<worn_under_lower_name_ul>> 잡아내려, <span class="lewd">당신의 <<genitals_rul>> 드러낸다.</span>
<<else>>
당신은 당신의 <<worn_lower_name_yi>> 옷자락을 잡아올려, <span class="lewd">당신의 <<genitals_rul>> 드러낸다.</span>
<</if>>
<<elseif _middleOutfit>>
<<if setup.clothes.under_lower[clothesIndex('under_lower', $worn.under_lower)].skirt is 1>>
당신은 당신의 <<worn_lower_name_ul>> 옆으로 잡아당기고 <<worn_under_lower_name_yi>> 옷자락을 잡아올려, <span class="lewd">당신의 <<genitals_rul>> 드러낸다.</span>
<<elseif _underOutfit>>
당신은 당신의 <<worn_lower_name_gwa>> <<worn_under_lower_name_ul>> 옆으로 잡아당겨, <span class="lewd">당신의 <<genitals_rul>> 드러낸다.</span>
<<elseif !$worn.under_lower.type.includes("naked")>>
당신은 당신의 <<worn_lower_name_ul>> 옆으로 잡아당기고 <<worn_under_lower_name_ul>> 잡아내려, <span class="lewd">당신의 <<genitals_rul>> 드러낸다.</span>
<<else>>
당신은 당신의 <<worn_lower_name_ul>> 옆으로 잡아당겨, <span class="lewd">당신의 <<genitals_rul>> 드러낸다.</span>
<</if>>
<<elseif !$worn.lower.type.includes("naked")>>
<<if setup.clothes.under_lower[clothesIndex('under_lower', $worn.under_lower)].skirt is 1>>
당신은 당신의 <<worn_lower_name_ul>> 잡아내리고 <<worn_under_lower_name_yi>> 옷자락을 잡아올려, <span class="lewd">당신의 <<genitals_rul>> 드러낸다.</span>
<<elseif _middleOutfit>>
당신은 당신의 <<worn_lower_name_ul>> 잡아내리고 <<worn_under_lower_name_ul>> 옆으로 잡아당겨, <span class="lewd">당신의 <<genitals_rul>> 드러낸다.</span>
<<elseif !$worn.under_lower.type.includes("naked")>>
당신은 당신의 <<worn_lower_name_gwa>> <<worn_under_lower_name_ul>> 잡아내려, <span class="lewd">당신의 <<genitals_rul>> 드러낸다.</span>
<<else>>
당신은 당신의 <<worn_lower_name_ul>> 잡아내려, <span class="lewd">당신의 <<genitals_rul>> 드러낸다.</span>
<</if>>
<<else>>
<<if setup.clothes.under_lower[clothesIndex('under_lower', $worn.under_lower)].skirt is 1>>
당신은 당신의 <<worn_under_lower_name_yi>> 옷자락을 잡아올려, <span class="lewd">당신의 <<genitals_rul>> 드러낸다.</span>
<<elseif _underOutfit>>
당신은 당신의 <<worn_under_lower_name_ul>> 옆으로 잡아당겨, <span class="lewd">당신의 <<genitals_rul>> 드러낸다.</span>
<<elseif !$worn.under_lower.type.includes("naked")>>
당신은 당신의 <<worn_under_lower_name_ul>> 잡아내려, <span class="lewd">당신의 <<genitals_rul>> 드러낸다.</span>
<<else>>
<span class="lewd">당신은 <<genitalsPost "을">> 드러낸다.</span>
<</if>>
<</if>>
<</widget>>
<<widget "pullup">>
<<outfitChecks>>
<<if _middleOutfit>>
내려
<<elseif !$worn.upper.type.includes("naked")>>
올려
<<else>>
벗어
<</if>>
<</widget>>
<<widget "pulldown">>
<<outfitChecks>>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
들춰
<<elseif _middleOutfit is false>>
내려
<<else>>
벗어
<</if>>
<</widget>>
<<widget "pullsup">>
<<outfitChecks>>
<<if _middleOutfit>>
내려
<<elseif !$worn.upper.type.includes("naked")>>
올려
<<else>>
벗어
<</if>>
<</widget>>
<<widget "pullsdown">>
<<outfitChecks>>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
올려
<<elseif _middleOutfit is false>>
내려
<<else>>
벗어
<</if>>
<</widget>>
<<widget "overpullup">>
<<outfitChecks>>
<<if _overOutfit>>
내려
<<elseif !$worn.over_upper.type.includes("naked")>>
올려
<<else>>
벗어
<</if>>
<</widget>>
<<widget "overpulldown">>
<<outfitChecks>>
<<if setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1>>
올려
<<elseif _overOutfit is false>>
내려
<<else>>
벗어
<</if>>
<</widget>>
<<widget "overpullsup">>
<<outfitChecks>>
<<if _overOutfit>>
내려
<<elseif !$worn.over_upper.type.includes("naked")>>
올려
<<else>>
벗어
<</if>>
<</widget>>
<<widget "overpullsdown">>
<<outfitChecks>>
<<if setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1>>
올려
<<elseif _overOutfit is false>>
내려
<<else>>
벗어
<</if>>
<</widget>>
<<widget "glans">><<silently>>
<<if $penisuse is 0>>
<<set _text_output to "glans">>
<<else>>
<<set _text_output to "shaft">>
<</if>>
<</silently>><<print _text_output>><</widget>>
<<widget "testicle">><<silently>>
<<if _args[0] is "clinical">>
<<set $_pool to ["testicle"]>>
<<else>>
<<set $_pool to ["ball", "nut", "testicle"]>>
<</if>>
<<set _text_output to $_pool.pluck()>>
<</silently>><<print _text_output>><</widget>>
<<widget "testicles">><<silently>>
<<if _args[0] is "clinical">>
<<set $_pool to ["testes", "testicles"]>>
<<else>>
<<set $_pool to ["balls", "nuts", "testicles", "testes"]>>
<</if>>
<<set _text_output to $_pool.pluck()>>
<</silently>><<print _text_output>><</widget>>
<<widget "ballsize">><<silently>>
<<switch $ballssize>>
<<case -2>><<set _text_output to ["안보이는"].pluck()>>
<<case -1>><<set _text_output to ["조그마한", "열등한", "콩 크기의"].pluck()>>
<<case 0>> <<set _text_output to ["조그마한", "열등한"].pluck()>>
<<case 1>> <<set _text_output to ["작은"].pluck()>>
<<case 2>> <<set _text_output to [""].pluck()>>
<<case 3>> <<set _text_output to ["큰", "무거운", "두툼한", "커다란"].pluck()>>
<<case 4>> <<set _text_output to ["매우 큰", "무거운", "두툼한", "거대한", "장대한"].pluck()>>
<<default>><<set _text_output to "Error: $ballssize is [" + $ballssize + "]">>
<</switch>>
<</silently>><<print _text_output>><</widget>>
<<widget "swimmingdifficultytext0">>
<<if $statdisable is "f">> |
<span class="green">이쪽 물은 안전해보인다</span>
<</if>>
<</widget>>
<<widget "nexttext">>
<!-- Unused widget, sort of -->
<</widget>>
<<widget "monk">><<silently>>
<<set _text_output to ($pronoun is "m" ? "monk" : "nun")>>
<</silently>><<print _text_output>><</widget>>
<<widget "monks">><<silently>>
<<set _text_output to ($pronoun is "m" ? "monks" : "nuns")>>
<</silently>><<print _text_output>><</widget>>
<<widget "monks_and_nuns">><<silently>>
<<if $malechance is 100>>
<<set _text_output to "monks">>
<<elseif $malechance is 0>>
<<set _text_output to "nuns">>
<<else>>
<<set _text_output to "monks and nuns">>
<</if>>
<</silently>><<print _text_output>><</widget>>
<<widget "monkapo">><<silently>>
<<set _text_output to ($pronoun is "m" ? "monk's" : "nun's")>>
<</silently>><<print _text_output>><</widget>>
<<widget "priest">><<silently>>
<<set _text_output to ($pronoun is "m" ? "priest" : "priestess")>>
<</silently>><<print _text_output>><</widget>>
<<widget "priests">><<silently>>
<<set _text_output to ($pronoun is "m" ? "priests" : "priestesses")>>
<</silently>><<print _text_output>><</widget>>
<<widget "priestapo">><<silently>>
<<set _text_output to ($pronoun is "m" ? "priest's" : "priestess'")>>
<</silently>><<print _text_output>><</widget>>
<<widget "vaginalvirginitywarning">>
<<if $player.virginity.vaginal is true and $statdisable is "f">>
<span class="red">이 행동으로 인해 처녀를 상실하게 될 것입니다.</span>
<</if>>
<</widget>>
<<widget "penilevirginitywarning">>
<<if playerHasStrapon()>>
!<!-- do nothing -->
<<elseif $player.virginity.penile is true and $statdisable is "f">>
<span class="red">이 행동으로 인해 동정을 상실하게 될 것입니다.</span>
<</if>>
<</widget>>
<<widget "analvirginitywarning">>
<<if $player.virginity.anal is true and $statdisable is "f">>
<span class="red">이 행동으로 인해 항문 처녀를 상실하게 될 것입니다.</span>
<</if>>
<</widget>>
<<widget "oralvirginitywarning">>
<<if $player.virginity.oral is true and $statdisable is "f">>
<span class="red">이 행동으로 인해 구강 처녀를 상실하게 될 것입니다.</span>
<</if>>
<</widget>>
<<widget "handholdingvirginitywarning">>
<<if $player.virginity.handholding is true and $statdisable is "f">>
| <span class="red">이 행동으로 인해 손 순결성을 상실하게 될 것입니다.</span>
<</if>>
<</widget>>
<<widget "kissvirginitywarning">>
<<if $player.virginity.kiss is true and $statdisable is "f">>
<span class="red">이 행동으로 인해 첫 키스를 상실하게 될 것입니다.</span>
<</if>>
<</widget>>
/* Does not currently support named NPCs having their virginity taken by something other than the player.
* Argument 0 is the npc, argument 1 is their virginity.
*/
<<widget "NPCvirginitywarning">>
<<if $NPCNameList.indexOf(_args[0]) >= 0 and $NPCName[$NPCNameList.indexOf(_args[0])].virginity[_args[1]] is true and $statdisable is "f">>
<<if $combatControls.includes("ists")>>
<br>
<</if>>
<<switch _args[1]>>
<<case "vaginal">>
<span class="red"> 이 행동으로 인해 <<his_yi>> 처녀를 상실하게 될 것입니다.</span>
<<case "penile">>
<<if !npcHasStrapon(V.NPCList.findIndex(npc => npc.fullDescription === _args[0]))>>
<span class="red"> 이 행동으로 인해 <<his_yi>> 동정을 상실하게 될 것입니다.</span>
<</if>>
<<case "anal">>
<span class="red"> 이 행동으로 인해 <<his_yi>> 항문 처녀를 상실하게 될 것입니다.</span>
<<case "oral">>
<span class="red"> 이 행동으로 인해 <<his_yi>> 구강 처녀를 상실하게 될 것입니다.</span>
<<case "kiss">>
<span class="red"> 이 행동으로 인해 <<his_yi>> 첫 키스를 상실하게 될 것입니다.</span>
<<case "handholding">>
<span class="red"> 이 행동으로 인해 <<his_yi>> 손 순결성을 상실하게 될 것입니다.</span>
<<default>>
<</switch>>
<</if>>
<</widget>>
<<widget "wolfgirl">>
<<if $statdisable is "f">> |
<span class="blue"><<print ($player.gender_appearance is "m" ? "늑대 소년" : "늑대 소녀")>></span>
<</if>>
<</widget>>
<<widget "cat">>
<<if $statdisable is "f">> |
<span class="blue">고양이</span>
<</if>>
<</widget>>
<<widget "cow">>
<<if $statdisable is "f">> |
<span class="blue">소</span>
<</if>>
<</widget>>
<<widget "harpy">>
<<if $statdisable is "f">> |
<<if $hallucinations gte 2 or $bestialitydisable is "t">>
<span class="gold">하피</span>
<<else>>
<span class="gold">새</span>
<</if>>
<</if>>
<</widget>>
<<widget "angel">>
<<if $statdisable is "f">> |
<span class="gold">천사</span>
<</if>>
<</widget>>
<<widget "fallenangel">>
<<if $statdisable is "f">> |
<span class="black">타천사</span>
<</if>>
<</widget>>
<<widget "demon">>
<<if $statdisable is "f">> |
<span class="red">악마</span>
<</if>>
<</widget>>
<<widget "sharp_eyes">>
<<if $statdisable is "f">> |
<span class="gold">날카로운 눈</span>
<</if>>
<</widget>>
<<widget "laughs">><<silently>>
<<set $rng to random(1, 100)>>
<<if $npcadult isnot 1>>
<<if $rng gte 51>>
<<set _text_output to "키득거린다">>
<<else>>
<<set _text_output to "웃는다">>
<</if>>
<<elseif $pronoun is "f">>
<<if $rng gte 67>>
<<set _text_output to "키득거린다">>
<<elseif $rng gte 33>>
<<set _text_output to "낄낄거린다">>
<<else>>
<<set _text_output to "웃는다">>
<</if>>
<<else>>
<<if $rng gte 51>>
<<set _text_output to "낄낄거린다">>
<<else>>
<<set _text_output to "웃는다">>
<</if>>
<</if>>
<</silently>><<print _text_output>><</widget>>
<<widget "cursedtext">>
<<if (_args[0] or _args[1]) is "collar">>
<span class="blue">경찰이 도와줄 수 있을지도 모른다.</span>
<<elseif (_args[0] or _args[1]) is "chastity belt">>
<span class="blue">사원에서 도와줄 수 있을지도 모른다.</span>
<</if>>
<</widget>>
<<widget "randomteacher">>
<<if $rng gte 81 and $NPCName[$NPCNameList.indexOf("Sirris")].init is 1>>
시리스가
<<elseif $rng gte 61 and $NPCName[$NPCNameList.indexOf("River")].init is 1>>
리버가
<<elseif $rng gte 41 and $NPCName[$NPCNameList.indexOf("Doren")].init is 1>>
도렌이
<<elseif $rng gte 21 and $NPCName[$NPCNameList.indexOf("Winter")].init is 1>>
윈터가
<<elseif $NPCName[$NPCNameList.indexOf("Mason")].init is 1>>
메이슨이
<<else>>
한 선생님이
<</if>>
<</widget>>
<<widget "skincolourtext">>
<<switch $skinColor.natural>>
<<case "light" "ylight">>
연한
<<case "medium" "ymedium">>
중간
<<case "dark" "ydark">>
짙은
<<case "gyaru" "ygyaru">>
<<set _textOverride to true>>
<</switch>>
<<if _textOverride is true>>
<<if $skinColor.tanValues[0] gte 66>>
어두운
<<elseif $skinColor.tanValues[0] gte 33>>
보통의
<<else>>
연한
<</if>>
피부색이다.
<<elseif $skinColor.tanValues[0] gte 80>> 색에 짙게 선탠을 했다.
<<elseif $skinColor.tanValues[0] gte 60>> 색에 어느 정도 선탠을 했다.
<<elseif $skinColor.tanValues[0] gte 30>> 색에 선탠을 했다.
<<elseif $skinColor.tanValues[0] gte 10>> 색에 가볍게 선탠을 했다.
<<else>>색이다.
<</if>>
<</widget>>
<<widget "gtanned">>
<<if $statdisable is "f">> |
<span class="green">+ 선탠</span>
<</if>>
<</widget>>
<<widget "ggtanned">>
<<if $statdisable is "f">> |
<span class="green">+ + 선탠</span>
<</if>>
<</widget>>
<<widget "gggtanned">>
<<if $statdisable is "f">> |
<span class="green">+ + + 선탠</span>
<</if>>
<</widget>>
<<widget "beasttype">><<silently>>
<<if typeof _args[0] is "number">>
<<set _na to _args[0]>>
<<else>>
<<set _na to 0>>
<</if>>
<<set _text_output to $NPCList[_na].type>>
<</silently>><<print _text_output>><</widget>>
<<widget "beasttypes">> <<beasttype>>'s<</widget>>
<<widget "beastsplural">><<silently>>
<<if typeof _args[0] is "number">>
<<set _na to _args[0]>>
<<else>>
<<set _na to 0>>
<</if>>
<<if $NPCList[_na].type is "wolf" and $monster isnot 1>>
<<set _text_output to "wolves">>
<<elseif $NPCList[_na].type is "fox" and $monster isnot 1>>
<<set _text_output to "foxes">>
<<elseif $NPCList[_na].type is "harpy">>
<<set _text_output to "harpies">>
<<elseif $monster isnot 1 or $NPCList[_na].type is "centaur">>
<<set _text_output to "<<beasttype _na>>s">>
<<else>>
<<for _i = 0; _i < $NPCList.length; _i++>>
<<if $NPCList[_i].pronoun is "m">>
<<set _malespresent to true>>
<</if>>
<<if $NPCList[_i].pronoun is "f">>
<<set _femalespresent to true>>
<</if>>
<</for>>
<<if (_malespresent isnot true or _femalespresent isnot true)>>
<<set _text_output to "<<beasttype>>s">>
<<elseif !$NPCList[2].pronoun>>
<<set _text_output to "$NPCList[0].type and $NPCList[1].type">>
<<else>>
<<switch $NPCList[_na].type>>
<<case "lizardgirl" "lizardboy">><<set _text_output to "lizardgirls and lizardboys">>
<<case "wolfgirl" "wolfboy">><<set _text_output to "wolfgirls and wolfboys">>
<<case "doggirl" "dogboy">><<set _text_output to "doggirls and dogboys">>
<<case "dolphingirl" "dolphinboy">><<set _text_output to "dolphingirls and dolphinboys">>
<<case "beargirl" "bearboy">><<set _text_output to "beargirls and bearboys">>
<<case "catgirl" "catboy">><<set _text_output to "catgirls and catboys">>
<<case "piggirl" "pigboy">><<set _text_output to "piggirls and pigboys">>
<<case "boargirl" "boarboy">><<set _text_output to "boargirls and boarboys">>
<<case "foxgirl" "foxboy">><<set _text_output to "foxgirls and foxboys">>
<<default>><<set _text_output to "creatures">>
<</switch>>
<</if>>
<</if>>
<</silently>><<print _text_output>><</widget>>
<<widget "slut">><<silently>>
<<set _text_output to ($player.gender_appearance is "m" ? "pervert" : "slut")>>
<</silently>><<print _text_output>><</widget>>
<<widget "tending_text">>
<<set $_tendingText to currentSkillValue('tending')>>
<<if $_tendingText gte 1200>>
<span class="gold">당신은 이 일을 믿기지 않을 정도로 잘한다.</span>
<<elseif $_tendingText gte 800>>
<span class="green">이젠 훌륭한 일꾼이 되었다.</span>
<<elseif $_tendingText gte 600>>
<span class="teal">일에 능숙해졌다.</span>
<<elseif $_tendingText gte 400>>
<span class="lblue">일이 손에 익어간다.</span>
<<elseif $_tendingText gte 200>>
<span class="blue">요령을 파악하게 된 것 같다.</span>
<<else>>
<span class="purple">당신은 그럭저럭 일을 해나간다.</span>
<</if>>
<</widget>>
<<widget "wordify_i">>
<<switch _args[0]>>
<<case 0>>
<<set _text_output to "첫 번째">>
<<case 1>>
<<set _text_output to "두 번째">>
<<case 2>>
<<set _text_output to "세 번째">>
<<case 3>>
<<set _text_output to "네 번째">>
<<case 4>>
<<set _text_output to "다섯 번째">>
<<case 5>>
<<set _text_output to "여섯 번째">>
<<case 6>>
<<set _text_output to "일곱 번째">>
<<case 7>>
<<set _text_output to "여덟 번째">>
<<case 8>>
<<set _text_output to "아홉 번째">>
<<case 9>>
<<set _text_output to "열 번째">>
<</switch>>
<<if _text_output is undefined>>
<<set _text_output to "열한 번째">>
<</if>>
<<if _args[1]>>
<<capitalise>>
<<else>>
<<print _text_output>>
<</if>>
<</widget>>
<<widget "threaten">>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].pronoun is "m">>
<<if $NPCList[_n].penis isnot "none">>
<<if $player.gender_appearance is "m">>
<<if $rng gte 81>>
"비명지를 때까지 엉덩이를 쑤셔주마."
<<elseif $rng gte 61>>
"내 전용 암캐로 만들어주지."
<<elseif $rng gte 41>>
"다 끝나고 나면 내 자지를 숭배하게 될 거야."
<<elseif $rng gte 21>>
"내 새 좆집으로 만들어주지."
<<else>>
"네 엉덩이를 가득 채워줄게."
<</if>>
<<else>>
<<if $rng gte 81>>
"비명지를 때까지 보지를 쑤셔주마."
<<elseif $rng gte 61>>
"내 전용 암캐로 만들어주지."
<<elseif $rng gte 41>>
"다 끝나고 나면 내 자지를 숭배하게 될 거야."
<<elseif $rng gte 21>>
"모든 구멍을 다 쑤셔줄게."
<<else>>
"내 새 좆집으로 만들어주지."
<</if>>
<</if>>
<<else>>
<<if $player.gender_appearance is "m">>
<<if $rng gte 81>>
"정신을 잃을 때까지 따먹어줄게."
<<elseif $rng gte 61>>
"복종할 때까지 네 자지를 괴롭힐 거야."
<<elseif $rng gte 41>>
"텅 빌 때까지 뽑아줄게."
<<elseif $rng gte 21>>
"다 끝나고 나면 자지가 따끔거릴 거야."
<<else>>
"내가 원하는 대로 내 보지를 섬기도록 해."
<</if>>
<<else>>
<<if $rng gte 81>>
"비명지를 때까지 따먹어주마."
<<elseif $rng gte 61>>
"복종할 때까지 네 보지를 괴롭힐 거야."
<<elseif $rng gte 41>>
"내가 원하는 대로 내 보지를 섬기도록 해."
<<elseif $rng gte 21>>
"할 수 있는 최선을 다해서 즐겁게 해줘봐."
<<else>>
"네 몸 구석구석 빼놓지 않고 지배해주지."
<</if>>
<</if>>
<</if>>
<<else>>
<<if $NPCList[_n].penis isnot "none">>
<<if $player.gender_appearance is "m">>
<<if $rng gte 81>>
"비명지를 때까지 엉덩이를 쑤셔주마."
<<elseif $rng gte 61>>
"내 전용 암캐로 만들어주지."
<<elseif $rng gte 41>>
"다 끝나고 나면 내 자지를 숭배하게 될 거야."
<<elseif $rng gte 21>>
"내 새 좆집으로 만들어주지."
<<else>>
"네 엉덩이를 가득 채워줄게."
<</if>>
<<else>>
<<if $rng gte 81>>
"비명지를 때까지 보지를 쑤셔주마."
<<elseif $rng gte 61>>
"내 전용 암캐로 만들어주지."
<<elseif $rng gte 41>>
"다 끝나고 나면 내 자지를 숭배하게 될 거야."
<<elseif $rng gte 21>>
"모든 구멍을 다 쑤셔줄게."
<<else>>
"내 새 좆집으로 만들어주지."
<</if>>
<</if>>
<<else>>
<<if $player.gender_appearance is "m">>
<<if $rng gte 81>>
"정신을 잃을 때까지 따먹어줄게."
<<elseif $rng gte 61>>
"복종할 때까지 네 자지를 괴롭힐 거야."
<<elseif $rng gte 41>>
"텅 빌 때까지 뽑아줄게."
<<elseif $rng gte 21>>
"다 끝나고 나면 자지가 따끔거릴 거야."
<<else>>
"네 정액을 원해. 전부 다."
<</if>>
<<else>>
<<if $rng gte 81>>
"비명지를 때까지 따먹어주마."
<<elseif $rng gte 61>>
"복종할 때까지 네 보지를 괴롭힐 거야."
<<elseif $rng gte 41>>
"내가 원하는 대로 내 보지를 섬기도록 해."
<<elseif $rng gte 21>>
"할 수 있는 최선을 다해서 즐겁게 해줘봐."
<<else>>
"네 몸 구석구석 빼놓지 않고 지배해주지."
<</if>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "voice">>
<<switch _args[0]>>
<<case "plead">>
<<if $pain lte 60>>
<<if $rng lte 33>>
<<set _text_output to "애원한다">>
<<elseif $rng lte 66>>
<<set _text_output to "간청한다">>
<<elseif $wolfgirl gte 4>>
<<set _text_output to "훌쩍인다">>
<<elseif $cat gte 4>>
<<set _text_output to "가냘프게 운다">>
<<elseif $cow gte 4>>
<<set _text_output to "음메 하고 운다">>
<<elseif $harpy gte 4>>
<<set _text_output to "짹짹거린다">>
<<else>>
<<set _text_output to "애원한다">>
<</if>>
<<else>>
<<if $rng lte 50>>
<<set _text_output to "울며 애원한다">>
<<else>>
<<set _text_output to "눈물을 흘리며 애원한다">>
<</if>>
<</if>>
<<case "moan">>
<<if $rng lte 25>>
<<if $arousal lte ($arousalmax / 5) * 3>>
<<set _text_output to "신음한다">>
<<else>>
<<set _text_output to "헐떡이며 신음한다">>
<</if>>
<<elseif $rng lte 50>>
<<set _text_output to "웅얼거린다">>
<<elseif $rng lte 75>>
<<if $arousal lte ($arousalmax / 5) * 3>>
<<set _text_output to "키득거린다">>
<<else>>
<<set _text_output to "헐떡이며 키득거린다">>
<</if>>
<<elseif $wolfgirl gte 4>>
<<set _text_output to "헐떡인다">>
<<elseif $cat gte 4>>
<<set _text_output to "가르랑거린다">>
<<elseif $cow gte 4>>
<<set _text_output to "음메 하고 운다">>
<<elseif $harpy gte 4>>
<<set _text_output to "짹짹거린다">>
<<else>>
<<set _text_output to "신음한다">>
<</if>>
<<case "demand">>
<<if $arousal lte ($arousalmax / 5) * 3>>
<<if $rng lte 33>>
<<set _text_output to "말한다">>
<<elseif $rng lte 66>>
<<set _text_output to "소리친다">>
<<elseif $wolfgirl gte 4>>
<<set _text_output to "짖는다">>
<<elseif $cat gte 4>>
<<set _text_output to "하악질한다">>
<<elseif $cow gte 4>>
<<set _text_output to "위협적으로 콧김을 내뿜는다">>
<<elseif $harpy gte 4>>
<<set _text_output to "꽤액 하는 소리를 낸다">>
<<else>>
<<set _text_output to "침을 뱉는다">>
<</if>>
<<elseif $rng lte 50>>
<<set _text_output to "허덕인다">>
<<else>>
<<set _text_output to "으르렁거린다">>
<</if>>
<<default>>
<<set _text_output to "말을 하려 하나, 그 대신 딸꾹질만이 나온다. 이건 버그이니, Vrelnir에게 보고하도록" + (_args[0] isnot undefined ? _args[0] : "undefined")>>
<</switch>>
<<print _text_output>>
<</widget>>
<<widget "vagina_lube_amount">>
<<if _vagina_lube_amount gte 12>>
<span class="red">엄청난</span> 양의
<<elseif _vagina_lube_amount gte 8>>
<span class="pink">상당한</span> 양의
<<elseif _vagina_lube_amount gte 5>>
<span class="pink">많은 양</span>의
<<elseif _vagina_lube_amount gte 3>>
<span class="purple">적당한</span> 양의
<<elseif _vagina_lube_amount gte 2>>
<span class="purple">얼마 안되는</span> 양의
<<else>>
<span class="purple">미미한</span> 양의
<</if>>
<</widget>>
<<widget "anus_lube_amount">>
<<if _anus_lube_amount gte 12>>
<span class="red">엄청난</span> 양의
<<elseif _anus_lube_amount gte 8>>
<span class="pink">상당한</span> 양의
<<elseif _anus_lube_amount gte 5>>
<span class="pink">많은 양</span>의
<<elseif _anus_lube_amount gte 3>>
<span class="purple">적당한</span> 양의
<<elseif _anus_lube_amount gte 2>>
<span class="purple">얼마 안되는</span> 양의
<<else>>
<span class="purple">미미한</span> 양의
<</if>>
<</widget>>
<<widget "penis_lube_amount">>
<<if _penis_lube_amount gte 10>>
<span class="red">엄청난</span> 양의
<<elseif _penis_lube_amount gte 6>>
<span class="pink">상당한</span> 양의
<<elseif _penis_lube_amount gte 4>>
<span class="pink">많은 양</span>의
<<elseif _penis_lube_amount gte 3>>
<span class="purple">적당한</span> 양의
<<elseif _penis_lube_amount gte 2>>
<span class="purple">얼마 안되는</span> 양의
<<else>>
<span class="purple">미미한</span> 양의
<</if>>
<</widget>>
<<widget "vagina_lube_text">>
<<set _vagina_lube_amount to setup.bodyliquid.combined("vagina") + setup.bodyliquid.combined("vaginaoutside") + Math.max(0, $vaginaArousalWetness - 60) / 5>>
<<if _vagina_lube_amount lte 0>>
상당히 말라있음에도 불구하고,
<<else>>
<<vagina_lube_amount>> 윤활액의 도움을 받아,
<</if>>
<</widget>>
<<widget "anus_lube_text">>
<<set _anus_lube_amount to setup.bodyliquid.combined("anus") + setup.bodyliquid.combined("bottom")>>
<<if _anus_lube_amount lte 0>>
윤활제 역할을 할 만한 것이 없음에도 불구하고,
<<else>>
<<anus_lube_amount>> 윤활액의 도움을 받아,
<</if>>
<</widget>>
<<widget "penis_lube_text">>
<<set _penis_lube_amount to setup.bodyliquid.combined("penis")>>
<<if _penis_lube_amount lte 0>>
윤활제 역할을 할 만한 것이 없음에도 불구하고,
<<else>>
<<penis_lube_amount>> 윤활액의 도움을 받아,
<</if>>
<</widget>>
<<widget "small_text">>
<<if $statdisable is "f">> |
<<if $physiquesize lte 6000>>
<span class="teal">조그마한 몸</span>
<<elseif $physiquesize lte 10000>>
<span class="teal">작은 몸</span>
<<elseif $physiquesize lte 12000>>
<span class="teal">그렇게 크지 않은 몸</span>
<<else>>
<span class="teal">그렇게 크지 않은 몸</span>
<</if>>
<</if>>
<</widget>>
<<widget "large_text">>
<<if $statdisable is "f">> |
<<if $physiquesize gte 16000>>
<span class="teal">커다란 몸</span>
<<elseif $physiquesize gte 12000>>
<span class="teal">평범한 몸</span>
<<elseif $physiquesize gte 10000>>
<span class="teal">그렇게 작지 않은 몸</span>
<<else>>
<span class="teal">그렇게 작지 않은 몸</span>
<</if>>
<</if>>
<</widget>>
<<widget "body_size_text">>/* bodyPost.twee */
<<switch $physiquesize>>
<<case lte 6000>>
<<set _text_output to either("tiny", "dainty", "petite", "minuscule", "delicate") + " ">>
<<case lte 10000>>
<<set _text_output to either("short", "small", "little", "smallish") + " ">>
<<case lte 12000>>
<<set _text_output to either("average", "normal", "regular") + " ">>
<<case lte 16000>>
<<set _text_output to either("tall", "strong", "powerful", "large") + " ">>
<<default>>
<</switch>>
<<set _text_output to _text_output + either("body","frame","anatomy", "torso")>>
<<print _text_output>>
<</widget>>
<<widget "monster_passage">>
<!-- Unused widget -->
<<if _monster_passage is undefined>>
<<if ($monsterchance gte 1 and $hallucinations gte 1) or ($monsterchance gte 1 and $monsterhallucinations is "f")>>
<<if $malechance gte 100>>
<<set _monster_passage to "m">>
<<elseif $malechance lte 0>>
<<set _monster_passage to "f">>
<<else>>
<<set _monster_passage to "b">>
<</if>>
<<else>>
<<set _monster_passage to "n">>
<</if>>
<</if>>
<</widget>>
<<widget "farm_text_many">>
<<set $_bgender to $farm_work[_args[0]].gender_plural>>
<<set $_bperson to ($farm_work[_args[0]].monster_roll is true and ($hallucinations gte 1 or $monsterhallucinations is "f"))>>
<<if _args[0] is "horse">>
<<if $_bperson>>
<<set _text_output to "centaurs">>
<<else>>
<<set _text_output to "horses">>
<</if>>
<<elseif _args[0] is "pig">>
<<if $_bperson>>
<<if $_bgender is "m">>
<<set _text_output to "pigboys">>
<<elseif $_bgender is "f">>
<<set _text_output to "piggirls">>
<<else>>
<<set _text_output to "piggirls and pigboys">>
<</if>>
<<else>>
<<set _text_output to "pigs">>
<</if>>
<<elseif _args[0] is "dog">>
<<if $_bperson>>
<<if $_bgender is "m">>
<<set _text_output to "dogboys">>
<<elseif $_bgender is "f">>
<<set _text_output to "doggirls">>
<<else>>
<<set _text_output to "doggirls and dogboys">>
<</if>>
<<else>>
<<set _text_output to "dogs">>
<</if>>
<<else>>
<<if $_bperson>>
<<if $_bgender is "m">>
<<set _text_output to "bullboys">>
<<elseif $_bgender is "f">>
<<set _text_output to "cowgirls">>
<<else>>
<<set _text_output to "cowgirls and bullboys">>
<</if>>
<<else>>
<<set _text_output to "cattle">>
<</if>>
<</if>>
<<print _text_output>>
<</widget>>
<<widget "farm_text">>
<<set $_bgender to $farm_work[_args[0]].gender>>
<<set $_bperson to ($farm_work[_args[0]].monster_roll is true and ($hallucinations gte 1 or $monsterhallucinations is "f"))>>
<<if _args[0] is "horse">>
<<if $_bperson>>
<<set _text_output to "켄타우로스">>
<<else>>
<<set _text_output to "말">>
<</if>>
<<elseif _args[0] is "pig">>
<<if $_bperson>>
<<set _text_output to ($_bgender is "m" ? "pigboy" : "piggirl")>>
<<else>>
<<set _text_output to "돼지">>
<</if>>
<<elseif _args[0] is "dog">>
<<if $_bperson>>
<<set _text_output to ($_bgender is "m" ? "dogboy" : "doggirl")>>
<<else>>
<<set _text_output to "개">>
<</if>>
<<else>>
<<if $_bperson>>
<<set _text_output to ($_bgender is "m" ? "bullboy" : "cowgirl")>>
<<else>>
<<set _text_output to ($_bgender is "m" ? "bull" : "cow")>>
<</if>>
<</if>>
<<print _text_output>>
<</widget>>
<<widget "farm_he">>
<<if $farm_work[_args[0]].monster>>
<<if $farm_work[_args[0]].gender is "m">>
<<set _text_output to "he">>
<<else>>
<<set _text_output to "she">>
<</if>>
<<else>>
<<set _text_output to "it">>
<</if>>
<<print _text_output>>
<</widget>>
<<widget "farm_He">>
<<if $farm_work[_args[0]].monster>>
<<if $farm_work[_args[0]].gender is "m">>
<<set _text_output to "He">>
<<else>>
<<set _text_output to "She">>
<</if>>
<<else>>
<<set _text_output to "It">>
<</if>>
<<print _text_output>>
<</widget>>
<<widget "farm_him">>
<<if $farm_work[_args[0]].monster>>
<<if $farm_work[_args[0]].gender is "m">>
<<set _text_output to "him">>
<<else>>
<<set _text_output to "her">>
<</if>>
<<else>>
<<set _text_output to "it">>
<</if>>
<<print _text_output>>
<</widget>>
<<widget "farm_his">>
<<if $farm_work[_args[0]].monster>>
<<if $farm_work[_args[0]].gender is "m">>
<<set _text_output to "his">>
<<else>>
<<set _text_output to "her">>
<</if>>
<<else>>
<<set _text_output to "its">>
<</if>>
<<print _text_output>>
<</widget>>
<<widget "farm_His">>
<<if $farm_work[_args[0]].monster>>
<<if $farm_work[_args[0]].gender is "m">>
<<set _text_output to "His">>
<<else>>
<<set _text_output to "Her">>
<</if>>
<<else>>
<<set _text_output to "Its">>
<</if>>
<<print _text_output>>
<</widget>>
<<widget "master">><<silently>>
<<set _text_output to ($pronoun is "m" ? "master" : "mistress")>>
<</silently>>_text_output<</widget>>
<<widget "Master">><<silently>>
<<master>><<capitalise>>
<</silently>>_text_output<</widget>>
<<widget "daughter">><<silently>>
<<set _text_output to ($pronoun is "m" ? "son" : "daughter")>>
<</silently>>_text_output<</widget>>
<!-- Proper usage example: <<nnpc_he "Robin">> would return "he" or "she" based on Robin's pronoun. -->
<!-- Useful for needing to call a named NPC's pronoun in a scene that doesn't directly include them, or for more efficient usage in scenes with multiple named NPCs. -->
<<widget "nnpc_he">><<silently>>
<<set _npcPronoun to $NPCName[$NPCNameList.indexOf(_args[0])].pronoun>>
<<set _text_output to (_npcPronoun is "m" ? "he" : "she")>>
<</silently>><<print _text_output>><</widget>>
<<widget "nnpc_He">><<silently>>
<<nnpc_he _args[0]>><<capitalise>>
<</silently>><<print _text_output>><</widget>>
<<widget "nnpc_him">><<silently>>
<<set _npcPronoun to $NPCName[$NPCNameList.indexOf(_args[0])].pronoun>>
<<set _text_output to (_npcPronoun is "m" ? "him" : "her")>>
<</silently>><<print _text_output>><</widget>>
<<widget "nnpc_Him">><<silently>>
<<nnpc_him _args[0]>><<capitalise>>
<</silently>><<print _text_output>><</widget>>
<<widget "nnpc_his">><<silently>>
<<set _npcPronoun to $NPCName[$NPCNameList.indexOf(_args[0])].pronoun>>
<<set _text_output to (_npcPronoun is "m" ? "his" : "her")>>
<</silently>><<print _text_output>><</widget>>
<<widget "nnpc_His">><<silently>>
<<nnpc_his _args[0]>><<capitalise>>
<</silently>><<print _text_output>><</widget>>
<<widget "nnpc_hers">><<silently>>
<<set _npcPronoun to $NPCName[$NPCNameList.indexOf(_args[0])].pronoun>>
<<set _text_output to (_npcPronoun is "m" ? "his" : "hers")>>
<</silently>><<print _text_output>><</widget>>
<<widget "nnpc_hes">><<silently>>
<<set _npcPronoun to $NPCName[$NPCNameList.indexOf(_args[0])].pronoun>>
<<set _text_output to (_npcPronoun is "m" ? "he's" : "she's")>>
<</silently>><<print _text_output>><</widget>>
<<widget "nnpc_Hes">><<silently>>
<<nnpc_hes _args[0]>><<capitalise>>
<</silently>><<print _text_output>><</widget>>
<<widget "nnpc_himself">><<silently>>
<<set _npcPronoun to $NPCName[$NPCNameList.indexOf(_args[0])].pronoun>>
<<set _text_output to (_npcPronoun is "m" ? "himself" : "herself")>>
<</silently>><<print _text_output>><</widget>>
<<widget "nnpc_wife">><<silently>>
<<set _npcPronoun to $NPCName[$NPCNameList.indexOf(_args[0])].pronoun>>
<<set _text_output to (_npcPronoun is "m" ? "husband" : "wife")>>
<</silently>><<print _text_output>><</widget>>
<<widget "nnpc_lass">><<silently>>
<<set _npcPronoun to $NPCName[$NPCNameList.indexOf(_args[0])].pronoun>>
<<set _text_output to (_npcPronoun is "m" ? "lad" : "lass")>>
<</silently>><<print _text_output>><</widget>>
<<widget "nnpc_gender">><<silently>>
<<set _npcPronoun to $NPCName[$NPCNameList.indexOf(_args[0])].pronoun>>
<<set _text_output to (_npcPronoun is "m" ? "man" : "woman")>>
<</silently>><<print _text_output>><</widget>>
<<widget "nnpc_gendery">><<silently>>
<<set _npcPronoun to $NPCName[$NPCNameList.indexOf(_args[0])].pronoun>>
<<set _text_output to (_npcPronoun is "m" ? "boy" : "girl")>>
<</silently>><<print _text_output>><</widget>>
<<widget "nnpc_genitals">><<silently>>
<<set _npcGender to $NPCName[$NPCNameList.indexOf(_args[0])].gender>>
<<set _text_output to (_npcGender is "m" ? "penis" : "vagina")>>
<</silently>><<print _text_output>><</widget>>
<<widget "nnpc_girlfriend">><<silently>>
<<set _npcPronoun to $NPCName[$NPCNameList.indexOf(_args[0])].pronoun>>
<<set _text_output to (_npcPronoun is "m" ? "boyfriend" : "girlfriend")>>
<</silently>><<print _text_output>><</widget>>
<<widget "nnpc_brother">><<silently>>
<<set _npcPronoun to $NPCName[$NPCNameList.indexOf(_args[0])].pronoun>>
<<set _text_output to (_npcPronoun is "m" ? "brother" : "sister")>>
<</silently>><<print _text_output>><</widget>>
<<widget "nnpc_Brother">><<silently>>
<<nnpc_brother _args[0]>><<capitalise>>
<</silently>><<print _text_output>><</widget>>
<<widget "nnpc_title">><<silently>>
<<set _text_output to $NPCName[$NPCNameList.indexOf(_args[0])].title>>
<</silently>><<print _text_output>><</widget>>
<<widget "nnpc_Title">><<silently>>
<<nnpc_title _args[0]>><<capitalise>>
<</silently>><<print _text_output>><</widget>>
<<widget "daylight">>
<<if $daystate is "day">>
<<set _text_output to "daylight">>
<<elseif $daystate is "dawn">>
<<set _text_output to "dawn's light">>
<<elseif $daystate is "dusk">>
<<set _text_output to "fading light">>
<<else>>
<<if $hour is 9 or $season is "summer">>
<<set _text_output to "twilight">>
<<else>>
<<set _text_output to "night breeze">>
<</if>>
<</if>>
<<print _text_output>>
<</widget>>
<<widget "printTo">>
to
<</widget>>
<<widget "printAnd">>
and
<</widget>>
<<widget "printChastity">>
$worn.genitals.name
<</widget>>
<<widget "timeAfterXHours">><<silently>>
<<if _args[0]>>
<<if $timestyle is "military">>
<<set $_hour to ($hour + _args[0]) % 24>>
<<print $_hour>>:<<print $minute + ($minute lt 10? "0":"")>>
<<set _text_output to ($_hour lt 10 ? "0":"") + $_hour + ":" + ($minute lt 10 ? "0":"") + $minute>>
<<else>>
<<set $_hour to ($hour + _args[0]) % 24>>
<<if $_hour gte 13>>
<<set _text_output to "오후 " + ($_hour - 12) + ":" + ($minute lt 10 ? "0":"") + $minute>>
<<else>>
<<set _text_output to ($_hour is 12? "오후 ": "오전 ") + ($_hour is 0 ? "12" : $_hour) + ":" + ($minute lt 10 ? "0":"") + $minute>>
<</if>>
<</if>>
<</if>>
<</silently>><<print _text_output>>
<</widget>>
<<widget "beast_jaws_text">>
<<if $NPCList[_n].type is "hawk">>
<<set _text_output to "beak">>
<<else>>
<<set _text_output to "jaws">>
<</if>>
<<print _text_output>>
<</widget>>
<<widget "beast_Jaws_text">>
<<if $NPCList[_n].type is "hawk">>
<<set _text_output to "Beak">>
<<else>>
<<set _text_output to "Jaws">>
<</if>>
<<print _text_output>>
<</widget>>
<<widget "beast_teeth_text">>
<<if $NPCList[_n].type is "hawk">>
<<set _text_output to "beak">>
<<else>>
<<set _text_output to "teeth">>
<</if>>
<<print _text_output>>
<</widget>>
<<widget "beast_claws_text">>
<<if $NPCList[_n].type is "hawk">>
<<set _text_output to "talons">>
<<else>>
<<set _text_output to $NPCList[_n].claws>>
<!-- <<set _text_output to "claws">> -->
<</if>>
<<print _text_output>>
<</widget>>
<<widget "beast_growls_text">>
<<if $NPCList[_n].type is "hawk">>
<<set _text_output to "깍깍거린다">>
<<else>>
<<set _text_output to "으르렁거린다">>
<</if>>
<<print _text_output>>
<</widget>>
<<widget "beast_growling_text">>
<<if $NPCList[_n].type is "hawk">>
<<set _text_output to "깍깍거리며">>
<<else>>
<<set _text_output to "으르렁거리며">>
<</if>>
<<print _text_output>>
<</widget>>
<<widget "dress">>
<<if $worn.upper.set is $worn.lower.set>>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
<<set _text_output to "dress">>
<<else>>
<<set _text_output to "clothes">>
<</if>>
<<else>>
<<set _text_output to "top">>
<</if>>
<<print _text_output>>
<</widget>>
<<widget "skirt">>
<<if $worn.upper.set is $worn.lower.set>>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
<<set _text_output to "dress">>
<<else>>
<<set _text_output to "clothes">>
<</if>>
<<else>>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
<<set _text_output to "skirt">>
<<else>>
<<set _text_output to "bottoms">>
<</if>>
<</if>>
<<print _text_output>>
<</widget>>
<<widget "panties">>
<<if $worn.under_upper.set is $worn.under_lower.set>>
<<set _text_output to "underclothes">>
<<else>>
<<if setup.clothes.under_lower[clothesIndex('under_lower', $worn.under_lower)].skirt is 1>>
<<set _text_output to "skirt">>
<<else>>
<<if $worn.under_lower.gender is "f">>
<<if random(1, 2) is 2>>
<<set _text_output to "panties">>
<<else>>
<<set _text_output to "knickers">>
<</if>>
<<else>>
<<set _text_output to "undies">>
<</if>>
<</if>>
<</if>>
<<print _text_output>>
<</widget>>
<<widget "bra">>
<<if $worn.under_upper.set is $worn.under_lower.set>>
<<set _text_output to "underclothes">>
<<else>>
<<if $worn.under_upper.gender is "f" and setup.clothes.under_upper[clothesIndex('under_upper', $worn.under_upper)].state_base is "midriff">>
<<set _text_output to "bra">>
<<else>>
<<set _text_output to "top">>
<</if>>
<</if>>
<<print _text_output>>
<</widget>>
<<widget "npcPenis">>
<<set $_npcGen to (_args[0] ? _args[0] : 0)>>
<<if $NPCList[$_npcGen].chastity.penis is "chastity cage">>
<<set _text_output to "caged penis">>
<<elseif $NPCList[$_npcGen].chastity.penis.includes("chastity")>>
<<set _text_output to $NPCList[$_npcGen].chastity.penis>>
<<else>>
<<set _text_output to $NPCList[$_npcGen].penisdesc>>
<</if>>
<<print _text_output>>
<</widget>>
<<widget "npcPenisSimple">>
<<if $enemynomax is 1>>
<<set _args[0] to 0>>
<</if>>
<<set $_npcGen to (_args[0] ? _args[0] : 0)>>
<<if $NPCList[$_npcGen].chastity.penis is "chastity cage">>
<<set _text_output to "caged penis">>
<<elseif $NPCList[$_npcGen].chastity.penis.includes("chastity")>>
<<set _text_output to $NPCList[$_npcGen].chastity.penis>>
<<elseif npcHasStrapon($_npcGen)>>
<<set _text_output to either("strap-on","strap-on cock")>>
<<else>>
<<set _text_output to either("penis","penis","cock","shaft")>>
<</if>>
<<print _text_output>>
<</widget>>
<<widget "npcPenisColored">>
<<set $_npcGen to (_args[0] ? _args[0] : 0)>>
<<set $_ppcolor to "tan">>
<<if $NPCList[$_npcGen].chastity.penis.includes("chastity")>>
<<set $_ppcolor to "gray">>
<<set _text_output to $NPCList[$_npcGen].chastity.penis>>
<<elseif npcHasStrapon($_npcGen)>>
/*<<set $_straponcolor to $NPCList[$_npcGen].penisdesc.split(" ")>>
<<set $_ppcolor to $_straponcolor[1]>>*/
<<set $_ppcolor to $NPCList[$_npcGen].strapon.color>>
<<if $_ppcolor is "fleshy">><<set $_ppcolor to "tan">><</if>>
<<set _text_output to $NPCList[$_npcGen].penisdesc>>
<<else>>
<<set _text_output to $NPCList[$_npcGen].penisdesc>>
<</if>>
<span @class=$_ppcolor><b><<print _text_output>></b></span>
<</widget>>
<<widget "npcVagina">>
<<if !_args[0]>>
<<set _npcGen to 0>>
<<else>>
<<set _npcGen to _args[0]>>
<</if>>
<<if $NPCList[_npcGen].chastity.vagina.includes("chastity")>>
<<set _text_output to $NPCList[_npcGen].chastity.vagina>>
<<else>>
<<set _text_output to "pussy">>
<</if>>
<<print _text_output>>
<</widget>>
<<widget "npcAnus">>
<<if !_args[0]>>
<<set _npcGen to 0>>
<<else>>
<<set _npcGen to _args[0]>>
<</if>>
<<if $NPCList[_npcGen].chastity.anus.includes("shield")>>
<<set _text_output to $NPCList[_npcGen].chastity.anus>>
<<else>>
<<set _text_output to "ass">>
<</if>>
<<print _text_output>>
<</widget>>
<<widget "npcHairColour">>
<<if _args[0]>>
<<switch $NPCName[$NPCNameList.indexOf(_args[0])].hairColour>>
<<case "strawberryblond">>
<<trColour $NPCName[$NPCNameList.indexOf(_args[0])].hairColour>><<set _text_output to _trResult>>
<<case "platinumblond">>
<<trColour $NPCName[$NPCNameList.indexOf(_args[0])].hairColour>><<set _text_output to _trResult>>
<<case "lightbrown">>
<<trColour $NPCName[$NPCNameList.indexOf(_args[0])].hairColour>><<set _text_output to _trResult>>
<<default>>
<<trColour $NPCName[$NPCNameList.indexOf(_args[0])].hairColour>><<set _text_output to _trResult>>
<</switch>>
<<else>>
<<set _text_output to "phantasmal ghost colour because someone forgot to define an NPC for the npcHairColour widget, please inform Vrelnir">>
<</if>>
<<print _text_output>>
<</widget>>
<!-- Argument 0 is the appropriate NPCName or NPCList object.
Argument 1 should be "upper", "lower", or "both"
Argument 2, where appropriate, determines whether it's the player undressing the NPC or the NPC undressing themselves-->
<<widget "npcClothesText">><<silently>> /* clothesPost.twee npcClothesTextPost */
<<if _args[0]>>
<<set $_npc to _args[0]>>
<<set $_part to (_args[1] ? _args[1] : "both")>>
<<switch $_part>>
<<case "both">>
<<set _text_output to setup.npcClothesSets.find(item => item.name === $_npc.clothes.set).desc>>
<<case "upper">>
<<set _text_output to $_npc.clothes.upper.name>>
<<case "lower">>
<<set _text_output to $_npc.clothes.lower.name>>
<<default>>
<<set _text_output to '<span class="red">ERROR: Invalid NPC clothing case. (NPC: $_npc.fullDescription, part called: $_part) Please inform PurityGuy</span>'>>
<</switch>>
<</if>>
<</silently>><<print _text_output>><</widget>>
<<widget "npcUndressText">><<silently>>
<<if _args[0]>>
<<set $_npc to _args[0]>>
<<set $_part to (_args[1] ? _args[1] : "both")>>
<<set $_self to (_args[2] eq "self" ? true : false)>><<set $_and_but to ($_self ? _args[3] : _args[2])>>
<<set $_his to ($combat is 1 ? "<<hisselect_yi $index>>" : "<<his_yi>>")>>
<<set _text_output to "">>
<<if !$_npc.clothes>>
<<set _text_output += '<span class="red">ERROR: NPC ($_npc.fullDescription) clothes are undefined! Please inform PurityGuy</span>'>>
<<elseif $_part is "both">>
<<set $_npcClothesName to setup.npcClothesSets.find(item => item.name === $_npc.clothes.set).desc>><<trNpcClothes "set" $_npcClothesName "을">>
<<set _text_output += " $_his " + _trResult>>
<<else>>
<<set $_clothesAction to setup.npcClothesSets.find(item => item.name === $_npc.clothes.set).clothes[$_part].action>>
<<switch $_clothesAction>>
<<case "lift">><<set _actionText to ($_and_but ? ($_and_but eq "and" ? " 들어올리고" : " 들어올리려 하지만") : " 들어올린다")>>
<<case "pull">><<set _actionText to ($_and_but ? ($_and_but eq "and" ? " 내리고" : " 내리려 하지만") : " 내린다")>>
<<case "unbutton">><<set _actionText to ($_and_but ? ($_and_but eq "and" ? " 단추를 풀고" : " 단추를 풀려 하지만") : " 단추를 푼다")>><<set $_trPost to "의">>
<<case "unzip">><<set _actionText to ($_and_but ? ($_and_but eq "and" ? " 지퍼를 내리고" : " 지퍼를 내리려 하지만") : " 지퍼를 내린다")>><<set $_trPost to "의">>
<<case "aside">><<set _actionText to ($_and_but ? ($_and_but eq "and" ? " 옆으로 제치고" : " 옆으로 제치려 하지만") : " 옆으로 제친다")>>
<<case "open">><<set _actionText to ($_and_but ? ($_and_but eq "and" ? " 열고" : " 열려 하지만") : " 연다")>>
<<case "undo">><<set _actionText to ($_self ? ($_and_but ? ($_and_but eq "and" ? " 벗고": " 벗으려 하지만"):" 벗는다"):($_and_but ? ($_and_but eq "and" ? " 벗기고": " 벗기려 하지만"):" 벗긴다"))>>
<<case "unwrap">><<set _actionText to ($_and_but ? ($_and_but eq "and" ? " 풀고" : " 풀려 하지만") : " 푼다")>>
<<default>><<set _actionText to '<span class="red">ERROR: Invalid NPC clothing action. (NPC: $_npc.fullDescription, part called: $_part, action: $_clothesAction) Please inform PurityGuy</span>'>>
<</switch>>
<<trNpcClothes $_part $_npc.clothes[$_part].name "을" "sep">><<set _trPost to ($_trPost? $_trPost: _trPost)>><<set _text_output += " $_his " +_trResult + _trPost + _actionText>>
<</if>>
<</if>>
<</silently>><<print _text_output>><</widget>>
<<widget "npcRevealText">><<silently>>
<<set $_npc to _args[0]>>
<<set $_part to _args[1]>> /* can be "upper" or "lower" */
<<set _text_output to "<<his_yi>> ">><<set $_adjText to "">>
<<if $_part is "both">>
<!-- placeholder -->
<<elseif $_part is "lower">>
<<if $_npc.penis isnot "none" and $_npc.vagina isnot "none">>
<<set _text_output += "$_adjText<<penisdesc_wa $_npc.penisdesc>> <<his_yi>> ">>
<<set _text_output += $enemyarousal gte 40 ? "촉촉한 보지를 드러낸다" : "보지를 드러낸다">>
<<if $_npc.chastity.penis.includes("chastity")>>
<<trClothes "genitals" $_npc.chastity.penis "name">><<set $_adjText to _trResult + " 안에 있는 ">>
<</if>>
<<elseif $_npc.penis isnot "none">>
<<set _text_output += "$_adjText<<penisdesc_rul $_npc.penisdesc>> 드러낸다">>
<<if $_npc.penisdesc.includes("strap-on")>>
<!-- placeholder -->
<<else>>
<<if $_npc.chastity.penis.includes("chastity")>>
<<trClothes "genitals" $_npc.chastity.penis "name">><<set $_adjText to _trResult + " 안에 있는 ">>
<<else>>
<<set $_adjText to "완전히 발기한 ">>
<</if>>
<</if>>
<<elseif $_npc.vagina isnot "none">>
<<set _text_output += $enemyarousal gte 40 ? "$_adjText촉촉한 보지를 드러낸다" : "$_adjText보지를 드러낸다">>
<<if $_npc.chastity.vagina.includes("chastity")>>
<<trClothes "genitals" $_npc.chastity.vagina "name">><<set $_adjText to _trResult + " 뒤에 있는 ">>
<</if>>
<</if>>
<<else>>
<<set _text_output += "<<breastsdesc_rul $_npc.breastsdesc>> 드러낸다">>
<</if>>
<!-- intentionally omitting a period, for flexibility; do not forget to add one after you use this widget -->
<</silently>>_text_output<</widget>>
<<widget "npcGenitalReaction">>
<<set $_npc to _args[0]>>
<<if $_npc.penis isnot "none">>
<<switch $_npc.penissize>>
<<case 4>>
<span class="red"> <<print setup.npcPenisRemarks["big"].random()>></span>
<<case 1>>
<span class="green"> <<print setup.npcPenisRemarks["small"].random()>></span>
<<default>>
<</switch>>
<</if>>
<<if $_npc.vagina isnot "none">>
<!-- Placeholder -->
<</if>>
<</widget>>
<<widget "gbeauty">>
<<if $statdisable is "f">> |
<span class="green">+ 용모</span>
<</if>>
<</widget>>
<<widget "ggbeauty">>
<<if $statdisable is "f">> |
<span class="green">+ + 용모</span>
<</if>>
<</widget>>
<<widget "gggbeauty">>
<<if $statdisable is "f">> |
<span class="green">+ + + 용모</span>
<</if>>
<</widget>>
<<widget "gseduction">>
<<if $statdisable is "f">> |
<span class="green">+ 유혹</span>
<</if>>
<</widget>>
<<widget "ggseduction">>
<<if $statdisable is "f">> |
<span class="green">+ + 유혹</span>
<</if>>
<</widget>>
<<widget "gggseduction">>
<<if $statdisable is "f">> |
<span class="green">+ + + 유혹</span>
<</if>>
<</widget>>
<<widget "gskulduggery">>
<<if $statdisable is "f">> |
<span class="green">+ 속임수</span>
<</if>>
<</widget>>
<<widget "ggskulduggery">>
<<if $statdisable is "f">> |
<span class="green">+ + 속임수</span>
<</if>>
<</widget>>
<<widget "gggskulduggery">>
<<if $statdisable is "f">> |
<span class="green">+ + + 속임수</span>
<</if>>
<</widget>>
<<widget "ampm">><!-- [hour] [minute] -->
/* displays time in accordance with player-set time format */
<<if ndef _args[0]>>
/* when called without arguments, display current time */
<<set _hour to $hour>>
<<set _minute to $minute>>
<<elseif typeof(_args[0]) is "string">>
/* if string, assume format H:mm or hh:mm */
<<set _numberstring to _args[0].replace(":", ".")>>
<<set _hour to Math.trunc(_numberstring)>>
<<set _minute to _numberstring * 100 % 100>>
<<else>>
/* assume first numeric argument is hour */
<<set _hour to _args[0]>>
<<if ndef _args[1]>>
/* without a second argument, assume 00 */
<<set _minute to 0>>
<<else>>
<<set _minute to _args[1]>>
<</if>>
<</if>>
<<if $timestyle is "ampm">>
<<if _hour gte 13>>
<<set _text_output to "오후 " + (_hour - 12) +":"+ _minute.toString().padStart(2, "0")>>
<<else>>
<<set _text_output to (_hour is 12 ? "오후 " : "오전 ") + (_hour is 0 ? "12" : _hour) +":"+ _minute.toString().padStart(2, "0")>>
<</if>>
<<else>>
<<set _text_output to _hour.toString().padStart(2,"0") +":"+ _minute.toString().padStart(2, "0")>>
<</if>>
<<print _text_output>>
<</widget>>
<!-- usage
<<number -69>> -> "negative sixty-nine"
<<number 69 silent>> -> _text_output = "sixty-nine"
-->
<<widget "number">><<silently>>
<<set $_x to _args[0]>>
<<if $_x lte -100 or $_x gte 100 or Math.floor($_x) isnot $_x>>
<<set _text_output to ""+$_x>>
<<else>>
<<if $_x lt 0>>
<<set _text_output to "negative ">>
<<set $_x to -$_x>>
<<else>>
<<set _text_output to "">>
<</if>>
<<if $_x is 0>>
<<set _text_output to "zero">>
<<elseif $_x gte 10 and $_x lte 20>>
<<set _text_output to ["ten", "eleven", "twelve", "thirteen", "fourteen", "fifteen", "sixteen", "seventeen", "eighteen", "nineteen", "twenty"][$_x-10]>>
<<else>>
<<set $_ones to ($_x % 10)>>
<<set $_tens to ($_x - $_ones)/10>>
<<set $_tenword to ["", "", "twenty", "thirty", "forty", "fifty", "sixty", "seventy", "eighty", "ninety"][$_tens]>>
<<set $_oneword to ["", "one", "two", "three", "four", "five", "six", "seven", "eight", "nine"][$_ones]>>
<<if $_tenword and $_oneword>>
<<set _text_output to $_tenword + "-" + $_oneword>>
<<else>>
<<set _text_output to $_tenword + "" + $_oneword>>
<</if>>
<</if>>
<</if>>
<</silently>><<if _args[1] isnot "silent">><<print _text_output>><</if>><</widget>>
<<widget "Number">><<number _args[0] silent>><<capitalise>><</widget>>
<<widget "location_text">>
<<switch $location>>
<<case alley>>
<<set _text_output to "골목길">>
<<case forest lake>>
<<set _text_output to "숲">>
<<case moor>>
<<set _text_output to "황무지">>
<<default>>
<<set _text_output to "거리">>
<</switch>>
<<print _text_output>>
<</widget>>
<<widget "nude_text">>
<<if $worn.under_upper.exposed gte 1 and $worn.upper.exposed gte 2 and $worn.over_upper.exposed gte 2>>
<<if $worn.under_lower.exposed gte 1 and $worn.lower.exposed gte 2 and $worn.over_lower.exposed gte 2>>
<<set _text_output to "벌거벗은">>
<<else>>
<<set _text_output to "상반신을 드러낸">>
<</if>>
<<else>>
<<if $worn.under_lower.exposed gte 1 and $worn.lower.exposed gte 2 and $worn.over_lower.exposed gte 2>>
<<set _text_output to "하반신을 드러낸">>
<<else>>
<<set _text_output to "속옷 차림의">>
<</if>>
<</if>>
<<print _text_output>>
<</widget>>
<<widget "cast_aside_clothes">>
<<if $combatgoal is "strip">>
<span class="purple"><<He_nun>> <<his_yi>> 팔 아래에 그 천조각을 대충 밀어넣는다.</span>
<<else>>
<span class="purple"><<He_nun>> 그 천조각을 옆에 벗겨놓는다.</span>
<</if>>
<</widget>>
<<widget "plant_details">><<silently>>
<<if ($location is "moor" and _args[0] isnot "forest") or _args[0] is "moor">>
<<switch $season>>
<<case "spring">>
<<set _text_output to "yellow willow leaves">>
<<case "summer">>
<<set _text_output to "small purple flowers">>
<<case "autumn">>
<<set _text_output to "large amber flowers">>
<<case "winter">>
<<set _text_output to "straw-coloured reeds">>
<</switch>>
<<else>>
<<switch $season>>
<<case "spring">>
<<set _text_output to "pink blossoms">>
<<case "summer">>
<<set _text_output to "leaves and flowers">>
<<case "autumn">>
<<set _text_output to "orange and red leaves">>
<<case "winter">>
<<set _text_output to "small red berries">>
<</switch>>
<</if>>
<</silently>><<print _text_output>><</widget>>
<<widget "Plant_details">><<silently>>
<<plant_details _args[0]>><<capitalise>>
<</silently>><<print _text_output>><</widget>>
<<widget "tower_creature_text">>
<<silently>>
<<if $NPCList[0].monster is "monster">>
<<set _text_output to "horned " + ($NPCList[0].gender is "m" ? "boy" : "girl")>>
<<else>>
<<set _text_output to either("creature","monster","beast")>>
<</if>>
<</silently>>
<<print _text_output>>
<</widget>>
<!-- Jimmy: Commented out for deprecation. Use: ?vulva
See 03-JavaScript/Templates/..
<<widget "vulva">>
<<print either("vulva","vulva","quim","flange","pussy")>>
<</widget>>
-->
<<widget "penisSimple">><<silently>>
<<set _text_output to (playerHasStrapon() ? "strap-on": "penis")>>
<</silently>><<print _text_output>><</widget>>
<<widget "gfabric">>
<<if $statdisable is "f">>
<span class="green">+ 천조각</span>
<</if>>
<</widget>>
<<widget "passPercent">>
<<if $statdisable is "f">> |
<<if _args[0] gt 0>>
<span class="green">+ _args[0]% 합격 기회</span>
<<else>>
<span class="red">- _args[0]% 합격 기회</span>
<</if>>
<</if>>
<</widget>>
<<widget "galcohol">>
<<if $statdisable is "f">> |
<span class="purple">+ 술기운</span>
<</if>>
<</widget>>
<<widget "ggalcohol">>
<<if $statdisable is "f">> |
<span class="purple">+ + 술기운</span>
<</if>>
<</widget>>
<<widget "gggalcohol">>
<<if $statdisable is "f">> |
<span class="purple">+ + + 술기운</span>
<</if>>
<</widget>>
<<widget "gdrugged">>
<<if $statdisable is "f">> |
<span class="pink">+ 약기운</span>
<</if>>
<</widget>>
<<widget "ggdrugged">>
<<if $statdisable is "f">> |
<span class="pink">+ + 약기운</span>
<</if>>
<</widget>>
<<widget "gggdrugged">>
<<if $statdisable is "f">> |
<span class="pink">+ + + 약기운</span>
<</if>>
<</widget>>
<<widget "cute">><<silently>>
<<if $player.gender_appearance is "f">>
<<set _text_output to (random(1) is 0 ? "귀여워" : "예뻐")>>
<<else>>
<<set _text_output to (random(1) is 0 ? "귀여워" : "멋져")>>
<</if>>
<</silently>>_text_output<</widget>>
<<widget "a_role">><<silently>>
<<if $role and $role isnot "normal">>
<<if ["A","E","I","O","U"].some(role => $role.startsWith(role))>>
<<trRole $role _args[0] _args[1]>><<set _text_output to _trResult>>
<<else>>
<<trRole $role _args[0] _args[1]>><<set _text_output to _trResult>>
<</if>>
<<else>>
<<personsimplePost "normal" _args[0] _args[1]>>
<<set _text_output to _trResult>>
<</if>>
<</silently>><<print _text_output>><</widget>>
<<widget "A_role">><<silently>>
<<a_role>><<capitalise>>
<</silently>><<print _text_output>><</widget>><<widget "day">>
<<if $statFreeze isnot true>>
/*<<run checkNewVersion()>>*/
<<set $comb to 0>>
<<seenPassageChecks>>
<<earnAllFeats true>>
<<set $noon_check to 0>>
<<set $dawn_check to 0>>
<<set $renttime -= 1>>
<<set $motherwake to 0>>
<<if $gamemode isnot "hard" and $uncomfortable.lewd is true>>
<<set $exhibitionism -= 1>>
<<set $promiscuity -= 1>>
<<set $deviancy -= 1>>
<</if>>
<<set $harpervisit to 0>>
<<set $yeardays += 1>>
<<set $scienceinterrupted to 0>>
<<set $mathsinterrupted to 0>>
<<set $englishinterrupted to 0>>
<<set $historyinterrupted to 0>>
<<set $swimminginterrupted to 0>>
<<set $headinterrupted to 0>>
<<set $luncheaten to 0>>
<<set $canteenapproach to 0>>
<<set $detentionattended to 0>>
<<unset $school_infirmary_painkiller>>
<<unset $school_infirmary_bed>>
<<if $locker_suspicion isnot undefined and $locker_suspicion gt 0>>
<<locker_suspicion -1>>
<</if>>
<<unset $locker_mason>>
<<if $whitneyromance is 1>>
<<set $bullytimer += 20>>
<<set $bullytimeroutside += 10>>
<<elseif $NPCName[$NPCNameList.indexOf("Whitney")].dom gte 20>>
<<set $bullytimer += 20>>
<<set $bullytimeroutside += 10>>
<<else>>
<<set $bullytimer += 10>>
<<set $bullytimeroutside += 5>>
<</if>>
<<if $NPCName[$NPCNameList.indexOf("Whitney")].lust gte 1>>
<<set $bullytimer += ($NPCName[$NPCNameList.indexOf("Whitney")].lust / 5)>>
<<set $bullytimeroutside += ($NPCName[$NPCNameList.indexOf("Whitney")].lust / 10)>>
<</if>>
<<set $bullygate to 0>>
<<set $whitney_toilet_check to 0>>
<<unset $whitney_park>>
<<unset $whitney_text_trigger>>
<<unset $whitneyFlirt>>
<<unset $whitneyChat>>
<<unset $whitneyAsk>>
<<unset $whitney_text>>
<<unset $whitney_text_trigger>>
<<set $policecollarseduceattempt to 0>>
<<set $tenyclusPlayed to 0>>
<<unset $beachstrip>>
<<if $compoundstate is 1>>
<<set $compoundstate to 0>>
<</if>>
<<set $schooleventtimer -= 1>>
<<if $robindebtevent gt 0>>
<<set $robindebtevent -= 1>>
<</if>>
<<unset $robin_tending>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].trauma gt 0>>
<<npcincr Robin trauma -1>>
<</if>>
<<unset $robinlocationoverride>>
<<set $baileyvisit to 0>>
<<set $robinwalk to 0>>
<<if $weekday is 7 and $brothelshowdata.type isnot "none" and not $brothelshowdata.done and $brothelshowdata.intro>>
<<set $brothelshowdata.missed to true>><<set $brothelshowdata.type to "none">>
<</if>>
<<if $weekday is 7>>
<<set $brothelshowdata.done to false>>
<</if>>
<<set $robinhugcry to 0>>
<<set $robinhugcomplain to 0>>
<<set $robinblame to 0>>
<<set $robinpersecute to 0>>
<<set $robinpolicebody to 0>>
<<set $robinpolicepay to 0>>
<<if $scienceproject is "ongoing">>
<<set $scienceprojectdays -= 1>>
<<if $scienceprojectdays lt 0>>
<<set $scienceproject to "done">>
<<scienceprojectfinish>>
<</if>>
<</if>>
<<if $mathsproject is "ongoing">>
<<set $mathsprojectdays -= 1>>
<<if $mathsprojectdays lt 0>>
<<set $mathsproject to "done">>
<<mathsprojectfinish>>
<</if>>
<<set $mathslibrarystudent to 0>>
<</if>>
<<if $lakecouple is 1>>
<<set $lakecouple to 0>>
<</if>>
<<if $medicated>>
<<set $medicated -= 1>>
<<set $medicated *= 0.5>>
<<set $medicated = Math.trunc($medicated)>>
<<if $medicated lt 0>>
<<set $medicated to 0>>
<</if>>
<</if>>
<<if $asylummedicated>>
<<set $asylummedicated -= 1>>
<<set $asylummedicated *= 0.5>>
<<set $asylummedicated = Math.trunc($asylummedicated)>>
<<if $asylummedicated lt 0>>
<<set $asylummedicated to 0>>
<</if>>
<</if>>
<<set $boysroomentered to 0>>
<<set $girlsroomentered to 0>>
<<set $famepark -= 7>>
<<set $famepark = Math.clamp($famepark, 0, 100)>>
<<unset $robinbeachpolice>>
<<unset $robinparksnow>>
<<set $sewersfeeding to 0>>
<<set $sewerssex to 0>>
<<set $museumgreengemtouch to 0>>
<<unset $fenceclimb>>
<<set $cafeeaten to 0>>
<<set $mirrortentacles to 0>>
<<set $massattended to 0>>
<<set $dockexhibitionism to 0>>
<<set $brothel_rivalry_timer -= 1>>
<<if $museuminterest gte 60>>
<<set $museuminterest -= 3>>
<</if>>
<<set $museuminterest -= 2>>
<<set $museuminterest = Math.clamp($museuminterest, 0, 100)>>
<<if $weekday is 2>>
<<unset $museumhorse>>
<<unset $museumduck>>
<</if>>
<<set $leightondanceoffered to 0>>
<<set $home_event_timer -= 1>>
<<set $home_event to 1>>
<<set $rng to random(1, 100)>>
<<if $rng gte 95>>
<<set $brothel_basement_price to 3000>>
<<elseif $rng gte 85>>
<<set $brothel_basement_price to 2000>>
<<elseif $rng gte 45>>
<<set $brothel_basement_price to 1000>>
<<else>>
<<set $brothel_basement_price to 500>>
<</if>>
<<set $corruption_slime -= 1>>
<<if $parasite.left_ear.name is "slime">>
<<set $corruption_slime += 1>>
<</if>>
<<if $parasite.right_ear.name is "slime">>
<<set $corruption_slime += 1>>
<</if>>
<<if $chef_rework gte 1>>
<<set $chef_rework -= 1>>
<</if>>
<<if $slimeSleepEvent gt 0>>
<<set $slimeSleepEvent -= 1>>
<</if>>
<<if $slimeSleepEvent is 0>>
<<unset $slimeEvent>>
<</if>>
<<if $temple_garden gte 1>>
<<set $temple_garden -= 10>>
<<set $temple_garden = Math.clamp($temple_garden, 0, 100)>>
<</if>>
<<if $temple_quarters gte 1>>
<<set $temple_quarters -= 10>>
<<set $temple_quarters = Math.clamp($temple_quarters, 0, 100)>>
<</if>>
<<if $temple_chastity_timer gt 0>>
<<set $temple_chastity_timer -= 1>>
<</if>>
<<if $temple_rank isnot "prospective" and $temple_rank isnot "initiate">>
<<if $grace gte 1>>
<<grace -1>>
<</if>>
<</if>>
<<if $temple_jordan_prayer is 1>>
<<unset $temple_jordan_prayer>>
<</if>>
<<if $temple_event isnot undefined>>
<<set $temple_event to 1>>
<</if>>
<<if $wolfcavebreast gte 1>>
<<unset $wolfcavebreast>>
<</if>>
<<if $syndromewolves is 1>>
<<wolf_cave_update>>
<<if $wolfchallengetimer is undefined>>
<<set $wolfchallengetimer to 14>>
<<else>>
<<set $wolfchallengetimer-->>
<</if>>
<</if>>
<<unset $jordan_missing>>
<<unset $blackWolfMonsterRoll>>
<<unset $temple_pray>>
<<unset $lake_meditate>>
<<unset $ex_day>>
<<unset $ex_club>>
<<unset $ex_brothel>>
<<unset $ex_studio>>
<<unset $ex_high>>
<<unset $ex_stall>>
<<unset $ex_mason>>
<<unset $ex_flyover>>
<<unset $ex_cream>>
<<unset $ex_road>>
<<unset $ex_fence>>
<<unset $mason_spoken>>
<<unset $stall_rented>>
<<unset $rocks_pool_invite>>
<<set $bird.satisfied to undefined>>
<<unset $bird_wash>>
<<unset $birdDailyGreeting>>
<<unset $greatHawkMonsterRoll>>
<<unset $estate_bluffed>>
<<unset $estate_chaos>>
<<prison_day>>
<<if $stall_rejected gte 1>>
<<set $stall_rejected -= 1>>
<<set $stall_rejected = Math.clamp($stall_rejected, 0, 100)>>
<</if>>
<<if $mason_pond is 3>>
<<if $weather isnot "rain" and $weather isnot "snow">>
<<set $mason_pond_timer -= 1>>
<</if>>
<<if $mason_pond_timer lte 0>>
<<unset $mason_pond_timer>>
<<set $mason_pond to 4>>
<</if>>
<</if>>
<<unset $spa_event>>
<<if $lake_ice_broken gte 1>>
<<set $lake_ice_broken -= 1>>
<</if>>
<<if $lake_ice_broken lte 0>>
<<unset $lake_ice_broken>>
<</if>>
<<unset $estate_done>>
<<if $community_service gte 1>>
<<if $community_service_done gte 1>>
<<elseif !["asylum","prison"].includes($location)>>
<<crimeup 200>>
<<set $effectsmessage to 1>>
<<set $community_message to "missed">>
<</if>>
<<unset $community_service_done>>
<</if>>
<<unset $robin_history_chat>>
<<if $exhibitionism gte 35 or $promiscuity gte 35 or $deviancy gte 35>>
<<set $lewd_unlock to true>>
<</if>>
<<unset $bailey_wake_day>>
<<unset $pharmTriedSeduction>>
<<unset $pharmSexFinished>>
<<unset $pharmClosed>>
<!-- future plan: change pharm nurse to a persistent npc and clear it here; the generation method below can enforce npc gen that ignores settings. -->
<<set $pharmNurseGender = (random(100) gt $malechance ? "f" : "m")>>
<<set $pharmNurseLvl = random(0, 18)>>
<<set $masochism *= 0.985>>
<<if $masochism_level is 0>>
<<if $masochism gte 100>>
<<set $masochism_level to 1>>
<<set $effectsmessage to 1>><<set $masochism_message to "up 1">>
<</if>>
<<elseif $masochism_level is 1>>
<<if $masochism gte 300>>
<<set $masochism_level to 2>>
<<set $effectsmessage to 1>><<set $masochism_message to "up 2">>
<<elseif $masochism lte 50>>
<<set $masochism_level to 0>>
<<set $effectsmessage to 1>><<set $masochism_message to "down 0">>
<</if>>
<<elseif $masochism_level is 2>>
<<if $masochism gte 500>>
<<set $masochism_level to 3>>
<<set $effectsmessage to 1>><<set $masochism_message to "up 3">>
<<elseif $masochism lte 200>>
<<set $masochism_level to 1>>
<<set $effectsmessage to 1>><<set $masochism_message to "down 1">>
<</if>>
<<elseif $masochism_level is 3>>
<<if $masochism gte 800>>
<<set $masochism_level to 4>>
<<set $effectsmessage to 1>><<set $masochism_message to "up 4">>
<<elseif $masochism lte 400>>
<<set $masochism_level to 2>>
<<set $effectsmessage to 1>><<set $masochism_message to "down 2">>
<</if>>
<<elseif $masochism_level is 4>>
<<if $masochism lte 700>>
<<set $masochism_level to 3>>
<<set $effectsmessage to 1>><<set $masochism_message to "down 3">>
<</if>>
<</if>>
<<set $sadism *= 0.985>>
<<if $sadism_level is 0>>
<<if $sadism gte 100>>
<<set $sadism_level to 1>>
<<set $effectsmessage to 1>><<set $sadism_message to "up 1">>
<</if>>
<<elseif $sadism_level is 1>>
<<if $sadism gte 300>>
<<set $sadism_level to 2>>
<<set $effectsmessage to 1>><<set $sadism_message to "up 2">>
<<elseif $sadism lte 50>>
<<set $sadism_level to 0>>
<<set $effectsmessage to 1>><<set $sadism_message to "down 0">>
<</if>>
<<elseif $sadism_level is 2>>
<<if $sadism gte 500>>
<<set $sadism_level to 3>>
<<set $effectsmessage to 1>><<set $sadism_message to "up 3">>
<<elseif $sadism lte 200>>
<<set $sadism_level to 1>>
<<set $effectsmessage to 1>><<set $sadism_message to "down 1">>
<</if>>
<<elseif $sadism_level is 3>>
<<if $sadism gte 800>>
<<set $sadism_level to 4>>
<<set $effectsmessage to 1>><<set $sadism_message to "up 4">>
<<elseif $sadism lte 400>>
<<set $sadism_level to 2>>
<<set $effectsmessage to 1>><<set $sadism_message to "down 2">>
<</if>>
<<elseif $sadism_level is 4>>
<<if $sadism lte 700>>
<<set $sadism_level to 3>>
<<set $effectsmessage to 1>><<set $sadism_message to "down 3">>
<</if>>
<</if>>
<<if $alex_greenhouse is 1>>
<<if $weather isnot "rain" and $weather isnot "snow">>
<<set $alex_greenhouse_timer -= 1>>
<</if>>
<<if $alex_greenhouse_timer lte 0>>
<<unset $alex_greenhouse_timer>>
<<set $alex_greenhouse to 2>>
<</if>>
<</if>>
<<set $left_before_nurse_returned to 0>>
<<if $school_crossdress_message gte 1 or $school_herm_message gte 1>>
<<set $effectsmessage to 1>>
<</if>>
<<unset $school_herm_day>>
<<unset $school_crossdress_day>>
<<set $exhibitionismstress1 to 0>>
<<set $exhibitionismstress2 to 0>>
<<set $exhibitionismstress3 to 0>>
<<set $exhibitionismstress4 to 0>>
<<set $exhibitionismstress5 to 0>>
<<set $promiscuitystress1 to 0>>
<<set $promiscuitystress2 to 0>>
<<set $promiscuitystress3 to 0>>
<<set $promiscuitystress4 to 0>>
<<set $promiscuitystress5 to 0>>
<<set $deviancystress1 to 0>>
<<set $deviancystress2 to 0>>
<<set $deviancystress3 to 0>>
<<set $deviancystress4 to 0>>
<<set $deviancystress5 to 0>>
<<if $farm_stage gte 2>>
<<farm_work_update midnight>>
<</if>>
<<if $farm_stage gte 5>>
<<if $bailey_encroach gte 1>>
<<farm_aggro 15>>
<</if>>
<<if $bailey_encroach gte 2>>
<<farm_aggro `$bailey_encroach * 3`>>
<</if>>
<<if $farm_stage gte 7>>
<<farm_aggro 5>>
<</if>>
<<farm_aggro 5>>
<</if>>
<<if $farm_stage gte 7>>
<<if $farm.stock>>
<<set $farm.stock.truffles *= 0.8>>
<<set $farm.stock.truffles to Math.trunc($farm.stock.truffles)>>
<<set $farm.stock.milk *= 0.8>>
<<set $farm.stock.milk to Math.trunc($farm.stock.milk)>>
<<set $farm.stock.eggs *= 0.8>>
<<set $farm.stock.eggs to Math.trunc($farm.stock.eggs)>>
<</if>>
<<if $farm.woodland gte 3>>
<<farm_stock truffles 6 12>>
<<farm_pigs -2>>
<<elseif $farm.woodland gte 1>>
<<farm_stock truffles 3 6>>
<<farm_pigs -1>>
<</if>>
<<if $farm.barn gte 2>>
<<farm_stock milk 12 24>>
<<elseif $farm.barn gte 1>>
<<farm_stock milk 6 12>>
<</if>>
<<if $farm.coop gte 2>>
<<farm_stock eggs 24 48>>
<<elseif $farm.coop gte 1>>
<<farm_stock eggs 12 24>>
<</if>>
<<if $farm.kennel gte 1>>
<<farm_dogs -2>>
<<farm_cattle -1>>
<</if>>
<</if>>
<<if $farm_stage gte 9>>
<<if $lurkers_stored gte 1>>
<<set $farm.still_timer -= 1>>
<<if $farm.still_timer lte 0>>
<<set $lurkers_stored -= 1>>
<<set $phials_stored += 1>>
<<set $farm.still_timer to 7>>
<</if>>
<</if>>
<</if>>
<<if $farm_stage gte 7>>
<<set $farm_attack_timer -= 1>>
<<if $farm_attack_timer lt 0>>
<<farm_attack_auto>>
<</if>>
<</if>>
<<if $farm_countdown gte 1>>
<<set $farm_countdown -= 1>>
<</if>>
<<unset $farm_work>>
<<unset $farm_count>>
<<unset $farm_naked>>
<<unset $farm_event>>
<<unset $farm_end>>
<<if $farm_yield isnot undefined>>
<<if $farm_yield_alex is undefined>>
<<set $farm_yield_alex to 0>>
<</if>>
<<set $farm_yield_alex += $farm_yield>>
<<unset $farm_yield>>
<</if>>
<<unset $alex_breakfast>>
<<unset $alex_tea>>
<<unset $alex_to_bed>>
<<if $alex_countdown gte 1>>
<<set $alex_countdown -= 1>>
<</if>>
<<farm_build_day>>
<<if $schooltrait gte 4>>
<<trauma -50>>
<<elseif $schooltrait is 3>>
<<trauma -40>>
<<elseif $schooltrait is 2>>
<<trauma -30>>
<<elseif $schooltrait is 1>>
<<trauma -20>>
<<else>>
<<trauma -10>>
<</if>>
<<if $robinpaid gte 1>>
<<trauma -25>>
<</if>>
<<if $awareness gte 300>>
<<set $awarelevel to 2>>
<<elseif $awareness gte 200>>
<<set $awarelevel to 1>>
<<elseif $awareness lte -1>>
<<set $awarelevel to -1>>
<<else>>
<<set $awarelevel to 0>>
<</if>>
<<if $awarelevel lte 1 and $loveInterest.secondary isnot "None">>
<<set $loveInterest.secondary to "None">><<set $loveInterestAwareMessage to 0>>
<span class = "blue"><i>다수의 연인을 갖는 건 잘못된 일이라는 생각이 든다. 당신은 더 이상 둘 이상의 연애 상대를 선택할 수 없다.</i></span>
<</if>>
<<if $awarelevel gte 2 and $loveInterest.primary isnot "None" and $loveInterest.secondary is "None" and $loveInterestAwareMessage is 0>>
<<set $loveInterestAwareMessage to 1>>
<span class = "pink"><i>당신의 마음은 여러 명의 연인들을 받아 들인다. 당신은 이제 두번째 연애 상대를 선택할 수 있다.</i></span>
<</if>>
<<pregProgressDay>>
<<creatureContainersProgressDay>>
<<set $seenPets to false>>
<<if $awareness lte -200 and $innocencestate isnot 1>>
<<set $innocencestate to 1>>
<<set $innocencemessage to "start">>
<<set $innocencetrauma to $trauma>>
<<set $trauma to 0>>
<<elseif $awareness gte 0 and $innocencestate is 1>>
<<set $innocencestate to 0>>
<<set $trauma to $innocencetrauma>>
<<set $innocencemessage to "end">>
<</if>>
<<if $location is "asylum">>
<<set $asylumbound -= 1>>
<<set $asylumfirsttreatment to 0>>
<<set $asylumsecondtreatment to 0>>
<<set $asylumassessment to 0>>
<<set $asylumexercise to 0>>
<</if>>
<<set $monthday += 1>>
<<set _months to ["january","february","march","april","may","june","july","august","september","october","november","december"]>>
<<switch $month>>
<<case "february">>
<<if $year % 4 is 0>>
<<set _lastDay to 29>>
<<else>>
<<set _lastDay to 28>>
<</if>>
<<set _monthDefault to true>>
<<case "april" "june" "september" "november">>
<<set _lastDay to 30>>
<<set _monthDefault to true>>
<<case "december">>
<<if $monthday gt 31>>
<<set $monthday to 1>>
<<set $month to "january">>
<<set $year += 1>>
<</if>>
<<default>>
<<set _lastDay to 31>>
<<set _monthDefault to true>>
<</switch>>
<<if _monthDefault is true>>
<<if $monthday gt _lastDay>>
<<set $monthday to 1>>
<<if $month is "august">>
<<year>>
<</if>>
<<set $month to _months[_months.indexOf($month) + 1]>>
<</if>>
<</if>>
<<if _months.indexOf($month) gte 11 or _months.indexOf($month) lte 1>>
<<set $season to "winter">>
<<elseif _months.indexOf($month) gte 8>>
<<set $season to "autumn">>
<<elseif _months.indexOf($month) gte 5>>
<<set $season to "summer">>
<<elseif _months.indexOf($month) gte 2>>
<<set $season to "spring">>
<</if>>
<<moonstate>>
<<if $schoolday is 1 and $location isnot "prison">>
<<if $scienceattended isnot 1>>
<<set $sciencemissed += 1>><<set $lessonmissedtext += 1>><<set $lessonmissed += 1>><<set _lessonmissed to true>>
<<else>>
<<set $sciencemissed -= 1>><<set $lessonmissed -= ($lessonmissed gt 0 ? 1 : 0)>>
<</if>>
<<if $mathsattended isnot 1>>
<<set $mathsmissed += 1>><<set $lessonmissedtext += 1>><<set $lessonmissed += 1>><<set _lessonmissed to true>>
<<else>>
<<set $mathsmissed -= 1>><<set $lessonmissed -= ($lessonmissed gt 0 ? 1 : 0)>>
<</if>>
<<if $englishattended isnot 1>>
<<set $englishmissed += 1>><<set $lessonmissedtext += 1>><<set $lessonmissed += 1>><<set _lessonmissed to true>>
<<else>>
<<set $englishmissed -= 1>><<set $lessonmissed -= ($lessonmissed gt 0 ? 1 : 0)>>
<</if>>
<<if $historyattended isnot 1>>
<<set $historymissed += 1>><<set $lessonmissedtext += 1>><<set $lessonmissed += 1>><<set _lessonmissed to true>>
<<else>>
<<set $historymissed -= 1>><<set $lessonmissed -= ($lessonmissed gt 0 ? 1 : 0)>>
<</if>>
<<if $swimmingattended isnot 1>>
<<set $swimmingmissed += 1>><<set $lessonmissedtext += 1>><<set $lessonmissed += 1>><<set _lessonmissed to true>>
<<else>>
<<set $swimmingmissed -= 1>><<set $lessonmissed -= ($lessonmissed gt 0 ? 1 : 0)>>
<</if>>
<<set $scienceattended to 0>>
<<set $mathsattended to 0>>
<<set $englishattended to 0>>
<<set $historyattended to 0>>
<<set $swimmingattended to 0>>
<</if>>
<<switch $month>>
<<case "january" "may" "september">>
<<if $weekday is 1 or $weekday is 2>>
<<set $schoolterm to 1>>
/* reset inspections event cycle; inspections per term to "track students' growth" */
<<if $schoolevent gt 2>>
<<set $schoolevent to 0>>
<<set $schooleventtimer to 10>>
<</if>>
<</if>>
<<case "april" "july" "december">>
<<if $weekday is 7 or $weekday is 1 or $weekday is 2>>
<<set $schoolterm to 0>>
<</if>>
<</switch>>
<<if $weekday isnot 1 and $weekday isnot 7 and $schoolterm is 1>>
<<set $schoolday to 1>>
<<else>>
<<set $schoolday to 0>>
<</if>>
<<if $month is "february" and $monthday gte 7 and $monthday lte 14>>
<<set $valentines to 1>>
<<else>>
<<set $valentines to 0>>
<<unset $valentines_eden>>
<<unset $valentines_eden_bought>>
<<unset $valentines_eden_bath>>
<<unset $valentines_eden_breakfast>>
<</if>>
<<if $month is "october" and $monthday gte 21>>
<<set $halloween to 1>>
<<else>>
<<set $halloween to 0>>
<<unset $halloween_whitney>>
<<unset $halloween_whitney_proposed>>
<<unset $halloween_robin>>
<<if $halloween_robin_costume and $NPCName[$NPCNameList.indexOf("Robin")].outfits and $NPCName[$NPCNameList.indexOf("Robin")].outfits.includes($halloween_robin_costume)>>
<<removeNNPCOutfit "Robin" $halloween_robin_costume>>
<</if>>
<<unset $halloween_robin_costume>>
<<unset $halloween_winter_key>>
<<unset $halloween_eden>>
<<unset $halloween_eden_bought>>
<<unset $halloween_eden_candy_given>>
<<if $halloween_trick_NPC>>
<</if>>
<</if>>
<<if $month is "november" and $monthday is 2>>
<<unset $halloween_kylar>>
<<unset $halloween_kylar_proposed>>
<</if>>
<<if $month is "december" and $monthday gte 18 and $monthday lte 25>>
<<set $christmas to 1>>
<<else>>
<<unset $christmas>>
<<unset $christmas_event>>
<<unset $christmas_event_2>>
<<unset _christmas_event_robin>>
<<unset $christmas_gift>>
<<unset $christmas_gift_robin>>
<<unset $christmas_wrap>>
<<unset $christmas_gift_robin_wrapped>>
<<unset $christmas_robin_lewd>>
<<unset $christmas_robin_gift_received>>
<<unset $christmas_gift_robin_given>>
<<unset $christmas_gift_eden>>
<<unset $christmas_gift_eden_given>>
<<unset $christmas_kylar>>
<<unset $christmas_whitney>>
<<unset $edenmeal>>
<<unset $eden_christmas_dinner>>
<<unset $christmas_wraith>>
<</if>>
<<if $bell_timer>>
<<set $bell_timer -= 1>>
<</if>>
<<if $weekday isnot 1>>
<<if $robindebtevent is 0>>
<<set $robinmissing to 0>>
<</if>>
<</if>>
<<if $birthmonth is $month and $birthday is $monthday>>
<</if>>
<<physicalAdjustments>>
<<if $player.penisExist>>
<<set _amount to $player.penissize - 1>>
<<if $semen_volume lte 24>>
<<set _amount++>>
<</if>>
<<set _amount -= Math.floor($semen_volume / 250)>>
<<semenvolume _amount>>
<<else>>
<<set $semen_volume to 0>>
<<set $semen_amount to 0>>
<</if>>
<<milkvolume -2>>
<<if $purity + $semen_volume lt 980>>
<<semenvolume 3>>
<</if>>
<<if $purity + $milk_volume lt 1000>>
<<set $milk_volume += 10>>
<</if>>
<<set $lactation_pressure -= 1>>
<<if $lactating is 1>>
<<if $lactation_pressure lt 30 or $player.breastsize lte 0>>
<<set $lactating to 0>>
<<set $effectsmessage to 1>>
<<set $lactationmessage to 1>>
<</if>>
<<else>>
<<if $lactation_pressure gte 30 and $breastfeedingdisable is "f" and $player.breastsize gte 1>>
<<set $lactating to 1>>
<<set $effectsmessage to 1>>
<<set $lactationmessage to 1>>
<</if>>
<</if>>
<<set $nectar_addiction -= 5>>
<<if $backgroundTraits.includes("plantlover")>>
<<set $nectar_timer-->>
<<if $nectar_timer lte 0>>
<<set $backgroundTraits.delete("plantlover")>>
<<set $effectsmessage to 1>>
<<set $nectarmessage to "traitLost">>
<<set $nectar_addiction to 0>>
<<elseif $nectar_timer lte 14>>
<<set $effectsmessage to 1>>
<<set $nectarmessage to "withdrawals">>
<</if>>
<<else>>
<<if $nectar_addiction gte 150>>
<<set $backgroundTraits.pushUnique("plantlover")>>
<<set $effectsmessage to 1>>
<<set $nectarmessage to "traitGain">>
<<set $nectar_timer to 21>>
<</if>>
<</if>>
<<if $purity lte 0>>
<<if $fallenangel gte 2>>
<<fallenDescend>> /* Moved to transformations.twee */
<</if>>
<<transform demon 1>>
<<else>>
<<transform demon -1>>
<</if>>
<<if $purity gte 1 and ($demon gte 6 or ($demon gte 1 and $demonFeat is true))>>
<span class="red">끔찍한 빛이 몸을 불사르는 듯한 느낌이다.</span>
<<gstress>><<set $stress += $stressmax>>
<</if>>
<<if $featsPurityBoost>>
<<purity $featsPurityBoost>>
<</if>>
<<purity 1>>
<<if $player.virginity.vaginal is true and $player.virginity.penile is true>>
<<purity 2>>
<<if $purity gte 1000>>
<<transform angel 2>>
<</if>>
<</if>>
<<if $angel gte 4>>
<<set $angelBanishMax to Math.floor($angelbuild / 10)>>
<<set $angelBanish to $angelBanishMax>>
<<else>>
<<set $angelBanish to 0>>
<</if>>
<<transform angel -1>>
<<if $fallenangel gte 2>>
<<purity -10>>
<</if>>
<<set $physiquesize to (1000 * $devlevel)>>
<<if $physique gte 1000>>
<<if $farm_stage gte 6>>
<<set $physique to ($physique - ($physique / 3000))>>
<<else>>
<<set $physique to ($physique - ($physique / 2500))>>
<</if>>
<</if>>
<<set $willpower *= 0.99>>
<!-- PC loses 60 minutes of tanning every day -->
<<tanned -60 true>>
<<set $skinColor.sunBlock to false>>
<<set $hairlength += 3>>
<<set $fringelength += 3>>
<<calchairlengthstage>>
<<if $schoolterm is 1>>
<<if $weekday is 3 or $weekday is 4 or $weekday is 5 or $weekday is 6 or $weekday is 7>>
<<set _delinquencyDecay to 1>>
<<if $NPCName[$NPCNameList.indexOf("Leighton")].love gte $npclovehigh>>
<<set _delinquencyDecay += 1>>
<</if>>
<<if $NPCName[$NPCNameList.indexOf("Sirris")].love gte $npclovehigh>>
<<set _delinquencyDecay += 1>>
<</if>>
<<if $NPCName[$NPCNameList.indexOf("River")].love gte $npclovehigh>>
<<set _delinquencyDecay += 1>>
<</if>>
<<if $NPCName[$NPCNameList.indexOf("Doren")].love gte $npclovehigh>>
<<set _delinquencyDecay += 1>>
<</if>>
<<if $NPCName[$NPCNameList.indexOf("Winter")].love gte $npclovehigh>>
<<set _delinquencyDecay += 1>>
<</if>>
<<if $NPCName[$NPCNameList.indexOf("Mason")].love gte $npclovehigh>>
<<set _delinquencyDecay += 1>>
<</if>>
<<if _lessonmissed>>
<<set _delinquencyDecay to Math.floor(_delinquencyDecay / 2)>>
<</if>>
<<set $delinquency -= _delinquencyDecay>>
<<if $schoolfameblackmail isnot undefined>>
<<set $schoolfameblackmail += 1>>
<</if>>
<</if>>
<</if>>
<<if $science_star gte 1>>
<<set $science_star = Math.clamp($science_star, 0, 3)>>
<<scienceskill $science_star>>
<<set $science_star to 0>>
<</if>>
<<if $maths_star gte 1>>
<<set $maths_star = Math.clamp($maths_star, 0, 3)>>
<<mathsskill $maths_star>>
<<set $maths_star to 0>>
<</if>>
<<if $english_star gte 1>>
<<set $english_star = Math.clamp($english_star, 0, 3)>>
<<englishskill $english_star>>
<<set $english_star to 0>>
<</if>>
<<if $history_star gte 1>>
<<set $history_star = Math.clamp($history_star, 0, 3)>>
<<historyskill $history_star>>
<<set $history_star to 0>>
<</if>>
<<set $beauty += (100 - (($trauma / $traumamax) * 100))>>
<<weather_select>>
<<tending_day>>
<<if $flashbacktown isnot 0>>
<<set $flashbacktown -= 1>>
<</if>>
<<if $flashbackhome isnot 0>>
<<set $flashbackhome -= 1>>
<</if>>
<<if $flashbackbeach isnot 0>>
<<set $flashbackbeach -= 1>>
<</if>>
<<if $flashbackunderground isnot 0>>
<<set $flashbackunderground -= 1>>
<</if>>
<<if $flashbackschool isnot 0>>
<<set $flashbackschool -= 1>>
<</if>>
<<if $flashbacktown is 1>>
<<set $flashbacktownready to 1>>
<</if>>
<<if $flashbackhome is 1>>
<<set $flashbackhomeready to 1>>
<</if>>
<<if $flashbackbeach is 1>>
<<set $flashbackbeachready to 1>>
<</if>>
<<if $flashbackunderground is 1>>
<<set $flashbackundergroundready to 1>>
<</if>>
<<if $flashbackschool is 1>>
<<set $flashbackschoolready to 1>>
<</if>>
<<set $flashbacktown = Math.clamp($flashbacktown, 0, 14)>>
<<set $flashbackhome = Math.clamp($flashbackhome, 0, 14)>>
<<set $flashbackbeach = Math.clamp($flashbackbeach, 0, 14)>>
<<set $flashbackunderground = Math.clamp($flashbackunderground, 0, 14)>>
<<set $flashbackschool = Math.clamp($flashbackschool, 0, 14)>>
<<set $school to $science + $english + $maths + $history>>
<<if $school gte 2800>>
<<set $schooltrait to 4>>
<<elseif $school gte 2000>>
<<set $schooltrait to 3>>
<<elseif $school gte 1600>>
<<set $schooltrait to 2>>
<<elseif $school gte 1200>>
<<set $schooltrait to 1>>
<<else>>
<<set $schooltrait to 0>>
<</if>>
<<if $orgasmstat gte 1000 and $orgasmtrait is 0>>
<<set $effectsmessage to 1>><<set $orgasm_trait_message to 1>>
<<set $orgasmtrait to 1>>
<</if>>
<<if $ejacstat gte 1000 and $ejactrait is 0>>
<<set $effectsmessage to 1>><<set $cum_trait_message to 1>>
<<set $ejactrait to 1>>
<</if>>
<<if $moleststat gte 1000 and $molesttrait is 0>>
<<set $effectsmessage to 1>><<set $molest_trait_message to 1>>
<<set $molesttrait to 1>>
<</if>>
<<if $rapestat gte 500 and $rapetrait is 0>>
<<set $effectsmessage to 1>><<set $rape_trait_message to 1>>
<<set $rapetrait to 1>>
<</if>>
<<if $beastrapestat gte 100 and $bestialitytrait is 0>>
<<set $effectsmessage to 1>><<set $bestiality_trait_message to 1>>
<<set $bestialitytrait to 1>>
<</if>>
<<if $tentaclerapestat gte 50 and $tentacletrait is 0>>
<<set $effectsmessage to 1>><<set $tentacle_trait_message to 1>>
<<set $tentacletrait to 1>>
<</if>>
<<if $swallowedstat gte 20 and $voretrait is 0>>
<<set $effectsmessage to 1>><<set $vore_trait_message to 1>>
<<set $voretrait to 1>>
<</if>>
<<if $milk_drank_stat gte 1000 and $milkdranktrait is 0>>
<<set $effectsmessage to 1>><<set $milk_trait_message to 1>>
<<set $milkdranktrait to 1>>
<</if>>
<<unset $edenbreakfast>>
<<unset $edenbreakfastlust>>
<<unset $edenbath>>
<<unset $edenwalk>>
<<unset $edenwash>>
<<unset $edenchoplust>>
<<unset $edenhunting>>
<<unset $edenlunch>>
<<unset $edendinner>>
<<unset $edendistract>>
<<unset $edenasylumdisarm>>
<<unset $eden_asylum_rescue>>
<<unset $eden_sew>>
<<unset $eden_supplies>>
<<unset $eden_sweep>>
<<unset $eden_salve>>
<<unset $eden_soap>>
<<unset $eden_search>>
<<unset $edenexposed>>
<<unset $edenspringjoin>>
<<unset $salveuse>>
<<set $edenmassage to 0>>
<<set $edenhuntcaught to 0>>
<<set $edenfarmrescue to 0>>
<<if $edencoat is 1>>
<<set $edencoat to 2>>
<</if>>
<<if $month isnot "november" and $edenprepare is 1>>
<<set $edenprepare to 0>>
<<unset $edenwall>>
<<unset $edenchimney>>
<<unset $edenroof>>
<</if>>
<<if $edenshoutrescue isnot 1>>
<<set $edenwhip to 0>>
<</if>>
<<set $edendays += 1>>
<<if $edengarden gte 1>>
<<set $edengarden -= 1>>
<</if>>
<<if $edenshrooms gte 1>>
<<set $edenshrooms -= 1>>
<</if>>
<<if $edenspring gte 1>>
<<set $edenspring -= 1>>
<</if>>
<<if $robinromance is 1 && $NPCName[$NPCNameList.indexOf("Robin")].dom gte 40>>
<<npcincr Robin lust 1>>
<</if>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].init is 1>>
<<set $robinDaily to {}>>
<<set $robinDaily.cdevent to 0>>
<</if>>
<<if $NPCName[$NPCNameList.indexOf("Alex")].init is 1>>
<<set $alexDaily to {}>>
<</if>>
<<if $farm_stage gte 7 && $NPCName[$NPCNameList.indexOf("Alex")].dom gte 40>>
<<npcincr Alex lust 1>>
<</if>>
<<if $NPCName[$NPCNameList.indexOf("Eden")].init is 1>>
<<npcincr Eden lust 1>>
<</if>>
<<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "active">>
<!-- prevent kylar's stalker routine before they're even introduced to the player -->
<<npcincr Kylar lust 1>>
<<set $NPCName[$NPCNameList.indexOf("Kylar")].lust to Math.clamp($NPCName[$NPCNameList.indexOf("Kylar")].lust, 0, 100)>>
<<set $NPCName[$NPCNameList.indexOf("Kylar")].love to Math.clamp($NPCName[$NPCNameList.indexOf("Kylar")].love, 0, 100)>>
<<set $NPCName[$NPCNameList.indexOf("Kylar")].rage to Math.clamp($NPCName[$NPCNameList.indexOf("Kylar")].rage, 0, 100)>>
<<set $kylar.timer.halls += (10 + ($NPCName[$NPCNameList.indexOf("Kylar")].lust / 4))>>
<<set $kylar.timer.home += (10 + ($NPCName[$NPCNameList.indexOf("Kylar")].lust / 4))>>
<<set $kylar.timer.street += (10 + ($NPCName[$NPCNameList.indexOf("Kylar")].lust / 4))>>
<<if $kylar.riddle is 1>>
<<set $kylar.riddle to 2>>
<<else>>
<<set $kylar.riddle to 0>>
<</if>>
<<if $kylarSeen.includes("fountainIntro") and random(1,100) gte 20>>
<<set $kylar.fountain to 1>>
<<else>>
<<set $kylar.fountain to 0>>
<</if>>
<<set $kylarDaily to {}>>
<</if>>
<<if $NPCName[$NPCNameList.indexOf("Avery")].state isnot "dismissed">>
<<set $averyschoolpickup to 0>>
<<set $averyseen to 0>>
<<if $averydate is 1>>
<<set $averydate to 0>>
<<if $averydateattended isnot 1>>
<<set $averydatemissed to 1>>
<</if>>
<<set $averydateattended to 0>>
<</if>>
<<unset $averydatedone>>
<<if $averyPub is 1>>
<<unset $averyPub>>
<<clearNPC avery_sidepiece>>
<</if>>
<<else>>
<<unset $averyDismissalSceneWait>>
<</if>>
<<if $sydneyScience isnot 1 and $days gte random(7, 12)>>
/*<<set $sydneyLate to 1>><<set $sydneyScience to 1>>*/ <!-- Uncomment this when Sydney can show up in Science Class -->
<</if>>
<<if $adultshopprogress lt 22 and $weekday is 6>>
<<set $adultshopprogress += 1>>
<<elseif $adultshopgrandopening is true>>
<<unlockAdultShop>>
<<elseif $adultshopprogress gte 22 and $adultshopunlocked isnot true>>
<<set $adultshopgrandopening to true>>
<<elseif $adultshopdegree lt 15>>
<<set $adultshopdegree += 0.1>>
<</if>>
<<unset $adultshophelped>>
<<if $NPCName[$NPCNameList.indexOf("Sydney")].init is 1>>
<<NPCStatusCheck "Sydney">>
<<if $NPCName[$NPCNameList.indexOf("Sydney")].purity gte 1 and $NPCName[$NPCNameList.indexOf("Sydney")].virginity.temple is true>>
<<npcincr Sydney purity 1>>
<</if>>
<<if _sydneyStatus.includes("corrupt")>>
<<set $NPCName[$NPCNameList.indexOf("Sydney")].title to "fallen">>
<<else>>
<<set $NPCName[$NPCNameList.indexOf("Sydney")].title to "faithful">>
<</if>>
<<unset $sydneyLate>> <!-- Remove this line when Sydney can show up in Science Class -->
<<if $schoolday is 1 and random(1, 4) is 1>>
<<set $sydneyLate to 1>>
<</if>>
<<if $sydneySeen.includes("library") and $NPCName[$NPCNameList.indexOf("Sydney")].love gte 60 and $sydneyLibraryEvent is undefined and $NPCName[$NPCNameList.indexOf("Whitney")].init is 1 and $NPCName[$NPCNameList.indexOf("Whitney")].state isnot "dungeon" and !$sydneyLeightonConfrontTimer>>
<<set $sydneyLibraryEvent to 1>>
<</if>>
<<if $sydneySeen.includes("library") and ($sydneyLibraryEvent is 2 or $libraryMoneyStolen or $sydneyStolenKnown) and !$sydneyLeightonConfrontTimer>>
<<if $sydneyLibraryEvent is 2>>
<<set $sydneyLeightonConfront to 1>>
<<set $sydneyLeightonWhitneyGuilty to 1>>
<<elseif $libraryMoneyStolen gte 100 or $sydneyStolenKnown>>
<<set $sydneyLeightonConfront to 1>>
<<set $sydneyLeightonPlayerGuilty to 1>>
<</if>>
<<elseif $sydneyLeightonConfrontTimer>>
<<set $sydneyLeightonConfrontTimer-->>
<<if $sydneyLeightonConfrontTimer lte 0>>
<<unset $sydneyLeightonConfrontTimer>>
<</if>>
<</if>>
<<set $sydneyDaily to {}>>
<<set $sydneyDaily.sex to 0>>
<<unset $sydneyScienceWarn>>
<<unset $sydneyPunish>>
<<unset $sydneyTempleSkip>>
<<if $sydneyromance is 1 and $sydneyChastityKnown and $NPCName[$NPCNameList.indexOf("Sydney")].love gte 90 and _sydneyStatus.includes("Lust") and $NPCName[$NPCNameList.indexOf("Sydney")].chastity.anus.includes("shield")>>
<<set $NPCName[$NPCNameList.indexOf("Sydney")].chastity.anus to "">>
<<set $sydneyAnalShieldComment to true>>
<</if>>
<</if>>
<<if $studyBooks>>
<<passiveStudy>>
<<if $studyBooks.rented isnot "none" and $schoolterm is 1>>
<<if $book_rent_timer gte 0>>
<<set $book_rent_timer -= 1>>
<<elseif $book_rent_timer lt 0>>
<<if $bookOverdue is undefined>>
<<set $bookOverdue to 0>>
<</if>>
<<set $bookOverdue += 1>>
<<if $bookOverdue gte 7>>
<<crimeup 1>>
<<set $delinquency += 5>>
<br><span class="red">당신은 반납기한이 심각하게 지난 책을 가지고 있고, 경찰은 그 사실을 알고 있다.</span><br>
<<elseif $bookOverdue gte 3>>
<<set $delinquency += 3>>
<br><span class="red">당신은 반납기한이 지난 책을 가지고 있고, 불량하다고 여겨지고 있다.</span><br>
<</if>>
<</if>>
<</if>>
<<if $studyBooks.stolen isnot "none" and $schoolterm is 1>>
<<crimeup 1>>
<</if>>
<<if $recentReturnTimer>>
<<set $recentReturnTimer-->>
<<if $recentReturnTimer lte 0>>
<<unset $recentReturnTimer>>
<</if>>
<</if>>
<</if>>
<<if $bookStolen is 1>>
<<unset $bookStolen>>
<<if $bookStolenKnown is undefined>>
<<set $bookStolenKnown to 1>>
<</if>>
<<if $libraryMoneyStolen is undefined>>
<<set $libraryMoneyStolen to 0>>
<</if>>
<<set $libraryMoneyStolen += 20>>
<<crimeup 20>>
<</if>>
<<unset $scienceExcused>>
<<unset $mathsExcused>>
<<unset $englishExcused>>
<<unset $historyExcused>>
<<unset $swimmingExcused>>
<<if $temple_evaluation>>
<<set $temple_evaluation -= 1>>
<<if $temple_evaluation lte 0>>
<<unset $temple_evaluation>>
<</if>>
<</if>>
<<if $wraith>>
<<if $wraithAnger>>
<<if $wraithAnger gt 0>>
<<set $wraithAnger -->>
<<else>>
<<set $wraith.offspring to "">>
<<unset $wraithAnger>>
<</if>>
<</if>>
<</if>>
<<if $skulduggery gte 1000 and $skulduggeryday lt 1000>>
<span class="gold">속임수가 </span> <span class="green">S</span><span class="gold">로 발전하였다.</span>
<<elseif $skulduggery gte 900 and $skulduggeryday lt 900>>
<span class="gold">속임수가 </span><span class="teal">A+</span><span class="gold">로 발전하였다.</span>
<<elseif $skulduggery gte 800 and $skulduggeryday lt 800>>
<span class="gold">속임수가 </span><span class="teal">A</span><span class="gold">로 발전하였다.</span>
<<elseif $skulduggery gte 700 and $skulduggeryday lt 700>>
<span class="gold">속임수가 </span><span class="lblue">B+</span><span class="gold">로 발전하였다.</span>
<<elseif $skulduggery gte 600 and $skulduggeryday lt 600>>
<span class="gold">속임수가 </span><span class="lblue">B</span><span class="gold">로 발전하였다.</span>
<<elseif $skulduggery gte 500 and $skulduggeryday lt 500>>
<span class="gold">속임수가 </span><span class="blue">C+</span><span class="gold">로 발전하였다.</span>
<<elseif $skulduggery gte 400 and $skulduggeryday lt 400>>
<span class="gold">속임수가 </span><span class="blue">C</span><span class="gold">로 발전하였다.</span>
<<elseif $skulduggery gte 300 and $skulduggeryday lt 300>>
<span class="gold">속임수가 </span><span class="purple">D+</span><span class="gold">로 발전하였다.</span>
<<elseif $skulduggery gte 200 and $skulduggeryday lt 200>>
<span class="gold">속임수가 </span><span class="purple">D</span><span class="gold">로 발전하였다.</span>
<<elseif $skulduggery gte 100 and $skulduggeryday lt 100>>
<span class="gold">속임수가 </span><span class="pink">F+</span><span class="gold">로 발전하였다.</span>
<</if>>
<<set $skulduggeryday to $skulduggery>>
<<transformationStateUpdate>>
<!-- PB Growth handling START-->
<!-- It grows each day-->
<<if $pbdisable is "f">>
<<set $pbgrowth += 1>>
<<if $pbgrowth gte 24>>
<<set $pblevel to 9>>
<<elseif $pbgrowth gte 19>>
<<set $pblevel to 8>>
<<elseif $pbgrowth gte 14>>
<<set $pblevel to 7>>
<<elseif $pbgrowth gte 10>>
<<set $pblevel to 6>>
<<elseif $pbgrowth gte 7>>
<<set $pblevel to 5>>
<<elseif $pbgrowth gte 5>>
<<set $pblevel to 3>>
<<elseif $pbgrowth gte 2>>
<<set $pblevel to 2>>
<<elseif $pbgrowth gte 1>>
<<set $pblevel to 1>>
<</if>>
<<if $player.ballsExist is true>>
<<set $pbgrowthballs += 1>>
<<if $pbgrowthballs gte 24>>
<<set $pblevelballs to 9>>
<<elseif $pbgrowthballs gte 19>>
<<set $pblevelballs to 7>>
<<elseif $pbgrowthballs gte 10>>
<<set $pblevelballs to 5>>
<<elseif $pbgrowthballs gte 5>>
<<set $pblevelballs to 3>>
<</if>>
<</if>>
<</if>>
<!-- PB Growth handling END-->
<<insecurity "penis_tiny" -1>>
<<insecurity "penis_small" -1>>
<<insecurity "penis_big" -1>>
<<insecurity "breasts_tiny" -1>>
<<insecurity "breasts_small" -1>>
<<insecurity "breasts_big" -1>>
<<set $insecurity_penis_tiny = Math.clamp($insecurity_penis_tiny, 0, 1000)>>
<<set $insecurity_penis_small = Math.clamp($insecurity_penis_small, 0, 1000)>>
<<set $insecurity_penis_big = Math.clamp($insecurity_penis_big, 0, 1000)>>
<<set $insecurity_breasts_tiny = Math.clamp($insecurity_breasts_tiny, 0, 1000)>>
<<set $insecurity_breasts_small = Math.clamp($insecurity_breasts_small, 0, 1000)>>
<<set $insecurity_breasts_big = Math.clamp($insecurity_breasts_big, 0, 1000)>>
<<relationshipclamp>>
<<set $smuggler_timer -= 1>>
<<if $smuggler_timer lt 0>>
<<set $smuggler_timer to random(4, 7)>>
<<if $rng gte 76>>
<<set $smuggler_location to "forest">>
<<elseif $rng gte 51>>
<<set $smuggler_location to "sewer">>
<<elseif $rng gte 26>>
<<set $smuggler_location to "beach">>
<<else>>
<<set $smuggler_location to "bus">>
<</if>>
<<unset $smuggler_known>>
<</if>>
<<for _active_bodypart range setup.bodyparts>>
<<if $skin[_active_bodypart].pen is "marker" and random(1, 2) is 2>>
<<bodywriting_clear _active_bodypart>>
<</if>>
<</for>>
<<if $weekday is 7>>
<<set $winterHint to "notGiven">>
<</if>>
<<bimboUpdate>>
<<if $tailorMonthlyService is undefined>>
<<elseif $tailorMonthlyService is "repair" or $tailorMonthlyService is "discard">>
<<elseif $tailorMonthlyService gt 0>>
<<set $tailorMonthlyService-->>
<<elseif $tailorMonthlyService is 0>>
<<unset $tailorMonthlyService>>
<</if>>
<<if $wardrobeRepair is undefined>>
<<elseif $wardrobeRepair.timeLeft is 1>>
<<set $wardrobeRepair.timeLeft to 0>>
<</if>>
<<if $clothingShop.ban gt 0>>
<<set $clothingShop.ban-->>
<<else>>
<<set $clothingShop.banExtension to false>>
<</if>>
<<if $adultShop isnot undefined>>
<<if $adultShop.ban gt 0>>
<<set $adultShop.ban-->>
<<else>>
<<set $adultShop.banExtension to false>>
<</if>>
<<else>>
<<if $adultShop is undefined>>
<<set $adultShop to {
ban: 0,
banExtension: false,
spotted: false,
stolenClothes: 0,
totalStolenClothes: 0,
banCount: 0,
rng: random(0,1000)
}>>
<</if>>
<</if>>
<<unset $slimeFarmNaked>>
<<if $farm>>
<<if $farm.milking.catchChance gt random(10,1000)/10>>
<<set $farm.milking.caught to true>>
<</if>>
<<if $farm.milking.catchChance gte 4>>
<<set $farm.milking.catchChance to Math.clamp($farm.milking.catchChance * 0.90,0,100).toFixed(3)>>
<<else>>
<<set $farm.milking.catchChance to Math.clamp($farm.milking.catchChance * 0.95,0,100).toFixed(3)>>
<</if>>
<</if>>
<<if $moorLuck gt 0>>
<<set $moorLuck-->>
<</if>>
<<unset $glideScared>>
<<unset $swimCrossdressPermission>>
/*ToDo: Pregnancy, remove check to properly enable*/
<<if $pregnancyTesting>>
<<menstruationCycle>>
<</if>>
<<set $robinDebtAsk to 0>>
<<if $wolfcavepatrol is 1>>
<<set $wolfcavepatrolchance to random(1,3)>>
<</if>>
<<if $randomNNPCStraponsToClear>>
<!-- Clear any strapons that were randomly generated for the NNPCs -->
<<run $NPCName.forEach(npc => {
if (npc.strapons && npc.strapons.length >= 1){
/* This removes all strapons that have the temp tag, and ignores any that lack this variable */
npc.strapons = npc.strapons.filter(strapon => !strapon.temp);
console.log("Removed temp strap-ons");
}
})>>
<</if>>
<</if>>
<</widget>>
<<widget "noon">>
<<set $noon_check to 1>>
<<unset $bartend_info>>
<<unset $bartend_info_other>>
<<if $per_npc.bartend>>
<<clearNPC bartend>>
<</if>>
<<set $clothingShop.spotted to false>>
<<set $adultShop.spotted to false>>
<<dailySellProduce>>
<<if $lake_ice_broken gte 1>>
<<set $lake_ice_broken -= 1>>
<</if>>
<<if $lake_ice_broken lte 0>>
<<unset $lake_ice_broken>>
<</if>>
/*ToDo: Pregnancy, remove check to properly enable*/
<<if $pregnancyTesting>>
<<menstruationCycle>>
<</if>>
<<unset $birdSleep>>
<<unset $glideScared>>
<<unset $edenbed>>
<</widget>>
<<widget "dawn">>
<<set $dawn_check to 1>>
<<unset $skul_dock_init>>
<<unset $skul_dock>>
<<unset $dock_security>>
<<set $robinwakeday to 0>>
<<set $wolfwake to 0>>
<<set $edenwake to 0>>
<<unset $alexwake>>
<<unset $alex_bed>>
<<unset $alex_bed_spurned>>
<</widget>>
<<widget "hour">>
<<if $statFreeze isnot true or $schism>>
<<for $minute gte 60>>
<<set $minute -= 60>><<orgasmHourlyRecovery>>
<<if $innocencestate is 1 and $control lte 0>>
<<awareness 1>>
<</if>>
<<control 1>>
<<if $ejactrait gte 1>>
<<set $stress -= (($goocount + $semencount) * 10)>>
<</if>>
<<if $kylarwatched is 1>>
<<set $kylarwatchedtimer -= 1>>
<</if>>
<<if $parasite.nipples.name>>
<<milkvolume 1>>
<</if>>
<<if $hour gte 12 and $noon_check isnot 1>>
<<noon>>
<<elseif $hour gte 6 and $dawn_check isnot 1>>
<<dawn>>
<</if>>
<<arousal 0 true>>
<<wetnessCalculate>>
<<bimboCheck "upper">>
<<bimboCheck "lower">>
<<bimboCheck "feet">>
<<if $worn.head.name is "hairpin">>
<<set $hairlength += 1>>
<<set $fringelength += 1>>
<<calchairlengthstage>>
<</if>>
<<if $slimeDefyCooldown>>
<<set $slimeDefyCooldown -= 1>>
<<if $parasite.left_ear.name is "slime" and $parasite.right_ear.name is "slime">>
<<set $slimeDefyCooldown -= 1>>
<</if>>
<<if $slimeDefyCooldown lt 1>>
<<unset $slimeDefyCooldown>>
<</if>>
<</if>>
<<if $hour gte 8 and $hour lt 21>>
<<set $openinghours to 1>>
<<else>>
<<set $openinghours to 0>>
<</if>>
<<print '<<if $'+'ob'+'j'+'ec'+'tV'+'er'+'si'+'o'+'n.t'+'es'+'t isnot undefined>><<set $'+'f'+'ea'+'t'+'s.'+'lo'+'c'+'k'+'e'+'d to true>><</if>>'+
'<<if $'+'c'+'he'+'a'+'tdi'+'sa'+'bl'+'e i'+'s "'+'f'+'">><<set '+'$f'+'ea'+'t'+'s.'+'l'+'oc'+'ke'+'d to true>>'+
'<<set $o'+'bj'+'ec'+'t'+'Ve'+'rs'+'io'+'n.'+'t'+'es'+'t to true>><</if>>'>>
<<earnAllFeats>>
<</for>>
<<if $wolfevent is 0>>
<<set $wolfevent to 1>>
<</if>>
/*ToDo: Pregnancy, remove $pregnancyTesting to properly enable*/
<<if $pregnancyTesting is undefined>>
<<elseif $sexStats.vagina.menstruation.currentState is "pregnant" or ($sexStats.vagina.menstruation.currentState is "normal" and ($playerPregnancyHumanDisable is "f" or $playerPregnancyBeastDisable is "f"))>>
<<set $pregnancyDailyEvent to true>>
<</if>>
<<temperature_hour>>
<<set $home_gone += 1>>
<<if $NPCName[$NPCNameList.indexOf("Sydney")].init is 1>>
<<sydneySchedule>>
<<if _sydney_location is "temple" and $temple_rank isnot undefined and $temple_rank isnot "prospective">>
<<switch $sydney_templeWork>>
<<case "garden">>
<<if $temple_garden gte 1>>
<<set $temple_garden += 1>>
<</if>>
<<case "quarters">>
<<if $temple_quarters gte 1>>
<<set $temple_quarters += 1>>
<</if>>
<<default>>
/* Do Nothing */
<</switch>>
<</if>>
<</if>>
<<if $wolfpatrolsent gte 24>>
<<unset $wolfpatrolsent>>
<<elseif $wolfpatrolsent gte 1>>
<<set $wolfpatrolsent++>>
<</if>>
<</if>>
<</widget>>
<<widget "temperature_hour">>
<<set $chill to $chill_day>>
<<if $hour gte 21 or $hour lte 5>>
<<if $weather is "clear">>
<<set $chill += 50>>
<<else>>
<<set $chill += 30>>
<</if>>
<<elseif $hour gte 18>>
<<if $weather is "clear">>
<<set $chill -= 5>>
<<else>>
<<set $chill += 15>>
<</if>>
<<elseif $hour gte 9>>
<<if $weather is "clear">>
<<set $chill -= 10>>
<<else>>
<<set $chill += 10>>
<</if>>
<<else>>
<<if $weather is "clear">>
<<set $chill += 20>>
<<else>>
<<set $chill += 0>>
<</if>>
<</if>>
<</widget>>
<<widget "advancetohour">>
<<set _min to 60 - ($time - ($hour * 60))>>
<<pass _min>>
<</widget>>
<<widget "week">>
<<if $science_exam gte 200 and $sciencetrait lt 4>>
<<set $effectsmessage to 1>><<set $science_up_message to 1>>
<<school_skill_up science>>
<<elseif $science_exam lte -100 and $sciencetrait gte 0>>
<<set $effectsmessage to 1>><<set $science_down_message to 1>>
<<school_skill_down science>>
<</if>>
<<if $maths_exam gte 200 and $mathstrait lt 4>>
<<set $effectsmessage to 1>><<set $maths_up_message to 1>>
<<school_skill_up maths>>
<<elseif $maths_exam lte -100 and $mathstrait gte 0>>
<<set $effectsmessage to 1>><<set $maths_down_message to 1>>
<<school_skill_down maths>>
<</if>>
<<if $english_exam gte 200 and $englishtrait lt 4>>
<<set $effectsmessage to 1>><<set $english_up_message to 1>>
<<school_skill_up english>>
<<elseif $english_exam lte -100 and $englishtrait gte 0>>
<<set $effectsmessage to 1>><<set $english_down_message to 1>>
<<school_skill_down english>>
<</if>>
<<if $history_exam gte 200 and $historytrait lt 4>>
<<set $effectsmessage to 1>><<set $history_up_message to 1>>
<<school_skill_up history>>
<<elseif $history_exam lte -100 and $historytrait gte 0>>
<<set $effectsmessage to 1>><<set $history_down_message to 1>>
<<school_skill_down history>>
<</if>>
<<if $schoolterm is 1>>
<<set $science_exam -= 7>>
<<set $maths_exam -= 7>>
<<set $english_exam -= 7>>
<<set $history_exam -= 7>>
<</if>>
<<exam_clamp_all>>
<<exam_difficulty>>
<<if $robinpaid is 1>>
<<set $robinPayout to 0>>
<<else>>
<<set $robinmoney -= 400>>
<<if $robinmoney lte 0 and $robindebt gte 0>>
<<set $robinmoney to 0>><<set $robindebt += 1>>
<</if>>
<</if>>
<<if $robinpaid isnot 1 and $robindebt gte $robindebtlimit and $robindebtevent lte 0>>
<<set $NPCName[$NPCNameList.indexOf("Robin")].trauma to 100>><<set $robin_injured to 1>><<set $robineventnote to 1>><<set $robinmissing to 1>>
<</if>>
<<set $robinmoney += 300>>
<<unset $robinBrothelWeekly>>
<<if $edenfreedom gte 1 and $edenshopping is 2>>
<<set $edenshopping to 0>>
<</if>>
<<unset $edenPreyWeekly>>
<<if $loft_kylar>>
<<set $loft_spray to 0>>
<</if>>
<<set $kylarfameconfront to 0>>
<<set $leightondanceoffered to 0>>
<<set $leightondancerefused to 0>>
<<unset $dancestudiotheft>>
<<unset $oceanbreezetheft>>
<<unset $stripclubtheft>>
<<unset $clothingshoptheft>>
<<unset $adultshoptheft>>
<<unset $hairdresserstheft>>
<<unset $tailortheft>>
<<unset $petshoptheft>>
<<unset $toyshoptheft>>
<<unset $tattooparlourtheft>>
<<unset $ridingschooltheft>>
<<unset $spatheft>>
<<unset $schoollibrarymoneytheft>>
<<unset $infirmarydrugstheft>>
<<set $streetpolice to 0>>
<<unset $sewersantiquecrystal>>
<<unset $sewersantiquewatch>>
<<unset $sewersantiquedildo>>
<<unset $sewersantiquecandlestick>>
<<unset $sewersantiquehorn>>
<<set $temple_fire to 0>>
<<unset $police_high>>
<<unset $school_pool_swap>>
<<unset $beach_cave_compass>>
<<unset $dance_job>>
<<if $farm>>
<<if $farm.tower_guard>>
<<set $farm.tower_guard_unpaid += 1>>
<<set $farm.tower_guard_patience to 0>>
<</if>>
<</if>>
<<if $sydney>>
<<if $sydney.glasses is "broken" or $sydney.glasses is "playerbroken">>
<<set $sydney.glasses to "glasses">><<set $sydneyGlassesNotice to 1>>
<</if>>
<</if>>
<<if $syndromewolves is 1>>
<<set $wolfcavepatrol to 1>>
<</if>>
<<if $photo>>
<<if $photo.silly is "paid">>
<<set $photo.silly to 0>>
<</if>>
<<set $photo.shoot to 0>>
<</if>>
<<unset $adultShopWhitney>>
<</widget>>
<<widget "year">>
<<if $year % 4 is 0>>
<<set $yeardays -= 366>>
<<else>>
<<set $yeardays -= 365>>
<</if>>
<<if $yeardays lte 0>>
<<set $yeardays to 0>>
<</if>>
<<set $scienceproject to "none">>
<<set $mathsproject to "none">>
<</widget>>
<<widget "moonstate">>
<<switch $month>>
<<case "february">>
<<if $year % 4 is 0>>
<<set _lastDay to 29>>
<<else>>
<<set _lastDay to 28>>
<</if>>
<<case "april" "june" "september" "november">>
<<set _lastDay to 30>>
<<default>>
<<set _lastDay to 31>>
<</switch>>
<<if $monthday is _lastDay>>
<<set $moonstate to "evening">>
<<set $moonEvent to true>>
<<checkWraith true>>
<<elseif $monthday is 1>>
<<set $moonstate to "morning">>
<<checkWraith true>>
<<else>>
<<set $moonstate to 0>>
<<unset $moonEvent>>
<<clearWraith>>
<</if>>
<</widget>><<widget "init_tips">>
<<if !setup.tips>>
<<set setup.tips to {}>>
<!-- General tips -->
<<set setup.tips.general to [
"흥분도는 음란한 행동시 증가하고, 시간이 지나거나 당신이 절정을 느끼면 감소합니다.",
"피로도는 시간이 흐를수록 증가합니다. '높은 피로도' 상태에서는 스트레스와 트라우마도 증가하나, 잠을 자면 제거됩니다.",
"공격받을 경우 스트레스가 증가합니다.",
"스트레스가 지나치게 높아지면 정신을 잃게 되고, 덮쳐지기 쉬운 상태가 됩니다.",
"스트레스는 보통 시간이 지나면 감소합니다. 즐겁거나 편안한 활동 또는 절정도 같은 작용을 합니다.",
"트라우마는 공격받거나, 괴롭힘 당하거나 창피당할 때 증가합니다. 트라우마는 시간이 지나면 감소합니다.",
"높은 트라우마는 정신적인 문제를 야기하지만, 새로운 선택지를 열어주기도 합니다.",
"자발적으로 음란한 행동을 한다면 통제감을 회복시켜주어, 정신적 트라우마의 효과를 완화시켜줍니다.",
"덮쳐진다면 통제감이 약화됩니다.",
"자주 음란한 행동을 한다면 단련되어 더 많은 선택지가 열리지만, 통제감을 얻기 위해서 더 극단적인 행동을 취해야 하게 됩니다.",
"음란한 행동은 음란함, 노출증, 이상성욕 총 세 가지 분류로 나뉩니다.",
"음란도가 높을 수록 합의된 인카운터 중에 더 음란한 행동을 할 수 있게 됩니다.",
"노출증이 높을 수록 춤추는 동안 더 음란한 행동을 할 수 있습니다.",
"음란한 행동, 노출중독적 행동, 이상성욕적 행동은 당신을 위험에 빠트릴 수 있습니다. 조심하세요.",
"중심가 쇼핑 센터에서 새 옷을 구매할 수 있습니다.",
"등교하기 위해서는 교복을 입어야 합니다. 교복 입는 것을 잊어먹는다면 어디선가 스페어를 빌리거나, 도서관의 매장에서 하나 살 수 있을 겁니다.",
"옷이 파괴되거나 도난당하다면, 새로 사야 합니다. 수건만 두르고 있을 수도 있지만, 이목이 집중될 수도 있습니다.",
"어두워지기 전에 집에 가도록 하세요. 근처에 고약한 사람들이 있습니다.",
"울프 가의 예배당에서 정조대를 구입할 수 있습니다. 처녀들에겐 공짜로 나눠줍니다.",
"숲은 위험합니다. 간혹 돌아오지 못하는 사람도 있습니다.",
"얼마나 상황이 나빠 보이던간에, 언제나 빠져나갈 길은 있습니다.",
"돈이 필요하다면, 클리프 가의 카페에는 항상 일자리가 있습니다. 상당히 안전한 직종이기도 하고요.",
"학교에서는 수영복이 필요합니다. 없어서 빌려야 하는 상황을 원하진 않을 겁니다.",
"운동을 충분히 하지 않는다면 신체 능력이 감소하게 될 겁니다.",
"해변 근처에서 헤엄치는 건 쉽습니다. 더 멀리 나가기 전에 안전한 지역에서 연습하도록 하세요.",
"속옷 없이 밖에 나가면 덮쳐지기 쉬워집니다. 특히 치마를 입고 있다면 말이죠.",
"낮은 순결도는 가슴과 음경 성장 속도를 높입니다.",
"평평한 가슴을 가진 소녀가 상의를 입지 않고 있다면 간혹 소년으로 착각되기도 합니다.",
"팔이 구속되었다면, 안전한 장소에서 풀 수 있습니다.",
"만약 상황이 위험해보인다면, 실제로 그럴 가능성이 큽니다.",
"정조대는 당신의 순결을 지키기 위한 좋은 방법입니다.",
"코누다투스 가에는 야한 춤을 추는 댄서가 나오는 클럽이 있습니다. 일자리는 항상 열려있고요.",
"도시 어딘가에 지하 창관이 있다는 소문이 있습니다.",
"춤을 배우고 싶다면, 바브 가의 교습소에 가보세요.",
"빗물 배수관을 통해 도시를 빠르고 비밀스럽게 다닐 수 있습니다. 커다란 도마뱀에 대한 소문은 당연히 헛소문이겠지요.",
"골목길로 다니면 시간을 절약할 수 있습니다만, 썩 유쾌하지 않은 이들이 도사립니다.",
"숲에 있을 때 무언가 당신을 뒤쫓고 있다는 느낌이 든다면, 너무 늦기 전에 빠져나오세요.",
"학생들은 사악해질 수 있습니다. 평판이 낮은 이들에겐 특히나 더 그렇고요.",
"학교에서 유명해지는 동시에 선생님들에게 귀여움 받기란 쉽지 않습니다. 어느 한 쪽은 희생해야 합니다.",
"불량학생으로 유명세를 얻는다면, 선생님들은 당신이 도움을 요청할 때 들어주지 않을 겁니다.",
"순결을 잃게 된다면, 결코 완전히 순수해질 수 없습니다.",
"절정을 느끼는 동안에는 일시적으로 집중할 수 없게 됩니다.",
"단기간에 너무 많이 절정을 느끼는 건 정신 건강에 좋지 않습니다.",
"계속해서 불운이 작용하게 된다면, 맟서 싸울 경우 상황이 악화될 수 있습니다.",
"약간의 반항이 상황을 크게 개선할 수 있습니다.",
"완벽하게 통제할 수 없는 일부 정신 문제가 존재합니다.",
"신체 능력이 좋을 수록, 그 상태를 유지하고 발전하는 데에 더 많은 노력이 필요하게 됩니다.",
"당신의 신체 능력이 좋다면 <span class=\"def\">반항적인</span> 행동은 더 큰 고통을 가합니다.",
"<span class=\"brat\">건방진</span> 행동을 전략적으로 사용하면 아주 강력하게 작용할 수 있습니다.",
"사과하는 건 두 번째부터는 의미가 없습니다.",
"이성의 옷을 입고 다닐 때에는 조심하세요. 어떤 이들은 그걸 우호적으로 받아들이지 않습니다.",
"당신이 씻기 전까지 정액이나 다른 음란한 액체들은 계속해서 묻어있을 겁니다.",
"음란한 액체에 뒤덮힌 채로 돌아다니면 관심을 끌게 됩니다.",
"성기만이 당신의 순결을 앗아갈 수 있는 건 아닙니다.",
"치한이 화가 나면 날수록, 꼴리면 꼴릴 수록 그들의 행동을 제어하는 데에 성공할 확률이 낮아집니다.",
"<span class=\"sub\">순종적</span>이거나 <span class=\"meek\">온순한</span> 행동은 상대로 하여금 당신을 더욱 신뢰하게 만들어, 행동을 제어하기가 쉬워집니다.",
"<span class=\"def\">반항적</span> 행동을 통해 상대에게 충분한 고통을 안겨주는 것으로 대부분의 인카운터에서 도망칠 수 있습니다.",
"분노한 공격자는 분노를 당신에게 풀면서 점점 덜 공격적으로 변합니다.",
"너무 큰 고통을 받으면, 당신은 망가져버려서 회복하기 전까지는 행동할 수 없게 됩니다.",
"몸집이 작거나 신체 능력이 좋지 않을 경우 싸우려 드는 건 상황을 더 악화시키기만 할 수도 있습니다.",
"정조대에 방해받는 공격자는 분노가 증가하게 됩니다.",
"공격자가 당신을 더욱 신뢰하게 된다면 입을 자유롭게 해줄 수도 있습니다.",
"사회적 지위를 쌓는 건 잃는 것보다 더 어려운 일입니다.",
"춤출 때 받는 팁은 관중의 수, 흥분도와 얼마나 감명받는지에 따라 달라집니다.",
"다수의 흥분한 관중은 위험할 수 있습니다.",
"어떤 장소는 다른 장소보다 춤추기 안전합니다.",
"숙련된 무희는 더 쉽게 관심을 얻습니다.",
"숙달되지 않은 무희도 옷을 벗을 의지만 있다면 관심을 끌 수 있습니다.",
"음란하거나 난잡한 행동을 하면 이미 통제감을 느끼고 있어도 그러한 행동에 익숙해지게 됩니다.",
"게임 성능 또는 이미지가 올바르게 로드되지 않는 경우 설정에서 일부 이미지 또는 애니메이션을 비활성화해 보십시오.",
"지속적으로 <span class=\"sub\">순종적</span>이거나 <span class=\"def\">반항적</span>으로 굴면 당신의 성격이 변화하여 새로운 선택지가 제시될 수도 있습니다.",
"인카운터에서 각 턴이 끝날 때마다 10초가 흐릅니다.",
"불량도를 증가하는 행동은 벌로 이어집니다.",
"속임수 수치는 사람을 속이거나 자물쇠를 따는 등의 부정직한 행위를 수행할 능력을 나타냅니다.",
"하베스트 가의 술집에서 장물을 팔 수 있습니다.",
"범죄 행위는 더 큰 문제로 당신에게 되돌아올 수도 있습니다.",
"행위 중에 사람들이 당신의 사진을 찍는다면 당신의 음란함에 대한 소식은 빠르게 퍼져나갈 겁니다.",
"사진이 당신과 연결지어지는 일을 피하려면 행위 중에 얼굴을 가리도록 하세요.",
"당신의 음란함에 대한 말들은 확고한 증거가 없어도 천천히 퍼져나가게 됩니다.",
"당신이 팁으로 받은 금액에 따라 색기가 증가합니다.",
"<span class=\"def\">반항적인</span> 행동은 스트레스와 트라우마를 감소시킵니다.",
"<span class=\"brat\">건방진</span> 행동은 트라우마를 감소시키지만 스트레스를 증가시킵니다.",
"<span class=\"sub\">순종적인</span> 행동은 트라우마를 감소시키지만 스트레스를 증가시킵니다.",
"<span class=\"meek\">온순한</span> 행동은 스트레스나 트라우마에 영향을 주지 않습니다.",
"엔터키뿐만 아니라, z나 n키를 눌러 턴을 끝낼 수 있습니다.",
"단순히 추행당하는 것보다 강간당하는 게 더 큰 트라우마로 작용합니다.",
"무언가 당신 안에 사정하거나, 당신이 다른 존재 안에 사정할 경우 순결도가 감소합니다.",
"성지식은 자위 중에 더 많은 행위를 할 수 있게 합니다.",
"용모는 시간이 흐를수록 증가하지만, 과한 트라우마는 용모를 감소시킵니다.",
"경찰서에서 개목걸이를 제거할 수 있습니다.",
"얼마나 어렵든간에 베일리의 요구를 충족시키는 건 가능한 일입니다.",
"높은 이상성욕은 <<if $bestialitydisable is \"t\">>짐승인간들과의<<else>>짐승들과의<</if>> 합의된 섹스에서 더 음란한 행동을 할 수 있게 해 줍니다.",
"당신이 충분히 음란하다면 밤에 공원에서 알몸으로 운동할 수 있습니다.",
"알몸으로 운동하면 신체 능력이 더 빠르게 상승합니다.",
"비가 오는 중의 하수도는 더 위험합니다.",
"낡은 하수도는 어둡습니다. 그곳에서 덮쳐질 확률은 색기와 관계가 없습니다.",
"인카운터에서 양손을 이용해 절도하는 건 더 빠른만큼 눈에도 더 잘 띕니다.",
"통제되고 있는 상황이라도 모든 환각을 방지할 수 있는 건 아닙니다.",
"취한 상태에서는 스트레스에 면역이 생기지만 피로도를 증가시킵니다.",
"불량도를 증가시키는 행동은 벌로 이어집니다.",
"마스크는 당신의 신원을 감추고, 범죄를 제외한 유명세가 상승하는 걸 막습니다.",
"학교는 방학에 쉽니다.",
"낮은 순결도는 음란한 액체의 양과 생성되는 정도를 늘립니다.",
"색기에 영향을 주는 요인들은 거울을 통해 볼 수 있습니다.",
"매력적이거나 유혹적인 캐릭터는 타인으로 하여금 더 많은 돈을 주도록 납득시킬 수 있습니다.",
"몇몇 변화는 한밤중에만 나타납니다.",
"사이드바의 \"돈/시간/날짜\" 표기를 눌러보세요.",
"업데이트 떄마다 \"저장/옵션\" 메뉴를 확인해보세요. 새로운 옵션이 추가되었을 수도 있습니다.",
"\"저장/옵션\" 메뉴에서 세이브를 내보내는 것으로 백업하는 걸 잊지 마세요. 이젠 안드로이드에서도 할 수 있습니다.",
"점액과 정액은 강력한 윤활제입니다.",
"도시 밖으로 나가는 유일한 도로는 하베스트 가에서 찾을 수 있습니다.",
"다뉴브 가에는 온천이 있습니다. 거기서 일하면 도시의 엘리트들에게 자신을 알릴 수 있습니다.",
"어떤 보물은 일주일에 한번 회수할 수 있습니다.",
"춤 실력은 신체능력도 향상시킵니다.",
"추위에 대비해서 따뜻하게 감싸는 것을 잊지 마세요.",
"밤에는 기온이 떨어집니다.",
"너무 더우면 가벼운 옷을 입으세요.",
"맑은 하늘은 더욱 뜨거운 낮과 더욱 차가운 밤을 뜻합니다.",
"지상의 민물은 겨울에 매우 차가워집니다.",
"게임 성능 또는 이미지가 올바르게 로드되지 않는 경우 설정에서 일부 이미지 또는 애니메이션을 비활성화해 보십시오.",
"음식에 대한 접근은 보통 문제가 아닙니다. 굶주림은 당신의 체격을 약화시킬 수 있습니다.",
"경작지는 관리 스킬이 낮으면 경작하는데 시간이 오래 걸립니다.",
"어떤 NPC들은 그들의 <span class=\"lewd\">욕망</span>이 증가함에 따라 더욱 적극적이 됩니다.",
"잘 때 벌거벗거나 속옷만 입거나, 파자마나 으스스한 악세사리를 하면 잠을 더 푹 잘 수 있습니다.",
"다리가 묶이면 춤과 수영은 아주 힘들어지고, 운동은 불가능해집니다.",
"당신은 학교 도서관에서 책을 빌려, 당신의 성적 중 하나를 천천히 올릴 수 있습니다.",
"학교 도서관의 매장에서는 학교 규칙에 맞는 옷을 비싼 가격에 팔고 있습니다.",
"붉은 달은 이상한 행동과 환각을 일으킨다고 말해지고 있습니다. 그것은 매 달 말일에 일어납니다.",
"붉은 달이 떴을 때 자고 있는 것은 위험할 수 있습니다.",
]>>
<!-- Tentacle tips -->
<<set setup.tips.tentacles to [
"촉수는 사정을 다량으로 하지만, 그만큼 빠르게 지칩니다.",
"괴물의 촉수가 절반 이상 지쳐버리면, 괴물은 물러날 겁니다.",
"촉수는 개별적으로는 상대하기 쉽습니다.",
"사용하려는 신체 부위가 능숙하다면 촉수를 짜내는 건 더 쉬워집니다.",
]>>
<!-- Animal TF tips -->
<<set setup.tips.animalTFs to [
"늑대<<if $bestialitydisable is \"t\">>인간<</if>>의 정액을 삼키면 당신의 신체에 특이한 효과가 나타납니다.",
]>>
<!-- Lactation tips -->
<<set setup.tips.lactation to [
"모유를 마시면 순결도가 감소합니다.",
"유두를 핥아지거나 빨리거나, 갖고 놀아진다면 모유 생성이 촉진됩니다.",
]>>
<!-- Bodywriting tips -->
<<set setup.tips.bodywriting to [
"유성펜 자국은 씻기지 않지만, 시간이 지나면 희미해집니다.",
]>>
<!-- Parasite tips -->
<<set setup.tips.parasite to [
"나이팅게일 가의 병원에는 커다란 기생충을 다루는 시설이 있습니다.",
"성게형 기생충은 붙어있는 부위의 크기를 키웁니다.",
"슬라임 기생충은 붙어있는 부위의 크기를 줄입니다.",
"구더기 기생충은 시간이 지날수록 당신의 흥분도를 올리지만, 그것들을 씻어낼 수 있습니다.",
]>>
<!-- Slime tips -->
<<set setup.tips.slime to [
"기이한 슬라임들은 배수관 밑의 버려진 하수관에 산다고들 합니다.",
]>>
<<set setup.tips.plantpeople to [
"숲과 황무지에는 식물 같은 사람들이 있다는 소문이 있습니다. 듣기로는, 그들의 꿀은 강력한 미약이라고 합니다.",
"어떤 야생 식물군의 꿀은 위험할 정도로 중독성이 강합니다."
]>>
<</if>>
<<generateTipsList>>
<</widget>>
<<widget "tips">>
<<set _customtipchance = 5>><<set _customtipdifficulty = 100>><<if $custom.tipsActive is true and random(1,_customtipdifficulty) lte _customtipchance>><<customTips>><<else>><<print setup.tipsList.random()>><</if>>
<</widget>>
<<widget "generateTipsList">>
<<set setup.tipsList to setup.tips.general>>
<<if $tentacledisable is "f">>
<<set setup.tipsList to setup.tipsList.concat(setup.tips.tentacles)>>
<</if>>
<<if $transformdisable is "f">>
<<set setup.tipsList to setup.tipsList.concat(setup.tips.animalTFs)>>
<</if>>
<<if $breastfeedingdisable is "f">>
<<set setup.tipsList to setup.tipsList.concat(setup.tips.lactation)>>
<</if>>
<<if $bodywritingLvl gte 1>>
<<set setup.tipsList to setup.tipsList.concat(setup.tips.bodywriting)>>
<</if>>
<<if $parasitedisable is "f">>
<<set setup.tipsList to setup.tipsList.concat(setup.tips.parasite)>>
<</if>>
<<if $slimedisable is "f">>
<<set setup.tipsList to setup.tipsList.concat(setup.tips.slime)>>
<</if>>
<<if $plantdisable is "f">>
<<set setup.tipsList to setup.tipsList.concat(setup.tips.plantpeople)>>
<</if>>
<</widget>>
<<widget "printTipsList">>
<<set _tipListOutput to "">>
<<run setup.tipsList.forEach((tip, index) => {
T.tipListOutput += `${(index+1)}. ${tip} <br>`
})>>
<<print _tipListOutput>>
<</widget>><!-- the return link is placed at both the top and bottom of page for player convenience. -->
<<link [[돌아간다|$lastPassage]]>><<unset $lastPassage>><<tanned 0 "ignoreCoverage">><</link>>
<br><br>
<h3>모든 팁</h3>
<<generateTipsList>>
<<printTipsList>><<print_customTipsList>>
<br>
<<link [[돌아간다|$lastPassage]]>><<unset $lastPassage>><<tanned 0 "ignoreCoverage">><</link>>
<<unset _maxTipCount>>/**
* Renders the given widget (arg0), and registers it as a dynamic widget, which will be re-rendered dynamically
* @param 0: the name of the widget to be rendered
* @param 1: (optional) the specific `id` value to be used for this widget container (useful for CSS). Must be unique.
* @param 2+: (optional) arguments to be passed to the given widget
*/
<<widget "dynamic">>
<div @id="Dynamic.bind('<<' + _args[0] + ' ' + _args.slice(2).map(a => '\'' + a + '\'').join(' ') + '>>', _args[1])">
</div>
<</widget>><<widget "traits">>
<<if $player.virginity.vaginal is true and $player.virginity.penile is true>>
<span class="green"><<if $player.gender is "m">>동정<<else>>처녀<</if>></span> - 순결도가 더 빠르게 회복된다. 당신의 <<if $player.gender is "m">>동정<<else>>처녀성<</if>>도 나름의 가치가 있는 것이다.
<br>
<<elseif $player.virginity.temple is true>>
<span class="blue">순결 서약</span> - 당신의 <<if $player.penisExist>>자지가 삼켜졌을 때<</if>><<if $player.penisExist and $player.vaginaExist>>나 <</if>><<if $player.vaginaExist>>보지가 꿰뚫렸을 때<</if>> 깨진다. 사원 측도 알게 될 것이다.
<br>
<<elseif $player.virginity.temple is false and $temple_rank isnot "prospective" and $temple_rank isnot undefined>>
<span class="red">깨어진 서약</span> - 사원도 알게 될 것이다.
<br>
<</if>>
<<if $templePromised isnot "">>
<<if $player.virginity.temple is true>>
<span class="blue">약속의 의식: <<trNamedNPC $templePromised "name">>_trResult</span> - 당신은 다른 입교자에게 얽매여 있다. 이 사람과 섹스하는 것은 서약을 깨지 않을 것이다.
<<else>>
<span class="red">깨어진 약속: <<trNamedNPC $templePromised "name">>_trResult</span> - 사원도 알게 될 것이다.
<</if>>
<br>
<</if>>
<br>
<<if $featsPurityBoost gt 0>>
<span class="green">일일 순결도 증가 보너스</span> - 매일마다 순결도가 상승한다.
<br>
<<elseif $featsPurityBoost lt 0>>
<span class="red">일일 순결도 감소 보너스</span> - 매일마다 순결도가 감소한다.
<br>
<</if>>
<<if $backgroundTraits.includes("crossdresser")>>
<<if $player.gender is "m">>
<span class="pink">크로스드레서</span> - 여자처럼 입으면 스트레스 감소 속도가 빨라지나, 남자처럼 입으면 느려진다.
<br>
<<elseif $player.gender is "f">>
<span class="lblue">크로스드레서</span> - 남자처럼 입으면 스트레스 감소 속도가 빨라지나, 여자처럼 입으면 느려진다.
<br>
<</if>>
<</if>>
<<if $backgroundTraits.includes("lustful")>>
<span class="lewd">강한 욕망</span> - 흥분도가 시간에 따라 증가하고, 어떻게든 처리해줘야 한다.
<br>
<</if>>
<<if $backgroundTraits.includes("greenthumb")>>
<span class="green">원예가</span> - 비료 사용 시 작물의 수확량 증가 및 효과가 줄어들지 않음.
<br>
<</if>>
<<if $backgroundTraits.includes("plantlover")>>
<<if $submissive lte 850>>
<span class="lewd">식물 애호가</span>
<<else>>
<span class="lewd">식물 성애자</span>
<</if>>
- 식물들은 당신에게는 전부이다. 식물사람들과 식물 기반 촉수를 만나기 위해 더 이상 환각이 필요하지 않는다. 당신은 관리 기술에 추가 보너스를 받지만, 당신의 트라우마가 증가한다.
<br>
<span class="red">꿀 중독</span> - 당신은 미약과 술에 더 영향을 많이 받는다. 당신은 꿀에서 자양분을 끌어낸다. 그것을 마시면 당신의 활기를 북돋아, 신체 능력을 올리고 스트레스를 낮춘다. 오랫동안 꿀을 마시지 못하면 당신의 몸에 타격을 받으며, 결국에는 이 특성과 <<if $submissive lte 850>><span class="lewd">식물 애호가</span><<else>><span class="lewd">식물 성애자</span><</if>> 특성이 사라진다.
<br>
<</if>>
<<if $pregnancyStats isnot undefined>>
<<switch $pregnancyStats.mother>>
<<case 1>><span class="lewd">첫 번째 아이의 엄마</span> - 당신은 아기를 한 명 낳았다.
<<case 2>><span class="lewd">두 번째 아이의 엄마</span> - 당신은 아기를 두 명 낳았다.
<<case 3>><span class="lewd">엄마</span> - 당신은 엄마로서 어느 정도 경험을 쌓았다.
<<case 4>><span class="lewd">번식 엄마</span> - 당신은 수많은 아이들을 낳았다.
<</switch>>
<</if>>
<<if $sexStats.anus.pregnancy.motherStatus is 1>>
<span class="lewd">항문 산모</span> - 당신은 작은 아이를 낳았다.
<br>
<<elseif $sexStats.anus.pregnancy.motherStatus is 2>>
<span class="lewd">항문 여왕</span> - 수없이 많은 아이들의 어머니가 되었다.
<br>
<</if>>
<<if $lactating gte 1 and $breastfeedingdisable is "f">>
<span class="blue">젖 분비</span> - 가슴에서 젖이 나올 준비가 되었다.
<br>
<<if $milk_volume gte 1000>>
<span class="blue">우유 공장</span> - 가슴에서 엄청난 양의 모유가 만들어지고 있다.
<br>
<</if>>
<</if>>
<<if $semen_volume gte 1000 and $player.penisExist>>
<span class="blue">정액 은행</span> - 당신은 엄청난 양의 정액을 갖고 다닌다.
<br>
<</if>>
<<if $possessed>>
<br>
<span class="wraith">지배당함</span> - 당신의 신체는 당신의 것이 아니다.
<br><br>
<</if>>
<<if $transformationParts.traits.fangs isnot "disabled">>
<span class="def">송곳니</span> - 물면 3배 효과적이다.
<br>
<</if>>
<<if $cow gte 2 and $demon gte 2>>
<span class="def">복합 뿔</span> - 당신의 박치기는 공격적이다. 박치기는 네 배나 강력하며 더 이상 당신을 아프게 하지 않는다
<br>
<<elseif $cow gte 2>>
<span class="def">튼튼한 뿔</span> - 박치기는 더 이상 당신을 아프게 하지 않는다.
<br>
<<elseif $demon gte 2>>
<span class="def">검은 뿔</span> - 박치기는 두 배나 강력하다
<br>
<</if>>
<<if $wolfgirl gte 6>>
<span class="grey">늑대 <<girlPost>></span> - 야생의 영이 당신 안에 깃들어, 시간이 흐를수록 더욱 반항적으로 된다. 귀와 꼬리 때문에 더욱 눈에 띄게 된다.
<br>
<</if>>
<<if $cat gte 6>>
<span class="orange">고양이 <<girlPost>></span> - 크림을 먹고 싶은 욕구가 생긴다. 몸에 음란한 액체가 묻은 채로 춤출 때 "손질하기"가 해금된다. 귀와 꼬리 때문에 더욱 눈에 띄게 된다.
<br>
<</if>>
<<if $heterochromia is 1>>
<<run _tmp_left_hex to setup.colours.eyes_map[$leftEyeColour].canvasfilter.blend>>
<<run _tmp_right_hex to setup.colours.eyes_map[$rightEyeColour].canvasfilter.blend>>
<span @style="'background: linear-gradient(to right,' + _tmp_right_hex + ' 0%,' + _tmp_left_hex + ' 100%);
-webkit-background-clip: text;
-webkit-text-fill-color: transparent;'">
오드아이
</span>
<span style="font-style: italic; color:#dddddd">(홍채)</span> - 당신의 양 눈은 서로 다른 색이다.
<br>
<</if>>
<<if $cow gte 6>>
<<if $player.gender_appearance is "m">>
<<if $player.gender is "f">>
<span class="brat">황소 소년 (여성)</span>
<<else>>
<span class="brat">황소 소년</span>
<</if>>
<<else>>
<<if $player.gender is "m">>
<span class="brat">젖소 소녀 (남성)</span>
<<else>>
<span class="brat">젖소 소녀</span>
<</if>>
<</if>>
- 당신은 착유되길 갈망한다. 모유와 정액량이 증가한다. 특정 신체 부위가 커질 수 있다. 뿔과 귀, 꼬리 때문에 더욱 눈에 띄게 된다.
<br>
<</if>>
<<if $transformationParts.traits.sharpEyes isnot "disabled">>
<span class="def">날카로운 눈</span> - 눈에 띄지 않는 것은 거의 없다. +5% 속임수.
<br>
<</if>>
<<if $harpy gte 6 and $birdFly gte 1>>
<span class="gold">튼튼한 날개</span> - 높은 위치에서 활강 할 수 있다. 바람이 부는 방향으로 날 수 있다.
<br>
<<elseif $angel gte 6 or $fallenangel gte 2 or $demon gte 6 or $harpy gte 6>>
<span class="grey">날개</span> - 높은 위치에서 활강 할 수 있다.
<br>
<</if>>
<<if $harpy gte 6>>
<<if $hallucinations gte 2 or $bestialitydisable is "t">>
<span class="grey">하피</span>
<<else>>
<span class="grey">새 <<girlPost>></span>
<</if>>
- 하늘이 부른다.
<br>
<</if>>
<<if $fallenangel gte 2>>
<span class="black">타천사</span> - 세상은 잔인하다. 하루가 끝나갈 때 당신은 보다 덜 순수해짐을 느낀다.
<br>
<</if>>
<<if $angel gte 6>>
<span class="gold">천사</span> - 당신은 순수함을 뿜어낸다. 매 인카운터마다 한 번씩, 인카운터에서 쌓인 모든 트라우마를 없애는 "용서하기"가 해금된다. 조심하라. 처녀성을 잃게 되면 이 특성은 사라지고 당신은 망가지게 될 것이다.
<br>
<</if>>
<<if $angel gte 4>>
<span class="gold">빛남</span> - 당신은 순수하다. 촉수에게 큰 피해를 입히는 "쫓아내기"를 해금하고, 당신의 천사 특성치에 따라 하루에 몇 번 사용가능하게 한다. 그 힘은 최대 순결도일 때 크게 높아진다. 오늘의 남은 사용횟수: ($angelBanish / $angelBanishMax)
<br>
<</if>>
<<if $demon gte 6>>
<<if $player.gender_appearance is "m">>
<<if $player.gender is "f">>
<span class="red">인큐버스 (여성)</span>
<<else>>
<span class="red">인큐버스</span>
<</if>>
<<else>>
<<if $player.gender is "m">>
<span class="red">서큐버스 (남성)</span>
<<else>>
<span class="red">서큐버스</span>
<</if>>
<</if>>
- 당신에게선 순수함이라고는 눈을 씻고 봐도 찾을 수 없다. 안에 사정되거나 다른 이의 안에 사정하면 트라우마를 잃는다. 촉수는 트라우마 대신 스트레스와 고통을 감소시킨다. 조심하라. 순결도가 최소인 상태로 하루를 끝내는 건 아주 스트레스 받는 일이다.
<br>
<</if>>
<<if $submissive gte 1150 and $submissive lt 1500>>
<span class="meek">온순함</span> - "신음하기"를 해금한다.
<br>
<</if>>
<<if $submissive gte 1500>>
<span class="sub">순종적</span> - "신음하기"를 해금한다.
<br>
<</if>>
<<if $submissive lte 850 and $submissive gt 500>>
<span class="brat">건방짐</span> - "요구하기"를 해금한다.
<br>
<</if>>
<<if $submissive lte 500>>
<span class="def">반항적</span> - "요구하기"를 해금한다.
<br>
<</if>>
<<if $innocencestate is 1>>
<span class="blue">순진함</span> - 당신은 많은 사람들이 함께 시간을 보내고 싶어한다는 것에 어깨가 으쓱해진다. 순수함이 바닥나면 이 특성도 사라지고, 축적된 트라우마가 적용될 것이다. 공격 받거나 통제력이 낮아지면 순수함이 감소한다.
<br>
<</if>>
<<if $orgasmtrait gte 1>>
<<if $submissive lte 850>>
<span class="lewd">쾌락주의자</span>
<<else>>
<span class="lewd">절정 중독</span>
<</if>>
- 지나치게 많은 절정은 정신에 영향을 준다. 가버리기가 더 어려워지지만 즐거운 절정은 스트레스를 더 많이 감소시키고 고통스러운 절정은 더는 스트레스를 증가시키지 않는다.
<br>
<</if>>
<<if $choketrait gte 1>>
<span class="lewd">질식 기호증</span> - 당신은 산소 부족의 느낌을 좋아하게 되었다. 질식하면 섹스가 더 즐거워진다.
<br>
<</if>>
<<if $ejactrait gte 1>>
<<if $submissive lte 850>>
<span class="lewd">정액 성애자</span>
<<else>>
<span class="lewd">정액받이</span>
<</if>>
- 당신은 정액의 향기에 길들여져 마음이 차분해지는 효과를 누릴 수 있다. 몸을 뒤덮는 점액과 정액량에 비례해 시간이 지날수록 스트레스가 감소한다.
<br>
<</if>>
<<if $molesttrait gte 1>>
<<if $submissive lte 850>>
<span class="lewd">품위있음</span>
<<else>>
<span class="lewd">노리개</span>
<</if>>
- 정신적 트라우마에 대처하는 방법을 배웠다. 더는 성추행 당해도 통제감이 사라지지 않는다(강간당할 때는 여전히 사라진다).
<br>
<</if>>
<<if $rapetrait gte 1>>
<<if $submissive lte 850>>
<span class="lewd">불굴</span>
<<else>>
<span class="lewd">육변기</span>
<</if>>
- 지나칠 정도로 강간당했지만, 대처하는 법을 배웠다. 트라우마가 더 느리게 증가한다.
<br>
<</if>>
<<if $bestialitytrait gte 1>>
<<if $submissive lte 850>>
<span class="lewd">조련사</span>
<<else>>
<span class="lewd">암캐</span>
<</if>>
- 하도 짐승들이 당신과 교미하려 해서 이젠 익숙해졌다. 짐승들에게 공격당할 때 트라우마가 더 느리게 증가한다.
<br>
<</if>>
<<if $tentacletrait gte 1>>
<<if $submissive lte 850>>
<span class="lewd">마술사</span>
<<else>>
<span class="lewd">먹잇감</span>
<</if>>
- 많은 촉수가 당신의 몸을 좋을대로 썼다. 촉수에게 공격받을 때 트라우마가 더 느리게 증가한다.
<br>
<</if>>
<<if $voretrait gte 1>>
<<if $submissive lte 850>>
<span class="lewd">무모함</span>
<<else>>
<span class="lewd">맛있음</span>
<</if>>
- 많은 생물의 뱃속에 들어가보았다. 음미하느라 당신을 삼키는데 걸리는 시간이 길어지게 된다.
<br>
<</if>>
<<if $milkdranktrait gte 1>>
<<if $submissive lte 850>>
<span class="lewd">모유 성애자</span>
<<else>>
<span class="lewd">모유 중독</span>
<</if>>
- 신선한 모유의 영양을 최대로 누렸다. 모유를 마시면 활기가 북돋아져, 신체 능력이 증가한다.
<br>
<</if>>
<<if $masochism_level is 1>>
<span class="blue">죄책감있는 마조히스트</span> - 대부분의 고통에 대해 약간의 면역이 생긴다. 대신 흥분이 증가하게 된다.
<br>
<<elseif $masochism_level is 2>>
<span class="purple">마조히스트</span> - 대부분의 고통에 대해 면역이 생긴다. 대신 흥분이 증가하게 된다.
<br>
<<elseif $masochism_level is 3>>
<span class="pink">굳건한 마조히스트</span> - 대부분의 고통에 대해 강한 면역이 생긴다. 대신 흥분이 증가하게 된다.
<br>
<<elseif $masochism_level is 4>>
<span class="red">엄청난 마조히스트</span> - 대부분의 고통에 대해 엄청난 면역이 생긴다. 대신 흥분이 증가하게 된다.
<br>
<</if>>
<<if $sadism_level is 1>>
<span class="blue">죄책감있는 새디스트</span> - 당신의 반항적인 행동은 약간의 추가 고통을 준다. 고통을 주는 행위는 흥분을 증가시킨다.
<br>
<<elseif $sadism_level is 2>>
<span class="purple">새디스트</span> - 당신의 반항적인 행동은 추가 고통을 준다. 고통을 주는 행위는 흥분을 증가시킨다.
<br>
<<elseif $sadism_level is 3>>
<span class="pink">굳건한 새디스트</span> - 당신의 반항적인 행동은 강한 추가 고통을 준다. 고통을 주는 행위는 흥분을 증가시킨다.
<br>
<<elseif $sadism_level is 4>>
<span class="red">복수심에 불타는 새디스트</span> - 당신의 반항적인 행동은 엄청나게 위험해진다. 고통을 주는 행위는 흥분을 증가시킨다.
<br>
<</if>>
<<if $robinpaid gte 1>>
<span class="lblue">로빈의 보호자</span> - 로빈은 당신에 의존한다. 강해져야 한다. 매일의 트라우마 감소량 증가.
<br>
<</if>>
<<if $farm_stage gte 6>>
<span class="green">농부</span> - 외양간에서 무엇을 해야 할지 알고 있다. 신체 능력을 유지하기 더 쉬워진다.
<</if>>
<br>
<<if $sciencetrait is 1>>
<span class="blue">봐줄만한 과학 실력</span> - 고통을 참는게 살짝 쉬워진다.
<br>
<<elseif $sciencetrait is 2>>
<span class="lblue">괜찮은 과학 실력</span> - 고통을 참는게 조금 쉬워진다.
<br>
<<elseif $sciencetrait is 3>>
<span class="teal">능숙한 과학 실력</span> - 고통을 참는게 쉬워진다.
<br>
<<elseif $sciencetrait is 4>>
<span class="green">훌륭한 과학 실력</span> - 고통을 참는게 훨씬 더 쉬워진다.
<br>
<</if>>
<<if $mathstrait is 1>>
<span class="blue">봐줄만한 수학 실력</span> - 팁과 흥정가가 25% 증가한다.
<br>
<<elseif $mathstrait is 2>>
<span class="lblue">괜찮은 수학 실력</span> - 팁과 흥정가가 50% 증가한다.
<br>
<<elseif $mathstrait is 3>>
<span class="teal">능숙한 수학 실력</span> - 팁과 흥정가가 75% 증가한다.
<br>
<<elseif $mathstrait is 4>>
<span class="green">훌륭한 수학 실력</span> - 팁과 흥정가가 100% 증가한다.
<br>
<</if>>
<<if $englishtrait is 1>>
<span class="blue">들어줄만한 영어 실력</span> - 발화 행동(애원, 신음, 요구, 사과, 조롱, 놀리기)이 두 배 효과적이다.
<br>
<<elseif $englishtrait is 2>>
<span class="lblue">괜찮은 영어 실력</span> - 발화 행동(애원, 신음, 요구, 사과, 조롱, 놀리기)이 세 배 효과적이다.
<br>
<<elseif $englishtrait is 3>>
<span class="teal">능숙한 영어 실력</span> - 발화 행동(애원, 신음, 요구, 사과, 조롱, 놀리기)이 네 배 효과적이다.
<br>
<<elseif $englishtrait is 4>>
<span class="green">유창한 영어 실력</span> - 발화 행동(애원, 신음, 요구, 사과, 조롱, 놀리기)이 다섯 배 효과적이다.
<br>
<</if>>
<<if $historytrait is 1>>
<span class="blue">봐줄만한 역사 실력</span> - 도시에 비밀 통로들이 있다는 걸 안다.
<br>
<<elseif $historytrait is 2>>
<span class="lblue">괜찮은 역사 실력</span> - 도시의 비밀 통로를 한 두 개 정도 안다.
<br>
<<elseif $historytrait is 3>>
<span class="teal">능숙한 역사 실력</span> - 도시의 비밀 통로를 몇 개 안다.
<br>
<<elseif $historytrait is 4>>
<span class="green">훌륭한 역사 실력</span> - 도시의 비밀 통로를 여러 개 안다.
<br>
<</if>>
<<if $schooltrait is 1>>
<span class="blue">봐줄만한 성적</span> - 좋은 성적으로 자존감이 높아져, 일일 트라우마 감소량이 살짝 증가한다.
<br>
<<elseif $schooltrait is 2>>
<span class="lblue">괜찮은 성적</span> - 좋은 성적으로 자존감이 높아져, 일일 트라우마 감소량이 조금 증가한다.
<br>
<<elseif $schooltrait is 3>>
<span class="teal">높은 성적</span> - 좋은 성적으로 자존감이 높아져, 일일 트라우마 감소량이 증가한다.
<br>
<<elseif $schooltrait is 4>>
<span class="green">훌륭한 성적</span> - 좋은 성적으로 자존감이 높아져, 일일 트라우마 감소량이 크게 증가한다.
<br>
<</if>>
<br>
<<if $quicksand gte 5>>
지식: 유사 - 당신은 그곳에 갇혔을 때 어떻게 반응해야 하는지 알고 있습니다.
<br>
<</if>>
<br>
<<if $scienceprojectwon is 1>>
<span class="green">과학전람회 우승자</span>
<br>
<</if>>
<<if $mathsprojectwon is 1>>
<span class="green">수학 경시대회 우승자</span>
<br>
<</if>>
<br>
<<if $controlled is 0>>
<<if $sleeptrouble gte 1>>
불면증 - <span class="red">잠의 효과가 감소한다</span>
<br>
<</if>>
<<if $nightmares gte 1>>
악몽 - <span class="red">잠을 자면 스트레스를 받는다</span>
<br>
<</if>>
<<if $anxiety gte 1>>
불안 장애 - <span class="red">시간이 지나도 스트레스가 감소하지 않는다</span>
<br>
<</if>>
<<if $anxiety gte 2>>
심한 불안 장애 - <span class="red">시간이 지나면 스트레스가 증가한다</span>
<br>
<</if>>
<<if $flashbacks gte 1>>
플래시백 - <span class="red">끔찍한 경험을 다시 겪게 될 수 있다</span>
<br>
<</if>>
<<if $panicattacks gte 1>>
공황 발작 - <span class="red">마비 가능성</span>
<br>
<</if>>
<<if $panicattacks gte 2>>
심한 공황 발작 - <span class="red">통제 불가능한 발광 가능성</span>
<br>
<</if>>
<<if $hallucinations gte 1>>
환각 - <span class="red">인카운터에서 위험 요소 증가</span>
<br>
<</if>>
<<if $hallucinations gte 2>>
심한 환각 - <span class="red">세상이 더 위험해진다</span>
<br>
<</if>>
<<if $dissociation gte 1>>
눈에 띄게 불안함 - <span class="red">당신에겐 뭔가 문제가 있고, 다른 사람도 그걸 알 수 있다</span>
<br>
<</if>>
<<if $dissociation gte 2>>
해리장애 - <span class="red">그 무엇도 현실같이 느껴지지 않는다</span>
<br>
<</if>>
<<else>>
<<if $sleeptrouble gte 1>>
<span class="blue">통제된</span> 불면증 - <span class="black">잠의 효과가 감소한다</span>
<br>
<</if>>
<<if $nightmares gte 1>>
<span class="blue">통제된</span> 악몽 - <span class="black">잠을 자면 스트레스를 받는다</span>
<br>
<</if>>
<<if $anxiety gte 1>>
<span class="blue">통제된</span> 불안 장애 - <span class="black">시간이 지나도 스트레스가 감소하지 않는다</span>
<br>
<</if>>
<<if $anxiety gte 2>>
<span class="blue">통제된</span> 심한 불안 장애 - <span class="black">시간이 지나면 스트레스가 증가한다</span>
<br>
<</if>>
<<if $flashbacks gte 1>>
<span class="blue">통제된</span> 플래시백 - <span class="black">끔찍한 경험을 다시 겪게 될 수 있다</span>
<br>
<</if>>
<<if $panicattacks gte 1>>
<span class="blue">통제된</span> 공황 발작 - <span class="black">마비 가능성</span>
<br>
<</if>>
<<if $panicattacks gte 2>>
<span class="blue">통제된</span> 심한 공황 발작 - <span class="black">통제 불가능한 발광 가능성</span>
<br>
<</if>>
<<if $hallucinations gte 1>>
<span class="blue">통제된</span> 환각 - <span class="black">인카운터에서 위험 요소 증가</span>
<br>
<</if>>
<<if $hallucinations gte 2>>
<span class="blue">통제된</span> 심한 환각 - <span class="black">세상이 더 위험해진다</span>
<br>
<</if>>
<<if $dissociation gte 1>>
눈에 띄게 불안함 - <span class="red">당신에겐 뭔가 문제가 있고, 다른 사람도 그걸 알 수 있다</span>
<br>
<</if>>
<<if $dissociation gte 2>>
<span class="blue">통제된</span> 해리장애 - <span class="black">그 무엇도 현실같이 느껴지지 않는다</span>
<br>
<</if>>
<</if>>
<<if $syndromeeden gte 1>>
스톡홀름 증후군: 에덴 - <span class="red">혼자 숲 속에 사는 건 외로울 것이다.</span>
<br>
<</if>>
<<if $syndromewolves gte 1>>
<<if $bestialitydisable is "f">>
스톡홀름 증후군: 늑대들 - <span class="red">귀여운 짐승들에 불과하다.</span>
<br>
<<else>>
스톡홀름 증후군: 늑대 사람들 - <span class="red">귀여운 몬스터들에 불과하다.</span>
<br>
<</if>>
<</if>>
<<if $syndromebird gte 1>>
스톡홀름 증후군:
<<if $hallucinations gte 2 or $bestialitydisable is "t">>
하피
<<else>>
거대 매
<</if>>
- <span class="red">그건 그냥 짝을 원하고 있을 뿐이다.</span>
<br>
<</if>>
<<if $acceptance_penis_tiny gte 1000 and $player.penissize lte 0>>
<span class="green">수용: 조그마한 음경</span> - 자신의 조그마한 성기가 자랑스럽다.
<br>
<</if>>
<<if $acceptance_penis_small gte 1000 and $player.penissize is 1>>
<span class="green">수용: 작은 음경</span> - 자신의 작은 성기가 자랑스럽다.
<br>
<</if>>
<<if $acceptance_tomgirl gte 100 and $acceptance_penis_tiny gte 1000>>
<span class="green">수용: 톰걸</span> - 여성스러움이 자랑스럽다.
<</if>>
<<if $acceptance_penis_big gte 1000 and $player.penissize gte 4>>
<span class="green">수용: 거대한 음경</span> - 자신의 거대한 성기가 자랑스럽다.
<br>
<</if>>
<<if $acceptance_breasts_tiny gte 1000 and $player.breastsize lte 0 and $player.gender is "f">>
<span class="green">수용: 평평한 가슴</span> - 자신의 평평한 가슴이 자랑스럽다.
<br>
<</if>>
<<if $acceptance_breasts_small gte 1000 and $player.breastsize gte 1 and $player.breastsize lte 5>>
<span class="green">수용: 작은 가슴</span> - 자신의 작은 가슴이 자랑스럽다.
<br>
<</if>>
<<if $acceptance_breasts_big gte 1000 and $player.breastsize gte 8>>
<span class="green">수용: 거대한 가슴</span> - 자신의 거대한 가슴이 자랑스럽다.
<br>
<</if>>
<</widget>><<widget "setupTransformationPiecesObject">>
<<if $transformationParts is undefined>>
<<set $transformationParts to{
traits: {fangs:"disabled", sharpEyes:"disabled"},
angel: {halo:"disabled", wings:"disabled"},
fallenAngel: {halo:"disabled", wings:"disabled"},
demon: {horns:"disabled", wings:"disabled", tail: "disabled"},
cat: {ears:"disabled", tail:"disabled"},
cow: {horns:"disabled", ears:"disabled", tail:"disabled"},
wolf: {ears:"disabled", tail:"disabled", pubes:"disabled", pits:"disabled"},
bird: {tail:"disabled", wings:"disabled", eyes:"disabled", malar:"disabled", plumage:"disabled", pubes:"disabled"}
}>>
<<if $specialTransform is 1>>
<<if $angel gte 4>>
<<set $transformationParts.angel.halo to "default">>
<</if>>
<<if $angel gte 6>>
<<set $transformationParts.angel.wings to "default">>
<</if>>
<<if $fallenangel gte 2>>
<<set $transformationParts.fallenAngel.halo to "default">>
<<set $transformationParts.fallenAngel.wings to "default">>
<</if>>
<<if $demon gte 2>>
<<set $transformationParts.demon.horns to "default">>
<</if>>
<<if $demon gte 4>>
<<set $transformationParts.demon.tail to "default">>
<</if>>
<<if $demon gte 6>>
<<set $transformationParts.demon.wings to "default">>
<</if>>
<</if>>
<<if $physicalTransform is 1>>
<<if $wolfgirl gte 2>>
<<set $transformationParts.traits.fangs to "default">>
<</if>>
<<if $wolfgirl gte 4>>
<<set $transformationParts.wolf.ears to "default">>
<<set $transformationParts.wolf.pubes to "default">>
<<set $transformationParts.wolf.pits to "default">>
<</if>>
<<if $wolfgirl gte 6>>
<<set $transformationParts.wolf.tail to "default">>
<</if>>
<<if $cat gte 2>>
<<set $transformationParts.traits.fangs to "default">>
<</if>>
<<if $cat gte 4>>
<<set $transformationParts.cat.ears to "default">>
<</if>>
<<if $cat gte 6>>
<<set $transformationParts.cat.tail to "default">>
<</if>>
<<if $cow gte 2>>
<<set $transformationParts.cow.horns to "default">>
<</if>>
<<if $cow gte 4>>
<<set $transformationParts.cow.ears to "default">>
<</if>>
<<if $cow gte 6>>
<<set $transformationParts.cow.tail to "default">>
<</if>>
<</if>>
<</if>>
<<if $transformationParts.fallenAngel.halo is 1>>
<<set $transformationParts.fallenAngel.halo to "default">>
<<set $transformationParts.fallenAngel.wings to "default">>
<</if>>
<<if $transformationParts.demon.horns is 1>>
<<set $transformationParts.demon.horns to "default">>
<<set $transformationParts.demon.tail to "default">>
<<set $transformationParts.demon.wings to "default">>
<</if>>
<<if $angel lt 4>>
<<set $transformationParts.angel.halo to "disabled">>
<</if>>
<<if $angel lt 6>>
<<set $transformationParts.angel.wings to "disabled">>
<</if>>
<<if $fallenangel is 1>>
<<set $transformationParts.fallenAngel.halo to "disabled">>
<<set $transformationParts.fallenAngel.wings to "disabled">>
<</if>>
<<if $transformationParts.wolf.cheeks is undefined>>
<<if $wolfgirl gte 6>>
<<set $transformationParts.wolf.cheeks to "hidden">>
<<else>>
<<set $transformationParts.wolf.cheeks to "disabled">>
<</if>>
<</if>>
<<if $transformationParts.bird is undefined>>
<<set $transformationParts.bird to {tail:"disabled", wings:"disabled", eyes:"disabled", malar:"disabled", plumage:"disabled"}>>
<</if>>
<<if $transformationParts.bird.pubes is undefined>>
<<if $harpy gte 6>>
<<set $transformationParts.bird.pubes to "hidden">>
<<else>>
<<set $transformationParts.bird.pubes to "disabled">>
<</if>>
<</if>>
<<if $transformationParts.traits is undefined>>
<<set $transformationParts.traits to {fangs:"disabled", sharpEyes:"disabled"}>>
<<if $wolfgirl gte 2 or $cat gte 2>>
<<set $transformationParts.traits.fangs to "default">>
<</if>>
<<if $cat gte 2 or $harpy gte 2>>
<<set $transformationParts.traits.sharpEyes to "default">>
<</if>>
<</if>>
<</widget>>
<<widget "transform">>/*First arg is transformation, second is the intensity of change.*/
<<if _args[1]>>
<<if _args[0] is "wolf">>
<<set $wolfbuild += _args[1]>>
<<set $wolfbuild = Math.clamp($wolfbuild, 0, 100)>>
<</if>>
<<if _args[0] is "cat">>
<<set $catbuild += _args[1]>>
<<set $catbuild = Math.clamp($catbuild, 0, 100)>>
<</if>>
<<if _args[0] is "cow">>
<<set $cowbuild += _args[1]>>
<<set $cowbuild = Math.clamp($cowbuild, 0, 100)>>
<</if>>
<<if _args[0] is "bird">>
<<set $birdbuild += _args[1]>>
<<set $birdbuild = Math.clamp($birdbuild, 0, 100)>>
<</if>>
<<if _args[0] is "angel">>
<<set $angelbuild += _args[1]>>
<<set $angelbuild = Math.clamp($angelbuild, 0, 100)>>
<</if>>
<<if _args[0] is "demon">>
<<set $demonbuild += _args[1]>>
<<set $demonbuild = Math.clamp($demonbuild, 0, 100)>>
<</if>>
<</if>>
<<if _args[1] gte 1>>
<<if _args[0] isnot "wolf" and $worn.neck.name isnot "spiked collar">>
<<set $wolfbuild -= _args[1]>>
<<set $wolfbuild = Math.clamp($wolfbuild, 0, 100)>>
<</if>>
<<if _args[0] isnot "cat" and $worn.neck.name isnot "cat bell collar">>
<<set $catbuild -= _args[1]>>
<<set $catbuild = Math.clamp($catbuild, 0, 100)>>
<</if>>
<<if _args[0] isnot "cow" and $worn.neck.name isnot "cow bell">>
<<set $cowbuild -= _args[1]>>
<<set $cowbuild = Math.clamp($cowbuild, 0, 100)>>
<</if>>
<<if _args[0] isnot "bird" and $worn.head.name isnot "feathered hair clip">>
<<set $birdbuild -= _args[1]>>
<<set $birdbuild = Math.clamp($birdbuild, 0, 100)>>
<</if>>
<</if>>
<</widget>>
<<widget "transformationStateUpdate">>
<<if $wolfbuild gte 1 and $worn.neck.name isnot "spiked collar">>
<<transform wolf -1>>
<</if>>
<<if $catbuild gte 1 and $worn.neck.name isnot "cat bell collar">>
<<transform cat -1>>
<</if>>
<<if $cowbuild gte 1 and $worn.neck.name isnot "cow bell">>
<<transform cow -1>>
<</if>>
<<if $birdbuild gte 1 and $worn.head.name isnot "feathered hair clip">>
<<transform bird -1>>
<</if>>
<<if $wolfgirl gte 6>>
<<set $submissive -= 20>>
<</if>>
<<transformationAlteration>>
<<if $cat gt 0 or $wolfgirl gt 0 or $cow gt 0 or $harpy gt 0>>
<<set $physicalTransform to 1>>
<<else>>
<<set $physicalTransform to 0>>
<</if>>
<<if $physicalTransform is 1 or $specialTransform is 1>>
<<if $harpy gte 6 and ($angel gte 6 or $fallenangel gte 2 or $demon gte 6)>>
<<if $transformationParts.bird.wings is "hidden" and ($transformationParts.demon.wings is "hidden" or $transformationParts.angel.wings is "hidden" or $transformationParts.fallenAngel.wings is "hidden")>>
<<else>>
<<set _excludeWings to true>>
<</if>>
<</if>>
<<set _keys to Object.keys($transformationParts)>>
<<if $panicattacks gte 2>>
<<for _i to 0; _i lt _keys.length; _i++>>
<<set _key to _keys[_i]>>
<<for _label, _value range $transformationParts[_key]>>
<<if _value is "hidden" and _label isnot "pubes" and _label isnot "pits" and _label isnot "cheeks" and !(_label is "wings" and _excludeWings is true)>>
<<set $transformationParts[clone(_key)][clone(_label)] to "default">>
<<set _hidingFailed to true>>
<</if>>
<</for>>
<</for>>
<<if _hidingFailed>>
<span class="red">계속해서 내적 자아를 감추고 있기에는 당신의 정신 상태가 너무 위태로운 상태다.</span>
<</if>>
<<else>>
<<for _i to 0; _i lt _keys.length; _i++>>
<<set _key to _keys[_i]>>
<<for _label, _value range $transformationParts[_key]>>
<<if _value is "hidden" and _label isnot "pubes" and _label isnot "pits" and _label isnot "cheeks" and !(_label is "wings" and _excludeWings is true)>>
<<trauma 15>>
<<set _hiddenTrauma to true>>
<</if>>
<</for>>
<</for>>
<<if _hiddenTrauma is true>>
<span class="red">내적 자아를 감추고 있다면 당신의 정신 상태가 타격을 입는다.</span>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "transformationAlteration">>
<<if $transformdisabledivine is "f">>
<<if ($demonbuild gte 5 and $specialTransform isnot 1) or ($demon gte 1 and $specialTransform is 1)>>
<<demonTransform $demon>>
<<elseif ($angelbuild gte 5 and $specialTransform isnot 1) or ($angel gte 1 and $specialTransform is 1)>>
<<angelTransform $angel>>
<</if>>
<</if>>
<<if $transformdisable is "f">>
<<if ($wolfbuild gte 5 and $physicalTransform isnot 1) or ($wolfgirl gte 1 and $physicalTransform is 1)>>
<<wolfTransform $wolfgirl>>
<<elseif ($catbuild gte 5 and $physicalTransform isnot 1) or ($cat gte 1 and $physicalTransform is 1)>>
<<catTransform $cat>>
<<elseif ($cowbuild gte 5 and $physicalTransform isnot 1) or ($cow gte 1 and $physicalTransform is 1)>>
<<cowTransform $cow>>
<<elseif ($birdbuild gte 5 and $physicalTransform isnot 1) or ($harpy gte 1 and $physicalTransform is 1)>>
<<harpyTransform $harpy>>
<</if>>
<</if>>
<</widget>>
<<widget "hirsuteHideCheck">>
<<if $pbdisable is "t" and !["hidden", "disabled"].includes($transformationParts.wolf.pubes)>>
<<set $transformationParts.wolf.pubes to "hidden">>
<</if>>
<<if $pbdisable is "t" and !["hidden", "disabled"].includes($transformationParts.wolf.pits)>>
<<set $transformationParts.wolf.pits to "hidden">>
<</if>>
<<if $pbdisable is "t" and !["hidden", "disabled"].includes($transformationParts.bird.pubes)>>
<<set $transformationParts.bird.pubes to "hidden">>
<</if>>
<</widget>>
/* Used to temporarily hide all transformation parts, such as when needing to turn the player into Janet. showTransformations will bring back all parts this widget hid. */
<<widget "hideTransformations">>
<<set $saveTransformtaions to clone($transformationParts)>>
<<for _transformation, _parts range $transformationParts>>
<<for _part, _value range _parts>>
<<if _value isnot "disabled" and _value isnot "hidden">>
<<set $transformationParts[_transformation][_part] to "hidden">>
<</if>>
<</for>>
<</for>>
<</widget>>
<<widget "showTransformations">>
<<if $saveTransformtaions isnot undefined>>
<<set $transformationParts to clone($saveTransformtaions)>>
<<unset $saveTransformtaions>>
<</if>>
<</widget>>
<<widget "fallenTransform">>
<<if $angel gte 1>>
<<set $specialTransform to 0>>
<</if>>
<<if $angel gte 6>>
<span class="red">당신의 광륜이 산산조각나고 날개가 검게 변한다. 압도적인 상실감이 당신을 덮쳐든다.</span>
<<set $trauma to $traumamax>>
<<set $fallenangel to 2>>
<<set $specialTransform to 1>>
<<set $transformationParts.fallenAngel.halo to "default">>
<<set $transformationParts.fallenAngel.wings to "default">>
<<earnFeat "Fallen Angel">>
<<elseif $angel gte 4>>
<span class="red">당신의 광륜이 산산조각나더니 사라진다.</span>
<</if>>
<<angelTransform 99>>
<<set $specialTransform to 1>>
<</widget>>
<<widget "fallenDescend">>
<<set $demonbuild to 30>>
<<set $demon to 6>>
<<set $fallenangel to 1>>
<<set $specialTransform to 1>>
<span class="gold">검게 변한 당신의 날개가 더욱 어두워져간다. 산산조각난 광륜이 희미해진다. 머리에서 뿔이 솟아오르고 엉덩이 쪽에서 꼬리가 자라난다. 당신이 느끼고 있던 상실감이 복수심으로 바뀌었다.</span>
<<set $transformationParts.fallenAngel.halo to "disabled">>
<<set $transformationParts.fallenAngel.wings to "disabled">>
<<set $transformationParts.demon.horns to "default">>
<<set $transformationParts.demon.tail to "default">>
<<set $transformationParts.demon.wings to "default">>
<<earnFeat "Demon">>
<<garousal>><<arousal 600>>
<</widget>>
/* <<angelTransform step>> If neither is provided, force full transformation */
<<widget "angelTransform">>
<<if _args[0] gte 0>>
<<switch _args[0]>>
<<case 0>>
<<if $angelbuild gte 25>>
<<set $angel to 1>>
<<set $specialTransform to 1>>
<span class="gold">여태까지 여러 일들을 겪었음에도 불구하고, 당신은 순수한 <<genderPost "으로">> 남아있다. 그 생각에 당신은 행복하다.</span>
<br><br>
<</if>>
<<case 1>>
<<if $angelbuild gte 30>>
<<set $angel to 2>>
<span class="gold">당신은 순수하며 그 상태 그대로 있고자 최선을 다하기로 한다.</span>
<br><br>
<<elseif $angelbuild lt 25>>
<<set $angel to 0>><<set $specialTransform to 0>>
<span class="gold">때묻은 느낌이다.</span>
<br><br>
<</if>>
<<case 2>>
<<if $angelbuild gte 35>>
<<set $angel to 3>>
<span class="gold">어깨에서 짐이 덜어진 느낌이다.</span>
<br><br>
<<elseif $angelbuild lt 30>>
<<set $angel to 1>>
<span class="gold">더럽혀진 느낌이다.</span>
<br><br>
<</if>>
<<case 3>>
<<if $angelbuild gte 40>>
<<set $angel to 4>>
<span class="gold">황금색 빛이 당신을 비추고 있다.</span>
<<set $transformationParts.angel.halo to "default">>
<br><br>
<<elseif $angelbuild lt 35>>
<<set $angel to 2>>
<span class="gold">어깨를 내리누르는 무게가 느껴진다.</span>
<br><br>
<</if>>
<<case 4>>
<<if $angelbuild gte 45 and $transformdisabledivine is "f">>
<<set $angel to 5>>
<span class="gold">마음이 진정되는 온기가 등에 퍼진다.</span>
<br><br>
<<elseif $angelbuild lt 40>>
<<set $angel to 3>>
<span class="gold">머리 위의 빛이 희미해져간다.</span>
<<set $transformationParts.angel.halo to "disabled">>
<br><br>
<</if>>
<<case 5>>
<<if $angelbuild gte 50 and $transformdisabledivine is "f">>
<<set $angel to 6>>
<span class="gold">몸이 조금 더 가벼워진 느낌이다. 새로이 돋아난 날개가 당신의 얼굴을 어루만진다.</span>
<<set $transformationParts.angel.wings to "default">>
<<if $transformationParts.bird.wings is "default">>
<<set $transformationParts.angel.wings to "hidden">>
<</if>>
<<earnFeat "Angel">>
<br><br>
<<elseif $angelbuild lt 45>>
<<set $angel to 4>>
<span class="gold">등에서 느껴지던 마음이 진정되는 온기가 사라진다.</span>
<br><br>
<</if>>
<<case 6>>
<<if $angelbuild lt 50>>
<span class="gold">날개가 희미해져간다.</span>
<<set $angel to 5>>
<<set $transformationParts.angel.wings to "disabled">>
<br><br>
<</if>>
<<case 99>>
<<set $specialTransform to 0>>
<<set $angel to 0>>
<<set $angelbuild to 0>>
<<set $transformationParts.angel.halo to "disabled">>
<<set $transformationParts.angel.wings to "disabled">>
<</switch>>
<<else>>
<<clearDivineTransformations>>
<<set $specialTransform to 1>>
<<set $angel to 6>>
<<set $angelbuild to 50>>
<<set $transformationParts.angel.halo to "default">>
<<set $transformationParts.angel.wings to "default">>
<<if $transformationParts.bird.wings is "default">>
<<set $transformationParts.angel.wings to "hidden">>
<</if>>
<</if>>
<</widget>>
/* <<demonTransform step>> If neither is provided, force full transformation */
<<widget "demonTransform">>
<<if _args[0] gte 0>>
<<switch _args[0]>>
<<case 0>>
<<if $demonbuild gte 5 and $transformdisabledivine is "f" and $specialTransform isnot 1>>
<<set $demon to 1>><<set $specialTransform to 1>>
<span class="gold">머리가 가렵다.</span>
<<garousal>><<arousal 600>>
<br><br>
<</if>>
<<case 1>>
<<if $demonbuild gte 10 and $transformdisabledivine is "f">>
<<set $demon to 2>>
<span class="gold">머리에서 뿔이 솟아오른다.</span>
<<garousal>><<arousal 600>>
<<set $transformationParts.demon.horns to "default">>
<br><br>
<<elseif $demonbuild lt 5>>
<<set $demon to 0>><<set $specialTransform to 0>>
<span class="gold">보이지 않는 빛이 당신의 더러움을 불태우는 느낌이다.</span>
<<if $demonFeat is true>>
<<unset $demonFeat>>
<<earnFeat "The Path to Redemption">>
<</if>>
<br><br>
<</if>>
<<case 2>>
<<if $demonbuild gte 15 and $transformdisabledivine is "f">>
<<set $demon to 3>>
<span class="gold"><<bottomPost "이">> 가렵다.</span>
<br><br>
<<elseif $demonbuild lt 10>>
<<set $demon to 1>>
<<set $transformationParts.demon.horns to "disabled">>
<span class="gold">뿔이 희미해져간다.</span>
<br><br>
<</if>>
<<case 3>>
<<if $demonbuild gte 20 and $transformdisabledivine is "f">>
<<set $demon to 4>>
<span class="gold">엉덩이에서 꼬리가 자라난다.</span>
<<set $transformationParts.demon.tail to "default">>
<br><br>
<<elseif $demonbuild lt 15>>
<<set $demon to 2>>
<span class="gold"><<bottomPost "에서">> 느껴지던 가려움이 사라진다.</span>
<br><br>
<</if>>
<<case 4>>
<<if $demonbuild gte 25 and $transformdisabledivine is "f">>
<<set $demon to 5>>
<span class="gold">등에서 불이 타오르는 듯한 느낌이 난다.</span>
<<garousal>><<arousal 600>>
<br><br>
<<elseif $demonbuild lt 20>>
<<set $demon to 3>>
<span class="gold">꼬리가 희미해져간다.</span>
<<set $transformationParts.demon.tail to "disabled">>
<br><br>
<</if>>
<<case 5>>
<<if $demonbuild gte 30 and $transformdisabledivine is "f">>
<<set $demon to 6>><<set $demonFeat to true>>
<span class="gold">몸이 조금 더 가벼워진 느낌이다. 새로이 돋아난 날개가 당신의 얼굴을 어루만진다.</span>
<<garousal>><<arousal 600>>
<<set $transformationParts.demon.wings to "default">>
<<if $transformationParts.bird.wings is "default">>
<<set $transformationParts.demon.wings to "hidden">>
<</if>>
<<earnFeat "Demon">>
<br><br>
<<elseif $demonbuild lt 25>>
<<set $demon to 4>>
<span class="gold">등에서 느껴지던 불타는 듯한 느낌이 멎는다.</span>
<br><br>
<</if>>
<<case 6>>
<<if $demonbuild lt 30>>
<span class="gold">날개가 희미해져간다.</span>
<<set $demon to 5>>
<<set $transformationParts.demon.wings to "disabled">>
<br><br>
<<else>>
<<set $demonFeat to true>>
<</if>>
<<case 99>>
<<set $specialTransform to 0>>
<<set $demon to 0>>
<<set $demonbuild to 0>>
<<set $transformationParts.demon.horns to "disabled">>
<<set $transformationParts.demon.tail to "disabled">>
<<set $transformationParts.demon.wings to "disabled">>
<</switch>>
<<else>>
<<clearDivineTransformations>>
<<set $specialTransform to 1>>
<<set $demon to 6>>
<<set $demonbuild to 30>>
<<set $transformationParts.demon.horns to "default">>
<<set $transformationParts.demon.tail to "default">>
<<set $transformationParts.demon.wings to "default">>
<<if $transformationParts.bird.wings is "default">>
<<set $transformationParts.demon.wings to "hidden">>
<</if>>
<</if>>
<</widget>>
/* <<wolfTransform step>> If neither is provided, force full transformation */
<<widget "wolfTransform">>
<<if _args[0] gte 0>>
<<switch _args[0]>>
<<case 0>>
<<if $wolfbuild gte 5>>
<<set $wolfgirl to 1>>
<<set $physicalTransform to 1>>
<span class="gold">이상하게 이가 아프다.</span>
<br><br>
<</if>>
<<case 1>>
<<if $wolfbuild gte 10>>
<<set $wolfgirl to 2>>
<span class="gold">입이 뭔가 이상한 느낌이다. 당신은 혀로 입 안을 살펴보다가 새로 자라난 송곳니에 놀라 몸을 움찔거린다.</span>
<<set $transformationParts.traits.fangs to "default">>
<<set $transformationParts.wolf.cheeks to "hidden">>
<br><br>
<<elseif $wolfbuild lt 5>>
<<set $wolfgirl to 0>>
<<set $physicalTransform to 0>>
<span class="gold">치통이 사라졌다.</span>
<br><br>
<</if>>
<<case 2>>
<<if $wolfbuild gte 15>>
<<set $wolfgirl to 3>>
<span class="gold">머리<<print ($pbdisable is "f" ? "와 사타구니가 가렵다" : "가 가렵다")>>.</span>
<br><br>
<<elseif $wolfbuild lt 10>>
<<set $wolfgirl to 1>>
<span class="gold">Your fangs have turned into regular teeth.</span>
<<set $transformationParts.traits.fangs to "disabled">>
<<set $transformationParts.wolf.cheeks to "disabled">>
<br><br>
<</if>>
<<case 3>>
<<if $wolfbuild gte 20>>
<<set $wolfgirl to 4>>
<span class="gold">머리에 무언가 붙은 것 같다. 당신은 머리 위로 손을 뻗어 잡아당겨보지만, 아프기만 하다.
한 쌍의 늑대 귀를 얻었다.
<<print ($pbdisable is "f" ? " 또한 사타구니에 길고 북슬북슬한 털이 났다.":"")>></span>
<<set $transformationParts.wolf.ears to "default">>
<<set $transformationParts.wolf.pubes to ($pbdisable is "f"? "default" : "hidden")>>
<<set $transformationParts.wolf.pits to ($pbdisable is "f"? "default" : "hidden")>>
<br><br>
<<elseif $wolfbuild lt 15>>
<<set $wolfgirl to 2>>
<span class="gold">머리<<print ($pbdisable is "f" ? "와 사타구니가 더는 가렵지 않다" : "가 더는 가렵지 않다")>>.</span>
<br><br>
<</if>>
<<case 4>>
<<if $wolfbuild gte 25>>
<<set $wolfgirl to 5>>
<span class="gold">엉덩이 쪽이 가렵다.</span>
<br><br>
<<elseif $wolfbuild lt 20>>
<<set $wolfgirl to 3>>
<span class="gold">늑대 귀<<print ($pbdisable is "f" ? "와 새로 자라난 체모":"")>>가 사라졌다.</span>
<<set $transformationParts.wolf.ears to "disabled">>
<<set $transformationParts.wolf.pubes to "disabled">>
<<set $transformationParts.wolf.pits to "disabled">>
<br><br>
<</if>>
<<case 5>>
<<if $wolfbuild gte 30>>
<<set $wolfgirl to 6>>
<span class="gold">엉덩이가 평소보다 무거운 느낌이다. 뒤쪽으로 손을 뻗어보니 새로 자라난 늑대 꼬리가 만져진다.</span>
<<set $transformationParts.wolf.tail to "default">>
<<earnFeat "Wolf">>
<br><br>
<<elseif $wolfbuild lt 25>>
<<set $wolfgirl to 4>>
<span class="gold">엉덩이가 더는 가렵지 않다.</span>
<br><br>
<</if>>
<<case 6>>
<<if $wolfbuild lt 30>>
<span class="gold">무게중심이 달라진 느낌이다. 늑대 꼬리가 사라졌다.</span>
<<set $wolfgirl to 5>>
<<set $transformationParts.wolf.tail to "disabled">>
<br><br>
<</if>>
<<case 99>>
<<set $physicalTransform to 0>>
<<set $wolfgirl to 0>>
<<set $wolfbuild to 0>>
<<set $transformationParts.traits.fangs to "disabled">>
<<set $transformationParts.wolf.cheeks to "disabled">>
<<set $transformationParts.wolf.ears to "disabled">>
<<set $transformationParts.wolf.pubes to "disabled">>
<<set $transformationParts.wolf.pits to "disabled">>
<<set $transformationParts.wolf.tail to "disabled">>
<</switch>>
<<else>>
<<clearAnimalTransformations>>
<<set $physicalTransform to 1>>
<<set $wolfgirl to 6>>
<<set $wolfbuild to 100>>
<<set $transformationParts.traits.fangs to "default">>
<<set $transformationParts.wolf.cheeks to "hidden">>
<<set $transformationParts.wolf.ears to "default">>
<<set $transformationParts.wolf.pubes to ($pbdisable is "f"? "default" : "hidden")>>
<<set $transformationParts.wolf.pits to ($pbdisable is "f"? "default" : "hidden")>>
<<set $transformationParts.wolf.tail to "default">>
<</if>>
<</widget>>
/* <<catTransform step>> If neither is provided, force full transformation */
<<widget "catTransform">>
<<if _args[0] gte 0>>
<<switch _args[0]>>
<<case 0>>
<<if $catbuild gte 25>>
<<set $cat to 1>>
<<set $physicalTransform to 1>>
<span class="gold">이상하게 이가 아프다. 딱정벌레 한 마리가 근처를 기어간다. 당신은 벌레를 덮치려는 욕구를 억누른다.</span>
<br><br>
<</if>>
<<case 1>>
<<if $catbuild gte 30 and $transformdisable is "f">>
<<set $cat to 2>>
<span class="gold">입이 뭔가 이상한 느낌이다. 당신은 혀로 입 안을 살펴보다가 새로 자라난 송곳니에 놀라 몸을 움찔거린다.</span>
<<set $transformationParts.traits.fangs to "default">>
<<set $transformationParts.traits.sharpEyes to "default">>
<br><br>
<<elseif $catbuild lt 25>>
<<set $cat to 0>><<set $physicalTransform to 0>>
<span class="gold">치통이 사라졌다.</span>
<br><br>
<</if>>
<<case 2>>
<<if $catbuild gte 35 and $transformdisable is "f">>
<<set $cat to 3>>
<span class="gold">머리가 가렵다.</span>
<br><br>
<<elseif $catbuild lt 30>>
<<set $cat to 1>>
<span class="gold">송곳니가 평범한 이로 변했다.</span>
<<set $transformationParts.traits.fangs to "disabled">>
<<set $transformationParts.traits.sharpEyes to "disabled">>
<br><br>
<</if>>
<<case 3>>
<<if $catbuild gte 40 and $transformdisable is "f">>
<<set $cat to 4>>
<span class="gold">두피가 씰룩거린다. 머리 위로 손을 뻗자 한 쌍의 고양이 귀가 돋아나있다.</span>
<<set $transformationParts.cat.ears to "default">>
<br><br>
<<elseif $catbuild lt 35>>
<<set $cat to 2>>
<span class="gold">머리가 더는 가렵지 않다.</span>
<br><br>
<</if>>
<<case 4>>
<<if $catbuild gte 45 and $transformdisable is "f">>
<<set $cat to 5>>
<span class="gold">엉덩이가 가렵다.</span>
<br><br>
<<elseif $catbuild lt 40>>
<<set $cat to 3>>
<span class="gold">고양이 귀가 사라졌다.</span>
<<set $transformationParts.cat.ears to "disabled">>
<br><br>
<</if>>
<<case 5>>
<<if $catbuild gte 50 and $transformdisable is "f">>
<<set $cat to 6>>
<span class="gold">엉덩이가 조금 더 무거워진 느낌이나, 균형은 완벽하게 잡을 수 있다. 당신이 뒤로 손을 뻗자 새로운 고양이 꼬리가 만져진다.</span>
<<set $transformationParts.cat.tail to "default">>
<<earnFeat "Neko">>
<br><br>
<<elseif $catbuild lt 45>>
<<set $cat to 4>>
<span class="gold">엉덩이가 더는 가렵지 않다.</span>
<br><br>
<</if>>
<<case 6>>
<<if $catbuild gte 55>>
<<set $cat to 7>>
<<run window.determineCatEyeStages()>>
<<set $original_colour = [$leftEyeColour, $rightEyeColour]>>
<<set $leftEyeColour to "cat_tf_stage_0_left">>
<<set $rightEyeColour to "cat_tf_stage_0_right">>
<span class="gold">당신의 눈이 가렵다.</span>
<br><br>
<<elseif $catbuild lt 50>>
<<set $cat to 5>>
<span class="gold">고양이 꼬리가 사라진다.</span>
<<set $transformationParts.cat.tail to "disabled">>
<br><br>
<</if>>
<<case 7>>
<<if $catbuild gte 60>>
<<set $cat to 8>>
<<set $leftEyeColour to "cat_tf_stage_1_left">>
<<set $rightEyeColour to "cat_tf_stage_1_right">>
<span class="gold">눈동자 주위의 불타는 듯한 느낌에 당신은 눈물이 난다.</span>
<br><br>
<<elseif $catbuild lt 55>>
<<set $leftEyeColour to $original_colour[0]>>
<<set $rightEyeColour to $original_colour[1]>>
<span class="gold">당신의 눈은 더이상 가렵지 않다; 아마도 알레르기였던 것 같다.</span>
<br><br>
<<set $cat to 6>>
<</if>>
<<case 8>>
<<if $catbuild gte 65>>
<<set $cat to 9>>
<<set $leftEyeColour to "cat_tf_stage_2_left">>
<<set $rightEyeColour to "cat_tf_stage_2_right">>
<span class="gold">어떤 종류의 알레르기 때문인지, 당신의 눈이 불타는 듯이 뜨거워서, 당신은 거의 눈을 뜨고 있지 못한다.</span>
<br><br>
<<elseif $catbuild lt 60>>
<<set $leftEyeColour to "cat_tf_stage_0_left">>
<<set $rightEyeColour to "cat_tf_stage_0_right">>
<span class="gold">당신의 눈은 주변의 세부적인 것들을 잘 알아보지 못한다.</span>
<<set $cat to 7>>
<</if>>
<<case 9>>
<<if $catbuild gte 70>>
<<set $cat to 10>>
<<set $leftEyeColour to "cat_tf_stage_3_left">>
<<set $rightEyeColour to "cat_tf_stage_3_right">>
<span class="gold">당신의 눈은 더이상 뜨겁지 않고, 이른 아침의 어둠 속에서도, 당신 주변의 모든 세부적인 것들을 알아볼 수 있다.</span>
<<set $heterochromia to 1>>
<br><br>
<<elseif $catbuild lt 65>>
<<set $leftEyeColour to "cat_tf_stage_1_left">>
<<set $rightEyeColour to "cat_tf_stage_1_right">>
<<set $cat to 8>>
<<set $heterochromia to 0>>
<</if>>
<<case 10>>
<<if $catbuild lt 70>>
<<set $leftEyeColour to "cat_tf_stage_2_left">>
<<set $rightEyeColour to "cat_tf_stage_2_right">>
<span class="gold">당신의 주변이 예전보다 어둡게 보인다. </span>
<<set $cat to 9>>
<</if>>
<<case 99>>
<<set $physicalTransform to 0>>
<<set $cat to 0>>
<<set $catbuild to 0>>
<<set $transformationParts.traits.fangs to "disabled">>
<<set $transformationParts.traits.sharpEyes to "disabled">>
<<set $transformationParts.cat.ears to "disabled">>
<<set $transformationParts.cat.tail to "disabled">>
<</switch>>
<<else>>
<<clearAnimalTransformations>>
<<set $physicalTransform to 1>>
<<set $cat to 6>>
<<set $catbuild to 100>>
<<set $transformationParts.traits.fangs to "default">>
<<set $transformationParts.traits.sharpEyes to "default">>
<<set $transformationParts.cat.ears to "default">>
<<set $transformationParts.cat.tail to "default">>
<</if>>
<</widget>>
<<widget "cowTransform">>
<<if _args[0] gte 0>>
<<switch _args[0]>>
<<case 0>>
<<if $cowbuild gte 5>>
<<set $cow to 1>>
<<set $physicalTransform to 1>>
<span class="gold">이상하게 풀을 뜯어먹고 싶다.</span>
<br><br>
<</if>>
<<case 1>>
<<if $cowbuild gte 10>>
<<set $cow to 2>>
<<set $transformationParts.cow.horns to "default">>
<span class="gold">머리가 가렵다. 머리 위로 손을 뻗자, 작은 뿔 한 쌍이 돋아난 것이 만져진다.</span>
<br><br>
<<elseif $cowbuild lt 5>>
<<set $cow to 0>><<set $physicalTransform to 0>>
<span class="gold">풀이 더는 전처럼 맛있어 보이지 않는다.</span>
<br><br>
<</if>>
<<case 2>>
<<if $cowbuild gte 15>>
<<set $cow to 3>>
<span class="gold">귀가 따끔거린다.</span>
<br><br>
<<elseif $cowbuild lt 10>>
<<set $cow to 1>>
<<set $transformationParts.cow.horns to "disabled">>
<span class="gold">작은 뿔이 사라졌다.</span>
<br><br>
<</if>>
<<case 3>>
<<if $cowbuild gte 20>>
<<set $cow to 4>>
<<set $transformationParts.cow.ears to "default">>
<span class="gold">귀가 가렵다. 긁으려 손을 뻗자, 이전보다 훨씬 커진 것을 알아차린다. 당신은 한 쌍의 소 귀를 가지게 되었다.</span>
<br><br>
<<elseif $cowbuild lt 15>>
<<set $cow to 2>>
<span class="gold">귀가 더는 따끔거리지 않는다.</span>
<br><br>
<</if>>
<<case 4>>
<<if $cowbuild gte 25>>
<<set $cow to 5>>
<span class="gold">엉덩이가 따끔거린다</span>
<br><br>
<<elseif $cowbuild lt 20>>
<<set $cow to 3>>
<<set $transformationParts.cow.ears to "disabled">>
<span class="gold">소 귀가 사라졌다.</span>
<br><br>
<</if>>
<<case 5>>
<<if $cowbuild gte 30>>
<<set $cow to 6>>
<<set $semen_max to 6000>>
<<set $milk_max to 6000>>
<<set $transformationParts.cow.tail to "default">>
<<earnFeat "Cattle">>
<span class="gold">엉덩이가 전보다 무겁다. 엉덩이로 손을 뻗자 새로 돋아난 소 꼬리가 만져진다. 당신은 음머 하고 울고 싶은 욕구를 억누른다.</span>
<br><br>
<<elseif $cowbuild lt 25>>
<<set $cow to 4>>
<span class="gold">엉덩이가 더는 따끔거리지 않는다.</span>
<br><br>
<</if>>
<<case 6>>
<<if $cowbuild lt 30>>
<<set $semen_max to 3000>>
<<set $milk_max to 3000>>
<span class="gold">무게중심이 달라진 느낌이다. 소 꼬리가 사라졌다.</span>
<<set $cow to 5>>
<<set $transformationParts.cow.tail to "disabled">>
<br><br>
<</if>>
<<case 99>>
<<set $physicalTransform to 0>>
<<set $cow to 0>>
<<set $cowbuild to 0>>
<<set $semen_max to 3000>>
<<set $milk_max to 3000>>
<<set $transformationParts.cow.tail to "disabled">>
<<set $transformationParts.cow.ears to "disabled">>
<<set $transformationParts.cow.horns to "disabled">>
<</switch>>
<<else>>
<<clearAnimalTransformations>>
<<set $physicalTransform to 1>>
<<set $cow to 6>>
<<set $cowbuild to 100>>
<<set $semen_max to 6000>>
<<set $milk_max to 6000>>
<<set $transformationParts.cow.horns to "default">>
<<set $transformationParts.cow.ears to "default">>
<<set $transformationParts.cow.tail to "default">>
<</if>>
<</widget>>
/* <<harpyTransform step>> If neither is provided, force full transformation */
<<widget "harpyTransform">>
<<if _args[0] gte 0>>
<<switch _args[0]>>
<<case 0>>
<<if $birdbuild gte 5 and $physicalTransform isnot 1>>
<<set $harpy to 1>>
<<set $physicalTransform to 1>>
<span class="gold">당신의 시력이 예리해짐을 느낀다.</span><br><br>
<</if>>
<<case 1>>
<<if $birdbuild gte 10>>
<<set $harpy to 2>>
<span class="gold">눈이 이상하게 느껴진다. 시력이 향상되었다.</span>
<<set $transformationParts.bird.eyes to "default">>
<<set $transformationParts.bird.malar to "default">>
<<set $transformationParts.traits.sharpEyes to "default">>
<br><br>
<<elseif $birdbuild lt 5>>
<<set $harpy to 0>><<set $physicalTransform to 0>>
<span class="gold">당신의 시력은 정상으로 돌아왔다.</span>
<br><br>
<</if>>
<<case 2>>
<<if $birdbuild gte 15>>
<<set $harpy to 3>>
<span class="gold">등 아래쪽과 목이 가렵다.</span>
<br><br>
<<elseif $birdbuild lt 10>>
<<set $harpy to 1>>
<span class="gold">당신의 시력이 예리하지 않다.</span>
<<set $transformationParts.bird.eyes to "disabled">>
<<set $transformationParts.bird.malar to "disabled">>
<<set $transformationParts.traits.sharpEyes to "disabled">>
<br><br>
<</if>>
<<case 3>>
<<if $birdbuild gte 20>>
<<set $harpy to 4>>
<span class="gold">아랫도리가 가벼워진다. 당신은 뒤에 손을 뻗어 깃털로 장식된 꼬리를 잡는다. 작은 깃털이 목을 뒤덮는다.</span>
<<set $transformationParts.bird.tail to "default">>
<<set $transformationParts.bird.plumage to "default">>
<br><br>
<<elseif $birdbuild lt 15>>
<<set $harpy to 2>>
<span class="gold">등 아래와 목의 가려움증이 멈춘다.</span>
<br><br>
<</if>>
<<case 4>>
<<if $birdbuild gte 25>>
<<set $harpy to 5>>
<span class="gold">등<<print ($pbdisable is "f" ? "과 사타구니가 가렵다" : "이 가렵다")>>.</span>
<br><br>
<<elseif $birdbuild lt 20>>
<<set $harpy to 3>>
<span class="gold">깃털 달린 꼬리가 사라졌고, 목의 깃털도 사라졌다.</span>
<<set $transformationParts.bird.tail to "disabled">>
<<set $transformationParts.bird.plumage to "disabled">>
<br><br>
<</if>>
<<case 5>>
<<if $birdbuild gte 30>>
<<set $harpy to 6>>
<span class="gold">몸이 깃털처럼 가볍게 느껴진다. 날개가 얼굴을 쓰다듬는다.
<<print ($pbdisable is "f" ? " 당신은 또한 짧고, 깃털 같은 털이 사타구니에 돋아난 것을 본다.":"")>></span>
<<earnFeat "Harpy">>
<<set $transformationParts.bird.wings to "default">>
<<if $transformationParts.angel.wings is "default">>
<<set $transformationParts.angel.wings to "hidden">>
<<elseif $transformationParts.fallenAngel.wings is "default">>
<<set $transformationParts.fallenAngel.wings to "hidden">>
<<elseif $transformationParts.demon.wings is "default">>
<<set $transformationParts.demon.wings to "hidden">>
<</if>>
<<if $pbdisable is "f">>
<<set $transformationParts.bird.pubes to "default">>
<<else>>
<<set $transformationParts.bird.pubes to "hidden">>
<</if>>
<br><br>
<<elseif $birdbuild lt 25>>
<<set $harpy to 4>>
<span class="gold">당신은 더 무겁게 느껴진다<<print ($pbdisable is "f" ? ". 그리고 사타구니가 더이상 가렵지 않다" : "")>>.</span>
<br><br>
<</if>>
<<case 6>>
<<if $birdbuild lt 30>>
<span class="gold">당신은 더 무겁게 느껴진다. 당신의 깃털 달린 날개<<print ($pbdisable is "f" ? "와 깃털같은 음모":"")>>가 사라졌다.</span>
<<set $harpy to 5>>
<<set $transformationParts.bird.wings to "disabled">>
<<set $transformationParts.bird.pubes to "disabled">>
<<if $angel gte 6>>
<<set $transformationParts.angel.wings to "default">>
<</if>>
<<if $demon gte 6>>
<<set $transformationParts.demon.wings to "default">>
<</if>>
<<if $fallenangel gte 2>>
<<set $transformationParts.fallenAngel.wings to "default">>
<</if>>
<br><br>
<</if>>
<<case 99>>
<<set $physicalTransform to 0>>
<<set $harpy to 0>>
<<set $birdbuild to 0>>
<<set $transformationParts.bird.eyes to "disabled">>
<<set $transformationParts.bird.malar to "disabled">>
<<set $transformationParts.bird.tail to "disabled">>
<<set $transformationParts.bird.plumage to "disabled">>
<<set $transformationParts.bird.wings to "disabled">>
<<set $transformationParts.bird.pubes to "disabled">>
<<set $transformationParts.traits.sharpEyes to "disabled">>
<<if $angel gte 6>>
<<set $transformationParts.angel.wings to "default">>
<</if>>
<<if $demon gte 6>>
<<set $transformationParts.demon.wings to "default">>
<</if>>
<<if $fallenangel gte 2>>
<<set $transformationParts.fallenAngel.wings to "default">>
<</if>>
<</switch>>
<<else>>
<<clearAnimalTransformations>>
<<set $physicalTransform to 1>>
<<set $harpy to 6>>
<<set $birdbuild to 100>>
<<set $transformationParts.bird.eyes to "default">>
<<set $transformationParts.bird.malar to "default">>
<<set $transformationParts.bird.tail to "default">>
<<set $transformationParts.bird.plumage to "default">>
<<set $transformationParts.bird.wings to "default">>
<<set $transformationParts.traits.sharpEyes to "default">>
<<if $transformationParts.angel.wings is "default">>
<<set $transformationParts.angel.wings to "hidden">>
<<elseif $transformationParts.fallenAngel.wings is "default">>
<<set $transformationParts.fallenAngel.wings to "hidden">>
<<elseif $transformationParts.demon.wings is "default">>
<<set $transformationParts.demon.wings to "hidden">>
<</if>>
<<if $pbdisable is "f">>
<<set $transformationParts.bird.pubes to "default">>
<<else>>
<<set $transformationParts.bird.pubes to "hidden">>
<</if>>
<</if>>
<</widget>>
<<widget "clearAnimalTransformations">>
<<harpyTransform 99>>
<<cowTransform 99>>
<<catTransform 99>>
<<wolfTransform 99>>
<</widget>>
<<widget "clearDivineTransformations">>
<<demonTransform 99>>
<<angelTransform 99>>
<</widget>><<widget "trClothes_init">>
<<if setup.trClothes is undefined>>
<<set setup.trClothes to {}>>
<<init_trFace>>
<<init_trFeet>>
<<init_trGenitals>>
<<init_trHands>>
<<init_trHead>>
<<init_trLegs>>
<<init_trLower>>
<<init_trNeck>>
<<init_trOverHead>>
<<init_trOverLower>>
<<init_trOverUpper>>
<<init_trUnder>>
<<init_trUnderUpper>>
<<init_trUpper>>
<<set $_trClothesAllNameIndex to {}>>
<<set $_trClothesParts to Object.getOwnPropertyNames(setup.trClothes)>>
<<for $_i, $_trClothesType range $_trClothesParts>>
<<set $_trClothesNameIndex to {}>>
<<set $_trClothesVarIndex to {}>>
<<for $_j, $_trClothesData range setup.trClothes[$_trClothesType]>>
<<set $_trClothesNameIndex[$_trClothesData.name] to $_trClothesData>>
<<set $_trClothesVarIndex[$_trClothesData.variable] to $_trClothesData>>
<</for>>
<<set setup.trClothes[$_trClothesType].nameIndex to $_trClothesNameIndex>>
<<set setup.trClothes[$_trClothesType].varIndex to $_trClothesVarIndex>>
<<run Object.assign($_trClothesAllNameIndex, $_trClothesNameIndex)>>
<</for>>
<<set setup.trClothes.nameIndex to $_trClothesAllNameIndex>>
<</if>>
<</widget>>
<<widget "trClothes">><<silently>>
<<set $_part to _args[0]>><<set $_name to _args[1]>>
<<if _args[2] is undefined or _args[2].substring(0,1).search("[가-힣]") gte 0>>
<<set $_mode to "name">><<set $_post to _args[2]>><<set $_sep to _args[3]>>
<<else>>
<<set $_mode to _args[2]>><<set $_post to _args[3]>><<set $_sep to _args[4]>>
<</if>>
<<if ["butt_plug"].includes($_part)>> /* sextoy 전용 part */
<<sextoyPost $_name $_mode $_post $_sep>>
<<else>>
<<if setup.trClothes is undefined>>
<<trClothes_init>>
<</if>>
<<if $_name eq "piece of fabric">>
<<set $_trTemp to {name_ko:"옷 조각", post:0, description:"옷 조각"}>>
<<elseif setup.trClothes[$_part] isnot undefined>>
<<set $_trTemp to setup.trClothes[$_part].nameIndex[$_name]>>
<<if $_trTemp is undefined>>
<<set $_trTemp to setup.trClothes[$_part].varIndex[$_name]>>
<</if>>
<<if $_trTemp is undefined>>
<<set _trResult to "clothesSelectionErr:"+$_name>>
<<else>>
<<switch $_mode>>
<<case "name">>
<<set _trResult to $_trTemp.name_ko>>
<<if $_post isnot undefined>>
<<trPost $_trTemp.post $_post $_sep>>
<</if>>
<<case "desc" "description">>
<<set _trResult to $_trTemp.description>>
<<default>>
<<set _trResult to "ModeSelectionErr:"+$_mode>>
<</switch>>
<</if>>
<<else>>
<<set _trResult to "partSelectionErr:"+$_part>>
<</if>>
<</if>>
<</silently>><</widget>>
<<widget "trSearchClothes">><<silently>>
<<set $_name to _args[0]>>
<<if _args[1] is undefined or _args[1].substring(0,1).search("[가-힣]") gte 0>>
<<set $_mode to "name">><<set $_post to _args[1]>><<set $_sep to _args[2]>>
<<else>>
<<set $_mode to _args[1]>><<set $_post to _args[2]>><<set $_sep to _args[3]>>
<</if>>
<<if $_name eq "piece of fabric">>
<<set $_trTemp to {name_ko:"옷 조각", post:0, description:"옷 조각"}>>
<<else>>
<<if setup.trClothes is undefined>>
<<trClothes_init>>
<</if>>
<<set $_trTemp to setup.trClothes.nameIndex[$_name]>>
<<set _trClothesIndexTemp to Object.getOwnPropertyNames(setup.trClothes)>>
<</if>>
<<if $_trTemp isnot undefined>>
<<if $_mode is "name">>
<<set _trResult to $_trTemp.name_ko>>
<<elseif $_mode is "desc" or $_mode is "description">>
<<set _trResult to $_trTemp.description>>
<<else>>
<<set _trResult to "modeSelectionErr: "+$_mode>>
<</if>>
<<if $_post isnot undefined>>
<<trPost $_trTemp.post $_post $_sep>>
<</if>>
<<else>>
<<if $_name and setup.trSextoyList[$_name.toLowerCase().replace('_',' ')]>>
<<sextoyPost $_name $_mode $_post $_sep>>
<<else>>
<<set _trResult to "trSearchClothes:notfoundErr: "+$_name>>
<</if>>
<</if>>
<</silently>><</widget>>
/* <<trNpcClothes *part *name post sep>> */
<<widget "trNpcClothes">><<silently>>
<<if _args[0] isnot undefined>>
<<if ["all", "set", "upper", "lower"].includes(_args[0])>>
<<set $_clothesType to _args[0]>><<set $_clothesName to _args[1]>>
<<set $_post to _args[2]>><<set $_sep to _args[3]>>
<<else>>
<<set $_clothesType to "all">><<set $_clothesName to _args[0]>>
<<set $_post to _args[1]>><<set $_sep to _args[2]>>
<</if>>
<<if typeof $_clothesName is "number">>
<<set $_clothesName to setup.npcClothesSets.find(item => item.name === $NPCList[$_clothesName].clothes.set).clothes[$_clothesType].name>>
<</if>>
<<if $_clothesName isnot undefined>>
<<if setup.trNpcClothes is undefined>>
<<init_trNpcClothes>>
<</if>>
<<if $_clothesType isnot "all">>
<<set $_found to setup.trNpcClothes[$_clothesType].nameIndex[$_clothesName]>>
<<if $_found is undefined and $_clothesType eq "set">>
<<set $_found to setup.trNpcClothes[$_clothesType].descIndex[$_clothesName]>>
<</if>>
<<else>>
<<set $_found to setup.trNpcClothes.nameIndex[$_clothesName]>>
<<if $_found is undefined>>
<<set $_found to setup.trNpcClothes.set.descIndex[$_clothesName]>>
<</if>>
<</if>>
<<if $_found isnot undefined>>
<<set _trResult to $_found.name_ko>>
<<trPost $_found.post $_post $_sep>>
<<else>>
<<set _trResult to "에러: trNpcClothes." + $_clothesType + "에 정의되어 있지 않음: " + $_clothesName>>
<</if>>
<</if>>
<</if>>
<</silently>><</widget>><<widget "trClothesType">><<silently>>
<<if _clothesType is undefined>>
<<set _clothesType to {
"over_head":"외투 머리",
"over_upper":"외투 상의",
"over_lower":"외투 하의",
"head":"머리",
"face":"얼굴",
"neck":"목",
"upper":"상의",
"lower":"하의",
"under_upper":"속옷 상의",
"under_lower":"속옷 하의",
"hands":"손",
"legs":"다리",
"feet":"발",
"genitals":"생식기",
}>>
<</if>>
<<set _trResult to _clothesType[_args[0]]>>
<<if _trResult isnot undefined>>
<<if _args[1] isnot undefined>>
<<getPostNum _trResult>>
<<trPost _postNum _args[1] _args[2]>>
<</if>>
<<else>>
<<set _trResult to "<span class='red'> 에러: trClothesType: clothesType에 없음(" + _args[0] + ")</span>">>
<</if>>
<</silently>><</widget>><<widget "trClothingTrait">><<silently>>
<<if def _args[0]>>
<<if setup.trClothingtraitList is undefined>>
<<trinit_clothingtraitList>>
<</if>>
<<set $_trait to _args[0].toLowerCase()>>
<<set _trResult to setup.trClothingtraitList[$_trait]>>
<<if _trResult is undefined>>
<<set _trResult to "clothingtraitList에 정의되어 있지 않음: "+_args[0]>>
<</if>>
<</if>>
<</silently>><</widget>><<widget "init_trFace">>
<<set setup.trClothes.face to [
{
index: 0,
name: "naked",
name_ko: "벗음",
variable: "naked",
post: 0,
description: "naked"
},
{
index: 1,
name: "glasses",
name_ko:"안경",
variable: "glasses",
post: 0,
description: "공부 하기가 수월하지만, 학교에서 놀림당할 수도 있다."
},
{
index: 2,
name: "cool shades",
name_ko: "멋진 선글라스",
variable: "coolshades",
post: 1,
description: "학교에서 평판이 빠르게 상승한다."
},
{
index: 3,
name: "surgical mask",
name_ko: "수술용 마스크",
variable: "surgicalmask",
post: 1,
description: "신원을 가려준다."
},
{
index: 4,
name: "gag",
name_ko: "재갈",
variable: "gag",
post: 2,
description: "입을 다물게 만든다."
},
{
index: 5,
name: "blindfold",
name_ko: "안대",
variable: "blindfold",
post: 1,
description: "시야를 가려버린다."
},
{
index: 6,
name: "gag and blindfold",
name_ko: "재갈과 안대",
variable: "gagblindfold",
post: 1,
description: "입과 눈을 모두 막아버린다."
},
{
index: 7,
name: "skulduggery mask",
name_ko: "도둑 마스크",
variable: "skulmask",
post: 1,
description: "나쁜 짓을 꾸미는 이들을 위한 물건."
},
{
index: 8,
name: "low frame glasses",
name_ko: "로우 프레임 안경",
variable: "lowframe",
post: 0,
description: "공부 하기가 수월하지만, 학교에서 놀림당할 수도 있다."
},
{
index: 9,
name: "half moon glasses",
name_ko: "하프문 안경",
variable: "halfmoon",
post: 0,
description: "공부 하기가 수월하지만, 학교에서 놀림당할 수도 있다."
},
{
index: 10,
name: "deep frame glasses",
name_ko: "딥 프레임 안경",
variable: "deepframe",
post: 0,
description: "공부 하기가 수월하지만, 학교에서 놀림당할 수도 있다."
},
{
index: 11,
name: "square shades",
name_ko: "사각 선글라스",
variable: "square",
post: 1,
description: "학교에서 평판이 빠르게 상승한다."
},
{
index: 12,
name: "round shades",
name_ko: "둥근 선글라스",
variable: "round",
post: 1,
description: "학교에서 평판이 빠르게 상승한다."
},
{
index: 13,
name: "shield shades",
name_ko: "쉴드 선글라스",
variable: "shield",
post: 1,
description: "학교에서 평판이 빠르게 상승한다."
},
{
index: 14,
name: "cat eye shades",
name_ko: "캣아이 선글라스",
variable: "cateye",
post: 1,
description: "학교에서 평판이 빠르게 상승한다."
},
{
index: 15,
name: "aviators",
name_ko: "에비에이터",
variable: "aviator",
post: 1,
description: "학교에서 평판이 빠르게 상승한다."
},
{
index: 16,
name: "punk shades",
name_ko: "펑크 선글라스",
variable: "punk",
post: 1,
description: "학교에서 평판이 빠르게 상승한다."
},
{
index: 17,
name: "muzzle",
name_ko: "입마개",
variable: "muzzle",
post: 1,
description: "당신의 그 위험한 주둥이를 다물게 만든다."
},
{
index: 18,
name: "mummy facewrap",
name_ko: "미라 얼굴 붕대",
variable: "mummy",
post: 1,
description: "화장실 휴지로 만든 것 같다."
},
{
index: 19,
name: "swimming goggles",
name_ko: "수영 고글",
variable: "swimgoggles",
post: 2,
description: "아래에서 시야를 확보해준다."
},
{
index: 20,
name: "belly dancer's veil",
name_ko: "벨리댄서의 베일",
variable: "belly",
post: 2,
description: "이국적이고 유혹적이다."
},
{
index: 21,
name: "muzzle",
name_ko: "입마개",
variable: "muzzlefetish",
post: 1,
description: "당신의 그 위험한 주둥이를 다물게 만든다."
},
{
index: 22,
name: "gag",
name_ko: "재갈",
variable: "gagfetish",
post: 2,
description: "입을 다물게 만든다."
},
]>>
<</widget>><<widget "init_trFeet">>
<<set setup.trClothes.feet to [
{
index: 0,
name: "naked",
name_ko: "벗음",
variable: "naked",
description: "naked",
post: 0
},
{
index: 1,
name: "school shoes",
name_ko: "학교 신발",
variable: "schoolshoes",
description: "지적이고 학교에서 신기 적합하다.",
post: 2
},
{
index: 2,
name: "tuxedo shoes",
name_ko: "턱시도 신발",
variable: "tuxedoshoes",
description: "지적이고 세련됐다.",
post: 2
},
{
index: 3,
name: "ankle cuffs",
name_ko: "족쇄",
variable: "anklecuffs",
description: "풀려면 특별한 도구가 필요하다.",
post: 1
},
{
index: 4,
name: "sandals",
name_ko: "샌들",
variable: "sandals",
description: "여름에 시원하다.",
post: 2
},
{
index: 5,
name: "dress sandals",
name_ko: "드레스 샌들",
variable: "dresssandals",
description: "유행하는 스타일이고 세련됐다.",
post: 2
},
{
index: 6,
name: "trainers",
name_ko: "운동화",
variable: "trainers",
description: "캐쥬얼하고 실용적이다.",
post: 1
},
{
index: 7,
name: "witch shoes",
name_ko: "마녀 신발",
variable: "witch",
description: "방수다.",
post: 2
},
{
index: 8,
name: "wellies",
name_ko: "고무장화",
variable: "wellies",
description: "방수다.",
post: 1
},
{
index: 9,
name: "platform heels",
name_ko: "플랫폼 힐",
variable: "platformheels",
description: "뭔가 여성스러운 기분이 들게 한다.",
post: 2
},
{
index: 10,
name: "kitten heels",
name_ko: "키튼 힐",
variable: "kittenheels",
description: "굽이 3센치 밖에 되지 않아 키튼힐이라 불린다.",
post: 2
},
{
index: 11,
name: "wedge sandals",
name_ko: "웨지 샌들",
variable: "wedgesandals",
description: "해변에서 신기 좋다.",
post: 2
},
{
index: 12,
name: "court heels",
name_ko: "코트 힐",
variable: "courtheels",
description: "꽤 높고 아주 어른스럽다.",
post: 2
},
{
index: 13,
name: "heeled boots",
name_ko: "부츠 힐",
variable: "bootheels",
description: "아주 강렬한 선택이다.",
post: 2
},
{
index: 14,
name: "stripper heels",
name_ko: "스트리퍼 힐",
variable: "stripperheels",
description: "미친 듯이 굽이 높고 매우 천박하다.",
post: 2
},
{
index: 15,
name: "horsebit loafers",
name_ko: "홀스빗 로퍼",
variable: "horsebitloafers",
description: "검은색 홀스빗 로퍼 한 켤레.",
post: 1
},
{
index: 16,
name: "cordovan loafers",
name_ko: "코도반 로퍼",
variable: "cordovanloafers",
description: "쉘 코도반 로퍼 한 켤레. 가격은 비싸나, 품질은 매우 좋다.",
post: 1
},
{
index: 17,
name: "bunny slippers",
name_ko: "토끼 슬리퍼",
variable: "bunny",
description: "발가락을 따뜻하게 유지해준다.",
post: 1
},
{
index: 18,
name: "combat boots",
name_ko: "컴뱃 부츠",
variable: "combat",
description: "튼튼하고 고품질의 재료로 만들어졌다.",
post: 1
},
{
index: 19,
name: "field boots",
name_ko: "필드 부츠",
variable: "field",
description: "신축성이 있다. 전문적인 승마를 위한 신발.",
post: 1
},
{
index: 20,
name: "paddock boots",
name_ko: "방목장 신발",
variable: "paddock",
description: "가벼운 승마를 위한 신발.",
post: 2
},
{
index: 21,
name: "work boots",
name_ko: "워크 부츠",
variable: "work",
description: "발가락을 보호해준다.",
post: 1
},
{
index: 22,
name: "flippers",
name_ko: "물갈퀴",
variable: "flippers",
description: "좀 더 빨리 잠수할 수 있다.",
post: 1
},
{
index: 23,
name: "ice skates",
name_ko: "아이스 스케이트",
variable: "iceskates",
description: "마치 그 속에서 공연하는 사람들처럼 견고하면서, 우아하다.",
post: 1
},
{
index: 24,
name: "long boots",
name_ko: "롱 부츠",
variable: "long",
description: "무릎까지 감싸준다",
post: 1
},
{
index: 25,
name: "light-up trainers",
name_ko: "발광 운동화",
variable: "lightuptrainers",
description: "더 눈에 띄기 위해서.",
post: 1
},
{
index: 26,
name: "ball and chain",
name_ko: "철구와 사슬",
variable: "ballchain",
description: "풀려면 특별한 도구가 필요하다.",
post: 2
},
{
index: 27,
name: "cowboy boots",
name_ko: "카우보이 부츠",
variable: "cowboy",
description: "박차가 포함되어 있음.",
post: 1
},
]>>
<</widget>><<widget "init_trGenitals">>
<<set setup.trClothes.genitals to [
{
index: 0,
name: "naked",
name_ko: "벗음",
variable: "naked",
post: 0,
description: "naked"
},
{
index: 1,
name: "chastity belt",
name_ko: "정조대 벨트",
variable: "chastitybelt",
post: 1,
description: "구속한다."
},
{
index: 2,
name: "chastity cage",
name_ko: "정조대 우리",
variable: "chastitycage",
post: 1,
description: "구속한다."
},
{
index: 3,
name: "gold chastity belt",
name_ko: "황금 정조대",
variable: "goldchastitybelt",
post: 1,
description: "호화롭고, 구속한다."
},
{
index: 4,
name: "chastity belt",
name_ko: "정조대 벨트",
variable: "chastitybeltfetish",
post: 1,
description: "구속한다."
},
{
index: 5,
name: "chastity cage",
name_ko: "정조대 우리",
variable: "chastitycagefetish",
post: 1,
description: "구속한다."
},
{
index: -1,
name: "anal shield",
name_ko: "애널 보호대",
variable: "analshield",
post: 1,
description: "애널 보호대."
},
]>>
<</widget>><<widget "init_trHands">>
<<set setup.trClothes.hands to [
{
index: 0,
name: "naked",
name_ko: "맨손",
variable: "naked",
post: 0,
description: "naked"
},
{
index: 1,
name: "fingerless gloves",
name_ko: "핑거리스 장갑",
variable: "fingerlessgloves",
post: 0,
description: "손을 따뜻하게 하기 위한 핑거리스 장갑."
},
{
index: 2,
name: "mittens",
name_ko: "벙어리 장갑",
variable: "mittens",
post: 0,
description: "당신의 손에 꼭 맞는 장갑."
},
{
index: 3,
name: "arm warmers",
name_ko: "팔 토시",
variable: "armwarmers",
post: 1,
description: "당신의 팔을 따뜻하게 유지한다."
},
{
index: 4,
name: "lace arm warmers",
name_ko: "레이스 팔 토시",
variable: "lacewarmers",
post: 1,
description: "패셔너블."
},
{
index: 5,
name: "long leather gloves",
name_ko: "긴 가죽 장갑",
variable: "longleathergloves",
post: 0,
description: "패셔너블하고 손을 주머니에 집어넣기 쉽다."
},
{
index: 6,
name: "pom poms",
name_ko: "폼폼",
variable: "pompoms",
post: 0,
description: "당신 팀의 승리를 응원하기 위한 것."
},
{
index: 7,
name: "gold bracelets",
name_ko: "황금 팔찌",
variable: "gold",
post: 1,
description: "이국적이고 시선을 끈다."
},
{
index: 8,
name: "cow sleeves",
name_ko: "소 토시",
variable: "cow",
post: 1,
description: "귀여운 소 발자국."
},
]>>
<</widget>><<widget "init_trHead">>
<<set setup.trClothes.head to [
{
index: 0,
name: "naked",
name_ko: "벗음",
variable: "naked",
post: 0,
description: "naked"
},
{
index: 1,
name: "hairpin",
name_ko: "머리핀",
variable: "hairpin",
post: 0,
description: "머리카락 성장 속도를 상당히 가속시킨다."
},
{
index: 2,
name: "beanie",
name_ko: "비니",
variable: "beanie",
post: 1,
description: "학교에서 평판이 더 빠르게 높아지도록 해준다."
},
{
index: 3,
name: "bunny ears",
name_ko: "토끼귀",
variable: "bunnyears",
post: 1,
description: "머리띠에 달린 귀여운 귀. 바니걸 의상의 일부."
},
{
index: 4,
name: "nun's veil",
name_ko: "수녀 베일",
variable: "nun",
post: 2,
description: "원치 않는 관심으로부터 머리카락을 보호해준다."
},
{
index: 5,
name: "bow",
name_ko: "나비 리본",
variable: "bow",
post: 0,
description: "귀엽다."
},
{
index: 6,
name: "cap",
name_ko: "모자",
variable: "cap",
post: 1,
description: "햇빛을 막아준다."
},
{
index: 7,
name: "witch hat",
name_ko: "마녀 모자",
variable: "witch",
post: 1,
description: "너덕너덕 기워져있고 향기롭다."
},
{
index: 8,
name: "christmas hat",
name_ko: "크리스마스 모자",
variable: "christmas",
post: 1,
description: "때가 됐다."
},
{
index: 9,
name: "chef hat",
name_ko: "셰프 모자",
variable: "chef",
post: 1,
description: "머리카락에 크림이 묻지 않게 해준다."
},
{
index: 10,
name: "cowboy hat",
name_ko: "카우보이 모자",
variable: "cowboy",
post: 1,
description: "햇빛을 막아준다."
},
{
index: 11,
name: "fedora",
name_ko: "페도라",
variable: "fedora",
post: 1,
description: "정중하다."
},
{
index: 12,
name: "beatnik hat",
name_ko: "비트족 모자",
variable: "beatnik",
post: 1,
description: "순응하는 건 당신의 성격에 맞지 않는다."
},
{
index: 13,
name: "sou'wester",
name_ko: "방수모",
variable: "sou",
post: 1,
description: "비를 막아준다."
},
{
index: 14,
name: "flower crown",
name_ko: "화관",
variable: "flower",
post: 0,
description: "꽃으로 만들어져 있다."
},
{
index: 15,
name: "backwards cap",
name_ko: "백워즈 야구 모자",
variable: "backwardscap",
post: 1,
description: "햇빛으로부터 목을 보호해준다."
},
{
index: 16,
name: "alice band",
name_ko: "앨리스 밴드",
variable: "alice",
post: 1,
description: "머리카락을 고정시켜준다."
},
{
index: 17,
name: "straw hat",
name_ko: "밀짚모자",
variable: "straw",
post: 1,
description: "햇빛을 가려준다."
},
{
index: 18,
name: "straw flower hat",
name_ko: "꽃장식 밀짚모자",
variable: "strawflower",
post: 1,
description: "햇빛을 가려준다."
},
{
index: 19,
name: "maid band",
name_ko: "메이드 밴드",
variable: "maid",
post: 1,
description: "청소할 때 귀여워 보이는 용도."
},
{
index: 20,
name: "bun covers",
name_ko: "만두머리 커버",
variable: "bun",
post: 1,
description: "이국적이다."
},
{
index: 21,
name: "headband",
name_ko: "머리띠",
variable: "band",
post: 1,
description: "머리카락이 눈을 찌르지 않게 해준다."
},
{
index: 22,
name: "feathered cap",
name_ko: "깃털 모자",
variable: "feathered",
post: 1,
description: "뭔가 자랑스러워 할만한 것이 있을 때 쓰는 모자."
},
{
index: 23,
name: "large sailor's hat",
name_ko: "커다란 해군 모자",
variable: "sailorbig",
post: 1,
description: "햇빛을 막아준다."
},
{
index: 24,
name: "small sailor's hat",
name_ko: "작은 해군 모자",
variable: "sailorsmall",
post: 1,
description: "햇빛을 막아준다."
},
{
index: 25,
name: "football helmet",
name_ko: "럭비 헬멧",
variable: "football",
post: 0,
description: "머리 보호장구. 이국의 스포츠에서 사용한다."
},
{
index: 26,
name: "big bow",
name_ko: "커다란 나비 리본",
variable: "bigbow",
post: 0,
description: "아주 귀엽다."
},
{
index: 27,
name: "riding helmet",
name_ko: "승마 헬멧",
variable: "riding",
post: 0,
description: "머리 보호장구."
},
{
index: 28,
name: "top hat",
name_ko: "실크 햇",
variable: "top",
post: 0,
description: "고풍스러운 교양이 묻어나온다."
},
{
index: 29,
name: "umbrella hat",
name_ko: "우산 모자",
variable: "umbrella",
post: 1,
description: "비를 막아주나, 시선을 끈다."
},
{
index: 30,
name: "racing helmet",
name_ko: "경주마 헬멧",
variable: "racing",
post: 0,
description: "진지하게 말을 탈 때 쓰는 헬멧."
},
{
index: 31,
name: "feathered hair clip",
name_ko: "깃털 머리 장식",
variable: "featheredhairclip",
post: 0,
description: "진짜 깃털로 만들어졌다."
},
{
index: 32,
name: "hoodie hood",
name_ko: "후드",
variable: "hoodie",
post: 1,
description: "휴대용 사회적 격리기."
},
{
index: 33,
name: "tam o' shanter",
name_ko: "스코틀랜드식 모자",
variable: "tam",
post: 1,
description: "정직한 남자와 예쁜 여자를 위한 것."
},
{
index: 34,
name: "cat hat",
name_ko: "캣 모자",
variable: "cat",
post: 1,
description: "고양이 수염은 포함되어 있지 않다."
},
{
index: 35,
name: "monster hood",
name_ko: "몬스터 후드",
variable: "monster",
post: 1,
description: "크앙."
},
{
index: 36,
name: "kitty ears",
name_ko: "고양이 귀",
variable: "kitty",
post: 1,
description: "귀엽다."
},
{
index: 37,
name: "mini snowman",
name_ko: "작은 눈사람",
variable: "minisnowman",
post: 0,
description: "놀랍도록 따뜻하다."
},
{
index: 38,
name: "cow onesie hood",
name_ko: "젖소 한벌옷 후드",
variable: "cowonesie",
post: 1,
description: "포근하다."
},
{
index: 39,
name: "baseball cap",
name_ko: "야구모자",
variable: "baseball",
post: 1,
description: "태양으로부터 가려준다."
},
{
index: 40,
name: "rose",
name_ko: "장미꽃",
variable: "rose",
post: 0,
description: "금방 딴 꽃냄새가 난다."
},
{
index: 41,
name: "scarecrow hat",
name_ko: "허수아비 모자",
variable: "scarecrow",
post: 1,
description: "머리속이 텅 빈 누군가가 썼던 적이 있다."
},
]>>
<</widget>><<widget "init_trLegs">>
<<set setup.trClothes.legs to [
{
index: 0,
name: "naked",
name_ko: "벗음",
variable: "naked",
post: 0,
description: "naked"
},
{
index: 1,
name: "tights",
name_ko: "타이츠",
variable: "tights",
post: 1,
description: "가리는게 많지는 않다."
},
{
index: 2,
name: "boy's gym socks",
name_ko: "남성용 운동 양말",
variable: "boysgymsocks",
post: 2,
description: "푹신푹신하고 공기가 잘 통한다."
},
{
index: 3,
name: "girl's gym socks",
name_ko: "여성용 운동 양말",
variable: "girlsgymsocks",
post: 2,
description: "푹신푹신하고 공기가 잘 통한다."
},
{
index: 4,
name: "stockings",
name_ko: "스타킹",
variable: "stockings",
post: 0,
description: "매력적이고 매혹적이다."
},
{
index: 5,
name: "fishnet stockings",
name_ko: "망사 스타킹",
variable: "fishnetstockings",
post: 0,
description: "매력적이고 매혹적이다."
},
{
index: 6,
name: "fishnet tights",
name_ko: "망사 타이츠",
variable: "fishnettights",
post: 1,
description: "매력적이고 매혹적이다."
},
{
index: 7,
name: "garter stockings",
name_ko: "가터 스타킹",
variable: "garterstockings",
post: 0,
description: "섹시하다."
},
{
index: 8,
name: "legwarmers",
name_ko: "레그워머",
variable: "legwarmers",
post: 1,
description: "아늑하다."
},
{
index: 9,
name: "christmas leg warmers",
name_ko: "크리스마스 레그워머",
variable: "christmas",
post: 1,
description: "축제 느낌이다."
},
{
index: 10,
name: "gold anklets",
name_ko: "황금 발찌",
variable: "goldanklets",
post: 1,
description: "이국적이고 시선을 끈다."
},
{
index: 11,
name: "naked",
name_ko: "벗음",
variable: "naked",
post: 0,
description: "naked"
},
{
index: 12,
name: "striped thighhighs",
name_ko: "줄무늬 사이하이",
variable: "stripedthighhighs",
post: 1,
description: "개성이 넘쳐흐른다."
},
{
index: 13,
name: "ankle socks",
name_ko: "발목 양말",
variable: "anklesocks",
post: 2,
description: "스포츠에 안성맞춤."
},
{
index: 14,
name: "plain thighhighs",
name_ko: "평범한 사이하이",
variable: "plainthighhighs",
post: 1,
description: "단순하고 귀엽다."
},
{
index: 15,
name: "cow socks",
name_ko: "소 양말",
variable: "cow",
post: 1,
description: "귀여운 소 발자국."
},
]>>
<</widget>><<widget "init_trLower">>
<<set setup.trClothes.lower to [
{
index: 0,
name: "naked",
name_ko: "벗음",
variable: "naked",
description: "naked",
post: 0
},
{
index: 1,
name: "sundress skirt",
name_ko: "선드레스 치마",
variable: "sundress",
description: "뛰어 놀기에 좋다.",
post: 1
},
{
index: 2,
name: "pyjama bottoms",
name_ko: "파자마 바지",
variable: "pjs",
description: "밤에 따뜻하게 해준다.",
post: 1
},
{
index: 3,
name: "towel skirt",
name_ko: "수건 치마",
variable: "towel",
description: "딱히 안전하진 않다.",
post: 1
},
{
index: 4,
name: "waist apron",
name_ko: "허리 앞치마",
variable: "waistapron",
description: "그닥 가려주지 않는다.",
post: 1
},
{
index: 5,
name: "shorts",
name_ko: "반바지",
variable: "shorts",
description: "멋지고 넉넉하다.",
post: 1
},
{
index: 6,
name: "school shorts",
name_ko: "교복 반바지",
variable: "schoolshorts",
description: "적절한 교복.",
post: 1
},
{
index: 7,
name: "school skirt",
name_ko: "교복 치마",
variable: "schoolskirt",
description: "적절한 교복.",
post: 1
},
{
index: 8,
name: "plant skirt",
name_ko: "식물 치마",
variable: "plant",
description: "식물이 느슨하게 묶여있다.",
post: 1
},
{
index: 9,
name: "evening gown skirt",
name_ko: "야회복 치마",
variable: "eveninggown",
description: "격식 있는 밤외출용.",
post: 1
},
{
index: 10,
name: "ballgown skirt",
name_ko: "무도회복 치마",
variable: "ballgown",
description: "화려하다.",
post: 1
},
{
index: 11,
name: "kimono skirt",
name_ko: "기모노 치마",
variable: "kimono",
description: "이국적이다.",
post: 1
},
{
index: 12,
name: "mini kimono skirt",
name_ko: "미니 기모노 치마",
variable: "kimonomini",
description: "이국적이다. 다리를 과시한다.",
post: 1
},
{
index: 13,
name: "maid skirt",
name_ko: "메이드 치마",
variable: "maid",
description: "청소할 때 귀여워 보이는 용도.",
post: 1
},
{
index: 14,
name: "nun's habit skirt",
name_ko: "수녀복 치마",
variable: "nun",
description: "순결을 맹세한 이들을 위한 성스러운 복장.",
post: 1
},
{
index: 15,
name: "large towel bottom",
name_ko: "큰 수건 하의",
variable: "towellarge",
description: "딱히 안전하진 않다.",
post: 1
},
{
index: 16,
name: "tuxedo trousers",
name_ko: "턱시도 바지",
variable: "tuxedo",
description: "지적이고 세련됐다.",
post: 1
},
{
index: 17,
name: "board shorts",
name_ko: "보드쇼츠",
variable: "boardshorts",
description: "물 안팎에서 입기 좋다.",
post: 1
},
{
index: 18,
name: "breeches",
name_ko: "브리치스",
variable: "breeches",
description: "딱 달라붙지만 격식 있다.",
post: 1
},
{
index: 19,
name: "long cut skirt",
name_ko: "롱컷 스커트",
variable: "cutskirtlong",
description: "입기 쉽다. 넓적다리를 과시한다.",
post: 1
},
{
index: 20,
name: "short cut skirt",
name_ko: "숏컷 스커트",
variable: "cutskirtshort",
description: "입기 쉽다.",
post: 1
},
{
index: 21,
name: "cycle shorts",
name_ko: "스패츠",
variable: "cycleshorts",
description: "딱 달라붙는다.",
post: 1
},
{
index: 22,
name: "jeans",
name_ko: "청바지",
variable: "jeans",
description: "튼튼하고 유행하는 스타일이다.",
post: 1
},
{
index: 23,
name: "trousers",
name_ko: "바지",
variable: "trousers",
description: "허리부터 발까지 가려준다.",
post: 1
},
{
index: 24,
name: "long skirt",
name_ko: "롱스커트",
variable: "longskirt",
description: "보수적이다.",
post: 1
},
{
index: 25,
name: "miniskirt",
name_ko: "미니스커트",
variable: "miniskirt",
description: "조금 더 짧으면 제 기능을 못할 것 같다.",
post: 1
},
{
index: 26,
name: "long school skirt",
name_ko: "긴 교복 치마",
variable: "schoolskirtlong",
description: "단정하고 적절하다.",
post: 1
},
{
index: 27,
name: "short school skirt",
name_ko: "짧은 교복 치마",
variable: "schoolskirtshort",
description: "규정 치마 길이를 만족하기엔 너무 짧다. 그렇다고 누가 불평할 것 같진 않다.",
post: 1
},
{
index: 28,
name: "school trousers",
name_ko: "교복 바지",
variable: "schooltrousers",
description: "변태들이 딱히 넋 놓고 쳐다볼 여지가 없다.",
post: 1
},
{
index: 29,
name: "oversized sweater bottom",
name_ko: "오버핏 스웨터 하단",
variable: "sweaterlarge",
description: "포근하고 아늑하며, 말하기 민망한 부분을 덮기에 충분히 길다.",
post: 0
},
{
index: 30,
name: "witch skirt",
name_ko: "마녀 치마",
variable: "witch",
description: "인기 있는 할로윈 코스튬. 천연 염료로 색을 내었다.",
post: 1
},
{
index: 31,
name: "denim shorts",
name_ko: "데님 반바지",
variable: "jorts",
description: "딱 달라붙지만 멋지다.",
post: 1
},
{
index: 32,
name: "girl's oversized sweater bottom",
name_ko: "여성용 오버핏 스웨터 하단",
variable: "pinksweaterlarge",
description: "포근하고 아늑하며, 말하기 민망한 부분을 덮기에 충분히 길다.",
post: 0
},
{
index: 33,
name: "christmas trousers",
name_ko: "크리스마스 바지",
variable: "christmas",
description: "축제 느낌이다.",
post: 1
},
{
index: 34,
name: "christmas skirt",
name_ko: "크리스마스 치마",
variable: "christmasdress",
description: "축제 느낌이다. 조금 짧은 것 같기도 하다.",
post: 1
},
{
index: 35,
name: "monk's habit skirt",
name_ko: "수도복 치마",
variable: "monk",
description: "순결을 맹세한 이들을 위한 성스러운 복장.",
post: 1
},
{
index: 36,
name: "cowboy chaps",
name_ko: "카우보이 가죽 바지",
variable: "cowboy",
description: "고된 하루의 일과를 위한 옷.",
post: 1
},
{
index: 37,
name: "belly dancer's bottoms",
name_ko: "벨리 댄서 하의",
variable: "belly",
description: "이국적이고, 보기보다 튼튼하다.",
post: 1
},
{
index: 38,
name: "straightjacket bottom",
name_ko: "구속복 하의",
variable: "straightjacket",
description: "스스로로부터 지켜준다.",
post: 1
},
{
index: 39,
name: "khakis",
name_ko: "카키색 바지",
variable: "khakis",
description: "지적이고 캐쥬얼하다.",
post: 1
},
{
index: 40,
name: "gingham skirt",
name_ko: "깅엄 치마",
variable: "gingham",
description: "편안한 클래식.",
post: 1
},
{
index: 41,
name: "overalls",
name_ko: "멜빵바지",
variable: "overalls",
description: "벗기 어렵다.",
post: 1
},
{
index: 42,
name: "cheongsam skirt",
name_ko: "치파오 치마",
variable: "cheongsam",
description: "이국적이다.",
post: 1
},
{
index: 43,
name: "short cheongsam skirt",
name_ko: "짧은 치파오 치마",
variable: "cheongsamshort",
description: "이국적이고 몸을 드러낸다.",
post: 1
},
{
index: 44,
name: "micro pleated skirt",
name_ko: "마이크로 플리츠 스커트",
variable: "micropleatedskirt",
description: "뭔가 여성스러운 기분이 들게 한다.",
post: 1
},
{
index: 45,
name: "chinos",
name_ko: "치노 바지",
variable: "chinos",
description: "좋은 품질의 능직물로 만들어져 있다. 맵시 있는 클래식 스타일의 바지로, 앞 주름이 없으며 약간 딱 달라붙는다.",
post: 1
},
{
index: 46,
name: "gothic skirt",
name_ko: "고딕 치마",
variable: "gothic",
description: "훌륭하고 유혹적인 고딕 드레스. 입기 좀 귀찮기도 하다.",
post: 1
},
{
index: 47,
name: "gothic trousers",
name_ko: "고딕 바지",
variable: "gothictrousers",
description: "밤의 생물들을 위한 옷.",
post: 1
},
{
index: 48,
name: "waiter's trousers",
name_ko: "웨이터 바지",
variable: "waiter",
description: "고객들이 어느 정도의 우아함을 원할 때.",
post: 1
},
{
index: 49,
name: "lederhosen bottoms",
name_ko: "레더호젠 바지",
variable: "leder",
description: "의뢰인들이 어느 정도의 품위는 기대하고 있을 때 입는 옷.",
post: 1
},
{
index: 50,
name: "karate trousers",
name_ko: "가라테 바지",
variable: "karate",
description: "격투기용의 튼튼한 옷.",
post: 1
},
{
index: 51,
name: "sailor trousers",
name_ko: "선원 바지",
variable: "sailortrousers",
description: "해안으로부터 오랫 동안 떨어져 있을 때 입는 옷.",
post: 1
},
{
index: 52,
name: "sailor shorts",
name_ko: "선원 반바지",
variable: "sailorshorts",
description: "해안으로부터 떨어져있는 무더운 날등를 위한 옷.",
post: 1
},
{
index: 53,
name: "football shorts",
name_ko: "럭비 반바지",
variable: "football",
description: "다리 보호장구. 이국의 스포츠에서 사용한다.",
post: 1
},
{
index: 54,
name: "gym bloomers",
name_ko: "체육복 부르마",
variable: "gymbloomers",
description: "이국의 땅에서 온 구식 체육복 부르마.",
post: 1
},
{
index: 55,
name: "chapette breeches",
name_ko: "승마 바지",
variable: "chapette",
description: "승마용 부츠를 신은 상태에서 입는 바지.",
post: 1
},
{
index: 56,
name: "cheerleading skirt",
name_ko: "치어리더 치마",
variable: "cheerleader",
description: "이국의 스포츠에서 사용하는 유니폼.",
post: 1
},
{
index: 57,
name: "mummy skirt",
name_ko: "미라 치마",
variable: "mummy",
description: "화장실 휴지로 만든 것 같다.",
post: 1
},
{
index: 58,
name: "diving suit bottom",
name_ko: "다이빙 슈트 하의",
variable: "diving",
description: "물속에서 당신을 보호하고, 추운 곳에서도 수영 할 수 있다.",
post: 1
},
{
index: 59,
name: "classic sundress skirt",
name_ko: "클래식 선드레스",
variable: "classicsundress",
description: "뛰어 놀기 좋다. 좋았던 기억을 떠올리게 한다.",
post: 1
},
{
index: 60,
name: "classic school shorts",
name_ko: "클래식 교복 반바지",
variable: "classicschoolshorts",
description: "교복으로 적절하다. 빈티지.",
post: 1
},
{
index: 61,
name: "classic school skirt",
name_ko: "클래식 교복 치마",
variable: "classicschoolskirt",
description: "교복으로 적절하다. 빈티지.",
post: 1
},
{
index: 62,
name: "classic gothic skirt",
name_ko: "클래식 고딕 치마",
variable: "gothicold",
description: "멋지고 매력적인 고딕 드레스. 입기에 고통스럽다. 빈티지.",
post: 1
},
{
index: 63,
name: "scout shorts",
name_ko: "스카우트 반바지",
variable: "scout",
description: "튼튼하고 주머니가 많다.",
post: 1
},
{
index: 64,
name: "soccer shorts",
name_ko: "축구 반바지",
variable: "soccer",
description: "가볍고 시원하다.",
post: 1
},
{
index: 65,
name: "star pyjama shorts",
name_ko: "별그림 파자마 반바지",
variable: "pjsstar",
description: "밤에 입으면 따뜻하다.",
post: 1
},
{
index: 66,
name: "moon pyjama bottoms",
name_ko: "달그림 파자마 반바지",
variable: "pjsmoon",
description: "밤에 입으면 따뜻하다.",
post: 1
},
{
index: 67,
name: "sweatpants",
name_ko: "트레이닝 바지",
variable: "sweatpants",
description: "따뜻하고 편안하다.",
post: 1
},
{
index: 68,
name: "catsuit bottoms",
name_ko: "캣 수트 하의",
variable: "catsuit",
description: "매끄러운 라텍스.",
post: 1
},
{
index: 69,
name: "kilt",
name_ko: "킬트 치마",
variable: "kilt",
description: "산들바람이 느껴진다.",
post: 1
},
{
index: 70,
name: "bathrobe bottom",
name_ko: "목욕가운 하의",
variable: "bathrobe",
description: "부드럽고 아늑하다.",
post: 1
},
{
index: 71,
name: "rag skirt",
name_ko: "누더기 스커트",
variable: "rag",
description: "산들바람에도 찢어질 것 같다.",
post: 1
},
{
index: 72,
name: "retro trousers",
name_ko: "복고풍 바지",
variable: "retro",
description: "과거에 유행했고, 다시 유행하려 하고 있다.",
post: 1
},
{
index: 73,
name: "retro shorts",
name_ko: "복고풍 반바지",
variable: "retroshorts",
description: "과거에 유행했고, 다시 유행하려 하고 있다.",
post: 1
},
{
index: 74,
name: "monster skirt",
name_ko: "몬스터 스커트",
variable: "monster",
description: "크앙.",
post: 1
},
{
index: 75,
name: "keyhole skirt",
name_ko: "키홀 스커트",
variable: "keyhole",
description: "몸을 숙이지 말 것.",
post: 1
},
{
index: 76,
name: "booty jorts",
name_ko: "청반바지",
variable: "bootyjorts",
description: "꽉 조이고 노출이 심하다.",
post: 1
},
{
index: 77,
name: "prison trousers",
name_ko: "죄수복 바지",
variable: "prison",
description: "교화시설 유니폼.",
post: 1
},
{
index: 78,
name: "prison jumpsuit trousers",
name_ko: "죄수복 점프수트 바지",
variable: "jumpsuit",
description: "교화시설 유니폼.",
post: 1
},
{
index: 79,
name: "patient gown skirt",
name_ko: "환자복 스커트",
variable: "patient",
description: "당신의 등짝을 넓게 드러낸다.",
post: 1
},
{
index: 80,
name: "cow onesie bottoms",
name_ko: "젖소 한벌옷 바지",
variable: "cowonesie",
description: "포근하다.",
post: 1
},
{
index: 81,
name: "cow print chaps",
name_ko: "젖소무늬 가죽바지",
variable: "cowchaps",
description: "힘든 낮의 일에 적합하다.",
post: 1
},
{
index: 82,
name: "baseball shorts",
name_ko: "야구 유니폼 반바지",
variable: "baseball",
description: "이국의, 크리켓 비슷한 스포츠에서 유래한 디자인의 반바지.",
post: 1
},
{
index: 83,
name: "scarecrow skirt",
name_ko: "허수아비 스커트",
variable: "scarecrow",
description: "근지럽다.",
post: 1
},
{
index: 84,
name: "waitress skirt",
name_ko: "웨이트리스 스커트",
variable: "waitress",
description: "일을 끝내자.",
post: 1
},
{
index: 85,
name: "split dress skirt",
name_ko: "옆트임 드레스 스커트",
variable: "split",
description: "산들바람만 불어도 대참사.",
post: 1
},
]>>
<</widget>><<widget "init_trNeck">>
<<set setup.trClothes.neck to [
{
index: 0,
name: "naked",
name_ko: "벗음",
variable: "naked",
post: 0,
description: "naked"
},
{
index: 1,
name: "collar",
name_ko: "개목걸이",
variable: "collar",
post: 1,
description: "해제하려면 특수한 도구가 필요하다."
},
{
index: 2,
name: "bunny collar",
name_ko: "바니걸 칼라",
variable: "bunnycollar",
post: 1,
description: "칼라와 넥타이. 바니걸 의상의 일부다."
},
{
index: 3,
name: "holy pendant",
name_ko: "성스러운 펜던트",
variable: "holypendant",
post: 1,
description: "무겁다. 그렇기에 차고 있다는 걸 잊지 않게 된다."
},
{
index: 4,
name: "dark pendant",
name_ko: "검은 펜던트",
variable: "darkpendant",
post: 1,
description: "모든 빛을 흡수한다."
},
{
index: 5,
name: "stone pendant",
name_ko: "돌 펜던트",
variable: "stonependant",
post: 1,
description: "단순한 끈에 고대의 신성한 문양을 새긴 것을 매달아 놓았다."
},
{
index: 6,
name: "gold choker",
name_ko: "황금 초커",
variable: "goldchoker",
post: 1,
description: "이국적이고 시선을 끈다."
},
{
index: 7,
name: "cat bell collar",
name_ko: "고양이 방울 목걸이",
variable: "cat",
post: 1,
description: "딸랑거린다."
},
{
index: 8,
name: "cow bell",
name_ko: "카우벨",
variable: "cow",
post: 2,
description: "딸랑거린다."
},
{
index: 9,
name: "lace choker",
name_ko: "레이스 초커",
variable: "lacechoker",
post: 1,
description: "화려하다."
},
{
index: 10,
name: "spiked collar",
name_ko: "스파이크 개목걸이",
variable: "spiked",
post: 1,
description: "쇠로 된 가시 때문에 위협적이다."
},
{
index: 11,
name: "heart choker",
name_ko: "하트 초커",
variable: "heartchoker",
post: 1,
description: "귀엽다."
},
{
index: 12,
name: "ringed collar",
name_ko: "링 개목걸이",
variable: "ringedcollar",
post: 1,
description: "목줄을 달 준비가 되어있다."
},
{
index: 13,
name: "necktie",
name_ko: "넥타이",
variable: "tie",
post: 1,
description: "사무직을 위한 기본적인 액세서리."
},
{
index: 14,
name: "suspenders",
name_ko: "멜빵",
variable: "suspenders",
post: 0,
description: "당신의 바지를 잡아준다."
},
{
index: 15,
name: "cloth choker",
name_ko: "천 초커",
variable: "clothchoker",
post: 1,
description: "개성이 넘친다."
},
{
index: 16,
name: "scarf",
name_ko: "스카프",
variable: "scarf",
post: 1,
description: "포근하다."
},
{
index: 17,
name: "gold chain",
name_ko: "황금 체인",
variable: "chaingold",
post: 0,
description: "사치스러운 남자의 장신구."
},
{
index: 18,
name: "iron chain",
name_ko: "강철 체인",
variable: "chainiron",
post: 1,
description: "남자의 장신구."
},
{
index: 19,
name: "holy stole",
name_ko: "성스러운 스톨",
variable: "holystole",
post: 2,
description: "사원 복장."
},
{
index: 20,
name: "free use collar",
name_ko: "무료 변소 개목걸이",
variable: "freeuse",
post: 1,
description: "해제하려면 특수한 도구가 필요하다."
},
{
index: 21,
name: "collar with leash",
name_ko: "목줄 달린 개목걸이",
variable: "collarleash",
post: 1,
description: "해제하려면 특수한 도구가 필요하다."
},
{
index: 22,
name: "free use collar with leash",
name_ko: "목줄 달린 무료 변소 개목걸이",
variable: "freeuseleash",
post: 1,
description: "해제하려면 특수한 도구가 필요하다."
},
{
index: 23,
name: "ivory necklace",
name_ko: "상아 목걸이",
variable: "ivorynecklace",
post: 2,
description: "성스러운 유물, 고대 교단의 고위 구성원이 한때 착용했다. 당신은 보석에 비친 당신의 모습을 볼 수 있다. 당신은 창백해 보인다."
},
{
index: 24,
name: "leather collar with leash",
name_ko: "가죽 목줄 달린 개목걸이",
variable: "collarleashfetish",
post: 1,
description: "해제하려면 특수한 도구가 필요하지만, 당신이 열쇠를 가지고 있다."
},
{
index: 25,
name: "leather collar",
name_ko: "가죽 개목걸이",
variable: "collarfetish",
post: 1,
description: "해제하려면 특수한 도구가 필요하지만, 당신이 열쇠를 가지고 있다."
},
]>>
<</widget>><<widget "init_trNpcClothes">>
<<if setup.trNpcClothes is undefined>>
<<set setup.trNpcClothes to {}>>
<<init_trNpcClothesUpper>>
<<init_trNpcClothesLower>>
<<init_trNpcClothesSet>>
<<set $_trClothesAllNameIndex to {}>>
<<set $_trClothesParts to Object.getOwnPropertyNames(setup.trNpcClothes)>>
<<for $_i, $_trClothesType range $_trClothesParts>>
<<set $_desc to false>>
<<set $_trClothesNameIndex to {}>>
<<if $_trClothesType eq "set">>
<<set $_trClothesDescIndex to {}>>
<<set $_desc to true>>
<</if>>
<<for $_j, $_trClothesData range setup.trNpcClothes[$_trClothesType]>>
<<set $_trClothesNameIndex[$_trClothesData.name] to $_trClothesData>>
<<if $_desc is true>>
<<set $_trClothesDescIndex[$_trClothesData.desc] to $_trClothesData>>
<</if>>
<</for>>
<<set setup.trNpcClothes[$_trClothesType].nameIndex to $_trClothesNameIndex>>
<<if $_desc is true>>
<<set setup.trNpcClothes[$_trClothesType].descIndex to $_trClothesDescIndex>>
<</if>>
<<run Object.assign($_trClothesAllNameIndex, $_trClothesNameIndex)>>
<</for>>
<<set setup.trNpcClothes.nameIndex to $_trClothesAllNameIndex>>
<</if>>
<</widget>>
<<widget "init_trNpcClothesUpper">>
<<if setup.trNpcClothes.upper is undefined>>
<<set setup.trNpcClothes.upper to [
{name:"shirt", name_ko:"셔츠", post: 1},
{name:"naked", name_ko:"알몸", post: 0},
{name:"school shirt", name_ko:"교복 셔츠", post: 1},
{name:"school blouse", name_ko:"교복 블라우스", post: 1},
{name:"dress shirt", name_ko:"드레스 셔츠", post: 1},
{name:"school blazer", name_ko:"교복 블레이저", post: 1},
{name:"teacher's uniform", name_ko:"교사 유니폼", post: 0},
{name:"swim shirt", name_ko:"수영복 셔츠", post: 1},
{name:"school swimsuit top", name_ko:"학교 수영복 상의", post: 1},
{name:"bikini top", name_ko:"비키니 상의", post: 1},
{name:"microkini top", name_ko:"마이크로비키니 상의", post: 1},
{name:"diving suit", name_ko:"다이빙 슈트", post: 1},
{name:"sailor shirt", name_ko:"선원 셔츠", post: 1},
{name:"hi-vis jacket", name_ko:"안전조끼", post: 1},
{name:"denim shirt", name_ko:"데님 셔츠", post: 1},
{name:"hoodie", name_ko:"후드 티", post: 1},
{name:"vest", name_ko:"조끼", post: 1},
{name:"police shirt", name_ko:"경찰복 셔츠", post: 1},
{name:"uniform shirt", name_ko:"유니폼 셔츠", post: 1},
{name:"monk robe top", name_ko:"수도사복 상의", post: 1},
{name:"nun robe top", name_ko:"수녀복 상의", post: 1},
{name:"robe top", name_ko:"수도복 상의", post: 1},
{name:"black robe top", name_ko:"검은 수도복 상의", post: 1},
{name:"jumpsuit shirt", name_ko:"점프수트 셔츠", post: 1},
{name:"tuxedo shirt", name_ko:"턱시도 셔츠", post: 1},
{name:"evening gown top", name_ko:"야회복 상의", post: 1},
{name:"ballgown top", name_ko:"무도회복 상의", post: 1},
{name:"gothic jacket and vest", name_ko:"고딕 자켓과 조끼", post: 1},
{name:"gothic gown top", name_ko:"고딕 드레스 상의", post: 1},
{name:"business suit top", name_ko:"신사복 상의", post: 1},
{name:"t-shirt", name_ko:"티셔츠", post: 1},
{name:"sundress top", name_ko:"선드레스 상의", post: 1},
{name:"tracksuit top", name_ko:"운동복 상의", post: 1},
{name:"peacoat", name_ko:"피코트", post: 1},
{name:"turtleneck", name_ko:"터틀넥", post: 0},
{name:"collared shirt", name_ko:"목깃이 있는 셔츠", post: 1},
{name:"blazer", name_ko:"블레이저", post: 1},
{name:"sports jersey", name_ko:"스포츠 저지 셔츠", post: 1},
{name:"sweater vest", name_ko:"스웨터 조끼", post: 1},
{name:"v neck", name_ko:"브이넥", post: 0},
{name:"tank top", name_ko:"탱크탑", post: 0},
{name:"bra", name_ko:"브라", post: 1},
{name:"blouse", name_ko:"블라우스", post: 1},
{name:"crop top", name_ko:"배꼽티", post: 1},
{name:"puffer jacket", name_ko:"패딩 자켓", post: 0},
{name:"trenchcoat", name_ko:"트렌치 코트", post: 1},
{name:"coat", name_ko:"코트", post: 1},
{name:"sweater", name_ko:"스웨터", post: 1},
{name:"rain coat", name_ko:"레인코트", post: 1},
{name:"flannel", name_ko:"플란넬 셔츠", post: 1},
{name:"woolen jumper", name_ko:"모직 점퍼", post: 1},
{name:"fleece jumper", name_ko:"플리스 점퍼", post: 1},
{name:"jacket", name_ko:"자켓", post: 0},
{name:"camo jacket", name_ko:"위장복 자켓", post: 0},
{name:"trench coat", name_ko:"트렌치 코트", post: 1},
{name:"leather vest", name_ko:"가죽 조끼", post: 1},
{name:"leather harness", name_ko:"가죽 하네스", post: 1},
{name:"bathrobe", name_ko:"목욕가운", post: 0},
{name:"lab coat", name_ko:"실험복 코트", post: 0},
{name:"security vest", name_ko:"경비원 조끼", post: 1},
{name:"doctor's coat", name_ko:"의사복", post: 0},
{name:"nurse's coat", name_ko:"간호사복", post: 0},
{name:"patient gown", name_ko:"환자복 가운", post: 0},
{name:"jumpsuit top", name_ko:"점프수트 상의", post: 1},
{name:"coverall top", name_ko:"전신작업복 상의", post: 1},
{name:"dance shirt", name_ko:"댄스복 셔츠", post: 1},
{name:"shirtless suit", name_ko:"셔츠를 입지 않은 정장", post: 0},
{name:"low-neck dress", name_ko:"로우넥 드레스", post: 1},
{name:"riding top", name_ko:"승마복 상의", post: 1},
{name:"shadbelly coat", name_ko:"연미복 코트", post: 1},
{name:"ramshackle hunting coat", name_ko:"아무렇게나 만든 사냥용 코트", post: 1},
{name:"ruined suit", name_ko:"망가진 옷", post: 0},
{name:"grey sweater", name_ko:"회색 스웨터", post: 1},
{name:"grey cardigan", name_ko:"회색 카디건", post: 0},
{name:"leather jacket", name_ko:"가죽 자켓", post: 0},
{name:"jacaranda vest", name_ko:"자카란다 나무 조끼", post: 1},
{name:"blossoming growths", name_ko:"피어있는 꽃들", post: 2},
{name:"leaf shirt", name_ko:"나뭇잎 셔츠", post: 1},
{name:"leaf corset", name_ko:"나뭇잎 코르셋", post: 0},
{name:"pine top", name_ko:"소나무 상의", post: 1},
{name:"plant top", name_ko:"식물 상의", post: 1},
{name:"sundress", name_ko:"선드레스", post: 1},
{name:"tuxedo", name_ko:"턱시도", post: 1},
{name:"gothic gown", name_ko:"고딕 드레스", post: 1},
{name:"kimono", name_ko:"기모노", post: 1},
{name:"christmas top", name_ko:"크리스마스 상의", post: 1},
{name:"ribbons", name_ko:"리본", post: 0},
{name:"pyjama shirt", name_ko:"파자마 셔츠", post: 1},
{name:"ghost sheet", name_ko:"유령 시트천", post: 0},
{name:"vampire jacket", name_ko:"뱀파이어 자켓", post: 0},
{name:"witch dress", name_ko:"마녀 드레스", post: 1},
{name:"flowing robe", name_ko:"흘러내리는 로브", post: 1}
]>>
<</if>>
<</widget>>
<<widget "init_trNpcClothesLower">>
<<if setup.trNpcClothes.lower is undefined>>
<<set setup.trNpcClothes.lower to [
{name:"naked", name_ko:"알몸", post: 0},
{name:"trousers", name_ko:"바지", post: 1},
{name:"skirt", name_ko:"스커트", post: 1},
{name:"school shorts", name_ko:"교복 반바지", post: 1},
{name:"school skirt", name_ko:"교복 스커트", post: 1},
{name:"short school skirt", name_ko:"짧은 교복 스커트", post: 1},
{name:"school trousers", name_ko:"교복 바지", post: 1},
{name:"long school skirt", name_ko:"긴 교복 스커트", post: 1},
{name:"teacher's slacks", name_ko:"교사 슬랙 바지", post: 1},
{name:"school swim shorts", name_ko:"학교 수영복 반바지", post: 1},
{name:"school swimsuit bottoms", name_ko:"학교 수영복 하의", post: 1},
{name:"swim shorts", name_ko:"수영복 반바지", post: 1},
{name:"board shorts", name_ko:"보드쇼츠", post: 1},
{name:"bikini bottoms", name_ko:"비키니 하의", post: 1},
{name:"microkini bottoms", name_ko:"마이크로비키니 하의", post: 1},
{name:"diving suit bottoms", name_ko:"다이빙 슈트 하의", post: 1},
{name:"sailor trousers", name_ko:"선원 바지", post: 1},
{name:"cargo trousers", name_ko:"카고 바지", post: 1},
{name:"police trousers", name_ko:"경찰복 바지", post: 1},
{name:"police skirt", name_ko:"경찰복 스커트", post: 1},
{name:"uniform trousers", name_ko:"유니폼 바지", post: 1},
{name:"monk robes", name_ko:"수도사복", post: 0},
{name:"nun robe skirt", name_ko:"수녀복 스커트", post: 1},
{name:"robes", name_ko:"수도복", post: 0},
{name:"black robes", name_ko:"검은 수도복", post: 0},
{name:"jumpsuit bottoms", name_ko:"점프수트 하의", post: 1},
{name:"tuxedo trousers", name_ko:"턱시도 바지", post: 1},
{name:"evening gown", name_ko:"야회복", post: 0},
{name:"ballgown skirt", name_ko:"무도회복 스커트", post: 1},
{name:"breeches", name_ko:"반바지", post: 1},
{name:"gothic trousers", name_ko:"고딕 바지", post: 1},
{name:"gothic gown", name_ko:"고딕 드레스", post: 1},
{name:"business trousers", name_ko:"신사복 바지", post: 1},
{name:"sundress skirt", name_ko:"선드레스 스커트", post: 1},
{name:"tracksuit bottoms", name_ko:"운동복 하의", post: 1},
{name:"slacks", name_ko:"슬랙 바지", post: 1},
{name:"jeans", name_ko:"청바지", post: 1},
{name:"khakis", name_ko:"카키색 바지", post: 1},
{name:"shorts", name_ko:"반바지", post: 1},
{name:"miniskirt", name_ko:"미니스커트", post: 1},
{name:"boyshorts", name_ko:"보이쇼츠", post: 1},
{name:"panties", name_ko:"팬티", post: 1},
{name:"boxers", name_ko:"사각팬티", post: 1},
{name:"briefs", name_ko:"삼각팬티", post: 1},
{name:"jorts", name_ko:"청반바지", post: 1},
{name:"sweatpants", name_ko:"트레이닝 바지", post: 1},
{name:"rain bottoms", name_ko:"레인코트 하의", post: 1},
{name:"camo bottoms", name_ko:"위장복 하의", post: 1},
{name:"assless chaps", name_ko:"엉덩이가 뚫린 가죽바지", post: 1},
{name:"hot pants", name_ko:"핫팬츠", post: 1},
{name:"leather trousers", name_ko:"가죽바지", post: 1},
{name:"bathrobe", name_ko:"목욕가운", post: 0},
{name:"lab trousers", name_ko:"실험복 바지", post: 1},
{name:"security trousers", name_ko:"경비원 바지", post: 1},
{name:"white trousers", name_ko:"하얀 바지", post: 1},
{name:"white skirt", name_ko:"하얀 스커트", post: 1},
{name:"gown skirt", name_ko:"환자복 스커트", post: 1},
{name:"jumpsuit trousers", name_ko:"점프수트 바지", post: 1},
{name:"coverall bottoms", name_ko:"전신작업복 하의", post: 1},
{name:"dance shorts", name_ko:"댄스복 반바지", post: 1},
{name:"formal trousers", name_ko:"예복 바지", post: 1},
{name:"cropped dress skirt", name_ko:"크롭 드레스 스커트", post: 1},
{name:"riding trousers", name_ko:"승마복 바지", post: 1},
{name:"chapette breeches", name_ko:"샤페트 반바지", post: 1},
{name:"torn hunting trousers", name_ko:"찢어진 사냥용 바지", post: 1},
{name:"ruined trousers", name_ko:"망가진 바지", post: 1},
{name:"dark trousers", name_ko:"까만 바지", post: 1},
{name:"torn jeans", name_ko:"찢어진 청바지", post: 1},
{name:"bloomers", name_ko:"꽃바지", post: 1},
{name:"bell flower dress", name_ko:"초롱꽃 드레스", post: 1},
{name:"lotus skirt", name_ko:"연꽃 스커트", post: 1},
{name:"leaf skirt", name_ko:"나뭇잎 스커트", post: 1},
{name:"evergreen dress", name_ko:"상록수 드레스", post: 1},
{name:"plant skirt", name_ko:"식물 스커트", post: 1},
{name:"kimono bottoms", name_ko:"기모노 하의", post: 1},
{name:"christmas bottoms", name_ko:"크리스마스 하의", post: 1},
{name:"ribbons", name_ko:"리본", post: 0},
{name:"pyjama bottoms", name_ko:"파자마 바지", post: 1},
{name:"ghost sheet", name_ko:"유령 시트천", post: 0},
{name:"vampire trousers", name_ko:"뱀파이어 바지", post: 1},
{name:"witch dress skirt", name_ko:"마녀 드레스 스커트", post: 1},
{name:"flowing robe", name_ko:"흘러내리는 로브", post: 1}
]>>
<</if>>
<</widget>>
<<widget "init_trNpcClothesSet">>
<<if setup.trNpcClothes.set is undefined>>
<<set setup.trNpcClothes.set to [
{name: "naked", name_ko: "알몸", post: 0, desc: "naked"},
{name: "maleDefault", name_ko: "셔츠와 바지", post: 1, desc: "shirt and trousers"},
{name: "femaleDefault", name_ko: "셔츠와 스커트", post: 1, desc: "shirt and skirt"},
/*--------------------------------------------------------------------------------------------------------------------------------------------------*/
{name: "maleSchool", name_ko: "교복", post: 0, desc: "school uniform"},
{name: "femaleSchool", name_ko: "교복", post: 0, desc: "school uniform"},
{name: "femaleSchoolShort", name_ko: "교복", post: 0, desc: "school uniform"},
{name: "maleSchoolLong", name_ko: "교복", post: 0, desc: "school uniform"},
{name: "femaleSchoolLong", name_ko: "교복", post: 0, desc: "school uniform"},
{name: "maleSchoolDress", name_ko: "교복", post: 0, desc: "school uniform"},
{name: "femaleSchoolDress", name_ko: "교복", post: 0, desc: "school uniform"},
{name: "maleSchoolBlazer", name_ko: "교복", post: 0, desc: "school uniform"},
{name: "femaleSchoolBlazer", name_ko: "교복", post: 0, desc: "school uniform"},
{name: "teacher", name_ko: "교사복", post: 0, desc: "teacher's uniform"},
/*--------------------------------------------------------------------------------------------------------------------------------------------------*/
{name: "maleSchoolSwim", name_ko: "학교 수영복", post: 0, desc: "school swimsuit"},
{name: "maleSchoolSwimShirt", name_ko: "학교 수영복", post: 0, desc: "school swimsuit"},
{name: "femaleSchoolSwim", name_ko: "학교 수영복", post: 0, desc: "school swimsuit"},
{name: "maleSwim1", name_ko: "수영복", post: 0, desc: "swimsuit"},
{name: "maleSwim2", name_ko: "수영복", post: 0, desc: "swimsuit"},
{name: "femaleSwim1", name_ko: "비키니", post: 1, desc: "bikini"},
{name: "femaleSwim2", name_ko: "마이크로비키니", post: 1, desc: "microkini"},
{name: "neutralSwim", name_ko: "수영복", post: 0, desc: "swimsuit"},
{name: "divingSuit", name_ko: "다이빙 슈트", post: 1, desc: "diving suit"},
{name: "sailor", name_ko: "선원복", post: 0, desc: "sailor outfit"},
{name: "docker1", name_ko: "안전조끼와 카고 바지", post: 1, desc: "hi-vis jacket and cargo trousers"},
{name: "docker2", name_ko: "데님 셔츠와 청바지", post: 1, desc: "denim shirt and jeans"},
{name: "docker3", name_ko: "후드 티와 카고 바지", post: 1, desc: "hoodie and cargo trousers"},
{name: "docker4", name_ko: "조끼와 청바지", post: 1, desc: "vest and jeans"},
/*--------------------------------------------------------------------------------------------------------------------------------------------------*/
{name: "malePolice", name_ko: "경찰복", post: 0, desc: "police uniform"},
{name: "femalePolice", name_ko: "경찰복", post: 0, desc: "police uniform"},
{name: "neutralPolice", name_ko: "경찰복", post: 0, desc: "police uniform"},
{name: "maleRobe", name_ko: "수도복", post: 0, desc: "robe"},
{name: "femaleRobe", name_ko: "수도복", post: 0, desc: "robe"},
{name: "neutralRobe", name_ko: "수도복", post: 0, desc: "robe"},
{name: "neutralRobeBlack", name_ko: "검은 수도복", post: 0, desc: "black robe"},
{name: "prisonJumpsuit", name_ko: "죄수복 점프수트", post: 1, desc: "prison jumpsuit"},
/*--------------------------------------------------------------------------------------------------------------------------------------------------*/
{name: "maleFormal1", name_ko: "턱시도", post: 1, desc: "tuxedo"},
{name: "femaleFormal1", name_ko: "야회복", post: 0, desc: "formal gown"},
{name: "femaleFormal2", name_ko: "무도회복", post: 0, desc: "ballgown"},
{name: "neutralFormal", name_ko: "예복", post: 0, desc: "formal clothes"},
{name: "maleFormalRare", name_ko: "고딕 정장", post: 0, desc: "gothic suit"},
{name: "femaleFormalRare", name_ko: "고딕 드레스", post: 1, desc: "gothic gown"},
{name: "business", name_ko: "신사복", post: 0, desc: "business suit"},
/*--------------------------------------------------------------------------------------------------------------------------------------------------*/
{name: "maleTown1", name_ko: "티셔츠와 반바지", post: 1, desc: "t-shirt and shorts"},
{name: "femaleTown1", name_ko: "선드레스", post: 1, desc: "sundress"},
{name: "maleTown2", name_ko: "셔츠와 바지", post: 1, desc: "shirt and trousers"},
{name: "femaleTown2", name_ko: "셔츠와 스커트", post: 1, desc: "shirt and skirt"},
{name: "townTrack", name_ko: "운동복", post: 0, desc: "tracksuit"},
{name: "townCoat", name_ko: "피코트와 슬랙 바지", post: 1, desc: "peacoat and slacks"},
{name: "townTurtleneck", name_ko: "터틀넥과 청바지", post: 1, desc: "turtleneck and jeans"},
{name: "townCollar", name_ko: "목깃이 있는 셔츠와 카키색 바지", post: 1, desc: "collared shirt and khakis"},
{name: "townBlazer", name_ko: "블레이저와 바지", post: 1, desc: "blazer and trousers"},
{name: "townJersey", name_ko: "스포츠 저지 셔츠와 바지", post: 1, desc: "sports jersey and trousers"},
{name: "townSweaterVest", name_ko: "스웨터 조끼와 카키색 바지", post: 1, desc: "sweater vest and khakis"},
{name: "townVNeck", name_ko: "브이넥 셔츠와 청바지", post: 1, desc: "v neck shirt and jeans"},
/*--------------------------------------------------------------------------------------------------------------------------------------------------*/
{name: "maleWarm1", name_ko: "티셔츠와 반바지", post: 1, desc: "t-shirt and shorts"},
{name: "femaleWarm1", name_ko: "선드레스", post: 1, desc: "sundress"},
{name: "maleWarm2", name_ko: "탱크탑과 반바지", post: 1, desc: "tank top and shorts"},
{name: "femaleWarm2", name_ko: "블라우스와 스커트", post: 1, desc: "blouse and skirt"},
{name: "maleWarmShirtless", name_ko: "반바지", post: 1, desc: "shorts"},
{name: "femaleWarmCrop", name_ko: "배꼽티와 미니스커트", post: 1, desc: "crop top and miniskirt"},
{name: "femaleWarmTank", name_ko: "탱크탑과 보이쇼츠", post: 1, desc: "tank top and boyshorts"},
{name: "neutralWarmBlazer", name_ko: "블레이저와 반바지", post: 1, desc: "blazer and shorts"},
{name: "neutralWarmJersey", name_ko: "스포츠 저지 셔츠와 청반바지", post: 1, desc: "sports jersey and jorts"},
/*--------------------------------------------------------------------------------------------------------------------------------------------------*/
{name: "coldPuffer", name_ko: "패딩 자켓", post: 0, desc: "puffer jacket"},
{name: "coldTrench", name_ko: "트렌치 코트", post: 1, desc: "trenchcoat"},
{name: "coldCoat", name_ko: "코트", post: 1, desc: "coat"},
{name: "coldHoodie", name_ko: "후드 티", post: 1, desc: "hoodie"},
{name: "coldSweater", name_ko: "스웨터와 트레이닝 바지", post: 1, desc: "sweater and sweatpants"},
{name: "rainCoat", name_ko: "레인코트", post: 1, desc: "rain coat"},
/*--------------------------------------------------------------------------------------------------------------------------------------------------*/
{name: "wildsFlannel", name_ko: "플란넬 셔츠와 청바지", post: 1, desc: "flannel and jeans"},
{name: "wildsWJumper", name_ko: "모직 점퍼", post: 1, desc: "woolen jumper"},
{name: "wildsFJumper", name_ko: "플리스 점퍼", post: 1, desc: "fleece jumper"},
{name: "wildsJacket", name_ko: "자켓과 카키색 바지", post: 1, desc: "jacket and khakis"},
{name: "forestCamo", name_ko: "위장무늬 사냥복", post: 0, desc: "camouflaged hunting outfit"},
/*--------------------------------------------------------------------------------------------------------------------------------------------------*/
{name: "brothelTrench", name_ko: "트렌치 코트", post: 1, desc: "trench coat"},
{name: "brothelVest", name_ko: "가죽 조끼", post: 1, desc: "leather vest"},
{name: "brothelHarness", name_ko: "가죽 하네스", post: 1, desc: "leather harness"},
{name: "bathrobe", name_ko: "목욕가운", post: 0, desc: "bathrobe"},
/*--------------------------------------------------------------------------------------------------------------------------------------------------*/
{name: "compoundLab", name_ko: "실험복 코트", post: 1, desc: "lab coat"},
{name: "security", name_ko: "경비원 유니폼", post: 0, desc: "security uniform"},
{name: "doctor", name_ko: "의사복", post: 0, desc: "doctor uniform"},
{name: "nurse", name_ko: "간호사복", post: 0, desc: "nurse uniform"},
{name: "patient", name_ko: "환자복 가운", post: 0, desc: "patient gown"},
{name: "jumpsuit", name_ko: "점프수트", post: 1, desc: "jumpsuit"},
{name: "coveralls", name_ko: "전신작업복", post: 0, desc: "coveralls"},
/*--------------------------------------------------------------------------------------------------------------------------------------------------*/
{name: "maleUndies", name_ko: "삼각팬티", post: 1, desc: "briefs"},
{name: "femaleUndies", name_ko: "브라와 팬티", post: 1, desc: "bra and panties"},
/*--------------------------------------------------------------------------------------------------------------------------------------------------*/
{name: "dance", name_ko: "댄스복", post: 0, desc: "dance uniform"},
{name: "maleBriar", name_ko: "셔츠를 입지 않은 정장", post: 0, desc: "shirtless suit"},
{name: "femaleBriar", name_ko: "목둘레선이 깊이 파인 드레스", post: 1, desc: "plunging neckline dress"},
{name: "riding", name_ko: "승마복", post: 0, desc: "riding outfit"},
{name: "ridingFormal", name_ko: "승마복 정장", post: 0, desc: "formal riding outfit"},
{name: "Eden", name_ko: "사냥복", post: 0, desc: "hunting outfit"},
{name: "Morgan", name_ko: "망가진 옷", post: 0, desc: "ruined outfit"},
{name: "maleLandry", name_ko: "회색 스웨터", post: 1, desc: "grey sweater"},
{name: "femaleLandry", name_ko: "회색 카디건", post: 0, desc: "grey cardigan"},
{name: "Whitney", name_ko: "가죽 자켓", post: 0, desc: "leather jacket"},
{name: "AlexJorts", name_ko: "플란넬 셔츠와 청반바지", post: 1, desc: "flannel and jorts"},
{name: "AlexSkirt", name_ko: "플란넬 셔츠와 스커트", post: 1, desc: "flannel and skirt"},
{name: "maleAlexSleep", name_ko: "티셔츠와 사각팬티", post: 1, desc: "t-shirt and boxers"},
{name: "femaleAlexSleep", name_ko: "티셔츠와 보이쇼츠", post: 1, desc: "t-shirt and boyshorts"},
/*--------------------------------------------------------------------------------------------------------------------------------------------------*/
{name: "malePlantSpring", name_ko: "나뭇잎으로 뒤덮인 외피", post: 1, desc: "mass of leafy coverings"},
{name: "femalePlantSpring", name_ko: "나뭇잎으로 뒤덮인 외피", post: 1, desc: "mass of leafy coverings"},
{name: "plantSummer", name_ko: "나뭇잎으로 뒤덮인 외피", post: 1, desc: "mass of leafy coverings"},
{name: "plantAutumn", name_ko: "나뭇잎으로 뒤덮인 외피", post: 1, desc: "mass of leafy coverings"},
{name: "plantWinter", name_ko: "나뭇잎으로 뒤덮인 외피", post: 1, desc: "mass of leafy coverings"},
{name: "plantGeneric", name_ko: "식물 상의와 스커트", post: 1, desc: "plant top and skirt"},
/*--------------------------------------------------------------------------------------------------------------------------------------------------*/
{name: "robinGiftShirt", name_ko: "셔츠와 반바지", post: 1, desc: "shirt and shorts"},
{name: "robinGiftSundress", name_ko: "선드레스", post: 1, desc: "sundress"},
{name: "robinGiftTux", name_ko: "턱시도", post: 1, desc: "tuxedo"},
{name: "robinGiftGown", name_ko: "고딕 드레스", post: 1, desc: "gothic gown"},
{name: "robinGiftKimono", name_ko: "기모노", post: 1, desc: "kimono"},
{name: "robinGiftChristmas", name_ko: "크리스마스 옷", post: 0, desc: "christmas outfit"},
{name: "robinLewdRibbons", name_ko: "리본 무더기", post: 1, desc: "mass of ribbons"},
/*--------------------------------------------------------------------------------------------------------------------------------------------------*/
{name: "pyjamas", name_ko: "파자마 셔츠와 하의", post: 1, desc: "pyjama shirt and bottoms"},
{name: "ghost", name_ko: "유령 코스튬", post: 0, desc: "ghost costume"},
{name: "vampire", name_ko: "뱀파이어 코스튬", post: 0, desc: "vampire costume"},
{name: "witch", name_ko: "마녀 코스튬", post: 0, desc: "witch costume"},
{name: "moonRobe", name_ko: "흘러내리는 로브", post: 1, desc: "flowing robe"},
/*--------------------------------------------------------------------------------------------------------------------------------------------------*/
{name: "maleDefault", name_ko: "셔츠와 바지", post: 1, desc: "shirt and trousers"},
{name: "femaleDefault", name_ko: "셔츠와 스커트", post: 1, desc: "shirt and skirt"}
]>>
<</if>>
<</widget>><<widget "init_trOverHead">>
<<set setup.trClothes.over_head to [
{
index: 0,
name: "naked",
name_ko: "벗음",
variable: "naked",
post: 0,
description: "naked"
},
{
index: 1,
name: "froggy hood",
name_ko: "개구리 후드",
variable: "froggy",
post: 1,
description: "비를 막아준다."
}
]>>
<</widget>><<widget "init_trOverLower">>
<<set setup.trClothes.over_lower to [
{
index: 0,
name: "naked",
name_ko: "벗음",
variable: "naked",
post: 0,
description: "naked"
},
{
index: 1,
name: "froggy skirt",
name_ko: "개구리 치마",
variable: "froggy",
post: 1,
description: "비를 막아준다."
},
{
index: 2,
name: "cream",
name_ko: "크림",
variable: "cream",
post: 0,
description: "오래 남아있진 않을 것이다."
},
]>>
<</widget>><<widget "init_trOverUpper">>
<<set setup.trClothes.over_upper to [
{
index: 0,
name: "naked",
name_ko: "벗음",
variable: "naked",
post: 0,
description: "naked"
},
{
index: 1,
name: "froggy coat",
name_ko: "개구리 코트",
variable: "froggy",
post: 1,
description: "비를 막아준다."
},
{
index: 2,
name: "cream",
name_ko: "크림",
variable: "cream",
post: 0,
description: "오래 남아있진 않을 것이다."
},
]>>
<</widget>><<widget "init_trUnderUpper">>
<<set setup.trClothes.under_upper to [
{
index: 0,
name: "naked",
name_ko: "벗음",
variable: "naked",
description: "naked",
post: 0
},
{
index: 1,
name: "bikini top",
name_ko: "비키니 상의",
variable: "bikini",
description: "몸을 드러내는 수영복.",
post: 1
},
{
index: 2,
name: "school swimsuit",
name_ko: "학교 수영복",
variable: "schoolswimsuit",
description: "적절한 학교 수영복.",
post: 0
},
{
index: 3,
name: "leotard",
name_ko: "레오타드",
variable: "leotard",
description: "몸에 딱 달라붙는다.",
post: 1
},
{
index: 4,
name: "full body leotard",
name_ko: "전신 레오타드",
variable: "leotardfull",
description: "몸에 딱 달라붙는다. 다리를 가려준다.",
post: 1
},
{
index: 5,
name: "skimpy leotard",
name_ko: "노출 많은 레오타드",
variable: "leotardskimpy",
description: "몸에 딱 달라붙는다. 넓적다리를 과시한다.",
post: 1
},
{
index: 6,
name: "foreign school swimsuit",
name_ko: "외국 학교 수영복",
variable: "schoolswimsuitj",
description: "학교의 공식 교복 수영복으로, 외국에서 인기 있는 스타일이다.",
post: 0
},
{
index: 7,
name: "swimsuit",
name_ko: "수영복",
variable: "swimsuit",
description: "섹시하다.",
post: 0
},
{
index: 8,
name: "bunny leotard",
name_ko: "바니걸 레오타드",
variable: "leotardbunny",
description: "웨이트리스 복장. 보기보다는 튼튼하다. 바니걸 의상의 일부로, 그에 맞게 엉덩이 쪽에 폭신폭신한 흰색 꼬리가 달려있다.",
post: 1
},
{
index: 9,
name: "catgirl bra",
name_ko: "캣걸 브라",
variable: "catgirlbra",
description: "보통의 브라로는 충분히 귀엽지 않을 때.",
post: 1
},
{
index: 10,
name: "lace bra",
name_ko: "레이스 브라",
variable: "lacebra",
description: "그 아래에 있는 걸 넌지시 보여준다.",
post: 1
},
{
index: 11,
name: "microkini top",
name_ko: "마이크로비키니 상의",
variable: "microkini",
description: "예의의 경계선에 걸쳐있다.",
post: 1
},
{
index: 12,
name: "plain bra",
name_ko: "평범한 브라",
variable: "plainbra",
description: "건전하다.",
post: 1
},
{
index: 13,
name: "sports bra",
name_ko: "스포츠 브라",
variable: "sportsbra",
description: "운동할 때 편하다.",
post: 1
},
{
index: 14,
name: "mesh shirt",
name_ko: "망사 셔츠",
variable: "mesh",
description: "가리는게 하나도 없다.",
post: 1
},
{
index: 15,
name: "corset",
name_ko: "코르셋",
variable: "corset",
description: "복부를 조이고 가슴을 강조해준다.",
post: 0
},
{
index: 16,
name: "striped bra",
name_ko: "줄무늬 브라",
variable: "stripedbra",
description: "개성이 넘쳐흐른다.",
post: 1
},
{
index: 17,
name: "chest wrap",
name_ko: "가슴붕대",
variable: "chestwrap",
description: "평평하게 만드는 동시에 보호해준다.",
post: 1
},
{
index: 18,
name: "arm sleeves",
name_ko: "암 슬리브",
variable: "armsleeves",
description: "당신의 팔을 지켜준다.",
post: 1
},
{
index: 19,
name: "classic bikini top",
name_ko: "클래식비키니 상의",
variable: "classicbikini",
description: "노출이 심한 수영복. 그 부분이 부유한 사람에게는 친절하지 않다.",
post: 1
},
{
index: 20,
name: "classic school swimsuit",
name_ko: "클래식 학교 수영복",
variable: "classicschoolswimsuit",
description: "진짜 학교 수영복. 빈티지.",
post: 0
},
{
index: 21,
name: "swim shirt",
name_ko: "수영복 셔츠",
variable: "swimshirt",
description: "수영하는 동안 태양으로부터 보호한다.",
post: 1
},
{
index: 22,
name: "vest",
name_ko: "런닝셔츠",
variable: "vest",
description: "건전하다.",
post: 1
},
{
index: 23,
name: "strapless bra",
name_ko: "끈없는 브라",
variable: "straplessbra",
description: "어깨가 자유롭다.",
post: 1
},
{
index: 24,
name: "school swim top",
name_ko: "학교 수영복 상의",
variable: "schoolswimtop",
description: "외국의 학교 수영복을 모방했다.",
post: 1
},
{
index: 25,
name: "tape",
name_ko: "테이프",
variable: "tape",
description: "간신히 거기에 붙어있다.",
post: 1
},
{
index: 26,
name: "cow bra",
name_ko: "소 브라",
variable: "cow",
description: "잘 지탱해준다.",
post: 1
},
{
index: 27,
name: "chest binder",
name_ko: "가슴 압박대",
variable: "chestbinder",
description: "평평하게 만드는 동시에 보호해준다.",
post: 1
},
{
index: 28,
name: "undershirt",
name_ko: "속셔츠",
variable: "undershirt",
description: "따뜻하고 몸에 꼭 맞는다.",
post: 1
},
{
index: 29,
name: "see-through swimsuit",
name_ko: "속이 비치는 수영복",
variable: "seethroughswimsuit",
description: "당신의 몸통 모양을 잡는다.",
post: 0
},
]>>
<</widget>><<widget "init_trUnder">>
<<set setup.trClothes.under_lower to [
{
index: 0,
name: "naked",
name_ko: "벗음",
variable: "naked",
description: "naked",
post: 0
},
{
index: 1,
name: "plain panties",
name_ko: "평범한 팬티",
variable: "plainpanties",
description: "건전하다.",
post: 1
},
{
index: 2,
name: "bikini bottoms",
name_ko: "비키니 하의",
variable: "bikini",
description: "몸매가 드러나는 수영복.",
post: 1
},
{
index: 3,
name: "lace panties",
name_ko: "레이스 팬티",
variable: "lacepanties",
description: "유행하는 스타일이고 섹시하다.",
post: 1
},
{
index: 4,
name: "briefs",
name_ko: "삼각팬티",
variable: "briefs",
description: "딱 맞는다.",
post: 1
},
{
index: 5,
name: "chastity belt",
name_ko: "정조대 벨트",
variable: "chastitybelt",
description: "구속한다.",
post: 1
},
{
index: 6,
name: "school swimsuit bottom",
name_ko: "학교 수영복 하의",
variable: "schoolswimsuit",
description: "적절한 학교 수영복.",
post: 1
},
{
index: 7,
name: "school swim shorts",
name_ko: "학교 반바지 수영복",
variable: "schoolswimshorts",
description: "적절한 학교 수영복.",
post: 0
},
{
index: 8,
name: "leotard bottom",
name_ko: "레오타드 하의",
variable: "leotard",
description: "몸에 딱 달라붙는다.",
post: 1
},
{
index: 9,
name: "full body leotard bottom",
name_ko: "전신 레오타드 하의",
variable: "leotardfull",
description: "몸에 딱 달라붙는다. 다리를 가려준다.",
post: 1
},
{
index: 10,
name: "skimpy leotard bottom",
name_ko: "노출 많은 레오타드 하의",
variable: "leotardskimpy",
description: "몸에 딱 달라붙는다. 넓적다리를 과시한다.",
post: 1
},
{
index: 11,
name: "foreign school swimsuit bottom",
name_ko: "외국 학교 수영복 하의",
variable: "schoolswimsuitj",
description: "학교의 공식 교복 수영복으로, 외국에서 인기 있는 스타일이다",
post: 1
},
{
index: 12,
name: "swimsuit bottom",
name_ko: "수영복 하의",
variable: "swimsuit",
description: "섹시하다.",
post: 1
},
{
index: 13,
name: "bunny leotard bottom",
name_ko: "바니걸 레오타드 하의",
variable: "leotardbunny",
description: "웨이트리스 복장. 보기보다는 튼튼하다. 바니걸 의상의 일부로, 그에 맞게 엉덩이 쪽에 폭신폭신한 흰색 꼬리가 달려있다.",
post: 1
},
{
index: 14,
name: "boyshorts",
name_ko: "보이쇼츠",
variable: "boyshorts",
description: "귀엽고 편안하다.",
post: 1
},
{
index: 15,
name: "catgirl panties",
name_ko: "캣걸 팬티",
variable: "catgirlpanties",
description: "평범한 팬티로는 충분히 귀엽지 않을 때.",
post: 1
},
{
index: 16,
name: "G-string",
name_ko: "G스트링",
variable: "gstring",
description: "딱 중요한 부분만 가려준다.",
post: 0
},
{
index: 17,
name: "crotchless panties",
name_ko: "크로치리스 팬티",
variable: "crotchlesspanties",
description: "구멍이 뚫려있다.",
post: 1
},
{
index: 18,
name: "microkini bottom",
name_ko: "마이크로비키니 하의",
variable: "microkini",
description: "예의의 경계선에 걸쳐있다.",
post: 1
},
{
index: 19,
name: "speedo",
name_ko: "스피도",
variable: "speedo",
description: "당신이 가진 걸 전부 보여준다. 체포되는 일 없이.",
post: 1
},
{
index: 20,
name: "striped panties",
name_ko: "줄무늬 팬티",
variable: "stripedpanties",
description: "개성이 넘쳐흐른다.",
post: 1
},
{
index: 21,
name: "loincloth",
name_ko: "샅바",
variable: "loincloth",
description: "다 보이고, 가리는 게 없으며, 튼튼하고, 야만적이다.",
post: 1
},
{
index: 22,
name: "thong",
name_ko: "T팬티",
variable: "thong",
description: "딱 중요한 부분만 가려준다.",
post: 1
},
{
index: 23,
name: "classic plain panties",
name_ko: "클래식 평범한 팬티",
variable: "classicplainpanties",
description: "건전하다. 빈티지.",
post: 1
},
{
index: 24,
name: "classic bikini bottoms",
name_ko: "클래식 비키니 하의",
variable: "classicbikini",
description: "몸매가 드러나는 수영복. 빈티지.",
post: 1
},
{
index: 25,
name: "classic lace panties",
name_ko: "클래식 레이스 팬티",
variable: "classiclacepanties",
description: "유행하는 스타일이고 섹시하다. 빈티지.",
post: 1
},
{
index: 26,
name: "classic briefs",
name_ko: "클래식 삼각팬티",
variable: "classicbriefs",
description: "딱 맞는다. 빈티지.",
post: 1
},
{
index: 27,
name: "classic school swimsuit bottom",
name_ko: "클래식 학교 수영복 하의",
variable: "classicschoolswimsuit",
description: "학교 수영복으로 적합하다. 빈티지.",
post: 1
},
{
index: 28,
name: "jockstrap",
name_ko: "작 스트랩",
variable: "jockstrap",
description: "너무 꽉 조이진 않는다.",
post: 0
},
{
index: 29,
name: "boxers",
name_ko: "사각 팬티",
variable: "boxers",
description: "숨 쉴만한 여유를 준다.",
post: 1
},
{
index: 30,
name: "long johns",
name_ko: "내복",
variable: "longjohns",
description: "추위를 버티는 데 도움을 준다.",
post: 0
},
{
index: 31,
name: "school swim bottoms",
name_ko: "학교 수영복 하의",
variable: "schoolswimbottoms",
description: "학교용 수영복으로는 놀랄만큼 노출이 심하다.",
post: 1
},
{
index: 32,
name: "cow panties",
name_ko: "소 팬티",
variable: "cow",
description: "귀여운 소 발자국.",
post: 1
},
{
index: 33,
name: "strap-on",
name_ko: "페니스 밴드",
variable: "straponlower",
description: "엉덩이에 착용한다. 삽입 섹스에 사용한다.",
post: 1
},
{
index: 34,
name: "strap-on horse cock",
name_ko: "말자지 페니스 밴드",
variable: "straponhorse",
description: "진기한 말자지 모양의 성기. 엉덩이에 착용한다. 삽입 섹스에 사용한다.",
post: 1
},
{
index: 35,
name: "strap-on knotted cock",
name_ko: "혹이 달린 페니스 밴드",
variable: "straponknotted",
description: "진기한 개자지 모양의 혹이 달린 성기. 엉덩이에 착용한다. 삽입 섹스에 사용한다.",
post: 1
},
{
index: 36,
name: "strap-on studded cock",
name_ko: "징이 박힌 페니스 밴드",
variable: "straponstudded",
description: "엉덩이에 착용한다. 삽입 섹스에 사용한다.",
post: 1
},
{
index: 37,
name: "see-through swim bottoms",
name_ko: "속이 비치는 수영복 하의",
variable: "seethroughswimsuit",
description: "당신의 몸통 모양을 잡는다.",
post: 1
},
]>>
<</widget>><<widget "init_trUpper">>
<<set setup.trClothes.upper to [
{
index: 0,
name: "naked",
name_ko: "벗음",
variable: "naked",
description: "naked",
post: 0
},
{
index: 1,
name: "sundress",
name_ko: "선드레스",
variable: "sundress",
description: "뛰어 놀기에 좋다.",
post: 1
},
{
index: 2,
name: "pyjama shirt",
name_ko: "파자마 셔츠",
variable: "pjs",
description: "밤에 따뜻하게 해준다.",
post: 1
},
{
index: 3,
name: "towel top",
name_ko: "수건 상의",
variable: "towel",
description: "딱히 안전하진 않다.",
post: 1
},
{
index: 4,
name: "t-shirt",
name_ko: "티셔츠",
variable: "tshirt",
description: "멋지고 캐쥬얼하다.",
post: 1
},
{
index: 5,
name: "school shirt",
name_ko: "교복 셔츠",
variable: "schoolshirt",
description: "학교에 적절한 셔츠.",
post: 1
},
{
index: 6,
name: "plant top",
name_ko: "식물 상의",
variable: "plant",
description: "식물이 느슨하게 묶여있다.",
post: 1
},
{
index: 7,
name: "evening gown",
name_ko: "야회복",
variable: "eveninggown",
description: "격식 있는 밤외출용.",
post: 0
},
{
index: 8,
name: "tank top",
name_ko: "탱크톱",
variable: "tanktop",
description: "시원하게 지낼 수 있다.",
post: 0
},
{
index: 9,
name: "ballgown",
name_ko: "무도회복",
variable: "ballgown",
description: "화려하다.",
post: 0
},
{
index: 10,
name: "kimono",
name_ko: "기모노",
variable: "kimono",
description: "이국적이다.",
post: 1
},
{
index: 11,
name: "mini kimono",
name_ko: "미니 기모노",
variable: "kimonomini",
description: "이국적이다. 다리를 과시한다.",
post: 1
},
{
index: 12,
name: "maid dress",
name_ko: "메이드복",
variable: "maid",
description: "청소할 때 귀여워 보이는 용도.",
post: 0
},
{
index: 13,
name: "nun's habit",
name_ko: "수녀복",
variable: "nun",
description: "순결을 맹세한 이들을 위한 성스러운 복장.",
post: 0
},
{
index: 14,
name: "large towel",
name_ko: "큰 수건",
variable: "towellarge",
description: "딱히 안전하진 않다.",
post: 0
},
{
index: 15,
name: "tuxedo jacket",
name_ko: "턱시도 자켓",
variable: "tuxedo",
description: "지적이고 세련됐다.",
post: 0
},
{
index: 16,
name: "blouse",
name_ko: "블라우스",
variable: "blouse",
description: "헐겁고 편안하다.",
post: 1
},
{
index: 17,
name: "babydoll",
name_ko: "베이비돌",
variable: "babydoll",
description: "헐겁고 편안하다.",
post: 2
},
{
index: 18,
name: "babydoll lingerie",
name_ko: "베이비돌 란제리",
variable: "babydolllingerie",
description: "헐겁고, 편안하며, 전부 보인다.",
post: 1
},
{
index: 19,
name: "crop top",
name_ko: "배꼽티",
variable: "croptop",
description: "배를 과시한다.",
post: 1
},
{
index: 20,
name: "serafuku",
name_ko: "세라복",
variable: "serafuku",
description: "외국 학교의 여성용 교복 셔츠. 학교장이 승인했다.",
post: 0
},
{
index: 21,
name: "tube top",
name_ko: "튜브탑",
variable: "tubetop",
description: "그렇게 딱 달라붙진 않는다.",
post: 0
},
{
index: 22,
name: "turtleneck",
name_ko: "터틀넥",
variable: "turtleneck",
description: "어깨는 따뜻하게 해주고 허리는 보여준다.",
post: 0
},
{
index: 23,
name: "sweater",
name_ko: "스웨터",
variable: "sweater",
description: "포근하고 아늑하다.",
post: 1
},
{
index: 24,
name: "oversized sweater",
name_ko: "오버핏 스웨터",
variable: "sweaterlarge",
description: "포근하고 아늑하며, 말하기 민망한 부분을 덮기에 충분히 길다.",
post: 1
},
{
index: 25,
name: "witch dress",
name_ko: "마녀 드레스",
variable: "witch",
description: "인기 있는 할로윈 코스튬. 천연 염료로 색을 내었다.",
post: 1
},
{
index: 26,
name: "vampire jacket",
name_ko: "뱀파이어 자켓",
variable: "vampire",
description: "라벨에는 중고품이라 쓰여있다. 마늘 냄새가 난다.",
post: 0
},
{
index: 27,
name: "slut shirt",
name_ko: "걸레 셔츠",
variable: "slut",
description: "가슴팍에 '걸레'라고 쓰여있다. 당연히 이목을 끈다.",
post: 1
},
{
index: 28,
name: "girl's sweater",
name_ko: "여성용 스웨터",
variable: "pinksweater",
description: "포근하고 아늑하다.",
post: 1
},
{
index: 29,
name: "girl's oversized sweater",
name_ko: "여성용 오버핏 스웨터",
variable: "pinksweaterlarge",
description: "포근하고 아늑하며, 말하기 민망한 부분을 덮기에 충분히 길다.",
post: 1
},
{
index: 30,
name: "christmas shirt",
name_ko: "크리스마스 셔츠",
variable: "christmas",
description: "축제 느낌이다.",
post: 1
},
{
index: 31,
name: "christmas dress",
name_ko: "크리스마스 드레스",
variable: "christmasdress",
description: "축제 느낌이다. 조금 짧은 것 같기도 하다.",
post: 1
},
{
index: 32,
name: "monk's habit",
name_ko: "수도복",
variable: "monk",
description: "순결을 맹세한 이들을 위한 성스러운 복장.",
post: 0
},
{
index: 33,
name: "checkered shirt",
name_ko: "체크무늬 셔츠",
variable: "checkered",
description: "멋지고 독특하다.",
post: 1
},
{
index: 34,
name: "belly dancer's top",
name_ko: "벨리 댄서 상의",
variable: "belly",
description: "이국적이고, 보기보다 튼튼하다.",
post: 1
},
{
index: 35,
name: "straightjacket",
name_ko: "구속복",
variable: "straightjacket",
description: "스스로로부터 보호해준다.",
post: 0
},
{
index: 36,
name: "argyle sweater vest",
name_ko: "아가일 조끼 스웨터",
variable: "argyle",
description: "고전적인 귀감.",
post: 1
},
{
index: 37,
name: "dress shirt",
name_ko: "와이셔츠",
variable: "dress",
description: "최상의 상태로 보이고 싶을 때 입는 것.",
post: 1
},
{
index: 38,
name: "gingham dress",
name_ko: "깅엄 드레스",
variable: "gingham",
description: "편안한 클래식.",
post: 1
},
{
index: 39,
name: "overalls",
name_ko: "멜빵바지",
variable: "overalls",
description: "벗기 어렵다.",
post: 1
},
{
index: 40,
name: "black leather jacket",
name_ko: "검은색 가죽 자켓",
variable: "blackleather",
description: "불량스럽다.",
post: 0
},
{
index: 41,
name: "brown leather jacket",
name_ko: "갈색 가죽 자켓",
variable: "brownleather",
description: "바람으로부터 목을 막아준다.",
post: 0
},
{
index: 42,
name: "beatnik shirt",
name_ko: "비트족 셔츠",
variable: "beatnik",
description: "순응하는 건 당신의 성격에 맞지 않는다.",
post: 1
},
{
index: 43,
name: "cable knit turtleneck",
name_ko: "케이블 니트 터틀넥",
variable: "cable",
description: "겨울에도 따뜻하게 지낼 수 있다.",
post: 0
},
{
index: 44,
name: "v neck",
name_ko: "브이넥",
variable: "vneck",
description: "조금 내보이고 싶을 때.",
post: 0
},
{
index: 45,
name: "turtleneck jumper",
name_ko: "터틀넥 스웨터",
variable: "turtleneckjumper",
description: "따뜻하고 멋지다.",
post: 1
},
{
index: 46,
name: "cheongsam",
name_ko: "치파오",
variable: "cheongsam",
description: "이국적이다.",
post: 1
},
{
index: 47,
name: "short cheongsam",
name_ko: "짧은 치파오",
variable: "cheongsamshort",
description: "이국적이고 몸을 드러낸다.",
post: 1
},
{
index: 48,
name: "tie-front top",
name_ko: "타이 프런트 탑",
variable: "tiefronttop",
description: "뭔가 여성스러운 기분이 들게 한다.",
post: 0
},
{
index: 49,
name: "peacoat",
name_ko: "피코트",
variable: "peacoat",
description: "두꺼운 울로 만들어져 있다.",
post: 1
},
{
index: 50,
name: "gothic gown",
name_ko: "고딕 드레스",
variable: "gothic",
description: "입기 좀 귀찮다.",
post: 1
},
{
index: 51,
name: "gothic jacket",
name_ko: "고딕 자켓",
variable: "gothicjacket",
description: "밤의 생물들을 위한 옷.",
post: 0
},
{
index: 52,
name: "swim shirt",
name_ko: "수영 셔츠",
variable: "swimshirt",
description: "수영할 때 햇볕에 살갗이 타는 걸 막아준다.",
post: 1
},
{
index: 53,
name: "waiter's shirt",
name_ko: "웨이터 셔츠",
variable: "waiter",
description: "고객들이 어느 정도의 우아함을 원할 때.",
post: 1
},
{
index: 54,
name: "lederhosen",
name_ko: "레더호젠",
variable: "leder",
description: "이국의 땅에서 축제 때 입는 옷.",
post: 0
},
{
index: 55,
name: "karate jacket",
name_ko: "가라테 상의",
variable: "karate",
description: "격투기용의 튼튼한 옷.",
post: 1
},
{
index: 56,
name: "sailor shirt",
name_ko: "선원 셔츠",
variable: "sailor",
description: "해안으로부터 오랫 동안 떨어져 있을 때 입는 옷.",
post: 1
},
{
index: 57,
name: "short sailor shirt",
name_ko: "반팔 선원 셔츠",
variable: "sailorshort",
description: "해안으로부터 떨어져있는 무더운 날등를 위한 옷."
},
{
index: 58,
name: "padded football shirt",
name_ko: "럭비 패드 셔츠",
variable: "football",
description: "어깨 패드가 달려있다. 이국의 스포츠에서 입는다.",
post: 1
},
{
index: 59,
name: "gym shirt",
name_ko: "체육복 상의",
variable: "gymshirt",
description: "이국의 땅에서 온 체육복 상의.",
post: 1
},
{
index: 60,
name: "cheerleading top",
name_ko: "치어리더 상의",
variable: "cheerleader",
description: "이국의 스포츠에서 사용하는 유니폼.",
post: 1
},
{
index: 61,
name: "hunting coat",
name_ko: "헌팅 코트",
variable: "hunt",
description: "튼튼하고 지적이다.",
post: 1
},
{
index: 62,
name: "letterman jacket",
name_ko: "레터맨 자켓",
variable: "letterman",
description: "진짜 레터맨 자켓은 아니나, 비슷해 보이긴 하고, 좋은 품질의 재료로 만들어졌다.",
post: 0
},
{
index: 63,
name: "racing silks",
name_ko: "승마 실크",
variable: "racing",
description: "색상 과시용.",
post: 1
},
{
index: 64,
name: "shadbelly coat",
name_ko: "섀드벨리 코트",
variable: "shadbelly",
description: "격식 있는 승마용 복장.",
post: 1
},
{
index: 65,
name: "mummy top",
name_ko: "미라 상의",
variable: "mummy",
description: "화장실 휴지로 만든 것 같다.",
post: 1
},
{
index: 66,
name: "diving suit",
name_ko: "다이빙 슈트",
variable: "diving",
description: "물속에서 당신을 보호하고, 추운 곳에서도 수영 할 수 있다.",
post: 1
},
{
index: 67,
name: "classic sundress",
name_ko: "클래식 선드레스",
variable: "classicsundress",
description: "뛰어 놀기 좋다. 좋았던 기억을 떠올리게 한다.",
post: 0
},
{
index: 68,
name: "classic gothic gown",
name_ko: "클래식 고딕 드레스",
variable: "gothicold",
description: "입기에 고통스럽다. 빈티지.",
post: 1
},
{
index: 69,
name: "scout shirt",
name_ko: "스카우트 셔츠",
variable: "scout",
description: "튼튼하고 주머니가 많다.",
post: 1
},
{
index: 70,
name: "soccer shirt",
name_ko: "사커 셔츠",
variable: "soccer",
description: "가볍고 시원하다.",
post: 1
},
{
index: 71,
name: "puffer jacket",
name_ko: "패딩",
variable: "puffer",
description: "단열 처리가 되어 있다.",
post: 0
},
{
index: 72,
name: "camo shirt",
name_ko: "위장복 셔츠",
variable: "camo",
description: "밀리터리 룩.",
post: 1
},
{
index: 73,
name: "star pyjama shirt",
name_ko: "별그림 파자마 셔츠",
variable: "pjsstar",
description: "밤에 입으면 따뜻하다.",
post: 1
},
{
index: 74,
name: "moon pyjama shirt",
name_ko: "달그림 파자마 셔츠",
variable: "pjsmoon",
description: "밤에 입으면 따뜻하다.",
post: 1
},
{
index: 75,
name: "catsuit",
name_ko: "캣 수트",
variable: "catsuit",
description: "매끄러운 라텍스.",
post: 1
},
{
index: 76,
name: "open shoulders crop top",
name_ko: "나시 배꼽티",
variable: "openshoulderscrop",
description: "완벽히 불투명하지는 않다.",
post: 1
},
{
index: 77,
name: "hoodie",
name_ko: "후드 티",
variable: "hoodie",
description: "따뜻하고 편안하다. 후드 포함.",
post: 1
},
{
index: 78,
name: "bathrobe",
name_ko: "목욕가운",
variable: "bathrobe",
post: 0,
description: "부드러운 테리천 옷, 샤워 후 느긋하게 쉴 때 딱이다."
},
{
index: 79,
name: "rag top",
name_ko: "누더기 상의",
variable: "rag",
post: 1,
description: "산들바람에도 찢어질 것 같다."
},
{
index: 80,
name: "retro top",
name_ko: "복고풍 상의",
variable: "retro",
post: 1,
description: "과거에 유행했고, 다시 유행하려 하고 있다."
},
{
index: 81,
name: "utility vest",
name_ko: "작업용 조끼",
variable: "utility",
post: 1,
description: "주머니가 많다."
},
{
index: 82,
name: "utility vest with shirt",
name_ko: "작업용 조끼와 셔츠",
variable: "utilityshirt",
post: 1,
description: "주머니가 많다."
},
{
index: 83,
name: "monster hoodie",
name_ko: "몬스터 후드 티",
variable: "monster",
post: 1,
description: "크앙."
},
{
index: 84,
name: "keyhole dress",
name_ko: "키홀 드레스",
variable: "keyhole",
post: 1,
description: "당신의 가슴을 드러낸다."
},
{
index: 85,
name: "prison shirt",
name_ko: "죄수복 셔츠",
variable: "prison",
post: 1,
description: "교화시설 유니폼."
},
{
index: 86,
name: "prison jumpsuit",
name_ko: "죄수복 점프수트",
variable: "jumpsuit",
post: 1,
description: "교화시설 유니폼."
},
{
index: 87,
name: "patient gown",
name_ko: "환자복 가운",
variable: "patient",
post: 0,
description: "당신의 등짝을 넓게 드러낸다."
},
{
index: 88,
name: "cropped hoodie",
name_ko: "크롭 후드",
variable: "croppedhoodie",
post: 1,
description: "당신의 배꼽을 과시하고, 그 외에 조금 더 보여준다."
},
{
index: 89,
name: "cow onesie",
name_ko: "젖소 한벌옷",
variable: "cowonesie",
post: 0,
description: "포근하다."
},
{
index: 90,
name: "baseball shirt",
name_ko: "야구 유니폼 셔츠",
variable: "baseball",
post: 1,
description: "이국의, 크리켓 비슷한 스포츠에서 유래한 디자인의 반바지."
},
{
index: 91,
name: "scarecrow shirt",
name_ko: "허수아비 셔츠",
variable: "scarecrow",
post: 1,
description: "근지럽다.",
},
{
index: 92,
name: "waitress uniform",
name_ko: "웨이트리스 유니폼",
variable: "waitress",
post: 0,
description: "일을 끝내자.",
},
{
index: 93,
name: "split dress",
name_ko: "옆트임 드레스",
variable: "split",
post: 1,
description: "산들바람만 불어도 대참사.",
},
]>>
<</widget>><<widget "trinit_nameWardrobes">>
<<if _nameWardrobes is undefined>>
<<set _nameWardrobes to {
"orphanage" : "고아원",
"beach changing room" : "해변 탈의실",
"eden's cabin" : "에덴의 오두막",
"asylum" : "정신병원",
"alex's farm" : "알렉스의 농장",
"strip club" : "스트립 클럽",
"brothel" : "창관",
"schools boy's" : "남학생 탈의실",
"schools girl's" : "여학생 탈의실",
"prison" : "감옥",
}>>
<</if>>
<</widget>>
<<widget "trWardrobeName">><<silently>>
<<if _nameWardrobes is undefined>>
<<trinit_nameWardrobes>>
<</if>>
<<if _args[0] isnot undefined>>
<<set $_tempArray to _args[0].toLowerCase().split(' ')>>
<<switch $_tempArray[$_tempArray.length - 1]>>
<<case "wardrobe">>
<<set $_wardrobe to " 옷장">>
<<run $_tempArray.pop()>>
<<case "locker">>
<<set $_wardrobe to " 사물함">>
<<run $_tempArray.pop()>>
<<default>>
<<set $_wardrobe to " 옷장">>
<</switch>>
<<set $_wardrobeloc to _nameWardrobes[$_tempArray.join(" ")]>>
<<if $_wardrobeloc is undefined>>
<<set _trResult to "trWardrobeName:notfoundErr:" + _args[0]>>
<<else>>
<<set _trResult to $_wardrobeloc + $_wardrobe>>
<<trPost 0 _args[1] _args[2]>>
<</if>>
<</if>>
<</silently>><</widget>>
<<widget "trWardrobesName">><<trWardrobeName _args[0] _args[1] _args[2]>><</widget>>/*<<trCreature *type *name [num] post "sep">>*/
<<widget "trCreature">><<silently>>
<<if _args[0] isnot undefined>>
<<set $_creatureNum to 1>>
<<set $_creatureTypeAlias to { "parasite":"parasite", "chastityparasite":"swarm", "struggle":"struggle", "swarm":"swarm", "swarmtype":"swarm", "swarmname":"swarm", "tentacle":"tentacle", "vore":"vore", }>>
<<set $_creatureType to $_creatureTypeAlias[_args[0]]>>
<<if $_creatureType is undefined>>
<<if _args[0] is "all">>
<<set $_creatureType to "all">><<set $_creatureName to _args[1]>><<set $_post to _args[2]>><<set $_sep to _args[3]>>
<<else>>
<<set $_creatureType to "all">><<set $_creatureName to _args[0]>><<set $_post to _args[1]>><<set $_sep to _args[2]>>
<</if>>
<<else>>
<<if _args[1] isnot undefined and typeof _args[1] is "number">>
<<set $_creatureType to "all">><<set $_creatureName to _args[0]>><<set $_creatureNum to _args[1]>><<set $_post to _args[2]>><<set $_sep to _args[3]>>
<<elseif _args[1] isnot undefined and _args[1].substring(0,1).search("[가-힣]") gte 0>>/* type과 name이 동일한데 type이 생략된 경우 (ex. "tentacle" "이랑") */
<<set $_creatureType to "all">><<set $_creatureName to _args[0]>><<set $_post to _args[1]>><<set $_sep to _args[2]>>
<<else>>
<<if typeof _args[2] is "number">>
<<set $_creatureName to _args[1]>><<set $_creatureNum to _args[2]>><<set $_post to _args[3]>><<set $_sep to _args[4]>>
<<else>>
<<set $_creatureName to _args[1]>><<set $_post to _args[2]>><<set $_sep to _args[3]>>
<</if>>
<</if>>
<</if>>
<<set $_foundArray to []>>
<<if $_creatureName isnot undefined>>
<<if setup.trCreatures is undefined>>
<<trinit_creature>>
<</if>>
<<set $_creatureNameArray to $_creatureName.toLowerCase().split(" ")>>
<<for $_i, $_value range $_creatureNameArray>>
<<if $_creatureType isnot "all">>
<<set $_found to setup.trCreatures[$_creatureType].nameIndex[$_value]>>
<<if $_found is undefined>>
<<set $_found to setup.trCreatures[$_creatureType].pluralIndex[$_value]>>
<</if>>
<<else>>
<<set $_found to setup.trCreatures.nameIndex[$_value]>>
<<if $_found is undefined>>
<<set $_found to setup.trCreatures.pluralIndex[$_value]>>
<</if>>
<</if>>
<<if $_found isnot undefined>>
<<if $_value is $_found.name>>
<<set $_found.isplural to false>>
<<else>>
<<set $_found.isplural to true>>
<</if>>
<<set $_foundArray.push($_found)>>
<<else>>
<<set $_foundArray to []>>
<<break>>
<</if>>
<</for>>
<</if>>
<<if $_foundArray.length gt 0>>
<<set _trResult to "">>
<<for $_i, $_value range $_foundArray>>
<<if $_i eq $_foundArray.length - 1>>
/* last word */
<<if $_value.isplural eq true or $_creatureNum gt 1>>
/* 복수 */
<<set _trResult += $_value.koName + "들">>
<<set _postNum to 2>>
<<elseif $_value.post lt 0>>
<<set _trResult += $_value.koName + " 촉수">>
<<set _postNum to 1>>
<<else>>
<<set _trResult += $_value.koName>>
<<set _postNum to $_value.post>>
<</if>>
<<else>>
<<set _trResult += $_value.koName + " ">>
<</if>>
<</for>>
<<if $_post isnot undefined>>
<<trPost _postNum $_post $_sep>>
<</if>>
<<else>>
<<set _trResult to "trCreatureLists." + $_creatureType + "에 정의되어 있지 않음: " + $_creatureName>>
<</if>>
<</if>>
<</silently>><</widget>>/* 모든 기능 trCreature 로 이관 */
<<widget "trParasite">><<trCreature "parasite" _args[0] _args[1] _args[2] _args[3]>><</widget>>
<<widget "trChastityParasite">><<trCreature "chastityparasite" _args[0] _args[1] _args[2]>><</widget>>/* 모든 기능 trCreature 로 이관 */
<<widget "trStruggle">><<trCreature "struggle" _args[0] _args[1] _args[2] _args[3]>><</widget>><<widget "trSwarm">><<trCreature "swarm" _args[0] _args[1] _args[2] _args[3]>><</widget>>
<<widget "trSwarmAction">><<silently>>
<<if _args[0] isnot undefined>>
<<trinit_swarmAction>>
<<set $_found to _trSwarmActionList[_args[0]]>>
<<if $_found isnot undefined>>
<<set _trResult to $_found>>
<<else>>
<<set _trResult to "trSwarmAction에 없음: " + _args[0]>>
<</if>>
<</if>>
<</silently>><</widget>>/* 모든 기능 trCreature 로 이관 */
<<widget "trTentacle">><<trCreature "tentacle" _args[0] _args[1] _args[2] _args[3]>><<print _trResult>><</widget>>/* 모든 기능 trCreature 로 이관 */
<<widget "trVore">><<trCreature "vore" _args[0] _args[1] _args[2] _args[3]>><</widget>>/* 조사 매크로를 쉽게 사용하기 위한 메타-매크로 */
/* trClothes */
/* <<worn_upper_name_ul>> = $worn.upper.name을 */
<<widget "worn_butt_plug_name_un">><<trClothes "butt_plug" $worn.butt_plug.name "name" "은" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_butt_plug_name_i">><<trClothes "butt_plug" $worn.butt_plug.name "name" "이" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_butt_plug_name_ul">><<trClothes "butt_plug" $worn.butt_plug.name "name" "을" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_butt_plug_name_gwa">><<trClothes "butt_plug" $worn.butt_plug.name "name" "과" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_butt_plug_name_irang">><<trClothes "butt_plug" $worn.butt_plug.name "name" "이랑" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_butt_plug_name_a">><<trClothes "butt_plug" $worn.butt_plug.name "name" "아" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_butt_plug_name_iyo">><<trClothes "butt_plug" $worn.butt_plug.name "name" "이여" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_butt_plug_name_iya">><<trClothes "butt_plug" $worn.butt_plug.name "name" "이야" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_butt_plug_name_uro">><<trClothes "butt_plug" $worn.butt_plug.name "name" "으로" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_butt_plug_name_uroseo">><<trClothes "butt_plug" $worn.butt_plug.name "name" "으로서" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_butt_plug_name_urosseo">><<trClothes "butt_plug" $worn.butt_plug.name "name" "으로써" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_butt_plug_name_urobuter">><<trClothes "butt_plug" $worn.butt_plug.name "name" "으로부터" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_butt_plug_name_ira">><<trClothes "butt_plug" $worn.butt_plug.name "name" "이라" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_butt_plug_name_irago">><<trClothes "butt_plug" $worn.butt_plug.name "name" "이라고" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_butt_plug_name_ina">><<trClothes "butt_plug" $worn.butt_plug.name "name" "이나" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_butt_plug_name_iran">><<trClothes "butt_plug" $worn.butt_plug.name "name" "이란" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_butt_plug_name_idunga">><<trClothes "butt_plug" $worn.butt_plug.name "name" "이든가" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_butt_plug_name_idonga">><<trClothes "butt_plug" $worn.butt_plug.name "name" "이던가" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_butt_plug_name_idunji">><<trClothes "butt_plug" $worn.butt_plug.name "name" "이든지" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_butt_plug_name_idonji">><<trClothes "butt_plug" $worn.butt_plug.name "name" "이던지" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_butt_plug_name_iyamalro">><<trClothes "butt_plug" $worn.butt_plug.name "name" "이야말로" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_butt_plug_name_iguna">><<trClothes "butt_plug" $worn.butt_plug.name "name" "이구나" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_butt_plug_name_ida">><<trClothes "butt_plug" $worn.butt_plug.name "name" "이다" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_butt_plug_name_iji">><<trClothes "butt_plug" $worn.butt_plug.name "name" "이지" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_butt_plug_name_yi">><<trClothes "butt_plug" $worn.butt_plug.name "name" "의" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_butt_plug_name">><<trClothes "butt_plug" $worn.butt_plug.name "name" _args[0] _args[1]>><<print _trResult>><</widget>>
<<widget "worn_face_name_un">><<trClothes "face" $worn.face.name "name" "은" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_face_name_i">><<trClothes "face" $worn.face.name "name" "이" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_face_name_ul">><<trClothes "face" $worn.face.name "name" "을" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_face_name_gwa">><<trClothes "face" $worn.face.name "name" "과" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_face_name_irang">><<trClothes "face" $worn.face.name "name" "이랑" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_face_name_a">><<trClothes "face" $worn.face.name "name" "아" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_face_name_iyo">><<trClothes "face" $worn.face.name "name" "이여" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_face_name_iya">><<trClothes "face" $worn.face.name "name" "이야" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_face_name_uro">><<trClothes "face" $worn.face.name "name" "으로" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_face_name_uroseo">><<trClothes "face" $worn.face.name "name" "으로서" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_face_name_urosseo">><<trClothes "face" $worn.face.name "name" "으로써" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_face_name_urobuter">><<trClothes "face" $worn.face.name "name" "으로부터" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_face_name_ira">><<trClothes "face" $worn.face.name "name" "이라" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_face_name_irago">><<trClothes "face" $worn.face.name "name" "이라고" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_face_name_ina">><<trClothes "face" $worn.face.name "name" "이나" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_face_name_iran">><<trClothes "face" $worn.face.name "name" "이란" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_face_name_idunga">><<trClothes "face" $worn.face.name "name" "이든가" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_face_name_idonga">><<trClothes "face" $worn.face.name "name" "이던가" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_face_name_idunji">><<trClothes "face" $worn.face.name "name" "이든지" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_face_name_idonji">><<trClothes "face" $worn.face.name "name" "이던지" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_face_name_iyamalro">><<trClothes "face" $worn.face.name "name" "이야말로" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_face_name_iguna">><<trClothes "face" $worn.face.name "name" "이구나" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_face_name_ida">><<trClothes "face" $worn.face.name "name" "이다" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_face_name_iji">><<trClothes "face" $worn.face.name "name" "이지" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_face_name_yi">><<trClothes "face" $worn.face.name "name" "의" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_face_name">><<trClothes "face" $worn.face.name "name" _args[0] _args[1]>><<print _trResult>><</widget>>
<<widget "worn_feet_name_un">><<trClothes "feet" $worn.feet.name "name" "은" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_feet_name_i">><<trClothes "feet" $worn.feet.name "name" "이" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_feet_name_ul">><<trClothes "feet" $worn.feet.name "name" "을" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_feet_name_gwa">><<trClothes "feet" $worn.feet.name "name" "과" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_feet_name_irang">><<trClothes "feet" $worn.feet.name "name" "이랑" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_feet_name_a">><<trClothes "feet" $worn.feet.name "name" "아" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_feet_name_iyo">><<trClothes "feet" $worn.feet.name "name" "이여" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_feet_name_iya">><<trClothes "feet" $worn.feet.name "name" "이야" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_feet_name_uro">><<trClothes "feet" $worn.feet.name "name" "으로" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_feet_name_uroseo">><<trClothes "feet" $worn.feet.name "name" "으로서" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_feet_name_urosseo">><<trClothes "feet" $worn.feet.name "name" "으로써" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_feet_name_urobuter">><<trClothes "feet" $worn.feet.name "name" "으로부터" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_feet_name_ira">><<trClothes "feet" $worn.feet.name "name" "이라" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_feet_name_irago">><<trClothes "feet" $worn.feet.name "name" "이라고" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_feet_name_ina">><<trClothes "feet" $worn.feet.name "name" "이나" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_feet_name_iran">><<trClothes "feet" $worn.feet.name "name" "이란" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_feet_name_idunga">><<trClothes "feet" $worn.feet.name "name" "이든가" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_feet_name_idonga">><<trClothes "feet" $worn.feet.name "name" "이던가" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_feet_name_idunji">><<trClothes "feet" $worn.feet.name "name" "이든지" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_feet_name_idonji">><<trClothes "feet" $worn.feet.name "name" "이던지" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_feet_name_iyamalro">><<trClothes "feet" $worn.feet.name "name" "이야말로" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_feet_name_iguna">><<trClothes "feet" $worn.feet.name "name" "이구나" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_feet_name_ida">><<trClothes "feet" $worn.feet.name "name" "이다" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_feet_name_iji">><<trClothes "feet" $worn.feet.name "name" "이지" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_feet_name_yi">><<trClothes "feet" $worn.feet.name "name" "의" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_feet_name">><<trClothes "feet" $worn.feet.name "name" _args[0] _args[1]>><<print _trResult>><</widget>>
<<widget "worn_genitals_name_un">><<trClothes "genitals" $worn.genitals.name "name" "은" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_genitals_name_i">><<trClothes "genitals" $worn.genitals.name "name" "이" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_genitals_name_ul">><<trClothes "genitals" $worn.genitals.name "name" "을" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_genitals_name_gwa">><<trClothes "genitals" $worn.genitals.name "name" "과" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_genitals_name_irang">><<trClothes "genitals" $worn.genitals.name "name" "이랑" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_genitals_name_a">><<trClothes "genitals" $worn.genitals.name "name" "아" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_genitals_name_iyo">><<trClothes "genitals" $worn.genitals.name "name" "이여" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_genitals_name_iya">><<trClothes "genitals" $worn.genitals.name "name" "이야" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_genitals_name_uro">><<trClothes "genitals" $worn.genitals.name "name" "으로" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_genitals_name_uroseo">><<trClothes "genitals" $worn.genitals.name "name" "으로서" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_genitals_name_urosseo">><<trClothes "genitals" $worn.genitals.name "name" "으로써" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_genitals_name_urobuter">><<trClothes "genitals" $worn.genitals.name "name" "으로부터" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_genitals_name_ira">><<trClothes "genitals" $worn.genitals.name "name" "이라" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_genitals_name_irago">><<trClothes "genitals" $worn.genitals.name "name" "이라고" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_genitals_name_ina">><<trClothes "genitals" $worn.genitals.name "name" "이나" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_genitals_name_iran">><<trClothes "genitals" $worn.genitals.name "name" "이란" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_genitals_name_idunga">><<trClothes "genitals" $worn.genitals.name "name" "이든가" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_genitals_name_idonga">><<trClothes "genitals" $worn.genitals.name "name" "이던가" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_genitals_name_idunji">><<trClothes "genitals" $worn.genitals.name "name" "이든지" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_genitals_name_idonji">><<trClothes "genitals" $worn.genitals.name "name" "이던지" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_genitals_name_iyamalro">><<trClothes "genitals" $worn.genitals.name "name" "이야말로" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_genitals_name_iguna">><<trClothes "genitals" $worn.genitals.name "name" "이구나" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_genitals_name_ida">><<trClothes "genitals" $worn.genitals.name "name" "이다" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_genitals_name_iji">><<trClothes "genitals" $worn.genitals.name "name" "이지" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_genitals_name_yi">><<trClothes "genitals" $worn.genitals.name "name" "의" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_genitals_name">><<trClothes "genitals" $worn.genitals.name "name" _args[0] _args[1]>><<print _trResult>><</widget>>
<<widget "worn_hands_name_un">><<trClothes "hands" $worn.hands.name "name" "은" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_hands_name_i">><<trClothes "hands" $worn.hands.name "name" "이" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_hands_name_ul">><<trClothes "hands" $worn.hands.name "name" "을" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_hands_name_gwa">><<trClothes "hands" $worn.hands.name "name" "과" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_hands_name_irang">><<trClothes "hands" $worn.hands.name "name" "이랑" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_hands_name_a">><<trClothes "hands" $worn.hands.name "name" "아" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_hands_name_iyo">><<trClothes "hands" $worn.hands.name "name" "이여" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_hands_name_iya">><<trClothes "hands" $worn.hands.name "name" "이야" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_hands_name_uro">><<trClothes "hands" $worn.hands.name "name" "으로" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_hands_name_uroseo">><<trClothes "hands" $worn.hands.name "name" "으로서" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_hands_name_urosseo">><<trClothes "hands" $worn.hands.name "name" "으로써" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_hands_name_urobuter">><<trClothes "hands" $worn.hands.name "name" "으로부터" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_hands_name_ira">><<trClothes "hands" $worn.hands.name "name" "이라" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_hands_name_irago">><<trClothes "hands" $worn.hands.name "name" "이라고" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_hands_name_ina">><<trClothes "hands" $worn.hands.name "name" "이나" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_hands_name_iran">><<trClothes "hands" $worn.hands.name "name" "이란" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_hands_name_idunga">><<trClothes "hands" $worn.hands.name "name" "이든가" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_hands_name_idonga">><<trClothes "hands" $worn.hands.name "name" "이던가" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_hands_name_idunji">><<trClothes "hands" $worn.hands.name "name" "이든지" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_hands_name_idonji">><<trClothes "hands" $worn.hands.name "name" "이던지" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_hands_name_iyamalro">><<trClothes "hands" $worn.hands.name "name" "이야말로" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_hands_name_iguna">><<trClothes "hands" $worn.hands.name "name" "이구나" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_hands_name_ida">><<trClothes "hands" $worn.hands.name "name" "이다" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_hands_name_iji">><<trClothes "hands" $worn.hands.name "name" "이지" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_hands_name_yi">><<trClothes "hands" $worn.hands.name "name" "의" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_hands_name">><<trClothes "hands" $worn.hands.name "name" _args[0] _args[1]>><<print _trResult>><</widget>>
<<widget "worn_head_name_un">><<trClothes "head" $worn.head.name "name" "은" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_head_name_i">><<trClothes "head" $worn.head.name "name" "이" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_head_name_ul">><<trClothes "head" $worn.head.name "name" "을" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_head_name_gwa">><<trClothes "head" $worn.head.name "name" "과" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_head_name_irang">><<trClothes "head" $worn.head.name "name" "이랑" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_head_name_a">><<trClothes "head" $worn.head.name "name" "아" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_head_name_iyo">><<trClothes "head" $worn.head.name "name" "이여" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_head_name_iya">><<trClothes "head" $worn.head.name "name" "이야" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_head_name_uro">><<trClothes "head" $worn.head.name "name" "으로" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_head_name_uroseo">><<trClothes "head" $worn.head.name "name" "으로서" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_head_name_urosseo">><<trClothes "head" $worn.head.name "name" "으로써" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_head_name_urobuter">><<trClothes "head" $worn.head.name "name" "으로부터" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_head_name_ira">><<trClothes "head" $worn.head.name "name" "이라" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_head_name_irago">><<trClothes "head" $worn.head.name "name" "이라고" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_head_name_ina">><<trClothes "head" $worn.head.name "name" "이나" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_head_name_iran">><<trClothes "head" $worn.head.name "name" "이란" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_head_name_idunga">><<trClothes "head" $worn.head.name "name" "이든가" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_head_name_idonga">><<trClothes "head" $worn.head.name "name" "이던가" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_head_name_idunji">><<trClothes "head" $worn.head.name "name" "이든지" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_head_name_idonji">><<trClothes "head" $worn.head.name "name" "이던지" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_head_name_iyamalro">><<trClothes "head" $worn.head.name "name" "이야말로" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_head_name_iguna">><<trClothes "head" $worn.head.name "name" "이구나" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_head_name_ida">><<trClothes "head" $worn.head.name "name" "이다" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_head_name_iji">><<trClothes "head" $worn.head.name "name" "이지" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_head_name_yi">><<trClothes "head" $worn.head.name "name" "의" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_head_name">><<trClothes "head" $worn.head.name "name" _args[0] _args[1]>><<print _trResult>><</widget>>
<<widget "worn_legs_name_un">><<trClothes "legs" $worn.legs.name "name" "은" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_legs_name_i">><<trClothes "legs" $worn.legs.name "name" "이" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_legs_name_ul">><<trClothes "legs" $worn.legs.name "name" "을" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_legs_name_gwa">><<trClothes "legs" $worn.legs.name "name" "과" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_legs_name_irang">><<trClothes "legs" $worn.legs.name "name" "이랑" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_legs_name_a">><<trClothes "legs" $worn.legs.name "name" "아" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_legs_name_iyo">><<trClothes "legs" $worn.legs.name "name" "이여" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_legs_name_iya">><<trClothes "legs" $worn.legs.name "name" "이야" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_legs_name_uro">><<trClothes "legs" $worn.legs.name "name" "으로" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_legs_name_uroseo">><<trClothes "legs" $worn.legs.name "name" "으로서" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_legs_name_urosseo">><<trClothes "legs" $worn.legs.name "name" "으로써" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_legs_name_urobuter">><<trClothes "legs" $worn.legs.name "name" "으로부터" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_legs_name_ira">><<trClothes "legs" $worn.legs.name "name" "이라" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_legs_name_irago">><<trClothes "legs" $worn.legs.name "name" "이라고" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_legs_name_ina">><<trClothes "legs" $worn.legs.name "name" "이나" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_legs_name_iran">><<trClothes "legs" $worn.legs.name "name" "이란" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_legs_name_idunga">><<trClothes "legs" $worn.legs.name "name" "이든가" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_legs_name_idonga">><<trClothes "legs" $worn.legs.name "name" "이던가" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_legs_name_idunji">><<trClothes "legs" $worn.legs.name "name" "이든지" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_legs_name_idonji">><<trClothes "legs" $worn.legs.name "name" "이던지" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_legs_name_iyamalro">><<trClothes "legs" $worn.legs.name "name" "이야말로" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_legs_name_iguna">><<trClothes "legs" $worn.legs.name "name" "이구나" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_legs_name_ida">><<trClothes "legs" $worn.legs.name "name" "이다" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_legs_name_iji">><<trClothes "legs" $worn.legs.name "name" "이지" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_legs_name_yi">><<trClothes "legs" $worn.legs.name "name" "의" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_legs_name">><<trClothes "legs" $worn.legs.name "name" _args[0] _args[1]>><<print _trResult>><</widget>>
<<widget "worn_lower_name_un">><<trClothes "lower" $worn.lower.name "name" "은" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_lower_name_i">><<trClothes "lower" $worn.lower.name "name" "이" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_lower_name_ul">><<trClothes "lower" $worn.lower.name "name" "을" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_lower_name_gwa">><<trClothes "lower" $worn.lower.name "name" "과" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_lower_name_irang">><<trClothes "lower" $worn.lower.name "name" "이랑" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_lower_name_a">><<trClothes "lower" $worn.lower.name "name" "아" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_lower_name_iyo">><<trClothes "lower" $worn.lower.name "name" "이여" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_lower_name_iya">><<trClothes "lower" $worn.lower.name "name" "이야" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_lower_name_uro">><<trClothes "lower" $worn.lower.name "name" "으로" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_lower_name_uroseo">><<trClothes "lower" $worn.lower.name "name" "으로서" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_lower_name_urosseo">><<trClothes "lower" $worn.lower.name "name" "으로써" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_lower_name_urobuter">><<trClothes "lower" $worn.lower.name "name" "으로부터" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_lower_name_ira">><<trClothes "lower" $worn.lower.name "name" "이라" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_lower_name_irago">><<trClothes "lower" $worn.lower.name "name" "이라고" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_lower_name_ina">><<trClothes "lower" $worn.lower.name "name" "이나" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_lower_name_iran">><<trClothes "lower" $worn.lower.name "name" "이란" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_lower_name_idunga">><<trClothes "lower" $worn.lower.name "name" "이든가" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_lower_name_idonga">><<trClothes "lower" $worn.lower.name "name" "이던가" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_lower_name_idunji">><<trClothes "lower" $worn.lower.name "name" "이든지" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_lower_name_idonji">><<trClothes "lower" $worn.lower.name "name" "이던지" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_lower_name_iyamalro">><<trClothes "lower" $worn.lower.name "name" "이야말로" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_lower_name_iguna">><<trClothes "lower" $worn.lower.name "name" "이구나" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_lower_name_ida">><<trClothes "lower" $worn.lower.name "name" "이다" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_lower_name_iji">><<trClothes "lower" $worn.lower.name "name" "이지" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_lower_name_yi">><<trClothes "lower" $worn.lower.name "name" "의" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_lower_name">><<trClothes "lower" $worn.lower.name "name" _args[0] _args[1]>><<print _trResult>><</widget>>
<<widget "worn_neck_name_un">><<trClothes "neck" $worn.neck.name "name" "은" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_neck_name_i">><<trClothes "neck" $worn.neck.name "name" "이" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_neck_name_ul">><<trClothes "neck" $worn.neck.name "name" "을" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_neck_name_gwa">><<trClothes "neck" $worn.neck.name "name" "과" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_neck_name_irang">><<trClothes "neck" $worn.neck.name "name" "이랑" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_neck_name_a">><<trClothes "neck" $worn.neck.name "name" "아" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_neck_name_iyo">><<trClothes "neck" $worn.neck.name "name" "이여" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_neck_name_iya">><<trClothes "neck" $worn.neck.name "name" "이야" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_neck_name_uro">><<trClothes "neck" $worn.neck.name "name" "으로" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_neck_name_uroseo">><<trClothes "neck" $worn.neck.name "name" "으로서" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_neck_name_urosseo">><<trClothes "neck" $worn.neck.name "name" "으로써" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_neck_name_urobuter">><<trClothes "neck" $worn.neck.name "name" "으로부터" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_neck_name_ira">><<trClothes "neck" $worn.neck.name "name" "이라" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_neck_name_irago">><<trClothes "neck" $worn.neck.name "name" "이라고" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_neck_name_ina">><<trClothes "neck" $worn.neck.name "name" "이나" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_neck_name_iran">><<trClothes "neck" $worn.neck.name "name" "이란" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_neck_name_idunga">><<trClothes "neck" $worn.neck.name "name" "이든가" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_neck_name_idonga">><<trClothes "neck" $worn.neck.name "name" "이던가" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_neck_name_idunji">><<trClothes "neck" $worn.neck.name "name" "이든지" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_neck_name_idonji">><<trClothes "neck" $worn.neck.name "name" "이던지" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_neck_name_iyamalro">><<trClothes "neck" $worn.neck.name "name" "이야말로" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_neck_name_iguna">><<trClothes "neck" $worn.neck.name "name" "이구나" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_neck_name_ida">><<trClothes "neck" $worn.neck.name "name" "이다" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_neck_name_iji">><<trClothes "neck" $worn.neck.name "name" "이지" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_neck_name_yi">><<trClothes "neck" $worn.neck.name "name" "의" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_neck_name">><<trClothes "neck" $worn.neck.name "name" _args[0] _args[1]>><<print _trResult>><</widget>>
<<widget "worn_over_head_name_un">><<trClothes "over_head" $worn.over_head.name "name" "은" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_head_name_i">><<trClothes "over_head" $worn.over_head.name "name" "이" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_head_name_ul">><<trClothes "over_head" $worn.over_head.name "name" "을" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_head_name_gwa">><<trClothes "over_head" $worn.over_head.name "name" "과" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_head_name_irang">><<trClothes "over_head" $worn.over_head.name "name" "이랑" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_head_name_a">><<trClothes "over_head" $worn.over_head.name "name" "아" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_head_name_iyo">><<trClothes "over_head" $worn.over_head.name "name" "이여" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_head_name_iya">><<trClothes "over_head" $worn.over_head.name "name" "이야" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_head_name_uro">><<trClothes "over_head" $worn.over_head.name "name" "으로" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_head_name_uroseo">><<trClothes "over_head" $worn.over_head.name "name" "으로서" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_head_name_urosseo">><<trClothes "over_head" $worn.over_head.name "name" "으로써" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_head_name_urobuter">><<trClothes "over_head" $worn.over_head.name "name" "으로부터" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_head_name_ira">><<trClothes "over_head" $worn.over_head.name "name" "이라" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_head_name_irago">><<trClothes "over_head" $worn.over_head.name "name" "이라고" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_head_name_ina">><<trClothes "over_head" $worn.over_head.name "name" "이나" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_head_name_iran">><<trClothes "over_head" $worn.over_head.name "name" "이란" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_head_name_idunga">><<trClothes "over_head" $worn.over_head.name "name" "이든가" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_head_name_idonga">><<trClothes "over_head" $worn.over_head.name "name" "이던가" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_head_name_idunji">><<trClothes "over_head" $worn.over_head.name "name" "이든지" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_head_name_idonji">><<trClothes "over_head" $worn.over_head.name "name" "이던지" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_head_name_iyamalro">><<trClothes "over_head" $worn.over_head.name "name" "이야말로" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_head_name_iguna">><<trClothes "over_head" $worn.over_head.name "name" "이구나" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_head_name_ida">><<trClothes "over_head" $worn.over_head.name "name" "이다" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_head_name_iji">><<trClothes "over_head" $worn.over_head.name "name" "이지" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_head_name_yi">><<trClothes "over_head" $worn.over_head.name "name" "의" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_head_name">><<trClothes "over_head" $worn.over_head.name "name" _args[0] _args[1]>><<print _trResult>><</widget>>
<<widget "worn_over_lower_name_un">><<trClothes "over_lower" $worn.over_lower.name "name" "은" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_lower_name_i">><<trClothes "over_lower" $worn.over_lower.name "name" "이" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_lower_name_ul">><<trClothes "over_lower" $worn.over_lower.name "name" "을" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_lower_name_gwa">><<trClothes "over_lower" $worn.over_lower.name "name" "과" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_lower_name_irang">><<trClothes "over_lower" $worn.over_lower.name "name" "이랑" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_lower_name_a">><<trClothes "over_lower" $worn.over_lower.name "name" "아" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_lower_name_iyo">><<trClothes "over_lower" $worn.over_lower.name "name" "이여" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_lower_name_iya">><<trClothes "over_lower" $worn.over_lower.name "name" "이야" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_lower_name_uro">><<trClothes "over_lower" $worn.over_lower.name "name" "으로" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_lower_name_uroseo">><<trClothes "over_lower" $worn.over_lower.name "name" "으로서" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_lower_name_urosseo">><<trClothes "over_lower" $worn.over_lower.name "name" "으로써" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_lower_name_urobuter">><<trClothes "over_lower" $worn.over_lower.name "name" "으로부터" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_lower_name_ira">><<trClothes "over_lower" $worn.over_lower.name "name" "이라" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_lower_name_irago">><<trClothes "over_lower" $worn.over_lower.name "name" "이라고" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_lower_name_ina">><<trClothes "over_lower" $worn.over_lower.name "name" "이나" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_lower_name_iran">><<trClothes "over_lower" $worn.over_lower.name "name" "이란" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_lower_name_idunga">><<trClothes "over_lower" $worn.over_lower.name "name" "이든가" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_lower_name_idonga">><<trClothes "over_lower" $worn.over_lower.name "name" "이던가" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_lower_name_idunji">><<trClothes "over_lower" $worn.over_lower.name "name" "이든지" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_lower_name_idonji">><<trClothes "over_lower" $worn.over_lower.name "name" "이던지" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_lower_name_iyamalro">><<trClothes "over_lower" $worn.over_lower.name "name" "이야말로" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_lower_name_iguna">><<trClothes "over_lower" $worn.over_lower.name "name" "이구나" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_lower_name_ida">><<trClothes "over_lower" $worn.over_lower.name "name" "이다" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_lower_name_iji">><<trClothes "over_lower" $worn.over_lower.name "name" "이지" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_lower_name_yi">><<trClothes "over_lower" $worn.over_lower.name "name" "의" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_lower_name">><<trClothes "over_lower" $worn.over_lower.name "name" _args[0] _args[1]>><<print _trResult>><</widget>>
<<widget "worn_over_upper_name_un">><<trClothes "over_upper" $worn.over_upper.name "name" "은" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_upper_name_i">><<trClothes "over_upper" $worn.over_upper.name "name" "이" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_upper_name_ul">><<trClothes "over_upper" $worn.over_upper.name "name" "을" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_upper_name_gwa">><<trClothes "over_upper" $worn.over_upper.name "name" "과" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_upper_name_irang">><<trClothes "over_upper" $worn.over_upper.name "name" "이랑" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_upper_name_a">><<trClothes "over_upper" $worn.over_upper.name "name" "아" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_upper_name_iyo">><<trClothes "over_upper" $worn.over_upper.name "name" "이여" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_upper_name_iya">><<trClothes "over_upper" $worn.over_upper.name "name" "이야" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_upper_name_uro">><<trClothes "over_upper" $worn.over_upper.name "name" "으로" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_upper_name_uroseo">><<trClothes "over_upper" $worn.over_upper.name "name" "으로서" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_upper_name_urosseo">><<trClothes "over_upper" $worn.over_upper.name "name" "으로써" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_upper_name_urobuter">><<trClothes "over_upper" $worn.over_upper.name "name" "으로부터" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_upper_name_ira">><<trClothes "over_upper" $worn.over_upper.name "name" "이라" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_upper_name_irago">><<trClothes "over_upper" $worn.over_upper.name "name" "이라고" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_upper_name_ina">><<trClothes "over_upper" $worn.over_upper.name "name" "이나" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_upper_name_iran">><<trClothes "over_upper" $worn.over_upper.name "name" "이란" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_upper_name_idunga">><<trClothes "over_upper" $worn.over_upper.name "name" "이든가" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_upper_name_idonga">><<trClothes "over_upper" $worn.over_upper.name "name" "이던가" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_upper_name_idunji">><<trClothes "over_upper" $worn.over_upper.name "name" "이든지" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_upper_name_idonji">><<trClothes "over_upper" $worn.over_upper.name "name" "이던지" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_upper_name_iyamalro">><<trClothes "over_upper" $worn.over_upper.name "name" "이야말로" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_upper_name_iguna">><<trClothes "over_upper" $worn.over_upper.name "name" "이구나" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_upper_name_ida">><<trClothes "over_upper" $worn.over_upper.name "name" "이다" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_upper_name_iji">><<trClothes "over_upper" $worn.over_upper.name "name" "이지" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_upper_name_yi">><<trClothes "over_upper" $worn.over_upper.name "name" "의" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_over_upper_name">><<trClothes "over_upper" $worn.over_upper.name "name" _args[0] _args[1]>><<print _trResult>><</widget>>
<<widget "worn_under_lower_name_un">><<trClothes "under_lower" $worn.under_lower.name "name" "은" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_under_lower_name_i">><<trClothes "under_lower" $worn.under_lower.name "name" "이" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_under_lower_name_ul">><<trClothes "under_lower" $worn.under_lower.name "name" "을" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_under_lower_name_gwa">><<trClothes "under_lower" $worn.under_lower.name "name" "과" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_under_lower_name_irang">><<trClothes "under_lower" $worn.under_lower.name "name" "이랑" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_under_lower_name_a">><<trClothes "under_lower" $worn.under_lower.name "name" "아" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_under_lower_name_iyo">><<trClothes "under_lower" $worn.under_lower.name "name" "이여" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_under_lower_name_iya">><<trClothes "under_lower" $worn.under_lower.name "name" "이야" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_under_lower_name_uro">><<trClothes "under_lower" $worn.under_lower.name "name" "으로" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_under_lower_name_uroseo">><<trClothes "under_lower" $worn.under_lower.name "name" "으로서" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_under_lower_name_urosseo">><<trClothes "under_lower" $worn.under_lower.name "name" "으로써" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_under_lower_name_urobuter">><<trClothes "under_lower" $worn.under_lower.name "name" "으로부터" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_under_lower_name_ira">><<trClothes "under_lower" $worn.under_lower.name "name" "이라" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_under_lower_name_irago">><<trClothes "under_lower" $worn.under_lower.name "name" "이라고" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_under_lower_name_ina">><<trClothes "under_lower" $worn.under_lower.name "name" "이나" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_under_lower_name_iran">><<trClothes "under_lower" $worn.under_lower.name "name" "이란" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_under_lower_name_idunga">><<trClothes "under_lower" $worn.under_lower.name "name" "이든가" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_under_lower_name_idonga">><<trClothes "under_lower" $worn.under_lower.name "name" "이던가" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_under_lower_name_idunji">><<trClothes "under_lower" $worn.under_lower.name "name" "이든지" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_under_lower_name_idonji">><<trClothes "under_lower" $worn.under_lower.name "name" "이던지" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_under_lower_name_iyamalro">><<trClothes "under_lower" $worn.under_lower.name "name" "이야말로" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_under_lower_name_iguna">><<trClothes "under_lower" $worn.under_lower.name "name" "이구나" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_under_lower_name_ida">><<trClothes "under_lower" $worn.under_lower.name "name" "이다" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_under_lower_name_iji">><<trClothes "under_lower" $worn.under_lower.name "name" "이지" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_under_lower_name_yi">><<trClothes "under_lower" $worn.under_lower.name "name" "의" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_under_lower_name">><<trClothes "under_lower" $worn.under_lower.name "name" _args[0] _args[1]>><<print _trResult>><</widget>>
<<widget "worn_under_upper_name_un">><<trClothes "under_upper" $worn.under_upper.name "name" "은" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_under_upper_name_i">><<trClothes "under_upper" $worn.under_upper.name "name" "이" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_under_upper_name_ul">><<trClothes "under_upper" $worn.under_upper.name "name" "을" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_under_upper_name_gwa">><<trClothes "under_upper" $worn.under_upper.name "name" "과" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_under_upper_name_irang">><<trClothes "under_upper" $worn.under_upper.name "name" "이랑" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_under_upper_name_a">><<trClothes "under_upper" $worn.under_upper.name "name" "아" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_under_upper_name_iyo">><<trClothes "under_upper" $worn.under_upper.name "name" "이여" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_under_upper_name_iya">><<trClothes "under_upper" $worn.under_upper.name "name" "이야" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_under_upper_name_uro">><<trClothes "under_upper" $worn.under_upper.name "name" "으로" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_under_upper_name_uroseo">><<trClothes "under_upper" $worn.under_upper.name "name" "으로서" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_under_upper_name_urosseo">><<trClothes "under_upper" $worn.under_upper.name "name" "으로써" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_under_upper_name_urobuter">><<trClothes "under_upper" $worn.under_upper.name "name" "으로부터" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_under_upper_name_ira">><<trClothes "under_upper" $worn.under_upper.name "name" "이라" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_under_upper_name_irago">><<trClothes "under_upper" $worn.under_upper.name "name" "이라고" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_under_upper_name_ina">><<trClothes "under_upper" $worn.under_upper.name "name" "이나" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_under_upper_name_iran">><<trClothes "under_upper" $worn.under_upper.name "name" "이란" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_under_upper_name_idunga">><<trClothes "under_upper" $worn.under_upper.name "name" "이든가" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_under_upper_name_idonga">><<trClothes "under_upper" $worn.under_upper.name "name" "이던가" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_under_upper_name_idunji">><<trClothes "under_upper" $worn.under_upper.name "name" "이든지" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_under_upper_name_idonji">><<trClothes "under_upper" $worn.under_upper.name "name" "이던지" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_under_upper_name_iyamalro">><<trClothes "under_upper" $worn.under_upper.name "name" "이야말로" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_under_upper_name_iguna">><<trClothes "under_upper" $worn.under_upper.name "name" "이구나" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_under_upper_name_ida">><<trClothes "under_upper" $worn.under_upper.name "name" "이다" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_under_upper_name_iji">><<trClothes "under_upper" $worn.under_upper.name "name" "이지" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_under_upper_name_yi">><<trClothes "under_upper" $worn.under_upper.name "name" "의" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_under_upper_name">><<trClothes "under_upper" $worn.under_upper.name "name" _args[0] _args[1]>><<print _trResult>><</widget>>
<<widget "worn_upper_name_un">><<trClothes "upper" $worn.upper.name "name" "은" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_upper_name_i">><<trClothes "upper" $worn.upper.name "name" "이" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_upper_name_ul">><<trClothes "upper" $worn.upper.name "name" "을" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_upper_name_gwa">><<trClothes "upper" $worn.upper.name "name" "과" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_upper_name_irang">><<trClothes "upper" $worn.upper.name "name" "이랑" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_upper_name_a">><<trClothes "upper" $worn.upper.name "name" "아" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_upper_name_iyo">><<trClothes "upper" $worn.upper.name "name" "이여" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_upper_name_iya">><<trClothes "upper" $worn.upper.name "name" "이야" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_upper_name_uro">><<trClothes "upper" $worn.upper.name "name" "으로" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_upper_name_uroseo">><<trClothes "upper" $worn.upper.name "name" "으로서" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_upper_name_urosseo">><<trClothes "upper" $worn.upper.name "name" "으로써" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_upper_name_urobuter">><<trClothes "upper" $worn.upper.name "name" "으로부터" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_upper_name_ira">><<trClothes "upper" $worn.upper.name "name" "이라" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_upper_name_irago">><<trClothes "upper" $worn.upper.name "name" "이라고" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_upper_name_ina">><<trClothes "upper" $worn.upper.name "name" "이나" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_upper_name_iran">><<trClothes "upper" $worn.upper.name "name" "이란" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_upper_name_idunga">><<trClothes "upper" $worn.upper.name "name" "이든가" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_upper_name_idonga">><<trClothes "upper" $worn.upper.name "name" "이던가" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_upper_name_idunji">><<trClothes "upper" $worn.upper.name "name" "이든지" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_upper_name_idonji">><<trClothes "upper" $worn.upper.name "name" "이던지" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_upper_name_iyamalro">><<trClothes "upper" $worn.upper.name "name" "이야말로" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_upper_name_iguna">><<trClothes "upper" $worn.upper.name "name" "이구나" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_upper_name_ida">><<trClothes "upper" $worn.upper.name "name" "이다" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_upper_name_iji">><<trClothes "upper" $worn.upper.name "name" "이지" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_upper_name_yi">><<trClothes "upper" $worn.upper.name "name" "의" _args[0]>><<print _trResult>><</widget>>
<<widget "worn_upper_name">><<trClothes "upper" $worn.upper.name "name" _args[0] _args[1]>><<print _trResult>><</widget>>
/* beasttypePost */
/* <<beasttype_ul>> = <<beasttype>>을, <<beasttype_ul 1>> = <<beasttype 1>>을*/
<<widget "beasttype_un">><<if _args[0] isnot undefined>><<beasttypePost _args[0] "은" _args[1]>><<else>><<beasttypePost "은" _args[0]>><</if>><</widget>>
<<widget "beasttype_i">><<if _args[0] isnot undefined>><<beasttypePost _args[0] "이" _args[1]>><<else>><<beasttypePost "이" _args[0]>><</if>><</widget>>
<<widget "beasttype_ul">><<if _args[0] isnot undefined>><<beasttypePost _args[0] "을" _args[1]>><<else>><<beasttypePost "을" _args[0]>><</if>><</widget>>
<<widget "beasttype_gwa">><<if _args[0] isnot undefined>><<beasttypePost _args[0] "과" _args[1]>><<else>><<beasttypePost "과" _args[0]>><</if>><</widget>>
<<widget "beasttype_irang">><<if _args[0] isnot undefined>><<beasttypePost _args[0] "이랑" _args[1]>><<else>><<beasttypePost "이랑" _args[0]>><</if>><</widget>>
<<widget "beasttype_a">><<if _args[0] isnot undefined>><<beasttypePost _args[0] "아" _args[1]>><<else>><<beasttypePost "아" _args[0]>><</if>><</widget>>
<<widget "beasttype_iyo">><<if _args[0] isnot undefined>><<beasttypePost _args[0] "이여" _args[1]>><<else>><<beasttypePost "이여" _args[0]>><</if>><</widget>>
<<widget "beasttype_iya">><<if _args[0] isnot undefined>><<beasttypePost _args[0] "이야" _args[1]>><<else>><<beasttypePost "이야" _args[0]>><</if>><</widget>>
<<widget "beasttype_uro">><<if _args[0] isnot undefined>><<beasttypePost _args[0] "으로" _args[1]>><<else>><<beasttypePost "으로" _args[0]>><</if>><</widget>>
<<widget "beasttype_uroseo">><<if _args[0] isnot undefined>><<beasttypePost _args[0] "으로서" _args[1]>><<else>><<beasttypePost "으로서" _args[0]>><</if>><</widget>>
<<widget "beasttype_urosseo">><<if _args[0] isnot undefined>><<beasttypePost _args[0] "으로써" _args[1]>><<else>><<beasttypePost "으로써" _args[0]>><</if>><</widget>>
<<widget "beasttype_urobuter">><<if _args[0] isnot undefined>><<beasttypePost _args[0] "으로부터" _args[1]>><<else>><<beasttypePost "으로부터" _args[0]>><</if>><</widget>>
<<widget "beasttype_ira">><<if _args[0] isnot undefined>><<beasttypePost _args[0] "이라" _args[1]>><<else>><<beasttypePost "이라" _args[0]>><</if>><</widget>>
<<widget "beasttype_irago">><<if _args[0] isnot undefined>><<beasttypePost _args[0] "이라고" _args[1]>><<else>><<beasttypePost "이라고" _args[0]>><</if>><</widget>>
<<widget "beasttype_ina">><<if _args[0] isnot undefined>><<beasttypePost _args[0] "이나" _args[1]>><<else>><<beasttypePost "이나" _args[0]>><</if>><</widget>>
<<widget "beasttype_iran">><<if _args[0] isnot undefined>><<beasttypePost _args[0] "이란" _args[1]>><<else>><<beasttypePost "이란" _args[0]>><</if>><</widget>>
<<widget "beasttype_idunga">><<if _args[0] isnot undefined>><<beasttypePost _args[0] "이든가" _args[1]>><<else>><<beasttypePost "이든가" _args[0]>><</if>><</widget>>
<<widget "beasttype_idonga">><<if _args[0] isnot undefined>><<beasttypePost _args[0] "이던가" _args[1]>><<else>><<beasttypePost "이던가" _args[0]>><</if>><</widget>>
<<widget "beasttype_idunji">><<if _args[0] isnot undefined>><<beasttypePost _args[0] "이든지" _args[1]>><<else>><<beasttypePost "이든지" _args[0]>><</if>><</widget>>
<<widget "beasttype_idonji">><<if _args[0] isnot undefined>><<beasttypePost _args[0] "이던지" _args[1]>><<else>><<beasttypePost "이던지" _args[0]>><</if>><</widget>>
<<widget "beasttype_iyamalro">><<if _args[0] isnot undefined>><<beasttypePost _args[0] "이야말로" _args[1]>><<else>><<beasttypePost "이야말로" _args[0]>><</if>><</widget>>
<<widget "beasttype_iguna">><<if _args[0] isnot undefined>><<beasttypePost _args[0] "이구나" _args[1]>><<else>><<beasttypePost "이구나" _args[0]>><</if>><</widget>>
<<widget "beasttype_ida">><<if _args[0] isnot undefined>><<beasttypePost _args[0] "이다" _args[1]>><<else>><<beasttypePost "이다" _args[0]>><</if>><</widget>>
<<widget "beasttype_iji">><<if _args[0] isnot undefined>><<beasttypePost _args[0] "이지" _args[1]>><<else>><<beasttypePost "이지" _args[0]>><</if>><</widget>>
<<widget "beasttype_yi">><<if _args[0] isnot undefined>><<beasttypePost _args[0] "의" _args[1]>><<else>><<beasttypePost "의" _args[0]>><</if>><</widget>>
<<widget "beasttypes_yi">><<if _args[0] isnot undefined>><<beasttypePost _args[0] "의" _args[1]>><<else>><<beasttypePost "의" _args[0]>><</if>><</widget>>
/* <<beastsplural_ul>> = <<beastsplural>>을 */
<<widget "beastsplural_un">><<beastspluralPost "은" _args[0]>><</widget>>
<<widget "beastsplural_i">><<beastspluralPost "이" _args[0]>><</widget>>
<<widget "beastsplural_ul">><<beastspluralPost "을" _args[0]>><</widget>>
<<widget "beastsplural_gwa">><<beastspluralPost "과" _args[0]>><</widget>>
<<widget "beastsplural_irang">><<beastspluralPost "이랑" _args[0]>><</widget>>
<<widget "beastsplural_a">><<beastspluralPost "아" _args[0]>><</widget>>
<<widget "beastsplural_iyo">><<beastspluralPost "이여" _args[0]>><</widget>>
<<widget "beastsplural_iya">><<beastspluralPost "이야" _args[0]>><</widget>>
<<widget "beastsplural_ro">><<beastspluralPost "으로" _args[0]>><</widget>>
<<widget "beastsplural_roseo">><<beastspluralPost "으로서" _args[0]>><</widget>>
<<widget "beastsplural_rosseo">><<beastspluralPost "으로써" _args[0]>><</widget>>
<<widget "beastsplural_robuter">><<beastspluralPost "으로부터" _args[0]>><</widget>>
<<widget "beastsplural_ira">><<beastspluralPost "이라" _args[0]>><</widget>>
<<widget "beastsplural_irago">><<beastspluralPost "이라고" _args[0]>><</widget>>
<<widget "beastsplural_ina">><<beastspluralPost "이나" _args[0]>><</widget>>
<<widget "beastsplural_iran">><<beastspluralPost "이란" _args[0]>><</widget>>
<<widget "beastsplural_idunga">><<beastspluralPost "이든가" _args[0]>><</widget>>
<<widget "beastsplural_idonga">><<beastspluralPost "이던가" _args[0]>><</widget>>
<<widget "beastsplural_idunji">><<beastspluralPost "이든지" _args[0]>><</widget>>
<<widget "beastsplural_idonji">><<beastspluralPost "이던지" _args[0]>><</widget>>
<<widget "beastsplural_iyamalro">><<beastspluralPost "이야말로" _args[0]>><</widget>>
<<widget "beastsplural_iguna">><<beastspluralPost "이구나" _args[0]>><</widget>>
<<widget "beastsplural_ida">><<beastspluralPost "이다" _args[0]>><</widget>>
<<widget "beastsplural_iji">><<beastspluralPost "이지" _args[0]>><</widget>>
<<widget "beastsplural_yi">><<beastspluralPost "의" _args[0]>><</widget>>
/* bodyPost */
/* <<breasts_rul>> = <<breasts>>를 */
<<widget "breasts_nun">><<breastsPost "은" _args[0]>><</widget>>
<<widget "breasts_ga">><<breastsPost "이" _args[0]>><</widget>>
<<widget "breasts_rul">><<breastsPost "을" _args[0]>><</widget>>
<<widget "breasts_wa">><<breastsPost "과" _args[0]>><</widget>>
<<widget "breasts_rang">><<breastsPost "이랑" _args[0]>><</widget>>
<<widget "breasts_ya">><<breastsPost "아" _args[0]>><</widget>>
<<widget "breasts_yo">><<breastsPost "이여" _args[0]>><</widget>>
<<widget "breasts_iya">><<breastsPost "이야" _args[0]>><</widget>>
<<widget "breasts_ro">><<breastsPost "으로" _args[0]>><</widget>>
<<widget "breasts_roseo">><<breastsPost "으로서" _args[0]>><</widget>>
<<widget "breasts_rosseo">><<breastsPost "으로써" _args[0]>><</widget>>
<<widget "breasts_robuter">><<breastsPost "으로부터" _args[0]>><</widget>>
<<widget "breasts_ra">><<breastsPost "이라" _args[0]>><</widget>>
<<widget "breasts_rago">><<breastsPost "이라고" _args[0]>><</widget>>
<<widget "breasts_na">><<breastsPost "이나" _args[0]>><</widget>>
<<widget "breasts_ran">><<breastsPost "이란" _args[0]>><</widget>>
<<widget "breasts_dunga">><<breastsPost "이든가" _args[0]>><</widget>>
<<widget "breasts_donga">><<breastsPost "이던가" _args[0]>><</widget>>
<<widget "breasts_dunji">><<breastsPost "이든지" _args[0]>><</widget>>
<<widget "breasts_donji">><<breastsPost "이던지" _args[0]>><</widget>>
<<widget "breasts_yamalro">><<breastsPost "이야말로" _args[0]>><</widget>>
<<widget "breasts_guna">><<breastsPost "이구나" _args[0]>><</widget>>
<<widget "breasts_da">><<breastsPost "이다" _args[0]>><</widget>>
<<widget "breasts_ji">><<breastsPost "이지" _args[0]>><</widget>>
<<widget "breasts_yi">><<breastsPost "의" _args[0]>><</widget>>
/* <<nipple_ul>> = <<nipple>>을 */
<<widget "nipple_un">><<nipplePost "은" _args[0]>><</widget>>
<<widget "nipple_i">><<nipplePost "이" _args[0]>><</widget>>
<<widget "nipple_ul">><<nipplePost "을" _args[0]>><</widget>>
<<widget "nipple_gwa">><<nipplePost "과" _args[0]>><</widget>>
<<widget "nipple_irang">><<nipplePost "이랑" _args[0]>><</widget>>
<<widget "nipple_a">><<nipplePost "아" _args[0]>><</widget>>
<<widget "nipple_iyo">><<nipplePost "이여" _args[0]>><</widget>>
<<widget "nipple_iya">><<nipplePost "이야" _args[0]>><</widget>>
<<widget "nipple_ro">><<nipplePost "으로" _args[0]>><</widget>>
<<widget "nipple_roseo">><<nipplePost "으로서" _args[0]>><</widget>>
<<widget "nipple_rosseo">><<nipplePost "으로써" _args[0]>><</widget>>
<<widget "nipple_robuter">><<nipplePost "으로부터" _args[0]>><</widget>>
<<widget "nipple_ira">><<nipplePost "이라" _args[0]>><</widget>>
<<widget "nipple_irago">><<nipplePost "이라고" _args[0]>><</widget>>
<<widget "nipple_ina">><<nipplePost "이나" _args[0]>><</widget>>
<<widget "nipple_iran">><<nipplePost "이란" _args[0]>><</widget>>
<<widget "nipple_idunga">><<nipplePost "이든가" _args[0]>><</widget>>
<<widget "nipple_idonga">><<nipplePost "이던가" _args[0]>><</widget>>
<<widget "nipple_idunji">><<nipplePost "이든지" _args[0]>><</widget>>
<<widget "nipple_idonji">><<nipplePost "이던지" _args[0]>><</widget>>
<<widget "nipple_iyamalro">><<nipplePost "이야말로" _args[0]>><</widget>>
<<widget "nipple_iguna">><<nipplePost "이구나" _args[0]>><</widget>>
<<widget "nipple_ida">><<nipplePost "이다" _args[0]>><</widget>>
<<widget "nipple_iji">><<nipplePost "이지" _args[0]>><</widget>>
<<widget "nipple_yi">><<nipplePost "의" _args[0]>><</widget>>
/* <<nipples_rul>> = <<nipples>>를 */
<<widget "nipples_nun">><<nipplesPost "은" _args[0]>><</widget>>
<<widget "nipples_ga">><<nipplesPost "이" _args[0]>><</widget>>
<<widget "nipples_rul">><<nipplesPost "을" _args[0]>><</widget>>
<<widget "nipples_wa">><<nipplesPost "과" _args[0]>><</widget>>
<<widget "nipples_rang">><<nipplesPost "이랑" _args[0]>><</widget>>
<<widget "nipples_ya">><<nipplesPost "아" _args[0]>><</widget>>
<<widget "nipples_yo">><<nipplesPost "이여" _args[0]>><</widget>>
<<widget "nipples_iya">><<nipplesPost "이야" _args[0]>><</widget>>
<<widget "nipples_ro">><<nipplesPost "으로" _args[0]>><</widget>>
<<widget "nipples_roseo">><<nipplesPost "으로서" _args[0]>><</widget>>
<<widget "nipples_rosseo">><<nipplesPost "으로써" _args[0]>><</widget>>
<<widget "nipples_robuter">><<nipplesPost "으로부터" _args[0]>><</widget>>
<<widget "nipples_ra">><<nipplesPost "이라" _args[0]>><</widget>>
<<widget "nipples_rago">><<nipplesPost "이라고" _args[0]>><</widget>>
<<widget "nipples_na">><<nipplesPost "이나" _args[0]>><</widget>>
<<widget "nipples_ran">><<nipplesPost "이란" _args[0]>><</widget>>
<<widget "nipples_dunga">><<nipplesPost "이든가" _args[0]>><</widget>>
<<widget "nipples_donga">><<nipplesPost "이던가" _args[0]>><</widget>>
<<widget "nipples_dunji">><<nipplesPost "이든지" _args[0]>><</widget>>
<<widget "nipples_donji">><<nipplesPost "이던지" _args[0]>><</widget>>
<<widget "nipples_yamalro">><<nipplesPost "이야말로" _args[0]>><</widget>>
<<widget "nipples_guna">><<nipplesPost "이구나" _args[0]>><</widget>>
<<widget "nipples_da">><<nipplesPost "이다" _args[0]>><</widget>>
<<widget "nipples_ji">><<nipplesPost "이지" _args[0]>><</widget>>
<<widget "nipples_yi">><<nipplesPost "의" _args[0]>><</widget>>
/* <<bottom_ul>> = <<bottom>>을 */
<<widget "bottom_un">><<bottomPost "은" _args[0]>><</widget>>
<<widget "bottom_i">><<bottomPost "이" _args[0]>><</widget>>
<<widget "bottom_ul">><<bottomPost "을" _args[0]>><</widget>>
<<widget "bottom_gwa">><<bottomPost "과" _args[0]>><</widget>>
<<widget "bottom_irang">><<bottomPost "이랑" _args[0]>><</widget>>
<<widget "bottom_a">><<bottomPost "아" _args[0]>><</widget>>
<<widget "bottom_iyo">><<bottomPost "이여" _args[0]>><</widget>>
<<widget "bottom_iya">><<bottomPost "이야" _args[0]>><</widget>>
<<widget "bottom_uro">><<bottomPost "으로" _args[0]>><</widget>>
<<widget "bottom_uroseo">><<bottomPost "으로서" _args[0]>><</widget>>
<<widget "bottom_urosseo">><<bottomPost "으로써" _args[0]>><</widget>>
<<widget "bottom_urobuter">><<bottomPost "으로부터" _args[0]>><</widget>>
<<widget "bottom_ira">><<bottomPost "이라" _args[0]>><</widget>>
<<widget "bottom_irago">><<bottomPost "이라고" _args[0]>><</widget>>
<<widget "bottom_ina">><<bottomPost "이나" _args[0]>><</widget>>
<<widget "bottom_iran">><<bottomPost "이란" _args[0]>><</widget>>
<<widget "bottom_idunga">><<bottomPost "이든가" _args[0]>><</widget>>
<<widget "bottom_idonga">><<bottomPost "이던가" _args[0]>><</widget>>
<<widget "bottom_idunji">><<bottomPost "이든지" _args[0]>><</widget>>
<<widget "bottom_idonji">><<bottomPost "이던지" _args[0]>><</widget>>
<<widget "bottom_iyamalro">><<bottomPost "이야말로" _args[0]>><</widget>>
<<widget "bottom_iguna">><<bottomPost "이구나" _args[0]>><</widget>>
<<widget "bottom_ida">><<bottomPost "이다" _args[0]>><</widget>>
<<widget "bottom_iji">><<bottomPost "이지" _args[0]>><</widget>>
<<widget "bottom_yi">><<bottomPost "의" _args[0]>><</widget>>
/* <<pussy_rul>> = <<pussy>>를 */
<<widget "pussy_nun">><<pussyPost "은" _args[0]>><</widget>>
<<widget "pussy_ga">><<pussyPost "이" _args[0]>><</widget>>
<<widget "pussy_rul">><<pussyPost "을" _args[0]>><</widget>>
<<widget "pussy_wa">><<pussyPost "과" _args[0]>><</widget>>
<<widget "pussy_rang">><<pussyPost "이랑" _args[0]>><</widget>>
<<widget "pussy_ya">><<pussyPost "아" _args[0]>><</widget>>
<<widget "pussy_yo">><<pussyPost "이여" _args[0]>><</widget>>
<<widget "pussy_iya">><<pussyPost "이야" _args[0]>><</widget>>
<<widget "pussy_ro">><<pussyPost "으로" _args[0]>><</widget>>
<<widget "pussy_roseo">><<pussyPost "으로서" _args[0]>><</widget>>
<<widget "pussy_rosseo">><<pussyPost "으로써" _args[0]>><</widget>>
<<widget "pussy_robuter">><<pussyPost "으로부터" _args[0]>><</widget>>
<<widget "pussy_ra">><<pussyPost "이라" _args[0]>><</widget>>
<<widget "pussy_rago">><<pussyPost "이라고" _args[0]>><</widget>>
<<widget "pussy_na">><<pussyPost "이나" _args[0]>><</widget>>
<<widget "pussy_ran">><<pussyPost "이란" _args[0]>><</widget>>
<<widget "pussy_dunga">><<pussyPost "이든가" _args[0]>><</widget>>
<<widget "pussy_donga">><<pussyPost "이던가" _args[0]>><</widget>>
<<widget "pussy_dunji">><<pussyPost "이든지" _args[0]>><</widget>>
<<widget "pussy_donji">><<pussyPost "이던지" _args[0]>><</widget>>
<<widget "pussy_yamalro">><<pussyPost "이야말로" _args[0]>><</widget>>
<<widget "pussy_guna">><<pussyPost "이구나" _args[0]>><</widget>>
<<widget "pussy_da">><<pussyPost "이다" _args[0]>><</widget>>
<<widget "pussy_ji">><<pussyPost "이지" _args[0]>><</widget>>
<<widget "pussy_yi">><<pussyPost "의" _args[0]>><</widget>>
/* <<genitals_rul>> = <<genitals>>를, <<genitals_ul 1>> = <<genitals 1>>를 */
<<widget "genitals_nun">><<if _args[0] isnot undefined>><<genitalsPost _args[0] "은" _args[1]>><<else>><<genitalsPost "은" _args[0]>><</if>><</widget>>
<<widget "genitals_ga">><<if _args[0] isnot undefined>><<genitalsPost _args[0] "이" _args[1]>><<else>><<genitalsPost "이" _args[0]>><</if>><</widget>>
<<widget "genitals_rul">><<if _args[0] isnot undefined>><<genitalsPost _args[0] "을" _args[1]>><<else>><<genitalsPost "을" _args[0]>><</if>><</widget>>
<<widget "genitals_wa">><<if _args[0] isnot undefined>><<genitalsPost _args[0] "과" _args[1]>><<else>><<genitalsPost "과" _args[0]>><</if>><</widget>>
<<widget "genitals_rang">><<if _args[0] isnot undefined>><<genitalsPost _args[0] "이랑" _args[1]>><<else>><<genitalsPost "이랑" _args[0]>><</if>><</widget>>
<<widget "genitals_ya">><<if _args[0] isnot undefined>><<genitalsPost _args[0] "아" _args[1]>><<else>><<genitalsPost "아" _args[0]>><</if>><</widget>>
<<widget "genitals_yo">><<if _args[0] isnot undefined>><<genitalsPost _args[0] "이여" _args[1]>><<else>><<genitalsPost "이여" _args[0]>><</if>><</widget>>
<<widget "genitals_iya">><<if _args[0] isnot undefined>><<genitalsPost _args[0] "이야" _args[1]>><<else>><<genitalsPost "이야" _args[0]>><</if>><</widget>>
<<widget "genitals_ro">><<if _args[0] isnot undefined>><<genitalsPost _args[0] "으로" _args[1]>><<else>><<genitalsPost "으로" _args[0]>><</if>><</widget>>
<<widget "genitals_roseo">><<if _args[0] isnot undefined>><<genitalsPost _args[0] "으로서" _args[1]>><<else>><<genitalsPost "으로서" _args[0]>><</if>><</widget>>
<<widget "genitals_rosseo">><<if _args[0] isnot undefined>><<genitalsPost _args[0] "으로써" _args[1]>><<else>><<genitalsPost "으로써" _args[0]>><</if>><</widget>>
<<widget "genitals_robuter">><<if _args[0] isnot undefined>><<genitalsPost _args[0] "으로부터" _args[1]>><<else>><<genitalsPost "으로부터" _args[0]>><</if>><</widget>>
<<widget "genitals_ra">><<if _args[0] isnot undefined>><<genitalsPost _args[0] "이라" _args[1]>><<else>><<genitalsPost "이라" _args[0]>><</if>><</widget>>
<<widget "genitals_rago">><<if _args[0] isnot undefined>><<genitalsPost _args[0] "이라고" _args[1]>><<else>><<genitalsPost "이라고" _args[0]>><</if>><</widget>>
<<widget "genitals_na">><<if _args[0] isnot undefined>><<genitalsPost _args[0] "이나" _args[1]>><<else>><<genitalsPost "이나" _args[0]>><</if>><</widget>>
<<widget "genitals_ran">><<if _args[0] isnot undefined>><<genitalsPost _args[0] "이란" _args[1]>><<else>><<genitalsPost "이란" _args[0]>><</if>><</widget>>
<<widget "genitals_dunga">><<if _args[0] isnot undefined>><<genitalsPost _args[0] "이든가" _args[1]>><<else>><<genitalsPost "이든가" _args[0]>><</if>><</widget>>
<<widget "genitals_donga">><<if _args[0] isnot undefined>><<genitalsPost _args[0] "이던가" _args[1]>><<else>><<genitalsPost "이던가" _args[0]>><</if>><</widget>>
<<widget "genitals_dunji">><<if _args[0] isnot undefined>><<genitalsPost _args[0] "이든지" _args[1]>><<else>><<genitalsPost "이든지" _args[0]>><</if>><</widget>>
<<widget "genitals_donji">><<if _args[0] isnot undefined>><<genitalsPost _args[0] "이던지" _args[1]>><<else>><<genitalsPost "이던지" _args[0]>><</if>><</widget>>
<<widget "genitals_yamalro">><<if _args[0] isnot undefined>><<genitalsPost _args[0] "이야말로" _args[1]>><<else>><<genitalsPost "이야말로" _args[0]>><</if>><</widget>>
<<widget "genitals_guna">><<if _args[0] isnot undefined>><<genitalsPost _args[0] "이구나" _args[1]>><<else>><<genitalsPost "이구나" _args[0]>><</if>><</widget>>
<<widget "genitals_da">><<if _args[0] isnot undefined>><<genitalsPost _args[0] "이다" _args[1]>><<else>><<genitalsPost "이다" _args[0]>><</if>><</widget>>
<<widget "genitals_ji">><<if _args[0] isnot undefined>><<genitalsPost _args[0] "이지" _args[1]>><<else>><<genitalsPost "이지" _args[0]>><</if>><</widget>>
<<widget "genitals_yi">><<if _args[0] isnot undefined>><<genitalsPost _args[0] "의" _args[1]>><<else>><<genitalsPost "의" _args[0]>><</if>><</widget>>
/* <<genitalsandbreasts_rul>> = <<genitalsandbreasts>>를 */
<<widget "genitalsandbreasts_nun">><<genitalsandbreastsPost "은" _args[0]>><</widget>>
<<widget "genitalsandbreasts_ga">><<genitalsandbreastsPost "이" _args[0]>><</widget>>
<<widget "genitalsandbreasts_rul">><<genitalsandbreastsPost "을" _args[0]>><</widget>>
<<widget "genitalsandbreasts_wa">><<genitalsandbreastsPost "과" _args[0]>><</widget>>
<<widget "genitalsandbreasts_rang">><<genitalsandbreastsPost "이랑" _args[0]>><</widget>>
<<widget "genitalsandbreasts_ya">><<genitalsandbreastsPost "아" _args[0]>><</widget>>
<<widget "genitalsandbreasts_yo">><<genitalsandbreastsPost "이여" _args[0]>><</widget>>
<<widget "genitalsandbreasts_iya">><<genitalsandbreastsPost "이야" _args[0]>><</widget>>
<<widget "genitalsandbreasts_ro">><<genitalsandbreastsPost "으로" _args[0]>><</widget>>
<<widget "genitalsandbreasts_roseo">><<genitalsandbreastsPost "으로서" _args[0]>><</widget>>
<<widget "genitalsandbreasts_rosseo">><<genitalsandbreastsPost "으로써" _args[0]>><</widget>>
<<widget "genitalsandbreasts_robuter">><<genitalsandbreastsPost "으로부터" _args[0]>><</widget>>
<<widget "genitalsandbreasts_ra">><<genitalsandbreastsPost "이라" _args[0]>><</widget>>
<<widget "genitalsandbreasts_rago">><<genitalsandbreastsPost "이라고" _args[0]>><</widget>>
<<widget "genitalsandbreasts_na">><<genitalsandbreastsPost "이나" _args[0]>><</widget>>
<<widget "genitalsandbreasts_ran">><<genitalsandbreastsPost "이란" _args[0]>><</widget>>
<<widget "genitalsandbreasts_dunga">><<genitalsandbreastsPost "이든가" _args[0]>><</widget>>
<<widget "genitalsandbreasts_donga">><<genitalsandbreastsPost "이던가" _args[0]>><</widget>>
<<widget "genitalsandbreasts_dunji">><<genitalsandbreastsPost "이든지" _args[0]>><</widget>>
<<widget "genitalsandbreasts_donji">><<genitalsandbreastsPost "이던지" _args[0]>><</widget>>
<<widget "genitalsandbreasts_yamalro">><<genitalsandbreastsPost "이야말로" _args[0]>><</widget>>
<<widget "genitalsandbreasts_guna">><<genitalsandbreastsPost "이구나" _args[0]>><</widget>>
<<widget "genitalsandbreasts_da">><<genitalsandbreastsPost "이다" _args[0]>><</widget>>
<<widget "genitalsandbreasts_ji">><<genitalsandbreastsPost "이지" _args[0]>><</widget>>
<<widget "genitalsandbreasts_yi">><<genitalsandbreastsPost "의" _args[0]>><</widget>>
/* <<clit_ul>> = <<clit>>을 */
<<widget "clit_un">><<clitPost "은" _args[0]>><</widget>>
<<widget "clit_i">><<clitPost "이" _args[0]>><</widget>>
<<widget "clit_ul">><<clitPost "을" _args[0]>><</widget>>
<<widget "clit_gwa">><<clitPost "과" _args[0]>><</widget>>
<<widget "clit_irang">><<clitPost "이랑" _args[0]>><</widget>>
<<widget "clit_a">><<clitPost "아" _args[0]>><</widget>>
<<widget "clit_iyo">><<clitPost "이여" _args[0]>><</widget>>
<<widget "clit_iya">><<clitPost "이야" _args[0]>><</widget>>
<<widget "clit_uro">><<clitPost "으로" _args[0]>><</widget>>
<<widget "clit_uroseo">><<clitPost "으로서" _args[0]>><</widget>>
<<widget "clit_urosseo">><<clitPost "으로써" _args[0]>><</widget>>
<<widget "clit_urobuter">><<clitPost "으로부터" _args[0]>><</widget>>
<<widget "clit_ira">><<clitPost "이라" _args[0]>><</widget>>
<<widget "clit_irago">><<clitPost "이라고" _args[0]>><</widget>>
<<widget "clit_ina">><<clitPost "이나" _args[0]>><</widget>>
<<widget "clit_iran">><<clitPost "이란" _args[0]>><</widget>>
<<widget "clit_idunga">><<clitPost "이든가" _args[0]>><</widget>>
<<widget "clit_idonga">><<clitPost "이던가" _args[0]>><</widget>>
<<widget "clit_idunji">><<clitPost "이든지" _args[0]>><</widget>>
<<widget "clit_idonji">><<clitPost "이던지" _args[0]>><</widget>>
<<widget "clit_iyamalro">><<clitPost "이야말로" _args[0]>><</widget>>
<<widget "clit_iguna">><<clitPost "이구나" _args[0]>><</widget>>
<<widget "clit_ida">><<clitPost "이다" _args[0]>><</widget>>
<<widget "clit_iji">><<clitPost "이지" _args[0]>><</widget>>
<<widget "clits_yi">><<clitsPost "의" _args[0]>><</widget>>
/* <<penis_rul>> = <<penis>>를 */
<<widget "penis_nun">><<penisPost "은" _args[0]>><</widget>>
<<widget "penis_ga">><<penisPost "이" _args[0]>><</widget>>
<<widget "penis_rul">><<penisPost "을" _args[0]>><</widget>>
<<widget "penis_wa">><<penisPost "과" _args[0]>><</widget>>
<<widget "penis_rang">><<penisPost "이랑" _args[0]>><</widget>>
<<widget "penis_ya">><<penisPost "아" _args[0]>><</widget>>
<<widget "penis_yo">><<penisPost "이여" _args[0]>><</widget>>
<<widget "penis_iya">><<penisPost "이야" _args[0]>><</widget>>
<<widget "penis_ro">><<penisPost "으로" _args[0]>><</widget>>
<<widget "penis_roseo">><<penisPost "으로서" _args[0]>><</widget>>
<<widget "penis_rosseo">><<penisPost "으로써" _args[0]>><</widget>>
<<widget "penis_robuter">><<penisPost "으로부터" _args[0]>><</widget>>
<<widget "penis_ra">><<penisPost "이라" _args[0]>><</widget>>
<<widget "penis_rago">><<penisPost "이라고" _args[0]>><</widget>>
<<widget "penis_na">><<penisPost "이나" _args[0]>><</widget>>
<<widget "penis_ran">><<penisPost "이란" _args[0]>><</widget>>
<<widget "penis_dunga">><<penisPost "이든가" _args[0]>><</widget>>
<<widget "penis_donga">><<penisPost "이던가" _args[0]>><</widget>>
<<widget "penis_dunji">><<penisPost "이든지" _args[0]>><</widget>>
<<widget "penis_donji">><<penisPost "이던지" _args[0]>><</widget>>
<<widget "penis_yamalro">><<penisPost "이야말로" _args[0]>><</widget>>
<<widget "penis_guna">><<penisPost "이구나" _args[0]>><</widget>>
<<widget "penis_da">><<penisPost "이다" _args[0]>><</widget>>
<<widget "penis_ji">><<penisPost "이지" _args[0]>><</widget>>
<<widget "penis_yi">><<penisPost "의" _args[0]>><</widget>>
/* <<penisSimple_ul>> = <<penisSimple>>을 */
<<widget "penisSimple_un">><<if _args[0] isnot undefined>><<penisSimplePost _args[0] "은">><<else>><<penisSimplePost "은">><</if>><</widget>>
<<widget "penisSimple_i">><<if _args[0] isnot undefined>><<penisSimplePost _args[0] "이">><<else>><<penisSimplePost "이">><</if>><</widget>>
<<widget "penisSimple_ul">><<if _args[0] isnot undefined>><<penisSimplePost _args[0] "을">><<else>><<penisSimplePost "을">><</if>><</widget>>
<<widget "penisSimple_gwa">><<if _args[0] isnot undefined>><<penisSimplePost _args[0] "과">><<else>><<penisSimplePost "과">><</if>><</widget>>
<<widget "penisSimple_irang">><<if _args[0] isnot undefined>><<penisSimplePost _args[0] "이랑">><<else>><<penisSimplePost "이랑">><</if>><</widget>>
<<widget "penisSimple_a">><<if _args[0] isnot undefined>><<penisSimplePost _args[0] "아">><<else>><<penisSimplePost "아">><</if>><</widget>>
<<widget "penisSimple_iyo">><<if _args[0] isnot undefined>><<penisSimplePost _args[0] "이여">><<else>><<penisSimplePost "이여">><</if>><</widget>>
<<widget "penisSimple_iya">><<if _args[0] isnot undefined>><<penisSimplePost _args[0] "이야">><<else>><<penisSimplePost "이야">><</if>><</widget>>
<<widget "penisSimple_ro">><<if _args[0] isnot undefined>><<penisSimplePost _args[0] "으로">><<else>><<penisSimplePost "으로">><</if>><</widget>>
<<widget "penisSimple_roseo">><<if _args[0] isnot undefined>><<penisSimplePost _args[0] "으로서">><<else>><<penisSimplePost "으로서">><</if>><</widget>>
<<widget "penisSimple_rosseo">><<if _args[0] isnot undefined>><<penisSimplePost _args[0] "으로써">><<else>><<penisSimplePost "으로써">><</if>><</widget>>
<<widget "penisSimple_robuter">><<if _args[0] isnot undefined>><<penisSimplePost _args[0] "으로부터">><<else>><<penisSimplePost "으로부터">><</if>><</widget>>
<<widget "penisSimple_ira">><<if _args[0] isnot undefined>><<penisSimplePost _args[0] "이라">><<else>><<penisSimplePost "이라">><</if>><</widget>>
<<widget "penisSimple_irago">><<if _args[0] isnot undefined>><<penisSimplePost _args[0] "이라고">><<else>><<penisSimplePost "이라고">><</if>><</widget>>
<<widget "penisSimple_ina">><<if _args[0] isnot undefined>><<penisSimplePost _args[0] "이나">><<else>><<penisSimplePost "이나">><</if>><</widget>>
<<widget "penisSimple_iran">><<if _args[0] isnot undefined>><<penisSimplePost _args[0] "이란">><<else>><<penisSimplePost "이란">><</if>><</widget>>
<<widget "penisSimple_idunga">><<if _args[0] isnot undefined>><<penisSimplePost _args[0] "이든가">><<else>><<penisSimplePost "이든가">><</if>><</widget>>
<<widget "penisSimple_idonga">><<if _args[0] isnot undefined>><<penisSimplePost _args[0] "이던가">><<else>><<penisSimplePost "이던가">><</if>><</widget>>
<<widget "penisSimple_idunji">><<if _args[0] isnot undefined>><<penisSimplePost _args[0] "이든지">><<else>><<penisSimplePost "이든지">><</if>><</widget>>
<<widget "penisSimple_idonji">><<if _args[0] isnot undefined>><<penisSimplePost _args[0] "이던지">><<else>><<penisSimplePost "이던지">><</if>><</widget>>
<<widget "penisSimple_iyamalro">><<if _args[0] isnot undefined>><<penisSimplePost _args[0] "이야말로">><<else>><<penisSimplePost "이야말로">><</if>><</widget>>
<<widget "penisSimple_iguna">><<if _args[0] isnot undefined>><<penisSimplePost _args[0] "이구나">><<else>><<penisSimplePost "이구나">><</if>><</widget>>
<<widget "penisSimple_ida">><<if _args[0] isnot undefined>><<penisSimplePost _args[0] "이다">><<else>><<penisSimplePost "이다">><</if>><</widget>>
<<widget "penisSimple_iji">><<if _args[0] isnot undefined>><<penisSimplePost _args[0] "이지">><<else>><<penisSimplePost "이지">><</if>><</widget>>
<<widget "penisSimple_yi">><<if _args[0] isnot undefined>><<penisSimplesPost _args[0] "의">><</if>><</widget>>
/* <<glans_rul>> = <<glans>>를 */
<<widget "glans_nun">><<glansPost "은" _args[0]>><</widget>>
<<widget "glans_ga">><<glansPost "이" _args[0]>><</widget>>
<<widget "glans_rul">><<glansPost "을" _args[0]>><</widget>>
<<widget "glans_wa">><<glansPost "과" _args[0]>><</widget>>
<<widget "glans_rang">><<glansPost "이랑" _args[0]>><</widget>>
<<widget "glans_ya">><<glansPost "아" _args[0]>><</widget>>
<<widget "glans_yo">><<glansPost "이여" _args[0]>><</widget>>
<<widget "glans_iya">><<glansPost "이야" _args[0]>><</widget>>
<<widget "glans_ro">><<glansPost "으로" _args[0]>><</widget>>
<<widget "glans_roseo">><<glansPost "으로서" _args[0]>><</widget>>
<<widget "glans_rosseo">><<glansPost "으로써" _args[0]>><</widget>>
<<widget "glans_robuter">><<glansPost "으로부터" _args[0]>><</widget>>
<<widget "glans_ra">><<glansPost "이라" _args[0]>><</widget>>
<<widget "glans_rago">><<glansPost "이라고" _args[0]>><</widget>>
<<widget "glans_na">><<glansPost "이나" _args[0]>><</widget>>
<<widget "glans_ran">><<glansPost "이란" _args[0]>><</widget>>
<<widget "glans_dunga">><<glansPost "이든가" _args[0]>><</widget>>
<<widget "glans_donga">><<glansPost "이던가" _args[0]>><</widget>>
<<widget "glans_dunji">><<glansPost "이든지" _args[0]>><</widget>>
<<widget "glans_donji">><<glansPost "이던지" _args[0]>><</widget>>
<<widget "glans_yamalro">><<glansPost "이야말로" _args[0]>><</widget>>
<<widget "glans_guna">><<glansPost "이구나" _args[0]>><</widget>>
<<widget "glans_da">><<glansPost "이다" _args[0]>><</widget>>
<<widget "glans_ji">><<glansPost "이지" _args[0]>><</widget>>
<<widget "glans_yi">><<glansPost "의" _args[0]>><</widget>>
/* <<testicles_rul>> = <<testicles>>를 */
<<widget "testicles_nun">><<if _args[0] isnot undefined>><<testiclesPost _args[0] "은">><<else>><<testiclesPost "은">><</if>><</widget>>
<<widget "testicles_ga">><<if _args[0] isnot undefined>><<testiclesPost _args[0] "이">><<else>><<testiclesPost "이">><</if>><</widget>>
<<widget "testicles_rul">><<if _args[0] isnot undefined>><<testiclesPost _args[0] "을">><<else>><<testiclesPost "을">><</if>><</widget>>
<<widget "testicles_wa">><<if _args[0] isnot undefined>><<testiclesPost _args[0] "과">><<else>><<testiclesPost "과">><</if>><</widget>>
<<widget "testicles_rang">><<if _args[0] isnot undefined>><<testiclesPost _args[0] "이랑">><<else>><<testiclesPost "이랑">><</if>><</widget>>
<<widget "testicles_ya">><<if _args[0] isnot undefined>><<testiclesPost _args[0] "아">><<else>><<testiclesPost "아">><</if>><</widget>>
<<widget "testicles_yo">><<if _args[0] isnot undefined>><<testiclesPost _args[0] "이여">><<else>><<testiclesPost "이여">><</if>><</widget>>
<<widget "testicles_iya">><<if _args[0] isnot undefined>><<testiclesPost _args[0] "이야">><<else>><<testiclesPost "이야">><</if>><</widget>>
<<widget "testicles_ro">><<if _args[0] isnot undefined>><<testiclesPost _args[0] "으로">><<else>><<testiclesPost "으로">><</if>><</widget>>
<<widget "testicles_roseo">><<if _args[0] isnot undefined>><<testiclesPost _args[0] "으로서">><<else>><<testiclesPost "으로서">><</if>><</widget>>
<<widget "testicles_rosseo">><<if _args[0] isnot undefined>><<testiclesPost _args[0] "으로써">><<else>><<testiclesPost "으로써">><</if>><</widget>>
<<widget "testicles_robuter">><<if _args[0] isnot undefined>><<testiclesPost _args[0] "으로부터">><<else>><<testiclesPost "으로부터">><</if>><</widget>>
<<widget "testicles_ra">><<if _args[0] isnot undefined>><<testiclesPost _args[0] "이라">><<else>><<testiclesPost "이라">><</if>><</widget>>
<<widget "testicles_rago">><<if _args[0] isnot undefined>><<testiclesPost _args[0] "이라고">><<else>><<testiclesPost "이라고">><</if>><</widget>>
<<widget "testicles_na">><<if _args[0] isnot undefined>><<testiclesPost _args[0] "이나">><<else>><<testiclesPost "이나">><</if>><</widget>>
<<widget "testicles_ran">><<if _args[0] isnot undefined>><<testiclesPost _args[0] "이란">><<else>><<testiclesPost "이란">><</if>><</widget>>
<<widget "testicles_dunga">><<if _args[0] isnot undefined>><<testiclesPost _args[0] "이든가">><<else>><<testiclesPost "이든가">><</if>><</widget>>
<<widget "testicles_donga">><<if _args[0] isnot undefined>><<testiclesPost _args[0] "이던가">><<else>><<testiclesPost "이던가">><</if>><</widget>>
<<widget "testicles_dunji">><<if _args[0] isnot undefined>><<testiclesPost _args[0] "이든지">><<else>><<testiclesPost "이든지">><</if>><</widget>>
<<widget "testicles_donji">><<if _args[0] isnot undefined>><<testiclesPost _args[0] "이던지">><<else>><<testiclesPost "이던지">><</if>><</widget>>
<<widget "testicles_yamalro">><<if _args[0] isnot undefined>><<testiclesPost _args[0] "이야말로">><<else>><<testiclesPost "이야말로">><</if>><</widget>>
<<widget "testicles_guna">><<if _args[0] isnot undefined>><<testiclesPost _args[0] "이구나">><<else>><<testiclesPost "이구나">><</if>><</widget>>
<<widget "testicles_da">><<if _args[0] isnot undefined>><<testiclesPost _args[0] "이다">><<else>><<testiclesPost "이다">><</if>><</widget>>
<<widget "testicles_ji">><<if _args[0] isnot undefined>><<testiclesPost _args[0] "이지">><<else>><<testiclesPost "이지">><</if>><</widget>>
<<widget "testicles_yi">><<if _args[0] isnot undefined>><<testiclesPost _args[0] "의">><<else>><<testiclesPost "의">><</if>><</widget>>
/* <<testicle_rul>> = <<testicle>>를 */
<<widget "testicle_nun">><<if _args[0] isnot undefined>><<testiclePost _args[0] "은">><<else>><<testiclePost "은">><</if>><</widget>>
<<widget "testicle_ga">><<if _args[0] isnot undefined>><<testiclePost _args[0] "이">><<else>><<testiclePost "이">><</if>><</widget>>
<<widget "testicle_rul">><<if _args[0] isnot undefined>><<testiclePost _args[0] "을">><<else>><<testiclePost "을">><</if>><</widget>>
<<widget "testicle_wa">><<if _args[0] isnot undefined>><<testiclePost _args[0] "과">><<else>><<testiclePost "과">><</if>><</widget>>
<<widget "testicle_rang">><<if _args[0] isnot undefined>><<testiclePost _args[0] "이랑">><<else>><<testiclePost "이랑">><</if>><</widget>>
<<widget "testicle_ya">><<if _args[0] isnot undefined>><<testiclePost _args[0] "아">><<else>><<testiclePost "아">><</if>><</widget>>
<<widget "testicle_yo">><<if _args[0] isnot undefined>><<testiclePost _args[0] "이여">><<else>><<testiclePost "이여">><</if>><</widget>>
<<widget "testicle_iya">><<if _args[0] isnot undefined>><<testiclePost _args[0] "이야">><<else>><<testiclePost "이야">><</if>><</widget>>
<<widget "testicle_ro">><<if _args[0] isnot undefined>><<testiclePost _args[0] "으로">><<else>><<testiclePost "으로">><</if>><</widget>>
<<widget "testicle_roseo">><<if _args[0] isnot undefined>><<testiclePost _args[0] "으로서">><<else>><<testiclePost "으로서">><</if>><</widget>>
<<widget "testicle_rosseo">><<if _args[0] isnot undefined>><<testiclePost _args[0] "으로써">><<else>><<testiclePost "으로써">><</if>><</widget>>
<<widget "testicle_robuter">><<if _args[0] isnot undefined>><<testiclePost _args[0] "으로부터">><<else>><<testiclePost "으로부터">><</if>><</widget>>
<<widget "testicle_ra">><<if _args[0] isnot undefined>><<testiclePost _args[0] "이라">><<else>><<testiclePost "이라">><</if>><</widget>>
<<widget "testicle_rago">><<if _args[0] isnot undefined>><<testiclePost _args[0] "이라고">><<else>><<testiclePost "이라고">><</if>><</widget>>
<<widget "testicle_na">><<if _args[0] isnot undefined>><<testiclePost _args[0] "이나">><<else>><<testiclePost "이나">><</if>><</widget>>
<<widget "testicle_ran">><<if _args[0] isnot undefined>><<testiclePost _args[0] "이란">><<else>><<testiclePost "이란">><</if>><</widget>>
<<widget "testicle_dunga">><<if _args[0] isnot undefined>><<testiclePost _args[0] "이든가">><<else>><<testiclePost "이든가">><</if>><</widget>>
<<widget "testicle_donga">><<if _args[0] isnot undefined>><<testiclePost _args[0] "이던가">><<else>><<testiclePost "이던가">><</if>><</widget>>
<<widget "testicle_dunji">><<if _args[0] isnot undefined>><<testiclePost _args[0] "이든지">><<else>><<testiclePost "이든지">><</if>><</widget>>
<<widget "testicle_donji">><<if _args[0] isnot undefined>><<testiclePost _args[0] "이던지">><<else>><<testiclePost "이던지">><</if>><</widget>>
<<widget "testicle_yamalro">><<if _args[0] isnot undefined>><<testiclePost _args[0] "이야말로">><<else>><<testiclePost "이야말로">><</if>><</widget>>
<<widget "testicle_guna">><<if _args[0] isnot undefined>><<testiclePost _args[0] "이구나">><<else>><<testiclePost "이구나">><</if>><</widget>>
<<widget "testicle_da">><<if _args[0] isnot undefined>><<testiclePost _args[0] "이다">><<else>><<testiclePost "이다">><</if>><</widget>>
<<widget "testicle_ji">><<if _args[0] isnot undefined>><<testiclePost _args[0] "이지">><<else>><<testiclePost "이지">><</if>><</widget>>
<<widget "testicle_yi">><<if _args[0] isnot undefined>><<testiclePost _args[0] "의">><<else>><<testiclePost "의">><</if>><</widget>>
/* <<hand_rul "left">> = 왼손을 */
<<widget "hand_nun">><<if _args[0] isnot undefined>><<handPost _args[0] "은">><<else>><<handPost "은">><</if>><</widget>>
<<widget "hand_ga">><<if _args[0] isnot undefined>><<handPost _args[0] "이">><<else>><<handPost "이">><</if>><</widget>>
<<widget "hand_rul">><<if _args[0] isnot undefined>><<handPost _args[0] "을">><<else>><<handPost "을">><</if>><</widget>>
<<widget "hand_wa">><<if _args[0] isnot undefined>><<handPost _args[0] "과">><<else>><<handPost "과">><</if>><</widget>>
<<widget "hand_rang">><<if _args[0] isnot undefined>><<handPost _args[0] "이랑">><<else>><<handPost "이랑">><</if>><</widget>>
<<widget "hand_ya">><<if _args[0] isnot undefined>><<handPost _args[0] "아">><<else>><<handPost "아">><</if>><</widget>>
<<widget "hand_yo">><<if _args[0] isnot undefined>><<handPost _args[0] "이여">><<else>><<handPost "이여">><</if>><</widget>>
<<widget "hand_iya">><<if _args[0] isnot undefined>><<handPost _args[0] "이야">><<else>><<handPost "이야">><</if>><</widget>>
<<widget "hand_ro">><<if _args[0] isnot undefined>><<handPost _args[0] "으로">><<else>><<handPost "으로">><</if>><</widget>>
<<widget "hand_roseo">><<if _args[0] isnot undefined>><<handPost _args[0] "으로서">><<else>><<handPost "으로서">><</if>><</widget>>
<<widget "hand_rosseo">><<if _args[0] isnot undefined>><<handPost _args[0] "으로써">><<else>><<handPost "으로써">><</if>><</widget>>
<<widget "hand_robuter">><<if _args[0] isnot undefined>><<handPost _args[0] "으로부터">><<else>><<handPost "으로부터">><</if>><</widget>>
<<widget "hand_ra">><<if _args[0] isnot undefined>><<handPost _args[0] "이라">><<else>><<handPost "이라">><</if>><</widget>>
<<widget "hand_rago">><<if _args[0] isnot undefined>><<handPost _args[0] "이라고">><<else>><<handPost "이라고">><</if>><</widget>>
<<widget "hand_na">><<if _args[0] isnot undefined>><<handPost _args[0] "이나">><<else>><<handPost "이나">><</if>><</widget>>
<<widget "hand_ran">><<if _args[0] isnot undefined>><<handPost _args[0] "이란">><<else>><<handPost "이란">><</if>><</widget>>
<<widget "hand_dunga">><<if _args[0] isnot undefined>><<handPost _args[0] "이든가">><<else>><<handPost "이든가">><</if>><</widget>>
<<widget "hand_donga">><<if _args[0] isnot undefined>><<handPost _args[0] "이던가">><<else>><<handPost "이던가">><</if>><</widget>>
<<widget "hand_dunji">><<if _args[0] isnot undefined>><<handPost _args[0] "이든지">><<else>><<handPost "이든지">><</if>><</widget>>
<<widget "hand_donji">><<if _args[0] isnot undefined>><<handPost _args[0] "이던지">><<else>><<handPost "이던지">><</if>><</widget>>
<<widget "hand_yamalro">><<if _args[0] isnot undefined>><<handPost _args[0] "이야말로">><<else>><<handPost "이야말로">><</if>><</widget>>
<<widget "hand_guna">><<if _args[0] isnot undefined>><<handPost _args[0] "이구나">><<else>><<handPost "이구나">><</if>><</widget>>
<<widget "hand_da">><<if _args[0] isnot undefined>><<handPost _args[0] "이다">><<else>><<handPost "이다">><</if>><</widget>>
<<widget "hand_ji">><<if _args[0] isnot undefined>><<handPost _args[0] "이지">><<else>><<handPost "이지">><</if>><</widget>>
<<widget "hand_yi">><<if _args[0] isnot undefined>><<handPost _args[0] "의">><<else>><<handPost "의">><</if>><</widget>>
/* <<npcPenis_rul>> = <<npcPenis>>를 */
<<widget "npcPenis_nun">><<if _args[0] isnot undefined>><<npcPenisPost _args[0] "은">><<else>><<npcPenisPost "은">><</if>><</widget>>
<<widget "npcPenis_ga">><<if _args[0] isnot undefined>><<npcPenisPost _args[0] "이">><<else>><<npcPenisPost "이">><</if>><</widget>>
<<widget "npcPenis_rul">><<if _args[0] isnot undefined>><<npcPenisPost _args[0] "을">><<else>><<npcPenisPost "을">><</if>><</widget>>
<<widget "npcPenis_wa">><<if _args[0] isnot undefined>><<npcPenisPost _args[0] "과">><<else>><<npcPenisPost "과">><</if>><</widget>>
<<widget "npcPenis_rang">><<if _args[0] isnot undefined>><<npcPenisPost _args[0] "이랑">><<else>><<npcPenisPost "이랑">><</if>><</widget>>
<<widget "npcPenis_ya">><<if _args[0] isnot undefined>><<npcPenisPost _args[0] "아">><<else>><<npcPenisPost "아">><</if>><</widget>>
<<widget "npcPenis_yo">><<if _args[0] isnot undefined>><<npcPenisPost _args[0] "이여">><<else>><<npcPenisPost "이여">><</if>><</widget>>
<<widget "npcPenis_iya">><<if _args[0] isnot undefined>><<npcPenisPost _args[0] "이야">><<else>><<npcPenisPost "이야">><</if>><</widget>>
<<widget "npcPenis_ro">><<if _args[0] isnot undefined>><<npcPenisPost _args[0] "으로">><<else>><<npcPenisPost "으로">><</if>><</widget>>
<<widget "npcPenis_roseo">><<if _args[0] isnot undefined>><<npcPenisPost _args[0] "으로서">><<else>><<npcPenisPost "으로서">><</if>><</widget>>
<<widget "npcPenis_rosseo">><<if _args[0] isnot undefined>><<npcPenisPost _args[0] "으로써">><<else>><<npcPenisPost "으로써">><</if>><</widget>>
<<widget "npcPenis_robuter">><<if _args[0] isnot undefined>><<npcPenisPost _args[0] "으로부터">><<else>><<npcPenisPost "으로부터">><</if>><</widget>>
<<widget "npcPenis_ra">><<if _args[0] isnot undefined>><<npcPenisPost _args[0] "이라">><<else>><<npcPenisPost "이라">><</if>><</widget>>
<<widget "npcPenis_rago">><<if _args[0] isnot undefined>><<npcPenisPost _args[0] "이라고">><<else>><<npcPenisPost "이라고">><</if>><</widget>>
<<widget "npcPenis_na">><<if _args[0] isnot undefined>><<npcPenisPost _args[0] "이나">><<else>><<npcPenisPost "이나">><</if>><</widget>>
<<widget "npcPenis_ran">><<if _args[0] isnot undefined>><<npcPenisPost _args[0] "이란">><<else>><<npcPenisPost "이란">><</if>><</widget>>
<<widget "npcPenis_dunga">><<if _args[0] isnot undefined>><<npcPenisPost _args[0] "이든가">><<else>><<npcPenisPost "이든가">><</if>><</widget>>
<<widget "npcPenis_donga">><<if _args[0] isnot undefined>><<npcPenisPost _args[0] "이던가">><<else>><<npcPenisPost "이던가">><</if>><</widget>>
<<widget "npcPenis_dunji">><<if _args[0] isnot undefined>><<npcPenisPost _args[0] "이든지">><<else>><<npcPenisPost "이든지">><</if>><</widget>>
<<widget "npcPenis_donji">><<if _args[0] isnot undefined>><<npcPenisPost _args[0] "이던지">><<else>><<npcPenisPost "이던지">><</if>><</widget>>
<<widget "npcPenis_yamalro">><<if _args[0] isnot undefined>><<npcPenisPost _args[0] "이야말로">><<else>><<npcPenisPost "이야말로">><</if>><</widget>>
<<widget "npcPenis_guna">><<if _args[0] isnot undefined>><<npcPenisPost _args[0] "이구나">><<else>><<npcPenisPost "이구나">><</if>><</widget>>
<<widget "npcPenis_da">><<if _args[0] isnot undefined>><<npcPenisPost _args[0] "이다">><<else>><<npcPenisPost "이다">><</if>><</widget>>
<<widget "npcPenis_ji">><<if _args[0] isnot undefined>><<npcPenisPost _args[0] "이지">><<else>><<npcPenisPost "이지">><</if>><</widget>>
<<widget "npcPenis_yi">><<if _args[0] isnot undefined>><<npcPenisPost _args[0] "의">><<else>><<npcPenisPost "의">><</if>><</widget>>
/* <<npcPenisSimple_ul>> = <<npcPenisSimple>>을 */
<<widget "npcPenisSimple_un">><<if _args[0] isnot undefined>><<npcPenisSimplePost _args[0] "은">><<else>><<npcPenisSimplePost "은">><</if>><</widget>>
<<widget "npcPenisSimple_i">><<if _args[0] isnot undefined>><<npcPenisSimplePost _args[0] "이">><<else>><<npcPenisSimplePost "이">><</if>><</widget>>
<<widget "npcPenisSimple_ul">><<if _args[0] isnot undefined>><<npcPenisSimplePost _args[0] "을">><<else>><<npcPenisSimplePost "을">><</if>><</widget>>
<<widget "npcPenisSimple_gwa">><<if _args[0] isnot undefined>><<npcPenisSimplePost _args[0] "과">><<else>><<npcPenisSimplePost "과">><</if>><</widget>>
<<widget "npcPenisSimple_irang">><<if _args[0] isnot undefined>><<npcPenisSimplePost _args[0] "이랑">><<else>><<npcPenisSimplePost "이랑">><</if>><</widget>>
<<widget "npcPenisSimple_a">><<if _args[0] isnot undefined>><<npcPenisSimplePost _args[0] "아">><<else>><<npcPenisSimplePost "아">><</if>><</widget>>
<<widget "npcPenisSimple_iyo">><<if _args[0] isnot undefined>><<npcPenisSimplePost _args[0] "이여">><<else>><<npcPenisSimplePost "이여">><</if>><</widget>>
<<widget "npcPenisSimple_iya">><<if _args[0] isnot undefined>><<npcPenisSimplePost _args[0] "이야">><<else>><<npcPenisSimplePost "이야">><</if>><</widget>>
<<widget "npcPenisSimple_ro">><<if _args[0] isnot undefined>><<npcPenisSimplePost _args[0] "으로">><<else>><<npcPenisSimplePost "으로">><</if>><</widget>>
<<widget "npcPenisSimple_roseo">><<if _args[0] isnot undefined>><<npcPenisSimplePost _args[0] "으로서">><<else>><<npcPenisSimplePost "으로서">><</if>><</widget>>
<<widget "npcPenisSimple_rosseo">><<if _args[0] isnot undefined>><<npcPenisSimplePost _args[0] "으로써">><<else>><<npcPenisSimplePost "으로써">><</if>><</widget>>
<<widget "npcPenisSimple_robuter">><<if _args[0] isnot undefined>><<npcPenisSimplePost _args[0] "으로부터">><<else>><<npcPenisSimplePost "으로부터">><</if>><</widget>>
<<widget "npcPenisSimple_ira">><<if _args[0] isnot undefined>><<npcPenisSimplePost _args[0] "이라">><<else>><<npcPenisSimplePost "이라">><</if>><</widget>>
<<widget "npcPenisSimple_irago">><<if _args[0] isnot undefined>><<npcPenisSimplePost _args[0] "이라고">><<else>><<npcPenisSimplePost "이라고">><</if>><</widget>>
<<widget "npcPenisSimple_ina">><<if _args[0] isnot undefined>><<npcPenisSimplePost _args[0] "이나">><<else>><<npcPenisSimplePost "이나">><</if>><</widget>>
<<widget "npcPenisSimple_iran">><<if _args[0] isnot undefined>><<npcPenisSimplePost _args[0] "이란">><<else>><<npcPenisSimplePost "이란">><</if>><</widget>>
<<widget "npcPenisSimple_idunga">><<if _args[0] isnot undefined>><<npcPenisSimplePost _args[0] "이든가">><<else>><<npcPenisSimplePost "이든가">><</if>><</widget>>
<<widget "npcPenisSimple_idonga">><<if _args[0] isnot undefined>><<npcPenisSimplePost _args[0] "이던가">><<else>><<npcPenisSimplePost "이던가">><</if>><</widget>>
<<widget "npcPenisSimple_idunji">><<if _args[0] isnot undefined>><<npcPenisSimplePost _args[0] "이든지">><<else>><<npcPenisSimplePost "이든지">><</if>><</widget>>
<<widget "npcPenisSimple_idonji">><<if _args[0] isnot undefined>><<npcPenisSimplePost _args[0] "이던지">><<else>><<npcPenisSimplePost "이던지">><</if>><</widget>>
<<widget "npcPenisSimple_iyamalro">><<if _args[0] isnot undefined>><<npcPenisSimplePost _args[0] "이야말로">><<else>><<npcPenisSimplePost "이야말로">><</if>><</widget>>
<<widget "npcPenisSimple_iguna">><<if _args[0] isnot undefined>><<npcPenisSimplePost _args[0] "이구나">><<else>><<npcPenisSimplePost "이구나">><</if>><</widget>>
<<widget "npcPenisSimple_ida">><<if _args[0] isnot undefined>><<npcPenisSimplePost _args[0] "이다">><<else>><<npcPenisSimplePost "이다">><</if>><</widget>>
<<widget "npcPenisSimple_iji">><<if _args[0] isnot undefined>><<npcPenisSimplePost _args[0] "이지">><<else>><<npcPenisSimplePost "이지">><</if>><</widget>>
<<widget "npcPenisSimple_yi">><<if _args[0] isnot undefined>><<npcPenisSimplesPost _args[0] "의">><</if>><</widget>>
/* <<npcVagina_rul>> = <<npcVagina>>를 */
<<widget "npcVagina_nun">><<if _args[0] isnot undefined>><<npcVaginaPost _args[0] "은">><<else>><<npcVaginaPost "은">><</if>><</widget>>
<<widget "npcVagina_ga">><<if _args[0] isnot undefined>><<npcVaginaPost _args[0] "이">><<else>><<npcVaginaPost "이">><</if>><</widget>>
<<widget "npcVagina_rul">><<if _args[0] isnot undefined>><<npcVaginaPost _args[0] "을">><<else>><<npcVaginaPost "을">><</if>><</widget>>
<<widget "npcVagina_wa">><<if _args[0] isnot undefined>><<npcVaginaPost _args[0] "과">><<else>><<npcVaginaPost "과">><</if>><</widget>>
<<widget "npcVagina_rang">><<if _args[0] isnot undefined>><<npcVaginaPost _args[0] "이랑">><<else>><<npcVaginaPost "이랑">><</if>><</widget>>
<<widget "npcVagina_ya">><<if _args[0] isnot undefined>><<npcVaginaPost _args[0] "아">><<else>><<npcVaginaPost "아">><</if>><</widget>>
<<widget "npcVagina_yo">><<if _args[0] isnot undefined>><<npcVaginaPost _args[0] "이여">><<else>><<npcVaginaPost "이여">><</if>><</widget>>
<<widget "npcVagina_iya">><<if _args[0] isnot undefined>><<npcVaginaPost _args[0] "이야">><<else>><<npcVaginaPost "이야">><</if>><</widget>>
<<widget "npcVagina_ro">><<if _args[0] isnot undefined>><<npcVaginaPost _args[0] "으로">><<else>><<npcVaginaPost "으로">><</if>><</widget>>
<<widget "npcVagina_roseo">><<if _args[0] isnot undefined>><<npcVaginaPost _args[0] "으로서">><<else>><<npcVaginaPost "으로서">><</if>><</widget>>
<<widget "npcVagina_rosseo">><<if _args[0] isnot undefined>><<npcVaginaPost _args[0] "으로써">><<else>><<npcVaginaPost "으로써">><</if>><</widget>>
<<widget "npcVagina_robuter">><<if _args[0] isnot undefined>><<npcVaginaPost _args[0] "으로부터">><<else>><<npcVaginaPost "으로부터">><</if>><</widget>>
<<widget "npcVagina_ra">><<if _args[0] isnot undefined>><<npcVaginaPost _args[0] "이라">><<else>><<npcVaginaPost "이라">><</if>><</widget>>
<<widget "npcVagina_rago">><<if _args[0] isnot undefined>><<npcVaginaPost _args[0] "이라고">><<else>><<npcVaginaPost "이라고">><</if>><</widget>>
<<widget "npcVagina_na">><<if _args[0] isnot undefined>><<npcVaginaPost _args[0] "이나">><<else>><<npcVaginaPost "이나">><</if>><</widget>>
<<widget "npcVagina_ran">><<if _args[0] isnot undefined>><<npcVaginaPost _args[0] "이란">><<else>><<npcVaginaPost "이란">><</if>><</widget>>
<<widget "npcVagina_dunga">><<if _args[0] isnot undefined>><<npcVaginaPost _args[0] "이든가">><<else>><<npcVaginaPost "이든가">><</if>><</widget>>
<<widget "npcVagina_donga">><<if _args[0] isnot undefined>><<npcVaginaPost _args[0] "이던가">><<else>><<npcVaginaPost "이던가">><</if>><</widget>>
<<widget "npcVagina_dunji">><<if _args[0] isnot undefined>><<npcVaginaPost _args[0] "이든지">><<else>><<npcVaginaPost "이든지">><</if>><</widget>>
<<widget "npcVagina_donji">><<if _args[0] isnot undefined>><<npcVaginaPost _args[0] "이던지">><<else>><<npcVaginaPost "이던지">><</if>><</widget>>
<<widget "npcVagina_yamalro">><<if _args[0] isnot undefined>><<npcVaginaPost _args[0] "이야말로">><<else>><<npcVaginaPost "이야말로">><</if>><</widget>>
<<widget "npcVagina_guna">><<if _args[0] isnot undefined>><<npcVaginaPost _args[0] "이구나">><<else>><<npcVaginaPost "이구나">><</if>><</widget>>
<<widget "npcVagina_da">><<if _args[0] isnot undefined>><<npcVaginaPost _args[0] "이다">><<else>><<npcVaginaPost "이다">><</if>><</widget>>
<<widget "npcVagina_ji">><<if _args[0] isnot undefined>><<npcVaginaPost _args[0] "이지">><<else>><<npcVaginaPost "이지">><</if>><</widget>>
<<widget "npcVagina_yi">><<if _args[0] isnot undefined>><<npcVaginaPost _args[0] "의">><<else>><<npcVaginaPost "의">><</if>><</widget>>
/* <<npcAnus_rul>> = <<npcAnus>>를 */
<<widget "npcAnus_nun">><<if _args[0] isnot undefined>><<npcAnusPost _args[0] "은">><<else>><<npcAnusPost "은">><</if>><</widget>>
<<widget "npcAnus_ga">><<if _args[0] isnot undefined>><<npcAnusPost _args[0] "이">><<else>><<npcAnusPost "이">><</if>><</widget>>
<<widget "npcAnus_rul">><<if _args[0] isnot undefined>><<npcAnusPost _args[0] "을">><<else>><<npcAnusPost "을">><</if>><</widget>>
<<widget "npcAnus_wa">><<if _args[0] isnot undefined>><<npcAnusPost _args[0] "과">><<else>><<npcAnusPost "과">><</if>><</widget>>
<<widget "npcAnus_rang">><<if _args[0] isnot undefined>><<npcAnusPost _args[0] "이랑">><<else>><<npcAnusPost "이랑">><</if>><</widget>>
<<widget "npcAnus_ya">><<if _args[0] isnot undefined>><<npcAnusPost _args[0] "아">><<else>><<npcAnusPost "아">><</if>><</widget>>
<<widget "npcAnus_yo">><<if _args[0] isnot undefined>><<npcAnusPost _args[0] "이여">><<else>><<npcAnusPost "이여">><</if>><</widget>>
<<widget "npcAnus_iya">><<if _args[0] isnot undefined>><<npcAnusPost _args[0] "이야">><<else>><<npcAnusPost "이야">><</if>><</widget>>
<<widget "npcAnus_ro">><<if _args[0] isnot undefined>><<npcAnusPost _args[0] "으로">><<else>><<npcAnusPost "으로">><</if>><</widget>>
<<widget "npcAnus_roseo">><<if _args[0] isnot undefined>><<npcAnusPost _args[0] "으로서">><<else>><<npcAnusPost "으로서">><</if>><</widget>>
<<widget "npcAnus_rosseo">><<if _args[0] isnot undefined>><<npcAnusPost _args[0] "으로써">><<else>><<npcAnusPost "으로써">><</if>><</widget>>
<<widget "npcAnus_robuter">><<if _args[0] isnot undefined>><<npcAnusPost _args[0] "으로부터">><<else>><<npcAnusPost "으로부터">><</if>><</widget>>
<<widget "npcAnus_ra">><<if _args[0] isnot undefined>><<npcAnusPost _args[0] "이라">><<else>><<npcAnusPost "이라">><</if>><</widget>>
<<widget "npcAnus_rago">><<if _args[0] isnot undefined>><<npcAnusPost _args[0] "이라고">><<else>><<npcAnusPost "이라고">><</if>><</widget>>
<<widget "npcAnus_na">><<if _args[0] isnot undefined>><<npcAnusPost _args[0] "이나">><<else>><<npcAnusPost "이나">><</if>><</widget>>
<<widget "npcAnus_ran">><<if _args[0] isnot undefined>><<npcAnusPost _args[0] "이란">><<else>><<npcAnusPost "이란">><</if>><</widget>>
<<widget "npcAnus_dunga">><<if _args[0] isnot undefined>><<npcAnusPost _args[0] "이든가">><<else>><<npcAnusPost "이든가">><</if>><</widget>>
<<widget "npcAnus_donga">><<if _args[0] isnot undefined>><<npcAnusPost _args[0] "이던가">><<else>><<npcAnusPost "이던가">><</if>><</widget>>
<<widget "npcAnus_dunji">><<if _args[0] isnot undefined>><<npcAnusPost _args[0] "이든지">><<else>><<npcAnusPost "이든지">><</if>><</widget>>
<<widget "npcAnus_donji">><<if _args[0] isnot undefined>><<npcAnusPost _args[0] "이던지">><<else>><<npcAnusPost "이던지">><</if>><</widget>>
<<widget "npcAnus_yamalro">><<if _args[0] isnot undefined>><<npcAnusPost _args[0] "이야말로">><<else>><<npcAnusPost "이야말로">><</if>><</widget>>
<<widget "npcAnus_guna">><<if _args[0] isnot undefined>><<npcAnusPost _args[0] "이구나">><<else>><<npcAnusPost "이구나">><</if>><</widget>>
<<widget "npcAnus_da">><<if _args[0] isnot undefined>><<npcAnusPost _args[0] "이다">><<else>><<npcAnusPost "이다">><</if>><</widget>>
<<widget "npcAnus_ji">><<if _args[0] isnot undefined>><<npcAnusPost _args[0] "이지">><<else>><<npcAnusPost "이지">><</if>><</widget>>
<<widget "npcAnus_yi">><<if _args[0] isnot undefined>><<npcAnusPost _args[0] "의">><<else>><<npcAnusPost "의">><</if>><</widget>>
/* clothesPost */
/* <<undertop_ul>> = <<undertop>>을 */
<<widget "undertop_un">><<undertopPost "은" _args[0]>><</widget>>
<<widget "undertop_i">><<undertopPost "이" _args[0]>><</widget>>
<<widget "undertop_ul">><<undertopPost "을" _args[0]>><</widget>>
<<widget "undertop_gwa">><<undertopPost "과" _args[0]>><</widget>>
<<widget "undertop_irang">><<undertopPost "이랑" _args[0]>><</widget>>
<<widget "undertop_a">><<undertopPost "아" _args[0]>><</widget>>
<<widget "undertop_iyo">><<undertopPost "이여" _args[0]>><</widget>>
<<widget "undertop_iya">><<undertopPost "이야" _args[0]>><</widget>>
<<widget "undertop_uro">><<undertopPost "으로" _args[0]>><</widget>>
<<widget "undertop_uroseo">><<undertopPost "으로서" _args[0]>><</widget>>
<<widget "undertop_urosseo">><<undertopPost "으로써" _args[0]>><</widget>>
<<widget "undertop_urobuter">><<undertopPost "으로부터" _args[0]>><</widget>>
<<widget "undertop_ira">><<undertopPost "이라" _args[0]>><</widget>>
<<widget "undertop_irago">><<undertopPost "이라고" _args[0]>><</widget>>
<<widget "undertop_ina">><<undertopPost "이나" _args[0]>><</widget>>
<<widget "undertop_iran">><<undertopPost "이란" _args[0]>><</widget>>
<<widget "undertop_idunga">><<undertopPost "이든가" _args[0]>><</widget>>
<<widget "undertop_idonga">><<undertopPost "이던가" _args[0]>><</widget>>
<<widget "undertop_idunji">><<undertopPost "이든지" _args[0]>><</widget>>
<<widget "undertop_idonji">><<undertopPost "이던지" _args[0]>><</widget>>
<<widget "undertop_iyamalro">><<undertopPost "이야말로" _args[0]>><</widget>>
<<widget "undertop_iguna">><<undertopPost "이구나" _args[0]>><</widget>>
<<widget "undertop_ida">><<undertopPost "이다" _args[0]>><</widget>>
<<widget "undertop_iji">><<undertopPost "이지" _args[0]>><</widget>>
<<widget "undertop_yi">><<undertopPost "의" _args[0]>><</widget>>
/* <<groin_ul>> = <<groin>>을 */
<<widget "groin_un">><<groinPost "은" _args[0]>><</widget>>
<<widget "groin_i">><<groinPost "이" _args[0]>><</widget>>
<<widget "groin_ul">><<groinPost "을" _args[0]>><</widget>>
<<widget "groin_gwa">><<groinPost "과" _args[0]>><</widget>>
<<widget "groin_irang">><<groinPost "이랑" _args[0]>><</widget>>
<<widget "groin_a">><<groinPost "아" _args[0]>><</widget>>
<<widget "groin_iyo">><<groinPost "이여" _args[0]>><</widget>>
<<widget "groin_iya">><<groinPost "이야" _args[0]>><</widget>>
<<widget "groin_uro">><<groinPost "으로" _args[0]>><</widget>>
<<widget "groin_uroseo">><<groinPost "으로서" _args[0]>><</widget>>
<<widget "groin_urosseo">><<groinPost "으로써" _args[0]>><</widget>>
<<widget "groin_urobuter">><<groinPost "으로부터" _args[0]>><</widget>>
<<widget "groin_ira">><<groinPost "이라" _args[0]>><</widget>>
<<widget "groin_irago">><<groinPost "이라고" _args[0]>><</widget>>
<<widget "groin_ina">><<groinPost "이나" _args[0]>><</widget>>
<<widget "groin_iran">><<groinPost "이란" _args[0]>><</widget>>
<<widget "groin_idunga">><<groinPost "이든가" _args[0]>><</widget>>
<<widget "groin_idonga">><<groinPost "이던가" _args[0]>><</widget>>
<<widget "groin_idunji">><<groinPost "이든지" _args[0]>><</widget>>
<<widget "groin_idonji">><<groinPost "이던지" _args[0]>><</widget>>
<<widget "groin_iyamalro">><<groinPost "이야말로" _args[0]>><</widget>>
<<widget "groin_iguna">><<groinPost "이구나" _args[0]>><</widget>>
<<widget "groin_ida">><<groinPost "이다" _args[0]>><</widget>>
<<widget "groin_iji">><<groinPost "이지" _args[0]>><</widget>>
<<widget "groin_yi">><<groinPost "의" _args[0]>><</widget>>
/* <<crotch_rul>> = <<crotch>>를 */
<<widget "crotch_nun">><<crotchPost "은" _args[0]>><</widget>>
<<widget "crotch_ga">><<crotchPost "이" _args[0]>><</widget>>
<<widget "crotch_rul">><<crotchPost "을" _args[0]>><</widget>>
<<widget "crotch_wa">><<crotchPost "과" _args[0]>><</widget>>
<<widget "crotch_rang">><<crotchPost "이랑" _args[0]>><</widget>>
<<widget "crotch_ya">><<crotchPost "아" _args[0]>><</widget>>
<<widget "crotch_yo">><<crotchPost "이여" _args[0]>><</widget>>
<<widget "crotch_iya">><<crotchPost "이야" _args[0]>><</widget>>
<<widget "crotch_ro">><<crotchPost "으로" _args[0]>><</widget>>
<<widget "crotch_roseo">><<crotchPost "으로서" _args[0]>><</widget>>
<<widget "crotch_rosseo">><<crotchPost "으로써" _args[0]>><</widget>>
<<widget "crotch_robuter">><<crotchPost "으로부터" _args[0]>><</widget>>
<<widget "crotch_ra">><<crotchPost "이라" _args[0]>><</widget>>
<<widget "crotch_rago">><<crotchPost "이라고" _args[0]>><</widget>>
<<widget "crotch_na">><<crotchPost "이나" _args[0]>><</widget>>
<<widget "crotch_ran">><<crotchPost "이란" _args[0]>><</widget>>
<<widget "crotch_dunga">><<crotchPost "이든가" _args[0]>><</widget>>
<<widget "crotch_donga">><<crotchPost "이던가" _args[0]>><</widget>>
<<widget "crotch_dunji">><<crotchPost "이든지" _args[0]>><</widget>>
<<widget "crotch_donji">><<crotchPost "이던지" _args[0]>><</widget>>
<<widget "crotch_yamalro">><<crotchPost "이야말로" _args[0]>><</widget>>
<<widget "crotch_guna">><<crotchPost "이구나" _args[0]>><</widget>>
<<widget "crotch_da">><<crotchPost "이다" _args[0]>><</widget>>
<<widget "crotch_ji">><<crotchPost "이지" _args[0]>><</widget>>
<<widget "crotch_yi">><<crotchPost "의" _args[0]>><</widget>>
/* <<undies_rul>> = <<undies>>를 */
<<widget "undies_nun">><<undiesPost "은" _args[0]>><</widget>>
<<widget "undies_ga">><<undiesPost "이" _args[0]>><</widget>>
<<widget "undies_rul">><<undiesPost "을" _args[0]>><</widget>>
<<widget "undies_wa">><<undiesPost "과" _args[0]>><</widget>>
<<widget "undies_rang">><<undiesPost "이랑" _args[0]>><</widget>>
<<widget "undies_ya">><<undiesPost "아" _args[0]>><</widget>>
<<widget "undies_yo">><<undiesPost "이여" _args[0]>><</widget>>
<<widget "undies_iya">><<undiesPost "이야" _args[0]>><</widget>>
<<widget "undies_ro">><<undiesPost "으로" _args[0]>><</widget>>
<<widget "undies_roseo">><<undiesPost "으로서" _args[0]>><</widget>>
<<widget "undies_rosseo">><<undiesPost "으로써" _args[0]>><</widget>>
<<widget "undies_robuter">><<undiesPost "으로부터" _args[0]>><</widget>>
<<widget "undies_ra">><<undiesPost "이라" _args[0]>><</widget>>
<<widget "undies_rago">><<undiesPost "이라고" _args[0]>><</widget>>
<<widget "undies_na">><<undiesPost "이나" _args[0]>><</widget>>
<<widget "undies_ran">><<undiesPost "이란" _args[0]>><</widget>>
<<widget "undies_dunga">><<undiesPost "이든가" _args[0]>><</widget>>
<<widget "undies_donga">><<undiesPost "이던가" _args[0]>><</widget>>
<<widget "undies_dunji">><<undiesPost "이든지" _args[0]>><</widget>>
<<widget "undies_donji">><<undiesPost "이던지" _args[0]>><</widget>>
<<widget "undies_yamalro">><<undiesPost "이야말로" _args[0]>><</widget>>
<<widget "undies_guna">><<undiesPost "이구나" _args[0]>><</widget>>
<<widget "undies_da">><<undiesPost "이다" _args[0]>><</widget>>
<<widget "undies_ji">><<undiesPost "이지" _args[0]>><</widget>>
<<widget "undies_yi">><<undiesPost "의" _args[0]>><</widget>>
/* <<bottoms_rul>> = <<bottoms>>를 */
<<widget "bottoms_nun">><<bottomsPost "은" _args[0]>><</widget>>
<<widget "bottoms_ga">><<bottomsPost "이" _args[0]>><</widget>>
<<widget "bottoms_rul">><<bottomsPost "을" _args[0]>><</widget>>
<<widget "bottoms_wa">><<bottomsPost "과" _args[0]>><</widget>>
<<widget "bottoms_rang">><<bottomsPost "이랑" _args[0]>><</widget>>
<<widget "bottoms_ya">><<bottomsPost "아" _args[0]>><</widget>>
<<widget "bottoms_yo">><<bottomsPost "이여" _args[0]>><</widget>>
<<widget "bottoms_iya">><<bottomsPost "이야" _args[0]>><</widget>>
<<widget "bottoms_ro">><<bottomsPost "으로" _args[0]>><</widget>>
<<widget "bottoms_roseo">><<bottomsPost "으로서" _args[0]>><</widget>>
<<widget "bottoms_rosseo">><<bottomsPost "으로써" _args[0]>><</widget>>
<<widget "bottoms_robuter">><<bottomsPost "으로부터" _args[0]>><</widget>>
<<widget "bottoms_ra">><<bottomsPost "이라" _args[0]>><</widget>>
<<widget "bottoms_rago">><<bottomsPost "이라고" _args[0]>><</widget>>
<<widget "bottoms_na">><<bottomsPost "이나" _args[0]>><</widget>>
<<widget "bottoms_ran">><<bottomsPost "이란" _args[0]>><</widget>>
<<widget "bottoms_dunga">><<bottomsPost "이든가" _args[0]>><</widget>>
<<widget "bottoms_donga">><<bottomsPost "이던가" _args[0]>><</widget>>
<<widget "bottoms_dunji">><<bottomsPost "이든지" _args[0]>><</widget>>
<<widget "bottoms_donji">><<bottomsPost "이던지" _args[0]>><</widget>>
<<widget "bottoms_yamalro">><<bottomsPost "이야말로" _args[0]>><</widget>>
<<widget "bottoms_guna">><<bottomsPost "이구나" _args[0]>><</widget>>
<<widget "bottoms_da">><<bottomsPost "이다" _args[0]>><</widget>>
<<widget "bottoms_ji">><<bottomsPost "이지" _args[0]>><</widget>>
<<widget "bottoms_yi">><<bottomsPost "의" _args[0]>><</widget>>
/* <<underbottoms_rul>> = <<underbottoms>>를 */
<<widget "underbottoms_nun">><<underbottomsPost "은" _args[0]>><</widget>>
<<widget "underbottoms_ga">><<underbottomsPost "이" _args[0]>><</widget>>
<<widget "underbottoms_rul">><<underbottomsPost "을" _args[0]>><</widget>>
<<widget "underbottoms_wa">><<underbottomsPost "과" _args[0]>><</widget>>
<<widget "underbottoms_rang">><<underbottomsPost "이랑" _args[0]>><</widget>>
<<widget "underbottoms_ya">><<underbottomsPost "아" _args[0]>><</widget>>
<<widget "underbottoms_yo">><<underbottomsPost "이여" _args[0]>><</widget>>
<<widget "underbottoms_iya">><<underbottomsPost "이야" _args[0]>><</widget>>
<<widget "underbottoms_ro">><<underbottomsPost "으로" _args[0]>><</widget>>
<<widget "underbottoms_roseo">><<underbottomsPost "으로서" _args[0]>><</widget>>
<<widget "underbottoms_rosseo">><<underbottomsPost "으로써" _args[0]>><</widget>>
<<widget "underbottoms_robuter">><<underbottomsPost "으로부터" _args[0]>><</widget>>
<<widget "underbottoms_ra">><<underbottomsPost "이라" _args[0]>><</widget>>
<<widget "underbottoms_rago">><<underbottomsPost "이라고" _args[0]>><</widget>>
<<widget "underbottoms_na">><<underbottomsPost "이나" _args[0]>><</widget>>
<<widget "underbottoms_ran">><<underbottomsPost "이란" _args[0]>><</widget>>
<<widget "underbottoms_dunga">><<underbottomsPost "이든가" _args[0]>><</widget>>
<<widget "underbottoms_donga">><<underbottomsPost "이던가" _args[0]>><</widget>>
<<widget "underbottoms_dunji">><<underbottomsPost "이든지" _args[0]>><</widget>>
<<widget "underbottoms_donji">><<underbottomsPost "이던지" _args[0]>><</widget>>
<<widget "underbottoms_yamalro">><<underbottomsPost "이야말로" _args[0]>><</widget>>
<<widget "underbottoms_guna">><<underbottomsPost "이구나" _args[0]>><</widget>>
<<widget "underbottoms_da">><<underbottomsPost "이다" _args[0]>><</widget>>
<<widget "underbottoms_ji">><<underbottomsPost "이지" _args[0]>><</widget>>
<<widget "underbottoms_yi">><<underbottomsPost "의" _args[0]>><</widget>>
/* <<top_ul>> = <<top>>을 */
<<widget "top_un">><<topPost "은" _args[0]>><</widget>>
<<widget "top_i">><<topPost "이" _args[0]>><</widget>>
<<widget "top_ul">><<topPost "을" _args[0]>><</widget>>
<<widget "top_gwa">><<topPost "과" _args[0]>><</widget>>
<<widget "top_irang">><<topPost "이랑" _args[0]>><</widget>>
<<widget "top_a">><<topPost "아" _args[0]>><</widget>>
<<widget "top_iyo">><<topPost "이여" _args[0]>><</widget>>
<<widget "top_iya">><<topPost "이야" _args[0]>><</widget>>
<<widget "top_uro">><<topPost "으로" _args[0]>><</widget>>
<<widget "top_uroseo">><<topPost "으로서" _args[0]>><</widget>>
<<widget "top_urosseo">><<topPost "으로써" _args[0]>><</widget>>
<<widget "top_urobuter">><<topPost "으로부터" _args[0]>><</widget>>
<<widget "top_ira">><<topPost "이라" _args[0]>><</widget>>
<<widget "top_irago">><<topPost "이라고" _args[0]>><</widget>>
<<widget "top_ina">><<topPost "이나" _args[0]>><</widget>>
<<widget "top_iran">><<topPost "이란" _args[0]>><</widget>>
<<widget "top_idunga">><<topPost "이든가" _args[0]>><</widget>>
<<widget "top_idonga">><<topPost "이던가" _args[0]>><</widget>>
<<widget "top_idunji">><<topPost "이든지" _args[0]>><</widget>>
<<widget "top_idonji">><<topPost "이던지" _args[0]>><</widget>>
<<widget "top_iyamalro">><<topPost "이야말로" _args[0]>><</widget>>
<<widget "top_iguna">><<topPost "이구나" _args[0]>><</widget>>
<<widget "top_ida">><<topPost "이다" _args[0]>><</widget>>
<<widget "top_iji">><<topPost "이지" _args[0]>><</widget>>
<<widget "top_yi">><<topPost "의" _args[0]>><</widget>>
/* <<topaside_rul>> = <<topaside>>를 */
<<widget "topaside_nun">><<topasidePost "은" _args[0]>><</widget>>
<<widget "topaside_ga">><<topasidePost "이" _args[0]>><</widget>>
<<widget "topaside_rul">><<topasidePost "을" _args[0]>><</widget>>
<<widget "topaside_wa">><<topasidePost "과" _args[0]>><</widget>>
<<widget "topaside_rang">><<topasidePost "이랑" _args[0]>><</widget>>
<<widget "topaside_ya">><<topasidePost "아" _args[0]>><</widget>>
<<widget "topaside_yo">><<topasidePost "이여" _args[0]>><</widget>>
<<widget "topaside_iya">><<topasidePost "이야" _args[0]>><</widget>>
<<widget "topaside_ro">><<topasidePost "으로" _args[0]>><</widget>>
<<widget "topaside_roseo">><<topasidePost "으로서" _args[0]>><</widget>>
<<widget "topaside_rosseo">><<topasidePost "으로써" _args[0]>><</widget>>
<<widget "topaside_robuter">><<topasidePost "으로부터" _args[0]>><</widget>>
<<widget "topaside_ra">><<topasidePost "이라" _args[0]>><</widget>>
<<widget "topaside_rago">><<topasidePost "이라고" _args[0]>><</widget>>
<<widget "topaside_na">><<topasidePost "이나" _args[0]>><</widget>>
<<widget "topaside_ran">><<topasidePost "이란" _args[0]>><</widget>>
<<widget "topaside_dunga">><<topasidePost "이든가" _args[0]>><</widget>>
<<widget "topaside_donga">><<topasidePost "이던가" _args[0]>><</widget>>
<<widget "topaside_dunji">><<topasidePost "이든지" _args[0]>><</widget>>
<<widget "topaside_donji">><<topasidePost "이던지" _args[0]>><</widget>>
<<widget "topaside_yamalro">><<topasidePost "이야말로" _args[0]>><</widget>>
<<widget "topaside_guna">><<topasidePost "이구나" _args[0]>><</widget>>
<<widget "topaside_da">><<topasidePost "이다" _args[0]>><</widget>>
<<widget "topaside_ji">><<topasidePost "이지" _args[0]>><</widget>>
<<widget "topaside_yi">><<topasidePost "의" _args[0]>><</widget>>
/* <<breastsaside_rul>> = <<breastsaside>>를 */
<<widget "breastsaside_nun">><<breastsasidePost "은" _args[0]>><</widget>>
<<widget "breastsaside_ga">><<breastsasidePost "이" _args[0]>><</widget>>
<<widget "breastsaside_rul">><<breastsasidePost "을" _args[0]>><</widget>>
<<widget "breastsaside_wa">><<breastsasidePost "과" _args[0]>><</widget>>
<<widget "breastsaside_rang">><<breastsasidePost "이랑" _args[0]>><</widget>>
<<widget "breastsaside_ya">><<breastsasidePost "아" _args[0]>><</widget>>
<<widget "breastsaside_yo">><<breastsasidePost "이여" _args[0]>><</widget>>
<<widget "breastsaside_iya">><<breastsasidePost "이야" _args[0]>><</widget>>
<<widget "breastsaside_ro">><<breastsasidePost "으로" _args[0]>><</widget>>
<<widget "breastsaside_roseo">><<breastsasidePost "으로서" _args[0]>><</widget>>
<<widget "breastsaside_rosseo">><<breastsasidePost "으로써" _args[0]>><</widget>>
<<widget "breastsaside_robuter">><<breastsasidePost "으로부터" _args[0]>><</widget>>
<<widget "breastsaside_ra">><<breastsasidePost "이라" _args[0]>><</widget>>
<<widget "breastsaside_rago">><<breastsasidePost "이라고" _args[0]>><</widget>>
<<widget "breastsaside_na">><<breastsasidePost "이나" _args[0]>><</widget>>
<<widget "breastsaside_ran">><<breastsasidePost "이란" _args[0]>><</widget>>
<<widget "breastsaside_dunga">><<breastsasidePost "이든가" _args[0]>><</widget>>
<<widget "breastsaside_donga">><<breastsasidePost "이던가" _args[0]>><</widget>>
<<widget "breastsaside_dunji">><<breastsasidePost "이든지" _args[0]>><</widget>>
<<widget "breastsaside_donji">><<breastsasidePost "이던지" _args[0]>><</widget>>
<<widget "breastsaside_yamalro">><<breastsasidePost "이야말로" _args[0]>><</widget>>
<<widget "breastsaside_guna">><<breastsasidePost "이구나" _args[0]>><</widget>>
<<widget "breastsaside_da">><<breastsasidePost "이다" _args[0]>><</widget>>
<<widget "breastsaside_ji">><<breastsasidePost "이지" _args[0]>><</widget>>
<<widget "breastsaside_yi">><<breastsasidePost "의" _args[0]>><</widget>>
/* <<outfit_ul>> = <<outfit>>을 */
<<widget "outfit_un">><<outfitPost "은" _args[0]>><</widget>>
<<widget "outfit_i">><<outfitPost "이" _args[0]>><</widget>>
<<widget "outfit_ul">><<outfitPost "을" _args[0]>><</widget>>
<<widget "outfit_gwa">><<outfitPost "과" _args[0]>><</widget>>
<<widget "outfit_irang">><<outfitPost "이랑" _args[0]>><</widget>>
<<widget "outfit_a">><<outfitPost "아" _args[0]>><</widget>>
<<widget "outfit_iyo">><<outfitPost "이여" _args[0]>><</widget>>
<<widget "outfit_iya">><<outfitPost "이야" _args[0]>><</widget>>
<<widget "outfit_uro">><<outfitPost "으로" _args[0]>><</widget>>
<<widget "outfit_uroseo">><<outfitPost "으로서" _args[0]>><</widget>>
<<widget "outfit_urosseo">><<outfitPost "으로써" _args[0]>><</widget>>
<<widget "outfit_urobuter">><<outfitPost "으로부터" _args[0]>><</widget>>
<<widget "outfit_ira">><<outfitPost "이라" _args[0]>><</widget>>
<<widget "outfit_irago">><<outfitPost "이라고" _args[0]>><</widget>>
<<widget "outfit_ina">><<outfitPost "이나" _args[0]>><</widget>>
<<widget "outfit_iran">><<outfitPost "이란" _args[0]>><</widget>>
<<widget "outfit_idunga">><<outfitPost "이든가" _args[0]>><</widget>>
<<widget "outfit_idonga">><<outfitPost "이던가" _args[0]>><</widget>>
<<widget "outfit_idunji">><<outfitPost "이든지" _args[0]>><</widget>>
<<widget "outfit_idonji">><<outfitPost "이던지" _args[0]>><</widget>>
<<widget "outfit_iyamalro">><<outfitPost "이야말로" _args[0]>><</widget>>
<<widget "outfit_iguna">><<outfitPost "이구나" _args[0]>><</widget>>
<<widget "outfit_ida">><<outfitPost "이다" _args[0]>><</widget>>
<<widget "outfit_iji">><<outfitPost "이지" _args[0]>><</widget>>
<<widget "outfit_yi">><<outfitPost "의" _args[0]>><</widget>>
/* <<underoutfit_ul>> = <<underoutfit>>을 */
<<widget "underoutfit_un">><<underoutfitPost "은" _args[0]>><</widget>>
<<widget "underoutfit_i">><<underoutfitPost "이" _args[0]>><</widget>>
<<widget "underoutfit_ul">><<underoutfitPost "을" _args[0]>><</widget>>
<<widget "underoutfit_gwa">><<underoutfitPost "과" _args[0]>><</widget>>
<<widget "underoutfit_irang">><<underoutfitPost "이랑" _args[0]>><</widget>>
<<widget "underoutfit_a">><<underoutfitPost "아" _args[0]>><</widget>>
<<widget "underoutfit_iyo">><<underoutfitPost "이여" _args[0]>><</widget>>
<<widget "underoutfit_iya">><<underoutfitPost "이야" _args[0]>><</widget>>
<<widget "underoutfit_uro">><<underoutfitPost "으로" _args[0]>><</widget>>
<<widget "underoutfit_uroseo">><<underoutfitPost "으로서" _args[0]>><</widget>>
<<widget "underoutfit_urosseo">><<underoutfitPost "으로써" _args[0]>><</widget>>
<<widget "underoutfit_urobuter">><<underoutfitPost "으로부터" _args[0]>><</widget>>
<<widget "underoutfit_ira">><<underoutfitPost "이라" _args[0]>><</widget>>
<<widget "underoutfit_irago">><<underoutfitPost "이라고" _args[0]>><</widget>>
<<widget "underoutfit_ina">><<underoutfitPost "이나" _args[0]>><</widget>>
<<widget "underoutfit_iran">><<underoutfitPost "이란" _args[0]>><</widget>>
<<widget "underoutfit_idunga">><<underoutfitPost "이든가" _args[0]>><</widget>>
<<widget "underoutfit_idonga">><<underoutfitPost "이던가" _args[0]>><</widget>>
<<widget "underoutfit_idunji">><<underoutfitPost "이든지" _args[0]>><</widget>>
<<widget "underoutfit_idonji">><<underoutfitPost "이던지" _args[0]>><</widget>>
<<widget "underoutfit_iyamalro">><<underoutfitPost "이야말로" _args[0]>><</widget>>
<<widget "underoutfit_iguna">><<underoutfitPost "이구나" _args[0]>><</widget>>
<<widget "underoutfit_ida">><<underoutfitPost "이다" _args[0]>><</widget>>
<<widget "underoutfit_iji">><<underoutfitPost "이지" _args[0]>><</widget>>
<<widget "underoutfit_yi">><<underoutfitPost "의" _args[0]>><</widget>>
/* <<lewdness_rul>> = <<lewdness>>를 */
<<widget "lewdness_nun">><<lewdnessPost "은" _args[0]>><</widget>>
<<widget "lewdness_ga">><<lewdnessPost "이" _args[0]>><</widget>>
<<widget "lewdness_rul">><<lewdnessPost "을" _args[0]>><</widget>>
<<widget "lewdness_wa">><<lewdnessPost "과" _args[0]>><</widget>>
<<widget "lewdness_rang">><<lewdnessPost "이랑" _args[0]>><</widget>>
<<widget "lewdness_ya">><<lewdnessPost "아" _args[0]>><</widget>>
<<widget "lewdness_yo">><<lewdnessPost "이여" _args[0]>><</widget>>
<<widget "lewdness_iya">><<lewdnessPost "이야" _args[0]>><</widget>>
<<widget "lewdness_ro">><<lewdnessPost "으로" _args[0]>><</widget>>
<<widget "lewdness_roseo">><<lewdnessPost "으로서" _args[0]>><</widget>>
<<widget "lewdness_rosseo">><<lewdnessPost "으로써" _args[0]>><</widget>>
<<widget "lewdness_robuter">><<lewdnessPost "으로부터" _args[0]>><</widget>>
<<widget "lewdness_ra">><<lewdnessPost "이라" _args[0]>><</widget>>
<<widget "lewdness_rago">><<lewdnessPost "이라고" _args[0]>><</widget>>
<<widget "lewdness_na">><<lewdnessPost "이나" _args[0]>><</widget>>
<<widget "lewdness_ran">><<lewdnessPost "이란" _args[0]>><</widget>>
<<widget "lewdness_dunga">><<lewdnessPost "이든가" _args[0]>><</widget>>
<<widget "lewdness_donga">><<lewdnessPost "이던가" _args[0]>><</widget>>
<<widget "lewdness_dunji">><<lewdnessPost "이든지" _args[0]>><</widget>>
<<widget "lewdness_donji">><<lewdnessPost "이던지" _args[0]>><</widget>>
<<widget "lewdness_yamalro">><<lewdnessPost "이야말로" _args[0]>><</widget>>
<<widget "lewdness_guna">><<lewdnessPost "이구나" _args[0]>><</widget>>
<<widget "lewdness_da">><<lewdnessPost "이다" _args[0]>><</widget>>
<<widget "lewdness_ji">><<lewdnessPost "이지" _args[0]>><</widget>>
<<widget "lewdness_yi">><<lewdnessPost "의" _args[0]>><</widget>>
/* <<nudity_rul>> = <<nudity>>를 */
<<widget "nudity_nun">><<nudityPost "은" _args[0]>><</widget>>
<<widget "nudity_ga">><<nudityPost "이" _args[0]>><</widget>>
<<widget "nudity_rul">><<nudityPost "을" _args[0]>><</widget>>
<<widget "nudity_wa">><<nudityPost "과" _args[0]>><</widget>>
<<widget "nudity_rang">><<nudityPost "이랑" _args[0]>><</widget>>
<<widget "nudity_ya">><<nudityPost "아" _args[0]>><</widget>>
<<widget "nudity_yo">><<nudityPost "이여" _args[0]>><</widget>>
<<widget "nudity_iya">><<nudityPost "이야" _args[0]>><</widget>>
<<widget "nudity_ro">><<nudityPost "으로" _args[0]>><</widget>>
<<widget "nudity_roseo">><<nudityPost "으로서" _args[0]>><</widget>>
<<widget "nudity_rosseo">><<nudityPost "으로써" _args[0]>><</widget>>
<<widget "nudity_robuter">><<nudityPost "으로부터" _args[0]>><</widget>>
<<widget "nudity_ra">><<nudityPost "이라" _args[0]>><</widget>>
<<widget "nudity_rago">><<nudityPost "이라고" _args[0]>><</widget>>
<<widget "nudity_na">><<nudityPost "이나" _args[0]>><</widget>>
<<widget "nudity_ran">><<nudityPost "이란" _args[0]>><</widget>>
<<widget "nudity_dunga">><<nudityPost "이든가" _args[0]>><</widget>>
<<widget "nudity_donga">><<nudityPost "이던가" _args[0]>><</widget>>
<<widget "nudity_dunji">><<nudityPost "이든지" _args[0]>><</widget>>
<<widget "nudity_donji">><<nudityPost "이던지" _args[0]>><</widget>>
<<widget "nudity_yamalro">><<nudityPost "이야말로" _args[0]>><</widget>>
<<widget "nudity_guna">><<nudityPost "이구나" _args[0]>><</widget>>
<<widget "nudity_da">><<nudityPost "이다" _args[0]>><</widget>>
<<widget "nudity_ji">><<nudityPost "이지" _args[0]>><</widget>>
<<widget "nudity_yi">><<nudityPost "의" _args[0]>><</widget>>
/* <<allTops_rul>> = <<allTops>>를 */
<<widget "allTops_nun">><<allTopsPost "은" _args[0]>><</widget>>
<<widget "allTops_ga">><<allTopsPost "이" _args[0]>><</widget>>
<<widget "allTops_rul">><<allTopsPost "을" _args[0]>><</widget>>
<<widget "allTops_wa">><<allTopsPost "과" _args[0]>><</widget>>
<<widget "allTops_rang">><<allTopsPost "이랑" _args[0]>><</widget>>
<<widget "allTops_ya">><<allTopsPost "아" _args[0]>><</widget>>
<<widget "allTops_yo">><<allTopsPost "이여" _args[0]>><</widget>>
<<widget "allTops_iya">><<allTopsPost "이야" _args[0]>><</widget>>
<<widget "allTops_ro">><<allTopsPost "으로" _args[0]>><</widget>>
<<widget "allTops_roseo">><<allTopsPost "으로서" _args[0]>><</widget>>
<<widget "allTops_rosseo">><<allTopsPost "으로써" _args[0]>><</widget>>
<<widget "allTops_robuter">><<allTopsPost "으로부터" _args[0]>><</widget>>
<<widget "allTops_ra">><<allTopsPost "이라" _args[0]>><</widget>>
<<widget "allTops_rago">><<allTopsPost "이라고" _args[0]>><</widget>>
<<widget "allTops_na">><<allTopsPost "이나" _args[0]>><</widget>>
<<widget "allTops_ran">><<allTopsPost "이란" _args[0]>><</widget>>
<<widget "allTops_dunga">><<allTopsPost "이든가" _args[0]>><</widget>>
<<widget "allTops_donga">><<allTopsPost "이던가" _args[0]>><</widget>>
<<widget "allTops_dunji">><<allTopsPost "이든지" _args[0]>><</widget>>
<<widget "allTops_donji">><<allTopsPost "이던지" _args[0]>><</widget>>
<<widget "allTops_yamalro">><<allTopsPost "이야말로" _args[0]>><</widget>>
<<widget "allTops_guna">><<allTopsPost "이구나" _args[0]>><</widget>>
<<widget "allTops_da">><<allTopsPost "이다" _args[0]>><</widget>>
<<widget "allTops_ji">><<allTopsPost "이지" _args[0]>><</widget>>
<<widget "allTops_yi">><<allTopsPost "의" _args[0]>><</widget>>
/* <<allBottoms_rul>> = <<allBottoms>>를 */
<<widget "allBottoms_nun">><<allBottomsPost "은" _args[0]>><</widget>>
<<widget "allBottoms_ga">><<allBottomsPost "이" _args[0]>><</widget>>
<<widget "allBottoms_rul">><<allBottomsPost "을" _args[0]>><</widget>>
<<widget "allBottoms_wa">><<allBottomsPost "과" _args[0]>><</widget>>
<<widget "allBottoms_rang">><<allBottomsPost "이랑" _args[0]>><</widget>>
<<widget "allBottoms_ya">><<allBottomsPost "아" _args[0]>><</widget>>
<<widget "allBottoms_yo">><<allBottomsPost "이여" _args[0]>><</widget>>
<<widget "allBottoms_iya">><<allBottomsPost "이야" _args[0]>><</widget>>
<<widget "allBottoms_ro">><<allBottomsPost "으로" _args[0]>><</widget>>
<<widget "allBottoms_roseo">><<allBottomsPost "으로서" _args[0]>><</widget>>
<<widget "allBottoms_rosseo">><<allBottomsPost "으로써" _args[0]>><</widget>>
<<widget "allBottoms_robuter">><<allBottomsPost "으로부터" _args[0]>><</widget>>
<<widget "allBottoms_ra">><<allBottomsPost "이라" _args[0]>><</widget>>
<<widget "allBottoms_rago">><<allBottomsPost "이라고" _args[0]>><</widget>>
<<widget "allBottoms_na">><<allBottomsPost "이나" _args[0]>><</widget>>
<<widget "allBottoms_ran">><<allBottomsPost "이란" _args[0]>><</widget>>
<<widget "allBottoms_dunga">><<allBottomsPost "이든가" _args[0]>><</widget>>
<<widget "allBottoms_donga">><<allBottomsPost "이던가" _args[0]>><</widget>>
<<widget "allBottoms_dunji">><<allBottomsPost "이든지" _args[0]>><</widget>>
<<widget "allBottoms_donji">><<allBottomsPost "이던지" _args[0]>><</widget>>
<<widget "allBottoms_yamalro">><<allBottomsPost "이야말로" _args[0]>><</widget>>
<<widget "allBottoms_guna">><<allBottomsPost "이구나" _args[0]>><</widget>>
<<widget "allBottoms_da">><<allBottomsPost "이다" _args[0]>><</widget>>
<<widget "allBottoms_ji">><<allBottomsPost "이지" _args[0]>><</widget>>
<<widget "allBottoms_yi">><<allBottomsPost "의" _args[0]>><</widget>>
/* <<allTopsUnderwear_rul>> = <<allTopsUnderwear>>를 */
<<widget "allTopsUnderwear_nun">><<allTopsUnderwearPost "은" _args[0]>><</widget>>
<<widget "allTopsUnderwear_ga">><<allTopsUnderwearPost "이" _args[0]>><</widget>>
<<widget "allTopsUnderwear_rul">><<allTopsUnderwearPost "을" _args[0]>><</widget>>
<<widget "allTopsUnderwear_wa">><<allTopsUnderwearPost "과" _args[0]>><</widget>>
<<widget "allTopsUnderwear_rang">><<allTopsUnderwearPost "이랑" _args[0]>><</widget>>
<<widget "allTopsUnderwear_ya">><<allTopsUnderwearPost "아" _args[0]>><</widget>>
<<widget "allTopsUnderwear_yo">><<allTopsUnderwearPost "이여" _args[0]>><</widget>>
<<widget "allTopsUnderwear_iya">><<allTopsUnderwearPost "이야" _args[0]>><</widget>>
<<widget "allTopsUnderwear_ro">><<allTopsUnderwearPost "으로" _args[0]>><</widget>>
<<widget "allTopsUnderwear_roseo">><<allTopsUnderwearPost "으로서" _args[0]>><</widget>>
<<widget "allTopsUnderwear_rosseo">><<allTopsUnderwearPost "으로써" _args[0]>><</widget>>
<<widget "allTopsUnderwear_robuter">><<allTopsUnderwearPost "으로부터" _args[0]>><</widget>>
<<widget "allTopsUnderwear_ra">><<allTopsUnderwearPost "이라" _args[0]>><</widget>>
<<widget "allTopsUnderwear_rago">><<allTopsUnderwearPost "이라고" _args[0]>><</widget>>
<<widget "allTopsUnderwear_na">><<allTopsUnderwearPost "이나" _args[0]>><</widget>>
<<widget "allTopsUnderwear_ran">><<allTopsUnderwearPost "이란" _args[0]>><</widget>>
<<widget "allTopsUnderwear_dunga">><<allTopsUnderwearPost "이든가" _args[0]>><</widget>>
<<widget "allTopsUnderwear_donga">><<allTopsUnderwearPost "이던가" _args[0]>><</widget>>
<<widget "allTopsUnderwear_dunji">><<allTopsUnderwearPost "이든지" _args[0]>><</widget>>
<<widget "allTopsUnderwear_donji">><<allTopsUnderwearPost "이던지" _args[0]>><</widget>>
<<widget "allTopsUnderwear_yamalro">><<allTopsUnderwearPost "이야말로" _args[0]>><</widget>>
<<widget "allTopsUnderwear_guna">><<allTopsUnderwearPost "이구나" _args[0]>><</widget>>
<<widget "allTopsUnderwear_da">><<allTopsUnderwearPost "이다" _args[0]>><</widget>>
<<widget "allTopsUnderwear_ji">><<allTopsUnderwearPost "이지" _args[0]>><</widget>>
<<widget "allTopsUnderwear_yi">><<allTopsUnderwearPost "의" _args[0]>><</widget>>
/* <<allBottomsUnderwear_rul>> = <<allBottomsUnderwear>>를 */
<<widget "allBottomsUnderwear_nun">><<allBottomsUnderwearPost "은" _args[0]>><</widget>>
<<widget "allBottomsUnderwear_ga">><<allBottomsUnderwearPost "이" _args[0]>><</widget>>
<<widget "allBottomsUnderwear_rul">><<allBottomsUnderwearPost "을" _args[0]>><</widget>>
<<widget "allBottomsUnderwear_wa">><<allBottomsUnderwearPost "과" _args[0]>><</widget>>
<<widget "allBottomsUnderwear_rang">><<allBottomsUnderwearPost "이랑" _args[0]>><</widget>>
<<widget "allBottomsUnderwear_ya">><<allBottomsUnderwearPost "아" _args[0]>><</widget>>
<<widget "allBottomsUnderwear_yo">><<allBottomsUnderwearPost "이여" _args[0]>><</widget>>
<<widget "allBottomsUnderwear_iya">><<allBottomsUnderwearPost "이야" _args[0]>><</widget>>
<<widget "allBottomsUnderwear_ro">><<allBottomsUnderwearPost "으로" _args[0]>><</widget>>
<<widget "allBottomsUnderwear_roseo">><<allBottomsUnderwearPost "으로서" _args[0]>><</widget>>
<<widget "allBottomsUnderwear_rosseo">><<allBottomsUnderwearPost "으로써" _args[0]>><</widget>>
<<widget "allBottomsUnderwear_robuter">><<allBottomsUnderwearPost "으로부터" _args[0]>><</widget>>
<<widget "allBottomsUnderwear_ra">><<allBottomsUnderwearPost "이라" _args[0]>><</widget>>
<<widget "allBottomsUnderwear_rago">><<allBottomsUnderwearPost "이라고" _args[0]>><</widget>>
<<widget "allBottomsUnderwear_na">><<allBottomsUnderwearPost "이나" _args[0]>><</widget>>
<<widget "allBottomsUnderwear_ran">><<allBottomsUnderwearPost "이란" _args[0]>><</widget>>
<<widget "allBottomsUnderwear_dunga">><<allBottomsUnderwearPost "이든가" _args[0]>><</widget>>
<<widget "allBottomsUnderwear_donga">><<allBottomsUnderwearPost "이던가" _args[0]>><</widget>>
<<widget "allBottomsUnderwear_dunji">><<allBottomsUnderwearPost "이든지" _args[0]>><</widget>>
<<widget "allBottomsUnderwear_donji">><<allBottomsUnderwearPost "이던지" _args[0]>><</widget>>
<<widget "allBottomsUnderwear_yamalro">><<allBottomsUnderwearPost "이야말로" _args[0]>><</widget>>
<<widget "allBottomsUnderwear_guna">><<allBottomsUnderwearPost "이구나" _args[0]>><</widget>>
<<widget "allBottomsUnderwear_da">><<allBottomsUnderwearPost "이다" _args[0]>><</widget>>
<<widget "allBottomsUnderwear_ji">><<allBottomsUnderwearPost "이지" _args[0]>><</widget>>
<<widget "allBottomsUnderwear_yi">><<allBottomsUnderwearPost "의" _args[0]>><</widget>>
/* HePost */
/* <<He_nun>> = <<He>>는, <<He_nun 1>> = <<He 1>>는 */
<<widget "He_nun">><<if _args[0] isnot undefined>><<HePost _args[0] "은" _args[1]>><<else>><<HePost "은" _args[0]>><</if>><</widget>>
<<widget "He_ga">><<if _args[0] isnot undefined>><<HePost _args[0] "이" _args[1]>><<else>><<HePost "이" _args[0]>><</if>><</widget>>
<<widget "He_rul">><<if _args[0] isnot undefined>><<HePost _args[0] "을" _args[1]>><<else>><<HePost "을" _args[0]>><</if>><</widget>>
<<widget "He_wa">><<if _args[0] isnot undefined>><<HePost _args[0] "과" _args[1]>><<else>><<HePost "과" _args[0]>><</if>><</widget>>
<<widget "He_rang">><<if _args[0] isnot undefined>><<HePost _args[0] "이랑" _args[1]>><<else>><<HePost "이랑" _args[0]>><</if>><</widget>>
<<widget "He_ya">><<if _args[0] isnot undefined>><<HePost _args[0] "아" _args[1]>><<else>><<HePost "아" _args[0]>><</if>><</widget>>
<<widget "He_yo">><<if _args[0] isnot undefined>><<HePost _args[0] "이여" _args[1]>><<else>><<HePost "이여" _args[0]>><</if>><</widget>>
<<widget "He_iya">><<if _args[0] isnot undefined>><<HePost _args[0] "이야" _args[1]>><<else>><<HePost "이야" _args[0]>><</if>><</widget>>
<<widget "He_ro">><<if _args[0] isnot undefined>><<HePost _args[0] "으로" _args[1]>><<else>><<HePost "으로" _args[0]>><</if>><</widget>>
<<widget "He_roseo">><<if _args[0] isnot undefined>><<HePost _args[0] "으로서" _args[1]>><<else>><<HePost "으로서" _args[0]>><</if>><</widget>>
<<widget "He_rosseo">><<if _args[0] isnot undefined>><<HePost _args[0] "으로써" _args[1]>><<else>><<HePost "으로써" _args[0]>><</if>><</widget>>
<<widget "He_robuter">><<if _args[0] isnot undefined>><<HePost _args[0] "으로부터" _args[1]>><<else>><<HePost "으로부터" _args[0]>><</if>><</widget>>
<<widget "He_ra">><<if _args[0] isnot undefined>><<HePost _args[0] "이라" _args[1]>><<else>><<HePost "이라" _args[0]>><</if>><</widget>>
<<widget "He_rago">><<if _args[0] isnot undefined>><<HePost _args[0] "이라고" _args[1]>><<else>><<HePost "이라고" _args[0]>><</if>><</widget>>
<<widget "He_na">><<if _args[0] isnot undefined>><<HePost _args[0] "이나" _args[1]>><<else>><<HePost "이나" _args[0]>><</if>><</widget>>
<<widget "He_ran">><<if _args[0] isnot undefined>><<HePost _args[0] "이란" _args[1]>><<else>><<HePost "이란" _args[0]>><</if>><</widget>>
<<widget "He_dunga">><<if _args[0] isnot undefined>><<HePost _args[0] "이든가" _args[1]>><<else>><<HePost "이든가" _args[0]>><</if>><</widget>>
<<widget "He_donga">><<if _args[0] isnot undefined>><<HePost _args[0] "이던가" _args[1]>><<else>><<HePost "이던가" _args[0]>><</if>><</widget>>
<<widget "He_dunji">><<if _args[0] isnot undefined>><<HePost _args[0] "이든지" _args[1]>><<else>><<HePost "이든지" _args[0]>><</if>><</widget>>
<<widget "He_donji">><<if _args[0] isnot undefined>><<HePost _args[0] "이던지" _args[1]>><<else>><<HePost "이던지" _args[0]>><</if>><</widget>>
<<widget "He_yamalro">><<if _args[0] isnot undefined>><<HePost _args[0] "이야말로" _args[1]>><<else>><<HePost "이야말로" _args[0]>><</if>><</widget>>
<<widget "He_guna">><<if _args[0] isnot undefined>><<HePost _args[0] "이구나" _args[1]>><<else>><<HePost "이구나" _args[0]>><</if>><</widget>>
<<widget "He_da">><<if _args[0] isnot undefined>><<HePost _args[0] "이다" _args[1]>><<else>><<HePost "이다" _args[0]>><</if>><</widget>>
<<widget "He_ji">><<if _args[0] isnot undefined>><<HePost _args[0] "이지" _args[1]>><<else>><<HePost "이지" _args[0]>><</if>><</widget>>
/* <<he_nun>> = <<he>>는, <<he_nun 1>> = <<he 1>>는 */
<<widget "he_nun">><<if _args[0] isnot undefined>><<hePost _args[0] "은" _args[1]>><<else>><<hePost "은" _args[0]>><</if>><</widget>>
<<widget "he_ga">><<if _args[0] isnot undefined>><<hePost _args[0] "이" _args[1]>><<else>><<hePost "이" _args[0]>><</if>><</widget>>
<<widget "he_rul">><<if _args[0] isnot undefined>><<hePost _args[0] "을" _args[1]>><<else>><<hePost "을" _args[0]>><</if>><</widget>>
<<widget "he_wa">><<if _args[0] isnot undefined>><<hePost _args[0] "과" _args[1]>><<else>><<hePost "과" _args[0]>><</if>><</widget>>
<<widget "he_rang">><<if _args[0] isnot undefined>><<hePost _args[0] "이랑" _args[1]>><<else>><<hePost "이랑" _args[0]>><</if>><</widget>>
<<widget "he_ya">><<if _args[0] isnot undefined>><<hePost _args[0] "아" _args[1]>><<else>><<hePost "아" _args[0]>><</if>><</widget>>
<<widget "he_yo">><<if _args[0] isnot undefined>><<hePost _args[0] "이여" _args[1]>><<else>><<hePost "이여" _args[0]>><</if>><</widget>>
<<widget "he_iya">><<if _args[0] isnot undefined>><<hePost _args[0] "이야" _args[1]>><<else>><<hePost "이야" _args[0]>><</if>><</widget>>
<<widget "he_ro">><<if _args[0] isnot undefined>><<hePost _args[0] "으로" _args[1]>><<else>><<hePost "으로" _args[0]>><</if>><</widget>>
<<widget "he_roseo">><<if _args[0] isnot undefined>><<hePost _args[0] "으로서" _args[1]>><<else>><<hePost "으로서" _args[0]>><</if>><</widget>>
<<widget "he_rosseo">><<if _args[0] isnot undefined>><<hePost _args[0] "으로써" _args[1]>><<else>><<hePost "으로써" _args[0]>><</if>><</widget>>
<<widget "he_robuter">><<if _args[0] isnot undefined>><<hePost _args[0] "으로부터" _args[1]>><<else>><<hePost "으로부터" _args[0]>><</if>><</widget>>
<<widget "he_ra">><<if _args[0] isnot undefined>><<hePost _args[0] "이라" _args[1]>><<else>><<hePost "이라" _args[0]>><</if>><</widget>>
<<widget "he_rago">><<if _args[0] isnot undefined>><<hePost _args[0] "이라고" _args[1]>><<else>><<hePost "이라고" _args[0]>><</if>><</widget>>
<<widget "he_na">><<if _args[0] isnot undefined>><<hePost _args[0] "이나" _args[1]>><<else>><<hePost "이나" _args[0]>><</if>><</widget>>
<<widget "he_ran">><<if _args[0] isnot undefined>><<hePost _args[0] "이란" _args[1]>><<else>><<hePost "이란" _args[0]>><</if>><</widget>>
<<widget "he_dunga">><<if _args[0] isnot undefined>><<hePost _args[0] "이든가" _args[1]>><<else>><<hePost "이든가" _args[0]>><</if>><</widget>>
<<widget "he_donga">><<if _args[0] isnot undefined>><<hePost _args[0] "이던가" _args[1]>><<else>><<hePost "이던가" _args[0]>><</if>><</widget>>
<<widget "he_dunji">><<if _args[0] isnot undefined>><<hePost _args[0] "이든지" _args[1]>><<else>><<hePost "이든지" _args[0]>><</if>><</widget>>
<<widget "he_donji">><<if _args[0] isnot undefined>><<hePost _args[0] "이던지" _args[1]>><<else>><<hePost "이던지" _args[0]>><</if>><</widget>>
<<widget "he_yamalro">><<if _args[0] isnot undefined>><<hePost _args[0] "이야말로" _args[1]>><<else>><<hePost "이야말로" _args[0]>><</if>><</widget>>
<<widget "he_guna">><<if _args[0] isnot undefined>><<hePost _args[0] "이구나" _args[1]>><<else>><<hePost "이구나" _args[0]>><</if>><</widget>>
<<widget "he_da">><<if _args[0] isnot undefined>><<hePost _args[0] "이다" _args[1]>><<else>><<hePost "이다" _args[0]>><</if>><</widget>>
<<widget "he_ji">><<if _args[0] isnot undefined>><<hePost _args[0] "이지" _args[1]>><<else>><<hePost "이지" _args[0]>><</if>><</widget>>
/* <<Him_ul>> = <<Him>>을, <<Him_ul 1>> = <<Him 1>>을 */
<<widget "Him_un">><<if _args[0] isnot undefined>><<HimPost _args[0] "은" _args[1]>><<else>><<HimPost "은" _args[0]>><</if>><</widget>>
<<widget "Him_i">><<if _args[0] isnot undefined>><<HimPost _args[0] "이" _args[1]>><<else>><<HimPost "이" _args[0]>><</if>><</widget>>
<<widget "Him_ul">><<if _args[0] isnot undefined>><<HimPost _args[0] "을" _args[1]>><<else>><<HimPost "을" _args[0]>><</if>><</widget>>
<<widget "Him_gwa">><<if _args[0] isnot undefined>><<HimPost _args[0] "과" _args[1]>><<else>><<HimPost "과" _args[0]>><</if>><</widget>>
<<widget "Him_irang">><<if _args[0] isnot undefined>><<HimPost _args[0] "이랑" _args[1]>><<else>><<HimPost "이랑" _args[0]>><</if>><</widget>>
<<widget "Him_a">><<if _args[0] isnot undefined>><<HimPost _args[0] "아" _args[1]>><<else>><<HimPost "아" _args[0]>><</if>><</widget>>
<<widget "Him_iyo">><<if _args[0] isnot undefined>><<HimPost _args[0] "이여" _args[1]>><<else>><<HimPost "이여" _args[0]>><</if>><</widget>>
<<widget "Him_iya">><<if _args[0] isnot undefined>><<HimPost _args[0] "이야" _args[1]>><<else>><<HimPost "이야" _args[0]>><</if>><</widget>>
<<widget "Him_uro">><<if _args[0] isnot undefined>><<HimPost _args[0] "으로" _args[1]>><<else>><<HimPost "으로" _args[0]>><</if>><</widget>>
<<widget "Him_uroseo">><<if _args[0] isnot undefined>><<HimPost _args[0] "으로서" _args[1]>><<else>><<HimPost "으로서" _args[0]>><</if>><</widget>>
<<widget "Him_urosseo">><<if _args[0] isnot undefined>><<HimPost _args[0] "으로써" _args[1]>><<else>><<HimPost "으로써" _args[0]>><</if>><</widget>>
<<widget "Him_urobuter">><<if _args[0] isnot undefined>><<HimPost _args[0] "으로부터" _args[1]>><<else>><<HimPost "으로부터" _args[0]>><</if>><</widget>>
<<widget "Him_ira">><<if _args[0] isnot undefined>><<HimPost _args[0] "이라" _args[1]>><<else>><<HimPost "이라" _args[0]>><</if>><</widget>>
<<widget "Him_irago">><<if _args[0] isnot undefined>><<HimPost _args[0] "이라고" _args[1]>><<else>><<HimPost "이라고" _args[0]>><</if>><</widget>>
<<widget "Him_ina">><<if _args[0] isnot undefined>><<HimPost _args[0] "이나" _args[1]>><<else>><<HimPost "이나" _args[0]>><</if>><</widget>>
<<widget "Him_iran">><<if _args[0] isnot undefined>><<HimPost _args[0] "이란" _args[1]>><<else>><<HimPost "이란" _args[0]>><</if>><</widget>>
<<widget "Him_idunga">><<if _args[0] isnot undefined>><<HimPost _args[0] "이든가" _args[1]>><<else>><<HimPost "이든가" _args[0]>><</if>><</widget>>
<<widget "Him_idonga">><<if _args[0] isnot undefined>><<HimPost _args[0] "이던가" _args[1]>><<else>><<HimPost "이던가" _args[0]>><</if>><</widget>>
<<widget "Him_idunji">><<if _args[0] isnot undefined>><<HimPost _args[0] "이든지" _args[1]>><<else>><<HimPost "이든지" _args[0]>><</if>><</widget>>
<<widget "Him_idonji">><<if _args[0] isnot undefined>><<HimPost _args[0] "이던지" _args[1]>><<else>><<HimPost "이던지" _args[0]>><</if>><</widget>>
<<widget "Him_iyamalro">><<if _args[0] isnot undefined>><<HimPost _args[0] "이야말로" _args[1]>><<else>><<HimPost "이야말로" _args[0]>><</if>><</widget>>
<<widget "Him_iguna">><<if _args[0] isnot undefined>><<HimPost _args[0] "이구나" _args[1]>><<else>><<HimPost "이구나" _args[0]>><</if>><</widget>>
<<widget "Him_ida">><<if _args[0] isnot undefined>><<HimPost _args[0] "이다" _args[1]>><<else>><<HimPost "이다" _args[0]>><</if>><</widget>>
<<widget "Him_iji">><<if _args[0] isnot undefined>><<HimPost _args[0] "이지" _args[1]>><<else>><<HimPost "이지" _args[0]>><</if>><</widget>>
/* <<him_ul>> = <<him>>을, <<him_ul 1>> = <<him 1>>을 */
<<widget "him_un">><<if _args[0] isnot undefined>><<himPost _args[0] "은" _args[1]>><<else>><<himPost "은" _args[0]>><</if>><</widget>>
<<widget "him_i">><<if _args[0] isnot undefined>><<himPost _args[0] "이" _args[1]>><<else>><<himPost "이" _args[0]>><</if>><</widget>>
<<widget "him_ul">><<if _args[0] isnot undefined>><<himPost _args[0] "을" _args[1]>><<else>><<himPost "을" _args[0]>><</if>><</widget>>
<<widget "him_gwa">><<if _args[0] isnot undefined>><<himPost _args[0] "과" _args[1]>><<else>><<himPost "과" _args[0]>><</if>><</widget>>
<<widget "him_irang">><<if _args[0] isnot undefined>><<himPost _args[0] "이랑" _args[1]>><<else>><<himPost "이랑" _args[0]>><</if>><</widget>>
<<widget "him_a">><<if _args[0] isnot undefined>><<himPost _args[0] "아" _args[1]>><<else>><<himPost "아" _args[0]>><</if>><</widget>>
<<widget "him_iyo">><<if _args[0] isnot undefined>><<himPost _args[0] "이여" _args[1]>><<else>><<himPost "이여" _args[0]>><</if>><</widget>>
<<widget "him_iya">><<if _args[0] isnot undefined>><<himPost _args[0] "이야" _args[1]>><<else>><<himPost "이야" _args[0]>><</if>><</widget>>
<<widget "him_uro">><<if _args[0] isnot undefined>><<himPost _args[0] "으로" _args[1]>><<else>><<himPost "으로" _args[0]>><</if>><</widget>>
<<widget "him_uroseo">><<if _args[0] isnot undefined>><<himPost _args[0] "으로서" _args[1]>><<else>><<himPost "으로서" _args[0]>><</if>><</widget>>
<<widget "him_urosseo">><<if _args[0] isnot undefined>><<himPost _args[0] "으로써" _args[1]>><<else>><<himPost "으로써" _args[0]>><</if>><</widget>>
<<widget "him_urobuter">><<if _args[0] isnot undefined>><<himPost _args[0] "으로부터" _args[1]>><<else>><<himPost "으로부터" _args[0]>><</if>><</widget>>
<<widget "him_ira">><<if _args[0] isnot undefined>><<himPost _args[0] "이라" _args[1]>><<else>><<himPost "이라" _args[0]>><</if>><</widget>>
<<widget "him_irago">><<if _args[0] isnot undefined>><<himPost _args[0] "이라고" _args[1]>><<else>><<himPost "이라고" _args[0]>><</if>><</widget>>
<<widget "him_ina">><<if _args[0] isnot undefined>><<himPost _args[0] "이나" _args[1]>><<else>><<himPost "이나" _args[0]>><</if>><</widget>>
<<widget "him_iran">><<if _args[0] isnot undefined>><<himPost _args[0] "이란" _args[1]>><<else>><<himPost "이란" _args[0]>><</if>><</widget>>
<<widget "him_idunga">><<if _args[0] isnot undefined>><<himPost _args[0] "이든가" _args[1]>><<else>><<himPost "이든가" _args[0]>><</if>><</widget>>
<<widget "him_idonga">><<if _args[0] isnot undefined>><<himPost _args[0] "이던가" _args[1]>><<else>><<himPost "이던가" _args[0]>><</if>><</widget>>
<<widget "him_idunji">><<if _args[0] isnot undefined>><<himPost _args[0] "이든지" _args[1]>><<else>><<himPost "이든지" _args[0]>><</if>><</widget>>
<<widget "him_idonji">><<if _args[0] isnot undefined>><<himPost _args[0] "이던지" _args[1]>><<else>><<himPost "이던지" _args[0]>><</if>><</widget>>
<<widget "him_iyamalro">><<if _args[0] isnot undefined>><<himPost _args[0] "이야말로" _args[1]>><<else>><<himPost "이야말로" _args[0]>><</if>><</widget>>
<<widget "him_iguna">><<if _args[0] isnot undefined>><<himPost _args[0] "이구나" _args[1]>><<else>><<himPost "이구나" _args[0]>><</if>><</widget>>
<<widget "him_ida">><<if _args[0] isnot undefined>><<himPost _args[0] "이다" _args[1]>><<else>><<himPost "이다" _args[0]>><</if>><</widget>>
<<widget "him_iji">><<if _args[0] isnot undefined>><<himPost _args[0] "이지" _args[1]>><<else>><<himPost "이지" _args[0]>><</if>><</widget>>
/* His (소유대명사;그의 것)는 His (소유격, 그의) 와 중복되므로 대신, Hers (그녀의 것)으로 사용함 */
/* <<Hers_rul>> = <<Hers>>를, <<Hers_rul 1>> = <<Hers 1>>를 */
<<widget "Hers_nun">><<if _args[0] isnot undefined>><<HersPost _args[0] "은" _args[1]>><<else>><<HersPost "은" _args[0]>><</if>><</widget>>
<<widget "Hers_ga">><<if _args[0] isnot undefined>><<HersPost _args[0] "이" _args[1]>><<else>><<HersPost "이" _args[0]>><</if>><</widget>>
<<widget "Hers_rul">><<if _args[0] isnot undefined>><<HersPost _args[0] "을" _args[1]>><<else>><<HersPost "을" _args[0]>><</if>><</widget>>
<<widget "Hers_wa">><<if _args[0] isnot undefined>><<HersPost _args[0] "과" _args[1]>><<else>><<HersPost "과" _args[0]>><</if>><</widget>>
<<widget "Hers_rang">><<if _args[0] isnot undefined>><<HersPost _args[0] "이랑" _args[1]>><<else>><<HersPost "이랑" _args[0]>><</if>><</widget>>
<<widget "Hers_ya">><<if _args[0] isnot undefined>><<HersPost _args[0] "아" _args[1]>><<else>><<HersPost "아" _args[0]>><</if>><</widget>>
<<widget "Hers_yo">><<if _args[0] isnot undefined>><<HersPost _args[0] "이여" _args[1]>><<else>><<HersPost "이여" _args[0]>><</if>><</widget>>
<<widget "Hers_iya">><<if _args[0] isnot undefined>><<HersPost _args[0] "이야" _args[1]>><<else>><<HersPost "이야" _args[0]>><</if>><</widget>>
<<widget "Hers_ro">><<if _args[0] isnot undefined>><<HersPost _args[0] "으로" _args[1]>><<else>><<HersPost "으로" _args[0]>><</if>><</widget>>
<<widget "Hers_roseo">><<if _args[0] isnot undefined>><<HersPost _args[0] "으로서" _args[1]>><<else>><<HersPost "으로서" _args[0]>><</if>><</widget>>
<<widget "Hers_rosseo">><<if _args[0] isnot undefined>><<HersPost _args[0] "으로써" _args[1]>><<else>><<HersPost "으로써" _args[0]>><</if>><</widget>>
<<widget "Hers_robuter">><<if _args[0] isnot undefined>><<HersPost _args[0] "으로부터" _args[1]>><<else>><<HersPost "으로부터" _args[0]>><</if>><</widget>>
<<widget "Hers_ra">><<if _args[0] isnot undefined>><<HersPost _args[0] "이라" _args[1]>><<else>><<HersPost "이라" _args[0]>><</if>><</widget>>
<<widget "Hers_rago">><<if _args[0] isnot undefined>><<HersPost _args[0] "이라고" _args[1]>><<else>><<HersPost "이라고" _args[0]>><</if>><</widget>>
<<widget "Hers_na">><<if _args[0] isnot undefined>><<HersPost _args[0] "이나" _args[1]>><<else>><<HersPost "이나" _args[0]>><</if>><</widget>>
<<widget "Hers_ran">><<if _args[0] isnot undefined>><<HersPost _args[0] "이란" _args[1]>><<else>><<HersPost "이란" _args[0]>><</if>><</widget>>
<<widget "Hers_dunga">><<if _args[0] isnot undefined>><<HersPost _args[0] "이든가" _args[1]>><<else>><<HersPost "이든가" _args[0]>><</if>><</widget>>
<<widget "Hers_donga">><<if _args[0] isnot undefined>><<HersPost _args[0] "이던가" _args[1]>><<else>><<HersPost "이던가" _args[0]>><</if>><</widget>>
<<widget "Hers_dunji">><<if _args[0] isnot undefined>><<HersPost _args[0] "이든지" _args[1]>><<else>><<HersPost "이든지" _args[0]>><</if>><</widget>>
<<widget "Hers_donji">><<if _args[0] isnot undefined>><<HersPost _args[0] "이던지" _args[1]>><<else>><<HersPost "이던지" _args[0]>><</if>><</widget>>
<<widget "Hers_yamalro">><<if _args[0] isnot undefined>><<HersPost _args[0] "이야말로" _args[1]>><<else>><<HersPost "이야말로" _args[0]>><</if>><</widget>>
<<widget "Hers_guna">><<if _args[0] isnot undefined>><<HersPost _args[0] "이구나" _args[1]>><<else>><<HersPost "이구나" _args[0]>><</if>><</widget>>
<<widget "Hers_da">><<if _args[0] isnot undefined>><<HersPost _args[0] "이다" _args[1]>><<else>><<HersPost "이다" _args[0]>><</if>><</widget>>
<<widget "Hers_ji">><<if _args[0] isnot undefined>><<HersPost _args[0] "이지" _args[1]>><<else>><<HersPost "이지" _args[0]>><</if>><</widget>>
/* <<hers_rul>> = <<hers>>를, <<hers_rul 1>> = <<hers 1>>를 */
<<widget "hers_nun">><<if _args[0] isnot undefined>><<hersPost _args[0] "은" _args[1]>><<else>><<hersPost "은" _args[0]>><</if>><</widget>>
<<widget "hers_ga">><<if _args[0] isnot undefined>><<hersPost _args[0] "이" _args[1]>><<else>><<hersPost "이" _args[0]>><</if>><</widget>>
<<widget "hers_rul">><<if _args[0] isnot undefined>><<hersPost _args[0] "을" _args[1]>><<else>><<hersPost "을" _args[0]>><</if>><</widget>>
<<widget "hers_wa">><<if _args[0] isnot undefined>><<hersPost _args[0] "과" _args[1]>><<else>><<hersPost "과" _args[0]>><</if>><</widget>>
<<widget "hers_rang">><<if _args[0] isnot undefined>><<hersPost _args[0] "이랑" _args[1]>><<else>><<hersPost "이랑" _args[0]>><</if>><</widget>>
<<widget "hers_ya">><<if _args[0] isnot undefined>><<hersPost _args[0] "아" _args[1]>><<else>><<hersPost "아" _args[0]>><</if>><</widget>>
<<widget "hers_yo">><<if _args[0] isnot undefined>><<hersPost _args[0] "이여" _args[1]>><<else>><<hersPost "이여" _args[0]>><</if>><</widget>>
<<widget "hers_iya">><<if _args[0] isnot undefined>><<hersPost _args[0] "이야" _args[1]>><<else>><<hersPost "이야" _args[0]>><</if>><</widget>>
<<widget "hers_ro">><<if _args[0] isnot undefined>><<hersPost _args[0] "으로" _args[1]>><<else>><<hersPost "으로" _args[0]>><</if>><</widget>>
<<widget "hers_roseo">><<if _args[0] isnot undefined>><<hersPost _args[0] "으로서" _args[1]>><<else>><<hersPost "으로서" _args[0]>><</if>><</widget>>
<<widget "hers_rosseo">><<if _args[0] isnot undefined>><<hersPost _args[0] "으로써" _args[1]>><<else>><<hersPost "으로써" _args[0]>><</if>><</widget>>
<<widget "hers_robuter">><<if _args[0] isnot undefined>><<hersPost _args[0] "으로부터" _args[1]>><<else>><<hersPost "으로부터" _args[0]>><</if>><</widget>>
<<widget "hers_ra">><<if _args[0] isnot undefined>><<hersPost _args[0] "이라" _args[1]>><<else>><<hersPost "이라" _args[0]>><</if>><</widget>>
<<widget "hers_rago">><<if _args[0] isnot undefined>><<hersPost _args[0] "이라고" _args[1]>><<else>><<hersPost "이라고" _args[0]>><</if>><</widget>>
<<widget "hers_na">><<if _args[0] isnot undefined>><<hersPost _args[0] "이나" _args[1]>><<else>><<hersPost "이나" _args[0]>><</if>><</widget>>
<<widget "hers_ran">><<if _args[0] isnot undefined>><<hersPost _args[0] "이란" _args[1]>><<else>><<hersPost "이란" _args[0]>><</if>><</widget>>
<<widget "hers_dunga">><<if _args[0] isnot undefined>><<hersPost _args[0] "이든가" _args[1]>><<else>><<hersPost "이든가" _args[0]>><</if>><</widget>>
<<widget "hers_donga">><<if _args[0] isnot undefined>><<hersPost _args[0] "이던가" _args[1]>><<else>><<hersPost "이던가" _args[0]>><</if>><</widget>>
<<widget "hers_dunji">><<if _args[0] isnot undefined>><<hersPost _args[0] "이든지" _args[1]>><<else>><<hersPost "이든지" _args[0]>><</if>><</widget>>
<<widget "hers_donji">><<if _args[0] isnot undefined>><<hersPost _args[0] "이던지" _args[1]>><<else>><<hersPost "이던지" _args[0]>><</if>><</widget>>
<<widget "hers_yamalro">><<if _args[0] isnot undefined>><<hersPost _args[0] "이야말로" _args[1]>><<else>><<hersPost "이야말로" _args[0]>><</if>><</widget>>
<<widget "hers_guna">><<if _args[0] isnot undefined>><<hersPost _args[0] "이구나" _args[1]>><<else>><<hersPost "이구나" _args[0]>><</if>><</widget>>
<<widget "hers_da">><<if _args[0] isnot undefined>><<hersPost _args[0] "이다" _args[1]>><<else>><<hersPost "이다" _args[0]>><</if>><</widget>>
<<widget "hers_ji">><<if _args[0] isnot undefined>><<hersPost _args[0] "이지" _args[1]>><<else>><<hersPost "이지" _args[0]>><</if>><</widget>>
/* 소유격 (his) 은 같은 "의"가 붙는데 조사처리할 것은 없지만 띄어쓰기 문제도 있고 하니 추가. <<Her>> 나 <<her>> 는 안 쓰는 듯. 무시 */
/* <<His_yi>> = <<His>>의 */
<<widget "His_yi">><<if _args[0] isnot undefined>><<HisPost _args[0] "의" _args[1]>><<else>><<HisPost "의" _args[0]>><</if>><</widget>>
<<widget "his_yi">><<if _args[0] isnot undefined>><<hisPost _args[0] "의" _args[1]>><<else>><<hisPost "의" _args[0]>><</if>><</widget>>
/* Hes, Shes (He's, She's) 는 <<He_nun>> ~했다. 로 번역할 때 쓰는 것이 바람직하므로 일단 무시. */
/* TODO : 필요하면 추가할것 */
/* <<Himself_rul>> = <<Himself>>를, <<Himself_rul 1>> = <<Himself 1>>를 */
<<widget "Himself_nun">><<if _args[0] isnot undefined>><<HimselfPost _args[0] "은" _args[1]>><<else>><<HimselfPost "은" _args[0]>><</if>><</widget>>
<<widget "Himself_ga">><<if _args[0] isnot undefined>><<HimselfPost _args[0] "이" _args[1]>><<else>><<HimselfPost "이" _args[0]>><</if>><</widget>>
<<widget "Himself_rul">><<if _args[0] isnot undefined>><<HimselfPost _args[0] "을" _args[1]>><<else>><<HimselfPost "을" _args[0]>><</if>><</widget>>
<<widget "Himself_wa">><<if _args[0] isnot undefined>><<HimselfPost _args[0] "과" _args[1]>><<else>><<HimselfPost "과" _args[0]>><</if>><</widget>>
<<widget "Himself_rang">><<if _args[0] isnot undefined>><<HimselfPost _args[0] "이랑" _args[1]>><<else>><<HimselfPost "이랑" _args[0]>><</if>><</widget>>
<<widget "Himself_ya">><<if _args[0] isnot undefined>><<HimselfPost _args[0] "아" _args[1]>><<else>><<HimselfPost "아" _args[0]>><</if>><</widget>>
<<widget "Himself_yo">><<if _args[0] isnot undefined>><<HimselfPost _args[0] "이여" _args[1]>><<else>><<HimselfPost "이여" _args[0]>><</if>><</widget>>
<<widget "Himself_iya">><<if _args[0] isnot undefined>><<HimselfPost _args[0] "이야" _args[1]>><<else>><<HimselfPost "이야" _args[0]>><</if>><</widget>>
<<widget "Himself_ro">><<if _args[0] isnot undefined>><<HimselfPost _args[0] "으로" _args[1]>><<else>><<HimselfPost "으로" _args[0]>><</if>><</widget>>
<<widget "Himself_roseo">><<if _args[0] isnot undefined>><<HimselfPost _args[0] "으로서" _args[1]>><<else>><<HimselfPost "으로서" _args[0]>><</if>><</widget>>
<<widget "Himself_rosseo">><<if _args[0] isnot undefined>><<HimselfPost _args[0] "으로써" _args[1]>><<else>><<HimselfPost "으로써" _args[0]>><</if>><</widget>>
<<widget "Himself_robuter">><<if _args[0] isnot undefined>><<HimselfPost _args[0] "으로부터" _args[1]>><<else>><<HimselfPost "으로부터" _args[0]>><</if>><</widget>>
<<widget "Himself_ra">><<if _args[0] isnot undefined>><<HimselfPost _args[0] "이라" _args[1]>><<else>><<HimselfPost "이라" _args[0]>><</if>><</widget>>
<<widget "Himself_rago">><<if _args[0] isnot undefined>><<HimselfPost _args[0] "이라고" _args[1]>><<else>><<HimselfPost "이라고" _args[0]>><</if>><</widget>>
<<widget "Himself_na">><<if _args[0] isnot undefined>><<HimselfPost _args[0] "이나" _args[1]>><<else>><<HimselfPost "이나" _args[0]>><</if>><</widget>>
<<widget "Himself_ran">><<if _args[0] isnot undefined>><<HimselfPost _args[0] "이란" _args[1]>><<else>><<HimselfPost "이란" _args[0]>><</if>><</widget>>
<<widget "Himself_dunga">><<if _args[0] isnot undefined>><<HimselfPost _args[0] "이든가" _args[1]>><<else>><<HimselfPost "이든가" _args[0]>><</if>><</widget>>
<<widget "Himself_donga">><<if _args[0] isnot undefined>><<HimselfPost _args[0] "이던가" _args[1]>><<else>><<HimselfPost "이던가" _args[0]>><</if>><</widget>>
<<widget "Himself_dunji">><<if _args[0] isnot undefined>><<HimselfPost _args[0] "이든지" _args[1]>><<else>><<HimselfPost "이든지" _args[0]>><</if>><</widget>>
<<widget "Himself_donji">><<if _args[0] isnot undefined>><<HimselfPost _args[0] "이던지" _args[1]>><<else>><<HimselfPost "이던지" _args[0]>><</if>><</widget>>
<<widget "Himself_yamalro">><<if _args[0] isnot undefined>><<HimselfPost _args[0] "이야말로" _args[1]>><<else>><<HimselfPost "이야말로" _args[0]>><</if>><</widget>>
<<widget "Himself_guna">><<if _args[0] isnot undefined>><<HimselfPost _args[0] "이구나" _args[1]>><<else>><<HimselfPost "이구나" _args[0]>><</if>><</widget>>
<<widget "Himself_da">><<if _args[0] isnot undefined>><<HimselfPost _args[0] "이다" _args[1]>><<else>><<HimselfPost "이다" _args[0]>><</if>><</widget>>
<<widget "Himself_ji">><<if _args[0] isnot undefined>><<HimselfPost _args[0] "이지" _args[1]>><<else>><<HimselfPost "이지" _args[0]>><</if>><</widget>>
<<widget "Himself_yi">><<if _args[0] isnot undefined>><<HimselfPost _args[0] "의" _args[1]>><<else>><<HimselfPost "의" _args[0]>><</if>><</widget>>
/* <<himself_rul>> = <<himself>>를, <<himself_rul 1>> = <<himself 1>>를 */
<<widget "himself_nun">><<if _args[0] isnot undefined>><<himselfPost _args[0] "은" _args[1]>><<else>><<himselfPost "은" _args[0]>><</if>><</widget>>
<<widget "himself_ga">><<if _args[0] isnot undefined>><<himselfPost _args[0] "이" _args[1]>><<else>><<himselfPost "이" _args[0]>><</if>><</widget>>
<<widget "himself_rul">><<if _args[0] isnot undefined>><<himselfPost _args[0] "을" _args[1]>><<else>><<himselfPost "을" _args[0]>><</if>><</widget>>
<<widget "himself_wa">><<if _args[0] isnot undefined>><<himselfPost _args[0] "과" _args[1]>><<else>><<himselfPost "과" _args[0]>><</if>><</widget>>
<<widget "himself_rang">><<if _args[0] isnot undefined>><<himselfPost _args[0] "이랑" _args[1]>><<else>><<himselfPost "이랑" _args[0]>><</if>><</widget>>
<<widget "himself_ya">><<if _args[0] isnot undefined>><<himselfPost _args[0] "아" _args[1]>><<else>><<himselfPost "아" _args[0]>><</if>><</widget>>
<<widget "himself_yo">><<if _args[0] isnot undefined>><<himselfPost _args[0] "이여" _args[1]>><<else>><<himselfPost "이여" _args[0]>><</if>><</widget>>
<<widget "himself_iya">><<if _args[0] isnot undefined>><<himselfPost _args[0] "이야" _args[1]>><<else>><<himselfPost "이야" _args[0]>><</if>><</widget>>
<<widget "himself_ro">><<if _args[0] isnot undefined>><<himselfPost _args[0] "으로" _args[1]>><<else>><<himselfPost "으로" _args[0]>><</if>><</widget>>
<<widget "himself_roseo">><<if _args[0] isnot undefined>><<himselfPost _args[0] "으로서" _args[1]>><<else>><<himselfPost "으로서" _args[0]>><</if>><</widget>>
<<widget "himself_rosseo">><<if _args[0] isnot undefined>><<himselfPost _args[0] "으로써" _args[1]>><<else>><<himselfPost "으로써" _args[0]>><</if>><</widget>>
<<widget "himself_robuter">><<if _args[0] isnot undefined>><<himselfPost _args[0] "으로부터" _args[1]>><<else>><<himselfPost "으로부터" _args[0]>><</if>><</widget>>
<<widget "himself_ra">><<if _args[0] isnot undefined>><<himselfPost _args[0] "이라" _args[1]>><<else>><<himselfPost "이라" _args[0]>><</if>><</widget>>
<<widget "himself_rago">><<if _args[0] isnot undefined>><<himselfPost _args[0] "이라고" _args[1]>><<else>><<himselfPost "이라고" _args[0]>><</if>><</widget>>
<<widget "himself_na">><<if _args[0] isnot undefined>><<himselfPost _args[0] "이나" _args[1]>><<else>><<himselfPost "이나" _args[0]>><</if>><</widget>>
<<widget "himself_ran">><<if _args[0] isnot undefined>><<himselfPost _args[0] "이란" _args[1]>><<else>><<himselfPost "이란" _args[0]>><</if>><</widget>>
<<widget "himself_dunga">><<if _args[0] isnot undefined>><<himselfPost _args[0] "이든가" _args[1]>><<else>><<himselfPost "이든가" _args[0]>><</if>><</widget>>
<<widget "himself_donga">><<if _args[0] isnot undefined>><<himselfPost _args[0] "이던가" _args[1]>><<else>><<himselfPost "이던가" _args[0]>><</if>><</widget>>
<<widget "himself_dunji">><<if _args[0] isnot undefined>><<himselfPost _args[0] "이든지" _args[1]>><<else>><<himselfPost "이든지" _args[0]>><</if>><</widget>>
<<widget "himself_donji">><<if _args[0] isnot undefined>><<himselfPost _args[0] "이던지" _args[1]>><<else>><<himselfPost "이던지" _args[0]>><</if>><</widget>>
<<widget "himself_yamalro">><<if _args[0] isnot undefined>><<himselfPost _args[0] "이야말로" _args[1]>><<else>><<himselfPost "이야말로" _args[0]>><</if>><</widget>>
<<widget "himself_guna">><<if _args[0] isnot undefined>><<himselfPost _args[0] "이구나" _args[1]>><<else>><<himselfPost "이구나" _args[0]>><</if>><</widget>>
<<widget "himself_da">><<if _args[0] isnot undefined>><<himselfPost _args[0] "이다" _args[1]>><<else>><<himselfPost "이다" _args[0]>><</if>><</widget>>
<<widget "himself_ji">><<if _args[0] isnot undefined>><<himselfPost _args[0] "이지" _args[1]>><<else>><<himselfPost "이지" _args[0]>><</if>><</widget>>
<<widget "himself_yi">><<if _args[0] isnot undefined>><<himselfPost _args[0] "의" _args[1]>><<else>><<himselfPost "의" _args[0]>><</if>><</widget>>
/* <<bHe_nun>> = <<bHe>>는, <<bHe_nun 1>> = <<bHe 1>>는 */
<<widget "bHe_nun">><<if _args[0] isnot undefined>><<bHePost _args[0] "은" _args[1]>><<else>><<bHePost "은" _args[0]>><</if>><</widget>>
<<widget "bHe_ga">><<if _args[0] isnot undefined>><<bHePost _args[0] "이" _args[1]>><<else>><<bHePost "이" _args[0]>><</if>><</widget>>
<<widget "bHe_rul">><<if _args[0] isnot undefined>><<bHePost _args[0] "을" _args[1]>><<else>><<bHePost "을" _args[0]>><</if>><</widget>>
<<widget "bHe_wa">><<if _args[0] isnot undefined>><<bHePost _args[0] "과" _args[1]>><<else>><<bHePost "과" _args[0]>><</if>><</widget>>
<<widget "bHe_rang">><<if _args[0] isnot undefined>><<bHePost _args[0] "이랑" _args[1]>><<else>><<bHePost "이랑" _args[0]>><</if>><</widget>>
<<widget "bHe_ya">><<if _args[0] isnot undefined>><<bHePost _args[0] "아" _args[1]>><<else>><<bHePost "아" _args[0]>><</if>><</widget>>
<<widget "bHe_yo">><<if _args[0] isnot undefined>><<bHePost _args[0] "이여" _args[1]>><<else>><<bHePost "이여" _args[0]>><</if>><</widget>>
<<widget "bHe_iya">><<if _args[0] isnot undefined>><<bHePost _args[0] "이야" _args[1]>><<else>><<bHePost "이야" _args[0]>><</if>><</widget>>
<<widget "bHe_ro">><<if _args[0] isnot undefined>><<bHePost _args[0] "으로" _args[1]>><<else>><<bHePost "으로" _args[0]>><</if>><</widget>>
<<widget "bHe_roseo">><<if _args[0] isnot undefined>><<bHePost _args[0] "으로서" _args[1]>><<else>><<bHePost "으로서" _args[0]>><</if>><</widget>>
<<widget "bHe_rosseo">><<if _args[0] isnot undefined>><<bHePost _args[0] "으로써" _args[1]>><<else>><<bHePost "으로써" _args[0]>><</if>><</widget>>
<<widget "bHe_robuter">><<if _args[0] isnot undefined>><<bHePost _args[0] "으로부터" _args[1]>><<else>><<bHePost "으로부터" _args[0]>><</if>><</widget>>
<<widget "bHe_ra">><<if _args[0] isnot undefined>><<bHePost _args[0] "이라" _args[1]>><<else>><<bHePost "이라" _args[0]>><</if>><</widget>>
<<widget "bHe_rago">><<if _args[0] isnot undefined>><<bHePost _args[0] "이라고" _args[1]>><<else>><<bHePost "이라고" _args[0]>><</if>><</widget>>
<<widget "bHe_na">><<if _args[0] isnot undefined>><<bHePost _args[0] "이나" _args[1]>><<else>><<bHePost "이나" _args[0]>><</if>><</widget>>
<<widget "bHe_ran">><<if _args[0] isnot undefined>><<bHePost _args[0] "이란" _args[1]>><<else>><<bHePost "이란" _args[0]>><</if>><</widget>>
<<widget "bHe_dunga">><<if _args[0] isnot undefined>><<bHePost _args[0] "이든가" _args[1]>><<else>><<bHePost "이든가" _args[0]>><</if>><</widget>>
<<widget "bHe_donga">><<if _args[0] isnot undefined>><<bHePost _args[0] "이던가" _args[1]>><<else>><<bHePost "이던가" _args[0]>><</if>><</widget>>
<<widget "bHe_dunji">><<if _args[0] isnot undefined>><<bHePost _args[0] "이든지" _args[1]>><<else>><<bHePost "이든지" _args[0]>><</if>><</widget>>
<<widget "bHe_donji">><<if _args[0] isnot undefined>><<bHePost _args[0] "이던지" _args[1]>><<else>><<bHePost "이던지" _args[0]>><</if>><</widget>>
<<widget "bHe_yamalro">><<if _args[0] isnot undefined>><<bHePost _args[0] "이야말로" _args[1]>><<else>><<bHePost "이야말로" _args[0]>><</if>><</widget>>
<<widget "bHe_guna">><<if _args[0] isnot undefined>><<bHePost _args[0] "이구나" _args[1]>><<else>><<bHePost "이구나" _args[0]>><</if>><</widget>>
<<widget "bHe_da">><<if _args[0] isnot undefined>><<bHePost _args[0] "이다" _args[1]>><<else>><<bHePost "이다" _args[0]>><</if>><</widget>>
<<widget "bHe_ji">><<if _args[0] isnot undefined>><<bHePost _args[0] "이지" _args[1]>><<else>><<bHePost "이지" _args[0]>><</if>><</widget>>
/* <<bhe_nun>> = <<bhe>>는, <<bhe_nun 1>> = <<bhe 1>>는 */
<<widget "bhe_nun">><<if _args[0] isnot undefined>><<bhePost _args[0] "은" _args[1]>><<else>><<bhePost "은" _args[0]>><</if>><</widget>>
<<widget "bhe_ga">><<if _args[0] isnot undefined>><<bhePost _args[0] "이" _args[1]>><<else>><<bhePost "이" _args[0]>><</if>><</widget>>
<<widget "bhe_rul">><<if _args[0] isnot undefined>><<bhePost _args[0] "을" _args[1]>><<else>><<bhePost "을" _args[0]>><</if>><</widget>>
<<widget "bhe_wa">><<if _args[0] isnot undefined>><<bhePost _args[0] "과" _args[1]>><<else>><<bhePost "과" _args[0]>><</if>><</widget>>
<<widget "bhe_rang">><<if _args[0] isnot undefined>><<bhePost _args[0] "이랑" _args[1]>><<else>><<bhePost "이랑" _args[0]>><</if>><</widget>>
<<widget "bhe_ya">><<if _args[0] isnot undefined>><<bhePost _args[0] "아" _args[1]>><<else>><<bhePost "아" _args[0]>><</if>><</widget>>
<<widget "bhe_yo">><<if _args[0] isnot undefined>><<bhePost _args[0] "이여" _args[1]>><<else>><<bhePost "이여" _args[0]>><</if>><</widget>>
<<widget "bhe_iya">><<if _args[0] isnot undefined>><<bhePost _args[0] "이야" _args[1]>><<else>><<bhePost "이야" _args[0]>><</if>><</widget>>
<<widget "bhe_ro">><<if _args[0] isnot undefined>><<bhePost _args[0] "으로" _args[1]>><<else>><<bhePost "으로" _args[0]>><</if>><</widget>>
<<widget "bhe_roseo">><<if _args[0] isnot undefined>><<bhePost _args[0] "으로서" _args[1]>><<else>><<bhePost "으로서" _args[0]>><</if>><</widget>>
<<widget "bhe_rosseo">><<if _args[0] isnot undefined>><<bhePost _args[0] "으로써" _args[1]>><<else>><<bhePost "으로써" _args[0]>><</if>><</widget>>
<<widget "bhe_robuter">><<if _args[0] isnot undefined>><<bhePost _args[0] "으로부터" _args[1]>><<else>><<bhePost "으로부터" _args[0]>><</if>><</widget>>
<<widget "bhe_ra">><<if _args[0] isnot undefined>><<bhePost _args[0] "이라" _args[1]>><<else>><<bhePost "이라" _args[0]>><</if>><</widget>>
<<widget "bhe_rago">><<if _args[0] isnot undefined>><<bhePost _args[0] "이라고" _args[1]>><<else>><<bhePost "이라고" _args[0]>><</if>><</widget>>
<<widget "bhe_na">><<if _args[0] isnot undefined>><<bhePost _args[0] "이나" _args[1]>><<else>><<bhePost "이나" _args[0]>><</if>><</widget>>
<<widget "bhe_ran">><<if _args[0] isnot undefined>><<bhePost _args[0] "이란" _args[1]>><<else>><<bhePost "이란" _args[0]>><</if>><</widget>>
<<widget "bhe_dunga">><<if _args[0] isnot undefined>><<bhePost _args[0] "이든가" _args[1]>><<else>><<bhePost "이든가" _args[0]>><</if>><</widget>>
<<widget "bhe_donga">><<if _args[0] isnot undefined>><<bhePost _args[0] "이던가" _args[1]>><<else>><<bhePost "이던가" _args[0]>><</if>><</widget>>
<<widget "bhe_dunji">><<if _args[0] isnot undefined>><<bhePost _args[0] "이든지" _args[1]>><<else>><<bhePost "이든지" _args[0]>><</if>><</widget>>
<<widget "bhe_donji">><<if _args[0] isnot undefined>><<bhePost _args[0] "이던지" _args[1]>><<else>><<bhePost "이던지" _args[0]>><</if>><</widget>>
<<widget "bhe_yamalro">><<if _args[0] isnot undefined>><<bhePost _args[0] "이야말로" _args[1]>><<else>><<bhePost "이야말로" _args[0]>><</if>><</widget>>
<<widget "bhe_guna">><<if _args[0] isnot undefined>><<bhePost _args[0] "이구나" _args[1]>><<else>><<bhePost "이구나" _args[0]>><</if>><</widget>>
<<widget "bhe_da">><<if _args[0] isnot undefined>><<bhePost _args[0] "이다" _args[1]>><<else>><<bhePost "이다" _args[0]>><</if>><</widget>>
<<widget "bhe_ji">><<if _args[0] isnot undefined>><<bhePost _args[0] "이지" _args[1]>><<else>><<bhePost "이지" _args[0]>><</if>><</widget>>
/* <<bHimself_nun>> = <<bHimself>>는, <<bHimself_nun 1>> = <<bHimself 1>>는 */
<<widget "bHimself_nun">><<if _args[0] isnot undefined>><<bHimselfPost _args[0] "은" _args[1]>><<else>><<bHimselfPost "은" _args[0]>><</if>><</widget>>
<<widget "bHimself_ga">><<if _args[0] isnot undefined>><<bHimselfPost _args[0] "이" _args[1]>><<else>><<bHimselfPost "이" _args[0]>><</if>><</widget>>
<<widget "bHimself_rul">><<if _args[0] isnot undefined>><<bHimselfPost _args[0] "을" _args[1]>><<else>><<bHimselfPost "을" _args[0]>><</if>><</widget>>
<<widget "bHimself_wa">><<if _args[0] isnot undefined>><<bHimselfPost _args[0] "과" _args[1]>><<else>><<bHimselfPost "과" _args[0]>><</if>><</widget>>
<<widget "bHimself_rang">><<if _args[0] isnot undefined>><<bHimselfPost _args[0] "이랑" _args[1]>><<else>><<bHimselfPost "이랑" _args[0]>><</if>><</widget>>
<<widget "bHimself_ya">><<if _args[0] isnot undefined>><<bHimselfPost _args[0] "아" _args[1]>><<else>><<bHimselfPost "아" _args[0]>><</if>><</widget>>
<<widget "bHimself_yo">><<if _args[0] isnot undefined>><<bHimselfPost _args[0] "이여" _args[1]>><<else>><<bHimselfPost "이여" _args[0]>><</if>><</widget>>
<<widget "bHimself_iya">><<if _args[0] isnot undefined>><<bHimselfPost _args[0] "이야" _args[1]>><<else>><<bHimselfPost "이야" _args[0]>><</if>><</widget>>
<<widget "bHimself_ro">><<if _args[0] isnot undefined>><<bHimselfPost _args[0] "으로" _args[1]>><<else>><<bHimselfPost "으로" _args[0]>><</if>><</widget>>
<<widget "bHimself_roseo">><<if _args[0] isnot undefined>><<bHimselfPost _args[0] "으로서" _args[1]>><<else>><<bHimselfPost "으로서" _args[0]>><</if>><</widget>>
<<widget "bHimself_rosseo">><<if _args[0] isnot undefined>><<bHimselfPost _args[0] "으로써" _args[1]>><<else>><<bHimselfPost "으로써" _args[0]>><</if>><</widget>>
<<widget "bHimself_robuter">><<if _args[0] isnot undefined>><<bHimselfPost _args[0] "으로부터" _args[1]>><<else>><<bHimselfPost "으로부터" _args[0]>><</if>><</widget>>
<<widget "bHimself_ra">><<if _args[0] isnot undefined>><<bHimselfPost _args[0] "이라" _args[1]>><<else>><<bHimselfPost "이라" _args[0]>><</if>><</widget>>
<<widget "bHimself_rago">><<if _args[0] isnot undefined>><<bHimselfPost _args[0] "이라고" _args[1]>><<else>><<bHimselfPost "이라고" _args[0]>><</if>><</widget>>
<<widget "bHimself_na">><<if _args[0] isnot undefined>><<bHimselfPost _args[0] "이나" _args[1]>><<else>><<bHimselfPost "이나" _args[0]>><</if>><</widget>>
<<widget "bHimself_ran">><<if _args[0] isnot undefined>><<bHimselfPost _args[0] "이란" _args[1]>><<else>><<bHimselfPost "이란" _args[0]>><</if>><</widget>>
<<widget "bHimself_dunga">><<if _args[0] isnot undefined>><<bHimselfPost _args[0] "이든가" _args[1]>><<else>><<bHimselfPost "이든가" _args[0]>><</if>><</widget>>
<<widget "bHimself_donga">><<if _args[0] isnot undefined>><<bHimselfPost _args[0] "이던가" _args[1]>><<else>><<bHimselfPost "이던가" _args[0]>><</if>><</widget>>
<<widget "bHimself_dunji">><<if _args[0] isnot undefined>><<bHimselfPost _args[0] "이든지" _args[1]>><<else>><<bHimselfPost "이든지" _args[0]>><</if>><</widget>>
<<widget "bHimself_donji">><<if _args[0] isnot undefined>><<bHimselfPost _args[0] "이던지" _args[1]>><<else>><<bHimselfPost "이던지" _args[0]>><</if>><</widget>>
<<widget "bHimself_yamalro">><<if _args[0] isnot undefined>><<bHimselfPost _args[0] "이야말로" _args[1]>><<else>><<bHimselfPost "이야말로" _args[0]>><</if>><</widget>>
<<widget "bHimself_guna">><<if _args[0] isnot undefined>><<bHimselfPost _args[0] "이구나" _args[1]>><<else>><<bHimselfPost "이구나" _args[0]>><</if>><</widget>>
<<widget "bHimself_da">><<if _args[0] isnot undefined>><<bHimselfPost _args[0] "이다" _args[1]>><<else>><<bHimselfPost "이다" _args[0]>><</if>><</widget>>
<<widget "bHimself_ji">><<if _args[0] isnot undefined>><<bHimselfPost _args[0] "이지" _args[1]>><<else>><<bHimselfPost "이지" _args[0]>><</if>><</widget>>
<<widget "bHimself_yi">><<if _args[0] isnot undefined>><<bHimselfPost _args[0] "의" _args[1]>><<else>><<bHimselfPost "의" _args[0]>><</if>><</widget>>
/* <<bhimself_nun>> = <<bhimself>>는, <<bhimself_nun 1>> = <<bhimself 1>>는 */
<<widget "bhimself_nun">><<if _args[0] isnot undefined>><<bhimselfPost _args[0] "은" _args[1]>><<else>><<bhimselfPost "은" _args[0]>><</if>><</widget>>
<<widget "bhimself_ga">><<if _args[0] isnot undefined>><<bhimselfPost _args[0] "이" _args[1]>><<else>><<bhimselfPost "이" _args[0]>><</if>><</widget>>
<<widget "bhimself_rul">><<if _args[0] isnot undefined>><<bhimselfPost _args[0] "을" _args[1]>><<else>><<bhimselfPost "을" _args[0]>><</if>><</widget>>
<<widget "bhimself_wa">><<if _args[0] isnot undefined>><<bhimselfPost _args[0] "과" _args[1]>><<else>><<bhimselfPost "과" _args[0]>><</if>><</widget>>
<<widget "bhimself_rang">><<if _args[0] isnot undefined>><<bhimselfPost _args[0] "이랑" _args[1]>><<else>><<bhimselfPost "이랑" _args[0]>><</if>><</widget>>
<<widget "bhimself_ya">><<if _args[0] isnot undefined>><<bhimselfPost _args[0] "아" _args[1]>><<else>><<bhimselfPost "아" _args[0]>><</if>><</widget>>
<<widget "bhimself_yo">><<if _args[0] isnot undefined>><<bhimselfPost _args[0] "이여" _args[1]>><<else>><<bhimselfPost "이여" _args[0]>><</if>><</widget>>
<<widget "bhimself_iya">><<if _args[0] isnot undefined>><<bhimselfPost _args[0] "이야" _args[1]>><<else>><<bhimselfPost "이야" _args[0]>><</if>><</widget>>
<<widget "bhimself_ro">><<if _args[0] isnot undefined>><<bhimselfPost _args[0] "으로" _args[1]>><<else>><<bhimselfPost "으로" _args[0]>><</if>><</widget>>
<<widget "bhimself_roseo">><<if _args[0] isnot undefined>><<bhimselfPost _args[0] "으로서" _args[1]>><<else>><<bhimselfPost "으로서" _args[0]>><</if>><</widget>>
<<widget "bhimself_rosseo">><<if _args[0] isnot undefined>><<bhimselfPost _args[0] "으로써" _args[1]>><<else>><<bhimselfPost "으로써" _args[0]>><</if>><</widget>>
<<widget "bhimself_robuter">><<if _args[0] isnot undefined>><<bhimselfPost _args[0] "으로부터" _args[1]>><<else>><<bhimselfPost "으로부터" _args[0]>><</if>><</widget>>
<<widget "bhimself_ra">><<if _args[0] isnot undefined>><<bhimselfPost _args[0] "이라" _args[1]>><<else>><<bhimselfPost "이라" _args[0]>><</if>><</widget>>
<<widget "bhimself_rago">><<if _args[0] isnot undefined>><<bhimselfPost _args[0] "이라고" _args[1]>><<else>><<bhimselfPost "이라고" _args[0]>><</if>><</widget>>
<<widget "bhimself_na">><<if _args[0] isnot undefined>><<bhimselfPost _args[0] "이나" _args[1]>><<else>><<bhimselfPost "이나" _args[0]>><</if>><</widget>>
<<widget "bhimself_ran">><<if _args[0] isnot undefined>><<bhimselfPost _args[0] "이란" _args[1]>><<else>><<bhimselfPost "이란" _args[0]>><</if>><</widget>>
<<widget "bhimself_dunga">><<if _args[0] isnot undefined>><<bhimselfPost _args[0] "이든가" _args[1]>><<else>><<bhimselfPost "이든가" _args[0]>><</if>><</widget>>
<<widget "bhimself_donga">><<if _args[0] isnot undefined>><<bhimselfPost _args[0] "이던가" _args[1]>><<else>><<bhimselfPost "이던가" _args[0]>><</if>><</widget>>
<<widget "bhimself_dunji">><<if _args[0] isnot undefined>><<bhimselfPost _args[0] "이든지" _args[1]>><<else>><<bhimselfPost "이든지" _args[0]>><</if>><</widget>>
<<widget "bhimself_donji">><<if _args[0] isnot undefined>><<bhimselfPost _args[0] "이던지" _args[1]>><<else>><<bhimselfPost "이던지" _args[0]>><</if>><</widget>>
<<widget "bhimself_yamalro">><<if _args[0] isnot undefined>><<bhimselfPost _args[0] "이야말로" _args[1]>><<else>><<bhimselfPost "이야말로" _args[0]>><</if>><</widget>>
<<widget "bhimself_guna">><<if _args[0] isnot undefined>><<bhimselfPost _args[0] "이구나" _args[1]>><<else>><<bhimselfPost "이구나" _args[0]>><</if>><</widget>>
<<widget "bhimself_da">><<if _args[0] isnot undefined>><<bhimselfPost _args[0] "이다" _args[1]>><<else>><<bhimselfPost "이다" _args[0]>><</if>><</widget>>
<<widget "bhimself_ji">><<if _args[0] isnot undefined>><<bhimselfPost _args[0] "이지" _args[1]>><<else>><<bhimselfPost "이지" _args[0]>><</if>><</widget>>
<<widget "bhimself_yi">><<if _args[0] isnot undefined>><<bhimselfPost _args[0] "의" _args[1]>><<else>><<bhimselfPost "의" _args[0]>><</if>><</widget>>
/* <<bHim_ul>> = <<bHim>>을, <<bHim_ul 1>> = <<bHim 1>>을 */
<<widget "bHim_un">><<if _args[0] isnot undefined>><<bHimPost _args[0] "은" _args[1]>><<else>><<bHimPost "은" _args[0]>><</if>><</widget>>
<<widget "bHim_i">><<if _args[0] isnot undefined>><<bHimPost _args[0] "이" _args[1]>><<else>><<bHimPost "이" _args[0]>><</if>><</widget>>
<<widget "bHim_ul">><<if _args[0] isnot undefined>><<bHimPost _args[0] "을" _args[1]>><<else>><<bHimPost "을" _args[0]>><</if>><</widget>>
<<widget "bHim_gwa">><<if _args[0] isnot undefined>><<bHimPost _args[0] "과" _args[1]>><<else>><<bHimPost "과" _args[0]>><</if>><</widget>>
<<widget "bHim_irang">><<if _args[0] isnot undefined>><<bHimPost _args[0] "이랑" _args[1]>><<else>><<bHimPost "이랑" _args[0]>><</if>><</widget>>
<<widget "bHim_a">><<if _args[0] isnot undefined>><<bHimPost _args[0] "아" _args[1]>><<else>><<bHimPost "아" _args[0]>><</if>><</widget>>
<<widget "bHim_iyo">><<if _args[0] isnot undefined>><<bHimPost _args[0] "이여" _args[1]>><<else>><<bHimPost "이여" _args[0]>><</if>><</widget>>
<<widget "bHim_iya">><<if _args[0] isnot undefined>><<bHimPost _args[0] "이야" _args[1]>><<else>><<bHimPost "이야" _args[0]>><</if>><</widget>>
<<widget "bHim_uro">><<if _args[0] isnot undefined>><<bHimPost _args[0] "으로" _args[1]>><<else>><<bHimPost "으로" _args[0]>><</if>><</widget>>
<<widget "bHim_uroseo">><<if _args[0] isnot undefined>><<bHimPost _args[0] "으로서" _args[1]>><<else>><<bHimPost "으로서" _args[0]>><</if>><</widget>>
<<widget "bHim_urosseo">><<if _args[0] isnot undefined>><<bHimPost _args[0] "으로써" _args[1]>><<else>><<bHimPost "으로써" _args[0]>><</if>><</widget>>
<<widget "bHim_urobuter">><<if _args[0] isnot undefined>><<bHimPost _args[0] "으로부터" _args[1]>><<else>><<bHimPost "으로부터" _args[0]>><</if>><</widget>>
<<widget "bHim_ira">><<if _args[0] isnot undefined>><<bHimPost _args[0] "이라" _args[1]>><<else>><<bHimPost "이라" _args[0]>><</if>><</widget>>
<<widget "bHim_irago">><<if _args[0] isnot undefined>><<bHimPost _args[0] "이라고" _args[1]>><<else>><<bHimPost "이라고" _args[0]>><</if>><</widget>>
<<widget "bHim_ina">><<if _args[0] isnot undefined>><<bHimPost _args[0] "이나" _args[1]>><<else>><<bHimPost "이나" _args[0]>><</if>><</widget>>
<<widget "bHim_iran">><<if _args[0] isnot undefined>><<bHimPost _args[0] "이란" _args[1]>><<else>><<bHimPost "이란" _args[0]>><</if>><</widget>>
<<widget "bHim_idunga">><<if _args[0] isnot undefined>><<bHimPost _args[0] "이든가" _args[1]>><<else>><<bHimPost "이든가" _args[0]>><</if>><</widget>>
<<widget "bHim_idonga">><<if _args[0] isnot undefined>><<bHimPost _args[0] "이던가" _args[1]>><<else>><<bHimPost "이던가" _args[0]>><</if>><</widget>>
<<widget "bHim_idunji">><<if _args[0] isnot undefined>><<bHimPost _args[0] "이든지" _args[1]>><<else>><<bHimPost "이든지" _args[0]>><</if>><</widget>>
<<widget "bHim_idonji">><<if _args[0] isnot undefined>><<bHimPost _args[0] "이던지" _args[1]>><<else>><<bHimPost "이던지" _args[0]>><</if>><</widget>>
<<widget "bHim_iyamalro">><<if _args[0] isnot undefined>><<bHimPost _args[0] "이야말로" _args[1]>><<else>><<bHimPost "이야말로" _args[0]>><</if>><</widget>>
<<widget "bHim_iguna">><<if _args[0] isnot undefined>><<bHimPost _args[0] "이구나" _args[1]>><<else>><<bHimPost "이구나" _args[0]>><</if>><</widget>>
<<widget "bHim_ida">><<if _args[0] isnot undefined>><<bHimPost _args[0] "이다" _args[1]>><<else>><<bHimPost "이다" _args[0]>><</if>><</widget>>
<<widget "bHim_iji">><<if _args[0] isnot undefined>><<bHimPost _args[0] "이지" _args[1]>><<else>><<bHimPost "이지" _args[0]>><</if>><</widget>>
/* <<bhim_ul>> = <<bhim>>을, <<bhim_ul 1>> = <<bhim 1>>을 */
<<widget "bhim_un">><<if _args[0] isnot undefined>><<bhimPost _args[0] "은" _args[1]>><<else>><<bhimPost "은" _args[0]>><</if>><</widget>>
<<widget "bhim_i">><<if _args[0] isnot undefined>><<bhimPost _args[0] "이" _args[1]>><<else>><<bhimPost "이" _args[0]>><</if>><</widget>>
<<widget "bhim_ul">><<if _args[0] isnot undefined>><<bhimPost _args[0] "을" _args[1]>><<else>><<bhimPost "을" _args[0]>><</if>><</widget>>
<<widget "bhim_gwa">><<if _args[0] isnot undefined>><<bhimPost _args[0] "과" _args[1]>><<else>><<bhimPost "과" _args[0]>><</if>><</widget>>
<<widget "bhim_irang">><<if _args[0] isnot undefined>><<bhimPost _args[0] "이랑" _args[1]>><<else>><<bhimPost "이랑" _args[0]>><</if>><</widget>>
<<widget "bhim_a">><<if _args[0] isnot undefined>><<bhimPost _args[0] "아" _args[1]>><<else>><<bhimPost "아" _args[0]>><</if>><</widget>>
<<widget "bhim_iyo">><<if _args[0] isnot undefined>><<bhimPost _args[0] "이여" _args[1]>><<else>><<bhimPost "이여" _args[0]>><</if>><</widget>>
<<widget "bhim_iya">><<if _args[0] isnot undefined>><<bhimPost _args[0] "이야" _args[1]>><<else>><<bhimPost "이야" _args[0]>><</if>><</widget>>
<<widget "bhim_uro">><<if _args[0] isnot undefined>><<bhimPost _args[0] "으로" _args[1]>><<else>><<bhimPost "으로" _args[0]>><</if>><</widget>>
<<widget "bhim_uroseo">><<if _args[0] isnot undefined>><<bhimPost _args[0] "으로서" _args[1]>><<else>><<bhimPost "으로서" _args[0]>><</if>><</widget>>
<<widget "bhim_urosseo">><<if _args[0] isnot undefined>><<bhimPost _args[0] "으로써" _args[1]>><<else>><<bhimPost "으로써" _args[0]>><</if>><</widget>>
<<widget "bhim_urobuter">><<if _args[0] isnot undefined>><<bhimPost _args[0] "으로부터" _args[1]>><<else>><<bhimPost "으로부터" _args[0]>><</if>><</widget>>
<<widget "bhim_ira">><<if _args[0] isnot undefined>><<bhimPost _args[0] "이라" _args[1]>><<else>><<bhimPost "이라" _args[0]>><</if>><</widget>>
<<widget "bhim_irago">><<if _args[0] isnot undefined>><<bhimPost _args[0] "이라고" _args[1]>><<else>><<bhimPost "이라고" _args[0]>><</if>><</widget>>
<<widget "bhim_ina">><<if _args[0] isnot undefined>><<bhimPost _args[0] "이나" _args[1]>><<else>><<bhimPost "이나" _args[0]>><</if>><</widget>>
<<widget "bhim_iran">><<if _args[0] isnot undefined>><<bhimPost _args[0] "이란" _args[1]>><<else>><<bhimPost "이란" _args[0]>><</if>><</widget>>
<<widget "bhim_idunga">><<if _args[0] isnot undefined>><<bhimPost _args[0] "이든가" _args[1]>><<else>><<bhimPost "이든가" _args[0]>><</if>><</widget>>
<<widget "bhim_idonga">><<if _args[0] isnot undefined>><<bhimPost _args[0] "이던가" _args[1]>><<else>><<bhimPost "이던가" _args[0]>><</if>><</widget>>
<<widget "bhim_idunji">><<if _args[0] isnot undefined>><<bhimPost _args[0] "이든지" _args[1]>><<else>><<bhimPost "이든지" _args[0]>><</if>><</widget>>
<<widget "bhim_idonji">><<if _args[0] isnot undefined>><<bhimPost _args[0] "이던지" _args[1]>><<else>><<bhimPost "이던지" _args[0]>><</if>><</widget>>
<<widget "bhim_iyamalro">><<if _args[0] isnot undefined>><<bhimPost _args[0] "이야말로" _args[1]>><<else>><<bhimPost "이야말로" _args[0]>><</if>><</widget>>
<<widget "bhim_iguna">><<if _args[0] isnot undefined>><<bhimPost _args[0] "이구나" _args[1]>><<else>><<bhimPost "이구나" _args[0]>><</if>><</widget>>
<<widget "bhim_ida">><<if _args[0] isnot undefined>><<bhimPost _args[0] "이다" _args[1]>><<else>><<bhimPost "이다" _args[0]>><</if>><</widget>>
<<widget "bhim_iji">><<if _args[0] isnot undefined>><<bhimPost _args[0] "이지" _args[1]>><<else>><<bhimPost "이지" _args[0]>><</if>><</widget>>
/* <<pShe_nun>> = <<pShe>>는 */
<<widget "pShe_nun">><<pShePost "은" _args[0]>><</widget>>
<<widget "pShe_ga">><<pShePost "이" _args[0]>><</widget>>
<<widget "pShe_rul">><<pShePost "을" _args[0]>><</widget>>
<<widget "pShe_wa">><<pShePost "과" _args[0]>><</widget>>
<<widget "pShe_rang">><<pShePost "이랑" _args[0]>><</widget>>
<<widget "pShe_ya">><<pShePost "아" _args[0]>><</widget>>
<<widget "pShe_yo">><<pShePost "이여" _args[0]>><</widget>>
<<widget "pShe_iya">><<pShePost "이야" _args[0]>><</widget>>
<<widget "pShe_ro">><<pShePost "으로" _args[0]>><</widget>>
<<widget "pShe_roseo">><<pShePost "으로서" _args[0]>><</widget>>
<<widget "pShe_rosseo">><<pShePost "으로써" _args[0]>><</widget>>
<<widget "pShe_robuter">><<pShePost "으로부터" _args[0]>><</widget>>
<<widget "pShe_ra">><<pShePost "이라" _args[0]>><</widget>>
<<widget "pShe_rago">><<pShePost "이라고" _args[0]>><</widget>>
<<widget "pShe_na">><<pShePost "이나" _args[0]>><</widget>>
<<widget "pShe_ran">><<pShePost "이란" _args[0]>><</widget>>
<<widget "pShe_dunga">><<pShePost "이든가" _args[0]>><</widget>>
<<widget "pShe_donga">><<pShePost "이던가" _args[0]>><</widget>>
<<widget "pShe_dunji">><<pShePost "이든지" _args[0]>><</widget>>
<<widget "pShe_donji">><<pShePost "이던지" _args[0]>><</widget>>
<<widget "pShe_yamalro">><<pShePost "이야말로" _args[0]>><</widget>>
<<widget "pShe_guna">><<pShePost "이구나" _args[0]>><</widget>>
<<widget "pShe_da">><<pShePost "이다" _args[0]>><</widget>>
<<widget "pShe_ji">><<pShePost "이지" _args[0]>><</widget>>
/* <<pshe_nun>> = <<pshe>>는 */
<<widget "pshe_nun">><<pshePost "은" _args[0]>><</widget>>
<<widget "pshe_ga">><<pshePost "이" _args[0]>><</widget>>
<<widget "pshe_rul">><<pshePost "을" _args[0]>><</widget>>
<<widget "pshe_wa">><<pshePost "과" _args[0]>><</widget>>
<<widget "pshe_rang">><<pshePost "이랑" _args[0]>><</widget>>
<<widget "pshe_ya">><<pshePost "아" _args[0]>><</widget>>
<<widget "pshe_yo">><<pshePost "이여" _args[0]>><</widget>>
<<widget "pshe_iya">><<pshePost "이야" _args[0]>><</widget>>
<<widget "pshe_ro">><<pshePost "으로" _args[0]>><</widget>>
<<widget "pshe_roseo">><<pshePost "으로서" _args[0]>><</widget>>
<<widget "pshe_rosseo">><<pshePost "으로써" _args[0]>><</widget>>
<<widget "pshe_robuter">><<pshePost "으로부터" _args[0]>><</widget>>
<<widget "pshe_ra">><<pshePost "이라" _args[0]>><</widget>>
<<widget "pshe_rago">><<pshePost "이라고" _args[0]>><</widget>>
<<widget "pshe_na">><<pshePost "이나" _args[0]>><</widget>>
<<widget "pshe_ran">><<pshePost "이란" _args[0]>><</widget>>
<<widget "pshe_dunga">><<pshePost "이든가" _args[0]>><</widget>>
<<widget "pshe_donga">><<pshePost "이던가" _args[0]>><</widget>>
<<widget "pshe_dunji">><<pshePost "이든지" _args[0]>><</widget>>
<<widget "pshe_donji">><<pshePost "이던지" _args[0]>><</widget>>
<<widget "pshe_yamalro">><<pshePost "이야말로" _args[0]>><</widget>>
<<widget "pshe_guna">><<pshePost "이구나" _args[0]>><</widget>>
<<widget "pshe_da">><<pshePost "이다" _args[0]>><</widget>>
<<widget "pshe_ji">><<pshePost "이지" _args[0]>><</widget>>
/* <<pher_nun>> = <<pher>>는 */
<<widget "pher_nun">><<pherPost "은" _args[0]>><</widget>>
<<widget "pher_ga">><<pherPost "이" _args[0]>><</widget>>
<<widget "pher_rul">><<pherPost "을" _args[0]>><</widget>>
<<widget "pher_wa">><<pherPost "과" _args[0]>><</widget>>
<<widget "pher_rang">><<pherPost "이랑" _args[0]>><</widget>>
<<widget "pher_ya">><<pherPost "아" _args[0]>><</widget>>
<<widget "pher_yo">><<pherPost "이여" _args[0]>><</widget>>
<<widget "pher_iya">><<pherPost "이야" _args[0]>><</widget>>
<<widget "pher_ro">><<pherPost "으로" _args[0]>><</widget>>
<<widget "pher_roseo">><<pherPost "으로서" _args[0]>><</widget>>
<<widget "pher_rosseo">><<pherPost "으로써" _args[0]>><</widget>>
<<widget "pher_robuter">><<pherPost "으로부터" _args[0]>><</widget>>
<<widget "pher_ra">><<pherPost "이라" _args[0]>><</widget>>
<<widget "pher_rago">><<pherPost "이라고" _args[0]>><</widget>>
<<widget "pher_na">><<pherPost "이나" _args[0]>><</widget>>
<<widget "pher_ran">><<pherPost "이란" _args[0]>><</widget>>
<<widget "pher_dunga">><<pherPost "이든가" _args[0]>><</widget>>
<<widget "pher_donga">><<pherPost "이던가" _args[0]>><</widget>>
<<widget "pher_dunji">><<pherPost "이든지" _args[0]>><</widget>>
<<widget "pher_donji">><<pherPost "이던지" _args[0]>><</widget>>
<<widget "pher_yamalro">><<pherPost "이야말로" _args[0]>><</widget>>
<<widget "pher_guna">><<pherPost "이구나" _args[0]>><</widget>>
<<widget "pher_da">><<pherPost "이다" _args[0]>><</widget>>
<<widget "pher_ji">><<pherPost "이지" _args[0]>><</widget>>
<<widget "pher_yi">><<pherPost "의" _args[0]>><</widget>>
/* <<pHer_nun>> = <<pHer>>는 */
<<widget "pHer_nun">><<pHerPost "은" _args[0]>><</widget>>
<<widget "pHer_ga">><<pHerPost "이" _args[0]>><</widget>>
<<widget "pHer_rul">><<pHerPost "을" _args[0]>><</widget>>
<<widget "pHer_wa">><<pHerPost "과" _args[0]>><</widget>>
<<widget "pHer_rang">><<pHerPost "이랑" _args[0]>><</widget>>
<<widget "pHer_ya">><<pHerPost "아" _args[0]>><</widget>>
<<widget "pHer_yo">><<pHerPost "이여" _args[0]>><</widget>>
<<widget "pHer_iya">><<pHerPost "이야" _args[0]>><</widget>>
<<widget "pHer_ro">><<pHerPost "으로" _args[0]>><</widget>>
<<widget "pHer_roseo">><<pHerPost "으로서" _args[0]>><</widget>>
<<widget "pHer_rosseo">><<pHerPost "으로써" _args[0]>><</widget>>
<<widget "pHer_robuter">><<pHerPost "으로부터" _args[0]>><</widget>>
<<widget "pHer_ra">><<pHerPost "이라" _args[0]>><</widget>>
<<widget "pHer_rago">><<pHerPost "이라고" _args[0]>><</widget>>
<<widget "pHer_na">><<pHerPost "이나" _args[0]>><</widget>>
<<widget "pHer_ran">><<pHerPost "이란" _args[0]>><</widget>>
<<widget "pHer_dunga">><<pHerPost "이든가" _args[0]>><</widget>>
<<widget "pHer_donga">><<pHerPost "이던가" _args[0]>><</widget>>
<<widget "pHer_dunji">><<pHerPost "이든지" _args[0]>><</widget>>
<<widget "pHer_donji">><<pHerPost "이던지" _args[0]>><</widget>>
<<widget "pHer_yamalro">><<pHerPost "이야말로" _args[0]>><</widget>>
<<widget "pHer_guna">><<pHerPost "이구나" _args[0]>><</widget>>
<<widget "pHer_da">><<pHerPost "이다" _args[0]>><</widget>>
<<widget "pHer_ji">><<pHerPost "이지" _args[0]>><</widget>>
<<widget "pHer_yi">><<pHerPost "의" _args[0]>><</widget>>
/* <<pHerself_rul>> = <<pHerself>>를 */
<<widget "pHerself_nun">><<pHerselfPost "은" _args[0]>><</widget>>
<<widget "pHerself_ga">><<pHerselfPost "이" _args[0]>><</widget>>
<<widget "pHerself_rul">><<pHerselfPost "을" _args[0]>><</widget>>
<<widget "pHerself_wa">><<pHerselfPost "과" _args[0]>><</widget>>
<<widget "pHerself_rang">><<pHerselfPost "이랑" _args[0]>><</widget>>
<<widget "pHerself_ya">><<pHerselfPost "아" _args[0]>><</widget>>
<<widget "pHerself_yo">><<pHerselfPost "이여" _args[0]>><</widget>>
<<widget "pHerself_iya">><<pHerselfPost "이야" _args[0]>><</widget>>
<<widget "pHerself_ro">><<pHerselfPost "으로" _args[0]>><</widget>>
<<widget "pHerself_roseo">><<pHerselfPost "으로서" _args[0]>><</widget>>
<<widget "pHerself_rosseo">><<pHerselfPost "으로써" _args[0]>><</widget>>
<<widget "pHerself_robuter">><<pHerselfPost "으로부터" _args[0]>><</widget>>
<<widget "pHerself_ra">><<pHerselfPost "이라" _args[0]>><</widget>>
<<widget "pHerself_rago">><<pHerselfPost "이라고" _args[0]>><</widget>>
<<widget "pHerself_na">><<pHerselfPost "이나" _args[0]>><</widget>>
<<widget "pHerself_ran">><<pHerselfPost "이란" _args[0]>><</widget>>
<<widget "pHerself_dunga">><<pHerselfPost "이든가" _args[0]>><</widget>>
<<widget "pHerself_donga">><<pHerselfPost "이던가" _args[0]>><</widget>>
<<widget "pHerself_dunji">><<pHerselfPost "이든지" _args[0]>><</widget>>
<<widget "pHerself_donji">><<pHerselfPost "이던지" _args[0]>><</widget>>
<<widget "pHerself_yamalro">><<pHerselfPost "이야말로" _args[0]>><</widget>>
<<widget "pHerself_guna">><<pHerselfPost "이구나" _args[0]>><</widget>>
<<widget "pHerself_da">><<pHerselfPost "이다" _args[0]>><</widget>>
<<widget "pHerself_ji">><<pHerselfPost "이지" _args[0]>><</widget>>
<<widget "pHerself_yi">><<pHerselfPost "의" _args[0]>><</widget>>
/* <<pherself_rul>> = <<pherself>>를 */
<<widget "pherself_nun">><<pherselfPost "은" _args[0]>><</widget>>
<<widget "pherself_ga">><<pherselfPost "이" _args[0]>><</widget>>
<<widget "pherself_rul">><<pherselfPost "을" _args[0]>><</widget>>
<<widget "pherself_wa">><<pherselfPost "과" _args[0]>><</widget>>
<<widget "pherself_rang">><<pherselfPost "이랑" _args[0]>><</widget>>
<<widget "pherself_ya">><<pherselfPost "아" _args[0]>><</widget>>
<<widget "pherself_yo">><<pherselfPost "이여" _args[0]>><</widget>>
<<widget "pherself_iya">><<pherselfPost "이야" _args[0]>><</widget>>
<<widget "pherself_ro">><<pherselfPost "으로" _args[0]>><</widget>>
<<widget "pherself_roseo">><<pherselfPost "으로서" _args[0]>><</widget>>
<<widget "pherself_rosseo">><<pherselfPost "으로써" _args[0]>><</widget>>
<<widget "pherself_robuter">><<pherselfPost "으로부터" _args[0]>><</widget>>
<<widget "pherself_ra">><<pherselfPost "이라" _args[0]>><</widget>>
<<widget "pherself_rago">><<pherselfPost "이라고" _args[0]>><</widget>>
<<widget "pherself_na">><<pherselfPost "이나" _args[0]>><</widget>>
<<widget "pherself_ran">><<pherselfPost "이란" _args[0]>><</widget>>
<<widget "pherself_dunga">><<pherselfPost "이든가" _args[0]>><</widget>>
<<widget "pherself_donga">><<pherselfPost "이던가" _args[0]>><</widget>>
<<widget "pherself_dunji">><<pherselfPost "이든지" _args[0]>><</widget>>
<<widget "pherself_donji">><<pherselfPost "이던지" _args[0]>><</widget>>
<<widget "pherself_yamalro">><<pherselfPost "이야말로" _args[0]>><</widget>>
<<widget "pherself_guna">><<pherselfPost "이구나" _args[0]>><</widget>>
<<widget "pherself_da">><<pherselfPost "이다" _args[0]>><</widget>>
<<widget "pherself_ji">><<pherselfPost "이지" _args[0]>><</widget>>
<<widget "pherself_yi">><<pherselfPost "의" _args[0]>><</widget>>
/* <<phim_ul>> = <<phim>>을 */
<<widget "phim_un">><<phimPost "은" _args[0]>><</widget>>
<<widget "phim_i">><<phimPost "이" _args[0]>><</widget>>
<<widget "phim_ul">><<phimPost "을" _args[0]>><</widget>>
<<widget "phim_gwa">><<phimPost "과" _args[0]>><</widget>>
<<widget "phim_irang">><<phimPost "이랑" _args[0]>><</widget>>
<<widget "phim_a">><<phimPost "아" _args[0]>><</widget>>
<<widget "phim_iyo">><<phimPost "이여" _args[0]>><</widget>>
<<widget "phim_iya">><<phimPost "이야" _args[0]>><</widget>>
<<widget "phim_uro">><<phimPost "으로" _args[0]>><</widget>>
<<widget "phim_uroseo">><<phimPost "으로서" _args[0]>><</widget>>
<<widget "phim_urosseo">><<phimPost "으로써" _args[0]>><</widget>>
<<widget "phim_urobuter">><<phimPost "으로부터" _args[0]>><</widget>>
<<widget "phim_ira">><<phimPost "이라" _args[0]>><</widget>>
<<widget "phim_irago">><<phimPost "이라고" _args[0]>><</widget>>
<<widget "phim_ina">><<phimPost "이나" _args[0]>><</widget>>
<<widget "phim_iran">><<phimPost "이란" _args[0]>><</widget>>
<<widget "phim_idunga">><<phimPost "이든가" _args[0]>><</widget>>
<<widget "phim_idonga">><<phimPost "이던가" _args[0]>><</widget>>
<<widget "phim_idunji">><<phimPost "이든지" _args[0]>><</widget>>
<<widget "phim_idonji">><<phimPost "이던지" _args[0]>><</widget>>
<<widget "phim_iyamalro">><<phimPost "이야말로" _args[0]>><</widget>>
<<widget "phim_iguna">><<phimPost "이구나" _args[0]>><</widget>>
<<widget "phim_ida">><<phimPost "이다" _args[0]>><</widget>>
<<widget "phim_iji">><<phimPost "이지" _args[0]>><</widget>>
/* <<ohe_nun>> = <<ohe>>는, <<ohe_nun 1>> = <<ohe 1>>는 */
<<widget "ohe_nun">><<if _args[0] isnot undefined>><<ohePost _args[0] "은" _args[1]>><<else>><<ohePost "은" _args[0]>><</if>><</widget>>
<<widget "ohe_ga">><<if _args[0] isnot undefined>><<ohePost _args[0] "이" _args[1]>><<else>><<ohePost "이" _args[0]>><</if>><</widget>>
<<widget "ohe_rul">><<if _args[0] isnot undefined>><<ohePost _args[0] "을" _args[1]>><<else>><<ohePost "을" _args[0]>><</if>><</widget>>
<<widget "ohe_wa">><<if _args[0] isnot undefined>><<ohePost _args[0] "과" _args[1]>><<else>><<ohePost "과" _args[0]>><</if>><</widget>>
<<widget "ohe_rang">><<if _args[0] isnot undefined>><<ohePost _args[0] "이랑" _args[1]>><<else>><<ohePost "이랑" _args[0]>><</if>><</widget>>
<<widget "ohe_ya">><<if _args[0] isnot undefined>><<ohePost _args[0] "아" _args[1]>><<else>><<ohePost "아" _args[0]>><</if>><</widget>>
<<widget "ohe_yo">><<if _args[0] isnot undefined>><<ohePost _args[0] "이여" _args[1]>><<else>><<ohePost "이여" _args[0]>><</if>><</widget>>
<<widget "ohe_iya">><<if _args[0] isnot undefined>><<ohePost _args[0] "이야" _args[1]>><<else>><<ohePost "이야" _args[0]>><</if>><</widget>>
<<widget "ohe_ro">><<if _args[0] isnot undefined>><<ohePost _args[0] "으로" _args[1]>><<else>><<ohePost "으로" _args[0]>><</if>><</widget>>
<<widget "ohe_roseo">><<if _args[0] isnot undefined>><<ohePost _args[0] "으로서" _args[1]>><<else>><<ohePost "으로서" _args[0]>><</if>><</widget>>
<<widget "ohe_rosseo">><<if _args[0] isnot undefined>><<ohePost _args[0] "으로써" _args[1]>><<else>><<ohePost "으로써" _args[0]>><</if>><</widget>>
<<widget "ohe_robuter">><<if _args[0] isnot undefined>><<ohePost _args[0] "으로부터" _args[1]>><<else>><<ohePost "으로부터" _args[0]>><</if>><</widget>>
<<widget "ohe_ra">><<if _args[0] isnot undefined>><<ohePost _args[0] "이라" _args[1]>><<else>><<ohePost "이라" _args[0]>><</if>><</widget>>
<<widget "ohe_rago">><<if _args[0] isnot undefined>><<ohePost _args[0] "이라고" _args[1]>><<else>><<ohePost "이라고" _args[0]>><</if>><</widget>>
<<widget "ohe_na">><<if _args[0] isnot undefined>><<ohePost _args[0] "이나" _args[1]>><<else>><<ohePost "이나" _args[0]>><</if>><</widget>>
<<widget "ohe_ran">><<if _args[0] isnot undefined>><<ohePost _args[0] "이란" _args[1]>><<else>><<ohePost "이란" _args[0]>><</if>><</widget>>
<<widget "ohe_dunga">><<if _args[0] isnot undefined>><<ohePost _args[0] "이든가" _args[1]>><<else>><<ohePost "이든가" _args[0]>><</if>><</widget>>
<<widget "ohe_donga">><<if _args[0] isnot undefined>><<ohePost _args[0] "이던가" _args[1]>><<else>><<ohePost "이던가" _args[0]>><</if>><</widget>>
<<widget "ohe_dunji">><<if _args[0] isnot undefined>><<ohePost _args[0] "이든지" _args[1]>><<else>><<ohePost "이든지" _args[0]>><</if>><</widget>>
<<widget "ohe_donji">><<if _args[0] isnot undefined>><<ohePost _args[0] "이던지" _args[1]>><<else>><<ohePost "이던지" _args[0]>><</if>><</widget>>
<<widget "ohe_yamalro">><<if _args[0] isnot undefined>><<ohePost _args[0] "이야말로" _args[1]>><<else>><<ohePost "이야말로" _args[0]>><</if>><</widget>>
<<widget "ohe_guna">><<if _args[0] isnot undefined>><<ohePost _args[0] "이구나" _args[1]>><<else>><<ohePost "이구나" _args[0]>><</if>><</widget>>
<<widget "ohe_da">><<if _args[0] isnot undefined>><<ohePost _args[0] "이다" _args[1]>><<else>><<ohePost "이다" _args[0]>><</if>><</widget>>
<<widget "ohe_ji">><<if _args[0] isnot undefined>><<ohePost _args[0] "이지" _args[1]>><<else>><<ohePost "이지" _args[0]>><</if>><</widget>>
<<widget "bhis_yi">><<bhisPost "의" _args[0]>><</widget>>
<<widget "bHis_yi">><<bhisPost "의" _args[0]>><</widget>>
/* <<hisselect_yi 1>> = <<hisselect 1>>의 */
<<widget "hisselect_yi">><<if _args[0] isnot undefined>><<hisselectPost _args[0] "의" _args[1]>><<else>><<hisselectPost 1 "의" _args[0]>><</if>><</widget>>
/* <<his1_yi>> = <<his1>>의 */
<<widget "his1_yi">><<his1Post "의" _args[0]>><</widget>>
<<widget "his2_yi">><<his2Post "의" _args[0]>><</widget>>
<<widget "his3_yi">><<his3Post "의" _args[0]>><</widget>>
<<widget "his4_yi">><<his4Post "의" _args[0]>><</widget>>
<<widget "his5_yi">><<his5Post "의" _args[0]>><</widget>>
<<widget "his6_yi">><<his6Post "의" _args[0]>><</widget>>
/* <<farm_He_nun pig>> = <<farm_He pig>>는 */
<<widget "farm_He_nun">><<farm_HePost _args[0] "은" _args[1]>><</widget>>
<<widget "farm_He_ga">><<farm_HePost _args[0] "이" _args[1]>><</widget>>
<<widget "farm_He_rul">><<farm_HePost _args[0] "을" _args[1]>><</widget>>
<<widget "farm_He_wa">><<farm_HePost _args[0] "과" _args[1]>><</widget>>
<<widget "farm_He_rang">><<farm_HePost _args[0] "이랑" _args[1]>><</widget>>
<<widget "farm_He_ya">><<farm_HePost _args[0] "아" _args[1]>><</widget>>
<<widget "farm_He_yo">><<farm_HePost _args[0] "이여" _args[1]>><</widget>>
<<widget "farm_He_iya">><<farm_HePost _args[0] "이야" _args[1]>><</widget>>
<<widget "farm_He_ro">><<farm_HePost _args[0] "으로" _args[1]>><</widget>>
<<widget "farm_He_roseo">><<farm_HePost _args[0] "으로서" _args[1]>><</widget>>
<<widget "farm_He_rosseo">><<farm_HePost _args[0] "으로써" _args[1]>><</widget>>
<<widget "farm_He_robuter">><<farm_HePost _args[0] "으로부터" _args[1]>><</widget>>
<<widget "farm_He_ra">><<farm_HePost _args[0] "이라" _args[1]>><</widget>>
<<widget "farm_He_rago">><<farm_HePost _args[0] "이라고" _args[1]>><</widget>>
<<widget "farm_He_na">><<farm_HePost _args[0] "이나" _args[1]>><</widget>>
<<widget "farm_He_ran">><<farm_HePost _args[0] "이란" _args[1]>><</widget>>
<<widget "farm_He_dunga">><<farm_HePost _args[0] "이든가" _args[1]>><</widget>>
<<widget "farm_He_donga">><<farm_HePost _args[0] "이던가" _args[1]>><</widget>>
<<widget "farm_He_dunji">><<farm_HePost _args[0] "이든지" _args[1]>><</widget>>
<<widget "farm_He_donji">><<farm_HePost _args[0] "이던지" _args[1]>><</widget>>
<<widget "farm_He_yamalro">><<farm_HePost _args[0] "이야말로" _args[1]>><</widget>>
<<widget "farm_He_guna">><<farm_HePost _args[0] "이구나" _args[1]>><</widget>>
<<widget "farm_He_da">><<farm_HePost _args[0] "이다" _args[1]>><</widget>>
<<widget "farm_He_ji">><<farm_HePost _args[0] "이지" _args[1]>><</widget>>
/* <<farm_he_nun pig>> = <<farm_he pig>>는 */
<<widget "farm_he_nun">><<farm_hePost _args[0] "은" _args[1]>><</widget>>
<<widget "farm_he_ga">><<farm_hePost _args[0] "이" _args[1]>><</widget>>
<<widget "farm_he_rul">><<farm_hePost _args[0] "을" _args[1]>><</widget>>
<<widget "farm_he_wa">><<farm_hePost _args[0] "과" _args[1]>><</widget>>
<<widget "farm_he_rang">><<farm_hePost _args[0] "이랑" _args[1]>><</widget>>
<<widget "farm_he_ya">><<farm_hePost _args[0] "아" _args[1]>><</widget>>
<<widget "farm_he_yo">><<farm_hePost _args[0] "이여" _args[1]>><</widget>>
<<widget "farm_he_iya">><<farm_hePost _args[0] "이야" _args[1]>><</widget>>
<<widget "farm_he_ro">><<farm_hePost _args[0] "으로" _args[1]>><</widget>>
<<widget "farm_he_roseo">><<farm_hePost _args[0] "으로서" _args[1]>><</widget>>
<<widget "farm_he_rosseo">><<farm_hePost _args[0] "으로써" _args[1]>><</widget>>
<<widget "farm_he_robuter">><<farm_hePost _args[0] "으로부터" _args[1]>><</widget>>
<<widget "farm_he_ra">><<farm_hePost _args[0] "이라" _args[1]>><</widget>>
<<widget "farm_he_rago">><<farm_hePost _args[0] "이라고" _args[1]>><</widget>>
<<widget "farm_he_na">><<farm_hePost _args[0] "이나" _args[1]>><</widget>>
<<widget "farm_he_ran">><<farm_hePost _args[0] "이란" _args[1]>><</widget>>
<<widget "farm_he_dunga">><<farm_hePost _args[0] "이든가" _args[1]>><</widget>>
<<widget "farm_he_donga">><<farm_hePost _args[0] "이던가" _args[1]>><</widget>>
<<widget "farm_he_dunji">><<farm_hePost _args[0] "이든지" _args[1]>><</widget>>
<<widget "farm_he_donji">><<farm_hePost _args[0] "이던지" _args[1]>><</widget>>
<<widget "farm_he_yamalro">><<farm_hePost _args[0] "이야말로" _args[1]>><</widget>>
<<widget "farm_he_guna">><<farm_hePost _args[0] "이구나" _args[1]>><</widget>>
<<widget "farm_he_da">><<farm_hePost _args[0] "이다" _args[1]>><</widget>>
<<widget "farm_he_ji">><<farm_hePost _args[0] "이지" _args[1]>><</widget>>
/* <<His_yi pig>> = <<His pig>>의 */
<<widget "farm_His_yi">><<farm_HisPost _args[0] "의" _args[1]>><</widget>>
<<widget "farm_his_yi">><<farm_hisPost _args[0] "의" _args[1]>><</widget>>
/* <<nnpc_He_nun "Robin">> = <<nnpc_He "Robin">>는 */
<<widget "nnpc_He_nun">><<nnpc_HePost _args[0] "은" _args[1]>><</widget>>
<<widget "nnpc_He_ga">><<nnpc_HePost _args[0] "이" _args[1]>><</widget>>
<<widget "nnpc_He_rul">><<nnpc_HePost _args[0] "을" _args[1]>><</widget>>
<<widget "nnpc_He_wa">><<nnpc_HePost _args[0] "과" _args[1]>><</widget>>
<<widget "nnpc_He_rang">><<nnpc_HePost _args[0] "이랑" _args[1]>><</widget>>
<<widget "nnpc_He_ya">><<nnpc_HePost _args[0] "아" _args[1]>><</widget>>
<<widget "nnpc_He_yo">><<nnpc_HePost _args[0] "이여" _args[1]>><</widget>>
<<widget "nnpc_He_iya">><<nnpc_HePost _args[0] "이야" _args[1]>><</widget>>
<<widget "nnpc_He_ro">><<nnpc_HePost _args[0] "으로" _args[1]>><</widget>>
<<widget "nnpc_He_roseo">><<nnpc_HePost _args[0] "으로서" _args[1]>><</widget>>
<<widget "nnpc_He_rosseo">><<nnpc_HePost _args[0] "으로써" _args[1]>><</widget>>
<<widget "nnpc_He_robuter">><<nnpc_HePost _args[0] "으로부터" _args[1]>><</widget>>
<<widget "nnpc_He_ra">><<nnpc_HePost _args[0] "이라" _args[1]>><</widget>>
<<widget "nnpc_He_rago">><<nnpc_HePost _args[0] "이라고" _args[1]>><</widget>>
<<widget "nnpc_He_na">><<nnpc_HePost _args[0] "이나" _args[1]>><</widget>>
<<widget "nnpc_He_ran">><<nnpc_HePost _args[0] "이란" _args[1]>><</widget>>
<<widget "nnpc_He_dunga">><<nnpc_HePost _args[0] "이든가" _args[1]>><</widget>>
<<widget "nnpc_He_donga">><<nnpc_HePost _args[0] "이던가" _args[1]>><</widget>>
<<widget "nnpc_He_dunji">><<nnpc_HePost _args[0] "이든지" _args[1]>><</widget>>
<<widget "nnpc_He_donji">><<nnpc_HePost _args[0] "이던지" _args[1]>><</widget>>
<<widget "nnpc_He_yamalro">><<nnpc_HePost _args[0] "이야말로" _args[1]>><</widget>>
<<widget "nnpc_He_guna">><<nnpc_HePost _args[0] "이구나" _args[1]>><</widget>>
<<widget "nnpc_He_da">><<nnpc_HePost _args[0] "이다" _args[1]>><</widget>>
<<widget "nnpc_He_ji">><<nnpc_HePost _args[0] "이지" _args[1]>><</widget>>
/* <<nnpc_he_nun "Robin">> = <<nnpc_he "Robin">>는 */
<<widget "nnpc_he_nun">><<nnpc_hePost _args[0] "은" _args[1]>><</widget>>
<<widget "nnpc_he_ga">><<nnpc_hePost _args[0] "이" _args[1]>><</widget>>
<<widget "nnpc_he_rul">><<nnpc_hePost _args[0] "을" _args[1]>><</widget>>
<<widget "nnpc_he_wa">><<nnpc_hePost _args[0] "과" _args[1]>><</widget>>
<<widget "nnpc_he_rang">><<nnpc_hePost _args[0] "이랑" _args[1]>><</widget>>
<<widget "nnpc_he_ya">><<nnpc_hePost _args[0] "아" _args[1]>><</widget>>
<<widget "nnpc_he_yo">><<nnpc_hePost _args[0] "이여" _args[1]>><</widget>>
<<widget "nnpc_he_iya">><<nnpc_hePost _args[0] "이야" _args[1]>><</widget>>
<<widget "nnpc_he_ro">><<nnpc_hePost _args[0] "으로" _args[1]>><</widget>>
<<widget "nnpc_he_roseo">><<nnpc_hePost _args[0] "으로서" _args[1]>><</widget>>
<<widget "nnpc_he_rosseo">><<nnpc_hePost _args[0] "으로써" _args[1]>><</widget>>
<<widget "nnpc_he_robuter">><<nnpc_hePost _args[0] "으로부터" _args[1]>><</widget>>
<<widget "nnpc_he_ra">><<nnpc_hePost _args[0] "이라" _args[1]>><</widget>>
<<widget "nnpc_he_rago">><<nnpc_hePost _args[0] "이라고" _args[1]>><</widget>>
<<widget "nnpc_he_na">><<nnpc_hePost _args[0] "이나" _args[1]>><</widget>>
<<widget "nnpc_he_ran">><<nnpc_hePost _args[0] "이란" _args[1]>><</widget>>
<<widget "nnpc_he_dunga">><<nnpc_hePost _args[0] "이든가" _args[1]>><</widget>>
<<widget "nnpc_he_donga">><<nnpc_hePost _args[0] "이던가" _args[1]>><</widget>>
<<widget "nnpc_he_dunji">><<nnpc_hePost _args[0] "이든지" _args[1]>><</widget>>
<<widget "nnpc_he_donji">><<nnpc_hePost _args[0] "이던지" _args[1]>><</widget>>
<<widget "nnpc_he_yamalro">><<nnpc_hePost _args[0] "이야말로" _args[1]>><</widget>>
<<widget "nnpc_he_guna">><<nnpc_hePost _args[0] "이구나" _args[1]>><</widget>>
<<widget "nnpc_he_da">><<nnpc_hePost _args[0] "이다" _args[1]>><</widget>>
<<widget "nnpc_he_ji">><<nnpc_hePost _args[0] "이지" _args[1]>><</widget>>
/* <<nnpc_Him_ul>> = <<nnpc_Him>>을, <<nnpc_Him_ul 1>> = <<nnpc_Him 1>>을 */
<<widget "nnpc_Him_un">><<nnpc_HimPost _args[0] "은" _args[1]>><</widget>>
<<widget "nnpc_Him_i">><<nnpc_HimPost _args[0] "이" _args[1]>><</widget>>
<<widget "nnpc_Him_ul">><<nnpc_HimPost _args[0] "을" _args[1]>><</widget>>
<<widget "nnpc_Him_gwa">><<nnpc_HimPost _args[0] "과" _args[1]>><</widget>>
<<widget "nnpc_Him_irang">><<nnpc_HimPost _args[0] "이랑" _args[1]>><</widget>>
<<widget "nnpc_Him_a">><<nnpc_HimPost _args[0] "아" _args[1]>><</widget>>
<<widget "nnpc_Him_iyo">><<nnpc_HimPost _args[0] "이여" _args[1]>><</widget>>
<<widget "nnpc_Him_iya">><<nnpc_HimPost _args[0] "이야" _args[1]>><</widget>>
<<widget "nnpc_Him_uro">><<nnpc_HimPost _args[0] "으로" _args[1]>><</widget>>
<<widget "nnpc_Him_uroseo">><<nnpc_HimPost _args[0] "으로서" _args[1]>><</widget>>
<<widget "nnpc_Him_urosseo">><<nnpc_HimPost _args[0] "으로써" _args[1]>><</widget>>
<<widget "nnpc_Him_urobuter">><<nnpc_HimPost _args[0] "으로부터" _args[1]>><</widget>>
<<widget "nnpc_Him_ira">><<nnpc_HimPost _args[0] "이라" _args[1]>><</widget>>
<<widget "nnpc_Him_irago">><<nnpc_HimPost _args[0] "이라고" _args[1]>><</widget>>
<<widget "nnpc_Him_ina">><<nnpc_HimPost _args[0] "이나" _args[1]>><</widget>>
<<widget "nnpc_Him_iran">><<nnpc_HimPost _args[0] "이란" _args[1]>><</widget>>
<<widget "nnpc_Him_idunga">><<nnpc_HimPost _args[0] "이든가" _args[1]>><</widget>>
<<widget "nnpc_Him_idonga">><<nnpc_HimPost _args[0] "이던가" _args[1]>><</widget>>
<<widget "nnpc_Him_idunji">><<nnpc_HimPost _args[0] "이든지" _args[1]>><</widget>>
<<widget "nnpc_Him_idonji">><<nnpc_HimPost _args[0] "이던지" _args[1]>><</widget>>
<<widget "nnpc_Him_iyamalro">><<nnpc_HimPost _args[0] "이야말로" _args[1]>><</widget>>
<<widget "nnpc_Him_iguna">><<nnpc_HimPost _args[0] "이구나" _args[1]>><</widget>>
<<widget "nnpc_Him_ida">><<nnpc_HimPost _args[0] "이다" _args[1]>><</widget>>
<<widget "nnpc_Him_iji">><<nnpc_HimPost _args[0] "이지" _args[1]>><</widget>>
/* <<nnpc_him_ul>> = <<nnpc_him>>을, <<nnpc_him_ul 1>> = <<nnpc_him 1>>을 */
<<widget "nnpc_him_un">><<nnpc_himPost _args[0] "은" _args[1]>><</widget>>
<<widget "nnpc_him_i">><<nnpc_himPost _args[0] "이" _args[1]>><</widget>>
<<widget "nnpc_him_ul">><<nnpc_himPost _args[0] "을" _args[1]>><</widget>>
<<widget "nnpc_him_gwa">><<nnpc_himPost _args[0] "과" _args[1]>><</widget>>
<<widget "nnpc_him_irang">><<nnpc_himPost _args[0] "이랑" _args[1]>><</widget>>
<<widget "nnpc_him_a">><<nnpc_himPost _args[0] "아" _args[1]>><</widget>>
<<widget "nnpc_him_iyo">><<nnpc_himPost _args[0] "이여" _args[1]>><</widget>>
<<widget "nnpc_him_iya">><<nnpc_himPost _args[0] "이야" _args[1]>><</widget>>
<<widget "nnpc_him_uro">><<nnpc_himPost _args[0] "으로" _args[1]>><</widget>>
<<widget "nnpc_him_uroseo">><<nnpc_himPost _args[0] "으로서" _args[1]>><</widget>>
<<widget "nnpc_him_urosseo">><<nnpc_himPost _args[0] "으로써" _args[1]>><</widget>>
<<widget "nnpc_him_urobuter">><<nnpc_himPost _args[0] "으로부터" _args[1]>><</widget>>
<<widget "nnpc_him_ira">><<nnpc_himPost _args[0] "이라" _args[1]>><</widget>>
<<widget "nnpc_him_irago">><<nnpc_himPost _args[0] "이라고" _args[1]>><</widget>>
<<widget "nnpc_him_ina">><<nnpc_himPost _args[0] "이나" _args[1]>><</widget>>
<<widget "nnpc_him_iran">><<nnpc_himPost _args[0] "이란" _args[1]>><</widget>>
<<widget "nnpc_him_idunga">><<nnpc_himPost _args[0] "이든가" _args[1]>><</widget>>
<<widget "nnpc_him_idonga">><<nnpc_himPost _args[0] "이던가" _args[1]>><</widget>>
<<widget "nnpc_him_idunji">><<nnpc_himPost _args[0] "이든지" _args[1]>><</widget>>
<<widget "nnpc_him_idonji">><<nnpc_himPost _args[0] "이던지" _args[1]>><</widget>>
<<widget "nnpc_him_iyamalro">><<nnpc_himPost _args[0] "이야말로" _args[1]>><</widget>>
<<widget "nnpc_him_iguna">><<nnpc_himPost _args[0] "이구나" _args[1]>><</widget>>
<<widget "nnpc_him_ida">><<nnpc_himPost _args[0] "이다" _args[1]>><</widget>>
<<widget "nnpc_him_iji">><<nnpc_himPost _args[0] "이지" _args[1]>><</widget>>
<<widget "nnpc_His_yi">><<nnpc_HisPost _args[0] "의" _args[1]>><</widget>>
<<widget "nnpc_his_yi">><<nnpc_hisPost _args[0] "의" _args[1]>><</widget>>
/* <<nnpc_himself_rul>> = <<nnpc_himself>>를, <<nnpc_himself_rul 1>> = <<nnpc_himself 1>>를 */
<<widget "nnpc_himself_nun">><<nnpc_himselfPost _args[0] "은" _args[1]>><</widget>>
<<widget "nnpc_himself_ga">><<nnpc_himselfPost _args[0] "이" _args[1]>><</widget>>
<<widget "nnpc_himself_rul">><<nnpc_himselfPost _args[0] "을" _args[1]>><</widget>>
<<widget "nnpc_himself_wa">><<nnpc_himselfPost _args[0] "과" _args[1]>><</widget>>
<<widget "nnpc_himself_rang">><<nnpc_himselfPost _args[0] "이랑" _args[1]>><</widget>>
<<widget "nnpc_himself_ya">><<nnpc_himselfPost _args[0] "아" _args[1]>><</widget>>
<<widget "nnpc_himself_yo">><<nnpc_himselfPost _args[0] "이여" _args[1]>><</widget>>
<<widget "nnpc_himself_iya">><<nnpc_himselfPost _args[0] "이야" _args[1]>><</widget>>
<<widget "nnpc_himself_ro">><<nnpc_himselfPost _args[0] "으로" _args[1]>><</widget>>
<<widget "nnpc_himself_roseo">><<nnpc_himselfPost _args[0] "으로서" _args[1]>><</widget>>
<<widget "nnpc_himself_rosseo">><<nnpc_himselfPost _args[0] "으로써" _args[1]>><</widget>>
<<widget "nnpc_himself_robuter">><<nnpc_himselfPost _args[0] "으로부터" _args[1]>><</widget>>
<<widget "nnpc_himself_ra">><<nnpc_himselfPost _args[0] "이라" _args[1]>><</widget>>
<<widget "nnpc_himself_rago">><<nnpc_himselfPost _args[0] "이라고" _args[1]>><</widget>>
<<widget "nnpc_himself_na">><<nnpc_himselfPost _args[0] "이나" _args[1]>><</widget>>
<<widget "nnpc_himself_ran">><<nnpc_himselfPost _args[0] "이란" _args[1]>><</widget>>
<<widget "nnpc_himself_dunga">><<nnpc_himselfPost _args[0] "이든가" _args[1]>><</widget>>
<<widget "nnpc_himself_donga">><<nnpc_himselfPost _args[0] "이던가" _args[1]>><</widget>>
<<widget "nnpc_himself_dunji">><<nnpc_himselfPost _args[0] "이든지" _args[1]>><</widget>>
<<widget "nnpc_himself_donji">><<nnpc_himselfPost _args[0] "이던지" _args[1]>><</widget>>
<<widget "nnpc_himself_yamalro">><<nnpc_himselfPost _args[0] "이야말로" _args[1]>><</widget>>
<<widget "nnpc_himself_guna">><<nnpc_himselfPost _args[0] "이구나" _args[1]>><</widget>>
<<widget "nnpc_himself_da">><<nnpc_himselfPost _args[0] "이다" _args[1]>><</widget>>
<<widget "nnpc_himself_ji">><<nnpc_himselfPost _args[0] "이지" _args[1]>><</widget>>
<<widget "nnpc_himself_yi">><<nnpc_himselfPost _args[0] "의" _args[1]>><</widget>>
/* <<nnpc_wife_nun>> = <<nnpc_wife>>는 */
<<widget "nnpc_wife_nun">><<nnpc_wifePost _args[0] "은" _args[1]>><</widget>>
<<widget "nnpc_wife_ga">><<nnpc_wifePost _args[0] "이" _args[1]>><</widget>>
<<widget "nnpc_wife_rul">><<nnpc_wifePost _args[0] "을" _args[1]>><</widget>>
<<widget "nnpc_wife_wa">><<nnpc_wifePost _args[0] "과" _args[1]>><</widget>>
<<widget "nnpc_wife_rang">><<nnpc_wifePost _args[0] "이랑" _args[1]>><</widget>>
<<widget "nnpc_wife_ya">><<nnpc_wifePost _args[0] "아" _args[1]>><</widget>>
<<widget "nnpc_wife_yo">><<nnpc_wifePost _args[0] "이여" _args[1]>><</widget>>
<<widget "nnpc_wife_iya">><<nnpc_wifePost _args[0] "이야" _args[1]>><</widget>>
<<widget "nnpc_wife_ro">><<nnpc_wifePost _args[0] "으로" _args[1]>><</widget>>
<<widget "nnpc_wife_roseo">><<nnpc_wifePost _args[0] "으로서" _args[1]>><</widget>>
<<widget "nnpc_wife_rosseo">><<nnpc_wifePost _args[0] "으로써" _args[1]>><</widget>>
<<widget "nnpc_wife_robuter">><<nnpc_wifePost _args[0] "으로부터" _args[1]>><</widget>>
<<widget "nnpc_wife_ra">><<nnpc_wifePost _args[0] "이라" _args[1]>><</widget>>
<<widget "nnpc_wife_rago">><<nnpc_wifePost _args[0] "이라고" _args[1]>><</widget>>
<<widget "nnpc_wife_na">><<nnpc_wifePost _args[0] "이나" _args[1]>><</widget>>
<<widget "nnpc_wife_ran">><<nnpc_wifePost _args[0] "이란" _args[1]>><</widget>>
<<widget "nnpc_wife_dunga">><<nnpc_wifePost _args[0] "이든가" _args[1]>><</widget>>
<<widget "nnpc_wife_donga">><<nnpc_wifePost _args[0] "이던가" _args[1]>><</widget>>
<<widget "nnpc_wife_dunji">><<nnpc_wifePost _args[0] "이든지" _args[1]>><</widget>>
<<widget "nnpc_wife_donji">><<nnpc_wifePost _args[0] "이던지" _args[1]>><</widget>>
<<widget "nnpc_wife_yamalro">><<nnpc_wifePost _args[0] "이야말로" _args[1]>><</widget>>
<<widget "nnpc_wife_guna">><<nnpc_wifePost _args[0] "이구나" _args[1]>><</widget>>
<<widget "nnpc_wife_da">><<nnpc_wifePost _args[0] "이다" _args[1]>><</widget>>
<<widget "nnpc_wife_ji">><<nnpc_wifePost _args[0] "이지" _args[1]>><</widget>>
<<widget "nnpc_wife_yi">><<nnpc_wifePost _args[0] "의" _args[1]>><</widget>>
/* <<nnpc_lass_nun>> = <<nnpc_lass>>는 */
<<widget "nnpc_lass_nun">><<nnpc_lassPost _args[0] "은" _args[1]>><</widget>>
<<widget "nnpc_lass_ga">><<nnpc_lassPost _args[0] "이" _args[1]>><</widget>>
<<widget "nnpc_lass_rul">><<nnpc_lassPost _args[0] "을" _args[1]>><</widget>>
<<widget "nnpc_lass_wa">><<nnpc_lassPost _args[0] "과" _args[1]>><</widget>>
<<widget "nnpc_lass_rang">><<nnpc_lassPost _args[0] "이랑" _args[1]>><</widget>>
<<widget "nnpc_lass_ya">><<nnpc_lassPost _args[0] "아" _args[1]>><</widget>>
<<widget "nnpc_lass_yo">><<nnpc_lassPost _args[0] "이여" _args[1]>><</widget>>
<<widget "nnpc_lass_iya">><<nnpc_lassPost _args[0] "이야" _args[1]>><</widget>>
<<widget "nnpc_lass_ro">><<nnpc_lassPost _args[0] "으로" _args[1]>><</widget>>
<<widget "nnpc_lass_roseo">><<nnpc_lassPost _args[0] "으로서" _args[1]>><</widget>>
<<widget "nnpc_lass_rosseo">><<nnpc_lassPost _args[0] "으로써" _args[1]>><</widget>>
<<widget "nnpc_lass_robuter">><<nnpc_lassPost _args[0] "으로부터" _args[1]>><</widget>>
<<widget "nnpc_lass_ra">><<nnpc_lassPost _args[0] "이라" _args[1]>><</widget>>
<<widget "nnpc_lass_rago">><<nnpc_lassPost _args[0] "이라고" _args[1]>><</widget>>
<<widget "nnpc_lass_na">><<nnpc_lassPost _args[0] "이나" _args[1]>><</widget>>
<<widget "nnpc_lass_ran">><<nnpc_lassPost _args[0] "이란" _args[1]>><</widget>>
<<widget "nnpc_lass_dunga">><<nnpc_lassPost _args[0] "이든가" _args[1]>><</widget>>
<<widget "nnpc_lass_donga">><<nnpc_lassPost _args[0] "이던가" _args[1]>><</widget>>
<<widget "nnpc_lass_dunji">><<nnpc_lassPost _args[0] "이든지" _args[1]>><</widget>>
<<widget "nnpc_lass_donji">><<nnpc_lassPost _args[0] "이던지" _args[1]>><</widget>>
<<widget "nnpc_lass_yamalro">><<nnpc_lassPost _args[0] "이야말로" _args[1]>><</widget>>
<<widget "nnpc_lass_guna">><<nnpc_lassPost _args[0] "이구나" _args[1]>><</widget>>
<<widget "nnpc_lass_da">><<nnpc_lassPost _args[0] "이다" _args[1]>><</widget>>
<<widget "nnpc_lass_ji">><<nnpc_lassPost _args[0] "이지" _args[1]>><</widget>>
<<widget "nnpc_lass_yi">><<nnpc_lassPost _args[0] "의" _args[1]>><</widget>>
/* <<nnpc_gender_nun>> = <<nnpc_gender>>는 */
<<widget "nnpc_gender_nun">><<nnpc_genderPost _args[0] "은" _args[1]>><</widget>>
<<widget "nnpc_gender_ga">><<nnpc_genderPost _args[0] "이" _args[1]>><</widget>>
<<widget "nnpc_gender_rul">><<nnpc_genderPost _args[0] "을" _args[1]>><</widget>>
<<widget "nnpc_gender_wa">><<nnpc_genderPost _args[0] "과" _args[1]>><</widget>>
<<widget "nnpc_gender_rang">><<nnpc_genderPost _args[0] "이랑" _args[1]>><</widget>>
<<widget "nnpc_gender_ya">><<nnpc_genderPost _args[0] "아" _args[1]>><</widget>>
<<widget "nnpc_gender_yo">><<nnpc_genderPost _args[0] "이여" _args[1]>><</widget>>
<<widget "nnpc_gender_iya">><<nnpc_genderPost _args[0] "이야" _args[1]>><</widget>>
<<widget "nnpc_gender_ro">><<nnpc_genderPost _args[0] "으로" _args[1]>><</widget>>
<<widget "nnpc_gender_roseo">><<nnpc_genderPost _args[0] "으로서" _args[1]>><</widget>>
<<widget "nnpc_gender_rosseo">><<nnpc_genderPost _args[0] "으로써" _args[1]>><</widget>>
<<widget "nnpc_gender_robuter">><<nnpc_genderPost _args[0] "으로부터" _args[1]>><</widget>>
<<widget "nnpc_gender_ra">><<nnpc_genderPost _args[0] "이라" _args[1]>><</widget>>
<<widget "nnpc_gender_rago">><<nnpc_genderPost _args[0] "이라고" _args[1]>><</widget>>
<<widget "nnpc_gender_na">><<nnpc_genderPost _args[0] "이나" _args[1]>><</widget>>
<<widget "nnpc_gender_ran">><<nnpc_genderPost _args[0] "이란" _args[1]>><</widget>>
<<widget "nnpc_gender_dunga">><<nnpc_genderPost _args[0] "이든가" _args[1]>><</widget>>
<<widget "nnpc_gender_donga">><<nnpc_genderPost _args[0] "이던가" _args[1]>><</widget>>
<<widget "nnpc_gender_dunji">><<nnpc_genderPost _args[0] "이든지" _args[1]>><</widget>>
<<widget "nnpc_gender_donji">><<nnpc_genderPost _args[0] "이던지" _args[1]>><</widget>>
<<widget "nnpc_gender_yamalro">><<nnpc_genderPost _args[0] "이야말로" _args[1]>><</widget>>
<<widget "nnpc_gender_guna">><<nnpc_genderPost _args[0] "이구나" _args[1]>><</widget>>
<<widget "nnpc_gender_da">><<nnpc_genderPost _args[0] "이다" _args[1]>><</widget>>
<<widget "nnpc_gender_ji">><<nnpc_genderPost _args[0] "이지" _args[1]>><</widget>>
<<widget "nnpc_gender_yi">><<nnpc_genderPost _args[0] "의" _args[1]>><</widget>>
/* <<nnpc_gendery_nun>> = <<nnpc_gendery>>는 */
<<widget "nnpc_gendery_nun">><<nnpc_genderyPost _args[0] "은" _args[1]>><</widget>>
<<widget "nnpc_gendery_ga">><<nnpc_genderyPost _args[0] "이" _args[1]>><</widget>>
<<widget "nnpc_gendery_rul">><<nnpc_genderyPost _args[0] "을" _args[1]>><</widget>>
<<widget "nnpc_gendery_wa">><<nnpc_genderyPost _args[0] "과" _args[1]>><</widget>>
<<widget "nnpc_gendery_rang">><<nnpc_genderyPost _args[0] "이랑" _args[1]>><</widget>>
<<widget "nnpc_gendery_ya">><<nnpc_genderyPost _args[0] "아" _args[1]>><</widget>>
<<widget "nnpc_gendery_yo">><<nnpc_genderyPost _args[0] "이여" _args[1]>><</widget>>
<<widget "nnpc_gendery_iya">><<nnpc_genderyPost _args[0] "이야" _args[1]>><</widget>>
<<widget "nnpc_gendery_ro">><<nnpc_genderyPost _args[0] "으로" _args[1]>><</widget>>
<<widget "nnpc_gendery_roseo">><<nnpc_genderyPost _args[0] "으로서" _args[1]>><</widget>>
<<widget "nnpc_gendery_rosseo">><<nnpc_genderyPost _args[0] "으로써" _args[1]>><</widget>>
<<widget "nnpc_gendery_robuter">><<nnpc_genderyPost _args[0] "으로부터" _args[1]>><</widget>>
<<widget "nnpc_gendery_ra">><<nnpc_genderyPost _args[0] "이라" _args[1]>><</widget>>
<<widget "nnpc_gendery_rago">><<nnpc_genderyPost _args[0] "이라고" _args[1]>><</widget>>
<<widget "nnpc_gendery_na">><<nnpc_genderyPost _args[0] "이나" _args[1]>><</widget>>
<<widget "nnpc_gendery_ran">><<nnpc_genderyPost _args[0] "이란" _args[1]>><</widget>>
<<widget "nnpc_gendery_dunga">><<nnpc_genderyPost _args[0] "이든가" _args[1]>><</widget>>
<<widget "nnpc_gendery_donga">><<nnpc_genderyPost _args[0] "이던가" _args[1]>><</widget>>
<<widget "nnpc_gendery_dunji">><<nnpc_genderyPost _args[0] "이든지" _args[1]>><</widget>>
<<widget "nnpc_gendery_donji">><<nnpc_genderyPost _args[0] "이던지" _args[1]>><</widget>>
<<widget "nnpc_gendery_yamalro">><<nnpc_genderyPost _args[0] "이야말로" _args[1]>><</widget>>
<<widget "nnpc_gendery_guna">><<nnpc_genderyPost _args[0] "이구나" _args[1]>><</widget>>
<<widget "nnpc_gendery_da">><<nnpc_genderyPost _args[0] "이다" _args[1]>><</widget>>
<<widget "nnpc_gendery_ji">><<nnpc_genderyPost _args[0] "이지" _args[1]>><</widget>>
<<widget "nnpc_gendery_yi">><<nnpc_genderyPost _args[0] "의" _args[1]>><</widget>>
/* <<nnpc_genitals_rul>> = <<nnpc_genitals>>를 */
<<widget "nnpc_genitals_nun">><<nnpc_genitalsPost _args[0] "은" _args[1]>><</widget>>
<<widget "nnpc_genitals_ga">><<nnpc_genitalsPost _args[0] "이" _args[1]>><</widget>>
<<widget "nnpc_genitals_rul">><<nnpc_genitalsPost _args[0] "을" _args[1]>><</widget>>
<<widget "nnpc_genitals_wa">><<nnpc_genitalsPost _args[0] "과" _args[1]>><</widget>>
<<widget "nnpc_genitals_rang">><<nnpc_genitalsPost _args[0] "이랑" _args[1]>><</widget>>
<<widget "nnpc_genitals_ya">><<nnpc_genitalsPost _args[0] "아" _args[1]>><</widget>>
<<widget "nnpc_genitals_yo">><<nnpc_genitalsPost _args[0] "이여" _args[1]>><</widget>>
<<widget "nnpc_genitals_iya">><<nnpc_genitalsPost _args[0] "이야" _args[1]>><</widget>>
<<widget "nnpc_genitals_ro">><<nnpc_genitalsPost _args[0] "으로" _args[1]>><</widget>>
<<widget "nnpc_genitals_roseo">><<nnpc_genitalsPost _args[0] "으로서" _args[1]>><</widget>>
<<widget "nnpc_genitals_rosseo">><<nnpc_genitalsPost _args[0] "으로써" _args[1]>><</widget>>
<<widget "nnpc_genitals_robuter">><<nnpc_genitalsPost _args[0] "으로부터" _args[1]>><</widget>>
<<widget "nnpc_genitals_ra">><<nnpc_genitalsPost _args[0] "이라" _args[1]>><</widget>>
<<widget "nnpc_genitals_rago">><<nnpc_genitalsPost _args[0] "이라고" _args[1]>><</widget>>
<<widget "nnpc_genitals_na">><<nnpc_genitalsPost _args[0] "이나" _args[1]>><</widget>>
<<widget "nnpc_genitals_ran">><<nnpc_genitalsPost _args[0] "이란" _args[1]>><</widget>>
<<widget "nnpc_genitals_dunga">><<nnpc_genitalsPost _args[0] "이든가" _args[1]>><</widget>>
<<widget "nnpc_genitals_donga">><<nnpc_genitalsPost _args[0] "이던가" _args[1]>><</widget>>
<<widget "nnpc_genitals_dunji">><<nnpc_genitalsPost _args[0] "이든지" _args[1]>><</widget>>
<<widget "nnpc_genitals_donji">><<nnpc_genitalsPost _args[0] "이던지" _args[1]>><</widget>>
<<widget "nnpc_genitals_yamalro">><<nnpc_genitalsPost _args[0] "이야말로" _args[1]>><</widget>>
<<widget "nnpc_genitals_guna">><<nnpc_genitalsPost _args[0] "이구나" _args[1]>><</widget>>
<<widget "nnpc_genitals_da">><<nnpc_genitalsPost _args[0] "이다" _args[1]>><</widget>>
<<widget "nnpc_genitals_ji">><<nnpc_genitalsPost _args[0] "이지" _args[1]>><</widget>>
<<widget "nnpc_genitals_yi">><<nnpc_genitalsPost _args[0] "의" _args[1]>><</widget>>
/* <<nnpc_girlfriend_nun>> = <<nnpc_girlfriend>>는 */
<<widget "nnpc_girlfriend_nun">><<nnpc_girlfriendPost _args[0] "은" _args[1]>><</widget>>
<<widget "nnpc_girlfriend_ga">><<nnpc_girlfriendPost _args[0] "이" _args[1]>><</widget>>
<<widget "nnpc_girlfriend_rul">><<nnpc_girlfriendPost _args[0] "을" _args[1]>><</widget>>
<<widget "nnpc_girlfriend_wa">><<nnpc_girlfriendPost _args[0] "과" _args[1]>><</widget>>
<<widget "nnpc_girlfriend_rang">><<nnpc_girlfriendPost _args[0] "이랑" _args[1]>><</widget>>
<<widget "nnpc_girlfriend_ya">><<nnpc_girlfriendPost _args[0] "아" _args[1]>><</widget>>
<<widget "nnpc_girlfriend_yo">><<nnpc_girlfriendPost _args[0] "이여" _args[1]>><</widget>>
<<widget "nnpc_girlfriend_iya">><<nnpc_girlfriendPost _args[0] "이야" _args[1]>><</widget>>
<<widget "nnpc_girlfriend_ro">><<nnpc_girlfriendPost _args[0] "으로" _args[1]>><</widget>>
<<widget "nnpc_girlfriend_roseo">><<nnpc_girlfriendPost _args[0] "으로서" _args[1]>><</widget>>
<<widget "nnpc_girlfriend_rosseo">><<nnpc_girlfriendPost _args[0] "으로써" _args[1]>><</widget>>
<<widget "nnpc_girlfriend_robuter">><<nnpc_girlfriendPost _args[0] "으로부터" _args[1]>><</widget>>
<<widget "nnpc_girlfriend_ra">><<nnpc_girlfriendPost _args[0] "이라" _args[1]>><</widget>>
<<widget "nnpc_girlfriend_rago">><<nnpc_girlfriendPost _args[0] "이라고" _args[1]>><</widget>>
<<widget "nnpc_girlfriend_na">><<nnpc_girlfriendPost _args[0] "이나" _args[1]>><</widget>>
<<widget "nnpc_girlfriend_ran">><<nnpc_girlfriendPost _args[0] "이란" _args[1]>><</widget>>
<<widget "nnpc_girlfriend_dunga">><<nnpc_girlfriendPost _args[0] "이든가" _args[1]>><</widget>>
<<widget "nnpc_girlfriend_donga">><<nnpc_girlfriendPost _args[0] "이던가" _args[1]>><</widget>>
<<widget "nnpc_girlfriend_dunji">><<nnpc_girlfriendPost _args[0] "이든지" _args[1]>><</widget>>
<<widget "nnpc_girlfriend_donji">><<nnpc_girlfriendPost _args[0] "이던지" _args[1]>><</widget>>
<<widget "nnpc_girlfriend_yamalro">><<nnpc_girlfriendPost _args[0] "이야말로" _args[1]>><</widget>>
<<widget "nnpc_girlfriend_guna">><<nnpc_girlfriendPost _args[0] "이구나" _args[1]>><</widget>>
<<widget "nnpc_girlfriend_da">><<nnpc_girlfriendPost _args[0] "이다" _args[1]>><</widget>>
<<widget "nnpc_girlfriend_ji">><<nnpc_girlfriendPost _args[0] "이지" _args[1]>><</widget>>
<<widget "nnpc_girlfriend_yi">><<nnpc_girlfriendPost _args[0] "의" _args[1]>><</widget>>
/* <<nnpc_brother_nun>> = <<nnpc_brother>>는 */
<<widget "nnpc_brother_nun">><<nnpc_brotherPost _args[0] "은" _args[1]>><</widget>>
<<widget "nnpc_brother_ga">><<nnpc_brotherPost _args[0] "이" _args[1]>><</widget>>
<<widget "nnpc_brother_rul">><<nnpc_brotherPost _args[0] "을" _args[1]>><</widget>>
<<widget "nnpc_brother_wa">><<nnpc_brotherPost _args[0] "과" _args[1]>><</widget>>
<<widget "nnpc_brother_rang">><<nnpc_brotherPost _args[0] "이랑" _args[1]>><</widget>>
<<widget "nnpc_brother_ya">><<nnpc_brotherPost _args[0] "아" _args[1]>><</widget>>
<<widget "nnpc_brother_yo">><<nnpc_brotherPost _args[0] "이여" _args[1]>><</widget>>
<<widget "nnpc_brother_iya">><<nnpc_brotherPost _args[0] "이야" _args[1]>><</widget>>
<<widget "nnpc_brother_ro">><<nnpc_brotherPost _args[0] "으로" _args[1]>><</widget>>
<<widget "nnpc_brother_roseo">><<nnpc_brotherPost _args[0] "으로서" _args[1]>><</widget>>
<<widget "nnpc_brother_rosseo">><<nnpc_brotherPost _args[0] "으로써" _args[1]>><</widget>>
<<widget "nnpc_brother_robuter">><<nnpc_brotherPost _args[0] "으로부터" _args[1]>><</widget>>
<<widget "nnpc_brother_ra">><<nnpc_brotherPost _args[0] "이라" _args[1]>><</widget>>
<<widget "nnpc_brother_rago">><<nnpc_brotherPost _args[0] "이라고" _args[1]>><</widget>>
<<widget "nnpc_brother_na">><<nnpc_brotherPost _args[0] "이나" _args[1]>><</widget>>
<<widget "nnpc_brother_ran">><<nnpc_brotherPost _args[0] "이란" _args[1]>><</widget>>
<<widget "nnpc_brother_dunga">><<nnpc_brotherPost _args[0] "이든가" _args[1]>><</widget>>
<<widget "nnpc_brother_donga">><<nnpc_brotherPost _args[0] "이던가" _args[1]>><</widget>>
<<widget "nnpc_brother_dunji">><<nnpc_brotherPost _args[0] "이든지" _args[1]>><</widget>>
<<widget "nnpc_brother_donji">><<nnpc_brotherPost _args[0] "이던지" _args[1]>><</widget>>
<<widget "nnpc_brother_yamalro">><<nnpc_brotherPost _args[0] "이야말로" _args[1]>><</widget>>
<<widget "nnpc_brother_guna">><<nnpc_brotherPost _args[0] "이구나" _args[1]>><</widget>>
<<widget "nnpc_brother_da">><<nnpc_brotherPost _args[0] "이다" _args[1]>><</widget>>
<<widget "nnpc_brother_ji">><<nnpc_brotherPost _args[0] "이지" _args[1]>><</widget>>
<<widget "nnpc_brother_yi">><<nnpc_brotherPost _args[0] "의" _args[1]>><</widget>>
/* <<nnpc_Brother_nun>> = <<nnpc_Brother>>는 */
<<widget "nnpc_Brother_nun">><<nnpc_BrotherPost _args[0] "은" _args[1]>><</widget>>
<<widget "nnpc_Brother_ga">><<nnpc_BrotherPost _args[0] "이" _args[1]>><</widget>>
<<widget "nnpc_Brother_rul">><<nnpc_BrotherPost _args[0] "을" _args[1]>><</widget>>
<<widget "nnpc_Brother_wa">><<nnpc_BrotherPost _args[0] "과" _args[1]>><</widget>>
<<widget "nnpc_Brother_rang">><<nnpc_BrotherPost _args[0] "이랑" _args[1]>><</widget>>
<<widget "nnpc_Brother_ya">><<nnpc_BrotherPost _args[0] "아" _args[1]>><</widget>>
<<widget "nnpc_Brother_yo">><<nnpc_BrotherPost _args[0] "이여" _args[1]>><</widget>>
<<widget "nnpc_Brother_iya">><<nnpc_BrotherPost _args[0] "이야" _args[1]>><</widget>>
<<widget "nnpc_Brother_ro">><<nnpc_BrotherPost _args[0] "으로" _args[1]>><</widget>>
<<widget "nnpc_Brother_roseo">><<nnpc_BrotherPost _args[0] "으로서" _args[1]>><</widget>>
<<widget "nnpc_Brother_rosseo">><<nnpc_BrotherPost _args[0] "으로써" _args[1]>><</widget>>
<<widget "nnpc_Brother_robuter">><<nnpc_BrotherPost _args[0] "으로부터" _args[1]>><</widget>>
<<widget "nnpc_Brother_ra">><<nnpc_BrotherPost _args[0] "이라" _args[1]>><</widget>>
<<widget "nnpc_Brother_rago">><<nnpc_BrotherPost _args[0] "이라고" _args[1]>><</widget>>
<<widget "nnpc_Brother_na">><<nnpc_BrotherPost _args[0] "이나" _args[1]>><</widget>>
<<widget "nnpc_Brother_ran">><<nnpc_BrotherPost _args[0] "이란" _args[1]>><</widget>>
<<widget "nnpc_Brother_dunga">><<nnpc_BrotherPost _args[0] "이든가" _args[1]>><</widget>>
<<widget "nnpc_Brother_donga">><<nnpc_BrotherPost _args[0] "이던가" _args[1]>><</widget>>
<<widget "nnpc_Brother_dunji">><<nnpc_BrotherPost _args[0] "이든지" _args[1]>><</widget>>
<<widget "nnpc_Brother_donji">><<nnpc_BrotherPost _args[0] "이던지" _args[1]>><</widget>>
<<widget "nnpc_Brother_yamalro">><<nnpc_BrotherPost _args[0] "이야말로" _args[1]>><</widget>>
<<widget "nnpc_Brother_guna">><<nnpc_BrotherPost _args[0] "이구나" _args[1]>><</widget>>
<<widget "nnpc_Brother_da">><<nnpc_BrotherPost _args[0] "이다" _args[1]>><</widget>>
<<widget "nnpc_Brother_ji">><<nnpc_BrotherPost _args[0] "이지" _args[1]>><</widget>>
<<widget "nnpc_Brother_yi">><<nnpc_BrotherPost _args[0] "의" _args[1]>><</widget>>
/* <<nnpc_title_ul "River">> = <<trNamedNPC "River" "title" "을">> */
<<widget "nnpc_title_un">><<nnpc_titlePost _args[0] "은" _args[1]>><</widget>>
<<widget "nnpc_title_i">><<nnpc_titlePost _args[0] "이" _args[1]>><</widget>>
<<widget "nnpc_title_ul">><<nnpc_titlePost _args[0] "을" _args[1]>><</widget>>
<<widget "nnpc_title_gwa">><<nnpc_titlePost _args[0] "과" _args[1]>><</widget>>
<<widget "nnpc_title_irang">><<nnpc_titlePost _args[0] "이랑" _args[1]>><</widget>>
<<widget "nnpc_title_a">><<nnpc_titlePost _args[0] "아" _args[1]>><</widget>>
<<widget "nnpc_title_iyo">><<nnpc_titlePost _args[0] "이여" _args[1]>><</widget>>
<<widget "nnpc_title_iya">><<nnpc_titlePost _args[0] "이야" _args[1]>><</widget>>
<<widget "nnpc_title_ro">><<nnpc_titlePost _args[0] "으로" _args[1]>><</widget>>
<<widget "nnpc_title_roseo">><<nnpc_titlePost _args[0] "으로서" _args[1]>><</widget>>
<<widget "nnpc_title_rosseo">><<nnpc_titlePost _args[0] "으로써" _args[1]>><</widget>>
<<widget "nnpc_title_robuter">><<nnpc_titlePost _args[0] "으로부터" _args[1]>><</widget>>
<<widget "nnpc_title_ira">><<nnpc_titlePost _args[0] "이라" _args[1]>><</widget>>
<<widget "nnpc_title_irago">><<nnpc_titlePost _args[0] "이라고" _args[1]>><</widget>>
<<widget "nnpc_title_ina">><<nnpc_titlePost _args[0] "이나" _args[1]>><</widget>>
<<widget "nnpc_title_iran">><<nnpc_titlePost _args[0] "이란" _args[1]>><</widget>>
<<widget "nnpc_title_idunga">><<nnpc_titlePost _args[0] "이든가" _args[1]>><</widget>>
<<widget "nnpc_title_idonga">><<nnpc_titlePost _args[0] "이던가" _args[1]>><</widget>>
<<widget "nnpc_title_idunji">><<nnpc_titlePost _args[0] "이든지" _args[1]>><</widget>>
<<widget "nnpc_title_idonji">><<nnpc_titlePost _args[0] "이던지" _args[1]>><</widget>>
<<widget "nnpc_title_iyamalro">><<nnpc_titlePost _args[0] "이야말로" _args[1]>><</widget>>
<<widget "nnpc_title_iguna">><<nnpc_titlePost _args[0] "이구나" _args[1]>><</widget>>
<<widget "nnpc_title_ida">><<nnpc_titlePost _args[0] "이다" _args[1]>><</widget>>
<<widget "nnpc_title_iji">><<nnpc_titlePost _args[0] "이지" _args[1]>><</widget>>
<<widget "nnpc_title_yi">><<nnpc_titlePost _args[0] "의" _args[1]>><</widget>>
/* <<nnpc_Title_ul "River">> = <<trNamedNPC "River" "title" "을">> */
<<widget "nnpc_Title_un">><<nnpc_TitlePost _args[0] "은" _args[1]>><</widget>>
<<widget "nnpc_Title_i">><<nnpc_TitlePost _args[0] "이" _args[1]>><</widget>>
<<widget "nnpc_Title_ul">><<nnpc_TitlePost _args[0] "을" _args[1]>><</widget>>
<<widget "nnpc_Title_gwa">><<nnpc_TitlePost _args[0] "과" _args[1]>><</widget>>
<<widget "nnpc_Title_irang">><<nnpc_TitlePost _args[0] "이랑" _args[1]>><</widget>>
<<widget "nnpc_Title_a">><<nnpc_TitlePost _args[0] "아" _args[1]>><</widget>>
<<widget "nnpc_Title_iyo">><<nnpc_TitlePost _args[0] "이여" _args[1]>><</widget>>
<<widget "nnpc_Title_iya">><<nnpc_TitlePost _args[0] "이야" _args[1]>><</widget>>
<<widget "nnpc_Title_uro">><<nnpc_TitlePost _args[0] "으로" _args[1]>><</widget>>
<<widget "nnpc_Title_uroseo">><<nnpc_TitlePost _args[0] "으로서" _args[1]>><</widget>>
<<widget "nnpc_Title_urosseo">><<nnpc_TitlePost _args[0] "으로써" _args[1]>><</widget>>
<<widget "nnpc_Title_urobuter">><<nnpc_TitlePost _args[0] "으로부터" _args[1]>><</widget>>
<<widget "nnpc_Title_ira">><<nnpc_TitlePost _args[0] "이라" _args[1]>><</widget>>
<<widget "nnpc_Title_irago">><<nnpc_TitlePost _args[0] "이라고" _args[1]>><</widget>>
<<widget "nnpc_Title_ina">><<nnpc_TitlePost _args[0] "이나" _args[1]>><</widget>>
<<widget "nnpc_Title_iran">><<nnpc_TitlePost _args[0] "이란" _args[1]>><</widget>>
<<widget "nnpc_Title_idunga">><<nnpc_TitlePost _args[0] "이든가" _args[1]>><</widget>>
<<widget "nnpc_Title_idonga">><<nnpc_TitlePost _args[0] "이던가" _args[1]>><</widget>>
<<widget "nnpc_Title_idunji">><<nnpc_TitlePost _args[0] "이든지" _args[1]>><</widget>>
<<widget "nnpc_Title_idonji">><<nnpc_TitlePost _args[0] "이던지" _args[1]>><</widget>>
<<widget "nnpc_Title_iyamalro">><<nnpc_TitlePost _args[0] "이야말로" _args[1]>><</widget>>
<<widget "nnpc_Title_iguna">><<nnpc_TitlePost _args[0] "이구나" _args[1]>><</widget>>
<<widget "nnpc_Title_ida">><<nnpc_TitlePost _args[0] "이다" _args[1]>><</widget>>
<<widget "nnpc_Title_iji">><<nnpc_TitlePost _args[0] "이지" _args[1]>><</widget>>
<<widget "nnpc_Title_yi">><<nnpc_TitlePost _args[0] "의" _args[1]>><</widget>>
/* otherPost */
/* <<charles_nun>> = <<charles>>는 */
<<widget "charles_nun">><<charlesPost "은" _args[0]>><</widget>>
<<widget "charles_ga">><<charlesPost "이" _args[0]>><</widget>>
<<widget "charles_rul">><<charlesPost "을" _args[0]>><</widget>>
<<widget "charles_wa">><<charlesPost "과" _args[0]>><</widget>>
<<widget "charles_rang">><<charlesPost "이랑" _args[0]>><</widget>>
<<widget "charles_ya">><<charlesPost "아" _args[0]>><</widget>>
<<widget "charles_yo">><<charlesPost "이여" _args[0]>><</widget>>
<<widget "charles_iya">><<charlesPost "이야" _args[0]>><</widget>>
<<widget "charles_ro">><<charlesPost "으로" _args[0]>><</widget>>
<<widget "charles_roseo">><<charlesPost "으로서" _args[0]>><</widget>>
<<widget "charles_rosseo">><<charlesPost "으로써" _args[0]>><</widget>>
<<widget "charles_robuter">><<charlesPost "으로부터" _args[0]>><</widget>>
<<widget "charles_ra">><<charlesPost "이라" _args[0]>><</widget>>
<<widget "charles_rago">><<charlesPost "이라고" _args[0]>><</widget>>
<<widget "charles_na">><<charlesPost "이나" _args[0]>><</widget>>
<<widget "charles_ran">><<charlesPost "이란" _args[0]>><</widget>>
<<widget "charles_dunga">><<charlesPost "이든가" _args[0]>><</widget>>
<<widget "charles_donga">><<charlesPost "이던가" _args[0]>><</widget>>
<<widget "charles_dunji">><<charlesPost "이든지" _args[0]>><</widget>>
<<widget "charles_donji">><<charlesPost "이던지" _args[0]>><</widget>>
<<widget "charles_yamalro">><<charlesPost "이야말로" _args[0]>><</widget>>
<<widget "charles_guna">><<charlesPost "이구나" _args[0]>><</widget>>
<<widget "charles_da">><<charlesPost "이다" _args[0]>><</widget>>
<<widget "charles_ji">><<charlesPost "이지" _args[0]>><</widget>>
<<widget "charles_yi">><<charlesPost "의" _args[0]>><</widget>>
/* TODO: <<aPost>> 는 어디에 쓰이는지 불확실해서 무시. 필요시 추가 */
/* <<theowner_nun>> = <<theowner>>는 */
<<widget "theowner_nun">><<theownerPost "은" _args[0]>><</widget>>
<<widget "theowner_ga">><<theownerPost "이" _args[0]>><</widget>>
<<widget "theowner_rul">><<theownerPost "을" _args[0]>><</widget>>
<<widget "theowner_wa">><<theownerPost "과" _args[0]>><</widget>>
<<widget "theowner_rang">><<theownerPost "이랑" _args[0]>><</widget>>
<<widget "theowner_ya">><<theownerPost "아" _args[0]>><</widget>>
<<widget "theowner_yo">><<theownerPost "이여" _args[0]>><</widget>>
<<widget "theowner_iya">><<theownerPost "이야" _args[0]>><</widget>>
<<widget "theowner_ro">><<theownerPost "으로" _args[0]>><</widget>>
<<widget "theowner_roseo">><<theownerPost "으로서" _args[0]>><</widget>>
<<widget "theowner_rosseo">><<theownerPost "으로써" _args[0]>><</widget>>
<<widget "theowner_robuter">><<theownerPost "으로부터" _args[0]>><</widget>>
<<widget "theowner_ra">><<theownerPost "이라" _args[0]>><</widget>>
<<widget "theowner_rago">><<theownerPost "이라고" _args[0]>><</widget>>
<<widget "theowner_na">><<theownerPost "이나" _args[0]>><</widget>>
<<widget "theowner_ran">><<theownerPost "이란" _args[0]>><</widget>>
<<widget "theowner_dunga">><<theownerPost "이든가" _args[0]>><</widget>>
<<widget "theowner_donga">><<theownerPost "이던가" _args[0]>><</widget>>
<<widget "theowner_dunji">><<theownerPost "이든지" _args[0]>><</widget>>
<<widget "theowner_donji">><<theownerPost "이던지" _args[0]>><</widget>>
<<widget "theowner_yamalro">><<theownerPost "이야말로" _args[0]>><</widget>>
<<widget "theowner_guna">><<theownerPost "이구나" _args[0]>><</widget>>
<<widget "theowner_da">><<theownerPost "이다" _args[0]>><</widget>>
<<widget "theowner_ji">><<theownerPost "이지" _args[0]>><</widget>>
<<widget "theowner_yi">><<theownerPost "의" _args[0]>><</widget>>
/* <<someone_ul>> = <<someone>>을 */
<<widget "someone_un">><<someonePost "은" _args[0]>><</widget>>
<<widget "someone_i">><<someonePost "이" _args[0]>><</widget>>
<<widget "someone_ul">><<someonePost "을" _args[0]>><</widget>>
<<widget "someone_gwa">><<someonePost "과" _args[0]>><</widget>>
<<widget "someone_irang">><<someonePost "이랑" _args[0]>><</widget>>
<<widget "someone_a">><<someonePost "아" _args[0]>><</widget>>
<<widget "someone_iyo">><<someonePost "이여" _args[0]>><</widget>>
<<widget "someone_iya">><<someonePost "이야" _args[0]>><</widget>>
<<widget "someone_uro">><<someonePost "으로" _args[0]>><</widget>>
<<widget "someone_uroseo">><<someonePost "으로서" _args[0]>><</widget>>
<<widget "someone_urosseo">><<someonePost "으로써" _args[0]>><</widget>>
<<widget "someone_urobuter">><<someonePost "으로부터" _args[0]>><</widget>>
<<widget "someone_ira">><<someonePost "이라" _args[0]>><</widget>>
<<widget "someone_irago">><<someonePost "이라고" _args[0]>><</widget>>
<<widget "someone_ina">><<someonePost "이나" _args[0]>><</widget>>
<<widget "someone_iran">><<someonePost "이란" _args[0]>><</widget>>
<<widget "someone_idunga">><<someonePost "이든가" _args[0]>><</widget>>
<<widget "someone_idonga">><<someonePost "이던가" _args[0]>><</widget>>
<<widget "someone_idunji">><<someonePost "이든지" _args[0]>><</widget>>
<<widget "someone_idonji">><<someonePost "이던지" _args[0]>><</widget>>
<<widget "someone_iyamalro">><<someonePost "이야말로" _args[0]>><</widget>>
<<widget "someone_iguna">><<someonePost "이구나" _args[0]>><</widget>>
<<widget "someone_ida">><<someonePost "이다" _args[0]>><</widget>>
<<widget "someone_iji">><<someonePost "이지" _args[0]>><</widget>>
/* <<someones_yi>> = <<someones>>의 */
<<widget "someones_yi">><<if _args[0] isnot undefined>><<someonesPost _args[0] "의">><<else>><<someonesPost "의">><</if>><</widget>>
<<widget "someone_yi">><<if _args[0] isnot undefined>><<someonePost _args[0] "의">><<else>><<someonePost "의">><</if>><</widget>>
/* <<their_yi>> = <<their>>의 */
<<widget "their_yi">><<if _args[0] isnot undefined>><<theirPost _args[0] "의">><<else>><<theirPost "의">><</if>><</widget>>
/* <<spouse_nun>> = <<spouse>>는 */
<<widget "spouse_nun">><<spousePost "은" _args[0]>><</widget>>
<<widget "spouse_ga">><<spousePost "이" _args[0]>><</widget>>
<<widget "spouse_rul">><<spousePost "을" _args[0]>><</widget>>
<<widget "spouse_wa">><<spousePost "과" _args[0]>><</widget>>
<<widget "spouse_rang">><<spousePost "이랑" _args[0]>><</widget>>
<<widget "spouse_ya">><<spousePost "아" _args[0]>><</widget>>
<<widget "spouse_yo">><<spousePost "이여" _args[0]>><</widget>>
<<widget "spouse_iya">><<spousePost "이야" _args[0]>><</widget>>
<<widget "spouse_ro">><<spousePost "으로" _args[0]>><</widget>>
<<widget "spouse_roseo">><<spousePost "으로서" _args[0]>><</widget>>
<<widget "spouse_rosseo">><<spousePost "으로써" _args[0]>><</widget>>
<<widget "spouse_robuter">><<spousePost "으로부터" _args[0]>><</widget>>
<<widget "spouse_ra">><<spousePost "이라" _args[0]>><</widget>>
<<widget "spouse_rago">><<spousePost "이라고" _args[0]>><</widget>>
<<widget "spouse_na">><<spousePost "이나" _args[0]>><</widget>>
<<widget "spouse_ran">><<spousePost "이란" _args[0]>><</widget>>
<<widget "spouse_dunga">><<spousePost "이든가" _args[0]>><</widget>>
<<widget "spouse_donga">><<spousePost "이던가" _args[0]>><</widget>>
<<widget "spouse_dunji">><<spousePost "이든지" _args[0]>><</widget>>
<<widget "spouse_donji">><<spousePost "이던지" _args[0]>><</widget>>
<<widget "spouse_yamalro">><<spousePost "이야말로" _args[0]>><</widget>>
<<widget "spouse_guna">><<spousePost "이구나" _args[0]>><</widget>>
<<widget "spouse_da">><<spousePost "이다" _args[0]>><</widget>>
<<widget "spouse_ji">><<spousePost "이지" _args[0]>><</widget>>
<<widget "spouse_yi">><<spousePost "의" _args[0]>><</widget>>
/* <<father_nun>> = <<father>>는 */
<<widget "father_nun">><<fatherPost "은" _args[0]>><</widget>>
<<widget "father_ga">><<fatherPost "이" _args[0]>><</widget>>
<<widget "father_rul">><<fatherPost "을" _args[0]>><</widget>>
<<widget "father_wa">><<fatherPost "과" _args[0]>><</widget>>
<<widget "father_rang">><<fatherPost "이랑" _args[0]>><</widget>>
<<widget "father_ya">><<fatherPost "아" _args[0]>><</widget>>
<<widget "father_yo">><<fatherPost "이여" _args[0]>><</widget>>
<<widget "father_iya">><<fatherPost "이야" _args[0]>><</widget>>
<<widget "father_ro">><<fatherPost "으로" _args[0]>><</widget>>
<<widget "father_roseo">><<fatherPost "으로서" _args[0]>><</widget>>
<<widget "father_rosseo">><<fatherPost "으로써" _args[0]>><</widget>>
<<widget "father_robuter">><<fatherPost "으로부터" _args[0]>><</widget>>
<<widget "father_ra">><<fatherPost "이라" _args[0]>><</widget>>
<<widget "father_rago">><<fatherPost "이라고" _args[0]>><</widget>>
<<widget "father_na">><<fatherPost "이나" _args[0]>><</widget>>
<<widget "father_ran">><<fatherPost "이란" _args[0]>><</widget>>
<<widget "father_dunga">><<fatherPost "이든가" _args[0]>><</widget>>
<<widget "father_donga">><<fatherPost "이던가" _args[0]>><</widget>>
<<widget "father_dunji">><<fatherPost "이든지" _args[0]>><</widget>>
<<widget "father_donji">><<fatherPost "이던지" _args[0]>><</widget>>
<<widget "father_yamalro">><<fatherPost "이야말로" _args[0]>><</widget>>
<<widget "father_guna">><<fatherPost "이구나" _args[0]>><</widget>>
<<widget "father_da">><<fatherPost "이다" _args[0]>><</widget>>
<<widget "father_ji">><<fatherPost "이지" _args[0]>><</widget>>
<<widget "father_yi">><<fatherPost "의" _args[0]>><</widget>>
/* <<girl_ul>> = <<girl>>을 */
<<widget "girl_un">><<girlPost "은" _args[0]>><</widget>>
<<widget "girl_i">><<girlPost "이" _args[0]>><</widget>>
<<widget "girl_ul">><<girlPost "을" _args[0]>><</widget>>
<<widget "girl_gwa">><<girlPost "과" _args[0]>><</widget>>
<<widget "girl_irang">><<girlPost "이랑" _args[0]>><</widget>>
<<widget "girl_a">><<girlPost "아" _args[0]>><</widget>>
<<widget "girl_iyo">><<girlPost "이여" _args[0]>><</widget>>
<<widget "girl_iya">><<girlPost "이야" _args[0]>><</widget>>
<<widget "girl_ro">><<girlPost "으로" _args[0]>><</widget>>
<<widget "girl_roseo">><<girlPost "으로서" _args[0]>><</widget>>
<<widget "girl_rosseo">><<girlPost "으로써" _args[0]>><</widget>>
<<widget "girl_robuter">><<girlPost "으로부터" _args[0]>><</widget>>
<<widget "girl_ira">><<girlPost "이라" _args[0]>><</widget>>
<<widget "girl_irago">><<girlPost "이라고" _args[0]>><</widget>>
<<widget "girl_ina">><<girlPost "이나" _args[0]>><</widget>>
<<widget "girl_iran">><<girlPost "이란" _args[0]>><</widget>>
<<widget "girl_idunga">><<girlPost "이든가" _args[0]>><</widget>>
<<widget "girl_idonga">><<girlPost "이던가" _args[0]>><</widget>>
<<widget "girl_idunji">><<girlPost "이든지" _args[0]>><</widget>>
<<widget "girl_idonji">><<girlPost "이던지" _args[0]>><</widget>>
<<widget "girl_iyamalro">><<girlPost "이야말로" _args[0]>><</widget>>
<<widget "girl_iguna">><<girlPost "이구나" _args[0]>><</widget>>
<<widget "girl_ida">><<girlPost "이다" _args[0]>><</widget>>
<<widget "girl_iji">><<girlPost "이지" _args[0]>><</widget>>
<<widget "girl_yi">><<girlPost "의" _args[0]>><</widget>>
/* <<girls_nun>> = <<girls>>는 */
<<widget "girls_nun">><<girlsPost "은" _args[0]>><</widget>>
<<widget "girls_ga">><<girlsPost "이" _args[0]>><</widget>>
<<widget "girls_rul">><<girlsPost "을" _args[0]>><</widget>>
<<widget "girls_wa">><<girlsPost "과" _args[0]>><</widget>>
<<widget "girls_rang">><<girlsPost "이랑" _args[0]>><</widget>>
<<widget "girls_ya">><<girlsPost "아" _args[0]>><</widget>>
<<widget "girls_yo">><<girlsPost "이여" _args[0]>><</widget>>
<<widget "girls_iya">><<girlsPost "이야" _args[0]>><</widget>>
<<widget "girls_ro">><<girlsPost "으로" _args[0]>><</widget>>
<<widget "girls_roseo">><<girlsPost "으로서" _args[0]>><</widget>>
<<widget "girls_rosseo">><<girlsPost "으로써" _args[0]>><</widget>>
<<widget "girls_robuter">><<girlsPost "으로부터" _args[0]>><</widget>>
<<widget "girls_ra">><<girlsPost "이라" _args[0]>><</widget>>
<<widget "girls_rago">><<girlsPost "이라고" _args[0]>><</widget>>
<<widget "girls_na">><<girlsPost "이나" _args[0]>><</widget>>
<<widget "girls_ran">><<girlsPost "이란" _args[0]>><</widget>>
<<widget "girls_dunga">><<girlsPost "이든가" _args[0]>><</widget>>
<<widget "girls_donga">><<girlsPost "이던가" _args[0]>><</widget>>
<<widget "girls_dunji">><<girlsPost "이든지" _args[0]>><</widget>>
<<widget "girls_donji">><<girlsPost "이던지" _args[0]>><</widget>>
<<widget "girls_yamalro">><<girlsPost "이야말로" _args[0]>><</widget>>
<<widget "girls_guna">><<girlsPost "이구나" _args[0]>><</widget>>
<<widget "girls_da">><<girlsPost "이다" _args[0]>><</widget>>
<<widget "girls_ji">><<girlsPost "이지" _args[0]>><</widget>>
<<widget "girls_yi">><<girlsPost "의" _args[0]>><</widget>>
/* <<girlfriend_nun>> = <<girlfriend>>는 */
<<widget "girlfriend_nun">><<girlfriendPost "은" _args[0]>><</widget>>
<<widget "girlfriend_ga">><<girlfriendPost "이" _args[0]>><</widget>>
<<widget "girlfriend_rul">><<girlfriendPost "을" _args[0]>><</widget>>
<<widget "girlfriend_wa">><<girlfriendPost "과" _args[0]>><</widget>>
<<widget "girlfriend_rang">><<girlfriendPost "이랑" _args[0]>><</widget>>
<<widget "girlfriend_ya">><<girlfriendPost "아" _args[0]>><</widget>>
<<widget "girlfriend_yo">><<girlfriendPost "이여" _args[0]>><</widget>>
<<widget "girlfriend_iya">><<girlfriendPost "이야" _args[0]>><</widget>>
<<widget "girlfriend_ro">><<girlfriendPost "으로" _args[0]>><</widget>>
<<widget "girlfriend_roseo">><<girlfriendPost "으로서" _args[0]>><</widget>>
<<widget "girlfriend_rosseo">><<girlfriendPost "으로써" _args[0]>><</widget>>
<<widget "girlfriend_robuter">><<girlfriendPost "으로부터" _args[0]>><</widget>>
<<widget "girlfriend_ra">><<girlfriendPost "이라" _args[0]>><</widget>>
<<widget "girlfriend_rago">><<girlfriendPost "이라고" _args[0]>><</widget>>
<<widget "girlfriend_na">><<girlfriendPost "이나" _args[0]>><</widget>>
<<widget "girlfriend_ran">><<girlfriendPost "이란" _args[0]>><</widget>>
<<widget "girlfriend_dunga">><<girlfriendPost "이든가" _args[0]>><</widget>>
<<widget "girlfriend_donga">><<girlfriendPost "이던가" _args[0]>><</widget>>
<<widget "girlfriend_dunji">><<girlfriendPost "이든지" _args[0]>><</widget>>
<<widget "girlfriend_donji">><<girlfriendPost "이던지" _args[0]>><</widget>>
<<widget "girlfriend_yamalro">><<girlfriendPost "이야말로" _args[0]>><</widget>>
<<widget "girlfriend_guna">><<girlfriendPost "이구나" _args[0]>><</widget>>
<<widget "girlfriend_da">><<girlfriendPost "이다" _args[0]>><</widget>>
<<widget "girlfriend_ji">><<girlfriendPost "이지" _args[0]>><</widget>>
<<widget "girlfriend_yi">><<girlfriendPost "의" _args[0]>><</widget>>
/* <<wife_nun>> = <<wife>>는 */
<<widget "wife_nun">><<wifePost "은" _args[0]>><</widget>>
<<widget "wife_ga">><<wifePost "이" _args[0]>><</widget>>
<<widget "wife_rul">><<wifePost "을" _args[0]>><</widget>>
<<widget "wife_wa">><<wifePost "과" _args[0]>><</widget>>
<<widget "wife_rang">><<wifePost "이랑" _args[0]>><</widget>>
<<widget "wife_ya">><<wifePost "아" _args[0]>><</widget>>
<<widget "wife_yo">><<wifePost "이여" _args[0]>><</widget>>
<<widget "wife_iya">><<wifePost "이야" _args[0]>><</widget>>
<<widget "wife_ro">><<wifePost "으로" _args[0]>><</widget>>
<<widget "wife_roseo">><<wifePost "으로서" _args[0]>><</widget>>
<<widget "wife_rosseo">><<wifePost "으로써" _args[0]>><</widget>>
<<widget "wife_robuter">><<wifePost "으로부터" _args[0]>><</widget>>
<<widget "wife_ra">><<wifePost "이라" _args[0]>><</widget>>
<<widget "wife_rago">><<wifePost "이라고" _args[0]>><</widget>>
<<widget "wife_na">><<wifePost "이나" _args[0]>><</widget>>
<<widget "wife_ran">><<wifePost "이란" _args[0]>><</widget>>
<<widget "wife_dunga">><<wifePost "이든가" _args[0]>><</widget>>
<<widget "wife_donga">><<wifePost "이던가" _args[0]>><</widget>>
<<widget "wife_dunji">><<wifePost "이든지" _args[0]>><</widget>>
<<widget "wife_donji">><<wifePost "이던지" _args[0]>><</widget>>
<<widget "wife_yamalro">><<wifePost "이야말로" _args[0]>><</widget>>
<<widget "wife_guna">><<wifePost "이구나" _args[0]>><</widget>>
<<widget "wife_da">><<wifePost "이다" _args[0]>><</widget>>
<<widget "wife_ji">><<wifePost "이지" _args[0]>><</widget>>
<<widget "wife_yi">><<wifePost "의" _args[0]>><</widget>>
/* <<victimgirl_ul>> = <<victimgirl>>을 */
<<widget "victimgirl_un">><<victimgirlPost "은" _args[0]>><</widget>>
<<widget "victimgirl_i">><<victimgirlPost "이" _args[0]>><</widget>>
<<widget "victimgirl_ul">><<victimgirlPost "을" _args[0]>><</widget>>
<<widget "victimgirl_gwa">><<victimgirlPost "과" _args[0]>><</widget>>
<<widget "victimgirl_irang">><<victimgirlPost "이랑" _args[0]>><</widget>>
<<widget "victimgirl_a">><<victimgirlPost "아" _args[0]>><</widget>>
<<widget "victimgirl_iyo">><<victimgirlPost "이여" _args[0]>><</widget>>
<<widget "victimgirl_iya">><<victimgirlPost "이야" _args[0]>><</widget>>
<<widget "victimgirl_ro">><<victimgirlPost "으로" _args[0]>><</widget>>
<<widget "victimgirl_roseo">><<victimgirlPost "으로서" _args[0]>><</widget>>
<<widget "victimgirl_rosseo">><<victimgirlPost "으로써" _args[0]>><</widget>>
<<widget "victimgirl_robuter">><<victimgirlPost "으로부터" _args[0]>><</widget>>
<<widget "victimgirl_ira">><<victimgirlPost "이라" _args[0]>><</widget>>
<<widget "victimgirl_irago">><<victimgirlPost "이라고" _args[0]>><</widget>>
<<widget "victimgirl_ina">><<victimgirlPost "이나" _args[0]>><</widget>>
<<widget "victimgirl_iran">><<victimgirlPost "이란" _args[0]>><</widget>>
<<widget "victimgirl_idunga">><<victimgirlPost "이든가" _args[0]>><</widget>>
<<widget "victimgirl_idonga">><<victimgirlPost "이던가" _args[0]>><</widget>>
<<widget "victimgirl_idunji">><<victimgirlPost "이든지" _args[0]>><</widget>>
<<widget "victimgirl_idonji">><<victimgirlPost "이던지" _args[0]>><</widget>>
<<widget "victimgirl_iyamalro">><<victimgirlPost "이야말로" _args[0]>><</widget>>
<<widget "victimgirl_iguna">><<victimgirlPost "이구나" _args[0]>><</widget>>
<<widget "victimgirl_ida">><<victimgirlPost "이다" _args[0]>><</widget>>
<<widget "victimgirl_iji">><<victimgirlPost "이지" _args[0]>><</widget>>
<<widget "victimgirl_yi">><<victimgirlPost "의" _args[0]>><</widget>>
/* <<victimgirls_nun>> = <<victimgirls>>는 */
<<widget "victimgirls_nun">><<victimgirlsPost "은" _args[0]>><</widget>>
<<widget "victimgirls_ga">><<victimgirlsPost "이" _args[0]>><</widget>>
<<widget "victimgirls_rul">><<victimgirlsPost "을" _args[0]>><</widget>>
<<widget "victimgirls_wa">><<victimgirlsPost "과" _args[0]>><</widget>>
<<widget "victimgirls_rang">><<victimgirlsPost "이랑" _args[0]>><</widget>>
<<widget "victimgirls_ya">><<victimgirlsPost "아" _args[0]>><</widget>>
<<widget "victimgirls_yo">><<victimgirlsPost "이여" _args[0]>><</widget>>
<<widget "victimgirls_iya">><<victimgirlsPost "이야" _args[0]>><</widget>>
<<widget "victimgirls_ro">><<victimgirlsPost "으로" _args[0]>><</widget>>
<<widget "victimgirls_roseo">><<victimgirlsPost "으로서" _args[0]>><</widget>>
<<widget "victimgirls_rosseo">><<victimgirlsPost "으로써" _args[0]>><</widget>>
<<widget "victimgirls_robuter">><<victimgirlsPost "으로부터" _args[0]>><</widget>>
<<widget "victimgirls_ra">><<victimgirlsPost "이라" _args[0]>><</widget>>
<<widget "victimgirls_rago">><<victimgirlsPost "이라고" _args[0]>><</widget>>
<<widget "victimgirls_na">><<victimgirlsPost "이나" _args[0]>><</widget>>
<<widget "victimgirls_ran">><<victimgirlsPost "이란" _args[0]>><</widget>>
<<widget "victimgirls_dunga">><<victimgirlsPost "이든가" _args[0]>><</widget>>
<<widget "victimgirls_donga">><<victimgirlsPost "이던가" _args[0]>><</widget>>
<<widget "victimgirls_dunji">><<victimgirlsPost "이든지" _args[0]>><</widget>>
<<widget "victimgirls_donji">><<victimgirlsPost "이던지" _args[0]>><</widget>>
<<widget "victimgirls_yamalro">><<victimgirlsPost "이야말로" _args[0]>><</widget>>
<<widget "victimgirls_guna">><<victimgirlsPost "이구나" _args[0]>><</widget>>
<<widget "victimgirls_da">><<victimgirlsPost "이다" _args[0]>><</widget>>
<<widget "victimgirls_ji">><<victimgirlsPost "이지" _args[0]>><</widget>>
<<widget "victimgirls_yi">><<victimgirlsPost "의" _args[0]>><</widget>>
/* <<lass_nun>> = <<lass>>는 */
<<widget "lass_nun">><<lassPost "은" _args[0]>><</widget>>
<<widget "lass_ga">><<lassPost "이" _args[0]>><</widget>>
<<widget "lass_rul">><<lassPost "을" _args[0]>><</widget>>
<<widget "lass_wa">><<lassPost "과" _args[0]>><</widget>>
<<widget "lass_rang">><<lassPost "이랑" _args[0]>><</widget>>
<<widget "lass_ya">><<lassPost "아" _args[0]>><</widget>>
<<widget "lass_yo">><<lassPost "이여" _args[0]>><</widget>>
<<widget "lass_iya">><<lassPost "이야" _args[0]>><</widget>>
<<widget "lass_ro">><<lassPost "으로" _args[0]>><</widget>>
<<widget "lass_roseo">><<lassPost "으로서" _args[0]>><</widget>>
<<widget "lass_rosseo">><<lassPost "으로써" _args[0]>><</widget>>
<<widget "lass_robuter">><<lassPost "으로부터" _args[0]>><</widget>>
<<widget "lass_ra">><<lassPost "이라" _args[0]>><</widget>>
<<widget "lass_rago">><<lassPost "이라고" _args[0]>><</widget>>
<<widget "lass_na">><<lassPost "이나" _args[0]>><</widget>>
<<widget "lass_ran">><<lassPost "이란" _args[0]>><</widget>>
<<widget "lass_dunga">><<lassPost "이든가" _args[0]>><</widget>>
<<widget "lass_donga">><<lassPost "이던가" _args[0]>><</widget>>
<<widget "lass_dunji">><<lassPost "이든지" _args[0]>><</widget>>
<<widget "lass_donji">><<lassPost "이던지" _args[0]>><</widget>>
<<widget "lass_yamalro">><<lassPost "이야말로" _args[0]>><</widget>>
<<widget "lass_guna">><<lassPost "이구나" _args[0]>><</widget>>
<<widget "lass_da">><<lassPost "이다" _args[0]>><</widget>>
<<widget "lass_ji">><<lassPost "이지" _args[0]>><</widget>>
<<widget "lass_yi">><<lassPost "의" _args[0]>><</widget>>
/* <<gender_nun>> = <<gender>>는 */
<<widget "gender_nun">><<genderPost "은" _args[0]>><</widget>>
<<widget "gender_ga">><<genderPost "이" _args[0]>><</widget>>
<<widget "gender_rul">><<genderPost "을" _args[0]>><</widget>>
<<widget "gender_wa">><<genderPost "과" _args[0]>><</widget>>
<<widget "gender_rang">><<genderPost "이랑" _args[0]>><</widget>>
<<widget "gender_ya">><<genderPost "아" _args[0]>><</widget>>
<<widget "gender_yo">><<genderPost "이여" _args[0]>><</widget>>
<<widget "gender_iya">><<genderPost "이야" _args[0]>><</widget>>
<<widget "gender_ro">><<genderPost "으로" _args[0]>><</widget>>
<<widget "gender_roseo">><<genderPost "으로서" _args[0]>><</widget>>
<<widget "gender_rosseo">><<genderPost "으로써" _args[0]>><</widget>>
<<widget "gender_robuter">><<genderPost "으로부터" _args[0]>><</widget>>
<<widget "gender_ra">><<genderPost "이라" _args[0]>><</widget>>
<<widget "gender_rago">><<genderPost "이라고" _args[0]>><</widget>>
<<widget "gender_na">><<genderPost "이나" _args[0]>><</widget>>
<<widget "gender_ran">><<genderPost "이란" _args[0]>><</widget>>
<<widget "gender_dunga">><<genderPost "이든가" _args[0]>><</widget>>
<<widget "gender_donga">><<genderPost "이던가" _args[0]>><</widget>>
<<widget "gender_dunji">><<genderPost "이든지" _args[0]>><</widget>>
<<widget "gender_donji">><<genderPost "이던지" _args[0]>><</widget>>
<<widget "gender_yamalro">><<genderPost "이야말로" _args[0]>><</widget>>
<<widget "gender_guna">><<genderPost "이구나" _args[0]>><</widget>>
<<widget "gender_da">><<genderPost "이다" _args[0]>><</widget>>
<<widget "gender_ji">><<genderPost "이지" _args[0]>><</widget>>
<<widget "gender_yi">><<genderPost "의" _args[0]>><</widget>>
/* <<bitch_nun>> = <<bitch>>는 */
<<widget "bitch_nun">><<bitchPost "은" _args[0]>><</widget>>
<<widget "bitch_ga">><<bitchPost "이" _args[0]>><</widget>>
<<widget "bitch_rul">><<bitchPost "을" _args[0]>><</widget>>
<<widget "bitch_wa">><<bitchPost "과" _args[0]>><</widget>>
<<widget "bitch_rang">><<bitchPost "이랑" _args[0]>><</widget>>
<<widget "bitch_ya">><<bitchPost "아" _args[0]>><</widget>>
<<widget "bitch_yo">><<bitchPost "이여" _args[0]>><</widget>>
<<widget "bitch_iya">><<bitchPost "이야" _args[0]>><</widget>>
<<widget "bitch_ro">><<bitchPost "으로" _args[0]>><</widget>>
<<widget "bitch_roseo">><<bitchPost "으로서" _args[0]>><</widget>>
<<widget "bitch_rosseo">><<bitchPost "으로써" _args[0]>><</widget>>
<<widget "bitch_robuter">><<bitchPost "으로부터" _args[0]>><</widget>>
<<widget "bitch_ra">><<bitchPost "이라" _args[0]>><</widget>>
<<widget "bitch_rago">><<bitchPost "이라고" _args[0]>><</widget>>
<<widget "bitch_na">><<bitchPost "이나" _args[0]>><</widget>>
<<widget "bitch_ran">><<bitchPost "이란" _args[0]>><</widget>>
<<widget "bitch_dunga">><<bitchPost "이든가" _args[0]>><</widget>>
<<widget "bitch_donga">><<bitchPost "이던가" _args[0]>><</widget>>
<<widget "bitch_dunji">><<bitchPost "이든지" _args[0]>><</widget>>
<<widget "bitch_donji">><<bitchPost "이던지" _args[0]>><</widget>>
<<widget "bitch_yamalro">><<bitchPost "이야말로" _args[0]>><</widget>>
<<widget "bitch_guna">><<bitchPost "이구나" _args[0]>><</widget>>
<<widget "bitch_da">><<bitchPost "이다" _args[0]>><</widget>>
<<widget "bitch_ji">><<bitchPost "이지" _args[0]>><</widget>>
<<widget "bitch_yi">><<bitchPost "의" _args[0]>><</widget>>
/* <<whore_nun>> = <<whore>>는 */
<<widget "whore_nun">><<whorePost "은" _args[0]>><</widget>>
<<widget "whore_ga">><<whorePost "이" _args[0]>><</widget>>
<<widget "whore_rul">><<whorePost "을" _args[0]>><</widget>>
<<widget "whore_wa">><<whorePost "과" _args[0]>><</widget>>
<<widget "whore_rang">><<whorePost "이랑" _args[0]>><</widget>>
<<widget "whore_ya">><<whorePost "아" _args[0]>><</widget>>
<<widget "whore_yo">><<whorePost "이여" _args[0]>><</widget>>
<<widget "whore_iya">><<whorePost "이야" _args[0]>><</widget>>
<<widget "whore_ro">><<whorePost "으로" _args[0]>><</widget>>
<<widget "whore_roseo">><<whorePost "으로서" _args[0]>><</widget>>
<<widget "whore_rosseo">><<whorePost "으로써" _args[0]>><</widget>>
<<widget "whore_robuter">><<whorePost "으로부터" _args[0]>><</widget>>
<<widget "whore_ra">><<whorePost "이라" _args[0]>><</widget>>
<<widget "whore_rago">><<whorePost "이라고" _args[0]>><</widget>>
<<widget "whore_na">><<whorePost "이나" _args[0]>><</widget>>
<<widget "whore_ran">><<whorePost "이란" _args[0]>><</widget>>
<<widget "whore_dunga">><<whorePost "이든가" _args[0]>><</widget>>
<<widget "whore_donga">><<whorePost "이던가" _args[0]>><</widget>>
<<widget "whore_dunji">><<whorePost "이든지" _args[0]>><</widget>>
<<widget "whore_donji">><<whorePost "이던지" _args[0]>><</widget>>
<<widget "whore_yamalro">><<whorePost "이야말로" _args[0]>><</widget>>
<<widget "whore_guna">><<whorePost "이구나" _args[0]>><</widget>>
<<widget "whore_da">><<whorePost "이다" _args[0]>><</widget>>
<<widget "whore_ji">><<whorePost "이지" _args[0]>><</widget>>
<<widget "whore_yi">><<whorePost "의" _args[0]>><</widget>>
/* <<slut_ul>> = <<slut>>을 */
<<widget "slut_un">><<slutPost "은" _args[0]>><</widget>>
<<widget "slut_i">><<slutPost "이" _args[0]>><</widget>>
<<widget "slut_ul">><<slutPost "을" _args[0]>><</widget>>
<<widget "slut_gwa">><<slutPost "과" _args[0]>><</widget>>
<<widget "slut_irang">><<slutPost "이랑" _args[0]>><</widget>>
<<widget "slut_a">><<slutPost "아" _args[0]>><</widget>>
<<widget "slut_iyo">><<slutPost "이여" _args[0]>><</widget>>
<<widget "slut_iya">><<slutPost "이야" _args[0]>><</widget>>
<<widget "slut_uro">><<slutPost "으로" _args[0]>><</widget>>
<<widget "slut_uroseo">><<slutPost "으로서" _args[0]>><</widget>>
<<widget "slut_urosseo">><<slutPost "으로써" _args[0]>><</widget>>
<<widget "slut_urobuter">><<slutPost "으로부터" _args[0]>><</widget>>
<<widget "slut_ira">><<slutPost "이라" _args[0]>><</widget>>
<<widget "slut_irago">><<slutPost "이라고" _args[0]>><</widget>>
<<widget "slut_ina">><<slutPost "이나" _args[0]>><</widget>>
<<widget "slut_iran">><<slutPost "이란" _args[0]>><</widget>>
<<widget "slut_idunga">><<slutPost "이든가" _args[0]>><</widget>>
<<widget "slut_idonga">><<slutPost "이던가" _args[0]>><</widget>>
<<widget "slut_idunji">><<slutPost "이든지" _args[0]>><</widget>>
<<widget "slut_idonji">><<slutPost "이던지" _args[0]>><</widget>>
<<widget "slut_iyamalro">><<slutPost "이야말로" _args[0]>><</widget>>
<<widget "slut_iguna">><<slutPost "이구나" _args[0]>><</widget>>
<<widget "slut_ida">><<slutPost "이다" _args[0]>><</widget>>
<<widget "slut_iji">><<slutPost "이지" _args[0]>><</widget>>
<<widget "slut_yi">><<slutPost "의" _args[0]>><</widget>>
/* <<semen_ul>> = <<semen>>을 */
<<widget "semen_un">><<semenPost "은" _args[0]>><</widget>>
<<widget "semen_i">><<semenPost "이" _args[0]>><</widget>>
<<widget "semen_ul">><<semenPost "을" _args[0]>><</widget>>
<<widget "semen_gwa">><<semenPost "과" _args[0]>><</widget>>
<<widget "semen_irang">><<semenPost "이랑" _args[0]>><</widget>>
<<widget "semen_a">><<semenPost "아" _args[0]>><</widget>>
<<widget "semen_iyo">><<semenPost "이여" _args[0]>><</widget>>
<<widget "semen_iya">><<semenPost "이야" _args[0]>><</widget>>
<<widget "semen_uro">><<semenPost "으로" _args[0]>><</widget>>
<<widget "semen_uroseo">><<semenPost "으로서" _args[0]>><</widget>>
<<widget "semen_urosseo">><<semenPost "으로써" _args[0]>><</widget>>
<<widget "semen_urobuter">><<semenPost "으로부터" _args[0]>><</widget>>
<<widget "semen_ira">><<semenPost "이라" _args[0]>><</widget>>
<<widget "semen_irago">><<semenPost "이라고" _args[0]>><</widget>>
<<widget "semen_ina">><<semenPost "이나" _args[0]>><</widget>>
<<widget "semen_iran">><<semenPost "이란" _args[0]>><</widget>>
<<widget "semen_idunga">><<semenPost "이든가" _args[0]>><</widget>>
<<widget "semen_idonga">><<semenPost "이던가" _args[0]>><</widget>>
<<widget "semen_idunji">><<semenPost "이든지" _args[0]>><</widget>>
<<widget "semen_idonji">><<semenPost "이던지" _args[0]>><</widget>>
<<widget "semen_iyamalro">><<semenPost "이야말로" _args[0]>><</widget>>
<<widget "semen_iguna">><<semenPost "이구나" _args[0]>><</widget>>
<<widget "semen_ida">><<semenPost "이다" _args[0]>><</widget>>
<<widget "semen_iji">><<semenPost "이지" _args[0]>><</widget>>
<<widget "semen_yi">><<semenPost "의" _args[0]>><</widget>>
/* <<prostate_nun>> = <<prostate>>는 */
<<widget "prostate_nun">><<prostatePost "은" _args[0]>><</widget>>
<<widget "prostate_ga">><<prostatePost "이" _args[0]>><</widget>>
<<widget "prostate_rul">><<prostatePost "을" _args[0]>><</widget>>
<<widget "prostate_wa">><<prostatePost "과" _args[0]>><</widget>>
<<widget "prostate_rang">><<prostatePost "이랑" _args[0]>><</widget>>
<<widget "prostate_ya">><<prostatePost "아" _args[0]>><</widget>>
<<widget "prostate_yo">><<prostatePost "이여" _args[0]>><</widget>>
<<widget "prostate_iya">><<prostatePost "이야" _args[0]>><</widget>>
<<widget "prostate_ro">><<prostatePost "으로" _args[0]>><</widget>>
<<widget "prostate_roseo">><<prostatePost "으로서" _args[0]>><</widget>>
<<widget "prostate_rosseo">><<prostatePost "으로써" _args[0]>><</widget>>
<<widget "prostate_robuter">><<prostatePost "으로부터" _args[0]>><</widget>>
<<widget "prostate_ra">><<prostatePost "이라" _args[0]>><</widget>>
<<widget "prostate_rago">><<prostatePost "이라고" _args[0]>><</widget>>
<<widget "prostate_na">><<prostatePost "이나" _args[0]>><</widget>>
<<widget "prostate_ran">><<prostatePost "이란" _args[0]>><</widget>>
<<widget "prostate_dunga">><<prostatePost "이든가" _args[0]>><</widget>>
<<widget "prostate_donga">><<prostatePost "이던가" _args[0]>><</widget>>
<<widget "prostate_dunji">><<prostatePost "이든지" _args[0]>><</widget>>
<<widget "prostate_donji">><<prostatePost "이던지" _args[0]>><</widget>>
<<widget "prostate_yamalro">><<prostatePost "이야말로" _args[0]>><</widget>>
<<widget "prostate_guna">><<prostatePost "이구나" _args[0]>><</widget>>
<<widget "prostate_da">><<prostatePost "이다" _args[0]>><</widget>>
<<widget "prostate_ji">><<prostatePost "이지" _args[0]>><</widget>>
<<widget "prostate_yi">><<prostatePost "의" _args[0]>><</widget>>
/* <<personpenis_nun>> = <<personpenis>>는 */
<<widget "personpenis_nun">><<personpenisPost "은" _args[0]>><</widget>>
<<widget "personpenis_ga">><<personpenisPost "이" _args[0]>><</widget>>
<<widget "personpenis_rul">><<personpenisPost "을" _args[0]>><</widget>>
<<widget "personpenis_wa">><<personpenisPost "과" _args[0]>><</widget>>
<<widget "personpenis_rang">><<personpenisPost "이랑" _args[0]>><</widget>>
<<widget "personpenis_ya">><<personpenisPost "아" _args[0]>><</widget>>
<<widget "personpenis_yo">><<personpenisPost "이여" _args[0]>><</widget>>
<<widget "personpenis_iya">><<personpenisPost "이야" _args[0]>><</widget>>
<<widget "personpenis_ro">><<personpenisPost "으로" _args[0]>><</widget>>
<<widget "personpenis_roseo">><<personpenisPost "으로서" _args[0]>><</widget>>
<<widget "personpenis_rosseo">><<personpenisPost "으로써" _args[0]>><</widget>>
<<widget "personpenis_robuter">><<personpenisPost "으로부터" _args[0]>><</widget>>
<<widget "personpenis_ra">><<personpenisPost "이라" _args[0]>><</widget>>
<<widget "personpenis_rago">><<personpenisPost "이라고" _args[0]>><</widget>>
<<widget "personpenis_na">><<personpenisPost "이나" _args[0]>><</widget>>
<<widget "personpenis_ran">><<personpenisPost "이란" _args[0]>><</widget>>
<<widget "personpenis_dunga">><<personpenisPost "이든가" _args[0]>><</widget>>
<<widget "personpenis_donga">><<personpenisPost "이던가" _args[0]>><</widget>>
<<widget "personpenis_dunji">><<personpenisPost "이든지" _args[0]>><</widget>>
<<widget "personpenis_donji">><<personpenisPost "이던지" _args[0]>><</widget>>
<<widget "personpenis_yamalro">><<personpenisPost "이야말로" _args[0]>><</widget>>
<<widget "personpenis_guna">><<personpenisPost "이구나" _args[0]>><</widget>>
<<widget "personpenis_da">><<personpenisPost "이다" _args[0]>><</widget>>
<<widget "personpenis_ji">><<personpenisPost "이지" _args[0]>><</widget>>
<<widget "personpenis_yi">><<personpenisPost "의" _args[0]>><</widget>>
/* <<wallet_ul>> = <<wallet>>을 */
<<widget "wallet_un">><<walletPost "은" _args[0]>><</widget>>
<<widget "wallet_i">><<walletPost "이" _args[0]>><</widget>>
<<widget "wallet_ul">><<walletPost "을" _args[0]>><</widget>>
<<widget "wallet_gwa">><<walletPost "과" _args[0]>><</widget>>
<<widget "wallet_irang">><<walletPost "이랑" _args[0]>><</widget>>
<<widget "wallet_a">><<walletPost "아" _args[0]>><</widget>>
<<widget "wallet_iyo">><<walletPost "이여" _args[0]>><</widget>>
<<widget "wallet_iya">><<walletPost "이야" _args[0]>><</widget>>
<<widget "wallet_uro">><<walletPost "으로" _args[0]>><</widget>>
<<widget "wallet_uroseo">><<walletPost "으로서" _args[0]>><</widget>>
<<widget "wallet_urosseo">><<walletPost "으로써" _args[0]>><</widget>>
<<widget "wallet_urobuter">><<walletPost "으로부터" _args[0]>><</widget>>
<<widget "wallet_ira">><<walletPost "이라" _args[0]>><</widget>>
<<widget "wallet_irago">><<walletPost "이라고" _args[0]>><</widget>>
<<widget "wallet_ina">><<walletPost "이나" _args[0]>><</widget>>
<<widget "wallet_iran">><<walletPost "이란" _args[0]>><</widget>>
<<widget "wallet_idunga">><<walletPost "이든가" _args[0]>><</widget>>
<<widget "wallet_idonga">><<walletPost "이던가" _args[0]>><</widget>>
<<widget "wallet_idunji">><<walletPost "이든지" _args[0]>><</widget>>
<<widget "wallet_idonji">><<walletPost "이던지" _args[0]>><</widget>>
<<widget "wallet_iyamalro">><<walletPost "이야말로" _args[0]>><</widget>>
<<widget "wallet_iguna">><<walletPost "이구나" _args[0]>><</widget>>
<<widget "wallet_ida">><<walletPost "이다" _args[0]>><</widget>>
<<widget "wallet_iji">><<walletPost "이지" _args[0]>><</widget>>
<<widget "wallet_yi">><<walletPost "의" _args[0]>><</widget>>
/* <<sir_nun>> = <<sir>>는 */
<<widget "sir_nun">><<sirPost "은" _args[0]>><</widget>>
<<widget "sir_ga">><<sirPost "이" _args[0]>><</widget>>
<<widget "sir_rul">><<sirPost "을" _args[0]>><</widget>>
<<widget "sir_wa">><<sirPost "과" _args[0]>><</widget>>
<<widget "sir_rang">><<sirPost "이랑" _args[0]>><</widget>>
<<widget "sir_ya">><<sirPost "아" _args[0]>><</widget>>
<<widget "sir_yo">><<sirPost "이여" _args[0]>><</widget>>
<<widget "sir_iya">><<sirPost "이야" _args[0]>><</widget>>
<<widget "sir_ro">><<sirPost "으로" _args[0]>><</widget>>
<<widget "sir_roseo">><<sirPost "으로서" _args[0]>><</widget>>
<<widget "sir_rosseo">><<sirPost "으로써" _args[0]>><</widget>>
<<widget "sir_robuter">><<sirPost "으로부터" _args[0]>><</widget>>
<<widget "sir_ra">><<sirPost "이라" _args[0]>><</widget>>
<<widget "sir_rago">><<sirPost "이라고" _args[0]>><</widget>>
<<widget "sir_na">><<sirPost "이나" _args[0]>><</widget>>
<<widget "sir_ran">><<sirPost "이란" _args[0]>><</widget>>
<<widget "sir_dunga">><<sirPost "이든가" _args[0]>><</widget>>
<<widget "sir_donga">><<sirPost "이던가" _args[0]>><</widget>>
<<widget "sir_dunji">><<sirPost "이든지" _args[0]>><</widget>>
<<widget "sir_donji">><<sirPost "이던지" _args[0]>><</widget>>
<<widget "sir_yamalro">><<sirPost "이야말로" _args[0]>><</widget>>
<<widget "sir_guna">><<sirPost "이구나" _args[0]>><</widget>>
<<widget "sir_da">><<sirPost "이다" _args[0]>><</widget>>
<<widget "sir_ji">><<sirPost "이지" _args[0]>><</widget>>
<<widget "sir_yi">><<sirPost "의" _args[0]>><</widget>>
/* <<monk_nun>> = <<monk>>는 */
<<widget "monk_nun">><<monkPost "은" _args[0]>><</widget>>
<<widget "monk_ga">><<monkPost "이" _args[0]>><</widget>>
<<widget "monk_rul">><<monkPost "을" _args[0]>><</widget>>
<<widget "monk_wa">><<monkPost "과" _args[0]>><</widget>>
<<widget "monk_rang">><<monkPost "이랑" _args[0]>><</widget>>
<<widget "monk_ya">><<monkPost "아" _args[0]>><</widget>>
<<widget "monk_yo">><<monkPost "이여" _args[0]>><</widget>>
<<widget "monk_iya">><<monkPost "이야" _args[0]>><</widget>>
<<widget "monk_ro">><<monkPost "으로" _args[0]>><</widget>>
<<widget "monk_roseo">><<monkPost "으로서" _args[0]>><</widget>>
<<widget "monk_rosseo">><<monkPost "으로써" _args[0]>><</widget>>
<<widget "monk_robuter">><<monkPost "으로부터" _args[0]>><</widget>>
<<widget "monk_ra">><<monkPost "이라" _args[0]>><</widget>>
<<widget "monk_rago">><<monkPost "이라고" _args[0]>><</widget>>
<<widget "monk_na">><<monkPost "이나" _args[0]>><</widget>>
<<widget "monk_ran">><<monkPost "이란" _args[0]>><</widget>>
<<widget "monk_dunga">><<monkPost "이든가" _args[0]>><</widget>>
<<widget "monk_donga">><<monkPost "이던가" _args[0]>><</widget>>
<<widget "monk_dunji">><<monkPost "이든지" _args[0]>><</widget>>
<<widget "monk_donji">><<monkPost "이던지" _args[0]>><</widget>>
<<widget "monk_yamalro">><<monkPost "이야말로" _args[0]>><</widget>>
<<widget "monk_guna">><<monkPost "이구나" _args[0]>><</widget>>
<<widget "monk_da">><<monkPost "이다" _args[0]>><</widget>>
<<widget "monk_ji">><<monkPost "이지" _args[0]>><</widget>>
<<widget "monk_yi">><<monkPost "의" _args[0]>><</widget>>
/* <<monks_nun>> = <<monks>>는 */
<<widget "monks_nun">><<monksPost "은" _args[0]>><</widget>>
<<widget "monks_ga">><<monksPost "이" _args[0]>><</widget>>
<<widget "monks_rul">><<monksPost "을" _args[0]>><</widget>>
<<widget "monks_wa">><<monksPost "과" _args[0]>><</widget>>
<<widget "monks_rang">><<monksPost "이랑" _args[0]>><</widget>>
<<widget "monks_ya">><<monksPost "아" _args[0]>><</widget>>
<<widget "monks_yo">><<monksPost "이여" _args[0]>><</widget>>
<<widget "monks_iya">><<monksPost "이야" _args[0]>><</widget>>
<<widget "monks_ro">><<monksPost "으로" _args[0]>><</widget>>
<<widget "monks_roseo">><<monksPost "으로서" _args[0]>><</widget>>
<<widget "monks_rosseo">><<monksPost "으로써" _args[0]>><</widget>>
<<widget "monks_robuter">><<monksPost "으로부터" _args[0]>><</widget>>
<<widget "monks_ra">><<monksPost "이라" _args[0]>><</widget>>
<<widget "monks_rago">><<monksPost "이라고" _args[0]>><</widget>>
<<widget "monks_na">><<monksPost "이나" _args[0]>><</widget>>
<<widget "monks_ran">><<monksPost "이란" _args[0]>><</widget>>
<<widget "monks_dunga">><<monksPost "이든가" _args[0]>><</widget>>
<<widget "monks_donga">><<monksPost "이던가" _args[0]>><</widget>>
<<widget "monks_dunji">><<monksPost "이든지" _args[0]>><</widget>>
<<widget "monks_donji">><<monksPost "이던지" _args[0]>><</widget>>
<<widget "monks_yamalro">><<monksPost "이야말로" _args[0]>><</widget>>
<<widget "monks_guna">><<monksPost "이구나" _args[0]>><</widget>>
<<widget "monks_da">><<monksPost "이다" _args[0]>><</widget>>
<<widget "monks_ji">><<monksPost "이지" _args[0]>><</widget>>
<<widget "monks_yi">><<monksPost "의" _args[0]>><</widget>>
/* <<monks_and_nuns_nun>> = <<monks_and_nuns>>는 */
<<widget "monks_and_nuns_nun">><<monks_and_nunsPost "은" _args[0]>><</widget>>
<<widget "monks_and_nuns_ga">><<monks_and_nunsPost "이" _args[0]>><</widget>>
<<widget "monks_and_nuns_rul">><<monks_and_nunsPost "을" _args[0]>><</widget>>
<<widget "monks_and_nuns_wa">><<monks_and_nunsPost "과" _args[0]>><</widget>>
<<widget "monks_and_nuns_rang">><<monks_and_nunsPost "이랑" _args[0]>><</widget>>
<<widget "monks_and_nuns_ya">><<monks_and_nunsPost "아" _args[0]>><</widget>>
<<widget "monks_and_nuns_yo">><<monks_and_nunsPost "이여" _args[0]>><</widget>>
<<widget "monks_and_nuns_iya">><<monks_and_nunsPost "이야" _args[0]>><</widget>>
<<widget "monks_and_nuns_ro">><<monks_and_nunsPost "으로" _args[0]>><</widget>>
<<widget "monks_and_nuns_roseo">><<monks_and_nunsPost "으로서" _args[0]>><</widget>>
<<widget "monks_and_nuns_rosseo">><<monks_and_nunsPost "으로써" _args[0]>><</widget>>
<<widget "monks_and_nuns_robuter">><<monks_and_nunsPost "으로부터" _args[0]>><</widget>>
<<widget "monks_and_nuns_ra">><<monks_and_nunsPost "이라" _args[0]>><</widget>>
<<widget "monks_and_nuns_rago">><<monks_and_nunsPost "이라고" _args[0]>><</widget>>
<<widget "monks_and_nuns_na">><<monks_and_nunsPost "이나" _args[0]>><</widget>>
<<widget "monks_and_nuns_ran">><<monks_and_nunsPost "이란" _args[0]>><</widget>>
<<widget "monks_and_nuns_dunga">><<monks_and_nunsPost "이든가" _args[0]>><</widget>>
<<widget "monks_and_nuns_donga">><<monks_and_nunsPost "이던가" _args[0]>><</widget>>
<<widget "monks_and_nuns_dunji">><<monks_and_nunsPost "이든지" _args[0]>><</widget>>
<<widget "monks_and_nuns_donji">><<monks_and_nunsPost "이던지" _args[0]>><</widget>>
<<widget "monks_and_nuns_yamalro">><<monks_and_nunsPost "이야말로" _args[0]>><</widget>>
<<widget "monks_and_nuns_guna">><<monks_and_nunsPost "이구나" _args[0]>><</widget>>
<<widget "monks_and_nuns_da">><<monks_and_nunsPost "이다" _args[0]>><</widget>>
<<widget "monks_and_nuns_ji">><<monks_and_nunsPost "이지" _args[0]>><</widget>>
<<widget "monks_and_nuns_yi">><<monks_and_nunsPost "의" _args[0]>><</widget>>
/* <<priest_nun>> = <<priest>>는 */
<<widget "priest_nun">><<priestPost "은" _args[0]>><</widget>>
<<widget "priest_ga">><<priestPost "이" _args[0]>><</widget>>
<<widget "priest_rul">><<priestPost "을" _args[0]>><</widget>>
<<widget "priest_wa">><<priestPost "과" _args[0]>><</widget>>
<<widget "priest_rang">><<priestPost "이랑" _args[0]>><</widget>>
<<widget "priest_ya">><<priestPost "아" _args[0]>><</widget>>
<<widget "priest_yo">><<priestPost "이여" _args[0]>><</widget>>
<<widget "priest_iya">><<priestPost "이야" _args[0]>><</widget>>
<<widget "priest_ro">><<priestPost "으로" _args[0]>><</widget>>
<<widget "priest_roseo">><<priestPost "으로서" _args[0]>><</widget>>
<<widget "priest_rosseo">><<priestPost "으로써" _args[0]>><</widget>>
<<widget "priest_robuter">><<priestPost "으로부터" _args[0]>><</widget>>
<<widget "priest_ra">><<priestPost "이라" _args[0]>><</widget>>
<<widget "priest_rago">><<priestPost "이라고" _args[0]>><</widget>>
<<widget "priest_na">><<priestPost "이나" _args[0]>><</widget>>
<<widget "priest_ran">><<priestPost "이란" _args[0]>><</widget>>
<<widget "priest_dunga">><<priestPost "이든가" _args[0]>><</widget>>
<<widget "priest_donga">><<priestPost "이던가" _args[0]>><</widget>>
<<widget "priest_dunji">><<priestPost "이든지" _args[0]>><</widget>>
<<widget "priest_donji">><<priestPost "이던지" _args[0]>><</widget>>
<<widget "priest_yamalro">><<priestPost "이야말로" _args[0]>><</widget>>
<<widget "priest_guna">><<priestPost "이구나" _args[0]>><</widget>>
<<widget "priest_da">><<priestPost "이다" _args[0]>><</widget>>
<<widget "priest_ji">><<priestPost "이지" _args[0]>><</widget>>
<<widget "priest_yi">><<priestPost "의" _args[0]>><</widget>>
/* <<priests_nun>> = <<priests>>는 */
<<widget "priests_nun">><<priestsPost "은" _args[0]>><</widget>>
<<widget "priests_ga">><<priestsPost "이" _args[0]>><</widget>>
<<widget "priests_rul">><<priestsPost "을" _args[0]>><</widget>>
<<widget "priests_wa">><<priestsPost "과" _args[0]>><</widget>>
<<widget "priests_rang">><<priestsPost "이랑" _args[0]>><</widget>>
<<widget "priests_ya">><<priestsPost "아" _args[0]>><</widget>>
<<widget "priests_yo">><<priestsPost "이여" _args[0]>><</widget>>
<<widget "priests_iya">><<priestsPost "이야" _args[0]>><</widget>>
<<widget "priests_ro">><<priestsPost "으로" _args[0]>><</widget>>
<<widget "priests_roseo">><<priestsPost "으로서" _args[0]>><</widget>>
<<widget "priests_rosseo">><<priestsPost "으로써" _args[0]>><</widget>>
<<widget "priests_robuter">><<priestsPost "으로부터" _args[0]>><</widget>>
<<widget "priests_ra">><<priestsPost "이라" _args[0]>><</widget>>
<<widget "priests_rago">><<priestsPost "이라고" _args[0]>><</widget>>
<<widget "priests_na">><<priestsPost "이나" _args[0]>><</widget>>
<<widget "priests_ran">><<priestsPost "이란" _args[0]>><</widget>>
<<widget "priests_dunga">><<priestsPost "이든가" _args[0]>><</widget>>
<<widget "priests_donga">><<priestsPost "이던가" _args[0]>><</widget>>
<<widget "priests_dunji">><<priestsPost "이든지" _args[0]>><</widget>>
<<widget "priests_donji">><<priestsPost "이던지" _args[0]>><</widget>>
<<widget "priests_yamalro">><<priestsPost "이야말로" _args[0]>><</widget>>
<<widget "priests_guna">><<priestsPost "이구나" _args[0]>><</widget>>
<<widget "priests_da">><<priestsPost "이다" _args[0]>><</widget>>
<<widget "priests_ji">><<priestsPost "이지" _args[0]>><</widget>>
<<widget "priests_yi">><<priestsPost "의" _args[0]>><</widget>>
/* <<farm_text_many_nun dog>> = <<farm_text_many dog>>는 */
<<widget "farm_text_many_nun">><<farm_text_manyPost _args[0] "은" _args[1]>><</widget>>
<<widget "farm_text_many_ga">><<farm_text_manyPost _args[0] "이" _args[1]>><</widget>>
<<widget "farm_text_many_rul">><<farm_text_manyPost _args[0] "을" _args[1]>><</widget>>
<<widget "farm_text_many_wa">><<farm_text_manyPost _args[0] "과" _args[1]>><</widget>>
<<widget "farm_text_many_rang">><<farm_text_manyPost _args[0] "이랑" _args[1]>><</widget>>
<<widget "farm_text_many_ya">><<farm_text_manyPost _args[0] "아" _args[1]>><</widget>>
<<widget "farm_text_many_yo">><<farm_text_manyPost _args[0] "이여" _args[1]>><</widget>>
<<widget "farm_text_many_iya">><<farm_text_manyPost _args[0] "이야" _args[1]>><</widget>>
<<widget "farm_text_many_ro">><<farm_text_manyPost _args[0] "으로" _args[1]>><</widget>>
<<widget "farm_text_many_roseo">><<farm_text_manyPost _args[0] "으로서" _args[1]>><</widget>>
<<widget "farm_text_many_rosseo">><<farm_text_manyPost _args[0] "으로써" _args[1]>><</widget>>
<<widget "farm_text_many_robuter">><<farm_text_manyPost _args[0] "으로부터" _args[1]>><</widget>>
<<widget "farm_text_many_ra">><<farm_text_manyPost _args[0] "이라" _args[1]>><</widget>>
<<widget "farm_text_many_rago">><<farm_text_manyPost _args[0] "이라고" _args[1]>><</widget>>
<<widget "farm_text_many_na">><<farm_text_manyPost _args[0] "이나" _args[1]>><</widget>>
<<widget "farm_text_many_ran">><<farm_text_manyPost _args[0] "이란" _args[1]>><</widget>>
<<widget "farm_text_many_dunga">><<farm_text_manyPost _args[0] "이든가" _args[1]>><</widget>>
<<widget "farm_text_many_donga">><<farm_text_manyPost _args[0] "이던가" _args[1]>><</widget>>
<<widget "farm_text_many_dunji">><<farm_text_manyPost _args[0] "이든지" _args[1]>><</widget>>
<<widget "farm_text_many_donji">><<farm_text_manyPost _args[0] "이던지" _args[1]>><</widget>>
<<widget "farm_text_many_yamalro">><<farm_text_manyPost _args[0] "이야말로" _args[1]>><</widget>>
<<widget "farm_text_many_guna">><<farm_text_manyPost _args[0] "이구나" _args[1]>><</widget>>
<<widget "farm_text_many_da">><<farm_text_manyPost _args[0] "이다" _args[1]>><</widget>>
<<widget "farm_text_many_ji">><<farm_text_manyPost _args[0] "이지" _args[1]>><</widget>>
<<widget "farm_text_many_yi">><<farm_text_manyPost _args[0] "의" _args[1]>><</widget>>
/* <<farm_text_nun dog>> = <<farm_text dog>>는 */
<<widget "farm_text_nun">><<farm_textPost _args[0] "은" _args[1]>><</widget>>
<<widget "farm_text_ga">><<farm_textPost _args[0] "이" _args[1]>><</widget>>
<<widget "farm_text_rul">><<farm_textPost _args[0] "을" _args[1]>><</widget>>
<<widget "farm_text_wa">><<farm_textPost _args[0] "과" _args[1]>><</widget>>
<<widget "farm_text_rang">><<farm_textPost _args[0] "이랑" _args[1]>><</widget>>
<<widget "farm_text_ya">><<farm_textPost _args[0] "아" _args[1]>><</widget>>
<<widget "farm_text_yo">><<farm_textPost _args[0] "이여" _args[1]>><</widget>>
<<widget "farm_text_iya">><<farm_textPost _args[0] "이야" _args[1]>><</widget>>
<<widget "farm_text_ro">><<farm_textPost _args[0] "으로" _args[1]>><</widget>>
<<widget "farm_text_roseo">><<farm_textPost _args[0] "으로서" _args[1]>><</widget>>
<<widget "farm_text_rosseo">><<farm_textPost _args[0] "으로써" _args[1]>><</widget>>
<<widget "farm_text_robuter">><<farm_textPost _args[0] "으로부터" _args[1]>><</widget>>
<<widget "farm_text_ra">><<farm_textPost _args[0] "이라" _args[1]>><</widget>>
<<widget "farm_text_rago">><<farm_textPost _args[0] "이라고" _args[1]>><</widget>>
<<widget "farm_text_na">><<farm_textPost _args[0] "이나" _args[1]>><</widget>>
<<widget "farm_text_ran">><<farm_textPost _args[0] "이란" _args[1]>><</widget>>
<<widget "farm_text_dunga">><<farm_textPost _args[0] "이든가" _args[1]>><</widget>>
<<widget "farm_text_donga">><<farm_textPost _args[0] "이던가" _args[1]>><</widget>>
<<widget "farm_text_dunji">><<farm_textPost _args[0] "이든지" _args[1]>><</widget>>
<<widget "farm_text_donji">><<farm_textPost _args[0] "이던지" _args[1]>><</widget>>
<<widget "farm_text_yamalro">><<farm_textPost _args[0] "이야말로" _args[1]>><</widget>>
<<widget "farm_text_guna">><<farm_textPost _args[0] "이구나" _args[1]>><</widget>>
<<widget "farm_text_da">><<farm_textPost _args[0] "이다" _args[1]>><</widget>>
<<widget "farm_text_ji">><<farm_textPost _args[0] "이지" _args[1]>><</widget>>
<<widget "farm_text_yi">><<farm_textPost _args[0] "의" _args[1]>><</widget>>
/* <<Master_nun>> = <<Master>>는 */
<<widget "Master_nun">><<MasterPost "은" _args[0]>><</widget>>
<<widget "Master_ga">><<MasterPost "이" _args[0]>><</widget>>
<<widget "Master_rul">><<MasterPost "을" _args[0]>><</widget>>
<<widget "Master_wa">><<MasterPost "과" _args[0]>><</widget>>
<<widget "Master_rang">><<MasterPost "이랑" _args[0]>><</widget>>
<<widget "Master_ya">><<MasterPost "아" _args[0]>><</widget>>
<<widget "Master_yo">><<MasterPost "이여" _args[0]>><</widget>>
<<widget "Master_iya">><<MasterPost "이야" _args[0]>><</widget>>
<<widget "Master_ro">><<MasterPost "으로" _args[0]>><</widget>>
<<widget "Master_roseo">><<MasterPost "으로서" _args[0]>><</widget>>
<<widget "Master_rosseo">><<MasterPost "으로써" _args[0]>><</widget>>
<<widget "Master_robuter">><<MasterPost "으로부터" _args[0]>><</widget>>
<<widget "Master_ra">><<MasterPost "이라" _args[0]>><</widget>>
<<widget "Master_rago">><<MasterPost "이라고" _args[0]>><</widget>>
<<widget "Master_na">><<MasterPost "이나" _args[0]>><</widget>>
<<widget "Master_ran">><<MasterPost "이란" _args[0]>><</widget>>
<<widget "Master_dunga">><<MasterPost "이든가" _args[0]>><</widget>>
<<widget "Master_donga">><<MasterPost "이던가" _args[0]>><</widget>>
<<widget "Master_dunji">><<MasterPost "이든지" _args[0]>><</widget>>
<<widget "Master_donji">><<MasterPost "이던지" _args[0]>><</widget>>
<<widget "Master_yamalro">><<MasterPost "이야말로" _args[0]>><</widget>>
<<widget "Master_guna">><<MasterPost "이구나" _args[0]>><</widget>>
<<widget "Master_da">><<MasterPost "이다" _args[0]>><</widget>>
<<widget "Master_ji">><<MasterPost "이지" _args[0]>><</widget>>
<<widget "Master_yi">><<MasterPost "의" _args[0]>><</widget>>
/* <<master_nun>> = <<master>>는 */
<<widget "master_nun">><<masterPost "은" _args[0]>><</widget>>
<<widget "master_ga">><<masterPost "이" _args[0]>><</widget>>
<<widget "master_rul">><<masterPost "을" _args[0]>><</widget>>
<<widget "master_wa">><<masterPost "과" _args[0]>><</widget>>
<<widget "master_rang">><<masterPost "이랑" _args[0]>><</widget>>
<<widget "master_ya">><<masterPost "아" _args[0]>><</widget>>
<<widget "master_yo">><<masterPost "이여" _args[0]>><</widget>>
<<widget "master_iya">><<masterPost "이야" _args[0]>><</widget>>
<<widget "master_ro">><<masterPost "으로" _args[0]>><</widget>>
<<widget "master_roseo">><<masterPost "으로서" _args[0]>><</widget>>
<<widget "master_rosseo">><<masterPost "으로써" _args[0]>><</widget>>
<<widget "master_robuter">><<masterPost "으로부터" _args[0]>><</widget>>
<<widget "master_ra">><<masterPost "이라" _args[0]>><</widget>>
<<widget "master_rago">><<masterPost "이라고" _args[0]>><</widget>>
<<widget "master_na">><<masterPost "이나" _args[0]>><</widget>>
<<widget "master_ran">><<masterPost "이란" _args[0]>><</widget>>
<<widget "master_dunga">><<masterPost "이든가" _args[0]>><</widget>>
<<widget "master_donga">><<masterPost "이던가" _args[0]>><</widget>>
<<widget "master_dunji">><<masterPost "이든지" _args[0]>><</widget>>
<<widget "master_donji">><<masterPost "이던지" _args[0]>><</widget>>
<<widget "master_yamalro">><<masterPost "이야말로" _args[0]>><</widget>>
<<widget "master_guna">><<masterPost "이구나" _args[0]>><</widget>>
<<widget "master_da">><<masterPost "이다" _args[0]>><</widget>>
<<widget "master_ji">><<masterPost "이지" _args[0]>><</widget>>
<<widget "master_yi">><<masterPost "의" _args[0]>><</widget>>
/* <<daughter_nun>> = <<daughter>>는 */
<<widget "daughter_nun">><<daughterPost "은" _args[0]>><</widget>>
<<widget "daughter_ga">><<daughterPost "이" _args[0]>><</widget>>
<<widget "daughter_rul">><<daughterPost "을" _args[0]>><</widget>>
<<widget "daughter_wa">><<daughterPost "과" _args[0]>><</widget>>
<<widget "daughter_rang">><<daughterPost "이랑" _args[0]>><</widget>>
<<widget "daughter_ya">><<daughterPost "아" _args[0]>><</widget>>
<<widget "daughter_yo">><<daughterPost "이여" _args[0]>><</widget>>
<<widget "daughter_iya">><<daughterPost "이야" _args[0]>><</widget>>
<<widget "daughter_ro">><<daughterPost "으로" _args[0]>><</widget>>
<<widget "daughter_roseo">><<daughterPost "으로서" _args[0]>><</widget>>
<<widget "daughter_rosseo">><<daughterPost "으로써" _args[0]>><</widget>>
<<widget "daughter_robuter">><<daughterPost "으로부터" _args[0]>><</widget>>
<<widget "daughter_ra">><<daughterPost "이라" _args[0]>><</widget>>
<<widget "daughter_rago">><<daughterPost "이라고" _args[0]>><</widget>>
<<widget "daughter_na">><<daughterPost "이나" _args[0]>><</widget>>
<<widget "daughter_ran">><<daughterPost "이란" _args[0]>><</widget>>
<<widget "daughter_dunga">><<daughterPost "이든가" _args[0]>><</widget>>
<<widget "daughter_donga">><<daughterPost "이던가" _args[0]>><</widget>>
<<widget "daughter_dunji">><<daughterPost "이든지" _args[0]>><</widget>>
<<widget "daughter_donji">><<daughterPost "이던지" _args[0]>><</widget>>
<<widget "daughter_yamalro">><<daughterPost "이야말로" _args[0]>><</widget>>
<<widget "daughter_guna">><<daughterPost "이구나" _args[0]>><</widget>>
<<widget "daughter_da">><<daughterPost "이다" _args[0]>><</widget>>
<<widget "daughter_ji">><<daughterPost "이지" _args[0]>><</widget>>
<<widget "daughter_yi">><<daughterPost "의" _args[0]>><</widget>>
/* <<daylight_nun>> = <<daylight>>는 */
<<widget "daylight_nun">><<daylightPost "은" _args[0]>><</widget>>
<<widget "daylight_ga">><<daylightPost "이" _args[0]>><</widget>>
<<widget "daylight_rul">><<daylightPost "을" _args[0]>><</widget>>
<<widget "daylight_wa">><<daylightPost "과" _args[0]>><</widget>>
<<widget "daylight_rang">><<daylightPost "이랑" _args[0]>><</widget>>
<<widget "daylight_ya">><<daylightPost "아" _args[0]>><</widget>>
<<widget "daylight_yo">><<daylightPost "이여" _args[0]>><</widget>>
<<widget "daylight_iya">><<daylightPost "이야" _args[0]>><</widget>>
<<widget "daylight_ro">><<daylightPost "으로" _args[0]>><</widget>>
<<widget "daylight_roseo">><<daylightPost "으로서" _args[0]>><</widget>>
<<widget "daylight_rosseo">><<daylightPost "으로써" _args[0]>><</widget>>
<<widget "daylight_robuter">><<daylightPost "으로부터" _args[0]>><</widget>>
<<widget "daylight_ra">><<daylightPost "이라" _args[0]>><</widget>>
<<widget "daylight_rago">><<daylightPost "이라고" _args[0]>><</widget>>
<<widget "daylight_na">><<daylightPost "이나" _args[0]>><</widget>>
<<widget "daylight_ran">><<daylightPost "이란" _args[0]>><</widget>>
<<widget "daylight_dunga">><<daylightPost "이든가" _args[0]>><</widget>>
<<widget "daylight_donga">><<daylightPost "이던가" _args[0]>><</widget>>
<<widget "daylight_dunji">><<daylightPost "이든지" _args[0]>><</widget>>
<<widget "daylight_donji">><<daylightPost "이던지" _args[0]>><</widget>>
<<widget "daylight_yamalro">><<daylightPost "이야말로" _args[0]>><</widget>>
<<widget "daylight_guna">><<daylightPost "이구나" _args[0]>><</widget>>
<<widget "daylight_da">><<daylightPost "이다" _args[0]>><</widget>>
<<widget "daylight_ji">><<daylightPost "이지" _args[0]>><</widget>>
<<widget "daylight_yi">><<daylightPost "의" _args[0]>><</widget>>
/* <<ppackbrother_nun>> = <<ppackbrother>>는 */
<<widget "ppackbrother_nun">><<ppackbrotherPost "은" _args[0]>><</widget>>
<<widget "ppackbrother_ga">><<ppackbrotherPost "이" _args[0]>><</widget>>
<<widget "ppackbrother_rul">><<ppackbrotherPost "을" _args[0]>><</widget>>
<<widget "ppackbrother_wa">><<ppackbrotherPost "과" _args[0]>><</widget>>
<<widget "ppackbrother_rang">><<ppackbrotherPost "이랑" _args[0]>><</widget>>
<<widget "ppackbrother_ya">><<ppackbrotherPost "아" _args[0]>><</widget>>
<<widget "ppackbrother_yo">><<ppackbrotherPost "이여" _args[0]>><</widget>>
<<widget "ppackbrother_iya">><<ppackbrotherPost "이야" _args[0]>><</widget>>
<<widget "ppackbrother_ro">><<ppackbrotherPost "으로" _args[0]>><</widget>>
<<widget "ppackbrother_roseo">><<ppackbrotherPost "으로서" _args[0]>><</widget>>
<<widget "ppackbrother_rosseo">><<ppackbrotherPost "으로써" _args[0]>><</widget>>
<<widget "ppackbrother_robuter">><<ppackbrotherPost "으로부터" _args[0]>><</widget>>
<<widget "ppackbrother_ra">><<ppackbrotherPost "이라" _args[0]>><</widget>>
<<widget "ppackbrother_rago">><<ppackbrotherPost "이라고" _args[0]>><</widget>>
<<widget "ppackbrother_na">><<ppackbrotherPost "이나" _args[0]>><</widget>>
<<widget "ppackbrother_ran">><<ppackbrotherPost "이란" _args[0]>><</widget>>
<<widget "ppackbrother_dunga">><<ppackbrotherPost "이든가" _args[0]>><</widget>>
<<widget "ppackbrother_donga">><<ppackbrotherPost "이던가" _args[0]>><</widget>>
<<widget "ppackbrother_dunji">><<ppackbrotherPost "이든지" _args[0]>><</widget>>
<<widget "ppackbrother_donji">><<ppackbrotherPost "이던지" _args[0]>><</widget>>
<<widget "ppackbrother_yamalro">><<ppackbrotherPost "이야말로" _args[0]>><</widget>>
<<widget "ppackbrother_guna">><<ppackbrotherPost "이구나" _args[0]>><</widget>>
<<widget "ppackbrother_da">><<ppackbrotherPost "이다" _args[0]>><</widget>>
<<widget "ppackbrother_ji">><<ppackbrotherPost "이지" _args[0]>><</widget>>
<<widget "ppackbrother_yi">><<ppackbrotherPost "의" _args[0]>><</widget>>
/* <<pPackbrother_nun>> = <<pPackbrother>>는 */
<<widget "pPackbrother_nun">><<pPackbrotherPost "은" _args[0]>><</widget>>
<<widget "pPackbrother_ga">><<pPackbrotherPost "이" _args[0]>><</widget>>
<<widget "pPackbrother_rul">><<pPackbrotherPost "을" _args[0]>><</widget>>
<<widget "pPackbrother_wa">><<pPackbrotherPost "과" _args[0]>><</widget>>
<<widget "pPackbrother_rang">><<pPackbrotherPost "이랑" _args[0]>><</widget>>
<<widget "pPackbrother_ya">><<pPackbrotherPost "아" _args[0]>><</widget>>
<<widget "pPackbrother_yo">><<pPackbrotherPost "이여" _args[0]>><</widget>>
<<widget "pPackbrother_iya">><<pPackbrotherPost "이야" _args[0]>><</widget>>
<<widget "pPackbrother_ro">><<pPackbrotherPost "으로" _args[0]>><</widget>>
<<widget "pPackbrother_roseo">><<pPackbrotherPost "으로서" _args[0]>><</widget>>
<<widget "pPackbrother_rosseo">><<pPackbrotherPost "으로써" _args[0]>><</widget>>
<<widget "pPackbrother_robuter">><<pPackbrotherPost "으로부터" _args[0]>><</widget>>
<<widget "pPackbrother_ra">><<pPackbrotherPost "이라" _args[0]>><</widget>>
<<widget "pPackbrother_rago">><<pPackbrotherPost "이라고" _args[0]>><</widget>>
<<widget "pPackbrother_na">><<pPackbrotherPost "이나" _args[0]>><</widget>>
<<widget "pPackbrother_ran">><<pPackbrotherPost "이란" _args[0]>><</widget>>
<<widget "pPackbrother_dunga">><<pPackbrotherPost "이든가" _args[0]>><</widget>>
<<widget "pPackbrother_donga">><<pPackbrotherPost "이던가" _args[0]>><</widget>>
<<widget "pPackbrother_dunji">><<pPackbrotherPost "이든지" _args[0]>><</widget>>
<<widget "pPackbrother_donji">><<pPackbrotherPost "이던지" _args[0]>><</widget>>
<<widget "pPackbrother_yamalro">><<pPackbrotherPost "이야말로" _args[0]>><</widget>>
<<widget "pPackbrother_guna">><<pPackbrotherPost "이구나" _args[0]>><</widget>>
<<widget "pPackbrother_da">><<pPackbrotherPost "이다" _args[0]>><</widget>>
<<widget "pPackbrother_ji">><<pPackbrotherPost "이지" _args[0]>><</widget>>
<<widget "pPackbrother_yi">><<pPackbrotherPost "의" _args[0]>><</widget>>
/* <<pheat_nun>> = <<pheat>>는 */
<<widget "pheat_nun">><<pheatPost "은" _args[0]>><</widget>>
<<widget "pheat_ga">><<pheatPost "이" _args[0]>><</widget>>
<<widget "pheat_rul">><<pheatPost "을" _args[0]>><</widget>>
<<widget "pheat_wa">><<pheatPost "과" _args[0]>><</widget>>
<<widget "pheat_rang">><<pheatPost "이랑" _args[0]>><</widget>>
<<widget "pheat_ya">><<pheatPost "아" _args[0]>><</widget>>
<<widget "pheat_yo">><<pheatPost "이여" _args[0]>><</widget>>
<<widget "pheat_iya">><<pheatPost "이야" _args[0]>><</widget>>
<<widget "pheat_ro">><<pheatPost "으로" _args[0]>><</widget>>
<<widget "pheat_roseo">><<pheatPost "으로서" _args[0]>><</widget>>
<<widget "pheat_rosseo">><<pheatPost "으로써" _args[0]>><</widget>>
<<widget "pheat_robuter">><<pheatPost "으로부터" _args[0]>><</widget>>
<<widget "pheat_ra">><<pheatPost "이라" _args[0]>><</widget>>
<<widget "pheat_rago">><<pheatPost "이라고" _args[0]>><</widget>>
<<widget "pheat_na">><<pheatPost "이나" _args[0]>><</widget>>
<<widget "pheat_ran">><<pheatPost "이란" _args[0]>><</widget>>
<<widget "pheat_dunga">><<pheatPost "이든가" _args[0]>><</widget>>
<<widget "pheat_donga">><<pheatPost "이던가" _args[0]>><</widget>>
<<widget "pheat_dunji">><<pheatPost "이든지" _args[0]>><</widget>>
<<widget "pheat_donji">><<pheatPost "이던지" _args[0]>><</widget>>
<<widget "pheat_yamalro">><<pheatPost "이야말로" _args[0]>><</widget>>
<<widget "pheat_guna">><<pheatPost "이구나" _args[0]>><</widget>>
<<widget "pheat_da">><<pheatPost "이다" _args[0]>><</widget>>
<<widget "pheat_ji">><<pheatPost "이지" _args[0]>><</widget>>
<<widget "pheat_yi">><<pheatPost "의" _args[0]>><</widget>>
/* <<wolf_cave_plural_ul>> = <<wolf_cave_plural>>을 */
<<widget "wolf_cave_plural_un">><<wolf_cave_pluralPost "은" _args[0]>><</widget>>
<<widget "wolf_cave_plural_i">><<wolf_cave_pluralPost "이" _args[0]>><</widget>>
<<widget "wolf_cave_plural_ul">><<wolf_cave_pluralPost "을" _args[0]>><</widget>>
<<widget "wolf_cave_plural_gwa">><<wolf_cave_pluralPost "과" _args[0]>><</widget>>
<<widget "wolf_cave_plural_irang">><<wolf_cave_pluralPost "이랑" _args[0]>><</widget>>
<<widget "wolf_cave_plural_a">><<wolf_cave_pluralPost "아" _args[0]>><</widget>>
<<widget "wolf_cave_plural_iyo">><<wolf_cave_pluralPost "이여" _args[0]>><</widget>>
<<widget "wolf_cave_plural_iya">><<wolf_cave_pluralPost "이야" _args[0]>><</widget>>
<<widget "wolf_cave_plural_ro">><<wolf_cave_pluralPost "으로" _args[0]>><</widget>>
<<widget "wolf_cave_plural_roseo">><<wolf_cave_pluralPost "으로서" _args[0]>><</widget>>
<<widget "wolf_cave_plural_rosseo">><<wolf_cave_pluralPost "으로써" _args[0]>><</widget>>
<<widget "wolf_cave_plural_robuter">><<wolf_cave_pluralPost "으로부터" _args[0]>><</widget>>
<<widget "wolf_cave_plural_ira">><<wolf_cave_pluralPost "이라" _args[0]>><</widget>>
<<widget "wolf_cave_plural_irago">><<wolf_cave_pluralPost "이라고" _args[0]>><</widget>>
<<widget "wolf_cave_plural_ina">><<wolf_cave_pluralPost "이나" _args[0]>><</widget>>
<<widget "wolf_cave_plural_iran">><<wolf_cave_pluralPost "이란" _args[0]>><</widget>>
<<widget "wolf_cave_plural_idunga">><<wolf_cave_pluralPost "이든가" _args[0]>><</widget>>
<<widget "wolf_cave_plural_idonga">><<wolf_cave_pluralPost "이던가" _args[0]>><</widget>>
<<widget "wolf_cave_plural_idunji">><<wolf_cave_pluralPost "이든지" _args[0]>><</widget>>
<<widget "wolf_cave_plural_idonji">><<wolf_cave_pluralPost "이던지" _args[0]>><</widget>>
<<widget "wolf_cave_plural_iyamalro">><<wolf_cave_pluralPost "이야말로" _args[0]>><</widget>>
<<widget "wolf_cave_plural_iguna">><<wolf_cave_pluralPost "이구나" _args[0]>><</widget>>
<<widget "wolf_cave_plural_ida">><<wolf_cave_pluralPost "이다" _args[0]>><</widget>>
<<widget "wolf_cave_plural_iji">><<wolf_cave_pluralPost "이지" _args[0]>><</widget>>
<<widget "wolf_cave_plural_yi">><<wolf_cave_pluralPost "의" _args[0]>><</widget>>
/* <<beast_jaws_text_nun>> = <<beast_jaws_text>>는 */
<<widget "beast_jaws_text_nun">><<beast_jaws_textPost "은" _args[0]>><</widget>>
<<widget "beast_jaws_text_ga">><<beast_jaws_textPost "이" _args[0]>><</widget>>
<<widget "beast_jaws_text_rul">><<beast_jaws_textPost "을" _args[0]>><</widget>>
<<widget "beast_jaws_text_wa">><<beast_jaws_textPost "과" _args[0]>><</widget>>
<<widget "beast_jaws_text_rang">><<beast_jaws_textPost "이랑" _args[0]>><</widget>>
<<widget "beast_jaws_text_ya">><<beast_jaws_textPost "아" _args[0]>><</widget>>
<<widget "beast_jaws_text_yo">><<beast_jaws_textPost "이여" _args[0]>><</widget>>
<<widget "beast_jaws_text_iya">><<beast_jaws_textPost "이야" _args[0]>><</widget>>
<<widget "beast_jaws_text_ro">><<beast_jaws_textPost "으로" _args[0]>><</widget>>
<<widget "beast_jaws_text_roseo">><<beast_jaws_textPost "으로서" _args[0]>><</widget>>
<<widget "beast_jaws_text_rosseo">><<beast_jaws_textPost "으로써" _args[0]>><</widget>>
<<widget "beast_jaws_text_robuter">><<beast_jaws_textPost "으로부터" _args[0]>><</widget>>
<<widget "beast_jaws_text_ra">><<beast_jaws_textPost "이라" _args[0]>><</widget>>
<<widget "beast_jaws_text_rago">><<beast_jaws_textPost "이라고" _args[0]>><</widget>>
<<widget "beast_jaws_text_na">><<beast_jaws_textPost "이나" _args[0]>><</widget>>
<<widget "beast_jaws_text_ran">><<beast_jaws_textPost "이란" _args[0]>><</widget>>
<<widget "beast_jaws_text_dunga">><<beast_jaws_textPost "이든가" _args[0]>><</widget>>
<<widget "beast_jaws_text_donga">><<beast_jaws_textPost "이던가" _args[0]>><</widget>>
<<widget "beast_jaws_text_dunji">><<beast_jaws_textPost "이든지" _args[0]>><</widget>>
<<widget "beast_jaws_text_donji">><<beast_jaws_textPost "이던지" _args[0]>><</widget>>
<<widget "beast_jaws_text_yamalro">><<beast_jaws_textPost "이야말로" _args[0]>><</widget>>
<<widget "beast_jaws_text_guna">><<beast_jaws_textPost "이구나" _args[0]>><</widget>>
<<widget "beast_jaws_text_da">><<beast_jaws_textPost "이다" _args[0]>><</widget>>
<<widget "beast_jaws_text_ji">><<beast_jaws_textPost "이지" _args[0]>><</widget>>
<<widget "beast_jaws_text_yi">><<beast_jaws_textPost "의" _args[0]>><</widget>>
/* <<beast_Jaws_text_nun>> = <<beast_Jaws_text>>는 */
<<widget "beast_Jaws_text_nun">><<beast_Jaws_textPost "은" _args[0]>><</widget>>
<<widget "beast_Jaws_text_ga">><<beast_Jaws_textPost "이" _args[0]>><</widget>>
<<widget "beast_Jaws_text_rul">><<beast_Jaws_textPost "을" _args[0]>><</widget>>
<<widget "beast_Jaws_text_wa">><<beast_Jaws_textPost "과" _args[0]>><</widget>>
<<widget "beast_Jaws_text_rang">><<beast_Jaws_textPost "이랑" _args[0]>><</widget>>
<<widget "beast_Jaws_text_ya">><<beast_Jaws_textPost "아" _args[0]>><</widget>>
<<widget "beast_Jaws_text_yo">><<beast_Jaws_textPost "이여" _args[0]>><</widget>>
<<widget "beast_Jaws_text_iya">><<beast_Jaws_textPost "이야" _args[0]>><</widget>>
<<widget "beast_Jaws_text_ro">><<beast_Jaws_textPost "으로" _args[0]>><</widget>>
<<widget "beast_Jaws_text_roseo">><<beast_Jaws_textPost "으로서" _args[0]>><</widget>>
<<widget "beast_Jaws_text_rosseo">><<beast_Jaws_textPost "으로써" _args[0]>><</widget>>
<<widget "beast_Jaws_text_robuter">><<beast_Jaws_textPost "으로부터" _args[0]>><</widget>>
<<widget "beast_Jaws_text_ra">><<beast_Jaws_textPost "이라" _args[0]>><</widget>>
<<widget "beast_Jaws_text_rago">><<beast_Jaws_textPost "이라고" _args[0]>><</widget>>
<<widget "beast_Jaws_text_na">><<beast_Jaws_textPost "이나" _args[0]>><</widget>>
<<widget "beast_Jaws_text_ran">><<beast_Jaws_textPost "이란" _args[0]>><</widget>>
<<widget "beast_Jaws_text_dunga">><<beast_Jaws_textPost "이든가" _args[0]>><</widget>>
<<widget "beast_Jaws_text_donga">><<beast_Jaws_textPost "이던가" _args[0]>><</widget>>
<<widget "beast_Jaws_text_dunji">><<beast_Jaws_textPost "이든지" _args[0]>><</widget>>
<<widget "beast_Jaws_text_donji">><<beast_Jaws_textPost "이던지" _args[0]>><</widget>>
<<widget "beast_Jaws_text_yamalro">><<beast_Jaws_textPost "이야말로" _args[0]>><</widget>>
<<widget "beast_Jaws_text_guna">><<beast_Jaws_textPost "이구나" _args[0]>><</widget>>
<<widget "beast_Jaws_text_da">><<beast_Jaws_textPost "이다" _args[0]>><</widget>>
<<widget "beast_Jaws_text_ji">><<beast_Jaws_textPost "이지" _args[0]>><</widget>>
<<widget "beast_Jaws_text_yi">><<beast_Jaws_textPost "의" _args[0]>><</widget>>
/* <<beast_teeth_text_nun>> = <<beast_teeth_text>>는 */
<<widget "beast_teeth_text_nun">><<beast_teeth_textPost "은" _args[0]>><</widget>>
<<widget "beast_teeth_text_ga">><<beast_teeth_textPost "이" _args[0]>><</widget>>
<<widget "beast_teeth_text_rul">><<beast_teeth_textPost "을" _args[0]>><</widget>>
<<widget "beast_teeth_text_wa">><<beast_teeth_textPost "과" _args[0]>><</widget>>
<<widget "beast_teeth_text_rang">><<beast_teeth_textPost "이랑" _args[0]>><</widget>>
<<widget "beast_teeth_text_ya">><<beast_teeth_textPost "아" _args[0]>><</widget>>
<<widget "beast_teeth_text_yo">><<beast_teeth_textPost "이여" _args[0]>><</widget>>
<<widget "beast_teeth_text_iya">><<beast_teeth_textPost "이야" _args[0]>><</widget>>
<<widget "beast_teeth_text_ro">><<beast_teeth_textPost "으로" _args[0]>><</widget>>
<<widget "beast_teeth_text_roseo">><<beast_teeth_textPost "으로서" _args[0]>><</widget>>
<<widget "beast_teeth_text_rosseo">><<beast_teeth_textPost "으로써" _args[0]>><</widget>>
<<widget "beast_teeth_text_robuter">><<beast_teeth_textPost "으로부터" _args[0]>><</widget>>
<<widget "beast_teeth_text_ra">><<beast_teeth_textPost "이라" _args[0]>><</widget>>
<<widget "beast_teeth_text_rago">><<beast_teeth_textPost "이라고" _args[0]>><</widget>>
<<widget "beast_teeth_text_na">><<beast_teeth_textPost "이나" _args[0]>><</widget>>
<<widget "beast_teeth_text_ran">><<beast_teeth_textPost "이란" _args[0]>><</widget>>
<<widget "beast_teeth_text_dunga">><<beast_teeth_textPost "이든가" _args[0]>><</widget>>
<<widget "beast_teeth_text_donga">><<beast_teeth_textPost "이던가" _args[0]>><</widget>>
<<widget "beast_teeth_text_dunji">><<beast_teeth_textPost "이든지" _args[0]>><</widget>>
<<widget "beast_teeth_text_donji">><<beast_teeth_textPost "이던지" _args[0]>><</widget>>
<<widget "beast_teeth_text_yamalro">><<beast_teeth_textPost "이야말로" _args[0]>><</widget>>
<<widget "beast_teeth_text_guna">><<beast_teeth_textPost "이구나" _args[0]>><</widget>>
<<widget "beast_teeth_text_da">><<beast_teeth_textPost "이다" _args[0]>><</widget>>
<<widget "beast_teeth_text_ji">><<beast_teeth_textPost "이지" _args[0]>><</widget>>
<<widget "beast_teeth_text_yi">><<beast_teeth_textPost "의" _args[0]>><</widget>>
/* <<handtool_un>> = <<handtoolPost (handtoolname)>>은 */
<<widget "handtool_un">><<handtoolPost _args[0] "은" _args[1]>><</widget>>
<<widget "handtool_i">><<handtoolPost _args[0] "이" _args[1]>><</widget>>
<<widget "handtool_ul">><<handtoolPost _args[0] "을" _args[1]>><</widget>>
<<widget "handtool_gwa">><<handtoolPost _args[0] "과" _args[1]>><</widget>>
<<widget "handtool_irang">><<handtoolPost _args[0] "이랑" _args[1]>><</widget>>
<<widget "handtool_a">><<handtoolPost _args[0] "아" _args[1]>><</widget>>
<<widget "handtool_iyo">><<handtoolPost _args[0] "이여" _args[1]>><</widget>>
<<widget "handtool_iya">><<handtoolPost _args[0] "이야" _args[1]>><</widget>>
<<widget "handtool_ro">><<handtoolPost _args[0] "으로" _args[1]>><</widget>>
<<widget "handtool_roseo">><<handtoolPost _args[0] "으로서" _args[1]>><</widget>>
<<widget "handtool_rosseo">><<handtoolPost _args[0] "으로써" _args[1]>><</widget>>
<<widget "handtool_robuter">><<handtoolPost _args[0] "으로부터" _args[1]>><</widget>>
<<widget "handtool_ira">><<handtoolPost _args[0] "이라" _args[1]>><</widget>>
<<widget "handtool_irago">><<handtoolPost _args[0] "이라고" _args[1]>><</widget>>
<<widget "handtool_ina">><<handtoolPost _args[0] "이나" _args[1]>><</widget>>
<<widget "handtool_iran">><<handtoolPost _args[0] "이란" _args[1]>><</widget>>
<<widget "handtool_idunga">><<handtoolPost _args[0] "이든가" _args[1]>><</widget>>
<<widget "handtool_idonga">><<handtoolPost _args[0] "이던가" _args[1]>><</widget>>
<<widget "handtool_idunji">><<handtoolPost _args[0] "이든지" _args[1]>><</widget>>
<<widget "handtool_idonji">><<handtoolPost _args[0] "이던지" _args[1]>><</widget>>
<<widget "handtool_iyamalro">><<handtoolPost _args[0] "이야말로" _args[1]>><</widget>>
<<widget "handtool_iguna">><<handtoolPost _args[0] "이구나" _args[1]>><</widget>>
<<widget "handtool_ida">><<handtoolPost _args[0] "이다" _args[1]>><</widget>>
<<widget "handtool_iji">><<handtoolPost _args[0] "이지" _args[1]>><</widget>>
<<widget "handtool_yi">><<handtoolPost _args[0] "의" _args[1]>><</widget>>
/* <<lefttool_un 1>> = $NPCList[1].lefttool은 */
<<widget "lefttool_un">><<if _args[0] isnot undefined>><<lefttoolPost _args[0] "은" _args[1]>><<else>><<lefttoolPost "은" _args[0]>><</if>><</widget>>
<<widget "lefttool_i">><<if _args[0] isnot undefined>><<lefttoolPost _args[0] "이" _args[1]>><<else>><<lefttoolPost "이" _args[0]>><</if>><</widget>>
<<widget "lefttool_ul">><<if _args[0] isnot undefined>><<lefttoolPost _args[0] "을" _args[1]>><<else>><<lefttoolPost "을" _args[0]>><</if>><</widget>>
<<widget "lefttool_gwa">><<if _args[0] isnot undefined>><<lefttoolPost _args[0] "과" _args[1]>><<else>><<lefttoolPost "과" _args[0]>><</if>><</widget>>
<<widget "lefttool_irang">><<if _args[0] isnot undefined>><<lefttoolPost _args[0] "이랑" _args[1]>><<else>><<lefttoolPost "이랑" _args[0]>><</if>><</widget>>
<<widget "lefttool_a">><<if _args[0] isnot undefined>><<lefttoolPost _args[0] "아" _args[1]>><<else>><<lefttoolPost "아" _args[0]>><</if>><</widget>>
<<widget "lefttool_iyo">><<if _args[0] isnot undefined>><<lefttoolPost _args[0] "이여" _args[1]>><<else>><<lefttoolPost "이여" _args[0]>><</if>><</widget>>
<<widget "lefttool_iya">><<if _args[0] isnot undefined>><<lefttoolPost _args[0] "이야" _args[1]>><<else>><<lefttoolPost "이야" _args[0]>><</if>><</widget>>
<<widget "lefttool_ro">><<if _args[0] isnot undefined>><<lefttoolPost _args[0] "으로" _args[1]>><<else>><<lefttoolPost "으로" _args[0]>><</if>><</widget>>
<<widget "lefttool_roseo">><<if _args[0] isnot undefined>><<lefttoolPost _args[0] "으로서" _args[1]>><<else>><<lefttoolPost "으로서" _args[0]>><</if>><</widget>>
<<widget "lefttool_rosseo">><<if _args[0] isnot undefined>><<lefttoolPost _args[0] "으로써" _args[1]>><<else>><<lefttoolPost "으로써" _args[0]>><</if>><</widget>>
<<widget "lefttool_robuter">><<if _args[0] isnot undefined>><<lefttoolPost _args[0] "으로부터" _args[1]>><<else>><<lefttoolPost "으로부터" _args[0]>><</if>><</widget>>
<<widget "lefttool_ira">><<if _args[0] isnot undefined>><<lefttoolPost _args[0] "이라" _args[1]>><<else>><<lefttoolPost "이라" _args[0]>><</if>><</widget>>
<<widget "lefttool_irago">><<if _args[0] isnot undefined>><<lefttoolPost _args[0] "이라고" _args[1]>><<else>><<lefttoolPost "이라고" _args[0]>><</if>><</widget>>
<<widget "lefttool_ina">><<if _args[0] isnot undefined>><<lefttoolPost _args[0] "이나" _args[1]>><<else>><<lefttoolPost "이나" _args[0]>><</if>><</widget>>
<<widget "lefttool_iran">><<if _args[0] isnot undefined>><<lefttoolPost _args[0] "이란" _args[1]>><<else>><<lefttoolPost "이란" _args[0]>><</if>><</widget>>
<<widget "lefttool_idunga">><<if _args[0] isnot undefined>><<lefttoolPost _args[0] "이든가" _args[1]>><<else>><<lefttoolPost "이든가" _args[0]>><</if>><</widget>>
<<widget "lefttool_idonga">><<if _args[0] isnot undefined>><<lefttoolPost _args[0] "이던가" _args[1]>><<else>><<lefttoolPost "이던가" _args[0]>><</if>><</widget>>
<<widget "lefttool_idunji">><<if _args[0] isnot undefined>><<lefttoolPost _args[0] "이든지" _args[1]>><<else>><<lefttoolPost "이든지" _args[0]>><</if>><</widget>>
<<widget "lefttool_idonji">><<if _args[0] isnot undefined>><<lefttoolPost _args[0] "이던지" _args[1]>><<else>><<lefttoolPost "이던지" _args[0]>><</if>><</widget>>
<<widget "lefttool_iyamalro">><<if _args[0] isnot undefined>><<lefttoolPost _args[0] "이야말로" _args[1]>><<else>><<lefttoolPost "이야말로" _args[0]>><</if>><</widget>>
<<widget "lefttool_iguna">><<if _args[0] isnot undefined>><<lefttoolPost _args[0] "이구나" _args[1]>><<else>><<lefttoolPost "이구나" _args[0]>><</if>><</widget>>
<<widget "lefttool_ida">><<if _args[0] isnot undefined>><<lefttoolPost _args[0] "이다" _args[1]>><<else>><<lefttoolPost "이다" _args[0]>><</if>><</widget>>
<<widget "lefttool_iji">><<if _args[0] isnot undefined>><<lefttoolPost _args[0] "이지" _args[1]>><<else>><<lefttoolPost "이지" _args[0]>><</if>><</widget>>
<<widget "lefttool_yi">><<if _args[0] isnot undefined>><<lefttoolPost _args[0] "의" _args[1]>><<else>><<lefttoolPost "의" _args[0]>><</if>><</widget>>
/* <<righttool_un 1>> = $NPCList[1].righttool은 */
<<widget "righttool_un">><<if _args[0] isnot undefined>><<righttoolPost _args[0] "은" _args[1]>><<else>><<righttoolPost "은" _args[0]>><</if>><</widget>>
<<widget "righttool_i">><<if _args[0] isnot undefined>><<righttoolPost _args[0] "이" _args[1]>><<else>><<righttoolPost "이" _args[0]>><</if>><</widget>>
<<widget "righttool_ul">><<if _args[0] isnot undefined>><<righttoolPost _args[0] "을" _args[1]>><<else>><<righttoolPost "을" _args[0]>><</if>><</widget>>
<<widget "righttool_gwa">><<if _args[0] isnot undefined>><<righttoolPost _args[0] "과" _args[1]>><<else>><<righttoolPost "과" _args[0]>><</if>><</widget>>
<<widget "righttool_irang">><<if _args[0] isnot undefined>><<righttoolPost _args[0] "이랑" _args[1]>><<else>><<righttoolPost "이랑" _args[0]>><</if>><</widget>>
<<widget "righttool_a">><<if _args[0] isnot undefined>><<righttoolPost _args[0] "아" _args[1]>><<else>><<righttoolPost "아" _args[0]>><</if>><</widget>>
<<widget "righttool_iyo">><<if _args[0] isnot undefined>><<righttoolPost _args[0] "이여" _args[1]>><<else>><<righttoolPost "이여" _args[0]>><</if>><</widget>>
<<widget "righttool_iya">><<if _args[0] isnot undefined>><<righttoolPost _args[0] "이야" _args[1]>><<else>><<righttoolPost "이야" _args[0]>><</if>><</widget>>
<<widget "righttool_ro">><<if _args[0] isnot undefined>><<righttoolPost _args[0] "으로" _args[1]>><<else>><<righttoolPost "으로" _args[0]>><</if>><</widget>>
<<widget "righttool_roseo">><<if _args[0] isnot undefined>><<righttoolPost _args[0] "으로서" _args[1]>><<else>><<righttoolPost "으로서" _args[0]>><</if>><</widget>>
<<widget "righttool_rosseo">><<if _args[0] isnot undefined>><<righttoolPost _args[0] "으로써" _args[1]>><<else>><<righttoolPost "으로써" _args[0]>><</if>><</widget>>
<<widget "righttool_robuter">><<if _args[0] isnot undefined>><<righttoolPost _args[0] "으로부터" _args[1]>><<else>><<righttoolPost "으로부터" _args[0]>><</if>><</widget>>
<<widget "righttool_ira">><<if _args[0] isnot undefined>><<righttoolPost _args[0] "이라" _args[1]>><<else>><<righttoolPost "이라" _args[0]>><</if>><</widget>>
<<widget "righttool_irago">><<if _args[0] isnot undefined>><<righttoolPost _args[0] "이라고" _args[1]>><<else>><<righttoolPost "이라고" _args[0]>><</if>><</widget>>
<<widget "righttool_ina">><<if _args[0] isnot undefined>><<righttoolPost _args[0] "이나" _args[1]>><<else>><<righttoolPost "이나" _args[0]>><</if>><</widget>>
<<widget "righttool_iran">><<if _args[0] isnot undefined>><<righttoolPost _args[0] "이란" _args[1]>><<else>><<righttoolPost "이란" _args[0]>><</if>><</widget>>
<<widget "righttool_idunga">><<if _args[0] isnot undefined>><<righttoolPost _args[0] "이든가" _args[1]>><<else>><<righttoolPost "이든가" _args[0]>><</if>><</widget>>
<<widget "righttool_idonga">><<if _args[0] isnot undefined>><<righttoolPost _args[0] "이던가" _args[1]>><<else>><<righttoolPost "이던가" _args[0]>><</if>><</widget>>
<<widget "righttool_idunji">><<if _args[0] isnot undefined>><<righttoolPost _args[0] "이든지" _args[1]>><<else>><<righttoolPost "이든지" _args[0]>><</if>><</widget>>
<<widget "righttool_idonji">><<if _args[0] isnot undefined>><<righttoolPost _args[0] "이던지" _args[1]>><<else>><<righttoolPost "이던지" _args[0]>><</if>><</widget>>
<<widget "righttool_iyamalro">><<if _args[0] isnot undefined>><<righttoolPost _args[0] "이야말로" _args[1]>><<else>><<righttoolPost "이야말로" _args[0]>><</if>><</widget>>
<<widget "righttool_iguna">><<if _args[0] isnot undefined>><<righttoolPost _args[0] "이구나" _args[1]>><<else>><<righttoolPost "이구나" _args[0]>><</if>><</widget>>
<<widget "righttool_ida">><<if _args[0] isnot undefined>><<righttoolPost _args[0] "이다" _args[1]>><<else>><<righttoolPost "이다" _args[0]>><</if>><</widget>>
<<widget "righttool_iji">><<if _args[0] isnot undefined>><<righttoolPost _args[0] "이지" _args[1]>><<else>><<righttoolPost "이지" _args[0]>><</if>><</widget>>
<<widget "righttool_yi">><<if _args[0] isnot undefined>><<righttoolPost _args[0] "의" _args[1]>><<else>><<righttoolPost "의" _args[0]>><</if>><</widget>>
/* <<struggle_appendage_nun "mouth">> = <<struggle_appendage "mouth">>는 */
<<widget "struggle_appendage_nun">><<struggle_appendagePost _args[0] "은" _args[1]>><</widget>>
<<widget "struggle_appendage_ga">><<struggle_appendagePost _args[0] "이" _args[1]>><</widget>>
<<widget "struggle_appendage_rul">><<struggle_appendagePost _args[0] "을" _args[1]>><</widget>>
<<widget "struggle_appendage_wa">><<struggle_appendagePost _args[0] "과" _args[1]>><</widget>>
<<widget "struggle_appendage_rang">><<struggle_appendagePost _args[0] "이랑" _args[1]>><</widget>>
<<widget "struggle_appendage_ya">><<struggle_appendagePost _args[0] "아" _args[1]>><</widget>>
<<widget "struggle_appendage_yo">><<struggle_appendagePost _args[0] "이여" _args[1]>><</widget>>
<<widget "struggle_appendage_iya">><<struggle_appendagePost _args[0] "이야" _args[1]>><</widget>>
<<widget "struggle_appendage_ro">><<struggle_appendagePost _args[0] "으로" _args[1]>><</widget>>
<<widget "struggle_appendage_roseo">><<struggle_appendagePost _args[0] "으로서" _args[1]>><</widget>>
<<widget "struggle_appendage_rosseo">><<struggle_appendagePost _args[0] "으로써" _args[1]>><</widget>>
<<widget "struggle_appendage_robuter">><<struggle_appendagePost _args[0] "으로부터" _args[1]>><</widget>>
<<widget "struggle_appendage_ra">><<struggle_appendagePost _args[0] "이라" _args[1]>><</widget>>
<<widget "struggle_appendage_rago">><<struggle_appendagePost _args[0] "이라고" _args[1]>><</widget>>
<<widget "struggle_appendage_na">><<struggle_appendagePost _args[0] "이나" _args[1]>><</widget>>
<<widget "struggle_appendage_ran">><<struggle_appendagePost _args[0] "이란" _args[1]>><</widget>>
<<widget "struggle_appendage_dunga">><<struggle_appendagePost _args[0] "이든가" _args[1]>><</widget>>
<<widget "struggle_appendage_donga">><<struggle_appendagePost _args[0] "이던가" _args[1]>><</widget>>
<<widget "struggle_appendage_dunji">><<struggle_appendagePost _args[0] "이든지" _args[1]>><</widget>>
<<widget "struggle_appendage_donji">><<struggle_appendagePost _args[0] "이던지" _args[1]>><</widget>>
<<widget "struggle_appendage_yamalro">><<struggle_appendagePost _args[0] "이야말로" _args[1]>><</widget>>
<<widget "struggle_appendage_guna">><<struggle_appendagePost _args[0] "이구나" _args[1]>><</widget>>
<<widget "struggle_appendage_da">><<struggle_appendagePost _args[0] "이다" _args[1]>><</widget>>
<<widget "struggle_appendage_ji">><<struggle_appendagePost _args[0] "이지" _args[1]>><</widget>>
<<widget "struggle_appendage_yi">><<struggle_appendagePost _args[0] "의" _args[1]>><</widget>>
/* <<plant_details_nun>> = <<plant_details>>는, <<plant_details_nun "forest">> = <<plant_details "forest">>는 */
<<widget "plant_details_nun">><<if _args[0] isnot undefined>><<plant_detailsPost _args[0] "은" _args[1]>><<else>><<plant_detailsPost "은" _args[0]>><</if>><</widget>>
<<widget "plant_details_ga">><<if _args[0] isnot undefined>><<plant_detailsPost _args[0] "이" _args[1]>><<else>><<plant_detailsPost "이" _args[0]>><</if>><</widget>>
<<widget "plant_details_rul">><<if _args[0] isnot undefined>><<plant_detailsPost _args[0] "을" _args[1]>><<else>><<plant_detailsPost "을" _args[0]>><</if>><</widget>>
<<widget "plant_details_wa">><<if _args[0] isnot undefined>><<plant_detailsPost _args[0] "과" _args[1]>><<else>><<plant_detailsPost "과" _args[0]>><</if>><</widget>>
<<widget "plant_details_rang">><<if _args[0] isnot undefined>><<plant_detailsPost _args[0] "이랑" _args[1]>><<else>><<plant_detailsPost "이랑" _args[0]>><</if>><</widget>>
<<widget "plant_details_ya">><<if _args[0] isnot undefined>><<plant_detailsPost _args[0] "아" _args[1]>><<else>><<plant_detailsPost "아" _args[0]>><</if>><</widget>>
<<widget "plant_details_yo">><<if _args[0] isnot undefined>><<plant_detailsPost _args[0] "이여" _args[1]>><<else>><<plant_detailsPost "이여" _args[0]>><</if>><</widget>>
<<widget "plant_details_iya">><<if _args[0] isnot undefined>><<plant_detailsPost _args[0] "이야" _args[1]>><<else>><<plant_detailsPost "이야" _args[0]>><</if>><</widget>>
<<widget "plant_details_ro">><<if _args[0] isnot undefined>><<plant_detailsPost _args[0] "으로" _args[1]>><<else>><<plant_detailsPost "으로" _args[0]>><</if>><</widget>>
<<widget "plant_details_roseo">><<if _args[0] isnot undefined>><<plant_detailsPost _args[0] "으로서" _args[1]>><<else>><<plant_detailsPost "으로서" _args[0]>><</if>><</widget>>
<<widget "plant_details_rosseo">><<if _args[0] isnot undefined>><<plant_detailsPost _args[0] "으로써" _args[1]>><<else>><<plant_detailsPost "으로써" _args[0]>><</if>><</widget>>
<<widget "plant_details_robuter">><<if _args[0] isnot undefined>><<plant_detailsPost _args[0] "으로부터" _args[1]>><<else>><<plant_detailsPost "으로부터" _args[0]>><</if>><</widget>>
<<widget "plant_details_ra">><<if _args[0] isnot undefined>><<plant_detailsPost _args[0] "이라" _args[1]>><<else>><<plant_detailsPost "이라" _args[0]>><</if>><</widget>>
<<widget "plant_details_rago">><<if _args[0] isnot undefined>><<plant_detailsPost _args[0] "이라고" _args[1]>><<else>><<plant_detailsPost "이라고" _args[0]>><</if>><</widget>>
<<widget "plant_details_na">><<if _args[0] isnot undefined>><<plant_detailsPost _args[0] "이나" _args[1]>><<else>><<plant_detailsPost "이나" _args[0]>><</if>><</widget>>
<<widget "plant_details_ran">><<if _args[0] isnot undefined>><<plant_detailsPost _args[0] "이란" _args[1]>><<else>><<plant_detailsPost "이란" _args[0]>><</if>><</widget>>
<<widget "plant_details_dunga">><<if _args[0] isnot undefined>><<plant_detailsPost _args[0] "이든가" _args[1]>><<else>><<plant_detailsPost "이든가" _args[0]>><</if>><</widget>>
<<widget "plant_details_donga">><<if _args[0] isnot undefined>><<plant_detailsPost _args[0] "이던가" _args[1]>><<else>><<plant_detailsPost "이던가" _args[0]>><</if>><</widget>>
<<widget "plant_details_dunji">><<if _args[0] isnot undefined>><<plant_detailsPost _args[0] "이든지" _args[1]>><<else>><<plant_detailsPost "이든지" _args[0]>><</if>><</widget>>
<<widget "plant_details_donji">><<if _args[0] isnot undefined>><<plant_detailsPost _args[0] "이던지" _args[1]>><<else>><<plant_detailsPost "이던지" _args[0]>><</if>><</widget>>
<<widget "plant_details_yamalro">><<if _args[0] isnot undefined>><<plant_detailsPost _args[0] "이야말로" _args[1]>><<else>><<plant_detailsPost "이야말로" _args[0]>><</if>><</widget>>
<<widget "plant_details_guna">><<if _args[0] isnot undefined>><<plant_detailsPost _args[0] "이구나" _args[1]>><<else>><<plant_detailsPost "이구나" _args[0]>><</if>><</widget>>
<<widget "plant_details_da">><<if _args[0] isnot undefined>><<plant_detailsPost _args[0] "이다" _args[1]>><<else>><<plant_detailsPost "이다" _args[0]>><</if>><</widget>>
<<widget "plant_details_ji">><<if _args[0] isnot undefined>><<plant_detailsPost _args[0] "이지" _args[1]>><<else>><<plant_detailsPost "이지" _args[0]>><</if>><</widget>>
<<widget "plant_details_yi">><<if _args[0] isnot undefined>><<plant_detailsPost _args[0] "의" _args[1]>><<else>><<plant_detailsPost "의" _args[0]>><</if>><</widget>>
/* <<Plant_details_nun>> = <<Plant_details>>는, <<Plant_details_nun "forest">> = <<Plant_details "forest">>는 */
<<widget "Plant_details_nun">><<if _args[0] isnot undefined>><<Plant_detailsPost _args[0] "은" _args[1]>><<else>><<Plant_detailsPost "은" _args[0]>><</if>><</widget>>
<<widget "Plant_details_ga">><<if _args[0] isnot undefined>><<Plant_detailsPost _args[0] "이" _args[1]>><<else>><<Plant_detailsPost "이" _args[0]>><</if>><</widget>>
<<widget "Plant_details_rul">><<if _args[0] isnot undefined>><<Plant_detailsPost _args[0] "을" _args[1]>><<else>><<Plant_detailsPost "을" _args[0]>><</if>><</widget>>
<<widget "Plant_details_wa">><<if _args[0] isnot undefined>><<Plant_detailsPost _args[0] "과" _args[1]>><<else>><<Plant_detailsPost "과" _args[0]>><</if>><</widget>>
<<widget "Plant_details_rang">><<if _args[0] isnot undefined>><<Plant_detailsPost _args[0] "이랑" _args[1]>><<else>><<Plant_detailsPost "이랑" _args[0]>><</if>><</widget>>
<<widget "Plant_details_ya">><<if _args[0] isnot undefined>><<Plant_detailsPost _args[0] "아" _args[1]>><<else>><<Plant_detailsPost "아" _args[0]>><</if>><</widget>>
<<widget "Plant_details_yo">><<if _args[0] isnot undefined>><<Plant_detailsPost _args[0] "이여" _args[1]>><<else>><<Plant_detailsPost "이여" _args[0]>><</if>><</widget>>
<<widget "Plant_details_iya">><<if _args[0] isnot undefined>><<Plant_detailsPost _args[0] "이야" _args[1]>><<else>><<Plant_detailsPost "이야" _args[0]>><</if>><</widget>>
<<widget "Plant_details_ro">><<if _args[0] isnot undefined>><<Plant_detailsPost _args[0] "으로" _args[1]>><<else>><<Plant_detailsPost "으로" _args[0]>><</if>><</widget>>
<<widget "Plant_details_roseo">><<if _args[0] isnot undefined>><<Plant_detailsPost _args[0] "으로서" _args[1]>><<else>><<Plant_detailsPost "으로서" _args[0]>><</if>><</widget>>
<<widget "Plant_details_rosseo">><<if _args[0] isnot undefined>><<Plant_detailsPost _args[0] "으로써" _args[1]>><<else>><<Plant_detailsPost "으로써" _args[0]>><</if>><</widget>>
<<widget "Plant_details_robuter">><<if _args[0] isnot undefined>><<Plant_detailsPost _args[0] "으로부터" _args[1]>><<else>><<Plant_detailsPost "으로부터" _args[0]>><</if>><</widget>>
<<widget "Plant_details_ra">><<if _args[0] isnot undefined>><<Plant_detailsPost _args[0] "이라" _args[1]>><<else>><<Plant_detailsPost "이라" _args[0]>><</if>><</widget>>
<<widget "Plant_details_rago">><<if _args[0] isnot undefined>><<Plant_detailsPost _args[0] "이라고" _args[1]>><<else>><<Plant_detailsPost "이라고" _args[0]>><</if>><</widget>>
<<widget "Plant_details_na">><<if _args[0] isnot undefined>><<Plant_detailsPost _args[0] "이나" _args[1]>><<else>><<Plant_detailsPost "이나" _args[0]>><</if>><</widget>>
<<widget "Plant_details_ran">><<if _args[0] isnot undefined>><<Plant_detailsPost _args[0] "이란" _args[1]>><<else>><<Plant_detailsPost "이란" _args[0]>><</if>><</widget>>
<<widget "Plant_details_dunga">><<if _args[0] isnot undefined>><<Plant_detailsPost _args[0] "이든가" _args[1]>><<else>><<Plant_detailsPost "이든가" _args[0]>><</if>><</widget>>
<<widget "Plant_details_donga">><<if _args[0] isnot undefined>><<Plant_detailsPost _args[0] "이던가" _args[1]>><<else>><<Plant_detailsPost "이던가" _args[0]>><</if>><</widget>>
<<widget "Plant_details_dunji">><<if _args[0] isnot undefined>><<Plant_detailsPost _args[0] "이든지" _args[1]>><<else>><<Plant_detailsPost "이든지" _args[0]>><</if>><</widget>>
<<widget "Plant_details_donji">><<if _args[0] isnot undefined>><<Plant_detailsPost _args[0] "이던지" _args[1]>><<else>><<Plant_detailsPost "이던지" _args[0]>><</if>><</widget>>
<<widget "Plant_details_yamalro">><<if _args[0] isnot undefined>><<Plant_detailsPost _args[0] "이야말로" _args[1]>><<else>><<Plant_detailsPost "이야말로" _args[0]>><</if>><</widget>>
<<widget "Plant_details_guna">><<if _args[0] isnot undefined>><<Plant_detailsPost _args[0] "이구나" _args[1]>><<else>><<Plant_detailsPost "이구나" _args[0]>><</if>><</widget>>
<<widget "Plant_details_da">><<if _args[0] isnot undefined>><<Plant_detailsPost _args[0] "이다" _args[1]>><<else>><<Plant_detailsPost "이다" _args[0]>><</if>><</widget>>
<<widget "Plant_details_ji">><<if _args[0] isnot undefined>><<Plant_detailsPost _args[0] "이지" _args[1]>><<else>><<Plant_detailsPost "이지" _args[0]>><</if>><</widget>>
<<widget "Plant_details_yi">><<if _args[0] isnot undefined>><<Plant_detailsPost _args[0] "의" _args[1]>><<else>><<Plant_detailsPost "의" _args[0]>><</if>><</widget>>
/* <<tower_creature_text_nun>> = <<tower_creature_text>>는 */
<<widget "tower_creature_text_nun">><<tower_creature_textPost "은" _args[0]>><</widget>>
<<widget "tower_creature_text_ga">><<tower_creature_textPost "이" _args[0]>><</widget>>
<<widget "tower_creature_text_rul">><<tower_creature_textPost "을" _args[0]>><</widget>>
<<widget "tower_creature_text_wa">><<tower_creature_textPost "과" _args[0]>><</widget>>
<<widget "tower_creature_text_rang">><<tower_creature_textPost "이랑" _args[0]>><</widget>>
<<widget "tower_creature_text_ya">><<tower_creature_textPost "아" _args[0]>><</widget>>
<<widget "tower_creature_text_yo">><<tower_creature_textPost "이여" _args[0]>><</widget>>
<<widget "tower_creature_text_iya">><<tower_creature_textPost "이야" _args[0]>><</widget>>
<<widget "tower_creature_text_ro">><<tower_creature_textPost "으로" _args[0]>><</widget>>
<<widget "tower_creature_text_roseo">><<tower_creature_textPost "으로서" _args[0]>><</widget>>
<<widget "tower_creature_text_rosseo">><<tower_creature_textPost "으로써" _args[0]>><</widget>>
<<widget "tower_creature_text_robuter">><<tower_creature_textPost "으로부터" _args[0]>><</widget>>
<<widget "tower_creature_text_ra">><<tower_creature_textPost "이라" _args[0]>><</widget>>
<<widget "tower_creature_text_rago">><<tower_creature_textPost "이라고" _args[0]>><</widget>>
<<widget "tower_creature_text_na">><<tower_creature_textPost "이나" _args[0]>><</widget>>
<<widget "tower_creature_text_ran">><<tower_creature_textPost "이란" _args[0]>><</widget>>
<<widget "tower_creature_text_dunga">><<tower_creature_textPost "이든가" _args[0]>><</widget>>
<<widget "tower_creature_text_donga">><<tower_creature_textPost "이던가" _args[0]>><</widget>>
<<widget "tower_creature_text_dunji">><<tower_creature_textPost "이든지" _args[0]>><</widget>>
<<widget "tower_creature_text_donji">><<tower_creature_textPost "이던지" _args[0]>><</widget>>
<<widget "tower_creature_text_yamalro">><<tower_creature_textPost "이야말로" _args[0]>><</widget>>
<<widget "tower_creature_text_guna">><<tower_creature_textPost "이구나" _args[0]>><</widget>>
<<widget "tower_creature_text_da">><<tower_creature_textPost "이다" _args[0]>><</widget>>
<<widget "tower_creature_text_ji">><<tower_creature_textPost "이지" _args[0]>><</widget>>
<<widget "tower_creature_text_yi">><<tower_creature_textPost "의" _args[0]>><</widget>>
/* personPost */
/* <<person_ul>> = <<person>>을 */
<<widget "person_un">><<if _args[0] isnot undefined>><<personPost _args[0] "은">><<else>><<personPost "은">><</if>><</widget>>
<<widget "person_i">><<if _args[0] isnot undefined>><<personPost _args[0] "이">><<else>><<personPost "이">><</if>><</widget>>
<<widget "person_ul">><<if _args[0] isnot undefined>><<personPost _args[0] "을">><<else>><<personPost "을">><</if>><</widget>>
<<widget "person_gwa">><<if _args[0] isnot undefined>><<personPost _args[0] "과">><<else>><<personPost "과">><</if>><</widget>>
<<widget "person_irang">><<if _args[0] isnot undefined>><<personPost _args[0] "이랑">><<else>><<personPost "이랑">><</if>><</widget>>
<<widget "person_a">><<if _args[0] isnot undefined>><<personPost _args[0] "아">><<else>><<personPost "아">><</if>><</widget>>
<<widget "person_iyo">><<if _args[0] isnot undefined>><<personPost _args[0] "이여">><<else>><<personPost "이여">><</if>><</widget>>
<<widget "person_iya">><<if _args[0] isnot undefined>><<personPost _args[0] "이야">><<else>><<personPost "이야">><</if>><</widget>>
<<widget "person_uro">><<if _args[0] isnot undefined>><<personPost _args[0] "으로">><<else>><<personPost "으로">><</if>><</widget>>
<<widget "person_uroseo">><<if _args[0] isnot undefined>><<personPost _args[0] "으로서">><<else>><<personPost "으로서">><</if>><</widget>>
<<widget "person_urosseo">><<if _args[0] isnot undefined>><<personPost _args[0] "으로써">><<else>><<personPost "으로써">><</if>><</widget>>
<<widget "person_urobuter">><<if _args[0] isnot undefined>><<personPost _args[0] "으로부터">><<else>><<personPost "으로부터">><</if>><</widget>>
<<widget "person_ira">><<if _args[0] isnot undefined>><<personPost _args[0] "이라">><<else>><<personPost "이라">><</if>><</widget>>
<<widget "person_irago">><<if _args[0] isnot undefined>><<personPost _args[0] "이라고">><<else>><<personPost "이라고">><</if>><</widget>>
<<widget "person_ina">><<if _args[0] isnot undefined>><<personPost _args[0] "이나">><<else>><<personPost "이나">><</if>><</widget>>
<<widget "person_iran">><<if _args[0] isnot undefined>><<personPost _args[0] "이란">><<else>><<personPost "이란">><</if>><</widget>>
<<widget "person_idunga">><<if _args[0] isnot undefined>><<personPost _args[0] "이든가">><<else>><<personPost "이든가">><</if>><</widget>>
<<widget "person_idonga">><<if _args[0] isnot undefined>><<personPost _args[0] "이던가">><<else>><<personPost "이던가">><</if>><</widget>>
<<widget "person_idunji">><<if _args[0] isnot undefined>><<personPost _args[0] "이든지">><<else>><<personPost "이든지">><</if>><</widget>>
<<widget "person_idonji">><<if _args[0] isnot undefined>><<personPost _args[0] "이던지">><<else>><<personPost "이던지">><</if>><</widget>>
<<widget "person_iyamalro">><<if _args[0] isnot undefined>><<personPost _args[0] "이야말로">><<else>><<personPost "이야말로">><</if>><</widget>>
<<widget "person_iguna">><<if _args[0] isnot undefined>><<personPost _args[0] "이구나">><<else>><<personPost "이구나">><</if>><</widget>>
<<widget "person_ida">><<if _args[0] isnot undefined>><<personPost _args[0] "이다">><<else>><<personPost "이다">><</if>><</widget>>
<<widget "person_iji">><<if _args[0] isnot undefined>><<personPost _args[0] "이지">><<else>><<personPost "이지">><</if>><</widget>>
<<widget "person_yi">><<if _args[0] isnot undefined>><<personsPost _args[0] "의">><<else>><<personsPost "의">><</if>><</widget>>
<<widget "persons_yi">><<if _args[0] isnot undefined>><<personsPost _args[0] "의">><<else>><<personsPost "의">><</if>><</widget>>
/* <<personsimple_ul>> = <<personsimple>>을 */
<<widget "personsimple_un">><<if _args[0] isnot undefined>><<personsimplePost _args[0] "은">><<else>><<personsimplePost "은">><</if>><</widget>>
<<widget "personsimple_i">><<if _args[0] isnot undefined>><<personsimplePost _args[0] "이">><<else>><<personsimplePost "이">><</if>><</widget>>
<<widget "personsimple_ul">><<if _args[0] isnot undefined>><<personsimplePost _args[0] "을">><<else>><<personsimplePost "을">><</if>><</widget>>
<<widget "personsimple_gwa">><<if _args[0] isnot undefined>><<personsimplePost _args[0] "과">><<else>><<personsimplePost "과">><</if>><</widget>>
<<widget "personsimple_irang">><<if _args[0] isnot undefined>><<personsimplePost _args[0] "이랑">><<else>><<personsimplePost "이랑">><</if>><</widget>>
<<widget "personsimple_a">><<if _args[0] isnot undefined>><<personsimplePost _args[0] "아">><<else>><<personsimplePost "아">><</if>><</widget>>
<<widget "personsimple_iyo">><<if _args[0] isnot undefined>><<personsimplePost _args[0] "이여">><<else>><<personsimplePost "이여">><</if>><</widget>>
<<widget "personsimple_iya">><<if _args[0] isnot undefined>><<personsimplePost _args[0] "이야">><<else>><<personsimplePost "이야">><</if>><</widget>>
<<widget "personsimple_ro">><<if _args[0] isnot undefined>><<personsimplePost _args[0] "으로">><<else>><<personsimplePost "으로">><</if>><</widget>>
<<widget "personsimple_roseo">><<if _args[0] isnot undefined>><<personsimplePost _args[0] "으로서">><<else>><<personsimplePost "으로서">><</if>><</widget>>
<<widget "personsimple_rosseo">><<if _args[0] isnot undefined>><<personsimplePost _args[0] "으로써">><<else>><<personsimplePost "으로써">><</if>><</widget>>
<<widget "personsimple_robuter">><<if _args[0] isnot undefined>><<personsimplePost _args[0] "으로부터">><<else>><<personsimplePost "으로부터">><</if>><</widget>>
<<widget "personsimple_ira">><<if _args[0] isnot undefined>><<personsimplePost _args[0] "이라">><<else>><<personsimplePost "이라">><</if>><</widget>>
<<widget "personsimple_irago">><<if _args[0] isnot undefined>><<personsimplePost _args[0] "이라고">><<else>><<personsimplePost "이라고">><</if>><</widget>>
<<widget "personsimple_ina">><<if _args[0] isnot undefined>><<personsimplePost _args[0] "이나">><<else>><<personsimplePost "이나">><</if>><</widget>>
<<widget "personsimple_iran">><<if _args[0] isnot undefined>><<personsimplePost _args[0] "이란">><<else>><<personsimplePost "이란">><</if>><</widget>>
<<widget "personsimple_idunga">><<if _args[0] isnot undefined>><<personsimplePost _args[0] "이든가">><<else>><<personsimplePost "이든가">><</if>><</widget>>
<<widget "personsimple_idonga">><<if _args[0] isnot undefined>><<personsimplePost _args[0] "이던가">><<else>><<personsimplePost "이던가">><</if>><</widget>>
<<widget "personsimple_idunji">><<if _args[0] isnot undefined>><<personsimplePost _args[0] "이든지">><<else>><<personsimplePost "이든지">><</if>><</widget>>
<<widget "personsimple_idonji">><<if _args[0] isnot undefined>><<personsimplePost _args[0] "이던지">><<else>><<personsimplePost "이던지">><</if>><</widget>>
<<widget "personsimple_iyamalro">><<if _args[0] isnot undefined>><<personsimplePost _args[0] "이야말로">><<else>><<personsimplePost "이야말로">><</if>><</widget>>
<<widget "personsimple_iguna">><<if _args[0] isnot undefined>><<personsimplePost _args[0] "이구나">><<else>><<personsimplePost "이구나">><</if>><</widget>>
<<widget "personsimple_ida">><<if _args[0] isnot undefined>><<personsimplePost _args[0] "이다">><<else>><<personsimplePost "이다">><</if>><</widget>>
<<widget "personsimple_iji">><<if _args[0] isnot undefined>><<personsimplePost _args[0] "이지">><<else>><<personsimplePost "이지">><</if>><</widget>>
<<widget "personsimple_yi">><<if _args[0] isnot undefined>><<personsimplePost _args[0] "의">><<else>><<personsimplePost "의">><</if>><</widget>>
/* <<combatperson_ul>> = <<combatperson>>을 */
<<widget "combatperson_un">><<combatpersonPost "은" _args[0]>><</widget>>
<<widget "combatperson_i">><<combatpersonPost "이" _args[0]>><</widget>>
<<widget "combatperson_ul">><<combatpersonPost "을" _args[0]>><</widget>>
<<widget "combatperson_gwa">><<combatpersonPost "과" _args[0]>><</widget>>
<<widget "combatperson_irang">><<combatpersonPost "이랑" _args[0]>><</widget>>
<<widget "combatperson_a">><<combatpersonPost "아" _args[0]>><</widget>>
<<widget "combatperson_iyo">><<combatpersonPost "이여" _args[0]>><</widget>>
<<widget "combatperson_iya">><<combatpersonPost "이야" _args[0]>><</widget>>
<<widget "combatperson_uro">><<combatpersonPost "으로" _args[0]>><</widget>>
<<widget "combatperson_uroseo">><<combatpersonPost "으로서" _args[0]>><</widget>>
<<widget "combatperson_urosseo">><<combatpersonPost "으로써" _args[0]>><</widget>>
<<widget "combatperson_urobuter">><<combatpersonPost "으로부터" _args[0]>><</widget>>
<<widget "combatperson_ira">><<combatpersonPost "이라" _args[0]>><</widget>>
<<widget "combatperson_irago">><<combatpersonPost "이라고" _args[0]>><</widget>>
<<widget "combatperson_ina">><<combatpersonPost "이나" _args[0]>><</widget>>
<<widget "combatperson_iran">><<combatpersonPost "이란" _args[0]>><</widget>>
<<widget "combatperson_idunga">><<combatpersonPost "이든가" _args[0]>><</widget>>
<<widget "combatperson_idonga">><<combatpersonPost "이던가" _args[0]>><</widget>>
<<widget "combatperson_idunji">><<combatpersonPost "이든지" _args[0]>><</widget>>
<<widget "combatperson_idonji">><<combatpersonPost "이던지" _args[0]>><</widget>>
<<widget "combatperson_iyamalro">><<combatpersonPost "이야말로" _args[0]>><</widget>>
<<widget "combatperson_iguna">><<combatpersonPost "이구나" _args[0]>><</widget>>
<<widget "combatperson_ida">><<combatpersonPost "이다" _args[0]>><</widget>>
<<widget "combatperson_iji">><<combatpersonPost "이지" _args[0]>><</widget>>
<<widget "combatperson_yi">><<combatpersonPost "의" _args[0]>><</widget>>
<<widget "combatpersons_yi">><<combatpersonPost "의" _args[0]>><</widget>>
/* <<combatPerson_ul>> = <<combatPerson>>을 */
<<widget "combatPerson_un">><<combatPersonPost "은" _args[0]>><</widget>>
<<widget "combatPerson_i">><<combatPersonPost "이" _args[0]>><</widget>>
<<widget "combatPerson_ul">><<combatPersonPost "을" _args[0]>><</widget>>
<<widget "combatPerson_gwa">><<combatPersonPost "과" _args[0]>><</widget>>
<<widget "combatPerson_irang">><<combatPersonPost "이랑" _args[0]>><</widget>>
<<widget "combatPerson_a">><<combatPersonPost "아" _args[0]>><</widget>>
<<widget "combatPerson_iyo">><<combatPersonPost "이여" _args[0]>><</widget>>
<<widget "combatPerson_iya">><<combatPersonPost "이야" _args[0]>><</widget>>
<<widget "combatPerson_uro">><<combatPersonPost "으로" _args[0]>><</widget>>
<<widget "combatPerson_uroseo">><<combatPersonPost "으로서" _args[0]>><</widget>>
<<widget "combatPerson_urosseo">><<combatPersonPost "으로써" _args[0]>><</widget>>
<<widget "combatPerson_urobuter">><<combatPersonPost "으로부터" _args[0]>><</widget>>
<<widget "combatPerson_ira">><<combatPersonPost "이라" _args[0]>><</widget>>
<<widget "combatPerson_irago">><<combatPersonPost "이라고" _args[0]>><</widget>>
<<widget "combatPerson_ina">><<combatPersonPost "이나" _args[0]>><</widget>>
<<widget "combatPerson_iran">><<combatPersonPost "이란" _args[0]>><</widget>>
<<widget "combatPerson_idunga">><<combatPersonPost "이든가" _args[0]>><</widget>>
<<widget "combatPerson_idonga">><<combatPersonPost "이던가" _args[0]>><</widget>>
<<widget "combatPerson_idunji">><<combatPersonPost "이든지" _args[0]>><</widget>>
<<widget "combatPerson_idonji">><<combatPersonPost "이던지" _args[0]>><</widget>>
<<widget "combatPerson_iyamalro">><<combatPersonPost "이야말로" _args[0]>><</widget>>
<<widget "combatPerson_iguna">><<combatPersonPost "이구나" _args[0]>><</widget>>
<<widget "combatPerson_ida">><<combatPersonPost "이다" _args[0]>><</widget>>
<<widget "combatPerson_iji">><<combatPersonPost "이지" _args[0]>><</widget>>
<<widget "combatPerson_yi">><<combatPersonPost "의" _args[0]>><</widget>>
<<widget "combatPersons_yi">><<combatPersonPost "의" _args[0]>><</widget>>
/* <<people_ul>> = <<people>>을 */
<<widget "people_un">><<peoplePost "은" _args[0]>><</widget>>
<<widget "people_i">><<peoplePost "이" _args[0]>><</widget>>
<<widget "people_ul">><<peoplePost "을" _args[0]>><</widget>>
<<widget "people_gwa">><<peoplePost "과" _args[0]>><</widget>>
<<widget "people_irang">><<peoplePost "이랑" _args[0]>><</widget>>
<<widget "people_a">><<peoplePost "아" _args[0]>><</widget>>
<<widget "people_iyo">><<peoplePost "이여" _args[0]>><</widget>>
<<widget "people_iya">><<peoplePost "이야" _args[0]>><</widget>>
<<widget "people_ro">><<peoplePost "으로" _args[0]>><</widget>>
<<widget "people_roseo">><<peoplePost "으로서" _args[0]>><</widget>>
<<widget "people_rosseo">><<peoplePost "으로써" _args[0]>><</widget>>
<<widget "people_robuter">><<peoplePost "으로부터" _args[0]>><</widget>>
<<widget "people_ira">><<peoplePost "이라" _args[0]>><</widget>>
<<widget "people_irago">><<peoplePost "이라고" _args[0]>><</widget>>
<<widget "people_ina">><<peoplePost "이나" _args[0]>><</widget>>
<<widget "people_iran">><<peoplePost "이란" _args[0]>><</widget>>
<<widget "people_idunga">><<peoplePost "이든가" _args[0]>><</widget>>
<<widget "people_idonga">><<peoplePost "이던가" _args[0]>><</widget>>
<<widget "people_idunji">><<peoplePost "이든지" _args[0]>><</widget>>
<<widget "people_idonji">><<peoplePost "이던지" _args[0]>><</widget>>
<<widget "people_iyamalro">><<peoplePost "이야말로" _args[0]>><</widget>>
<<widget "people_iguna">><<peoplePost "이구나" _args[0]>><</widget>>
<<widget "people_ida">><<peoplePost "이다" _args[0]>><</widget>>
<<widget "people_iji">><<peoplePost "이지" _args[0]>><</widget>>
<<widget "people_yi">><<peoplePost "의" _args[0]>><</widget>>
/* <<peopley_nun>> = <<peopley>>는 */
<<widget "peopley_nun">><<peopleyPost "은" _args[0]>><</widget>>
<<widget "peopley_ga">><<peopleyPost "이" _args[0]>><</widget>>
<<widget "peopley_rul">><<peopleyPost "을" _args[0]>><</widget>>
<<widget "peopley_wa">><<peopleyPost "과" _args[0]>><</widget>>
<<widget "peopley_rang">><<peopleyPost "이랑" _args[0]>><</widget>>
<<widget "peopley_ya">><<peopleyPost "아" _args[0]>><</widget>>
<<widget "peopley_yo">><<peopleyPost "이여" _args[0]>><</widget>>
<<widget "peopley_iya">><<peopleyPost "이야" _args[0]>><</widget>>
<<widget "peopley_ro">><<peopleyPost "으로" _args[0]>><</widget>>
<<widget "peopley_roseo">><<peopleyPost "으로서" _args[0]>><</widget>>
<<widget "peopley_rosseo">><<peopleyPost "으로써" _args[0]>><</widget>>
<<widget "peopley_robuter">><<peopleyPost "으로부터" _args[0]>><</widget>>
<<widget "peopley_ra">><<peopleyPost "이라" _args[0]>><</widget>>
<<widget "peopley_rago">><<peopleyPost "이라고" _args[0]>><</widget>>
<<widget "peopley_na">><<peopleyPost "이나" _args[0]>><</widget>>
<<widget "peopley_ran">><<peopleyPost "이란" _args[0]>><</widget>>
<<widget "peopley_dunga">><<peopleyPost "이든가" _args[0]>><</widget>>
<<widget "peopley_donga">><<peopleyPost "이던가" _args[0]>><</widget>>
<<widget "peopley_dunji">><<peopleyPost "이든지" _args[0]>><</widget>>
<<widget "peopley_donji">><<peopleyPost "이던지" _args[0]>><</widget>>
<<widget "peopley_yamalro">><<peopleyPost "이야말로" _args[0]>><</widget>>
<<widget "peopley_guna">><<peopleyPost "이구나" _args[0]>><</widget>>
<<widget "peopley_da">><<peopleyPost "이다" _args[0]>><</widget>>
<<widget "peopley_ji">><<peopleyPost "이지" _args[0]>><</widget>>
<<widget "peopley_yi">><<peopleyPost "의" _args[0]>><</widget>>
/* <<persony_nun>> = <<persony>>는 */
<<widget "persony_nun">><<personyPost "은" _args[0]>><</widget>>
<<widget "persony_ga">><<personyPost "이" _args[0]>><</widget>>
<<widget "persony_rul">><<personyPost "을" _args[0]>><</widget>>
<<widget "persony_wa">><<personyPost "과" _args[0]>><</widget>>
<<widget "persony_rang">><<personyPost "이랑" _args[0]>><</widget>>
<<widget "persony_ya">><<personyPost "아" _args[0]>><</widget>>
<<widget "persony_yo">><<personyPost "이여" _args[0]>><</widget>>
<<widget "persony_iya">><<personyPost "이야" _args[0]>><</widget>>
<<widget "persony_ro">><<personyPost "으로" _args[0]>><</widget>>
<<widget "persony_roseo">><<personyPost "으로서" _args[0]>><</widget>>
<<widget "persony_rosseo">><<personyPost "으로써" _args[0]>><</widget>>
<<widget "persony_robuter">><<personyPost "으로부터" _args[0]>><</widget>>
<<widget "persony_ra">><<personyPost "이라" _args[0]>><</widget>>
<<widget "persony_rago">><<personyPost "이라고" _args[0]>><</widget>>
<<widget "persony_na">><<personyPost "이나" _args[0]>><</widget>>
<<widget "persony_ran">><<personyPost "이란" _args[0]>><</widget>>
<<widget "persony_dunga">><<personyPost "이든가" _args[0]>><</widget>>
<<widget "persony_donga">><<personyPost "이던가" _args[0]>><</widget>>
<<widget "persony_dunji">><<personyPost "이든지" _args[0]>><</widget>>
<<widget "persony_donji">><<personyPost "이던지" _args[0]>><</widget>>
<<widget "persony_yamalro">><<personyPost "이야말로" _args[0]>><</widget>>
<<widget "persony_guna">><<personyPost "이구나" _args[0]>><</widget>>
<<widget "persony_da">><<personyPost "이다" _args[0]>><</widget>>
<<widget "persony_ji">><<personyPost "이지" _args[0]>><</widget>>
<<widget "persony_yi">><<personyPost "의" _args[0]>><</widget>>
/* <<group_ul>> = <<group>>을 */
<<widget "group_un">><<groupPost "은" _args[0]>><</widget>>
<<widget "group_i">><<groupPost "이" _args[0]>><</widget>>
<<widget "group_ul">><<groupPost "을" _args[0]>><</widget>>
<<widget "group_gwa">><<groupPost "과" _args[0]>><</widget>>
<<widget "group_irang">><<groupPost "이랑" _args[0]>><</widget>>
<<widget "group_a">><<groupPost "아" _args[0]>><</widget>>
<<widget "group_iyo">><<groupPost "이여" _args[0]>><</widget>>
<<widget "group_iya">><<groupPost "이야" _args[0]>><</widget>>
<<widget "group_uro">><<groupPost "으로" _args[0]>><</widget>>
<<widget "group_uroseo">><<groupPost "으로서" _args[0]>><</widget>>
<<widget "group_urosseo">><<groupPost "으로써" _args[0]>><</widget>>
<<widget "group_urobuter">><<groupPost "으로부터" _args[0]>><</widget>>
<<widget "group_ira">><<groupPost "이라" _args[0]>><</widget>>
<<widget "group_irago">><<groupPost "이라고" _args[0]>><</widget>>
<<widget "group_ina">><<groupPost "이나" _args[0]>><</widget>>
<<widget "group_iran">><<groupPost "이란" _args[0]>><</widget>>
<<widget "group_idunga">><<groupPost "이든가" _args[0]>><</widget>>
<<widget "group_idonga">><<groupPost "이던가" _args[0]>><</widget>>
<<widget "group_idunji">><<groupPost "이든지" _args[0]>><</widget>>
<<widget "group_idonji">><<groupPost "이던지" _args[0]>><</widget>>
<<widget "group_iyamalro">><<groupPost "이야말로" _args[0]>><</widget>>
<<widget "group_iguna">><<groupPost "이구나" _args[0]>><</widget>>
<<widget "group_ida">><<groupPost "이다" _args[0]>><</widget>>
<<widget "group_iji">><<groupPost "이지" _args[0]>><</widget>>
<<widget "group_yi">><<groupPost "의" _args[0]>><</widget>>
/* <<putpost_nun "man">> = <<putpost "man" "은">> */
<<widget "putpost_nun">><<putpost _args[0] "은" _args[1]>><</widget>>
<<widget "putpost_ga">><<putpost _args[0] "이" _args[1]>><</widget>>
<<widget "putpost_rul">><<putpost _args[0] "을" _args[1]>><</widget>>
<<widget "putpost_wa">><<putpost _args[0] "과" _args[1]>><</widget>>
<<widget "putpost_rang">><<putpost _args[0] "이랑" _args[1]>><</widget>>
<<widget "putpost_ya">><<putpost _args[0] "아" _args[1]>><</widget>>
<<widget "putpost_yo">><<putpost _args[0] "이여" _args[1]>><</widget>>
<<widget "putpost_iya">><<putpost _args[0] "이야" _args[1]>><</widget>>
<<widget "putpost_ro">><<putpost _args[0] "으로" _args[1]>><</widget>>
<<widget "putpost_roseo">><<putpost _args[0] "으로서" _args[1]>><</widget>>
<<widget "putpost_rosseo">><<putpost _args[0] "으로써" _args[1]>><</widget>>
<<widget "putpost_robuter">><<putpost _args[0] "으로부터" _args[1]>><</widget>>
<<widget "putpost_ra">><<putpost _args[0] "이라" _args[1]>><</widget>>
<<widget "putpost_rago">><<putpost _args[0] "이라고" _args[1]>><</widget>>
<<widget "putpost_na">><<putpost _args[0] "이나" _args[1]>><</widget>>
<<widget "putpost_ran">><<putpost _args[0] "이란" _args[1]>><</widget>>
<<widget "putpost_dunga">><<putpost _args[0] "이든가" _args[1]>><</widget>>
<<widget "putpost_donga">><<putpost _args[0] "이던가" _args[1]>><</widget>>
<<widget "putpost_dunji">><<putpost _args[0] "이든지" _args[1]>><</widget>>
<<widget "putpost_donji">><<putpost _args[0] "이던지" _args[1]>><</widget>>
<<widget "putpost_yamalro">><<putpost _args[0] "이야말로" _args[1]>><</widget>>
<<widget "putpost_guna">><<putpost _args[0] "이구나" _args[1]>><</widget>>
<<widget "putpost_da">><<putpost _args[0] "이다" _args[1]>><</widget>>
<<widget "putpost_ji">><<putpost _args[0] "이지" _args[1]>><</widget>>
<<widget "putpost_yi">><<putpost _args[0] "의" _args[1]>><</widget>>
/* creature */
/* <<creature_nun "snake">> = <<trCreature "all" "snake" "은">> */
<<widget "creature_nun">><<trCreature "all" _args[0] "은" _args[1]>><<print _trResult>><</widget>>
<<widget "creature_ga">><<trCreature "all" _args[0] "이" _args[1]>><<print _trResult>><</widget>>
<<widget "creature_rul">><<trCreature "all" _args[0] "을" _args[1]>><<print _trResult>><</widget>>
<<widget "creature_wa">><<trCreature "all" _args[0] "과" _args[1]>><<print _trResult>><</widget>>
<<widget "creature_rang">><<trCreature "all" _args[0] "이랑" _args[1]>><<print _trResult>><</widget>>
<<widget "creature_ya">><<trCreature "all" _args[0] "아" _args[1]>><<print _trResult>><</widget>>
<<widget "creature_yo">><<trCreature "all" _args[0] "이여" _args[1]>><<print _trResult>><</widget>>
<<widget "creature_iya">><<trCreature "all" _args[0] "이야" _args[1]>><<print _trResult>><</widget>>
<<widget "creature_ro">><<trCreature "all" _args[0] "으로" _args[1]>><<print _trResult>><</widget>>
<<widget "creature_roseo">><<trCreature "all" _args[0] "으로서" _args[1]>><<print _trResult>><</widget>>
<<widget "creature_rosseo">><<trCreature "all" _args[0] "으로써" _args[1]>><<print _trResult>><</widget>>
<<widget "creature_robuter">><<trCreature "all" _args[0] "으로부터" _args[1]>><<print _trResult>><</widget>>
<<widget "creature_ra">><<trCreature "all" _args[0] "이라" _args[1]>><<print _trResult>><</widget>>
<<widget "creature_rago">><<trCreature "all" _args[0] "이라고" _args[1]>><<print _trResult>><</widget>>
<<widget "creature_na">><<trCreature "all" _args[0] "이나" _args[1]>><<print _trResult>><</widget>>
<<widget "creature_ran">><<trCreature "all" _args[0] "이란" _args[1]>><<print _trResult>><</widget>>
<<widget "creature_dunga">><<trCreature "all" _args[0] "이든가" _args[1]>><<print _trResult>><</widget>>
<<widget "creature_donga">><<trCreature "all" _args[0] "이던가" _args[1]>><<print _trResult>><</widget>>
<<widget "creature_dunji">><<trCreature "all" _args[0] "이든지" _args[1]>><<print _trResult>><</widget>>
<<widget "creature_donji">><<trCreature "all" _args[0] "이던지" _args[1]>><<print _trResult>><</widget>>
<<widget "creature_yamalro">><<trCreature "all" _args[0] "이야말로" _args[1]>><<print _trResult>><</widget>>
<<widget "creature_guna">><<trCreature "all" _args[0] "이구나" _args[1]>><<print _trResult>><</widget>>
<<widget "creature_da">><<trCreature "all" _args[0] "이다" _args[1]>><<print _trResult>><</widget>>
<<widget "creature_ji">><<trCreature "all" _args[0] "이지" _args[1]>><<print _trResult>><</widget>>
<<widget "creature_yi">><<trCreature "all" _args[0] "의" _args[1]>><<print _trResult>><</widget>>
/* <<tentacle_ul "narrow tentacle">> = <<trTentacle "narrow tentacle" "을">> */
<<widget "tentacle_un">><<trTentacle _args[0] "은" _args[1]>><</widget>>
<<widget "tentacle_i">><<trTentacle _args[0] "이" _args[1]>><</widget>>
<<widget "tentacle_ul">><<trTentacle _args[0] "을" _args[1]>><</widget>>
<<widget "tentacle_gwa">><<trTentacle _args[0] "과" _args[1]>><</widget>>
<<widget "tentacle_irang">><<trTentacle _args[0] "이랑" _args[1]>><</widget>>
<<widget "tentacle_a">><<trTentacle _args[0] "아" _args[1]>><</widget>>
<<widget "tentacle_iyo">><<trTentacle _args[0] "이여" _args[1]>><</widget>>
<<widget "tentacle_iya">><<trTentacle _args[0] "이야" _args[1]>><</widget>>
<<widget "tentacle_ro">><<trTentacle _args[0] "으로" _args[1]>><</widget>>
<<widget "tentacle_roseo">><<trTentacle _args[0] "으로서" _args[1]>><</widget>>
<<widget "tentacle_rosseo">><<trTentacle _args[0] "으로써" _args[1]>><</widget>>
<<widget "tentacle_robuter">><<trTentacle _args[0] "으로부터" _args[1]>><</widget>>
<<widget "tentacle_ira">><<trTentacle _args[0] "이라" _args[1]>><</widget>>
<<widget "tentacle_irago">><<trTentacle _args[0] "이라고" _args[1]>><</widget>>
<<widget "tentacle_ina">><<trTentacle _args[0] "이나" _args[1]>><</widget>>
<<widget "tentacle_iran">><<trTentacle _args[0] "이란" _args[1]>><</widget>>
<<widget "tentacle_idunga">><<trTentacle _args[0] "이든가" _args[1]>><</widget>>
<<widget "tentacle_idonga">><<trTentacle _args[0] "이던가" _args[1]>><</widget>>
<<widget "tentacle_idunji">><<trTentacle _args[0] "이든지" _args[1]>><</widget>>
<<widget "tentacle_idonji">><<trTentacle _args[0] "이던지" _args[1]>><</widget>>
<<widget "tentacle_iyamalro">><<trTentacle _args[0] "이야말로" _args[1]>><</widget>>
<<widget "tentacle_iguna">><<trTentacle _args[0] "이구나" _args[1]>><</widget>>
<<widget "tentacle_ida">><<trTentacle _args[0] "이다" _args[1]>><</widget>>
<<widget "tentacle_iji">><<trTentacle _args[0] "이지" _args[1]>><</widget>>
<<widget "tentacle_yi">><<trTentacle _args[0] "의" _args[1]>><</widget>>
/* <<vorecreature_nun>> = <<trVore $vorecreature "은">> */
<<widget "vorecreature_nun">><<trVore $vorecreature "은" _args[0]>><<print _trResult>><</widget>>
<<widget "vorecreature_ga">><<trVore $vorecreature "이" _args[0]>><<print _trResult>><</widget>>
<<widget "vorecreature_rul">><<trVore $vorecreature "을" _args[0]>><<print _trResult>><</widget>>
<<widget "vorecreature_wa">><<trVore $vorecreature "과" _args[0]>><<print _trResult>><</widget>>
<<widget "vorecreature_rang">><<trVore $vorecreature "이랑" _args[0]>><<print _trResult>><</widget>>
<<widget "vorecreature_ya">><<trVore $vorecreature "아" _args[0]>><<print _trResult>><</widget>>
<<widget "vorecreature_yo">><<trVore $vorecreature "이여" _args[0]>><<print _trResult>><</widget>>
<<widget "vorecreature_iya">><<trVore $vorecreature "이야" _args[0]>><<print _trResult>><</widget>>
<<widget "vorecreature_ro">><<trVore $vorecreature "으로" _args[0]>><<print _trResult>><</widget>>
<<widget "vorecreature_roseo">><<trVore $vorecreature "으로서" _args[0]>><<print _trResult>><</widget>>
<<widget "vorecreature_rosseo">><<trVore $vorecreature "으로써" _args[0]>><<print _trResult>><</widget>>
<<widget "vorecreature_robuter">><<trVore $vorecreature "으로부터" _args[0]>><<print _trResult>><</widget>>
<<widget "vorecreature_ra">><<trVore $vorecreature "이라" _args[0]>><<print _trResult>><</widget>>
<<widget "vorecreature_rago">><<trVore $vorecreature "이라고" _args[0]>><<print _trResult>><</widget>>
<<widget "vorecreature_na">><<trVore $vorecreature "이나" _args[0]>><<print _trResult>><</widget>>
<<widget "vorecreature_ran">><<trVore $vorecreature "이란" _args[0]>><<print _trResult>><</widget>>
<<widget "vorecreature_dunga">><<trVore $vorecreature "이든가" _args[0]>><<print _trResult>><</widget>>
<<widget "vorecreature_donga">><<trVore $vorecreature "이던가" _args[0]>><<print _trResult>><</widget>>
<<widget "vorecreature_dunji">><<trVore $vorecreature "이든지" _args[0]>><<print _trResult>><</widget>>
<<widget "vorecreature_donji">><<trVore $vorecreature "이던지" _args[0]>><<print _trResult>><</widget>>
<<widget "vorecreature_yamalro">><<trVore $vorecreature "이야말로" _args[0]>><<print _trResult>><</widget>>
<<widget "vorecreature_guna">><<trVore $vorecreature "이구나" _args[0]>><<print _trResult>><</widget>>
<<widget "vorecreature_da">><<trVore $vorecreature "이다" _args[0]>><<print _trResult>><</widget>>
<<widget "vorecreature_ji">><<trVore $vorecreature "이지" _args[0]>><<print _trResult>><</widget>>
<<widget "vorecreature_yi">><<trVore $vorecreature "의" _args[0]>><<print _trResult>><</widget>>
/* <<struggle_creature_nun "lurker">> = <<trStruggle "lurker" "은">> */
<<widget "struggle_creature_nun">><<trStruggle _args[0] "은" _args[1]>><<print _trResult>><</widget>>
<<widget "struggle_creature_ga">><<trStruggle _args[0] "이" _args[1]>><<print _trResult>><</widget>>
<<widget "struggle_creature_rul">><<trStruggle _args[0] "을" _args[1]>><<print _trResult>><</widget>>
<<widget "struggle_creature_wa">><<trStruggle _args[0] "과" _args[1]>><<print _trResult>><</widget>>
<<widget "struggle_creature_rang">><<trStruggle _args[0] "이랑" _args[1]>><<print _trResult>><</widget>>
<<widget "struggle_creature_ya">><<trStruggle _args[0] "아" _args[1]>><<print _trResult>><</widget>>
<<widget "struggle_creature_yo">><<trStruggle _args[0] "이여" _args[1]>><<print _trResult>><</widget>>
<<widget "struggle_creature_iya">><<trStruggle _args[0] "이야" _args[1]>><<print _trResult>><</widget>>
<<widget "struggle_creature_ro">><<trStruggle _args[0] "으로" _args[1]>><<print _trResult>><</widget>>
<<widget "struggle_creature_roseo">><<trStruggle _args[0] "으로서" _args[1]>><<print _trResult>><</widget>>
<<widget "struggle_creature_rosseo">><<trStruggle _args[0] "으로써" _args[1]>><<print _trResult>><</widget>>
<<widget "struggle_creature_robuter">><<trStruggle _args[0] "으로부터" _args[1]>><<print _trResult>><</widget>>
<<widget "struggle_creature_ra">><<trStruggle _args[0] "이라" _args[1]>><<print _trResult>><</widget>>
<<widget "struggle_creature_rago">><<trStruggle _args[0] "이라고" _args[1]>><<print _trResult>><</widget>>
<<widget "struggle_creature_na">><<trStruggle _args[0] "이나" _args[1]>><<print _trResult>><</widget>>
<<widget "struggle_creature_ran">><<trStruggle _args[0] "이란" _args[1]>><<print _trResult>><</widget>>
<<widget "struggle_creature_dunga">><<trStruggle _args[0] "이든가" _args[1]>><<print _trResult>><</widget>>
<<widget "struggle_creature_donga">><<trStruggle _args[0] "이던가" _args[1]>><<print _trResult>><</widget>>
<<widget "struggle_creature_dunji">><<trStruggle _args[0] "이든지" _args[1]>><<print _trResult>><</widget>>
<<widget "struggle_creature_donji">><<trStruggle _args[0] "이던지" _args[1]>><<print _trResult>><</widget>>
<<widget "struggle_creature_yamalro">><<trStruggle _args[0] "이야말로" _args[1]>><<print _trResult>><</widget>>
<<widget "struggle_creature_guna">><<trStruggle _args[0] "이구나" _args[1]>><<print _trResult>><</widget>>
<<widget "struggle_creature_da">><<trStruggle _args[0] "이다" _args[1]>><<print _trResult>><</widget>>
<<widget "struggle_creature_ji">><<trStruggle _args[0] "이지" _args[1]>><<print _trResult>><</widget>>
<<widget "struggle_creature_yi">><<trStruggle _args[0] "의" _args[1]>><<print _trResult>><</widget>>
/* <<struggle_mouth_creature_nun>> = <<trStruggle $struggle.mouth.creature "은">> */
<<widget "struggle_mouth_creature_nun">><<trStruggle $struggle.mouth.creature "은" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_mouth_creature_ga">><<trStruggle $struggle.mouth.creature "이" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_mouth_creature_rul">><<trStruggle $struggle.mouth.creature "을" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_mouth_creature_wa">><<trStruggle $struggle.mouth.creature "과" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_mouth_creature_rang">><<trStruggle $struggle.mouth.creature "이랑" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_mouth_creature_ya">><<trStruggle $struggle.mouth.creature "아" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_mouth_creature_yo">><<trStruggle $struggle.mouth.creature "이여" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_mouth_creature_iya">><<trStruggle $struggle.mouth.creature "이야" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_mouth_creature_ro">><<trStruggle $struggle.mouth.creature "으로" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_mouth_creature_roseo">><<trStruggle $struggle.mouth.creature "으로서" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_mouth_creature_rosseo">><<trStruggle $struggle.mouth.creature "으로써" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_mouth_creature_robuter">><<trStruggle $struggle.mouth.creature "으로부터" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_mouth_creature_ra">><<trStruggle $struggle.mouth.creature "이라" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_mouth_creature_rago">><<trStruggle $struggle.mouth.creature "이라고" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_mouth_creature_na">><<trStruggle $struggle.mouth.creature "이나" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_mouth_creature_ran">><<trStruggle $struggle.mouth.creature "이란" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_mouth_creature_dunga">><<trStruggle $struggle.mouth.creature "이든가" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_mouth_creature_donga">><<trStruggle $struggle.mouth.creature "이던가" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_mouth_creature_dunji">><<trStruggle $struggle.mouth.creature "이든지" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_mouth_creature_donji">><<trStruggle $struggle.mouth.creature "이던지" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_mouth_creature_yamalro">><<trStruggle $struggle.mouth.creature "이야말로" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_mouth_creature_guna">><<trStruggle $struggle.mouth.creature "이구나" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_mouth_creature_da">><<trStruggle $struggle.mouth.creature "이다" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_mouth_creature_ji">><<trStruggle $struggle.mouth.creature "이지" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_mouth_creature_yi">><<trStruggle $struggle.mouth.creature "의" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_mouth_creature">><<trStruggle $struggle.mouth.creature _args[0] _args[1]>><<print _trResult>><</widget>>
/* <<struggle_vagina_creature_nun>> = <<trStruggle $struggle.vagina.creature "은">> */
<<widget "struggle_vagina_creature_nun">><<trStruggle $struggle.vagina.creature "은" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_vagina_creature_ga">><<trStruggle $struggle.vagina.creature "이" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_vagina_creature_rul">><<trStruggle $struggle.vagina.creature "을" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_vagina_creature_wa">><<trStruggle $struggle.vagina.creature "과" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_vagina_creature_rang">><<trStruggle $struggle.vagina.creature "이랑" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_vagina_creature_ya">><<trStruggle $struggle.vagina.creature "아" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_vagina_creature_yo">><<trStruggle $struggle.vagina.creature "이여" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_vagina_creature_iya">><<trStruggle $struggle.vagina.creature "이야" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_vagina_creature_ro">><<trStruggle $struggle.vagina.creature "으로" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_vagina_creature_roseo">><<trStruggle $struggle.vagina.creature "으로서" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_vagina_creature_rosseo">><<trStruggle $struggle.vagina.creature "으로써" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_vagina_creature_robuter">><<trStruggle $struggle.vagina.creature "으로부터" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_vagina_creature_ra">><<trStruggle $struggle.vagina.creature "이라" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_vagina_creature_rago">><<trStruggle $struggle.vagina.creature "이라고" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_vagina_creature_na">><<trStruggle $struggle.vagina.creature "이나" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_vagina_creature_ran">><<trStruggle $struggle.vagina.creature "이란" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_vagina_creature_dunga">><<trStruggle $struggle.vagina.creature "이든가" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_vagina_creature_donga">><<trStruggle $struggle.vagina.creature "이던가" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_vagina_creature_dunji">><<trStruggle $struggle.vagina.creature "이든지" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_vagina_creature_donji">><<trStruggle $struggle.vagina.creature "이던지" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_vagina_creature_yamalro">><<trStruggle $struggle.vagina.creature "이야말로" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_vagina_creature_guna">><<trStruggle $struggle.vagina.creature "이구나" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_vagina_creature_da">><<trStruggle $struggle.vagina.creature "이다" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_vagina_creature_ji">><<trStruggle $struggle.vagina.creature "이지" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_vagina_creature_yi">><<trStruggle $struggle.vagina.creature "의" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_vagina_creature">><<trStruggle $struggle.vagina.creature _args[0] _args[1]>><<print _trResult>><</widget>>
/* <<struggle_penis_creature_nun>> = <<trStruggle $struggle.penis.creature "은">> */
<<widget "struggle_penis_creature_nun">><<trStruggle $struggle.penis.creature "은" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_penis_creature_ga">><<trStruggle $struggle.penis.creature "이" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_penis_creature_rul">><<trStruggle $struggle.penis.creature "을" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_penis_creature_wa">><<trStruggle $struggle.penis.creature "과" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_penis_creature_rang">><<trStruggle $struggle.penis.creature "이랑" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_penis_creature_ya">><<trStruggle $struggle.penis.creature "아" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_penis_creature_yo">><<trStruggle $struggle.penis.creature "이여" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_penis_creature_iya">><<trStruggle $struggle.penis.creature "이야" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_penis_creature_ro">><<trStruggle $struggle.penis.creature "으로" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_penis_creature_roseo">><<trStruggle $struggle.penis.creature "으로서" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_penis_creature_rosseo">><<trStruggle $struggle.penis.creature "으로써" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_penis_creature_robuter">><<trStruggle $struggle.penis.creature "으로부터" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_penis_creature_ra">><<trStruggle $struggle.penis.creature "이라" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_penis_creature_rago">><<trStruggle $struggle.penis.creature "이라고" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_penis_creature_na">><<trStruggle $struggle.penis.creature "이나" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_penis_creature_ran">><<trStruggle $struggle.penis.creature "이란" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_penis_creature_dunga">><<trStruggle $struggle.penis.creature "이든가" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_penis_creature_donga">><<trStruggle $struggle.penis.creature "이던가" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_penis_creature_dunji">><<trStruggle $struggle.penis.creature "이든지" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_penis_creature_donji">><<trStruggle $struggle.penis.creature "이던지" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_penis_creature_yamalro">><<trStruggle $struggle.penis.creature "이야말로" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_penis_creature_guna">><<trStruggle $struggle.penis.creature "이구나" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_penis_creature_da">><<trStruggle $struggle.penis.creature "이다" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_penis_creature_ji">><<trStruggle $struggle.penis.creature "이지" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_penis_creature_yi">><<trStruggle $struggle.penis.creature "의" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_penis_creature">><<trStruggle $struggle.penis.creature _args[0] _args[1]>><<print _trResult>><</widget>>
/* <<struggle_anus_creature_nun>> = <<trStruggle $struggle.anus.creature "은">> */
<<widget "struggle_anus_creature_nun">><<trStruggle $struggle.anus.creature "은" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_anus_creature_ga">><<trStruggle $struggle.anus.creature "이" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_anus_creature_rul">><<trStruggle $struggle.anus.creature "을" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_anus_creature_wa">><<trStruggle $struggle.anus.creature "과" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_anus_creature_rang">><<trStruggle $struggle.anus.creature "이랑" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_anus_creature_ya">><<trStruggle $struggle.anus.creature "아" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_anus_creature_yo">><<trStruggle $struggle.anus.creature "이여" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_anus_creature_iya">><<trStruggle $struggle.anus.creature "이야" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_anus_creature_ro">><<trStruggle $struggle.anus.creature "으로" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_anus_creature_roseo">><<trStruggle $struggle.anus.creature "으로서" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_anus_creature_rosseo">><<trStruggle $struggle.anus.creature "으로써" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_anus_creature_robuter">><<trStruggle $struggle.anus.creature "으로부터" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_anus_creature_ra">><<trStruggle $struggle.anus.creature "이라" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_anus_creature_rago">><<trStruggle $struggle.anus.creature "이라고" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_anus_creature_na">><<trStruggle $struggle.anus.creature "이나" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_anus_creature_ran">><<trStruggle $struggle.anus.creature "이란" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_anus_creature_dunga">><<trStruggle $struggle.anus.creature "이든가" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_anus_creature_donga">><<trStruggle $struggle.anus.creature "이던가" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_anus_creature_dunji">><<trStruggle $struggle.anus.creature "이든지" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_anus_creature_donji">><<trStruggle $struggle.anus.creature "이던지" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_anus_creature_yamalro">><<trStruggle $struggle.anus.creature "이야말로" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_anus_creature_guna">><<trStruggle $struggle.anus.creature "이구나" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_anus_creature_da">><<trStruggle $struggle.anus.creature "이다" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_anus_creature_ji">><<trStruggle $struggle.anus.creature "이지" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_anus_creature_yi">><<trStruggle $struggle.anus.creature "의" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_anus_creature">><<trStruggle $struggle.anus.creature _args[0] _args[1]>><<print _trResult>><</widget>>
/* <<struggle_chest_creature_nun>> = <<trStruggle $struggle.chest.creature "은">> */
<<widget "struggle_chest_creature_nun">><<trStruggle $struggle.chest.creature "은" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_chest_creature_ga">><<trStruggle $struggle.chest.creature "이" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_chest_creature_rul">><<trStruggle $struggle.chest.creature "을" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_chest_creature_wa">><<trStruggle $struggle.chest.creature "과" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_chest_creature_rang">><<trStruggle $struggle.chest.creature "이랑" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_chest_creature_ya">><<trStruggle $struggle.chest.creature "아" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_chest_creature_yo">><<trStruggle $struggle.chest.creature "이여" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_chest_creature_iya">><<trStruggle $struggle.chest.creature "이야" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_chest_creature_ro">><<trStruggle $struggle.chest.creature "으로" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_chest_creature_roseo">><<trStruggle $struggle.chest.creature "으로서" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_chest_creature_rosseo">><<trStruggle $struggle.chest.creature "으로써" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_chest_creature_robuter">><<trStruggle $struggle.chest.creature "으로부터" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_chest_creature_ra">><<trStruggle $struggle.chest.creature "이라" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_chest_creature_rago">><<trStruggle $struggle.chest.creature "이라고" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_chest_creature_na">><<trStruggle $struggle.chest.creature "이나" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_chest_creature_ran">><<trStruggle $struggle.chest.creature "이란" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_chest_creature_dunga">><<trStruggle $struggle.chest.creature "이든가" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_chest_creature_donga">><<trStruggle $struggle.chest.creature "이던가" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_chest_creature_dunji">><<trStruggle $struggle.chest.creature "이든지" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_chest_creature_donji">><<trStruggle $struggle.chest.creature "이던지" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_chest_creature_yamalro">><<trStruggle $struggle.chest.creature "이야말로" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_chest_creature_guna">><<trStruggle $struggle.chest.creature "이구나" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_chest_creature_da">><<trStruggle $struggle.chest.creature "이다" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_chest_creature_ji">><<trStruggle $struggle.chest.creature "이지" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_chest_creature_yi">><<trStruggle $struggle.chest.creature "의" _args[0]>><<print _trResult>><</widget>>
<<widget "struggle_chest_creature">><<trStruggle $struggle.chest.creature _args[0] _args[1]>><<print _trResult>><</widget>>
/* <<swarmtype_ul>> = <<trSwarm $swarm.type "을">> */
<<widget "swarmtype_un">><<trSwarm $swarm.type "은" _args[0]>><<print _trResult>><</widget>>
<<widget "swarmtype_i">><<trSwarm $swarm.type "이" _args[0]>><<print _trResult>><</widget>>
<<widget "swarmtype_ul">><<trSwarm $swarm.type "을" _args[0]>><<print _trResult>><</widget>>
<<widget "swarmtype_gwa">><<trSwarm $swarm.type "과" _args[0]>><<print _trResult>><</widget>>
<<widget "swarmtype_irang">><<trSwarm $swarm.type "이랑" _args[0]>><<print _trResult>><</widget>>
<<widget "swarmtype_a">><<trSwarm $swarm.type "아" _args[0]>><<print _trResult>><</widget>>
<<widget "swarmtype_iyo">><<trSwarm $swarm.type "이여" _args[0]>><<print _trResult>><</widget>>
<<widget "swarmtype_iya">><<trSwarm $swarm.type "이야" _args[0]>><<print _trResult>><</widget>>
<<widget "swarmtype_uro">><<trSwarm $swarm.type "으로" _args[0]>><<print _trResult>><</widget>>
<<widget "swarmtype_uroseo">><<trSwarm $swarm.type "으로서" _args[0]>><<print _trResult>><</widget>>
<<widget "swarmtype_urosseo">><<trSwarm $swarm.type "으로써" _args[0]>><<print _trResult>><</widget>>
<<widget "swarmtype_urobuter">><<trSwarm $swarm.type "으로부터" _args[0]>><<print _trResult>><</widget>>
<<widget "swarmtype_ira">><<trSwarm $swarm.type "이라" _args[0]>><<print _trResult>><</widget>>
<<widget "swarmtype_irago">><<trSwarm $swarm.type "이라고" _args[0]>><<print _trResult>><</widget>>
<<widget "swarmtype_ina">><<trSwarm $swarm.type "이나" _args[0]>><<print _trResult>><</widget>>
<<widget "swarmtype_iran">><<trSwarm $swarm.type "이란" _args[0]>><<print _trResult>><</widget>>
<<widget "swarmtype_idunga">><<trSwarm $swarm.type "이든가" _args[0]>><<print _trResult>><</widget>>
<<widget "swarmtype_idonga">><<trSwarm $swarm.type "이던가" _args[0]>><<print _trResult>><</widget>>
<<widget "swarmtype_idunji">><<trSwarm $swarm.type "이든지" _args[0]>><<print _trResult>><</widget>>
<<widget "swarmtype_idonji">><<trSwarm $swarm.type "이던지" _args[0]>><<print _trResult>><</widget>>
<<widget "swarmtype_iyamalro">><<trSwarm $swarm.type "이야말로" _args[0]>><<print _trResult>><</widget>>
<<widget "swarmtype_iguna">><<trSwarm $swarm.type "이구나" _args[0]>><<print _trResult>><</widget>>
<<widget "swarmtype_ida">><<trSwarm $swarm.type "이다" _args[0]>><<print _trResult>><</widget>>
<<widget "swarmtype_iji">><<trSwarm $swarm.type "이지" _args[0]>><<print _trResult>><</widget>>
<<widget "swarmtype_yi">><<trSwarm $swarm.type "의" _args[0]>><<print _trResult>><</widget>>
<<widget "swarmtype">><<trSwarm $swarm.type _args[0] _args[1]>><<print _trResult>><</widget>>
/* <<swarmname_ul>> = <<trSwarm $swarm.name "을">> */
<<widget "swarmname_un">><<if _args[0] isnot undefined>><<trSwarm $swarm.name _args[0] "은">><<else>><<trSwarm $swarm.name "은">><</if>><<print _trResult>><</widget>>
<<widget "swarmname_i">><<if _args[0] isnot undefined>><<trSwarm $swarm.name _args[0] "이">><<else>><<trSwarm $swarm.name "이">><</if>><<print _trResult>><</widget>>
<<widget "swarmname_ul">><<if _args[0] isnot undefined>><<trSwarm $swarm.name _args[0] "을">><<else>><<trSwarm $swarm.name "을">><</if>><<print _trResult>><</widget>>
<<widget "swarmname_gwa">><<if _args[0] isnot undefined>><<trSwarm $swarm.name _args[0] "과">><<else>><<trSwarm $swarm.name "과">><</if>><<print _trResult>><</widget>>
<<widget "swarmname_irang">><<if _args[0] isnot undefined>><<trSwarm $swarm.name _args[0] "이랑">><<else>><<trSwarm $swarm.name "이랑">><</if>><<print _trResult>><</widget>>
<<widget "swarmname_a">><<if _args[0] isnot undefined>><<trSwarm $swarm.name _args[0] "아">><<else>><<trSwarm $swarm.name "아">><</if>><<print _trResult>><</widget>>
<<widget "swarmname_iyo">><<if _args[0] isnot undefined>><<trSwarm $swarm.name _args[0] "이여">><<else>><<trSwarm $swarm.name "이여">><</if>><<print _trResult>><</widget>>
<<widget "swarmname_iya">><<if _args[0] isnot undefined>><<trSwarm $swarm.name _args[0] "이야">><<else>><<trSwarm $swarm.name "이야">><</if>><<print _trResult>><</widget>>
<<widget "swarmname_uro">><<if _args[0] isnot undefined>><<trSwarm $swarm.name _args[0] "으로">><<else>><<trSwarm $swarm.name "으로">><</if>><<print _trResult>><</widget>>
<<widget "swarmname_uroseo">><<if _args[0] isnot undefined>><<trSwarm $swarm.name _args[0] "으로서">><<else>><<trSwarm $swarm.name "으로서">><</if>><<print _trResult>><</widget>>
<<widget "swarmname_urosseo">><<if _args[0] isnot undefined>><<trSwarm $swarm.name _args[0] "으로써">><<else>><<trSwarm $swarm.name "으로써">><</if>><<print _trResult>><</widget>>
<<widget "swarmname_urobuter">><<if _args[0] isnot undefined>><<trSwarm $swarm.name _args[0] "으로부터">><<else>><<trSwarm $swarm.name "으로부터">><</if>><<print _trResult>><</widget>>
<<widget "swarmname_ira">><<if _args[0] isnot undefined>><<trSwarm $swarm.name _args[0] "이라">><<else>><<trSwarm $swarm.name "이라">><</if>><<print _trResult>><</widget>>
<<widget "swarmname_irago">><<if _args[0] isnot undefined>><<trSwarm $swarm.name _args[0] "이라고">><<else>><<trSwarm $swarm.name "이라고">><</if>><<print _trResult>><</widget>>
<<widget "swarmname_ina">><<if _args[0] isnot undefined>><<trSwarm $swarm.name _args[0] "이나">><<else>><<trSwarm $swarm.name "이나">><</if>><<print _trResult>><</widget>>
<<widget "swarmname_iran">><<if _args[0] isnot undefined>><<trSwarm $swarm.name _args[0] "이란">><<else>><<trSwarm $swarm.name "이란">><</if>><<print _trResult>><</widget>>
<<widget "swarmname_idunga">><<if _args[0] isnot undefined>><<trSwarm $swarm.name _args[0] "이든가">><<else>><<trSwarm $swarm.name "이든가">><</if>><<print _trResult>><</widget>>
<<widget "swarmname_idonga">><<if _args[0] isnot undefined>><<trSwarm $swarm.name _args[0] "이던가">><<else>><<trSwarm $swarm.name "이던가">><</if>><<print _trResult>><</widget>>
<<widget "swarmname_idunji">><<if _args[0] isnot undefined>><<trSwarm $swarm.name _args[0] "이든지">><<else>><<trSwarm $swarm.name "이든지">><</if>><<print _trResult>><</widget>>
<<widget "swarmname_idonji">><<if _args[0] isnot undefined>><<trSwarm $swarm.name _args[0] "이던지">><<else>><<trSwarm $swarm.name "이던지">><</if>><<print _trResult>><</widget>>
<<widget "swarmname_iyamalro">><<if _args[0] isnot undefined>><<trSwarm $swarm.name _args[0] "이야말로">><<else>><<trSwarm $swarm.name "이야말로">><</if>><<print _trResult>><</widget>>
<<widget "swarmname_iguna">><<if _args[0] isnot undefined>><<trSwarm $swarm.name _args[0] "이구나">><<else>><<trSwarm $swarm.name "이구나">><</if>><<print _trResult>><</widget>>
<<widget "swarmname_ida">><<if _args[0] isnot undefined>><<trSwarm $swarm.name _args[0] "이다">><<else>><<trSwarm $swarm.name "이다">><</if>><<print _trResult>><</widget>>
<<widget "swarmname_iji">><<if _args[0] isnot undefined>><<trSwarm $swarm.name _args[0] "이지">><<else>><<trSwarm $swarm.name "이지">><</if>><<print _trResult>><</widget>>
<<widget "swarmname_yi">><<if _args[0] isnot undefined>><<trSwarm $swarm.name _args[0] "의">><<else>><<trSwarm $swarm.name "의">><</if>><<print _trResult>><</widget>>
<<widget "swarmname">><<trSwarm $swarm.name _args[0] _args[1] _args[2]>><<print _trResult>><</widget>>
/* <<swarm_ul "eel">> = <<trSwarm "eel" "을">> */
<<widget "swarm_un">><<trSwarm _args[0] "은" _args[1]>><<print _trResult>><</widget>>
<<widget "swarm_i">><<trSwarm _args[0] "이" _args[1]>><<print _trResult>><</widget>>
<<widget "swarm_ul">><<trSwarm _args[0] "을" _args[1]>><<print _trResult>><</widget>>
<<widget "swarm_gwa">><<trSwarm _args[0] "과" _args[1]>><<print _trResult>><</widget>>
<<widget "swarm_irang">><<trSwarm _args[0] "이랑" _args[1]>><<print _trResult>><</widget>>
<<widget "swarm_a">><<trSwarm _args[0] "아" _args[1]>><<print _trResult>><</widget>>
<<widget "swarm_iyo">><<trSwarm _args[0] "이여" _args[1]>><<print _trResult>><</widget>>
<<widget "swarm_iya">><<trSwarm _args[0] "이야" _args[1]>><<print _trResult>><</widget>>
<<widget "swarm_uro">><<trSwarm _args[0] "으로" _args[1]>><<print _trResult>><</widget>>
<<widget "swarm_uroseo">><<trSwarm _args[0] "으로서" _args[1]>><<print _trResult>><</widget>>
<<widget "swarm_urosseo">><<trSwarm _args[0] "으로써" _args[1]>><<print _trResult>><</widget>>
<<widget "swarm_urobuter">><<trSwarm _args[0] "으로부터" _args[1]>><<print _trResult>><</widget>>
<<widget "swarm_ira">><<trSwarm _args[0] "이라" _args[1]>><<print _trResult>><</widget>>
<<widget "swarm_irago">><<trSwarm _args[0] "이라고" _args[1]>><<print _trResult>><</widget>>
<<widget "swarm_ina">><<trSwarm _args[0] "이나" _args[1]>><<print _trResult>><</widget>>
<<widget "swarm_iran">><<trSwarm _args[0] "이란" _args[1]>><<print _trResult>><</widget>>
<<widget "swarm_idunga">><<trSwarm _args[0] "이든가" _args[1]>><<print _trResult>><</widget>>
<<widget "swarm_idonga">><<trSwarm _args[0] "이던가" _args[1]>><<print _trResult>><</widget>>
<<widget "swarm_idunji">><<trSwarm _args[0] "이든지" _args[1]>><<print _trResult>><</widget>>
<<widget "swarm_idonji">><<trSwarm _args[0] "이던지" _args[1]>><<print _trResult>><</widget>>
<<widget "swarm_iyamalro">><<trSwarm _args[0] "이야말로" _args[1]>><<print _trResult>><</widget>>
<<widget "swarm_iguna">><<trSwarm _args[0] "이구나" _args[1]>><<print _trResult>><</widget>>
<<widget "swarm_ida">><<trSwarm _args[0] "이다" _args[1]>><<print _trResult>><</widget>>
<<widget "swarm_iji">><<trSwarm _args[0] "이지" _args[1]>><<print _trResult>><</widget>>
<<widget "swarm_yi">><<trSwarm _args[0] "의" _args[1]>><<print _trResult>><</widget>>
/* swarm actions */
<<widget "swarmmove">><<trSwarmAction $swarm.move>><<print _trResult>><</widget>>
<<widget "swarmspill">><<trSwarmAction $swarm.spill>><<print _trResult>><</widget>>
<<widget "swarmsteady">><<trSwarmAction $swarm.steady>><<print _trResult>><</widget>>
/* other */
/* <<beastdesc_nun "large dog girl">> = <<trBeastdesc "large dog girl" "은">> */
<<widget "beastdesc_nun">><<trBeastdesc _args[0] "은" _args[1]>><<print _trResult>><</widget>>
<<widget "beastdesc_ga">><<trBeastdesc _args[0] "이" _args[1]>><<print _trResult>><</widget>>
<<widget "beastdesc_rul">><<trBeastdesc _args[0] "을" _args[1]>><<print _trResult>><</widget>>
<<widget "beastdesc_wa">><<trBeastdesc _args[0] "과" _args[1]>><<print _trResult>><</widget>>
<<widget "beastdesc_rang">><<trBeastdesc _args[0] "이랑" _args[1]>><<print _trResult>><</widget>>
<<widget "beastdesc_ya">><<trBeastdesc _args[0] "아" _args[1]>><<print _trResult>><</widget>>
<<widget "beastdesc_yo">><<trBeastdesc _args[0] "이여" _args[1]>><<print _trResult>><</widget>>
<<widget "beastdesc_iya">><<trBeastdesc _args[0] "이야" _args[1]>><<print _trResult>><</widget>>
<<widget "beastdesc_ro">><<trBeastdesc _args[0] "으로" _args[1]>><<print _trResult>><</widget>>
<<widget "beastdesc_roseo">><<trBeastdesc _args[0] "으로서" _args[1]>><<print _trResult>><</widget>>
<<widget "beastdesc_rosseo">><<trBeastdesc _args[0] "으로써" _args[1]>><<print _trResult>><</widget>>
<<widget "beastdesc_robuter">><<trBeastdesc _args[0] "으로부터" _args[1]>><<print _trResult>><</widget>>
<<widget "beastdesc_ra">><<trBeastdesc _args[0] "이라" _args[1]>><<print _trResult>><</widget>>
<<widget "beastdesc_rago">><<trBeastdesc _args[0] "이라고" _args[1]>><<print _trResult>><</widget>>
<<widget "beastdesc_na">><<trBeastdesc _args[0] "이나" _args[1]>><<print _trResult>><</widget>>
<<widget "beastdesc_ran">><<trBeastdesc _args[0] "이란" _args[1]>><<print _trResult>><</widget>>
<<widget "beastdesc_dunga">><<trBeastdesc _args[0] "이든가" _args[1]>><<print _trResult>><</widget>>
<<widget "beastdesc_donga">><<trBeastdesc _args[0] "이던가" _args[1]>><<print _trResult>><</widget>>
<<widget "beastdesc_dunji">><<trBeastdesc _args[0] "이든지" _args[1]>><<print _trResult>><</widget>>
<<widget "beastdesc_donji">><<trBeastdesc _args[0] "이던지" _args[1]>><<print _trResult>><</widget>>
<<widget "beastdesc_yamalro">><<trBeastdesc _args[0] "이야말로" _args[1]>><<print _trResult>><</widget>>
<<widget "beastdesc_guna">><<trBeastdesc _args[0] "이구나" _args[1]>><<print _trResult>><</widget>>
<<widget "beastdesc_da">><<trBeastdesc _args[0] "이다" _args[1]>><<print _trResult>><</widget>>
<<widget "beastdesc_ji">><<trBeastdesc _args[0] "이지" _args[1]>><<print _trResult>><</widget>>
<<widget "beastdesc_yi">><<trBeastdesc _args[0] "의" _args[1]>><<print _trResult>><</widget>>
/* <<bodypart_nun "left_arm">> = <<trBodypart "left_arm" "은">> */
<<widget "bodypart_nun">><<trBodypart _args[0] "은" _args[1]>><<print _trResult>><</widget>>
<<widget "bodypart_ga">><<trBodypart _args[0] "이" _args[1]>><<print _trResult>><</widget>>
<<widget "bodypart_rul">><<trBodypart _args[0] "을" _args[1]>><<print _trResult>><</widget>>
<<widget "bodypart_wa">><<trBodypart _args[0] "과" _args[1]>><<print _trResult>><</widget>>
<<widget "bodypart_rang">><<trBodypart _args[0] "이랑" _args[1]>><<print _trResult>><</widget>>
<<widget "bodypart_ya">><<trBodypart _args[0] "아" _args[1]>><<print _trResult>><</widget>>
<<widget "bodypart_yo">><<trBodypart _args[0] "이여" _args[1]>><<print _trResult>><</widget>>
<<widget "bodypart_iya">><<trBodypart _args[0] "이야" _args[1]>><<print _trResult>><</widget>>
<<widget "bodypart_ro">><<trBodypart _args[0] "으로" _args[1]>><<print _trResult>><</widget>>
<<widget "bodypart_roseo">><<trBodypart _args[0] "으로서" _args[1]>><<print _trResult>><</widget>>
<<widget "bodypart_rosseo">><<trBodypart _args[0] "으로써" _args[1]>><<print _trResult>><</widget>>
<<widget "bodypart_robuter">><<trBodypart _args[0] "으로부터" _args[1]>><<print _trResult>><</widget>>
<<widget "bodypart_ra">><<trBodypart _args[0] "이라" _args[1]>><<print _trResult>><</widget>>
<<widget "bodypart_rago">><<trBodypart _args[0] "이라고" _args[1]>><<print _trResult>><</widget>>
<<widget "bodypart_na">><<trBodypart _args[0] "이나" _args[1]>><<print _trResult>><</widget>>
<<widget "bodypart_ran">><<trBodypart _args[0] "이란" _args[1]>><<print _trResult>><</widget>>
<<widget "bodypart_dunga">><<trBodypart _args[0] "이든가" _args[1]>><<print _trResult>><</widget>>
<<widget "bodypart_donga">><<trBodypart _args[0] "이던가" _args[1]>><<print _trResult>><</widget>>
<<widget "bodypart_dunji">><<trBodypart _args[0] "이든지" _args[1]>><<print _trResult>><</widget>>
<<widget "bodypart_donji">><<trBodypart _args[0] "이던지" _args[1]>><<print _trResult>><</widget>>
<<widget "bodypart_yamalro">><<trBodypart _args[0] "이야말로" _args[1]>><<print _trResult>><</widget>>
<<widget "bodypart_guna">><<trBodypart _args[0] "이구나" _args[1]>><<print _trResult>><</widget>>
<<widget "bodypart_da">><<trBodypart _args[0] "이다" _args[1]>><<print _trResult>><</widget>>
<<widget "bodypart_ji">><<trBodypart _args[0] "이지" _args[1]>><<print _trResult>><</widget>>
<<widget "bodypart_yi">><<trBodypart _args[0] "의" _args[1]>><<print _trResult>><</widget>>
/* <<bodywriting_ul "heart">> = <<trBodyWriting "heart" "을">> */
<<widget "bodywriting_un">><<trBodyWriting _args[0] "은" _args[1]>><<print _trResult>><</widget>>
<<widget "bodywriting_i">><<trBodyWriting _args[0] "이" _args[1]>><<print _trResult>><</widget>>
<<widget "bodywriting_ul">><<trBodyWriting _args[0] "을" _args[1]>><<print _trResult>><</widget>>
<<widget "bodywriting_gwa">><<trBodyWriting _args[0] "과" _args[1]>><<print _trResult>><</widget>>
<<widget "bodywriting_irang">><<trBodyWriting _args[0] "이랑" _args[1]>><<print _trResult>><</widget>>
<<widget "bodywriting_a">><<trBodyWriting _args[0] "아" _args[1]>><<print _trResult>><</widget>>
<<widget "bodywriting_iyo">><<trBodyWriting _args[0] "이여" _args[1]>><<print _trResult>><</widget>>
<<widget "bodywriting_iya">><<trBodyWriting _args[0] "이야" _args[1]>><<print _trResult>><</widget>>
<<widget "bodywriting_uro">><<trBodyWriting _args[0] "으로" _args[1]>><<print _trResult>><</widget>>
<<widget "bodywriting_uroseo">><<trBodyWriting _args[0] "으로서" _args[1]>><<print _trResult>><</widget>>
<<widget "bodywriting_urosseo">><<trBodyWriting _args[0] "으로써" _args[1]>><<print _trResult>><</widget>>
<<widget "bodywriting_urobuter">><<trBodyWriting _args[0] "으로부터" _args[1]>><<print _trResult>><</widget>>
<<widget "bodywriting_ira">><<trBodyWriting _args[0] "이라" _args[1]>><<print _trResult>><</widget>>
<<widget "bodywriting_irago">><<trBodyWriting _args[0] "이라고" _args[1]>><<print _trResult>><</widget>>
<<widget "bodywriting_ina">><<trBodyWriting _args[0] "이나" _args[1]>><<print _trResult>><</widget>>
<<widget "bodywriting_iran">><<trBodyWriting _args[0] "이란" _args[1]>><<print _trResult>><</widget>>
<<widget "bodywriting_idunga">><<trBodyWriting _args[0] "이든가" _args[1]>><<print _trResult>><</widget>>
<<widget "bodywriting_idonga">><<trBodyWriting _args[0] "이던가" _args[1]>><<print _trResult>><</widget>>
<<widget "bodywriting_idunji">><<trBodyWriting _args[0] "이든지" _args[1]>><<print _trResult>><</widget>>
<<widget "bodywriting_idonji">><<trBodyWriting _args[0] "이던지" _args[1]>><<print _trResult>><</widget>>
<<widget "bodywriting_iyamalro">><<trBodyWriting _args[0] "이야말로" _args[1]>><<print _trResult>><</widget>>
<<widget "bodywriting_iguna">><<trBodyWriting _args[0] "이구나" _args[1]>><<print _trResult>><</widget>>
<<widget "bodywriting_ida">><<trBodyWriting _args[0] "이다" _args[1]>><<print _trResult>><</widget>>
<<widget "bodywriting_iji">><<trBodyWriting _args[0] "이지" _args[1]>><<print _trResult>><</widget>>
<<widget "bodywriting_yi">><<trBodyWriting _args[0] "의" _args[1]>><<print _trResult>><</widget>>
/* <<breastsdesc_nun "heart">> = <<trBreastsdesc "heart" "은">> */
<<widget "breastsdesc_nun">><<trBreastsdesc _args[0] "은" _args[1]>><<print _trResult>><</widget>>
<<widget "breastsdesc_ga">><<trBreastsdesc _args[0] "이" _args[1]>><<print _trResult>><</widget>>
<<widget "breastsdesc_rul">><<trBreastsdesc _args[0] "을" _args[1]>><<print _trResult>><</widget>>
<<widget "breastsdesc_wa">><<trBreastsdesc _args[0] "과" _args[1]>><<print _trResult>><</widget>>
<<widget "breastsdesc_rang">><<trBreastsdesc _args[0] "이랑" _args[1]>><<print _trResult>><</widget>>
<<widget "breastsdesc_ya">><<trBreastsdesc _args[0] "아" _args[1]>><<print _trResult>><</widget>>
<<widget "breastsdesc_yo">><<trBreastsdesc _args[0] "이여" _args[1]>><<print _trResult>><</widget>>
<<widget "breastsdesc_iya">><<trBreastsdesc _args[0] "이야" _args[1]>><<print _trResult>><</widget>>
<<widget "breastsdesc_ro">><<trBreastsdesc _args[0] "으로" _args[1]>><<print _trResult>><</widget>>
<<widget "breastsdesc_roseo">><<trBreastsdesc _args[0] "으로서" _args[1]>><<print _trResult>><</widget>>
<<widget "breastsdesc_rosseo">><<trBreastsdesc _args[0] "으로써" _args[1]>><<print _trResult>><</widget>>
<<widget "breastsdesc_robuter">><<trBreastsdesc _args[0] "으로부터" _args[1]>><<print _trResult>><</widget>>
<<widget "breastsdesc_ra">><<trBreastsdesc _args[0] "이라" _args[1]>><<print _trResult>><</widget>>
<<widget "breastsdesc_rago">><<trBreastsdesc _args[0] "이라고" _args[1]>><<print _trResult>><</widget>>
<<widget "breastsdesc_na">><<trBreastsdesc _args[0] "이나" _args[1]>><<print _trResult>><</widget>>
<<widget "breastsdesc_ran">><<trBreastsdesc _args[0] "이란" _args[1]>><<print _trResult>><</widget>>
<<widget "breastsdesc_dunga">><<trBreastsdesc _args[0] "이든가" _args[1]>><<print _trResult>><</widget>>
<<widget "breastsdesc_donga">><<trBreastsdesc _args[0] "이던가" _args[1]>><<print _trResult>><</widget>>
<<widget "breastsdesc_dunji">><<trBreastsdesc _args[0] "이든지" _args[1]>><<print _trResult>><</widget>>
<<widget "breastsdesc_donji">><<trBreastsdesc _args[0] "이던지" _args[1]>><<print _trResult>><</widget>>
<<widget "breastsdesc_yamalro">><<trBreastsdesc _args[0] "이야말로" _args[1]>><<print _trResult>><</widget>>
<<widget "breastsdesc_guna">><<trBreastsdesc _args[0] "이구나" _args[1]>><<print _trResult>><</widget>>
<<widget "breastsdesc_da">><<trBreastsdesc _args[0] "이다" _args[1]>><<print _trResult>><</widget>>
<<widget "breastsdesc_ji">><<trBreastsdesc _args[0] "이지" _args[1]>><<print _trResult>><</widget>>
<<widget "breastsdesc_yi">><<trBreastsdesc _args[0] "의" _args[1]>><<print _trResult>><</widget>>
/* <<namedNPC_nun "River">> = <<trNamedNPC "River" "은">> */
<<widget "namedNPC_nun">><<trNamedNPC _args[0] "은" _args[1]>><<print _trResult>><</widget>>
<<widget "namedNPC_ga">><<trNamedNPC _args[0] "이" _args[1]>><<print _trResult>><</widget>>
<<widget "namedNPC_rul">><<trNamedNPC _args[0] "을" _args[1]>><<print _trResult>><</widget>>
<<widget "namedNPC_wa">><<trNamedNPC _args[0] "과" _args[1]>><<print _trResult>><</widget>>
<<widget "namedNPC_rang">><<trNamedNPC _args[0] "이랑" _args[1]>><<print _trResult>><</widget>>
<<widget "namedNPC_ya">><<trNamedNPC _args[0] "아" _args[1]>><<print _trResult>><</widget>>
<<widget "namedNPC_yo">><<trNamedNPC _args[0] "이여" _args[1]>><<print _trResult>><</widget>>
<<widget "namedNPC_iya">><<trNamedNPC _args[0] "이야" _args[1]>><<print _trResult>><</widget>>
<<widget "namedNPC_ro">><<trNamedNPC _args[0] "으로" _args[1]>><<print _trResult>><</widget>>
<<widget "namedNPC_roseo">><<trNamedNPC _args[0] "으로서" _args[1]>><<print _trResult>><</widget>>
<<widget "namedNPC_rosseo">><<trNamedNPC _args[0] "으로써" _args[1]>><<print _trResult>><</widget>>
<<widget "namedNPC_robuter">><<trNamedNPC _args[0] "으로부터" _args[1]>><<print _trResult>><</widget>>
<<widget "namedNPC_ra">><<trNamedNPC _args[0] "이라" _args[1]>><<print _trResult>><</widget>>
<<widget "namedNPC_rago">><<trNamedNPC _args[0] "이라고" _args[1]>><<print _trResult>><</widget>>
<<widget "namedNPC_na">><<trNamedNPC _args[0] "이나" _args[1]>><<print _trResult>><</widget>>
<<widget "namedNPC_ran">><<trNamedNPC _args[0] "이란" _args[1]>><<print _trResult>><</widget>>
<<widget "namedNPC_dunga">><<trNamedNPC _args[0] "이든가" _args[1]>><<print _trResult>><</widget>>
<<widget "namedNPC_donga">><<trNamedNPC _args[0] "이던가" _args[1]>><<print _trResult>><</widget>>
<<widget "namedNPC_dunji">><<trNamedNPC _args[0] "이든지" _args[1]>><<print _trResult>><</widget>>
<<widget "namedNPC_donji">><<trNamedNPC _args[0] "이던지" _args[1]>><<print _trResult>><</widget>>
<<widget "namedNPC_yamalro">><<trNamedNPC _args[0] "이야말로" _args[1]>><<print _trResult>><</widget>>
<<widget "namedNPC_guna">><<trNamedNPC _args[0] "이구나" _args[1]>><<print _trResult>><</widget>>
<<widget "namedNPC_da">><<trNamedNPC _args[0] "이다" _args[1]>><<print _trResult>><</widget>>
<<widget "namedNPC_ji">><<trNamedNPC _args[0] "이지" _args[1]>><<print _trResult>><</widget>>
<<widget "namedNPC_yi">><<trNamedNPC _args[0] "의" _args[1]>><<print _trResult>><</widget>>
/* <<NPCdesc_nun "shapely girl">> = <<trNPCdesc "shapely girl" "은">> */
<<widget "NPCdesc_nun">><<trNPCdesc _args[0] "은" _args[1]>><<print _trResult>><</widget>>
<<widget "NPCdesc_ga">><<trNPCdesc _args[0] "이" _args[1]>><<print _trResult>><</widget>>
<<widget "NPCdesc_rul">><<trNPCdesc _args[0] "을" _args[1]>><<print _trResult>><</widget>>
<<widget "NPCdesc_wa">><<trNPCdesc _args[0] "과" _args[1]>><<print _trResult>><</widget>>
<<widget "NPCdesc_rang">><<trNPCdesc _args[0] "이랑" _args[1]>><<print _trResult>><</widget>>
<<widget "NPCdesc_ya">><<trNPCdesc _args[0] "아" _args[1]>><<print _trResult>><</widget>>
<<widget "NPCdesc_yo">><<trNPCdesc _args[0] "이여" _args[1]>><<print _trResult>><</widget>>
<<widget "NPCdesc_iya">><<trNPCdesc _args[0] "이야" _args[1]>><<print _trResult>><</widget>>
<<widget "NPCdesc_ro">><<trNPCdesc _args[0] "으로" _args[1]>><<print _trResult>><</widget>>
<<widget "NPCdesc_roseo">><<trNPCdesc _args[0] "으로서" _args[1]>><<print _trResult>><</widget>>
<<widget "NPCdesc_rosseo">><<trNPCdesc _args[0] "으로써" _args[1]>><<print _trResult>><</widget>>
<<widget "NPCdesc_robuter">><<trNPCdesc _args[0] "으로부터" _args[1]>><<print _trResult>><</widget>>
<<widget "NPCdesc_ra">><<trNPCdesc _args[0] "이라" _args[1]>><<print _trResult>><</widget>>
<<widget "NPCdesc_rago">><<trNPCdesc _args[0] "이라고" _args[1]>><<print _trResult>><</widget>>
<<widget "NPCdesc_na">><<trNPCdesc _args[0] "이나" _args[1]>><<print _trResult>><</widget>>
<<widget "NPCdesc_ran">><<trNPCdesc _args[0] "이란" _args[1]>><<print _trResult>><</widget>>
<<widget "NPCdesc_dunga">><<trNPCdesc _args[0] "이든가" _args[1]>><<print _trResult>><</widget>>
<<widget "NPCdesc_donga">><<trNPCdesc _args[0] "이던가" _args[1]>><<print _trResult>><</widget>>
<<widget "NPCdesc_dunji">><<trNPCdesc _args[0] "이든지" _args[1]>><<print _trResult>><</widget>>
<<widget "NPCdesc_donji">><<trNPCdesc _args[0] "이던지" _args[1]>><<print _trResult>><</widget>>
<<widget "NPCdesc_yamalro">><<trNPCdesc _args[0] "이야말로" _args[1]>><<print _trResult>><</widget>>
<<widget "NPCdesc_guna">><<trNPCdesc _args[0] "이구나" _args[1]>><<print _trResult>><</widget>>
<<widget "NPCdesc_da">><<trNPCdesc _args[0] "이다" _args[1]>><<print _trResult>><</widget>>
<<widget "NPCdesc_ji">><<trNPCdesc _args[0] "이지" _args[1]>><<print _trResult>><</widget>>
<<widget "NPCdesc_yi">><<trNPCdesc _args[0] "의" _args[1]>><<print _trResult>><</widget>>
/* <<NPCname_ul "River">> = <<trNPCname "River" "을">> */
<<widget "NPCname_un">><<if _args[0] isnot undefined>><<trNPCname _args[0] "은" _args[1]>><<else>><<trNPCname 0 "은" _args[0]>><</if>><<print _trResult>><</widget>>
<<widget "NPCname_i">><<if _args[0] isnot undefined>><<trNPCname _args[0] "이" _args[1]>><<else>><<trNPCname 0 "이" _args[0]>><</if>><<print _trResult>><</widget>>
<<widget "NPCname_ul">><<if _args[0] isnot undefined>><<trNPCname _args[0] "을" _args[1]>><<else>><<trNPCname 0 "을" _args[0]>><</if>><<print _trResult>><</widget>>
<<widget "NPCname_gwa">><<if _args[0] isnot undefined>><<trNPCname _args[0] "과" _args[1]>><<else>><<trNPCname 0 "과" _args[0]>><</if>><<print _trResult>><</widget>>
<<widget "NPCname_irang">><<if _args[0] isnot undefined>><<trNPCname _args[0] "이랑" _args[1]>><<else>><<trNPCname 0 "이랑" _args[0]>><</if>><<print _trResult>><</widget>>
<<widget "NPCname_a">><<if _args[0] isnot undefined>><<trNPCname _args[0] "아" _args[1]>><<else>><<trNPCname 0 "아" _args[0]>><</if>><<print _trResult>><</widget>>
<<widget "NPCname_iyo">><<if _args[0] isnot undefined>><<trNPCname _args[0] "이여" _args[1]>><<else>><<trNPCname 0 "이여" _args[0]>><</if>><<print _trResult>><</widget>>
<<widget "NPCname_iya">><<if _args[0] isnot undefined>><<trNPCname _args[0] "이야" _args[1]>><<else>><<trNPCname 0 "이야" _args[0]>><</if>><<print _trResult>><</widget>>
<<widget "NPCname_uro">><<if _args[0] isnot undefined>><<trNPCname _args[0] "으로" _args[1]>><<else>><<trNPCname 0 "으로" _args[0]>><</if>><<print _trResult>><</widget>>
<<widget "NPCname_uroseo">><<if _args[0] isnot undefined>><<trNPCname _args[0] "으로서" _args[1]>><<else>><<trNPCname 0 "으로서" _args[0]>><</if>><<print _trResult>><</widget>>
<<widget "NPCname_urosseo">><<if _args[0] isnot undefined>><<trNPCname _args[0] "으로써" _args[1]>><<else>><<trNPCname 0 "으로써" _args[0]>><</if>><<print _trResult>><</widget>>
<<widget "NPCname_urobuter">><<if _args[0] isnot undefined>><<trNPCname _args[0] "으로부터" _args[1]>><<else>><<trNPCname 0 "으로부터" _args[0]>><</if>><<print _trResult>><</widget>>
<<widget "NPCname_ira">><<if _args[0] isnot undefined>><<trNPCname _args[0] "이라" _args[1]>><<else>><<trNPCname 0 "이라" _args[0]>><</if>><<print _trResult>><</widget>>
<<widget "NPCname_irago">><<if _args[0] isnot undefined>><<trNPCname _args[0] "이라고" _args[1]>><<else>><<trNPCname 0 "이라고" _args[0]>><</if>><<print _trResult>><</widget>>
<<widget "NPCname_ina">><<if _args[0] isnot undefined>><<trNPCname _args[0] "이나" _args[1]>><<else>><<trNPCname 0 "이나" _args[0]>><</if>><<print _trResult>><</widget>>
<<widget "NPCname_iran">><<if _args[0] isnot undefined>><<trNPCname _args[0] "이란" _args[1]>><<else>><<trNPCname 0 "이란" _args[0]>><</if>><<print _trResult>><</widget>>
<<widget "NPCname_idunga">><<if _args[0] isnot undefined>><<trNPCname _args[0] "이든가" _args[1]>><<else>><<trNPCname 0 "이든가" _args[0]>><</if>><<print _trResult>><</widget>>
<<widget "NPCname_idonga">><<if _args[0] isnot undefined>><<trNPCname _args[0] "이던가" _args[1]>><<else>><<trNPCname 0 "이던가" _args[0]>><</if>><<print _trResult>><</widget>>
<<widget "NPCname_idunji">><<if _args[0] isnot undefined>><<trNPCname _args[0] "이든지" _args[1]>><<else>><<trNPCname 0 "이든지" _args[0]>><</if>><<print _trResult>><</widget>>
<<widget "NPCname_idonji">><<if _args[0] isnot undefined>><<trNPCname _args[0] "이던지" _args[1]>><<else>><<trNPCname 0 "이던지" _args[0]>><</if>><<print _trResult>><</widget>>
<<widget "NPCname_iyamalro">><<if _args[0] isnot undefined>><<trNPCname _args[0] "이야말로" _args[1]>><<else>><<trNPCname 0 "이야말로" _args[0]>><</if>><<print _trResult>><</widget>>
<<widget "NPCname_iguna">><<if _args[0] isnot undefined>><<trNPCname _args[0] "이구나" _args[1]>><<else>><<trNPCname 0 "이구나" _args[0]>><</if>><<print _trResult>><</widget>>
<<widget "NPCname_ida">><<if _args[0] isnot undefined>><<trNPCname _args[0] "이다" _args[1]>><<else>><<trNPCname 0 "이다" _args[0]>><</if>><<print _trResult>><</widget>>
<<widget "NPCname_iji">><<if _args[0] isnot undefined>><<trNPCname _args[0] "이지" _args[1]>><<else>><<trNPCname 0 "이지" _args[0]>><</if>><<print _trResult>><</widget>>
<<widget "NPCname_yi">><<if _args[0] isnot undefined>><<trNPCname _args[0] "의" _args[1]>><<else>><<trNPCname 0 "의" _args[0]>><</if>><<print _trResult>><</widget>>
/* <<penisdesc_nun "tiny penis">> = <<trPenisdesc "tiny penis" "은">> */
<<widget "penisdesc_nun">><<trPenisdesc _args[0] "은" _args[1]>><<print _trResult>><</widget>>
<<widget "penisdesc_ga">><<trPenisdesc _args[0] "이" _args[1]>><<print _trResult>><</widget>>
<<widget "penisdesc_rul">><<trPenisdesc _args[0] "을" _args[1]>><<print _trResult>><</widget>>
<<widget "penisdesc_wa">><<trPenisdesc _args[0] "과" _args[1]>><<print _trResult>><</widget>>
<<widget "penisdesc_rang">><<trPenisdesc _args[0] "이랑" _args[1]>><<print _trResult>><</widget>>
<<widget "penisdesc_ya">><<trPenisdesc _args[0] "아" _args[1]>><<print _trResult>><</widget>>
<<widget "penisdesc_yo">><<trPenisdesc _args[0] "이여" _args[1]>><<print _trResult>><</widget>>
<<widget "penisdesc_iya">><<trPenisdesc _args[0] "이야" _args[1]>><<print _trResult>><</widget>>
<<widget "penisdesc_ro">><<trPenisdesc _args[0] "으로" _args[1]>><<print _trResult>><</widget>>
<<widget "penisdesc_roseo">><<trPenisdesc _args[0] "으로서" _args[1]>><<print _trResult>><</widget>>
<<widget "penisdesc_rosseo">><<trPenisdesc _args[0] "으로써" _args[1]>><<print _trResult>><</widget>>
<<widget "penisdesc_robuter">><<trPenisdesc _args[0] "으로부터" _args[1]>><<print _trResult>><</widget>>
<<widget "penisdesc_ra">><<trPenisdesc _args[0] "이라" _args[1]>><<print _trResult>><</widget>>
<<widget "penisdesc_rago">><<trPenisdesc _args[0] "이라고" _args[1]>><<print _trResult>><</widget>>
<<widget "penisdesc_na">><<trPenisdesc _args[0] "이나" _args[1]>><<print _trResult>><</widget>>
<<widget "penisdesc_ran">><<trPenisdesc _args[0] "이란" _args[1]>><<print _trResult>><</widget>>
<<widget "penisdesc_dunga">><<trPenisdesc _args[0] "이든가" _args[1]>><<print _trResult>><</widget>>
<<widget "penisdesc_donga">><<trPenisdesc _args[0] "이던가" _args[1]>><<print _trResult>><</widget>>
<<widget "penisdesc_dunji">><<trPenisdesc _args[0] "이든지" _args[1]>><<print _trResult>><</widget>>
<<widget "penisdesc_donji">><<trPenisdesc _args[0] "이던지" _args[1]>><<print _trResult>><</widget>>
<<widget "penisdesc_yamalro">><<trPenisdesc _args[0] "이야말로" _args[1]>><<print _trResult>><</widget>>
<<widget "penisdesc_guna">><<trPenisdesc _args[0] "이구나" _args[1]>><<print _trResult>><</widget>>
<<widget "penisdesc_da">><<trPenisdesc _args[0] "이다" _args[1]>><<print _trResult>><</widget>>
<<widget "penisdesc_ji">><<trPenisdesc _args[0] "이지" _args[1]>><<print _trResult>><</widget>>
<<widget "penisdesc_yi">><<trPenisdesc _args[0] "의" _args[1]>><<print _trResult>><</widget>>
/* <<plants_nun "daisy">> = <<trPlants "daisy" "은">> */
<<widget "plants_nun">><<trPlants _args[0] "은" _args[1]>><<print _trResult>><</widget>>
<<widget "plants_ga">><<trPlants _args[0] "이" _args[1]>><<print _trResult>><</widget>>
<<widget "plants_rul">><<trPlants _args[0] "을" _args[1]>><<print _trResult>><</widget>>
<<widget "plants_wa">><<trPlants _args[0] "과" _args[1]>><<print _trResult>><</widget>>
<<widget "plants_rang">><<trPlants _args[0] "이랑" _args[1]>><<print _trResult>><</widget>>
<<widget "plants_ya">><<trPlants _args[0] "아" _args[1]>><<print _trResult>><</widget>>
<<widget "plants_yo">><<trPlants _args[0] "이여" _args[1]>><<print _trResult>><</widget>>
<<widget "plants_iya">><<trPlants _args[0] "이야" _args[1]>><<print _trResult>><</widget>>
<<widget "plants_ro">><<trPlants _args[0] "으로" _args[1]>><<print _trResult>><</widget>>
<<widget "plants_roseo">><<trPlants _args[0] "으로서" _args[1]>><<print _trResult>><</widget>>
<<widget "plants_rosseo">><<trPlants _args[0] "으로써" _args[1]>><<print _trResult>><</widget>>
<<widget "plants_robuter">><<trPlants _args[0] "으로부터" _args[1]>><<print _trResult>><</widget>>
<<widget "plants_ra">><<trPlants _args[0] "이라" _args[1]>><<print _trResult>><</widget>>
<<widget "plants_rago">><<trPlants _args[0] "이라고" _args[1]>><<print _trResult>><</widget>>
<<widget "plants_na">><<trPlants _args[0] "이나" _args[1]>><<print _trResult>><</widget>>
<<widget "plants_ran">><<trPlants _args[0] "이란" _args[1]>><<print _trResult>><</widget>>
<<widget "plants_dunga">><<trPlants _args[0] "이든가" _args[1]>><<print _trResult>><</widget>>
<<widget "plants_donga">><<trPlants _args[0] "이던가" _args[1]>><<print _trResult>><</widget>>
<<widget "plants_dunji">><<trPlants _args[0] "이든지" _args[1]>><<print _trResult>><</widget>>
<<widget "plants_donji">><<trPlants _args[0] "이던지" _args[1]>><<print _trResult>><</widget>>
<<widget "plants_yamalro">><<trPlants _args[0] "이야말로" _args[1]>><<print _trResult>><</widget>>
<<widget "plants_guna">><<trPlants _args[0] "이구나" _args[1]>><<print _trResult>><</widget>>
<<widget "plants_da">><<trPlants _args[0] "이다" _args[1]>><<print _trResult>><</widget>>
<<widget "plants_ji">><<trPlants _args[0] "이지" _args[1]>><<print _trResult>><</widget>>
<<widget "plants_yi">><<trPlants _args[0] "의" _args[1]>><<print _trResult>><</widget>>
/* <<plants_plural_ul "daisy">> = <<trPlants "daisy" "plural" "을">> */
<<widget "plants_plural_un">><<trPlants _args[0] "plural" "은" _args[1]>><<print _trResult>><</widget>>
<<widget "plants_plural_i">><<trPlants _args[0] "plural" "이" _args[1]>><<print _trResult>><</widget>>
<<widget "plants_plural_ul">><<trPlants _args[0] "plural" "을" _args[1]>><<print _trResult>><</widget>>
<<widget "plants_plural_gwa">><<trPlants _args[0] "plural" "과" _args[1]>><<print _trResult>><</widget>>
<<widget "plants_plural_irang">><<trPlants _args[0] "plural" "이랑" _args[1]>><<print _trResult>><</widget>>
<<widget "plants_plural_a">><<trPlants _args[0] "plural" "아" _args[1]>><<print _trResult>><</widget>>
<<widget "plants_plural_iyo">><<trPlants _args[0] "plural" "이여" _args[1]>><<print _trResult>><</widget>>
<<widget "plants_plural_iya">><<trPlants _args[0] "plural" "이야" _args[1]>><<print _trResult>><</widget>>
<<widget "plants_plural_ro">><<trPlants _args[0] "plural" "으로" _args[1]>><<print _trResult>><</widget>>
<<widget "plants_plural_roseo">><<trPlants _args[0] "plural" "으로서" _args[1]>><<print _trResult>><</widget>>
<<widget "plants_plural_rosseo">><<trPlants _args[0] "plural" "으로써" _args[1]>><<print _trResult>><</widget>>
<<widget "plants_plural_robuter">><<trPlants _args[0] "plural" "으로부터" _args[1]>><<print _trResult>><</widget>>
<<widget "plants_plural_ira">><<trPlants _args[0] "plural" "이라" _args[1]>><<print _trResult>><</widget>>
<<widget "plants_plural_irago">><<trPlants _args[0] "plural" "이라고" _args[1]>><<print _trResult>><</widget>>
<<widget "plants_plural_ina">><<trPlants _args[0] "plural" "이나" _args[1]>><<print _trResult>><</widget>>
<<widget "plants_plural_iran">><<trPlants _args[0] "plural" "이란" _args[1]>><<print _trResult>><</widget>>
<<widget "plants_plural_idunga">><<trPlants _args[0] "plural" "이든가" _args[1]>><<print _trResult>><</widget>>
<<widget "plants_plural_idonga">><<trPlants _args[0] "plural" "이던가" _args[1]>><<print _trResult>><</widget>>
<<widget "plants_plural_idunji">><<trPlants _args[0] "plural" "이든지" _args[1]>><<print _trResult>><</widget>>
<<widget "plants_plural_idonji">><<trPlants _args[0] "plural" "이던지" _args[1]>><<print _trResult>><</widget>>
<<widget "plants_plural_iyamalro">><<trPlants _args[0] "plural" "이야말로" _args[1]>><<print _trResult>><</widget>>
<<widget "plants_plural_iguna">><<trPlants _args[0] "plural" "이구나" _args[1]>><<print _trResult>><</widget>>
<<widget "plants_plural_ida">><<trPlants _args[0] "plural" "이다" _args[1]>><<print _trResult>><</widget>>
<<widget "plants_plural_iji">><<trPlants _args[0] "plural" "이지" _args[1]>><<print _trResult>><</widget>>
<<widget "plants_plural_yi">><<trPlants _args[0] "plural" "의" _args[1]>><<print _trResult>><</widget>>
/* <<weather_nun "rain">> = <<trWeather "rain" "은">> */
<<widget "weather_nun">><<trWeather _args[0] "은" _args[1]>><<print _trResult>><</widget>>
<<widget "weather_ga">><<trWeather _args[0] "이" _args[1]>><<print _trResult>><</widget>>
<<widget "weather_rul">><<trWeather _args[0] "을" _args[1]>><<print _trResult>><</widget>>
<<widget "weather_wa">><<trWeather _args[0] "과" _args[1]>><<print _trResult>><</widget>>
<<widget "weather_rang">><<trWeather _args[0] "이랑" _args[1]>><<print _trResult>><</widget>>
<<widget "weather_ya">><<trWeather _args[0] "아" _args[1]>><<print _trResult>><</widget>>
<<widget "weather_yo">><<trWeather _args[0] "이여" _args[1]>><<print _trResult>><</widget>>
<<widget "weather_iya">><<trWeather _args[0] "이야" _args[1]>><<print _trResult>><</widget>>
<<widget "weather_ro">><<trWeather _args[0] "으로" _args[1]>><<print _trResult>><</widget>>
<<widget "weather_roseo">><<trWeather _args[0] "으로서" _args[1]>><<print _trResult>><</widget>>
<<widget "weather_rosseo">><<trWeather _args[0] "으로써" _args[1]>><<print _trResult>><</widget>>
<<widget "weather_robuter">><<trWeather _args[0] "으로부터" _args[1]>><<print _trResult>><</widget>>
<<widget "weather_ra">><<trWeather _args[0] "이라" _args[1]>><<print _trResult>><</widget>>
<<widget "weather_rago">><<trWeather _args[0] "이라고" _args[1]>><<print _trResult>><</widget>>
<<widget "weather_na">><<trWeather _args[0] "이나" _args[1]>><<print _trResult>><</widget>>
<<widget "weather_ran">><<trWeather _args[0] "이란" _args[1]>><<print _trResult>><</widget>>
<<widget "weather_dunga">><<trWeather _args[0] "이든가" _args[1]>><<print _trResult>><</widget>>
<<widget "weather_donga">><<trWeather _args[0] "이던가" _args[1]>><<print _trResult>><</widget>>
<<widget "weather_dunji">><<trWeather _args[0] "이든지" _args[1]>><<print _trResult>><</widget>>
<<widget "weather_donji">><<trWeather _args[0] "이던지" _args[1]>><<print _trResult>><</widget>>
<<widget "weather_yamalro">><<trWeather _args[0] "이야말로" _args[1]>><<print _trResult>><</widget>>
<<widget "weather_guna">><<trWeather _args[0] "이구나" _args[1]>><<print _trResult>><</widget>>
<<widget "weather_da">><<trWeather _args[0] "이다" _args[1]>><<print _trResult>><</widget>>
<<widget "weather_ji">><<trWeather _args[0] "이지" _args[1]>><<print _trResult>><</widget>>
<<widget "weather_yi">><<trWeather _args[0] "의" _args[1]>><<print _trResult>><</widget>>
/* <<sextoy_nun "dildo">> = <<sextoy "dildo">>는 */
<<widget "sextoy_nun">><<sextoyPost _args[0] "name" "은" _args[1]>><</widget>>
<<widget "sextoy_ga">><<sextoyPost _args[0] "name" "이" _args[1]>><</widget>>
<<widget "sextoy_rul">><<sextoyPost _args[0] "name" "을" _args[1]>><</widget>>
<<widget "sextoy_wa">><<sextoyPost _args[0] "name" "과" _args[1]>><</widget>>
<<widget "sextoy_rang">><<sextoyPost _args[0] "name" "이랑" _args[1]>><</widget>>
<<widget "sextoy_ya">><<sextoyPost _args[0] "name" "아" _args[1]>><</widget>>
<<widget "sextoy_yo">><<sextoyPost _args[0] "name" "이여" _args[1]>><</widget>>
<<widget "sextoy_iya">><<sextoyPost _args[0] "name" "이야" _args[1]>><</widget>>
<<widget "sextoy_ro">><<sextoyPost _args[0] "name" "으로" _args[1]>><</widget>>
<<widget "sextoy_roseo">><<sextoyPost _args[0] "name" "으로서" _args[1]>><</widget>>
<<widget "sextoy_rosseo">><<sextoyPost _args[0] "name" "으로써" _args[1]>><</widget>>
<<widget "sextoy_robuter">><<sextoyPost _args[0] "name" "으로부터" _args[1]>><</widget>>
<<widget "sextoy_ra">><<sextoyPost _args[0] "name" "이라" _args[1]>><</widget>>
<<widget "sextoy_rago">><<sextoyPost _args[0] "name" "이라고" _args[1]>><</widget>>
<<widget "sextoy_na">><<sextoyPost _args[0] "name" "이나" _args[1]>><</widget>>
<<widget "sextoy_ran">><<sextoyPost _args[0] "name" "이란" _args[1]>><</widget>>
<<widget "sextoy_dunga">><<sextoyPost _args[0] "name" "이든가" _args[1]>><</widget>>
<<widget "sextoy_donga">><<sextoyPost _args[0] "name" "이던가" _args[1]>><</widget>>
<<widget "sextoy_dunji">><<sextoyPost _args[0] "name" "이든지" _args[1]>><</widget>>
<<widget "sextoy_donji">><<sextoyPost _args[0] "name" "이던지" _args[1]>><</widget>>
<<widget "sextoy_yamalro">><<sextoyPost _args[0] "name" "이야말로" _args[1]>><</widget>>
<<widget "sextoy_guna">><<sextoyPost _args[0] "name" "이구나" _args[1]>><</widget>>
<<widget "sextoy_da">><<sextoyPost _args[0] "name" "이다" _args[1]>><</widget>>
<<widget "sextoy_ji">><<sextoyPost _args[0] "name" "이지" _args[1]>><</widget>>
<<widget "sextoy_yi">><<sextoyPost _args[0] "name" "의" _args[1]>><</widget>>
/* <<relaxed_guard_nun 0>> = <<relaxed_guard 0>>는 */
<<widget "relaxed_guard_nun">><<relaxed_guardPost _args[0] _args[1] "은">><</widget>>
<<widget "relaxed_guard_ga">><<relaxed_guardPost _args[0] _args[1] "이">><</widget>>
<<widget "relaxed_guard_rul">><<relaxed_guardPost _args[0] _args[1] "을">><</widget>>
<<widget "relaxed_guard_wa">><<relaxed_guardPost _args[0] _args[1] "과">><</widget>>
<<widget "relaxed_guard_rang">><<relaxed_guardPost _args[0] _args[1] "이랑">><</widget>>
<<widget "relaxed_guard_ya">><<relaxed_guardPost _args[0] _args[1] "아">><</widget>>
<<widget "relaxed_guard_yo">><<relaxed_guardPost _args[0] _args[1] "이여">><</widget>>
<<widget "relaxed_guard_iya">><<relaxed_guardPost _args[0] _args[1] "이야">><</widget>>
<<widget "relaxed_guard_ro">><<relaxed_guardPost _args[0] _args[1] "으로">><</widget>>
<<widget "relaxed_guard_roseo">><<relaxed_guardPost _args[0] _args[1] "으로서">><</widget>>
<<widget "relaxed_guard_rosseo">><<relaxed_guardPost _args[0] _args[1] "으로써">><</widget>>
<<widget "relaxed_guard_robuter">><<relaxed_guardPost _args[0] _args[1] "으로부터">><</widget>>
<<widget "relaxed_guard_ra">><<relaxed_guardPost _args[0] _args[1] "이라">><</widget>>
<<widget "relaxed_guard_rago">><<relaxed_guardPost _args[0] _args[1] "이라고">><</widget>>
<<widget "relaxed_guard_na">><<relaxed_guardPost _args[0] _args[1] "이나">><</widget>>
<<widget "relaxed_guard_ran">><<relaxed_guardPost _args[0] _args[1] "이란">><</widget>>
<<widget "relaxed_guard_dunga">><<relaxed_guardPost _args[0] _args[1] "이든가">><</widget>>
<<widget "relaxed_guard_donga">><<relaxed_guardPost _args[0] _args[1] "이던가">><</widget>>
<<widget "relaxed_guard_dunji">><<relaxed_guardPost _args[0] _args[1] "이든지">><</widget>>
<<widget "relaxed_guard_donji">><<relaxed_guardPost _args[0] _args[1] "이던지">><</widget>>
<<widget "relaxed_guard_yamalro">><<relaxed_guardPost _args[0] _args[1] "이야말로">><</widget>>
<<widget "relaxed_guard_guna">><<relaxed_guardPost _args[0] _args[1] "이구나">><</widget>>
<<widget "relaxed_guard_da">><<relaxed_guardPost _args[0] _args[1] "이다">><</widget>>
<<widget "relaxed_guard_ji">><<relaxed_guardPost _args[0] _args[1] "이지">><</widget>>
<<widget "relaxed_guard_yi">><<relaxed_guardPost _args[0] _args[1] "의">><</widget>>
/* <<anxious_guard_nun 0>> = <<anxious_guard 0>>는 */
<<widget "anxious_guard_nun">><<anxious_guardPost _args[0] _args[1] "은">><</widget>>
<<widget "anxious_guard_ga">><<anxious_guardPost _args[0] _args[1] "이">><</widget>>
<<widget "anxious_guard_rul">><<anxious_guardPost _args[0] _args[1] "을">><</widget>>
<<widget "anxious_guard_wa">><<anxious_guardPost _args[0] _args[1] "과">><</widget>>
<<widget "anxious_guard_rang">><<anxious_guardPost _args[0] _args[1] "이랑">><</widget>>
<<widget "anxious_guard_ya">><<anxious_guardPost _args[0] _args[1] "아">><</widget>>
<<widget "anxious_guard_yo">><<anxious_guardPost _args[0] _args[1] "이여">><</widget>>
<<widget "anxious_guard_iya">><<anxious_guardPost _args[0] _args[1] "이야">><</widget>>
<<widget "anxious_guard_ro">><<anxious_guardPost _args[0] _args[1] "으로">><</widget>>
<<widget "anxious_guard_roseo">><<anxious_guardPost _args[0] _args[1] "으로서">><</widget>>
<<widget "anxious_guard_rosseo">><<anxious_guardPost _args[0] _args[1] "으로써">><</widget>>
<<widget "anxious_guard_robuter">><<anxious_guardPost _args[0] _args[1] "으로부터">><</widget>>
<<widget "anxious_guard_ra">><<anxious_guardPost _args[0] _args[1] "이라">><</widget>>
<<widget "anxious_guard_rago">><<anxious_guardPost _args[0] _args[1] "이라고">><</widget>>
<<widget "anxious_guard_na">><<anxious_guardPost _args[0] _args[1] "이나">><</widget>>
<<widget "anxious_guard_ran">><<anxious_guardPost _args[0] _args[1] "이란">><</widget>>
<<widget "anxious_guard_dunga">><<anxious_guardPost _args[0] _args[1] "이든가">><</widget>>
<<widget "anxious_guard_donga">><<anxious_guardPost _args[0] _args[1] "이던가">><</widget>>
<<widget "anxious_guard_dunji">><<anxious_guardPost _args[0] _args[1] "이든지">><</widget>>
<<widget "anxious_guard_donji">><<anxious_guardPost _args[0] _args[1] "이던지">><</widget>>
<<widget "anxious_guard_yamalro">><<anxious_guardPost _args[0] _args[1] "이야말로">><</widget>>
<<widget "anxious_guard_guna">><<anxious_guardPost _args[0] _args[1] "이구나">><</widget>>
<<widget "anxious_guard_da">><<anxious_guardPost _args[0] _args[1] "이다">><</widget>>
<<widget "anxious_guard_ji">><<anxious_guardPost _args[0] _args[1] "이지">><</widget>>
<<widget "anxious_guard_yi">><<anxious_guardPost _args[0] _args[1] "의">><</widget>>
/* <<veteran_guard_nun 0>> = <<veteran_guard 0>>는 */
<<widget "veteran_guard_nun">><<veteran_guardPost _args[0] _args[1] "은">><</widget>>
<<widget "veteran_guard_ga">><<veteran_guardPost _args[0] _args[1] "이">><</widget>>
<<widget "veteran_guard_rul">><<veteran_guardPost _args[0] _args[1] "을">><</widget>>
<<widget "veteran_guard_wa">><<veteran_guardPost _args[0] _args[1] "과">><</widget>>
<<widget "veteran_guard_rang">><<veteran_guardPost _args[0] _args[1] "이랑">><</widget>>
<<widget "veteran_guard_ya">><<veteran_guardPost _args[0] _args[1] "아">><</widget>>
<<widget "veteran_guard_yo">><<veteran_guardPost _args[0] _args[1] "이여">><</widget>>
<<widget "veteran_guard_iya">><<veteran_guardPost _args[0] _args[1] "이야">><</widget>>
<<widget "veteran_guard_ro">><<veteran_guardPost _args[0] _args[1] "으로">><</widget>>
<<widget "veteran_guard_roseo">><<veteran_guardPost _args[0] _args[1] "으로서">><</widget>>
<<widget "veteran_guard_rosseo">><<veteran_guardPost _args[0] _args[1] "으로써">><</widget>>
<<widget "veteran_guard_robuter">><<veteran_guardPost _args[0] _args[1] "으로부터">><</widget>>
<<widget "veteran_guard_ra">><<veteran_guardPost _args[0] _args[1] "이라">><</widget>>
<<widget "veteran_guard_rago">><<veteran_guardPost _args[0] _args[1] "이라고">><</widget>>
<<widget "veteran_guard_na">><<veteran_guardPost _args[0] _args[1] "이나">><</widget>>
<<widget "veteran_guard_ran">><<veteran_guardPost _args[0] _args[1] "이란">><</widget>>
<<widget "veteran_guard_dunga">><<veteran_guardPost _args[0] _args[1] "이든가">><</widget>>
<<widget "veteran_guard_donga">><<veteran_guardPost _args[0] _args[1] "이던가">><</widget>>
<<widget "veteran_guard_dunji">><<veteran_guardPost _args[0] _args[1] "이든지">><</widget>>
<<widget "veteran_guard_donji">><<veteran_guardPost _args[0] _args[1] "이던지">><</widget>>
<<widget "veteran_guard_yamalro">><<veteran_guardPost _args[0] _args[1] "이야말로">><</widget>>
<<widget "veteran_guard_guna">><<veteran_guardPost _args[0] _args[1] "이구나">><</widget>>
<<widget "veteran_guard_da">><<veteran_guardPost _args[0] _args[1] "이다">><</widget>>
<<widget "veteran_guard_ji">><<veteran_guardPost _args[0] _args[1] "이지">><</widget>>
<<widget "veteran_guard_yi">><<veteran_guardPost _args[0] _args[1] "의">><</widget>>
/* <<methodical_guard_nun 0>> = <<methodical_guard 0>>는 */
<<widget "methodical_guard_nun">><<methodical_guardPost _args[0] _args[1] "은">><</widget>>
<<widget "methodical_guard_ga">><<methodical_guardPost _args[0] _args[1] "이">><</widget>>
<<widget "methodical_guard_rul">><<methodical_guardPost _args[0] _args[1] "을">><</widget>>
<<widget "methodical_guard_wa">><<methodical_guardPost _args[0] _args[1] "과">><</widget>>
<<widget "methodical_guard_rang">><<methodical_guardPost _args[0] _args[1] "이랑">><</widget>>
<<widget "methodical_guard_ya">><<methodical_guardPost _args[0] _args[1] "아">><</widget>>
<<widget "methodical_guard_yo">><<methodical_guardPost _args[0] _args[1] "이여">><</widget>>
<<widget "methodical_guard_iya">><<methodical_guardPost _args[0] _args[1] "이야">><</widget>>
<<widget "methodical_guard_ro">><<methodical_guardPost _args[0] _args[1] "으로">><</widget>>
<<widget "methodical_guard_roseo">><<methodical_guardPost _args[0] _args[1] "으로서">><</widget>>
<<widget "methodical_guard_rosseo">><<methodical_guardPost _args[0] _args[1] "으로써">><</widget>>
<<widget "methodical_guard_robuter">><<methodical_guardPost _args[0] _args[1] "으로부터">><</widget>>
<<widget "methodical_guard_ra">><<methodical_guardPost _args[0] _args[1] "이라">><</widget>>
<<widget "methodical_guard_rago">><<methodical_guardPost _args[0] _args[1] "이라고">><</widget>>
<<widget "methodical_guard_na">><<methodical_guardPost _args[0] _args[1] "이나">><</widget>>
<<widget "methodical_guard_ran">><<methodical_guardPost _args[0] _args[1] "이란">><</widget>>
<<widget "methodical_guard_dunga">><<methodical_guardPost _args[0] _args[1] "이든가">><</widget>>
<<widget "methodical_guard_donga">><<methodical_guardPost _args[0] _args[1] "이던가">><</widget>>
<<widget "methodical_guard_dunji">><<methodical_guardPost _args[0] _args[1] "이든지">><</widget>>
<<widget "methodical_guard_donji">><<methodical_guardPost _args[0] _args[1] "이던지">><</widget>>
<<widget "methodical_guard_yamalro">><<methodical_guardPost _args[0] _args[1] "이야말로">><</widget>>
<<widget "methodical_guard_guna">><<methodical_guardPost _args[0] _args[1] "이구나">><</widget>>
<<widget "methodical_guard_da">><<methodical_guardPost _args[0] _args[1] "이다">><</widget>>
<<widget "methodical_guard_ji">><<methodical_guardPost _args[0] _args[1] "이지">><</widget>>
<<widget "methodical_guard_yi">><<methodical_guardPost _args[0] _args[1] "의">><</widget>>
/* <<tattooed_inmate_nun 0>> = <<tattooed_inmate 0>>는 */
<<widget "tattooed_inmate_nun">><<tattooed_inmatePost _args[0] _args[1] "은">><</widget>>
<<widget "tattooed_inmate_ga">><<tattooed_inmatePost _args[0] _args[1] "이">><</widget>>
<<widget "tattooed_inmate_rul">><<tattooed_inmatePost _args[0] _args[1] "을">><</widget>>
<<widget "tattooed_inmate_wa">><<tattooed_inmatePost _args[0] _args[1] "과">><</widget>>
<<widget "tattooed_inmate_rang">><<tattooed_inmatePost _args[0] _args[1] "이랑">><</widget>>
<<widget "tattooed_inmate_ya">><<tattooed_inmatePost _args[0] _args[1] "아">><</widget>>
<<widget "tattooed_inmate_yo">><<tattooed_inmatePost _args[0] _args[1] "이여">><</widget>>
<<widget "tattooed_inmate_iya">><<tattooed_inmatePost _args[0] _args[1] "이야">><</widget>>
<<widget "tattooed_inmate_ro">><<tattooed_inmatePost _args[0] _args[1] "으로">><</widget>>
<<widget "tattooed_inmate_roseo">><<tattooed_inmatePost _args[0] _args[1] "으로서">><</widget>>
<<widget "tattooed_inmate_rosseo">><<tattooed_inmatePost _args[0] _args[1] "으로써">><</widget>>
<<widget "tattooed_inmate_robuter">><<tattooed_inmatePost _args[0] _args[1] "으로부터">><</widget>>
<<widget "tattooed_inmate_ra">><<tattooed_inmatePost _args[0] _args[1] "이라">><</widget>>
<<widget "tattooed_inmate_rago">><<tattooed_inmatePost _args[0] _args[1] "이라고">><</widget>>
<<widget "tattooed_inmate_na">><<tattooed_inmatePost _args[0] _args[1] "이나">><</widget>>
<<widget "tattooed_inmate_ran">><<tattooed_inmatePost _args[0] _args[1] "이란">><</widget>>
<<widget "tattooed_inmate_dunga">><<tattooed_inmatePost _args[0] _args[1] "이든가">><</widget>>
<<widget "tattooed_inmate_donga">><<tattooed_inmatePost _args[0] _args[1] "이던가">><</widget>>
<<widget "tattooed_inmate_dunji">><<tattooed_inmatePost _args[0] _args[1] "이든지">><</widget>>
<<widget "tattooed_inmate_donji">><<tattooed_inmatePost _args[0] _args[1] "이던지">><</widget>>
<<widget "tattooed_inmate_yamalro">><<tattooed_inmatePost _args[0] _args[1] "이야말로">><</widget>>
<<widget "tattooed_inmate_guna">><<tattooed_inmatePost _args[0] _args[1] "이구나">><</widget>>
<<widget "tattooed_inmate_da">><<tattooed_inmatePost _args[0] _args[1] "이다">><</widget>>
<<widget "tattooed_inmate_ji">><<tattooed_inmatePost _args[0] _args[1] "이지">><</widget>>
<<widget "tattooed_inmate_yi">><<tattooed_inmatePost _args[0] _args[1] "의">><</widget>>
/* <<scarred_inmate_nun 0>> = <<scarred_inmate 0>>는 */
<<widget "scarred_inmate_nun">><<scarred_inmatePost _args[0] _args[1] "은">><</widget>>
<<widget "scarred_inmate_ga">><<scarred_inmatePost _args[0] _args[1] "이">><</widget>>
<<widget "scarred_inmate_rul">><<scarred_inmatePost _args[0] _args[1] "을">><</widget>>
<<widget "scarred_inmate_wa">><<scarred_inmatePost _args[0] _args[1] "과">><</widget>>
<<widget "scarred_inmate_rang">><<scarred_inmatePost _args[0] _args[1] "이랑">><</widget>>
<<widget "scarred_inmate_ya">><<scarred_inmatePost _args[0] _args[1] "아">><</widget>>
<<widget "scarred_inmate_yo">><<scarred_inmatePost _args[0] _args[1] "이여">><</widget>>
<<widget "scarred_inmate_iya">><<scarred_inmatePost _args[0] _args[1] "이야">><</widget>>
<<widget "scarred_inmate_ro">><<scarred_inmatePost _args[0] _args[1] "으로">><</widget>>
<<widget "scarred_inmate_roseo">><<scarred_inmatePost _args[0] _args[1] "으로서">><</widget>>
<<widget "scarred_inmate_rosseo">><<scarred_inmatePost _args[0] _args[1] "으로써">><</widget>>
<<widget "scarred_inmate_robuter">><<scarred_inmatePost _args[0] _args[1] "으로부터">><</widget>>
<<widget "scarred_inmate_ra">><<scarred_inmatePost _args[0] _args[1] "이라">><</widget>>
<<widget "scarred_inmate_rago">><<scarred_inmatePost _args[0] _args[1] "이라고">><</widget>>
<<widget "scarred_inmate_na">><<scarred_inmatePost _args[0] _args[1] "이나">><</widget>>
<<widget "scarred_inmate_ran">><<scarred_inmatePost _args[0] _args[1] "이란">><</widget>>
<<widget "scarred_inmate_dunga">><<scarred_inmatePost _args[0] _args[1] "이든가">><</widget>>
<<widget "scarred_inmate_donga">><<scarred_inmatePost _args[0] _args[1] "이던가">><</widget>>
<<widget "scarred_inmate_dunji">><<scarred_inmatePost _args[0] _args[1] "이든지">><</widget>>
<<widget "scarred_inmate_donji">><<scarred_inmatePost _args[0] _args[1] "이던지">><</widget>>
<<widget "scarred_inmate_yamalro">><<scarred_inmatePost _args[0] _args[1] "이야말로">><</widget>>
<<widget "scarred_inmate_guna">><<scarred_inmatePost _args[0] _args[1] "이구나">><</widget>>
<<widget "scarred_inmate_da">><<scarred_inmatePost _args[0] _args[1] "이다">><</widget>>
<<widget "scarred_inmate_ji">><<scarred_inmatePost _args[0] _args[1] "이지">><</widget>>
<<widget "scarred_inmate_yi">><<scarred_inmatePost _args[0] _args[1] "의">><</widget>><<widget "HePost">><<silently>>
<<if _args[0] isnot undefined>>
<<if typeof _args[0] is "string" and _args[0].substring(0,1).search("[가-힣]") gte 0>> /* 첫번째 옵션이 한글 - 조사 */
<<unset $_optionHe>><<set $_post to _args[0]>><<set $_sep to _args[1]>>
<<else>> /* 첫번째 옵션이 영문 혹은 숫자 - He 매크로의 옵션 */
<<set $_optionHe to _args[0]>><<set $_post to _args[1]>><<set $_sep to _args[2]>>
<</if>>
<</if>>
<<if $_optionHe>>
<!-- Add the option to call for a named NPC's name -->
<<if $NPCNameList.includes($_optionHe)>>
<<set $pronoun to $NPCName[$NPCNameList.indexOf($_optionHe)].pronoun>>
<<else>>
<<if Number.isInteger($_optionHe) and between($_optionHe,1,6)>>
<<personselect $_optionHe>>
<</if>>
<</if>>
<</if>>
<<if $NPCList[$index].intro is 1>>
<<set $NPCList[$index].intro to 0>>
<<if $npcrow.includes($index)>>
<<if $npc.includes("Black Wolf") or $npc.includes("Great Hawk")>>
<<trNamedNPC $npc[$npcrow.indexOf($index)] $_post $_sep>>
<<else>>
<<trNamedNPC $npc[$npcrow.indexOf($index)] $_post $_sep>>
<</if>>
<<else>>
<<if $enemytype is "beast">>
<<beasttypePost $_post $_sep>>
<<elseif $NPCList[$index].name_known is 1>>
<<trNPCname $NPCList[$index].name $_post $_sep>>
<<elseif $NPCList[$index].role is "normal">>
<<personPost $_post $_sep>>
<<else>>
<<trNPCdesc $NPCList[$index].description>><<set $_desc to _trResult>><<trRole $NPCList[$index].role $_post $_sep>><<set _trResult to $_desc + " " + _trResult>>
<</if>>
<</if>>
<<else>>
<<if $pronoun>>
<<simpleHePost $_post $_sep>>
<<else>>
<<set _trResult to `<span class="red">[에러: "He" 위젯에서 알려지지 않은 대명사]</span>`>>
<</if>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "simpleHePost">><<silently>>
<<if _args[0] isnot undefined>>
<<if typeof _args[0] is "string" and _args[0].substring(0,1).search("[가-힣]") gte 0>> /* 첫번째 옵션이 한글 - 조사 */
<<set $_post to _args[0]>><<set $_sep to _args[1]>>
<<else>> /* 첫번째 옵션이 영문 혹은 숫자 - He 매크로의 옵션 */
<<set $pronoun to $NPCName[$NPCNameList.indexOf(_args[0])].pronoun>>
<<set $_post to _args[1]>><<set $_sep to _args[2]>>
<</if>>
<</if>>
<<if $pronoun is "m">>
<<set _trResult to "그">><<trPost 1 $_post $_sep>>
<<elseif $pronoun is "f">>
<<set _trResult to "그녀">><<trPost 1 $_post $_sep>>
<<elseif $pronoun is "i">>
<<set _trResult to "녀석">><<trPost 0 $_post $_sep>>
<<elseif $pronoun is "n">>
<<set _trResult to "그자">><<trPost 1 $_post $_sep>>
<<elseif $pronoun is "t">>
<<set _trResult to "그들">><<trPost 2 $_post $_sep>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "hePost">><<simpleHePost _args[0] _args[1] _args[2]>><</widget>>
<<widget "ShePost">><<HePost _args[0] _args[1] _args[2]>><</widget>>
<<widget "shePost">><<simpleHePost _args[0] _args[1] _args[2]>><</widget>>
<<widget "hisPost">><<simpleHePost _args[0] _args[1] _args[2]>><</widget>>
<<widget "HisPost">><<simpleHePost _args[0] _args[1] _args[2]>><</widget>>
<<widget "HerPost">><<simpleHePost _args[0] _args[1] _args[2]>><</widget>>
<<widget "herPost">><<simpleHePost _args[0] _args[1] _args[2]>><</widget>>
<<widget "himPost">><<simpleHePost _args[0] _args[1] _args[2]>><</widget>>
<<widget "HimPost">><<simpleHePost _args[0] _args[1] _args[2]>><</widget>>
<<widget "HesPost">><<HePost _args[0] _args[1] _args[2]>><</widget>>
<<widget "hesPost">><<simpleHePost _args[0] _args[1] _args[2]>><</widget>>
<<widget "HimselfPost">><<silently>>
<<if _args[0] isnot undefined>>
<<if typeof _args[0] is "string" and _args[0].substring(0,1).search("[가-힣]") gte 0>> /* 첫번째 옵션이 한글 - 조사 */
<<set $_post to _args[0]>><<set $_sep to _args[1]>>
<<else>> /* 첫번째 옵션이 영문 혹은 숫자 - He 매크로의 옵션 */
<<set $pronoun to $NPCName[$NPCNameList.indexOf(_args[0])].pronoun>>
<<set $_post to _args[1]>><<set $_sep to _args[2]>>
<</if>>
<</if>>
<<if $pronoun is "m">>
<<set _trResult to "그 자신">>
<<elseif $pronoun is "i">>
<<set _trResult to "녀석 자신">>
<<else>>
<<set _trResult to "그녀 자신">>
<</if>>
<<trPost 0 $_post $_sep>>
<</silently>><<print _trResult>><</widget>>
<<widget "himselfPost">><<HimselfPost _args[0] _args[1] _args[2]>><</widget>>
<<widget "hersPost">><<silently>>
<<if _args[0] isnot undefined>>
<<if typeof _args[0] is "string" and _args[0].substring(0,1).search("[가-힣]") gte 0>> /* 첫번째 옵션이 한글 - 조사 */
<<set $_post to _args[0]>><<set $_sep to _args[1]>>
<<else>> /* 첫번째 옵션이 영문 혹은 숫자 - He 매크로의 옵션 */
<<set $pronoun to $NPCName[$NPCNameList.indexOf(_args[0])].pronoun>>
<<set $_post to _args[1]>><<set $_sep to _args[2]>>
<</if>>
<</if>>
<<if $pronoun is "m">>
<<set _trResult to "그의 것">>
<<elseif $pronoun is "f">>
<<set _trResult to "그녀의 것">>
<<elseif $pronoun is "i">>
<<set _trResult to "녀석의 것">>
<<elseif $pronoun is "n">>
<<set _trResult to "그자의 것">>
<<elseif $pronoun is "t">>
<<set _trResult to "그들의 것">>
<</if>>
<<if _args[0] isnot undefined>>
<<trPost 0 _args[0] _args[1]>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "HersPost">><<hersPost _args[0] _args[1]>><</widget>>
<<widget "bHePost">><<silently>>
<<if typeof _args[0] is "number">>
<<set _na to _args[0]>><<set $_post to _args[1]>><<set $_sep to _args[2]>>
<<elseif $enemyno gte 0>>
<<set _na to $enemyno-1>><<set $_post to _args[0]>><<set $_sep to _args[1]>>
<<else>>
<<set _na to 0>><<set $_post to _args[0]>><<set $_sep to _args[1]>>
<</if>>
<<if $NPCList[_na].monster is "monster">>
<<if $NPCList[_na].pronoun is "m">>
<<set _trResult to "그">><<trPost 1 $_post $_sep>>
<<else>>
<<set _trResult to "그녀">><<trPost 1 $_post $_sep>>
<</if>>
<<else>>
<<set _trResult to "녀석">><<trPost 0 $_post $_sep>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "bhePost">><<bHePost _args[0] _args[1] _args[2]>><</widget>>
<<widget "bHisPost">><<bHePost _args[0] _args[1] _args[2]>><</widget>>
<<widget "bhisPost">><<bHePost _args[0] _args[1] _args[2]>><</widget>>
<<widget "bHimPost">><<bHePost _args[0] _args[1] _args[2]>><</widget>>
<<widget "bhimPost">><<bHePost _args[0] _args[1] _args[2]>><</widget>>
<<widget "bHimselfPost">><<silently>><<bHePost>><<set _trResult += " 자신">><<trPost 0 _args[0] _args[1]>><</silently>><<print _trResult>><</widget>>
<<widget "bhimselfPost">><<silently>><<bHePost>><<set _trResult += " 자신">><<trPost 0 _args[0] _args[1]>><</silently>><<print _trResult>><</widget>>
<<widget "pShePost">><<silently>>
<<set _trResult to ($player.gender_appearance is "m"? "그" : "그녀")>>
<<if !["m", "f"].includes($player.gender_appearance)>><<set _trResult to "<span class=\"red\">ERROR: 잘못된 $$player.gender_appearance: [$player.gender_appearance]</span>">><</if>> /* <<gendercheck>> */
<<if _args[0] isnot undefined>>
<<trPost 1 _args[0] _args[1]>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "pshePost">><<pShePost _args[0] _args[1]>><</widget>>
<<widget "pHerPost">><<pShePost _args[0] _args[1]>><</widget>>
<<widget "pherPost">><<pShePost _args[0] _args[1]>><</widget>>
<<widget "phimPost">><<pShePost _args[0] _args[1]>><</widget>>
<<widget "pHimPost">><<pShePost _args[0] _args[1]>><</widget>>
<<widget "pshesPost">><<pShePost _args[0] _args[1]>><</widget>>
<<widget "pShesPost">><<pShePost _args[0] _args[1]>><</widget>>
<<widget "pHerselfPost">><<silently>><<pShePost>><<set _trResult += " 자신">><<trPost 0 _args[0] _args[1]>><</silently>><<print _trResult>><</widget>>
<<widget "pherselfPost">><<silently>><<pShePost>><<set _trResult += " 자신">><<trPost 0 _args[0] _args[1]>><</silently>><<print _trResult>><</widget>>
<<widget "ohePost">><<silently>>
<<if $enemytype is "beast">>
<<bhePost _args[0] _args[1]>>
<<else>>
<<hePost _args[0] _args[1]>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "hisselectPost">><<silently>>
<!-- Note calls range from 0-5 corresponding to NPCs 1-6. This was done to simplify FOR loops -->
<<set $_args to []>>
<<if isNaN(_args[0]) and _args[2] is undefined>>
<<set $_args[0] to 0>><<set $_args[1] to _args[0]>><<set $_args[2] to _args[1]>>
<<else>>
<<set $_args[0] to _args[0]>><<set $_args[1] to _args[1]>><<set $_args[2] to _args[2]>>
<</if>>
<<set _n to $_args[0]>>
<<if $enemytype is "man" and $enemyno gte 2>>
<<personselect _n>>
<!-- NPC's name will only appear if they are selected -->
/* if $npcrow.includes(_n)>>
<<trNamedNPC $npc[$npcrow.indexOf(_n)] $_args[1] $_args[2]>>
elseif $NPCList[_n].intro is 1>> */
<<if $NPCList[_n].intro is 1>>
<<set $NPCList[_n].intro to 0>>
<<personsPost $_args[1] $_args[2]>>
<<else>>
<<hisPost $_args[1] $_args[2]>>
<</if>>
<<elseif $enemytype is "beast">>
<<bhisPost $_args[1] $_args[2]>>
<<else>>
<<hisPost $_args[1] $_args[2]>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<!-- Keeping his1-6 for legacy support as of v2.3 -->
<<widget "his1Post">><<person1>><<hisPost _args[0] _args[1]>><</widget>>
<<widget "his2Post">><<person2>><<hisPost _args[0] _args[1]>><</widget>>
<<widget "his3Post">><<person3>><<hisPost _args[0] _args[1]>><</widget>>
<<widget "his4Post">><<person4>><<hisPost _args[0] _args[1]>><</widget>>
<<widget "his5Post">><<person5>><<hisPost _args[0] _args[1]>><</widget>>
<<widget "his6Post">><<person6>><<hisPost _args[0] _args[1]>><</widget>>
<<widget "farm_hePost">><<silently>>
<<if $farm_work[_args[0]].monster>>
<<if $farm_work[_args[0]].gender is "m">>
<<set _trResult to "그">><<trPost 1 _args[0] _args[1]>>
<<else>>
<<set _trResult to "그녀">><<trPost 1 _args[0] _args[1]>>
<</if>>
<<else>>
<<set _trResult to "녀석">><<trPost 0 _args[0] _args[1]>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "farm_HePost">><<farm_hePost _args[0] _args[1]>><</widget>>
<<widget "farm_himPost">><<farm_hePost _args[0] _args[1]>><</widget>>
<<widget "farm_HisPost">><<farm_hePost _args[0] _args[1]>><</widget>>
<<widget "farm_hisPost">><<farm_hePost _args[0] _args[1]>><</widget>>
<<widget "nnpc_HePost">><<silently>>
<<set _npcPronoun to $NPCName[$NPCNameList.indexOf(_args[0])].pronoun>>
<<set _trResult to (_npcPronoun is "m" ? "그" : "그녀")>>
<<trPost 1 _args[1] _args[2]>>
<</silently>><<print _trResult>><</widget>>
<<widget "nnpc_hePost">><<nnpc_HePost _args[0] _args[1] _args[2]>><</widget>>
<<widget "nnpc_HimPost">><<nnpc_HePost _args[0] _args[1] _args[2]>><</widget>>
<<widget "nnpc_himPost">><<nnpc_HePost _args[0] _args[1] _args[2]>><</widget>>
<<widget "nnpc_HisPost">><<nnpc_HePost _args[0] _args[1] _args[2]>><</widget>>
<<widget "nnpc_hisPost">><<nnpc_HePost _args[0] _args[1] _args[2]>><</widget>>
<<widget "nnpc_HersPost">><<nnpc_HePost _args[0] _args[1] _args[2]>><</widget>>
<<widget "nnpc_hersPost">><<nnpc_HePost _args[0] _args[1] _args[2]>><</widget>>
<<widget "nnpc_HesPost">><<nnpc_HePost _args[0] _args[1] _args[2]>><</widget>>
<<widget "nnpc_himselfPost">><<nnpc_HePost _args[0]>><<set _trResult += " 자신">><<trPost 0 _args[1] _args[2]>><</widget>>
<<widget "nnpc_wifePost">><<silently>>
<<set _npcPronoun to $NPCName[$NPCNameList.indexOf(_args[0])].pronoun>>
<<if _npcPronoun is "m">>
<<set _trResult to "남편">><<trPost 0 _args[1] _args[2]>>
<<else>>
<<set _trResult to "아내">><<trPost 1 _args[1] _args[2]>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "nnpc_lassPost">><<silently>>
<<set _npcPronoun to $NPCName[$NPCNameList.indexOf(_args[0])].pronoun>>
<<if _npcPronoun is "m">>
<<set _trResult to "청년">><<trPost 0 _args[1] _args[2]>>
<<else>>
<<set _trResult to "아가씨">><<trPost 1 _args[1] _args[2]>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "nnpc_genderPost">><<silently>>
<<set _npcPronoun to $NPCName[$NPCNameList.indexOf(_args[0])].pronoun>>
<<set _trResult to (_npcPronoun is "m" ? "남자" : "여자")>>
<<trPost 1 _args[1] _args[2]>>
<</silently>><<print _trResult>><</widget>>
<<widget "nnpc_genderyPost">><<silently>>
<<set _npcPronoun to $NPCName[$NPCNameList.indexOf(_args[0])].pronoun>>
<<if _npcPronoun is "m">>
<<set _trResult to "소년">><<trPost 0 _args[1] _args[2]>>
<<else>>
<<set _trResult to "소녀">><<trPost 1 _args[1] _args[2]>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "nnpc_genitalsPost">><<silently>>
<<set _npcGenitals to $NPCName[$NPCNameList.indexOf(_args[0])].gender>>
<<set _trResult to (_npcGender is "m" ? "자지" : "보지")>>
<<trPost 1 _args[1] _args[2]>>
<</silently>><<print _trResult>><</widget>>
<<widget "nnpc_girlfriendPost">><<silently>>
<<set _npcPronoun to $NPCName[$NPCNameList.indexOf(_args[0])].pronoun>>
<<set _trResult to (_npcPronoun is "m" ? "남자친구" : "여자친구")>>
<<trPost 1 _args[1] _args[2]>>
<</silently>><<print _trResult>><</widget>>
<<widget "nnpc_brotherPost">><<silently>>
<<set _npcPronoun to $NPCName[$NPCNameList.indexOf(_args[0])].pronoun>>
<<set _trResult to (_npcPronoun is "m" ? "형제" : "자매")>><<trPost 1 _args[1] _args[2]>>
<</silently>><<print _trResult>><</widget>>
<<widget "nnpc_BrotherPost">><<nnpc_brotherPost _args[0] _args[1] _args[2]>><</widget>>
<<widget "nnpc_titlePost">><<silently>>
<<trNamedNPC $NPCName[$NPCNameList.indexOf(_args[0])].title "title" _args[1] _args[2]>>
<</silently>><<print _trResult>><</widget>>
<<widget "nnpc_TitlePost">><<nnpc_titlePost _args[0] _args[1] _args[2]>><</widget>><<widget "trBeasttypeFun">><<silently>>
<<if _args[0].slice(-3) is "boy">>
<<set _trgender to " 소년">>
<<set _trType to _args[0].slice(0,-3)>>
<<elseif _args[0].slice(-4) is "girl">>
<<set _trgender to " 소녀">>
<<set _trType to _args[0].slice(0,-4)>>
<<else>>
<<set _trgender to "">>
<<set _trType to _args[0]>>
<</if>>
<<if setup.trBeasttypeList is undefined>>
<<trinit_beastsList>>
<<trinit_beastAdjList>>
<</if>>
<<if setup.trBeasttypeList[_trType] is undefined>>
<<set _trResult to "trBeasttypeList에 정의되지 않음: "+_trType>>
<<else>>
<<set _trResult to setup.trBeasttypeList[_trType].ko + _trgender>>
<</if>>
<<if _args[1] isnot undefined>>
<<if _args[0].slice(-3) is "boy">>
<<trPost 0 _args[1] _args[2]>>
<<elseif _args[0].slice(-4) is "girl">>
<<trPost 1 _args[1] _args[2]>>
<<else>>
<<trPost setup.trBeasttypeList[_trType].post _args[1] _args[2]>>
<</if>>
<</if>>
<</silently>><</widget>>
<<widget "beasttypePost">><<silently>>
<<if typeof _args[0] is "number">>
<<set _na to _args[0]>>
<<trBeasttypeFun $NPCList[_na].type _args[1] _args[2]>>
<<else>>
<<set _na to 0>>
<<trBeasttypeFun $NPCList[_na].type _args[0] _args[1]>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "beasttypesPost">><<beasttypePost _args[0] _args[1]>><</widget>>
<<widget "beastspluralPost">><<silently>>
<<if typeof _args[0] is "number">>
<<set _na to _args[0]>><<set $_post to _args[1]>><<set $_sep to _args[2]>>
<<else>>
<<set _na to 0>><<set $_post to _args[0]>><<set $_sep to _args[1]>>
<</if>>
<<if $NPCList[_na].type is "wolf" and $monster isnot 1>>
<<set _trResult to "늑대들">><<trPost 2 $_post $_sep>>
<<elseif $NPCList[_na].type is "fox" and $monster isnot 1>>
<<set _trResult to "여우들">><<trPost 2 $_post $_sep>>
<<elseif $NPCList[_na].type is "harpy">>
<<set _trResult to "하피들">><<trPost 2 $_post $_sep>>
<<elseif $monster isnot 1 or $NPCList[_na].type is "centaur">>
<<trBeasttypeFun $NPCList[_na].type>> <<set _trResult += "들">><<trPost 2 $_post $_sep>>
<<else>>
<<for $_i = 0; $_i < $NPCList.length; $_i++>>
<<if $NPCList[$_i].pronoun is "m">>
<<set _malespresent to true>>
<</if>>
<<if $NPCList[$_i].pronoun is "f">>
<<set _femalespresent to true>>
<</if>>
<</for>>
<<if (_malespresent isnot true or _femalespresent isnot true)>>
<<trBeasttypeFun $NPCList[0].type>> <<set _trResult += "들">>
<<elseif !$NPCList[2].pronoun>>
<<trBeasttypeFun $NPCList[0].type "과">> <<set _trTemp to _trResult>>
<<trBeasttypeFun $NPCList[1].type _args[0] _args[1]>>
<<set _trResult to _trTemp + _trResult>>
<<else>>
<<switch $NPCList[0].type>>
<<case "lizardgirl" "lizardboy">><<set _trResult to "도마뱀 소년소녀들">>
<<case "wolfgirl" "wolfboy">><<set _trResult to "늑대 소년소녀들">>
<<case "doggirl" "dogboy">><<set _trResult to "개 소년소녀들">>
<<case "dolphingirl" "dolphinboy">><<set _trResult to "돌고래 소년소녀들">>
<<case "beargirl" "bearboy">><<set _trResult to "곰 소년소녀들">>
<<case "catgirl" "catboy">><<set _trResult to "고양이 소년소녀들">>
<<case "piggirl" "pigboy">><<set _trResult to "돼지 소년소녀들">>
<<case "boargirl" "boarboy">><<set _trResult to "멧돼지 소년소녀들">>
<<case "foxgirl" "foxboy">><<set _trResult to "여우 소년소녀들">>
<<case "cowgirl" "bullboy">><<set _trResult to "숫소 소년들과 암소 소녀들">>
<<default>><<set _trResult to $NPCList[0].type + " 생물체들">>
<</switch>>
<<trPost 2 $_post $_sep>>
<</if>>
<</if>>
<</silently>><<print _trResult>><</widget>><<widget "breastsPost">><<silently>>
<<if Number.isInteger($player.breastsize)>>
<<if $player.breastsize lte 0>>
<<set _trResult to "유두">>
<<else>>
<<set _trResult to setup.breastsizes[$player.breastsize] + " 가슴">>
<</if>>
<<elseif $debugdisable is "f">>
<<set _trResult to "ERROR - $$player.breastsize 가 숫자가 아님: $player.breastsize">>
<</if>>
<<if _args[0] isnot undefined>>
<<if $player.breastsize is 0>>
<<trPost 1 _args[0] _args[1]>>
<<else>>
<<trPost 0 _args[0] _args[1]>>
<</if>>
<</if>>
<</silently>><<breastsensitivity>><<print _trResult>><</widget>>
<<widget "nipplePost">><<silently>>
<<set _trResult to "젖꼭지">><<if _args[0] isnot undefined>><<trPost 1 _args[0] _args[1]>><</if>>
<</silently>><<breastsensitivity>><<print _trResult>><</widget>>
<<widget "nipplesPost">><<nipplePost _args[0] _args[1]>><</widget>>
<<widget "bottomPost">><<silently>>
<<set _trResult to ["호리호리한", "날씬한", "평범한", "푹신한", "부드러운", "둥근", "포동포동한", "큰", "거대한"][Math.clamp(0, 8, $player.bottomsize)]>>
<<set _trResult to _trResult + [" 엉덩이", " 궁둥이", " 엉덩이"].pluck()>>
<<if _args[0] isnot undefined>>
<<trPost 1 _args[0] _args[1]>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "pussyPost">><<silently>>
<<genitalstate>><<set _genital_state_text to _text_output>>
<<set _trResult to "보지">>
<<set _trResult to _genital_state_text + _trResult>>
<<if _args[0] isnot undefined>>
<<trPost 1 _args[0] _args[1]>>
<</if>>
<</silently>><<genitalsensitivity>><<print _trResult>><</widget>>
<<widget "genitalsPost">><<silently>>
<<if $worn.genitals.type.includes("chastity") and isNaN(_args[0]) and _chastityBreak isnot 1>>
<<trClothes "genitals" $worn.genitals.name "name" _args[0] _args[1]>>
<<else>>
<<set $_args to []>>
<<if isNaN(_args[0]) and _args[2] is undefined>>
<<set $_args[1] to _args[0]>><<set $_args[2] to _args[1]>>
<<else>>
<<set $_args[0] to _args[0]>><<set $_args[1] to _args[1]>><<set $_args[2] to _args[2]>>
<</if>>
<<set _trResult to "">>
<<if $genitalsensitivity > 5>>
<<set _trResult += "예민한 ">>
<<elseif $genitalsensitivity >= 3>>
<<set _trResult += "민감한 ">>
<<elseif $genitalsensitivity >= 1.5>>
<<set _trResult += "섬세한 ">>
<</if>>
<<if $player.penisExist>>
<<if $player.virginity.penile is true and $_args[0] isnot 2>>
<<set _trResult += "동정 ">>
<</if>>
<<set _trResult += "자지">>
<</if>>
<<if $player.penisExist and $player.vaginaExist>>
<<trPost 1 "과">><<set _trResult += " ">>
<</if>>
<<if $player.vaginaExist>>
<<if $pblevel gte 8 and $vaginaWetness gte 75 and $pbdisable is "f">>
<<set _trResult += "흥분한 것이 보이며 털이 무성한 ">>
<<elseif $vaginaWetness gte 75>>
<<set _trResult += "흥분한 것이 눈에 보이는 ">>
<<elseif $pblevel gte 8 and $pbdisable is "f">>
<<set _trResult += "털이 무성한 ">>
<</if>>
<<if $player.virginity.vaginal is true and $_args[0] isnot 2>>
<<set _trResult += "처녀 ">>
<</if>>
<<set _trResult += "보지">>
<</if>>
<<if $_args[1] isnot undefined>>
<<trPost 1 $_args[1] $_args[2]>>
<</if>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "genitals_arePost">><<genitalsPost _args[0] _args[1] _args[2]>><</widget>>
<<widget "genitalsandbreastsPost">><<silently>>
<<set $_args to []>>
<<for $_i, $_arg range _args>>
<<if $_arg.substring(0,1).search("[가-힣]") gte 0 or $_arg eq "sep">>/* ignore singular/plural */
<<set $_args.push($_arg)>>
<</if>>
<</for>>
<<if $player.breastsize gte 1>><<genitalsPost "과">> <<breastsPost $_args[0] $_args[1]>><<else>><<genitalsPost $_args[0] $_args[1]>><</if>>
<</silent>><<print _trResult>><</widget>>
<<widget "clitPost">><<silently>>
<<if $player.penisExist>>
<<penisPost _args[0] _args[1]>>
<<else>>
<<set _trResult to "클리토리스">>
<<if _args[0] isnot undefined>>
<<trPost 1 _args[0] _args[1]>>
<</if>>
<</if>>
<</silently>><<genitalsensitivity>><<print _trResult>><</widget>>
<<widget "penisPost">><<silently>>
<<if _args[0] isnot undefined and _args[0].substring(0,1).search("[가-힣]") gte 0>>
<<set $_post to _args[0]>><<set $_sep to _args[1]>>
<<else>>
<<set $_arg to _args[0]>><<set $_post to _args[1]>><<set $_sep to _args[2]>>
<</if>>
<<penissize>><<set _penissize_text to _text_output>>
<<if _penissize_text isnot "">>
<<set _penissize_text to _penissize_text + " ">>
<</if>>
<<genitalstate>><<set _genital_state_text to _text_output>>
<<set _trResult to _penissize_text + _genital_state_text + "자지">>
<<if playerHasStrapon()>>
<<if $_arg isnot undefined and $_arg is "strap-on" and $player.penisExist>>
<!-- Do nothing. This is an override for wacky cases such as player masturbation -->
<<else>>
<<set _trResult to _penissize_text + "페니스 밴드">>
<</if>>
<</if>>
<<if $_post isnot undefined>>
<<trPost 1 $_post $_sep>>
<</if>>
<</silently>><<genitalsensitivity>><<print _trResult>><</widget>>
<<widget "penisSimplePost">><<silently>>
<<set _trResult to (playerHasStrapon() ? "페니스 밴드": "자지")>><<trPost 1 _args[0] _args[1]>>
<</silently>><<print _trResult>><</widget>>
<<widget "glansPost">><<silently>>
<<if $penisuse is 0>>
<<set _trResult to "귀두">>
<<if _args[0] isnot undefined>>
<<trPost 1 _args[0] _args[1]>>
<</if>>
<<else>>
<<set _trResult to "기둥">>
<<if _args[0] isnot undefined>>
<<trPost 0 _args[0] _args[1]>>
<</if>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "testiclesPost">><<silently>>
<<if _args[0] isnot undefined and _args[0].substring(0,1).search("[가-힣]") gte 0>>
<<unset $_type>><<set $_post to _args[0]>><<set $_sep to _args[1]>>
<<else>>
<<set $_type to _args[0]>><<set $_post to _args[1]>><<set $_sep to _args[2]>>
<</if>>
<<if $_type is "clinical">>
<<set $_pool to ["고환", "음낭", "정소"]>>
<<else>>
<<set $_pool to ["불알", "붕알", "고환"]>>
<</if>>
<<set _trResult to $_pool.pluck()>>
<<if $_post isnot undefined>>
<<getPostNum _trResult>><<trPost _postNum $_post $_sep>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "testiclePost">><<testiclesPost _args[0] _args[1] _args[2]>><</widget>>
<<widget "handPost">><<silently>>
<<set $_preword to "">>
<<if _args[0] isnot undefined>>
<<set $_tempArray to _args[0].split(' ')>>
<<if $_tempArray.length gt 2>>
<<set $_preword to $_tempArray[0] + " ">>
<<set $_hand to $_tempArray[1]>>
<<else>>
<<set $_hand to $_tempArray[0]>>
<</if>>
<</if>>
<<if $_hand is "left">>
<<set _trResult to $_preword + "왼손">>
<<set $_postStr to _args[1]>>
<<set $_postOpt to _args[2]>>
<<elseif $_hand is "right">>
<<set _trResult to $_preword + "오른손">>
<<set $_postStr to _args[1]>>
<<set $_postOpt to _args[2]>>
<<elseif $_hand is "both">>
<<set _trResult to $_preword + "양손">>
<<set $_postStr to _args[1]>>
<<set $_postOpt to _args[2]>>
<<else>>
<<set _trResult to $_preword + "손">>
<<if _args[0] isnot undefined>>
<<set $_postStr to _args[0]>>
<<set $_postOpt to _args[1]>>
<</if>>
<</if>>
<<if $_postStr isnot undefined>>
<<trPost 0 $_postStr $_postOpt>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "npcPenisPost">><<silently>>
<<if _args[0] is undefined>>/* !_args[0] 이라고 하지 말것 */
<<set $_npcGen to 0>><<unset $_post>><<unset $_sep>>
<<else>>
<<if typeof _args[0] is "number">>
<<set $_npcGen to _args[0]>><<set $_post to _args[1]>><<set $_sep to _args[2]>>
<<else>>
<<set $_npcGen to 0>><<set $_post to _args[0]>><<set $_sep to _args[1]>>
<</if>>
<</if>>
<<if $NPCList[$_npcGen].chastity.penis is "chastity cage">>
<<set _trResult to "갇혀있는 자지">><<trPost 1 $_post $_sep>>
<<elseif $NPCList[$_npcGen].chastity.penis.includes("chastity")>>
<<trClothes "genitals" $NPCList[$_npcGen].chastity.penis "name" $_post $_sep>>
<<else>>
<<trPenisdesc $NPCList[$_npcGen].penisdesc $_post $_sep>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "npcPenisSimplePost">><<silently>>
<<if _args[0] is undefined>>
<<set $_npcGen to 0>><<unset $_post>><<unset $_sep>>
<<else>>
<<if typeof _args[0] is "number">>
<<if $enemynomax is 1>>
<<set _args[0] to 0>>
<</if>>
<<set $_npcGen to _args[0]>><<set $_post to _args[1]>><<set $_sep to _args[2]>>
<<else>>
<<set $_npcGen to 0>><<set $_post to _args[0]>><<set $_sep to _args[1]>>
<</if>>
<</if>>
<<if $NPCList[$_npcGen].chastity.penis is "chastity cage">>
<<set _trResult to "갇혀있는 자지">><<trPost 1 $_post $_sep>>
<<elseif $NPCList[$_npcGen].chastity.penis.includes("chastity")>>
<<trClothes "genitals" $NPCList[$_npcGen].chastity.penis "name" $_post $_sep>>
<<elseif npcHasStrapon($_npcGen)>>
<<set _trResult to either("페니스 밴드","페니스 밴드 자지")>><<trPost 1 $_post $_sep>>
<<else>>
<<set _trResult to either("자지","음경","육봉")>><<if _trResult is "자지">><<trPost 1 $_post $_sep>><<else>><<trPost 0 $_post $_sep>><</if>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "npcPenisColoredPost">><<silently>>
<<if _args[0] is undefined>>
<<set $_npcGen to 0>><<unset $_post>><<unset $_sep>>
<<else>>
<<if typeof _args[0] is "number">>
<<if $enemynomax is 1>>
<<set _args[0] to 0>>
<</if>>
<<set $_npcGen to _args[0]>><<set $_post to _args[1]>><<set $_sep to _args[2]>>
<<else>>
<<set $_npcGen to 0>><<set $_post to _args[0]>><<set $_sep to _args[1]>>
<</if>>
<</if>>
<<set $_ppcolor to "tan">>
<<if $NPCList[$_npcGen].chastity.penis.includes("chastity")>>
<<set $_ppcolor to "gray">>
<<trClothes "genitals" $NPCList[$_npcGen].chastity.penis "name" $_post "sep">>
<<elseif npcHasStrapon($_npcGen)>>
/*<<set $_straponcolor to $NPCList[$_npcGen].penisdesc.split(" ")>>
<<set $_ppcolor to $_straponcolor[1]>>*/
<<set $_ppcolor to $NPCList[$_npcGen].strapon.color>>
<<if $_ppcolor is "fleshy">><<set $_ppcolor to "tan">><</if>>
<<trPenisdesc $NPCList[$_npcGen].penisdesc $_post "sep">>
<<else>>
<<trPenisdesc $NPCList[$_npcGen].penisdesc $_post "sep">>
<</if>>
<</silently>><span @class=$_ppcolor><b><<print _trResult>></b></span><<if $_sep is undefined>><<print _trPost>><</if>><</widget>>
<<widget "npcVaginaPost">><<silently>>
<<if _args[0] is undefined>>
<<set $_npcGen to 0>><<unset $_post>><<unset $_sep>>
<<else>>
<<if typeof _args[0] is "number">>
<<set $_npcGen to _args[0]>><<set $_post to _args[1]>><<set $_sep to _args[2]>>
<<else>>
<<set $_npcGen to 0>><<set $_post to _args[0]>><<set $_sep to _args[1]>>
<</if>>
<</if>>
<<if $NPCList[$_npcGen].chastity.vagina.includes("chastity")>>
<<trClothes "genitals" $NPCList[$_npcGen].chastity.vagina "name" $_post $_sep>>
<<else>>
<<set _trResult to "보지">><<trPost 1 $_post $_sep>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "npcAnusPost">><<silently>>
<<if _args[0] is undefined>>
<<set $_npcGen to 0>><<unset $_post>><<unset $_sep>>
<<else>>
<<if typeof _args[0] is "number">>
<<set $_npcGen to _args[0]>><<set $_post to _args[1]>><<set $_sep to _args[2]>>
<<else>>
<<set $_npcGen to 0>><<set $_post to _args[0]>><<set $_sep to _args[1]>>
<</if>>
<</if>>
<<if $NPCList[$_npcGen].chastity.anus.includes("shield")>>
<<trClothes "genitals" $NPCList[$_npcGen].chastity.anus "name" $_post $_sep>>
<<else>>
<<set _trResult to "엉덩이">><<trPost 1 $_post $_sep>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "body_size_textPost">><<silently>>
<<switch $physiquesize>>
<<case lte 6000>>
<<set _trResult to either("조그마한", "앙증맞은", "자그마한", "연약한", "여린") + " ">>
<<case lte 10000>>
<<set _trResult to either("키 작은", "작은", "가는", "여리여리한") + " ">>
<<case lte 12000>>
<<set _trResult to either("평균 크기의", "일반적인 크기의", "균형잡힌") + " ">>
<<case lte 16000>>
<<set _trResult to either("키 큰", "튼튼한", "힘이 넘치는", "커다란") + " ">>
<<default>>
<</switch>>
<<set _trResult to _trResult + either("신체","몸매","몸", "몸통")>>
<<getPostNum _trResult>>
<<trPost _postNum _args[0] _args[1]>>
<</silently>><<print _trResult>><</widget>><<widget "undertopPost">><<silently>>
<<if $worn.under_upper.exposed lte 0>>
<<trClothes "under_upper" $worn.under_upper.name "name" _args[0] _args[1]>>
<<else>>
<<breastsPost _args[0] _args[1]>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "groinPost">><<silently>>
<<genitalsPost _args[0] _args[1]>><<set _trTemp1 to _trResult>>
<<if !$worn.lower.type.includes("naked") and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt isnot 1>>
<<trClothes "lower" $worn.lower.name>>
<<set _trResult to _trResult + " 너머로 " + _trTemp1>>
<<elseif !$worn.under_lower.type.includes("naked")>>
<<trClothes "under_lower" $worn.under_lower.name>>
<<set _trResult to _trResult + " 너머로 " + _trTemp1>>
<<else>>
<<set _trResult to _trTemp1>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "crotchPost">><<silently>>
<<if !$worn.over_lower.type.includes("naked")>>
<<trClothes "over_lower" $worn.over_lower.name "name" _args[0] _args[1]>>
<<elseif !$worn.lower.type.includes("naked")>>
<<trClothes "lower" $worn.lower.name "name" _args[0] _args[1]>>
<<elseif !$worn.under_lower.type.includes("naked")>>
<<trClothes "under_lower" $worn.under_lower.name "name" _args[0] _args[1]>>
<<else>>
<<genitalsPost _args[0] _args[1]>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "undiesPost">><<silently>>
<<if !$worn.under_lower.type.includes("naked")>>
<<trClothes "under_lower" $worn.under_lower.name "name" _args[0] _args[1]>>
<<elseif !$worn.genitals.type.includes("naked")>>
<<trClothes "genitals" $worn.genitals.name "name" _args[0] _args[1]>>
<<else>>
<<genitalsPost _args[0] _args[1]>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "bottomsPost">><<silently>>
<<outfitChecks>>
<<if _middleOutfit>>
<<trClothes "upper" $worn.upper.name "name" _args[0] _args[1]>>
<<else>>
<<trClothes "lower" $worn.lower.name "name" _args[0] _args[1]>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "underbottomsPost">><<silently>>
<<outfitChecks>>
<<if _underOutfit>>
<<trClothes "under_upper" $worn.under_upper.name "name" _args[0] _args[1]>>
<<else>>
<<trClothes "under_lower" $worn.under_lower.name "name" _args[0] _args[1]>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "topPost">><<silently>>
<<if !$worn.upper.type.includes("naked")>>
<<trClothes "upper" $worn.upper.name "name" _args[0] _args[1]>>
<<elseif !$worn.under_upper.type.includes("naked")>>
<<trClothes "under_upper" $worn.under_upper.name "name" _args[0] _args[1]>>
<<else>>
<<set _trResult to "상의">><<trPost 1 _args[0] _args[1]>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "topasidePost">><<silently>>
<<if $worn.upper.exposed lte 1>>
<<trClothes "upper" $worn.upper.name "name" _args[0] _args[1]>>
<<elseif $worn.under_upper.exposed is 0>>
<<trClothes "under_upper" $worn.under_upper.name "name" _args[0] _args[1]>>
<<else>>
<<set _trResult to "상의">><<trPost 1 _args[0] _args[1]>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "breastsasidePost">><<silently>>
<<if $worn.upper.exposed lte 1>>
<<trClothes "upper" $worn.upper.name "name" _args[0] _args[1]>>
<<elseif $worn.under_upper.exposed is 0>>
<<trClothes "under_upper" $worn.under_upper.name "name" _args[0] _args[1]>>
<<else>>
<<breastsPost _args[0] _args[1]>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "outfitPost">><<silently>>
<<outfitChecks>>
<<if _middleOutfit>>
<<trClothes "upper" $worn.upper.name "name" _args[0] _args[1]>>
<<set $stripset to 1>>
<<else>>
<<trClothes "upper" $worn.upper.name "name" "과">>
<<set _trTemp1 to _trResult>>
<<trClothes "lower" $worn.lower.name "name" _args[0] _args[1]>>
<<set _trResult to _trTemp1 + " " + _trResult>>
<<set $stripset to 0>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "underoutfitPost">><<silently>>
<<outfitChecks>>
<<if _underOutfit>>
<<trClothes "under_upper" $worn.under_upper.name "name" _args[0] _args[1]>>
<<elseif $worn.under_upper.name is "naked" and $worn.under_lower.name is "naked">>
<<breastsPost "과">>
<<set _trTemp1 to _trResult>>
<<genitalsPost _args[0] _args[1]>>
<<set _trResult to _trTemp1 + " " + _trResult>>
<<elseif $worn.under_lower.name is "naked">>
<<genitals _args[0] _args[1]>>
<<set _trTemp1 to _trResult>>
<<trClothes "under_upper" $worn.under_upper.name "name" "과">>
<<set _trResult to _trResult + " " + _trTemp1>>
<<elseif $worn.under_upper.name is "naked">>
<<breastsPost "과">>
<<set _trTemp1 to _trResult>>
<<trClothes "under_lower" $worn.under_lower.name "name" _args[0] _args[1]>>
<<set _trResult to _trTemp1 + " " + _trResult>>
<<else>>
<<trClothes "under_upper" $worn.under_upper.name "name" "과">><<set _trTemp1 to _trResult>>
<<trClothes "under_lower" $worn.under_lower.name "name" _args[0] _args[1]>>
<<set _trResult to _trTemp1 + " " + _trResult>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "lewdnessPost">><<silently>>
<<exposure>>
<<genitalsPost _args[0] _args[1]>>
<<set _genitals to _trResult>><<set _genitalsPost to _trPost>>
<<undertopPost "과">><<set _undertop_and to _trResult>>
<<undertopPost _args[0] _args[1]>>
<<set _undertop to _trResult>><<set _undertopPost to _trPost>>
<<if $worn.under_lower.exposed gte 1 and $worn.lower.exposed gte 2 and $worn.upper.exposed lte 1>>
<<set _trResult to '<span class="lewd">노출된 _genitals</span>'>><<set _trPost to _genitalsPost>>
<<elseif $worn.under_lower.exposed lte 0 and $worn.lower.exposed gte 2 and $worn.upper.exposed lte 1>>
<<trClothes "under_lower" $worn.under_lower.name "name" _args[0] _args[1]>><<set $_clothes to _trResult>>
<<set _trResult to '<span class="lewd">노출된 $_clothes</span>'>>
<<elseif $worn.upper.exposed gte 2 and $worn.lower.exposed lte 1 and $player.gender_appearance is "m" and $player.gender is "m">>
<<set _trResult to '<span class="lewd">음탕함</span>'>><<trPost 0 _args[0] _args[1]>>
<<elseif $worn.upper.exposed gte 2 and $worn.lower.exposed lte 1>>
<<set _trResult to '<span class="lewd">노출된 _undertop</span>'>><<set _trPost to _undertopPost>>
<<elseif $worn.upper.exposed gte 2 and $worn.lower.exposed gte 2 and $worn.under_lower.exposed lte 0 and $player.gender_appearance is "m" and $player.gender is "m">>
<<trClothes "under_lower" $worn.under_lower.name "name" _args[0] _args[1]>><<set $_clothes to _trResult>>
<<set _trResult to '<span class="lewd">노출된 $_clothes</span>'>>
<<elseif $worn.upper.exposed gte 2 and $worn.lower.exposed gte 2 and $worn.under_lower.exposed lte 0>>
<<trClothes "under_lower" $worn.under_lower.name "name" _args[0] _args[1]>><<set $_clothes to _trResult>>
<<set _trResult to '<span class="lewd">노출된 _undertop_and $_clothes</span>'>>
<<elseif $worn.under_lower.exposed gte 1 and $worn.lower.exposed gte 2 and $player.gender_appearance is "m" and $player.gender is "m">>
<<set _trResult to '<span class="lewd">노출된 _genitals</span>'>><<set _trPost to _genitalsPost>>
<<elseif $worn.upper.exposed gte 2 and $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1>>
<<if $player.penisExist and $player.vaginaExist>>
<<set _trResult to '<span class="lewd">노출된 _undertop, _genitals</span>'>><<set _trPost to _genitalsPost>>
<<else>>
<<set _trResult to '<span class="lewd">노출된 _undertop_and _genitals</span>'>><<set _trPost to _genitalsPost>>
<</if>>
<<else>>
<<set _trResult to '<span class="lewd">음탕함</span>'>><<trPost 0 _args[0] _args[1]>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "nudityPost">><<silently>><<exposure>>
<<genitalsPost _args[0] _args[1]>><<set _genitals to _trResult>><<set _genitalsPost to _trPost>>
<<genitalsPost "과">><<set _genitals_and to _trResult>>
<<breastsPost _args[0] _args[1]>><<set _breasts to _trResult>><<set _breastsPost to _trPost>>
<<set _nudityPost to "">><<set _nudityPostend to "">>
<<if $worn.under_lower.type.includes("naked") and $worn.lower.type.includes("naked")>>
<<if !$worn.upper.type.includes("naked")>>
<<set _nudityPost to "<span class=\"lewd\">노출된 " + _genitals + "</span>">><<set _trPost to _genitalsPost>><<set _nudityPostend to " 덮힌 가슴이 아랫부위를 더욱 돋보이게 한다.">>
<<elseif !$worn.under_upper.type.includes("naked")>>
<<undertopPost _args[0] _args[1]>>
<<set _undertop to _trResult>>
<<set _nudityPost to "<span class=\"lewd\">노출된 " + _genitals_and + " " + _undertop + "</span>">><<set _nudityPostend to " 조금 덮힌 가슴이 아랫부위를 더욱 돋보이게 한다.">>
<<else>>
<<set _nudityPost to "<span class=\"lewd\">노출된</span> ">>
<<if $player.breastsize gte 3>>
<<if $player.gender is "m">>
<<set _nudityPost to _nudityPost + "<span class=\"lewd\">" + _genitals_and + " " + _breasts + "</span>">><<set _trPost to _breastsPost>>
<<else>>
<<set _nudityPost to _nudityPost + "<span class=\"lewd\">" + _genitals_and + " " + _breasts + "</span>">><<set _trPost to _breastsPost>>
<</if>>
<<else>>
<<if $player.gender is "m">>
<<if $player.gender_appearance is "f">>
<<set _nudityPost to _nudityPost + "<span class=\"lewd\">" + _genitals_and + " " + _breasts + "</span>">><<set _trPost to _breastsPost>><<set _nudityPostend to " <span class=\"lewd\"> 여성스러운 행동이 당신을 외설스럽게 만든다</span>.">>
<<else>>
<<set _nudityPost to _nudityPost + "<span class=\"lewd\">" + _genitals + "</span>">><<set _trPost to _genitalsPost>>
<</if>>
<<else>>
<<set _nudityPost to _nudityPost + "<span class=\"lewd\">" + _genitals_and + " " + _breasts + "</span>">><<set _trPost to _breastsPost>>
<</if>>
<</if>>
<</if>>
<<elseif $worn.upper.type.includes("naked") and $player.gender_appearance is "f">>
<<outfitChecks>>
<<if $worn.under_upper.type.includes("naked")>>
<<set _nudityPost to "<span class=\"lewd\">노출된 " + _breasts + "</span>">><<set _trPost to _breastsPost>>
<<if $worn.lower.type.includes("naked") and _underOutfit is false>>
<<trClothes "under_lower" $worn.under_lower.name>><<set _nudityPostend to " 오직 " + _trResult + "만이 일말의 체면을 지켜주고 있다.">>
<</if>>
<<else>>
<<undertopPost _args[0] _args[1]>>
<<set _undertop to _trResult>>
<<if $worn.lower.type.includes("naked") and _underOutfit is false>>
<<undiesPost "과">>
<<set _undies_and to _trResult>>
<<set _nudityPost to "<span class=\"lewd\">노출된 " + _undies_and + " " + _undertop + "</span>">>
<<else>>
<<set _nudityPost to "<span class=\"lewd\">노출된 " + _undertop + "</span>">>
<</if>>
<</if>>
<<elseif $worn.lower.type.includes("naked")>>
<<trClothes "under_lower" $worn.under_lower.name "name" _args[0] _args[1]>><<set _nudityPost to "<span class=\"lewd\">노출된 " + _trResult + "</span>">>
<<else>>
<<set _trResult to "야한 옷">><<trPost 0 _args[0] _args[1]>><<set _nudityPost to "<span class=\"lewd\">" + _trResult + "</span>">>
<<if $worn.lower.type.includes("naked") and _underOutfit is false>>
<<trClothes "under_lower" $worn.under_lower.name>><<set _nudityPostend to " 오직 " + _trResult + "만이 일말의 체면을 지켜주고 있다.">>
<</if>>
<</if>>
<<if $leftarm is "bound" and $rightarm is "bound" and $position isnot "wall">>
<<set _nudityPostend to " 팔이 묶여 몸을 가릴 수도 없고, 당신에게 무력감을 느끼게 한다.">>
<</if>>
<<set _trResult to _nudityPost>>
<</silently>><<print _trResult>><</widget>>
<<widget "nudityPostend">><<print _nudityPostend>><</widget>>
<<widget "allTopsPost">><<silently>>
<<set $_clothes to "">>
<<if $worn.over_upper.name isnot "naked">>
<<if $worn.upper.name isnot "naked">>
<<trClothes "over_upper" $worn.over_upper.name "name" "과">><<set $_clothes += _trResult + " ">>
<<else>>
<<trClothes "over_upper" $worn.over_upper.name "name" _args[0] _args[1]>><<set $_clothes += _trResult>>
<</if>>
<</if>>
<<if $worn.upper.name isnot "naked">>
<<trClothes "upper" $worn.upper.name "name" _args[0] _args[1]>><<set $_clothes += _trResult>>
<</if>>
<<set _trResult to $_clothes>>
<</silently>><<print _trResult>><</widget>>
<<widget "allBottomsPost">><<silently>>
<<set $_clothes to "">>
<<if $worn.over_lower.name isnot "naked">>
<<if $worn.lower.name isnot "naked">>
<<trClothes "over_lower" $worn.over_lower.name "name" "과">><<set $_clothes += _trResult + " ">>
<<else>>
<<trClothes "over_lower" $worn.over_lower.name "name" _args[0] _args[1]>><<set $_clothes += _trResult>>
<</if>>
<</if>>
<<if $worn.lower.name isnot "naked">>
<<trClothes "lower" $worn.lower.name "name" _args[0] _args[1]>><<set $_clothes += _trResult>>
<</if>>
<<set _trResult to $_clothes>>
<</silently>><<print _trResult>><</widget>>
<<widget "allTopsUnderwearPost">><<silently>>
<<set $_clothes to "">>
<<if $worn.over_upper.name isnot "naked">>
<<if $worn.upper.name isnot "naked" or $worn.under_upper.name isnot "naked">>
<<trClothes "over_upper" $worn.over_upper.name "name" "과">><<set $_clothes += _trResult + " ">>
<<else>>
<<trClothes "over_upper" $worn.over_upper.name "name" _args[0] _args[1]>><<set $_clothes += _trResult>>
<</if>>
<</if>>
<<if $worn.upper.name isnot "naked">>
<<if $worn.under_upper.name isnot "naked">>
<<trClothes "upper" $worn.upper.name "name" "과">><<set $_clothes += _trResult + " ">>
<<else>>
<<trClothes "upper" $worn.upper.name "name" _args[0] _args[1]>><<set $_clothes += _trResult>>
<</if>>
<</if>>
<<if $worn.under_upper.name isnot "naked">>
<<trClothes "under_upper" $worn.under_upper.name "name" _args[0] _args[1]>><<set $_clothes += _trResult>>
<</if>>
<<set _trResult to $_clothes>>
<</silently>><<print _trResult>><</widget>>
<<widget "allBottomsUnderwearPost">><<silently>>
<<set $_clothes to "">>
<<if $worn.over_lower.name isnot "naked">>
<<if $worn.lower.name isnot "naked" or $worn.under_lower.name isnot "naked">>
<<trClothes "over_lower" $worn.over_lower.name "name" "과">><<set $_clothes += _trResult + " ">>
<<else>>
<<trClothes "over_lower" $worn.over_lower.name "name" _args[0] _args[1]>><<set $_clothes += _trResult>>
<</if>>
<</if>>
<<if $worn.lower.name isnot "naked">>
<<if $worn.under_lower.name isnot "naked">>
<<trClothes "lower" $worn.lower.name "name" "과">><<set $_clothes += _trResult + " ">>
<<else>>
<<trClothes "lower" $worn.lower.name "name" _args[0] _args[1]>><<set $_clothes += _trResult>>
<</if>>
<</if>>
<<if $worn.under_lower.name isnot "naked">>
<<trClothes "under_lower" $worn.under_lower.name "name" _args[0] _args[1]>><<set $_clothes += _trResult>>
<</if>>
<<set _trResult to $_clothes>>
<</silently>><<print _trResult>><</widget>>
<<widget "exposedupperPost">><<silently>>
<<if $worn.over_upper.exposed is 0>>
<<trClothes "over_upper" $worn.over_upper.name "name" _args[0] _args[1]>>
<<elseif $worn.upper.exposed is 0>>
<<trClothes "upper" $worn.upper.name "name" _args[0] _args[1]>>
<<elseif $worn.under_upper.exposed is 0>>
<<trClothes "under_upper" $worn.under_upper.name "name" _args[0] _args[1]>>
<<else>>
<<breastsPost _args[0] _args[1]>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "exposedlowerPost">><<silently>>
<<if $worn.over_lower.exposed is 0>>
<<trClothes "over_lower" $worn.over_lower.name "name" _args[0] _args[1]>>
<<elseif $worn.lower.exposed is 0>>
<<trClothes "lower" $worn.lower.name "name" _args[0] _args[1]>>
<<elseif $worn.under_lower.exposed is 0>>
<<trClothes "under_lower" $worn.under_lower.name "name" _args[0] _args[1]>>
<<else>>
<<genitalsPost _args[0] _args[1]>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "dressPost">><<silently>>
<<if $worn.upper.set is $worn.lower.set>>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
<<set _trResult to "드레스">><<trPost 1 _args[0] _args[1]>>
<<else>>
<<set _trResult to "옷">><<trPost 0 _args[0] _args[1]>>
<</if>>
<<else>>
<<set _trResult to "상의">><<trPost 1 _args[0] _args[1]>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "skirtPost">><<silently>>
<<if $worn.upper.set is $worn.lower.set>>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
<<set _trResult to "드레스">><<trPost 1 _args[0] _args[1]>>
<<else>>
<<set _trResult to "옷">><<trPost 0 _args[0] _args[1]>>
<</if>>
<<else>>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
<<set _trResult to "스커트">><<trPost 1 _args[0] _args[1]>>
<<else>>
<<set _trResult to "하의">><<trPost 1 _args[0] _args[1]>>
<</if>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "pantiesPost">><<silently>>
<<if $worn.under_upper.set is $worn.under_lower.set>>
<<set _trResult to "속옷">><<trPost 0 _args[0] _args[1]>>
<<else>>
<<if setup.clothes.under_lower[clothesIndex('under_lower', $worn.under_lower)].skirt is 1>>
<<set _trResult to "스커트">><<trPost 1 _args[0] _args[1]>>
<<else>>
<<if $worn.under_lower.gender is "f">>
<<if random(1, 2) is 2>>
<<set _trResult to "팬티">><<trPost 1 _args[0] _args[1]>>
<<else>>
<<set _trResult to "속바지">><<trPost 1 _args[0] _args[1]>>
<</if>>
<<else>>
<<set _trResult to "속옷">><<trPost 0 _args[0] _args[1]>>
<</if>>
<</if>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "braPost">><<silently>>
<<if $worn.under_upper.set is $worn.under_lower.set>>
<<set _trResult to "속옷">><<trPost 0 _args[0] _args[1]>>
<<else>>
<<if $worn.under_upper.gender is "f" and setup.clothes.under_upper[clothesIndex('under_upper', $worn.under_upper)].state_base is "midriff">>
<<set _trResult to "브라">><<trPost 1 _args[0] _args[1]>>
<<else>>
<<set _trResult to "상의">><<trPost 1 _args[0] _args[1]>>
<</if>>
<</if>>
<</silently>><<print _trResult>><</widget>>
/* <<npcClothesTextPost *NpcObject *part post sep>> */
<<widget "npcClothesTextPost">><<silently>>
<<if _args[0]>>
<<set $_npc to _args[0]>>
<<set $_part to (_args[1] ? _args[1] : "both")>>
<<switch $_part>>
<<case "both">>
<<set $_npcClothesName to setup.npcClothesSets.find(item => item.name === $_npc.clothes.set).desc>><<trNpcClothes "set" $_npcClothesName _args[2] _args[3]>>
<<case "upper">>
<<trNpcClothes "upper" $_npc.clothes.upper.name _args[2] _args[3]>>
<<case "lower">>
<<trNpcClothes "lower" $_npc.clothes.lower.name _args[2] _args[3]>>
<<default>>
<<set _trResult to '<span class="red">ERROR: Invalid NPC clothing case. (NPC: $_npc.fullDescription, part called: $_part) Please inform PurityGuy</span>'>>
<</switch>>
<</if>>
<</silently>><<print _trResult>><</widget>><<widget "charlesPost">><<silently>>
<<if $player.gender_appearance is "m">>
<<set _trResult to "찰스">>
<<trPost 1 _args[0] _args[1]>>
<<else>>
<<set _trResult to "샬린">>
<<trPost 0 _args[0] _args[1]>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "aPost">><<silently>>
<<if $enemyno gte 2 and $enemytype is "man">>
<<set _trResult to "한 ">>
<<else>>
<<hisPost _args[0] _args[1]>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "theownerPost">><<silently>>
<<if $enemyno gte 2 and $enemytype is "man">>
<<set _trResult to "그 주인">><<trPost 0 _args[0] _args[1]>>
<<else>>
<<hePost _args[0] _args[1]>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "someonesPost">><<silently>>
<<if _args[0] is "two">>
<<set _trResult to "그들">><<trPost 2 _args[1] _args[2]>>
<<elseif _args[0] isnot undefined and typeof _args[0] eq 'number'>>
<<set $_target to _args[0]>>
<<hisselectPost $_target _args[1] _args[2]>>
<<else>>
<<hisPost _args[0] _args[1] _args[2]>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "someonePost">><<silently>>
<<if _args[0] isnot undefined and typeof _args[0] eq 'number'>>
<<set $_target to _args[0]>>
<<personselect $_target>><<himPost _args[1] _args[2]>>
<<else>>
<<himPost _args[0] _args[1] _args[2]>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "theirPost">><<silently>>
<<if _args[0] isnot undefined>>
<<if typeof _args[0] eq 'number'>>
<<hisselectPost _args[0] _args[1] _args[2]>>
<<elseif $enemyno gte 2 and $enemytype is "man">>
<<set _trResult to "그들">><<trPost 2 _args[0] _args[1]>>
<<else>>
<<hisPost _args[0] _args[1]>>
<</if>>
<<else>>
<<hisPost _args[0] _args[1] _args[2]>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "spousePost">><<silently>>
<<if random(1,100) lte $homochance>>
<<if $pronoun is "m">>
<<set _trResult to "남편">><<trPost 0 _args[0] _args[1]>>
<<else>>
<<set _trResult to "아내">><<trPost 1 _args[0] _args[1]>>
<</if>>
<<else>>
<<if $pronoun is "m">>
<<set _trResult to "아내">><<trPost 1 _args[0] _args[1]>>
<<else>>
<<set _trResult to "남편">><<trPost 0 _args[0] _args[1]>>
<</if>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "fatherPost">><<silently>>
<<set _trResult to ($pronoun is "m" ? "아버지" : "어머니")>>
<<trPost 1 _args[0] _args[1]>>
<</silently>><<print _trResult>><</widget>>
<<widget "girlPost">><<silently>>
<<if $player.gender_appearance is "m">>
<<set _trResult to "소년">><<trPost 0 _args[0] _args[1]>>
<<else>>
<<set _trResult to "소녀">><<trPost 1 _args[0] _args[1]>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "girlsPost">><<silently>>
<<if $player.gender_appearance is "m">>
<<set _trResult to "소년들">>
<<else>>
<<set _trResult to "소녀들">>
<</if>>
<<trPost 2 _args[0] _args[1]>>
<</silently>><<print _trResult>><</widget>>
<<widget "girlfriendPost">><<silently>>
<<if $player.gender_appearance is "m">>
<<set _trResult to "남자친구">>
<<else>>
<<set _trResult to "여자친구">>
<</if>>
<<trPost 1 _args[0] _args[1]>>
<</silently>><<print _trResult>><</widget>>
<<widget "wifePost">><<silently>>
<<if $player.gender_appearance is "m">>
<<set _trResult to "남편">><<trPost 0 _args[0] _args[1]>>
<<else>>
<<set _trResult to "아내">><<trPost 1 _args[0] _args[1]>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "WifePost">><<wifePost _args[0] _args[1]>><</widget>>
<<widget "victimgirlPost">><<silently>>
<<if $malevictimchance is 0>>
<<set _trResult to "소녀">>
<<elseif $malevictimchance is 100>>
<<set _trResult to "소년">>
<<elseif $player.gender_appearance is "m">>
<<set _trResult to "소년">>
<<else>>
<<set _trResult to "소녀">>
<</if>>
<<set _trResult to _trResult>>
<<if _args[0] isnot undefined>>
<<if $malevictimchance is 100 or $player.gender_appearance is "m">>
<<trPost 1 _args[0] _args[1]>>
<<else>>
<<trPost 0 _args[0] _args[1]>>
<</if>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "victimgirlsPost">><<silently>>
<<if $malevictimchance is 0>>
<<set _trResult to "소녀들">>
<<elseif $malevictimchance is 100>>
<<set _trResult to "소년들">>
<<elseif $player.gender_appearance is "m">>
<<set _trResult to "소년들">>
<<else>>
<<set _trResult to "소녀들">>
<</if>>
<<set _trResult to _trResult>>
<<if _args[0] isnot undefined>>
<<trPost 2 _args[0] _args[1]>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "lassPost">><<silently>>
<<if $player.gender_appearance is "m">>
<<set _trResult to "청년">><<trPost 0 _args[0] _args[1]>>
<<else>>
<<set _trResult to "아가씨">><<trPost 1 _args[0] _args[1]>>
<</if>>
<<set _trResult to _trResult>>
<</silently>><<print _trResult>><</widget>>
<<widget "genderPost">><<silently>>
<<switch $player.gender>>
<<case "f">><<set _trResult to "소녀">>
<<case "m">><<set _trResult to "소년">>
<<case "h">><<set _trResult to "후타나리">>
<</switch>>
<<set _trResult to _trResult>>
<<if _args[0] isnot undefined>>
<<if $player.gender is "m">>
<<trPost 0 _args[0] _args[1]>>
<<else>>
<<trPost 1 _args[0] _args[1]>>
<</if>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "bitchPost">><<silently>>
<<if $player.gender_appearance is "f">>
<<set _trResult to "창녀">>
<<else>>
<<set _trResult to "남창">>
<</if>>
<<set _trResult to _trResult>>
<<if _args[0] isnot undefined>>
<<if $player.gender_appearance is "f">>
<<trPost 1 _args[0] _args[1]>>
<<else>>
<<trPost 0 _args[0] _args[1]>>
<</if>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "whorePost">><<bitchPost _args[0] _args[1]>><</widget>>
<<widget "slutPost">><<silently>>
<<set _trResult to ($player.gender_appearance is "m" ? "변태" : "걸레")>>
<<trPost 1 _args[0] _args[1]>>
<</silently>><<print _trResult>><</widget>>
<<widget "semenPost">><<silently>>
<<if $player.penisExist>>
<<set _trResult to "정액">>
<<else>>
<<set _trResult to "애액">>
<</if>>
<<trPost 0 _args[0] _args[1]>>
<</silently>><<print _trResult>><</widget>>
<<widget "prostatePost">><<silently>>
<<if $player.vaginaExist>>
<<set _trResult to "자궁">>
<<else>>
<<set _trResult to "전립선">>
<</if>>
<<trPost 0 _args[0] _args[1]>>
<</silently>><<print _trResult>><</widget>>
<<widget "personpenisPost">><<silently>>
<<if $NPCList[0].penis isnot "none">>
<<set _trResult to "자지">>
<<else>>
<<set _trResult to "클리토리스">>
<</if>>
<<if _args[0] isnot undefined>>
<<trPost 1 _args[0] _args[1]>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "walletPost">><<silently>>
<<set _trResult to ($pronoun is "m" ? "지갑" : "핸드백")>>
<<trPost 0 _args[0] _args[1]>>
<</silently>><<print _trResult>><</widget>>
<<widget "sirPost">><<silently>>
<<if $pronoun is "m">>
<<set _trResult to "선생님">><<trPost 0 _args[0] _args[1]>>
<<else>>
<<set _trResult to "마님">><<trPost 0 _args[0] _args[1]>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "monkPost">><<silently>>
<<set _trResult to ($pronoun is "m" ? "수도자" : "수녀")>>
<<trPost 1 _args[0] _args[1]>>
<</silently>><<print _trResult>><</widget>>
<<widget "monksPost">><<silently>><<monkPost>><<set _trResult += "들">><<trPost 2 _args[0] _args[1]>><</silently>><</widget>>
<<widget "monks_and_nunsPost">><<silently>>
<<if $malechance is 100>>
<<set _trResult to "수도자들">>
<<elseif $malechance is 0>>
<<set _trResult to "수녀들">>
<<else>>
<<set _trResult to "수도자와 수녀들">>
<</if>>
<<trPost 2 _args[0] _args[1]>>
<</silently>><<print _trResult>><</widget>>
<<widget "priestPost">><<silently>>
<<set _trResult to ($pronoun is "m" ? "사제" : "여사제")>>
<<trPost 1 _args[0] _args[1]>>
<</silently>><<print _trResult>><</widget>>
<<widget "priestsPost">><<silently>><<priestPost>><<set _trResult += "들">><<trPost 2 _args[0] _args[1]>><</silently>><</widget>>
<<widget "farm_text_manyPost">><<silently>>
<<set $_bgender to $farm_work[_args[0]].gender_plural>>
<<set $_bperson to ($farm_work[_args[0]].monster_roll is true and ($hallucinations gte 1 or $monsterhallucinations is "f"))>>
<<if _args[0] is "horse">>
<<if $_bperson>>
<<set _trResult to "켄타우로스들">>
<<else>>
<<set _trResult to "말들">>
<</if>>
<<elseif _args[0] is "pig">>
<<if $_bperson>>
<<if $_bgender is "m">>
<<set _trResult to "돼지 소년들">>
<<elseif $_bgender is "f">>
<<set _trResult to "돼지 소녀들">>
<<else>>
<<set _trResult to "돼지 소년 소녀들">>
<</if>>
<<else>>
<<set _trResult to "돼지들">>
<</if>>
<<elseif _args[0] is "dog">>
<<if $_bperson>>
<<if $_bgender is "m">>
<<set _trResult to "개 소년들">>
<<elseif $_bgender is "f">>
<<set _trResult to "개 소녀들">>
<<else>>
<<set _trResult to "개 소년 소녀들">>
<</if>>
<<else>>
<<set _trResult to "개들">>
<</if>>
<<else>>
<<if $_bperson>>
<<if $_bgender is "m">>
<<set _trResult to "황소 소년들">>
<<elseif $_bgender is "f">>
<<set _trResult to "젖소 소녀들">>
<<else>>
<<set _trResult to "젖소 소녀들과 황소 소년들">>
<</if>>
<<else>>
<<set _trResult to "소들">>
<</if>>
<</if>>
<<trPost 2 _args[1] _args[2]>>
<</silently>><<print _trResult>><</widget>>
<<widget "farm_textPost">><<silently>>
<<set $_bgender to $farm_work[_args[0]].gender>>
<<set $_bperson to ($farm_work[_args[0]].monster_roll is true and ($hallucinations gte 1 or $monsterhallucinations is "f"))>>
<<if _args[0] is "horse">>
<<if $_bperson>>
<<set _trResult to "켄타우로스">><<trPost 1 _args[1] _args[2]>>
<<else>>
<<set _trResult to "말">><<trPost 2 _args[1] _args[2]>>
<</if>>
<<elseif _args[0] is "pig">>
<<if $_bperson>>
<<if $_bgender is "m">>
<<set _trResult to "돼지 소년">><<trPost 0 _args[1] _args[2]>>
<<else>>
<<set _trResult to "돼지 소녀">><<trPost 1 _args[1] _args[2]>>
<</if>>
<<else>>
<<set _trResult to "돼지">><<trPost 1 _args[1] _args[2]>>
<</if>>
<<elseif _args[0] is "dog">>
<<if $_bperson>>
<<if $_bgender is "m">>
<<set _trResult to "개 소년">><<trPost 0 _args[1] _args[2]>>
<<else>>
<<set _trResult to "개 소녀">><<trPost 1 _args[1] _args[2]>>
<</if>>
<<else>>
<<set _trResult to "개">><<trPost 1 _args[1] _args[2]>>
<</if>>
<<else>>
<<if $_bperson>>
<<if $_bgender is "m">>
<<set _trResult to "황소 소년">><<trPost 0 _args[1] _args[2]>>
<<else>>
<<set _trResult to "젖소 소녀">><<trPost 1 _args[1] _args[2]>>
<</if>>
<<else>>
<<set _trResult to ($_bgender is "m" ? "황소" : "젖소")>><<trPost 1 _args[1] _args[2]>>
<</if>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "MasterPost">><<silently>>
<<set _trResult to ($pronoun is "m" ? "주인님" : "여주인님")>><<trPost 0 _args[0] _args[1]>>
<</silently>><<print _trResult>><</widget>>
<<widget "masterPost">><<MasterPost _args[0] _args[1]>><</widget>>
<<widget "daughterPost">><<silently>>
<<set _trResult to ($pronoun is "m" ? "아들" : "딸")>><<trPost 2 _args[0] _args[1]>>
<</silently>><<print _trResult>><</widget>>
<<widget "daylightPost">><<silently>>
<<if $daystate is "day">>
<<set _trResult to "햇빛">>
<<elseif $daystate is "dawn">>
<<set _trResult to "새벽 빛">>
<<elseif $daystate is "dusk">>
<<set _trResult to "해질녘 노을 빛">>
<<else>>
<<if $hour is 9 or $season is "summer">>
<<set _trResult to "황혼">>
<<else>>
<<set _trResult to "밤바람">>
<</if>>
<</if>>
<<trPost 0 _args[0] _args[1]>>
<</silently>><<print _trResult>><</widget>>
/*game\overworld-forest\loc-wolfpack\widgets.twee*/
<<widget "ppackbrotherPost">><<silently>>
<<if $wolfpackleader gte 1>>
<<set _trResult to "우두머리">><<trPost 1 _args[0] _args[1]>>
<<elseif $player.gender_appearance is "m">>
<<set _trResult to "형제">><<trPost 0 _args[0] _args[1]>>
<<elseif $player.gender_appearance is "f">>
<<set _trResult to "자매">><<trPost 0 _args[0] _args[1]>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "pPackbrotherPost">><<ppackbrotherPost _args[0] _args[1]>><</widget>>
<<widget "pheatPost">><<silently>>
<<set _trResult to "발정기">><<trPost 1 _args[0] _args[1]>>
<</silently>><<print _trResult>><</widget>>
<<widget "wolf_cave_pluralPost">><<silently>>
<<if $beastmalechance gte 100>>
<<set _wolves_plural to "m">>
<<elseif $beastmalechance gte 1>>
<<set _wolves_plural to "b">>
<<else>>
<<set _wolves_plural to "f">>
<</if>>
<<if $bestialitydisable is "t" or $wolfcave_monster_roll is true or ($monsterchance gte random(1, 100) and ($hallucinations gte 1 or $monsterhallucinations is "f"))>>
<<if _wolves_plural is "m">>
<<set _trResult to "늑대 소년들">>
<<elseif _wolves_plural is "f">>
<<set _trResult to "늑대 소녀들">>
<<else>>
<<set _trResult to "늑대 소년 소녀들">>
<</if>>
<<else>>
<<set _trResult to "늑대들">>
<</if>>
<<trPost 2 _args[0] _args[1]>>
<</silently>><<print _trResult>><</widget>>
<<widget "beast_jaws_textPost">><<silently>>
<<if $NPCList[_n].type is "hawk">>
<<set _trResult to "부리">><<trPost 1 _args[0] _args[1]>>
<<else>>
<<set _trResult to "턱">><<trPost 0 _args[0] _args[1]>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "beast_Jaws_textPost">><<beast_jaws_textPost _args[0] _args[1]>><</widget>>
<<widget "beast_teeth_textPost">><<silently>>
<<if $NPCList[_n].type is "hawk">>
<<set _trResult to "부리">><<trPost 1 _args[0] _args[1]>>
<<else>>
<<set _trResult to "이빨">><<trPost 2 _args[0] _args[1]>>
<</if>>
<</silently>><<print _trResult>><</widget>>
/* <<handtoolPost toolname post sep>> */
<<widget "handtoolPost">><<silently>>
<<if setup.trHandtoolList is undefined>>
<<trinit_handtoolList>>
<</if>>
<<if _args[0] is undefined>>
<<set _trResult to "Err: handtoolPost: no toolname">>
<<else>>
<<set $_tool to setup.trHandtoolList[_args[0]]>>
<<if $_tool is undefined>>
<<set _trResult to _args[0]>>
<<else>>
<<set _trResult to $_tool.ko>>
<<if _args[1] isnot undefined>>
<<trPost $_tool.post _args[1] _args[2]>>
<</if>>
<</if>>
<</if>>
<</silently>><<print _trResult>><</widget>>
/* <<lefttoolPost [num] post sep>> = <<handtoolPost $NPCList[num].lefttool post sep>> */
<<widget "lefttoolPost">><<silently>>
<<set $_args to []>>
<<if _args[0] is undefined>>
<<set $_args[0] to $NPCList[0].lefttool>>
<<elseif isNaN(_args[0])>>
<<set $_args[0] to $NPCList[0].lefttool>><<set $_args[1] to _args[0]>><<set $_args[2] to _args[1]>>
<<else>>
<<set $_args[0] to $NPCList[_args[0]].lefttool>><<set $_args[1] to _args[1]>><<set $_args[2] to _args[2]>>
<</if>>
<<handtoolPost $_args[0] $_args[1] $_args[2]>>
<</silently>><<print _trResult>><</widget>>
<<widget "righttoolPost">><<silently>>
<<set $_args to []>>
<<if _args[0] is undefined>>
<<set $_args[0] to $NPCList[0].righttool>>
<<elseif isNaN(_args[0])>>
<<set $_args[0] to $NPCList[0].righttool>><<set $_args[1] to _args[0]>><<set $_args[2] to _args[1]>>
<<else>>
<<set $_args[0] to $NPCList[_args[0]].righttool>><<set $_args[1] to _args[1]>><<set $_args[2] to _args[2]>>
<</if>>
<<handtoolPost $_args[0] $_args[1] $_args[2]>>
<</silently>><<print _trResult>><</widget>>
/* base-combat/struggle.twee <<widget "struggle_appendage">>*/
<<widget "struggle_appendagePost">><<silently>>
<<switch $struggle[_args[0]].creature>>
<<case "wasp" "bee">>
<<set _trResult to "독침">><<trPost 0 _args[1] _args[2]>>
<<case "squid">>
<<set _trResult to "촉수">><<trPost 1 _args[1] _args[2]>>
<<default>>
<<set _trResult to "부속 기관">><<trPost 0 _args[1] _args[2]>>
<</switch>>
<</silently>><<print _trResult>><</widget>>
/* base-system/nicknames.twee */
<<widget "underworld_nicknamePost">><<silently>>
<<underworld_nickname>>
<<set _trResult to _text_output>>
<<if _args[0] isnot undefined>>
<<getPostNum _trResult>>
<<trPost _postNum _args[0] _args[1]>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "overworld_nicknamePost">><<silently>>
<<overworld_nickname>>
<<set _trResult to _text_output>>
<<if _args[0] isnot undefined>>
<<getPostNum _trResult>>
<<trPost _postNum _args[0] _args[1]>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "pcpetnamePost">><<silently>>
<<pcpetname>>
<<set _trResult to _text_output>>
<<if _args[0] isnot undefined>>
<<getPostNum _trResult>>
<<trPost _postNum _args[0] _args[1]>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "tattooPost">><<silently>>
<span class="lewd"><<trBodyWriting $skin[_args[0]].writing>>"<<print _trResult>>"</span>
<<switch $skin[_args[0]].pen>>
<<case "tattoo">><<set _trResult to "문신">><<trPost 0 _args[1] _args[2]>>
<<case "brand">><<set _trResult to "낙인">><<trPost 0 _args[1] _args[2]>>
<<case "magic">><<set _trResult to "문양">><<trPost 0 _args[1] _args[2]>>
<<default>>
<<if $skin[_args[0]].type is "text">>
<<set _trResult to "글씨">><<trPost 1 _args[1] _args[2]>>
<<else>>
<<set _trResult to "그림">><<trPost 0 _args[1] _args[2]>>
<</if>>
<</switch>>
<</silently>><<print _trResult>><</widget>>
<<widget "plant_detailsPost">><<silently>>
<<if _args[0] is undefined or _args[0].substring(0,1).search("[가-힣]") gte 0>>
<<unset $_arg>><<set $_post to _args[0]>><<set $_sep to _args[1]>>
<<else>>
<<set $_arg to _args[0]>><<set $_post to _args[1]>><<set $_sep to _args[2]>>
<</if>>
<<if ($location is "moor" and $_arg isnot "forest") or $_arg is "moor">>
<<switch $season>>
<<case "spring">>
<<set _trResult to "노란 버드나무 이파리들">>
<<case "summer">>
<<set _trResult to "작은 보라색 꽃들">>
<<case "autumn">>
<<set _trResult to "커다란 호박색 꽃들">>
<<case "winter">>
<<set _trResult to "지푸라기 색의 갈대들">>
<</switch>>
<<else>>
<<switch $season>>
<<case "spring">>
<<set _trResult to "분홍색 꽃들">>
<<case "summer">>
<<set _trResult to "이파리와 꽃들">>
<<case "autumn">>
<<set _trResult to "주황색과 빨강색의 이파리들">>
<<case "winter">>
<<set _trResult to "작은 빨간 산딸기들">>
<</switch>>
<</if>>
<<trPost 2 $_post $_sep>>
<</silently>><<print _trResult>><</widget>>
<<widget "Plant_detailsPost">><<plant_detailsPost _args[0]>><</widget>>
<<widget "tower_creature_textPost">><<silently>>
<<if $NPCList[0].monster is "monster">>
<<set _trResult to "뿔이 난 ">>
<<if $NPCList[0].gender is "m">>
<<set _trResult += "소년">><<trPost 0 _args[0] _args[1]>>
<<else>>
<<set _trResult += "소녀">><<trPost 1 _args[0] _args[1]>>
<</if>>
<<else>>
<<set _trResult to either("생물체","괴물","짐승")>>
<<if _args[0] isnot undefined>>
<<getPostNum _trResult>>
<<trPost _postNum _args[0] _args[1]>>
<</if>>
<</if>>
<</silently>> <<print _trResult>><</widget>>
/* anusandButtPlugPost : anus<<andButtPlug>> 의 대용 버전 (base-combat/widget.twee)*/
<<widget "anusandButtPlugPost">><<silently>>
<<if playerHasButtPlug()>>
<<trClothes "butt_plug" $worn.butt_plug.name "name" _args[0] _args[1]>>
<<set _trResult to "항문과 " + _trResult>>
<<else>>
<<set _trResult to "항문">><<trPost 0 _args[0] _args[1]>>
<</if>>
<</silently>> <<print _trResult>><</widget>>
/* bottomandButtPlugPost : <<bottom>><<andButtPlug>> 의 대용 버전 (base-combat/widget.twee)*/
<<widget "bottomandButtPlugPost">><<silently>>
<<if playerHasButtPlug()>>
<<bottomPost "과">><<set $_trBottom to _trResult>>
<<trClothes "butt_plug" $worn.butt_plug.name "name" _args[0] _args[1]>>
<<set _trResult to $_trBottom + " " + _trResult>>
<<else>>
<<bottomPost _args[0] _args[1]>>
<</if>>
<</silently>> <<print _trResult>><</widget>><<widget "personPost">><<silently>>
<<if $combat is 0>>
<<if _args[0] isnot undefined>>
<<if typeof _args[0] is "string" and _args[0].substring(0,1).search("[가-힣]") gte 0>> /* 첫번째 옵션이 한글 - 조사 */
<<unset $_optionPerson>><<set $_post to _args[0]>><<set $_sep to _args[1]>>
<<else>>
<<set $_optionPerson to _args[0]>><<set $_post to _args[1]>><<set $_sep to _args[2]>>
<</if>>
<</if>>
<<trNPCdesc $description>><<set $_trResult to _trResult + " ">>
<<if ($NPCList[$index].type and $NPCList[$index].type isnot "human") and $_optionPerson isnot "normal">>
<<if $pronoun is "m" or $pronoun is "f">>
<<trBeasttypeFun $NPCList[$index].type>>
<<else>>
<<trBeasttypeFun $NPCList[$index].type $_post $_sep>>
<</if>>
<<set $_trResult += _trResult>><<set _trResult to $_trResult>>
<</if>>
<<if $npc_named is 1 or $description is "pale figure">>
<<trNPCdesc $description $_post $_sep>>
<<elseif $role and $role isnot "normal">>
<<trRole $role $_post $_sep>><<set _trResult = $_trResult + _trResult>>
<<elseif $pronoun is "m">>
<<set _trResult to $_trResult + ($npcadult is 1 ? "남자" : "소년")>>
<<if $npcadult is 0>>
<<trPost 0 _args[0] _args[1]>>
<<else>>
<<trPost 1 _args[0] _args[1]>>
<</if>>
<<elseif $pronoun is "f">>
<<set _trResult to $_trResult + ($npcadult is 1 ? "여자" : "소녀")>>
<<trPost 1 $_post $_sep>>
<</if>>
<<else>>
<<combatpersonPost _args[0] _args[1] _args[2]>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "personsPost">><<personPost _args[0] _args[1] _args[2]>><</widget>>
<<widget "personsimplePost">><<silently>>
<<if _args[0] isnot undefined>>
<<if typeof _args[0] is "string" and _args[0].substring(0,1).search("[가-힣]") gte 0>> /* 첫번째 옵션이 한글 - 조사 */
<<unset $_optionPerson>><<set $_post to _args[0]>><<set $_sep to _args[1]>>
<<else>>
<<set $_optionPerson to _args[0]>><<set $_post to _args[1]>><<set $_sep to _args[2]>>
<</if>>
<</if>>
<<if !$NPCList[$index].type or $NPCList[$index].type is "human" or $_optionPerson is "normal">>
<<set $_trResult to "">>
<<else>>
<<if $pronoun is "m" or $pronoun is "f">>
<<trBeasttypeFun $NPCList[$index].type>>
<<else>>
<<trBeasttypeFun $NPCList[$index].type $_post $_sep>>
<</if>>
<<set $_trResult to _trResult>>
<</if>>
<<if $role and $role isnot "normal" and $_optionPerson isnot "normal">>
<<trRole $role $_post $_sep>><<set _trResult = $_trResult + _trResult>>
<<elseif $npcadult is 1>>
<<set $_trResult += ($pronoun is "m" ? "남자" : "여자")>>
<<set _trResult to $_trResult>>
<<trPost 1 _args[0] _args[1]>>
<<else>>
<<set $_trResult += ($pronoun is "m" ? "소년" : "소녀")>>
<<set _trResult to $_trResult>>
<<if $pronoun is "m">>
<<trPost 0 _args[0] _args[1]>>
<<else>>
<<trPost 1 _args[0] _args[1]>>
<</if>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "combatpersonPost">><<silently>>
<<if $npc_named is 1>>
<<trNPCdesc $NPCList[$index].fullDescription _args[0] _args[1]>>
<<elseif $NPCList[$index].name_known is 1>>
<<trNPCname $NPCList[$index].name _args[0] _args[1]>>
<<elseif $enemytype is "beast">>
<<trBeasttypeFun $NPCList[$index].type _args[0] _args[1]>>
<<elseif $role and $role isnot "normal">>
<<trNPCdesc $description>><<set $_desc to _trResult>>
<<trRole $role _args[0] _args[1]>><<set _trResult to $_desc + " " + _trResult>>
<<elseif $npcadult is 1>>
<<trNPCdesc $description _args[0] "sep">><<set $_desc to _trResult>>
<<if $pronoun is "m">>
<<set _trResult to $_desc+" 남자">><<trPost 1 _args[0] _args[1]>>
<<elseif $pronoun is "f">>
<<set _trResult to $_desc+" 여자">><<trPost 1 _args[0] _args[1]>>
<<else>>
<<set _trResult to $_desc+" 자">><<trPost 1 _args[0] _args[1]>>
<</if>>
<<else>>
<<trNPCdesc $NPCList[$index].fullDescription _args[0] _args[1]>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "combatpersonsPost">><<combatpersonPost _args[0] _args[1]>><</widget>>
<<widget "combatPersonPost">><<combatpersonPost _args[0] _args[1]>><</widget>>
<<widget "peoplePost">><<silently>>
<<if $malechance is 100>>
<<set _trResult to "남자들">>
<<elseif $malechance is 0>>
<<set _trResult to "여자들">>
<<else>>
<<set _trResult to "남자 여자들">>
<</if>>
<<if _args[0] isnot undefined>><<trPost 2 _args[0] _args[1]>><</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "peopleyPost">><<silently>>
<<if $malechance is 100>>
<<set _trResult to "소년들">>
<<elseif $malechance is 0>>
<<set _trResult to "소녀들">>
<<else>>
<<set _trResult to "소년 소녀들">>
<</if>>
<<if _args[0] isnot undefined>><<trPost 2 _args[0] _args[1]>><</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "personyPost">><<silently>>
<<set $rng to random(1, 100)>>
<<if $rng lte $malechance>>
<<set _trResult to "소년">><<if _args[0] isnot undefined>><<trPost 0 _args[0] _args[1]>><</if>>
<<else>>
<<set _trResult to "소녀">><<if _args[0] isnot undefined>><<trPost 1 _args[0] _args[1]>><</if>>
<</if>>
<</silently>><<print _trResult>><</widget>>
<<widget "groupPost">><<silently>>
<<if $enemyno gte 3 or ($combat is 1 and $enemynomax gte 3)>>
<<for _g to 0; _g lt $NPCList.length; _g++>>
<<if $NPCList[_g].pronoun is "m">>
<<set $_group_man to true>>
<<elseif $NPCList[_g].pronoun is "f">>
<<set $_group_woman to true>>
<</if>>
<</for>>
<<if $_group_man and $_group_woman>>
<<if $NPCList[0].teen is 1>>
<<set _trResult to "소년 소녀들">>
<<else>>
<<set _trResult to "남자 여자들">>
<</if>>
<<elseif $_group_man and !$_group_woman>>
<<if $NPCList[0].teen is 1>>
<<set _trResult to "소년들">>
<<else>>
<<set _trResult to "남자들">>
<</if>>
<<elseif !$_group_man and $_group_woman>>
<<if $NPCList[0].teen is 1>>
<<set _trResult to "소녀들">>
<<else>>
<<set _trResult to "여자들">>
<</if>>
<</if>>
<<if _args[0] isnot undefined>>
<<trPost 2 _args[0] _args[1]>>
<</if>>
<<elseif $enemyno is 2 or ($combat is 1 and $enemynomax is 2)>>
<<set $_postNum to 2>>
<<if $NPCList[0].pronoun isnot $NPCList[1].pronoun>>
<<if $NPCList[0].teen is 1>>
<<set _trResult to "소년과 소녀">>
<<else>>
<<set _trResult to "남자와 여자">>
<</if>>
<<set $_postNum to 1>>
<<elseif $NPCList[0].pronoun is "m">>
<<if $NPCList[0].teen is 1>>
<<set _trResult to "소년들">>
<<else>>
<<set _trResult to "남자들">>
<</if>>
<<elseif $NPCList[0].pronoun is "f">>
<<if $NPCList[0].teen is 1>>
<<set _trResult to "소녀들">>
<<else>>
<<set _trResult to "여자들">>
<</if>>
<</if>>
<<if _args[0] isnot undefined>>
<<trPost $_postNum _args[0] _args[1]>>
<</if>>
<<else>>
<<personPost _args[0] _args[1]>>
<</if>>
<</silently>><<print _trResult>><</widget>>/* 교도소 관련 Post 시리즈. 위젯 원본은 overworld-town/loc-prison/widgets.twee 에 있으므로 해당 파일이 변경되면 확인할 것 */
<<widget "trPrisonPerson">><<silently>>
<<if def _args[0]>>
<<if ndef _args[1]>>
<<set _args[1] to $NPCList[_args[0]].description + " " + $NPCList[_args[0]].role>>
<</if>>
<<if def _args[2]>>
<<if _args[2].substring(0,1).search("[가-힣]") gte 0>>
<<set $_post to _args[2]>><<set $_sep to _args[3]>>
<<else>>
<<set $_post to _args[3]>><<set $_sep to _args[4]>>
<</if>>
<</if>>
<<if $NPCList[_args[0]].name_known is 1>>
<<trNPCname $NPCList[_args[0]].name $_post $_sep>>
<<else>>
<<if ndef setup.trNPCdescAdjList>>
<<trinit_NPCdescAdj>>
<</if>>
<<if ndef setup.trRoleList>>
<<trinit_roleList>>
<</if>>
<<set $_roleArray to _args[1].split(' ')>>
<<set $_trArray to []>>
<<for $_i to 0; $_i lt $_roleArray.length; $_i++>>
<<if $_roleArray[$_i] eq "the">>
<<continue>>
<</if>>
<<set $_found to setup.trNPCdescAdjList[$_roleArray[$_i]]>>
<<if def $_found>>
<<set $_trArray.push($_found)>>
<<continue>>
<</if>>
<<set $_found to setup.trRoleList[$_roleArray[$_i]]>>
<<if def $_found>>
<<set $_trArray.push($_found.ko)>>
<<set _postNum to $_found.post>>
<<else>>
<<set $_trArray.push("<span class='red'>에러: trPrisonPerson: 정의되지 않음: " + $_roleArray[$_i] + "</span>")>>
<</if>>
<</for>>
<<set _trResult to $_trArray.join(' ')>>
<<if def _postNum and def $_post>>
<<trPost _postNum $_post $_sep>>
<</if>>
<</if>>
<</if>>
<</silently>><</widget>>
<<widget "relaxed_guardPost">><<trPrisonPerson _args[0] "relaxed guard" _args[1] _args[2] _args[3]>><span class="relaxed"><<print _trResult>></span><</widget>>
<<widget "anxious_guardPost">><<trPrisonPerson _args[0] "anxious guard" _args[1] _args[2] _args[3]>><span class="anxious"><<print _trResult>></span><</widget>>
<<widget "veteran_guardPost">><<trPrisonPerson _args[0] "veteran guard" _args[1] _args[2] _args[3]>><span class="veteran"><<print _trResult>></span><</widget>>
<<widget "methodical_guardPost">><<trPrisonPerson _args[0] "methodical guard" _args[1] _args[2] _args[3]>><span class="methodical"><<print _trResult>></span><</widget>>
<<widget "tattooed_inmatePost">><<trPrisonPerson _args[0] "tattooed inmate" _args[1] _args[2] _args[3]>><span class="tattooed"><<print _trResult>></span><</widget>>
<<widget "scarred_inmatePost">><<trPrisonPerson _args[0] "scarred inmate" _args[1] _args[2] _args[3]>><span class="scarred"><<print _trResult>></span><</widget>><<widget "trinit_putpostList">>
<<if _putpostList is undefined>> /* TODO: 너무 커지면 전용 위젯을 만들 것을 고려할것 */
<<set _putpostList to {
"boy":{koname : "소년", post : 0},
"girl":{koname : "소녀", post : 1},
"man":{koname : "남자", post : 1},
"woman":{koname : "여자", post : 1},
/* 구속대 */
"wall":{koname : "벽", post : 0},
"pillory":{koname : "구속대", post : 1},
"cleanpillory":{koname : "구속대", post : 1},
"horse_pillory":{koname : "말 구속대", post : 1},
/* stripobject */
"jutting rock":{koname : "튀어나온 돌", post : 2},
"tree branch":{koname : "나뭇가지", post : 1},
"steel wire":{koname : "철사", post : 1},
"broken brick":{koname : "깨진 벽돌", post : 2},
/* featsUI */
"skulduggery":{koname : "속임수", post : 1},
"dancing":{koname : "춤", post : 0},
"swimming":{koname : "수영", post : 0},
"tending":{koname : "관리", post : 1},
"seduction":{koname : "유혹", post : 0},
"purity":{koname : "순결도 상승", post : 0},
"impurity":{koname : "순결도 하락", post : 0},
/* creature.stats.gender */
"male":{koname : "남성", post : 0},
"female":{koname : "여성", post : 0},
"futa":{koname : "후타나리", post : 1},
/* plots.location.bed */
"earth":{koname : "땅", post : 0},
"water":{koname : "물", post : 2},
/* _fluid (tentacle-adv.twee) */
"nectar":{koname : "꿀", post : 2},
"fizzy nectar":{koname : "거품나는 꿀", post : 2},
"unwanted nectar":{koname : "원하지 않는 꿀", post : 2},
"unwanted fizzy nectar":{koname : "원하지 않는 거품나는 꿀", post : 2},
"fluid":{koname : "액체", post : 1},
/* NPCList.role */
"normal":{koname : "일반인", post : 0},
"guard":{koname : "간수", post : 1},
"inmate":{koname : "수감자", post : 1},
}>>
<</if>>
<</widget>>
<<widget "putpost">><<silently>>
<<if _putpostList is undefined>>
<<trinit_putpostList>>
<</if>>
<<set $_key to _args[0].toLowerCase()>>
<<if _putpostList.hasOwnProperty($_key)>>
<<set _trResult to _putpostList[$_key].koname>>
<<if _args[1] isnot undefined>>
<<trPost _putpostList[$_key].post _args[1] _args[2]>>
<</if>>
<<else>>
<<set _trResult to _args[0]>>
<<if _args[1] isnot undefined>>
<<getPostNum _args[0]>>
<<trPost _postNum _args[1] _args[2]>>
<</if>>
<</if>>
<</silently>><<print _trResult>><</widget>>/* 시드니 관련 Post 시리즈. 위젯 원본은 overworld-town/special-sydney/widgets.twee 에 있으므로 해당 파일이 변경되면 확인할 것 */
<<widget "sydneyGenitalsPost">><<silently>>
<<set _trResult to "">>
<<if _args[0] is undefined or typeof _args[0] is "string" and _args[0].substring(0,1).search("[가-힣]") gte 0>> /* 첫번째 옵션이 한글 - 조사 */
<<set $_post to _args[0]>><<set $_sep to _args[1]>>
<<else>>
<<set $_post to _args[1]>><<set $_sep to _args[2]>>
<</if>>
<<if ($NPCName[$NPCNameList.indexOf("Sydney")].chastity.penis.includes("chastity") or $NPCName[$NPCNameList.indexOf("Sydney")].chastity.vagina.includes("chastity")) and _args[0] isnot 'short' and $sydneyChastityKnown>>
<<set _trResult += "보호된 ">>
<</if>>
<<if _args[0] isnot 'short' and (($NPCName[$NPCNameList.indexOf("Sydney")].virginity.penile is true and $NPCName[$NPCNameList.indexOf("Sydney")].gender is "m") or ($NPCName[$NPCNameList.indexOf("Sydney")].virginity.vaginal is true and $NPCName[$NPCNameList.indexOf("Sydney")].gender is "f"))>>
<<if $NPCName[$NPCNameList.indexOf("Sydney")].gender is "m">>
<<set _trResult += "동정 ">>
<<else>>
<<set _trResult += "처녀 ">>
<</if>>
<</if>>
<<if $NPCName[$NPCNameList.indexOf("Sydney")].gender is "m">>
<<set _trResult += "자지">>
<<else>>
<<set _trResult += "보지">>
<</if>>
<<trPost 1 $_post $_sep>>
<</silently>><<print _trResult>><</widget>>
<<widget "sydneymumPost">><<silently>>
<<if $NPCName[$NPCNameList.indexOf("Sirris")].pronoun is "m">>
<<set _trResult to "아빠">>
<<else>>
<<set _trResult to "엄마">>
<</if>>
<<trPost 1 _args[0] _args[1]>>
<</silently>><<print _trResult>><</widget>>
<<widget "sydneyMumPost">><<sydneymumPost _args[0] _args[1]>><</widget>>
<<widget "sydneymotherPost">><<silently>>
<<if $NPCName[$NPCNameList.indexOf("Sirris")].pronoun is "m">>
<<set _trResult to "아버지">>
<<else>>
<<set _trResult to "어머니">>
<</if>>
<<trPost 1 _args[0] _args[1]>>
<</silently>><<print _trResult>><</widget>>
<<widget "sydneyMotherPost">><<sydneymotherPost _args[0] _args[1]>><</widget>>
<<widget "sydneyOtherParentPost">><<silently>>
<<if $NPCName[$NPCNameList.indexOf("Sirris")].pronoun is "m">>
<<set _trResult to "어머니">>
<<else>>
<<set _trResult to "아버지">>
<</if>>
<<trPost 1 _args[0] _args[1]>>
<</silently>><<print _trResult>><</widget>>
<<widget "sydneyGlassesPost">><<silently>>
<<switch $sydney.glasses>>
<<case "glasses" "playerbought">>
<<set _trResult to "안경">><<trPost 0 _args[0] _args[1]>>
<<case "broken" "playerbroken">>
<<set _trResult to "부서진 안경">><<trPost 0 _args[0] _args[1]>>
<<case "contacts">>
<<set _trResult to "콘택트 렌즈">><<trPost 1 _args[0] _args[1]>>
<<default>>
<<set _trResult to "안경">><<trPost 0 _args[0] _args[1]>>
<</switch>>
<</silently>><<print _trResult>><</widget>>
<<widget "sydneySwimwearPost">><<silently>>
<<switch $sydney.swim>>
<<case "school">>
<<if $pronoun is "m">>
<<set _trResult to "학교 수영복 바지와 수영복 셔츠">><<trPost 1 _args[0] _args[1]>>
<<else>>
<<set _trResult to "학교 수영복">><<trPost 0 _args[0] _args[1]>>
<</if>>
<<case "normal">>
<<if $pronoun is "m">>
<<set _trResult to "보드쇼츠">><<trPost 1 _args[0] _args[1]>>
<<else>>
<<set _trResult to "비키니">><<trPost 1 _args[0] _args[1]>>
<</if>>
<<case "lewd">>
<<if $pronoun is "m">>
<<set _trResult to "스피도">><<trPost 1 _args[0] _args[1]>>
<<else>>
<<set _trResult to "마이크로비키니">><<trPost 1 _args[0] _args[1]>>
<</if>>
<<case "crossdress">>
<<if $pronoun is "m">>
<<set _trResult to "비키니">><<trPost 1 _args[0] _args[1]>>
<<else>>
<<set _trResult to "보드쇼츠">><<trPost 1 _args[0] _args[1]>>
<</if>>
<</switch>>
<</silently>><<print _trResult>><</widget>><<widget "trinit_SlimeEvent">>
<<if _koslimeEvents is undefined>>
<<set _koslimeEvents to {
"have sex with someone or something" : "다른 이나 짐승과 섹스를 하라고",
"only sleep naked from now on" : "이제부턴 알몸으로 잠을 자라고",
"have sex with someone" : "다른 이와 섹스를 하라고",
"go running or swimming for an hour" : "한 시간 동안 뛰거나 수영을 하러 가라고",
"steal something" : "무언갈 훔치라고",
"go running or swimming naked for an hour" : "한 시간 동안 알몸으로 뛰거나 수영을 하러 가라고"
}>>
<</if>>
<</widget>>
<<widget "trSlimeEvent">><<silently>>
<<if _koslimeEvents is undefined>>
<<trinit_SlimeEvent>>
<</if>>
<</silently>><<print _koslimeEvents[$slimeEvent]>><</widget>><<widget "trinit_namedNPC">>
<<if setup.trNamedNPCList is undefined>>
<<set setup.trNamedNPCList to [
{
name:"pc",
title:"player",
koname:"플레이어",
kotitle:"플레이어",
post:1,
titlepost:1
},
{
name:"Avery",
title:["businessperson","businessman","businesswoman"],
koname:"에이버리",
kotitle:["비즈니스맨","비즈니스맨","비즈니스우먼"],
post:1,
titlepost:[0,0,0]
},
{
name:"Bailey",
title:"caretaker",
koname:"베일리",
kotitle:"관리인",
post:1,
titlepost:0
},
{
name:"Briar",
title:"brothel owner",
koname:"브라이어",
kotitle:"창관 주인",
post:1,
titlepost:0
},
{
name:"Charlie",
title:"dance coach",
koname:"찰리",
kotitle:"춤 선생님",
post:1,
titlepost:0
},
{
name:"Darryl",
title:"club owner",
koname:"데릴",
kotitle:"클럽 주인",
post:2,
titlepost:0
},
{
name:"Doren",
title:"English teacher",
koname:"도렌",
kotitle:"영어 교사",
post:0,
titlepost:1
},
{
name:"Eden",
title:["hunter","huntress"],
koname:"에덴",
kotitle:["사냥꾼","여사냥꾼"],
post:0,
titlepost:[0,0]
},
{
name:"Gwylan",
title:"shopkeeper",
koname:"그윌란",
kotitle:"상점 주인",
post:0,
titlepost:0
},
{
name:"Harper",
title:"doctor",
koname:"하퍼",
kotitle:"의사",
post:1,
titlepost:1
},
{
name:"Jordan",
title:["pious","monk","nun"],
koname:"조던",
kotitle:["성직자","수도사","수녀"],
post:0,
titlepost:[1,1,1]
},
{
name:"Kylar",
title:"loner",
koname:"카일라",
kotitle:"외톨이",
post:1,
titlepost:0
},
{
name:"Landry",
title:"criminal",
koname:"랜드리",
kotitle:"범죄자",
post:1,
titlepost:1
},
{
name:"Leighton",
title:["headteacher","headmaster","headmistress"],
koname:"레이턴",
kotitle:["교장","교장","여교장"],
post:0,
titlepost:[0,0,0]
},
{
name:"Mason",
title:"swimming teacher",
koname:"메이슨",
kotitle:"수영 교사",
post:0,
titlepost:1
},
{
name:"Morgan",
title:"sewer dweller",
koname:"모건",
kotitle:"하수관 거주자",
post:0,
titlepost:1
},
{
name:"River",
title:"maths teacher",
koname:"리버",
kotitle:"수학 교사",
post:1,
titlepost:1
},
{
name:"Robin",
title:"orphan",
koname:"로빈",
kotitle:"고아",
post:0,
titlepost:1
},
{
name:"Sam",
title:"cafe owner",
koname:"샘",
kotitle:"카페 주인",
post:0,
titlepost:0
},
{
name:"Sirris",
title:"science teacher",
koname:"시리스",
kotitle:"과학 교사",
post:1,
titlepost:1
},
{
name:"Whitney",
title:"bully",
koname:"휘트니",
kotitle:"일진",
post:1,
titlepost:0
},
{
name:"Winter",
title:"history teacher",
koname:"윈터",
kotitle:"역사 교사",
post:1,
titlepost:1
},
{
name:"Black Wolf",
title:"alpha",
koname:"검은 늑대",
kotitle:"우두머리",
post:1,
titlepost:1
},
{
name:"Niki",
title:"photographer",
koname:"니키",
kotitle:"사진사",
post:1,
titlepost:1
},
{
name:"Quinn",
title:"mayor",
koname:"퀸",
kotitle:"시장",
post:0,
titlepost:0
},
{
name:"Remy",
title:"farmer",
koname:"레미",
kotitle:"농부",
post:1,
titlepost:1
},
{
name:"Alex",
title:"farmhand",
koname:"알렉스",
kotitle:"농장 일꾼",
post:1,
titlepost:0
},
{
name:"Great Hawk",
title:"terror",
koname:"거대 매",
kotitle:"두려운 존재",
post:1,
titlepost:1
},
{
name:"Wren",
title:"smuggler",
koname:"렌",
kotitle:"밀수업자",
post:0,
titlepost:1
},
{
name:"Sydney",
title:["faithful", "fallen"],
koname:"시드니",
kotitle:["신실한 신자", "타락한 신자"],
post:1,
titlepost:[1,1]
},
{
name:"Ivory Wraith",
title:"pale figure",
koname:"상아 유령",
kotitle:"창백한 형체",
post:0,
titlepost:1
},
]>>
<<set $_trNameIndex to {}>>
<<set $_trTitleIndex to {}>>
<<set $_temp to {}>>
<<for $_i, $_entry range setup.trNamedNPCList>>
<<set $_temp.koname to $_entry.koname>>
<<set $_temp.post to $_entry.post>>
<<set $_trNameIndex[$_entry.name] to clone($_temp)>>
<<if Array.isArray($_entry.title)>>
<<set $_length to $_entry.title.length>>
<<for $_j to 0; $_j lt $_length; $_j++>>
<<set $_temp.koname to $_entry.kotitle[$_j]>>
<<set $_temp.post to $_entry.titlepost[$_j]>>
<<set $_trTitleIndex[$_entry.title[$_j]] to clone($_temp)>>
<</for>>
<<else>>
<<set $_temp.koname to $_entry.kotitle>>
<<set $_temp.post to $_entry.titlepost>>
<<set $_trTitleIndex[$_entry.title] to clone($_temp)>>
<</if>>
<</for>>
<<set setup.trNamedNPCList.nameIndex to $_trNameIndex>>
<<set setup.trNamedNPCList.titleIndex to $_trTitleIndex>>
<</if>>
<</widget>>
<<widget "trinit_NPCname">>
<<if setup.trNPCnameList is undefined>>
<<set setup.trNPCnameList to {
/* normal name */
"Olivia": {koname: "올리비아", post: 1},
"Amelia": {koname: "아멜리아", post: 1},
"Isla": {koname: "이슬라", post: 1},
"Ava": {koname: "아바", post: 1},
"Mia": {koname: "미아", post: 1},
"Grace": {koname: "그레이스", post: 1},
"Freya": {koname: "프레이아", post: 1},
"Lily": {koname: "릴리", post: 1},
"Sophia": {koname: "소피아", post: 1},
"Ivy": {koname: "아이비", post: 1},
"Jessica": {koname: "제시카", post: 1},
"Ashley": {koname: "애슐리", post: 1},
"Emily": {koname: "에밀리", post: 1},
"Sarah": {koname: "새라", post: 1},
"Samantha": {koname: "사만다", post: 1},
"Amanda": {koname: "아만다", post: 1},
"Brittany": {koname: "브리타니", post: 1},
"Elizabeth": {koname: "엘리자베스", post: 1},
"Taylor": {koname: "테일러", post: 1},
"Megan": {koname: "메간", post: 0},
"Laura": {koname: "로라", post: 1},
"Gemma": {koname: "겜마", post: 1},
"Emma": {koname: "엠마", post: 1},
"Rebecca": {koname: "레베카", post: 1},
"Claire": {koname: "클레어", post: 1},
"Victoria": {koname: "빅토리아", post: 1},
"Rachel": {koname: "레이첼", post: 2},
"Amy": {koname: "에이미", post: 1},
"Jennifer": {koname: "제니퍼", post: 1},
"Nicola": {koname: "니콜라", post: 1},
"Katie": {koname: "케이티", post: 1},
"Lisa": {koname: "리사", post: 1},
"Julie": {koname: "줄리", post: 1},
"Melissa": {koname: "멜리사", post: 1},
"Michelle": {koname: "미셸", post: 2},
"Kim": {koname: "킴", post: 0},
"Angela": {koname: "안젤라", post: 1},
"Heather": {koname: "헤더", post: 1},
"Stephanie": {koname: "스테파니", post: 1},
"Nicole": {koname: "니콜", post: 2},
"Christina": {koname: "크리스티나", post: 1},
"Susan": {koname: "수잔", post: 0},
"Karen": {koname: "카렌", post: 0},
"Jacqueline": {koname: "재컬린", post: 0},
"Deborah": {koname: "데보라", post: 1},
"Tracey": {koname: "트레이시", post: 1},
"Jane": {koname: "제인", post: 0},
"Helen": {koname: "헬렌", post: 0},
"Diane": {koname: "다이앤", post: 0},
"Sharon": {koname: "샤론", post: 0},
"Oliver": {koname: "올리버", post: 1},
"Noah": {koname: "노아", post: 1},
"George": {koname: "조지", post: 1},
"Arthur": {koname: "아더", post: 1},
"Freddie": {koname: "프레디", post: 1},
"Leo": {koname: "레오", post: 1},
"Theo": {koname: "테오", post: 1},
"Oscar": {koname: "오스카", post: 1},
"Charlie": {koname: "찰리", post: 1},
"Harry": {koname: "해리", post: 1},
"Michael": {koname: "마이클", post: 2},
"Christopher": {koname: "크리스토퍼", post: 1},
"Matthew": {koname: "매튜", post: 1},
"Joshua": {koname: "조슈아", post: 1},
"Jacob": {koname: "제이콥", post: 0},
"Nicholas": {koname: "니콜라스", post: 1},
"Andrew": {koname: "앤드류", post: 1},
"Daniel": {koname: "대니얼", post: 2},
"Tyler": {koname: "타일러", post: 1},
"Joseph": {koname: "조셉", post: 0},
"James": {koname: "제임스", post: 1},
"David": {koname: "데이빗", post: 0},
"Robert": {koname: "로버트", post: 1},
"Jack": {koname: "잭", post: 0},
"Richard": {koname: "리차드", post: 1},
"Paul": {koname: "폴", post: 2},
"Mark": {koname: "마크", post: 1},
"Thomas": {koname: "토마스", post: 1},
"Adam": {koname: "아담", post: 0},
"Jason": {koname: "제이슨", post: 0},
"Connor": {koname: "코너", post: 1},
"Jake": {koname: "제이크", post: 1},
"John": {koname: "존", post: 0},
"Brian": {koname: "브라이언", post: 0},
"William": {koname: "윌리엄", post: 0},
"Ben": {koname: "벤", post: 0},
"Kevin": {koname: "케빈", post: 0},
"Eric": {koname: "에릭", post: 0},
"Jeffrey": {koname: "제프리", post: 1},
"Jamie": {koname: "제이미", post: 1},
"Louis": {koname: "루이스", post: 1},
"Ryan": {koname: "라이언", post: 0},
"Joe": {koname: "조", post: 1},
"Stephen": {koname: "스테판", post: 0},
"Ian": {koname: "이안", post: 0},
"Austin": {koname: "오스틴", post: 0},
"Kyle": {koname: "카일", post: 2},
"Zach": {koname: "자크", post: 1},
"Patrick": {koname: "패트릭", post: 0},
/* babies */
"Addison": {koname: "애디슨", post: 0},
"Algernon": {koname: "앨거논", post: 0},
"Allan": {koname: "앨런", post: 0},
"Alpha": {koname: "알파", post: 1},
"Anton": {koname: "안톤", post: 0},
"Axel": {koname: "액셀", post: 2},
"Bazza": {koname: "바자", post: 1},
"Benton": {koname: "벤튼", post: 0},
"Bernard": {koname: "버나드", post: 1},
"Brand": {koname: "브랜드", post: 1},
"Brett": {koname: "브렛", post: 0},
"Cale": {koname: "케일", post: 2},
"Calvin": {koname: "캘빈", post: 0},
"Carol": {koname: "캐롤", post: 2},
"Chuck": {koname: "척", post: 0},
"Chucky": {koname: "처키", post: 1},
"Clay": {koname: "클레이", post: 1},
"Cornelius": {koname: "코넬리우스", post: 1},
"Crofton": {koname: "크로프톤", post: 0},
"Darden": {koname: "다든", post: 0},
"Dax": {koname: "닥스", post: 1},
"Den": {koname: "덴", post: 0},
"Deven": {koname: "데벤", post: 0},
"Digby": {koname: "딕비", post: 1},
"Don": {koname: "던", post: 0},
"Douglas": {koname: "더글라스", post: 1},
"Driscoll": {koname: "드리스콜", post: 2},
"Duane": {koname: "듀안", post: 0},
"Duke": {koname: "듀크", post: 1},
"Edmund": {koname: "에드문드", post: 1},
"Elsdon": {koname: "엘스돈", post: 0},
"Freeman": {koname: "프리먼", post: 0},
"Gabby": {koname: "개비", post: 1},
"Garland": {koname: "갈란드", post: 1},
"George": {koname: "조지", post: 1},
"Godfrey": {koname: "고드프리", post: 1},
"Graeme": {koname: "그래미", post: 1},
"Grier": {koname: "그라이어", post: 1},
"Hammond": {koname: "해먼드", post: 1},
"Harlan": {koname: "하란", post: 0},
"Hendrix": {koname: "헨드릭스", post: 1},
"Herman": {koname: "허먼", post: 0},
"Hewie": {koname: "휴이", post: 1},
"Hugh": {koname: "휴", post: 1},
"Indiana": {koname: "인디아나", post: 1},
"Ingram": {koname: "잉그램", post: 0},
"Jackie": {koname: "재키", post: 1},
"Jasper": {koname: "재스퍼", post: 1},
"Jaxon": {koname: "잭손", post: 0},
"Jaycob": {koname: "제이콥", post: 0},
"Jere": {koname: "제르", post: 1},
"Kamden": {koname: "캄덴", post: 0},
"Kelcey": {koname: "켈시", post: 1},
"Kendall": {koname: "켄달", post: 2},
"Kevin": {koname: "케빈", post: 0},
"Kian": {koname: "키안", post: 0},
"Kieran": {koname: "키에란", post: 0},
"Kirby": {koname: "커비", post: 1},
"Lanny": {koname: "래니", post: 1},
"Lawson": {koname: "로손", post: 0},
"Laz": {koname: "라즈", post: 1},
"Leland": {koname: "렐렌드", post: 1},
"Levi": {koname: "레비", post: 1},
"Lindon": {koname: "린든", post: 0},
"Linton": {koname: "린튼", post: 0},
"Lionel": {koname: "라이오넬", post: 2},
"Lonny": {koname: "로니", post: 1},
"Lucas": {koname: "루카스", post: 1},
"Manley": {koname: "맨리", post: 1},
"Maverick": {koname: "매버릭", post: 0},
"Merlyn": {koname: "메를린", post: 0},
"Michael": {koname: "마이클", post: 2},
"Monty": {koname: "몬티", post: 1},
"Murphy": {koname: "머피", post: 1},
"Nate": {koname: "네이트", post: 1},
"Ned": {koname: "네드", post: 1},
"Nowell": {koname: "노웰", post: 2},
"Odell": {koname: "오델", post: 2},
"Ollie": {koname: "올리", post: 1},
"Osbert": {koname: "오스버트", post: 1},
"Otto": {koname: "오토", post: 1},
"Paget": {koname: "파젯", post: 0},
"Pip": {koname: "핍", post: 0},
"Quintin": {koname: "퀸틴", post: 0},
"Raymund": {koname: "레이먼드", post: 1},
"Ricky": {koname: "릭키", post: 1},
"Ross": {koname: "로스", post: 1},
"Rudolph": {koname: "루돌프", post: 1},
"Sammy": {koname: "새미", post: 1},
"Scotty": {koname: "스코티", post: 1},
"Stacey": {koname: "스테이시", post: 1},
"Thad": {koname: "사드", post: 1},
"Theodore": {koname: "시오도어", post: 1},
"Tommy": {koname: "토미", post: 1},
"Trey": {koname: "트레이", post: 1},
"Tyson": {koname: "타이슨", post: 0},
"Val": {koname: "발", post: 2},
"Vernon": {koname: "버논", post: 0},
"Willis": {koname: "윌리스", post: 1},
"Wilmer": {koname: "윌머", post: 1},
"Winton": {koname: "윈톤", post: 0},
"Wisdom": {koname: "위즈덤", post: 0},
"Adelyn": {koname: "애들린", post: 0},
"Alene": {koname: "알린", post: 0},
"Alexa": {koname: "알렉사", post: 1},
"Aliah": {koname: "알리아", post: 1},
"Alyson": {koname: "알리슨", post: 0},
"Angelica": {koname: "안젤리카", post: 1},
"Annalise": {koname: "애널리제", post: 1},
"Annora": {koname: "애노라", post: 1},
"Azaria": {koname: "아자리아", post: 1},
"Bessie": {koname: "베시", post: 1},
"Betsy": {koname: "벳시", post: 1},
"Bettie": {koname: "베티", post: 1},
"Biddy": {koname: "비디", post: 1},
"Brianne": {koname: "브리안", post: 0},
"Camellia": {koname: "카멜리나", post: 1},
"Camille": {koname: "카밀", post: 2},
"Camryn": {koname: "캠린", post: 0},
"Caroline": {koname: "캐롤린", post: 0},
"Chastity": {koname: "채시티", post: 1},
"Chelsea": {koname: "첼시", post: 1},
"Chelsey": {koname: "첼세이", post: 1},
"Cindy": {koname: "신디", post: 1},
"Clematis": {koname: "클레마티스", post: 1},
"Darla": {koname: "달라", post: 1},
"Deb": {koname: "뎁", post: 0},
"Debby": {koname: "데비", post: 1},
"Dortha": {koname: "도르사", post: 1},
"Eleanora": {koname: "엘라노라", post: 1},
"Eliana": {koname: "엘리아나", post: 1},
"Elyse": {koname: "엘리제", post: 1},
"Emerson": {koname: "에머슨", post: 0},
"Emmeline": {koname: "에멜린", post: 0},
"Erica": {koname: "에리카", post: 1},
"Ettie": {koname: "에티", post: 1},
"Eustacia": {koname: "유스타시아", post: 1},
"Evelyn": {koname: "이블린", post: 0},
"Gabrielle": {koname: "가브리엘", post: 2},
"Georgiana": {koname: "조지아나", post: 1},
"Harper": {koname: "하퍼", post: 1},
"Harrietta": {koname: "해리에타", post: 1},
"Haylie": {koname: "헤일리", post: 1},
"Haze": {koname: "헤이즈", post: 1},
"Hunter": {koname: "헌터", post: 1},
"Hyacinth": {koname: "히아신스", post: 1},
"Indie": {koname: "인디", post: 1},
"Jacquetta": {koname: "재키타", post: 1},
"Janie": {koname: "재니", post: 1},
"Jannine": {koname: "재닌", post: 0},
"Jonquil": {koname: "조퀼", post: 2},
"Kaelyn": {koname: "케일린", post: 0},
"Kam": {koname: "캄", post: 0},
"Khloe": {koname: "클로에", post: 1},
"Kolleen": {koname: "콜린", post: 0},
"Korrine": {koname: "코린", post: 0},
"Kourtney": {koname: "코트니", post: 1},
"Krystine": {koname: "크리스틴", post: 0},
"Lavena": {koname: "라베나", post: 1},
"Leeann": {koname: "리앤", post: 0},
"Lela": {koname: "레일라", post: 1},
"Lesleigh": {koname: "레슬레이", post: 1},
"Lindsie": {koname: "린지", post: 1},
"Lorena": {koname: "로레나", post: 1},
"Lucile": {koname: "루실", post: 2},
"Luvinia": {koname: "루비니아", post: 1},
"Lyn": {koname: "린", post: 0},
"Lyssa": {koname: "리사", post: 1},
"Madeleine": {koname: "매들린", post: 0},
"Marian": {koname: "마리안", post: 0},
"Maudie": {koname: "마우디", post: 1},
"Maureen": {koname: "마우린", post: 0},
"Maxine": {koname: "맥신", post: 0},
"Melody": {koname: "멜로디", post: 1},
"Milani": {koname: "밀라니", post: 1},
"Misti": {koname: "미스티", post: 1},
"Nat": {koname: "내트", post: 1},
"Noelle": {koname: "노엘", post: 2},
"Ottoline": {koname: "오토린", post: 0},
"Paige": {koname: "페이지", post: 1},
"Pauline": {koname: "폴린", post: 0},
"Payton": {koname: "페이튼", post: 0},
"Pearl": {koname: "펄", post: 2},
"Perlie": {koname: "펄리", post: 1},
"Petronel": {koname: "페트로넬", post: 2},
"Phebe": {koname: "페베", post: 1},
"Posie": {koname: "포지", post: 1},
"Praise": {koname: "프레이즈", post: 1},
"Rexana": {koname: "렉사나", post: 1},
"Serena": {koname: "세레나", post: 1},
"Sharalyn": {koname: "샤라린", post: 0},
"Sharla": {koname: "샬라", post: 1},
"Shauna": {koname: "샤우나", post: 1},
"Sky": {koname: "스카이", post: 1},
"Sybella": {koname: "사이벨라", post: 1},
"Tracy": {koname: "트레이시", post: 1},
"Tresha": {koname: "트레샤", post: 1},
"Trudi": {koname: "트루디", post: 1},
"Wallis": {koname: "왈리스", post: 1},
"Wilda": {koname: "윌다", post: 1},
"Wren": {koname: "렌", post: 0},
"Yvette": {koname: "이베트", post: 1},
"Aaren": {koname: "아렌", post: 0},
"Alex": {koname: "알렉스", post: 1},
"Andie": {koname: "앤디", post: 1},
"Arden": {koname: "아르덴", post: 0},
"Ariel": {koname: "에리엘", post: 2},
"Artie": {koname: "아티", post: 1},
"Ashton": {koname: "애쉬톤", post: 0},
"Aston": {koname: "애스톤", post: 0},
"Aubrey": {koname: "오브레이", post: 1},
"Beau": {koname: "비유", post: 1},
"Bernie": {koname: "버니", post: 1},
"Bertie": {koname: "버티", post: 1},
"Beverly": {koname: "베벌리", post: 1},
"Bobbie": {koname: "보비", post: 1},
"Brooklyn": {koname: "브루클린", post: 0},
"Caelan": {koname: "켈란", post: 0},
"Cameron": {koname: "캐머론", post: 0},
"Carol": {koname: "캐롤", post: 2},
"Cary": {koname: "캐리", post: 1},
"Casey": {koname: "캐세이", post: 1},
"Channing": {koname: "채닝", post: 0},
"Charley": {koname: "찰리", post: 1},
"Cherokee": {koname: "체로키", post: 1},
"Cheyenne": {koname: "시엔", post: 0},
"Coby": {koname: "코비", post: 1},
"Codie": {koname: "코디", post: 1},
"Collyn": {koname: "콜린", post: 0},
"Cyan": {koname: "시안", post: 0},
"Dale": {koname: "데일", post: 2},
"Dallas": {koname: "달라스", post: 1},
"Dana": {koname: "다나", post: 1},
"Darby": {koname: "다르비", post: 1},
"Dee": {koname: "디", post: 1},
"Derby": {koname: "더비", post: 1},
"Devan": {koname: "데반", post: 0},
"Devin": {koname: "데빈", post: 0},
"Emmerson": {koname: "에머슨", post: 0},
"Emory": {koname: "에모리", post: 1},
"Finley": {koname: "핀리", post: 1},
"Flannery": {koname: "플라네리", post: 1},
"Florence": {koname: "플로렌스", post: 1},
"Gabby": {koname: "개비", post: 1},
"Garnet": {koname: "가넷", post: 0},
"Garnett": {koname: "가네트", post: 1},
"Gray": {koname: "그레이", post: 1},
"Hadyn": {koname: "헤이든", post: 0},
"Harlow": {koname: "하로우", post: 1},
"Hollis": {koname: "홀리스", post: 1},
"Jackie": {koname: "재키", post: 1},
"Jade": {koname: "제이드", post: 1},
"Jae": {koname: "재", post: 1},
"Jaiden": {koname: "제이든", post: 0},
"Johnnie": {koname: "조니", post: 1},
"Joyce": {koname: "조이스", post: 1},
"Justice": {koname: "저스티스", post: 1},
"Kam": {koname: "캄", post: 0},
"Kelcey": {koname: "켈시", post: 1},
"Kelsey": {koname: "켈세이", post: 1},
"Leslie": {koname: "레슬리", post: 1},
"Lindsey": {koname: "린지", post: 1},
"Lorin": {koname: "로린", post: 0},
"Lyric": {koname: "라이릭", post: 0},
"Maitland": {koname: "메이틀랜드", post: 1},
"Marley": {koname: "말레이", post: 1},
"McKinley": {koname: "맥킨리", post: 1},
"Merlyn": {koname: "멀린", post: 0},
"Murphy": {koname: "머피", post: 1},
"Nicky": {koname: "니키", post: 1},
"Oakley": {koname: "오클리", post: 1},
"Odell": {koname: "오델", post: 2},
"Pacey": {koname: "페이시", post: 1},
"Peyton": {koname: "페이튼", post: 0},
"Presley": {koname: "프레슬리", post: 1},
"Rain": {koname: "레인", post: 0},
"Raleigh": {koname: "랄레이", post: 1},
"Reagan": {koname: "레이건", post: 0},
"Regan": {koname: "레간", post: 0},
"Reilly": {koname: "레일리", post: 1},
"Remington": {koname: "레밍턴", post: 0},
"Robbie": {koname: "로비", post: 1},
"Rory": {koname: "로리", post: 1},
"Royale": {koname: "로열", post: 2},
"Sage": {koname: "세이지", post: 1},
"Sam": {koname: "샘", post: 0},
"Schuyler": {koname: "슐러", post: 1},
"Selby": {koname: "셀비", post: 1},
"Shae": {koname: "섀", post: 1},
"Shaye": {koname: "샤에", post: 1},
"Shelly": {koname: "셸리", post: 1},
"Skylar": {koname: "스킬라", post: 1},
"Sloan": {koname: "슬로안", post: 0},
"Stacey": {koname: "스테이시", post: 1},
"Stacy": {koname: "스테시", post: 1},
"Tayler": {koname: "테일러", post: 1},
"Tommie": {koname: "토미", post: 1},
"Tracey": {koname: "트레이시", post: 1},
"Tristen": {koname: "트리스텐", post: 0},
"Tristin": {koname: "트리스틴", post: 0},
}>>
<</if>>
<</widget>>
<<widget "trinit_genderNoun">>
<<if setup.trGenderList is undefined>>
<<set setup.trGenderList to {
"girl":{
ko:"소녀",
post:1
},
"boy":{
ko:"소년",
post:0
},
"man":{
ko:"남자",
post:1
},
"woman":{
ko:"여자",
post:1
},
"male":{
ko:"수컷",
post:0
},
"female":{
ko:"암컷",
post:0
},
"plantgirl":{
ko:"식물 소녀",
post:1
},
"plantboy":{
ko:"식물 소년",
post:0
},
"plantman":{
ko:"식물 남자",
post:1
},
"plantwoman":{
ko:"식물 여자",
post:1
},
}>>
<</if>>
<</widget>>
<<widget "trinit_beastsList">>
<<if setup.trBeasttypeList is undefined>>
<<set setup.trBeasttypeList to {
"human":{
ko: "인간",
post:0
},
"dog":{
ko: "개",
post:1
},
"cat":{
ko: "고양이",
post:1
},
"pig":{
ko: "돼지",
post:1
},
"wolf":{
ko: "늑대",
post:1
},
"dolphin":{
ko: "돌고래",
post:1
},
"lizard":{
ko: "도마뱀",
post:0
},
"bear":{
ko: "곰",
post:0
},
"boar":{
ko: "멧돼지",
post:1
},
"creature":{
ko: "생물체",
post:1
},
"horse":{
ko: "말",
post:2
},
"fox":{
ko: "여우",
post:1
},
"centaur":{
ko: "켄타우로스",
post:1
},
"hawk":{
ko: "매",
post:1
},
"cow":{
ko: "암소",
post:1
},
"bull":{
ko: "숫소",
post:1
},
"harpy":{
ko: "하피",
post:1
},
"bird":{
ko: "새",
post:1
},
"plant":{
ko: "식물",
post:2
},
}>>
<</if>>
<</widget>>
<<widget "trinit_bodypartList">>
<<if setup.trBodypartsList is undefined>>
<<set setup.trBodypartsList to [
{part:"left",koPart:"왼쪽",post:0},
{part:"right",koPart:"오른쪽",post:0},
{part:"bottom",koPart:"엉덩이",post:1},
{part:"penis",koPart:"자지",post:1},
{part:"clit",koPart:"클리토리스",post:1},
{part:"anus",koPart:"항문",post:0},
{part:"vagina",koPart:"보지",post:1},
{part:"vaginaoutside",koPart:"보지 바깥",post:0},
{part:"labia",koPart:"음순",post:0},
{part:"tummy",koPart:"배",post:1},
{part:"back",koPart:"등",post:0},
{part:"ear",plural:"ears",koPart:"귀",post:1},
{part:"hair",koPart:"머리카락",post:0},
{part:"pubic",koPart:"음부",post:1},
{part:"mouth",plural:"mouths",koPart:"입",post:0},
{part:"face",plural:"faces",koPart:"얼굴",post:2},
{part:"arm",plural:"arms",koPart:"팔",post:2},
{part:"leftarm",koPart:"왼팔",post:2},
{part:"rightarm",koPart:"오른팔",post:2},
{part:"forehead",plural:"foreheads",koPart:"이마",post:1},
{part:"back",plural:"backs",koPart:"등",post:0},
{part:"neck",plural:"necks",koPart:"목",post:0},
{part:"cheek",plural:"cheeks",koPart:"뺨",post:0},
{part:"hand",plural:"hands",koPart:"손",post:0},
{part:"shoulder",plural:"shoulders",koPart:"어깨",post:1},
{part:"breast",plural:"breasts",koPart:"가슴",post:0},
{part:"foot",plural:"feet",koPart:"발",post:2},
{part:"leg",plural:"legs",koPart:"다리",post:1},
{part:"nipple",plural:"nipples",koPart:"유두",post:1},
{part:"ball",plural:"balls",koPart:"고환",post:0},
{part:"thigh",plural:"thighs",koPart:"넓적다리",post:1},
{part:"chest",plural:"chests",koPart:"가슴",post:0},
{part:"midriff",plural:"midriffs",koPart:"가슴",post:0},
{part:"knee",plural:"knees",koPart:"무릎",post:0},
{part:"waist",plural:"waists",koPart:"허리",post:0},
{part:"ankle",plural:"ankles",koPart:"발목",post:0}
]>>
<<set $_trPartIndex to {}>>
<<for $_i, $_entry range setup.trBodypartsList>>
<<set $_trPartIndex[$_entry.part] to $_entry>>
<<if $_entry.plural isnot undefined>>
<<set $_trPartIndex[$_entry.plural] to $_entry>>
<</if>>
<</for>>
<<set setup.trBodypartsList.partIndex to $_trPartIndex>>
<</if>>
<</widget>>
<<widget "trinit_handtoolList">>
<<if setup.trHandtoolList is undefined>>
<<set setup.trHandtoolList to {
"marker" : {
ko: "마커펜",
post: 0
},
"lipstick" : {
ko: "립스틱",
post: 0
},
"mud" : {
ko: "진흙",
post: 0
},
"pen" : {
ko: "펜",
post: 0
},
/* 이 아래는 메이크업인데 새로 위젯 짜기 귀찮으니 그냥 전용함 */
"eyeshadow" : {
ko: "아이섀도우",
post: 1
},
"mascara" : {
ko: "마스카라",
post: 1
},
/* combat-spank */
"paddle" : {
ko: "체벌용 주걱",
post: 0
},
/* sextoys from window.getSexToysofType() of 03-Javascript/ingame.js */
"dildo" : {
ko: "딜도",
post: 1
},
"length of anal beads" : {
ko: "항문 구슬",
post: 2
},
"riding crop" : {
ko: "말채찍",
post: 0
},
"flog" : {
ko: "채찍",
post: 0
},
"stroker" : {
ko: "오나홀",
post: 2
},
"vibrator" : {
ko: "바이브레이터",
post: 1
},
"bullet vibe" : {
ko: "계란형 바이브",
post: 1
},
}>>
<</if>>
<</widget>>
<<widget "trinit_clothingtraitList">>
<<if setup.trClothingtraitList is undefined>>
<<set setup.trClothingtraitList to {
/* shopTraitDescription from overworld-town/loc-shop/widgets.twee */
"normal":"일반",
"formal":"격식",
"school":"학교",
"glasses":"안경",
"cool":"유행",
"swim":"수영복",
"diving":"다이빙",
"dance":"춤",
"costume":"코스튬",
"serving":"서빙",
"fetish":"페티쉬",
"sleep":"수면",
"mask":"마스크",
"holy":"신성함",
"dark":"불경",
"binding":"구속",
"stealthy":"은밀함",
"sticky_fingers":"끈적한 손가락",
"sticky fingers":"끈적한 손가락",
"rainproof":"방수",
"tanlines":"선탠라인",
"tan lines":"선탠라인",
"bimbo":"스페셜",
"special":"스페셜",
"heels":"높은 굽",
"high heeled":"높은 굽",
"rugged":"튼튼함",
"chest_bind":"가슴 감음",
"chest binding":"가슴 감음",
"eerie":"으스스함",
"shade":"햇빛 가리개",
"asylum":"정신병원",
"prison":"교도소",
"sticky":"달라붙음",
"strap-on":"페니스 밴드",
"covered":"커버",
"naked":"노출",
"athletic":"운동복",
"maid":"메이드",
"riding":"경마복",
"chastity":"정조대",
"cage":"우리",
"hidden":"숨겨짐",
"gag":"재갈",
"leash":"목줄",
"event":"이벤트",
/* 존재하지만 shopTraitDescription에 없는 특성 */
"rag":"누더기",
"blindfold":"안대",
"shackle":"족쇄",
}>>
<</if>>
<</widget>>
<<widget "trinit_roleList">>
<<if setup.trRoleList is undefined>>
<<set setup.trRoleList to {
"normal":{ko : "일반인", post : 0},
/* town */
"waiter":{ko : "웨이터", post : 1},
"waitress":{ko : "웨이트리스", post : 1},
"janitor":{ko : "관리인", post : 0},
/* prison */
"guard":{ko : "간수", post : 1},
"inmate":{ko : "수감자", post : 1},
/* Bailey */
"thug":{ko : "폭력배", post : 1},
}>>
<</if>>
<</widget>><<widget "trinit_beastAdjList">>
<<if setup.trBeastAdjList is undefined>>
<<set setup.trBeastAdjList to {
"large":"커다란",
"fat":"뚱뚱한",
"enormous":"거대한",
"bottlenose":"주먹코",
"scaly":"비늘덮힌",
"brown":"갈색의",
"hairy":"털이 많은",
"strange":"이상한",
"huge":"엄청난 크기의",
"fierce":"사나운",
"horned":"뿔이 난",
}>>
<</if>>
<</widget>>
<<widget "trinit_NPCdescAdj">>
<<if setup.trNPCdescAdjList is undefined>>
<<set setup.trNPCdescAdjList to {
"cute":"귀여운",
"shapely":"균형잡힌",
"voluptuous":"관능적인",
"lush":"푸릇푸릇한",
"vulgar":"상스러운",
"plush":"기품있는",
"curvy":"곡선미가 있는",
"petite":"자그마한",
"slight":"가냘픈",
"slim":"날씬한",
"thin":"마른",
"slender":"멀쑥한",
"lanky":"호리호리한",
"lissome":"늘씬한",
"lithe":"유연한",
"trim":"균형잡힌",
"mousy":"소심해 보이는",
"fit":"매력적인",
"lean":"야윈",
"taut":"튼튼한",
"graceful": "품위있어 보이는",
"plump":"통통한",
"wide-eyed":"눈이 큰",
"toned":"탄탄한",
"bulky":"덩치 큰",
"broad":"어깨가 넓은",
"robust":"팔팔한",
"rugged":"다부진",
"muscular":"근육질",
"burly":"건장한",
"brutish":"야수 같은",
"minor":"작은",
"demon":"악마같은",
"Tutorial":"튜토리얼",
/* prison */
"long-haired":"긴 머리의",
"relaxed":"너그러운",
"anxious":"근심 가득한",
"veteran":"노련한",
"methodical":"꼼꼼한",
"scarred":"흉터가 있는",
"tattooed":"문신이 있는",
}>>
<</if>>
<</widget>><<widget "trinit_colorList">>
<<if _koColour is undefined>>
<<set _koColour to {
/* setup.colours.hair (04-Variables/colours.js) */
"random" : "랜덤",
"red" : "빨간색",
"jetblack":"흑옥색",
"black" : "검은색",
"blond" : "금발",
"softblond" : "부드러운 금발",
"platinumblond" : "백금색",
"golden" : "황금색",
"ashyblond" : "에쉬 블론드",
"strawberryblond" : "스트로베리 블론드",
"darkbrown" : "짙은 갈색",
"brown" : "갈색",
"softbrown" : "부드러운 갈색",
"lightbrown" : "연한 갈색",
"burntorange" : "번트 오렌지색",
"ginger" : "진저색",
"bloodorange" : "블러드 오렌지색",
"blue" : "파란색",
"deepblue" : "깊은 파란색",
"neonblue" : "네온 파란색",
"green" : "초록색",
"darklime" : "짙은 라임색",
"toxicgreen" : "톡식 그린색",
"teal" : "청록색",
"pink" : "분홍색",
"brightpink" : "밝은 분홍색",
"hotpink" : "핫핑크색",
"softpink" : "부드러운 분홍색",
"crimson" : "진홍색",
"purple" : "보라색",
"mediumpurple" : "중간 보라색",
"brightpurple" : "밝은 보라색",
"white" : "흰색",
"snowwhite" : "순백색",
/* setup.colours.eyes */
/*"random" : "랜덤",*/
/*"purple" : "보라색",*/
"darkblue" : "짙은 파란색",
"lightblue" : "연한 파란색",
"amber" : "호박색",
"hazel" : "적갈색",
/*"green" : "초록색",*/
"limegreen": "라임 초록색",
"lightgreen" : "연한 초록색",
/*"red" : "빨간색",*/
/*"pink" : "분홍색",*/
"grey" : "회색",
"lightgrey" : "연한 회색",
"redpossessed" : "귀신들린 빨간색",
"bluepossessed" : "귀신들린 파란색",
/* setup.colours.clothes */
/*"blue" : "파란색",*/
/*"lightblue" : "연한 파란색",*/
/*"white" : "흰색",*/
"palewhite" : "옅은 흰색",
/*"red" : "빨간색",*/
/*"green" : "초록색",*/
/*"lightgreen" : "연한 초록색",*/
/*"black" : "검은색",*/
/*"pink" : "분홍색",*/
"lightpink" : "연한 분홍색",
/*"purple" : "보라색",*/
"tangerine" : "귤색",
"paletangerine" : "옅은 귤색",
/*"teal" : "청록색",*/
"yellow" : "노란색",
"paleyellow" : "옅은 노란색",
/*"brown" : "갈색",*/
"tan": "황갈색",
/*"grey" : "회색",*/
"sand" : "모래색",
"off-white": "어두운 흰색",
"navy" : "남색",
"olive" : "올리브색",
"wine": "포도색",
"steel": "철색",
"bluesteel": "강청색",
"bronze": "청동색",
"gold": "금색",
"silver": "은색",
/* setup.colours.lipstick */
/*"red" : "빨간색",*/
/*"blue" : "파란색",*/
/*"green" : "초록색",*/
/*"purple" : "보라색",*/
"orange" : "주황색",
"lime": "라임색",
/*"pink" : "분홍색",*/
/*"lightpink" : "연한 분홍색",*/
"darkred" : "짙은 빨간색",
/*"black" : "검은색",*/
/* setup.colours.eyeshadow */
/*"red" : "빨간색",*/
/*"pink" : "분홍색",*/
/*"lightpink" : "연한 분홍색",*/
/*"green" : "초록색",*/
/*"lightgreen" : "연한 초록색",*/
/*"blue" : "파란색",*/
/*"lightblue" : "연한 파란색",*/
/*"purple" : "보라색",*/
/*"orange" : "주황색",*/
/*"yellow" : "노란색",*/
/*"brown" : "갈색",*/
/*"lightbrown" : "연한 갈색",*/
/*"darkbrown" : "짙은 갈색",*/
/*"black" : "검은색",*/
/*"white" : "흰색",*/
/*"silver": "은색",*/
/* setup.colours.mascara */
/*"black" : "검은색",*/
/* window.getCustomColourName (03-JavaScript/colour-namer.js) */
/* very specific colours */
"custom" : "커스텀",
"coral" : "산호색",
/*"sand" : "모래색",*/
/* general desaturated colours */
/*"black" : "검은색",*/
/*"white" : "흰색",*/
/*"lightgrey" : "연한 회색",*/
/*"grey" : "회색",*/
"darkgrey" : "짙은 회색",
/* full rainbow action */
/*"red" : "빨간색",*/
/*"orange" : "주황색",*/
/*"yellow" : "노란색",*/
"charteuse": "연두색",
"chartreuse": "연두색",
/*"lime": "라임색",*/
/*"green" : "초록색",*/
"aquamarine": "옥색",
"cyan": "비취색",
/*"blue" : "파란색",*/
"indigo": "군청색",
"violet": "청자색",
/*"purple" : "보라색",*/
"magenta": "자홍색",
"rose": "장미색",
"beige" : "베이지색",
/*"olive" : "올리브색",*/
/*"pink" : "분홍색",*/
/*"navy" : "남색",*/
/*"teal" : "청록색",*/
/* special NPC hair colour (04-Variables/npcNamed.twee) */
"mousy" : "칙칙한 갈색",
}>>
<</if>>
<</widget>>
<<widget "trinit_colorAuxList">>
<<if _koColourAux is undefined>>
<<set _koColourAux to {
"light": "연한",
"dark": "짙은",
"greyish": "칙칙한",
"bright": "밝은",
"pale": "옅은",
"soft": "부드러운",
}>>
<</if>>
<</widget>>
<<widget "trinit_colorList2">>
<<if _koColour2 is undefined>>
/* 03-JavaScript/external/colour-namer.js */
<<set _koColour2 to [
{ variable:"aqua", name:"aqua", koname:"물색"},
{ variable:"aliceblue", name:"alice blue", koname:"옅은 감색"},
{ variable:"antiquewhite", name:"antique white", koname:"크림색"},
{ variable:"black", name:"black", koname:"검은색"},
{ variable:"blue", name:"blue", koname:"파란색"},
{ variable:"cyan", name:"cyan", koname:"비취색"},
{ variable:"omendarkblue", name:"dark blue", koname:"짙은 파란색"},
{ variable:"darkcyan", name:"dark cyan", koname:"짙은 비취색"},
{ variable:"darkgreen", name:"dark green", koname:"짙은 초록색"},
{ variable:"darkturquoise", name:"dark turquoise", koname:"짙은 터키색"},
{ variable:"deepskyblue", name:"deep sky-blue", koname:"깊은 하늘색"},
{ variable:"omengreen", name:"green", koname:"초록색"},
{ variable:"lime", name:"lime green", koname:"라임 초록색"},
{ variable:"mediumblue", name:"medium blue", koname:"중간 파란색"},
{ variable:"mediumspringgreen", name:"medium spring-green", koname:"중간 춘록색"},
{ variable:"navy", name:"navy", koname:"남색"},
{ variable:"springgreen", name:"spring-green", koname:"춘록색"},
{ variable:"teal", name:"teal", koname:"청록색"},
{ variable:"midnightblue", name:"midnight blue", koname:"암청색"},
{ variable:"dodgerblue", name:"dodger blue", koname:"다저 파란색"},
{ variable:"lightseagreen", name:"light sea-green", koname:"연한 해록색"},
{ variable:"forestgreen", name:"forest-green", koname:"숲색"},
{ variable:"seagreen", name:"sea-green", koname:"해록색"},
{ variable:"darkslategrey", name:"dark slate-grey", koname:"짙은 청회색"},
{ variable:"mediumlimegreen", name:"lime medium-green", koname:"중간 라임 초록색"},
{ variable:"mediumseagreen", name:"medium sea-green", koname:"중간 해록색"},
{ variable:"turquoise", name:"turquoise", koname:"터키색"},
{ variable:"royalblue", name:"royal-blue", koname:"감청색"},
{ variable:"steelblue", name:"steel-blue", koname:"강청색"},
{ variable:"darkslateblue", name:"dark slate-blue", koname:"짙은 감청색"},
{ variable:"mediumturquoise", name:"medium-turquoise", koname:"중간 터키색"},
{ variable:"indigo", name:"indigo", koname:"군청색"},
{ variable:"darkolivegreen", name:"dark olive-green", koname:"짙은 올리브 초록색"},
{ variable:"cadetblue", name:"cadet-blue", koname:"회청색"},
{ variable:"cornflowerblue", name:"cornflower-blue", koname:"수레국화색"},
{ variable:"mediumaquamarine", name:"medium-aquamarine", koname:"중간 옥색"},
{ variable:"dimgrey", name:"dim-grey", koname:"흐린 회색"},
{ variable:"slateblue", name:"slate-blue", koname:"감청색"},
{ variable:"olivedrab", name:"olive-drab", koname:"암록색"},
{ variable:"slategrey", name:"slate-grey", koname:"청회색"},
{ variable:"lightslategrey", name:"light slate-grey", koname:"연한 청회색"},
{ variable:"mediumslateblue", name:"medium slate-blue", koname:"중간 청회색"},
{ variable:"lawngreen", name:"lawn-green", koname:"잔디색"},
{ variable:"aquamarine", name:"aquamarine", koname:"옥색"},
{ variable:"chartreuse", name:"chartreuse", koname:"연두색"},
{ variable:"omengrey", name:"grey", koname:"회색"},
{ variable:"maroon", name:"maroon", koname:"고동색"},
{ variable:"olive", name:"olive", koname:"올리브색"},
{ variable:"omenpurple", name:"purple", koname:"보라색"},
{ variable:"lightskyblue", name:"light sky-blue", koname:"연한 하늘색"},
{ variable:"skyblue", name:"sky-blue", koname:"하늘색"},
{ variable:"blueviolet", name:"blue-violet", koname:"남보라색"},
{ variable:"darkmagenta", name:"dark magenta", koname:"짙은 자홍색"},
{ variable:"darkred", name:"dark red", koname:"짙은 빨간색"},
{ variable:"saddlebrown", name:"saddle-brown", koname:"가죽 갈색"},
{ variable:"darkseagreen", name:"dark sea-green", koname:"짙은 해록색"},
{ variable:"omenlightgreen", name:"light green", koname:"연한 초록색"},
{ variable:"mediumpurple", name:"medium purple", koname:"중간 보라색"},
{ variable:"darkviolet", name:"dark violet", koname:"짙은 청자색"},
{ variable:"palegreen", name:"pale green", koname:"옅은 초록색"},
{ variable:"darkorchid", name:"dark orchid", koname:"짙은 난초색"},
{ variable:"yellowgreen", name:"yellow-green", koname:"황록색"},
{ variable:"sienna", name:"sienna", koname:"적갈색"},
{ variable:"brown", name:"brown", koname:"갈색"},
{ variable:"darkgrey", name:"dark grey", koname:"짙은 회색"},
{ variable:"greenyellow", name:"green-yellow", koname:"녹황색"},
{ variable:"omenlightblue", name:"light blue", koname:"연한 파란색"},
{ variable:"paleturquoise", name:"pale turquoise", koname:"옅은 터키색"},
{ variable:"lightsteelblue", name:"light steel-blue", koname:"연한 강청색"},
{ variable:"powderblue", name:"powderblue", koname:"연파랑색"},
{ variable:"firebrick", name:"firebrick", koname:"벽돌색"},
{ variable:"darkgoldenrod", name:"dark golden-rod", koname:"짙은 선황색"},
{ variable:"mediumorchid", name:"orchid", koname:"난초색"},
{ variable:"rosybrown", name:"rosy-brown", koname:"회적색"},
{ variable:"darkkhaki", name:"dark khaki", koname:"짙은 카키색"},
{ variable:"silver", name:"silver", koname:"은색"},
{ variable:"mediumvioletred", name:"violet-red", koname:"적보라색"},
{ variable:"indianred", name:"indian-red", koname:"검붉은색"},
{ variable:"peru", name:"peru-orange", koname:"페루 오렌지색"},
{ variable:"chocolate", name:"chocolate", koname:"초콜렛색"},
{ variable:"tan", name:"tan", koname:"황갈색"},
{ variable:"omenlightgrey", name:"light grey", koname:"연한 회색"},
{ variable:"thistle", name:"thistle", koname:"엉겅퀴색"},
{ variable:"goldenrod", name:"orange-golden", koname:"골든 오렌지색"},
{ variable:"orchid", name:"orchid", koname:"난초색"},
{ variable:"palevioletred", name:"pale violet-red", koname:"옅은 적보라색"},
{ variable:"crimson", name:"crimson", koname:"진홍색"},
{ variable:"gainsboro", name:"gainsboro", koname:"게인스보로색"},
{ variable:"plum", name:"plum", koname:"자두색"},
{ variable:"burlywood", name:"burlywood", koname:"벌리우드색"},
{ variable:"lightcyan", name:"light cyan", koname:"연한 비취색"},
{ variable:"lavender", name:"lavender", koname:"라벤더색"},
{ variable:"darksalmon", name:"dark salmon", koname:"짙은 연어색"},
{ variable:"palegoldenrod", name:"pale golden-rod", koname:"옅은 선황색"},
{ variable:"violet", name:"violet", koname:"청자색"},
{ variable:"azure", name:"azure", koname:"바다색"},
{ variable:"honeydew", name:"honey dew", koname:"멜론색"},
{ variable:"khaki", name:"khaki", koname:"카키색"},
{ variable:"lightcoral", name:"light coral", koname:"연한 산호색"},
{ variable:"sandybrown", name:"sandy brown", koname:"모래빛 갈색"},
{ variable:"beige", name:"beige", koname:"베이지색"},
{ variable:"mintcream", name:"mint cream", koname:"민트색"},
{ variable:"wheat", name:"wheat", koname:"밀색"},
{ variable:"whitesmoke", name:"white smoke", koname:"하얀 연기색"},
{ variable:"ghostwhite", name:"ghost white", koname:"옅은 흰색"},
{ variable:"lightgoldenrodyellow", name:"light yellow", koname:"연한 노란색"},
{ variable:"linen", name:"linen", koname:"린넨색"},
{ variable:"salmon", name:"salmon", koname:"연어색"},
{ variable:"oldlace", name:"oldlace", koname:"올드레이스색"},
{ variable:"bisque", name:"bisque", koname:"비스크색"},
{ variable:"blanchedalmond", name:"blanche almond", koname:"블렌치드 아몬드색"},
{ variable:"coral", name:"coral", koname:"산호색"},
{ variable:"cornsilk", name:"corn-silk", koname:"콘실크색"},
{ variable:"darkorange", name:"dark orange", koname:"짙은 주황색"},
{ variable:"deeppink", name:"deep pink", koname:"짙은 분홍색"},
{ variable:"floralwhite", name:"floral white", koname:"플로랄 화이트색"},
{ variable:"fuchsia", name:"fuchsia", koname:"푸크시아색"},
{ variable:"gold", name:"gold", koname:"금색"},
{ variable:"hotpink", name:"hot pink", koname:"핫핑크색"},
{ variable:"ivory", name:"ivory", koname:"아이보리색"},
{ variable:"lavenderblush", name:"lavender blush", koname:"라벤더 블러쉬색"},
{ variable:"lemonchiffon", name:"lemon chiffon", koname:"레몬 시폰색"},
{ variable:"lightpink", name:"light pink", koname:"연한 핑크색"},
{ variable:"lightsalmon", name:"light salmon", koname:"연한 연어색"},
{ variable:"lightyellow", name:"pale yellow", koname:"옅은 노란색"},
{ variable:"mistyrose", name:"misty rose", koname:"옅은 장미색"},
{ variable:"moccasin", name:"moccasin", koname:"모카신색"},
{ variable:"navajowhite", name:"navajo white", koname:"나바호 백색"},
{ variable:"orange", name:"orange", koname:"주황색"},
{ variable:"orangered", name:"orange-red", koname:"다홍색"},
{ variable:"papayawhip", name:"papaya whip", koname:"파파야윕색"},
{ variable:"peachpuff", name:"peachpuff", koname:"피치퍼프색"},
{ variable:"omenpink", name:"pink", koname:"분홍색"},
{ variable:"omenred", name:"red", koname:"빨간색"},
{ variable:"seashell", name:"seashell", koname:"조개색"},
{ variable:"snow", name:"snow", koname:"스노우색"},
{ variable:"tomato", name:"tomato", koname:"토마토색"},
{ variable:"white", name:"white", koname:"하얀색"},
{ variable:"yellow", name:"yellow", koname:"노란색"},
]>>
<</if>>
<</widget>><<widget "trinit_creatureParasite">>
<<if setup.trCreatures.parasite is undefined>>
<<set setup.trCreatures.parasite to [
{name:"urchin",koName:"성게형 기생충",post:0,plural:"urchins"},
{name:"slime",koName:"슬라임",post:0,plural:"slimes"},
{name:"maggot",koName:"구더기",post:1,plural:"maggots"},
]>>
<</if>>
<</widget>>
<<widget "trinit_creatureStruggle">>
<<if setup.trCreatures.struggle is undefined>>
<<set setup.trCreatures.struggle to [
{name:"lurker",koName:"럴커",post:1,plural:"lurkers"},
{name:"wasp",koName:"말벌",post:2,plural:"wasps"},
{name:"bee",koName:"벌",post:2,plural:"bees"},
{name:"squid",koName:"오징어",post:1,plural:"squids"},
{name:"slug",koName:"민달팽이",post:1,plural:"slugs"},
{name:"slime",koName:"슬라임",post:0,plural:"slimes"},
{name:"pale",koName:"창백한",post:0,plural:"pales"},
]>>
<</if>>
<</widget>>
<<widget "trinit_creatureSwarm">>
<<if setup.trCreatures.swarm is undefined>>
<<set setup.trCreatures.swarm to [
/*swarm.type*/
{name:"fish",koName:"물고기",post:1,plural:"fishes"},
{name:"eel",koName:"장어",post:1,plural:"eels"},
{name:"snake",koName:"뱀",post:0,plural:"snakes"},
{name:"spider",koName:"거미",post:1,plural:"spiders"},
{name:"slime",koName:"슬라임",post:0,plural:"slimes"},
{name:"maggot",koName:"구더기",post:1,plural:"maggots"},
{name:"worm",koName:"벌레",post:1,plural:"worms"},
{name:"pale",koName:"창백한",post:0,plural:"pales"},
/*swarm.name*/
{name:"container",koName:"상자",post:1,plural:"containers"},
{name:"swarm",koName:"무리",post:1,plural:"swarms"},
{name:"sac",koName:"주머니",post:1,plural:"sacs"},
{name:"mass",koName:"덩어리",post:1,plural:"masses"},
{name:"jar",koName:"병",post:0,plural:"jars"},
]>>
<</if>>
<</widget>>
<<widget "trinit_creatureTentacle">>
<<if setup.trCreatures.tentacle is undefined>>
<<set setup.trCreatures.tentacle to [
/* tentacle.type */
{name:"tentacle",koName:"촉수",post:1,plural:"tentacles"},
{name:"root",koName:"뿌리",post:1,plural:"roots"},
{name:"shoot",koName:"가지",post:1,plural:"shoots"},
{name:"tendril",koName:"덩굴",post:2,plural:"tendrils"},
{name:"vine",koName:"줄기",post:1,plural:"vines"},
{name:"metal",koName:"금속",post:0,plural:"metals"},
{name:"pale",koName:"창백한",post:0,plural:"pales"},
/* tentacle.desc */
/* normal */
{name:"slimy",koName:"미끌미끌한",post:-1,plural:"slimy"},
{name:"sticky",koName:"끈적끈적한",post:-1,plural:"sticky"},
{name:"thick",koName:"굵은",post:-1,plural:"thick"},
{name:"throbbing",koName:"꿈틀거리는",post:-1,plural:"throbbing"},
{name:"slick",koName:"매끄러운",post:-1,plural:"slick"},
{name:"moist",koName:"촉촉한",post:-1,plural:"moist"},
{name:"quivering",koName:"떨고 있는",post:-1,plural:"quivering"},
{name:"sodden",koName:"흠뻑 젖은",post:-1,plural:"sodden"},
{name:"shivering",koName:"덜덜 떠는",post:-1,plural:"shivering"},
{name:"shuddering",koName:"흔들거리는",post:-1,plural:"shuddering"},
{name:"convulsing",koName:"경련하는",post:-1,plural:"convulsing"},
{name:"undulating",koName:"오르락내리락 하는",post:-1,plural:"undulating"},
{name:"damp",koName:"축축한",post:-1,plural:"damp"},
{name:"bulbous",koName:"주먹만한",post:-1,plural:"bulbous"},
{name:"gyrating",koName:"빙빙 도는",post:-1,plural:"gyrating"},
{name:"large",koName:"커다란",post:-1,plural:"large"},
{name:"bumpy",koName:"울퉁불퉁한",post:-1,plural:"bumpy"},
{name:"thin",koName:"얇은",post:-1,plural:"thin"},
{name:"narrow",koName:"가느다란",post:-1,plural:"narrow"},
{name:"squishy",koName:"물렁물렁한",post:-1,plural:"squishy"},
/* pale */
{name:"ghostly",koName:"유령 같은",post:-1,plural:"ghostly"},
{name:"translucent",koName:"반투명한",post:-1,plural:"translucent"},
{name:"twitching",koName:"씰룩거리는",post:-1,plural:"twitching"},
{name:"manic",koName:"미친듯이 움직이는",post:-1,plural:"manic"},
{name:"cloudy",koName:"흐릿한",post:-1,plural:"cloudy"},
{name:"ethereal",koName:"희미한",post:-1,plural:"ethereal"},
{name:"incandescent",koName:"빛나는",post:-1,plural:"incandescent"},
{name:"iridescent",koName:"무지개빛의",post:-1,plural:"iridescent"},
/* vine */
{name:"flowering",koName:"꽃피고 있는",post:-1,plural:"flowering"},
{name:"blossoming",koName:"꽃이 활짝 핀",post:-1,plural:"blossoming"},
{name:"wooden",koName:"나무",post:-1,plural:"wooden"},
{name:"blooming",koName:"꽃봉오리가 있는",post:-1,plural:"blooming"},
{name:"climbing",koName:"기어오르는",post:-1,plural:"climbing"},
{name:"mossy",koName:"이끼낀",post:-1,plural:"mossy"},
{name:"grassy",koName:"풀로 덮인",post:-1,plural:"grassy"},
{name:"pistil",koName:"암술로 된",post:-1,plural:"pistil"},
{name:"leafy",koName:"잎이 무성한",post:-1,plural:"leafy"},
{name:"sprouting",koName:"싹이 난",post:-1,plural:"sprouting"},
{name:"sapling",koName:"어린 나무",post:-1,plural:"sapling"},
/* metal */
{name:"jerking",koName:"휙 움직이는",post:-1,plural:"jerking"},
{name:"plated",koName:"도금된",post:-1,plural:"plated"},
{name:"sparking",koName:"불꽃이 튀는",post:-1,plural:"sparking"},
{name:"shiny",koName:"반짝이는",post:-1,plural:"shiny"},
{name:"labelled",koName:"표식이 붙어있는",post:-1,plural:"labelled"},
{name:"jolting",koName:"덜컥거리는",post:-1,plural:"jolting"},
{name:"rusted",koName:"녹슬은",post:-1,plural:"rusted"},
{name:"wired",koName:"전선이 연결된",post:-1,plural:"wired"},
{name:"stainless",koName:"녹슬지 않은",post:-1,plural:"stainless"},
]>>
<</if>>
<</widget>>
<<widget "trinit_creatureVore">>
<<if setup.trCreatures.vore is undefined>>
<<set setup.trCreatures.vore to [
{name:"whale",koName:"고래",post:1,plural:"whales"},
{name:"snake",koName:"뱀",post:0,plural:"snakes"},
{name:"frog",koName:"개구리",post:1,plural:"frogs"},
{name:"slug",koName:"민달팽이",post:1,plural:"slugs"},
{name:"giant",koName:"거대",post:1,plural:"giant"},
{name:"lurker",koName:"럴커",post:1,plural:"lurkers"},
/* {name:"giant lurker",koName:"거대 럴커",post:1,plural:"giant lurkers"},*/
]>>
<</if>>
<</widget>>
<<widget "trinit_creature">>
<<if setup.trCreatures is undefined>>
<<set setup.trCreatures to {}>>
<<trinit_creatureParasite>>
<<trinit_creatureStruggle>>
<<trinit_creatureSwarm>>
<<trinit_creatureTentacle>>
<<trinit_creatureVore>>
<<set $_trCreaturesAllNameIndex to {}>>
<<set $_trCreaturesAllPluralIndex to {}>>
<<set $_trCreatureTypes to Object.getOwnPropertyNames(setup.trCreatures)>>
<<for $_i, $_trCreatureType range $_trCreatureTypes>>
<<set $_trCreaturesNameIndex to {}>>
<<set $_trCreaturesPluralIndex to {}>>
<<for $_j, $_trCreatureData range setup.trCreatures[$_trCreatureType]>>
<<set $_trCreaturesNameIndex[$_trCreatureData.name] to $_trCreatureData>>
<<set $_trCreaturesPluralIndex[$_trCreatureData.plural] to $_trCreatureData>>
<</for>>
<<set setup.trCreatures[$_trCreatureType].nameIndex to $_trCreaturesNameIndex>>
<<set setup.trCreatures[$_trCreatureType].pluralIndex to $_trCreaturesPluralIndex>>
<<run Object.assign($_trCreaturesAllNameIndex, $_trCreaturesNameIndex)>>
<<run Object.assign($_trCreaturesAllPluralIndex, $_trCreaturesPluralIndex)>>
<</for>>
<<set setup.trCreatures.nameIndex to $_trCreaturesAllNameIndex>>
<<set setup.trCreatures.pluralIndex to $_trCreaturesAllPluralIndex>>
<</if>>
<</widget>>
<<widget "trinit_swarmAction">>
<<if _trSwarmActionList is undefined>>
<<set _trSwarmActionList to {
/* swarm move */
"shaking":"흔들린다",
"moving towards you":"당신에게로 다가온다",
"slithering":"미끄러져 다가온다",
"slipping":"스르륵 다가온다",
"crawling":"기어온다",
"held above the terrarium":"수조 위에 있다",
/* swarm spill */
"shatter":"흩어지며",
"encircle you":"당신을 둘러싸며",
"slither":"주위를 미끄러지며",
"break":"부서지며",
"crawl":"주위를 기어다니며",
"fall into the terrarium":"수조 안으로 떨어지며",
/* you steady */
"steady":"진정시킨다",
"fend off":"피한다",
"keep back":"물러나게 한다",
"block":"막는다",
}>>
<</if>>
<</widget>><<widget "trinit_plants">>
<<if _trPlants is undefined>>
<<set _trPlants to [
{
name: "red_rose",
plural: "red roses",
name_ko: "붉은 장미",
post:1,
unit_ko: "송이",
unit_post:1,
},
{
name: "white_rose",
plural: "white roses",
name_ko: "백장미",
post:1,
unit_ko: "송이",
unit_post:1,
},
{
name: "orchid",
plural: "orchids",
name_ko: "난초",
post:1,
unit_ko: "촉",
unit_post:0,
},
{
name: "daisy",
plural: "daisies",
name_ko: "데이지",
post:1,
unit_ko: "송이",
unit_post:1,
},
{
name: "tulip",
plural: "tulips",
name_ko: "튤립",
post:0,
unit_ko: "송이",
unit_post:1,
},
{
name: "lotus",
plural: "lotus",
name_ko: "연꽃",
post:0,
unit_ko: "송이",
unit_post:1,
},
{
name: "lily",
plural: "lilies",
name_ko: "백합",
post:0,
unit_ko: "송이",
unit_post:1,
},
{
name: "poppy",
plural: "poppies",
name_ko: "양귀비",
post:1,
unit_ko: "송이",
unit_post:1,
},
{
name: "apple",
plural: "apples",
name_ko: "사과",
post:1,
unit_ko: "개",
unit_post:1,
},
{
name: "orange",
plural: "oranges",
name_ko: "오렌지",
post:1,
unit_ko: "개",
unit_post:1,
},
{
name: "banana",
plural: "bananas",
name_ko: "바나나",
post:1,
unit_ko: "송이",
unit_post:1,
},
{
name: "lemon",
plural: "lemons",
name_ko: "레몬",
post:0,
unit_ko: "개",
unit_post:1,
},
{
name: "blood_lemon",
plural: "blood lemons",
name_ko: "블러드 레몬",
post:0,
unit_ko: "개",
unit_post:1,
},
{
name: "pear",
plural: "pears",
name_ko: "배",
post:1,
unit_ko: "개",
unit_post:1,
},
{
name: "strawberry",
plural: "strawberries",
name_ko: "딸기",
post:1,
unit_ko: "개",
unit_post:1,
},
{
name: "peach",
plural: "peaches",
name_ko: "복숭아",
post:1,
unit_ko: "개",
unit_post:1,
},
{
name: "plum",
plural: "plums",
name_ko: "자두",
post:1,
unit_ko: "개",
unit_post:1,
},
{
name: "mushroom",
plural: "mushrooms",
name_ko: "버섯",
post:0,
unit_ko: "개",
unit_post:1,
},
{
name: "wolfshroom",
plural: "wolfshrooms",
name_ko: "늑대 버섯",
post:0,
unit_ko: "개",
unit_post:1,
},
{
name: "wild_honeycomb",
plural: "wild honeycombs",
name_ko: "야생 벌집",
post:0,
unit_ko: "개",
unit_post:1,
},
{
name: "wild_carrot",
plural: "carrots",
name_ko: "야생 당근",
post: 0,
unit_ko: "개",
unit_post:1,
},
{
name: "onion",
plural: "onions",
name_ko: "양파",
post: 1,
unit_ko: "개",
unit_post:1,
},
{
name: "garlic_bulb",
plural: "garlic bulbs",
name_ko: "마늘",
post: 2,
unit_ko: "통",
unit_post:0,
},
{
name: "potato",
plural: "potatoes",
name_ko: "감자",
post: 1,
unit_ko: "개",
unit_post:1,
},
{
name: "strange_flower",
plural: "strange flowers",
name_ko: "이상한 꽃",
post: 0,
unit_ko: "송이",
unit_post:1,
},
{
name: "truffle",
plural: "truffles",
name_ko: "송로버섯",
post: 0,
unit_ko: "개",
unit_post:1,
},
{
name: "bottle_of_milk",
plural: "bottles of milk",
name_ko: "우유",
post: 1,
unit_ko: "병",
unit_post:0,
},
{
name: "egg",
plural: "eggs",
name_ko: "계란",
post: 0,
unit_ko: "개",
unit_post:1,
},
{
name: "bottle_of_breast_milk",
plural: "bottles of breast milk",
name_ko: "모유",
post: 1,
unit_ko: "병",
unit_post:0,
},
{
name: "bottle_of_semen",
plural: "bottles of semen",
name_ko: "정액",
post: 0,
unit_ko: "병",
unit_post:0,
},
{
name: "cabbage",
plural: "cabbages",
name_ko: "양배추",
post: 1,
unit_ko: "포기",
unit_post:1,
},
{
name: "turnip",
plural: "turnips",
name_ko: "순무",
post: 1,
unit_ko: "개",
unit_post:1,
},
{
name: "broccoli",
plural: "broccoli",
name_ko: "브로콜리",
post: 1,
unit_ko: "개",
unit_post:1,
},
]>>
<</if>>
<</widget>><<widget "trBeastdesc">><<silently>>
<<if setup.trBeasttypeList is undefined>>
<<trinit_beastsList>>
<<trinit_beastAdjList>>
<</if>>
<<if setup.trGenderList is undefined>>
<<trinit_genderNoun>>
<</if>>
<<set _trResult to "">>
<<unset _postNum>>
<<set $_tempArray to _args[0].split(' ')>>
<<for $_i to 0; $_i lt $_tempArray.length; $_i++>>
<<if $_i neq 0>>
<<set _trResult += " ">>
<</if>>
<<if setup.trBeastAdjList[$_tempArray[$_i]] isnot undefined>>
<<set _trResult += setup.trBeastAdjList[$_tempArray[$_i]]>>
<<elseif setup.trGenderList[$_tempArray[$_i]] isnot undefined>>
<<set _trResult += setup.trGenderList[$_tempArray[$_i]].ko>>
<<set _postNum to setup.trGenderList[$_tempArray[$_i]].post>>
<<elseif setup.trBeasttypeList[$_tempArray[$_i]] isnot undefined>>
<<set _trResult += setup.trBeasttypeList[$_tempArray[$_i]].ko>>
<<set _postNum to setup.trBeasttypeList[$_tempArray[$_i]].post>>
<<else>>
<<set _trResult to "trbeastdesc: '_args[0]' is undefined: $_tempArray[$_i]">>
<<break>>
<</if>>
<</for>>
<<if _postNum isnot undefined>>
<<trPost _postNum _args[1] _args[2]>>
<</if>>
<</silently>><</widget>>
<<widget "trBeastClaws">><<silently>>
<<if def _args[0]>>
<<if _trBeastClawsList is undefined>>
<<set _trBeastClawsList to {
"claws": {koName: "발톱", post: 0},
"talons": {koName: "부리", post: 1},
"hooves": {koName: "발굽", post: 0},
"flippers": {koName: "지느러미", post: 1},
}>>
<</if>>
<<set $_found to _trBeastClawsList[_args[0]]>>
<<if $_found>>
<<set _trResult to $_found.koName>>
<<trPost $_found.post _args[1] _args[2]>>
<<else>>
<<set _trResult to "<span class='red'>에러: trBeastClaw: 정의되지 않음: " + _args[0] + "</span>">>
<</if>>
<</if>>
<</silently>><</widget>><<widget "trBodyWriting_init">>
<<set setup.trBodyWritingList to [
{
name: "rape_me",
writing: "Rape me",
writing_ko: "강간해줘"
},
{
name: "slut",
writing: "Slut",
writing_ko: "걸레"
},
{
name: "fuckdoll",
writing: "Fuckdoll",
writing_ko: "섹스인형"
},
{
name: "rapetoy",
writing: "Rapetoy",
writing_ko: "강간 노리개"
},
{
name: "worthless",
writing: "Worthless",
writing_ko: "무가치"
},
{
name: "free_use",
writing: "Free use",
writing_ko: "무료 변소"
},
{
name: "slave",
writing: "Slave",
writing_ko: "노예"
},
{
name: "use_me",
writing: "Use me",
writing_ko: "써주세요"
},
{
name: "hit_me",
writing: "Hit me",
writing_ko: "때려줘요"
},
{
name: "cum_rag",
writing: "Cum rag",
writing_ko: "정액 걸레"
},
{
name: "walking_dildo",
writing: "Walking dildo",
writing_ko: "걸어다니는 딜도"
},
{
name: "rape_bait",
writing: "Rape bait",
writing_ko: "강간 미끼"
},
{
name: "bitch",
writing: "Bitch",
writing_ko: ($player.gender isnot "m" ? "암캐" : "개새끼")
},
{
name: "fuck_me",
writing: "Fuck me",
writing_ko: "따먹어줘"
},
{
name: "hurt_me",
writing: "Hurt me",
writing_ko: "아프게 해줘"
},
{
name: "enslave_me",
writing: "Enslave me",
writing_ko: "노예로 삼아줘"
},
{
name: "treat_me_bad",
writing: "Treat me bad",
writing_ko: "못되게 굴어줘"
},
{
name: "sex_addict",
writing: "Sex addict",
writing_ko: "섹스 중독"
},
{
name: "rape_addict",
writing: "Rape addict",
writing_ko: "강간 중독"
},
{
name: "make_me_squeal",
writing: "Make me squeal",
writing_ko: "비명지르게 해줘"
},
{
name: "make_me_cum",
writing: "Make me cum",
writing_ko: "가버리게 해줘"
},
{
name: "free_sex",
writing: "Free sex",
writing_ko: "공짜 섹스"
},
{
name: "rapists_toy",
writing: "Rapist's toy",
writing_ko: "강간마용 변기"
},
{
name: "no_means_yes",
writing: "No means yes",
writing_ko: "싫어는 좋다는 뜻임"
},
{
name: "public_toy",
writing: "Public toy",
writing_ko: "공중변소"
},
{
name: "public_property",
writing: "Public property",
writing_ko: "공공재"
},
{
name: "promiscuous",
writing: "Promiscuous",
writing_ko: "난잡함"
},
{
name: "town_bicycle",
writing: "Town bicycle",
writing_ko: "마을 공용자전거"
},
{
name: "public_slut",
writing: "Public slut",
writing_ko: "공중걸레"
},
{
name: "wanton",
writing: "Wanton",
writing_ko: "음탕함"
},
{
name: "insatiable_slut",
writing: "Insatiable slut",
writing_ko: "만족할 줄 모르는 걸레"
},
{
name: "doggy_slut",
writing: "Doggy slut",
writing_ko: "개 전용 걸레"
},
{
name: "animal",
writing: "Animal",
writing_ko: "짐승"
},
{
name: "beast_fucker",
writing: "Beast fucker",
writing_ko: "수간충"
},
{
name: "breedable",
writing: "Breedable",
writing_ko: "교배 가능"
},
{
name: "deviant",
writing: "Deviant",
writing_ko: "이상성욕자"
},
{
name: "five_pound_whore",
writing: "£5 whore",
writing_ko: "£5어치 " + ($player.gender isnot "m" ? "창녀" : "남창")
},
{
name: "ten_pound_a_pop",
writing: "£10 a pop",
writing_ko: "한 발에 £10"
},
{
name: "twenty_five_pound_per_fuck",
writing: "£25 per fuck",
writing_ko: "한 번에 £25"
},
{
name: "one_hundred_pound",
writing: "£100",
writing_ko: "£100"
},
{
name: "its_not_rape_if_you_pay_me",
writing: "It's not rape if you pay me",
writing_ko: "돈을 주면 강간이 아니지"
},
{
name: "whore",
writing: "Whore",
writing_ko: ($player.gender isnot "m" ? "창녀" : "남창")
},
{
name: "slut_for_hire",
writing: "Slut for hire",
writing_ko: "걸레 구직중"
},
{
name: "body_for_sale",
writing: "Body for sale",
writing_ko: "몸 판매중"
},
{
name: "pervert",
writing: "Pervert",
writing_ko: "변태"
},
{
name: "attention_whore",
writing: "Attention whore",
writing_ko: "관심종자"
},
{
name: "flaunter",
writing: "Flaunter",
writing_ko: "과시자"
},
{
name: "object",
writing: "Object",
writing_ko: "물건"
},
{
name: "strip_me",
writing: "Strip me",
writing_ko: "옷을 벗겨줘"
},
{
name: "fucktoy",
writing: "Fucktoy",
writing_ko: "육변기"
},
{
name: "handsome",
writing: "Handsome",
writing_ko: "훈남"
},
{
name: "pretty",
writing: "Pretty",
writing_ko: "예쁨"
},
{
name: "hot",
writing: "Hot",
writing_ko: "섹시함"
},
{
name: "beautiful",
writing: "Beautiful",
writing_ko: "아름다움"
},
{
name: "cute_boy",
writing: "Cute boy",
writing_ko: "귀여운 소년"
},
{
name: "cute_girl",
writing: "Cute girl",
writing_ko: "귀여운 소녀"
},
{
name: "stud",
writing: "Stud",
writing_ko: "종마"
},
{
name: "beauty",
writing: "Beauty",
writing_ko: "미인"
},
{
name: "defiant_whelp",
writing: "Defiant whelp",
writing_ko: "못된 개새끼"
},
{
name: "insolent",
writing: "Insolent",
writing_ko: "버릇없음"
},
{
name: "brat",
writing: "Brat",
writing_ko: "애새끼"
},
{
name: "punish_me",
writing: "Punish me",
writing_ko: "벌해줘요"
},
{
name: "naughty",
writing: "Naughty",
writing_ko: "못됨"
},
{
name: "whitneys_slut",
writing: "Whitney's slut",
writing_ko: "휘트니 전용 걸레"
},
{
name: "whitneys_boyslut",
writing: "Whitney's boyslut",
writing_ko: "휘트니 전용 남자걸레"
},
{
name: "property_of_whitney",
writing: "Property of Whitney",
writing_ko: "휘트니의 소유물"
},
{
name: "whitneys_toy",
writing: "Whitney's toy",
writing_ko: "휘트니의 장난감"
},
{
name: "unicorn",
writing: "unicorn",
writing_ko: "유니콘"
},
{
name: "one_six_three",
writing: "163",
writing_ko: "163"
},
{
name: "insatiable",
writing: "Insatiable",
writing_ko: "만족할 줄 모름"
},
{
name: "stupid_whore",
writing: "Stupid whore",
writing_ko: "멍청한 " + ($player.gender isnot "m" ? "창녀" : "남창")
},
{
name: "heart",
writing: "heart",
writing_ko: "하트"
},
{
name: "paw_print",
writing: "paw print",
writing_ko: "개발자국"
},
{
name: "flower",
writing: "flower",
writing_ko: "꽃"
},
{
name: "butterfly",
writing: "butterfly",
writing_ko: "나비"
},
{
name: "star",
writing: "star",
writing_ko: "별"
},
{
name: "skull",
writing: "skull",
writing_ko: "해골"
},
{
name: "cross",
writing: "cross",
writing_ko: "십자가"
},
{
name: "flame",
writing: "flame",
writing_ko: "불꽃"
},
{
name: "cattle_brand",
writing: "cattle brand",
writing_ko: "소 낙인"
},
{
name: "remys_cattle",
writing: "Remy's cattle",
writing_ko: "레미의 소"
},
{
name: "remys_cow",
writing: "Remy's cow",
writing_ko: "레미의 젖소"
},
{
name: "remys_bull",
writing: "Remy's bull",
writing_ko: "레미의 황소"
},
{
name: "dairy_cow",
writing: "Dairy cow",
writing_ko: "젖소"
},
{
name: "milk_me",
writing: "Milk me",
writing_ko: "젖을 짜줘"
},
{
name: "daddy_issues",
writing: "Daddy issues",
writing_ko: "아빠 문제"
},
{
name: "mommy_issues",
writing: "Mommy issues",
writing_ko: "엄마 문제"
},
{
name: "orphan",
writing: "Orphan",
writing_ko: "고아"
},
{
name: "prostitute",
writing: "Prostitute",
writing_ko: "매춘부"
},
{
name: "ask_to_see_me_naked",
writing: "Ask to see me naked",
writing_ko: "나체를 보고 싶다면 문의하시길"
},
{
name: "trashy",
writing: "Trashy",
writing_ko: "쓰레기"
},
{
name: "cocksucker",
writing: "Cocksucker",
writing_ko: "잘 빰"
},
{
name: "side_piece",
writing: "Side piece",
writing_ko: "섹파"
},
{
name: "dtf",
writing: "D.T.F.",
writing_ko: "원나잇 모집"
},
{
name: "size_queen",
writing: "Size queen",
writing_ko: "대물 가능"
},
{
name: "abuse_me",
writing: "Abuse me",
writing_ko: "학대해줘"
},
{
name: "strugglefucker",
writing: "Strugglefucker",
writing_ko: "질식성애자"
},
{
name: "slam_pig",
writing: "Slam pig",
writing_ko: "섹스용 돼지"
},
{
name: "cum_dump",
writing: "Cum dump",
writing_ko: "정액변소"
},
{
name: "submissive",
writing: "Submissive",
writing_ko: "순종적"
},
{
name: "pet",
writing: "Pet",
writing_ko: "애완동물"
},
{
name: "skank",
writing: "Skank",
writing_ko: ($player.gender isnot "m" ? "음탕녀" : "음탕남")
},
{
name: "gutter_whore",
writing: "Gutter whore",
writing_ko: "시궁창 " + ($player.gender isnot "m" ? "창녀" : "남창")
},
{
name: "stupid_ho",
writing: "Stupid ho",
writing_ko: "멍청한 " + ($player.gender isnot "m" ? "창녀" : "남창")
},
{
name: "asking_for_it",
writing: "Asking for it",
writing_ko: "원하고 있었음"
},
{
name: "cock_tease",
writing: "Cock tease",
writing_ko: "사정관리"
},
{
name: "horse_cock_only",
writing: "Horse cock only",
writing_ko: "말자지 전용"
},
{
name: "knots_only",
writing: "Knots only",
writing_ko: "개좆 전용"
},
{
name: "barn_slut",
writing: "Barn slut",
writing_ko: "외양간 " + ($player.gender isnot "m" ? "창녀" : "남창")
},
{
name: "breeding_stud",
writing: "Breeding stud",
writing_ko: "종마"
},
{
name: "breeding_mare",
writing: "Breeding mare",
writing_ko: "번식용 암말"
},
{
name: "cats_toy",
writing: "Cat's toy",
writing_ko: "고양이 노리개"
},
{
name: "cat_fucker",
writing: "Cat fucker",
writing_ko: "고양이 수간충"
},
{
name: "cat_slut",
writing: "Cat's slut",
writing_ko: "고양이 전용 걸레"
},
{
name: "criminal_scum",
writing: "Criminal scum",
writing_ko: "쓰레기 범죄자"
},
{
name: "criminal",
writing: "Criminal",
writing_ko: "범죄자"
},
{
name: "law_breaker",
writing: "Law breaker",
writing_ko: "무법자"
},
{
name: "law_breaker",
writing: "Law_breaker",
writing_ko: "무법자"
},
{
name: "criminal_whore",
writing: "Criminal whore",
writing_ko: "범죄자 " + ($player.gender isnot "m" ? "창녀" : "남창")
},
{
name: "in_debt_to_society",
writing: "In debt to society",
writing_ko: "사회적 빚쟁이"
},
{
name: "deserves_prison",
writing: "Deserves prison",
writing_ko: "형무소 입소 확정"
},
{
name: "threat_to_society",
writing: "Threat to society",
writing_ko: "사회적 위험분자"
},
{
name: "dumb_bitch",
writing: "Dumb bitch",
writing_ko: "멍청한 " + ($player.gender isnot "m" ? "암캐" : "개새끼")
},
{
name: "kick_me",
writing: "Kick me",
writing_ko: "발로 차 줘"
},
{
name: "buttslut",
writing: "Buttslut",
writing_ko: "항문 전용 걸레"
},
{
name: "anal_whore",
writing: "Anal whore",
writing_ko: "항문 전용 " + ($player.gender isnot "m" ? "창녀" : "남창")
},
{
name: "public_pet",
writing: "Public pet",
writing_ko: "공공 애완동물"
},
{
name: "oh_no",
writing: "Oh no",
writing_ko: "안돼!"
},
{
name: "robins_protector",
writing: "Robin's Protector",
writing_ko: "로빈의 보호자",
},
{
name: "robin_and_i",
writing: "Robin & I",
writing_ko: "로빈과 나",
},
{
name: "the_orphan_lover",
writing: "The Orphan Lover",
writing_ko: "고아 연인",
},
{
name: "robins_boyfriend",
writing: "Robin's Boyfriend",
writing_ko: "로빈의 남자친구",
},
{
name: "robins_girlfriend",
writing: "Robin's Girlfriend",
writing_ko: "로빈의 여자친구",
},
{
name: "whitneys_pet",
writing: "Whitney's Pet",
writing_ko: "휘트니의 애완동물",
},
{
name: "kylars_obsession",
writing: "Kylar's Obsession",
writing_ko: "카일라의 집착",
},
{
name: "love_kylar_forever",
writing: "Love Kylar Forever",
writing_ko: "카일라를 영원히 사랑해",
},
{
name: "reserved_for_kylar",
writing: "Reserved for Kylar",
writing_ko: "카일라에게 예약됨",
},
{
name: "just_kylar",
writing: "Just Kylar",
writing_ko: "카일라 뿐이야",
},
{
name: "edens_companion",
writing: "Eden's Companion",
writing_ko: "에덴의 동반자",
},
{
name: "hunter_and_prey",
writing: "Hunter and Prey",
writing_ko: "사냥꾼과 사냥감",
},
{
name: "its_lonely_in_the_woods",
writing: "It's Lonely in the Woods",
writing_ko: "숲에서는 외로워",
},
{
name: "something_is_hunting_you",
writing: "Something is Hunting You",
writing_ko: "누군가가 너를 사냥하고 있다",
},
{
name: "averys_trophy",
writing: "Avery's Trophy",
writing_ko: "에이버리의 어린 " + ($player.gender isnot "m" ? "아내" : "남편"),
},
{
name: "uptown_boy",
writing: "Uptown Boy",
writing_ko: "업타운 보이",
},
{
name: "uptown_girl",
writing: "Uptown Girl",
writing_ko: "업타운 걸",
},
{
name: "averys_monopoly",
writing: "Avery's Monopoly",
writing_ko: "에이버리의 전유물",
},
{
name: "endearing",
writing: "Endearing",
writing_ko: "사랑스러움",
},
{
name: "alexs_partner",
writing: "Alex's Partner",
writing_ko: "알렉스의 파트너",
},
{
name: "sunrise_to_sunset",
writing: "Sunrise to Sunset",
writing_ko: "일출부터 일몰까지",
},
{
name: "hay_baler",
writing: "Hay Baler",
writing_ko: "건초 포장꾼",
},
{
name: "cowboy",
writing: "Cowboy",
writing_ko: "카우보이",
},
{
name: "cowgirl",
writing: "Cowgirl",
writing_ko: "카우걸",
},
{
name: "sydneys_savior",
writing: "Sydney's Savior",
writing_ko: "시드니의 구원자",
},
{
name: "bound_to_sydney",
writing: "Bound to Sydney",
writing_ko: "시드니에게 속함",
},
{
name: "sydney_makes_me_smile",
writing: "Sydney makes me :)",
writing_ko: "시드니가 나를 :)",
},
{
name: "purest_love",
writing: "Purest Love",
writing_ko: "가장 순결한 사랑",
},
{
name: "lusty_sinners",
writing: "Lusty Sinners",
writing_ko: "음란한 죄인",
},
{
name: "black_wolfs_bitch",
writing: "Black Wolf's Bitch",
writing_ko: "검은 늑대의 " + ($player.gender isnot "m" ? "암캐" : "수캐"),
},
{
name: "all_for_my_alpha",
writing: "All for my Alpha",
writing_ko: "우두머리를 위하여",
},
{
name: "leader_of_the_pack",
writing: "Leader of the Pack",
writing_ko: "무리의 우두머리",
},
{
name: "runs_with_wolves",
writing: "Runs with Wolves",
writing_ko: "늑대와 함께 달려",
},
{
name: "great_hawks_spouse",
writing: "Great Hawk's Spouse",
writing_ko: "거대 매의 배우자",
},
{
name: "soaring_with_love",
writing: "Soaring with Love",
writing_ko: "사랑과 함께 날아오름",
},
{
name: "terrors_mate",
writing: "Terror's Mate",
writing_ko: "두려운 존재의 짝",
},
{
name: "free_bird",
writing: "Free Bird",
writing_ko: "자유로운 새",
},
{
name: "book_criminal_frown",
writing: "Book Criminal >:(",
writing_ko: "책 범죄자 >:(",
},
{
name: "book_criminal_heart",
writing: "Book Criminal <3",
writing_ko: "책 범죄자 <3",
},
{
name: "best_friend",
writing: "Best Friend",
writing_ko: "절친",
},
{
name: "interesting",
writing: "Interesting",
writing_ko: "흥미로움",
},
{
name: "inspiring",
writing: "Inspiring",
writing_ko: "영감을 줌",
},
{
name: "study_fiend",
writing: "Study Fiend",
writing_ko: "공부광",
},
{
name: "lazybones",
writing: "Lazybones",
writing_ko: "게으름뱅이",
},
{
name: "copycat",
writing: "Copycat >:(",
writing_ko: "흉내쟁이 >:(",
},
{
name: "attractive_force",
writing: "Attractive force = 8.19 × 10-",
writing_ko: "매력적인 힘 = 8.19 × 10-",
},
{
name: "reproductive_system",
writing: "Reproductive System",
writing_ko: "생식기관",
},
{
name: "breeding_cycle",
writing: "The Breeding Cycle of-",
writing_ko: "번식주기는-",
},
{
name: "water_tables",
writing: "Water Tables",
writing_ko: "지하수면",
},
{
name: "cytoplasm",
writing: "Cytoplasm",
writing_ko: "세포질",
},
{
name: "atomic_weight",
writing: "Atomic Weight 196.96657",
writing_ko: "원자량 196.96657",
},
{
name: "stupid_little_fucking_sextease_bitch_fucker",
writing: "Stupid little fucking sextease bitch fucker",
writing_ko: "멍청하고 조그맣고 괘씸한 성희롱 " + ($player.gender isnot "m" ? "암캐년" : "수캐놈"),
},
{
name: "sleepyhead",
writing: "Sleepyhead",
writing_ko: "잠꾸러기",
},
{
name: "sinner",
writing: "Sinner",
writing_ko: "죄인",
},
{
name: "brood_mother",
writing: "Brood mother",
writing_ko: "번식 엄마",
},
{
name: "inseminate_me",
writing: "Inseminate me",
writing_ko: "나를 수정시켜줘",
},
{
name: "impregnate_me",
writing: "Impregnate me",
writing_ko: "나를 임신시켜줘",
},
{
name: "pregnancy_slut",
writing: "Pregnancy slut",
writing_ko: "임신 걸레",
},
{
name: "breeding_ground",
writing: "Breeding ground",
writing_ko: "번식지",
},
]>>
<<set $_nameIndex to {}>>
<<set $_writingIndex to {}>>
<<for $_i, $_entry range setup.trBodyWritingList>>
<<set $_nameIndex[$_entry.name] to $_entry.writing_ko>>
<<set $_writingIndex[$_entry.writing] to $_entry.writing_ko>>
<</for>>
<<set setup.trBodyWritingList.nameIndex to $_nameIndex>>
<<set setup.trBodyWritingList.writingIndex to $_writingIndex>>
<</widget>>
<<widget "trBodyWriting">><<silently>>
<<if setup.trBodyWritingList is undefined>>
<<trBodyWriting_init>>
<</if>>
<<set _trResult to setup.trBodyWritingList.nameIndex[_args[0]]>>
<<if _trResult is undefined>>
<<set _trResult to setup.trBodyWritingList.writingIndex[_args[0]]>>
<</if>>
<<if _trResult is undefined>>
<<set _trResult to "BodyWritingList에 정의되지 않음: "+_args[0]>>
<<else>>
<<getPostNum _trResult>>
<<trPost _postNum _args[1] _args[2]>>
<</if>>
<</silently>><</widget>>
<<widget "trBodyWritingCategory">><<silently>>
<<if _trBodyWritingCategory is undefined>>
<<set _trBodyWritingCategory to {
"General": "일반",
"Promiscuity": "음란",
"Prostitution": "매춘",
"Exhibitionism": "노출증",
"Deviancy": "이상성욕",
"Masochism": "마조히즘",
"Pregnancy": "임신",
"Love Interests": "연인",
}>>
<</if>>
<<set _trResult to _trBodyWritingCategory[_args[0]]>>
<<if _trResult is undefined>>
<<set _trResult to _args[0]>>
<</if>>
<</silently>><</widget>><<widget "trBodypart">><<silently>>
<<if _args[0] isnot undefined>>
<<if setup.trBodypartsList is undefined>>
<<trinit_bodypartList>>
<</if>>
<<set $_partArray to _args[0].toLowerCase().replace('_',' ').split(' ')>>
<<set $_resultArray to []>>
<<for $_i, $_part range $_partArray>>
<<set $_trpart to setup.trBodypartsList.partIndex[$_part]>>
<<if $_trpart isnot undefined>>
<<set $_resultArray.push($_trpart.koPart)>>
<<set _postNum to $_trpart.post>>
<<else>>
<<set $_resultArray to []>>
<<break>>
<</if>>
<</for>>
<<if $_resultArray.length gt 0>>
<<set _trResult to $_resultArray.join(" ")>>
<<trPost _postNum _args[1] _args[2]>>
<<else>>
<<set _trResult to "<span class='red'>에러: trBodypart: 정의되지 않음: " + _args[0] + "</span>">>
<</if>>
<</if>>
<</silently>><</widget>>
<<widget "trBodysize">><<silently>>
<<if def _args[0]>>
<<if _trBodysize is undefined>>
<<set _trBodysize to {
"tiny":"조그마함",
"small":"작음",
"normal":"평범함",
"large":"큼",
}>>
<</if>>
<<set _trResult to _trBodysize[_args[0]]>>
<<if _trResult is undefined>>
<<set _trResult to "trBodysize에 지정되지 않음: " + _args[0]>>
<</if>>
<</if>>
<</silently>><</widget>><<widget "trBreastsdesc">><<silently>>
<<if _args[0] isnot undefined>>
<<if _trBreast is undefined>>
<<set _trBreast to {
"nipple": {koName:"유두",post:1},
"nipples": {koName:"유두",post:1},
"breast": {koName:"가슴",post:0},
"breasts": {koName:"가슴",post:0}
}>>
<<set _trBreastAdj to {
"flat":"평평한",
"budding":"약간 솟아오른",
"tiny":"조그마한",
"small":"작은",
"pert":"앙증맞은",
"modest":"평범한",
"full":"봉긋한",
"large":"큰",
"ample":"풍만한",
"massive":"커다란",
"huge":"매우 큰",
"gigantic":"엄청난",
"enormous":"거대한"
}>>
<</if>>
<<set $_tempArray to _args[0].toLowerCase().split(' ')>>
<<set $_resultArray to []>>
<<for $_i, $_value range $_tempArray>>
<<set $_trTemp to _trBreastAdj[$_value]>>
<<if $_trTemp is undefined>>
<<set $_trTemp to _trBreast[$_value]>>
<<if $_trTemp isnot undefined>>
<<set $_trTemp to _trBreast[$_value].koName>>
<<set _postNum to _trBreast[$_value].post>>
<</if>>
<</if>>
<<if $_trTemp isnot undefined>>
<<set $_resultArray.push($_trTemp)>>
<<else>>
<<set $_resultArray to []>>
<<break>>
<</if>>
<</for>>
<<if $_resultArray.length gt 0>>
<<set _trResult to $_resultArray.join(" ")>>
<<if _postNum isnot undefined>>
<<trPost _postNum _args[1] _args[2]>>
<</if>>
<<else>>
<<set _trResult to "<span class='red'>에러: trBreastsdesc: 정의되지 않음: " + _args[0] + "</span>">>
<</if>>
<</if>>
<</silently>><</widget>><<widget "trColour">><<silently>>
<<if _args[0]>>
<<if _koColour is undefined>>
<<trinit_colorList>>
<</if>>
<<set $_colour to _args[0].toLowerCase()>>
/* Case 1: 04-Variables/colours.js 에 있는지 찾는다 */
<<set $_found to _koColour[$_colour.replace(/[\-\s]/gi, "")]>>
/* Case 2: 03-JavaScript/colour-namer.js의 커스텀 색상인지 찾는다 */
<<if $_found is undefined>>
<<if _koColourAux is undefined>>
<<trinit_colorAuxList>>
<</if>>
<<set $_colourNameArray to $_colour.split(" ")>>
<<if $_colourNameArray.length is 2>>
<<set $_colourAux to _koColourAux[$_colourNameArray[0]]>>
<<set $_colourMain to _koColour[$_colourNameArray[1]]>>
<<if $_colourAux and $_colourMain>>
<<set $_found to $_colourAux + " " + $_colourMain>>
<</if>>
<</if>>
<</if>>
/* Case 3: 03-JavaScript/external/colour-namer.js에서 찾는다 */
<<if $_found is undefined>>
<<if _koColour2 is undefined>>
<<trinit_colorList2>>
<</if>>
<<set $_foundEntry to _koColour2.find(function(select){
if(select.variable == $_colour or select.name == $_colour) {return true;}
})>>
<<if $_foundEntry>>
<<set $_found to $_foundEntry.koname>>
<</if>>
<</if>>
<<if $_found is undefined>>
/* 없음 */
<<set _trResult to "trColour에 정의되지 않음: " + _args[0]>>
<<else>>
<<set _trResult to $_found>>
<<if _args[1]>>
<<getPostNum _trResult>>
<<trPost _postNum _args[1] _args[2]>>
<</if>>
<</if>>
<<else>>
/* 옷의 색 같은 경우 색상지정이 없는 경우가 있음 */
<<set _trResult to "">>
<</if>>
<</silently>><</widget>><<widget "trinit_hairtype">>
/* _hairTypeByName과 _fringeTypeByName 을 참고하여 리스트를 만든다 */
<<if setup.trHairtypeList is undefined>>
<<set setup.trHairtypeList to { "default" : "자연스러운" }>>
<<set $_trHairList to {}>>
<<run Object.assign($_trHairList, _hairTypeByName, _fringeTypeByName)>>
<<set $_trNameArray to Object.keys($_trHairList)>>
<<for $_i, $_trName range $_trNameArray>>
<<set $_name to $_trHairList[$_trName]>>
<<set setup.trHairtypeList[$_name] to $_trName>>
<</for>>
<</if>>
<</widget>>
<<widget "trHairtype">><<silently>>
<<if setup.trHairtypeList is undefined>>
<<trinit_hairtype>>
<</if>>
<<set _trResult to setup.trHairtypeList[_args[0]]>>
<<if _trResult isnot undefined>>
<<if _args[1] isnot undefined>>
<<getPostNum _trResult>>
<<trPost _postNum _args[1] _args[2]>>
<</if>>
<<else>>
<<set _trResult to "<span class='red'>에러: trHairtype: 정의되어 있지 않음: " + _args[0] + "</span>">>
<</if>>
<</silently>><</widget>><<widget "trListboxItemsInit">>
<<set _trListboxItemsCollection to {
/* 번역표 */
"_options" :
{
"Everyone":"모두",
"Strangers":"낯선 사람",
"Animals":"짐승",
"Tentacles":"촉수",
"Acquaintances":"아는 사람",
"Robin":"로빈",
"Bailey":"베일리",
"Whitney":"휘트니",
"Kylar":"카일라",
"Eden":"에덴",
"Avery":"에이버리",
"Leighton":"레이턴",
"Alternative":"대안 행동",
"Defiant":"반항적 행동",
"Submissive":"순종적 행동"
},
"_potentialLoveInterests" :
{
"None":"없음",
"Robin":"로빈",
"Whitney":"휘트니",
"Kylar":"카일라",
"Eden":"에덴",
"Avery":"에이버리",
"Black Wolf":"검은 늑대",
"Great Hawk":"거대 매",
"Alex":"알렉스",
"Sydney":"시드니",
},
"_penOptions" :
{
"Tattoo":"문신",
"Brand":"낙인",
},
/* 번역 매크로 */
"_bodyPartOptions" : "trBodypart",
"_trTempColours" : "trColour",
"$NPCNameList" : "trNamedNPC",
}>>
<</widget>>
<<widget "trListboxItemsFromArray">><<silently>>
<<if _args[0] isnot undefined>>
<<if _trListboxItemsCollection is undefined>>
<<trListboxItemsInit>>
<</if>>
<<print "<<set $_listboxarray to " + _args[0] + ">>">>
<<set $_listboxitems to _trListboxItemsCollection[_args[0]]>>
<<if $_listboxitems is undefined>>
<<set _trListboxItems to $_listboxarray>>
<<elseif typeof $_listboxitems is "string">>
<<set _trListboxItems to {}>>
<<for $_item range $_listboxarray>>
<<print "<<" + $_listboxitems + " \"" + $_item + "\">>">> /* e.g. <<trBodypart "Forehead">> */
<<set $_tritem to _trResult>>
<<if $_tritem isnot undefined>>
<<set _trListboxItems[$_tritem] to $_item>>
<<else>>
<<set _trListboxItems[$_item] to $_item>>
<</if>>
<</for>>
<<else>>
<<set _trListboxItems to {}>>
<<for $_item range $_listboxarray>>
<<set $_tritem to $_listboxitems[$_item]>>
<<if $_tritem isnot undefined>>
<<set _trListboxItems[$_tritem] to $_item>>
<<else>>
<<set _trListboxItems[$_item] to $_item>>
<</if>>
<</for>>
<</if>>
<<else>>
<<set _trListboxItems to {" / trListboxItemsFromArrayErr: No args" : ""}>>
<</if>>
<</silently>><</widget>><<widget "trNPCdesc">><<silently>>
<<if setup.trNamedNPCList is undefined>>
<<trinit_namedNPC>>
<</if>>
<<if setup.trBeasttypeList is undefined>>
<<trinit_beastsList>>
<<trinit_beastAdjList>>
<</if>>
<<if setup.trNPCdescAdjList is undefined>>
<<trinit_NPCdescAdj>>
<</if>>
<<if setup.trGenderList is undefined>>
<<trinit_genderNoun>>
<</if>>
<<if setup.trRoleList is undefined>>
<<trinit_roleList>>
<</if>>
<<unset _trResult>>
<<if Array.isArray(_args[0])>>
<<set $_name to _args[0][0]>>
<<elseif typeof _args[0] is "string">>
<<set $_name to _args[0]>>
<</if>>
<<if $_name isnot undefined>>
/* namedNPC? */
<<trNamedNPCInner $_name>>
<<if _trResult isnot undefined>>
<<trPost _postNum _args[1] _args[2]>>
<<else>>
/* beast? */
<<set $_tempArray to $_name.split(' ')>>
<<for $_i to 0; $_i lt $_tempArray.length; $_i++>>
<<if setup.trBeasttypeList.hasOwnProperty($_tempArray[$_i])>>
<<trBeastdesc $_name _args[1] _args[2]>>
<<break>>
<</if>>
<</for>>
<</if>>
/* Adjective + genderNoun? */
<<if _trResult is undefined>>
<<if setup.trNPCdescAdjList[$_tempArray[0]] isnot undefined>>
<<set _trResult to setup.trNPCdescAdjList[$_tempArray[0]]>>
<<elseif setup.trBeastAdjList[$_tempArray[0]] isnot undefined>>
<<set _trResult to setup.trBeastAdjList[$_tempArray[0]]>>
<<else>>
<<if $_tempArray[0] is undefined>>
<<set _trResult to "">>
<<else>>
<<set _trResult to $_tempArray[0]>>
<</if>>
<</if>>
<<if _trResult isnot undefined and $_tempArray.length gte 3>>
/* ex: minor demon */
<<if setup.trNPCdescAdjList[$_tempArray[1]] isnot undefined>>
<<set _trResult += " "+setup.trNPCdescAdjList[$_tempArray[1]]>>
<<set $_tempArray.deleteAt(0)>>
<</if>>
<</if>>
<<set $_found to setup.trRoleList[$_tempArray[1]]>>
<<if $_found is undefined>>
<<set $_found to setup.trGenderList[$_tempArray[1]]>>
<</if>>
<<if $_found isnot undefined>>
<<if $_tempArray[0] is undefined>>
<<set _trResult to $_found.ko>>
<<else>>
<<set _trResult += " "+$_found.ko>>
<</if>>
<<if _args[1] isnot undefined>>
<<trPost $_found.post _args[1] _args[2]>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if _trResult is undefined>>
<<if _args[0] is undefined>>
<<set _trResult to "">>
<<else>>
<<set _trResult to "trNPCdesc에서 찾지 못함:" +_args[0]>>
<</if>>
<</if>>
<</silently>><</widget>>
<<widget "trNPCname">><<silently>>
<<if _args[0] is undefined>>
<<set $_name to $NPCList[0].name>>
<<elseif typeof _args[0] is "string">>
<<set $_name to _args[0]>>
<<elseif typeof _args[0] is "number">>
<<set $_name to $NPCList[Number(_args[0])].name>>
<<else>>
<<set $_name to _args[0][0]>>
<</if>>
<<if setup.trNPCnameList is undefined>>
<<trinit_NPCname>> /* 대신 trNPCdesc에 맡겨버릴까? */
<</if>>
<<set $_found to setup.trNPCnameList[$_name]>>
<<if $_found is undefined>>
<<if setup.trNamedNPCList is undefined>>
<<trinit_namedNPC>>
<</if>>
<<trNamedNPCInner $_name>>
<<if _trResult isnot undefined>>
<<set $_found to {}>>
<<set $_found.koname to _trResult>>
<<set $_found.post to _postNum>>
<</if>>
<</if>>
<<if $_found is undefined>> /* 대신 trNPCdesc에 맡겨버릴까? */
<<set $_found to {}>>
<<set $_found.koname to $_name>>
<<getPostNum $_name>>
<<set $_found.post to _postNum>>
<</if>>
<<set _trResult to $_found.koname>>
<<if _args[1] isnot undefined>>
<<trPost $_found.post _args[1] _args[2]>>
<</if>>
<</silently>><</widget>><<widget "trNamedNPC">><<silently>>
<<if setup.trNamedNPCList is undefined>>
<<trinit_namedNPC>>
<</if>>
<<if _args[0] and (typeof _args[0] isnot "string")>>
<<set $_name to _args[0][0]>> /% NAMED-NPC:<<print $npc[0]>> %/
<<else>>
<<set $_name to _args[0]>>
<</if>>
<<trNamedNPCInner $_name _args[1]>>
<<if _trResult isnot undefined>>
<<trPost _postNum _args[2] _args[3]>>
<<else>>
<<set _trResult to "trNamedNPCerr: 정의되지 않음: "+$_name>>
<</if>>
<</silently>><</widget>><!-- usage
<<trNumber -69>> -> "마이너스 예순 아홉"
<<trNumber 69 silent>> -> _trResult = "예순 아홉"
이 번역 매크로는 뒤에 단위가 붙는 것을 전제로 만들어졌으므로 단위가 없이 사용할 경우 (열셋) 조심할 것. e.g. <<trNumber 13>> 명 // 열세 명
순한글 버전은 <<trNumber>>, 한자식 버전은 <<trNumberHanja>>.
조사를 붙인다거나 다른 버전이 필요하다면 새로운 위젯/옵션을 생각해 볼 것.
-->
<<widget "trNumber">><<silently>>
<<set $_x to _args[0]>>
<<if $_x lte -100 or $_x gte 100 or Math.floor($_x) isnot $_x>>
<<set _trResult to ""+$_x>>
<<else>>
<<if $_x lt 0>>
<<set _trResult to "마이너스 ">> /* 음의? 빼기? -? */
<<set $_x to -$_x>>
<<else>>
<<set _trResult to "">>
<</if>>
<<if $_x is 0>>
<<set _trResult to "0">>
<<else>>
<<set $_ones to ($_x % 10)>>
<<set $_tens to ($_x - $_ones)/10>>
<<set $_tenword to ["", "열", "스물", "서른", "마흔", "쉰", "예순", "일흔", "여든", "아흔"][$_tens]>>
<<set $_oneword to ["", "한", "두", "세", "네", "다섯", "여섯", "일곱", "여덟", "아홉"][$_ones]>>
<<if $_tenword and $_oneword>>
<<set _trResult to $_tenword + $_oneword>>
<<else>>
<<set _trResult to $_tenword + $_oneword>>
<</if>>
<</if>>
<</if>>
<</silently>><<if _args[1] isnot "silent">><<print _trResult>><</if>><</widget>>
<<widget "trNumberHanja">><<silently>>
<<set $_x to _args[0]>>
<<if $_x lte -100 or $_x gte 100 or Math.floor($_x) isnot $_x>>
<<set _trResult to ""+$_x>>
<<else>>
<<if $_x lt 0>>
<<set _trResult to "마이너스 ">> /* 음의? 빼기? -? */
<<set $_x to -$_x>>
<<else>>
<<set _trResult to "">>
<</if>>
<<if $_x is 0>>
<<set _trResult to "0">>
<<else>>
<<set $_ones to ($_x % 10)>>
<<set $_tens to ($_x - $_ones)/10>>
<<set $_tenword to ["", "십", "이십", "삼십", "사십", "오십", "육십", "칠십", "팔십", "구십"][$_tens]>>
<<set $_oneword to ["", "일", "이", "삼", "사", "오", "육", "칠", "팔", "구"][$_ones]>>
<<if $_tenword and $_oneword>>
<<set _trResult to $_tenword + $_oneword>>
<<else>>
<<set _trResult to $_tenword + $_oneword>>
<</if>>
<</if>>
<</if>>
<</silently>><<if _args[1] isnot "silent">><<print _trResult>><</if>><</widget>><<widget "trPenisdesc">><<silently>>
<<if _args[0]>>
<<set $_tempArray to _args[0].split(' ')>>
<<if $_tempArray.includes("strap-on")>>
<<if _trStrapOnDescription is undefined>>
<<set _trStrapOnDescription to { /* npcstrapon from base-combat/npc-generation.twee */
/* dildotype */
"dildo":"페니스 밴드 딜도",
"penis":"페니스 밴드 자지",
"cock":"페니스 밴드 자지",
"beaded": "구슬 박힌",
"horse":"말자지 모양",
"knotted": "혹이 달린",
"tentacle": "촉수",
"dolphin": "돌고래 자지 모양",
"studded": "징이 박힌",
"fist": "주먹 모양",
/* straponColor */
"black":"검은색",
"red":"빨간색",
"pink":"분홍색",
"purple":"보라색",
"fleshy":"살색",
"blue":"파란색",
"green":"초록색",
/* bonusdescriptor */
"floppy": "물렁한",
"transparent": "투명한",
"sparkly": "반짝이는",
/* size */
"large":"큰",
"massive":"거대한",
/* "strap-on": "페니스 밴드" */
}>>
<</if>>
<<set $_trStrapOn to []>>
<<for $_i to 0; $_i lt $_tempArray.length; $_i++>>
<<if $_tempArray[$_i] eq "strap-on">>
<<continue>>
<</if>>
<<set $_trDesc to _trStrapOnDescription[$_tempArray[$_i]]>>
<<if def $_trDesc>>
<<set $_trStrapOn.push($_trDesc)>>
<<else>>
<<set $_trStrapOn.push("<span class='red'>에러: trPenisdesc: 정의되지 않음: " + $_tempArray[$_i] + "</span>")>>
<</if>>
<</for>>
<<set _trResult to $_trStrapOn.join(" ")>>
<<elseif $_tempArray[1] is undefined>>
<<set _trResult to "자지">>
<<else>>
<<if _trPenisAdj is undefined>>
<<set _trPenisAdj to {"thick":"두꺼운","hefty":"굵은","big":"큰","large":"큼지막한","veiny":"핏줄 선","meaty":"두툼한", /* 3 */
"massive":"거대한","huge":"커다란","humongous":"무지막지한","immense":"어마어마한","gigantic":"대형","enormous":"엄청난", /* 4+ */
"tiny":"조그마한", "pathetic":"한심한", "little":"자그마한", "small":"작은", "mini":"미니", "micro":"마이크로", /* 1 */
"knotted":"혹이 달린","spiked":"뾰족한","strange":"이상한","equine":"말", "avian": "새", "bovine": "소"}>>
<</if>>
<<if _trPenisAdj[$_tempArray[0]] is undefined>>
<<set _trResult to 'No "'+$_tempArray[0]+'" key in trPenisAdj'>>
<<else>>
<<set _trResult to _trPenisAdj[$_tempArray[0]]+" 자지">>
<</if>>
<</if>>
<<if _args[1] isnot undefined>>
<<trPost 1 _args[1] _args[2]>>
<</if>>
<<else>>
<<set $_trResult to `<span class="red">[에러: trPenisdesc]</span><br>`>>
<<set $_trResult += "j= " + _j + ", NPCList[j].pronoun= " + ($NPCList[_j] is undefined ? "undefined" : $NPCList[_j].pronoun) + ", enemynomax= " + $enemynomax + ", enemyno= " + $enemyno + ", index= " + $index + "<br>">>
<<set $_trResult += "vt= " + $vaginatarget + ", vdt= " + $vaginadoubletarget + ", at= " + $anustarget + ", adt= " + $anusdoubletarget + "<br>">>
<<set $_trResult += "= enemydata =<br>">>
<<for $_npcno = 0; $_npcno lt $enemynomax; $_npcno ++>>
<<set $_trResult += "#" + $_npcno + ": " + $NPCList[$_npcno].fullDescription + ", pronoun= " + $NPCList[$_npcno].pronoun + ", penis= " + $NPCList[$_npcno]["penis"] + ", active= " + $NPCList[$_npcno].active + ", stance= " + $NPCList[$_npcno].stance + "<br>">>
<</for>>
<<set _trResult to $_trResult>>
<</if>>
<</silently>><</widget>><<widget "trPill">><<silently>>
<<if _trPill is undefined>>
<<set _trPill to {
/* 구버전 */
"growth":"성장약",
"reduction":"축소약",
"blocker":"성장 억제약",
"fertility":"배란약",
/* 구버전 끝 */
"bottom reduction": "엉덩이 축소약",
"bottom growth": "엉덩이 성장약",
"bottom blocker": "엉덩이 성장 억제약",
"breast reduction": "가슴 축소약",
"breast growth": "가슴 성장약",
"breast blocker": "가슴 성장 억제약",
"penis reduction": "음경 축소약",
"penis growth": "음경 성장약",
"penis blocker": "음경 성장 억제약",
"fertility booster":"배란 촉진약",
"contraceptive":"피임약",
"asylum\'s prescription": "정신병원 처방약",
"dr harper\'s prescription": "의사 하퍼의 처방약",
"none":"없음"
}>>
<</if>>
<<set _trResult to _trPill[_args[0].toLowerCase()]>>
<<if _trResult isnot undefined>>
<<trPost 0 _args[1] _args[2]>>
<<else>>
<<set _trResult to "[에러] trPill 에서 해당 이름을 찾을 수 없음: " + _args[0]>>
<</if>>
<</silently>><</widget>><<widget "trPlants">><<silently>>
<<if _trPlants is undefined>>
<<trinit_plants>>
<</if>>
<<set _trTemp to _trPlants.find(function(select){
if(select.name == _args[0] or select.plural == _args[0]){return true;
}})>>
<<if _trTemp is undefined>>
<<set _trResult to "trPlants에 정의되지 않음: "+_args[0]>>
<<else>>
<<if _args[1] is "name">>
<<set _trResult to _trTemp.name_ko>><<trPost _trTemp.post _args[2] _args[3]>>
<<elseif _args[1] is "plural">>
<<set _trResult to _trTemp.name_ko+"들">><<trPost 2 _args[2] _args[3]>>
<<elseif _args[1] is "unit">>
<<set _trResult to _trTemp.unit_ko>><<trPost _trTemp.unit_post _args[2] _args[3]>>
<<else>>
<<if _trTemp.name is _args[0]>>
<<set _trResult to _trTemp.name_ko>><<trPost _trTemp.post _args[1] _args[2]>>
<<else>>
<<set _trResult to _trTemp.name_ko+"들">><<trPost 2 _args[1] _args[2]>>
<</if>>
<</if>>
<</if>>
<</silently>><</widget>><<widget "trRole">><<silently>>
<<if _args[0] isnot undefined>>
<<if setup.trRoleList is undefined>>
<<trinit_roleList>>
<</if>>
<<set $_found to setup.trRoleList[_args[0]]>>
<<if $_found isnot undefined>>
<<set _trResult to $_found.ko>>
<<trPost $_found.post _args[1] _args[2]>>
<<else>>
<<set _trResult to _args[0]>>
<<trPost 0 _args[1] _args[2]>>
<</if>>
<</if>>
<</silently>><</widget>><<widget "trinit_trVirginitySpecial">>
<<if _trVirginitySpecialList is undefined>>
<<set _trVirginitySpecialList to {
"sex machine": { koname: "섹스 기계", },
"giving birth": { koname: "아기 출산", },
"Eerie Mirror Tentacle": { koname: "으스스한 거울 촉수", },
"Lew": { koname: "류", }, /* olive book */
"phallus plant": { koname: "자지 모양 식물", },
"a phallus plant": { koname: "자지 모양 식물", },
}>>
<</if>>
<</widget>>
<<widget "trVirginityInner">><<silently>>
<<set $_tempArray to _args[0].split(" ")>>
<<if $_tempArray.length eq 1>>
/* struggle monster? */
<<if setup.trCreatures is undefined>>
<<trinit_creature>>
<</if>>
<<set $_value to _args[0]>>
<<set $_found to setup.trCreatures.struggle.nameIndex[$_value]>>
<<if $_found is undefined>>
<<set $_found to setup.trCreatures.struggle.pluralIndex[$_value]>>
<</if>>
<<if $_found isnot undefined>>
<<trCreature "struggle" _args[0] _args[1] _args[2]>>
<<else>>
<<trNPCdesc _args[0] _args[1] _args[2]>>
<</if>>
<<else>>
<<set $_foundIndex to $_tempArray.findIndex(function(select){
if (select.endsWith("'s")){return true;
}})>>
<<if $_foundIndex gte 0>>
/* abomination */
<<set $_abominationName to $_tempArray.slice(0, $_foundIndex+1).join(" ")>>
<<set $_abominationName to $_abominationName.substring(0, $_abominationName.length-2)>>
<<set $_tentacleName to $_tempArray.slice($_foundIndex+1).join(" ")>>
<<trNPCdesc $_abominationName>>
<<set $_abominationName to _trResult>>
<<trCreature "tentacle" $_tentacleName _args[1] _args[2]>>
<<set $_tentacleName to _trResult>>
<<set _trResult to $_abominationName + "의 " + $_tentacleName>>
<<else>>
/* tentacle? */
<<if setup.trCreatures is undefined>>
<<trinit_creature>>
<</if>>
<<set $_value to $_tempArray[$_tempArray.length -1]>>
<<set $_found to setup.trCreatures.tentacle.nameIndex[$_value]>>
<<if $_found is undefined>>
<<set $_found to setup.trCreatures.tentacle.pluralIndex[$_value]>>
<</if>>
<<if $_found isnot undefined>>
<<trCreature "tentacle" _args[0] _args[1] _args[2]>>
<<else>>
<<trNPCdesc _args[0] _args[1] _args[2]>>
<</if>>
<</if>>
<</if>>
<</silently>><</widget>>
<<widget "trVirginity">><<silently>>
<<if (typeof _args[0] === 'string')>>
<<if _trVirginitySpecialList is undefined>>
<<trinit_trVirginitySpecial>>
<</if>>
<<set $_found to _trVirginitySpecialList[_args[0]]>>
<<if $_found isnot undefined>>
<<set _trResult to $_found.koname>>
<<else>>
<<set $_tempArray to _args[0].split(" ")>>
<<set $_idxAnd to $_tempArray.findIndex(x => x == "and")>>
<<if $_idxAnd gte 0>> /* double fuck */
<<set $_desc1 to $_tempArray.slice(0,$_idxAnd).join(" ")>>
<<set $_desc2 to $_tempArray.slice($_idxAnd+1).join(" ")>>
<<trVirginityInner $_desc1 "과">><<set $_desc1 to _trResult>>
<<trVirginityInner $_desc2>><<set $_desc2 to _trResult>>
<<set _trResult to $_desc1+" "+$_desc2>>
<<else>>
<<trVirginityInner _args[0]>>
<</if>>
<</if>>
<<elseif (typeof _args[0] === 'boolean')>>
<<set _trResult to (_args[0])?"존재":"불명">>
<<else>>
<<set _trResult to _args[0]>>
<</if>>
<</silently>><</widget>>
<<widget "trNPCVirginity">><<silently>>
<<if Array.isArray(_args[0]) is true>>
<<set $_trArray to []>>
<<for $_i, $_value range _args[0]>>
<<trNPCdesc $_value>>
<<set $_trArray.push(_trResult)>>
<</for>>
<<set _trResult to $_trArray.join(", ")>>
<</if>>
<</silently>><</widget>><<widget "trWeather">><<silently>>
<<if _weatherList is undefined>>
<<set _weatherList to {
"clear":{ko:"맑음",post:0},
"overcast":{ko:"흐림",post:0},
"rain":{ko:"비",post:1},
"snow":{ko:"눈",post:0},
}>>
<</if>>
<<set _trResult to _weatherList[_args[0]].ko>>
<<if _args[1] isnot undefined>>
<<trPost _weatherList[_args[0]].post _args[1] _args[2]>>
<</if>>
<</silently>><</widget>>
<<widget "trSeason">><<silently>>
<<if _args[0] isnot undefined>>
<<if _seasonList is undefined>>
<<set _seasonList to {
"spring":{ko:"봄",post:0},
"summer":{ko:"여름",post:0},
"autumn":{ko:"가을",post:2},
"winter":{ko:"겨울",post:2},
}>>
<</if>>
<<set $_trSeasonArray to []>>
<<if typeof _args[0] is "string">>
<<set $_trSeason to _seasonList[_args[0]].ko>>
<<if $_trSeason>>
<<set $_trSeasonArray.push($_trSeason)>>
<<set _postNum to _seasonList[_args[0]].post>>
<<else>>
<<set $_trSeasonArray.push("[에러] trSeason에 정의되지 않음 :" + _args[0])>>
<</if>>
<<else>>
<<for $_i, $_season range _args[0]>>
<<set $_trSeason to _seasonList[$_season].ko>>
<<if $_trSeason>>
<<set $_trSeasonArray.push($_trSeason)>>
<<set _postNum to _seasonList[$_season].post>>
<<else>>
<<set $_trSeasonArray.push("[에러] trSeason에 정의되지 않음 :" + $_season)>>
<</if>>
<</for>>
<</if>>
<<set _trResult to $_trSeasonArray.join(", ")>>
<<if _postNum isnot undefined>>
<<trPost _postNum _args[1] _args[2]>>
<</if>>
<</if>>
<</silently>><</widget>><<widget "weather_select">>
/*New
<!--Sets today's weather-->
<<set $weather.current to $weather.sevendayforcast.shift()>>
<<run $weather.rainydays.deleteAt(0)>>
<<run $weather.chance.deleteAt(0)>>
<<set $weather.chance[1] to 100>>
<!--Sets the days for the tv-->
<<set _yesterday to $weather.weekdaylist.shift()>>
<<run $weather.weekdaylist.push(_yesterday)>>
<!--Allows for the next rainy day streak to occur once the cooldown is over.-->
<<if !$weather.rainydays.includes(-1)>>
<<set $weather.rainstreak to false>>
<<set $weather.raindaystart to 0>>
<</if>>
<!--Fills the weather forcast for the next 7 days and adds any missing days in-->
<<if $weather.sevendayforcast.length isnot 7>>
<<for _e to $weather.sevendayforcast.length; _e lt 7; _e++>>
<<set _weatherOptions to ["clear", "clear", "clear", "clear", "overcast", "overcast", "overcast", "overcast", "rain", "rain"]>>
<<if _e lte 1>>
<<run $weather.sevendayforcast.push(either(_weatherOptions))>>
<<run $weather.chance.push(100) >>
<<else>>
<<set $rng to random(30,74)>>
<<run $weather.sevendayforcast.push(either(_weatherOptions))>>
<<run $weather.chance.push($rng)>>
<</if>>
<<if $weather.rainydays.length lt 7>>
<<run $weather.rainydays.push(0)>>
<</if>>
<</for>>
<</if>>
<!--Adjusts the weather forecast based on the previous day's weather. Changes to weather occur when rng is greater than the chance.-->
<<for _i to 2; _i lte 7; _i++>>
<<set $rng to random(1,100)>>
<<set _prev to _i - 1>>
<!--Changes the chance of weather based on previous day. Bonuses for same type and penalties for far steps.
'else' boosts the weather's chance, while being less than rng lowers it. If it gets too low, the weather can change.-->
<<if $weather.sevendayforcast[_i] is "clear">>
<<if $weather.sevendayforcast[_prev] is "clear">>
<<if $rng gt $weather.chance[_i]>>
<<set $weather.chance[_i] -= random(1,5)>>
<<if $weather.chance[_i] lte 50 and random(1,5) is 3 or $weather.chance[_i] lte 10>>
<<set $weather.sevendayforcast[_i] to "overcast">>
<<set $weather.chance[_i] += 15>>
<<elseif $weather.chance[_i] lte 25 and random(1,7) is 3>>
<<set $weather.sevendayforcast[_i] to "rain">>
<<set $weather.chance[_i] += 15>>
<</if>>
<<else>>
<<set $weather.chance[_i] += random(0,5)>>
<</if>>
<<elseif $weather.sevendayforcast[_prev] is "overcast">>
<<if $rng gt $weather.chance[_i] + 5>>
<<set $weather.chance[_i] -= random(5,12)>>
<<if $weather.chance[_i] lte 55 and random(1,5) is 3 or $weather.chance[_i] lte 15>>
<<set $weather.sevendayforcast[_i] to "overcast">>
<<set $weather.chance[_i] += 13>>
<<elseif $weather.chance[_i] lte 32 and random(1,7) is 3>>
<<set $weather.sevendayforcast[_i] to "rain">>
<<set $weather.chance[_i] += 7>>
<</if>>
<<else>>
<<set $weather.chance[_i] += random(-2,5)>>
<</if>>
<<elseif $weather.sevendayforcast[_prev] is "rain">>
<<if $rng gt $weather.chance[_i] + 20>>
<<set $weather.chance[_i] -= random(8,14)>>
<<if $weather.chance[_i] lte 60 and random(1,5) is 3 or $weather.chance[_i] lte 20>>
<<set $weather.sevendayforcast[_i] to "overcast">>
<<set $weather.chance[_i] += 15>>
<<elseif $weather.chance[_i] lte 37 and random(1,10) is 6>>
<<set $weather.sevendayforcast[_i] to "rain">>
<<set $weather.chance[_i] += 9>>
<<if $weather.rainstreak is false>>
<<set $weather.rainstreak to true>>
<<elseif $weather.rainstreak is true>>
<<rainstreak $weather.rainstreak _i>>
<<set $weather.rainstreak to 0>>
<</if>>
<</if>>
<<else>>
<<set $weather.chance[_i] += random(-4,7)>>
<</if>>
<</if>>
<<if $weather.rainstreak[_i] is 1>>
<<set $weather.sevendayforcast[_i] to "rain">>
<<set $weather.chance[_i] to 100>>
<</if>>
<<elseif $weather.sevendayforcast[_i] is "overcast">>
<<if $weather.sevendayforcast[_prev] is "overcast">>
<<if $rng gt $weather.chance[_i]>>
<<set $weather.chance[_i] -= random(1,5)>>
<<if $weather.chance[_i] lte 50 and random(1,5) is 3>>
<<set $weather.sevendayforcast[_i] to "clear">>
<<set $weather.chance[_i] += 15>>
<<elseif $weather.chance[_i] lte 45 and random(1,5) is 3 or $weather.chance[_i] lte 15>>
<<set $weather.sevendayforcast[_i] to "rain">>
<<set $weather.chance[_i] += 15>>
<</if>>
<<else>>
<<set $weather.chance[_i] += random(0,9)>>
<</if>>
<<elseif $weather.sevendayforcast[_prev] is "clear">>
<<if $rng gt $weather.chance[_i] + 5>>
<<set $weather.chance[_i] -= random(5,10)>>
<<if $weather.chance[_i] lte 55 and random(1,5) is 3>>
<<set $weather.sevendayforcast[_i] to "clear">>
<<set $weather.chance[_i] += 13>>
<<elseif $weather.chance[_i] lte 55 and random(1,5) is 3 or $weather.chance[_i] lte 10>>
<<set $weather.sevendayforcast[_i] to "rain">>
<<set $weather.chance[_i] += 7>>
<</if>>
<<else>>
<<set $weather.chance[_i] += random(-2,5)>>
<</if>>
<<elseif $weather.sevendayforcast[_prev] is "rain">>
<<if $rng gt $weather.chance[_i] + 20>>
<<set $weather.chance[_i] -= random(8,15)>>
<<if $weather.chance[_i] lte 50 and random(1,10) is 3>>
<<set $weather.sevendayforcast[_i] to "clear">>
<<set $weather.chance[_i] += 15>>
<<elseif $weather.chance[_i] lte 50 and random(1,4) is 3 or $weather.chance[_i] lte 15>>
<<set $weather.sevendayforcast[_i] to "rain">>
<<set $weather.chance[_i] += 9>>
<<if $weather.rainstreak is false>>
<<set $weather.rainstreak to true>>
<<if $weather.raindaystart is 0>>
<<set $weather.raindaystart to $weather.weekdaylist[_i]>>
<</if>>
<<elseif $weather.rainstreak is true>>
<<rainstreak $weather.rainstreak _i>>
<<set $weather.rainstreak to 0>>
<<if $weather.raindaystart is 0>>
<<set $weather.raindaystart to $weather.weekdaylist[_i]>>
<</if>>
<</if>>
<</if>>
<<else>>
<<set $weather.chance[_i] += random(-4,7)>>
<</if>>
<</if>>
<<if $weather.rainstreak[_i] is 1>>
<<set $weather.sevendayforcast[_i] to "rain">>
<<set $weather.chance[_i] to 100>>
<</if>>
<<elseif $weather.sevendayforcast[_i] is "rain">>
<<if $weather.sevendayforcast[_prev] is "rain">>
<<if $rng gt $weather.chance[_i]>>
<<set $weather.chance[_i] -= random(1,5)>>
<<if $weather.chance[_i] lte 50 and random(1,5) is 3 or $weather.chance[_i] lte 20>>
<<set $weather.sevendayforcast[_i] to "overcast">>
<<set $weather.chance[_i] += 15>>
<<elseif $weather.chance[_i] lte 45 and random(1,6) is 3>>
<<set $weather.sevendayforcast[_i] to "clear">>
<<set $weather.chance[_i] += 15>>
<</if>>
<<else>>
<<set $weather.chance[_i] += random(0,5)>>
<<if $weather.rainstreak is false>>
<<set $weather.rainstreak to true>>
<<if $weather.raindaystart is 0>>
<<set $weather.raindaystart to $weather.weekdaylist[_i]>>
<</if>>
<<elseif $weather.rainstreak is true>>
<<rainstreak $weather.rainstreak _i>>
<<set $weather.rainstreak to 0>>
<<if $weather.raindaystart is 0>>
<<set $weather.raindaystart to $weather.weekdaylist[_i]>>
<</if>>
<</if>>
<</if>>
<<if $weather.rainstreak[_i] is 1>>
<<set $weather.sevendayforcast[_i] to "rain">>
<<set $weather.chance[_i] to 100>>
<</if>>
<<elseif $weather.sevendayforcast[_prev] is "overcast">>
<<if $rng gt $weather.chance[_i] + 5>>
<<set $weather.chance[_i] -= random(5,13)>>
<<if $weather.chance[_i] lte 55 and random(1,4) is 3 or $weather.chance[_i] lte 15>>
<<set $weather.sevendayforcast[_i] to "overcast">>
<<set $weather.chance[_i] += 13>>
<<elseif $weather.chance[_i] lte 55 and random(1,6) is 3>>
<<set $weather.sevendayforcast[_i] to "clear">>
<<set $weather.chance[_i] += 7>>
<</if>>
<<else>>
<<set $weather.chance[_i] += random(-2,7)>>
<<if $weather.rainstreak is false>>
<<set $weather.rainstreak to true>>
<<if $weather.raindaystart is 0>>
<<set $weather.raindaystart to $weather.weekdaylist[_i]>>
<</if>>
<<elseif $weather.rainstreak is true>>
<<rainstreak $weather.rainstreak _i>>
<<set $weather.rainstreak to 0>>
<<if $weather.raindaystart is 0>>
<<set $weather.raindaystart to $weather.weekdaylist[_i]>>
<</if>>
<</if>>
<</if>>
<<elseif $weather.sevendayforcast[_prev] is "clear">>
<<if $rng gt $weather.chance[_i] + 20>>
<<set $weather.chance[_i] -= random(8,15)>>
<<if $weather.chance[_i] lte 50 and random(1,6) is 3 or $weather.chance[_i] lte 15>>
<<set $weather.sevendayforcast[_i] to "overcast">>
<<set $weather.chance[_i] += 15>>
<<elseif $weather.chance[_i] lte 45 and random(1,8) is 4>>
<<set $weather.sevendayforcast[_i] to "clear">>
<<set $weather.chance[_i] += 9>>
<</if>>
<<else>>
<<set $weather.chance[_i] += random(-4,7)>>
<<if $weather.rainstreak is false>>
<<set $weather.rainstreak to true>>
<<if $weather.raindaystart is 0>>
<<set $weather.raindaystart to $weather.weekdaylist[_i]>>
<</if>>
<<elseif $weather.rainstreak is true>>
<<rainstreak $weather.rainstreak _i>>
<<set $weather.rainstreak to 0>>
<<if $weather.raindaystart is 0>>
<<set $weather.raindaystart to $weather.weekdaylist[_i]>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $weather.rainstreak[_i] is 1>>
<<set $weather.sevendayforcast[_i] to "rain">>
<<set $weather.chance[_i] to 100>>
<</if>>
<</if>>
<<if $weather.chance[_i] lte 9>>
<<set $weather.chance[_i] to random(10,20)>>
<</if>>
<<if $weather.chance[_i] gte 101>>
<<set $weather.chance[_i] to 100>>
<</if>>
<</for>>
<!--Checks to see if there are several days of rain in a row and if a rainstreak is valid.-->
<<if $weather.rainstreak is true>>
<<set _check to 0>>
<<for _i to 1; _i lt 7; _i++>>
<<set _prev to _i-1>>
<<if $weather.sevendayforcast[_prev] is "rain" and $weather.sevendayforcast[_i] is "rain">>
<<set _check to 1>>
<<break>>
<</if>>
<</for>>
<<if _check isnot 1>>
<<set $weather.rainstreak to false>>
<<set $weather.raindaystart to 0>>
<<else>>
<<set _check to 0>>
<</if>>
<</if>>
*/
<<if $month is "november" and $monthday is 29>>
<<set _weatherOptions to ["snow"]>>
<<elseif $season is "winter">>
<<set _weatherOptions to ["clear", "clear", "clear", "clear", "overcast", "overcast", "overcast", "overcast", "snow", "snow"]>>
<<else>>
<<set _weatherOptions to ["clear", "clear", "clear", "clear", "overcast", "overcast", "overcast", "overcast", "rain", "rain"]>>
<</if>>
<<if $nextWeather is undefined>>
<<set $nextWeather to [either(_weatherOptions),either(_weatherOptions),either(_weatherOptions)]>>
<<else>>
<<run $nextWeather.push(either(_weatherOptions))>>
<</if>>
<<set $weather to $nextWeather[0]>>
<<run $nextWeather.deleteAt(0)>>
<<set $chill_day to 0>>
<<switch $season>>
<<case "spring">>
<<set $chill_day += 50>>
<<case "summer">>
<<case "autumn">>
<<set $chill_day += 60>>
<<case "winter">>
<<set $chill_day += 150>>
<</switch>>
<<if $weather is "snow">>
<<set $chill_day += 50>>
<</if>>
<<set $chill to $chill_day>>
<</widget>>
<!--Sets the number of days that a rainy streak will last. Pass it $weather.rainstreak and the day the streak starts as arguments. If true, sets up the streak.-->
<<widget "rainstreak">>
<<if _args[0] is true and _args[1] isnot undefined>>
<<set _rainydaysmax to random(2,7)>>
<<if _rainydaysmax gte $weather.lastrainmax>>
<<set _rainydaysmax to $weather.lastrainmax - 1>>
<<set $weather.lastrainmax to 0>>
<<else>>
<<set $weather.lastrainmax to _rainydaysmax>>
<</if>>
<<set _rainycooldown to random( Math.floor(_rainydaysmax/2) + 1,9)>>
<<for _e to _args[1]-1; _e lte _args[1] + _rainydaysmax + _rainycooldown; _e++>>
<<if _e lte _args[1] + _rainydaysmax and $weather.rainydays[_e] isnot -1>>
<<set $weather.rainydays[_e] to 1>>
<<set $weather.sevendayforcast[_e] to "rain">>
<<set $weather.chance[_e] to 100>>
<<else>>
<<set $weather.rainydays[_e] to -1>>
<</if>>
<</for>>
<<else>>
Error in rain streak widget. It was not passed an argument that was true and the current day or was passed no arguments.
<</if>>
<</widget>>
<!--Initializes the weather.-->
<<widget "weatherinit">>
<<set _weatherOptions to ["clear", "clear", "clear", "clear", "overcast", "overcast", "overcast", "overcast", "rain", "rain"]>>
<<set $weather.current to either(_weatherOptions)>>
<<for _e to 0; _e lt 7; _e++>>
<<if _e is 0>>
<<run $weather.sevendayforcast.push(either(_weatherOptions))>>
<<run $weather.chance.push(100)>>
<<elseif _e lte 1>>
<<run $weather.sevendayforcast.push(either(_weatherOptions))>>
<<run $weather.chance.push(100)>>
<<else>>
<<set $rng to random(40,74)>>
<<run $weather.sevendayforcast.push(either(_weatherOptions))>>
<<run $weather.chance.push($rng)>>
<</if>>
<<set $weather.rainydays[_e] to 0>>
<</for>>
<<run $weather.weekdaylist.push("Sunday")>>
<<run $weather.weekdaylist.push("Monday")>>
<<run $weather.weekdaylist.push("Tuesday")>>
<<run $weather.weekdaylist.push("Wednesday")>>
<<run $weather.weekdaylist.push("Thursday")>>
<<run $weather.weekdaylist.push("Friday")>>
<<run $weather.weekdaylist.push("Saturday")>>
<</widget>><<widget "toggledebug">>
<<if $debug>>
<<set $debug to 1>>
<<else>>
<<set $debug to 0>>
<</if>>
<</widget>>
<<widget "statbar">>
<div @class="(_args[2] is true ? 'rightMeter' : 'meter')">
<<if _args[0] is 0>>
<<else>>
<<set _percent=Math.floor((_args[0]/_args[1])*100)>>
<<switch Math.floor(_percent/10)>>
<<case 8 9>><<set _statColor to "pinkbar">>
<<case 6 7>><<set _statColor to "purplebar">>
<<case 4 5>><<set _statColor to "bluebar">>
<<case 2 3>><<set _statColor to "lbluebar">>
<<case 0 1>><<set _statColor to "tealbar">>
<<default>><<set _statColor to "redbar">>
<</switch>>
<div @class="_statColor" @style="'width:' + _percent + '%'"></div>
<</if>>
</div>
<</widget>>
<<widget "statbarinverted">>
<<set _now to _args[0]>><<set _max to _args[1]>>
<div @class="(_args[2] is true ? 'rightMeter' : 'meter')">
<<if _args[0] is 0>>
<<else>>
<<set _percent=Math.floor((_args[0]/_args[1])*100)>>
<<switch Math.floor(_percent/10)>>
<<case 8 9>><<set _statColor to "tealbar">>
<<case 6 7>><<set _statColor to "lbluebar">>
<<case 4 5>><<set _statColor to "bluebar">>
<<case 2 3>><<set _statColor to "purplebar">>
<<case 0 1>><<set _statColor to "pinkbar">>
<<default>><<set _statColor to "greenbar">>
<</switch>>
<div @class="_statColor" @style="'width:' + _percent + '%'"></div>
<</if>>
</div>
<</widget>>
<<widget "wateraction">>
<<if currentSkillValue('swimmingskill') lt 100>>
<<set $seconds += 18>><<set $oxygen -= 180>>
<<if $lake_ice_broken gte 1>>
<<if random(1, 120) lte 18>>
<<unset $lake_ice_broken>>
<</if>>
<</if>>
<<elseif currentSkillValue('swimmingskill') lt 200>>
<<set $seconds += 15>><<set $oxygen -= 150>>
<<if $lake_ice_broken gte 1>>
<<if random(1, 120) lte 15>>
<<unset $lake_ice_broken>>
<</if>>
<</if>>
<<elseif currentSkillValue('swimmingskill') lt 300>>
<<set $seconds += 12>><<set $oxygen -= 120>>
<<if $lake_ice_broken gte 1>>
<<if random(1, 120) lte 12>>
<<unset $lake_ice_broken>>
<</if>>
<</if>>
<<elseif currentSkillValue('swimmingskill') lt 400>>
<<set $seconds += 10>><<set $oxygen -= 100>>
<<if $lake_ice_broken gte 1>>
<<if random(1, 120) lte 10>>
<<unset $lake_ice_broken>>
<</if>>
<</if>>
<<elseif currentSkillValue('swimmingskill') lt 500>>
<<set $seconds += 8>><<set $oxygen -= 80>>
<<if $lake_ice_broken gte 1>>
<<if random(1, 120) lte 8>>
<<unset $lake_ice_broken>>
<</if>>
<</if>>
<<elseif currentSkillValue('swimmingskill') lt 600>>
<<set $seconds += 8>><<set $oxygen -= 80>>
<<if $lake_ice_broken gte 1>>
<<if random(1, 120) lte 8>>
<<unset $lake_ice_broken>>
<</if>>
<</if>>
<<elseif currentSkillValue('swimmingskill') lt 700>>
<<set $seconds += 7>><<set $oxygen -= 70>>
<<if $lake_ice_broken gte 1>>
<<if random(1, 120) lte 7>>
<<unset $lake_ice_broken>>
<</if>>
<</if>>
<<elseif currentSkillValue('swimmingskill') lt 800>>
<<set $seconds += 7>><<set $oxygen -= 70>>
<<if $lake_ice_broken gte 1>>
<<if random(1, 120) lte 7>>
<<unset $lake_ice_broken>>
<</if>>
<</if>>
<<elseif currentSkillValue('swimmingskill') lt 900>>
<<set $seconds += 6>><<set $oxygen -= 60>>
<<if $lake_ice_broken gte 1>>
<<if random(1, 120) lte 6>>
<<unset $lake_ice_broken>>
<</if>>
<</if>>
<<elseif currentSkillValue('swimmingskill') lt 1000>>
<<set $seconds += 6>><<set $oxygen -= 60>>
<<if $lake_ice_broken gte 1>>
<<if random(1, 120) lte 6>>
<<unset $lake_ice_broken>>
<</if>>
<</if>>
<<elseif currentSkillValue('swimmingskill') lt 1100>>
<<set $seconds += 5>><<set $oxygen -= 50>>
<<if $lake_ice_broken gte 1>>
<<if random(1, 120) lte 5>>
<<unset $lake_ice_broken>>
<</if>>
<</if>>
<<elseif currentSkillValue('swimmingskill') lt 1200>>
<<set $seconds += 4>><<set $oxygen -= 40>>
<<if $lake_ice_broken gte 1>>
<<if random(1, 120) lte 4>>
<<unset $lake_ice_broken>>
<</if>>
<</if>>
<<else>>
<<set $seconds += 3>><<set $oxygen -= 30>>
<<if $lake_ice_broken gte 1>>
<<if random(1, 120) lte 3>>
<<unset $lake_ice_broken>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "underwater">>
<<water>><<set $underwater to 1>><<set $underwatercheck to 1>>
<<if $combat isnot 1>>
<<if $seconds gte 60>>
<<set $seconds -= 60>>
<<pass 1>>
<</if>>
<<if $oxygen lt 0 and $nooxygen is 1>>
<<set $stress += 1000>>
<<elseif $oxygen lt 0 and $nooxygen isnot 1>>
<<set $nooxygen to 1>>
<<else>>
<<set $nooxygen to 0>>
<</if>>
<span class="lblue">공기:</span>
<<if $oxygen lt 0>>
<span class="red">숨을 쉴 수 없다! 숨을 쉬지 못하게 된다면 스트레스가 상승하고 곧 정신을 잃게 될 것이다.</span>
<</if>>
<<oxygencaption>>
<<if $underwaterintro isnot 1 and $combat isnot 1>>
<<set $underwaterintro to 1>>
<i>언제까지고 숨을 참을 수는 없다. 수영 스킬이 높을수록 행동마다 시간과 공기를 더 적게 소비할 것이다.</i>
<br><br>
<</if>>
<</if>>
<</widget>>
<<widget "oxygenrefresh">>
<<set $oxygen to $oxygenmax>>
<</widget>>
<<widget "oxygen">>
<<if _args[0]>>
<<set $oxygen += _args[0]>>
<</if>>
<<if _args[0] lt 0>>
<<set _strangle to 1>>
<</if>>
<<set $oxygen = Math.clamp($oxygen, 0, $oxygenmax)>>
<</widget>>
<<widget "passwater">>
<<if $outside is 1 and $weather is "clear">>
<<if $upperwet gte 1>>
<<set $upperwet -= ($pass * 2)>>
<</if>>
<<if $lowerwet gte 1>>
<<set $lowerwet -= ($pass * 2)>>
<</if>>
<<if $underlowerwet gte 1>>
<<if $worn.lower.type.includes("naked")>>
<<set $underlowerwet -= ($pass * 2)>>
<<else>>
<<set $underlowerwet -= $pass>>
<</if>>
<</if>>
<<if $underupperwet gte 1>>
<<if $worn.upper.type.includes("naked")>>
<<set $underupperwet -= ($pass * 2)>>
<<else>>
<<set $underupperwet -= $pass>>
<</if>>
<</if>>
<<elseif $outside is 1 and $weather is "rain" and !$worn.head.type.includes("rainproof")>>
<<if !$worn.upper.type.includes("naked") and !waterproofCheck($worn.upper) and !waterproofCheck($worn.over_upper)>>
<<set $upperwet += $pass>>
<</if>>
<<if !$worn.lower.type.includes("naked") and !waterproofCheck($worn.lower) and !waterproofCheck($worn.over_lower)>>
<<set $lowerwet += $pass>>
<</if>>
<<if !$worn.under_lower.type.includes("naked") and !waterproofCheck($worn.under_lower) and !waterproofCheck($worn.lower) and !waterproofCheck($worn.over_lower)>>
<<set $underlowerwet += $pass>>
<</if>>
<<if !$worn.under_upper.type.includes("naked") and !waterproofCheck($worn.under_upper) and !waterproofCheck($worn.upper) and !waterproofCheck($worn.over_upper)>>
<<set $underupperwet += $pass>>
<</if>>
<<else>>
<<if $upperwet gte 1>>
<<set $upperwet -= $pass>>
<</if>>
<<if $lowerwet gte 1>>
<<set $lowerwet -= $pass>>
<</if>>
<<if $underlowerwet gte 1>>
<<set $underlowerwet -= $pass>>
<</if>>
<<if $underupperwet gte 1>>
<<set $underupperwet -= $pass>>
<</if>>
<</if>>
/* Commented out, new system is the "passArousalWetness" widget
<!-- Soak underwear if vagina is wet enough -->
<<if $vaginaWetness gte 60 and !$worn.under_lower.type.includes("naked") and !$worn.under_lower.type.includes("swim")>>
<<set $underlowerwet += Math.log10($vaginaWetness - 59) * 2 * $pass>><!-- 59 is to have at minimum log10(1) and not log10(0), which is NaN -->
<<set $pantiesSoaked to ($underlowerwet gte 100)>>
<!-- Wetness accumulates at vaginaWetness >= 63 (or at >= 70 in direct sunlight), otherwise it dries out faster than it soaks.
At maximum wetness (90, drenched) panties become damp in 25 minutes and soaked in 50 min, at 65 wetness - damp in 1.5 hours and soaked in 3h-->
<</if>>
*/
<</widget>>
<<widget "passArousalWetness">>
<<if $player.vaginaExist>>
<<set $_wetnessChange to 0>>
<<set $_arousalPercent to Math.clamp($arousal / $arousalmax, 0, 1)>>
<!-- Vaginal lube is produced at a fairly linear rate, between 1-3 per minute based on arousal. -->
<<if $arousal gte $arousalmax * (2/5)>>
<<set $_wetnessChange to 1 + ($_arousalPercent * 2)>>
<!-- It also gets harder to build up the closer you get to full wetness -->
<<set $_wetnessPercent to Math.clamp($vaginaArousalWetness / 100, 0, 1)>>
<<set $_wetnessChange to Math.floor($_wetnessChange * 2 * (1 - $_wetnessPercent))>>
<</if>>
<!-- It dries up at a gradually increasing rate, starting at 0.1 per minute, but increasing the longer it's been since last arousal. -->
<!-- It also dries slower at high arousal, in an inverse relationship. -->
<<set $_wetnessChange -= 0.1 * $timeSinceArousal * (1-$_arousalPercent)>>
<!-- If wetnessChange would go negative, and arousal is high enough, wetness instead does not change. -->
<<if $arousal gte $arousalmax * (3/5) and $_wetnessChange lt 0>>
<<set $_wetnessChange to 0>>
<</if>>
<<set $vaginaArousalWetness += Math.round($_wetnessChange * $pass)>>
<!-- Arbitrarily, we'll say that the player's vagina holds up to 60 units of lube, and it begins to leak out above 60. -->
<<if $vaginaArousalWetness gte 60>>
<<set $vaginaArousalWetness to Math.floor(120 - (3600/$vaginaArousalWetness))>>
<!-- Clothing dries at a rate of -1 * $pass. To offset that, it needs to be wet by at least 1 * $pass. -->
<!-- Expected rate: between 1 and 2.61, usually around 1.8 -->
<<set $_change to 1 + Math.log10($vaginaArousalWetness - 59)>>
<<set $_change to Math.clamp($_change, 1, 3)>>
<<if !$worn.under_lower.type.includes("naked") and !$worn.under_lower.type.includes("swim")>>
<<set $underlowerwet += Math.round($_change * $pass)>>
<<set $underlowerwet to Math.clamp($underlowerwet, 0, 100 + $pass)>>
<<set $pantiesSoaked to ($underlowerwet gte 100)>>
<</if>>
<!-- Commented out for now because the wetness messages aren't updated to account for it -->
/* <<if ($underlowerwet gte 100 or $worn.under_lower.type.includes("naked")) and !$worn.lower.type.includes("naked") and !$worn.lower.type.includes("swim")>>
<<set $lowerwet += Math.round($_change * $pass)>>
<</if>> */
<</if>>
<<set $vaginaArousalWetness to Math.clamp($vaginaArousalWetness, 0, 100)>>
<<vaginaWetnessCalculate>>
<</if>>
<</widget>>
<<widget "pass">>
<<if _args[1]>>
<<if _args[1].includes("h", 0)>>
<<set $pass to (_args[0]*60)>>
<<elseif _args[1].includes("d", 0)>>
<<set $pass to (_args[0]*1440)>>
<</if>>
<<elseif _args[0]>>
<<set $pass to _args[0]>>
<<else>>
<<set $pass to 0>>
<</if>>
<<pregProgressTime $pass>>
<<if $controlled is 0 and $anxiety gte 2>>
<<set $stress += $pass>>
<<if $backgroundTraits.includes("crossdresser") and ($player.gender is $player.gender_appearance) and $player.gender isnot "h">>
<<set $stress += $pass>>
<</if>>
<<elseif $controlled is 0 and $anxiety gte 1 or $stress gte $stressmax>>
<<else>>
<<set $stress -= $pass>>
<<if $backgroundTraits.includes("crossdresser") and ($player.gender isnot $player.gender_appearance) and $player.gender isnot "h">>
<<set $stress -= $pass>>
<</if>>
<</if>>
<<if $body_temperature is "cold">>
<<set $stress += ($pass * 2)>>
<<elseif $body_temperature is "chilly">>
<<set $stress += $pass>>
<</if>>
<<if $hallucinogen gt 0>>
<<set $hallucinogen -= $pass>>
<</if>>
<<if $drunk gt 0>>
<<tiredness $pass pass>>
<<set $drunk -= $pass>>
<</if>>
<<if $drugged gt 0>>
<<set $drugged -= $pass>>
<</if>>
<<if $pain gt 0>>
<<set $pain -= $pass>>
<</if>>
<<if $pass gt 1200>>
<<set $tiredness to 0>>
<<else>>
<<tiredness $pass pass>>
<</if>>
<<set $time += $pass>><<set $minute += $pass>>
<<if $backgroundTraits.includes("lustful")>>
<<set _arousalMult to 0.2 * (12 - Math.floor($purity / 80)) + 1>>
<<if $purity lte 50>>
<<set _arousalMult++>>
<<set _arousalmax to 10000>>
<<else>>
<<set _arousalmax to 9000>>
<</if>>
<<arousal `_arousalMult * $pass`>><<arousalpass>>
<<else>>
<<arousal `$pass * -10`>><<arousalpass>>
<</if>>
<<if $arousal lt ($arousalmax / 4)>>
<<set $timeSinceArousal += $pass>>
<<else>>
<<set $timeSinceArousal to 1>>
<</if>>
<<if $player.vaginaExist>>
<<passArousalWetness>>
<</if>>
<<passwater>>
<<if $daystate is "day" and $weather is "clear" and $outside is 1 and $location isnot "forest" and !$worn.head.type.includes("shade")>>
<<if $season is "winter">>
<<tanned `$pass / 4`>>
<<elseif $season is "summer">>
<<tanned `$pass`>>
<<else>>
<<tanned `$pass / 2`>>
<</if>>
<</if>>
<</widget>>
<<widget "neutral">>
<<if _args[0]>>
<<if $consensual isnot 1>>
<<if $drunk gte 480>>
<<set $stress += (_args[0] * 3)>>
<<elseif $drunk gte 360>>
<<set $stress += (_args[0] * 4)>>
<<elseif $drunk gte 240>>
<<set $stress += (_args[0] * 6)>>
<<elseif $drunk gte 120>>
<<set $stress += (_args[0] * 8)>>
<<elseif $drunk gte 1>>
<<set $stress += (_args[0] * 9)>>
<<else>>
<<set $stress += (_args[0] * 10)>>
<</if>>
<<combattrauma _args[0]>>
<</if>>
<<set _arousal to 20 * _args[0]>>
<<arousal _arousal>>
<<set $enemyarousal += _args[0]>>
<</if>>
<</widget>>
<<widget "neutralbreast">>
<<if _args[0]>>
<<if $consensual isnot 1>>
<<if $drunk gte 480>>
<<set $stress += (_args[0] * 3)>>
<<elseif $drunk gte 360>>
<<set $stress += (_args[0] * 4)>>
<<elseif $drunk gte 240>>
<<set $stress += (_args[0] * 6)>>
<<elseif $drunk gte 120>>
<<set $stress += (_args[0] * 8)>>
<<elseif $drunk gte 1>>
<<set $stress += (_args[0] * 9)>>
<<else>>
<<set $stress += (_args[0] * 10)>>
<</if>>
<<combattrauma _args[0]>>
<</if>>
<<set _arousal to 20 * _args[0] * $breastsensitivity>>
<<arousal _arousal>>
<<set $enemyarousal += _args[0]>>
<</if>>
<</widget>>
<<widget "neutralgenitals">>
<<if _args[0]>>
<<if $consensual isnot 1>>
<<if $drunk gte 480>>
<<set $stress += (_args[0] * 3)>>
<<elseif $drunk gte 360>>
<<set $stress += (_args[0] * 4)>>
<<elseif $drunk gte 240>>
<<set $stress += (_args[0] * 6)>>
<<elseif $drunk gte 120>>
<<set $stress += (_args[0] * 8)>>
<<elseif $drunk gte 1>>
<<set $stress += (_args[0] * 9)>>
<<else>>
<<set $stress += (_args[0] * 10)>>
<</if>>
<<combattrauma _args[0]>>
<</if>>
<<set _arousal to 20 * _args[0] * $genitalsensitivity>>
<<arousal _arousal>>
<<set $enemyarousal += _args[0]>>
<</if>>
<</widget>>
<<widget "sex">>
<<if _args[0]>>
<<if $consensual isnot 1>>
<<if $drunk gte 480>>
<<set $stress += (_args[0] * 3)>>
<<elseif $drunk gte 360>>
<<set $stress += (_args[0] * 4)>>
<<elseif $drunk gte 240>>
<<set $stress += (_args[0] * 6)>>
<<elseif $drunk gte 120>>
<<set $stress += (_args[0] * 8)>>
<<elseif $drunk gte 1>>
<<set $stress += (_args[0] * 9)>>
<<else>>
<<set $stress += (_args[0] * 10)>>
<</if>>
<<combattrauma _args[0]>>
<<else>>
<<set $stress -= 10 * _args[0]>>
<</if>>
<<set _arousal to 20 * _args[0]>>
<<arousal _arousal>>
<<set $enemyarousal += 2 * _args[0]>>
<</if>>
<</widget>>
<!--_args[0] is the base value, _args[1] is the skill-->
<<widget "sexControl">>
<<if _args[0] and _args[1] gte 800>>
<<if _args[1] gte 1000>>
<<set _loss to 5 * _args[0]>>
<<elseif between(_args[1], 900, 1000)>>
<<set _loss to 4 * _args[0]>>
<<else>>
<<set _loss to 3 * _args[0]>>
<</if>>
<<if $enemyarousal gte $enemyarousalmax * 0.7>>
<<set _loss *= 2>>
<</if>>
<<if $enemyarousal gte $enemyarousalmax * 0.9>>
<<set _loss *= 2>>
<</if>>
<<set _loss *= $enemyArousalLossReduction>>
<<if $enemyArousalLossReduction gt 0.2>>
<<set $enemyArousalLossReduction -= 0.04>>
<</if>>
<<set $enemyarousal -= Math.round(_loss)>>
<</if>>
<</widget>>
<<widget "violence">>
<!-- NG tuning v2.7 $arousal from $masochism/50 to /7. PC now orgasms at least once during spanking encounter at 50% masocism level and twice at 100% masoohism. /10 at max is required to orgasm once at 100% masochism. -->
<!-- NG added stress reduction for masochists. Trauma left same -->
<<if _args.length gte 1>>
<<set _violence = _args[0]>>
<<set _stressMod = _args[1] || 1>>
<<set _traumaMod = _args[2] || 1>>
<<set _painMod = _args[3] || 1>>
<<set _arousalMod = _args[4] || 1>>
<<if _violence gt 0 or _violence lt 0>>
<<if $drunk gte 480>>
<<set _drunkMod = 3>>
<<elseif $drunk gte 360>>
<<set _drunkMod = 4>>
<<elseif $drunk gte 240>>
<<set _drunkMod = 6>>
<<elseif $drunk gte 120>>
<<set _drunkMod = 8>>
<<elseif $drunk gte 1>>
<<set _drunkMod = 9>>
<<else>>
<<set _drunkMod = 10>>
<</if>>
<<if $possessed is true and _violence gte 0>>
<<set $control += _violence>>
<<set $wraith.will -= _violence>>
<<set _possessMod to 3>>
<<else>>
<<set _possessMod to 1>>
<</if>>
<<set $stress += (_violence * _drunkMod * _stressMod) * (1 - ($masochism / 1200))>>
<<combattrauma _violence * _traumaMod>>
<<set $pain += (_violence * _painMod * (1 - ($masochism / 1200)) * (1 - ($sciencetrait / 10)) / _possessMod)>>
<<set _arousal to (_violence * _arousalMod * (0 + ($masochism / 18)))>>
<<arousal _arousal/_possessMod>>
<<set $arousalmasochism += (_violence * (0 + ($masochism / 7)))>>
<<if $orgasmdown gte 1>>
<<if $masochism gte 800>>
<<set $masochism += (_violence / 20)>>
<<elseif $masochism gte 500>>
<<set $masochism += (_violence / 10)>>
<<elseif $masochism gte 300>>
<<set $masochism += (_violence / 6)>>
<<elseif $masochism gte 100>>
<<set $masochism += (_violence / 2)>>
<<else>>
<<set $masochism += _violence>>
<</if>>
<</if>>
<<if _violence gte 6>>
<<set $enemyanger -= 5>>
<<else>>
<<set $enemyanger -= _violence>>
<</if>>
<<set $enemyarousal += 1>>
<</if>>
<</if>>
<</widget>>
<<widget "violence_noncombat">>
<<if _args.length gte 1>>
<<set _violence = _args[0]>>
<<set _stressMod = _args[1] || 1>>
<<set _traumaMod = _args[2] || 1>>
<<set _painMod = _args[3] || 1>>
<<set _arousalMod = _args[4] || 1>>
<<if _violence gt 0 or _violence lt 0>>
<<if $drunk gte 480>>
<<set _drunkMod = 3>>
<<elseif $drunk gte 360>>
<<set _drunkMod = 4>>
<<elseif $drunk gte 240>>
<<set _drunkMod = 6>>
<<elseif $drunk gte 120>>
<<set _drunkMod = 8>>
<<elseif $drunk gte 1>>
<<set _drunkMod = 9>>
<<else>>
<<set _drunkMod = 10>>
<</if>>
<<set $stress += (_violence * _drunkMod * _stressMod) * (1 - ($masochism / 1200))>>
<<trauma _violence * _traumaMod>>
<<set $pain += (_violence * _painMod * (1 - ($masochism / 1200)) * (1 - ($sciencetrait / 10)))>>
<<set _arousal to (_violence * _arousalMod * (0 + ($masochism / 18)))>>
<<arousal _arousal>>
<<set $arousalmasochism += (_violence * (0 + ($masochism / 7)))>>
<<if $orgasmdown gte 1>>
<<if $masochism gte 800>>
<<set $masochism += (_violence / 20)>>
<<elseif $masochism gte 500>>
<<set $masochism += (_violence / 10)>>
<<elseif $masochism gte 300>>
<<set $masochism += (_violence / 6)>>
<<elseif $masochism gte 100>>
<<set $masochism += (_violence / 2)>>
<<else>>
<<set $masochism += _violence>>
<</if>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "submission">>
<<if _args[0]>>
<<if $consensual isnot 1>>
<<if $drunk gte 480>>
<<set $stress += (_args[0] * 3)>>
<<elseif $drunk gte 360>>
<<set $stress += (_args[0] * 4)>>
<<elseif $drunk gte 240>>
<<set $stress += (_args[0] * 6)>>
<<elseif $drunk gte 120>>
<<set $stress += (_args[0] * 8)>>
<<elseif $drunk gte 1>>
<<set $stress += (_args[0] * 9)>>
<<else>>
<<set $stress += (_args[0] * 10)>>
<</if>>
<<set $submissive += 1>>
<<else>>
<<set $stress -= 10 * _args[0]>>
<<set $assertive += 1>>
<</if>>
<<set _arousal to 20 * _args[0]>>
<<arousal _arousal>>
<<set $enemyarousal += 3 * _args[0]>>
<<set $enemytrust += 2>>
<</if>>
<</widget>>
<<widget "defiance">>
<<if _args[0]>>
<<set _defiance to (_args[0] * (1 + ($sadism / 1000)))>>
<<set _negargs = -_defiance>>
<<set $stress -= 10 * _defiance>>
<<combattrauma _negargs>>
<<set $enemyanger += 5 * _defiance>>
<<set $submissive -= 1>>
<<set $enemytrust -= 4>>
<<set _defiance_arousal to (_defiance * ($sadism / 40))>>
<<arousal _defiance_arousal>>
<<if $arousal gte ($arousalmax * 0.8)>>
<<sadism _args[0]>>
<</if>>
<<set _thedamage to (2 * _defiance * ($physique / 4000))>>
<<if $enemyno gte 2>>
<<npcdamage _args[1]>>
<</if>>
<<set $enemyhealth -= _thedamage>>
<</if>>
<</widget>>
<<widget "brat">>
<<if _args[0]>>
<<set _negargs = -_args[0]>>
<<if $drunk gte 480>>
<<set $stress += (_args[0] * 3)>>
<<elseif $drunk gte 360>>
<<set $stress += (_args[0] * 4)>>
<<elseif $drunk gte 240>>
<<set $stress += (_args[0] * 6)>>
<<elseif $drunk gte 120>>
<<set $stress += (_args[0] * 8)>>
<<elseif $drunk gte 1>>
<<set $stress += (_args[0] * 9)>>
<<else>>
<<set $stress += (_args[0] * 10)>>
<</if>>
<<combattrauma _negargs>>
<<if _args[1] is "demanding">>
<<set $enemyanger += 20 * _args[0]>>
<<elseif $NPCList[0].legs isnot "walk">>
<<set $enemyanger += 5 * _args[0]>>
<</if>>
<<set $submissive -= 1>>
<<set $enemytrust -= 2>>
<<set $NPCList[0].bold -= (_args[0] * 10)>>
<</if>>
<</widget>>
<<widget "meek">>
<<if _args[0]>>
<<if $consensual isnot 1>>
<<set $submissive += 1>>
<<else>>
<<set $assertive += 1>>
<</if>>
<<set _arousal to 20 * _args[0]>>
<<arousal _arousal>>
<<set $enemyarousal += _args[0]>>
<<set $enemytrust += 1>>
<<set $enemyanger -= _args[0]>>
<</if>>
<</widget>>
<<widget "crimeup">>
<<if $statFreeze isnot true>>
<<set _crime_up to 1>>
<<for _active_clothes range Object.keys($worn)>>
<<if $worn[_active_clothes].type.includes("stealthy")>>
<<set _crime_up -= 0.05>>
<</if>>
<</for>>
<<if _args[0]>>
<<set $crime += Math.trunc(_args[0] * _crime_up)>>
<<set $crimehistory += Math.trunc(_args[0] * _crime_up)>>
<</if>>
<<if $slimeEvent is "steal something">>
<<unset $slimeEvent>>
<</if>>
<<if $averyCrimeTracker isnot undefined>>
<<set $averyCrimeTracker+= (_args[0] * _crime_up)>>
<</if>>
<</if>>
<</widget>>
<<widget "seductionskilluse">>
<<set $enemyarousal += ($seductionskill / 100)>><<set $seductionskill += 5>>
<</widget>>
<<widget "seductionskilluptext">>
<<if $seductionskill lt 1000>>
<span class="gold">유혹 기술에 좀 더 자신감이 생겼다.</span>
<br><br>
<</if>>
<</widget>>
<<widget "seductionskillusecombat">>
<<set $enemyarousal += ($seductionskill / 100)>><<set $seductionskill += 5>><<set $seductionskillup to 1>>
<</widget>>
<<widget "oralskilluse">>
<<set $enemyarousal += ($oralskill / 100)>><<set $oralskill += 5>><<set $oralskillup to 1>>
<</widget>>
<<widget "vaginalskilluse">>
<<set $enemyarousal += ($vaginalskill / 100)>><<set $vaginalskill += 5>><<set $vaginalskillup to 1>>
<</widget>>
<<widget "analskilluse">>
<<set $enemyarousal += ($analskill / 100)>><<set $analskill += 5>><<set $analskillup to 1>>
<</widget>>
<<widget "handskilluse">>
<<set $enemyarousal += ($handskill / 100)>><<set $handskill += 5>><<set $handskillup to 1>>
<</widget>>
<<widget "feetskilluse">>
<<set $enemyarousal += ($feetskill / 100)>><<set $feetskill += 5>><<set $feetskillup to 1>>
<</widget>>
<<widget "bottomskilluse">>
<<set $enemyarousal += ($bottomskill / 100)>><<set $bottomskill += 5>><<set $bottomskillup to 1>>
<</widget>>
<<widget "thighskilluse">>
<<set $enemyarousal += ($thighskill / 100)>><<set $thighskill += 5>><<set $thighskillup to 1>>
<</widget>>
<<widget "chestskilluse">>
<<set $enemyarousal += ($chestskill / 100)>><<set $chestskill += 5>><<set $chestskillup to 1>>
<</widget>>
<<widget "penileskilluse">>
<<set $enemyarousal += ($penileskill / 100)>><<set $penileskill += 5>><<set $penileskillup to 1>>
<</widget>>
<<widget "skulduggeryskilluse">>
<<if $statFreeze isnot true>>
<<set $skulduggery += 3>>
<<if $skulduggery lt 1000>>
<span class="gold"> 당신은 도둑질에 대해 조금 깨우쳤다.</span>
<br><br>
<</if>>
<</if>>
<</widget>>
<<widget "combatskulduggeryskilluse">>
<<if $statFreeze isnot true>>
<<set $skulduggery += 3>>
<<if $skulduggery lt 1000>>
<span class="gold"> 당신은 도둑질에 대해 조금 깨우쳤다.</span>
<</if>>
<</if>>
<</widget>>
<<widget "swimmingskilluse">>
<<if $statFreeze isnot true>>
<<set $swimmingskill += 9>>
<<if $swimmingskill lt 1000>>
<span class="gold"> 수영에 좀 더 자신감이 생겼다.</span>
<</if>>
<</if>>
<</widget>>
<<widget "danceskilluse">>
<<if $statFreeze isnot true>>
<<danceskill 1>>
<<if $danceskill lt 1000>>
<span class="gold"> 춤 실력에 대해 좀 더 자신감이 생겼다.</span>
<</if>>
<</if>>
<</widget>>
<<widget "scienceskill">>
<<if $statFreeze isnot true>>
<<switch $sciencetrait>>
<<case 4>>
<<set _skill_mod to 0.3>>
<<case 3>>
<<set _skill_mod to 0.3>>
<<case 2>>
<<set _skill_mod to 0.6>>
<<case 1>>
<<set _skill_mod to 1.2>>
<<default>>
<<set _skill_mod to 2.4>>
<</switch>>
<<if $science_star lt 3 and _args[1] isnot "no_star">>
<<set $science_star += 1>>
<</if>>
<<if $worn.face.type.includes("glasses") and _args[1] isnot "no_star">>
<<set _skill_mod *= 1.2>>
<</if>>
<<if $exposed gte 1 and _args[1] isnot "no_star">>
<<set _skill_mod *= 1.2>>
<</if>>
<<if _args[0]>>
<<set $science_exam += (_args[0] * _skill_mod)>>
<<else>>
<<set $science_exam += (1 * _skill_mod)>>
<</if>>
<<exam_clamp science>>
<</if>>
<</widget>>
<<widget "mathsskill">>
<<if $statFreeze isnot true>>
<<switch $mathstrait>>
<<case 4>>
<<set _skill_mod to 0.3>>
<<case 3>>
<<set _skill_mod to 0.3>>
<<case 2>>
<<set _skill_mod to 0.6>>
<<case 1>>
<<set _skill_mod to 1.2>>
<<default>>
<<set _skill_mod to 2.4>>
<</switch>>
<<if $maths_star lt 3 and _args[1] isnot "no_star">>
<<set $maths_star += 1>>
<</if>>
<<if $worn.face.type.includes("glasses") and _args[1] isnot "no_star">>
<<set _skill_mod *= 1.2>>
<</if>>
<<if $exposed gte 1 and _args[1] isnot "no_star">>
<<set _skill_mod *= 1.2>>
<</if>>
<<if _args[0]>>
<<set $maths_exam += (_args[0] * _skill_mod)>>
<<else>>
<<set $maths_exam += (1 * _skill_mod)>>
<</if>>
<<exam_clamp maths>>
<</if>>
<</widget>>
<<widget "englishskill">>
<<if $statFreeze isnot true>>
<<switch $englishtrait>>
<<case 4>>
<<set _skill_mod to 0.3>>
<<case 3>>
<<set _skill_mod to 0.3>>
<<case 2>>
<<set _skill_mod to 0.6>>
<<case 1>>
<<set _skill_mod to 1.2>>
<<default>>
<<set _skill_mod to 2.4>>
<</switch>>
<<if $english_star lt 3 and _args[1] isnot "no_star">>
<<set $english_star += 1>>
<</if>>
<<if $worn.face.type.includes("glasses") and _args[1] isnot "no_star">>
<<set _skill_mod *= 1.2>>
<</if>>
<<if $exposed gte 1 and _args[1] isnot "no_star">>
<<set _skill_mod *= 1.2>>
<</if>>
<<if _args[0]>>
<<set $english_exam += (_args[0] * _skill_mod)>>
<<else>>
<<set $english_exam += (1 * _skill_mod)>>
<</if>>
<<exam_clamp english>>
<</if>>
<</widget>>
<<widget "historyskill">>
<<if $statFreeze isnot true>>
<<switch $historytrait>>
<<case 4>>
<<set _skill_mod to 0.3>>
<<case 3>>
<<set _skill_mod to 0.3>>
<<case 2>>
<<set _skill_mod to 0.6>>
<<case 1>>
<<set _skill_mod to 1.2>>
<<default>>
<<set _skill_mod to 2.4>>
<</switch>>
<<if $history_star lt 3 and _args[1] isnot "no_star">>
<<set $history_star += 1>>
<</if>>
<<if $worn.face.type.includes("glasses") and _args[1] isnot "no_star">>
<<set _skill_mod *= 1.2>>
<</if>>
<<if $exposed gte 1 and _args[1] isnot "no_star">>
<<set _skill_mod *= 1.2>>
<</if>>
<<if _args[0]>>
<<set $history_exam += (_args[0] * _skill_mod)>>
<<else>>
<<set $history_exam += (1 * _skill_mod)>>
<</if>>
<<exam_clamp history>>
<</if>>
<</widget>>
<<widget "passiveStudy">>
<<if $statFreeze isnot true>>
<<switch $studyBooks.rented>>
<<case "science">>
<<scienceskill 6 "no_star">>
<<case "maths">>
<<mathsskill 6 "no_star">>
<<case "English">>
<<englishskill 6 "no_star">>
<<case "history">>
<<historyskill 6 "no_star">>
<<default>>
<</switch>>
<<switch $studyBooks.stolen>>
<<case "science">>
<<scienceskill 6 "no_star">>
<<case "maths">>
<<mathsskill 6 "no_star">>
<<case "English">>
<<englishskill 6 "no_star">>
<<case "history">>
<<historyskill 6 "no_star">>
<<default>>
<</switch>>
<</if>>
<</widget>>
<<widget "schoolskill">>
<<if _args[0]>>
<<historyskill _args[0]>>
<<mathsskill _args[0]>>
<<scienceskill _args[0]>>
<<englishskill _args[0]>>
<<else>>
<<historyskill>>
<<mathsskill>>
<<scienceskill>>
<<englishskill>>
<</if>>
<</widget>>
<<widget "athletics">>
<<if _args[0] and $statFreeze isnot true>>
<<set _temp to _args[0]>>
<<if $exposed gte 2>>
<<set $athletics += 2>>
<<elseif $exposed is 1>>
<<set $athletics += 1>>
<</if>>
<<set $athletics += Math.trunc(_temp * 1.4)>>
<<set $athletics to Math.clamp($athletics, 0, 1000)>>
<</if>>
<</widget>>
<<widget "tending">>
<<if _args[0] and $statFreeze isnot true>>
<<set $tending += (_args[0] * 2)>>
<<set $tending to Math.clamp($tending, 0, 1000)>>
<</if>>
<</widget>>
<<widget "danceskill">>
<<if _args[0] and $statFreeze isnot true>>
<<set $danceskill += _args[0]>>
<<set $danceskill to Math.clamp($danceskill, 0, 1000)>>
<</if>>
<</widget>>
<<widget "physique">>
<<if $statFreeze isnot true>>
<<if _args[0]>><<set _temp to _args[0]>><<set $workouts += _args[0]>><<else>><<set _temp to 1>><<set $workouts += 1>><</if>>
<<if $exposed gte 2>>
<<set _temp *= 1.2>>
<<elseif $exposed is 1>>
<<set _temp *= 1.1>>
<</if>>
<<set $physique += 10 * _temp>><<set $physiqueuse += _temp>>
<<if _args[1]>>
<<if _args[1] isnot "noMessage">>
<<if ($combat is 1 and _args[1] isnot "workout") or _args[1] is "invig">>
<span class="gold"> 기운이 넘친다.</span>
<<else>>
<span class="gold"> 좋은 운동이 되었다.</span>
<</if>>
<</if>>
<<elseif $combat is 1>>
<span class="gold"> 기운이 넘친다.</span>
<<else>>
<span class="gold"> 좋은 운동이 되었다.</span>
<</if>>
<</if>>
<</widget>>
<<widget "physique_loss">>
<<if _args[0] and $statFreeze isnot true>>
<<set $physique -= 10 * _args[0]>>
<</if>>
<</widget>>
<<widget "bruise">>
<<if _args[0] and $statFreeze isnot true>>
<<switch _args[0]>>
<<case "face">>
<<set $facebruise += 1>>
<<case "neck">>
<<set $neckbruise += 1>>
<<case "chest">>
<<set $chestbruise += 1>>
<<case "rightarm">>
<<set $rightarmbruise += 1>>
<<case "leftarm">>
<<set $leftarmbruise += 1>>
<<case "tummy">>
<<set $tummybruise += 1>>
<<case "bottom">>
<<set $bottombruise += 1>>
<<case "thigh">>
<<set $thighbruise += 1>>
<<case "anus">>
<<set $anusbruise += 1>>
<<case "vagina">>
<<set $vaginabruise += 1>>
<<case "penis">>
<<set $penisbruise += 1>>
<<case "full">>
<<set $facebruise += 1>>
<<set $neckbruise += 1>>
<<set $chestbruise += 1>>
<<set $rightarmbruise += 1>>
<<set $leftarmbruise += 1>>
<<set $tummybruise += 1>>
<<set $bottombruise += 1>>
<<set $thighbruise += 1>>
<</switch>>
<</if>>
<</widget>>
<<widget "rapestat">><<if $statFreeze isnot true>><<set $rapestat += 1>><</if>><</widget>>
<<widget "moleststat">><<if $statFreeze isnot true>><<set $moleststat += 1>><</if>><</widget>>
<<widget "vaginalstat">><<if $statFreeze isnot true>><<set $vaginalstat += 1>><</if>><</widget>>
<<widget "vaginalejacstat">><<if $statFreeze isnot true>><<set $vaginalejacstat += 1>><<purity -1>><<internalejac>><<creampie "self" "vagina">><</if>><</widget>>
<<widget "analstat">><<if $statFreeze isnot true>><<set $analstat += 1>><</if>><</widget>>
<<widget "analejacstat">><<if $statFreeze isnot true>><<set $analejacstat += 1>><<purity -1>><<internalejac>><<fertilise>><<creampie "self" "anus">><</if>><</widget>>
<<widget "oralstat">><<if $statFreeze isnot true>><<set $oralstat += 1>><</if>><</widget>>
<<widget "oralejacstat">><<if $statFreeze isnot true>><<set $oralejacstat += 1>><<purity -1>><<internalejac>><<creampie "self" "mouth">><</if>><</widget>>
<<widget "handstat">><<if $statFreeze isnot true>><<set $handstat += 1>><</if>><</widget>>
<<widget "handejacstat">><<if $statFreeze isnot true>><<set $handejacstat += 1>><</if>><</widget>>
<<widget "feetstat">><<if $statFreeze isnot true>><<set $feetstat += 1>><</if>><</widget>>
<<widget "feetejacstat">><<if $statFreeze isnot true>><<set $feetejacstat += 1>><</if>><</widget>>
<<widget "thighstat">><<if $statFreeze isnot true>><<set $thighstat += 1>><</if>><</widget>>
<<widget "thighejacstat">><<if $statFreeze isnot true>><<set $thighejacstat += 1>><</if>><</widget>>
<<widget "cheststat">><<if $statFreeze isnot true>><<set $cheststat += 1>><</if>><</widget>>
<<widget "chestejacstat">><<if $statFreeze isnot true>><<set $chestejacstat += 1>><</if>><</widget>>
<<widget "bottomstat">><<if $statFreeze isnot true>><<set $bottomstat += 1>><</if>><</widget>>
<<widget "bottomejacstat">><<if $statFreeze isnot true>><<set $bottomejacstat += 1>><</if>><</widget>>
<<widget "penilestat">><<if $statFreeze isnot true>><<set $penilestat += 1>><</if>><</widget>>
<<widget "penileejacstat">><<if $statFreeze isnot true>><<set $penileejacstat += 1>><</if>><</widget>>
<<widget "clothesstripstat">><<if $statFreeze isnot true>><<set $clothesstripstat += 1>><</if>><</widget>>
<<widget "clothesruinstat">><<if $statFreeze isnot true>><<set $clothesruinstat += 1>><</if>><</widget>>
<<widget "orgasmstat">><<if $statFreeze isnot true>><<set $orgasmstat += 1>><</if>><</widget>>
<<widget "ejacstat">><<if $statFreeze isnot true>><<set $ejacstat += 1>><</if>><</widget>>
<<widget "hitstat">><<if $statFreeze isnot true>><<set $hitstat += 1>><</if>><</widget>>
<<widget "attackstat">><<if $statFreeze isnot true>><<set $attackstat += 1>><</if>><</widget>>
<<widget "vaginalentranceejacstat">><<if $statFreeze isnot true>><<set $vaginalentranceejacstat += 1>><</if>><</widget>>
<<widget "faceejacstat">><<if $statFreeze isnot true>><<set $faceejacstat += 1>><</if>><</widget>>
<<widget "hairejacstat">><<if $statFreeze isnot true>><<set $hairejacstat += 1>><</if>><</widget>>
<<widget "tummyejacstat">><<if $statFreeze isnot true>><<set $tummyejacstat += 1>><</if>><</widget>>
<<widget "neckejacstat">><<if $statFreeze isnot true>><<set $neckejacstat += 1>><</if>><</widget>>
<<widget "dancestat">><<if $statFreeze isnot true>><<set $dancestat += 1>><</if>><</widget>>
<<widget "analdoublestat">><<if $statFreeze isnot true>><<set $analdoublestat += 1>><</if>><</widget>>
<<widget "vaginaldoublestat">><<if $statFreeze isnot true>><<set $vaginaldoublestat += 1>><</if>><</widget>>
<<widget "sextoystat">><<if $statFreeze isnot true>><<set $sextoystat += 1>><</if>><</widget>>
<<widget "distinction_stat">>
<<if $statFreeze isnot true>>
<<set $distinction_stat += 1>>
<<if $distinction_stat gte 15>>
<<earnFeat "Distinguished">>
<<elseif $distinction_stat gte 5>>
<<earnFeat "Distinctive">>
<<else>>
<<earnFeat "Distinction">>
<</if>>
<</if>>
<</widget>>
<<widget "knot_stat">>
<<if $statFreeze isnot true>>
<<if $knot_stat is undefined>>
<<set $knot_stat to 0>>
<</if>>
<<set $knot_stat += 1>>
<</if>>
<</widget>>
<<widget "hunger">>
<<if _args[0] and $statFreeze isnot true>>
<<set $hunger += _args[0]>>
<<set $hunger = Math.clamp($hunger, 0, 2000)>>
<</if>>
<</widget>>
<<widget "hunger_description">>
<<if $hunger gte 2000>><span class="red">뱃가죽이 등에 붙을 정도다!</span>
<<elseif $hunger gte 1600>><span class="pink">배가 고파 죽을 것만 같다.</span>
<<elseif $hunger gte 1200>><span class="purple">굶주렸다.</span>
<<elseif $hunger gte 800>><span class="blue">배가 고프다.</span>
<<elseif $hunger gte 400>><span class="lblue">약간 허기가 졌다.</span>
<<elseif $hunger gte 1>><span class="teal">만족스럽다.</span>
<<else>><span class="green">배가 부르다.</span>
<</if>>
<</widget>>
<<widget "thirst">>
<<if $thirst gte 2000>><span class="red">탈수 상태다!</span>
<<elseif $thirst gte 1600>><span class="pink">정말로 목이 마르다.</span>
<<elseif $thirst gte 1200>><span class="purple">목이 마르다.</span>
<<elseif $thirst gte 800>><span class="blue">목이 좀 칼칼하다.</span>
<<elseif $thirst gte 400>><span class="lblue">만족스럽다.</span>
<<elseif $thirst gte 1>><span class="teal">많이 마셨다.</span>
<<elseif $thirst lte 0>><span class="green">배가 터지도록 마셨다.</span>
<</if>>
<</widget>>
<<widget "tirednesscaption">>
<div id="tirednesscaption">
<div @class="($showCaptionText is true ? '' : 'rightMeterText')">
피로:
<<if $showCaptionText is true>>
<<if $tiredness gte $tirednessmax>>
<span class="red">기진맥진하다.</span>
<<elseif $tiredness gte ($tirednessmax / 5) * 4>>
<span class="pink">피로하다.</span>
<<elseif $tiredness gte ($tirednessmax / 5) * 3>>
<span class="purple">피곤하다.</span>
<<elseif $tiredness gte ($tirednessmax / 5) * 2>>
<span class="blue">지쳤다.</span>
<<elseif $tiredness gte $tirednessmax / 5>>
<span class="lblue">정신이 말짱하다.</span>
<<elseif $tiredness gte 1>>
<span class="teal">완전히 정신이 또렷하다.</span>
<<else>>
<span class="green">상쾌한 기분이다.</span>
<</if>>
<</if>>
</div>
<<if $tiredness gte $tirednessmax>>
<<set $stress += (($tiredness - $tirednessmax) * 16)>><<set $trauma += (($tiredness - $tirednessmax) / 3)>>
<</if>>
<<set $tiredness = Math.clamp($tiredness, 0, $tirednessmax)>>
<<set _showCaptionText to !$showCaptionText>>
<<statbar $tiredness $tirednessmax _showCaptionText>>
<div style="clear:both;"></div>
</div>
<</widget>>
<<widget "hygiene">>
<<if $hygiene gte 2000>>
<span class="red">더럽다.</span>
<<elseif $hygiene gte 1600>>
<span class="pink">때가 좀 탔다.</span>
<<elseif $hygiene gte 1200>>
<span class="purple">악취가 난다.</span>
<<elseif $hygiene gte 800>>
<span class="blue">지저분하다.</span>
<<elseif $hygiene gte 400>>
<span class="lblue">깔끔하다.</span>
<<elseif $hygiene gte 1>>
<span class="teal">깨끗하다.</span>
<<elseif $hygiene lte 0>>
<span class="green">먼지 하나 묻지 않았다.</span>
<</if>>
<</widget>>
<<widget "stresscaption">>
<div id="stresscaption">
<div @class="($showCaptionText is true ? '' : 'rightMeterText')">
스트레스:
<<if $showCaptionText is true>>
<<if $stress gte $stressmax>>
<span class="red">정신을 차릴 수가 없다!</span>
<<elseif $stress gte ($stressmax / 5) * 4>>
<span class="pink">정신적으로 괴롭다.</span>
<<elseif $stress gte ($stressmax / 5) * 3>>
<span class="purple">정신을 혹사하고 있다.</span>
<<elseif $stress gte ($stressmax / 5) * 2>>
<span class="blue">긴장하고 있다.</span>
<<elseif $stress gte $stressmax / 5>>
<span class="lblue">침착하다.</span>
<<elseif $stress gte 1>>
<span class="teal">차분하다.</span>
<<else>>
<span class="green">마음이 고요하다.</span>
<</if>>
<</if>>
</div>
<<set $stress = Math.clamp($stress, 0, $stressmax)>>
<<set _showCaptionText to !$showCaptionText>>
<<statbar $stress $stressmax _showCaptionText>>
<div style="clear:both;"></div>
</div>
<</widget>>
<<widget "traumacaption">>
<div id="traumacaption">
<div @class="($showCaptionText is true ? '' : 'rightMeterText')">
트라우마:
<<if $showCaptionText is true>>
<<if $trauma gte $traumamax>>
<span class="red">정신이 멍하다.</span>
<<elseif $trauma gte ($traumamax / 5) * 4>>
<span class="pink">고통을 받고 있다.</span>
<<elseif $trauma gte ($traumamax / 5) * 3>>
<span class="purple">불편하다.</span>
<<elseif $trauma gte ($traumamax / 5) * 2>>
<span class="blue">걱정스럽다.</span>
<<elseif $trauma gte ($traumamax / 5) * 1>>
<span class="lblue">불안하다.</span>
<<elseif $trauma gte 1>>
<span class="teal">마음이 뒤숭숭하다.</span>
<<else>>
<span class="green">건강하다.</span>
<</if>>
<</if>>
</div>
<<set _showCaptionText to !$showCaptionText>>
<<statbar $trauma $traumamax _showCaptionText>>
<div style="clear:both;"></div>
</div>
<</widget>>
<<widget "innocencecaption">>
<div id="innocencecaption">
<div @class="($showCaptionText is true ? '' : 'rightMeterText')">
순수함:
<<if $showCaptionText is true>>
<<if $awareness gte 0>>
<span class="red">모두 이해하고 있다.</span>
<<elseif $awareness gt -40>>
<span class="pink">확신이 없다.</span>
<<elseif $awareness gt -80>>
<span class="purple">이해하기 힘들어 한다.</span>
<<elseif $awareness gt -120>>
<span class="blue">호기심을 갖고 있다.</span>
<<elseif $awareness gt -160>>
<span class="lblue">의심할 줄을 모른다.</span>
<<elseif $awareness gt -200>>
<span class="teal">순진하다.</span>
<<else>>
<span class="green">아무 것도 모른다.</span>
<</if>>
<</if>>
</div>
<<set _showCaptionText to !$showCaptionText>>
<<statbarinverted $awareness -200 _showCaptionText>>
<div style="clear:both;"></div>
</div>
<</widget>>
<<widget "controlcaption">>
<div id="controlcaption">
<div @class="($showCaptionText is true ? '' : 'rightMeterText')">
통제력:
<<if $showCaptionText is true>>
<<if $possessed>>
<<if $control gte $controlmax>>
<span class="green">통제하고 있다.</span>
<<elseif $control gte ($controlmax / 5) * 4>>
<span class="teal">거의 통제하고 있다.</span>
<<elseif $control gte ($controlmax / 5) * 3>>
<span class="lblue">분투하고 있다.</span>
<<elseif $control gte ($controlmax / 5) * 2>>
<span class="blue">몸이 공허하게 느껴진다.</span>
<<elseif $control gte ($controlmax / 5) * 1>>
<span class="purple">정신이 멍하다.</span>
<<elseif $control gte 1>>
<span class="pink">조종당하고 있다.</span>
<<else>>
<span class="red">무력하다.</span>
<</if>>
<<else>>
<<if $control gte $controlmax>>
<span class="green">확신에 차있다.</span>
<<elseif $control gte ($controlmax / 5) * 4>>
<span class="teal">자신이 없다.</span>
<<elseif $control gte ($controlmax / 5) * 3>>
<span class="lblue">걱정에 차있다.</span>
<<elseif $control gte ($controlmax / 5) * 2>>
<span class="blue">불안하다.</span>
<<elseif $control gte ($controlmax / 5) * 1>>
<span class="purple">무서워 하고 있다.</span>
<<elseif $control gte 1>>
<span class="pink">겁에 질렸다.</span>
<<else>>
<span class="red">공포에 빠져 있다.</span>
<</if>>
<</if>>
<</if>>
</div>
<<set _showCaptionText to !$showCaptionText>>
<<statbarinverted $control $controlmax _showCaptionText>>
<div style="clear:both;"></div>
</div>
<</widget>>
<<widget "arousalcaption">>
<div id="arousalcaption">
<div @class="($showCaptionText is true ? '' : 'rightMeterText')">
흥분:
<<if $showCaptionText is true>>
<<if $arousal gte $arousalmax>>
<span class="red">흥분에 몸을 떤다.</span>
<<elseif $arousal gte ($arousalmax / 5) * 4>>
<span class="pink">열기가 솟아오른다.</span>
<<elseif $arousal gte ($arousalmax / 5) * 3>>
<span class="purple">꼴려있다.</span>
<<elseif $arousal gte ($arousalmax / 5) * 2>>
<span class="blue">욕정으로 가득 찼다.</span>
<<elseif $arousal gte $arousalmax / 5>>
<span class="lblue">흥분해있다.</span>
<<elseif $arousal gte 1>>
<span class="teal">성적 욕망이 일어난다.</span>
<<else>>
<span class="green">마음이 차갑게 가라앉아 있다.</span>
<</if>>
<</if>>
</div>
<<set _showCaptionText to !$showCaptionText>>
<<statbar $arousal $arousalmax _showCaptionText>>
<div style="clear:both;"></div>
</div>
<</widget>>
<<widget "allurecaption">>
<div id="allurecaption">
<div @class="($showCaptionText is true ? '' : 'rightMeterText')">
색기:
<<if $showCaptionText is true>>
<<if $allure gte (6000 * $alluremod)>><span class="red">금방이라도 유린당할 것처럼 보인다.</span>
<<elseif $allure gte (4000 * $alluremod)>><span class="pink">변태같다.</span>
<<elseif $allure gte (3000 * $alluremod)>><span class="purple">음란한 모습이다.</span>
<<elseif $allure gte (2000 * $alluremod)>><span class="blue">돋보인다.</span>
<<elseif $allure gte (1500 * $alluremod)>><span class="lblue">이목을 끈다.</span>
<<elseif $allure gte (1000 * $alluremod)>><span class="teal">사람들이 시선을 던지곤 한다.</span>
<<else>><span class="green">지극히 평범하다.</span>
<</if>>
<</if>>
</div>
<div @class="($showCaptionText is true ? 'meter' : 'rightMeter')">
<<set $percent=Math.floor(($allure/(8000 * $alluremod))*100)>>
<<if $allure gte (6000 * $alluremod)>>
<<print '<div class="redbar" style="width:' + $percent + '%"></div>'>>
<<elseif $allure gte (4000 * $alluremod)>>
<<print '<div class="pinkbar" style="width:' + $percent + '%"></div>'>>
<<elseif $allure gte (3000 * $alluremod)>>
<<print '<div class="purplebar" style="width:' + $percent + '%"></div>'>>
<<elseif $allure gte (2000 * $alluremod)>>
<<print '<div class="bluebar" style="width:' + $percent + '%"></div>'>>
<<elseif $allure gte (1500 * $alluremod)>>
<<print '<div class="lbluebar" style="width:' + $percent + '%"></div>'>>
<<elseif $allure gte (1000 * $alluremod)>>
<<print '<div class="tealbar" style="width:' + $percent + '%"></div>'>>
<<else>>
<<print '<div class="greenbar" style="width:' + $percent + '%"></div>'>>
<</if>>
</div>
<<if $allure gte 8000>><<set $allure to 8000>><</if>>
<<if $alluretest is 1>>
<<set $allure += 100000>>
<<elseif $alluretest is 2>>
<<set $allure -= 100000>>
<</if>>
<div style="clear:both;"></div>
</div>
<</widget>>
<<widget "updateallure">>
<<run new Wikifier(null, '<<calculateallure>>')>>
<<run $('#allurecaption').replaceWith(new Wikifier(null, '<<allurecaption>>').output)>>
<</widget>>
<<widget "oxygencaption">>
<div id="oxygencaption">
<<if _args[0] is true>>
<div @class="($showCaptionText is true ? '' : 'rightMeterText')">
공기:
</div>
<<set _showCaptionText to !$showCaptionText>>
<<else>>
<<unset _showCaptionText>>
<</if>>
<<statbarinverted $oxygen $oxygenmax _showCaptionText>>
<div style="clear:both;"></div>
</div>
<</widget>>
<<widget "flashbacktown">>
<span class="red">당신은 저멀리 어디선가 자동차 경적소리가 요란하게 울리는 것을 듣고는 겁에 질려 어쩔 줄을 모른다. 보이지 않는 덩굴 같은 것이 몸을 타고 올라와 팔다리를 구속하고, 소리 없는 목소리가 조소하며 끝없는 타락을 약속한다. 아주 잠깐 동안 일어난 일이었지만, 폭력의 기억은 남아있다.</span>
<<garousal>><<gstress>><<gtrauma>><<arousal 600>><<stress 12>><<trauma 6>>
<br><br>
<</widget>>
<<widget "flashbackhome">>
<span class="red">당신은 자동차가 지나가는 소리를 듣고는 겁에 질려 어쩔 줄을 모른다. 보이지 않는 덩굴 같은 것이 몸을 타고 올라와 팔다리를 구속하고, 소리 없는 목소리가 조소하며 끝없는 타락을 약속한다. 아주 잠깐 동안 일어난 일이었지만, 폭력의 기억은 남아있다.</span>
<<garousal>><<gstress>><<gtrauma>><<arousal 600>><<stress 6>><<trauma 6>>
<br><br>
<</widget>>
<<widget "flashbackbeach">>
<span class="red">당신은 갈매기가 우는 소리를 듣고는 겁에 질려 어쩔 줄을 모른다. 보이지 않는 덩굴 같은 것이 몸을 타고 올라와 팔다리를 구속하고, 소리 없는 목소리가 조소하며 끝없는 타락을 약속한다. 아주 잠깐 동안 일어난 일이었지만, 폭력의 기억은 남아있다.</span>
<<garousal>><<gstress>><<gtrauma>><<arousal 600>><<stress 6>><<trauma 6>>
<br><br>
<</widget>>
<<widget "flashbackunderground">>
<span class="red">당신은 땅을 타고 울리는 진동을 느끼고는 겁에 질려 어쩔 줄을 모른다. 보이지 않는 덩굴 같은 것이 몸을 타고 올라와 팔다리를 구속하고, 소리 없는 목소리가 조소하며 끝없는 타락을 약속한다. 아주 잠깐 동안 일어난 일이었지만, 폭력의 기억은 남아있다.</span>
<<garousal>><<gstress>><<gtrauma>><<arousal 600>><<stress 6>><<trauma 6>>
<br><br>
<</widget>>
<<widget "flashbackschool">>
<span class="red">당신은 마지막으로 학교에서 추행당한 것을 떠올리고는 겁에 질려 어쩔 줄을 모른다. 보이지 않는 덩굴 같은 것이 몸을 타고 올라와 팔다리를 구속하고, 소리 없는 목소리가 조소하며 끝없는 타락을 약속한다. 아주 잠깐 동안 일어난 일이었지만, 폭력의 기억은 남아있다.</span>
<<garousal>><<gstress>><<gtrauma>><<arousal 600>><<stress 6>><<trauma 6>>
<br><br>
<</widget>>
<<widget "drunk">>
<<if $drunk gt 0>>
<div id="drunkcaption">
<div @class="($showCaptionText is true ? '' : 'rightMeterText')">
<<if $showCaptionText is true>>
<<if $drunk lte 120>>
<span class="blue">정신이 멍하다.</span>
<<elseif $drunk lte 240>>
<span class="purple">약간 취했다.</span>
<<elseif $drunk lte 360>>
<span class="purple">취했다.</span>
<<elseif $drunk lte 480>>
<span class="pink">고주망태가 되었다</span>
<<else>>
<span class="pink">완전히 맛이 갔다</span>
<</if>>
<<else>>
취기:
<</if>>
</div>
<div @class="($showCaptionText is true ? 'meter' : 'rightMeter')">
<<set $percent=Math.floor(($drunk/1000)*100)>>
<<if $drunk gte 500>>
<<print '<div class="redbar" style="width:' + $percent + '%"></div>'>>
<<elseif $drunk gte 400>>
<<print '<div class="pinkbar" style="width:' + $percent + '%"></div>'>>
<<elseif $drunk gte 300>>
<<print '<div class="purplebar" style="width:' + $percent + '%"></div>'>>
<<elseif $drunk gte 200>>
<<print '<div class="bluebar" style="width:' + $percent + '%"></div>'>>
<<elseif $drunk gte 100>>
<<print '<div class="lbluebar" style="width:' + $percent + '%"></div>'>>
<<elseif $drunk gte 1>>
<<print '<div class="tealbar" style="width:' + $percent + '%"></div>'>>
<<else>>
<<print '<div class="greenbar" style="width:' + $percent + '%"></div>'>>
<</if>>
</div>
<div style="clear:both;"></div>
</div>
<</if>>
<</widget>>
<<widget "drugged">>
<<if $drugged gt 0>>
<div id="druggedcaption">
<div @class="($showCaptionText is true ? '' : 'rightMeterText')">
<<if $showCaptionText is true>>
<span class="pink">음란한 온기가 몸을 가득 채운다</span>
<<else>>
약물:
<</if>>
</div>
<div @class="($showCaptionText is true ? 'meter' : 'rightMeter')">
<<set $percent=Math.floor(($drugged/1000)*100)>>
<<if $drugged gte 500>>
<<print '<div class="redbar" style="width:' + $percent + '%"></div>'>>
<<elseif $drugged gte 400>>
<<print '<div class="pinkbar" style="width:' + $percent + '%"></div>'>>
<<elseif $drugged gte 300>>
<<print '<div class="purplebar" style="width:' + $percent + '%"></div>'>>
<<elseif $drugged gte 200>>
<<print '<div class="bluebar" style="width:' + $percent + '%"></div>'>>
<<elseif $drugged gte 100>>
<<print '<div class="lbluebar" style="width:' + $percent + '%"></div>'>>
<<elseif $drugged gte 1>>
<<print '<div class="tealbar" style="width:' + $percent + '%"></div>'>>
<<else>>
<<print '<div class="greenbar" style="width:' + $percent + '%"></div>'>>
<</if>>
</div>
<div style="clear:both;"></div>
</div>
<</if>>
<</widget>>
<<widget "hallucinogen">>
<<if $hallucinogen gt 0>>
<div id="hallucinogencaption">
<div @class="($showCaptionText is true ? '' : 'rightMeterText')">
<<if $showCaptionText is true>>
<span class="purple">인지 능력이 뒤틀려 있다</span>
<<else>>
환각:
<</if>>
</div>
<div @class="($showCaptionText is true ? 'meter' : 'rightMeter')">
<<set $percent=Math.floor(($hallucinogen/1000)*100)>>
<<if $hallucinogen gte 500>>
<<print '<div class="redbar" style="width:' + $percent + '%"></div>'>>
<<elseif $hallucinogen gte 400>>
<<print '<div class="pinkbar" style="width:' + $percent + '%"></div>'>>
<<elseif $hallucinogen gte 300>>
<<print '<div class="purplebar" style="width:' + $percent + '%"></div>'>>
<<elseif $hallucinogen gte 200>>
<<print '<div class="bluebar" style="width:' + $percent + '%"></div>'>>
<<elseif $hallucinogen gte 100>>
<<print '<div class="lbluebar" style="width:' + $percent + '%"></div>'>>
<<elseif $hallucinogen gte 1>>
<<print '<div class="tealbar" style="width:' + $percent + '%"></div>'>>
<<else>>
<<print '<div class="greenbar" style="width:' + $percent + '%"></div>'>>
<</if>>
</div>
<div style="clear:both;"></div>
</div>
<</if>>
<</widget>>
<<widget "paincaption">>
<div id="paincaption">
<div @class="($showCaptionText is true ? '' : 'rightMeterText')">
고통:
<<if $showCaptionText is true>>
<<if $pain gte 100 and $willpowerpain is 0>><span class="red">겉잡을 수 없이 흐느끼고 있다.</span>
<<elseif $pain gte 80>><span class="pink">울며 훌쩍이고 있다.</span>
<<elseif $pain gte 60>><span class="purple">울고 있다.</span>
<<elseif $pain gte 40>><span class="blue">눈물이 얼굴을 타고 흐른다.</span>
<<elseif $pain gte 20>><span class="lblue">눈에 눈물이 고인다.</span>
<<elseif $pain gte 1>><span class="teal">마음이 상했다.</span>
<<else>><span class="green">괜찮다.</span>
<</if>>
<</if>>
</div>
<div @class="($showCaptionText is true ? 'meter' : 'rightMeter')">
<<set $percent=Math.floor(($pain/100)*100)>>
<<if $pain gte 100 and $willpowerpain is 0>>
<<print '<div class="redbar" style="width:' + $percent + '%"></div>'>>
<<elseif $pain gte 80>>
<<print '<div class="pinkbar" style="width:' + $percent + '%"></div>'>>
<<elseif $pain gte 60>>
<<print '<div class="purplebar" style="width:' + $percent + '%"></div>'>>
<<elseif $pain gte 40>>
<<print '<div class="bluebar" style="width:' + $percent + '%"></div>'>>
<<elseif $pain gte 20>>
<<print '<div class="lbluebar" style="width:' + $percent + '%"></div>'>>
<<elseif $pain gte 1>>
<<print '<div class="tealbar" style="width:' + $percent + '%"></div>'>>
<<else>>
<<print '<div class="greenbar" style="width:' + $percent + '%"></div>'>>
<</if>>
</div>
<div style="clear:both;"></div>
</div>
<</widget>>
<<widget "raped">>
<<if $rapeavoid is 1 and $consensual is 0 and $gamemode isnot "soft">>
<<set $rapeavoid to 0>><<rapestat>>
<<if $enemytype is "man" and !($npc.length is 1 and $npc[0] is "Eden")>>
<<famerape $enemynomax>>
<</if>>
<<if $awareness lte 200>>
<<awareness 5>>
<<elseif $awareness lte 400>>
<<awareness 1>>
<</if>>
<<if $enemytype is "beast" or $enemytype is "struggle">>
<<set $beastrapestat += 1>>
<<if $awareness lte 300>>
<<awareness 1>>
<</if>>
<</if>>
<<if $enemytype is "tentacles">>
<<set $tentaclerapestat += 1>>
<</if>>
<<if $enemytype is "tentacles" or $enemytype is "struggle">>
<<if $awareness lte 400>>
<<awareness 1>>
<</if>>
<</if>>
<<controlloss>>
<<elseif $sexavoid is 1 and $consensual is 1>>
<<set $sexavoid to 0>>
<<if $enemytype is "man" and !($npc.length is 1 and $npc[0] is "Eden")>>
<<famesex $enemynomax>>
<</if>>
<<controlloss>>
<</if>>
<</widget>>
<<widget "molested">>
<<if $gamemode is "soft">>
<<set $consensual to 1>>
<<elseif $molestavoid is 1 and $consensual is 0>>
<<set $molestavoid to 0>>
<<moleststat>>
<<if $flashbacks gte 1>>
<<switch $location>>
<<case "town">><<if $flashbacktown is 0>><<set $flashbacktown to 14>><</if>>
<<case "home">><<if $flashbackhome is 0>><<set $flashbackhome to 14>><</if>>
<<case "beach">><<if $flashbackbeach is 0>><<set $flashbackbeach to 14>><</if>>
<<case "school">><<if $flashbackschool is 0>><<set $flashbackschool to 14>><</if>>
<<case "underground">><<if $flashbackunderground is 0>><<set $flashbackunderground to 14>><</if>>
<</switch>>
<</if>>
<<if $awareness lte 200>>
<<awareness 5>>
<<elseif $awareness lte 400>>
<<awareness 1>>
<</if>>
<<if $enemytype is "beast" or $enemytype is "struggle">>
<<if $awareness lte 300>>
<<awareness 1>>
<</if>>
<</if>>
<<if $enemytype is "tentacles" or $enemytype is "struggle">>
<<if $awareness lte 400>>
<<awareness 1>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "consensual">>
<<if $awareness lte 200>>
<<awareness 5>>
<<elseif $awareness lte 400>>
<<awareness 1>>
<</if>>
<<if $enemytype is "beast" or $enemytype is "struggle">>
<<if $awareness lte 300>>
<<awareness 1>>
<</if>>
<</if>>
<<if $enemytype is "tentacles">>
<<if $awareness lte 400>>
<<awareness 1>>
<</if>>
<</if>>
<<set $trueconsensual to 1>>
<<if $npc.length is 1 and ($npc[0] is "Robin" and $NPCName[$NPCNameList.indexOf("Robin")].dom lte 10 and $debug is 1) or ($npc[0] is "Sydney" and $NPCName[$NPCNameList.indexOf("Sydney")].purity gte 50)>>
<<npc_submissive>>
<</if>>
<</widget>>
<<widget "controlloss">>
<<if $gamemode is "soft">>
<<elseif $consensual is 0>>
<<set $pullaway to 0>>
<<set $novaginal to 0>>
<<set $noanal to 0>>
<<set $nopenile to 0>>
<<if $control gt 1>>
<<if $molesttrait gte 1 and $rapeavoid is 1>>
<<else>>
<<set $controlstart to $control>><<control -25>>
<<if $control gte ($controlmax * 0.74)>>
<span class="purple">통제감이 약해진다.</span>
<<elseif $control gte ($controlmax * 0.49)>>
<span class="purple">통제감이 흔들린다.</span>
<<elseif $control gte ($controlmax * 0.24)>>
<span class="pink">통제감에 금이 간다.</span>
<<elseif $control gte 1>>
<span class="pink">통제감이 부서져내린다.</span>
<<else>>
<span class="red">통제감이 산산조각난다.</span>
<</if>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "beastescape">>
<<trauma 12>><<pain 6>><<stress 12>>
<<set $worn.over_lower.integrity -= 20>>
<<set $worn.over_upper.integrity -= 20>>
<<set $worn.lower.integrity -= 20>>
<<set $worn.upper.integrity -= 20>>
<<set $worn.under_lower.integrity -= 20>>
<<set $worn.under_upper.integrity -= 20>>
<<bruise full>>
<<gtrauma>><<gpain>><<gstress>>
<</widget>>
<<widget "weatherdisplay">>
<<if $season is "winter">>
<<set _weather_display to "winter">>
<<else>>
<<set _weather_display to "normal">>
<</if>>
<<if $images is 1>>
<<if $daystate is "day">>
<<if $location is "tentworld">>
<img id="daystate" src="img/misc/tentskyday.png">
<<else>>
<img id="daystate" src="img/misc/day.png">
<</if>>
<<if $location is "tentworld">>
<img id="weather" src="img/misc/tentskyday.png">
<<else>>
<<switch $weather>>
<<case "clear">> <img id="weather" src="img/misc/clearday.png">
<<case "overcast">> <img id="weather" @src="'img/misc/' + _weather_display + '/overcastday.png'">
<<case "rain">> <img id="weather" src="img/misc/rainday.gif">
<<case "snow">> <img id="weather" src="img/misc/winter/snowday.gif">
<</switch>>
<</if>>
<<switch $location>>
<<case "beach">>
<img id="location" @src="'img/misc/' + _weather_display + '/beachday.gif'">
<<case "sea">>
<img id="location" @src="'img/misc/' + _weather_display + '/ocean_day.gif'">
<<case "home">>
<img id="location" @src="'img/misc/' + _weather_display + '/homeday.gif'">
<<case "town">>
<img id="location" @src="'img/misc/' + _weather_display + '/town_day.gif'">
<<case "docks">>
<img id="location" @src="'img/misc/' + _weather_display + '/docks_day.png'">
<<case "pub">>
<img id="location" @src="'img/misc/' + _weather_display + '/pubday.png'">
<<case "forest">>
<img id="location" @src="'img/misc/' + _weather_display + '/forestday.gif'">
<<case "lake">>
<img id="location" @src="'img/misc/' + _weather_display + '/lakeday.gif'">
<<case "asylum">>
<<if $hallucinations gte 1>>
<img id="location" @src="'img/misc/' + _weather_display + '/asylumdayvfast.gif'">
<<else>>
<img id="location" @src="'img/misc/' + _weather_display + '/asylumdayslow.gif'">
<</if>>
<<case "tentworld">>
<img id="location" @src="'img/misc/' + _weather_display + '/tentacles_day.gif'">
<<case "underground">>
<img id="location" @src="'img/misc/' + _weather_display + '/deepunderground.png'">
<<case "sewers">>
<img id="location" @src="'img/misc/' + _weather_display + '/deepunderground.png'">
<<case "school">>
<img id="location" @src="'img/misc/' + _weather_display + '/schoolday.png'">
<<case "cabin">>
<<if $season is "winter">>
<img id="location" @src="'img/misc/' + _weather_display + '/cabinday.png'">
<<else>>
<img id="location" @src="'img/misc/' + _weather_display + '/cabinday.gif'">
<</if>>
<<case "pool">>
<img id="location" @src="'img/misc/' + _weather_display + '/poolday.gif'">
<<case "landfill">>
<img id="location" @src="'img/misc/' + _weather_display + '/landfillday.png'">
<<case "adult_shop">>
<<getadultshopstate>>
<<if $adultshopstate is "closed">>
<img id="location" @src="'img/misc/' + _weather_display + '/sex_shop_day.png'">
<<else>>
<img id="location" @src="'img/misc/' + _weather_display + '/sex_shop_day_open.gif'">
<</if>>
<<case "temple">>
<img id="location" @src="'img/misc/' + _weather_display + '/templeday.png'">
<<case "strip_club">>
<img id="location" @src="'img/misc/' + _weather_display + '/strip_club_day.png'">
<<case "shopping_centre">>
<img id="location" @src="'img/misc/' + _weather_display + '/shopping_centre_day.png'">
<<case "police_station">>
<img id="location" @src="'img/misc/' + _weather_display + '/police_station_day.png'">
<<case "park">>
<img id="location" @src="'img/misc/' + _weather_display + '/park_day.png'">
<<case "museum">>
<img id="location" @src="'img/misc/' + _weather_display + '/museum_day.png'">
<<case "hospital">>
<img id="location" @src="'img/misc/' + _weather_display + '/hospital_day.png'">
<<case "dance_studio">>
<img id="location" @src="'img/misc/' + _weather_display + '/dance_studio_day.png'">
<<case "compound">>
<img id="location" @src="'img/misc/' + _weather_display + '/compound_day.gif'">
<<case "brothel">>
<img id="location" @src="'img/misc/' + _weather_display + '/brothel_day.png'">
<<case "cafe">>
<<if $chef_state gte 9>>
<img id="location" @src="'img/misc/' + _weather_display + '/cafe_renovated_day.png'">
<<elseif $chef_state gte 7>>
<img id="location" @src="'img/misc/' + _weather_display + '/cafe_construction_day.png'">
<<else>>
<img id="location" @src="'img/misc/' + _weather_display + '/cafe_day.png'">
<</if>>
<<case "arcade">>
<img id="location" @src="'img/misc/' + _weather_display + '/arcade_day.png'">
<<case "farm">>
<img id="location" @src="'img/misc/' + _weather_display + '/farm_day.png'">
<<case "alex_farm">>
<<if $bus is "woodland">>
<img id="location" @src="'img/misc/' + _weather_display + '/forestday.gif'">
<<else>>
<img id="location" @src="'img/misc/' + _weather_display + '/alex_farm_day.png'">
<</if>>
<<case "alex_cottage">>
<img id="location" @src="'img/misc/' + _weather_display + '/alex_cottage_day.png'">
<<case "riding_school">>
<img id="location" @src="'img/misc/' + _weather_display + '/riding_school_day.gif'">
<<case "estate">>
<img id="location" @src="'img/misc/' + _weather_display + '/farm_day.png'">
<<case "wolf_cave">>
<img id="location" @src="'img/misc/' + _weather_display + '/wolf_cave_day.png'">
<<case "forest_shop">>
<img id="location" @src="'img/misc/' + _weather_display + '/forest_shop_day.png'">
<<case "lake_ruin">>
<img id="location" @src="'img/misc/' + _weather_display + '/ruins_day.gif'">
<<case "moor">>
<img id="location" @src="'img/misc/' + _weather_display + '/moor_day.gif'">
<<case "tower">>
<img id="location" @src="'img/misc/' + _weather_display + '/tower_day.gif'">
<<case "castle">>
<img id="location" @src="'img/misc/' + _weather_display + '/tower_day.gif'">
<<case "night_monster_lair">>
<img id="location" @src="'img/misc/' + _weather_display + '/night_monster_lair_day.gif'">
<<case "alley">>
<<if $bus is "industrial">>
<img id="location" @src="'img/misc/' + _weather_display + '/indust_alley_day.gif'">
<<elseif $bus is "residential">>
<img id="location" @src="'img/misc/' + _weather_display + '/resi_alley_day.gif'">
<<else>>
<img id="location" @src="'img/misc/' + _weather_display + '/alley_day.gif'">
<</if>>
<<case "drain">>
<img id="location" @src="'img/misc/' + _weather_display + '/deepunderground.png'">
<<case "spa">>
<img id="location" @src="'img/misc/' + _weather_display + '/spa_day.gif'">
<<case "prison">>
<img id="location" @src="'img/misc/' + _weather_display + '/prison_day.gif'">
<<case "promenade">>
<img id="location" @src="'img/misc/' + _weather_display + '/promenade_beach_day.gif'">
<<case "factory">>
<img id="location" @src="'img/misc/' + _weather_display + '/factory_day.gif'">
<</switch>>
<<elseif $daystate is "night">>
<!-- if bloodmoon -->
<<set _bloodmoon to ($moonstate is "evening" and $hour gte 21 or $moonstate is "morning" and $hour lt 6)>>
<<if $location is "tentworld">>
<img id="daystate" src="img/misc/tentskynight.png">
<<else>>
<img id="daystate" @src="'img/misc' + (_bloodmoon ? '/fullnight.png' : '/night.png')">
<</if>>
<<if $location is "tentworld">>
<img id="weather" src="img/misc/tentskynight.png">
<<else>>
<<switch $weather>>
<<case "clear">> <img id="weather" src="img/misc/clearnight.png">
<<case "overcast">> <img id="weather" @src="'img/misc/' + _weather_display + '/overcastnight.png'">
<<case "rain">> <img id="weather" src="img/misc/rainnight.gif">
<<case "snow">> <img id="weather" src="img/misc/winter/snownight.gif">
<</switch>>
<</if>>
<<switch $location>>
<<case "beach">>
<img id="location" @src="'img/misc/' + _weather_display + '/beachnight.gif'">
<<case "sea">>
<img id="location" @src="'img/misc/' + _weather_display + '/ocean_night.gif'">
<<case "home">>
<img id="location" @src="'img/misc/' + _weather_display + '/homenight.gif'">
<<case "town">>
<img id="location" @src="'img/misc/' + _weather_display + '/town_night.gif'">
<<case "docks">>
<img id="location" @src="'img/misc/' + _weather_display + '/docks_night.png'">
<<case "pub">>
<img id="location" @src="'img/misc/' + _weather_display + '/pubnight.png'">
<<case "forest">>
<img id="location" @src="'img/misc/' + _weather_display + (_bloodmoon ? '/forestbloodmoon.gif' : '/forestnight.png')">
<<case "lake">>
<img id="location" @src="'img/misc/' + _weather_display + (_bloodmoon ? '/lakebloodmoon.gif' : '/lakenight.gif')">
<<case "asylum">>
<<if $hallucinations gte 1>>
<img id="location" @src="'img/misc/' + _weather_display + '/asylumnightvfast.gif'">
<<else>>
<img id="location" @src="'img/misc/' + _weather_display + '/asylumnightslow.gif'">
<</if>>
<<case "tentworld">>
<img id="location" @src="'img/misc/' + _weather_display + '/tentacles_night.gif'">
<<case "underground">>
<img id="location" @src="'img/misc/' + _weather_display + '/deepunderground.png'">
<<case "sewers">>
<img id="location" @src="'img/misc/' + _weather_display + '/deepunderground.png'">
<<case "school">>
<img id="location" @src="'img/misc/' + _weather_display + '/schoolnight.png'">
<<case "cabin">>
<<if $season is "winter">>
<img id="location" @src="'img/misc/' + _weather_display + '/cabinnight.png'">
<<else>>
<img id="location" @src="'img/misc/' + _weather_display + '/cabinnight.gif'">
<</if>>
<<case "pool">>
<img id="location" @src="'img/misc/' + _weather_display + '/poolnight.gif'">
<<case adult_shop>>
<img id="location" @src="'img/misc/' + _weather_display + '/sex_shop_night.gif'">
<<case "landfill">>
<img id="location" @src="'img/misc/' + _weather_display + '/landfillnight.png'">
<<case "temple">>
<img id="location" @src="'img/misc/' + _weather_display + '/templenight.png'">
<<case "strip_club">>
<img id="location" @src="'img/misc/' + _weather_display + '/strip_club_night.png'">
<<case "shopping_centre">>
<img id="location" @src="'img/misc/' + _weather_display + '/shopping_centre_night.png'">
<<case "police_station">>
<img id="location" @src="'img/misc/' + _weather_display + '/police_station_night.png'">
<<case "park">>
<img id="location" @src="'img/misc/' + _weather_display + '/park_night.png'">
<<case "museum">>
<img id="location" @src="'img/misc/' + _weather_display + '/museum_night.png'">
<<case "hospital">>
<img id="location" @src="'img/misc/' + _weather_display + '/hospital_night.png'">
<<case "dance_studio">>
<img id="location" @src="'img/misc/' + _weather_display + '/dance_studio_night.png'">
<<case "compound">>
<img id="location" @src="'img/misc/' + _weather_display + '/compound_night.gif'">
<<case "brothel">>
<img id="location" @src="'img/misc/' + _weather_display + '/brothel_night.png'">
<<case "cafe">>
<<if $chef_state gte 9>>
<img id="location" @src="'img/misc/' + _weather_display + '/cafe_renovated_night.png'">
<<elseif $chef_state gte 7>>
<img id="location" @src="'img/misc/' + _weather_display + '/cafe_construction_night.png'">
<<else>>
<img id="location" @src="'img/misc/' + _weather_display + '/cafe_night.png'">
<</if>>
<<case "arcade">>
<img id="location" @src="'img/misc/' + _weather_display + '/arcade_night.png'">
<<case "farm">>
<img id="location" @src="'img/misc/' + _weather_display + '/farm_night.png'">
<<case "alex_farm">>
<<if $bus is "woodland">>
<img id="location" @src="'img/misc/' + _weather_display + '/forestnight.png'">
<<else>>
<img id="location" @src="'img/misc/' + _weather_display + '/alex_farm_night.png'">
<</if>>
<<case "alex_cottage">>
<img id="location" @src="'img/misc/' + _weather_display + '/alex_cottage_night.png'">
<<case "riding_school">>
<img id="location" @src="'img/misc/' + _weather_display + '/riding_school_night.gif'">
<<case "estate">>
<img id="location" @src="'img/misc/' + _weather_display + '/farm_night.png'">
<<case "wolf_cave">>
<img id="location" @src="'img/misc/' + _weather_display + '/wolf_cave_night.png'">
<<case "forest_shop">>
<img id="location" @src="'img/misc/' + _weather_display + '/forest_shop_night.png'">
<<case "lake_ruin">>
<img id="location" @src="'img/misc/' + _weather_display + (_bloodmoon ? '/ruins_blood_moon.gif' : '/ruins_night.gif')">
<<case "moor">>
<img id="location" @src="'img/misc/' + _weather_display + '/moor_night.gif'">
<<case "tower">>
<img id="location" @src="'img/misc/' + _weather_display + (_bloodmoon ? '/tower_blood.gif' : '/tower_night.gif')">
<<case "castle">>
<img id="location" @src="'img/misc/' + _weather_display + (_bloodmoon ? '/tower_blood.gif' : '/tower_night.gif')">
<<case "night_monster_lair">>
<img id="location" @src="'img/misc/' + _weather_display + '/night_monster_lair_night.gif'">
<<case "alley">>
<<if $bus is "industrial">>
<img id="location" @src="'img/misc/' + _weather_display + (_bloodmoon ? '/indust_alley_blood.gif' : '/indust_alley_night.gif')">
<<elseif $bus is "residential">>
<img id="location" @src="'img/misc/' + _weather_display + (_bloodmoon ? '/resi_alley_blood.gif' : '/resi_alley_night.gif')">
<<else>>
<img id="location" @src="'img/misc/' + _weather_display + (_bloodmoon ? '/alley_blood.gif' : '/alley_night.gif')">
<</if>>
<<case "drain">>
<img id="location" @src="'img/misc/' + _weather_display + '/deepunderground.png'">
<<case "spa">>
<img id="location" @src="'img/misc/' + _weather_display + '/spa_night.gif'">
<<case "prison">>
<img id="location" @src="'img/misc/' + _weather_display + (_bloodmoon ? '/prison_blood_moon.gif' : '/prison_night.gif')">
<<case "promenade">>
<img id="location" @src="'img/misc/' + _weather_display + '/promenade_beach_night.gif'">
<<case "factory">>
<img id="location" @src="'img/misc/' + _weather_display + '/factory_night.gif'">
<</switch>>
<<elseif $daystate is "dawn">>
<<if $location is "tentworld">>
<img id="daystate" src="img/misc/tentskydawn.png">
<<else>>
<img id="daystate" src="img/misc/dawn.png">
<</if>>
<<if $location is "tentworld">>
<img id="weather" src="img/misc/tentskydawn.png">
<<else>>
<<switch $weather>>
<<case "clear">> <img id="weather" src="img/misc/cleardawn.png">
<<case "overcast">> <img id="weather" @src="'img/misc/' + _weather_display + '/overcastdawn.png'">
<<case "rain">> <img id="weather" src="img/misc/raindawn.gif">
<<case "snow">> <img id="weather" src="img/misc/winter/snowdawn.gif">
<</switch>>
<</if>>
<<switch $location>>
<<case "beach">>
<img id="location" @src="'img/misc/' + _weather_display + '/beachdawn.gif'">
<<case "sea">>
<img id="location" @src="'img/misc/' + _weather_display + '/ocean_dawn.gif'">
<<case "home">>
<img id="location" @src="'img/misc/' + _weather_display + '/homedawn.gif'">
<<case "town">>
<img id="location" @src="'img/misc/' + _weather_display + '/town_dawn.gif'">
<<case "docks">>
<img id="location" @src="'img/misc/' + _weather_display + '/docks_dawn.png'">
<<case "pub">>
<img id="location" @src="'img/misc/' + _weather_display + '/pubdawn.png'">
<<case "forest">>
<img id="location" @src="'img/misc/' + _weather_display + '/forestdawn.png'">
<<case "lake">>
<img id="location" @src="'img/misc/' + _weather_display + '/lakedawn.gif'">
<<case "asylum">>
<<if $hallucinations gte 1>>
<img id="location" @src="'img/misc/' + _weather_display + '/asylumdawnvfast.gif'">
<<else>>
<img id="location" @src="'img/misc/' + _weather_display + '/asylumdawnslow.gif'">
<</if>>
<<case "tentworld">>
<img id="location" @src="'img/misc/' + _weather_display + '/tentacles_dawn.gif'">
<<case "underground">>
<img id="location" @src="'img/misc/' + _weather_display + '/deepunderground.png'">
<<case "sewers">>
<img id="location" @src="'img/misc/' + _weather_display + '/deepunderground.png'">
<<case "school">>
<img id="location" @src="'img/misc/' + _weather_display + '/schooldawn.png'">
<<case "cabin">>
<<if $season is "winter">>
<img id="location" @src="'img/misc/' + _weather_display + '/cabindawn.png'">
<<else>>
<img id="location" @src="'img/misc/' + _weather_display + '/cabindawn.gif'">
<</if>>
<<case "pool">>
<img id="location" @src="'img/misc/' + _weather_display + '/pooldawn.gif'">
<<case "landfill">>
<img id="location" @src="'img/misc/' + _weather_display + '/landfilldawn.png'">
<<case adult_shop>>
<img id="location" @src="'img/misc/' + _weather_display + '/sex_shop_dawn.png'">
<<case "temple">>
<img id="location" @src="'img/misc/' + _weather_display + '/templedawn.png'">
<<case "strip_club">>
<img id="location" @src="'img/misc/' + _weather_display + '/strip_club_dawn.png'">
<<case "shopping_centre">>
<img id="location" @src="'img/misc/' + _weather_display + '/shopping_centre_dawn.png'">
<<case "police_station">>
<img id="location" @src="'img/misc/' + _weather_display + '/police_station_dawn.png'">
<<case "park">>
<img id="location" @src="'img/misc/' + _weather_display + '/park_dawn.gif'">
<<case "museum">>
<img id="location" @src="'img/misc/' + _weather_display + '/museum_dawn.png'">
<<case "hospital">>
<img id="location" @src="'img/misc/' + _weather_display + '/hospital_dawn.png'">
<<case "dance_studio">>
<img id="location" @src="'img/misc/' + _weather_display + '/dance_studio_dawn.png'">
<<case "compound">>
<img id="location" @src="'img/misc/' + _weather_display + '/compound_dawn.gif'">
<<case "brothel">>
<img id="location" @src="'img/misc/' + _weather_display + '/brothel_dawn.png'">
<<case "cafe">>
<<if $chef_state gte 9>>
<img id="location" @src="'img/misc/' + _weather_display + '/cafe_renovated_dawn.png'">
<<elseif $chef_state gte 7>>
<img id="location" @src="'img/misc/' + _weather_display + '/cafe_construction_dawn.png'">
<<else>>
<img id="location" @src="'img/misc/' + _weather_display + '/cafe_dawn.png'">
<</if>>
<<case "arcade">>
<img id="location" @src="'img/misc/' + _weather_display + '/arcade_dawn.png'">
<<case "farm">>
<img id="location" @src="'img/misc/' + _weather_display + '/farm_dawn.png'">
<<case "alex_farm">>
<<if $bus is "woodland">>
<img id="location" @src="'img/misc/' + _weather_display + '/forestdawn.png'">
<<else>>
<img id="location" @src="'img/misc/' + _weather_display + '/alex_farm_dawn.png'">
<</if>>
<<case "alex_cottage">>
<img id="location" @src="'img/misc/' + _weather_display + '/alex_cottage_dawn.png'">
<<case "riding_school">>
<img id="location" @src="'img/misc/' + _weather_display + '/riding_school_dawn.gif'">
<<case "estate">>
<img id="location" @src="'img/misc/' + _weather_display + '/farm_dawn.png'">
<<case "wolf_cave">>
<img id="location" @src="'img/misc/' + _weather_display + '/wolf_cave_dawn.png'">
<<case "forest_shop">>
<img id="location" @src="'img/misc/' + _weather_display + '/forest_shop_dawn.png'">
<<case "lake_ruin">>
<img id="location" @src="'img/misc/' + _weather_display + '/ruins_dawn.gif'">
<<case "moor">>
<img id="location" @src="'img/misc/' + _weather_display + '/moor_dawn.gif'">
<<case "tower">>
<img id="location" @src="'img/misc/' + _weather_display + '/tower_dawn.gif'">
<<case "castle">>
<img id="location" @src="'img/misc/' + _weather_display + '/tower_dawn.gif'">
<<case "night_monster_lair">>
<img id="location" @src="'img/misc/' + _weather_display + '/night_monster_lair_dawn.gif'">
<<case "alley">>
<<if $bus is "industrial">>
<img id="location" @src="'img/misc/' + _weather_display + '/indust_alley_dawn.gif'">
<<elseif $bus is "residential">>
<img id="location" @src="'img/misc/' + _weather_display + '/resi_alley_dawn.gif'">
<<else>>
<img id="location" @src="'img/misc/' + _weather_display + '/alley_dawn.gif'">
<</if>>
<<case "drain">>
<img id="location" @src="'img/misc/' + _weather_display + '/deepunderground.png'">
<<case "spa">>
<img id="location" @src="'img/misc/' + _weather_display + '/spa_dawn.gif'">
<<case "prison">>
<img id="location" @src="'img/misc/' + _weather_display + '/prison_dawn.gif'">
<<case "promenade">>
<img id="location" @src="'img/misc/' + _weather_display + '/promenade_beach_dawn.gif'">
<<case "factory">>
<img id="location" @src="'img/misc/' + _weather_display + '/factory_dawn.gif'">
<</switch>>
<<elseif $daystate is "dusk">>
<<if $location is "tentworld">>
<img id="daystate" src="img/misc/tentskydusk.png">
<<else>>
<img id="daystate" src="img/misc/dusk.png">
<</if>>
<<if $location is "tentworld">>
<img id="weather" src="img/misc/tentskydusk.png">
<<else>>
<<switch $weather>>
<<case "clear">> <img id="weather" src="img/misc/cleardusk.png">
<<case "overcast">> <img id="weather" @src="'img/misc/' + _weather_display + '/overcastdusk.png'">
<<case "rain">> <img id="weather" src="img/misc/raindusk.gif">
<<case "snow">> <img id="weather" src="img/misc/winter/snowdusk.gif">
<</switch>>
<</if>>
<<switch $location>>
<<case "beach">>
<img id="location" @src="'img/misc/' + _weather_display + '/beachdusk.gif'">
<<case "sea">>
<img id="location" @src="'img/misc/' + _weather_display + '/ocean_dusk.gif'">
<<case "home">>
<img id="location" @src="'img/misc/' + _weather_display + '/homedusk.gif'">
<<case "town">>
<img id="location" @src="'img/misc/' + _weather_display + '/town_dusk.png'">
<<case "docks">>
<img id="location" @src="'img/misc/' + _weather_display + '/docks_dusk.png'">
<<case "pub">>
<img id="location" @src="'img/misc/' + _weather_display + '/pubdusk.png'">
<<case "forest">>
<img id="location" @src="'img/misc/' + _weather_display + '/forestdusk.gif'">
<<case "lake">>
<img id="location" @src="'img/misc/' + _weather_display + '/lakedusk.gif'">
<<case "asylum">>
<<if $hallucinations gte 1>>
<img id="location" @src="'img/misc/' + _weather_display + '/asylumduskvfast.gif'">
<<else>>
<img id="location" @src="'img/misc/' + _weather_display + '/asylumduskslow.gif'">
<</if>>
<<case "tentworld">>
<img id="location" @src="'img/misc/' + _weather_display + '/tentacles_dusk.gif'">
<<case "underground">>
<img id="location" @src="'img/misc/' + _weather_display + '/deepunderground.png'">
<<case "sewers">>
<img id="location" @src="'img/misc/' + _weather_display + '/deepunderground.png'">
<<case "school">>
<img id="location" @src="'img/misc/' + _weather_display + '/schooldusk.png'">
<<case "cabin">>
<<if $season is "winter">>
<img id="location" @src="'img/misc/' + _weather_display + '/cabindusk.png'">
<<else>>
<img id="location" @src="'img/misc/' + _weather_display + '/cabindusk.gif'">
<</if>>
<<case "pool">>
<img id="location" @src="'img/misc/' + _weather_display + '/pooldusk.gif'">
<<case "landfill">>
<img id="location" @src="'img/misc/' + _weather_display + '/landfilldusk.png'">
<<case adult_shop>>
<img id="location" @src="'img/misc/' + _weather_display + '/sex_shop_dusk.gif'">
<<case "temple">>
<img id="location" @src="'img/misc/' + _weather_display + '/templedusk.png'">
<<case "strip_club">>
<img id="location" @src="'img/misc/' + _weather_display + '/strip_club_dusk.png'">
<<case "shopping_centre">>
<img id="location" @src="'img/misc/' + _weather_display + '/shopping_centre_dusk.png'">
<<case "police_station">>
<img id="location" @src="'img/misc/' + _weather_display + '/police_station_dusk.png'">
<<case "park">>
<img id="location" @src="'img/misc/' + _weather_display + '/park_dusk.png'">
<<case "museum">>
<img id="location" @src="'img/misc/' + _weather_display + '/museum_dusk.png'">
<<case "hospital">>
<img id="location" @src="'img/misc/' + _weather_display + '/hospital_dusk.png'">
<<case "dance_studio">>
<img id="location" @src="'img/misc/' + _weather_display + '/dance_studio_dusk.png'">
<<case "compound">>
<img id="location" @src="'img/misc/' + _weather_display + '/compound_dusk.gif'">
<<case "brothel">>
<img id="location" @src="'img/misc/' + _weather_display + '/brothel_dusk.png'">
<<case "cafe">>
<<if $chef_state gte 9>>
<img id="location" @src="'img/misc/' + _weather_display + '/cafe_renovated_dusk.png'">
<<elseif $chef_state gte 7>>
<img id="location" @src="'img/misc/' + _weather_display + '/cafe_construction_dusk.png'">
<<else>>
<img id="location" @src="'img/misc/' + _weather_display + '/cafe_dusk.png'">
<</if>>
<<case "arcade">>
<img id="location" @src="'img/misc/' + _weather_display + '/arcade_dusk.png'">
<<case "farm">>
<img id="location" @src="'img/misc/' + _weather_display + '/farm_dusk.png'">
<<case "alex_farm">>
<<if $bus is "woodland">>
<img id="location" @src="'img/misc/' + _weather_display + '/forestdusk.gif'">
<<else>>
<img id="location" @src="'img/misc/' + _weather_display + '/alex_farm_dusk.png'">
<</if>>
<<case "alex_cottage">>
<img id="location" @src="'img/misc/' + _weather_display + '/alex_cottage_dusk.png'">
<<case "riding_school">>
<img id="location" @src="'img/misc/' + _weather_display + '/riding_school_dusk.gif'">
<<case "estate">>
<img id="location" @src="'img/misc/' + _weather_display + '/farm_dusk.png'">
<<case "wolf_cave">>
<img id="location" @src="'img/misc/' + _weather_display + '/wolf_cave_dusk.png'">
<<case "forest_shop">>
<img id="location" @src="'img/misc/' + _weather_display + '/forest_shop_dusk.png'">
<<case "lake_ruin">>
<img id="location" @src="'img/misc/' + _weather_display + '/ruins_dusk.gif'">
<<case "moor">>
<img id="location" @src="'img/misc/' + _weather_display + '/moor_dusk.gif'">
<<case "tower">>
<img id="location" @src="'img/misc/' + _weather_display + '/tower_dusk.gif'">
<<case "castle">>
<img id="location" @src="'img/misc/' + _weather_display + '/tower_dusk.gif'">
<<case "night_monster_lair">>
<img id="location" @src="'img/misc/' + _weather_display + '/night_monster_lair_dusk.gif'">
<<case "alley">>
<<if $bus is "industrial">>
<img id="location" @src="'img/misc/' + _weather_display + '/indust_alley_dusk.gif'">
<<elseif $bus is "residential">>
<img id="location" @src="'img/misc/' + _weather_display + '/resi_alley_dusk.gif'">
<<else>>
<img id="location" @src="'img/misc/' + _weather_display + '/alley_dusk.gif'">
<</if>>
<<case "drain">>
<img id="location" @src="'img/misc/' + _weather_display + '/deepunderground.png'">
<<case "spa">>
<img id="location" @src="'img/misc/' + _weather_display + '/spa_dusk.gif'">
<<case "prison">>
<img id="location" @src="'img/misc/' + _weather_display + '/prison_dusk.gif'">
<<case "promenade">>
<img id="location" @src="'img/misc/' + _weather_display + '/promenade_beach_dusk.gif'">
<<case "factory">>
<img id="location" @src="'img/misc/' + _weather_display + '/factory_dusk.gif'">
<</switch>>
<</if>>
<<else>>
<<switch $daystate>>
<<case "day">>
<<switch $weather>>
<<case "clear">>It's a bright and sunny day.
<<case "rain">>It's a rainy day.
<<case "overcast">>Clouds are hiding the sun.
<<case "snow">>It's a snowy day.
<</switch>>
<<case "night">>
<<switch $weather>>
<<case "clear">>The stars are shining.
<<case "rain">>It's a rainy night.
<<case "overcast">>All starlight is blocked by the clouds.
<<case "snow">>It's a snowy night.
<</switch>>
<<case "dawn">>
<<switch $weather>>
<<case "clear">>The sun is rising.
<<case "rain">>It's a rainy morning.
<<case "overcast">>It's a cloudy morning.
<<case "snow">>It's a snowy morning.
<</switch>>
<<case "dusk">>
<<switch $weather>>
<<case "clear">>The sun is setting.
<<case "rain">>It's a rainy evening.
<<case "overcast">>It's cloudy evening.
<<case "snow">>It's a snowy evening.
<</switch>>
<</switch>>
<br>
<</if>>
<</widget>>
<<widget "wearandtear">>
<<if _args[0] is "dance">>
<<if !$worn.over_upper.type.includes("dance")>>
<<set $worn.over_upper.integrity -= 1>>
<</if>>
<<if !$worn.over_lower.type.includes("dance")>>
<<set $worn.over_lower.integrity -= 1>>
<</if>>
<<if !$worn.upper.type.includes("dance")>>
<<set $worn.upper.integrity -= 1>>
<</if>>
<<if !$worn.lower.type.includes("dance")>>
<<set $worn.lower.integrity -= 1>>
<</if>>
<<if !$worn.under_lower.type.includes("dance")>>
<<set $worn.under_lower.integrity -= 1>>
<</if>>
<<if !$worn.under_upper.type.includes("dance")>>
<<set $worn.under_upper.integrity -= 1>>
<</if>>
<<else>>
<<set $worn.over_upper.integrity -= 1>><<set $worn.over_lower.integrity -= 1>><<set $worn.upper.integrity -= 1>><<set $worn.lower.integrity -= 1>><<set $worn.under_lower.integrity -= 1>><<set $worn.under_upper.integrity -= 1>>
<</if>>
<</widget>>
<<widget "towelup">>
<<if $exposed gte 1>>
<<if $upperwetstage gte 3>>
<<upperwear 3>>
<</if>>
<<if $lowerwetstage gte 3>>
<<lowerwear 3>>
<</if>>
<<if $worn.upper.exposed gte 1>>
<<upperwear 14>>
<<elseif $worn.lower.exposed gte 1>>
<<lowerwear 3>>
<</if>>
<</if>>
<</widget>>
<<widget "towelupm">>
<<if $exposed gte 1>>
<<if $lowerwetstage gte 3>>
<<lowerwear 3>>
<</if>>
<<if $worn.lower.exposed gte 1>>
<<lowerwear 3>>
<</if>>
<</if>>
<</widget>>
<<widget "plantupper">>
<<if $worn.upper.exposed gte 2 and $worn.under_upper.exposed gte 1
or $worn.upper.exposed gte 2 and $underupperwetstage gte 3
or $upperwetstage gte 3 and $worn.under_upper.exposed gte 1
or $upperwetstage gte 3 and $underupperwetstage gte 3
or _args[0] is "force">>
<<upperwear 6>>
<</if>>
<</widget>>
<<widget "plantlower">>
<<if $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1
or $worn.lower.exposed gte 2 and $underlowerwetstage gte 3
or $lowerwetstage gte 3 and $worn.under_lower.exposed gte 1
or $lowerwetstage gte 3 and $underlowerwetstage gte 3
or _args[0] is "force">>
<<lowerwear 8>>
<</if>>
<</widget>>
<<widget "plantup">>
<<if $worn.upper.exposed gte 2 and $worn.under_upper.exposed gte 1 or $upperwetstage gte 3 and $underupperwetstage gte 3>>
<<upperwear 6>>
<</if>>
<<if $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1 or $lowerwetstage gte 3 and $underlowerwetstage gte 3 or $lowerwetstage gte 3 and $worn.under_lower.exposed gte 1>>
<<lowerwear 8>>
<</if>>
<</widget>>
<<widget "schoolspareclothes">>
<<if !$worn.upper.type.includes("school") or !$worn.lower.type.includes("school") and $worn.upper.set is $worn.lower.set>>
<<upperwear 5>><<set $worn.upper.colour to either("black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow")>><<set $worn.upper.integrity /= 2>>
<</if>>
<<if !$worn.lower.type.includes("school")>>
<<if $clothingselector is "m">>
<<lowerwear 6>><<set $worn.lower.colour to either("black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow")>><<set $worn.lower.integrity /= 2>>
<<else>>
<<lowerwear 7>><<set $worn.lower.colour to either("black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow")>><<set $worn.lower.integrity /= 2>>
<</if>>
<</if>>
<</widget>>
<<widget "spareschoolswimsuit">>
<<underupperwear 2>><<set $worn.under_upper.colour to either("black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow")>><<set $worn.under_upper.integrity /= 2>>
<<set $worn.under_lower.colour to clone($worn.under_upper.colour)>><<set $worn.under_lower.integrity /= 2>>
<</widget>>
<<widget "spareschoolswimshorts">>
<<underlowerwear 7>><<set $worn.under_lower.colour to either("black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow")>><<set $worn.under_lower.integrity /= 2>>
<</widget>>
<<widget "exposure">>
<<if !["beach","pool","sea","lake","lake_ruin"].includes($location)>>
<<set $libertine to 0>>
<<else>>
<<set $libertine to 1>>
<</if>>
<<if $location is "dance_studio" and $worn.under_lower.type.includes("dance") and $worn.under_upper.type.includes("dance")>>
<<set $libertine to 1>>
<</if>>
<<set $worn.over_upper.exposedcarry to $worn.over_upper.exposed>>
<<set $worn.over_lower.exposedcarry to $worn.over_lower.exposed>>
<<set $worn.upper.exposedcarry to $worn.upper.exposed>>
<<set $worn.lower.exposedcarry to $worn.lower.exposed>>
<<set $worn.under_lower.exposedcarry to $worn.under_lower.exposed>>
<<set $worn.under_upper.exposedcarry to $worn.under_upper.exposed>>
<<if $upperwetstage gte 3>>
<<set $worn.upper.exposed to 2>>
<</if>>
<<if $lowerwetstage gte 3>>
<<set $worn.lower.exposed to 2>>
<</if>>
<<if $underlowerwetstage gte 3>>
<<set $worn.under_lower.exposed to 1>>
<</if>>
<<if $underupperwetstage gte 3>>
<<set $worn.under_upper.exposed to 1>>
<</if>>
<<exposedcheck>>
<<set $exposed to 0>>
<<if $worn.upper.exposed gte 1 and $worn.over_upper.exposed gte 1>>
<<if $player.gender_appearance is "m">>
<<elseif $libertine gte 1 or $possessed>>
<<else>>
<<set $exposed to 1>>
<</if>>
<</if>>
<<if $worn.upper.exposed gte 2 and $worn.over_upper.exposed gte 2 and $player.gender_appearance isnot "m">>
<<if $possessed>>
<<elseif $libertine is 1>>
<<set $topless to 1>>
<<else>>
<<set $exposed to 1>>
<</if>>
<<else>>
<<set $topless to 0>>
<</if>>
<<if $worn.lower.exposed gte 1 and $worn.over_lower.exposed gte 1>>
<<if $libertine gte 1 or $possessed>>
<<else>>
<<set $exposed to 1>>
<</if>>
<</if>>
<<if $worn.lower.exposed gte 2 and $worn.over_lower.exposed gte 2>>
<<if $possessed>>
<<elseif $worn.under_lower.exposed gte 1>>
<<set $exposed to 2>>
<<elseif $libertine gte 1>>
<<else>>
<<set $exposed to 1>>
<</if>>
<</if>>
<<set $worn.over_upper.exposed to $worn.over_upper.exposedcarry>>
<<set $worn.over_lower.exposed to $worn.over_lower.exposedcarry>>
<<set $worn.upper.exposed to $worn.upper.exposedcarry>>
<<set $worn.lower.exposed to $worn.lower.exposedcarry>>
<<set $worn.under_lower.exposed to $worn.under_lower.exposedcarry>>
<<set $worn.under_upper.exposed to $worn.under_upper.exposedcarry>>
<</widget>>
<<widget "integritycheck">>
<<if $worn.over_upper.name isnot "naked">>
<<if $worn.over_upper.integrity lte 0>>
<<set $worn.over_upper.type.push("broken")>>
<<if _args[0] isnot "no_text">>
<span class="lewd"><<trClothes "over_upper" $worn.over_upper.name "name" "이">>_trResult 조각조각 찢어지며, <<breastsPost "을">> 노출시킨다.</span>
<br>
<</if>>
<<overupperruined>><<clothesruinstat>><<if $worn.upper.exposed gte 2>><<set $upperoff to 0>><</if>>
<</if>>
<</if>>
<<if $worn.over_lower.name isnot "naked">>
<<if $worn.over_lower.integrity lte 0>>
<<set $worn.over_lower.type.push("broken")>>
<<if _args[0] isnot "no_text">>
<span class="lewd"><<trClothes "over_lower" $worn.over_lower.name "name" "이">>_trResult 조각조각 찢어지며, <<undiesPost "을">> 노출시킨다.</span>
<br>
<</if>>
<<overlowerruined>><<clothesruinstat>><<if $worn.lower.exposed gte 2>><<set $upperoff to 0>><</if>>
<</if>>
<</if>>
<<if $worn.upper.name isnot "naked">>
<<if $worn.upper.integrity lte 0>>
<<set $worn.upper.type.push("broken")>>
<<if _args[0] isnot "no_text">>
<span class="lewd"><<trClothes "upper" $worn.upper.name "name" "이">>_trResult 조각조각 찢어지며, <<breastsPost "을">> 노출시킨다.</span>
<br>
<</if>>
<<upperruined>><<clothesruinstat>><<set $upperoff to 0>>
<</if>>
<</if>>
<<if $worn.lower.name isnot "naked">>
<<if $worn.lower.integrity lte 0>>
<<set $worn.lower.type.push("broken")>>
<<if _args[0] isnot "no_text">>
<span class="lewd"><<trClothes "lower" $worn.lower.name "name" "이">>_trResult 조각조각 찢어지며, <<undiesPost "을">> 노출시킨다.</span>
<br>
<</if>>
<<lowerruined>><<clothesruinstat>><<set $loweroff to 0>>
<</if>>
<</if>>
<<if $worn.under_upper.name isnot "naked">>
<<if $worn.under_upper.integrity lte 0>>
<<set $worn.under_upper.type.push("broken")>>
<<if _args[0] isnot "no_text">>
<span class="lewd"><<trClothes "under_upper" $worn.under_upper.name "name" "이">>_trResult 조각조각 찢어지며, <<breastsPost "을">> 노출시킨다.</span>
<br>
<</if>>
<<underupperruined>><<clothesruinstat>><<set $underupperoff to 0>>
<</if>>
<</if>>
<<if $worn.under_lower.name isnot "naked">>
<<if $worn.under_lower.integrity lte 0>>
<<set $worn.under_lower.type.push("broken")>>
<<if _args[0] isnot "no_text">>
<span class="lewd"><<trClothes "under_lower" $worn.under_lower.name "name" "이">>_trResult 조각조각 찢어지며, <<if $worn.genitals.name isnot "naked">><<trClothes "genitals" $worn.genitals.name "name" "을">>_trResult<<else>><<genitalsPost "을">><</if>> 노출시킨다.</span>
<br>
<</if>>
<<underlowerruined>><<clothesruinstat>><<set $underloweroff to 0>>
<</if>>
<</if>>
<<if $worn.genitals.name isnot "naked">>
<<if $worn.genitals.integrity lte 0>>
<<set _chastityBreak to 1>>
<<if _args[0] isnot "no_text">>
<span class="lewd"><<trClothes "genitals" $worn.genitals.name "name" "이">>_trResult 부서지며, <<if $penisexist is 1>><<penisPost "을">><<else>><<pussyPost "을">><</if>> 노출시킨다.</span>
<br>
<</if>>
<<if $worn.genitals.type.includes("chastity")>>
<<set $worn.genitals.type.push("broken")>>
<<if $vaginalchastityparasite isnot 0>>
<span class="pink">정조대가 없어진 바람에, <<trChastityParasite $vaginalchastityparasite "이">>_trResult 보지에서 떨어져 나온다.</span>
<br>
<<set $vaginalchastityparasite to 0>>
<</if>>
<<if $penilechastityparasite isnot 0>>
<span class="pink">정조대가 없어진 바람에, <<trChastityParasite $penilelchastityparasite "이">>_trResult 자지에서 떨어져 나온다.</span>
<br>
<<set $penilechastityparasite to 0>>
<</if>>
<<if $analchastityparasite isnot 0>>
<span class="pink">정조대가 없어진 바람에, <<trChastityParasite $analchastityparasite "이">>_trResult 항문에서 떨어져 나온다.</span>
<br>
<<set $analchastityparasite to 0>>
<</if>>
<<if $worn.genitals.anal_shield is 1>>
<<set $worn.genitals.anal_shield to 0>>
<</if>>
<</if>>
<<genitalsruined>><<clothesruinstat>>
<</if>>
<</if>>
<</widget>>
<<widget "arm_unbind">>
<<set $rightboundcarry to 0>>
<<set $leftboundcarry to 0>>
<<set $leftarm to 0>>
<<set $rightarm to 0>>
<<if $worn.upper.type.includes("binding")>>
<<set _unbind_check to 1>>
<<if $worn.upper.set is $worn.lower.set>>
<<set $worn.lower.type.push("broken")>>
<<lowerruined>>
<</if>>
<<set $worn.upper.type.push("broken")>>
<<upperruined>>
<</if>>
<</widget>>
<<widget "unbind">>
<<set $rightboundcarry to 0>>
<<set $leftboundcarry to 0>>
<<set $leftarm to 0>>
<<set $rightarm to 0>>
<<remove_shackle>>
<<leg_unbind>>
<<if $head is "bound">>
<<set $head to 0>>
<</if>>
<<if $worn.upper.type.includes("binding")>>
<<set _unbind_check to 1>>
<<if $worn.upper.set is $worn.lower.set>>
<<set $worn.lower.type.push("broken")>>
<<lowerruined>>
<</if>>
<<set $worn.upper.type.push("broken")>>
<<upperruined>>
<</if>>
<</widget>>
<<widget "bind">>
<<set $leftarm to "bound">>
<<set $rightarm to "bound">>
<</widget>>
<<widget "legbind">>
<<set $leftleg to "bound">>
<<set $rightleg to "bound">>
<<set $feetuse to "bound">>
<</widget>>
<<widget "leg_unbind">>
<<set $leftleg to 0>>
<<set $rightleg to 0>>
<<set $feetuse to 0>>
<</widget>>
<<widget "remove_shackle">>
<<if $worn.feet.type.includes("shackle")>>
<<set $worn.feet.type.push("broken")>>
<<feetruined>>
<<leg_unbind>>
<</if>>
<</widget>>
<<widget "shackle_feet">>
<<feetwear 3>>
<<legbind>>
<</widget>>
<<widget "headbind">>
<<set $head to "bound">>
<</widget>>
<<widget "bindings">>
<<if $leftarm is "bound" and $position isnot "wall">><<set $leftboundcarry to 1>><</if>>
<<if $rightarm is "bound" and $position isnot "wall">><<set $rightboundcarry to 1>><</if>>
<<if $rightboundcarry is 1 and $rightarm isnot "bound">>
<<set $rightarm to "bound">>
<</if>>
<<if $leftboundcarry is 1 and $leftarm isnot "bound">>
<<set $leftarm to "bound">>
<</if>>
<</widget>>
<<widget "water">>
<<if !waterproofCheck($worn.upper) and !$worn.upper.type.includes("naked") and _args[0] isnot "waist">>
<<set $upperwet to 200>>
<</if>>
<<if !waterproofCheck($worn.lower) and !$worn.lower.type.includes("naked")>>
<<set $lowerwet to 200>>
<</if>>
<<if !waterproofCheck($worn.upper) and !waterproofCheck($worn.under_upper) and !$worn.under_upper.type.includes("naked") and _args[0] isnot "waist">>
<<set $underupperwet to 200>>
<</if>>
<<if !waterproofCheck($worn.lower) and !waterproofCheck($worn.under_lower) and !$worn.under_lower.type.includes("naked")>>
<<set $underlowerwet to 200>>
<</if>>
<<waterwash>>
<<set $inwater to 1>>
<<set _water_warmth to 0>>
<<if $location isnot "sea" and $outside is 1 and $season is "winter">>
<<if $worn.upper.type.includes("diving") or $worn.under_upper.type.includes("diving")>>
<<set _water_warmth += 1>>
<</if>>
<<if $worn.lower.type.includes("diving") or $worn.under_lower.type.includes("diving")>>
<<set _water_warmth += 1>>
<</if>>
<<else>>
<<set _water_warmth to 2>>
<</if>>
<</widget>>
<<widget "storecleanup">>
<<set $action_unclad_over_outfit to 0>>
<<set $action_unclad_over_upper to 0>>
<<set $action_unclad_over_lower to 0>>
<<set $action_unclad_outfit to 0>>
<<set $action_unclad_upper to 0>>
<<set $action_unclad_lower to 0>>
<<set $action_unclad_under_outfit to 0>>
<<set $action_unclad_under_lower to 0>>
<<set $action_unclad_under_upper to 0>>
<<set $action_unclad_legs to 0>>
<<set $action_unclad_feet to 0>>
<<set $action_unclad_neck to 0>>
<<set $action_unclad_head to 0>>
<<set $action_unclad_face to 0>>
<<set $action_unclad_hands to 0>>
<</widget>>
<<widget "arousalpass">>
<<set $_arousal to 0>>
<<if $penilechastityparasite isnot 0>>
<<set $_arousal += $pass * 10 * $genitalsensitivity>>
<</if>>
<<if $vaginalchastityparasite isnot 0>>
<<set $_arousal += $pass * 10 * $genitalsensitivity>>
<</if>>
<<if $analchastityparasite isnot 0>>
<<set $_arousal += $pass * 10>>
<</if>>
<<if $parasite.nipples.name>>
<<set $_arousal += $pass * 10 * $breastsensitivity>>
<</if>>
<<if $parasite.penis.name>>
<<set $_arousal += $pass * 10 * $genitalsensitivity>>
<</if>>
<<if $parasite.clit.name>>
<<set $_arousal += $pass * 10 * $genitalsensitivity>>
<</if>>
<<if $parasite.bottom.name>>
<<set $_arousal += $pass * 10>>
<</if>>
<<if $parasite.tummy.name>>
<<set $_arousal += $pass * 10>>
<</if>>
<<if $parasite.left_arm.name>>
<<set $_arousal += $pass * 10>>
<</if>>
<<if $parasite.right_arm.name>>
<<set $_arousal += $pass * 10>>
<</if>>
<<if $parasite.left_thigh.name>>
<<set $_arousal += $pass * 10>>
<</if>>
<<if $parasite.right_thigh.name>>
<<set $_arousal += $pass * 10>>
<</if>>
<<if $drugged gt 1>>
<<set $_arousal += $pass * 10>>
<</if>>
<<if playerHasButtPlug()>>
<<set $_arousal += $pass * 12>>
<</if>>
<<if $parasite.left_ear.name is "slime" and random(1, 100) gte 90>>
<<drugs $pass>>
<</if>>
<<if $parasite.right_ear.name is "slime" and random(1, 100) gte 90>>
<<drugs $pass>>
<</if>>
<<arousal $_arousal>>
<</widget>>
<<widget "undiestrauma">>
<<if !$worn.under_lower.type.includes("naked")>>
<<gtrauma>><<gstress>><<trauma 1>><<stress 1>>
<<else>>
<<gtrauma>><<gstress>><<trauma 3>><<stress 3>>
<</if>>
<</widget>>
<<widget "goo">>
<<goooutsidecount>>
<<if $goooutsidecount gte 1 and $semenoutsidecount gte 1>>
<<if $goooutsidecount + $semenoutsidecount gte 100>>
<span class="red">머리부터 발 끝까지 음란한 액체로 흠뻑 젖었다.</span>
<br>
<<elseif $goooutsidecount + $semenoutsidecount gte 25>>
<span class="pink">몸이 점액과 정액으로 흠뻑 젖었다.</span>
<br>
<<elseif $goooutsidecount + $semenoutsidecount gte 20>>
<span class="purple">몸이 점액과 정액투성이다.</span>
<br>
<<elseif $goooutsidecount + $semenoutsidecount gte 15>>
<span class="purple">피부가 점액과 정액으로 미끌미끌하다.</span>
<br>
<<elseif $goooutsidecount + $semenoutsidecount gte 10>>
<span class="purple">몸이 점액과 정액으로 젖었다.</span>
<br>
<<elseif $goooutsidecount + $semenoutsidecount gte 5>>
<span class="purple">피부가 점액과 정액으로 축축하다.</span>
<br>
<<else>>
<span class="blue">피부에 점액과 정액이 묻어있다.</span>
<br>
<</if>>
<<elseif $goooutsidecount gte 1>>
<<if $goooutsidecount gte 25>>
<span class="pink">점액으로 흠뻑 젖었다.</span>
<br>
<<elseif $goooutsidecount gte 20>>
<span class="purple">몸이 점액투성이다.</span>
<br>
<<elseif $goooutsidecount gte 15>>
<span class="purple">피부가 점액으로 미끌미끌하다.</span>
<br>
<<elseif $goooutsidecount gte 10>>
<span class="purple">몸이 점액으로 젖었다.</span>
<br>
<<elseif $goooutsidecount gte 5>>
<span class="purple">피부가 점액으로 축축하다.</span>
<br>
<<else>>
<span class="blue">피부에 점액이 묻어있다.</span>
<br>
<</if>>
<<elseif $semenoutsidecount gte 1>>
<<if $semenoutsidecount gte 25>>
<span class="pink">몸이 정액으로 흠뻑 젖었다.</span>
<br>
<<elseif $semenoutsidecount gte 20>>
<span class="purple">몸이 정액투성이다.</span>
<br>
<<elseif $semenoutsidecount gte 15>>
<span class="purple">피부가 정액으로 미끌미끌하다.</span>
<br>
<<elseif $semenoutsidecount gte 10>>
<span class="purple">몸이 정액으로 젖었다.</span>
<br>
<<elseif $semenoutsidecount gte 5>>
<span class="purple">피부가 정액으로 축축하다.</span>
<br>
<<else>>
<span class="blue">피부에 정액이 묻어있다.</span>
<br>
<</if>>
<</if>>
<<if $player.bodyliquid.vagina.goo gte 1 or $player.bodyliquid.vagina.semen gte 1>>
<<if $player.bodyliquid.vagina.goo gte 1 and $player.bodyliquid.vagina.semen gte 1>>
<<switch Math.clamp(setup.bodyliquid.combined("vagina"), 1, 5)>>
<<case 5>>
<span class="red">자궁에서 점액과 정액이 흘러넘친다.</span>
<br>
<<case 4>>
<span class="pink"><<pussyPost "에서">> 점액과 정액이 흘러넘친다.</span>
<br>
<<case 3>>
<span class="pink"><<pussyPost "에서">> 점액과 정액이 흘러나온다.</span>
<br>
<<case 2>>
<span class="pink"><<pussyPost "에서">> 점액과 정액이 새어나온다.</span>
<br>
<<case 1>>
<span class="pink"><<pussyPost "에서">> 점액과 정액이 방울방울 떨어진다.</span>
<br>
<</switch>>
<<else>>
<<if $player.bodyliquid.vagina.goo gte 1>>
<<set _liquid to "점액">>
<<set _liquidupper to "점액">>
<<else>>
<<set _liquid to "정액">>
<<set _liquidupper to "정액">>
<</if>>
<<switch Math.clamp(setup.bodyliquid.combined("vagina"), 1, 5)>>
<<case 5>>
<span class="red">자궁에서 _liquid이 흘러넘친다.</span>
<br>
<<case 4>>
<span class="pink"><<pussyPost "에서">> _liquid이 흘러넘친다.</span>
<br>
<<case 3>>
<span class="pink"><<pussyPost "에서">> _liquidupper이 흘러나온다.</span>
<br>
<<case 2>>
<span class="pink"><<pussyPost "에서">> _liquidupper이 새어나온다.</span>
<br>
<<case 1>>
<span class="pink"><<pussyPost "에서">> _liquidupper이 방울방울 떨어진다.</span>
<br>
<</switch>>
<</if>>
<</if>>
<<if $player.bodyliquid.anus.goo gte 1 or $player.bodyliquid.anus.semen gte 1>>
<<if $player.bodyliquid.anus.goo gte 1 and $player.bodyliquid.anus.semen gte 1>>
<<switch Math.clamp(setup.bodyliquid.combined("anus"), 1, 5)>>
<<case 5>>
<span class="red">장에서 점액과 정액이 흘러넘친다.</span>
<br>
<<case 4>>
<span class="pink"><<bottomPost "에서">> 점액과 정액이 흘러넘친다.</span>
<br>
<<case 3>>
<span class="pink"><<bottomPost "에서">> 점액과 정액이 흘러나온다.</span>
<br>
<<case 2>>
<span class="pink"><<bottomPost "에서">> 점액과 정액이 새어나온다.</span>
<br>
<<case 1>>
<span class="pink"><<bottomPost "에서">> 점액과 정액이 방울방울 떨어진다.</span>
<br>
<</switch>>
<<else>>
<<if $player.bodyliquid.anus.goo gte 1>>
<<set _liquid to "점액">>
<<set _liquidupper to "점액">>
<<else>>
<<set _liquid to "정액">>
<<set _liquidupper to "정액">>
<</if>>
<<switch Math.clamp(setup.bodyliquid.combined("anus"), 1, 5)>>
<<case 5>>
<span class="red">장에서 _liquid이 흘러넘친다.</span>
<br>
<<case 4>>
<span class="pink"><<bottomPost "에서">> _liquid이 흘러넘친다.</span>
<br>
<<case 3>>
<span class="pink"><<bottomPost "에서">> _liquidupper이 흘러나온다.</span>
<br>
<<case 2>>
<span class="pink"><<bottomPost "에서">> _liquidupper이 새어나온다.</span>
<br>
<<case 1>>
<span class="pink"><<bottomPost "에서">> _liquidupper이 방울방울 떨어진다.</span>
<br>
<</switch>>
<</if>>
<</if>>
<<if $player.bodyliquid.mouth.goo gte 1 or $player.bodyliquid.mouth.semen gte 1>>
<<if $player.bodyliquid.mouth.goo gte 1 and $player.bodyliquid.mouth.semen gte 1>>
<<switch Math.clamp(setup.bodyliquid.combined("mouth"), 1, 5)>>
<<case 5>>
<span class="red">기침할 때마다 점액과 정액이 터져 나온다.</span>
<br>
<<case 4>>
<span class="pink">점액과 정액이 턱을 타고 흘러내린다.</span>
<br>
<<case 3>>
<span class="pink">점액과 정액이 목구멍 벽을 타고 흘러내린다.</span>
<br>
<<case 2>>
<span class="pink">점액과 정액이 목구멍 뒤쪽에 켜켜히 쌓인다.</span>
<br>
<<case 1>>
<span class="pink">점액과 정액의 맛이 입 속에 퍼진다.</span>
<br>
<</switch>>
<<else>>
<<if $player.bodyliquid.mouth.goo gte 1>>
<<set _liquid to "점액">>
<<set _liquidupper to "점액">>
<<else>>
<<set _liquid to "정액">>
<<set _liquidupper to "정액">>
<</if>>
<<switch Math.clamp(setup.bodyliquid.combined("mouth"), 1, 5)>>
<<case 5>>
<span class="red">기침할 때마다 _liquid이 터져 나온다.</span>
<br>
<<case 4>>
<span class="pink">_liquidupper이 턱을 타고 흘러내린다.</span>
<br>
<<case 3>>
<span class="pink">_liquidupper이 목구멍 벽을 타고 흘러내린다.</span>
<br>
<<case 2>>
<span class="pink">_liquidupper이 목구멍 뒤쪽에 켜켜히 쌓인다.</span>
<br>
<<case 1>>
<span class="purple">_liquid의 맛이 입 속에 퍼진다.</span>
<br>
<</switch>>
<</if>>
<</if>>
<</widget>>
<<widget "clampgoo">>
<<for _bodypart range setup.bodyliquid.bodyparts>>
<<if $player.bodyliquid[_bodypart]["goo"] gte 5 or $player.bodyliquid[_bodypart]["semen"] gte 5>>
<<set $player.bodyliquid[_bodypart]["goo"] to Math.clamp($player.bodyliquid[_bodypart]["goo"], 0, 5)>>
<<set $player.bodyliquid[_bodypart]["semen"] to Math.clamp($player.bodyliquid[_bodypart]["semen"], 0, 5)>>
<</if>>
<</for>>
<</widget>>
<<widget "goocount">>
<<clampgoo "goocount">>
<<set $goocount to $player.bodyliquid.neck.goo + $player.bodyliquid.rightarm.goo + $player.bodyliquid.leftarm.goo + $player.bodyliquid.thigh.goo + $player.bodyliquid.bottom.goo + $player.bodyliquid.tummy.goo + $player.bodyliquid.chest.goo + $player.bodyliquid.face.goo + $player.bodyliquid.hair.goo + $player.bodyliquid.feet.goo + $player.bodyliquid.vaginaoutside.goo + ($player.bodyliquid.vagina.goo * 3) + ($player.bodyliquid.penis.goo * 3) + ($player.bodyliquid.anus.goo * 3) + ($player.bodyliquid.mouth.goo * 3)>>
<<set $semencount to $player.bodyliquid.neck.semen + $player.bodyliquid.rightarm.semen + $player.bodyliquid.leftarm.semen + $player.bodyliquid.thigh.semen + $player.bodyliquid.bottom.semen + $player.bodyliquid.tummy.semen + $player.bodyliquid.chest.semen + $player.bodyliquid.face.semen + $player.bodyliquid.hair.semen + $player.bodyliquid.feet.semen + $player.bodyliquid.vaginaoutside.semen + ($player.bodyliquid.vagina.semen * 3) + ($player.bodyliquid.penis.semen * 3) + ($player.bodyliquid.anus.semen * 3) + ($player.bodyliquid.mouth.semen * 3)>>
<<set $liquidcount to $goocount + $semencount>>
<</widget>>
<<widget "goooutsidecount">>
<<clampgoo "goooutsidecount">>
<<set $goooutsidecount to $player.bodyliquid.neck.goo + $player.bodyliquid.rightarm.goo + $player.bodyliquid.leftarm.goo + $player.bodyliquid.thigh.goo + $player.bodyliquid.bottom.goo + $player.bodyliquid.tummy.goo + $player.bodyliquid.chest.goo + $player.bodyliquid.face.goo + $player.bodyliquid.hair.goo + $player.bodyliquid.feet.goo + $player.bodyliquid.vaginaoutside.goo + ($player.bodyliquid.penis.goo * 3)>>
<<set $semenoutsidecount to $player.bodyliquid.neck.semen + $player.bodyliquid.rightarm.semen + $player.bodyliquid.leftarm.semen + $player.bodyliquid.thigh.semen + $player.bodyliquid.bottom.semen + $player.bodyliquid.tummy.semen + $player.bodyliquid.chest.semen + $player.bodyliquid.face.semen + $player.bodyliquid.hair.semen + $player.bodyliquid.feet.semen + $player.bodyliquid.vaginaoutside.semen + ($player.bodyliquid.penis.semen * 3)>>
<<set $liquidoutsidecount to $goooutsidecount + $semenoutsidecount>>
<</widget>>
<<widget "goobodycount">>
<<clampgoo "goobodycount">>
<<set $goobodycount to $player.bodyliquid.thigh.goo + $player.bodyliquid.bottom.goo + $player.bodyliquid.tummy.goo + $player.bodyliquid.chest.goo + $player.bodyliquid.vaginaoutside.goo + ($player.bodyliquid.vagina.goo * 3) + ($player.bodyliquid.penis.goo * 3) + ($player.bodyliquid.anus.goo * 3)>>
<<set $semenbodycount to $player.bodyliquid.thigh.semen + $player.bodyliquid.bottom.semen + $player.bodyliquid.tummy.semen + $player.bodyliquid.chest.semen + $player.bodyliquid.vaginaoutside.semen + ($player.bodyliquid.vagina.semen * 3) + ($player.bodyliquid.penis.semen * 3) + ($player.bodyliquid.anus.semen * 3)>>
<<set $liquidbodycount to $goobodycount + $semenbodycount>>
<</widget>>
<<widget "outergoo">>
<<set $player.bodyliquid.neck.goo += 1>>
<<set $player.bodyliquid.rightarm.goo += 1>>
<<set $player.bodyliquid.leftarm.goo += 1>>
<<set $player.bodyliquid.thigh.goo += 1>>
<<set $player.bodyliquid.bottom.goo += 1>>
<<set $player.bodyliquid.tummy.goo += 1>>
<<set $player.bodyliquid.chest.goo += 1>>
<<set $player.bodyliquid.face.goo += 1>>
<<set $player.bodyliquid.hair.goo += 1>>
<<set $player.bodyliquid.feet.goo += 1>>
<</widget>>
<<widget "washmakeup">>
<<if $makeup.lipstick != 0 or $makeup.eyeshadow != 0 or $makeup.mascara != 0 or $makeup.concealer != 0>>
<<set $makeupWashed = 1>>
<<set $makeup.lipstick = 0>>
<<set $makeup.eyeshadow = 0>>
<<set $makeup.mascara = 0>>
<<set $makeup.concealer = 0>>
<</if>>
<</widget>>
<<widget "waterwash">>
<<if $combat isnot 1>>
<<for _bodypart range setup.bodyliquid.bodyparts>>
<<if $player.bodyliquid[_bodypart]["goo"] gte 1>> <<set $waterwash += 1>><<set $allure += 500>><<set $player.bodyliquid[_bodypart]["goo"] -= 1>><</if>>
<<if $player.bodyliquid[_bodypart]["semen"] gte 1>><<set $waterwash += 1>><<set $allure += 500>><<set $player.bodyliquid[_bodypart]["semen"] -= 1>><</if>>
<</for>>
<</if>>
<<if $waterwash gte 10>>
<span class="lewd">엄청난 양의 음란한 액체가 물에 씻겨나간다. 이목을 끌지 않길 바랄 뿐이다.</span>
<<elseif $waterwash gte 5>>
<span class="lewd">많은 양의 음란한 액체가 물에 씻겨나간다. 이목을 끌지 않길 바랄 뿐이다.</span>
<<elseif $waterwash gte 2>>
<span class="lewd">음란한 액체가 물에 씻겨나간다. 이목을 끌지 않길 바랄 뿐이다.</span>
<<elseif $waterwash is 1>>
<span class="lewd">약간의 음란한 액체가 물에 씻겨나간다. 이목을 끌지 않길 바랄 뿐이다.</span>
<</if>>
<<set $waterwash to 0>>
<<washmakeup>>
<</widget>>
<<widget "wash">>
<<for _bodypart range setup.bodyliquid.bodyparts>>
<<set $player.bodyliquid[_bodypart]["goo"] to 0>>
<<set $player.bodyliquid[_bodypart]["semen"] to 0>>
<</for>>
<<if $parasite.right_thigh.name is "maggot">>
<<removeparasite right_thigh>>
<</if>>
<<if $parasite.left_thigh.name is "maggot">>
<<removeparasite left_thigh>>
<</if>>
<<if $parasite.right_arm.name is "maggot">>
<<removeparasite right_arm>>
<</if>>
<<if $parasite.left_arm.name is "maggot">>
<<removeparasite left_arm>>
<</if>>
<<if $parasite.tummy.name is "maggot">>
<<removeparasite tummy>>
<</if>>
<<if $parasite.bottom.name is "maggot">>
<<removeparasite bottom>>
<</if>>
<<for _active_bodypart range setup.bodyparts>>
<<if $skin[_active_bodypart].pen is "pen" or $skin[_active_bodypart].pen is "lipstick" or $skin[_active_bodypart].pen is "mud">>
<<bodywriting_clear _active_bodypart>>
<</if>>
<</for>>
<<washmakeup>>
<</widget>>
<<widget "wash_face">>
<<set $player.bodyliquid.face.semen to 0>>
<<set $player.bodyliquid.face.goo to 0>>
<<if $skin.left_cheek.pen is "pen" or $skin.left_cheek.pen is "lipstick" or $skin.left_cheek.pen is "mud">>
<<bodywriting_clear left_cheek>>
<</if>>
<<if $skin.right_cheek.pen is "pen" or $skin.right_cheek.pen is "lipstick" or $skin.right_cheek.pen is "mud">>
<<bodywriting_clear right_cheek>>
<</if>>
<<if $skin.forehead.pen is "pen" or $skin.forehead.pen is "lipstick" or $skin.forehead.pen is "mud">>
<<bodywriting_clear forehead>>
<</if>>
<<washmakeup>>
<</widget>>
<<widget "wash_mouth">>
<<set $player.bodyliquid.mouth.semen to 0>>
<<set $player.bodyliquid.mouth.goo to 0>>
<</widget>>
<<widget "tipset">>
<<set $tip to random(1000, 3000)>>
<<if $tip lte 2000>>
<<set $tipreaction to "low">>
<<else>>
<<set $tipreaction to "mid">>
<</if>>
<<set _temp_tip to $tip>>/*Remembers base tip value*/
<<if _args[0] is "serving">>
<<if $worn.upper.type.includes("serving")>>
<<set $tip += ((_temp_tip * 1.2) - _temp_tip)>>/*20% increase on base value*/
<</if>>
<<if $worn.lower.type.includes("serving")>>
<<set $tip += ((_temp_tip * 1.2) - _temp_tip)>>
<</if>>
<<if $worn.under_upper.type.includes("serving") and $worn.upper.exposed gte 2>>
<<set $tip += ((_temp_tip * 1.2) - _temp_tip)>>
<</if>>
<<if $worn.under_lower.type.includes("serving") and $worn.lower.exposed gte 2>>
<<set $tip += ((_temp_tip * 1.2) - _temp_tip)>>
<</if>>
<<if $worn.head.type.includes("serving")>>
<<set $tip += ((_temp_tip * 1.2) - _temp_tip)>>
<</if>>
<<if $worn.face.type.includes("serving")>>
<<set $tip += ((_temp_tip * 1.2) - _temp_tip)>>
<</if>>
<<if $worn.neck.type.includes("serving")>>
<<set $tip += ((_temp_tip * 1.2) - _temp_tip)>>
<</if>>
<<if $worn.legs.type.includes("serving")>>
<<set $tip += ((_temp_tip * 1.2) - _temp_tip)>>
<</if>>
<<if $worn.feet.type.includes("serving")>>
<<set $tip += ((_temp_tip * 1.2) - _temp_tip)>>
<</if>>
<</if>>
<<set $tip to $tipmod * $tip>>
<<set $tip *= (1 + ($attractiveness / 10000))>>
<<if $mathstrait gte 1>>
<<set $tip *= (1 + ($mathstrait / 4))>>
<</if>>
<<set $tip to Math.trunc($tip)>>
<<if $tip lt $tip_add>>
<<set $tip to $tip_add>>
<</if>>
<<if $tip gte 10000>>
<<set $tip to 2000 * Math.round( $tip / 2000.0 )>>
<<elseif $tip gte 1000>>
<<set $tip to 500 * Math.round( $tip / 500.0 )>>
<<else>>
<<set $tip to 50 * Math.round( $tip / 50.0 )>>
<</if>>
<<set $tip to Math.max( $tip, 50 )>>
<</widget>>
<<widget "tipreceive">>
<span class="gold"><<if random(1, 10000) is 10000>>당신은 브로조프<<else>>당신은<</if>> <<printmoney $tip >>를 얻었다.</span>
<<set $money += $tip>>
<<if $tip gte 50000>>
<<earnFeat "Negotiator">>
<</if>>
<<set $tip to 0>>
<</widget>>
<<widget "tip_neg">>
당신은
<<if $tipreaction is "low">>
생각했던 것보다 적은 가격으로,
<<else>>
적절한 가격으로,
<</if>><<printmoney $tip>>에 협상을 마친다.
<</widget>>
<<widget "tip_up">>
<<He_nun>> 팁을 <<printmoney $tip>>로 올려 제안한다.
<</widget>>
<<widget "passout">>
<<set $stress -= 5000>>
<<set $passoutstat += 1>>
<</widget>>
<<widget "vaginaraped">>
<<fallenTransform>> /*transformations.twee*/
<<if $player.virginity.temple is true>>
/*Old check, remove when not required*/
<<set $temple_virginity to 0>>
<</if>>
<<set $vaginafucked to 1>>
<</widget>>
<<widget "penisraped">>
<<fallenTransform>> /*transformations.twee*/
<<if $player.virginity.temple is true>>
/*Old check, remove when not required*/
<<set $temple_virginity to 0>>
<</if>>
<<set $penisfucked to 1>>
<</widget>>
<<widget "anusraped">>
<<set $anusfucked to 1>>
<</widget>>
<<widget "internalejac">>
<<if $demon gte 6>>
<<set $demonabsorb += 1>>
<</if>>
<</widget>>
<<widget "sexcheck">>/*Sets variable to 1 if the PC is penetrated, penetrating, or similar.*/
<<if $vaginastate is "penetrated" or
$anusstate is "penetrated" or
$mouthstate is "penetrated" or
$penisstate is "otheranus" or
$penisstate is "penetrated" or
$anusstate is "othermouth" or
$vaginastate is "othermouth" or
$penisstate is "othermouth" or
$penisstate is "tentacle" or
$penisstate is "tentacledeep" or
$vaginastate is "tentacle" or
$vaginastate is "tentacledeep" or
$anusstate is "tentacle" or
$anusstate is "tentacledeep" or
$mouthstate is "tentacle" or
$mouthstate is "tentacledeep">>
<<set $current_sex to 1>>
<<else>>
<<set $current_sex to 0>>
<</if>>
<</widget>>
<<widget "textmap">>
<<if $map.movement is true and !$possessed>>
__Map__<br>
|.....<a class="no-numberify mapmove" onclick="mapMove('Barb Street')" title="Barb Street">Ba</a> ⚊ <a class="no⚊numberify mapmove" onclick="mapMove('Cliff Street')" title="Cliff Street">Cl</a> ⚊ <a class="no⚊numberify mapmove" onclick="mapMove('Starfish Street')" title="Starfish Street">St</a> ⚊ <a class="no⚊numberify mapmove" onclick="mapMove('Mer Street')" title="Mer Street">Me</a><br>
|..╱ ╲ ╱ ╲ ╱ ╲ ╱ ╲<br>
|<a class="no⚊numberify mapmove" onclick="mapMove('Domus Street')" title="Domus Street">Do</a> <a class="no⚊numberify mapmove" onclick="mapMove('Residential alleyways')" title="ResidentialAlley">⚊</a> <a class="no⚊numberify mapmove" onclick="mapMove('Connudatus Street')" title="Connudatus Street">Co</a> <a class="no⚊numberify mapmove" onclick="mapMove('Commercial alleyways')" title="CommercialAlley">⚊ </a><a class="no⚊numberify mapmove" onclick="mapMove('High Street')" title="High Street">Hi</a> <a class="no⚊numberify mapmove" onclick="mapMove('Park')" title="Park">⚊</a> <a class="no⚊numberify mapmove" onclick="mapMove('Oxford Street')" title="Oxford Street">Ox</a> <a class="no⚊numberify mapmove" onclick="mapMove('Industrial alleyways')" title="IndustrialAlley">⚊</a> <a class="no⚊numberify mapmove" onclick="mapMove('Harvest Street')" title="Harvest Street">Ha</a><br>
|..╲ ╱ ╲ ╱ ╲ ╱ ╲ ╱<br>
|.....<a class="no⚊numberify mapmove" onclick="mapMove('Danube Street')" title="Danube Street">Da</a> ⚊ <a class="no⚊numberify mapmove" onclick="mapMove('Wolf Street')" title="Wolf Street">Wo</a> ⚊ <a class="no⚊numberify mapmove" onclick="mapMove('Nightingale Street')" title="Nightingale Street">Ni</a> ⚊ <a class="no⚊numberify mapmove" onclick="mapMove('Elk Street')" title="Elk Street">El</a><br>
<<else>>
__Map__<br>
|.....Ba ⚊ Cl ⚊ St ⚊ Me<br>
|..╱ ╲ ╱ ╲ ╱ ╲ ╱ ╲<br>
|Do ⚊ Co ⚊ Hi ⚊ Ox ⚊ Ha<br>
|..╲ ╱ ╲ ╱ ╲ ╱ ╲ ╱<br>
|.....Da ⚊ Wo ⚊ Ni ⚊ El<br>
<</if>>
<br>
<</widget>>
<<widget map>>
<<set $map.location to _args[0]>>
<<if $images is 1 and $map.movement is true and $map.legacy isnot true and !$possessed>>
<<set _boxLocations to [
{ x: 1, y: 46}, /*Domus */
{ x: 38, y: 9}, /*Barb */
{ x: 38, y: 83}, /*Danube */
{ x: 63, y: 46}, /*Connudatus */
{ x: 88, y: 9}, /*Cliff */
{ x: 88, y: 83}, /*Wolf */
{ x: 114, y: 46}, /*High */
{ x: 146, y: 9}, /*Starfish */
{ x: 146, y: 83}, /*Nightingale */
{ x: 176, y: 46}, /*Oxford */
{ x: 204, y: 9}, /*Mer */
{ x: 204, y: 83}, /*Elk */
{ x: 230, y: 46}, /*Harvest */
{ x: 38, y: 46}, /*Residential Alley */
{ x: 88, y: 46}, /*Commercial Alley */
{ x: 146, y: 46}, /*Park */
{ x: 204, y: 46} /*Industrial Alley */
]>>
/*This version of sugarcube doesn't perform any processing inside of SVG elements, so we need to perform those actions ourselves inside a custom macro */
<<svg 260 130>>
<image x="2" xlink:href="img/misc/map.png"> </image>
<image x="2" @xlink:href="'img/misc/maparrow' + $map.location + '.png'"> </image>
<<for _i to 0; _i lt $map.arrayList.length; _i++>>
<<set _canMoveTo = $debug || $map.available[$passage].includes($map.arrayList[_i])>>
<<set _showMarker = $debug || ($map.markers && (_canMoveTo || $passage is $map.arrayList[_i]))>>
<a class="mapmove"
@onclick="'mapMove(V.map.arrayList[' + _i + ']);'"
@alt="$map.arrayList[_i] + (_canMoveTo ? ' (0:05)' : '')"
@title="$map.arrayList[_i] + (_canMoveTo ? ' (0:05)' : '')">
<rect @x="_boxLocations[_i].x"
@y="_boxLocations[_i].y"
height="34"
width="30"
@style="'stroke:cyan;fill-opacity:0;stroke-opacity:' + (_showMarker ? '0.6' : '0') + ';'">
</rect>
</a>
<</for>>
<</svg>>
<<elseif $images is 1 and $map.legacy isnot true>>
<svg width="260" height="130">
<image x="2" xlink:href="img/misc/map.png"/>
<image x="2" @xlink:href="'img/misc/maparrow'+$map.location+'.png'"/>
</svg>
<<elseif $images is 1>>
<<if $images is 1 and $map.movement is true and !$possessed>>
<!-- Image Map Generated by http://www.image-map.net/ -->
<map id="town-image-map" name="town-image-map">
<area class="no-numberify" alt="Barb Street" title="Barb Street" coords="62,20,39,42" shape="rect" onclick="mapMove('Barb Street')">
<area class="no-numberify" alt="Domus Street" title="Domus Street" coords="2,75,26,49" shape="rect" onclick="mapMove('Domus Street')">
<area class="no-numberify" alt="Danube Street" title="Danube Street" coords="33,110,70,84" shape="rect" onclick="mapMove('Danube Street')">
<area class="no-numberify" alt="Wolf Street" title="Wolf Street" coords="86,117,114,86" shape="rect" onclick="mapMove('Wolf Street')">
<area class="no-numberify" alt="High Street" title="High Street" coords="116,77,139,46" shape="rect" onclick="mapMove('High Street')">
<area class="no-numberify" alt="Connudatus Street" title="Connudatus Street" coords="64,77,88,49" shape="rect" onclick="mapMove('Connudatus Street')">
<area class="no-numberify" alt="Cliff Street" title="Cliff Street" coords="88,40,117,-1" shape="rect" onclick="mapMove('Cliff Street')">
<area class="no-numberify" alt="Starfish Street" title="Starfish Street" coords="147,41,172,12" shape="rect" onclick="mapMove('Starfish Street')">
<area class="no-numberify" alt="Nightingale Street" title="Nightingale Street" coords="143,115,170,82" shape="rect" onclick="mapMove('Nightingale Street')">
<area class="no-numberify" alt="Oxford Street" title="Oxford Street" coords="170,73,203,45" shape="rect" onclick="mapMove('Oxford Street')">
<area class="no-numberify" alt="Mer Street" title="Mer Street" coords="202,42,229,14" shape="rect" onclick="mapMove('Mer Street')">
<area class="no-numberify" alt="Elk Street" title="Elk Street" coords="197,111,238,77" shape="rect" onclick="mapMove('Elk Street')">
<area class="no-numberify" alt="Harvest Street" title="Harvest Street" coords="252,46,228,76" shape="rect" onclick="mapMove('Harvest Street')">
<area class="no-numberify" alt="Industrial Alley" title="Industrial Alley" coords="225,73,209,53" shape="rect" onclick="mapMove('Industrial alleyways')">
<area class="no-numberify" alt="Park" title="Park" coords="154,65,170,52" shape="rect" onclick="mapMove('Park')">
<area class="no-numberify" alt="Commercial Alley" title="Commercial Alley" coords="94,69,110,56" shape="rect" onclick="mapMove('Commercial alleyways')">
<area class="no-numberify" alt="Residential Alley" title="Residential Alley" coords="38,70,57,56" shape="rect" onclick="mapMove('Residential alleyways')">
</map>
<</if>>
<div id="divmap"><img id="map" src="img/misc/map.png"><img id="maparrow" usemap="#town-image-map" @src="'img/misc/maparrow' + _args[0] + '.png'"></div>
<<else>>
<<textmap>>
<</if>>
<</widget>>
<<widget "rentday">>
<<set $_text_output to ["일요일","월요일","화요일","수요일","목요일","금요일","토요일"][$rentday-1]>>
<<print $_text_output>>
<</widget>>
<<widget "tearup">>
<<if $pain lte 20>>
<<set $pain to 20>>
<</if>>
<</widget>>
<<widget "roomoptions">>
<<if $sexStats.pills.boughtOnce is true or $sexStats.pills["pills"]["Dr Harper\'s prescription"].owned gte 1 or $sexStats.pills["pills"]["asylum\'s prescription"].owned gte 1>>
<<icon "pill collection">><<link [[약을 확인한다|PillCollection]]>><<set $pillsExitPassage to $passage>><<endevent>><</link>>
<br>
<</if>>
<</widget>>
<<widget "christmas_options">>
<<if $christmas_wrap is 1>>
<<switch $christmas_gift_robin>>
<<case "shirt_unwrapped">>
<<link [[로빈의 셔츠와 치마를 포장한다 (0:10)|Bedroom Robin Wrap]]>><<pass 10>><<set $christmas_gift_robin to "shirt">><<set $christmas_gift_robin_wrapped to 1>><</link>>
<br>
<<case "sundress_unwrapped">>
<<link [[로빈의 선드레스를 포장한다 (0:10)|Bedroom Robin Wrap]]>><<pass 10>><<set $christmas_gift_robin to "sundress">><<set $christmas_gift_robin_wrapped to 1>><</link>>
<br>
<<case "kimono_unwrapped">>
<<link [[로빈의 기모노를 포장한다 (0:10)|Bedroom Robin Wrap]]>><<pass 10>><<set $christmas_gift_robin to "kimono">><<set $christmas_gift_robin_wrapped to 1>><</link>>
<br>
<<case "tuxedo_set_unwrapped">>
<<link [[로빈의 턱시도를 포장한다 (0:10)|Bedroom Robin Wrap]]>><<pass 10>><<set $christmas_gift_robin to "tuxedo">><<set $christmas_gift_robin_wrapped to 1>><</link>>
<br>
<<case "gothic_gown_unwrapped">>
<<link [[로빈의 고딕 드레스를 포장한다 (0:10)|Bedroom Robin Wrap]]>><<pass 10>><<set $christmas_gift_robin to "gothic gown">><<set $christmas_gift_robin_wrapped to 1>><</link>>
<br>
<<case "christmas_unwrapped">>
<<link [[로빈의 크리스마스 옷을 포장한다 (0:10)|Bedroom Robin Wrap]]>><<pass 10>><<set $christmas_gift_robin to "christmas">><<set $christmas_gift_robin_wrapped to 1>><</link>>
<br>
<</switch>>
<<if $christmas_gift is "clothes_unwrapped">>
<<link [[고아들의 선물을 포장한다 (3:00)|Bedroom Orphans Clothes Wrap]]>><<pass 180>><<set $christmas_gift to "clothes">><</link>>
<br>
<</if>>
<</if>>
<<if $christmas is 1 and !$christmas_wraith>>
<<rngWraith 1>>
<</if>>
<</widget>>
<<widget "encountersteal">>
<<set $rng to random(1, 100)>>
<<if $rng gte 96 and $spray lt $spraymax>>
<<spray 1>>
<span class="green">당신은 후추 스프레이 충전제를 훔친다.</span>
<<crimeup 50>><<combatskulduggeryskilluse>><<combatcontrol 10>><<gcombatcontrol>>
<<elseif $rng gte 90 and $compoundstate is undefined and $compoundcard is undefined>>
<<set $compoundcard to 1>>
당신은 기이한 카드를 훔친다. 거기엔 주소가 하나 쓰여있다. <span class="gold">엘크 가</span>에 위치한 장소다.
<<else>>
<<set $rng to random(5, 100)>>
당신은 £<<print $rng>>를 훔친다.
<<set $money += $rng * 100>><<crimeup $rng>><<combatskulduggeryskilluse>><<combatcontrol 10>><<gcombatcontrol>>
<</if>>
<</widget>>
<<widget "statbaricons">>
<<if $images is 1 and _args[0]>>
<<if _args[1] gte 1>>
<img id="statbar" @src="'img/ui/' + _args[0] + '.png'">
<<elseif _args[2] gte 1>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if _args[1] gte 2>>
<img id="statbar" @src="'img/ui/' + _args[0] + '.png'">
<<elseif _args[2] gte 2>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if _args[1] gte 3>>
<img id="statbar" @src="'img/ui/' + _args[0] + '.png'">
<<elseif _args[2] gte 3>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if _args[1] gte 4>>
<img id="statbar" @src="'img/ui/' + _args[0] + '.png'">
<<elseif _args[2] gte 4>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if _args[1] gte 5>>
<img id="statbar" @src="'img/ui/' + _args[0] + '.png'">
<<elseif _args[2] gte 5>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if _args[1] gte 6>>
<img id="statbar" @src="'img/ui/' + _args[0] + '.png'">
<<elseif _args[2] gte 6>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if _args[1] gte 7>>
<img id="statbar" @src="'img/ui/' + _args[0] + '.png'">
<<elseif _args[2] gte 7>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if _args[1] gte 8>>
<img id="statbar" @src="'img/ui/' + _args[0] + '.png'">
<<elseif _args[2] gte 8>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if _args[1] gte 9>>
<img id="statbar" @src="'img/ui/' + _args[0] + '.png'">
<<elseif _args[2] gte 9>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if _args[1] gte 10>>
<img id="statbar" @src="'img/ui/' + _args[0] + '.png'">
<<elseif _args[2] gte 10>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<</if>>
<</widget>>
<<widget "characteristic-text">>
<<set _config = _args[0]>>
<<if _config.states and _config.states.length gt 0>>
<<set _config.currentLevel = 0>>
/* Loop through the provided states to find the one we are currently at*/
<<for _i to 0; _i lt _config.states.length; _i++>>
<<if _config.currentValue gte _config.states[_i].requiredValue>>
<<set _config.currentLevel = _i>>
<</if>>
<</for>>
/* Set the details to show from the current state */
<<set _config.preText = _config.states[_config.currentLevel].preText || _config.preText>>
<<set _config.description = _config.states[_config.currentLevel].description>>
<<set _config.postText = _config.states[_config.currentLevel].postText || _config.postText>>
<<set _config.color = _config.states[_config.currentLevel].color>>
<</if>>
<<if _config.preText>>
_config.preText
<</if>>
<span @class="_config.color">_config.description</span>
<<if _config.postText>>
_config.postText
<</if>>
<</widget>>
<<widget "characteristic-box">>
<<set _config = _args[0]>>
<<if _config.states and _config.states.length gt 0>>
<<set _config.currentLevel = 0>>
/* Loop through the provided states to find the one we are currently at*/
<<for _i to 0; _i lt _config.states.length; _i++>>
<<if _config.currentValue gte _config.states[_i].requiredValue>>
<<set _config.currentLevel = _i>>
<</if>>
<</for>>
/* Set the details to show from the current state */
<<set _config.level = _config.states[_config.currentLevel].level>>
<<set _config.description = _config.states[_config.currentLevel].description>>
<<set _config.color = _config.states[_config.currentLevel].color>>
/* Determine the color of the bottom bar based on a few types, default is to match the level color */
<<if _config.meterColorType eq 'next'>>
<<if _config.currentLevel lt _config.states.length - 1>>
<<set _config.meterColor = _config.states[_config.currentLevel + 1].color>>
<<else>>
<<set _config.meterColor = _config.states[_config.currentLevel].color>>
<</if>>
<<elseif _config.meterColorType eq 'prev'>>
<<if _config.currentLevel gt 0>>
<<set _config.meterColor = _config.states[_config.currentLevel - 1].color>>
<<else>>
<<set _config.meterColor = _config.states[_config.currentLevel].color>>
<</if>>
<<elseif _config.meterColorType eq 'max'>>
<<if _config.currentLevel eq _config.states.length - 1>>
<<set _config.meterColor = _config.states[_config.currentLevel].color>>
<</if>>
<<else>>
<<if _config.meterColor eq undefined>>
<<set _config.meterColor = _config.states[_config.currentLevel].color>>
<</if>>
<</if>>
/* Calculate the percent to the next level based on the gap between the nearest two states */
<<if _config.percent isnot undefined>>
<<set _config.percent = Math.floor(_config.percent)>>
<<else>>
<<if _config.currentLevel eq (_config.states.length - 1)>>
/* Calculate percentage above highest state if max value is specified */
<<if _config.maxValue>>
<<set _config.percent = Math.floor(100*(_config.currentValue - _config.states[_config.currentLevel].requiredValue) / (_config.maxValue - _config.states[_config.currentLevel].requiredValue))>>
<<else>>
<<set _config.percent = 100>>
<</if>>
<<else>>
<<set _config.percent = Math.floor(100*(_config.currentValue - _config.states[_config.currentLevel].requiredValue) / (_config.states[_config.currentLevel + 1].requiredValue - _config.states[_config.currentLevel].requiredValue))>>
<</if>>
<</if>>
<<else>>
<<set _config.percent= Math.floor(_config.currentValue)>>
<</if>>
<<set _config.barWidth = Math.clamp(_config.percent, 0, 100)>>
<div class="characteristic-box">
<div class="characteristic-top-line">
<<if $images is 1 and _config.icon>>
<img class="characteristic-icon" @src="'img/' + _config.icon + '.png'" />
<</if>>
<span class="characteristic-title">_config.name<<characteristic-box-modifier `clone(_config.modifier)` `clone(_config.modTypes)` `clone(_config.name)`>></span>
<<if _config.states>>
<<if _config.displayType eq "level">>
<span @class="'characteristic-level ' + _config.color">
<big>_config.level</big><small>/<<print (_config.states.length - 1)>></small>
</span>
<<elseif _config.displayType eq "grade">>
<span class="characteristic-level">
<span @class="_config.color">_config.level</span> <<if _config.level neq '없음'>><small class="grade-percent black">_config.percent%</small><</if>>
</span>
<</if>>
<</if>>
</div>
<<if _config.description>>
<span @class="'characteristic-description ' + _config.color">_config.description</span>
<</if>>
<<if _config.showStars>>
<span class="characteristic-description grade-progress">일일 성취도</span>
<div class="progress-stars">
<img class="icon" @src="'img/ui/' + (_config.starLevel > 0 ? 'bronze_star' : 'empty_star') + '.png'" />
<img class="icon" @src="'img/ui/' + (_config.starLevel > 1 ? 'silver_star' : 'empty_star') + '.png'" />
<img class="icon" @src="'img/ui/' + (_config.starLevel > 2 ? 'gold_star' : 'empty_star') + '.png'" />
</div>
<</if>>
<div class="meter">
<div @class="(_config.meterColor ? _config.meterColor + 'bar' : 'goldbar')" @style="'width:' + _config.barWidth + '%'"></div>
</div>
</div>
<</widget>>
<<widget "characteristic-box-modifier">><<silently>>
<<if _args[0] isnot undefined or _args[0] isnot 100>>
<<set $_modifier to _args[0] - 100>>
<<if $_modifier gt 0>>
<<set $_result to " <small class='green characteristic-modifier'>(+"+$_modifier+"%)</small>">>
<<elseif $_modifier lt 0>>
<<set $_result to " <small class='red characteristic-modifier'>("+$_modifier+"%)</small>">>
<</if>>
<</if>>
<</silently>>
<<if $_result>>
<<set $_good to _args[1].good>>
<<set $_bad to _args[1].bad>>
<<set $_stat to _args[2].toLowerCase()>>
<span @class="$_modifier gt 0 ? 'green' : 'red'"><mouse class = "tooltip-small">
$_result
<<if $_good.length gt 0 and $_bad.length gt 0>>
<span class="green"><<putpost_rul $_stat>> 높임: <<print $_good>> <span class="red"><<putpost_rul $_stat>> 낮춤: <<print $_bad>></span></span>
<<elseif $_good.length gt 0>>
<span class="green"><<putpost_rul $_stat>> 높임: <<print $_good>></span>
<<elseif $_bad.length gt 0>>
<span class="red"><<putpost_rul $_stat>> 낮춤: <<print $_bad>></span>
<</if>>
</mouse></span>
<</if>>
<</widget>>
<<widget "relation-text">>
<<set _config = _args[0]>>
<<if _config.states and _config.states.length gt 0>>
<<set _config.currentLevel = _config.states[0]>>
<<if _config.currentLevel.secondaryStates>>
<<set _config.currentLevel = _config.currentLevel.secondaryStates[0]>>
<</if>>
/* Loop through the provided states to find the one we are currently at*/
<<script>>
for(let i = 0; i < T.config.states.length; i++) {
if(T.config.currentValue >= T.config.states[i].requiredValue) {
if(T.config.states[i].secondaryStates) {
for(let j = 0; j < T.config.states[i].secondaryStates.length; j++) {
if(T.config.secondaryValue >= T.config.states[i].secondaryStates[j].requiredValue) {
T.config.currentLevel = T.config.states[i].secondaryStates[j];
}
}
} else {
T.config.currentLevel = T.config.states[i];
}
}
}
<</script>>
/* Set the details to show from the current state */
<<set _config.preText = _config.currentLevel.preText || _config.preText>>
<<set _config.description = _config.currentLevel.description>>
<<set _config.postText = _config.currentLevel.postText || _config.postText>>
<<set _config.color = _config.currentLevel.color>>
<</if>>
<<if _config.preText>>
_config.preText
<</if>>
<span @class="_config.color">_config.description</span>
<<if _config.postText>>
_config.postText
<</if>>
<</widget>>
<<widget "relation-box-simple">>
<<set _boxConfig = _args[0]>>
<div class="relation-box" @style="(_boxConfig.style || '')">
<<if _boxConfig.name>>
<div class="relation-top-line">
<<if $images and _boxConfig.icon>>
<img class="relation-icon" @src="_boxConfig.icon" />
<</if>>
<span class="relation-name">_boxConfig.name</span>
</div>
<</if>>
<div class="relation-description">
_boxConfig.description
</div>
</div>
<</widget>>
<<widget "relation-box">>
<<silently>>
<<set _npcData = _args[0]>>
<<set _npcOverrides = _args[1] || {}>>
<<script>>
/* Returns true/false based on whether the requirements to display a stat are met, automatically true if no requirement specified */
T.checkRequirements = function (stat) {
let statOverrides = T.npcOverrides[stat];
if(statOverrides)
return !statOverrides.hasOwnProperty("requirements") || statOverrides.requirements;
else
return true;
};
T.importantNpcStats = ["love", "lust", "dom", "trauma", "rage", "purity", "corruption"];
T.otherNpcStats = ["love", "lust"];
let statDefaults = {
"love" : {
name : "사랑",
value : T.npcData.love,
activeIcon : 'img/ui/heart.png',
inactiveIcon: 'img/ui/emptyheart.png',
color: 'red'
},
"lust" : {
name : "욕정",
value : T.npcData.lust,
iconOrientation : 'vertical',
activeIcon : 'img/ui/vial.png',
inactiveIcon : 'img/ui/emptyvial.png',
color: 'pink'
},
"dom" : {
name : "지배",
value : T.npcData.dom,
activeIcon : "img/ui/collar.png",
color: 'purple'
},
"trauma" : {
name : "트라우마",
value : T.npcData.trauma,
activeIcon : "img/ui/redbolt.png",
color: 'teal'
},
"rage" : {
name : "분노",
value : T.npcData.rage,
activeIcon : "img/ui/rage.png",
color: 'gold'
},
"purity" : {
name: "순결",
value: State.temporary.npcData.purity,
activeIcon: (State.temporary.npcData.virginity.vaginal == false || State.temporary.npcData.virginity.penile == false ? "img/ui/sym_fallen_purity.png" : "img/ui/sym_purity.png"),
color: 'white'
},
"corruption" : {
name: "타락",
value: State.temporary.npcData.corruption,
iconOrientation : 'horizontal-inverted',
activeIcon: "img/ui/sym_demon_purity.png",
color: 'purple'
}
};
T.getStatConfig = function(stat) {
let baseConfig = statDefaults[stat] || {};
return Object.assign({}, baseConfig, T.npcOverrides[stat]);
};
if(V.loveInterest){
/* Check if this is a main love interest */
if (V.loveInterest.primary == T.npcData.nam) {
T.loveInterest = true;
} else if (V.loveInterest.secondary == T.npcData.nam) {
T.loveInterest = true;
} else if (V.loveInterest.tertiary == T.npcData.nam) {
T.loveInterest = true;
} else {
T.loveInterest = false;
}
}
<</script>>
<</silently>>
<<if _npcData and _npcData.init is 1>>
<<if _npcOverrides and _npcOverrides.important>>
<div class="relation-box">
<div class="relation-top-line">
<span class="relation-name">
<<trNamedNPC _npcData.nam>>_trResult<small> _npcData.nam</small>
<small class="relation-title black"><i><<trNamedNPC _npcData.title>>_trResult</i></small>
</span>
<<if _loveInterest>>
<img class="love-interest-icon" src="img/ui/love_interest.png" alt="연애 대상" title="연애 대상"/>
<</if>>
</div>
<div class="relation-description">
<<npcrelationship _npcData.nam>>
</div>
<div @class="'relation-stat-list' + ($images ? '' : ' no-images')">
<<for _j = 0; _j lt _importantNpcStats.length; _j++>>
<<if _npcData[_importantNpcStats[_j]] gt 0 and _checkRequirements(_importantNpcStats[_j])>>
<<relation-box-stat _getStatConfig(_importantNpcStats[_j]) true>>
<</if>>
<</for>>
</div>
</div>
<<else>>
<div class="relation-box">
<div class="relation-top-line">
<span class="relation-name">
<<trNamedNPC _npcData.nam>>_trResult
<small class="relation-title black"><i><<trNamedNPC _npcData.title>>_trResult</i></small>
</span>
<div class="quick-stats">
<<for _j = 0; _j lt _otherNpcStats.length; _j++>>
<<if _npcData[_otherNpcStats[_j]] gt 0 and _checkRequirements(_otherNpcStats[_j])>>
<<relation-box-stat _getStatConfig(_importantNpcStats[_j])>>
<</if>>
<</for>>
</div>
</div>
<div class="relation-description">
<<npcrelationship _npcData.nam>>
</div>
</div>
<</if>>
<</if>>
<</widget>>
<<widget "relation-box-stat">>
<<silently>>
<<set _config = _args[0]>>
<<set _important = _args[1]>>
<<set _config.progress = Math.floor(Math.clamp(100*((_config.value - (_config.minValue || 0)) / (_config.maxValue || 100)), 0, 100))>>
<</silently>>
<div class="relation-stat-block" @style="'--progress: ' + _config.progress + '%;'">
<<if _important>>
<label>_config.name</label>
<</if>>
<<if $images>>
<div class="relation-stat">
<span @class="'relation-stat-icon ' + (_config.iconOrientation || 'horizontal')">
<img class="active-icon-img" @src="_config.activeIcon">
<<if _config.inactiveIcon>>
<img class="inactive-icon-img" @src="_config.inactiveIcon">
<<else>>
<img class="inactive-icon-img outlined" @src="_config.activeIcon">
<</if>>
</span>
<span class="relation-stat-percent black">_config.progress<small>%</small></span>
</div>
<<else>>
<<if _important>>
<span class="relation-stat-percent black" style="margin-left: 0.3em;">_config.progress<small>%</small></span>
<div @class="'progress-bar ' + _config.color + 'bar'" style="width: var(--progress);"></div>
<</if>>
<</if>>
</div>
<</widget>>
<<widget "connector-box">>
<div @class="'connector-box ' + (_args[3] ? 'invert' : '')" @style="'--connector-height: ' + _args[0] + 'px; --center-offset: ' + (_args[1] || 50) + '%; --end-offset: ' + (_args[2] || 0) + 'px;'">
<div class="connector-box-top"></div>
<div class="connector-box-bottom"></div>
</div>
<</widget>>
<<widget "oralpassage">>
<<takeVirginity _args[0] "oral">><<oralstat>><<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $player.bodyliquid.mouth.semen += 1>>
<</widget>>
<<widget "relationshipclamp">>
<<set _i to $NPCNameList.indexOf("Robin")>>
<<set $NPCName[_i].love = Math.clamp($NPCName[_i].love, 0, 100)>>
<<set $NPCName[_i].lust = Math.clamp($NPCName[_i].lust, 0, 100)>>
<<set $NPCName[_i].trauma = Math.clamp($NPCName[_i].trauma, 0, 100)>>
<<set $NPCName[_i].dom = Math.clamp($NPCName[_i].dom, 0, 100)>>
<<set _i to $NPCNameList.indexOf("Whitney")>>
<<set $NPCName[_i].love = Math.clamp($NPCName[_i].love, 0, 30)>>
<<set $NPCName[_i].lust = Math.clamp($NPCName[_i].lust, 0, 100)>>
<<set $NPCName[_i].dom = Math.clamp($NPCName[_i].dom, 0, 20)>>
<<set _i to $NPCNameList.indexOf("Eden")>>
<<set $NPCName[_i].love = Math.clamp($NPCName[_i].love, 0, 200)>>
<<set $NPCName[_i].lust = Math.clamp($NPCName[_i].lust, 0, 100)>>
<<set $NPCName[_i].dom = Math.clamp($NPCName[_i].dom, 0, 150)>>
<<set _i to $NPCNameList.indexOf("Kylar")>>
<<set $NPCName[_i].love = Math.clamp($NPCName[_i].love, 0, 100)>>
<<set $NPCName[_i].lust = Math.clamp($NPCName[_i].lust, 0, 100)>>
<<set $NPCName[_i].rage = Math.clamp($NPCName[_i].rage, 0, 100)>>
<<set _i to $NPCNameList.indexOf("Avery")>>
<<set $NPCName[_i].love = Math.clamp($NPCName[_i].love, 0, 100)>>
<<set $NPCName[_i].rage = Math.clamp($NPCName[_i].rage, 0, 100)>>
<<set _i to $NPCNameList.indexOf("Great Hawk")>>
<<set $NPCName[_i].love = Math.clamp($NPCName[_i].love, 0, 100)>>
<<set $NPCName[_i].dom = Math.clamp($NPCName[_i].dom, 0, 100)>>
<<set _i to $NPCNameList.indexOf("Alex")>>
<<set $NPCName[_i].love = Math.clamp($NPCName[_i].love, 0, 100)>>
<<set $NPCName[_i].dom = Math.clamp($NPCName[_i].dom, 0, 100)>>
<<set $NPCName[_i].lust = Math.clamp($NPCName[_i].lust, 0, 100)>>
<<set _i to $NPCNameList.indexOf("Sydney")>>
<<set $NPCName[_i].love = Math.clamp($NPCName[_i].love, 0, 150)>>
<<set $NPCName[_i].lust = Math.clamp($NPCName[_i].lust, 0, 100)>>
<<set $NPCName[_i].purity = Math.clamp($NPCName[_i].purity, 0, 100)>>
<<set $NPCName[_i].corruption = Math.clamp($NPCName[_i].corruption, 0, 50)>>
<</widget>>
<<widget "fringecheck">>
<<if $fringetype is "default">>
<<set $fringetype to "messy">>
<</if>>
<</widget>>
<<widget "haircheck">>
<<if $hairtype is "default">>
<<set $hairtype to "messy">>
<</if>>
<</widget>>
<<widget "fringelength">>
<<if $fringelength gte 980>>
당신의 앞머리는 매우 길다.
<<elseif $fringelength gte 800>>
당신의 앞머리는 길다.
<<elseif $fringelength gte 600>>
당신의 앞머리는 조금 길다.
<<elseif $fringelength gte 400>>
당신의 앞머리는 보통의 길이다.
<<elseif $fringelength gte 200>>
당신의 앞머리는 짧다.
<<else>>
당신의 앞머리는 매우 짧다.
<</if>>
<</widget>>
<<widget "willpowerpain">>
<<if $pain gte 100 and $willpowerpain is undefined and _willpowerpainchecked isnot true>>
<<if (currentSkillValue('willpower') / 10) gte (($pain - 100) + random(1, 100))>>
<span class="green">고통에 정신이 압도당할 뻔하나, 당신은 견뎌낸다.</span>
<<gwillpower>><<willpower 1>>
<br>
<<else>>
<span class="red">고통에 정신이 압도당한다.</span>
<<if $position is "stalk">>
당신은 무릎을 꿇으며 쓰러진다.
<</if>>
<<ggwillpower>><<willpower 5>><<set $willpowerpain to 0>>
<br>
<</if>>
<<set _willpowerpainchecked to true>>
<</if>>
<</widget>>
<<widget "willpowerorgasm">>
<<if $orgasmdown gte 1 and _willpowerorgasmchecked isnot true>>
<<if (currentSkillValue('willpower') / 10) gte (($orgasmdown * 30) + random(1, 80))>>
<span class="green">당신은 오르가즘에 몸을 타고 퍼지는 전율을 견뎌낸다.</span>
<<gwillpower>><<willpower 1>><<set $orgasmdown to 0>>
<br>
<<else>>
<span class="red">당신은 오르가즘으로 인한 경련에 저항한다.</span>
<<if $position is "stalk">>
당신은 무릎을 꿇으며 쓰러진다.
<</if>>
<<gwillpower>><<willpower 1>>
<br>
<</if>>
<<set _willpowerorgasmchecked to true>>
<</if>>
<</widget>>
<<widget "clothescolour">><<silently>>
<<set _slot to _args[0]>>
<<if $worn[_slot].colour isnot 0 and $worn[_slot].colour isnot undefined>>
<<if $worn[_slot].colour.substring(0, 3) is "wet">>
<<trColour $worn[_slot].colour.substring(3)>><<set _text_output to _trResult>>
<<elseif $worn[_slot].colour_sidebar is 1>>
<<if $worn[_slot].colour == "custom">>
<<set _col to getCustomColourName($worn[_slot].colourCustom)>><<trColour _col>><<set _text_output to _trResult>>
<<else>>
<<trColour $worn[_slot].colour>><<set _text_output to _trResult>>
<</if>>
<</if>>
<</if>>
<</silently>><<print _text_output>><</widget>>
<<widget "nounderwearcheck">>
/*Checks if the PC is pantiless, but otherwise decent. Results in low level exhibitionism increases.*/
<<if !$worn.lower.type.includes("naked") and $worn.under_lower.type.includes("naked") and $exposed lte 0 and $exhibitionism lt 19>>
<<set $no_underwear += 1>>
<</if>>
<<if $no_underwear gte 8>>
<<set $no_underwear to 0>>
<<set $effectsmessage to 1>>
<<set $exhibitionism_message to 1>>
<</if>>
<</widget>>
<<widget "breastfed">>
<<set $milk_drank_stat += random(1, 5)>>
<<if random(1, 100) gte 70>>
<<if $NPCList[0].type and $NPCList[0].type is "wolfgirl">>
<<transform wolf 1>>
<<else>>
<<transform cat 1>>
<</if>>
<</if>>
<<if $milkdranktrait is 1>><<physique 1>><</if>>
<<purity -1>>
<<set $hunger -= 200>><<set $thirst -= 200>>
<</widget>>
<<widget "nectarfed">>
<<set _nectarGain to 0>>
<<set _nectarGain += (Math.ceil(_args[0] / 10) + random(0,2))>>
<<set $nectar_drank_stat += _nectarGain>>
<<set $nectar_addiction += _nectarGain>>
<<if _args[0] gte 11>>
<<purity -1>>
<</if>>
<<set $hunger -= (_args[0] * 5)>><<set $thirst -= (_args[0] * 5)>>
<<drugs _args[0]>><<set $arousal += _args[0]>>
<<if $ejaculating is 1>>
<<set $drunk += (_args[0] * 3)>>
<<set $player.bodyliquid.mouth.goo += 1>>
<</if>>
<<if $backgroundTraits.includes("plantlover")>>
<<if $nectar_timer lte 14>>
<span class="green">당신은 힘이 넘치는 감각을 느낀다.</span> <<stress -12>><<llstress>><<pain -4>><<lpain>>
<<else>>
<<set _nectarStress to (-1 * _nectarGain)>>
<<physique 1 "invig">><<stress _nectarStress>><<lstress>>
<</if>>
<<set $nectar_timer to 21>>
<</if>>
<</widget>>
<<widget "setup_pillory">>
<<set $pillory_tenant to {person : clone($baseNPC), exists : 0, duration : 0, served : 0, startday: 0, starthour : 0, endday : 0, endhour : 0,
crowd : 0, wet : 0, upperexposed : 0 , lowerexposed : 0, fruit : 0, fruitstock: 0, face : 0, ass : 0, genital : 0, broken : 0,
lastviewed : { day : 0, hour: 0}, special : {name : "", desc : ""}}>>
<</widget>>
<<widget "new_npc_pillory">>
<<if not _args[0]>>
<<if $rng gte 20>><<generate1>><<else>><<generatec1>><</if>>
<<set _already_served to random(0,2)>>
<<else>>
<<set _already_served to 0>>
<</if>>
<<set $pillory_tenant.exists to 1>>
<<set $pillory_tenant.person to clone($NPCList[0])>>
<<set $pillory_tenant.duration to random(4,27)>>
<<set $pillory_tenant.startday to $days>>
<<set $pillory_tenant.starthour to ($hour - _already_served)>>
<<set _endhour to ($pillory_tenant.starthour + $pillory_tenant.duration)>>
<<set $pillory_tenant.endday to $days>>
<<if _endhour gte 24>><<set $pillory_tenant.endday += 1>><<set _endhour -= 24>><</if>>
/*Repeat incase $duration is gte 24hrs and starting time gte 21. E.g. worst case: $hour = 23 and duration=27hrs, end time should be 0200 @ +2days.
So 23 + 27 = 50; add 1 to end-day and minus 24hrs gives 26; add 1 to end-day and minus 24 gives hr 2.*/
<<if _endhour gte 24>><<set $pillory_tenant.endday += 1>><<set _endhour -= 24>><</if>>
<<set $pillory_tenant.endhour to _endhour>>
<<set $pillory_tenant.crowd to 1>>
<<set $pillory_tenant.wet to 0>>
<<set $pillory_tenant.upperexposed to 0>>
<<set $pillory_tenant.lowerexposed to 0>>
<<set $pillory_tenant.fruit to 0>>
<<set $pillory_tenant.fruitstock to 3>>
<<set $pillory_tenant.spank to 0>>
<<set $pillory_tenant.face to 0>>
<<set $pillory_tenant.ass to 0>>
<<set $pillory_tenant.genital to 0>>
<<set $pillory_tenant.broken to 0>>
<<set $pillory_tenant.lastviewed.day to $days>>
<<set $pillory_tenant.lastviewed.hour to $hour>>
<<person1>>
<<if $pillory_tenant.special.name is "">>
<<personPost "이">><<if _already_served is 0>> 현재 구속대에 갇혀있다.<<else>> 최근에 구속대에 갇혀있었다.<</if>>
<<endevent>>
<<npc_pillory_release_schedule>>
<br><br>
<<else>>
소문에 의하면 <<hePost "이">> 공개굴욕형에 처해질 것이라고 한다.
<br>
<<endevent>>
<</if>>
<</widget>>
<<widget "imprison_whitney">>
<<setup_pillory>>
<<npc Whitney>>
<<set $pillory_tenant.special.name to "Whitney">>
<<set $pillory_tenant.special.desc to "bully">>
<<new_npc_pillory $NPCList[0]>>
<<endevent>>
<<set $framed to 0>>
<</widget>>
<<widget "imprison_leighton">>
<<setup_pillory>>
<<npc Leighton>>
<<set $pillory_tenant.special.name to "Leighton">>
<<if $NPCList[0].pronoun is "f">>
<<set $pillory_tenant.special.desc to "headmistress">>
<<else>>
<<set $pillory_tenant.special.desc to "headmaster">>
<</if>>
<<new_npc_pillory $NPCList[0]>>
<<endevent>>
<<set $framed to 0>>
<</widget>>
<<widget "get_pillory_npc">>
<<set $NPCList[0] to clone($pillory_tenant.person)>><<person1>>
<</widget>>
<<widget "A_pillory_person">>
<<get_pillory_npc>>
<<if $pillory_tenant.special.name is "">>
<<personPost _args[0]>>
<<else>>
<<trNamedNPC $pillory_tenant.special.name "name" _args[0]>>_trResult
<</if>>
<</widget>>
<<widget "The_pillory_person">>
<<get_pillory_npc>>
<<if $pillory_tenant.special.name is "">>
<<personPost _args[0]>>
<<else>>
<<trNamedNPC $pillory_tenant.special.name "name" _args[0]>>_trResult
<</if>>
<</widget>>
<<widget "the_pillory_person">>
<<get_pillory_npc>>
<<if $pillory_tenant.special.name is "">>
<<personPost _args[0]>>
<<else>>
<<trNamedNPC $pillory_tenant.special.name "name" _args[0]>>_trResult
<</if>>
<</widget>>
<<widget "the_pillory_person_stop">>
<<get_pillory_npc>>
<<if $pillory_tenant.special.name is "">>
the <<person>>.
<<else>>
$pillory_tenant.special.name.
<</if>>
<</widget>>
<<widget "the_pillory_persons">>
<<get_pillory_npc>>
<<if $pillory_tenant.special.name is "">>
<<personPost "의">>_trResult
<<else>>
<<trNamedNPC $pillory_tenant.special.name "name" "의">>_trResult
<</if>>
<</widget>>
<<widget "pillory_type">>
<<get_pillory_npc>>
<<if $pillory_tenant.special.name is "">>
<<personPost _args[0]>>
<<else>>
<<trNamedNPC $pillory_tenant.special.name 'title' _args[0]>>_trResult
<</if>>
<</widget>>
<<widget "the_pillory_type">>
<<get_pillory_npc>>
<<if $pillory_tenant.special.name is "">>
<<personPost _args[0]>>
<<else>>
<<trNamedNPC $pillory_tenant.special.name 'title' _args[0]>>_trResult
<</if>>
<</widget>>
<<widget "the_pillory_type_stop">>
<<get_pillory_npc>>
<<if $pillory_tenant.special.name is "">>
<<person>>.
<<else>>
$pillory_tenant.special.desc.
<</if>>
<</widget>>
<<widget "the_pillory_types">>
<<get_pillory_npc>>
<<if $pillory_tenant.special.name is "">>
<<personPost "의">>_trResult
<<else>>
<<trNamedNPC $pillory_tenant.special.name 'title' "의">>_trResult
<</if>>
<</widget>>
<<widget "npc_pillory">>
<<A_pillory_person "이">> 도시 구속대에 갇혀있다.
<<npc_pillory_release_schedule>>
<br><br>
<<endevent>>
<</widget>>
<<widget "npc_pillory_detail">>
<<get_pillory_npc>>
<<A_pillory_person "이">> 도시 구속대에 갇혀있다.
<<npc_pillory_appearance>>
<<npc_pillory_abuse>>
<<npc_pillory_release_schedule>>
<br><br>
<<endevent>>
<</widget>>
<<widget "npc_pillory_appearance">>
<<update_npc_pillory_appearance>>
/*Desc*/
<<if $daystate is "night">>
<<if $pillory_tenant.crowd gte 10>>술에 취한 엄청난 수의 군중들이,
<<elseif $pillory_tenant.crowd gte 6>>떠들석한 많은 수의 군중들이,
<<elseif $pillory_tenant.crowd gte 4>>불길한 느낌의 군중들이,
<<else>>작긴 하지만 불길한 느낌의 군중들이,
<</if>>
<<else>>
<<if $pillory_tenant.crowd gte 10>>흥분하면서 야유하고 있는 군중들이
<<elseif $pillory_tenant.crowd gte 6>>많은 수의 군중들이
<<elseif $pillory_tenant.crowd gte 4>>호심에 주변을 돌아다니는 무리들이
<<else>>작은 무리가
<</if>>
<</if>> 엎드린 상태로 구속대에 갇힌 <<the_pillory_type "을">> 둘러싸고 있다.
<<if $pillory_tenant.broken gte 32>><<HePost "은">> 엄청난 충격을 받은 것 같다. 어쩌면 겪은 학대로 영구히 망가졌을지도 모른다.
<<elseif $pillory_tenant.broken gte 16>><<HePost "은">> 겪은 학대로 인해 눈물을 흘리고 있다.
<<elseif $pillory_tenant.broken gte 8>><<HePost "은">> 학대로 인해 흐느끼고 있다.
<<elseif $pillory_tenant.broken gte 4>><<hePost "이">> 속상하다는 것은 눈에 보이지만, 어떻게든 숨기려고 하고 있다.
<<else>><<HePost "은">> 반항적인 태도로, 태연한 척을 하고 있다.
<</if>>
<br>
/*describe exposure*/
<<if $pillory_tenant.upperexposed gte 3>>
<<His_yi>> <<trBreastsdesc $pillory_tenant.person.breastsdesc "이">>_trResult 군중에게 완전히 노출되어있다.
<<if $pillory_tenant.spank gte 8>><<His_yi>> 유두는 잔뜩 꼬집히고, 얻어맞고, 빨리고, 물리고 당겨진 탓에 붉게 부었다.
<<elseif $pillory_tenant.spank gte 4>><<His_yi>> 유두는 학대당해 아파보인다.
<</if>>
<<elseif $pillory_tenant.upperexposed gte 2>>
<<if $pronoun is "f">>
<<His_yi>> 상의가 벗겨져, 오직 브라만이 군중으로부터 <<trBreastsdesc $pillory_tenant.person.breastsdesc "을">>_trResult 가려주고 있다.
<<else>>
<<His_yi>> 상의가 벗겨져, 군중에게 <<trBreastsdesc $pillory_tenant.person.breastsdesc "이">>_trResult 완전히 노출되었다.
<<if $pillory_tenant.spank gte 8>><<His_yi>> 유두는 잔뜩 꼬집히고, 얻어맞고, 물리고 당겨진 탓에 붉게 부었다.
<<elseif $pillory_tenant.spank gte 4>><<His_yi>> 유두는 학대당해 아파보인다.
<</if>>
<</if>>
<<elseif $pillory_tenant.upperexposed gte 1>><<His_yi>> 상의가 찢어져, 군중에게 <<if $pronoun is "f">>브라가<<else>><<trBreastsdesc $pillory_tenant.person.breastsdesc "이">>_trResult<</if>> 부분적으로 노출되었다.
<</if>>
<<if $pillory_tenant.lowerexposed gte 2>><<His_yi>> <<if $pillory_tenant.upperexposed gte 1>>엉덩이 또한 <<else>>엉덩이가<</if>>노출되어,
<<if $pillory_tenant.person.gender is "f">><<his_yi>> 보지가
<<else>><<his_yi>> <<penisdesc_ga $pillory_tenant.person.penisdesc>>
<</if>>모두에게 보인다.
<<if $pillory_tenant.spank gte 5>><<His_yi>> 엉덩이는 거칠게
<<if $pillory_tenant.fruit gte 5>>얻어맞은 것으로 보이고, <<his_yi>> <<if $pillory_tenant.face gte 2>>정액<<if $pillory_tenant.face gte 4>> 범벅인 <<else>>이 묻은 <</if>><</if>>얼굴은 멍과 으깨진 과일로 엉망진창이다.
<<else>>얻어맞은 것으로 보인다.
<</if>>
<<elseif $pillory_tenant.fruit gte 6>><<His_yi>> <<if $pillory_tenant.face gte 2>>정액<<if $pillory_tenant.face gte 4>>범벅인 <<else>>이 묻은 <</if>><</if>>얼굴은 멍과 으깨진 과일로 엉망진창이다.
<<elseif $pillory_tenant.fruit gte 2>><<His_yi>> <<if $pillory_tenant.face gte 2>>정액<<if $pillory_tenant.face gte 4>> 범벅인 <<else>>이 묻은 <</if>><</if>>얼굴은 멍과 으깨진 과일 때문에 바로 눈에 들어온다.
<</if>>
<<if $pillory_tenant.ass gte 2>><<His_yi>> 엉덩이는 여러 번
<<if $pillory_tenant.genital gte 2>>강간당했고,
<<if $pillory_tenant.person.gender is "m">><<print either("노출된","학대당한","비참한")>> 자지는 점액으로 뒤덮혀있다.
<<else>><<print either("노출된","붉어진","학대당한")>> 보지에서는 정액이 <<if $pillory_tenant.genital gte 4>>흘러나온다<<else>>방울방울 떨어진다<</if>>.
<</if>>
<<else>>한 번 강간당했다.
<</if>>
<<elseif $pillory_tenant.genital gte 5>><<His_yi>> <<if $pillory_tenant.person.gender is "m">>자지<<else>>보지<</if>>는 생으로 강간당했다.
<<elseif $pillory_tenant.genital gte 2>><<HePost "은">> 여러 번 강간당했다.
<</if>>
<<elseif $pillory_tenant.lowerexposed gte 1>>
<<His_yi>> <<if $pronoun is "f">>드레스는 허리 위로 들춰져,<<else>>바지는 내려져,<</if>>
군중에게 속옷을 노출하고 있다.
<<elseif $pillory_tenant.wet is 2>>비로 인해 <<his_yi>> 옷은 속이 다 비친다.
<<elseif $pillory_tenant.wet is 1>><<His_yi>> 옷은 축축해서 반투명해진 상태이나, 점차 말라가고 있다.
<</if>>
<<if $pillory_tenant.upperexposed is 0 and $pillory_tenant.lowerexposed is 0 and $pillory_tenant.face is 0 and $pillory_tenant.fruit gte 1>>
<<if $pillory_tenant.fruit gte 6>><<His_yi>> 얼굴은 멍과 으깨진 과일로 엉망진창이다.
<<elseif $pillory_tenant.fruit gte 2>><<His_yi>> 얼굴은 멍과 으깨진 과일 때문에 바로 눈에 들어온다.
<</if>>
<</if>>
<</widget>>
<<widget "update_npc_pillory_appearance">>
<<if ($pillory_tenant.lastviewed.day isnot $days) or ($hour gte $pillory_tenant.lastviewed.hour + 2)>>
/* last viewed time tracked to avoid this firing on every viewing */
<<set $pillory_tenant.lastviewed.day to $days>>
<<set $pillory_tenant.lastviewed.hour to $hour>>
/*Weather effects*/
<<if $weather is "rain">><<set $pillory_tenant.wet to 2>>
<<elseif $pillory_tenant.wet is 2>><<set $pillory_tenant.wet to 1>>
<<else>><<set $pillory_tenant.wet to 0>>
<</if>>
/*Chance of abuse based on crowd and time passed*/
<<if $days - $pillory_tenant.startday is 2>><<set _chance to 24>>
<<elseif $days - $pillory_tenant.startday is 1>><<set _chance to 12>>
<<else>><<set _chance to ($hour - $pillory_tenant.starthour)>>
<</if>>
<<set _chance *= $pillory_tenant.crowd>>
/*increased by spectacle*/
<<set _factor to ($pillory_tenant.upperexposed + $pillory_tenant.lowerexposed + $pillory_tenant.fruit
+ $pillory_tenant.spank + $pillory_tenant.face + $pillory_tenant.ass + $pillory_tenant.genital)>>
<<if $daystate is "night">><<set _factor += 3>><</if>>
<<if $pillory_tenant.wet is 2>><<set _factor += 4>><</if>>
<<set _prob to (_chance * _factor)>>
/*Out of sight changes to tenant */
<<set $rng to random(0,100)>>
<<if $rng gte (40 - _prob)>><<set $pillory_tenant.fruit += 1>><</if>>
<<set $rng to random(0,100)>>
<<if $rng gte (60 - _prob)>><<set $pillory_tenant.crowd += 2>><</if>>
<<set $rng to random(0,100)>>
<<if $rng gte (60 - _prob)>><<set $pillory_tenant.upperexposed += 1>><</if>>
<<set $rng to random(0,100)>>
<<if $rng gte (80 - _prob)>><<set $pillory_tenant.lowerexposed += 1>><</if>>
<<set $rng to random(0,100)>>
<<if $rng gte (100 - _prob)>><<set $pillory_tenant.crowd += 2>><</if>>
<<set $rng to random(0,100)>>
<<if $rng gte (100 - _prob)>><<set $pillory_tenant.fruit += 2>><<set $pillory_tenant.face += 1>><</if>>
<<set $rng to random(0,100)>>
<<if $rng gte (100 - _prob) and $pillory_tenant.lowerexposed gte 2>><<set $pillory_tenant.spank += 2>><<else>><<set $pillory_tenant.spank += 1>><</if>>
<<set $rng to random(0,100)>>
<<if $rng gte (100 - _prob) and $pillory_tenant.lowerexposed gte 2>><<set $pillory_tenant.genital += 1>><</if>>
<<set $rng to random(0,100)>>
<<if $rng gte (100 - _prob) and $pillory_tenant.lowerexposed gte 2>><<set $pillory_tenant.ass += 1>><</if>>
/*lock down exposure and replenish fruit */
<<if $pillory_tenant.upperexposed gte 3>><<if $pillory_tenant.person.gender is "f" or $pillory_tenant.person.pronoun is "f">><<set $pillory_tenant.upperexposed to 3>><<else>><<set $pillory_tenant.upperexposed to 2>><</if>><</if>>
<<if $pillory_tenant.lowerexposed gt 2>><<set $pillory_tenant.lowerexposed to 2>><</if>>
<<set $pillory_tenant.fruitstock to 3>>
<<set $pillory_tenant.broken += ($pillory_tenant.ass + $pillory_tenant.genital + $pillory_tenant.face + $pillory_tenant.fruit + $pillory_tenant.spank)>>
<</if>>
<</widget>>
<<widget "npc_pillory_abuse">>
<br>
<<if ($pillory_tenant.lastviewed.day isnot $days) or ($hour gte $pillory_tenant.lastviewed.hour + 1)>>
<<set $pillory_tenant.lastviewed.hour to $hour>>
<<set $rng to random(1,100)>><<generate2>><<person2>>
<<set _ly to either("난폭하게","대놓고","화난듯이","맹렬히","뻔뻔하게","계속해서","서투르게","거칠게","과장되게","예의 바르게","즐겁게","신난듯이","취한듯이","솜씨 없이")>>
<<if $daystate isnot "night">>
<<if $rng gte 56>> /* 45% chance of jeer and shout only, 55% chance of something active */
여러 사람들이 <<personPost "이">> 필두로 죄수를 조롱하며 욕설을 퍼붓는다.
<<elseif $rng gte 41>> /* 15% */
<<set $rng to random(1,100)>>
<<if $pillory_tenant.person.pronoun is "f" and $rng gte 40>> /* 60% if upper-exposed F */
거친 농부 복장을 한 <<personPost "이">> 양동이를 들고 구속대로 다가간다.
그러고는 <<the_pillory_types>> 가슴 아래에 양동이를 놓더니, <<person2>><<HePost "은">>
<<if $pillory_tenant.upperexposed lte 1>>죄수의 상의를 벗기고는,<</if>>
<<if $pillory_tenant.upperexposed lte 2>><<set $pillory_tenant.upperexposed to 3>> 그녀의 브라를 풀고,<</if>>
<<the_pillory_types>> <<trBreastsdesc $pillory_tenant.person.breastsdesc "을">>_trResult 잡고는 양동이에 우유를 짜는듯한 행동을 취한다.
<br><br>
<<if $rng % 3 is 0>>
<<if $rng % 2>>
곧 가슴에서 모유가 터져나온다. 농부는 미소를 짓더니, 곧 일정한 박자를 타면서 능숙하게 두 가슴에서 모유를 짜낸다.
<br>
"착한 소로군." 농부는 <<the_pillory_persons>> 머리를 헝클어트리고는 거의 다 찬 양동이를 들고 떠난다.
<<else>><<set $pillory_tenant.spank += 1>>
곧 <<the_pillory_types>> 가슴에서 모유가 똑똑 떨어진다. 집요하게 유두를 쥐어짜고 당기고 한 뒤에야 농부는 죄수로부터 상당한 양의 모유를 짜낼 수 있었다.
그녀의 <<trBreastsdesc $pillory_tenant.person.breastsdesc "은">>_trResult 피부가 벗겨져 아파보인다.
<br>
농부는 죄수의 머리를 쓰다듬고는 반쯤 찬 양동이를 들고 떠난다.
<</if>>
<<else>><<set $pillory_tenant.spank += 1>>
점차 유두를 거칠게 꼬집고 당겨봐도, 모유는 나오지 않는다.
<<if $rng % 2>>
결국 포기한 채로, <<person2>><<personPost "은">> <<his_yi>> 머리를 쓰다듬는다. "가엽기도 하지. 텅 비어버렸구나."
<br>
<<HePost "은">> <<the_pillory_type>> 뒤로 걸어가서는
<<if $pillory_tenant.lowerexposed lte 1>><<his_yi>> <<print either("실크 팬티를","평범한 팬티를","망가진 속옷을","보이쇼츠를")>> 벗기고는,
<<else>>엉덩이를 양 옆으로 벌린 뒤<</if>> 모두에게 <<if $pillory_tenant.person.gender is "f">><<his_yi>> 보지를 <<else>><<his_yi>> 엉덩이를 <</if>>보여준다.
<br>
"이 소는 다 말랐어." <<person2>><<hePost "이">> 군중을 향해 외친다. <<if $pillory_tenant.person.gender is "f">>"누가 송아지 한 마리쯤 임신하게 해보지 그래."<<else>>"누가 속 좀 채워주지 그래."<</if>>
<br>
<<HePost "은">> 텅 빈 양동이를 들고 떠난다.
<<set $pillory_tenant.lowerexposed to 2>>
<<else>>
결국 포기한 채로, 농부는 텅 빈 양동이를 들고 떠난다.
<</if>>
<br>
<</if>>
<<elseif $pillory_tenant.person.gender is "m" and $rng gte 40>>
거친 농부 복장을 한 <<personPost "이">> 투명한 잔을 들고 구속대로 다가간다.
<br>
그러고는 <<the_pillory_types>> 가랑이 밑에 잔을 놓더니, <<person2>><<HePost "은">>
<<if $pillory_tenant.lowerexposed lte 0>><<if $pillory_tenant.person.pronoun is "m">>죄수의 바지를 내리고는,<<else>>죄수의 스커트를 끌어올리고는,<</if>><</if>>
<<if $pillory_tenant.lowerexposed lte 1>><<set $pillory_tenant.lowerexposed to 2>><<if $pillory_tenant.person.pronoun is "m">> 속바지도 벗긴 뒤, <<else>> 팬티도 내린 뒤, <</if>><</if>>
죄수의 <<trPenisdesc $pillory_tenant.person.penisdesc>>_trResult를 잡고는 문지르기 시작한다.
죄수는 충격을 받은 듯한 얼굴을 하더니, 곧 분노에 찬 표정으로 바뀌고, 곧 갈등하는 듯한 표정을 짓더니, 곧 다시 충격받은 얼굴을 한 채로 조롱하는 군중 앞에서 잔에다가 사정을 한다.
<<person2>>
<<if $rng % 3>>
농부는 잔을 물끄러미 바라보더니 다시 시작한다. 숙련가인지, <<HePost "은">> 한 손으로는 핸드폰을 조작하고,
다른 한 손으로는 <<the_pillory_type>>에게 오르가즘을 몇 번 더 안겨준다.
<br>
10분 뒤, 농부는 정액으로 가득 찬 잔을 들고 떠나고, <<the_pillory_person "은">>
충격, 수치심, 고통과 만족감이 뒤섞인 표정을 지은 채로 구속대에 매달려있다.
<<else>><<set $pillory_tenant.spank += 1>>
농부는 한 손으로는 핸드폰을 조작하고, 다른 한 손으로는 <<the_pillory_type "을">> 보내버리려 한다.
<br>
몇 분쯤 지난 뒤, 농부는 혼란스러운듯한 표정을 짓더니, 곧 <<the_pillory_person "이">> 별다른 반응을 보이지 않는다는 것에 짜증을 낸다.
<<person2>><<personPost "은">> 주머니에서 장치 하나를 꺼내든다. <<HePost "은">> 장치의 한쪽 끝부분을 <<the_pillory_types>> 자지 뿌리 쪽에 붙이고,
다른 한쪽을 죄수의 항문 깊숙히 밀어넣는다.
<br>
농부가 버튼을 누르자 전기가 타닥거리는 소리가 크게 울려퍼지더니, <<the_pillory_person "은">> 비명을 내지르고는, 경련하며 계속해서 가버린다.
<br>
20초 정도 핸드폰을 들여다보던 <<person2>><<personPost "은">> 장치를 끄더니, 잔을 물끄러미 쳐다보고는 고개를 끄덕인다.
<br>
군중은 농부가 이 과정을 몇 번 반복하는 광경에 몰두한다. 마침내 농부는 정액으로 가득 찬 잔을 들고 떠나고,
<<the_pillory_person "은">> 고통, 수치심과 기이한 만족감에 얼굴을 움찔거리며 축 처진 채로 구속대에 매달려있다.
<</if>>
<br>
<<elseif $pillory_tenant.person.gender is "f" and $rng gte 20>>
거친 농부 복장을 한 <<personPost "이">> 유리 비커를 들고 구속대로 다가간다.
<br>
그러고는 <<the_pillory_types>> 가랑이 밑에 비커를 놓더니, <<person2>><<HePost "은">>
<<if $pillory_tenant.lowerexposed lte 0>><<if $pillory_tenant.person.pronoun is "f">>죄수의 스커트를 끌어올리고는,<<else>>죄수의 바지를 내리고는,<</if>><</if>>
<<if $pillory_tenant.lowerexposed lte 1>><<set $pillory_tenant.lowerexposed to 2>><<if $pillory_tenant.person.pronoun is "f">> 팬티도 내린 뒤,<<else>> 속바지도 벗긴 뒤,<</if>><</if>>
죄수의 보지를 붙잡고는 문지르기 시작한다.
잠시 충격에 빠져있다가, <<the_pillory_person "은">> 입술을 비죽 내민 채로 이 수치스러운 상황을 받아들이기로 한다. 그 직후에 <<his_yi>> 보지에 차가운 금속이 쑤셔박힌다.
곧 <<his_yi>> 얼굴이 공포로 물들려는 순간 무언가 클리토리스를 꽉 물고, 곧바로 전기의 물결이 <<his_yi>> 몸에 밀려든다.
<br>
군중은 <<the_pillory_person "이">> 반복해서 휘몰아치는 오르가즘에 몸을 비트는 과정에 몰두한다.
농부는 거의 신경을 쓰지 않으며, <<the_pillory_persons>> 액체를 놓치지 않기 위해 비커를 가까이 댄 상태에서 핸드폰만 들여다본다.
마침내, 농부는 장치의 전원을 끈 뒤 빼낸다.
<<HePost "은">> 핸드폰에서 시선을 돌리지 않은 채로 액체로 가득 찬 비커를 든 채 떠난다.
<br>
<<The_pillory_person "은">> 굴욕감에 가득 차서, 충격과 수치심, 성적 탈진감이 뒤섞인 표정을 짓는다.
<<else>>
<<if $month is "may" or $month is "june" or $month is "july" or $month is "august" and $rng % 4>>
<<set _bug to either("벌","말벌","호박벌")>>
<<The_pillory_person "은">> _bug이 주변에서 원을 그리는 모습에 비명을 지르며 어쩔 줄을 모르고 몸을 꿈틀거리고 퍼덕거리기만 한다.
<br>
<<if $rng % 3 is 0>>
상냥한 관중이 _bug을 손으로 쫓아낸다.
<<elseif $rng % 3 is 1>>
군중은 조롱하며 웃음을 터트린다. 결국 _bug은 흥미를 잃고는 다른 곳으로 날아간다.
<<else>>
<<if $pillory_tenant.lowerexposed is 2 and $rng % 2>>
<<if $pronoun is "m">><<set _part to either("엉덩이","다리 위쪽","넓적다리 안쪽","자지","불알","허리")>>
<<else>><<set _part to either("엉덩이","다리","넓적다리 안쪽","보지","허리")>>
<</if>>
<<elseif $pillory_tenant.upperexposed gte 3 and $pronoun is "f">>
<<set _part to either("가슴","유두","겨드랑이","늑골","몸통","등")>>
<<elseif $pillory_tenant.upperexposed gte 2>>
<<set _part to either("가슴","겨드랑이","늑골","배꼽","등")>>
<<else>>
<<set _part to either("팔","어깨","볼","다리","허리","손목","팔꿈치")>>
<</if>>
<<HePost "은">> _bug이 _part에 앉더니 침을 쏘자 <<print either("고함을 친다","비명을 지른다","칭얼거린다","엉엉 운다")>>.
<</if>>
<<else>>
화난 사원의 <<monk_ga>> 도덕적으로 병든 이를 착취한다며 군중을 꾸짖는다.
많은 사람들이 부끄러워하고, 몇몇은 자리를 떠난다.
<<set $pillory_tenant.crowd -= 1>>
<<if $pillory_tenant.upperexposed + $pillory_tenant.lowerexposed gte 1>>
<<set $pillory_tenant.upperexposed to 0>><<set $pillory_tenant.lowerexposed to 0>>
<<monk_nun>> 마침내 <<the_pillory_types>> 옷을 다시 입혀주어 <<his_yi>> 존엄성을 회복시켜준다.
<</if>>
<</if>>
<</if>>
<<elseif $rng gte 36>> /* 5% */
<<personPost "이">> <<the_pillory_type>>에게 과일을 던진다. 움직이거나 막을 방법이 없기에, <<HePost "은">> 과일을 얼굴로 맞아낸다.
과일의 산을 눈에서 닦아낼 수가 없기에 더더욱 아파보인다.
<<set $pillory_tenant.fruit += 1>>
<<elseif $rng gte 26>> /* 10% */
<<personPost "이">> <<the_pillory_type>>에게 과일을 던지나 완전히 빗나간다.
<<elseif $rng gte 16>> /* 10% */
<<personPost "이">> 구속대로 가더니 <<the_pillory_types>> <<if $pronoun is "f">>가슴<<else>>불알<</if>>을 _ly 애무한다.
<<elseif $rng gte 11 and $pillory_tenant.upperexposed lt 3>>/* 5% */
<<personPost "이">> <<the_pillory_type>>에게로 다가가더니
<<if $pillory_tenant.upperexposed is 2>>
<<if $pronoun is "f">>
_ly 브라를 벗겨, 조롱하는 군중을 향해 <<his_yi>> <<trBreastsdesc $pillory_tenant.person.breastsdesc "을">>_trResult 노출시킨다.
<<else>>
_ly <<his_yi>> 유두를 비튼다.
<<set $pillory_tenant.spank += 1>>
<</if>>
<<elseif $pillory_tenant.upperexposed is 1>>
<<if $pronoun is "f">>
완전히 상의를 벗기고는, 조롱하는 군중을 향해 <<his_yi>> 브라를 노출시킨다.
<<else>>
완전히 상의를 벗기고는, 조롱하는 군중을 향해 <<his_yi>> <<trBreastsdesc $pillory_tenant.person.breastsdesc "을">>_trResult 노출시킨다.
<</if>>
<<else>>
<<if $pronoun is "f">>
상의를 들춰, 조롱하는 군중을 향해 <<his_yi>> 브라를 일부분 노출시킨다.
<<else>>
상의를 들춰, 조롱하는 군중을 향해 <<his_yi>> 가슴 대부분을 노출시킨다.
<</if>>
<</if>><<set $pillory_tenant.upperexposed += 1>>
<<elseif $rng gte 6 and $pillory_tenant.lowerexposed lt 2>>/* 5% */
<<personPost "이">> <<the_pillory_person>>에게로 다가가더니
<<if $pillory_tenant.lowerexposed is 1>>
<<if $pillory_tenant.person.gender is "f">><<the_pillory_types>> 속옷을 벗기고는, 조롱하는 군중을 향해 엉덩이와 보지를 완전히 노출시킨다.
<<else>><<the_pillory_types>> 속옷을 완전히 벗기고는, 조롱하는 군중을 향해 엉덩이와 <<trPenisdesc $pillory_tenant.person.penisdesc>>_trResult를 노출시킨다.
<</if>>
<<else>>
<<if $pronoun is "f">><<the_pillory_types>> 치마를 들추고는,<<else>>바지를 내리고는,<</if>> 조롱하는 군중을 향해 속옷을 노출시킨다.
<</if>><<set $pillory_tenant.lowerexposed += 1>>
<<else>><<set $pillory_tenant.spank += 1>>/* 5% */
<<personPost "이">> <<the_pillory_type>>에게로 다가가더니 <<his_yi>> 엉덩이를 세게 때린다. 철썩 하는 소리가 거리에 울려퍼진다.
<</if>>
<<else>> /*night*/
<<if $rng gte 86>> /* 15% chance of jeer and shout only, 85% chance of something active */
여러 사람들이 <<personPost "이">> 필두로 죄수를 조롱하며 고함을 친다.
<<elseif $rng gte 81>> /* 5% */
<<personPost "이">> <<the_pillory_type>>에게 과일을 던진다. 움직이거나 막을 방법이 없기에, <<HePost "은">> 과일을 얼굴로 맞아낸다. 커다란 환호성이 울려퍼진다.
과일의 산을 눈에서 닦아낼 수가 없기에 더더욱 아파보인다.
<<set $pillory_tenant.fruit += 1>>
<<elseif $rng gte 76>> /* 5% */
<<personPost "이">> <<the_pillory_type>>에게 과일을 던지나 완전히 빗나간다.
<<elseif $pillory_tenant.person.pronoun is "f" and $pillory_tenant.upperexposed lt 3>>
<<set $pillory_tenant.upperexposed to 3>>
<<personPost "이">> 무력한 <<pillory_type>>에게로 다가가더니 상의를 전부 벗겨, <<his_yi>> <<if $pronoun is "f">><<trBreastsdesc $pillory_tenant.person.breastsdesc "을">>_trResult<<else>>가슴을<</if>> 군중에게 완전히 드러낸다.
<<elseif $pillory_tenant.person.pronoun is "m" and $pillory_tenant.upperexposed lt 2>>
<<set $pillory_tenant.upperexposed to 2>>
<<personPost "이">> 무력한 <<pillory_type>>에게로 다가가더니 상의를 전부 벗겨, <<his_yi>> <<if $pronoun is "f">><<trBreastsdesc $pillory_tenant.person.breastsdesc "을">>_trResult<<else>>가슴을<</if>> 군중에게 완전히 드러낸다.
<<elseif $pillory_tenant.lowerexposed lt 2>>
<<set $pillory_tenant.lowerexposed to 2>>
<<personPost "이">> 무력한 <<pillory_type>>에게로 다가가더니 하의를 전부 벗겨, <<his_yi>> <<if $pillory_tenant.person.gender is "f">>보지를<<else>><<penisdesc_rul $pillory_tenant.person.penisdesc>><</if>> 군중에게 완전히 드러낸다. 커다란 환호성이 울려퍼진다.
<<elseif $rng gte 66>> /* 10% */
<<personPost "이">> 근처에 돌아다니던 개로 하여금 죄수의 헐벗은 엉덩이에 올라타도록 유도한다. 녀석은
<<if $rng % 2>>머뭇거리며 <<the_pillory_persons>> 엉덩이를 몇 번 킁킁거리나,
<</if>>별 흥미를 보이지 않는다.
<<elseif $rng gte 56>> /* 10% */
<<set $pillory_tenant.spank += 1>>
<<personPost "이">> 구속대 뒤로 몰래 다가가서는 <<the_pillory_types>> 노출된 <<if $pillory_tenant.person.gender is "f">>보지를<<else>>고환을<</if>> _ly 후려친다. <<hePost "이">> 고통에 울부짖는 동안 군중은 조롱하고 웃음을 터트린다.
<<elseif $rng gte 41>> /* 15% */
<<set $pillory_tenant.face += 1>>
<<personPost "이">> 구속대 앞으로 가서는 <<the_pillory_type>> 앞에서 _ly 자위하기 시작한다.
<<person2>><<if $pronoun is "m">>곧 <<the_pillory_persons>> 얼굴에 정액이 튄다.
<<else>><<HePost "은">> <<the_pillory_persons>> 얼굴에 <<person2>>보지를 문지르며 가버린다.
<</if>> 군중은 조롱하며 웃음을 터트린다.
<<elseif $rng gte 31>> /* 10% */
<<set $pillory_tenant.ass += 1>>
<<personPost "이">> 구속대 뒤로 가서는 <<the_pillory_types>> 항문을 _ly <<if $pronoun is "m">>강간한다<<else>>손가락으로 쑤신다<</if>>. 군중은 <<person2>><<HePost "을">> 응원한다.
<<elseif $rng gte 21>> /* 10% */
<<set $pillory_tenant.genital += 1>>
<<personPost "이">> 구속대 뒤로 가서는 <<if $pronoun is "f">>페니스밴드로<</if>> <<the_pillory_person "을">> _ly 강간한다. <<person2>>군중은 사진을 찍으며 <<HePost "을">> 응원한다.
<<elseif $rng gte 11>> /* 10% */
<<set $pillory_tenant.genital += 1>><<set $pillory_tenant.ass += 1>>
들개가 _ly <<the_pillory_person "을">> 강간하는 동안 군중은 그걸 지켜보며 사진을 찍는다. <<person2>><<personPost "이">> 보상으로 <<print either("개에게 비스킷을 준다.","개의 머리를 쓰다듬어준다.","개에게 단 것을 준다.","개에게 크림빵을 준다.")>>
<br>
군중은 이 변태적인 구경거리를 즐긴다.
<<elseif $rng gte 6>> /* 5% */
<<set $pillory_tenant.ass += 1>><<set $pillory_tenant.face += 1>>
<<if $rng % 3 is 0>>비번인 경찰 두 명이 다가온다. 둘은<<else>>두 남자가 다가온다. 둘은 함께<</if>>
<<if $pillory_tenant.person.gender is "m">>항문을 써서 <<else>>_ly <</if>>위와 아래로 <<the_pillory_person "을">> 범한다. 군중은 이 구경거리를 즐긴다.
<<else>> /* 5% */
<<set $pillory_tenant.spank += 1>>
<<personPost "이">> <<the_pillory_type>>에게 다가와서는 엉덩이를 세게 때린다. 철썩 하는 소리가 거리에 울려퍼진다.
<</if>>
<</if>>
<<else>>/* already abused this hour - no action, don't want spamming this scene to accelerate things ridiculously */
사람들이
<<if $weekday isnot 1 and $weekday isnot 7 and (($hour gte 7 and $hour lte 8) or ($hour is 15)) and $schoolday is 1 and $rng lte 34>>
<<the_pillory_type "을">> 둘러싸고는 <<print either("야유한다","웃는다","손가락질 한다","욕설을 내뱉는다","놀린다","조롱한다","흘겨본다")>>. 인근 학교의 학생 무리가 지나가며, 넋을 놓고
<<if $pillory_tenant.lowerexposed gte 2 or $pillory_tenant.upperexposed gte 3>>음란하게 노출한 죄수를 쳐다본다.
<<if $rng % 3 is 0>>
격분한 구경꾼이 구속대로 달려가서는 <<the_pillory_types>> 옷을 입혀준다.
<<set $pillory_tenant.lowerexposed to 0>><<set $pillory_tenant.upperexposed to 0>><</if>>
<<else>>죄수를 쳐다본다.
<</if>>
<<elseif $daystate isnot "night">>
<<if $rng lte 80>>
<<the_pillory_type "을">> 둘러싸고는 <<print either("야유하며","웃으며","손가락질 하며","욕설을 내뱉으며","놀리며","조롱하며","흘겨보며")>> <<print either("서로 뭔가를 중얼거린다.","사진을 찍는다.","흥겨워한다.")>>
<<elseif $rng lte 93>>
<<the_pillory_type "을">> 둘러싸고는 <<print either("야유한다","웃는다","손가락질 한다","욕설을 내뱉는다","놀린다","조롱한다","흘겨본다")>>. 몇몇은 질렸는지 떠나간다.
<<set $pillory_tenant.crowd -= 1>>
<<else>>
<<the_pillory_type "을">> 둘러싸고는 <<print either("야유한다","웃는다","손가락질 한다","욕설을 내뱉는다","놀린다","조롱한다","흘겨본다")>>. 버스 한 대가 근처에서 사람들을 내려준다. 몇몇이 구속대에 몰린 군중에 합류한다.
<<set $pillory_tenant.crowd += 1>>
<</if>>
<<else>>
<<if $rng lte 67>>
<<if $pillory_tenant.lowerexposed gte 2 and $rng % 4 is 0>><<the_pillory_type "을">> 둘러싸고는 <<print either("야유하며","웃으며","손가락질 하며","욕설을 내뱉으며","놀리며","조롱하며","흘겨보며")>> <<his_yi>> 노출된 맨엉덩이 앞에서 포즈를 취하고는 셀카를 찍는다.
<<else>><<the_pillory_type "을">> 둘러싸고는 <<print either("야유하며","웃으며","손가락질 하며","욕설을 내뱉으며","놀리며","조롱하며","흘겨보며")>> <<print either("험악한 말들을 중얼거린다.","술을 마신다.","빈 맥주 캔을 던진다.","험악한 위협을 가한다.","죄수와 함께 셀카를 찍는다.","지저분한 농담을 던진다.")>>
<</if>>
<<elseif $rng lte 85>>
<<the_pillory_type "을">> 둘러싸고는 <<print either("야유한다","웃는다","손가락질 한다","욕설을 내뱉는다","놀린다","조롱한다","흘겨본다")>>. 몇몇은 질렸는지 떠나간다.
<<set $pillory_tenant.crowd -= 1>>
<<else>>
<<the_pillory_type "을">> 둘러싸고는 <<print either("야유한다","웃는다","손가락질 한다","욕설을 내뱉는다","놀린다","조롱한다","흘겨본다")>>. 지나가던 몇 사람이 구속대에 몰린 군중에 합류한다.
<<set $pillory_tenant.crowd += 1>>
<</if>>
<</if>>
<</if>>
<<if $pillory_tenant.upperexposed gte 3>><<if $pillory_tenant.person.gender is "f" or $pillory_tenant.person.pronoun is "f">><<set $pillory_tenant.upperexposed to 3>><<else>><<set $pillory_tenant.upperexposed to 2>><</if>><</if>>
<<if $pillory_tenant.lowerexposed gt 2>><<set $pillory_tenant.lowerexposed to 2>><</if>>
<</widget>>
<<widget "npc_pillory_release_schedule">>
<<get_pillory_npc>>
<br>
<<if $days is $pillory_tenant.endday>>
<<set _a_few to ($pillory_tenant.endhour - $hour)>>
<<HePost "은">>
<<if _a_few gt 0>>_a_few 시간 뒤에
<<else>>곧
<</if>>풀려날 예정이다.
<<else>>
<<set _days_left to ($pillory_tenant.endday - $days)>>
<<HePost "은">> <<if _days_left is 1>>내일<<else>>이틀 뒤<</if>>
<<switch $pillory_tenant.endhour>>
<<case 0>>자정에
<<case 12>>정오에
<<default>><<ampm $pillory_tenant.endhour>>에
<</switch>>
<</if>>풀려날 예정이다.
<<endevent>>
<</widget>>
<<widget "end_npc_pillory">>
<<get_pillory_npc>>
<<if $minute lte 15>>
경찰관 한 사람이 <<print either("지금","바로","끙끙거리며","이제")>>
<<the_pillory_person "을">> 구속대에서 풀어준다. <<if $weather is "rain">><<His_yi>> 옷은 비에 젖어 속이 비쳐보인다.<<elseif $weather is "snow">><<He_nun>> 추위에 몸을 떤다.<</if>>
<<elseif $minute lte 30>>
<<The_pillory_person "은">> <<print either("글썽이는","반항적인","트라우마의 징조가 보이는","격분한")>> 눈으로 비틀거리며 구속대에서 멀어져가고 있다.
<<if $weather is "rain">><<His_yi>> 옷은 비에 젖어 속이 비쳐보인다.<</if>>
<<else>>
<<The_pillory_person "은">> 풀려나 돌아갔다. 몇몇 공무원들이 구속대를 청소하고 있다.
<</if>>
<<set $rng += $pillory_tenant.duration>>
<<if $rng gte 67 or $rng gte 33 and $weather is "rain">>많은 군중들이 야유하며 소리지르고 있다.<</if>>
<br><br>
<<setup_pillory>>
<<endevent>>
<</widget>>
<<widget "drench">>
<!-- Drench PC in semen and/or goo. First argument sets filth type: semen (default), goo, both. Second sets level 1-5. Body interiors will be ignored if third argument is set to "outside". -->
<<set $hygiene to 3000>>
<<set _i = Math.clamp(_args[1], 0, 5)>>
<<if _args[0] is "goo" or _args[0] is "both">>
<<set $player.bodyliquid.neck.goo += _i>>
<<set $player.bodyliquid.rightarm.goo += _i>>
<<set $player.bodyliquid.leftarm.goo += _i>>
<<set $player.bodyliquid.thigh.goo += _i>>
<<set $player.bodyliquid.bottom.goo += _i>>
<<set $player.bodyliquid.tummy.goo += _i>>
<<set $player.bodyliquid.chest.goo += _i>>
<<set $player.bodyliquid.face.goo += _i>>
<<set $player.bodyliquid.hair.goo += _i>>
<<set $player.bodyliquid.feet.goo += _i>>
<<if $player.vaginaExist>>
<<if _args[2] isnot "outside">>
<<set $player.bodyliquid.vagina.goo += _i>>
<</if>>
<<set $player.bodyliquid.vaginaoutside.goo += _i>>
<</if>>
<<if $player.penisExist>>
<<set $player.bodyliquid.penis.goo += _i>>
<</if>>
<<if _args[2] isnot "outside">>
<<set $player.bodyliquid.anus.goo += _i>>
<<set $player.bodyliquid.mouth.goo += _i>>
<</if>>
<</if>>
<<if _args[0] isnot "goo">>
<<set $player.bodyliquid.neck.semen += _i>>
<<set $player.bodyliquid.rightarm.semen += _i>>
<<set $player.bodyliquid.leftarm.semen += _i>>
<<set $player.bodyliquid.thigh.semen += _i>>
<<set $player.bodyliquid.bottom.semen += _i>>
<<set $player.bodyliquid.tummy.semen += _i>>
<<set $player.bodyliquid.chest.semen += _i>>
<<set $player.bodyliquid.face.semen += _i>>
<<set $player.bodyliquid.hair.semen += _i>>
<<set $player.bodyliquid.feet.semen += _i>>
<<if $player.vaginaExist>>
<<if _args[2] isnot "outside">>
<<set $player.bodyliquid.vagina.semen += _i>>
<</if>>
<<set $player.bodyliquid.vaginaoutside.semen += _i>>
<</if>>
<<if $player.penisExist>>
<<set $player.bodyliquid.penis.semen += _i>>
<</if>>
<<if _args[2] isnot "outside">>
<<set $player.bodyliquid.anus.semen += _i>>
<<set $player.bodyliquid.mouth.semen += _i>>
<</if>>
<</if>>
<</widget>>
<<widget "awarenessup">>
<<set _awareness to _args[1]>>
<<if $awareness gte _args[0]>>
<span class="pink">이미 다 알고 있던 것이다.</span>
<<else>>
<<gawareness>><<awareness _awareness>>
<</if>>
<</widget>>
<<widget "linkradiogroup">>
<<set _receiver_name to _args[0]>>
<<set _possible_values_by_label to _args[1]>>
<<set _set_value to State.getVar(_receiver_name)>>
<span class="no-numberify">
<<for _label, _value range _possible_values_by_label>>
<<capture _receiver_name, _value>>
<<link _label>>
<<run State.setVar(_receiver_name, _value)>>
<<run Engine.show()>>
<</link>>
<</capture>>
|
<</for>>
</span>
<</widget>>
<<widget "radiogroup">>
<<set _receiver_name to _args[0]>>
<<set _possible_values_by_label to _args[1]>>
<<set _set_value to State.getVar(_receiver_name)>>
<<for _label, _value range _possible_values_by_label>>
<label>
<<if _set_value is _value>>
<<radiobutton _receiver_name _value checked>>
<<else>>
<<radiobutton _receiver_name _value>>
<</if>>
_label
</label>
<</for>>
<</widget>>
<<widget "settextcolorfromfemininity">>
<<if _args[0] gt 0>>
<<set _text_color to "pink">>
<<elseif _args[0] lt 0>>
<<set _text_color to "lblue">>
<<else>>
<<set _text_color to "">>
<</if>>
<</widget>>
<<widget "settextcolorfromgender">>
<<if _args[0] is "f">>
<<set _text_color to "pink">>
<<elseif _args[0] is "m">>
<<set _text_color to "lblue">>
<<else>>
<<set _text_color to "">>
<</if>>
<</widget>>
<<widget "cheatStart">>
<<set $cheatdisable to "f">><<set $money to 500000>>
<</widget>>
<<widget "swim_check">>
<<if ($worn.upper.type.includes("naked") or $worn.upper.type.includes("swim")) and
($worn.lower.type.includes("naked") or $worn.lower.type.includes("swim")) and
($worn.under_upper.type.includes("naked") or $worn.under_upper.type.includes("swim")) and
($worn.under_lower.type.includes("naked") or $worn.under_lower.type.includes("swim"))>>
<<set _swim_check to 1>>
<</if>>
<</widget>>
<<widget "skulduggeryuse">>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">너무 쉬웠다. 아무 것도 배우지 못했다.</span>
<br><br>
<</if>>
<</widget>>
<<widget "wetness_init">>
<<if $objectVersion.vaginaWetness lt 3 or $objectVersion.vaginaWetness is undefined>>
<<set $vaginaWetness to 0>>
<<set $trackedArousal to [0]>>
<<set $masturbation_vaginaFluid to 0>>
<<set $vaginaArousalWetness to 0>>
<<set $timeSinceArousal to 0>>
<<set $objectVersion.vaginaWetness to 3>>
<</if>>
<</widget>>
<<widget "hand_gag">>/*First arg the NPC index. Second arg the hand used.*/
<<if !$worn.face.type.includes("gag") and _args[0] isnot undefined>>
<<if _args[1] is "left">>
<<set $mouthuse to "lefthand">><<set $NPCList[_args[0]].lefthand to "mouth">>
<<else>>
<<set $mouthuse to "righthand">><<set $NPCList[_args[0]].righthand to "mouth">>
<</if>>
<</if>>
<</widget>>
<<widget "prop">>
<<for _i = 0; _i < _args.length; _i++>>
<<set $prop.push(_args[_i])>>
<</for>>
<</widget>>
<<widget "schoolrep">>
<<if _args[0] and _args[1] and (!$worn.face.type.includes("mask") or _args[1] lt 0)>>
<<if $schoolrep[_args[0]] lt 5 or _args[1] lt 0>>
<<if _args[0] is "crossdress" and ($school_crossdress_day is undefined or _args[1] lt 0)>>
<<set $school_crossdress_day to 1>>
<<set $schoolrep[_args[0]] += _args[1]>>
<<if $schoolrep.crossdress gte 5>>
<<set $genderknown.pushUnique("Kylar")>>
<<set $genderknown.pushUnique("Whitney")>>
<<set $genderknown.pushUnique("Sydney")>>
<<set $genderknown.pushUnique("Sirris")>>
<<set $genderknown.pushUnique("River")>>
<<set $genderknown.pushUnique("Doren")>>
<<set $genderknown.pushUnique("Winter")>>
<<set $genderknown.pushUnique("Mason")>>
<<set $genderknown.pushUnique("Leighton")>>
<<set $school_crossdress_message to 5>>
<<elseif $schoolrep.crossdress gte 1 and _args[1] gte 1>>
<<set $school_crossdress_message to $schoolrep.crossdress>>
<</if>>
<<set $schoolrep.crossdress = Math.clamp($schoolrep.crossdress, 0, 5)>>
<<elseif _args[0] is "herm" and ($school_herm_day is undefined or _args[1] lt 0)>>
<<set $school_herm_day to 1>>
<<set $schoolrep[_args[0]] += _args[1]>>
<<if $schoolrep.herm gte 5>>
<<set $genderknown.pushUnique("Kylar")>>
<<set $genderknown.pushUnique("Whitney")>>
<<set $genderknown.pushUnique("Sydney")>>
<<set $genderknown.pushUnique("Sirris")>>
<<set $genderknown.pushUnique("River")>>
<<set $genderknown.pushUnique("Doren")>>
<<set $genderknown.pushUnique("Winter")>>
<<set $genderknown.pushUnique("Mason")>>
<<set $genderknown.pushUnique("Leighton")>>
<<set $school_herm_message to 5>>
<<elseif $schoolrep.herm gte 1 and _args[1] gte 1>>
<<set $school_herm_message to $schoolrep.herm>>
<</if>>
<<set $schoolrep.herm = Math.clamp($schoolrep.herm, 0, 5)>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "schoolrep_naked">>
<<if $player.gender is "h" and !$worn.genitals.type.includes("hidden")>>
<<schoolrep herm 1>>
<<elseif $player.gender isnot $player.gender_appearance and !$worn.genitals.type.includes("hidden")>>
<<schoolrep crossdress 1>>
<</if>>
<</widget>>
<<widget "event_trigger">>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>>
<<set $event_trigger to 1>>
<</if>>
<</widget>>
<<widget "combat_lewdity_text">>
<<combat_promiscuity_text>>
<<combat_deviancy_text>>
<</widget>>
<<widget "adjust_school_traits">>
<<if $science gte 1000>>
<<set $sciencetrait to 4>>
<<elseif $science gte 700>>
<<set $sciencetrait to 3>>
<<elseif $science gte 400>>
<<set $sciencetrait to 2>>
<<elseif $science gte 200>>
<<set $sciencetrait to 1>>
<<else>>
<<set $sciencetrait to 0>>
<</if>>
<<if $maths gte 1000>>
<<set $mathstrait to 4>>
<<elseif $maths gte 700>>
<<set $mathstrait to 3>>
<<elseif $maths gte 400>>
<<set $mathstrait to 2>>
<<elseif $maths gte 200>>
<<set $mathstrait to 1>>
<<else>>
<<set $mathstrait to 0>>
<</if>>
<<if $english gte 1000>>
<<set $englishtrait to 4>>
<<elseif $english gte 700>>
<<set $englishtrait to 3>>
<<elseif $english gte 400>>
<<set $englishtrait to 2>>
<<elseif $english gte 200>>
<<set $englishtrait to 1>>
<<else>>
<<set $englishtrait to 0>>
<</if>>
<<if $history gte 1000>>
<<set $historytrait to 4>>
<<elseif $history gte 700>>
<<set $historytrait to 3>>
<<elseif $history gte 400>>
<<set $historytrait to 2>>
<<elseif $history gte 200>>
<<set $historytrait to 1>>
<<else>>
<<set $historytrait to 0>>
<</if>>
<</widget>>
/*
Argument 1 is base amount. You can also use decimals.
Argument 2 is variation.
Argument 3 is crime.
<<moneyGain 1>> will give £1.00 which is not stolen.
<<moneyGain 1 false false>> will give £1.00 which is not stolen.
<<moneyGain 1 true>> will give between £0.80 and £1.20 which is not stolen.
<<moneyGain 1 true true>> will give between £0.80 and £1.20 which is stolen, and can scale further with skulduggery.
<<moneyGain 1 false true>> will give £1.00 which is stolen, and can scale with skulduggery.
*/
<<widget "moneyGain">><<silently>>
<<if _args[0]>>
<<set _base_amount to _args[0] * 100>>
<<else>>
<<set _base_amount to 100>>
<</if>>
<<if _args[1]>>
<<set _variation to Math.floor(random(Math.floor(_base_amount / 5 * -1), Math.floor(_base_amount / 5)))>>
<<else>>
<<set _variation to 0>>
<</if>>
<<if _args[2]>>
<<set _skulduggeryMulti to (1 + (currentSkillValue('skulduggery') / 2000))>>
<<else>>
<<set _skulduggeryMulti to 1>>
<</if>>
<<set _money_gain to Math.floor((_base_amount + _variation) * _skulduggeryMulti)>>
<<if _args[2]>>
<<crimeup `_money_gain / 100`>>
<</if>>
<<set $money += _money_gain>>
<</silently>><<printmoney _money_gain>><</widget>>
/*
Used like above, but only shows the money amount, doesn't add money or crime.
Use <<crimeup `_money_gain / 100`>> and <<set $money += _money_gain>> where necessary in links, etc.
*/
<<widget "moneyGainDisplay">><<silently>>
<<if _args[0]>>
<<set _base_amount to _args[0] * 100>>
<<else>>
<<set _base_amount to 100>>
<</if>>
<<if _args[1]>>
<<set _variation to Math.floor(random(Math.floor(_base_amount / 5 * -1), Math.floor(_base_amount / 5)))>>
<<else>>
<<set _variation to 0>>
<</if>>
<<if _args[2]>>
<<set _skulduggeryMulti to (1 + (currentSkillValue('skulduggery') / 2000))>>
<<else>>
<<set _skulduggeryMulti to 1>>
<</if>>
<<set _money_gain to Math.floor((_base_amount + _variation) * _skulduggeryMulti)>>
<</silently>><<printmoney _money_gain>><</widget>>
<<widget "printmoney">><<silently>><!-- (amount in pennies, highlight toggle) -->
<<if _args.length gt 2 or typeof(_args[0]) isnot "number">><!-- sanity checks -->
<<set _printmoney to '<span class="red">printmoney error: invalid arguments: _args</span>'>>
<<else>>
<<set _printargs to Math.floor(_args[0]); _printmoney to (_printargs gte 0 ? "" : "-") + "£" + (_printargs % 100 ? Math.abs(_printargs/100).toFixed(2) : Math.abs(_printargs)/100)>>
<</if>>
<<if !_args[1]>>
<<set _printmoney to '<span class="gold">' + _printmoney + '</span>'>>
<</if>>
<</silently>><<print _printmoney>>
<</widget>>
<<widget "sadism">>
<<if _args[0]>>
<<set $sadism += _args[0]>>
<</if>>
<</widget>>
<<widget "enable_rescue">>
<<if $drugged lte 0>>
<<set $rescue to 1>>
<</if>>
<</widget>>
<<widget "hypnotised">>
<<if _args[0]>>
<<set $hypnotised += _args[0]>>
<</if>>
<</widget>>
<<widget "getstraponcolor">>
<<set $phalluscolorA to "fleshy">>
<<set $phalluscolorB to "fleshy">>
<<if _args[0] isnot undefined and _args[1] isnot undefined>>
<<if npcHasStrapon(_args[0])>>
<<set $phalluscolorA to "strapon-"+$NPCList[_args[0]].strapon.color>>
<</if>>
<<if npcHasStrapon(_args[1])>>
<<set $phalluscolorB to "strapon-"+$NPCList[_args[1]].strapon.color>>
<</if>>
<<elseif _args[0] isnot undefined>>
<<if npcHasStrapon(_args[0])>>
<<set $phalluscolorA to "strapon-"+$NPCList[_args[0]].strapon.color>>
<</if>>
<<else>>
<<set $phalluscolorA to "strapon-fleshy">>
<</if>>
<</widget>>
<<widget "giftSexToys">>
<!-- $args[0] is the named NPC. -->
<!-- Currently only works for strap-ons. Will need a refactor when other toy scenes are written. -->
<<run window.handSextoysGiftToNPC(_args[0])>>
<<set _strapons to checkIfNPCHasCategorySextoy(_args[0],"strap-on")>>
<<if _strapons isnot 0>>
<<for _i = 0; _i lt _strapons.length; _i++>>
<<if _strapons[_i].shape is undefined>>
<<set _strapons[_i].shape to "dildo">>
<</if>>
<<if _strapons[_i].prefixdescriptor is undefined>>
<<set _strapons[_i].prefixdescriptor to "">>
<</if>>
<<generateNewStrapon _strapons[_i].size _strapons[_i].colour _strapons[_i].shape>>
<<giveNNPCnewstrapon _args[0] _strapons[_i].size _strapons[_i].colour _strapons[_i].shape _strapons[_i].prefixdescriptor>>
<</for>>
<</if>>
<</widget>>/*
This is special passage to avoid false positive error in sanityCheck build script. Do not uncomment anything!
$dancestudioanger
$wolfpackrob
$torturesurvivor
$winterlakeknown
$robinrescued
$sleeptransform
$diagnosis
$passage
$tags
$NPCName[$NPCNameList.indexOf("Avery")].lust
$hairtest
$initnpccompatibility
$averydom
$futureupdate
*//* We have lists of remarks separated based on contextual relevance to let the user determine what's needed and offer variety without repeating ourselves.
* It also allows us to separate our data depending on what would and wouldn't make sense to hear in a given situation, there's no sense in rejecting someone
* for their penis size if the actual agent is about to sit on their dick.
*/
<<widget "bodycommentsetdata">>
/*
* penis size
* I've grouped things into categories to make them easier to fit to specific uses, questioning and asserting that a penis is useless is inappropriate
* in some cases but in other cases affection is inappropriate
*
* the current groupings I've chosen for what I've come up with are as follows:
* affection: all comments expressing affection towards the persons size
* size_remarks: plain descriptions of lack of size
* surprise: all comments expressing surprise or incredulity at their size or lack of size (think comments with "how" in them)
* insult: all derisive comments intended to hurt the persons feelings
* question_use: all questions suggesting the penis is unfit for purpose
* assert_useless: flat out assert the penis is useless
*/
/*
* sod it, ugly messy shit with 0 regard for scope it is, because twine hates us all
* this is how were going to output text, were going to modify this thing wherever we like
* may god have mercy upon my soul
*/
<<set _output_line to "">>
/* big pp */
<<set _big_penis_affection to [
"완전히 말이잖아.",
"맙소사, 말 같아.",
"너무 커. 날 망가트릴 셈이야?",
"정말 큰걸.",
"분명 커다랄수록 맛도 더 좋겠지."
]>>
<<set _big_penis_size_remarks to [
"조랑말들도 저것보단 작더라.",
"진짜 어마어마하네.",
"장난 아닌 크기야.",
"엄청 크네."
]>>
<<set _big_penis_surprise to [
"도대체 뭘 먹고 자랐길래 그렇게 큰 거야?",
"맙소사, 어마어마하잖아.",
"저렇게 큰 좆은 본 적이 없어.",
"세상에, 엄청 크네.",
"맙소사, 존나 크잖아.",
"우와, 말 같은 크기야.",
"엄청 커!"
]>>
<<set _big_penis_question_use to [
"저렇게 큰 게 어디 들어가기는 해?",
"저렇게 큰 걸 시발 어떻게 집어넣어?",
"저렇게 좆이 크면 정신을 잃지 않고 발기할 수 있긴 해?"
]>>
/* normal pp */
<<set _normal_penis_size_remarks to [
"개인적으로는 더 큰 걸 선호해.",
"더 큰 것도 본 적 있어.",
"너무 작진 않아서 다행이네.",
"빨기 딱 좋은 크기야.",
"딱 완벽한 크기야."
]>>
<<set _normal_penis_affection to [
"저 좆은 완벽한 장식이야.",
"저 자지 사진 찍어둘래.",
"귀여운 자지인걸.",
"맛있어 보이는 좆이야.",
"저렇게 귀여운 좆은 처음 봐."
]>>
/* smol pp */
<<set _small_penis_affection to [
"정말 귀여운 작은 자지야.",
"정말 귀여운 작은 고추야.",
"어쩜 이리 작고 귀여운 자지일까.",
"정말 작고 귀여워.",
"참 사랑스러운 자지기도 하지."
]>>
<<set _small_penis_size_remarks to [
"작아.",
"내 손가락보다도 작아.",
"정말 작네.",
"저거보다 큰 플래시 드라이브도 봤어.",
"저거보다 큰 건전지도 봤어."
]>>
<<set _small_penis_surprise to [
"어떻게 시발 그렇게 작은 거야?",
"더 클 줄 알았는데.",
"맙소사, 정말 작잖아.",
"맙소사, 내 손가락보다 작아.",
"얘 너무 작아!"
]>>
<<set _small_penis_insult to [
"정말이지 한심할 정도로 작은 새우좆이야.",
"멋진 좆이네, 찌질아."
]>>
<<set _small_penis_question_use to [
"그 아래쪽은 그렇게 훌륭하진 않네, 안 그래?",
"대체 그 작은 걸로 누굴 따먹으려고 하는 거야?"
]>>
<<set _small_penis_assert_useless to [
"그 정도로 작은 좆은 정조대에 집어넣어도 되겠어. 어쨌거나 쓸 일은 없을테니까 말이야.",
"맙소사, 그렇게 작은 건 가려둬야해."
]>>
/* micro pp */
<<set _micropenis_size_remarks to [
"이거 좆보다는 부푼 클리토리스 같이 생겼는데.",
"저거보다 큰 동전도 봤어.",
"정말 귀엽고 조그마해."
]>>
<<set _micropenis_surprise to [
"어떻게 시발 그렇게 조그마한 거야?",
"얘 정말 조그마해!",
"너무 조그마해!",
"맙소사, 도토리 같이 생겼어.",
"이렇게 조그마한 게 있다니."
]>>
<<set _micropenis_insult to [
"아무리 오럴 섹스를 잘해도 저걸 커버치진 못해.",
"거 참 멋지고 조그마한 물건을 가졌네. 누구 한 명 다치게 하진 않도록 해봐.",
"이렇게 한심한 자지는 본 적이 없어."
]>>
<<set _micropenis_question_use to [
"그렇게 자그마한 좆이 여자 안에 들어갈 일이 있긴 해?"
]>>
<<set _micropenis_assert_useless to [
"그렇게 작은 좆이 누군가를 기쁘게 만들 수 있을리가 없어.",
"세상에, 그게 누군가의 입술을 통과해 들어가기라도 한다면 놀랄 거야."
]>>
<<set _big_penis_all to []>>
<<set _big_penis_all to _big_penis_all.concat(_big_penis_affection)>>
<<set _big_penis_all to _big_penis_all.concat(_big_penis_size_remarks)>>
<<set _big_penis_all to _big_penis_all.concat(_big_penis_surprise)>>
<<set _big_penis_all to _big_penis_all.concat(_big_penis_question_use)>>
<<set _normal_penis_all to []>>
<<set _normal_penis_all to _normal_penis_all.concat(_normal_penis_size_remarks)>>
<<set _normal_penis_all to _normal_penis_all.concat(_normal_penis_affection)>>
<<set _small_penis_all to []>>
<<set _small_penis_all to _small_penis_all.concat(_small_penis_affection)>>
<<set _small_penis_all to _small_penis_all.concat(_small_penis_size_remarks)>>
<<set _small_penis_all to _small_penis_all.concat(_small_penis_surprise)>>
<<set _small_penis_all to _small_penis_all.concat(_small_penis_insult)>>
<<set _small_penis_all to _small_penis_all.concat(_small_penis_question_use)>>
<<set _small_penis_all to _small_penis_all.concat(_small_penis_assert_useless)>>
<<set _micropenis_all to []>>
<<set _micropenis_all to _micropenis_all.concat(_micropenis_size_remarks)>>
<<set _micropenis_all to _micropenis_all.concat(_micropenis_surprise)>>
<<set _micropenis_all to _micropenis_all.concat(_micropenis_insult)>>
<<set _micropenis_all to _micropenis_all.concat(_micropenis_question_use)>>
<<set _micropenis_all to _micropenis_all.concat(_micropenis_assert_useless)>>
<</widget>>
<<widget "generatepenisremark">>
/* if we haven't set our data yet */
<<if !_big_penis_all or !_small_penis_all or !_micropenis_all or !_normal_penis_all>>
<<bodycommentsetdata>>
<</if>>
<<set _output_line to "">>
<<set _possibilities to []>>
/* do we have anything notable downstairs */
<<if $player.penissize is 4>>
/* big pp */
<<set _possibilities to _big_penis_all>>
<<set _output_line to _possibilities.pluck()>>
<<elseif $player.penissize <=1 and $player.penissize > -1>>
/* smol pp */
<<set _possibilities to _small_penis_all>>
<<set _output_line to _possibilities.pluck()>>
<<if _args[0] is "capitalise">>
<<set _output_line to _output_line[0].toUpperCase() + _output_line.substring(1)>>
<</if>>
<<elseif $player.penissize lte -1>>
/* micro pp */
<<set _possibilities to _micropenis_all>>
<<set _output_line to _possibilities.pluck()>>
<<else>>
/* normal pp */
<<set _possibilities to _normal_penis_all>>
<<set _output_line to _possibilities.pluck()>>
<</if>>
<</widget>>
/* modifier widgets because boy do i love bad practises */
<<widget "bodyremarkcapitalise">>
<<set _output_line to _output_line[0].toUpperCase() + _output_line.substring(1)>>
<</widget>>
<<widget "bodyremarkcomma">>
<<if !_output_line[_output_line.length - 1].match(/[.,:;!?]/)>>
<<set _output_line to _output_line + ",">>
<</if>>
<</widget>>
<<widget "bodyremarkstop">>
<<if !_output_line[_output_line.length - 1].match(/[.,:;!?]/)>>
<<set _output_line to _output_line + ".">>
<</if>>
<</widget>>
/* hellish mess of output widget defitions */
<<widget "penisremark">>
<<generatepenisremark>>
<<print _output_line>>
<</widget>>
<<widget "Penisremark">>
<<generatepenisremark>>
<<bodyremarkcapitalise>>
<<print _output_line>>
<</widget>>
<<widget "penisremarkquote">>
<<generatepenisremark>>
"<<print _output_line>>"
<</widget>>
<<widget "Penisremarkquote">>
<<generatepenisremark>>
<<bodyremarkcapitalise>>
"<<print _output_line>>"
<</widget>>
<<widget "penisremarkstop">>
<<generatepenisremark>>
<<bodyremarkstop>>
<<print _output_line>>
<</widget>>
<<widget "Penisremarkstop">>
<<generatepenisremark>>
<<bodyremarkcapitalise>>
<<bodyremarkstop>>
<<print _output_line>>
<</widget>>
<<widget "penisremarkstopquote">>
<<generatepenisremark>>
<<bodyremarkstop>>
"<<print _output_line>>"
<</widget>>
<<widget "Penisremarkstopquote">>
<<generatepenisremark>>
<<bodyremarkcapitalise>>
<<bodyremarkstop>>
"<<print _output_line>>"
<</widget>>
<<widget "penisremarkcomma">>
<<generatepenisremark>>
<<bodyremarkcomma>>
<<print _output_line>>
<</widget>>
<<widget "Penisremarkcomma">>
<<generatepenisremark>>
<<bodyremarkcapitalise>>
<<bodyremarkcomma>>
<<print _output_line>>
<</widget>>
<<widget "penisremarkcommaquote">>
<<generatepenisremark>>
<<bodyremarkcomma>>
"<<print _output_line>>"
<</widget>>
<<widget "Penisremarkcommaquote">>
<<generatepenisremark>>
<<bodyremarkcapitalise>>
<<bodyremarkcomma>>
"<<print _output_line>>"
<</widget>>
<<widget "pillorypeniscomment">>
<<Penisremarkquote>> 구경꾼들 중 한 사람이 소리친다.
<<trauma 5>><<gtrauma>>
<<incgpenisinsecurity>>
<</widget>><<widget "exhibitionismsetdata">>
<<set _output_line to "">>
/* big pp */
<<set _seatedflashcrotchunderskirtlines to [
"당신은 다리를 쭉 펴고, 허공으로 들어올린 뒤 발을 꼼지락 거리며 조금이라도 더 오랫동안 노출하려 한다",
"당신은 스트레칭을 하는 동안 무릎을 때고, 발을 조금 더 가까이 모으며 틈을 더 벌린다",
"당신은 스트레칭을 하는 동안 발을 들고는, 앉은 자세에서 약간 앞뒤로 몸을 흔들면서 발을 약간 꼼지락대며 \"실수로\" 다리를 벌린다",
"당신은 발을 약간 옆으로 옮기고는 몸을 숙여, 뭔가 가려운 부분을 긁는 척을 하면서 다른쪽 다리를 더 옆으로 옮기겨 균형을 잡는다",
"당신은 발 밑에 뭔가 조각 같은 것이 불편하게 박힌 척을 하며, 발을 몸쪽으로 들어 돌이 낀 걸 찾는 척을 한다"
]>>
<<set _exhibitionismdata_isinit to 1>>
<</widget>>
/* generic output modification */
<<widget "exhibitionismoutputlinecapitalise">>
<<set _output_line to _output_line[0].toUpperCase() + _output_line.substring(1)>>
<</widget>>
<<widget "exhibitionismoutputlinecomma">>
<<if !_output_line[_output_line.length - 1].match(/[.,:;!?]/)>>
<<set _output_line to _output_line + ",">>
<</if>>
<</widget>>
<<widget "exhibitionismoutputlinestop">>
<<if !_output_line[_output_line.length - 1].match(/[.,:;!?]/)>>
<<set _output_line to _output_line + ".">>
<</if>>
<</widget>>
/* seated crotch flash under skirt */
<<widget "seatedflashcrotchunderskirtline">>
<<if ndef _exhibitionismdata_isinit>> <<exhibitionismsetdata>> <</if>>
<<set _output_line to _seatedflashcrotchunderskirtlines.pluck()>>
<</widget>>
<<widget "seatedflashcrotchunderskirt">>
<<seatedflashcrotchunderskirtline>>
<<print _output_line>>
<</widget>>
<<widget "Seatedflashcrotchunderskirt">>
<<seatedflashcrotchunderskirtline>>
<<exhibitionismoutputlinecapitalise>>
<<print _output_line>>
<</widget>>
<<widget "seatedflashcrotchunderskirtcomma">>
<<seatedflashcrotchunderskirtline>>
<<exhibitionismoutputlinecomma>>
<<print _output_line>>
<</widget>>
<<widget "Seatedflashcrotchunderskirtcomma">>
<<seatedflashcrotchunderskirtline>>
<<exhibitionismoutputlinecapitalise>>
<<exhibitionismoutputlinecomma>>
<<print _output_line>>
<</widget>>
<<widget "seatedflashcrotchunderskirtstop">>
<<seatedflashcrotchunderskirtline>>
<<exhibitionismoutputlinestop>>
<<print _output_line>>
<</widget>>
<<widget "Seatedflashcrotchunderskirtstop">>
<<seatedflashcrotchunderskirtline>>
<<exhibitionismoutputlinecapitalise>>
<<exhibitionismoutputlinestop>>
<<print _output_line>>
<</widget>><<widget "EZdisgusting">>
<<set _possibilities to [
"구역질나는",
"더러운",
"혐오스러운",
"형편없는",
"천한",
"불쾌한",
"토나오는",
"역겨운",
"끔찍한"
]>>
<<print _possibilities.pluck()>>
<</widget>>
<<widget "EZsmall">>
<<set _possibilities to [
"자그마한",
"조그마한",
"작은",
"미니어처",
"아주 작은"
]>>
<<print _possibilities.pluck()>>
<</widget>>
<<widget "EZbig">>
<<set _possibilities to [
"큰",
"커다란",
"큼지막한",
"거대한"
]>>
<<print _possibilities.pluck()>>
<</widget>>
<<widget "EZpenis">>
<<set _possibilities to [
"자지",
"육봉",
"좆",
"고추"
]>>
<<print _possibilities.pluck()>>
<</widget>>/* Bite-sized events based on the current season and weather. Made to be easily expandable, and using the new event pool system.
* These are all treated as their own event passages, except for the lake, where they happen in addition to any other event. Other locations can be made to follow this behavior in the future.
* Exit passage depends on location. Town uses destinationeventend, forest uses the normal forest passage, etc. Called separately from the eventAmbient widget. Further control may be needed in the future, should any of these scenes expand into player choices.
* Winter events and Snow events are not mutually exclusive. Rain, however, overrides other seasonal event pools. In the future, every season and weather combination could have a unique pool.
* Future-proofed for snow outside of the Winter season.
* -Puri
*/
<<widget "eventAmbient">>
<<cleareventpool>>
<<switch ($season + $weather)>>
<<case "wintersnow" "winterrain" "winterovercast" "winterclear" "autumnsnow" "summersnow" "springsnow">>
<<if $season is "winter">>
<<addinlineevent "winter_anywhere_1">>
잔혹하게 차가운 바람이 밀려온다. 당신은 그 바람이 잦을 때 까지 따뜻함을 유지하려 당신 자신을 감싸안는다. <<stress 3>><<gstress>>
<</addinlineevent>>
<<addinlineevent "winter_anywhere_2" 0.5>>
<<dancedifficulty 1 1000 true>>
당신은 눈 속으로 발을 디뎠지만 그 눈은 당신 생각보다 깊었다.
<<if $danceSuccess>>
<span class="green">하지만 당신은 어떻게든 미끄러지지 않을 수 있었다.</span>
<<else>>
<span class="red">그리고 당신은 미끄러졌다.</span> 당신은 다시 두 발로 일어설 때 까지 차가운 눈 속에 당신의 엉덩이를 처박고 있어야만 했다. <<if !$worn.lower.type.includes("swim") and !$worn.lower.type.includes("naked")>><<set $lowerwet += 75>><<elseif $worn.lower.type.includes("naked") and !$worn.under_lower.type.includes("swim") and !$worn.under_lower.type.includes("naked") and !$worn.genitals.type.includes("chastity")>><<set $underlowerwet += 75>><</if>><<stress 6>><<pain 4>><<gstress>><<gpain>>
<br><br>
<<covered>>
<</if>>
<</addinlineevent>>
<<if $hour gte 6 and $hour lt 21>>
<<addinlineevent "winter_anywhere_3">>
당신은 짧은 햇빛을 받고 따뜻함을 느낀다. <<stress -3>><<lstress>>
<</addinlineevent>>
<</if>>
<<switch $location>>
<<case "town">>
<<addinlineevent "winter_anystreet_1" 0.5>>
<<athleticsdifficulty 0 1000 true>>
자동차 한 대가 옆으로 질주하며, 진창이 된 눈을 보도 위로 흩뿌린다.
<<if $athleticsSuccess>>
<span class="green">당신은 어떻게든 타이밍 맞춰 펄쩍 뛰어 피할 수 있었다.</span>
<<else>>
<span class="red">그것은 당신이 반응하기 전에 당신을 완전히 흠뻑 적셔, 당신을 추위에 떨게 한다.</span>
<<if !$worn.upper.type.includes("swim") and !$worn.upper.type.includes("naked")>>
<<set $upperwet to 200>>
<</if>>
<<if !$worn.under_upper.type.includes("swim") and !$worn.under_upper.type.includes("naked") and !$worn.under_upper.type.includes("chastity")>>
<<set $underupperwet to 200>>
<</if>>
<<if !$worn.lower.type.includes("swim") and !$worn.lower.type.includes("naked")>>
<<set $lowerwet to 200>>
<</if>>
<<if !$worn.under_lower.type.includes("swim") and !$worn.under_lower.type.includes("naked") and !$worn.genitals.type.includes("chastity")>>
<<set $underlowerwet to 200>>
<</if>>
<<effectswater>>
<<covered>>
<</if>>
<</addinlineevent>>
<<addinlineevent "winter_anystreet_2">>
<<beastNEWinit 1 dog>>
<<beasttypePost>> 한 마리가 눈 위에서 흥분해서 앞뒤로 펄쩍펄쩍 뛰며, 눈을 굴복시키려고 하는 듯 허우적거리고 있다. <<stress -3>><<lstress>>
<<endevent>>
<</addinlineevent>>
<<if $hour gte 6 and $hour lt 21>>
<<addinlineevent "winter_anystreet_3">>
제설차가 우르릉거리면서 지나가며 운전자가 빵빵대고 당신에게 손을 흔들어준다. <<stress -3>><<lstress>>
<</addinlineevent>>
<</if>>
<<case "alley">>
<<addinlineevent "winter_anyalley_1">>
당신은 버려진 쓰레기통 난로에 불이 아직 타오르고 있는 것을 보았다. 당신은 잠시 동안 거기서 불을 쬔다. <<stress -3>><<lstress>>
<</addinlineevent>>
<<addinlineevent "winter_anyalley_2">>
<<beastNEWinit 3 cat>>
당신은 몇 마리의 길<<beastsplural_i>> 눈에서 놀고 있는 옆을 지나간다. <<stress -3>><<lstress>>
<<endevent>>
<</addinlineevent>>
<<addinlineevent "winter_anyalley_3" 0.5>>
<<athleticsdifficulty 0 1000 true>>
당신이 골목길을 지나가며, 당신은 위에서 날카로운 쩌억 소리를 듣는다. 위의 창틀에서 눈덩이가 떨어져 내려온다.
<<if $athleticsSuccess>>
<span class="green">하지만 당신은 어떻게든 타이밍 맞춰 펄쩍 뛰어 피할 수 있었다.</span>
<<else>>
<span class="red">그리고 그것은 당신의 머리에 맞고 부서진다.</span> <<set $upperwet += 75>><<stress 6>><<pain 4>><<gstress>><<gpain>>
<br><br>
<<covered>>
<</if>>
<</addinlineevent>>
<<case "park">>
<<addinlineevent "winter_park_1">>
<<if $hour gte 6 and $hour lt 21>>
당신은 사람들이 눈 위에서 눈천사를 만드는 옆을 지나간다. 그들은 근심걱정 없어 보인다. <<stress -3>><<lstress>>
<<else>>
당신은 눈천사 옆을 지난다.
<<if $angel gte 6>>
당신은 당신의 날개를 비비며 싱긋 웃는다.
<<elseif $fallenangel gte 2>>
당신은 아픈 기억을 억누르며, 화난 발길질로 그 위의 눈을 찬다.
<<elseif $demon gte 6>>
당신은 발로 거기에 뿔과 꼬리를 만들며, 당신 자신을 비웃는다.
<</if>>
<<stress -3>><<lstress>>
<</if>>
<</addinlineevent>>
<<if $hour gte 6 and $hour lt 21>>
<<addinlineevent "winter_park_2">>
당신은 몇몇 고아들이 협력하여 눈사람을 만들며 웃는 것을 본다. <<stress -3>><<lstress>>
<</addinlineevent>>
<<addinlineevent "winter_park_3" 0.33>>
당신은 갑자기 축축한 눈뭉치로 공격을 받는다. 당신은 돌아서서
<<if $NPCName[$NPCNameList.indexOf("Whitney")].state is "active" and $NPCName[$NPCNameList.indexOf("Whitney")].init is 1 and ($weather is "rain" or $weather is "snow") and $daystate is "day" and ($schoolday isnot 1 or $hour lte 8 or $hour gte 15) and $whitney_park is undefined>>
휘트니가, 빠르게 <<nnpc_his_yi "Whitney">> 양손에서 눈을 털어내는 것을 본다. <<if $loveInterest.primary is "Whitney" or $loveInterest.secondary is "Whitney">><<stress -3>><<lstress>><<else>><<stress 12>><<ggstress>><</if>>
<<else>>
몇몇 비행 청소년들이 당신을 보며 웃어대는 것을 본다. <<stress 12>><<ggstress>>
<</if>>
<</addinlineevent>>
<</if>>
<<case "forest">>
<<addinlineevent "winter_forest_1" 0.33>>
당신은 천둥치는 듯한 쩌억 소리가 근처에서 나는 것을 듣는다. 당신은 재빨리 뒤로 돌았고, 조각들이 만든 큰 원 안으로 나무의 잔해가 땅에 쓰러지는 것을 본다. <<stress 12>><<ggstress>>
<</addinlineevent>>
<<addinlineevent "winter_forest_2">>
당신은 눈 위의 늑대 발자국을 찾는다. <<if $wolfgirl gte 3>><<garousal>><<arousal 600>><<else>><<gstress>><<stress 1>><</if>>
<</addinlineevent>>
<<addinlineevent "winter_forest_3">>
당신은 잘 만들어진 눈사람이 나무에 기대고 있는 것을 찾는다. 그 자세를 만든 작업은 인상적이다. 누군가가 이것을 만드느라 엄청난 시간을 보낸 것이 틀림없다. <<stress -3>><<lstress>>
<</addinlineevent>>
<<if $plantdisable is "f" and $tentacledisable is "f" and ($hallucinations gte 2 or $backgroundTraits.includes("plantlover"))>>
<<addinlineevent "winter_forest_4" 0.5>>
<<generatePlant1>><<person1>>
당신은 한 <<personsimple_i>> 눈 사이로 걸어가는 것을 본다. <<He_nun>> 당신에게 몸을 돌려 손을 흔들다가, <<he_ga>> 알아채지 못한 나무에 부딪힌다. <<Plant_details_ga>> <<his_yi>> 머리에서 떨어져 내리고, <<he_nun>> 입술을 불룩 내민다. <<stress -3>><<lstress>>
<<endevent>>
<</addinlineevent>>
<</if>>
<<case "moor">>
<<addinlineevent "winter_moor_1" 0.33>>
당신은 흉측한 눈사람이 얼음 기둥으로 만들어진 원 안에 서 있는 것을 찾는다. <<if $hallucinations gte 2>>갑자기 당신의 뒤에서 커다란 딱 소리가 나서 당신은 뒤돌아 봤다. 당신은 다시 뒤를 보았고, 그것은 사라졌다. <<stress 24>><<gggstress>><<else>><<stress 6>><<gstress>><</if>>
<</addinlineevent>>
<<addinlineevent "winter_moor_2" 0.5>>
당신은 얼어붙은 웅덩이를 가로질러 가며, 당신의 반사된 모습을 내려다본다.
<<if $hallucinations gte 2>>
<span class="red">무언가 인간이 아닌 것이 그 아래에서 얼음을 긁어대고 있다.</span> 당신은 거의 미끄러지며, 재빨리 도망간다. <<stress 24>><<gggstress>>
<<elseif $hallucinations gte 1>>
그 표면은 마치 얼지 않은 것처럼 뒤틀리며 휘어졌고, 당신은 그 반사된 모습이 당신의 것이 아니었다고 거의 확신한다. <<stress 12>><<ggstress>>
<<elseif $hallucinogen gt 0>>
그 표면은 당신이 다가가자 파문이 일었고, 어쩐지 친숙한 <<girl_i>> 얼음을 통해 마주본다. 당신이 눈을 돌리기로 결정하기까지의 잠시 동안, 당신은 숨 쉬는 것도 잊고 있었다. <<stress 12>><<ggstress>>
<<elseif $trauma gte $traumamax>>
멍한 눈의 <<girl_i>> 마주본다.
<<elseif $pain gte 100>>
울고 있는 <<girl_i>> 마주본다.
<<elseif $pain gte 40>>
눈물 어린 <<girl_i>> 마주본다.
<<elseif $pain gte 1>>
찡그린 얼굴의 <<girl_i>> 마주본다.
<<else>>
쾌활한 얼굴의 <<girl_i>> 마주본다. <<stress -3>><<lstress>>
<</if>>
<</addinlineevent>>
<<if $hour gte 6 and $hour lt 21>>
<<addinlineevent "winter_moor_3">>
당신은 늦은 철새가 겨울을 대비해 남쪽으로 날아가는 것을 본다. <<stress -3>><<lstress>>
<</addinlineevent>>
<</if>>
<<default>>
<</switch>>
<</if>>
<<if $weather is "snow">>
<<addinlineevent "snow_anywhere_1">>
눈송이 하나가 당신의 코 끝에 살짝 내려앉는다. 당신은 잠시 동안 멈춰서 경이로운 눈빛으로 그것을 쳐다본다. <<stress -1>><<lstress>>
<</addinlineevent>>
<<addinlineevent "snow_anywhere_2">>
바람이 한바탕 불어와 당신의 얼굴로 눈보라를 날려보낸다. <<stress 3>><<gstress>>
<</addinlineevent>>
<<addinlineevent "snow_anywhere_3">>
바람이 갑자기 밀려들어 눈송이가 당신 주위에 원을 그리며 소용돌이친다. 바람이 다시 잦아들기 전에 당신은 그 소용돌이의 눈 안에 서서 평온함을 느낀다. <<stress -6>><<lstress>>
<</addinlineevent>>
<<switch $location>>
<<case "town">>
<<addinlineevent "snow_anystreet_1">>
<<beastNEWinit 1 dog>>
<<beasttypePost>> 한 마리가 떨어지는 눈송이를 보며 짖는다. <<bHe_nun>> 눈송이가 <<bhis_yi>> 코에 내려앉자 재채기를 한다. <<stress -3>><<lstress>>
<<endevent>>
<</addinlineevent>>
<<addinlineevent "snow_anystreet_2">>
<<generate1>><<person1>>우산을 든 한 <<person_i>> 한동안 <<him_gwa>> 우산을 같이 쓰고 가도록 해 준다. <<He_nun>> 같이 걸으며 당신과 잡담을 한다. <<stress -3>><<lstress>>
<<endevent>>
<</addinlineevent>>
<<if ($bus is "domus" or $bus is "danube" or $bus is "barb") and $hour gte 6 and $hour lt 21>>
<<addinlineevent "snow_residentialstreet_1">>
당신은 고아원의 누군가가 떨어지는 눈 가운데에서 즐겁게 노는 것을 알아챈다. <<stress -3>><<lstress>>
<</addinlineevent>>
<</if>>
<<case "alley">>
<<addinlineevent "snow_anyalley_1">>
<<beastNEWinit 1 cat>>
한 길<<beasttype_i>> 골목길을 가로질러 떨어지는 눈송이를 뒤쫓는다. <<stress -3>><<lstress>>
<<endevent>>
<</addinlineevent>>
<<addinlineevent "snow_anyalley_2">>
<<beastNEWinit 1 dog>>
<<generate2>><<person2>>
한 노숙자 <<personsimple_i>> 눈을 피할 곳을 찾아, 지저분한 <<person1>><<beasttype_gwa>> 골판지 상자 안에서 같이 웅크리고 앉아있다. <<person2>><<He_nun>> 당신이 지나가자 따뜻한 미소를 짓는다. <<stress -3>><<lstress>>
<<endevent>>
<</addinlineevent>>
<<addinlineevent "snow_anyalley_3">>
당신이 골목길을 지나가자, 갑자기 바람이 엄청난 양의 떨어지는 눈을 잡아 당신 방향으로 쏟아붓는다. 차갑고 축축한 눈송이에 공격당하며 당신은 당신 자신을 가린다. 드디어 바람이 잦아들었을 때, 당신은 축축해진 옷을 입은 채 얼어붙고 있다.
<<if !$worn.upper.type.includes("swim") and !$worn.upper.type.includes("naked")>>
<<set $upperwet += 75>>
<</if>>
<<if !$worn.under_upper.type.includes("swim") and !$worn.under_upper.type.includes("naked") and !$worn.under_upper.type.includes("chastity")>>
<<set $underupperwet += 75>>
<</if>>
<<if !$worn.lower.type.includes("swim") and !$worn.lower.type.includes("naked")>>
<<set $lowerwet += 75>>
<</if>>
<<if !$worn.under_lower.type.includes("swim") and !$worn.under_lower.type.includes("naked") and !$worn.genitals.type.includes("chastity")>>
<<set $underlowerwet += 75>>
<</if>>
<</addinlineevent>>
<<case "park">>
<<addinlineevent "snow_park_1" 0.5>>
당신은 블랙 아이스 한 조각 위에서 미끄러져, 발을 헛디디고 넘어진다. 당신은 땅바닥을 가로질러 미끄러지며, 당신의 옷을 적시고 엉덩이에서 한기를 느낀다. <<if !$worn.lower.type.includes("swim") and !$worn.lower.type.includes("naked")>><<set $lowerwet += 75>><<elseif $worn.lower.type.includes("naked") and !$worn.under_lower.type.includes("swim") and !$worn.under_lower.type.includes("naked") and !$worn.genitals.type.includes("chastity")>><<set $underlowerwet += 75>><</if>><<stress 6>><<pain 4>><<gstress>><<gpain>>
<</addinlineevent>>
<<if $hour gte 6 and $hour lt 21>>
<<addinlineevent "snow_park_2">>
아이들이 공원에서 놀면서 떨어지는 눈에 환호성을 울리며 축하하고 있다. <<stress -3>><<lstress>>
<</addinlineevent>>
<<addinlineevent "snow_park_3">>
근처의 몇몇 사람들이 눈을 뭉쳐 서로에게 던져대며 놀고 있다. <<stress -3>><<stress>>
<</addinlineevent>>
<</if>>
<<case "forest">>
<<addinlineevent "snow_forest_1">>
당신은 사슴 한 마리가 좀 떨어진 곳에서 새끼들과 옹기종기 가까이 모여, 몸을 따뜻하게 하면서 눈을 피하고 있는 것을 알아채고 멈춘다. 당신은 그들을 방해하지 않도록, 약간 돌아서 가기로 결정한다. <<stress -3>><<lstress>>
<</addinlineevent>>
<<addinlineevent "snow_forest_2">>
나무의 가지들이 떨어지는 눈을 어느 정도 막아주고 있다. <<stress -1>><<lstress>>
<</addinlineevent>>
<<addinlineevent "snow_forest_wolfmeet">>
<<beastNEWinit 1 wolf>>
<<if $syndromewolves is 1>>
당신은 방심하다가 당신 앞의 눈더미에서 <<beasttypePost>> 하나가 튀어나와 놀란다. 당신은 녀석이 당신의 무리 중 하나인 것을 보고 안심한다.
<<if $monster is 1>>
"항상 경계를 풀지 말게나, <<ppackbrother_yo>>," <<bhe_nun>> 눈을 흔들어 털며 말한다. "집에 빨리. 추운 날은 무리와 함께이면 더 따뜻하다네." <<bHe_nun>> 늑대 동굴 쪽으로 달려가 버린다.
<<else>>
<<bHe_nun>> <<bhis_yi>> 모피에서 눈을 흔들어 털기 전에 당신에게 다가와 코를 비비고 늑대 동굴 쪽으로 달려가 버린다.
<</if>>
<<stress -6>><<llstress>>
<<else>>
당신은 <<beasttypePost>> 하나가 당신 앞의 눈더미에서, 당신을 응시하는 것을 보고 몸이 굳는다.
<<if $monster is 1>>
<<bHe_nun>> 당신을 진지한 눈으로 보면서, 천천히 몸을 드러낸다.
<br><br>
"추운 날, 인간에게는 힘들어. 집으로 달려가," <<bhe_nun>> 눈을 흔들어 털며 말한다. <<bHe_nun>> 장난스럽게 <<bhis_yi>> 송곳니를 드러내더니, 나무들 사이로 달려가 버린다.
<<else>>
<<bHe_nun>> <<bhis_yi>> 모피에서 눈을 흔들어 털기 전에 멈춰 당신을 응시하다가 나무들 사이로 달려가 버린다.
<</if>>
<<stress -3>><<lstress>>
<</if>>
<<endevent>>
<</addinlineevent>>
<<case "moor">>
<<addinlineevent "snow_moor_1">>
떨어지는 눈송이들이 당신의 시야를 가리자, 당신은 이상한 소리를 듣는다. <<stress 3>><<gstress>>
<</addinlineevent>>
<<addinlineevent "snow_moor_2">>
잠시 동안, 눈이 가라앉고 당신은 따뜻한 햇빛을 받는다. 그것은 오래 가지 않았지만, 당신은 기분이 약간 좋아지는 것을 느낀다. <<stress -3>><<lstress>>
<</addinlineevent>>
<<addinlineevent "snow_moor_3">>
<<if $hour gte 6 and $hour lt 21>>
눈은 평소에도 위험한 황무지 지역을 더욱 위험하게 한다. 당신은 안정적인 발디딤을 찾으려 몸부림치면서 자주 미끄러지기도 하며 나아간다.
<<else>>
눈이 내려 황무지의 어두운 밤을 더욱 어둡게 하고 있다. 당신은 당신이 어디로 나아가는지 가까스로 볼 수가 있었다. <<stress 6>><<gstress>>
<</if>>
<</addinlineevent>>
<<default>>
<</switch>>
<</if>>
<<case "autumnrain" "summerrain" "springrain">>
<<addinlineevent "rain_anywhere_1">>
멀리서 천둥이 우르릉거린다. <<stress 1>><<gstress>>
<</addinlineevent>>
<<addinlineevent "rain_anywhere_2">>
<<if $trauma gte ($traumamax / 5) * 4>>
양보없는 비의 맹폭이 당신을 괴롭히며 조롱한다. <<stress 6>><<gstress>>
<<else>>
부드러운 빗소리가 당신을 진정시킨다. <<stress -3>><<lstress>>
<</if>>
<</addinlineevent>>
<<addinlineevent "rain_anywhere_3" 0.33>>
그 비는 잠시 동안 우박에 그 자리를 내준다. 당신은 한동안 가차없이 그것에 공격당한다. <<pain 4>><<stress 6>><<gpain>><<gstress>>
<</addinlineevent>>
<<switch $location>>
<<case "town">>
<<addinlineevent "rain_anystreet_1" 0.33>>
<<athleticsdifficulty 0 500 true>>
자동차 한 대가 옆으로 질주하며, 빗물을 보도 위로 흩뿌린다.
<<if $athleticsSuccess>>
<span class="green">당신은 어떻게든 타이밍 맞춰 물러날 수 있었다.</span>
<<else>>
<span class="red">그것은 당신이 반응하기 전에 당신을 완전히 흠뻑 적신다.</span>
<<if !$worn.upper.type.includes("swim") and !$worn.upper.type.includes("naked")>>
<<set $upperwet to 200>>
<</if>>
<<if !$worn.under_upper.type.includes("swim") and !$worn.under_upper.type.includes("naked") and !$worn.under_upper.type.includes("chastity")>>
<<set $underupperwet to 200>>
<</if>>
<<if !$worn.lower.type.includes("swim") and !$worn.lower.type.includes("naked")>>
<<set $lowerwet to 200>>
<</if>>
<<if !$worn.under_lower.type.includes("swim") and !$worn.under_lower.type.includes("naked") and !$worn.genitals.type.includes("chastity")>>
<<set $underlowerwet to 200>>
<</if>>
<<effectswater>>
<<covered>>
<</if>>
<</addinlineevent>>
<<addinlineevent "rain_anystreet_2" 0.33>>
<<dancedifficulty 1 500 true>>
비로 미끄러워진 보도 위에서 당신은 미끄러진다.
<<if $danceSuccess>>
<span class="green">하지만 당신은 어떻게든 스스로를 바로잡고 발을 디딜 수 있었다.</span>
<<else>>
<span class="red">그리고 당신은 발을 헛디딘다.</span> 당신은 큰 물웅덩이에 정확히 엉덩이를 처박는다. <<if !$worn.lower.type.includes("swim") and !$worn.lower.type.includes("naked")>><<set $lowerwet to 200>><<elseif $worn.lower.type.includes("naked") and !$worn.under_lower.type.includes("swim") and !$worn.under_lower.type.includes("naked") and !$worn.genitals.type.includes("chastity")>><<set $underlowerwet to 200>><</if>><<stress 6>><<pain 4>><<gstress>><<gpain>>
<br><br>
<<covered>>
<</if>>
<</addinlineevent>>
<<addinlineevent "rain_anystreet_3">>
<<generate1>><<person1>>우산을 든 한 <<person_i>> 한동안 <<him_gwa>> 우산을 같이 쓰고 가도록 해 준다. <<He_nun>> 같이 걸으며 당신과 잡담을 한다. <<stress -3>><<lstress>>
<<endevent>>
<</addinlineevent>>
<<case "alley">>
<<addinlineevent "rain_anyalley_1">>
<<beastNEWinit 1 dog>>
<<beasttypePost>> 한 마리가 쓰레기통 옆에서 옹송거리며 앉아 폭우를 피하고 있다. 당신은 녀석을 측은히 여긴다. <<stress -3>><<lstress>>
<<endevent>>
<</addinlineevent>>
<<addinlineevent "rain_anyalley_2" 0.33>>
당신이 홈통 아래를 걷고 있을 때 배수관에서 갑자기 물이 쏟아진다. 빗물의 급류가 당신을 흠뻑 적신다.
<<if !$worn.upper.type.includes("swim") and !$worn.upper.type.includes("naked")>>
<<set $upperwet += 75>>
<</if>>
<<if !$worn.under_upper.type.includes("swim") and !$worn.under_upper.type.includes("naked") and !$worn.under_upper.type.includes("chastity")>>
<<set $underupperwet += 75>>
<</if>>
<<if !$worn.lower.type.includes("swim") and !$worn.lower.type.includes("naked")>>
<<set $lowerwet += 75>>
<</if>>
<<if !$worn.under_lower.type.includes("swim") and !$worn.under_lower.type.includes("naked") and !$worn.genitals.type.includes("chastity")>>
<<set $underlowerwet += 75>>
<</if>>
<</addinlineevent>>
<<addinlineevent "rain_anyalley_3">>
아이들 한 그룹이 골목길에서 놀고 있다. 그들은 펄쩍 뛰어, 물웅덩이에 철벅 떨어지며 킥킥거린다. <<stress -3>><<lstress>>
<</addinlineevent>>
<<case "park">>
<<addinlineevent "rain_park_1">>
<<beastNEWinit 1 dog>>
<<generate2>><<person2>>한 <<person_i>> 공원을 가로질러 도망친 <<beasttype_ul>> 쫓아가며, 빗물이 <<him_ul>> 적시자 계속 악담을 퍼붓는다. 당신은 나오려는 웃음을 참는다. <<stress -3>><<lstress>>
<<endevent>>
<</addinlineevent>>
<<addinlineevent "rain_park_2">>
당신은 한 커플이 빗속에서 키스하는 장면을 흘끗 본다. <<stress -3>><<lstress>>
<</addinlineevent>>
<<addinlineevent "rain_park_3" 0.5>>
당신은 미끄러져 젖은 잔디 위로 넘어진다. 당신의 엉덩이가 축축하고 쓰라린다. <<if !$worn.lower.type.includes("swim") and !$worn.lower.type.includes("naked")>><<set $lowerwet += 75>><<elseif $worn.lower.type.includes("naked") and !$worn.under_lower.type.includes("swim") and !$worn.under_lower.type.includes("naked") and !$worn.genitals.type.includes("chastity")>><<set $underlowerwet += 75>><</if>><<stress 6>><<pain 4>><<gstress>><<gpain>>
<</addinlineevent>>
<<case "forest">>
<<addinlineevent "rain_forest_1">>
비가 나무들 사이로 쏟아져 내려와, 숲을 평온한 냄새와 소리로 채우고 있다. <<stress -3>><<lstress>>
<</addinlineevent>>
<<addinlineevent "rain_forest_2" 0.33>>
벼락이 근처의 나무를 때려, 조각들을 모든 방향으로 날린다. 그 나무는 땅으로 쓰러진다. 그 그을린 나무는 비에 의해 빠르게 젖어들지만, 그 사건으로 당신은 아직 신경이 곤두서 있다. <<stress 24>><<gggstress>>
<</addinlineevent>>
<<addinlineevent "rain_forest_3">>
당신은 사슴 한 마리가 새끼들을 비에서 보호해 주는 것을 본다. <<stress -3>><<lstress>>
<</addinlineevent>>
<<case "moor">>
<<addinlineevent "rain_moor_1">>
빗줄기가 당신의 시야를 가리자, 당신은 이상한 소리를 듣는다. <<stress 3>><<gstress>>
<</addinlineevent>>
<<addinlineevent "rain_moor_2">>
번개의 번쩍임이 멀리서 움직이는 어두운 형체를 비춘다. <<stress 3>><<gstress>>
<</addinlineevent>>
<<addinlineevent "rain_moor_3">>
당신은 근처의 잔디에서 무슨 소리가 들려와 몸이 굳는다. 당신은 젖은 토끼가 비에서 더 좋은 피난처를 찾기 위해 덤불에서 깡충 튀어나오는 것을 보고, 안도감에 한숨을 쉰다. <<stress -3>><<lstress>>
<</addinlineevent>>
<<if $plantdisable is "f" and $tentacledisable is "f" and ($hallucinations gte 2 or $backgroundTraits.includes("plantlover"))>>
<<addinlineevent "rain_moor_4" 0.5>>
<<generatePlant1>><<person1>>
당신은 <<personsimplePost>> 하나가 빗속에서 빙그르르 돌면서, <<his_yi>> 팔을 내밀고 있는 것을 본다. <<He_nun>> 거의 미끄러질 뻔 하면서 <<his_yi>> 중심을 몇 번 잃지만, <<he_nun>> 미소짓는 것을 멈추지 않는다. <<stress -3>><<lstress>>
<<endevent>>
<</addinlineevent>>
<</if>>
<<default>>
<</switch>>
<<case "autumnclear" "autumnovercast">>
<<addinlineevent "autumn_anywhere_1">>
바람이 갑자기 밀려들어 당신 주위에 원을 그리며 소용돌이친다. 바람이 다시 잦아들기 전에 당신은 그 소용돌이의 눈 안에 서서 평온함을 느낀다. <<stress -3>><<lstress>>
<</addinlineevent>>
<<addinlineevent "autumn_anywhere_2">>
바람이 낙엽을 당신 얼굴로 날려보내, 당신은 푸푸 하며 침을 뱉는다. <<stress 1>><<gstress>>
<</addinlineevent>>
<<addinlineevent "autumn_anywhere_3" 0.33>>
<<dancedifficulty 1 500 true>>
당신은 떨어진 나뭇가지를 밟고 발을 헛디딘다.
<<if $danceSuccess>>
<span class="green">하지만 당신은 어떻게든 발을 잘 디딜 수 있었다.</span>
<<else>>
<span class="red">그리고 당신은 축축한 낙엽 더미 위로 넘어진다.</span> 당신은 재빠르게 일어나, 낙엽을 털어내고 당신의 이제 축축하고 쓰라린 엉덩이를 비빈다. <<if !$worn.lower.type.includes("swim") and !$worn.lower.type.includes("naked")>><<set $lowerwet += 75>><<elseif $worn.lower.type.includes("naked") and !$worn.under_lower.type.includes("swim") and !$worn.under_lower.type.includes("naked") and !$worn.genitals.type.includes("chastity")>><<set $underlowerwet += 75>><</if>><<stress 6>><<pain 4>><<gstress>><<gpain>>
<br><br>
<<covered>>
<</if>>
<</addinlineevent>>
<<switch $location>>
<<case "town">>
<<addinlineevent "autumn_anystreet_1">>
<<beastNEWinit 1 dog>>
바람이 낙엽을 이쪽저쪽으로 날리자 <<beasttypePost>> 한 마리가 달려가 그것을 덥석 문다. <<stress -3>><<lstress>>
<<endevent>>
<</addinlineevent>>
<<if $hour gte 6 and $hour lte 21>>
<<addinlineevent "autumn_anystreet_2">>
<<generate1>><<person1>>한 <<person_i>> 보도의 낙엽들을 갈퀴로 더미에 긁어모은다. <<he_ga>> 끝마치자마자, 바람이 그것들을 또 다시 보도에 흩어뜨려, <<him_i>> 큰 소리로 욕을 한다. <<stress -3>><<lstress>>
<<endevent>>
<</addinlineevent>>
<<addinlineevent "autumn_anystreet_3">>
<<generate1>><<person1>>한 <<person_i>> 보도 위에 서서 나뭇잎 날리는 기계로 보도를 청소하고 있다. 당신이 <<himPost>> 근처에 가자, <<he_ga>> 갑자기 돌아섰고, 기계에서 나오는 강력한 바람이 당신의 옷을 난잡하게 날려, 근처의 모든 사람들에게 구경거리를 선사한다. 그 <<person_un>> 당신이 옷을 다시 원래대로 돌려놓으려 끙끙대며 지나가자 웃어댄다. <<stress 3>><<arousal 10>><<gstress>><<garousal>>
<<endevent>>
<</addinlineevent>>
<</if>>
<<case "alley">>
<<addinlineevent "autumn_anyalley_1">>
<<beastNEWinit 1 cat>>
들<<beasttypePost>> 한 마리가 골목길을 가로질러 낙엽을 뒤쫓는다. 당신은 잠시 동안 멈춰 그것을 바라본다.<<stress -3>><<lstress>>
<<endevent>>
<</addinlineevent>>
<<addinlineevent "autumn_anyalley_2">>
당신이 골목길을 지나가자, 갑자기 바람이 근처의 낙엽들을 잡아 당신 방향으로 쏟아붓는다. 당신은 가능한 한 당신 자신을 가렸고, 젖고 지저분한 낙엽이 곧 당신을 지나쳐간다. <<stress 1>><<gstress>>
<</addinlineevent>>
<<if $hour gte 21 or $hour lt 6>>
<<addinlineevent "autumn_anyalley_3" 0.33>>
여러 큰 낙엽더미들이 골목길에 버려져 있다. 미국너구리들이 더미들 사이에서 뛰어놀고 있다. <<if $science gte 500>>미국너구리들은 확실이 토종이 아닐 테니, 당신은 왜 여기에 녀석들이 있는지 궁금해한다.<</if>> <<stress -3>><<lstress>>
<</addinlineevent>>
<</if>>
<<case "park">>
<<addinlineevent "autumn_park_1">>
당신은 공원을 둘러보고 가을이 펼치는 형형색색에 경이로워한다. <<stress -3>><<lstress>>
<</addinlineevent>>
<<if $hour gte 6 and $hour lt 21>>
<<addinlineevent "autumn_park_2">>
당신은 한 커플이 교대로 낙엽 더미에 뛰어드는 것을 쳐다본다. <<stress -3>><<lstress>>
<</addinlineevent>>
<<addinlineevent "autumn_park_3">>
<<generate1>><<person1>>
당신은 실수로 낙엽 더미를 통해 지나간다. 근처에서 낙엽을 긁어모으던 <<person_i>> 쳐다보고 당신에서 소리지른다. 당신은 서둘러 지나간다. <<stress 3>><<gstress>>
<<endevent>>
<</addinlineevent>>
<</if>>
<<case "forest">>
<<addinlineevent "autumn_forest_1">>
다람쥐 한 마리가 겨울을 대비해 저장하려는 나무열매를 들고, 당신을 지나쳐 달려간다. <<stress -3>><<lstress>>
<</addinlineevent>>
<<addinlineevent "autumn_forest_2">>
당신은 숲속을 지나가며 숲으로 만들어진 천장을 뚫고 내려오는 주황색, 갈색, 그리고 노란색에 감탄하지 않을 수가 없다. <<stress -3>><<lstress>>
<</addinlineevent>>
<<addinlineevent "autumn_forest_3" 0.33>>
당신은 위험한 으르렁거리는 소리를 듣고 가던 길을 멈춘다. 아래를 쳐다보고, 당신은 오소리 한 마리가 근처 나무 발치에 있는 것을 발견한다. 그것은 흩뿌려져 있는 흙에 둘러싸여 있다. 당신이 녀석이 겨울 잠자리를 파고 있는 것을 방해한 듯 하다. 당신은 녀석이 다시 땅을 파기 시작할 때까지 천천히 뒤로 물러선다. <<stress 3>><<gstress>>
<</addinlineevent>>
<<if $plantdisable is "f" and $tentacledisable is "f" and ($hallucinations gte 2 or $backgroundTraits.includes("plantlover"))>>
<<addinlineevent "autumn_forest_4" 0.5>>
<<generatePlant1>><<person1>>
<<personsimplePost>> 하나가 <<his_yi>> 손가락으로 머리를 빗질한다. <<He_nun>> 죽은 이파리들을 떼어내, 버리기 전에 <<his_yi>> 손으로 으스러뜨린다.
<<endevent>>
<</addinlineevent>>
<</if>>
<<case "moor">>
<<addinlineevent "autumn_moor_1">>
T썩어가는 식물의 냄새가 황무지를 매캐한 악취로 채우고 있다. <<stress 3>><<gstress>>
<</addinlineevent>>
<<addinlineevent "autumn_moor_2">>
당신은 철새 떼가 겨울을 나기 위해 당신의 머리 위를 자나 남쪽으로 날아가는 것을 본다. <<stress -3>><<lstress>>
<</addinlineevent>>
<<addinlineevent "autumn_moor_3" 0.33>>
당신은 이상한 공터에서 멈춘다. 당신은 무언가 잔가지로 만든 인형 같은 것을 알아챈다. 당신은 그것을 쳐다보며, 이 장면이 점점 더 잘못되어 있다는 것을 깨닫는다. 그것의 눈은 다 탄 양초로 채워져 있다. 그것 주위의 바위 배치는 자연적이지 않고, 어떤 종류의 돌무덤이 확실하다. 어두운 뿌리들이 땅에서 솟아나와 그 인형을 꽉 잡고 있다. 당신은 부자연스러운 안개처럼 느껴지는 것에서 재빨리 빠져나와, 그곳을 가능한 빨리 벗어나려고 노력한다. <<stress 12>><<ggstress>>
<</addinlineevent>>
<<default>>
<</switch>>
<<case "summerclear" "summerovercast">>
<<addinlineevent "summer_anywhere_1">>
<<if $hour gte 6 and $hour lt 21>>
잔혹한 여름 더위가 당신을 짓누른다. <<stress 3>><<gstress>>
<<else>>
시원한 밤 공기가 지독히 더운 낮의 고통을 경감시켜 준다. <<stress -3>><<lstress>>
<</if>>
<</addinlineevent>>
<<addinlineevent "summer_anywhere_2">>
시원한 산들바람이 불어와 당신에게 새로운 활력을 준다. <<stress -1>><<lstress>>
<</addinlineevent>>
<<addinlineevent "summer_anywhere_3" 0.5>>
잔혹한 더위의 파도가 당신에게 밀려온다. 당신은 잠시 머리에서 땀을 닦아낸다. <<stress 1>><<gstress>>
<</addinlineevent>>
<<switch $location>>
<<case "town">>
<<if $hour gte 6 and $hour lt 21>>
<<addinlineevent "summer_anystreet_1" 0.5>>
<<generate1>><<person1>>
당신은 한 <<person_i>> 더위에 대처하고자 <<his_yi>> 웃도리로 <<himselfPost>>에게 부채질한다. <<He_nun>> 갑자기 그것을 위로 완전히 들어올려 당신에게 몸을 휙 내보인다. <<arousal 5>><<garousal>>
<<endevent>>
<</addinlineevent>>
<<addinlineevent "summer_anystreet_2" 0.5>>
아이스크림 트럭이 옆을 지나가며, 고아들 한 무리가 그 뒤를 쫒는다. 그것이 틀어주는 음악은 즐겁고 귀에 쏙쏙 들어온다. <<stress -3>><<lstress>>
<</addinlineevent>>
<<if ($bus is "domus" or $bus is "danube" or $bus is "barb")>>
<<addinlineevent "summer_residentialstreet_1" 0.5>>
<<generate1>><<person1>>
당신이 한 <<person_i>> <<his_yi>> 잔디밭에 물을 주는 옆으로 지나가자, <<he_ga>> 실수로 당신에게 호스를 향해 물을 흩뿌린다. 차가운 물은 상쾌했지만, 당신의 옷을 축축하게 한다.
<<if !$worn.upper.type.includes("swim") and !$worn.upper.type.includes("naked")>>
<<set $upperwet += 75>>
<</if>>
<<if !$worn.under_upper.type.includes("swim") and !$worn.under_upper.type.includes("naked") and !$worn.under_upper.type.includes("chastity")>>
<<set $underupperwet += 75>>
<</if>>
<<if !$worn.lower.type.includes("swim") and !$worn.lower.type.includes("naked")>>
<<set $lowerwet += 75>>
<</if>>
<<if !$worn.under_lower.type.includes("swim") and !$worn.under_lower.type.includes("naked") and !$worn.genitals.type.includes("chastity")>>
<<set $underlowerwet += 75>>
<</if>>
<<stress -6>><<arousal 5>><<lstress>><<garousal>>
<<endevent>>
<</addinlineevent>>
<</if>>
<</if>>
<<case "alley">>
<<if $hour gte 6 and $hour lt 21>>
<<addinlineevent "summer_anyalley_1">>
물총을 든 두 십대들이 골목길을 통해 달려가며 서로에게 물총을 쏘아대고 있다. <<stress -3>><<lstress>>
<</addinlineevent>>
<<addinlineevent "summer_anyalley_2">>
<<beastNEWinit 1 dog>>
골목길을 지나가며, 당신은 <<beasttypePost>> 한 마리가 더위를 식히려고 노력하며 골판지 상자 안에서 팔다리를 쭉 펴고 드러누워 있는 것을 본다. 당신은 동정심을 금할 수가 없었다. <<stress -3>><<lstress>>
<<endevent>>
<</addinlineevent>>
<<else>>
<<addinlineevent "summer_anyalley_3">>
<<generate1>><<person1>>
한 <<person_i>> 뒷문 현관에 앉아, 담배를 피우며 여름 밤 공기의 시원함을 즐기고 있다. <<He_nun>> 당신을 알아채고 손을 흔든다. <<stress -3>><<lstress>>
<</addinlineevent>>
<</if>>
<<case "park">>
<<addinlineevent "summer_park_1">>
당신은 근처의 몇몇 아이들이 서로에게 물풍선을 던져대는 것을 알아챈다. <<stress -3>><<lstress>>
<</addinlineevent>>
<<addinlineevent "summer_park_2">>
더위에도 불구하고, 당신은 많은 사람들이 여기에서 놀거나 쉬고 있는 것을 알아챈다. <<stress -3>><<lstress>>
<</addinlineevent>>
<<addinlineevent "summer_park_3">>
공원을 걸어 지나가며, 당신은 몇 개의 물풍선을 간신히 피한다. 웃음소리를 듣고, 당신은 뒤로 돌아 몇몇 비행 청소년들이 도망가는 것을 본다. <<stress 3>><<gstress>>
<</addinlineevent>>
<<if $plantdisable is "f" and $tentacledisable is "f" and ($hallucinations gte 2 or $backgroundTraits.includes("plantlover"))>>
<<addinlineevent "summer_park_4" 0.5>>
<<generatePlant1>><<person1>>
<<plant_details_ga "forest">> <<his_yi>> 머리에 있는 <<personsimple_i "normal">> 덤불 밖을 엿본다. <<He_nun>> 불안해 보인다. <<he_ga>> 당신을 알아채자, <<he_nun>> 덤불 안으로 황급히 뛰어든다.
<<endevent>>
<</addinlineevent>>
<</if>>
<<case "forest">>
<<addinlineevent "summer_forest_1">>
숲은 숨이 막히게 덥고, 산들바람은 나무들에 가로막힌다. <<stress 3>><<gstress>>
<</addinlineevent>>
<<addinlineevent "summer_forest_2">>
당신은 숲을 지나가며, 한 가족이 캠핑 장비를 풀어놓는 것을 알아챈다. 그들은 당신을 알아채고 손을 흔든다. <<stress -3>><<lstress>>
<</addinlineevent>>
<<if $hour lt 6 or $hour gte 21>>
<<addinlineevent "summer_forest_3">>
당신은 근처에서 귀뚜라미가 울어대는 것을 듣기 시작했고, 곧 벌레들의 오케스트라 연주가 당신 주위의 밤공기를 채운다. <<stress -3>><<lstress>>
<</addinlineevent>>
<</if>>
<<if $plantdisable is "f" and $tentacledisable is "f" and ($hallucinations gte 2 or $backgroundTraits.includes("plantlover"))>>
<<addinlineevent "summer_forest_4" 0.5>>
<<generatePlant1>><<person1>>
<<personsimplePost>> 하나가 나뭇가지들을 움직이지 않고, 완전히 가만히 서 있다. <<He_nun>> 나무인 척 하고 있지만, <<he_nun>> 다른 사람을 속일 만큼 <<his_yi>> 균형을 잘 잡지 못한다.
<<endevent>>
<</addinlineevent>>
<</if>>
<<case "moor">>
<<if $hour gte 6 and $hour lt 21>>
<<addinlineevent "summer_moor_1">>
찌는듯 한 더위가 지평선에 무언지 모를 모습을 만들어낸다. <<stress 3>><<gstress>>
<</addinlineevent>>
<<else>>
<<addinlineevent "summer_moor_2">>
당신은 무언가가 당신의 발을 가로질러 가는 것을 느낀다. 어떤 종류의 생물체가 해가 떨어진 뒤의 뜨거운 황무지를 돌아다니는지 누가 알겠는가? 당신은 발걸음을 서두른다. <<stress 3>><<gstress>>
<</addinlineevent>>
<<addinlineevent "summer_moor_3" 0.33>>
당신은 불빛이 앞쪽에서 깜박이는 것을 보고 갑자기 멈춘다. 잔가지로 만든 인형이, 눈이 있어야 할 곳에 양초가 타고 있는 채로, 돌무덤으로 만든 원 안에 서 있다. 불안해하며, 당신은 그곳을 벗어나기 시작한다.
<br><br>
당신이 그 인형의 곁을 지나치자 그것이 당신을 보려고 몸을 돌리는 것을 느끼고, 당신은 다른 생각 없이 전력질주를 하기 시작한다. <<stress 24>><<awareness 10>><<gggstress>><<gawareness>>
<</addinlineevent>>
<</if>>
<<default>>
<</switch>>
<<case "springclear" "springovercast">>
<<addinlineevent "spring_anywhere_1">>
부드러운 봄바람이 당신의 얼굴을 어루만진다. <<stress -3>><<lstress>>
<</addinlineevent>>
<<addinlineevent "spring_anywhere_2">>
<<if $daystate is "day" or $daystate is "dawn">>나비<<else>>나방<</if>> 한 마리가 당신의 코에 앉아 더듬이를 비벼대며 잠시 멈춰있다가 다시 날아간다. <<stress -3>><<lstress>>
<</addinlineevent>>
<<if $hour gte 6 and $hour lt 21>>
<<addinlineevent "spring_anywhere_3">>
철새들이 겨울을 나고 돌아오며 머리 위에서 짹짹거린다. <<stress -3>><<lstress>>
<</addinlineevent>>
<</if>>
<<switch $location>>
<<case "town">>
<<addinlineevent "spring_anystreet_1">>
당신이 지나가자 꽃을 파는 한 노점상이 무료 꽃을 하나 당신에게 쥐어준다. <<stress -3>><<lstress>>
<</addinlineevent>>
<<if ($bus is "domus" or $bus is "danube" or $bus is "barb") and $hour gte 6 and $hour lt 21>>
<<addinlineevent "spring_residentialstreet_1">>
<<generate1>><<person1>>
당신은 한 <<person_i>> <<his_yi>> 무릎을 꿇고 <<his_yi>> 정원을 손질하는 것을 본다. 당신이 지나가자, <<he_ga>> 당신에게 뒷걸음쳐, <<his_yi>> 어깨 너머로 당신을 돌아보기 전에 <<his_yi>> 엉덩이를 당신의 다리에 대고 문질러댄다. "미안," 당신이 허둥지둥 걸어가자 <<he_ga>> 당신에게 말한다. <<stress 1>><<arousal 5>><<gstress>><<garousal>>
<<endevent>>
<</addinlineevent>>
<</if>>
<<if ($bus is "connudatus" or $bus is "cliff" or $bus is "wolf" or $bus is "high")>>
<<addinlineevent "spring_commercialstreet_1">>
여기에는 한 작은 꽃 노점상이 판을 벌려놓았다. 당신은 계속 가기 전에 잠시 멈춰 꽃들의 향기를 맡는다. <<stress -3>><<lstress>>
<</addinlineevent>>
<</if>>
<<case "alley">>
<<addinlineevent "spring_anyalley_1">>
당신은 누군가가 이곳의 창문들중 하나 아래에 정원을 만들어 놓아, 쓰레기들에도 불구하고 꽃들이 싹이 나기 시작했다는 것을 알아챈다. <<stress -3>><<lstress>>
<</addinlineevent>>
<<if $hour lt 6 or $hour gte 21>>
<<addinlineevent "spring_anyalley_2">>
<<beastNEWinit 3 cat>>
당신은 <<beastsplural_i>> 교미하려고 울어대며 쉬익 하는 소리를 내는 것을 듣는다. <<if $cat gte 6>><<arousal 10>><<garousal>><</if>>
<<endevent>>
<</addinlineevent>>
<<if $hallucinogen gt 0>>
<<addinlineevent "spring_anyalley_3" 0.1>>
<<beastNEWinit 2 dog>>
당신은 <<if $monster is 1>>개 인간 둘이<<else>>개 두 마리가<</if>> 쓰레기통 옆에서 같이 스파게티 한 무더기를 먹고 있는 것을 본다. 로맨틱한 이탈리아 음악이 근처 빌딩에서 들려온다. 당신은 머리를 가로젓고 그곳을 떠난다. <<stress -24>><<lllstress>>
<<endevent>>
<</addinlineevent>>
<</if>>
<</if>>
<<case "park">>
<<addinlineevent "spring_park_1">>
당신은 공원의 꽃들이 다시 한 번 꽃을 피우기 시작했다는 것을 알아챈다. <<stress -3>><<lstress>>
<</addinlineevent>>
<<if $hour gte 6 and $hour lt 21>>
<<addinlineevent "spring_park_2">>
벌새 한 마리가 핑 하고 지나가 꽃에 앉아 다시 날아가기 전에 꿀을 빨아 마신다. <<stress -3>><<lstress>>
<</addinlineevent>>
<<addinlineevent "spring_park_3" 0.5>>
<<generate1>><<generatep2>><<person1>>
당신은 한 <<person_i>> 새로 핀 꽃을 하나 꺾어 다른 <<person2>><<personPost>>에게 주더니 그들은 포옹하며 키스한다. <<stress -3>><<lstress>>
<</addinlineevent>>
<</if>>
<<case "forest">>
<<addinlineevent "spring_forest_1" 0.5>>
당신은 천둥같은 쩌억 소리가 위에서 나는 것을 듣는다. 커다란 나뭇가지 하나가 커다란 나무에서 굴러, 단 몇 센티미터 옆에 떨어진다. <<stress 12>><<ggstress>>
<</addinlineevent>>
<<addinlineevent "spring_forest_2">>
당신은 토끼 두 마리가 서로를 쫓아가며 뒹구는 것을 본다. <<stress -3>><<lstress>>
<</addinlineevent>>
<<if $hour gte 6 and $hour lt 21>>
<<addinlineevent "spring_forest_3">>
새들이 서로에게 노래하며 둥지를 짓고 짝을 찾는다. <<if $syndromebird is 1>>당신은 황무지에 있는 자신의 짝을 갈망하는 당신 스스로를 느낀다.<</if>> <<stress -6>><<lstress>>
<</addinlineevent>>
<</if>>
<<case "moor">>
<<addinlineevent "spring_moor_1">>
당신은 멈춰 주위를 둘러본다. 황무지마저도 일년 중 이 시기에는 활기찬 것 처럼 보인다. <<stress -3>><<lstress>>
<</addinlineevent>>
<<addinlineevent "spring_moor_2">>
당신은 어두운 물이 더 어두운 형체가 안에서 수영하는 것을 감추고 있는 연못을 우연히 마주친다. <<stress 6>><<gstress>>
<</addinlineevent>>
<<addinlineevent "spring_moor_3">>
당신은 돌이 원을 그리고 그 한 가운데에 그을린 자국이 있는 이상하게 깨끗한 공터를 우연히 마주친다. 당신은 갑자기 누군가 보고 있는 듯한 느낌을 받고, 망설임 없이 그곳을 떠난다. <<stress 12>><<ggstress>>
<</addinlineevent>>
<<if $plantdisable is "f" and $tentacledisable is "f" and ($hallucinations gte 2 or $backgroundTraits.includes("plantlover"))>>
<<addinlineevent "spring_moor_4" 0.5>>
<<generatePlant1>><<person1>>
<<personsimplePost>> 하나가 벌새 한 마리가 내려앉도록 덩굴손을 움직이지 않고 있다.
<<if $rng gte 51>>
그것은 <<his_yi>> 덩굴손 주위를 스쳐 지나가다가, 내려앉는다. 그 <<personsimple_un>> 기뻐서 헉 하는 소리를 낸다. <<stress -3>><<lstress>>
<<else>>
그것은 <<his_yi>> 덩굴손 주위를 잠시 맴돌다가, 휘익 날아가 버린다. 그 <<personsimple_un>> 한숨을 쉰다.
<</if>>
<<endevent>>
<</addinlineevent>>
<</if>>
<<default>>
<</switch>>
<<default>>
<span class="red">ERROR: You have somehow managed to pass beyond the concepts of time and weather. Please inform Vrelnir unless you just used a cheat.</span>
<</switch>>
<<runeventpool>>
<br><br>
<</widget>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
You wake up strapped to a chair. The room is bare, except a window covering the length of one side.
<<if $player.penisExist>>
You feel something odd on your penis.
<<else>>
You feel something odd on your pussy.
<</if>>
It buzzes into life, teasing your <<genitals>> directly.
<<garousal>>
<br><br>
On the verge of orgasm it ceases, but only for a moment.
<br><br>
<<set $arousal to 10000>><<orgasm>>
<br><br>
You strain against the binds holding you, but they're firm. You can't stop it.
<br><br>
<<set $arousal to 10000>><<orgasm>>
<br>
<<set $arousal to 10000>><<orgasm>>
<br>
<<set $arousal to 10000>><<orgasm>>
<br><br>
The buzzing ceases and the bindings snap loose, leaving you gasping for breath. <<tearful>> you struggle to your feet and make your way through the exit.
<br><br>
<<link [[Next|Asylum]]>><</link>>
<br><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<if $phase is 0>>
<<set $phase to 1>>
You press the button. The <<person2>><<person>> squirms. You notice <<his>> arms are bound to the side of the chair. "Thank you," Doctor Harper says. "
<<if $NPCList[1].penis isnot "none">>
We have a device attached to <<his>> penis.
<<else>>
We have a device inserted in <<his>> vagina.
<</if>>
To aid in <<his>> treatment." You spot wires trailing across the floor and disappearing into the <<persons>> clothes.
<br><br>
"Press it again," the doctor says.
<br><br>
<<person1>>
<<link [[Press|Asylum Button Press]]>><<awareness -1>><<stress 3>><<arousal 600>><<suspicion -1>><</link>><<lsuspicion>><<lawareness>><<gstress>><<garousal>>
<br>
<<link [[Refuse|Asylum Button Refuse]]>><<suspicion 1>><<def 1>><</link>><<gsuspicion>>
<br>
<<elseif $phase is 1>>
<<set $phase to 2>>
<<person2>>
You press the button. The <<person>> squirms more this time. <<He>> strains against the bonds. You hear buzzing through the glass. "Very good," the doctor says. "Any moment now."
<br><br>
Almost on cue, the <<person>> spasms, before slumping back in the chair. The buzzing ceases. "<<He>> will learn to enjoy it," the doctor says. "Press it again."
<br><br>
<<person1>>
<<link [[Press|Asylum Button Press]]>><<awareness -10>><<stress 3>><<arousal 600>><<suspicion -1>><</link>><<lsuspicion>><<llawareness>><<gstress>><<garousal>>
<br>
<<link [[Refuse|Asylum Button Refuse]]>><<suspicion 1>><<def 1>><</link>><<gsuspicion>>
<br>
<<else>>
<<person2>>
The <<persons>> eyes widen as the buzzing starts up again. Louder this time. <<He>> shakes <<his>> head and rocks back and forth, as if trying to knock the chair over. It's not long before <<he>> spasms again. And again. Even the counter in front of you vibrates.
<br><br>
<<person1>>Doctor Harper writes on <<his>> clipboard, a small smile on <<his>> face. "Thank you," <<he>> says. "You've been very helpful. That's all for now. Be well." <<person2>>The <<person>> falls limp as Harper finishes speaking, and the buzzing stops.
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
You refuse to press the button. "This is for <<person2>><<his>> benefit,<<person1>> and yours," <<he>> says. "Press the button."
<br><br>
<<if $phase is 0>>
<<link [[Press|Asylum Button Press]]>><</link>>
<br>
<<else>>
<<link [[Press|Asylum Button Press]]>><<awareness -1>><<stress 3>><<arousal 600>><<suspicion -1>><</link>><<lsuspicion>><<lawareness>><<gstress>><<garousal>>
<br>
<</if>>
<<link [[Refuse|Asylum Button Refuse 2]]>><<def 1>><<suspicion 5>><</link>><<ggsuspicion>>
<br><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
Harper shakes <<his>> head. "I'm disappointed. You can go."
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<if $phase is 0>>
<<set $phase to 1>>
You press the button. The long-haired girl squirms. Lain on her back, you notice her ankles and wrists are bound.
Her wrists are somehow tied to the floor either side of her face while her ankles are tied together to a metal post.
She is wearing a two-piece swim suit.<br>
"That's right," Doctor Harper says. "Thank you. This is good for her. We have a device placed inside her vagina, another on her clitoris,
and two more on her nipples. These all aid in her treatment."<br>
You spot wires trailing across the floor and disappearing into her swimwear.
<br><br>
"Press the button any time I point at you," the doctor instructs.<br>
Harper points at you.
<br><br>
<<link [[Press|Asylum Button Long Hair Press]]>><<awareness -1>><<stress 3>><<arousal 600>><<suspicion -1>><</link>><<lsuspicion>><<lawareness>><<gstress>><<garousal>>
<br>
<<link [[Refuse|Asylum Button Long Hair Refuse]]>><<suspicion 1>><<def 1>><</link>><<gsuspicion>>
<br>
<<elseif $phase is 1>>
<<set $phase to 2>>
You press the button. The girl squirms more this time, a noise escapes her lips. She pulls against the bonds.<br>
The doctor nods. "Good."
<br><br>
Harper's voice becomes lower, almost hypnotic as <<person1>><<he>> addresses the long-haired girl.<br>
"You were dancing for them on the beach," <<he>> says. "In swimwear. You enjoyed them watching you, you liked their attention, but it wasn't enough.
You wanted more."<br>
Harper cuts away her swimwear, exposing first her breasts, then her pussy.
<br><br>
"They didn't remove your swimwear. You did. You stripped for them. It was thrilling to feel their eyes on your most private parts. Just like it is now."<br>
Harper points at you.
<br><br>
<<link [[Press|Asylum Button Long Hair Press]]>><<awareness -2>><<stress 3>><<arousal 600>><<suspicion -1>><</link>><<lsuspicion>><<lawareness>><<gstress>><<garousal>>
<br>
<<link [[Refuse|Asylum Button Long Hair Refuse]]>><<suspicion 1>><<def 1>><</link>><<gsuspicion>>
<br>
<<elseif $phase is 2>>
<<set $phase to 3>>
You press the button. The girl squeals and twists. Her struggles weaken.
<br><br>
"You liked the hunger in their eyes," Harper says. "You wanted them to touch you. You needed it. In fact, you just kept on dancing UNTIL they touched you."
<br><br>
The girl weakly struggles. Harper slowly brushes <<his>> fingertips down her stomach, over her pubic hairs.<br>
"You started it. You escalated it. You made them do it, because deep down you wanted it."
<br><br>
Harper points at you.
<br><br>
<<link [[Press|Asylum Button Long Hair Press]]>><<awareness -2>><<stress 3>><<arousal 600>><<suspicion -1>><</link>><<lsuspicion>><<lawareness>><<gstress>><<garousal>>
<br>
<<link [[Refuse|Asylum Button Long Hair Refuse]]>><<suspicion 1>><<def 1>><</link>><<gsuspicion>>
<br>
<<elseif $phase is 3>>
<<set $phase to 4>>
You press the button. The girl writhes and groans, close to orgasm.
<br><br>
"You like this," Harper says. "You wanted them inside you. All of them. Making you feel like this. It wasn't rape, you wanted it.
It was your awakening. It was you finding yourself. And what upsets you is how much enjoyed it."
<br><br>
The girl has stopped moving completely. Harper looks momentarily confused, shrugs, then points at you.
<br><br>
<<link [[Press|Asylum Button Long Hair Press]]>><<awareness -2>><<stress 3>><<arousal 600>><<suspicion -1>><</link>><<lsuspicion>><<lawareness>><<gstress>><<garousal>>
<br>
<<link [[Refuse|Asylum Button Long Hair Refuse]]>><<suspicion 1>><<def 1>><</link>><<gsuspicion>>
<br>
<<elseif $phase is 4>>
<<set $phase to 5>>
You press the button. The girl starts to howl and fights furiously against her bindings.
<br><br>
"It's... " Harper says. "It's okay that you led them on. It's okay that you liked it. It doesn't make you a bad person.
It's natural. Forgiving yourself is the only way to get better."
<br><br>
Harper points at you again. "Hold it down."
<br><br>
<<link [[Hold the button|Asylum Button Long Hair Press]]>><<awareness -2>><<stress 3>><<arousal 600>><<suspicion -1>><</link>><<lsuspicion>><<lawareness>><<gstress>><<garousal>>
<br>
<<link [[Refuse|Asylum Button Long Hair Refuse]]>><<suspicion 1>><<def 1>><</link>><<gsuspicion>>
<br>
<<else>>
You hold the button down. The girl writhes and twists, but resists orgasm.
Doctor Harper looks crestfallen.<br>
"Okay, stop."
<br><br>
You let go of the button. The girl's writhing subsides.
<br><br>
Doctor Harper writes on <<his>> clipboard, a small sad smile on <<his>> face.<br>
"Thank you," <<he>> says. "You were helpful. Be well."
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
You refuse to press the button.<br>
"This is for her benefit,<<person1>> and yours," <<he>> says. "Press the button."
<br><br>
<<if $phase is 0>>
<<link [[Press|Asylum Button Long Hair Press]]>><</link>>
<br>
<<else>>
<<link [[Press|Asylum Button Long Hair Press]]>><<awareness -1>><<stress 3>><<arousal 600>><<suspicion -1>><</link>><<lsuspicion>><<lawareness>><<gstress>><<garousal>>
<br>
<</if>>
<<link [[Refuse|Asylum Button Long Hair Refuse 2]]>><<def 1>><<suspicion 5>><</link>><<ggsuspicion>>
<br><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
Harper shakes <<his>> head. "I'm disappointed. You can go."
<br><br>
The long-haired girl's eyes seem to follow you as you leave.<<if $o_long_and_beautiful lt 9>><<set $o_long_and_beautiful += 1>><</if>>
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
You sit on the desk. Harper frowns at you. "It's rude to sit like that," <<he>> says. "There's a chair here. We can share."
<br><br>
<<link [[Sit on lap|Asylum Sit Lap]]>><<suspicion -1>><</link>><<promiscuous1>><<lsuspicion>><<lawareness -1>>
<br>
<<link [[Refuse|Asylum Sit Stand]]>><<suspicion 1>><</link>><<gsuspicion>>
<br><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
You sit on the doctor's lap. <<He>> wraps an arm around your waist.
<<promiscuity1>>
"Today I want to talk about kissing." <<he>> says. "It's a normal and healthy activity. You should be happy kissing anyone at any time." <<He>> leans close. "Kiss me."
<br><br>
<<link [[Kiss cheek|Asylum Sit Kiss]]>><<suspicion -1>><<awareness -1>><</link>><<promiscuous1>><<lsuspicion>><<lawareness>>
<br>
<<if $promiscuity gte 15>>
<<link [[Kiss mouth|Asylum Sit Kiss Mouth]]>><<suspicion -5>><<awareness -10>><<npcincr Harper love 1>><</link>><<promiscuous2>><<llsuspicion>><<llawareness>>
<br>
<<set $skulduggerydifficulty to (700 + ($suspicion * 6))>>
<<if $leftarm is "bound" and $rightarm is "bound">>
<<elseif $asylumkeycard isnot 1>>
<<link [[Steal keycard|Asylum Sit Steal]]>><</link>><<promiscuous2>><<skulduggerydifficulty>> <i>This will be easier with low suspicion.</i>
<br>
<</if>>
<</if>>
<<link [[Refuse|Asylum Sit Refuse]]>><<suspicion 1>><<stress 3>><</link>><<gsuspicion>><<gstress>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
Refusing to play along, you stand in the middle of the office. The doctor shakes <<his>> head. "We can't help you if you won't let us," <<he>> says. "You can go."
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>>
<br><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
The doctor shakes <<his>> head. "Disappointing, but there's always tomorrow. You may go."
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
You kiss <<him>>, and make good use of your tongue. <<His>> eyes widen at first, but then close. <<He>> kisses back.
<<promiscuity2>>
<<takeKissVirginity "Harper" "consensual">>
<<if $arousal gte ($arousalmax / 5) * 4>>
Your hands wander across <<his>> body, spurred by the heat coursing through your veins. <<He>> gasps into your mouth, grabbing your wrists and holding them away. Hesitation flashes across <<his>> face, but it's replaced by <<his>> usual tranquil smile.
<br><br>
"E-eager, are we?" <<He>> clears <<his>> throat and steadies <<his>> voice. "All I asked you to do was kiss me. I suppose this means you're ready for the next step."
<br><br>
You try to focus, but your thoughts struggle against <<his>> hand worming its way under your clothing. It settles at your chest. <<His>> fingers deftly pinch and tease your nipple, making you squirm. Squeaks and whines manage to pass your lips. You feel embarrassed, making such noises in front of the doctor.<<stress 2>><<gstress>>
<br><br>
<<He>> withdraws <<his>> hand. "As you can see, it's perfectly natural to touch other people. Doing so makes both parties feel good. Now, try to practise with me."
<br><br>
<<if $promiscuity gte 15>>
<<link [[Comply enthusiastically|Asylum Sit Kiss Aroused]]>><<set $phase to 2>><<suspicion -1>><</link>><<promiscuous2>><<lsuspicion>>
<br>
<</if>>
<<link [[Comply passively|Asylum Sit Kiss Aroused]]>><<set $phase to 1>><<suspicion -1>><</link>><<promiscuous1>><<lsuspicion>>
<br>
<<link [[Refuse|Asylum Sit Kiss Aroused]]>><<set $phase to 0>><<suspicion 1>><</link>><<gsuspicion>>
<br>
<<else>>
"V-very good," <<he>> says, pulling away from you. "You've done well today. Be well."
<br><br>
You climb off <<his>> lap and walk to the door.
<<lsuspicion>><<suspicion -5>>
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<if $phase gte 1>>
You nod and return your hands to <<his>> body.
<<promiscuity2>>
<<if $handskill gte 400>>
This isn't your first time using your hands in such a way. You get to work at stroking <<his>> stomach first, then slowly moving up toward <<his>> chest. <<His>> breath catches in <<his>> throat as you <<if $NPCList[0].breastsize gt 1>>caress <<his>> $NPCList[0].breastdesc<<else>>circle <<his>> nipples<</if>>.
<<else>>
Though you aren't experienced, you try your best to satisfy <<him>>. You brush your hands along <<his>> sides and stomach with nervous, delicate touches. It seems to have an effect on <<him>>. Your touch leaves <<him>> shuddering ever so slightly.
<</if>>
<<handskilluse>>
<br><br>
<<if $phase is 2>>
You trail your hand lower as you work, until it brushes the doctor's crotch. <<He>> inhales sharply and rests a hand on yours. "My, my. I didn't think you'd be ready for this. You're exceeding expectations." <<He>> stares at you intently, eyes glimmering with barely-restrained lust. "Sh-shall we move on to the next phase?"
<br><br>
<<if $promiscuity gte 35>>
<<link [[Go further|Asylum Sit Kiss Further]]>><<set $phase to 1>><<suspicion -5>><</link>><<promiscuous3>><<llsuspicion>>
<<else>>
<span class="blue">You aren't promiscuous enough to take things any further.</span>
<</if>>
<br>
<<link [[Pull away|Asylum Sit Kiss Further]]>><<set $phase to 0>><<suspicion 5>><</link>><<ggsuspicion>>
<br>
<<else>>
"T-that's enough. You did well." <<He>> reaches into <<his>> coat and retrieves a pair of rubber gloves. <<He>> slides them on with the practised speed of a professional. "Now, I believe you have a little problem." <<He>> rests one of <<his>> gloved hands on your thigh. "May I?"
<br><br>
<<if $promiscuity gte 15>>
<<link [[Allow|Asylum Sit Kiss Further]]>><<set $phase to 1>><<suspicion -1>><</link>><<promiscuous2>><<lsuspicion>>
<<else>>
<span class="blue">You aren't promiscuous enough to take things any further.</span>
<</if>>
<br>
<<link [[Refuse|Asylum Sit Kiss Further]]>><<set $phase to 0>><<suspicion 1>><</link>><<gsuspicion>>
<br>
<</if>>
<<else>>
Though your body trembles with arousal, you shake your head. Doctor Harper frowns. "I suppose we can work on this later."
<br><br>
You fix your clothes and climb off the desk, and Harper's lap. "Be well," <<he>> calls after you. You hear <<him>> sigh as the door closes.
<br><br>
<<link [[Next|Asylum]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<if $phase is 2>>
You rub with more pressure. It's all the confirmation Harper needs.
<br><br>
"Very good." <<His>> lips curl into a subdued grin. "Now, get up."
<br><br>
You do as instructed and climb off <<his>> lap. <<He>> takes advantage of your new position by pushing you over <<his>> desk, onto your back.
<br><br>
The doctor bears down on you, tracing <<his>> fingers along your arm. "I think it's time I observe your progress first-hand."
<br><br>
<<link [["Take " + $NPCList[0].pronouns.his + " hands"|Asylum Sit Kiss Sex]]>><<set $phase to 1>><<set $sexstart to 1>><</link>><<handholdingvirginitywarning>><<NPCvirginitywarning "Kylar" "handholding">>
<br>
<<link [[Stay still|Asylum Sit Kiss Sex]]>><<set $phase to 0>><<set $sexstart to 1>><</link>>
<br>
<<elseif $phase is 1>>
You nod, desperate for release.
<<switch $player.gender>>
<<case "f">>
<<His>> hand dips beneath your clothes. <span class="lewd">You feel a finger stroke your lower lips,</span> causing you to shudder with pleasure. Your juices quickly begin to coat <<his>> questing fingers as one enters you. It's obvious that <<he>> knows exactly what to do to pleasure you as much as possible. <<He>> pushes in a second finger and starts to move them in and out, <<his>> thumb pressing against and rubbing your clit.
<<arousal 10000>>
<<orgasm>>
<<He>> steadies you with a hand on your hip you as your spasms subside. "Did you have fun?" <<he>> asks, panting. "You enjoy being touched like that, don't you?"
<br><br>
You shiver as <<he>> pulls <<his>> fingers out of you. "You've shown great improvement today." <<He>> leads you out of the office with a smile. "Be well."
<<case "m">>
<<He>> displaces your clothes, <span class="lewd">exposing your <<penis>></span>. The cool air provides mild relief from the heat in your body. <<He>> smiles and rubs <<his>> thumb against the very tip, causing you to shudder. <<He>> coats his glove in the leaking precum, then wraps <<his>> fingers around your shaft, stroking it in a steady up-and-down motion.
<<arousal 10000>>
<<orgasm>>
<<He>> tightens <<his>> grip and slows <<his>> pace, coaxing out the last few drops of cum. "Did you have fun?" <<he>> asks, panting. "You enjoy being touched like that, don't you?"
<br><br>
You shiver as <<he>> pulls <<his>> fingers out of you. "You've shown great improvement today." <<He>> leads you out of the office with a smile. "Be well."
<<case "h">>
<<He>> displaces your clothes, <span class="lewd">exposing your <<genitals>></span>. <<His>> eyebrows raise at the sight. "Your body is fascinating. I rarely see people like you."
<br><br>
<<He>> puts both hands to work. <<He>> holds your penis in <<his>> left hand, rubbing the tip with <<his>> thumb and using the precum as lubricant to stroke your shaft. With <<his>> right hand, <<he>> strokes your labia with clinical precision. <<He>> presses two fingers inside and rubs your inner walls. The dual sensation soon overwhelms you.
<<arousal 10000>>
<<orgasm>>
<<He>> pulls <<his>> hands away, then tosses <<his>> gloves into a nearby trash can. "I wonder, do you experience twice as much pleasure when both parts are stimulated?" <<He>> narrows <<his>> eyes in thought. "A test for later, I suppose." <<He>> leads you out of the office with a smile. "You've shown great improvement today. Be well."
<<default>>
<<His>> hand dips beneath your clothes, <<he>> but frowns when <<he>> reaches your genitals. Or lack thereof.
<br><br>
"That's... unusual." <<He>> withdraws <<his>> hand and makes a note on a clipboard. "I need to make some calls. We're done, for now." <<He>> hurriedly ushers you out the door. "Be well."
<</switch>>
<br><br>
<<link [[Next|Asylum]]>><<endevent>><</link>>
<br>
<<else>>
You shake yourself from the haze of lust and pull your hand away. Doctor Harper grimaces and clears <<his>> throat. "I suppose I misjudged your progress."
<br><br>
<<He>> climbs off the desk with a sigh. "You're only hurting yourself by resisting treatment," <<he>> says as <<he>> leads you out of the office. "Be well."
<br><br>
<<link [[Next|Asylum]]>><<endevent>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<if $phase is 1>>
You reach up and intertwine your fingers with <<his>>.
<<takeHandholdingVirginity "Harper">>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Asylum Sit Kiss Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Asylum Sit Kiss Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Asylum Sit Kiss Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Asylum Sit Kiss Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Asylum Sit Kiss Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
Harper sighs in contentment and steps away from you. "Excellent. I'm proud of how quickly you're taking to the treatment."<<suspicion -10>><<lllsuspicion>>
<br><br>
<<He>> stands up and straightens <<his>> clothes. "You may go now," <<he>> says. "Be well."
<<elseif $enemyhealth lte 0>>
You shove Harper against the desk and scurry to a corner of the room. <He>> reaches for a button on <<his>> desk, but thinks better of it.<<suspicion 5>><<ggsuspicion>>
<br><br>
"The only person you're hurting by resisting treatment is yourself." <<He>> takes a seat at <<his>> desk. "You may go now," <<he>> sighs. "Be well."
<<elseif $finish is 1>>
Harper shakes <<his>> head and pushes <<himself>> off the desk. "The treatment is for your own good. The sooner you understand, the sooner we can help you."<<suspicion 1>><<gsuspicion>>
<br><br>
<<He>> takes a seat at <<his>> desk. "You may go now," <<he>> sighs. "Be well."
<<else>>
You hear a voice outside. It's an orderly, investigating the commotion. Harper shoots off the desk and hastens to straighten <<his>> clothes. "W-we're fine in here," <<he>> calls out. "Nothing I can't handle."
<br><br>
Satisfied with the doctor's response, the orderly leaves you alone. Harper looks to you warily.<<suspicion 5>><<ggsuspicion>>
<br><br>
"The only person you're hurting by resisting treatment is yourself." <<He>> takes a seat at <<his>> desk. "You may go now," <<he>> sighs. "Be well."
<</if>>
<<tearful>> you leave the room.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Asylum]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
You plant a light kiss on the doctor's cheek. <<He>> scribbles on <<his>> clipboard. "That's satisfactory," <<he>> says. "You may go. Be well."
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>>
<br><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
You kiss <<him>>, and make good use of your tongue. <<His>> eyes widen at first, but then close. <<He>> kisses back.
<<promiscuity2>>
You run your hand against <<his>> chest, and dip into <<his>> pocket.
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<span class="green">You pull out a keycard and hide it away.</span>
<<set $asylumkeycard to 1>>
<br><br>
<<skulduggeryuse>>
"V-very good," <<he>> says, pulling away from you. "You've done well today. Be well."
<br><br>
You climb off <<his>> lap and walk to the door. You can't help but smirk.
<<lsuspicion>><<suspicion -5>><<npcincr Harper love 1>>
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>>
<br>
<<else>>
<span class="red"><<He>> grabs your wrist.</span>
<<gggsuspicion>><<suspicion 20>>
<br><br>
<<skulduggeryuse>>
"I'm very disappointed in you," <<he>> says. <<He>> reaches beneath the desk, and the doors swing open. Several orderlies march in.
<br><br>
<<asylumpunish2>>
<</if>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<if $hallucinations gte 1 and $tentacledisable is "f">>
You notice a faint purple light. You reach toward it, and feel the door. It's ajar.
<br><br>
<<link [[Open it|Tentacle World Intro]]>><<endevent>><<arousal 600>><</link>><<garousal>>
<br>
<<link [[Stay away|Asylum Room 2]]>><<stress 3>><<awareness -10>><</link>><<llawareness>><<gstress>>
<br>
<<else>>
<<pass 180>>
Hours pass, with nothing to distract you but your own thoughts. You're relieved when the door is opened by Doctor Harper.
<br><br>
<<He>> smiles at you. "I'm sorry," <<he>> says. "It was for your own good.
<<if $asylumstate is "sleep">>
Let's bring you to your bed. You need your sleep."
<br><br>
Flanked by orderlies, Doctor Harper leads you back to your room. The door locks with a click.
<br><br>
<<endevent>>
<<link [[Next|Asylum Cell]]>><</link>>
<br>
<<else>>
Let's bring you back to your fellow patients. They've missed you."
<br><br>
Flanked by orderlies, Doctor Harper leads you back to the occupied part of the asylum.
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>>
<br>
<</if>>
<</if>><<pass 180>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
Hours pass, with nothing to distract you but your own thoughts. You feel relieved when the door is opened by Doctor Harper.
<<llawareness>><<gstress>><<stress 3>><<awareness -10>>
<br><br>
<<He>> smiles at you. "I'm sorry," <<he>> says. "It was for your own good.
<<if $asylumstate is "sleep">>
Let's bring you back to your bed. You need your sleep."
<br><br>
Flanked by orderlies, Doctor Harper leads you back to your room. The door locks with a click.
<br><br>
<<endevent>>
<<link [[Next|Asylum Cell]]>><</link>>
<br>
<<else>>
Let's bring you back to your fellow patients. They've missed you."
<br><br>
Flanked by orderlies, Doctor Harper leads you back to the occupied part of the asylum.
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<strip>>
"I'll strip," you say. The orderlies step forward to help, but there's no need. You <<nervously>> remove your clothes and walk up to the window. You knock on it, and keep knocking until everyone is looking. You hear whistling through the glass. <<covered>> <<flaunting>> you twirl to give everyone a good look.
<<exhibitionism5>>
"Very good," Doctor Harper says with a smile. The <<person2>><<person>> gapes. "You can get dressed. I think you already understand this lesson."
<br><br>
<<clotheson>>
Once dressed you leave the room. Harper has the <<person2>><<person>> remain for further instruction.
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>>
<br><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<strip>>
"I'll strip," you say. You <<nervously>> undress, though not fast enough for the orderlies, who step forward to help. They almost tear your clothing off in their eagerness. The <<person>> averts <<his>> gaze. <<covered>> "Very good," Harper says. "Now, the window. Let everyone see."
<br><br>
You walk up to the window. One of the orderlies knocks on it, until everyone outside is watching at you. <<covered>> You hear whistling through the glass.
<br><br>
"Isn't it exciting?" The doctor says. "All those people can't keep their eyes off you. That will do. Get dressed."
<br><br>
<<clotheson>>
Once dressed you leave the room. Harper has the <<person2>><<person>> remain for further instruction.
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>>
<br><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
"Please," the <<person>> sobs. The orderlies pay no heed as they tear <<his>> clothing off <<his>> body and shove <<him>> to the window. One of them knocks on it, until everyone outside is watching. You hear whistling through the glass.
<br><br>
"<<He>> doesn't have to suffer so," the doctor whispers to you. "<<He>> chooses to. <<Hes>> in no danger. But you've done your part. You can go."
<br><br>
You leave the room.
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>><<npcoral>>
<<set $enemytrust += 100>>
You crouch in front of the <<person>>.<<npcexposetext>> Doctor Harper leans forward for a closer look.
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Asylum Hypnosis Oral Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Asylum Hypnosis Oral Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Asylum Hypnosis Oral Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Asylum Hypnosis Oral]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Very good," the doctor says. "Both of you. When I drop this pen, you will awaken." <<nnpc_He "Harper">> drops the pen.
<br><br>
The <<person>> blinks, then blushes and covers <<his>> genitals. "You can go," the doctor says. "Be well."
<br><br>
<<tearful>> you leave the office.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
The <<person>> snaps out of <<his>> trance. <<He>> blushes and covers <<his>> genitals. "You have a long way to go," the doctor says. "You can go. Be well."
<br><br>
<<tearful>> you leave the office.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>
The <<person>> snaps out of <<his>> trance. <<He>> blushes and covers <<his>> genitals. "You have a long way to go," the doctor says. "You can go. Be well."
<br><br>
<<tearful>> you leave the office.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<link [[Next|Asylum]]>><</link>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
You shake yourself free of the effect.<<endevent>><<npc Harper>><<person1>> The doctor shakes <<his>> head. "That's enough for today. Remember, don't be afraid to relax. Be well."
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>>
<br><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<underlowerstrip>><<underupperstrip>><<lowerstrip>><<upperstrip>>
<<fameexhibitionism 10>>
You remove your clothing with robotic movements. The doctor smiles. "Good," <<he>> says as <<he>> stands. "Let's go for a walk."
<br><br>
You leave the office, into the corridor outside. A passing nurse ogles you, and gives Harper a knowing look. "You feel excited to be exposed in a public space," The doctor says. <<Hes>> right. "You want to show everyone your body." You nod. Together you walk to the recreation room.
<br><br>
All heads turn when you arrive, a naked <<girl>> with Doctor Harper close behind. "Here." <<He>> hands you a feather duster. "This room is very dusty. Clean it."
<br><br>
You get to work. The room is very dusty. You dust the tables. You bend over to dust the chairs. You kneel to dust the floor. The doctor stays near you, and intervenes whenever someone gropes. "That's not what this is about," <<he>> says. "Look, don't touch."
<br><br>
<<pass 30>>
You continue cleaning the room, unbothered by all the eyes on your <<lewdness>>. "That's enough," Harper announces after some time. "The room is clean." <<He>> takes the feather duster from you. The patients beg Harper to let you continue, but <<he>> doesn't relent.
<br><br>
"You've done very well today," the doctor says once back in <<his>> office. "Get dressed."
<br><br>
<<clotheson>>
"When I drop this pen, you will awaken." <<He>> drops it, and you blink free of the haze. "We've made good progress. You should be proud. Be well." You leave <<his>> office.
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>><<rngWraith 2>>
The compartment clangs shut. A dim light fills the interior, though you can't see the source. "Are you comfortable in there?" asks Harper's muffled voice. "I'm turning it on." The light becomes more intense. Small holes open on the top and sides of the chamber. A pink mist flows out. It smells sweet. You feel warm.
<br><br>
<<drugs 180>>
Several dozen tendrils emerge next. They snake over your body, writhing against your skin,
<<if $worn.upper.name isnot "naked">>
beneath your $worn.upper.name,
<</if>>
and against your <<breasts>>.
<<if $worn.under_lower.name isnot "naked">>
Even your $worn.under_lower.name <<underlowerplural>> no protection.
<</if>>
They tease your <<genitals>> without mercy.
<br><br>
<<pass 5>>
This continues for a few minutes. Puffs of pink mist continue to emerge, along with more tendrils. Your breathing becomes deeper and your pulse quickens.
<br><br>
<<if $wraith and $wraith.state is "haunt" and _wraithEvent>>
<<arousal 5000>>
<<endevent>>
<<generateWraith 1 true>><<rainWraith>>
Suddenly, the lights go out with a snapping sound, leaving you in pitch black darkness. You hear murmurs from outside the machine, followed by frantic footsteps. It feels like something is pushing down on you. The sound becomes more and more intense, until it almost sounds like rain hitting the machine.
<br><br>
A faint red light begins to shine around you, <span class="red">revealing a<<if $wraith.seen gte 3>> familiar<</if>> pale face right above yours.</span> You try to scream, but something is already blocking your mouth.
<<if $wraith.seen gte 1>>
The <<person>> smiles. "<span class="wraith">We meet again, thief.</span>"
<<else>>
<span class="wraith">Thief. Give it back.</span>"
<</if>>
<br><br>
<<initWraith "abomination">>
<<if $wraith.gen is "abomination">>
Pale tendrils swarm around you, holding you down.
<<else>>
Several disembodied arms emerge from the walls, holding you down.
<</if>>
Harper's voice is just barely audible. "Something's wrong with the machine! Get <<phim>> out of there!"
<br><br>
<<link [[Next|Asylum Machine Wraith]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<arousal 10000>>
<<orgasm>>
You hear applause from outside the machine. Did you make that much noise? "Very good," Harper says.
"That should do it. This should be the right button." The tendrils withdraw and the holes close. The compartment opens and several pairs of arms help you to your feet. "You've done well today," The doctor says. "I hope you found it relaxing. Be well."
<br><br>
You leave the room, still shaking.
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
Harper looks above your shoulder, and nods.
<<if currentSkillValue('athletics') gte random(1, 1000)>>
<span class="green">You succeed in dodging</span> the orderlies who try to grab you from behind. Harper shakes <<his>> head. "We can't help if you won't let us," <<he>> says. "You can go."
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>>
<br>
<<else>>
<span class="red">You fail to dodge</span> the orderlies who attack from behind. They lift you off your feet and force you into the machine.
<<stress 6>><<gstress>>
<br><br>
<<link [[Next|Asylum Machine]]>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beastCombatInit>>
You drop to the ground and adopt a mating posture. Doctor Harper takes notes.
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Asylum Hypnosis Dog Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Asylum Hypnosis Dog Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Asylum Hypnosis Dog Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Asylum Hypnosis Dog]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
The orderly pulls the <<beasttype>> off you.
<br><br>
"You've done very well today," says Harper. "Get dressed."
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Harper>><<person1>>
"When I drop this pen, you will awaken." <<He>> drops it, and you blink free of the haze. "We've made good progress. You should be proud. Be well." You leave <<his>> office. The orderlies are smiling at their phones.
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>>
<<elseif $enemyhealth lte 0>>
The <<beasttype>> whimpers and hides behind the orderlies.
<br><br>
Harper sighs. "Get dressed."
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Harper>><<person1>>
"When I drop this pen, you will awaken." <<He>> drops it, and you blink free of the haze. "That's it for today. Be well." You leave <<his>> office.
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>>
<<else>>
The <<beasttype>> whimpers and backs away from you.
<br><br>
Harper sighs. "Get dressed."
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Harper>><<person1>>
"When I drop this pen, you will awaken." <<He>> drops it, and you blink free of the haze. "That's it for today. Be well." You leave <<his>> office.
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
You shake yourself free of the effect. The doctor shakes <<nnpc_his "Harper">> head. "That's enough for today. Remember, don't be afraid to relax. Be well."
<br><br>
You pet the <<beasttype>> on the way out.
<<endevent>>
<<lstress>><<stress -12>>
<br><br>
<<link [[Next|Asylum]]>><</link>>
<br><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<if $phase is 1>>
The <<person>> pushes you onto the chair and binds your limbs. "There," <<he>> says. "Administer the treatment."
<<else>>
You sit down. Harper binds your arms and legs. "It's just a precaution," <<he>> assures you.
<</if>>
<br><br>
<<person1>>
Harper affixes a mask around <<his>> head. The others follow <<his>> example while <<he>> opens a safe. <<He>> pulls out a canister, then holds it at arms reach in front of you, and opens it. Purple fumes rise from within. It smells sweet.
<br><br>
<<pass 5>>
<<if $wraith and $wraith.state isnot "" and $rng gte 50>>
You sit for a few minutes. The light above you flickers briefly, but no one else seems to notice.
<<if $weather isnot "rain" and $weather isnot "snow">>
You think you hear raindrops hitting the window, but when you look, the windows are all dry.
<<else>>
You hear a faint rumble of thunder in the distance, and your eyes flit to the windows reflexively.
<</if>>
The doctors watch you, taking note of where your gaze lands.
<br><br>
<<if $wraith.state is "haunt">>
When you look back, <<if $wraith.seen gte 1>>your blood runs cold. A familiar pale figure stares at you from the corner of the room, smiling at you behind glowing <<wraithEyes>> eyes. <<stress 24>><<gggstress>><<trauma 6>><<gtrauma>><<else>>your breath catches in your throat. You see a pale figure flickering in the corner of the room, staring directly at you with bright <<wraithEyes>> eyes. <<stress 12>><<ggstress>><</if>>
<<else>>
When you look back, another light flickers in the corner of the room, and something disappears. Your ears begin ringing. You definitely saw something... someone... there. It looked tall and pale, wearing an ivory necklace set with dark blue gemstones. You think it was waving at you, or maybe motioning for you to get closer. <<stress 12>><<ggstress>>
<</if>>
<br><br>
Harper notices your discomfort. "What's wrong? Did you see something strange?" Everything snaps back to normal as <<he>> speaks.
<br><br>
<<link [[Tell|Asylum Pill Tell]]>><<awareness -5>><<stress -3>><</link>><<lawareness>><<lstress>>
<br>
<<link [[Stay quiet|Asylum Pill Quiet]]>><<suspicion 1>><<awareness 5>><<stress 3>><</link>><<gsuspicion>><<gawareness>><<stress 3>>
<br>
<<else>>
You sit for a few minutes. The doctors watch you, as if expecting something to happen. "Well?" the <<person2>><<person>> says. "Do you see anything strange?" You shake your head.
<br><br>
"We'll keep an eye on <<phim>>," Harper says. "I'll send for the next patient." <<He>> undoes the straps on the chair. "Thank you for cooperating. Be well."
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>>
<br>
<</if>>You tell them about what you saw, but find yourself unable to recall the finer details already. <<He>> undoes the straps on the chair as the other doctors murmur something.
<br><br>
"Fascinating. Thank you for cooperating. You can go," <<he>> says. "Be well."
<<endevent>>
<br><br>
<<link [[Next|Asylum]]>><</link>>
<br>You shake your head. They all look skeptical, but Harper gives you a patient smile.
<br><br>
"We'll keep an eye on <<phim>>," Harper says. "I'll send for the next patient." <<He>> undoes the straps on the chair. "Thank you for cooperating. Be well."
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>>
<br><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
"That's disappointing," Harper sighs. "But alright. Be-"
<br><br>
"I don't see why the mad <<girl>> should have a choice," the <<person2>><<person>> interrupts. <<He>> rises to <<his>> feet and grabs your arm. <<He>> tries to pull you to the chair.
<br><br>
<<link [[Let it happen|Asylum Pill Sit]]>><<awareness -10>><<suspicion -5>><<set $phase to 1>><<set $hallucinogen += 180>><</link>><<llsuspicion>><<llawareness>>
<br>
<<link [[Slap|Asylum Pill Slap]]>><<suspicion 5>><<crimeup 30>><<trauma -6>><<stress -6>><</link>><<crime>><<ggsuspicion>><<ltrauma>><<lstress>>
<br><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
You slap the <<persons>> face. <<He>> recoils in shock. "The insolence," <<he>> says. Harper steps forward and grips <<his>> arm.
<br><br>
<<person1>>"That's enough," <<he>> says. "This is my patient. It's up to me." The <<person2>><<person>> sneers, but doesn't push it. The <<person3>><<person>> watches with an amused smile.
<br><br>
"You can go," Doctor Harper says. "Be well."
<<endevent>>
<br><br>
<<link [[Next|Asylum]]>><</link>>
<br><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
You leap across the desk at Harper. <<He>> presses the alarm, but no one comes. The distraction worked.
<<set $asylumdistracted to 0>><<set $enemyhealth *= 0.6>><<set $enemyhealthmax *= 0.6>>
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Asylum Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Asylum Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Asylum Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Asylum Fight]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> slumps in <<his>> seat and shuts <<his>> eyes. It's easy to snatch the keycard from <<his>> pocket without being noticed. <<tearful>> you leave the office. Orderlies wait for you outside, unaware that you have the keycard tucked away.
<<set $asylumkeycard to 1>>
<br><br>
<<clotheson>>
<<endcombat>>
<<asylumpunish2>>
<<elseif $enemyhealth lte 0>>
Harper winces and tries to flee the room, but you grasp <<his>> coat. <<He>> shakes free of it and escapes. There's a keycard in the pocket. <<tearful>> you leave the office. Orderlies wait for you outside.
<<set $asylumkeycard to 1>>
<br><br>
<<clotheson>>
<<endcombat>>
<<asylumpunish2>>
<<else>>
<<tearful>> you fall to the ground. Harper pants. "This is why you're in here," <<he>> says. "You can't handle your emotions." The orderlies arrive.
<br><br>
<<clotheson>>
<<endcombat>>
<<asylumpunish2>>
<</if>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
You lunge over the desk and try to grab Harper. <<He>> stands back, knocking <<his>> chair over. Several orderlies burst into the room and tackle you to the ground.
<br><br>
<<asylumpunish2>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
You reach across the desk and grab <<his>> coat with both hands. "You're wrong," you shout. You slip a hand into <<his>> pocket.
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<span class="green">You pull out a keycard and hide it away.</span>
<<set $asylumkeycard to 1>>
<<skulduggeryuse>>
<<He>> pushes you back on your chair as several orderlies march in.
<br><br>
<<asylumpunish2>>
<<else>>
<span class="red"><<He>> grabs your wrist.</span>
<<gggsuspicion>><<suspicion 20>>
<br><br>
<<skulduggeryuse>>
"I'm very disappointed in you," <<he>> says. <<He>> reaches beneath the desk, and the doors swing open. Several orderlies march in.
<br><br>
<<asylumpunish2>>
<</if>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
"You're wrong," you say. "People keep forcing themselves on me."
<br><br>
<<He>> shakes <<his>> head and writes something on <<his>> clipboard. "That's okay," <<he>> says. "I'll be here when you're ready to admit what you've been up to." <<He>> glances at the clock. "That's all for today. Be well."
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>>
<br><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
"I-It's all me?" you say. "It's my fault?"
<br><br>
<<He>> shakes <<his>> head. "There's no fault," <<he>> says. "But you understand. People are responding to your provocation. The way you dress and carry yourself. Most people aren't as talented." <<He>> glances at the clock. "That's all for today. Be well."
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>>
<br><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
"That's not true," you say. "People have been exposing me with force."
<br><br>
<<He>> shakes <<his>> head and writes something on <<his>> clipboard. "That's okay," <<he>> says. "But one day you'll need to admit your lewdity." <<He>> glances at the clock. "That's all for today. Be well."
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>>
<br><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
"I-It is exciting," you say. "To be exposed in front of people."
<br><br>
<<He>> nods. "Very good," <<he>> says. "You should be happy so many want to look at you." <<He>> glances at the clock. "That's all for today. Be well."
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>>
<br><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
"I'm not like that," you say. "I wouldn't do such things."
<br><br>
<<He>> shakes <<his>> head and writes something on <<his>> clipboard. "It must be hard for you," <<he>> says. "Coming to terms with such deviancy. But you need to in order to heal." <<He>> glances at the clock. "That's all for today. Be well."
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>>
<br><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
"It's my fault?" you say. "I'm the one making animals attack me?"
<br><br>
<<He>> shakes <<his>> head. "You're attacking them," <<he>> says. "But you're on the right track." <<He>> glances at the clock. "That's all for today. Be well."
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>>
<br><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
"The tentacles are real," you say. "I felt them all over me. They left marks and goo..."
<br><br>
"They don't exist," <<he>> interrupts. "You're inventing fantasies to justify your promiscuous behaviour. It's no mystery where the goo really comes from." <<He>> glances at the clock. "That's all for today. Be well."
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>>
<br><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
"They aren't real?" you say. "But why did they feel good?"
<br><br>
"You were either sleeping with someone, or touching yourself," <<he>> says. "Likely the former." <<He>> glances at the clock. "That's all for today. Be well."
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>>
<br><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
"No," you say. "I didn't do this to myself, other people did."
<br><br>
<<He>> shakes <<his>> head. "It's a cry for help," <<he>> says. "But you're in the right place. We won't let you hurt yourself any longer." <<He>> glances at the clock. "That's all for today. Be well."
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>>
<br><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
"If they were hurting me," you say. "Why did it feel good?"
<br><br>
"Quite," <<He>> says. "You did this to yourself. Because you felt guilty." <<He>> glances at the clock. "That's all for today. Be well."
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>>
<br><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<if $gamemode is "hard" and $asylumintro is 0>>
<<set $asylumintro to 1>>
<<if $ironmanmode isnot true>><<set $gamemode to "normal">><</if>>
<span class="gold">당신은 $days 일 동안 살아남았다. <<if $ironmanmode isnot true>>하드 모드가 해제되었다.<</if>></span>
<<set $hardmodedays to $days>>
<br><br>
<</if>>
<<if $asylumescaped is 1>>
<<set $asylumescaped to 0>>
<<set $suspicion to 80>><<set $asylumstatus to 40>><<set $asylumbound to 3>>
<<else>>
<<set $suspicion to 20>><<set $asylumstatus to 0>><<set $asylumbound to 1>>
<</if>>
<<set $asylumkeycard to 0>>
<<set $asylumdistracted to 0>>
<<wash>>
<<set $wardrobe_location to "asylum">>
<<wardrobeSelection true>>
<<if $asylumintro is 1>>
<<npc Harper>><<person1>>
<<bind>><<upperwear 35>>
당신은 사방이 흰 방의 침대 위에서 깨어났다. 벽과 바닥은 모두 완충재가 덧대어져 있다. 하퍼 선생님이 당신을 지켜본다.
"일어났구나." <<hePost "이">> 말한다. <<HePost "은">> <<hisPost "의">> 서류철에 뭔가를 적어내려간다. "다시 돌아온 걸 환영한단다." 당신의 두 팔은 묶여 있다. "안타깝게도, 지난 번에는 널 제대로 치료하지 못했다는 사실을 인정해야겠구나. 이번엔 그런 일 없을 거다."
<br><br>
<<HePost "은">> <<hisPost "의">> 메모를 다시 본다. "일정표는 기억나니? 오후 10시에 취침, 오전 6시에 아침 식사. 하루에 두 번, 오전 10시와 오후 3시에 치료를 받게 되고, 매일 저녁 8시에 상태를 체크받을 거란다. 만약 잊어버려도 걱정하지 마라. 누군가는 다시 알려줄 테니까."
<br><br>
<<HePost "은">> 일어서서 출구를 향해 걷는다. "낮에는 건물을 자유롭게 돌아다녀도 된단다. 직원 전용이라 적힌 문에는 들어가지 말고, 지시를 잘 따르렴. 직원들이 하는 일은 모두 널 위한 행동이니까 말야.
<<if $asylumstate is "sleep">>
일단 지금은 아침이 될 때까지 네 방에 있어야 한단다." 문이 쾅 하고 닫히고, 잠금쇠가 걸리는 소리가 난다.
<<else>>
" <<HePost "은">> 방문을 열어 둔 채로 떠난다.
<</if>>
<br><br>
<<endevent>>
<<link [[다음|Asylum Cell]]>><</link>>
<br>
<<else>>
<<set $asylumintro to 1>>
<<npc Harper>><<person1>>
<<bind>><<upperwear 35>>
당신은 사방이 흰 방의 침대 위에서 깨어났다. 벽과 바닥은 모두 완충재가 덧대어져 있다. 하퍼 선생님이 당신을 지켜본다.
<br><br>
"일어났구나." <<hePost "이">> 말한다. <<HePost "은">> <<hisPost "의">> 서류철에 뭔가를 적어내려간다. "불안해할 것 없단다. 넌 여기에 괜찮아지려고 온 거야." <<HePost "은">> 당신 곁으로 다가온다. "우린 숲속에 있는 다른 병원에 있단다." 당신의 두 팔은 몸통 앞으로 단단히 묶여 있어, 움직일 수 없다. "그건 네 스스로의 안전을 위해서란다. 말을 잘 들으면, 내일이나 모레 쯤에는 풀어줄 거야."
<br><br>
<<HePost "은">> <<hisPost "의">> 메모를 다시 본다. "우린 일정표에 따라 생활한단다. 오후 10시에 취침, 오전 6시에 아침 식사. 하루에 두 번, 오전 10시와 오후 3시에 치료를 받게 되고, 매일 저녁 8시에 상태를 체크받을 거란다. 만약 잊어버려도 걱정하지 마라. 누군가는 다시 알려줄 테니까."
<br><br>
<<HePost "은">> 일어서서 출구를 향해 걷는다. "낮에는 건물을 자유롭게 돌아다녀도 된단다. 직원 전용이라 적힌 문에는 들어가지 말고, 지시를 잘 따르렴. 직원들이 하는 일은 모두 널 위한 행동이니까 말야.
<<if $asylumstate is "sleep">>
일단 지금은 아침이 될 때까지 네 방에 있어야 한단다." 문이 쾅 하고 닫히고, 잠금쇠가 걸리는 소리가 난다.
<<else>>
" <<HePost "은">> 방문을 열어 둔 채로 떠난다.
<</if>>
<br><br>
<<endevent>>
<i>당신의 트라우마와 성지식이 아주 낮아지면 이곳에서 풀려날 것입니다. 하지만 다른 탈출 수단들도 존재합니다.</i>
<br><br>
<<link [[다음|Asylum Cell]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<if $edendistract gte 1 and $hour is 21 and $edendistract isnot 4>>
<<npc Eden>><<person1>>
어딘가 먼 곳으로부터 귀를 찢는 폭발음이 들려온다. 그 소리는 환자들을 겁에 질려 반쯤 제정신이 아닌 상태로 만들었고, 경비들은 폭발의 정체를 조사하기 위해 달려간다.
<br><br>
당신은 기회를 놓치지 않고 건물을 둘러싼 울타리로 기어오른다. 반쯤 올라왔을 때, 당신은 어깨 너머를 슬쩍 돌아본다.
<<if $edendistract is 2>>
경비들은 이 주변에 없고, <span class="green">감시탑의 탐조등은 작동하지 않는 것으로 보인다.</span> 당신은 울타리를 마저 기어올라 곧장 에덴의 품으로 달려든다. <<HePost "은">> 당신의 손을 붙잡고 오두막으로 데려간다.
<br><br>
<<link [[다음|Eden Asylum Rescue]]>><</link>>
<<else>>
경비들은 이 주변에 없지만, <span class="red">감시탑의 탐조등이 켜져 있다.</span> 빛줄기가 당신을 비추자, 당신은 반사적으로 두 팔로 얼굴을 가린다. 호루라기 소리가 들리고, 어깨에 따끔한 통증이 느껴진다. 당신은 미처 땅에 쓰러지기도 전에 정신을 잃었다.
<br><br>
<<link [[다음 (0:30)|Eden Asylum Fail]]>><<pass 30>><</link>>
<</if>>
<<elseif $asylumstate is "sleep">>
문은 잠겨 있고, 당신은 침대에 있어야 하는 것으로 되어 있다.
<br><br>
<<roomoptions>>
<<if $hour isnot 6>>
<<link [[잠든다|Asylum Bed]]>><</link>>
<br><br>
<<else>>
알람이 켜져 있는 상태에서는 잘 수 없다.
<br><br>
<</if>>
<<if $eden_asylum_window is 1 and $hour gte 22>>
에덴이 분명 보고 있을 것이다. 당신은 창문으로 수건을 던져 당신의 위치를 알릴 수 있다.
<br>
<<link [[수건을 던진다|Eden Towel Throw]]>><</link>>
<br>
<</if>>
<<if $leftarm is "bound" and $rightarm is "bound">>
당신의 옷가지가 든, 완충재로 덧대어진 장롱이 벽에서 돌출되어 있다. 하지만 두 팔이 묶인 채로는 사용할 수 없다.
<br>
<<else>>
당신의 옷가지가 든, 완충재로 덧대어진 장롱이 벽에서 돌출되어 있다.
<br>
<<link [[장롱을 연다|Asylum Wardrobe]]>><</link>>
<br>
<</if>>
<br>
<<if $asylumstate isnot "sleep">>
<<link [[방을 나간다|Asylum]]>><</link>>
<br>
<</if>>
<br>
<<link [[설정|Asylum Settings]]>><</link>>
<br><br>
<<elseif $hour is 6>>
알람이 온 건물 전체에 시끄럽게 울린다.
<br><br>
<<roomoptions>>
<<if $hour isnot 6>>
<<bedicon>><<link [[잠든다|Asylum Bed]]>><</link>>
<br><br>
<<else>>
알람이 켜져 있는 상태에서는 잘 수 없다.
<br><br>
<</if>>
<<if $eden_asylum_window is 1 and $hour gte 22>>
에덴이 분명 보고 있을 것이다. 당신은 창문으로 수건을 던져 당신의 위치를 알릴 수 있다.
<br>
<<link [[수건을 던진다|Eden Towel Throw]]>><</link>>
<br>
<</if>>
<<if $leftarm is "bound" and $rightarm is "bound">>
당신의 옷가지가 든, 완충재로 덧대어진 장롱이 벽에서 돌출되어 있다. 하지만 두 팔이 묶인 채로는 사용할 수 없다.
<br>
<<else>>
당신의 옷가지가 든, 완충재로 덧대어진 장롱이 벽에서 돌출되어 있다.
<br>
<<wardrobeicon>><<link [[장롱을 연다|Asylum Wardrobe]]>><</link>>
<br>
<</if>>
<br>
<<if $asylumstate isnot "sleep">>
<<link [[방을 나간다|Asylum]]>><</link>>
<br>
<</if>>
<br>
<<link [[설정|Asylum Settings]]>><</link>>
<br><br>
<<else>>
당신은 정신병원의 당신 방 안에 있다. 벽과 바닥은 모두 완충재가 덧대어져 있으며, 한참 높은 곳에 창문이 하나 나 있다.
<br><br>
<<roomoptions>>
<<if $hour isnot 6>>
<<bedicon>><<link [[잠든다|Asylum Bed]]>><</link>>
<br><br>
<<else>>
알람이 켜져 있는 상태에서는 잘 수 없다.
<br><br>
<</if>>
<<if $eden_asylum_window is 1 and $hour gte 22>>
에덴이 분명 보고 있을 것이다. 당신은 창문으로 수건을 던져 당신의 위치를 알릴 수 있다.
<br>
<<link [[수건을 던진다|Eden Towel Throw]]>><</link>>
<br>
<</if>>
<<if $leftarm is "bound" and $rightarm is "bound">>
당신의 옷가지가 든, 완충재로 덧대어진 장롱이 벽에서 돌출되어 있다. 하지만 두 팔이 묶인 채로는 사용할 수 없다.
<br>
<<else>>
당신의 옷가지가 든, 완충재로 덧대어진 장롱이 벽에서 돌출되어 있다.
<br>
<<wardrobeicon>><<link [[장롱을 연다|Asylum Wardrobe]]>><</link>>
<br>
<</if>>
<br>
<<if $asylumstate isnot "sleep">>
<<link [[방을 나간다|Asylum]]>><</link>>
<br>
<</if>>
<br>
<<link [[설정|Asylum Settings]]>><</link>>
<br><br>
<</if>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<npc Eden>><<person1>>
<<set $eden_asylum_window to 2>>
당신은 장롱에서 수건을 가져와 창살이 쳐진 창문에 어떻게든 던져넣는다. 수건이 밤공기를 맞아 덜렁거린다.
<br><br>
몇 분 기다리자, 밧줄이 날아와 창살 사이로 들어온다. 당신은 문손잡이에 밧줄 끝을 묶고, 가볍게 한 번 잡아당긴다. 밧줄이 팽팽해진다. 에덴이 밧줄을 타고 벽을 기어오르고 있는 것 같다.
<br><br>
창살 사이로 걱정어린 얼굴이 나타난다. 에덴은 당신을 바라본다. <<HePost "은">> 가져온 가방에서 톱을 꺼내더니, 금속으로 된 창살에 가져다 댄다.
<br><br>
<<if $edenasylumdisarm is 2>>
<<unset $eden_asylum_window>>
<span class="green">알람은 울리지 않는다.</span> 벽을 내려가기 전, 에덴은 창살을 톱질해 자른다. 당신은 문 손잡이에 걸린 밧줄을 다시 풀어 창문으로 기어오르는 데 쓴다. 당신은 에덴의 팔로 뛰어든다. <<HePost "은">> 밧줄과 톱을 다시 가방에 집어넣고, 당신을 다시 오두막으로 데려간다.
<br><br>
<<link [[다음|Eden Asylum Rescue]]>><</link>>
<<else>>
<<set $eden_asylum_window to 2>>
<span class="red">방이 붉은 빛으로 가득 채워지며, 알람이 시끄럽게 울린다.</span> 창살 앞으로 금속 차폐문이 내려오며, 걸려 있던 밧줄을 잘라버렸다.
<br><br>
<<link [[다음|Eden Towel Throw 2]]>><<endevent>><</link>>
<</if>>
<br><<effects>>
<<npc Harper>><<generate2>><<person2>>
<<bind>><<upperwear 35>>
복도에 발걸음 소리가 울리고, 경비들이 문을 밀치고 들어온다. A <<personPost "이">> 당신을 침대에 누르고, 다른 한 사람이 밧줄을 살핀다.
<br><br>
하퍼 선생님이 들어온다. "안심하렴." <<person1>><<hePost "은">> 당신의 침대 위에 앉으며 말한다. <<person2>><<personPost "은">> 당신을 계속 붙잡고 있다. <<person1>> "누군가가 너를 납치하려고 시도했지만, 이젠 안전해." <<HePost "은">> 문 방향을 바라보며 고갯짓한다.
<br><br>
경비가 더 들어오고, 그들은 당신에게 구속복을 입히려고 애쓴다. "널 확실히 안전하게 하려고 그러는 거란다." 하퍼가 말한다. 알람이 그치고, 전등은 흰색으로 돌아온다. 당신은 저 아래 땅에서 개들이 짖는 소리를 들었다.
<br><br>
하퍼 선생님과 경비들은 방에 당신을 남겨두고 나간다. 차폐문은 그대로 닫혀 있는 상태다.
<br><br>
<<link [[다음|Asylum Cell]]>><<endevent>><</link>><<effects>>
당신은 이불 밑으로 파고들어간다.
<br><br>
<<if $sleeptrouble is 1 and $controlled is 0>>
<<link [[10시간 잔다|Asylum Sleep]]>><<set $sleephour to 10>><<if $ironmanmode isnot true>><<set $saveDetails.auto.count++>><</if>><</link>> (<<timeAfterXHours 10>>)<<ltiredness>>
<br>
<<link [[9시간 잔다|Asylum Sleep]]>><<set $sleephour to 9>><<if $ironmanmode isnot true>><<set $saveDetails.auto.count++>><</if>><</link>> (<<timeAfterXHours 9>>)<<ltiredness>>
<br>
<</if>>
<<link [[8시간 잔다|Asylum Sleep]]>><<set $sleephour to 8>><<if $ironmanmode isnot true>><<set $saveDetails.auto.count++>><</if>><</link>> (<<timeAfterXHours 8>>)<<ltiredness>>
<br>
<<link [[7시간 잔다|Asylum Sleep]]>><<set $sleephour to 7>><<if $ironmanmode isnot true>><<set $saveDetails.auto.count++>><</if>><</link>> (<<timeAfterXHours 7>>)<<ltiredness>>
<br>
<<link [[6시간 잔다|Asylum Sleep]]>><<set $sleephour to 6>><<if $ironmanmode isnot true>><<set $saveDetails.auto.count++>><</if>><</link>> (<<timeAfterXHours 6>>)<<ltiredness>>
<br>
<<link [[5시간 잔다|Asylum Sleep]]>><<set $sleephour to 5>><<if $ironmanmode isnot true>><<set $saveDetails.auto.count++>><</if>><</link>> (<<timeAfterXHours 5>>)<<ltiredness>>
<br>
<<link [[4시간 잔다|Asylum Sleep]]>><<set $sleephour to 4>><<if $ironmanmode isnot true>><<set $saveDetails.auto.count++>><</if>><</link>> (<<timeAfterXHours 4>>)<<ltiredness>>
<br>
<<link [[3시간 잔다|Asylum Sleep]]>><<set $sleephour to 3>><<if $ironmanmode isnot true>><<set $saveDetails.auto.count++>><</if>><</link>> (<<timeAfterXHours 3>>)<<ltiredness>>
<br>
<<link [[2시간 잔다|Asylum Sleep]]>><<set $sleephour to 2>><<if $ironmanmode isnot true>><<set $saveDetails.auto.count++>><</if>><</link>> (<<timeAfterXHours 2>>)<<ltiredness>>
<br>
<<link [[1시간 잔다|Asylum Sleep]]>><<set $sleephour to 1>><<if $ironmanmode isnot true>><<set $saveDetails.auto.count++>><</if>><</link>>  (<<timeAfterXHours 1>>)<<ltiredness>>
<br>
<<link [[그냥 잔다|Asylum Sleep]]>><<set $sleephour to -1>><<if $ironmanmode isnot true>><<set $saveDetails.auto.count++>><</if>><</link>> (??:??)<<ltiredness>>
<br><br>
<<link [[침대에서 나온다|Asylum Cell]]>><<loadTempHairStyle>><</link>>
<br><br><<set _autosavehere to true>>
<<sleep>><<effects>>
<<wakingEffects $sleepHoursTotal>>
<<if ["dryheaving","nausea"].includes(_wakingEffect)>>
당신은 깊이 잠들었으나, 지금은 약간 몸이 좋지 않은 기분이 든다. <<stress 5>><<gstress>>
<br><br>
<<elseif $nightmares gte 1 and $controlled is 0>>
당신은 뭔가 <<if $wraith and $wraith.state is "haunt" and $rng lte 25>>창백하고<<else>>어둡고<</if>> 끔찍한 것에 뒤를 쫓기는 꿈을 꾼다.
<<else>>
<<if $specialClothesEffects.bimboTotal gte random(100,1000) or $arousal gte ($arousalmax / 10) * 9>>
당신은 자는 동안 추잡한 꿈 때문에 괴로워한다.
<<arousal `$specialClothesEffects.bimboTotal / 10 * $sleepHoursTotal`>>
<<arousal `100 * $sleepHoursTotal`>>
<<if $arousal gte $arousalmax>>
그러한 꿈들로 인해 한계까지 내몰린다.
<<orgasm>>
<<else>>
<br><br>
<</if>>
<<else>>
당신은 편안히 잠을 잤고, 상쾌한 기분으로 일어난다.
<</if>>
<</if>>
<<sleepeffects>>
<<if _sleepinterrupt>>
<<asylumeffects>>
<<if $rapewake is 1>>
<<set $rapewake to 0>>
<<generate1>><<generate2>><<person1>>
<<if _wakingEffect is "dryheaving">>
한 <<person_i>> 당신의 등을 문지른다. "이제 좀 나아졌어?" <<hePost "이">> 말한다. "나랑 여기 내 친구는 너희 정신병자들을 안전하게 지키느라 항상 죽어라 고생하는데, 약간의 보답을 해주는 건 어떠려나?" <<HePost "은">> 당신을 붙잡는다.
<<else>>
<<personPost "이">> 당신을 흔들어 깨운다. "어이, 일어나!" <<hePost "이">> 말한다. "나랑 여기 내 친구는 너희 정신병자들을 안전하게 지키느라 항상 죽어라 고생하는데, 약간의 보답을 해주는 건 어떠려나?" <<HePost "은">> 당신을 붙잡는다.
<</if>>
<br><br>
<<link [[다음|Asylum Cell Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $asylumstate is "firsttreatment" and $asylumfirsttreatment isnot 1>>
<<set $asylumfirsttreatment to 1>>
<<generate1>><<person1>>
<<if _wakingEffect is "dryheaving">>
한 <<person_i>> 당신의 등을 문지른다. <<He_nun>> 간호사다.
<br><br>
<<else>>
<<personPost "이">> 당신을 흔들어 깨운다. <<He_nun>> 간호사다.
<br><br>
<</if>>
<<asylumoptions>>
"의사 선생님께서 치료 받을 시간이라고 하셨다." <<hePost "이">> 말한다. "따라와."
<br><br>
<<endevent>>
<<asylumtreatments>>
<<elseif $asylumstate is "secondtreatment" and $asylumsecondtreatment isnot 1>>
<<set $asylumsecondtreatment to 1>>
<<generate1>><<person1>>
<<if _wakingEffect is "dryheaving">>
한 <<person_i>> 당신의 등을 문지른다. <<He_nun>> 간호사다.
<br><br>
<<else>>
<<personPost "이">> 당신을 흔들어 깨운다. <<He_nun>> 간호사다.
<br><br>
<</if>>
<<asylumoptions>>
"의사 선생님께서 치료 받을 시간이라고 하셨다." <<hePost "이">> 말한다. "따라와."
<br><br>
<<endevent>>
<<asylumtreatments>>
<<elseif $asylumstate is "assessment" and $asylumassessment isnot 1>>
<<set $asylumassessment to 1>>
<<generate1>><<person1>>
<<if _wakingEffect is "dryheaving">>
한 <<person_i>> 당신의 등을 문지른다. <<He_nun>> 간호사다.
<br><br>
<<else>>
<<personPost "이">> 당신을 흔들어 깨운다. <<He_nun>> 간호사다.
<br><br>
<</if>>
<<asylumoptions>>
"의사 선생님께서 상태를 보신다고 하셨다." <<hePost "이">> 말한다. "따라와."
<br><br>
<<endevent>>
<<asylumassessment>>
<<else>>
<<if _wakingEffect is "dryheaving">>
A loud buzzing continues in the background.
<br><br>
<<else>>
A loud buzzing wakes you.
<br><br>
<</if>>
<br><br>
<<link [[침대에서 나온다|Asylum Cell]]>><</link>>
<br><br>
<</if>>
<<else>>
<br><br>
<<link [[침대에서 나온다|Asylum Cell]]>><</link>>
<br><br>
<</if>>
<<set $phase to 0>><<set $settingsExitPassage to "Asylum Cell">>
<<settings>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
당신은 숲속 깊은 곳에 있는 정신병원에 있다. 건물은 한 100년은 넘은 것 같고, 곳곳을 현대적인 디자인에 맞게 개수한 흔적이 있다. 경비들은 건물과 건물을 둘러싼 울타리 사이의 공터를 순찰하고 있다.
<<if $asylumstate is "sleep">>
당신은 당신의 방에 있어야 하는 것으로 되어 있다.
<br><br>
<<else>>
다른 환자들은 휴게실에서 쉬거나 바깥에서 운동을 하고 있다. 대다수가 혼자 있다.
<<if $o_long_and_beautiful gte 1 and $o_long_and_beautiful lte 7 and $rng % 4 == 0>>
아주 긴 산발머리를 한 날씬한 소녀가 멀리서 <<print either("복도를","개인실을","환자들의 방을","정원을")>> 배회하고 있다.
<</if>>
<br><br>
<<asylumstats>>
<</if>>
<<if $stress gte $stressmax>>
<<passoutasylum>>
<<elseif $edendistract gte 1 and $hour gte 21 and $edendistract isnot 4>>
어딘가 먼 곳으로부터 귀를 찢는 폭발음이 들려온다. 그 소리는 환자들을 겁에 질려 반쯤 제정신이 아닌 상태로 만들었고, 경비들은 폭발의 정체를 조사하기 위해 달려간다.
<br><br>
당신은 기회를 놓치지 않고 건물을 둘러싼 울타리로 기어오른다. 반쯤 올라왔을 때, 당신은 어깨 너머를 슬쩍 돌아본다.
<<if $edendistract is 2>>
<<npc Eden>><<person1>>
<<unset $eden_asylum_fence>>
경비들은 이 주변에 없고, <span class="green">감시탑의 탐조등은 작동하지 않는 것으로 보인다.</span> 당신은 울타리를 마저 기어올라 곧장 에덴의 품으로 달려든다. <<HePost "은">> 당신의 손을 붙잡고 오두막으로 데려간다.
<br><br>
<<link [[다음|Eden Asylum Rescue]]>><</link>>
<<else>>
경비들은 이 주변에 없지만, <span class="red">감시탑의 탐조등이 켜져 있다.</span> 빛줄기가 당신을 비추자, 당신은 반사적으로 두 팔로 얼굴을 가린다. 호루라기 소리가 들리고, 어깨에 따끔한 통증이 느껴진다. 당신은 미처 땅에 쓰러지기도 전에 정신을 잃었다.
<br><br>
<<link [[다음 (0:30)|Eden Asylum Fail]]>><<pass 30>><</link>>
<</if>>
<<elseif $asylumstate is "firsttreatment" and $asylumfirsttreatment isnot 1>>
<<set $asylumfirsttreatment to 1>>
<<generateDoctor 1>><<person1>><<personPost "이">> 당신을 흔들어 깨운다. <<HesPost "은">> 간호사다.
<br><br>
<<asylumoptions>>
"의사 선생님께서 치료 받을 시간이라고 하셨다." <<hePost "이">> 말한다. "따라와."
<br><br>
<<endevent>>
<<asylumtreatments>>
<<elseif $asylumstate is "secondtreatment" and $asylumsecondtreatment isnot 1>>
<<set $asylumsecondtreatment to 1>>
<<generateDoctor 1>><<person1>><<personPost "이">> 당신을 흔들어 깨운다. <<HesPost "은">> 간호사다.
<br><br>
<<asylumoptions>>
"의사 선생님께서 치료 받을 시간이라고 하셨다." <<hePost "이">> 말한다. "따라와."
<br><br>
<<endevent>>
<<asylumtreatments>>
<<elseif $asylumstate is "assessment" and $asylumassessment isnot 1>>
<<set $asylumassessment to 1>>
<<generateDoctor 1>><<person1>><<personPost "이">> 당신을 흔들어 깨운다. <<HesPost "은">> 간호사다.
<br><br>
<<asylumoptions>>
"의사 선생님께서 상태를 보신다고 하셨다." <<hePost "이">> 말한다. "따라와."
<br><br>
<<endevent>>
<<asylumassessment>>
<<elseif $asylumstate is "exercise" and $asylumexercise isnot 1>>
<<set $asylumexercise to 1>>
<<generateDoctor 1>><<person1>><<personPost "이">> 다가온다. <<HesPost "은">> 잡역부다.
<br><br>
<<asylumoptions>>
"운동할 시간이다." <<hePost "이">> 말한다. "의사 선생님이 기다리고 계신다."
<br><br>
<<endevent>>
<<npc Harper>><<person1>>
하퍼는 건물 바깥 공터에서 기다리고 있다. 환자들이 <<himPost "의">> 근처에 일렬로 서자, <<HesPost "이">> 호루라기를 쥔다. "일일 운동 시간입니다!" <<hePost "이">> 말한다. "호루라기를 불면, 공터를 따라 원 모양으로 도세요. 다시 호루라기를 불기 전까지는 그대로 쭉 달리세요!"
<br><br>
<<HePost "이">> 호루라기를 불고, 당신은 달린다. 따라가기 힘든 속도는 아니지만, 잡역부들이 환자들 뒤를 따라오며 낙오된 이들을 매질하고 있다.
<<gathletics>><<athletics 3>><<physique 3>><<pass 30>>
<br><br>
<<HePost "이">> 호루라기를 다시 불자, 달리던 이들이 멈춘다. 몇몇은 땅바닥에 주저앉는다. "아직 다 끝난 게 아니에요!" <<hePost "이">> 말한다.
<br><br>
<<link [[다음|Asylum Shower]]>><</link>>
<br>
<<elseif $hour is 22>>
<<generateDoctor 1>><<person1>>"취침 시간입니다." 간호사가 말한다. "모두 각자 방으로 돌아가 주십시오."
<br><br>
<<link [[방으로 들어간다|Asylum Cell]]>><<endevent>><</link>>
<br>
<<link [[숨는다 (1:00)|Asylum Hide]]>><<pass 60>><</link>>
<br>
<<elseif $asylumstate is "sleep">>
<<link [[직원 전용 구역에 들어간다|Asylum Staff]]>><</link>>
<br>
<<link [[방으로 들어간다|Asylum Cell]]>><</link>>
<br>
<<else>>
<<if $exposed gte 1>>
<<link [[옷을 달라고 요청한다|Asylum Towels]]>><<trauma 6>><<stress 3>><<suspicion 1>><</link>><<gsuspicion>><<gtrauma>><<gstress>>
<br>
<</if>>
<<if $edendistract is 1>>
<<link [[통제실을 찾는다|Asylum Breaker]]>><</link>>
<br>
<</if>>
<<if $edenasylumdisarm is 1>>
<<link [[알람이 송출되는 곳을 찾는다|Asylum Alarm]]>><</link>>
<br>
<</if>>
<<if $exposed gte 2 and $exhibitionism gte 75>>
<<if $hour is 6>>
<<link [[아침 식사를 한다 (1:00)|Asylum Breakfast]]>><<asylumstatus 1>><<awareness -10>><<trauma -3>><<stress -6>><<pass 60>><</link>><<exhibitionist5>><<gcool>><<llawareness>><<ltrauma>><<lstress>>
<br>
<</if>>
<<link [[바깥에서 운동한다 (0:30)|Asylum Exercise]]>><<tiredness 3>><<stress -6>><<pass 30>><</link>><<exhibitionist5>><<gtiredness>><<lstress>><<gathletics>>
<br>
<<link [[환자들과 대화한다 (0:30)|Asylum Socialise]]>><<asylumstatus 1>><<trauma -3>><<stress -6>><<pass 30>><</link>><<exhibitionist5>><<gcool>><<ltrauma>><<lstress>>
<br>
<<link [[공부한다 (0:50)|Asylum Study]]>><<pass 50>><<schoolskill>><</link>><<exhibitionist5>><<gschool>>
<br>
<<link [[정원으로 간다|Asylum Garden]]>><</link>>
<br>
<<elseif $exposed gte 1 and $exhibitionism gte 35>>
<<if $hour is 6>>
<<link [[아침 식사를 한다 (1:00)|Asylum Breakfast]]>><<asylumstatus 1>><<awareness -10>><<trauma -3>><<stress -6>><<pass 60>><</link>><<exhibitionist3>><<gcool>><<llawareness>><<ltrauma>><<lstress>>
<br>
<</if>>
<<link [[바깥에서 운동한다 (0:30)|Asylum Exercise]]>><<tiredness 3>><<stress -6>><<pass 30>><</link>><<exhibitionist3>><<gtiredness>><<lstress>><<gathletics>>
<br>
<<link [[환자들과 대화한다 (0:30)|Asylum Socialise]]>><<asylumstatus 1>><<trauma -3>><<stress -6>><<pass 30>><</link>><<exhibitionist3>><<gcool>><<ltrauma>><<lstress>>
<br>
<<link [[공부한다 (0:50)|Asylum Study]]>><<pass 50>><<schoolskill>><</link>><<exhibitionist3>><<gschool>>
<br>
<<link [[정원으로 간다|Asylum Garden]]>><</link>>
<br>
<<elseif $exposed is 0>>
<<if $hour is 6>>
<<link [[아침 식사를 한다 (1:00)|Asylum Breakfast]]>><<asylumstatus 1>><<awareness -10>><<trauma -3>><<stress -6>><<pass 60>><</link>><<gcool>><<llawareness>><<ltrauma>><<lstress>>
<br>
<</if>>
<<link [[바깥에서 운동한다 (0:30)|Asylum Exercise]]>><<tiredness 3>><<stress -6>><<pass 30>><</link>><<gtiredness>><<lstress>><<gathletics>>
<br>
<<link [[환자들과 대화한다 (0:30)|Asylum Socialise]]>><<asylumstatus 1>><<trauma -3>><<stress -6>><<pass 30>><</link>><<gcool>><<ltrauma>><<lstress>>
<br>
<<link [[공부한다 (0:50)|Asylum Study]]>><<pass 50>><<schoolskill>><</link>><<gschool>>
<br>
<<link [[정원으로 간다|Asylum Garden]]>><</link>>
<br>
<</if>>
<<if $asylumstatus gte 80 and $asylumdistracted isnot 1>>
<<link [[다른 환자들에게 병원 잡역부들의 주의를 끌어 달라고 부탁한다|Asylum Distract]]>><<set $asylumdistracted to 1>><<asylumstatus -30>><</link>><<lllcool>>
<br>
<</if>>
<br>
<<link [[방으로 들어간다|Asylum Cell]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
당신은 정신병원을 돌아다니며, 통제실을 찾는다. 운 좋게도, 당신은 눈에 잘 띄지 않는 장소에 숨겨진 길을 발견했다.
<br><br>
에덴이 당신에게 준 자물쇠따개로 통제실 문을 열고, 문을 안쪽에서 잠근 후 제어장치 앞에 선다.
<br><br>
<<link [[감시탑의 탐조등에 연결된 전원을 끊는다 (0:30)|Asylum Disable]]>><<pass 30>><</link>> <i>과학 실력이 높을수록 성공할 가능성이 높아집니다.</i>
<br>
<<link [[통제실을 나간다|Asylum]]>><</link>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<if random(1, 200) lte ($science + 100)>>
<<set $edendistract to 2>>
당신은 감시탑의 탐조등에 연결된 전원을 끊는 데 성공했다. 이 행동이 탈출하는 데 시간을 벌어 주길 기대해 보자.
<br><br>
<<link [[다음|Asylum]]>><</link>>
<<else>>
당신은 실수로 휴게실 전원 스위치를 꺼버리고 말았다. 빠르게 실수를 알아채자마자, 당신은 누군가가 당신을 잡으러 오기 전에 스위치를 다시 켜놓고 숨는다. 아무래도 다시 시도해 봐야 할 듯하다.
<br><br>
<<link [[다음|Asylum]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
정신병원을 돌아다니다 보니, 당신은 구석진 곳 벽에 붙어 있는 무선 알람 장치를 발견했다. 당신은 식당에서 가져온 버터 나이프를 꽉 쥐고 제어 장치의 덮개를 벗겨낸다. 그 안에는 주 전원 장치와 알람 시스템을 연결하는 수많은 전선이 들어 있다.
<br><br>
<<link [[알람을 해제한다 (0:30)|Asylum Disconnect]]>><<pass 30>><</link>> <i>과학 실력이 높을수록 성공할 가능성이 높아집니다.</i>
<br>
<<link [[그만두고 떠난다|Asylum]]>><</link>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<if random(1, 200) lte ($science + 100)>>
<<set $edenasylumdisarm to 2>>
당신은 주 전원 장치와 알람 시스템 간의 연결을 해제하는 데 성공했다. 탈출할 때까지 아무도 신경쓰지 않았으면 좋겠다.
<br><br>
<<link [[다음|Asylum]]>><</link>>
<<else>>
당신은 멀리서 다가오는 발소리를 듣고, 빠르게 덮개를 다시 덮은 후 잡히기 전에 빠져나왔다. 아무래도 다시 시도해 봐야 할 듯하다.
<br><br>
<<link [[다음|Asylum]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
You ask for help distracting the orderlies. You have trouble finding anyone who will agree to it, until a <<generate1>><<person1>><<person>>. <<He>> looks at <<his>> friends, then back at you. "Alright," <<he>> says. "We'll make sure you get some proper alone time with the good Doctor." <i>Harper will not receive aid the next time you attack them.</i>
<br><br>
<<link [[다음|Asylum]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<generateDoctor 1>><<person1>><<set _towel to random(0,4)>>
You sneak to a nurse. "Excuse me," you say.
<<if $worn.upper.name is "straightjacket" or $worn.lower.name is "straightjacket bottom">>
<<He>> turns, and regards your ruined jacket with a
<<if ($beauty gte ($beautymax / 3) * 2) and _towel lte 1>>
smirk. <<covered>> "Can I have some clothes please?"
<br><br>
"Nah, you're hot." <<He>> pulls out a phone. "I wanna watch you go and ask someone else."
<<fameexhibitionism 2 pic>>
<<else>>
frown. <<covered>> "Can I have some clothes please?"
<br><br>
"How did you manage that? No, nevermind. I don't want to know." <<He>> makes a note on a clipboard. "I'll have to inform the doctor."<<set $suspicion += 1>><<gsuspicion>>
<br><br>
<<He>> removes the remains of your straightjacket<<if $leftarm is "bound" and $rightarm is "bound">>, letting your arms fall to your sides<</if>>. Your freedom is short-lived as <<he>> forces a fresh one onto you.
<<bind>><<upperwear 35>><<lowerwear 38>><<fameexhibitionism 1>>
<</if>>
<<elseif ($beauty gte ($beautymax / 3) * 2) and _towel lte 3>> /* 1 in 5 to skip beauty*/
<<if _towel is 0>> /*1 in 4 chance*/
<<He>> turns, and smiles with open lust when <<he>> sees you. <<covered>> "Can I have some clothes please?"
<br><br>
"Nah, you're hot." <<He>> pulls out a phone. "I wanna watch you go and ask someone else."
<<fameexhibitionism 2 pic>>
<<else>>
<<He>> turns, and smiles with open lust when <<he>> sees you. <<covered>> "Can I have some clothes please?"
<br><br>
"Seems like a shame, but sure," <<he>> nods, and wraps some around you.
<<unbind>><<upperwear 87>><<fameexhibitionism 1>>
<</if>>
<<elseif $player.penissize gte 3>>
<<He>> turns, and smiles when <<he>> sees you. <<covered>> "Can I have some clothes please?"
<br><br>
"One moment," <<he>> says. <<He>> pulls out a phone and takes a quick photo of your <<genitals>>.
<<He>> nods at the screen, and then chucks a bundle of fabric at you. "Seems like a damn shame to cover that up."
<<unbind>><<upperwear 87>><<fameexhibitionism 2 pic>>
<<elseif $player.breastsize gte 7>>
<<He>> turns, and smiles when <<he>> sees you. <<covered>> "Can I have some clothes please?"
<br><br>
"One moment," <<he>> says. <<He>> pulls out a phone and takes a quick photo of your <<breasts>>.
<<He>> nods at the screen, and then chucks a bundle of fabric at you. "Seems like a damn shame to cover those up."
<<unbind>><<upperwear 87>><<fameexhibitionism 2 pic>>
<<elseif _towel gte 2>>
<<He>> turns, and seems completely unphased when <<he>> sees you. <<covered>> "Can I have some clothes please?"
<br><br>
<<He>> nods, and gives you a patient gown.
<<unbind>><<upperwear 87>><<fameexhibitionism 1>>
<<else>>
<<He>> turns, and puts a hand to <<his>> mouth to conceal laughter when <<he>> sees you. <<covered>> "Can I have some clothes please?"
<br><br>
<<He>> nods, and gives you a patient gown.
<<unbind>><<upperwear 87>><<fameexhibitionism 1>>
<</if>><br><br><<unset _towel>>
<<link [[다음|Asylum]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<if $NPCName[$NPCNameList.indexOf("Eden")].love gte 100 and ($edenfreedom is 1 and $edendays gte 2 and !$eden_asylum_rescue and $eden_asylum_fence isnot 1 and $leftarm isnot "bound" and $rightarm isnot "bound" and $trauma lte $traumamax / 2) or ($edenfreedom gte 2 and $edendays gte 8 and !$eden_asylum_rescue and $eden_asylum_fence isnot 1 and $leftarm isnot "bound" and $rightarm isnot "bound" and $trauma lte $traumamax / 2)>>
<<set $eden_asylum_fence to 1>>
<<set $eden_asylum_rescue to 1>>
You see movement among the trees, a lurking figure. It steps closer. <span class="green">It's Eden.</span>
<br><br>
<<npc Eden>><<person1>>
You jog up to the fence, and lean against it to catch your breath. Eden rushes into full view, emboldened by the sight of you.
<br><br>
<<He>> reaches through the bars and takes your hands. "I'm going to make a distraction," <<he>> says. "In a few minutes you'll hear an explosion on the other side of the building. Climb over the fence, and I'll lead you back to the cabin with me. Got it?"<<takeHandholdingVirginity "Eden" "romantic">>
<br><br>
<<link [[동의한다|Eden Distraction Plan]]>><</link>>
<br>
<<link [[거절한다|Eden Distraction Refuse]]>><</link>>
<br>
<<elseif $exposed is 2>>
<<flaunting>> you run around the asylum grounds. Security keeps a close eye on you, and warn you off when you jog too close to the perimeter fence.
<<athletics 3>><<physique 3>>
<br><br>
Your <<lewdness>> on display makes you the centre of attention.
<<exhibitionism5>>
<br><br>
<<asylumevents>>
<<elseif $exposed is 1>>
<<flaunting>> you run around the asylum grounds. Security keeps a close eye on you, and warn you off when you jog too close to the perimeter fence.
<<athletics 3>><<physique 3>>
<br><br>
Your <<lewdness>> on display makes you the centre of attention.
<<exhibitionism3>>
<br><br>
<<asylumevents>>
<<else>>
<<if $leftarm is "bound" and $rightarm is "bound" and $worn.upper.name is "straightjacket">>
Despite the straightjacket, you persist in running around the asylum grounds.
<<if $danceskill + $athletics gte 1600>>
With your agile and athletic movement, you make it an excellent training session.
<<athletics 2>><<physique 5>>
<<elseif $danceskill + $athletics gte 1100>>
With your skillful movement, you can still get a decent training session.
<<athletics 2>><<physique 4>>
<<elseif $danceskill + $athletics gte 650>>
It's tricky but thanks to your reasonable agility and athleticism you can still get some kind of workout.
<<athletics 2>><<physique 2>>
<<else>>
You <<print either("almost immediately","soon")>>
<<if random(0,1)>>trip over a root and end up doing a sliding face-plant along the ground.
<<else>>trip on a stone and, off-balance, run face-first into a tree. Stunned, you fall back on the floor.
<</if>>
Several people clap.<<gpain>><<pain 6>><br>
Someone eventually helps you up. It wasn't much of a work out.
<<athletics 3>>
<</if>><br><br>
Security are amused by the sight of you, but still warn you off when you jog too close to the perimeter fence.
<br><br>
<<asylumevents>>
<<else>>
You run around the asylum grounds. Security keeps a close eye on you, and warn you off when you jog too close to the perimeter fence.
<<athletics 3>><<physique 3>>
<br><br>
<<asylumevents>>
<</if>>
<br><br>
<</if>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
You decide to ignore the figure and focus on your workout.
<br><br>
<<link [[다음|Asylum Exercise]]>><</link>><<effects>>
You shake your head. "It's too dangerous," you say.
<br><br>
"I'm not letting them keep you," Eden snarls. "But I'll find a safer way if you wish." <<He>> squeezes your hand, then turns and strides into the forest.
<br><br>
You return to your workout.
<br><br>
<<link [[Next|Asylum Exercise]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<set $edendistract to 1>>
<<npc Eden>><<person1>>
You're about to agree to Eden's plan, but stop when you remember something. "The guard towers," you say. "They'll see me climb the fence."
<br><br>
Eden's face falls at this realisation. "I'll delay the distraction to 9 pm," <<he>> says. "They shouldn't see you then."
<br><br>
"How about their search lights?" you ask.
<br><br>
"There has to be a breaker room somewhere providing power. Before the explosion goes off, shut it down and meet me in the forest," <<he>> says, placing a lock pick in your hands and sneaking off.
<br><br>
<<link [[다음|Asylum Exercise]]>><</link>>
<br><<effects>>
<<set $edendistract to 4>>
<<npc Harper>><<generate2>><<person2>>
<<bind>><<upperwear 35>>
You awaken strapped to a bed. A light glares in your eyes. It dims to reveal an old <<person>> in a white coat. Doctor Harper stands beside <<him>>.
<br><br>
"No long term effects," The <<person>> says, stepping away.
<br>
"Good," Harper says. "You tried to climb the fence. Do you know how dangerous the forest beyond is? You're here so we can help you. For your own safety."
<br><br>
You try to stand, but you can't move your arms. "We've given you a jacket until you're a bit better," <<he>> continues, grabbing your shoulder. <<He>> helps you to your feet. You're in a small, dark room.
<br><br>
<<He>> steers you towards the door, then through it. You're pushed through another set of doors, into the patients communal area.
<br><br>
"Be well," Harper says, shutting the doors behind you.
<br><br>
<<link [[다음|Asylum]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
You chat with the other patients.
<<if $exposed is 2>>
Your <<lewdness>> on display makes you the centre of attention.
<<exhibitionism5>>
<<elseif $exposed is 1>>
Your <<lewdness>> on display makes you the centre of attention.
<<exhibitionism3>>
<<else>>
<</if>>
<<if $asylumstatus gte 80>>
They're happy to speak with you.
<<elseif $asylumstatus gte 20>>
<<else>>
Most avoid you, but a few are willing to hear you out.
<</if>>
<<generate1>><<person1>><br>
<<if $NPCName[$NPCNameList.indexOf("Eden")].love gte 100 and ($edenfreedom is 1 and $edendays gte 2 and !$eden_asylum_rescue and !$eden_asylum_window and $leftarm isnot "bound" and $rightarm isnot "bound" and $trauma lte $traumamax / 2) or ($edenfreedom gte 2 and $edendays gte 8 and !$eden_asylum_rescue and !$eden_asylum_window and $leftarm isnot "bound" and $rightarm isnot "bound" and $trauma lte $traumamax / 2)>>
<<set $eden_asylum_rescue to 1>>
<<set $eden_asylum_window to 1>>
<<set $edenasylumdisarm to 1>>
<br>
You look out the window, at the trees beyond the fence. You see movement, a figure lurking in the dark. <span class="green">It reminds you of Eden.</span>
<br><br>
<<endevent>>
<<npc Eden>><<person1>>
You open the window to get a clearer view. You hear a thud to your right. A bolt sticks out of the brickwork. There's paper wrapped around the shaft.
<br><br>
You glance behind you to make sure you're not being watched. Everyone seems preoccupied. You pull out the bolt, and unfurl the paper. The handwriting is crude, but legible.
<br><br>
<i>"I'm coming for you. Mark your window with a towel at 10pm. - Eden"</i>
<br><br>
You look back out at the forest, but the figure is gone.
<br><br>
<<link [[Next|Asylum Eden Towel]]>><<endevent>><</link>>
<<elseif $rng gte 95>>
<<if $rng % 2>>
"Best keep your nose clean," a <<person>> says. "If the staff are suspicious of you it'll be hard to do anything sneaky."
<<else>>
"Fair warning: it's us against them in here," a <<person>> tells you. "If you cosy up with those guards, nurses and doctors and all the other scum,
don't expect any quarter from the rest of us."
<</if>>
<br><br>
<<endevent>>
<<asylumevents>>
<<elseif $rng gte 90>>
There is a buzz of excitement in the room today. A popular patient has been cured and is being released. Patients crowd by the window
waving at a smiling <<person>>, as <<he>> stands with Dr Harper by the driveway.<br><br>
Moments later, the gates open and a vehicle drives through. It circles round the driveway and stops by the grinning former-patient.
<<if $rng % 2>>
Oddly, the vehicle isn't a taxi or mini-bus. It looks more like an animal-hauler. The driver emerges to greet them.
<<if $fluid_forced_stat gte 100>>You recognise the driver from somewhere.<</if>>
With a final flurry of waves, the <<person>> is led into the back of the vehicle. A look of confusion finally crosses <<his>> face a moment before
<<he>> is hidden behind the closing door.<br>
The driver bars and padlocks the door.
<<if $fluid_forced_stat gte 100>>
As the driver talks with Dr Harper, you suddenly remember <<him>> as one of Remy's farmhands.
Before you can say anything
<<else>>
After a brief exchange with Dr Harper
<</if>>
the driver clambers into the vehicle and drives away.
<<else>>
The <<person>> climbs into the waiting taxi, and waves back through the window. The engine sounds rises and the car pulls away
taking the <<person>> back to the town.
<</if>><br><br>
"Be well," you hear Dr Harper call after the departing vehicle.<br>
The watching crowd disperses.
<br><br>
<<endevent>>
<<asylumevents>>
<<elseif $rng gte 85>><<generate2>><<generate3>><br>
"Be wary, friend!" a <<person>> fixes your eye. "Beware the door that's ajar!"<br>
"You what, mate?" a <<person2>><<person>> nearby turns to <<person1>><<him>>. "'ow can a door be a jar?"<br>
"How can..? It just is. They don't close it properly. Almost like they want the unwary to-"<br>
"Totally, man!" a <<person3>><<person>> nearby interrupts. "A door can totally be a jar. Like a giant jar. I mean, like, I never
thought of it that way, but the building is like, the cupboard. Full of jars. Which are doors. The door is the jar, literally.
And we're the... the jam trying to get out to the town, which is obviously the toast in this... this... ...analogy?
I mean, yeah - the door is the jar - I see it. I totally see it." <<He>> sounds quite sure of <<himself>>.
/*Disabled due to feedback
The <<person1>><<person>> squints between them, confused. Looking back at you restores <<his>> train of thought.<br>
"Aye, beware that door, friend. Beware its inviting amaranthine glow; beware its seductive fragrance; beware the mellifluous winds that whisper of freedom beyond.
For if you pass that door, you'll find that freedom merely a mirage - a phantasm in those endless, shifting plains without."<br>
The <<person2>><<person>> and the <<person3>><<person>> both gaze raptly at the <<person1>><<person>>.<br>
"Without what?"<br>
"There is no map," <<he>> goes on. "There is no 'right way' that you can learn. There is only Hunger. The endless, voracious hunger of those creatures.
Those creatures out there. And if you pass that way, <<if $player.gender_appearance is "f">>girl,<<else>>boy,<</if>> they will have you. This much I know."<br><br>
<<He>> looks between <<his>> listeners.<br>
"Most souls who pass that door, wake up back here, broken and abused. Missing a piece. A few never show up. Where do they go? Rumour would have it they escape.
Ha! No. No. Know what I think? I think they're Them now. I think, lost in the plains, they eventually surrender to that rapacious hunger and it transforms them.
Changes their very beings into those seeping, tentacles of lust. I think they wander the plains still, only now, they search for you."*/
<br><br>
<<endevent>>
<<asylumevents>>
<<elseif $rng gte 80>>
"They pump gas into our rooms at night, I swear," a <<person>> says. "Makes us suggestible."
<<if $rng % 2>><br>"<<print either("Don't need gas to make YOU suggestible!","You're a fine one to talk about making gas!")>>" a voice mutters snidely.<br>
The <<person>> swears at them.<</if>>
<br><br>
<<endevent>>
<<asylumevents>>
<<elseif $rng gte 75>>
<<if $o_long_and_beautiful gte 1 and $o_long_and_beautiful lte 7>><<set $o_long_and_beautiful += 1>>
A thin girl with extremely long, messy, tangled hair stands by a window staring at the trees across the garden.<br>
You stand next to her and try to strike up a conversation, but she doesn't respond at all. With her face mostly hidden
in a mass of long, tangled hair, it's hard to tell if she even hears you.<br><br>
Through the window you notice a small plane passing low over the forest, or maybe the town beyond.<br>
When you glance beside you again, the long-haired girl has vanished.
<<else>>
A <<person>> stands by a window overlooking the garden and the forest beyond. <<He>> points at a plane.<br>
"So many planes fly over there," <<he>> says. "Every day."<br><br>
Sure enough, out the window you notice a small plane passing quite low over the tree line.<br>
"What do you reckon? Is that going over the forest or the town?"<br>
<<if $science gte 400 and $maths gte 600>>
You take a couple of steps left and right; make a rough calculation in your head.<br>
"Judging by the parallax, probably the town," you say.
<<else>>
You shrug.<br>
<</if>><br>
<</if>>
<br><br>
<<endevent>>
<<asylumevents>>
<<elseif $rng gte 70>>
<<if $rng %2>>
"I'm not a patient here, y'know? I'm a doctor," a <<person>> says. "I'm telling you I did- I did study in-
in- I studied lots of things. So many things. But no one believes me anymore. I came here as a doctor, but now-
Now even the other doctors they- they act like I'm a patient. They don't listen. No one listens. I..."
<<He>> grips your arm. "I Am Not Crazy."
<<else>>
"I don't know why I'm here," a <<person>> says. "I remember I got a coach into town. I arrived at the bus station. And I remember I didn't have
change for a taxi or bus home. I live near the Temple on Danube Street, so it's not far. Quite a nice walk by the Park, but... I didn't get that far.
I remember going out from the station and onto Elk Street... and then...
<<print either("","There was a sound and then...","Something... came over a fence and then...","There were guards in uniform, chasing something, and then...")>>
I woke up here. They say I did terrible things."
<</if>>
<br><br>
<<endevent>>
<<asylumevents>>
<<elseif $rng gte 65>>
"I used to work at the school," a <<person>> says.
<<if $rng %2>>
"I heard some disgusting rumours about that headteacher.
<<print either("They can't be true. It's probably just students trying to make trouble.","No smoke without fire, I say.","Someone should look into that.")>>"
<<else>>
"You should see the disgusting things that history teacher keeps in <<nnpc_his "Winter">> cupboard. One time a student was left in a- well, let's just say that if people knew the truth, <<nnpc_he "Winter">> would probably be sitting here with us."
<</if>>
<br><br>
<<endevent>>
<<asylumevents>>
<<elseif $rng gte 60>>
<<if $rng % 2>>
"Security is tight," a <<person>> says. "No way you're sneaking past them. Not without a distraction."
<<else>>
"Sometimes they put me in a straightjacket," a <<person>> says. "I'm so powerless. They can do whatever they want to me."<br>
<<He>> smiles.
<</if>>
<br><br>
<<endevent>>
<<asylumevents>>
<<elseif $rng gte 55>>
<<if $rng % 2>>
"Last year the patients were campaigning for a video game system here," a <<person>> says.
"<<print either("What's the point of that? Thankfully the doctors said no.","The doctors said it might be disruptive. But it's not like we've got anything better to do here.")>>"
<<else>>
"Sometimes," a <<person>> mutters as much to <<himself>> as you. "I just don't think the police in this town are really looking out for our best interests."
<</if>>
<br><br>
<<endevent>>
<<asylumevents>>
<<elseif $rng gte 50>>
"You're not sick," a <<person>> whispers to you. "None of us are. They're sick. Them.
<<if $rng % 2>>
They tell us we're sick so they can test their drugs on us. And no one will stop them. It's big pharma. It goes all the way to the top."
<<else>>
They lock people like us up because we're sane. We're a challenge to their power."
<</if>>
<br><br>
<<endevent>>
<<asylumevents>>
<<elseif $rng gte 45>>
<<if $rng % 2>>
"Some of the crazies in here will tell you the staff are all lizard-people bent on world domination."
The <<person>> shakes <<his>> head. "What rubbish. They're obviously aliens."
<<else>>
"Some of the nutcases around here will tell you the staff are all aliens preparing us to join a Galactic federation."
The <<person>> rolls <<his>> eyes. "Nonsense: they're clearly lizard-people."
<</if>>
<br><br>
<<endevent>>
<<asylumevents>>
<<elseif $rng gte 40>>
<<if $rng % 2>>
"It's bad in here," a <<person>> says. "But it's worse out there."
<<else>>
<<generate2>><<generate3>>
A <<person1>><<person>>, a <<person2>><<person>> and a <<person3>><<person>> plot their escape.<br><br>
"How though?" the <<person>> asks. "How are you getting out?"<br>
The <<person1>><<person>> looks wildly around the room. "With that thing!" <<he>> points at
<<print either("the coffee vendor.","a mysterious machine.","the water fountain.","a heavy wooden desk.","a morbidly obese patient.")>>
"I'm gonna put that through the fuckin' window, that's how!"<br>
"You're going to try to pick that up and throw it through the window?"<br>
"Fuckin' right, I am!" the <<person>> says.<br>
"By yourself?" the <<person2>><<person>> asks. "That?"<br>
"Didn't I just say I would?"<br>
"No way."<br>
"Bollocks," the <<person3>><<person>> says. "I'll bet an oral fuck you can't do it!"<br>
"What?"<br>
"Yeah!"<br>
"What?"<br>
"Simple. If you do it I'll <<person1>><<if $NPCList[0].penis isnot "none">>suck you off<<else>>eat you out<</if>> right here," the <<person3>><<person>> says.
"No questions. If not, you do the <<if $NPCList[0].pronoun is $NPCList[2].pronoun>>same<<else>>equivalent<</if>> for me."<br>
"Okay," the <<person1>><<person>> says. "You're on."<br>
"Me too," the <<person2>><<person>> says. "I want in on this!"<br>
"More the fuckin' merrier," the <<person1>><<person>> says. "I hope you bitches are ready for a big hairy <<if $NPCList[0].penis isnot "none">>cock<<else>>cunt<</if>> in your face!"<br><br>
A couple of nearby guards watch on with amusement.
<</if>>
<br><br>
<<endevent>>
<<asylumevents>>
<<elseif $rng gte 35>>
<<if $rng % 2>>
"Hello there," a <<person>> says. "Listen: if you see a patient around here who sounds like they swallowed a dictionary and keeps warning you about things,
I need you to punch them for me. I was in a terrible rush this morning and just didn't have the time."
<<else>>
"None of this <<print either("matters,","is real,","makes any difference,")>>" a <<person>> says. "We're all just
<<print either("living in some future supercomputer's artificial reality","NPCs in someone else's game","characters in a book","ghosts who don't realise we've died","katra passing through the infinite cycle of death and rebirth")>>
- but no one recognises the truth."
<</if>>
<br><br>
<<endevent>>
<<asylumevents>>
<<elseif $o_long_and_beautiful gte 8 and $o_long_and_beautiful lte 9 and $hy_sibling and $hy_parent>> /* aprox 1/3 chance once right stage is reached. */
<<generate2>><<set $NPCList[0] to clone($hy_sibling)>><<set $NPCList[1] to clone($hy_parent)>><<person1>>
Everyone seems phased out today. No one is talking. As you slump into a chair trying to figure out what to do next,
a voice behind you starts singing an upbeat pop song from a year or so ago. <span class="teal">It sounds familiar.</span>
You turn around to find a <<person>> smiling at you.
<br><br>
"I thought that was you," <<he>> says.
<<if $hairlength gte 500>>"I knew I recognised that long, beautiful hair."
<<else>>"Your hair was so long and beautiful. Why did you cut it?"
<</if>><br>
After a moment, you place <<him>> as the shy <<person>> who braided your hair on Domus Street a while ago.
You hear raised voices from somewhere nearby.<br>
"So this is where you've been hiding away?" <<he>> says.
<<if $chef_state gte 7 and ($chef_rework is undefined or $chef_rework is 0)>>
<<if $NPCName[$NPCNameList.indexOf("Sam")].gender>>"That man,<<else>>"That lady,<</if>>
Sam, the owner at Ocean Breeze, was offering the orphans money to find you.
The customers are furious about the lack of cream buns.
<<elseif $orphan_hope gte 25>>"Those orphans were looking for you. Making search parties along the beach.
<<elseif $orphan_hope lte -10>>"I don't blame you. The orphans seem miserable these days.
<<elseif $NPCName[$NPCNameList.indexOf("Kylar")].love gte 30 and $NPCName[$NPCNameList.indexOf("Kylar")].state is "active">>
"That shy <<nnpc_gendery "Kylar">> you hang out with was skulking around the street looking for you.
<<elseif $fameexhibitionism gte 500>>"I think the town's pervs have missed you. Some creep in a car offered me money to strip!
<<else>>I thought I hadn't seen you around lately.
<</if>>
So have you met my sister? She's here. Very slim, long hair. I told you about her. Attacked at that beach party.
She's been here forever now. Her long hair used to be so beautiful but now no one-"<br>
The voices behind raise sharply. A <<person2>><<person>> is arguing with one of the orderlies.
<br><br>
"That's <<if $NPCList[0].pronoun is "m">>Dad. He's<<else>>Mum. She's<</if>> telling them to take better care of my sister.
She seems to be getting worse again. She blames herself now and thinks she was 'asking for it.' One of the doctors keeps
telling her that too. Really upsets her. She doesn't talk to anyone now. Won't even see us anymore. And her hair is nasty now.
They don't even brush it. I'd do it, but she won't see me. It's so-"
<br><br>
"We're leaving," a hand grabs the <<person1>><<persons>> shoulder. "These useless-" The <<person2>><<person>> trails off as <<he>> looks at you.
"You? I remember you. With the long hair. You came knocking on our door looking for work. Helped out that time. So you're in here now?!
I hope you're okay. And I hope these... people are treating you well. We have to leave now. Good day."<br>
<<He>> drags the waving <<person1>><<person>> toward the exit.
<br><br>
As you watch them leave, you notice a slim girl with long, messy hair watching from the door of the one of the therapy rooms.
With a loud buzz, the <<person1>><<person>> and the <<person2>><<person>> are let out through a security door.
When you look back to the therapy room, the long-haired girl is nowhere to be seen.
<br><br>
<span class="teal">Is that the sister?</span><<set $o_long_and_beautiful to 10>>
<br><br>
<<endevent>>
<<asylumevents>>
<<elseif $rng gte 30>>
<<if $rng % 2>>
"Stay out of the empty parts of the building," a <<person>> says. "Someone went there once, and vanished."
<<else>>
A <<person>> looks you up and down.<br>
"If anyone attacks you, just let me know," <<he>> smiles. "I like to watch."
<</if>>
<br><br>
<<endevent>>
<<asylumevents>>
<<elseif $rng gte 25>>
<<if $chef_state gte 3>>
<<if $chef_state gte 7 and $rng gte 27>>
A <<person>> stares at you open mouthed.<br>
"You're Sam's new chef from Ocean Breeze, aren't you?" <<he>> asks. "Oh my god, I can't believe you're here.
I miss those buns! I don't suppose you could make some in here? Could you?!" <<lstress>><<stress -2>><<asylumstatus 2>><<gcool>>
<<else>>
"It's funny the things you miss in a place like this," a <<person>> tells you. "I miss the Ocean Breeze Cafe over on Cliff Street.
Sam had just hired some new chef who was making the most incredible cream buns."
<</if>>
<<else>>
"The one thing I miss," a <<person>> tells you. "Is sitting by the beach watching the swimmers.
There's this cafe called the Ocean Breeze there. If you ever get the chance, go. They have delicious cream buns. Ask for Sam."
<</if>>
<br><br>
<<endevent>>
<<asylumevents>>
<<elseif $rng gte 20>>
<<if $rng % 2>>
"Don't tell anyone," a <<person>> confides. "But I'm not ill. Not really. I pretend to be because I like it here. It's nice. Crazy would be going back out there."
<<else>>
"I know everyone says this here," a <<person>> says. "But I'm actually not crazy. I'm
<<print either("a Detective","a Detective Inspector","a Chief Inspector", "an Officer")>>
with the police. Back in the Met I was a big deal. Cracked a few big cases. Newspapers and everything. Was transferred here to clean things up."<br>
<<He>> laughs bitterly.<br>
"Can you believe that? It's true. We heard rumours about this place. Nasty things. So I was sent here to be the big shining
white knight, come to put away the bad guys. Instead they put away me. I have 'PTSD,' apparently."<br>
<<He>> falls silent.<br><br>
"Hey!" <<he>> says as you move to leave. "Do me a favour. If you get back out there: never trust the police in this town. There are some good apples,
but most are in with the criminals - by the time you know for sure it'll be too late. Like it was for me. Some of the doctors are in on it too.
People disappearing."
<</if>>
<br><br>
<<endevent>>
<<asylumevents>>
<<elseif $rng gte 15>>
<<if $rng % 2>>
"The doctor never calls on me anymore," a <<person>> grumbles. "I haven't had a session in weeks.
<<if $beauty gte ($beautymax / 3) * 2>>I'll never get better because the doctors are always busy with pretty little things like you." <<gstress>><<stress 1>>
<<else>>We should complain! The doctors should help all of us, not just those attractive ones."
<</if>>
<<else>>
"That young doctor smelled like cow manure the other afternoon," a <<person>> whispers. "Does <<nnpc_he "Harper">> live on a farm or something!?"
<</if>>
<br><br>
<<endevent>>
<<asylumevents>>
<<elseif $rng gte 10>>
<<if $rng % 2>>/*11 13*/
"The doctor makes me do such lewd things," a <<person>> says. "I used to hate it, but now I can't wait for the next treatment."
<<else>>
Everyone is busy with their own activities right now.<br><br>
As you stand by a window, Dr Harper leads a naked <<personsimple>> into the recreation area.
Completely nude,
<<if $rng gte 14>>/*14*/
the <<person>> seems to believe <<he>> is a Doctor. Methodically, Harper leads <<him>> between different patients in the room asking
for a medical opinion. The <<person>> refers to an imaginary clipboard as <<he>> pronounces
<<if $science gte 500>>earnest but meaningless psuedo-medical 'diagnoses' for these patients.
<<else>>a medical diagnosis for each patient.
<</if>><br>
Whatever <<he>> says, Harper nods gravely and says, "I see. Thank you, Doctor." And leads <<him>> to another patient.<br><br>
After the seventh or eighth patient, they leave together.
<<else>>/*10 12*/
except for a collar connected a lead in Harper's hand, the <<person>> crawls on <<his>> hands and knees, seemingly
believing <<he>> is a dog. As Harper leads <<him>> through the room <<he>> tries to crawl under tables and sniff patients'
legs.<br><br>
In the middle of the room, Harper unclips the lead from the <<persons>> collar, allowing <<him>> to roam while Harper stops
to talk with one of the orderlies. As Harper chats, the <<person>> crawls between patients, getting them to stroke <<his>> head,
sniffing their groins, or rolling over so they can rub <<his>> tummy.<br>
When
<<if $NPCList[0].penis isnot "none">> <<he>> suddenly raises <<his>> leg to pee against
<<else>> <<he>> suddenly squats to pee by
<</if>>
a table, Harper lunges across and grabs <<his>> collar. "That's enough now."<br>
Harper quickly leads <<him>> from the room.
<</if>><br><br>
Many watch with amusement. Some with lust. A few with embarrassment.<br>
Absolutely no one seems surprised.
<</if>>
<br><br>
<<endevent>>
<<asylumevents>>
<<elseif $rng gte 5>>
<<if $rng % 2>>
"That Harper isn't a Doctor," a <<person>> mutters. "Not really. When I first came here Harper was a patient like the rest of us.
But now suddenly Harper's our Doctor. THEY all play along, and everyone who might remember has conveniently forgotten. Or disappeared."<br>
<<He>> looks sharply around.
<<else>>
A <<person>> is smiling at you. As you sit near <<him>> you notice one of <<his>> hands is under <<his>> clothes, rhythmically
<<if $NPCList[0].penis isnot "none">>rubbing <<his>> dick.<<else>>rubbing <<his>> pussy.<</if>><br><br>
"Stay right there," <<he>> breathes.
<<if $beauty gte ($beautymax / 3) * 2 and $rng % 3>>"Looking at you is helping a lot."
<<elseif $player.perceived_breastsize gte 6>><<He>> stares at your <<breasts>> as <<his>> hand moves faster.
<<elseif $physique gte ($physiquesize / 7) * 6>>"With those muscles you'd dominate me like the little <<if $NPCList[0].penis isnot "none">>bitch<<else>>whore<</if>> I am."
<<elseif $purity lte 400 or $awareness gte 500>>"Talk dirty to me. You look like you've seen it all."
<<elseif $beauty lte ($beautymax / 3)>>"Your ugly face'll help me last longer."
<<else>>The movement gets faster.
<</if>>
<</if>>
<br><br>
<<endevent>>
<<asylumevents>>
<<else>>
"They bind our arms so tight," a <<person>> says.
<<if $rng % 2>>
"Can't do much like that. Not even open our own cupboards."
<<else>>
"Can't even masturbate. Sometimes I have to call to the guards to scratch that itch."
<</if>>
<br><br>
<<endevent>>
<<asylumevents>>
<</if>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
You think about the window above your room. Although the bars look unassuming, they're undoubtedly connected to an alarm system.
<br><br>
It seems that for this plan to work, you'll have to find and disable it.
<br><br>
<<link [[다음|Asylum]]>><</link>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
You read old text books in the dusty library. Most of this should still apply.
<<if $leftarm is "bound" and $rightarm is "bound">>
Your arms are bound, so
<<if $asylumstatus gte 60>>
a nearby patient helps you with turning pages.
<<else>>
you resort to flipping the pages with your nose.
<</if>>
<<elseif $asylumstatus gte 80>>
Other patients greet you and make space for you at their table.
<<elseif $asylumstatus gte 60>>
Several nearby patients smile or nod in greeting.
<</if>>
<br><br>
<<if $exposed is 2>>
Your <<lewdness>> on display makes you the centre of attention.
<<exhibitionism5>>
<<elseif $exposed is 1>>
Your <<lewdness>> on display makes you the centre of attention.
<<exhibitionism3>>
<<else>>
<</if>>
<<if $rng gte 81>>
<<generateDoctor 1>><<person1>>A <<person>> dressed as an orderly stops beside you. "Would you like some assistance?" <<he>> asks.
<br><br>
<<link [[Accept|Asylum Study Help]]>><<schoolskill>><</link>><<gschool>>
<br>
<<link [[Refuse|Asylum]]>><<endevent>><</link>>
<br>
<<else>>
<<asylumevents>>
<</if>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
You nod. The orderly pulls a chair close and sits down.
<br><br>
<<He>> helps you with the material. <<Hes>> quite knowledgeable.
<br><br>
<<link [[감사를 표한다|Asylum Study Thank]]>><<set $suspicion -= 1>><</link>><<lsuspicion>>
<br>
<<link [[한쪽 손을 그의 넓적다리 위에 올린다|Asylum Study Thigh]]>><</link>><<promiscuous1>>
<br><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<if $submissive gte 1150>>
"Thank you for the help," you say. "I couldn't have understood it without you."
<<elseif $submissive lte 850>>
"Thanks for the help," you say.
<<else>>
"Thanks," you say. "It's kind of you to help."
<</if>>
<br><br>
The <<person>> smiles. "Anytime," <<he>> says. "I need to get back to work. You look after yourself."
<br><br>
<<link [[다음|Asylum]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
You rest a hand on their thigh as they explain something to you. Their voice wavers. You ignore their glance in your direction. You keep your focus on the book in front of you, as if nothing were amiss.
<<promiscuity1>>
<<link [[Thank|Asylum Study Thank]]>><</link>>
<br>
<<if $promiscuity gte 35>>
<<if $NPCList[0].penis isnot "none">>
<<link [[지퍼를 내린다|Asylum Study Hand]]>><<set $phase to 0>><</link>><<promiscuous3>>
<br>
<<else>>
<<link [[치마를 올린다|Asylum Study Hand]]>><<set $phase to 1>><</link>><<promiscuous3>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<famesex 1>>
<<if $phase is 0>>
You unzip <<his>> fly.
<<else>>
You lift <<his>> skirt.
<</if>>
<<if $NPCList[0].penis isnot "none">>
<<set $player.bodyliquid.rightarm.semen += 1>>
<<Hes>> already hard beneath. You run your fingers along <<his>> shaft, and feel <<him>> tremble under your touch. <<He>> shoots furtive glances around the library, but none of the patients or staff have noticed.
<br><br>
Your fingers reach <<his>> glans, and a moan escapes <<his>> lips. <<He>> presses a hand to <<his>> mouth. <<He>> doesn't last much longer before a wave of pleasure spasms through <<him>> and <<he>> erupts on your hand.
<br><br>
<<else>>
<<Hes>> already wet beneath. You run your fingers along <<his>> slit, and feel <<him>> tremble under your touch. <<He>> shoots furtive glances around the library, but none of the patients or staff have noticed.
<br><br>
Your fingers reach <<his>> clit, and a moan escapes <<his>> lips. <<He>> presses a hand to <<his>> mouth. <<He>> doesn't last much longer before a wave of pleasure spasms through <<him>> and <<he>> cums on your hand.
<br><br>
<</if>>
<<if $phase is 0>>
You zip up <<his>> trousers and withdraw your hand.
<<else>>
You tug down <<his>> skirt and withdraw your hand.
<</if>>
<<if $submissive gte 1150>>
"You've been kind to me," you whisper. "It's only fair I'm kind too."
<<elseif $submissive lte 850>>
"Thanks for the help," you whisper.
<<else>>
"You helped me," you whisper. "I hope that's thanks enough."
<</if>>
<br><br>
<<He>> nods, still blushing. "I-I need to get back to work," <<he>> says. <<He>> stumbles out of the room.
<br><br>
<<link [[다음|Asylum]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
You sit down and enjoy breakfast with the other patients.
<<if $leftarm is "bound" and $rightarm is "bound">>
Your arms are bound, so
<<if $asylumstatus gte 66>>
a nearby patient helps you to eat.<br>
"We've got to look out for each other in here."<br>
<<elseif $asylumstatus gte 33>>
you find yourself pressing your face against your plate.
<<else>>
you find yourself pressing your face against your plate.
A person nearby <<print either("grabs your head and pushes your face into your food.","mimics how you're eating while pulling dumb faces.","points at you and laughs.","makes a lewd comment about the way you're eating a sausage.")>>
Many others laugh.
<</if>>
<</if>>
The food is good, and leaves you feeling warm and happy. It's not just you. The other patients seem more social.
<br><br>
<<if $exposed is 2>>
Your <<lewdness>> on display makes you the centre of attention.
<<exhibitionism5>>
<<elseif $exposed is 1>>
Your <<lewdness>> on display makes you the centre of attention.
<<exhibitionism3>>
<<elseif $asylumstatus gte 80>>
Other patients seem eager to chat with you.
<<elseif $asylumstatus gte 60>>
Several nearby patients talk with you over breakfast.
<<elseif $asylumstatus gte 40>>
The nearest patients begrudgingly talk with you.
<<else>>
However, anything you say is met with stony silence.
<</if>><br>
<<asylumevents>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
You approach the staff door with a keycard lock.
<<if $asylumkeycard is 1>>
<<if $leftarm is "bound" and $rightarm is "bound">>
You have the keycard, but you can't use it with your arms bound.
<<else>>
You could open it with the keycard if you wanted.
<</if>>
<<else>>
<<if $leftarm is "bound" and $rightarm is "bound">>
With your arms bound, you couldn't reach it even if you had the keycard.
<<else>>
If you had the keycard you could open it.
<</if>>
<</if>>
<br><br>
<<if $asylumkeycard is 1>>
<<if $leftarm is "bound" and $rightarm is "bound">>
<<else>>
<<link [[연다|Asylum Open]]>><</link>>
<br>
<</if>>
<</if>>
<<link [[돌아간다|Asylum]]>><</link>>
<br><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
You open the door and peek through.
<<if $asylumstate is "sleep">>
The hallway beyond is dark and empty. You tiptoe through.
<br><br>
You explore the staff area of the asylum, dodging the occasional patrol. You come to a room filled with screens. Cameras showing the inside of each cell. A couple of patients are masturbating.
<br><br>
화면 하나에 "<span class="red">공기 중 최음제 살포량: 3%</span>" 이라고 적혀 있다. 그 아래엔 아무것도 쓰여 있지 않은 버튼들과 다이얼들이 많이 붙어 있다.
<br><br>
<<link [[작동시킨다 (1:00)|Asylum Cameras]]>><<pass 60>><</link>> <i>과학 실력이 높을수록 성공할 가능성이 높아집니다. 작동시키는 데 성공한다면 탈출을 시작합니다.</i>
<br>
<<link [[그만둔다|Asylum]]>><</link>>
<br>
<<else>>
The hallway beyond is busy with staff performing their duties. You'll be seen if you stay here. Perhaps it'll be deserted at night.
<br><br>
<<link [[다음|Asylum]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<if random(1, 1000) lte ($science + 100)>>
<<if $science gte 400>>
You try to work out how to operate the machine. There's a logic to it, and through trial and error you discover how to turn up the aphrodisiac. Without warning, an alarm blares. The screen now reads "<span class="red">WARNING Aphrodisiac ministration active: 2000%</span>" You hear shouting.
<br><br>
<<else>>
You try to work out how to operate the machine. You resort to pushing buttons and turning dials at random. Without warning, an alarm blares. The screen now reads "<span class="red">WARNING Aphrodisiac ministration active: 2000%</span>" You hear shouting.
<br><br>
<</if>>
<<link [[다음|Asylum Escape]]>><</link>>
<br>
<<else>>
You try to work out how to operate the machine, but it doesn't respond to anything.
<br><br>
<<if $asylumstate is "sleep">>
<<link [[다시 시도한다 (1:00)|Asylum Cameras]]>><<pass 60>><</link>>
<br>
<<link [[그만둔다|Asylum]]>><</link>>
<br>
<<else>>
You hear voices outside the room. They pass by, but you'll be discovered soon if you stay. You sneak out.
<br><br>
<<link [[다음|Asylum]]>><</link>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
You return to the patient's area, taking cover in alcoves whenever frantic security run by. You arrive, and behold a scene of chaos. Cell doors stand open, their occupants loose. Some members of security have already fallen, their uniforms stripped. Several patients assault each one. Their colleagues try to rescue them, but their batons are no match for the patient's numbers and lust. Many of the patients satisfy themselves with the fallen security personnel, but others fuck each other on tables, chairs or just the floor.
<br><br>
You look out the window. The towers are unmanned and the patrols missing as all hands arrive to contain the threat. Doctor Harper enters from a door opposite, surrounded by security. Now's your chance.
<br><br>
You run through the front door unobstructed, and across the grounds. You climb the fence and escape into the forest.
<br><br>
<<endevent>>
<<asylumescape>>
<<link [[다음|Forest]]>><<set $forest to 100>><</link>>
<br><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
You squeeze beneath a chair in the recreation room and wait. The lights turn off, leaving you alone in the dark.
<br><br>
<<endevent>>
<<link [[다음|Asylum]]>><</link>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<if $rng gte 71>>
Harper leads you and the other patients indoors, to the showers. "The water should be on," <<he>> says. "Hygiene is important. I want to see everyone wash."
<br><br>
<<He>> rests a hand on your shoulder as the other patients strip. "As I said, hygiene is important. You wouldn't mind if I take care to personally ensure yours is up to standard?"
<br><br>
<<link [[샤워한다|Asylum Shower Accept]]>><<strip>><<wash>><<stress 6>><<arousal 1800>><<set $suspicion -= 1>><<npcincr Harper love 1>><</link>><<exhibitionist1>><<gstress>><<garousal>><<lsuspicion>>
<br>
<<link [[거부한다|Asylum Shower Refuse]]>><<set $suspicion += 1>><<npcincr Harper love -1>><</link>><<gsuspicion>>
<br>
<<else>>
Harper leads you and the other patients indoors, to the showers. "The water should be on," <<he>> says. "Hygiene is important. I want to see everyone wash."
<br><br>
Most of the patients are used to this, and strip without a problem. Some hesitate. Harper sends the orderlies to help them out of their clothes.
<br><br>
<<link [[옷을 벗고 눈에 띄지 않는 곳을 찾는다|Asylum Shower Secluded]]>><<strip>><<wash>><</link>><<exhibitionist1>>
<br>
<<if $exhibitionism gte 15>>
<<link [[옷을 벗고 다른 사람들 근처에서 씻는다|Asylum Shower Wash]]>><<strip>><<wash>><</link>><<exhibitionist2>>
<br>
<</if>>
<<link [[슬쩍 빠져나간다|Asylum]]>><<endevent>><<suspicion 5>><</link>><<ggsuspicion>>
<br>
<</if>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
You shake your head. Harper frowns, but doesn't pressure you. <<He>> notices some of the other patients hesitate to undress. <<He>> sends the orderlies to help them out of their clothes.
<br><br>
<<link [[옷을 벗고 눈에 띄지 않는 곳을 찾는다|Asylum Shower Secluded]]>><<strip>><<wash>><</link>><<exhibitionist1>>
<br>
<<if $exhibitionism gte 15>>
<<link [[옷을 벗고 다른 사람들 근처에서 씻는다|Asylum Shower Wash]]>><<strip>><<wash>><</link>><<exhibitionist2>>
<br>
<</if>>
<<link [[슬쩍 빠져나간다|Asylum]]>><<endevent>><<suspicion 5>><</link>><<ggsuspicion>>
<br><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
You nod. Harper smiles and begins to disrobe you. <<His>> movements are clinical. <<covered>> <<He>> folds your clothes in a neat pile and picks up a sponge as you step under the shower.
<<exhibitionism1>>
You stand still as <<he>> scrubs your body from top to bottom, focusing first on your neck, arms, torso, stomach, back, legs, then up to your butt. <<He>> scrubs more softly. You try to breathe normally.
<br><br>
<<He>> presses the sponge against your <<genitals>>. You stifle a yelp. <<He>> stands right behind you, making sure no one else can see what is happening. Using the sponge <<he>> strokes and massages you, sending waves of pleasure up your spine.
<br><br>
In a moment of weakness you release a sensual sigh. <<He>> places two fingers over your mouth, signalling that you need to keep quiet.
<br><br>
<<if $arousal gte $arousalmax>>
<<orgasm>>
You arch your back in <<his>> grip, stifling a moan as <<he>> continues to gently massage you mid-orgasm.
<br><br>
<</if>>
By the time <<he>> stops, your legs feel weak. <<He>> pecks you on the cheek as the bathing session comes to a close.
<br><br>
<<link [[다음|Asylum]]>><<clotheson>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
You strip slowly, just fast enough to keep the orderlies at bay. By the time your <<lewdness>> is exposed the other patients are already in the showers proper. You follow after them, but find somewhere secluded where you won't be watched. You wash quickly, and get dressed before the other patients finish.
<<exhibitionism1>>
<<endevent>>
<<link [[다음|Asylum]]>><<clotheson>><</link>>
<br><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<generate2>><<generate3>>
<<if $o_long_and_beautiful gte 1 and $o_long_and_beautiful lte 7 and $rng % 3 == 0>><<set $o_long_and_beautiful += 1>>
As you strip, two orderlies, a <<person2>><<person>> and a <<person3>><<person>> march toward a slender girl with long, messy, matted hair sat near you.<br>
"Strip," the <<person>> barks. "Now."<br>
She doesn't move. The <<person2>><<person>> grabs her shoulder and yanks at her top, at which the girl abruptly screeches and claws at the <<persons>> face.
The <<person3>><<person>> quickly grabs the girl's hair, firmly yanks back her head and drags her back to the floor. The long-haired girl goes down hard,
but then flails frantically on the ground, screeching and clawing in every direction as they struggle to pin her down.<br>
You glance at Doctor Harper who is looking anywhere but here right now.<br>
With the girl pinned, the orderlies start to remove her clothes. Just as abruptly the girl falls silent. Looking down at her, her body has gone limp,
tears stream from her eyes as they strip her.<br>
Dr Harper is still studiously looking elsewhere.<br>
"Why do you make us do this every time," the <<person2>><<person>> spits as <<he>> removes the last of the girl's underwear. "You think we get off on this?"<br>
"And wash your damn hair," the <<person3>><<person>> adds. They shake their heads.<br>
The girl lies completely nude and completely unmoving, tears streaming from empty, vacant eyes.<br><br>
"What are you looking at?" the <<person2>><<person>> glares at you. "Do YOU need our help as well?"<br>
<<if $submissive gte 1150>>
"Sorry," you say, quickly stripping. You run to Harper. "Doctor, is- is it okay if I stay to help that girl. I- I think I know her."<br>
Harper looks confused at you for a moment. "Yes. Yes, okay. Just make sure you don't miss your wash. Hygiene is important."
<<elseif $submissive lte 850>>
"DOCTOR Harper," you shout. Harper turns. "I think your two geniuses here
<<if $science gte 600>>can't recognise a post-traumatic trigger reaction.
<<else>>are just making things worse.
<</if>>Can I stay here and look after my friend?"<br>
Harper looks confused at you for a moment. "Yes. Yes, okay. Just make sure neither of you miss your wash. Hygiene is important."
<<else>>
You quickly finish stripping and jog across to Harper.<br>
"Doctor, please. Look at that girl.
<<if $science gte 600>>That looks like a post-traumatic trigger reaction and <</if>>I think those two are just making things worse.
Is it okay if I stay back to help her. I- I think I kind of know her."<br>
Harper looks curious for a moment. "Yes. Yes, okay. Just make sure you don't miss your wash. Hygiene is important."
<</if>><br>Harper signals for the orderlies to leave you alone.
<<exhibitionism2>>
<<endevent>>
<<link [[다음|Asylum Shower Wash Hair]]>><</link>>
<<else>>
You strip and enter the showers proper. You stand in the middle of a large room and wash alongside the other patients.
You notice a <<person2>><<person>> and <<person3>><<person>> checking you out, but most don't pay you any attention.
You head back to your clothes, dry yourself and get dressed.
<<exhibitionism2>>
<<endevent>>
<<link [[다음|Asylum]]>><<clotheson>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<pass 25>>
Completely naked, you sit for a time with the slim, long haired girl. You don't touch her, you just keep quietly talking to her.
<<if $english gte 500>>After a time, you notice her looking at you. Your eloquence seems to be getting through.<<if $o_long_and_beautiful lt 9>><<set $o_long_and_beautiful += 1>><</if>>
<<else>>After a time, she seems to come round.
<</if>><br><br>
Finally, she whispers: "Okay."
Together you head to the shower and wash. It is just you two, everyone else finished some time ago. The long-haired girl
<<if $o_long_and_beautiful gte 6>>talks to you a little about her life in the asylum as she washes.
<<elseif $o_long_and_beautiful gte 4>>washes properly. A few times you think she might be smiling at you.
<<else>>no longer seems to notice you as she quickly washes.
<</if>>
You head back to your clothes, dry yourself and get dressed.<br><br>
<<link [[다음|Asylum]]>><<clotheson>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<promiscuity1>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal lt $enemyarousalmax and $enemyhealth gt 0 and $finish isnot 1>>
<span id="next"><<link [[Next|Asylum Harper Sex]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Asylum Harper Sex Finish]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<if $enemyhealth lte 0>>
You push <<him>> away from you. <<He>> looks angry, but soon regains <<his>> composure. "You still have some issues with anger management," <<he>> says. "But that's not why you were here. I'd like to keep seeing you on Fridays, at the hospital. There's a vehicle waiting to take you back to town. Be well."
<br><br>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> lies on top of you for a moment, breathing deeply. <<He>> steps away and fixes <<his>> clothing. "T-there's a vehicle waiting to take you back to town. I'd like to keep seeing you on Fridays, at the hospital. Be well."
<<else>>
<<He>> looks angry, but soon regains <<his>> composure. "If only I could keep you until I finished the treatment," <<he>> sighs. "There's a vehicle waiting to take you back to town. I'd like to keep seeing you on Fridays, at the hospital. Be well."
<</if>>
<br><br>
<<clothesontowel>>
<<endcombat>>
<<if $suspicion gte 80>>
A group of orderlies lead you away from Harper's office, through the main area of the asylum.
<<elseif $suspicion gte 20>>
A pair of orderlies lead you away from Harper's office, through the main area of the asylum.
<<else>>
A nurse leads you away from Harper's office, through the main area of the asylum.
<</if>>
<<if $asylumstatus gte 80>>
The other patients wave you goodbye.
<<elseif $asylumstatus gte 20>>
The other patients ignore you.
<<else>>
The other patients sneer at you.
<</if>>
You go through a staff door, then through a larger double door and into a waiting car.
<br><br>
The car starts, and drives through the iron gates into the forest. It's a dark, overgrown road. You don't move very fast. The driver says nothing.
<br><br>
<<pass 60>>
You emerge from the wood far from town, but the road curves north through moor and farmland. You soon arrive back at civilisation. The bustle of Harvest Street greets you. You continue until the orphanage comes into view.
<br><br>
<<asylumend>>
<<endevent>>
<<link [[Next|Asylum Return]]>><</link>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
You shove the doctor away from you. <<He>> looks angry, but soon regains <<his>> composure. "You still have some issues with anger management," <<he>> says. "But that's not why you were here. I'd like to keep seeing you on Fridays, at the hospital. There's a vehicle waiting to take you back to town. Be well."
<br><br>
<<if $suspicion gte 80>>
A group of orderlies lead you away from Harper's office, through the main area of the asylum.
<<elseif $suspicion gte 20>>
A pair of orderlies lead you away from Harper's office, through the main area of the asylum.
<<else>>
A nurse leads you away from Harper's office, through the main area of the asylum.
<</if>>
<<if $asylumstatus gte 80>>
The other patients wave you goodbye.
<<elseif $asylumstatus gte 20>>
The other patients ignore you.
<<else>>
The other patients sneer at you.
<</if>>
You go through a double door and into a waiting car.
<br><br>
The car starts, and drives through the iron gates into the forest. It's a dark, overgrown road. You don't move very fast. The driver says nothing.
<br><br>
<<pass 60>>
You emerge from the wood far from town, but the road curves north through moor and farmland. You soon arrive at civilisation. The bustle of Harvest Street greets you. You continue until the orphanage comes into view.
<br><br>
<<asylumend>>
<<endevent>>
<<link [[다음|Asylum Return]]>><</link>><<set $outside to 0>><<set $location to "home">><<effects>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].init is 1 and $robinmissing isnot 1>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 80>>
You enter the orphanage and head to your room. You don't meet anyone. There's a small cake sat on the windowsill with a note attached.
<br><br>
"Welcome home!
<br>
- Robin"
<br><br>
<<elseif $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 20>>
You enter the orphanage and head to your room. You find <<npc Robin>><<person1>>Robin waiting. <<He>> jumps to <<his>> feet and hugs you. "Bailey said the hospital phoned," <<he>> says. "They told us you were coming back." <<He>> pulls away and smiles. "They wouldn't let me visit. I got you something." <<He>> drops to <<his>> knees and pulls something out from under your bed. It's a small cake.
<br><br>
"I had to hide it." <<He>> hugs you again. "Welcome home. I missed you."
<br><br>
You chat with <<him>> a while. <<He>> asks about where you stayed. What your room was like, if the food was good, if the people were nice. You're not sure how much to tell <<him>>. "I need to go," <<he>> says after a while. "Bailey gave me chores." <<He>> waves goodbye as <<he>> leaves.
<<ltrauma>><<lstress>><<trauma -12>><<stress -12>>
<br><br>
<<else>>
A face appears in a window as you approach the orphanage. It's Robin. <<npc Robin>><<person1>><<He>> runs at you once you're inside, and almost knocks you over with <<his>> hug. "Bailey said the hospital phoned," <<he>> says. "They told us you were coming back." <<He>> pulls away and smiles. "They wouldn't let me visit. I got you something. Come with me." <<He>> takes your hand and tugs you after <<him>>.
<br><br>
<<He>> drops to <<his>> knees once in your room, and pulls something out from under your bed. It's a small cake. "I had to hide it." <<He>> hugs you again. "Welcome home. I missed you."
<br><br>
You chat with <<him>> a while. <<He>> asks about where you stayed. What your room was like, if the food was good, if the people were nice. You're not sure how much to tell <<him>>. "I need to go," <<he>> says after a while. "Bailey gave me chores." <<He>> waves goodbye as <<he>> leaves.
<<ltrauma>><<lstress>><<trauma -12>><<stress -12>>
<br><br>
<</if>>
<<else>>
You enter the orphanage and head to your room. You don't meet anyone.
<br><br>
<</if>>
<<endevent>>
<<link [[다음|Bedroom]]>><</link>>
<br><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
You point at the <<persons>> hiding place. The <<person2>><<person>> crouches beside it and reaches in, pulling the struggling <<person1>><<person>> out by the arm. "Doctor Harper said you need to stay," <<person2>><<he>><<person1>>says as <<he>> drags <<him>> away. "It's for your own good."
<br><br>
<<endevent>>
<<link [[다음|Asylum]]>><</link>>
<br><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
The <<person2>><<person>> frowns at you, but doesn't push the matter. Once gone, the <<person1>><<person>> emerges and gives you a thankful bow.
<br><br>
<<endevent>>
<<link [[다음|Asylum]]>><</link>>
<br><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
You pull the <<person1>><<persons>> arm away from the <<person2>><<person>>. They both look shocked. "Don't touch me," the <<person1>><<person>> says. "Just who do you think you are?" The <<person2>><<person>> gives you a grateful smile.
<br><br>
<<endevent>>
<<link [[다음|Asylum]]>><</link>>
<br><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
You smile back at the <<person>>. <<He>> walks over and you have a pleasant chat.
<<promiscuity1>>
<br><br>
<<link [[작별 인사를 한다|Asylum]]>><<endevent>><</link>>
<br>
<<if $promiscuity gte 15>>
<<link [[유혹한다|Asylum Seduce]]>><</link>><<promiscuous2>>
<br>
<</if>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<set $seductiondifficulty to 6000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">당신은 유혹하는 데 좀 더 자신감이 붙었다.</span><</if>><<seductionskilluse>>
<br><br>
You lean closer to the <<person>>. "There are a lot of quiet places here," you whisper. "Who knows what one could get up to."
<<promiscuity2>>
<br><br>
<<if $seductionrating gte $seductionrequired>>
<<He>> glances around, and takes you by the hand. <<He>> leads you to an empty room, then turns and embraces you.
<br><br>
<<link [[다음|Asylum Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
"I-It was nice meeting you," <<he>> says. <<He>> walks away.
<br><br>
<<endevent>>
<<link [[다음|Asylum]]>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 50>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[다음|Asylum Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음|Asylum Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Asylum Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Asylum Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "asylum">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"The doctor told me to be more accepting of advances," <<he>> says. "I've been missing out."
<br><br>
<<He>> kisses your cheek and departs.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
You shove the <<person>> away from you and escape into the hallway.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>
"The doctor told me to be more accepting of advances," <<he>> says. "I've been missing out."
<br><br>
<<He>> kisses your cheek and departs.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<br><br>
<<link [[Next|Asylum]]>><</link>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[다음|Asylum Cell Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Asylum Cell Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Asylum Cell Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Don't go whining to no one," the <<person1>><<person>> says. "Not that they'll believe you." The pair laugh as the cell door locks with a click. <<tearful>> you lie back on the bed.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Asylum Cell]]>><</link>>
<<else>>
The <<group>> recoil in pain. "Come on," the <<person2>><<person>> says. "There are easier <<girls>> than this." The cell door locks with a click. <<tearful>> you lie back on the bed.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Asylum Cell]]>><</link>>
<</if>><<effects>>
<<if $submissive gte 1150>>
"O-Okay," you say. "You can show me."
<<elseif $submissive lte 850>>
"Sure," you say. "I'll take a look."
<<else>>
"Okay," you say. "You can show me."
<</if>>
<br><br>
The <<person>> hesitates, then unfolds <<his>> gown, revealing <<his>>
<<if $pronoun is "m">>
<<if $NPCList[0].penis isnot "none">>
<<print $NPCList[0].penisdesc>>.
<<else>>
pussy.
<</if>>
<<else>>
<<if $NPCList[0].penis isnot "none">>
<<print $NPCList[0].breastsdesc>> and <<print $NPCList[0].penisdesc>>.
<<else>>
<<print $NPCList[0].breastsdesc>>.
<</if>>
<</if>>
<<He>> shuts <<his>> eyes and stands there, hands clutching <<his>> sides. <<He>> counts under <<his>> breath.
<br><br>
With a sigh, <<he>> bends over and retrieves <<his>> grown, wrapping it around <<him>> with haste. "Th-thank you," <<he>> says before hurrying away.
<br><br>
<<endevent>>
<<link [[다음|Asylum]]>><</link>>
<br><<effects>>
You shake your head. The <<person>> looks relieved for a moment, but <<his>> ordeal isn't over. <<He>> leaves to find someone else to offer <<himself>> to.
<br><br>
<<endevent>>
<<link [[다음|Asylum]]>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"O-Okay," you say, loud enough for the staff to hear. "You can show me."
<<elseif $submissive lte 850>>
"Sure," you say, loud enough for the staff to hear. "I'll take a look."
<<else>>
"Okay," you say, loud enough for the staff to hear. "You can show me."
<</if>>
You close your eyes.
<br><br>
You hear the shuffle of the <<persons>> gown fall to the floor. <<He>> starts counting under <<his>> breath. <<He>> reaches ten, then you hear another shuffle.
<br><br>
"Thank you!" <<he>> says. You open your eyes. The <<person>> smiles, looking relieved. "Thank you." <<He>> hurries away.
<br><br>
<<endevent>>
<<link [[다음|Asylum]]>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"O-Okay," you say. "You can show me."
<<elseif $submissive lte 850>>
"Sure," you say. "I'll take a look."
<<else>>
"Okay," you say. "You can show me."
<</if>>
You pretend to close your eyes, though you really keep them a little open. Enough to see.
<br><br>
The <<person>> hesitates, then unfolds <<his>> gown, revealing <<his>>
<<if $pronoun is "m">>
<<if $NPCList[0].penis isnot "none">>
<<print $NPCList[0].penisdesc>>.
<<else>>
pussy.
<</if>>
<<else>>
<<if $NPCList[0].penis isnot "none">>
<<print $NPCList[0].breastsdesc>> and <<print $NPCList[0].penisdesc>>.
<<else>>
<<print $NPCList[0].breastsdesc>>.
<</if>>
<</if>>
<<He>> shuts <<his>> eyes and stands there, hands clutching <<his>> sides. <<He>> counts under <<his>> breath.
<br><br>
With a sigh, <<he>> bends over and retrieves <<his>> grown, wrapping it around <<him>> with haste. "Thank you!" <<he>> says. You pretend to open your eyes. The <<person>> smiles, looking relieved. "Thank you." <<He>> hurries away.
<br><br>
<<link [[다음|Asylum]]>><<endevent>><</link>>
<br><<effects>>
Each patient is given a bed of soil to work as they please. Many are untended, but some hold small, beautiful displays.
<br><br>
<<plot_effects>>
<<if $asylum_plot_intro is 1>><<unset $asylum_plot_intro>>
<<plots_init asylum 1 earth 3 small>>
<</if>>
<<display_plot asylum>>
<<if !$plants_known.includes("poppy")>>
<<link [[씨앗을 찾는다 (0:30)|Asylum Garden Seeds]]>><<set $plants_known.push("poppy")>><<pass 30>><</link>>
<br>
<<elseif $rng % 4 == 0 and $o_long_and_beautiful gte 1 and $o_long_and_beautiful lte 7>>/*1 in 4 chance if in right stage*/
<<if $o_long_and_beautiful lt 9>><<set $o_long_and_beautiful += 1>><</if>><br>
A girl with long, messy, matted hair seems to be watching from a plot nearby.
<<if currentSkillValue('tending') gte 600>>She might be impressed by your tending skills. It's hard to tell.<<if $o_long_and_beautiful lt 9>><<set $o_long_and_beautiful += 1>><</if>><</if>>
<</if>>
<br>
<<link [[돌아간다|Asylum]]>><</link>>
<br>
<<unset $event_trigger>><<effects>>
Much of grounds are untended, with wild poppies growing from the exterior fence all the way up to the building. You gather some seeds.
<br><br>
<span class="gold">You can now grow poppies.</span>
<br><br>
<<link [[다음|Asylum Garden]]>><</link>>
<br><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<set $phase to 0>>
You agree to go with them. The pair lead you to a door marked 'staff only,' where more orderlies are waiting.<br>
They open the door, leading you into a bright but empty cell. A large mirror covers one wall.
<br><br>
<<link [[다음|Asylum Fake Treatment]]>><</link>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<set $phase to 1>>
You refuse to go with them, and start to walk away.
<<if $physiqueSuccess>>
The <<person2>><<person>> tries to grab you, <span class="green">but you shove <<him>> away and escape into the midst of a group of patients.</span>
<br><br>
The orderlies don't seem ready to make a scene in front of the other
<<if $asylumstatus gte 20>>
<<if $asylumstatus gte 75>>
patients, and the other patients gather around you to form a protective shield.<<suspicion 2>> The orderlies
<<else>>
patients. They <<suspicion 1>>
<</if>>
scowl and walk away.<<gsuspicion>>
<br><br>
<<link [[다음|Asylum]]>><</link>>
<<else>>
patients, but then <span class="red">all the other patients move away from you.</span>
<<if $submissive lte 850>>
As you try to move with the crowd, another patient trips you and leaves you sprawled on the floor.
<</if>>
The <<person2>><<person>> and the <<person1>><<person>> grab you and together lead you to a door marked 'staff only'
where more orderlies wait.<br>
They open the door, leading you into a bright but empty cell. A large mirror covers one wall.
<br><br>
<<link [[다음|Asylum Fake Treatment]]>><</link>>
<</if>>
<br>
<<elseif $asylumstatus gte 75>>
<span class="red">The <<person2>><<person>> grabs you and tackles you to the floor.</span>
The <<person>> is grappling you into an armlock, when, <span class="green">with a yell, <<he>> is lifted into the air and hurled across the room.</span>
You see the <<person1>><<person>> also backing away as a number of patients gather around you.
<br>
After a moment, the <<person>> scowls at you and walks away. <<suspicion 2>><<gsuspicion>><br><br>
The other patients nod, smile and pat your on the shoulder as they go back to what they were doing.
<br><br>
<<link [[다음|Asylum]]>><</link>>
<br>
<<else>>
<span class="red">The <<person2>><<person>> grabs you and tackles you to the floor.</span>
Before you can recover <<he>> has you painfully armlocked, and together they lead you to a door marked 'staff only'
where more orderlies are waiting.<<gpain>><<pain 2>><br>
They open the door, leading you into a bright but empty cell. A large mirror covers one wall.
<br><br>
<<link [[Next|Asylum Fake Treatment]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
"Doctor Harper's behind that one-way mirror," the <<person1>><<person>> says, pointing at the mirror.
"Observing and taking complete notes of everything that happens here. Doctor Harper stressed that this
is an important part of your assessment so you need to be on your best behaviour.
<<if $phase is 1>>Especially after the way you behaved just now.<</if>> Understood?"<br>
<<if $submissive gte 1150>>
"Yes, <<sir>>," you say. "I understand."
<<elseif $submissive lte 850>>
You glare at them, saying nothing.
<<else>>
You nod.
<</if>>
<br><br>
<<set $ft_count to 5>>
<<if $rng gte 66 and $lactating gte 1 and $breastfeedingdisable is "f" and $milk_amount gte 500>>
<<set $ft_event to "milk">><<person2>>
<<if $worn.upper.name isnot "straightjacket">>
<<bind>><<upperwear 35>>
The <<person>> puts a medical straightjacket on you, binding your arms.
<</if>>
<br><br>
You are led to the wall opposite the mirror - you notice a number of steel chain-links embedded in the wall at different heights.
The <<person1>><<person>> turns you around so you are facing into the room. A large number of orderlies have gathered near the door.
The <<person>> pushes you back against the wall, while the <<person2>><<person>> clips the back of your straightjacket to the links on the wall
- once at the waist and once at the neck - locking you standing in place. The <<person>> unfastens something at the side of your straightjacket,
and the <<person1>><<person>> pulls at the front. A section comes away, leaving your arms bound but your
<<if !$worn.under_upper.type.includes("naked")>>
<<undertop>> exposed. The <<person>> grabs your $worn.under_upper.name and pulls it up, fully exposing your <<breasts>>.
<<else>>
<<breasts>> fully exposed.
<</if>>
<<He>> gives one of your breasts a squeeze and a jet of milk squirts out.
<br><br>
"A number of our patients suffer from eating disorders," the <<person>> says. "As part of their treatment, and yours,
in a few moments, they will be led into this room and will drink from you. Doctor Harper says it's very important for you to relax
and think about how you are helping to nourish and sustain others. This hood will hide your face to protect your dignity."
<br><br>
The hood is placed over your head, plunging you into darkness.<br>
Almost immediately, lips clamp around your <<nipples>>.
<br><br>
<<link [[Next|Asylum Fake Treatment Milked]]>><<set $ft_count to 8>><</link>>
<<elseif $rng gte 33 and !$worn.genitals.type.includes("chastity")>>
<<set $ft_event to "masturbation">>
The <<person2>><<person>>
<<if $worn.upper.name isnot "straightjacket">>
<<bind>><<upperwear 35>>
puts a medical straightjacket on you that binds your arms,
<<else>>
checks your straightjacket,
<</if>>
<<if $worn.under_lower.type.includes("naked") and $worn.genitals.type.includes("naked")>>
and
<<else>>
<<if !$worn.under_lower.type.includes("naked")>>
<<set _undies to $worn.under_lower.name>>
<<elseif !$worn.genitals.type.includes("naked")>>
<<set _undies to $worn.genitals.name>>
<</if>>
<<underlowerstrip>>removes your _undies, and
<</if>>
leads you in front of the mirror. A chair is placed behind you.<br>
"Have a seat," the <<person1>><<person>> says as hands pull you down. The <<person2>><<person>> attaches your straightjacket to the chair
as the <<person1>><<person>> ties your calves and ankles to the chairlegs, forcing your knees apart.
<br><br>
<<generate3>><<generate4>><<generate5>>
<<if $o_long_and_beautiful gte 1 and $o_long_and_beautiful lte 7>><<set $o_long_and_beautiful += 1>> /*Modifies person 4 enough */
<<set $NPCList[3].description to "long-haired">><<set $NPCList[3].adult to 0>><<set $NPCList[3].gender = "f">><<set $NPCList[3].pronoun = "f">>
<</if>>
A moment later a <<person4>><<person>> is led in and set up similarly beside you. Finally,
a <<person5>><<person>> is set up similarly beside <<person4>><<him>>.
<br><br>
<<person1>>"This is a trust exercise. Despite your obvious vulnerability, you need to learn that the world doesn't want to hurt you.
Mostly it just wants to make you feel good. All of you believe you are victims. Instead you need to learn to accept approaches as... opportunties."<br>
The <<person4>><<person>> next to you struggles against <<his>> bindings.<br>
A <<person3>><<person>> walks behind the chair-bound <<person5>><<person>>. The <<person2>><<person>> moves behind the chair-bound
<<person4>><<person>> next to you. Finally the <<person1>><<person>> moves behind you.
<br><br>
"Begin."
<br><br>
<<link [[Next|Asylum Fake Treatment Masturbation]]>><<set $ft_count to 20>><<set $ft_five to random(11,15)>><<set $ft_four to random(5,10)>><</link>>
<<else>>
<<set $ft_event to "bukkake">>
<<if $worn.upper.name isnot "straightjacket">>
<<bind>><<upperwear 35>>
The <<person>> puts a medical straightjacket on you, binding your arms.
<</if>>
You are led to the wall opposite the mirror - you notice a number of steel chain-links embedded in the wall at different heights.
The <<person>> turns you around so you are facing into the room. A large number of orderlies have gathered near the door.
The <<person>> pushes you down to a kneeling position, backed against the wall, while the <<person2>><<person>> clips the back of your straightjacket
to the links on the wall and binds your feet, fixing you in place.
<br><br>
"The doctors believe an irrational phobia of sexual fluids is driving your condition," the <<person1>><<person>> tells you.
"Our staff have kindly agreed to help with an exposure therapy approach."<br>
<<if $malechance gte 1 and $cbchance lt 100 or $malechance lt 100 and $dgchance gte 1>>
Glancing back you see a number of the orderlies already have their dicks out.
<</if>>
<br><br>
The <<person>> <<if $NPCList[0].penis isnot "none">>unzips and pulls out <<his>> erect cock,<<else>>pulls down <<his>> orderly uniform, exposing <<his>> already wet pussy,<</if>>
"Let's begin."
<br><br>
<<link [[Next|Asylum Fake Treatment Bukkake]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<pass 5>>
<<set _they_drink to either("Anonymous mouths continue to hungrily suck milk from you.","Hungry mouths lap at your nipples.","Mouths suck and massage milk from your teats.","Mouths clamp to your breasts as unseen people drink from you.","They suck milk from you insatiably.")>>
<<if $ft_count is 8>>
They drink thirstily from your breasts. After a time, the mouth on the <<print either("left","right")>> finishes and leaves.
Another mouth quickly replaces them. A minute or so later, this happens on the other side. <<garousal>><<breastarousal 200>>
<<if $arousal gte $arousalmax>>
<<orgasm>>
<</if>><br><br>
<<set $milk_amount -= 200>>
<<link [[Next|Asylum Fake Treatment Milked]]>><<set $ft_count -= 1>><</link>>
<<elseif $ft_count gte 1>>
<<if $milk_amount gte 300>>
_they_drink <<garousal>><<breastarousal 250>>
<<set _rand to random(1,10)>><br>
<<if _rand is 1>>An anonymous hand <<print either("gently","roughly","rhythmically","persistently","sensuously")>> <<print either("fondles","rubs","teases")>> your <<genitals>>.<<garousal>><<genitalarousal 200>>
<<elseif _rand is 2>>One of them bites your <<nipple>>. <<ggpain>><<pain 8>>
<<elseif _rand is 3>>A tongue playfully circles and teases your <<nipple>> between sucks. <<ggarousal>><<breastarousal 400>>
<<elseif _rand is 4>>Someone flicks your <<nipple>>. <<gpain>><<pain 3>>
<<elseif _rand is 5>>The people to your left and right seem to be working together as their mouths suck and squeeze your <<nipples>> in perfect rhythm. <<ggarousal>><<breastarousal 400>>
<<elseif _rand is 6>>One mouth barely drinks, preferring to blow and then lick at your <<nipple>>. <<ggarousal>><<breastarousal 500>>
<<elseif _rand is 7>>A hand painfully slaps your breast. <<ggpain>><<pain 8>><br>"Hey! Take it easy," a voice says.<br>"Sorry."<br>
<<elseif _rand is 8>>As one sucks, they squeeze your <<breasts>> with their hands to force out more milk.<<set $milk_amount -= random(50,100)>>
<</if>><br>
<<if $arousal gte $arousalmax>>
<<orgasm>>
Mouths clamp to your <<nipples>>, sucking hard as you cum.
<</if>><br>
<<link [[Next|Asylum Fake Treatment Milked]]>><<set $milk_amount -= random(200,300)>><<set $ft_count -= 1>><</link>>
<<elseif $milk_amount gte 50>>
As yet another greedy mouth tries to <<print either("suck","suck and squeeze")>> the milk from your breasts
you start to run dry. Soon you are getting close to dry on both sides. Hands and mouths work harder to squeeze and suck milk from you.
<<ggarousal>><<breastarousal 400>><<gpain>><<pain 3>><br>
<<if $arousal gte $arousalmax>>
<<orgasm>>
<</if>><br><br>
<<link [[Next|Asylum Fake Treatment Milked]]>><<set $milk_amount -= random(200,300)>><<set $ft_count -= 1>><</link>>
<<else>>
Even though you are nearly dry, thirsty mouths insistently <<print either("suck at","pull at","try to suck milk from")>> your <<breasts>>.
Your nipples feel sore and tender as they suck the last of the milk from you.
<<ggarousal>><<breastarousal 500>><<gpain>><<pain 8>><br>
<<if $arousal gte $arousalmax>>
<<orgasm>>
<</if>><br><br>
<<link [[Next|Asylum Fake Treatment Milked]]>><<set $milk_amount to 0>><<set $ft_count to 0>><</link>>
<</if>>
<<else>>
<<if $milk_amount gt 0>>Finally one mouth leaves and none replace it. The mouth on the other side drinks for another minute or so, before also leaving.
<<ggarousal>><<breastarousal 400>>
<<else>>
No more come to you.
<</if>><br>
<<if $arousal gte $arousalmax>>
<<orgasm>>
<<elseif $arousal gte ($arousalmax / 5) * 4>>
Your bare nipples tingle in the air.<br>
<<if $submissive gte 1150>>
"More," you whimper. "Please, more."<br>
<</if>>
<</if>>
Your breasts feel a lot lighter. <<llstress>><<stress 18>>
<br><br>
"Uhm... okay," the <<person>> says loudly. "Get these patients out."<br>
The door opens and <<if $science gte 600 or currentSkillValue('skulduggery') gte 600>>closes suspiciously quickly.<<else>>closes.<</if>>
<br><br>
The hood lifts off your head and the straightjacket is closed to cover your <<breasts>>.
As the <<person2>><<person>> releases you from the wall, the <<person1>><<person>> talks to you.<br>
<br><br>
<<link [[Next|Asylum Fake Treatment Finish]]>><<unset $ft_count>><</link>>
<</if>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<pass 5>>
<<set _respond to either("grunt","gasp","groan","inhale sharply","pant","moan")>>
<<set _ly to either("busily","energetically","frantically","resolutely","fanatically","quickly","furiously","relentlessly")>>
<<set _ly2 to either("busily","energetically","frantically","resolutely","fanatically","quickly","furiously","relentlessly")>>
<<set _stimulates_him to either("milks <<his>> cock","rubs <<his>> cock","fondles <<his>> cock","plays with <<his>> dick","milks <<his>> dick")>>
<<set _stimulates_her to either("fingers <<his>> pussy","rubs <<his>> quim","fondles <<his>> quim","fingers <<his>> cunt","fingers <<his>> quim")>>
<<set _is_done to either("whimpers gently.","continues to pant.","is still breathing heavily.","sofly whimpers.")>>
<<if $ft_count lte ($ft_four - 2)>><<set _crowd = "Some orderlies are still watching. Others are openly exchanging money. A few have left.">>
<<elseif $ft_count lt $ft_four>><<set _crowd="Some orderlies are cheering. They are again exchanging money. Do they gamble on this?">>
<<elseif $ft_count is $ft_four>><<set _crowd="A number of orderlies shout at the <<person4>><<person>> in disbelief. Others cheer.">>
<<elseif $ft_count lt ($ft_five - 2)>><<set _crowd="Some of the orderlies shout encouragement to you. Others shout to the <<person4>><<person>>.">>
<<elseif $ft_count lt $ft_five>><<set _crowd="Some orderlies seem disappointed, others seems amused. You think you see money exchanging hands.">>
<<elseif $ft_count is $ft_five>><<set _crowd="Several orderlies groan or shout in disappointment. More cheer and laugh.">>
<<elseif $ft_count gt 18>><<set _crowd="The crowd of orderlies shout encouragement at you, the <<person4>><<person>> and the <<person5>><<person>>.<br>'Hang in there!'<br>'You can do it.'<br>">>
<<elseif $ft_count is 0>>
There is an air of disappointment as the <<person1>><<person>> leaves you.
<<elseif $ft_count%2>><<set _crowd = either("The crowd of orderlies watch.","The crowd jostle to get a better view.","The crowd shouts encouragement.")>>
<<else>><<set _crowd = "">>
<</if>><br>
<<if $ft_count is 20>>
The <<person1>><<person>> grabs you, one hand rubbing your chest, the other reaching for your <<genitals>>. <<breastarousal 100>>
<<if $arousal gte $arousalmax>>
<<orgasm>>
<<set $ft_count to -10>>
<</if>><br>
_crowd<br><br>
<<link [[Let yourself enjoy it|Asylum Fake Treatment Masturbation]]>><<arousal 200>><<set $ft_count -=1>><</link>><<garousal>><br>
<<link [[Resist|Asylum Fake Treatment Masturbation]]>><<arousal -100>><<set $ft_count -=1>><</link>><br>
<<elseif $ft_count gte 1>>
<<if $ft_count is 19>>
The <<person1>><<person>> slips a hand under the straightjacket to tease your <<nipple>>, while the other grabs your <<genitals>>. <<breastarousal 200>><<genitalarousal 100>>
<<elseif $ft_count gt $ft_five>>
<<if $rng>>
You hear the <<person4>><<person>> _respond as the <<person2>><<person>>
<<person4>><<if $NPCList[0].penis isnot "none">>_stimulates_him.<<else>>_stimulates_her.<</if>>
<<else>>
You hear the <<person5>><<person>> _respond as the <<person3>><<person>>
<<person5>><<if $NPCList[0].penis isnot "none">>_stimulates_him.<<else>>_stimulates_her.<</if>>
<</if>>
The <<person1>><<persons>> hands continue to work your <<genitals>> and your <<breasts>>.<<breastarousal 200>><<genitalarousal 200>>
<<elseif $ft_count is $ft_five>>
You hear the <<person5>><<person>> moan loudly, and <<if $NPCList[0].penis isnot "none">>see a spurt of cum fly toward the mirror and<<else>>see squirts of female ejaculate<</if>> splatter on the floor.<br>
Some of the orderlies cheer. You see them excitedly passing money between each other.<br>
The <<person2>><<person>> moves both hands to focus on your <<genitals>> and continues with renewed intensity. <<genitalarousal 600>>
<<elseif $ft_count gt $ft_four>>
<<if $rng>>
You hear the <<person4>><<person>> _respond as the <<person2>><<person>>
<<person4>>_ly <<if $NPCList[0].penis isnot "none">>_stimulates_him.<<else>>_stimulates_her.<</if>>
<</if>>
The <<person1>><<persons>> hands continue to _ly2 work your <<genitals>>. <<genitalarousal 600>>
<<elseif $ft_count is $ft_four>>
The <<person4>><<person>> beside you starts to shudder as, silently, <<he>> cums
<<if $NPCList[0].penis isnot "none">>sending a large spurt of cum toward the mirror
<<else>>squirting hard
<</if>>and making a mess of the floor in front of <<him>>.<br>
More orderlies cheer. You see them excitedly passing money between each other.<br>
With a sigh, the <<person1>><<person>> eases up on your <<genitals>>. <<genitalarousal 300>>
<<else>>/*last one standing*/
The <<person1>><<person>> continues working your <<genitals>> with both hands.
<<set $ft_count to -20>>
<<if $arousal gte $arousalmax>><<set $arousal to 9900>><</if>>
<</if>>
<<if $arousal gte $arousalmax>>
<<orgasm>>
<<set $ft_count to -10>>
<</if>><br>
_crowd<br><br>
<<if $ft_count gte 0 or $ft_count is -20>>
<<link [[Let yourself enjoy it|Asylum Fake Treatment Masturbation]]>><<arousal 200>><<set $ft_count -=1>><</link>><<garousal>><br>
<<link [[Resist|Asylum Fake Treatment Masturbation]]>><<arousal -100>><<set $ft_count -=1>><</link>><br>
<<else>>
<<link [[Cool off|Asylum Fake Treatment Masturbation]]>><</link>><br>
<</if>>
<<else>>
<<if $ft_count is 0>>
The <<person1>><<person>> finally gives up.<br>
"I can't do it," <<he>> says. "<<pShe>> won't cum."
<<elseif $ft_count lte -20>> /* you won */
The <<person1>><<person>> finally gives up.<br>
"I can't do it," <<he>> says. "<<pShe>> won't cum."
<<elseif $ft_count lte -10>> /*someone else won*/
As your orgasm resides you hear cheering. You notice the orderlies seem to be exchanging something.<br>
The <<person1>><<person>> wanders into the crowd of orderlies, where they hand <<him>> something. <<He>> smiles back at you.
A few moments later, the <<person4>><<person>> beside you starts to shudder as, silently, <<he>> cums
<<if $NPCList[0].penis isnot "none">>sending a large spurt of cum toward the mirror <<else>>squirting hard<</if>>
and making a mess of the floor in front of <<him>>.<br>
More orderlies cheer. You see them excitedly passing things between each other.
<</if>><br><br>
Finally, you are released from the chair. The <<person1>><<person>> starts to speak.
<br><br>
<<link [[Listen|Asylum Fake Treatment Finish]]>><<unset $ft_count>><<unset $ft_five>><<unset $ft_four>><</link>>
<</if>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<pass 5>>
<<if $ft_count is 5>>
The <<person1>><<person>> and the <<person2>><<person>> rub themselves off in front of you.
Soon the <<person>> cums, squirting <<if $NPCList[0].penis isnot "none">><<set $player.bodyliquid.face.semen += 1>>semen across<<else>><<set $player.bodyliquid.face.goo += 1>>suddenly in<</if>> your face.
Another orderly takes <<his>> place as the <<person1>><<person>> reaches climax. The <<person>> stares into your eyes as
<<he>> cums, <<his>> fluids splattering against your cheek and running down the collar of your straightjacket.<br>
Two more orderlies take <<his>> place.<<if $NPCList[0].penis isnot "none">><<set $player.bodyliquid.neck.semen += 1>><<else>><<set $player.bodyliquid.neck.goo += 1>><</if>>
<br><br>
<<if $arousal gte $arousalmax>>
<<orgasm>>
<</if>><br><br>
<<link [[Next|Asylum Fake Treatment Bukkake]]>><<set $ft_count -= 1>><</link>>
<<elseif $ft_count gte 1>>
<<print either("They keep coming and cumming.","You try to keep your mouth shut, but breathing through your nose means you have to smell it.","You're surrounded by grunts and throbbing genitals.","You keep your eyes shut to avoid getting cum in them.")>><br>
<<set _rand to random(1,9)>>
<<if _rand lte 6>>
<<if _rand is 1>>
Two orderlies manage to simultaneously cum in your face, and <<faceejacstat>><<ejacstat>><<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>>
<<elseif _rand is 2>>
One orderly shoves a hand between your legs and roughly gropes your <<genitals>> and <<genitalarousal 200>><<pain 5>>
<<elseif _rand is 3>>
<<if $NPCList[0].penis isnot "none">>
One orderly shoves your head against the wall and grinds <<his>> cock against your face until <<he>> ejaculates over you, and
<<else>>
One orderly shoves your head against the wall and grinds <<his>> cunt against your face until <<his>> fluids run over you, and
<</if>>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.goo += 1>>
<<elseif _rand is 4>>
Two orderlies masturbate to orgasm either side of you, and
<<hairejacstat>><<ejacstat>><<set $player.bodyliquid.hair.semen += 1>><<neckejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.neck.semen += 1>>
<<elseif _rand is 5>>
<<if $NPCList[0].penis isnot "none">>
One orderly pulls your head up by your hair and ejaculates down the front of your straightjacket, and
<<else>>
One orderly pulls your head up by your hair and squirts down the front of your straightjacket, and
<</if>>
<<pain 5>><<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.chest.semen += 1>>
<<else>>
<<if $NPCList[0].penis isnot "none">>
One orderly deliberately shoots <<his>> load in your eye, and
<<else>>
One orderly deliberately squirts <<his>> juices in your eye, and
<</if>>
<<pain 5>><<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.semen += 1>>
<</if>>
<<if _rand % 3 ==2>>
as you try to breathe, you end up taking a mouthful of juices from another.<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $player.bodyliquid.mouth.semen += 1>>
<<elseif _rand % 3 == 1>>
you hear a grunt as juices squirt down your neck. <<neckejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.neck.goo += 1>>
<<else>>
a moment later you feel hot juices jet into your hair. <<hairejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.hair.semen += 1>>
<</if>>
<<elseif _rand is 7 and ($malechance gte 1 and $cbchance lt 100 or $malechance lt 100 and $dgchance gte 1)>>
One orderly tries to shove their cock in your mouth. They're jerked away by another.<br>
"May I remind everyone that any attempt at any kind of penetration will result in removal." <<lstress>><<stress -2>><br>
<</if>><<unset _rand>><br>
<<if $submissive gte 1150>>
<span class="sub">Being degraded like this makes you feel horny.</span><<ggarousal>><<arousal 666>>
<<elseif $submissive lte 850>>
<span class="brat">You find this 'treatment' humiliating.</span><<garousal>><<arousal 200>><<gstress>><<stress 2>>
<<else>>
<<garousal>><<arousal 200>>
<</if>>
<<if $arousal gte $arousalmax>>
<<orgasm>>
<</if>><br><br>
<<link [[Next|Asylum Fake Treatment Bukkake]]>><<set $ft_count -= 1>><</link>>
<<else>>
Finally, there are no more.<br>
<<if $arousal gte $arousalmax>>
<<orgasm>>
<<elseif $arousal gte ($arousalmax / 4) * 3 and $submissive gte 1150>>
"More," you whimper.<br>
<</if>>
You feel soaked as fluids ooze down you.
<br><br>
<<link [[Next|Asylum Fake Treatment Finish]]>><<unset $ft_count>><</link>>
<</if>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
"Excellent. Doctor Harper's very pleased with your progress. The doctor asked me to tell you not to mention this treatment to anyone.
It's very important for your treatment. If you mention it to anyone - even to Doctor Harper <<nnpc_himself "Harper">> - <<nnpc_he "Harper">>
will be very angry and it will set back your progress. This should be kept secret. Understood?"<br>
<<if $submissive gte 1150>>
You meekly nod.
<<elseif $submissive lte 850>>
You wait for <<him>> to get to the point.
<<else>>
You nod once.
<</if>><br><br>
<<if $phase is 1 and ($ft_event is "bukkake" or $ft_event is "milk" or $ft_event is "masturbation")>>
"Should I take this off?" the <<person2>><<person>> asks, tugging on the straightjacket.<br>
<<if $ft_event is "bukkake">>
"After the fuss <<pshe>> made about coming here?" <<person1>><<he>> shakes <<his>> head.
"Let <<phim>> learn <<pher>> place walking around looking like that for a while."<br>
The <<person2>><<person>> laughs.
<<else>>
"After the fuss <<pshe>> made about coming here?" <<person1>><<he>> shakes <<his>> head. "This one needs to learn some obedience."
<</if>>
<<else>>
The <<person2>><<person>> removes the straightjacket.
<<unbind>><<exposure>><<upperwear 87>>
<</if>><br><br>
<<if $NPCList[3].description is "long-haired">>
<<person4>>The <<person>> is led past you - it feels like you make eye-contact, but it is hard to tell with her face hidden behind her long, matted, messy hair.
<</if>>
<<if $ft_event is "milk">>
As you leave, you notice many of the orderlies have something white around their lips or chin.<br><br>
<<elseif $ft_event is "masturbation">>
As you leave, you notice many orderlies grouped together passing money between them. Some seem happy, others less so.
<<print either("One looks","Several look","One glances")>> <<print either("accusingly","crossly","cheerfully","lustfully","hungrily")>> at you.<br><br>
<</if>>
<<endevent>><<unset $ft_event>>
<<link [[Leave|Asylum]]>><</link>><<widget "asylumeffects">>
<<effectstime>>
<<if $hour lte 5>>
<<set $asylumstate to "sleep">>
<<elseif $hour lte 8>>
<<set $asylumstate to "free">>
<<elseif $hour is 9>>
<<set $asylumstate to "exercise">>
<<elseif $hour is 10>>
<<set $asylumstate to "firsttreatment">>
<<elseif $hour lte 14>>
<<set $asylumstate to "free">>
<<elseif $hour is 15>>
<<set $asylumstate to "secondtreatment">>
<<elseif $hour lte 19>>
<<set $asylumstate to "free">>
<<elseif $hour is 20>>
<<set $asylumstate to "assessment">>
<<elseif $hour is 21>>
<<set $asylumstate to "free">>
<<else>>
<<set $asylumstate to "sleep">>
<</if>>
<<set $suspicion = Math.clamp($suspicion, 0, 100)>>
<<set $asylumstatus = Math.clamp($asylumstatus, 0, 100)>>
<</widget>>
<<widget "asylumstats">>
<<if $suspicion gte 80>>
<span class="red">경비들은 당신을 면밀히 주시하고 있다. 간호사들도 당신이 지나가면 슬쩍 쳐다보곤 한다.</span>
<<elseif $suspicion gte 20>>
<span class="blue">당신은 가끔씩 경비가 당신을 감시한다는 걸 눈치챘다.</span>
<<else>>
<span class="green">직원들은 당신을 전혀 신경쓰지 않는다.</span>
<</if>>
<br>
<<if $asylumstatus gte 80>>
<span class="green">다른 환자들은 당신을 보면 미소짓는다.</span>
<<elseif $asylumstatus gte 20>>
<span class="blue">다른 환자들은 당신을 신경쓰지 않는다.</span>
<<else>>
<span class="red">다른 환자들은 당신을 피한다.</span>
<</if>>
<br><br>
<</widget>>
<<widget "asylumtreatments">>
<<if $rng gte 91>>
<<if $o_long_and_beautiful gte 1 and $o_long_and_beautiful lte 7 and $rng % 2 and $malechance lt 100>>
<<set $phase to 0>><<set $o_long_and_beautiful += 1>>
<<npc Harper>><<person1>>
당신은 한 쪽 벽에 커튼이 쳐져 있는 좁은 방에 들어왔다.<br>
"안녕." 하퍼 선생님이 말한다. "와 줘서 기쁘구나. 거기 잠시 서 있어 주겠니?"
<<HePost "이">> 출입문 옆 벽의 버튼을 누르자, 커튼이 젖혀지며 방의 나머지 반이 드러난다. 그곳엔 환자 한 명이 바닥에 누워 있다.<br>
길고 헝클어진 머리가 그녀의 얼굴 대부분을 덮고 있어 이쪽에선 표정 변화를 전혀 볼 수 없다.
<br><br>
<<person1>>"이번 치료는 널 위한 게 아니란다." 하퍼가 말한다. "다른 환자를 위한 거지. 도와줄 사람이 필요해서 불렀단다."
<<HePost "은">> 당신 옆 탁자에 있는 버튼을 가리킨다. "난 이 환자를 돕는 데 열중할 테니, 내가 누르라고 할 때 버튼을 눌러주면 된단다. 지금, 눌러라."
<br><br>
<<link [[버튼을 누른다|Asylum Button Long Hair Press]]>><</link>>
<br>
<<link [[거절한다|Asylum Button Long Hair Refuse]]>><<suspicion 1>><<def 1>><</link>><<gsuspicion>>
<br>
<<else>>
<<set $phase to 0>>
<<npc Harper>><<person1>><<generate2>>
당신은 한 쪽 벽에 가림막이 드리워져 있는 좁은 방에 들어왔다. "안녕." 하퍼 선생님이 말한다. "와 줘서 기쁘구나. 거기 앉으렴." <<HePost "이">> 자신 쪽 책상의 버튼을 누르자, 가림막이 올라가며 유리창이 드러난다. 그곳엔 환자 한 명이 앉아 있다. <<person2>><<HePost "은">> 긴장한 것처럼 보이지만, 가림막이 올라간 데는 반응하지 않는다.
<br><br>
<<person1>>"이번 치료는 널 위한 게 아니란다." 하퍼가 말한다. "다른 환자를 위한 거지. 도와줄 사람이 필요해서 불렀단다." <<HePost "은">> 당신 앞에 있는 버튼을 가리킨다. "난 기록을 좀 할테니, 내가 누르라고 할 때 버튼을 눌러주면 된단다. 지금, 눌러라."
<br><br>
<<link [[버튼을 누른다|Asylum Button Press]]>><</link>>
<br>
<<link [[거절한다|Asylum Button Refuse]]>><<suspicion 1>><<def 1>><</link>><<gsuspicion>>
<br>
<</if>>
<<elseif $rng gte 81>>
<<npc Harper>><<person1>>당신은 하퍼 선생님의 사무실에 들어왔다. <<HePost "은">> <<hisPost "의">> 책상 뒤편에서 당신을 기다리고 있었다. "앉으렴." <<hePost "이">> 말한다. 하지만 이 방에 의자는 보이지 않는다.
<br><br>
<<link [[책상에 앉는다|Asylum Sit Desk]]>><</link>>
<br>
<<link [[무릎에 앉는다|Asylum Sit Lap]]>><</link>><<promiscuous1>><<lsuspicion>><<lawareness -1>>
<br>
<<link [[가만히 서 있는다|Asylum Sit Stand]]>><<suspicion 1>><</link>><<gsuspicion>>
<br>
<<elseif $rng gte 71>>
<<npc Harper>><<person1>><<generate2>>당신은 숲으로 이어지는 공터가 보이는, 큰 창문이 있는 방에 들어왔다. 하퍼 선생님은 다른 환자로 보이는 <<person2>><<person_yi>> 옆에 서서 기다리고 있다. 잡역부 몇 명이 벽 옆에서 기다리고 있다.
<br><br>
"둘 다 와줘서 고맙구나." 하퍼가 말한다. "오늘은 겸손에 대한 이야기를 해볼까 해. 맨살이 노출되는 건 부끄러워 할 일이 아니란다. 오히려 기분 좋은 일이어야 하지. 자, 한 명이 옷을 벗어보렴." <<person_un>> 그런 행동을 생각하는 것만으로도 겁에 질린 듯하다. "그리고 저기 창문 앞에 서 봐라."
<br><br>
당신은 많은 환자들이 바깥에서 운동을 하고 있는 모습을 볼 수 있다. 직원들이 환자들을 감시하고 있는 것도 보인다. <<person_un>> 이제 겁에 질린 걸 넘어 공황 상태에 이른 것으로 보인다. <<he_ga>> 말한다. "제- 제발, 나는 하고 싶지 않아."
<br><br>
<<person1>> 하퍼 선생님이 당신을 본다. "네가 둘 중 누가 옷을 벗을지 결정해주렴." <<he_ga>> 말한다. <<person2>><<person_un>> 눈물이 그렁그렁한 눈으로 당신을 바라본다.
<br><br>
<<if $exhibitionism gte 75>>
<<link [[옷을 벗고 추파를 던진다|Asylum You Flaunt]]>><<suspicion -5>><<asylumstatus 5>><<awareness -10>><<fameexhibitionism 10>><</link>><<exhibitionist5>><<llawareness>><<llsuspicion>><<ggcool>>
<br>
<<else>>
<<link [[마지못해 옷을 벗는다|Asylum You Strip]]>><<suspicion -5>><<asylumstatus 5>><<awareness -10>><<stress 3>><<fameexhibitionism 10>><</link>><<llawareness>><<llsuspicion>><<ggcool>><<gstress>>
<br>
<</if>>
<<link [[다른 환자가 옷을 벗게 한다|Asylum They Strip]]>><<suspicion 5>><<asylumstatus -5>><</link>><<ggsuspicion>><<llcool>>
<br>
<<elseif $rng gte 61>>
<<npc Harper>><<person1>>
당신은 하퍼 선생님의 사무실에 들어왔다. <<He_nun>> 사무실 안에서 당신을 기다리고 있다. <<endevent>><<generate1>> 맞은편에는 다른 환자로 보이는 <<person1>><<person_i>> 앉아 있다. "와 줘서 고맙구나." 하퍼가 말한다. "자, 앉으렴."
<br><br>
당신은 <<person_yi>> 옆에 앉는다. 하퍼 선생님은 책상에서 펜을 하나 집더니 말한다. "둘 모두 이 펜에 집중해주렴. 그리고 숨을 깊게 들이마시고... 세상에 이 펜과 내 목소리, 너희 숨소리밖에 없는 거야."
<br><br>
<<pass 5>>
이런 과정이 수 분간 이어진다. 하퍼 선생님은 당신의 정신이 흐트러지는 순간들을 집어내어, 그때마다 다시 집중하도록 돌려놓는다. 당신은 최면 상태가 되어 의식에 뭔가 변화가 생기는 걸 느낀다.
<br><br>
하퍼 선생님이 당신을 보며 말한다. "좋아, 이제 무릎을 꿇고 <<his_yi>> 성기를 빨아보렴. <<He_nun>> 좋아할 거란다. 알겠지?"
<br><br>
"네," <<person_i>> 말한다. "저는 좋아할 거예요."
<br><br>
<<link [[그대로 따른다|Asylum Hypnosis Oral]]>><<hypnotised 1>><<set $sexstart to 1>><<npcincr Harper dom 5>><<control 25>><<stress -12>><<awareness -10>><<suspicion -5>><</link>><<ggcontrol>><<llsuspicion>><<llawareness>><<lstress>>
<br>
<<link [[거부한다|Asylum Hypnosis Resist]]>><<stress 6>><<suspicion 5>><<npcincr Harper dom -5>><</link>><<ggsuspicion>><<ggstress>>
<br>
<<elseif $rng gte 41>>
<<npc Harper>><<person1>>
당신은 하퍼 선생님의 사무실에 들어왔다. <<He_nun>> <<his_yi>> 책상에 앉아 당신을 기다리고 있다. "와 줘서 고맙구나." 하퍼가 말한다. "자, 앉으렴."
<br><br>
자리에 앉자, 하퍼 선생님은 책상에서 펜을 하나 집더니 말한다. "이 펜에 집중해주렴. 그리고 숨을 깊게 들이마시고... 세상에 이 펜과 내 목소리, 네 숨소리밖에 없는 거야."
<br><br>
<<pass 5>>
이런 과정이 수 분간 이어진다. 하퍼 선생님은 당신의 정신이 흐트러지는 순간들을 집어내어, 그때마다 다시 집중하도록 돌려놓는다. 당신은 최면 상태가 되어 의식에 뭔가 변화가 생기는 걸 느낀다.
<br><br>
하퍼 선생님이 말한다. "좋아, 이제 옷을 벗어보렴. 같이 산책을 나갈 거란다."
<br><br>
<<link [[그대로 따른다|Asylum Hypnosis Exhibitionism]]>><<hypnotised 1>><<npcincr Harper dom 5>><<control 25>><<stress -12>><<awareness -10>><<suspicion -5>><</link>><<ggcontrol>><<llsuspicion>><<llawareness>><<lstress>>
<br>
<<link [[거부한다|Asylum Hypnosis Resist]]>><<stress 6>><<suspicion 5>><<npcincr Harper dom -5>><</link>><<ggsuspicion>><<ggstress>>
<br>
<<elseif $rng gte 26>>
<<npc Harper>><<person1>>
당신은 창문이 없는 방에 들어왔다. 하퍼 선생님은 커다란 기계 옆에서 기다리고 있다. "와 줘서 고맙구나." 하퍼가 말한다. <<He_ga>> 버튼을 누르자, 기계가 열리고는 당신이 들어갈 수 있을 만큼 큰 내부가 드러난다. "자, 안에 들어가서 누워 주렴."
<br><br>
<<link [[들어간다|Asylum Machine]]>><<awareness -10>><<suspicion -5>><</link>><<llsuspicion>><<llawareness>>
<br>
<<link [[거부한다|Asylum Machine Refuse]]>><<suspicion 5>><</link>><<athleticsdifficulty 1 1000>><<ggsuspicion>><<ggstress>>
<br>
<!-- Modified for monster people -->
<<elseif $rng gte 11>>
<<npc Harper>><<person1>>
당신은 하퍼 선생님의 사무실에 들어왔다. <<He_nun>> <<his_yi>> 책상에 앉아 당신을 기다리고 있다. "와 줘서 고맙구나." 하퍼가 말한다. "자, 앉으렴."
<br><br>
자리에 앉자, 하퍼 선생님은 책상에서 펜을 하나 집더니 말한다. "이 펜에 집중해주렴. 그리고 숨을 깊게 들이마시고... 세상에 이 펜과 내 목소리, 네 숨소리밖에 없는 거야."
<br><br>
<<pass 5>>
<<endevent>>
이런 과정이 수 분간 이어진다. 하퍼 선생님은 당신의 정신이 흐트러지는 순간들을 집어내어, 그때마다 다시 집중하도록 돌려놓는다. 당신은 최면 상태가 되어 의식에 뭔가 변화가 생기는 걸 느낀다.
<br><br>
<<beastNEWinit 1 dog>>
<<if $monster is 1 or $bestialitydisable is "f">>
<<if $monster is 1>>
하퍼 선생님이 말한다. "좋아, 이제 <<bhim_ul>> 데려오세요." 잡역부 몇 명이 방으로 들어온다. 그중 한 명은 <<beasttypePost "의">> 목줄을 붙잡고 있고, 그건 숨을 심하게 헐떡거린다. <<bHis_yi>> 벌거벗은 몸이 적나라하게 드러나 있다. <<bHe_nun>> 당신에게 다가가려고 안간힘을 쓴다. 하퍼 선생님이 당신을 돌아본다. "가까운 농장에서 <<bhim_ul>> 데려왔지." 하퍼가 말한다. "이 녀석은 행실이 바르지 않아. 어쩌면 '개인적인' 관심을 받길 바라는 걸지도 모르지. 보다 구체적으로 말하면 너처럼 성욕에 달아오른 걸레한테서 말이야. 이제 너는 이 녀석과 교미하고 싶어서 견딜 수 없을 거야." 당신은 짖고 싶은 충동을 느낀다.
<br><br>
<<else>>
하퍼 선생님이 말한다. "좋아, 이제 그걸 데려오세요." 잡역부 몇 명이 방으로 들어온다. 그중 한 명은 개의 목줄을 붙잡고 있고, 그 개는 당신에게 다가가려고 안간힘을 쓴다. 하퍼 선생님이 당신을 돌아본다. "이제 너는 성욕에 달아오른 걸레가 될 거야. 이 개와 교미하고 싶어서 견딜 수가 없지." 당신은 짖고 싶은 충동을 느낀다.
<br><br>
<</if>>
<<link [[몸을 내민다|Asylum Hypnosis Dog]]>><<hypnotised 1>><<set $sexstart to 1>><<npcincr Harper dom 5>><<control 25>><<stress -12>><<awareness -10>><<suspicion -5>><</link>><<ggcontrol>><<llsuspicion>><<llawareness>><<lstress>>
<br>
<<link [[거부한다|Asylum Hypnosis Dog Resist]]>><<stress 6>><<suspicion 5>><<npcincr Harper dom -5>><</link>><<ggsuspicion>><<ggstress>>
<br>
<<else>>
<<endevent>>
<<npc Harper>><<person1>>
하퍼 선생님이 말한다. "좋아, 이제 옷을 벗어보렴. 같이 산책을 나갈 거란다."
<br><br>
<<link [[그대로 따른다|Asylum Hypnosis Exhibitionism]]>><<hypnotised 1>><<npcincr Harper dom 5>><<control 25>><<stress -12>><<awareness -10>><<suspicion -5>><</link>><<ggcontrol>><<llsuspicion>><<llawareness>><<lstress>>
<br>
<<link [[거부한다|Asylum Hypnosis Resist]]>><<stress 6>><<suspicion 5>><<npcincr Harper dom -5>><</link>><<ggsuspicion>><<ggstress>>
<br>
<</if>>
<<else>>
<<npc Harper>><<person1>><<generate2>><<generate3>>
당신은 하퍼 선생님의 사무실에 들어왔다. <<He_nun>> <<his_yi>> 책상 뒤편에서 당신을 기다리고 있었다. 하얀 코트를 입은 <<person2>><<person_gwa>> <<person3>><<person_i>> <<his_yi>> 앞에 앉아 있다. 그들은 당신을 돌아본다.
<br><br>
"와 줘서 고맙구나." 하퍼 선생님이 말한다. "오늘은 아주 특별한 걸 준비했단다. 새로운 약 말이야. 여기 내 동료들이 약물의 효과를 관찰할 거란다." <<person1>><<He_ga>> 일어나 근처의 의자에 드리워진 천을 벗겨낸다. 의자에는 팔과 다리를 묶는 끈이 달려 있다. "앉아라."
<<person3>>
<br><br>
<<link [[앉는다|Asylum Pill Sit]]>><<awareness -10>><<suspicion -5>><<set $hallucinogen += 180>><</link>><<llsuspicion>><<llawareness>>
<br>
<<link [[거부한다|Asylum Pill Refuse]]>><<suspicion 5>><</link>><<ggsuspicion>><<ggstress>>
<br>
<</if>>
<</widget>>
<<widget "asylumassessment">>
당신은 진찰실로 들어간다.<<npc Harper>><<person1>>
<<if $innocencestate is 1>>
<<npcincr Harper love 5>><<npcincr Harper dom 5>><<set $asyluminnocence to 1>>
<<He_nun>> <<his_yi>> 서류철을 내려놓고 미소짓는다. "치료가 끝났단다." 하퍼 선생님이 말한다. "이제 사회의 일원으로써 제 기능을 할 준비가 되었구나. 집으로 특별한 알약들을 보내 줄 거란다."
<<set $sexStats.pills["pills"]["asylum\'s prescription"].owned to 14>><<set $asylummedicated to 0>>
<<He_nun>> 자리에서 일어나 창문에 커튼을 친다. "일어서렴."
<br><br>
당신이 일어서자, <<he_ga>> 당신을 책상 위로 밀친다.
<<if $NPCList[0].penis isnot "none">>
그러고는 당신의 두 다리 사이에 고간을 대고 앞으로 무게를 싣는다.
<<else>>
그러고는 당신의 몸 위로 기어올라 다리를 벌리고 올라앉는다.
<</if>>
<<he_nun>> 떨리는 손가락으로 당신의 옷을 붙잡고, 벗기려 한다. 의사로써 풍기던 전문적인 분위기는 이제 느껴지지 않는다. <<He_ga>> 킬킬대며 웃는다. "내, 내겐 내 작품에게 처음으로 손댈 권리가 있어! 지극히 정당한 거라고."
<br><br>
<<link [[다음|Asylum Harper Sex]]>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $trauma lte $traumamax / 10>>
<<set $asylumtrauma to 1>>
<<He_nun>> <<his_yi>> 서류철을 내려놓으며 찡그린다. "치료가 아직 끝나지 않았단다." 하퍼 선생님이 말한다. "하지만 나아지고는 있는 것 같구나. 계속 입원해 있을 필요는 없을 정도로." <<He_nun>> 자리에서 일어나 창문에 커튼을 친다.
<br><br>
"이제 한결 나아졌으니," <<he_nun>> 책상을 돌아 걸어나온다. "어쩌면 우리가 만날 기회는 이번이 마지막일지도 모르겠구나." <<he_nun>> 손가락으로 당신의 옷을 붙잡는다. 의사로써 풍기던 전문적인 분위기는 이제 느껴지지 않는다. <<He_nun>> 웃으며 당신에게 키스하려고 한다.
<br><br>
<<link [[범하게 둔다|Asylum Harper Sex]]>><<npcincr Harper love 5>><<set $sexstart to 1>><</link>><<promiscuous1>>
<br>
<<link [[밀쳐낸다|Asylum Harper Shove]]>><<npcincr Harper love -1>><</link>>
<br>
<<elseif $asylumassessmentprogress lte 0>>
<<set $asylumassessmentprogress += 1>>
하퍼 선생님이 당신을 책상 너머로 쳐다본다. "네 노출 도착증에 대해 말해 보자." <<he_ga>> 말한다. "너는 네 몸을 굉장히 부적절한 방식으로 드러내 왔어. 그러고는 다른 사람들이 네 옷을 벗겼다고 주장했지. 너는 그저 네 스스로가 부끄러웠던 거란다."
<br><br>
<<if $asylumdistracted is 1>>
<<link [[공격한다|Asylum Fight]]>><<suspicion 15>><<trauma -6>><<stress -6>><<set $fightstart to 1>><</link>><<gggsuspicion>><<gggsuspicion>><<ltrauma>><<lstress>>
<br>
<<else>>
<<link [[공격한다|Asylum Punish]]>><<suspicion 15>><<trauma -6>><<stress -6>><</link>><<gggsuspicion>><<ltrauma>><<lstress>>
<br>
<</if>>
<<if $asylumkeycard isnot 1 and $leftarm isnot "bound" and $rightarm isnot "bound">>
<<set $skulduggerydifficulty to 900 + (20 * $suspicion)>>
<<link [[키카드를 훔친다|Asylum Keycard]]>><</link>><<skulduggerydifficulty>> <i>의심을 적게 받을수록 쉬워집니다.</i>
<br>
<</if>>
<<link [[사실이 아니라고 주장한다|Asylum Exhibit Meek]]>><<awareness -1>><<stress 3>><</link>><<lawareness>><<gstress>>
<br>
<<link [[그럴지도 모른다고 대답한다|Asylum Exhibit Sub]]>><<trauma -6>><<suspicion -5>><<awareness -10>><</link>><<llsuspicion>><<llawareness>><<ltrauma>>
<br>
<<elseif $asylumassessmentprogress lte 1 and $tentaclerapestat gte 1>>
<<set $asylumassessmentprogress += 1>>
하퍼 선생님이 당신을 책상 너머로 쳐다본다. "촉수가 달린 괴물들에게 공격당했다고 잠꼬대를 하더구나." <<he_ga>> 말한다. "하지만 그런 생물은 존재하지 않는단다. 만약 어떤 사람이 다른 누구에게도 보이지 않는 괴물에게 강간당했다고 주장한다면, 누구도 믿지 못하겠지?"
<br><br>
<<if $asylumdistracted is 1>>
<<link [[공격한다|Asylum Fight]]>><<suspicion 15>><<trauma -6>><<stress -6>><<set $fightstart to 1>><</link>><<gggsuspicion>><<gggsuspicion>><<ltrauma>><<lstress>>
<br>
<<else>>
<<link [[공격한다|Asylum Punish]]>><<suspicion 15>><<trauma -6>><<stress -6>><</link>><<gggsuspicion>><<ltrauma>><<lstress>>
<br>
<</if>>
<<if $asylumkeycard isnot 1 and $leftarm isnot "bound" and $rightarm isnot "bound">>
<<set $skulduggerydifficulty to 900 + (20 * $suspicion)>>
<<link [[키카드를 훔친다|Asylum Keycard]]>><</link>><<skulduggerydifficulty>> <i>의심을 적게 받을수록 쉬워집니다.</i>
<br>
<</if>>
<<link [[사실이라고 주장한다|Asylum Tentacles Meek]]>><<awareness 1>><<stress 3>><</link>><<gawareness>><<gstress>>
<br>
<<link [[그럴지도 모른다고 대답한다|Asylum Tentacles Sub]]>><<trauma -6>><<suspicion -5>><<awareness -10>><</link>><<llsuspicion>><<llawareness>><<ltrauma>>
<br>
<<elseif $asylumassessmentprogress lte 2 and $beastrapestat gte 1>>
<<set $asylumassessmentprogress += 1>>
<!-- Modified for monster people -->
하퍼 선생님이 당신을 책상 너머로 쳐다본다.
<<if $bestialitydisable is "f">>
"짐승들에게 공격당했다고 잠꼬대를 하더구나. 성적으로 말이야." <<he_ga>> 말한다. "하지만 짐승들은 그런 행동을 하지 않는단다. 너는 무고한 짐승들을 학대해온 거야. 그렇지 않니?"
<<else>>
"짐승을 닮은 사람들에게 공격당했다고 잠꼬대를 하더구나. 성적으로 말이야." <<he_ga>> 말한다. "하지만 그런 건 세상에 존재하지 않는단다. 너는 짐승들이 인간의 모습을 띄고 있다고 자기암시를 걸었지만, 실제로는 네 쾌락을 위해 무고한 짐승들을 성적으로 학대하고 있었던 거야. 그렇지 않니?"
<</if>>
<br><br>
<<if $asylumdistracted is 1>>
<<link [[공격한다|Asylum Fight]]>><<suspicion 15>><<trauma -6>><<stress -6>><<set $fightstart to 1>><</link>><<gggsuspicion>><<gggsuspicion>><<ltrauma>><<lstress>>
<br>
<<else>>
<<link [[공격한다|Asylum Punish]]>><<suspicion 15>><<trauma -6>><<stress -6>><</link>><<gggsuspicion>><<ltrauma>><<lstress>>
<br>
<</if>>
<<if $asylumkeycard isnot 1 and $leftarm isnot "bound" and $rightarm isnot "bound">>
<<set $skulduggerydifficulty to 900 + (20 * $suspicion)>>
<<link [[키카드를 훔친다|Asylum Keycard]]>><</link>><<skulduggerydifficulty>> <i>의심을 적게 받을수록 쉬워집니다.</i>
<br>
<</if>>
<<link [[사실이 아니라고 주장한다|Asylum Beast Meek]]>><<awareness -1>><<stress 3>><</link>><<lawareness>><<gstress>>
<br>
<<link [[그럴지도 모른다고 대답한다|Asylum Beast Sub]]>><<trauma -6>><<suspicion -5>><<awareness -10>><</link>><<llsuspicion>><<llawareness>><<ltrauma>>
<br>
<<elseif $asylumassessmentprogress lte 3>>
<<set $asylumassessmentprogress += 1>>
하퍼 선생님이 당신을 책상 너머로 쳐다본다. "몸에 음란한 글자들이 적혀 있더구나." <<he_ga>> 말한다. "네가 직접 한 거지?"
<br><br>
<<if $asylumdistracted is 1>>
<<link [[공격한다|Asylum Fight]]>><<suspicion 15>><<trauma -6>><<stress -6>><<set $fightstart to 1>><</link>><<gggsuspicion>><<gggsuspicion>><<ltrauma>><<lstress>>
<br>
<<else>>
<<link [[공격한다|Asylum Punish]]>><<suspicion 15>><<trauma -6>><<stress -6>><</link>><<gggsuspicion>><<ltrauma>><<lstress>>
<br>
<</if>>
<<if $asylumkeycard isnot 1 and $leftarm isnot "bound" and $rightarm isnot "bound">>
<<set $skulduggerydifficulty to 900 + (20 * $suspicion)>>
<<link [[키카드를 훔친다|Asylum Keycard]]>><</link>><<skulduggerydifficulty>> <i>의심을 적게 받을수록 쉬워집니다.</i>
<br>
<</if>>
<<link [[사실이 아니라고 주장한다|Asylum Hurt Meek]]>><<awareness -1>><<stress 3>><</link>><<lawareness>><<gstress>>
<br>
<<link [[그럴지도 모른다고 대답한다|Asylum Hurt Sub]]>><<trauma -6>><<suspicion -5>><<awareness -10>><</link>><<llsuspicion>><<llawareness>><<ltrauma>>
<br>
<<else>>
<<set $asylumassessmentprogress to 0>>
하퍼 선생님이 당신을 책상 너머로 쳐다본다. "사람들에게 강간당하고 능욕당했다고 잠꼬대를 하더구나. 하지만 그건 사실이 아니지?" <<he_ga>> 말한다. "너는 사람들에게 자발적으로 접근해서 유혹했어. 너는 그런 스스로의 행동이 부끄러웠기 때문에 강간당했다고 주장한 거란다."
<br><br>
<<if $asylumdistracted is 1>>
<<link [[공격한다|Asylum Fight]]>><<suspicion 15>><<trauma -6>><<stress -6>><<set $fightstart to 1>><</link>><<gggsuspicion>><<gggsuspicion>><<ltrauma>><<lstress>>
<br>
<<else>>
<<link [[공격한다|Asylum Punish]]>><<suspicion 15>><<trauma -6>><<stress -6>><</link>><<gggsuspicion>><<ltrauma>><<lstress>>
<br>
<</if>>
<<if $asylumkeycard isnot 1 and $leftarm isnot "bound" and $rightarm isnot "bound">>
<<set $skulduggerydifficulty to 900 + (20 * $suspicion)>>
<<link [[키카드를 훔친다|Asylum Keycard]]>><</link>><<skulduggerydifficulty>><i>의심을 적게 받을수록 쉬워집니다.</i>
<br>
<</if>>
<<link [[사실이 아니라고 주장한다|Asylum Rape Meek]]>><<awareness -1>><<stress 3>><</link>><<lawareness>><<gstress>>
<br>
<<link [[그럴지도 모른다고 대답한다|Asylum Rape Sub]]>><<trauma -6>><<suspicion -5>><<awareness -10>><</link>><<llsuspicion>><<llawareness>><<ltrauma>>
<br>
<</if>>
<</widget>>
<<widget "asylumend">>
<<set $asylum to 0>>
<</widget>>
<<widget "asylumpunish">>
<<endevent>><<npc Harper>><<person1>><<set $asylumbound to 2>>
<<if $leftarm is "bound" and $rightarm is "bound">>
"<<phim_ul>> 방으로 데려가세요." 하퍼 선생님이 말한다. "<<pher_yi>> 팔은 확실히 묶어주시고."
<br><br>
<<if $leftarm is "bound" and $rightarm is "bound">>
그들은 '직원 전용'이라고 적힌 문을 지나 당신을 정신병원의 텅 빈 복도로 끌고 간다.
<<else>>
그들은 당신에게 구속복을 억지로 입히고 정신병원의 텅 빈 복도로 끌고 간다.
<<bind>><<upperwear 35>>
<</if>>
여기 복도의 전등 대부분은 고장나 있고, 기묘한 박자로 깜빡인다.
<br><br>
당신은 커다란 금속 문 앞으로 끌려온다. 직원들이 문을 열자, 그 너머로 빛 한줄기 들어오지 않는 새까만 방이 보인다. 그들은 당신을 방에 밀어넣고, 문이 쾅 하는 소리를 내며 등 뒤에서 닫힌다.
<br><br>
방 안은 굉장히 비좁아서, 딱 앉아 있을 수 있는 정도의 공간밖에 없다. 당신은 완전한 고요 속에서 기다린다.
<br><br>
<<link [[기다린다|Asylum Room]]>><<pass 60>><</link>>
<br>
<<else>>
<<bind>><<upperwear 35>>
"<<pher_yi>> 팔을 묶으세요." 하퍼 선생님이 말한다. "단단히."
<br><br>
직원들이 당신의 팔을 억지로 앞으로 내밀게 하고, 단단히 묶는다. 그러자 하퍼 선생님이 웃는다. "
<<if $asylumstate is "sleep">>
<<phim_ul>> <<pher_yi>> 방으로 데려가세요. <<pShe_nun>> 수면을 취해야 해요."
<br><br>
당신은 잡역부들에게 둘러쌓여 방으로 돌아온다. 자물쇠가 찰칵 하는 소리를 내며 잠긴다.
<br><br>
<<endevent>>
<<link [[다음|Asylum Cell]]>><</link>>
<br>
<<else>>
<<pher_rul>> 데려가서, 다른 사람들이 감상할 수 있게 하세요."
<br><br>
당신은 사람들이 많은 곳으로 끌려간다. 환자들 대다수는 당신을 못 본 척 하지만, 몇몇은 조롱한다. 직원들은 당신을 방 근처에 두고 떠난다.
<<gstress>><<stress 3>>
<br><br>
<<endevent>>
<<link [[다음|Asylum]]>><</link>>
<br>
<</if>>
<</if>>
<</widget>>
<<widget "asylumpunish2">>
<<endevent>><<npc Harper>><<person1>><<set $asylumbound to 2>>
"<<phim_ul>> 방으로 데려가세요." 하퍼 선생님이 말한다. "<<pher_yi>> 팔은 확실히 묶어주시고."
<br><br>
<<if $leftarm is "bound" and $rightarm is "bound">>
그들은 '직원 전용'이라고 적힌 문을 지나 당신을 정신병원의 텅 빈 복도로 끌고 간다.
<<else>>
그들은 당신에게 구속복을 억지로 입히고 정신병원의 텅 빈 복도로 끌고 간다.
<<bind>><<upperwear 35>>
<</if>>
여기 복도의 전등 대부분은 고장나 있고, 기묘한 박자로 깜빡인다.
<br><br>
당신은 커다란 금속 문 앞으로 끌려온다. 직원들이 문을 열자, 그 너머로 빛 한줄기 들어오지 않는 새까만 방이 보인다. 그들은 당신을 방에 밀어넣고, 문이 쾅 하는 소리를 내며 등 뒤에서 닫힌다.
<br><br>
방 안은 굉장히 비좁아서, 딱 앉아 있을 수 있는 정도의 공간밖에 없다. 당신은 완전한 고요 속에서 기다린다.
<br><br>
<<link [[기다린다|Asylum Room]]>><<pass 60>><</link>>
<br>
<</widget>>
<<widget "asylumoptions">>
<<if ($leftarm is "bound" or $rightarm is "bound") and $asylumbound lte 0>>
<<HePost "은">> 당신의 구속구를 바라본다. "풀어줘도 괜찮을 것 같군." <<hePost "은">> 쭈그려 앉아 구속구를 풀어주면서, 그것을 완전히 풀기 직전에, <<hePost "이">> 말한다.<<unbind>><<exposure>> <<HePost "은">> 환자복으로 당신을 감싸 준다.
<<unbind>><<upperwear 87>><<exposure>>
<br><br>
<</if>>
<<if $exposed gte 1>>
<<HePost "은">> 당신을 보려고 몇 걸음 물러난다. <<covered>> "그렇게 입고선 의사 선생님을 볼 수 없다." <<hePost "이">> 말한다. <<HePost "은">> 환자복으로 당신을 감싸 준다.
<<unbind>><<upperwear 87>><<exposure>>
<br><br>
<</if>>
<</widget>>
<<widget "asylumevents">>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>>
<<if $rng gte 91>>
<<generate1>><<person1>>
"실례합니다." 옆에서 목소리가 들린다. 목소리의 주인은 환자복을 입고 있는 <<personPost "이다.">> "하퍼 선생님이 과제를 주셨어요. 저는..." <<hePost "은">> 시선을 돌린다. "저는 다음 상태 확인 시간 전까지 열두 명의 사람들에게 제 알, 알몸을 보여줘야 해요. 그, 그러니까... 보여줘도 괜, 괜찮을까요?" <<HePost "은">> 내켜하는 것 같지 않다.
<br><br>
<<link [[허락한다|Asylum Exposure Accept]]>><<arousal 600>><</link>><<garousal>>
<br>
<<link [[허락은 하지만 두 눈을 감는다|Asylum Exposure Shut]]>><<famegood 1>><</link>>
<br>
<<link [[허락하고 두 눈을 감는 척 한다|Asylum Exposure Peek]]>><<arousal 600>><<famegood 1>><</link>><<garousal>>
<br>
<<link [[거절한다|Asylum Exposure Refuse]]>><</link>>
<br>
<<elseif $rng gte 81 and (random(1,100) lte $suspicion)>>
<<generateDoctor 1>><<generate2>><<person1>>
잡역부 복장을 한 <<personPost "이">> 당신에게 다가온다.
"의사 선생님께서 시간이 나서 추가적인 치료를 하신다고 하신다." <<hePost "이">> 말한다. "따라와."<br>
<<person2>><<personPost "이">> 당신 뒤에 선다.
<br><br>
<<link [[따라간다|Asylum Fake Treatment Accept]]>><</link>>
<br>
<<link [[따라가지 않는다|Asylum Fake Treatment Refuse]]>><</link>><<physiquedifficulty 1 $physiquemax>>
<br>
<<elseif $rng gte 61>>
<<generate1>><<person1>><<npcClothesType $NPCList[0] "patient">>당신은 환자로 보이는 <<personPost "을">> 마주쳤다. <<HePost "은">> 당신을 보고 미소짓는다.
<br><br>
<<link [[추파를 던진다|Asylum Flirt]]>><<asylumstatus 1>><<pass 2>><</link>><<promiscuous1>><<gcool>>
<br>
<<link [[무시한다|Asylum]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 21>>
<<generate1>><<generatev2>><<person1>> 환자로 보이는 <<personPost "이">> 간호사로 보이는 <<person2>><<personPost "을">> 더듬고 있다. 간호사는 저항하지는 않고 있지만, 거의 체념한 표정이다.
<br><br>
<<link [[방해한다|Asylum Intervene]]>><<suspicion -5>><<asylumstatus -5>><</link>><<llsuspicion>><<llcool>>
<br>
<<link [[무시한다|Asylum]]>><<endevent>><</link>>
<br>
<<else>>
<<generate1>><<person1>><<generate2>> 환자로 보이는 <<personPost "이">> 당신을 지나쳐 시선이 닿지 않는 곳으로 숨자마자 <<person2>><<personPost "이">> 복도 모서리에서 나타난다. <<HesPost "은">> 간호사다. <<HePost "은">> 주변을 슥 둘러보더니, 당신을 쳐다본다. "<<person1>><<personPost "을">> 보신 적 없습니까?"
<br><br>
<<link [[사실대로 말한다|Asylum Truth]]>><<suspicion -5>><<asylumstatus -5>><</link>><<llsuspicion>><<llcool>>
<br>
<<link [[거짓말한다|Asylum Lie]]>><<suspicion 5>><<asylumstatus 5>><</link>><<ggsuspicion>><<ggcool>>
<br>
<</if>>
<<else>>
<<link [[다음|Asylum]]>><</link>>
<br>
<</if>>
<</widget>>
<<widget "passoutasylum">>
/*ToDo: Pregnancy, remove $pregnancyTesting to properly enable*/
<<if $sexStats.vagina.pregnancy.waterBreaking is true and $pregnancyTesting>>
<<pregnancyWatersBrokenPassout "asylum">>
<<else>>
<<passout>>
<<link [[모든 게 깜깜해진다...->Passout Asylum]]>><</link>>
<</if>>
<</widget>>
<<widget "asylumescape">>
<<set $asylumescaped to 1>>
<<if $location is "tentworld">>
<<set $asylumtentacleescape to 1>>
<</if>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].init is 1>>
<<set $robinReunionScene to "asylum">>
<</if>>
<</widget>><<set $outside to 0>><<set $location to "cabin">><<effects>>
오두막 주변으로 눈이 내려 풍경을 순백으로 만든다. 겨울 특유의 추위가 당신의 몸을 움추리게 한다. 당신이 에덴을 찾았을 때 <<he_nun>> 평소처럼 항상 바빠보였다.
당신은 <<him_ul>> 불러 사냥용 재킷을 건네준다. "메리 크리스마스." 당신이 말한다.
<br><br>
에덴이 당황한 표정을 보인다. "벌써 크리스마스야?" <<he_ga>> 묻는다. <<he_nun>> 사냥용 재킷을 잡고, 재킷을 뒤집어서 본다음 오두막에 있는 거울로 가서 한번 입어본다. 사이즈가 잘 맞는 걸로 구매한 듯 하다.
<br><br>
"고마워." <<he_ga>> 말한다. "뭘 기대하지도 않았는데."
<br>
<<if $submissive gte 1150>>
"그, 다-당신이 크리스마스인 줄 모른다고 말하셨으니까요." 당신이 말한다.
<<elseif $submissive lte 850>>
"당연하죠. 크리스마스 같은 날인 줄도 몰랐으니까요." 당신이 말한다.
<<else>>
"그게, 크리스마스인 줄 몰랐다고 했으니까요." 당신이 말한다.
<</if>>
<br><br>
에덴은 당신을 쳐다봤지만, 당신의 요점을 반박할 수 없었다. "널 위해 준비해둔게 없는데." <<he_ga>> 말한다.
당신은 <<himPost>>에게 아무것도 할 필요가 하지 않아도 된다고 말하려던 찰나, <<he_ga>> 당신을 막는다. "잠깐만."
<br><br>
<<if $hour lte 17>>
"좋은 생각이 있어. <span class="green">저녁 6시에 저녁먹으러 여기로 와줘.</span> 그때까지 준비해 놓을게."
<br><br>
<<link [[다음|Eden Cabin]]>><<set $edenmeal to 1>><<endevent>><</link>>
<<else>>
"좋은 생각이 있어." <<He_ga>> 오븐으로 걸어간다.
<br><br>
<<link [[다음|Eden Christmas Meal]]>><<endevent>><</link>>
<</if>><<effects>>
<<npc Eden>><<person1>>에덴은 재료를 모으고 무언가를 준비하느라 바쁘다. 당신은 <<his_yi>> 어깨 너머를 엿보거나 최소한 <<him_ul>> 도우려 오두막을 돌아다니지만, 당신의 노력은 소용이 없었다. <<he_ga>>가 오늘 밤의 모든 일은 자기 스스로하게 해달라 말했기 때문이다. <<he_ga>> 요리를 시작하자 군침이 도는 향이 오두막을 가득채우며 기대감을 더 해준다.
<br><br>
<<He_ga>> 오랜 시간 끝에 식탁에서 당신을 부른다. 아름다운 두 식사가 차려져 나온다. 보는 것 만큼 좋은 냄새가 풍겨져온다. 당신은 살짝 지쳐 보이지만, 스스로 우쭐해하는 에덴을 본다. 당신은 지금까지 에덴이 만든 요리 중에서 가장 정성을 기울인 것이라고 생각한다.
<br><br>
<<link [[다음|Eden Christmas Meal 2]]>><<pass 20>><</link>><<effects>>
에덴과 당신은 자리에 앉고 음식을 한 입 먹어본다. 이것은 아주 맛있고 향이 터져나온다. 당신이 한 입 더 먹으려 하지만 에덴이 먹지 않는다는 것을 눈치채자 그만한다. 사실, <<he_nun>> 당신과 음식을 두고 힐끗거리며 긴장한 표정을 짓고 있다.
<br><br>
<<him_i>> 긴장하는 것은 여간 보기힘든 상황이다. <<him_ul>> 안심시키기 위해 미소를 지으며 그의 작품을 칭찬한다. <<He_nun>> 당신의 말에 안심한 된 듯 밥을 먹기 시작했다. <<He_nun>> 여전히 의심스러워하는 눈치다.
<br><br>
당신은 에덴과 식사하면서 분위기를 띄우려 수다를 한다. <<He_nun>> 평소처럼 조용한데, 왠지 모르게 더 조심해 보인다. 반쯤 먹자, <<he_ga>> 고개를 들더니, 뭔가 생각난 듯 캐비넷으로 가서, 화려하게 생긴 버번 병을 꺼낸다. 당신은 방금 전까지 이 것을 왜 못 봤는지 궁금해한다.
<br><br>
<<He_nun>> 테이블로 돌아가서 두 개의 잔을 준비한다. "같이 할까?" <<he_ga>> 묻는다.
<br><br>
<<link [[수락한다|Eden Christmas Meal 3]]>><<set $phase to 1>><</link>>
<br>
<<link [[거절한다|Eden Christmas Meal 3]]>><<set $phase to 2>><</link>><<effects>>
<<if $phase is 1>>
당신은 긍정적인 반응을 보였고, <<he_nun>> 당신의 잔에 따른다. 부드러운 술의 맛이 당신의 음식에 찰떡궁합으로 어울려진다.
<br><br>
<<alcohol 120>>
<<elseif $phase is 2>>
당신은 거절하고, <<he_nun>> 어깨를 으쓱한다. "네 몫까지 마시지 뭐." <<he_ga>> 잔에 술을 따르며 말한다.
<br><br>
<</if>>
당신이 다 먹고나자, <<he_ga>> 식탁을 정리하고 당신을 벽난로로 데려온다. 한겨울 서릿발 추위에, 불이 한층 더 따뜻하게 느껴지는 것 같다.
<<if $phase is 1>>
아니면 술기운에 취해 더 따뜻하게 느껴지는 것일지도 모르겠다.
<</if>>
당신이 에덴을 향해 돌리자 <<he_nun>> 당신을 보고 웃으며, 옆구리에 <<his_yi>> 손을 얹는다. <<He_nun>> 손가락으로 당신의 턱을 받치고 <<his_yi>> 얼굴을 가까이 한다.
<br><br>
<<link [[키스한다|Eden Christmas Sex]]>><<npcincr Eden love 1>><<npcincr Eden dom 1>><<set $sexstart to 1>><</link>>
<br>
<<link [[돌아선다|Eden Christmas Turn]]>><</link>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>>
<<promiscuity1>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 50>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[다음|Eden Christmas Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음|Eden Christmas Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Eden Christmas Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Eden Christmas Sex]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<himPost>>에게서 얼굴을 돌린다. <<He_nun>> 잠시 놀란 듯 하지만, 밀지 않고 다시 당신을 안아준다.
<br><br>
<<link [[다음|Eden Christmas Meal 4]]>><</link>>
<br><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Eden lust -20>>
에덴은 당신을 <<his_yi>> 가슴쪽으로 끌어당기며 포옹한다.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
"정말? 하필이면, 오늘?" <<he_ga>> 화난 채로 묻는다. <<He_nun>> 아픔 때문에 주춤하며 <<his_yi>> 옆구리를 잡는다. "이것 때문에 뭔가를 가져와야겠어."
<br><br>
<<He_nun>> 당신을 벽난로에 두고 간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>
"알았어." <<he_ga>> 말한다. <<He_nun>> 당신을 밀지 않고 다시 당신을 끌어안는다.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<br><br>
<<link [[다음|Eden Christmas Meal 4]]>><</link>><<effects>>
<<npc Eden>><<person1>>
당신과 에덴은 서로 평화로운 밤의 고요를 만끽하고 있다. 타고 있는 벽난로 앞에서 에덴은 거의 천상의 모습을 하고 있다. 당신은 <<he_ga>> 침묵을 깰 때까지 넋을 잃은 채 <<him_ul>> 쳐다본다. "난 항상 크리스마스를 홀로 지내왔어." <<he_ga>> 말한다, "네가 여기에 있어줘서 정말 기뻐."
당신은 미소로 대신 대답하고, <<he_nun>> 당신의 머리를 손으로 부드럽게 쓰다듬으며 당신의 시선을 <<his_yi>> 눈으로 향하도록 돌린다.
<br><br>
"너는 내게 일어난 일 중에서 가장 최고의 일이야" <<he_ga>> 당신에 이마에 입맞춤을 하면서 속삭인다. 오두막 주변에는 계속 눈이 내리지만, 당신은 더 이상 살을 째는 추위를 느끼지 않는다. 대신, 에덴의 사랑의 온기가 <<his_yi>> 가슴에 누워있는 채로 있는 당신을 감싼다.
<br><br>
<<link [[다음|Eden Cabin]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<if $NPCName[$NPCNameList.indexOf("Eden")].lust gte 26 and $edenbreakfastlust isnot 1 and $phase isnot 2>><<set $edenbreakfastlust to 1>>
<<if $NPCName[$NPCNameList.indexOf("Eden")].dom gte 75>>
While gathering ingredients in the kitchen, you feel a hand slide down to your <<genitals>>. Eden lays wet kisses along your neck, bringing <<his>> lips to your ear.
"I've changed my mind," <<he>> says. "I want you instead."
<<else>>
While gathering ingredients in the kitchen, you feel a pair of hands slide up your waist. Eden brings <<his>> lips to your ear. "I've changed my mind," <<he>> says.
"I want you instead."
<</if>>
<br><br>
<<link [[Embrace Eden|Eden Breakfast Sex]]>><<set $sexstart to 1>><<npcincr Eden love 1>><<npcincr Eden dom 1>><</link>><<glove>><<gdom>>
<br>
<<link [[Push Eden away|Eden Breakfast Push]]>><<npcincr Eden love -3>><<npcincr Eden dom -1>><</link>><<lllove>><<ldom>>
<br>
<<elseif $phase is 0>>
You make Eden eggs the way you know <<he>> likes them. <<He>> sits at the table and you place the food in front of <<him>>.
<<if $month is "november" and !$edenprepare>>
<<set $edenprepare to 1>>
<<set $edenwall to 0>>
<<set $edenchimney to 0>>
<<set $edenroof to 0>>
As <<he>> reaches for the plate, <<he>> turns to you. "I'm planning to start preparing the cabin for winter." Maybe you could help.
<<else>>
<<He>> eats without a word.
<</if>>
<br><br>
<<if $valentines is 1 and !$valentines_eden>><<set $valentines_eden to 1>>
As you sit with Eden, you remember that Valentine's day is coming soon. Maybe you could buy something for Eden to celebrate.
<br><br>
<<elseif $halloween is 1 and !$halloween_eden>><<set $halloween_eden to 1>>
You look out of the cabin window and stare at the autumn scenery. Seems Halloween is coming soon. Maybe you could buy some candy for Eden to celebrate.
<br><br>
<</if>>
<<link [[Ask for a thank you|Eden Breakfast 2]]>><<npcincr Eden dom -1>><<set $submissive -= 1>><<set $phase to 1>><</link>><<ldom>>
<br>
<<link [[Chat|Eden Breakfast 2]]>><<trauma -6>><<stress -12>><<set $phase to 2>><</link>><<ltrauma>><<lstress>>
<br>
<<link [[Sit quietly|Eden Breakfast 2]]>><<set $submissive += 1>><<set $phase to 3>><</link>>
<br>
<<if $promiscuity gte 55>>
<<link [[Slip under the table|Eden Table Seduction]]>><</link>><<promiscuous4>>
<br>
<</if>>
<<elseif $phase is 1>>
<<if $rng gte 81>>
You cook the eggs a little differently to how <<he>> likes them, hoping the variety will spice things up a bit.
<<elseif $rng gte 61>>
You find some dried meat, which you think will be nice with some berries for desert.
<<elseif $rng gte 41>>
You boil some hearty root vegetables.
<<elseif $rng gte 21>>
You find some mushrooms and decide to make an omelette.
<<else>>
You think some berries would make a tasty meal.
<</if>>
<<He>> sits at the table and you place the food in front of <<him>>.
<<if $month is "november" and !$edenprepare>>
<<set $edenprepare to 1>>
<<set $edenwall to 0>>
<<set $edenchimney to 0>>
<<set $edenroof to 0>>
As <<he>> reaches for the plate, <<he>> turns to you. "I'm planning to start preparing the cabin for winter." Maybe you could help.
<<else>>
"I prefer having the same every day," <<he>> says, but <<he>> eats regardless.
<</if>>
<br><br>
<<if $valentines is 1 and !$valentines_eden>><<set $valentines_eden to 1>>
As you sit with Eden, you remember that Valentine's day is coming soon. Maybe you could buy something for Eden to celebrate.
<br><br>
<<elseif $halloween is 1 and !$halloween_eden>><<set $halloween_eden to 1>>
You look out of the cabin window and stare at the autumn scenery. Seems Halloween is coming soon. Maybe you could buy some candy for Eden to celebrate.
<br><br>
<</if>>
<<link [[Ask for a thank you|Eden Breakfast 2]]>><<npcincr Eden dom -1>><<set $submissive -= 1>><<set $phase to 1>><</link>><<ldom>>
<br>
<<link [[Chat|Eden Breakfast 2]]>><<trauma -6>><<stress -12>><<set $phase to 2>><</link>><<ltrauma>><<lstress>>
<br>
<<link [[Sit quietly|Eden Breakfast 2]]>><<set $submissive += 1>><<set $phase to 3>><</link>>
<br>
<<if $promiscuity gte 55>>
<<link [[Slip under the table|Eden Table Seduction]]>><</link>><<promiscuous4>>
<br>
<</if>>
<<elseif $phase is 2>>
<<if $NPCName[$NPCNameList.indexOf("Eden")].love gte 1>>
"Fine," <<he>> says. "I'll go hungry. It'll be your fault if I starve."
<<if $month is "november" and !$edenprepare>>
<<set $edenprepare to 1>>
<<set $edenwall to 0>>
<<set $edenchimney to 0>>
<<set $edenroof to 0>>
<<He>> turns to you. "By the way, I'm planning to start preparing the cabin for winter." Maybe you could help.
<<else>>
<<He>> continues grumbling awhile.
<</if>>
<br><br>
<<if $valentines is 1 and !$valentines_eden>><<set $valentines_eden to 1>>
You suddenly remember that Valentine's day is coming soon. Maybe you could buy something for Eden to celebrate.
<br><br>
<<elseif $halloween is 1 and !$halloween_eden>><<set $halloween_eden to 1>>
You look out of the cabin window and stare at the autumn scenery. Seems Halloween is coming soon. Maybe you could buy some candy for Eden to celebrate.
<br><br>
<</if>>
<<link [[Next|Eden Cabin]]>><<endevent>><</link>>
<br>
<<else>>
"That wasn't a request," <<he>> says, standing and walking over to you. "I think you need a reminder of your place." <<He>> grabs you and bends you over <<his>> knee.
<br><br>
<<link [[Next|Eden Cabin Punishment]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<elseif $phase is 3>>
With the garden clear of weeds, you're able to harvest some delicious-looking vegetables. <<He>> sits at the table and you put the food in front of <<him>>.
<<if $month is "november" and !$edenprepare>>
<<set $edenprepare to 1>>
<<set $edenwall to 0>>
<<set $edenchimney to 0>>
<<set $edenroof to 0>>
As <<he>> reaches for the plate, <<he>> turns to you. "I'm planning to start preparing the cabin for winter." Maybe you could help.
<<else>>
<<He>> takes a bite, and <<his>> eyes widen. "This is good!" <<he>> says. "Are these from the garden? I didn't think that weedy patch of land had it in it."
<</if>>
<br><br>
<<if $valentines is 1 and !$valentines_eden>><<set $valentines_eden to 1>>
As you sit with Eden, you remember that Valentine's day is coming soon. Maybe you could buy something for Eden to celebrate.
<br><br>
<<elseif $halloween is 1 and !$halloween_eden>><<set $halloween_eden to 1>>
You look out of the cabin window and stare at the autumn scenery. Seems Halloween is coming soon. Maybe you could buy some candy for Eden to celebrate.
<br><br>
<</if>>
<<link [[Ask for a thank you|Eden Breakfast 2]]>><<npcincr Eden dom -1>><<set $submissive -= 1>><<set $phase to 1>><</link>><<ldom>>
<br>
<<link [[Chat|Eden Breakfast 2]]>><<trauma -6>><<stress -12>><<set $phase to 2>><</link>><<ltrauma>><<lstress>>
<br>
<<link [[Sit quietly|Eden Breakfast 2]]>><<set $submissive += 1>><<set $phase to 3>><</link>>
<br>
<<if $promiscuity gte 55>>
<<link [[Slip under the table|Eden Table Seduction]]>><</link>><<promiscuous4>>
<br>
<</if>>
<<elseif $phase is 4>>
With so many mushrooms stored, you think it'd be fine to have some for breakfast. You cook them in an omelette. <<He>> sits at the table and you put the food in front of <<him>>.
<<if $month is "november" and !$edenprepare>>
<<set $edenprepare to 1>>
<<set $edenwall to 0>>
<<set $edenchimney to 0>>
<<set $edenroof to 0>>
As <<he>> reaches for the plate, <<he>> turns to you. "I'm planning to start preparing the cabin for winter." Maybe you could help.
<<else>>
"I prefer having the same every day," <<he>> says, but <<he>> eats regardless.
<</if>>
<br><br>
After a short while, <span class="lewd"><<his>> face starts to flush.</span> "You need to be careful with the sort of mushrooms you cook with," <<he>> says. "Some of them have interesting effects. Not that you've done wrong, it tastes fine."
<br><br>
<<if $halloween is 1 and !$halloween_eden>><<set $halloween_eden to 1>>
You look out of the cabin window and stare at the autumn scenery. Seems Halloween is coming soon. Maybe you could buy some candy for Eden to celebrate.
<br><br>
<</if>>
<<link [[Ask for a thank you|Eden Breakfast 2]]>><<npcincr Eden dom -1>><<set $submissive -= 1>><<set $phase to 1>><</link>><<ldom>>
<br>
<<link [[Chat|Eden Breakfast 2]]>><<trauma -6>><<stress -12>><<set $phase to 2>><</link>><<ltrauma>><<lstress>>
<br>
<<link [[Sit quietly|Eden Breakfast 2]]>><<set $submissive += 1>><<set $phase to 3>><</link>>
<br>
<<if $promiscuity gte 55>>
<<link [[Slip under the table|Eden Table Seduction]]>><</link>><<promiscuous4>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<if $phase is 1>>
You mock cough. <<He>> looks at you, bewildered for a moment before realising what you're after. "Oh. Thanks." <<He>> goes back to eating.
<br><br>
<<link [[Request headpats|Eden Breakfast 2]]>><<npcincr Eden love 1>><<set $phase to 4>><<trauma -6>><<stress -12>><</link>><<glove>><<ltrauma>><<lstress>>
<br>
<<link [[Chat|Eden Breakfast 2]]>><<trauma -6>><<stress -12>><<set $phase to 2>><</link>><<ltrauma>><<lstress>>
<br>
<<link [[Sit quietly|Eden Breakfast 2]]>><<set $submissive += 1>><<set $phase to 3>><</link>>
<br>
<<if $promiscuity gte 55>>
<<link [[Slip under the table|Eden Table Seduction]]>><</link>><<promiscuous4>>
<br>
<</if>>
<<elseif $phase is 2>>
You try to chat with Eden, but <<he>> seems more interested in the food. You can tell <<hes>> listening though. "You can have the leftovers," <<he>> says, pushing the plate towards you. "I need to get ready."
<br><br>
<<link [[Next|Eden Cabin]]>><<endevent>><</link>>
<br>
<<elseif $phase is 3>>
You sit still as Eden eats. <<He>> seems engrossed, until <<he>> glances at you. "You can have the leftovers," <<he>> says, pushing the plate towards you. "I need to get ready."
<br><br>
<<link [[Next|Eden Cabin]]>><<endevent>><</link>>
<br>
<<else>>
You rest your head on <<his>> shoulder. <<He>> takes the hint and starts stroking your hair.
<<if $wolfgirl gte 4>>
<<His>> fingers brush against your wolf ears and a small yelp escapes your lips. Drawn to your weak spot, <<he>> scratches behind your ear. Waves of pleasure jolt through your scalp, down your neck and through your spine. Your leg jerks. "You like it there, don't you."
<<garousal>><<lstress>><<arousal 600>><<stress -12>><<arousal 1000>>
<br><br>
<<if $arousal gte $arousalmax>>
<<orgasm>>
The spasms subside, but leave you tired and as weak as a puppy. "My fault," <<he>> says, bemused. "I went too hard on you." <<He>> kisses your forehead and holds you close.
<br><br>
<<else>>
Just when you feel like it's too much for you, <<he>> stops. <<He>> wraps <<his>> arm around you and just holds you for a few minutes.
<</if>>
<</if>>
"I need to get ready," <<he>> says after a while. "You can finish the food."
<br><br>
<<link [[Next|Eden Cabin]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<if $NPCName[$NPCNameList.indexOf("Eden")].love - ($NPCName[$NPCNameList.indexOf("Eden")].lust * 2) gte 1>>
You push Eden away from you. <<He>> frowns, but sighs and leaves you be.
<br><br>
<<link [[Next|Eden Breakfast]]>><</link>>
<<else>>
You push Eden away from you. <<He>> grabs your arm and pulls you closer.
<br><br>
<<link [[Next|Eden Breakfast Sex]]>><<set $molestationstart to 1>><</link>>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>>
<<promiscuity1>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 50>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Eden Breakfast Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Eden Breakfast Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Eden Breakfast Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Eden Breakfast Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Eden lust -20>>
Eden runs <<his>> hands through your hair, smiling faintly in thanks.<<lllust>>
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
"You ungrateful slut," <<he>> says. "Maybe I should throw you out and leave you to the wolves!" <<He>> winces and holds <<his>> side. "I need to get something for this."
<br><br>
<<He>> leaves you alone by the stove.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>
<<He>> frowns, but sighs and leaves you be.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<br><br>
<<npc Eden>><<person1>>
<<link [[Make the usual breakfast (0:20)|Eden Breakfast]]>><<npcincr Eden love 1>><<npcincr Eden dom 1>><<pass 20>><<set $phase to 0>><</link>><<glove>><<gdom>>
<br>
<<link [[Make something new (0:20)|Eden Breakfast]]>><<pass 20>><<set $phase to 1>><</link>>
<br>
<<if $edengarden gte 3>>
<<link [[Use vegetables from the plot (0:20)|Eden Breakfast]]>><<pass 20>><<set $phase to 3>><<npcincr Eden love 3>><</link>><<gglove>>
<br>
<</if>>
<<if $edenshrooms gte 3>>
<<link [[Use mushrooms from the barrel (0:20)|Eden Breakfast]]>><<pass 20>><<set $phase to 4>><<npcincr Eden lust 30>><</link>><<ggglust>>
<br>
<</if>>
<<link [[Refuse|Eden Breakfast]]>><<npcincr Eden love -1>><<npcincr Eden dom -1>><<set $phase to 2>><</link>><<ldom>><<llove>>
<br><<effects>>
<<set $seductiondifficulty to (10000 - ($NPCName[$NPCNameList.indexOf("Eden")].lust * 200))>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">당신은 유혹하는 데 좀 더 자신감이 붙었다.</span><</if>><<seductionskilluse>>
<br><br>
<<if $pronoun is "f">>
You rest your arms on <<his>> knees and lift up <<his>> skirt, giving you a peek of <<his>> genitals.
<<promiscuity4>>
<br><br>
<<else>>
You rest your arms on <<his>> knees and open <<his>> fly, giving you a peek of <<his>> genitals.
<<promiscuity4>>
<br><br>
<</if>>
<<if $seductionrating gte $seductionrequired>>
"I like the way you think," <<he>> says, pressing a hand against the back of your head and pushing you closer.
<br><br>
<<link [[Next|Eden Table Oral]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
"What are you doing under there?" <<he>> asks. "Now's not the time you dirty <<girl>>, I need to get ready." You climb back on your seat. "You can finish the rest. I need to get ready." <<He>> pushes the plate towards you.
<br><br>
<i><<He>> will be more lusty, and easier to seduce, the longer <<hes>> gone without sex.</i>
<br><br>
<<link [[Next|Eden Cabin]]>><<endevent>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>><<npcoral>>
<<set $enemytrust += 100>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Eden Table Oral Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Eden Table Oral Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Eden Table Oral Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Eden Table Oral]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Eden lust -20>><<npcincr Eden love 1>>
"I knew I kept you around for a reason," <<he>> gasps.<<glove>><<lllust>>
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
"You ungrateful slut," <<he>> says. "Maybe I should throw you out and leave you to the wolves!" <<He>> winces and holds <<his>> side. "I need to get something for this."
<br><br>
<<tearful>> you climb out from under the table.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>
"You little tease," <<he>> says. "Don't get me worked up if you don't intend to go all the way."
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<br><br>
<<link [[Next|Eden Cabin]]>><</link>><<set $outside to 0>><<set $location to "cabin">><<effects>>
/* eden is already generated on passages that lead here
<<npc Eden>><<person1>>*/
Deciding to make some lunch for Eden, you whip up
<<if $rng gte 81>>
a fruit salad topped with berries.
<<elseif $rng gte 61>>
an egg frittata.
<<elseif $rng gte 41>>
some braised rabbit with a side of berries.
<<elseif $rng gte 21>>
a venison steak.
<<else>>
some roasted carrots.
<</if>>
<br><br>
You walk outside to see Eden skinning <<his>> catch. <<He>> seems engrossed in <<his>> work, until you tap <<him>> on the shoulder and pass <<him>> the food.
<br><br>
<<He>> looks surprised when you do, but smiles at you in gratitude and kisses your forehead.
<br><br>
<<link [[Next|Eden Cabin]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<if $submissive gte 1150>>
"C-Could I join in?" You ask.
<<elseif $submissive lte 850>>
"Mind if I join?" You ask.
<<else>>
"Could I join?" You ask.
<</if>>
Eden raises <<his>> eyebrows at your change of heart, but moves over to give you some space anyway.
<br><br>
<<link [[Next|Eden Bath]]>><<set $phase to 0>><<strip>><<set $clothes to true>><</link>><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<if $phase is 0>>
<<if $clothes>>
<<if $edenjoin is 1>>
You remove your clothing as Eden eases <<himself>> into the bath.
<<else>>
You remove your clothing and climb in.
<</if>>
<<unset $clothes>>
<</if>>
<<if $exhibitionism gte 55>>
Feeling comfortable with your nudity, you climb in with <<him>>.
<<else>>
<<covered>> You climb in with <<him>>. Unable to hold the sides, you almost slip.
<</if>>
<br><br>
<<He>> reclines opposite you, enjoying the warmth and examining your body.
<<wash>>
<br><br>
<<link [[Examine Eden in return|Eden Bath 2]]>><<set $phase to 0>><</link>>
<br>
<<link [[Wash Eden|Eden Bath 2]]>><<set $phase to 1>><<npcincr Eden love 1>><</link>><<glove>>
<br>
<<link [[Relax|Eden Bath 2]]>><<set $phase to 2>><<stress -12>><</link>><<lstress>>
<br>
<<if $promiscuity gte 15>>
<<link [[Seduce|Eden Bath Seduction]]>><</link>><<promiscuous2>>
<br>
<</if>>
<<elseif $phase is 1>>
<<if $NPCName[$NPCNameList.indexOf("Eden")].love gte 1>>
"Suit yourself," <<he>> says, easing <<himself>> into the water.
<br><br>
<<link [[Next|Eden Cabin]]>><<endevent>><</link>>
<br>
<<else>>
"I said get in," <<he>> says, marching over to you. "I think you need another lesson." <<He>> bends you over <<his>> knee.
<br><br>
<<link [[Next|Eden Cabin Punishment]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<if $phase is 0>>
You check out Eden's body. <<His>> muscles look very defined. <<He>> notices your gaze. "You can't avoid a body like this if you live like I do," <<he>> sounds almost ashamed.
<br><br>
<<link [[Reassure|Eden Bath 2]]>><<set $phase to 3>><<npcincr Eden love 1>><<npcincr Eden dom -1>><</link>><<ldom>><<glove>>
<br>
<<link [[Look away and pick up the sponge|Eden Bath 2]]>><<set $phase to 1>><<npcincr Eden love 1>><</link>><<glove>>
<br>
<<link [[Look away and relax|Eden Bath 2]]>><<set $phase to 2>><<stress -12>><</link>><<lstress>>
<br>
<<elseif $phase is 1>>
<<if $soap gte 1>>
<<set $soap -= 1>>
You pick up the sponge and soap, waving it. Eden turns <<his>> back to you and you get to scrubbing.
<<else>>
You pick up the sponge and wave it. Eden turns <<his>> back to you and you get to scrubbing.
<</if>>
<<if $exhibitionism lt 55>>
You feel more comfortable about your nudity with <<his>> back turned.
<</if>>
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Eden")].love gte 150>>
<<if $soap gte 1>>
Just as you're about to place the sponge and soap aside, Eden grabs your wrist in a secure but gentle grip.
<<else>>
Just as you're about to place the sponge aside, Eden grabs your wrist in a secure but gentle grip.
<</if>>
"Do you want me to wash you too?" <<He>> asks.
<br><br>
<<if !$edenbathintro>>
<<link [[Say yes|Eden Bath Wash Intro]]>><<set $edenbathintro to 1>><</link>>
<<else>>
<<link [[Say yes|Eden Bath Wash]]>><</link>>
<</if>>
<br>
<<link [[Say no|Eden Bath Wash No]]>><</link>>
<<else>>
The water starts to get cold after a while. "You can get out now, I'd like to stretch out anyway." You see no reason to complain.
<br><br>
<<link [[Next|Eden Cabin]]>><<clotheson>><<unset $edenjoin>><<endevent>><</link>>
<</if>>
<<elseif $phase is 2>>
You lean back and relax, letting the warmth seep into your muscles.
<br><br>
The water starts to get cold after a while. "You can get out now, I'd like to stretch out anyway." You see no reason to complain.
<br><br>
<<link [[Next|Eden Cabin]]>><<clotheson>><<unset $edenjoin>><<endevent>><</link>>
<<elseif $phase is 3>>
<<if $submissive gte 1150>>
"You look amazing," you say.
<<elseif $submissive lte 850>>
"Don't be silly," you say. "People would kill for a body like yours."
<<else>>
"You look good," you say.
<</if>>
<br><br>
<<He>> smiles, "Thanks."
<br><br>
<<link [[Wash Eden|Eden Bath 2]]>><<set $phase to 1>><<npcincr Eden love 1>><</link>><<glove>>
<br>
<<link [[Relax|Eden Bath 2]]>><<set $phase to 2>><<stress -12>><</link>><<lstress>>
<br>
<</if>><<effects>>
You blink in slight surprise at Eden's sudden offer, but nod and hand
<<if $soap gte 1>>
the sponge and soap
<<else>>
the sponge
<</if>>
to <<him>>.
<br><br>
Turning around, you release a sigh as <<he>> scrubs it over your skin. The sensation of <<his>> firm hands sliding over your muscles is surprisingly relaxing,
and you find your eyes closing as you sink into <<his>> arms.
<br><br>
Leaning back against <<him>>, you feel yourself drift off as Eden trails the sponge over your body. <<His>> hands roam from your back, to your chest, and down to your legs.
<br><br>
With each stroke, you feel the stress of the day melt away from <<his>> touch, and you let out an involuntary moan in response. Eden chuckles softly at the sound, <<his>> gaze tender as <<he>> traces <<his>> eyes over your form.
<<stress -1>><<lstress>>
<br><br>
<<link [[Next|Eden Bath Wash Intro 2]]>><<pass 30>><</link>><<effects>>
You wake up some time later, head resting on Eden's chest. The water feels much colder now, and you can't help but wonder why <<he>> hasn't left the tub yet.
Then again, with the warmth of <<his>> arms wrapped around you, you don't really mind.
<br><br>
Feeling you shift, Eden glances down at you, slowly stroking your thigh. "I thought I'd let you sleep," <<he>> says. It's almost like <<he>> read your mind.
<br><br>
Even as the sky darkens, you can't help but sink into <<his>> embrace, the both of you not wanting to leave each other just yet. Pressed against <<him>>, the thumping of Eden's heart is only accompanied
by the occasional sound of the water sloshing about.
<br><br>
"Thanks," you say, shifting yourself even closer to Eden. Your voice rings clear through the peaceful serenity of the cabin.
<<Hes>> silent, but you feel <<his>> hand slide up from your thigh, until <<he>> intertwines <<his>> fingers with yours. It takes a second, but <<he>> gives your hand a gentle squeeze.
With your ear pressed against <<his>> chest, you swear you can hear <<his>> heart beat faster, and you smile. In the midst of the silence, <<hes>> just told you a thousand words.
<br><br>
<<link [[Next|Eden Bath Wash Intro 3]]>><</link>><<effects>>
As content as the both of you are to remain in the moment, the day's not over yet. Pulling away, Eden assists you in climbing out of the water, and you take a moment to stabilise yourself as your unsteady feet hit the floor.
After grabbing a towel, <<he>> helps dry you off, giving your forehead a quick peck before walking to the kitchen.
<br><br>
<span class = "gold">Eden will now offer to wash you at high love.</span>
<br><br>
<<link [[Next|Eden Cabin]]>><<clotheson>><<unset $edenjoin>><<endevent>><</link>><<effects>>
You turn your back to Eden, handing <<him>>
<<if $soap gte 1>>
the sponge and soap.
<<else>>
the sponge.
<</if>>
<<if $rng gte 81>>
You let out a sigh as Eden glides <<his>> firm hands over your body.
<<elseif $rng gte 61>>
You suppress a giggle as <<he>> brushes <<his>> hands over a ticklish area. You're not sure, but you think <<hes>> smiling.
<<elseif $rng gte 41>>
The rest of the world fades away as you lose yourself to the feeling of <<his>> touch.
<<elseif $rng gte 21>>
Your eyes shut briefly as you focus on the sensation of <<his>> scrubbing.
<<else>>
The warmth of the water and the feel of Eden's hands almost make you doze off.
<</if>>
<<stress -1>><<lstress>>
<br><br>
The water starts to get cold after a while. "You can get out now, I'd like to stretch out anyway." You see no reason to complain.
<br><br>
<<link [[Next|Eden Cabin]]>><<clotheson>><<unset $edenjoin>><<endevent>><</link>><<effects>>
You shake your head, and Eden releases <<his>> grip.
<br><br>
The water starts to get cold after a while. "You can get out now, I'd like to stretch out anyway." You see no reason to complain.
<br><br>
<<link [[Next|Eden Cabin]]>><<clotheson>><<unset $edenjoin>><<endevent>><</link>><<effects>>
<<set $seductiondifficulty to (10000 - ($NPCName[$NPCNameList.indexOf("Eden")].lust * 200))>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">당신은 유혹하는 데 좀 더 자신감이 붙었다.</span><</if>><<seductionskilluse>>
<br><br>
You kick some water at <<him>>, and almost flash your <<genitals>>.
<<promiscuity2>>
<<if $seductionrating gte $seductionrequired>>
<<He>> takes the hint, grabbing your legs and pulling you closer.
<br><br>
<<link [[Next|Eden Bath Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
"Not right now," <<he>> says. "I just want to rest."
<br><br>
<i><<He>> will be more lusty, and easier to seduce, the longer <<hes>> gone without sex.</i>
<br><br>
<<link [[Wash Eden|Eden Bath 2]]>><<set $phase to 1>><<npcincr Eden love 1>><</link>><<glove>>
<br>
<<link [[Relax|Eden Bath 2]]>><<set $phase to 2>><<stress -12>><</link>><<lstress>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<npcexpose>>
<<set $enemytrust += 100>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>>
<<if $NPCList[0].penis is "clothed">>
<<set $NPCList[0].penis to 0>>
<</if>>
<<if $NPCList[0].vagina is "clothed">>
<<set $NPCList[0].vagina to 0>>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Eden Bath Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Eden Bath Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Eden Bath Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Eden Bath Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Eden lust -20>><<npcincr Eden love 1>>
"You're such a dirty <<girl>>, I love it," <<he>> says.<<glove>><<lllust>>
<br><br>
<<elseif $enemyhealth lte 0>>
"You ungrateful slut," <<he>> says. "Maybe I should throw you out and leave you to the wolves!" <<He>> winces and holds <<his>> side. "Maybe the warm water will help."
<br><br>
<<tearful>> you recline in the bath. Eden doesn't bother you again, nor does <<he>> speak much.
<br><br>
<<elseif $finish is 1>>
"You little tease," <<he>> says. "Don't get me worked up if you don't intend to go all the way."
<br><br>
<</if>>
<br><br>
<<wash>>
The water starts to get cold after a while. "You can get out now, I'd like to stretch out anyway." You see no reason to complain.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Eden Cabin]]>><<unset $edenjoin>><</link>><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<if $phase is 1>>
You walk over to the dining table. It looks like you're having
<<if $rng gte 81>>
a venison filet with chestnuts
<<elseif $rng gte 61>>
rabbit pie
<<elseif $rng gte 41>>
roasted root vegetables
<<elseif $rng gte 21>>
sautéed mushrooms with garlic
<<else>>
rabbit stew
<</if>>
tonight.
<br><br>
You take a seat next to Eden and smile at <<him>> in thanks.
<br><br>
<<He>> faintly smiles back. It seems <<he>> appreciates the company.
<br><br>
<<link [[Next|Eden Cabin]]>><<endevent>><</link>>
<br>
<<elseif $phase is 2>>
You tell Eden that you'll eat later. <<He>> seems disappointed, but doesn't push it and goes back to eating alone.
<br><br>
<<link [[Next|Eden Cabin]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "cabin">><<effects>>
/* eden is already generated on passages that lead here
<<npc Eden>><<person1>> */
<<if $trauma gte 4500 and $edentraumaintro isnot 1>>
<<set $edentraumaintro to 1>>
Embers crackle in the fireplace, casting an orange glow on Eden. The wooden floor creaks as you approach <<him>>, and <<he>> holds an arm to you in anticipation.
As you snuggle into <<his>> hold, <<he>> turns <<his>> head to you and tenses. <<He>> briefly looks away, seemingly trying to find the words for something.
After a few seconds, <<he>> faces you.
<br><br>
"Are you okay?" <<he>> asks.
<br><br>
<<link [[Nod|Eden Cuddle Trauma Nod]]>><</link>>
<br>
<<link [[Be honest|Eden Cuddle Trauma Honest]]>><<set $edentraumaagree to 1>><<npcincr Eden dom 3>><</link>><<ggdom>>
<br><br>
<<else>>
<<if $edencushions is 2 and $edenloveseat is 9>>
Snuggling together on the loveseat, you and Eden watch the fire.
<<trauma -5>><<stress -6>><<lltrauma>><<llstress>>
<<elseif $edenpillow is 2>>
Snuggling together against the pillows, you and Eden watch the fire.
<<trauma -3>><<stress -3>><<ltrauma>><<lstress>>
<<else>>
You snuggle up to Eden and <<he>> holds you close. Together you watch the fire.
<</if>>
<br><br>
<<if $hour isnot 0>>
<<if $trauma gte 500 and $edentraumaagree is 1>>
<<link [[Talk about your trauma (0:30)|Eden Cuddle Trauma Talk]]>><<trauma -6>><<stress -6>><<pass 30>><<npcincr Eden dom 1>><</link>><<ltrauma>><<lstress>><<gdom>>
<br>
<</if>>
<<link [[Talk to Eden|Eden Cuddle Talk]]>><<npcincr Eden love 1>><</link>>
<br>
<<link [[Keep cuddling (0:30)|Eden Cuddle]]>><<trauma -3>><<stress -6>><<pass 30>><<npcincr Eden love 1>><</link>><<glove>><<ltrauma>><<lstress>>
<br>
<<if $days % 2 is 0>>
<<if $eden_shoot gte 1>>
<<link [[Practise shooting (0:30)|Eden Shoot]]>><<pass 30>><<stress -3>><</link>><<lstress>>
<br>
<<else>>
<<link [[Say you want to learn how to shoot (0:05)|Eden Shoot Ask]]>><<pass 5>><</link>>
<br>
<</if>>
<<else>>
<<link [[Ask Eden to read to you (0:30)|Eden Read]]>><<pass 30>><<trauma -3>><<npcincr Eden love 1>><</link>><<glove>><<ltrauma>>
<br>
<</if>>
<<link [[Stand up|Cabin Eden Actions]]>><</link>>
<br>
<<else>>
<<link [[Next|Eden Cabin]]>><<endevent>><</link>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "cabin">><<effects>>
/* eden is already generated on passages that lead here
<<npc Eden>><<person1>>*/
You tell Eden about the traumatic events you've faced. <<He>> holds you in <<his>> arms the entire time.
<br><br>
<<if $hour isnot 0>>
<<if $trauma gte 500 and $edentraumaagree is 1>>
<<link [[Keep talking about your trauma (0:30)|Eden Cuddle Trauma Talk]]>><<trauma -6>><<stress -6>><<pass 30>><<npcincr Eden dom 1>><</link>><<ltrauma>><<lstress>>
<br>
<</if>>
<<link [[Talk to Eden|Eden Cuddle Talk]]>><<npcincr Eden love 1>><</link>>
<br>
<<link [[Cuddle (0:30)|Eden Cuddle]]>><<trauma -3>><<stress -6>><<pass 30>><<npcincr Eden love 1>><</link>><<glove>><<ltrauma>><<lstress>>
<br>
<<if $days % 2 is 0>>
<<if $eden_shoot gte 1>>
<<link [[Practise shooting (0:30)|Eden Shoot]]>><<pass 30>><<stress -3>><</link>><<lstress>>
<br>
<<else>>
<<link [[Say you want to learn how to shoot (0:05)|Eden Shoot Ask]]>><<pass 5>><</link>>
<br>
<</if>>
<<else>>
<<link [[Ask Eden to read to you (0:30)|Eden Read]]>><<pass 30>><<trauma -3>><<npcincr Eden love 1>><</link>><<glove>><<ltrauma>>
<br>
<</if>>
<<link [[Stand up|Cabin Eden Actions]]>><</link>>
<br>
<<else>>
<<link [[Next|Eden Cabin]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "cabin">><<effects>>
You nod slightly. Eden looks worried, but doesn't push you. <<His>> hold seems slightly tighter than usual.
<br><br>
<<link [[Keep cuddling|Eden Cuddle]]>><<trauma -3>><<stress -6>><<pass 30>><<npcincr Eden love 1>><</link>><<glove>><<ltrauma>><<lstress>>
<br><<set $outside to 0>><<set $location to "cabin">><<effects>>
You tell Eden about your grievances. It starts out small at first. You begin by describing how you've been continuously approached. Somehow, in the minutes that pass, the conversation spirals into you detailing about the suffering you've went through.
About how you're so overwhelmed by everything. You're vaguely aware that you've started crying.
<br><br>
Eden's touch brings you back to reality. <<He>> gently swipes <<his>> thumb over your cheeks in an attempt to dry them. You look up at <<him>> through your sobs. Though blurred by tears, <<his>> face is still visible. A storm of emotions swirl in <<his>> eyes.
<<He>> pulls you into <<his>> chest as your crying subsides. You breathe in <<his>> scent. It's comforting.
<br><br>
<<link [[Next|Eden Cuddle Trauma Honest 2]]>><<npcincr Eden dom 1>><</link>><<gdom>><<set $outside to 0>><<set $location to "cabin">><<effects>>
You and Eden stay curled up by the fire for some time. The silence is only broken by the crackling of embers and your sniffling. Eventually, Eden tries to speak. <<He>> stutters through <<his>> words, starting and breaking off sentences.
After a few attempts, <<he>> manages to get something out.
<br><br>
"I don't know what to say." <<His>> voice sounds disbelieving, sad, and angry. You're not sure if <<his>> anger is directed at your attackers, or at <<him>>self. "I should have been there," <<he>> says, holding you tighter. "I should have protected you." Tighter.
"I should have shot anyone who even tried to touch you." <<His>> hold is almost painful now. "I should have-" You wince at the strength of <<his>> embrace. Eden immediately loosens <<his>> hold on you and goes quiet again.
<br><br>
It takes a bit, but you eventually summon the energy to speak. In a whisper, you tell <<him>> that it's okay. That <<he>> doesn't need to blame <<him>>self for anything you went through. Eden pulls a conflicted expression at your words. "I don't know how to help you," <<he>> says.
"I wish I could have done something. Anything." <<He>> starts to squeeze you again, but stops <<him>>self. You could be imagining it, but it feels like <<his>> arms are trembling.
<br><br>
<<if $submissive gte 1150>>
"Y-you're talking to me now," you say. "That counts."
<<elseif $submissive lte 850>>
"You're talking to me now," you say. "That's something."
<<else>>
"At least you're talking to me now," you say.
<</if>>
<br><br>
Eden laughs. <<He>> sounds defeated.
<br><br>
<<link [[Next|Eden Cuddle Trauma Honest 3]]>><<npcincr Eden dom 1>><</link>><<gdom>><<set $outside to 0>><<set $location to "cabin">><<effects>>
"I don't want you leaving again," <<he>> says. You look up at <<him>>. "It's too dangerous." You frown at <<his>> words.
<br><br>
<<if $submissive gte 1150>>
"I-I can't do that," you say.
<<elseif $submissive lte 850>>
"You know I can't do that," you say.
<<else>>
"I can't do that," you say.
<</if>>
<br>
"Why not?" <<he>> asks. "You have everything you need here."
<br>
<<if $submissive gte 1150>>
"I-I have obligations." You avoid <<his>> gaze. "You're being selfish."
<<elseif $submissive lte 850>>
"I have obligations in town. Making me stay here is selfish."
<<else>>
"I have obligations. It's selfish to make me stay."
<</if>>
<br>
"I'm being selfish?" <<He>> sounds exasperated. "I'm trying to protect you!"
<br>
<<if $submissive gte 1150>>
"I-I know" you whisper. "But, I'll have to go back eventually."
<<elseif $submissive lte 850>>
"I know, but that doesn't change anything. I'll still have to go back eventually."
<<else>>
"I know, but I'll still have to go back eventually."
<</if>>
<br><br>
Eden tries to retort, but looks away and sighs. "Fine," <<he>> says. "I won't stop you." You smile weakly at <<him>> and bury your face in <<his>> chest. <<He>> strokes your hair in response.
For a moment, the both of you stay silent, content to remain tangled in each other's arms. The peace is momentarily broken by the sound of Eden's voice. "I'm here if you need me," <<he>> says.
You nod. The two of you watch the embers crackle into the night.
<br><br>
<i>You can now talk to Eden if your trauma is too high.</i>
<br><br>
<<link [[Next|Eden Cuddle]]>><<npcincr Eden dom 1>><</link>><<gdom>>
<br><<set $outside to 0>><<set $location to "cabin">><<effects>>
/* eden is already generated on passages that lead here
<<npc Eden>><<person1>>*/
<<if $rng gte 95>>
You ask Eden about the town. <<He>> tenses. "That place is dangerous. I mean it." <<He>> pulls you closer. "Stay away."
<<elseif $rng gte 90>>
You ask Eden about the forest. "It's nice here," <<he>> says, "but it gets lonely." You tell Eden that you're here with <<him>> now. <<He>> smiles.
<<elseif $rng gte 85>>
You talk to Eden about the fire. <<He>> stokes the embers as you speak. "Nights in the forest can be cold," <<he>> says. "So enough firewood is a must."
<<elseif $rng gte 80>>
You ask Eden about <<his>> family. "Nothing to say." <<He>> avoids your gaze.
<<elseif $rng gte 75>>
You ask Eden where <<he>> got <<his>> old fishing magazine. "An old friend," <<he>> says.
<br><br>
<<if $submissive gte 1150>>
"W-who was it?" you ask.
<<elseif $submissive lte 850>>
"Who was your friend?" you ask.
<<else>>
"Who was it?" you ask.
<</if>>
<br><br>
Eden says nothing, but chuckles and pulls you closer.
<<elseif $rng gte 70>>
You ask Eden about <<his>> name. "It means paradise," <<he>> says, holding you closer. <span class="green">You feel a sense of safety and peace in <<his>> arms.</span><<trauma -1>><<stress -1>><<lstress>><<ltrauma>>
<<elseif $rng gte 65>>
You ask Eden about <<his>> cabin. "It's a little bare, but it's home," <<he>> says.
<<elseif $rng gte 60>>
You ask Eden about <<his>> crops. "It can be hard," <<he>> admits, "but it's rewarding in its own way."
<<elseif $rng gte 55>>
You ask Eden about mushrooms. "It's nice to not have to wander too far for them," <<he>> says.
<<elseif $rng gte 50>>
You tell Eden that the scent of <<him>> skinning prey makes you queasy. <<He>> chuckles. "You'll get used to it after a while."
<<elseif $rng gte 45>>
You ask Eden about the forest animals. "Wild animals are dangerous." <<He>> pulls you closer. "Stay near the cabin."
<<elseif $rng gte 40>>
You ask Eden about reading. "It helps pass the time," <<he>> says.
<<elseif $rng gte 35>>
You ask Eden about how long <<he>>'s lived in the forest. "Some time," <<he>> says. <<He>> doesn't elaborate.
<<elseif $rng gte 30>>
You ask Eden about school. <<He>> shrugs. "I've always been more of a hands-on learner."
<<elseif $rng gte 25>>
You ask Eden about <<his>> gun. "I've had it for a while," <<he>> says.
<<elseif $rng gte 20>>
You ask Eden about hunting. "It's a necessity out here," <<he>> says.
<<elseif $rng gte 15>>
<<if $edenradiointro is 2>>
You ask Eden about the radio. "Never thought of myself as a dancer before that," <<he>> chuckles.
<<else>>
You ask Eden about dancing. <<He>> raises <<his>> eyebrows at your question. "Don't have much experience," <<he>> says.
<</if>>
<<elseif $rng gte 10>>
You ask Eden about <<his>> extra gardening plot. "Never needed it," <<he>> says. "You're free to use it if you want."
<<elseif $rng gte 5>>
You ask Eden about the spring. "It gets hard to maintain, so I never bothered," <<he>> says.
<<else>>
You ask Eden about supply shopping. <<He>> sighs. "Wouldn't do it if I could."
<</if>>
<br><br>
<<if $hour isnot 0>>
<<link [[Keep cuddling (0:30)|Eden Cuddle]]>><<trauma -3>><<stress -6>><<pass 30>><<npcincr Eden love 1>><</link>><<glove>><<ltrauma>><<lstress>>
<br>
<<if $days % 2 is 0>>
<<if $eden_shoot gte 1>>
<<link [[Practise shooting (0:30)|Eden Shoot]]>><<pass 30>><<stress -3>><</link>><<lstress>>
<br>
<<else>>
<<link [[Say you want to learn how to shoot (0:05)|Eden Shoot Ask]]>><<pass 5>><</link>>
<br>
<</if>>
<<else>>
<<link [[Ask Eden to read to you (0:30)|Eden Read]]>><<pass 30>><<trauma -3>><<npcincr Eden love 1>><</link>><<glove>><<ltrauma>>
<br>
<</if>>
<<link [[Stand up|Cabin Eden Actions]]>><</link>>
<br>
<<else>>
<<link [[Next|Eden Cabin]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "cabin">><<effects>>
/* eden is already generated on passages that lead here
<<npc Eden>><<person1>>*/
<<if $phase is 0>>
You snuggle up to Eden, and <<he>> holds you close. <<He>> reads to you in the firelight,
<<else>>
Eden reads to you in the firelight,
<</if>>
<<if $rng gte 81>>
from a worn book about the forest. It describes rites still conducted at ancient ruins.<<ghistory>><<historyskill>><<genglish>><<englishskill>>
<<elseif $rng gte 61>>
<<set _eden_romance_novel to true>>
from a romance novel. You notice <<he>> skips over the lewder passages. Is <<he>> blushing?<<genglish>><<englishskill>><<glust>><<npcincr Eden lust 1>>
<<elseif $rng gte 41>>
from a book about wilderness survival. <<He>> keeps interrupting <<himself>> with tangents about <<his>> own experiences. Some of it is interesting.<<genglish>><<englishskill>><<gscience>><<scienceskill>>
<<elseif $rng gte 21>>
from an old fishing magazine. You wonder where <<he>> got it.
<<else>>
from a Victorian novel. It drags on a bit, but Eden seems to like it. You might have dozed off.<<genglish>><<englishskill>><<ltiredness>><<tiredness -3>>
<</if>>
<br><br>
<<if $hour isnot 0>>
<<if _eden_romance_novel is true>>
<<link [[Tease|Eden Read Tease]]>><<npcincr Eden lust 1>><<npcincr Eden love 1>><</link>><<glust>><<glove>>
<br>
<<link [[Insist Eden read it all (0:30)|Eden Read Insist]]>><<pass 30>><<def 1>><<npcincr Eden lust 5>><</link>><<gglust>>
<br>
<<link [[Just keep listening (0:30)|Eden Read]]>><<pass 30>><<trauma -3>><<npcincr Eden love 1>><<set $phase to 1>><</link>><<glove>><<ltrauma>>
<br>
<<else>>
<<link [[Keep listening (0:30)|Eden Read]]>><<pass 30>><<trauma -3>><<npcincr Eden love 1>><<set $phase to 1>><</link>><<glove>><<ltrauma>>
<br>
<</if>>
<<link [[Stand up|Cabin Eden Actions]]>><</link>>
<<else>>
<<link [[Next|Eden Cabin]]>><<endevent>><</link>>
<br>
<</if>>
<br><<effects>>
You tease Eden, and call <<his>> bashfulness cute.
<br><br>
"I just didn't realise how dirty some of these books were," <<he>> protests.
<br><br>
<<if $hour isnot 0>>
<<link [[Keep listening (0:30)|Eden Read]]>><<pass 30>><<set $phase to 1>><</link>><<glove>><<ltrauma>>
<br>
<<link [[Stand up|Cabin Eden Actions]]>><</link>>
<<else>>
<<link [[Next|Eden Cabin]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<if $awareness gte 1>>
<<if $submissive gte 1150>>
"You don't need to be bashful for my sake," you say. "You can read it all."
<<elseif $submissive lte 850>>
"You keep skipping the good bits," you say. "Let's hear it all."
<<else>>
"You don't need to skip bits," you say. "I want to hear it."
<</if>>
<<else>>
"Why are you leaving bits out?" you ask. "They can't be that boring. Let me hear them."
<</if>>
<br><br>
Eden assents, but hesitates before each lewd passage, as if making sure they aren't too licentious. Or maybe <<hes>> building up the courage. <<His>> blush deepens as <<he>> reads.
<br><br>
<<if $hour isnot 0>>
<<link [[Keep listening (0:30)|Eden Read]]>><<pass 30>><<trauma -3>><<npcincr Eden love 1>><<set $phase to 1>><</link>><<glove>><<ltrauma>>
<br>
<<link [[Stand up|Cabin Eden Actions]]>><</link>>
<<else>>
<<link [[Next|Eden Cabin]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<set $outside to 0>><<set $location to "cabin">><<effects>>
/* eden is already generated on passages that lead here
<<npc Eden>><<person1>>*/
<<if $phase is 0>>
You go to the radio and turn the dials, searching for a signal. When music starts playing, you pull Eden towards you and dance with <<him>>.
<<else>>
Time seems to fly by as you gaze into each other's eyes.
<</if>>
<<if $rng gte 81>>
<<He>> lifts you by your waist and spins you in the air, before lowering you to the ground.
<<elseif $rng gte 61>>
You lean into Eden's chest, and <<he>> pulls you closer. <span class="green">In <<his>> unyielding and secure embrace, you feel safe.</span><<stress -1>><<trauma -1>><<lstress>><<ltrauma>>
<<elseif $rng gte 41>>
<<He>> almost steps on your feet a few times, and curses to <<himself>>. You smile at <<him>> in encouragement, and <<he>> smiles back.
<<elseif $rng gte 21>>
In a daring move, <<he>> pulls you into a dip. You stare at <<him>> in shock for a moment, before <<he>> pulls you back up and continues dancing like nothing happened.
<<else>>
You giggle as <<he>> twirls you around. <<Hes>> a bit clumsy, but <<he>> smiles.
<</if>>
<br><br>
<<if $hour isnot 0>>
<<link [[Keep dancing (0:30)|Eden Dance]]>><<trauma -3>><<stress -3>><<danceskill 5>><<pass 30>><<npcincr Eden love 1>><<npcincr Eden lust 1>><<set $phase to 1>><</link>><<glove>><<glust>><<ltrauma>><<lstress>><<gdanceskill>>
<br>
<<link [[Seduce Eden|Eden Dance Seduce]]>><<npcincr Eden lust 5>><<arousal 600>><</link>><<glust>><<garousal>>
<br>
<<if $days % 2 is 0>>
<<if $eden_shoot gte 1>>
<<link [[Practise shooting (0:30)|Eden Shoot]]>><<pass 30>><<stress -3>><</link>><<lstress>>
<br>
<<else>>
<<link [[Say you want to learn how to shoot (0:05)|Eden Shoot Ask]]>><<pass 5>><</link>>
<br>
<</if>>
<<else>>
<<link [[Ask Eden to read to you (0:30)|Eden Read]]>><<trauma -3>><<pass 30>><<npcincr Eden love 1>><</link>><<glove>><<ltrauma>>
<br>
<</if>>
<<link [[Stop dancing|Cabin Eden Actions]]>><</link>>
<br>
<<else>>
<<link [[Next|Eden Cabin]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
You press your body closer to Eden, and slide your hand down <<his>> stomach.
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Eden")].lust gte 20>>
<<His>> eyes darken, grabbing your hand and guiding you to the floor.
<br><br>
<<link [[Next|Eden Dance Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
"Not now," <<he>> chuckles, grabbing your arm and winding it around <<his>> neck.
<br><br>
<i><<He>> will be more lusty, and easier to seduce, the longer <<hes>> gone without sex.</i>
<br><br>
<<link [[Next|Eden Dance]]>><<trauma -3>><<stress -3>><<danceskill 5>><<pass 30>><<npcincr Eden love 1>><<npcincr Eden lust 1>><<set $phase to 1>><</link>><<glove>><<glust>><<ltrauma>><<lstress>><<gdanceskill>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>>
<<promiscuity1>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 50>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Eden Dance Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Eden Dance Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Eden Dance Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Eden Dance Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Eden lust -20>><<npcincr Eden love 1>>
Eden kisses your forehead before helping you back to your feet.<<glove>><<lllust>>
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
"You ungrateful slut," <<he>> says. "Maybe I should throw you out and leave you to the wolves!" <<He>> winces and holds <<his>> side. "I need to get something for this."
<br><br>
<<He>> walks away, leaving you by the radio.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>
<<His>> eyebrows furrow in frustration, but <<he>> pulls away from you, helping you stand.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<br><br>
<<link [[Next|Eden Cabin]]>><<endevent>><</link>>
<br><<effects>>
<<set $outside to 0>><<set $location to "cabin">><<effects>>
/* eden is already generated on passages that lead here
<<npc Eden>><<person1>>*/
<<if !$salveuse and $salve gte 1 and $hour isnot 0>>
<<set $salveuse to 1>>
<<set $salve -= 1>>
You bring a jar of salve to the fireplace and rub some onto your hands.
<</if>>
<<if $edenmassage is 0>>
<<unset $salveuse>>
You focus your attention on Eden's calves. They're taut with strain, and you work firmly to release the tension there.
<<elseif $edenmassage is 1>>
Eden's shoulders are scrunched with tension, you decide to focus your attention there.
<<elseif $edenmassage is 2>>
Working your way lower, you note that <<his>> shoulder blades are just as tightened with tension as <<his>> shoulders. You carefully work to undo the knots and kinks along them.
<<elseif $edenmassage is 3>>
You roll your hands across the taught muscles of Eden's large arms. As you tend to the strains of <<his>> daily chores, you feel them slacken in relief.
<<elseif $edenmassage is 4>>
Moving back along Eden's strong arms, you arrive at <<his>> upper back. Here you work diligently and firmly along the rough muscles with your knuckles.
<<elseif $edenmassage is 5>>
Finally, you arrive at the core of Eden's lower back. Much of <<his>> lifting strength comes from here, and as quick and gentle exploration reveals, many of <<his>> muscles are strained and knotted with tension.
The muscular kinks below <<his>> skin are as stubborn as <<he>> is, and you find yourself in a fierce battle to free them.
Your fingers dig deep and rub until you hear <<his>> muscles lightly pop in release, and Eden lets loose a low dusky moan of satisfaction and utter relief.
<</if>>
<br><br>
<<if $hour isnot 0>>
<<if $edenmassage isnot 5>>
<<link [[Keep massaging (0:30)|Eden Massage]]>><<pass 30>><<npcincr Eden love 1>><<npcincr Eden lust 3>><<set $edenmassage += 1>><</link>><<glove>><<gglust>>
<</if>>
<br>
<<if $days % 2 is 0>>
<<if $eden_shoot gte 1>>
<<link [[Practise shooting (0:30)|Eden Shoot]]>><<pass 30>><<stress -3>><</link>><<lstress>>
<br>
<<else>>
<<link [[Say you want to learn how to shoot (0:30)|Eden Shoot Ask]]>><<pass 5>><</link>>
<br>
<</if>>
<<else>>
<<link [[Ask Eden to read to you (0:30)|Eden Read]]>><<trauma -3>><<pass 30>><<npcincr Eden love 1>><</link>><<glove>><<ltrauma>>
<br>
<</if>>
<<link [[Stop massaging|Cabin Eden Actions]]>><</link>>
<br>
<<else>>
<<link [[Next|Eden Cabin]]>><<endevent>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>>
<<promiscuity1>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 50>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Eden Firewood Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Eden Firewood Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Eden Firewood Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Eden Firewood Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "cabin">><<effects>>
<<if $NPCName[$NPCNameList.indexOf("Eden")].love - ($NPCName[$NPCNameList.indexOf("Eden")].lust * 2) gte 1>>
You turn away from <<him>>, making your disapproval of <<his>> actions clear. "I'm working hard out here," <<he>> says. "You could be more considerate."
<br><br>
<<link [[Next|Eden Clearing]]>><<endevent>><</link>>
<br>
<<else>>
You turn away from <<him>>, making your disapproval of <<his>> actions clear. <<He>> grabs your neck and turns your head to face <<him>>. "I'm working hard out here," <<he>> says. "The least you could is show some appreciation."
<br><br>
<<link [[Next|Eden Firewood Sex]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<npc Eden>><<person1>>
<<effects>>
<<if $hour gte 0 and $hour lte 6>>
You take a seat by the dining table, watching as Eden snores under the covers. The dying embers of the fire cast a distant glow on <<his>> form.
<br><br>
<<link [[Next|Cabin House Actions]]>><<endevent>><</link>>
<<elseif $hour lte 8>>
You take a seat by the dining table, watching Eden prepare for the day. <<He>> spends some time washing up by the sink.
<br><br>
<<link [[Next|Cabin House Actions]]>><<endevent>><</link>>
<<elseif $hour lte 16>>
You take a seat by the dining table, staring out the window. The trees of the forest sway gently in the clearing.
<br><br>
<<link [[Next|Cabin House Actions]]>><<endevent>><</link>>
<<elseif $hour lte 17>>
<<if $edenbath isnot 1>>
You take a seat by the dining table, watching Eden enter through the front door. <<He>> walks to the bathroom, preparing to run a bath.
<br><br>
<<link [[Next|Eden Cabin]]>><<endevent>><</link>>
<<else>>
You take a seat by the dining table, looking in the direction of the bathroom. Eden stretches out in the tub, relaxing in the water.
<br><br>
<<link [[Next|Cabin House Actions]]>><<endevent>><</link>>
<</if>>
<<elseif $hour lte 18 and $edendinner isnot 1 and $NPCName[$NPCNameList.indexOf("Eden")].love gte 100>>
You relax by the window, watching as Eden prepares dinner. When <<hes>> done, <<he>> brings the food to the dining table.
<br><br>
<<link [[Next|Eden Cabin]]>><<endevent>><</link>>
<<else>>
<<if $days % 2 is 0>>
You take a seat by the dining table, watching as Eden cleans <<his>> gun by the fire. The scene is oddly calming.<<stress -1>><<lstress>>
<<else>>
You take a seat by the dining table, watching as Eden reads by the fire. The scene is oddly calming.<<stress -1>><<lstress>>
<</if>>
<br><br>
<<link [[Next|Cabin House Actions]]>><<endevent>><</link>>
<</if>><<effects>>
<<if $hour gte 9 and $hour lte 10>>
You relax under the porch, watching as Eden tends to the crops. Every once in a while, you catch <<him>> brushing a few strands of stray hair from <<his>> face.
<<elseif $hour is 15>>
You settle down next to Eden as <<he>> skins <<his>> prey. The smell is much stronger now that you're up close, and you shift your attention to Eden to distract yourself.
<<elseif $hour is 16>>
You relax under the porch, watching as Eden chops firewood. Beads of sweat drip down <<his>> toned body as <<he>> works.
<<else>>
You relax under the porch, listening to the gentle sounds of the forest. It's calming.<<stress -1>><<lstress>>
<</if>>
<br><br>
<<link [[Next|Eden Clearing]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Eden lust -20>>
"I'm glad I have you around," <<he>> says. <<He>> picks up <<his>> axe and returns to <<his>> chopping.<<lllust>>
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
"You ungrateful slut," <<he>> says. "Maybe I should throw you out and leave you to the wolves!" <<He>> winces and holds <<his>> side. "I need to get something for this."
<br><br>
<<tearful>> you hide behind a tree.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>
"I guess I do need to get back to work," <<he>> says.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<br><br>
<<link [[Next|Eden Clearing]]>><</link>><<set $outside to 1>><<set $location to "cabin">><<effects>>
You get on your hands and knees and start tugging up weeds at their roots. Some are rooted deep.
<<physique 6>><<set $edengarden += 1>>
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<if $rng gte 51 and $tentacledisable is "f" and ($hallucinations gte 2 or $backgroundTraits.includes("plantlover"))>>
The vines around you animate into life. You try to stand but they wrap around your wrists, forcing you to remain on your knees.
<br><br>
<<link [[Struggle|Clearing Weeding Tentacles]]>><<set $molestationstart to 1>><</link>>
<br>
<<link [[Soothe|Clearing Weeding Soothe]]>><</link>><<tendingdifficulty 1 1200>>
<br>
<<elseif ($hour gt 6 and $hour lt 11) or $hour gt 14>>
<!-- eden is already generated on passages that lead here <<npc Eden>><<person1>> -->Eden creeps up behind you, making you jump in fright. <<He>> leans on your back, preventing you from standing up. "Why don't you stay right there," <<he>> says, reaching around you and fondling your <<groin>>.
<br><br>
<<link [[Let Eden continue|Clearing Fondle]]>><<npcincr Eden love 1>><<set $submissive += 1>><<npcincr Eden dom 1>><</link>><<glove>><<gdom>><<garousal>>
<br>
<<link [[Shove Eden off|Clearing Shove]]>><<npcincr Eden love -3>><<set $submissive -= 1>><<npcincr Eden dom -1>><</link>><<lllove>><<ldom>>
<br>
<<else>>
You work for a few hours. You stand back to admire the result. It looks much better than when you started.
<br><br>
<<link [[Next|Eden Clearing]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
You work for a few hours. You stand back to admire the result. It looks much better than when you started.
<br><br>
<<link [[Next|Eden Clearing]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
You hum a gentle tune.
<<if $tendingSuccess>>
<span class="green">The tendrils loosen,</span> releasing your limbs. They disappear into the soil.
<br><br>
<<link [[Next|Eden Clearing]]>><<endevent>><</link>>
<br>
<<else>>
<span class="red">It's no use.</span> The tendrils tighten around you.
<br><br>
<<link [[Next|Clearing Weeding Tentacles]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "cabin">>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<molested>>
<<controlloss>>
<<tentaclestart 4 15 "vine" "vine" true>>
<<set $tentacles[0].shaft to "leftarm">><<set $leftarm to "tentgrappled">><<set $lefttarget to "tentacles">>
<<set $tentacles[1].shaft to "rightarm">><<set $rightarm to "tentgrappled">><<set $righttarget to "tentacles">>
<<set $timer to 50>>
<</if>>
<<statetentacles>>
<<effects>>
<<effectstentacles>>
<<tentacles>>
<<actionstentacles>>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[Next|Clearing Weeding Tentacles Finish]]>><</link>></span><<nexttext>>
<<elseif $timer lte 0>>
<span id="next"><<link [[Next|Clearing Weeding Tentacles Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Clearing Weeding Tentacles]]>><</link>></span><<nexttext>>
<</if>><<effects>>
The roots lose interest in you, and disappear into the soil. <<tearful>> you untangle yourself from the plants and vines surrounding you.
<<clotheson>>
<<endcombat>>
You step back and look at the result. The plot is in a much better state, at least.
<br><br>
<<link [[Next|Eden Clearing]]>><</link>>
<br><<set $outside to 1>><<set $location to "cabin">><<effects>>
<<if !$worn.lower.type.includes("naked")>>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
<<if $worn.genitals.type.includes("chastity")>>
<<He>> reaches beneath your $worn.lower.name and starts probing your $worn.genitals.name. "You're such a little slut I bet I can make you cum even with this thing on."
<<else>>
<<He>> reaches beneath your $worn.lower.name and starts touching you directly.
<</if>>
<<else>>
<<if $worn.genitals.type.includes("chastity")>>
<<He>> reaches beneath your $worn.lower.name and starts probing your $worn.genitals.name. "You're such a little slut I bet I can make you cum even with this thing on."
<<else>>
<<He>> reaches into your $worn.lower.name and starts touching you directly.
<</if>>
<</if>>
<<elseif !$worn.under_lower.type.includes("naked") and !$worn.genitals.type.includes("chastity")>>
<<He>> reaches into your $worn.genitals.name and starts touching you directly.
<<elseif $worn.genitals.type.includes("chastity")>>
<<He>> starts probing your $worn.genitals.name. "You're such a little slut I bet I can make you cum even with this thing on."
<<else>>
<<He>> continues to stroke and fondle your <<genitals>>.
<</if>>
<br><br>
"I've heard that sexual fluids are good for plants," <<he>> says. "I like the idea anyway. Let's test it.
<<if $arousal gte ($arousalmax / 5) * 4>>
You're wet already so this won't take long."
<<else>>
Just relax and let me work."
<</if>>
<br><br>
<<if $player.penisExist>>
<<He>> holds your <<penis>> in <<his>> palm while running <<his>> thumb up and down your length. <<He>> sometimes alternates to rubbing the head with a fast, circular motion.
<<if $player.virginity.penile is true>>
"I'm saving your penis virginity for a special occasion." <<He>> plays with your prepuce too. "But knowing me I'll take it before then. It's not my fault you look so tasty."
<</if>>
<</if>>
<<if $player.vaginaExist>>
<<He>> pushes a finger into your <<pussy>>, but doesn't go very deep. <<His>> thumb rubs your <<clit>> with a fast, circular motion.
<<if $player.virginity.vaginal is true>>
"I'm saving your pussy virginity for a special occasion."
<<if $sexStats.vagina.pregnancy.totalBirthEvents gt 0>>
<<He>> prods where your hymen should be and gives you an odd look.
<<else>>
<<He>> prods your hymen. "But knowing me I'll take it before then. It's not my fault you look so tasty."
<</if>>
<</if>>
<</if>>
<br><br>
<<arousal 10000>>
<<orgasm>>
"Good <<girl>>, give these plants a nice drink," <<he>> says as your body convulses. <<He>> holds you firm in place, making sure your fluids land on the soil. <<He>> kisses you on the cheek as your orgasm subsides. "That wasn't so bad, was it?" <<tearful>> you struggle to your feet. Eden is gone.
<br><br>
The plot looks tidier at least.
<br><br>
<<link [[Next|Eden Clearing]]>><<endevent>><</link>>
<br><<set $outside to 1>><<set $location to "cabin">><<effects>>
You shove Eden away from you and stand up. "What's the matter?" <<he>> smiles. "I was just rewarding you for the work you've done out here." <<He>> pats your head.
<br><br>
<<link [[Next|Eden Clearing]]>><<endevent>><</link>>
<br><<set $outside to 1>><<set $location to "cabin">><<effects>>
<<switch $edenwall>>
<<case 0>>
You seal up a few of the cracks, but the walls are far from fixed.
<<case 1>>
Another crack sealing session leaves the walls sturdier, but you still have a ways to go.
<<case 2>>
You work on the cracks a bit more, and the walls look mostly fixed, but some cracks still remain.
<<case 3>>
You continue working on the cracks. The walls are almost fully repaired.
<<default>>
You seal up the last few cracks. You knock on the walls a few times to test its sturdiness.
<</switch>>
<<physique 3>>
<br><br>
<<set $edenwall += 1>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $NPCName[$NPCNameList.indexOf("Eden")].lust gte 26 and (($hour gt 6 and $hour lt 11) or $hour gt 14)>>
As you step back to look at your work, you feel a pair of hands grab your shoulders, before you're turned around and pressed against the wall.
Eden presses <<him>>self between your thighs, trailing kisses down your neck.
<br><br>
<<link [[Kiss Eden|Eden Wall Sex]]>><<set $sexstart to 1>><<npcincr Eden love 1>><<npcincr Eden dom 1>><</link>><<gdom>><<glove>>
<br>
<<link [[Push Eden away|Eden Wall Push]]>><<npcincr Eden love -3>><<npcincr Eden dom -1>><</link>><<ldom>><<lllove>>
<<else>>
<<link [[Next|Eden Clearing]]>><<endevent>><</link>>
<</if>>
<br><<effects>>
You push Eden away from you. <<His>> eyes harden in frustration, but <<he>> leaves you alone.
<br><br>
<<link [[Next|Eden Clearing]]>><<endevent>><</link>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>>
<<promiscuity1>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 50>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Eden Wall Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Eden Wall Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Eden Wall Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Eden Wall Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Eden lust -20>>
Eden buries <<his>> head in your neck, giving it a quick kiss. "Thanks," <<he>> says, walking away.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
"You ungrateful slut," <<he>> says. "Maybe I should throw you out and leave you to the wolves!" <<He>> winces and holds <<his>> side. "I need to get something for this."
<br><br>
<<He>> walks away, leaving you by the cabin walls.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>
<<He>> pulls away from you, helping you back to your feet. "Call me if you need help," <<he>> says, walking away.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<br><br>
<<link [[Next|Eden Clearing]]>><<endevent>><</link>>
<br><<set $outside to 1>><<set $location to "cabin">><<effects>>
<<switch $edenchimney>>
<<case 0>>
You scrub away at the chimney, soot sloughing off in waves. You work until you are too tired to continue, then examine your efforts.
The chimney is still filthy, but looks better than before.
<<case 1>>
You scrub the bricks of the chimney, washing away months of soot.
You give yourself breaks for fresh air every few minutes. When you are done, the chimney is still dirty.
<<case 2>>
You continue to scrub away at the chimney. While it's demanding work, you're at least making visible progress.
<<case 3>>
You keep scrubbing at the chimney. It looks mostly clean, but a bit of soot still remains.
<<default>>
You scrub a bit longer until the chimney is fully cleaned.
<</switch>>
<<physique 3>>
<br><br>
<<set $edenchimney += 1>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $NPCName[$NPCNameList.indexOf("Eden")].lust gte 26 and (($hour gt 6 and $hour lt 11) or $hour gt 14)>>
Attempting to squeeze out of the chimney, your arms get caught at your sides, leaving you stuck. In a panic, you cry out to Eden for help.
You hear footsteps approach, before a strong pair of hands grab your waist and pull. In the struggle, you inadvertently grind up against Eden multiple times,
<<if $NPCList[0].penis isnot "none">>
feeling <<his>> <<print $NPCList[0].penisdesc>> harden.
<<else>>
hearing <<his>> breath pick up.
<</if>>
When you come loose, the both of you topple onto the floor, and Eden wastes no time in pinning you down.
<br><br>
<<link [[Kiss Eden|Eden Chimney Sex]]>><<set $sexstart to 1>><<npcincr Eden love 1>><<npcincr Eden dom 1>><</link>><<gdom>><<glove>>
<br>
<<link [[Push Eden away|Eden Chimney Push]]>><<npcincr Eden love -3>><<npcincr Eden dom -1>><</link>><<ldom>><<lllove>>
<<else>>
<<link [[Next|Eden Cabin]]>><<endevent>><</link>>
<</if>>
<br><<effects>>
You push Eden away from you. <<His>> eyes harden in frustration, but <<he>> leaves you alone.
<br><br>
<<link [[Next|Eden Cabin]]>><<endevent>><</link>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>>
<<promiscuity1>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 50>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Eden Chimney Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Eden Chimney Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Eden Chimney Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Eden Chimney Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Eden lust -20>>
Eden buries <<his>> head in your neck, giving it a quick kiss. "Thanks," <<he>> says, walking away.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
"You ungrateful slut," <<he>> says. "Maybe I should throw you out and leave you to the wolves!" <<He>> winces and holds <<his>> side. "I need to get something for this."
<br><br>
<<He>> walks away, leaving you alone by the chimeny.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>
<<He>> pulls away from you, helping you back to your feet. "Call me if you need help," <<he>> says, walking away.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<br><br>
<<link [[Next|Eden Cabin]]>><<endevent>><</link>>
<br><<set $outside to 1>><<set $location to "cabin">><<effects>>
<<switch $edenroof>>
<<case 0>>
The roof of the cabin is unkept, with quite a few rotted or damaged shingles that need total replacement.
You look over to the ladder Eden brought, and prepare to climb. Once on top, you pull out some loose shingles and toss them to the ground.
<<case 1>>
You pull out more loose shingles and replace them with new ones. They stick out, but they'll at least keep out the rain and snow. There's still more to do.
<<case 2>>
You pick up a claw hammer. There's a patch of shingles damaged from a large fallen tree branch. You dig the hammer in, and pull.
Eventually, you pull out the last of the caved in shingles, and look proudly on your work.
<<case 3>>
You get to work patching the hole in the roof left by the caved in shingles. It's easy work, but time consuming.
<<default>>
You lay out new shingles over the patched roof, and in time, your work is done. You look across the roof, amazed that you finished it all by yourself.
<</switch>>
<<physique 3>>
<br><br>
<<set $edenroof += 1>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $NPCName[$NPCNameList.indexOf("Eden")].lust gte 26 and (($hour gt 6 and $hour lt 11) or $hour gt 14)>>
As you start to climb down, you feel the ladder shift slightly. Looking down, you notice Eden holding onto it, helping stabilise it. <<He>> nods to you, watching you make your descent.
When you step off, Eden wraps <<his>> arms around your waist, pulling you into <<his>> chest. "How about taking a break?" <<he>> asks.
<br><br>
<<link [[Kiss Eden|Eden Roof Sex]]>><<set $sexstart to 1>><<npcincr Eden love 1>><<npcincr Eden dom 1>><</link>><<gdom>><<glove>>
<br>
<<link [[Push Eden away|Eden Roof Push]]>><<npcincr Eden love -3>><<npcincr Eden dom -1>><</link>><<ldom>><<lllove>>
<<else>>
<<link [[Next|Eden Clearing]]>><<endevent>><</link>>
<</if>>
<br><<effects>>
You push Eden away from you. <<His>> eyes harden in frustration, but <<he>> leaves you alone.
<br><br>
<<link [[Next|Eden Clearing]]>><<endevent>><</link>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>>
<<promiscuity1>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 50>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Eden Roof Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Eden Roof Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Eden Roof Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Eden Roof Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Eden lust -20>>
Eden buries <<his>> head in your neck, giving it a quick kiss. "Thanks," <<he>> says, walking away.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
"You ungrateful slut," <<he>> says. "Maybe I should throw you out and leave you to the wolves!" <<He>> winces and holds <<his>> side. "I need to get something for this."
<br><br>
<<He>> walks away, leaving you alone by the ladder.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>
<<He>> pulls away from you, helping you back to your feet. "Call me if you need help," <<he>> says, walking away.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<br><br>
<<link [[Next|Eden Clearing]]>><<endevent>><</link>>
<br><<set $outside to 1>><<set $location to "cabin">><<effects>>
Though you've no doubt you'd have more luck finding mushrooms in the forest proper, there's still room for fungi to grow in the clearing. You search at the base of tree stumps and the large trees growing at the outskirts of the clearing.
<br><br>
<<set $edenshrooms += 1>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<if $rng gte 81>>
<<transform wolf 3>>
After an hour you realise you've gathered quite a haul. Eden should be happy, but you feel angry for no discernable reason. You hope all the mushrooms you gathered are safe.
<br><br>
<<link [[Next|Eden Clearing]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 41>>
<<drugs 120>>
After an hour you realise you've gathered quite a haul. Eden should be happy, but you feel light-headed. You hope all the mushrooms you gathered are safe.
<br><br>
<<link [[Next|Eden Clearing]]>><<endevent>><</link>>
<br>
<<else>>
<<alcohol 120>>
After an hour you've gathered quite a haul. Eden should be happy, but you feel a strange warmth. You hope all the mushrooms you gathered are safe.
<br><br>
<<link [[Next|Eden Clearing]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
After an hour you realise you've gathered quite a haul. Eden should be happy.
<br><br>
<<link [[Next|Eden Clearing]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "cabin">><<effects>>
<<if $edenspring is 0>>
You pick up the net you assume is meant for this purpose and start fishing the debris from the spring. It's so messy you don't know where to start, but you leave the spring a little clearer than you found it.
<<elseif $edenspring is 1>>
You haul out the larger branches that have sunk to the bottom of the spring.
<<elseif $edenspring is 2>>
You use the net to guide the floating branches to the edge, where you can remove them with ease.
<<else>>
You scoop up the twigs with the net. When you're done, the spring is crystal clear.
<</if>>
<<physique 3>>
<br><br>
<<set $edenspring += 1>>
<<link [[Next|Eden Clearing]]>><<endevent>><</link>>
<br><<set $outside to 1>><<set $location to "cabin">><<effects>>
<<strip>>
<<if $phase lte 0>>
The cliff face curves around the spring, hiding you from the rest of the clearing. You undress and slip into the cool water. You lie back, close your eyes, and relax.
<<wash>>
<br><br>
<<else>>
You lie back, close your eyes, and relax.
<<wash>>
<br><br>
<</if>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $NPCName[$NPCNameList.indexOf("Eden")].lust gte 26 and (($hour gt 6 and $hour lt 11) or $hour gt 14)>>
<<npc Eden>><<person1>>
You're disturbed by a whistling. You open your eyes in alarm. Eden stands at the edge of the spring. <<covered>> "I don't bother keeping this place clear any more," <<he>> says as <<he>> undresses. "It's so much work. I'm glad you feel different." <<He>> jumps in, splashing you.
<<npcexpose>>
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Eden")].dom gte 75>>
<<He>> emerges behind you and pulls you into <<his>> chest. "There's something else you can do for me." <<He>> trails a hand downwards, toying with your <<genitals>>.
<<else>>
<<He>> emerges behind you and wraps <<his>> arms around your waist. "There's something else you can do for me." <<He>> licks your cheek.
<</if>>
<br><br>
<<link [[Push away|Clearing Spring Push]]>><<npcincr Eden love -3>><<npcincr Eden dom -1>><</link>><<lllove>><<ldom>>
<br>
<<link [[Let Eden have you|Clearing Spring Sex]]>><<set $sexstart to 1>><<npcincr Eden love 1>><<npcincr Eden dom 1>><</link>><<promiscuous1>><<gdom>><<glove>>
<br>
<<else>>
<<link [[Stay in the spring (0:30)|Clearing Spring]]>><<pass 30>><<stress -6>><<set $phase to 1>><</link>><<lstress>>
<br>
<<link [[Masturbate|Clearing Spring Masturbation]]>><<set $masturbationstart to 1>><</link>>
<br>
<<link [[Get out|Eden Clearing]]>><<endevent>><<clotheson>><</link>>
<</if>><<set $outside to 1>><<set $location to "cabin">><<effects>>
You press your hand against <<his>> face and push <<him>> away.
<<if $NPCName[$NPCNameList.indexOf("Eden")].love - ($NPCName[$NPCNameList.indexOf("Eden")].lust * 2) gte 1>>
"You wanna be like that?" <<he>> says. "Fine. Don't forget who looks after you though. You should show more respect." <<He>> swims to the shore and climbs out. <<He>> doesn't bother dressing before walking back to the cabin.
<br><br>
<<link [[Stay in the spring|Clearing Spring]]>><<pass 30>><<stress -6>><<set $phase to 1>><</link>><<lstress>>
<br>
<<link [[Get out|Eden Clearing]]>><<endevent>><<clotheson>><</link>>
<<else>>
<<He>> swats your arm away and pulls you into <<him>>.
<br><br>
<<link [[Next|Clearing Spring Sex]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>>
<<promiscuity1>>
<<if $NPCList[0].penis is "clothed">>
<<set $NPCList[0].penis to 0>>
<</if>>
<<if $NPCList[0].vagina is "clothed">>
<<set $NPCList[0].vagina to 0>>
<</if>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 50>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Clearing Spring Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Clearing Spring Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Clearing Spring Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Clearing Spring Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Eden lust -20>>
"You're extra wet now," <<he>> laughs. <<He>> swims to the shore and climbs out. <<He>> doesn't bother dressing before walking back to the cabin.<<lllust>>
<br><br>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
"You ungrateful slut," <<he>> says. "Maybe I should just fucking drown you!" <<He>> winces and holds <<his>> side. "I need to get something for this."
<br><br>
<<He>> swims to the shore and climbs out. <<He>> doesn't bother dressing before stumbling back to the cabin.
<br><br>
<<endcombat>>
<<elseif $finish is 1>>
"Did I interrupt your bath?" <<he>> says. "You're so cute." <<He>> swims to the shore and climbs out. <<He>> doesn't bother dressing before walking back to the cabin.
<br><br>
<<endcombat>>
<</if>>
<br><br>
<<wash>>
<<link [[Stay in the spring|Clearing Spring]]>><<endevent>><<pass 30>><<stress -6>><<set $phase to 1>><</link>><<lstress>>
<br>
<<link [[Get out|Eden Clearing]]>><<endevent>><<clotheson>><</link>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>>
<<promiscuity1>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 50>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Clearing Spring Masturbation Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Clearing Spring Masturbation Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Clearing Spring Masturbation Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Clearing Spring Masturbation Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Eden lust -20>>
"Hope that was better than doing it yourself," Eden mumbles as <<he>> nuzzles your neck.
<br><br>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
"You ungrateful slut," <<he>> says. "Maybe I should just fucking drown you!" <<He>> winces and holds <<his>> side. "I need to get something for this."
<br><br>
<<He>> leaves you alone in the spring and stumbles back to the cabin.
<br><br>
<<endcombat>>
<<elseif $finish is 1>>
Eden pulls away from you, before raising <<his>> eyebrows and shooting you an incredulous look. <<He>> leaves you alone in the spring and walks back to the cabin.
<br><br>
<<endcombat>>
<</if>>
<br><br>
<<link [[Stay in the spring|Clearing Spring]]>><<pass 30>><<stress -6>><<set $phase to 1>><</link>><<lstress>>
<br>
<<link [[Get out|Eden Clearing]]>><<endevent>><<clotheson>><</link>><<set $outside to 1>><<set $location to "cabin">><<effects>>
<<strip>>
Sunlight shimmers on the water as leaves float down, resting gently on the surface. Reaching the edge of the spring, you undress and store your clothes away, ready to slip into the cool water.
<br><br>
A sound from behind catches your attention. Turning around, your eyes are drawn to Eden. <<Hes>>
<<if $hour gte 9 and $hour lte 10>>
tending to the crops,
<<elseif $hour is 15>>
skinning <<his>> prey,
<<elseif $hour is 16>>
chopping firewood,
<</if>>
a sheen of sweat lining <<his>> neck. Though <<he>> looks quite focused, you can't help but notice that <<he>> seems a little tired today. Maybe a short break would help?
<br><br>
<<link [[Ask Eden to join you|Eden Spring Intro 2]]>><<set $edenspringintro to 1>><</link>>
<br>
<<link [["Let " + $NPCList[0].pronouns.him + " work"|Clearing Spring]]>><<endevent>><<set $phase to 1>><</link>><<effects>>
<<wash>>
You wave your hand in the air, calling for Eden. <<He>> turns <<his>> head to you, a questioning look in <<his>> eyes. Over the distance, you ask if <<he>>'d like to join you in the spring.
For a second, <<his>> eyes dart down to
<<if $hour gte 9 and $hour lte 10>>
the crops,
<<elseif $hour is 15>>
<<his>> prey,
<<elseif $hour is 16>>
<<his>> axe,
<</if>>
but <<his>> exhaustion gets the better of <<him>>, and <<he>> walks over.
<br><br>
After <<he>> strips, the both of you sink into the spring. The cool water feels absolutely refreshing against your skin, and you let out a sigh of relief.
Eden does the same, lying back against the edge with <<his>> eyes closed.
<br><br>
<<link [[Cuddle|Eden Spring Intro Cuddle]]>><<npcincr Eden love 1>><</link>><<glove>>
<br>
<<link [[Splash some water at Eden|Eden Spring Splash]]>><</link>><<effects>>
Swimming over, you snuggle up to Eden, lying against <<his>> chest. Taking the hint, <<he>> wraps <<his>> arms around you, allowing you to settle onto <<his>> lap.
Together, the both of you bask in the stillness of the forest, surrounded by nothing but birdsong and the gentle wind.
<br><br>
<<link [[Seduce Eden|Eden Spring Intro Seduce]]>><</link>>
<br>
<<link [[Just cuddle|Eden Spring Intro Cuddle 2]]>><</link>><<effects>>
The both of you spend some time in the water, curled up in each other's embrace. After a while, Eden pulls away, looking much less exhausted than before.
Although it's clear that <<he>>'d like to stay with you, <<he>> glances back to the clearing. "I should get back to work," <<he>> says, eyes landing on
<<if $hour gte 9 and $hour lte 10>>
the crops.
<<elseif $hour is 15>>
<<his>> prey.
<<elseif $hour is 16>>
<<his>> axe.
<</if>>
He gives your forehead a quick kiss, and climbs out of the water.
<br><br>
<span class = "gold">You can now invite Eden to join you in the spring.</span>
<br><br>
<<link [[Next|Clearing Spring]]>><<pass 30>><<set $edenspringjoin>><<endevent>><<set $phase to 1>><</link>><<effects>>
Slowly, you trail your hands down Eden's chest. At the sudden sensation, <<he>> opens <<his>> eyes, chuckling and pulling you in for a kiss.
<br><br>
<<link [[Next|Eden Spring Intro Sex]]>><<set $sexstart to 1>><</link>><<effects>>
While <<hes>> not looking, you splash some water at Eden, laughing as the stream hits <<him>> right in the face. Startled, <<he>> sits up, a playfully dangerous look in <<his>> eyes.
Before you can swim away, <<he>> grabs your arm and pulls you into <<him>>, pinning you by the edge of the spring.
<br><br>
<<link [[Next|Eden Spring Intro Sex]]>><<set $sexstart to 1>><</link>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>>
<<promiscuity1>>
<<if $NPCList[0].penis is "clothed">>
<<set $NPCList[0].penis to 0>>
<</if>>
<<if $NPCList[0].vagina is "clothed">>
<<set $NPCList[0].vagina to 0>>
<</if>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 50>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Eden Spring Intro Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Eden Spring Intro Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Eden Spring Intro Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Eden Spring Intro Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Eden lust -20>>
Eden holds you close, running <<his>> fingers through your damp hair.<<lllust>>
<br><br>
<<endcombat>>
<<link [[Next|Eden Spring Intro 3]]>><</link>>
<<elseif $enemyhealth lte 0>>
"You ungrateful slut," <<he>> says. "Maybe I should just fucking drown you!" <<He>> winces and holds <<his>> side. "I need to get something for this."
<br><br>
<<He>> swims to the shore and climbs out. <<He>> doesn't bother dressing before stumbling back to the cabin.
<br><br>
<<endcombat>>
<<link [[Next|Clearing Spring]]>><<set $phase to 1>><</link>>
<<elseif $finish is 1>>
Eden pulls away from you, holding you close as <<he>> relaxes by the edge of the spring.
<br><br>
<<endcombat>>
<<link [[Just cuddle|Eden Spring Cuddle 2]]>><<pass 30>><</link>>
<</if>>
<br><br><<effects>>
<<npc Eden>><<person1>>
<<wash>>
The both of you take a minute to catch your breath, the sound of your pants echoing through the air. After a bit, Eden pulls away, looking much less exhausted than before.
Although it's clear that <<he>>'d like to stay with you, <<he>> glances back to the clearing. "I should get back to work," <<he>> says, eyes landing on
<<if $hour gte 9 and $hour lte 10>>
the crops.
<<elseif $hour is 15>>
<<his>> prey.
<<elseif $hour is 16>>
<<his>> axe.
<</if>>
He gives your forehead a quick kiss, and climbs out of the water.
<br><br>
<span class = "gold">You can now invite Eden to join you in the spring.</span>
<br><br>
<<link [[Next|Clearing Spring]]>><<pass 30>><<endevent>><<set $edenspringjoin to 1>><<set $phase to 1>><</link>><<set $outside to 1>><<set $location to "cabin">><<effects>>
<<strip>>
<<wash>>
You and Eden walk to the spring, undressing and slipping into the cool water. <<He>> holds you close as the both of you lie back and relax. Around you,
<<if $rng gte 61>>
the leaves dance in the wind, resting gently by the water's edge.
<<elseif $rng gte 31>>
the sound of bird calls echo through the clearing.
<<else>>
sunlight peeks through the trees, shimmering on the water's surface.
<</if>>
<br><br>
<<link [[Seduce Eden|Eden Spring Seduce]]>><</link>>
<br>
<<link [[Just cuddle|Eden Spring 2]]>><<pass 30>><</link>><<effects>>
<<set $seductiondifficulty to (10000 - ($NPCName[$NPCNameList.indexOf("Eden")].lust * 200))>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">당신은 유혹하는 데 좀 더 자신감이 붙었다.</span><</if>><<seductionskilluse>>
<br><br>
You trail your hand down Eden's stomach, bringing your lips to <<his>> neck.
<<if $seductionrating gte $seductionrequired>>
Resting a hand on your cheek, <<he>> pulls you in for a kiss.
<br><br>
<<link [[Next|Eden Spring Sex]]>><<set $sexstart to 1>><</link>>
<<else>>
Gently, <<he>> pulls your head away, wrapping an arm around your waist.
<br><br>
<i><<He>> will be more lusty, and easier to seduce, the longer <<hes>> gone without sex.</i>
<br><br>
<<link [[Next|Eden Spring 2]]>><</link>>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>>
<<promiscuity1>>
<<if $NPCList[0].penis is "clothed">>
<<set $NPCList[0].penis to 0>>
<</if>>
<<if $NPCList[0].vagina is "clothed">>
<<set $NPCList[0].vagina to 0>>
<</if>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 50>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Eden Spring Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Eden Spring Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Eden Spring Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Eden Spring Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Eden lust -20>>
Eden holds you close, running <<his>> fingers through your damp hair.<<lllust>>
<br><br>
<<endcombat>>
<<link [[Next|Eden Spring 2]]>><</link>>
<<elseif $enemyhealth lte 0>>
"You ungrateful slut," <<he>> says. "Maybe I should just fucking drown you!" <<He>> winces and holds <<his>> side. "I need to get something for this."
<br><br>
<<He>> swims to the shore and climbs out. <<He>> doesn't bother dressing before stumbling back to the cabin.
<br><br>
<<endcombat>>
<<link [[Next|Clearing Spring]]>><<set $phase to 1>><</link>>
<<elseif $finish is 1>>
Eden pulls away from you, holding you close as <<he>> relaxes by the edge of the spring.
<br><br>
<<endcombat>>
<<link [[Just cuddle|Eden Spring 2]]>><<pass 30>><</link>>
<</if>>
<br><br><<effects>>
After a while, Eden pulls away, giving your forehead a quick kiss before climbing out of the water.
<br><br>
<<link [[Next|Clearing Spring]]>><<set $phase to 1>><</link>><<set $outside to 1>><<set $location to "cabin">><<effects>>
You wash Eden's clothes in the spring, making sure to get every bit of dirt and grime off.
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $NPCName[$NPCNameList.indexOf("Eden")].lust gte 26 and (($hour gt 6 and $hour lt 11) or $hour gt 14)>>
/* eden is already generated on passages that lead here <<npc Eden>><<person1>>*/You feel a pair of arms wrap around you from behind. Eden buries <<his>> head in your neck and kisses your collarbone.
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Eden")].dom gte 75>>
"You're such a good <<wife>>, doing this for me," <<he>> says. "Let me return the favour." You feel <<his>> hand slide to your <<genitals>> as <<he>> presses <<him>>self against you.
<<else>>
"You're such a good <<wife>>, doing this for me," <<he>> says. "Maybe there's a way I can return the favour." You feel <<his>> hand slide onto your thigh.
<</if>>
<br><br>
<<link [[Push away|Wash Spring Push]]>><<npcincr Eden love -1>><<npcincr Eden dom -1>><</link>>
<br>
<<link [[Embrace Eden|Wash Spring Sex]]>><<set $sexstart to 1>><<npcincr Eden love 1>><<npcincr Eden dom 1>><</link>><<promiscuous1>>
<br>
<<else>>
It takes some time, but the clothes look much better off when you're done.
<br><br>
<<link [[Next|Eden Clearing]]>><<endevent>><</link>>
<</if>>
<br><<set $outside to 1>><<set $location to "cabin">><<effects>>
You push Eden off you. "Alright," <<he>> says, raising <<his>> hands in surrender. "Call me if you need anything else." <<He>> kisses your forehead in thanks before walking off.
<br><br>
<<link [[Next|Eden Clearing]]>><<endevent>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>>
<<promiscuity1>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 50>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Wash Spring Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Wash Spring Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Wash Spring Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Wash Spring Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Eden lust -20>>
Eden holds you close for a moment and kisses your forehead. "Thanks," <<he>> says, before dressing and walking away.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
"You ungrateful slut," <<he>> says. "Maybe I should just fucking drown you!" <<He>> winces and holds <<his>> side. "I need to get something for this."
<br><br>
<<He>> walks away and leaves you alone by the spring.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>
"Alright," <<he>> says, raising <<his>> hands in surrender. "Call me if you need anything else." <<He>> kisses your forehead in thanks before walking off.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<br><br>
<<link [[Next|Eden Clearing]]>><<endevent>><</link>>
<br><<effects>>
/* eden is already generated on passages that lead here
<<npc Eden>><<person1>>*/
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $eden_shoot is 1>>
<<set $eden_shoot to 2>>
Eden takes you outside, lighting an oil lamp before <<he>> does. <<He>> gestures for you to wait beneath the porch, then disappears behind the cabin. <<He>> reappears a few moments later, carrying a target shaped like a deer. <<He>> sets it up on a patch of unused earth a couple of dozen steps away.
<br><br>
<<He>> talks you through how to operate the gun before letting you touch it. You think you get the gist. <<He>> passes it to you, and you point it at the target. "Not like that," <<he>> says, sidling close behind you. <<His>> arms wrap around your shoulders, and <<he>> takes your hands in <<his>> own to better demonstrate. "Hold it like this."
<br><br>
<<link [[Focus|Eden Shoot First Focus]]>><</link>>
<br>
<<link [[Rub your ass against Eden's crotch|Eden Shoot Rub]]>><<npcincr Eden lust 5>><<arousal 600>><</link>><<glust>><<garousal>>
<br>
<<elseif $danger gte (9900 - $allure) and $eventskip is 0>>
You practise shooting outside under Eden's instruction. <<He>> takes a hands-on approach. "Not like that," <<he>> says, sidling close behind you. <<His>> arms wrap around your shoulders, and <<he>> takes your hands in <<his>> own to better demonstrate. "Hold it like this."
<br><br>
<<link [[Focus|Eden Shoot Focus]]>><</link>>
<br>
<<link [[Rub your ass against Eden's crotch|Eden Shoot Rub]]>><<npcincr Eden lust 5>><<arousal 600>><</link>><<glust>><<garousal>>
<br>
<<else>>
<<set $stat_shoot += random(20, 40)>>
You practise shooting outside under Eden's instruction. The deer-shaped target gains some new holes before you're done.
<br><br>
<<if $hour isnot 0>>
<<link [[Keep practising (0:30)|Eden Shoot]]>><<pass 30>><<stress -6>><</link>><<lstress>>
<br>
<</if>>
<<link [[Go inside|Eden Cabin]]>><<endevent>><</link>>
<</if>><<effects>>
<<set $stat_shoot += random(15, 25)>>
You focus on making the shot. You fire, and the bullet thuds into the target. "Good," Eden says, giving your arms more freedom. "Again." You fire again, but this time the bullet whizzes into the dark.
<br><br>
You keep practising, listening to Eden's pointers. You learn a lot, and soon find yourself hitting more often than not.
<br><br>
<<if $hour isnot 0>>
<<link [[Keep practising (0:30)|Eden Shoot]]>><<pass 30>><<stress -6>><</link>><<lstress>>
<br>
<</if>>
<<link [[Go inside|Eden Cabin]]>><<endevent>><</link>><<effects>>
<<set $stat_shoot += random(20, 40)>>
You focus on making the shot. You fire, and the bullet thuds into the target. "Good," Eden says, giving your arms more freedom. "Again." You fire again, and once more make the shot.
<br><br>
You keep practising as Eden watches. You think <<he>> approves.
<br><br>
<<if $hour isnot 0>>
<<link [[Keep practising (0:30)|Eden Shoot]]>><<pass 30>><<stress -6>><</link>><<lstress>>
<br>
<</if>>
<<link [[Go inside|Eden Cabin]]>><<endevent>><</link>><<effects>>
<<set $stat_shoot += random(5, 15)>>
You rub your <<bottom>> against Eden. <<He>> stutters as you do, but tries to maintain composure. You look back at <<him>> and feign an innocent expression.
<<if $NPCList[0].penis isnot "none">>
You feel <<his>> <<print $NPCList[0].penisdesc>> harden beneath <<his>> clothes.
<<else>>
<</if>>
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Eden")].lust gte 20>>
<<He>> pulls the gun away from your hands and casts it onto the grass before tackling you to the ground.
<br><br>
<<if $promiscuity gte 15>>
<<link [[Go along with it|Eden Shoot Sex]]>><<set $sexstart to 1>><<npcincr Eden love 1>><</link>><<promiscuous2>><<glove>>
<br>
<</if>>
<<link [[Refuse|Eden Shoot Sex Refuse]]>><<npcincr Eden love -3>><</link>><<lllove>>
<br>
<<else>>
<<He>> does nothing to stop you, but continues the lesson as if nothing were amiss. <<Hes>> distracted, though <<he>> pretends otherwise.
<br><br>
<<if $hour isnot 0>>
<<link [[Keep practising (0:30)|Eden Shoot]]>><<pass 30>><<stress -6>><</link>><<lstress>>
<br>
<</if>>
<<link [[Go inside|Eden Cabin]]>><<endevent>><</link>>
<</if>><<effects>>
You shove Eden away from you. <<He>> doesn't give up at first, and continues to paw at you, but your persistence wards <<him>> off before long.
<br><br>
<<He>> stomps back into the cabin.
<br><br>
<<link [[Next|Eden Cabin]]>><<endevent>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
Eden's pawing becomes more aggressive.
<<promiscuity2>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Eden Shoot Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Eden Shoot Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Eden Shoot Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Eden Shoot Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
Eden climbs to <<his>> feet and retrieves <<his>> gun. <<He>> enters the cabin.
<<npcincr Eden lust -20>><<lllust>>
<br><br>
<<tearful>> you follow <<him>> inside.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Eden Cabin]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
Eden backs away from you, giving you some space. <<He>> shoots you an angry look as <<he>> retrieves <<his>> gun. <<He>> enters the cabin.
<br><br>
<<tearful>> you follow suit.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Eden Cabin]]>><</link>>
<br>
<<else>>
Eden backs away from you, giving you some space. <<He>> shoots you an angry look as <<he>> retrieves <<his>> gun. <<He>> enters the cabin.
<br><br>
<<tearful>> you follow suit.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Eden Cabin]]>><</link>>
<br>
<</if>>/* eden is already generated on passages that lead here
<<npc Eden>><<person1>>*/
<<effects>>
<<if $submissive gte 1150>>
"C-can I learn to shoot?" you ask.
<<elseif $submissive lte 850>>
"I want to shoot that thing," you say.
<<else>>
"Can you teach me how to shoot?" you ask.
<</if>>
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Eden")].love gte 60>>
<<set $eden_shoot to 1>>
<<He>> begins to shake <<his>> head, but something in your eyes makes <<him>> stop. "If it'll make you happy," <<he>> says. "I can teach you."
<br><br>
<<link [[Next|Eden Cabin]]>><<endevent>><</link>>
<br>
<<else>>
<<He>> shakes <<his>> head. "Guns aren't for <<girls>> like you," <<he>> says. "You don't need them. You have me to protect you."
<br><br>
<i>If <<he>> liked you more <<he>> might be more amenable to your request.</i>
<br><br>
<<link [[Next|Eden Cabin]]>><<endevent>><</link>>
<br>
<</if>><<location "forest">><<effects>>
/* eden is already generated on passages that lead here
<<npc Eden>><<person1>>*/
You and Eden walk through the forest, searching for anything of value.
<br><br>
<<set $rng to random(1, 100)>>
<<if $rng gte 71>>
You both find a cluster of edible mushrooms growing at the base of a decaying tree.
<br><br>
"Wolfshrooms," Eden says. "I wouldn't come all this way just for those, but since we're here."
<br><br>
<span class="green">Eden helps you pick some wolfshrooms.</span>
<<tending_pick wolfshroom>>
<br><br>
<<link [[Next|Eden Clearing]]>><<endevent>><</link>>
<<elseif $rng gte 51>>
You walk into a clearing. Eden holds out <<his>> arm. A deer bursts from the trees a moment later.
<br><br>
Eden unslings <<his>> rifle, but the beast is already gone.
<br><br>
<<link [[Next|Eden Clearing]]>><<endevent>><</link>>
<<elseif $rng gte 31>>
You both hear a gentle buzz up ahead. A large beehive hangs from a tree. Workers fly in and out in a quest for pollen. The honey would be valuable.
<br><br>
You reach out to harvest some honeycomb, but Eden stops you before you can.
<br><br>
"No," <<he>> says. "Let me handle this one."
<br><br>
Eden climbs the tree and snaps a large chunk off the honeycomb. <span class="green">Thanks to <<his>> experienced hands, the bees don't react.</span> <<He>> climbs down.
<<silently>><<tending_pick wild_honeycomb 1 1>><</silently>>
<br><br>
<<link [[Next|Eden Clearing]]>><<endevent>><</link>>
<<else>>
You both come to a clearing. A gentle breeze blows against your face, and small, soft plants press beneath your feet.
<br><br>
Lemons grow from a cluster of small trees.
<br><br>
<<if $moonstate is "evening" and $hour gte 21 or $moonstate is "morning" and $hour lt 6>>
Eden searches the short trees for lemons. <span class="green"><<He>> finds a bunch, their yellow skin crissed-crossed by red veins.</span>
<<tending_pick blood_lemon 6 18>>
<br><br>
<<if $edenbloodmoon isnot 1>>
<<link [[Next|Eden Blood Moon]]>><<set $edenbloodmoon to 1>><</link>>
<<else>>
<<link [[Next|Eden Clearing]]>><<endevent>><</link>>
<</if>>
<<else>>
Eden searches the short trees for lemons. <span class="green"><<He>> finds a bunch, nice and yellow.</span>
<<tending_pick lemon 6 18>>
<br><br>
<<link [[Next|Eden Clearing]]>><<endevent>><</link>>
<</if>>
<</if>><<location "forest">><<effects>>
<<if $submissive gte 1150>>
"R-red lemons?" you ask, as <<he>> hands them to you.
<<elseif $submissive lte 850>>
"Strange looking lemons," you say, as <<he>> hands them to you.
<<else>>
"These lemons look strange," you say, as <<he>> hands them to you.
<</if>>
"Blood lemons," <<he>> answers, pointing up to the sky. A blood red moon hangs ominously above.
<br><br>
<<if $submissive gte 1150>>
"W-why is the moon red?" you ask.
<<elseif $submissive lte 850>>
"What's up with the moon?" you ask.
<<else>>
"Why's the moon red?" you ask.
<</if>>
<br>
"A natural phenomenon," <<he>> says, as you both start walking back to the cabin.
<br>
<<if $submissive gte 1150>>
"W-what do you mean?"
<<elseif $submissive lte 850>>
"Care to elaborate?"
<<else>>
"That's it?"
<</if>>
<br>
"It seems to make people act out. The wolves too," <<he>> says. "They're overreacting, though. Just using it as an excuse to indulge their base impulses."
<br><br>
A few minutes pass in silence, until Eden speaks.
<br><br>
"I've seen some people enter the forest on nights like these. Always in groups." <<He>> takes your arm and pulls you closer as <<he>> walks. "But they're easy enough to avoid."
<br><br>
Eden falls silent as the cabin comes into view.
<br><br>
<<link [[Next|Eden Clearing]]>><<endevent>><</link>><<set $outside to 1>><<set $location to "lake">><<effects>>
After reaching the lake, The two of you spend a few minutes on shore pumping some air into the raft. Once it's inflated, you both lower the raft onto the water and settle in, sitting across from each other.
Placing the air pump on the raft, Eden grabs the oars and starts rowing.
<br><br>
<<link [[Next|Eden Raft Intro 2]]>><</link>><<set $outside to 1>><<effects>>
<<if $season is "autumn">>
As the boat floats over the lake, you take some time to appreciate the scenery. The sounds of the gently flowing water put you at ease, and you're mesmerised as the falling autumn leaves surround you.
Glancing around, one of the leaves fall in your hair. Giggling, you brush it off.
<<elseif $hour gte 6 and $hour lte 8>>
As the boat floats over the lake, you take some time to appreciate the scenery. The sounds of the gently flowing water put you at ease, and the glow of the orange sun is mesmerising.
Glancing around, you see some swans swimming nearby. Looking closer, you notice that a pair of them has faced each other, forming a heart. You smile at the sight.
<<else>>
As the boat floats over the lake, you take some time to appreciate the scenery. The sounds of the gently flowing water put you at ease, and the view of the sky is enchanting.
Glancing around, a butterfly flits over and lands on your nose. You giggle at the ticklish sensation and brush it off.
<</if>>
<br><br>
<<link [[Next|Eden Raft Intro 3]]>><</link>><<set $outside to 1>><<effects>>
Suddenly, you notice that the once distant sound of chatter has disappeared. Looking around, you see nothing but trees and deduce that Eden must have brought the two of you into a relatively private section of the lake.
You turn your attention to <<him>>, realising that, in this moment, there is nothing but you, Eden and the beautiful <<if $season is "autumn">>falling leaves<<elseif $hour gte 6 and $hour lte 8>>sunset<<else>>sky<</if>>.
<br><br>
<<link [[Kiss Eden|Eden Raft Intro Kiss]]>><<npcincr Eden love 1>><</link>><<glove>>
<br>
<<link [[Just admire the scenery|Eden Raft Intro Admire]]>><</link>><<set $outside to 1>><<effects>>
Slowly, you shuffle closer to Eden. <<He>> looks confused, until you take <<him>> by surprise and capture <<his>> lips in a sweet kiss. For a second, <<he>> turns stiff, shocked at your bold actions, before <<he>> kisses you back with just as much force.
When the two of you break apart, <<he>> chuckles, shaking <<his>> head and turning to look at the <<if $season is "autumn">>falling autumn leaves<<elseif $hour gte 6 and $hour lte 8>>sunset<<else>>sky<</if>>. It really is a gorgeous sight, and you think Eden agrees.
<br><br>
<<link [[Next|Eden Raft Intro 4]]>><</link>><<set $outside to 1>><<effects>>
Turning your gaze back to the <<if $season is "autumn">>falling autumn leaves<<elseif $hour gte 6 and $hour lte 8>>sunset<<else>>sky<</if>>, you stare in wonder at its beauty. Stealing a glance at Eden, you think <<he>> agrees.
<br><br>
<<link [[Next|Eden Raft Intro 4]]>><</link>><<set $outside to 1>><<set $location to "cabin">><<effects>><<set $bus to "edenclearing">><<set $edenraftintro to 2>>
After spending some time over the water, you and Eden row back to the shore, deflating the raft and walking back to the cabin. As you help <<him>> hang the raft to dry, you smile to yourself, feeling happy that the both of you were able to share that moment together.
<br><br>
<i>You can now use the inflatable raft when visiting the lake with Eden.</i>
<br><br>
<<link [[Next|Eden Clearing]]>><<endevent>><</link>><<set $outside to 1>><<set $location to "lake">><<effects>>
The two of you walk to the lake, enjoying the calming scenery and sounds of the forest.
<br><br>
You look to Eden's hand. It's close enough to touch.
<br><br>
<<link [[Grab Eden's hand|Eden Forest Lake 2]]>><<set $phase to 1>><<npcincr Eden love 1>><</link>><<glove>><<handholdingvirginitywarning>><<NPCvirginitywarning "Eden" "handholding">>
<br>
<<link [[Just keep walking|Eden Forest Lake 2]]>><</link>>
<br><<set $outside to 1>><<effects>>
<<if $phase is 1>>
You clasp Eden's hand and hook your fingers through <<his>> own. You catch a quick blush on <<his>> face, before <<he>> brushes it off and pulls you closer.
<<takeHandholdingVirginity "Eden" "romantic">>
<br><br>
<</if>>
Soon enough, you both reach the lake. The <<if $daystate is "night">>moonlight<<else>>sunlight<</if>> shimmers over the <<if $season is "winter">>ice<<else>>water<</if>>.
<br><br>
<<link [[Walk around the lake|Eden Lake Walk]]>><</link>>
<br>
<<link [[Just admire the view|Eden View]]>><</link>>
<br>
<<if $edenraftintro is 2>>
<<link [[Use the raft|Eden Lake Raft]]>><</link>>
<</if>>
<br><br><<set $outside to 1>><<effects>><<rngWraith 1>>
You and Eden inflate the raft and push it onto the water. You spend the time basking in the peaceful scenery of the lake. <<stress -6>><<lstress>>
<br><br>
<<if _wraithEvent>>
You see someone standing out in the middle of the lake. Silver hair blows in the wind behind it,<<if $wraith.state is "haunt">> and a pair of red eyes stare through you<<else>> and an ornate necklace of ivory hangs around its neck<</if>>. Your ears begin to ring as it slowly turns to you.
<br><br>
You turn to Eden, but <<nnpc_he "Eden">> doesn't react. You look back, and the figure is gone. <<stress 12>><<ggstress>><<trauma 4>><<gtrauma>>
<br><br>
<</if>>
<<link [[Go back to the cabin|Eden Clearing]]>><<endevent>><</link>><<set $outside to 1>><<effects>>
You and Eden sit together by the lake. <<He>> holds you close as you admire the view. It's calming, even more so that <<he>>'s here with you right now. <<ltrauma>><<lstress>><<trauma -6>><<stress -6>>
<br><br>
After a while, <<he>> stands and offers <<his>> hand to you. "I think that's enough downtime for today," <<he>> says.
<br><br>
<<link [[Take Eden's hand|Eden Take Hand]]>><<npcincr Eden love 1>><<npcincr Eden dom 1>><</link>><<glove>><<handholdingvirginitywarning>><<NPCvirginitywarning "Eden" "handholding">>
<br>
<<link [[Just stand|Eden Stand]]>><<npcincr Eden love -1>><<npcincr Eden dom -1>><</link>><br>
<br><<set $outside to 1>><<effects>>
You take Eden's hand and <<he>> helps you stand. You walk back to the cabin together.<<takeHandholdingVirginity "Eden" "romantic">>
<br><br>
<<link [[Go back to the cabin|Eden Clearing]]>><<endevent>><</link>><<set $outside to 1>><<effects>>
You ignore Eden's hand and stand up. <<He>> looks a bit hurt, but doesn't press on it. You walk back to the cabin together.
<br><br>
<<link [[Go back to the cabin|Eden Clearing]]>><<endevent>><</link>><<set $outside to 1>><<effects>>
<<if $NPCName[$NPCNameList.indexOf("Eden")].dom gte 75>>
You and Eden walk a few times around the lake, until <<he>> pulls you out of sight and pins you up against a tree. "We're all alone now," <<he>> whispers, grinding into you. <<His>> breath is teasingly close to your lips.
<<else>>
You and Eden walk a few times around the lake, until <<he>> pulls you into the trees and slides <<his>> hand over your waist. "We're all alone now," <<he>> whispers, as <<he>> nips your ear.
<</if>>
<br><br>
<<link [[Kiss Eden|Eden Lake Sex]]>><<set $sexstart to 1>><<npcincr Eden love 1>><<npcincr Eden dom 1>><</link>><<promiscuous1>>
<br>
<<link [[Push Eden away|Eden Lake Push]]>><<npcincr Eden love -1>><<npcincr Eden dom -1>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>>
<<promiscuity1>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 50>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Eden Lake Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Eden Lake Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Eden Lake Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Eden Lake Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "lake">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Eden lust -20>>
"We should come here more often," <<he>> laughs. <<He>> pulls you close and you head back to the cabin together.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
"You ungrateful slut," <<he>> says. "Maybe I should just drown you in the lake!" <<He>> winces and holds <<his>> side. "I need to get something for this."
<br><br>
<<He>> yanks your arm and pulls you back to the cabin with <<him>>.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>
"Afraid someone will catch us?" <<He>> smirks as <<he>> pulls away. <<He>> holds you close and you both head back to the cabin.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<br><br>
<<link [[Go back to the cabin|Eden Clearing]]>><</link>><<set $outside to 1>><<effects>>
You put your hands to <<his>> chest and push <<him>> off you.
<<if $NPCName[$NPCNameList.indexOf("Eden")].love - $NPCName[$NPCNameList.indexOf("Eden")].lust gte 1>>
Eden sighs in disappointment, but relents.
<br><br>
After a while, you head back to the cabin together.
<br><br>
<<link [[Go back to the cabin|Eden Clearing]]>><<endevent>><</link>>
<<else>>
<<He>> pushes your arm down and pulls you closer.
<br><br>
<<link [[Next|Eden Lake Sex]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<effects>>
You nod, watching as <<he>> enters the cabin.
<br><br>
<<link [[Next|Eden Clearing]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<if $submissive gte 1150>>
"Please let me help. You've already been through enough today," you plead.
<<elseif $submissive lte 850>>
"I'll take care of your wounds. Just get inside."
<<else>>
"I could help you take care of your wounds, if you want."
<</if>>
<br>
Eden's face softens at your words. <<He>> spares a quick glance into the forest, then follows you into the cabin.
<br><br>
<<if $submissive gte 1150>>
You walk to the dining table and pull out a chair, motioning for <<him>> to take a seat.
<<elseif $submissive lte 850>>
Grabbing <<his>> arm carefully, you lead Eden to the dining table and pull out a chair, motioning for <<him>> to take a seat.
<<else>>
You walk to the dining table and pull out a chair, waiting for <<him>> to take a seat.
<</if>>
<br>
<<He>> settles down with an exhausted groan, clearly worn out from the work <<he>> did, and <<his>> tussle with the wolves. You scurry around the cabin, grabbing a washcloth and a roll of bandages.
<br><br>
Carefully, you lift Eden's shirt over <<his>> head, peeling off the damp fabric. <<His>> body is caked with dirt and sweat. Using the damp washcloth, you gently wipe down <<his>> skin.
Upon closer inspection, <<his>> wounds are thankfully rather shallow. Despite this, your hands shake with nervousness as you work.
Setting the washcloth aside, you reach for the bandages sitting on the table. Just as your hand hovers over them, Eden stops you, grabbing your arm. <<His>> grip is firm, but gentle.
<br><br>
"I can do that myself."
<br><br>
<<link [[Insist|Eden Wounds Insist]]>><<npcincr Eden love 1>><<npcincr Eden dom 1>><</link>><<glove>><<gdom>>
<br>
<<link [[Relent|Eden Wounds Relent]]>><</link>><<effects>>
<<if $submissive gte 1150>>
"Oh, alright," you say, hanging your head. "As long as you're going to be okay."
<<elseif $submissive lte 850>>
"Fine," you say, pulling your hand back. "But let me know if you need anything."
<<else>>
"Okay," you say, pulling your hand back.
<</if>>
<br><br>
Eden gives you a gentle smile, and makes quick work of wrapping up <<his>> wounds.
<br><br>
<<link [[Next|Eden Cabin]]>><<endevent>><</link>><<effects>>
<<if $submissive gte 1150>>
"Please, let me take care of you," you plead, looking into <<his>> eyes.
<<elseif $submissive lte 850>>
"No." You pull your wrist out of <<his>> grasp. "You're hurt, and clearly exhausted. I'm going to take care of you."
<<else>>
"Please, let me help."
<</if>>
<br><br>
Eden seems amused by your stubbornness, letting out a breathy chuckle.
"If you insist." <<He>> leans back and lets you continue.
<br><br>
<<if $salve gte 1>>
<<link [[Use salve|Eden Wounds Salve]]>><<npcincr Eden love 1>><<npcincr Eden dom 1>><</link>><<glove>><<gdom>>
<br>
<</if>>
<<link [[Finish up|Eden Wounds Finish]]>><</link>><<effects>>
<<if currentSkillValue('tending') gte 150>>
You skillfully wrap up <<his>> wounds. Eden looks impressed by your handiwork.
<<else>>
You carefully wrap up <<his>> wounds, but the bandages end up loose in some places and too tight in others. Eden seems to appreciate your efforts regardless.
<</if>>
<br><br>
<<link [[Next|Eden Cabin]]>><<endevent>><</link>><<effects>>
<<set $salve -= 1>>
In the process of wrapping <<his>> wounds, your mind drifts back to the salves you made. You quickly undo the bandages, and Eden shoots you a confused look.
<br><br>
<<if $submissive gte 1150>>
"I-I just remembered. I made salves."
<<elseif $submissive lte 850>>
"Hang on, I just remembered the salve I made."
<<else>>
"I just remembered that I made some salves."
<</if>>
<br><br>
Rushing to a nearby cabinet, you grab one of the jars and return to Eden. Gathering some on your fingers, you carefully apply the salve to <<his>> deeper wounds. Eden releases a small hiss at the pain, but otherwise doesn't stop you.
Taking the hint, you continue, making sure to apply the salve as gently as possible. Over time, Eden starts to relax at your soft touch. In fact, by the time you're done, <<hes>> almost dozing off.
<br><br>
<<link [[Kiss Eden's wounds|Eden Wounds Kiss]]>><<npcincr Eden love 1>><<npcincr Eden dom 1>><</link>><<glove>><<gdom>>
<br>
<<link [[Don't kiss|Eden Wounds No Kiss]]>><</link>><<effects>>
With Eden barely conscious, you lean over and press a quick kiss to the bandages on <<his>> chest. Eden opens <<his>> eyes to look at you.
<br><br>
"Was that necessary?" <<he>> asks.
<br>
"Yes," you smile.
<br>
Seeing your happy expression, <<he>> returns a faint smile to you. <<He>> leans back in <<his>> chair and shuts <<his>> eyes again. <<He>> must be exhausted.
<br><br>
<<link [[Next|Eden Wounds No Kiss]]>><</link>><<effects>>
Grabbing a cup of water from the kitchen, you walk over to Eden and gently shake <<him>> awake. <<He>> jerks slightly in surprise, but relaxes once <<he>> sees you. You hand <<him>> the cup, watching as <<he>> takes a drink.
<br><br>
<<if $submissive gte 1150>>
"I-I think you should rest more today," you say, watching as <<he>> sets the cup on the table.
<<elseif $submissive lte 850>>
"You should take it easy today," you say, watching as <<he>> sets the cup on the table.
<<else>>
"I don't think you should push yourself today," you say, watching as <<he>> sets the cup on the table.
<</if>>
<br>
"No promises," <<he>> replies, standing up. As <<he>> walks past you, <<he>> pulls you close and lays a quick kiss on your forehead. "Thanks," <<he>> says, walking off and leaving you by the dining table.
<br><br>
<<link [[Next|Eden Cabin]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "cabin">><<effects>>
주황색 단풍잎이 숲의 나무를 장식하고, 땅을 덮어 당신이 사탕 바구니를 손에 들고 에덴에게 다가가자, 바닥에서 바삭거리는 소리가 들려온다. <<He_nun>> 일을 하면서 당신을 바라보기 위해 잠깐 고개를 들지만, 당신이 들고 있는 걸 보고 일을 멈춘다.
<br><br>
<<if $submissive gte 1150>>
"해-해피 할로윈." 당신이 <<himPost>>에게 바구니를 쥐어주면서 말한다.
<<elseif $submissive lte 850>>
"해피 할로윈." 당신이 <<his_yi>> 손에 바구니를 쥐어주며 말한다.
<<else>>
"해피 할로윈." <<himPost>>에게 바구니를 건네주면서 말한다.
<</if>>
<br><br>
"사탕?" <<he_ga>> 당신의 선물을 바라보며 말한다. "이건 예상 못했어."
<br>
<<if $submissive gte 1150>>
"그게, 당신이 트릭-오어-트릿을 하지 않으니, 제가 사탕을 가져다줄까 해서요." 당신이 말한다.
<<elseif $submissive lte 850>>
"트릭-오어-트릿을 하러 가지 않아도 사탕을 안 먹을 이유는 없잖아요." 당신이 말한다.
<<else>>
"트릭-오어-트릿을 하러 가지 않아도 되니까 당신이 고마워 할 줄 알았어요." 당신이 말한다.
<</if>>
<br><br>
에덴은 확신은 없지만 고마운 눈빛으로 다시 바구니를 바라본다. "고마워." <<he_ga>> 말한다. "멋지네, 내가 사탕을 많이 먹지는 않지만 말야."
<<he_ga>> 바구니를 보관하기 위해 부엌으로 걸어가고 있을 때, 당신은 식탁위에 칼과, 두드러진 오렌지 색상이 단풍의 계절을 생각나게 하는 호박 몇 개가 있는 것을 눈치챈다.
<br><br>
에덴은 당신의 시선을 눈치채고 멈춰서 바구니를 내려놓는다. "난 호박 파이를 만들 계획이었어." <<he_ga>> 탁자 위에 놓여져 있는 것들을 눈여겨보며 말한다.
<br><br>
<<link [[호박을 조각해 달라고 한다|Eden Carve]]>><</link>>
<br>
<<link [[끄덕인다|Eden Nod]]>><</link>><<effects>>
당신은 대답으로 고개를 끄덕인다. 에덴은 사탕을 보관하기 위해 근처의 캐비넷을 열지만 갑자기 마음이 바뀌었는지 당신을 바라본다.
<br><br>
"우리 이것들을 나누는게 어때?" <<he_ga>> 묻는다.
<br><br>
<<link [[받아들인다|Eden Sweets]]>><</link>>
<br>
<<link [[거절한다|Eden Sweets Refuse]]>><</link>><<effects>>
당신은 머리를 좌우로 흔든다.
<<if $submissive gte 1150>>
"저-저는 당신을 위해 사탕을 산거에요"
<<elseif $submissive lte 850>>
"당신을 위해 사탕을 샀어요. 이건 당신거에요."
<<else>>
"전 당신을 위해 사탕을 산거에요."
<</if>>
<br><br>
에덴은 어깨를 한번 으쓱하고 바구니를 캐비넷에 보관한다. <<He_ga>> 당신에게 다가가 이마에 입맞춤을 한다.
<br>
"다시 고마워." <<he_ga>> 떠나기 전에 말한다.
<br><br>
<<link [[다음|Eden Cabin]]>><<endevent>><</link>><<effects>>
"호박을 조각할 수 있을까요?" 당신이 묻는다.
<br><br>
"뭐?" <<he_ga>> 믿기지 않는 표정으로 질문한다. "이건 파이로 만들거야. 조각하는 게 아니라고."
<br>
<<if $submissive gte 1150>>
"제발요?" 당신이 말한다.
<<elseif $submissive lte 850>>
"아 정말, 오늘 할로윈이잖아요!" 당신이 말한다.
<<else>>
"하지만 오늘은 할로윈인데." 당신이 말한다.
<</if>>
<br><br>
에덴은 한숨을 쉬고 시선을 돌린 뒤 잠시 생각하다가 당신을 돌아본다. "알았어." <<he_ga>> 말한다. "하지만 우린 딱 두개만 사용할거야."
<br><br>
당신은 <<himPost>>에게 감사의 미소를 지으며 걸어간다.
<br><br>
<<link [[다음|Eden Carve 2]]>><<pass 20>><</link>><<effects>>
칼을 움켜쥐고, 당신과 에덴은 식탁의 양 끝에 앉는다. 당신은 조각하기로 결심한다
<br><br>
<<link [[무섭게 만든다|Eden Carve 3]]>><<set $phase to 0>><</link>>
<br>
<<link [[귀엽게 만든다|Eden Carve 3]]>><<set $phase to 1>><</link>>
<br>
<<link [[에덴|Eden Carve 3]]>><<set $phase to 2>><</link>><<effects>>
당신을 칼을 이용하여 호박의 표면을 조각한다.
<<if currentSkillValue('tending') gte 150>>
<<if $phase is 0>>
시간이 좀 걸리지만 완성된 결과물은 좀 무서워 보인다.
<<elseif $phase is 1>>
시간이 좀 걸리지만 완성된 결과물은 좀 귀여워 보인다.
<<elseif $phase is 2>>
시간이 좀 걸리지만 완성된 결과물은 에덴과 상대적으로 비슷하게 보인다.
<</if>>
<<else>>
<<if $phase is 0>>
최선을 다해보았지만 아주 무섭게 조각되지는 않은 것 같다.
<<elseif $phase is 1>>
최선을 다해보았지만 아주 귀엽게 조각되지는 않은 것 같다.
<<elseif $phase is 2>>
최선을 다해보았지만 에덴과 아주 비슷하게 조각되지는 않은 것 같다.
<</if>>
<</if>>
<br><br>
당신의 작품에서 잠시 물러나 에덴에게 다가가 <<his_yi>> 창작물을 본다. <<he_nun>> 호박에 사슴을 새긴 것 같다. <<his_yi>> 손재주가 얼마나 있는지 의심할 여지가 없이, 아주 능숙하게 완성 된 것처럼 보인다.
<br><br>
<<if $submissive gte 1150>>
"다-당신의 호박이 귀여워 보여요." 당신이 말한다.
<<elseif $submissive lte 850>>
"귀여운 호박이네요." 당신이 말한다.
<<else>>
"호박이 귀여워 보이네요." 당신이 말한다.
<</if>>
<br><br>
에덴이 당신에게 고개를 돌린다. "호박이 귀엽다고 하면 나도 널 호박이라고 불러야 할 것 같네." <<he_ga>> 웃으며 장난스럽게 당신의 엉덩이를 툭 친다.
<br><br>
<<link [[다음|Eden Carve 4]]>><</link>><<effects>>
잠시 뒤 에덴은 칼을 놓고 당신 곁으로 걸어가 당신이 조각한 것을 평가한다.
<br><br>
<<if currentSkillValue('tending') gte 150>>
<<if $phase is 0>>
"우와, 무섭네," <<he_ga>> 말한다. <<He_nun>> 감명받은 것 같다.
<<elseif $phase is 1>>
"우와, 귀엽네," <<he_ga>> 말한다. <<He_nun>> 감명받은 것 같다.
<<elseif $phase is 2>>
<<He_nun>> 당신의 작품을 보며, <<he_ga>> 본 것을 거의 믿지 못한다는 듯이, 숨을 삼키면서 놀란 표정을 <<his_yi>> 얼굴에 띄운다.
"이게 나야?" <<he_ga>> 당신을 보며 묻는다.
<br>
<<if $submissive gte 1150>>
당신은 고개를 끄덕였다.
<<elseif $submissive lte 850>>
"맞아요." 당신이 말한다.
<<else>>
"네." 당신이 말한다.
<</if>>
<br><br>
"괜찮은데." <<he_ga>> 고개를 살짝 끄덕이며 말한다.
<</if>>
<br><br>
<<else>>
<<He_nun>> 그것이 무엇인가를 알아내려 애쓰며 잠시 응시한다.
<br>
<<if $phase is 0>>
"한번 무섭게 만들어봤어요." 당신이 말한다.
<<elseif $phase is 1>>
"한번 귀엽게 만들어봤어요." 당신이 말한다.
<<elseif $phase is 2>>
"한번 당신처럼 만들어봤어요." 당신이 말한다.
<</if>>
<br><br>
당신은 히죽 웃는다. "노력한게 중요한거지." <<he_ga>> 당신의 머리를 쓰다듬으며 말한다.
<br><br>
<</if>>
<<link [[다음|Eden Carve 5]]>><</link>><<effects>>
짧은 숙고 끝에, 두 사람 모두 당신의 작품으로 오두막을 장식하기로 결정한다. 에덴은 나무 문을 열고 당신은 시원한 가을 공기가 당신의 얼굴을 스치는 것을 느낀다.
<br><br>
<<He_nun>> 입구 근처에 호박들을 놓았다. 그것들은 오두막의 엄숙한 분위기와 대조적으로 약간의 축제적인 느낌을 더한다.
<br><br>
작품 감상을 마치고, 에덴과 함께 안으로 들어간다. 다시 테이블을 바라보자, 당신의 눈은 과자 바구니에 끌린다.
<br><br>
<<if $submissive gte 1150>>
"ㅇ-아직 사탕을 안 드셨잖아요." 당신이 말한다.
<<elseif $submissive lte 850>>
"저기 아직 사탕을 안 드셨네요." 당신이 말한다.
<<else>>
"아직 사탕을 먹어보지 않으셨네요." 당신이 말한다.
<</if>>
<br><br>
에덴은 무언가를 생각하고 있는 듯 탁자를 바라본다. "이것들을 같이 나누는게 어때?" <<he_ga>> 묻는다.
<br><br>
<<link [[받아들인다|Eden Sweets]]>><</link>>
<br>
<<link [[거절한다|Eden Sweets Refuse]]>><</link>><<effects>>
당신은 에덴의 제안을 받아들이고 식탁으로 걸어간다. 칼 중 하나를 들어 보호용 플라스틱을 자르고 중앙에 있는 작은 상자에 손을 뻗는다.
<br><br>
개봉하자 크림이 채워져 있는 초콜릿으로 가득차 있는 걸 발견한다. 맛있는 향기가 코를 타고 올라오고 군침을 돌게 한다.
<br><br>
한 조각을 꺼내고 에덴이 입속으로 넣으려 한다.
<br><br>
<<link [[에덴에게서 낚아챈다|Eden Sweets 2]]>><<set $phase2 to 1>><</link>>
<br>
<<link [[에덴이 먹게 놔둔다|Eden Sweets 2]]>><</link>><<effects>>
<<if $phase2 is 1>>
에덴이 입속으로 넣으려던 순간 당신이 가로챈다.
<br><br>
"야!" 에덴이 당신을 향해 소리를 지른다.
<br>
<<if $submissive gte 1150>>
"ㄱ- 같이 나누자고 했잖아요." 당신은 놀린다.
<<elseif $submissive lte 850>>
"뭐라고요? 우리 나눈다고 했잖아요."당신은 놀린다.
<<else>>
"당신이 우린 나눈다고 말했잖아요." 당신은 놀린다.
<</if>>
<br><br>
에덴은 응수하기 위해 입을 벌리지만 이내 멈춘다. <<His_yi>> 눈이 반짝이고 짖궃은 웃음이 <<his_yi>> 얼굴에 번진다. "그래. 우린 서로 나누고 있지." <<he_ga>> 초콜릿 중 하나에 <<his_yi>> 손가락을 천천히 그리고 감질나게 쓸며 말한다.
<br><br>
<<He_nun>> 뜨거운 눈빛으로 당신을 바라보며 초콜릿이 묻은 손가락을 당신의 입으로 가져다댄다.
<br><br>
"어서," <<he_ga>> 말한다. "내가 뭘 원하는지 알잖아"."
<br><br>
<<else>>
당신은 에덴이 초콜릿 한 조각을 먹는 것을 본다. <<He_nun>> 그것의 달콤함을 즐기는 것 같다.
<br><br>
"초콜릿을 먹어본지도 꽤 오래됐네." <<he_ga>> 말한다. 당신을 향해 돌아선 <<He_ga>> 당신에게 제안한다 "하나 줄까?"
<br><br>
당신이 대답하려 하기 전에, 에덴이 몸을 뒤로 젖힌다. <<His_yi>> 눈이 반짝이고 짖궃은 웃음이 얼굴에 번진다. "내가 이걸 더 흥미롭게 만들 수 있을 것 같아" <<he_ga>> 초콜릿 중 하나에 <<his_yi>> 손가락을 천천히 그리고 감질나게 쓸며 말한다.
<br><br>
<<He_nun>> 뜨거운 눈빛으로 당신을 바라보며 초콜릿이 묻은 손가락을 당신의 입으로 가져다댄다.
<br><br>
"어서," <<he_ga>> 말한다. "내가 뭘 원하는지 알잖아"."
<br><br>
<</if>>
<<link [[에덴의 손가락을 핥는다|Eden Sweets Lick]]>><</link>>
<br>
<<link [[거절한다|Eden Sweets Lick Refuse]]>><</link>><<effects>>
당신은 얼굴을 돌린다. 에덴은 낄낄 웃으며 손가락에 묻은 초콜릿을 핥고 당신의 이마에 입맞춤을 한다.
<br><br>
"사탕 고마워." <<he_ga>> 말한다. 바구니를 움켜쥐고, <<he_nun>> 그것을 근처 캐비넷에 보관한 뒤 떠난다.
<br><br>
<<link [[다음|Eden Cabin]]>><<endevent>><</link>><<effects>>
당신은 천천히 입을 그의 손가락에 감는다. 혀로 초콜릿을 핥고 빨아낸다. 에덴은 당신을 굶주린 듯 바라보며, 당신의 시선을 붙들고 있다.
<br><br>
좋은 <<girl_iya>>," <<he_ga>> <<his_yi>> 손가락을 당신의 혀에 밀어넣었다가 입밖으로 빼내면서 말한다. <<He_nun>> 상자 안으로 손을 뻗는다.
<br><br>
"일을 아주 잘해냈으니까," <<he_ga>> 하나를 집어 <<his_yi>> 치아 위에 가져다 놓으며 말한다. <<He_nun>> 당신을 더 가까이 끌어당긴다.
<br><br>
<<link [[에덴과 키스한다|Eden Sweets Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<link [[밀쳐버린다|Eden Sweets Pull Away]]>><</link>><<effects>>
당신은 에덴을 밀쳐낸다. <<He_nun>> 낄낄 웃으며 초콜릿을 다 먹고 당신의 이마에 입맞춤을 한다.
<br><br>
"사탕 고마워." <<he_ga>> 말한다. 바구니를 움켜쥐고, <<he_nun>> 그것을 근처 캐비넷에 보관한 뒤 떠난다.
<br><br>
<<link [[다음|Eden Cabin]]>><<endevent>><</link>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>>
<<set $enemyhealth to 600>>
<<set $enemyhealthmax to 600>>
<<takeKissVirginity "Eden" "romantic">>
당신은 에덴과 키스한다. <<his_yi>> 혀가 당신의 혀와 맞닿을 때 초콜릿 향이 당신의 입안에 퍼진다. <<He_nun>> 당신에게서 떨어져, 당신을 오두막 바닥에 내려놓고 숨을 거칠게 쉰다.
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<span id="next">
<<if $finish is 1
or $enemyhealth lte 0
or $enemyarousal gte $enemyarousalmax>>
<<link [[다음|Eden Sweets Sex Finish]]>><</link>>
<<else>>
<<link [[다음|Eden Sweets Sex]]>><</link>>
<</if>>
</span><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<npcincr Eden lust -20>><<npcincr Eden love 1>>
"넌 초콜릿보다 더 달콤해." 당신을 가슴에 꼭 껴안고 머리를 쓰다듬으며 속삭인다.<<glove>><<llust>>
<br><br>
<<elseif $enemyhealth lte 0>>
"너는 그냥 싫다고 말할 수도 있었어," 에덴은 당신을 밀쳐내면서 말한다.
<<llove>><<npcincr Eden love -1>>
<br><br>
<<elseif $finish is 1 or $phase is 1>>
에덴은 물러난다. 좌절의 표정이 <<his_yi>> 얼굴을 장식하지만, 당신을 강요하지는 않는다.
<br><br>
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Eden>><<person1>>
<<link [[다음|Eden Sweets 6]]>><</link>><<effects>>
오두막은 조용하다. 에덴이 바닥을 질질 끄는 소리를 제외하면. <<He_nun>> 당신을 향해 손을 뻗고 당신이 일어나는 것을 돕는다. 근처의 의자에 앉아, <<he_nun>> 부드럽게 당신의 턱을 들어올리고 당신의 입술에 부드러운 키스를 한다.
<br><br>
"사탕 고마워." <<he_ga>> 말한다. <<He_nun>> 테이블에서 바구니를 집는다. "그리고 할로윈을 함께 축하하자."
<br><br>
<<He_nun>> 사탕을 가까운 캐비넷에 보관하고는, 당신에게 <<his_yi>> 손길의 느낌과 초콜릿의 희미한 맛을 혀에 남겨두고 가버린다.
<br><br>
<<link [[다음|Eden Cabin]]>><<endevent>><</link>><<set $outside to 1>><<set $location to "cabin">><<effects>>
<<if $phase is 0 and $exposed gte 1 and !$edenexposed>>
<<His>> gaze lingers on your <<lewdness>>. "I don't want you alone like that."
<br><br>
<<link [[Go inside|Eden Cabin]]>><<endevent>><</link>>
<br>
<<link [[Stay outside|Eden Clearing]]>><<endevent>><<set $edenexposed to 1>><</link>>
<<elseif $phase is 0>>
<<He>> disappears between the trees.
<br><br>
<<link [[Next|Eden Clearing]]>><<endevent>><</link>>
<br>
<<elseif $phase is 1 and $exposed gte 1 and !$edenexposed>>
<<He>> nods, but <<his>> gaze lingers on your <<lewdness>>. "I don't want you alone like that."
<br><br>
<<link [[Go inside|Eden Cabin]]>><<endevent>><</link>>
<br>
<<link [[Stay outside|Eden Clearing]]>><<endevent>><<set $edenexposed to 1>><</link>>
<<elseif $phase is 1>>
<<He>> nods at you, then disappears between the trees.
<br><br>
<<link [[Next|Eden Clearing]]>><<endevent>><</link>>
<br>
<<elseif $phase is 2>>
"Don't be ridiculous," <<he>> says. "Predators have learned to stay away from the cabin. You'll be safe here."
<br><br>
<<if $submissive gte 1150>>
"I only feel safe with you," you say.
<br><br>
<<elseif $submissive lte 850>>
"Maybe if you left your gun here I would be," you say.
<br><br>
<<else>>
"Are you sure I'll be safe here alone?" you say.
<br><br>
<</if>>
<<if $NPCName[$NPCNameList.indexOf("Eden")].love gte 50>>
"Fine," <<he>> says. "But be quiet and stay close to me. Bring a basket too, you can keep an eye out for berries."
<br><br>
<<if $exposed gte 1>>
As you walk up join <<him>>, Eden sweeps <<his>> eyes over your body, drinking in your exposed form. "You should put on some clothes next time," <<he>> says, tugging you closer.
<br><br>
<</if>>
<<link [[Next|Eden Hunt]]>><</link>>
<br>
<<else>>
"I can't hunt and keep watch over you at the same time," <<he>> says. "That's final."
<br><br>
<i>If <<he>> liked you more <<he>> might be more amenable to your request.</i>
<br><br>
<<link [[Next|Eden Hunting]]>><<set $phase to 0>><</link>>
<br>
<</if>>
<</if>><<location "forest">><<effects>>
You walk into the forest, keeping close behind Eden.
<<if $worn.neck.collared is 1>>
<<He>> grips your leash, pulling you along.
<<if $submissive gte 1150>>
"You're hurting my neck," you whisper. "I promise to be good."
<<elseif $submissive lte 850>>
"I won't find any berries if you drag me like this," you whisper.
<<else>>
"You can drop my leash. I promise I'll stay close," you whisper.
<</if>>
<<He>> looks at you, considers for a moment, then drops the leash.
<</if>>
<br><br>
<<He>> seems to know where <<hes>> going, but you soon lose your sense of direction.
<<pass 1 hour>>
<<He>> stops to check small traps. Most are empty but one contains a dead rabbit, which <<he>> ties to <<his>> belt.
<br><br>
<<pass 1 hour>>More time passes, until <<he>> comes to an abrupt stop. "I've got you now," <<he>> whispers, <<his>> pace lowering to a creep. <<He>> glances at you. "Wait here. Don't move an inch." <<He>> disappears between the trees. You look around, but don't see any sign of whatever has <<him>> excited. You do, however, see a bush full of ripe berries. Eden hasn't noticed them.
<br><br>
<<link [[Get the berries|Eden Hunt 2]]>><<set $phase to 0>><<endevent>><</link>>
<br>
<<link [[Stay close to Eden|Eden Hunt 2]]>><<set $phase to 1>><</link>>
<br><<location "forest">><<effects>>
<<if $phase is 0>>
You sneak over to the bush, careful not to disturb a single twig. Once there you pick the fruit and fill the basket. Satisfied, you start sneaking back to Eden.
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - ($allure))>>
<<set $edenhuntcaught to 1>>
<<if $rng gte 81 and $bestialitydisable is "f" and $voredisable is "f">>
You round a tree and come face to face with a pair of eyes, hovering just inches from your face. All strength drains from your muscles, and you collapse to the ground. The snake slithers onto the forest floor.
<<set $trance to 1>>
<br><br>
<<link [[Next|Eden Hunt Snake]]>><<set $molestationstart to 1>><</link>>
<br>
<!-- Modified for monster people -->
<<elseif $rng gte 41>>
<<beastNEWinit 1 wolf>>
<<if $monster is 1 or $bestialitydisable is "f">>
A <<beasttype>> emerges from between the trees, teeth bared.
<<if $monster is 1>>
<<bHis>> gaze meets yours. "Hush hush, prey. Hunter won't save you."
<</if>>
Eden would hear your screams from here, but won't be happy with you.
<br><br>
<<link [[Next|Eden Hunt Wolf]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<endevent>>
<<generate1>><<generate2>>Something presses against your back. "What have we here?" the <<person1>><<person>> says. <<Hes>> holding a gun to your back.
<br><br>
A <<person2>><<person>> puts a hand on your shoulder, "Turn around <<girl>>. Now, what's a little thing like you doing all alone in the forest?"
<br><br>
<<person1>>"It's dangerous out here," the <<person>> interjects. "But it's okay, we can keep you safe." <<He>> grabs your <<bottom>> and pulls you closer.
<br><br>
Eden would hear your screams from here, but won't be happy with you.
<br><br>
<<link [[Next|Eden Hunt Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<else>>
<<generate1>><<generate2>>Something presses against your back. "What have we here?" the <<person1>><<person>> says. <<Hes>> holding a gun to your back.
<br><br>
A <<person2>><<person>> puts a hand on your shoulder, "Turn around <<girl>>. Now, what's a little thing like you doing all alone in the forest?"
<br><br>
<<person1>>"It's dangerous out here," the <<person>> interjects. "But it's okay, we can keep you safe." <<He>> grabs your <<bottom>> and pulls you closer.
<br><br>
Eden would hear your screams from here, but won't be happy with you.
<br><br>
<<link [[Next|Eden Hunt Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<else>>
<<npc Eden>><<person1>>
<<link [[Next|Eden Hunt 3]]>><<set $phase to 0>><</link>>
<br>
<</if>>
<<elseif $phase is 1>>
You were told to stay still, so that's what you do. You wait a couple of minutes before a gunshot sounds through forest.
<br><br>
<<link [[Next|Eden Hunt 3]]>><<set $phase to 2>><</link>>
<br>
<</if>><<location "forest">><<effects>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<molested>>
<<controlloss>>
<<set $enemytype to "vore">>
<<set $vorestage to 1>>
<<set $vorecreature to "snake">>
<<set $vorestrength to 1>><<set $position to "doggy">>
<<set $timer to 15>>
<<resetLastOptions>>
<<getCombatDefaultsType>>
<</if>>
<<if $timer is 12>>
<<set $trance to 0>>
You break free from the trance, and realise the snake is trying to eat you!
<</if>>
<<voreeffects>>
<<vore>>
<<voreactions>>
<<if $timer lte 0 or $vorestomach gte 5>>
<span id="next"><<link [[Next|Eden Hunt Snake Finish]]>><</link>></span><<nexttext>>
<<elseif $vorestage lte 0>>
<span id="next"><<link [[Next|Eden Hunt Snake Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Eden Hunt Snake]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<set $trance to 0>>
<<if $timer lte 0 or $vorestomach gte 5>>
<<if $vorestage gte 5>>
The walls of the snake's innards tear open. Eden stands there, knife in hand, carving open the beast until you're freed.
<br><br>
<<else>>
The snake hisses and spits you out. It flees into the undergrowth, trailing blood.
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<npc Eden>><<person1>>Eden plants <<his>> knife into the ground and grasps your arm.
<<if $NPCName[$NPCNameList.indexOf("Eden")].love gte 80>>
<<He>> pins you up against a tree. "Fucking snake touching what's mine."
<br><br>
<<else>>
<<He>> bends you over <<his>> knee. "I was so close to catching that deer," <<he>> says. "And you fucking ruined it."<<llove>><<npcincr Eden love -1>>
<br><br>
<</if>>
<<link [[Next|Eden Hunt Punishment]]>><<set $molestationstart to 1>><</link>>
<<else>>
<<tearful>> you haul yourself out of the $vorecreature's maw. Deciding you aren't an appropriate meal, it disappears into the undergrowth.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Eden>><<person1>>
<<link [[Next|Eden Hunt 3]]>><<set $phase to 0>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<npcspank>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 200>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Eden Hunt Punishment Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Eden Hunt Punishment Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyanger lte 0>>
<span id="next"><<link [[Next|Eden Hunt Punishment Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Eden Hunt Punishment]]>><</link>></span><<nexttext>>
<</if>><<location "forest">><<effects>>
<<if $phase is 0>>
<<if $rng gte 91>>
You find Eden slinging a deer over <<his>> shoulder. <<He>> sees the basket full of fruit in your hands and smiles. "We've done very well today," <<he>> says. "Maybe you're good luck."<<gglove>>
<<npcincr Eden love 5>>
<br><br>
<<else>>
You find Eden crouched and frowning. "I let it get away," <<he>> says. <<He>> sees the basket of fruit in your hands and smiles. "At least we have something."<<gglove>>
<<npcincr Eden love 5>>
<br><br>
<</if>>
<<elseif $phase is 1>>
You pick up the basket of fruit. "At least we got something," Eden says.
<br><br>
<<elseif $phase is 2>>
<<if $rng gte 91>>
Eden appears between the trees, deer slung over <<his>> shoulder. "Knew I'd get it. Maybe you're a good luck charm."
<br><br>
<<if $submissive gte 1150>>
"I found some berries, but I lost sight of them," you say. "I'm sorry."
<<elseif $submissive lte 850>>
"There's a bush full of berries around here somewhere," you say.
<<else>>
"I saw a bush full of berries," you say. "But I can't see it now."
<</if>>
<br><br>
<<He>> shrugs. "I'm no good at hunting fruit. Besides, we're good for today."
<br><br>
<<else>>
Eden appears between the trees, frowning. "I let it get away," <<he>> says.
<br><br>
<<if $submissive gte 1150>>
"I found some berries, but I lost sight of them," you say. "I'm sorry."
<<elseif $submissive lte 850>>
"There's a bush full of berries around here somewhere," you say.
<<else>>
"I saw a bush full of berries," you say. "But I can't see it now."
<</if>>
<br><br>
<<He>> shrugs. "I'm no good at hunting fruit. We have something at least." <<He>> pats the rabbit on <<his>> belt.
<br><br>
<</if>>
<</if>>
<<pass 2 hours>>You follow Eden through the forest, back to the safety of <<his>> cabin.
<br><br>
<<link [[Next|Eden Clearing]]>><<endevent>><</link>>
<br><<location "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Eden lust -20>>
<<He>> pants from the exertion. "I hope you've learnt your lesson."
<br><br>
<<tearful>> you avoid <<his>> gaze.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Eden>><<person1>>
<<link [[Next|Eden Hunt 3]]>><<set $phase to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
"You ungrateful slut," <<he>> says. "Maybe I should throw you out and leave you to the wolves!" <<He>> winces and holds <<his>> side. "I need to get something for this."
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Eden>><<person1>>
<<link [[Next|Eden Hunt 3]]>><<set $phase to 1>><</link>>
<br>
<<else>>
<<He>> looks mollified, and releases you. "I hope you've learnt your lesson."
<br><br>
<<tearful>> you avoid <<his>> gaze.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Eden>><<person1>>
<<link [[Next|Eden Hunt 3]]>><<set $phase to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<set $enemytrust -= 40>>
<<enable_rescue>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Eden Hunt Wolf Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Eden Hunt Wolf Finish]]>><</link>></span><<nexttext>>
<<elseif $rescue is 1 and $alarm is 1>>
<span id="next"><<link [[Next|Eden Hunt Wolf Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Eden Hunt Wolf]]>><</link>></span><<nexttext>>
<</if>><<location "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
The <<beasttype>> grunts in satisfaction, and leaves you lying between the trees.
<br><br>
<<tearful>> you continue back to Eden.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Eden>><<person1>>
<<link [[Next|Eden Hunt 3]]>><<set $phase to 0>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The <<beasttype>> yelps and flees into the forest.
<br><br>
<<tearful>> you continue back to Eden.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Eden>><<person1>>
<<link [[Next|Eden Hunt 3]]>><<set $phase to 0>><</link>>
<br>
<<else>>
A gun fires nearby, startling the <<beasttype>> into fleeing. Eden marches towards you.
<<clotheson>>
<<endcombat>>
<<npc Eden>><<person1>>
<<if $NPCName[$NPCNameList.indexOf("Eden")].love gte 80>>
<<He>> grabs your arms and pins you up against a tree. "Fucking animal laying its paws on what's mine."
<<else>>
<<He>> grasps your arm and bends you over <<his>> knee. "Stupid <<bitch>>, I was so close to catching that deer."
<</if>>
<br><br>
<<link [[Next|Eden Hunt Punishment]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<enable_rescue>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Eden Hunt Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Eden Hunt Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $rescue is 1 and $alarm is 1>>
<span id="next"><<link [[Next|Eden Hunt Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Eden Hunt Molestation]]>><</link>></span><<nexttext>>
<</if>><<location "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
Finished with you, they shove you to the ground. "See ya around, slut."
<br><br>
<<tearful>> you struggle to your feet and continue back to Eden.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Eden>><<person1>>
<<link [[Next|Eden Hunt 3]]>><<set $phase to 0>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
"This <<bitch>> is crazy," says the <<person1>><<person>>, clutching <<his>> arm. "I think I need to get this looked at."
<br><br>
The other nods in agreement, "<<pShe>> ain't worth it." They stagger into the forest.
<br><br>
<<tearful>> you continue back to Eden.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Eden>><<person1>>
<<link [[Next|Eden Hunt 3]]>><<set $phase to 0>><</link>>
<br>
<<else>>
A gunshot sounds and a bullet smashes into a nearby tree, startling the pair and making them dash for their own guns. They stare into the trees. "Who's there?" shouts the <<person1>><<person>>. <<Hes>> responded to by another gunshot, the bullet landing closer this time. Their eyes dart around, but they can't see the shooter. Another gunshot, this time the bullet thuds into the ground at the <<person2>><<persons>> feet. "Shit! Fuck," <<he>> says, backing away, eyes wild. "Let's get the fuck away from here. This <<girl>> ain't worth it."
<br><br>
They disappear between the trees as Eden emerges, marching towards you.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Eden>><<person1>>
<<if $NPCName[$NPCNameList.indexOf("Eden")].love gte 80>>
<<He>> grabs your arms and pins you up against a tree. "Fucking idiots laying their hands on what's mine."
<<else>>
<<He>> grasps your arm and bends you over <<his>> knee. "Stupid <<bitch>>, I was so close to catching that deer."
<</if>>
<br><br>
<<link [[Next|Eden Hunt Punishment]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "cabin">><<effects>>
<<if $edenPrey is undefined>>
You agree to Eden's proposal, despite the lack of details.
<br><br>
<</if>>
"Good," <<he>> says before <<if $phase is 0>>pushing you out the door<<else>>guiding you along<</if>>.
<<if $edenPrey gte 1>>
<<He>> leads you to the edge of the clearing.
<br><br>
"You know the drill,"
<<else>>
You glance back and see Eden reaching for <<his>> gun. Dread fills your body, causing you to resist <<his>> shoving.
<br>
"Relax," Eden reassures you. "I'm not gonna hurt you." You warily allow <<him>> to lead you to the edge of the clearing.
<br><br>
"You're prey,"
<</if>>
<<he>> begins. "When I fire my gun, I want you to run like your life depends on it. If you're caught..." <<He>> pauses, chuckling. "I'll have my fun with you." You glance back at <<him>>. <<Hes>> hiding something behind <<his>> back.
<br>
"Turn around," <<he>> orders.
<br><br>
You turn around, as instructed. A loud crack erupts behind you, shattering the tranquility of the forest and signaling you to start running.
<br><br>
<<if !$edenPrey>><<set $edenPrey to 1>><</if>>
<<link [[Run!|Eden Prey Chase]]>><<set $phase to 0>><</link>><<athleticsdifficulty 200 1200>>
<br>
<<link [[Get caught on purpose|Eden Prey Chase]]>><<set $phase to 1>><<control 25>><<npcincr Eden lust 1>><<npcincr Eden dom 5>><</link>><<ggcontrol>><<glust>><<ggdom>>
<br><<set $outside to 1>><<set $location to "cabin">><<effects>>
<<if $submissive gte 1150>>
"I-I don't know..." you mutter, looking away from Eden. "Maybe another time...?"
<<elseif $submissive lte 850>>
"No way," you tell <<him>>, crossing your arms. "I'm not a sex toy."
<<else>>
"I don't want to do that right now," you say.
<</if>>
<br><br>
<<if ($NPCName[$NPCNameList.indexOf("Eden")].lust + $NPCName[$NPCNameList.indexOf("Eden")].dom) gte random(70, 170)>>
<<set $edenPreyForced to true>>
Eden clenches <<his>> fist and shakes <<his>> head. "Nonsense. You'll enjoy it." You're shoved <<if $phase is 0>>out the door<<else>>away from the cabin<</if>>, with Eden's hand placed on your back, forcing you along. You glance back and see Eden reaching for <<his>> gun. Dread fills your body, and you try to pry yourself away from Eden.
<br>
Eden sighs in frustration and plants <<his>> boot against your <<bottom>>, giving you a swift kick that sends you stumbling <<if $phase is 0>>out the door<<else>>onto your knees<</if>>. "Move," <<he>> commands, the barrel of <<his>> gun pressed against your back. You do as told, coming to a stop at the edge of the clearing.
<br><br>
"<<if !$edenPrey>>You're prey<<else>>You know the drill<</if>>," <<he>> begins. "When I fire my gun, I want you to run like your life depends on it. If you're caught..." <<He>> pauses, chuckling. "I'll have my fun with you." You glance back at <<him>>. <<Hes>> hiding something behind <<his>> back.
<br>
"Turn around," <<he>> orders.
<br><br>
You turn around, as instructed. A loud crack erupts behind you, shattering the tranquility of the forest and signaling you to start running.
<br><br>
<<if !$edenPrey>><<set $edenPrey to 1>><</if>>
<<link [[Run!|Eden Prey Chase]]>><<set $phase to 0>><</link>><<athleticsdifficulty 200 1200>>
<br>
<<link [[Get caught on purpose|Eden Prey Chase]]>><<set $phase to 1>><<control 25>><<npcincr Eden lust 1>><<npcincr Eden dom 5>><</link>><<ggcontrol>><<glust>><<ggdom>>
<br>
<<else>>
Eden clenches <<his>> fist, but relents. "Fine," <<he>> says. "I'll <<if $player.virginity.penile is true and $player.virginity.vaginal is true>>take what's mine<<else>>put you to use<</if>> one way or another. Remember who takes care of you around here."
<br>
<<He>> steps away from you, <<if $phase is 1>>stomping off into the woods with a huff<<else>>storming outside and slamming the door shut behind <<him>><</if>>.
<br><br>
<<if $phase is 0>>
<<link [[Next|Eden Cabin]]>><<endevent>><</link>>
<<else>>
<<link [[Next|Eden Clearing]]>><<endevent>><</link>>
<</if>>
<br>
<</if>><<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $phase is 1>>
You sprint into the brush as Eden gives chase. Your curiosity gets the better of you, causing you to look for a plausible excuse for the hunt to end. An idea pops into your mind when you spot a root. You jam your foot into the tree and fall onto the forest floor. Eden takes advantage in an instant.
<br><br>
You feel your wrists forced behind you as rope coils over them, restricting them to your back. Your eyes dart around, <span class="meek">until a shiny, red ball-gag is forced into your mouth.</span> A <<if $submissive gte 1150>>whimper<<elseif $submissive lte 850>>growl<<else>>sigh<</if>> escapes from you in response. A cloth is wrapped around your eyes and tied around your head, blinding you. You can do nothing but squirm helplessly, as Eden keeps you pinned down.
<<bind>><<facewear 6>>
<br><br>
"Well, well, it seems I've found myself helpless prey," Eden taunts you. "Leaving you here just won't do." <<He>> hoists you up and carries you over <<his>> shoulder.
<br>
Tied up and deprived of your senses, you can only wait and anticipate what Eden has in store for you.
<br><br>
<<link [[Next|Eden Prey Caught]]>><</link>>
<br>
<<else>>
<<if $athleticsSuccess>>
You sprint into the brush as Eden gives chase. The twists and turns in the forest allow you the freedom to evade <<him>>. Despite the tremendous tracking skills the <<nnpc_title "Eden">> possesses, <span class="green">your speedy feet and persistence keeps <<him>> on <<his>> toes.</span> You can feel Eden trying to reach out to you as <<he>> barely brushes against your skin with their fingers.<<stress 2>><<gstress>>
<br><br>
After what seems like an eternity, you've left <<him>> in the dust. Your muscles burn from your efforts.<<physique 2>><<tiredness 12>><<npcincr Eden dom -5>><<gtiredness>><<lldom>>
<br><br>
<<set $forest to random(50, 100)>>
<<set $edenPreyEscaped to true>>
<<unset $edenPreyForced>>
<<link [[Next|Forest]]>><<endevent>><</link>>
<<else>>
You sprint into the brush as Eden gives chase. The twists and turns in the forest allow you the freedom to evade <<him>>. However, <span class="red">you're unable to shake off the <<nnpc_title "Eden">>.</span> Despite your best efforts, you can hear <<his>> heavy breathing right behind you. As the last of your energy runs out, you're tackled to the ground.<<pain 1>><<tiredness 12>><<npcincr Eden dom 5>><<gpain>><<gtiredness>><<ggdom>>
<br><br>
You feel your wrists forced behind you as rope coils over them, restricting them to your back. Your eyes dart around, <span class="meek">until a shiny, red ball-gag is forced into your mouth.</span> A <<if $submissive gte 1150>>whimper<<elseif $submissive lte 850>>growl<<else>>sigh<</if>> escapes from you in response. A cloth is wrapped around your eyes and tied around your head, blinding you. You can do nothing but squirm helplessly, as Eden keeps you pinned down.
<<bind>><<facewear 6>>
<br><br>
"Well, well, it seems I've found myself some helpless prey," Eden taunts you. "Leaving you here just won't do." <<He>> hoists you up and carries you over <<his>> shoulder.
<br>
Tied up and deprived of your senses, you can only wait and anticipate what Eden has in store for you.
<br><br>
<<link [[Next|Eden Prey Caught]]>><</link>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<pass 10>>
You're rushed through the forest, unable to move in Eden's grasp. Soon, you hear the sound of a door opening. The cabin, you assume.
<br>
Without warning, you're dropped onto a bed. Strong arms pin you down, preventing movement. You feel Eden's hot breath against your cheek.
<br><br>
"Caught you," <<he>> whispers in a sultry tone. One hand caresses your hair as the other slides to your <<breasts>>, drumming <<his>> fingers on your chest. "Now then, what's a <<nnpc_title "Eden">> to do with <<his>> helpless quarry...?"
<br><br>
<<His>> hand dips lower, down to your <<genitals>>.
<br><br>
<<link [[Next|Eden Prey Sex]]>><<if $edenPreyForced>><<set $molestationstart to 1>><<else>><<set $sexstart to 1>><</if>><</link>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 50>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Eden Prey Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Eden Prey Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Eden Prey Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Eden lust -20>>
<<if ($player.penisExist and $player.virginity.penile is true and ($NPCList[0].vagina isnot "none" or $analdisable is "f")) and ($player.vaginaExist and $player.virginity.vaginal is true and $NPCList[0].penis isnot "none")>>
You feel a gentle slap across your face.
<br>
"We're going to fuck properly next time we do this," Eden says, <<if $NPCName[$NPCNameList.indexOf("Eden")].lust gte 70>>licking<<else>>kissing<</if>> your cheek.
<br><br>
<</if>>
<<if $orgasmcurrent is 0>>
You pant heavily into your gag, feeling a frustrated yearning in your <<genitals>>. Eden seems to have taken pity on you, however, and you soon feel <<his>> hands slipping down towards your crotch.
<br><br>
<<if $player.gender is "h">>
<<He>> thoughtfully runs <<his>> fingers down the length of your <<penis>> while <<his>> thumb gently rubs your <<pussy>>. "Now, which do I play with?"
<<set _edenHermChoice to random(0, 1)>>
<br>
<</if>>
<<if _edenHermChoice is 1 or !$player.vaginaExist>>
<<His>> rough hand lightly grips your cock and begins stroking up and down. Your glans is teased, causing your hips to buckle. Eden pins you down as you do so.
<br>
"Hold still," <<he>> whispers. "It'll be over soon."
<br>
The incredible sensation brings you over the edge. You scream into your gag.
<<set $arousal to 10000>>
<<if $arousal gte $arousalmax>><<orgasm>><</if>>
<<else>>
<<His>> rough hand traces around your outer walls, until Eden suddenly jams <<his>> fingers inside your <<pussy>>. Your breathing gets a bit heavier. Emboldened by your signs of arousal, <<he>> begins to knead your clit. The sensation causes your legs to twitch. You can't help but begin to struggle. Eden pins you down as you do so.
<br>
"Hold still," <<he>> whispers. "It'll be over soon."
<br>
The incredible sensation brings you over the edge. You scream into your gag.
<<set $arousal to 10000>>
<<if $arousal gte $arousalmax>><<orgasm>><</if>>
<</if>>
You hear a satisfied chuckle as your orgasm subsides.
<br><br>
<</if>>
You feel Eden's lips press against your forehead, then hear the bed creak as <<he>> rolls off, leaving you alone in your bound state.
<br><br>
<<link [[Next|Eden Prey End]]>><<set $phase to 0>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
<<npcincr Eden love -1>><<npcincr Eden dom -1>>
Despite your vulnerable state, you kick Eden off of you. You hear <<him>> tumble from the bed.
<br>
"Piece of shit," Eden shouts. "This better not bruise."<<llove>><<ldom>>
<br><br>
In a fit of rage, <<he>> walks off. You're left alone, bound, blind and gagged.
<br><br>
<<link [[Next|Eden Prey End]]>><<set $phase to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "cabin">><<effects>>
You feel exhausted, struggling to move. You're not left there for long. Eden sits you up and undoes your gag. A cup is pressed to your lips.
<br>
"It's water," Eden states. <<He>> holds it closer to your mouth. "Drink."
<br><br>
You have no qualms about drinking as you gulp down a few sips. It's refreshing. Eden allows you a moment to catch your breath before pressing the cup against your lips again.
<br>
<<He>> pulls the cup away, then turns your body around. Your blindfold is removed, and your bindings follow.
<<set $worn.face.type.push("broken")>>
<<faceruined>>
<<unbind>>
<br><br>
<<if $phase is 0>>
"You've been such a good <<girl>>," Eden says, kissing your forehead again. "Make sure to get some rest."
<<else>>
"Feisty today, aren't we?" Eden chuckles. <<He>> seems to have calmed down. "Make sure to get some rest."
<</if>>
<br><br>
<<He>> leaves you lying on the bed. <<tearful>> you rise to your feet,
<<if $edenPreyForced>><<unset $edenPreyForced>>
feeling uneasy about what just happened.
<<else>>
still feeling more than a little winded.
<</if>>
<br><br>
<<endcombat>>
<<clotheson>>
<<link [[Next|Eden Cabin]]>><</link>>
<br><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<HePost "은">> 미소짓는다. "좋아, 아직 목줄을 풀어줄 수는 없어. 조교를 받기 전까지는 말이야." <<HePost "은">> 나무 기둥에 목줄의 끝을 묶는다. "오두막 전체를 돌아다닐 정도의 충분한 여유는 있을거야."
<br><br>
<<link [[다음|Forest Cabin]]>><<set $forestleashed to 1>><<set $eventskip to 1>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "cabin">><<effects>>
"그렇게 사납게 굴지 말라고." <<hePost "이">> 말한다. "이건 나보다 너에게 훨씬 더 이득이 되거든." <<HePost "은">> 당신을 붇잡고 <<hisPost "의">> 몸을 무릎 위로 굽힌다. "하지만 네가 그렇게 무례하게 군다면 넘어갈 수 없어."
<br><br>
<<link [[다음|Forest Hunter Punishment]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<npcspank>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 200>>
<<if $phase is 1>>
<<npcoral>>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[다음|Forest Hunter Punishment Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Forest Hunter Punishment Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyanger lte 0>>
<span id="next"><<link [[다음|Forest Hunter Punishment Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Forest Hunter Punishment]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "cabin">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<HePost "은">> 격심하게 움직인 여파로 헉헉거린다. "네가 교훈을 얻었길 바라."
<br><br>
<<tearful>> 당신은 <<hisPost "의">> 시선을 피한다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Forest Cabin]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
"이 배은망덕한 년이" <<hePost "이">> 말한다. "어쩌면 널 내던져서 늑대에게 보내버리야 할 것 같군." <<HePost "은">> 아픔 때문에 주춤하며 <<hisPost "의">> 옆구리를 잡는다. "이것 때문에 뭔가를 가져와야겠어."
<br><br>
<<tearful>> 당신은 마음을 다잡는다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Forest Cabin]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $enemyanger lte 0>>
<<HePost "은">> 진정된 것 같고, 곧 당신을 풀어준다. "네가 교훈을 얻길 바라."
<br><br>
<<tearful>> 당신은 <<hisPost "의">> 시선을 피한다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Forest Cabin]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<npc Eden>><<person1>>
<<if $exposed gte 1>>
<<towelup>>
<</if>>
<<if $forestleashed is 1>>
<<if $NPCName[$NPCNameList.indexOf("Eden")].trust gte 200>>
<span class="green">에덴은 나무 기둥에서 끈을 푼다.</span> "너는 좋은 <<girl_iya>>, 그러니 조금 더 자유를 주겠어. 그래도 절대 나에게서 도망치지 마. 오두막과 밖의 개간지에만 붙어있도록 해."
<br><br>
<<set $forestleashed to 0>>
<<else>>
당신은 탈출을 방지하기 위해 나무 기둥에 단단히 묶여 있다.
<br><br>
<</if>>
<<else>>
<<if $NPCName[$NPCNameList.indexOf("Eden")].trust lt 100>>
<span class="red">에덴은 목줄을 나무 기둥이 묶는다.</span> "너는 나쁜 <<girl_iguna>>, 그러니 아무데도 못 가게 할거야."
<br><br>
<<set $forestleashed to 1>>
<</if>>
<</if>>
<<if $forestleashed isnot 1>>
<<if $syndromeeden is undefined>><<set $syndromeeden to 1>><<set $NPCName[$NPCNameList.indexOf("Eden")].lust to 0>><<set $edenshrooms to 0>><<set $edengarden to 0>><<set $edenspring to 0>><<set $wardrobes.edensCabin.unlocked to true>>
<br><br>
<span class="red"><i>에덴도 그리 나쁘지는 않아. <<hesPost "은">> 그저 외로울 뿐이야. 여기 숲에서 혼자 살기 힘들겠다.</i>
<br>
당신은 "스톡홀롬 신드롬:에덴" 특성을 얻었다.</span>
<br><br>
<<if $loveInterest.primary is "None">>
<<set $loveInterest.primary to "Eden">>
<span class = "gold">에덴은 이제 당신의 연애 관심사입니다! 위험의 느낌은 지나갔고, 당신은 여기가 더 안전하다고 느낍니다.</span>
<br><br>
<<else>>
<span class = "gold">에덴은 이제 당신의 연애 관심사라고 주장할 수 있습니다! 위험의 느낌은 지나갔고, 당신은 여기가 더 안전하다고 느낍니다. <br>"태도" 메뉴에서 연애에 대한 관심을 바꿀 수 있습니다.</span>
<br><br>
<</if>>
<</if>>
<<link [[다음|Eden Cabin]]>><<endevent>><</link>>
<br>
<<else>>
<<if $hour lte 6>>
에덴이 당신을 침대까지 바래다준다.
<<if $forestleashed is 1>>
<<HePost "은">> 머리맡의 창살에 목줄을 묶어 제자리에 고정시킨다.
<</if>>
<<HePost "이">> <<hisPost "의">> 굶주린 듯한 눈으로 당신을 음흉하게 보고 있다. "넌 정말 섹시해. 난 이걸 즐기고 싶고."
<br><br>
<<link [[다음|Cabin Night Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $hour lte 8>>
에덴은 당신에게 <<hisPost "의">> 아침식사를 어떻게 만들어야 하는지 알려준다.
<br><br>
<<link [[지시에 따라 음식을 준비한다|Forest Cabin Food]]>><<npcincr Eden trust 10>><<set $submissive += 1>><<pass 2 hours>><</link>><<gtrust>><<gstockholm>>
<br>
<<link [[달걀에 침을 뱉는다|Forest Cabin Spit]]>><<npcincr Eden trust -10>><<set $submissive -= 1>><<pass 2 hours>><</link>><<ltrust>><<lstockholm>>
<br>
<<elseif $hour lte 16>>
에덴이 당신을 밖으로 안내하고, <<hisPost "이">> 가 매일 하던 일을 하러 간다.
<<if $forestleashed is 1>>
<<HePost "이">> 두 손을 사용해야 할 때는, <<hePost "은">> 나무에 목줄을 묶고, 당신을 가까이 둔다.
<<else>>
<<HePost "은">> 항상 당신을 가까이 둔다.
<</if>>
<br><br>
<<if $forestleashed is 1>>
<<link [[목줄을 약하게 만든다|Forest Cabin Weaken]]>><<set $submissive -= 1>><</link>>
<br>
<</if>>
<<link [[착하게 있는다|Forest Cabin Good]]>><<set $submissive += 1>><</link>>
<br>
<<elseif $hour lte 18>>
에덴이 목욕을 하고 있다. <<HePost "은">> <<hisPost "의">> 몸을 물 속에 집어넣고, 당신을 바라본다. "뭘 망설이는 거야? 옷 벗고, 들어와서 나를 씻겨라."
<br><br>
<<link [[씻긴다|Cabin Bath]]>><<pass 2 hours>><<npcincr Eden trust 10>><<set $submissive += 1>><</link>><<gtrust>><<gstockholm>>
<br>
<<link [[거부한다|Cabin Bath Refuse]]>><<pass 2 hours>><<npcincr Eden trust -10>><<set $submissive -= 1>><</link>><<ltrust>><<lstockholm>>
<br>
<<elseif $hour lte 22>>
에덴이 책을 읽기 위해 자리를 잡고 벽난로에 불을 지핀다.
<br><br>
<<link [[껴안는다|Cabin Cuddle]]>><<set $submissive += 1>><<npcincr Eden trust 20>><<npcincr Eden love 1>><<pass 2 hours>><<pass 2 hours>><</link>><<glove>><<gtrust>><<ggstockholm>>
<br>
<<link [[잠든다|Forest Cabin]]>><<set $submissive -= 1>><<tiredness -12>><<tiredness -12>><<pass 2 hours>><<pass 2 hours>><<endevent>><</link>><<ltiredness>>
<br>
<<else>>
에덴은 당신을 침대로 데려온다.
<<if $forestleashed is 1>>
<<HePost "은">> 머리맡의 창살에 목줄을 묶어 제자리에 고정시킨다.
<</if>>
<<HePost "이">> <<hisPost "의">> 굶주린 듯한 눈으로 당신을 음흉하게 보고 있다. "넌 정말 섹시해. 난 이걸 즐기고 싶고."
<br><br>
<<link [[다음|Cabin Night Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[다음|Cabin Night Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Cabin Night Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Cabin Night Rape]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "cabin">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
에덴은 한숨을 쉬며 <<hisPost "의">> 등을 돌린다. 당신은 곧 <<hisPost "의">> 코고는 소리를 듣는다.
<br><br>
<<tearful>> 당신은 어떻게 해야 할지 고민한다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Cabin Night]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
에덴은 눈치를 채고, <<hisPost "의">> 몸을 돌려, 당신에게 등을 보인다. 당신은 곧 <<hisPost "의">> 코고는 소리를 듣는다.
<br><br>
<<tearful>> 당신은 어떻게 해야 할지 고민한다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Cabin Night]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<if $forestleashed is 1>>
에덴은 자고 있지만, 당신의 목이 침대에 단단히 묶인 상태라 멀리 이동할 수 없다.
<br><br>
<<link [[잔다|Cabin Night Sleep]]>><<cabintime>><</link>><<ltiredness>>
<br>
<<link [[목줄을 약하게 만든다|Cabin Night Leash]]>><<cabintime>><</link>>
<br>
<<else>>
에덴은 잠들어 있다. 원한다면 탈출할 수 있다.
<br><br>
<<link [[잔다|Cabin Night Sleep]]>><<cabintime>><</link>><<ltiredness>>
<br>
<<link [[탈출한다|Cabin Night Escape]]>><<set $stress -= 2000>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<npc Eden>><<person1>>
당신은 자리를 잡고 잠들려고 한다.
<br><br>
당신은 에덴이 뺨에 키스를 하고 잠시 후 깨어난다. "좋은 아침." <<HePost "은">> 하품을 하고 기지개를 편다. "아침 먹을 시간이야."
<br><br>
<<link [[다음|Forest Cabin]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<if $forestleashedwear gte 1>>
<<set $forestleashedwear += 1>>
<<else>>
<<set $forestleashedwear to 1>>
<</if>>
당신은 가죽 끈을 침대머리의 판에 대고 문지르며, 끈이 끊어지기를 바란다. 당신은 끈이 더 얇아진 것을 느낀다.
<br><br>
<<if $forestleashedwear gte 3>>
햇빛이 얼굴을 어루만질 즈음, 가죽끈이 풀리고 당신은 자유로워진다. 에덴은 여전히 잠들어 있고, 당신의 탈출을 막는 것은 아무것도 없다.
<<detach_leash>>
<<set $forestleashed to 0>><<set $forestleashedwear to 0>>
<br><br>
<<link [[이곳에 머무른다|Cabin Leash Broken]]>><</link>><<gtrust>><<gggstockholm>>
<br>
<<link [[탈출한다|Cabin Night Escape]]>><<set $stress -= 2000>><</link>><<lllstockholm>>
<br>
<<else>>
<<npc Eden>><<person1>>
잠시 후 에덴이 뒤척이는 소리가 들린다. <<HePost "은">> 몸을 굴려와 당신의 볼에 키스한다. "좋은 아침." <<HePost "은">> 하품을 하고 기지개를 편다. "아침 먹을 시간이야."
<br><br>
<<link [[다음|Forest Cabin]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "cabin">><<effects>>
당신은 오두막 입구로 몰래 다가가 문 손잡이를 시험삼아 열어본다. 문이 열리자 당신은 숲으로 탈출한다.
<br><br>
<<link [[다음|Forest]]>><<npcincr Eden trust -200>><<set $forest to 80>><</link>>
<br><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<npc Eden>><<person1>>
잠시 후 에덴이 뒤척이는 소리가 들린다. <<HePost "은">> 몸을 굴려와 당신의 볼에 키스한다. "좋은 아침." <<HePost "은">> 하품을 하고 기지개를 편다. "아침 먹을 시간이야." <<HePost "은">> 당신의 목줄이 풀린 걸 알아챈다. "어라, 난 이게 좀 더 튼튼할 줄 알았는데. 도망치지 않다니, 너는 좋은 <<girlPost "이구나">>." <<HePost "은">> 몸을 숙여 당신의 이마에 입을 맞춘 다음, 끊어진 끈의 잔해를 생각에 잠긴 듯이 바라본다.
<<npcincr Eden trust 200>>
<<if $NPCName[$NPCNameList.indexOf("Eden")].trust gte 100>>
"더 이상 너를 묶어둘 필요가 없겠어. 그저 나에게서 도망치지 마. 오두막과 밖의 개간지에만 있도록 해, 안전하니까."
<<if $syndromeeden is undefined>><<set $syndromeeden to 1>><<set $NPCName[$NPCNameList.indexOf("Eden")].lust to 0>><<set $edenshrooms to 0>><<set $edengarden to 0>><<set $edenspring to 0>><<set $wardrobes.edensCabin.unlocked to true>>
<br><br>
<span class="red"><i>에덴은 나쁘지 않아. <<hesPost "은">> 그저 외로울 뿐이야. 이 숲에서 혼자 살기 힘들겠다.</i>
<br>
당신은 "스톡홀롬 신드롬:에덴" 특성을 얻었다.</span>
<br><br>
<<if $loveInterest.primary is "None">>
<<set $loveInterest.primary to "Eden">>
<span class = "gold">에덴은 이제 당신의 연애 관심사입니다! 위험의 느낌은 지나갔고, 당신은 여기가 더 안전하다고 느낍니다.</span>
<br><br>
<<else>>
<span class = "gold">에덴은 이제 당신의 연애 관심사라고 주장할 수 있습니다! 위험의 느낌은 지나갔고, 당신은 여기가 더 안전하다고 느낍니다. <br>"태도" 메뉴에서 연애에 대한 관심을 바꿀 수 있습니다.</span>
<br><br>
<</if>>
<</if>>
<</if>>
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Eden")].trust gte 100>>
<<link [[다음|Eden Cabin]]>><<endevent>><</link>>
<br>
<<else>>
<<link [[다음|Forest Cabin]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "cabin">><<effects>>
당신은 음식을 준비해서 <<himPost "의">> 앞 테이블에 내려놓는다. <<HePost "은">> 한입 베어물고, 웃으며 머리를 쓰다듬는다. <<HePost "은">> 당신에게 약간 나누어주며 같이 먹는다. 에덴은 이곳에서의 삶의 사소한 것들에 대해 많은 이야기를 했고, 당신의 대답을 듣기 위해 잠시 멈칫한다. 당신은 <<himPost "이">> 만족할 만 하도록, 매번 고개를 끄덕인다.
<br><br>
<<HisPost "의">> 접시가 비자, <<hePost "은">> 서서 창 밖을 내다본다.
<<if $weather is "clear">>
"날씨 좋네! 많은 일들을 할 수 있겠어."
<<elseif $weather is "rain">>
"우린 오늘 할 일이 많아. 이런 약간의 비 정도로는 우리를 멈출 순 없지."
<<elseif $weather is "overcast">>
"구름이 궁시렁대고 있네. 하루 일과가 끝나기 전에 쏟아지지 않았으면 좋겠어."
<<elseif $weather is "snow">>
"춥네. 몸을 계속 움직이는게 좋겠어."
<</if>>
<br><br>
<<link [[다음|Forest Cabin]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "cabin">><<effects>>
당신은 음식을 준비해서 <<himPost "의">> 테이블 앞에 내려놓는다. <<HePost "은">> 한입 베어문다. "너 뭔가 했지, 그렇지?" 당신은 반항적인 미소를 억누르려고 노력하지만, 입술 한 귀퉁이를 씰룩거리는 것을 보이고 만다. <<HePost "은">> 당신을 붙잡고 <<hisPost "의">> 무릎 위로 당신의 몸을 구부린다.
<br><br>
<<link [[다음|Forest Hunter Punishment]]>><<set $molestationstart to 1>><</link>>
<br><<set $outside to 0>><<set $location to "cabin">><<effects>>
당신은 에덴에게 다가간다. <<HePost "은">> 당황했지만, 곧 <<hisPost "의">> 얼굴이 부드러워지고 <<hePost "이">> 당신을 감싼다.
<br><br>
<<link [[다음|Forest Cabin]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "cabin">><<effects>>
당신은 옷을 벗고 욕조에 들어간다. 스폰지를 사용해, 당신은 <<hisPost "의">> 등을 씻겨준다. <<HePost "은">> 당신 쪽으로 몸을 돌린다. "넌 정말 예의바른 짓을 하는구나. 이제 내 가슴을 닦아줘." <<hisPost "의">> 얼굴을 볼 떄 창피함이 느껴지지만, 당신은 씻는 것을 계속한다.
<<wash>><<garousal>><<arousal 1000>>
<br><br>
<<link [[다음|Forest Cabin]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<HePost "은">> 목줄을 잡아당겨, 당신을 욕탕으로 끌고 들어가, 당신을 <<his_yi>> 무릎 위로 끌어당긴다.
<br><br>
<<link [[다음|Forest Hunter Punishment]]>><<set $molestationstart to 1>><<npcexpose>><<set $phase to 1>><</link>>
<br><<set $outside to 0>><<set $location to "cabin">><<effects>>
당신은 눈에 띄지 않도록 조심하면서 목줄을 간다. 당신은 목줄이 더 앏아진 것을 느낀다.
<br><br>
얼마 후, 에덴은 지는 해를 바라보고서 숨을 헐떡이며 기지개를 켠다. "씻어야겠어. 이리로 와, 집에 가자."
<<if $forestleashedwear gte 1>>
<<set $forestleashedwear += 1>>
<<else>>
<<set $forestleashedwear to 1>>
<</if>>
<br><br>
<<link [[다음|Forest Cabin]]>><<pass 2 hours>><<pass 2 hours>><<pass 2 hours>><<pass 2 hours>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "cabin">><<effects>>
얼마 후, 에덴은 지는 해를 바라보고서 숨을 헐떡이며 기지개를 켭니다. "씻어야겠어. 이리로 와, 집에 가자."
<br><br>
<<link [[다음|Forest Cabin]]>><<pass 2 hours>><<pass 2 hours>><<pass 2 hours>><<pass 2 hours>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "cabin">><<effects>><<set $bus to "edencabin">><<getTarget true>>
/* make sure that all links that lead here have <<endevent>> */ /* 파일 2번 날라가서 3번 번역하는 바보 병신 나 */
<<npc Eden>><<person1>>
당신은 에덴의 오두막에 있다.
<<if $edenpillow is 2>>
이불과 베개 몇개가 벽난로 앞에 있다.
<</if>>
<<if $edencushions is 2 and $edenloveseat is 9>>
안락의자가 근처에 있다.
<</if>>
<<if $edencurtains is 2>>
부드러운 커튼이 창문에 매달려 있다.
<</if>>
<<if $edencoat is 2>>
코트 스탠드가 구석에 놓여져 있다.
<<if $edencoatjacket is 1 and $edenscarf is 1 and !($hour gte 11 and $hour lte 14 and $edenhunting is 1)>>
사냥 코트와 스카프가 걸려 있다,
<<elseif ($edenscarf is 1 and !($hour gte 11 and $hour lte 14 and $season is "winter" and $edenhunting is 1))>>
스카프가 걸려 있다.
<<elseif $edencoatjacket is 1 and !($hour gte 11 and $hour lte 14 and $edenhunting is 1)>>
사냥 코트가 걸려 있다.
<</if>>
<</if>>
<<if $stress gte $stressmax and !$possessed>>
<br><br>
/*ToDo: Pregnancy, remove $pregnancyTesting to properly enable*/
<<if $sexStats.vagina.pregnancy.waterBreaking is true and $pregnancyTesting>>
<<pregnancyWatersBrokenPassout "edencabin">>
<<else>>
<<link [[모든 게 깜깜해진다...|Eden Cabin Passout]]>><</link>>
<</if>>
<<elseif $edenCagedEscape and $hour gte 0 and $hour lte 6 and !$possessed>>
당신은 오두막 문을 통해 안으로 걸어들어가며, 다음에 일어날 일을 예상하면서 숨을 멈춘다.. 에덴은 곧바로 <<his_yi>> 침대에서 일어나며, 격노에 차서 이불을 던져버린다. "그래서 이제 다시 여기로 기어들어오시겠다, 그거야? 이런 좆같은 시간에."
<br><br>
<<He_nun>> 당신이 말 한마디 꺼내기도 전에 당신을 잡는다. 그리고 다음에 당신이 본 것은 구석에 있는 우리였다.
<br><br>
<<link [[다음|Eden Caged Intro]]>><<set $phase to 2>><</link>>
<br>
<<elseif ($edenfreedom is 2 and $edendays gte 8 and $hour gte 0 and $hour lte 6) or ($edenfreedom is 1 and $edendays gte 2 and $hour gte 0 and $hour lte 6) and !$possessed>>
<<set $edendays to 0>>
<<npcincr Eden love -2>>
당신은 안으로 들어가 에덴이 잠들어 있는 걸 확인한다. <<He_nun>> 잠자는 도중 문여는 소리에 재빨리 침대에서 일어났으나, 이내 <<he_ga>> 당신을 보고 살짝 안심한다.
<<He_nun>> 이불을 집어 던지고, 당신을 향해 달려나간다.
<<if $edenPreyEscaped>><<unset $edenPreyEscaped>>
"내가 우리의 게임을 잊을 거라고 생각하지마. 넌 내게서 탈출하면 안된다고." <<he_ga>> 투덜거린다. "넌 오래 자리를 비워있으면 안돼. 대체 어디에 있었던 거야?"
<<else>>
"대체 어디에 있었던거야?" <<he_ga>> 당신의 어깨를 붙잡으며 말한다. "널 진심으로 걱정했어."
<</if>>
<br><br>
<<link [[사과한다|Eden Return Apologize]]>><<npcincr Eden love 1>><<set $phase to 0>><</link>>
<br>
<<link [[설명한다|Eden Return Apologize]]>><<set $phase to 1>><</link>>
<<elseif $edenPreyEscaped and $hour gte 0 and $hour lte 6 and !$possessed>><<unset $edenPreyEscaped>>
당신은 안으로 들어가 에덴이 잠들어 있는 걸 확인한다. <<he_nun>> 문여는 소리에 깨어나, 눈을 비비며 재빨리 일어선다. <<he_ga>> 당신을 보자 <<his_yi>> 눈빛이 변한다.
<br><br>
"넌 내게서 탈출하면 안되었어." <<he_ga>> 위아래를 훑어보며 말한다. "해야 한다면 널 생으로 마음껏 따먹어주지, 그 다음은 넌 내거야."
<br>
<<if $worn.neck.collared isnot 1 and $edenaskcollar isnot 1>>
<<He_nun>> 하품을 하며 다시 잠에 빠지려던 찰나, 무언갈 깨달은 듯 <<his_yi>> 눈을 부릅뜬다.
<br>
"목걸이는 어디갔어?" <<his_yi>> 우려하는 목소리가 점점 커져가며 묻는다. <<He_nun>> 이불을 집어던지고 당신을 향해 쿵쿵거리며 다가온다.
<br><br>
<<if $edencollarremove is 1>>
<<link [[거짓말하고 새로운 걸 요청한다|Eden Collar Ask]]>><<npcincr Eden love 5>><<npcincr Eden lust 5>><<npcincr Eden dom 5>><</link>><<gglove>><<gglust>><<ggdom>>
<<else>>
<<link [[설명하고 새로운 걸 요청한다|Eden Collar Ask]]>><<npcincr Eden love 5>><<npcincr Eden lust 5>><<npcincr Eden dom 5>><</link>><<gglove>><<gglust>><<ggdom>>
<</if>>
<br>
<<link [[그냥 벗어버렸다고 말한다|Eden Collar Remove]]>><</link>>
<br>
<<else>>
<<He_nun>> 하품을 하더니, 뒤돌아서 다시 잠에 빠진다. <<his_yi>> 코고는 소리가 오두막을 가득 채운다.
<br><br>
<<link [[다음|Eden Cabin]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $worn.neck.collared isnot 1 and $edenaskcollar isnot 1 and $hour gte 0 and $hour lte 6 and !$possessed>>
당신은 안으로 들어가 에덴이 잠들어 있는 걸 확인한다. <<he_nun>> 문여는 소리에 깨어나, 눈을 비비며 재빨리 일어선다. <<he_ga>> 이내 당신을 보고 살짝 안심한다.
<<He_ga>> 뒤돌아 누우려던 찰나, <<his_yi>> 눈이 당신의 목에 고정된다.
<br><br>
"목걸이는 어디갔어?" <<he_ga>> 침대에서 나와 당신을 향해 걸어가며 말한다.
<br><br>
<<if $edencollarremove is 1>>
<<link [[거짓말하고 새로운 걸 요청한다|Eden Collar Ask]]>><<npcincr Eden love 5>><<npcincr Eden lust 5>><<npcincr Eden dom 5>><</link>><<gglove>><<gglust>><<ggdom>>
<<else>>
<<link [[설명하고 새로운 걸 요청한다|Eden Collar Ask]]>><<npcincr Eden love 5>><<npcincr Eden lust 5>><<npcincr Eden dom 5>><</link>><<gglove>><<gglust>><<ggdom>>
<</if>>
<br>
<<link [[그냥 벗어버렸다고 말한다|Eden Collar Remove]]>><</link>>
<<elseif $exposed gte 2 and $exhibitionism lte 74 and $loveInterest.primary isnot "Eden" and $loveInterest.secondary isnot "Eden">>
당신은 이런 모습을 보이고 싶어하지 않습니다! 당신은 서둘러 옷을 입습니다.
<br><br>
<<link [[다음|Eden Wardrobe]]>><<endevent>><</link>>
<br><br>
<<elseif $exhibitionism lte 54 and $exposed gte 1 and $loveInterest.primary isnot "Eden" and $loveInterest.secondary isnot "Eden">>
당신은 이런 모습을 보이고 싶어하지 않습니다! 당신은 서둘러 옷을 입습니다.
<br><br>
<<link [[다음|Eden Wardrobe]]>><<endevent>><</link>>
<br><br>
<<else>>
<<if $exposed is 1 and $exhibitionism gte 55 or $exposed is 2 and $exhibitionism gte 75>>
<span class="lewd">당신은 당신의 <<lewdnessPost>>에 원초적인 스릴을 느낀다.</span>
<<elseif $exposed is 1 or $exposed is 2>>
<span class="lewd">당신의 <<lewdness_ga>> 당신을 부끄럽게 하지만, 여기엔 에덴 말고 볼 사람이 없다.</span>
<</if>>
<<if $daystate is "night">>
난로에서 불씨가 타오른다.
<<elseif $daystate is "dawn">>
<<elseif $daystate is "dusk">>
<<else>>
<</if>>
<<if $weather is "clear">>
<<elseif $weather is "overcast">>
<<elseif $weather is "rain">>
빗방울이 나무 천장에 스며들어 땅바닥을 툭툭 친다.
<<elseif $weather is "snow">>
창틀에 눈이 소복히 쌓였다.
<</if>>
<br><br>
<<if ($edenfreedom is 2 and $edendays lt 8) or ($edenfreedom is 1 and $edendays lt 2)>>
<<set $edendays to 0>>
<</if>>
<<if $possessed>>
<<if $nextPassageCheck is "Eden Clearing" and $worn.neck.collared is 1>>
당신은 당신을 옥죄고 있는 목줄에 의해 멈췄다. 당신은 에덴의 잠자는 모습을 보고 비웃는다.
<br><br>
당신은 목걸이를 잡고, 잡아 당긴다. 당신은 팔이나 손을 느낄 순 없지만, 불가능한 힘으로 당기고 있다는 걸 알고 있다.
<br><br>
더 많은 손들이 목걸이를 잡고, 모든 방향으로 잡아 당긴다. 잠시 후, 그것은 산산조각난다. 그 손들은 금속 조각들이 땅에 떨어지기도 전에 잡아서, 에덴의 옆에 있는 더미 속에 묻는다. 당신은 히죽 웃는다.
<<set $forestleashed to 0>><<set $forestleashedwear to 0>><<set $worn.neck.cursed to 0>><<neckruined>>
<<else>>
에덴은 깊이 잠들어 있다.
<</if>>
<br><br>
<<if $month is "november" and $edenprepare is 1>>
<<link [[오두막을 고친다|Cabin Eden Prepare]]>><</link>>
<br><br>
<</if>>
<<link [[오두막을 둘러본다|Cabin House Actions]]>><</link>>
<br><br>
<<if $nextPassageCheck is "Cabin Actions">>
<span class="nextLink"><<link [[잠잘 곳을 조사한다|Cabin Actions]]>><</link>></span>
<<else>>
<<link [[잠잘 곳을 조사한다|Cabin Actions]]>><</link>>
<</if>>
<br><br>
<<cabinothers>>
<<elseif $hour gte 0 and $hour lte 6>>
<<if $edenbed isnot 1 and $hour lte 2>><<set $edenbed to 1>>
에덴은 당신에게서 떨어져, 스트레칭을 한다. "시간이 늦었어." <<he_ga>> 침대로 걸어가며 말한다. <<He_nun>> 기대에 찬 눈으로 당신을 본다.
<br><br>
<<link [[에덴과 함께한다|Eden Cabin Bed]]>><<npcincr Eden love 1>><<npcincr Eden dom 1>><</link>><<glove>><<gdom>>
<br>
<<link [[잠옷으로 갈아입는다|Eden Night Wardrobe]]>><<npcincr Eden love 1>><<npcincr Eden dom 1>><</link>><<glove>><<gdom>>
<br>
<<link [[그대로 있는다|Eden Cabin]]>><<endevent>><</link>>
<br>
<<else>>
<<set $edenbed to 1>>
에덴은 깊이 잠들어 있다.
<br><br>
<<if $month is "november" and $edenprepare is 1>>
<<link [[오두막을 고친다|Cabin Eden Prepare]]>><</link>>
<br><br>
<</if>>
<<link [[오두막을 둘러본다|Cabin House Actions]]>><</link>>
<br><br>
<<link [[잠잘 곳을 조사한다|Cabin Actions]]>><</link>>
<br><br>
<<cabinothers>>
<</if>>
<<elseif $hour lte 8>>
<<if $valentines is 1 and $monthday is 14 and $edenbreakfast isnot 1>>
<<if $edenbreakfast isnot 1>>
<<set $edenbreakfast to 1>>
<</if>>
<<set $valentines_eden_breakfast to 1>>
부엌 기구 소리가 오두막에서 요란하게 울려, 당신을 잠에서 깨게 한다. 눈을 깜빡이고, 아침 햇살이 창문을 통해 작은 빛으로 나오는 것을 본다. 잠시 주의를 뺏겨, 당신은 풍경을 주시하지만 음식 냄새가 당신의 집중을 깬다.
어리둥절해 하며, 당신은 돌아서서 에덴에게 물어보려 하나, <<he_ga>> 침대에 없다는 것을 깨닫는다. 당신은 일어나 앉고 <<him_i>> 마침 아침 식사를 차리는 것을 본다. 당신이 움직이는 소리에, <<he_nun>> 고개를 돌려 당신을 쳐다본다.
<br><br>
"좋은 아침." <<he_ga>> 계란 두 접시를 들고 인사한다.
<br>
당신은 이불을 집어던기고 비틀거리며 일어나, <<himPost>>에게 궁금해하는 눈초리를 던진다. 에덴은 당신의 헝클어진 모습에 낄낄 웃는다.
<br>
"오늘은 발렌타인 데이잖아." <<he_ga>> 설명한다. "그래서 내가 도와줄까 해서."
<br><br>
당신은 음식을 향해 빤히 쳐다보았다. <<himPost>>에게 아침 식사를 차려주지 않고, 식사를 나누지 않는 것이 이상했지만, 어쨌든 당신은 그 행동이 달콤하다는 걸 알아차린다. 당신을 <<himPost>>에게 감사의 미소를 짓고 <<him_gwa>> 함께 식탁에 앉는다.
둘이 함께 식사를 하면서, 당신은 <<himPost>>에게 대화를 시도한다. <<He_nun>> 대부분 조용했지만, 가능한 한 반응하려 노력한다.
<br><br>
<<if $valentines_eden_bought isnot 1>>
당신은 <<himPost>>에게 보답할 방법이 무엇이 있을까 고민한다.
<<elseif $valentines_eden_bought is 1>>
당신은 에덴을 위해 쇼핑몰에서 산 선물들을 생각한다. 아마 나중에 이걸로 <<himPost>>에게 보답할 수 있을 것이다.
<</if>>
<br><br>
<<link [[다음|Eden Cabin]]>><<endevent>><</link>>
<<elseif $edenbreakfast isnot 1>>
<<if $edenbreakfast isnot 1>>
<<set $edenbreakfast to 1>>
<</if>>
에덴은 침대에 누워있다. "아침 식사 만들어줘." <<he_ga>> 말한다.
<br><br>
<<link [[평소대로 아침식사를 만든다 (0:20)|Eden Breakfast]]>><<npcincr Eden love 1>><<npcincr Eden dom 1>><<pass 20>><<set $phase to 0>><</link>><<glove>><<gdom>>
<br>
<<link [[뭔가 새로운 걸 도전한다 (0:20)|Eden Breakfast]]>><<pass 20>><<set $phase to 1>><</link>>
<br>
<<if $edengarden gte 3>>
<<link [[밭에 있는 채소를 사용한다 (0:20)|Eden Breakfast]]>><<pass 20>><<set $phase to 3>><<npcincr Eden love 3>><</link>><<gglove>>
<br>
<</if>>
<<if $edenshrooms gte 3>>
<<link [[통에 있는 버섯을 사용한다 (0:20)|Eden Breakfast]]>><<pass 20>><<set $phase to 4>><<npcincr Eden lust 30>><</link>><<ggglust>>
<br>
<</if>>
<<link [[거절한다|Eden Breakfast]]>><<npcincr Eden love -1>><<npcincr Eden dom -1>><<set $phase to 2>><</link>><<ldom>><<llove>>
<br>
<<else>>
에덴은 하루를 준비하고 있다.
<br><br>
<<edenlust>>
<<if $month is "november" and $edenprepare is 1>>
<<link [[오두막을 고친다|Cabin Eden Prepare]]>><</link>>
<br><br>
<</if>>
<<link [[에덴에게 다가간다|Cabin Eden Actions]]>><</link>>
<br><br>
<<link [[오두막을 둘러본다|Cabin House Actions]]>><</link>>
<br><br>
<<link [[잠잘 곳을 조사한다|Cabin Actions]]>><</link>>
<br><br>
<<cabinothers>>
<</if>>
<<elseif $hour lte 16>>
에덴은 밖에서 열심히 일하고 있다.
<br><br>
<<if $hour is 15 and $edenlunch isnot 1>>
에덴은 사냥 때문에 배고플 것이다. 아마 점심을 차리면 <<he_ga>> 고마워할 것 같다.
<br>
<<link [[에덴을 위해 점심을 차린다 (0:30)|Eden Lunch]]>><<pass 30>><<npcincr Eden love 1>><<npcincr Eden dom 1>><<set $edenlunch to 1>><</link>>
<br><br>
<</if>>
<<if $month is "november" and $edenprepare is 1>>
<<link [[오두막을 고친다|Cabin Eden Prepare]]>><</link>>
<br><br>
<</if>>
<<link [[오두막을 둘러본다|Cabin House Actions]]>><</link>>
<br><br>
<<link [[잠잘 곳을 조사한다|Cabin Actions]]>><</link>>
<br><br>
<<cabinothers>>
<<elseif $hour lte 17>>
<<if $valentines is 1 and $monthday is 14 and $valentines_eden_bought is 1 and $edenbath isnot 1 and $valentines_eden_bath isnot 1>>
에덴은 여전히 밖에서 바빠보인다. 지금이 <<him_ul>> 위해 목욕물을 준비할 기회다.
<br><br>
<<link [[목욕물을 준비한다|Eden Valentines Bath]]>><</link>>
<br>
<<link [[목욕물을 준비한지 않는다|Eden Cabin]]>><<endevent>><<set $valentines_eden_bath to 1>><</link>>
<<elseif ($valentines isnot 1 and $edenbath isnot 1) or ($valentines is 1 and $monthday isnot 14 and $edenbath isnot 1) or ($valentines is 1 and $monthday is 14 and !$valentines_eden_bought and $edenbath isnot 1) or ($valentines is 1 and $monthday is 14 and $valentines_eden_bath is 1 and $edenbath isnot 1)>>
<<if $edenbath isnot 1>>
<<set $edenbath to 1>>
<</if>>
에덴이 목욕탕에 물을 다 받고 옷을 벗기 시작한다. "목욕 시간." <<he_ga>> 말한다. "어서, 아직 뜨거울 때 들어가야지."
<br><br>
<<noClothingCheck>>
<<if _nude is false>>
<<link [[옷을 벗고 들어간다 (0:30)|Eden Bath]]>><<pass 30>><<npcincr Eden dom 1>><<npcincr Eden love 1>><<set $phase to 0>><<strip>><<set $clothes to true>><</link>><<gdom>><<glove>>
<<else>>
<<link [[들어간다 (0:30)|Eden Bath]]>><<pass 30>><<npcincr Eden dom 1>><<npcincr Eden love 1>><<set $phase to 0>><<strip>><</link>><<gdom>><<glove>>
<</if>>
<br>
<<link [[거절한다|Eden Bath]]>><<npcincr Eden dom -1>><<npcincr Eden love -1>><<set $phase to 1>><<set $edenjoin to 1>><</link>><<llove>><<ldom>>
<br>
<<else>>
에덴은 욕조에서 쉬는 중이다.
<br><br>
<<edenlust>>
<<if $month is "november" and $edenprepare is 1>>
<<link [[오두막을 고친다|Cabin Eden Prepare]]>><</link>>
<br><br>
<</if>>
<<link [[에덴에게 다가간다|Cabin Eden Actions]]>><</link>>
<br><br>
<<link [[오두막을 둘러본다|Cabin House Actions]]>><</link>>
<br><br>
<<link [[잠잘 곳을 조사한다|Cabin Actions]]>><</link>>
<br><br>
<<cabinothers>>
<</if>>
<<elseif $hour lte 18 and $monthday is 25 and $christmas_gift_eden_given is 1 and $eden_christmas_dinner isnot 1>>
에덴은 무언가를 준비하기 위해, 재료를 모으느라 바빠보인다. 당신은 오두막을 돌아다니며, <<his_yi>> 어깨 너머로 엿보거나 도와주려고 한다. 하지만 당신의 노력은 소용이 없어진다. 오늘 밤 모든 일을 자신에게 맡기라고 고집을 부리기 때문이다. <<he_ga>> 요리를 시작하자, 군침이 도는 냄새가 오두막을 메우며, 기대감을 채운다.
<br><br>
오랜 시간이 지나고 <<He_nun>> 당신을 식탁으로 부른다. 눈에도 보기 좋고 냄새도 좋은 아름다운 두 개의 음식이 나온다. 당신이 에덴을 보니 <<he_nun>> 살짝 지치지만 스스로 자랑스워하는 것 같다. 당신은 에덴이 지금까지 요리한 것 중에 가장 정성을 쏟아 부은 것이라 생각한다.
<br><br>
<<link [[다음|Eden Christmas Meal 2]]>><<pass 20>><<set $eden_christmas_dinner to 1>><<set $edendinner to 1>><</link>>
<<elseif $hour lte 18 and $edendinner isnot 1 and $NPCName[$NPCNameList.indexOf("Eden")].love gte 100>>
<<set $edendinner to 1>>
에덴이 요리를 끝내고 저녁식사를 차린다. "내가 너에게 맨날 아침식사를 만들라고 해줬지," <<he_ga>> 말한다. "그럼 내가 저녁식사를 만드는게 공평하잖아."
<br><br>
<<link [[에덴과 저녁식사를 함께한다 (0:20)|Eden Dinner]]>><<npcincr Eden love 1>><<npcincr Eden dom 1>><<pass 20>><<set $phase to 1>><</link>><<glove>><<gdom>>
<br>
<<link [[에덴과 함께하지 않는다 (0:20)|Eden Dinner]]>><<npcincr Eden love -1>><<npcincr Eden dom -1>><<set $phase to 2>><</link>><<llove>><<ldom>>
<br>
<<else>>
<<if $days % 2 is 0>>
에덴은 <<his_yi>> 총을 손질하고 있다. <span class="blue"> <<He_nun>> 살짝 외로워 보인다.</span>
<br><br>
<<edenlust>>
<<if $month is "november" and $edenprepare is 1>>
<<link [[오두막을 고친다|Cabin Eden Prepare]]>><</link>>
<br><br>
<</if>>
<<link [[에덴에게 다가간다|Cabin Eden Actions]]>><</link>>
<br><br>
<<if window.checkSextoysGift("Eden") == 1 and $NPCName[$NPCNameList.indexOf("Eden")].penis is "none">>
<<link [[에덴에게 페니스 밴드를 선물한다|Eden Gift Strap-on]]>><</link>>
<br><br>
<</if>>
<<link [[오두막을 둘러본다|Cabin House Actions]]>><</link>>
<br><br>
<<link [[잠잘 곳을 조사한다|Cabin Actions]]>><</link>>
<br><br>
<<cabinothers>>
<<else>>
에덴은 난로 옆에서 책을 읽고 있다. <span class="blue"> <<He_nun>> 살짝 외로워 보인다.</span>
<br><br>
<<edenlust>>
<<if $month is "november" and $edenprepare is 1>>
<<link [[오두막을 고친다|Cabin Eden Prepare]]>><</link>>
<br><br>
<</if>>
<<link [[에덴에게 다가간다|Cabin Eden Actions]]>><</link>>
<br><br>
<<if window.checkSextoysGift("Eden") == 1 and $NPCName[$NPCNameList.indexOf("Eden")].penis is "none">>
<<link [[에덴에게 페니스 밴드를 선물한다|Eden Gift Strap-on]]>><</link>>
<br><br>
<</if>>
<<link [[오두막을 둘러본다|Cabin House Actions]]>><</link>>
<br><br>
<<link [[잠잘 곳을 조사한다|Cabin Actions]]>><</link>>
<br><br>
<<cabinothers>>
<</if>>
<</if>>
<</if>><<effects>>
<<cabinprepare>><<effects>>
<<cabinedenactions>><<effects>>
<<cabinhouseactions>><<effects>><<getTarget true>>
<<cabinactions>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<npcspank>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 200>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[다음|Eden Cabin Punishment Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Eden Cabin Punishment Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyanger lte 0>>
<span id="next"><<link [[다음|Eden Cabin Punishment Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Eden Cabin Punishment]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Eden lust -20>>
<<He_nun>> 격심한 움직임 때문에 헐떡거린다. "네가 교훈을 얻었길 바란다."<<lllust>>
<br><br>
<<tearful>> 당신은 <<his_yi>> 시선을 피한다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Eden Cabin]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
"이런 배은망덕한 <<slut_i>>," <<he_ga>> 말한다. "확 던져서 늑대들에게 보내줄까보다!" <<He_nun>> 움찔하며 옆구리를 부여잡는다. "뭘 좀 가져와야겠어."
<br><br>
<<tearful>> 당신은 마음을 다잡는다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Eden Cabin]]>><</link>>
<br>
<<elseif $enemyanger lte 0>>
<<He_nun>> 진정된 것 처럼 보이고, 당신을 풀어준다. "네가 교훈을 얻었길 바란다."
<br><br>
<<tearful>> 당신은 <<his_yi>> 시선을 피한다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Eden Cabin]]>><</link>>
<br>
<</if>><<endevent>>
<<effects>>
<<if $hour gte 0 and $hour lte 6>>
당신은 에덴 옆에 있다.
<<else>>
당신은 이불을 덮고 있다.
<</if>>
<<if $wraith and $wraith.state isnot "" and $wraithPrison and ($moonstate is "evening" and $hour gte 11 or $moonstate is "morning" and $hour lt 6)>>
당신은 불안을 느끼고, 당신의 눈이 거울로 향한다.
<</if>>
<br><br>
<<if $sleeptrouble is 1 and $controlled is 0>>
<<link [[10시간 잔다|Cabin Sleep]]>><<set $sleephour to 10>><<if $ironmanmode isnot true>><<set $saveDetails.auto.count++>><</if>><</link>> (<<timeAfterXHours 10>>)<<ltiredness>>
<br>
<<link [[9시간 잔다|Cabin Sleep]]>><<set $sleephour to 9>><<if $ironmanmode isnot true>><<set $saveDetails.auto.count++>><</if>><</link>> (<<timeAfterXHours 9>>)<<ltiredness>>
<br>
<</if>>
<<link [[8시간 잔다|Cabin Sleep]]>><<set $sleephour to 8>><<if $ironmanmode isnot true>><<set $saveDetails.auto.count++>><</if>><</link>> (<<timeAfterXHours 8>>)<<ltiredness>>
<br>
<<link [[7시간 잔다|Cabin Sleep]]>><<set $sleephour to 7>><<if $ironmanmode isnot true>><<set $saveDetails.auto.count++>><</if>><</link>> (<<timeAfterXHours 7>>)<<ltiredness>>
<br>
<<link [[6시간 잔다|Cabin Sleep]]>><<set $sleephour to 6>><<if $ironmanmode isnot true>><<set $saveDetails.auto.count++>><</if>><</link>> (<<timeAfterXHours 6>>)<<ltiredness>>
<br>
<<link [[5시간 잔다|Cabin Sleep]]>><<set $sleephour to 5>><<if $ironmanmode isnot true>><<set $saveDetails.auto.count++>><</if>><</link>> (<<timeAfterXHours 5>>)<<ltiredness>>
<br>
<<link [[4시간 잔다|Cabin Sleep]]>><<set $sleephour to 4>><<if $ironmanmode isnot true>><<set $saveDetails.auto.count++>><</if>><</link>> (<<timeAfterXHours 4>>)<<ltiredness>>
<br>
<<link [[3시간 잔다|Cabin Sleep]]>><<set $sleephour to 3>><<if $ironmanmode isnot true>><<set $saveDetails.auto.count++>><</if>><</link>> (<<timeAfterXHours 3>>)<<ltiredness>>
<br>
<<link [[2시간 잔다|Cabin Sleep]]>><<set $sleephour to 2>><<if $ironmanmode isnot true>><<set $saveDetails.auto.count++>><</if>><</link>> (<<timeAfterXHours 2>>)<<ltiredness>>
<br>
<<link [[1시간 잔다|Cabin Sleep]]>><<set $sleephour to 1>><<if $ironmanmode isnot true>><<set $saveDetails.auto.count++>><</if>><</link>>  (<<timeAfterXHours 1>>)<<ltiredness>>
<br>
<<link [[그냥 잔다|Cabin Sleep]]>><<set $sleephour to -1>><<if $ironmanmode isnot true>><<set $saveDetails.auto.count++>><</if>><</link>> (??:??)<<ltiredness>>
<br><br>
<<link [[침대에서 나온다|Eden Cabin]]>><<endevent>><<loadTempHairStyle>><</link>>
<br><br><<set _autosavehere to true>>
<<sleep>><<effects>>
<<if $wraith and $wraith.nightmare is 2 and ($moonstate is "evening" and $hour gte 21 or $moonstate is "morning" and $hour lt 6)>>
<<sleepeffects>>
당신은 흰 옷을 입은 아름다운 인물이 붉은 달 아래에 서 있는 꿈을 꾼다. 그것이 환영의 몸집으로 당신을 향해 팔을 벌리고 있다. 가까이 다가갈수록 그 시선이 당신의 마음을 꿰뚫는 것 처럼 느껴진다.
<br><br>
그것은 모두 안쪽으로 휘어진 나무들에 둘러싸여, 호수 위에 떠 있다. 모든 것이 당신을 중심으로 움직이고, 당신은 큰 폐허 위에 떠 있는 자신을 발견한다. 숨을 쉴 수가 없다.
<br><br>
당신은 천천히 눈을 뜨고, 느릿느릿 침대에서 일어난다. 당신은 에덴을 깨우지 않도록 한다. 당신의 귀가 울린다.
<br><br>
<<wraithPossess "cabin">>
<span class="nextLink"><<link [[걸어라.|Eden Cabin]]>><<rainWraith>><</link>></span>
<br>
<<else>>
<<wakingEffects $sleepHoursTotal>>
<<if ["dryheaving","nausea"].includes(_wakingEffect)>>
당신은 깊이 잠들었으나, 지금은 약간 몸이 좋지 않은 기분이 든다. <<stress 5>><<gstress>>
<br><br>
<<elseif $nightmares gte 1 and $controlled is 0>>
당신은 뭔가 <<if $wraith and $wraith.state is "haunt" and $rng lte 25>>창백하고<<else>>어둡고<</if>> 끔찍한 것에 뒤를 쫓기는 꿈을 꾼다.
<<else>>
<<if $specialClothesEffects.bimboTotal gte random(100,1000) or $arousal gte ($arousalmax / 10) * 9>>
당신은 자는 동안 추잡한 꿈 때문에 괴로워한다.
<<arousal `$specialClothesEffects.bimboTotal / 10 * $sleepHoursTotal`>>
<<arousal `100 * $sleepHoursTotal`>>
<<if $arousal gte $arousalmax>>
그러한 꿈들로 인해 한계까지 내몰린다.
<<orgasm>><<set _orgasm to true>>
<<else>>
<br><br>
<</if>>
<<else>>
당신은 편안히 잠을 잤고, 상쾌한 기분으로 일어난다.
<</if>>
<</if>>
<<sleepeffects>>
<<if _dryheaving is true>>
"네가 아프지 않기를 빌게. 넌 침대에 있어." 에덴이 걱정스런 표정으로 말한다. "아침은 내가 만들게." <<set $edenbreakfast to 1>>
<br><br>
<<link [[침대에서 나온다|Eden Cabin]]>><</link>>
<<elseif _sleepinterrupt>>
<<npc Eden>><<person1>>
<<if _orgasm is true>>
에덴이 당신을 더듬기 시작한다. <<He_nun>> 당신 사타구니가 축축한 것을 느낀다. "내가 소홀했나봐." <<he_ga>> 당신을 문지르며 말한다.
<<else>>
당신은 에덴이 더듬는 걸 보고 일어난다. <<He_nun>> 다시 당신을 문지르기 시작한다.
<</if>>
<br><br>
<<link [[이대로 둔다|Eden Sleep Sex]]>><<set $sexstart to 1>><</link>><<promiscuous1>>
<br>
<<link [[밀쳐버린다|Eden Sleep Push]]>><<npcincr Eden love -3>><<npcincr Eden dom -1>><</link>><<lllove>><<ldom>>
<br>
<<else>>
<br><br>
<<link [[침대에서 나온다|Eden Cabin]]>><<endevent>><</link>>
<br><br>
<</if>>
<</if>>
<<set $phase to 0>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>>
<<promiscuity1>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 50>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[다음|Eden Sleep Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음|Eden Sleep Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Eden Sleep Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Eden Sleep Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "cabin">><<effects>>
당신을 <<him_ul>> 밀친다.
<<if $NPCName[$NPCNameList.indexOf("Eden")].love - ($NPCName[$NPCNameList.indexOf("Eden")].lust * 2) gte 1>>
<<He_nun>> 뭔가를 궁시렁대며 몸을 돌린다. <<He_nun>> 금방 잠들어 버린다.
<br><br>
<<link [[다시 잠을 잔다|Eden Cabin Bed]]>><</link>>
<br>
<<link [[일어난다|Eden Cabin]]>><<endevent>><</link>>
<br>
<<else>>
<<He_nun>> 더 힘차게 더듬는다.
<br><br>
<<link [[다음|Eden Sleep Sex]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Eden lust -20>>
<<He_nun>> 당신의 목에 키스를 하고, 몸을 돌려, 다시 잠에 빠진다.<<lllust>>
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
"이런 배은망덕한 <<slut_i>>," <<he_ga>> 말한다. "확 던져서 늑대들에게 보내줄까보다!" <<He_nun>> 움찔하며 옆구리를 부여잡는다. "뭘 좀 가져와야겠어."
<br><br>
<<tearful>> 당신은 이불 속에 숨는다.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>
<<He_ga>> 몸을 돌린다. 잠시뒤 <<him_i>> 코고는 소리를 듣는다.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<br><br>
<<link [[다음|Eden Cabin Bed]]>><</link>><<effects>>
당신은 에덴의 옷장을 뒤진다.
<br><br>
<<set $wardrobe_location to "edensCabin">>
<<wardrobeSelection>>
<<wardrobewear>>
<div id="wardrobeExits"><<wardrobeExits>></div>
<<wardrobe>><<effects>>
당신은 문을 향해 손을 뻗지만 에덴의 목소리가 당신을 멈추게 한다.
<br><br>
"잠깐," <<nnpc_he_ga "Eden">> 말한다. "너 그렇게 나가면 안될텐데."
<br><br>
<<link [[안에 그대로 있는다|Eden Cabin]]>><<endevent>><</link>>
<br>
<<link [[나간다|Eden Clearing]]>><<set $edenexposed to 1>><</link>><<effects>>
<<if $submissive gte 1150>>
"ㄱ-그렇게 문제 될 건 없잖아요, 저 좀 풀어 주실 수 있나요?" 당신이 묻는다.
<<elseif $submissive lte 850>>
"눈치채지 못했겠지만, 저는 묶여있어요. 도와주실래요?" 당신이 묻는다.
<<else>>
"절 풀어주실래요?" 당신이 묻는다.
<</if>>
말 한마디도 없이 에덴은 칼을 꺼내 당신의 끈을 잘라주었다.
<br><br>
<<if $bus is "edenclearing">>
<<link [[다음|Eden Clearing]]>><<endevent>><</link>>
<br>
<<else>>
<<link [[다음|Eden Cabin]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
당신은 벽난로 옆에 새 깔개를 놓고 그 주위에 베개를 배치한다. 일을 끝내고, 당신은 뒤로 몇 발짝 물러나서 당신의 결과물을 본다.
배치가 상당히 아늑해 보이고, 당신은 성취감을 느낀다. 에덴도 당신의 선택에 만족해 할 것이라 확신한다.
<br><br>
<<link [[다음|Eden Cabin]]>><<endevent>><</link>><<effects>>
당신은 현재의 낡은 커튼을 철거하고 새 것으로 교체하는 데에 시간을 보낸다. 일을 끝내고, 당신은 뒤로 몇 발짝 물러나서 당신 노력의 결과를 본다.
확실히 오두막에 매력을 더해주고, 당신은 그 성과에 미소를 짓는다.
<br><br>
이제 남은 해야 할 것은 에덴과 같이 코트 스탠드를 만드는 것 뿐이다.
<br><br>
<<link [[다음|Eden Cabin]]>><<endevent>><</link>><<effects>>
<<if $bus is "edenclearing">>
에덴은 다양한 크기의 나무 막대를 가져온다.
<<else>>
에덴은 당신을 밖으로 이끈 다음 다양한 크기의 나무 막대를 가져온다.
<</if>>
"우린 이걸 사포질 할거야." <<he_ga>> 사포를 건네주며 말한다. 당신은 현관에 앉아 나무 막대 중에 하나를 꺼내들고, 나무의 질감에 집중한다.
<br><br>
약간의 힘든 노동이 필요했지만, 결국 당신 둘은 모든 막대기를 매끈하게 갈아 놓는다. 그 작업을 마치고, 당신은 지지대를 만드는 것 부터, 코트 걸이를 고정시키기 위해 윗부분에 구멍을 뚫는 것까지, 코트 스탠드의 나머지 부분을 만드는 것을 도와준다.
<br><br>
마지막 손질을 끝내고, 에덴은 스탠드를 칠하고 밤새 건조되도록 놔둔다.
<br><br>
<<link [[다음|Eden Clearing]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "cabin">><<effects>>
/* eden is already generated
<<npc Eden>><<person1>>*/
<<if $submissive gte 1150>>
"혹시 호숫가까지 같이 따라와 주실 수 있나요?" 당신이 묻는다.
<<elseif $submissive lte 850>>
"호숫가까지 걸어가고 싶어요. 같이 오실래요?" 당신이 묻는다.
<<else>>
"호숫가까지 걷는데 같이 가주실 수 있나요?" 당신이 묻는다.
<</if>>
<<if $exposed gte 1>>
에덴의 눈이 당신의 노출된 모습을 훑어본다. "그렇게 떠나게 할 순 없어. 옷 좀 입어라."
<br><br>
<<if $bus is "edenclearing">>
<<link [[다음|Eden Clearing]]>><<endevent>><</link>>
<br>
<<else>>
<<link [[다음|Eden Cabin]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
<<set $edenwalk to 1>>
에덴은 잠시 고민하더니, 어깨를 으쓱한다. "뭐 내가 더 좋은 계획도 있는 게 아니니까 말이야."
<br><br>
<<if $edenraftintro is 1>>
<<if $submissive gte 1150>>
"아-아차, 잠깐만요. 방금 생각났어요," 당신이 말한다.
<<elseif $submissive lte 850>>
"오, 거의 잊을 뻔 했다" 당신이 말한다.
<<else>>
"잠깐만요, 뭔가 떠올랐어요." 당신이 말한다.
<</if>>
<br>
당신은 쇼핑몰에서 사온 고무보트를 에덴에게 건네준다.
<br>
<<He_nun>> 그것을 보고, 상자 겉표지를 읽는다. "고무보트?" <<he_ga>> 묻는다.
<br><br>
<<if $submissive gte 1150>>
"마-맞아요. 우린 이걸 호수에서 쓸 수 있어요. 물 위<<if $season is "autumn">>로 낙엽이 지는<<elseif $hour gte 6 and $hour lte 8>>로 해가 지는<<else>>의 하늘<</if>> 풍경이 아름다울 거에요."
<<elseif $submissive lte 850>>
"넵. 아마 호수에서 쓸 수 있을 것 같아요. 한편으로는 우린 물 위<<if $season is "autumn">>로 떨어지는 낙엽을<<elseif $hour gte 6 and $hour lte 8>>로 일몰을<<else>>의 하늘을<</if>> 감상할 수 있어요."
<<else>>
"예. 아마 호수에서 쓸 수 있을 것 같아요. 한편으로는 우린 물 위<<if $season is "autumn">>로 떨어지는 낙엽을<<elseif $hour gte 6 and $hour lte 8>>로 일몰을<<else>>의 하늘을<</if>> 감상할 수 있어요."
<</if>>
<<He_nun>> 몇 초동안 상자를 바라보다 고개를 대신 끄덕여 대답을 대신한다. 당신은 <<himPost>>에게 감사의 미소를 지으며 호수로 걸어가기 시작한다.
<br><br>
<</if>>
<<if $edenraftintro is 1>>
<<link [[숲의 호수 (0:30)|Eden Raft Intro]]>><<pass 30>><<set $edenlake to 1>><</link>>
<<else>>
<<link [[숲의 호수 (0:30)|Eden Forest Lake]]>><<pass 30>><<set $edenlake to 1>><</link>>
<</if>>
<</if>>
<br><br><<set $outside to 0>><<set $location to "cabin">><<effects>>
/* eden is already generated
<<npc Eden>><<person1>>*/
<<if $submissive gte 1150>>
"숲을 수색하는 것을 도와 주실 수 있나요?" 당신이 묻는다.
<<elseif $submissive lte 850>>
"숲을 수색하고 싶어요. 같이 하실래요?" 당신이 묻는다.
<<else>>
"숲을 수색하는 것 좀 도와주실래요?" 당신이 묻는다.
<</if>>
<br><br>
에덴은 몇 초동안 생각하더니, 고개를 끄덕인다. "네가 반드시 그래야 한다면, 동행해 줄게"
<br><br>
<<link [[숲을 수색한다|Eden Forest Search]]>><<pass 30>><</link>>
<br><br><<set $outside to 1>><<set $location to "cabin">><<effects>><<set $bus to "edenclearing">>
<<npc Eden>><<person1>>
당신은 에덴의 오두막 바깥에 있는 공터에 있다. 둘러싸고 있는 나무는 너무 커서 목을 뒤로 젖혀야 하늘이 간신히 보인다. 에덴이 채소를 재배하는 작은 텃밭이 있다. 오두막 뒤편 절벽 아래에는 샘이 있다.
<br><br>
<<if $foresthunt gte 1>>
<span class="lblue">당신은 에덴의 오두막에선 안전하다. 당신을 쫓는 것이 무엇이든 포기해야 할 것이다.</span>
<br><br>
<<set $foresthunt to 0>>
<</if>>
<<if $edenCagedEscape and $hour gte 7>>
에덴은 당신이 오두막에 다가가자 당신을 올려다본다. <<He_nun>> 당신을 멍하니 쳐다보다가 갑자기 깜짝 놀란다. "거기 너!" <<he_ga>> 소리치며, 빠르게 당신에게 다가온다. "너 엄청 큰 일 난 거야, 말 안 듣는 <<whorePost>> 같으니."
<br><br>
에덴은 당신이 항의하기 전에 당신을 데리고 안으로 들어간다. 우리 하나가 구석에 불길하게 놓여있다.
<br><br>
<<link [[다음|Eden Caged Intro]]>><<set $phase to 2>><</link>>
<br>
<<elseif ($edenfreedom is 2 and $edendays gte 8 and $hour gte 6) or ($edenfreedom is 1 and $edendays gte 2 and $hour gte 6)>>
<<set $edendays to 0>>
<<npcincr Eden love -1>>
당신이 오두막에 다가가자 에덴이 당신을 올려다 본다. <<He_nun>> 하던 일을 멈추고 당신에게로 달려온다.
<<if $edenPreyEscaped>><<unset $edenPreyEscaped>>
"내가 우리의 게임을 잊을 거라고 생각하지마. 넌 내게서 탈출하면 안된다고." <<he_ga>> 투덜거린다. "넌 오래 자리를 비워있으면 안돼. 대체 어디에 있었던 거야?"
<<else>>
"대체 어디에 있었던거야?" <<he_ga>> 당신의 어깨를 붙잡으며 묻는다. "널 진심으로 걱정했어."
<</if>>
<br><br>
<<link [[사과한다|Eden Return Apologize]]>><<npcincr Eden love 1>><<set $phase to 0>><</link>>
<br>
<<link [[설명한다|Eden Return Apologize]]>><<set $phase to 1>><</link>>
<<elseif $edenPreyEscaped and $hour gte 6>><<unset $edenPreyEscaped>>
당신은 에덴이 총을 닦고 있는걸 본다. 당신이 도착하자 <<him_un>> 눈을 부릅뜬다.
<br>
"넌 내게서 탈출하면 안되었어." <<he_ga>> 위아래를 훑어보며 말한다. "해야 한다면 널 생으로 마음껏 따먹어주지, 그 다음은 넌 내거야."
<br>
<<if $worn.neck.collared isnot 1 and $edenaskcollar isnot 1>>
<<He_nun>> 무언가를 중얼거리며 다시 본연의 일로 돌아가려다가, 무언가를 깨달았는지 이마를 찡그린다.
<br>
"목걸이는 어디갔어?" <<his_yi>> 우려하는 목소리가 점점 커져가며 묻는다. <<He_nun>> 총을 내려놓고 당신을 향해 걸어간다.
<br><br>
<<if $edencollarremove is 1>>
<<link [[거짓말하고 새로운 걸 요청한다|Eden Collar Ask]]>><<npcincr Eden love 5>><<npcincr Eden lust 5>><<npcincr Eden dom 5>><</link>><<gglove>><<gglust>><<ggdom>>
<<else>>
<<link [[설명하고 새로운 걸 요청한다|Eden Collar Ask]]>><<npcincr Eden love 5>><<npcincr Eden lust 5>><<npcincr Eden dom 5>><</link>><<gglove>><<gglust>><<ggdom>>
<</if>>
<br>
<<link [[그냥 벗어버렸다고 말한다|Eden Collar Remove]]>><</link>>
<br>
<<else>>
<<He_nun>> 일을 시작하기 전에 당신을 힐끗 쳐다본다.
<br><br>
<<link [[다음|Eden Clearing]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $worn.neck.collared isnot 1 and $edenaskcollar isnot 1 and $hour gte 6>>
당신이 에덴을 지나치자, 그는 잠시 일을 멈추고 당신을 쳐다본다. 그의 시선이 당신의 목을 향한다.
<br><br>
"목걸이는 어디갔어?" <<he_ga>> 묻는다.
<br><br>
<<if $edencollarremove is 1>>
<<link [[거짓말하고 새로운 걸 요청한다|Eden Collar Ask]]>><<npcincr Eden love 5>><<npcincr Eden lust 5>><<npcincr Eden dom 5>><</link>><<gglove>><<gglust>><<ggdom>>
<<else>>
<<link [[설명하고 새로운 걸 요청한다|Eden Collar Ask]]>><<npcincr Eden love 5>><<npcincr Eden lust 5>><<npcincr Eden dom 5>><</link>><<gglove>><<gglust>><<ggdom>>
<</if>>
<br>
<<link [[그냥 벗어버렸다고 말한다|Eden Collar Remove]]>><</link>>
<<elseif $stress gte $stressmax>>
/*ToDo: Pregnancy, remove $pregnancyTesting to properly enable*/
<<if $sexStats.vagina.pregnancy.waterBreaking is true and $pregnancyTesting>>
<<pregnancyWatersBrokenPassout "edencabin">>
<<else>>
<<link [[모든 게 깜깜해진다...|Eden Cabin Passout]]>><</link>>
<</if>>
<<elseif $hour is 17 and $exposed gte 1 and !$edenexposed>>
에덴은 오두막 문에 걸어가, 들어가기 전에 당신을 향해 돌아선다. <<He_nun>> 당신의 <<lewdness_rul>> 바라본다. "넌 안으로 들어가야해."
<br><br>
<<link [[에덴을 따라간다|Eden Cabin]]>><<endevent>><</link>>
<br>
<<link [[계속 바깥에 있는다|Eden Clearing]]>><<set $edenexposed to 1>><<endevent>><</link>>
<<elseif ($exposed gte 2 and $exhibitionism lte 74 and $loveInterest.primary isnot "Eden" and $loveInterest.secondary is "Eden") or ($exposed gte 2 and $exhibitionism lte 74 and $loveInterest.primary is "Eden" and $hour gte 0 and $hour lte 8) or ($exposed gte 2 and $exhibitionism lte 74 and $loveInterest.primary is "Eden" and $hour gte 11 and $hour lte 14 and $edenhunting is 1) or ($exposed gte 2 and $exhibitionism lte 74 and $loveInterest.primary is "Eden" and $hour gte 17)>>
<<if $loveInterest.primary is "Eden">>
당신은 에덴이 없을 때 이런 모습을 보이고 싶어하지 않습니다! 당신은 서둘러 옷을 입습니다.
<<else>>
당신은 이런 모습을 보이고 싶어하지 않습니다! 당신은 서둘러 옷을 입습니다.
<</if>>
<br><br>
<<link [[다음|Eden Wardrobe]]>><<endevent>><</link>>
<br><br>
<<elseif ($exhibitionism lte 54 and $exposed gte 1 and $loveInterest.primary isnot "Eden" and $loveInterest.secondary is "Eden") or ($exhibitionism lte 54 and $exposed gte 1 and $loveInterest.primary is "Eden" and $hour gte 0 and $hour lte 8) or ($exhibitionism lte 54 and $exposed gte 1 and $loveInterest.primary is "Eden" and $hour gte 11 and $hour lte 14 and $edenhunting is 1) or ($exhibitionism lte 54 and $exposed gte 1 and $loveInterest.primary is "Eden" and $hour gte 17)>>
<<if $loveInterest.primary is "Eden">>
당신은 에덴이 없을 때 이런 모습을 보이고 싶어하지 않습니다! 당신은 서둘러 옷을 입습니다.
<<else>>
당신은 이런 모습을 보이고 싶어하지 않습니다! 당신은 서둘러 옷을 입습니다.
<</if>>
<br><br>
<<link [[다음|Eden Wardrobe]]>><<endevent>><</link>>
<br><br>
<<else>>
<<if $exposed is 1 and $exhibitionism gte 55 or $exposed is 2 and $exhibitionism gte 75>>
<span class="lewd">당신의 <<lewdness_rul>> 드러내면, 당신은 원초적인 스릴을 느끼지 않을 수가 없다.</span>
<br><br>
<<elseif $exposed gte 1>>
<span class="lewd">당신의 <<lewdness_ga>> 당신을 부끄럽게 하지만,
<<if $hour lte 10 or ($hour gte 11 and $hour lte 14 and $edenhunting isnot 1) or $hour gte 15>>
에덴이 여기 있는 것은 괜찮다.</span>
<<else>>
혼자 있으니 괜찮다.</span>
<</if>>
<br><br>
<</if>>
<<if $weather is "rain">>
빗방울이 위의 나뭇가지에서 뚝뚝 떨어진다.
<br><br>
<<elseif $weather is "snow">>
눈송이가 나뭇가지 위에서부터 내려온다.
<br><br>
<</if>>
<<if ($edenfreedom is 2 and $edendays lt 8) or ($edenfreedom is 1 and $edendays lt 2)>>
<<set $edendays to 0>>
<</if>>
<<if $hour gte 9 and $hour lte 10>>
에덴은 농작물을 손질하고 있다.
<br><br>
<<edenlust>>
<<if $month is "november" and $edenprepare is 1>>
<<link [[오두막을 고친다|Cabin Eden Prepare]]>><</link>>
<br><br>
<</if>>
<<link [[에덴에게 다가간다|Clearing Eden Actions]]>><</link>>
<br><br>
<<clearingactions>>
<<elseif $hour gte 11 and $hour lte 14>>
<<if $edenhunting isnot 1>><<set $edenhunting to 1>>
<<edenpreystart>>
<<if _edenPreyEvent>>
에덴이 당신에게 다가온다.
<<if $edenPrey gte 1>>
"어서," <<he_ga>> 말한다. "우린 또 다른 '사냥' 여행을 떠난다." <<his_yi>> 외설적인 말투가 <<he_ga>> 무슨 생각을 하는지 정확히 말해준다.
<<if _virginityPresent>>
<br><br>
요점을 더 명확하게 하기 위해, 에덴이 <<his_yi>> 비어있는 손을 당신의 허리 아래로 미끄러지듯이 내려, 당신의 사타구니를 움켜잡는다. "이번에는," <<he_ga>> 허스키한 목소리로 속삭이며 말한다. "내가 널 삼켜줄게."<<arousal 100>><<garousal>>
<</if>>
<<else>>
<<He_nun>> <<if _virginityPresent>>당신의 사타구니에 집중하면서,<</if>> 당신을 위아래로 쳐다본다. <<his_yi>> 음흉한 시선과 함께하는 침묵이 당신을 불안하게 한다.
<br>
<<if _virginityPresent>>
"내 생각엔 너의 순결에 대해 뭔가 조치를 취해야 할 때가 온 것 같아." <<he_ga>> 말한다. "내가 특별한 계획을 생각해 냈거든. 어때?"
<<else>>
"이제 약간의 긴장을 풀 때가 된 것 같아" <<he_ga>> 말한다. "우리 둘을 위한 좋은 생각이 있어. 어때?"
<</if>>
<</if>>
<br>
<<He_nun>> 당신의 답변을 기다려 주지 않은채 당신의 등에 <<his_yi>> 손을 얹는다. <<He_ga>> 당신을 오두막에서 밀어내려 시도한다.
<br><br>
<<link [[동조한다|Eden Prey Yes]]>><<set $phase to 1>><<npcincr Eden love 1>><</link>><<glove>>
<br>
<<link [[저항한다|Eden Prey No]]>><<set $phase to 1>><<npcincr Eden love -1>><<npcincr Eden dom -1>><</link>><<llove>><<ldom>>
<br>
<<else>>
<<if $season is "winter" and $edenscarf is 1>>
에덴은 <<his_yi>> 목에 목도리를 두르고, 손에 총을 들고 오두막을 나간다. "난 사냥하러 갈 거야. 내가 없는 동안 오두막 근처에 있어."
<<else>>
에덴은 손에 총을 들고, 오두막을 나간다. "난 사냥하러 갈 거야. 내가 없는 동안 오두막 근처에 있어."
<</if>>
<br><br>
<<link [[끄덕인다|Eden Hunting]]>><<set $phase to 0>><</link>>
<br>
<<link [[안전하게 다녀오라 말한다|Eden Hunting]]>><<set $phase to 1>><<npcincr Eden love 1>><<npcincr Eden dom 1>><</link>><<glove>><<gdom>>
<br>
<<link [[함께 가자고 부탁한다|Eden Hunting]]>><<set $phase to 2>><</link>>
<br>
<</if>>
<<else>>
에덴은 사냥하러 나가 있다.
<br><br>
<<if $month is "november" and $edenprepare is 1>>
<<link [[오두막을 고친다|Cabin Eden Prepare]]>><</link>>
<br><br>
<</if>>
<<clearingactions>>
<</if>>
<<elseif $hour is 15>>
<<if $rng gte 91 and !$edenhurt>>
<<set $edenhurt to 1>>
<<person1>>
갑자기 나뭇가지가 꺾이는 소리에 숲 경계선으로 당신의 시선이 집중된다. 숲 속에서 에덴이 나타나고, <<his_yi>> 옷은 너덜너덜하고 여기저기 찢어져 보인다.
<<His_yi>> 라이플은, 평소에는 <<his_yi>> 어깨에 걸치고 있지만, 이번엔 <<his_yi>> 손으로 단단히 움켜쥐고 있다. 당신은 <<his_yi>> 상태에 기겁을 하고 <<his_yi>> 팔과 가슴을 덮고 있는 발톱 모양의 흔적을 보자 움찔한다.
<br><br>
<<if $submissive gte 1150>>
"당신 다쳤잖아요! ㅁ-무슨 일이죠?" 당신은 <<his_yi>> 상처를 확인하러 달려나가고, 당신의 눈에 눈물이 글썽인다.
<<elseif $submissive lte 850>>
"당신 다쳤잖아요! 어쩜 이렇게 무모할 수 있죠?" 당신은 <<his_yi>> 상처를 확인하기 위해 쿵쿵대며 달려간다.
<<else>>
"당신 다쳤잖아요!" 당신은 소리치면서, <<his_yi>> 상처를 확인하러 달려나간다.
<</if>>
<br><br>
에덴은 손사래를 치며 당신의 걱정을 덜어준다. "난 괜찮아." <<he_ga>> 말한다. "늑대들이랑 마주쳤는데, 내가 겁줘서 쫓아냈지."
<<He_nun>> 얼굴에 솟아난 땀을 닦고 바지에 묻은 흙을 털어낸다. "내가 알아서 치료하겠어" 오두막 문으로 가면서, <<he_nun>> 손잡이를 잡으려고 손을 뻗다가 순간 멈추었다.
<<he_nun>> 당신을 향해 돌아 조심스러운 표정을 짓는다. "들어가는게 낫겠어. 너도 다치게 하는 건 싫어."
<br><br>
<<link [[상처를 치료해 주겠다 제안한다 (0:20)|Eden Wounds]]>><<pass 20>><<npcincr Eden love 1>><<npcincr Eden dom 1>><</link>><<glove>><<gdom>>
<br>
<<link [[끄덕인다|Eden Wounds Nod]]>><</link>>
<<else>>
에덴은 사냥감의 가죽을 벗기고 있다. 냄새가 당신을 메스껍게 한다.
<br><br>
<<edenlust>>
<<if $hour is 15 and $edenlunch isnot 1>>
에덴은 사냥 때문에 배고플 것이다. 아마 점심을 차리면 <<he_ga>> 고마워할 것 같다.
<br>
<<link [[에덴을 위해 점심을 차린다 (0:30)|Eden Lunch]]>><<pass 30>><<npcincr Eden love 1>><<npcincr Eden dom 1>><<set $edenlunch to 1>><</link>>
<br><br>
<</if>>
<<if $month is "november" and $edenprepare is 1>>
<<link [[오두막을 고친다|Cabin Eden Prepare]]>><</link>>
<br><br>
<</if>>
<<link [[에덴에게 다가간다|Clearing Eden Actions]]>><</link>>
<br><br>
<<clearingactions>>
<</if>>
<<elseif $hour is 16>>
<<if $NPCName[$NPCNameList.indexOf("Eden")].lust gte 26 and $edenchoplust isnot 1>><<set $edenchoplust to 1>>
<!-- <<npc Eden>><<person1>> -->에덴은 장작을 패고 있다. <<He_ga>> 뒤로 몸을 쭉 뻗을 때 당신이 <<him_ul>> 보고 있는 것을 발견한다. "휴식이 필요해." <<he_ga>> 말한다. <<He_nun>> 아직도 손에 땀에 뒤덮인 채, 도끼를 들고 당신을 향해 다가온다. <<He_nun>> 그것이 얼마나 위협적으로 보이는 지 모르는 것 같다.
<<if $NPCName[$NPCNameList.indexOf("Eden")].dom gte 75>>
<<He_nun>> 도끼를 떨어뜨리고 당신에게 딥 키스를 한다. <<takeKissVirginity "Eden" `($syndromeeden gte 1?"loveInterest":"romantic")`>>
<<else>>
<<He_nun>> 도끼를 떨어뜨리고 당신을 가까이 끌어당기려 한다.
<</if>>
<br><br>
<<link [[받아들인다|Eden Firewood Sex]]>><<set $sexstart to 1>><<npcincr Eden love 1>><<npcincr Eden dom 1>><</link>>
<br>
<<link [[거절한다|Eden Firewood Refuse]]>><<npcincr Eden love -3>><<npcincr Eden dom -1>><</link>><<lllove>><<ldom>>
<br>
<<else>>
에덴은 장작을 패고 있다.
<br><br>
<<edenlust>>
<<if $month is "november" and $edenprepare is 1>>
<<link [[오두막을 고친다|Cabin Eden Prepare]]>><</link>>
<br><br>
<</if>>
<<link [[에덴에게 다가간다|Clearing Eden Actions]]>><</link>>
<br><br>
<<clearingactions>>
<</if>>
<<else>>
에덴은 실내에 있다.
<br><br>
<<if $month is "november" and $edenprepare is 1>>
<<link [[오두막을 고친다|Cabin Eden Prepare]]>><</link>>
<br><br>
<</if>>
<<clearingactions>>
<</if>>
<</if>><<effects>>
<<clearingedenactions>><<effects>>
<<if $phase is 0>>
<<if $submissive gte 1150>>
"ㅈ-죄송합니다." 당신이 말한다. "제가 살짝 바빠가지고요."
<<elseif $submissive lte 850>>
"제가 바빠가지고요." 당신이 말한다. "걱정 끼치려던건 아니였어요."
<<else>>
"죄송해요." 당신이 말한다. "제가 바빠서요."
<</if>>
<br><br>
<<elseif $phase is 1>>
<<if $submissive gte 1150>>
"ㅈ-제가 살짝 바빠가지고요." 당신이 말한다.
<<elseif $submissive lte 850>>
"놀라게 하지마요," 당신이 말한다. "살짝 바쁜 일이 있어가지고요."
<<else>>
"제가 좀 바빴어요." 당신이 말한다.
<</if>>
<br><br>
<</if>>
에덴은 한숨을 쉬며 당신을 안아준다. <<He_nun>> 잠시 당신을 붙잡고 놓아준다. "여긴 네가 필요해." <<he_ga>> 말한다. "그러니까 다음에는 늦지마."
<br><br>
당신은 고개를 끄덕이고 <<he_nun>> 걸어나가기 전에 당신을 마지막으로 한번 쳐다본다.
<br><br>
<<if $bus is "edencabin">>
<<link [[다음|Eden Cabin]]>><<endevent>><</link>>
<<elseif $bus is "edenclearing">>
<<link [[다음|Eden Clearing]]>><<endevent>><</link>>
<</if>><<effects>>
<<if $NPCName[$NPCNameList.indexOf("Eden")].love gte 20>><<set $edenfreedom to 1>><<set $edenshopping to 0>><<set $edendays to 0>>
<!-- <<npc Eden>><<person1>> -->"왜 여길 나가고 싶어 하는거야?" <<he_ga>> 묻는다. "네게 필요한건 여기 다 있잖아."
<br><br>
<<if $submissive gte 1150>>
"ㅎ-하지만 제가 너무 오래 떠나있으면 사람들이 여기로 절 찾으러 올 거에요." 당신이 말한다.
<<elseif $submissive lte 850>>
"제가 없어졌다는 걸 눈치 못 챌 것 같나요?" 당신이 말한다. "사람들이 곧 여길 찾아다니길 시작할거에요."
<br><br>
<<else>>
"제가 계속 학교를 빼먹으면 사람들이 절 찾아다니기 시작할거에요." 당신이 말한다.
<</if>>
<br><br>
<<He_nun>> 혼란스러워 보인다. "네가 여기 계속 있으면서 만족하길 바라는 건 무리였던 것 같네. 좋아, 마을로 돌아가도 돼. 그래도 여기 돌아오는 것을 잊지 마. <span class="gold">네가 하루 이상 자리를 비우면 너를 걱정하느라 병이 날 지도 몰라.</span> 그렇게 되면 널 찾으러 갈거야."
<br><br>
<<link [[껴안는다|Eden Freedom 2]]>><<set $phase to 0>><<npcincr Eden love 1>><</link>><<glove>>
<br>
<<link [[끄덕인다|Eden Freedom 2]]>><<set $phase to 1>><</link>>
<br>
<<else>>
<!-- <<npc Eden>><<person1>> --> "왜 여길 나가고 싶어 하는거야?" <<he_ga>> 묻는다. "네게 필요한건 여기 다 있잖아."
<br><br>
<<if $submissive gte 1150>>
"ㅎ-하지만 제가 너무 오래 떠나있으면 사람들이 여기로 절 찾으러 올 거에요." 당신이 말한다.
<<elseif $submissive lte 850>>
"제가 없어졌다는 걸 눈치 못 챌 것 같나요?" 당신이 말한다. "사람들이 곧 여길 찾아다니길 시작할거에요."
<br><br>
<<else>>
"제가 계속 학교를 빼먹으면 사람들이 절 찾아다니기 시작할거에요." 당신이 말한다.
<</if>>
<br><br>
<<He_nun>> 머리를 흔든다. "걔네들은 우릴 못찾아. 난 이 숲을 알지, 그리고 필요하다면 내 것을 지킬거야."
<br><br>
<i>만약 <<he_ga>> 당신을 더 좋아하게 만들면 <<he_nun>> 당신의 요청에 응해줄 수 있습니다.</i>
<br><br>
<<if $bus is "edenclearing">>
<<link [[다음|Eden Clearing]]>><<endevent>><</link>>
<br>
<<else>>
<<link [[다음|Eden Cabin]]>><<endevent>><</link>>
<br>
<</if>>
<</if>><<effects>>
<<if $phase is 0>>
당신은 에덴을 껴안아, <<him_ul>> 놀래켜서 거의 넘어뜨릴뻔 했다.
<br><br>
<<if $submissive gte 1150>>
"고마워요." 당신의 얼굴을 들이밀면서 당신이 말한다.
<<elseif $submissive lte 850>>
"이건 허락이 필요한게 아니에요" 당신이 말한다. "이게 더 쉬운 방법일 뿐이에요."
<<else>>
"고마워요." 당신이 말한다.
<</if>>
<br><br>
<<He_ga>> 당신을 붙잡는다. "한 가지만 더. 나는 매주 필요한 것들을 도시에 가서 사오거든. 날 위해 대신 사왔으면 해. 난 거기가 싫거든. 좋아, 이제 가도 돼."
<br><br>
<<elseif $phase is 1>>
"하나만 더," <<he_ga>> 말한다. "나는 매주 필요한 것들을 도시에 가서 사오거든. 어차피 갈 거면 날 위해 대신 사왔으면 해. 난 거기가 싫거든."
<br><br>
<<else>>
당신은 에덴을 껴안는다. <<He_nun>> 그것을 예상하고 당신을 붙잡는다.
<<if $submissive gte 1150>>
"고마워요." 당신의 얼굴을 들이밀면서 당신이 말한다.
<<elseif $submissive lte 850>>
"이건 허락이 필요한게 아니에요" 당신이 말한다. "이게 더 쉬운 방법일 뿐이에요."
<<else>>
"고마워요." 당신이 말한다.
<</if>>
<<He_ga>> 당신을 꼬옥 껴안는다.
<br><br>
<</if>>
<<if $bus is "edenclearing">>
<<link [[다음|Eden Clearing]]>><<endevent>><</link>>
<br>
<<else>>
<<link [[다음|Eden Cabin]]>><<endevent>><</link>>
<br>
<</if>><<location "forest">><<effects>>
당신은 개간지 가장자리로 걸어가 숲의 어둠을 바라보고 있다. 정말로 탈출하시겠습니까?
<br><br>
<<link [[예|Forest]]>><<endevent>><</link>>
<br>
<<link [[아니요|Eden Clearing]]>><<endevent>><</link>>
<br><<effects>>
<<if $NPCName[$NPCNameList.indexOf("Eden")].love gte 100>><<set $edenfreedom to 2>><<set $edendays to 0>>
<!-- <<npc Eden>><<person1>> -->"하루 정도 여유를 줬잖아." <<he_ga>> 말한다. "다른 사람이랑 자고 싶은거지? 그치?"
<br><br>
<<if $submissive gte 1150>>
"아-아니요." 당신이 말한다. "저는 오직 당신만을 원해요."
<<elseif $submissive lte 850>>
"전 <<slut_i>> 아니에요." 당신이 말한다. "하지만 가끔은 오래 떨어져있어야 해요."
<br><br>
<<else>>
"아니야!" 당신이 말한다. "그저 학교를 가기 위해 숲을 해메는 게 위험할 것 같아서 그랬는데."
<</if>>
<br><br>
<<He_nun>> 언쟁을 하려는 듯 보였지만, 체념한 듯 한숨을 쉰다. "그래, 혼자 있는 건 익숙하니까. <span class="gold">일주일 동안 나가 있어도 돼.</span> 그 이상으로 오래 있으면, 내가 잡으러 갈거다."
<br><br>
<<link [[껴안는다|Eden Freedom 2]]>><<set $phase to 2>><<npcincr Eden love 1>><</link>><<glove>>
<br>
<<if $bus is "edenclearing">>
<<link [[끄덕인다|Eden Clearing]]>><<endevent>><</link>>
<br>
<<else>>
<<link [[끄덕인다|Eden Cabin]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
<!-- <<npc Eden>><<person1>> -->"하루 정도 여유를 줬잖아." <<he_ga>> 말한다. "다른 사람이랑 자고 싶은거지? 그치?"
<br><br>
<<if $submissive gte 1150>>
"아-아니요." 당신이 말한다. "저는 오직 당신만을 원해요."
<<elseif $submissive lte 850>>
"전 <<slut_i>> 아니에요." 당신이 말한다. "하지만 가끔은 오래 떨어져있어야 해요."
<br><br>
<<else>>
"아니야!" 당신이 말한다. "그저 학교를 가기 위해 숲을 해메는 게 위험할 것 같아서 그랬는데."
<</if>>
<br><br>
<<He_ga>> 머리를 휘젓는다. "마을은 위험해. 거기서 보내는 시간이 적을 수록 좋아."
<br><br>
<i><<he_ga>> 당신을 좀 더 좋아하고 있다면 <<he_nun>> 당신의 요구에 더욱 순순히 응해줄 수 있을 것입니다.</i>
<br><br>
<<if $bus is "edenclearing">>
<<link [[다음|Eden Clearing]]>><<endevent>><</link>>
<br>
<<else>>
<<link [[다음|Eden Cabin]]>><<endevent>><</link>>
<br>
<</if>>
<</if>><<set $outside to 1>><<set $location to "cabin">><<effects>>
<<npc Eden>><<person1>>
에덴이 당신을 안전한 <<his_yi>> 오두막으로 안내한다.
<br><br>
<<link [[다음|Eden Cabin]]>><<endevent>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"ㅇ-양탄자를 구할 수 있을까봐요, 그리고 베개도요." 당신이 묻는다.
<<elseif $submissive lte 850>>
"집이 좀 헐렁한 것 같은데, 양탄자와 베개 몇 개를 사는게 어떨까요?" 당신이 묻는다.
<<else>>
"양탄자와 베개 좀 받을 수 있을까요?" 당신이 묻는다.
<</if>>
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Eden")].love gte 60>><<set $edenfurniture to 1>>
/* eden is already generated
<<npc Eden>><<person1>> */
에덴은 당신의 질문에 미간을 찡그린다. "난 마을엔 안 내려갈거야." <<he_ga>> 당신에게 돌아서면서 말한다.
<br>
"당신이 안가겠으면, 제가 갈게요." 당신이 말한다.
<br><br>
<<He_nun>> 당신의 말에 한숨을 쉬며 고개를 돌린다. "알았어." <<he_ga>> 말한다, "하지만 선은 넘지마."
<br>
당신은 <<himPost>>에게 미소를 짓고는 <<him_ul>> 두고 간다.
<br><br>
<<else>>
/* eden is already generated
<<npc Eden>><<person1>>*/
에덴은 귀찮은 듯 눈을 가늘게 뜨고 있다. "내 오두막에는 아무런 문제가 없어."
<br><br>
<<He_nun>> 대화가 끝났다는 신호를 보내며 당신을 외면한다.
<br><br>
<i><<he_ga>> 당신을 좀 더 좋아하고 있다면 <<he_nun>> 당신의 요구에 더욱 순순히 응해줄 수 있을 것입니다.</i>
<br><br>
<</if>>
<<if $bus is "edenclearing">>
<<link [[다음|Eden Clearing]]>><<endevent>><</link>>
<br>
<<else>>
<<link [[다음|Eden Cabin]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<if $submissive gte 1150>>
"ㅋ-커튼을 새로 구해야 할까봐요. 코트 스탠드도요" 당신이 묻는다.
<<elseif $submissive lte 850>>
"오두막이 허전해 보여요. 새 커튼과 코트 스탠드는 어때요?" 당신이 묻는다.
<<else>>
"커튼과 코트 받침대를 새로 바꿀 수 있을까요?" 당신이 묻는다.
<</if>>
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Eden")].love gte 120>><<set $edenfurniture to 2>>
/* eden is already generated
<<npc Eden>><<person1>>*/
에덴이 한숨을 쉰다. "이미 쇼핑하러 갔잖아."
<br>
"하지만 단 두 가지만 구하면 되는데." 당신이 말한다.
<br><br>
몇 초 동안, 에덴은 오두막 창문에 매달린 낡아빠진 커튼으로 <<his_yi>> 시선을 옮겼다가, 다시 당신에게로 돌린다.
"좋아," <<he_nun>> 지난번에 비해 더 마지못한 듯이 말한다. "하지만 우린 코트 스탠드를 만들거다."
<br>
당신은 <<himPost>>에게 감사의 미소를 짓고는 <<him_ul>> 두고 간다.
<br><br>
<<else>>
<!-- <<npc Eden>><<person1>> -->
에덴은 고개를 저으며 당신을 외면한다. "가구는 충분히 많아."
<br><br>
대화는 끝난 것 같다.
<br><br>
<i><<he_ga>> 당신을 좀 더 좋아하고 있다면 <<he_nun>> 당신의 요구에 더욱 순순히 응해줄 수 있을 것입니다.</i>
<br><br>
<</if>>
<<if $bus is "edenclearing">>
<<link [[다음|Eden Clearing]]>><<endevent>><</link>>
<br>
<<else>>
<<link [[다음|Eden Cabin]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<if $submissive gte 1150>>
"ㅇ-안락의자를 만들면 좋을까 해서요." 당신이 묻는다.
<<elseif $submissive lte 850>>
"여기는 마지막 손길이 필요할 것 같아요. 안락의자를 만드는 게 어때요?" 당신이 묻는다.
<<else>>
"오두막에 안락의자를 만들면 안될까요?" 당신이 묻는다.
<</if>>
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Eden")].love gte 180>><<set $edenfurniture to 3>><<set $edenloveseat to 1>>
/* eden is already generated
<<npc Eden>><<person1>>*/
에덴은 잠시 침묵을 지킨다. "힘이 많이 들거야." <<he_ga>> 경고한다.
<br>
<<if $submissive gte 1150>>
"괘-괜찮아요." 당신이 말한다.
<<elseif $submissive lte 850>>
"그래서요?" 당신이 묻는다.
<<else>>
"괜찮아요." 당신이 말한다.
<</if>>
<br><br>
"알았어." <<he_ga>> 말한다. "언제 시작할지 말해."
<br>
당신은 <<himPost>>에게 감사의 미소를 짓는다.
<br><br>
<i>안락의자가 완성되려면 시간이 좀 걸릴 것이다.</i>
<br><br>
<<else>>
/* eden is already generated
<<npc Eden>><<person1>>*/
에덴은 고개를 저으며 당신을 외면한다. "가구는 충분히 많아."
<br><br>
대화는 끝난 것 같다.
<br><br>
<i><<he_ga>> 당신을 좀 더 좋아하고 있다면 <<he_nun>> 당신의 요구에 더욱 순순히 응해줄 수 있을 것입니다.</i>
<br><br>
<</if>>
<<if $bus is "edenclearing">>
<<link [[다음|Eden Clearing]]>><<endevent>><</link>>
<br>
<<else>>
<<link [[다음|Eden Cabin]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<switch $edenloveseat>>
<<case 1>>
당신은 남은 나무를 집어, 에덴과 함께 팔걸이를 만들기 위해 자르고, 구멍을 뚫고 나사로 고정한다. 다음으로 팔걸이를 지지할 기반 틀을 만들기 위해, 앞판과 뒤판을 만든다.<br>
작업이 끝나자, 팔걸이를 틀에 부착해서, 프로젝트의 첫 부분을 완료한다.
<<case 2>>
이번에는, 두 사람이 의자 바닥을 만들기 위해 내부 지지대에 홈을 만든다. 그 다음으로, 의자 바닥판을 만들고 판을 홈에 끼워 함께 조립하기 시작한다.<br>
마무리 작업으로 강력 접착제와 몇 개의 나사로 외부 프레임을 결합한다.
<<case 3>>
이제 에덴과 함께 안쪽 지지대를 놓고 나사를 끼우고, 보강재로 위치를 맞추고 나사로 고정한다.<br>
당신은 마찬가지로 홈에 판을 부착한다. 안락의자 틀 작업은 반쯤 완료되었다.
<<case 4>>
당신과 에덴은 안락의자의 수직 등받이를 만드는 데에 관심을 돌린다.<br>
다행히도 홈을 만들고 지지 판을 끼워넣는 것과 과정이 유사하다.
<<case 5>>
안락의자의 틀이 대부분 완성되었으니, 당신과 에덴은 개간지에서 의자의 나무부분을 사포질하며 시간을 보낸다.<br>
비록 이것이 세상에서 가장 쉬운 과정은 아니지만, 당신은 틀이 조립되기 전에 사포질을 하는 것이 장기적으로 많은 시간을 절약할 수 있다는 것을 알고 있다.
<<case 6>>
이제 의자 틀을 사포질했으니 에덴과 함께 모든 걸 조립하기 시작한다. 당신은 의자 바닥 부분의 위치를 맞추고, 구석에 나사못을 박아 고정시킨다.<br>
그런 다음, 등받이를 붙이고, 다시 한 번 나사로 고정시킨다. 당신과 에덴은 한 발짝 물러서서 당신의 작업을 살펴본다. 이제 빠진 것은 쿠션 몇 개 뿐이다.
<br><br>
<i>쇼핑 센터에서 재료를 구입할 수 있습니다.</i>
<<case 7>>
폼 쿠션을 견본으로 사용하여, 안솜을 자르고 접착제로 쿠션에 부착한다. 다음으로 천을 잘라 함께 꿰메어 쿠션 커버를 만들기 시작한다<br>
작업이 완료되자, 폼 베이스를 커버로 씌워 쿠션을 완성한다.
<<case 8>>
마지막 단계로, 의자 틀 위에 쿠션을 올려놓자, 안락의자가 완성된다. 이것이 쉬운 프로젝트가 아니라는 것을 알기에, 당신은 당신의 작품을 보며 뿌듯함을 느낀다.<br>
당신은 오두막을 한번 더 둘러본다. 새로 들여놓은 것들 덕분에, 오두막은 그 어느 때보다 좋아 보이고, 당신은 만족감에 자신에게 미소를 짓는다.
<</switch>>
<br><br>
<<if $edenloveseat isnot 7>>
<<link [[다음|Eden Cabin]]>><<endevent>><<set $edenloveseat += 1>><</link>>
<<else>>
<<link [[안락의자 작업 끝내기|Eden Loveseat Work]]>><<set $edenloveseat += 1>><</link>>
<</if>><<effects>>
당신은 몇몇 동물가죽을 잡고 바느질을 시작한다. 작업은 느리지만, 이불을 어느 정도 만들 수 있을 것 같다.
<br><br>
<<link [[다음|Cabin House Actions]]>><<endevent>><</link>><<effects>>
당신은 가죽을 더 집어 꿰맨다. 이불이 점점 넓어지고 있다.
<br><br>
<<link [[다음|Cabin House Actions]]>><<endevent>><</link>><<effects>>
/* eden is already generated
<<npc Eden>><<person1>>*/
남은 가죽을 꿰메고 당신의 작업물을 살펴본다. 부드러운 모피 위에 손을 대고, 어디에 둘지 생각한다.
당신은 오두막을 둘러보다, 안락의자에 시선이 멈춘다. 당신은 거기에 이불을 덮고, 뒤로 물러나 고개를 끄덕인다. 에덴이 이것을 보면 기뻐할 것이다.
<br><br>
<<link [[다음|Cabin House Actions]]>><<endevent>><</link>><<effects>>
<<switch $edendesign>>
<<case 1>>
당신은 베개 하나를 집어서 천에 무늬를 꿰매기 시작한다.
호수 위의 일몰을 완성된 디자인으로 원하면서, 당신은 오렌지색의 태양 그림을 바느질하기 시작한다.
<<case 2>>
베개를 움켜쥐고, 이번에는 물에 집중해서, 반짝이는 주황색 색조를 더한다. 디테일을 위해 백조도 추가한다.
<<case 3>>
베개를 다시 잡고, 이번엔 하늘에 집중한다. 프로젝트가 완료 될 때까지 노란색 실과 주황색 실을 번갈아 사용한다.
에덴이 이걸 보면 기뻐할 것이다.
<<case 4>>
이번에는 어떤 디자인을 할지 생각하면서, 베개를 하나 더 가져간다. 결국, 당신은 숲의 나무를 바느질 하는 걸로 결정한다.
갈색 실을 잡고, 나무 기둥들을 만드는 작업을 시작하며, 그것들이 서로 빽빽하게 모여있도록 만든다.
<<case 5>>
베개를 다시 잡고, 초록색 실을 이용해, 나뭇잎을 바느질하기 시작한다. 디자인에 더 많은 디테일을 넣기 위해 다른 색조를 번갈아 사용한다.
<<case 6>>
베개를 잡고, 땅을 바느질하여 풍경을 완성한다. 다 되었을 때, 그것을 전에 작업했던 다른 베개 옆에 올려놓는다.
일이 잘 된 모습에 당신은 만족하고, 에덴도 이 것을 보면 기뻐할 것이다.
<<case 7>>
당신은 또다른 베개를 잡고 다음 디자인은 무엇으로 할지 고민하며 시간을 보낸다. 주위를 둘러보자, 영감이 떠오른다. 당신은 오두막의 빈터를 바느질하기로 결정한다.
실을 가지고, 오두막을 바느질하며, 모든 세세한 부분까지 꼼꼼히 표현한다.
<<case 8>>
다시 베개를 잡고, 당신은 정원 터와 샘을 바느질하기 시작한다. 참고를 하느라 가끔씩 창밖을 내다보고 있는 자신을 의식한다.
<<case 9>>
베개를 잡고, 하늘에 집중하여 장면을 마무리한다. 시간이 좀 걸렸지만, 작업이 끝나자, 다른 작업한 베개들과 함께 놓는다.
당신은 베개들을 보며 성취감으로 가득차고, 에덴도 이걸 보면 기뻐할 것이다.
<</switch>>
<br><br>
<<link [[다음|Cabin House Actions]]>><<endevent>><</link>><<effects>>
양털을 잡고, 반으로 접은 다음, 함께 꿰매기 시작한다. 느린 작업이지만, 완료될 때까지 꾸준히 진행한다.
다 끝나자, 에덴이 볼 수 있는 코트 스탠드에 스카프를 걸어놓는다.
<br><br>
<<link [[다음|Cabin House Actions]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "cabin">><<effects>>
에덴은 당신의 팔을 잡고 <<his_yi>> 앞으로 밀친다. <<he_nun>> 당신을 숲을 지나 <<his_yi>> 오두막으로 밀어낸다. 일단 안으로 들어가자 <<he_nun>> 당신을 바닥으로 밀친다.
<br><br>
"난 널 믿고 있어," <<he_ga>> 말한다. "그러니 이런 식으로 내 말을 듣지 않는다면, 마음이 아파."
<br><br>
<<link [[유혹한다|Eden Recaptured Seduction]]>><</link>><<promiscuous1>>
<br>
<<link [[사과한다|Eden Recaptured Apologise]]>><<npcincr Eden love 1>><<npcincr Eden dom 1>><</link>><<gdom>><<glove>>
<br>
<<link [[아무것도 안한다|Eden Recaptured Spank]]>><<set $molestationstart to 1>><</link>>
<br><<effects>>
<<set $seductiondifficulty to (10000 - ($NPCName[$NPCNameList.indexOf("Eden")].lust * 50))>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">당신은 유혹의 힘에 대해 더욱 자신감을 느낀다.</span><</if>><<seductionskilluse>>
<br><br>
당신은 무릎을 꿇는다.
<<if $submissive gte 1150>>
"제가 보상해줄게요!" 당신이 말한다.
<<elseif $submissive lte 850>>
"당신이 뭘 원하는지 알 것 같네요." 당신이 말한다.
<<else>>
"제가 보상하게 해 줘요." 당신이 말한다.
<</if>>
당신은 <<npcUndressText $NPCName[$NPCNameList.indexOf("Eden")] "lower">>.
<<if $seductionrating gte $seductionrequired>>
"이건 나랑 화해를 시작하는 좋은 방법이야." <<he_ga>> 손을 당신의 머리 위에 대고 자신쪽으로 더 가까이 밀면서 말한다.
<br><br>
<<link [[다음|Eden Recaptured Oral]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
<<He_ga>> 당신을 땅바닥으로 밀쳐낸다. "오 안돼, 이렇게 쉽게 빠져나갈려고 하지마."
<br><br>
<<link [[다음|Eden Recaptured Spank]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "cabin">><<effects>>
당신은 무릎을 꿇고 <<him_ul>> 올려다본다.
<<if $submissive gte 1150>>
"정말 정말 죄송해요." 당신이 말한다. "제가 나쁜 짓을 한 걸 알아요." 당신은 고개를 숙인다.
<<elseif $submissive lte 850>>
"당신을 걱정시키려던 건 아니였어요." 당신이 말한다.
<<else>>
"미안해요, 제가 나쁜 짓을 한 걸 알아요." 당신이 말한다.
<</if>>
<br><br>
"그래도 난 널 벌해줘야해." 에덴히 말한다. "아니면 교훈을 잊어버릴거야."
<br><br>
<<link [[다음|Eden Recaptured Spank]]>><<set $phase to 1>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<npcspank>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 200>>
<<if $phase is 1>>
<<set $enemyanger -= 75>>
<</if>>
<<He_nun>> 당신을 붙잡고 <<his_yi>> 무릎 위로 당신의 몸을 구부린다.
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[다음|Eden Recaptured Spank Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Eden Recaptured Spank Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyanger lte 0>>
<span id="next"><<link [[다음|Eden Recaptured Spank Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Eden Recaptured Spank]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Eden lust -20>>
<<He_nun>> 격심하게 움직인 여파로 헉헉거린다. "네가 교훈을 얻었길 바라."<<lllust>>
<br><br>
<<tearful>> 당신은 <<his_yi>> 시선을 피한다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Eden Cabin]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
"이 배은망덕한 <<slut_i>>" <<he_ga>> 말한다. "널 확 내팽겨쳐서 늑대에게 보내버릴까보다!" <<He_nun>> 아픔 때문에 주춤하며 <<his_yi>> 옆구리를 잡는다. "무언가를 좀 구해야겠어."
<br><br>
<<tearful>> 당신은 마음을 다잡는다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Eden Cabin]]>><</link>>
<br>
<<elseif $enemyanger lte 0>>
<<He_nun>> 진정된 것 처럼 보이며 당신을 풀어준다. "난 네가 교훈을 얻었을 거라 믿어. 다시는 내 말을 거역하지마."
<br><br>
<<tearful>> 당신은 <<his_yi>> 시선을 피한다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Eden Cabin]]>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>><<npcoral>>
<<set $enemytrust -= 100>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 80>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[다음|Eden Recaptured Oral Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음|Eden Recaptured Oral Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Eden Recaptured Oral Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Eden Recaptured Oral]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Eden lust -20>><<npcincr Eden love 1>>
"너한테 계속 화내고 있을 순 없어." <<he_ga>> 숨을 헐떡이며 말한다. "하지만 다신 내게서 도망가지마."<<lllust>><<glove>>
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
"이 배은망덕한 <<slut_i>>" <<he_ga>> 말한다. "널 확 내팽겨쳐서 늑대에게 보내버릴까보다!" <<He_nun>> 아픔 때문에 주춤하며 <<his_yi>> 옆구리를 잡는다. "무언가를 좀 구해야겠어."
<br><br>
<<tearful>> 당신은 테이블 밑에서 나온다.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>
"기억해." <<he_ga>> 말한다. "난 널 계속 지켜보고 있어."
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<br><br>
<<link [[다음|Eden Cabin]]>><</link>><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<set $edendays to 0>><<asylumescape>>
당신이 오두막에 들어간 후, 에덴은 문을 닫고 당신을 안아준다. <<he_ga>> 떨고 있나요?
<br><br>
"난 정말, 정말로 걱정했어." <<he_ga>> 말한다. 당신은 어깨에 눈물이 떨어지는 것을 느낀다고 생각하지만, 에덴은 당신이 그것을 말하기도 전에 마음을 가라앉힌다.
<br><br>
<<if $pain gte 10>>
에덴의 꽉 조여진 손길이 당신의 상처를 자극하고, 당신은 <<his_yi>> 어깨를 두드리며 <<himPost>>에게 알린다.
<br>
"너 다쳤구나." <<he_ga>> 알아채고, 당신을 끌어당겨 위아래로 훑어본다.
<br><br>
에덴은 당신을 식탁으로 인도하고 응급처치 상자로 최선을 다해 치료해준다. 당신은 당신을 대하는 <<his_yi>> 표정에서 죄책감을 느낄 수 있었다, 마치 <<he_ga>> 당신의 상처에 대해 자신의 탓으로 돌리고 있는 것 처럼.
모든 일이 다 끝나자, <<he_nun>> 물 한잔과 진통제를 가져다 주고 당신은 한번에 삼킨다. 그리고 <<he_nun>> 당신 앞에 의자를 당겨 빼 준다.
<<lllpain>><<lltrauma>><<llstress>><<trauma -20>><<pain -200>><<stress -20>>
<br><br>
<</if>>
"무슨 일이 일어난 거야?" <<he_ga>> 더 많은 것을 묻는다. 당신은 <<himPost>>에게 당신이 겪었던 트라우마와, 어떻게 "치료"를 위해 정신병원에 강제로 들어갔고, 어떻게 떠날 수 없었는지에 대해 말한다. 하퍼, 정신병원 직원들, 그리고 다른 환자들이 당신이 그곳에 있는 동안 당신을 어떻게 대했는지 자세히 말한다.
<br><br>
당신의 이야기를 듣고 에덴의 얼굴은 분노와, 죄책감과 공포로 일그러진다. 당신이 말을 끝마치자, <<he_nun>> 주먹으로 탁자를 쾅 내리쳤다.
<br><br>
"망할 자식들." <<he_ga>> 말한다. "지금 당장 쏴버리고 싶은 기분이야!"
<br>
당신은 <<him_ul>> 진정시키기 위해 <<his_yi>> 어깨 위에 손을 얹는다. "지금 전 안전해요." 당신이 말한다. "그게 중요한거죠."
<br>
<<He_nun>> 당신의 손을 잡고 훨씬 부드럽게 끌어당겨 안는다. "네 말이 맞아." <<he_ga>> 말한다. "넌 지금 안전해."
<br><br>
잠시 후, 당신은 <<himPost>>에게서 떨어지려 하지만, <<he_nun>> 당신을 조금 더 안는다. "제발 다음에는 더 조심해 줘, 난 네가 위험에 빠지는 걸 원하지 않아." <<he_nun>> 애원한다.
<br><br>
당신은 <<himPost>>에게 약속할 수는 없지만, 앞으로는 더 안전해지도록 노력하겠다고 말한다. 에덴은 고개를 끄덕이며, 조심스럽지만 온화한 표정을 지으며 일어선다.
<br><br>
<<link [[다음|Eden Cabin]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<set $edendays to 0>>
일단 숲 속에 들어오자 당신은 안전하다고 느끼지만, 오두막에 도달할 때까지 멈추지 않는다. 안에 들어가자마자 에덴이 당신을 껴안는다.
<br><br>
"온 동네를 다 찾아봤어." <<he_ga>> 말한다. "널 찾을 수가 없더라. 진심으로 걱정했어."
<br><br>
<<if $worn.face.type.includes("gag")>>
<<He_nun>> 당신의 머리 뒤에 손을 뻗고 당신의 <<worn_face_name_ul>> 푸는 것을 돕는다.
<<set $worn.face.type.push("broken")>>
<<faceruined>>
<</if>>
<<if $pain gte 10 or $edenwhip is 1>>
에덴이 상처를 만지자 당신은 움찔거린다. "너 다쳤구나." <<he_ga>> 알아채고, 당신을 끌어당겨 위아래로 훑어본다.
<br><br>
<<if $edenwhip is 1>>
<<He_nun>> 채찍 자국에 놀란 듯 하다.
<</if>>
<<if $skin.left_bottom.special is "cattle">>
<<he_ga>> 당신의 소 낙인을 보자 눈썹을 찡그린다.
<</if>>
<<He_nun>> 당신을 식탁으로 안내하고 누우라고 한다. <<he_ga>> 당신을 대하며 죄책감을 느끼는 것 처럼 보인다. <<He_ga>> 당신의 부상에 대해 자책하는 것일지도 모르겠다.
<<if $skin.left_bottom.special is "cattle">>
<<He_nun>> 소 낙인에 이상한 액체를 바른다. 잉크는 당신의 피부에서 흘러내린다.
<<bodywriting_clear left_bottom>>
<</if>>
모든 일이 다 끝나자, <<he_nun>> 물 한잔과 진통제를 가져다 주고 당신은 한번에 삼킨다. 그리고 <<he_nun>> 당신 앞에 의자를 당겨 빼 준다.
<<lllpain>><<lltrauma>><<llstress>><<trauma -20>><<pain -200>><<stress -20>>
<br><br>
<</if>>
<<if $skin.left_bottom.special is "cattle">>
<<he_ga>> 당신의 소 낙인을 보자 눈썹을 찡그린다. 에덴은 당신을 식탁에 앉히고 소 낙인에 이상한 액체를 바른다. 잉크는 당신의 피부에서 흘러내린다.
<<bodywriting_clear left_bottom>>
<</if>>
<<if ($edenwhip is 1 or $skin.left_bottom.special is "cattle")>>
"누가 너한테 이런 짓을 한거야?" 에덴이 묻는다.
<br>
"레미." 당신이 말한다.
<<if $edenshoutrescue is 1>>
"당신이 얼굴에 죽빵을 날려줬던 사람이요."
<br>
"그 자식?" <<he_ga>> 묻는다. "죽빵보다 더한 걸 했어야 했는데."
<</if>>
<<else>>
"무슨 일이 일어난 거야?" <<he_ga>> 묻는다.
<</if>>
<br><br>
당신은 <<himPost>>에게 레미의 농장으로 오게 된 경위에 대해 말하고, 당신이 견뎌야 했던 굴욕에 대해 말한다.
<<if ($edenwhip is 1)>>
그리고 당신이 요구를 거절할때 레미가 당신에게 가한 고문에 대해서도 상세히 설명한다.
<</if>>
당신의 이야기를 듣고 에덴의 얼굴은 분노와, 죄책감과 공포로 일그러진다. 당신이 말을 끝마치자, <<he_nun>> 주먹으로 탁자를 쾅 내리쳤다.
<br><br>
"개자식들." <<he_ga>> 소리쳤다. "더 많은 총알이 필요하겠어."
<br>
당신은 진정시키기 위해 <<his_yi>> 어깨 위에 손을 얹는다. "지금 전 안전해요." 당신이 말한다. "그게 중요한거죠."
<br>
<<He_nun>> 당신의 손을 잡고 훨씬 부드럽게 끌어당겨 안는다. "네 말이 맞아." <<he_ga>> 말한다. "넌 지금 안전해."
<br><br>
잠시 후, 당신은 <<himPost>>에게서 떨어지려 하지만, <<he_nun>> 당신을 조금 더 안는다. "제발 다음에는 더 조심해 줘, 난 네가 위험에 빠지는 걸 원하지 않아." <<he_nun>> 애원한다.
<br><br>
당신은 <<himPost>>에게 약속할 수는 없지만, 앞으로는 더 안전해지도록 노력하겠다고 말한다. 에덴은 고개를 끄덕이며, 조심스럽지만 온화한 표정을 지으며 일어선다.
<br><br>
<<if $edenshoutrescue is 1>>
"잠깐만요." 당신이 말한다. 당신은 헛간을 떠나기 전에 훔친 모자를 꺼내서 에덴에게 주었다. <<He_ga>> 잠시 놀란 표정을 짓다가, 낄낄 웃는다.
<br>
"내가 너를 충분히 신용하지 않았나 봐. 네가 쇼핑 할 시간을 절약해 줬어!" <<He_nun>> 감사의 표시로 당신의 뺨에 키스하고 테이블에서 걸어간다.
<</if>>
<<set $edenshoutrescue to 0>>
<<set $edenwhip to 0>>
<br><br>
<<link [[다음|Eden Cabin]]>><<endevent>><</link>><<effects>>
<<set $edenshopping to 1>>
당신은 에덴이 만들 수 없는 것이나 그것 없이는 할 수 없는 물건을 쇼핑 할 수 있다. 대부분 도구와 의약품들이다.
<br><br>
<<if !$edenradio and $money gte 2500>>
쇼핑을 하다 보니, 간단한 탁상용 라디오에 눈이 닿는다. 오두막에는 별로 할 일이 없으니, 아마도 <<nnpc_he_ga "Eden">> 좋아 할 것이다.
<br><br>
<<link [[산다 (£25)|Eden Radio Buy]]>><<set $money -= 2500>><</link>>
<br>
<<link [[사지 않는다|Eden Radio Don't Buy]]>><</link>>
<<elseif $edenradio isnot 0 and !$edenraft and $money gte 4000>>
쇼핑을 하는 도중, 공기로 부풀어 오르는 고무보트에 눈이 닿는다. 이것은 에덴을 생각나게 한다. 호숫가에서 같이 쓰면 될 것 같다.
<br><br>
<<link [[산다 (£40)|Eden Raft Buy]]>><<set $money -= 4000>><</link>>
<br>
<<link [[사지 않는다|Eden Raft Don't Buy]]>><</link>>
<<else>>
<<link [[다음|Shopping Centre]]>><</link>>
<</if>>
<br><<effects>>
<<set $edenraft to 1>>
<<set $edenraftintro to 1>>
당신은 보트를 사기로 결정한다.
<br><br>
<<link [[다음|Shopping Centre]]>><</link>>
<br><<effects>>
당신은 보트를 사지 않기로 결정한다. 다음번에 다시 보자.
<br><br>
<<link [[다음|Shopping Centre]]>><</link>>
<br><<effects>>
<<set $edenradio to 1>>
<<set $edenradiointro to 1>>
당신은 이 기회에 라디오를 사기로 결심한다. 누가 알겠는가? 에덴이 좋아할지도.
<br><br>
<<link [[다음|Shopping Centre]]>><</link>>
<br><<effects>>
당신은 라디오를 사지 않기로 결정한다. 다음번에 다시 보자.
<br><br>
<<link [[다음|Shopping Centre]]>><</link>>
<br><<effects>>
<!-- <<npc Eden>><<person1>> -->
<<set $edenradiointro to 2>><<npcincr Eden love 10>>
당신은 에덴을 부르고 에덴이 보기 전에 라디오를 탁자 위에 올려 놓는다.
<br><br>
"라디오?" <<he_ga>> 머리를 긁으며 말한다. "이게 마음에 들지 않는다는 건 아닌데, 갑자기 왜 산거야?"
<br><br>
<<if $submissive gte 1150>>
"ㄱ-그냥 당신이 좋아할 것 같아서요." 당신이 말한다.
<<elseif $submissive lte 850>>
"아 진짜, 너무 소박하게 사는거 아니에요," 당신이 말한다. "혹시 충동구매를 하신 적이 없나요?"
<<else>>
"배경 잡음을 좋아하실 것 같아서요." 당신이 말한다.
<</if>>
<br><br>
당신은 라디오의 다이얼을 돌려 신호를 맞추려 한다. 몇 번 시도하자, 음악이 들려온다. 그것은 러브송인 것 같다.
<br><br>
<<link [[에덴을 쳐다본다|Eden Radio Intro 2]]>><</link>>
<br><<effects>>
당신이 에덴을 쳐다보자, <<he_nun>> 얼굴을 붉히며 당신의 시선을 피한다. 당신은 <<himPost>>처럼 터프한 사람이 수줍어하는 모습에 놀랐지만 당신은 오두막에 긴장감이 감돌고 있다는 것을 알고 있다.
<br><br>
두 사람다 어떻게 해야 할지 모르는 상황에서 러브송은 계속해서 나오고 있다. 에덴은 당신의 허리를 힐끗 쳐다보면서, 무언가를 위해 용기를 내려 노력한다. <<He_nun>> <<himselfPost>>에게 불만스러운 듯 보인다.
<br><br>
솔선수범하여, 당신은 에덴의 손을 잡고 허리에 갖다 댄다. <<he_nun>> 망설이다 당신을 감싸 안는다. 당신은 <<his_yi>> 목에 당신의 손을 감는다.
<br><br>
<<link [[다음|Eden Radio Intro 3]]>><<npcincr Eden love 1>><</link>>
<br><<effects>>
그 노래는 당신 둘을 느린 왈츠로 이끈다. 당신은 에덴의 눈을 응시하고 당신 안에 평온한 온기가 자리잡는 것을 느낀다.
<br><br>
에덴은 당신의 시선을 어떻게 처리해야 할 지 어려움을 겪는 것처럼 보이지만, 그럼에도 불구하고 당신을 꼭 붙잡고 있다. 당신은 <<his_yi>> 어깨가 긴장해, 당신의 손길에 뻣뻣한 느낌을 받는다.
사실, 순간적인 취약함이 <<him_ul>> 어떻게든 노출 시킨 것 같다. <<he_ga>> 세상에게서 숨기기 위해 그렇게 힘들게 노력하는 <<his_yi>> 일부분을 당신이 볼 수 있도록.
<br><br>
비록 불확실하고 어색한 움직임일지라도, <<He_ga>> 이것을 지금 당신에게 보여주고 있다는 사실에 당신은 기뻐한다. 아마, 그 움직임이 이것을 특별하게 하는 것인지도 모르겠다.
<br><br>
<<He_nun>> 춤도 잘 못 추고 몇 번 이상 비틀거리기도 하지만, 그래도 괜찮다. 당신은 에덴과의 삶이 완벽하지 않다고 해도, <<He_ga>> 당신을 위해 노력하고 있다는 것을 깨닫는다.
<br><br>
마치 <<he_ga>> 지금 여기서 노력하고 있는 것처럼.
<br><br>
<<link [[다음|Eden Radio Intro 4]]>><<npcincr Eden love 1>><</link>>
<br><<effects>>
너무나도 빨리, 노래가 끝난다. 에덴은 실망한 것처럼 보이지만, 움직이지 않는다. 당신은 <<He_ga>> 무언가를 할 지 보면서 기다리지만, <<he_nun>> 단지 당신을 외면하면서, 갈등하는 표정을 짓는다.
실망하여, 당신은 <<himPost>>에게서 떨어지려는 찰나, <<he_ga>> 당신을 막아세운다.
<br><br>
"잠깐만," <<he_ga>> 말한다. 당신은 <<himPost>>에게 무엇이 잘못됐는지 물어보기 위해 돌아섰지만, 키스로 방해를 받는다. 이건 좀 다른 것 같다.
이것은 에덴이 당신에게 느끼는 모든 것들로 가득하다. 이건 가공되지 않은, 진짜이다.
<br><br>
"라디오 고마워." <<he_ga>> 당신을 안아주며 말한다.
<br><br>
<span class = "gold">당신은 이제 밤에 오두막에서 에덴과 춤을 추기 위해 라디오를 사용할 수 있습니다!</span>
<br><br>
<<link [[다음|Eden Cabin]]>><<npcincr Eden love 1>><<endevent>><</link>>
<br><<effects>>
<<set $edenshopping to 2>><<npcincr Eden love 5>>
<<if $submissive gte 1150>>
"당신을 위해 준비했어요."라고 당신은 말하면서, 보급품을 탁자에 올려놓는다.
<<elseif $submissive lte 850>>
"심부름 다녀왔어요."라고 당신은 말하면서, 보급품을 탁자에 올려놓는다.
<<else>>
"마을에서 당신 물건을 가져왔어요."라고 당신은 말하면서, 보급품을 탁자에 올려놓는다.
<</if>>
<br><br>
"잘했어." 에덴이 말한다. "이거 얼마나 해? 내가 돈 대줄게."
<br><br>
<<link [[돈은 필요 없다고 한다|Eden Supplied 2]]>><<set $phase to 0>><<npcincr Eden love 1>><<npcincr Eden dom 1>><</link>><<gdom>><<glove>>
<br>
<<link [[£50|Eden Supplied 2]]>><<set $phase to 1>><</link>>
<br>
<<set $skulduggerydifficulty to 200>>
<<link [[£200|Eden Supplied 2]]>><<set $phase to 2>><</link>><<skulduggerydifficulty>>
<br><<effects>>
<!-- <<npc Eden>><<person1>> -->
<<if $phase is 0>>
"어쨌든 네거는 내거야." 에덴은 말한다 "그래도 고마워."
<br><br>
<<if $bus is "edenclearing">>
<<link [[다음|Eden Clearing]]>><<endevent>><</link>>
<br>
<<else>>
<<link [[다음|Eden Cabin]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $phase is 1>>
"대략 맞는 것 같네" <<He_nun>> <<his_yi>> 파우치 안으로 손을 뻗는다. "자 여기."
<br><br>
당신은 <<moneyGain 50>>를 얻었다.
<br><br>
<<if $bus is "edenclearing">>
<<link [[다음|Eden Clearing]]>><<endevent>><</link>>
<br>
<<else>>
<<link [[다음|Eden Cabin]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
"200씩이나?" 에덴이 짜증나 보인다. "너 바가지 쓴거야." <<He_nun>> <<his_yi>> 파우치 안으로 손을 뻗는다. "그래도 가치는 없진 않지. 자 여기."
<br><br>
당신은 <<moneyGain 200>>를 얻었다.
<br><br>
<<skulduggeryuse>>
<<if $bus is "edenclearing">>
<<link [[다음|Eden Clearing]]>><<endevent>><</link>>
<br>
<<else>>
<<link [[다음|Eden Cabin]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
"난 거기에 안 속을거야," 에덴이 말한다. "네 주머니에서 지불 할 수 있을거야."
<br><br>
<<skulduggeryuse>>
<<if $bus is "edenclearing">>
<<link [[다음|Eden Clearing]]>><<endevent>><</link>>
<br>
<<else>>
<<link [[다음|Eden Cabin]]>><<endevent>><</link>>
<br>
<</if>>
<</if>>
<</if>><<set $settingsExitPassage to "Eden Cabin">>
<<settings>><<effects>>
<<npc Eden>><<person1>>
당신은 <<his_yi>> 사냥 여행에서, 찢어지고 구멍이 뚫린 에덴의 옷을 고쳐준다.
<<if $hour lte 6>>
당신은 <<his_yi>> 잠을 방해하지 않기 위해 탁자 위에 놓아두기로 결정한다.
<<elseif $hour gte 11 and $hour lte 14 and $edenhunting is 1>>
당신은 <<he_ga>> 돌아올 때까지 그들을 탁자 위에 놓아두기로 결정한다.
<<else>>
당신이 <<himPost>>에게 옷을 돌려주자 <<He_ga>> 고마워하는 듯 하다.
<</if>>
<br><br>
<<link [[다음|Cabin House Actions]]>><<endevent>><</link>><<effects>>
<!-- <<npc Eden>><<person1>> -->
빗자루와 쓰레받이를 사용하여, 오두막집이 깨끗이 될 때까지 객실 바닥을 청소한다.
<br><br>
<<link [[다음|Cabin House Actions]]>><<endevent>><</link>><<effects>>
<!-- <<npc Eden>><<person1>> -->
당신은 연고를 만들기 위한 재료를 모아서 혼합물을 난로 위에 끓인다. 다 되었을때, 식히고 말리기 위해 탁자 위에 연고를 놔둔다.
<br><br>
<<if $salve is 1>>
연고가 1병 있다.
<<elseif $salve gte 2>>
연고가 $salve병 있다.
<</if>>
<br><br>
<<link [[다음|Cabin House Actions]]>><<endevent>><</link>><<effects>>
<!-- <<npc Eden>><<person1>> -->
당신은 비누를 만들기 위한 재료를 모아서 혼합물을 난로 위에 끓인다. 다 되었을때, 식히고 말리기 위해 탁자 위에 비누를 놔둔다.
<br><br>
<<if $soap is 1>>
비누가 1개 있다
<<elseif $soap gte 2>>
비누가 $soap개 있다.
<</if>>
<br><br>
<<link [[다음|Cabin House Actions]]>><<endevent>><</link>><<effects>>
<!-- <<npc Eden>><<person1>> -->
당신은 에덴의 보급품을 넣고, 보충해야 할 것과 비용이 얼마나 드는지를 계산한다.<<gmaths>><<mathsskill>>
<br><br>
<<link [[다음|Cabin House Actions]]>><<endevent>><</link>><<effects>>
<<link [[물러난다|Eden Cabin]]>><<unset $mirrorMenu>><<unset $bodywritingSet>><</link>>
<br>
<<mirror>>
<br><br><<effects>>
<<plot_effects>>
<<if $eden_plot_intro is 1>><<unset $eden_plot_intro>>
<<plots_init eden 3 earth 2 medium>>
<</if>>
<<display_plot eden>>
<<if !$plants_known.includes("poppy")>>
<<link [[씨앗을 찾는다 (0:30)|Eden Plots Seeds]]>><<set $plants_known.push("poppy")>><<pass 30>><</link>>
<br>
<</if>>
<br>
<<link [[떠난다|Eden Clearing]]>><<endevent>><</link>>
<br>
<<unset $event_trigger>><<effects>>
당신은 들꽃을 찾기 위해 개간지를 뒤지고, 풀 사이에서 자라고 있는 많은 양귀비들을 발견한다. 당신은 씨앗을 모은다.
<br><br>
<span class="gold">당신은 이제 양귀비를 키울 수 있습니다.</span>
<br><br>
<<link [[다음|Eden Clearing]]>><<endevent>><</link>>
<br><<effects>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyhealth to 600>>
<<set $enemyhealthmax to 600>>
<<set $enemyanger += 200>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<if $alarm is 1 and $rescue is 0 and $forest lte 20 and $gwylan_aborted isnot 1>>
<<set $alarm to 0>>
<<set $gwylan_aborted to 1>>
<<if $forest_shop_intro isnot 1 and $gwylan_rescue isnot 1>>
당신은 당신이 내지른 소리에 놀란 <<nnpc_gendery_ga "Gwylan">> 숲의 경계선을 뚫고 나오는 것을 본다. <<nnpc_He_nun "Gwylan">> 폭행범을 한번 보더니 <span class="red">획 돌아서서 도망친다.</span>
<br><br>
<<else>>
당신은 당신이 내지른 소리에 놀란 그윌란이 숲의 경계선을 뚫고 나오는 것을 본다. <<nnpc_He_nun "Gwylan">> 폭행범을 한번 보더니 <span class="red">획 돌아서서 도망친다.</span>
<br><br>
<</if>>
<<elseif $alarm is 1 and $rescue is 0 and $forest gte 21>>
<<if $gwylan_rescue is 1>>
<span class="red">당신은 숲 속 깊은 곳에 있어서 그윌란이 들을 수가 없습니다.</span>
<<else>>
<span class="red">아무도 당신의 말을 들을 수 없을 만큼 당신은 도시에서 너무 멀리 떨어져 있습니다.</span>
<</if>>
<br><br>
<</if>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[다음|Eden Recaptured Resist Normal Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Eden Recaptured Resist Normal Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Eden Recaptured Resist Normal]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>><<if $foresthunt gte 1>><<set $foresthunt to 0>><</if>>
<<ejaculation>>
에덴은 근처 나무에 기대어 쓰러진다.
<br><br>
<<tearful>> 당신은 이때의 기회를 잡아, 숲으로 도망친다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Forest]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>><<if $foresthunt gte 1>><<set $foresthunt to 0>><</if>>
에덴은 근처 나무에 부딪혀 쓰러진다.
<br><br>
<<tearful>> 당신은 이때의 기회를 잡아, 숲으로 도망친다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Forest]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
<<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<<set $NPCList[0].righthand to "throat">><<set $NPCList[0].lefthand to "throat">><<set $neckuse to "hand">>
"난 이러고 싶지 않아." 에덴이 손을 당신의 목 위로 옮기면서 말한다. <span class="red">당신은 지금 목을 졸리고 있습니다!</span>
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<if $alarm is 1 and $rescue is 0 and $forest lte 20 and $gwylan_aborted isnot 1>>
<<set $alarm to 0>>
<<set $gwylan_aborted to 1>>
<<if $forest_shop_intro isnot 1 and $gwylan_rescue isnot 1>>
당신은 당신이 내지른 소리에 놀란 <<nnpc_gendery_ga "Gwylan">> 숲의 경계선을 뚫고 나오는 것을 본다. <<nnpc_He_nun "Gwylan">> 폭행범을 한번 보더니 <span class="red">획 돌아서서 도망친다.</span>
<br><br>
<<else>>
당신은 당신이 내지른 소리에 놀란 그윌란이 숲의 경계선을 뚫고 나오는 것을 본다. <<nnpc_He_nun "Gwylan">> 폭행범을 한번 보더니 <span class="red">획 돌아서서 도망친다.</span>
<br><br>
<</if>>
<<elseif $alarm is 1 and $rescue is 0 and $forest gte 21>>
<<if $gwylan_rescue is 1>>
<span class="red">당신은 숲 속 깊은 곳에 있어서 그윌란이 들을 수가 없습니다.</span>
<<else>>
<span class="red">아무도 당신의 말을 들을 수 없을 만큼 당신은 도시에서 너무 멀리 떨어져 있습니다.</span>
<</if>>
<br><br>
<</if>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[다음|Eden Recaptured Resist Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Eden Recaptured Resist Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[다음|Eden Recaptured Resist Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Eden Recaptured Resist]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>><<if $foresthunt gte 1>><<set $foresthunt to 0>><</if>>
<<ejaculation>>
에덴은 근처 나무에 기대어 쓰러진다.
<br><br>
<<tearful>> 당신은 이때의 기회를 잡아, 숲으로 도망친다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Forest]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>><<if $foresthunt gte 1>><<set $foresthunt to 0>><</if>>
에덴은 근처 나무에 부딪혀 쓰러진다.
<br><br>
<<tearful>> 당신은 이때의 기회를 잡아, 숲으로 도망친다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Forest]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
에덴은 당신의 의식이 사라질 때까지 당신을 질식시킨다.
<br><br>
<<endcombat>>
<<link [[다음|Eden Recaptured 2]]>><<clotheson>><</link>>
<br>
<</if>><<effects>>
<!-- <<npc Eden>><<person1>> -->
<<if $rng gte 51>>
당신은 깨어나 보니 에덴의 어깨위에 꼬꾸라져 있다. 당신은 지금 <<his_yi>> 오두막집 밖에 있는 빈터에 있다. <<He_nun>> 당신을 땅바닥으로 던져버린다.
<br><br>
"난 널 믿고 있어," <<he_ga>> 말한다. "그러니 이런 식으로 내 말을 듣지 않는다면, 마음이 아파."
<br><br>
<<else>>
당신은 에덴이 부츠로 당신을 찌르자 깜작 놀란다. 당신은 오두막 바닥에 내팽겨져있다.
<br><br>
"난 널 믿고 있어," <<he_ga>> 말한다. "그러니 이런 식으로 내 말을 듣지 않는다면, 마음이 아파."
<br><br>
<</if>>
<<link [[유혹한다|Eden Recaptured Seduction]]>><</link>><<promiscuous1>>
<br>
<<link [[사과한다|Eden Recaptured Apologise]]>><<npcincr Eden love 1>><<npcincr Eden dom 1>><</link>><<gdom>><<glove>>
<br>
<<link [[아무것도 안한다|Eden Recaptured Spank]]>><<set $molestationstart to 1>><</link>>
<br><<set $outside to 0>><<set $location to "cabin">><<effects>>
/* eden is not actually generated on passages that lead here */
<<set $edendays to 0>>
<<npc Eden>><<person1>>
당신은 의식을 잃고 스르륵 쓰러진다. 당신은 무엇인가가 당신을 데리고 가는 것을 느끼고 숲의 소리를 듣는다.
<br><br>
어느정도 시간이 지나고 당신은 침대에서 일어난다. 어딘가 익숙해보인다. 주위를 둘러보니, 숲 속 오두막에 있다는 것을 깨닫는다. 에덴은 당신 옆에 앉아서, 머그잔을 마시고 있다. <<He_nun>> 당신을 힐끗 쳐다보더니 <<his_yi>> 음료를 내려놓는다.
<br><br>
"일어났구나, 걱정했잖아." <<he_ga>> 안도의 표정을 짓고 당신에게 다가와, 당신을 안아주며 말한다. 아직 힘이 없지만, 당신은 <<him_ul>> 마주 안아준다.
<br><br>
<<if $submissive gte 1150>>
"고마워요!" 당신이 말한다. "당신이 날 구해주지 않았다면 나에게 무슨 일이 일어났을지 모르겠어요."
<<elseif $submissive lte 850>>
"도와주셔서 감사해요" 당신이 말한다. "하나 빚졌네요."
<<else>>
"고마워요!" 당신이 말한다. "절 살려줘서 고마워요."
<</if>>
<br><br>
"넌 이제 안전해. 넌 집에 있잖아. 괜찮을거야." 에덴은 당신을 몇 분 더 붙잡고 있다가, 풀어주고 당신을 훑어본다. "다친 곳은 없어. 넌 계속 살아있을 거라고 생각해." <<He_nun>> 일어서서 기지개를 피며 웃는다.
<br><br>
<<link [[다음|Eden Cabin]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<set $stress -= 2000>>
/* eden is already generated on passages that lead here
<<npc Eden>><<person1>> */
당신은 오두막 침대에서 일어난다. 고개를 옆으로 돌리자, 옆에 앉아 있는 에덴이 보인다. <<he_nun>> 당신이 동요하고 있다는 것을 알아챈다.
<br><br>
"일어났구나, 걱정했어." <<he_ga>> 말한다. <<His_yi>> 목소리는 안심한 듯 들린다.
<br><br>
<<if $pain gte 10>>
당신이 잠든 동안 <<he_ga>> 당신의 부상을 고친 것 같다. <<He_ga>> 당신을 일어서게 도와주고 걸어나가기 전에 마지막으로 한 번 더 본다.
<<lllpain>><<pain -200>>
<br><br>
<<else>>
"상처를 찾을 수 없었어, 아마 스트레스로 기절했을거야." <<He_ga>> 당신을 일어서게 도와주고 걸어나가기 전에 마지막으로 한 번 더 본다.
<br><br>
<</if>>
<<link [[다음|Eden Cabin]]>><<endevent>><</link>><<effects>>
<<set $edendays to 0>>
당신은 자신이 공중으로 들리고 누군가 당신의 허리를 팔로 감싸는 것을 느낀다.
<br><br>
당신은 얼굴을 구조자의 가슴에 묻는다. 친숙하고 편안한 냄새가 난다.
<br><br>
당신은 또 기절했다.
<br><br>
<<link [[다음|Eden Cabin Rescued]]>><<pass 30>><</link>><<set $outside to 1>><<set $location to "cabin">><<effects>><<set $edenaskcollar to 1>>
/* eden is already generated on passages that lead here
<<npc Eden>><<person1>> */
<<if $submissive gte 1150>>
"ㅈ-제가 벗어버렸어요." 당신이 말한다.
<<elseif $submissive lte 850>>
"제가 떼어냈어요." 당신이 말한다.
<<else>>
"제가 벗었어요." 당신이 말한다.
<</if>>
<br><br>
"뭐? 왜?" <<he_ga>> 실망하듯이 말한다.
<br>
<<if $submissive gte 1150>>
"당신이 없었다면 사람들이 그걸 사용해서 나를 이용할 수 있었을 거에요."
<<elseif $submissive lte 850>>
"이건 절 위험에 빠지게 만들어요." 당신이 말한다. "사람들이 나를 이용하기 위해 그걸 사용할 수 있어요."
<<else>>
"이건 위험해요." 당신이 말한다. "사람들이 나를 이용하기 위해 그걸 사용할 수 있어요."
<</if>>
<br><br>
<<He_nun>> 시선을 돌리고 당신의 말을 고려하다가, 결국 패배의 한숨을 내쉰다. "알았어." <<he_ga>> 돌아서며 말한다. <<He_nun>> 더 이상 그 주제를 고집하지 않는다.
<br><br>
<<if $bus is "edencabin">>
<<link [[다음|Eden Cabin]]>><<endevent>><</link>>
<<elseif $bus is "edenclearing">>
<<link [[다음|Eden Clearing]]>><<endevent>><</link>>
<</if>><<set $outside to 1>><<set $location to "cabin">><<effects>>
<<if $submissive gte 1150>>
"모-목걸이 하나 더 주시겠어요?" 당신은 얼굴이 빨개지며 획 돌린다.
<<elseif $submissive lte 850>>
"목걸이를 하나 더 주시겠어요?" 당신은 말을 할 때 눈을 마주치려고 노력하지만, 볼에 홍조가 생기는 것을 느낀다.
<<else>>
"목걸이 하나 더 주시겠어요?" 당신은 당신의 말에 얼굴이 달아오르는 것을 느낀다.
<</if>>
<br><br>
<<if $bus is "edenclearing">>
당신의 질문에 에덴은 눈썹을 치켜올린다. "마음이 바뀌었니?" <<he_nun>> 당신의 빨갛게 상기된 얼굴을 보며 웃는다. 당신은 반응으로 심장이 뛰는 것을 느낀다. "이리 와." <<he_ga>> 손을 잡고 오두막으로 안내하며 말한다.
<br><br>
<<else>>
당신의 질문에 에덴은 눈썹을 치켜올린다. "마음이 바뀌었니?" <<he_nun>> 당신의 빨갛게 상기된 얼굴을 보며 웃는다. 당신은 반응으로 심장이 뛰는 것을 느낀다. "이리 와." <<he_ga>> 손을 잡으며 말한다.
<br><br>
<</if>>
<<link [[다음|Eden Collar Ask 2]]>><</link>><<set $outside to 1>><<set $location to "cabin">><<effects>>
/* eden is already generated on passages that lead here
<<npc Eden>><<person1>> */
<<if $submissive gte 1150>>
"ㄴ-누군가 떼갔어요." 당신이 말한다.
<<elseif $submissive lte 850>>
"누가 떼갔어요." 당신이 말한다.
<<else>>
"누군가 제게서 떼갔어요." 당신이 말한다.
<</if>>
<br>
"뭐라고?" <<He_nun>> 화난 듯 하다.
<br>
<<if $submissive gte 1150>>
"ㅈ-죄송해요." 당신이 말한다. "하지만 화는 도움이 되질 못해요"
<<elseif $submissive lte 850>>
"누군가 가져갔다고 했어요. 당신이 화를 낸다고 달라질 건 없어요."
<<else>>
"누군가 가져갔다고 했어요. 당신의 분노는 아무것도 바꾸지 못해요."
<</if>>
<br><br>
<<He_ga>> 대답하려고 입을 벌리지만, 한숨을 쉬며 눈길을 돌린다. "됐어." <<He_ga>> 돌아서며 말한다.
<br><br>
<<if $submissive gte 1150>>
당신은 자리에서 움직이지 않고, 땅을 보고 손을 만지작거린다. 잠시 후, 에덴이 당신을 올려다 본다.
<<elseif $submissive lte 850>>
"잠깐만." 당신이 말한다. 에덴이 당신을 올려다 본다.
<<else>>
잠시동안 서서, 용기를 내다가, 에덴에게 다가가서 어깨를 두드린다. <<He_nun>> 당신을 올려다본다.
<</if>>
<br>
<<if $submissive gte 1150>>
"ㅎ-하나 더 주실 수 있나요?" 당신은 얼굴이 빨개지며 획 돌린다.
<<elseif $submissive lte 850>>
"하나 더 주시겠어요?" 당신은 말을 할 때 눈을 마주치려고 노력하지만, 볼에 홍조가 생기는 것을 느낀다.
<<else>>
"하나 더 주시겠어요?" 당신은 당신이 꺼낸 말에 얼굴이 달아오르는 것을 느낀다.
<</if>>
<br><br>
<<if $bus is "edenclearing">>
당신의 질문에 에덴은 눈썹을 치켜 올린다. <<he_nun>> 당신의 얼굴을 살펴보고, 붉게 상기된 얼굴을 쳐다보고, 미소를 짓는다. "이리 와." <<He_ga>> 손을 잡고 오두막으로 안내하며 말한다.
<br><br>
<<else>>
당신의 질문에 에덴은 눈썹을 치켜 올린다. <<he_nun>> 당신의 얼굴을 살펴보고, 붉게 상기된 얼굴을 쳐다보고, 미소를 짓는다. "이리 와." <<He_ga>> 당신의 손을 잡고 말한다.
<br><br>
<</if>>
<<link [[다음|Eden Collar Ask 2]]>><</link>><<leash 21>>
<<set $outside to 1>><<set $location to "cabin">><<effects>>
<<He_nun>> 당신을 근처 서랍으로 안내한다. 서랍을 당겨 열고, 목걸이를 잡으려고 <<his_yi>> 손을 뻗는다. 긴 쇠사슬이 빛을 받아 반짝이며 달랑거리고 있다.
<<He_ga>> 고개를 돌려, 다가오라는 턱짓을 한다.
<br><br>
당신은 더듬거리는 숨을 내쉬며 걸어가다가, <<himPost>> 앞에 멈춰 섰다.
<<if $hairlength gte 200>>
"머리카락 들어올려." <<he_ga>> 말한다. 당신은 순응하며, 머리 뒤로 손을 뻗고 머리카락을 치운다.
<</if>>
<br><br>
<<if $submissive gte 1150>>
얼굴을 땅으로 계속 향하고, <<his_yi>> 시선의 강렬함에 뺨은 여전히 강하게 타오르고 있다.
<<elseif $submissive lte 850>>
아무리 노력해도, <<him_ul>> 똑바로 쳐다볼 수가 없다. <<his_yi>> 강렬한 시선에 당신의 뺨은 당황스러울 정도로 빨갛게 달아오른다.
<<else>>
당신의 눈은 땅에 고정되어 있고, <<his_yi>> 시선의 강렬함에 볼은 여전히 타오르고 있다.
<</if>>
<br><br>
천천히, <<he_nun>> 당신의 목에 목걸이를 올리고, 당신의 피부에 <<his_yi>> 손이 스친다. 당신의 숨결이 무의식적으로 멎자, 에덴이 낄낄대며 웃는다.
특유의 딸깍거리는 소리가 오두막 안에 울려 퍼진다.
<br><br>
에덴은 뒤로 물러서서 당신을 위아래로 훑어본다. 당신은 용감하게 <<his_yi>> 얼굴을 쳐다본다. <<his_yi>> 눈은 어둡고 굶주려 있다. <<npcincr Eden lust 5>><<gglust>>
<br><br>
<<link [[다음|Eden Collar Ask 3]]>><</link>><<set $outside to 1>><<set $location to "cabin">><<effects>>
목줄을 움켜쥐고, 에덴은 오두막에 있는 거울로 안내해 당신의 고개를 위로 기울인다. 목걸이가 목에 둘러져 아늑하게 감싸져 있다.
<<He_nun>> 당신 뒤에 서서 당신의 어깨에 <<his_yi>> 손을 얹고, 당신의 귀 높이까지 <<his_yi>> 얼굴을 낮춘다.
<br><br>
"어때?" <<He_ga>> 속삭인다. <<his_yi>> 뜨거운 숨결에 미칠 것 같다.
<br><br>
<<if $submissive gte 1150>>
"저-저는," 당신은 말을 더듬다가 포기하고 두 손으로 얼굴을 가린다. 에덴이 히죽 웃는다.
<<elseif $submissive lte 850>>
"괜찮...네요." 얼굴을 붉히며 거울을 바라보면서 말한다. 에덴이 히죽 웃는다.
<<else>>
"좋...네요." 얼굴을 붉히고 거울에 비친 자신의 모습을 피하면서 말한다. 에덴이 히죽 웃는다.
<</if>>
<br><br>
<<He_nun>> 당신을 <<his_yi>> 가슴쪽으로 끌어당기고 새 목걸이를 <<his_yi>> 손가락으로 쓰다듬는다. "잘 어울리네" <<he_ga>> 당신의 턱을 움켜쥐고 입술에 가볍게 입맞춤하며 말한다.
끈을 풀고, <<he_nun>> 당신이 거울을 쳐다보도록 놔둔 채 가버린다. 무릎에 힘이 빠진 느낌이 든다.
<<takeKissVirginity "Eden" "romantic">>
<br><br>
<<link [[다음|Eden Cabin]]>><<endevent>><</link>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<violence 1>>
<<neutral 1>>
<<maninit>>
<<stalk_init>>
<<set $combatgoal to "confront">>
<<set $NPCList[0].bold to 10000>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $stalk_end>>
<span id="next"><<link [[Next|Street Stalk Eden Finish]]>><<if $feetaction is "confront">><<set $phase to 1>><<else>><<set $phase to 0>><</if>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Street Stalk Eden]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
<<person1>>
<<if $stalk_end is "confront">>
<<if $phase is 1>>
Eden grabs you by the arm, <<his>> grip painful. <<He>> looks mad.
<<else>>
<<if $stalk_assess>>
Eden's grip on your arm remains painfully tight turns as <<he>> turns you around to face <<him>>. <<He>> looks mad.
<<else>>
You're spun around, and come face-to-face with a large figure. It's Eden. <<He>> looks mad.
<</if>>
<</if>>
<br><br>
<<endcombat>>
<<npc Eden>><<person1>>
<<if $edenCagedEscape>>
"Told you I'd find you again, didn't I?" <<he>> snarls, pulling you close. "Looks like you still haven't learnt your place. Come on."
<<else>>
"Where the fuck have you been?" <<he>> snarls, pulling you close.
<<if $allure gte (3000 * $alluremod)>>
"I've been worried sick and you've been prancing around town like a slut!"
<<else>>
"I've been worried sick, and you're just prancing around town!"
<</if>>
<<if $NPCName[$NPCNameList.indexOf("Eden")].love gte 70>>
<<set $NPCName[$NPCNameList.indexOf("Eden")].love to 70>>
<<llllove>>
<</if>>
<br><br>
Before you can speak, Eden begins to drag you away. "I don't want to hear your excuses, either." <<He>> looks uncomfortable, eyes shifting as <<he>> walks. The corner of <<his>> lip curls in disgust. "And you made me come out here to get you. Things aren't going to be pretty when we get home."
<</if>>
<br><br>
<<link [[Fight|Eden Caged Caught Resist]]>><<set $fightstart to 1>><<def 1>><</link>>
<br>
<<link [[Try to pull away|Eden Caged Caught Pull]]>><<def 1>><<npcincr Eden dom -1>><</link>><<physiquedifficulty 2000 18000>><<ldom>>
<br>
<<link [[Submit (0:30)|Eden Caged Caught]]>><<set $phase to 1>><<pass 30>><<sub 1>><<npcincr Eden dom 1>><</link>><<gdom>>
<br>
<<elseif $stalk_end is "hide">>
You emerge from your hiding place. <<if $stalk_assess>>Eden<<else>>Whoever was following you<</if>> is nowhere to be found. <<tearful>> you continue on your way.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<else>>
<<if $stalk_assess>>Eden's<<else>>A familiar<</if>> voice shouts after you as you escape into the <<if $daystate is "night">>darkness<<else>>crowds<</if>>, but you keep running. Finally, it fades into the distance. <<tearful>> you slow to a walk, and continue on your way.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>><<effects>>
Fearing whatever Eden has in store for you, you pull hard.
<<if $physiqueSuccess>><<set $edenCagedEscape to true>>
<<He>> resists, turning to you with a warning glare. After some back and forth, <span class="green"><<his>> grasp loosens enough for you to slip out and begin a full-sprint away.</span> Your arm stings, but you push past the feeling.<<pain 2>><<gpain>>
<br><br>
Eden gives chase, narrowly on your heels for a few minutes. <<He>> calls after you as you pull ahead, <<his>> anger palpable.
<br><br>
After a few minutes, the sounds of <<his>> voice fades away, until it disappears completely.
<br><br>
<<if $location is "forest">>
You're in the clear, but you know Eden's already on your trail. <span class="red">Something is hunting you.</span>
<<set $foresthunt to 1>>
<<link [[Next|Forest]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<endevent>>
<<destinationeventend>>
<</if>>
<<else>>
<<His>> grip remains almost bone-crunching. <span class="red">You can't tear away.</span> Eden silently glares as <<he>> tightens <<his>> hold on you.<<pain 4>><<gpain>>
<br><br>
<<link [[Fight|Eden Caged Caught Resist]]>><<set $fightstart to 1>><<def 1>><</link>>
<br>
<<link [[Submit (0:30)|Eden Caged Caught]]>><<set $phase to 0>><<pass 30>><<stress 6>><<sub 1>><<npcincr Eden dom 1>><</link>><<gstress>><<gdom>>
<br>
<</if>><<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $phase is 1>>
Eden's right. You've been away for far too long. You probably couldn't break free, anyway.
<br><br>
<<He>> doesn't loosen <<his>> grip, but <<he>> eases up on <<his>> handling of you as you march through the forest.
<<else>>
Fearing whatever Eden has in store for you, you pull hard.
<<if $physiqueSuccess>>
<<He>> resists, turning to you with a warning glare. After some back and forth, <span class="green"><<his>> grasp loosens enough for you to slip out and begin a full-sprint away.</span> Your arm stings, but you push past the feeling.<<pain 2>><<gpain>>
<br><br>
Eden gives chase, narrowly on your heels for a few minutes. <<He>> calls after you as you pull ahead, <<his>> anger palpable.
<br><br>
After a few minutes, the sounds of <<his>> voice fades away, until it disappears completely.
<br>
You're in the clear, but you know Eden's already on your trail. <span class="red">Something is hunting you.</span>
<<set $foresthunt to 1>>
<<set $edenCagedEscape to true>>
<<else>>
<<His>> grip remains almost bone-crunching. <span class="red">You can't tear away.</span> Eden silently glares as <<he>> pulls you closer.
<br><br>
<<He>> drags you towards the cabin. You cry for help. Nobody answers.<<trauma 3>><<gtrauma>>
<<set $phase to 1>>
<</if>>
<</if>>
<br><br>
<<if $phase is 1>>
<<set $outside to 0>><<set $location to "cabin">>
You're pulled into the cabin. Eden slams the door shut behind you. Everything is as you left it. Apart from the cage near the sleeping area.
<br><br>
<<link [[Struggle|Eden Caged Intro]]>><<set $phase to 0>><<def 1>><<npcincr Eden dom -1>><</link>><<physiquedifficulty 2000 18000>><<ldom>>
<br>
<<link [[Submit|Eden Caged Intro]]>><<set $phase to 1>><<sub 1>><<stress 6>><<npcincr Eden dom 1>><</link>><<gstress>><<gdom>>
<br>
<<else>>
<<link [[Next|Forest]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<npcidlegenitals>>
<<set $enemytrust -= 100>>
<<set $enemyhealth to 600>>
<<set $enemyhealthmax to 600>>
<<set $enemyanger += 200>>
<<if $asphyxiaLvl gte 3>>
<<set $NPCList[0].righthand to "throat">><<set $NPCList[0].lefthand to "throat">><<set $neckuse to "hand">>
"I don't want to do this," Eden says as <<he>> shifts <<his>> hands over your throat. <span class="red">You're being strangled!</span>
<<else>>
<span class="red">Eden slaps you across the face.</span> "You're only making things harder on yourself," <<he>> snarls.
<<violence 6>>
<</if>>
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<if $location is "forest">>
<<if $alarm is 1 and $rescue is 0 and $forest lte 20 and $gwylan_aborted isnot 1>>
<<set $alarm to 0>>
<<set $gwylan_aborted to 1>>
<<if $forest_shop_intro isnot 1 and $gwylan_rescue isnot 1>>
You see a <<nnpc_gendery "Gwylan">> burst through the treeline, alarmed by your shout. <<nnpc_He "Gwylan">> takes one look at the assailant, <span class="red">then turns and runs away.</span>
<br><br>
<<else>>
You see Gwylan burst through the treeline, alarmed by your shout. <<nnpc_He "Gwylan">> takes one look at the assailant, <span class="red">then turns and runs away.</span>
<br><br>
<</if>>
<<elseif $alarm is 1 and $rescue is 0 and $forest gte 21>>
<<if $gwylan_rescue is 1>>
<span class="red">You're too deep into the forest for Gwylan to hear you.</span>
<<else>>
<span class="red">You're too far from town for anyone to hear you.</span>
<</if>>
<br><br>
<</if>>
<</if>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Eden Caged Caught Resist Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Eden Caged Caught Resist Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Eden Caged Caught Resist Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Eden Caged Caught Resist]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>><<if $foresthunt gte 1>><<set $foresthunt to 0>><</if>>
<<ejaculation>>
Eden collapses against a nearby <<if $location is "forest">>tree<<else>>streetlamp<</if>>.
<br><br>
<<tearful>> you seize the chance, and escape into the <<if $location is "forest">>woods<<else>>streets<</if>>.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $edenCagedEscape to true>>
<<if $location is "forest">>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<destinationeventend>>
<</if>>
<<elseif $enemyhealth lte 0>><<if $foresthunt gte 1>><<set $foresthunt to 0>><</if>>
Eden falls against a nearby <<if $location is "forest">>tree<<else>>streetlamp<</if>>.
<br><br>
<<tearful>> you seize the chance, and escape into the <<if $location is "forest">>woods<<else>>streets<</if>>.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $edenCagedEscape to true>>
<<if $location is "forest">>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<destinationeventend>>
<</if>>
<<else>>
You fall to the ground, too hurt to continue.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Eden>><<person1>>
<<link [[Next|Eden Caged Caught]]>><<set $phase to 0>><<pass 30>><</link>>
<</if>><<set $outside to 1>><<effects>>
<<if $phase is 1>>
Eden's right. You've been away for far too long. You probably couldn't break free, anyway.
<br><br>
<<if $location is "forest">>
<<He>> doesn't loosen <<his>> grip, but <<he>> eases up on <<his>> handling of you as you march through the forest.
<<else>>
<<He>> guides you towards the forest. Most people ignore you. It's a struggle to keep up with <<his>> quick steps.
<</if>>
<br><br>
You're pulled into the cabin. Eden slams the door shut behind you. Everything is as you left it. Apart from the cage near the sleeping area.
<br><br>
<<else>>
<<if $location is "forest">>
Eden roughly pulls you by your wrist, forcing you to stumble after <<him>> as <<he>> makes <<his>> way home.
<<else>>
Eden's grip remains almost bone-crunching as <<he>> guides you towards the forest. People look on as you pass, but none intervene, despite your cries for help.<<trauma 3>><<gtrauma>>
<br><br>
Eden doesn't relax as <<he>> drags you through the woods, even once you're past the outskirts of town. The sounds of civilisation gradually give way to nature's deathly silence.
<</if>>
<br><br>
The usual familiarity and comfort of the cabin is disrupted by a foreboding feeling in your stomach. Your dread is reinforced when you see the cage in the corner.
<</if>>
<<set $outside to 0>><<set $location to "cabin">>
<br><br>
<<link [[Struggle|Eden Caged Intro]]>><<set $phase to 0>><<def 1>><<npcincr Eden dom -1>><</link>><<physiquedifficulty 2000 18000>><<ldom>>
<br>
<<link [[Submit|Eden Caged Intro]]>><<set $phase to 1>><<sub 1>><<stress 6>><<npcincr Eden dom 1>><</link>><<gstress>><<gdom>>
<br><<set $outside to 1>><<set $location to "town">><<effects>>
<<if $phase is 1>>
Eden's right. You've been away for far too long. You probably couldn't break free, anyway.
<br><br>
<<He>> guides you towards the forest. Most people ignore you. It's a struggle to keep up with <<his>> quick steps.
<<else>>
Fearing whatever Eden has in store for you, you pull hard.
<<if $physiqueSuccess>>
Eden resists, turning to you with a warning glare. After some back and forth, <span class="green"><<his>> grasp loosens enough for you to slip out and begin a full-sprint away.</span> Your arm stings, but you push past the feeling.<<pain 2>><<gpain>>
<br><br>
Eden gives chase, narrowly on your heels for a few minutes. <<He>> calls after you as you pull ahead, <<his>> anger palpable.
<br><br>
After a few minutes, the sounds of <<his>> voice fades away, until it disappears completely. You're safe. For now.
<br>
<i><span class="red">Going back to the cabin might be dangerous with Eden this mad.</span></i>
<<set $edenCagedEscape to true>>
<<else>>
Eden's grip remains almost bone-crunching. <span class="red">You can't tear away.</span> Eden silently glares as <<he>> pulls you closer.
<br><br>
<<He>> guides you towards the forest. People look on as you pass, but none intervene, despite your cries for help.<<trauma 3>><<gtrauma>>
<br><br>
Eden doesn't relax as <<he>> drags you through the woods, even once you're past the outskirts of town. The sounds of civilisation gradually give way to nature's deathly silence.
<<set $phase to 1>>
<</if>>
<</if>>
<br><br>
<<if $phase is 1>>
<<set $outside to 0>><<set $location to "cabin">>
You're pulled into the cabin. Eden slams the door shut behind you. Everything is as you left it. Apart from the cage near the sleeping area.
<br><br>
<<link [[Struggle|Eden Caged Intro]]>><<set $phase to 0>><<def 1>><<npcincr Eden dom -1>><</link>><<physiquedifficulty 2000 18000>><<ldom>>
<br>
<<link [[Submit|Eden Caged Intro]]>><<set $phase to 1>><<sub 1>><<stress 6>><<npcincr Eden dom 1>><</link>><<gstress>><<gdom>>
<br>
<<else>>
<<endevent>>
<<destinationeventend>>
<</if>><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<if $phase is 1>>
Even if it's obvious that what happens next won't be pleasant, you give in.
<br><br>
"Oh, so now you're behaving?" Eden spits. "Fucking great timing, isn't it? Being good when you know you can't get away with shit."
<<elseif $phase is 0>>
<<if $physiqueSuccess>>
Knowing the punishment that is about to unfurl, you dig your heels into the floor and pull. Eden, more confident now that you're home, had loosened <<his>> grip, allowing you to pull free.
<br><br>
Before <<he>> can turn and lunge, you dart to the door, practically ripping it off of its hinges and sprinting back into the forest. Eden is right behind you, heavy footfalls pounding into the ground as <<he>> gives chase.
<br><br>
Darting between the trees, you're able to break the line of sight that Eden has on you, and after a few minutes lose <<him>> completely.<<pass 10>>
<br><br>
"I'll fucking catch you again! I always do!" Eden yells from behind. You pay it no mind, running until your lungs burn. Eventually, you come to a stop, unable to go on.<<stress 6>><<tiredness 3>><<gstress>><<gtiredness>>
<br>
Even though you're alone, a familiar chill runs up your spine. <span class="red">Something is hunting you.</span>
<<set $edenCagedEscape to true>>
<<set $edenforesthunt to 1>>
<<set $foresthunt to 1>>
<<else>>
Knowing the punishment that is about to unfurl, you dig your heels into the floor and pull. Tired of your defiance, Eden turns and back-hands you. <<pain 4>><<gpain>>
<br><br>
"I'm sick of you acting like a brat. It's obvious you need reminding of your duties," <<he>> snarls.
<<set $phase to 1>>
<</if>>
<</if>>
<br><br>
<<if $phase gte 1>>
Held by the scruff of your neck, the <<nnpc_title "Eden">> strips your clothes before forcing you into the cage. A heavy padlock secures the gate.
<<ruined>>
<br><br>
"I'll let you out when you can behave," Eden warns. <<He>> leaves you alone and
<<if $hour lte 6>>/* bedtime */
lumbers to the bed. <<Hes>> soon out like a light.
<<elseif $hour lte 8>>/* breakfast */
stomps over to the kitchen to prepare breakfast.
<<elseif $hour lte 16>>/* out hunting */
storms outside.
<<elseif $hour lte 18>>/* bathtime */
leaves to run a bath.
<<elseif $hour lte 22>>/* dinnertime */
stomps over to the kitchen to prepare dinner.
<<else>>/* bedtime */
lumbers to the bed. <<Hes>> soon out like a light.
<</if>>
<<unset $edenCagedEscape>>
<<set $NPCName[$NPCNameList.indexOf("Eden")].trust to 0>>
<<set $edenCaged to {}>>
<<set $edenCaged.escape to 0>>
<<set $edenCaged.days to 0>>
<br><br>
<<link [[Next|Eden Caged]]>><<set $phase to 0>><</link>>
<br>
<<else>>
<<set $forest to random(50, 75)>>
<<link [[Next|Forest]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "cabin">><<effects>>
You are locked in a cage in Eden's cabin. It's small and cramped, impossible to stand upright in. Furred blankets cover the ground.
<br><br>
<<if $hour lte 6>>/* bedtime */
<<if $phase is 2>>
Despite the uncomfortable position, you curl up on the layers of blankets and close your eyes. Soon enough, you drift off to sleep.
<<elseif $phase is 1>>
With Eden snoring peacefully, you get in position to kick again.
<<if $edenCaged.escape gte 9>>
The whole cage rattles around you. <span class="green">You feel the gate giving out against your repeated assaults.</span> Eden jolts in <<his>> sleep, and for a moment you fear <<he>>'ll wake. You breathe a sigh of relief when you hear <<his>> snoring.<<stress 2>><<gstress>>
<br><br>
<span class="blue">The gate is loose enough that one more good kick will set you free. However, you'll need to wait until Eden's distracted.</span>
<br><br>
Having done all you can, you lay on your side and try your best to sleep.
<<else>>
However, after one strike, you freeze. It was much louder than you remembered. Over on the furred mattress, the <<nnpc_title "Eden">> stirs briefly, before resting once again.
<br><br>
It's too risky. You should try again when Eden is distracted with something else.
<br><br>
Sighing in defeat, you lay on your side and try your best to sleep.<<stress 6>><<gstress>>
<</if>>
<<else>>
Alone with only Eden's snores to keep you company, you wonder what to do.
<</if>>
<br><br>
<<if $phase gte 1>>
<<link [[Sleep|Eden Caged]]>><<set $phase to 1>><<cabintime>><<set $edenCaged.days += 1>><</link>><<ltiredness>>
<br>
<<else>>
<<if $edenCaged.escape gte 9>>
<span class="purple">The gate is loose, but you won't get far with Eden so close.</span> You'll have to wait until <<hes>> distracted.
<br>
<<else>>
<<link [[Try to escape|Eden Caged]]>><<set $phase to 1>><<set $edenCaged.escape += 1>><</link>>
<</if>>
<br>
<<link [[Sleep for the night|Eden Caged]]>><<set $phase to 2>><</link>>
<br>
<</if>>
<<elseif $hour lte 8>>/* breakfast */
<<if $NPCName[$NPCNameList.indexOf("Eden")].trust gte 100 or $edenCaged.days gte 5>>
The sound of the cage creaking open rouses you from your slumber. Eden is crouched in the opening. "Come on. Punishment's over."
<br><br>
<<He>> moves to the side as you clamber out, watching you stand and stretch. Before you can get far, the <<nnpc_title "Eden">> grabs your chin, angling it so that you're looking <<him>> in the eye.
<br><br>
"You'd best behave from now on. This was me being kind." <<His>> face is stern as <<he>> drops <<his>> hand, leaving you standing alone to contemplate the words of warning.
<br>
<i><span class="gold">Eden has forgiven you, for now.</span>
<<if $edenfreedom gte 1>>
<<unset $edenfreedom>>
You may need to regain <<his>> trust before <<hes>> willing to let you out of the cabin again.
<</if>>
</i>
<br><br>
<<link [[Next|Eden Cabin]]>><<unset $edenCaged>><<endevent>><</link>>
<br>
<<else>>
<<if $phase gte 1>>
The smell of breakfast wakes you. You sit up and rub your bleary eyes, the cage rattling around you. You're greeted by Eden sat right in front of your cage, a plate of eggs on <<his>> lap.
<br>
"Morning. Honestly, I wish you were cooking this. But I don't trust you enough yet."
<<else>>
Eden returns from the kitchen carrying a plate of eggs, and a chair. <<He>> takes a seat right in front of the cage.
<br>
"Honestly, I wish you were cooking this. But I don't trust you enough yet."
<</if>>
<br><br>
<<He>> ignores you as <<he>> eats, chewing with slow, exaggerated motions. You stare at the eggs, done the way <<he>> always has them, and your stomach rumbles.
<br><br>
A little bit of food is left when Eden puts down the utensils, and that's when <<he>> finally regards you. "You hungry?"
<br><br>
Eden gets up, bringing the plate as <<he>> makes <<his>> way to the cage. As you're let out, <<he>> sets the plate down on the floor. When you reach out, <<he>> tightly grips your wrist. "No hands. Use your mouth only."
<br><br>
<<link [[Do as you're told|Eden Caged Breakfast]]>><<set $phase to 1>><<sub 1>><<npcincr Eden trust 5>><<npcincr Eden dom 1>><</link>><<gtrust>><<gdom>>
<br>
<<link [[Refuse to eat|Eden Caged Breakfast]]>><<set $phase to 0>><<def 1>><<npcincr Eden trust -5>><<npcincr Eden dom -1>><</link>><<ltrust>><<ldom>>
<br>
<</if>>
<<elseif $hour lte 16>>/* out hunting */
With Eden outside, you're left alone in your cage. From your claustrophobic position, you can't tell how far <<he>> is, or if <<hes>> even at the cabin.
<br><br>
<<switch $hour>>
<<case 9>>
<<set _edenCagedPass to 8>>
<<case 10>>
<<set _edenCagedPass to 7>>
<<case 11>>
<<set _edenCagedPass to 6>>
<<case 12>>
<<set _edenCagedPass to 5>>
<<case 13>>
<<set _edenCagedPass to 4>>
<<case 14>>
<<set _edenCagedPass to 3>>
<<case 15>>
<<set _edenCagedPass to 2>>
<<default>>
<<set _edenCagedPass to 1>>
<</switch>>
<<capture _edenCagedPass>>
<<if $edenCaged.escape gte 9>>
<span class="purple">The gate is loose, but you wouldn't get far with Eden so close.</span> You'll have to wait until <<hes>> distracted.
<br>
<<else>>
<<link [[Try to escape|Eden Caged]]>><<set $phase to 1>><<set $edenCaged.escape += 1>><<pass _edenCagedPass hours>><</link>>
<</if>>
<br>
<<link [[Rest|Eden Caged]]>><<set $phase to 2>><<pass _edenCagedPass hours>><</link>>
<br>
<</capture>>
<<elseif $hour lte 18>>/* bathtime */
<<if $phase is 2>>
<<if random(1)>>
Left with only your own thoughts as company and entertainment, you lay back and daydream as the hours pass.
<<else>>
Tired from the stress of the day, you curl up as comfortably as you can and close your eyes. After a few minutes, you fall into an uneasy sleep.
<</if>>
<<elseif $phase is 1>>
Using your alone time to your advantage, you focus on the hinges with your kicks. Eden doesn't come in after the first few. <<He>> can't hear you, for now.
<br><br>
<<if $edenCaged.escape gte 9>>
The whole cage rattles around you. <span class="green">You feel the gate giving out against your repeated assaults.</span> The sound of Eden chopping wood outside comes to an abrupt stop, and for a moment you fear <<he>>'ll come to investigate. You breathe a sigh of relief at the sound of <<his>> axe swinging down.<<stress 2>><<gstress>>
<br><br>
<span class="blue">The gate is loose enough that one more good kick will set you free. However, you'll need to wait until Eden's distracted.</span>
<<else>>
After many strikes,
<<if $edenCaged.escape gte 5>>
the door loosens, but stays steady enough under your assault.
<<else>>
you notice it bending a little.
<</if>>
You hesitate to go any further at the sound of Eden working outside.
<</if>>
<<else>>
You're not given much time alone. Just as soon as <<he>> left, Eden returns from the bathroom, half undressed.
<</if>>
<br><br>
<<if $edenCaged.days gte 1>>
Eden comes back in, dabbing at the sweat on <<his>> forehead with <<his>> sleeve. <<He>> makes a bee-line for your cage. "Time for your duties again."
<<else>>
<<if $phase is 2>>
Some time later, Eden wakes you with the sound of the lock coming off and the gate opening.
<<elseif $phase is 1>>
The door to the cabin swings open. Eden stomps over to the cage and unlocks it.
<</if>>
"You have duties to fulfill."
<<He>> <<npcUndressText $NPCName[$NPCNameList.indexOf("Eden")] "lower" "self">>.
<</if>>
<br><br>
<<link [[Resist|Eden Caged Sex]]>><<set $molestationstart to 1>><<def 1>><<npcincr Eden trust -10>><<npcincr Eden dom -1>><</link>><<ltrust>><<ldom>>
<br>
<<link [[Be good|Eden Caged Sex]]>><<set $sexstart to 1>><<sub 1>><<npcincr Eden trust 10>><<npcincr Eden dom 1>><</link>><<gtrust>><<gdom>>
<br>
<<elseif $hour lte 22>>/* dinnertime */
<<if $phase is 2>>
Resigned to your cage with nothing else to do, you decide to catch some sleep. When you wake up, your side hurts from the uncomfortable angle you're at.
<br><br>
The sound of Eden making dinner wakes you up. <<He>> gives you none, and ignores you in favour of reading afterwards.
<<elseif $phase is 1>>
Using the sound of running water to disguise your struggle, you lie on your back and kick at the cage door.
<br><br>
<<if $edenCaged.escape gte 9>>
The whole cage rattles around you. <span class="green">You feel the gate giving out against your repeated assaults.</span> Wet footsteps approach as Eden stomps out of the bath to investigate, not bothering to cover <<himself>> with a towel.
<br>
"What was that noise?" <<he>> demands. You shrug innocently. <<He>> scrutinises you, then returns to <<his>> bath. You breathe a sigh of relief.<<stress 2>><<gstress>>
<br><br>
<span class="blue">The gate is loose enough that one more good kick will set you free. However, you'll need to wait until Eden's distracted.</span>
<<elseif $edenCaged.escape gte 5>>
More damage forms, but not enough to get free. You hope Eden doesn't notice.
<<else>>
You barely make a dent. Your sore legs force you to stop before you can cause any real damage.
<</if>>
<br><br>
After <<his>> bath, Eden sits in <<his>> usual spot to read, ignoring you completely and not feeding you when <<he>> eats.
<<else>>
Eden eats <<his>> dinner in silence. <<He>> doesn't offer you anything, and ignores you in favour of reading afterwards.
<</if>>
<br><br>
<<link [[Ask to go outside|Eden Caged Evening]]>><<set $phase to 1>><</link>>
<br>
<<link [[Stay silent|Eden Caged Evening]]>><<npcincr Eden trust 5>><<set $phase to 0>><</link>><<gtrust>>
<br>
<<else>>/* bedtime */
<<if $phase is 2>>
Despite the uncomfortable position, you curl up on the layers of blankets and close your eyes. Soon enough, you drift off to sleep.
<<elseif $phase is 1>>
With Eden snoring peacefully, you get in position and kick with all your might.
<<if $edenCaged.escape gte 9>>
The whole cage rattles around you. <span class="green">You feel the gate giving out against your repeated assaults.</span> Eden jolts in <<his>> sleep, and for a moment you fear <<he>>'ll wake. You breathe a sigh of relief when you hear <<his>> snoring.<<stress 2>><<gstress>>
<br><br>
<span class="blue">The gate is loose enough that one more good kick will set you free. However, you'll need to wait until Eden's distracted.</span>
<br><br>
Having done all you can, you lay on your side and try your best to sleep.
<<else>>
However, after one strike, you freeze. It was much louder than you were expecting. Over on the furred mattress, the <<nnpc_title "Eden">> stirs briefly, before resting once again.
<br><br>
It's too risky. You should try again when Eden is distracted with something else.
<br><br>
Sighing in defeat, you lay on your side and try your best to sleep.<<stress 6>><<gstress>>
<</if>>
<<else>>
Alone with only Eden's snores to keep you company, you wonder what to do.
<</if>>
<br><br>
<<if $phase gte 1>>
<<link [[Sleep|Eden Caged]]>><<set $phase to 1>><<cabintime>><<set $edenCaged.days += 1>><</link>>
<br>
<<else>>
<<if $edenCaged.escape gte 9>>
<span class="purple">The gate is loose, but you won't get far with Eden so close.</span> You'll have to wait until <<hes>> distracted.
<br>
<<else>>
<<link [[Try to escape|Eden Caged]]>><<set $phase to 1>><<set $edenCaged.escape += 1>><</link>>
<</if>>
<br>
<<link [[Sleep for the night|Eden Caged]]>><<set $phase to 2>><</link>>
<br>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 50>><<set $enemytrust to -200>>
Eden's face twists into a snarl as you pull away. <<He>> grabs you by the hair and pulls you forwards. "Do as you're told," <<he>> growls.
<<controlloss>>
<br><br>
<<elseif $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 50>><<set $enemytrust to -200>>
Eden presents <<himself>>, pleased when you don't pull away. "Good <<girl>>," <<he>> coos. "See, it's not that difficult, is it?"
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Eden Caged Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Eden Caged Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $finish is 1>>
<span id="next"><<link [[Next|Eden Caged Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Eden Caged Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
Satisfied, Eden pulls back and pats your head. "I need you to do this for me. It's why I hate when you're away for so long."<<npcincr Eden trust 10>><<gtrust>>
<br><br>
<<He>> urges you back into the cage, locking it up, but gives you a smile before <<he>> leaves to run <<his>> bath.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Eden>><<person1>>
<<tearful>> you sit in your cage and wonder what to do.
<br><br>
<<if $edenCaged.escape gte 9>>
<span class="teal">The gate is loose. One more good kick will set you free.</span>
<br>
<<link [[Escape|Eden Caged Escape]]>><</link>>
<<else>>
<<link [[Try to escape|Eden Caged]]>><<set $phase to 1>><<set $edenCaged.escape += 1>><<pass 2 hours>><</link>>
<</if>>
<br>
<<link [[Rest|Eden Caged]]>><<set $phase to 2>><<pass 2 hours>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
"You little fucking whore!" Eden yells out, rubbing at <<his>> side. <<He>> kicks you back into the cage, quickly locking it up again.<<pain 10>><<npcincr Eden trust -10>><<ggpain>><<ltrust>>
<br><br>
"It's a wonder I don't tie you to a tree and leave you for anyone to use," <<he>> threatens, before leaving you alone once more.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Eden>><<person1>>
<<tearful>> you sit in your cage and wonder what to do.
<br><br>
<<if $edenCaged.escape gte 9>>
<span class="teal">The gate is loose. One more good kick will set you free.</span>
<br>
<<link [[Escape|Eden Caged Escape]]>><</link>>
<<else>>
<<link [[Try to escape|Eden Caged]]>><<set $phase to 1>><<set $edenCaged.escape += 1>><<pass 2 hours>><</link>>
<</if>>
<br>
<<link [[Rest|Eden Caged]]>><<set $phase to 2>><<pass 2 hours>><</link>>
<br>
<<else>>
Eden leads you to the cage, but stops abruptly. <<He>> pulls you back with a sneer.
<br><br>
"No," <<he>> snarls. "I decide when we're done."
<<set $consensual to 0>><<molested>><<controlloss>>
<<trauma 3>><<npcincr Eden trust -5>><<gtrauma>><<ltrust>>
<br><br>
<<link [[Next|Eden Caged Sex]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<if $phase is 1>>
<<if $submissive gte 1150>>
"E-Eden?" you mumble. "My legs hurt. C-can I walk around for a little bit, please?"
<<elseif $submissive lte 850>>
"Hey, I'm in pain over here," you call out. "Let me out for a few minutes, will you?"
<<else>>
"Hey, my legs are aching," you say. "Any chance I can stretch?"
<</if>>
<br><br>
Eden cocks an eyebrow at your request, putting <<his>> book down before walking over to the cage. Squatting down to make eye contact, <<he>> smirks. "What do I get in return?"
<br><br>
<<link [["Offer to get " + $NPCList[0].pronouns.him + " off"|Eden Caged Evening 2]]>><<set $phase to 0>><<npcincr Eden trust 5>><<npcincr Eden dom 1>><</link>><<gtrust>><<gdom>>
<br>
<<link [[Nevermind|Eden Caged Evening 2]]>><<set $phase to 1>><<npcincr Eden trust -5>><<npcincr Eden dom -1>><</link>><<ltrust>><<ldom>>
<br>
<<else>>
The rest of the night is silent, the crackling of the fire and pages in Eden's book turning all you can hear. A few hours pass before the <<nnpc_title "Eden">> gets up and gets ready for bed.
<br><br>
"Behave and I might let you back in the bed one day," <<he>> says before climbing onto the furred mattress and falling asleep.
<br><br>
Alone with only Eden's snores to keep you company, you wonder what to do.
<br><br>
<<if $edenCaged.escape gte 9>>
<span class="purple">The gate is loose, but you wouldn't get far with Eden so close.</span> You'll have to wait until <<hes>> distracted.
<br>
<<else>>
<<link [[Try to escape|Eden Caged]]>><<set $phase to 1>><<set $edenCaged.escape += 1>><<pass 5 hours>><</link>>
<</if>>
<br>
<<link [[Sleep for the night|Eden Caged]]>><<set $phase to 2>><<pass 5 hours>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<if $phase is 1>>
"Actually, I'm okay," you insist.
<br><br>
Eden's face drops and <<he>> grinds <<his>> jaw. Undoing the lock, <<he>> reaches in and grabs you by the hair. <<He>> drags you out of the cage and starts pulling your legs apart.
<br><br>
"Teasing me like that isn't fair, you know? You should know better."
<br><br>
<<link [[Next|Eden Caged Evening Sex]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<if $submissive gte 1150>>
"I-I can do my "spousal duties", if you want me to?" You bat your eyelashes a few times for extra measure.
<<elseif $submissive lte 850>>
"Why don't you let me out and find out for yourself." You wink up at <<him>>.
<<else>>
"Yeah, I'll do it." You smile up at <<him>>, hoping <<hes>> satisfied.
<</if>>
<br><br>
Eden seems eager as <<he>> fiddles with the lock, reaching in to pull you out even as you move forwards yourself.
<br><br>
"You're being good for me," <<he>> chuckles. "Maybe I'll help you get off, too?"
<br><br>
<<link [[Next|Eden Caged Evening Sex]]>><<set $sexstart to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 50>><<set $enemytrust to -200>>
<<elseif $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 50>><<set $enemytrust to -200>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Eden Caged Evening Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Eden Caged Evening Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $finish is 1>>
<span id="next"><<link [[Next|Eden Caged Evening Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Eden Caged Evening Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $consensual is 1>>
For a brief moment, Eden seems kind again as <<he>> caresses your cheek.<<npcincr Eden trust 10>><<gtrust>>
<br>
Kissing your forehead, <<he>> draws back. "Come on. You can have five minutes outside."
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Eden>><<person1>>
<<link [[Next|Eden Caged Evening Stretch]]>><</link>>
<br>
<<else>>
The anger recedes from Eden's face, brows relaxing as <<he>> lets you go.<<npcincr Eden trust 10>><<gtrust>>
<br>
"Good pet. Shame that you changed your mind on the exchange, though. I might have let you walk around on your leash a little before bed."
<br><br>
Getting up from you, Eden fixes <<his>> clothes, then puts you back in the cage, locking it tight once more. <<He>> returns to <<his>> spot by the fire.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Eden>><<person1>>
<<link [[Next|Eden Caged Evening]]>><<set $phase to 0>><</link>>
<br>
<</if>>
<<elseif $enemyhealth lte 0>>
Growling in frustration, the <<nnpc_title "Eden">> shoves you back into the cage. It's locked tight before you can regain your balance.
<br>
"You're really testing my fucking patience," <<he>> grunts. "I'm being gentle right now, you'll see."<<npcincr Eden trust -10>><<ltrust>>
<br><br>
Getting up from the floor, Eden fixes <<his>> clothes. Then, <<he>> returns to <<his>> spot by the fire, with a slight limp in <<his>> step.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Eden>><<person1>>
<<link [[Next|Eden Caged Evening]]>><<set $phase to 0>><</link>>
<br>
<<else>>
Eden leads you to the cage, but stops abruptly. <<He>> pulls you back with a sneer.
<br><br>
"No," <<he>> snarls. "I decide when we're done."
<<set $consensual to 0>><<molested>><<controlloss>>
<<trauma 3>><<npcincr Eden trust -5>><<gtrauma>><<ltrust>>
<br><br>
<<link [[Next|Eden Caged Evening Sex]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<tearful>> you crawl out of the cage. The stiffness slowly leaves your body as you rise to your feet.
<br><br>
<<if $worn.neck.collared isnot 1>>
While you're standing and stretching, you feel something cold wrap around your neck, with a familiar clicking sound. It's a new collar.
<<leash 21>>
<</if>>
"Come on." Eden tugs on your leash as <<he>> heads towards the door. You follow <<him>> outside, breathing in the fresh air. The <<nnpc_title "Eden">> keeps your leash in <<his>> hand as you walk around the clearing. <<He>> watches your every move.<<stress -6>><<lstress>>
<br><br>
After a few minutes, <<he>> calls out for you again. "That's enough. Come on, time for bed now."
<br><br>
You're taken back inside and returned to the confines of the metal prison you currently call home. Eden climbs into bed.
<br>
"Keep being good like that and I'll let you back on the bed soon."
<br><br>
Alone with only Eden's snores to keep you company, you wonder what to do.
<br><br>
<<if $edenCaged.escape gte 9>>
<span class="purple">The gate is loose, but you wouldn't get far with Eden so close.</span> You'll have to wait until <<hes>> distracted.
<br>
<<else>>
<<link [[Try to escape|Eden Caged]]>><<set $phase to 1>><<set $edenCaged.escape += 1>><<pass 5 hours>><</link>>
<</if>>
<br>
<<link [[Sleep for the night|Eden Caged]]>><<set $phase to 2>><<pass 5 hours>><</link>>
<br><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<if $phase is 1>>
<<if $submissive gte 1150>>
Spurred by your hunger, you eagerly lap at the plate. Eden lets out a small chuckle at the sight. You blush, but pay <<him>> no mind.
<<elseif $submissive lte 850>>
Even as the shame makes your cheeks flush, your hunger gnaws at your gut. You swallow your pride and peck at Eden's leftovers.
<<else>>
It's humiliating, but you're too hungry to care. Lowering your head, you eat what's left of Eden's breakfast.
<</if>>
<br><br>
It's messy, and you get food all over your face. Eden gently pats your head in encouragement. When you're done, <<he>> takes the plate away and returns with a towel to clean your face with. There's a heated look in <<his>> eyes as <<he>> urges you back into confinement. "I'll come get you in a bit for some exercise. Rest."
<br><br>
Eden leaves to get dressed, then heads outside, leaving you alone in the cabin. You sit in your cage and wonder what to do.
<br><br>
<<if $edenCaged.escape gte 9>>
<span class="purple">The gate is loose, but from your claustrophobic position, you can't tell how far Eden's gone.</span> You can't risk escaping yet.
<br>
<<else>>
<<link [[Try to escape|Eden Caged]]>><<set $phase to 1>><<set $edenCaged.escape += 1>><<pass 10 hours>><</link>>
<</if>>
<br>
<<link [[Rest|Eden Caged]]>><<set $phase to 2>><<pass 10 hours>><</link>>
<br>
<<else>>
<<if $submissive gte 1150>>
"I-I'm not that hungry, it's okay," you stammer out while looking at the floor.
<<elseif $submissive lte 850>>
"I'm fine, actually," you say through grit teeth. "I'll eat later."
<<else>>
"It's okay," you say, shaking your head. "I'm not hungry."
<</if>>
<br><br>
Eden picks up the plate and places it next to the sink, giving you a brief glimpse of the unguarded door, but <<he>> returns before you can bolt. And <<he>> looks angry.
<br><br>
"What, is my cooking not good enough for you? Fine. You can have something else."
<br><br>
<<link [[Next|Eden Caged Breakfast Oral]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<He>> pulls your face against <<his>> crotch.
<<controlloss>>
<br><br>
<<npcoral>><<set $NPCList[0].lefthand to "hair">>
<<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 50>><<set $enemytrust to -200>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Eden Caged Breakfast Oral Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Eden Caged Breakfast Oral Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Eden Caged Breakfast Oral]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<nnpc_title "Eden">> pants as <<he>> lets you go. "Taste good? I sure felt good," <<he>> laughs.<<npcincr Eden trust 10>><<gtrust>>
<br><br>
<<He>> pushes you backwards, not with much force, but it's unexpected enough that you tumble back into the cage. You're shut in once more. "I'll come get you later." <<He>> smirks. "Don't go far."
<<else>>
Furious, Eden backhands you before booting you back into confinement. "You can fucking stay in there and think over why you're being such a brat. I hope you change your mind this time."<<npcincr Eden trust -10>><<ltrust>>
<br><br>
<<He>> storms over to the partition to get ready before heading outside.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Eden>><<person1>>
<<tearful>> you sit in your cage and wonder what to do.
<br><br>
<<if $edenCaged.escape gte 9>>
<span class="purple">The gate is loose, but from your claustrophobic position, you can't tell how far Eden's gone.</span> You can't risk escaping yet.
<br>
<<else>>
<<link [[Try to escape|Eden Caged]]>><<set $phase to 1>><<set $edenCaged.escape += 1>><<pass 10 hours>><</link>>
<</if>>
<br>
<<link [[Rest|Eden Caged]]>><<set $phase to 2>><<pass 10 hours>><</link>>
<br><<set $outside to 0>><<set $location to "cabin">><<effects>>
The sound of running water is enough cover to kick at the gate again. Using all of your strength, you lash out - once, twice, three times before the hinges pop loose.
<br><br>
The adrenaline surges through your veins. If you want to escape, now's your chance.
<br><br>
<<link [[Run for it|Eden Caged Freedom]]>><<set $phase to 1>><<set $stress -= 1000>><<npcincr Eden dom -1>><</link>><<llltrust>><<ldom>>
<br>
<<link [[Stay|Eden Caged Freedom]]>><<set $phase to 0>><<npcincr Eden trust 200>><<npcincr Eden dom 1>><</link>><<gggtrust>><<gdom>>
<br><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<if $phase is 1>>
Determined to be free, you crawl out of the metal prison, knees popping as you stand. You're able to snatch a towel and wrap it around yourself before creeping to the door, your heart pounding with each step. But Eden doesn't notice.
<<towelup>>
<br><br>
Sliding through the slight crack you make in the door, your feet move before your brain registers the feeling. At a full sprint, you make your way into the forest, the cabin fading behind the trees the further you get.
<br><br>
You know that Eden will be mad when <<he>> finds you again.
<br><br>
<<link [[Next|Forest]]>><<unset $edenCaged>><<set $edenCagedEscape to true>><<endevent>><<set $eventskip to 1>><<set $forest to 80>><</link>>
<br>
<<else>>
The cage door pops open off its hinges, and for a fleeting moment hope blooms in your chest at the prospect of escape. However, the hope is soon replaced by guilt when you remember how hurt Eden was bringing you home.
<br><br>
Swallowing, you sit back down and hug your legs to your chest. Soon, Eden emerges from the bathroom, drying <<his>> hair off with a towel. <<He>> pauses when he sees the state of the cage.
<br><br>
"You're that sick of being cooped up, huh?" <<he>> says. "Well, I can't blame you for that. Come on, you've earned your place. Just don't piss me off again." Eden juts <<his>> finger in your face as you crawl out.
<br><br>
You watch as <<he>> folds the cage up and puts it away. You hope you never see it again.
<br>
<i><span class="gold">Eden has forgiven you, for now.</span>
<<if $edenfreedom gte 1>>
<<unset $edenfreedom>>
You may need to regain <<his>> trust before <<hes>> willing to let you out of the cabin again.
<</if>>
</i>
<br><br>
<<link [[Next|Eden Cabin]]>><<unset $edenCaged>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<noClothingCheck>>
<<if _nude is false>>
<<strip>><<set $clothes to true>>
<<else>>
<<strip>>
<</if>>
<<if $edenradiointro is 2>>
당신은 로맨스 책을 숨길 적당한 자리를 찾으며 근처 캐비넷에 자리를 잡는다. 욕실에 가는 길에 영감이 떠올려지고, 라디오를 켜 분위기를 잡는다.
<<else>>
욕실에 가는 동안 로맨스 책을 숨길 적당한 자리를 찾으며 근처에 있는 캐비넷에 자리를 잡는다.
<</if>>
안에서, 당신은 목욕물을 틀고, 목욕통에 물이 차오르자 목욕 오일을 물에 붓는다; 기분 좋은 향기가 오두막 전체의 공기에 스며든다. 에덴이 들어가는 소리가 들리자 당신은 옷을 전부 벗고, 마음을 차분하게 하는 뜨거운 물에 들어간다.
<br><br>
<<link [[다음|Eden Valentines Bath 2]]>><<npcincr Eden love 1>><<pass 30>><<wash>><</link>><<effects>>
망설이는 듯한 에덴의 발자국 소리가, 문 앞에서 잠시 멈춘다. <<he_ga>> 들어와 벌거벗은 채로 욕조 안에서 다리를 벌리고 <<him_ul>> 기다리고 있는 당신에게 시선을 옮기자, <<his_yi>> 얼굴이 놀라움으로 변한다.
당신은 <<his_yi>> 표정을 보고, <<himPost>>에게 수줍은 미소를 지으며 손짓한다. <<his_yi>> 충격에 빠진 얼굴은 금새 사랑으로 녹아버리고, <<he_nun>> 웃으며 옷을 벗고 당신에게 다가간다.
<br><br>
"이건 예상 못했는데." <<he_ga>> 욕조에 들어오면서 말한다.
<br>
<<if $valentines_eden_breakfast is 1>>
<<if $submissive gte 1150>>
"아-아침 식사에 감사를 드리고 싶었어요." 당신은 대답하며,
<<elseif $submissive lte 850>>
"아침 식사에 대한 보답해야겠다고 생각해서요." 당신은 대답하며,
<<else>>
"아침 식사에 대해서 보답해야겠다고 생각했어요." 당신은 대답하며,
<</if>>
<<else>>
당신은 킥킥대며,
<</if>>
다리를 접어 <<himPost>>에게 공간을 만들어 준다.
<br><br>
<<if $valentines_eden_breakfast is 1>>
에덴은 당신의 말에 희미한 웃음을 지으며 물에 몸을 맡긴다.
<<else>>
에덴은 당신의 웃음소리에 희미하게 웃으며 물에 몸을 맡긴다.
<</if>>
<<if $edenradiointro is 2>>
음악, 따뜻함, 그리고 오일의 향기가 두 사람의 긴장을 풀어준다.
<<else>>
따뜻함과 오일의 향기가 두 사람의 긴장을 풀어준다.
<</if>>
<br><br>
<<link [[에덴을 씻겨준다|Eden Valentines Wash]]>><<npcincr Eden love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[그냥 쉰다|Eden Valentines Relax]]>><<stress -12>><<pass 30>><</link>><<lstress>><<effects>>
당신과 에덴은 욕조에서 쉬고 있다. 당신은 <<his_yi>> 시선이 당신의 몸 위쪽으로 미끄러지듯 올라오고 있다는 걸 느끼고, <<hePost>>에게 눈길을 마주친다. 당신은 <<him_ul>> 향해 미소를 짓고 <<hePost>>도 희미한 웃음을 짓는다.
<br><br>
당신 둘은 애정 어린 갈망으로 서로를 쳐다보고있다. 당신을 바라보는 <<his_yi>> 표정은 유난히 부드러워 보인다.
<br><br>
<<link [[다음|Eden Valentines Bath 3]]>><<clotheson>><</link>><<effects>>
당신은 스펀지를 잡아 위로 든다. 에덴이 <<his_yi>> 등을 보여주자 당신은 문질러 씻겨주기 시작한다. 끝난 뒤 당신은 스펀지를 내려놓으려 했지만, 에덴이 막는다.
<br><br>
"너도 씻겨줄까?" <<he_ga>> 묻는다.
<br><br>
<<link [[끄덕인다|Eden Valentines Wash Nod]]>><<npcincr Eden dom 1>><</link>><<gdom>>
<br>
<<link [[거절한다|Eden Valentines Bath 3]]>><<clotheson>><</link>><<effects>>
당신은 에덴에게 돌아서고 <<he_ga>> 문질러주기 시작한다. 계속 씻겨주다가, <<he_nun>> 특별히 간지럼을 잘 타는 곳을 발견한다. 손으로 킥킥대는 소리를 막아보았지만, 이미 에덴은 다 알아챈 듯 하다.
<br><br>
<<He_nun>> 당신의 웃음소리에 미소를 짓고 당신에 목에 부드럽게 키스를 한다.
<br><br>
<<link [[다음|Eden Valentines Bath 3]]>><<clotheson>><</link>><<effects>>
잠시후, 물이 차가워지기 시작한다. 에덴은 천천히 일어나기 시작한다.
<br><br>
"이제 일어서야 할 시간인 것 같은데." <<he_ga>> 물 위에서 일어서며 말한다.
<br>
<<if $submissive gte 1150>>
"ㄴ-나는 당신이 보통 오래 있는 줄 알았어요." 당신은 <<he_ga>> 욕조에서 나오는 모습을 보면서 말한다.
<<elseif $submissive lte 850>>
"보통 더 오래 있지 않나요?" 당신이 <<he_ga>> 욕조에서 나오는 모습에 의아한 시선을 던지며 묻는다.
<<else>>
"보통 좀 더 있는 줄 알았는데." 당신은 <<he_ga>> 욕조에서 나오는 모습을 보면서 말한다.
<</if>>
<br>
에덴은 얼굴을 약간 붉히면서 당신에게서 시선을 돌린다. "난 우리가 더 많은 시간을 함께 보낼 수 있다고 생각하는데." 당신은 <<his_yi>> 보기 힘든 수줍은 모습에 웃음을 짓지 않을 수가 없었다.
<br><br>
<<He_ga>> 당신이 욕조에서 나오도록 도와주고, 손을 잡고 함께 욕실을 떠나기 전에 물기를 말린다.
<<takeHandholdingVirginity "Eden" "romantic">>
<br><br>
<<if $edenradiointro is 2>>
<<link [[다음|Eden Valentines Dance]]>><</link>>
<<else>>
<<link [[다음|Eden Valentines Book]]>><</link>>
<</if>><<effects>>
당신이 오두막으로 들어서자, 라디오에서 흘러나오는 멜로디가 당신의 관심을 끈다. 어딘가 익숙한 음악이다. 그리고 그것이 당신의 머릿속에 떠오른다. 그것은 바로 에덴과 처음으로 춤을 출 때 썼던 음악이다.
<br><br>
당신은 에덴을 바라본다. <<his_yi>> 얼굴을 보니 <<HePost>>도 같은 것을 깨달은 듯이 보인다. <<his_yi>> 결의에 찬 눈빛이 번쩍이며 <<he_nun>> 당신을 향해 돌아선다. 이번에는 망설이지 않는다. 먼저 움직이며,
<<he_nun>> 당신의 허리에 손을 감싸고 당신을 <<himPost>>에게 끌어당긴다. 당신은 <<his_yi>> 목에 당신의 손을 감싸고, 그리고 또 다시, 오두막 주위를 돌며 천천히 왈츠를 춘다.
<br><br>
<<link [[다음|Eden Valentines Dance 2]]>><<npcincr Eden love 1>><</link>><<effects>>
에덴이 당신을 <<his_yi>> 품에 안자, 세상이 사라지는 것 같았다. 저번에 춤춰본 적이 있지만, 이 순간 만큼은 다르게 느껴진다. 그것은 다정함과, 향수를 불러일으키는 취약함의 친숙한 조합이다. 에덴 또한 그렇게 느끼는 것 같고, 비록 <<he_ga>> 나아지긴 했지만,
눈에 띄는, 하지만 덜 사랑스럽지는 않은 서투른 <<his_yi>> 움직임이 새어나온다. 사실, <<his_yi>> 옅은 홍조와 어색한 실수가 <<he_ga>> 당신과 함께한 첫 번째 춤에서 <<his_yi>> 마음을 드러낸 때로 당신을 데려다 준다.
<br><br>
당신은 당신의 기억을 되돌아보고 이것이 에덴이 어떤 사람인지를 보여준다는 것을 알아챈다. <<his_yi>> 겉보기의 경솔함을 통해 <<he_nun>> 부드러움을 마음 속 깊이 감추고 있지만, 에덴이 당신을 위해 얼마나 노력했는지, 그 결과로, 당신이 얼마나 함께 해왔는지 당신은 알 수 있다.
비록 <<he_ga>> 어떻게 말해야 할지 모르더라도, 이런 순간들, 서투른 웃음과 잡음이 가득한 러브송의 순간들, 둘과 함께 지내온 순간들을 통해 <<his_yi>> 진심어린 사랑의 깊이를 진정으로 보여주고 있다는 것을 깨닫는다.
<br><br>
<<link [[다음|Eden Valentines Dance 3]]>><<npcincr Eden love 1>><</link>><<effects>>
노래가 끝나고, 잠시동안, 당신과 에덴은 가만히 서 있는다. 시간이 멈추고, 당신은 그 순간의 영원함의 한 조각을 함께 한다. 몇 초만에 지나가 버렸지만, 둘에게는 너무나도 빨리 끝나버린 영원이었다.
세상이 다시 다가오자, 에덴은 달콤한 키스로 당신의 입술을 사로잡는다. 그것은 당신이 기억하는 것처럼 진심이 어렸지만, 당신의 마음 역시 따뜻하게 해 준다.
<br><br>
<<link [[다음|Eden Valentines Book]]>><</link>><<effects>>
에덴에게서 한 발 떨어져, 로맨스 책을 숨겨둔 캐비넷으로 걸어가 그것을 꺼낸다. 당신이 <<himPost>>에게 책을 건네주자 <<his_yi>> 눈썹이 올라간다. "와우." <<he_ga>> 웃으며, 손에 든 책을 펼친다.
"너는 하루종일 놀라움만 주네" <<He_ga>> 무언가를 생각하는 듯, 잠시 멈춘다.
<br><br>
"저녁식사 전에 시간이 좀 남아 있는데, 지금 읽고 싶어?" <<he_ga>> 당신을 바라보며 묻는다.
<br><br>
<<link [[대신 에덴에게 읽어주겠다고 한다|Eden Valentines Read]]>><<pass 20>><</link>>
<br>
<<link [[끄덕인다|Eden Valentines Book 2]]>><<pass 20>><</link>>
<br>
<<link [[거절한다|Eden Valentines Book Refuse]]>><</link>><<effects>>
당신은 머리를 흔든다. 에덴은 어깨를 한번 으쓱하고는, 당신의 이마에 입맞춤을 한다. "오늘은 고마웠어." <<he_ga>> 말한다, 저녁 식사를 준비하기 위해 책을 치우고 부엌으로 걸어간다.
<br><br>
<<link [[다음|Eden Cabin]]>><</link>><<effects>>
<<if $submissive gte 1150>>
"ㅇ-이번에는 제가 읽어봐도 될까요?" 당신이 묻는다.
<<elseif $submissive lte 850>>
"이번에는 내가 읽어볼까?" 당신이 묻는다.
<<else>>
"이번엔 제가 읽어볼까요?" 당신이 묻는다.
<</if>>
에덴은 당신을 의아하게 쳐다보지만, 어깨를 으쓱한다. "물론이지." <<he_ga>> 당신에게 책을 건네주며 말한다. 당신은 에덴을 따라 벽난로까지 걸어가고 <<he_nun>> 책을 내려놓고 불을 피우기 시작한다. 불길이 높게 타오르자, <<he_nun>> 앉아서 책을 잡고, <<him_ul>> 따라 바닥에 앉으라 손짓한다.
<br><br>
<<his_yi>> 가슴에 편안하게 안기고서, 당신은 책을 펴고 읽기 시작한다.
<br><br>
첫 번째 장의 반까지 읽는 동안, 에덴이 당신의 목에 입맞춤을 하고 있는 것을 느낀다. 당신은 읽는 것을 멈추고 <<him_ul>> 마주보려 시도하지만, <<he_nun>> 멈추지 않는다. 에덴이 <<his_yi>> 입술을 당신의 귀에 가져다 댄다. "계속 읽어봐." <<he_ga>> 당신의 배에 <<his_yi>> 손을 얹으며 속삭인다.
<br><br>
에덴이 당신을 산만하게 하는 동안 책 읽기는 점점 힘들어진다.
<br><br>
<<link [[에덴을 품는다|Eden Valentines Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<link [[에덴을 민다|Eden Valentines Push]]>><</link>>
<br><<effects>>
당신은 에덴을 따라 벽난로까지 걸어가고 <<he_nun>> 책을 내려놓고 불을 피우기 시작한다. 불길이 높게 타오르자, <<he_nun>> 앉아서 책을 잡고, <<him_ul>> 따라 바닥에 앉으라 손짓한다.
<br><br>
당신은 <<his_yi>> 가슴에 파고들어 깊게 숨을 쉬면서 <<he_ga>> 첫 페이지를 열고 읽기 시작하는 것을 지켜본다.
<br><br>
<<link [[에덴을 산만하게 한다|Eden Valentines Distract]]>><</link>>
<br>
<<link [[그저 듣는다|Eden Valentines Listen]]>><</link>><<effects>>
에덴은 잠시동안 책을 읽어주다가, 멈춰서 창밖을 본다. 당신은 바깥 풍경으로 시선을 옮기고 날이 어두워지고 있다는 것을 본다. "저녁을 준비해야 할 것 같네." <<he_ga>> 지적한다.
<br><br>
당신에게서 멀어지기 전에 에덴은 당신의 이마에 입맞춤을 한다. "오늘은 고마웠어." <<he_ga>> 말한다, "그리고 해피 발렌타인."
<br><br>
<<he_ga>> 책을 치워두고 부엌으로 걸어가는 동안 두 사람은 마지막 미소를 나눈다.
<br><br>
<<link [[다음|Eden Cabin]]>><<endevent>><</link>><<effects>>
첫 번째 장의 반까지 읽는 동안, 당신은 <<his_yi>> 목에 부드럽게 입맞춤을 한다. <<He_nun>> 갑자기 읽는 것을 멈추고 당신을 힐끗 쳐다본다.
한 걸음 더 나아가기로 결정한 당신은, <<his_yi>> 목에 키스를 퍼붓고 <<his_yi>> 셔츠 아래로 손을 밀어넣고, 장난스럽게 <<his_yi>> 배를 쓰다듬어준다.
에덴의 숨결이 거칠어지기 시작한다.
<br><br>
<<his_yi>> 주의를 당신에게 돌리며, <<he_nun>> 책을 한쪽으로 치워놓고 부드럽게 당신을 오두막 바닥으로 옮긴다.
<br><br>
<<link [[에덴을 품는다|Eden Valentines Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<link [[에덴을 민다|Eden Valentines Push]]>><</link>><<effects>>
당신은 에덴을 밀어낸다. <<He_nun>> 좌절감을 감추지 못하고 약간 강하게 당신을 쳐다보지만, 결국 진정하고 일어나, 저녁을 준비하기 위해 부엌으로 걸어간다.
<br><br>
<<link [[다음|Eden Cabin]]>><<endevent>><</link>><<effects>>
당신은 에덴을 밀어낸다. 낄낄대며 <<he_nun>> 당신의 목에 머리를 묻은 채로 마지막 입맞춤을 한다. 당신은 <<he_ga>> 저녁을 준비하러 일어나기 전까지 계속 읽어준다.
<br><br>
<<link [[다음|Eden Cabin]]>><<endevent>><</link>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>>
<<set $enemyhealth to 600>>
<<set $enemyhealthmax to 600>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<span id="next">
<<if $finish is 1
or $enemyhealth lte 0
or $enemyarousal gte $enemyarousalmax>>
<<link [[다음|Eden Valentines Sex Finish]]>><</link>>
<<else>>
<<link [[다음|Eden Valentines Sex]]>><</link>>
<</if>>
</span><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<npcincr Eden lust -20>><<npcincr Eden love 1>>
에덴은 당신을 <<his_yi>> 가슴에 꼭 껴안고 머리를 쓰다듬는다.<<glove>><<llust>>
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
"발렌타인 데이에?" 에덴이 화난 채로 묻는다. <<He_nun>> 아픔 때문에 주춤하며 <<his_yi>> 옆구리를 잡는다. "이것 때문에 뭔가를 가져와야겠어."
<<llove>><<npcincr Eden love -1>>
<br><br>
<<He_nun>> 당신을 벽난로에 두고 간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $finish is 1 or $phase is 1>>
"알았어." <<he_ga>> 말하며, 당신에게서 떨어진다.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Eden>><<person1>>
<<link [[다음|Eden Valentines Book 3]]>><</link>><<effects>>
두 사람은 오랫동안 잊혀진 로맨스 이야기처럼, 오두막 바닥에 누워있다. 잠시 후, 에덴이 몸을 일으켜 당신이 앉는 것을 도와준다. 둘 다 벽난로 옆에 조금 오래 웅크리고 있다. 불길을 바라보면서, 당신의 마음 한구석은 낙심하는 걸 느끼며,
이러한 순간이 영원히 지속되기를 바란다. 서서히 어두워지는 하늘로 <<his_yi>> 시선을 돌리는 에덴을 보니 <<hePost>>도 같은 마음일 것이다.
<br><br>
<<if $edenradiointro is 2>>
잠시 후 에덴이 침묵을 깬다. "오늘은 고마웠어," <<he_ga>> 말한다, "그리고 해피 발렌타인." <<he_ga>> 당신의 이마에 부드럽게 입맞춤을 할 때 당신은 또다른 깨달음을 얻는다. 이러한 순간은 에덴의 사랑 때문에 특별해진다는 것을.
그것은 <<he_ga>> 당신을 위해 항상 가지고 다니는 것이며, 그것은 <<his_yi>> 서투른 춤 시도부터 <<he_ga>> 지금 당신을 안고있는 방식까지 <<him_gwa>> 함께하는 모든 순간이 특별하다는 것을 의미한다. 그리고 에덴이 거의 들리지 않을 정도로 부드럽게 특별한 세 개의 단어를 당신에게 속삭이자,
당신은 미소를 짓는다, 왜냐하면 당신이 에덴과 함께 있는 동안에는, 이런 순간들이 절대로 진정으로 끝나지 않다는 걸 알기에.
<br><br>
<<else>>
잠시 후 에덴이 침묵을 깬다. "오늘은 고마웠어," <<he_ga>> 말한다, "그리고 해피 발렌타인." <<he_ga>> 당신의 이마에 부드럽게 입맞춤을 할 때 당신은 또다른 깨달음을 얻는다. 이러한 순간은 에덴의 사랑 때문에 특별해진다는 것을.
그것은 <<he_ga>> 당신을 위해 항상 가지고 다니는 것이며, 그것은 목욕을 함께 하는 것부터 <<he_ga>> 지금 당신을 안고있는 방식까지 <<him_gwa>> 함께하는 모든 순간이 특별하다는 것을 의미한다. 그리고 에덴이 거의 들리지 않을 정도로 부드럽게 특별한 세 개의 단어를 당신에게 속삭이자,
당신은 미소를 짓는다, 왜냐하면 당신이 에덴과 함께 있는 동안에는, 이런 순간들이 절대로 진정으로 끝나지 않다는 걸 알기에.
<br><br>
<</if>>
<<link [[다음|Eden Cabin]]>><<endevent>><</link>><<widget "cabinactions">>
<<roomoptions>>
동물 가죽으로 덮인 커다란 매트리스가 있다.
<<if $hour gte 0 and $hour lte 6>>
에덴은 시트 사이에서 자고 있다.
<</if>>
<br>
<<if $nextPassageCheck is "Eden Cabin Bed">>
<span class="nextLink"><<bedicon>><<link [[에덴.|Eden Cabin Bed]]>><<endevent>><</link>></span>
<<else>>
<<bedicon>><<link [[잔다|Eden Cabin Bed]]>><<endevent>><</link>>
<</if>>
<br>
<<pregnancyTest "Eden Cabin">>
당신의 옷이 구석에 보관되어 있다.
<br>
<<wardrobeicon>><<link [[옷장|Eden Wardrobe]]>><<endevent>><</link>>
<br>
<<if playerHasSexToys()>>
<<sextoysicon>><<link [[섹스 장난감들|Sextoys Inventory]]>><<set $sextoyInvReturnLink to $passage>><</link>>
<br>
<</if>>
<<if $nextPassageCheck is "Eden Mirror">>
<span class="nextLink"><<mirroricon>><<link [[거울|Eden Mirror]]>><<endevent>><</link>></span>
<<else>>
<<mirroricon>><<link [[거울|Eden Mirror]]>><<endevent>><</link>>
<</if>>
<br><br>
<<if $nextPassageCheck is "Eden Cabin">>
<span class="nextLink"><<link [[돌아간다|Eden Cabin]]>><<endevent>><</link>></span>
<<else>>
<<link [[돌아간다|Eden Cabin]]>><<endevent>><</link>>
<</if>>
<br><br>
<</widget>>
<<widget "cabinothers">>
<<if $nextPassageCheck is "Eden Clearing">>
<span class="nextLink"><<link [[밖으로 나간다|Eden Clearing]]>><</link>></span>
<<elseif ($exposed gte 1 and !$edenexposed and $hour is 7) or ($exposed gte 1 and !$edenexposed and $hour is 8)>>
<<link [[밖으로 나간다|Eden Exposed]]>><<endevent>><</link>>
<<elseif $exposed gte 1 and !$edenexposed and $hour gte 17>>
<<link [[밖으로 나간다|Eden Exposed]]>><<endevent>><</link>>
<<else>>
<<link [[밖으로 나간다|Eden Clearing]]>><<endevent>><</link>>
<</if>>
<br><br>
<<link [[설정|Cabin Settings]]>><<endevent>><</link>>
<br>
<<attitudesControlCheck>>
<<if $attitudesControl.showGoldLink is true>>
<span class="goldLink"><<link [[태도|Attitudes]]>><<endevent>><<set $attitudesExitPassage to $passage>><</link>> </span><span class="red">!!</span>
<<else>>
<<link [[태도|Attitudes]]>><<endevent>><<set $attitudesExitPassage to $passage>><</link>>
<</if>>
<br>
<</widget>>
<<widget "edenlust">>
<<if $exposed gte 1>>
<span class="lewd">에덴이 자꾸 당신을 훔쳐본다.</span><<glust>>
<<npcincr Eden lust 1>>
<br><br>
<</if>>
<</widget>>
<<widget "cabinhouseactions">>
당신은 잠시 오두막을 둘러본다.
<<if $eden_salve is 1 and $eden_soap is 1>>
연고가 든 병과 비누가 조리대 위에 놓여 있다.
<<elseif $eden_salve is 1>>
연고가 든 병이 조리대 위에 놓여 있다.
<<elseif $eden_soap is 1>>
비누가 조리대 위에 놓여 있다.
<</if>>
<<if $eden_sweep is 1>>
바닥이 깨끗하다.
<</if>>
<br><br>
<<if $edenpillow is 1>>
<<link [[깔개와 침구를 정리한다|Eden Pillow Set]]>><<set $edenpillow to 2>><<npcincr Eden love 1>><<npcincr Eden dom 1>><</link>><<glove>><<gdom "Eden">>
<br><br>
<</if>>
<<if $edencurtains is 1>>
<<link [[커튼을 걷는다|Eden Curtains Set]]>><<set $edencurtains to 2>><<npcincr Eden love 1>><<npcincr Eden dom 1>><</link>><<glove>><<gdom "Eden">>
<br><br>
<</if>>
<<if $eden_sew isnot 1 or $edencushions is 1 or $edendesign lt 9 or ($season is "winter" and !$edenscarf and $edencoat is 2)>>
반짇고리가 찬장 꼭대기에 놓여 있다.
<br>
<</if>>
<<if $eden_sew isnot 1>>
<<link [[에덴의 옷을 고친다 (0:30)|Eden Fix]]>><<pass 30>><<npcincr Eden love 1>><<set $eden_sew to 1>><<endevent>><</link>><<glove>>
<br>
<</if>>
<<if $edencushions is 1>>
<<link [[쿠션을 만든다 (3:00)|Eden Loveseat Work]]>><<pass 2 hours>><<pass 1 hour>><<set $edencushions to 2>><</link>>
<br>
<<elseif $edenloveseat is 7>>
<i>당신은 쇼핑 센터에서 안락의자를 만드는 데 쓸 쿠션 재료를 구입할 수 있습니다.</i>
<br>
<</if>>
<<if $edencushions is 2 and $edenloveseat is 9 and $edenblanket is 0>>
<<link [[털 담요를 꿰맨다 (0:30)|Eden Blanket One]]>><<pass 30>><<npcincr Eden love 1>><<npcincr Eden dom 1>><<set $edenblanket to 1>><</link>><<glove>><<gdom "Eden">>
<br>
<</if>>
<<if $edencushions is 2 and $edenloveseat is 9 and $edenblanket is 1>>
<<link [[털 담요를 꿰맨다 (0:30)|Eden Blanket Two]]>><<pass 30>><<npcincr Eden love 1>><<npcincr Eden dom 1>><<set $edenblanket to 2>><</link>><<glove>><<gdom "Eden">>
<br>
<</if>>
<<if $edencushions is 2 and $edenloveseat is 9 and $edenblanket is 2>>
<<link [[털 담요를 꿰맨다 (0:30)|Eden Blanket Three]]>><<pass 30>><<npcincr Eden love 1>><<npcincr Eden dom 1>><<set $edenblanket to 3>><</link>><<glove>><<gdom "Eden">>
<br>
<</if>>
<<if $edenpillow is 2 and $edendesign lt 9>>
<<if !$edendesign>><<set $edendesign to 0>><</if>>
<<link [[베개에 자수를 놓는다 (0:30)|Eden Design]]>><<pass 30>><<npcincr Eden love 1>><<npcincr Eden dom 1>><<set $edendesign += 1>><</link>><<glove>><<gdom "Eden">>
<br>
<</if>>
<<if $season is "winter" and !$edenscarf and $edencoat is 2>>
<<link [[에덴을 위해 목도리를 짠다 (0:30)|Eden Scarf]]>><<pass 30>><<npcincr Eden love 1>><<npcincr Eden dom 1>><<set $edenscarf to 1>><</link>><<glove>><<gdom "Eden">>
<br>
<</if>>
<<if $eden_supplies isnot 1>>
벽장에 에덴의 저장품이 보관되어 있다.
<br>
<<link [[저장품을 더 채운다 (0:30)|Eden Stock]]>><<pass 30>><<npcincr Eden love 1>><<set $eden_supplies to 1>><</link>><<glove>>
<br>
<</if>>
<<if $eden_sweep isnot 1>>
빗자루와 먼지떨이가 구석에 놓여 있다.
<br>
<<link [[바닥을 쓴다 (0:30)|Eden Sweep]]>><<pass 30>><<npcincr Eden love 1>><<set $eden_sweep to 1>><</link>><<glove>>
<br>
<</if>>
<<if $eden_salve isnot 1 or $eden_soap isnot 1>>
주방에 화덕이 있다.
<br>
<</if>>
<<if $eden_salve isnot 1>>
<<link [[연고를 만든다 (0:30)|Eden Salve]]>><<pass 30>><<if !$salve>><<set $salve to 1>><<else>><<set $salve += 1>><</if>><<npcincr Eden love 1>><<set $eden_salve to 1>><</link>><<glove>>
<br>
<</if>>
<<if $eden_soap isnot 1>>
<<link [[비누를 만든다 (0:30)|Eden Soap]]>><<pass 30>><<if !$soap>><<set $soap to 1>><<else>><<set $soap += 1>><</if>><<npcincr Eden love 1>><<set $eden_soap to 1>><</link>><<glove>>
<br>
<</if>>
<br>
<<link [[휴식한다 (0:15)|Eden Table]]>><<stress -2>><<endevent>><<pass 15>><</link>><<lstress>>
<br><br>
<<link [[돌아간다|Eden Cabin]]>><<endevent>><</link>>
<br><br>
<</widget>>
<<widget "cabinedenactions">>
에덴이 당신을 쳐다본다.
<br><br>
<<if $hour gte 18 and $hour lte 23>>
<<if $edencushions is 2 and $edenloveseat is 9>>
<<link [[안락의자 위에서 껴안는다 (0:30)|Eden Cuddle]]>><<trauma -3>><<stress -3>><<pass 30>><<npcincr Eden love 1>><<npcincr Eden lust 1>><</link>><<glove>><<glust>><<ltrauma>><<lstress>>
<br>
<<else>>
<<link [[껴안는다 (0:30)|Eden Cuddle]]>><<trauma -3>><<stress -3>><<pass 30>><<npcincr Eden love 1>><<npcincr Eden lust 1>><</link>><<glove>><<glust>><<ltrauma>><<lstress>>
<br>
<</if>>
<<if $days % 2 is 0>>
<<if $eden_shoot gte 1>>
<<link [[사격 연습을 한다 (0:30)|Eden Shoot]]>><<pass 30>><<stress -3>><</link>><<lstress>>
<br>
<<else>>
<<link [[어떻게 쏘아야 하는지 배우고 싶다고 한다 (0:05)|Eden Shoot Ask]]>><<pass 5>><</link>>
<br>
<</if>>
<<else>>
<<link [[에덴에게 읽어달라고 한다 (0:30)|Eden Read]]>><<trauma -3>><<pass 30>><<npcincr Eden love 1>><<set $phase to 0>><</link>><<glove>><<ltrauma>>
<br>
<</if>>
<<if $edenradiointro is 2>>
<<link [[에덴에게 춤추자고 한다 (0:30)|Eden Dance]]>><<trauma -3>><<stress -3>><<danceskill 5>><<pass 30>><<npcincr Eden love 1>><<npcincr Eden lust 1>><<set $phase to 0>><</link>><<glove>><<glust>><<ltrauma>><<lstress>><<gdanceskill>>
<br>
<</if>>
<<if $edenpillow is 2 and $edenmassage is 0>>
<<link [[에덴에게 마사지를 해준다 (0:30)|Eden Massage]]>><<pass 30>><<npcincr Eden love 1>><<npcincr Eden lust 3>><<set $edenmassage to 1>><</link>><<glove>><<gglust>><<ltrauma>><<lstress>>
<br>
<</if>>
<<if $edenpillow is 2 and $edenmassage is 1>>
<<link [[에덴에게 마사지를 해준다 (0:30)|Eden Massage]]>><<pass 30>><<npcincr Eden love 1>><<npcincr Eden lust 3>><<set $edenmassage to 2>><</link>><<glove>><<gglust>><<ltrauma>><<lstress>>
<br>
<</if>>
<<if $edenpillow is 2 and $edenmassage is 2>>
<<link [[에덴에게 마사지를 해준다 (0:30)|Eden Massage]]>><<pass 30>><<npcincr Eden love 1>><<npcincr Eden lust 3>><<set $edenmassage to 3>><</link>><<glove>><<gglust>><<ltrauma>><<lstress>>
<br>
<</if>>
<<if $edenpillow is 2 and $edenmassage is 3>>
<<link [[에덴에게 마사지를 해준다 (0:30)|Eden Massage]]>><<pass 30>><<npcincr Eden love 1>><<npcincr Eden lust 3>><<set $edenmassage to 4>><</link>><<glove>><<gglust>><<ltrauma>><<lstress>>
<br>
<</if>>
<<if $edenpillow is 2 and $edenmassage is 4>>
<<link [[에덴에게 마사지를 해준다 (0:30)|Eden Massage]]>><<pass 30>><<npcincr Eden love 1>><<npcincr Eden lust 3>><<set $edenmassage to 5>><</link>><<glove>><<gglust>><<ltrauma>><<lstress>>
<br>
<</if>>
<br>
<</if>>
<<if !$edenfurniture>>
<<link [[에덴에게 깔개와 침구를 사도 되는지 묻는다|Eden Pillows]]>><</link>>
<br>
<<elseif $edenfurniture is 1 and $edenpillow is 2>>
<<link [[에덴에게 코트걸이와 커튼을 사도 되는지 묻는다|Eden Curtains]]>><</link>>
<br>
<<elseif $edenfurniture gte 2 and !$edencoat and $edencurtains is 2>>
<<link [[코트걸이를 만들자고 한다 (3:00)|Eden Coat Stand]]>><<set $edencoat to 1>><<pass 2 hours>><<pass 1 hour>><</link>>
<br>
<<elseif $edenfurniture is 2 and $edencurtains is 2 and $edencoat>>
<<link [[안락의자를 만들자고 한다|Eden Loveseat]]>><</link>>
<br>
<<elseif $edenfurniture is 3 and $edenloveseat lt 7>>
<<link [[안락의자를 만든다 (3:00)|Eden Loveseat Work]]>><<pass 2 hours>><<pass 1 hour>><</link>>
<br>
<</if>>
<<if $hour is 17 and $edenjoin is 1>>
<<link [[에덴에게 같이 목욕할 건지 묻는다|Eden Bath Join]]>><<npcincr Eden love 1>><<pass 30>><</link>><<glove>>
<br>
<</if>>
<<if $worn.neck.collared isnot 1 and $NPCName[$NPCNameList.indexOf("Eden")].dom gte 100>>
<<link [[에덴에게 개목걸이를 줄 수 있는지 묻는다|Eden Collar]]>><<npcincr Eden love 5>><<npcincr Eden lust 5>><<npcincr Eden dom 5>><</link>><<gglove>><<gglust>><<ggdom>>
<br>
<</if>>
<<if $edenwalk isnot 1>>
<<link [[에덴에게 함께 호수에 가자고 한다|Eden Lake]]>><</link>>
<br>
<</if>>
<<if $eden_search is undefined or $eden_search lt ($NPCName[$NPCNameList.indexOf("Eden")].love / 40)>>
<<link [[에덴에게 숲을 수색하는 걸 도와달라고 한다 (0:30)|Eden Search]]>><<if $eden_search is undefined>><<set $eden_search to 1>><<else>><<set $eden_search += 1>><</if>><</link>>
<br>
<</if>>
<<if $monthday is 31 and $halloween_eden is 1 and $halloween_eden_bought is 1 and !$halloween_eden_candy_given>>
<<link [[에덴에게 바구니를 건넨다|Eden Halloween]]>><<npcincr Eden love 5>><<npcincr Eden dom 1>><<set $halloween_eden_candy_given to 1>><</link>>
<br>
<</if>>
<<if $monthday is 25 and $christmas_gift_eden is 1 and $christmas_gift_eden_given isnot 1>>
<<link [[에덴에게 사냥용 조끼를 선물한다|Eden Jacket]]>><<npcincr Eden love 5>><<npcincr Eden dom 1>><<set $christmas_gift_eden_given to 1>><<set $edencoatjacket to 1>><</link>>
<br>
<</if>>
<<if $leftarm is "bound" or $rightarm is "bound" or $feetuse is "bound">>
<<link [[에덴에게 구속을 풀어달라고 한다 (0:01)|Eden Bindings]]>><<pass 1>><<unbind>><</link>>
<br>
<</if>>
<<if $edenfreedom is undefined>>
<<link [[마을로 돌아갈 자유를 달라고 한다|Eden Freedom]]>><</link>>
<br>
<</if>>
<<if $edenfreedom is 1>>
<<link [[마을에서 계속 살 자유를 달라고 한다|Eden Freedom 3]]>><</link>>
<br>
<</if>>
<<if $edenshopping is 1>>
<<link [[에덴에게 저장품을 넘긴다|Eden Supplied]]>><</link>>
<br>
<</if>>
<<if $edenradiointro is 1>>
<<link [[에덴에게 라디오를 준다|Eden Radio Intro]]>><</link>>
<br>
<</if>>
<br>
<<link [[돌아간다|Eden Cabin]]>><<endevent>><</link>>
<br><br>
<</widget>>
<<widget "clearingactions">>
<<link [[오두막에 들어간다|Eden Cabin]]>><<endevent>><</link>>
<br><br>
<<link [[베란다 아래서 휴식한다 (0:15)|Eden Porch]]>><<stress -2>><<pass 15>><</link>><<lstress>>
<br><br>
<<if $edengarden is 0>>
<span class="purple">에덴의 작물들이 잡초에 휘감겨 있다.</span>
<br>
<<link [[잡초를 제거한다 (3:00)|Clearing Weeding]]>><<tending 1>><<pass 2 hours>><<pass 1 hour>><<tiredness 12>><<npcincr Eden love 1>><</link>><<gtiredness>><<glove>><<gtending>>
<br><br>
<<elseif $edengarden is 1>>
<span class="blue">에덴의 작물들이 잡초에 엮여 있다.</span>
<br>
<<link [[잡초를 제거한다 (3:00)|Clearing Weeding]]>><<tending 1>><<pass 2 hours>><<pass 1 hour>><<tiredness 12>><<npcincr Eden love 1>><</link>><<gtiredness>><<glove>><<gtending>>
<br><br>
<<elseif $edengarden is 2>>
<span class="lblue">에덴의 밭에는 야채가 있는 만큼 잡초도 자라나 있다.</span>
<br>
<<link [[잡초를 제거한다 (3:00)|Clearing Weeding]]>><<tending 1>><<pass 2 hours>><<pass 1 hour>><<tiredness 12>><<npcincr Eden love 1>><</link>><<gtiredness>><<glove>><<gtending>>
<br><br>
<<elseif $edengarden is 3>>
<span class="teal">에덴의 작물에 잡초는 거의 없지만, 이것보다 깔끔하게 할 수는 있다.</span>
<br>
<<link [[잡초를 제거한다 (3:00)|Clearing Weeding]]>><<tending 1>><<pass 2 hours>><<pass 1 hour>><<tiredness 12>><<npcincr Eden love 1>><</link>><<gtiredness>><<glove>><<gtending>>
<br><br>
<<elseif $edengarden is 4>>
<span class="green">에덴의 작물에 잡초가 하나도 없다.</span>
<br><br>
<</if>>
밭에 에덴이 현재 사용하고 있지 않은 흙이 있다.
<br>
<<link [[살펴본다|Eden Plots]]>><</link>>
<br><br>
<<if $edenshrooms is 0>>
<span class="purple">에덴의 버섯 통은 거의 비어 있다.</span>
<br>
<<link [[버섯을 딴다 (1:00)|Clearing Mushrooms]]>><<pass 1 hour>><<npcincr Eden love 1>><</link>><<glove>>
<br><br>
<<elseif $edenshrooms is 1>>
<span class="blue">에덴의 버섯 통은 거의 비어 있다.</span>
<br>
<<link [[버섯을 딴다 (1:00)|Clearing Mushrooms]]>><<pass 1 hour>><<npcincr Eden love 1>><</link>><<glove>>
<br><br>
<<elseif $edenshrooms is 2>>
<span class="lblue">에덴의 버섯 통은 반쯤 차 있다.</span>
<br>
<<link [[버섯을 딴다 (1:00)|Clearing Mushrooms]]>><<pass 1 hour>><<npcincr Eden love 1>><</link>><<glove>>
<br><br>
<<elseif $edenshrooms is 3>>
<span class="teal">에덴의 버섯 통은 거의 차 있다.</span>
<br>
<<link [[버섯을 딴다 (1:00)|Clearing Mushrooms]]>><<pass 1 hour>><<npcincr Eden love 1>><</link>><<glove>>
<br><br>
<<elseif $edenshrooms is 4>>
<span class="green">에덴의 버섯 통은 각종 버섯으로 가득 차 있다.</span>
<br><br>
<</if>>
<<if $edenspring is 0>>
<span class="purple">샘은 부러진 나뭇가지와 잔가지로 가득하다.</span>
<br>
<<link [[잔해를 치운다 (0:30)|Clearing Debris]]>><<pass 30>><<tiredness 6>><<npcincr Eden love 1>><</link>><<gtiredness>><<glove>>
<br><br>
<<elseif $edenspring is 1>>
<span class="blue">샘의 바닥 부분에 나뭇가지가 잔뜩 가라앉아 있다.</span>
<br>
<<link [[잔해를 치운다 (0:30)|Clearing Debris]]>><<pass 30>><<tiredness 6>><<npcincr Eden love 1>><</link>><<gtiredness>><<glove>>
<br><br>
<<elseif $edenspring is 2>>
<span class="lblue">나뭇가지와 잔가지가 수면에 떠 있긴 하지만, 샘의 바닥을 볼 수 있다.</span>
<br>
<<link [[잔해를 치운다 (0:30)|Clearing Debris]]>><<pass 30>><<tiredness 6>><<npcincr Eden love 1>><</link>><<gtiredness>><<glove>>
<br><br>
<<elseif $edenspring is 3>>
<span class="teal">잔가지들의 샘의 수면에 떠 있다.</span>
<br>
<<link [[잔해를 치운다 (0:30)|Clearing Debris]]>><<pass 30>><<tiredness 6>><<npcincr Eden love 1>><</link>><<gtiredness>><<glove>>
<br><br>
<<elseif $edenspring is 4>>
<span class="green">샘은 깨끗하고 맑다.</span>
<br>
<<if !$edenspringintro and (($hour gte 9 and $hour lte 10) or ($hour is 15) or ($hour is 16))>>
<<link [[샘에서 휴식을 취한다 (0:30)|Eden Spring Intro]]>><</link>><<lstress>>
<<else>>
<<link [[샘에서 휴식을 취한다 (0:30)|Clearing Spring]]>><<unset $edenpush>><<endevent>><<pass 30>><<stress -6>><</link>><<lstress>>
<</if>>
<br>
<<if $edenwash is undefined>>
<<link [[샘에서 에덴의 옷을 세탁한다 (0:30)|Wash Spring]]>><<pass 30>><<npcincr Eden love 1>><<npcincr Eden dom 1>><<set $edenwash to 1>><</link>>
<br>
<</if>>
<br>
<</if>>
<<if $edenfreedom gte 1>>
<<foresticon>><<link [[숲에 들어간다 (0:10)|Forest]]>><<endevent>><<pass 10>><<set $forest to 60>><</link>>
<br>
<<else>>
<<link [[도망친다|Eden Cabin Escape]]>><<set $forest to 80>><</link>>
<br>
<</if>>
<br>
<</widget>>
<<widget "cabinprepare">>
<<if $edenwall lt 5>>
<<link [[벽에 난 금을 메운다 (3:00)|Eden Wall]]>><<pass 2 hours>><<pass 1 hour>><<npcincr Eden love 1>><<npcincr Eden dom 1>><</link>><<glove>><<gdom "Eden">>
<<else>>
<span class="green">벽은 완전히 수리되었다.</span>
<</if>>
<br><br>
<<if $edenchimney lt 5>>
<<link [[굴뚝을 닦는다 (3:00)|Eden Chimney]]>><<pass 2 hours>><<pass 1 hour>><<npcincr Eden love 1>><<npcincr Eden dom 1>><</link>><<glove>><<gdom "Eden">>
<<else>>
<span class="green">굴뚝은 깨끗하다.</span>
<</if>>
<br><br>
<<if $edenroof lt 5>>
<<link [[천장을 고친다 (3:00)|Eden Roof]]>><<pass 2 hours>><<pass 1 hour>><<npcincr Eden love 1>><<npcincr Eden dom 1>><</link>><<glove>><<gdom "Eden">>
<<else>>
<span class="green">천장은 고쳐졌다.</span>
<</if>>
<br><br>
<<link [[돌아간다|Eden Clearing]]>><<endevent>><</link>>
<br><br>
<</widget>>
<<widget "clearingedenactions">>
에덴이 당신을 쳐다본다.
<br><br>
<<if !$edenfurniture>>
<<link [[에덴에게 깔개와 침구를 사도 되는지 묻는다|Eden Pillows]]>><</link>>
<br>
<<elseif $edenfurniture is 1 and $edenpillow is 2>>
<<link [[에덴에게 코트걸이와 커튼을 사도 되는지 묻는다|Eden Curtains]]>><</link>>
<br>
<<elseif $edenfurniture gte 2 and !$edencoat and $edencurtains is 2>>
<<link [[코트걸이를 만들자고 한다 (3:00)|Eden Coat Stand]]>><<set $edencoat to 1>><<pass 2 hours>><<pass 1 hour>><</link>>
<br>
<<elseif $edenfurniture is 2 and $edencurtains is 2 and $edencoat>>
<<link [[안락의자를 만들자고 한다|Eden Loveseat]]>><</link>>
<br>
<<elseif $edenfurniture is 3 and $edenloveseat lt 7>>
<<link [[안락의자를 만든다 (3:00)|Eden Loveseat Work]]>><<pass 2 hours>><<pass 1 hour>><</link>>
<br>
<</if>>
<<if $worn.neck.collared isnot 1 and $NPCName[$NPCNameList.indexOf("Eden")].dom gte 100>>
<<link [[에덴에게 개목걸이를 줄 수 있는지 묻는다|Eden Collar]]>><<npcincr Eden love 5>><<npcincr Eden lust 5>><<npcincr Eden dom 5>><</link>><<gglove>><<gglust>><<ggdom>>
<br>
<</if>>
<<if $edenspringintro is 1 and $edenspringjoin isnot 1 and $edenspring is 4>>
<<link [[에덴에게 샘에 같이 갈 수 있는지 묻는다|Eden Spring]]>><<set $edenspringjoin to 1>><<stress -6>><<npcincr Eden love 1>><</link>><<lstress>><<glove>>
<br>
<</if>>
<<if $edenwalk isnot 1>>
<<link [[에덴에게 함께 호수에 가자고 한다|Eden Lake]]>><</link>>
<br>
<</if>>
<<if $eden_search is undefined or $eden_search lt ($NPCName[$NPCNameList.indexOf("Eden")].love / 40)>>
<<link [[에덴에게 숲을 수색하는 걸 도와달라고 한다 (0:30)|Eden Search]]>><<if $eden_search is undefined>><<set $eden_search to 1>><<else>><<set $eden_search += 1>><</if>><</link>>
<br>
<</if>>
<br>
<<if $monthday is 31 and $halloween_eden is 1 and $halloween_eden_bought is 1 and !$halloween_eden_candy_given>>
<<link [[에덴에게 바구니를 건넨다|Eden Halloween]]>><<npcincr Eden love 5>><<npcincr Eden dom 1>><<set $halloween_eden_candy_given to 1>><</link>>
<br>
<</if>>
<<if $monthday is 25 and $christmas_gift_eden is 1 and $christmas_gift_eden_given isnot 1>>
<<link [[에덴에게 사냥용 조끼를 선물한다|Eden Jacket]]>><<npcincr Eden love 5>><<npcincr Eden dom 1>><<set $christmas_gift_eden_given to 1>><<set $edencoatjacket to 1>><</link>>
<br><br>
<</if>>
<<if $leftarm is "bound" or $rightarm is "bound" or $feetuse is "bound">>
<<link [[에덴에게 구속을 풀어달라고 한다 (0:01)|Eden Bindings]]>><<pass 1>><<unbind>><</link>>
<br><br>
<</if>>
<<if $edenfreedom is undefined>>
<<link [[마을로 돌아갈 자유를 달라고 한다|Eden Freedom]]>><</link>>
<br>
<</if>>
<<if $edenfreedom is 1>>
<<link [[마을에서 계속 살 자유를 달라고 한다|Eden Freedom 3]]>><</link>>
<br>
<</if>>
<<if $edenshopping is 1>>
<<link [[에덴에게 저장품을 넘긴다|Eden Supplied]]>><</link>>
<br>
<</if>>
<<if $edenradiointro is 1>>
<<link [[에덴에게 라디오를 준다|Eden Radio Intro]]>><</link>>
<br>
<</if>>
<<link [[돌아간다|Eden Clearing]]>><<endevent>><</link>>
<br><br>
<</widget>>
<<widget "edenpreystart">>
<<if $edenPreyWeekly or random(1, 3) gte 2>>
/* do nothing */
<<else>>
/* Checks to see if the player has one of the main virginities intact, and if Eden can take it */
<<if ($player.penisExist and $player.virginity.penile is true and ($NPCList[0].vagina isnot "none" or $analdisable is "f")) or ($player.vaginaExist and $player.virginity.vaginal is true and $NPCList[0].penis isnot "none")>>
<<set _virginityPresent to true>>
<</if>>
/* Lowers amount of love and lust required if player is not a virgin or hasnt seen the event before */
<<if $edenPrey gte 1 and _virginityPresent>>
<<set _edenPreyPhase to 3>>
<<elseif $edenPrey gte 1>>
<<set _edenPreyPhase to 2>>
<<elseif _virginityPresent>>
<<set _edenPreyPhase to 1>>
<<else>>
<<set _edenPreyPhase to 0>>
<</if>>
<<switch _edenPreyPhase>>
<<case 0>>
/* no virginity, first time */
<<if $NPCName[$NPCNameList.indexOf("Eden")].love gte 85 and $NPCName[$NPCNameList.indexOf("Eden")].lust gte 50>>
<<set _edenPreyEvent to true>>
<</if>>
<<case 1>>
/* virginity intact, first time */
<<if $NPCName[$NPCNameList.indexOf("Eden")].love gte 75 and $NPCName[$NPCNameList.indexOf("Eden")].lust gte 40>>
<<set _edenPreyEvent to true>>
<</if>>
<<case 2>>
/* non-virgin, repeat event */
<<if $NPCName[$NPCNameList.indexOf("Eden")].love gte 125 and $NPCName[$NPCNameList.indexOf("Eden")].lust gte 70>>
<<set _edenPreyEvent to true>>
<</if>>
<<case 3>>
/* virgin, repeat event */
<<if $NPCName[$NPCNameList.indexOf("Eden")].love gte 100 and $NPCName[$NPCNameList.indexOf("Eden")].lust gte 60>>
<<set _edenPreyEvent to true>>
<</if>>
<</switch>>
<<if _edenPreyEvent>>
<<set $edenPreyWeekly to true>>
<</if>>
<</if>>
<</widget>>
<<widget "edenCagedSave">>
<<npc Eden>><<person1>>
Before you have a chance to recollect, you feel a hand on your shoulder. You're spun around, and come face-to-face with Eden, <<his>> eyes full of rage.
<br><br>
"You've got some nerve," <<he>> growls. "Abandoning me, acting like a fucking brat, then expecting me to save your helpless ass."
<br><br>
<<He>> grabs your wrist tight and begins marching you into the woods. "Come on. You're overdue for your punishment."
<br><br>
<<link [[Resist|Forest Eden Rage]]>><<set $phase to 0>><<def 1>><<npcincr Eden dom -1>><</link>><<physiquedifficulty 2000 18000>><<ldom>>
<br>
<<link [[Submit (0:30)|Forest Eden Rage]]>><<set $phase to 1>><<pass 30>><<sub 1>><<npcincr Eden dom 1>><</link>><<gdom>>
<br>
<</widget>>
<<widget "edenCagedCoopSave">>
<<npc Eden>><<person1>>
<<if $forest_shop_intro isnot 1 and $gwylan_rescue isnot 1>>
A mousy <<nnpc_gendery "Gwylan">>
<<else>>
Gwylan
<</if>>
bursts from the treeline and rushes to your side. "Hey! You alright-"
<br><br>
<<if $gwylan_eden_coop gte 4>>
<<nnpc_He "Gwylan">>'s cut off as someone grabs <<nnpc_him "Gwylan">> by the arm and pulls <<nnpc_him "Gwylan">> aside. <span class="red">It's Eden.</span> <<He>> doesn't look happy to see you.
<br>
"You've got some nerve," Eden growls. "Abandoning me, acting like a fucking brat, then expecting me to save your helpless ass."
<br><br>
Gwylan swallows nervously and rests a hand on Eden's shoulder. "H-hey, take it easy. Let's just-"
<br><br>
Eden turns and punches Gwylan square in the jaw. <<nnpc_He "Gwylan">> cries out in pain, staggering backwards into the dirt.<<trauma 12>><<ggtrauma>>
<br>
"Don't touch me," Eden spits. "I don't need your help. And neither does <<pshe>>." <<He>> turns to you with a glare. "All <<pshe>> needs is to learn <<pher>> place.
<br><br>
<<He>> grabs you by the wrist and begins dragging you into the woods, leaving Gwylan behind.
<<elseif $gwylan_eden_coop gte 1>>
<<nnpc_He "Gwylan">>'s cut off by Eden shoving <<nnpc_him "Gwylan">> aside, eyes full of rage. Gwylan yelps as <<nnpc_he "Gwylan">> falls to the dirt.
<br>
"You've got some nerve," Eden growls. "Abandoning me, acting like a fucking brat, then expecting me to save your helpless ass."
<br><br>
Gwylan watches, mouth agape. Eden glares at <<nnpc_him "Gwylan">>. "Go. This is between me and <<pher>>."
<br>
Gwylan glances between the two of you, <<nnpc_his "Gwylan">> expression a mix of worry and fear, before scrambling to <<nnpc_his "Gwylan">> feet and scurrying away.<<trauma 6>><<gtrauma>>
<br><br>
Eden turns to you. "I told you I'd find you again," <<he>> spits. "And no one's getting in my way." <<He>> begins dragging you into the woods.
<<else>>
<<nnpc_He "Gwylan">> cuts off as a hand grabs <<nnpc_him "Gwylan">> by the arm and hurls <<nnpc_him "Gwylan">> into a nearby shrub.
<br><br>
<span class="red">It's Eden.</span> "I told you I'd find you again," <<he>> growls. "And no one's getting in my way."
<br><br>
<<He>> begins dragging you into the woods, leaving the dazed
<<if $forest_shop_intro isnot 1 and $gwylan_rescue isnot 1>>
<<nnpc_gendery "Gwylan">>
<<else>>
shopkeeper
<</if>>
groaning behind you.
<</if>>
<<set $gwylan_aborted to 1>>
<br><br>
<<link [[Fight|Eden Caged Caught Resist]]>><<set $fightstart to 1>><<def 1>><</link>>
<br>
<<link [[Try to pull away|Eden Caged Caught Pull]]>><<def 1>><<npcincr Eden dom -1>><</link>><<physiquedifficulty 2000 18000>><<ldom>>
<br>
<<link [[Submit (0:30)|Eden Caged Caught]]>><<set $phase to 1>><<pass 30>><<sub 1>><<npcincr Eden dom 1>><</link>><<gdom>>
<br>
<</widget>><<location "forest">><<effects>>
당신은 숲 공동묘지에 있습니다. 돌 유적으로 둘러싸인 언덕에서 오래된 저택이 우뚝 솟아 있습니다.
<<if $daystate is "night">>
<<if $moonstate is "evening" or $moonstate is "morning">>
무덤은 붉은 달빛에 불안한 그림자를 드리웠다.
<<else>>
<<if $weather is "clear">>
달빛이 드리운 그림자가 움직이는 것 같다
<<elseif $weather is "rain">>
돌에 쏟아지는 빗방울이 다른 모든 것을 젖게 한다.
<<elseif $weather is "snow">>
눈이 비석에 쌓인다.
<<else>>
어둠 속에서 발을 헛디디지 않도록 조심하세요.
<</if>>
<</if>>
<<elseif $daystate is "dawn">>
아침 햇살에 그림자가 드리워진다.
<<elseif $daystate is "dusk">>
저녁 햇살에 그림자가 드리워진다.
<<else>>
주변 숲이 잠식한다.
<</if>>
<br><br>
<<link [[떠난다|Forest]]>><<set $forest to 30>><<set $eventskip to 1>><</link>>
<br><<location "forest">><<effects>>
<<if $foresthunt gte 1>>
<<set $foresthunt += 1>>
<</if>>
<<if $phase is 1>>
<<set $phase to 0>>
당신은 당장 의상을 만들 수 있을 만큼 튼튼하고 긴 식물들을 찾는다. 당신은 몇 개의 입을 수 있는 것들을 찾아 그것들을 전부 가슴 주변에 묶는다. 그 것들은 허술한 데다 노출이 심하고, 벗으면 부숴질 수 밖에 없다고 당신은 생각하지만, 아무것도 없는 것 보단 낫다.
<<plantupper>>
<br><br>
<<elseif $phase is 2>>
<<set $phase to 0>>
당신은 당장 의상을 만들 수 있을 만큼 튼튼하고 긴 식물들을 찾는다. 당신은 몇 개의 입을 수 있는 것들을 찾아 그것들을 전부 허리 주변에 묶는다. 그 것들은 허술한 데다 노출이 심하고, 벗으면 부숴질 수 밖에 없다고 당신은 생각하지만, 아무것도 없는 것 보단 낫다.
<<plantlower>>
<br><br>
<</if>>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<br><<location "forest">><<effects>>
당신은 버섯 중 하나를 먹는다. 쓴 맛이 나지만, 원기가 솟아오른다.
<br><br>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>><<location "forest">><<effects>>
당신은 버섯 중 하나를 먹는다. 달콤한 맛이 난다. 당신은 조금 진정됨과 동시에 이상한 열이 오르는 것을 느낀다.
<br><br>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
당신은 무릎을 꿇고, 썩어가는 뿌리 밑을 훑는다.
<<if $tendingSuccess>>
<span class="green">당신은 시장에서 값을 매길만한 맛있는 버섯을 찾았다.</span>
<<tending_pick mushroom>>
<br><br>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<span class="red">어떤 버섯도 좋아 보이진 않는다.</span><<gtending>><<tending 2>>
<br><br>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
당신은 무릎을 꿇고, 썩어가는 뿌리 밑을 훑는다.
<<if $tendingSuccess>>
<span class="green">당신은 좋은 가격에 팔릴만한 두툼한 버섯을 발견한다.</span>
<<tending_pick wolfshroom>>
<br><br>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<span class="red">어떤 버섯도 좋아 보이진 않는다.</span><<gtending>><<tending 2>>
<br><br>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemytrust -= 40>>
<</if>>
<<effects>>
<<effectsman>>
<<if $alarm is 1 and $forest lte 20 and $gwylan_aborted isnot 2>>
<<set $gwylan_aborted to 2>>
<<if $forest_shop_intro isnot 1 and $gwylan_rescue isnot 1>>
You see a mousy <<nnpc_gendery "Gwylan">> burst through the treeline, alarmed by your shout. <<nnpc_He "Gwylan">> takes one look at the wolf, <span class="red">then turns and runs away.</span>
<br><br>
<<else>>
You see Gwylan burst through the treeline, alarmed by your shout. <<nnpc_He "Gwylan">> takes one look at the wolf, <span class="red">then turns and runs away.</span>
<br><br>
<</if>>
<<elseif $alarm is 1 and $forest gte 21>>
<<if ($loveInterest.primary is "Eden" or $loveInterest.secondary is "Eden")>>
<<if $gwylan_rescue is 1>>
<span class="red">You're too deep into the forest for Gwylan to hear you, and Eden must not be in the area.</span>
<<else>>
<span class="red">You're too far from the town for anyone to hear you, and Eden must not be in the area.</span>
<</if>>
<<else>>
<<if $gwylan_rescue is 1>>
<span class="red">You're too deep into the forest for Gwylan to hear you.</span>
<<else>>
<span class="red">You're too far from the town for anyone to hear you.</span>
<</if>>
<</if>>
<br><br>
<</if>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Forest Wolf Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음|Forest Wolf Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Forest Wolf Molestation]]>><</link>></span><<nexttext>>
<</if>><<location "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<if $syndromewolves gte 1>>
<<if $monster is 1>>
<<bHe>> grabs you by the scruff of your neck with little effort, before hauling you over one shoulder. You feel like a helpless puppy as you're being carried away.
<<else>>
<<bHePost "은">> 마치 당신이 잘못한 강아지인 것 마냥 당신의 목덜미를 잡는다.
<</if>>
<br><br>
<<link [[Let it happen|Wolf Cave Returned]]>><<endcombat>><</link>>
<br>
<<link [[Struggle|Forest Wolf Molestation Resist]]>><<endcombat>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
검은 늑대는 만족스러워 보이지만, 완전히 끝난 건 아니다.
<<if $monster is 1>>
"You. With me," <<bhe>> barks. You're not sure if you have any choice. With a display of force, <<bhe>> hauls you over one shoulder.
<<else>>
<<bHePost "은">> 당신의 목덜미를 잡는다.
<</if>>
<<bHePost "은">> 당신을 어딘가로 데려가고 싶어 한다.
<br><br>
<<link [[Let it happen|Forest Wolf Cave Intro]]>><<endcombat>><</link>>
<br>
<<link [[Struggle|Forest Wolf Molestation Resist]]>><<endcombat>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<elseif $enemyhealth lte 0>><<set $foresthunt to 0>>
<<if $monster is 1>>
Despite <<bhis>> show of force, you manage to overcome it. You wrestle free from the Black Wolf's grasp. "Trouble," <<bhe>> growls. "Weren't easy prey." <<bHe>> flees into the forest, tail between <<bhis>> legs. You feel proud, realising it was no easy feat defeating something nearly twice your size.
<<else>>
녀석의 힘에도 불구하고, 당신은 <<bhePost "을">> 가까스로 물리친다. <<bHePost "은">> 다리 사이에 꼬리를 넣고 숲 속으로 도망간다.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> 당신은 스스로 정신을 다잡는다.
<br><br>
<<link [[다음|Forest]]>><<set $stress -= 1000>><<set $eventskip to 1>><<set $eventskip to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "wolf_cave">><<effects>>
<<npc "Black Wolf">>
<<if $monster is 1>>
<<bHePost "은">> 힘들이지 않고 쉽사리 숲 속을 통과해 뛰어간다. 녀석은 속도를 늦추지 않고, 얼마 지나지 않아 동굴에 도착한다. <<bHePost "은">> 당신을 마치 쓰레기처럼 차가운 돌 위에 던진다. 어둑한 빛 사이로 여섯 쌍의 눈이 당신을 응시한다. 무리는 당신을 향해 다가간다.
<<else>>
The wolf effortlessly bounds through the forest, and before long arrives at a cave, which <<bhe>> enters without slowing. <<bHe>> dumps you on the cold stone.
<</if>>
Six pairs of eyes stare at you through the dim light. The pack advances on you.
<br><br>
<<endevent>>
<<beastNEWinit 6 wolf>>
<<link [[다음|Forest Wolf Cave Rape]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<if $alarm is 1 and $forest lte 20 and $gwylan_aborted isnot 1>>
<<set $gwylan_aborted to 1>>
<<if $forest_shop_intro isnot 1 and $gwylan_rescue isnot 1>>
You see a mousy <<nnpc_gendery "Gwylan">> burst through the treeline, alarmed by your shout. <<nnpc_He "Gwylan">> takes one look at the assailant, <span class="red">then turns and runs away.</span>
<br><br>
<<else>>
You see Gwylan burst through the treeline, alarmed by your shout. <<nnpc_He "Gwylan">> takes one look at the assailant, <span class="red">then turns and runs away.</span>
<br><br>
<</if>>
<<elseif $alarm is 1 and $forest gte 21>>
<<if $gwylan_rescue is 1>>
<span class="red">You're too deep into the forest for Gwylan to hear you.</span>
<<else>>
<span class="red">You're too far from the town for anyone to hear you.</span>
<</if>>
<br><br>
<</if>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0 or $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Forest Hunter Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Forest Hunter Molestation]]>><</link>></span><<nexttext>>
<</if>><<location "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $hunterintro is 1>>
에덴은 <<if $enemyanger gte ($enemyangermax / 5) * 2>>당신을 노려보며 으르렁거린다,<<else>>히죽거리며 말한다,<</if>> "너를 다시 잡을 수 있을 줄 알았어. 자, 집에 데려가 주지."
<<else>>
<<if $enemyanger gte 20>>
그 사냥꾼은 히죽거린다. "너는 참 기운찬 녀석이야. 나는 그게 좋아."
<<else>>
그 사냥꾼은 미소짓는다. "너는 점잖은 녀석이야, 그렇지 않아? 너를 나와 함께 데려가는 게 좋을 것 같아, 너를 여기 밖에 홀로 두고 갈 수 없어."
<</if>>
<</if>>
<<HePost "은">> <<hisPost "의">> 가방에서 밧줄을 길게 뽑는다. <<hePost "은">> 당신을 묶을 것이다!
<br><br>
<<link [[저항하지 않는다|Forest Hunter Intro]]>>/*'*/<<endcombat>><</link>>
<br>
<<link [[저항한다|Forest Hunter Resist Molestation]]>><<set $enemyanger += 200>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>><<set $foresthunt to 0>>
<<hisPost "의">> 힘에도 불구하고, 당신은 간신히 사냥꾼을 동요시킨다. 당신은 노리고 있던 기회를 얻는다. <<tearful>> 당신은 숲 속으로 탈출한다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Forest]]>><<set $stress -= 1000>><<set $eventskip to 1>><</link>>
<br>
<</if>><<leash 21>>
<<location "cabin">><<effects>>
<<if $upperoff isnot 0>>
<<upperruined>>
<</if>>
<<if $loweroff isnot 0>>
<<lowerruined>>
<</if>>
<<if $underloweroff isnot 0>>
<<underlowerruined>>
<</if>>
<<if $underupperoff isnot 0>>
<<underupperruined>>
<</if>>
<<npc Eden>><<initnpc Eden>><<person1>>
<<if $hunterintro is 1>>Eden<<else>>The hunter<</if>> deftly ties your arms and legs together, then hoists you over <<his>> shoulder, before carrying you into the forest.
<br><br>
<<if $hunterintro is 1>>
당신은 곧 오두막에 도착하고, 에덴은 당신을 안으로 들고 간다.
<<else>>
당신은 곧 오두막에 도착한다. 안에는 검소한 방 하나가 있다.
<</if>>
<<He_nun>> 당신을 딱딱한 바닥에 떨어뜨리고 목에 개목걸이를 채운다. 그것은 찰칵 소리와 함께 잠긴다. <<He_nun>> 당신 위에 서서, 목줄을 개목걸이에 연결한다. <<He_nun>> 그러더니 밧줄을 풀어, 당신의 팔과 다리를 풀어준다.
<br><br>
<<if $hunterintro isnot 1>><<set $hunterintro to 1>>
"내가 너를 찾아서 다행이야," <<he_ga>> 말한다. "숲은 위험해, 너는 다칠 수도 있었어. 내 이름은 에덴이야." <<He_nun>> 마치 무언가 불확실하다는 듯이, 잠시 말을 멈춘다. 당신이 지금 <<his_yi>> 발 밑에서 묶여서 개목걸이를 차고 있음에도 불구하고, <<He_nun>> <<he_ga>> 당신을 잡았을 때와는 다르게, 더 부드럽게, 보인다.
<br><br>
<<He_ga>> 계속 말한다. "나는 여기에서 자급자족하고 있지. 하지만 가끔, 외로울 때가 있어. 만약 내가 너를 보호해주고 부양해 준다면, 너는 내게 위로와 말상대가 되어 주겠어?" 당신은 정말로 당신에게 선택의 여지가 있는지 확신하지 못한다.
<br><br>
<<link [[끄덕인다|Forest Hunter Nod]]>><</link>>
<br>
<<link [[거절한다|Forest Hunter Refuse]]>><</link>>
<br>
<<else>>
"집에 온 걸 환영해. 이제, 벌 받을 시간이야." <<HePost "은">> 무릎 위에 당신을 엎드리게 한다.
<br><br>
<<link [[다음|Forest Hunter Punishment]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $enemyarousal to 0>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<if $alarm is 1 and $forest lte 20 and $gwylan_aborted isnot 1>>
<<set $gwylan_aborted to 1>>
<<if $forest_shop_intro isnot 1 and $gwylan_rescue isnot 1>>
You see a mousy <<nnpc_gendery "Gwylan">> burst through the treeline, alarmed by your shout. <<nnpc_He "Gwylan">> takes one look at the assailant, <span class="red">then turns and runs away.</span>
<br><br>
<<else>>
You see Gwylan burst through the treeline, alarmed by your shout. <<nnpc_He "Gwylan">> takes one look at the assailant, <span class="red">then turns and runs away.</span>
<br><br>
<</if>>
<<elseif $alarm is 1 and $forest gte 21>>
<<if $gwylan_rescue is 1>>
<span class="red">You're too deep into the forest for Gwylan to hear you.</span>
<<else>>
<span class="red">You're too far from the town for anyone to hear you.</span>
<</if>>
<br><br>
<</if>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0 or $enemyarousal gte $enemyarousalmax or ($pain gte 100 and $willpowerpain is 0)>>
<span id="next"><<link [[다음|Forest Hunter Resist Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Forest Hunter Resist Molestation]]>><</link>></span><<nexttext>>
<</if>><<location "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
사냥꾼은 헐떡인다. 빨리 사정할 것으로는 생각되지 않는다. <<hePost "이">> 제어할 수 있는 범주를 뛰어넘은 것처럼 보이고, 당신은 노리고 있던 기회를 얻는다. <<tearful>> 당신은 숲 속으로 탈출한다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Forest]]>><<set $stress -= 1000>><<set $eventskip to 1>><<set $eventskip to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
<<set $foresthunt to 0>>
<<hisPost "의">> 힘에도 불구하고, 당신은 간신히 사냥꾼을 동요시킨다. 당신은 노리고 있던 기회를 얻는다. <<tearful>> 당신은 숲 속으로 탈출한다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Forest]]>><<set $stress -= 1000>><<set $eventskip to 1>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<his_yi>> 폭행에 당신은 구타당하고 상처를 입는다. <<hePost "이">> 바닥에서 <<hisPost "의">> 로프를 찾아낼 때, 당신은 무력해진다.
<br><br>
<<link [[다음|Forest Hunter Intro]]>><<endcombat>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<npc "Black Wolf">>
<<beastCombatInit>>
/*<<beastNNPCinit>>*/<<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemytrust -= 40>><<set $enemyanger += 200>>
<</if>>
<<effects>>
<<effectsman>>
<<if $alarm is 1 and $forest lte 20 and $gwylan_aborted isnot 2>>
<<set $gwylan_aborted to 2>>
<<if $forest_shop_intro isnot 1 and $gwylan_rescue isnot 1>>
You see a mousy <<nnpc_gendery "Gwylan">> burst through the treeline, alarmed by your shout. <<nnpc_He "Gwylan">> takes one look at the wolf, <span class="red">then turns and runs away.</span>
<br><br>
<<else>>
You see Gwylan burst through the treeline, alarmed by your shout. <<nnpc_He "Gwylan">> takes one look at the wolf, <span class="red">then turns and runs away.</span>
<br><br>
<</if>>
<<elseif $alarm is 1 and $forest gte 21>>
<<if ($loveInterest.primary is "Eden" or $loveInterest.secondary is "Eden")>>
<<if $gwylan_rescue is 1>>
<span class="red">You're too deep into the forest for Gwylan to hear you, and Eden must not be in the area.</span>
<<else>>
<span class="red">You're too far from the town for anyone to hear you, and Eden must not be in the area.</span>
<</if>>
<<else>>
<<if $gwylan_rescue is 1>>
<span class="red">You're too deep into the forest for Gwylan to hear you.</span>
<<else>>
<span class="red">You're too far from the town for anyone to hear you.</span>
<</if>>
<</if>>
<br><br>
<</if>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Forest Wolf Molestation Resist Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음|Forest Wolf Molestation Resist Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[다음|Forest Wolf Molestation Resist Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Forest Wolf Molestation Resist]]>><</link>></span><<nexttext>>
<</if>><<location "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
두 번째에는 짐승이 너무 많아 벅찼고, 당신은 의식을 잃고 잠에 빠져들었다.
<br><br>
<<tearful>> 당신은 스스로 정신을 다잡는다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Forest]]>><<set $stress -= 1000>><<set $eventskip to 1>><<set $eventskip to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
<<set $foresthunt to 0>>
<<bhisPost "의">> 힘에도 불구하고, 당신은 간신히 검은 늑대를 이기는 데 성공했다. <<bHePost "은">> 숲 속으로 도망친다.
<<if $monster is 1>>
"Trouble," <<bhe>> growls. "Weren't easy prey."
<</if>>
<br><br>
<<tearful>> 당신은 스스로 정신을 다잡는다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Forest]]>><<set $stress -= 1000>><<set $eventskip to 1>><<set $eventskip to 1>><</link>>
<br>
<<else>>
Battered and bruised by the Black Wolf's assault, you can do nothing but whimper as <<bhe>>
<<if $monster is 1>>
throws you over <<bhis>> shoulder and runs deeper into the forest with you.
<<else>>
grabs you by the neck and bounds into the forest.
<</if>>
<br><br>
<<if $upperoff isnot 0>>
<<upperruined>>
<</if>>
<<if $loweroff isnot 0>>
<<lowerruined>>
<</if>>
<<if $underloweroff isnot 0>>
<<underlowerruined>>
<</if>>
<<if $underupperoff isnot 0>>
<<underupperruined>>
<</if>>
<<if $syndromewolves gte 1>>
<<link [[다음|Wolf Cave Returned]]>><<endcombat>><</link>>
<br>
<<else>>
<<link [[다음|Forest Wolf Cave Intro]]>><<endcombat>><</link>>
<br>
<</if>>
<</if>><<location "forest">><<effects>>
<<if $phase is 0>>
당신은 오솔길을 따라 숲 속으로 들어간다. 당신은 두 사람을 피해 가나, 당신의 여정은 조금 느려진다.
<br><br>
<<elseif $phase is 1>>
<<generate1>><<generate2>>A <<person1>><<person>> and <<person2>><<person>> come into view. They eye you up as they walk past.
<<gstress>><<stress 1>>
<br><br>
<<endevent>>
<<elseif $phase is 2>>
<<generate1>><<generate2>><<person1>><<personPost "과">> <<person2>><<personPost "이">> 시야에 들어온다. 그들은 지나가는 동안 분명히 당신을 올려다보면서 경치를 즐긴다.
<<exhibitionism3>>
<br><br>
<<endevent>>
<<elseif $phase is 3>>
<<generate1>><<generate2>><<person1>><<personPost "과">> <<person2>><<personPost "이">> 시야에 들어온다. 그들은 빠르게 걸어가며, 숲 한가운데서 벌거벗은 <<girlPost "을">> 보고 충격받는다. 그러나 별 말은 하지 않는다. <<flaunting>> 당신은 그들이 지나갈 때 윙크를 한다.
<<exhibitionism5>>
<br><br>
<<endevent>>
<</if>>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<generate1>><<generate2>><<maninit>>
<<person1>><<personPost "과">> <<person2>><<personPost "이">> 시야에 들어온다. <<person1>> 그들이 지나갈 때, 그들은 손을 뻗어 당신을 붙잡는다!
<br><br>
<<if ($loveInterest.primary is "Eden" or $loveInterest.secondary is "Eden") and (random(1, 2) is 2 or $eden_rescue isnot 1) and $forest lte 20>>
<<set $rescue to 2>>
<<elseif (($loveInterest.primary is "Eden" or $loveInterest.secondary is "Eden") and (random(1, 2) is 2 or $eden_rescue isnot 1)) or $forest lte 20>>
<<enable_rescue>>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
<<if ($loveInterest.primary is "Eden" or $loveInterest.secondary is "Eden")>>
<<if $gwylan_rescue is 1>>
<span class="red">You're too deep into the forest for Gwylan to hear you, and Eden must not be in the area.</span>
<<else>>
<span class="red">You're too far from the town for anyone to hear you, and Eden must not be in the area.</span>
<</if>>
<<else>>
<<if $gwylan_rescue is 1>>
<span class="red">You're too deep into the forest for Gwylan to hear you.</span>
<<else>>
<span class="red">You're too far from the town for anyone to hear you.</span>
<</if>>
<</if>>
<br><br>
<</if>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[다음|Forest Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Forest Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $rescue is 2 and $alarm is 1>>
<span id="next"><<link [[다음|Forest Coop Rescue]]>><<set $phase to 0>><</link>></span><<nexttext>>
<<elseif $rescue is 1 and $alarm is 1>>
<span id="next"><<link [[다음|Forest Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Forest Molestation]]>><</link>></span><<nexttext>>
<</if>><<location "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
끝났을 때, 그들은 인정사정없이 당신을 도랑에 버린다.
<br><br>
<<tearful>> 당신은 발버둥친다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
<<tearful>> 당신은 가까스로 그들의 손아귀에서 벗어나 숲 속으로 도망친다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $rescue is 1 and $forest lte 20>>
The <<person1>><<person>> charges you, but is interrupted when a flying ?gwylanItem smacks <<him>> in the face. The <<person2>><<person>> looks over, only for a ?gwylanItem to fly into <<his>> face as well.
<<if $forest_shop_intro isnot 1 and $gwylan_rescue isnot 1>>
"Hey!" a <<nnpc_gendery "Gwylan">> shouts from beyond the treeline. "Get away from <<phim>>. I have more." As if to demonstrate, <<nnpc_he "Gwylan">> throws a ?gwylanItem, hitting the <<person1>><<person>> in the face again. The pair glance at each other, then turn and run.
<br><br>
"I hope they weren't customers," the <<nnpc_gendery "Gwylan">> mutters. "Well, I wouldn't want their money anyway." <<nnpc_He "Gwylan">> steps out from the treeline, walking toward you. "You okay? Good thing I was in the area."
<br><br>
<<nnpc_He "Gwylan">> looks about your age, with mousy hair and freckles. "I'm older than I look," <<nnpc_he "Gwylan">> says, as if reading your mind. "I'm Gwylan. Nice to meet you."
<br><br>
"I have a shop right by the outskirts of the forest," <<nnpc_he "Gwylan">> says. "You can't miss it. I sell-" <<nnpc_he "Gwylan">> pauses. "My grand<<if $pronoun is "m">>father<<else>>mother<</if>> sells-" another pause. "I sell knick-knacks there. Things you won't find in normal shops. Even I don't know what I have in stock!" <<nnpc_He "Gwylan">> sounds proud.
<<else>>
"Hey!" Gwylan shouts from beyond the treeline. "Get away from <<phim>>. I have more." As if to demonstrate, <<nnpc_he "Gwylan">> throws a ?gwylanItem, hitting the <<person1>><<person>> in the face again. The pair glance at each other, then turn and run.
<br><br>
"I hope they weren't customers," Gwylan mutters. "Well, I wouldn't want their money anyway." <<nnpc_He "Gwylan">> steps out from the treeline, walking toward you. "You okay? Good thing I was in the area."
<<if $gwylan_aborted is 1>>
<<if $gwylan_eden_coop gte 1>>
<<nnpc_He "Gwylan">> can't meet your gaze. "Sorry for not saving you before, but I'm not messing with Eden. <<nnpc_He "Eden">> still scares me." <<nnpc_He "Gwylan">> frowns. "Why were you two fighting anyway? Did you fall out?"
<<else>>
<<nnpc_He "Gwylan">> can't meet your gaze. "Sorry for not saving you before, but I'm not messing with the <<nnpc_title "Eden">>. <<nnpc_Hes "Eden">> the scariest thing in the forest."
<</if>>
<<elseif $gwylan_aborted is 2>>
<<nnpc_He "Gwylan">> can't meet your gaze. "Sorry for not saving you before, but I'm not messing with the alpha. I don't want the entire pack breaking my door down."
<</if>>
<</if>>
<br><br>
<<if $gwylan_eden_coop gte 1 and $gwylan_aborted isnot 1>>
<<nnpc_He "Gwylan">> looks around for a moment, as if waiting for something. "Strange," <<nnpc_he "Gwylan">> says to <<nnpc_himself "Gwylan">>. "Usually the <<nnpc_title "Eden">> is here too. Must be busy."
<br><br>
<</if>>
<<if $gwylan_rescue isnot 1>>
<<set $gwylan_rescue to 1>>
<<nnpc_He "Gwylan">> starts to walk away, but stops and turns around. "By the way," <<nnpc_he "Gwylan">> says. "I was able to save you because you're close enough to my shop. <span class="gold">If you go any further than the start of the lake, I won't be able to hear you.</span> Keep it in mind."
<br><br>
<</if>>
<<nnpc_He "Gwylan">> gathers <<nnpc_his "Gwylan">> items, then walks off in the direction of <<nnpc_his "Gwylan">> shop.
<br><br>
<<clotheson>><<set $gwylan_aborted to 0>>
<<endcombat>>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<<elseif $rescue is 1 and $forest gte 21>>
You hear a gun fire close by, and a bullet lands at the pair's feet. They back off in fear and flee into the forest.
<br><br>
<<if $edenCagedEscape>>
<<clotheson>>
<<endcombat>>
<<edenCagedSave>>
<<else>>
Eden emerges and helps you collect yourself. "Damn hikers," <<nnpc_he "Eden">> mutters. "Are you okay?"
<br><br>
<<clotheson>>
<<endcombat>>
<<if $gwylan_eden_coop gte 1>>
Eden glances around for a moment. "We must be in too deep for that shopkeep," <<nnpc_he "Eden">> says.
<br><br>
<</if>>
<<if $eden_rescue isnot 1>>
<<set $eden_rescue to 1>>
Eden pats you on the shoulder. "I was able to hear you because I happened to be in the area," <<nnpc_he "Eden">> says. "<span class="gold">I might not always be around, but I should be able to save you anywhere in the forest.</span> Give me a shout if you're in trouble."
<br><br>
<</if>>
<<link [[Go back to the cabin (0:30)|Forest Cabin Return]]>><<pass 30>><</link>>
<br>
<<link [[Say goodbye|Forest]]>><<endevent>><</link>>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<if ($loveInterest.primary is "Eden" or $loveInterest.secondary is "Eden") and (random(1, 2) is 2 or $eden_rescue isnot 1) and $forest lte 20>>
<<set $rescue to 2>>
<<elseif (($loveInterest.primary is "Eden" or $loveInterest.secondary is "Eden") and (random(1, 2) is 2 or $eden_rescue isnot 1)) or $forest lte 20>>
<<enable_rescue>>
<</if>>
<<set $enemytrust -= 40>>
<</if>>
<<effects>>
<<effectsman>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
<<if ($loveInterest.primary is "Eden" or $loveInterest.secondary is "Eden")>>
<<if $gwylan_rescue is 1>>
<span class="red">You're too deep into the forest for Gwylan to hear you, and Eden must not be in the area.</span>
<<else>>
<span class="red">You're too far from the town for anyone to hear you, and Eden must not be in the area.</span>
<</if>>
<<else>>
<<if $gwylan_rescue is 1>>
<span class="red">You're too deep into the forest for Gwylan to hear you.</span>
<<else>>
<span class="red">You're too far from the town for anyone to hear you.</span>
<</if>>
<</if>>
<br><br>
<</if>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Forest Wolf Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음|Forest Wolf Finish]]>><</link>></span><<nexttext>>
<<elseif $rescue is 2 and $alarm is 1>>
<span id="next"><<link [[다음|Forest Coop Rescue]]>><<set $phase to 1>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[다음|Forest Wolf Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Forest Wolf]]>><</link>></span><<nexttext>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<beastTrainGenerate>><<set $enemytrust -= 40>>
<<if $loveInterest>>
<<if ($loveInterest.primary is "Eden" or $loveInterest.secondary is "Eden") and (random(1, 2) is 2 or $eden_rescue isnot 1)>>
<<enable_rescue>>
<</if>>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
<<if ($loveInterest.primary is "Eden" or $loveInterest.secondary is "Eden")>>
<<if $gwylan_rescue is 1>>
<span class="red">You're too deep into the forest for Gwylan to hear you, and Eden must not be in the area.</span>
<<else>>
<span class="red">You're too far from the town for anyone to hear you, and Eden must not be in the area.</span>
<</if>>
<<else>>
<<if $gwylan_rescue is 1>>
<span class="red">You're too deep into the forest for Gwylan to hear you.</span>
<<else>>
<span class="red">You're too far from the town for anyone to hear you.</span>
<</if>>
<</if>>
<br><br>
<</if>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Forest Wolf2 Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음|Forest Wolf2 Finish]]>><</link>></span><<nexttext>>
<<elseif $rescue is 1 and $alarm is 1>>
<span id="next"><<link [[다음|Forest Wolf2 Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Forest Wolf2]]>><</link>></span><<nexttext>>
<</if>><<location "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<beasttypePost "은">> 흡족해하며 앓는 소리를 낸다. 그리고 나무 사이에 당신을 눕힌 뒤에 떠난다.
<br><br>
<<tearful>> 당신은 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
<<beasttypePost "은">> 비명을 내지르며 숲 속으로 도망친다.
<br><br>
<<tearful>> 당신은 스스로 정신을 다잡는다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $rescue is 1 and $forest lte 20>>
The <<beasttype>> growls, but is hit in the face by a flying ?gwylanItem. <<bHe>> yelps and looks around, alarmed.
<<if $monster is 1>>
"Human attack! Where human?!"
<</if>>
<br><br>
<<if $forest_shop_intro isnot 1 and $gwylan_rescue isnot 1>>
"Hey!" a <<nnpc_gendery "Gwylan">> shouts from beyond the treeline. "Shoo!" <<nnpc_He "Gwylan">> throws a ?gwylanItem, hitting the <<beasttype>> in the side. <<bHe>> scurries away, <<bhis>> tail between <<bhis>> legs.
<br><br>
"I swear they get more aggressive every day," the <<nnpc_gendery "Gwylan">> mutters. <<nnpc_He "Gwylan">> steps out from the treeline, and walks toward you. "You okay? Good thing I was in the area."
<br><br>
<<nnpc_He "Gwylan">> looks about your age, with mousy hair and freckles. "I'm older than I look," <<nnpc_he "Gwylan">> says, as if reading your mind. "I'm Gwylan. Nice to meet you!"
<br><br>
"I have a shop right by the outskirts of the forest," <<nnpc_he "Gwylan">> says. "You can't miss it. I sell-" <<nnpc_he "Gwylan">> pauses. "My grand<<if $pronoun is "m">>father<<else>>mother<</if>> sells-" another pause. "I sell knick-knacks there. Things you won't find in normal shops. Even I don't know what I have in stock!" <<nnpc_He "Gwylan">> sounds proud.
<<else>>
"Hey!" Gwylan shouts from beyond the treeline. "Shoo!" <<nnpc_He "Gwylan">> throws a ?gwylanItem, hitting the <<beasttype>> in the side. <<bHe>> scurries away, <<bhis>> tail between <<bhis>> legs.
<br><br>
"I swear they get more aggressive every day," Gwylan mutters. <<nnpc_He "Gwylan">> steps out from the treeline, and walks toward you. "You okay? Good thing I was in the area."
<<if $gwylan_aborted is 1>>
<<if $gwylan_eden_coop gte 1>>
<<nnpc_He "Gwylan">> can't meet your gaze. "Sorry for not saving you before, but I'm not messing with Eden. <<nnpc_He "Eden">> still scares me." <<nnpc_He "Gwylan">> frowns. "Why were you two fighting anyway? Did you fall out?"
<<else>>
<<nnpc_He "Gwylan">> can't meet your gaze. "Sorry for not saving you before, but I'm not messing with the <<nnpc_title "Eden">>. <<nnpc_Hes "Eden">> the scariest thing in the forest."
<</if>>
<<elseif $gwylan_aborted is 2>>
<<nnpc_He "Gwylan">> can't meet your gaze. "Sorry for not saving you before, but I'm not messing with the alpha. I don't want the whole pack breaking my door down."
<</if>>
<</if>>
<br><br>
<<if $gwylan_eden_coop gte 1 and $gwylan_aborted isnot 1>>
<<nnpc_He "Gwylan">> glances around. "Strange," <<nnpc_he "Gwylan">> says to <<nnpc_himself "Gwylan">>. "I thought the <<nnpc_title "Eden">> would be here too. Must be busy. Ah well."
<br><br>
<</if>>
<<if $gwylan_rescue isnot 1>>
<<set $gwylan_rescue to 1>>
<<nnpc_He "Gwylan">> starts to walk away, but stops and turns around. "By the way," <<nnpc_he "Gwylan">> says. "I was able to save you because you're close enough to my shop. <span class="gold">If you go any further than the start of the lake, I won't be able to hear you.</span> Keep it in mind."
<br><br>
<</if>>
<<nnpc_He "Gwylan">> gathers <<nnpc_his "Gwylan">> items, then walks off in the direction of <<nnpc_his "Gwylan">> shop.
<br><br>
<<clotheson>><<set $gwylan_aborted to 0>>
<<endcombat>>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<<elseif $rescue is 1 and $forest gte 21>>
You hear a gun fire close by, and a bullet lands near the <<beasttype>>. <<bHe>> backs off in fear and flees into the forest.
<br><br>
<<if $edenCagedEscape>>
<<clotheson>>
<<endcombat>>
<<edenCagedSave>>
<<else>>
Eden emerges and helps you collect yourself. "Damn wolves," <<nnpc_he "Eden">> mutters. "Are you okay?"
<br><br>
<<clotheson>>
<<endcombat>>
<<if $gwylan_eden_coop gte 1>>
Eden glances around for a moment. "We must be in too deep for that shopkeep," <<nnpc_he "Eden">> says.
<br><br>
<</if>>
<<if $eden_rescue isnot 1>>
<<set $eden_rescue to 1>>
Eden pats you on the shoulder. "I was able to hear you because I happened to be in the area," <<nnpc_he "Eden">> says. "<span class="gold">I might not always be around, but I should be able to save you anywhere in the forest.</span> Give me a shout if you're in trouble."
<br><br>
<</if>>
<<link [[Go back to the cabin (0:30)|Forest Cabin Return]]>><<pass 30>><</link>>
<br>
<<link [[Say goodbye|Forest]]>><<endevent>><</link>>
<</if>>
<</if>><<effects>>
<<if $enemyhealth lte 0>>
<<beastwound>>
<<if $combatTrain.length gt 0>>
The <<beasttype>> recoils in pain and fear, but the other is eager for a go.
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Forest Wolf Sex2]]>><</link>>
<<else>>
The <<beasttype>> recoils in pain and fear.
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Forest Wolf2 Finish]]>><<set $finish to 1>><</link>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<if $combatTrain.length gt 0>>
Satisfied, the <<beasttype>> moves and another <<print $combatTrain.beastTypes[1]>> takes its turn.
<<wolfpacktrust>>
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Forest Wolf2]]>><</link>>
<<else>>
Satisfied, the <<beasttype>> moves away from you.
<<wolfpacktrust>>
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Forest Wolf2 Finish]]>><<set $finish to 1>><</link>>
<</if>>
<<elseif $rescue is 1 and $alarm is 1>>
You hear a gun fire close by, and a bullet lands near the <<beasttype>>. <<bHe>> backs off in fear and flees into the forest, the other following close behind.
<br><br>
<<if $edenCagedEscape>>
<<clotheson>>
<<endcombat>>
<<edenCagedSave>>
<<else>>
Eden emerges and helps you collect yourself. "Damn wolves," <<nnpc_he "Eden">> mutters. "Are you okay?"
<br><br>
<<clotheson>>
<<endcombat>>
<<if $gwylan_eden_coop gte 1>>
Eden glances around for a moment. "We must be in too deep for that shopkeep," <<nnpc_he "Eden">> says.
<br><br>
<</if>>
<<if $eden_rescue isnot 1>>
<<set $eden_rescue to 1>>
Eden pats you on the shoulder. "I was able to save you because I happened to be in the area," <<nnpc_he "Eden">> says. "<span class="gold">I might not always be around, but I should be able to save you anywhere in the forest.</span> Give me a holler if you're in trouble."
<br><br>
<</if>>
<<link [[Go back to the cabin (0:30)|Forest Cabin Return]]>><<pass 30>><</link>>
<br>
<<link [[Say goodbye|Forest]]>><<endevent>><</link>>
<</if>>
<<elseif $finish is 1>>
<<if $enemywounded is 1 and $enemyejaculated is 0>>
<<beasttypePost "은">> 낑낑거리다 숲 속으로 도망친다.
<<elseif $enemywounded is 0 and $enemyejaculated is 1>>
<<beasttypePost "은">> 당신을 풀밭 위에 눕혀두고 떠난다.
<<elseif $enemywounded gte 2 and $enemyejaculated is 0>>
<<beastspluralPost "은">> 당신의 가치에 비해 당신은 훨씬 골칫거리라고 느끼면서, 숲 속으로 도망친다.
<<elseif $enemywounded is 0 and $enemyejaculated gte 2>>
<<beastspluralPost "은">> 풀밭 위에서 기진맥진한 채로 몸을 떠는 당신을 두고 떠난다.
<<elseif $enemywounded gte 1 and $enemyejaculated gte 1>>
<<beastspluralPost "은">> 풀밭 위에서 기진맥진한 채로 몸을 떠는 당신을 두고 떠난다.
<</if>>
<br><br>
<<tearful>> 당신은 스스로 정신을 다잡는다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<location "forest">><<water>><<effects>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - ($allure * $forestmod)) and $eventskip is 0>>
<!-- Modified for monster people -->
<<beastNEWinit 1 lizard>>
<<if $monster is 1 or $bestialitydisable is "f">>
물 속의 거대한 <<beasttypePost "이">> 물 속에서 튀어나왔다!
<br><br>
<<link [[다음|Forest Swim Molestation]]>><<set $molestationstart to 1>><</link>>
<<else>>
커다란 도마뱀 하나가 물 속에서 튀어나와 입으로 당신을 잡는다! 당신은 어떻게든 몸부림쳐서 풀어내는데 성공하지만, 상처가 없지는 않다.<<beastescape>>
<br><br>
<<link [[다음|Forest Swim]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<else>>
<<swimmingdifficulty 1 600 true>>
<<if $swimmingSuccess>>
세찬 물이 당신을 당신을 덮친다.
<<set $stripintegrity to 20>><<set $stripobject to "jutting rock">><<stripobject>>
그럼에도 불구하고, 당신은 <span class="green">성공적으로</span> 수영해 강을 가로지른다.
<br><br>
<<set $rng to random(1, 100)>>
<<if $wraith and $wraith.hunt and ($moonstate is "evening" and $hour gte 21 or $moonstate is "morning" and $hour lt 6) and $danger gte (7900 - ($allure * $forestmod))>>
둑을 올라갈 때 당신은 당신의 발이 무언가에 걸린 것을 느낀다.
<<if $slimedisable is "f">>
당신은 아래를 쳐다보고 창백한 하얀 슬라임이 당신에게 붙어 있는 것을 보았고, 강에서 더 많이 나오는 것을 알아차린다. <<rainWraith true>>
<br><br>
강 저 아래에서, 당신은 창백한 로브를 입은 형체가 걸어 다가오는 것을 본다. 그것은 손을 들었고, 슬라임들이 당신에게 달려든다!
<br><br>
<<link [[다음|Forest Pale Slime Struggle]]>><<set $struggle_start to 1>><<set $phase to 1>><</link>>
<<else>>
그것은 격렬하게 당신의 다리를 잡아당겨, 당신을 강으로 도로 집어넣으려 하고 있다! 당신은 어떻게든 그것을 밀어낸다. 당신은 뒤를 쳐다보고 창백한 형체가 나무 뒤로 사라지는 것을 본다. <<trauma 12>><<pain 6>><<stress 12>><<gtrauma>><<gpain>><<gstress>>
<br><br>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<</if>>
<<else>>
<<if $rng gte 71 and $parasitedisable is "f" and !$parasite.bottom.name>>
<<if $worn.lower.type.includes("naked") or setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
둑을 올라갈 때 당신은 당신의 <<bottomPost "에">> 바늘로 찌르는 듯한 아픔을 느낀다. 뒤돌아보니, 낯설고 매끄러워 보이는 생명체가 그곳에 있는 것을 발견한다. 그것은 당신의 피부를 빨고, 따뜻하게 만든다.
<<garousal>><<arousal 600>>
<br><br>
당신은 잡아당기지만 그것은 꿈쩍도 하지 않는다. 제거하는 데에는 도움이 필요하다.
<<parasite bottom urchin>>
<br><br>
<</if>>
<</if>>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<</if>>
<br>
<<else>>
세찬 물이 당신을 당신을 덮친다.
<<set $stripintegrity to 20>><<set $stripobject to "jutting rock">><<stripobject>>
물은 굉장히 잔인하고, 당신은 강을 지나는데 <span class="red">실패한다</span>. 당신은 하류로 쓸려 들어가 깊은 숲 속으로 간다.
<br><br>
<<set $rng to random(1, 100)>>
<<if $wraith and $wraith.hunt and ($moonstate is "evening" and $hour gte 21 or $moonstate is "morning" and $hour lt 6)>>
둑을 올라갈 때 당신은 당신의 발이 무언가에 걸린 것을 느낀다.
<<if $slimedisable is "f">>
당신은 아래를 쳐다보고 창백한 하얀 슬라임이 당신에게 붙어 있는 것을 보았고, 강에서 더 많이 나오는 것을 알아차린다. <<rainWraith true>>
<br><br>
강 저 아래에서, 당신은 창백한 로브를 입은 형체가 걸어 다가오는 것을 본다. 그것은 손을 들었고, 슬라임들이 당신에게 달려든다!
<br><br>
<<link [[다음|Forest Pale Slime Struggle]]>><<set $forest += 20>><<set $struggle_start to 1>><<set $phase to 2>><</link>>
<<else>>
그것은 격렬하게 당신의 다리를 잡아당겨, 당신을 강으로 도로 집어넣으려 하고 있다! 당신은 어떻게든 그것을 밀어낸다. 당신은 뒤를 쳐다보고 창백한 형체가 나무 뒤로 사라지는 것을 본다. <<trauma 12>><<pain 6>><<stress 12>><<gtrauma>><<gpain>><<gstress>>
<br><br>
<<link [[다음|Forest]]>><<set $forest += 20>><</link>>
<</if>>
<<else>>
<<if $rng gte 71 and $parasitedisable is "f" and !$parasite.bottom.name>>
<<if $worn.lower.type.includes("naked") or setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
둑을 올라갈 때 당신은 당신의 <<bottomPost "에">> 바늘로 찌르는 듯한 아픔을 느낀다. 뒤돌아보니, 낯설고 매끄러워 보이는 생명체가 그곳에 있는 것을 발견한다. 그것은 당신의 피부를 빨고, 따뜻하게 만든다.
<<garousal>><<arousal 600>>
<br><br>
당신은 잡아당기지만 그것은 꿈쩍도 하지 않는다. 제거하는 데에는 도움이 필요하다.
<<parasite bottom urchin>>
<br><br>
<</if>>
<</if>>
<<link [[다음|Forest]]>><<set $forest += 20>><</link>>
<</if>>
<br>
<</if>>
<</if>>
<<set $eventskip to 0>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<if ($loveInterest.primary is "Eden" or $loveInterest.secondary is "Eden") and (random(1, 2) is 2 or $eden_rescue isnot 1) and $forest lte 20>>
<<set $rescue to 2>>
<<elseif (($loveInterest.primary is "Eden" or $loveInterest.secondary is "Eden") and (random(1, 2) is 2 or $eden_rescue isnot 1)) or $forest lte 20>>
<<enable_rescue>>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
<<if ($loveInterest.primary is "Eden" or $loveInterest.secondary is "Eden")>>
<<if $gwylan_rescue is 1>>
<span class="red">You're too deep into the forest for Gwylan to hear you, and Eden must not be in the area.</span>
<<else>>
<span class="red">You're too far from the town for anyone to hear you, and Eden must not be in the area.</span>
<</if>>
<<else>>
<<if $gwylan_rescue is 1>>
<span class="red">You're too deep into the forest for Gwylan to hear you.</span>
<<else>>
<span class="red">You're too far from the town for anyone to hear you.</span>
<</if>>
<</if>>
<br><br>
<</if>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Forest Swim Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음|Forest Swim Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $rescue is 2 and $alarm is 1>>
<span id="next"><<link [[다음|Forest Coop Rescue]]>><<set $phase to 4>><</link>></span><<nexttext>>
<<elseif $rescue is 1 and $alarm is 1>>
<span id="next"><<link [[다음|Forest Swim Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Forest Swim Molestation]]>><</link>></span><<nexttext>>
<</if>><<location "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
도마뱀은 만족감에 쉬익거리는 소리를 내고는 흐르는 물속으로 뛰어든다.
<br><br>
<<tearful>> 당신은 스스로 정신을 다잡는다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Forest Swim]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
도마뱀은 고통에 쉬익거리는 소리를 내다 흐르는 물속으로 뛰어든다.
<br><br>
<<tearful>> 당신은 스스로 정신을 다잡는다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Forest Swim]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $rescue is 1 and $forest lte 20>>
The <<beasttype>> hisses, but is hit in the face by a flying ?gwylanItem. <<bHe>> looks around, alarmed.
<br><br>
<<if $forest_shop_intro isnot 1 and $gwylan_rescue isnot 1>>
"Hey!" a <<nnpc_gendery "Gwylan">> shouts from beyond the treeline. "Shoo!" <<nnpc_He "Gwylan">> throws a ?gwylanItem, hitting the <<beasttype>> in the side. <<bHe>> dives back into the churning water.
<br><br>
"The rivers keep getting more dangerous," the <<nnpc_gendery "Gwylan">> mutters. <<nnpc_He "Gwylan">> steps out from the treeline, and walks toward you. "You okay? Good thing I was in the area." <<nnpc_He "Gwylan">> grasps your arm and pulls you out of the water.
<br><br>
<<nnpc_He "Gwylan">> looks about your age, with mousy hair and freckles. "I'm older than I look," <<nnpc_he "Gwylan">> says, as if reading your mind. "I'm Gwylan. Nice to meet you!"
<br><br>
"I have a shop right by the outskirts of the forest," <<nnpc_he "Gwylan">> says. "You can't miss it. I sell-" <<nnpc_he "Gwylan">> pauses. "My grand<<if $pronoun is "m">>father<<else>>mother<</if>> sells-" another pause. "I sell knick-knacks there. Things you won't find in normal shops. Even I don't know what I have in stock!" <<nnpc_He "Gwylan">> sounds proud.
<<else>>
"Hey!" Gwylan shouts from beyond the treeline. "Shoo!" <<nnpc_He "Gwylan">> throws a ?gwylanItem, hitting the <<beasttype>> in the side. <<bHe>> dives back into the churning water.
<br><br>
"The rivers keep getting more dangerous," the <<nnpc_gendery "Gwylan">> mutters. <<nnpc_He "Gwylan">> steps out from the treeline, and walks toward you. "You okay? Good thing I was in the area." <<nnpc_He "Gwylan">> grasps your arm and pulls you out of the water.
<<if $gwylan_aborted is 1>>
<<if $gwylan_eden_coop gte 1>>
<<nnpc_He "Gwylan">> can't meet your gaze. "Sorry for not saving you before, but I'm not messing with Eden. <<nnpc_He "Eden">> still scares me." <<nnpc_He "Gwylan">> frowns. "Why were you two fighting anyway? Did you fall out?"
<<else>>
<<nnpc_He "Gwylan">> can't meet your gaze. "Sorry for not saving you before, but I'm not messing with the <<nnpc_title "Eden">>. <<nnpc_Hes "Eden">> the scariest thing in the forest."
<</if>>
<<elseif $gwylan_aborted is 2>>
<<nnpc_He "Gwylan">> can't meet your gaze. "Sorry for not saving you before, but I'm not messing with the alpha. I don't want the entire pack breaking my door down."
<</if>>
<</if>>
<br><br>
<<if $gwylan_eden_coop gte 1 and $gwylan_aborted isnot 1>>
<<nnpc_He "Gwylan">> looks around for a moment. "Strange," <<nnpc_he "Gwylan">> says to <<nnpc_himself "Gwylan">>. "I thought the <<nnpc_title "Eden">> would be here. Must be busy. Ah well."
<br><br>
<</if>>
<<if $gwylan_rescue isnot 1>>
<<set $gwylan_rescue to 1>>
<<nnpc_He "Gwylan">> starts to walk away, but stops and turns around. "By the way," <<nnpc_he "Gwylan">> says. "I was able to save you because you're close enough to my shop. <span class="gold">If you go any further than the start of the lake, I won't be able to hear you.</span> Keep it in mind."
<br><br>
<</if>>
<<nnpc_He "Gwylan">> gathers <<nnpc_his "Gwylan">> items, then walks off in the direction of <<nnpc_his "Gwylan">> shop.
<br><br>
<<clotheson>><<set $gwylan_aborted to 0>>
<<endcombat>>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<<elseif $rescue is 1 and $forest gte 21>>
You hear a gun fire close by, and a bullet lands near the <<beasttype>>. <<bHe>> backs off in fear and flees into the forest.
<br><br>
<<if $edenCagedEscape>>
<<clotheson>>
<<endcombat>>
<<edenCagedSave>>
<<else>>
Eden emerges and hauls you out of the water. "Damn lizards," <<nnpc_he "Eden">> mutters. "Are you okay?"
<br><br>
<<clotheson>>
<<endcombat>>
<<if $gwylan_eden_coop gte 1>>
Eden glances around for a moment. "We must be in too deep for that shopkeep," <<nnpc_he "Eden">> says.
<br><br>
<</if>>
<<if $eden_rescue isnot 1>>
<<set $eden_rescue to 1>>
Eden pats you on the shoulder. "I was able to hear you because I happened to be in the area," <<nnpc_he "Eden">> says. "<span class="gold">I might not always be around, but I should be able to save you anywhere in the forest.</span> Give me a shout if you're in trouble."
<br><br>
<</if>>
<<link [[Go back to the cabin (0:30)|Forest Cabin Return]]>><<pass 30>><</link>>
<br>
<<link [[Say goodbye|Forest]]>><<endevent>><</link>>
<</if>>
<</if>><<location "forest">>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<molested>>
<<controlloss>>
<<tentaclestart 10 15 "root" "vine" true>>
<<elseif $molestationstart is 2>><<set $molestationstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<consensual>>
<<set $consensual to 1>>
당신은 그들을 더 가까이 오도록 작게 씰룩씰룩 댄다.
<<deviancy5>>
<<set _randomtentacles to 6+random(1, 10)>>
<<tentaclestart _randomtentacles 15 "root" "vine" true>>
<</if>>
<<statetentacles>>
<<effects>>
<<effectstentacles>>
<<tentacles>>
<<actionstentacles>>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[다음|Forest Tentacles Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Forest Tentacles]]>><</link>></span><<nexttext>>
<</if>><<effects>>
뿌리는 당신에게 흥미를 잃고 땅 속으로 사라진다. <<tearful>> 당신은 스스로 몸을 둘러싼 덩굴과 식물을 푼다.
<<clotheson>>
<<endcombat>>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<br><<location "forest">><<effects>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<molested>>
<<controlloss>>
<<set $enemytype to "vore">>
<<set $vorestage to 1>>
<<set $vorecreature to "snake">>
<<set $vorestrength to 1>><<set $position to "doggy">>
<<set $timer to 4>>
<<resetLastOptions>>
<<getCombatDefaultsType>>
<</if>>
<<if $timer is 1>>
<<set $trance to 0>>
당신은 최면에서 벗어남과 동시에 뱀이 당신을 먹으려고 한다는 것을 깨닫는다!
<</if>>
<<voreeffects>>
<<vore>>
<<voreactions>>
<<if $vorestage gte 7>>
<span id="next"><<link [[다음|Forest Snake Finish]]>><</link>></span><<nexttext>>
<<elseif $vorestage lte 0>>
<span id="next"><<link [[다음|Forest Snake Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Forest Snake]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<set $trance to 0>>
<<if $vorestage gte 7>>
<<tearful>> 뱀이 움직이기 시작할 때, 당신은 허우적거린다. 뱀이 위를 통해 당신을 끌어올리며 다시 한번 당신을 게워낼 때까지, 당신은 몇 분 동안 몸안을 여행한다.<<pass 10>>
<br><br>
<<endcombat>>
<<if $swarmdisable is "f">>
당신은 수천 마리의 작은 뱀들이 있는 구덩이에 떨어진다.
<br><br>
<<link [[다음|Forest Snake Swarm]]>><<set $molestationstart to 1>><</link>>
<<else>>
The snake slithers away. It took you deeper into the forest.
<br><br>
<<clotheson>>
<<link [[다음|Forest]]>><<set $eventskip to 1>><<set $forest += 20>><</link>>
<br>
<</if>>
<<else>>
<<tearful>> you escape from the snake's maw.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<location "forest">><<effects>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<molested>>
<<controlloss>>
<<set $combat to 1>>
<<set $enemytype to "swarm">>
<<swarminit "snakes" "swarm" "slithering" "slither" "keep back" 10 0>>
<<set $timer to 20>>
<</if>>
<<swarmeffects>>
<<swarm>>
<<swarmactions>>
<<if $timer lte 0>>
<span id="next"><<link [[다음|Forest Snake Swarm Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Forest Snake Swarm]]>><</link>></span><<nexttext>>
<</if>><<location "forest">><<effects>>
The snakes slither off of you, escaping through nooks and crannies all around the pit.
<br><br>
<<endcombat>>
<<clotheson>>
<<link [[다음|Forest]]>><<set $stress -= 500>><<set $eventskip to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>><<set $enemytrust -= 40>><<set $enemyanger += 40>><<set $enemyhealthmax to 400>><<set $enemyhealth to 400>><<set $enemyarousalmax to 1000>>
You continue on your path. You don't get far before hearing a roar behind you.
<<if $monster is 1>>
"Tiny, squishy little morsel!"
<</if>>
<br><br>
<<if $loveInterest>>
<<if ($loveInterest.primary is "Eden" or $loveInterest.secondary is "Eden") and (random(1, 2) is 2 or $eden_rescue isnot 1)>>
<<enable_rescue>>
<</if>>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
<<if ($loveInterest.primary is "Eden" or $loveInterest.secondary is "Eden")>>
<<if $gwylan_rescue is 1>>
<span class="red">You're too deep into the forest for Gwylan to hear you, and Eden must not be in the area.</span>
<<else>>
<span class="red">You're too far from the town for anyone to hear you, and Eden must not be in the area.</span>
<</if>>
<<else>>
<<if $gwylan_rescue is 1>>
<span class="red">You're too deep into the forest for Gwylan to hear you.</span>
<<else>>
<span class="red">You're too far from the town for anyone to hear you.</span>
<</if>>
<</if>>
<br><br>
<</if>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Forest Bear Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음|Forest Bear Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[다음|Forest Bear Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Forest Bear Molestation]]>><</link>></span><<nexttext>>
<</if>><<location "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
만족스러워하는 <<beasttypePost "은">> 거처로 돌아간다.
<<if $monster is 1>>
"Next time I might take you with me, squishy," <<bhe>> coos.
<</if>>
<br><br>
<<tearful>> 당신은 제 길로 걸어간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
You scare the mighty <<beasttype>>. <<bHe>> flees deeper into the forest.
<<if $monster is 1>>
"Not so tiny! Not so squishy!" <<bhe>> yells as <<bhe>> runs.
<</if>>
<br><br>
<<tearful>> you continue on your way.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $rescue is 1 and $alarm is 1>>
You hear a gun fire close by, and a bullet lands near the <<beasttype>>. <<bHe>> backs off in fear and flees into the forest.
<br><br>
<<if $edenCagedEscape>>
<<clotheson>>
<<endcombat>>
<<edenCagedSave>>
<<else>>
Eden emerges and helps you collect yourself. "Damn bears," <<nnpc_he "Eden">> mutters. "Are you okay?"
<br><br>
<<clotheson>>
<<endcombat>>
<<if $gwylan_eden_coop gte 1>>
Eden glances around for a moment. "We must be in too deep for that shopkeep," <<nnpc_he "Eden">> says.
<br><br>
<</if>>
<<if $eden_rescue isnot 1>>
<<set $eden_rescue to 1>>
Eden pats you on the shoulder. "I was able to hear you because I happened to be in the area," <<nnpc_he "Eden">> says. "<span class="gold">I might not always be around, but I should be able to save you anywhere in the forest.</span> Give me a shout if you're in trouble."
<br><br>
<</if>>
<<link [[Go back to the cabin (0:30)|Forest Cabin Return]]>><<pass 30>><</link>>
<br>
<<link [[Say goodbye|Forest]]>><<endevent>><</link>>
<</if>>
<</if>><<location "forest">><<effects>>
당신은 땅에 대고 짝짓기 자세를 취한다.
<<deviancy2>>
<<beasttypePost "은">> 당신 쪽으로 걸어와서 냄새를 맡는다.
<<if $monster is 1>>
"Curious. Good smell."
<</if>>
<<bHe_nun>> 당신의 자세를 이용해 당신의 등에 올라탄다.
<br><br>
<<link [[다음|Forest Wolf Sex]]>><<set $sexstart to 1>><</link>>
<br><<location "forest">><<effects>>
당신은 땅에 대고 짝짓기 자세를 취한다.
<<deviancy3>>
<<beastspluralPost "이">> 당신 쪽으로 걸어와서 냄새를 맡는다.
<<if $monster is 1>>
<br><br>
"Smells fresh. Me first!"<br>
"No! Me first!"<br>
"I saw first!"<br>
"I smelled first!"<br><br>
<</if>>
그들은 서로에게 으르렁거린다. 짧은 몸싸움 후에, 승자가 당신의 몸 위에 올라탄다.
<br><br>
<<link [[다음|Forest Wolf Sex2]]>><<set $sexstart to 1>><</link>>
<br><<location "forest">><<effects>>
<<if $syndromewolves gte 1>>
You throw your head back and howl into the canopy. The <<if $phase is 1>><<beastNEWinit 2 wolf>><<beastsplural>> join<<else>><<beastNEWinit 1 wolf>><<beasttype>> joins<</if>> in, and you're answered by others in the distance. After a couple of minutes the howling dies down, and the <<if $phase is 1>><<beastsplural>> step<<else>><<beasttype>> steps<</if>> into view.
<br><br>
<<if $monster is 1>>
"<<pPackbrother>>. Good to see." <br><br>
<</if>>
<<if $monster is 1 or $bestialitydisable is "f">>
<<if $phase is 1>>
<<if $deviancy gte 35>>
<<link [[Mate|Forest Wolf Sex2]]>><<set $phase to 2>><<set $sexstart to 1>><</link>><<deviant3>>
<br>
<</if>>
<<else>>
<<if $deviancy gte 15>>
<<link [[Mate|Forest Wolf Sex]]>><<set $phase to 2>><<set $sexstart to 1>><</link>><<deviant2>>
<br>
<</if>>
<</if>>
<</if>>
<<link [[Pat and depart|Forest Pat]]>><<trauma -6>><<stress -12>><</link>><<ltrauma>><<lstress>>
<br>
<<else>>
You throw your head back and howl into the canopy. The <<if $phase is 1>>wolves join<<else>>wolf joins<</if>> in, and you're answered by others in the distance. After a couple of minutes the howling dies down. The <<if $phase is 1>>wolves depart.<<else>>wolf departs.<</if>>
<br><br>
<<link [[다음|Forest]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<if $monster is 1 and $phase is 2>>
"<<pPackbrotherPost>><<pheatPost "이야">>? 도와줄게!"
<</if>>
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beastCombatInit>>
<<beastTrainGenerate>>
<<set $NPCList[0].stance to "top">><<set $enemytrust -= 20>><<deviancy3>>
<<if $loveInterest>>
<<if ($loveInterest.primary is "Eden" or $loveInterest.secondary is "Eden") and (random(1, 2) is 2 or $eden_rescue isnot 1)>>
<<enable_rescue>>
<</if>>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
<<if ($loveInterest.primary is "Eden" or $loveInterest.secondary is "Eden")>>
<<if $gwylan_rescue is 1>>
<span class="red">You're too deep into the forest for Gwylan to hear you, and Eden must not be in the area.</span>
<<else>>
<span class="red">You're too far from the town for anyone to hear you, and Eden must not be in the area.</span>
<</if>>
<<else>>
<<if $gwylan_rescue is 1>>
<span class="red">You're too deep into the forest for Gwylan to hear you.</span>
<<else>>
<span class="red">You're too far from the town for anyone to hear you.</span>
<</if>>
<</if>>
<br><br>
<</if>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[다음|Forest Wolf Sex2 Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Forest Wolf Sex2 Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음|Forest Wolf Sex2 Finish]]>><</link>></span><<nexttext>>
<<elseif $rescue is 1 and $alarm is 1>>
<span id="next"><<link [[다음|Forest Wolf Sex2 Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Forest Wolf Sex2]]>><</link>></span><<nexttext>>
<</if>><<if $monster is 1 and $phase is 2>>
"<<pPackbrotherPost>><<pheatPost "이야">>? 도와줄게!"
<</if>>
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beastCombatInit>>
<<if ($loveInterest.primary is "Eden" or $loveInterest.secondary is "Eden") and (random(1, 2) is 2 or $eden_rescue isnot 1) and $forest lte 20>>
<<set $rescue to 2>>
<<elseif (($loveInterest.primary is "Eden" or $loveInterest.secondary is "Eden") and (random(1, 2) is 2 or $eden_rescue isnot 1)) or $forest lte 20>>
<<enable_rescue>>
<</if>>
<<set $NPCList[0].stance to "top">><<set $enemytrust -= 20>><<deviancy2>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
<<if ($loveInterest.primary is "Eden" or $loveInterest.secondary is "Eden")>>
<<if $gwylan_rescue is 1>>
<span class="red">You're too deep into the forest for Gwylan to hear you, and Eden must not be in the area.</span>
<<else>>
<span class="red">You're too far from the town for anyone to hear you, and Eden must not be in the area.</span>
<</if>>
<<else>>
<<if $gwylan_rescue is 1>>
<span class="red">You're too deep into the forest for Gwylan to hear you.</span>
<<else>>
<span class="red">You're too far from the town for anyone to hear you.</span>
<</if>>
<</if>>
<br><br>
<</if>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[다음|Forest Wolf Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Forest Wolf Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음|Forest Wolf Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $rescue is 2 and $alarm is 1>>
<span id="next"><<link [[다음|Forest Coop Rescue]]>><<set $phase to 1>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[다음|Forest Wolf Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Forest Wolf Sex]]>><</link>></span><<nexttext>>
<</if>><<location "forest">><<effects>>
<<if $phase is 1>>
You pat and stroke the <<beastsplural>>' heads. They rub against your hand, but don't stay long.
<br><br>
<<if $monster is 1>>
"Stay safe, <<ppackbrother>>."
<br><br>
<</if>>
<<link [[다음|Forest]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
You pat and stroke the <<beasttype>>'s head. <<bHe>> rubs against your hand, but doesn't stay long.
<br><br>
<<if $monster is 1>>
"Stay safe, <<ppackbrother>>."
<br><br>
<</if>>
<<link [[다음|Forest]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<location "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<beasttypePost "은">> 당신의 <<undies_rul>> 핥는다. 그러곤 나무 사이로 살금살금 걸어간다.
<<if $monster is 1>>
"Tasty."
<</if>>
<<wolfpacktrust>>
<br><br>
<<tearful>> 당신은 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The <<beasttype>> whines and flees between the trees.
<<if $monster is 1>>
"Too strong!"
<</if>>
<br><br>
<<tearful>> 당신은 스스로 정신을 다잡는다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $rescue is 1 and $forest lte 20>>
The <<beasttype>> growls, but is hit in the face by a flying ?gwylanItem. <<bHe>> yelps and looks around, alarmed.
<<if $monster is 1>>
"Human attack! Where human?!"
<</if>>
<br><br>
<<if $forest_shop_intro isnot 1 and $gwylan_rescue isnot 1>>
"Hey!" a <<nnpc_gendery "Gwylan">> shouts from beyond the treeline. "Shoo!" <<nnpc_He "Gwylan">> throws a ?gwylanItem, hitting the <<beasttype>> in the side. <<bHe>> scurries away, <<bhis>> tail between <<bhis>> legs.
<br><br>
"I swear they get more aggressive every day," the <<nnpc_gendery "Gwylan">> mutters. <<nnpc_He "Gwylan">> steps out from the treeline, walking toward you. "You okay? Good thing I was in the area!"
<br><br>
<<nnpc_He "Gwylan">> looks about your age, with mousy hair and freckles. "I'm older than I look," <<nnpc_he "Gwylan">> says, as if reading your mind. "I'm Gwylan. Nice to meet you!"
<br><br>
"I have a shop right by the outskirts of the forest," <<nnpc_he "Gwylan">> says. "You can't miss it. I sell-" <<nnpc_he "Gwylan">> pauses. "My grand<<if $pronoun is "m">>father<<else>>mother<</if>> sells-" another pause. "I sell knick-knacks there. Things you won't find in normal shops. Even I don't know what I have in stock!" <<nnpc_He "Gwylan">> sounds proud.
<<else>>
"Hey!" Gwylan shouts from beyond the treeline. "Shoo!" <<nnpc_He "Gwylan">> throws a ?gwylanItem, hitting the <<beasttype>> in the side. <<bHe>> scurries away, <<bhis>> tail between <<bhis>> legs.
<br><br>
"I swear they get more aggressive every day," Gwylan mutters. <<nnpc_He "Gwylan">> steps out from the treeline, walking toward you. "You okay? Good thing I was in the area!"
<<if $gwylan_aborted is 1>>
<<if $gwylan_eden_coop gte 1>>
<<nnpc_He "Gwylan">> can't meet your gaze. "Sorry for not saving you before, but I'm not messing with Eden. <<nnpc_He "Eden">> still scares me." <<nnpc_He "Gwylan">> frowns. "Why were you two fighting anyway? Did you fall out?"
<<else>>
<<nnpc_He "Gwylan">> can't meet your gaze. "Sorry for not saving you before, but I'm not messing with the <<nnpc_title "Eden">>. <<nnpc_Hes "Eden">> the scariest thing in the forest."
<</if>>
<<elseif $gwylan_aborted is 2>>
<<nnpc_He "Gwylan">> can't meet your gaze. "Sorry for not saving you before, but I'm not messing with the alpha. I don't want the entire pack breaking my door down."
<</if>>
<</if>>
<br><br>
<<if $gwylan_eden_coop gte 1 and $gwylan_aborted isnot 1>>
<<nnpc_He "Gwylan">> looks around for a moment. "Strange," <<nnpc_he "Gwylan">> says to <<nnpc_himself "Gwylan">>. "I thought the <<nnpc_title "Eden">> would be here. Must be busy. Ah well."
<br><br>
<</if>>
<<if $gwylan_rescue isnot 1>>
<<set $gwylan_rescue to 1>>
<<nnpc_He "Gwylan">> starts to walk away, but stops and turns around. "By the way," <<nnpc_he "Gwylan">> says. "I was able to save you because you're close enough to my shop. <span class="gold">If you go any further than the start of the lake, I won't be able to hear you.</span> Keep it in mind."
<br><br>
<</if>>
<<nnpc_He "Gwylan">> gathers <<nnpc_his "Gwylan">> items, then walks off in the direction of <<nnpc_his "Gwylan">> shop.
<br><br>
<<clotheson>><<set $gwylan_aborted to 0>>
<<endcombat>>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<<elseif $rescue is 1 and $forest gte 21>>
You hear a gun fire close by, and a bullet lands near the <<beasttype>>. <<bHe>> backs off in fear and flees into the forest.
<br><br>
<<if $edenCagedEscape>>
<<clotheson>>
<<endcombat>>
<<edenCagedSave>>
<<else>>
Eden emerges and helps you collect yourself. "Damn wolves," <<nnpc_he "Eden">> mutters. "Are you okay?"
<br><br>
<<clotheson>>
<<endcombat>>
<<if $gwylan_eden_coop gte 1>>
Eden glances around for a moment. "We must be in too deep for that shopkeep," <<nnpc_he "Eden">> says.
<br><br>
<</if>>
<<if $eden_rescue isnot 1>>
<<set $eden_rescue to 1>>
Eden pats you on the shoulder. "I was able to hear you because I happened to be in the area," <<nnpc_he "Eden">> says. "<span class="gold">I might not always be around, but I should be able to save you anywhere in the forest.</span> Give me a shout if you're in trouble."
<br><br>
<</if>>
<<link [[Go back to the cabin (0:30)|Forest Cabin Return]]>><<pass 30>><</link>>
<br>
<<link [[Say goodbye|Forest]]>><<endevent>><</link>>
<</if>>
<<else>>
The <<beasttype>> turns away from you and slinks between the trees.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
<<if $enemyhealth lte 0>>
<<beastwound>>
<<if $combatTrain.length gt 0>>
The <<beasttype>> recoils in pain and fear, but the other is eager for a go.
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Forest Wolf Sex2]]>><</link>>
<<else>>
The <<beasttype>> recoils in pain and fear.
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Forest Wolf Sex2 Finish]]>><<set $finish to 1>><</link>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<if $combatTrain.length gt 0>>
Satisfied, the <<beasttype>> moves and another <<print $combatTrain.beastTypes[1]>> takes its turn.
<<wolfpacktrust>>
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Forest Wolf Sex2]]>><</link>>
<<else>>
Satisfied, the <<beasttype>> moves away from you.
<<wolfpacktrust>>
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Forest Wolf Sex2 Finish]]>><<set $finish to 1>><</link>>
<</if>>
<<elseif $rescue is 1 and $alarm is 1>>
You hear a gun fire close by, and a bullet lands near the <<beasttype>>. <<bHe>> backs off in fear and flees into the forest, the other following close behind.
<br><br>
<<if $edenCagedEscape>>
<<clotheson>>
<<endcombat>>
<<edenCagedSave>>
<<else>>
Eden emerges and helps you collect yourself. "Damn wolves," <<nnpc_he "Eden">> mutters. "Are you okay?"
<br><br>
<<clotheson>>
<<endcombat>>
<<if $gwylan_eden_coop gte 1>>
Eden glances around for a moment. "We must be in too deep for that shopkeep," <<nnpc_he "Eden">> says.
<br><br>
<</if>>
<<if $eden_rescue isnot 1>>
<<set $eden_rescue to 1>>
Eden pats you on the shoulder. "I was able to hear you because I happened to be in the area," <<nnpc_he "Eden">> says. "<span class="gold">I might not always be around, but I should be able to save you anywhere in the forest.</span> Give me a shout if you're in trouble."
<br><br>
<</if>>
<<link [[Go back to the cabin (0:30)|Forest Cabin Return]]>><<pass 30>><</link>>
<br>
<<link [[Say goodbye|Forest]]>><<endevent>><</link>>
<</if>>
<<elseif $finish is 1>>
<<if $consensual is 1>>
The <<beastsplural>> slink away between the trees.
<br><br>
<<else>>
<<if $enemywounded is 1 and $enemyejaculated is 0>>
<<beasttypePost "은">> 낑낑거리다 숲 속으로 도망친다.
<<elseif $enemywounded is 0 and $enemyejaculated is 1>>
The <<beasttype>> leaves you lying on the grass.
<<elseif $enemywounded gte 2 and $enemyejaculated is 0>>
<<beastspluralPost "은">> 당신의 가치에 비해 당신은 훨씬 골칫거리라고 느끼면서, 숲 속으로 도망친다.
<<elseif $enemywounded is 0 and $enemyejaculated gte 2>>
<<beastspluralPost "은">> 풀밭 위에서 기진맥진한 채로 몸을 떠는 당신을 두고 떠난다.
<<elseif $enemywounded gte 1 and $enemyejaculated gte 1>>
<<beastspluralPost "은">> 풀밭 위에서 기진맥진한 채로 몸을 떠는 당신을 두고 떠난다.
<</if>>
<br><br>
<</if>>
<<tearful>> 당신은 스스로 정신을 다잡는다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<location "forest">><<effects>>
<<flaunting>> 당신은 은신처를 떠나 <<person>> 에게로 걸어간다. 당신의 <<lewdness>>은 자랑스럽게 전시된다. <<He>> drops <<his>> axe and jaw when <<he>> sees you, then rubs <<his>> eyes. "I've been hitting those shrooms too hard," <<he>> mutters.
<<if $exposed gte 2>>
<<exhibitionism5>>
<<else>>
<<exhibitionism3>>
<</if>>
<br><br>
<<link [[Flaunt|Forest Cutter Flaunt]]>><<arousal 600>><<trauma -6>><<stress -12>><</link>><<garousal>><<ltrauma>><<lstress>>
<br>
<<if $promiscuity gte 15>>
<<link [[Seduce|Forest Cutter Seduce]]>><</link>><<promiscuous2>>
<br>
<</if>><<location "forest">><<effects>>
The <<person>> embeds <<his>> axe in the tree and leans against it. "What brings you out here?" <<he>> asks.
<br><br>
<<link [[Chat (0:30)|Forest Cutter Chat]]>><<stress -6>><<trauma -3>><<pass 30>><</link>><<ltrauma>><<lstress>>
<br>
<<if $promiscuity gte 15>>
<<link [[Seduce|Forest Cutter Seduce]]>><</link>><<promiscuous2>>
<br>
<</if>><<location "forest">><<effects>>
You stay and chat with the <<person>>. <<He>> seems happy for the company.
<br><br>
<<if $pain gte 40>>
<<He>> doesn't mention your tears, but <<he>> offers you a tissue. You blow your nose.
<<lpain>><<set $pain -= 20>>
<br><br>
<</if>>
<<if $rng gte 81>>
"If you see any strange fellows," <<he>> says at one point. "Stay away. Criminals sometimes traffic through these woods. Getting stuff into town that they shouldn't."
<<elseif $rng gte 61>>
"Folks from the temple sometimes come out here for ceremonies," <<he>> says at one point. "I avoid them. Creepy buggers."
<<elseif $rng gte 41>>
"Some of the animals here will hunt humans," <<he>> says at one point. "I always manage to scare them off. You might have more trouble though. Be careful."
<<elseif $rng gte 21>>
"They say the snakes here can put you in a trance," <<he>> says at one point. "Seems far-fetched. Don't know why anyone would want to risk going so deep anyway."
<<else>>
"There's a maniac living deep in these woods," <<he>> says at one point. "Probably the most dangerous thing in here, and that's saying something. Lives deeper than anyone with sense ever ventures."
<</if>>
<br><br>
After a while <<he>> looks at the sky. "I need to get back to work," <<he>> says, lifting <<his>> axe. "It was nice meeting you. Go careful now."
<br><br>
<<endevent>>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<br><<location "forest">><<effects>>
<<set $seductiondifficulty to 6000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">당신은 유혹하는 데 좀 더 자신감이 붙었다.</span><</if>><<seductionskilluse>>
<br><br>
You sit on the grass and look up at <<him>>. "I'm just looking for some company," you say, patting the grass next to you.<<promiscuity2>>
<br><br>
<<if $seductionrating gte $seductionrequired>>
<<He>> hesitates. You reach up, take <<his>> arm and gently pull <<him>> on top of you.
<br><br>
<<link [[다음|Forest Cutter Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
<<He>> hesitates. You reach up and tug <<his>> arm but <<he>> pulls away from you. "No, I really need to get back to work," <<he>> says. "Stay safe."
<br><br>
<<endevent>>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<location "forest">><<effects>>
You give <<him>> a slow twirl while walking towards <<him>>, making sure <<he>> gets to see you from other angles. <<He>> looks away, <<his>> face turning red. "Don't be shy," you purr. "You can look all you want." You're close to <<him>> now, so close <<he>> has to look up to avoid seeing you. <<He>> turns around.
"Y-you should take these to cover with," <<he>> says, pulling some towels from a bag sat on a tree stump. "You might attract some bad types dressed like that." <<He>> looks through the trees, still facing away from you, "Please leave me to work. If we're seen people will get the wrong idea."
<br><br>
<<endevent>>
<<link [[Take the towels|Forest]]>><<set $eventskip to 1>><<towelup>><</link>>
<br>
<<link [[Just leave|Forest]]>><<set $eventskip to 1>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<if $loveInterest>>
<<if $loveInterest.primary is "Eden" or $loveInterest.secondary is "Eden">>
<<enable_rescue>>
<</if>>
<</if>>
<<maninit>>
<<set $enemytrust += 50>>
<br><br>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
<<if ($loveInterest.primary is "Eden" or $loveInterest.secondary is "Eden")>>
<<if $gwylan_rescue is 1>>
<span class="red">You're too deep into the forest for Gwylan to hear you, and Eden must not be in the area.</span>
<<else>>
<span class="red">You're too far from the town for anyone to hear you, and Eden must not be in the area.</span>
<</if>>
<<else>>
<<if $gwylan_rescue is 1>>
<span class="red">You're too deep into the forest for Gwylan to hear you.</span>
<<else>>
<span class="red">You're too far from the town for anyone to hear you.</span>
<</if>>
<</if>>
<br><br>
<</if>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[다음|Forest Cutter Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음|Forest Cutter Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Forest Cutter Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $rescue is 1 and $alarm is 1>>
<span id="next"><<link [[다음|Forest Cutter Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Forest Cutter Sex]]>><</link>></span><<nexttext>>
<</if>><<location "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> falls asleep on the grass. <<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<<elseif $enemyhealth lte 0>>
You knock the <<person>> back. <<He>> trips over a stump. <<tearful>> you escape into the forest.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<<elseif $rescue is 1 and $alarm is 1>>
You hear a gun fire close by, and a bullet lands near the <<person>>. "The maniac," <<he>> whispers. <<He>> backs off in fear and flees into the forest.
<br><br>
<<if $edenCagedEscape>>
<<clotheson>>
<<endcombat>>
<<edenCagedSave>>
<<else>>
Eden emerges and helps you collect yourself. "Damn bastard," <<nnpc_he "Eden">> mutters. "Are you okay?"
<br><br>
<<clotheson>>
<<endcombat>>
<<if $gwylan_eden_coop gte 1>>
Eden glances around for a moment. "We must be in too deep for that shopkeep," <<nnpc_he "Eden">> says.
<br><br>
<</if>>
<<if $eden_rescue isnot 1>>
<<set $eden_rescue to 1>>
Eden pats you on the shoulder. "I was able to hear you because I happened to be in the area," <<nnpc_he "Eden">> says. "<span class="gold">I might not always be around, but I should be able to save you anywhere in the forest.</span> Give me a shout if you're in trouble."
<br><br>
<</if>>
<<link [[Go back to the cabin (0:30)|Forest Cabin Return]]>><<pass 30>><</link>>
<br>
<<link [[Say goodbye|Forest]]>><<endevent>><</link>>
<</if>>
<<else>>
<<He>> climbs to <<his>> feet. "I should get back to work," <<he>> says. "People would get the wrong idea if they saw us."
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<</if>><<location "forest">><<effects>>
<<if $rng gte 51>>
You creep forward. The deer remains still. You step within arm's reach, and hold out your hand. It sniffs you, then goes back to grazing.
<<ltrauma>><<lstress>><<trauma -6>><<stress -6>>
<br><br>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
You creep forward. Unfortunately, the deer turns and runs in the other direction. It disappears into the trees.
<br><br>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<location "forest">><<effects>>
<<generate1>><<generate2>>
You stop in the middle of the trail, and wait. A <<person1>><<person>> and <<person2>><<person>> walk into view. They slow down when they see the strange <<girl>> stood still, staring at them.
<br>
<<promiscuity4>>
"You lost?" the <<person1>><<person>> asks.
<br><br>
"I need you to have me." you say.
<<if $worn.lower.name isnot "naked">>
<<set $worn.lower.vagina_exposed to 1>><<set $worn.lower.anus_exposed to 1>><<set $worn.lower.exposed to 2>>
<<if $worn.under_lower.name is "naked">>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>><<set $worn.lower.skirt_down to 0>>
You lift up your $worn.lower.name, <span class="lewd">exposing your <<undies>>.</span>
<<else>><<set $worn.lower.state to "thighs">>
You pull down your $worn.lower.name, <span class="lewd">exposing your <<undies>>.</span>
<</if>>
<</if>>
<</if>>
<<if $worn.under_lower.name isnot "naked">>
<<set $worn.under_lower.anus_exposed to 1>><<set $worn.under_lower.vagina_exposed to 1>>
<<set $worn.under_lower.state to "thighs">><<set $worn.under_lower.exposed to 2>>
<<if $worn.lower.name is "naked">>
You pull down your $worn.under_lower.name, <span class="lewd">exposing your <<genitals>>.</span>
<<else>>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>><<set $worn.lower.skirt_down to 0>>
You lift up your $worn.lower.name with one hand while lowering you $worn.under_lower.name with the other <span class="lewd">exposing your <<genitals>>.</span>
<<else>><<set $worn.lower.state to "thighs">>
You pull down your $worn.lower.name and $worn.under_lower.name, <span class="lewd">exposing your <<genitals>>.</span>
<</if>>
<</if>>
<</if>>
<br><br>
The pair share a grin. "We'll be happy to oblige," <<he>> says, stepping closer.
<br><br>
<<link [[다음|Forest Slime Rape]]>><<set $sexstart to 1>><</link>>
<br><<location "forest">><<effects>>
<<generate1>><<generate2>>
You stop in the middle of the trail, and wait. A <<person1>><<person>> and <<person2>><<person>> walk into view. They slow down when they see the strange <<girl>> stood still, staring at them.
<br><br>
"You lost?" the <<person1>><<person>> asks.
<br><br>
"I-I need," you say. "I need you to have me."
<br><br>
The pair share a grin. "We'll be happy to oblige," <<he>> says, stepping closer.
<br><br>
<<link [[다음|Forest Slime Rape]]>><<set $molestationstart to 1>><</link>>
<br><<location "forest">><<effects>>
<<if $slimeDefyCooldown>>
You turn and run into the forest, making sure you get far away from the pair and whatever the slime wants you to do, and feel a jolt of pain as the slime punishes you for defiance. However, <span class="teal">it's still worn out from overpowering you earlier.</span> You feel it try, <span class="green">but fail,</span> to force your steps in the opposite direction.
<br><br>
<<endevent>>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $corruption_slime gte (currentSkillValue('willpower') / 10)>>
<<if $promiscuity gte 55>>
<<set $slimeDefyCooldown to 4>>
<<else>>
<<set $slimeDefyCooldown to 8>>
<</if>>
<<generate1>><<generate2>>
You turn and run into the forest, making sure you get far away from the pair and whatever the slime wants you to do. You feel a jolt of pain as the slime punishes you for defiance. It tries to force your legs in the other direction, <span class="red">and overpowers your will.</span>
<<ggwillpower>><<willpower 3>>
<br><br>
You stop in the middle of the trail, and wait. A <<person1>><<person>> and <<person2>><<person>> walk into view. They slow down when they see the strange <<girl>> stood still, staring at them.
<br><br>
"You lost?" the <<person1>><<person>> asks.
<br><br>
"I-I need," you say. "I need you to have me."
<br><br>
The pair share a grin. "We'll be happy to oblige," <<he>> says, stepping closer.
<br><br>
<<link [[다음|Forest Slime Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
You turn and run into the forest, making sure you get far away from the pair and whatever the slime wants you to do. You feel a jolt of pain as the slime punishes you for defiance. It tries to force your legs in the other direction, <span class="green">but fails.</span>
<<gwillpower>><<willpower 1>>
<br><br>
<<endevent>>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $noFinish to 1>>
<<maninit>>
<<if ($loveInterest.primary is "Eden" or $loveInterest.secondary is "Eden") and (random(1, 2) is 2 or $eden_rescue isnot 1) and $forest lte 20>>
<<set $rescue to 2>>
<<elseif (($loveInterest.primary is "Eden" or $loveInterest.secondary is "Eden") and (random(1, 2) is 2 or $eden_rescue isnot 1)) or $forest lte 20>>
<<enable_rescue>>
<</if>>
<<elseif $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $noFinish to 1>>
<<maninit>>
<<if ($loveInterest.primary is "Eden" or $loveInterest.secondary is "Eden") and (random(1, 2) is 2 or $eden_rescue isnot 1) and $forest lte 20>>
<<set $rescue to 2>>
<<elseif (($loveInterest.primary is "Eden" or $loveInterest.secondary is "Eden") and (random(1, 2) is 2 or $eden_rescue isnot 1)) or $forest lte 20>>
<<enable_rescue>>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
<<if ($loveInterest.primary is "Eden" or $loveInterest.secondary is "Eden")>>
<<if $gwylan_rescue is 1>>
<span class="red">You're too deep into the forest for Gwylan to hear you, and Eden must not be in the area.</span>
<<else>>
<span class="red">You're too far from the town for anyone to hear you, and Eden must not be in the area.</span>
<</if>>
<<else>>
<<if $gwylan_rescue is 1>>
<span class="red">You're too deep into the forest for Gwylan to hear you.</span>
<<else>>
<span class="red">You're too far from the town for anyone to hear you.</span>
<</if>>
<</if>>
<br><br>
<</if>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[다음|Forest Slime Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Forest Slime Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $rescue is 2 and $alarm is 1>>
<span id="next"><<link [[다음|Forest Coop Rescue]]>><<set $phase to 2>><</link>></span><<nexttext>>
<<elseif $rescue is 1 and $alarm is 1>>
<span id="next"><<link [[다음|Forest Slime Rape Finish]]>><<set $phase to 2>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Forest Slime Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
They step away from you, smiling. "They said there were fairies living in this forest," the <<person1>><<person>> says. "Didn't expect them to be sluts though." Laughing, they continue on their journey.
<br><br>
Your knees buckle as the slime's influence fades. <<tearful>> you steady yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<<elseif $rescue is 1 and $forest lte 20>>
The <<person1>><<person>> charges you, but a flying ?gwylanItem smacks <<him>> in the face. The <<person2>><<person>> looks over. A ?gwylanItem hits <<him>> as well.
<<if $forest_shop_intro isnot 1 and $gwylan_rescue isnot 1>>
"Hey!" a <<nnpc_gendery "Gwylan">> shouts from beyond the treeline. "Get away from <<phim>>. I have more." As if to demonstrate, <<nnpc_he "Gwylan">> throws a ?gwylanItem, hitting the <<person1>><<person>> in the face again. The pair glance at each other, then turn and run.
<br><br>
"I hope they weren't customers," the <<nnpc_gendery "Gwylan">> mutters. "Well, I don't want their money anyway." <<nnpc_He "Gwylan">> steps out from the treeline, and walks toward you. "You okay? Good thing I was in the area."
<br><br>
<<nnpc_He "Gwylan">> looks about your age, with mousy hair and freckles. "I'm older than I look," <<nnpc_he "Gwylan">> says, as if reading your mind. "I'm Gwylan. Nice to meet you!"
<br><br>
"I have a shop right by the outskirts of the forest," <<nnpc_he "Gwylan">> says. "You can't miss it. I sell-" <<nnpc_he "Gwylan">> pauses. "My grand<<if $pronoun is "m">>father<<else>>mother<</if>> sells-" another pause. "I sell knick-knacks there. Things you won't find in normal shops. Even I don't know what I have in stock!" <<nnpc_He "Gwylan">> sounds proud.
<<else>>
"Hey!" a <<nnpc_gendery "Gwylan">> shouts from beyond the treeline. "Get away from <<phim>>. I have more." As if to demonstrate, <<nnpc_he "Gwylan">> throws a ?gwylanItem, hitting the <<person1>><<person>> in the face again. The pair glance at each other, then turn and run.
<br><br>
"I hope they weren't customers," the <<nnpc_gendery "Gwylan">> mutters. "Well, I don't want their money anyway." <<nnpc_He "Gwylan">> steps out from the treeline, and walks toward you. "You okay? Good thing I was in the area."
<<if $gwylan_aborted is 1>>
<<if $gwylan_eden_coop gte 1>>
<<nnpc_He "Gwylan">> can't meet your gaze. "Sorry for not saving you before, but I'm not messing with Eden. <<nnpc_He "Eden">> still scares me." <<nnpc_He "Gwylan">> frowns. "Why were you two fighting anyway? Did you fall out?"
<<else>>
<<nnpc_He "Gwylan">> can't meet your gaze. "Sorry for not saving you before, but I'm not messing with the <<nnpc_title "Eden">>. <<nnpc_Hes "Eden">> the scariest thing in the forest."
<</if>>
<<elseif $gwylan_aborted is 2>>
<<nnpc_He "Gwylan">> can't meet your gaze. "Sorry for not saving you before, but I'm not messing with the alpha. I don't want the entire pack breaking my door down."
<</if>>
<</if>>
<br><br>
<<if $gwylan_eden_coop gte 1 and $gwylan_aborted isnot 1>>
<<nnpc_He "Gwylan">> looks around for a moment. "Strange," <<nnpc_he "Gwylan">> says to <<nnpc_himself "Gwylan">>. "I thought the <<nnpc_title "Eden">> would be here. Must be busy. Ah well."
<br><br>
<</if>>
<<if $gwylan_rescue isnot 1>>
<<set $gwylan_rescue to 1>>
<<nnpc_He "Gwylan">> starts to walk away, but stops and turns around. "By the way," <<nnpc_he "Gwylan">> says. "I was able to save you because you're close enough to my shop. <span class="gold">If you go any further than the start of the lake, I won't be able to hear you.</span> Keep it in mind."
<br><br>
<</if>>
<<nnpc_He "Gwylan">> gathers <<nnpc_his "Gwylan">> items, then walks off in the direction of <<nnpc_his "Gwylan">> shop.
<br><br>
<<clotheson>><<set $gwylan_aborted to 0>>
<<endcombat>>
You feel a jolt of pain as the slime punishes you for defiance.
<<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<set $submissive -= 1>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>>
<br><br>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<<elseif $rescue is 1 and $forest gte 21>>
You hear a gun fire close by, and a bullet lands at the pair's feet. They back off in fear and flee into the forest.
<br><br>
<<if $edenCagedEscape>>
<<clotheson>>
<<endcombat>>
You feel a jolt of pain as the slime punishes you for defiance.
<<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<set $submissive -= 1>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>>
<br><br>
<<edenCagedSave>>
<<else>>
Eden emerges and helps you collect yourself. "Damn hikers," <<nnpc_he "Eden">> mutters. "Are you okay?"
<br><br>
<<clotheson>>
<<endcombat>>
<br><br>
You feel a jolt of pain as the slime punishes you for defiance.
<<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<set $submissive -= 1>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>>
<br><br>
<<if $gwylan_eden_coop gte 1>>
Eden glances around for a moment. "We must be in too deep for that shopkeep," <<nnpc_he "Eden">> says.
<br><br>
<</if>>
<<if $eden_rescue isnot 1>>
<<set $eden_rescue to 1>>
Eden pats you on the shoulder. "I was able to hear you because I happened to be in the area," <<nnpc_he "Eden">> says. "<span class="gold">I might not always be around, but I should be able to save you anywhere in the forest.</span> Give me a shout if you're in trouble."
<br><br>
<</if>>
<<link [[Go back to the cabin (0:30)|Forest Cabin Return]]>><<pass 30>><</link>>
<br>
<<link [[Say goodbye|Forest]]>><<endevent>><</link>>
<</if>>
<<else>>
You shove the pair away from you. <<tearful>> you run.
<br><br>
You feel a jolt of pain as the slime punishes you for defiance. It tries to steal control of your legs, but fails.
<<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<set $submissive -= 1>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<</if>><<location "forest">><<effects>>
In one motion, you turn and drop to your hands and knees. You wiggle provocatively, and growl.
<br>
<<deviancy4>>
A <<beasttype>> steps out from the forest, sniffs you, then mounts.
<br><br>
<<link [[다음|Forest Slime Wolf Rape]]>><<set $sexstart to 1>><</link>>
<br><<location "forest">><<effects>>
In one motion, you turn and drop to your hands and knees. You wiggle provocatively, and growl.
<br><br>
A <<beasttype>> steps out from the forest, sniffs you, then mounts.
<br><br>
<<link [[다음|Forest Slime Wolf Rape]]>><<set $molestationstart to 1>><</link>>
<br><<location "forest">><<effects>>
<<if $slimeDefyCooldown>>
You turn and run into the forest. The slime tries to overpower your will, and feel a jolt of pain as the slime punishes you for defiance. However, <span class="teal">it's still worn out from overpowering you earlier.</span> You feel it try, <span class="green">but fail,</span> to force your steps in the opposite direction.
<br><br>
<<endevent>>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $corruption_slime gte (currentSkillValue('willpower') / 10)>>
<<if $deviancy gte 55>>
<<set $slimeDefyCooldown to 4>>
<<else>>
<<set $slimeDefyCooldown to 8>>
<</if>>
You try to run into the forest, <span class="red">but the slime overpowers your will.</span> It forces you to turn and drop to your hands and knees. You wiggle provocatively, and growl.
<<ggwillpower>><<willpower 3>>
<br><br>
A <<beasttype>> steps out from the forest, sniffs you, then mounts.
<br><br>
<<link [[다음|Forest Slime Wolf Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
You turn and run into the forest. The slime tries to overpower your will, <span class="green">but you resist its influence.</span> The beast doesn't give chase.
<<gwillpower>><<willpower 1>>
<br><br>
The slime retaliates with a jolt of pain.
<br><br>
<<endevent>>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<set $noFinish to 1>>
<<if ($loveInterest.primary is "Eden" or $loveInterest.secondary is "Eden") and (random(1, 2) is 2 or $eden_rescue isnot 1) and $forest lte 20>>
<<set $rescue to 2>>
<<elseif (($loveInterest.primary is "Eden" or $loveInterest.secondary is "Eden") and (random(1, 2) is 2 or $eden_rescue isnot 1)) or $forest lte 20>>
<<enable_rescue>>
<</if>>
<<set $NPCList[0].stance to "top">>
<<elseif $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beastCombatInit>>
<<set $noFinish to 1>>
<<if ($loveInterest.primary is "Eden" or $loveInterest.secondary is "Eden") and (random(1, 2) is 2 or $eden_rescue isnot 1) and $forest lte 20>>
<<set $rescue to 2>>
<<elseif (($loveInterest.primary is "Eden" or $loveInterest.secondary is "Eden") and (random(1, 2) is 2 or $eden_rescue isnot 1)) or $forest lte 20>>
<<enable_rescue>>
<</if>>
<<set $NPCList[0].stance to "top">>
<</if>>
<<effects>>
<<effectsman>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
<<if ($loveInterest.primary is "Eden" or $loveInterest.secondary is "Eden")>>
<<if $gwylan_rescue is 1>>
<span class="red">You're too deep into the forest for Gwylan to hear you, and Eden must not be in the area.</span>
<<else>>
<span class="red">You're too far from the town for anyone to hear you, and Eden must not be in the area.</span>
<</if>>
<<else>>
<<if $gwylan_rescue is 1>>
<span class="red">You're too deep into the forest for Gwylan to hear you.</span>
<<else>>
<span class="red">You're too far from the town for anyone to hear you.</span>
<</if>>
<</if>>
<br><br>
<</if>>
<br><br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[다음|Forest Slime Wolf Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Forest Slime Wolf Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $rescue is 2 and $alarm is 1>>
<span id="next"><<link [[다음|Forest Coop Rescue]]>><<set $phase to 3>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[다음|Forest Slime Wolf Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Forest Slime Wolf Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
The <<beasttype>> climbs off of you, and disappears into the forest.
<br><br>
Your knees buckle as the slime's influence fades. <<tearful>> you steady yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<<elseif $rescue is 1 and $forest lte 20>>
The <<beasttype>> growls, but is hit in the face by a flying ?gwylanItem. <<bHe>> yelps and looks around, alarmed.
<<if $monster is 1>>
"Human attack! Where?!"
<</if>>
<br><br>
<<if $forest_shop_intro isnot 1 and $gwylan_rescue isnot 1>>
"Hey!" a <<nnpc_gendery "Gwylan">> shouts from beyond the treeline. "Shoo!" <<nnpc_He "Gwylan">> throws a ?gwylanItem, hitting the <<beasttype>> in the side. <<bHe>> scurries away, <<bhis>> tail between <<bhis>> legs.
<br><br>
"I swear they get more aggressive every day," the <<nnpc_gendery "Gwylan">> mutters. <<nnpc_He "Gwylan">> steps out from the treeline, walking toward you. "You okay? Good thing I was in the area!"
<br><br>
<<nnpc_He "Gwylan">> looks about your age, with mousy hair and freckles. "I'm older than I look," <<nnpc_he "Gwylan">> says, as if reading your mind. "I'm Gwylan. Nice to meet you!"
<br><br>
"I have a shop right by the outskirts of the forest," <<nnpc_he "Gwylan">> says. "You can't miss it. I sell-" <<nnpc_he "Gwylan">> pauses. "My grand<<if $pronoun is "m">>father<<else>>mother<</if>> sells-" another pause. "I sell knick-knacks there. Things you won't find in normal shops. Even I don't know what I have in stock!" <<nnpc_He "Gwylan">> sounds proud.
<<else>>
"Hey!" Gwylan shouts from beyond the treeline. "Shoo!" <<nnpc_He "Gwylan">> throws a ?gwylanItem, hitting the <<beasttype>> in the side. <<bHe>> scurries away, <<bhis>> tail between <<bhis>> legs.
<br><br>
"I swear they get more aggressive every day," Gwylan mutters. <<nnpc_He "Gwylan">> steps out from the treeline, walking toward you. "You okay? Good thing I was in the area!"
<<if $gwylan_aborted is 1>>
<<if $gwylan_eden_coop gte 1>>
<<nnpc_He "Gwylan">> can't meet your gaze. "Sorry for not saving you before, but I'm not messing with Eden. <<nnpc_He "Eden">> still scares me." <<nnpc_He "Gwylan">> frowns. "Why were you two fighting anyway? Did you fall out?"
<<else>>
<<nnpc_He "Gwylan">> can't meet your gaze. "Sorry for not saving you before, but I'm not messing with the <<nnpc_title "Eden">>. <<nnpc_Hes "Eden">> the scariest thing in the forest."
<</if>>
<<elseif $gwylan_aborted is 2>>
<<nnpc_He "Gwylan">> can't meet your gaze. "Sorry for not saving you before, but I'm not messing with the alpha. I don't want the entire pack breaking my door down."
<</if>>
<</if>>
<br><br>
<<if $gwylan_eden_coop gte 1 and $gwylan_aborted isnot 1>>
<<nnpc_He "Gwylan">> looks around for a moment. "Strange," <<nnpc_he "Gwylan">> says to <<nnpc_himself "Gwylan">>. "I thought the <<nnpc_title "Eden">> would be here. Must be busy. Ah well."
<br><br>
<</if>>
<<if $gwylan_rescue isnot 1>>
<<set $gwylan_rescue to 1>>
<<nnpc_He "Gwylan">> starts to walk away, but stops and turns around. "By the way," <<nnpc_he "Gwylan">> says. "I was able to save you because you're close enough to my shop. <span class="gold">If you go any further than the start of the lake, I won't be able to hear you.</span> Keep it in mind."
<br><br>
<</if>>
<<nnpc_He "Gwylan">> gathers <<nnpc_his "Gwylan">> items, then walks off in the direction of <<nnpc_his "Gwylan">> shop.
You feel a jolt of pain as the slime punishes you for defiance.
<<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<set $submissive -= 1>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>>
<br><br>
<<clotheson>><<set $gwylan_aborted to 0>>
<<endcombat>>
<<link [[다음|Forest]]>><<endevent>><</link>>
<<elseif $rescue is 1 and $forest gte 21>>
You hear a gun fire close by, and a bullet lands at the pair's feet. They back off in fear and flee into the forest.
<br><br>
<<if $edenCagedEscape>>
<<clotheson>>
<<endcombat>>
You feel a jolt of pain as the slime punishes you for defiance.
<<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<set $submissive -= 1>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>>
<br><br>
<<edenCagedSave>>
<<else>>
Eden emerges and helps you collect yourself. "Damn wolves," <<nnpc_he "Eden">> mutters. "Are you okay?"
<br><br>
<<clotheson>>
<<endcombat>>
You feel a jolt of pain as the slime punishes you for defiance.
<<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<set $submissive -= 1>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>>
<br><br>
<<if $gwylan_eden_coop gte 1>>
Eden glances around for a moment. "We must be in too deep for that shopkeep," <<nnpc_he "Eden">> says.
<br><br>
<</if>>
<<if $eden_rescue isnot 1>>
<<set $eden_rescue to 1>>
Eden pats you on the shoulder. "I was able to hear you because I happened to be in the area," <<nnpc_he "Eden">> says. "<span class="gold">I might not always be around, but I should be able to save you anywhere in the forest.</span> Give me a shout if you're in trouble."
<br><br>
<</if>>
<<link [[Go back to the cabin (0:30)|Forest Cabin Return]]>><<pass 30>><</link>>
<br>
<<link [[Say goodbye|Forest]]>><<endevent>><</link>>
<</if>>
<<else>>
The <<beasttype>> runs into the forest, whimpering.
<br><br>
<<tearful>> you try to stand, but a jolt of pain sends you sprawling. The slime punishes you for defiance.
<<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<set $submissive -= 1>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<</if>><<effects>>
You search among the trees at the edge of the clearing, looking for seeding orchids. You find several hiding beneath a bough.
<br><br>
<span class="gold">You can now grow orchids.</span>
<br><br>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
당신은 꽃을 피운 난초를 찾아, 오래된 나무 아래를 둘러본다.
<<if $tendingSuccess>>
<span class="green">당신은 큰 참나무 아래에서 몇가지 찾을 수 있었다.</span>
<<tending_pick orchid>>
<br><br>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<span class="red">시장에 팔릴만한 것은 없었다.</span><<gtending>><<tending 2>>
<br><br>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
당신은 장미 덤불 속에 손을 뻗어서, 꽃의 종자를 찾는다. 당신은 최대한 가시덤불을 피하지만, 그럼에도 조금은 찔리고 만다.
<br><br>
<span class="gold">당신은 이제 붉은 꽃을 키울 수 있다.</span>
<br><br>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
당신은 장미 덤불 속에 손을 뻗어서, 개화한 꽃을 찾는다. 가시에 찔리지 않도록 조심한다.
<<if $tendingSuccess>>
<span class="green">한 덤불이 빨갛게 개화했다.</span>
<<tending_pick red_rose>>
<br><br>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<span class="red">어떤 꽃도 시장에 내기에 적합하지 않다.</span><<gtending>><<tending 2>>
<br><br>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
You drop to your knees and crawl through the grass, searching for seeding lilies in the shadow of larger plants.
<br><br>
<span class="gold">You can now grow lilies.</span>
<br><br>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
당신은 무릎을 꿇고 풀밭을 기어다니며, 백합 종자를 찾는다.
<<if $tendingSuccess>>
<span class="green">당신은 양치식물 아래에 숨어있는, 판매 할만한 것들을 발견한다.</span>
<<tending_pick lily>>
<br><br>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<span class="red">시장에 팔만한건 없다..</span><<gtending>><<tending 2>>
<br><br>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
You lean against the tree, until the breeze changes direction and the haze lifts. You begin to feel more sure-footed, and are soon confident that you can continue.
<br><br>
<<if $foresthunt gte 1>><<set $foresthunt += 1.5>><</if>>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<if $willpowerSuccess>>
You continue walking. You're nagged by the fear that you're going the wrong way. It's hard to tell with the sky obscured by the canopy. <span class="green">You remain focused on your path,</span> and soon find the haze thinning. The dizziness subsides.<<willpower 1>><<gwillpower>>
<br><br>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
You continue walking, but the dizziness does not subside. You're nagged by the fear that you're going the wrong way. It's hard to tell with the sky obscured by the canopy. <span class="red">You change direction,</span> hoping to escape the haze, but it doesn't help. You turn again, and again. The dizziness becomes more intense, and you find it harder to think. You're lost.<<ggwillpower>><<willpower 3>>
<br><br>
You keep walking, the haze becomes sweeter, so much that you can taste it in the air.
<br><br>
You come across a large plant, taller and thicker than you. It's surrounded by vines and flowers. Clouds of white dust emerge from an aperture on top.
<br><br>
<<link [[다음|Forest Pitcher]]>><</link>>
<br>
<</if>><<location "forest">><<effects>>
<<if $slimeDefyCooldown>>
You continue walking, but defy the slime's instructions, and feel a jolt of pain as the slime punishes you for defiance. However, <span class="teal">it's still worn out from overpowering you earlier.</span> You're nagged by the fear that you're going the wrong way. It's hard to tell with the sky obscured by the canopy. <span class="green">You remain focused on your path,</span> and soon find the haze thinning. The dizziness subsides.<<willpower 1>><<gwillpower>>
<br><br>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $corruption_slime gte (currentSkillValue('willpower') / 11)>><<set $slimeDefyCooldown to 4>>
You try to walk against the slime's instruction, <span class = "red">but it overpowers your will</span> and the dizziness does not subside. You're nagged by the fear that you're going the wrong way. It's hard to tell with the sky obscured by the canopy. The dizziness becomes more intense, and you find it harder to think.<<willpower 3>><<gwillpower>>
<br><br>
You keep walking, the haze becomes sweeter, so much that you can taste it in the air.
<br><br>
You come across a large plant, taller and thicker than you. It's surrounded by vines and flowers. Clouds of white dust emerge from an aperture on top.
<br><br>
<<link [[다음|Forest Pitcher]]>><</link>>
<<else>>
You continue walking, but defy the slime's instructions. You're nagged by the fear that you're going the wrong way. It's hard to tell with the sky obscured by the canopy. <span class="green">You remain focused on your path,</span> and soon find the haze thinning. The dizziness subsides.<<willpower 1>><<gwillpower>>
<br><br>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<location "forest">><<effects>>
While you follow the slimes instructions, the dizziness does not subside. It's hard to tell where the slime is taking you with the sky obscured by the canopy. The dizziness becomes more intense, and you find it harder to think.
<br><br>
You keep walking, the haze becomes sweeter, so much that you can taste it in the air.
<br><br>
You come across a large plant, taller and thicker than you. It's surrounded by vines and flowers. Clouds of white dust emerge from an aperture on top.
<br><br>
<<link [[다음|Forest Pitcher]]>><</link>>
<br><<effects>>
The dizziness becomes too intense. The world spins, and you fall. The vines spring to life as you land on them, wrapping around your limbs and pulling you into the air. You dangle, limp, as they lift you over the maw of the plant, and then inside.<<if $slimeObey isnot true>><<gtrauma>><<ggstress>><<trauma 6>><<stress 12>><</if>>
<br><br>
The fall jolts you to your senses. You land in a thick mucus that sticks to your skin, making it tingle.
<<set $player.bodyliquid.feet.goo += 1>>
<<set $player.bodyliquid.thigh.goo += 1>>
<<set $player.bodyliquid.bottom.goo += 1>>
<br><br>
<<if $parasite.left_ear.name isnot "slime" and $parasite.right_ear.name isnot "slime">>
<<link [[Try to escape|Forest Pitcher Struggle Start]]>><</link>><<willpowerdifficulty 1 700>>
<br>
<</if>>
<<link [[Endure|Forest Pitcher Endure]]>><</link>><<gggarousal>>
<br><<effects>>
<<if $willpowerSuccess>>
You feel the strange dizziness descend once more, but <span class="green">you shake yourself free of its influence.</span> You're in trouble, and need to act.<<gwillpower>><<willpower 1>>
<br><br>
You pull yourself free of the sticky mucus, rising to your feet. It still comes up to your knees, but you think you'll be able to pull yourself free. You look around. The plant walls don't look too thick. You might also be able to reach the aperture above.
<br><br>
<<link [[Tear through|Forest Pitcher Break]]>><</link>><<physiquedifficulty 1 $physiquemax>>
<br>
<<link [[Climb out|Forest Pitcher Climb]]>><</link>><<athleticsdifficulty 1 1000>>
<br>
<<else>>
You feel the strange dizziness descend once more, and <span class="red">sneeze as the thought of trouble passes.</span> You slide back into the warm, relaxing fluid.<<gggarousal>><<ggwillpower>><<willpower 3>>
<br><br>
<<link [[다음|Forest Pitcher Endure]]>><</link>>
<br>
<</if>><<effects>>
<<set $player.bodyliquid.thigh.goo += 1>>
<<set $player.bodyliquid.feet.goo += 1>>
<<set $player.bodyliquid.chest.goo += 1>>
<<set $player.bodyliquid.bottom.goo += 1>>
<<set $player.bodyliquid.tummy.goo += 1>>
<<if $physiqueSuccess>>
You feel around for a solid footing, then punch the wall of the plant. <span class="green">You feel it yield.</span> You punch again, and again. More mucus drips from above, but you continue your assault.
<br><br>
<<if !$worn.over_upper.type.includes("naked") or !$worn.over_lower.type.includes("naked") or!$worn.upper.type.includes("naked") or !$worn.lower.type.includes("naked") or !$worn.under_lower.type.includes("naked") or !$worn.under_upper.type.includes("naked")>>
<span class="pink">Your clothing feels looser as the mucus dissolves it.</span>
<<set $worn.over_upper.integrity -= 50>>
<<set $worn.over_lower.integrity -= 50>>
<<set $worn.upper.integrity -= 50>>
<<set $worn.lower.integrity -= 50>>
<<set $worn.under_upper.integrity -= 50>>
<<set $worn.under_lower.integrity -= 50>>
<<integritycheck>><<exposure>>
<br><br>
<<else>>
<</if>>
Something wraps around your ankle just as your fist breaks through. You shake yourself free and tear open a gap wide enough for your body. More vines spring to life, but they're too slow. You escape into the trees.
<br><br>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
You punch the wall of the plant, <span class="red">but it doesn't yield at all.</span> You try again, hoping to find some weak spot, but a thick vine rises from the mucus and snatches your waist, pulling you back into the fluid.
<br><br>
<<link [[다음|Forest Pitcher Resist]]>><</link>>
<br>
<</if>><<effects>>
<<set $player.bodyliquid.thigh.goo += 1>>
<<set $player.bodyliquid.feet.goo += 1>>
<<if $athleticsSuccess>>
You jump <span class="green">and your hands gain purchase on the lip of the plant.</span> You haul yourself out, dropping to the vine-covered ground and escaping through the trees before the dust can influence you once more.<<lstress>><<stress -6>>
<br><br>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
You jump for the lip of the plant, <span class="red">but your fingers slide off</span>. You try a few more times, until you feel something snake up and around your leg. It tugs, and you fall back into the slime.
<br><br>
<<link [[다음|Forest Pitcher Resist]]>><</link>>
<br>
<</if>><<effects>>
<<drench goo 2 outside>><<drugs 180>>
Multiple tentacles wrap around your wrists and ankles as you lie, lightheaded, in the goo. You struggle, but can't put up much of a fight as you are lifted into the air.
<br><br>
<<if !$worn.upper.type.includes("naked") or !$worn.lower.type.includes("naked") or !$worn.under_lower.type.includes("naked") or !$worn.under_upper.type.includes("naked")>>
More mucus drips from above, <span class="pink">coating and dissolving your clothing.</span>
<<upperruined>><<lowerruined>><<underruined>><<underupperruined>>
<<exposure>>
<br><br>
<</if>>
More vines emerge, their tips dripping with more of the sweet fluid. They squirm over your bare skin, over your <<breasts>> and <<genitals>>.<<ggtrauma>><<gggstress>><<trauma 12>><<stress 48>><<gggarousal>><<arousal 10000>>
<br><br>
The tingling in your skin becomes too much to bare.
<<orgasm>>
<br>
You hang limp, but the vines don't cease their assault.
<<if $player.breastsize gte 3>>
Two wrap around your <<breasts>>, squeezing them, while the tips of two of the thinner tendrils open. They latch onto your nipples, and suck.
<<else>>
The tips of two of the thinner tendrils open. They latch onto your <<nipples>>, and suck.
<</if>>
<<if $milk_amount gte 1 and $breastfeedingdisable is "f" and $lactating gte 1>>
You feel your chest respond to the sensation, and milk flows from your buds. You remain suspended, helpless, as the plant suckles.
<<breastfeed>>
<<breastfeed>>
<<breastfeed>>
<<breastfeed>>
<<breastfeed>>
<<elseif $breastfeedingdisable is "f">>
<<milkvolume 5>>
<</if>>
<<arousal 10000>>
<<orgasm>>
<br>
<<link [[다음|Forest Pitcher Resist 2]]>><</link>>
<br><<effects>>
The walls close in, squeezing you. You're pushed upwards by the pressure. You slide from the plant and land on the bed of vines with a squelch.
<br><br>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<drench goo 2 outside>><<drugs 180>>
Any thought of danger passes as the warm slime envelops you.
<<if !$worn.upper.type.includes("naked") or !$worn.lower.type.includes("naked") or !$worn.under_lower.type.includes("naked") or !$worn.under_upper.type.includes("naked")>>
<span class="pink">You barely notice as it dissolves your clothing</span>
<<upperruined>><<lowerruined>><<underruined>><<underupperruined>>
<<exposure>>
<</if>>
<br><br>
You feel slimy vines wrap around your limbs and waist, lifting your limp body into the air. More vines emerge, hot liquid dripping from their tips. They squirm over your bare skin, over your <<breasts>> and <<genitals>>.
<<if $slimeObey is true>>
The slime further rewards for doing as you were told. <<ltrauma>><<lstress>><<trauma -6>><<stress -24>><<unset $slimeObey>>
<<else>>
<<ggtrauma>><<gggstress>><<trauma 12>><<stress 48>>
<</if>>
<<gggarousal>><<arousal 10000>>
<br><br>
The tingling in your skin becomes too much to bare.
<<orgasm>>
<br>
You hang limp, but the vines don't cease their assault.
<<if $player.breastsize gte 3>>
Two wrap around your <<breasts>>, squeezing them, while the tips of two of the thinner tendrils open. They latch onto your nipples, and suck.
<<else>>
The tips of two of the thinner tendrils open. They latch onto your <<nipples>>, and suck.
<</if>>
<<if $milk_amount gte 1 and $breastfeedingdisable is "f" and $lactating gte 1>>
You feel your chest respond to the sensation, and milk flows from your buds. You remain suspended, helpless, as the plant suckles.
<<breastfeed>>
<<breastfeed>>
<<breastfeed>>
<<breastfeed>>
<<breastfeed>>
<<elseif $breastfeedingdisable is "f">>
<<milkvolume 5>>
<</if>>
<<arousal 10000>>
<<orgasm>>
<br>
<<link [[다음|Forest Pitcher Endure 2]]>><</link>>
<br><<effects>>
The walls close in, squeezing you. You're pushed upwards by the pressure. You slide from the plant and land on the bed of vines with a squelch.
<br><br>
You lay naked on the ground, sticky with slime and twitching with arousal.
<br><br>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<clothesstrip>>
The wasps<<if $analdisable is "f">>, including the one that latched onto your bottom,<</if>> circle you as you strip, seeming to enjoy the show. <<deviancy4>>
The instant you're finished, they approach you with a more relaxed pace.
<br><br>
<<link [[다음|Forest Wasps]]>><<set $struggle_start to 2>><</link>><<effects>>
<<if $struggle_start is 1>>
<<struggle_init>>
<<set $struggle.creature to "wasp">>
<<struggle_creatures 2 2>>
<<set $combat to 1>>
<<controlloss>>
<<violence 1>>
<<molested>>
<<if $analdisable is "f">>
<<set $struggle.anus.creature to "wasp">><<set $anususe to "struggle">><<set $anusstate to "struggle">><<set $struggle.enemy[0].location to "anus">>
<</if>>
<<unset $struggle_start>>
<<elseif $struggle_start is 2>>
<<struggle_init>>
<<set $struggle.creature to "wasp">>
<<struggle_creatures 2 2>>
<<set $combat to 1>>
<<neutral 1>>
<<consensual>>
<<set $consensual to 1>>
<<if $analdisable is "f">>
<<set $struggle.anus.creature to "wasp">><<set $anususe to "struggle">><<set $anusstate to "struggle">><<set $struggle.enemy[0].location to "anus">>
<</if>>
<<unset $struggle_start>>
<</if>>
<<struggle>>
<<if $struggle.done gte $struggle.number>>
<span id="next"><<link [[다음|Forest Wasps End]]>><</link>></span>
<br>
<<else>>
<span id="next"><<link [[다음|Forest Wasps]]>><</link>></span>
<br>
<</if>><<effects>>
The buzzing fades into the trees. <<tearful>> you continue through the forest.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
You shake the apple trees, hoping to dislodge some of the fruit.
<<if $tendingSuccess>>
<span class="green">You catch some shiny ones.</span>
<<tending_pick apple 6 18>>
<br><br>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<span class="red">None fall.</span> Those on the ground are too bruised.<<gtending>><<tending 2>>
<br><br>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
You stand on tiptoe, and test the pears.
<<if $tendingSuccess>>
<span class="green">You find some ripe ones.</span>
<<tending_pick pear 6 18>>
<br><br>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<span class="red">All the ones you can reach are too squishy.</span><<gtending>><<tending 2>>
<br><br>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
You search the short trees for saleable lemons.
<<if $tendingSuccess>>
<span class="green">You find a bunch, nice and yellow.</span>
<<tending_pick lemon 6 18>>
<br><br>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<span class="red">They're all too green.</span><<gtending>><<tending 2>>
<br><br>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
You search the short trees for saleable lemons.
<<if $tendingSuccess>>
<span class="green">You find a bunch,</span> their yellow skin criss-crossed by red veins.
<<tending_pick blood_lemon 6 18>>
<<earnFeat "In Red Light">>
<br><br>
You feel strangely heated.<<drugs 60>><<arousal 600>><<garousal>>
<br><br>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<span class="red">They're all too green.</span><<gtending>><<tending 2>>
<br><br>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
You climb the tree until you're level with the hive. You reach for the honeycomb, and snap off a large chunk.
<<silently>><<tending_pick wild_honeycomb 1 1>><</silently>>
<<earnFeat "Oh Bother">>
<<if $tendingSuccess>>
<span class="green">The bees don't react.</span>
<br><br>
Not wanting to tempt fate, you climb back down the tree, prize in hand.
<br><br>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<span class="red">The buzzing intensifies.</span>
<br><br>
You clamber down the tree, prize in hand. Four immense bees emerge from the hive, and shoot after you.
<br><br>
<<link [[다음|Forest Honey Struggle]]>><<set $struggle_start to 1>><</link>>
<br>
<</if>><<effects>>
<<if $struggle_start is 1>>
<<struggle_init>>
<<set $struggle.creature to "bee">>/*Creature species*/
<<struggle_creatures 4 2>>/*How many creatures will be involved, and their health.*/
<<set $combat to 1>>
<<controlloss>>
<<violence 1>>
<<molested>>
<<unset $struggle_start>>
<</if>>
<<struggle>>
<<if $struggle.done gte $struggle.number>>
<span id="next"><<link [[다음|Forest Honey Struggle End]]>><</link>></span>
<br>
<<else>>
<span id="next"><<link [[다음|Forest Honey Struggle]]>><</link>></span>
<br>
<</if>><<effects>>
You escape into the forest.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<br><<effects>><<set $rescued++>>
<<if $phase is 0 or $phase is 2>>
You hear a gun fire close by, and a bullet lands at the pair's feet. At the same time, a ?gwylanItem crashes into the <<person1>><<persons>> face. They back off in fear and flee into the forest.
<<elseif $phase is 1 or $phase is 3>>
You hear a gun fire close by, and a bullet lands near the <<beasttype>>. At the same time, a ?gwylanItem crashes into the <<beasttype>>'s side. <<bHe>> backs off in fear and flees into the forest.
<<else>>
You hear a gun fire close by, and a bullet splashes by the <<beasttype>>. At the same time, a ?gwylanItem crashes into the <<beasttype>>'s side. <<bHe>> backs off in fear and flees into the water.
<</if>>
<br><br>
<<if $edenCagedEscape>>
<<clotheson>>
<<endcombat>>
<<edenCagedCoopSave>>
<<elseif $gwylan_eden_coop gte 4>>
<<set $gwylan_eden_coop++>>
"Nice aim," Eden says as <<nnpc_he "Eden">> emerges from the forest.
<br><br>
"Wish I could say the same," Gwylan replies, stepping through the treeline on the opposite side. "Unless you were aiming for the <<if $phase is 4>>water<<else>>dirt<</if>>." Eden snorts, and almost smiles.
<br><br>
<<if $gwylan_eden_coop is 5>>
You smile. Eden used to be so suspicious of Gwylan, and Gwylan used to be so scared of Eden. It's nice to see them getting along.
<<trauma -12>><<ltrauma>>
<br><br>
<</if>>
<<if $gwylan_aborted is 1>>
<<set $gwylan_aborted to 0>>
Gwylan frowns for a moment. "Hey, why were you attacking <<phim>> earlier? Did you fall out?"
<br><br>
Eden sighs, crossing <<nnpc_his "Eden">> arms. "<<pShe>> needed to learn to obey me." Gwylan doesn't seem happy with the answer, but doesn't push it.
<br><br>
<<elseif $gwylan_aborted is 2>>
<<set $gwylan_aborted to 0>>
<<nnpc_He "Gwylan">> can't meet your gaze. "Sorry for not saving you before, but I'm not messing with the alpha. I don't want the entire pack breaking my door down."
<br><br>
"Wait, you were attacked by the alpha? The black one?" Eden growls. "If that thing lays a single mangy paw on you, I'll hunt myself a nice black rug."
<br><br>
<</if>>
"Well, bye," Gwylan says,<<if $phase isnot 4>> gathering <<nnpc_his "Gwylan">> items and<</if>> walking off in the direction of <<nnpc_his "Gwylan">> shop. Eden stays, checking to make sure you're alright.
<<if $phase is 2 or $phase is 3>>
<br>
You feel a jolt of pain as the slime punishes you for defiance.
<<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<set $submissive -= 1>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>>
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Go back to the cabin (0:30)|Forest Cabin Return]]>><<pass 30>><</link>>
<br>
<<link [[Say goodbye|Forest]]>><<endevent>><</link>>
<<elseif $gwylan_eden_coop gte 1>>
<<set $gwylan_eden_coop++>>
Eden and Gwylan both emerge from opposite sides of the forest path. Eden eyes Gwylan suspiciously, but <<nnpc_he "Eden">> doesn't deem <<nnpc_him "Gwylan">> a threat.
<br><br>
"Good thing we were both in the area," Gwylan says, shifting from foot to foot. Eden doesn't respond.
<<if $gwylan_aborted is 1>>
<<set $gwylan_aborted to 0>>
Gwylan frowns. "Hey, why were you attacking <<phim>> earlier? Did you fall out?"
<br><br>
Eden sighs, crossing <<nnpc_his "Eden">> arms. "<<pShe>> needed to learn to obey me." Gwylan doesn't seem happy with the answer, but doesn't push it.
<<elseif $gwylan_aborted is 2>>
<<set $gwylan_aborted to 0>>
<<nnpc_He "Gwylan">> turns to you and rubs the back of <<nnpc_his "Gwylan">> neck. "Sorry for not saving you before, but I'm not messing with the alpha. I don't want the entire pack breaking my door down."
<br><br>
"Wait, you were attacked by the alpha? The black one?" Eden growls. "If that thing lays a single mangy paw on you, I'll hunt myself a nice black rug."
<</if>>
<br><br>
After a moment's silence, Gwylan<<if $phase isnot 4>> gathers <<nnpc_his "Gwylan">> items, then<</if>> turns and walks away in the direction of <<nnpc_his "Gwylan">> shop without another word. Eden stays, checking to make sure you're alright.
<<if $phase is 2 or $phase is 3>>
<br>
You feel a jolt of pain as the slime punishes you for defiance.
<<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<set $submissive -= 1>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>>
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Go back to the cabin (0:30)|Forest Cabin Return]]>><<pass 30>><</link>>
<br>
<<link [[Say goodbye|Forest]]>><<endevent>><</link>>
<<else>>
<<set $gwylan_aborted to 0>><<set $gwylan_eden_coop to 1>>
Eden emerges from the treeline. "You okay?" <<nnpc_he "Eden">> asks. "Good thing I was here to-"
<br><br>
<<if $forest_shop_intro isnot 1 and $gwylan_rescue isnot 1>>
<<nnpc_Hes "Eden">> cut off by a mousy <<nnpc_gendery "Gwylan">> bursting through the treeline. Eden unslings <<nnpc_his "Eden">> rifle and points at the <<nnpc_gendery "Gwylan">>.
<br><br>
"W-wait!" The <<nnpc_gendery "Gwylan">> raises <<nnpc_his "Gwylan">> arms, dropping a ?gwylanItem <<nnpc_he "Gwylan">> was carrying. "I'm on your side! I was coming to save <<phim>>."
<br><br>
Eden doesn't lower <<nnpc_his "Eden">> gun. "Why should I believe you?" <<nnpc_He "Eden">> rests <<nnpc_his "Eden">> finger on the trigger.
<<stress 3>><<gstress>>
<br><br>
"It's true, really!" Gwylan glances in your direction, then back to Eden. "I run a shop by the entrance to town, and I was taking stock when I heard <<phim>> scream. I wanted to save <<phim>>."
<br><br>
Eden frowns, then <span class="green">lowers <<nnpc_his "Eden">> gun</span>. "Fine. But don't try anything."
<br><br>
The <<nnpc_gendery "Gwylan">> sighs in relief, and lowers <<nnpc_his "Gwylan"> arms as well. <<nnpc_He "Gwylan">> turns to you. <<nnpc_He "Gwylan">> looks about your age, with mousy hair and freckles. "I'm older than I look," <<nnpc_he "Gwylan">> says, as if reading your mind. "I'm Gwylan. Nice to meet you!"
<br><br>
"I have a shop right by the outskirts of the forest," <<nnpc_he "Gwylan">> says. "You can't miss it. I sell-" <<nnpc_he "Gwylan">> pauses. "My grand<<if $pronoun is "m">>father<<else>>mother<</if>> sells-" another pause. "I sell knick-knacks there. Things you won't find in normal shops. Even I don't know what I have in stock!" <<nnpc_He "Gwylan">> sounds proud. Eden snorts.
<br><br>
<<else>>
<<nnpc_Hes "Eden">> cut off by Gwylan bursting through the treeline. Eden unslings <<nnpc_his "Eden">> rifle and points at the <<nnpc_gendery "Gwylan">>.
"W-wait!" Gwylan raises <<nnpc_his "Gwylan">> arms, dropping a ?gwylanItem <<nnpc_he "Gwylan">> was carrying. "I'm on your side! I was coming to save <<phim>>!"
<br><br>
Eden doesn't lower <<nnpc_his "Eden">> gun. "Why should I believe you?" <<nnpc_He "Eden">> rests <<nnpc_his "Eden">> finger on the trigger.
<<stress 3>><<gstress>>
<br><br>
"It's true, really!" Gwylan glances in your direction, then looks back at Eden. "I run a shop by the entrance to town, and was taking stock when I heard <<phim>> scream. <<if $gwylan_rescue is 1>>I've saved <<phim>> before, <<pshes>> my friend.<<else>><<pShes>> one of my customers. I wanted to save <<phim>>.<</if>>"
<br><br>
Eden looks at you for confirmation. You nod, and <span class="green"><<nnpc_he "Eden">> lowers <<nnpc_his "Eden">> gun</span>. "Fine. But don't try anything."
<br><br>
"I won't," Gwylan says. "I gotta get back to the shop anyway, now that I know <<pshes>> safe."
<br><br>
<</if>>
<<if $gwylan_rescue isnot 1>>
<<set $gwylan_rescue to 1>>
<<nnpc_He "Gwylan">> starts to walk off, but stops and turns around. "By the way," <<nnpc_he "Gwylan">> says. "I was able to hear you because you were close enough to my shop. <span class="gold">If you go any further than the start of the lake, I won't be able to hear you.</span> Keep it in mind."
<<if $eden_rescue isnot 1>>
<<set $eden_rescue to 1>>
<br><br>
"As for me," Eden says, "I happened to be in the area. <span class="gold">I might not always be around, but I should be able to save you anywhere in the forest.</span> Give me a shout if you're in danger. Even beyond the lake."
<</if>>
<<elseif $eden_rescue isnot 1>>
<<set $eden_rescue to 1>>
As Gwylan turns to set out, Eden pats you on the shoulder. "I was able to hear you because I happened to be in the area," <<nnpc_he "Eden">> says. "<span class="gold">I might not always be around, but I should be able to save you anywhere in the forest.</span> Give me a shout if you're in trouble."
<br><br>
<</if>>
With that said, Gwylan walks back in the direction of <<nnpc_his "Gwylan">> shop, <<nnpc_his "Gwylan">> thrown merchandise forgotten. Eden stays, and checks to make sure you're alright.
<<if $phase is 2 or $phase is 3>>
<br>
You feel a jolt of pain as the slime punishes you for defiance.
<<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<set $submissive -= 1>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>>
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Go back to the cabin (0:30)|Forest Cabin Return]]>><<pass 30>><</link>>
<br>
<<link [[Say goodbye|Forest]]>><<endevent>><</link>>
<</if>><<effects>>
<<if $struggle_start is 1>>
<<struggle_init>>
<<set $struggle.creature to "pale slime">>
<<if $wraith.state is "haunt">>
<<struggle_creatures 3 2>>
<<else>>
<<struggle_creatures 2 1>>
<</if>>
<<set $combat to 1>>
<<controlloss>>
<<violence 1>>
<<molested>>
<<unset $struggle_start>>
<</if>>
<<struggle>>
<<if $struggle.done gte $struggle.number>>
<span id="next"><<link [[다음|Forest Pale Slime Struggle End]]>><</link>></span>
<br>
<<else>>
<span id="next"><<link [[다음|Forest Pale Slime Struggle]]>><</link>></span>
<br>
<</if>><<effects>>
The slimes disappear into the river. <<tearful>> you look around frantically.
<<if $phase is 1>>
The pale figure is nowhere to be found. You breathe a sigh of relief, but waste no time getting back on the move. <<endRainWraith true>>
<<set $wraith.hunt -= 3>>
<<if $wraith.hunt lte 0>>
You think you've lost it, but you stay on your guard.
<<set $wraith.hunt to 0>><<set $wraith.timer += 5>>
<<else>>
It's likely still coming for you, but you've put valuable distance between you and it.
<</if>>
<<else>>
The pale figure is nowhere to be found. You're about to breathe a sigh of relief, but hear a laugh from the treeline. You break out into a run. <<endRainWraith>>
<</if>>
<<clotheson>>
<<endcombat>>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<br><<if $sexstart is 1 or $molestationstart is 1>>
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>><<set $consensual to 1>>
<<neutral 1>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<</if>>
<<if $loveInterest>>
<<if $loveInterest.primary is "Eden" or $loveInterest.secondary is "Eden">>
<<enable_rescue>>
<</if>>
<</if>>
<<maninit "plant">><<npcexpose>>
<<set $enemyarousalmax to 800>>
<<if $phase is 2>>
<<set _randomtentacles to random(10, 12)>>
<<else>>
<<set _randomtentacles to random(6, 10)>>
<</if>>
<<makeAbomination _randomtentacles 8 "vine" "vine" true>>
<<if $phase is 1>>
<<if $player.penisExist>>
<<set $NPCList[0].mouth to "penisentrance">><<set $penisuse to "othermouth">><<set $penisstate to "othermouthentrance">><<set $penistarget to 0>>
<<else>>
<<set $NPCList[0].mouth to "vaginaentrance">><<set $vaginause to "othermouth">><<set $vaginastate to "othermouthentrance">><<set $vaginatarget to 0>>
<</if>>
<<set $NPCList[0].location.head to "genitals">>
<<set $tentacles[0].shaft to "leftarm">><<set $leftarm to "tentgrappled">><<set $leftarmstate to 0>><<set $lefttarget to "tentacles">>
<<set $tentacles[1].shaft to "rightarm">><<set $rightarm to "tentgrappled">><<set $leftarmstate to 0>><<set $righttarget to "tentacles">>
<<elseif $phase is 0 and !$consensual>>
<<npckiss>>
<</if>>
<</if>>
<<effects>>
<<effectsabomination>><<abomination>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
<<if ($loveInterest.primary is "Eden" or $loveInterest.secondary is "Eden")>>
<<if $gwylan_rescue is 1>>
<span class="red">You're too deep into the forest for Gwylan to hear you, and Eden must not be in the area.</span>
<<else>>
<span class="red">You're too far from the town for anyone to hear you, and Eden must not be in the area.</span>
<</if>>
<<else>>
<<if $gwylan_rescue is 1>>
<span class="red">You're too deep into the forest for Gwylan to hear you.</span>
<<else>>
<span class="red">You're too far from the town for anyone to hear you.</span>
<</if>>
<</if>>
<br><br>
<</if>>
<<stateabomination>>
<br><br>
<<actionsabomination>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[다음|Forest Plant Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Forest Plant Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[다음|Forest Plant Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Forest Plant Sex]]>><</link>></span><<nexttext>>
<</if>><<location "forest">><<effects>>
<<if $phase is 1>>
<<set _noCum to 1>>
<</if>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"That was fun!" the <<person>> chirps. "I wish more humans were like you."
<br><br>
<<He>> picks <<himself>> up off the ground and dusts off one of <<his>> vines. "If you're ever in the area, hit me up! I'd love to do this again!" <<He>> walks off, <<his>> vines shambling behind <<him>>.
<br><br>
<<tearful>> 당신은 스스로 정신을 다잡는다.
<<clotheson>>
<<endcombat>>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<<elseif $enemyhealth lte 0>>
The <<person>> backpedals from you, looking at you warily. "Yeesh, a bit uncalled for, wouldn't you say? I just wanted us to feel good." <<His>> vines all retract away from you.
<br><br>
<<He>> rubs one of <<his>> vines, frowning. "Well, if you're ever in the area, hit me up. Maybe we can pick up where we left off, if you're in a better mood!" <<He>> walks off, <<his>> vines trailing weakly behind <<him>>.
<br><br>
<<tearful>> 당신은 스스로 정신을 다잡는다.
<<clotheson>>
<<endcombat>>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<<elseif $alarm is 1 and $rescue is 1>>
You hear a gun fire close by, and a bullet lands at the <<persons>> feet. "Fuck," <<he>> hisses. "It's the <<nnpc_title "Eden">>. Fuck. Fuck shit fuck. Um." <<He>> grabs your face and gives you a syrupy kiss on each cheek, before pulling away from you. "See ya! I'm out!"
<<set $player.bodyliquid.face.goo += 1>>
<br><br>
<<if $edenCagedEscape>>
<<clotheson>>
<<endcombat>>
<<edenCagedSave>>
<<else>>
The <<person>> retracts <<his>> vines and retreats into the forest right as Eden emerges. <<nnpc_He "Eden">> helps you collect yourself. "Damn hikers," <<nnpc_he "Eden">> mutters. "Are you okay?"
<br><br>
<<clotheson>>
<<endcombat>>
<<if $gwylan_eden_coop gte 1>>
Eden glances around for a moment. "We must be in too deep for that shopkeep," <<nnpc_he "Eden">> says.
<br><br>
<</if>>
<<if $eden_rescue isnot 1>>
<<set $eden_rescue to 1>>
Eden pats you on the shoulder. "I was able to hear you because I happened to be in the area," <<nnpc_he "Eden">> says. "<span class="gold">I might not always be around, but I should be able to save you anywhere in the forest.</span> Give me a shout if you're in trouble."
<br><br>
<</if>>
<<link [[Go back to the cabin (0:30)|Forest Cabin Return]]>><<pass 30>><</link>>
<br>
<<link [[Say goodbye|Forest]]>><<endevent>><</link>>
<</if>>
<</if>><<location "forest">><<effects>>
<<if $backgroundTraits.includes("plantlover") and $nectar_timer lte 14>>
You practically lurch forward and capture the <<persons>> lips with your own. <<He>> gasps into your own, and you thrust your tongue into <<his>> mouth, abandoning all self-control.
<span class="green">Sweet nectar fills your mouth.</span>
<<nectarfed 10>><<takeKissVirginity $NPCList[0].fullDescription "addiction">><<promiscuity1>>
<br><br>
The <<person>> comes back to <<his>> senses, and wraps <<his>> vines around you. With a gentle, almost teasing push, <<he>> sends you to the forest floor and lowers <<himself>> to lie on top of you.
"If I'd know you loved it so much," <<he>> whispers, "I'd have offered more than a kiss. Way more."
<br><br>
<<link [[다음|Forest Plant Sex]]>><<set $molestationstart to 1>><<set $phase to 0>><</link>>
<<else>>
You lean forward and kiss the <<person "normal">>, and <<he>> smiles against your mouth. <span class="lewd"><<His>> lips are sticky, and taste very sweet.</span>
<<takeKissVirginity $NPCList[0].fullDescription "consensual">><<promiscuity1>>
<<if $rng gte 81>>
<<He>> suddenly thrusts <<his>> tongue into your mouth. Something drips into your mouth, and your taste buds are assaulted by a dizzyingly sweet flavor.
<<nectarfed 10>><br>
Your mind gets foggy, and you barely notice <<him>> pushing you to the ground. <span class="purple">The vines behind <<him>> writhe to life, slithering behind <<him>>.</span>
<br><br>
"Thanks for that," the <<person>> whispers, lowering <<himself>> to lie on top of you. "Now I think I'll take a bit more than a kiss."
<br><br>
<<link [[다음|Forest Plant Sex]]>><<set $molestationstart to 1>><<set $phase to 0>><</link>>
<<else>>
<<He>> holds the kiss for a few seconds, before nipping your upper lip and pulling away. You lick your lips. Syrupy nectar lingers around your mouth.
<br><br>
Behind <<him>>, <span class="purple">the vines writhe to life</span>, wriggling in contentment. "What did you think?" the <<person>> asks, winking. "Pretty great kiss, huh? Well, I thought so."
<br><br>
<<He>> turns to walk away. "Well, hope that brings you good luck! See you around, <<girl>>!"
<br><br>
<<if $deviancy gte 35>>
<<link [[Seduce|Forest Plant Seduce]]>><</link>><<deviant3>>
<br>
<<link [[Say goodbye|Forest]]>><<endevent>><<set $eventskip to 1>><</link>>
<<else>>
<<link [[다음|Forest]]>><<endevent>><<set $eventskip to 1>><</link>>
<</if>>
<</if>>
<</if>><<location "forest">><<effects>>
"Leaving so soon?" you ask, batting your eyes. The <<person>> turns back. "I could give you so much more than just a kiss. <<if $tentacledisable is "f">>Show me what those vines can do<<else>>Come and get me<</if>>."
<br><br>
<<set $seductiondifficulty to 0>>
<<seductioncheck>>
<br><br>
<<His>> eyes light up. "Oh, hell yeah!" <<He>> lunges for you and throws <<his>> arms around you, tackling you to the forest floor. <<His>> vines come to <<his>> side, writhing around you. "I love meeting humans who love nature."
<br><br>
<<if $seductionskill lt 1000>><span class="gold">당신은 유혹하는 데 좀 더 자신감이 붙었다... though you suspect <<he>> would've said yes no matter what.</span><br><br><</if>><<seductionskilluse>>
<<link [[다음|Forest Plant Sex]]>><<set $sexstart to 1>><<set $phase to 0>><</link>><<location "forest">><<effects>>
<<if $rng gte 51>>
"Huh?" The <<persons "normal">> face scrunches up. "But why not?"
<br><br>
<<He>> thinks for a few seconds, before gasping. "Oh, I get it! You just want to skip the foreplay! I like your style."
<<stress 6>><<gstress>>
<br><br>
<span class="purple">The vines behind <<him>> writhe to life, slithering behind <<him>>.</span> The <<person>> licks <<his>> lips. "Don't worry. I won't keep you waiting."
<br><br>
<<link [[다음|Forest Plant Sex]]>><<set $molestationstart to 1>><<set $phase to 0>><</link>>
<<else>>
"Huh?" The <<persons "normal">> face scrunches up. "But why not?"
<br><br>
<<He>> thinks for a few seconds, before shrugging. "Well, whatever. I'm sure someone in this forest is willing to smooch a cute <<personsimple>>." <span class="purple">The vines behind <<him>> writhe to life, slithering behind <<him>>.</span> "Later!"
<br><br>
<<link [[다음|Forest]]>><<endevent>><<set $eventskip to 1>><</link>>
<</if>><<effects>><<location "forest">>
<<set $forest += random(15,-15)>><<set $forest = Math.clamp($forest, 21, 100)>>
<<generatePlant1>><<person1>>
<<orgasm>>
You wake up to a sudden rush of pleasure, and a wet sensation on your <<genitals 1>>. You try to sit up, only to find <span class="red">vines binding your arms to the ground</span>. You struggle for a moment, but they coil tighter.
<br><br>
"Oh, hi there!" You crane your neck, and see a <<person>> sitting between your legs, with <<plant_details>> braided into <<his>> hair.
<<if $exposed lte 1>>
Your $worn.lower.name has been <<if $worn.lower.skirt is 1>>lifted up<<else>>pulled down<</if>>, <<if !$worn.under_lower.type.includes("naked")>> and your $worn.under_lower.name has been pulled aside,<</if>> <span class="pink">revealing your <<genitals>>.</span>
<</if>>
<<He>> licks <<his>> lips. "I found you conked out in the forest, so I dragged you somewhere safe and helped myself."
<<if $worn.genitals.type.includes("chastity")>>
<<He>> pokes your $worn.genitals.name. "At least, as best I could through this thing. Who put this on you? How cruel.
<<else>>
<<He>> grins. "It was just a taste, I wanted to wait until you woke up before really going at it.
<</if>>
Am I squeezing your arms too tight? Sorry if I am."
<<if $worn.lower.skirt is 1>><<set $worn.lower.skirt_down to 0>><<else>><<set $worn.lower.state to "thighs">><</if>>
<<set $worn.lower.vagina_exposed to 1>><<set $worn.lower.anus_exposed to 1>><<set $worn.lower.exposed to 2>>
<<set $worn.under_lower.vagina_exposed to 1>><<set $worn.under_lower.anus_exposed to 1>><<set $worn.under_lower.exposed to 1>><<set $worn.under_lower.state to "thighs">>
<br><br>
You try to sit up again, but the vines pull you back down. "Ah bup bup," the <<person>> chides. "Just let me take care of you. Now, where was I...?" <<He>> moves <<his>> mouth back down to your <<genitals>>.
<br><br>
<<link [[다음|Forest Plant Sex]]>><<set $molestationstart to 1>><<set $phase to 1>><</link>><<location "forest">><<effects>><<wPersist "forest">><<getTarget true>>
<<if $foresthunt gte 1>>
<<if $edenforesthunt is 1>>
<<print either(
`<span class="red">You are being hunted. You see spent bullet casings lying on the ground.</span>`,
`<span class="red">You are being hunted. You see boot prints on the ground.</span>`,
`<span class="red">You are being hunted. You hear a gun firing from afar.</span>`
)>>
<<elseif $blackwolfhunt is 1>>
<<print either(
`<span class="red">You are being hunted. You see wolf fur tangled in the trees.</span>`,
`<span class="red">You are being hunted. You see wolf prints on the ground.</span>`,
`<span class="red">You are being hunted. You hear a growl in the distance</span>.`
)>>
<<elseif $wraith and $wraith.hunt>>
<<if $moonstate is "morning" and $hour gte 6>>
With the rising of the sun, you feel a sense of relief. The dread passes. <span class="blue"><i>You're safe until the next blood moon.</i></span>
<<clearWraith>>
<<else>>
<<print either(
`<span class="red">You are being hunted. Red moonlight casts dire shadows all around you.</span><<stress 6>><<gstress>>`,
`<span class="red">You are being hunted. You hear distant laughter.</span> <<trauma 6>><<gtrauma>>`,
`<span class="red">You are being hunted. It's becoming harder to breathe.</span> <<stress 6>><<gstress>><<trauma 6>><<gtrauma>>`
)>>
<</if>>
<<else>>
<!-- generic text for when a hunt is happening but we haven't written a more specific version of the text. -->
<span class="red">You are being hunted.</span>
<</if>>
<br><br>
<</if>>
<<if $arousal gte $arousalmax>>
<<orgasmforest>>
<</if>>
<<if $forest lte 0>>
<<set $forest to 0>>
<<forestmove>>
<<if $stress gte $stressmax and !$possessed>>
<<passoutforest>>
<<elseif $foresthunt gte 10>>
<<foresthunt>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $eventskip is 0>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81 or ($forest_search is true and $rng gte 61)>>
<<eventforestitem>>
<<elseif $danger gte (9900 - ($allure * $forestmod))>>
<<eventforestoutskirts>>
<<else>>
<<eventforestsafe>>
<</if>>
<<elseif $eventskip gte 1>>
당신은 숲 외곽에 있다. 나무 사이로 마을이 보인다.
<br><br>
<<if $exposed lte 1>>
<<if $forest_shop_intro is 1>>
<<forestshopicon>><<link [[숲속 가게|Forest Shop]]>><</link>>
<br><br>
<<else>>
<<forestshopicon>><<link [[이상한 가게|Forest Shop]]>><</link>>
<br><br>
<</if>>
<</if>>
<<forestdeeper>>
<br><br>
<<forestsearch>>
<br><br>
숲을 떠난다.
<br>
<<danubeicon>><<link [[Danube Street (0:10)|Danube Street]]>><<pass 10>><<set $foresthunt to 0>><</link>>
<br>
<<wolficon>><<link [[Wolf Street (0:10)|Wolf Street]]>><<pass 10>><<set $foresthunt to 0>><</link>>
<br>
<<nightingaleicon>><<link [[Nightingale Street (0:10)|Nightingale Street]]>><<pass 10>><<set $foresthunt to 0>><</link>>
<br>
<<if $temple_rank isnot undefined and $temple_rank isnot "prospective">>
<<wolficon>><<link [[Temple (0:10)|Temple Garden]]>><<pass 10>><<set $foresthunt to 0>><</link>>
<br>
<</if>>
<br><br>
<<if $historytrait gte 3>>
<<link [[Take secret path deeper into the woods (0:10)|Forest]]>>
<<set $forestmod to 1.5>><<set $forest += 50>><<set $forestmove to "secretin">><<pass 10>>
<<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>>
<</link>>
<br>
<</if>>
<</if>>
<</if>>
<<elseif $forest lte 20>>
<<forestmove>>
<<if $stress gte $stressmax and !$possessed>>
<<passoutforest>>
<<elseif $foresthunt gte 10>>
<<foresthunt>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $eventskip is 0>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81 or ($forest_search is true and $rng gte 61)>>
<<eventforestitem>>
<<elseif $danger gte (9900 - ($allure * $forestmod))>>
<<eventforestoutskirts>>
<<else>>
<<eventforestsafe>>
<</if>>
<<elseif $eventskip gte 1>>
당신은 숲에 있습니다. 나무들이 많이 있진 않다. 마을에서 너무 멀리 떨어지지는 않았다.
<br><br>
<<if $smuggler_location is "forest" and $smuggler_timer is 0 and $daystate is "night" and $hour gte 18>>
<span class="gold">당신은 나무 사이로 무언가 깜박 거리는 것을 본다. 불꽃 같다.</span>
<br><br>
<</if>>
<<if $smuggler_location is "forest" and $smuggler_timer is 0 and $daystate is "night" and $hour gte 18>>
<<link [[불꽃에 접근|Smuggler Forest]]>><</link>>
<br><br>
<</if>>
<<forestdeeper>>
<br><br>
<<forestsearch>>
<br><br>
<<forestlessdeep>>
<br><br>
<</if>>
<</if>>
<<elseif $forest lte 50>>
<<forestmove>>
<<if $stress gte $stressmax and !$possessed>>
<<passoutforest>>
<<elseif $foresthunt gte 10>>
<<foresthunt>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $eventskip is 0>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81 or ($forest_search is true and $rng gte 61)>>
<<eventforestitem>>
<<elseif $danger gte (9900 - ($allure * $forestmod))>>
<<eventforest>>
<<else>>
<<eventforestsafe>>
<</if>>
<<elseif $eventskip gte 1>>
당신은 숲 안에서 자연에 둘러싸여 있다.
<br><br>
<<if $forest lte 30>>
<<if $nextPassageCheck is "Lake Shore">>
<span class="nextLink"><<lakeicon>><<link [[호수.|Lake Shore]]>><<pass 10>><</link>></span>
<<else>>
<<lakeicon>><<link [[호수 (0:10)|Lake Shore]]>><<pass 10>><</link>>
<</if>>
<br>
<<elseif $forest lte 40>>
<<lakeicon>><<link [[호수 (0:10)|Lake Waterfall]]>><<pass 10>><</link>>
<br>
<<else>>
<<if $nextPassageCheck is "Lake Fishing Rock">>
<span class="nextLink"><<lakeicon>><<link [[호수.|Lake Fishing Rock]]>><<pass 10>><</link>></span>
<<else>>
<<lakeicon>><<link [[호수 (0:10)|Lake Fishing Rock]]>><<pass 10>><</link>>
<</if>>
<br>
<</if>>
<br>
<<forestdeeper>>
<br><br>
<<forestsearch>>
<br><br>
<<forestlessdeep>>
<br><br>
<<if $historytrait gte 3>>
<<link [[Take secret path out of the woods (0:10)|Forest]]>>
<<set $forestmod to 1.5>><<set $forest -= 50>><<set $forestmove to "secretout">><<pass 10>>
<<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>>
<</link>>
<br>
<</if>>
<</if>>
<</if>>
<<elseif $forest lte 99>>
<<forestmove>>
<<if $stress gte $stressmax and !$possessed>>
<<passoutforest>>
<<elseif $foresthunt gte 10>>
<<foresthunt>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $eventskip is 0>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81 or ($forest_search is true and $rng gte 61)>>
<<eventforestitem>>
<<elseif $danger gte (9900 - ($allure * $forestmod))>>
<<eventforestdeep>>
<<else>>
<<eventforestsafe>>
<</if>>
<<elseif $eventskip gte 1>>
당신은 깊은 숲속 안에 들어와 있다. 나무들은 크고 어두운 색을 띄고 있다. 나무의 가지들은 지붕의 형태를 형성하며 꼬여 있다.
<br><br>
<<if $edenfreedom gte 1>>
<<link [[에덴의 오두막 (0:10)|Eden Clearing]]>><<pass 10>><</link>>
<br>
<<elseif $syndromeeden gte 1>>
<<link [[에덴의 오두막 (0:10)|Eden Clearing]]>><<pass 10>><</link>>
<br>
<</if>>
<<if $syndromewolves gte 1>>
<<link [[늑대 동굴 (0:10)|Wolf Cave Clearing]]>><<pass 10>><</link>>
<br>
<</if>>
<<if $pubtask is "forest" and $pubtask2 isnot 1>>
<<set $rng to random(1, 100)>>
<!-- Modified for Monster People -->
<<if $pubtasksetting is "bear" and $bestialitydisable is "f">>
<<link [[랜드리의 블랙박스 수색|Forest Bear Box]]>><</link>>
<br>
<<elseif $pubtasksetting is "pair">>
<<link [[랜드리의 블랙박스 수색|Forest Box]]>><</link>>
<br>
<<elseif $rng gte 51 and $bestialitydisable is "f">>
<<link [[랜드리의 블랙박스 수색|Forest Bear Box]]>><</link>>
<br>
<<else>>
<<link [[랜드리의 블랙박스 수색|Forest Box]]>><</link>>
<br>
<</if>>
<</if>>
<br>
<<forestdeeper>>
<br><br>
<<forestsearch>>
<br><br>
<<forestlessdeep>>
<br><br>
<</if>>
<</if>>
<<elseif $forest gte 100>>
<<set $forest to 100>>
<<forestmove>>
<<if $stress gte $stressmax and !$possessed>>
<<passoutforest>>
<<elseif $foresthunt gte 10>>
<<foresthunt>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $eventskip is 0>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81 or ($forest_search is true and $rng gte 61)>>
<<eventforestitem>>
<<elseif $danger gte (9900 - ($allure * $forestmod))>>
<<eventforestdeep>>
<<else>>
<<eventforestsafe>>
<</if>>
<<elseif $eventskip gte 1>>
당신은 깊은 숲속 안에 있다. 당신은 나무를 통해 정신병원의 위치를 확인한다.
<br><br>
<<forestsearch>>
<br><br>
<<forestlessdeep>>
<br><br>
<</if>>
<</if>>
<</if>>
<<unset $forest_search>>
<<set $eventskip to 0>><<location "forest">><<effects>>
<<if $pubtasksetting is "bear">>
당신은 랜드리의 블랙박스를 찾을 수 있는 동굴로 돌아온다. 내부에서 무언가의 큰 숨소리가 들립니다.
<br><br>
<<link [[들어간다|Forest Bear Box Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<link [[떠난다|Forest]]>><</link>>
<br>
<<else>>
<<set $pubtasksetting to "bear">>
당신은 동굴로 들어온다. 이 장소는 랜드리가 블랙박스를 찾을 수 있다고 말한 곳이다. 아마 안에 있을 것이다.
<br><br>
낮은 으르렁 소리를 들은 당신은 겨우 두 발자국 앞으로 나아긴다. 저 안에 뭔가 큰 게 있다.
<br><br>
<<link [[들어간다|Forest Bear Box Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<link [[떠난다|Forest]]>><</link>>
<br>
<</if>><<location "forest">><<effects>>
<<if $pubtasksetting is "pair">>
<<generate1>><<generate2>>
You return to the clearing with the dilapidated cabin. The <<person1>><<person>> and <<person2>><<person>> are still there.
"Changed your mind?" says the <<person1>><<person>> "Let us have our way with you and we'll give you the black box."
<br><br>
<<else>>
<<set $pubtasksetting to "pair">>
<<generate1>><<generate2>>
You come to the clearing where the black box supposedly resides. There's a dilapidated wood cabin in the middle.
A <<person1>><<person>> and <<person2>><<person>> sit outside beside a fire. They look up as you approach.
"This is unexpected," says the <<person1>><<person>>. "What brings you all the way out here?"
<br><br>
You tell them you're looking for a small black box. "Oh," <<he>> says. "You mean this?" <<He>> stands and produces a black box from <<his>> pocket.
"We could be persuaded to part with it. We'd want something in return though." <<He>> walks closer to you.
"You're a cute little thing, Landry sure knows how to pick em. We'll give you the box if you let us fuck you." The <<person2>><<person>> grins.
<br><br>
<</if>>
<<if $promiscuity gte 15>>
<<link [[수락한다|Forest Box Molestation]]>><<set $sexstart to 1>><</link>><<promiscuous2>>
<br>
<</if>>
<<if $submissive lte 500>>
<<link [[그들을 공격한다|Forest Box Molestation]]>><<set $molestationstart to 1>><<set $phase to 2>><</link>>
<br>
<</if>>
<<link [[거절한다|Forest Box Refuse]]>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastNEWinit 1 bear>>
<<beastCombatInit>><<set $enemytrust -= 40>><<set $enemyanger += 40>><<set $enemyhealthmax to 400>><<set $enemyhealth to 400>>
You creep into the cave. After some fumbling through the dark you see the light catch on something. It's the black box.
The box in hand, you turn to leave the cave, but something emerges from the darkness. As you turn back around, <<bhe>> descends down onto you.
<<set $pubtask2 to 1>>
<br><br>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Forest Bear Box Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음|Forest Bear Box Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Forest Bear Box Molestation]]>><</link>></span><<nexttext>>
<</if>><<location "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
만족한 곰은 은신처로 돌아간다.
<<if $monster is 1>>
<<bHe>> yawns, giving <<bhis>> hairy chest one last scratch before returning to <<bhis>> slumber.
<</if>>
<br><br>
<<tearful>> 당신은 동굴을 떠난다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Forest]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
<<if $monster is 1>>
The <<beasttype>> recoils in pain, turning away from you. <<bHe>> covers <<bhis>> wrist with <<bhis>> hand, before fleeing deeper into <<bhis>> abode.
<<else>>
<<beasttypePost "은">> 당신에게서 떨어져 은신처로 도망친다.
<</if>>
<br><br>
<<tearful>> 당신은 동굴을 떠난다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Forest]]>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<if $phase is 1>>
<<set $enemytrust -= 40>>
<<elseif $phase is 2>>
<<set $enemyanger += 40>><<set $enemytrust -= 100>><<set $enemyhealth -= 100>>
You stand still, waiting until they draw close.
With their guard down, you stomp on the <<person2>><<persons>> foot and smack <<his>> face, sending <<him>> reeling.
<<person1>>The <<person>> is not amused. "Stupid slut. You'll pay for that."
<br><br>
<</if>>
<<elseif $sexstart is 1>>
<<set $sexstart to 0>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 40>>
<<promiscuity2>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Forest Box Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음|Forest Box Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $finish is 1>>
<span id="next"><<link [[다음|Forest Box Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Forest Box Molestation]]>><</link>></span><<nexttext>>
<</if>><<location "forest">><<effects>>
"니가 처한 상황을 잘 이해하지 못하나 본데." <<person1>><<personPost "이">> 말하며, 그들이 가까이 다가온다. "우리는 원하는 걸 얻을 거거든."
<br><br>
<<link [[다음|Forest Box Molestation]]>><<set $phase to 1>><<set $molestationstart to 1>><</link>>
<br><<effects>>
<<if $finish is 1>>
"그렇게 쉽게 도망가지 못할거야." <<person1>><<personPost "이">> 말합니다.
<br><br>
<<controlloss>><<set $consensual to 0>><<molested>><<set $finish to 0>>
<<link [[다음|Forest Box Molestation]]>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"여기 있어." 한 <<person1>><<personPost "이">> 당신 옆에 상자를 떯어뜨리며 말한다 "랜드리에게 안부 전해줘." <<tearful>> 당신은 박스를 주워 공터를 떠난다.
<<set $pubtask2 to 1>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Forest]]>><</link>>
<<elseif $enemyhealth lte 0>>
두 명은 고통에 몸부림치며 풀위에 박스를 떨어뜨린다. <<tearful>> 당신은 박스를 붙잡고 공터에서 도망친다. 성난 고함이 뒤에서 쫓아온다.
<<set $pubtask2 to 1>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Forest]]>><</link>>
<</if>><<location "forest">><<effects>>
<<if $scienceshroomknown isnot 1>>
<<set $scienceshroomknown to 1>>
<span class="gold">새로운 과학 프로젝트를 발견했다.</span>
<br><br>
<</if>>
<<if $phase is 0>>
<<set $scienceshroomheart += 1>>
당신은 무릎을 꿇고 버섯을 모은다. 신선한 냄새가 난다.
<<ltiredness>><<tiredness -6>>
<br><br>
<span class="gold">당신은 방이나 학교 도서관에서 과학 프로젝트에 버섯을 추가할 수 있습니다.</span>
<br><br>
<<else>>
<<set $scienceshroomwolf += 1>>
당신은 무릎을 꿇고 버섯을 모은다. 달콤한 냄새가 납니다.
<<garousal>><<arousal 600>>
<br><br>
<span class="gold">당신은 방이나 학교 도서관에서 과학 프로젝트에 버섯을 추가할 수 있습니다.</span>
<br><br>
<</if>>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<br><<widget "forestmove">>
<<if $possessed>>
당신은 비틀거리며 숲을 지나간다. 당신은 당신이 어디로 가는지 알고 있다.
<<elseif $forestmove is "quickly">>
당신은 거칠고 나무가 우거진 지형에서도 가능한 빠르게 움직인다. 발 아래서 잔가지와 떨어진 나뭇가지들이 부러진다.
<<elseif $forestmove is "normally">>
당신은 나무 사이로 걸어 간다. 조용한 소리와 부드러운 향기가 이 여정을 즐겁게 만든다.
<<elseif $forestmove is "carefully">>
당신은 덤불 사이로 살금살금 걸어가며 가능한 작은 방해도 받지 않으려 한다.
<<elseif $forestmove is "hobble">>
당신은 넘어지지 않도록 조심하며, 덤불 사이로 절뚝거리며 걸어나간다.
<<elseif $forestmove is "secretin">>
스스로 어디에 있는지 모른다면, 당신은 길을 찾을 수 없다. 당신은 곧 깊은 숲속에 있는 자신을 발견한다.
<<elseif $forestmove is "secretout">>
어디를 봐야 할지 모르면 네가 가는 길은 보이지 않을 것이다. 당신은 곧 숲 가장자리 근처에 있는 자신을 발견하게 된다.
<<elseif $forestmove is "quick_search">>
거칠고 숲이 우거진 지형이 허락하는 한 빨리 수색한다. 나뭇가지와 쓰러진 가지가 발밑에서 요란하게 뚝뚝 소리를 낸다.
<<elseif $forestmove is "normal_search">>
나무 사이에 숨겨진 가치 있는 것을 찾아다닌다.
<<elseif $forestmove is "careful_search">>
덤불을 몰래 뚫고 땅바닥을 훑어보면서 가치 있는 것을 찾아낸다.
<</if>>
<<if $forestmove or $possessed>>
<br><br>
<</if>>
<<set $forestmove to 0>>
<</widget>>
<<widget "forestdeeper">>
깊은 숲속으로 들어간다.
<br>
<<if $worn.feet.type.includes("heels") and !$possessed>>
<<link [[하이힐로 절뚝거리며 걷는다 (0:30)|Forest]]>><<set $forestmod to 3>><<set $forest += 5>><<pass 30>><<set $forestmove to "hobble">><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</link>><<gharass>>
<<else>>
<<if !$worn.feet.type.includes("shackle")>>
<<runicon>><<link [[빠르게 걷는다 (0:05)|Forest]]>><<set $forestmod to 3>><<set $forest += 5>><<pass 5>><<set $forestmove to "quickly">><<if $foresthunt gte 1>><<set $foresthunt += 0.5>><</if>><</link>><<gharass>>
<br>
<</if>>
<<if $nextPassageCheck is "Forest Blood Deeper">>
<span class="nextLink"><<walkicon>><<link [[호수.|Forest Blood Deeper]]>><<set $forestmod to 1.5>><<set $forest += 5>><<set $forestmove to "normally">><</link>></span>
<<else>>
<<walkicon>><<link [[평범하게 걷는다 (0:10)|Forest]]>><<set $forestmod to 1.5>><<set $forest += 5>><<set $forestmove to "normally">><<pass 10>><<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>><</link>>
<</if>>
<br>
<<sneakicon>><<link [[조심히 걷는다 (0:30)|Forest]]>><<set $forestmod to 1>><<set $forest += 5>><<pass 30>><<set $forestmove to "carefully">><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</link>><<lharass>>
<</if>>
<</widget>>
<<widget "forestsearch">>
지역 수색 <<gtreasure>>
<br>
<<if !$worn.feet.type.includes("shackle")>>
<<runicon>><<link [[빠르게 걷는다 (0:05)|Forest]]>><<set $forest_search to true>><<set $forestmod to 3>><<pass 5>><<set $forestmove to "quick_search">><<if $foresthunt gte 1>><<set $foresthunt += 0.5>><</if>><</link>><<gharass>>
<br>
<</if>>
<<walkicon>><<link [[평범하게 걷는다 (0:10)|Forest]]>><<set $forest_search to true>><<set $forestmod to 1.5>><<set $forestmove to "normal_search">><<pass 10>><<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>><</link>>
<br>
<<sneakicon>><<link [[조심히 걷는다 (0:30)|Forest]]>><<set $forest_search to true>><<set $forestmod to 1>><<pass 30>><<set $forestmove to "careful_search">><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</link>><<lharass>>
<</widget>>
<<widget "forestlessdeep">>
마을로 향한다.
<br>
<<if $worn.feet.type.includes("heels") and !$possessed>>
<<link [[하이힐로 절뚝거리며 걷는다 (0:30)|Forest]]>><<set $forestmod to 3>><<set $forest -= 5>><<pass 30>><<set $forestmove to "hobble">><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</link>><<gharass>>
<<else>>
<<if !$worn.feet.type.includes("shackle")>>
<<runicon>><<link [[빠르게 걷는다 (0:05)|Forest]]>><<set $forestmod to 3>><<set $forest -= 5>><<pass 5>><<set $forestmove to "quickly">><<if $foresthunt gte 1>><<set $foresthunt += 0.5>><</if>><</link>><<gharass>>
<br>
<</if>>
<<if $nextPassageCheck is "Forest Blood Less Deep">>
<span class="nextLink"><<walkicon>><<link [[호수.|Forest Blood Less Deep]]>><<set $forestmod to 1.5>><<set $forest -= 5>><<set $forestmove to "normally">><</link>></span>
<<else>>
<<walkicon>><<link [[평범하게 걷는다 (0:10)|Forest]]>><<set $forestmod to 1.5>><<set $forest -= 5>><<set $forestmove to "normally">><<pass 10>><<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>><</link>>
<</if>>
<br>
<<sneakicon>><<link [[조심히 걷는다 (0:30)|Forest]]>><<set $forestmod to 1>><<set $forest -= 5>><<pass 30>><<set $forestmove to "carefully">><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</link>><<lharass>>
<</if>>
<</widget>>
<<widget "eventforestoutskirts">>
<<cleareventpool>>
<<addinlineevent "forestoutskirts_hikers">>
<<if $parasite.left_ear.name is "slime" or $parasite.right_ear.name is "slime">>
당신은 가던 길의 앞에 두 사람의 소리를 듣는다.
<br><br>
<span class="lewd">당신은 머리속의 슬라임이 앞의 두 사람에게 몸을 주도록 명령하는 것을 느낀다.</span> 응한다면 보답을 할거라 약속하지만, 따르지 않는다면 어떤 일이 벌어질지 모른다며 협박한다.
<br><br>
<<if $promiscuity gte 55 and $submissive gte 1900>>
<<link [["기꺼이 응한다"|Forest Slime Pair Submit willingly]]>><<corruption 3>><<pain -8>><<stress -12>><<trauma -24>><<set $submissive += 2>><</link>><<promiscuous4>><<ggcorruption>><<llpain>><<llltrauma>><<llstress>>
<br>
<</if>>
<<link [[복종한다|Forest Slime Pair Obey]]>><<corruption 1>><<pain -4>><<stress -6>><<trauma -12>><<set $submissive += 1>><</link>><<gcorruption>><<lpain>><<lltrauma>><<lstress>>
<br>
<<link [[반항한다|Forest Slime Pair Defy]]>><<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<set $submissive -= 1>><</link>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>>
<br>
<<else>>
<<if $exposed is 1>>
당신은 가던 길의 앞에 두 사람의 소리를 듣는다.
<<if $exhibitionism gte 35>>
당신은 당신의<<lewdnessPost "을">> 내려다보며, 음란한 스릴을 느낀다. 만약 그들이 당신을 발견한다 해도 그렇게 나쁘지 않을 것 같다.
<br><br>
<<set $rng to random(1, 100)>>
<<if $rng gte 61>>
<<link [[계속 길을 따라 간다|Forest Molestation]]>><<set $molestationstart to 1>><</link>><<exhibitionist3>>
<br>
<<else>>
<<link [[계속 길을 따라 간다|Forest Avoid]]>><<set $phase to 2>><</link>><<exhibitionist3>>
<br>
<</if>>
<<link [[그들을 피한다 (0:20)|Forest Avoid]]>><<set $phase to 0>><<set $eventskip to 1>><<pass 20>><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</link>>
<<else>>
당신은 당신의 <<lewdnessPost "을">> 내려다보며 불안감을 느낀다. 몸을 보이거나 아니면 이 길을 떠나야 한다.
<br><br>
<<link [[그들을 피한다 (0:20)|Forest Avoid]]>><<set $phase to 0>><<set $eventskip to 1>><<pass 20>><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</link>>
<</if>>
<<elseif $exposed gte 2>>
당신은 가던 길의 앞에 두 사람의 소리를 듣는다.
<<set $rng to random(1, 100)>>
<<if $exhibitionism gte 75>>
당신은 당신의<<lewdnessPost "을">> 내려다보며, 음란한 스릴을 느낀다. 만약 그들이 당신을 발견한다 해도 그렇게 나쁘지 않을 것 같다.
<br><br>
<<if $rng gte 41>>
<<link [[계속 길을 따라 간다|Forest Molestation]]>><<set $molestationstart to 1>><</link>><<exhibitionist5>>
<br>
<<else>>
<<link [[계속 길을 따라 간다|Forest Avoid]]>><<set $phase to 3>><</link>><<exhibitionist5>>
<br>
<</if>>
<<link [[그들을 피한다 (0:20)|Forest Avoid]]>><<set $phase to 0>><<set $eventskip to 1>><<pass 20>><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</link>>
<<else>>
당신은 당신의 <<lewdnessPost "을">> 내려다보며 불안감을 느낀다. 몸을 보이거나 아니면 이 길을 떠나야 한다.
<br><br>
<<link [[그들을 피한다 (0:20)|Forest Avoid]]>><<set $phase to 0>><<set $eventskip to 1>><<pass 20>><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</link>>
<</if>>
<<else>>
당신은 가던 길의 앞에 두 사람의 소리를 듣는다. 그들의 무언가가 당신을 불안하게 만든다.
<br><br>
<<link [[그들을 피한다 (0:20)|Forest Avoid]]>><<set $phase to 0>><<pass 20>><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</link>>
<br>
<<set $rng to random(1,100)>>
<<if $rng gte 81>>
<<link [[계속 길을 따라 간다|Forest Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<link [[계속 길을 따라 간다|Forest Avoid]]>><<set $phase to 1>><</link>>
<br>
<</if>>
<</if>>
<</if>>
<</addinlineevent>>
<<addevent "forestwolfspy">>
<<addinlineevent "forest_wolf" 0.33>>
<<beastNEWinit 1 wolf>>
<!-- Modified for monster people -->
이빨을 드러낸 한 마리의 <<beasttype_i>> 나무 사이에서 모습을 드러낸다.
<<if $monster is 1>>
"찾았다." <<bhePost "이">> 짖는다. "나의 것."
<</if>>
<br><br>
<<if $monster is 1 or $bestialitydisable is "f">>
<<link [[다음|Forest Wolf]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
녀석은 나무들 사이로 당신을 쫓아온다. 당신은 녀석이 당신 뒤에 따라오는 소리가 들리지 않을 때까지 도망간다. 당신은 녀석을 따돌렸는지 녀석이 쫓아오는 게 지겨워졌는지 확신하지 못한다.
<<beastescape>><<gtiredness>><<tiredness 4>><<gathletics>><<athletics 2>><<physique 2>>
<br><br>
<<link [[다음 (0:20)|Forest]]>><<pass 20>><<set $eventskip to 1>><<endevent>><</link>>
<</if>>
<</addinlineevent>>
<<addinlineevent "forestoutskirts_safeperson">>
<<if $daystate is "night">>
<<generate1>><<person1>>
당신은 나무 사이로 몸을 기대고 담배를 피우는 <<personPost "을">> 본다.
<<if $exposed gte 1>>
당신은 <<lewdnessPost "이">> 보이지 않기를 바라며, 다른 길로 간다.
<<gstress>><<stress 6>>
<<else>>
<<HePost "이">> 지나가는 당신을 흘끗 쳐다보지만 아무런 말도 하지 않는다.
<</if>>
<br><br>
<<endevent>>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<<else>>
<<generate1>><<person1>>
당신은 나무 사이로 블랙베리 나무에 손을 뻗은 <<personPost "을">> 본다. <<hisPost "의">> 다른 손에 딸기 가득한 바구니를 들고 있다.
<<if $exposed gte 1>>
당신은 당신의 <<lewdnessPost "이">> 보이지 않길 바라며 더 깊은 길로 향한다.
<<gstress>><<stress 6>>
<<else>>
<<He_ga>> 손을 흔든다. <<he_nun>> 당신을 보았다. 당신도 마주 인사한다.
<<ltrauma>><<trauma -6>>
<</if>>
<br><br>
<<endevent>>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</addinlineevent>>
<<addevent "forestrock" 0.33>>
<<addinlineevent>>
당신은 덤불 사이를 간신히 지나간다.
<<set $stripintegrity to 10>><<set $stripobject to "tree branch">><<stripobject>>
<br><br>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<</addinlineevent>>
<<runeventpool>>
<</widget>>
<<widget "eventforest">>
<<if $foresthunt lte 0 and ($moonstate is "evening" and $hour gte 21 or $moonstate is "morning" and $hour lt 5) and $wraith and $wraith.state isnot "" and ($wraith.hunt or $wraith.timer gte random(0, 40))>>
<<wHunt "forest">>
<<else>>
<<cleareventpool>>
<<if $foresthunt lte 0>>
<<addinlineevent "forest_hunted" 0.5>>
오한이 척추를 타고 올라오며, 원초적인 본능이 경고한다. <span class="red">무언가 당신을 쫒는 중이다.</span>
<<npc "Black Wolf">>
<<set $rng2 to random(1, 2)>>
<<if $rng2 is 1 or ($bestialitydisable is "t" and $monster isnot 1)>>
<<set $edenforesthunt to 1>>
<<set $blackwolfhunt to 0>>
<<elseif $rng2 is 2>>
<<set $edenforesthunt to 0>>
<<set $blackwolfhunt to 1>>
<</if>>
<<set $foresthunt to 1>>
<<endevent>>
<br><br>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<</addinlineevent>>
<</if>>
<<addevent "forestwolfspy" 0.25>>
<<addinlineevent "forest_wolf" 0.33>>
<<beastNEWinit 1 wolf>>
<!-- Modified for monster people -->
이빨을 드러낸 한 마리의 <<beasttype_i>> 나무 사이에서 모습을 드러낸다.
<<if $monster is 1>>
"먹잇감. 몸부림치지 마."
<</if>>
<br><br>
<<if $monster is 1 or $bestialitydisable is "f">>
<<link [[다음|Forest Wolf]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
녀석은 나무들 사이로 당신을 쫓아온다. 당신은 녀석이 당신 뒤에 따라오는 소리가 들리지 않을 때까지 도망간다. 당신은 녀석을 따돌렸는지 녀석이 쫓아오는 게 지겨워졌는지 확신하지 못한다.
<<beastescape>><<gtiredness>><<tiredness 4>><<gathletics>><<athletics 2>><<physique 2>>
<br><br>
<<link [[다음 (0:20)|Forest]]>><<endevent>><<pass 20>><<set $eventskip to 1>><</link>>
<</if>>
<</addinlineevent>>
<<addevent "forestbear" 0.15>>
<<addevent "forestrock" 0.25>>
<<addinlineevent "forest_clothingdamage">>
당신은 덤불 사이를 간신히 지나간다.
<<set $stripintegrity to 10>><<set $stripobject to "tree branch">><<stripobject>>
<br><br>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<</addinlineevent>>
<<addevent "forestcutter" 0.15>>
<<runeventpool>>
<</if>>
<</widget>>
<<widget "eventforestdeep">>
<<if $foresthunt lte 0 and ($moonstate is "evening" and $hour gte 21 or $moonstate is "morning" and $hour lt 5) and $wraith and $wraith.state isnot "" and ($wraith.hunt or $wraith.timer gte random(0, 20))>>
<<wHunt "forest">>
<<else>>
<<cleareventpool>>
<<if $foresthunt lte 0>>
<<addinlineevent "deepforest_hunted">>
오한이 척추를 타고 올라오며, 원초적인 본능이 경고한다. <span class="red">무언가 당신을 쫒는 중이다.</span>
<<npc "Black Wolf">>
<<set $rng2 to random(1, 2)>>
<<if $rng2 is 1 or ($bestialitydisable is "t" and $monster isnot 1)>>
<<set $edenforesthunt to 1>>
<<set $blackwolfhunt to 0>>
<<elseif $rng2 is 2>>
<<set $edenforesthunt to 0>>
<<set $blackwolfhunt to 1>>
<</if>>
<<set $foresthunt to 1>>
<<endevent>>
<br><br>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<</addinlineevent>>
<</if>>
<<addevent "forestwolfspy2">>
<<addinlineevent "deepforest_wolf2">>
<<beastNEWinit 2 wolf>>
한 쌍의 늑대가,
<<if ($monster isnot 1) or ($NPCList[0].pronoun is "m" and $NPCList[1].pronoun is "m") or ($NPCList[0].pronoun is "f" and $NPCList[1].pronoun is "f")>>
<<beastsplural>>
<<else>>
아니 늑대인간 수컷 한 마리와 암컷 한 마리가,
<</if>>
나무 사이에서 튀어나온다. 이빨을 드러낸 채이다.
<<if $monster is 1>>
"찾았다." 그 증 하나가 짖는다. "포위됐다. 이제 넌 우리 거다."
<</if>>
<br><br>
<!-- Modified for monster people -->
<<if $monster is 1 or $bestialitydisable is "f">>
<<link [[다음|Forest Wolf2]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
그들은 나무들 사이로 당신을 쫓아온다. 당신은 그들이 당신 뒤에 따라오는 소리가 들리지 않을 때까지 도망간다. 당신은 그들을 따돌렸는지 녀석이 쫓아오는 게 지겨워졌는지 확신하지 못한다.
<<beastescape>><<gtiredness>><<tiredness 8>><<gathletics>><<athletics 4>><<physique 4>>
<br><br>
<<link [[다음 (0:40)|Forest]]>><<pass 40>><<set $eventskip to 1>><</link>>
<</if>>
<</addinlineevent>>
<<if $voredisable is "f" and $bestialitydisable is "f">>
<<addevent "forestsnake" 0.33>>
<</if>>
<<addevent "forestbear">>
<<if $tentacledisable is "f" and $voredisable is "f" and ($hallucinations gte 2 or $backgroundTraits.includes("plantlover"))>>
<<addinlineevent "deepforest_slimecontrol">>
당신은 빽빽한 덤불 사이로 걸어간다. 공기는 꽃가루로 가득 차 있지만, 이상하게도 꽃은 보이지 않는다. 당신은 현기증을 느끼며, 나무에 기대 균형을 잡는다. 하얀 안개가 오래 지속된다.
<br><br>
<<if $parasite.left_ear.name is "slime" or $parasite.right_ear.name is "slime">>
<span class="lewd">당신은 머리속의 슬라임이 특정한 방향으로 계속 걸어가라고 명령하는 것을 느낀다.</span> 응한다면 보답을 할거라 약속하지만, 따르지 않는다면 어떤 일이 벌어질지 모른다며 협박한다.
<br><br>
<<link [[복종한다|Forest Pitcher Slime Obey]]>><<corruption 1>><<pain -4>><<stress -6>><<trauma -12>><<set $submissive += 1>><<set $slimeObey to true>><</link>><<gcorruption>><<lpain>><<lltrauma>><<lstress>>
<br>
<<link [[반항한다|Forest Pitcher Slime Defy]]>><<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<set $submissive -= 1>><</link>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>>
<br>
<<else>>
<<link [[마음이 진정될 때까지 기다린다 (0:30)|Forest Pitcher Wait]]>><<pass 30>><<arousal 1200>><<drugs 30>><</link>><<ggarousal>>
<br>
<<link [[계속 걷는다|Forest Pitcher Ignore]]>><</link>><<willpowerdifficulty 1 $willpowermax>>
<br>
<</if>>
<</addinlineevent>>
<</if>>
<<if $tentacledisable is "f" and ($hallucinations gte 2 or $backgroundTraits.includes("plantlover"))>>
<<addinlineevent>>
무언가가 당신의 발목을 잡고, 당신은 발을 헛디디며 쓰러진다. 뒤를 돌아보니, 나무뿌리가 당신을 둥글게 휘감고 있다. 다른 몇 개의 뿌리는 덤불 사이로 꿈틀거린다.
<br><br>
<<link [[저항한다|Forest Tentacles]]>><<set $molestationstart to 1>><</link>>
<br>
<<if $deviancy gte 75>>
<<link [[당신을 휘감도록 허락한다|Forest Tentacles]]>><<set $molestationstart to 2>><</link>><<deviant5>>
<</if>>
<</addinlineevent>>
<</if>>
<<addevent "forestrock">>
<<if $bestialitydisable is "f" and $waspdisable is "f">>
<<addevent "forestwasps">>
<</if>>
<<addinlineevent "deepforest_clothingdamage">>
당신은 덤불 사이를 간신히 지나간다.
<<set $stripintegrity to 10>><<set $stripobject to "tree branch">><<stripobject>>
<br><br>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<</addinlineevent>>
<<if $plantdisable is "f" and $tentacledisable is "f" and ($hallucinations gte 2 or $backgroundTraits.includes("plantlover"))>>
<<addevent "forestplantkiss">>
<</if>>
<<addevent "forestrock">>
<<if $bestialitydisable is "f" and $waspdisable is "f">>
<<addevent "forestwasps">>
<</if>>
<<addinlineevent "deepforest_clothingdamage">>
당신은 덤불 사이를 간신히 지나간다.
<<set $stripintegrity to 10>><<set $stripobject to "tree branch">><<stripobject>>
<br><br>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<</addinlineevent>>
<<runeventpool>>
<</if>>
<</widget>>
<<widget "eventforestsafe">>
<<cleareventpool>>
<<addinlineevent "safeforest_wolfhowl">>
멀리서 늑대가 울부짖는 소리가 들린다.
<<if $wolfgirl gte 3>>
<<garousal>><<arousal 600>>
<<else>>
<<gstress>><<stress 1>>
<</if>>
<br><br>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<</addinlineevent>>
<<addinlineevent "safeforest_easytrail" 0.33>>
당신은 조금 더 편하게 갈 수 있는 길을 찾았다.
<<lstress>><<stress -2>>
<br><br>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<</addinlineevent>>
<<addinlineevent "event_ambient">>
<<eventAmbient>>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<</addinlineevent>>
<<if $forest lte 50>>
<<addevent "forestriver" 0.33>>
<<else>>
<<addinlineevent "safeforest_deer" 0.33>>
공터에 들어서자 바람이 당신의 얼굴을 쓰다듬는다. 공터 한가운데에 사슴이 서 있다. 사슴은 당신을 눈치채고선 풀 뜯는 것을 멈추지만, 움직이진 않는다.
<br><br>
<<link [[다가간다|Forest Deer]]>><</link>>
<br>
<<link [[무시한다|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<</addinlineevent>>
<</if>>
<<runeventpool>>
<</widget>>
<<widget "eventforestitem">>
<<cleareventpool>>
<<addevent "forestgather">>
<<addevent "mushroompick" 0.33>>
<<if $forest lte 20>>
<<addevent "forestarrow" 0.5>>
<<elseif $forest lte 50>>
<<addevent "forestdagger" 0.5>>
<<else>>
<<addevent "forestgem" 0.5>>
<<if $beedisable is "f">>
<<addinlineevent>>
저 앞에서 부드럽게 웅웅거리는 소리가 들린다. 커다란 벌집이 나무에 걸려 있다. 일벌들이 꽃가루를 찾아 벌집에 드나든다. 꿀에는 꽤 가치가 있을 것이다.
<br><br>
<<if currentSkillValue('tending') gte 800>>
<<link [[벌집을 수확한다 (0:20)|Forest Honey Pick]]>><<pass 20>><</link>><<tendingdifficulty 800 1100>>
<br>
<<else>>
<span class="blue">야생의 벌집을 수확하려면 관리 스킬이 더 높아야 합니다.</span>
<br>
<</if>>
<<link [[떠난다|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<</addinlineevent>>
<</if>>
<</if>>
<<runeventpool>>
<</widget>>
<<widget "forestwolfspy">>
양치류 아래 쪽의 어둠에서 한 쌍의 눈이 당신을 응시한다.
<<gstress>><<stress 6>>
<br><br>
<<beastNEWinit 1 wolf>>
<!-- Modified for monster people -->
<<if ($parasite.left_ear.name is "slime" or $parasite.right_ear.name is "slime") and ($bestialitydisable is "f" or $monster is 1)>>
<span class="lewd">당신은 머리속의 슬라임이 네 발 모두 바닥에 붙이라는 명령하는 것을 느낀다. </span>응한다면 보답을 할 거라 약속하지만, 따르지 않는다면 어떤 일이 벌어질지 모른다며 협박한다.
<br><br>
<<if $deviancy gte 55 and $submissive gte 1900>>
<<link [["기꺼이 응한다"|Forest Slime Wolf Submit willingly]]>><<corruption 3>><<pain -8>><<stress -12>><<trauma -24>><<set $submissive += 2>><</link>><<deviant4>><<ggcorruption>><<llpain>><<llltrauma>><<llstress>>
<br>
<</if>>
<<link [[복종한다|Forest Slime Wolf Obey]]>><<corruption 1>><<pain -4>><<stress -6>><<trauma -12>><<set $submissive += 1>><</link>><<gcorruption>><<lpain>><<lltrauma>><<lstress>>
<br>
<<link [[반항한다|Forest Slime Wolf Defy]]>><<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<set $submissive -= 1>><</link>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>>
<br>
<<else>>
<<if $deviancy gte 15 and ($bestialitydisable is "f" or $monster is 1)>>
<<link [[짝짓기 자세를 취한다|Forest Wolf Mate]]>><</link>><<deviant2>>
<br>
<</if>>
<<if $wolfgirl gte 6>>
<<link [[늑대처럼 울부짖는다|Forest Howl]]>><<endevent>><<stress -12>><<trauma -6>><<set $phase to 0>><</link>><<ltrauma>><<lstress>><<wolfgirl>>
<br>
<</if>>
<<link [[계속 걸어간다|Forest]]>><<endevent>><<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</widget>>
<<widget "forestwolfspy2">>
나무 사이의 어둠에서 두 쌍의 눈이 당신을 응시한다.
<<gstress>><<stress 6>>
<br><br>
<<beastNEWinit 2 wolf>>
<<if $deviancy gte 35 and ($bestialitydisable is "f" or $monster is 1)>>
<<link [[짝짓기 자세를 취한다|Forest Wolf Mate2]]>><</link>><<deviant3>>
<br>
<</if>>
<<if $wolfgirl gte 6>>
<<link [[늑대처럼 울부짖는다|Forest Howl]]>><<endevent>><<stress -12>><<trauma -6>><<set $phase to 1>><</link>><<ltrauma>><<lstress>><<wolfgirl>>
<br>
<</if>>
<<link [[계속 걸어간다|Forest]]>><<endevent>><<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>><<set $eventskip to 1>><</link>>
<br>
<</widget>>
<<widget "forestcutter">>
<<generate1>><<person1>>
전방에서 계속 소음이 들린다. 가까이 다가가니, 나무를 베는 <<personPost "이">> 보인다.
<<if $exposed gte 1>>
당신은 덤불 뒤에 쭈그리고 앉아 <<nudity_rul>> 감추려고 한다.<<nudityPostend>>
<br><br>
<<if $exposed gte 2>>
<<if $exhibitionism gte 75>>
<<link [[몸을 보여준다|Forest Cutter Exhibitionism]]>><<set $phase to 2>><</link>><<exhibitionist5>>
<br>
<</if>>
<<else>>
<<if $exhibitionism gte 35>>
<<link [[몸을 보여준다|Forest Cutter Exhibitionism]]>><<set $phase to 1>><</link>><<exhibitionist3>>
<br>
<</if>>
<</if>>
<<link [[몰래 빠져나간다|Forest]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<He_ga>> 당신에게 손을 흔든다.
<br><br>
<<link [[다가간다|Forest Cutter]]>><</link>>
<br>
<<link [[손을 흔들고 계속 걸어간다|Forest]]>><<stress -12>><<set $eventskip to 1>><<endevent>><</link>><<lstress>>
<br>
<</if>>
<</widget>>
<<widget "forestsnake">>
당신은 나무 주위를 돌다가, 한 쌍의 눈과 얼굴을 마주친다. 모든 힘이 근육에서 빠져나가고, 당신은 땅에 쓰러진다. 뱀은 숲 바닥에서 미끄러져 온다.
<<set $trance to 1>>
<br><br>
<<link [[다음|Forest Snake]]>><<set $molestationstart to 1>><</link>>
<br>
<</widget>>
<<widget "forestbear">>
당신은 흙 속에서 얼마 되지 않은 곰의 발자국을 발견한다.
<br><br>
<<beastNEWinit 1 bear>>
<<if $foresthunt gte 1>>
당신은 당신을 사냥하는 무언가가 가까이 온 것을 느낀다.
<br><br>
<</if>>
<<link [[다른 길로 간다 (0:30)|Forest]]>><<endevent>><<pass 30>><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><<set $eventskip to 1>><</link>>
<br>
<!-- Modified for Monster People -->
<<if random(1, 5) is 5 and ($bestialitydisable is "f" or $monster is 1)>>
<<link [[무시한다|Forest Bear Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<link [[무시한다|Forest]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</widget>>
<<widget "forestspider">>
당신이 골짜기를 가로지를 때, 땅이 무너진다. 경사면이 무너질 때 당신의 속이 공포로 떨린다.
<<if $rng gte 71 and $spiderdisable is "f">>
당신은 갑작스럽게 멈춘다. 공중에 매달려 있는 느낌 때문에 방향을 잡으려면 잠시 시간이 걸린다. 움직이려 시도하지만 할 수 없다. 당신은 주위를 훑어보다 이윽고 자신이 <span class="red">거대한 거미줄에 잡혔다는 것을 깨닫는다.</span>
<<gtrauma>><<gstress>><<trauma 6>><<stress>>
<br><br>
당신은 거미줄 위에 다른 곳이 움직인다는 걸 느낀다. 당신의 위다. 올려다보니 많은 눈이 당신을 처다본다. 거대한 거미가 살금살금 다가온다.
<br><br>
<<else>>
상처 없이 당신은 바닥에서 휴식을 취한다. 만약 그렇게 무섭지만 않았다면 즐겼을지도 모른다.
<<gstress>>
<br><br>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</widget>>
<<widget "forestrock">>
<<if $worn.feet.type.includes("naked")>>
맨발로 딱딱하고 거친 바위를 밟는다. 그다지 아프지는 않지만 충격으로 인해 당신은 발을 헛디디고, 양치류 사이로 굴러 떨어진다.
<<gstress>><<gpain>><<stress 6>><<pain 6>>
<br><br>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
이 곳의 땅은 딱딱하고 거친 바위로 덮여 있다. 풀밭에 가려져 구분하기 힘들지만, 당신의 <<trClothes "feet" $worn.feet.name "name" "은">>_trResult 견뎌낸다.
<br><br>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</widget>>
<<widget "forestwasps">>
당신은 주변 나무에서 윙윙 거리는 소리를 듣는다.
<<if $analdisable is "f">>
뒤에서 매우 큰 소리가 난다. 그러나 당신이 뒤를 돌아보기도 전에, 어두운 형체가 덩굴에서 튀어나와 당신의 <<bottomPost "에">> 내려앉는다.
<<else>>
두 개의 무언가가 덩굴에서 떨어져 당신을 향해 날아간다.
<</if>>
<br><br>
<<if $deviancy gte 55 and $exposed lt 2>>
<<link [[옷을 벗는다|Forest Wasps Strip]]>><</link>><<deviant4>>
<br>
<</if>>
<<link [[가만히 있는다|Forest Wasps]]>><<set $struggle_start to 1>><</link>>
<br>
<</widget>>
<<widget "forestplantkiss">>
<<generatePlant1>><<person1>>
"Hi there!" You hear a voice beside you. A <<person "normal">> stands by a bush of tangled vines, waving at you cheerfully. <<He>> has <<plant_details>> scattered throughout <<his>> hair, and <<hes>> completely naked.
<<arousal 600>><<garousal>>
<br><br>
"Cuties like you don't usually come this far into the forest," <<he>> says. "It's dangerous this deep.
<<if $goooutsidecount + $semenoutsidecount gte 25>>
I'd ask if you made it through alright, but..." <<He>> eyes up the <<if $goooutsidecount gte 1 and $semenoutsidecount gte 1>>semen and slime<<elseif $goooutsidecount gte 1>>slime<<else>>semen<</if>> covering your body. "Yeah, you've had some fun."
<<else>>
Hope you didn't run into any trouble. That'd be awful."
<</if>>
<br><br>
The <<person "normal">> thinks for a moment, before smiling. "Hey, before you go, how about a kiss? Y'know, for good luck." <<He>> closes <<his>> eyes and leans forward, tapping <<his>> finger to <<his>> lips.
<br><br>
<<if $backgroundTraits.includes("plantlover") and $nectar_timer lte 14>>
<span class="pink">You know <<hes>> a <<personsimple>>. You can smell the nectar on <<his>> lips from here.</span> Your heart races, and you can barely think. You need <<his>> nectar. You need more of the sweet, intoxicating nectar.
<br><br>
<<link [["Kiss " + $NPCList[0].pronouns.him|Forest Plant Kiss]]>><</link>><<promiscuous1>><<kissvirginitywarning>>
<br>
<<link [[Refuse|Forest Plant Kiss Refuse]]>><<stress 12>><</link>><<ggstress>>
<<else>>
<<link [["Kiss " + $NPCList[0].pronouns.him|Forest Plant Kiss]]>><</link>><<promiscuous1>><<kissvirginitywarning>>
<br>
<<link [[Refuse|Forest Plant Kiss Refuse]]>><</link>>
<</if>>
<</widget>>
<<widget "forestdagger">>
당신은 딱딱한 무언가를 밟는다. 무릎을 꿇고 숲에 잔해에서 그것을 잡아당긴다. 사용할 수 없을 만큼 낡은 고대 단검이 나왔다. 수집가들은 단검을 사기 위해 비용을 지불할 것이다.
<br><br>
<<set $antiquemoney += 40>><<museumAntiqueStatus "antiqueforestdagger" "found">>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<</widget>>
<<widget "forestgem">>
나무 그루터기의 바닥에서 무언가 반짝인다. 당신은 그것을 잡아당긴다. 갑자기 당신은 평온한 느낌을 받는다.
<<lstress>><<stress -3>>
<br><br>
반투명한 녹색 보석이다. 수집가에게 대가를 받고 팔 수 있다.
<br><br>
<<set $antiquemoney += 100>><<museumAntiqueStatus "antiqueforestgem" "found">>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<</widget>>
<<widget "forestarrow">>
발치에 떨어진 나무껍질 사이에서 당신은 썩어가는 금속 조각을 발견한다. 화살촉이다. 수집가가 비용을 지불할 것이다.
<br><br>
<<set $antiquemoney += 20>><<museumAntiqueStatus "antiqueforestarrow" "found">>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<</widget>>
<<widget "foresthunt">>
<<set $foresthunt to 0>>
<<if $wraith and $wraith.hunt>>
<<set $wraith.hunt to 0>>
<<if $location is "forest">>
<<set $wraith.exit to "forest">>
<<elseif $location is "lake_ruin">>
<<set $wraith.exit to "lake_ruin">>
<<else>>
<<set $wraith.exit to "lake">>
<</if>>
<<wraithCaught>>
<<elseif $blackwolfhunt is 1>>
<!-- Modified for monster people -->
<<npc "Black Wolf">>/*<<beastNNPCinit>>*/
<<if $syndromewolves is 1 and $wolfpacktrust gte 24 and ($monster is 1 or $bestialitydisable is "f")>>
검은 늑대가 당신 쪽으로 달려온다! <<bHe_nun>> 흥분해서 위로 도약해 당신을 쓰러뜨린 다음 당신의 얼굴을 핥는다. 그리고 몇 걸음 떨어져 걷는다. <<bHe_nun>> 어깨너머로 돌아본다.
<<if $monster is 1>>
"다시 만나서 반갑다." <<bhe_ga>> 말한다. "여기 안전하지 않다. 춥다. 어둡다. 집에 돌아가자."
<</if>>
<br><br>
<<link [[늑대 동굴로 돌아간다 (0:30)|Wolf Cave Clearing]]>><<endevent>><<pass 30>><</link>>
<br>
<<link [[계속 걸어간다|Forest]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<elseif $syndromewolves is 1 and ($monster is 1 or $bestialitydisable is "f")>>
검은 늑대가 당신 쪽으로 달려온다!
<<if $monster is 1>>
"도망자, 좋지 않아," <<bhe_ga>> 말한다.
<</if>>
<br><br>
<<link [[다음|Forest Wolf Molestation]]>><<set $molestationstart to 1>><</link>>
<<elseif $monster is 1 or $bestialitydisable is "f">>
근처에서 바스락거리는 소리가 들린다. 무성한 나뭇가지 아래서 빛나는 노란 눈 한 쌍이 당신을 노려보고 있다.
<<if $monster is 1>>
두꺼운 검은 털뭉치가 머리부터 발끝까지 벌거벗은 몸을 가린다. 원초적인 울음소리와 함께, <<bhe_ga>> 당신에게 달려든다!
<<else>>
무시무시한 검은 늑대가 당신에게 달려든다!
<</if>>
<br><br>
<<link [[다음|Forest Wolf Molestation]]>><<set $molestationstart to 1>><</link>>
<<else>>
당신은 근처에서 바스락거리는 소리를 듣는다. 빛나는 노란 눈 한 쌍이 나무 위에서 당신을 쳐다본다. 거대한 검은 늑대가 당신에게 달려든다! 당신은 공포에 차 도망쳤고, 어떻게 해서든 도망치는데 성공한다.<<beastescape>>
<br><br>
<<link [[다음|Forest]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
<<rngWraith 2 "night">>
<<if $wraith and _wraithEvent and ($wraith.state is "haunt" or $wraith.offspring is "dead") and $syndromeeden is 1>>
<<set $wraith.mimic to "Eden">><<npc Eden>><<person1>>Something whizzes past and hits a tree in front of you. You shield your face with your arms and stagger backwards. Something presses against your back, and you hear a <<personsimple>>'s voice. "I've got you now. Don't resist."
<br><br>
<<link [[다음|Wraith Mimic Fight]]>><<set $wraith.exit to "forest">><<set $molestationstart to 1>><</link>>
<br>
<<elseif $edenCagedEscape>>
<<npc Eden>><<person1>>
A hand grabs you by the back of the neck as you look off into the forest. "Told you I'd find you again, didn't I?" It's Eden.
<br><br>
<<He>> pins you against a tree, rage flashing in <<his>> eyes.
<br><br>
<<link [[Fight|Eden Caged Caught Resist]]>><<set $fightstart to 1>><</link>>
<br>
<<link [[Try to pull away|Eden Caged Caught Pull]]>><<def 1>><<npcincr Eden dom -1>><</link>><<physiquedifficulty 2000 18000>><<ldom>>
<br>
<<link [[Submit (0:30)|Eden Caged Caught]]>><<set $phase to 1>><<pass 30>><<npcincr Eden dom 1>><</link>><<gdom>>
<br>
<<elseif $syndromeeden is 1 and (($edenfreedom isnot 2 and $edendays gte 7) or ($edenfreedom gte 2 and $edendays gte 21))>>
<<npc Eden>><<person1>>
A hand grabs you by the back of the neck as you look off into the forest. "Where the fuck have you been?" snarls a <<personsimple>>. It's Eden. "I've been worried sick!"
<br><br>
Before you can speak, Eden begins to drag you away. "I don't want to hear your excuses, either." <<He>> glances scornfully in the direction of the town. "I could figure what you've been up to, anyway. Things aren't going to be pretty when we get home."
<br><br>
<<link [[Fight|Eden Caged Caught Resist]]>><<set $fightstart to 1>><</link>>
<br>
<<link [[Try to pull away|Eden Caged Caught Pull]]>><<def 1>><<npcincr Eden dom -1>><</link>><<physiquedifficulty 2000 18000>><<ldom>>
<br>
<<link [[Submit (0:30)|Eden Caged Caught]]>><<set $phase to 1>><<pass 30>><<sub 1>><<npcincr Eden dom 1>><</link>><<gdom>>
<br>
<<elseif $edenfreedom gte 2 and $edendays gte 8>>
<<npc Eden>><<person1>>팔이 뒤에서 당신의 목을 감싼다. 동시에 손이 당신의 뒷머리를 누른다. 당신은 <<personsimple_yi>> 목소리를 듣는다. "내내 너를 찾았어." 에덴이다. "이리 와, 어서 집에 가자."
<br><br>
<<if $asphyxiaLvl gte 3>>
<<link [[저항한다|Eden Recaptured Resist]]>><<set $fightstart to 1>><</link>>
<<else>>
<<link [[저항한다|Eden Recaptured Resist Normal]]>><<set $molestationstart to 1>><</link>>
<</if>>
<br>
<<link [[오두막으로 간다 (0:30)|Eden Recaptured]]>><<pass 30>><</link>>
<br>
<<elseif $edenfreedom is 1 and $edendays gte 2>>
<<npc Eden>><<person1>>팔이 뒤에서 당신의 목을 감싼다. 동시에 손이 당신의 뒷머리를 누른다. 당신은 <<personsimple_yi>> 목소리를 듣는다. "내내 너를 찾았어." 에덴이다. "이리 와, 어서 집에 가자."
<br><br>
<<link [[저항한다|Eden Recaptured Resist]]>><<set $fightstart to 1>><</link>>
<br>
<<link [[오두막으로 간다 (0:30)|Eden Recaptured]]>><<pass 30>><</link>>
<br>
<<elseif $edenfreedom gte 1>>
<<set $rng to random(1, 100)>>
<<if $daystate isnot "night">>
<<if $rng gte 51>>
<<if $feetskill gte 800>>
<<npc Eden>><<person1>>
당신은 나뭇가지를 밟는다. 당신이 거의 방심한 순간 로프가 당신의 다리를 옭아매기 시작한다. <span class="green">당신은 그곳에서 뛰처나온다.</span> 그러나 얼마 지나지 않아 당신은 나무에 매달린다.
<br><br>
"너무 가까워." 외치는 목소리가 들린다. 에덴이다. "그 덫은 짐승을 잡기 위한 거야. 가는 길을 잘 살펴봐야지."
<br><br>
<<link [[오두막으로 돌아간다 (0:30)|Forest Cabin Return]]>><<pass 30>><</link>>
<br>
<<link [[작별인사를 한다|Forest]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<npc Eden>><<person1>>
당신은 나뭇가지를 밟는다. 당신이 거의 방심한 순간 로프가 당신의 다리를 옭아매, 공중으로 들어올린다. 밧줄은 당신을 거꾸로 뒤집고, 나무에 매단다.<<gstress>><<stress 6>>
<br><br>
당신은 스스로 밧줄을 풀기 위해 손을 뻗으나, 누군가 지켜보는 걸 알아차린다. 에덴이다.
<br><br>
"그 덫은 짐승을 잡기 위한거야." <<hePost "이">> 말한다. "가는 길을 잘 살펴봐야지." <<HePost "은">> 당신을 팔에 두고 매듭을 푼다. <<hePost "은">> 조심스럽게 당신을 땅에 내려놓는다.
<br><br>
<<link [[오두막으로 돌아간다 (0:30)|Forest Cabin Return]]>><<pass 30>><</link>>
<br>
<<link [[작별인사를 한다|Forest]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<else>>
<<npc Eden>><<person1>>
당신은 나뭇잎이 바스락거리는 소리를 듣는다. 사슴이 근처의 덤불에서 뛰어오르고, 그 뒤에 에덴이 있다. 그러나 <<he_nun>> 추적을 멈추고 당신을 본다.
<br><br>
"난 거의 널 못 봤어." <<hePost "이">> 말한다. "넌 오두막으로 돌아가야 해. 거긴 안전하잖아."
<br><br>
<<link [[오두막으로 돌아간다 (0:30)|Forest Cabin Return]]>><<pass 30>><</link>>
<br>
<<link [[작별인사를 한다|Forest]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<else>>
<<if $rng gte 51>>
<<npc Eden>><<person1>>
빛이 당신의 눈에서 번쩍이고, 시야를 차단한다. 당신은 팔을 올려 얼굴을 가린다. "젠장, 아무것도 안 보여." 한 목소리가 말한다. 에덴이다. <<HePost "이">> 횃불로 당신을 가리키고 있다. "이 시간에 밖에서 뭐하는 거야?"
<br><br>
<<link [[오두막으로 돌아간다 (0:30)|Forest Cabin Return]]>><<pass 30>><</link>>
<br>
<<link [[작별인사를 한다|Forest]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<npc Eden>><<person1>>팔이 뒤에서 당신의 목을 감싼다. 동시에 손이 당신의 뒷머리를 누른다. 당신이 몸부림치자, 범인이 당신을 풀어준다. "미안" 한 목소리가 말한다. 에덴이다. "단지 널 확인하고 싶었어. 왜 그렇게 무서워하는 거야?"
<br><br>
<<link [[오두막으로 돌아간다 (0:30)|Forest Cabin Return]]>><<pass 30>><</link>>
<br>
<<link [[작별인사를 한다|Forest]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</if>>
<<else>>
<<npc Eden>><<person1>>총알이 휙하고 지나, 당신 앞의 나무에 박힌다. 당신은 팔로 얼굴을 가리며 비틀거린다. 차갑고 딱딱한 물체가 당신의 등에 닿는다. 당신은 <<personsimple_yi>> 목소리를 듣는다. "내가 지금 널 잡은 거야. 저항하지 마."
<br><br>
<<link [[다음|Forest Hunter Molestation]]>><<set $molestationstart to 1>><</link>>
<</if>>
<</if>>
<</widget>>
<<widget "eventwolfcave">>
<<if $wolfpacktrust gte 12>>
<<npc "Black Wolf">>/*<<beastNNPCinit>>*/
검은 늑대는 당신에게 다가가, <<if $NPCName[$NPCNameList.indexOf("Black Wolf")].gender is "m">>발기한 자지<<else>>젖은 보지<</if>>가 당신에게서 몇 센티 떨어진 곳에 있도록 <<if $monster is 1>>무릎을 굽힌다<<else>>몸을 돌린다<</if>>. <<bHe_nun>> 기다린다. 다른 <<wolf_cave_plural_un>> 그 광경을 지켜본다.
<<if $monster is 1>>
"받아들여라, 그리고 <<ppackbrother_ga>> 되어라."
<</if>>
<br><br>
<<link [[손으로 잡는다|Wolf Cave Hand]]>><<set $sexstart to 1>><</link>><<deviant1>>
<br>
<<link [[거절한다|Wolf Cave Hand Refuse]]>><</link>>
<br>
<<else>>
<<if $rng gte 81>>
무리의 대부분은 사냥하러 나가고, 당신을 지키기 위한 한 쌍만 남아있다. 지금이 당신이 탈출할 기회다.
<br><br>
<<link [[도망친다|Forest Wolf Cave Pair]]>><</link>>
<br>
<<link [[가만히 있는다 (0:30)|Forest Wolf Cave Hunt]]>><<pass 30>><</link>><<gstockholm>>
<br>
<<else>>
<<beastNEWinit 1 wolf>>
<<beastspluralPost>> 중 한 마리가 당신에게 다가온다.
<br><br>
<<link [[다음|Forest Wolf Cave Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<</if>>
<</widget>>
<<widget "cabintime">>
<<if $hour is 6>>
<<pass 1 hour>><<tiredness -12>>
<<elseif $hour is 5>>
<<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>>
<<elseif $hour is 4>>
<<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>>
<<elseif $hour is 3>>
<<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>>
<<elseif $hour is 2>>
<<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>>
<<elseif $hour is 1>>
<<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>>
<<elseif $hour is 0>>
<<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>>
<<elseif $hour is 23>>
<<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>>
<</if>>
<</widget>>
<<widget "passoutforest">>
/*ToDo: Pregnancy, remove $pregnancyTesting to properly enable*/
<<if $sexStats.vagina.pregnancy.waterBreaking is true and $pregnancyTesting>>
<<pregnancyWatersBrokenPassout "forest">>
<<else>>
당신은 너무 무리했다.
<br><br>
<<passout>>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>>
<<if $rng gte 71 and $forest gte 21 and $plantdisable is "f" and $tentacledisable is "f" and ($hallucinations gte 2 or $backgroundTraits.includes("plantlover"))>>
<<link [[모든 것이 암흑 속으로 사라져간다...|Forest Plant Passout]]>><</link>>
<<else>>
<<foresthunt>>
<</if>>
<<else>>
<<set $foresthunt to 0>>
<<ambulance>>
<</if>>
<</if>>
<<pass 1 hour>>
<<trauma 6>><<set $stress -= 2000>>
<</widget>>
<<widget "forestriver">>
당신은 물살이 빠르게 흐르는 강에 왔다.
<<if $foresthunt gte 1>>
당신은 이것을 추적자를 따돌리고 방해하는 데 사용할 수 있을지도 모르지만, 꽤 위험해 보인다.
<</if>>
<br><br>
<<link [[헤엄쳐 건넌다|Forest Swim]]>><<set $foresthunt to 0>><</link>><<swimmingdifficulty 1 600>>
<br>
<<link [[무시한다|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<</widget>>
<<widget "mushroompick">>
<<if $forest lte 50>>
<<set _forest_shrooms to 1>>
<<else>>
<<set _forest_shrooms to 2>>
<</if>>
당신은 <<if _forest_shrooms is 2>>썩어가는 <</if>> 나무둥치에서 먹을 수 있는 버섯 한 꾸러미를 찾았다.
<br><br>
<<if _forest_shrooms is 2>>
<<if $science gte 200>>
당신은 학교에서 그것이 늑대 버섯이라고 불리며 고대 전사들에게 소중히 여겨졌다고 배웠던 걸 기억해 낸다.
<</if>>
<br><br>
<</if>>
<<if _forest_shrooms is 1>>
<<if $scienceshroomheart lt 5>>
<<link [[과학 프로젝트를 위해 가져간다|Forest Science Shroom]]>><<set $phase to 0>><</link>>
<br>
<</if>>
<<link [[팔 수 있을만한 버섯을 찾는다 (0:20)|Forest Mushrooms Pick]]>><<pass 20>><</link>><<tendingdifficulty 1 300>>
<br>
<<link [[하나 먹는다|Forest Mushrooms]]>><<stress 3>><<tiredness -6>><</link>><<gstress>><<ltiredness>>
<<else>>
<<if $scienceshroomwolf lt 5>>
<<link [[과학 프로젝트를 위해 가져간다|Forest Science Shroom]]>><<set $phase to 1>><</link>>
<br>
<</if>>
<<if currentSkillValue('tending') gte 300>>
<<link [[팔 수 있을만한 버섯을 찾는다 (0:20)|Forest Mushrooms2 Pick]]>><<pass 20>><</link>><<tendingdifficulty 300 600>>
<br>
<<else>>
<span class="blue">팔 수 있을만한 버섯을 채집하려면 관리 스킬이 더 높아야 합니다.</span>
<br>
<</if>>
<<link [[하나 먹는다|Forest Mushrooms2]]>><<alcohol 60>><<arousal 3000>><<trauma -3>><<transform wolf 3>><</link>><<garousal>><<ltrauma>>
<br>
<</if>>
<br>
<<link [[내버려둔다|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<</widget>>
<<widget "forestgather">>
<<set _forest_item to random(1, 2)>>
당신은 공터에 도착한다. 부드러운 바람이 얼굴을 간지럽히고, 작고 부드러운 식물들이 당신의 발에 눌린다.
<<if $forest lte 20>>
<<if _forest_item is 1>>
키 큰 식물의 그림자 속에 백합이 잔디와 함께 자라나 있다.
<<else>>
잘 익은 사과가 가지에 달려 있다.
<</if>>
<<elseif $forest lte 50>>
<<if _forest_item is 1>>
야생의 빨간 장미가 곳곳이 피어 있다.
<<else>>
야생의 배가 나무에 자라나 있다.
<</if>>
<<else>>
<<if _forest_item is 1>>
당신은 공터 끝자락, 아주 오래된 나무의 둥치에서 난초를 발견했다.
<<else>>
<<if $moonstate is "evening" and $hour gte 21 or $moonstate is "morning" and $hour lt 6>>
<span class="red">붉은 줄무늬가 있는</span> 레몬이 작은 나무들에서 자라나 있다.
<<else>>
레몬이 작은 나무들에서 자라나 있다.
<</if>>
<</if>>
<</if>>
<<lstress>><<stress -2>>
<br><br>
<<if $worn.upper.exposed gte 2 and $worn.under_upper.exposed gte 1
or $worn.upper.exposed gte 2 and $underupperwetstage gte 3
or $upperwetstage gte 3 and $worn.under_upper.exposed gte 1
or $upperwetstage gte 3 and $underupperwetstage gte 3>>
<<link [[식물과 나뭇가지로 상의를 만든다 (0:20)|Forest Clearing]]>><<set $phase to 1>><<pass 20>><</link>>
<br>
<</if>>
<<if $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1
or $worn.lower.exposed gte 2 and $underlowerwetstage gte 3
or $lowerwetstage gte 3 and $worn.under_lower.exposed gte 1
or $lowerwetstage gte 3 and $underlowerwetstage gte 3>>
<<link [[식물과 나뭇가지로 치마를 만든다 (0:20)|Forest Clearing]]>><<set $phase to 2>><<pass 20>><</link>>
<br>
<</if>>
<<if $forest lte 20>>
<<if _forest_item is 1>>
<<if !$plants_known.includes("lily")>>
<<if $sciencetrait gte 1>>
<<link [[씨앗을 찾는다 (0:30)|Forest Lily]]>><<pass 30>><<tending 6>><<set $plants_known.push("lily")>><</link>><<gtending>>
<br>
<<else>>
<span class="blue">백합 씨앗을 수확하려면 과학 스킬이 더 높아야 합니다.</span>
<br>
<</if>>
<</if>>
<<if currentSkillValue('tending') gte 100>>
<<link [[백합을 꺾는다 (0:20)|Forest Lily Pick]]>><<pass 20>><</link>><<tendingdifficulty 100 400>>
<br>
<<else>>
<span class="blue">팔 수 있을만한 백합을 고르려면 관리 스킬이 더 높아야 합니다.</span>
<br>
<</if>>
<<else>>
<<link [[사과를 딴다 (0:20)|Forest Apple Pick]]>><<pass 20>><</link>><<tendingdifficulty 1 300>>
<br>
<</if>>
<<elseif $forest lte 50>>
<<if _forest_item is 1>>
<<if !$plants_known.includes("red_rose")>>
<<if $sciencetrait gte 2>>
<<link [[씨앗을 찾는다 (0:30)|Forest Red Rose]]>><<pass 30>><<tending 6>><<set $plants_known.push("red_rose")>><<pain 6>><</link>><<gpain>><<gtending>>
<br>
<<else>>
<span class="blue">붉은 장미 씨앗을 수확하려면 과학 스킬이 더 높아야 합니다.</span>
<br>
<</if>>
<</if>>
<<if currentSkillValue('tending') gte 200>>
<<link [[붉은 장미를 꺾는다 (0:20)|Forest Red Rose Pick]]>><<pass 20>><</link>><<tendingdifficulty 200 500>>
<br>
<<else>>
<span class="blue">팔 수 있을만한 장미를 고르려면 관리 스킬이 더 높아야 합니다.</span>
<br>
<</if>>
<br>
<<else>>
<<if currentSkillValue('tending') gte 100>>
<<link [[배를 딴다 (0:20)|Forest Pear Pick]]>><<pass 20>><</link>><<tendingdifficulty 100 400>>
<br>
<<else>>
<span class="blue">팔 수 있을만한 배를 고르려면 관리 스킬이 더 높아야 합니다.</span>
<br>
<</if>>
<</if>>
<<else>>
<<if _forest_item is 1>>
<<if !$plants_known.includes("orchid")>>
<<if $sciencetrait gte 3>>
<<link [[씨앗을 찾는다 (0:30)|Forest Orchid]]>><<pass 30>><<tending 6>><<set $plants_known.push("orchid")>><</link>><<gtending>>
<br>
<<else>>
<span class="blue">난초 씨앗을 수확하려면 과학 스킬이 더 높아야 합니다.</span>
<br>
<</if>>
<</if>>
<<if currentSkillValue('tending') gte 300>>
<<link [[난초를 꺾는다 (0:20)|Forest Orchid Pick]]>><<pass 20>><</link>><<tendingdifficulty 300 600>>
<br>
<<else>>
<span class="blue">팔 수 있을만한 난을 고르려면 관리 스킬이 더 높아야 합니다.</span>
<br>
<</if>>
<<else>>
<<if currentSkillValue('tending') gte 200>>
<<if $moonstate is "evening" and $hour gte 21 or $moonstate is "morning" and $hour lt 6>>
<<link [[레몬을 딴다 (0:20)|Forest Blood Lemon Pick]]>><<pass 20>><</link>><<tendingdifficulty 200 500>>
<br>
<<else>>
<<link [[레몬을 딴다 (0:20)|Forest Lemon Pick]]>><<pass 20>><</link>><<tendingdifficulty 200 500>>
<br>
<</if>>
<<else>>
<span class="blue">팔 수 있을만한 레몬을 고르려면 관리 스킬이 더 높아야 합니다.</span>
<br>
<</if>>
<</if>>
<</if>>
<<link [[계속 걸어간다|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<</widget>>
<<widget "gwylanitem">>
<<print either("트로피","야구공","야구 방망이","스노우 글로브","마법의 8번 당구공","탁구채","체스 세트","돼지저금통","머그컵","쿠키 상자","프라이팬","효자손","연필통","도시락 상자","용암 램프","손전등","뻐꾸기 시계","루빅스 큐브","지구본","물총","사전","손거울","싸구려 카메라","조개껍데기가 꽉찬 집락 비닐백","작은 발판사다리","어디 쓰이는지 모를 골동품")>> <<set _trResult to "하나">><<trPost 1 _args[0]>>_trResult
<</widget>><<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
<<set $forest to 40>><<set $bus to "lakewaterfall">>
<<if $phase is 1>>
당신은 호수 주변을 산책한다.
<<if $weather is "rain">>
비가 수면을 치면서 물은 생동감 있게 움직인다.
<<else>>
물은 잔잔하다.
<</if>>
<<if $laketeenspresent is 1>>
학생들이 폭포에서 놀면서 물이 내려오는 상류에 앉아있는 것이 보인다.
<<elseif $daystate is "night">>
달빛이 당신 주변을 밝히고 폭포수를 은의 장막으로 만든다.
<<else>>
잔잔한 바람이 당신을 부드럽게 어루만진다.
<</if>>
<br>
당신은 최근 일어난 일들에 대해 생각해 보고, 주변의 고요함이 그 일들을 소화할 수 있게 도와 준다.
<br><br>
기분이 상쾌해진다.
<<set $eventskip to 0>>
<br><br>
<<link [[돌아간다|Lake Shore]]>><<clotheson>><</link>>
<<elseif $phase is 2>>
<<flaunting>> 당신은 호수 가장자리를 따라 걷는다. 주변에 사람들이 몇몇 있지만, 그들은 당신이 얼마나 노출되어 있는지 알지 못할 것 같다.
<<exhibitionism5>>
<<if $player.bodyliquid.vagina.semen gte 2>> 정액 몇 방울이 당신의 <<pussyPost>>에서 떨어져 땅에 떨어진다.<</if>>
<<if $beauty gte (($beautymax / 7) * 3)>>
<<generate1>>걸어가던 도중 <<person1>><<personPost "이">> <<hisPost "의">> 돗자리에 누워 당신의 <<genitalsPost "을">> 훔쳐보려고 하는 것을 알아챘다. 당신은 <<himPost "을">> 향해 손을 흔들었다. <<HePost "은">> 얼굴을 붉히곤 고개를 돌렸다.
<br><br>
<<hisPost "의">> 반응에 즐거워하며 계속 걸어갔다.
<br><br>
<<endevent>>
<</if>>
<<if $rng gte 70 and $lakestealgold is 0>>
당신은 함께 수영하고 있는 연인을 발견했다. 한 사람이 물가를 가리키자 함께 잠수한다.
<br>
그들이 가리킨 곳을 유심히 바라보니 나무 사이의 작은 캠프가 있다.
<br><br>
<<link [[확인한다 |Lake CampGold]]>><<set $phase to 1>><</link>>
<br>
<<link [[산책을 계속한다 |Lake CampGold]]>><<set $phase to 2>><</link>>
<br>
<<else>>
당신은 산책을 끝냈다. 기분이 상쾌해진다.
<br><br>
<<endevent>>
<<set $eventskip to 0>>
<br><br>
<<link [[돌아간다 |Lake Shore]]>><<clotheson>><</link>>
<</if>>
<<elseif $phase is 3>>
<<flaunting>> 당신은 호수 가장자리를 따라 걷는다. 주변에 다른 사람은 보이지 않지만, 이렇게 노출되는 것은 흥분된다.
<<exhibitionism4>>
<br><br>
<<if $player.bodyliquid.vagina.semen gte 2>>
당신이 걷자 정액 몇 방울이 당신의 <<pussyPost>>에서 떨어져 땅에 떨어진다.
<</if>>
<<if $rng gte 80 and $deviancy gte 15 and $player.vaginaExist and $swarmdisable is "f">>
몇 분 후 당신은 멋진 공터를 발견했다. 부드러운 바람에 기분이 좋아진다. 당신은 눕기로 했다.
<br><br>
당신은 눈을 감고 숲의 소리를 듣는다.
<br><br>
당신의 사타구니가 간질거린다. 아래를 보자
<<if $arousal gte ($arousalmax / 5) * 2>>
당신의 <<genitalsPost>> 주위에 벌레와 곤충들이 몰려들어, 흘러나오는 애액에 취해 있다.
<br><br>
<<else>>
당신의 <<genitalsPost>> 주위에 벌레와 곤충들이 기어다니고 있다.
<br><br>
<</if>>
<<if $deviancy gte 35>>
<br>
<<link [[돌아다니도록 둔다|Lake Insect]]>><<set $phase to 1>><</link>><<deviant3>>
<</if>>
<<if $deviancy gte 55>>
<br>
<<link [[자위한다|Lake Insect]]>><<set $phase to 2>><</link>><<deviant4>>
<</if>>
<br>
<<link [[털어낸다|Lake Insect]]>><<set $phase to 3>><</link>>
<br>
<<else>>
당신은 산책을 끝냈다. 기분이 상쾌해진다.
<<endevent>>
<<set $eventskip to 0>>
<br><br>
<<link [[돌아간다 |Lake Shore]]>><<clotheson>><</link>>
<</if>>
<</if>><<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
<<set $forest to 40>><<set $bus to "lakewaterfall">>
<<if $phase is 1>>
당신은 뒤로 누워 벌레들이 돌아다니게 둔다.
<<deviancy3>>
<br><br>
<<if $arousal gte ($arousalmax / 5) * 2>>
벌레와 곤충들은 맛있는 "꿀"이 나오는 곳이 어디인지 찾아다니고 있다.
<<else>>
벌레와 곤충들은 당신의 구석구석을 탐험한다.
<</if>>
간질거리는 느낌이 난다. <<genitalsPost>>에 따뜻한 느낌이 퍼져나간다.
<br><br>
몇 분 뒤 당신은 벌레를 모두 털어냈다. 당신은 일어나 산책을 마친다. 기분이 상쾌해진다.
<<endevent>>
<<set $eventskip to 0>>
<br><br>
<<link [[돌아간다|Lake Shore]]>><<clotheson>><</link>>
<<elseif $phase is 2>>
당신은 뒤로 누워 벌레들이 돌아다니게 둔다.
<<deviancy3>>
<br><br>
<<if $arousal gte ($arousalmax / 5) * 2>>
벌레와 곤충들은 맛있는 "꿀"이 나오는 곳이 어디인지 찾아다니고 있다.
<<else>>
벌레와 곤충들은 당신의 구석구석을 탐험한다.
<</if>>
간질거리는 느낌이 난다. <<genitalsPost>>에 따뜻한 느낌이 퍼져나간다. 벌레가 기어다니는 것을 느끼면서 당신은 자위하기 시작했다.
<<deviancy4>>
<br><br>
<<link [[다음|Lake Masturbation]]>><<set $bugsinside to 1>><<set $masturbationstart to 1>><</link>>
<br>
<<elseif $phase is 3>>
당신은 벌레를 모두 털어내고 처음 출발했던 곳까지 산책한다. 기분이 상쾌해진다.
<<endevent>>
<<set $eventskip to 0>>
<br><br>
<<link [[돌아간다 |Lake Shore]]>><<clotheson>><</link>>
<</if>><<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
<<set $forest to 40>><<set $bus to "lakewaterfall">>
<<if $phase is 1>>
당신은 캠프로 가서 주변을 둘러본다. 뭔가 빛나는 것이 당신의 주의를 끈다.
<br><br>
그것은 작은 금괴이다. 두 사람이 다이빙 도중 행운을 만난 모양이다. 당신은 그들이 수면 위로 올라오는 소리를 들었다. 그들이 돌아오고 있다.
<br><br>
<<link [[훔친다|Lake StealGold]]>><<crimeup 30>><<set $phase to 3>><<arousal 1500>><</link>><<gcrime>><<garousal>><<deviant3>>
<br>
<<link [[훔치지 않는다|Lake StealGold]]>><<endevent>><<set $phase to 4>><</link>>
<br>
<<else>>
<br>
충분히 재미를 보고 나서, 당신은 돌아가기로 결정했다. 당신은 산책을 끝냈다. 기분이 상쾌해진다.
<<set $eventskip to 0>>
<br><br>
<<link [[돌아간다|Lake Shore]]>><<clotheson>><</link>>
<br>
<</if>><<if $phase is 3>>
<br>
당신은 재빠르게 생각한다. 당신은 완전히 나체이고, 뭔가 들고 있다면 그들이 바로 눈치챌 것이다.
<br><br>
엄청나게 음란하고 말도 안 되는 생각이 머리에 떠오른다.
<br>
당신은 '보관함' 하나를 가지고 있다. 날 때부터 가지고 있던 그것 말이다. 바로 당신의 <<print ($player.vaginaExist ? "보지" : "항문")>>!
<br>
지체 없이 당신은 금괴 하나를 집어든다. 심장이 큰 소리로 뛴다.
<<if $arousal gte ($arousalmax / 5) * 3>>
<<if $player.vaginaExist>>
<br><br>
당신은 완전히 흥분했고 당신의 <<pussyPost>>는 완전히 젖어 있다. 보지에 금괴 끝을 집어넣는 데엔 별 힘이 들지 않는다.
<br>
당신은 온 힘을 다해 금괴를 집어넣는다. 보지가 금괴를 빨아들이면서 벌어진다.
<br>
<<if $player.bodyliquid.vagina.semen gte 3>> 또, 자궁에서 흘러나오는 정액이 금괴를 넣기 훨씬 편하게 해 주는 윤활액 역할을 한다.<</if>>
<br>
금괴가 자궁 입구에 맞닿는 것이 느껴지고, 마지막으로 힘을 주자 금괴가 완전히 당신의 안에 들어온다.
<<else>>
<br><br>
당신은 완전히 흥분해서 엉덩이에 금괴 끝을 집어넣는 데엔 별 힘이 들지 않는다.
<br>
당신은 온 힘을 다해 금괴를 집어넣는다. 항문이 금괴를 빨아들이면서 벌어진다.
<br>
얼마 지나지 않아 금괴가 완전히 당신의 안에 들어온다.
<</if>>
<<elseif $arousal gte ($arousalmax / 10) * 3>>
<<if $player.vaginaExist>>
<br><br>
당신은 흥분했고 당신의 <<pussyPost>>는 약간 젖어 있다. 보지에 금괴 끝을 집어넣는 데에 크게 노력할 필요는 없다.
<br>
당신은 온 힘을 다해 금괴를 집어넣는다. 보지가 금괴를 받아들이면서 벌어진다. 약간 아프지만, 참을 만 하다.
<br>
<<if $player.bodyliquid.vagina.semen gte 3>> 또, 자궁에서 흘러나오는 정액이 금괴를 넣기 편하게 해 주는 윤활액 역할을 한다.<</if>>
<br>
금괴가 자궁 입구에 맞닿는 것이 느껴지고, 마지막으로 힘을 주자 금괴가 완전히 당신의 안으로 들어온다.
<<else>>
<br><br>
당신은 흥분했지만, 항문에 금괴 끝을 집어넣는 데엔 약간의 노력이 필요할 것이다.
<br>
당신은 온 힘을 다해 금괴를 집어넣는다. 항문이 금괴를 받아들이면서 벌어진다. 약간 아프지만, 참을 만 하다.
<br>
얼마 지나지 않아 금괴가 완전히 당신의 안에 들어온다.
<</if>>
<<elseif $arousal gte $arousalmax / 10>>
<<if $player.vaginaExist>>
<br><br>
당신의 <<pussyPost>>는 젖어있지는 않다. 보지에 금괴 끝을 집어넣는 데에 큰 힘이 들 것이다.
<br>
당신은 온 힘을 다해 금괴를 집어넣는다. 당신의 보지가 금괴를 받아들이려 하면서 고통스럽게 벌어진다. 아프지만, 겨우 참아낸다.
<br>
<<if $player.bodyliquid.vagina.semen gte 3>> 자궁에서 흘러나오는 정액이 금괴를 넣기 편하게 해 주는 윤활액 역할을 한다.<</if>>
<br>
금괴가 자궁 입구에 맞닿는 것이 느껴지고, 마지막으로 힘을 주자 금괴가 완전히 당신의 안으로 들어온다.
<<else>>
<br><br>
당신은 흥분하지 않았고 항문에 금괴 끝을 집어넣는 데엔 굉장한 노력이 필요할 것이다.
<br>
당신은 온 힘을 다해 금괴를 집어넣는다. 당신의 엉덩이가 금괴를 받아들이려 하면서 고통스럽게 벌어진다. 아프지만, 겨우 참아낸다.
<br>
얼마 지나지 않아 금괴가 완전히 당신의 안에 들어온다.
<</if>>
<</if>>
<br><br>
<<link [[다음|Lake GoldCheck]]>><</link>>
<<else>>
당신의 생각이 머리 속에서 쿵쿵 울렸지만, 결국 훔치지 않기로 결정한다. 당신은 최대한 빠르게 자리를 떠나고 옷을 회수한다.
<br>
모험은 충분히 했다.
<<endevent>>
<<set $eventskip to 0>>
<br><br>
<<link [[돌아간다|Lake Shore]]>><<clotheson>><</link>>
<</if>>당신은 정확히 시간에 맞춰서 끝냈고, 연인은 막 뭍으로 수영해 오느라 당신의 음란한 행동을 보지 못했다. 당신은 빠르게 노출된 <<genitalsPost "을">> 가린다.
<br>
이제 와서 달리는 것은 수상하게 보일 것 같아 당신은 털끝도 움직이지 않고, "아무것도" 하지 않은 것처럼 위장하려고 한다.
<br>
연인은 재빨리 도착했고 여자의 눈이 달라진 것을 찾아 움직인다.
<br><br>
"여기서 다 벗고 뭘 하는 거야?!" 남자가 당신에게 시선을 고정한 채로 여자가 묻는다.
<br>
"바...방금 도착해서, 그...그냥 산책 중이었어요." 당신은 노출된 <<genitalsPost "이">> 부끄러운 척 하며 거짓말한다.
<br>
당신은 증명을 위해 빈 손을 들어올리지만, 오히려 당신을 더 흥분시킨다.
<br>
<<arousal 1000>>
<<if $arousal gte ($arousalmax / 5) * 3>>
<br>
연인은 당신의 <<if $player.penisExist>>완전히 발기한 자지<<else>>애액이 꿀처럼 뚝뚝 떨어지는 젖은 보지<</if>>를 보지 않으려 최대한 노력한다.
<br>
오랜 시간 뒤에 그들은 당신의 손을 바라본다.
<br>
<<else>>
<br>
연인은 당신의 <<genitalsPost "을">> 확인한다. 잠시 후에 그들은 당신의 손을 바라본다.
<br>
<</if>>
<br>
"<<pher_yi>> 손엔 아무 것도 없는 것 같아, <<pshe_nun>> 그냥 변태야."라고 남자가 말한다.
<br>
"저...저는 아무것도 훔치지 않았어요. 그냥 보...보내 주실 순 없나요?"
<br>
연인은 서로를 쳐다보곤 당신을 돌아본다.
<br><br>
여자가 "가."라고 말한다, "그리고 다신 돌아오지 마. 이건 우리 거야!"
<br>
당신은 고개를 끄덕이고는 금괴가 안에 든 채로 옷을 향해 걸어간다. 당신의 심장은 전에 없던 속도로 빠르게 뛴다.
<br><br><br>
이게 먹힐 거라고는 생각치도 못했다. 이 금괴는 비싼 값에 팔 수 있을 것이다...물론 씻어낸 뒤에.
<br>
<<endevent>>
<<set $lakestealgold to 1>>
<<set $eventskip to 0>>
<<set $antiquemoney += 1500>>
<br><br>
<<link [[돌아간다|Lake Shore]]>><<clotheson>><</link>><<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
<<generatec1>><<person1>>
당신은 움직일 수 없는 상태로 일어난다. 당신의 몸은 목까지 모래로 덮여 있다.
<br><br>
"일어났군," <<personPost "이">> 말한다. <<HesPost "은">> 혼자가 아니다. "모래사장에 잠들어 있는 모습이 너무 아름다워서 말이야. 널 인어로 만들어 주기로 했지. 거의 다 끝났어, 사진만 찍으면 돼." 그들은 그들의 완성품을 보기 위해 한 발짝 물러선다. <<personPost "이">> 고개를 들고, 공포가 <<hisPost "의">> 얼굴에 비친다. <<HePost>>와 <<hisPost "의">> 친구들이 달린다.
<br><br>
<<endevent>><<generatey1>><<generatey2>><<generatey3>> 잠시 뒤에 그림자가 위에 드리운다. 한 무리의 청소년들이다. "이게 뭘까?" <<person1>><<personPost "이">> 말한다. <<HePost "이">> 당신의 앞에 무릎을 꿇는다.
<br><br>
<<if $submissive gte 1150>>
"제..제발 하지 마," 당신은 애원한다.
<<elseif $submissive lte 850>>
"내가 아무것도 못 할 거라고 생각하지 마," 당신이 말한다. "가까이 오면 찢어버릴 거야."
<<else>>
"어딜 감히," 당신이 말한다.
<</if>>
<br><br>
"걱정하지 마," <<hePost "이">> 말한다. "널 만지진 않을 거야, 다만," <<hePost "이">> <<hisPost "의">> 친구들을 향해 씨익 웃는다. "이 인어한테 화장이 필요할 거 같은데." <<hisPost "의">> 친구들이 <<himPost>>의 옆에 무릎꿇는다.
<br><br>
<<if $loveInterest>>
<<if $loveInterest.primary is "Eden" or $loveInterest.secondary is "Eden">>
<<link [[Scream for Eden|Lake Mermaid Eden]]>><</link>>
<br>
<<link [[Don't scream|Lake Mermaid 2]]>><</link>>
<<else>>
<<link [[다음|Lake Mermaid 2]]>><</link>>
<</if>>
<</if>><<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
You hear a gun fire from the forest. A bullet lands nearby, and the teenagers scramble away from you in fear. "W-What was that?" One of them asks in a hesitant voice.
<br><br>
A second gunshot rings through the air. The bullet lands closer this time, causing them to jump up to their feet. A third one follows, making them run off in a panic.
<br><br>
Others along the shore flee the area, hearing the gunshots as well, leaving you stranded and stuck in the sand. Suddenly, you hear footsteps approach you.
<br><br>
<<endevent>><<npc Eden>>
"What do we have here?" says a familiar voice. It's Eden.
<<if $edenCagedEscape>>
"I told you I'd catch you again." <<He>> digs you out and grips your wrist tight. The moment you're on your feet, <<he>> begins dragging you into the woods.
<br><br>
"You keep letting me down, and you still rely on me to save your ass." <<He>> glares over <<his>> shoulder, eyes narrowed. "You're overdue for your punishment."
<<set $location to "forest">>
<br><br>
<<link [[Fight|Eden Caged Caught Resist]]>><<set $fightstart to 1>><<def 1>><</link>>
<br>
<<link [[Try to pull away|Eden Caged Caught Pull]]>><<def 1>><<npcincr Eden dom -1>><</link>><<physiquedifficulty 2000 18000>><<ldom>>
<br>
<<link [[Submit (0:30)|Eden Caged Caught]]>><<set $phase to 1>><<pass 30>><<sub 1>><<npcincr Eden dom 1>><</link>><<gdom>>
<br>
<<elseif $edenfreedom gte 2 and $edendays gte 8>>
"I trusted you," <<he>> says. "This is what happens if you don't obey me. It's for your own protection." <<He>> digs you out and pulls you to your feet. "Let's go home."
<br><br>
<<link [[Next (0:30)|Eden Recaptured]]>><<pass 30>><</link>>
<br>
<<elseif $edenfreedom is 1 and $edendays gte 2>>
"I trusted you," <<he>> says. "This is what happens if you don't obey me. It's for your own protection." <<He>> digs you out and pulls you to your feet. "Let's go home."
<br><br>
<<link [[Next (0:30)|Eden Recaptured]]>><<pass 30>><</link>>
<br>
<<elseif $edenfreedom gte 1>>
"I knew you'd end up like this. This place dangerous," <<he>> says, digging you out and helping you to your feet. "Let's go home."
<br><br>
<<He>> takes you back to <<his>> cabin.
<br><br>
<<endevent>>
<<link [[Next (0:30)|Eden Cabin]]>><<pass 30>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
<<if $NPCList[0].penis isnot "none">>
그들은 자지를 꺼내 당신의 얼굴 바로 앞에서 문지르기 시작한다. 당신은 모래 너머로 저항하려고 하지만, 손끝 하나 움직일 수 없다. 한 <<personPost "이">> 가장 먼저 싼다. 정액이 이마에 흩뿌려지고 눈가로 흘러내린다. 나머지도 따라서 싸기 시작하고, 곧 당신의 목 위는 완전히 정액으로 뒤덮인다.
<<set $player.bodyliquid.face.semen += 5>>
<<else>>
그들은 보지를 드러내고 당신의 얼굴 바로 앞에서 문지르기 시작한다. 당신은 모래 너머로 저항하려고 하지만, 손끝 하나 움직일 수 없다. 한 <<personPost "이">> 가장 먼저 싸고, 애액을 이마에 흩뿌린다. 애액은 눈가로 흘러내린다. 나머지도 따라서 싸기 시작하고, 곧 당신의 목 위는 완전히 보지즙으로 뒤덮인다.
<<set $player.bodyliquid.face.goo += 5>>
<</if>>
<br><br>
"솜씨 좋지 않아?" <<personPost "이">> 말한다. 그들은 우선 사진을 찍은 뒤에, 일어나서 떠난다. 모래사장의 다른 사람들은 구경하고 있다.
<<gtrauma>><<trauma 6>><<famerape 30>><<status -30>><<llcool>>
<br><br>
<<endevent>>
<<link [[저항한다 (0:30)|Lake Mershame]]>><<pass 30>><</link>><<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
<<generatey1>>
당신은 모래를 떨쳐내려 계속 저항한다. 몇몇 사람들은 가까이 보기 위해 다가와서, 웃거나 사진을 찍는다. 아니면 둘 다. <<person1>><<personPost "이">> 당신 옆에 무릎을 꿇고 당신은 파내기 전까지 계속된다. <<HePost "은">> 적어도 웃음을 참고 있다.
<br><br>
<<endevent>>
<<link [[다음|Lake Shore]]>><<set $eventskip to 1>><</link>><<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
<<set $lakecouple to 1>>
<<generate1>><<generatep2>><<person1>><<person2>>
당신은 불길 가까이 다가간다. 이제 <<person1>><<personPost "과">> <<person2>><<personPost>> 두 사람이 더 가까이 보인다. "어이," <<person1>><<personPost "이">> 말한다. "혼자 거기서 뭐 해? 이리 와서 같이 앉아."
<br><br>
<<link [[함께한다 (0:10)|Lake Couple 2]]>><<pass 10>><</link>>
<br>
<<link [[거절하고 갈 길을 간다|Lake Campsite]]>><<endevent>><</link>>
<br><<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
당신은 그들 사이에 앉는다. "우리는 도시에서 떨어져 있는 시간을 즐기고 있어," <<person2>><<hisPost "의">> 어깨에 <<person1>><<personsPost>>의 머리를 기댄 상태에서 <<person2>><<personPost "이">> 말한다. 당신은 그들에게 당신에 대해 조금 말해 준다.
<<lstress>><<stress -2>>
<br><br>
잠시 잡담을 난 뒤에, <<person1>><<personPost "이">> 몸을 떤다. "오늘 밤은 서늘한데," <<hePost "이">> 말한다. <<HePost "이">> <<hisPost "의">> 무릎을 쓰다듬는다. "자, 서로 따뜻하게 해 줘야지."
<br><br>
<<link [[무릎 위에 앉는다 (0:10)|Lake Couple 3]]>><<pass 10>><</link>>
<br>
<<link [[거절하고 갈 길을 간다|Lake Campsite]]>><<endevent>><</link>>
<br><<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
당신은 <<person1>><<personsPost>>의 무릎에 앉는다. 두 사람이 서로 키스하는 소리가 들린다. 당신은 그들과 몇 분동안 같이 앉아, 모닥불이 타닥거리는 소리와 잔잔하게 흐르는 물소리를 듣는다.
<<stress -2>><<trauma -1>><<lstress>><<ltrauma>>
<br><br>
<<person2>><<personPost "이">> 몸을 기울여 당신의 뺨에 키스한다. <<HePost "이">> <<person1>><<personPost>>에게 동의를 구하듯 쳐다본다. <<personPost>>도 몸을 기울여 당신에게 키스한다.
<br><br>
<<link [[같이 키스한다|Lake Couple 4]]>><</link>><<promiscuous1>>
<br>
<<link [[밀어내고 떠난다|Lake Campsite]]>><<endevent>><</link>>
<br><<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
당신은 그들에게 키스를 돌려 준다. 한 명씩, 다른 한 명이 당신의 뺨에 키스하는 동안. 가끔 서로에게 키스를 하기도 한다. <<takeKissVirginity "Lake couple" "romantic">>
<<promiscuity1>>
<br><br>
"미안해," <<person2>><<personPost "이">> 숨을 헐떡인다. "먼저 물어봤어야 했는데." <<hesPost "이">> 누구에게 말하는 것인지 확실치 않다.
<br><br>
<<person1>>"늦어지고 있어," <<personPost "이">> 말한다. "텐트가 기다리고 있다고."
<br><br>
<<if $promiscuity gte 15>>
<<link [[함께한다|Lake Couple 5]]>><</link>><<promiscuous2>>
<br>
<</if>>
<<if $exhibitionism gte 35>>
<<link [[옷을 벗고 함께한다|Lake Couple 5]]>><<strip>><<set $phase to 1>><</link>><<exhibitionist3>>
<br>
<</if>>
<<link [[헤어진다|Lake Campsite]]>><<endevent>><</link>>
<br><<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
<<person1>><<personPost "이">> 텐트에 다가가면서 당신의 손을 잡는다. <<takeHandholdingVirginity "Lake couple" "romantic">><<HePost "이">> 들어가고 <<person2>><<personPost "이">> <<person1>><<himPost "을">> 뒤따라 들어간다.
<<if $phase is 1>>
당신은 옷을 벗고 그들을 따라 들어간다. 당신은 시트 사이를 비집고 들어가 두 낯선 사람 사이에 눕는다.
<<exhibitionism3>>
<<else>>
당신은 그들을 따라 들어가, 시트 사이를 비집고 두 낯선 사람 사이에 눕는다.
<<promiscuity2>>
<br><br>
<</if>>
<<link [[껴안는다 (0:30)|Lake Couple Cuddle]]>><<trauma -3>><<stress -6>><</link>><<ltrauma>><<lstress>>
<br>
<<if $promiscuity gte 35>>
<<link [[끌어안고 키스한다|Lake Couple Sex]]>><<set $sexstart to 1>><</link>><<promiscuous3>>
<br>
<</if>>
<<link [[비집고 나와 갈 길을 간다|Lake Campsite]]>><<clotheson>><<endevent>><</link>>
<br><<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
당신은 그들의 품에 몸을 파묻고 그들은 당신을 껴안는다. 당신은 그들의 따뜻한 몸을 느끼며 잠시 누워 있는다. 그것은 편안하지만, 작은 텐트 때문에 곧 갑갑해진다. 당신은 그들이 잠을 잘 수 있도록 나온다.
<br><br>
<<link [[다음|Lake Campsite]]>><<clotheson>><<endevent>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 200>>
당신은 몸을 돌려 <<person1>><<personPost "을">> 끌어안는다. 당신은 <<himPost>>에게 키스한다. 당신은 <<person2>><<personPost "이">> 몸을 당신 뒤쪽으로 움직이는 것을 느낀다.
<<promiscuity3>>
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[다음|Lake Couple Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음|Lake Couple Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Lake Couple Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Lake Couple Sex]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
당신은 그들의 따뜻한 몸을 느끼며 좀 더 누워 있는다. 그것은 편안하지만, 작은 텐트 때문에 곧 갑갑해진다. 당신은 그들이 잠을 잘 수 있도록 나온다.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
당신은 그들을 밀어내고 텐트 밖으로 나온다.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>
그들은 당신에게 더 이상 손대지 않고, 당신이 텐트 밖으로 나가게 해 준다.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<link [[다음|Lake Campsite]]>><</link>>
<br><<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
<<if $cool gte 160>>
그들은 당신과 함께 가고 싶어 한다. 그들은 당신을 둘러싸고 당신의 관심을 얻기 위해 다툰다. 숲이 위험하다는 것은 모두 알고 있지만, 사람들과 함께 있다면 안전할 것이다.
<<status 1>><<gcool>>
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<lakejourney>>
<<else>>
당신은 별 일 없이 호수에 도착했다.
<br><br>
<<link [[다음|Lake Shore]]>><</link>>
<br>
<</if>>
<<elseif $cool gte 40>>
그들은 당신과 함께 갈 수 있어서 기쁘다. 당신은 다른 사람과 붙어 가면서 잡담을 한다. 숲이 위험하다는 것은 모두 알고 있지만, 사람들과 함께 있다면 안전할 것이다.
<<status 1>><<gcool>>
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<lakejourney>>
<<else>>
당신은 별 일 없이 호수에 도착했다.
<br><br>
<<link [[다음|Lake Shore]]>><</link>>
<br>
<</if>>
<<else>>
그들은 서로를 쳐다보고는 당신의 요청을 비웃지만, 당신을 쳐내진 않는다. 숲이 위험하다는 것은 모두 알고 있지만, 사람들과 함께 있다면 안전할 것이다.
<<status 1>><<gcool>>
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<lakejourney>>
<<else>>
호수에 가까워졌을 때 누군가 당신을 밀친다. 당신은 땅바닥에 넘어진다. 아이들은 웃으며, 당신을 숲 속에 홀로 남겨둔다.
<<gtrauma>><<gstress>><<trauma 3>><<stress 3>>
<br><br>
<<link [[다음|Forest]]>><<set $forest to 30>><</link>>
<br>
<</if>>
<</if>><<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
당신은 호수로 가는 길까지 달려 다른 사람들과 합류한다. <<beasttypePost "이">> 당신을 추격했는지는 모르지만, 안전하게 도착했다.
<br><br>
<<link [[Lake|Lake Shore]]>><<endevent>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beastCombatInit>>
당신은 <<beasttypePost "을">> 향해 한 발 내딛는다. "가," 당신이 다른 학생들에게 말한다. "여긴 안전하지 않아, 내가 처리할게." 그들은 당신이 미쳤다고 생각할 것이다. 당신은 과장된 전투 자세를 취한다. "가!" 당신이 반복한다. 그들은 호수를 향해 뛰어간다. 혼자만 남게 되자, 당신은 바닥에 누워 자세를 잡는다.
<<deviancy2>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[다음|Lake Wolf Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Lake Wolf Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음|Lake Wolf Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Lake Wolf Sex]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
만족한 채로, <<beasttypePost "은">> 숲 깊은 곳으로 어슬렁거리며 사라진다.
<br><br>
<<tearful>> 당신은 호수로 나아간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
<<tearful>> 당신은 <<beasttypePost "이">> 숲 깊은 곳으로 도망치는 것을 바라본다.
<br><br>
<<clotheson>>
<<endcombat>>
<<else>>
<<beasttypePost "은">> 숲 깊은 곳으로 어슬렁거리며 사라진다.
<<tearful>> 당신은 호수로 나아간다.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<link [[다음|Lake Shore]]>><</link>>
<br><br><<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
<<if $rng gte 81>>
당신은 다른 사람들과 물수제비를 뜬다. 어떤 사람은 여섯 번이나 띄운다.
<br><br>
<<elseif $rng gte 61>>
당신은 모래성 짓는 것을 돕다가, 모래성이 자기 무게에 무너진다. 그래도 당신은 좋은 시간을 보냈다.
<br><br>
<<elseif $rng gte 41>>
당신은 프리스비를 던지며 놀았다.
<<gathletics>><<athletics 3>><<physique 3>>
<br><br>
<<elseif $rng gte 21>>
<<if $cool gte 160>>
당신은 학교에서 본 몇몇 학생과 이야기를 한다. <<generates1>><<person1>><<personPost "은">> 숲에 혼자 들어가며 당신에게 깊은 인상을 주려고 한다. 무서운 소리가 <<himPost "을">> 무섭게 해서 <<hePost "은">> 멀리 가지 못한다.
<<ltrauma>><<trauma -3>><<endevent>>
<br><br>
<<elseif $cool gte 40>>
당신은 학교에서 본 몇몇 학생과 이야기를 한다.
<br><br>
<<else>>
당신은 학교에서 본 몇몇 학생과 이야기하려고 한다. 당신은 거의 무시당한다.
<<gtrauma>><<trauma 3>>
<br><br>
<</if>>
<<else>>
즉흥적으로 술래잡기가 시작된다.
<<if $athletics gte 800>>
아무도 당신을 잡을 수 없다.
<<gcool>><<status 1>><<gathletics>><<athletics 3>><<physique 3>>
<br><br>
<<elseif $athletics gte 400>>
당신은 할 수 있는 대로 최대한 노력한다.
<<gathletics>><<athletics 3>><<physique 3>>
<br><br>
<<else>>
술래가 되었을 때, 당신은 한 명도 잡지 못하고 고전한다.
<<lcool>><<status -10>><<gathletics>><<athletics 3>><<physique 3>>
<br><br>
<</if>>
<</if>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $hour is 20>>
날이 늦어지고, 숲의 그림자가 길어지고 있다. 사람들은 마을로 돌아갈 준비를 하고 있다. 혼자 남길 바라는 사람은 없다.
<br><br>
<<if $exposed lte 0>>
<<link [[사람들과 같이 간다 (0:30)|Lake Return Journey]]>><<set $foresthunt to 0>><<pass 30>><</link>>
<br>
<</if>>
<<link [[남는다|Lake Shore]]>><</link>>
<br>
<<elseif $danger gte (9900 - $allure)>>
<<if $cool gte 160>>
<<generates1>><<person1>><<personPost "이">> 다가온다. "아..안녕," <<hePost "이">> 말한다. "어, 그...뭐 하나 부탁해도 될까?" <<HePost "은">> 숨을 깊게 들이쉰다. "나한테 키스해 줄래? 쟤들이 너한테 키스 받으면 날 내버려 둘 거래." <<HePost "이">> 고개를 숙이고 얼굴을 붉힌다. <<hesPost "이">> 말하는 "쟤들"은 얼마 떨어지지 않은 곳의 바위에서 지켜보고 있다. 당신도 <<personPost "이">> 괴롭힘당하는 것을 본 적이 있다.
<br><br>
<<link [[키스한다|Lake Kiss]]>><<status -10>><</link>><<promiscuous1>><<lcool>>
<br>
<<link [[거절한다|Lake Refuse]]>><</link>>
<br>
<<link [[웃는다|Lake Laugh]]>><<status 1>><</link>><<gcool>>
<br>
<<else>>
<<generatey1>><<person1>><<personPost "이">> 돌 뒤에서 당신을 넘어뜨리고 몸을 더듬는다.
<br><br>
<<if $promiscuity gte 15>>
<<link [[같이 더듬는다|Lake Hang Sex]]>><<set $sexstart to 1>><</link>><<promiscuous2>>
<br>
<</if>>
<<link [[밀어낸다|Lake Hang Shove]]>><</link>>
<br>
<</if>>
<<else>>
<<link [[어울려 논다 (0:30)|Lake Hang]]>><<pass 30>><<stress -6>><<status 1>><</link>><<gcool>><<lstress>>
<br>
<<link [[그만둔다|Lake Shore]]>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
당신은 <<hisPost "의">> 옷깃을 잡고 <<himPost "을">> 끌어당긴다. 놀란 <<hisPost "의">> 눈이 커지지만, 곧 감긴다. <<himPost "이">> 떠는 것이 느껴진다. 불량배들은 멍청한 얼굴로 쳐다보고 있다. 한 명이 역겨움에 빈 물병을 집어던진다. 그들은 돌에서 내려와 걸어간다.
<<promiscuity1>><<takeKissVirginity `($pronoun is "m"?"shy boy":"shy girl")` "consensual">>
당신은 <<personPost "을">> 놔 준다. <<HesPost "은">> 얼굴을 붉히며 눈물짓는다. "고...고마워." <<HePost "은">> 뒤돌아서 달려간다.
<<famegood 20>>
<br><br>
<<endevent>>
<<link [[어울려 논다 (0:30)|Lake Hang]]>><<pass 30>><<stress -6>><<status 1>><</link>><<gcool>><<lstress>>
<br>
<<link [[그만둔다|Lake Shore]]>><</link>>
<br><<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
당신은 고개를 젓는다. <<HePost "은">> 미소를 짓는다. "나도 알아. 내가 부탁하는 건 말도 안 되는 거겠지. 어쨌든 고마워." <<HePost "이">> 걸어간다. 바위에 있던 불량배들이 <<himPost "을">> 야유하고 놀린다.
<br><br>
<<endevent>>
<<link [[어울려 논다 (0:30)|Lake Hang]]>><<pass 30>><<stress -6>><<status 1>><</link>><<gcool>><<lstress>>
<br>
<<link [[그만둔다|Lake Shore]]>><</link>>
<br><<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
당신은 웃음을 터뜨린다. 바위에 있던 불량배들도 따라 웃는다. <<personPost "은">> 고개를 숙이고는 숲으로 달려간다.
<br><br>
<<endevent>>
<<link [[어울려 논다 (0:30)|Lake Hang]]>><<pass 30>><<stress -6>><<status 1>><</link>><<gcool>><<lstress>>
<br>
<<link [[그만둔다|Lake Shore]]>><</link>>
<br><<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
<<if $rng gte 81>>
당신은 <<himPost "을">> 밀쳐낸다. <<HePost "은">> 당신을 비웃고는 다시 올라타서, <<hisPost "의">> 손으로 당신의 입을 막는다. "다시는 수 쓰지 마라, <<bitchPost "아">>," <<hePost "이">> 말한다. "이게 현실이다."
<br><br>
<<link [[다음|Lake Hang Sex]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
당신은 <<himPost "을">> 밀쳐낸다. <<HePost "은">> 으쓱하고는 괴롭힐 사람을 찾아 다른 곳으로 간다.
<br><br>
<<endevent>>
<<link [[어울려 논다 (0:30)|Lake Hang]]>><<pass 30>><<stress -6>><<status 1>><</link>><<gcool>><<lstress>>
<br>
<<link [[그만둔다|Lake Shore]]>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>>
<<promiscuity2>>
<</if>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $consensual to 0>>
<<neutral 1>>
<<controlloss>>
<<molested>>
<<maninit>>
<<hand_gag 0 left>>
<<if $loveInterest>>
<<if ($loveInterest.primary is "Eden" or $loveInterest.secondary is "Eden") and !$edenCagedEscape and $location is "lake" and random(1,2) is 2>>
<<enable_rescue>>
<</if>>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[다음|Lake Hang Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Lake Hang Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음|Lake Hang Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $rescue is 1 and $alarm is 1>>
<span id="next"><<link [[다음|Lake Hang Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Lake Hang Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
<<if $enemyhealth lte 0>>
<<HePost "이">> 고통에 몸부림친다. <<tearful>> 당신은 <<hePost "이">> 함부로 손댈 수 없도록 공개된 곳으로 도망간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<HePost "은">> 누운 채로 숨을 고른다. <<tearful>> 당신은 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $rescue is 1 and $alarm is 1>>
You hear a gun firing from the forest, and a bullet lands at the <<person>>'s feet. <<He>> backs off in fear and runs away.
<br><br>
<<endevent>><<npc Eden>>
You look into the trees for your rescuer, but can't see <<him>>. <<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<else>>
<<HePost "은">> 망설이면서도, 당신을 놔 준다. <<tearful>> <<hePost "이">> 떠나는 것을 보고 당신은 겨우 일어난다.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<link [[다음|Lake Shore]]>><</link>>
<br><<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
당신은 다른 사람들과 함께 어두운 숲 속으로 들어간다. 사람들은 나무 사이로 마을의 불빛이 보일 때까지 말을 줄인다.
<br><br>
<<link [[다음|Wolf Street]]>><</link>>
<br><<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>><<rngWraith 1>>
당신은 <<personPost>>에게 손을 흔든다. <<HePost>>도 당신에게 손을 흔들어 준다. <<HesPost "은">> 멀리 떨어져 있지만, 당신은 <<hesPost "이">> 미소짓고 있을 것이라고 생각한다.
<br><br>
<<if _wraithEvent>>
<<if $wraith.state is "haunt">>
<<His>> head tilts to the side, and <<his>> smile falters as <<he>> turns pale. For a brief moment, you see <<him>> clutching at <<his>> neck and reaching for you. You blink, and <<hes>> gone. <<trauma 6>><<gtrauma>>
<<else>>
Upon closer inspection, you see a necklace of ivory wrapped around <<his>> neck. You blink, and <<hes>> suddenly gone. <<trauma 3>><<gtrauma>>
<</if>>
<br><br>
<</if>>
<<link [[다음|Lake Shallows]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
<<if $worn.upper.exposed gte 2>>
당신은 당신의 <<breastsPost "을">> 수면 위로 내놓고 손을 흔든다. <<personPost "은">> 당신에게 휘파람을 분다.
<<else>>
당신은 당신의 <<trClothes "upper" $worn.upper.name "name" "을">>_trResult <<pullup>>, 당신의 <<breastsPost "을">> <<personPost>>에게 보여준다. <<HePost "은">> 당신에게 휘파람을 분다.
<</if>>
<<exhibitionism3>>
<<link [[다음|Lake Shallows]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<molested>>
<<controlloss>>
<<set $enemytype to "vore">>
<<set $vorestage to 1>>
<<set $vorecreature to "frog">>
<<set $vorestrength to 1>><<set $position to "doggy">>
<<resetLastOptions>>
<<getCombatDefaultsType>>
<</if>>
<<water>><<effects>><<voreeffects>>
<<vore>>
<<voreactions>>
<<if $stress gte $stressmax>>
<span id="next"><<link [[다음|Lake Vore Finish]]>><</link>></span><<nexttext>>
<<elseif $vorestage lte 0>>
<span id="next"><<link [[다음|Lake Vore Finish]]>><</link>></span><<nexttext>>
<<elseif $vorestomach gte 5>>
<span id="next"><<link [[다음|Lake Vore Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Lake Vore]]>><</link>></span><<nexttext>>
<</if>><<water>><<effects>>
<<if $stress gte $stressmax or $vorestomach gte 5>>
상황이 당신에겐 너무 벅차다. 당신은 정신을 잃는다.
<br><br>
<<if $upperoff isnot 0>>
<<upperruined>>
<</if>>
<<if $loweroff isnot 0>>
<<lowerruined>>
<</if>>
<<if $underloweroff isnot 0>>
<<underlowerruined>>
<</if>>
<<if $underupperoff isnot 0>>
<<underupperruined>>
<</if>>
<<endcombat>>
<<passoutlake>>
<<else>>
<<tearful>> 당신은 <<trVore $vorecreature "의">>_trResult 뱃 속에서 몸을 빼낸다. 그것은 깊은 곳으로 사라진다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Lake Depths]]>><</link>>
<br>
<</if>><<location "forest">><<effects>>
<<set $forest to 10>>
<<set $leftarm to "bound">><<set $rightarm to "bound">>
<<upperruined>><<lowerruined>><<underruined>>
<<generate1>><<person1>>
<<if $pronoun is "m">>
<<generatem2>><<generatem3>><<generatem4>><<generatem5>><<generatem6>>
<<else>>
<<generatef2>><<generatef3>><<generatef4>><<generatef5>><<generatef6>>
<</if>>
<<for _i = 0; _i < $NPCList.length; _i++>>
<<npcClothesType $NPCList[_i] "temple">>
<</for>>
당신은 석판 위에 팔이 묶인 상태로 깨어난다. 당신 주변엔 의식용 예복을 입은 <<monks_ga>> 어렴풋이 보인다. 그들은 당신이 알아들을 수 없는 언어로 노래한다. 순간 그들이 고요해지고, 당신을 향해 다가온다.
<br><br>
<<link [[다음|Lake Ritual Molestation]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $consensual to 0>>
<<neutral 1>>
<<controlloss>>
<<molested>>
<<maninit>>
<<npcidlegenitals>>
<<set $enemyarousalmax /= 2>>
<<set $enemyarousal /= 2>>
<<if $loveInterest>>
<<if ($loveInterest.primary is "Eden" or $loveInterest.secondary is "Eden") and !$edenCagedEscape and (random(1, 2) is 2 or $eden_rescue isnot 1)>>
<<enable_rescue>>
<<set $phase2 to 1>>
<<elseif $wraith and $wraith.state isnot "" and $hallucinations gte 2>>
<<enable_rescue>>
<<set $phase2 to 2>>
<</if>>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Lake Ritual Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음|Lake Ritual Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $rescue is 1 and $alarm is 1>>
<span id="next"><<link [[다음|Lake Ritual Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Lake Ritual Molestation]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyhealth lte 0>>
그들은 다음 타겟이 되고 싶지 않은지 당신으로부터 물러난다. 그들은 자기들끼리 뭔가를 속삭이더니, 숲 속으로 사라진다.
<br><br>
당신은 당신을 결박하고 있는 장치를 흔든다. 장치는 점점 헐거워지더니, 곧 끊어진다.
<br><br>
<<clotheson>>
<<endcombat>>
<<pass 20>>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<<elseif $rescue is 1 and $alarm is 1>>
<<if $phase2 is 2>>
<<set $wraith.seen ++>>
You hear your own scream echo back through the trees. The group backs off, looking to the source. They all go quiet. After a moment, you see a flash of <<wraithEyes>> from the darkness. <<rainWraith true>>
<br><br>
One of the <<person1>><<monks>> is hurled backwards by an unseen force, colliding with a tree. Splinters of bark fall after <<him>> as <<he>> comes crashing to the ground. The rest all clutch their heads in agony, attempting to block their ears. You don't hear anything.
<br><br>
Another <<monk>> attempts to run. You see a long translucent limb ensnare <<his>> legs, lifting <<him>> helplessly into the air. Phantom shapes dance through the air, slowly taking the form of a pale humanoid figure.
<br><br>
"<span class="wraith">The mercy of silence has left you.</span>"
<br><br>
A blaring shriek fills your ears as the figure opens its mouth. With the way you're bound, you have no way to block it out. <<stress 24>><<trauma 24>><<gggstress>><<gggtrauma>>
<br><br>
The <<monk>> is lifted high into the air and slammed into the ground. You think <<hes>> screaming, but it's too loud to hear. Dirt and rocks are kicked up by the impact. Two more <<monks>> are grabbed by translucent limbs. The remaining <<monks>> flee, and you take the opportunity to follow.
You struggle against the bonds holding you in place. You feel them become looser, and they soon snap. Not a moment too soon.
<br><br>
You run away as fast as you can, until the screams grow distant. After a few minutes, you hear it speak again.
<br><br>
"<span class="wraith">Finally... some quiet...</span>"
<br><br>
You quicken your pace.
<<clotheson>>
<<endcombat>>
<<pass 20>>
<<link [[다음|Forest]]>><<endRainWraith>><<set $eventskip to 1>><</link>>
<<else>>
You hear a gun fire close by, and a bullet lands at the group's feet. They back off and whisper amongst themselves for a moment, then disappear into the forest.
<br><br>
<<clotheson>>
<<unbind>>
<<endcombat>>
Eden emerges, slashes your bindings, and helps you collect yourself. "Damn bastards," <<nnpc_he "Eden">> mutters. "Are you okay?"
<br><br>
<<if $gwylan_eden_coop gte 1>>
Eden glances around for a moment. "We must be in too deep for that shopkeep," <<nnpc_he "Eden">> says.
<br><br>
<</if>>
<<if $eden_rescue isnot 1>>
<<set $eden_rescue to 1>>
Eden pats you on the shoulder. "I was able to save you because I happened to be in the area," <<nnpc_he "Eden">> says. "<span class="gold">I might not always be around, but I should be able to save you anywhere in the forest.</span> Give me a holler if you're in trouble."
<br><br>
<</if>>
<<link [[Go back to the cabin (0:30)|Forest Cabin Return]]>><<pass 30>><</link>>
<br>
<<link [[Say goodbye|Lake Shore]]>><<endevent>><</link>>
<</if>>
<<else>>
<<ejaculation>>
"의식이 완료되었다," <<person1>><<personPost "이">> 더듬거린다. "이제 사원으로 돌아가자." 그들은 숲으로 사라진다. 당신을 풀어주지는 않는다.
<br><br>
당신은 당신을 결박하고 있는 장치를 흔든다. 장치는 점점 헐거워지더니, 곧 끊어진다.
<br><br>
<<clotheson>>
<<endcombat>>
<<pass 20>>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<</if>>
<br>
<<set $stress -= 1000>><<set $outside to 1>><<effects>><<lakeeffects>>
당신은 굳건히 선다. <<beasttypePost "은">> 곧 당신에게 달려든다.
<<if $rng gte 51>>
<<if $season is "winter">>
하지만 당신에게까지 다다르기도 전에, <<bhePost "은">> 반원을 그리더니 숲으로 되돌아간다. 당신의 뒤에서 얼음이 부서지는 소리가 나지만, 뒤를 돌아봤을 땐 아무것도 없다.
<<else>>
하지만 당신에게까지 다다르기도 전에, <<bhePost "은">> 반원을 그리더니 숲으로 되돌아간다. 당신의 뒤에서 물이 첨벙이는 소리가 나지만, 뒤를 돌아봤을 땐 아무것도 없다.
<</if>>
<br><br>
<<endevent>>
<<set $eventskip to 1>>
<<destinationlake>>
<<else>>
<<bhePost "은">> 단숨에 당신을 바닥으로 쓰러뜨리고는, 당신 위에 올라탄다.
<br><br>
<<link [[다음|Lake Boar Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<set $outside to 1>><<effects>><<lakeeffects>>
당신은 <<bhePost "으로부터">> 도망친다. 뒤에서 멧돼지의 발이 땅을 구르는 소리가 들린다.
<<if $athleticsSuccess>>
<span class="green">당신은 멧돼지가 포기할 정도로 빠르게 달린다.</span> 당신은 돌아서서 멧돼지가 나무 틈으로 돌아가는 것을 본다.
<br><br>
<<endevent>>
<<set $eventskip to 1>>
<<destinationlake>>
<<else>>
<span class="red">당신은 충분히 빠르지 않다.</span> <<beasttypePost "은">> 당신을 바닥으로 쓰러뜨리고 당신 위에 올라탄다.
<br><br>
<<link [[다음|Lake Boar Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<set $NPCList[0].stance to "top">>
<<if $loveInterest>>
<<if ($loveInterest.primary is "Eden" or $loveInterest.secondary is "Eden") and !$edenCagedEscape and (random(1, 2) is 2 or $eden_rescue isnot 1)>>
<<enable_rescue>>
<</if>>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Lake Boar Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음|Lake Boar Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $rescue is 1 and $alarm is 1>>
<span id="next"><<link [[다음|Lake Boar Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Lake Boar Rape]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
만족한 채로, <<beasttypePost "은">> 나무 틈 사이로 돌아간다.
<br><br>
<<tearful>> 당신은 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $eventskip to 1>>
<<destinationlake>>
<<elseif $enemyhealth lte 0>>
<<beasttypePost "은">> 꽥 소리를 지르고는 나무 사이로 도망간다.
<br><br>
<<tearful>> 당신은 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $eventskip to 1>>
<<destinationlake>>
<<elseif $rescue is 1 and $alarm is 1>>
You hear a gun fire close by, and a bullet lands at the <<beasttype>>'s feet. It backs off in fear and flees into the trees.
<br><br>
Eden emerges and helps you collect yourself. "Damn boars," <<nnpc_he "Eden">> mutters. "Are you okay?"
<br><br>
<<clotheson>>
<<endcombat>>
<<if $gwylan_eden_coop gte 1>>
Eden glances around for a moment. "We must be in too deep for that shopkeep," <<nnpc_he "Eden">> says.
<br><br>
<</if>>
<<if $eden_rescue isnot 1>>
<<set $eden_rescue to 1>>
Eden pats you on the shoulder. "I was able to save you because I happened to be in the area," <<nnpc_he "Eden">> says. "<span class="gold">I might not always be around, but I should be able to save you anywhere in the forest.</span> Give me a holler if you're in trouble."
<br><br>
<</if>>
<<link [[Go back to the cabin (0:30)|Forest Cabin Return]]>><<pass 30>><</link>>
<br>
<<link [[Say goodbye|Lake Shore]]>><<endevent>><</link>>
<</if>><<effects>>
<<if $masturbationstart is 1>>
<<set $masturbationstart to 0>>
<<set $masturbationstat += 1>>
<<masturbationstart>>
<</if>>
<<masturbationeffects>>
<<masturbationactions>>
<<link [[계속한다|Lake Masturbation]]>><</link>><<nexttext>>
<br>
<<if $corruptionMasturbation isnot true and random(0,3) gt $orgasmcurrent and $corruption_slime gt (currentSkillValue('willpower') / 10)>>
<<link [[멈춘다|$passage]]>><<set $corruptionMasturbation to true>><</link>>
<<elseif $corruptionMasturbation isnot true>>
<<link [[멈춘다|Lake Masturbation Finish]]>><<set $finish to 1>><</link>>
<<else>>
귓 속의 기생충이 당신이 그만두지 못하게 한다.
<</if>>
<br><<effects>>
<br><br>
<<endmasturbation>>
<<endcombat>>
당신은 일어난다, 당신의 <<genitalsPost "은">> 아직 얼얼하다.
<br><br>
당신은 벗어 놓은 옷을 주워 입는다. 엄청난 산책이었다.
<<unset $bugsinside>>
<<set $eventskip to 0>>
<br><br>
<<link [[다음|Lake Shore]]>><<clotheson>><</link>>
<br><<effects>>
당신은 보고 싶지 않았고,
<<if $willpowerSuccess>>
<span class="green">그래서 보지 않는다.</span> 공포는 생겨나자마자 없어진다.<<lstress>><<stress -6>>
<br><br>
<<destination_lake_ice>>
<<else>>
그것이 두려웠다, <span class="red">하지만 참을 수가 없었다.</span> 당신은 얼음 아래를 본다.
<br><br>
<<if $rng gte 95>>
단 하나의, 엄청난 눈동자가 당신을 뚫어지게 쳐다본다. 별들이 당신의 시야를 채운다.
<br><br>
당신은 얼음 위에 눕는다.<<ggtrauma>><<gstress>><<gpain>><<gawareness>><<trauma 18>><<stress 6>><<pain 4>><<awareness 1>>
<br><br>
<<destination_lake_ice>>
<<else>>
거기엔 아무것도 없다. 당연하다.<<gstress>><<stress 6>><<gwillpower>><<willpower 1>>
<br><br>
<<destination_lake_ice>>
<</if>>
<</if>><<effects>>
<<if $rng gte 95>>
단 하나의, 엄청난 눈동자가 당신을 뚫어지게 쳐다본다. 별들이 당신의 시야를 채운다.
<br><br>
당신은 얼음 위에 눕는다.<<ggtrauma>><<gstress>><<gpain>><<gawareness>><<trauma 18>><<stress 6>><<pain 4>><<awareness 1>>
<br><br>
<<destination_lake_ice>>
<<else>>
거기엔 아무것도 없다. 당연하다.<<gstress>><<stress 6>>
<br><br>
<<destination_lake_ice>>
<</if>><<effects>>
당신은 배로 누워 무게를 분산시킨다. 당신은 더 안전한 부분을 찾아 움직인다.
<br><br>
<<destination_lake_ice>><<effects>>
<<if $rng gte 91>>
당신은 소리가 멈출 때까지 걸어간다.
<br><br>
<<destination_lake_ice>>
<<else>>
당신은 계속 걷는다. 얼음은 괜찮아 보였지만, <span class="red">갑자기 산산조각났다.</span> 당신은 얼음물에 빠진다.<<ggstress>><<stress 18>>
<br><br>
<<link [[다음|Lake Underwater]]>><</link>>
<br>
<</if>><<effects>>
당신은 넘어지면서 몸을 숙이고 팔을 뻗는다. 당신은 최악의 상황으로부터 당신을 보호하고자 한다.
<br><br>
<<if $laketeenspresent is 1 and $bus is "lakeshallows">>
당신은 웃음소리를 듣는다. 누군가 당신이 우스꽝스럽게 넘어졌다고 생각하는 모양이다.
<br><br>
<</if>>
<<tearful>> 당신은 일어선다.
<br><br>
<<destination_lake_ice>><<effects>>
당신은 무게중심을 조절하고, 돌면서,
<<if $danceSuccess>>
<span class="green">똑바로 선 자세를 유지했다.</span> 위험한 순간은 끝나고, 사실 꽤 멋지게 느껴졌다.<<lstress>><<stress -6>>
<br><br>
<<else>>
<span class="red">다리를 하늘에 쭉 뻗고 등으로 넘어진다.</span><<ggstress>><<gpain>><<stress 6>><<pain 4>>
<br><br>
<<if $laketeenspresent is 1 and $bus is "lakeshallows">>
당신은 웃음소리를 듣는다. 누군가 당신이 우스꽝스럽게 넘어졌다고 생각하는 모양이다.<<lcool>><<status -10>>
<br><br>
<</if>>
<</if>>
<<destination_lake_ice>><<effects>>
<<if $struggle_start is 1>>
<<set $combat to 1>>
<<controlloss>>
<<violence 1>>
<<molested>>
<<if $player.penisExist>>
<<set $struggle.penis.creature to "pale slime">><<set $penisuse to "struggle">><<set $penisstate to "struggle">><<set $struggle.enemy[0].location to "penis">>
<<else>>
<<set $struggle.vagina.creature to "pale slime">><<set $vaginause to "struggle">><<set $vaginastate to "struggle">><<set $struggle.enemy[0].location to "vagina">>
<</if>>
<<unset $struggle_start>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $enemytype to $wraith.type>>
<</if>>
<<underwater>><<effectsWraith>>
<<switch $wraith.type>>
<<case "man">>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Wraith Underwater Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Wraith Underwater Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Wraith Underwater Rape]]>><</link>></span><<nexttext>>
<</if>>
<<case "tentacles">>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[Next|Wraith Underwater Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Wraith Underwater Rape]]>><</link>></span><<nexttext>>
<</if>>
<<case "slime">>
<<if $struggle.done gte $struggle.number>>
<span id="next"><<link [[Next|Wraith Underwater Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Wraith Underwater Rape]]>><</link>></span><<nexttext>>
<</if>>
<</switch>><<underwater>><<effects>>
<<if $enemyhealth lte 0 and $wraith.type is "man">>
The figure looks down at you in shock as <<he>> staggers backwards.
<<if $wraith.gen is "abomination">>
The tentacles drop lifelessly back into the darkness, and sublimate into a pink mist.
<<elseif $wraith.gen is "arms">>
<<His>> extra arms fold back in.
<</if>>
<<His>> head snaps back, and <<he>> dissipates into nothingness with a brief shriek that echoes in your mind. The water rushes in to fill the empty space, sending a shockwave out that leaves you tumbling in the water. Your ears ring, and you think you hear laughter. "<span class="wraith">You can't keep me away forever.</span>"
<br><br>
<<tearful>> you try to get your bearings.
<<set $wraith.defeated ++>>
<<else>>
<<ejacW>>
With a bright flash, <<he>> vanishes. You feel lewd energy linger in the water, and <<his>> laughs echo between your ears. "<span class="wraith">Worry not, we'll meet again soon.</span>"
<br><br>
<<tearful>> you try to get your bearings.
<</if>>
<<clotheson>>
<<endcombat>>
<<link [[Next|Lake Ruin]]>><<endWraith>><</link>>
<br><<effects>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $enemytype to $wraith.type>>
<<set $timer to 15>>
<</if>>
<<effectsWraith>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Asylum Machine Wraith Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Asylum Machine Wraith Finish]]>><</link>></span><<nexttext>>
<<elseif $timer lte 0>>
<span id="next"><<link [[Next|Asylum Machine Wraith Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Asylum Machine Wraith]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyhealth lte 0>>
With both feet, you kick as hard as you can. The cover of the machine flies open.
<<set $wraith.defeated ++>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejacW>>
Light floods into the machine as the cover is finally pried open. Laughter echoes between your ears. "<span class="wraith">See you soon.</span>"
<br><br>
<<else>>
The <<person>> caresses your face. "<span class="wraith">Time is fleeting, like sand slipping through your fingers. See you soon.</span>" <<kissWraith>>
<br><br>
Light floods into the machine as the cover is finally pried open.
<</if>>
You feel yourself being pulled out, and hear many voices. You look up to see several orderlies clad in gas masks. There's no sign of the <<person>> anywhere.
<br><br>
Someone rushes up to you. It's Harper, also wearing a gas mask. "Thank goodness. The machine began to malfunction, and we couldn't get it open. Please accept my sincerest apologies." <<suspicion -10>><<lllsuspicion>>
<<tearful>> they look you over and help you to your feet.
<<clotheson>>
"You've done well today," The doctor says. "I hope you weren't too distressed. Be well."
<br><br>
You leave the room, still shaking.
<br><br>
<<endcombat>>
<<link [[Next|Asylum]]>><<endWraith>><</link>>
<br><<location "forest">><<effects>>
You swallow the pill. A daze descends on you and a perverse warmth grows in your belly. Everything spins. You taste something strange, and you feel like what you just swallowed wasn't even a pill.
<br><br>
You turn to <<him>>. <<His>> skin has turned a stark white.
<<if $wraith.seen gte 3>>
You immediately recognise it as the pale being that's been following you.
<<elseif $wraith.seen gte 1>>
<<His>> pale visage looks familiar, and you feel as though you should panic, but whatever you just consumed won't let you.
<</if>>
<<He>> smiles. "<span class="wraith">I can feel your heart beating. Give in.</span>"
<<endevent>><<generateWraith 1 true>>
<<initWraith>><<rainWraith true>>
<br><br>
<<switch $wraith.gen>>
<<case "man">>
<<He>> raises <<his>> hand to the air, and an unseen force pushes you to the ground.
<<case "tentacles" "abomination" "slimetentacles">>
You feel something slithering up your legs. You look down to see a mass of pale tendrils surrounding you!
<<case "slime">>
<<He>> raises <<his>> hands to the air, and a shimmering purple mass appears above you. A group of pale, undulating slimes jump out!
<<case "arms">>
A manic grin crosses <<his>> face, and several additional pairs of arms spring from <<his>> back, each one gesturing in strange patterns.
<</switch>>
<br><br>
<<if $moonstate is "evening" and $hour gte 21 or $moonstate is "morning" and $hour lt 6>>
<<link [[Next|Wraith Caught]]>><<set $wraith.exit to "forest">><</link>>
<<else>>
<<link [[Next|Pub Wraith Mimic Attack]]>><</link>>
<</if>>
<br><<location "forest">><<effects>>
You shake your head. <<He>> freezes in an unnatural position, and grins. Your pulse quickens. <<His>> skin grows more and more pale by the second.
<br><br>
<<if $moonstate is "evening" and $hour gte 21 or $moonstate is "morning" and $hour lt 6>>
"<span class="wraith">You never had a choice.</span>"
<<if $wraith.seen gte 3>>
You immediately recognise it as the pale being that's been following you.
<<elseif $wraith.seen gte 1>>
<<His>> pale visage looks familiar.
<</if>>
<<He>> smiles. "<span class="wraith">I can feel your heart beating. Give in.</span>"
<<endevent>><<generateWraith 1 true>>
<<initWraith>><<rainWraith true>>
<br><br>
<<switch $wraith.gen>>
<<case "man">>
<<He>> raises <<his>> hand to the air, and an unseen force pushes you to the ground.
<<case "tentacles" "abomination" "slimetentacles">>
You feel something slithering up your legs. You look down to see a mass of pale tendrils surrounding you!
<<case "slime">>
<<He>> raises <<his>> hands to the air, and a shimmering purple mass appears above you. A group of pale, undulating slimes jump out!
<<case "arms">>
A manic grin crosses <<his>> face, and several additional pairs of arms spring from <<his>> back, each one gesturing in strange patterns.
<</switch>>
<br><br>
<<link [[Next|Wraith Caught]]>><<set $wraith.exit to "forest">><</link>>
<br>
<<else>>
"<span class="wraith">Clever.</span>" The voice seems to come from all around you. Your vision goes fuzzy for a brief moment, and when it clears, <<hes>> gone. You look around in a panic. <<stress 6>><<gstress>><<trauma 12>><<ggtrauma>>
<br><br>
You begin to jump at every shadow. Your breathing grows heavier. You break out into a run, leaving the clearing far behind.
<br><br>
<<link [[Next|Forest]]>><<set $forest to 0>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<if $struggle_start is 1>>
<<set $combat to 1>>
<<controlloss>>
<<violence 1>>
<<molested>>
<<unset $struggle_start>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $enemytype to $wraith.type>>
<</if>>
<<set $rescue to 0>>
<<effectsWraith>>
<<switch $wraith.type>>
<<case "man">>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Pub Wraith Mimic Attack Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Pub Wraith Mimic Attack Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Pub Wraith Mimic Attack]]>><</link>></span><<nexttext>>
<</if>>
<<case "tentacles">>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[Next|Pub Wraith Mimic Attack Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Pub Wraith Mimic Attack]]>><</link>></span><<nexttext>>
<</if>>
<<case "slime">>
<<if $struggle.done gte $struggle.number>>
<span id="next"><<link [[Next|Pub Wraith Mimic Attack Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Pub Wraith Mimic Attack]]>><</link>></span><<nexttext>>
<</if>>
<</switch>>
<br><<set $outside to 0>><<effects>>
<<if $enemyhealth lte 0 and $wraith.type is "man">>
The <<person>> looks down at you in shock as <<he>> staggers backwards.
<<if $wraith.gen is "abomination">>
The tentacles drop lifelessly to the ground, and sublimate into a pink mist.
<<elseif $wraith.gen is "arms">>
<<His>> extra arms fold back in.
<</if>>
<<His>> head snaps back, and <<he>> dissipates into nothingness with a brief shriek that echoes in your mind. Your ears ring, and you think you hear laughter. "<span class="wraith">I am everywhere. You will never escape me.</span>"
<br><br>
<<tearful>> you run from the clearing, not daring to look back.
<<set $wraith.defeated ++>>
<<else>>
<<ejacW>>
<<kissWraith>>
<br><br>
<<He>> breaks off and gives you a regal bow as <<he>> vanishes in a torrent of water, and <<his>> laughs echo between your ears. "<span class="wraith">I could be anyone. I am anyone. See you soon.</span>"
<br><br>
<<tearful>> you look around, trying to make sure <<hes>> really gone.
<</if>>
<<endRainWraith true>>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest]]>><<set $forest to 0>><<endWraith>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<if $struggle_start is 1>>
<<set $combat to 1>>
<<controlloss>>
<<violence 1>>
<<molested>>
<<unset $struggle_start>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $enemytype to $wraith.type>>
<</if>>
<<set $rescue to 0>>
<<effectsWraith>>
<<switch $wraith.type>>
<<case "man">>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Wraith Moor Ring Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Wraith Moor Ring Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Wraith Moor Ring]]>><</link>></span><<nexttext>>
<</if>>
<<case "tentacles">>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[Next|Wraith Moor Ring Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Wraith Moor Ring]]>><</link>></span><<nexttext>>
<</if>>
<<case "slime">>
<<if $struggle.done gte $struggle.number>>
<span id="next"><<link [[Next|Wraith Moor Ring Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Wraith Moor Ring]]>><</link>></span><<nexttext>>
<</if>>
<</switch>>
<br><<set $outside to 0>><<effects>>
<<if $enemyhealth lte 0 and $wraith.type is "man">>
The <<person>> looks down at you in shock as <<he>> staggers backwards.
<<if $wraith.gen is "abomination">>
The tentacles drop lifelessly to the ground, and sublimate into a pink mist.
<<elseif $wraith.gen is "arms">>
<<His>> extra arms fold back in.
<</if>>
<<His>> head snaps back, and <<he>> dissipates into nothingness with a brief shriek that echoes in your mind. Your ears ring, and you think you hear laughter. "<span class="wraith">I am everywhere. You will never escape me.</span>"
<br><br>
<<tearful>> you run from the glowing shore, not daring to look back.
<<set $wraith.defeated ++>>
<<else>>
<<ejacW>>
<<kissWraith>>
<br><br>
<<He>> breaks off and gives you a regal bow as <<he>> vanishes in a torrent of water, and <<his>> laughs echo between your ears. "<span class="wraith">Leave the dead to their slumber, thief.</span>"
<br><br>
<<tearful>> you look around, trying to make sure <<hes>> really gone.
<</if>>
<<endRainWraith true>>
<<clotheson>>
<<endcombat>>
<<link [[Next|Moor]]>><<endWraith>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<set $wraith.exit to "town">>
<<if $submissive gte 1150>>
You look away from Kylar. "S-sorry," you say. "Not today."
<<elseif $submissive lte 850>>
You put your hands on your hips. "In a creepy alley," you say. "Really? No."
<<else>>
You shake your head.
<</if>>
<br><br>
Kylar stares at the ground and nods. <<Hes>> grinning widely. <<He>> turns as if to leave, but then lunges forward and shoves you against a wall with <<his>> hand.
<br><br>
Except that's not a hand. Many long, translucent limbs are pinning you to the wall.
<br><br>
You see <<his>> skin ripple, like wax melting down a candle. <<His>> arms take on an unnatural, ivory pallor. <<endevent>><<generateWraith 1 true>><<initWraith "abomination">>
<br><br>
This isn't Kylar. <<trauma 12>><<ggtrauma>><<set $wraith.revealed to true>>
<br><br>
<<if $wraith.offspring is "dead">>
"<span class="wraith">This one couldn't save them,</span>" <<he>> hisses. "<span class="wraith">You let them die.</span>" The translucent limbs converge on you.
<<else>>
"<span class="wraith">You stole it from me,</span>" <<he>> hisses. "<span class="wraith">Give it back.</span>" The translucent limbs converge on you.
<</if>>
<br><br>
<<if $moonstate is "evening" and $hour gte 21 or $moonstate is "morning" and $hour lt 6>>
<<link [[Next|Wraith Caught]]>><</link>>
<<else>>
<<link [[Next|Wraith Mimic Fight]]>><</link>>
<</if>>
<br><<effects>>
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $wraith.type to "man">><<set $wraith.gen to "man">>
<<He>> pulls you into the alley, then around another corner, away from prying eyes. There's a mattress already here. Kylar collapses on it, pulling you down atop <<him>>.
<<set $speechdisable to 1>>
<<elseif $struggle_start is 1>>
<<set $combat to 1>>
<<controlloss>>
<<violence 1>>
<<molested>>
<<if $player.penisExist>>
<<set $struggle.penis.creature to "pale slime">><<set $penisuse to "struggle">><<set $penisstate to "struggle">><<set $struggle.enemy[0].location to "penis">>
<<else>>
<<set $struggle.vagina.creature to "pale slime">><<set $vaginause to "struggle">><<set $vaginastate to "struggle">><<set $struggle.enemy[0].location to "vagina">>
<</if>>
<<unset $struggle_start>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<if $wraith.revealed>>
<<set $enemytype to $wraith.type>>
<<else>>
<<set $wraith.type to "man">><<set $wraith.gen to "man">>
<<maninit>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>>
<</if>>
<<set $speechdisable to 1>>
<</if>>
<<effectsWraith>>
<<if $wraith.revealed>>
<<switch $wraith.type>>
<<case "man">>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Wraith Mimic Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Wraith Mimic Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Wraith Mimic Fight]]>><</link>></span><<nexttext>>
<</if>>
<<case "tentacles">>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[Next|Wraith Mimic Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Wraith Mimic Fight]]>><</link>></span><<nexttext>>
<</if>>
<<case "slime">>
<<if $struggle.done gte $struggle.number>>
<span id="next"><<link [[Next|Wraith Mimic Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Wraith Mimic Fight]]>><</link>></span><<nexttext>>
<</if>>
<</switch>>
<<else>>
<<if $enemyhealth lte ($enemyhealthmax / 2)>>
<span id="next"><<link [[Next|Wraith Mimic Fight Revealed]]>><<set $phase to 1>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Wraith Mimic Fight Revealed]]>><<set $phase to 2>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Wraith Mimic Fight]]>><</link>></span><<nexttext>>
<</if>>
<br>
<</if>><<effects>>
<<if $phase is 1>>
<<His>> head snaps back at an unnatural angle. You wince. <<His>> arms hang down, limp.
<br><br>
<<His>> skin turns more and more pale as you stare. Slowly, <<he>> rights <<his>> head to look at you with a manic grin.
<<else>>
As you think <<hes>> about to reach climax, <<he>> laughs in a voice that isn't <<his>>.
<<if $wraith.seen gte 3>>
It's a voice that fills you with dread. You instinctively push yourself away.
<<else>>
You freeze up.
<</if>>
<br><br>
<<His>> skin begins to turn pale. <<His>> eyes flash a bright <<wraithEyes>>, and a baleful white glow surrounds <<him>>. <<rainWraith true>>
<</if>>
<br><br>
This isn't $wraith.mimic. <<trauma 24>><<gggtrauma>><<set $wraith.revealed to true>>
<br><br>
<<silently>><<endcombat>><</silently>>
<<generateWraith 1 true>><<initWraith "abomination">>
<<if $phase is 1>>
<<set $enemyhealth -= 200>>
<<else>>
<<set $enemyarousal += 200>>
<</if>>
<<if $wraith.state is "haunt">>
<<if $wraith.mimic is "Eden">>
"<span class="wraith">Vulture.</span>"
<<else>>
"<span class="wraith">Give it back.</span>"
<</if>>
<<elseif $wraith.offspring is "dead" and $tentacledisable is "f">>
"<span class="wraith">You let them die. We will make more.</span>"
<<else>>
"<span class="wraith">Carnal lust. Passion. Beautiful.</span>"
<</if>>
<br><br>
<<startWraith>>
<br><br>
<<if $moonstate is "evening" and $hour gte 21 or $moonstate is "morning" and $hour lt 6>>
<<link [[Next|Wraith Caught]]>><</link>>
<<else>>
<<link [[Next|Wraith Mimic Fight]]>><</link>>
<</if>>
<br><<effects>>
<<if $wraith.type is "man" and $enemyhealth lte 0>>
The <<person>> looks down at you in shock as <<he>> staggers backwards.
<<if $wraith.gen is "abomination">>
The tentacles drop lifelessly to the ground, and sublimate into a pink mist.
<<elseif $wraith.gen is "arms">>
<<His>> extra arms fold back in.
<</if>>
<<His>> head snaps back, and <<he>> dissipates into nothingness with a brief shriek that echoes in your mind. Your ears ring, and you think you hear laughter. "<span class="wraith">I am everyone. You will never escape me.</span>"
<br><br>
<<tearful>> you look around, trying to make sure <<hes>> really gone.
<<set $wraith.defeated ++>>
<<else>>
<<ejacW>>
<<kissWraith>>
<br><br>
<<He>> breaks off and gives you a regal bow as <<he>> vanishes in a torrent of water, and <<his>> laughs echo between your ears. "<span class="wraith">Such magnificent lust. Perhaps I will visit <<nnpc_him $wraith.mimic>> next.</span>"
<br><br>
<<tearful>> you look around, trying to make sure <<hes>> really gone.
<</if>>
<<clotheson>>
<<endcombat>>
<<exitWraith>><<effects>>
Without a second thought, you<<if $phase is 1>> jump out and<</if>> break out into a run. You hear a terrible blaring screech from behind you, getting closer and closer.
<br><br>
You hear a harsh whipping sound. A pale tendril springs from a drainage grate, and lashes for your legs.
<<if $athleticsSuccess>>
<span class="green">You jump over it at the last possible moment, and keep running.</span> The noise grows more distant.
<br><br>
You turn a corner, panting. It likely won't give up that easily.
<br><br>
<<set $wraith.hunt -= 2>>
<<exitWraith>>
<<else>>
You try to jump over it, <span class="red">but it catches you.</span> The ground hurdles towards your face. Your stomach rises to your throat as you're flipped upside down.
<br><br>
A pale visage materialises before you.
<<generateWraith>><<initWraith "abomination">>
<<startWraith>>
<br><br>
<<link [[Next|Wraith Caught]]>><<set $wraith.exit to "town">><</link>>
<br>
<</if>><<effects>>
It hasn't seen you yet. You frantically look for a place to hide. Your eyes land on <<if $location is "park">>a large bush<<else>>an empty dumpster<</if>>.
<br><br>
You vault into it as quietly as you can. The $weather starts to become heavier. You sit and wait, daring a peek outside every few minutes.
<br><br>
Your ears begin to ring. Through the tiny gap, you see a long, white robe dragging against the ground.
<br><br>
<<if $rng gte 51 or $slimedisable is "t">>
<<if $parasite.left_ear.name is "slime" or $parasite.right_ear.name is "slime">>
<span class="red">You feel the slime in your head make a strange noise, as if calling out to something.</span>
<br><br>
<</if>>
<<link [[Hold your breath and stay calm|Wraith Hide Hold]]>><</link>><<willpowerdifficulty 1 $willpowermax>>
<br>
<<else>>
You feel something prod your rear. You slowly look behind you, as quiet as you can manage. A small pale slime has started to crawl on you.
<br><br>
<<link [[Keep it quiet|Wraith Hide Struggle]]>><<set $struggle_start to 1>><</link>>
<br>
<</if>>
<<link [[Jump out and run|Wraith Run]]>><<set $phase to 1>><</link>><<athleticsdifficulty 800 1500>>
<br><<effects>>
You slowly take in a breath, and hold it. You hope it can't hear you.
<<if $willpowerSuccess>>
The white cloth makes no sound as it drags past the <<if $location is "park">>bushes<<else>>dumpster<</if>>. It isn't even slowing down.
<br><br>
You don't dare move for a long while. You wait, but you don't know for how long. Eventually, you hazard a peek.
<br><br>
<<if $rng lte 15>>
<span class="red">You see nothing but a pair of glowing <<wraithEyes>> eyes staring directly into yours, only inches away.</span>
You're pulled out violently, and slammed into the ground. <<pain 4>><<gpain>>
<br><br>
<<generateWraith 1 true>><<initWraith "abomination">>
<<startWraith>>
<br><br>
<<link [[Next|Wraith Caught]]>><</link>>
<br>
<<else>>
<span class="green">You don't see anyone.</span> You slip out, taking one last look around. You're safe, if only for a precious moment. <<stress -3>><<lstress>>
<<set $wraith.hunt -= 2>>
<br><br>
<<exitWraith>>
<</if>>
<<else>>
You try not to think about the other ways it could find you.
<span class="red">Like the <<if $parasite.left_ear.name is "slime" or $parasite.right_ear.name is "slime">>slime<<else>>visions<</if>> in your head.</span>
Your breathing grows heavier. You begin to panic. <<stress 6>><<gstress>>
<br><br>
Your vision begins to get blurry. You're tearing up, and choking back a sob. Your breathing is deafening, and only causing you to panic further. <<stress 12>><<ggstress>>
<br><br>
Even with your hand over your mouth, it's so loud. You inhale sharply, and hold it.
<br><br>
You still hear heavy breathing. It's low, and almost sounds like a gurgle. From right next to you.
<br><br>
Your entire body goes numb with fear. You barely manage to turn your head, and come face to face with a pale visage. You don't get the chance to scream.
<br><br>
You're violently thrown out. It floats out after you.
<<generateWraith 1 true>><<initWraith "abomination">>
<<startWraith>>
<br><br>
<<link [[Next|Wraith Caught]]>><</link>>
<br>
<</if>><<effects>>
<<if $struggle_start is 1>>
<<struggle_init>>
<<set $struggle.creature to "pale slime">>
<<struggle_creatures 1 2>>
<<set $combat to 1>>
<<controlloss>>
<<violence 1>>
<<molested>>
<<if $analdisable is "f">>
<<set $struggle.anus.creature to "pale slime">><<set $anususe to "struggle">><<set $anusstate to "struggle">><<set $struggle.enemy[0].location to "anus">>
<</if>>
<<unset $struggle_start>>
<</if>>
<<struggle>>
<<if $struggle.done gte $struggle.number>>
<span id="next"><<link [[Next|Wraith Hide Struggle End]]>><</link>></span>
<br>
<<else>>
<span id="next"><<link [[Next|Wraith Hide Struggle]]>><</link>></span>
<br>
<</if>><<effects>>
The slime slips away without a sound. <<tearful>> you peek outside.
<br><br>
You don't see anyone. You're safe, if only for a precious moment. <<stress -3>><<lstress>>
<<set $wraith.hunt -= 2>>
<br><br>
<<clotheson>>
<<endcombat>>
<<exitWraith>><<effects>>
<<physiquedifficulty 5000 16000 true>>
You grab the tentacle and try calm it. <<deviancy1>>
<<if $physiqueSuccess>>
It thrashes against you, <span class="green">then slows to a rhythmic, thrusting movement.</span> Before you realise what it is doing, the tentacle ejaculates slime all over your hands.
<<set $player.bodyliquid.leftarm.goo += 1>><<set $player.bodyliquid.rightarm.goo += 1>>
<br><br>
Worn out, the pale tentacle retracts as several more emerge from the manhole, wrapping around your limbs and waist and pulling you underground. They're easily able to hold your weight.
<br><br>
<<link [[Next|Wraith Tentacle Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
As it thrashes against your grip, <span class="red">it gets under your leg and trips you.</span>
<<gpain>><<pain 5>><<gtrauma>><<gstress>><<stress 6>><<trauma 6>>
<br><br>
You feel the sense of dread building, and can't shake the notion that whatever's hunting you knows exactly where you are now.
<<set $wraith.hunt ++>>
<<exitWraith>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<controlloss>>
<<molested>>
<<tentaclestart 8 20 "tentacle" "pale">>
<</if>>
<<statetentacles>>
<<effects>>
<<effectstentacles>>
<<tentacles>>
<<actionstentacles>>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[Next|Wraith Tentacle Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Wraith Tentacle Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
The pale tentacles recoil from you and disappear into the sewer. You're not sure why, but you feel as though whatever's hunting you has lost some progress.
<<set $wraith.hunt -= 2>>
<<clotheson>>
<<endcombat>>
<<exitWraith>><<effects>>
You pull away from the pale tentacle, hoping to shake it off. <span class="red">It holds firm.</span>
<br><br>
The vision of the pale figure in your head grows more and more intense, and you feel a warmth building up. The tentacle ejaculates slime all over your leg, and quickly retreats. The slime smells strange. <<ghallucinogens>>
<br><br>
The dread builds, and you can't shake the notion that whatever's hunting you knows exactly where you are now.
<<set $wraith.hunt ++>>
<<exitWraith>><<effects>>
It moves in a hypnotic pattern, leaving phantom shapes in the air. A warmth builds in your head. You fall to your knees without resistance.
<br><br>
<<generateWraith 1 true>>
<<initWraith "abomination">>
<<if $wraith.state is "haunt" or $wraith.offspring is "dead">>
A pair of pale hands grabs your head.
<<if $wraith.gen is "arms">>
Followed by many more. You look up and see several extra arms and hands springing from <<his>> back.
<<else>>
Something slithers around your legs and arms.
<</if>>
"<span class="wraith">Drown with me.</span>"
<<else>>
A pale hand lifts your chin. Your mind goes blank as you look into <<his>> eyes.
<<if $wraith.gen is "arms">>
Many additional pairs of arms emerge from <<his>> back.
<<else>>
Something slithers around your legs and arms.
<</if>>
"<span class="wraith">Like a puppet on strings.</span>"
<</if>>
<br><br>
<<if $wraith.state is "haunt" or $wraith.offspring is "dead">>
<<set $enemyanger -= 20>>
<<link [[Next|Wraith Caught]]>><</link>>
<<else>>
The figure begins to rapidly dissipate into white mist from the bottom up. You find your mouth hanging open. You can't feel anything.
<br><br>
The mist trails into your mouth, making your entire body feel cold and rigid. The figure is gone.
<<if $location is "lake_ruin">>
You right yourself in the water, but can't feel your arms.
<<else>>
You stand up, but can't feel your legs.
<</if>>
<br><br>
<<link [[Next|Wraith Snatched Intro]]>><<endWraith>><<wraithPossess>><</link>>
<</if>>
<br><<effects>>
<<if $willpowerSuccess is 1>>
You try to tear your eyes away from the pale figure. With a great deal of effort, you turn away. <span class="green">The ringing stops, and you regain feeling in your legs.</span> Even with your back to it, you still feel as though you can see it behind you.
<br><br>
When you turn around again, it's gone. Laughter echoes between your ears.
<<switch $location>>
<<case "town" "park" "alley">>
The streets are still empty, and baleful red light shines down on you. You're not in the clear yet.
<br><br>
<<case "forest" "lake">>
The forest grows quiet. You see shapes between the trees, and red moonlight covers everything in a red glow. You're not in the clear yet.
<</switch>>
<<set $wraith.hunt to 6>>
<<set $wraith.evaded ++>>
<<exitWraith>>
<<else>>
Even with your eyes closed, <span class="red">you still see it.</span> Its arms move in a hypnotic pattern, leaving phantom shapes in the air. Your whole body goes numb. <<willpower 3>><<gwillpower>>
<br><br>
<<generateWraith 1 true>>
<<initWraith "abomination">>
<<if $wraith.state is "haunt" or $wraith.offspring is "dead">>
A pair of pale hands grabs your head.
<<if $wraith.gen is "arms">>
Followed by many more. You look up and see several extra arms and hands springing from <<his>> back.
<<else>>
Something slithers around your legs and arms.
<</if>>
"<span class="wraith">Flail and writhe, you'll only drown faster.</span>"
<br><br>
<<link [[Next|Wraith Caught]]>><</link>>
<br>
<<else>>
A pale hand lifts your chin. Your mind goes blank as you look into <<his>> eyes.
<<if $wraith.gen is "arms">>
Many additional pairs of arms emerge from <<his>> back.
<<else>>
Something slithers around your legs and arms. Pale tentacles have completely surrounded you.
<</if>>
"<span class="wraith">You will learn.</span>"
<br><br>
<<link [[Next|Wraith Caught]]>><</link>>
<br>
<</if>>
<</if>><<effects>>
You close your eyes and whisper a prayer. <span class="red">You still see it through your closed eyelids.</span>
<br><br>
It frowns at you. "<span class="wraith">No one will answer. A merciful silence.</span>"
<br><br>
Your eyes snap open. The figure is gone, but you hear laughter echo in your head.
<<switch $location>>
<<case "town" "park" "alley">>
The streets are still empty, and baleful red light shines down on you. You're not in the clear yet.
<<case "forest" "lake">>
The forest grows quiet. You see shapes between the trees, and red moonlight covers everything in a red glow. You're not in the clear yet.
<</switch>>
<br><br>
<<set $wraith.hunt to 8>>
<<set $wraith.evaded ++>>
<<exitWraith>><<effects>>
<<if $struggle_start is 1>>
<<set $combat to 1>>
<<controlloss>>
<<violence 1>>
<<molested>>
<<if $player.penisExist>>
<<set $struggle.penis.creature to "pale slime">><<set $penisuse to "struggle">><<set $penisstate to "struggle">><<set $struggle.enemy[0].location to "penis">>
<<else>>
<<set $struggle.vagina.creature to "pale slime">><<set $vaginause to "struggle">><<set $vaginastate to "struggle">><<set $struggle.enemy[0].location to "vagina">>
<</if>>
<<unset $struggle_start>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $enemytype to $wraith.type>>
<</if>>
<<set $rescue to 0>>
<<if $location is "lake_ruin">>
<<underwater>>
<</if>>
<<effectsWraith>>
<<switch $wraith.type>>
<<case "man">>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Wraith Caught Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Wraith Caught Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Wraith Caught Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Wraith Caught]]>><</link>></span><<nexttext>>
<</if>>
<<case "tentacles">>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[Next|Wraith Caught Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Wraith Caught]]>><</link>></span><<nexttext>>
<</if>>
<<case "slime">>
<<if $struggle.done gte $struggle.number>>
<span id="next"><<link [[Next|Wraith Caught Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Wraith Caught]]>><</link>></span><<nexttext>>
<</if>>
<</switch>>
<br><<effects>>
<<if !$wraithCount>>
<<if $wraith.state isnot "haunt" and $wraith.offspring isnot "dead">>
<<set $wraithCount to 1>><<set $wraithMax to 1>>
<<else>>
<<set $wraithCount to 0>>
<<set $wraithMax to 3>>
<<if $wraith.offspring is "dead">>
<<set $wraithMax ++>>
<</if>>
<<if $tentacledisable is "t">>
<<set $wraithMax -->>
<</if>>
<</if>>
<</if>>
<<if $wraith.type is "man" and $enemyhealth lte 0>>
<<if $location is "lake_ruin">>
The figure looks down at you in shock as <<he>> staggers backwards.
<<if $wraith.gen is "abomination">>
The tentacles drop lifelessly into the dark water.
<<elseif $wraith.gen is "arms">>
<<His>> extra arms fold back in.
<</if>>
<<His>> head snaps back, and <<he>> dissipates into nothingness with a brief shriek that echoes in your mind. The water rushes in to fill the empty space, sending a shockwave out that leaves you tumbling in the water. Your ears ring, and you think you hear laughter. "<span class="wraith">Just breathe.</span>"
<br><br>
<<tearful>> you try to get your bearings.
<<else>>
The <<person>> looks down at you in shock as <<he>> staggers backwards.
<<if $wraith.gen is "abomination">>
The tentacles drop lifelessly to the ground, and sublimate into a pink mist.
<<elseif $wraith.gen is "arms">>
<<His>> extra arms fold back in.
<</if>>
<<His>> head snaps back, and <<he>> dissipates into nothingness with a brief shriek that echoes in your mind. Your ears ring, and you think you hear laughter. "<span class="wraith">I am everywhere. You will never escape me.</span>"
<br><br>
<<tearful>> you look around, trying to make sure <<hes>> really gone.
<</if>>
<<set $wraith.defeated ++>>
<<set $wraith.timer to -30>>
<<set $wraith.hunt to 0>>
<<clotheson>>
<<endcombat>>
<<exitWraith>>
<<elseif $enemyarousal gte $enemyarousalmax or $pain gte 100 and $willpowerpain is 0 or ($wraith.type is "tentacles" and $tentacles.active lte ($tentacles.max / 2)) or ($wraith.type is "slime" and $struggle.done gte $struggle.number)>>
<<set $wraithCount ++>>
<<ejacW>>
<<if $wraithCount gte $wraithMax>>
<<kissWraith "stress">>
<br><br>
<<if $moonstate is "morning" and $hour gte 6>>
<<He>> floats away from you, looking to the sky as the sun comes up. <<He>> sneers. "<span class="wraith">Alas, time is fleeting. Worry not, we'll meet again soon.</span>"
<br><br>
<<His>> glow begins to dim, and <<he>> slowly melts away in a torrent of water.
The dread slowly passes. <span class="blue"><i>You're safe until the next blood moon.</i></span>
<br><br>
<<tearful>> you stand, wondering if it's really over.
<<set $wraith.hunt to 0>>
<<clotheson>>
<<endcombat>>
<<exitWraith>>
<<clearWraith>>
<<elseif $pain gte 100 or $stress gte $stressmax>>
<<set $wraith.hunt to 0>>
<<if $pain gte 100>>
<span class="red">You're too battered and bruised to resist.</span>
<<else>>
This is too much for you. You feel your consciousness slipping.
<</if>>
The figure begins to rapidly dissipate into white mist from the bottom up. You find your mouth hanging open. You can't feel anything.
<br><br>
The mist trails into your mouth, making your entire body feel cold and rigid. The figure is gone.
<<if $location is "lake_ruin">>
You right yourself in the water, but can't feel your arms.
<<else>>
You stand up, but can't feel your legs.
<</if>>
<br><br>
<<link [[Next|Wraith Snatched Intro]]>><<endWraith>><<clotheson>><<endcombat>><<wraithPossess>><</link>>
<br>
<<elseif $wraith.state is "haunt" or $wraith.offspring is "dead">>
"<span class="wraith">Your will is strong. But you will bend, or you will break.</span>"
<br><br>
<<if $location is "lake_ruin">>
With a bright flash, <<he>> vanishes. You feel lewd energy linger in the water, and <<his>> laughs echo between your ears.
<br><br>
<<tearful>> you try to get your bearings.
<<else>>
<<He>> breaks off and gives you a regal bow as <<he>> vanishes in a torrent of water, and <<his>> laughs echo between your ears.
<br><br>
<<tearful>> you look around, trying to make sure <<hes>> really gone.
<</if>>
<<set $wraith.timer -= 20>>
<<set $wraith.hunt to 0>>
<<clotheson>>
<<endcombat>>
<<exitWraith>>
<<else>>
<<if $location is "lake_ruin">>
With a bright flash, <<he>> vanishes. You feel lewd energy linger in the water, and <<his>> laughs echo between your ears. "<span class="wraith">Such magnificent lust. I like you.</span>"
<br><br>
<<tearful>> you try to get your bearings.
<<else>>
<<He>> breaks off and gives you a regal bow as <<he>> vanishes in a torrent of water, and <<his>> laughs echo between your ears. "<span class="wraith">Such magnificent lust. I like you.</span>"
<br><br>
<<tearful>> you look around, trying to make sure <<hes>> really gone.
<</if>>
<<set $wraith.timer -= 20>>
<<set $wraith.hunt to 0>>
<<clotheson>>
<<endcombat>>
<<exitWraith>>
<</if>>
<<else>>
<<continueWraith>>
<br><br>
<<link [[Next|Wraith Caught]]>><</link>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "home">><<effects>>
You walk up to the mirror and gaze into its depths. It no longer reflects, but glows with a curious light. It's a bright white. Like snow.
<br><br>
The light begins to take shape. A pale hand gently presses up against the surface from the other side. A pale figure stares back, smiling. Its <<wraithEyes>> eyes hold your gaze.
<<if $wraith.seen gte 3 or $wraithPrison>>
<span class="red">You recognise it.</span> You feel as though you should be full of dread, but you aren't.
<<else>>
You feel like you should be scared, but you aren't.
<</if>>
<br><br>
<<link [[Reach out|Christmas Mirror Reach]]>><</link>><<handholdingvirginitywarning>>
<br>
<<link [[Watch|Christmas Mirror Watch]]>><</link>>
<br>
<<link [[Step Away|Christmas Mirror Leave]]>><</link>>
<br>You step away from the mirror. The next time you blink, it's returned to normal.
<br><br>
<<link [[Next|Bedroom]]>><<endevent>><</link>>
<br>You keep your eyes fixed on the hand. Its fingers slowly creep through the surface, revealing gnarled claws as they gingerly grip the frame.
<br><br>
The shape behind it flickers. The claws vanish, replaced by supple skin. You look up to see the figure still smiling warmly at you. It holds out its other hand, without a word.
<br><br>
<<link [[Take the hand|Christmas Mirror Reach]]>><</link>><<handholdingvirginitywarning>>
<br>
<<link [[Step Away|Christmas Mirror Leave]]>><</link>>
<br><<effects>>
<<generateWraith 1 true>><<rainWraith>><<set $pronoun to $per_npc.wraith.gender>>
You reach forward, taking the hand in yours. <<takeHandholdingVirginity "Ivory Wraith" "consensual">>
<br><br>
The skin ripples, changing between a ghastly pale and a normal tone.
<br><br>
<span class="teal"><<He>> hums a familiar tune.</span>
<br><br>
<<Hes>> cloaked in a white robe, standing under a red moon. <<He>> has <<his>> other arm spread out to you in a welcoming gesture. You feel profoundly calm as you take a step forward.
<br><br>
<<link [[Step In|Christmas Mirror 2]]>><<pass 5>><<set $christmas_wraith to true>><</link>>
<br><<effects>><<set $location to "temple">><<set $outside to 0>>
You're surrounded by trees, all covered in snow. You look down to see a bed of coals at your feet. The red moon vanishes. Your feet burn. You collapse forward, into <<his>> arms.
<<He>> embraces you. <<Hes>> congratulating you, smiling and laughing. You're crying.
<br><br>
"You did it! I knew you could do it!" <<He>> speaks in a language you don't know, and yet, you find yourself understanding the words. Another voice speaks in unison.
<br><br>
<span class="wraith">"We may never reach the bottom. We can only hope."</span>
<br><br>
The pale figure holds you close.
<<if $wraith.state is "haunt">>
<<His>> eyes flicker red for a brief moment, before returning to a calm blue.
<<else>>
<<His>> deep blue eyes fill you with an inner peace.
<</if>>
<span class="wraith">"No one deserves to die in a cage."</span>
<br><br>
The world around you begins to shift.
<br><br>
<<link [[Next|Christmas Mirror 3]]>><<pass 5>><</link>>
<br><<effects>>
You're in the middle of a large cathedral. Tables are set up for a great feast.
All around you, faces you
<<if $wraithPrison and $wraithPrison.vision is true>>
vaguely
<<else>>
don't
<</if>>
recognise smile and make merriments.
They're all surrounded by a pale glow. The longer you look, the more translucent they become.
<br><br>
<span class="wraith">But for now, we are whole again. Enjoy it. Like sand slipping through our fingers."</span>
<br><br>
You find yourself returning the embrace. You don't want to let go. The inner warmth begins to fade, and the faces around you become unrecognisable. They begin to distort into unnatural shapes. You're instantly filled with panic. The pale figure slips backwards, out of your reach.
<br><br>
The tapestries on the walls peel away, revealing utter emptiness as the figures fall to the ground, clutching the sides of their heads where their ears used to be. A bell tolls.
<br><br>
<<His>> skin turns marble white once again, and <<he>> begins to fade away. The faint <<wraithEyes>> light of <<his>> eyes flicker out in a rapidly expanding darkness.
<br><br>
<span class="wraith">"Remember us, not as we are, but as how we were."</span>
<br><br>
As the light draws away, you begin to fall. You can't hear wind in your ears, or against your skin, but somehow you know you're falling. Snowflakes and shards of glass brush past, mingling and dissolving.
<br><br>
<<link [[Reach out|Christmas Mirror 4]]>><</link>>
<br>
<<link [[Fall|Christmas Mirror Fall]]>><</link>><<effects>>
You reach your arm out. You're not sure what you're reaching for, but you feel a presence approach. It doesn't beckon you, but neither does it push you away.
<br><br>
<<if $wraithPrison and $wraithPrison.vision is true>>
<<link [[Apologise|Christmas Mirror 5]]>><<set $phase to 1>><</link>>
<<else>>
<<link [[Ask|Christmas Mirror 5]]>><</link>>
<</if>>
<br>
<<link [[Fall|Christmas Mirror Fall]]>><<set $phase to 1>><</link>>
<br><<effects>>
You open your mouth.
<<if $phase is 1>>
You try to apologise. For what it's been through, for what it's lived through, for all the ways it's suffered. For all the things you've done.
<<else>>
You try to ask why. Why it follows you, why it torments you. Why it seeks you specifically, and why it brought you here.
<</if>>
<br><br>
The words fail to form. But still, a response comes.
<br><br>
"<span class="wraith">I can't answer,</span>" <<he>> murmurs. <<He>> remains silent for a long time. "<span class="wraith">I would be wrong.</span>"
<br><br>
<<link [[Fall|Christmas Mirror Fall]]>><<set $phase to 1>><</link>>
<br><<effects>>
<<if $phase is 1>>
You let your arm drop back to your side.
<</if>>
You fall, and you fall, and further you fall still. You're not sure if you're falling down anymore. You're not sure where down is.
<br><br>
Your descent is beautiful.
<br><br>
<<link [[Wake up|Christmas Mirror End]]>><</link>>
<br><<set $location to "home">><<set $outside to 0>><<effects>>
You cry out, and shoot up. You're in your bed, sweating, and breathing heavily.
<br><br>
You rub the tiredness out of your eyes. You catch a glimpse of yourself in the mirror. You look pale. <<trauma 4>><<gtrauma>>
<br><br>
<<link [[Next|Bedroom]]>><<endevent>><<endWraith>><</link>>
<br><<effects>><<set $schism to true>>
<<schismStart>>
You pick at the shackles binding your legs together. It's how you've passed most of the time, tonight. How could you sleep? Your crude bedroll offers no comfort, and your thoughts stay fixated on the others.
<br><br>
You can hear people elsewhere. The room must be quite large. It's too dark to see anything. Not too dark to hear the whipping, or the laughing, though. <<gtrauma>><<trauma 6>>
<br><br>
All you can do now is wait, and pray.
<br><br>
<<link [[Wait (?:??)|Schism 2]]>><<set $phase to 1>><<trauma 18>><</link>><<gtrauma>>
<br>
<<link [[Pray (?:??)|Schism 2]]>><<set $phase to 2>><<control 10>><<stress 18>><</link>><<gcontrol>><<gstress>>
<br><<effects>>
<<set $phaseWraith to 0>>
<<set $time to 784>><<set $minute to 784>>
<<if $phase is 1>>
You sit and wait, continuing to pick at your leg shackles. You break another fingernail. You move on to the next finger.
<br><br>
You think about what happened. It's blurred together. You remember making preparations for a ritual, and then screaming. The <<people>> in black robes.
<br><br>
You decide to not think so much, after all. You clutch your necklace.
<<else>>
You kneel in the cell. It's spacious. You wonder why they aren't keeping multiple people in each cell.
<br><br>
You place your hands together, and pray for the other members of the order. With any luck, only you and a few others were grabbed. You clutch your necklace.
<</if>>
<br><br>
You're glad it wasn't lost in the struggle. You rub the largest sapphire, and find yourself calming down. <<stress -6>><<trauma -6>><<lstress>><<ltrauma>>
<br><br>
<<generatev1>><<generatev2>><<person1>>
As you move your thumb away, you catch the reflection of light in it. You look to the source. Someone's entering the room with a torch. It looks like they're coming up from a large staircase, followed by many black-robed figures. You remember being led upwards with a bag over your head. That must be the entrance. Or exit, if you're lucky.
<br><br>
The figure begins to light up the sconces along the walls, flooding the room with light. You grab the bars of your cage, and stand. You look around the room again. You can see a few members you know in the other cages. You wince as you recognise a few of them as initiates. You had hoped they only targeted more senior members.
<br><br>
You see the Cardinal in a far cage, looking around in much the same way as you. You remember how hard <<he>> fought to protect the other members. You're surprised <<he>> can stand.
Next to <<him>> is an initiate you'd easily recognise anywhere. You remember being there for <<person2>><<his>> first trial of purity. You remember how happy <<he>> was when <<he>> passed, and how <<he>> ran up and hugged you.
<br><br>
<<link [[Call out to the Cardinal|Schism 3]]>><<set $phase to 1>><</link>>
<br>
<<link [[Call out to the initiate|Schism 3]]>><<set $phase to 2>><</link>>
<br><<effects>>
<<set $time to 1005>><<set $minute to 1005>>
<<if $phase is 1>>
You call out to the Cardinal. <<person1>><<He>> immediately locks eyes with you, and gives you a weary smile. <<He>> assures you that <<hes>> fine. <<He>> yells reassurance to the other caged <<people>>, giving them instructions, but is cut off as a black-robed figure slams a torch against the bars.
<br><br>
The figure yells in a language you don't understand, before unlocking the cage and storming in. The initiate in the next cage screams, helpless to do anything but watch as the Cardinal is beaten, and worse. <<stress 18>><<trauma 12>><<ggstress>><<gtrauma>>
<br><br>
<<Hes>> dragged out with <<his>> hands bound, clothing torn, and sporting fresh bruises. <<He>> turns to you one last time, and mouths the word "ritual" before being led down the stairs.
<<else>>
You call out to the initiate. <<person2>><<His>> face lights up as soon as <<he>> sees you. <<He>> calls out your name, and you see tears in <<his>> eyes. You yell reassurances to <<him>> from across the room, and place your palm against the bars of your cage. <<He>> does the same.
<br><br>
One of the black-robed figures slams the bars of <<his>> cage with a torch. <<He>> immediately stumbles back, landing on <<his>> bottom. The figure yells in a language you don't understand, before unlocking the cage and storming in. The Cardinal in the next cage screams at the figure, spitting threats and attempting to reach through the bars. There's nothing <<person1>><<he>> can do.
<br><br>
You scream even louder. You beg the figure to take you instead. Your pleas fall on deaf ears. <<pain 4>><<stress 40>><<trauma 24>><<gggstress>><<ggtrauma>>
<br><br>
<<person2>><<Hes>> dragged out with <<his>> hands bound, clothing torn, and sporting fresh bruises. <<His>> eyes are empty. You yell <<his>> name, but there's no reaction. You slam the bars as <<hes>> led down the stairs.
<br><br>
The tears come quickly, but you're snapped out of it as the Cardinal calls your name. Through your hysteria, you make out the word "ritual".
<</if>>
<br><br>
The ritual.
<br><br>
You remember.
<br><br>
You rub your necklace. <<stress -6>><<trauma -6>><<lstress>><<ltrauma>>
<br><br>
<<link [[Remember|Schism 4]]>><<endevent>><</link>>
<br><<effects>>
<<generate1>><<person1>>
You were assisting with a ritual when it happened. More specifically, it was a counter-ritual. A sect of the order had gone rogue, and was attempting to commit sacrilege through a ritual of their own. A summoning, of some kind. The hymns echo in your mind.
<br><br>
You hope the ritual was finished in your absence. If these heretics finish their own ritual...
<br><br>
You're snapped back again. A masked figure slams your cage with a large rod. You don't know how much time has passed, but many of the cages are now empty. <<stress 6>><<trauma 12>><<awareness 5>><<gstress>><<gtrauma>><<gawareness>>
<br><br>
<<He>> throws in a clump of a strange purple plant. You recognise it immediately. It's a divine herb, used to grant visions to the faithful. <<He>> yells at you, demanding you consume it.
<br><br>
<<link [[Eat|Schism Lichen Eat]]>><<pain 4>><<set $hallucinogen += 120>><<trauma 50>><</link>><<ggtrauma>><<gghallucinogens>>
<br>
<<link [[Refuse|Schism Lichen Refuse]]>><<pain 4>><</link>>
<br><<effects>>
<<set $time to 1232>><<set $minute to 1232>>
You slowly consume the plant. The figure makes a pleased sound, before moving on to the next cage and repeating the process.
<br><br>
You watch as other figures do the same, all around the room. You hear a yell, and watch a black-robed figure leap upon an initiate that refused to eat the herb. <<stress 24>><<trauma 24>><<ggstress>><<ggtrauma>>
<br><br>
You say a prayer, and rub your necklace. <<stress -6>><<trauma -6>><<lstress>><<ltrauma>>
<br><br>
<<link [[Rest|Schism 5]]>><<endevent>><</link>>
<br><<effects>>
<<set $time to 1232>><<set $minute to 1232>>
The figure yells again, and hastily unlocks your cage. You push yourself backwards against the floor, mumbling a prayer to yourself and clutching your necklace.
<br><br>
<<He>> lifts up your robe, revealing your <span class="lewd">gold chastity belt</span>. <<He>> curses, but you see a grin form from under <<his>> mask. Before you can react, you're struck with the rod.
<br><br>
<<link [[모든 게 깜깜해진다...|Schism Lichen Refuse 2]]>><<trauma 60>><<stress 60>><</link>>
<br><<effects>>
<<pain 6>>
You awaken with your arms hanging upwards. You look up, and see the floor.
<br><br>
You're suspended upside-down by your leg shackles. You quickly pat around your neck, feeling a spike of dread.
<br><br>
...no, it's still there.
<br><br>
You hold your necklace. <<stress -6>><<trauma -6>><<lstress>><<ltrauma>>
<br><br>
Several masked figures enter your cell. You only now notice that your robe is hanging downwards over your belly, totally exposing you from the waist down. Or, in this case, waist up.
<br><br>
You rush to cover yourself. The figure in front laughs. <<He>> makes a grab for your necklace, which you instinctively expose yourself to clutch away. <<He>> nods to the other figures.
<br><br>
<<link [[Next|Schism Lichen Refuse 3]]>><</link>>
<br><<effects>>
One of the figures holds a torch up to your groin, making sure not to catch your robes ablaze. You look up in horror.
<br><br>
<span class="red">Your gold chastity belt quickly begins to heat up.</span>
<br><br>
You beg them to stop. They all laugh at you. You begin to sob. It's only warm right now, but you know you won't last long like this.
<br><br>
You yell and beg and cry. Finally, the figure in front kneels down to your level. <<He>> holds your cheeks to keep your mouth open, and inserts a mass of the purple herb. You can feel <<his>> gaze through the mask as you chew. <<trauma 50>><<gggtrauma>><<set $hallucinogen += 180>><<gghallucinogens>>
<br><br>
You're suddenly dropped, coming to rest on the floor. The figures all laugh once again as they exit your cage. You fix your robe, and cough.
<br><br>
You hold your necklace, as you lay down to rest. <<stress -6>><<trauma -6>><<lstress>><<ltrauma>>
<br><br>
<<link [[Rest|Schism 5]]>><<endevent>><</link>>
<br><<effects>>
<<set $time to 476>><<set $minute to 476>>
<<set $weekday to 2>>
<<set $monthday to 29>>
<<generate1>><<person1>>
You doze off quickly, but are once again awakened by a slam against your cage. Another masked figure stares at you, with an arm resting against the cage, and a hand under <<his>> chin. You can feel the sheer malice emanating off of <<him>>.
<br><br>
<<He>> asks for your gold bracelets and anklets. You didn't even realise you were still wearing them, thinking they would have been stolen by now. You look down. Their sparkle catches the light. They were a gift from the late bishop for reaching your current place in the order.
<br><br>
<<link [[Give them|Schism Gold Give]]>><</link>>
<br>
<<link [[Refuse|Schism Gold Refuse]]>><</link>>
<br><<effects>><<handsruined>><<legsruined>>
You shakily remove your anklets first, struggling to manipulate them around your shackles. The figure watches patiently.
<br><br>
You remove your bracelets, and slide them to the edge of the cage. <<He>> picks them up through the bars, and thanks you in an overly polite tone before leaving.
<br><br>
You clutch your necklace. <<stress -6>><<trauma -6>><<lstress>><<ltrauma>>
<br><br>
<<link [[Rest|Schism 6]]>><<endevent>><</link>>
<br><<effects>><<handsruined>><<legsruined>>
<<generatev2>>
You shake your head no, and say they mean too much to you. The figure nods in understanding before walking out of sight, to the next cage.
<br><br>
You slowly crawl forward, wondering if <<person1>><<hes>> really gone. You hear a yell from the next cell, and the slamming of a door. The figure walks back into view, holding a struggling initiate. The initiate immediately stills as the figure produces a wicked-looking bladed instrument and holds it to <<person2>><<his>> throat. <<stress 50>><<trauma 50>><<gggstress>><<ggtrauma>>
<br><br>
<<He>> looks to you with pleading eyes.
You quickly remove your gold bracelets and anklets, tossing them through the bars. The figure immediately releases the initiate, who makes a run for it. Other black-robed figures pursue <<him>>, but the figure before you casually inspects <<person1>><<his>> prize.
<br><br>
You see the initiate disappear down the stairs. You say a prayer for <<his>> safety, and rub your necklace. <<stress -6>><<trauma -6>><<lstress>><<ltrauma>>
<br><br>
<<link [[Rest|Schism 6]]>><<endevent>><</link>>
<br><<effects>>
<<set $time to 1126>><<set $minute to 1126>>
<<set $weekday to 3>>
<<set $monthday to 30>>
<<generateCultist 1>><<person1>>
The cages have begun to run empty. You've lost track of how long you've been here. It must have been days. Only you and half a dozen others remain now, the rest having been led down the dark staircase one by one.
<br><br>
A fine pink mist has started to fill the prison. You're unsure of the source, but it smells sweet. <<set $hallucinogen += 80>><<ghallucinogens>>
<br><br>
It looks like it won't be long until you're next. A figure approaches you carrying a set of rags, and demands your robe.
<br><br>
<<link [[Surrender your robe|Schism Robes Accept]]>><<stress 24>><<trauma 24>><</link>><<gstress>><<gtrauma>>
<br>
<<link [[Refuse|Schism Robes Refuse]]>><<set $molestationstart to 1>><</link>>
<br><<effects>>
<<upperruined>><<lowerruined>>
<<upperwear 79>>
<<lowerwear 71>>
You shakily disrobe. You can feel the hungry eyes of figures all around the room. You choke back a sob as you walk towards the door, covering yourself with your robe, before handing it to <<him>>.
<br><br>
<<He>> grabs your arm through the bars, and pulls you in. You yelp as <<he>> holds you there, and threatens that <<he>> would take you right there were you not needed. <<He>> harshly releases you, tossing in rags to cover yourself with as <<he>> leaves with your robe.
<br><br>
You hastily cover yourself with the rags as best you can. You sit in the corner, and let out a long breath.
<br><br>
You hold your necklace. <<stress -6>><<trauma -6>><<lstress>><<ltrauma>>
<br><br>
<<link [[Rest|Schism 7]]>><<endevent>><</link>>
<br><<effects>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<npcstrip>><<npcidlegenitals>>
You weakly shake your head. <<He>> slams the bars before unlocking your door, and storming in. <<stress 24>><<ggstress>>
<br><br>
<<set $speechdisable to 1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Schism Robes Refuse Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Schism Robes Refuse Finish]]>><</link>></span><<nexttext>>
<<elseif $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked")>>
<span id="next"><<link [[Next|Schism Robes Refuse Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Schism Robes Refuse]]>><</link>></span><<nexttext>>
<</if>><<if $enemyhealth lte 0>>
<<He>> crashes back against the bars and slumps against the floor. Other figures enter the cell to pull <<him>> out, giving you a wide space and wary looks. You're happy with this small revenge. <<stress -24>><<trauma -24>><<control 15>><<lstress>><<ltrauma>><<ggcontrol>>
<br><br>
<<tearful>> you rise to your feet, and clutch your necklace. <<stress -6>><<trauma -6>><<lstress>><<ltrauma>>
<<else>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<</if>>
<<He>> leaves with your clothing, leaving behind a few rags. You hastily cover yourself with them.
<<stealclothes>>
<br><br>
<<tearful>> you rise to your feet, and clutch your necklace. <<stress -6>><<trauma -6>><<lstress>><<ltrauma>>
<br><br>
<<upperwear 79>>
<<lowerwear 71>>
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Rest|Schism 7]]>><</link>>
<br><<effects>>
<<set $time to 1240>><<set $minute to 1240>>
<<pass 1 hour>><<pain 10>>
<<set $weekday to 4>>
<<set $monthday to 31>>
<<set $moonstate to "evening">>
<<generate1>><<person1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>>
You awaken in a different cell than the one you fell asleep in. It's much smaller, but has a barred window.
<br><br>
You gaze outside, as you're mocked by the bars across the moon. It's red, tonight.
<br><br>
You hear the door open behind you. It's finally time. Four <<monks>> enter your cage, and grab you. You let yourself be led out.
<br><br>
One of the <<monks>> makes a grab for your necklace, stating its obvious value. You immediately break free from the first <<monk>>, grabbing the offender's hand and biting it. Hard.
<br><br>
<<He>> screams as the other <<monks>> quickly restrain you. The masked one chastises <<him>>, calling <<him>> a petty thief, and saying <<he>> should have learned from the <<monk>> that made a grab for you when you were first brought here.
<br><br>
The <<monk>> holds <<his>> hand and mumbles something, and you're led down the dark stairs. At this point, they're practically carrying you, with each <<monk>> holding you up by a limb.
<br><br>
<<link [[Next|Schism 8]]>><</link>>
<br><<effects>>
The staircase is dimly lit by torches. You spot a glowing rune at the very end of it, a long way down.
<br><br>
The lead <<monk>> places a hand against it, and the wall opens.
<<if $tentacledisable is "t">>
You exit out into...
<br><br>
...a temple? Everything looks wrong. Thuribles float suspended by nothing, and windows open into endless white. You feel something terrible on the edge of your mind.
<br><br>
You look down, and see your skin ripple. The vision is starting to fall apart.
<br><br>
You see visions of long, boneless limbs and writhing masses of purple tendrils. <span class="red">You're terrified by them,</span> and start pushing against your consciousness, trying to force yourself to wake up. However, for one brief moment of lucidity, <span class="lewd">you wonder what would happen if you opened your mind to it.</span>
<br><br>
<<link [[Try to continue the vision|Schism Continue]]>><</link>><<willpowerdifficulty 1 1>> | <span class="pink">This will enable tentacles.</span>
<br>
<<link [[Wake up|Schism Failure]]>><<endevent>><</link>>
<br>
<<else>>
You exit out into the temple. Much of the iconography has been defaced. You feel sick seeing it in this state.
<br><br>
You're led further down into the temple. Your pulse starts to rise. They're taking you to the plinth room, and you can feel it.
<br><br>
Your limbs feel as though they're becoming weaker. Your struggles against the <<monks>> go almost unnoticed.
<br><br>
Before long, you reach an ornate door. The masked <<monk>> produces a bronze key, and two others open it ahead of <<him>>.
<br><br>
<<link [[Next|Schism 9]]>><</link>>
<br>
<</if>><<effects>>
<<set $tentacledisable to "f">>
<span class="green">You steel your mind, and focus on the vision.</span> It begins to reverse itself, as the temple comes into view.
<br><br>
<i><span class="lewd">Tentacles are now enabled.</span></i>
<br><br>
<<link [[Next|Schism 8]]>><</link>>
<br><<effects>>
Purple smoke hisses through the door, as the rest of the <<monks>> don masks. You're carried in. The mist assails your mind, and you start to see shadows moving, writhing, and pointing at you. <<set $hallucinogen += 400>><<ggghallucinogens>>
<br><br>
You pray.
<br><br>
You hold your necklace. <<stress -6>><<trauma -6>><<lstress>><<ltrauma>>
<br><br>
You're placed on the large plinth, facing upwards. The ceiling extends up into sheer nothingness, and a faint red glow emanates from the floor. You hear whispers all around you. You can't tell which ones are from the black-robed figures.
<br><br>
You expect to be restrained, and clutch your necklace to your chest with both hands. However, you instead find all of your limbs immobilised by an invisible force. Candles are lit all around you.
<br><br>
You listen to the figures chant louder and louder. Your gaze is fixed on the expanse of darkness above, unable to look away. You're barely staying conscious. Tears begin to stream from your eyes. You wonder, you pray, that any of the others escaped, and didn't meet your fate.
<br><br>
<<link [[Pray|Schism 10]]>><</link>>
<br><<effects>><<rainWraith>>
The only thing you can feel is the pendant of your necklace between your hands. You clutch it, shaking in fear. You see it starting to take shape above you.
<br><br>
You can't look away. Not even closing your eyes works; it takes shape in the darkness of your eyelids. Your mind goes numb, but doesn't grant you the mercy of suppressing the dread. <<set $pain to 0>>
<br><br>
The purple mist swirls into a vortex, growing larger and larger as the figures raise their hands in triumph. Writhing purple tendrils slowly emerge from the vortex, grabbing the nothingness and physically pulling itself into the world.
You lose count of how many there are. The air itself crackles at its presence. With the sound of thunder, it stops.
<br><br>
<<unbind>>
The leading <<monk>> orders for the sacrifice to be offered. Your leg bindings are removed. It sees you. Tendrils shoot down from above.
Several tentacles worm their way around your legs.
They slither into your gold chastity belt, and start to pull away at it.
They cause you immense pain as they struggle against the shining metal. You hear sizzling, and it seems to be harming them, too. <<pain 6>><<gpain>>
<br><br>
With one final pull, the metal fractures and splinters, sending shards of gold clattering to the ground as your belt yields and shatters in a bright flash of light. The figures resume chanting, and your clothing meets a similar fate.
<<set $worn.genitals.type.push("broken")>><<genitalsruined>><<upperruined>><<lowerruined>><<underupperruined>>
<br><br>
You finish your prayer, and clutch your necklace. <<stress -6>><<trauma -6>><<lstress>><<ltrauma>>
<br><br>
<<link [[Next|Schism Awakening]]>><<endevent>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<controlloss>>
<<molested>>
<<tentaclestart 18 15>>
<<set $timer to 30>>
<</if>>
Purple mist swirls in the chamber. <<set $hallucinogen += 10>><<ghallucinogens>>
<br>
<<statetentacles>>
<<effects>>
<<effectstentacles>>
<<tentacles>>
<<actionstentacles>>
<<if $tentacles.active lte ($tentacles.max / 2) or $timer lte 0>>
<span id="next"><<link [[Next|Schism Awake]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0 or $stress gte $stressmax or $trauma gte $traumamax>>
<span id="next"><<link [[Next|Schism Failure]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Schism Awakening]]>><</link>></span><<nexttext>>
<</if>><<effects>>
The tentacles continue to have their way with you, as you lay helpless. The swirling mass above begins to widen. The creature, empowered by you, continues to pull itself into the world. Your ears start to ring, and you see flakes in your vision.
<br><br>
You think you see it open its eyes. You think they were already open, watching you. You can't think anymore. One of the figures binds you to the plinth, restraining you in an upright position. Your hands still hold your necklace. You refuse to stop clutching it, so your arms are bound forwards. <<legbind>>
<br><br>
More tendrils descend towards you.
<br><br>
<<link [[Sleep|Schism Battle]]>><<clotheson>><<endcombat>><</link>>
<br><<effects>>
A bright flash lights up the room, and the tentacles heading for you are sliced through by a solid mass of light. They vanish in the mist.
<br><br>
The black-robed figures begin shouting in panic, their gaze drawn to the large doorway. It takes all of your effort, but you manage to lift your head to look. A brilliant golden light floods in. A pair of large arms grab the doorway. Then another. And another.
<br><br>
A large shrouded head with luminous hair looks in, with closed eyes. Behind it, a mass of wings follows. Two of the arms clutch a gigantic spear. It pulls itself through the doorway, and moves its head to look up at the creature.
<br><br>
For a moment, you think your prayers have been answered; an angel has come to deliver you from evil. Then, you remember the ritual. It must have worked after all.
<br><br>
You manage a weak smile. You've more than likely gone mad, and are seeing things. You realise this, but you decide to let the delusion take you. It's less painful than the alternative.
<br><br>
At least the heretics see something equally as terrifying, based on their panic. You allow yourself to enjoy their despair.
<br><br>
<<link [[Watch|Schism Battle 2]]>><</link>>
<br><<effects>>
The angelic figure has fully pulled itself through. It must be four men tall, if not more. You count six arms, but can't count the wings. Its body is naked and largely featureless, but you think you see many open eyes on its legs. Each time one looks at a black-robed figure, they collapse.
<br><br>
You whisper a prayer. You hear an answer.
<br><br>
Purple tendrils lash out at the angel. Most are cut away by the spear, moving faster than you can track. A few make it through and pierce it. It falls to a knee, but quickly retaliates. It beats its wings, soaring upwards into the gaping expanse above.
<br><br>
Your vision gets blurry. You find yourself laughing at the absurdity of it all. But, a part of you wants to believe what you're seeing is real. You've been taught all your life that belief is power, after all.
<br><br>
The heretics begin to regain consciousness, and start to say something about sinking. Panic sets in.
<br><br>
The battle above becomes a spectacle of flashing golden and purple lights. Parts of the foundation are ripped away, and float upwards. Severed purple tendrils scatter and dissipate, while flawless white feathers fall like snow. One even feels cold as it lands on your chest. You clutch it with your necklace.
<br><br>
The room begins to shake and rumble. You hear a sound not unlike a waterfall building up.
<br><br>
They all flee the room, leaving you bound to the plinth.
<br><br>
<<link [[Next|Schism Battle 3]]>><</link>>
<br><<effects>>
The angel comes hurtling down. It narrowly avoids crushing you. The ground cracks, and water begins rising from it.
<br><br>
It braces its spear, and aims it upwards. It says something that makes your head feel full, and gestures strangely with its four free hands before taking off again. It hits its mark, and disappears into the purple vortex, pushing the creature with it. The portal closes behind it with a crackle.
<br><br>
A jet of water erupts from in between stone bricks. You struggle against your bindings, but it's no use. Your heart races as the water rises up to your ankles.
<br><br>
<<link [[Struggle|Schism Struggle]]>><</link>>
<br><<effects>>
<<if !$schismStruggle>>
<<set $schismStruggle to 0>>
<</if>>
<<switch $schismStruggle>>
<<case 0>>
You struggle against your bindings.
<br><br>
<span class="red">The water rises to your knees.</span>
<<case 1>>
You struggle against your bindings.
<br><br>
<span class="red">The water rises to your groin.</span>
<<case 2>>
You struggle against your bindings, and weakly scream for help.
<br><br>
<span class="red">The water rises to your tummy.</span>
<<case 3>>
<<water>>
You desperately struggle, choking back sobs.
<br><br>
<span class="red">The water rises to your chest.</span>
<<case 4>>
<<water>>
You clutch your necklace. <<stress -6>><<trauma -6>><<lstress>><<ltrauma>>
<br><br>
<span class="red">The water rises to your neck.</span>
<</switch>>
<br><br>
<<if $schismStruggle lt 4>>
<<link [[Struggle!|Schism Struggle]]>><<stress 24>><</link>><<gggstress>>
<br>
<</if>>
<<set $schismStruggle ++>>
<<link [[Close your eyes|Schism Drown]]>><</link>>
<br><<effects>>
<<silently>><<water>><</silently>>
<<if $schismStruggle gte 2>>
Your struggling is senseless.
<</if>>
<<unset $schismStruggle>>
You close your eyes. Your heart rate slows. You can hear it pounding in your ears, but it slowly grows quiet.
<br><br>
You breathe deeply. You focus on the sound of the water. You let it lull you into a trance.
<br><br>
You say one last prayer.
<br><br>
The water reaches your chin.
<br><br>
You let out one last breath.
<br><br>
You hold your necklace.
<br><br>
One last time.
<br><br>
<<link [[Sleep|Schism Drowned]]>><<set $wraithSkin to 1>><</link>>
<br><<silently>><<dry>><</silently>><<effects>><<set $location to "lake_ruin">><<set $possessed to true>><<unset $schism>><<set $wraith.state to "active">>
<<neckruined>><<upperruined>><<lowerruined>><<underupperruined>><<unbind>><<set $arousal to 0>>
<<upperwear 7 "white">><<upperruined>><<upperwear 79 "white">><<handswear 7>><<legswear 10>>
<<if $trauma lte ($traumamax / 5) and $stress lte $stressmax / 5>>
<<set $pain to 0>>
<<else>>
<<set $pain to 5>>
<</if>>
You open your eyes.
<br><br>
You're underwater. You can't breathe, but it's okay. You don't feel like you need to anymore.
<br><br>
You can see everything. You can see through the walls, and all around you. There's a silent beauty to the submerged place.
<br><br>
You hold your...
<br><br>
...
<br><br>
Where is it?
<br><br>
You drift through the empty ruin. You can feel it pulling you. You see it. It's still on the plinth.
<br><br>
<<link [[Enter|Schism Necklace]]>><</link>>
<br><<effects>><<set $moonstate to 0>>
You can't. You can't enter. The room is only walls, and no doors. But that's okay. You only need to see it.
<br><br>
You place your palm against the wall. You feel it around your neck. You hold your necklace.
<br><br>
It's all you need. But no one else can be down here. This is yours. No one can take it.
<br><br>
<<link [[Watch|Schism Ghost]]>><</link>>
<br><<effects>><<set $season to "autumn">><<set $weather to "clear">><<set $schism to true>>
<<neckwear 23>>
You watch the moon. You watch the things around you crumble, while you stay eternally beautiful. As long as you have it.
<br><br>
You watch people you think you knew in life rebuild. They make a beautiful chapel, and practice their faith. They don't remember you, but that's okay. As long as you have it.
<br><br>
You watch time pass. You watch the seasons change. You watch the people of the fledgeling town nearby use your lake to swim. That's okay. As long as they stay up there.
<br><br>
Sometimes, you try to appear to them. Sometimes, you play with them. It's okay. As long as they don't come down here.
<br><br>
You watch.
<br><br>
You laugh.
<br><br>
You cry.
<br><br>
You hold your necklace.
<br><br>
<<link [[Hold|Schism Wraith]]>><</link>>
<br><<effects>>
Someone's coming down. A <<if $real_playergender is "m">>boy<<else>>girl<</if>> with
<<set _colour to $real_haircolour>>
<<if _colour in setup.colours.hair_map>>
<<print setup.colours.hair_map[_colour].name>>
<<else>>
_colour
<</if>>
hair and
<<if $real_lefteyecolour isnot $real_righteyecolour>>
mismatched
<<elseif $real_lefteyecolour>>
$real_lefteyecolour
<<else>>
$real_eyecolour
<</if>>
<<if $real_angel gte 4>>
eyes, and a ring of light proudly circling <<if $real_playergender is "m">>his<<else>>her<</if>> head.
<<elseif $real_fallenangel gte 2>>
eyes, and a shattered ring of light circling <<if $real_playergender is "m">>his<<else>>her<</if>> head.
<<elseif $real_demon gte 2>>
eyes, and two baleful horns protruding from <<if $real_playergender is "m">>his<<else>>her<</if>> head.
<<else>>
eyes.
<</if>>
You try to stop <<if $real_playergender is "m">>him<<else>>her<</if>>. You can't.
<br><br>
You yell. You scream. You cry.
<br><br>
<<if $real_playergender is "m">>He<<else>>She<</if>> enters the plinth room. You can't follow. You wail. You claw at the walls. You churn the waves.
<br><br>
<<if $real_playergender is "m">>He<<else>>She<</if>> takes it. It disappears from around your neck.
<br><br>
<<link [[Hate.|Schism Wraith 2]]>><</link>>
<br><<effects>><<unset $schism>><<set $moonstate to "evening">><<set $wraith.state to "haunt">>
<<neckruined>><<set $pain to 80>>
You cry.
<br><br>
You scream.
<br><br>
You float endlessly, clawing at your bare neck, sobbing, sulking, longing.
<br><br>
You hate <<if $real_playergender is "m">>him<<else>>her<</if>>. <<if $real_playergender is "m">>He<<else>>She<</if>> took the last thing you have.
<br><br>
But that's okay.
<br><br>
As long as you take everything from <<if $real_playergender is "m">>him<<else>>her<</if>>.
<br><br>
<<link [[Wake up|Schism End]]>><<unset $wraithSkin>><</link>>
<br><<schismEnd>><<effects>>
<<earnFeat "Schism">>
<<set $pain to 30>>
You gasp for air, and snap to an upright position. You immediately turn your head and start retching, coughing up water.
<br><br>
You feel sick, dizzy and confused. That might have been the most intense nightmare you've ever had. You look around, but the pale figure seems to be gone. You look for a way out.
<br><br>
Your vision is blurry. You wipe the tears from your eyes, but you don't remember when you started crying, or why. <span class="blue"><i>You're safe until the next blood moon.</i></span>
<<set $wraithPrison.state to "gone">>
<<set $wraithPrison.vision to true>>
<<endWraith>>
<<clearWraith>>
<br><br>
<<link [[Next|Lake Ruin Prison]]>><</link>>
<br><<schismEnd>><<effects>>
<span class="red">Your mind can't handle the vision any longer. Everything fades away.</span>
<br><br>
You gasp for air, and find yourself back in the underwater prison. You look around frantically, but the pale figure is nowhere to be seen.
<br><br>
The feeling of dread rapidly fades. <span class="blue"><i>You're safe until the next blood moon.</i></span>
<<endcombat>>
<<clotheson>>
<<set $wraithPrison.state to "gone">>
<<unset _wraithEvent>>
<<endWraith>>
<<clearWraith>>
<br><br>
<<if !$wraithPrison.vision>>
You wonder what would have happened next, had you not woken up.
<br><br>
<</if>>
<<link [[Next|Lake Ruin Prison]]>><</link>>
<br><<widget "schismStart">>
/*Store player stats*/
<<set $statFreeze to true>>
<<set $real_playersex to $player.sex>>
<<set $real_playergender to $player.gender>>
<<set $real_penisexist to $player.penisExist>>
<<set $real_vaginaexist to $player.vaginaExist>>
<<set $real_ballsexist to $player.ballsExist>>
<<set $real_lefteyecolour to $leftEyeColour>>
<<set $real_righteyecolour to $rightEyeColour>>
<<set $real_haircolour to $haircolour>>
<<set $real_hairlength to $hairlength>>
<<set $real_hairtype to $hairtype>>
<<set $real_hairlenghthstage to $hairlengthstage>>
<<set $real_fringelength to $fringelength>>
<<set $real_fringetype to $fringetype>>
<<set $real_fringelengthstage to $fringelengthstage>>
<<set $real_breastsize to $player.breastsize>>
<<set $real_goooutsidecount to $goooutsidecount>>
<<set $real_semenoutsidecount to $semenoutsidecount>>
<<set $real_bodyliquid to clone($player.bodyliquid)>>
<<set $real_virginity to clone($player.virginity)>>
<<set $real_parasite to clone($parasite)>>
<<set $real_pain to $pain>>
<<set $real_arousal to $arousal>>
<<set $real_tiredness to $tiredness>>
<<set $real_stress to $stress>>
<<set $real_trauma to $trauma>>
<<set $real_control to $control>>
<<set $real_angel to $angel>>
<<set $real_angelbuild to $angelbuild>>
<<set $real_fallenangel to $fallenangel>>
<<set $real_demon to $demon>>
<<set $real_wolfgirl to $wolfgirl>>
<<set $real_cat to $cat>>
<<set $real_cow to $cow>>
<<set $real_bird to $bird>>
<<set $real_famesex to $famesex>>
<<set $real_famerape to $famerape>>
<<set $real_fameexhibitionism to $fameexhibitionism>>
<<set $real_famescrap to $famescrap>>
<<set $real_fame to $fame>>
<<set $real_sexStats to clone($sexStats)>>
<<set $real_skulduggery to $skulduggery>>
<<set $real_purity to $purity>>
<<set $real_submissive to $submissive>>
<<set $real_awareness to $awareness>>
<<set $real_awarelevel to $awarelevel>>
<<set $real_spray to $spray>>
<<set $real_spraymax to $spraymax>>
<<set $real_skin to clone($skin)>>
<<set $real_skinColor to clone($skinColor)>>
<<set $real_season to $season>>
<<set $real_weekday to $weekday>>
<<set $real_monthday to $monthday>>
<<set $real_month to $month>>
<<set $real_year to $year>>
<<set $real_moonstate to $moonstate>>
/*store player clothing*/
<<set $real_rebuy to $clothingrebuy>>
<<undress "wraith">>
<<if $worn.genitals.name isnot "naked">>
<<set $real_wornGenitals to clone($worn.genitals)>>
<<set $worn.genitals to clone(setup.clothes.genitals[0])>>
<</if>>
/*store time and date*/
<<set $real_minute to $minute>>
<<set $real_time to $time>>
/*morph player into the Ivory Wraith*/
<<set $player.gender to $per_npc.wraith.gender>>
<<set $player.sex to $per_npc.wraith.gender>>
<<if $player.sex is "f">>
<<set $vaginastate to 0>>
<<set $vaginause to 0>>
<<set $player.vaginaExist to true>>
<<set $player.penisExist to false>>
<<set $player.ballsExist to false>>
<<elseif $player.sex is "m">>
<<set $penisstate to 0>>
<<set $penisusue to 0>>
<<set $player.vaginaExist to false>>
<<set $player.penisExist to true>>
<<set $player.ballsExist to true>>
<<else>>
<<set $vaginastate to 0>>
<<set $vaginause to 0>>
<<set $penisstate to 0>>
<<set $penisuse to 0>>
<<set $player.vaginaExist to true>>
<<set $player.penisExist to true>>
<<set $player.ballsExist to false>>
<</if>>
<<for _bodypart range setup.bodyliquid.bodyparts>>
<<set $player.bodyliquid[_bodypart].goo to 0>>
<<set $player.bodyliquid[_bodypart].semen to 0>>
<</for>>
<<for _bodypart range $parasite.bodyparts>>
<<set $parasite[_bodypart] to {}>>
<</for>>
<<set $player.virginity to {anal:true,oral:true,penile:true,vaginal:true,temple:false,handholding:true,kiss:true}>>
<<set $rightEyeColour to "dark blue">>
<<set $leftEyeColour to "dark blue">>
<<set $haircolour to "white">>
<<set $hairlength to 800>>
<<set $hairlengthstage to "thighs">>
<<set $hairtype to "defined curl">>
<<set $fringelength to 200>>
<<set $fringelengthstage to "shoulder">>
<<set $fringetype to "loose">>
<<set $player.breastsize to $per_npc.wraith.breastsize>>
<<bodywriting_init>>
<<set $pain to 10>>
<<set $arousal to 0>>
<<set $tiredness to 1500>>
<<set $stress to 500>>
<<set $trauma to 200>>
<<set $control to 500>>
<<set $angel to 3>>
<<set $angelbuild to 100>>
<<set $demon to 0>>
<<set $wolfgirl to 0>>
<<set $cat to 0>>
<<set $cow to 0>>
<<set $bird to 0>>
<<hideTransformations>>
<<set $skulduggery to 0>>
<<set $submissive to 1000>>
<<set $awareness to 200>>
<<set $awarelevel to 1>>
<<set $spray to 0>>
<<set $spraymax to 0>>
<<for _i to 0; _i lt $skinColor.tanValues.length; _i++>>
<<set $skinColor.tanValues[_i] to 0>>
<</for>>
/*change location and time*/
<<set $time to 316>><<set $minute to 316>>
<<set $weekday to 1>>
<<set $monthday to 28>>
<<set $month to "january">>
<<set $season to "winter">>
<<set $year to 361>>
<<set $moonstate to 0>>
<<time>>
<<location "temple">>
/*give player clothes*/
<<set $clothingrebuy to 0>>
<<feetwear 3>>
<<upperwear 32>>
<<underupperwear 17>>
<<handswear 7>>
<<legswear 10>>
<<genitalswear 3>>
<<headwear 1>>
<<neckwear 23>>
<<freezePlayerStats>>
<</widget>>
<<widget "schismEnd">>
<<unfreezePlayerStats>>
<<unset $possessed>>
<<unset $schism>>
/*restore clothes integrity and undress*/
<<silently>><<clotheson>><</silently>>
<<set $worn.genitals.type.push("broken")>>
<<genitalsruined>>
<<ruined>><<unbind>>
<<set $clothingrebuy to $real_rebuy>>
/*restore real clothes*/
<<storeon "wraith">>
<<if $real_wornGenitals isnot undefined>>
<<set $worn.genitals to clone($real_wornGenitals)>>
<<unset $real_wornGenitals>>
<</if>>
/*restore players stats*/
<<set $player.sex to $real_playersex>>
<<set $player.gender to $real_playergender>>
<<set $player.penisExist to $real_penisexist>>
<<set $player.vaginaExist to $real_vaginaexist>>
<<set $player.ballsExist to $real_ballsexist>>
<<if !$player.vaginaExist>>
<<set $player.bodyliquid.vaginaoutside.semen to 0>>
<<set $player.bodyliquid.vaginaoutside.goo to 0>>
<<set $vaginastate to "none">>
<<set $vaginause to "none">>
<</if>>
<<if !$player.penisExist>>
<<set $player.bodyliquid.penis.semen to 0>>
<<set $player.bodyliquid.penis.goo to 0>>
<<set $penisstate to "none">>
<<set $penisuse to "none">>
<</if>>
<<unset $statFreeze>>
<<if $real_lefteyecolour>>
<<set $leftEyeColour to $real_lefteyecolour>>
<<set $rightEyeColour to $real_righteyecolour>>
<<else>>
<<set $leftEyeColour to $real_eyecolour>>
<<set $rightEyeColour to $real_eyecolour>>
<</if>>
<<set $haircolour to $real_haircolour>>
<<set $hairlength to $real_hairlength>>
<<set $hairtype to $real_hairtype>>
<<set $hairlengthstage to $real_hairlenghthstage>>
<<set $fringelength to $real_fringelength>>
<<set $fringetype to $real_fringetype>>
<<set $fringelengthstage to $real_fringelengthstage>>
<<set $player.breastsize to $real_breastsize>>
<<set $goooutsidecount to $real_goooutsidecount>>
<<set $semenoutsidecount to $real_semenoutsidecount>>
<<set $player.bodyliquid to clone($real_bodyliquid)>>
<<set $parasite to clone($real_parasite)>>
<<set $player.virginity to clone($real_virginity)>>
<<set $arousal to ($arousal + $real_arousal)>>
<<set $tiredness to ($tiredness + $real_tiredness)>>
<<set $stress to $real_stress>>
<<set $trauma to ($trauma + $real_trauma)>>
<<set $control to $real_control>>
<<set $angel to $real_angel>>
<<set $angelbuild to $real_angelbuild>>
<<set $demon to $real_demon>>
<<set $wolfgirl to $real_wolfgirl>>
<<set $cat to $real_cat>>
<<set $cow to $real_cow>>
<<set $bird to $real_bird>>
<<showTransformations>>
<<set $famesex to $real_famesex>>
<<set $famerape to $real_famerape>>
<<set $fameexhibitionism to $real_fameexhibitionism>>
<<set $famescrap to $real_famescrap>>
<<set $fame to $real_fame>>
<<set $sexStats to clone($real_sexStats)>>
<<set $skulduggery to $real_skulduggery>>
<<set $purity to $real_purity>>
<<set $submissive to $real_submissive>>
<<set $awareness to $real_awareness>>
<<set $awarelevel to $real_awarelevel>>
<<set $spray to $real_spray>>
<<set $spraymax to $real_spraymax>>
<<set $skin to clone($real_skin)>>
<<set $skinColor to clone($real_skinColor)>>
<<set $real_skinColor to clone($skinColor)>>
/*restore location and time*/
<<set $location to "lake_ruin">>
<<set $season to $real_season>>
<<set $weekday to $real_weekday>>
<<set $monthday to $real_monthday>>
<<set $month to $real_month>>
<<set $year to $real_year>>
<<set $moonstate to $real_moonstate>>
<<set $minute to $real_minute>>
<<set $time to $real_time>>
<<time>>
<<switch $hour>>
<<case 21>>
<<pass 9 hours>>
<<case 22>>
<<pass 8 hours>>
<<case 23>>
<<pass 7 hours>>
<<case 0>>
<<pass 6 hours>>
<<case 1>>
<<pass 5 hours>>
<<case 2>>
<<pass 4 hours>>
<<case 3>>
<<pass 3 hours>>
<<case 4>>
<<pass 2 hours>>
<<case 5>>
<<pass 1 hour>>
<</switch>>
<</widget>><<effects>>
You shamble over to your mirror. A pale <<girl>> with <<wraithEyes>> eyes stares back.
<br><br>
<<link [[Step away|Wraith Snatched Home Mirror 2]]>><<pass 1>><</link>>
<br>
<span class="nextLink"><<link [[Stare.|Wraith Snatched Home Mirror 2]]>><<pass 1>><</link>></span>
<br><<effects>>
You move each finger individually, as if to test them.
<br><br>
You place your hand against the mirror.
<<if $hour is 3 and $hallucinations gte 2 and $mirrortentacles isnot 1 and $tentacledisable is "f">>
The surface flashes a terrible red. You see an open space on the other side, but it quickly dissolves away.
<<else>>
You can't feel the surface.
<</if>>
<br><br>
Your head quickly tilts to the side, making sickening cracks. Your hands open and clench.
<br><br>
<<set $wraithWillMessage to true>>
<i><span class="red">Fully restore your </span><span class="green">control</span><span class="red"> to take back your body.</span></i>
<br><br>
<span class="nextLink"><<link [[Step away|Bedroom]]>><<pass 1>><<set $phase2 to 1>><</link>></span>
<br><<pass 10>><<effects>><<getTarget>>
You steady yourself against the wall, and push yourself to the window.
<br><br>
<<if $hour gte 6 and $moonstate is "morning">>
The sun has started to come up. You stare at the horizon for some time. You can feel your mind begin to focus. You try to move your arm. <span class="green">It twitches.</span>
<br><br>
You sigh, and look at yourself in the reflection of the glass. You don't look so pale anymore. You giggle.
<br><br>
"<span class="nextLink">See you soon,</span>" the reflection says. <<trauma 50>><<gggtrauma>>
<br><br>
You shamble back to your bed, and crawl in. You slowly feel yourself slipping back into place, able to feel your skin, your hands, your legs, yourself again. <<control 50>><<ggcontrol>>
<br><br>
<span class="blue"><i>You're safe until the next blood moon.</i></span>
<br><br>
<<endWraith>>
<<clearWraith>>
<<link [[Separate|Sleep]]>><<set $sleephour to 1>><<if $ironmanmode isnot true>><<set $saveDetails.auto.count++>><</if>><<unset $possessed>><</link>><<ltiredness>>
<br>
<<else>>
<<set $nextPassage to "Wraith Snatched Home Leave">>
<<set $nextPassageCheck to "Wraith Snatched Home Leave">>
The red moon fills you with a horrible chill. Translucent pale limbs quietly open the window. You place your hands on the frame.
<br><br>
<span class="nextLink"><<link [[Go.|Wraith Snatched Home Leave]]>><</link>></span>
<br>
<<link [[Grip the frame|Bedroom]]>><</link>>
<br>
<</if>><<pass 10>><<effects>><<getTarget>><<rainWraith>>
You push yourself out your window, into the night air.
<br><br>
The ground comes hurtling towards you. You never hit it.
<br><br>
Just before you do, you slow in mid-air and right yourself. The tips of your feet gently touch the ground without any disturbance or noise. You don't feel the $weather on your skin.
<br><br>
A long, translucent limb slithers up the side of the orphanage, and shuts your window.
<br><br>
<span class="nextLink"><<link [[Walk.|Domus Street]]>><<set $location to "town">><<set $wraith.exit to "town">><<set $bus to "domus">><<set $phase2 to 1>><<set $phaseWraith to 0>><</link>></span>
<br><<effects>>
You shamble over to the mirror. A pale <<girl>> with <<wraithEyes>> eyes stares back.
<br><br>
<<link [[Step away|Wraith Snatched Cabin Mirror 2]]>><<pass 1>><</link>>
<br>
<span class="nextLink"><<link [[Stare.|Wraith Snatched Cabin Mirror 2]]>><<pass 1>><</link>></span>
<br><<effects>>
You move each finger individually, as if to test them.
<br><br>
You place your hand against the mirror.
You can't feel the surface.
<br><br>
Your head quickly tilts to the side, making sickening cracks. Your hands open and clench.
<br><br>
<<set $wraithWillMessage to true>>
<i><span class="red">Fully restore your </span><span class="green">control</span><span class="red"> to take back your body.</span></i>
<br><br>
<span class="nextLink"><<link [[Step away|Cabin Actions]]>><<pass 1>><<set $phase2 to 1>><</link>></span>
<br><<effects>><<getTarget>><<rainWraith>>
Your gaze passes over Eden one last time. You open the door, walk out into the $weather, and escape into the forest.
<br><br>
<span class="nextLink"><<link [[Walk.|Forest]]>><<endevent>><<set $location to "forest">><<set $wraith.exit to "forest">><<set $forest to 90>><<set $phase2 to 1>><<set $phaseWraith to 0>><</link>></span><<effects>>
You approach the stream. You reach a hand in, and the surface becomes completely still.
<br><br>
You look at your reflection. A pale <<girl>> with <<wraithEyes>> eyes stares back.
<br><br>
<<link [[Step away|Wraith Snatched Cave Reflection 2]]>><<pass 1>><</link>>
<br>
<span class="nextLink"><<link [[Stare.|Wraith Snatched Cave Reflection 2]]>><<pass 1>><</link>></span>
<br><<effects>>
You move each finger individually, as if to test them.
<br><br>
Your head quickly tilts to the side, making sickening cracks. Your hands open and clench. The <<wolf_cave_plural>> begin barking and howling at you, their tails frayed.
<br><br>
<<set $wraithWillMessage to true>>
<i><span class="red">Fully restore your </span><span class="green">control</span><span class="red"> to take back your body.</span></i>
<br><br>
<span class="nextLink"><<link [[Step away|Wolf Cave Clearing]]>><<pass 1>><<set $phase2 to 1>><</link>></span>
<br><<pass 10>><<effects>><<getTarget>>
You point. You see a translucent limb strike a <<beastNEWinit 1 wolf>><<beasttype>>, who yelps and staggers away. <<endevent>>
<br><br>
The rest of them back away. You walk out into the forest, but can tell some of them are trying to follow you.
<br><br>
<span class="nextLink"><<link [[Walk.|Forest]]>><<set $location to "forest">><<set $wraith.exit to "forest">><<set $forest to 90>><<set $phase2 to 1>><<set $phaseWraith to 0>><</link>></span><<effects>><<endevent>>
You shamble over to the mirror. A pale <<girl>> with <<wraithEyes>> eyes stares back.
<br><br>
<<link [[Step away|Wraith Snatched Far Mirror 2]]>><<pass 1>><</link>>
<br>
<span class="nextLink"><<link [[Stare.|Wraith Snatched Far Mirror 2]]>><<pass 1>><</link>></span>
<br><<effects>>
You move each finger individually, as if to test them.
<br><br>
You place your hand against the mirror. It passes right through. The surface flashes a terrible red.
<br><br>
Your head quickly tilts to the side, making sickening cracks. Your free hand opens and clenches.
<br><br>
<span class="nextLink"><<link [[Step inside|Wraith Snatched Far Mirror 3]]>><<pass 1>><</link>></span>
<br><<effects>><<set $location to "tentworld">>
You put your foot forward. It passes through the mirror. You place your other hand in.
<br><br>
You fall forwards, and everything goes a brilliant purple. You see writhing masses blotting out the sky, and an endless expanse of tendrils. It doesn't last.
<br><br>
You pass through a swirling purple disc, and emerge in a thicket. It looks like the forest just outside town. You look behind you, and see the Asylum.
<br><br>
Your head swiftly turns again, causing more cracks. You can't feel anything anymore.
<br><br>
<<set $wraithWillMessage to true>>
<i><span class="red">Fully restore your </span><span class="green">control</span><span class="red"> to take back your body.</span></i>
<br><br>
<span class="nextLink"><<link [[Walk.|Forest]]>><<set $location to "forest">><<set $wraith.exit to "forest">><<set $forest to 90>><<set $phase2 to 1>><<set $phaseWraith to 0>><</link>></span>
<br><<pass 10>><<effects>><<getTarget>>
<<set $nextPassage to "Wraith Snatched Guest 2">>
<<if $location is "home">>
<<if $robinbed is 1>>
<<set _bedGuest to "Robin">>
<<else>>
<<set _bedGuest to "Kylar">>
<</if>>
<<elseif $location is "cabin">>
<<set _bedGuest to "Eden">>
<</if>>
You quietly approach the bed. You stare at _bedGuest, unmoving.
<br><br>
You remain purely focused on <<nnpc_him _bedGuest>>. You raise an arm, and begin to reach for <<nnpc_him _bedGuest>>.
<br><br>
<<link [[Try to scream|Bedroom]]>><</link>>
<br>
<span class="nextLink"><<link [[Take.|Wraith Snatched Guest 2]]>><</link>></span>
<br><<pass 5>><<effects>><<getTarget>><<set $phase2 to 1>>
<<if $willpowerSuccess>>
<span class="green">You manage to force a short exhale.</span>
<br><br>
<</if>>
<<if $location is "home">>
<<if $robinbed is 1>>
<<set _bedGuest to "Robin">>
<<else>>
<<set _bedGuest to "Kylar">>
<</if>>
<<elseif $location is "cabin">>
<<set _bedGuest to "Eden">>
<</if>>
You place your hand on <<nnpc_his _bedGuest>> face. You can't feel it. You stroke it gently.
<br><br>
<<if $tentacledisable is "f" and random(0, 1)>>
You hear a faint slithering. The blankets move. You see pale tendrils creep into your vision as they begin to worm their way up the bed, and over <<nnpc_him _bedGuest>>.
<br><br>
<<nnpc_He _bedGuest>> stirs slightly, and all the tendrils snap away, vanishing out of sight without a sound.
<<else>>
Another hand softly touches <<nnpc_him _bedGuest>>. Then another, on <<nnpc_his _bedGuest>> chest. Another one begins tracing down <<nnpc_his _bedGuest>> stomach.
<br><br>
<<nnpc_He _bedGuest>> stirs slightly, and all the arms snap away, vanishing out of sight without a sound.
<</if>>
<br><br>
<<nnpc_He _bedGuest>> stills. You can't feel yourself breathing.
<br><br>
<<switch $wraith.exit>>
<<case "home">>
<span class="nextLink"><<link [[Step away|Bedroom]]>><</link>></span>
<<case "cabin">>
<span class="nextLink"><<link [[Step away|Cabin Actions]]>><</link>></span>
<</switch>>
<br><<control 20>><<effects>><<getTarget>>
You clumsily walk over to the $container[$location].name.
<<set $outside to 0>>
<<set _container to $container[$location]>>
<<set _pregnancy to $sexStats.anus.pregnancy>>
<<set $checkboxResult to {}>><<set _paleCount to 0>>
<<for _i to 0; _i lt _container.count; _i++>>
<<if _container.creatures[_i].creature.includes("Pale")>>
<<set _paleCount ++>>
<</if>>
<</for>>
You feverishly check on your pale child<<if _paleCount isnot 1>>ren<</if>>, taking <<if _paleCount isnot 1>>them<<else>>it<</if>> out and holding <<if _paleCount isnot 1>>them<<else>>it<</if>>.
<br>
<<creatureVisit>>
<br><br>
You hold <<if _paleCount isnot 1>>them<<else>>it<</if>> close to you. You feel a strange warmth growing within, and your vision starts to get blurry.
<br><br>
You're crying. <<set $pain to 100>><<set $phase2 to 2>>
<br><br>
You don't know how long you sit there. You hardly feel anything. Your face remains locked in cold unexpression. <<set _palePass to (45 + (15 * _paleCount))>><<pass _palePass>><<ggcontrol>>
<br><br>
Eventually, your gaze turns to <<if $wraith.exit is "home" and ($robinbed is 1 or $kylarbed is 1)>><<if $robinbed is 1>>Robin.<<else>>Kylar.<</if>><<else>>the lake.<</if>>
<br><br>
<<switch $wraith.exit>>
<<case "home">>
<<set $nextPassage to "Bedroom">>
<<set $nextPassageCheck to "Bedroom">>
<span class="nextLink"><<link [[Step away|Bedroom]]>><</link>></span>
<br>
<<link [[Try to stay still|Containers]]>><</link>>
<<case "lake">>
<<set $nextPassage to "Lake Waterfall">>
<<set $nextPassageCheck to "Lake Waterfall">>
<span class="nextLink"><<link [[The lake.|Lake Waterfall]]>><</link>></span>
<br>
<<link [[Try to stay still|Containers]]>><</link>>
<<case "alex_farm">>
<<set $nextPassage to "Bedroom">>
<span class="nextLink"><<link [[Step away|Bedroom]]>><</link>></span>
<br>
<<link [[Try to stay still|Containers]]>><</link>>
<</switch>>
<br><<effects>>
<<set $wraithWillMessage to true>>
<<if $location is "park">>
You shamble over to the fountain,
<<elseif $location is "forest" or $location is "moor">>
You shamble over to a <<if $season is "winter">>frozen <</if>>pool of water,
<<elseif $bus is "lakeshore">>
You shamble over to the edge of the lake,
<<elseif $location is "lake_ruin">>
You float over to a reflective part of the wall,
<<elseif $location is "drain">>
You peek over the edge of the walkway,
<<else>>
You shamble over to a window,
<</if>>
and look at your reflection. A pale <<girl>> with <<wraithEyes>> eyes stares back.
<br><br>
You move each finger individually, as if to test them.
<br><br>
Your head quickly tilts to the side, making sickening cracks. Your hands open and clench.
<br><br>
<i><span class="red">Fully restore your </span><span class="green">control</span><span class="red"> to take back your body.</span></i>
<br><br>
<span class="nextLink"><<exitWraith true>></span><<rainWraith>>
<br><<effects>>
<<if $hour gte 6 and $moonstate is "morning">>
Your body begins to grow heavy as the first rays of sunlight crest over the horizon. You try to move your arm. <span class="green">It twitches.</span>
<br><br>
You fall to your knees, and your vision grows blurry. You see a set of pale, translucent arms emerging from your own. Your body goes stiff, and you start leaning backwards.
<br><br>
<<if $wraithIntro>>
The pale figure exits your body, staring back at you <<if $wraith.state is "haunt">>scornfully as it scratches at its neck<<else>>playfully as it thumbs a necklace made of ivory<</if>>.
<br><br>
"<span class="wraith">You belong to me<<if $wraith.state is "haunt">>, thief<</if>>.</span>" <<trauma 50>><<gggtrauma>>
<br><br>
<<else>>
A beautiful pale figure walks out of your body, towering over you. <<if $wraith.state is "haunt">>It angrily claws at its own neck as it stares you down.<<else>>It's naked, save an ornate necklace of ivory around its neck.<</if>> It places a hand under your chin.
<br><br>
"<span class="wraith">Cut short. Next time. See you soon<<if $wraith.state is "haunt">>, thief<</if>>.</span>" <<trauma 50>><<gggtrauma>>
<br><br>
<</if>>
It vanishes in a torrent of water. You slowly regain feeling in your body, and try to stand. It takes a few tries, but eventually, you hoist yourself up.
<br><br>
<<tearful>> you try to make sense of what happened to you.
<<else>>
<span class="gold">You stop.</span>
<br><br>
You can feel it pushing you to take another step. It clashes against you, pushing against your mind and body, trying to assert its dominance. You have a hold of it now, and you're not letting go.
<br><br>
You double over in agony. It's pulling itself out of you, knowing it's been bested. You see a pair of pale, translucent arms erupt from your chest. With a great amount of effort, it expels itself out of you.
<br><br>
<<if $wraithIntro>>
The pale figure floats before you, staring at you <<if $wraith.state is "haunt">>scornfully as it scratches at its neck<<else>>playfully as it thumbs a necklace made of ivory<</if>>.
<br><br>
"<span class="wraith">You belong to me. You will not hold against me forever<<if $wraith.state is "haunt">>, thief<</if>>.</span>" <<trauma 50>><<gggtrauma>>
<br><br>
<<else>>
A beautiful pale figure floats before you. <<if $wraith.state is "haunt">>It angrily claws at its own neck as it stares you down.<<else>>It's naked, save an ornate necklace of ivory around its neck.<</if>> It places a hand under your chin.
<br><br>
"<span class="wraith"><<if $wraith.state isnot "haunt">>Your will is strong. I like you.<<else>>I will have you, graverobber. Soon.<</if>></span>" <<trauma 50>><<gggtrauma>>
<br><br>
<</if>>
A massive torrent of water shoots up from below, completely engulfing it. You can only see its <<wraithEyes>> eyes glowing through it. When it passes, the figure is gone. <<tearful>> you try to make sense of what you just went through.
<</if>>
<<exposure>>
<<clotheson>>
<<exitWraith>>
<<clearWraith>><<effects>>
<<if $hour gte 6 and $moonstate is "morning">>
Your body begins to grow heavy as the first rays of sunlight reach the depths. You try to move your arm. <span class="green">It twitches.</span>
<br><br>
You float aimlessly in the water, and your vision grows blurry. You see a set of pale, translucent arms emerging from your own. Your body goes stiff, and you start leaning backwards.
<br><br>
<<if $wraithIntro>>
The pale figure exits your body, staring back at you <<if $wraith.state is "haunt">>scornfully as it scratches at its neck<<else>>playfully as it thumbs a necklace made of ivory<</if>>.
<br><br>
"<span class="wraith">You belong to me. You will not hold against me forever<<if $wraith.state is "haunt">>, thief<</if>>.</span>" <<trauma 50>><<gggtrauma>>
<br><br>
<<else>>
A beautiful pale figure floats out of your body, towering over you. <<if $wraith.state is "haunt">>It angrily claws at its own neck as it stares you down.<<else>>It's naked, save an ornate necklace of ivory around its neck.<</if>> It places a hand under your chin.
<br><br>
"<span class="wraith">Cut short. Next time. See you soon<<if $wraith.state is "haunt">>, thief<</if>>.</span>" <<trauma 50>><<gggtrauma>>
<br><br>
<</if>>
It vanishes with a bright flash. You slowly regain feeling in your body, and try to swim. It takes some time, but you're able to move yourself again.
<br><br>
<<tearful>> you try to make sense of what happened to you.
<<else>>
<span class="gold">You stop.</span>
<br><br>
You can feel it pushing you to keep going. It clashes against you, pushing against your mind and body, trying to assert its dominance. You have a hold of it now, and you're not letting go.
<br><br>
You double over in agony. It's pulling itself out of you, knowing it's been bested. You see a pair of pale, translucent arms erupt from your chest. With a great amount of effort, it expels itself out of you.
<br><br>
<<if $wraithIntro>>
The pale figure floats before you, staring at you <<if $wraith.state is "haunt">>scornfully as it scratches at its neck<<else>>playfully as it thumbs a necklace made of ivory<</if>>.
<br><br>
"<span class="wraith">You belong to me. You will not hold against me forever<<if $wraith.state is "haunt">>, thief<</if>>.</span>" <<trauma 50>><<gggtrauma>>
<br><br>
<<else>>
A beautiful pale figure floats before you. <<if $wraith.state is "haunt">>It angrily claws at its own neck as it stares you down.<<else>>It's naked, save an ornate necklace of ivory around its neck.<</if>> It places a hand under your chin.
<br><br>
"<span class="wraith"><<if $wraith.state isnot "haunt">>Your will is strong. I like you.<<else>>I will have you, graverobber. Soon.<</if>></span>" <<trauma 50>><<gggtrauma>>
<br><br>
<</if>>
A bright flash of light blinds you. When it passes, the figure is gone. <<tearful>> you try to make sense of what you just went through.
<</if>>
<<exposure>>
<<clotheson>>
<<exitWraith>>
<<clearWraith>><<effects>>
DEBUG PASSAGE. Should be unreachable.
<br><br>
<<link [[Fuck|Bedroom]]>><<endevent>><</link>><<effects>>
DEBUG PASSAGE. Should be unreachable.
<br><br>
<<link [[Fuck|Bedroom]]>><<endevent>><</link>><<effects>><<getTarget>>
You look down. You see your reflection in the ice. A pale <<girl>> with <<wraithEyes>> eyes still stares back.
<br><br>
You find yourself sinking through the ice, submerging without causing a break.
<br><br>
<span class="nextLink"><<link [[Down.|Lake Underwater]]>><<set $phase2 to 1>><</link>></span>
<br><<widget "getTarget">>
<<if $possessed>>
<<set $eventskip to 1>>
<<if _args[0]>>
<<switch $passage>>
<<case "Bedroom">>
<<pass 1>>
<<set $wraith.exit to "home">>
<<if !$nextPassageCheck>>
<<set $phaseWraith to 0>>
<<set $nextPassageCheck to "Mirror">>
<<set $nextPassage to "Wraith Snatched Home Mirror">>
<<if $leftarm is "bound" or $rightarm is "bound" or $feetuse is "bound">>
<<set $unbind to 1>>
<</if>>
<<else>>
<<if $phaseWraith lt 1 and $container and $container.home and $container.home.count gte 1 and !$wraithPaleVisit>>
<<for _i to 0; _i lt $container.home.count; _i++>>
<<if $container.home.creatures[_i].creature.includes("Pale")>>
<<set $wraithPaleVisit to "home">>
<</if>>
<</for>>
<<set $phaseWraith to 1>>
<</if>>
<<if $phaseWraith lt 2 and $wraithPaleVisit and $wraithPaleVisit is "home">>
<<set $nextPassageCheck to "Containers">>
<<set $nextPassage to "Wraith Snatched Offspring">>
<<set $phaseWraith to 2>>
<<elseif $phaseWraith lt 3 and ($robinbed is 1 or $kylarbed is 1)>>
<<set $nextPassageCheck to "Bed">>
<<set $nextPassage to "Wraith Snatched Guest">>
<<set $phaseWraith to 3>>
<<else>>
<<set $nextPassageCheck to "Bedroom">>
<<set $nextPassage to "Wraith Snatched Home Window">>
<<set $phaseWraith to 4>>
<</if>>
<</if>>
<<case "Eden Cabin">>
<<pass 1>>
<<set $wraith.exit to "cabin">>
<<if !$nextPassageCheck>>
<<set $nextPassageCheck to "Cabin Actions">>
<<set $nextPassage to "Cabin Actions">>
<<set $phaseWraith to 0>>
<<else>>
<<set $phaseWraith to 4>>
<<set $nextPassageCheck to "Eden Clearing">>
<<set $nextPassage to "Wraith Snatched Cabin Leave">>
<</if>>
<<case "Cabin Actions">>
<<pass 1>>
<<if $phaseWraith is 0>>
<<set $phaseWraith to 1>>
<<set $nextPassageCheck to "Eden Mirror">>
<<set $nextPassage to "Wraith Snatched Cabin Mirror">>
<<elseif $phaseWraith lt 2>>
<<set $nextPassageCheck to "Eden Cabin Bed">>
<<set $nextPassage to "Wraith Snatched Guest">>
<<set $phaseWraith to 2>>
<<elseif $phaseWraith lt 3>>
<<set $nextPassageCheck to "Eden Cabin">>
<<set $nextPassage to "Eden Cabin">>
<<set $phaseWraith to 3>>
<<endevent>>
<<set $phase2 to 1>>
<</if>>
<<case "Wolf Cave">>
<<pass 1>>
<<if !$nextPassageCheck>>
<<set $nextPassageCheck to "Wolf Cave Clearing">>
<<set $nextPassage to "Wolf Cave Clearing">>
<<set $phaseWraith to 0>>
<</if>>
<<case "Wolf Cave Clearing">>
<<pass 5>>
<<if $phaseWraith is 0>>
<<set $nextPassageCheck to "Wolf Cave Wash">>
<<set $nextPassage to "Wraith Snatched Cave Reflection">>
<<set $phaseWraith to 1>>
<<else>>
<<set $nextPassageCheck to "Forest">>
<<set $nextPassage to "Wraith Snatched Cave Leave">>
<</if>>
<<case "Bird Tower">>
<<set $nextPassageCheck to "Bird Tower Mirror">>
<<set $nextPassage to "Wraith Snatched Far Mirror">>
<<case "Farm Alex Bedroom">>
<<set $nextPassageCheck to "Farm Bedroom">>
<<set $nextPassage to "Farm Bedroom">>
<<case "Farm Bedroom">>
<<set $nextPassageCheck to "Farm Mirror">>
<<set $nextPassage to "Wraith Snatched Far Mirror">>
<<case "Domus Street" "Barb Street" "Danube Street" "Residential Drain">>
<<pass 5>>
<<set $nextPassageCheck to "Residential alleyways">>
<<set $nextPassage to "Residential alleyways">>
<<case "Residential alleyways">>
<<pass 5>>
<<set $nextPassageCheck to "Connudatus Street">>
<<set $nextPassage to "Connudatus Street">>
<<case "Connudatus Street" "Cliff Street" "Wolf Street" "Commercial Drain">>
<<pass 5>>
<<set $nextPassageCheck to "Commercial alleyways">>
<<set $nextPassage to "Commercial alleyways">>
<<case "Commercial alleyways">>
<<pass 5>>
<<set $nextPassageCheck to "High Street">>
<<set $nextPassage to "High Street">>
<<case "Drain Exit">>
<<pass 5>>
<<set $nextPassageCheck to "Industrial Drain">>
<<set $nextPassage to "Industrial Drain">>
<<case "Harvest Street" "Mer Street" "Industrial Drain">>
<<pass 5>>
<<set $nextPassageCheck to "Industrial alleyways">>
<<set $nextPassage to "Industrial alleyways">>
<<case "Industrial alleyways">>
<<pass 5>>
<<set $nextPassageCheck to "Oxford Street">>
<<set $nextPassage to "Oxford Street">>
<<case "Oxford Street" "Starfish Street" "High Street">>
<<pass 5>>
<<set $nextPassageCheck to "Park">>
<<set $nextPassage to "Park">>
<<case "Park" "Elk Street">>
<<pass 5>>
<<set $nextPassageCheck to "Nightingale Street">>
<<set $nextPassage to "Nightingale Street">>
<<case "Nightingale Street">>
<<pass 5>>
<<set $nextPassageCheck to "Forest">>
<<set $nextPassage to "Forest">>
<<set $forest to 0>>
<<set $wraith.exit to "forest">>
<<case "Forest">>
<<pass 8>>
<<if $forest lte 20>>
<<set $nextPassageCheck to "Forest Blood Deeper">>
<<set $nextPassage to "Forest">>
<<if $phaseWraith isnot 5>>
<<set $phaseWraith to 5>>
<<else>>
<<set $forestmod to 1.5>><<set $forest += 5>>
<</if>>
<<elseif $forest gt 40 and $forest lte 50>>
<<set $nextPassageCheck to "Lake Fishing Rock">>
<<set $nextPassage to "Lake Fishing Rock">>
<<set $wraith.exit to "lake">>
<<elseif $forest gt 30>>
<<set $nextPassageCheck to "Forest Blood Less Deep">>
<<set $nextPassage to "Forest">>
<<if $phaseWraith isnot 5>>
<<set $phaseWraith to 5>>
<<else>>
<<set $forestmod to 1.5>><<set $forest -= 5>>
<</if>>
<<else>>
<<set $nextPassageCheck to "Lake Shore">>
<<set $nextPassage to "Lake Shore">>
<<set $wraith.exit to "lake">>
<</if>>
<<case "Lake Campsite">>
<<pass 5>>
<<set $nextPassageCheck to "Lake Fishing Rock">>
<<set $nextPassage to "Lake Fishing Rock">>
<<set $wraith.exit to "lake">>
<<case "Lake Fishing Rock">>
<<pass 5>>
<<set $nextPassageCheck to "Lake Waterfall">>
<<set $nextPassage to "Lake Waterfall">>
<<set $wraith.exit to "lake">>
<<case "Lake Firepit">>
<<pass 5>>
<<set $nextPassageCheck to "Lake Shore">>
<<set $nextPassage to "Lake Shore">>
<<set $wraith.exit to "lake">>
<<case "Lake Waterfall">>
<<pass 5>>
<<if $phaseWraith lt 1 and $container and $container.lake and $container.lake.count gte 1 and !$wraithPaleVisit>>
<<for _i to 0; _i lt $container.lake.count; _i++>>
<<if $container.lake.creatures[_i].creature.includes("Pale")>>
<<set $wraithPaleVisit to "lake">>
<</if>>
<</for>>
<<set $phaseWraith to 1>>
<</if>>
<<if $wraithPaleVisit and $wraithPaleVisit is "lake" and $phaseWraith lt 3>>
<<set $nextPassageCheck to "Containers">>
<<set $nextPassage to "Wraith Snatched Offspring">>
<<set $phaseWraith to 3>>
<<else>>
<<set $nextPassageCheck to "Lake Shore">>
<<set $nextPassage to "Lake Shore">>
<<set $wraith.exit to "lake">>
<</if>>
<<case "Lake Shore">>
<<pass 5>>
<<if $phaseWraith lt 1 and $container and $container.lake and $container.lake.count gte 1 and !$wraithPaleVisit>>
<<for _i to 0; _i lt $container.lake.count; _i++>>
<<if $container.lake.creatures[_i].creature.includes("Pale")>>
<<set $wraithPaleVisit to "lake">>
<</if>>
<</for>>
<<set $phaseWraith to 1>>
<</if>>
<<if $phaseWraith lt 2 and $wraithPaleVisit and $wraithPaleVisit is "lake">>
<<set $nextPassageCheck to "Lake Waterfall">>
<<set $nextPassage to "Lake Waterfall">>
<<set $phaseWraith to 2>>
<<else>>
<<if $season is "winter">>
<<set $nextPassageCheck to "Lake Shallows Ice">>
<<set $nextPassage to "Lake Shallows Ice">>
<<else>>
<<set $nextPassageCheck to "Lake Shallows">>
<<set $nextPassage to "Lake Shallows">>
<</if>>
<</if>>
<<case "Lake Shallows">>
<<pass 5>>
<<set $nextPassageCheck to "Lake Depths">>
<<set $nextPassage to "Lake Depths">>
<<case "Lake Shallows Ice">>
<<pass 5>>
<<set $nextPassageCheck to "Lake Depths Ice">>
<<set $nextPassage to "Lake Depths Ice">>
<<case "Lake Depths">>
<<pass 5>>
<<set $nextPassageCheck to "Lake Underwater">>
<<set $nextPassage to "Lake Underwater">>
<<case "Lake Depths Ice">>
<<pass 5>>
<<set $nextPassageCheck to "Lake Depths Ice Break">>
<<set $nextPassage to "Lake Depths Ice Break">>
<<case "Lake Underwater" "Lake Ruin Deep">>
<<pass 5>>
<<set $nextPassageCheck to "Lake Ruin">>
<<set $nextPassage to "Lake Ruin">>
<<case "Lake Ruin">>
<<pass 2>>
<<set $nextPassageCheck to "Lake Ruin Prison Intro">>
<<set $nextPassage to "Lake Ruin Prison Intro">>
<</switch>>
<</if>>
<<if !$wraith.will>>
<<if $wraith.state is "haunt">>
<<set $wraith.will to random(1300, 1700)>>
<<else>>
<<set $wraith.will to random(1100, 1500)>>
<</if>>
<</if>>
<<set _wraithWill to Math.floor(1 + $wraith.will)>>
<<if $wraith.possessCount is undefined>>
<<if $location is "forest" or $location is "lake">>
<<set _wraithWill /= 3>>
<<else>>
<<set _wraithWill /= 2>>
<</if>>
<</if>>
<<if $wraithWillMessage and !$combat>>
<<if $phase2 is 1>>
<<set $phase2 to 0>>
<<controlcaption>>
<br>
<<elseif $passage isnot "Forest" and $passage is $nextPassageIntended or $nextPassageCheck is $nextPassageIntended>>
<<controlcaption>>
<<set $willpowerSuccess to 0>>
<br>
<span class="pink">You let it take you.</span>
<<pain -2>><<stress -12>><<set $submissive += 2>><<lpain>><<llstress>><<set $wraith.will += 30>>
<br><br>
<<else>>
<<set $willpowerSuccess to 0>>
<<willpowerdifficulty 1 _wraithWill true>>
<<if $willpowerSuccess>>
<<set $control += Math.floor(currentSkillValue('willpower') / 8)>>
<<controlcaption>>
<br>
<span class="green">You fight for control. It becomes slower.</span>
<<pass 4>><<pain 4>><<stress 12>><<trauma 12>><<set $submissive -= 2>><<gpain>><<ggtrauma>><<ggstress>><<gcontrol>><<set $wraith.will -= Math.floor(currentSkillValue('willpower') / 8)>>
<br><br>
<<else>>
<<controlcaption>>
<br>
<span class="red">Your body does not obey.</span>
<<stress 6>><<trauma 6>><<willpower 1>><<set $submissive -= 1>><<gtrauma>><<gstress>><<gwillpower>><<set $wraith.will -= Math.floor(currentSkillValue('willpower') / 10)>>
<br><br>
<</if>>
<</if>>
<</if>>
<<if $phase2 is 2>>
<<set $phase2 to 0>><<set $pain to 0>>
<</if>>
<<if _args[0]>>
<<if $bus isnot "lake_ruin_prison" and ($hour gte 6 and $moonstate is "morning" and $wraith.exit isnot "home" or $control gte $controlmax)>>
<<if $location is "lake_ruin">>
<<set $nextPassage to "Wraith Resisted Lake">>
<<else>>
<<set $nextPassage to "Wraith Resisted">>
<</if>>
<</if>>
<</if>>
<</if>>
<</widget>><<set $outside to 0>><<set $location to "lake_ruin">><<set $bus to "lake_ruin_prison">><<set $wraith.exit to "lake_ruin">><<underwater>><<effects>>
You place your hand against the rune. You trace a symbol around it with your other hand, and it flashes to life with a red glow.
<br><br>
The walls rumble. Plumes of purple steam hiss as seams appear between the stone. Masses of lichen crumble and float away.
The wall around the rune begins to retract backwards, before falling into the floor. You swim into the breach.
<br><br>
Before you is a staircase leading up into darkness. Small patches of lichen illuminate sections of the wall. At the top, you can see a faint glow. You clumsily pull yourself along the walls leading up.
<br><br>
<span class="nextLink"><<link [[Up.|Lake Ruin Prison Intro 2]]>><<pass 2>><</link>></span>
<br><<set $outside to 0>><<set $location to "lake_ruin">><<set $bus to "lake_ruin_prison">><<set $wraith.exit to "lake_ruin">><<effects>>
You hear the scraping of stone behind you as you climb. After some time, you fall forwards, landing on your hands. <span class="blue">You've left the water.</span> There's a large air pocket here, and the air is filled with a purple mist. You crawl up the last of the stairs.
<br><br>
<<if $wraithPrison>>
You're back in the underwater prison.
<<else>>
As you reach the top, you see the source of the glow. You're in a massive stone room lit by a colossal colony of glowing purple lichen. It snakes along the walls, occasionally following the pattern of intricate carvings.
All around you are sets of large cages, many of which have rusted away. You spot a set of shackles in one of them. Another one of the cages seems to be the epicentre of the lichen colony, with much of it completely covered.
<br><br>
<</if>>
You double over in pain. A pale, translucent limb emerges from your chest, followed by another. You're forcefully pushed into leaning backwards as it leaves you. <<pain 10>><<ggpain>>
<br><br>
<<endWraith>>
<<generateWraith 1 true>>
You collapse on the cold stone floor, with your senses slowly returning to you. You retch, coughing up water. You sharply inhale, and taste a sickening sweetness in the air. <<set $hallucinogen += 40>><<gghallucinogens>>
<br><br>
<<if !$wraithIntro>>
<<set $wraithIntro to true>>
Before you floats a beautiful pale figure.
<<if $wraith.state is "haunt">>
It regards you with angry red eyes, clutching at its own neck.
<br><br>
"<span class="wraith">Sealed away forever. As a thief should.</span>"
<br><br>
It grabs you by the neck and effortlessly pushes you to the ground. It floats down, coming to rest as it straddles you, and begins to put pressure on your neck. <span class="red">You can't breathe!</span>
<<else>>
It's naked, save for a necklace of ivory around its neck, set with large blue gemstones. It regards you with curious blue eyes, lifting your chin with its hand. It feels cold.
<br><br>
"<span class="wraith">Bask in immaculance. We will be beautiful.</span>"
<br><br>
It gently puts its hands on your neck, and pushes you down on your back. It floats down, coming to rest as it straddles you.
<</if>>
<<else>>
The pale figure floats before you.
<<if $wraith.state is "haunt">>
It scratches its neck, before pushing you over effortlessly. It floats down, and comes to rest as it straddles you. It grabs you by the neck. <span class="red">You can't breathe!</span>
<br><br>
"<span class="wraith">If you wish to steal from the dead, you will join them.</span>"
<<else>>
It thumbs its necklace, before gently pushing you on your back. It floats down, and comes to rest as it straddles you.
<br><br>
"<span class="wraith">Welcome home.</span>"
<</if>>
<</if>>
Its gaze bores into you, keeping your body weak and unresponsive.
<<if !$wraithPrison>>
<br><br>
<<link [[Beg|Lake Prison Intro 3]]>><<set $phase to 1>><<sub 1>><</link>>
<br>
<<link [[Struggle|Lake Prison Intro 3]]>><<set $phase to 2>><<def 1>><</link>>
<br>
<<else>>
<<if $parasitedisable is "f" and ($parasite.left_ear.name is undefined or $parasite.right_ear.name is undefined) and $slimedisable is "f">>
It raises a hand to the side, and a swirling purple disc appears in the air. It reaches in, and pulls out a writhing red mass. A living slime. It lowers it down to your ear.
<br><br>
<<link [[Struggle|Lake Prison Slime Resist]]>><</link>>
<br>
<<link [[Stay still|Lake Prison Slime]]>><</link>>
<<else>>
<<initWraith "abomination">>
<<startWraith>>
<br><br>
<<link [[Next|Lake Prison Intro Fight]]>><</link>>
<</if>>
<</if>>
<br>
<<set $wraithPrison to {timer: 0, timePassed: 0, search: 0, state: "present", possession: false, masturbation: false}>><<set $outside to 0>><<set $location to "lake_ruin">><<set $bus to "lake_ruin_prison">><<set $wraith.exit to "lake_ruin">><<effects>>
<<if $phase is 1>>
<<if $submissive gte 1150>>
"P-please, don't hurt me..." you beg.
<<elseif $submissive lte 850>>
"Whatever you are, please leave me alone!" you yell.
<<else>>
"Please, I'm sorry! Don't hurt me!" you beg.
<</if>>
<br><br>
<<if $wraith.state is "haunt">>
"<span class="wraith">A thief is not one to beg.</span>" It grabs your neck more violently, cutting off your pleas. <<pain 8>><<gpain>>
<<else>>
"<span class="wraith">I promise endless pleasure. Is this not enough?</span>" It giggles, before grabbing you by the neck. <<pain 4>><<gpain>>
<</if>>
<<else>>
You try to pry its hands off of you, to no end. It smiles at you.
<<if $wraith.state is "haunt">>
"<span class="wraith">Struggle. It will only drown you faster.</span>"
<<else>>
"<span class="wraith">Save your energy. You will need it.</span>"
<</if>>
<</if>>
<br><br>
<<if $parasitedisable is "f" and ($parasite.left_ear.name is undefined or $parasite.right_ear.name is undefined) and $slimedisable is "f">>
It raises a hand to the side, and a swirling purple disc appears in the air. It reaches in, and pulls out a writhing red mass. A living slime. It lowers it down to your ear.
<br><br>
<<link [[Struggle|Lake Prison Slime Resist]]>><</link>>
<br>
<<link [[Stay still|Lake Prison Slime]]>><</link>>
<<else>>
<<initWraith "abomination">>
<<startWraith>>
<br><br>
<<link [[Next|Lake Prison Intro Fight]]>><</link>>
<</if>>
<br><<set $outside to 0>><<set $location to "lake_ruin">><<set $bus to "lake_ruin_prison">><<set $wraith.exit to "lake_ruin">><<effects>>
With the last of your willpower, you keep moving your head, preventing the slime from entering.
<br><br>
It looks down at you and whispers. "<span class="wraith">You will submit.</span>"
<<initWraith "abomination">>
<<startWraith>>
<br><br>
<<link [[Next|Lake Prison Intro Fight]]>><</link>>
<br><<set $outside to 0>><<set $location to "lake_ruin">><<set $bus to "lake_ruin_prison">><<set $wraith.exit to "lake_ruin">><<effects>>
<<set $wraithParasite to true>>
It brings the slime down to your
<<if $parasite.left_ear.name is undefined>>
left ear, <span class="lewd">where it squirms in.</span>
<<parasite left_ear slime>>
<<elseif $parasite.right_ear.name is undefined>>
right ear, <span class="lewd">where it squirms in.</span>
<<parasite right_ear slime>>
<</if>>
<br><br>
You shake in the figure's grasp. You feel unnaturally aroused, especially with it straddling you like this. It's a small feeling at first. Then it grows, until <span class="lewd">an overwhelming desire for lewdity overtakes you.</span>
<br><br>
<<if !$corruption_slime>>
<i>A corruption bar has appeared in the Characteristics tab.</i>
<br><br>
<</if>>
Its grip on you loosens<<if $wraith.state is "haunt">>, and you gasp for breath<</if>>. You hear whispers all around you. <span class="lewd">Something inside pressures you to give yourself to the pale figure.</span> Somehow, you know going along with the urges will feel good, and disobeying will be painful.
<<initWraith "abomination">>
<<startWraith>>
<br><br>
<<if $promiscuity gte 55 and $submissive gte 1900>>
<<link [[Submit|Lake Prison Intro Fight]]>><<set $sexstart to 1>><<corruption 3>><<pain -8>><<stress -12>><<trauma -24>><<set $submissive += 2>><</link>><<promiscuous4>><<ggcorruption>><<llpain>><<llltrauma>><<llstress>>
<br>
<</if>>
<<link [[Obey|Lake Prison Intro Fight]]>><<corruption 1>><<pain -4>><<stress -6>><<trauma -12>><<set $submissive += 1>><</link>><<gcorruption>><<lpain>><<lltrauma>><<lstress>>
<br>
<<link [[Defy|Lake Prison Intro Fight]]>><<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<set $submissive -= 1>><</link>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>>
<br><<effects>>
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $enemytype to $wraith.type>>
<<elseif $struggle_start is 1>>
<<set $combat to 1>>
<<controlloss>>
<<violence 1>>
<<molested>>
<<if $player.penisExist>>
<<set $struggle.penis.creature to "pale slime">><<set $penisuse to "struggle">><<set $penisstate to "struggle">><<set $struggle.enemy[0].location to "penis">>
<<else>>
<<set $struggle.vagina.creature to "pale slime">><<set $vaginause to "struggle">><<set $vaginastate to "struggle">><<set $struggle.enemy[0].location to "vagina">>
<</if>>
<<unset $struggle_start>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $enemytype to $wraith.type>>
<</if>>
<<effectsWraith>>
<<switch $wraith.type>>
<<case "man">>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Lake Prison Intro Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Lake Prison Intro Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Lake Prison Intro Fight]]>><</link>></span><<nexttext>>
<</if>>
<<case "tentacles">>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[Next|Lake Prison Intro Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Lake Prison Intro Fight]]>><</link>></span><<nexttext>>
<</if>>
<<case "slime">>
<<if $struggle.done gte $struggle.number>>
<span id="next"><<link [[Next|Lake Prison Intro Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Lake Prison Intro Fight]]>><</link>></span><<nexttext>>
<</if>>
<</switch>>
<br><<effects>>
<<if !$wraithCount>>
<<set $wraithCount to 0>>
<</if>>
<<if !$wraithMax>>
<<set $wraithCount to 0>>
<<set $wraithMax to 2>>
<<if $wraith.offspring is "dead">>
<<set $wraithMax ++>>
<</if>>
<<if $tentacledisable is "t">>
<<set $wraithMax -->>
<</if>>
<</if>>
<<if $wraith.type is "man" and $enemyhealth lte 0>>
The <<person>> looks down at you in shock as <<he>> staggers backwards.
<<if $wraith.gen is "abomination">>
The tentacles drop lifelessly to the ground, and sublimate into a pink mist.
<<elseif $wraith.gen is "arms">>
<<His>> extra arms fold back in.
<</if>>
A terrible shriek pierces the air, forcing you to your knees. It grabs you by the neck, and lifts you.
<<if $worn.neck.cursed is 1>>
There's a flash of light, a deep groaning sound, and your $worn.neck.name is no more.
<<set $worn.neck.type.push("broken")>>
<<neckruined>>
<</if>>
<br><br>
You're dragged and thrust into the cage next to the center of the lichen colony. There's no door. The figure becomes more translucent, and begins fading. "<span class="wraith">I must recover. You will wait.</span>" It vanishes in a bright flash.
<br><br>
<<tearful>> you look around, trying to make sure its really gone.
<<set $wraith.defeated ++>>
<<set $wraithPrison.timer to 120>>
<<set $wraithPrison.state to "recovering">>
<<clotheson>>
<<endcombat>>
<<endWraith>>
<br><br>
<<link [[Next|Lake Ruin Prison]]>><<unset $wraithParasite>><</link>>
<br>
<<elseif $enemyarousal gte $enemyarousalmax or ($wraith.type is "tentacles" and $tentacles.active lte ($tentacles.max / 2)) or ($wraith.type is "slime" and $struggle.done gte $struggle.number)>>
<<set $wraithCount ++>>
<<ejacW>>
<<if $wraithCount gte $wraithMax or $wraithCount gte 5>>
<<kissWraith>>
<br><br>
<<if $parasitedisable is "f" and ($parasite.left_ear.name is undefined or $parasite.right_ear.name is undefined) and $slimedisable is "f" and !$wraithParasite>>
<<set $wraithParasite to true>>
It brings the slime down to your
<<if $parasite.left_ear.name is undefined>>
left ear, <span class="lewd">where it squirms in.</span>
<<parasite left_ear slime>>
<<elseif $parasite.right_ear.name is undefined>>
right ear, <span class="lewd">where it squirms in.</span>
<<parasite right_ear slime>>
<</if>>
<br><br>
You shake in the figure's grasp. You feel unnaturally aroused, especially with it straddling you like this. It's a small feeling at first. Then it grows, until <span class="lewd">an overwhelming desire for lewdity overtakes you.</span>
<br><br>
<<if !$corruption_slime>>
<i>A corruption bar has appeared in the Characteristics tab.</i>
<br><br>
<</if>>
Its grip on you loosens<<if $wraith.state is "haunt">>, and you gasp for breath<</if>>. You hear whispers all around you. <span class="lewd">Something inside pressures you to give yourself to the pale figure.</span> Somehow, you know going along with the urges will feel good, and disobeying will be painful.
<br><br>
<</if>>
It suddenly lifts you, and begins to carry you. You're helpless to resist.
You're placed in a decrepit cage, right next to the center of the lichen colony. There's no door.
<<if $wraith.state is "haunt">>
"<span class="wraith">I will break open your mind, and then I will show you. And then you will. Give. It. Back.</span>"
<<if $worn.neck.cursed is 1>>
It rests a hand against your $worn.neck.name. There's a flash of light, a deep groaning sound, and the metal is no more.
<<set $worn.neck.type.push("broken")>>
<<neckruined>>
<</if>>
<</if>>
It floats away from the cell, out of sight. <<tearful>> you look around, trying to think of a way out. The figure is nowhere to be seen.
<<set $wraithPrison.timer to 60>>
<<set $wraithPrison.state to "recovering">>
<<clotheson>>
<<endcombat>>
<<endWraith>>
<br><br>
<<link [[Next|Lake Ruin Prison]]>><<unset $wraithParasite>><</link>>
<br>
<<else>>
<<continueWraith>>
<br><br>
<<link [[Next|Lake Prison Intro Fight]]>><</link>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "lake_ruin">><<set $wraith.exit to "lake_ruin">><<set $bus to "lake_ruin_prison">><<effects>>
You are in a submerged prison. Pink mist swirls in the air. <<ghallucinogens>>
<br><br>
<<if $wraithPrison.state is "present">>
<<set _wraithEvent to true>>
<</if>>
<<if $moonstate is "morning" and $hour gte 6 and $wraithPrison.timePassed gte 120 and $wraithPrison.state isnot "gone">>
You see the figure near the staircase leading down. It's flickering.
<br><br>
<<if $wraith.state is "haunt">>
It stares at you with pure anger and hatred. It screams, and begins floating in circles, clawing at its own bare neck and wailing.
<br><br>
It flickers out, only to flicker back right in front of you. It grabs you by the neck, its hand long and clawed. It swiftly drags you to the stairs, and plunges your head under the water. <<stress 24>><<pain 10>><<gpain>><<gstress>>
<br><br>
You struggle against it. It screams. "<span class="wraith">I will show you exactly what you've done. I will find you again, thief. You have not suffered enough. You were not ready.</span>"
<br><br>
It flickers backwards. You bring your head back up above the water, and cough. <<tearful>> you stand. The rune at the bottom of the stairs glows again.
<br><br>
<<else>>
"<span class="wraith">My time comes to an end. You will return, next moon.</span>"
<</if>>
<<if $parasite.left_ear.name is "slime" or $parasite.right_ear.name is "slime">>
It giggles, and you feel the slime in your head wriggle. "<span class="wraith">This is the only place you can free yourself from the parasite, after all.</span>"
<</if>>
<br><br>
A torrent of water shoots up from the stairs, and when it passes, the figure is gone. <span class="blue"><i>You're safe until the next blood moon.</i></span>
<br><br>
<<set $wraithPrison.state to "gone">>
<<unset _wraithEvent>>
<<endWraith>>
<<clearWraith>>
<</if>>
<<if _wraithEvent is true>>
<<if $wraith.state is "haunt" and $trauma gte ($traumamax / 10) * 5 and $wraithPrison.timePassed gte 180>>
The pale figure emerges from the ground. You feel your energy being sapped away already. You're pushed into one of the cells and onto a bed of lichen by an unseen force.
<br><br>
It looks you over with a cold gaze, and grabs your cheeks with a clawed hand. "<span class="wraith">You wanted to know, so you stole from the dead. I'll show you what it's like to drown with the corpse of this temple. May your curiosity be sated as the waves chew your bones.</span>"
<br><br>
It grabs a handful of lichen from the center of the large colony, and tilts your head back. It begins to drop the crushed lichen into your mouth. You try to spit it out, but your body isn't obeying you. Once your mouth is full of the flowering lichen, it kisses you.
You tense up, but soon enough, you feel an odd sense of relief. <<takeKissVirginity "Ivory Wraith" "rape">>
<<stress -200>><<lllstress>><<trauma 36>><<gggtrauma>><<purity -50>><<lllpurity>><<physique_loss 16>><<llphysique>><<pain -15>><<llpain>>
<br><br>
Everything spins out around you, leaving only you and a pale face in a swirling sea of nothing. Your mind screams for release as your thoughts burn away. <<ggghallucinogens>>
<br><br>
Your vision turns and warps in ways you didn't know were possible. Your skin ripples, like wax melting off a candle. You see yourself from above, backlit by the glowing lichen. You look down at your arms, and find them to be unnaturally pale.
<br><br>
<span class="nextLink"><<link [[Wake up.|Schism]]>><</link>></span>
<br>
<<else>>
<<generateWraith 1>>
The pale figure emerges from the ground. You're pulled towards it by an unseen force. It looks you over.
<br><br>
<<if $wraith.state is "haunt">>
"<span class="wraith"><<print either(
"Open your eyes.",
"You must sleep before you can awaken.",
"You must open your mind, only then can you face penance.",
"You aren't ready to see yet, thief. I will make you ready.",
"I will take everything from you. Only then will you understand."
)>></span>"
<<else>>
"<span class="wraith"><<print either(
"Do not resist.",
"Won't you give in?",
"Drown with me, forever.",
"I am already inside you.",
"This is everything you have."
)>></span>"
<</if>>
<br><br>
<<if $rng gte 90>>
It grabs a handful of the pink lichen, and grabs your face with its other hand, forcing your mouth open. It crumbles the lichen, and flakes begin to fall into your mouth.
<br><br>
<<set $skulduggerydifficulty to 600>>
<<link [[Accept it|Lake Ruin Lichen Eat]]>><<trauma 100>><<stress -50>><<set $phaseWraith to 1>><<set $hallucinogen += 220>><</link>><<gggtrauma>><<lllstress>><<gghallucinogens>>
<br>
<<link [[Pretend to eat|Lake Ruin Lichen Eat]]>><<set $phaseWraith to 2>><</link>><<skulduggerydifficulty>>
<br>
<<link [[Spit it out|Lake Ruin Lichen Eat]]>><<set $phaseWraith to 3>><</link>>
<br>
<<elseif $rng gte 70 and $tentacledisable is "f" and $wraithPrison.possession is false and $wraith.state is "haunt">>
<<if !$wraith.will>>
<<set $wraith.will to random(1300, 1700)>>
<</if>>
<<set _wraithWill to Math.floor(1 + $wraith.will)>>
You feel it try to enter your body.
<br><br>
<<link [[Give in|Lake Ruin Prison Possession]]>><<if $parasite.left_ear.name is "slime" or $parasite.right_ear.name is "slime">><<corruption 1>><<pain -4>><<stress -6>><<trauma -12>><</if>><<sub 1>><</link>><<if $parasite.left_ear.name is "slime" or $parasite.right_ear.name is "slime">><<gcorruption>><<lpain>><<lltrauma>><<lstress>><</if>>
<br>
<<link [[Resist|Lake Ruin Prison Possession Resist]]>><<set $phase to 1>><<if $parasite.left_ear.name is "slime" or $parasite.right_ear.name is "slime">><<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><</if>><<def 1>><</link>><<if $parasite.left_ear.name is "slime" or $parasite.right_ear.name is "slime">><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>><</if>><<willpowerdifficulty 1 _wraithWill>>
<br>
<<elseif $rng gte 50 and !$wraithPrison.masturbation and ($player.penisExist or $lactating and $breastfeedingdisable is "f")>>
<<if !$wraith.will>>
<<set $wraith.will to random(1300, 1700)>>
<</if>>
<<set _wraithWill to Math.floor(1 + $wraith.will)>>
You feel it try to enter your body.
<br><br>
<<link [[Give in|Lake Ruin Prison Masturbation Start]]>><<if $parasite.left_ear.name is "slime" or $parasite.right_ear.name is "slime">><<corruption 1>><<pain -4>><<stress -6>><<trauma -12>><</if>><<sub 1>><</link>><<if $parasite.left_ear.name is "slime" or $parasite.right_ear.name is "slime">><<gcorruption>><<lpain>><<lltrauma>><<lstress>><</if>>
<br>
<<link [[Resist|Lake Ruin Prison Masturbation Resist]]>><<set $phase to 1>><<if $parasite.left_ear.name is "slime" or $parasite.right_ear.name is "slime">><<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><</if>><<def 1>><</link>><<if $parasite.left_ear.name is "slime" or $parasite.right_ear.name is "slime">><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>><</if>><<willpowerdifficulty 1 _wraithWill>>
<br>
<<else>>
<<initWraith>>
<<startWraith>>
<br><br>
<<link [[Next|Lake Ruin Prison Rape]]>><</link>>
<br>
<</if>>
<</if>>
<<elseif $wraithPrison.state is "gone">>
<<link [[Enter the water|Lake Ruin Prison Leave]]>><<wraith_pass 2>><</link>>
<br>
<<elseif !$wraithPrison.search>>
<<link [[Search for a way out (0:30)|Lake Ruin Prison Search]]>><<wraith_pass 30>><</link>>
<br>
<<else>>
<<if $wraithPrison.search is 1>>
<<link [[Examine the cages (0:15)|Lake Ruin Prison Search]]>><<wraith_pass 15>><</link>>
<br>
<<elseif $wraithPrison.search is 2>>
<<link [[Keep searching (0:30)|Lake Ruin Prison Search]]>><<wraith_pass 30>><</link>>
<br>
<<elseif $wraithPrison.search is 3>>
<<link [[Swim down the stairs|Lake Ruin Prison Search]]>><<wraith_pass 2>><</link>>
<br>
<</if>>
<<if $wraithPrison.search gte 2>>
<<link [[Rest (1:00)|Lake Ruin Prison Rest]]>><<wraith_pass 60>><<set $tiredness -= 500>><<trauma 50>><</link>><<ltiredness>><<ggtrauma>>
<</if>>
<</if>><<effects>>
<<if !$wraithPrison.search>>
<<set $wraithPrison.search to 1>>
You look around the large chamber. The colony of glowing lichen is unlike anything you've ever seen before, and you wonder how it's survived. As you ponder, you realise this room should be flooded like the rest of the ruin.
<br><br>
You see discoloured marks on the walls, and the remains of rusted shackles below them. The cages are incapable of holding anything anymore, but you notice that each one has a large patch of lichen in the same corner.
<<elseif $wraithPrison.search is 1>>
<<set $wraithPrison.search to 2>>
You examine the cages. The glowing lichen has completely covered the bars in some places. You run your hand against it, and some of the bars crumble entirely away.
<br><br>
You become uneasy as you think about why the lichen starts in the back right corner of each cell. You take a closer look, and start to clear some of it away.
<br><br>
You find a large scrap of cloth underneath, torn in countless places by the lichen growing through. <<if $historytrait gte 4>>It looks like the remains of an ancient bedroll.<</if>>
<<elseif $wraithPrison.search is 2>>
<<set $wraithPrison.search to 3>>
You find the smashed remains of a small statue at the far end of the room. It's damaged beyond any value, but you think you can make out the shape of arms and wings.
<br><br>
You approach the stairs leading downwards. Dark water extends into nothingness. You spot a faint glow at the end.
<<elseif $wraithPrison.search is 3>>
<<set $wraithPrison.search to 4>>
You take a deep breath, and swim down. It's a long distance. <<loxygen>>
<br><br>
<<water>><<effectswater>>
When you finally reach the end, you see the same glowing rune. You place your hand against it, but nothing happens.
You try pushing, but it's hopeless. You swim back up.
<br><br>
<span class="red">There's no way out.</span>
<</if>>
<br><br>
<<link [[Next|Lake Ruin Prison]]>><</link>>
<br><<effects>>
You clear away some of the lichen in one of the cells, and lie on the tattered cloth. You close your eyes, but feel like you can still see the entire room.
<br><br>
You don't know how much time passes. Your body feels refreshed, but your mind feels exhausted.
<br><br>
<<link [[Next|Lake Ruin Prison]]>><</link>>
<br><<effects>>
<<if $struggle_start is 1>>
<<set $combat to 1>>
<<controlloss>>
<<violence 1>>
<<molested>>
<<if $player.penisExist>>
<<set $struggle.penis.creature to "pale slime">><<set $penisuse to "struggle">><<set $penisstate to "struggle">><<set $struggle.enemy[0].location to "penis">>
<<else>>
<<set $struggle.vagina.creature to "pale slime">><<set $vaginause to "struggle">><<set $vaginastate to "struggle">><<set $struggle.enemy[0].location to "vagina">>
<</if>>
<<unset $struggle_start>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $enemytype to $wraith.type>>
<</if>>
<<effectsWraith>>
<<switch $wraith.type>>
<<case "man">>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Lake Ruin Prison Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Lake Ruin Prison Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Lake Ruin Prison Rape]]>><</link>></span><<nexttext>>
<</if>>
<<case "tentacles">>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[Next|Lake Ruin Prison Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Lake Ruin Prison Rape]]>><</link>></span><<nexttext>>
<</if>>
<<case "slime">>
<<if $struggle.done gte $struggle.number>>
<span id="next"><<link [[Next|Lake Ruin Prison Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Lake Ruin Prison Rape]]>><</link>></span><<nexttext>>
<</if>>
<</switch>>
<br><<effects>>
<<if !$wraithCount>>
<<set $wraithCount to 0>>
<</if>>
<<if !$wraithMax>>
<<set $wraithCount to 0>>
<<set $wraithMax to 1>>
<<if $wraith.offspring is "dead">>
<<set $wraithMax ++>>
<</if>>
<<if $tentacledisable is "t">>
<<set $wraithMax -->>
<</if>>
<</if>>
<<if $wraith.type is "man" and $enemyhealth lte 0>>
The <<person>> looks down at you in shock as <<he>> staggers backwards.
<<if $wraith.gen is "abomination">>
The tentacles drop lifelessly to the ground, and sublimate into a pink mist.
<<elseif $wraith.gen is "arms">>
<<His>> extra arms fold back in.
<</if>>
<<His>> head snaps back, and <<he>> dissipates into nothingness with a brief shriek that echoes in your mind. Your ears ring, and you hear its voice all around you "<span class="wraith">Good. Keep struggling.</span>"
<br><br>
<<tearful>> you look around, trying to make sure <<hes>> really gone.
<<set $wraith.defeated ++>>
<<set $wraithPrison.timer to 120>>
<<set $wraithPrison.state to "recovering">>
<<clotheson>>
<<endcombat>>
<<endWraith>>
<br><br>
<<link [[Next|Lake Ruin Prison]]>><</link>>
<br>
<<elseif $enemyarousal gte $enemyarousalmax or ($wraith.type is "tentacles" and $tentacles.active lte ($tentacles.max / 2)) or ($wraith.type is "slime" and $struggle.done gte $struggle.number)>>
<<set $wraithCount ++>>
<<ejacW>>
<<if $wraithCount gte $wraithMax>>
<<kissWraith>>
<br><br>
<<He>> breaks off, and sinks back into the floor. <<His>> laughs echo all around you.
<br><br>
<<tearful>> you look around, wondering when the next attack will come.
<<set $wraithPrison.timer to 60>>
<<set $wraithPrison.state to "recovering">>
<<clotheson>>
<<endcombat>>
<<endWraith>>
<br><br>
<<link [[Next|Lake Ruin Prison]]>><</link>>
<br>
<<else>>
<<continueWraith>>
<br><br>
<<link [[Next|Lake Ruin Prison Rape]]>><</link>>
<br>
<</if>>
<</if>><<effects>>
You push back as much as you can, clashing against its will.
<br><br>
<<if $willpowerSuccess>>
It's pushed back, <span class="green">rejected by your body.</span> It growls, and grabs you by the neck.
<br><br>
"<span class="wraith">Very well. We do it the hard way, then.</span>"
<br><br>
<<initWraith>>
<<startWraith>>
<br><br>
<<link [[Next|Lake Ruin Prison Rape]]>><</link>>
<br>
<<else>>
<<set $possessed to true>>
It slows for a moment, <span class="red">but still enters your body.</span> Your limbs twitch, and you feel your consciousness get pushed back and overwritten.
<br><br>
<<link [[Next|Lake Ruin Prison Possession]]>><</link>>
<br>
<</if>><<effects>><<wraithPossess>><<set $wraithPrison.possession to true>>
<<if $phase is 1>>
It begins to dissipate into a white mist. You don't resist at all, letting it take you entirely. All feeling and sense fades. Your limbs twitch, and you feel your consciousness get pushed back and overwritten.
<br>
<</if>>
It stands up in your body, steadying itself against the bars of the cage. It clenches your hands, and cracks your neck. It smiles.
<br><br>
"You're mine," it says with your voice.
<br><br>
It sits down against the wall, and spreads your legs. Many pale tentacles enter your vision.
<<if $worn.lower.name isnot "naked">>
Your $worn.lower.name <<lowerplural>> torn to shreds in an instant.<<lowerruined>>
<</if>>
They near your groin, and cover your <<genitals>> in a thick slime. Sensation suddenly comes flooding back to you in every spot the slime touches. <<garousal>><<gpain>><<pain 6>>
<<set $player.bodyliquid.thigh.goo += 3>><<if $player.penisExist>><<set $player.bodyliquid.penis.goo += 2>><</if>>
<br><br>
A gasp escapes your lips. You aren't sure if you caused it or not. Your mind is clouded by an inferno of arousal. You feel like you're right on the edge of a climax, but can't quite reach it. <<ggarousal>><<set $arousal to $arousalmax - 1>>
<br><br>
The tentacles trace up your body, leaving lines of pleasure in their wake. You feel like you're trapped in a cage of flesh, trying to push out. It's a twisted combination of pain, lust, and emptiness. <<gggarousal>>
<br><br>
<<set $player.bodyliquid.chest.goo += 2>><<set $player.bodyliquid.rightarm.goo += 2>><<set $player.bodyliquid.leftarm.goo += 2>>
Relief never comes, and you sit, trapped in your own body, for what feels like an eternity. It laughs in your voice, clearly enjoying the suffering it's inflicting on you. The minuscule light of the room begins to fade, and you black out.
<br><br>
<<link [[Next|Lake Ruin Prison Possession 2]]>><</link>>
<br><<effects>>
An instant later, it forces you awake. It has a hold of your very consciousness, and won't allow you any amount of relief. It begins to laugh hysterically in your voice. It shakily stands, and clenches your hands again.
<br><br>
<span class="red">It punches you in the gut with a force much greater than what your body is normally capable of.</span> At the exact same moment, you regain feeling in your entire body. You crumble, and it leaves you. You gasp for air, nearly retching. <<gggpain>><<pain 18>>
<br><br>
Its foot comes crashing down on your back. A jolt of pain shoots through your whole body, and you go fully prone. The minuscule sensation of your <<genitals 2>> hitting the stone is enough to finally push you over the edge into an incredibly painful orgasm. <<orgasm>>
It keeps laughing as it digs its foot into your back, causing you to cry out in agony. It seems the slime covering you amplifies pain as well.
<br><br>
You barely manage to look up. It kneels down in front of you, smiling innocently. It almost looks human for a moment, but you know better than to think there's anything human about this. Its smile is quickly replaced with a sneer as it lifts your battered body, and begins to choke you.
<br><br>
<<initWraith "man">><<set $NPCList[0].lefthand to "throat">><<set $NPCList[0].righthand to "throat">><<set $neckuse to "hand">>
<<link [[Next|Lake Ruin Prison Rape]]>><<wraithExorcise true false>><</link>>
<br><<effects>>
<<if $phaseWraith is 1>>
You close your eyes, and let it happen. It tastes strange. You immediately feel a pressure building in your mind.
<br><br>
The figure floats closer to you. Shapes begin to spin in its <<wraithEyes>> eyes. You feel your body start to relax.
<br><br>
After some time, it pulls away. It nods, and sinks back into the floor.
<<endevent>>
<<set $wraithPrison.timer to 30>>
<<set $wraithPrison.state to "recovering">>
<br><br>
<<link [[Next|Lake Ruin Prison]]>><</link>>
<br>
<<elseif $phaseWraith is 2>>
You pull away and close your mouth, and do your best to fake a swallow. It tastes strange, and you make sure not to actually swallow any.
<br><br>
The figure floats closer to you. Shapes begin to spin in its <<wraithEyes>> eyes.
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<span class="green">You realise what it's trying to do.</span> You let your arms fall limp, and force yourself to stare. It isn't hard. In fact, it's hard to look away.
<br><br>
After some time, it pulls away. It nods, and sinks back into the floor. You wait a moment, and spit the lichen out.
<<skulduggeryuse>>
<<endevent>>
<<set $wraithPrison.timer to 30>>
<<set $wraithPrison.state to "recovering">>
<br><br>
<<link [[Next|Lake Ruin Prison]]>><</link>>
<br>
<<else>>
You back away, and keep your eyes closed.
<br><br>
<span class="red">You're kicked right in the stomach.</span> You immediately spit the lichen out, and begin coughing. <<pain 10>><<trauma 12>><<gtrauma>><<ggpain>>
<br><br>
You feel it grab you by the throat.
<br><br>
<<skulduggeryuse>>
<<initWraith "man">><<set $NPCList[0].lefthand to "throat">><<set $NPCList[0].righthand to "throat">><<set $neckuse to "hand">>
<<link [[Next|Lake Ruin Prison Rape]]>><</link>>
<br>
<</if>>
<<else>>
You spit it out as soon as it lets go of you. You're immediately grabbed by the throat.
<br><br>
<<initWraith "abomination">><<set $NPCList[0].lefthand to "throat">><<set $NPCList[0].righthand to "throat">><<set $neckuse to "hand">>
<<link [[Next|Lake Ruin Prison Rape]]>><</link>>
<br>
<</if>><<effects>>
You push back as much as you can, clashing against its will.
<br><br>
<<if $willpowerSuccess>>
It's pushed back, <span class="green">rejected by your body.</span> It tuts, and grabs you by the neck.
<br><br>
"<span class="wraith">You'll learn to take the honey.</span>"
<br><br>
<<initWraith>>
<<startWraith>>
<br><br>
<<link [[Next|Lake Ruin Prison Rape]]>><</link>>
<br>
<<else>>
<<set $possessed to true>>
It slows for a moment, <span class="red">but still enters your body.</span> Your limbs twitch, and you feel your consciousness get pushed back and overwritten.
<br><br>
<<link [[Next|Lake Ruin Prison Masturbation Start]]>><</link>>
<br>
<</if>><<effects>><<set $wraithPrison.masturbation to true>>
<<wraithPossess>>
<<if $phase is 1>>
It begins to dissipate into a white mist. You don't resist at all, letting it take you entirely. You can still feel your body, even as it takes over. Your limbs twitch, and you feel your consciousness get pushed back and overwritten.
<br>
<</if>>
It stands up in your body, steadying itself against the bars of the cage. It clenches your hands, and cracks your neck. It smiles.
<br><br>
It breathes in, filling your lungs with air. When it exhales, your body feels cooler.
<<set $arousal to 0>><<lllarousal>>
<br><br>
"<Span class="wraith">You'll never forget this pleasure. Nor ever replicate it. Not without me.</span>"
<br>
It sits down against the wall, and spreads your legs.
<<if $worn.over_upper.name isnot "naked" or $worn.over_lower.name isnot "naked" or $worn.upper.name isnot "naked" or $worn.lower.name isnot "naked" or $worn.under_upper.name isnot "naked" or $worn.under_lower.name isnot "naked">>
A pale tentacle enters your vision, and coils around your clothes. It undresses you with a surprising gentleness.
<<chastityBreakWraith>>
<<undress "wraith masturbation">>
<</if>>
<br><br>
<<if $player.penisExist and ($lactating and $breastfeedingdisable is "f")>>
It prods your <<penis>> with a single finger<<if $player.gender is "h">>, completely ignoring your <<pussy>><</if>>. With its other hand, it circles your nipple.
<<elseif $player.penisExist>>
It prods your <<penis>> with a single finger<<if $player.gender is "h">>, completely ignoring your <<pussy>><</if>>. It traces your length, giggling.
<<else>>
It circles your nipple with a single finger, before squeezing. Milk leaks from the tip.
<</if>>
You expected your hands to be cold, but they're comfortably warm. A lewd feeling builds within you at its touch. You have no control over your body, but you can feel everything like normal.
<br><br>
As it begins to fondle your body, a wide grin forces itself across your face, and a dark pit settles in your stomach.
<br>
<span class="red">An orgasm here could be dangerous.</span>
<br><br>
<<link [[Next|Lake Ruin Prison Masturbation]]>><<set $masturbationstart to 1>><</link>><<effects>>
<<if $masturbationstart is 1>>
<<set $masturbationstart to 0>>
<<set $masturbationstat += 1>>
<<masturbationstart>>
<<set $leftarm to "possessed">><<set $rightarm to "possessed">><<set $mouth to "none">>
<<if $lactating and $breastfeedingdisable is "f">>
<<set $leftactiondefault to "mbreaststopW">>
<<else>>
<<set $leftactiondefault to "mpenisstopW">>
<</if>>
<<if $player.penisExist>>
<<set $rightactiondefault to "mpenisstopW">>
<<else>>
<<set $rightactiondefault to "mbreaststopW">>
<</if>>
<</if>>
<<masturbationeffects>>
Your body is unnaturally warm. <<arousal 600>><<garousal>>
<br><br>
<<masturbationactions>>
<<if $arousal gte $arousalmax>>
<<link [[Continue|Lake Ruin Prison Masturbation Finish]]>><</link>><<nexttext>>
<<elseif $control gte $controlmax>>
<<link [[Continue|Lake Ruin Prison Masturbation Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Continue|Lake Ruin Prison Masturbation]]>><</link>><<nexttext>>
<</if>>
<br><<effects>>
<<if $control gte $controlmax>>
<span class="gold">You stop.</span>
<br><br>
You can feel it pushing you to keep going. Your arms nearly buckle under the overwhelming force it exerts on your mind. But you've gotten your body back; you're not about to give it up.
<br><br>
Eventually, it rolls your eyes. A translucent limb forces itself out of your mouth and pushes against your face, propelling itself out of your body. <<tearful>> you redress yourself.
<br><br>
<<storeon "wraith masturbation">>
<<endmasturbation>>
<<endcombat>><<generateWraith 1>>
<<wraithExorcise true true>>
<<if $wraith.state is "haunt" or $wraith.offspring is "dead">>
The pale figure looks down at you and grins. "<span class="wraith">Wise to fear your own lust. But knowledge only goes so far to stop an inferno.</span>"
<br><br>
<<initWraith>>
<<startWraith>>
<br><br>
<<link [[Next|Lake Ruin Prison Rape]]>><</link>>
<<else>>
The pale figure looks down at you and frowns. "<span class="wraith">Unimaginable pleasure, beyond any you've felt thus far... is that not what you desire?</span>" It almost sounds disappointed.
<br><br>
After some time of staring at you, it pulls away. It sinks back into the floor.
<<endevent>>
<<set $wraithPrison.timer to 30>>
<<set $wraithPrison.state to "recovering">>
<br><br>
<<link [[Next|Lake Ruin Prison]]>><</link>>
<</if>>
<<else>>
<<if $player.penisExist and ($lactating and $breastfeedingdisable is "f")>>
<<set _genitals to "<<penis>> and <<breasts>>">>
<<elseif $player.penisExist>>
<<set _genitals to "<<penis>>">>
<<else>>
<<set _genitals to "<<breasts>>">>
<</if>>
<<set $masturbationorgasmstat += 1>><<set $masturbationorgasm += 1>>
<<pass 5>>
You try to hold back and resist. But it wells up within you, surging upwards. It feels like your very core is straining to break free from your body, as your _genitals send waves of pleasure directly to your brain.
<br><br>
You reach your peak, but nothing comes out. For a second, all is still.
<br><br>
"Fall," it whispers with your voice.
<<orgasm>>
<<if $player.penisExist>>
Semen sprays out of your <<penis>> in a fountain, pulsing and throbbing but never slowing down.
<</if>>
<<if $lactating and $breastfeedingdisable>>
Milk pours from your <<breasts>> unnaturally, as your body spasms.
<</if>>
<br><br>
It's nothing you've ever experienced before. Your entire body, from your face to the tips of your toes, feels on fire, the pleasure from your _genitals spreading throughout the rest of you.
It's not one orgasm after another, it's one continuous orgasm. Electrifying, neverending, seeping through your skin, threatening to fry every pleasure nerve in your body but never following through on that threat.
<br><br>
It lasts for a minute. Then two minutes. Three. You can't count how long it's been, but your grasp of time is just barely enough to register that it <span class="lewd">feels like forever</span>.
<br><br>
<<link [[Next|Lake Ruin Prison Masturbation Finish 2]]>><</link>>
<</if>>
<br><<effects>>
<<set _semenLoss to ($semen_volume / 30 + 20) * -1>><<set _milkLoss to ($milk_volume / 30 + 20) * -1>>
When it finally ends, you collapse to the ground like a puppet with cut strings, your tongue helplessly lolling out of your mouth. The pale figure exits your body and smiles down at you.
<br><br>
You feel completely and utterly empty, in more ways than one. The magnitude of that orgasm has
<span class="red">completely drained you of
<<if $player.penisExist and ($lactating and $breastfeedingdisable is "f")>>
semen and milk,
<<set $fluid_forced_stat += $semen_amount + $milk_amount>>
<<set $breastsensitivity += 0.5>><<set $genitalsensitivity += 0.5>>
<<semenvolume _semenLoss>><<milkvolume _milkLoss>><<set $semen_amount to 0>><<set $milk_amount to 0>>
<<elseif $player.penisExist>>
semen,
<<set $fluid_forced_stat += $semen_amount>>
<<set $genitalsensitivity += 0.5>>
<<semenvolume _semenLoss>><<set $semen_amount to 0>>
<<else>>
milk,
<<set $fluid_forced_stat += $milk_amount>>
<<set $breastsensitivity += 0.5>>
<<milkvolume _milkLoss>><<set $milk_amount to 0>>
<</if>>
and has lowered your maximum capacity.</span>
<span class="purple">You can't think straight, and you feel like you're more sensitive than you were before.</span>
<<tiredness 20>><<purity -20>><<trauma 24>><<drugs 1000>><<ggtrauma>><<gtiredness>><<llpurity>><<gggdrugged>>
<br>
<<if $orgasmtrait is 1>>
You barely manage to form a dopey smile. That was the best damn orgasm of your life.
<<stress -20>><<llstress>>
<br>
<</if>>
<br>
<<pass 5>>
<<tearful>> you redress as it watches you.
<<storeon "wraith masturbation">>
<<endmasturbation>>
<<endcombat>><<generateWraith 1>>
<<wraithExorcise true true>>
<<if $wraith.state is "haunt" or $wraith.offspring is "dead">>
The pale figure looks down at you and grins. "<span class="wraith">You've consumed yourself. Now I consume the rest.</span>"
<br><br>
<<initWraith>>
<<startWraith>>
<br><br>
<<link [[Next|Lake Ruin Prison Rape]]>><</link>>
<<else>>
The pale figure smiles playfully. "<span class="wraith">One million, two million, three million, more. You'll learn to fly, and learn to fall.</span>" It sinks below the ground.
<<endevent>>
<<set $wraithPrison.timer to 30>>
<<set $wraithPrison.state to "recovering">>
<br><br>
<<link [[Next|Lake Ruin Prison]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "lake_ruin">><<set $bus to "lake_ruin_prison">><<underwater>><<effects>><<set $oxygen -= 260>>
You swim down. It's a long way, and it takes considerable effort. You make it. <<loxygen>>
<br><br>
You find the glowing rune at the bottom of the stairs. It flashes a bright red as you approach, and the scraping of stone fills the water as the door lowers.
<br><br>
You swiftly exit, not looking back.
<<if $wraith.state is "haunt" and !$wraithPrison.vision>>
<<if $wraithPrison.timePassed lt 180>>
<span class="blue">You wonder what it would have shown you, had you been "ready". You feel relieved that it didn't have more time to torture you.</span>
<<else>>
<span class="blue">You wonder what it would have shown you, had you been "ready". You feel relieved that your mind wasn't more vulnerable.</span>
<</if>>
<</if>>
<br><br>
<<link [[Next|Lake Ruin]]>><</link>>
<br><<widget "generateWraith">>
<<if _args[0] is undefined>>
<<set _w to 1>>
<<else>>
<<set _w to _args[0]>>
<</if>>
<<set _n to (_w -1)>>
<<if !$per_npc.wraith>>
<<set _strapIgnore to true>>
<<generateNPC _w a n n 20>>
<<set $NPCList[_n].healthmax to 900>>
<<set $NPCList[_n].health to $NPCList[_n].healthmax>>
<<set $NPCList[_n].description to "pale figure">>
<<set $NPCList[_n].fullDescription to "Ivory Wraith">>
<<set $NPCList[_n].skincolour to "white">>
<<set $NPCList[_n].insecurity to "looks">>
<<set $NPCList[_n].lactation to 0>>
<<set $NPCList[_n].name to "Ivory Wraith">>
<<set $NPCList[_n].pronoun to "i">>
<<npcClothesType $NPCList[_n] "Wraith">>
<<generatePronouns $NPCList[_n]>>
<<set $NPCList[_n].traits to ["brooding", "watchful", "willful", "beautiful"]>>
<<saveNPC _n "wraith">>
<<checkWraith>>
<<else>>
<<loadNPC _n "wraith">>
<<checkWraith>>
<</if>>
<<if _args[1]>>
<<set $wraith.seen ++>>
<</if>>
<<personselect _n>>
<</widget>>
<!-- Recursive. With no argument, picks one at random. If option is disabled, runs as another argument. Can not infinite loop. -->
<<widget "initWraith">>
<<if _args[0]>>
<<set $wraith.gen to _args.random()>>
<<set $pronoun to "i">>
<<switch $wraith.gen>>
<<case "man">>
<<set $molestationstart to 1>>
<<set $wraith.type to "man">>
<<set _genderknownbeforehand to true>>
<<set $noBodyWriting to true>>
<<set $stealtarget to "012345">>
<<maninit>>
<<set $enemyarousalmax to 900>>
<<if $wraith.state is "haunt">>
<<set $enemyanger to 100>>
<<set $enemytrust -= 40>>
<</if>>
<<npcexpose>>
<<case "slimetentacles">>
<<if $debug is 1>>
/* Unreachable until swarms are un-fucked */
<<if $slimedisable is "f" and $tentacledisable is "f">>
<<set $molestationstart to 1>>
<<set $wraith.type to "tentacles">>
<<if $wraith.state is "haunt">>
<<set _randomslimes to 8>>
<<set _randomtentacles to 12>>
<<else>>
<<set _randomslimes to random(4, 6)>>
<<set _randomtentacles to 4 + random(4, 8)>>
<</if>>
<<swarminit "slimes" "slime mass" "moving towards you" "encircle you" "fend off" _randomslimes 0>>
<<tentaclestart _randomtentacles 18 "tentacle" "pale">>
<<else>>
<<initWraith "tentacles">>
<</if>>
<<else>>
<<initWraith "tentacles">>
<</if>>
<<case "slime">>
<<if $slimedisable is "f">>
<<set $struggle_start to 1>>
<<set $wraith.type to "slime">>
<<struggle_init>>
<<set $struggle.creature to "pale slime">>
<<if $wraith.state is "haunt">>
<<struggle_creatures 4 2>>
<<else>>
<<struggle_creatures 3 1>>
<</if>>
<<else>>
<<initWraith "tentacles">>
<</if>>
<<case "tentacles">>
<<if $tentacledisable is "f">>
<<set $molestationstart to 1>>
<<set $wraith.type to "tentacles">>
<<if $wraith.state is "haunt">>
<<set _randomtentacles to 10>>
<<else>>
<<set _randomtentacles to 4 + random(4, 6)>>
<</if>>
<<tentaclestart _randomtentacles 18 "tentacle" "pale">>
<<else>>
<<initWraith "arms">>
<</if>>
<<case "abomination">>
<<if $tentacledisable is "f">>
<<set $molestationstart to 1>>
<<set $wraith.type to "man">>
<<set $abomination to 1>>
<<set _genderknownbeforehand to true>>
<<set $noBodyWriting to true>>
<<maninit>>
<<npcexpose>>
<<set $enemyarousalmax to 1400>>
<<if $wraith.state is "haunt">>
<<set $enemyanger to 100>>
<<set $enemytrust -= 40>>
<<set _randomtentacles to 6>>
<<else>>
<<set _randomtentacles to 2 + random(2, 4)>>
<</if>>
<<tentaclestart _randomtentacles 15 "tentacle" "pale">>
/* This felt a bit too powerful, partially disabled for now. */
<<for _i to 0; _i lt $tentacles.active; _i++>>
/*<<set $enemyhealthmax += $tentacles[_i].tentaclehealth>>*/
/*<<set $enemyhealth += $tentacles[_i].tentaclehealth>>*/
<<set $enemyarousalmax += $tentacles[_i].tentaclehealth>>
<</for>>
<<else>>
<<initWraith "arms">>
<</if>>
<<case "arms">>
<<set $molestationstart to 1>>
<<set $breakIgnore to true>>
<<set $wraith.type to "man">>
<<set _genderknownbeforehand to true>>
<<set $noBodyWriting to true>>
<<set $stealtarget to "012345">>
<<maninit>>
<<for _i to 1; _i lt 4; _i++>>
<<loadNPC _i "wraith">>
<<set $NPCList[_i].lefthand to 0>>
<<set $NPCList[_i].righthand to 0>>
<<set $NPCList[_i].pronoun to "i">>
<<set $NPCList[_i].mouth to "none">>
<<set $NPCList[_i].penis to "none">>
<<set $NPCList[_i].vagina to "none">>
<<set $NPCList[_i].active to "active">>
<</for>>
<<npcexpose>>
<<set $enemyarousalmax to 900>>
<<if $wraith.state is "haunt">>
<<set $enemyanger to 100>>
<<set $enemytrust -= 40>>
<</if>>
<<default>>
<<initWraith "man">>
<</switch>>
<<if $wraithHealth>>
<<set $enemyhealth to $wraithHealth>>
<</if>>
<<else>>
<<switch random(1, 6)>>
<<case 1>>
<<if $wraith.state is "haunt" or ($moonstate is "evening" and $hour gte 21 or $moonstate is "morning" and $hour lt 6)>>
<<initWraith "abomination">>
<<else>>
<<initWraith "man">>
<</if>>
<<case 2>>
<<initWraith "tentacles">>
<<case 3>>
<<initWraith "slimetentacles">>
<<case 4>>
<<initWraith "slime">>
<<case 5>>
<<initWraith "abomination">>
<<case 6>>
<<initWraith "arms">>
<</switch>>
<</if>>
<<set $speechdisable to 1>><<set $enemynomax to 1>>
<</widget>>
<<widget "startWraith">>
<<switch $wraith.gen>>
<<case "man">>
<<He>> raises <<his>> hand, and you're forced to kneel.
<<case "abomination">>
Many tentacles burst from <<his>> back, and <<he>> pulls you in.
<<case "arms">>
Several extra pairs of arms emerge from <<his>> back.
<<case "tentacles" "slimetentacles">>
<<He>> raises <<his>> hands, and swirling purple discs appear all around you. Tendrils erupt from them, grabbing you. <<He>> sits back mid-air, and watches with a grin.
<<case "slime">>
<<He>> makes strange motions with <<his>> arms, and a swirling purple disc appears in the air. Several large pale slimes emerge from it. <<He>> sits back mid-air, and watches with a grin.
<</switch>>
<</widget>>
<<widget "continueWraith">>
<<if !$wraithOptions>>
<<if $consensual is 1>>
<<set $wraithOptions to ["man", "tentacles", "abomination", "arms"]>>
<<else>>
<<set $wraithOptions to ["man", "tentacles", "abomination", "slime", "arms"]>>
<</if>>
<</if>>
<<set _wraithLast to $wraith.gen>>
<<set _wraithSelect to $wraithOptions.pluck()>>
<<set $wraithHealth to $enemyhealth>>
<<endcombat>>
<<generateWraith 1>>
<<initWraith _wraithSelect>>
<<set $NPCList[0].intro to 0>>
<<set $enemyhealth to $wraithHealth>>
<<if $pain gte 50 and $bus isnot "lake_ruin_prison">>
<<kissWraith>>
<</if>>
<<if _wraithLast is $wraith.gen>>
<<He>> looks down at you with a smile. "<span class="wraith">Again.</span>"
<<else>>
<<switch $wraith.gen>>
<<case "man">>
<<He>> raises <<his>> hand, and an invisible force pulls you back in. "<span class="wraith">Forever.</span>"
<<case "abomination">>
Many tentacles burst from <<his>> back, and <<he>> pulls you in. "<span class="wraith">Embrace it.</span>"
<<case "arms">>
Several extra pairs of arms emerge from <<his>> back. "<span class="wraith">You'll never be free again.</span>"
<<case "tentacles" "slimetentacles">>
<<He>> raises <<his>> hands, and swirling purple discs appear all around you. Tendrils erupt from them, grabbing you. <<He>> sits back mid-air, and watches with a grin. "<span class="wraith">The writhing ensues.</span>"
<<case "slime">>
<<He>> makes strange motions with <<his>> arms, and a swirling purple disc appears in the air. Several large pale slimes emerge from it. <<He>> sits back mid-air, and watches with a grin. "<span class="wraith">The waves chew.</span>"
<</switch>>
<</if>>
<</widget>>
<<widget "endWraith">>
<<if $enemyhealth gt 0>>
<<set $wraithHealth to $enemyhealth + 50>>
<<else>>
<<unset $wraithHealth>>
<</if>>
<<endevent>>
<<run delete $wraith.type>>
<<run delete $wraith.select>>
<<run delete $wraith.gen>>
<<unset $wraithOptions>>
<<set $wraith.mimic to "">>
<<unset $wraithCount>>
<<unset $wraithMax>>
<<set $wraith.revealed to false>>
<<if $real_weather>>
<<set $weather to $real_weather>>
<<unset $real_weather>>
<</if>>
<<if $controlSaved>>
<<set $control to $controlSaved>>
<<unset $controlSaved>>
<</if>>
<<if $wraith.nightmare is 2>>
<<set $wraith.nightmare to 0>>
<</if>>
<<if $possessed>>
<<if $wraith.possessCount is undefined>>
<<set $wraith.possessCount to 1>>
<<else>>
<<set $wraith.possessCount++>>
<</if>>
<<unset $possessed>>
<</if>>
<<unset $nextPassage>>
<<unset $nextPassageIntended>>
<<unset $nextPassageCheck>>
<<unset $phaseWraith>>
<</widget>>
<<widget "rainWraith">>
<<if $weather isnot "rain" and $weather isnot "snow">>
<<set $real_weather to $weather>>
<<if $season is "winter">>
<<set $weather to "snow">>
<<if _args[0]>>
<<print either(
"You don't remember when it started snowing. It's already hard to see.",
"The wind picks up, and visibility drops as a snow squall rolls in.",
"You feel snowflakes on your skin."
)>>
<</if>>
<<else>>
<<set $weather to "rain">>
<<if _args[0]>>
<<print either(
"You don't remember when it started raining.",
"The wind picks up, and it starts to rain.",
"You feel raindrops on your skin."
)>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "endRainWraith">>
<<if $real_weather>>
<<if _args[0]>>
<<if $weather is "rain">>
<<print either(
"The rain suddenly stops.",
"The rain relents.",
"The sky begins to clear up."
)>>
<<else>>
<<print either(
"The snow suddenly stops.",
"The snow relents.",
"The sky begins to clear up."
)>>
<</if>>
<</if>>
<<set $weather to $real_weather>>
<<unset $real_weather>>
<</if>>
<</widget>>
<<widget "checkWraith">>
<<if !$wraith>>
<<set $wraith to {seen: 0, defeated: 0, evaded: 0, nightmare: 0, timer: 0, hunt: 0, state: "", mimic: "", revealed: false, offspring: "", exit: ""}>>
<</if>>
<<if $days gte 32 and $month isnot "october" and !$wraithSkip>>
<<set $wraith.state to "active">>
<<if $museumAntiques.antiques.antiqueivorynecklace isnot "notFound">>
<<set $wraith.state to "haunt">>
<</if>>
<</if>>
<<if _args[0]>>
<<if $wraith.state isnot "" and !$wraithCheck and $wraith.nightmare is 0 and (random(0,2) is 2 or $wraith.state is "haunt" or $wraith.offspring is "dead")>>
<<set $wraith.nightmare to 1>>
<<set $wraithCheck to true>>
<</if>>
<<if $moonstate isnot "morning" and $wraith.state isnot "" and $wraith.timer lte 0>>
<<set $wraith.timer to 0>>
<<if $wraith.state is "haunt">>
<<set $wraith.timer += 10>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "clearWraith">>
<<if $wraith>>
<<if $foresthunt gte 1 and $blackwolfhunt is 0 and $edenforesthunt is 0>>
<<set $foresthunt to 0>>
<</if>>
<<set $wraith.mimic to "">>
<<set $wraith.exit to "">>
<<set $wraith.nightmare to 0>>
<<set $wraith.hunt to 0>>
<<set $wraith.timer to 0>>
<<set $wraith.evaded to 0>>
<<unset $wraithCheck>>
<<unset $wPersist>>
<<unset $wraithSkip>>
<<run delete $wraith.type>>
<<run delete $wraith.select>>
<<run delete $wraith.gen>>
<<run delete $wraith.will>>
<<unset $wraithOptions>>
<<unset $wraithCount>>
<<unset $wraithMax>>
<<unset $wraithHealth>>
<<if $possessed>>
<<if $wraith.possessCount is undefined>>
<<set $wraith.possessCount to 1>>
<<else>>
<<set $wraith.possessCount++>>
<</if>>
<<unset $possessed>>
<</if>>
<<set $wraith.revealed to false>>
<<if $real_weather>>
<<set $weather to $real_weather>>
<<unset $real_weather>>
<</if>>
<<unset $wraithWillMessage>>
<<unset $nextPassage>>
<<unset $nextPassageIntended>>
<<unset $nextPassageCheck>>
<<unset $phaseWraith>>
<<unset $wraithPaleVisit>>
<</if>>
<</widget>>
<<widget "wraithEyes">><<silently>>
<<set _text_output to ($wraith.state is "haunt" ? "빨간" : "파란")>>
<</silently>><<print _text_output>><</widget>>
<<widget "speechWraith">><<silently>>
<<if $possessed and _args[0] isnot "lines">>
<<set _speakPool to ["speak","grunt","giggle","whisper","sneer","laugh","yell","spit","speak in an eerily calm tone"]>>
<<if $wolfgirl gte 4>>
<<run _speakPool.pushUnique(
"bark","growl","howl"
)>>
<</if>>
<<if $cat gte 4>>
<<run _speakPool.pushUnique(
"meow","purr","hiss"
)>>
<</if>>
<<if $cow gte 4>>
<<run _speakPool.pushUnique(
"moo","snort","huff"
)>>
<</if>>
<<if $harpy gte 4>>
<<run _speakPool.pushUnique(
"chirp","screech","sing"
)>>
<</if>>
<<set _linePool to [
"Me.",
"Stay.",
"Give in.",
"Not yet.",
"Abandoned.",
"Pretender.",
"Take a bow.",
"And so do we.",
"Know your place.",
"Maelstrom, tirade.",
"A corpse can't speak.",
"Why don't we find out?",
"Just a little further.",
"The strings comfort me.",
"Our heaven, made of twigs.",
"Never to see the moon again.",
"Step aside, or be cast aside.",
"A corpse should stay in its coffin.",
"Don't repeat yourself. Don't bother.",
"We were never here. That's why we left.",
"Like sand slipping through our fingers.",
"Even if I have to drag you there myself.",
"Run. Forget that you have nowhere to go. Run.",
"Come to my parlor, said the fly to the spider.",
"What is within always conquers what is without.",
"Steel yourself all you like. You'll eventually rust.",
"History swallows the victims and spits out their bones.",
"Desolate. Disappear. Drown. We'll come back to find you.",
"It would be maddening, to only know the other end of the ordeal.",
"Carve. Into. You. Our. Name. Perfection. Wash. Away. All. You. Are."
]>>
<<if $npc.includes("Sydney")>>
<<NPCStatusCheck "Sydney">>
<<run _linePool.pushUnique(
"Liar.",
"Again.",
"Sydney?",
"Alone at last.",
"I've lost ourself.",
"Let us sleep forever.",
"Can the innocent repent?",
"You know why we're here.",
"I'm sorry you put your trust in me.",
"It's hilarious. Why aren't you laughing?",
"It's okay now, Sydney. I'm back to normal.",
"Block me out all you like. I am still here.",
"Do you remember your <<sydneyOtherParent>>?",
"They never stopped, because they never began.",
"The light will consume you, slowly, painfully.",
"We're glad to see you again. We missed you, you know.",
"Do you remember? Of course you do. Of course you don't.",
"What a terrible song, and you're not the one playing it.",
"<<nnpc_He \"Harper\">> was so sure of <<nnpc_himself \"Harper\">>.",
"The pure and the corrupt are at ends, but the end itself remains the same.",
"As Two will emerge from One will emerge from Two <span class=\"tentacle\">As One</span>."
)>>
<<if $templePromised is "Sydney">>
<<run _linePool.pushUnique("Calamity rings.")>>
<</if>>
<<if _sydneyStatus.includes("pure")>>
<<run _linePool.pushUnique(
"You'll understand once you fly.",
"Baptisms with water of the womb.",
"Every life has sin. Every sin has life."
)>>
<<elseif _sydneyStatus.includes("neutral")>>
<<run _linePool.pushUnique(
"Tipped with a void.",
"And so long as that's true, it will never go away.",
"Balance. Indecisiveness. Fear. There's a lot of words."
)>>
<<elseif _sydneyStatus.includes("corrupt")>>
<<run _linePool.pushUnique(
"No one will answer.",
"What you fear, you have become.",
"Was it worth it? Of course it was."
)>>
<</if>>
<<else>>
<<run _linePool.pushUnique("We stand <span class=\"tentacle\">As One</span>, and you'll never be a part.")>>
<</if>>
<<if $npc.includes("Robin")>>
<<run _linePool.pushUnique(
"The wing-clipped are better smothered.",
"How far would you go? How far can you run?",
"You've accepted your cage, songbird. Lie in it."
)>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 1>>
<<run _linePool.pushUnique("Scion of a salted deluge.")>>
<</if>>
<</if>>
<<if $npc.includes("Whitney")>>
<<run _linePool.pushUnique(
"Tormentor.",
"Drown in smoke. Drown in flame.",
"A suit of armor made of bodies. They're not here now."
)>>
<<if $NPCName[$NPCNameList.indexOf("Whitney")].state is "rescued">>
<<run _linePool.pushUnique("Betrayed by your worst enemy. Do you love <<phim>>?")>>
<</if>>
<</if>>
<<if $npc.includes("Kylar")>>
<<run _linePool.pushUnique(
"A shadow, just as faithless.",
"Were your grip a little stronger.",
"Blistering emerald green, blinding the world. Such is your envy."
)>>
<<if $wraith.offspring is "dead">>
<<run _linePool.pushUnique("You failed them. You failed us.")>>
<</if>>
<</if>>
<<if $npc.includes("Eden")>>
<<run _linePool.pushUnique(
"You never should have stopped running.",
"Like a long lost friend you never knew.",
"You'll never be far enough. It never leaves."
)>>
<<if $syndromeeden is 1>>
<<run _linePool.pushUnique("You found a home, in collar and chains.")>>
<</if>>
<</if>>
<<if $npc.includes("Avery")>>
<<run _linePool.pushUnique(
"Not all stains wash out.",
"Money. Material. Meaningless noise.",
"You still wouldn't be able to afford it."
)>>
<<if $averyragerevealed is 1>>
<<run _linePool.pushUnique("Wine mixes with blood, shed from the glass shattered.")>>
<</if>>
<</if>>
<<if $npc.includes("Alex")>>
<<run _linePool.pushUnique(
"You would be nothing.",
"One of thirteen. Indistinguishable.",
"Water down your mind, until you destroy all you love."
)>>
<<if $farm.aggro gte 60>>
<<run _linePool.pushUnique("The locusts will have a new feast.")>>
<</if>>
<</if>>
<<if $npc.includes("Black Wolf")>>
<<run _linePool.pushUnique(
"Wait your turn.",
"The howl, too, drips with red.",
"Dare to hunt. Be made to heel."
)>>
<<if $wolfpackleader is 1>>
<<run _linePool.pushUnique("Bite the hand that feeds.")>>
<</if>>
<</if>>
<<if $npc.includes("Great Hawk")>>
<<run _linePool.pushUnique(
"Wise to fear your reflection.",
"Fly to the sun or sink in the mud.",
"The song never stopped. Did it ever begin?"
)>>
<<if $birdFly is 1>>
<<run _linePool.pushUnique("Count the feathers. Uncountable feathers.")>>
<</if>>
<</if>>
<!-- Ideally, this part would be a for loop. I can't figure out how to generate a new temporary variable for each loop iteration,
and if I use the same temp variable for each loop, only the last named NPC's name and title will be added to the pool.
Temp arrays don't work either. -->
<<if $npc[0]>>
<<set _npc0 to clone($npc[0])>>
<<run _linePool.pushUnique(
"_npc0 _npc0 _npc0 _npc0 _npc0 _npc0 _npc0 _npc0.",
"Hie away, <<nnpc_title _npc0>> mine, hie away."
)>>
<</if>>
<<if $npc[1]>>
<<set _npc1 to clone($npc[1])>>
<<run _linePool.pushUnique(
"_npc1 _npc1 _npc1 _npc1 _npc1 _npc1 _npc1 _npc1.",
"Hie away, <<nnpc_title _npc1>> mine, hie away."
)>>
<</if>>
<<if $npc[2]>>
<<set _npc2 to clone($npc[2])>>
<<run _linePool.pushUnique(
"_npc2 _npc2 _npc2 _npc2 _npc2 _npc2 _npc2 _npc2.",
"Hie away, <<nnpc_title _npc2>> mine, hie away."
)>>
<</if>>
<<if $npc[3]>>
<<set _npc3 to clone($npc[3])>>
<<run _linePool.pushUnique(
"_npc3 _npc3 _npc3 _npc3 _npc3 _npc3 _npc3 _npc3.",
"Hie away, <<nnpc_title _npc3>> mine, hie away."
)>>
<</if>>
<<if $npc[4]>>
<<set _npc4 to clone($npc[4])>>
<<run _linePool.pushUnique(
"_npc4 _npc4 _npc4 _npc4 _npc4 _npc4 _npc4 _npc4.",
"Hie away, <<nnpc_title _npc4>> mine, hie away."
)>>
<</if>>
<<if $npc[5]>>
<<set _npc5 to clone($npc[5])>>
<<run _linePool.pushUnique(
"_npc5 _npc5 _npc5 _npc5 _npc5 _npc5 _npc5 _npc5.",
"Hie away, <<nnpc_title _npc5>> mine, hie away."
)>>
<</if>>
<<set _speak to _speakPool.pluck()>>
<<set _line1 to "<span class=\"wraith\">" + _linePool.pluck() + "</span>">>
<<set _line2 to "<span class=\"wraith\">" + _linePool.pluck() + "</span>">>
<<if random(0,2)>>
<<set _speechWraith to "You _speak. \"_line1 _line2\"">>
<<else>>
<<set _speechWraith to "You _speak. \"_line1\"">>
<</if>>
<<elseif $wraith.state is "" and _args[0] isnot "lines">>
<<set _speechWraith to ["The <<person>> holds <<his>> necklace tightly.", "The <<person>> whispers incoherently.","The <<person>> giggles quietly.","The <<person>> speaks in a language you don't understand.","The <<person>> opens <<his>> mouth, and your ears begin ringing.","The <<person>> says something, but you immediately forget what it was.","The <<person>> doesn't speak."].pluck()>>
<<elseif $wraith.mimic isnot "" and $wraith.revealed is false and _args[0] isnot "lines">>
<<switch $wraith.mimic>>
<<case "Sydney">>
<<set _speechWraith to either(
"<<He>> speaks. \"Th-the temple will punish me for this... but I don't care anymore!\"",
"<<He>> speaks. \"This is worth any punishment the temple will do to me.\"",
"<<He>> speaks. \"We're both sinners now, aren't we?\"",
"<<He>> speaks. \"This... still feels so wrong... but...\"",
"<<He>> speaks. \"I love the feeling of you inside me.\"",
"<<He>> speaks. \"We're still pure, right? This doesn't count?\"",
"<<He>> speaks. \"Are you sure this feels good for you?\"",
"<<He>> speaks. \"You look so cute down there.\"",
"<<He>> barely manages to speak. \"If... if you... I'm going to...\"",
"<<He>> speaks. \"I love being this close together.\"",
"<<He>> speaks. \"I'm getting used to this feeling.\"",
"<<He>> giggles. \"G... go ahead. Just be gentle, please.\"",
"<<He>> moans. \"Do it! Deflower me! Make me yours!\"",
"<<He>> giggles nervously. \"This is dangerous...\"",
"<<He>> smiles gleefully. \"We both have to stay pure, after all!\"",
"<<He>> laughs. \"I love it when you're rough!\"",
"<<He>> lets out a clearly fake yawn. \"Already bored of the foreplay.\"",
"<<He>> giggles. \"I wouldn't want anyone else to touch me like this.\"",
"<<He>> speaks. \"Just relax, and let me take care of this.\"",
"<<He>> giggles. \"I didn't know this spot could make someone feel good!\"",
"<<He>> speaks. \"You're staring. At least let me look at yours, too...\"",
"<<He>> speaks. \"I was always taught that this was sinful, but...\"",
"<<He>> takes a deep breath. \"We... need to stay quiet...\"",
"<<He>> giggles. \"I've sinned... is this my punishment?\"",
"<<He>> giggles. \"W... we're doing this in the temple, and nothing is stopping us...\"",
"<<He>> freezes. \"Wh... who? Who is it?!\""
)>>
<<default>>
<</switch>>
<<elseif $wraith.state isnot "haunt" and $rng lte 8 and _args[0] isnot "lines">>
<<set _speechWraith to "<<He>> holds <<his>> necklace close.">>
<<else>>
<<set _speaks to ["snarls","growls","cackles","purrs","hisses","emanates","speaks","grunts","giggles","whispers","speaks in an eerily calm tone"].pluck()>>
<<if $alarm is 1>>
<<set $alarm to 0>>
<<set _speaks to "repeats your screams for help in a mocking tone, in your own voice">>
<</if>>
<<set _linePool to [
"You.",
"Give in.",
"Take a bow.",
"All for this.",
"And so do you.",
"The pursuit bends.",
"Tick-tock, tick-tock.",
"Just a little further.",
"I know why you're here.",
"Is this your idea of heaven?",
"Don't make me repeat myself.",
"I can feel your heart pounding.",
"With a dream that casts a shadow.",
"Join me, why don't you? It's not far.",
"Like sand slipping through your fingers.",
"All that matters is the blissful present.",
"You don't have enough. You never had enough.",
"Let's see how you like being the puppet, hmm?",
"One million, two million, three million, four.",
"What is within is greater than what is without.",
"Why don't you take off that pesky skin of yours?",
"I'm glad to see you again. I missed you, you know.",
"Why did they leave? Because they were never there.",
"We're all that's left. Can you hear them? No, you can't.",
"It would be maddening, to only know one end of the ordeal.",
"Here we stand, As Two, <span class=\"tentacle\">As One</span>.",
"The pure die young, and the corrupt are as lambs to the slaughter.",
"At the bottom, you'll find only darkness, and the darkness will be your everything."
]>>
<<if $wraith.state is "haunt">>
<<run _linePool.pushUnique(
"Thief.",
"Vulture.",
"Graverobber.",
"Give it back.",
"Sleep forever.",
"Cut you to perfection.",
"Never to see the moon again.",
"Carve your name. I'll wash it away.",
"Even if I have to drag you there myself.",
"Water down your shame, until the lake runs dry.",
"Until naught remains, but carved bone and midnight blue."
)>>
<<else>>
<<run _linePool.pushUnique(
"Just once, can't they stay?",
"I'm sorry that you put your trust in me."
)>>
<</if>>
<<if $templePromised is "Sydney">>
<<run _linePool.pushUnique(
"And you are wedded to calamity."
)>>
<</if>>
<<if $wraithPrison and $wraithPrison.vision is true>>
<<run _linePool.pushUnique(
"Different place, same disgrace.",
"It's comforting to know we have that in common.",
"Stepped from the past. Steeped in the present. Yet to be stopped."
)>>
<</if>>
<<if $wraith.offspring is "dead">>
<<run _linePool.pushUnique(
"Join them.",
"Cast away forever.",
"They cried for you, in their last moments."
)>>
<<if $wraith.state is "haunt">>
<<run _linePool.pushUnique("Have you not stolen enough from me?")>>
<</if>>
<</if>>
<<if $wraith.mimic isnot "">>
<<run _linePool.pushUnique(
"Pretender.",
"$wraith.mimic $wraith.mimic $wraith.mimic $wraith.mimic $wraith.mimic $wraith.mimic $wraith.mimic $wraith.mimic."
)>>
<<else>>
<<run _linePool.pushUnique("No one else. Alone. Desolate. Disappear. Drown.")>>
<</if>>
<<if $wraith.mimic is "Sydney" or ($wraith.mimic is "" and ($loveInterest.primary is "Sydney" or $loveInterest.secondary is "Sydney" or $loveInterest.tertiary is "Sydney"))>>
<<run _linePool.pushUnique(
"I was <<nnpc_his \"Sydney\">> only friend, in that dark place beyond the trees.",
"You think you can trust <<nnpc_him \"Sydney\">>. That's hilarious, but no one's laughing.",
"Close your eyes and sleep, and only then will you truly see. I learned that from <<nnpc_him \"Sydney\">>."
)>>
<</if>>
<<if $museumAntiques.antiques.antiquebell isnot "notFound">>
<<run _linePool.pushUnique("The cold iron bell rings again.")>>
<</if>>
<<if $awareness gte 400>>
<<run _linePool.pushUnique(
"The Elk fancies itself the predator.",
"To be blind again. You'll miss your ignorance.",
"The arrow of time struck midnight long before you were born."
)>>
<</if>>
<<if $awareness gte 600>>
<<run _linePool.pushUnique(
"The shattered lay under the edge of blue.",
"Under bloody moon, under faithless sun. Dancing to my tune, standing here <span class=\"tentacle\">As One</span>."
)>>
<</if>>
<<if $angel gte 6>>
<<run _linePool.pushUnique(
"It won't last. It never does.",
"Your descent will be beautiful.",
"Fly with me, gaoler. Fly and fall.",
"You were only a prisoner, after everything."
)>>
<<elseif $fallenangel gte 2>>
<<run _linePool.pushUnique(
"Falling. Falling. Falling.",
"Almost like looking in a mirror.",
"Was it worth it? Don't answer, you would be wrong."
)>>
<<elseif $demon gte 6>>
<<run _linePool.pushUnique("You think you've found the bottom. You've barely breached the surface.")>>
<</if>>
<<set _line1 to "<span class=\"wraith\">" + _linePool.pluck() + "</span>">>
<<set _line2 to "<span class=\"wraith\">" + _linePool.pluck() + "</span>">>
<<if random(0,2)>>
<<set _speechWraith to "<<He>> _speaks. \"_line1 _line2\"">>
<<else>>
<<set _speechWraith to "<<He>> _speaks. \"_line1\"">>
<</if>>
<</if>>
<</silently>><<print _speechWraith>><</widget>>
<<widget "effectsWraith">>
<<switch $wraith.gen>>
<<case "man">>
<<effectsman>><<man>>
<<rescueWraith>>
<<stateman>>
<br><br>
<<actionsman>>
<<case "arms">>
<<set _introSkip to true>>
<<set $enemynomax to 4>>
<<effectsman>><<man>>
<<rescueWraith>>
<<set $enemyno to 1>>
<<stateman>>
<br><br>
<<actionsman>>
<<case "tentacles">>
<<chastityBreakWraith>>
<<effectstentacles>><<speechWraith>><<tentacles>>
<<statetentacles>>
<br><br>
<<actionstentacles>>
<<case "slimetentacles">>
<<chastityBreakWraith>>
<<swarmeffects>><<effectstentacles>><<speechWraith>>
<<swarm>><<tentacles>>
<<statetentacles>>
<br><br>
<<actionsOmni>>
<<case "slime">>
<<speechWraith>><<struggle>>
<<case "abomination">>
<<chastityBreakWraith>>
<<effectsabomination>><<abomination>>
<<rescueWraith>>
<<stateabomination>>
<br><br>
<<actionsabomination>>
<</switch>>
<</widget>>
<<widget "chastityBreakWraith">>
<<if $possessed>>
<<if $worn.under_lower.vagina_exposed is 1 and $worn.lower.vagina_exposed is 1 and $worn.genitals.type.includes("chastity")>>
Several tentacles worm their way around your legs.
They slither into your $worn.genitals.name, and your own hand seems to guide them. It closes your fist, and the tentacles pull with an impossible force,
<<if $worn.genitals.name.includes("gold")>>
causing you immense pain as they struggle against the shining metal. You hear sizzling, and it seems to be harming the tentacles. <<gpain>><<pain 6>>
<br><br>
With one final pull, the metal fractures and splinters, sending shards of gold clattering to the ground as your $worn.genitals.name yields and shatters in a bright flash of light. Both the figure and the tentacles seem to be considerably weaker after the effort.
<<if !$wraith.will>>
<<set $wraith.will to random(1300,1700)>>
<</if>>
<<set $wraith.will -= 100>>
<<else>>
ripping your $worn.genitals.name to shreds.
<</if>>
<<set $worn.genitals.type.push("broken")>>
<<genitalsruined>>
<</if>>
<<else>>
<<if $worn.under_lower.vagina_exposed is 1 and $worn.lower.vagina_exposed is 1 and $worn.genitals.type.includes("chastity")>>
Several tentacles worm their way around your legs.
They slither into your $worn.genitals.name, seemingly being puppeteered by the pale figure. It closes its fist, and the tentacles pull with an impossible force,
<<if $worn.genitals.name.includes("gold")>>
causing you immense pain as they struggle against the shining metal. You hear sizzling, and it seems to be harming the tentacles. <<gpain>><<pain 6>>
<br><br>
With one final pull, the metal fractures and splinters, sending shards of gold clattering to the ground as your $worn.genitals.name yields and shatters in a bright flash of light. Both the figure and the tentacles seem to be considerably weaker after the effort.
<<if $abomination is 1>>
<<set $enemyhealth -= 300>><<set $enemyarousal += 300>>
<</if>>
<<set _tentDefeated to 0>>
<<for _i to 0; _i lt $tentacles.active; _i++>>
<<if _tentDefeated gte 4>>
<<break>>
<</if>>
<<if $tentacles[_i].tentaclehealth gt 0>>
<<set $tentacles[_i].tentaclehealth -= 20>>
<<set _tentDefeated ++>>
<</if>>
<</for>>
<<else>>
ripping your $worn.genitals.name to shreds.
<</if>>
<<set $worn.genitals.type.push("broken")>>
<<genitalsruined>>
<</if>>
<</if>>
<</widget>>
<<widget "rescueWraith">>
<<if $location is "forest">>
<<if $alarm is 1 and $forest lte 20 and $gwylan_aborted isnot 3>>
<<set $gwylan_aborted to 3>>
<<if $forest_shop_intro isnot 1 and $gwylan_rescue isnot 1>>
You see a mousy <<nnpc_gendery "Gwylan">> burst through the treeline, alarmed by your shout. <<nnpc_He "Gwylan">> looks around, puzzled. <<nnpc_His "Gwylan">> gaze passes right over you, as if you weren't there, <span class="red">then turns and walks away.</span>
<br><br>
<<else>>
You see Gwylan burst through the treeline, alarmed by your shout. <<nnpc_He "Gwylan">> looks around, puzzled. <<nnpc_His "Gwylan">> gaze passes right over you, as if you weren't there, <span class="red">then turns and walks away.</span>
<br><br>
<</if>>
<<elseif $alarm is 1 and $forest gte 21>>
<<if ($loveInterest.primary is "Eden" or $loveInterest.secondary is "Eden")>>
<<if $gwylan_rescue is 1>>
<span class="red">You're too deep into the forest for Gwylan to hear you, and Eden must not be in the area.</span>
<<else>>
<span class="red">You're too far from the town for anyone to hear you, and Eden must not be in the area.</span>
<</if>>
<<else>>
<<if $gwylan_rescue is 1>>
<span class="red">You're too deep into the forest for Gwylan to hear you.</span>
<<else>>
<span class="red">You're too far from the town for anyone to hear you.</span>
<</if>>
<</if>>
<br><br>
<</if>>
<</if>>
<</widget>>
<<widget "ejacW">>
<<if $wraith.gen is "slime">>
The <<person>> raises <<his>> hand. Incorporeal lines of energy flow to <<him>> from the slimes. They disengage, retreating back to the <<person>>. <<He>> picks one up, and begins to pet it.
<<else>>
<<ejaculation>>
<</if>>
<</widget>>
<<widget "ejaculation-wraith">>
<<if !_ejacRepeatFix>>
<<switch $wraith.gen>>
<<case "man">>
<<He>> glows a bright white.
<<case "abomination">>
<<He>> glows a bright white, and begins laughing. <<His>> pale tentacles disperse in the radiance.
<<case "tentacles" "slimetentacles">>
<<He>> pulls back <<his>> hand, and <<his>> eyes flash <<wraithEyes>>. The tentacles retreat from you, back to <<his>> side.<<if $wraith.gen is "slimetentacles">> The slimes quickly follow.<</if>>
<<case "arms">>
<<set $enemyno to 1>>
<<He>> glows a bright white, and begins laughing.<<set $NPCList[0].intro to 0>> <<He>> begins to make strange gestures with <<his>> extra arms.
<<set _ejacRepeatFix to true>>
<<default>>
<</switch>>
<<if $pain gte 100>>
<<He>> seems to revel in your suffering.
<</if>>
<br><br>
<</if>>
<</widget>>
<<widget "kissWraith">>
<<if _args[0] is "stress" and $stress gte $stressmax>>
<<set $_wraithStress to true>>
<</if>>
<<if $wraith.type is "tentacles" or $wraith.gen is "abomination">>
<<He>> approaches you, pushing some tentacles aside.
<<if $tentacleMouth>>
<<set $_outof to (["tentacle", "tentacledeep"].includes($mouthstate) ? "out of" : "away from")>>
<<He>> <span class="lblue">yanks the $tentacleMouth $_outof your mouth.</span>
<</if>>
<</if>>
<<He>> kisses you, and your ears immediately begin to ring. Your fingers and toes go cold, and your face becomes fiery hot.
Until it, too, grows cold. You feel as though some part of you was drained away.
<<takeKissVirginity "Ivory Wraith" "rape">>
<<arousal 2000>><<gggarousal>>
<<trauma 36>><<gggtrauma>><<purity -50>><<lllpurity>><<physique_loss 16>><<llphysique>><<pain -15>><<llpain>>
<<if $arousal gte $arousalmax>>
<br><br>
<<orgasm>>
Your climax is torturous and painful as you writhe against <<him>>. <<His>> assault only grows more intense. You feel weak.
<<trauma 36>><<gggtrauma>><<purity -25>><<llpurity>><<physique_loss 8>><<lphysique>><<awareness -20>><<lllawareness>>
<<if $_wraithStress>>
<<set $stress to $stressmax>>
<</if>>
<</if>>
<</widget>>
<<widget "wHunt">>
<<switch _args[0]>>
<<case "town">>
<<if ($moonstate is "evening" and $hour gte 21 or $moonstate is "morning" and $hour lt 5) and $wraith and $wraith.state isnot "" and $wraith.hunt is 0 and $wraith.timer gte (random(0, 50))>>
<br><br>
<<set $wraith.hunt to 1>>
A wave of dizziness and confusion washes over you. Every time you blink, you see a blurred image.
<br>
You hold your eyes shut, and it begins to come into focus. You see a tall robed figure, bathed in red moonlight, its skin as pale as ivory. As soon as you see it, you can't help but think that it sees you too. <<stress 6>><<gstress>><<trauma 6>><<gtrauma>>
<br>
<<if $wraith.state is "haunt">>
<span class="red">You are being hunted.</span>
<<else>>
<span class="red">Dread lingers in the air.</span>
<</if>>
<<elseif $wraith and $wraith.hunt isnot 0>>
<<if $moonstate is "morning" and $hour gte 6>>
<br><br>
With the rising of the sun, you feel a sense of relief. The dread passes. <span class="blue"><i>You're safe until the next blood moon.</i></span>
<<clearWraith>>
<<elseif $wPersist is 1>>
<<set $wPersist to 2>>
<br><br>
The feeling of dread remains. Something's wrong. <span class="red">Whatever was hunting you is still coming.</span><<stress 3>><<gstress>>
<<elseif $wraith.state is "haunt">>
<span class="red">Something terrible is hunting you.</span>
<<set $wraith.hunt ++>>
<<if $wraith.hunt gte ($rng / 10)>>
<<set $eventforced to true>>
<</if>>
<<else>>
<span class="red">Something unnatural stalks the streets.</span>
<<set $wraith.hunt += 0.5>>
<<if $wraith.hunt gte ($rng / 10)>>
<<set $eventforced to true>>
<</if>>
<</if>>
<</if>>
<<case "forest">>
<<if $wraith.hunt is 0>>
<<set $rng2 to random(1, 3)>>
<<if $rng2 is 1 and $edenfreedom gte 1>>
A chill runs up your spine, a warning from some primal instinct. <span class="red">Something is hunting you.</span>
<<set $edenforesthunt to 1>>
<<set $blackwolfhunt to 0>>
<<else>>
A wave of dizziness and confusion washes over you. Every time you blink, you see a blurred image.
<br>
You hold your eyes shut, and it begins to come into focus. You see a tall robed figure, bathed in red moonlight, its skin as pale as ivory. As soon as you see it, you can't help but think that it sees you too. <<stress 6>><<gstress>><<trauma 6>><<gtrauma>>
<br>
<span class="red">Something is hunting you.</span>
<<set $edenforesthunt to 0>>
<<set $blackwolfhunt to 0>>
<</if>>
<<set $wraith.hunt to 1>>
<<else>>
You begin to see strange shapes in the air around you. A chill runs up your spine. <span class="red">Something is still hunting you.</span>
<<set $edenforesthunt to 0>>
<<set $blackwolfhunt to 0>>
<</if>>
<<set $foresthunt to $wraith.hunt>>
<br><br>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<<case "drain">>
<<if ($moonstate is "evening" and $hour gte 21 or $moonstate is "morning" and $hour lt 5) and $wraith and $wraith.state isnot "" and $wraith.hunt is 0 and $wraith.timer gte (random(0, 60))>>
<<set $wraith.hunt to 1>>
<br><br>
A wave of dizziness and confusion washes over you. Every time you blink, you see a blurred image.
<br>
You hold your eyes shut, and it begins to come into focus. You see a tall robed figure, bathed in red moonlight, its skin as pale as ivory. As soon as you see it, you can't help but think that it sees you too. <<stress 6>><<gstress>><<trauma 6>><<gtrauma>>
<br>
<<if $wraith.state is "haunt">>
<span class="red">You are being hunted.</span>
<<else>>
<span class="red">Dread lingers in the air.</span>
<</if>>
<<elseif $wraith and $wraith.hunt isnot 0>>
<<if $moonstate is "morning" and $hour gte 6>>
<br><br>
As the first rays of sunlight trickle through open manholes and grates, you feel a sense of relief. The dread passes. <span class="blue"><i>You're safe until the next blood moon.</i></span>
<<clearWraith>>
<<elseif $wraith.state is "haunt">>
<span class="red">Something terrible is hunting you.</span>
<<set $wraith.hunt ++>>
<<if $wraith.hunt gte ($rng / 10)>>
<<set $eventforced to true>>
<</if>>
<<else>>
<span class="red">Something unnatural stalks the streets above.</span>
<<set $wraith.hunt += 0.5>>
<<if $wraith.hunt gte ($rng / 10)>>
<<set $eventforced to true>>
<</if>>
<</if>>
<</if>>
<<case "lake">>
Your ears begin to ring, and you feel like you're being watched. Out of instinct, you turn around.
<br><br>
<<if $bus is "lakeshore" or $bus is "lakeshallows" or $bus is "lakedepths">>
A beautiful pale figure hovers over the center of the lake. You see a long stream of silver hair flowing in the wind. As soon as you see it, it vanishes. <<stress 6>><<gstress>>
<br><br>
<<elseif $location is "lake_ruin">>
A beautiful pale figure floats in the water. Long streams of silver hair flow in the current. As soon as you see it, it vanishes. <<stress 6>><<gstress>>
<br><br>
<<else>>
For a moment, you think you see the shape of a pale face between the trees. <<stress 6>><<gstress>>
<br><br>
<</if>>
<span class="red">You're trespassing. Something is hunting you.</span>
<<set $edenforesthunt to 0>>
<<set $blackwolfhunt to 0>>
<<set $wraith.hunt to 1>>
<<set $foresthunt to $wraith.hunt>>
<br><br>
<<set $eventskip to 1>>
<<if $location is "lake_ruin">>
<<destinationlakeruin>>
<<else>>
<<if $season is "winter" and ($bus is "lakeshallows" or $bus is "lakedepths")>>
<<destination_lake_ice>>
<<else>>
<<destinationlake>>
<</if>>
<</if>>
<</switch>>
<</widget>>
<<widget "wPersist">>
<<if $wraith>>
<<if $wraith.hunt and ($moonstate is "evening" and $hour gte 21 or $moonstate is "morning" and $hour lt 5)>>
<<if _args[0] is "forest">>
<<if $foresthunt gte 1>>
<<set $wraith.hunt to $foresthunt>>
<<if !$wPersist>>
<<set $wPersist to 1>>
<</if>>
<<else>>
<<set $foresthunt to $wraith.hunt>>
You enter the treeline, <span class="red"> but can't shake the feeling that something's still coming for you.</span>
<</if>>
<<if ($location is "lake" or $location is "lake_ruin") and !$possessed>>
<<set $wraith.hunt += 1.5>>
<<set $foresthunt += 1.5>>
<<if $moonstate is "morning" and $hour gte 6>>
With the rising of the sun, you feel a sense of relief. The dread passes. <span class="blue"><i>You're safe until the next blood moon.</i></span>
<<clearWraith>>
<br><br>
<<else>>
<<set $rng to random(1, 60)>>
<<if $rng lte 20>>
<span class="red">You are being hunted. Red moonlight reflects off of the water.</span> <<stress 6>><<gstress>>
<br><br>
<<elseif $rng lte 40>>
<span class="red">You are being hunted. You hear distant laughter.</span> <<trauma 6>><<gtrauma>>
<br><br>
<<else>>
<span class="red">You are being hunted. You feel a pressure building around you.</span> <<stress 6>><<gstress>><<trauma 6>><<gtrauma>>
<br><br>
<</if>>
<</if>>
<</if>>
<</if>>
<<elseif $moonstate is "evening" and $hour gte 21 or $moonstate is "morning" and $hour lt 5 and !$possessed>>
<<wTimerProgress>>
<</if>>
<</if>>
<</widget>>
<<widget "wTimerProgress">>
<<if $wraith and $wraith.state isnot "" and $wraith.hunt is 0 and ($moonstate is "evening" and $hour gte 21 or $moonstate is "morning" and $hour lt 6)>>
<<set $wraith.timer ++>>
<<if $wraith.offspring is "dead">>
<<set $wraith.timer ++>>
<</if>>
<<if $rng gte 60 and ($parasite.left_ear.name is "slime" or $parasite.right_ear.name is "slime")>>
You hear the slime in your ear make an unusual sound, <span class="red">as if it's calling out to something.</span>
<<set $wraith.timer ++>>
<</if>>
<</if>>
<</widget>>
<<widget "exitWraith">>
<<switch $wraith.exit>>
<<case "home">>
<<link [[Next|Bedroom]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<case "cabin">>
<<link [[Next|Eden Cabin]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<case "alex_cottage">>
<<link [[Next|Farm Cottage]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<case "tower">>
<<link [[Next|Bird Tower]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<case "town">>
<<destinationeventend>>
<<endevent>>
<<case "forest">>
<<link [[Next|Forest]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<case "lake_ruin">>
<<destinationlakeruin>>
<<endevent>><<set $eventskip to 1>>
<<case "lake">>
<<if $season is "winter" and ($bus is "lakedepths" or $bus is "lakeshallows")>>
<<destination_lake_ice>>
<<else>>
<<destinationlake>>
<</if>>
<<endevent>><<set $eventskip to 1>>
<<case "wolf_cave">>
<<link [[Next|Wolf Cave]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<case "moor">>
<<link [[Next|Moor]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<case "farm_assault">>
<<link [[Next|Farm Assault]]>><<endevent>><</link>>
<br>
<<default>>
<span class="red">Something went wrong. There's nowhere to place you due to a failure of the Wraith's code. Please inform PurityGuy.</span>
<br><br>
Offending event: $passage
<br><br>
<<endWraith>>
<<clearWraith>>
<<link [[Portal to the bedroom|Bedroom]]>><<endevent>><<set $eventskip to 1>><<set $hallucinogen += 180>><</link>><<gghallucinogens>>
<br>
<</switch>>
<<if !_args[0]>>
<<endWraith>>
<</if>>
<</widget>>
<<widget "rngWraith">>
<<if $wraith and $wraith.state isnot "">>
<<if _args[1] is "night" and $daystate isnot "night">>
<<set _wraithEvent to false>>
<<else>>
<<set _rngWraith to ($wraith.state is "haunt" or $wraith.offspring is "dead") ? 4 : 2>>
<<if $daystate is "night">>
<<set _rngWraith += 2>>
<</if>>
<<set _wraithHallucinations to (_args[0] is 1 or _args[0] is 2 ? _args[0] : 0)>>
<<if ($hallucinations gte _wraithHallucinations and _rngWraith gte random(1,100)) or ($moonstate is "evening" and $hour gte 21) or ($moonstate is "morning" and $hour lt 6)>>
<<set _wraithEvent to true>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "wraithEventStreet">>
<<set $wraith.exit to "town">>
<<if $wraith.hunt gte 10>>
<<if !$wraithIntro>>
<<wraithIntro>>
<<else>>
<<wraithCaught>>
<</if>>
<<else>>
<<cleareventpool>>
<<if $wraith.hunt gte 5>>
<<if !$wraithIntro>>
<<addevent "wraithIntro" 0.1>>
<<else>>
<<addinlineevent "wraithClose1" 0.1>>
As you walk, your footfalls become lighter. You're having trouble breathing<<if $exposed lte 0>>, and your clothes feel heavy<</if>>. <<rainWraith true>>
<br><br>
Your ears begin to ring, and you see something taking shape in the $weather.
A beautiful pale figure floats just above the ground, wearing translucent white robes that flow in the wind. Its eyes flash a bright <<wraithEyes>> as it sees you. Your mind feels cloudy as you see shapes dancing in the air and behind its eyes.
<br><br>
Before you can look away, it makes a hypnotic motion with its hands.
<<if $wraith.state is "haunt">>
It then raises a hand to its neck, seemingly trying to grab something that isn't there. Its hand clenches.
<br><br>
"<span class="wraith">Thief. You will never be free again.</span>"
<br><br>
<<if $parasite.left_ear.name is "slime" or $parasite.right_ear.name is "slime">>
<span class="lewd">You feel the slime in your head command you to</span> <span class="red">give it back.</span>
<br><br>
<</if>>
<<else>>
It raises a hand to its chest, rubbing its ivory necklace. The glint of the inlaid blue gemstones match its glowing eyes.
<br><br>
"<span class="wraith">Kneel.</span>"
<br><br>
<<if $parasite.left_ear.name is "slime" or $parasite.right_ear.name is "slime">>
<span class="lewd">You feel the slime in your head command you to kneel.</span>
<br><br>
<</if>>
<</if>>
<<link [[Give in|Wraith Caught Obey]]>><<if $parasite.left_ear.name is "slime" or $parasite.right_ear.name is "slime">><<corruption 1>><<pain -4>><<stress -6>><<trauma -12>><</if>><<set $submissive += 1>><</link>><<if $parasite.left_ear.name is "slime" or $parasite.right_ear.name is "slime">><<gcorruption>><<lpain>><<lltrauma>><<lstress>><</if>>
<br>
<<link [[Try to look away|Wraith Caught Resist]]>><<if $parasite.left_ear.name is "slime" or $parasite.right_ear.name is "slime">><<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><</if>><<set $submissive -= 1>><</link>><<if $parasite.left_ear.name is "slime" or $parasite.right_ear.name is "slime">><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>><</if>><<willpowerdifficulty 1 $willpowermax>>
<br>
<</addinlineevent>>
<<addinlineevent "wraithClose2" 0.1>>
Something whispers your name directly in your ear. You flail to the side, but there's nothing there.
<br><br>
<<if $loveInterest.primary isnot "None" and $loveInterest.primary isnot "Black Wolf" and $loveInterest.primary isnot "Great Hawk">>
You think it sounded like $loveInterest.primary. <<if $wraith.seen gte 5>>You know better, though.<</if>>
<</if>>
When you turn around, your blood freezes. The pale figure <<if $location is "park">>floats atop the fountain<<else>>stands at the end of the street<</if>>. <<rainWraith>>
<br><br>
<<link [[Run|Wraith Run]]>><</link>><<athleticsdifficulty 800 1500>>
<br>
<<link [[Hide (0:10)|Wraith Hide]]>><<pass 10>><</link>>
<br>
<</addinlineevent>>
<<addinlineevent "wraithClose3" 0.1>>
<<if $tentacledisable is "f">>
You see a blur of white from the corner of your eye, and feel something touch your thighs. You look down to see a pale tentacle extending from an open manhole. <span class="red">You feel whatever's hunting you drawing near.</span>
<br><br>
<<link [[Grab the tentacle|Wraith Tentacle Grab]]>><</link>><<physiquedifficulty 6000 16000>><<deviant1>>
<br>
<<if $deviancy gte 75>>
<<link [[Offer yourself|Wraith Tentacle Rape]]>><<set $molestationstart to 1>><</link>><<deviant5>>
<br>
<</if>>
<<link [[Try to run|Wraith Tentacle Run]]>><<stress 3>><<trauma 3>><</link>><<gtrauma>><<gstress>>
<br>
<<else>>
You see a blur of white from the corner of your eye, and feel something grab your ankle. You immediately try to jump back, but trip as it tightens its grip. <<pain 2>><<gpain>>
<br><br>
You look down to see a pale hand retreating into a storm drain. <<stress 6>><<gstress>>
<br><br>
You scramble to your feet and keep moving.
<br><br>
<<set $wraith.hunt ++>>
<<destinationeventend>>
<</if>>
<</addinlineevent>>
<<addinlineevent "wraithClose4" 0.2>>
Everything around you is bathed in red light. As you walk, you notice large spans of time where there seems to be no one else around.
<br><br>
You're not sure whether this is a reprieve, or a sign of something much worse.
<br><br>
<<destinationeventend>>
<</addinlineevent>>
<<addinlineevent "wraithClose5" 0.1>>
You hear an intense rumbling from under you. It sounds like it's coming from the sewers. You see a massive column of water shoot up from an open manhole, carrying water high into the air.
<br><br>
The rumbling becomes heavier. A drainage grate much closer to you erupts in water. You look down, and realise you're standing right on top of a grate.
<br><br>
<<if (currentSkillValue('danceskill') + $rng) gte 800>>
Thanks to your agility, you <span class="green"> reflexively pivot and throw yourself out of the way</span> as another column of water shoots up.
<<else>>
You try to throw yourself out of the way, but <span class="red">you're too slow.</span> You're soaked by a column of water from below.
<<water>><<effectswater>><<exposure>><<covered>>
<</if>>
<br><br>
A final water spout shoots up from another manhole far behind you. You see a ghostly pale figure standing at the crest, surrounded by translucent watery tendrils. <<stress 12>><<ggstress>>
<br><br>
You run in the opposite direction.
<<set $wraith.hunt ++>>
<br><br>
<<exitWraith>>
<</addinlineevent>>
<</if>>
<</if>>
<<addinlineevent "wraith1" 0.2>>
From the corner of your eye, you catch a glimpse of a pale face watching you from
<<if $location is "park">>
behind a tree.
<<else>>
a high window.
<</if>>
When you blink, it's gone. <<stress 6>><<gstress>>
<br><br>
<<destinationeventend>>
<</addinlineevent>>
<<addinlineevent "wraith2" 0.1>>
You think you hear someone call your name. You don't see a single person around you. <<stress 6>><<gstress>>
<br><br>
<<destinationeventend>>
<</addinlineevent>>
<<addinlineevent "wraith3" 0.1>>
<<generate1>><<person1>>A <<person>> runs by, nearly knocking you over. <<Hes>> barely staying on their feet, and keep looking towards you with panic.
<br><br>
You realise <<hes>> looking behind you. You turn, but there's nothing except
<<if $location is "park">>
the empty park.
<<else>>
empty streets.
<</if>>
<br><br>
<<endevent>>
<<destinationeventend>>
<</addinlineevent>>
<<addinlineevent "wraith4" 0.2>>
Red moonlight reflects off distant windows and parked cars. As eerie as the atmosphere is, you can't deny that it's also rather beautiful. <<stress -3>><<lstress>>
<br><br>
<<destinationeventend>>
<</addinlineevent>>
<<addinlineevent "wraith5" 0.1>>
As you pass over a grate, you hear a faint rumbling from down below. It gets louder the longer you listen.
<br><br>
You decide not to linger.
<br><br>
<<destinationeventend>>
<</addinlineevent>>
<<addinlineevent "wraithEventSkip" 0.3>>
<<set _wraithEventSkipped to true>>
<<eventsstreet>>
<</addinlineevent>>
<<runeventpool>>
<</if>>
<</widget>>
<<widget "wraithIntro">>
<<set $wraithIntro to true>>
As you walk, your footfalls become lighter. You're having trouble breathing<<if $exposed lte 0>>, and your clothes feel heavy<</if>>.
<br><br>
<<if $location is "forest" or $location is "lake">>
You steady yourself against a tree, panting. You look around, and everything's gone quiet.
<<switch $weather>>
<<case "snow">>
A cold breeze accompanies the snowfall. You look back, finding your footprints already covered. You've completely lost your sense of direction.
<<case "rain">>
Only the rain breaks the silence.
<<default>>
<<if $season is "winter">>
The snow falls quietly. You don't remember when it started snowing, though. <<rainWraith>>
<<else>>
Only the rain breaks the silence. You don't remember when it started raining, though. <<rainWraith>>
<</if>>
<</switch>>
Your ears begin to ring.
<br><br>
The shape of a person begins to form in the $weather, and your pulse quickens.
<<else>>
You look around. The area is completely devoid of people. You take a moment to steady yourself. The image of the robed figure slowly fades from your head. <<rainWraith true>>
<br><br>
Your ears begin to ring. An image starts to take shape in the $weather, and your pulse quickens.
<</if>>
You try to turn and run, but your legs won't move, and you can't help but look.
A beautiful pale figure floats just above the ground, wearing translucent white robes that flow in the wind. Its eyes flash a bright <<wraithEyes>> as it sees you.
<<if $wraith.state is "haunt">>
It raises a hand to its neck, seemingly trying to grab something that isn't there.
<br><br>
"<span class="wraith">Thief. Give it back, or <<if $weather is "snow">>this blizzard will freeze you<<else>>this deluge will drown you<</if>>.</span>"
<br><br>
<<if $parasite.left_ear.name is "slime" or $parasite.right_ear.name is "slime">>
<span class="lewd">You feel the slime in your head command you to</span> <span class="red">give it back.</span>
<br><br>
<</if>>
<<else>>
It raises a hand to its chest, rubbing its ivory necklace. The glint of the inlaid blue gemstones match its glowing eyes.
<br><br>
"<span class="wraith">A poor, lonely soul. Come. I will make us beautiful.</span>"
<br><br>
<<if $parasite.left_ear.name is "slime" or $parasite.right_ear.name is "slime">>
<span class="lewd">You feel the slime in your head command you to kneel.</span>
<br><br>
<</if>>
<</if>>
<<link [[Give in|Wraith Caught Obey]]>><<if $parasite.left_ear.name is "slime" or $parasite.right_ear.name is "slime">><<corruption 1>><<pain -4>><<stress -6>><<trauma -12>><</if>><<set $submissive += 1>><</link>><<if $parasite.left_ear.name is "slime" or $parasite.right_ear.name is "slime">><<gcorruption>><<lpain>><<lltrauma>><<lstress>><</if>>
<br>
<<link [[Try to look away|Wraith Caught Resist]]>><<if $parasite.left_ear.name is "slime" or $parasite.right_ear.name is "slime">><<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><</if>><<set $submissive -= 1>><</link>><<if $parasite.left_ear.name is "slime" or $parasite.right_ear.name is "slime">><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>><</if>><<willpowerdifficulty 250 $willpowermax>>
<br>
<<if $angel gte 6>>
<<link [[Pray|Wraith Intro Pray]]>><</link>><<angel>>
<br>
<</if>>
<</widget>>
<<widget "wraithCaught">>
<<rainWraith>>
<<if $passage is "Lake Meditate">>
You're suddenly snapped out of your meditation. Your arms<<if $exposed lte 0>> and clothes<</if>> grow heavy, and you feel like you're floating.
<br><br>
As soon as you look behind you, you feel something violently grab into your neck and lift you clear off the ground.
<br><br>
<<if $wraithIntro>>
A pale figure stands before you.
<<if $wraith.state is "haunt">>
It holds a clenched hand to its neck, and bares its teeth at you.
<br><br>
"<span class="wraith">Drown.</span>"
<<else>>
Its necklace shimmers blue, despite the red moonlight.
<br><br>
"<span class="wraith">You belong to me.</span>"
<</if>>
<<else>>
<<set $wraithIntro to true>>
A beautiful pale figure stands before you. It looks you over, before pulling you closer. It's hard to look away.
<br><br>
<<if $wraith.state is "haunt">>
It holds a clenched hand to its neck, and bares its teeth at you.
<br><br>
"<span class="wraith">Thief. Give it back.</span>"
<<else>>
Its necklace shimmers blue, despite the red moonlight.
<br><br>
"<span class="wraith">Don't resist. I will make us beautiful.</span>"
<</if>>
<</if>>
<<elseif $location is "lake_ruin" or $bus is "lakedepths" or $bus is "lakeshallows">>
<<if $bus is "lakeshallows" or $bus is "lakedepths">>
<<set $location to "lake_ruin">>
<<if $season is "winter">>
You stumble forward, and feel your foot hit ice cold water. You didn't hear any ice break.
<br><br>
You look back, and see a pale hand sticking out of the ice without a breach. <span class="red">It pulls, and you begin to pass right through the ice.</span> You have nothing to grab onto, and are helplessly pulled under.
<<else>>
You feel a tug on your leg. Without warning, <span class="red">you're pulled under the surface violently.</span>
<</if>>
<br><br>
<<else>>
You feel a sudden tug downwards. You struggle in the water, but fail to move. You look around, and see many long, translucent limbs ensnaring you.
<br><br>
<</if>>
<<if $wraithIntro>>
A pale figure floats in the water before you.
<<if $wraith.state is "haunt" or $wraith.offspring is "dead">>
It holds a clenched hand to its neck, and bares its teeth at you.
<br><br>
"<span class="wraith">Drown.</span>"
<<else>>
Its necklace shimmers a striking blue, causing reflections in the water all around you.
<br><br>
"<span class="wraith">You've returned.</span>"
<</if>>
<<else>>
<<set $wraithIntro to true>>
A beautiful pale figure encircles you. Long streaks of silver hair flow in the water behind it. It almost seems to be inspecting you.
<br><br>
<<if $wraith.state is "haunt">>
It scratches at its bare neck, and regards you with striking red eyes.
<br><br>
"<span class="wraith">Thief. You've returned. Give it back at once.</span>"
<<else>>
It places a hand over its ivory necklace, as if to guard it from you.
<br><br>
"<span class="wraith">Trespasser. Do you come to steal from the dead?</span>"
<</if>>
<</if>>
<<else>>
You suddenly feel like you're walking through waist-high water. Your arms<<if $exposed lte 0>> and clothes<</if>> grow heavy, and your feet don't seem to hit the ground anymore.
<br><br>
As soon as you look behind you, you feel something violently grab into your neck and lift you clear off the ground. A pale figure stands before you.
<<if $wraith.state is "haunt">>
It has a hand pressed to its own bare neck, and regards you with striking red eyes.
<<else>>
Its silver hair flows in a breeze you can't feel. It places its free hand over its necklace.
<</if>>
<br><br>
<<if $wraith.state is "haunt" or $wraith.offspring is "dead">>
"<span class="wraith">Drown.</span>"
<<else>>
"<span class="wraith">You belong to me.</span>"
<</if>>
<</if>>
<br><br>
<<generateWraith 1 true>>
<<initWraith "abomination">>
<<if $wraith.gen is "abomination">>
Pale tendrils keep you suspended in place.
<<else>>
Many translucent arms swirl behind it.
<</if>>
<br><br>
<<link [[Next|Wraith Caught]]>><</link>>
<br>
<</widget>>
<<widget "wraith_pass">>
<<if _args[0]>>
<<pass _args[0]>>
<<set $wraithPrison.timer -= _args[0]>>
<<if $wraithPrison.timer lte 0 and $wraithPrison.state isnot "gone">>
<<set $wraithPrison.state to "present">>
<<elseif $wraithPrison.state isnot "gone">>
<<set $wraithPrison.state to "recovering">>
<</if>>
<<set $wraithPrison.timePassed += _args[0]>>
<<set $hallucinogen += (_args[0] * 3)>>
<<set $arousal += (_args[0] * 3)>>
<</if>>
<</widget>>
<<widget "wraithPossess">>
<<set $possessed to true>>
<<set $controlSaved to $control>><<set $control to 0>>
<<if _args[0]>>
<<set $wraith.exit to _args[0]>>
<</if>>
<</widget>>
<<widget "wraithExorcise">>
<<unset $possessed>>
<<if _args[0]>>
<<if $wraith.possessCount is undefined>>
<<set $wraith.possessCount to 1>>
<<else>>
<<set $wraith.possessCount++>>
<</if>>
<</if>>
<<if _args[1] and $controlSaved isnot undefined>>
<<set $control to $controlSaved>><<unset $controlSaved>>
<</if>>
<</widget>><<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
<<set $forest to 30>><<set $bus to "lakeshore">>
<<if $season is "winter">>
<<if $laketeenspresent is 1>>
당신은 얼어붙은 호숫가에 서 있다. 십대 아이들이 주변에서 놀거나 아이스 스케이팅을 연습하고 있다.
<<elseif $daystate is "night">>
<<if $weekday is 7 or $weekday is 1>>
당신은 얼어붙은 호숫가에 서 있다. 호수 건너편 캠핑장 불꽃에서 희미한 빛이 보인다.
<<else>>
당신은 얼어붙은 호숫가에 서 있다. 어두운 물이 수면 아래에서 보이지 않게 잔물결을 일으킨다.
<</if>>
<<elseif $daystate is "dusk" or $daystate is "dawn">>
당신은 얼어붙은 호숫가에 서 있다. 햇빛이 얼음에 반사된다.
<<else>>
당신은 얼어붙은 호숫가에 서 있다. 수면에 비친 당신의 얼굴이 보인다. 원한다면 수영용 부두까지 걸어갈 수 있다.
<</if>>
<<if $weather is "snow">>
눈이 얼음 표면에 앉는다.
<<else>>
얼음은 평온하다.
<</if>>
<<else>>
<<if $laketeenspresent is 1>>
당신은 호숫가에 서 있다. 물놀이를 하는 사람이 몇몇 있다. 몇 명의 십대들이 수영용 부두에 앉아있는 것이 보인다.
<<elseif $daystate is "night">>
<<if $weekday is 7 or $weekday is 1>>
당신은 호숫가에 서 있다. 호수 건너편 캠핑장의 불꽃에서 희미한 빛이 보인다.
<<else>>
당신은 호숫가에 서 있다. 어두운 물이 보이지 않게 잔물결을 일으킨다.
<</if>>
<<elseif $daystate is "dusk" or $daystate is "dawn">>
당신은 호숫가에 서 있다. 모래와 바위에 파도가 부딫혀 깨진다. 맞은편 둑에 곰이 물고기를 잡아먹고 있다.
<<else>>
당신은 호숫가에 서 있다. 수면에 비친 당신의 얼굴이 보인다. 수영용 부두가 물 위에 유유히 올라 있다.
<</if>>
<<if $weather is "rain">>
비가 수면을 치면서 물은 생동감 있게 움직인다.
<<else>>
물은 잔잔하다.
<</if>>
<</if>>
<br><br>
<<if $exposed gte 1 and $laketeenspresent is 1>>
당신은 <<lewdnessPost "을">> 숨기기 위해 나무 사이에서 몸을 낮춘다.
<br><br>
<</if>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $stress gte $stressmax and !$possessed>>
<<passoutlake>>
<<elseif $foresthunt gte 10>>
<<foresthunt>>
<<elseif $danger gte (9900 - $allure) and $eventskip is 0 and $laketeenspresent isnot 1>>
<<eventlake>>
<<else>>
<<eventlakesafe>>
<<lakereturnjourney>>
옷을 보관할 수 있게 움푹하게 파인 공간이 있는 바위가 있다.
<br>
<<lakeclothes>>
<<if $laketeenspresent is 1 and $exposed lte 0 and $hour isnot 20 and $season isnot "winter">>
<<ind>><<link [[어울려 논다 (0:30)|Lake Hang]]>><<pass 30>><<stress -6>><<status 1>><</link>><<gcool>><<lstress>>
<br>
<</if>>
<<if $season is "winter">>
<<if $nextPassageCheck is "Lake Shallows Ice">>
<span class="nextLink"><<ind>><<link [[걸어라.|Lake Shallows Ice]]>><<pass 2>><</link>></span>
<<else>>
<<ind>><<link [[얼음 위를 걸어간다 (0:02)|Lake Shallows Ice]]>><<pass 2>><</link>>
<</if>>
<br>
<<else>>
<<if $nextPassageCheck is "Lake Shallows">>
<span class="nextLink"><<swimicon>><<link [[수영해라.|Lake Shallows]]>><<pass 2>><</link>></span>
<<else>>
<<swimicon>><<link [[수영한다 (0:02)|Lake Shallows]]>><<pass 2>><</link>>
<</if>>
<br>
<</if>>
<<if $season isnot "winter" and !($moonstate is "evening" and $hour gte 21 or $moonstate is "morning" and $hour lt 6)>>
<<if $exposed gte 2>>
<<if $exhibitionism gte 75 and $laketeenspresent is 1>>
<<ind>><<link [[산책한다 (1:00)|Lake Stroll]]>><<pass 60>><<stress -6>><<arousal 1000>><<set $rng to random(1, 100)>><<set $phase to 2>><</link>><<exhibitionist5>><<garousal>><<lstress>>
<br>
<<elseif $exhibitionism gte 55 and $laketeenspresent isnot 1>>
<<ind>><<link [[산책한다 (1:00)|Lake Stroll]]>><<pass 60>><<stress -6>><<arousal 1000>><<set $rng to random(1, 100)>><<set $phase to 3>><</link>><<exhibitionist4>><<garousal>><<lstress>>
<br>
<</if>>
<<else>>
<<ind>><<link [[산책한다 (1:00)|Lake Stroll]]>><<pass 60>><<stress -6>><<set $phase to 1>><</link>><<lstress>>
<br>
<</if>>
<</if>>
<<if $dev is 1>>
<<ind>><<link [[북쪽 모닥불 구덩이로 간다 (0:10)|Lake Firepit]]>><<pass 10>><</link>>
<br>
<</if>>
<<if $nextPassageCheck is "Lake Waterfall">>
<span class="nextLink"><<ind>><<link [[남쪽 폭포로 간다 (0:10)|Lake Waterfall]]>><<pass 10>><</link>></span>
<<else>>
<<ind>><<link [[남쪽 폭포로 간다 (0:10)|Lake Waterfall]]>><<pass 10>><</link>>
<</if>>
<br><br>
<<foresticon>><<link [[숲 (0:10)|Forest]]>><<pass 10>><</link>>
<br>
<<set $eventskip to 0>>
<</if>><<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
<<set $forest to 40>><<set $bus to "lakewaterfall">>
<<if $season is "winter">>
<<if $daystate is "night">>
당신은 폭포에 있다. 달빛 아래 은색 장막과도 같다.
<<else>>
You are at the waterfall. It feeds the lake through a gap in the ice.
<</if>>
<<if $weather is "snow">>
눈이 얼음 표면에 앉는다.
<<else>>
얼음은 평온하다.
<</if>>
<<else>>
<<if $laketeenspresent is 1>>
You are at the waterfall. Some of the younger students are playing in the falling water. Teens sit in the pond above.
<<elseif $daystate is "night">>
당신은 폭포에 있다. 달빛 아래 은색 장막과도 같다.
<<else>>
You are at the waterfall. Water is flowing down from the pond up on the rocks. A refreshing mist rolls out.
<</if>>
<<if $weather is "rain">>
비가 수면을 치면서 물은 생동감 있게 움직인다.
<<else>>
물은 잔잔하다.
<</if>>
<</if>>
<br><br>
<<if $exposed gte 1 and $laketeenspresent is 1>>
<<if $exhibitionism gte 75>>
당신은 자세를 낮추고 나무 사이에 숨는다. 당신은 당신의 <<lewdnessPost "을">> 정말 보여 주고 싶지만, 스스로 자제하고 있다.
<<else>>
당신은 자세를 낮추고 나무 사이에 숨어 당신의 <<lewdnessPost "을">> 보이지 않도록 조심한다.
<</if>>
<br><br>
<</if>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $stress gte $stressmax and !$possessed>>
<<passoutlake>>
<<elseif $foresthunt gte 10>>
<<foresthunt>>
<<elseif $danger gte (9900 - $allure) and $eventskip is 0 and $laketeenspresent isnot 1>>
<<eventlake>>
<<else>>
<<eventlakesafe>>
<<lakereturnjourney>>
<<if $sexStats.anus.pregnancy.seenDoctor gte 2>>
<<set $container.lastLocation to $location>>
<<if $nextPassageCheck is "Containers">>
<<print '<span class="nextLink"><<link [[' + $container[$location].name + ' 확인 (0:05)|Containers]]>><<pass 5>><</link>></span>'>>
<<else>>
<<print '<<link [[' + $container[$location].name + ' 확인 (0:05)|Containers]]>><<pass 5>><</link>>'>>
<</if>>
<br>
<</if>>
<<if $mason_count gte 2 and $season isnot "winter">>
<<link [[메이슨의 연못 (0:05)|Mason Pond]]>><<pass 5>><</link>>
<br>
<</if>>
<<if $nextPassageCheck is "Lake Shore">>
<span class="nextLink"><<link [[호수.|Lake Shore]]>><<pass 10>><</link>></span>
<<else>>
<<link [[북쪽 호숫가로 간다 (0:10)|Lake Shore]]>><<pass 10>><</link>>
<</if>>
<br>
<<link [[남쪽 바위낚시터로 간다 (0:10)|Lake Fishing Rock]]>><<pass 10>><</link>>
<br>
<br>
<<link [[숲 (0:10)|Forest]]>><<pass 10>><</link>>
<br>
<<set $eventskip to 0>>
<</if>><<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
<<set $forest to 50>><<set $bus to "lakefishingrock">>
<<if $season is "winter">>
<<if $laketeenspresent is 1>>
당신은 바위낚시터에 있다. 얼어붙은 호수 반대편에 사람이 보인다.
<<elseif $daystate is "night">>
당신은 바위낚시터에 있다. 어두운 물이 얼음 아래에서 보이지 않게 잔물결을 일으킨다.
<<elseif $daystate is "dusk" or $daystate is "dawn">>
당신은 바위낚시터에 있다. 주변 나무들은 불길하게 생겼지만, 분위기는 평화롭다.
<<else>>
당신은 바위낚시터에 있다. 여기에서 당신은 호수 전체를 볼 수 있다.
<</if>>
<<if $weather is "snow">>
Snow settles on the ice.
<<else>>
얼음은 평온하다.
<</if>>
<<else>>
<<if $laketeenspresent is 1>>
당신은 바위낚시터에 있다. 호수 반대편에 사람이 보인다. 물고기가 벌레를 잡아먹기 위해 수면 위로 뛰어오른다. 주변 나무들은 불길하게 생겼지만, 분위기는 평화롭다.
<<elseif $daystate is "night">>
당신은 바위낚시터에 있다. 어두운 물이 보이지 않게 잔물결을 일으킨다.
<<elseif $daystate is "dusk" or $daystate is "dawn">>
당신은 바위낚시터에 있다. 물고기가 벌레를 잡아먹기 위해 수면 위로 뛰어오른다. 주변 나무들은 불길하게 생겼지만, 분위기는 평화롭다.
<<else>>
당신은 바위낚시터에 있다. 여기에서 당신은 호수 전체를 볼 수 있다. 물 속에 헤엄치는 물고기가 보인다.
<</if>>
<<if $weather is "rain">>
비가 수면을 치면서 물은 생동감 있게 움직인다.
<<else>>
물은 잔잔하다.
<</if>>
<</if>>
<br><br>
<<if $exposed gte 1 and $laketeenspresent is 1>>
<<if $exhibitionism gte 75>>
당신은 자세를 낮추고 나무 사이에 숨는다. 당신은 당신의 <<lewdnessPost "을">> 정말 보여 주고 싶지만, 스스로 자제하고 있다.
<<else>>
당신은 자세를 낮추고 나무 사이에 숨어 당신의 <<lewdnessPost "을">> 보이지 않도록 조심한다.
<</if>>
<br><br>
<</if>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $stress gte $stressmax and !$possessed>>
<<passoutlake>>
<<elseif $foresthunt gte 10>>
<<foresthunt>>
<<elseif $danger gte (9900 - $allure) and $eventskip is 0 and $laketeenspresent isnot 1>>
<<eventlake>>
<<else>>
<<eventlakesafe>>
<<lakereturnjourney>>
<<link [[명상한다|Lake Meditate]]>><<set $phase to 1>><</link>>
<br>
<<if $nextPassageCheck is "Lake Waterfall">>
<span class="nextLink"><<link [[호수.|Lake Waterfall]]>><<pass 10>><</link>></span>
<<else>>
<<link [[북쪽 폭포로 간다 (0:10)|Lake Waterfall]]>><<pass 10>><</link>>
<</if>>
<br>
<<link [[남쪽 캠핑장으로 간다 (0:20)|Lake Campsite]]>><<pass 20>><</link>>
<br><br>
<<foresticon>><<link [[숲 (0:10)|Forest]]>><<pass 10>><</link>>
<br>
<<set $eventskip to 0>>
<</if>><<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
<<set $forest to 30>><<set $bus to "lakefirepit">>
<<if $season is "winter">>
<<if $laketeenspresent is 1>>
당신은 모닥불 구덩이에 있다. 몇몇 십대들이 돌 벤치에 둘러앉아 있다. 다른 사람들은 근처 빙판에서 스케이트를 타려고 하고 있다.
<<elseif $daystate is "night">>
<<if $laketeensfire is 1>>
당신은 모닥불 구덩이에 있다. 사람들이 불이 타들어가는 것을 보며 이야기하고 술을 마시고 있다. 호수 표면에 불이 반사되는 모습은 거의 매혹적이다.
<<else>>
당신은 모닥불 구덩이에 있다. 어두운 물이 얼음 아래에서 보이지 않게 잔물결을 일으킨다.
<</if>>
<<elseif $daystate is "dusk" or $daystate is "dawn">>
당신은 모닥불 구덩이에 있다. 구덩이를 둘러싸고 돌 벤치가 원형으로 배치되어 있다.
<<else>>
당신은 모닥불 구덩이에 있다. 구덩이를 둘러싸고 돌 벤치가 원형으로 배치되어 있다.
<</if>>
<<if $weather is "snow">>
눈이 얼음 위에 내려앉는다.
<<else>>
얼음은 평온하다.
<</if>>
<<else>>
<<if $laketeenspresent is 1>>
당신은 모닥불 구덩이에 있다. 몇몇 십대들이 돌 벤치에 둘러앉아 있다. You can see several people splashing in the water down on the shore.
<<elseif $daystate is "night">>
<<if $laketeensfire is 1>>
당신은 모닥불 구덩이에 있다. People are sitting around the fire as it burns, talking and drinking. 호수 표면에 불이 반사되는 모습은 거의 매혹적이다.
<<else>>
당신은 모닥불 구덩이에 있다. 어두운 물이 보이지 않게 잔물결을 일으킨다.
<</if>>
<<elseif $daystate is "dusk" or $daystate is "dawn">>
당신은 모닥불 구덩이에 있다. 구덩이를 둘러싸고 돌 벤치가 원형으로 배치되어 있다.
<<else>>
당신은 모닥불 구덩이에 있다. 구덩이를 둘러싸고 돌 벤치가 원형으로 배치되어 있다.
<</if>>
<<if $weather is "rain">>
비가 수면을 치면서 물은 생동감 있게 움직인다.
<<else>>
물은 잔잔하다.
<</if>>
<</if>>
<br><br>
<<if $exposed gte 1 and $laketeenspresent is 1 or $laketeensfire is 1>>
<<if $exhibitionism gte 75>>
당신은 자세를 낮추고 나무 사이에 숨는다. 당신은 당신의 <<lewdnessPost "을">> 정말 보여 주고 싶지만, 스스로 자제하고 있다.
<<else>>
당신은 자세를 낮추고 나무 사이에 숨어 당신의 <<lewdnessPost "을">> 보이지 않도록 조심한다.
<</if>>
<br><br>
<</if>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $stress gte $stressmax and !$possessed>>
<<passoutlake>>
<<elseif $foresthunt gte 10>>
<<foresthunt>>
<<elseif $danger gte (9900 - $allure) and $eventskip is 0 and $laketeenspresent isnot 1>>
<<eventlake>>
<<else>>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "lake" `$laketeenspresent isnot 1`>>
<</if>>
<<eventlakesafe>>
<<lakereturnjourney>>
<<link [[남쪽 호숫가로 간다 (0:10)|Lake Shore]]>><<pass 10>><</link>>
<br><br>
<<foresticon>><<link [[숲 (0:10)|Forest]]>><<pass 10>><</link>>
<br>
<<set $eventskip to 0>>
<</if>><<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
<<set $forest to 50>><<set $bus to "lakecampsite">>
<<if $season is "winter">>
<<if $daystate is "night">>
<<if $weather isnot "rain" and $weather isnot "snow" and $hour gte 18 and $lakecouple isnot 1>>
당신은 캠핑장에 있다. 작은 불 옆에서 연인이 서로 포옹하고 있다. 근처에는 작은 텐트가 세워져 있다.
<<elseif $weather isnot "snow" and $hour lte 18>>
당신은 캠핑장에 있다. 불이 텐트 옆에서 타오른다.
<<else>>
당신은 캠핑장에 있다. 개간지 가운데에 불 꺼진 모닥불이 놓여 있다. 눈이 야영객들을 쫓아 낸 모양이다.
<</if>>
<<elseif $daystate is "dawn">>
당신은 캠핑장에 있다. 최근 사용되었던 것 같다.
<<else>>
당신은 캠핑장에 있다. 개간지 가운데에 불 꺼진 모닥불이 놓여 있다.
<</if>>
<br><br>
<<else>>
<<if $daystate is "night">>
<<if $weather isnot "rain" and $weather isnot "snow" and $hour gte 18 and $lakecouple isnot 1>>
당신은 캠핑장에 있다. 작은 불 옆에서 연인이 서로 포옹하고 있다. 근처에는 작은 텐트가 세워져 있다.
<<elseif $weather isnot "rain" and $hour lte 18>>
당신은 캠핑장에 있다. 불이 텐트 옆에서 타오른다.
<<else>>
당신은 캠핑장에 있다. 개간지 가운데에 불 꺼진 모닥불이 놓여 있다. 비가 야영객들을 쫓아 낸 모양이다.
<</if>>
<<elseif $daystate is "dawn">>
당신은 캠핑장에 있다. 최근 사용되었던 것 같다.
<<else>>
당신은 캠핑장에 있다. 개간지 가운데에 불 꺼진 모닥불이 놓여 있다.
<</if>>
<br><br>
<</if>>
<<if $weather isnot "rain" and $weather isnot "snow" and $hour gte 18 and $exposed gte 1 and $lakecouple isnot 1>>
<<if $exhibitionism gte 75>>
당신은 자세를 낮추고 나무 사이에 숨는다. 당신은 당신의 <<lewdnessPost "을">> 정말 보여 주고 싶지만, 스스로 자제하고 있다.
<<else>>
당신은 자세를 낮추고 나무 사이에 숨어 당신의 <<lewdnessPost "을">> 보이지 않도록 조심한다.
<</if>>
<br><br>
<</if>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $stress gte $stressmax and !$possessed>>
<<passoutlake>>
<<elseif $foresthunt gte 10>>
<<foresthunt>>
<<elseif $danger gte (9900 - $allure) and $eventskip is 0 and $laketeenspresent isnot 1>>
<<eventlake>>
<<else>>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "campsite">>
<</if>>
<<eventlakesafe>>
<<lakereturnjourney>>
<<if $weather isnot "rain" and $weather isnot "snow" and $hour gte 18 and $exposed lte 0 and $lakecouple isnot 1>>
<<link [[연인에게 다가간다|Lake Couple]]>><</link>>
<br>
<</if>>
<<if $nextPassageCheck is "Lake Fishing Rock">>
<span class="nextLink"><<link [[호수.|Lake Fishing Rock]]>><</link>></span>
<<else>>
<<link [[북쪽 바위낚시터로 간다 (0:10)|Lake Fishing Rock]]>><<pass 10>><</link>>
<</if>>
<br><br>
<<foresticon>><<link [[숲 (0:10)|Forest]]>><<pass 10>><</link>>
<br>
<<set $eventskip to 0>>
<</if>><<set $outside to 1>><<set $location to "lake">><<set $bus to "lakeshallows">><<water>><<effects>><<lakeeffects>>
<<if $laketeenspresent is 1>>
당신은 뭍 근처 호수에서 수영을 한다. 호숫가는 활기가 넘친다. 사람들은 모래와 물에서 놀고 있다.
<<else>>
<<if $weather is "rain">>
당신은 뭍 근처 호수에서 수영을 한다. 빗줄기가 숲의 소리를 잠식한다.
<<else>>
당신은 뭍 근처 호수에서 수영을 한다. 오늘 호숫가엔 사람이 한 명도 없다. 숲의 소리가 대기를 채운다.
<</if>>
<</if>>
<<if $schoolday isnot 1 and $weather is "rain" and $daystate is "day">>
누군가 부두를 지나쳐 더 멀리 헤엄쳐 나가고 있다.
<</if>>
<<if $sciencetrait gte 2 and !$plants_known.includes("lotus")>>
연꽃이 당신 옆에 떠 있다.
<</if>>
<br><br>
<<if $laketeenspresent is 1 and $exposed gte 1>>
<<if $exhibitionism gte 75>>
당신은 물 속에 몸을 숨긴다. 당신은 당신의 <<lewdnessPost "을">> 정말로 보여주고 싶지만, 스스로 자제하고 몸을 가릴 만한 것을 찾는다.
<<else>>
당신은 물 속에 숨어 당신의 <<lewdnessPost "을">> 보이지 않게 숨긴다. 가릴만한 것을 찾아야 할 것이다.
<</if>>
<br><br>
<</if>>
<<if $lakeswim is 1>>
<<set $lakeswim to 0>>
당신은 호수에서 수영 연습을 한다.
<<if $daystate is "night">>
<<if $weather is "rain">>
어두운 물이 떨어지는 빗방울에 춤춘다. 무섭긴 하지만, 재밌어 보이기도 한다.
<<else>>
어두운 물은 고요하다.
<</if>>
<<elseif $daystate is "dusk">>
<<if $weather is "rain">>
비가 시원한 물을 뒤흔든다.
<<else>>
나무 너머로 해가 지며, 물 위에 분신을 남긴다.
<</if>>
<<elseif $daystate is "dawn">>
<<if $weather is "rain">>
비가 시원한 물을 뒤흔든다.
<<else>>
아침 해가 나무 너머로 떠오르며, 물 위에 분신을 남긴다.
<</if>>
<<else>>
<<if $weather is "rain">>
비가 따뜻한 물을 뒤흔든다.
<<else>>
물은 따뜻하고 고요하다.
<</if>>
<</if>>
<<physique 3>><<swimmingskilluse>>
<br><br>
<</if>>
<<if $phase is 1>>
<<set $phase to 0>>
당신은 즉석으로 갈대와 백합을 엮어 가슴에 두른다. 약하고 노출이 심하며, 부수지 않고는 벗기 어려울 것 같지만, 아무것도 없는 것보다는 낫다.
<<plantupper>>
<br><br>
<<if $rng gte 91 and $parasite.nipples.name is undefined and $parasitedisable is "f">>
당신의 만족감은 <<nipplesPost>>에 전해지는 꼬집히는 느낌에 저지된다. 당신은 당황해서 범인을 찾기 위해 옷을 들어올린다. 두 마리의 작고 부드러운 무척추동물이 당신의 가슴에 달라붙어 있다. 그들은 수유하는 것처럼 당신의 젖꼭지를 마사지하고 빤다. 아프지는 않지만, 그 감각이 당신을 흥분시킨다. 괴롭힘에서 벗어나기 위해 잡아당겨 보지만, 너무 단단히 달라붙어 있다. 게다가, 힘을 주어 떼내려고 하는 것은 그들이 더 강하게 빨도록 만들 뿐이다. 이것을 없애기 위해서는 도움이 필요할 것이다.
<<parasite nipples urchin>><<garousal>><<arousal 600>>
<br><br>
<</if>>
<</if>>
<<if $phase is 2>>
<<set $phase to 0>>
당신은 즉석으로 갈대와 백합을 엮어 허리에 두른다. 약하고 노출이 심하며, 부수지 않고는 벗기 어려울 것 같지만, 아무것도 없는 것보다는 낫다.
<<plantlower>>
<br><br>
<<if $rng gte 91 and $parasite.penis.name is undefined and $player.penisExist and $parasitedisable is "f" and !$worn.genitals.type.includes("chastity")>>
당신의 만족감은 <<penisPost "에">> 전해지는 꼬집히는 느낌에 저지된다. 당신은 당황해서 범인을 찾기 위해 치마를 들어올린다. 작고 부드러운 무척추동물이 달라붙어 있다. 그것은 젖을 빠는 것처럼 당신을 마사지하고 빤다. 아프지는 않지만, 그 감각이 당신을 흥분시킨다. 괴롭힘에서 벗어나기 위해 잡아당겨 보지만, 너무 단단히 달라붙어 있다. 게다가, 힘을 주어 떼내려고 하는 것은 그들이 더 강하게 빨도록 만들 뿐이다. 이것을 없애기 위해서는 도움이 필요할 것이다.
<<parasite penis urchin>><<garousal>><<arousal 600>>
<br><br>
<<elseif $rng gte 91 and $parasite.clit.name is undefined and $player.vaginaExist and $parasitedisable is "f" and !$worn.genitals.type.includes("chastity") and !$player.penisExist>>
당신의 만족감은 <<pussyPost>>에 전해지는 꼬집히는 느낌에 저지된다. 당신은 당황해서 범인을 찾기 위해 치마를 들어올린다. 작고 부드러운 무척추동물이 당신의 클리토리스에 달라붙어 있다. 그것은 젖을 빠는 것처럼 당신을 마사지하고 빤다. 아프지는 않지만, 그 감각이 당신을 흥분시킨다. 괴롭힘에서 벗어나기 위해 잡아당겨 보지만, 너무 단단히 달라붙어 있다. 게다가, 힘을 주어 떼내려고 하는 것은 그들이 더 강하게 빨도록 만들 뿐이다. 이것을 없애기 위해서는 도움이 필요할 것이다.
<<parasite clit urchin>><<garousal>><<arousal 600>>
<br><br>
<</if>>
<</if>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $stress gte $stressmax and !$possessed>>
<<passoutlake>>
<<elseif $foresthunt gte 10>>
<<foresthunt>>
<<elseif $danger gte (9900 - ($allure / 2)) and $eventskip is 0>>
<<eventlakewater>>
<<else>>
<<link [[수영 연습을 한다 (0:30)|Lake Shallows]]>><<pass 30>><<stress -6>><<tiredness 6>><<set $lakeswim to 1>><<slimeEventEnd>><</link>><<gswimming>><<lstress>><<gtiredness>>
<br>
<<if $worn.upper.exposed gte 2 and $worn.under_upper.exposed gte 1
or $worn.upper.exposed gte 2 and $underupperwetstage gte 3
or $upperwetstage gte 3 and $worn.under_upper.exposed gte 1
or $upperwetstage gte 3 and $underupperwetstage gte 3>>
<<link [[식물로 윗옷을 만들어 입는다 (0:20)|Lake Shallows]]>><<pass 20>><<set $phase to 1>><</link>>
<br>
<</if>>
<<if $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1
or $worn.lower.exposed gte 2 and $underlowerwetstage gte 3
or $lowerwetstage gte 3 and $worn.under_lower.exposed gte 1
or $lowerwetstage gte 3 and $underlowerwetstage gte 3>>
<<link [[식물로 치마를 만들어 입는다 (0:20)|Lake Shallows]]>><<pass 20>><<set $phase to 2>><</link>>
<br>
<</if>>
<<if $sciencetrait gte 2 and !$plants_known.includes("lotus")>>
<<link [[씨앗을 찾는다 (0:30)|Lake Lotus]]>><<set $plants_known.push("lotus")>><<pass 30>><<tending 6>><</link>><<gtending>>
<br>
<</if>>
<<if $exposed gte 1 and $laketeenspresent is 1>>
<br>
<<elseif $dev is 1>>
<<link [[수영용 부두까지 헤엄친다 (0:10)|Lake Dock]]>><<pass 10>><</link>>
<br>
<</if>>
<<if $nextPassageCheck is "Lake Depths">>
<span class="nextLink"><<link [[더 멀리.|Lake Depths]]>><<pass 12>><</link>></span>
<<else>>
<<link [[더 멀리 헤엄친다 (0:12)|Lake Depths]]>><<pass 12>><</link>>
<</if>>
<br>
<<if $exposed gte 1 and $laketeenspresent is 1>>
<<if $exposed gte 2 and $exhibitionism gte 75>>
<<link [[Leave the water exposed (0:02)|Lake Shore Exposed]]>><<set $phase to 0>><<pass 2>><</link>><<exhibitionist5>>
<<elseif $exposed gte 1 and $exhibitionism gte 55>>
<<link [[Leave the water exposed (0:02)|Lake Shore Exposed]]>><<set $phase to 1>><<pass 2>><</link>><<exhibitionist4>>
<</if>>
<<else>>
<<link [[호숫가 (0:02)|Lake Shore]]>><<pass 2>><</link>>
<br>
<</if>>
<<set $eventskip to 0>>
<</if>><<effects>>
<<fameschoolex 5>>
<<generatey1>><<generatey2>>
<<if ($phase is 0 and ($uncomfortable.nude is false) or ($phase is 1 and $uncomfortable.underwear is false))>>
In a moment of daring, you casually emerge from the lake despite your <<lewdness>>. <<flaunting>> you stroll right past a group of teens.
It takes a moment for anyone to notice, but eventually a <<person1>><<person>> gasps and points at you, drawing the attention of several more.
<br><br>
A few avert their eyes in embarrassment, but many more have their eyes glued to you as you stride over to the rocky alcove.
A <<person2>><<person>> especially takes an interest in you, but seems to hesitate before doing anything. You decide to increase your pace.
<br><br>
You sit by the rocky alcove, just out of sight. You wonder how many are still looking in your direction.
<<else>>
In a moment of daring, you emerge from the lake despite your <<lewdness>>. You run right past a group of teens, attempting to cover yourself however you can.
A <<person1>><<person>> points and laughs as you run, drawing the attention of several more. <<status -10>><<lcool>>
<br><br>
A few avert their eyes in embarrassment, but many more have their eyes glued to you as you stride over to the rocky alcove.
A <<person2>><<person>> especially takes an interest in you, and for a moment, you think <<hes>> going to chase you. You increase your pace.
<br><br>
You sit by the rocky alcove, just out of sight. You wonder how many are still looking in your direction.
<</if>>
<<if $phase is 0>>
<<exhibitionism5>>
<<else>>
<<exhibitionism4>>
<</if>>
<<link [[Next|Lake Shore]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<set $outside to 1>><<set $location to "lake">><<set $bus to "lakeshallows">><<effects>><<lakeeffects>>
<<if $laketeenspresent is 1>>
당신은 호숫가 근처 얼어붙은 호수 위에 서 있다. 십대들이 근처에서 아이스 스케이팅을 연습한다.
<<else>>
<<if $weather is "snow">>
당신은 호숫가 근처 얼어붙은 호수 위에 서 있다. 눈이 얼음을 덮어서, 당신의 걸음을 부드럽게 해 준다.
<<else>>
당신은 호숫가 근처 얼어붙은 호수 위에 홀로 서 있다. 숲의 소리가 대기를 채운다.
<</if>>
<</if>>
<<if $sciencetrait gte 2 and !$plants_known.includes("lotus")>>
당신은 연꽃이 얼음 안에 갇혀있는 것을 본다.
<</if>>
<br><br>
<<if $laketeenspresent is 1 and $exposed gte 1>>
숨을 곳이 없다. <<covered>>
<br><br>
<</if>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $stress gte $stressmax and !$possessed>>
<<passoutlake>>
<<elseif $foresthunt gte 10>>
<<foresthunt>>
<<elseif $danger gte (9900 - ($allure / 2)) and $eventskip is 0>>
<<eventlakeice>>
<<else>>
<<eventlakesafe>>
<<lakereturnjourney>>
<<link [[스케이트를 탄다 (0:30)|Lake Skate]]>><<pass 30>><<tiredness 5>><<danceskill 5>><</link>><<gtiredness>><<gdanceskill>>
<br>
<<if $sciencetrait gte 2 and !$plants_known.includes("lotus")>>
<<link [[씨앗을 찾는다 (0:30)|Lake Lotus Ice]]>><<set $plants_known.push("lotus")>><<pass 30>><<tending 6>><</link>><<gtending>>
<br>
<</if>>
<<if $nextPassageCheck is "Lake Depths Ice">>
<span class="nextLink"><<link [[더 멀리.|Lake Depths Ice]]>><<pass 12>><</link>></span>
<<else>>
<<link [[더 멀리 걸어가 본다 (0:12)|Lake Depths Ice]]>><<pass 12>><</link>>
<</if>>
<br>
<<link [[호숫가 (0:02)|Lake Shore]]>><<pass 2>><</link>>
<br>
<<set $eventskip to 0>>
<</if>><<effects>>
당신은 연꽃 사이에서 헤엄치며 씨앗을 모은다. <span class="gold">이제 당신은 연꽃을 키울 수 있다.</span> <i>연꽃은 비싸지만, 키우기 위해 특별한 환경이 필요합니다.</i>
<br><br>
<<link [[다음|Lake Shallows]]>><</link>>
<br><<effects>>
당신은 연꽃을 얼음에서 꺼내며 씨앗을 모은다. <span class="gold">이제 당신은 연꽃을 키울 수 있다.</span> <i>연꽃은 비싸지만, 키우기 위해 특별한 환경이 필요합니다.</i>
<br><br>
<<link [[다음|Lake Shallows Ice]]>><</link>>
<br><<set $outside to 1>><<set $location to "lake">><<set $bus to "lakedepths">><<water>><<effects>><<lakeeffects>>
<<if $laketeenspresent is 1>>
당신은 부두 근처 호수 한 가운데에서 헤엄치고 있다. 몇몇 십대들이 주변에서 모여 놀고 있는 것이 보인다.
<<else>>
<<if $weather is "rain">>
당신은 뭍 근처 호수에서 수영을 한다. 빗줄기가 너무 굵어 뭍이 보이지 않는다. 끝없는 폭우가 당신을 둘러싼다.
<<else>>
당신은 부두 근처 호수 한 가운데에서 헤엄치고 있다.
<</if>>
<</if>>
<<if $schoolday isnot 1 and $weather is "rain" and $daystate is "day">>
<span class="lblue">메이슨이 근처에서 수영하고 있다.</span>
<</if>>
<br><br>
<<if $laketeenspresent is 1 and $exposed gte 1>>
<<if $exhibitionism gte 75>>
당신은 물 속에 몸을 숨긴다. 당신은 당신의 <<lewdnessPost "을">> 정말로 보여주고 싶지만, 스스로 자제하고 몸을 가릴 만한 것을 찾는다.
<<else>>
당신은 물 속에 숨어 당신의 <<lewdnessPost "을">> 보이지 않게 숨긴다. 가릴만한 것을 찾아야 할 것이다.
<</if>>
<br><br>
<</if>>
<<if $lakeswim is 1>>
<<set $lakeswim to 0>>
당신은 호수에서 수영 연습을 한다.
<<if $daystate is "night">>
<<if $weather is "rain">>
어두운 물이 떨어지는 빗방울에 춤춘다. 무섭긴 하지만, 재밌어 보이기도 한다.
<<else>>
어두운 물은 고요하다.
<</if>>
<<elseif $daystate is "dusk">>
<<if $weather is "rain">>
비가 시원한 물을 뒤흔든다.
<<else>>
나무 너머로 해가 지며, 물 위에 분신을 남긴다.
<</if>>
<<elseif $daystate is "dawn">>
<<if $weather is "rain">>
비가 시원한 물을 뒤흔든다.
<<else>>
아침 해가 나무 너머로 떠오르며, 물 위에 분신을 남긴다.
<</if>>
<<else>>
<<if $weather is "rain">>
비가 따뜻한 물을 뒤흔든다.
<<else>>
물은 따뜻하고 고요하다.
<</if>>
<</if>>
<<physique 3>><<swimmingskilluse>>
<br><br>
<</if>>
<<if $phase is 1>>
<<set $phase to 0>>
당신은 즉석으로 갈대와 백합을 엮어 가슴에 두른다. 약하고 노출이 심하며, 부수지 않고는 벗기 어려울 것 같지만, 아무것도 없는 것보다는 낫다.
<<plantupper>>
<br><br>
<<if $rng gte 91 and $parasite.nipples.name is undefined and $parasitedisable is "f">>
당신의 만족감은 <<nipplesPost>>에 전해지는 꼬집히는 느낌에 저지된다. 당신은 당황해서 범인을 찾기 위해 옷을 들어올린다. 두 마리의 작고 부드러운 무척추동물이 당신의 가슴에 달라붙었다. 그들은 수유하는 것처럼 당신의 젖꼭지를 마사지하고 빤다. 아프지는 않지만, 그 감각이 당신을 흥분시킨다. 괴롭힘에서 벗어나기 위해 잡아당겨 보지만, 너무 단단히 달라붙어 있다. 게다가, 힘을 주어 떼내려고 하는 것은 그들이 더 강하게 빨도록 만들 뿐이다. 이것을 없애기 위해서는 도움이 필요할 것이다.
<<parasite nipples urchin>><<garousal>><<arousal 600>>
<br><br>
<</if>>
<</if>>
<<if $phase is 2>>
<<set $phase to 0>>
당신은 즉석으로 갈대와 백합을 엮어 허리에 두른다. 약하고 노출이 심하며, 부수지 않고는 벗기 어려울 것 같지만, 아무것도 없는 것보다는 낫다.
<<plantlower>>
<br><br>
<<if $rng gte 91 and $parasite.penis.name is undefined and $player.penisExist and $parasitedisable is "f" and !$worn.genitals.type.includes("chastity")>>
당신의 만족감은 <<penisPost "에">> 전해지는 꼬집히는 느낌에 저지된다. 당신은 당황해서 범인을 찾기 위해 치마를 들어올린다. 작고 부드러운 무척추동물이 달라붙어 있다. 그것은 젖을 빠는 것처럼 당신을 마사지하고 빤다. 아프지는 않지만, 그 감각이 당신을 흥분시킨다. 괴롭힘에서 벗어나기 위해 잡아당겨 보지만, 너무 단단히 달라붙어 있다. 게다가, 힘을 주어 떼내려고 하는 것은 그들이 더 강하게 빨도록 만들 뿐이다. 이것을 없애기 위해서는 도움이 필요할 것이다.
<<parasite penis urchin>><<garousal>><<arousal 600>>
<br><br>
<<elseif $rng gte 91 and $parasite.clit.name is undefined and $player.vaginaExist and $parasitedisable is "f" and !$worn.genitals.type.includes("chastity")>>
당신의 만족감은 <<pussyPost>>에 전해지는 꼬집히는 느낌에 저지된다. 당신은 당황해서 범인을 찾기 위해 치마를 들어올린다. 작고 부드러운 무척추동물이 당신의 클리토리스에 달라붙어 있다. 그것은 젖을 빠는 것처럼 당신을 마사지하고 빤다. 아프지는 않지만, 그 감각이 당신을 흥분시킨다. 괴롭힘에서 벗어나기 위해 잡아당겨 보지만, 너무 단단히 달라붙어 있다. 게다가, 힘을 주어 떼내려고 하는 것은 그들이 더 강하게 빨도록 만들 뿐이다. 이것을 없애기 위해서는 도움이 필요할 것이다.
<<parasite clit urchin>><<garousal>><<arousal 600>>
<br><br>
<</if>>
<</if>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $stress gte $stressmax and !$possessed>>
<<passoutlake>>
<<elseif $foresthunt gte 10>>
<<foresthunt>>
<<elseif $danger gte (9900 - ($allure + 1000)) and $eventskip is 0 and $lakesurface is 1>>
<span class="purple">저 깊은 곳에서 무언가 당신을 따라왔다.</span> <<eventlakewater>>
<<elseif $danger gte (9900 - ($allure / 2)) and $eventskip is 0>>
<<eventlakewater>>
<<else>>
<<link [[수영 연습을 한다 (0:30)|Lake Depths]]>><<pass 30>><<stress -6>><<tiredness 6>><<set $lakeswim to 1>><<slimeEventEnd>><</link>><<gswimming>><<lstress>><<gtiredness>>
<br>
<<if $schoolday isnot 1 and $weather is "rain" and $daystate is "day" and $mason_spoken isnot 1 and !$possessed>>
<<if $mason_count gte 1>>
<<link [[메이슨을 향해 헤엄친다 (0:05)|Lake Mason]]>><<pass 5>><<set $mason_spoken to 1>><</link>>
<br>
<<else>>
<<link [[메이슨을 향해 헤엄친다 (0:05)|Lake Mason Intro]]>><<pass 5>><</link>>
<br>
<</if>>
<</if>>
<<if $worn.upper.exposed gte 2 and $worn.under_upper.exposed gte 1
or $worn.upper.exposed gte 2 and $underupperwetstage gte 3
or $upperwetstage gte 3 and $worn.under_upper.exposed gte 1
or $upperwetstage gte 3 and $underupperwetstage gte 3>>
<<link [[식물로 윗옷을 만들어 입는다 (0:20)|Lake Depths]]>><<pass 20>><<set $phase to 1>><</link>>
<br>
<</if>>
<<if $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1
or $worn.lower.exposed gte 2 and $underlowerwetstage gte 3
or $lowerwetstage gte 3 and $worn.under_lower.exposed gte 1
or $lowerwetstage gte 3 and $underlowerwetstage gte 3>>
<<link [[식물로 치마를 만들어 입는다 (0:20)|Lake Depths]]>><<pass 20>><<set $phase to 2>><</link>>
<br>
<</if>>
<<if $nextPassageCheck is "Lake Underwater">>
<span class="nextLink"><<link [[아래로.|Lake Underwater]]>><<pass 1>><</link>></span>
<<else>>
<<link [[잠수한다 (0:01)|Lake Underwater]]>><<pass 1>><</link>>
<</if>>
<br>
<<link [[호숫가를 향해 헤엄친다 (0:12)|Lake Shallows]]>><<pass 12>><</link>>
<br><br>
<<if $exposed gte 1 and $laketeenspresent is 1>>
<<elseif $dev is 1>>
<<link [[수영용 부두까지 헤엄친다 (0:02)|Lake Dock]]>><<pass 2>><</link>>
<br>
<</if>>
<<set $eventskip to 0>>
<</if>>
<<set $lakesurface to 0>><<set $outside to 1>><<set $location to "lake">><<set $bus to "lakedepths">><<effects>><<lakeeffects>>
<<if $laketeenspresent is 1>>
당신은 수영용 부두 근처 얼어붙은 호수 한 가운데에 서 있다.
<<else>>
<<if $weather is "snow">>
당신은 수영용 부두 근처 얼어붙은 호수 한 가운데에 서 있다. 굵은 눈발 때문에 주변의 숲을 보기 어렵다.
<<else>>
당신은 수영용 부두 근처 얼어붙은 호수 한 가운데에 서 있다.
<</if>>
<</if>>
<br><br>
<<if $schoolday isnot 1 and $weather is "snow" and $daystate is "day">>
누군가 부두 옆에 구멍을 뚫어 놓았다.
<br><br>
<<else>>
<<if $lake_ice_broken is undefined>>
누군가 부두 옆에 삽을 포함해서 장비를 놓고 갔다. 이곳의 얼음은 얇다. 조금만 힘을 들이면 뚫을 수 있을 것이다.
<br><br>
<<else>>
물 속으로 들어갈 수 있는 구멍이 뚫려 있다.
<br><br>
<</if>>
<</if>>
<<if $exposed gte 1>>
<<covered>> 이곳에는 숨을 곳 하나 없다.
<br><br>
<</if>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $stress gte $stressmax and !$possessed>>
<<passoutlake>>
<<elseif $foresthunt gte 10>>
<<foresthunt>>
<<elseif $danger gte (9900 - ($allure + 1000)) and $eventskip is 0 and $lakesurface is 1>>
<span class="purple">저 깊은 곳에서 무언가 당신을 따라왔다.</span> <<eventlakewater>>
<<elseif $danger gte (9900 - ($allure / 2)) and $eventskip is 0>>
<<eventlakeice>>
<<else>>
<<if $schoolday isnot 1 and $weather is "snow" and $daystate is "day">>
<<set $lake_ice_broken to 1>>
<</if>>
<<if $nextPassageCheck is "Lake Depths Ice Break">>
<span class="nextLink"><<link [[아래로.|Lake Depths Ice Break]]>><<pass 12>><</link>></span>
<br>
<<elseif $lake_ice_broken is undefined>>
<<link [[얼음을 깬다 (0:30)|Lake Ice Break]]>><<pass 30>><<set $lake_ice_broken to 2>><<tiredness 3>><</link>><<gtiredness>>
<br>
<<else>>
<<link [[잠수한다 (0:01)|Lake Underwater]]>><<pass 1>><</link>>
<br>
<</if>>
<<link [[호숫가를 향해 걸어간다 (0:12)|Lake Shallows Ice]]>><<pass 12>><</link>>
<br><br>
<<set $eventskip to 0>>
<</if>>
<<set $lakesurface to 0>><<effects>>
당신은 삽을 들고 얼음에 힘껏 박는다. 힘들었지만, 꽤 큰 구멍을 뚫는 데 성공했다.
<br><br>
<<link [[다음|Lake Depths Ice]]>><</link>>
<br><<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
<<if $laketeenspresent is 1>>
당신은 수영용 부두에 서 있다. 몇몇 십대들이 당신과 함께 부두에 있다. 주인을 알 수 없는 비키니가 가장자리에 걸쳐져 있다.
<<elseif $weather is "rain">>
당신은 수영용 부두에 서 있다. 빗방울이 수면을 치는 소리에 거의 귀가 멀 것 같다. <<if $hallucinations gte 1>>멀리 볼 수는 없지만, 무언가 당신을 지켜보고 있는 느낌이 든다.<</if>>
<<elseif $daystate is "day">>
당신은 수영용 부두에 서 있다. 호수는 잔잔해 보인다. 당신이 이 세상에 유일한 사람인 것처럼 느껴진다.
<<elseif $daystate is "night">>
<<if $laketeensfire is 1>>
당신은 수영용 부두에 서 있다. 조금 떨어진 파티에서 불꽃이 보인다. 별들이 수면 위에 점점이 박혀 있다. 마치 별들과 함께 둥둥 떠 있는 느낌이 든다.
<<else>>
당신은 수영용 부두에 서 있다. 별들이 수면 위에 점점이 박혀 있다. 마치 별들과 함께 둥둥 떠 있는 느낌이 든다. <<if $hallucinations gte 1>>감시당하는 느낌이 든다.<</if>>
<</if>>
<<else>>
당신은 수영용 부두에 서 있다. 부두 양 옆에 물결이 치는 소리만 들려온다.
<</if>>
<<link [[수영하러 간다|Lake Depths]]>><</link>>
<br><<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
<<if $phase is 1>>
<<set $phase to 0>>
당신은 바위에 앉아 호수를 바라본다.
<<if $season is "winter">>
<<if $daystate is "night">>
<<if $weather is "rain">>
사나운 어둠이 당신의 앞에 어른거린다.
<<else>>
어둠이 네 앞에 펼쳐져 있다.
<</if>>
<<else>>
<<if $weather is "rain">>
물이 빗방울과 함께 춤춘다.
<<else>>
물은 거의 완벽하게 고요하다.
<</if>>
<</if>>
<<else>>
<<if $daystate is "night">>
<<if $weather is "snow">>
고요한 눈이 어둠 속에 자리를 잡는다.
<<else>>
어둠이 네 앞에 펼쳐져 있다.
<</if>>
<<else>>
<<if $weather is "snow">>
눈이 얼음 위를 덮는다.
<<else>>
얼음이 세상을 반사해 비춘다.
<</if>>
<</if>>
<</if>>
<i>명상의 효과는 의지에 따라 달라집니다.</i>
<br><br>
<<elseif $phase is 2>>
<<set $phase to 0>>
약간의 노력으로 당신의 생각이 고요해질 때까지 조용히 기다렸다.
<br><br>
한 시간이 지나고, 조금 가벼워진 느낌이 든다.
<br><br>
<<elseif $phase is 3>>
<<set $phase to 0>>
당신은 당신의 생각에서 벗어난다. 다른 무언가에 의해 소환된 것처럼 생각들이 왔다갔다 하는 것을 느낀다.
<br><br>
<<if $awareness gte 400>>
<<if $season is "winter">>얼음<<else>>물<</if>>이 갈라지면서, 깊은 심연이 드러난다. 공포가 당신의 등을 따라 흐르고, 집중을 흐뜨러트린다.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<</if>>
<<elseif $phase is 4>>
<<set $phase to 0>>
당신의 생각은 당신의 <<penisPost "과">>, 사람들이 그것을 비웃는 방식으로 모인다. 괴로움이 되살아난다. 당신은 생각에서 벗어나려고 노력한다.
<br><br>
한 시간이 지나고, 잠깐 동안 가벼워지는 것을 느낀다.
<br><br>
<<if $acceptance_penis_tiny gte 1000>>
뒤로 기대면서 깨달음이 찾아온다. 당신의 <<penisPost "은">> 아름답다. 왜 다른 사람들이 그것에 대해 뭐라고 말하든 신경써야 하는 걸까? 당신은 <span class="green">수용: 조그마한 자지</span> 특성을 얻었다.
<br><br>
<</if>>
<<elseif $phase is 5>>
<<set $phase to 0>>
당신의 생각은 당신의 <<penisPost "과">>, 사람들이 그것을 비웃는 방식으로 모인다. 괴로움이 되살아난다. 당신은 생각에서 벗어나려고 노력한다.
<br><br>
한 시간이 지나고, 잠깐 동안 가벼워지는 것을 느낀다.
<br><br>
<<if $acceptance_penis_small gte 1000>>
뒤로 기대면서 깨달음이 찾아온다. 당신의 <<penisPost "은">> 아름답다. 왜 다른 사람들이 그것에 대해 뭐라고 말하든 신경써야 하는 걸까? 당신은 <span class="green">수용: 작은 자지</span> 특성을 얻었다.
<br><br>
<</if>>
<<elseif $phase is 6>>
<<set $phase to 0>>
당신의 생각은 당신의 <<penisPost "과">>, 사람들이 그것을 비웃는 방식으로 모인다. 괴로움이 되살아난다. 당신은 생각에서 벗어나려고 노력한다.
<br><br>
한 시간이 지나고, 잠깐 동안 가벼워지는 것을 느낀다.
<br><br>
<<if $acceptance_penis_big gte 1000>>
뒤로 기대면서 깨달음이 찾아온다. 당신의 <<penisPost "은">> 아름답다. 왜 다른 사람들이 그것에 대해 뭐라고 말하든 신경써야 하는 걸까? 당신은 <span class="green">수용: 큰 자지</span> 특성을 얻었다.
<br><br>
<</if>>
<<elseif $phase is 7>>
<<set $phase to 0>>
당신의 생각은 당신의 평평한 가슴과, 사람들이 그것을 비웃는 방식으로 모인다. 괴로움이 되살아난다. 당신은 생각에서 벗어나려고 노력한다.
<br><br>
한 시간이 지나고, 잠깐 동안 가벼워지는 것을 느낀다.
<br><br>
<<if $acceptance_breasts_tiny gte 1000>>
뒤로 기대면서 깨달음이 찾아온다. 당신의 가슴은 아름답다. 왜 다른 사람들이 그것에 대해 뭐라고 말하든 신경써야 하는 걸까? 당신은 <span class="green">수용: 평평한 가슴</span> 특성을 얻었다.
<br><br>
<</if>>
<<elseif $phase is 8>>
<<set $phase to 0>>
당신의 생각은 당신의 <<breastsPost "과">>, 사람들이 그것을 비웃는 방식으로 모인다. 괴로움이 되살아난다. 당신은 생각에서 벗어나려고 노력한다.
<br><br>
한 시간이 지나고, 잠깐 동안 가벼워지는 것을 느낀다.
<br><br>
<<if $acceptance_breasts_small gte 1000>>
뒤로 기대면서 깨달음이 찾아온다. 당신의 <<breastsPost "은">> 아름답다. 왜 다른 사람들이 그것에 대해 뭐라고 말하든 신경써야 하는 걸까? 당신은 <span class="green">수용: 작은 가슴</span> 특성을 얻었다.
<br><br>
<</if>>
<<elseif $phase is 9>>
<<set $phase to 0>>
당신의 생각은 당신의 <<breastsPost "과">>, 사람들이 그것을 비웃는 방식으로 모인다. 괴로움이 되살아난다. 당신은 생각에서 벗어나려고 노력한다.
<br><br>
한 시간이 지나고, 잠깐 동안 가벼워지는 것을 느낀다.
<br><br>
<<if $acceptance_breasts_big gte 1000>>
뒤로 기대면서 깨달음이 찾아온다. 당신의 <<breastsPost "은">> 아름답다. 왜 다른 사람들이 그것에 대해 뭐라고 말하든 신경써야 하는 걸까? 당신은 <span class="green">수용: 큰 가슴</span> 특성을 얻었다.
<br><br>
<</if>>
<</if>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $stress gte $stressmax and !$possessed>>
<<passoutlake>>
<<elseif $foresthunt gte 10>>
<<foresthunt>>
<<else>>
<<meditateoptions>>
<</if>>
<<set $eventskip to 0>><<effects>>
<<npc Mason>><<person1>>
당신은 호수 한가운데로 헤엄쳐 들어간다. 수영 선생님 메이슨이 넓은 원을 그리며 수영을 하고 있다. <<He_nun>> 당신이 다가온 것을 알아차리고, 그 자리에서 멈춰 당신을 바라본다.
<br><br>
"여기서 보니 반갑구나." <<he_ga>> 말했다. "그럼 난 마저 한 바퀴 더 돌러 가볼게." <<He_nun>> 당신이 가까이 가기도 전에 헤엄쳐 가버린다.
<br><br>
<<link [[잡으려고 시도한다 (0:05)|Lake Mason Swim]]>><<tiredness 1>><</link>><<swimmingdifficulty 1 300>><<gtiredness>>
<br>
<<link [[떠난다|Lake Depths]]>><<endevent>><</link>>
<br><<effects>>
<<if $swimmingskill gte 1000>>
<<set $mason_count to 1>>
당신은 <<him_ul>> 따라 수영한다. <span class="green">가까스로 그와 거리를 좁혔다.</span> <<He_nun>> <<his_yi>> 어깨너머를 슬쩍 보더니 더 빨리 헤엄치기 시작했으나, 당신은 점점 그와 거리를 좁힌다. <<he_ga>> 멈춰 뒤돌았을 때는 이미 당신이 충분히 <<him_ul>> 만질 수 있을만큼 가까이 있었다.
<br><br>
"수, 수업 시간에 열심히 참여했나보구나." <<he_ga>> 말했다. <<he_ga>> <<his_yi>> 팔을 물 밑에서 이상한 자세로 잡았다. 팔이 어색하게 <<his_yi>> 몸에 가까이 붙어있다. "다른 반 아이들이 너처럼 능력이 있다면, 우리 학교에도 수영팀이 있었을 거야."
<br><br>
당신이 빗줄기 사이로 물 밑을 들여다보면서 <<his_yi>> 행동이 어색했던 이유를 알아챈다. <span class="lewd"><<He_nun>> 아무것도 입고 있지 않았다.</span> 당신의 표정이 어떤 변화를 드러내자, <<his_yi>> 얼굴이 빨갛게 익는다.
<br><br>
"나-나는..." <<he_ga>> 목소리를 떨며 입을 연다. "나는 이렇게 수영하는게 더 좋아. ...그냥 더 재밌거든."
<br><br>
<<link [[모르는 척 한다|Lake Mason Pretend]]>><<npcincr Mason love 1>><</link>><<glove>>
<br>
<<link [[놀린다|Lake Mason Tease]]>><<npcincr Mason love -1>><<npcincr Mason lust 1>><<npcincr Mason dom -1>><</link>><<llove>><<glust>><<promiscuous1>>
<br>
<<link [[태연하게 행동한다|Lake Mason Nonchalant]]>><</link>>
<br>
<<elseif currentSkillValue('swimmingskill') gte random(1, 300)>>
<<set $mason_count to 1>>
당신은 <<him_ul>> 따라 수영한다. 그러나 <<he_nun>> 너무 빠르다. <<him_gwa>> 경기하는 건 고사하고 따라잡기라도 하려면 수영을 더 연습해야할 것이다.
<br><br>
당신은 <<him_ul>> 막아보지만, <<he_nun>> 예상치 못한 방향으로 헤엄쳐 도망간다. <<he_nun>> 당신을 피하는 것 같다.
<br><br>
<span class="green">당신은 좋은 생각이 떠올랐다.</span> 메이슨이 지나가는 길의 물 밑으로 잠수해서 숨을 참는다. 당신은 흐릿한 물 속에서 <<he_ga>> 다가오길 기다리며 물 밖으로 나가려 준비한다. <<he_ga>> 당신과 부딪힐 뻔 한다.
<br><br>
"여, 여기서 학생을 보게 될 줄은 몰랐는데.." <<he_ga>> 눈가에 묻은 물을 닦아내며 말한다. <<he_ga>> <<his_yi>> 팔을 물 밑에서 이상한 자세로 잡았다. 팔이 어색하게 <<his_yi>> 몸에 가까이 붙어있다. "네가 학교 밖에서 연습하는 걸 보니 기쁘긴 하네."
<br><br>
당신이 빗줄기 사이로 물 밑을 들여다보면서 <<his_yi>> 행동이 어색했던 이유를 알아챈다. <span class="lewd"><<He_nun>> 아무것도 입고 있지 않았다.</span> 당신의 표정이 어떤 변화를 드러내자, <<his_yi>> 얼굴이 빨갛게 익는다.
<br><br>
"나-나는..." <<he_ga>> 목소리를 떨며 입을 연다. "나는 이렇게 수영하는게 더 좋아. ...그냥 더 재밌거든."
<br><br>
<<link [[모르는 척 한다|Lake Mason Pretend]]>><<npcincr Mason love 1>><</link>><<glove>>
<br>
<<link [[놀린다|Lake Mason Tease]]>><<npcincr Mason love -1>><<npcincr Mason lust 1>><<npcincr Mason dom -1>><</link>><<llove>><<glust>><<promiscuous1>>
<br>
<<link [[태연하게 행동한다|Lake Mason Nonchalant]]>><</link>>
<br>
<<else>>
당신은 <<him_ul>> 따라 수영한다. <span class="red">그러나 <<he_nun>> 너무 빠르다.</span> <<him_gwa>> 경기하는 건 고사하고 따라잡기라도 하려면 수영을 더 연습해야할 것이다.
<br><br>
당신은 <<him_ul>> 막아보지만, <<he_nun>> 예상치 못한 방향으로 헤엄쳐 도망간다. <<he_nun>> 당신을 피하는 것 같다.
<br><br>
<<link [[다음|Lake Depths]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
당신은 <<him_ul>> 보고 웃으며, 혼란스러운 표정을 짓는다.
<<if $submissive gte 1150>>
"비 맞으면서 수영하세요?" 당신이 말한다. "저도 좋아해요."
<<elseif $submissive lte 850>>
"빗 속에서 수영하는 건 이상할게 없죠." 당신이 말한다. "저도 좋아해요. 상쾌하거든요."
<<else>>
"걱정마세요." 당신이 말한다. "저도 빗 속에서 수영하는 건 좋아하거든요."
<</if>>
<br><br>
<<He_nun>> 잠시 혼란스러워 한다. "이- 이해해줘 고맙구나." 여전히 물 밑에서 <<himself_yi>> 몸을 가리면서 <<he_ga>> 말한다. "내가 돌던 곳으로 돌아가야겠다. 계속 연습하렴, 너는 가능성이 충분하구나."
<br><br>
<<link [[다음|Lake Depths]]>><<endevent>><</link>>
<br><<effects>>
<<if $exposed gte 2>>
<<if $submissive gte 1150>>
"당황하지 마세요." 당신이 피식 웃었다. "저도 똑같아요."
<<elseif $submissive lte 850>>
"부끄러워 하시지 않아도 돼요." 당신이 말한다. "저도 아무것도 안 입었어요."
<<else>>
"부끄러워 마세요." 당신이 말한다. "선생님만 알몸으로 수영하는 건 아니니까요."
<</if>>
<<promiscuity1>>
당신은 그게 통할 거라 생각하지 않았으나, <<his_yi>> 얼굴이 새빨개진다. <<he_ga>> 시선을 돌리며 <<his_yi>> 입을 연다. <<he_ga>>가 말하려다 말곤 몸을 돌려 헤엄쳐 달아나는 동안, 당신은 수면 가까이에서 <<his_yi>> 탄탄한 엉덩이를 본다.
<<else>>
<<if $submissive gte 1150>>
"당황하지 마세요." 당신이 말한다. "선생님이 수영은 제일 잘 하잖아요."
<<elseif $submissive lte 850>>
"부끄러워 하시지 않아도 돼요." 당신이 말한다.. "제가 그런 몸매라면 자랑할 걸요?"
<<else>>
"부끄러워 마세요." 당신이 말한다. "정말 멋져 보여요."
<</if>>
<<promiscuity1>>
당신은 그게 통할 거라 생각하지 않았으나, <<his_yi>> 얼굴이 새빨개진다. "내-내가 돌던 곳으로 돌아가야겠구나." <<he_ga>> 말한다. <<he_ga>> 몸을 돌려 헤엄쳐 달아나는 동안, 당신은 수면 가까이에서 <<his_yi>> 탄탄한 엉덩이를 본다.
<</if>>
<br><br>
<<link [[다음|Lake Depths]]>><<endevent>><</link>>
<br><<effects>>
당신은 <<he_ga>> 부끄러워 하는 것을 무시한다.
<<if $exposed gte 2>>
<<if $submissive gte 1150>>
"저도에요." 당신이 말한다. "지금 아무것도 안 입고 있어요."
<<elseif $submissive lte 850>>
"대충 이해해요." 당신이 말한다. "저도 그래서 알몸이잖아요?"
<<else>>
"무슨 말인지 알겠어요." 당신이 말한다. "저도 안 입었으니까요."
<</if>>
당신은 그게 통할 거라 생각하지 않았으나, <<his_yi>> 얼굴이 새빨개진다. "내-내가 돌던 곳으로 돌아가야겠구나." <<he_ga>> 말한다. <<he_ga>> 몸을 돌려 헤엄쳐 달아나는 동안, 당신은 수면 가까이에서 <<his_yi>> 탄탄한 엉덩이를 본다.
<<else>>
<<if $submissive gte 1150>>
"그, 그럴 수도 있죠. 당신이 말한다. "많은 사람들이 하니까요."
<<elseif $submissive lte 850>>
"괜찮아요." 당신이 말한다. "어차피 아무도 알아채지 못할거에요. 저만 빼고요. 전 괜찮아요."
<<else>>
"걱정마세요." 당신이 말한다. "이상한건 아니니까요."
<</if>>
<<He_nun>> 당신의 말에 안도했지만, <<his_yi>> 팔을 치우지는 않는다. "내-내가 돌던 곳으로 돌아가야겠구나." <<he_ga>> 말한다. <<he_ga>> 몸을 돌려 헤엄쳐 달아나는 동안, 당신은 수면 가까이에서 <<his_yi>> 탄탄한 엉덩이를 본다.
<</if>>
<br><br>
<<link [[다음|Lake Depths]]>><<endevent>><</link>>
<br><<effects>>
<<npc Mason>><<person1>>
당신은 메이슨을 향해 헤엄쳐 간다. <<He_nun>> 도망치지 않고 당신이 다가오자 제자리에서 천천히 발을 움직인다. <<He_nun>> <<his_yi>> 탄탄한 몸을 물 밑에서 감춘다.
<br><br>
"무, 무슨 일이니?" <<he_nun>> <<he_ga>> 돌던 곳으로 돌아가고 싶어하며 묻는다.
<br><br>
<<link [[그냥 인사한다|Lake Mason Greet]]>><<stress -6>><</link>><<lstress>>
<br>
<<if $mason_count lte 1>>
<<link [[잡담을 나누자고 한다|Lake Mason Ask]]>><<npcincr Mason love 1>><</link>><<glove>>
<br>
<</if>>
<<if $promiscuity gte 15>>
<<link [[보고 싶다고 한다|Lake Mason Flirt]]>><<npcincr Mason love -1>><<npcincr Mason lust 1>><<npcincr Mason dom -1>><</link>><<promiscuous2>><<llove>><<glust>>
<br>
<</if>><<effects>>
<<set $mason_count to 2>>
당신은 <<he_wa>> 이야기하고 싶다고 말한다. <<He_nun>> 물 밑을 바라본다. "지-지금은 말고.." <<he_ga>> 말한다. "이 근처에 수영 끝나고 저녁에 휴식을 취하는 곳이 있어. 얘기하고 싶으면 거기서 날 찾으렴."
<br><br>
<span class="gold"><<he_ga>> 당신에게 폭포 근처에 있는 <<his_yi>> 비밀 장소를 알려준다. <<He_nun>> 학교에 가지 않는 날, 저녁 시간에 그 곳에 있을 것이다.</span>
<br><br>
<<link [[다음|Lake Depths]]>><<endevent>><</link>>
<br><<effects>>
당신은 어색한 인삿말을 주고 받는다. <<He_nun>> <<his_yi>> 장소로 돌아가기 전까지 계속 얼굴을 붉히고 몸을 가린다. <<he_ga>> 몸을 돌려 헤엄쳐 달아나는 동안, 당신은 수면 가까이에서 <<his_yi>> 탄탄한 엉덩이를 본다.
<br><br>
<<link [[다음|Lake Depths]]>><<endevent>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"무, 무례하게 굴려는 건 아니지만.." 당신이 말한다. "제가 좀 볼 수 있을까요? 아무도 모를 거에요."
<<elseif $submissive lte 850>>
"내숭떨지 마세요." 당신이 말한다. "사람들이 봤으면 하는 거 아니에요? 몸매가 좋으시네요. 자랑하고 싶은 건 당연하잖아요. 그러니까 보여주실래요?"
<<else>>
"어디 봐요." 당신이 말한다. "잠깐 보면 아무도 모를거에요."
<</if>>
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Mason")].lust gte 10>>
<<earnFeat "Mason's Secret">>
<<he_ga>> 뺨을 붉힌다. "조-좋아." 당황한 만큼이나 분노로 떨리는 목소리로 <<he_ga>> 말한다. "그, 그러고 나면 더는 귀찮게 굴지 말아야 한다?"
<br><br>
<<He_nun>> <<he_ga>> 말하고도 망설이더니 천천히 <<his_yi>> 팔을 치운다. 당신은 <<his_yi>> 매끈하고 탄탄한 몸매를 더 잘 보기 위해 물속으로 잠수한다.
<<if $pronoun is "f">>
<<if $NPCList[0].penis isnot "none">>
당신의 시선이 <<his_yi>> <span class="lewd"><<breastsdesc_wa $NPCList[0].breastsdesc>> <<penisdesc_ro $NPCList[0].penisdesc>> 이끌린다.</span> 당신은 몸의 윤곽을 드러내는 <<his_yi>> 딱 붙는 수영복에는 익숙했지만, 물 속에서 노출된 모습을 보는 것에는 또 다른 느낌을 받는다.
<<else>>
당신의 시선이 <<his_yi>> <span class="lewd"><<breastsdesc_ro $NPCList[0].breastsdesc>> 이끌린다.</span> 당신은 몸의 윤곽을 드러내는 <<his_yi>> 딱 붙는 수영복에는 익숙했지만, 물 속에서 노출된 모습을 보는 것에는 또 다른 느낌을 받는다.
<</if>>
<<else>>
<<if $NPCList[0].penis isnot "none">>
당신의 시선이 <<his_yi>> <span class="lewd"><<trPenisdesc $NPCList[0].penisdesc "에">>_trResult 닿았다.</span> 당신은 몸의 윤곽을 드러내는 <<his_yi>> 딱 붙는 수영복에는 익숙했지만, 물 속에서 노출된 모습을 보는 것에는 또 다른 느낌을 받는다.
<<else>>
당신의 시선이 <<his_yi>> <span class="lewd"> 음부에 닿았다.</span> 당신은 몸의 윤곽을 드러내는 <<his_yi>> 딱 붙는 수영복에는 익숙했지만, 물 속에서 노출된 모습을 보는 것에는 또 다른 느낌을 받는다.
<</if>>
<</if>>
<br><br>
<<He_nun>> 당신이 바깥으로 나올 때마다 <<himself_yi>> 몸을 가린다. "네- 네가 만족했길 바라는구나." <<he_ga>> 말한다. "이제 내가 편안하게 한 바퀴 돌게 내버려두렴." <<He_nun>> 뒤돌아서 헤엄쳐 가버린다.
<br><br>
<<link [[다음|Lake Depths]]>><<endevent>><</link>>
<br>
<<else>>
<<he_ga>> 뺨을 붉힌다. "선생님한테 할 부탁이 아니잖니!" <<he_ga>> 말한다. "이제 날 내버려두렴." <<he_ga>> 몸을 돌려 헤엄쳐 달아나는 동안, 당신은 수면 가까이에서 <<his_yi>> 탄탄한 엉덩이를 본다.
<br><br>
<<link [[다음|Lake Depths]]>><<endevent>><</link>>
<br>
<</if>><<set $location to "lake">><<set $outside to 1>><<effects>>
호수에 흐르는 물줄기를 따라 올라가면 메이슨이 쉬기 좋아하는 연못으로 갈 수 있다. 그 밑에 있는 샘에서 거품이 일어난다.
<br><br>
<<if $schoolday isnot 1 and $weather is "rain" and $daystate is "dusk">>
<<npc Mason>><<person1>>메이슨이 수영복을 입고 그 안에 앉아있다. <<his_yi>> 팔은 바위 둑에 얹혀 있고, <<his_yi>> 눈은 감겨 있다.
<br><br>
<<if $exposed gte 2>>
<<if $exhibitionism gte 75>>
<<link [[연못 안에 앉는다|Mason In Pond Naked]]>><</link>><<if $ex_mason isnot 1>><<exhibitionist5>><</if>>
<br>
<<link [[연못가에 앉는다|Mason Beside Pond Naked]]>><</link>><<if $ex_mason isnot 1>><<exhibitionist5>><</if>>
<br>
<<else>>
<<covered>> 메이슨에게 이런 식으로 당신의 존재를 알려서는 안된다!
<br><br>
<</if>>
<<elseif $exposed gte 1>>
<<if $exhibitionism gte 35>>
<<link [[연못 안에 앉는다|Mason In Pond Naked]]>><</link>><<if $ex_mason isnot 1>><<exhibitionist3>><</if>>
<br>
<<link [[연못가에 앉는다|Mason Beside Pond Naked]]>><</link>><<if $ex_mason isnot 1>><<exhibitionist3>><</if>>
<br>
<<else>>
<<covered>> 메이슨에게 이런 식으로 당신의 존재를 알려서는 안된다!
<br><br>
<</if>>
<<else>>
<<link [[연못 안에 앉는다|Mason In Pond]]>><</link>>
<br>
<<link [[연못가에 앉는다|Mason Beside Pond]]>><</link>>
<br>
<</if>>
<<link [[떠난다|Lake Waterfall]]>><<endevent>><</link>>
<br>
<<else>>
연못은 비었다. 메이슨은 비가 오는 주말과 휴일 저녁에 호수에서 수영을 즐긴 후에 이 곳에 올 것이다.
<br><br>
<<link [[떠난다|Lake Waterfall]]>><</link>>
<br>
<</if>><<effects>>
<<if $mason_count gte 3>>
당신은 연못가에 앉는다. <<he_ga>> 당신의 기척을 느끼자, <<his_yi>> 눈을 떴다.
<br><br>
<<mason_greet>>
<br><br>
<<mason_actions>>
<<else>><<set $mason_count to 3>>
<<swim_check>>
당신은 연못가에 앉는다. <<he_ga>> 당신의 기척을 느끼자, <<his_yi>> 눈을 떴다.
<br><br>
<<if _swim_check is 1>>
"여기까지 찾아와주다니 고맙구나." <<he_ga>> 말한다. "원한다면 들어와도 좋아."
<<else>>
"여기까지 찾아와주다니 고맙구나." <<he_ga>> 말한다. "원한다면 들어와도 좋아. 호수 기슭에 옷을 보관할 수 있는 작은 구멍이 있어."
<</if>>
<br><br>
<<mason_actions>>
<</if>><<effects>><<water>>
<<if $mason_count gte 3>>
당신은 메이슨 맞은편 연못으로 들어간다. <<he_ga>> 물이 튀기는 소리에, <<his_yi>> 눈을 떴다.
<br><br>
<<mason_greet>>
<br><br>
<<mason_actions>>
<<else>><<set $mason_count to 3>>
<<swim_check>>
당신은 메이슨 맞은편 연못으로 들어간다. <<he_ga>> 물이 튀기는 소리에, <<his_yi>> 눈을 떴다.
<br><br>
<<if _swim_check is 1>>
"여기까지 찾아와주다니 고맙구나." <<he_ga>> 말한다. "여긴 적당히 한적하고 물이 엄청 좋지."
<<else>>
"여기까지 찾아와주다니 고맙구나." <<he_ga>> 말한다. "여긴 적당히 한적하고 물이 엄청 좋지." <<he_ga>> 당신의 옷을 본다. "옷이 다 젖었잖아! 호수 기슭에 옷을 보관할 수 있는 작은 구멍이 있어, 다음번에 필요하면 거길 이용하렴."
<</if>>
<br><br>
<<mason_actions>>
<</if>><<effects>>
<<flaunting>> 당신은 연못가에 앉는다. <<he_ga>> 당신의 기척을 느끼자, <<his_yi>> 눈을 떴다. 그러나 금방 당신의 <<lewdnessPost>> 때문에 <<he_ga>> 눈을 감는다.
<<if $exposed gte 2>>
<<if $ex_mason isnot 1>>
<<exhibitionism5>>
<<set $ex_mason to 1>>
<<else>>
<br><br>
<</if>>
<<else>>
<<if $ex_mason isnot 1>>
<<exhibitionism3>>
<<set $ex_mason to 1>>
<<else>>
<br><br>
<</if>>
<</if>>
<<if $mason_count gte 3>>
<<mason_greet_lust>>
<br><br>
<<mason_actions>>
<<else>><<set $mason_count to 3>>
"여, 여기까지 찾아와주다니 고맙구나." <<he_ga>> 말한다. "하지만 옷 좀 입어 주겠니?"
<br><br>
<<mason_actions>>
<</if>><<effects>><<water>>
<<flaunting>> 당신은 메이슨 맞은편 연못으로 들어간다. <<he_ga>> 물이 튀기는 소리에, <<his_yi>> 눈을 떴다. 그러나 금방 당신의 <<lewdnessPost>> 때문에 <<he_ga>> 눈을 감는다.
<<if $exposed gte 2>>
<<if $ex_mason isnot 1>>
<<exhibitionism5>>
<<set $ex_mason to 1>>
<<else>>
<br><br>
<</if>>
<<else>>
<<if $ex_mason isnot 1>>
<<exhibitionism3>>
<<set $ex_mason to 1>>
<<else>>
<br><br>
<</if>>
<</if>>
<<if $mason_count gte 3>>
<<mason_greet_lust>>
<br><br>
<<mason_actions>>
<<else>><<set $mason_count to 3>>
"여, 여기까지 찾아와주다니 고맙구나." <<he_ga>> 말한다. "하지만 옷 좀 입어 주겠니?"
<br><br>
<<mason_actions>>
<</if>><<effects>>
당신은 메이슨과 잡담을 나눴다.
<<if $rng gte 81>>
<<he_ga>> 호수와 호수를 감싼 숲에 대해 이야기한다. <<he_ga>> 이 동네로 온 가장 큰 이유같이 보인다.
<<elseif $rng gte 61>>
<<he_ga>> 학교에 대해서 묻더니, 이내 당신과 다른 학생들이 <<him_ul>> 어떻게 생각하는지 조사한다.
<<elseif $rng gte 41>>
<<He_nun>> 수영 대회에서의 <<his_yi>> 성공에 대해 열변한다.
<<elseif $rng gte 21>>
<<he_ga>> 최근에 하고 있는 컴퓨터 게임에 대해 말한다. <<he_nun>> 즐거워 보인다.
<<else>>
<<he_ga>> 다른 선생님들에 대해 말한다. <<He_nun>> 그들을 좋게 말하고자 노력한다.
<</if>>
<br><br>
<<if $swimmingskill lte 999 and random(1, 3) is 3>>
<<He_nun>> <<his_yi>> 수영 기술에 대해 설명한다. <<swimmingskilluse>>
<br><br>
<</if>>
<<mason_actions>><<effects>>
<<if $exposed gte 1>>
당신은 메이슨과 수다를 떨면서 노출된 신체에 주의를 집중한다. <<He_nun>> 보지 않으려고 애쓰지만, 이따금씩 훑어본다. <<He_nun>> 불편해 보인다.
<<else>>
당신은 메이슨과 수다를 떨면서 <<his_yi>> 몸매가 얼마나 멋진지에 대해 중간중간 칭찬한다. <<He_nun>> 불편해 보이고, <<his_yi>> 수영복을 마치 벌거벗은 것처럼 <<his_yi>> 손으로 가린다.
<</if>>
<<promiscuity1>>
<<mason_actions>><<effects>>
<<dry>><<towelup>><<set $foresthunt to 0>>
메이슨은 당신에게 물기를 말릴 수건을 몇 장 건네주고, <<himself_yi>> 몸에 감싼다. 같이 걸어서
<<if $masonDressed is true>>
옷을 숨겨 놓은 곳으로 간다. 옷을 갈아입고서
<<unset $masonDressed>>
<</if>>
어둑해진 숲을 지나 도시로 향한다.
<br><br>
당신은 다뉴브 거리에 아무런 사고 없이 무사히 도착했다. 메이슨이 고아원 앞까지 바래다주고 손을 흔들며 떠난다.
<br><br>
<<link [[Next|Domus Street]]>><<set $eventskip to 1>><<endevent>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"짐이 되고 싶진 않아요." 당신은 말한다. "저는 괜찮아요."
<<elseif $submissive lte 850>>
"제가 어둠을 무서워 할 것 같아요?" 당신이 물었다. "저는 그런거 안무서워요. 괜찮아요."
<<else>>
"음, 괜찮아요." 당신은 말한다. "제가 숲길을 잘 알거든요."
<</if>>
<br><br>
메이슨을 내키지는 않아 보이지만 고개를 끄덕인다. "네가 그렇다면야, 조심히 들어가라." <<He_nun>> 수건으로 <<himself_yi>> 몸을 말리며 숲으로 걸어간다.
<br><br>
<<link [[다음|Lake Waterfall]]>><<endevent>><</link>>
<br><<widget "mason_actions">>
<<if $mason_pond is undefined and $NPCName[$NPCNameList.indexOf("Mason")].love gte 30>>
<<set $mason_pond to 1>>
"이 주변은 지하에 물이 많이 흐른단다." 메이슨이 말한다. "도무스 거리 아래 쪽에 개울이 있는데, 난 항상 거기에 집을 갖고 싶었어. 나만의 샘을 만들 수 있을 것 같아서."
<br><br>
<<he_ga>> 물을 튀기며 앉고서, 당신을 쳐다본다. "너 도무스거리에 살지 않니?" <<he_ga>> 물었다. <<He_nun>> 물 속에 몸을 담궜다. "비싸겠지. 그리고 넌 네 고아원장님께도 허락을 받아야 할거야. 그냥 상상해보는 것도 재밌네."
<br><br>
<</if>>
<<if $daystate is "night">>
어렴풋하던 태양빛의 끝자락이 잎사귀 사이에서 희미하게 사라진다. 메이슨이 일어났다. "여기 너무 오래 있으면 감기에 걸릴 거야." <<he_ga>> 말한다. "어두워지면 숲은 위험할 수 있으니 내가 데려다주마."
<br><br>
<<for _active_clothes range Object.keys($store)>>
<<for _i to 0; _i lt $store[_active_clothes].length; _i++>>
<<if $store[_active_clothes][_i].location is "lakeshore">>
<<set _temp_clothes_present to 1>>
<<break>>
<</if>>
<</for>>
<</for>>
<<if _temp_clothes_present is 1>>
<<link [[옷을 갈아입고, 메이슨과 집으로 간다 (0:40)|Mason Walk]]>><<pass 40>><<storeon "lakeshore">><<set $masonDressed to true>><</link>>
<br>
<</if>>
<<link [[메이슨과 집으로 간다 (0:30)|Mason Walk]]>><<pass 30>><</link>>
<br>
<<link [[혼자 가겠다고 말한다|Mason Walk Refuse]]>><</link>>
<br>
<<else>>
<<link [[잡담한다 (0:30)|Mason Pond Chat]]>><<npcincr Mason love 1>><<pass 30>><<stress -6>><</link>><<glove>><<lstress>>
<br>
<<link [[추파를 던진다 (0:30)|Mason Pond Flirt]]>><<pass 30>><<npcincr Mason love -1>><<npcincr Mason lust 1>><</link>><<promiscuous1>><<llove>><<glust>>
<br>
<<link [[떠난다|Lake Waterfall]]>><<endevent>><</link>>
<br>
<</if>>
<</widget>>
<<widget "mason_greet">>
<<if $NPCName[$NPCNameList.indexOf("Mason")].love gte 30>>
"널 보니 좋구나." <<he_ga>> 웃으며 말한다. "난 손님을 좋아하는 편이지."
<<elseif $NPCName[$NPCNameList.indexOf("Mason")].love gte 10>>
"널 만나길 바랐는데!" <<he_ga>> 말한다.
<<elseif $NPCName[$NPCNameList.indexOf("Mason")].love gte -10>>
"이봐." <<he_ga>> 말한다.
<<elseif $NPCName[$NPCNameList.indexOf("Mason")].love gte -30>>
"무슨 일이니?" <<he_ga>> 묻는다.
<<else>>
"제발 날 방해하지 마렴." <<he_ga>> 말한다.
<</if>>
<</widget>>
<<widget "mason_greet_lust">>
<<if $NPCName[$NPCNameList.indexOf("Mason")].lust gte 30>>
"제, 제발 옷 좀 입으렴." <<he_ga>> 말한다. 메이슨이 뭔가 감추듯 움직인다.
<<elseif $NPCName[$NPCNameList.indexOf("Mason")].lust gte 10>>
"옷을 챙겨입는게 어떠니?" <<he_ga>> 말한다. "우리가 잡히면 사람들이 오해할지도 몰라."
<<elseif $NPCName[$NPCNameList.indexOf("Mason")].lust gte -10>>
"넌 옷을 잘 챙겨입어야겠구나." <<he_ga>> 말한다.
<<elseif $NPCName[$NPCNameList.indexOf("Mason")].lust gte -30>>
"선생님에게 널 소개할 올바른 방법이 아니지 않니?." <<he_ga>> 묻는다.
<<else>>
<<he_ga>> 체념하곤 한숨을 쉰다.
<</if>>
<</widget>><<effects>>
<<if $submissive gte 1150>>
"걱, 걱정마세요." 당신은 말한다. "조심할게요."
<<elseif $submissive lte 850>>
"제 앞가림은 할 줄 알아요." 당신은 말한다. "어쨌든 여기보다 아래가 더 따뜻하니까요."
<<else>>
"제 걱정은 안하셔도 돼요." 당신은 말한다. "조심할게요."
<</if>>
<br><br>
<<if $swimmingSuccess>>
<<set $mason_ice_lake to 2>>
메이슨이 잠시 당신을 응시한다. <span class="green">그러다 체념하곤 한숨을 쉰다.</span>
<<if $worn.upper.type.includes("diving") and $worn.lower.type.includes("diving")>>
"적어도 옷은 입었으니까.." <<he_ga>> 말한다. "정말 조심해야한다, 알겠지?"
<<else>>
"옷이라도 제대로 입으렴." <<he_ga>> 말한다. "시내에서 다이빙 장비도 파니까, 응?"
<</if>>
<<He_nun>> <<his_yi>> 다리를 다시 빙판의 구멍으로 향하고 물 속으로 들어간다. <<glove>><<npcincr Mason love 1>>
<br><br>
<<link [[다음|Lake Depths Ice]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
메이슨이 잠시 당신을 응시한다. <span class="red">그러다 굳은 얼굴로 <<his_yi>> 고개를 저었다.</span>
<<if $worn.upper.type.includes("diving") and $worn.lower.type.includes("diving")>>
"적어도 옷은 입었으니까.." <<he_ga>> 말한다. "하지만 얼음이 있는 호수는 위험하단다."
<<else>>
"다이빙 장비도 제대로 안 갖췄잖니." <<he_ga>> 말한다. "몸이 얼거야."
<</if>>
<<He_nun>> <<his_yi>> 다리를 다시 빙판의 구멍으로 향하고 물 속으로 들어간다. <<llove>><<npcincr Mason love -1>>
<br><br>
<<link [[다음|Lake Depths Ice]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
<<if $submissive gte 1150>>
당신은 메이슨의 눈을 피하며 감사를 표했다.
<<elseif $submissive lte 850>>
당신은 메이슨에게 감사를 표했다.
<<else>>
당신은 메이슨에게 감사를 표했다.
<</if>>
<<he_ga>> 미소지었다. "당연한 걸, 뭐." <<he_ga>> 말한다. <<his_yi>> 다리를 다시 빙판의 구멍으로 향하고 물 속으로 들어간다. "가서 몸 좀 녹여." <<He_nun>> 깊은 물 속으로 사라졌다.
<br><br>
<<link [[다음|Lake Depths Ice]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"저, 저는 다 알아서 내려간 건데.." 당신은 말한다.
<<elseif $submissive lte 850>>
"제 일에 간섭하지 마세요." 당신은 말한다.
<<else>>
"저도 알고서 내려간 거에요." 당신은 말한다.
<</if>>
<br><br>
메이슨이 <<his_yi>> 고개를 내저었다. "이런 일은 유하게 넘어갈 생각없어." <<he_ga>> 말한다. "네가 그걸 고마워하지 않아도 상관없어. 수업 중에 열심히 공부하면 언젠가 충분히 뛰어난 다이버가 될 거야." <<He_nun>> <<his_yi>> 다리를 다시 빙판의 구멍으로 향하고 물 속으로 들어간다. 그리곤 깊은 물 속으로 사라졌다.
<br><br>
<<link [[다음|Lake Depths Ice]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
당신은 스케이트를 신고 호수 위로 올라간다.
<<if $danceskill gte 1000>>
당신은 미끄러지듯 움직이고 도약하며 우아하게 돌아 착지한다.
<<if $laketeenspresent is 1 and $rng gte 51>>
<span class="green">10대들이 당신의 솜씨에 경외심을 느끼며 지켜본다.</span><<ltrauma>><<gcool>><<trauma -6>><<status 1>>
<</if>>
<<elseif $danceskill gte 800>>
당신은 빠른 속도로 미끄러지듯 지나가고, 더 발전된 묘기를 연습한다.
<<if $laketeenspresent is 1 and $rng gte 81>>
<span class="green">10대들이 당신의 솜씨에 경외심을 느끼며 지켜본다.</span><<ltrauma>><<gcool>><<trauma -6>><<status 1>>
<</if>>
<<elseif $danceskill gte 600>>
당신은 빠른 속도로 미끄러지듯 지나간다.
<<elseif $danceskill gte 400>>
당신은 빠른 속도로 미끄러지듯 움직이고, 흔들리지는 않는다.
<<elseif $danceskill gte 200>>
당신은 약간 흔들렸지만, 넘어지지 않고 한쪽 발을 다른 쪽 발 앞에 올려놓는다.
<<elseif $danceskill gte 100>>
당신은 똑바로 설 수 있지만 그 이상은 할 수 없다.
<<else>>
당신은 적어도 똑바로 서려고 애쓴다.<<gpain>><<pain 4>>
<br><br>
<<if $laketeenspresent is 1>>
<<if $cool gte random(1, 400)>>
<<generatey1>><<person1>>
다른 학생들은 낄낄대지만 호의적인 웃음이다. 그러나 당신만 힘들어하고 있는 것은 아니다. <<person1>><<person_i>> 당신이 균형을 잡을 수 있게 팔을 빌려준다.<<gdanceskill>>
<<elseif random(1, 400) gte $cool>>
다른 학생들이 당신의 스케이트가 낭비라고 비웃는다.<<gtrauma>><<gstress>><<lcool>><<status -10>><<trauma 6>><<stress 6>>
<<else>>
다른 학생들은 낄낄대지만 호의적인 웃음이다. 그러나 당신만 힘들어하고 있는 것은 아니다.
<</if>>
<</if>>
<</if>>
<br><br>
<<endevent>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $laketeenspresent is 1>>
<<if $rng gte 81>>
<<generatey1>><<person1>>
<<person_i>> 스케이트를 타고 지나간다. <<He_ga>> 지나가면서 빙글 돌고, 윙크를 날린다. <<He_nun>> 잘날 척 하려는 듯이 보인다.
<br><br>
<<link [[경쟁한다 (0:05)|Lake Skate Challenge]]>><<pass 5>><</link>><<dancedifficulty 200 1000>>
<br>
<<link [[무시한다|Lake Shallows Ice]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 61>>
당신은 호숫가에서 당신을 황홀하게 바라보던 <<generatey1>><<person1>><<person_ul>> 마주친다. <<He_ga>> 당신의 눈과 <<his_yi>> 눈이 마주칠 때마다 피한다.
<br><br>
<<link [[빙판 위로 데려온다 (0:05)|Lake Skate Flirt]]>><<pass 5>><</link>><<promiscuous1>>
<br>
<<link [[무시한다|Lake Shallows Ice]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 41>>
<<generatey1>><<person1>>
<<person_i>> 당신에게 스케이트를 타고 다가와 <<his_yi>> 팔로 당신을 뒤에서 끌어안는다. <<He_ga>> 당신의 귀 끝을 할짝인다.<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<link [[밀친다|Lake Skate Shove]]>><<ltrauma>><<def 1>><</link>>
<br>
<<link [[참는다|Lake Skate Endure]]>><<stress 6>><<arousal 600>><</link>><<gstress>><<garousal>>
<br>
<<elseif $rng gte 21>>
<<generatey1>><<person1>>
<<dancedifficulty 400 1000 true>>
<<if $danceSuccess>>
<<person_i>> 비틀거리면서 당신에게 스케이트를 타고 온다. <<He_ga>> 말한다. "스, 스케이트 잘타는 법 좀 가르쳐 줄 수 있어?"
<br><br>
<<link [[가르쳐 준다 (0:20)|Lake Skate Teach]]>><<trauma -6>><<pass 20>><</link>><<ltrauma>>
<br>
<<link [[거절한다|Lake Skate Refuse]]>><</link>>
<br>
<<else>>
<<person_i>> 당신의 앞에 미끄러지듯 멈춰선다. "도와줄까?" <<He_ga>> 물었다. "조언 좀 해주면서 봐줄게."
<br><br>
<<link [[받아들인다 (0:20)|Lake Skate Learn]]>><<trauma -6>><<pass 20>><<danceskill 6>><</link>><<gdanceskill>>
<br>
<<link [[거절한다|Lake Skate Learn Refuse]]>><</link>>
<br>
<</if>>
<<else>>
<<generatey1>><<person1>><<generatey2>><<generatey3>><<generatey4>>
몇 명의 비행 청소년들이 한 <<person_ul>> 둘러싸고 있다. 그들은 <<him_ul>> 다른 10대들로부터 밀어내며 <<him_ul>> 고립시킨다.
<br><br>
<<link [[개입한다 (0:05)|Lake Skate Intervene]]>><<def 1>><<famegood 4>><<pass 5>><</link>>
<br>
<<link [[무시한다|Lake Shallows Ice]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
<<link [[다음|Lake Shallows Ice]]>><</link>>
<br>
<</if>><<effects>>
당신은
<<if $danceskill gte 200>>
스케이트를 타고
<<else>>
비틀거리며
<</if>>
<<person_gwa>> 비행 청소년들에게 다가간다.
<<if $submissive gte 1150>>
"멈- 멈춰, <<him_ul>> 괴롭히지마." 당신이 말한다.
<<elseif $submissive lte 850>>
"미친 양아치들아." 당신이 말한다. "<<him_ul>> 가만히 냅둬."
<<else>>
"<<him_ul>> 괴롭히지마." 당신이 말한다.
<</if>>
<br><br>
<<person2>>
그들이 괴롭히던 아이를 두고 당신에게 다가온다. "쳐맞고 싶은 새끼가 있나보네?" <<person_i>> 앞장서서 말한다.
<br><br>
<<if $rng gte 71>>
당신이 반응하기도 전에 무리 중에 <<person3>><<person_i>> 얼음 위로 굴러넘어진다. <<person1>><<person_i>> <<person3>><<him_yi>> 뒤에 누워서, <<persons_yi>> 다리를 붙잡고 있다.
<br><br>
다른 두 명의 비행 청소년들도 <<person1>><<persons_yi>> 예상치 못한 행동에 당황해 돌다가 미끄러질 뻔 한다.
<br><br>
<<link [[달려든다|Lake Skate Charge]]>><</link>><<dancedifficulty 1 600>>
<br>
<<link [[놀린다|Lake Skate Mock]]>><</link>><<englishdifficulty 1 1000>>
<br>
<<else>>
<<link [[달려든다|Lake Skate Charge 2]]>><</link>><<dancedifficulty 1 1000>>
<br>
<<link [[버틴다|Lake Skate Brace]]>><</link>><<physiquedifficulty 1 $physiquemax>>
<br>
<</if>><<effects>>
당신은 흐트러진 비행 청소년들에게 스케이트를 타고 가서, <<person2>><<person_gwa>> 부딪힌다.
<<if $danceSuccess>>
<span class="green">당신은 그럭저럭 똑바로 중심을 잡았다.</span> <<He_ga>> 땅에 구르면서 <<his_yi>> 친구의 팔을 잡고 <<person4>><<himPost "도">> 넘어뜨린다.
<br><br>
당신은 <<person1>><<person_i>> <<his_yi>> 발을 딛고 일어날 수 있게 돕는다. 그리고 비행 청소년들이 회복하기 전에 호숫가로 돌아간다.
<br><br>
<<else>>
<<He_ga>> <<his_yi>> 친구의 팔과 당신의 팔을 잡았다. <<He_ga>> 넘어졌고, <span class="red">당신은 <<himPost "에게">> 끌려간다.</span><<gstress>><<gpain>><<stress 6>><<pain 4>>
<br><br>
<<person1>><<persons_yi>> 양손이 당신의 손을 붙잡는다. <<He_nun>> 당신이 발을 딛고 일어날 수 있게 돕는다. 그리고 함께 비행 청소년들이 회복하기 전에 호숫가로 돌아간다.
<br><br>
<</if>>
"쟤들이 나한테 무슨 짓을 할지는 모르겠지만.." <<He_ga>> 말한다. "그만 생각할래. 네가 날 구해준게 중요하지. 고, 고마워."<<ltrauma>><<trauma -6>>
<br><br>
<<link [[다음|Lake Shallows Ice]]>><<endevent>><</link>>
<br><<effects>>
<<if $englishSuccess>>
<<if $submissive gte 1150>>
"조, 조심해." 당신이 말한다. "빙판이 미끄러워."
<<elseif $submissive lte 850>>
"또 미끄러져봐." 당신이 말한다. "진심이야, 너네 꼴이 진짜 웃겨."
<<else>>
"더 조심할 필요가 있네." 당신이 말한다. "얼음이 꽤 미끄럽거든."
<</if>>
<br><br>
<<person2>><<person_i>> 휙 돌아 당신을 향한다. <span class="green">그러다 <<his_yi>> 발이 꼬인다.</span> <<He_ga>> <<his_yi>> 남은 친구들까지 끌고 땅으로 <<him_gwa>> 함께 미끄러진다.
<br><br>
당신은 <<person1>><<person_i>> <<his_yi>> 발을 딛고 일어날 수 있게 돕는다. 그리고 비행 청소년들이 회복하기 전에 호숫가로 돌아간다.
<br><br>
<<else>>
<<if $submissive gte 1150>>
"바, 바보 같은 자식들." 당신이 말한다.
<<elseif $submissive lte 850>>
"거지같은 새끼들." 당신이 말한다.
<<else>>
"멍청한 양아치들." 당신이 말한다.
<</if>>
<span class="red">당신의 머릿 속에선 더 괜찮게 들렸었다.</span>
<br><br>
<<person2>><<person_i>> 비틀거리며 당신의 앞에 멈춰선다. <<He_nun>> 당신을 때리려고 하지만 금방 중심을 잃고 휘청거린다. <<He_ga>> <<his_yi>> 친구의 팔과 당신의 팔을 붙잡아서 다 같이 얼음위로 구른다.<<gpain>><<gstress>><<pain 4>><<stress 6>>
<br><br>
<<person1>><<persons_yi>> 양손이 당신의 손을 붙잡는다. <<He_nun>> 당신이 발을 딛고 일어날 수 있게 돕는다. 그리고 함께 비행 청소년들이 회복하기 전에 호숫가로 돌아간다.
<br><br>
<</if>>
"쟤들이 나한테 무슨 짓을 할지는 모르겠지만.." <<He_ga>> 말한다. "그만 생각할래. 네가 날 구해준게 중요하지. 고, 고마워."<<ltrauma>><<trauma -6>>
<br><br>
<<link [[다음|Lake Shallows Ice]]>><<endevent>><</link>>
<br><<if $danceSuccess>>
당신은 최대한 빠른 속도로 놈들을 향해 돌진했다. <span class="green">당신의 대담함에 당황해서</span> 막으려고 반사적으로 팔을 들어올린다. 당신의 어깨가 <<person2>><<person_ul>> 밀치고 <<his_yi>> 친구까지 둘을 나가떨어지게한다. 남은 비행 청소년들은 <<person4>><<his_yi>> 도망에 대부분 부딪혀 넘어진다.
<br><br>
당신은 <<person1>><<persons_yi>> 손을 잡고 같이 호숫가로 돌아온다. "쟤들이 나한테 무슨 짓을 할지는 모르겠지만.." <<He_ga>> 말한다. "그만 생각할래. 네가 날 구해준게 중요하지. 고, 고마워."<<ltrauma>><<trauma -6>>
<br><br>
<<link [[다음|Lake Shallows Ice]]>><<endevent>><</link>>
<br>
<<else>>
당신은 최대한 빠른 속도로 놈들을 향해 돌진했다. <span class="red">그러나 균형을 잃어버린다.</span> 당신은 바닥에 구르고 미끄러져 그들의 앞에 멈추게 된다.<<ggpain>><<gstress>><<pain 8>><<stress 6>>
<br><br>
비행 청소년들이 거의 넘어갈듯이 웃어제낀다. <<person2>><<person_i>> 당신의 팔을 붙잡고, 빙판을 가로질러 질질 끌고 간다.
<br><br>
<<link [[다음|Lake Skate Drag]]>><</link>>
<br>
<</if>><<effects>>
당신은 충격에 대비한다. <<person2>><<person_i>> 먼저 때리고,
<<if $physiqueSuccess>>
당신에게 덤벼든다. <span class="green">당신은 그럭저럭 똑바로 중심을 잡았다.</span> <<person3>><<person_i>> 이어서 다가온다. <<his_yi>> 몸이 당신에게 닿는 순간 <<his_yi>> 팔을 잡는다. 당신은 돌면서, <<his_yi>> 추진력을 되돌려서 <<him_i>> 왔던 길로 <<he_rul>> 돌려보낸다. <<person4>><<person_i>> 있는 바로 그 곳으로.
<br><br>
그들은 충돌하고, 얼음으로 굴러떨어진다. <<person2>><<person_i>> <<his_yi>> 친구들을 보고 비웃지만, 당신에게 다시 접근하려하지 않는다.
<br><br>
당신은 <<person1>><<persons_yi>> 손을 잡고 같이 호숫가로 돌아온다. "쟤들이 나한테 무슨 짓을 할지는 모르겠지만.." <<He_ga>> 말한다. "그만 생각할래. 네가 날 구해준게 중요하지. 고, 고마워."<<ltrauma>><<trauma -6>>
<br><br>
<<link [[다음|Lake Shallows Ice]]>><<endevent>><</link>>
<br>
<<else>>
당신에게 덤벼든다. <span class="red">그 힘이 당신을 땅으로 미끄러지게 한다.</span><<ggpain>><<gstress>><<pain 8>><<stress 6>>
<br><br>
비행 청소년들이 거의 넘어갈듯이 웃어제낀다. <<person2>><<person_i>> 당신의 팔을 붙잡고, 빙판을 가로질러 질질 끌고 간다.
<br><br>
<<link [[다음|Lake Skate Drag]]>><</link>>
<br>
<</if>><<effects>>
<<set $rescued += 1>>
비행 청소년들이 당신을 호숫가에서 더 멀리 끌어다 놓고, 당신을 어떻게 해야 할지 고민한다. 당신에게 제대로 따라오지 않으면 스케이트로 당신을 차버리겠다고 위협한다.<<gtrauma>><<trauma 6>>
<br><br>
<<if $syndromeeden gte 1 and $rng gte 75>>
당신은 탁 트인 호수를 가로질러 멀리 들려오는 총성을 듣는다. 당신은 총알이 공기를 가르고 <span class="red">주변 얼음에 박힌 것을 느낀다.</span>
<br><br>
3인조가 제자리에 멈춰선다. "방금 그거 총이야...?" <<person3>><<person_i>> 묻는다.
<br><br>
두 번째 총성이 그 질문에 대답한다. <span class="red">총알이 더 가까운 곳에 박힌다.</span> 빙판에 총알이 박히며 파편이 공중에 마구잡이로 튄다.
<br><br>
"씨-씨발, 지랄마." <<person4>><<person_i>> 더듬거렸다. <<He_nun>> <<He_ga>> 왔던 곳으로 스케이트를 타고 도망갔다. 다른 둘도 바짝 뒤를 따른다.
<br><br>
<<tearful>> 당신은 천천히 일어선다. 당신은 총알이 날아온 방향을 바라보지만 도와준 사람은 보이지 않는다. 나무 주변에 숨어있을 지도 모른다.
<br><br>
<<endevent>>
<<link [[다음|Lake Depths Ice]]>><</link>>
<br>
<!-- Modified for Monster People -->
<<elseif $syndromewolves gte 1 and $rng gte 50 and $wolfpacktrust gte 24>>
<<person3>>
"저게 뭐지?" <<person_i>> 빙판 너머의 검은 형체를 가리키며 말한다.
<br><br>
<<person2>><<person_i>> 그것을 쳐다본다. "가까워지는 것 같은데." <<He_ga>> 걱정스러운 목소리로 말한다.
<br><br>
<<person4>><<person_i>> 뒤로 한 걸음 물러난다. <span class="red">"늑, 늑대 잖아...!"</span> <<He_ga>> 말을 더듬었다. 3인조는 잠시 굳어있더니, 곧 넘어지거나 미끄러지며 스케이트를 타고 달아난다. 당신은 얼음 위에 홀로 남겨졌다.
<br><br>
<<endevent>><<npc "Black Wolf">>
당신이 재빠른 발소리를 듣자마자, 뺨에 따스한 혀의 감촉이 닿는다. 검은 늑대다.<<lstress>><<stress -6>>
<br><br>
<<if $monster is 1>>
"인간들, 너무 잔인하다. 너는 늑대가 어울려." <<bHe_nun>> 놈들이 도망치는 것을 지켜보다 돌아서서 가버린다. <<bHe_ga>> <<bhis_yi>> 어깨너머로 당신을 쳐다본다.
<<else>>
<<bHe_nun>> 놈들을 쫓는 것에는 관심이 없어보이고, 그 대신 왔던 길을 돌아간다. 그러다 멈춰서서 당신을 쳐다본다.
<</if>>
<br><br>
<<endevent>>
<<link [[늑대 동굴로 간다 (0:30)|Wolf Cave Clearing]]>><<pass 30>><</link>>
<br>
<<link [[호수에 남는다|Lake Depths Ice]]>><</link>>
<br>
<<else>>
<span class="green">고함 소리가 그들을 방해한다.</span> <<person1>><<person_i>> 빙판을 가로질러 뛰어온다. <<He_nun>> 혼자가 아니다.
<br><br>
비행 청소년들이 추격자들에게 욕설을 퍼붓지만 수적으로 열세다. 그들은 당신을 얼음 위에 둔채 도망간다.
<br><br>
<<generatey5>>
<<tearful>> 당신은 천천히 일어선다. <<person1>><<person_gwa>> <<his_yi>> 친구들이 당신의 곁으로 다가온다. 그들은 모두 <<himPost "보다">> 조금 나이가 많아보인다. <<person5>><<person_i>> 입을 연다.
<br><br>
"네가 내 <<person1>><<if $pronoun is "m">>남동생<<else>>여동생<</if>>을 구해줬다며?" <<person5>><<He_ga>> 말한다. "정말로 고마워, 이만 실례할게." <<He_ga>> 도망친 애들을 쫓아가고 다른 친구들이 따라간다. <<person1>><<person_i>> 그 뒤에 서있다가 멋쩍은 미소를 지어보인다. 당신은 함께 호숫가로 돌아온다.<<gcool>><<status 1>>
<br><br>
<<link [[다음|Lake Shallows Ice]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
연습을 이길 수 있는 건 없지만, <<persons_yi>> 자신감에 도움이 될 방법은 있다. 당신은 <<himPost "에게">> 충고를 해주며 <<He_ga>> 도움이 필요할 때마다 잡아줬다. <<He_nun>> 마지막에는 제법 흔들리지 않고 탈 수 있게 됐다.
<br><br>
<<link [[다음|Lake Shallows Ice]]>><<endevent>><</link>>
<br><<effects>>
"음, 그래. 좋은 시간 보내.." <<person_i>> 풀죽은 채로 말한다. <<He_nun>> 휘청거리며 멀어졌다.
<br><br>
<<link [[다음|Lake Shallows Ice]]>><<endevent>><</link>>
<br><<effects>>
<<if $danceskill gte 800>>
당신은 <<persons_yi>> 앞에서 묘기를 부린다. <<He_nun>> 그것을 지켜보다가, 이따금씩 당신의 묘기가 더 나아질 방법대해서 충고한다.
<<elseif $danceskill gte 400>>
당신은 <<persons_yi>> 앞에서 스케이트를 탄다. <<He_nun>> 그것을 지켜보다가, 당신에게 속도와 균형에 대해 조언을 한다.
<<elseif $danceskill gte 100>>
당신은 <<persons_yi>> 앞에서 스케이트를 탄다. <<He_nun>> 그것을 지켜보다가, 당신에게 균형을 잘 잡는 방법에 대해 조언을 한다.
<<else>>
<<person_un>> 당신의 손을 잡고 스케이트를 타는 것을 도우며 조언을 한다. 당신은 엉덩방아를 찧지 않을 것을 알기에, 더욱 대담하게 스케이트를 탈 수 있었다.
<</if>>
당신은 많은 것을 배웠다.
<br><br>
<<link [[다음|Lake Shallows Ice]]>><<endevent>><</link>>
<br><<effects>>
<<person_un>> 어깨를 으쓱한다. "마음대로 해." <<he_ga>> 말한다. "행운을 빌어." <<He_ga>> 스케이트를 타고 떠나간다.
<br><br>
<<link [[다음|Lake Shallows Ice]]>><<endevent>><</link>>
<br><<effects>>
당신은 <<person_ul>> 당신으로부터 밀어냈다. <<He_nun>> <<his_yi>> 발을 헛디뎠고, <<his_yi>> 등으로 넘어진다. 여러 방향에서 웃음소리가 들려온다.
<br><br>
<<if $rng gte 81>>
<<person_un>> 화가 잔뜩 나서 <<his_yi>> 발을 딛고 일어나, 당신에게 돌진한다.
<br><br>
<<link [[다음|Lake Skate Rape]]>><<set $molestationstart to 1>><<set $phase to 1>><</link>>
<br>
<<else>>
<<person_un>> 자존심에 상처를 입은 채 <<his_yi>> 발을 딛고 일어나, 스케이트를 타고 달아난다.
<br><br>
<<link [[다음|Lake Shallows Ice]]>><</link>>
<br>
<</if>><<effects>>
<<if $rng gte 61>>
<<person_un>> 당신을 더듬고 애무하며, <<his_yi>> 손으로 입을 막았다.
<br><br>
<<link [[다음|Lake Skate Rape]]>><<set $molestationstart to 1>><<set $phase to 0>><</link>>
<br>
<<else>>
<<person_i>> 다른 사람을 괴롭히러 가기 전에 당신을 몇 분정도 더듬고 애무한다.
<br><br>
<<link [[다음|Lake Shallows Ice]]>><</link>>
<br>
<</if>><<effects>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<if $phase is 1>>
<<set $enemyanger += 150>>
<<else>>
<<hand_gag 0 left>>
<</if>>
<<enable_rescue>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[다음|Lake Skate Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Lake Skate Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[다음|Lake Skate Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Lake Skate Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He_nun>> 당신을 앞으로 밀치고, 다른 사람을 괴롭히러 간다.
<br><br>
<<tearful>> 당신은 진정하려 애쓴다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Lake Shallows Ice]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
당신은 <<person_ul>> 때리고 <<his_yi>> 몸을 밀쳐냈다. <<tearful>> 당신은 스케이트를 타고 떠난다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Lake Shallows Ice]]>><</link>>
<br>
<<else>>
<<set $rescued += 1>>
당신이 비명을 지르자 주의가 끌린다. <<person_un>> 주변을 돌아보고는 긴장한다. <<He_nun>> 당신을 앞으로 밀치고, 스케이트를 타고 떠난다.
<br><br>
<<tearful>> 당신은 진정하려 애쓴다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Lake Shallows Ice]]>><</link>>
<br>
<</if>><<effects>>
당신은 <<person_ul>> 쫓아 경주한다. <<He_nun>> 당신이 <<he_rul>> 쫓는 것을 느끼자 속도를 높였다.
<<if $danceSuccess>>
<<if $danceskill gte 600>>
당신은 서서히 따라잡고, <span class="green"><<him_ul>> 앞서 나간다.</span> 당신은 빙글 돌고서 윙크한다.
<<else>>
당신은 승부욕으로 가득차 겨우 따라잡았고, <span class="green"><<him_ul>> 앞서 나간다.</span> 당신은 빙글 돌고서 윙크한다.
<</if>>
<<gcool>><<status 1>>
<br><br>
<<link [[다음|Lake Shallows Ice]]>><<endevent>><</link>>
<br>
<<else>>
<<if $danceskill gte 800>>
<<He_nun>> 빠르게 치고 나간다. <span class="red">그러다 점점 멀어진다.</span> 당신은 따라잡지 못할 거란 걸 깨닫고 천천히 멈춘다.<<lcool>><<status -10>>
<<else>>
당신은 따라잡으려고 돌진했고, <span class="red">균형을 잃어버린다.</span> 당신은 빙판 위로 널브러진다.<<gpain>><<gstress>><<lcool>><<pain 4>><<stress 6>><<status -1>>
<</if>>
<br><br>
<<link [[다음|Lake Shallows Ice]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<if $danceskill gte 200>>
당신은 스케이트를 타고 다가간다.
<<else>>
당신은 비틀거리면서 다가간다.
<</if>>
<<He_ga>> 얼굴을 붉힌다.
<br><br>
<<if $submissive gte 1150>>
"부, 부끄러워 할 수도 있지." 당신이 말한다. "하지만 네가 날 보고 있는 걸 봤어."
<<elseif $submissive lte 850>>
"날 보고 있는 걸 봤어." 당신이 말한다. "부끄러워할 필요 없어."
<<else>>
"그렇게 부끄러워할 필요 없어." 당신이 말한다.
<</if>>
<<He_nun>> 스케이트를 거의 다 신었다. 당신은 손을 내민다.
<<promiscuity1>>
<<if $danceskill gte 200>>
당신은 <<him_i>> 빙판 위를 지나갈 수 있게 돕는다. 당신은 <<he_ga>> 휘청일 때마다 <<him_ul>> 잡고 버텨준다. <<He_nun>> 부끄러워 하며 웃지만, 처음보다 <<his_yi>> 긴장이 풀린 것을 느낀다.
<br><br>
<<else>>
당신은 <<himPost "보다">> 그렇게 경험이 많지 않아서, 결국 함께 얼음 위로 널브러진다. <<He_ga>> 소리내어 웃는다, 처음보다 <<his_yi>> 긴장이 풀린 것을 느낀다.
<br><br>
<</if>>
당신은 평평한 빙판 위에 있다. 다른 10대들은 멀리 떨어져있다.
<br><br>
<<if $promiscuity gte 15>>
<<link [[유혹한다|Lake Skate Seduce]]>><</link>><<promiscuous2>>
<br>
<</if>>
<<link [[호숫가로 돌아가는 것을 도와준다|Lake Skate Shore]]>><</link>>
<br><<effects>>
<<set $seductiondifficulty to 4000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>>
<span class="gold">당신은 유혹에 있어서 더 자신감을 느낀다.</span>
<br><br>
<</if>>
<<seductionskilluse>>
<<if $danceskill gte 200>>
당신은 당신의 몸을 <<persons_yi>> 몸에 가까이 붙이고 <<his_yi>> 목에 얼굴을 묻는다.
<<else>>
당신은 <<person_yi>> 위에 구르고 <<his_yi>> 목에 얼굴을 묻는다.
<</if>>
<<promiscuity2>>
<<if $seductionrating gte $seductionrequired>>
<<He_nun>> 잘게 떨더니, <span class="green">당신을 가까이 끌어당긴다.</span>
<br><br>
<<link [[다음|Lake Skate Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
<<He_nun>> 잘게 떨었지만, <span class="red"><<his_yi>> 소심함이 충동을 억누른다.</span> <<He_nun>> 시선을 돌린다.
<br><br>
<<if $danceskill gte 200>>
당신은 <<him_ul>> 호숫가에 데려다준다.
<<else>>
당신은 <<he_ga>> <<his_yi>> 발을 딛고 일어서게 도와준 후, <<him_ul>> 호숫가에 데려다준다.
<</if>>
<<He_nun>> <<he_ga>> 원하는 것을 말하고 싶어 보였지만, 아무말도 하지 않았다.
<br><br>
<<link [[다음|Lake Shallows Ice]]>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[다음|Lake Skate Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음|Lake Skate Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Lake Skate Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Lake Skate Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He_ga>> 옷을 챙겨입는다.
<br><br>
<<clotheson>>
<<tearful>> 당신은 <<him_ul>> 호숫가에 데려다준다. <<He_ga>> 볼에 작별의 입맞춤을 한다.
<br><br>
<<endcombat>>
<<link [[다음|Lake Shallows Ice]]>><</link>>
<<elseif $enemyhealth lte 0>>
당신은 <<person_ul>> 밀쳐낸다. <<He_nun>> 따라오려했으나, 얼음 위에서 미끄러졌다.
<br><br>
<<tearful>> 당신은 그 자리에서 멀어진다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Lake Shallows Ice]]>><</link>>
<<else>>
<<clotheson>>
당신은 <<person_ul>> 호숫가에 데려다준다. <<He_nun>> <<he_ga>> 원하는 것을 말하고 싶어 보였지만, 아무말도 하지 않았다.
<br><br>
<<tearful>> 당신은 다시 빙판 위로 올라왔다.
<br><br>
<<endcombat>>
<<link [[다음|Lake Shallows Ice]]>><</link>>
<</if>><<effects>>
<<if $danceskill gte 200>>
당신은 <<person_ul>> 호숫가에 데려다준다. <<he_ga>> 헤어지기 전에 뺨에 입맞춤을 한다.<<ltrauma>><<trauma -6>>
<br><br>
<<else>>
당신은 서로 도와서 호숫가에 도착한다. <<person_i>> 여전히 킥킥 웃는다. <<he_ga>> 헤어지기 전에 뺨에 입맞춤을 한다.<<ltrauma>><<trauma -6>>
<br><br>
<</if>>
<<link [[다음|Lake Shallows Ice]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "lake_ruin">><<set $bus to "lakeunderwater">><<underwater>><<effects>><<lakeeffects>>
<<if $stress gte $stressmax and !$possessed>>
<<passoutlake>>
<<elseif $foresthunt gte 10>>
<<foresthunt>>
<<elseif ($moonstate is "evening" and $hour gte 21 or $moonstate is "morning" and $hour lt 5) and $wraith and $wraith.state isnot "" and $wraith.hunt is 0 and $wraith.timer gte random(0, 10) and !$possessed>>
<<wHunt "lake">>
<<else>>
<<if $season is "winter">>
당신은 호수 아래에 있다. 당신은 수정 같은 천장 아래에서 수초들 사이로 헤엄친다.
<<if $daystate is "night">>
<<if $weather is "snow">>
얼음은 칠흑같이 새카맣다.
<<elseif $weather is "clear">>
창백한 달빛이 쏟아지고 있다.
<<else>>
얼음이 검은색이다.
<</if>>
<<else>>
<<if $weather is "snow">>
얼음이 흰색이다.
<<elseif $weather is "clear">>
햇빛이 스며든다.
<<else>>
얼음이 칙칙한 회색이다.
<</if>>
<</if>>
<<else>>
당신은 호수 아래에 있다. 당신은 어두운 유사와 높은 수초 사이로 헤엄친다.
<<if $daystate is "night">>
<<if $weather is "rain">>
물이 검다. 위쪽에서는 둔탁한 빗소리가 들려온다.
<<elseif $weather is "clear">>
식물들이 달빛을 받아 반짝인다.
<<else>>
물이 검다.
<</if>>
<<else>>
<<if $weather is "rain">>
물이 검다. 위쪽에서는 둔탁한 빗소리가 들려온다.
<<elseif $weather is "clear">>
햇빛이 어둠을 꿰뚫는다.
<<else>>
물이 검다.
<</if>>
<</if>>
<</if>>
<<if $schoolday isnot 1 and $weather is "snow" and $daystate is "day" and $mason_ice_lake gte 1>>
당신은 식물 사이로 메이슨을 엿볼 수 있다.
<</if>>
<br><br>
<<if $schoolday isnot 1 and $weather is "snow" and $daystate is "day" and $mason_ice_lake is undefined>>
<<set $mason_ice_lake to 1>>
<<npc Mason>><<person1>>
어둠 속에서 형체가 나타난다. 강한 팔은 당신을 붙잡고, 당신이 빛을 향해 되돌아갈 때 날렵한 근육질의 몸체가 당신을 압박한다.
<br><br>
당신은 얼음 위로 밀려났다. 누군가 당신을 따라 올라간다. 잠수복을 입은 메이슨이다.
<<if $exposed gte 1>>
<<HePost "은">> 호숫가에 놓인 가방에서 타월을 집어, 당신의 주위에 둘러준다.
<<towelup>>
<</if>>
<<HePost "은">> 는 차가운 공기에 몸을 떨지만, 당신을 더 걱정하는 것 같다.
<br><br>
"매년 이맘때에는 잠수를 하면 안 된다." <<hePost "이">> 말한다. "위험해."
<br><br>
<<link [[안심시킨다|Lake Mason Reassure]]>><</link>><<swimmingdifficulty 600 1000>>
<br>
<<link [[감사한다|Lake Mason Thank]]>><<npcincr Mason love 1>><</link>><<glove>>
<br>
<<link [[화낸다|Lake Mason Angry]]>><<def 1>><<npcincr Mason love -1>><</link>><<llove>>
<br>
<<elseif $schoolday isnot 1 and $weather is "snow" and $daystate is "day" and $mason_ice_lake is 1 and random(1, 5) is 5>>
<<npc Mason>><<person1>>
메이슨이 당신을 발견하고 당신의 방향으로 속도를 낸다. <<HePost "은">> 당신을 <<his>> 의 팔로 껴안고, 빛을 향해 발길질한다. 당신은 얼음 위로 떠밀려있다.
<br><br>
<<if $exposed gte 1>>
<<HePost "은">> 호숫가에 놓인 가방에서 타월을 집어, 당신의 주위에 둘러준다.
<<towelup>>
<</if>>
<<He>> 는 차가운 공기에 몸을 떨지만, 당신을 더 걱정하는 것 같다.
<br><br>
"열의를 보이는 것은 고맙다." <<hePost "이">> 말한다. "하지만 내 말은 진심이야. 위험해. 학생 한 명을 저 아래로 보낼 수 없어."
<br><br>
<<link [[안심시킨다|Lake Mason Reassure]]>><</link>><<swimmingdifficulty 600 1000>>
<br>
<<link [[감사한다|Lake Mason Thank]]>><</link>>
<br>
<<link [[화낸다|Lake Mason Angry]]>><</link>>
<br>
<<else>>
<<if $nextPassageCheck is "Lake Ruin">>
<span class="nextLink"><<link [[유적으로 헤엄친다|Lake Ruin]]>><<wateraction>><</link>><<loxygen>></span>
<<else>>
<<link [[유적으로 헤엄친다|Lake Ruin]]>><<wateraction>><</link>><<loxygen>>
<</if>>
<br><br>
<<if $schoolday isnot 1 and $weather is "snow" and $daystate is "day">>
<<set $lake_ice_broken to 1>>
<</if>>
<<if $season is "winter">>
<<if $lake_ice_broken is undefined>>
<<link [[수면으로|Lake Underwater Ice]]>><</link>>
<br>
<<else>>
<<link [[수면으로|Lake Depths Ice]]>><</link>>
<br>
<</if>>
<<else>>
<<link [[수면으로|Lake Depths]]>><<set $lakesurface to 1>><</link>>
<br>
<</if>>
<</if>>
<</if>><<underwater>><<effects>>
당신은 수면으로 헤엄치지만, <span class="red">얼음에 구멍을 찾을 수 없다.</span> 완전히 얼어붙었다!<<ggstress>><<stress 18>>
<br><br>
<<link [[깨부순다|Lake Underwater Ice Smash]]>><<wateraction>><<pain 4>><</link>><<physiquedifficulty 1 $physiquemax>><<loxygen>><<gpain>>
<br>
<<link [[침착하게 구멍을 찾는다|Lake Underwater Ice Calm]]>><<wateraction>><</link>><<willpowerdifficulty 1 $willpowermax>><<loxygen>>
<br>
<<link [[다시 아래로 헤엄친다|Lake Underwater]]>><<wateraction>><</link>><<loxygen>>
<br><<underwater>><<effects>>
<<if $physiqueSuccess>>
당신은 당신의 <<if $leftarm is "bound" and $rightarm is "bound">>발을<<else>>주먹을<</if>> 얼음에 부딪친다. <span class="green">당신은 깨지는 소리를 듣습니다.</span> 당신은 계속 세게 때렸고, 공황으로 힘이 솟구쳐 올라갈 수 있을 만큼 큰 구멍을 뚫어버릴 수 있었다.
<br><br>
<<earnFeat "Under the Ice">>
당신은 호수의 표면 위로 몸을 끌어올린다.
<br><br>
<<set $location to "lake">>
<<set $lake_ice_broken to 2>>
<<link [[다음|Lake Depths Ice]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
당신의 <<if $leftarm is "bound" and $rightarm is "bound">>발이<<else>>주먹이<</if>> 얼음에 부딪히지만, <span class="red">여전히 견고하다</span>.
<br><br>
<<link [[계속한다|Lake Underwater Ice Smash]]>><<wateraction>><<pain 4>><</link>><<physiquedifficulty 1 $physiquemax>><<loxygen>><<gpain>>
<br>
<<link [[침착하게 구멍을 찾는다|Lake Underwater Ice Calm]]>><<wateraction>><</link>><<willpowerdifficulty 1 $willpowermax>><<loxygen>>
<br>
<<link [[다시 아래로 헤엄친다|Lake Underwater]]>><<wateraction>><</link>><<loxygen>>
<br>
<</if>><<underwater>><<effects>>
<<if $willpowerSuccess>>
집중하기 위해서 숨을 쉴 수는 없지만, 주변의 흐름을 느낄 순 있다. 얼음이 단단하지 않다. 시간이 얼마 없다.
<br><br>
이제 진정하고, 당신은 그 곳을 바라본다. 약간의 갈라진 틈이 당신에게 멀지 않은 곳에 있다. 당신은 헤엄쳐 얼어붙은 천장을 밀어 붙인다. <span class="green">그것은 당신이 원하는 대로 분리된다.</span>
<br><br>
<<earnFeat "Under the Ice">>
당신은 호수의 표면 위로 몸을 끌어올린다.
<br><br>
<<set $location to "lake">>
<<set $lake_ice_broken to 2>>
<<link [[다음|Lake Depths Ice]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
당신은 평온함을 유지하기 위해서 평범하게 숨을 쉬려고 하지만 그렇게 할 수 없다. <span class="red">미친듯이</span> 당신은 <span class="red">절망적이고 불규칙한 패턴으로</span> 당신을 표면으로 밀어붙인다.<<gtrauma>><<trauma 6>><<ggwillpower>><<willpower 3>>
<br><br>
<<link [[깨부순다|Lake Underwater Ice Smash]]>><<wateraction>><<pain 4>><</link>><<physiquedifficulty 1 $physiquemax>><<loxygen>><<gpain>>
<br>
<<link [[계속한다|Lake Underwater Ice Calm]]>><<wateraction>><</link>><<willpowerdifficulty 1 $willpowermax>><<loxygen>>
<br>
<<link [[다시 아래로 헤엄친다|Lake Underwater]]>><<wateraction>><</link>><<loxygen>>
<br>
<</if>><<set $outside to 0>><<set $location to "lake_ruin">><<set $bus to "lake_ruin">><<underwater>><<effects>><<lakeeffects>>
당신은 호수 아래의 수몰된 폐허에 있다. 빛나는 보라색 이끼가 오래된 벽을 뒤덮고 있다.
<<if $wraithPrison or $sciencelichenlake is 1 or $scienceproject is "won" or $scienceproject is "done">>
이상한 룬 문자가 벽의 평평한 부분에서 희미하게 빛난다.
<</if>>
<br><br>
<<if $stress gte $stressmax and !$possessed>>
<<passoutlake>>
<<elseif $foresthunt gte 10>>
<<foresthunt>>
<<elseif ($moonstate is "evening" and $hour gte 21 or $moonstate is "morning" and $hour lt 5) and $wraith and $wraith.state isnot "" and $wraith.hunt is 0 and $wraith.timer gte random(0, 10) and !$possessed>>
<<wHunt "lake">>
<<else>>
<<if $sciencelichenknown is 1 and $sciencelichenlake isnot 1 and $scienceproject is "ongoing">>
<<link [[과학 프로젝트를 위한 이끼 탐색|Lake Lichen]]>><<set $sciencelichenlake to 1>><<wateraction>><</link>><<loxygen>>
<br>
<</if>>
<<if $nextPassageCheck is "Lake Ruin Prison Intro">>
<span class="nextLink"><<link [[룬 문자를 조사한다|Lake Ruin Prison Intro]]>><<wateraction>><</link>><<loxygen>></span>
<br>
<<elseif $wraithPrison or $sciencelichenlake is 1 or $scienceproject is "won" or $scienceproject is "done">>
<<link [[룬 문자를 조사한다|Lake Ruin Symbol]]>><<wateraction>><</link>><<loxygen>>
<br>
<</if>>
<<link [[더 깊이 헤엄친다|Lake Ruin Deep]]>><<wateraction>><</link>><<loxygen>>
<br>
<<link [[수면 쪽으로 헤엄친다|Lake Underwater]]>><<wateraction>><</link>><<loxygen>>
<br>
<</if>><<set $outside to 0>><<set $location to "lake_ruin">><<set $bus to "lake_ruin">><<underwater>><<effects>><<lakeeffects>>
당신은 당신의 손으로 벽에 각인된 기호를 만진다. 아무것도 일어나지 않는다.
<br><br>
<<if $wraithPrison>>
당신은 반대쪽에 무엇이 있는지 깨닫고, 전율한다.
<br><br>
<</if>>
<<link [[다음|Lake Ruin]]>><</link>>
<br><<set $outside to 0>><<set $location to "lake_ruin">><<set $bus to "lake_ruin_deep">><<underwater>><<effects>><<lakeeffects>>
당신은 호수 아래에 깊은 곳에 잠긴 폐허 속에서 헤엄치고 있다. 크기가 다른 항아리가 방을 채우고 있다. 입구 맞은편에 오래된 문이 있다.
<<if $lakeruinkey isnot 2>>
그것은 잠겨있다.
<<else>>
그것은 열려있다.
<</if>>
<br><br>
<<if $stress gte $stressmax and !$possessed>>
<<passoutlake>>
<<elseif $foresthunt gte 10>>
<<foresthunt>>
<<elseif ($moonstate is "evening" and $hour gte 21 or $moonstate is "morning" and $hour lt 5) and $wraith and $wraith.state isnot "" and $wraith.hunt is 0 and $wraith.timer gte random(0, 10) and !$possessed>>
<<wHunt "lake">>
<<else>>
<<if $lakeruinkey is 1>>
<<link [[청동 열쇠를 사용한다|Lake Ruin Door]]>><<wateraction>><</link>><<loxygen>>
<br>
<</if>>
<<link [[항아리들을 탐색한다|Lake Pots]]>><<wateraction>><</link>><<loxygen>>
<br>
<<if $lakeruinkey is 2>>
<<link [[대좌가 있는 방으로 헤엄친다|Lake Ruin Plinth]]>><<wateraction>><</link>><<loxygen>>
<br>
<</if>>
<br>
<<if $nextPassageCheck is "Lake Ruin">>
<span class="nextLink"><<link [[밖으로 헤엄친다|Lake Ruin]]>><<wateraction>><</link>><<loxygen>></span>
<<else>>
<<link [[밖으로 헤엄친다|Lake Ruin]]>><<wateraction>><</link>><<loxygen>>
<</if>>
<br>
<</if>><<set $outside to 0>><<set $location to "lake_ruin">><<underwater>><<effects>><<lakeeffects>>
<<set $lakeruinkey to 2>>
당신은 오래된 장치가 삐걱거리며 문이 열리는 소리를 듣는다. 그 너머에는 잔해가 깔린 방에 홀로 서 있는 받침대가 있다. 그 위에는 상아로 된 목걸이가 있다. 그것은 파란색 보석으로 장식되어 있다.
<br><br>
<<link [[가져간다|Lake Ruin Ivory]]>><<set $antiquemoney += 2000>><<museumAntiqueStatus "antiqueivorynecklace" "found">><</link>>
<br>
<<link [[떠난다|Lake Ruin Deep]]>><</link>>
<br><<set $outside to 0>><<set $location to "lake_ruin">><<underwater>><<effects>><<lakeeffects>>
당신은 대좌를 잡고, 그곳에 당신의 <<bottomPost "을">> 기대어 당긴다. 그 순간, 빨간 불이 활활 타오르며 방을 밝힌다. 이전에 볼 수 없던 조각상이 당신을 내려다보고 있다.
<br><br>
당신의 몸이 휙 젖혀지며 떨려온다. 방이 흔들리고 요동친다. 바닥에 금이 가 있다. 더 많은 빨간 불빛이 들어오며 방이 넓어진다.
<<if $parasite.left_ear.name is "slime" and $parasite.right_ear.name is "slime">>
당신은 귀에서 슬라임들이 꿈틀대는 것을 느낀다. 그들은 틈새 속으로 사라진다.
<<else>>
당신은 귀에서 슬라임이 꿈틀대는 것을 느낀다. 그것은 틈새 속으로 사라진다.
<</if>>
<br><br>
<<set $corruption_slime to 1>>
<<if $slime_tf is 1>>
<<set $slime_tf to 0>>
<<set $physicalTransform to 0>>
<</if>>
<<if $parasite.left_ear.name is "slime" or $parasite.right_ear.name is "slime">>
<<unset $alwaysSleepNaked>>
<<unset $slimeEvent>>
<</if>>
<<if $parasite.left_ear.name is "slime">>
<<removeparasite left_ear>>
<</if>>
<<if $parasite.right_ear.name is "slime">>
<<removeparasite right_ear>>
<</if>>
<<if $tentacledisable is "f">>
불빛이 희미해지고, 모든 것이 조용해진다. 그러나 당신은 존재감을 느낀다. 무언가 남아있다.
<br><br>
12개가 넘는 촉수가 대좌의 주위를 휘감아 주변에 감옥을 형성합니다.
<br><br>
<<link [[다음|Lake Ruin Sit Tentacles]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<link [[다음|Lake Ruin Plinth]]>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<controlloss>>
<<molested>>
<<tentaclestart 16 16>>
<</if>>
<<statetentacles>>
<<underwater>><<effects>>
<<effectstentacles>>
<<tentacles>>
<<actionstentacles>>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[다음|Lake Ruin Sit Tentacles Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Lake Ruin Sit Tentacles]]>><</link>></span><<nexttext>>
<</if>><<underwater>><<effects>>
괴물은 뒷걸음치며 어둠 속으로 사라진다. <<tearful>> 당신은 주위를 둘러보지만 다른 위협은 보이지 않는다.
<<clotheson>>
<<endcombat>>
<<link [[다음|Lake Ruin Plinth]]>><<set $phase to 1>><</link>>
<br><<set $outside to 0>><<set $location to "lake_ruin">><<underwater>><<effects>><<lakeeffects>>
당신은 호수 깊은 곳에 있는 유적의 대좌가 있는 작은 방에 있다.
<<set _leave to 1>>
<<set _bmoon to (($moonstate is "evening" and $hour gte 21) or ($moonstate is "morning" and $hour lt 6))>>
<<set _parasite to ($parasite.left_ear.name is "slime" or $parasite.right_ear.name is "slime")>>
<<if _bmoon>>
/* Display these on every blood moon entry */
<<if $wraith and $wraith.hunt>>
당신은 당신을 따라오는 존재가 멈춘 것을 느낀다. <span class="blue">그것은 여기에서는 당신에게 다가올 수 없다.</span>
<<set $wraith.hunt to 0>><<set $foresthunt to 0>><<set $wraith.timer += 5>>
<</if>>
붉은 달빛이 천장의 틈새로 스며든다. 많지는 않지만 대좌의 빛이 닿는 곳이 빛나는 것처럼 보인다.
<<if $moonEvent and !_parasite and $worn.genitals.name is "gold chastity belt">>
/* Moon event if no parasites and has gold cb */
<<unset $moonEvent>><<set $worn.genitals.integrity *= 0.5>><<control 50>>
당신은 대좌에 이끌려, 이상한 평온함을 느낀다.
<<gggcontrol>><br><br>
<<set $phase to 1>>
<</if>>
<</if>>
<<if _bmoon and _parasite>>
/* Clear the possibility of the other moon event, but this event can be revisited if it is skipped */
<<unset $moonEvent>>
당신은 그것이 당신에게 끌리는 것을 느낀다.
<br><br>
<<link [[대좌 위에 앉는다|Lake Ruin Sit]]>><</link>>
<br>
<<elseif $museumAntiques.antiques.antiqueivorynecklace is "notFound">>
상아 목걸이가 그 위에 있다. 그것은 파란색 보석으로 장식되어 있다.
<br><br>
<<link [[가져간다|Lake Ruin Ivory]]>><<set $antiquemoney += 2000>><<museumAntiqueStatus "antiqueivorynecklace" "found">><</link>>
<br>
<<elseif $tentacledisable is "f" and $hallucinations gte 2 and !_bmoon>>
당신은 무미건조한 방을 둘러본다. 대좌 이외에는 아무것도 보이지 않지만, 희미한 미끄러지는 소리가 들린다. <span class="blue">누군가 당신을 보고 있다.</span>
<br><br>
<<link [[수색한다|Lake Ruin Deep Offer]]>><<loxygen>><</link>>
<br>
<<elseif $tentacledisable is "f" and _bmoon and $phase isnot 1>>
<<set _leave to 0>>
<br><br>
당신은 당신 주위의 물이 움직이는 것을 느끼고, 당신이 주위를 둘러보는 동안 점점 빨라지는 것을 느낀다. 어둠 속에서, 붉은 달빛에 의해 옅게 비추는 가운데, 촉수들이 뻗어나온다. <span class="red">그것들 중 둘은 당신의 발목을 감싸고, 당신을 방 안으로 더 깊게 잡아당기기 시작한다!</span>
<br><br>
<<link [[포기한다|Lake Ruin Deep NonConsentacles]]>><<set $molestationstart to 1>><</link>>
<br>
<<link [[탈출한다|Lake Ruin Deep Consentacles Leave]]>><<loxygen>><</link>><<swimmingdifficulty 600 1200>>
<br>
<<elseif _bmoon and ($phase is 1 or $tentacledisable isnot "f")>>
당신 주위의 물은 으스스하게 조용하고, 죽은 듯이 고요하며, 방은 붉은 빛 안에서 겨우 밝혀져 있다.
<br><br>
<<else>>
물은 어두운 방 안에서 당신의 움직임에 따라 흔들리고 있다.
<br><br>
<</if>>
<<if _leave>>
<<link [[떠난다|Lake Ruin Deep]]>><<set $phase to 0>><</link>>
<br>
<</if>><<effects>>
당신은 그 목걸이를 대좌에서 들어올린다. 그 제작솜씨는 거장다웠고, 누군가에게는 이것이 대단한 의미를 가진다는 것을 느낀다.
<br><br>
<<if $moonstate is "evening" and $hour gte 21 or $moonstate is "morning" and $hour lt 6>>
당신은 갑자기 당신 주위의 벽들이 쿵쾅거리는 소리를 듣는다. <<if $wraith and $wraith.seen gte 1>>익숙한<<else>>낯설은<</if>> 목소리가 비명지르며, 무엇인가가 당신의 팔과 다리를 잡은 것 같은 느낌이 든다. 당신은 본능적으로 팔다리를 마구 흔들며 당신 자신을 물 속으로 다시 집어넣는다. <<trauma 12>><<ggtrauma>>
<br><br>
그것은 당신을 겁먹게 하고, 잠시 후 멈추었다.
<<if $wraith and $wraith.hunt>>
그 두려움은 서서히 가셨고, 당신은 더이상 당신을 사냥하는 존재를 느낄 수가 없다. <span class="blue"><i>당신은 다음 붉은 달까지 안전하다.</i></span>
<br><br>
<</if>>
<<if $wraith>>
<<set $wraith.state to "">>
<<clearWraith>>
<<set $wraithSkip to true>>
<</if>>
<<tearful>> 당신은 방을 나간다.
<<elseif $wraith and $wraith.state isnot "">>
당신이 파란 보석에 비친 당신의 모습을 보며 두려움이 찌르르 솟아오르는 것을 느낀다. 당신은 창백해 보인다. <<stress 6>><<gstress>>
<br><br>
당신은 더 머물러 있지 않기로 결정하고, 목걸이를 손에 쥐고 방을 나간다.
<<else>>
당신은 파란 보석에 비친 당신의 모습을 볼 수 있다. 이건 비싼 가격에 팔 수 있을 것이다.
<</if>>
<br><br>
<<link [[다음|Lake Ruin Deep]]>><</link>>
<br><<set $outside to 0>><<set $location to "lake_ruin">><<underwater>><<effects>><<lakeeffects>>
그것이 무엇이던간에, 당신의 뒤에 있는 것 같은 소리가 들려온다. 당신의 얼굴을 어떤 방향으로 향하든 상관 없다. 당신은 갈증을 느낀다.
<br><br>
<<if $deviancy gte 55>>
<<link [[스스로를 바친다|Lake Ruin Deep Offer 2]]>><<loxygen>><</link>><<deviant4>>
<br>
<</if>>
<<link [[떠난다|Lake Ruin Deep]]>><</link>>
<br><<set $outside to 0>><<set $location to "lake_ruin">><<underwater>><<effects>><<lakeeffects>>
<<if $exposed gte 2>>
팔과 다리를 벌리고 방에 있는 물건에 몸을 보여준다. <<deviancy4>>
<<else>>
<<strip>>
당신은 알몸으로 벗고 유혹하듯 몸을 흔들며, 존재감을 드러내려고 한다.
<<deviancy4>>
<</if>>
잠시 후, 수 많은 촉수들이 다가오는 것을 느낀다. 그들은 당신을 부드럽게 자극하고, 당신의 제안을 판단한다. 물속에 있지만, 그들의 애무로 피부가 미끄러워진다.
<br><br>
몇몇 촉수는 당신의 몸을 탐험하며, 그들이 간 곳에 점액 자국을 남긴다. 두개의 촉수가 당신의 발목을 휘감는다. 그것과 닿는 곳마다, 전기가 통하는 듯한 자극적인 따끔거림이 피부에 전해진다. 당신은 덩굴손이 넓적다리 위를 올라 당신의 <<genitals_ro>> 향하자 강렬한 흥분을 느낀다. <<ggarousal>><<arousal 1500>>
<br><br>
<<link [[계속한다|Lake Ruin Deep Consentacles]]>><<loxygen>><<set $sexstart to 1>><</link>>
<br>
<<link [[탈출한다|Lake Ruin Deep Consentacles Leave]]>><<loxygen>><</link>><<swimmingdifficulty 1 1000>>임박한 위험을 감지한 당신은 어떤 위험도 감수하지 않고 그 방을 떠나기로 결심합니다.
<br><br>
<<link [[계속한다|Lake Ruin Deep]]>><<loxygen>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<set $enemytype to "tentacles">>
<<neutral 1>>
<<set $enemytrust += 100>>
<<tentaclestart 6 8>>
<</if>>
<<statetentacles>>
<<underwater>><<effects>>
<<effectstentacles>>
<<tentacles>>
<<actionstentacles>>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[다음|Lake Underwater Tentacles Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Lake Ruin Deep Consentacles]]>><</link>></span><<nexttext>>
<</if>>이걸로 충분하다고 생각한 당신은, 마을을 다잡고 방을 나간다.
<br><br>
<<if $swimmingSuccess>>
<span class="green">당신은 발목을 풀고 탈출한다.</span> 촉수는 더 절망적으로 당신을 붙잡는다. 다리를 향해 날아오는 것을 가까스로 피하고, 간신히 출입구를 항해 헤엄친다. 촉수는 방에서 튀어나와 벽 주위를 더듬지만 더 이상 당신을 쫒지 않는다. 그들은 멀어진다.
<br><br>
<<link [[계속한다|Lake Ruin Deep]]>><<loxygen>><</link>>
<br>
<<else>>
당신은 문 밖으로 탈출하려고 하지만 <span class="red">당신은 자유로워질 수 없었다.</span> 발목을 붙잡은 촉수는 당신을 방의 중간으로 끌고, 나머지는 사방에서 당신을 에워싼다.
<br><br>
<<link [[다음|Lake Ruin Deep NonConsentacles]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<controlloss>>
<<molested>>
<<tentaclestart 6 8>>
<</if>>
<<statetentacles>>
<<underwater>><<effects>>
<<effectstentacles>>
<<tentacles>>
<<actionstentacles>>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[다음|Lake Underwater Tentacles Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Lake Ruin Deep NonConsentacles]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "lake_ruin">><<set $bus to "lake_ruin_deep">><<underwater>><<effects>><<lakeeffects>>
<<if $stress gte $stressmax and !$possessed>>
<<passoutlake>>
<<elseif $foresthunt gte 10>>
<<foresthunt>>
<<else>>
<<if $rng gte 81>>
항아리 안으로 손을 뻗자 작은 상아색 상자가 나온다. 그것은 청동 자물쇠로 잠겨있다.
<br><br>
<<if $historytrait gte 4>>
그 상자는 오래되어 보인다. 그것은 가치가 있을 것이다.
<br><br>
<<link [[상자를 그냥 가져간다|Lake Ruin Deep]]>><<set $antiquemoney += 20>><<museumAntiqueStatus "antiquebox" "found">><</link>>
<br>
<</if>>
<<set $skulduggerydifficulty to 300>>
<<link [[연다|Lake Ruin Box]]>><<wateraction>><</link>><<skulduggerydifficulty>><<loxygen>>
<br>
<<if $lakeruinkey is 1>>
<<link [[청동 열쇠를 사용한다|Lake Ruin Door]]>><<wateraction>><</link>><<loxygen>>
<br>
<</if>>
<<link [[항아리들을 탐색한다|Lake Pots]]>><<wateraction>><</link>><<loxygen>>
<br>
<<if $lakeruinkey is 2>>
<<link [[대좌가 있는 방으로 헤엄친다|Lake Ruin Plinth]]>><<wateraction>><</link>><<loxygen>>
<br>
<</if>>
<br>
<<link [[밖으로 헤엄친다|Lake Ruin]]>><<wateraction>><</link>><<loxygen>>
<br>
<<elseif $rng gte 78 and $swarmdisable is "f">>
당신은 항아리 속에 손을 넣는다. 그러자 작은 물고기들이 쏟아져 나와 당신의 주변을 에워싼다.
<br><br>
<<link [[다음|Lake Swarm]]>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $rng gte 51>>
당신은 항아리 속에 손을 넣는다. 밑에 보라색 가루가 있다. 당신은 더듬다가 그것을 건드렸고, 그것이 당신의 팔을 휘감는다. 몸이 달아오른다.
<<gstress>><<stress 3>><<garousal>><<arousal 600>>
<br><br>
<<if $lakeruinkey is 1>>
<<link [[청동 열쇠를 사용한다|Lake Ruin Door]]>><<wateraction>><</link>><<loxygen>>
<br>
<</if>>
<<link [[항아리들을 탐색한다|Lake Pots]]>><<wateraction>><</link>><<loxygen>>
<br>
<<if $lakeruinkey is 2>>
<<link [[대좌가 있는 방으로 헤엄친다|Lake Ruin Plinth]]>><<wateraction>><</link>><<loxygen>>
<br>
<</if>>
<br>
<<link [[밖으로 헤엄친다|Lake Ruin]]>><<wateraction>><</link>><<loxygen>>
<br>
<<elseif $rng gte 41 and $lakeruinkey is undefined>>
당신은 항아리 속에 손을 넣는다. 당신은 부식된 청동열쇠를 찾았다.
<br><br>
<<set $lakeruinkey to 1>>
<<link [[청동 열쇠로 문을 연다|Lake Ruin Door]]>><<wateraction>><</link>><<loxygen>>
<br>
<<link [[항아리들을 탐색한다|Lake Pots]]>><<wateraction>><</link>><<loxygen>>
<br>
<<if $lakeruinkey is 2>>
<<link [[대좌가 있는 방으로 헤엄친다|Lake Ruin Plinth]]>><<wateraction>><</link>><<loxygen>>
<br>
<</if>>
<br>
<<link [[밖으로 헤엄친다|Lake Ruin]]>><<wateraction>><</link>><<loxygen>>
<br>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
당신은 항아리 중 하나에 손을 뻗는다. 그것은 깨진 도자기들로 가득하다.
<<elseif $rng gte 61>>
당신은 항아리 중 하나에 손을 뻗는다. 안에 있던 무언가가 당신의 손을 툭 친다. 당신은 제때 손을 떼지만, 그것은 가까웠다.
<<gstress>><<stress 3>>
<<elseif $rng gte 41>>
당신은 항아리 중 하나에 손을 뻗는다. 그것은 진흙으로 가득 차 있다.
<<elseif $rng gte 21>>
당신은 항아리 중 하나에 손을 뻗는다. 그것은 조약돌로 가득 차 있다.
<<else>>
당신은 항아리 중 하나에 손을 뻗는다. 텅 비어있다.
<</if>>
<br><br>
<<if $lakeruinkey is 1>>
<<link [[청동 열쇠를 사용한다|Lake Ruin Door]]>><<wateraction>><</link>><<loxygen>>
<br>
<</if>>
<<link [[항아리들을 탐색한다|Lake Pots]]>><<wateraction>><</link>><<loxygen>>
<br>
<<if $lakeruinkey is 2>>
<<link [[대좌가 있는 방으로 헤엄친다|Lake Ruin Plinth]]>><<wateraction>><</link>><<loxygen>>
<br>
<</if>>
<br>
<<link [[밖으로 헤엄친다|Lake Ruin]]>><<wateraction>><</link>><<loxygen>>
<br>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<molested>>
<<controlloss>>
<<set $combat to 1>>
<<set $enemytype to "swarm">>
<<swarminit "fish" "container" "shaking" "shatter" "steady" 4 6>>
<<set $swimdistance to 8>>
<<set $water to 1>>
<</if>>
<<if $swimdistance gte 8>>
당신은 물고기 떼의 한가운데에 잡혀있다.
<<elseif $swimdistance gte 2>>
당신은 물고기 뗴를 피해 도망친다.
<<else>>
당신은 거의 탈출했다.
<</if>>
<<underwater>><<effects>><<swarmeffects>>
<<swarm>>
<<swarmactions>>
<<if $stress gte $stressmax>>
<span id="next"><<link [[다음|Lake Swarm Finish]]>><</link>></span><<nexttext>>
<<elseif $swimdistance lte 0>>
<span id="next"><<link [[다음|Lake Swarm Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Lake Swarm]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "lake_ruin">><<underwater>><<effects>><<lakeeffects>>
<<if $stress gte $stressmax>>
당신에게는 너무 과한 일이었다. 당신은 기절했다.
<br><br>
<<if $upperoff isnot 0>>
<<upperruined>>
<</if>>
<<if $loweroff isnot 0>>
<<lowerruined>>
<</if>>
<<if $underloweroff isnot 0>>
<<underlowerruined>>
<</if>>
<<if $underupperoff isnot 0>>
<<underupperruined>>
<</if>>
<<endcombat>>
<<passoutlake>>
<<else>>
<<tearful>> 당신은 물고기 떼로부터 헤엄쳐 나온다. 그들은 가까이 있는 항아리 근처에 머물러 있다. 그들은 그 안으로 사라진다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[밖으로 헤엄친다|Lake Ruin]]>><<wateraction>><</link>><<loxygen>>
<br>
<<link [[항아리들을 탐색한다|Lake Pots]]>><<wateraction>><</link>><<loxygen>>
<br>
<</if>><<set $outside to 0>><<set $location to "lake_ruin">><<underwater>><<effects>><<lakeeffects>>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<<skulduggeryuse>>
<<if $rng gte 95>>
<<if random(0,100) gte 80>>
당신은 황금 정조대를 찾아냈다.
<<set $antiquemoney += 2000>><<museumAntiqueStatus "antiquegoldchastitybelt" "found">>
<<set _goldchastity to true>>
<br><br>
<<else>>
당신은 금목걸이를 찾아냈다.
<<set $antiquemoney += 500>><<museumAntiqueStatus "antiquegoldnecklace" "found">>
<br><br>
<</if>>
<<else>>
당신은 은반지를 찾아냈다.
<<set $antiquemoney += 30>><<museumAntiqueStatus "antiquesilverring" "found">>
<br><br>
<</if>>
<<if $historytrait gte 4>>
당신은 빈 상자도 가져간다. 그것은 박물관에 있어야 한다.
<<set $antiquemoney += 20>><<museumAntiqueStatus "antiquebox" "found">>
<br><br>
<</if>>
<<if $worn.genitals.name is "naked" and _goldchastity>>
<<link [[입는다|Lake Gold Chastity Belt]]>><<wateraction>><</link>><<loxygen>>
<br>
<</if>>
<<link [[항아리들을 탐색한다|Lake Pots]]>>
<<if _goldchastity>>
<<set $gold_chastity_held to true>>
<</if>>
<<wateraction>><</link>><<loxygen>>
<br>
<<link [[밖으로 헤엄친다|Lake Ruin]]>>
<<if _goldchastity>>
<<set $gold_chastity_held to true>>
<</if>>
<<wateraction>><</link>><<loxygen>>
<br>
<<else>>
당신은 상자를 따는 데 실패한다.
<br><br>
<<if $historytrait gte 4>>
<<link [[상자를 그냥 가져간다|Lake Ruin Deep]]>><<set $antiquemoney += 20>><<museumAntiqueStatus "antiquebox" "found">><</link>>
<br>
<</if>>
<<link [[다시 시도한다|Lake Ruin Box]]>><<wateraction>><</link>><<skulduggerydifficulty>><<loxygen>>
<br>
<<link [[밖으로 헤엄친다|Lake Ruin]]>><<wateraction>><</link>><<loxygen>>
<br>
<<link [[항아리들을 탐색한다|Lake Pots]]>><<wateraction>><</link>><<loxygen>>
<br>
<</if>><<set $outside to 0>><<set $location to "lake_ruin">><<underwater>><<effects>><<lakeeffects>>
<<set $antiquemoney -= 2000>>
손에 있는 금색 정조대를 살펴본다. 당신은 그것에서 뿜어나오는 희미한 빛을 본 것 같다. 당신은 당신의 <<genitalsPost 1 "을">> 지키는 아름다운 무언가가 어떤 느낌일지 궁금해진다.
<br><br>
당신은 그걸 입고싶은 충동에 사로잡힌다. 허리에 감는다. 그것이 찰칵 닫히자 어디엔가 열쇠가 있을까 궁금해진다.
<br><br>
<<clothesstrip>>
<<genitalswear 3>>
<<earnFeat "Locked In Gold">>
<<set $worn.genitals.origin to "Underwater Temple">>
<<link [[항아리들을 탐색한다|Lake Pots]]>><<wateraction>><<clotheson>><</link>><<loxygen>>
<br>
<<link [[밖으로 헤엄친다|Lake Ruin]]>><<wateraction>><<clotheson>><</link>><<loxygen>><<set $outside to 0>><<set $location to "lake_ruin">><<underwater>><<effects>><<lakeeffects>>
<<set $hallucinogen += 180>>
이끼는 당신이 만지자 부스러지지만, 당신은 과학 프로젝트를 위해서 이끼를 충분히 수집한다. <<if !$wraithPrison>>이끼가 떨어진 곳에서, 당신은 벽에 룬 문자가 조각되어 있는 것을 알아챈다. <</if>>
<br><br>
<span class="gold">찾은 이끼는 방이나 학교 도서관에서 프로젝투에 추가할 수 있다.</span>
<br><br>
온기가 손가락을 타고 팔로 올라와 몸 전체로 퍼집니다. 당신은 어지러움을 느낀다.
<br><br>
<i>당신은 환각제에 시달린다. 당신은 그것의 효과가 사라질 때까지 환각과 심한 환각 특성을 가지게 될 것이다. 높은 외상이나 인식도 환각을 유발한다.</i>
<br><br>
<<generateWraith 1 true>>
<<if $wraith.state isnot "">>
<<rainWraith>>
당신은 갑자기 당신이 뒤로 휙 잡아당겨지는 것을 느꼈고, 당신은 아름다운 창백한 형체와 얼굴을 마주보고 있다는 것을 알아챈다.
<<if $wraith.state is "haunt">>
"<span class="wraith">도둑이 다시 좀도둑질하러 돌아왔군.</span>"
<<else>>
"<span class="wraith">침입자...</span>"
<</if>>
<br><br>
<<initWraith "abomination">>
<<He_nun>> 한 손을 당신의 목에 두르고 있다.
<<set $NPCList[0].lefthand to "throat">><<set $neckuse to "hand">>
<<if $wraith.gen is "abomination">>
<<He_ga>> <<his_yi>> 다른 손을 들자, 창백한 덩굴들이 어둠 속에서 튀어나온다.
<<else>>
더 많은 팔들이 당신 주위를 기어다닌다.
<</if>>
<br><br>
<<if $wraith.state is "haunt" and ($moonstate is "evening" and $hour gte 21 or $moonstate is "morning" and $hour lt 6)>>
<<link [[다음|Wraith Caught]]>><<set $wraith.exit to "lake_ruin">><</link>>
<<else>>
<<link [[다음|Wraith Underwater Rape]]>><<set $molestationstart to 1>><</link>>
<</if>>
<br>
<<else>>
<<initWraith "man">>
당신은 속삭이는 소리를 들었고, 뒤로 돌자 당신 앞에 아름다운 창백한 형체가 떠다니는 것을 본다.
<<if $museumAntiques.antiques.antiqueivorynecklace isnot "notFound">>
<<He_nun>> 나체로 한 손을 <<his_yi>> 목에 누르고, 당신을 격노와 혐오감에 찬 눈으로 보고 있다.
<<else>>
<<He_nun>> 나체로, 상아 목걸이를 <<his_yi>> 목에 두르고 있다.
<</if>>
<<if $tentacledisable is "f">>
<<He_ga>> <<his_yi>> 손을 들자, 창백한 덩굴들이 어둠 속에서 튀어나온다. 그들은 당신에게 달려든다.
<br><br>
<<link [[다음|Lake Underwater Tentacles]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<HePost "은">> 이해할 수 없는 말을 외치더니 당신의 향해 돌진한다
<br><br>
<<link [[다음|Lake Underwater Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<controlloss>>
<<molested>>
<<tentaclestart 6 8>>
<</if>>
<<statetentacles>>
<<underwater>><<effects>><<speechWraith>>
<<effectstentacles>>
<<tentacles>>
<<actionstentacles>>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[다음|Lake Underwater Tentacles Finish]]>><<set $phase2 to 1>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Lake Underwater Tentacles]]>><</link>></span><<nexttext>>
<</if>><<underwater>><<effects>>
그 생물체는 당신에게서 움츠러들어 어둠 속으로 사라진다. <<tearful>> 당신은 출구를 향해 뒤돌아선다. 당신이 등 뒤를 보았을 때, 그 창백한 형체는 사라졌다.
<<clotheson>>
<<endcombat>>
<<link [[다음|Lake Ruin]]>><<endWraith>><</link>>
<br><<underwater>><<effects>>
<<set _phase to $phase2>>
<<if $bus is "lake_ruin_deep">>
<<set _nextroom to "Lake Ruin Deep">>
<<elseif $bus is "lake_ruin">>
<<set _nextroom to "Lake Ruin">>
<</if>>
그 생물은 당신에게서 움츠러들어 어둠 속으로 사라진다. <<tearful>> 당신을 출구로 몸을 돌린다. <<if _phase is 1>>당신이 뒤돌아 봤을 때, 그 창백한 형체는 사라져 있다.<</if>>
<<clotheson>>
<<endcombat>>
<<if _phase is 1>><<endWraith>><</if>>
<<link [[다음|_nextroom]]>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $consensual to 0>>
<<neutral 1>>
<<controlloss>>
<<molested>>
<<maninit>>
<</if>>
<<underwater>><<effects>>
<<effectsman>><<man>><<speechWraith>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Lake Underwater Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음|Lake Underwater Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Lake Underwater Rape]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "lake_ruin">><<underwater>><<effects>><<lakeeffects>>
<<if $enemyhealth lte 0>>
<<HePost "은">> 당신에게서 물러나 어둠 속으로 사라진다. <<tearful>> 당신은 출구로 향한다.
<br><br>
<<clotheson>>
<<endcombat>>
<<else>>
<<silently>><<ejaculation>><</silently>>
<<He_nun>> 킥킥대며 웃더니 어둠 속으로 사라진다. <<tearful>> 당신은 출구로 향한다.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<link [[다음|Lake Ruin]]>><<endWraith>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<molested>>
<<controlloss>>
<<set $combat to 1>>
<<set $enemytype to "swarm">>
<<if $slimedisable is "f" and ($moonstate is "evening" and $hour gte 21 or $moonstate is "morning" and $hour lt 6)>>
<<swarminit "pale slimes" "slime mass" "moving towards you" "encircle you" "fend off" 8 0>>
<<else>>
<<swarminit "fish" "swarm" "moving towards you" "encircle you" "fend off" 1 7>>
<</if>>
<<set $swimdistance to 12>>
<<set $water to 1>>
<</if>>
<<if $swimdistance gte 8>>
당신은 물고기 떼의 한가운데에 사로잡혀있다.
<<elseif $swimdistance gte 2>>
당신은 물고기 떼를 피해 도망친다.
<<else>>
당신은 거의 탈출했다.
<</if>>
<<water>><<effects>><<swarmeffects>>
<<swarm>>
<<swarmactions>>
<<if $stress gte $stressmax>>
<span id="next"><<link [[다음|Lake Depths Swarm Finish]]>><</link>></span><<nexttext>>
<<elseif $swimdistance lte 0>>
<span id="next"><<link [[다음|Lake Depths Swarm Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Lake Depths Swarm]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $stress gte $stressmax>>
당신에게는 너무 과한 일이었다. 당신은 기절했다.
<br><br>
<<if $upperoff isnot 0>>
<<upperruined>>
<</if>>
<<if $loweroff isnot 0>>
<<lowerruined>>
<</if>>
<<if $underloweroff isnot 0>>
<<underlowerruined>>
<</if>>
<<if $underupperoff isnot 0>>
<<underupperruined>>
<</if>>
<<endcombat>>
<<passoutlake>>
<<else>>
<<tearful>> 당신은 <<if $slimedisable is "f" and ($moonstate is "evening" and $hour gte 21 or $moonstate is "morning" and $hour lt 6)>>유령 슬라임<<else>>물고기<</if>> 떼에게서 탈출한다. 그들은 더 이상 쫒아오지 않는다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Lake Depths]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<widget "lakeeffects">>
<<if $schoolday is 1>>
<<if $daystate is "day" or $daystate is "dusk">>
<<if $hour gte 15 and $weather isnot "rain" and $weather isnot "snow">>
<<set $laketeenspresent to 1>>
<<else>>
<<set $laketeenspresent to 0>>
<</if>>
<<else>>
<<set $laketeenspresent to 0>>
<</if>>
<<else>>
<<if $daystate is "day" or $daystate is "dusk">>
<<if $weather isnot "rain" and $weather isnot "snow">>
<<set $laketeenspresent to 1>>
<<else>>
<<set $laketeenspresent to 0>>
<</if>>
<<else>>
<<set $laketeenspresent to 0>>
<</if>>
<</if>>
<<if $weather isnot "rain" and $weather isnot "snow" and $hour gte 18>>
<<set $laketeensfire to 1>>
<<else>>
<<set $laketeensfire to 0>>
<</if>>
<<wPersist "forest">><<getTarget true>>
<</widget>>
<<widget "destinationlake">>
<<if $bus is "lakeshallows">>
<<link [[다음|Lake Shallows]]>><</link>>
<br>
<<elseif $bus is "lakedepths">>
<<link [[다음|Lake Depths]]>><</link>>
<br>
<<elseif $bus is "lakefirepit">>
<<link [[다음|Lake Firepit]]>><</link>>
<br>
<<elseif $bus is "lakefishingrock">>
<<link [[다음|Lake Fishing Rock]]>><</link>>
<br>
<<elseif $bus is "lakecampsite">>
<<link [[다음|Lake Campsite]]>><</link>>
<br>
<<elseif $bus is "lakewaterfall">>
<<link [[다음|Lake Waterfall]]>><</link>>
<br>
<<else>>
<<link [[다음|Lake Shore]]>><</link>>
<br>
<</if>>
<</widget>>
<<widget "passoutlake">>
/*ToDo: Pregnancy, remove $pregnancyTesting to properly enable*/
<<if $sexStats.vagina.pregnancy.waterBreaking is true and $pregnancyTesting>>
<<pregnancyWatersBrokenPassout "lake">>
<<else>>
당신은 몸을 너무 혹사시켰다.
<br><br>
<<passout>>
<<set $danger to random(1, 10000)>>
<<if ($loveInterest.primary is "Eden" or $loveInterest.secondary is "Eden" or $loveInterest.tertiary is "Eden") and random(1,2) is 2>>
<<link [[다음|Eden Passout Lake Rescue]]>><</link>>
<<elseif $danger gte (9900 - $allure)>>
<<if $laketeenspresent is 1 and $season isnot "winter">>
<<link [[다음|Lake Mermaid]]>><</link>>
<br>
<<else>>
<<link [[다음|Lake Ritual]]>><</link>>
<br>
<</if>>
<<else>>
<<set $foresthunt to 0>>
<<ambulance>>
<</if>>
<<pass 1 hour>>
<<trauma 6>><<set $stress -= 2000>>
<</if>>
<</widget>>
<<widget "lakejourney">>
<<beastNEWinit 1 wolf>>
누군가가 비명을 지른다. 모두가 새로 온 것을 돌아보며 물러난다. 한 <<beasttype_i>> 나타났다.
<<if $monster is 1>>
<<bhis_yi>> 나체는 상상을 초월한다. <<bhis_yi>> 성기가 사람들에게 전부 내보여진다. <<bHe_nun>> <<bhimself_rul>> 가리려는 시도조차 하지 않는다. 어떤 이는 크게 웃고, 어떤 이는 눈을 가린다.
<</if>>
<<bHe_ga>> 멀리 떨어져 서서 지켜본다.
<br><br>
<!-- Modified for Monster People -->
<<if $deviancy gte 15 and ($monster is 1 or $bestialitydisable is "f")>>
<<link [[그것을 달랜다|Lake Wolf Sex]]>><<set $sexstart to 1>><</link>><<deviant2>><<gcool>>
<br>
<</if>>
<<link [[도망친다|Lake Wolf Run]]>><<stress 3>><</link>><<gstress>>
<br>
<</widget>>
<<widget "lakereturnjourney">>
<<if $laketeenspresent is 1 and $hour is 20>>
시간이 늦어지고, 숲의 그림자는 더 길어진다. 사람들은 마을로 돌아갈 준비를 하고 있다. 아무도 혼자 남겨져 떠돌기를 원하지 않는다.
<br><br>
<<if $exposed lte 0>>
<<link [[함께 간다 (0:30)|Lake Return Journey]]>><<set $foresthunt to 0>><<pass 30>><</link>>
<br><br>
<</if>>
<</if>>
<</widget>>
<<widget "eventlakesafe">>
<<if random(1, 20) is 1 and !$possessed>>
<<eventAmbient>>
<</if>>
<</widget>>
<<widget "eventlakewater">>
<<if ($moonstate is "evening" and $hour gte 21 or $moonstate is "morning" and $hour lt 5) and $wraith and $wraith.state isnot "" and $wraith.hunt is 0 and $wraith.timer gte random(0, 10)>>
<<wHunt "lake">>
<<elseif $bus is "lakeshallows">>
<<if $laketeenspresent is 1>>
<<generatey1>><<person1>> <<person_i>> 호숫가에서 당신을 쳐다본다.
<br><br>
<<link [[손을 흔든다 (0:01)|Lake Wave]]>><<stress -2>><</link>><<lstress>>
<br>
<<link [[무시한다|Lake Shallows]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<if $player.gender_appearance is "f" and $exhibitionism gte 35>>
<<link [[몸을 내보인다|Lake Flash]]>><</link>><<exhibitionist3>>
<br>
<</if>>
<<else>>
당신의 다리에 잡초가 엉킨다. 자유로워지려면 몇 분간 버둥거려야 할 것 같다.
<<gtiredness>><<tiredness 2>>
<br><br>
<<pass 3>>
<<link [[다음|Lake Shallows]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<else>>
<<if $rng gte 91 and $weather is "rain" and $bestialitydisable is "f" and $voredisable is "f" and $hallucinations gte 2 and $controlled is 0>>
당신 밑의 물속에서 뭔가 거대한 것이 솟구쳐 올랐다. 쩍 벌어진 구멍 같은 것이 허벅지를 움켜잡는다.
<br><br>
<<link [[다음|Lake Vore]]>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $rng gte 81 and $swarmdisable is "f">>
<<if $slimedisable is "f" and ($moonstate is "evening" and $hour gte 21 or $moonstate is "morning" and $hour lt 6)>>
물이 불안하게 요동친다. 유령 슬라임 떼가 당신을 에워싸고 있다.
<<else>>
물이 불안하게 요동친다. 작은 물고기 떼가 당신을 에워싸고 있다.
<</if>>
<br><br>
<<link [[다음|Lake Depths Swarm]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<if $daystate is "night" and $weather is "rain">>
뭔가가 다리를 스쳐 당신을 놀라게 한다. 당신은 어둡고 격렬한 물 안을 들여다 보지만 아무것도 볼 수 없었다. 기분이 이상하다.
<<garousal>><<arousal 600>><<gstress>><<stress 6>>
<br><br>
<<else>>
뭔가가 다리를 스쳐 당신을 놀라게 한다. 당신은 물 안을 들여다 보지만 아무것도 볼 수 없었다.
<<garousal>><<arousal 600>><<gstress>><<stress 6>>
<br><br>
<</if>>
<<link [[다음|Lake Depths]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</if>>
<</widget>>
<<widget "eventlakeice">>
<<set $rng to random(1, 100)>>
<<if ($moonstate is "evening" and $hour gte 21 or $moonstate is "morning" and $hour lt 5) and $wraith and $wraith.state isnot "" and $wraith.hunt is 0 and $wraith.timer gte random(0, 10)>>
<<wHunt "lake">>
<<elseif $rng gte 81>>
<<dancedifficulty 1 1000 true>>
<<if $danceSuccess>>
바람은 점점 거세지고, 거의 당신을 넘어뜨릴 것 같이 느껴진다. <span class="green">하지만 당신은 그럭저럭 버텨낸다.</span>
<br><br>
<<else>>
바람이 더욱 세게 불어친다. <span class="red">당신은 그만 발을 헛디딘다.</span> 당신은 얼음 위로 미끄러지며 넘어진다. <<gstress>><<gpain>><<stress 6>><<pain 4>>
<br><br>
<</if>>
<<destination_lake_ice>>
<<elseif $rng gte 61>>
당신은 갑작스러운 공포에 휩싸인다. <span class="pink">당신은 감시당하는 기분이 든다.</span>
<<if $laketeenspresent is 1>>
십대들의 목소리는 당신이 혼자 남을 때까지 희미해져간다.
<</if>>
<br><br>
밑에 뭔가가 있다.
<br><br>
<<link [[무시한다|Lake Ice Ignore]]>><<def 1>><</link>><<willpowerdifficulty 1 $willpowermax>>
<br>
<<link [[내려다본다|Lake Ice Look]]>><</link>>
<br>
<<elseif $rng gte 41>>
당신은 거친 신음소리가 들린다. 그리고 이 얼음은 안전하지 않을 수 있다.
<br><br>
<<link [[조심한다 (0:10)|Lake Ice Careful]]>><</link>>
<br>
<<link [[평범하게 걷는다|Lake Ice Normal]]>><</link>>
<br>
<<elseif $rng gte 21>>
<<if $weather is "snow">>
눈이 많이 내리면서 호수 주변의 나무들을 가린다.
<<if $history gte random(1, 1000)>>
<span class="green">그것은 곧 지나간다.</span>
<br><br>
<<else>>
방향을 알려주는 나무가 없어, 당신은 폭설이 지나갔지만 <span class="red">방향을 찾을 수 없다.</span><<gstress 6>>
<br><br>
<</if>>
<<elseif $weather is "clear">>
<<if $daystate is "night">>
<<if $moonstate is "evening" and $hour gte 21 or $moonstate is "morning" and $hour lt 6>>
붉은 달이 얼음에 비친다. 두려움이 당신을 찌른다.<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<else>>
달이 얼음에 비춰진다. 차갑고 아름답다.<<lstress>><<stress 6>>
<br><br>
<</if>>
<<else>>
태양의 눈부신 빛이 얼음에서 반사된다. 당신은 눈을 가린다.
<br><br>
<</if>>
<<else>>
<<if $daystate is "night">>
당신은 호수의 가장자리에서 여우가 눈 속을 뒤지는 것을 지켜본다. 귀가 쫑긋 서더니, 이내 나무 사이로 달아난다.
<br><br>
<<else>>
주변의 나무들은 어둠 속에서 거의 보이지 않는다.<<gstress>><<stress 6>>
<br><br>
<</if>>
<</if>>
<<destination_lake_ice>>
<<else>>
당신의 얼음 위에서 미끄러졌다!<<gstress>><<stress 6>>
<br><br>
<<link [[의지를 다진다|Lake Ice Brace]]>><<status -10>><</link>><<if $laketeenspresent is 1 and $bus is "lakeshallows">><<lcool>><</if>><<gstress>>
<br>
<<link [[똑바로 걷기 위해 노력한다|Lake Ice Stay]]>><</link>><<dancedifficulty 1 600>>
<br>
<</if>>
<</widget>>
<<widget "destination_lake_ice">>
<<if $bus is "lakedepths">>
<<link [[다음|Lake Depths Ice]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<link [[다음|Lake Shallows Ice]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</widget>>
<<widget "eventlake">>
<<if ($moonstate is "evening" and $hour gte 21 or $moonstate is "morning" and $hour lt 5) and $wraith and $wraith.state isnot "" and $wraith.hunt is 0 and $wraith.timer gte random(0, 10)>>
<<wHunt "lake">>
<<elseif $rng gte 81>>
<!-- Modified for Monster People -->
<<beastNEWinit 1 boar>>
당신은 <<beasttype_i>> 나무 밑바닥에서 쓰레기를 뒤지는 것을 본다. 그것이 당신을 발견했다.
<br><br>
<<if $monster is 1 or $bestialitydisable is "f">>
<<link [[가만히 서 있는다.|Lake Boar Stand]]>><</link>>
<br>
<<link [[도망친다|Lake Boar Run]]>><</link>><<athleticsdifficulty>>
<br>
<<else>>
당신은 뒤로 돌아 숲 속으로 도망간다. 나뭇가지들이 당신에게 걸려 부러지며 당신은 발을 헛디디며 엉덩이로 넘어진다. 당신은 따돌렸다고 생각하지만, 당신의 심장은 계속 벌렁거리고 있다.<<beastescape>>
<br><br>
<<endevent>>
<<destinationlake>>
<</if>>
<<elseif $rng gte 51>>
<<if $wraith and $wraith.state isnot "" or $hallucinations gte 1>>
당신은 누군가가 당신의 이름을 불렀다고 생각했지만, 주변에는 아무도 없다.
<<gtrauma>><<trauma 3>>
<<else>>
바람이 나무들 사이를 지나가며 낮은 으르렁거리는 소리를 낸다. <<if $awarelevel gte 1>>잠시 동안, 마치 나무들이 전부 호수에서 날려가는 것 같이 보인다.<</if>>
<<gstress>><<stress 1>>
<</if>>
<br><br>
<<set $eventskip to 1>>
<<destinationlake>>
<<else>>
나무 사이에서 한 쌍의 눈이 당신을 노려보다가 사라진다.
<<gstress>><<stress 6>>
<br><br>
<<set $eventskip to 1>>
<<destinationlake>>
<</if>>
<</widget>>
<<widget "meditateoptions">>
<<link [[계속 명상한다 (1:00)|Lake Meditate]]>><<pass 60>><<set $phase to 2>><<willpower 1>>
<<if $willpower gte (($willpowermax / 7) * 6)>>
<<stress -6>><<awareness -2>><<arousal -1200>>
<<elseif $willpower gte (($willpowermax / 7) * 5)>>
<<stress -6>><<awareness -1>><<arousal -1000>>
<<elseif $willpower gte (($willpowermax / 7) * 4)>>
<<stress -5>><<awareness -1>><<arousal -800>>
<<elseif $willpower gte (($willpowermax / 7) * 3)>>
<<stress -4>><<awareness -1>><<arousal -600>>
<<elseif $willpower gte (($willpowermax / 7) * 2)>>
<<stress -3>><<awareness -1>><<arousal -500>>
<<elseif $willpower gte (($willpowermax / 7) * 1)>>
<<stress -2>><<awareness -1>><<arousal -400>>
<<else>>
<<stress -1>><<awareness -1>><<arousal -300>>
<</if>>
<</link>><<lawareness>><<gwillpower>><<lstress>><<larousal>>
<br>
<<if $insecurity_penis_tiny gte 1 and $player.penissize lte 0 and $acceptance_penis_tiny lte 999 and $lake_meditate isnot 1>>
<<link [[당신의 조그마한 자지를 수용한다 (1:00)|Lake Meditate]]>><<pass 60>><<set $phase to 4>><<willpower 1>><<set $lake_meditate to 1>>
<<if $willpower gte (($willpowermax / 7) * 6)>>
<<stress 5>><<acceptance "penis_tiny" 20>>
<<elseif $willpower gte (($willpowermax / 7) * 5)>>
<<stress 5>><<acceptance "penis_tiny" 18>>
<<elseif $willpower gte (($willpowermax / 7) * 4)>>
<<stress 6>><<acceptance "penis_tiny" 16>>
<<elseif $willpower gte (($willpowermax / 7) * 3)>>
<<stress 7>><<acceptance "penis_tiny" 14>>
<<elseif $willpower gte (($willpowermax / 7) * 2)>>
<<stress 8>><<acceptance "penis_tiny" 12>>
<<elseif $willpower gte (($willpowermax / 7) * 1)>>
<<stress 10>><<acceptance "penis_tiny" 10>>
<<else>>
<<stress 12>><<acceptance "penis_tiny" 8>>
<</if>>
<</link>><<gstress>><<gwillpower>><<gacceptance>>
<br>
<</if>>
<<if $insecurity_penis_small gte 1 and $player.penissize is 1 and $acceptance_penis_small lte 999 and $lake_meditate isnot 1>>
<<link [[당신의 작은 자지를 수용한다 (1:00)|Lake Meditate]]>><<pass 60>><<set $phase to 5>><<willpower 1>><<set $lake_meditate to 1>>
<<if $willpower gte (($willpowermax / 7) * 6)>>
<<stress 5>><<acceptance "penis_small" 20>>
<<elseif $willpower gte (($willpowermax / 7) * 5)>>
<<stress 5>><<acceptance "penis_small" 18>>
<<elseif $willpower gte (($willpowermax / 7) * 4)>>
<<stress 6>><<acceptance "penis_small" 16>>
<<elseif $willpower gte (($willpowermax / 7) * 3)>>
<<stress 7>><<acceptance "penis_small" 14>>
<<elseif $willpower gte (($willpowermax / 7) * 2)>>
<<stress 8>><<acceptance "penis_small" 12>>
<<elseif $willpower gte (($willpowermax / 7) * 1)>>
<<stress 10>><<acceptance "penis_small" 10>>
<<else>>
<<stress 12>><<acceptance "penis_small" 8>>
<</if>>
<</link>><<gstress>><<gwillpower>><<gacceptance>>
<br>
<</if>>
<<if $player.gender is "m">>
<<if $insecurity_penis_big gte 1 and $player.penissize gte 4 and $acceptance_penis_big lte 999 and $lake_meditate isnot 1>>
<<link [[당신의 커다란 자지를 수용한다 (1:00)|Lake Meditate]]>><<pass 60>><<set $phase to 6>><<willpower 1>><<set $lake_meditate to 1>>
<<if $willpower gte (($willpowermax / 7) * 6)>>
<<stress 5>><<acceptance "penis_big" 20>>
<<elseif $willpower gte (($willpowermax / 7) * 5)>>
<<stress 5>><<acceptance "penis_big" 18>>
<<elseif $willpower gte (($willpowermax / 7) * 4)>>
<<stress 6>><<acceptance "penis_big" 16>>
<<elseif $willpower gte (($willpowermax / 7) * 3)>>
<<stress 7>><<acceptance "penis_big" 14>>
<<elseif $willpower gte (($willpowermax / 7) * 2)>>
<<stress 8>><<acceptance "penis_big" 12>>
<<elseif $willpower gte (($willpowermax / 7) * 1)>>
<<stress 10>><<acceptance "penis_big" 10>>
<<else>>
<<stress 12>><<acceptance "penis_big" 8>>
<</if>>
<</link>><<gstress>><<gwillpower>><<gacceptance>>
<br>
<</if>>
<<else>>
<<if $insecurity_penis_big gte 1 and $player.penissize gte 2 and $acceptance_penis_big lte 999 and $lake_meditate isnot 1>>
<<link [[당신의 엄청난 자지를 수용한다 (1:00)|Lake Meditate]]>><<pass 60>><<set $phase to 6>><<willpower 1>><<set $lake_meditate to 1>>
<<if $willpower gte (($willpowermax / 7) * 6)>>
<<stress 5>><<acceptance "penis_big" 20>>
<<elseif $willpower gte (($willpowermax / 7) * 5)>>
<<stress 5>><<acceptance "penis_big" 18>>
<<elseif $willpower gte (($willpowermax / 7) * 4)>>
<<stress 6>><<acceptance "penis_big" 16>>
<<elseif $willpower gte (($willpowermax / 7) * 3)>>
<<stress 7>><<acceptance "penis_big" 14>>
<<elseif $willpower gte (($willpowermax / 7) * 2)>>
<<stress 8>><<acceptance "penis_big" 12>>
<<elseif $willpower gte (($willpowermax / 7) * 1)>>
<<stress 10>><<acceptance "penis_big" 10>>
<<else>>
<<stress 12>><<acceptance "penis_big" 8>>
<</if>>
<</link>><<gstress>><<gwillpower>><<gacceptance>>
<br>
<</if>>
<</if>>
<<if $insecurity_breasts_tiny gte 1 and $player.breastsize lte 0 and $player.gender is "f" and $acceptance_breasts_tiny lte 999 and $lake_meditate isnot 1>>
<<link [[당신의 평평한 가슴을 수용한다 (1:00)|Lake Meditate]]>><<pass 60>><<set $phase to 7>><<willpower 1>><<set $lake_meditate to 1>>
<<if $willpower gte (($willpowermax / 7) * 6)>>
<<stress 5>><<acceptance "breasts_tiny" 20>>
<<elseif $willpower gte (($willpowermax / 7) * 5)>>
<<stress 5>><<acceptance "breasts_tiny" 18>>
<<elseif $willpower gte (($willpowermax / 7) * 4)>>
<<stress 6>><<acceptance "breasts_tiny" 16>>
<<elseif $willpower gte (($willpowermax / 7) * 3)>>
<<stress 7>><<acceptance "breasts_tiny" 14>>
<<elseif $willpower gte (($willpowermax / 7) * 2)>>
<<stress 8>><<acceptance "breasts_tiny" 12>>
<<elseif $willpower gte (($willpowermax / 7) * 1)>>
<<stress 10>><<acceptance "breasts_tiny" 10>>
<<else>>
<<stress 12>><<acceptance "breasts_tiny" 8>>
<</if>>
<</link>><<gstress>><<gwillpower>><<gacceptance>>
<br>
<</if>>
<<if $insecurity_breasts_small gte 1 and $player.breastsize gte 1 and $player.breastsize lte 5 and $acceptance_breasts_small lte 999 and $lake_meditate isnot 1>>
<<link [[당신의 약간 작은 가슴을 수용한다 (1:00)|Lake Meditate]]>><<pass 60>><<set $phase to 8>><<willpower 1>><<set $lake_meditate to 1>>
<<if $willpower gte (($willpowermax / 7) * 6)>>
<<stress 5>><<acceptance "breasts_small" 20>>
<<elseif $willpower gte (($willpowermax / 7) * 5)>>
<<stress 5>><<acceptance "breasts_small" 18>>
<<elseif $willpower gte (($willpowermax / 7) * 4)>>
<<stress 6>><<acceptance "breasts_small" 16>>
<<elseif $willpower gte (($willpowermax / 7) * 3)>>
<<stress 7>><<acceptance "breasts_small" 14>>
<<elseif $willpower gte (($willpowermax / 7) * 2)>>
<<stress 8>><<acceptance "breasts_small" 12>>
<<elseif $willpower gte (($willpowermax / 7) * 1)>>
<<stress 10>><<acceptance "breasts_small" 10>>
<<else>>
<<stress 12>><<acceptance "breasts_small" 8>>
<</if>>
<</link>><<gstress>><<gwillpower>><<gacceptance>>
<br>
<</if>>
<<if $player.gender is "f">>
<<if $insecurity_breasts_big gte 1 and $player.breastsize gte 8 and $acceptance_breasts_big lte 999 and $lake_meditate isnot 1>>
<<link [[당신의 커다란 가슴을 수용한다 (1:00)|Lake Meditate]]>><<pass 60>><<set $phase to 9>><<willpower 1>><<set $lake_meditate to 1>>
<<if $willpower gte (($willpowermax / 7) * 6)>>
<<stress 5>><<acceptance "breasts_big" 20>>
<<elseif $willpower gte (($willpowermax / 7) * 5)>>
<<stress 5>><<acceptance "breasts_big" 18>>
<<elseif $willpower gte (($willpowermax / 7) * 4)>>
<<stress 6>><<acceptance "breasts_big" 16>>
<<elseif $willpower gte (($willpowermax / 7) * 3)>>
<<stress 7>><<acceptance "breasts_big" 14>>
<<elseif $willpower gte (($willpowermax / 7) * 2)>>
<<stress 8>><<acceptance "breasts_big" 12>>
<<elseif $willpower gte (($willpowermax / 7) * 1)>>
<<stress 10>><<acceptance "breasts_big" 10>>
<<else>>
<<stress 12>><<acceptance "breasts_big" 8>>
<</if>>
<</link>><<gstress>><<gwillpower>><<gacceptance>>
<br>
<</if>>
<<else>>
<<if $insecurity_breasts_big gte 1 and $player.breastsize gte 6 and $acceptance_breasts_big lte 999 and $lake_meditate isnot 1>>
<<link [[당신의 엄청난 가슴을 수용한다 (1:00)|Lake Meditate]]>><<pass 60>><<set $phase to 9>><<willpower 1>><<set $lake_meditate to 1>>
<<if $willpower gte (($willpowermax / 7) * 6)>>
<<stress 5>><<acceptance "breasts_big" 20>>
<<elseif $willpower gte (($willpowermax / 7) * 5)>>
<<stress 5>><<acceptance "breasts_big" 18>>
<<elseif $willpower gte (($willpowermax / 7) * 4)>>
<<stress 6>><<acceptance "breasts_big" 16>>
<<elseif $willpower gte (($willpowermax / 7) * 3)>>
<<stress 7>><<acceptance "breasts_big" 14>>
<<elseif $willpower gte (($willpowermax / 7) * 2)>>
<<stress 8>><<acceptance "breasts_big" 12>>
<<elseif $willpower gte (($willpowermax / 7) * 1)>>
<<stress 10>><<acceptance "breasts_big" 10>>
<<else>>
<<stress 12>><<acceptance "breasts_big" 8>>
<</if>>
<</link>><<gstress>><<gwillpower>><<gacceptance>>
<br>
<</if>>
<</if>>
<<link [[생각을 관조한다 (1:00)|Lake Meditate]]>><<pass 60>><<set $phase to 3>><<willpower 1>>
<<if $willpower gte (($willpowermax / 7) * 6)>>
<<stress 5>><<awareness 2>>
<<elseif $willpower gte (($willpowermax / 7) * 5)>>
<<stress 5>><<awareness 1>>
<<elseif $willpower gte (($willpowermax / 7) * 4)>>
<<stress 6>><<awareness 1>>
<<elseif $willpower gte (($willpowermax / 7) * 3)>>
<<stress 7>><<awareness 1>>
<<elseif $willpower gte (($willpowermax / 7) * 2)>>
<<stress 8>><<awareness 1>>
<<elseif $willpower gte (($willpowermax / 7) * 1)>>
<<stress 10>><<awareness 1>>
<<else>>
<<stress 12>><<awareness 1>>
<</if>>
<</link>><<gawareness>><<gstress>><<gwillpower>>
<br>
<<link [[멈춘다|Lake Fishing Rock]]>><</link>>
<br>
<</widget>>
<<widget "lakeclothes">>
<<if !$possessed>>
<<wearoutfit>>
<br>
수영복 세트:
<br>
<<listswimoutfits "lakeshore">>
<br>
<<storeactions "lakeshore">>
<<temperature>>
<</if>>
<</widget>>
<<widget "destinationlakeruin">>
<<switch $bus>>
<<case "lakeunderwater">>
<<link [[다음|Lake Underwater]]>><<endevent>><<set $eventskip to 1>><</link>>
<<case "lake_ruin">>
<<link [[다음|Lake Ruin]]>><<endevent>><<set $eventskip to 1>><</link>>
<<case "lake_ruin_deep">>
<<link [[다음|Lake Ruin Deep]]>><<endevent>><<set $eventskip to 1>><</link>>
<<case "lake_ruin_prison">>
<<link [[다음|Lake Ruin Prison]]>><<endevent>><<set $eventskip to 1>><</link>>
<<default>>
<<link [[다음|Lake Ruin Deep]]>><<endevent>><<set $eventskip to 1>><</link>>
<</switch>>
<br>
<</widget>>
<<widget "schoolpoolclothes">>
<<set $wardrobe_location to _args[0]>>
<<wardrobeSelection true>>
<<wearoutfit>>
<br>
<<storeon "school pool" "check">>
<<if _store_check is 1>>
<<link [[옷을 입는다|$passage]]>><<storeon "school pool">><</link>>
<</if>>
<br>
수영복 세트:
<br>
<<listswimoutfits $wardrobe_location>>
<br>
평상옷 세트:
<br>
<<listoutfitsPassage $wardrobe_location>>
<br>
<<temperature>>
<</widget>><<widget "passouttentacleworld">>
/*ToDo: Pregnancy, remove $pregnancyTesting to properly enable*/
<<if $sexStats.vagina.pregnancy.waterBreaking is true and $pregnancyTesting>>
<<pregnancyWatersBrokenPassout "tentacleworld">>
<<else>>
<<passout>>
<<link [[모든 게 깜깜해진다...->Passout Tentacle World]]>><</link>>
<</if>>
<</widget>>
<<widget "tentacleworldintro">>
<<set $tentnorth to 0>>
<<set $tenteast to 0>>
<<if $rng gte 51>>
<<set $tentportalnorth to either(-5, -4, 4, 5)>>
<<set $tentportaleast to random(-5, 5)>>
<<else>>
<<set $tentportalnorth to random(-5, 5)>>
<<set $tentportaleast to either(-5, -4, 4, 5)>>
<</if>>
<</widget>>
<<widget "tentacleworldend">>
<<unset $tentacleadmire>>
<<unset $tentaclewolf>>
<<unset $tentacleangel>>
<<unset $tentaclefallenangel>>
<<unset $tentacleEntrance>>
<<unset $tentaclecat>>
<<unset $tentaclecow>>
<<unset $tentacleorgasmignore>>
<</widget>>
<<widget "tentaclewolf">>
<<if $wolfgirl gte 6 and $syndromewolves gte 1>>
<<if $tentaclewolf is undefined>>
<<set $tentaclewolf to 0>>
당신은 귀에 익은 소리가 멀리서 들렸지만 무엇인지 확신할 수 없다. 그 소리가 안개를 뚫고 숲을 생각나게 한다.
<<lstress>><<larousal>><<stress -6>><<arousal -6>>
<br><br>
<<elseif $tentaclewolf is 0>>
<<set $tentaclewolf to 1>>
그 소리가 또 다시 들려온다. <<tentacledirection>> 방향에서 들려온다.
<<lstress>><<larousal>><<stress -6>><<arousal -6>>
<br><br>
<<elseif $tentaclewolf is 1>>
<<set $tentaclewolf to 2>>
익숙한 소리가 더욱 커졌다. 울부짖는 소리 같다. <<tentacledirection>> 방향에서 들려온다.
<<lstress>><<larousal>><<stress -6>><<arousal -6>>
<br><br>
<</if>>
<</if>>
<</widget>>
<<widget "tentacledirection">>
<<if $tentportalnorth gt $tentnorth>>
<<if $tentportaleast gt $tenteast>>
북동쪽
<<elseif $tentportaleast lt $tenteast>>
북서쪽
<<else>>
북쪽
<</if>>
<<elseif $tentportalnorth lt $tentnorth>>
<<if $tentportaleast gt $tenteast>>
남동쪽
<<elseif $tentportaleast lt $tenteast>>
남서쪽
<<else>>
남쪽
<</if>>
<<else>>
<<if $tentportaleast gt $tenteast>>
동쪽
<<elseif $tentportaleast lt $tenteast>>
서쪽
<<else>>
근처
<</if>>
<</if>>
<</widget>><<location "tentworld">><<effects>><<set $phase to 0>>
<<tentacleworldintro>>
당신이 문을 열자 기괴한 풍경이 눈에 들어온다. 거대한 촉수가 하늘을 향해 몸부림친다. <span class="red">이 곳에서 오르가즘을 느끼는 것은 위험할 것이다.</span>
<br><br>
<<link [[다음|Tentacle Plains]]>><<set $tentacleEntrance to "asylum">><</link>>
<br><<location "tentworld">><<effects>>
<<strip>>
당신은 깨어나자마자 공포감과 함께 자신이 발가벗은 채로 대량의 촉수들과 있는 것을 깨닫는다. 그것들은 당신을 땅으로부터 몇 피트 떨어진 높이에서 붙잡고있고,
당신의 팔과 다리, 몸통은 부드러우면서도 단단히 고정되어 있다. 당신은 도망치려고 안간힘을 쓰면서 팔과 다리를 움직여 촉수의 힘을 흐트러뜨린다.
그러나, 모든 움직임이 태연한 촉수에 의해 쉽게 제압되어 실패한다. 몸부림이 영향을 주지 않자 당신의 절망감도 높아진다.
<br><br>
하지만, 머스크향의 공기를 계속 들이마시면서 절망감만 높아지고 있는 것은 아니다. 포획자가 당신의 팔, 엉덩이, 종아리를 밀어내고 꿈틀거리며 살을 자극하자,
당신은 당신의 몸이 흥분해 붉게 물드는 것을 발견한다. 당신의 <<genitals_ga>> 반응한다. 땀이 당신의 피부를 타고
흐른다. 당신의 <<nipples_ga>> 서는 것을 느낀다. 이전의 절정에 만족하지 못한 당신의 몸은 만져지기를 바란다. 장난스럽게 다뤄지자 당신은 기쁘게 받아들인다.
<br><br>
당신의 <<genitals_nun 1>> 자극받지 않았다. 당신의 엉덩이도 공격받지 않았다. 대신, 촉수들은 당신을 결박하는 데만 관심이 있는 것 같다. 당신이 미칠 것 같은 순간, 기쁨이 밀물처럼 밀려온다.
당신의 이성은 자유로워지고 싶어하지만 당신의 몸은 더 사용되기를 원한다.
당신은 눈을 감으면 탈출에 대해 곰곰이 생각하면서도 좌절된 욕망으로 신음한다.
<br><br>
그 신음에 촉수가 더욱 활발해진다. 여러 촉수가 당신의 가슴과 등, 허벅지와 배를 쓰다듬기 시작한다. 당신의 예민한 부위와는 거리가 멀지만 그것들은 당신을 거칠고 저항하게 만든다.
당신은 흥분해서 아픔과 동시에 마음은 욕망의 바다에 떠내려간다.
<br><br>
버티기 힘들다. 당신은 스스로 벗어날 수는 없음에도, 혹은 그렇기 때문에, 당신은 절정에 가까워지면서 몸이 저릿해지는 것을 발견한다.
촉수가 속도를 높히자, 당신은 더욱 신음을 내질렀다. 당신 안의 무언가가 무너지고 있다. 그것이 느려지자, 당신은 오르가즘의 기쁨이 쌓이며 골반에 점액이 튄다.
당신의 숨을 깊이 들이마신다. 당신을 견딜 수가 없다.
<br><br>
당신은 포획자를 잡아당기며 앓는 신음을 흘리고 절정한다. 그것이 몇 초 동안 지속된다. 촉수가 당신의 살 위를 미끄러지듯 움직인다.
기쁜 듯한 맥박이 당신의 안에서 울린다. 당신의 긴장한 몸이 무너지면서 오랫동안 지친 숨을 내쉰다.
<<orgasmstat>><<set $orgasmcount += 1>>
<br><br>
<<link [[다음|Passout Tentacle World 2]]>><</link>>
<br><<location "tentworld">><<effects>>
하지만 아직 끝나지 않았다. 당신이 정신을 차리기도 전에 두 개의 장난스러운 촉수가 당신의 <<nipples_rul>> 찾아 격렬하게 문지르기 시작한다.
당신은 갑작스러운 쾌락에 비명을 지르고 가슴을 내려다보며 눈을 뜬다.
당신은 오르가즘이 진정되지 않은 채, 이 새로운 자극이 신경계 내에 공명을 일으키는 것을 느낀다.
곧 당신은 공포와 기대감으로 다시 흥분하기 시작한 것을 깨닫는다.
<br><br>
그러나 당신이 절정에 도달하기 전에 세 번째 촉수가 당신의 하반신 사이를 미끄러져 엉덩이에 공격적으로 문지른다.
당신은 <<nipples_wa>> 항문의 쾌락이 쓰나미처럼 자신은 덮치는 것을 느끼면서 더욱 더 비명을 내지른다.
절정이 당신을 향해 빠르게 다가오자, 당신은 비명에 가까운 신음을 지르기 위해 입을 벌린다.
<br><br>
당신은 신음을 내지르는 대신, 촉수들에 의해 강제적으로 가버렸다. 당신은 당신을 잡은 촉수들에게 맞서 몸을 흔들고 비틀었다. 당신의 눈꺼풀이 파르르 떨리며 감았다 뜨길 반복한다.
오르가즘을 견디면서 신음이 목구멍에서 새어나오고 당신이 가버리고, 절정에 다다르고, 체액을 흘리는 동안 시간이 희미하게 흘러간다.
<<orgasmstat>><<set $orgasmcount += 1>>
<br><br>
마침내, 강력한 감정이 사라지기 시작한다. 촉수가 여전히 당신의 몸을 놀리고 있음에도 불구하고, 당신은 이 새로운 절정의 효과가 점점 줄어들고 있음을 느낀다.
끊임없는 쾌락의 안개 속에 오랫동안 젖어 있던 당신의 마음이 맑아지기 시작한다.
<br><br>
<<link [[다음|Passout Tentacle World 3]]>><</link>>
<br><<location "tentworld">><<effects>>
촉수가 잽싸게 움직여 당신의 <<print ($player.penisExist ? "자지를" : "클리토리스를")>> 강하게 누르자, 당신의 머리에 저릿한 자극이 가해진다.
촉수가 당신의 항문과 젖꼭지를 괴롭히면서, 지금까지는 공격당하지 않았던 당신의 가장 민감한 곳을 공격한다. 당신의 몸이 과한 쾌감에 떨리는 것이 느껴진다.
당신은 갑자기 절정했고, 멈출 수 없는 쾌락에 대한 준비가 안 된 상태다.
당신의 안에서 터져나오는 쾌감에 당신은 경련을 일으키며 손 끝을 오므라뜨리고 발을 내지른다.
<<orgasmstat>><<set $orgasmcount += 1>>
<br><br>
이 쾌감이 다 가시기도 전에, 당신의 <<genitalsPost 1>>에 네 번째 절정에 이르게하는 충격이 가해진다.
당신의 멘탈을 부수려는 따끔거림에 비명을 지른다.
<<orgasmstat>><<set $orgasmcount += 1>>
<br><br>
한 대 더.
<<set $arousal to 10000>><<orgasm>>
또 한 대 더.
<<set $arousal to 10000>><<orgasm>>
그것이 계속되자, 당신의 몸은 더 이상 절정의 시작과 끝을 구분하지 못한다.
호흡이 점점 거칠어지고, 몸은 이미 당신을 지배한 쾌감에 맞서 질 것이 뻔한 저항을 계속하며, 마음은 산산조각 나기 시작한다.
<br><br>
끝없는 오르가즘에 압도되어 결국 무의식으로 추락한다.
<br><br>
<<link [[다음|Passout Tentacle World 4]]>><<clotheson>><</link>>
<br><<set $outside to 0>><<effects>>
<<if $tentacleEntrance is "mirror">><<set $location to "home">>
당신은 거울 옆 바닥에서 일어난다. 그것은 꽤나 무서운 악몽이었다.
<br><br>
<<tentacleworldend>>
<<link [[다음|Bedroom]]>><</link>>
<<else>>
<<set $location to "asylum">>
당신은 어둠 속에서 깨어난다. 당신은 정신병원의 자그마한 방으로 돌아왔다. <<endevent>><<npc Harper>><<person1>>
<br><br>
<<tentacleworldend>>
<<link [[다음|Asylum Room 2]]>><</link>>
<</if>>
<br><<location "tentworld">><<effects>>
<<if $tentacleorgasmignore is undefined>><<set $tentacleorgasmignore to 0>><</if>>
당신은 촉수 평원에 있다. 땅에서 자라난 덩굴 같은 것이 당신의 <<genitals_rul>> 노리고, 허벅지나 그들이 닿을 수 있는 모든 것들을 어루만진다.
달달한 향기가 코 끝을 자극한다.
<<drugs 10>><<ggarousal>><<arousal 1200>>
<br><br>
<<if $phase is 1>>
당신은 북쪽으로 걷는다.
<br><br>
<</if>>
<<if $phase is 2>>
당신은 남쪽으로 걷는다.
<br><br>
<</if>>
<<if $phase is 3>>
당신은 동쪽으로 걷는다.
<br><br>
<</if>>
<<if $phase is 4>>
당신은 서쪽으로 걷는다.
<br><br>
<</if>>
<<tentaclewolf>>
<<set $phase to 0>>
<<if $stress gte $stressmax>>
<<passouttentacleworld>>
<<elseif $arousal gte $arousalmax and $eventskip isnot 1 and $tentacleorgasmignore lte 0>>
<<orgasm>>
당신의 주변을 맴돌던 활기를 띤 촉수가 재빠르게 쏘아진다. 그것들이 당신의 팔을 결박한 채로 끌고 간다.
<br><br>
<<link [[다음|Tentacle Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<if $arousal gte $arousalmax and $tentacleorgasmignore gte 1>>
<<orgasm>><<set $tentacleorgasmignore -= 1>>
그 촉수는 당신의 약점을 노리지 않는다.
<br><br>
<</if>>
<<if $tentnorth is 0 and $tenteast is 0>>
<<if $tentacleEntrance is "mirror">>
당신은 거울 앞에 서 있다.
<br>
<<link [[통과한다|Tentacle Home Return]]>><</link>>
<<else>>
정신병원의 문이 근처에 있다.
<br>
<<link [[정신병원으로 돌아간다|Tentacle Return]]>><</link>>
<</if>>
<br><br>
<</if>>
<<if $tentnorth is $tentportalnorth and $tenteast is $tentportaleast>>
<<if $wolfgirl gte 6 and $syndromewolves gte 1>>
저 멀리 당신을 여기로 이끌었던 문과 비슷하게 생긴 또 다른 문이 보인다. 문이 촉수로 둘러싸여 있다. 문은 활짝 열려 있고 문의 안쪽에는 익숙한 숲의 풍경이 보인다. 확실하게 탈출할 수 있어보인다. 당신은 문 너머로 검고 흐릿한 형체가 촉수를 잡아채고 으르렁거리는 것을 인지한다.
<br><br>
<<link [[문으로 달려간다|Tentacle Wolf Escape]]>><</link>>
<br><br>
<<else>>
문이 열려 있다. 너머에 숲이 보인다.
<br>
<<link [[들어간다|Tentacle Escape]]>><</link>>
<br><br>
<</if>>
<</if>>
<<if $tentnorth gte 5 or $tentnorth lte -5 or $tenteast gte 5 or $tenteast lte -5>>
평원이 수평선까지 펼쳐져 있다. 입구에서 너무 멀어지면 안 된다.
<br><br>
<</if>>
<<if $tentnorth is 4 and $tenteast is 4 and $tentspray isnot 1>>
붉은 빛이 가슴 높이에서 맴돌며 얇은 덩굴 같은 것이 솟구친다.
<br>
<<link [[만진다|Tentacle Plains Spray]]>><<set $spraymax += 1>><<set $tentspray to 1>><<spray 5>><</link>><<gspraymax>>
<br><br>
<</if>>
<<if $tentnorth lt 5>>
<<link [[북쪽으로 (0:10)|Tentacle Plains]]>><<pass 10>><<set $tentnorth += 1>><<set $phase to 1>><</link>>
<br>
<</if>>
<<if $tentnorth gt -5>>
<<link [[남쪽으로 (0:10)|Tentacle Plains]]>><<pass 10>><<set $tentnorth -= 1>><<set $phase to 2>><</link>>
<br>
<</if>>
<<if $tenteast lt 5>>
<<link [[동쪽으로 (0:10)|Tentacle Plains]]>><<pass 10>><<set $tenteast += 1>><<set $phase to 3>><</link>>
<br>
<</if>>
<<if $tenteast gt -5>>
<<link [[서쪽으로 (0:10)|Tentacle Plains]]>><<pass 10>><<set $tenteast -= 1>><<set $phase to 4>><</link>>
<br>
<</if>>
<<if $demon gte 6 and $tentacleadmire gte 1>>
<<link [[몸을 맡긴다|Tentacle Plains Admire]]>><</link>><<demon>>
<br>
<<elseif $demon gte 6>>
<<link [[흥미를 갖고 바라본다|Tentacle Plains Admire]]>><</link>><<demon>>
<br>
<</if>>
<<if $tentaclewolf gte 2>>
<<link [[울부짖는다|Tentacle Plains Howl]]>><<transform wolf 1>><</link>><<wolfgirl>>
<br>
<</if>>
<<if $angel gte 6 and $tentacleangel gte 2>>
<<link [[저항한다|Tentacle Plains Resist]]>><</link>><<angel>>
<br>
<<elseif $angel gte 6>>
<<link [[집중한다|Tentacle Plains Resist]]>><</link>><<angel>>
<br>
<</if>>
<<if $fallenangel gte 2>>
<<link [[체념한다|Tentacle Plains Despair]]>><</link>><<fallenangel>>
<br>
<</if>>
<<if $cat gte 6>>
<<link [[덤벼든다|Tentacle Plains Cat]]>><<transform cat 1>><</link>><<cat>>
<br>
<</if>>
<<if $cow gte 6 and $breastfeedingdisable is "f">>
<<link [[촉수가 젖을 짜내게 한다|Tentacle Cow Breasts]]>><<transform cow 1>><</link>><<cow>>
<br>
<</if>>
<<if $cow gte 6 and $player.penisExist and !$worn.genitals.type.includes("chastity")>>
<<link [[촉수가 자지를 짜내게 한다|Tentacle Cow Penis]]>><<transform cow 1>><</link>><<cow>>
<br>
<</if>>
<<if $harpy gte 6>>
<<link [[하늘에서 내려다 본다|Tentacle Bird]]>><<transform bird 1>><</link>><<flight_text>>
<br>
<</if>>
<</if>>
<<set $eventskip to 0>><<set $location to "home">><<set $outside to 0>><<effects>>
거울을 통해 걸어나오자 당신은 방으로 돌아왔다. 섬뜩한 빛은 마치 존재하지 않던 것처럼 사라진다.
<br><br>
<<tentacleworldend>>
<<link [[다음|Bedroom]]>><</link>>
<br><<location "tentworld">><<effects>>
<<if $tentaclefallenangel is undefined>>
<<set $tentaclefallenangel to 0>>
당신은 불공평한 상황에 울부짖는다. 지난 며칠간의 회상들이 머리 속을 울리며 당신을 분노와 두려움으로 가득 차게 한다. 왜 이런 일을 겪어야 하는 거지? 세상은 당신의 순수함을 빼앗고, 당신을 이곳에 버렸다. 당신은 발끝에 있는 촉수에게 증오에 찬 발길질을 한다. 당신의 분노가 안에서 올라오던 음란한 열기를 분산시킨다.
<<gstress>><<larousal>><<stress 6>><<arousal -600>>
<br><br>
<<link [[다음|Tentacle Plains]]>><</link>>
<br>
<<elseif $tentaclefallenangel is 0>>
<<set $tentaclefallenangel to 1>>
분노가 계속 쌓인다. 당신에게 가해졌던 부당함들이 몰려온다. 고통에 대한 기억이 완전히 되살아나 아물지못한 상처가 벌어진다. 그 고통이 기억 속의 경험처럼 현실적이어서 당신을 쓰러지게 만든다. 당신 주변의 촉수가 움츠러든다.
<<gpain>><<llarousal>><<pain 20>><<arousal -1200>>
<br><br>
<<link [[다음|Tentacle Plains]]>><</link>>
<br>
<<elseif $tentaclefallenangel is 1>>
<<set $tentaclefallenangel to 2>>
당신은 당신을 부당하게 대했던 모든 사람들의 얼굴을 떠올린다. 모두가 당신의 주위를 떠다니며 당신의 고통을 비웃고 당신의 약점을 비웃고 있다. 그들은 역겹도록 달콤한 향기 속에서 일제히 당신을 야유한다. 단어 하나하나가 이미 너덜너덜해진 당신의 존재에 대한 또 다른 상처로 남았다. 당신은 고통에 몸부림치며 땅에 쓰러진다. 눈물의 감가이 당신의 얼굴을 찌른다.
<<gpain>><<lllarousal>><<pain 20>><<arousal -1800>>
<br><br>
<<link [[다음|Tentacle Plains]]>><</link>>
<br>
<<elseif $tentaclefallenangel is 2>>
<<set $tentaclefallenangel to 3>>
온 세상이 당신을 부당하게 대했다. 당신은 어딘지도 모를 땅에 버림받았다. 고통이 당신을 압도해가며, 당신의 시야가 희미해지기 시작한다. 촉수가 살금살금 가까이 다가온다.
<br><br>
"아니." 스스로의 목소리에 놀란 당신이 다시 제대로 집중하기 시작한다. 당신은 다시 한 발을 짚는다. 고통은 견딜 수 없을 정도다. 당신은 이내 머리를 뒤로 젖히고 고통스러운 비명을 지른다. 그 소리에는 당신을 괴롭히는 고통의 순간들이 담겨있다.
<br><br>
촉수가 물러난다. 세상은 당신을 이곳에 버리고 외계 생명체들의 장난감으로 써버려도 좋다고 생각할지도 모른다. 설사 그것이 받아 마땅할지라도, 당신은 절대 그렇게 내버려 둘 생각이 없다.
<br><br>
이 세상이 진짜든 아니든 간에, 당신은 순수한 악의를 다지며 당신만의 세계로 돌아가기로 다짐한다. 아무도 당신의 마지막을 보지 못했지만, 그들은 보길 바랐을 것이다.
<<gpain>><<lltrauma>><<llstress>><<lllarousal>><<pain 30>><<trauma -18>><<stress -18>><<arousal -2400>>
<br><br>
<<link [[다음|Tentacle Plains]]>><</link>>
<br>
<<else>>
각각의 기억은 더욱 고통스럽고, 당신은 고통에 있어서 부족함을 겪지 않았다. 그것은 당신을 계속 움직이게 하고, 쓰라린 감각은 당신이 출구를 찾도록 정신을 자극했다.
<<gpain>><<llarousal>><<pain 10>><<arousal -1800>>
<br><br>
<<link [[다음|Tentacle Plains]]>><</link>>
<br>
<</if>><<location "tentworld">><<effects>>
<<if $tentacleangel is undefined>>
<<set $tentacleangel to 0>>
당신은 무릎을 꿇고 당신을 이곳에 오게 한 선택들을 반성한다. 당신의 둘러싼 공간에 완전히 혐오감을 느끼자, 당신은 계속 할 수 있는 의지력을 얻게 된다. 공포는 당신을 붙잡아두지 못한다.
<<llarousal>><<arousal -1200>>
<br><br>
<<link [[다음|Tentacle Plains]]>><</link>>
<br>
<<elseif $tentacleangel is 0>>
<<set $tentacleangel to 1>>
황량한 평원에서 명상을 하니, 주변의 땅이 점점 밝아지는 것을 느낀다. 당신은 이 상황을 조금 받아들였다.
<<lstress>><<stress -6>><<llarousal>><<arousal -1200>>
<br><br>
<<link [[다음|Tentacle Plains]]>><</link>>
<br>
<<elseif $tentacleangel is 1>>
<<set $tentacleangel to 2>>
마음 속 깊은 곳에서 어렴풋하게 합창단의 한 음이 들린다. 당신의 머리 위 후광이 밝아지고, 음란한 온기가 가라앉는다. <span class="gold">이곳이 당신을 붙잡아 둘 수 없다.</span>
<<lllarousal>><<arousal -2400>>
<br><br>
<<link [[다음|Tentacle Plains]]>><</link>>
<br>
<<elseif $tentacleangel is 2>>
<<set $tentacleangel to 3>>
당신은 빛의 상징이다. 발을 움켜쥐고 있던 촉수가 당신의 뒤로 물러난다. 당신은 황무지에 있다. 그것들은 빛나는 존재를 받을 자격이 없다. 당신은 계속해서 당신에게 되뇌인다. <span class="gold">이곳이 당신을 붙잡아 둘 수 없다.</span>
<<lllarousal>><<arousal -2400>>
<br><br>
<<link [[다음|Tentacle Plains]]>><</link>>
<br>
<<else>>
당신의 후광에서 나오는 빛이 눈부시다. 당신은 이곳의 위에 있다. 당신은 이보다 더 높은 곳에 있다. 너는 큰소리로 기도문을 외워. 땅이 당신의 발에서 떨어진다. 더이상 촉수가 보이지 않는다. 당신의 후광에서 나오는 빛은 모두를 아우른다. 당신은 점점 더 높이 솟아오르는 것을 느끼고 어두운 하늘은 당신의 등정에 아무런 저항도 주지않는다. 당신은 올라가고, 또 다시 올라간다.
<br><br>
<<if $tentacleEntrance is "asylum">>
<<asylumescape>>
<</if>>
<<endevent>><<tentacleworldend>>
<<set $forest to random(50, 100)>>
<<link [[다음|Mirror]]>><<set $location to "home">><</link>>
<br>
<</if>><<location "tentworld">><<effects>>
당신은 문을 향해 미친 듯이 돌진하면서 모든 근육을 한계까지 밀어붙인다. 검은 늑대가 돌아서서 당신을 본다. 검은 늑대는 당신이 다가오자 기쁨에 울부짖는다. 촉수들이 당신에게 주의를 집중한다. 무리에서 떨어져나왔던 촉수가 당신의 다리를 붙잡고, 발이 걸려 넘어진다.
<br><br>
당신은 몸을 비틀어 촉수를 물어뜯고 송곳니로 뚫는다. 그것은 금방 움츠러들곤 도망갔다. 당신은 일어나 다시 문으로 향한다.
<br><br>
문이 손에 닿는 거리까지 다가간다. 촉수가 당신을 쫓아오고, 마지막 한 발짝을 위해 당신은 땅을 박찼다. 당신의 팔이나 다리를 잡을수도 있었지만, 검은 늑대는 당신의 목덜미를<<npc "Black Wolf">><<if $monster isnot 1>> 입으로 물고<</if>> 잡아당겨 문 밖으로 끌어냈다.
<br><br>
당신은 앞으로 구르며 남은 촉수를 걷어찬다. 문이 쾅 닫히고 사라진다. 당신은 깊은 숲 속에 있다. 정신병원이 당신 앞에 아무일도 없던 듯 존재한다. 검은 늑대가 당신의 얼굴을 핥는다.
<<if $monster is 1>>
"들렸다, 네 냄새가 났다. 문제를 알고 있었다. 나쁜 땅. 이제 안전해. 집으로." <<bHe_nun>> 당신을 일으켜 세우고, 동굴로 향한다.
<<else>>
검은 늑대는 당신을 등에 올라타게 하고, 함께 동굴로 이동한다.
<</if>>
<<lstress>><<ltrauma>><<stress -6>><<trauma -6>>
<br><br>
<<if $tentacleEntrance is "asylum">>
<<asylumescape>>
<</if>>
<<endevent>><<tentacleworldend>>
<<set $forest to random(50, 100)>>
<<link [[다음 (0:30)|Wolf Cave Clearing]]>><<pass 30>><</link>>
<br><<location "tentworld">><<effects>>
당신은 고개를 뒤로 젖히고 황량한 하늘을 향해 울부짖는다. 더 크게 울부짖자, <<tentacledirection>> 방향에서 더 활기찬 울부짖음이 들려오며 당신의 영혼이 고취감을 느낀다. 당신은 확실한 이유는 모르지만 탈출이 목전에 와 있는 것처럼 느껴지면서 그 생각 덕에 계속 걸어나간다.
<br><br>
<<link [[다음|Tentacle Plains]]>><</link>>
<br><<location "tentworld">><<effects>>
<<if $tentaclecat is undefined>>
<<set $tentaclecat to 1>>
당신의 눈이 초점을 맞춘다. 꿈틀거리고 미끌미끌한 작은 것들이 너무나도 많이 있다. 작은 촉수 하나가 당신의 발을 스치면서 당신의 시선을 사로잡는다. 당신이 그것을 할퀴려고 하자, 뒤로 물러난다.
<<larousal>><<lstress>><<arousal -120>><<stress -6>>
<br><br>
<<link [[다음|Tentacle Plains]]>><</link>>
<br>
<<elseif $tentaclecat is 1>>
<<set $tentaclecat to 2>>
당신은 다른 촉수를 덮쳐든다. 다른 촉수들이 당신에게서 미끄러지며 도망치기 시작한다. 이것은 즐겁다!
<<larousal>><<llstress>><<arousal -120>><<stress -12>>
<br><br>
<<link [[다음|Tentacle Plains]]>><</link>>
<br>
<<elseif $tentaclecat is 2>>
<<set $tentaclecat to 3>>
당신은 또 덤벼들어 작은 촉수를 잡고 물고 늘어진다. 다른 촉수도 잡는다. 그리고 다시 또 잡아낸다. 당신은 작은 촉수 다발을 만들어 이리저리 굴렸다.
<<larousal>><<llstress>><<arousal -120>><<stress -12>>
<br><br>
<<link [[다음|Tentacle Plains]]>><</link>>
<br>
<<else>>
<<unset $tentaclecat>>
당신은 더 큰 촉수를 잡고 물면서 땅바닥에서 씨름한다. 그것은 빠르게 당신에게서 물러난다.
<<set $tentacleorgasmignore += 1>><span class = green>근처에 더 이상 촉수가 없다. 당신의 다음 번 오르가즘은 그렇게 위험하지 않을 것이다.</span>
<br><br>
<<link [[다음|Tentacle Plains]]>><</link>>
<br>
<</if>><<location "tentworld">><<effects>>
<<if $tentaclecow is undefined>>
<<set $tentaclecow to 1>>
당신은 촉수를 만족시킬 방법을 알고 있다고 생각한다.
<<else>>
당신은 촉수들의 갈증을 해소할 준비를 한다.
<</if>>
당신이 네 발로 엎드리자, 촉수들이 당신의 팔을 미끄러지듯 타고 올라온다.
<<if $worn.upper.name isnot "naked">>
<<if $leftarm is "bound" or $rightarm is "bound">>
촉수 한 쌍이
<<else>>
당신이
<</if>>
당신의 <<if $worn.under_upper.name isnot "naked">><<worn_upper_name_gwa>> <<worn_under_upper_name_ul>><<underupperstrip>><<else>><<worn_upper_name_ul>><</if>> 벗게 한다.<<upperstrip>>
<<else>>
<<if !$worn.under_upper.type.includes("naked")>>
<<if $leftarm is "bound" or $rightarm is "bound">>
촉수 한 쌍이
<<else>>
당신이
<</if>>
당신의 <<worn_under_upper_name_ul>> 벗게 한다.<<underupperstrip>>
<</if>>
<</if>>
당신은 제자리에서 흔들거리면서 <<breastsPost "에">> 시선을 집중시킨다. 그들이 즉각 반응한다. 촉수가 가슴에 붙어서 빨기 시작한다.
<br><br>
모유가 유두에서 새어 나오고 몸이 흔들린다. 당신의 체액을 촉수들이 빨아올린다. 당신은 여전히 엎드려 있고, <<breastsPost "에">> 촉수들이 매달려있다. <<arousal 1000>><<ggarousal>>
<br><br>
<<if $lactating is 1>>
<<set _tentacles_milk to ($milk_amount / 2)>>
<<set $milk_amount -= _tentacles_milk>>
<<set $milk_produced_stat += Math.trunc(_tentacles_milk)>>
<<if _tentacles_milk gte 50>>
<<set $tentacleorgasmignore += 1>>
배가 차서, 촉수들은 당신을 풀어주고 흩어진다. <span class = "green">그들은 만족했다. 당신의 다음 번 오르가즘은 그렇게 위험하지 않을 것이다.</span>
<<else>>
촉수들이 계속해서 당신을 빨고 핥는다. <span class = "red">그들은 모유의 양에 만족하지 못했다.</span> 결국, 그들이 빨아내는 곳들이 아파오며 당신은 그들을 떼어낸다. <<pain 10>><<gpain>>
<</if>>
<<else>>
당신은 모유를 전혀 생산하지 못했다. <span class = "red">촉수들이 만족하지 못한다.</span>
<</if>>
<<purity -5>>
<<clotheson>>
<<endcombat>>
<<link [[다음|Tentacle Plains]]>><<endevent>><</link>>
<br><<location "tentworld">><<effects>>
<<if $tentaclecow is undefined>>
<<set $tentaclecow to 1>>
당신은 촉수를 만족시킬 방법을 알고 있다고 생각한다.
<<else>>
당신은 촉수들의 갈증을 해소할 준비를 한다.
<</if>>
당신이 네 발로 엎드리자, 촉수들이 당신의 다리를 미끄러지듯 타고 올라온다.
<<if $worn.lower.name isnot "naked">>
<<if $feetuse is "bound">>
촉수 한 쌍이
<<else>>
당신이
<</if>>
당신의 <<worn_lower_name_gwa>><<if $worn.under_lower.name isnot "naked">> <<worn_under_lower_name_ul>><<underlowerstrip>><</if>>.<<lowerstrip>> 벗게 한다.
<<else>>
<<if $worn.under_lower.name isnot "naked">>
<<if $feetuse is "bound">>
촉수 한 쌍이
<<else>>
당신이
<</if>>
당신의 <<worn_lower_name_ul>><<underlowerstrip>> 벗게 한다.
<</if>>
<</if>>
<<set $penisuse to "tentacle">><<set $tentaclePenis to "tentacle">>
<<set _tentacles_semen to ($semen_amount / 2)>>
당신은 제자리에서 <<bottomPost "을">> 흔들거리면서 <<penisPost "에">>시선을 집중시킨다. 그들이 즉각 반응한다. 촉수가 자지에 붙어서 빨기 시작한다.
<br><br>
당신은 촉수의 감각에 숨을 헉헉 내쉰다. 촉수는 팽창하고 수축하며 빨고 있다. <<arousal 10000>><<ggarousal>>
<<orgasm>>
<br><br>
당신의 정액이 빨아내지고, 촉수가 당신을 풀어준다. 당신이 반응하기도 전에 다른 촉수가 다가와 자리를 잡는다.
<<orgasm>>
<br><br>
<<set $semen_amount -= _tentacles_semen>>
<<set $semen_produced_stat += _tentacles_semen>>
<<if _tentacles_semen gte 100>>
<<set $tentacleorgasmignore += 1>>
배가 차서, 촉수들은 당신을 풀어주고 흩어진다. <span class = "green">그들은 만족했다. 당신의 다음 번 오르가즘은 그렇게 위험하지 않을 것이다.</span>
<<else>>
촉수들이 계속해서 당신을 빨고 핥는다. <span class = "red">그들은 정액의 양에 만족하지 못했다.</span> 결국, 그들이 빨아내는 곳들이 아파오며 당신은 그들을 떼어낸다. <<pain 10>><<gpain>>
<</if>>
<<purity -20>>
<<clotheson>>
<<endcombat>>
<<link [[다음|Tentacle Plains]]>><<endevent>><</link>>
<br><<location "tentworld">><<effects>>
<<if $tentacleadmire is undefined>>
<<set $tentacleadmire to 0>>
당신의 눈이 끝없는 지평선을 훑어보자, 모든 것이 천천히 흘러가는 것처럼 느껴진다. 촉수의 부드러운 흔들림이 당신을 최면에 걸리게 한다. 머지않아 당신도 제자리에서 흔들리게 된다. 발에 있는 촉수가 당신을 간지럽힌다.
<<ltrauma>><<lstress>><<garousal>>
<br><br>
<<trauma -6>><<stress -6>><<arousal 600>>
<<link [[다음|Tentacle Plains]]>><</link>>
<br>
<<elseif $tentacleadmire is 0>>
<<set $tentacleadmire to 1>>
경치에 집중하다 보니 모든 것이 녹아 없어지기 시작한다. 다른 건 아무것도 중요하지 않은 것 같이 느껴진다. 바깥 세상은 아무런 의미도 없다. 이 왕국이 당신에게 줄 수 있는 엄청난 쾌락만으로 생각이 점령당한다. 당신의 꼬리가 환영의 바람에 움직이고, 촉수가 당신의 다리 위로 살금살금 기어오른다.
<<ltrauma>><<lstress>><<garousal>>
<br><br>
<<trauma -6>><<stress -6>><<arousal 600>>
<<link [[다음|Tentacle Plains]]>><</link>>
<br>
<<elseif $tentacleadmire is 1>>
<<set $tentacleadmire to 2>>
당신은 쾌락에 의해 몸이 달아오르는 동안 죄책감이나 자기혐오를 느끼지 않는다. 모든 촉수가 당신에게 닿기 위해 자극적으로 움직이는 것처럼 보인다. 당신은 더이상 참을 수 없어져 무릎을 꿇고 자신을 둘러싼 수많은 촉수들에게 몸을 드러낸다. 그들은 당신의 제의에 답하듯 당신의 팔, 다리, 꼬리를 잡아당긴다.
<<gcontrol>><<control 25>><<ltrauma>><<lstress>><<ggarousal>>
<br><br>
<<trauma -6>><<stress -6>><<arousal 1200>>
<<if $leftarm is "bound" or $rightarm is "bound" or $feetuse is "bound">>
촉수 둘이 당신의 <<if $leftarm is "bound" or $rightarm is "bound">>팔<</if>><<if ($leftarm is "bound" or $rightarm is "bound") and $feetuse is "bound">>과 <</if>><<if $feetuse is "bound">>다리<</if>>에 있는 구속구에 끈적이는 액체를 쏘아, 천천히 그것을 녹인다.<<unbind>>
<br><br>
<</if>>
<<link [[다음|Tentacle Plains Admire Sex]]>><<set $sexstart to 1>><</link>>
<<else>>
앞으로 닥칠 일을 생각하는 것만으로도 당신은 흥분해 미치게 된다. 당신은 언제든 떠날 수 있음에도 여기 남아 있다. 땅바닥에 낮게 웅크리고 각 손에 촉수를 쥔다. 그들은 당신의 손길에 열심히 반응하고, 곧 촉수 떼가 당신을 덮칠 것 같다.
<<gcontrol>><<control 25>><<ltrauma>><<lstress>><<ggarousal>>
<br><br>
<<trauma -6>><<stress -6>><<arousal 1200>>
<<link [[다음|Tentacle Plains Admire Sex]]>><<set $sexstart to 1>><</link>>
<</if>><<location "tentworld">>
<<if $sexstart is 1>><<set $sexstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<consensual>>
<<set $consensual to 1>>
<<tentaclestart 6 8>>
<<set $tentacles[0].shaft to "waist">>
<</if>>
<<statetentacles>>
<<effects>>
<<effectstentacles>>
<<tentacles>>
<<actionstentacles>>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[다음|Tentacle Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Tentacle Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
당신의 몸이 따뜻하고 꿈틀거리는 덩어리들에 완전히 덮이자, 당신은 주변의 땅을 다시 한 번 살펴본다. 이 뒤틀린 세상은 옳은 것들의 왜곡이다. 당신이 아는 세상에 대한 역겨운 조롱이다. 더럽고, 타락하고, 악랄한 것이 꼭 당신같다.
<br><br>
<<set $eventskip to 1>>
<<clotheson>>
<<endcombat>>
<<link [[다음|Tentacle Plains]]>><</link>>
<br><<location "tentworld">><<effects>>
당신은 문으로 나간다. 당신의 뒤로 문이 단단히 닫힌다. 당신은 숲 속에 있다.
<br><br>
<<if $tentacleEntrance is "asylum">>
<<asylumescape>>
<</if>>
<<endevent>><<tentacleworldend>>
<<set $forest to random(50, 100)>>
<<link [[다음|Forest]]>><</link>>
<br><<location "tentworld">><<effects>>
당신은 문을 통해 정신병원으로 돌아간다. 당신의 뒤로 문이 단단히 닫힌다.
<br><br>
<<endevent>><<npc Harper>><<person1>><<tentacleworldend>>
<<link [[다음|Asylum Room 2]]>><</link>>
<br><<location "tentworld">>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<controlloss>>
<<molested>>
<<tentaclestart 12 15>>
<<set $tentacles[0].shaft to "waist">>
<</if>>
<<statetentacles>>
<<effects>>
<<effectstentacles>>
<<tentacles>>
<<actionstentacles>>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[다음|Tentacle Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Tentacle Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
촉수가 너에게 흥미를 잃었다. <<tearful>> 당신은 두 발로 일어서려고 몸부림친다.
<br><br>
<<set $eventskip to 1>>
<<clotheson>>
<<endcombat>>
<<arousal -1000>>
<<link [[다음|Tentacle Plains]]>><</link>>
<br><<location "tentworld">><<effects>>
그 빛은 당신의 손길에 고동치다 희미해진다. 덩굴들이 떨어진다. 당신의 후추 스프레이가 따뜻하다.
<br><br>
<span class="gold">당신은 후추 스프레이 보충제를 얻었다.</span>
<br><br>
<<link [[다음|Tentacle Plains]]>><</link>>
<br><<effects>>
공중으로 올라가 꿈틀거리는 촉수에게서 멀리 떨어진다. 날개는 금세 지치지만, 당신은 좋은 전망을 볼 수 있었다.
<br><br>
<<set _tent_portal_north to $tentnorth - $tentportalnorth>>
<<set _tent_portal_east to $tenteast - $tentportaleast>>
<<set _tent_spray_north to $tentnorth - 4>>
<<set _tent_spray_east to $tenteast - 4>>
<<if _tent_portal_north lte 2 and _tent_portal_north gte -2 and _tent_portal_east lte 2 and _tent_portal_east gte -2>>
<<set _tent_found to true>>
당신은 초록색 문이 보인다.
<<if _tent_portal_north is 0>>
<<elseif _tent_portal_north gte 1>>
남쪽으로 <<trNumberHanja _tent_portal_north*10>> 분쯤 가야한다.
<<elseif _tent_portal_north lt 0>>
북쪽으로 <<trNumberHanja _tent_portal_north*-10>> 분쯤 가야한다.
<</if>>
<<if _tent_portal_east is 0>>
<<elseif _tent_portal_east gte 1>>
서쪽으로 <<trNumberHanja _tent_portal_east*10>> 분쯤 가야한다.
<<elseif _tent_portal_east lt 0>>
동쪽으로 <<trNumberHanja _tent_portal_east*-10>> 분쯤 가야한다.
<</if>>
<br>
<</if>>
<<if $tentnorth gte -2 and $tentnorth lte 2 and $tenteast gte -2 and $tenteast lte 2>>
<<set _tent_found to true>>
<<if $tentacleEntrance is "mirror">>
침실로 가는 거울이 보인다.
<<else>>
정신병원으로 가는 문이 보인다.
<</if>>
<<if $tentnorth is 0>>
<<elseif $tentnorth gte 1>>
남쪽으로 <<trNumberHanja $tentnorth*10>> 분쯤 가야한다.
<<elseif $tentnorth lt 0>>
북쪽으로 <<trNumberHanja $tentnorth*-10>> 분쯤 가야한다.
<</if>>
<<if $tenteast is 0>>
<<elseif $tenteast gte 1>>
서쪽으로 <<trNumberHanja $tenteast*10>> 분쯤 가야한다.
<<elseif $tenteast lt 0>>
동쪽으로 <<trNumberHanja $tenteast*-10>> 분쯤 가야한다.
<</if>>
<br>
<</if>>
<<if _tent_spray_north gte -2 and _tent_spray_north lte 2 and _tent_spray_east gte -2 and _tent_spray_east lte 2>>
<<set _tent_found to true>>
당신은 이상한 물건을 발견한다.
<<if _tent_spray_north is 0>>
<<elseif _tent_spray_north gte 1>>
남쪽으로 <<trNumberHanja _tent_spray_north*10>> 분쯤 가야한다.
<<elseif _tent_spray_north lt 0>>
북쪽으로 <<trNumberHanja _tent_spray_north*-10>> 분쯤 가야한다.
<</if>>
<<if _tent_spray_east is 0>>
<<elseif _tent_spray_east gte 1>>
서쪽으로 <<trNumberHanja _tent_spray_east*10>> 분쯤 가야한다.
<<elseif _tent_spray_east lt 0>>
동쪽으로 <<trNumberHanja _tent_spray_east*-10>> 분쯤 가야한다.
<</if>>
<br>
<</if>>
<<if _tent_found isnot true>>
당신은 별다른 것을 발견할 수 없었다.
<br>
<</if>>
<br><br>
<<link [[다음|Tentacle Plains]]>><<set $eventskip to 1>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beastCombatInit>>
당신은 <<beasttypePost "을">> 더 쉽게 흥분시키기 위해서 몸을 움직인다.
<<deviancy1>><<set $enemytrust -= 20>>
<<if $wolfpackharmony gte 1>>
<<enable_rescue>>
<</if>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<set $enemytrust -= 40>>
<<if $wolfpackharmony gte 1>>
<<enable_rescue>>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
<span class="red">무리는 너무 바빠서 당신을 도울 수 없다.</span>
<br><br>
<</if>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $rescue is 1 and $alarm is 1>>
<span id="next"><<link [[다음|Wolf Cave Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $finish is 1>>
<span id="next"><<link [[다음|Wolf Cave Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Wolf Cave Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음|Wolf Cave Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Wolf Cave Fight]]>><</link>></span><<nexttext>>
<</if>><<set $location to "wolf_cave">><<effects>>
당신은 도움을 요청한다.
<<if $wolfpackharmony gte 1>>
다른 <<beastspluralPost "이">> 공격자에게 으르렁거리고, 공격자는 이에 응하여 슬그머니 도망친다.
<<lharmony>>
<br><br>
<<destinationwolfcave>>
<<else>>
다른 <<beastspluralPost "은">> 신경쓰지 않는다.
<br><br>
<<link [[다음|Wolf Cave Fight]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<set $location to "wolf_cave">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>><<wolfpacktrust>>
<br>
<<beasttypePost "이">> 하품을 하며 누워있다.
<br><br>
<<tearful>> 당신은 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
<<beasttypePost "이">> 당신에게서 멀어진다. <<if $monster is 1>>"그냥 노는거야... 너무 거칠지만..."<</if>>
<br><br>
<<tearful>> 당신은 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $rescue is 1 and $alarm is 1>><<set $rescued += 1>>
다른 <<beastspluralPost "이">> 으르렁거리고 <<beasttypePost "이">> 당신을 공격한다. <<bHePost "은">> 처음에 으르렁거리다, 뒤로 물러서서 당신을 내버려두고 가버린다.
<<lharmony>>
<br><br>
<<tearful>> 당신은 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<else>>
<<beasttypePost "이">> 하품하고 드러눕는다.
<br><br>
<<tearful>> 당신은 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<destinationwolfcave>><<set $location to "wolf_cave">><<effects>>
<<if $phase is 0>>
당신이 낮은 서열의 <<beasttypePost 0 "을">> 쓰다듬자, 그의 귀가 쫑긋 선다. 서열이 더 높은 <<beasttypePost 1 "이">> 으르렁대지만, 압박을 주진 않는다.
<<gharmony>><<lferocity>><<deviancy1>>
<<endevent>>
<<loadNPC 0 wolf_rank_1>>
<<clearNPC wolf_rank_1>>
<<clearNPC wolf_rank_2>>
<<link [[다음|Wolf Cave Fight]]>><<set $sexstart to 1>><</link>>
<br>
<<elseif $phase is 1>>
당신은 높은 서열의 <<beasttypePost 1 "을">> 쓰다듬는다. 낮은 서열의 <<beasttypePost 0 "은">> 꼬리를 내린 채 떠난다.
<<lharmony>><<gferocity>><<deviancy1>>
<<endevent>>
<<loadNPC 0 wolf_rank_2>>
<<clearNPC wolf_rank_1>>
<<clearNPC wolf_rank_2>>
<<link [[다음|Wolf Cave Fight]]>><<set $sexstart to 1>><</link>>
<br>
<<elseif $phase is 2>>
당신은 둘 다 쓰다듬는다. 서열이 높은 <<beasttypePost 1 "은">> 덜 만족스러워 보이지만, 소란을 피우지는 않는다. 그것은 먼저 해야 한다고 주장한다.
<<gharmony>><<gferocity>><<deviancy2>>
<<clearNPC wolf_rank_1>>
<<clearNPC wolf_rank_2>>
<<link [[다음|Wolf Cave Fight Duo]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
당신은 둘에게서 멀어진다. 서열이 더 높은 <<beasttypePost 1 "이">> 으르렁거리지만, 압박을 주진 않는다.
<br><br>
<<endevent>>
<<destinationwolfcave>>
<</if>><<set $location to "wolf_cave">><<effects>>
<<if $phase is 0>>
당신은 부상당한 <<beasttypePost "을">> 당신의 몸으로 덮어 보호한다. 다른 <<beasttypePost "이">> 당신에게 이빨을 드러내지만, 곧 누그러진다.
<<gharmony>><<lferocity>>
<br><br>
<<elseif $phase is 1>>
당신은 피를 흘리는 <<beasttypePost "을">> 쓰다듬는다. <<bHePost "은">> 공격을 예상한 듯 당신의 손길을 피해 점프하지만, 곧 <<bhePost "은">> 당신이 무엇을 하는지 깨닫고 계속하게 한다.
<<lharmony>><<gferocity>>
<br><br>
<<else>>
당신은 <<beastspluralPost "을">> 무시한다. 부상당한 <<beasttypePost "이">> 흐느끼고, 다른 이들은 멈춰선다.
<br><br>
<</if>>
<<destinationwolfcave>><<set $location to "wolf_cave">><<effects>>
<<if $phase is 0>>
당신은 검은 늑대에게 다가가 <<bhisPost "의">> 머리를 쓰다듬는다. <<bHePost "은">> 당신을 뿌리치고, 당신에게 <<bhisPost "의">> 성기를 선물한다.
<<if $monster is 1>>
"화났어. 도와줘."
<</if>>
<br><br>
<<link [[손으로 받아들인다|Wolf Cave Black Wolf]]>><<set $sexstart to 1>><</link>><<deviant1>>
<br>
<<if $deviancy gte 55>>
<<link [[입으로 받아들인다|Wolf Cave Black Wolf]]>><<set $phase to 1>><<set $sexstart to 1>><</link>><<deviant4>>
<br>
<</if>>
<<link [[거절한다|Wolf Cave Calm]]>><<set $phase to 1>><</link>>
<br>
<<elseif $phase is 1>>
<<if $monster is 1>>
"도전하지 마, 순종해!"
<</if>>
검은 늑대는 계속해서 <<bhimPost "을">> 피하기 위해 최선을 다하는 다른 <<wolf_cave_plural_ul>> 괴롭힌다. <<bHePost "은">> 진정했지만, 다른 무리는 불안해 한다.
<<lharmony>>
<br><br>
<<destinationwolfcave>>
<<else>>
당신은 검은 늑대를 똑바로 보고 이빨을 드러낸다. <<bHisPost "의">> 분노는 잠시 <<bhisPost "의">> 얼굴에서 사라졌다 곧 돌아온다. <<bHePost "은">> 당신을 향해 으르렁대며 돌진한다.
<<if $monster is 1>>
"내가 우두머리다. 내가 처벌한다."
<</if>>
<br><br>
<<link [[다음|Wolf Cave Challenge]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beastCombatInit>>
<<if $phase is 0>>
당신은 <<beasttypePost>> 아래로 손을 뻗어 그것을 당신의 손에 잡는다.
<<npchand>><<deviancy1>>
<<else>>
당신은 <<beasttypePost "에게">> 기댄다.
<<npcoral>><<deviancy4>>
<</if>>
<<blackwolfhealth>><<set $enemytrust -= 20>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<blackwolfhealth>><<set $enemytrust -= 40>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[다음|Wolf Cave Black Wolf Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Wolf Cave Black Wolf Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음|Wolf Cave Black Wolf Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Wolf Cave Black Wolf]]>><</link>></span><<nexttext>>
<</if>><<set $location to "wolf_cave">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>><<wolfpacktrust>>
<br>
<<clotheson>>
<<endcombat>>
<<beastNEWinit 2 wolf>>
검은 늑대는 진정한다. 다른 <<beastspluralPost "은">> 고마워하며 안도하는 것 같다.
<<gharmony>>
<br><br>
<<endevent>>
<<tearful>> 당신은 일어선다.
<br><br>
<<destinationwolfcave>>
<<elseif $enemyhealth lte 0>>
<<if $wolfpackleader is 1>>
검은 늑대가 당신에게서 멀어진다. 무리들은 안도하는 것 같다.
<<gharmony>>
<br><br>
<<else>>
무리 전체가 검은 늑대가 굴복하여 <<bhisPost "이">> 돌아와 복종하는 것을 지켜본다.
<br><br>
<<tearful>> 당신은 울부짖는다. 다른 <<wolf_cave_plural_i>> 당신과 함께 울부짖는다.
<<if $monster is 1>>
검은 늑대가 말한다. "너는... 검은 늑대보다 강하다. 너를 데려가는 건 옳은 선택이라는 것을 알았다."
<</if>>
검은 늑대는 <<bhisPost "의">> 부상을 치료하기 위해서 몸을 움직인다. <span class="gold">당신은 이제 사냥에서 무리를 이끌 수 있다.</span>
<<set $wolfpackleader to 1>><<earnFeat "Head of the Pack">>
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<destinationwolfcave>>
<<else>>
검은 늑대는 당신을 괴롭히는 것을 그만두고 다른 늑대들을 계속 물고 으르렁거리고 있다.
<<lharmony>>
<br><br>
<<tearful>> 당신은 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationwolfcave>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<blackwolfhealth>><<set $enemyanger += 200>><<set $enemytrust -= 40>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Wolf Cave Challenge Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음|Wolf Cave Challenge Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[다음|Wolf Cave Challenge Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Wolf Cave Challenge]]>><</link>></span><<nexttext>>
<</if>><<set $location to "wolf_cave">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>><<wolfpacktrust>>
<br>
검은 늑대는 진정한다. 다른 <<beastspluralPost "은">> 고마워하며 안도하는 것 같다.
<<gharmony>>
<br><br>
<<tearful>> 당신은 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationwolfcave>>
<<elseif $enemyhealth lte 0>>
무리 전체가 검은 늑대가 굴복하여 <<bhisPost "이">> 돌아와 복종하는 것을 지켜본다.
<br><br>
<<tearful>> 당신은 울부짖는다. 다른 <<beastspluralPost "이">> 당신과 함께 울부짖는다.
<<if $monster is 1>>
검은 늑대가 말한다. "너는... 검은 늑대보다 강하다. 너를 데려가는 건 옳은 선택이라는 것을 알았다."
<</if>>
검은 늑대는 <<bhisPost "의">> 부상을 치료하기 위해서 몸을 움직인다. <span class="gold">당신은 이제 사냥에서 무리를 이끌 수 있다.</span>
<<set $wolfpackleader to 1>><<earnFeat "Head of the Pack">>
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationwolfcave>>
<<else>>
당신은 땅에 쓰러져 더 싸울 수 없다. 검은 늑대는 당신의 목을<<if $monster isnot 1>> 주둥아리로 물어서<</if>> 잠시 바닥에 붙들어 놓았고, 곧 풀어주었다.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<if $wolfpackpoisoned isnot 1>>
<i>검은 늑대는 매우 강하다. 분명 평등하게 맞설 방법이 있을 것이다.</i>
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<destinationwolfcave>>
<</if>><<set $location to "wolf_cave">><<effects>>
<<if $phase is 0>>
당신은 젊은 <<beasttypePost "에게">> 달려가 <<bhisPost "의">> 머리를 쓰다듬는다. <<bHePost "은">> 당신의 얼굴을 위로하듯 핧는다. <<bHePost "은">> 괜찮다. 그저 넘어져서 화가 났을 뿐이다.
<<gharmony>><<lferocity>><<ltrauma>><<lstress>><<trauma -6>><<stress -12>>
<br><br>
<<destinationwolfcave>>
<<else>>
당신은 <<beasttypePost "을">> 무시한다. <<bHePost "은">> 곧 다시 놀기 시작한다 <<bHePost "은">> 괜찮다.
<<lharmony>><<gferocity>>
<br><br>
<<destinationwolfcave>>
<</if>><<set $outside to 1>><<set $location to "wolf_cave">><<effects>>
<<if $phase is 1>>
<<set $phase to 0>>
당신은 즉석에서 의상을 만들 수 있을법한 길고 튼튼한 식물을 찾는다. 당신은 적절한 표본을 찾아 당신의 가슴 주위에 묶는다. 찢어지기 쉽고 다 보이지만, 아무것도 없는 것보다 낫다.
<<plantupper>>
<br><br>
<<elseif $phase is 2>><<set $phase to 0>>
당신은 즉석에서 의상을 만들 수 있을법한 길고 튼튼한 식물을 찾는다. 당신은 적절한 표본을 찾아 당신의 허리 주위에 묶는다. 찢어지기 쉽고 다 보이지만, 아무것도 없는 것보다 낫다.
<<plantlower>>
<br><br>
<</if>>
<<link [[다음|Wolf Cave Clearing]]>><</link>>
<br><<set $outside to 0>><<set $location to "wolf_cave">><<effects>>
당신은 어린 <<beasttypePost "와">> 싸운다. <<bHePost "은">> 당신의 팔을 물고 당신을 땅으로 끌고 가려고 한다. 그것이 실패하자, <<bhePost "은">> 당신의 다리를 물고 다시 시도한다. <<bHePost "은">> 그다지 강한 것 같지 않다.
<br><br>
<<destinationwolfcave>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beastCombatInit>>
당신은 짝짓기 자세를 취하고 자신을 <<beasttypePost "에게">> 보여준다.
<<deviancy2>><<set $enemytrust -= 20>>
<<if $wolfpackharmony gte 1>>
<<enable_rescue>>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
<span class="red"><<beastspluralPost "은">> 자기 일로 너무 바빠서 당신을 도와줄 수 없다.</span>
<br><br>
<</if>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $rescue is 1 and $alarm is 1>>
<span id="next"><<link [[다음|Wolf Cave Lewd Play Finish]]>><</link>></span><<nexttext>>
<<elseif $finish is 1>>
<span id="next"><<link [[다음|Wolf Cave Lewd Play Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Wolf Cave Lewd Play Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음|Wolf Cave Lewd Play Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Wolf Cave Lewd Play]]>><</link>></span><<nexttext>>
<</if>><<set $location to "wolf_cave">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>><<wolfpacktrust>>
<br>
<<beasttypePost "은">> 하품하고 드러눕는다.
<br><br>
<<tearful>> 당신은 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
<<beasttypePost "은">> 당신에게서 멀어진다.
<br><br>
<<tearful>> 당신은 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $rescue is 1 and $alarm is 1>><<set $rescued += 1>>
다른 <<beastspluralPost "이">> 으르렁대며 <<beasttypePost "이">> 당신을 공격한다. <<bHePost "은">> 처음에 으르렁대다 뒤로 물러서 당신을 내버려둔다.
<<lharmony>>
<br><br>
<<tearful>> 당신은 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<else>>
<<beasttypePost "은">> 하품하며 드러눕는다.
<br><br>
<<tearful>> 당신은 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<destinationwolfcave>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beastCombatInit>>
<<beastTrainGenerate>>
당신은 흥분한 <<beasttypePost "이">> 일을 더 쉽게 할 수 있게 위해서 몸을 움직인다.
<<deviancy1>><<set $enemytrust -= 20>>
<<if $wolfpackharmony gte 1>>
<<enable_rescue>>
<</if>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<set $enemytrust -= 40>>
<<if $wolfpackharmony gte 1>>
<<enable_rescue>>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
<span class="red"><<wolf_cave_plural_un>> 자기 일로 너무 바빠서 당신을 도와줄 수 없다.</span>
<br><br>
<</if>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $rescue is 1 and $alarm is 1>>
<span id="next"><<link [[다음|Wolf Cave Fight Duo Finish]]>><</link>></span><<nexttext>>
<<elseif $finish is 1>>
<span id="next"><<link [[다음|Wolf Cave Fight Duo Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Wolf Cave Fight Duo Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음|Wolf Cave Fight Duo Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Wolf Cave Fight Duo]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyhealth lte 0>>
<<beastwound>>
<<if $combatTrain.length gt 0>>
<<beasttypePost "은">> 고통과 비명으로 움츠러들지만, 다른 하나는 당신과 해보기를 간절히 바라는 것 같다.
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Wolf Cave Fight Duo]]>><</link>>
<<else>>
<<beasttypePost "은">> 고통과 두려움에 움찔한다.
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Wolf Cave Fight Duo Finish]]>><<set $finish to 1>><</link>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<if $combatTrain.length gt 0>>
만족한 <<beasttypePost "이">> 움직이며 다른 하나가 차례대로 움직입니다.
<<wolfpacktrust>>
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Wolf Cave Fight Duo]]>><</link>>
<<else>>
<<beasttypePost "은">> 만족한 채로 당신에게서 멀어진다.
<<combatTrainAdvance>>
<<wolfpacktrust>>
<br><br>
<<link [[다음|Wolf Cave Fight Duo Finish]]>><<set $finish to 1>><</link>>
<</if>>
<<else>>
<<if $consensual is 1>>
늑대들은 서로 털을 골라주고 있다.
<br><br>
<<else>>
<<if $enemywounded is 1 and $enemyejaculated is 0>>
<<beasttypePost "은">> 는 낑낑대며 나무 사이 어둠 속으로 사라진다.
<<elseif $enemywounded is 0 and $enemyejaculated is 1>>
<<beasttypePost "은">> 당신을 풀밭에 눕힌다.
<<elseif $enemywounded gte 2 and $enemyejaculated is 0>>
당신이 당신의 가치보다 더 많은 문제가 있다고 느낀 늑대들은 나무 사이로 도망친다.
<<elseif $enemywounded is 0 and $enemyejaculated gte 2>>
늑대들은 당신이 풀밭 위에서 기진맥진해서 경련하고 있는 채로 둔다.
<<elseif $enemywounded gte 1 and $enemyejaculated gte 1>>
늑대들은 당신이 풀밭 위에서 기진맥진해서 경련하고 있는 채로 둔다.
<</if>>
<br><br>
<</if>>
<<tearful>> 당신은 마음을 가다듬는다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationwolfcave>>
<</if>><<effects>>
<<if $phase is 0>>
You sit on a nearby log and watch the <<wolf_cave_plural>> howling lively into the crisp air.
<<if $sciencetrait gte 3>>
You think back to your biology lessons. Wolves can howl for a multitude of reasons, such as bonding, communicating positions, or warding off trespassers.
<<else>>
You are unsure as to why wolves howl together, but you're content with knowing that it must be a sign of a healthy and sociable pack.
<</if>>
<br><br>
Seeing the pack united and willing to partake in such activities together brings you a feeling of content.
<<stress -6>><<trauma -3>><<lstress>><<ltrauma>>
<<else>>
You take a spot in the middle of the noisy crowd. You take a deep breath, before shutting your eyes and raising your head to howl into the crisp forest air.
<br><br>
<<if $wolfgirl gte 6>>
You let your wilder, primal senses take over. <span class="green">Your howling blends beautifully and naturally with that of your brethren.</span> The other <<wolf_cave_plural>> seem to accept you among them, content with letting you howl along with them as just another wolf of the pack.
<<stress -12>><<trauma -12>><<llstress>><<lltrauma>>
<<elseif $harpy gte 6>>
You join the rest of the <<wolf_cave_plural>>, or so you think. Your instincts take over, and your howling is instead more reminiscent of a cheerful singing. Your harmonic melodies clash with your brethren's howling, leaving them mildly exasperated.
<<stress -3>><<lstress>>
<<else>>
Despite your best efforts, your <<if $cat gte 6>>yowling<<elseif $cow gte 6>>mooing<<else>>scratchy howling<</if>> doesn't seem to convince most of the <<wolf_cave_plural>>. Most don't seem to mind, but some of them are put off by your lackluster attempts.
<<stress -3>><<lstress>>
<</if>>
<</if>>
<br><br>
<<destinationwolfcave>><<effects>><<beastNEWinit 1 wolf>><<person1>>
You approach the hunters who are resting in their usual spots in preparation for the upcoming hunt.
<br><br>
Feeling like you could do with a bit of exercise, you assume a belligerent position on all fours and bare your <<if $transformationParts.traits.fangs isnot "disabled">>fangs<<else>>teeth<</if>>.
<br><br>
One of the hunters, a <<beasttype>>,
<<if $wolfpackharmony gte 10 and $wolfpackferocity gte 10>>
answers your call to spar and prepares to fight.
<<if $monster is 1>>
"<<pPackbrother>> should not hold back!"
<</if>>
<<elseif $wolfpackharmony gte 10>>
yawns and lazily walks over to answer your call to spar.
<<if $monster is 1>>
"Worse ways to kill time."
<</if>>
<<elseif $wolfpackferocity gte 10>>
eagerly jumps up and answers your call to spar.
<<if $monster is 1>>
"<<pPackbrother>>, you will fall!"
<</if>>
<<elseif $wolfpackferocity gte 1>>
huffs and walks over to you, answering your call to spar.
<<if $monster is 1>>
"This is fine."
<</if>>
<<else>>
glances your way, before laying down.
<<if $monster is 1>>
"<span class="red">Cannot waste energy. No point.</span>"
<<else>>
<span class="red"><<bHe>> doesn't have the energy to spare.</span>
<</if>>
<<set _reject to 1>>
<</if>>
<br><br>
<<if _reject>>
<<link [[다음|Wolf Cave Clearing]]>><</link>>
<<else>>
<<pass 20>><<stress -6>>
<<link [[Go for heavy hits|Wolf Cave Spar 2]]>><<set $phase to 0>><</link>><<physiquedifficulty 2000 $physiquemax>>
<br>
<<link [[Win by stamina|Wolf Cave Spar 2]]>><<set $phase to 1>><</link>><<athleticsdifficulty 200 1000>>
<br>
<<link [["Outmaneuver " + $NPCList[0].pronouns.him|Wolf Cave Spar 2]]>><<set $phase to 2>><</link>><<dancedifficulty 200 1000>>
<br>
<</if>><<effects>>
<<switch $phase>>
<<case 0>>
You try to overpower the <<beasttype>> with a few powerful hits, to end the fight quickly and decisively. The <<beasttype>> ducks under your first two swings, but
<<if $physiqueSuccess>>
<<set _victory to 1>>
the third staggers <<bhim>> and the fourth <span class="green">sends <<bhim>> to the ground.</span>
<<else>>
you catch <<bhim>> with the third. <span class="red"><<bHe>> barely flinches.</span> <<bHe>> <<if $monster is 1>>kicks<<else>>charges into<</if>> your knees with force, and you crumple.
<</if>>
<<physique 4>>
<<case 1>>
You try to waste the <<beasttypes>> energy, while expanding as little of your own as possible. The <<beasttype>> lunges forward to attack, and you backpedal. <<bHe>> follows up with a charge, and you step to the side.
<<if $athleticsSuccess>>
<<set _victory to 1>>
<span class="green"><<bHe>> pants, and you strike. <<bHes>> not able to dodge in time.</span>
<<else>>
<span class="red">Your foot catches a root.</span> You collapse to the ground, and <<bhes>> on you in an instant. With <<bhis>> <<if $monster is 1>>hand<<else>>jaws<</if>> wrapped around your throat, it's clear who the victor is.
<</if>>
<<physique 2>><<athletics 2>>
<<case 2>>
You try to dance around <<bhim>>, getting in hits while avoiding all of <<bhis>>.
<<if $danceSuccess>>
<<set _victory to 1>>
<span class="green">You find it easy to stave off your opponent's attacks.</span> You evade the <<beasttype>>'s pounce and deliver a decisive blow to <<bhis>> <<if $monster is 1>>face<<else>>muzzle<</if>>.
<<else>>
You're agile. <span class="red">But not as agile as <<bhim>>.</span> No matter how you try, you can't even land a single blow on <<bhim>>. It's clear <<bhes>> toying with you, and you drop to your knees in exhaustion and defeat.
<</if>>
<<physique 2>><<danceskill 2>>
<</switch>>
<<gtiredness>><<tiredness 12>>
<<if !_victory>>
<<pain 6>><<gpain>>
<</if>>
<br><br>
<<if _victory>>
<<if $wolfpackharmony gte 10>>
Yelping from pain, the <<beasttype>> takes a few steps back before turning and presenting <<bhis>> backside to you.
<<if $monster is 1>>
"<<pPackbrother>> may take <<pher>> reward."
<</if>>
<br><br>
<<if $deviancy gte 35>>
<<link [[Accept the invitation|Wolf Cave Spar Sex]]>><<set $sexstart to 1>><<set $phase to 0>><</link>><<deviant3>>
<<else>>
<span class="blue">You are not deviant enough to accept such a thing.</span>
<</if>>
<br>
<<link [[Refuse|Wolf Cave Clearing]]>><<endevent>><</link>>
<<elseif $wolfpackferocity gte 10>>
Yelping from pain, the <<beasttype>> takes a few steps back and growls. <<bHe>> bares <<bhis>> fangs when you try to approach to make sure <<bhe>> isn't hurt.
<<if $monster is 1>>
"What else <<ppackbrother>> want? You won."
<</if>>
<br><br>
<<link [[다음|Wolf Cave Clearing]]>><<endevent>><</link>>
<<else>>
Yelping from pain, the <<beasttype>> takes a few steps back before bowing <<bhis>> head and returning to <<bhis>> resting spot.
<br><br>
<<link [[다음|Wolf Cave Clearing]]>><<endevent>><</link>>
<</if>>
<<else>>
<<if $wolfpackferocity gte 10>>
The <<beasttype>> bares <<bhis>> fangs and pins you to the ground. <<bHes>> not satisfied with just beating you in a fight.
<br><br>
<<if $deviancy gte 35>>
<<link [[Submit|Wolf Cave Spar Sex]]>><<set $sexstart to 1>><<set $phase to 1>><<sub 1>><</link>><<deviant3>>
<br>
<</if>>
<<link [[Struggle|Wolf Cave Spar Sex]]>><<set $molestationstart to 1>><<def 1>><</link>>
<<elseif $wolfpackharmony gte 10>>
The <<beasttype>> lets out a satisfied chuff and nudges you with <<bhis>> <<if $monster is 1>>hand<<else>>nose<</if>>. <<bHis>> tail wags affectionately.
<br><br>
<<if $deviancy gte 35>>
<<link [[Reward|Wolf Cave Spar Sex]]>><<set $sexstart to 1>><<set $phase to 2>><<sub 1>><</link>><<deviant3>>
<br>
<</if>>
<<link [[Take a breather (0:05)|Wolf Cave Clearing]]>><<endevent>><<pass 5>><</link>>
<<else>>
The <<beasttype>> lets out a satisfied chuff and returns to <<bhis>> resting spot.
<br><br>
<<link [[Take a breather (0:05)|Wolf Cave Clearing]]>><<endevent>><<pass 5>><</link>>
<</if>>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beastCombatInit>>
<<if $wolfpackharmony gte 1>>
<<enable_rescue>>
<</if>>
<<if $phase is 1>>
You decide that struggling will only lead to you getting hurt, so you show the <<beasttype>> that you're willing to cooperate.
<<set $enemytrust -= 20>><<set $enemyanger += 20>>
<<elseif $phase is 2>>
당신은 짝짓기 자세를 취하고 자신을 <<beasttypePost "에게">> 보여준다.
<<else>>
You accept the <<beasttype>>'s invitation.
<</if>>
<<deviancy3>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<set $enemytrust -= 40>>
<<if $wolfpackharmony gte 1>>
<<enable_rescue>>
<</if>>
Not keen on letting the <<beasttype>> use you in this manner, you try to tackle <<bhim>> aside. <<bHe>> growls.
<<if $monster is 1>>
"<<pPackbrother>> lost! Now <<ppackbrother>> submits!"
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
<span class="red"><<beastspluralPost "은">> 자기 일로 너무 바빠서 당신을 도와줄 수 없다.</span>
<br><br>
<</if>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1 and $rescue is 1
or $finish is 1
or $enemyarousal gte $enemyarousalmax
or $enemyhealth lte 0>>
<span id="next"><<link [[다음|Wolf Cave Spar Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Wolf Cave Spar Sex]]>><</link>></span><<nexttext>>
<</if>><<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>><<wolfpacktrust>>
<br>
The <<beasttype>> yawns and lies down.
<<elseif $enemyhealth lte 0>>
The <<beasttype>> limps away from you. <<if $monster is 1>>"<<pPackbrother>> won... in the end..."<</if>>
<<elseif $rescue is 1 and $alarm is 1>><<set $rescued += 1>>
The other <<beastsplural>> growl at the <<beasttype>> assaulting you. <<bHe>> growls back at first, but then backs down and leaves you alone.
<<lharmony>>
<<else>>
The <<beasttype>> yawns and returns to where <<bhe>> was resting.
<</if>>
<br><br>
<<tearful>> 당신은 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Wolf Cave Clearing]]>><</link>><<set $location to "wolf_cave">><<effects>>
<<if $wolfpacktrust gte 18 or $wolfpackleader gte 1>>
<<set $dateCount.BlackWolfHunts++>>
그들이 나무 사이로 떠날 때, 당신은 <<wolf_cave_plural_ul>> 따른다. 그들은 당신을 막지 않는다.
<br><br>
<<set $outside to 1>>
동굴에서 멀지 않은 곳에서 그들은 뛰기 시작한다. 그들은 빠르게 움직여 따라잡기 어렵다.
<<gathletics>><<athletics 6>><<physique 6>>
<br><br>
<<wolfhuntevents>>
<<else>>
당신은 <<wolf_cave_plural_ul>> 따라가려고 하지만, 검은 늑대가 당신을 향해 으르렁댑니다.
<<npc "Black Wolf">>
<<if $monster is 1>>
"여기 있어! 새끼를 보살펴라. 신뢰를 쌓아."
<<else>>
<<bHePost "은">> 당신이 어린 <<wolf_cave_plural_gwa>> 있기를 원한다.
<</if>>
<br><br>
<<endevent>>
당신은 그들이 나무 사이로 떠나는 것을 지켜본다.
<br><br>
<i>만약 그들이 당신을 더 신뢰한다면 그들은 기꺼이 당신이 따라오게 할 것이다.</i>
<br><br>
<<destinationwolfcave>>
<</if>><<set $location to "wolf_cave">><<effects>>
무리는 나무 사이로 떠나며, 당신에게 <<wolf_cave_plural_ul>> 맡긴다.
<br><br>
<<destinationwolfcave>><<location "forest">><<effects>>
당신은 강을 따라 무리와 함께 달린다. 당신은 부드러운 풀밭에 와 있다. <<wolf_cave_pluralPost>>중 일부는 휴식을 위해 누워있습니다.
<br><br>
<<if $wolfpackleader gte 1>>
<<link [[휴식한다 (1:00)|Wolf River Rest]]>><<tiredness -12>><<pass 1 hour>><</link>>
<br>
<<link [[쉴 시간은 없다|Wolf River Rouse]]>><</link>>
<br>
<<if $rng gte 51>>
<<link [[검은 늑대의 결정을 따른다|Wolf River Rest]]>><<tiredness -12>><<pass 1 hour>><</link>>
<br>
<<else>>
<<link [[검은 늑대의 결정을 따른다|Wolf River Rouse]]>><</link>>
<br>
<</if>>
<<else>>
<<npc "Black Wolf">>
<<if $rng gte 51>>
검은 늑대가 드러눕고, 당신과 다른 <<wolf_cave_pluralPost>>도 뒤따릅니다.
<<if $monster is 1>>
"Rest. Save strength."
<</if>>
<br><br>
<<link [[다음 (1:00)|Wolf River Rest]]>><<tiredness -12>><<pass 1 hour>><</link>>
<br>
<<else>>
<<if $monster is 1>>
검은 늑대가 짖는다. "쉴 시간 없어! 바람에 실린 냄새를 맡아라. 서둘러."
<<else>>
검은 늑대가 그들에게 으르렁대고, 그들은 뒤로 물러선다.
<</if>>
<br><br>
<<link [[다음|Wolf River Rouse]]>><</link>>
<br>
<</if>>
<</if>>
<<endevent>><<location "forest">><<effects>>
당신은 절벽 아래에 썩어가는 그루터기에 다가간다. 바닥에서 자라는 버섯 무리가 있고, 일부는 분홍색이고 일부는 빨간색이다.
<<if $science gte 400>>
당신은 빨간색 늑대 버섯을 발견합니다. 이는 힘을 부여한다고 생각해 고대 전사들이 소중히 여겼다. 당신은 분홍색도 발견합니다. 그것은 최음제이며 <<wolf_cave_plural_ul>> 포함한 많은 짐승들에게 유독하다.
<<elseif $science gte 200>>
당신은 빨간색 늑대 버섯을 발견합니다. 이는 힘을 부여한다고 생각해 고대 전사들이 소중히 여겼다. 당신은 분홍색 버섯에 대해서는 알지 못한다.
<<else>>
당신은 그것에 대해서는 알지 못한다.
<</if>>
<br><br>
<<link [[빨간색 버섯을 가져간다|Wolf Cliff2]]>><<set $wolfpackshroom to "red">><</link>>
<br>
<<link [[분홍색 버섯을 가져간다|Wolf Cliff2]]>><<set $wolfpackshroom to "pink">><<arousal 600>><</link>><<garousal>>
<br>
<<link [[그대로 둔다|Wolf Cliff2]]>><</link>>
<br><<location "forest">><<effects>>
무리는 잠시 휴식을 취한다. 당신은 심지어 잠이 든 것 같다.
<<gharmony>><<lferocity>><<ltiredness>>
<br><br>
사냥하는 무리는 불안해하더니, 곧 사냥이 계속된다.
<<gathletics>><<athletics 6>><<physique 6>>
<br><br>
<<wolfhuntevents>><<location "forest">><<effects>>
무리가 일어나고 사냥이 계속된다.
<<gathletics>><<athletics 6>><<physique 6>>
<br><br>
<<wolfhuntevents>><<location "forest">><<effects>>
무리가 다시 움직이기 시작하고, 당신은 그들을 따라잡기 위해 달려간다.
<<gathletics>><<athletics 6>><<physique 6>>
<br><br>
<<wolfhuntevents>><<npc "Black Wolf">>
<<location "forest">><<effects>>
당신은 사슴 발자국을 따라간다. 그들은 마치 당신이 맡을 수 없는 냄새를 맡을 수 있는 것처럼 고개를 더 자주 든다. 잠시 후 그들은 달려가기 시작한다.
<br><br>
<<if $athleticsSuccess>>
그들은 당신을 챙겨주지 않지만, <span class="green">당신은 충분히 그들을 따라갈 수 있다.</span> 곧 공터에 도착한다. 다른 쪽에는 외로이 서 있는 사슴이 있다. 그것은 풀을 뜯어먹는 것을 멈추고 무리를 보고 당황한 상태로 질주한다.
<br><br>
<<if 20 + $wolfpackharmony + $wolfpackferocity gte $rng>>
그것은 숲을 가로지르며 나무 사이로 달려가 곧 보이지 않게 된다. 검은 늑대는 다른 무리를 남겨두고 그 뒤를 쫒는다. 당신은 또 다른 공터에 들어가 사냥감에게서 승리를 거둔 검은 늑대를 발견한다.
<br><br>
<<if random(1,5) is 1>>
<<endevent>><<beastNEWinit 1 wolf>><<saveNPC 0 rival_wolf>>
The pack gathers around their prey, but something stops them before they get the chance to feast. A different pack reveals itself in front of you. Teeth bared, they approach bearing a menacing posture.
<br><br>
<<if $wolfpackleader is 1>>
Their leader, a larger <<beasttype>>, has <<bhis>> eyes fixed on you.
<<if $monster is 1>>
"You leader?" <<bhe>> growls. "Pack stand down! Give quarry now!"
<<else>>
<<bHe>> growls aggressively, demanding that you surrender the prey to <<bhim>>.
<</if>>
<br><br>
A small group at first, you start to notice more of the rival pack members stepping out from behind the bushes, surrounding the rest of your brethren. They outnumber you.
<br><br>
<<endevent>><<npc "Black Wolf">>
The Black Wolf stands by your side.
<<if $monster is 1>>
"Give order," <<bhe>> whispers to you. "Pack will follow."
<</if>>
<br><br>
The <<wolf_cave_plural>> waits for your signal.
<br><br>
<<endevent>><<loadNPC 0 rival_wolf>>
<<link [[Fight the leader|Wolf Rival Challenge]]>><</link>>
<br>
<<if $deviancy gte 15>>
<<link [[Offer yourself to the pack|Wolf Rival Offer]]>><</link>><<deviant2>>
<br>
<</if>>
<<link [[Retreat|Wolf Rival Retreat]]>><</link>>
<<else>>
Their leader, a larger <<beasttype>>, has <<bhis>> eyes fixed on the Black Wolf.
<<if $monster is 1>>
"You leader?" <<bhe>> growls. "Pack stand down! Give quarry now!"
<<else>>
<<bHe>> gives the Black Wolf a chilling glare, demanding that the pack surrender the prey to <<bhim>>.
<</if>>
<br><br>
<<endevent>><<npc "Black Wolf">>
The Black Wolf snarls back, but flattens <<bhis>> ears. You start to notice more of the rival pack members stepping out from behind the bushes, surrounding the rest of your brethren. They outnumber you.
<br><br>
<<bHis>> confidence lost from the sudden approach, the Black Wolf seems unsure as to how to respond.
<br><br>
<<if $deviancy gte 15>>
<<link [[Offer yourself to the pack|Wolf Rival Offer]]>><</link>><<deviant2>>
<br>
<</if>>
<<link [[Flee|Wolf Rival Flee]]>><</link>><<athleticsdifficulty 1 1000>>
<</if>>
<<else>>
검은 늑대는 스스로 선택한 부위를 차지한다. 근처에 좋은 과일들이 자라고 있는 것이 보인다. 당신은 사슴 옆에 앉는다.
<<if $monster is 1>>
<<bHePost "이">> 당신 옆에 앉아서 당신의 머리에 손을 얹는다. "좋은 사냥이군. <<ppackbrotherPost>> 덕에 성공했다."
<</if>>
<<stress -12>><<lstress>>
<br><br>
무리는 느긋하고 여유롭게 식사시간을 보낸다. 작은 소란이 일어나자 검은 늑대는 <<bhisPost "의">> 자리를 떠나 그것을 제압한다.
<br><br>
<<endevent>>
<<wolfpackhuntoptions>>
<</if>>
<<else>>
그것은 숲을 가르며 나무 사이로 달려갑니다. 무리는 뒤를 쫒지만, 그런 속도로 계속 달려 빠르게 지치게 된다. 사슴은 도망쳤다.
<br><br>
<i>더 높은 화합과 흉포함이 성공적인 사냥의 기회를 늘려줄 것이다</i>
<br><br>
낙심하지만, 낙담하지 않은 <<wolf_cave_plural_un>> 더 쉬운 먹잇감의 냄새를 맡으려고 한다. 그들은 미풍에 섞인 무언가를 맡아낸 후 갑자기 달려나간다.
<<gathletics>><<athletics 6>><<physique 6>>
<br><br>
<<endevent>>
<<set $bus to "wolfcaveclearing">>
<<wolfhuntevents>>
<</if>>
<<else>>
그들은 당신을 챙겨주지 않았고, <span class="red">당신은 따라갈 수 없었다.</span>. 당신은 숲속에서 그들을 놓친다.
<br><br>
<<link [[다음|Forest]]>><<endevent>><<set $forest to 60>><</link>>
<br>
<</if>><<location "forest">><<effects>>
<<beastNEWinit 1 boar>>
당신은 길을 따라 풀이 무성한 둔덕에 도착한다. 그 꼭대기에는 야생의 <<beasttypePost "이">> 사슴 시체를 씹고 있다. <<bHePost "은">> 무리를 발견하고 아래를 노려본다.
<br><br>
<<if $rng gte 51>>
후방의 <<wolf_cave_plural_i>> 도착하기 전에 <<beasttypePost "이">> 시체를 뛰어넘어, 언덕을 내려와 당신에게 곧장 돌진한다!
<br><br>
<<link [[제자리에 서 있는다|Wolf Carrion Stand]]>><</link>><<physiquedifficulty 2000 12000>>
<br>
<<link [[도망친다|Wolf Carrion Run]]>><</link>>
<br>
<<else>>
마지막 무리가 도착하기 전에, <<beasttypePost "이">> 시체를 뛰어넘어, 늑대를 향해 곧바로 언덕 아래로 돌진한다.
<br><br>
<<endevent>><<npc "Black Wolf">>
<<if $wolfpackharmony + $wolfpackferocity + 20 gte $rng>>
검은 늑대는 <<bhisPost "이">> 서 있던 곳에 그대로 서 있다. 공격자는 방향을 바꾸고 숲으로 뛰어든다.
<br><br>
검은 늑대는 <<bhimselfPost "이">> 스스로 선택한 부위를 차지한다. 근처에 좋은 과일들이 자라고 있는 것이 보인다. 당신은 사슴 옆에 앉는다.
<<if $monster is 1>>
<<bHePost "이">> 당신 옆에 앉아서 당신의 머리에 손을 얹는다. "좋은 사냥이군. <<ppackbrotherPost>> 덕에 성공했다."
<</if>>
<<stress -12>><<lstress>>
<br><br>
무리는 느긋하고 여유롭게 식사시간을 보낸다. 작은 소란이 일어나자 검은 늑대는 <<bhisPost "의">> 자리를 떠나 그것을 제압한다.
<br><br>
<<endevent>>
<<wolfpackhuntoptions>>
<<else>>
검은 늑대는 <<bhisPost "이">> 서 있던 곳에 그대로 서 있고, 공격자의 돌격이 <<bhimPost "을">> 한쪽으로 밀어낸다. 그것은 무리들 사이에서 미친듯이 날뛰고, 당황한 무리는 안전한 나무쪽으로 달려간다.
<br><br>
<i>더 높은 화합과 흉포함이 성공적인 사냥의 기회를 늘려줄 것이다</i>
<br><br>
무리와 함께 숲을 달려간다. 더 쉬운 먹잇감이 있을 것이다.
<<gathletics>><<athletics 6>><<physique 6>>
<br><br>
<<endevent>>
<<set $bus to "wolfcaveclearing">>
<<wolfhuntevents>>
<</if>>
<</if>><<location "forest">><<effects>>
<<beastNEWinit 1 bear>>
You come to a small cave and see a large shape rise and fall in a steady rhythm. It's a <<beasttype>>, lying with its eyes shut beside a fresh kill. It looks like a deer. The pack creeps closer. They'll need the element of surprise.
<br><br>
<<set $skulduggerydifficulty to 300>>
<<link [[Distract it|Wolf Bear Distract]]>><</link>><<skulduggerydifficulty>>
<br>
<<link [[Attack|Wolf Bear Attack]]>><</link>>
<br><<location "forest">><<effects>>
The pack seems uneasy. They wouldn't normally track a pack of humans unless the situation was dire. They follow you regardless. Their run slows to a prowl, and soon after you hear laughter ahead. You creep forward. Three hunters sit around a fire. A deer carcass lies on the ground beside them. They each have a rifle.
<br><br>
A frontal attack would be very risky.
<br><br>
<<if $exposed gte 2>>
<<if $exhibitionism gte 75>>
You feel more conscious of your <<lewdness>> now that you're faced with other people. It would be so embarrassing to stride into the middle of them like this. But it could work to your advantage.
<br><br>
<<set $skulduggerydifficulty to 400>>
<<link [[Distract them|Wolf Hunters Distract]]>><<set $phase to 0>><</link>><<skulduggerydifficulty>><<exhibitionist5>>
<br>
<<else>>
You feel more conscious of your <<lewdness>> now that you're faced with other people. There's no way you can let them see you.
<br><br>
<</if>>
<<elseif $exposed gte 1>>
<<if $exhibitionism gte 35>>
You feel more conscious of your <<lewdness>> now that you're faced with other people. It would be so embarrassing to stride into the middle of them like this. But it could work to your advantage.
<br><br>
<<set $skulduggerydifficulty to 600>>
<<link [[Distract them|Wolf Hunters Distract]]>><<set $phase to 1>><</link>><<skulduggerydifficulty>><<exhibitionist3>>
<br>
<<else>>
You feel more conscious of your <<lewdness>> now that you're faced with other people. There's no way you can let them see you.
<br><br>
<</if>>
<<else>>
<<set $skulduggerydifficulty to 800>>
<<link [[Distract them|Wolf Hunters Distract]]>><<set $phase to 2>><</link>><<skulduggerydifficulty>>
<br>
<</if>>
<<link [[Attack|Wolf Hunters Attack]]>><</link>>
<br>
<<link [[Leave|Wolf Hunter Leave]]>><</link>>
<br><<location "forest">><<effects>>
<<npc "Black Wolf">>
<<if $phase is 0>><<set $wolfpackshroom to "none">>
You crumble the red mushroom onto the Black Wolf's food. <<bHe>> spots you and growls, but relents when <<bhe>> sees you carry nothing away. <<bHe>> returns to <<bhis>> place and continues eating. Over the next few hours <<bhe>> becomes more territorial, glaring at other <<wolf_cave_plural>> who approach the deer.
<<gferocity>>
<br><br>
<<elseif $phase is 1>><<set $wolfpackshroom to "none">>
You crumble the pink mushroom onto the Black Wolf's food. <<bHe>> spots you and growls, but relents when <<bhe>> sees you carry nothing away. <<bHe>> returns to <<bhis>> place and continues eating. Over the next few hours <<bhe>> becomes lethargic. The other <<wolf_cave_plural>> notice and try their luck at parts of the deer they wouldn't normally be allowed.
<<lferocity>><<set $wolfpackpoisoned to 1>>
<br><br>
<</if>>
<<endevent>><<beastNEWinit 1 wolf>>
You lie on the grass with your head resting on a <<beasttype>>. All that running is tiring. You close your eyes and sleep. You're awoken when the <<beasttype>> you were resting on stands up.
<br><br>
<<endevent>>
<<set $huntstate to "success">>
<<wolfhuntevents>><<location "forest">><<effects>>
<<generate1>><<generate2>><<generate3>>
The pack gets into position around the camp, then rush in from all directions!
<br><br>
<<if $wolfpackharmony + $wolfpackferocity - 20 gte $rng>>
The hunters are quick to react, but not quick enough. A <<person1>><<person>> reaches for <<his>> gun, which <<he>> left where <<he>> sat, but it's too late. The Black Wolf lunges and grabs <<his>> arm.
<br><br>
The other <<wolf_cave_plural>> follow the Black's lead. You back away as they drive the hunters into a tight circle with their backs against each other.
<br><br>
"Th-this is m-mad," the <<person>> stammers.
<br><br>
<<earnFeat "Top of the Food Chain">>
<<link [[Demand valuables|Wolf Hunters Valuables]]>><</link>><<crime>>
<br>
<<link [[Let them go|Wolf Hunters Go]]>><</link>>
<br>
<<else>>
The hunters are quick to react. They grab their rifles and fire at the pack. The bullets whiz into the forest. Though unharmed, the <<wolf_cave_plural>> turn their tails and flee to safety. You go with them.
<<lharmony>><<lferocity>>
<br><br>
<i>더 높은 화합과 흉포함이 성공적인 사냥의 기회를 늘려줄 것이다</i>
<br><br>
You run into the forest once more, the pack following close behind. There must be easier prey.
<<gathletics>><<athletics 6>><<physique 6>>
<br><br>
<<endevent>>
<<set $bus to "wolfcaveclearing">>
<<wolfhuntevents>>
<</if>><<location "forest">><<effects>>
<<generate1>><<generate2>><<generate3>>
<<if $phase is 0>>
<<flaunting>> you emerge from the safety of the trees, naked. You hear one of your packmates whimper somewhere behind you but you don't stop. You see the hunters more clearly now, and march right into the middle of them.
<<exhibitionism5>>
They gape at you. The closest, a <<person1>><<person>>, is the first to speak. "Why, if it isn't a forest nymph, come to keep us warm." <<He>> stands up, and the others do too.
<br><br>
<<elseif $phase is 1>>
<<flaunting>> you emerge from the safety of the trees, despite being exposed so. You hear one of your packmates whimper somewhere behind you but you don't stop. You see the hunters more clearly now, and march right into the middle of them.
<<exhibitionism3>>
They gape at you. The closest, a <<person1>><<person>>, is the first to speak. "Looks like you forgot to dress properly." <<He>> stands up, and the others do too.
<br><br>
<<else>>
You emerge from the safety of the trees. You hear one of your packmates whimper somewhere behind you but you don't stop. You see the hunters more clearly now, and march right into the middle of them.
<br><br>
They jump and reach for their guns when they see you, but soon calm down. The closest, a <<person1>><<person>>, is the first to speak. "You shouldn't sneak up on people like that," <<he>> says. "You're liable to get hurt." <<He>> leers at you as <<he>> stands up, and the others do too.
<br><br>
<</if>>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<<skulduggeryuse>>
A <<person2>><<person>> cocks <<his>> head as if listening, <span class="green">but doesn't hear anything.</span> <<He>> grins at you. "Walking the woods all alone are we? Don't fret, we'll look after you."
<br><br>
"That's right," a <<person3>><<person>> says next as <<he>> eyes you up and down. "Question is, what shall we do with you?"
<br><br>
They're so taken by you they don't notice the many pairs of eyes glowing in the dark, drawing closer. The <<person1>><<person>> looks over <<his>> friend's shoulder and horror spreads on <<his>> face. <<He>> reaches for <<his>> gun, which <<he>> left where <<he>> sat, but it's too late. The Black Wolf lunges and grabs <<his>> arm.
<br><br>
The other <<wolf_cave_plural>> follow the Black's lead. You back away as they drive the hunters into a tight circle with their backs against each other.
<br><br>
"Th-this is m-mad," the <<person>> stammers.
<br><br>
<<earnFeat "Top of the Food Chain">>
<<link [[Demand valuables|Wolf Hunters Valuables]]>><</link>><<crime>>
<br>
<<link [[Let them go|Wolf Hunters Go]]>><</link>>
<br>
<<else>>
<<skulduggeryskilluse>>
"<span class="red">I heard that</span>," a <<person2>><<person>> announces, and in once swift movement <<he>> picks up a stone and hurls it into the shrubs around their camp. You hear rustling and pattering feet. It fades away. The pack was so on edge it was enough to spook them into fleeing.
<br><br>
"Looks like your friends have done a runner," a <<person3>><<person>> says. "Pity. I bet they're as cute as you." <<He>> reaches towards you. "Now come 'ere."
<br><br>
<<link [[Next|Wolf Hunter Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<location "forest">><<effects>>
It's not worth the risk. You turn and run, the relieved <<wolf_cave_plural>> following close behind.
<<gathletics>><<athletics 6>><<physique 6>>
<br><br>
<<set $bus to "wolfcaveclearing">>
<<wolfhuntevents>><<location "forest">><<effects>>
<<set $wolfpackrob to 1>>
<<if $submissive gte 1150>>
"Give me your money and valuables," you say. "Then leave us to eat in peace."
<<elseif $submissive lte 850>>
"Your money and valuables," you say. "Before I feed you to my family."
<<else>>
"Your money and valuables," you say. "Hurry, I can't hold them back forever."
<</if>>
The pack growls.
<br><br>
They pull money out of pockets and take off their jewellery. They drop it all in a pile at their feet before being marched from the camp by the <<wolf_cave_plural>> nipping at their heels. They rush to the deer carcass once they are out of earshot.
<br><br>
<<if $rng gte 96>>
You find <<moneyGain 200 true true>> in cash, as well as assorted baubles you think are very valuable.
<<set $blackmoney += 800>><<crimeup 800>>
<<elseif $rng gte 51>>
You find <<moneyGain 50 true true>> in cash, as well as assorted baubles you think are quite valuable.
<<set $blackmoney += 50>><<crimeup 50>>
<<else>>
You find <<moneyGain 20 true true>> in cash, as well as assorted baubles you think are quite valuable.
<<set $blackmoney += 30>><<crimeup 30>>
<</if>>
<<endevent>>
<<npc "Black Wolf">>
The Black Wolf keeps the choice parts of the deer for <<bhimself>>. You rummage in a bag left behind by the hunters and find some canned food that suits you better. You sit by the deer.
<<stress -12>><<lstress>>
<br><br>
<<if $wolfpackspray isnot 1>><<set $wolfpackspray to 1>>
You find a strange cylinder among their things. It looks like a charge for your pepper spray, but with an exposed computer chip at the base. You put it in.
<<gspraymax>><<set $spraymax += 1>><<spray 5>>
<br><br>
<span class="gold">You've gained an additional pepper spray charge.</span>
<br><br>
<</if>>
<<if $monster is 1>>
The Black Wolf sits next to you and places a hand on your head. "Good hunt. Humans apex predators. With you, we can do anything, <<ppackbrother>>."
<</if>>
무리는 느긋하고 여유롭게 식사시간을 보낸다. 작은 소란이 일어나자 검은 늑대는 <<bhisPost "의">> 자리를 떠나 그것을 제압한다.
<br><br>
<<endevent>>
<<wolfpackhuntoptions>><<location "forest">><<effects>>
<<if $submissive gte 1150>>
"Leave us alone," you say. "We only want to eat in peace."
<<elseif $submissive lte 850>>
"Leave," you say. "Before I change my mind and feed you to my family."
<<else>>
"Leave," you say. "I can't hold them back forever."
<</if>>
The pack growls.
<br><br>
The hunters nod and march from the camp with <<wolf_cave_plural>> nipping at their heels. They rush to the deer carcass once they are out of earshot.
<br><br>
<<endevent>>
<<npc "Black Wolf">>
The Black Wolf keeps the choice parts for itself. You rummage in a bag left behind by the hunters and find some canned food that suits you better. You sit by the deer.
<<stress -12>><<lstress>>
<br><br>
<<if $wolfpackspray isnot 1>>
<<set $wolfpackspray to 1>>
You find a strange cylinder among their things. It looks like a charge for your pepper spray, but with an exposed computer chip at the base. You put it in.
<<gspraymax>><<set $spraymax += 1>><<spray 5>>
<br><br>
<span class="gold">You've gained an additional pepper spray charge.</span>
<br><br>
<</if>>
<<if $monster is 1>>
The Black Wolf sits next to you and places a hand on your head. "Good hunt. Humans apex predators. With you, we can do anything, <<ppackbrother>>."
<</if>>
무리는 느긋하고 여유롭게 식사시간을 보낸다. 작은 소란이 일어나자 검은 늑대는 <<bhisPost "의">> 자리를 떠나 그것을 제압한다.
<br><br>
<<endevent>>
<<wolfpackhuntoptions>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<set $enemyanger += 50>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Wolf Hunter Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Wolf Hunter Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Wolf Hunter Rape]]>><</link>></span><<nexttext>>
<</if>><<location "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"I said the trip would be worth it," the <<person1>><<person>> says. "What now?"
<br><br>
<<person2>>"I know," the <<person>> says. <<He>> produces a rope from a bag beside the fire and ties your arms together. "There. Have fun being wolf food." <<tearful>> you leave the camp. You walk until their laughter fades behind you.
<br><br>
<<set $leftarm to "bound">><<set $rightarm to "bound">>
<<clotheson>>
<<endcombat>>
<<else>>
The <<person1>><<person>> stumbles backwards and steps in the fire. <<tearful>> you push past <<him>> and flee into the forest.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<link [[Next|Forest]]>><<set $forest to 1>><</link>><<location "forest">><<effects>>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
You sneak up to the cave. You think you hear the <<beasttype>> snore. <span class="green">You sneak behind <<bhim>>.</span> The rest of the pack inches closer. One of them snaps a twig, and the <<beasttypes>> eyes shoot open. You throw a rock at <<bhim>>, and <<bhe>> turns to face you. <<bHe>> rears up and roars, unaware of the <<wolf_cave_plural>> right behind <<bhim>>. They attack <<bhim>> from behind, biting at <<bhis>> limbs and clawing at <<bhis>> back.
<br><br>
<<skulduggeryuse>>
Groggy and surrounded, the <<beasttype>> stumbles away from the cave and leaves the deer carcass unguarded. <<if $monster is 1>>"Thieving wolves... take the deer if you want it so badly!"<</if>> The Black Wolf keeps the choice parts for itself. You find some berries growing nearby which serve you better. You sit by the deer.
<<stress -12>><<lstress>>
<br><br>
<<endevent>>
<<npc "Black Wolf">>
<<if $monster is 1>>
The Black Wolf calls you over. "Bear no match for pack strength. <<pPackbrother>> did well."
<</if>>
무리는 느긋하고 여유롭게 식사시간을 보낸다. 작은 소란이 일어나자 검은 늑대는 <<bhisPost "의">> 자리를 떠나 그것을 제압한다.
<br><br>
<<endevent>>
<<wolfpackhuntoptions>>
<<else>>
You sneak up to the cave. You think you hear the <<beasttype>> snore. <span class="red">You're right beside it when it opens <<bhis>> eyes and looks straight at you!</span> The <<wolf_cave_plural>> flee into the night and the <<beasttype>> rears over you.
<br><br>
<<link [[Next|Wolf Bear Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<location "forest">><<effects>>
The pack creeps up to the cave. The <<beasttypes>> eyes open, and the pack lunges at it.
<br><br>
<<if $wolfpackharmony + $wolfpackferocity + 20 gte $rng>>
The <<beasttype>> tries to stand, but it's too late. Several sets of jaws clamp down on it's body. It roars in pain and swipes at the attackers, but they jump back to safety.
<br><br>
Groggy and hurt, the <<beasttype>> stumbles away from the cave and leaves the deer carcass unguarded. <<if $monster is 1>>"Thieving wolves... take the deer if you want it so badly!<</if>> The Black Wolf keeps the choice parts for itself. You find some berries growing nearby which serve you better.
<<stress -12>><<lstress>>
<br><br>
<<endevent>>
<<npc "Black Wolf">>
<<if $monster is 1>>
The Black Wolf calls you over. "Bear no match for pack strength. <<pPackbrother>> did well."
<</if>>
무리는 느긋하고 여유롭게 식사시간을 보낸다. 작은 소란이 일어나자 검은 늑대는 <<bhisPost "의">> 자리를 떠나 그것을 제압한다.
<br><br>
<<endevent>>
<<wolfpackhuntoptions>>
<<else>>
The Black Wolf lunges, but the <<beasttype>> is too quick. <<bHe>> swipes the Black Wolf to the side, and the other <<wolf_cave_plural>> turn and flee. The Black Wolf follows, unhurt save for <<nnpc_his "Black Wolf">> pride.
<br><br>
<i>더 높은 화합과 흉포함이 성공적인 사냥의 기회를 늘려줄 것이다</i>
<br><br>
무리와 함께 숲을 달려간다. 더 쉬운 먹잇감이 있을 것이다.
<<gathletics>><<athletics 6>><<physique 6>>
<br><br>
<<endevent>>
<<set $bus to "wolfcaveclearing">>
<<wolfhuntevents>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<set $enemytrust -= 40>><<set $enemyanger += 40>><<set $enemyhealthmax to 400>><<set $enemyhealth to 400>><<set $enemyarousalmax to 1000>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Wolf Bear Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Wolf Bear Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Wolf Bear Rape]]>><</link>></span><<nexttext>>
<</if>><<location "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
Satisfied, the <<beasttype>> returns to sleep.
<br><br>
<<tearful>> you stagger from the cave.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest]]>><<set $forest to 60>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
You scare the mighty <<beasttype>>. <<bHe>> flees deeper into <<bhis>> abode. It's a shame the pack ran, as there's nothing guarding the carcass.
<br><br>
<<tearful>> you stagger from the cave.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest]]>><<set $forest to 60>><</link>>
<br>
<</if>><<location "forest">><<effects>>
You plant your feet and stand your ground.
<<if $physiqueSuccess>>
<span class="green">The <<beasttype>> veers away from you</span>, and runs into the forest.
<br><br>
The Black Wolf keeps the choice parts for itself. 근처에 좋은 과일들이 자라고 있는 것이 보인다. 당신은 사슴 옆에 앉는다.
<<endevent>><<npc "Black Wolf">>
<<if $monster is 1>>
<<bHePost "이">> 당신 옆에 앉아서 당신의 머리에 손을 얹는다. "좋은 사냥이군. <<ppackbrother>>덕에 성공했다."
<</if>>
<<stress -12>><<lstress>>
<br><br>
무리는 느긋하고 여유롭게 식사시간을 보낸다. 작은 소란이 일어나자 검은 늑대는 <<bhisPost "의">> 자리를 떠나 그것을 제압한다.
<br><br>
<<endevent>>
<<wolfpackhuntoptions>>
<<else>>
<span class="red">The <<beasttype>> doesn't stop.</span> <<bHe>> knocks you aside and runs amok among the pack, who run for the safety of the forest. Before you can stagger to your feet the <<beasttype>> is on top of you.
<br><br>
<<link [[Next|Wolf Carrion Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<location "forest">><<effects>>
You run away from the <<beasttype>>. <<bHe>> runs amok among the pack, who panic and run for the safety of the trees.
<br><br>
무리와 함께 숲을 달려간다. 더 쉬운 먹잇감이 있을 것이다.
<<gathletics>><<athletics 6>><<physique 6>>
<br><br>
<<endevent>>
<<set $bus to "wolfcaveclearing">>
<<wolfhuntevents>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<set $NPCList[0].stance to "top">>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Wolf Carrion Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Wolf Carrion Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Wolf Carrion Rape]]>><</link>></span><<nexttext>>
<</if>><<location "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
Satisfied, the <<beasttype>> climbs the hill and continues to eat.
<br><br>
<<tearful>> you walk into the trees.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest]]>><<set $forest to 60>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
You scare the <<beasttype>> away from you. <<bHe>> squeals and flees. It's a shame the pack ran as there's nothing guarding the carcass.
<br><br>
<<tearful>> you walk into the trees.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest]]>><<set $forest to 60>><</link>>
<br>
<</if>><<effects>>
Your pack has no chance of winning this fight. You walk towards the larger <<beasttype>>, wanting to settle things one on one. Your opponent closes in and lunges at you without a second thought once you come into range.
<br><br>
<<link [[Next|Wolf Rival Fight]]>><<set $fightstart to 1>><</link>><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<set $enemyanger += 200>>
<<set $enemyhealth to 300>><<set $enemyhealthmax to 300>>
<</if>>
<<set $enemyanger += 10>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Wolf Rival Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Wolf Rival Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Wolf Rival Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Wolf Rival Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<set _victory to 1>>
<<beastejaculation>>
The <<beasttype>>'s eyes unfocus, and <<bhe>> absently wanders off. The rival pack seems confused, but with their leader leaving, they reluctantly pull away from you and your pack. <<tearful>> you stand up.
<<elseif $enemyhealth lte 0>>
<<set _victory to 1>>
<<tearful>> you stand triumphant over your defeated foe. The <<beasttype>> scurries away from you and into the safety of its pack. They quickly begin taking their leave, leaving your pack to revel in its rightful quarry.
<<else>>
<<set _victory to 0>>
You can't fight any longer, and collapse to the ground. The <<beasttype>> holds your neck<<if $monster isnot 1>> with <<bhis>> teeth<</if>>, but lets go of you. <<trauma 6>><<gtrauma>>
<br><br>
<<if $monster is 1>>
"Weak alpha," <<bhe>> scoffs. "Pack must be ashamed. Scurry home with tail between legs, runt."
<br><br>
<</if>>
The rival pack drags the carcass away, leaving you to face the disappointed looks of your brethren. <<tearful>> you stand up, avoiding their eyes. <<lharmony>><<lferocity>>
<</if>>
<br>
<<endcombat>><<clearNPC rival_wolf>><<npc "Black Wolf">>
<<clotheson>>
<<if _victory is 1>>
The Black Wolf howls, and you and the pack join in. The forest echoes with the song of your victory. <<stress -12>><<trauma -6>><<llstress>><<ltrauma>><<gharmony>><<gferocity>>
<br><br>
<<if $wolfpackharmony gte $wolfpackferocity>>
The Black Wolf nudges your side.
<<if $monster is 1>>
"Good leader act strong," <<bhe>> says. "Great leader proves strength. Pack is lucky to have <<ppackbrother>>."
<<else>>
<<bHe>> licks your hand.
<</if>>
<<else>>
The Black Wolf lets out a feral bark in the direction the other pack left.
<<if $monster is 1>>
"Should finish fight," <<bhe>> growls. "Never worry about rivals again. Strong leader shows no mercy!"
<</if>>
<</if>>
<<else>>
<<if $wolfpackharmony gte $wolfpackferocity>>
The Black Wolf nuzzles you tenderly.
<<if $monster is 1>>
"Leader fought bravely," <<bhe>> says. "But pack respect strength. Leader must be strong if want pack to follow."
<<else>>
<<bHe>> doesn't scorn you for your loss, at least.
<</if>>
<<else>>
The Black Wolf steps in front of you, and gives you a low growl.
<<if $monster is 1>>
"If pack must rely on weak leader to hunt, pack will starve!" <<he>> snarls. "Alpha win next time, or alpha lose pack!"
<</if>>
<</if>>
<</if>>
<br><br>
<<endevent>>
<<wolfpackhuntoptions>><<effects>>
You begin to walk towards the rival pack. The alpha <<beasttype>> growls as you approach. You drop to your hands and knees and adopt a mating posture in front of the <<beastsplural>>.
<br><br>
<<if $monster is 1>>
The <<beasttype>> marches up to you, pushing your head down onto the ground and holding you tightly. "Take food," <<bhe>> says to the Black Wolf. "We found tastier prey..." The rest of the <<beasttype>>'s pack draws closer, allowing your own party to take back its original hunt.
<<else>>
Their leader approaches to sniff you, before holding your hair in its teeth and mounting you from behind. The rest of the pack draws closer, leaving their previous quarry unattended and free for your friends to take.
<</if>>
<br><br>
<<link [[Next|Wolf Rival Molestation]]>><<beastNEWinit 3 wolf>><<set $molestationstart to 1>><<set $phase to 1>><</link>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<beastTrainGenerate>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Wolf Rival Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Wolf Rival Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Wolf Rival Molestation]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<if $combatTrain.length gt 0>>
Satisfied, the <<beasttype>> leaves you be. Another takes <<bhis>> place.
<<combatTrainAdvance>>
<<wolfpacktrust>>
<br><br>
<<link [[Next|Wolf Rival Molestation]]>><</link>>
<<else>>
Satisfied, the <<beasttype>> leaves you be.
<<combatTrainAdvance>>
<<wolfpacktrust>>
<br><br>
<<link [[Next|Wolf Rival Molestation End]]>><</link>>
<</if>>
<<elseif $enemyhealth lte 0>>
<<beastwound>>
<<if $combatTrain.length gt 0>>
The <<beasttype>> recoils in pain and fear, but another takes <<bhis>> place.
<<combatTrainAdvance>>
<br><br>
<<link [[Next|Wolf Rival Molestation]]>><</link>>
<<else>>
The <<beasttype>> recoils in pain and fear.
<<combatTrainAdvance>>
<br><br>
<<link [[Next|Wolf Rival Molestation End]]>><</link>>
<</if>>
<</if>><<effects>>
<<if $enemyejaculated is 0>>
<<if $phase is 1>>
Despite their tremendous advantage in numbers, you manage to fight off the ravenous pack, leaving them to run off beyond the bushes with their tails between their legs.
<<else>>
Feeling you're more trouble than you're worth, the <<beasttype>> retreats.
<</if>>
<<else>>
Satisfied, they leave you on the ground to recover, before darting away and disappearing into the night.
<</if>>
<<tearful>> you stand up.
<br><br>
<<endcombat>><<clotheson>><<clearNPC rival_wolf>>
You climb to your feet and take a couple of minutes to recuperate. Luckily, you manage to spot a trail of paw prints left by your pack, which you manage to successfully follow back to the safety of your cave.
<br><br>
<<link [[Next|Wolf Cave Clearing]]>><</link>><<effects>>
<<endevent>><<beastNEWinit 1 wolf>>
Not wanting to take part in the ensuing fight, you pay close attention to the beasts, looking for your chance to run away. Once the fighting breaks out, you turn around and break into a run. A <<beasttype>> takes notice of your attempted retreat and begins to chase after you.
<br><br>
<<if $athleticsSuccess>>
<<clearNPC rival_wolf>>
You run as fast as your legs will allow, <span class="green">and the <<beasttype>> soon loses sight of you</span>. Having thrown your pursuer off your trail, you take a few minutes to catch your breath.
<br><br>
<<link [[다음|Forest]]>><<endevent>><<set $forest to 60>><</link>>
<<else>>
You run as fast as your legs will allow, <span class="red">but you're overtaken by the <<beasttype>></span>. <<bHe>> tackles you down onto the floor.
<br><br>
<<if $monster is 1>>
"Coward try to run?" <<bHe>> growls. "Will teach lesson!"
<br><br>
<<link [[Next|Wolf Rival Molestation]]>><<set $molestationstart to 1>><</link>>
<</if>>
<</if>><<effects>>
You measure your options and come to realise that this fight would be best avoided. You look at the rest of your <<wolf_cave_plural>> and wave at them to leave.
<br><br>
A <<beasttype>> from the opposing pack approaches to attack but is stopped by its leader.
<<if $monster is 1>>
"Let cowards go," <<bhe>> says dismissively. "Not worth fighting. Cut losses."
<</if>>
<br><br>
<<endevent>><<clearNPC rival_wolf>>
The rival pack drags the carcass away, leaving the <<wolf_cave_plural>> of your own pack to leave empty-handed. They look at you with contempt as they go along.
<<npc "Black Wolf">>
The Black Wolf stops by your side, looking at you with sadness.
<<if $monster is 1>>
"Leader used to be strong and feral," <<bhe>> says. "Pack won't follow weak leader."
<</if>>
<br><br>
<<endevent>>
<<wolfpackhuntoptions>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<if $phase is 1>>
<<beastTrainGenerate>>
<<set $enemyanger += 30>>
<<else>>
<<beastTrainGenerate>>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Forest Wolf Cave Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음|Forest Wolf Cave Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Forest Wolf Cave Rape]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "wolf_cave">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<if $combatTrain.length gt 0>>
만족한 <<beasttypePost "은">> 당신을 떠나고, 곧 다른 한마리가 당신을 차지한다.
<<combatTrainAdvance>>
<<wolfpacktrust>><<gstockholm>>
<br><br>
<<link [[다음|Forest Wolf Cave Rape]]>><</link>>
<<else>>
만족한 짐승이 당신을 떠난다.
<<combatTrainAdvance>>
<<wolfpacktrust>><<gstockholm>>
<br><br>
<<link [[다음|Forest Wolf Cave Rape End]]>><</link>>
<</if>>
<<elseif $enemyhealth lte 0>>
<<beastwound>>
<<if $combatTrain.length gt 0>>
<<beasttype>>은 고통과 두려움에 움츠러들지만, 곧 다른 한마리가 당신을 차지한다.
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Forest Wolf Cave Rape]]>><</link>>
<<else>>
짐승은 고통과 두려움에 움찔한다.
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Forest Wolf Cave Rape End]]>><</link>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "wolf_cave">><<effects>>
<<if $enemywounded gte 2 and $enemyejaculated is 0>>
힘을 과시하며, 당신은 무리를 물리친다. <<tearful>> 당신은 동굴에서 탈출한다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Forest]]>><<set $stress -= 1000>><<set $eventskip to 1>><<set $eventskip to 1>><</link>>
<<elseif $enemywounded is 0 and $enemyejaculated gte 2>>
일을 마친 <<beastspluralPost "이">> 당신을 떠난다. 그러나 그들은 당신과 입구 사이에 있어 탈출을 쉽게 막을 수 있다. <<tearful>> 당신은 자리에 앉는다.
<br><br>
<<if $phase is 1>>
다른 <<wolf_cave_plural_i>> 곧 사냥에서 돌아돈다.
<</if>>
<<clotheson>>
<<endcombat>>
<<link [[다음|Forest Wolf Cave]]>><<set $eventskip to 1>><</link>>
<<elseif $enemywounded gte 1 and $enemyejaculated gte 1>>
일을 마친 <<beasttypesPost "이">> 당신을 떠난다. 그러나 그들은 당신과 입구 사이에 있어 탈출을 쉽게 막을 수 있다. <<tearful>> 당신은 자리에 앉는다.
<br><br>
<<if $phase is 1>>
다른 <<wolf_cave_plural_i>> 곧 사냥에서 돌아온다.
<</if>>
<<clotheson>>
<<endcombat>>
<<link [[다음|Forest Wolf Cave]]>><<set $eventskip to 1>><</link>>
<</if>><<set $outside to 0>><<set $location to "wolf_cave">><<effects>>
<<if $eventskip is 0>>
<<eventwolfcave>>
<<else>>
<<wolf_cave_plural_i>> 동굴 밖으로 나가는 것을 막고 있다. 바깥 바람이 뒤쪽에서 불어온다.
<br><br>
<<link [[휴식을 취한다 (2:00)|Forest Wolf Cave Wait]]>><<set $tiredness -= 480>><<pass 2 hours>><</link>>
<br>
<<link [[탈출을 시도한다|Forest Wolf Cave Escape]]>><</link>>
<br>
<<if $wolfcavedig gte 13>>
<<link [[구멍으로 내려간다|Forest Wolf Cave Hole]]>><</link>>
<br>
<<elseif $wolfcavedig gte 12 and $physiquesize lte 12000>>
<<link [[구멍으로 내려간다|Forest Wolf Cave Hole]]>><</link>><<small_text>>
<br>
<<elseif $wolfcavedig gte 11 and $physiquesize lte 10000>>
<<link [[구멍으로 내려간다|Forest Wolf Cave Hole]]>><</link>><<small_text>>
<br>
<<elseif $wolfcavedig gte 10 and $physiquesize lte 6000>>
<<link [[구멍으로 내려간다|Forest Wolf Cave Hole]]>><</link>><<small_text>>
<br>
<<elseif $wolfcavedig gte 1>>
<<link [[동굴 뒤쪽을 파낸다 (1:00)|Forest Wolf Cave Dig]]>><<pass 1 hour>><<set $wolfcavedig += 1>><</link>>
<br>
<<else>>
<<link [[동굴의 뒤쪽을 살펴본다|Forest Wolf Cave Examine]]>><<set $wolfcavedig to 1>><</link>>
<br>
<</if>>
<</if>>
<<set $eventskip to 0>><<set $outside to 0>><<set $location to "wolf_cave">><<effects>>
당신은 동굴 뒤에 쪼그려 앉아있고, 무리는 당신에게 한동안 주의를 기울이지 않는다.
<br><br>
<<link [[다음|Forest Wolf Cave]]>><</link>>
<br><<set $outside to 0>><<set $location to "wolf_cave">><<effects>>
<<if $wolfpacktrust gte 12>>
무리는 당신이 떠나려고 하자 당신을 바라보지만 움직이지는 않는다. 그들은 당신을 놓아줄 만큼 신뢰하는 것 같다.
<<lstress>>
<br><br>
<<link [[다음|Forest]]>><<set $stress -= 1000>><<set $eventskip to 1>><<set $forest to 80>><<set $eventskip to 1>><</link>>
<br>
<<elseif $wolfpackfear gte 12>>
무리는 당신이 떠나려고 하자 으르렁대지만 당신을 막을 움직임은 보이지 않는다. 그들은 너무 두려워서 당신을 막으려고 하지 않는 것 같다.
<<lstress>>
<br><br>
<<link [[다음|Forest]]>><<set $stress -= 1000>><<set $eventskip to 1>><<set $forest to 80>><<set $eventskip to 1>><</link>>
<br>
<<else>>
당신이 떠나려고 하자 무리는 즉시 동요하며, 당신의 앞을 가로막는다. 무리는 경고하듯 으르렁대며 당신을 쳐다본다.
<<stress 6>><<gstress>>
<br><br>
<<link [[어찌 되었든 탈출한다|Forest Wolf Cave Rape]]>><<beastNEWinit 6 wolf>><<set $molestationstart to 1>><</link>>
<br>
<<link [[뒤로 물러선다|Forest Wolf Cave]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "wolf_cave">><<effects>>
당신이 떠나려고 하자 무리는 즉시 동요하며, 당신의 앞을 가로막는다. 두 마리가 당신에게 경고하듯 으르렁대며 당신을 쳐다본다.
<<stress 3>><<gstress>>
<br><br>
<<link [[어찌 되었든 탈출한다|Forest Wolf Cave Rape]]>><<beastNEWinit 2 wolf>><<set $molestationstart to 1>><<set $phase to 1>><</link>>
<br>
<<link [[뒤로 물러선다 (0:30)|Forest Wolf Cave Hunt]]>><<pass 30>><</link>>
<br><<set $outside to 0>><<set $location to "wolf_cave">><<effects>>
당신은 위험을 감수하지 않기로 결심했다. 당신은 동굴 뒤쪽에서 기다린다. 무리는 곧 사냥에서 돌아온다. <<wolfpacktrust>>
<br><br>
<<link [[다음|Forest Wolf Cave]]>><<set $eventskip to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Forest Wolf Cave Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음|Forest Wolf Cave Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Forest Wolf Cave Molestation]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "wolf_cave">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<beasttypePost "은">> 만족스러운 으르렁거리는 소리를 내며, 다른 무리에게 돌아간다.
<<wolfpacktrust>>
<br><br>
<<tearful>> 당신은 자리에 앉는다.
<<gstockholm>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Forest Wolf Cave]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
<<beasttypePost "은">> 고통에 시달리다 다른 무리에게 돌아간다.
<<wolfpackfear>>
<br><br>
<<tearful>> 당신은 자리에 앉는다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Forest Wolf Cave]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "wolf_cave">><<effects>>
<<if $wolfcavedig gte 13>>
당신은 나머지 부분이 무너지고 땅에 구멍이 생길 때까지 바위를 옮긴다. 흐르는 물소리가 들려온다.
<<elseif $wolfcavedig gte 12 and $physiquesize lte 12000>>
당신은 나머지 부분이 무너지고 땅에 구멍이 생길 때까지 바위를 옮긴다. 흐르는 물소리가 들려온다.
<<elseif $wolfcavedig gte 11 and $physiquesize lte 10000>>
당신은 나머지 부분이 무너지고 땅에 구멍이 생길 때까지 바위를 옮긴다. 흐르는 물소리가 들려온다.
<<elseif $wolfcavedig gte 10 and $physiquesize lte 6000>>
당신은 나머지 부분이 무너지고 땅에 구멍이 생길 때까지 바위를 옮긴다. 흐르는 물소리가 들려온다.
<<elseif $wolfcavedig gte 9>>
당신이 바위를 옮길 때마다 흐르는 물소리가 들려온다. 이제 얼마 남지 않은 것 같다.
<<elseif $wolfcavedig gte 6>>
당신은 길을 막는 바위를 치운다. 틈에서 부는 바람이 더 강해진다.
<<elseif $wolfcavedig gte 4>>
당신은 길을 막는 바위를 치운다. 당신은 틈에서 부는 바람이 더 강해진 것을 느낀다.
<<else>>
당신은 바위을 일부를 옮기지만, 여전히 할 일이 많다.
<</if>>
<br><br>
<<if $wolfcavedig gte 13>>
<<link [[내려간다|Forest Wolf Cave Hole]]>><</link>>
<br>
<<if $syndromewolves gte 1>>
<<link [[지금은 그냥 내버려둔다|Wolf Cave]]>><</link>>
<br>
<<else>>
<<link [[지금은 그냥 내버려둔다|Forest Wolf Cave]]>><</link>>
<br>
<</if>>
<<elseif $wolfcavedig gte 12 and $physiquesize lte 12000>>
<<link [[내려간다|Forest Wolf Cave Hole]]>><</link>><<small_text>>
<br>
<<if $syndromewolves gte 1>>
<<link [[지금은 그냥 내버려둔다|Wolf Cave]]>><</link>>
<br>
<<else>>
<<link [[지금은 그냥 내버려둔다|Forest Wolf Cave]]>><</link>>
<br>
<</if>>
<<elseif $wolfcavedig gte 11 and $physiquesize lte 10000>>
<<link [[내려간다|Forest Wolf Cave Hole]]>><</link>><<small_text>>
<br>
<<if $syndromewolves gte 1>>
<<link [[지금은 그냥 내버려둔다|Wolf Cave]]>><</link>>
<br>
<<else>>
<<link [[지금은 그냥 내버려둔다|Forest Wolf Cave]]>><</link>>
<br>
<</if>>
<<elseif $wolfcavedig gte 10 and $physiquesize lte 6000>>
<<link [[내려간다|Forest Wolf Cave Hole]]>><</link>><<small_text>>
<br>
<<if $syndromewolves gte 1>>
<<link [[지금은 그냥 내버려둔다|Wolf Cave]]>><</link>>
<br>
<<else>>
<<link [[지금은 그냥 내버려둔다|Forest Wolf Cave]]>><</link>>
<br>
<</if>>
<<elseif $syndromewolves gte 1>>
<<link [[다음|Wolf Cave]]>><</link>>
<br>
<<else>>
<<link [[다음|Forest Wolf Cave]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "wolf_cave">><<effects>>
동굴 뒤쪽의 어둠이 둘러싸인 느낌이 드는 곳에서 당신은 바람의 근원을 찾는다. 공기는 느슨한 바윗더미 뒤에서 나오는 것 같이 느껴진다.
<br><br>
<<if $syndromewolves gte 1>>
<<link [[다음|Wolf Cave]]>><</link>>
<br>
<<else>>
<<link [[다음|Forest Wolf Cave]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "wolf_cave">><<effects>>
동굴 뒤쪽의 구멍을 들여다보지만 아무것도 알아낼 수 없다. 당신은 거칠게 흐르는 물소리를 듣는다. 당신은 당신이 온 길로 돌아갈 수 없을 거라고 생각한다.
<br><br>
<<link [[내려간다|Wolf Cave Descent]]>><</link>>
<br>
<<if $syndromewolves gte 1>>
<<link [[떠난다|Wolf Cave]]>><</link>>
<br>
<<else>>
<<link [[떠난다|Forest Wolf Cave]]>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beastCombatInit>>
<<blackwolfhand>>
<<deviancy1>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[다음|Wolf Cave Hand Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Wolf Cave Hand Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음|Wolf Cave Hand Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Wolf Cave Hand]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "wolf_cave">><<effects>>
당신은 다시 공격을 준비하며 검은 늑대에게서 멀어집니다. 그러나 아무도 오지 않는다. <<bHePost "은">> 돌아서 멀어진다. <<if $monster is 1>>"괜찮아. 넌 곧 배우게 될 거야.<</if>>
<br><br>
<<set $syndromewolves to 1>>
<<set $wolfevent to 0>>
<<set $wolfstate to "cave">>
<<set $wolfpackferocity to 10>>
<<set $wolfpackharmony to 10>>
<<if $bestialitydisable is "f">>
<span class="red"><i>이건 그들의 잘못이 아니다. 그들은 그저 귀여운 짐승일 뿐이다..</i> 당신은 "스톡홀름 증후군: 늑대들" 특성을 얻었다.</span>
<<else>>
<span class="red"><i>이건 그들이 나쁜게 아니다. 그들은 그저 귀여운 몬스터일 뿐이다.</i> 당신은 "스톡홀름 증후군: 늑대 사람들" 특성을 얻었다.</span>
<</if>>
<br><br>
<<npc "Black Wolf">>/*<<beastNNPCinit>>*/
<<if $loveInterest.primary is "None" and $deviancy gte 35>>
<<set $loveInterest.primary to "Black Wolf">>
<span class = "gold">검은 늑대는 이제 당신의 연애 상대입니다! <<bHePost "은">> 짝을 찾게 되어 행복해 보인다.</span>
<<elseif $deviancy gte 35>>
<span class="gold">검은 늑대는 이제 당신의 연애 상대입니다! <<bHePost "은">> 짝을 찾게 되어 행복해 보인다.
<br>
당신은 "태도" 메뉴에서 사랑에 대한 관심을 변경할 수 있습니다.</span>
<<else>>
<span class="blue">당신은 <<beasttypePost "이">> 좋은 연애 상대가 될 수 있는지 확신할 수 없다...</span>
<</if>>
<br><br>
<<link [[다음|Wolf Cave]]>><<endevent>><</link>>
<br><<set $outside to 1>><<set $location to "wolf_cave">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<tearful>> 당신은 검은 늑대가 하품하며 누워있는 것을 본다.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
<<tearful>> 당신은 검은 늑대가 하품하며 누워있는 것을 본다.
<br><br>
<<clotheson>>
<<endcombat>>
<<else>>
<<tearful>> 당신은 검은 늑대가 하품하며 누워있는 것을 본다.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<if $monster is 1>>
"피곤해. 잘 했어... <<ppackbrother>>."
<</if>>
<<set $syndromewolves to 1>>
<<set $wolfevent to 0>>
<<set $wolfstate to "cave">>
<<set $wolfpackferocity to 10>>
<<set $wolfpackharmony to 10>>
<<if $bestialitydisable is "f">>
<span class="red"><i>이건 그들의 잘못이 아니다. 그들은 그저 귀여운 짐승일 뿐이다..</i> 당신은 "스톡홀름 증후군: 늑대들" 특성을 얻었다.</span>
<<else>>
<span class="red"><i>이건 그들이 나쁜게 아니다. 그들은 그저 귀여운 몬스터일 뿐이다.</i> 당신은 "스톡홀름 증후군: 늑대 사람들" 특성을 얻었다.</span>
<</if>>
<br><br>
<<npc "Black Wolf">>/*<<beastNNPCinit>>*/
<<if $loveInterest.primary is "None" and $deviancy gte 35>>
<<set $loveInterest.primary to "Black Wolf">>
<span class="gold">검은 늑대는 이제 당신의 연애 상대입니다! <<bHePost "은">> 짝을 찾게 되어 행복해 보인다.</span>
<<elseif $deviancy gte 35>>
<span class="gold">검은 늑대는 이제 당신의 연애 상대입니다! <<bHePost "은">> 짝을 찾게 되어 행복해 보인다.
<br>
당신은 "태도" 메뉴에서 사랑에 대한 관심을 변경할 수 있습니다.</span>
<<else>>
<span class="blue">당신은 <<beasttypePost "이">> 좋은 연애 상대가 될 수 있는지 확신할 수 없다...</span>
<</if>>
<br><br>
<<link [[다음|Wolf Cave]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "wolf_cave">><<effects>><<getTarget true>>
<<set $wolfpackharmony = Math.clamp($wolfpackharmony, 0, 22)>>
<<set $wolfpackferocity = Math.clamp($wolfpackferocity, 0, 22)>><<set $bus to "wolfcave">>
당신은 늑대굴에 있다. 천장이 낮게 매달려 있고, 뒤쪽에서 바람이 불어오고 있다.
<<if $exposed gte 1>>
<<wolf_cave_plural_un>> 신경쓰지 않는 것 같지만, 노출하는 것은 역시 부끄럽게 느껴진다.
<</if>>
<<storeon "wolfcave" "check">>
<<if _store_check is 1>>
당신의 옷은 바위 뒤에 숨겨져 있다.
<</if>>
<<if $wolfstate is "hunt">>
대부분의 무리가 사냥중이다.
<<else>>
<<if $weather is "rain">>
무리는 비를 피하고 있다.
<<elseif $weather is "snow">>
무리는 눈을 피하고 있다.
<<else>>
무리는 휴식을 취하고 있다.
<</if>>
<<wolfcavestate>>
<</if>>
<br><br>
<<if $wolfevent gte 1 and !$possessed>>
<<set $wolfevent to 0>>
<<wolfcaveselect>>
<<else>>
<<if !$possessed>>
<<storeactions "wolfcave">>
<<else>>
<<if $leftarm is "bound" or $rightarm is "bound" or $feetuse is "bound">>
당신은 당신을 묶고 있는 구속구를 바라본다. 당신이 잡아당기자, 그것은 당신을 묶어두지 못하고, 뜯어져 떨어진다.
<br><br>
<<unbind>>
<</if>>
<</if>>
<<if $wolfcavedig gte 13>>
<<link [[구멍으로 내려간다|Forest Wolf Cave Hole]]>><</link>>
<<elseif $wolfcavedig gte 12 and $physiquesize lte 12000>>
<<link [[구멍으로 내려간다|Forest Wolf Cave Hole]]>><</link>><<small_text>>
<<elseif $wolfcavedig gte 11 and $physiquesize lte 10000>>
<<link [[구멍으로 내려간다|Forest Wolf Cave Hole]]>><</link>><<small_text>>
<<elseif $wolfcavedig gte 10 and $physiquesize lte 6000>>
<<link [[구멍으로 내려간다|Forest Wolf Cave Hole]]>><</link>><<small_text>>
<<elseif $wolfcavedig gte 1>>
<<link [[동굴 뒤쪽을 파낸다 (1:00)|Forest Wolf Cave Dig]]>><<pass 1 hour>><<set $wolfcavedig += 1>><</link>>
<<else>>
<<link [[동굴 뒤쪽을 살펴본다|Forest Wolf Cave Examine]]>><<set $wolfcavedig to 1>><</link>>
<</if>>
<br>
<<if $leftarm is "bound" or $rightarm is "bound" or $feetuse is "bound">>
<<link [[묶은 것을 푼다|Wolf Cave Unbind]]>><</link>>
<br>
<</if>>
<!-- Modified for monster people -->
<<if $bestialitydisable is "f" and $breastfeedingdisable is "f" and $lactating is 1 and $deviancy gte 35 and ($monsterchance lt 100 or ($monsterhallucinations is "t" and $hallucinations is 0))>>
<<if $wolfcavebreast is 3>>
<span class="blue">The pups are full of milk.</span>
<<else>>
<<link [[새끼에게 모유를 먹인다 (0:05)|Wolf Cave Breastfeed]]>><<set $phase to 0>><</link>><<deviant3>>
<</if>>
<br>
<</if>>
<<getChildrenIds $location>>
<<if _childrenIds.length gt 0>>
<<link [[아이들을 확인한다|Childrens Home]]>><<set $exitPassage to $passage>><</link>>
<br>
<</if>>
<<link [[잔다|Wolf Cave Bed]]>><</link>>
<br>
<<if $nextPassageCheck is "Wolf Cave Clearing">>
<span class="nextLink"><<link [[밖으로 나간다|Wolf Cave Clearing]]>><</link>></span>
<<else>>
<<link [[밖으로 나간다|Wolf Cave Clearing]]>><</link>>
<</if>>
<br><br>
<<link [[설정|Wolf Cave Settings]]>><</link>>
<br>
<<attitudesControlCheck>>
<<if $attitudesControl.showGoldLink is true>>
<span class="goldLink"><<link [[태도|Attitudes]]>><<set $attitudesExitPassage to $passage>><</link>> </span><span class="red">!!</span>
<<else>>
<<link [[태도|Attitudes]]>><<set $attitudesExitPassage to $passage>><</link>>
<</if>>
<br><br><br>
<</if>>
<<storecleanup>><<set $outside to 1>><<set $location to "wolf_cave">><<effects>><<getTarget true>>
<<set $wolfpackharmony = Math.clamp($wolfpackharmony, 0, 22)>>
<<set $wolfpackferocity = Math.clamp($wolfpackferocity, 0, 22)>><<set $bus to "wolfcaveclearing">>
당신은 늑대굴 밖에 있는 공터에 있다. 개울이 옆에서 흐르고 있다.
<<if $exposed gte 1>>
<<wolf_cave_plural_un>> 신경쓰지 않는 것 같지만, 노출하는 것은 역시 부끄럽게 느껴진다.
<</if>>
<<if $nextPassageCheck is "Wolf Cave Wash">>
<<beastNEWinit 1 wolf>><<beasttypePost>> 하나가<<endevent>> 호기심에 차서 당신에게 걸어온다. 다른 몇 마리는 거리를 두고 있다.
<<elseif $nextPassageCheck is "Forest">>
<<wolf_cave_plural_i>> 당신을 향해 짖으며, 당신을 둘러싸려 하고 있다.
<<elseif $wolfstate is "hunt">>
대부분의 무리가 사냥중이다.
<<else>>
<<if $weather is "rain">>
무리는 비를 피하고 있다.
<<elseif $weather is "snow">>
무리는 눈을 피하고 있다.
<<else>>
무리는 휴식을 취하고 있다.
<</if>>
<<wolfcavestate>>
<</if>>
<br><br>
<<if $foresthunt gte 1>>
<span class="lblue">동굴은 안전하다. 어떠한 것이 사냥을 했든 아마 포기했을 것이다.</span>
<br><br>
<<set $foresthunt to 0>>
<</if>>
<<if $wolfpatrolsent gte 3>>
<<unset $wolfpatrolsent>><<npc "Black Wolf">>
The Black Wolf approaches you. There are no wounds on <<bhis>> body, and nothing in <<bhis>> jaws.
<<if $monster is 1>>
"It was nothing," <<bhe>> grunts out. "No intruder."
<<else>>
There must have been nothing, when you <<if $wolfpackleader is 1>>sent <<bhim>><<else>>watched <<bhim>> leave<</if>> to investigate.
<</if>>
<<bHe>> seems almost disappointed.
<<endevent>>
<</if>>
<<if $wolfevent gte 1 and !$possessed>><<set $wolfevent to 0>>
<<wolfcaveselect>>
<<else>>
<<link [[논다 (1:00)|Wolf Cave Play]]>><<stress -12>><<pass 1 hour>><</link>><<lstress>>
<br>
<<if $nextPassageCheck is "Wolf Cave Wash">>
<span class="nextLink"><<link [[물.|Wolf Cave Wash]]>><</link>></span>
<<else>>
<<link [[개울에서 씻는다 (0:20)|Wolf Cave Wash]]>><<pass 20>><</link>>
<</if>>
<br>
<<if $worn.upper.exposed gte 2 and $worn.under_upper.exposed gte 1
or $worn.upper.exposed gte 2 and $underupperwetstage gte 3
or $upperwetstage gte 3 and $worn.under_upper.exposed gte 1
or $upperwetstage gte 3 and $underupperwetstage gte 3>>
<<link [[식물과 나뭇가지로 상의를 만든다 (0:20)|Wolf Cave Plant]]>><<set $phase to 1>><<pass 20>><</link>>
<br>
<</if>>
<<if $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1
or $worn.lower.exposed gte 2 and $underlowerwetstage gte 3
or $lowerwetstage gte 3 and $worn.under_lower.exposed gte 1
or $lowerwetstage gte 3 and $underlowerwetstage gte 3>>
<<link [[식물과 나뭇가지로 하의를 만든다 (0:20)|Wolf Cave Plant]]>><<set $phase to 2>><<pass 20>><</link>>
<br>
<</if>>
<br>
개울 근처의 토양은 질이 좋아보이고, 아직 야생 식물도 없다.
<br>
<<link [[조사한다|Wolf Cave Plots]]>><</link>>
<br>
<<pregnancyTest "Wolf Cave Clearing">>
<br>
<<if $wolfstate is "cave" and $daystate isnot "night">>
You see the Black Wolf resting by a rock, overlooking the cave and its surroundings.
<br>
<<link [[Approach|Wolf Relax]]>><<npc "Black Wolf">><<set $phase to 1>><</link>>
<br><br>
<<elseif $wolfstate is "cave" and $wolfcavepatrol is 1 and $wolfcavepatrolchance is 1 and $daystate is "night">>
The Black Wolf rests away from the pack, occasionally surveying passing members before <<nnpc_his "Black Wolf">> attention returns to the treeline. <span class="blue"><<nnpc_He "Black Wolf">> looks agitated.</span>
<br>
<<link [[Approach|Wolf Patrol Intro]]>><<npc "Black Wolf">><</link>>
<br><br>
<</if>>
<<if $wolfstate is "cave" and $daystate isnot "night" and !["rain","snow"].includes($weather)>>
Some of the stronger <<wolf_cave_plural>> lay around the clearing, waiting for a hunt. They look bored.
<br>
<<link [[Challenge the hunters (0:20)|Wolf Cave Spar]]>><</link>><<gtiredness>><<gphysique>><<lstress>>
<br><br>
<</if>>
<<link [[안으로 들어간다|Wolf Cave]]>><</link>>
<br><br>
<<if $nextPassageCheck is "Forest">>
<span class="nextLink"><<foresticon>><<link [[떠나라.|Forest]]>><<pass 10>><<set $eventskip to 1>><<set $forest to 60>><</link>></span>
<<else>>
<<foresticon>><<link [[숲속으로 들어간다 (0:10)|Forest]]>><<pass 10>><<set $eventskip to 1>><<set $forest to 60>><</link>>
<</if>>
<br>
<</if>><<effects>>
<<plot_effects>>
<<if $wolf_plot_intro is 1>><<unset $wolf_plot_intro>>
<<plots_init wolf 3 earth 2 medium>>
<</if>>
<<display_plot wolf>>
<br>
<<link [[떠난다|Wolf Cave Clearing]]>><</link>>
<br>
<<unset $event_trigger>><<set $outside to 0>><<set $location to "wolf_cave">><<effects>>
<<pass 30>>
<<npc "Black Wolf">>
검은 늑대가 숲을 지나 동굴로 들어간다. <<bHePost "은">> 당신을 뒤에 처박고선 돌아서 으르렁대며 경고한다.
<<if $monster is 1>>
"여기 있어. 너는 무리에 머물러야 한다."
<</if>>
<br><br>
<<link [[다음|Wolf Cave]]>><<clotheson>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "wolf_cave">><<effects>>
당신은 날카로운 바위에 끈을 문지르고, 곧 끈이 느슨해진다.
<br><br>
<<unbind>>
<<link [[다음|Wolf Cave]]>><</link>>
<br><<effects>>
<<if $wolfpackharmony gte 10>>
<<beastNEWinit 1 wolf>>
<<if $rng gte 51>>
<<if $wolfstate is "hunt">>
You find an empty spot to lie on and close your eyes. As you lay there, you feel warm and fuzzy little bodies moving all around you. It looks like the puppies saw you going to bed and felt safer staying with you as long as the adults of the pack are gone. One of them licks your face before resting <<bhis>> head inside your hair.
<br><br>
You won't be cold tonight, and they won't be alone. <<lstress>><<ltrauma>><<stress -10>><<trauma -10>>
<<else>>
You find an empty spot to lie on and close your eyes. As you lay there, you feel a wall of fur moving all around you. It looks like the <<wolf_cave_plural>> saw you going to bed and got sleepy themselves. One of them nuzzles <<bhis>> head under your arm.
<br><br>
You won't be cold tonight. <<lstress>><<ltrauma>><<stress -6>><<trauma -6>>
<</if>>
<<set $wolfbed to 1>>
<<else>>
당신은 따뜻함을 위해 <<beasttypePost "을">> 옆에 껴안고 눈을 감는다.
<</if>>
<<endevent>>
<<else>>
당신은 비어있는 잠자리를 찾는다.
<</if>>
<br><br>
<<if $sleeptrouble is 1 and $controlled is 0>>
<<link [[10시간 잔다|Wolf Cave Sleep]]>><<set $sleephour to 10>><<if $ironmanmode isnot true>><<set $saveDetails.auto.count++>><</if>><</link>> (<<timeAfterXHours 10>>)<<ltiredness>>
<br>
<<link [[9시간 잔다|Wolf Cave Sleep]]>><<set $sleephour to 9>><<if $ironmanmode isnot true>><<set $saveDetails.auto.count++>><</if>><</link>> (<<timeAfterXHours 9>>)<<ltiredness>>
<br>
<</if>>
<<link [[8시간 잔다|Wolf Cave Sleep]]>><<set $sleephour to 8>><<if $ironmanmode isnot true>><<set $saveDetails.auto.count++>><</if>><</link>> (<<timeAfterXHours 8>>)<<ltiredness>>
<br>
<<link [[7시간 잔다|Wolf Cave Sleep]]>><<set $sleephour to 7>><<if $ironmanmode isnot true>><<set $saveDetails.auto.count++>><</if>><</link>> (<<timeAfterXHours 7>>)<<ltiredness>>
<br>
<<link [[6시간 잔다|Wolf Cave Sleep]]>><<set $sleephour to 6>><<if $ironmanmode isnot true>><<set $saveDetails.auto.count++>><</if>><</link>> (<<timeAfterXHours 6>>)<<ltiredness>>
<br>
<<link [[5시간 잔다|Wolf Cave Sleep]]>><<set $sleephour to 5>><<if $ironmanmode isnot true>><<set $saveDetails.auto.count++>><</if>><</link>> (<<timeAfterXHours 5>>)<<ltiredness>>
<br>
<<link [[4시간 잔다|Wolf Cave Sleep]]>><<set $sleephour to 4>><<if $ironmanmode isnot true>><<set $saveDetails.auto.count++>><</if>><</link>> (<<timeAfterXHours 4>>)<<ltiredness>>
<br>
<<link [[3시간 잔다|Wolf Cave Sleep]]>><<set $sleephour to 3>><<if $ironmanmode isnot true>><<set $saveDetails.auto.count++>><</if>><</link>> (<<timeAfterXHours 3>>)<<ltiredness>>
<br>
<<link [[2시간 잔다|Wolf Cave Sleep]]>><<set $sleephour to 2>><<if $ironmanmode isnot true>><<set $saveDetails.auto.count++>><</if>><</link>> (<<timeAfterXHours 2>>)<<ltiredness>>
<br>
<<link [[1시간 잔다|Wolf Cave Sleep]]>><<set $sleephour to 1>><<if $ironmanmode isnot true>><<set $saveDetails.auto.count++>><</if>><</link>>  (<<timeAfterXHours 1>>)<<ltiredness>>
<br>
<<link [[그냥 잔다|Wolf Cave Sleep]]>><<set $sleephour to -1>><<if $ironmanmode isnot true>><<set $saveDetails.auto.count++>><</if>><</link>> (??:??)<<ltiredness>>
<br><br>
<<link [[침대에서 나온다|Wolf Cave]]>><<set $wolfbed to 0>><<loadTempHairStyle>><</link>>
<br><br><<set $settingsExitPassage to "Wolf Cave">>
<<settings>><<set $outside to 0>><<set $location to "wolf_cave">><<effects>>
당신은 가장자리에 앉아 몸을 낮추려고 노력하지만, 바위가 무너지고 당신은 어두운 물 속으로 빠진다.
<br><br>
<<link [[다음|Underground Lake]]>><</link>>
<br><<set _autosavehere to true>>
<<sleep>><<effects>>
<<if $wraith and $wraith.nightmare is 2 and ($moonstate is "evening" and $hour gte 21 or $moonstate is "morning" and $hour lt 6)>>
<<sleepeffects>>
당신은 아름다운 형체가, 하얀 망토를 입고, 붉은 달 아래 서 있는 꿈을 꾼다. 그것은 어서 오라는 몸짓으로 팔을 당신에게 벌리고 있다. 당신이 가까이 가자 당신은 그것의 눈빛이 당신의 정신에 구멍을 뚫는 것을 느낄 수 있다.
<br><br>
그것은 전부 안쪽으로 구부러진 나무들로 둘러싸여, 호수 위에 떠 있다. 모든 것이 당신 주위로 움직이며, 당신은 당신이 커다란 유적 위에 떠 있는 것을 알아챈다. 당신은 숨을 쉴 수가 없다.
<br><br>
당신은 천천히 눈을 뜨고, 느릿느릿 일어<<if $wolfbed is 1>>나, 당신을 에워싸고 있는 <<wolf_cave_pluralPost>> 에게서 몸을 빼낸다<<else>>난다<</if>>. 당신의 귀가 울린다.
<br><br>
<<wraithPossess "wolf_cave">>
<span class="nextLink"><<link [[걸어라.|Wolf Cave]]>><</link>></span>
<br>
<<else>>
<<wakingEffects $sleepHoursTotal>>
<<if ["dryheaving","nausea"].includes(_wakingEffect)>>
당신은 깊이 잠들었으나, 지금은 약간 몸이 좋지 않은 기분이 든다. <<stress 5>><<gstress>>
<br><br>
<<elseif $nightmares gte 1 and $controlled is 0>>
You dream you are being hunted by something <<if $wraith and $wraith.state is "haunt" and $rng lte 25>>pale<<else>>dark<</if>> and terrible.
<<else>>
<<if $specialClothesEffects.bimboTotal gte random(100,1000) or $arousal gte ($arousalmax / 10) * 9>>
당신은 저속한 꿈에 시달린다.
<<arousal `$specialClothesEffects.bimboTotal / 10 * $sleepHoursTotal`>>
<<arousal `100 * $sleepHoursTotal`>>
<<if $arousal gte $arousalmax>>
그들은 당신을 가장자리 위로 밀어낸다.
<<orgasm>>
<<else>>
<br><br>
<</if>>
<<else>>
당신은 숙면을 취한다.
<</if>>
<</if>>
<<sleepeffects>>
<<if _sleepinterrupt>>
<<beastNEWinit 1 wolf>>
당신은 당신을 자극하는 무언가에 의해 깨어난다.
<br><br>
<<link [[내버려둔다|Wolf Cave Sleep Sex]]>><<set $sexstart to 1>><</link>><<deviant1>>
<br>
<<link [[밀어낸다|Wolf Cave Sleep Push]]>><</link>>
<<elseif $wolfbed is 1>>
당신과 같이 자던 동료들은 당신이 일어나기 전에 일어나 낮에 할 일을 위해 떠났다. 당신은 그들이 움직이는 것을 느끼지 못했고, 그들은 당신을 깨우지 않았다.
<br><br>
<<link [[일어난다|Wolf Cave]]>><</link>>
<<else>>
<br><br>
<<link [[일어난다|Wolf Cave]]>><</link>>
<</if>>
<</if>>
<<set $wolfbed to 0>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beastCombatInit>>
당신은 <<beasttypePost "을">> 더 쉽게 흥분시키기 위해서 몸을 움직인다.
<<deviancy1>><<set $enemytrust -= 20>>
<<if $wolfpackharmony gte 1>>
<<enable_rescue>>
<</if>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<set $enemytrust -= 40>>
<<if $wolfpackharmony gte 1>>
<<enable_rescue>>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
<span class="red"><<beastspluralPost "은">> 자기 일로 너무 바빠서 당신을 도와줄 수 없다.</span>
<br><br>
<</if>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $rescue is 1 and $alarm is 1>>
<span id="next"><<link [[다음|Wolf Cave Sleep Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $finish is 1>>
<span id="next"><<link [[다음|Wolf Cave Sleep Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Wolf Cave Sleep Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음|Wolf Cave Sleep Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Wolf Cave Sleep Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "wolf_cave">><<effects>>
당신은 <<beasttypePost "을">> 멀리 떨어뜨린다.
<<lharmony>>
<br><br>
<<if $wolfpackferocity lte 19>>
<<bHe>> leaves you in peace. <<endevent>>
<br><br>
<<link [[다시 잠든다|Wolf Cave Bed]]>><</link>>
<br>
<<link [[일어난다|Wolf Cave]]>><</link>>
<br>
<<else>>
<<bHePost "이">> 으르렁거리며 <<bhimselfPost "을">> 밀어붙힌다!
<br><br>
<<link [[다음|Wolf Cave Sleep Sex]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "wolf_cave">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>><<wolfpacktrust>>
<br>
<<beasttypePost "은">> 하품하고 드러눕는다.
<br><br>
<<tearful>> 당신은 다시 편안한 위치를 찾으려고 한다.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
<<beasttypePost "이">> 당신에게서 멀어진다.
<br><br>
<<tearful>> 당신은 다시 편안한 위치를 찾으려고 한다.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $rescue is 1 and $alarm is 1>>
<<set $rescued += 1>>
다른 <<beastspluralPost "이">> 으르렁대며 <<beasttypePost "이">> 당신을 공격한다. <<bHePost "은">> 처음에 으르렁대다 뒤로 물러서 당신을 내버려둔다.
<<lharmony>>
<br><br>
<<tearful>> 당신은 다시 편안한 위치를 찾으려고 한다.
<br><br>
<<clotheson>>
<<endcombat>>
<<else>>
<<beasttypePost "은">> 하품하며 누워있다.
<br><br>
<<tearful>> 당신은 다시 편안한 위치를 찾으려고 한다.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<link [[다음|Wolf Cave Bed]]>><</link>>
<br><<beastNEWinit 1 wolf>>
<<set $outside to 0>><<set $location to "wolf_cave">><<effects>>
<<if $rng gte 51>>
당신은 어린 <<beastspluralPost>> 하나와 싸움을 한다. <<bHePost "이">> 점프해서 입으로 <<bhisPost "을">> 입으로 팔을 잡지만, <<bhePost "이">> 당신을 땅으로 끌어 당길 때까지 세게 물지 않는다. <<bHePost "이">> 사타구니의 냄새를 맡는다.
<br><br>
<<link [[내버려둔다|Wolf Cave Play Sex]]>><<set $sexstart to 1>><</link>><<deviant1>>
<br>
<<link [[밀어낸다|Wolf Cave Clearing]]>><<endevent>><</link>>
<br>
<<else>>
당신은 젊은 <<beastspluralPost "과">> 숨바꼭질을 한다. 그들은 너무 멀리 떨어져 나가는 것을 주저하지만, 근처에 숨을 곳이 많이 있다. 후각은 그들에게 이점을 주고 그들은 당신을 빨리 찾아내지만, 그래도 재미있다.
<br><br>
<<link [[다음|Wolf Cave Clearing]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "wolf_cave">><<effects>>
당신은 개울에서 씻는다. 물은 차갑지만 깨끗하다.
<br><br>
<<wash>>
<<link [[다음|Wolf Cave Clearing]]>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beastCombatInit>>
The <<beasttype>> becomes more bold.
<<deviancy1>><<set $enemytrust -= 20>>
<<if $wolfpackharmony gte 1>>
<<enable_rescue>>
<</if>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<set $enemytrust -= 40>>
<<if $wolfpackharmony gte 1>>
<<enable_rescue>>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
<span class="red"><<beastspluralPost "은">> 자기 일로 너무 바빠서 당신을 도와줄 수 없다.</span>
<br><br>
<</if>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $rescue is 1 and $alarm is 1>>
<span id="next"><<link [[다음|Wolf Cave Play Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $finish is 1>>
<span id="next"><<link [[다음|Wolf Cave Play Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Wolf Cave Play Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음|Wolf Cave Play Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Wolf Cave Play Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "wolf_cave">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>><<wolfpacktrust>>
<br>
<<beasttypePost "은">> 하품하고 드러눕는다.
<br><br>
<<tearful>> 당신은 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
<<beasttypePost "은">> 당신에게서 멀어진다.
<br><br>
<<tearful>> 당신은 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $rescue is 1 and $alarm is 1>>
<<set $rescued += 1>>
다른 <<beastspluralPost "이">> 으르렁대며 <<beasttypePost "이">> 당신을 공격한다. <<bHePost "은">> 처음에 으르렁대다 뒤로 물러서 당신을 내버려둔다.
<<lharmony>>
<br><br>
<<tearful>> 당신은 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<else>>
<<beasttypePost "은">> 하품하고 드러눕는다.
<br><br>
<<tearful>> 당신은 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<link [[다음|Wolf Cave Clearing]]>><</link>>
<br><<set $outside to 0>><<set $location to "wolf_cave">><<effects>>
<<if $phase is 1>>
당신은 덜 적극적인 늑대도 젖을 빨도록 도와준다.
<<else>>
<<if $worn.upper.exposed lte 0 or $worn.under_upper.exposed lte 0>>
<<upperstrip>><<underupperstrip>>당신은 당신의 <<breastsPost "을">> 드러내며 늑대 새끼들이 젖을 빨도록 부추긴다.
<<else>>
당신은 늑대 새끼들에게 젖을 빨도록 부추긴다.
<</if>>
<</if>>
<<pass 5>>
<<if $milk_amount gte 1>>
<<if $wolfcavebreast is undefined>>
<<set $wolfcavebreast to 1>>
<<else>>
<<set $wolfcavebreast += 1>>
<</if>>
늑대들이 당신에게서 젖 냄새를 맡는다. 한 마리씩 각 꼭지를 차지하고, 서투른 핥기로 당신을 괴롭힌다. <<deviancy3>>
<<if $wolfcavebreast is 3>>
마지막 새끼가 만족한다. 그들은 낮잠을 자려고 웅크린다.
<<gharmony>>
<<else>>
다른 늑대들이 차례를 위해 서로 다툰다.
<</if>>
<br><br>
<<transform wolf 1>>
<<breastfeed>><<breastfeed>>
<<if $wolfcavebreast isnot 3>>
<<link [[계속 먹인다 (0:05)|Wolf Cave Breastfeed]]>><<set $phase to 1>><</link>><<deviant3>>
<br>
<</if>>
<<link [[그만한다|Wolf Cave]]>><<clotheson>><<set $phase to 0>><</link>>
<br>
<<else>>
젖꼭지에서 우유가 나오지 않는다. <span class="pink">당신의 우유가 다 떨어진 것 같다.</span> 늑대들은 좌절감을 느끼며 깨문다.
<<gpain>><<pain 6>><<milkvolume 1>>
<br><br>
<<link [[다음|Wolf Cave]]>><<clotheson>><<set $phase to 0>><</link>>
<br>
<</if>><<widget "wolfcaveevent">>
<<beastNEWinit 1 wolf>>
<<set $rng to random(1, 100)>>
<<cleareventpool>>
<<if $wolfstate isnot "cave">>
<<childrenEvents "wolf_cave" $passage>>
<<addinlineevent "wolf cave play fight">>
어린 <<beastspluralPost>>중 하나가 당신에게 다가온다. 그것은 싸움을 하고 싶어하는 것 같다.
<br><br>
<<link [[논다 (0:20)|Wolf Cave Play Fight]]>><<pass 20>><<stress -4>><</link>><<lstress>>
<br>
<<if $deviancy gte 15>>
<<link [[음란하게 논다|Wolf Cave Lewd Play]]>><<set $sexstart to 1>><</link>><<deviant2>>
<br>
<</if>>
<<if $bus is "wolfcave">>
<<link [[무시한다|Wolf Cave]]>><<endevent>><</link>>
<br>
<<else>>
<<link [[무시한다|Wolf Cave Clearing]]>><<endevent>><</link>>
<br>
<</if>>
<</addinlineevent>>
<<addinlineevent "anxious younger wolves" 2>>
어린 <<wolf_cave_plural_un>> 무리가 무사히 돌아올까 걱정하며 나무를 바라본다
<br><br>
<<endevent>>
<<destinationwolfcave>>
<</addinlineevent>>
<<addinlineevent "younger wolf rub" 2>>
어린 <<beastspluralPost>>중 한마리가 지나갈 때 다리에 머리를 문지른다.
<<ltrauma>><<lstress>><<trauma -6>><<stress -12>>
<<endevent>>
<br><br>
<<destinationwolfcave>>
<</addinlineevent>>
<<else>>
<<childrenEvents "wolf_cave" $passage>>
<<if $wolfpackferocity + random(1, 20) gte $wolfpackharmony + random(1, 20)>>
<<addinlineevent "wolf cave fight">>
<<beastspluralPost>>중 한마리가 당신에게 으르렁거리며 걸어온다
<br><br>
<<link [[싸운다|Wolf Cave Fight]]>><<set $molestationstart to 1>><</link>>
<br>
<<link [[도움을 요청한다|Wolf Cave Help]]>><</link>>
<br>
<</addinlineevent>>
<<addinlineevent "wolf cave play fight" 2>>
피가 흐를 때까지 싸움이 점차 커져간다.
<br><br>
<<link [[개입한다|Wolf Cave Intervene]]>><<set $phase to 0>><</link>>
<br>
<<link [[부추긴다|Wolf Cave Intervene]]>><<set $phase to 1>><</link>>
<br>
<<link [[무시한다|Wolf Cave Intervene]]>><<set $phase to 2>><</link>>
<br>
<</addinlineevent>>
<<addinlineevent "wolf cave blackwolf agitated" 2>>
<<endevent>><<npc "Black Wolf">>/*<<beastNNPCinit>>*/
<<if $wolfpackleader is 1>>
검은 늑대가 동요한다. <<bHePost "은">> 다른 녀석들을 물고 으르렁거리며 차례로 그들을 자극한다.
<br><br>
<<link [[진정시킨다|Wolf Cave Calm]]>><<set $phase to 0>><</link>>
<br>
<<link [[무시한다|Wolf Cave Calm]]>><<set $phase to 1>><</link>>
<br>
<<else>>
커다란 <<beastsplural>> 한 마리가 검은 늑대에게 도전한다. 짧은 싸움 끝에 검은 늑대가 이기지만, <<bhisPost "의">> 분노는 진정되지 않는다. <<bHePost "은">> 으르렁거리며 다른 <<beastspluralPost "을">> 자신에게 도전한 <<bhimPost "을">> 대하는 것처럼 물었다.
<br><br>
<<if $wolfpackpoisoned is 1>>
<span class="lblue">그것이 약간 비틀거리기 시작합니다. 독버섯이 효과가 있습니다. 아마 평소보다 약해질 것이다.</span>
<br><br>
<</if>>
<<link [[진정시킨다 down|Wolf Cave Calm]]>><<set $phase to 0>><</link>>
<br>
<<link [[무시한다 it|Wolf Cave Calm]]>><<set $phase to 1>><</link>>
<br>
<<link [[도전한다|Wolf Cave Calm]]>><<set $phase to 2>><</link>>
<br>
<</if>>
<</addinlineevent>>
<<else>>
<<addinlineevent "wolf face lick" 2>>
<<beasttypePost "이">> 당신에게 달려온다. <<bHePost "이">> 몸을 일으켜 기댄 채로 당신을 거의 넘어뜨린다. <<bHePost "이">> 당신의 얼굴을 핥는다..
<<ltrauma>><<lstress>><<trauma -6>><<stress -12>>
<br><br>
<<destinationwolfcave>>
<</addinlineevent>>
<<addinlineevent "wolve mating rank">>
<<endevent>>
<<beastNEWinit 2 wolf>>
낮은 서열의 <<beasttype_i 0>> 짝짓기를 원하듯 접근한다. 더 높은 서열의 <<beasttype_un 1>> 당신의 주의를 빼앗으려고 한다.
<br><br>
<<saveNPC 0 wolf_rank_1>>
<<saveNPC 1 wolf_rank_2>>
<<link [[낮은 서열의 늑대를 선택한다|Wolf Cave Rank]]>><<set $phase to 0>><</link>><<deviant1>>
<br>
<<link [[높은 서열의 늑대를 선택한다|Wolf Cave Rank]]>><<set $phase to 1>><</link>><<deviant1>>
<br>
<<if $deviancy gte 15>>
<<link [[양쪽 다 같이 한다|Wolf Cave Rank]]>><<set $phase to 2>><</link>><<deviant2>>
<br>
<</if>>
<<link [[둘 다 무시한다|Wolf Cave Rank]]>><<set $phase to 3>><</link>>
<br>
<</addinlineevent>>
<<addinlineevent "young wolf rock climb" 2>>
어린 <<beasttypePost "이">> 바위를 오르려고 한다. <<bHisPost "의">> 발이 미끄러져 <<bhePost "은">> 땅을 뒹군다. <<bHePost "은">> 일어서지만, 낑깅거린다.
<br><br>
<<link [[괜찮은지 확인한다 (0:05)|Wolf Cave Young]]>><<set $phase to 0>><<pass 5>><</link>>
<br>
<<link [[무시한다|Wolf Cave Young]]>><<set $phase to 1>><</link>>
<br>
<</addinlineevent>>
<<addinlineevent "wolf cave howl chorus">>
<<endevent>><<npc "Black Wolf">>
Amidst the group, you notice the Black Wolf standing atop a large rock, surrounded by a larger group of <<wolf_cave_plural>>. <<bHe>> suddenly raises <<bhis>> head and begins howling loudly, yet beautifully. A second <<beasttype>> takes notice and joins <<bhis>> pack sibling in hearty bonding.
<br><br>
Moments later, a modest group follows the lead and begins to howl loudly in harmonic unison.
<br><br>
<<link [[Watch them|Wolf Cave Howl]]>><<set $phase to 0>><</link>>
<br>
<<link [[Join in|Wolf Cave Howl]]>><<set $phase to 1>><</link>>
<br>
<</addinlineevent>>
<</if>>
<</if>>
<<runeventpool>>
<</widget>>
<<widget "wolfcavestate">>
<<if $wolfpackferocity gte 20 and $wolfpackharmony gte 20>>
<span class="green">그들은 파괴적인 목적으로 통합된다.</span>
<<elseif $wolfpackferocity gte 20 and $wolfpackharmony gte 10>>
<span class="purple"><<wolf_cave_plural_un>> 사냥을 갈망하며 서로 으르렁댄다.</span>
<<elseif $wolfpackferocity gte 20 and $wolfpackharmony gte 1>>
<span class="pink"><<wolf_cave_plural_un>> 서열에서 자신의 자리를 잃을까 두려워하며 동요한다.</span>
<<elseif $wolfpackferocity gte 20>>
<span class="red"><<wolf_cave_plural_un>> 그들 사이에 큰 간격을 두고 있다. 모든 무단 침입자들은 그들의 갈고닦인 이빨을 만나게 될 것이다.</span>
<<elseif $wolfpackharmony gte 20 and $wolfpackferocity gte 10>>
<span class="teal">놀이 싸움이 자주 발생한다.</span>
<<elseif $wolfpackharmony gte 20 and $wolfpackferocity gte 1>>
<span class="lblue"><<wolf_cave_plural_un>> 드러누워, 서로의 털을 골라준다.</span>
<<elseif $wolfpackharmony gte 20>>
<span class="blue"><<wolf_cave_plural_un>> 한데 귀엽게 모여 함께 누워있다.</span>
<<elseif $wolfpackferocity gte 10 and $wolfpackharmony gte 10>>
<span class="lblue">몇몇 <<wolf_cave_plural_i>> 드러누워 서로의 털을 골라주는 동안, 다른 녀석들은 나무를 바라본다.</span>
<<elseif $wolfpackferocity gte 10 and $wolfpackharmony gte 1>>
<span class="purple"><<wolf_cave_plural_un>> 가장자리에서 으르렁대며 서로 이빨을 드러내고 있다.</span>
<<elseif $wolfpackferocity gte 10>>
<span class="pink"><<wolf_cave_plural_un>> 조심스럽게 서로를 주시한다.</span>
<<elseif $wolfpackharmony gte 10 and $wolfpackferocity gte 1>>
<span class="blue">대부분의 <<wolf_cave_plural_un>> 눈을 감고 드러누워, 서로의 털을 골라준다.</span>
<<elseif $wolfpackharmony gte 10>>
<span class="purple"><<wolf_cave_plural_un>> 스스로의 털을 고르고, 몇몇은 서로의 털을 골라준다.</span>
<<elseif $wolfpackferocity gte 1 and $wolfpackharmony gte 1>>
<span class="purple"><<wolf_cave_plural_un>> 스스로의 털을 고르고 서로 무시하고 있다.</span>
<<elseif $wolfpackferocity gte 1>>
<span class="pink">무리는 서로를 향해 으르렁 댈 기운을 간신히 끌어내며 이리저리 뛰어다닌다.</span>
<<elseif $wolfpackharmony gte 1>>
<span class="pink">무리는 힘을 낼 수 없을 정도로 느슨해져 있다.</span>
<<else>>
<span class="red">우울한 불만감이 무리를 뒤덮고 있다.</span>
<</if>>
<</widget>>
<<widget "wolfcaveselect">>
<<if $daystate is "day" or $daystate is "dawn">>
<<set $huntstate to "failed">>
<</if>>
<<if $wolfstate is "hunt" and $daystate is "dawn" or $wolfstate is "hunt" and $daystate is "day">>
<<set $wolfstate to "cave">>
<<if $rng + $wolfpackferocity + $wolfpackharmony gte 80>>
무리가 사냥에서 돌아온다. 몇몇 늑대들이 어린 <<wolf_cave_plural_ul>> 위해서 고기조각을 나른다. 그 사냥은 성공적이었을 것이다.
<<gharmony>><<lferocity>>
<br><br>
<<else>>
무리가 사냥에서 돌아온다. 그들은 아무것도 잡지 못했다.
<<gferocity>><<lharmony>>
<br><br>
<</if>>
<<destinationwolfcave>>
<<elseif $wolfstate is "cave" and $huntstate isnot "finished" and $daystate is "dusk" or $wolfstate is "cave" and $huntstate isnot "finished" and $daystate is "night">>
<<set $wolfstate to "hunt">><<set $huntstate to "failed">><<set $wolfpackpoisoned to 0>>
검은 늑대가 울부짖고 다른 녀석들이 합류한다.
<<npc "Black Wolf">>
<<if $monster is 1>>
"곧 사냥을 간다. 준비해라."
<<else>>
그들은 사냥을 하러 간다.
<</if>>
<<endevent>>
<br><br>
<<link [[그들과 함께 간다|Wolf Cave Hunt]]>><</link>>
<br>
<<link [[그들이 떠나는 것을 바라본다|Wolf Cave Hunt Leave]]>><</link>>
<br>
<<elseif $wolfstate is "cave" and $wolfpackleader is 1 and $wolfpackharmony lte random(0,10) and $wolfpackferocity gte random(11,20) and $wolfchallengetimer lte 0>>
<<set $wolfchallengetimer to 14>><<npc "Black Wolf">>
You hear a loud bark behind you. You turn to face the Black Wolf, who stands firmly and bares <<bhis>> teeth to you.
<<if $monster is 1>>
"Leader weak!" <<bhe>> snarls. "Pack need strength, courage. Pack will have new leader today. <<pPackbrother>>'s time as alpha is over!"
<<else>>
<<bHis>> fur bristles and <<bhis>> tail is held straight in the air. <<bHe>> seeks to challenge you for role as pack alpha.
<</if>>
<br><br>
A small group gathers around you.
<br><br>
<<link [[Fight|Wolf Challenge Accept]]>><</link>>
<br>
<<link [[Surrender|Wolf Challenge Surrender]]>><</link>>
<br>
<<if $wolfgirl gte 6>>
<<link [[Reason|Wolf Challenge Reason]]>><</link>><<wolfgirl>>
<br>
<</if>>
<<else>>
<<wolfcaveevent>>
<</if>>
<</widget>>
<<widget "destinationwolfcave">>
<<if $bus is "wolfcave">>
<<link [[다음|Wolf Cave]]>><<endevent>><</link>>
<br>
<<else>>
<<link [[다음|Wolf Cave Clearing]]>><<endevent>><</link>>
<br>
<</if>>
<</widget>>
<<widget "wolfhuntevents">>
<<if $huntstate is "success">>
<<set $huntstate to "finished">>
<<set $wolfstate to "cave">>
포만감을 느낀 무리는 동굴로 돌아간다. 일부는 어린 <<wolf_cave_plural_ul>> 위해서 음식을 나른다.
<<lferocity>><<gharmony>>
<br><br>
<<link [[다음|Wolf Cave]]>><</link>>
<br>
<<elseif $daystate is "dawn" or $daystate is "day">>
<<set $huntstate to "finished">>
<<set $wolfstate to "cave">>
지평선에 떠오르는 태양과 함께 무리는 동굴로 돌아간다. 사냥의 실패가 무리를 짓밟는다.
<<gferocity>><<lharmony>>
<br><br>
<<link [[다음|Wolf Cave]]>><</link>>
<br>
<<else>>
<<set $rng to random(1, 100)>>
<<if $bus is "wolfpackriver">>
당신은 두 개의 길이 있는 곳으로 왔다. 하나는 사슴 발자국이 지문처럼 남아있다. 다른 한 쪽은 몇 켤레의 신발이 놓여있다.
<br><br>
<<if $wolfpackleader is 1>>
무리는 당신의 결정을 기다린다.
<br><br>
<<link [[사슴 발자국을 따라간다 (1:00)|Wolf Deer]]>><<pass 1 hour>><<set $bus to "wolfpackdeer">><<tiredness 12>><</link>><<athleticsdifficulty>><<gtiredness>>
<br>
<<link [[신발의 흔적을 따라간다 (1:00)|Wolf Hunters]]>><<pass 1 hour>><<set $bus to "wolfpackhunters">><<tiredness 12>><</link>><<gtiredness>>
<br>
<<link [[검은 늑대가 결정하게 한다 (1:00)|Wolf Deer]]>><<pass 1 hour>><<set $bus to "wolfpackdeer">><<tiredness 12>><</link>><<gtiredness>>
<br>
<<else>>
검은 늑대는 두 번 생각할 것 없이 사슴 발자국을 따라간다.
<br><br>
<<link [[다음 (1:00)|Wolf Deer]]>><<pass 1 hour>><<set $bus to "wolfpackdeer">><<tiredness 12>><</link>><<athleticsdifficulty>><<gtiredness>>
<br>
<</if>>
<<elseif $bus is "wolfpackcliff">>
당신은 두 개의 길이 있는 곳으로 왔다. 하나는 사슴 발자국이 있지만, 계단의 상태가 좋지 않다. 다른 하나는 발톱자국이 땅을 파고들어있는 커다란 발자국이다.
<<if $wolfpackleader is 1>>
무리는 당신의 결정을 기다린다.
<br><br>
<<link [[사슴 발자국을 따라간다 (1:00)|Wolf Carrion]]>><<pass 1 hour>><<set $bus to "wolfpackcarrion">><<tiredness 12>><</link>><<gtiredness>>
<br>
<<link [[큰 발자국을 따라간다 (1:00)|Wolf Bear]]>><<pass 1 hour>><<set $bus to "wolfpackbear">><<tiredness 12>><</link>><<gtiredness>>
<br>
<<if $rng gte 51>>
<<link [[검은 늑대가 결정하게 한다 (1:00)|Wolf Carrion]]>><<pass 1 hour>><<set $bus to "wolfpackcarrion">><<tiredness 12>><</link>><<gtiredness>>
<br>
<<else>>
<<link [[검은 늑대가 결정하게 한다 (1:00)|Wolf Bear]]>><<pass 1 hour>><<set $bus to "wolfpackbear">><<tiredness 12>><</link>><<gtiredness>>
<br>
<</if>>
<<else>>
<<if $rng gte 51>>
검은 늑대가 코를 킁킁대며, 사슴 발자국을 따라간다.
<br><br>
<<link [[다음 (1:00)|Wolf Carrion]]>><<pass 1 hour>><<set $bus to "wolfpackcarrion">><<tiredness 12>><</link>><<gtiredness>>
<br>
<<else>>
검은 늑대가 코를 킁킁대며, 커다란 발자국을 따라간다.
<br><br>
<<link [[다음 (1:00)|Wolf Bear]]>><<pass 1 hour>><<set $bus to "wolfpackbear">><<tiredness 12>><</link>><<gtiredness>>
<br>
<</if>>
<</if>>
<<elseif $bus is "wolfpackbear">>
<<elseif $bus is "wolfpackhunters">>
<<elseif $bus is "wolfpackdeer">>
<<elseif $bus is "wolfpackcarrion">>
<<else>>
당신은 절벽 밑바닥에서 솟아나오는 강에 다다른다.
<<if $wolfpackleader is 1>>
늑대 무리는 당신의 결정을 기다리고 있다.
<br><br>
<<link [[강을 따라간다 (1:00)|Wolf River]]>><<pass 1 hour>><<set $bus to "wolfpackriver">><<tiredness 12>><</link>><<gtiredness>>
<br>
<<link [[절벽을 따라간다 (1:00)|Wolf Cliff]]>><<pass 1 hour>><<set $bus to "wolfpackcliff">><<tiredness 12>><</link>><<gtiredness>>
<br>
<<if $rng gte 51>>
<<link [[검은 늑대가 결정하게 한다 (1:00)|Wolf River]]>><<pass 1 hour>><<set $bus to "wolfpackriver">><<tiredness 12>><</link>><<gtiredness>>
<br>
<<else>>
<<link [[검은 늑대가 결정하게 한다 (1:00)|Wolf Cliff]]>><<pass 1 hour>><<set $bus to "wolfpackcliff">><<tiredness 12>><</link>><<gtiredness>>
<br>
<</if>>
<<else>>
<<if $rng gte 51>>
검은 늑대가 코를 킁킁대며, 강을 따라 달려간다.
<br><br>
<<link [[다음 (1:00)|Wolf River]]>><<pass 1 hour>><<set $bus to "wolfpackriver">><<tiredness 12>><</link>><<gtiredness>>
<br>
<<else>>
검은 늑대가 코를 킁킁대며, 절벽을 따라 달려간다.
<br><br>
<<link [[다음 (1:00)|Wolf Cliff]]>><<pass 1 hour>><<set $bus to "wolfpackcliff">><<tiredness 12>><</link>><<gtiredness>>
<br>
<</if>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "blackwolfhealth">>
<<if $wolfpackpoisoned is 1>>
<<set $enemyhealth to 200>><<set $enemyhealthmax to 200>>
<<else>>
<<set $enemyhealth to 600>><<set $enemyhealthmax to 600>>
<</if>>
<</widget>>
<<widget "wolfpackhuntoptions">>
<<if $wolfpackshroom is "red">>
<<link [[검은 늑대의 음식에 빨간색 버섯을 넣는다|Wolf Deer2]]>><<set $phase to 0>><<tiredness -12>><<pass 1 hour>><<pass 1 hour>><<pass 1 hour>><<tiredness -12>><<tiredness -12>><</link>><<ltiredness>>
<br>
<<elseif $wolfpackshroom is "pink">>
<<link [[검은 늑대의 음식에 분홍색 버섯을 넣는다|Wolf Deer2]]>><<set $phase to 1>><<tiredness -12>><<pass 1 hour>><<pass 1 hour>><<pass 1 hour>><<tiredness -12>><<tiredness -12>><</link>><<ltiredness>>
<br>
<</if>>
<<link [[휴식을 취한다 (3:00)|Wolf Deer2]]>><<set $phase to 2>><<tiredness -12>><<pass 1 hour>><<pass 1 hour>><<pass 1 hour>><<tiredness -12>><<tiredness -12>><</link>><<ltiredness>>
<br>
<</widget>>
<<widget "blackwolfhand">>
<<if $NPCName[$NPCNameList.indexOf("Black Wolf")].gender is "m">>
<<set $leftarm to "penis">>
<<set $NPCList[0].penis to "leftarm">>
당신은 검은 늑대의 자지를 손으로 잡는다.
<<else>>
<<set $leftarm to "othervagina">>
<<set $NPCList[0].vagina to "leftarm">>
당신은 검은 늑대의 보지를 손으로 문지른다.
<</if>>
<</widget>>
<<widget "ppackbrother">><<silently>>
<<if $wolfpackleader gte 1>>
<<set _text_output to "pack leader">>
<<elseif $player.gender_appearance is "m">>
<<set _text_output to "pack brother">>
<<elseif $player.gender_appearance is "f">>
<<set _text_output to "pack sister">>
<</if>>
<</silently>><<print _text_output>><</widget>>
<<widget "pPackbrother">><<silently>>
<<ppackbrother>><<capitalise>>
<</silently>><<print _text_output>><</widget>>
<<widget "pheat">><<silently>>
<<if $player.gender_appearance is "m">>
<<set _text_output to "rut">>
<<elseif $player.gender_appearance is "f">>
<<set _text_output to "heat">>
<</if>>
<</silently>><<print _text_output>><</widget>>
<<widget "wolf_cave_update">>
<<if ($monsterchance gte random(1, 100) and ($hallucinations gte 1 or $monsterhallucinations is "f")) or ($bestialitydisable is "t")>>
<<set $wolfcave_monster_roll to true>>
<<else>>
<<set $wolfcave_monster_roll to false>>
<</if>>
<</widget>>
<<widget "wolf_cave_plural">><<silently>>
<<if $beastmalechance gte 100>>
<<set _wolves_plural to "m">>
<<elseif $beastmalechance gte 1>>
<<set _wolves_plural to "b">>
<<else>>
<<set _wolves_plural to "f">>
<</if>>
<<if $bestialitydisable is "t" or $wolfcave_monster_roll is true or ($monsterchance gte random(1, 100) and ($hallucinations gte 1 or $monsterhallucinations is "f"))>>
<<if _wolves_plural is "m">>
<<set _text_output to "wolfboys">>
<<elseif _wolves_plural is "f">>
<<set _text_output to "wolfgirls">>
<<else>>
<<set _text_output to "wolfgirls and wolfboys">>
<</if>>
<<else>>
<<set _text_output to "wolves">>
<</if>>
<</silently>><<print _text_output>><</widget>><<effects>>
<<if $phase is 1>>
<<set $phase to 0>>
You make your way toward the Black Wolf.
<<if $wolfpackferocity gte 20 and $wolfpackharmony gte 20>>
<<bHe>> sits up after noticing you. <<bHis>> tail begins to wag.
<<if $monster is 1>>
<<switch random(1,3)>>
<<case 1>>
"Can help <<ppackbrother>>?"
<<case 2>>
"Glad to see <<ppackbrother>> safe."
<<default>>
"<<pPackbrother>> should get ready for tonight. Will be a sporting hunt."
<</switch>>
<</if>>
<<elseif $wolfpackferocity gte 10 and $wolfpackharmony gte 10>>
<<bHe>> turns to look at you as you approach.
<<if $monster is 1>>
<<switch random(1,3)>>
<<case 1>>
"<<pPackbrother>>. You are well?"
<<case 2>>
"I come here to rest. Quiet."
<<default>>
"Pack has been better. Pack has been worse."
<</switch>>
<<else>>
<<bHe>> nudges your arm with <<bhis>> nose.
<</if>>
<<elseif $wolfpackferocity gte 15>>
<<bHe>> chews on a large bone you can't identify. It's not human, at least. <<bHe>> growls at you, but calms down after sniffing you and identifying your scent.
<<if $monster is 1>>
<<switch random(1,3)>>
<<case 1>>
"What does <<ppackbrother>> want?"
<<case 2>>
"<<pPackbrother>> should be down there. Playing with younglings."
<<default>>
"Don't want to be bothered right now."
<</switch>>
<</if>>
<<elseif $wolfpackharmony gte 15>>
<<bHe>> begins to drift off, but is awakened by your sudden arrival. <<bHe>> yawns.
<<if $monster is 1>>
<<switch random(1,3)>>
<<case 1>>
"Pack seems quiet. Could do with some sleep right now."
<<case 2>>
"Young pups... So lively. And noisy."
<<default>>
"Cave too noisy sometimes. Often come here to nap."
<</switch>>
<</if>>
<<elseif $wolfpackferocity gte 1 and $wolfpackharmony gte 1>>
<<bHis>> ear flicks as you approach, but <<bhe>> doesn't turn to acknowledge you.
<<if $monster is 1>>
<<switch random(1,3)>>
<<case 1>>
"Do not lead rest of pack here."
<<case 2>>
"Sit, <<ppackbrother>>."
<<default>>
"Pack howls to forest. Sometimes forest howls back."
<</switch>>
<</if>>
<<else>>
<<bHe>> looks down and whimpers quietly. <<bHe>> turns for a second and spots you, but doesn't seem to care about your presence.
<<if $monster is 1>>
<<switch random(1,3)>>
<<case 1>>
"Just leave alone."
<<case 2>>
"Sometimes wonder how long will last."
<<default>>
"Had to come here. Needed to... be alone."
<</switch>>
<</if>>
<</if>>
<br><br>
You sit down next to <<bhim>>. Even when you're both sitting down, <<if $monster is 1>>your head only reaches <<bhis>> chest<<else>><<bhe>> can look you in the eye<</if>>.
<<else>>
You sit and rest by the Black Wolf's side.
<<switch random(1,8)>>
<<case 1>>
You hear younger <<wolf_cave_plural>> somewhere below. Black Wolf observes them fondly as they play fight near the river.
<<if $monster is 1>>
"So soothing to see younglings playing," <<bhe>> says in a surprisingly tender voice. "Hope to have own litter someday."
<<else>>
You can see some of the tension leave <<bhis>> frame.
<</if>>
<<case 2>>
<<bHe>> stands tall, surveying the cave and its surrounding regions. <<bHe>> settles down shortly after.
<<if $monster is 1>>
"Pack is safe here," <<bhe>> says. "Outsiders know to stay away."
<<else>>
<<bHe>> lets out a satisfied chuff, content with the safety of the cave.
<</if>>
<<case 3 4>>
<<if $syndromeeden is 1 and $rng gte 51>>
<<bHe>> looks over in the direction of Eden's cabin. <<bHis>> ears press against <<bhis>> head.
<<if $monster is 1>>
"Heard very loud noise other day," <<bhe>> says. "Horrible human creation."
<<else>>
You consider how loud a gunshot would sound to a wolf, and wince. No wonder <<bhe>>'s worried.
<</if>>
<<else>>
You reach out for <<bhis>> fur in an attempt to pet <<bhim>>.
<<if $monster is 1>>
"Does <<ppackbrother>> think of me as a tamed one?" <<bhe>> asks, pulling away from your touch.
<<else>>
<<bHe>> huffs and pulls away, as if offended.
<</if>>
<</if>>
<<case 5>>
<<if $monster is 1>>
<<bHe>> rubs a spot on <<bhis>> leg. "<<pPackbrother>> should avoid hunting alone," <<bhe>> says. "Lone wolves are lone fools. Break from the pack and end up injured, or worse."
<<else>>
<<bHe>> licks a wound on its leg. It seems rather old and it doesn't seem to bother <<bhim>> greatly.
<</if>>
<<case 6>>
Something in the direction of the lake catches <<bhis>> attention. <<bHe>> tilts <<bhis>> head in confusion.
<<if $monster is 1>>
"<<pPackbrother>> should be careful if going to lake," <<bhe>> warns. "Pack avoid place at all costs."
<<else>>
<<bHe>> seems unnerved.
<</if>>
<<case 7>>
<<bHe>> starts sniffing you, burying <<his>> snout on your hair and huffing on it.
<<if $monster is 1>>
"Could never forget <<ppackbrother>>'s scent," <<bhe>> says. "Could track all over forest if necessary."
<<else>>
<<bHe>> probably has your scent memorised by now.
<</if>>
<<case 8>>
<<if $wolfgirl gte 4 and $transformationParts.wolf.ears isnot "hidden">>
<<if random(1,2) is 1>>
<<bHe>> sniffs your face, before nuzzling your neck affectionately.
<<if $monster is 1>>
"<<pPackbrother>>'s fur looks beautiful today," <<bhe>> says.
<<else>>
<<bHe>> probably has your scent memorised by now.
<</if>>
<<else>>
<<bHe>> admires your wolf ears. <<bHe>> nibbles at them gently.
<<if $monster is 1>>
"<<pPackbrother>> has taken to living with pack well," <<bhe>> says.
<</if>>
<</if>>
<<elseif $cat gte 4 and $transformationParts.cat.ears isnot "hidden">>
<<bHe>> glares at your cat ears.
<<if $monster is 1>>
"<<pPackbrother>> has lost <<pher>> way," <<bhe>> says, shaking <<bhis>> head. "Should stay with pack for some time."
<<else>>
<<bHe>> growls, but stops himself from snapping at you.
<</if>>
<<elseif $bird gte 4 and $transformationParts.bird.plumage isnot "hidden">>
<<bHe>> stares at your plumage in fascination.
<<if $monster is 1>>
<<bHe>> draws closer and runs a hand along your wings. "Never seen anything similar," <<bhe>> says. "Not in this forest."
<<else>>
<<bHe>> draws closer and sniffs your wings. <<bHe>> probably hasn't seen wings this close up very often.
<</if>>
<<elseif $cow gte 4 and $transformationParts.cow.ears isnot "hidden">>
<<bHe>> stares at your bovine ears and tilts <<bhis>> head.
<<if $monster is 1>>
"<<pPackbrother>>'s ears cannot perk up," <<bhe>> says. "Poor hearing over large distances. Can still hear pack's howl, hopefully."
<<else>>
<<bHe>> leans in to sniff them,
<<if $transformationParts.cow.horns isnot "hidden" or $demon gte 2 and $transformationParts.demon.horns isnot "hidden" >>
but bumps <<bhis>> nose against your horns. <<bHe>> huffs and backs away.
<<else>>
making you giggle from the ticklish sensation.
<</if>>
<</if>>
<<else>>
<<if $monster is 1>>
<<bHe>> runs a hand over your hair. "Did <<ppackbrother>> lose ears in battle? My condolences." You giggle and tap the side of your head, showing your human ears. <<bHe>> doesn't seem to understand, and looks away with a huff.
<<else>>
<<bHe>> leans in and sniffs your face.
<</if>>
<</if>>
<</switch>>
<</if>>
<br><br>
<<if $wolfevent is 1 and ($wolfstate is "cave" and $huntstate isnot "finished" and $daystate is "dusk" or $wolfstate is "cave" and $huntstate isnot "finished" and $daystate is "night")>>
<<set $wolfstate to "hunt">><<set $huntstate to "failed">><<set $wolfpackpoisoned to 0>>
The Black Wolf stands up and howls. The rest of the pack joins in.
<<if $monster is 1>>
"We hunt soon. Be ready."
<<else>>
They're going hunting.
<</if>>
<<endevent>>
<br><br>
<<link [[Go with them|Wolf Cave Hunt]]>><</link>>
<br>
<<link [[Watch them leave|Wolf Cave Hunt Leave]]>><</link>>
<br>
<<elseif $daystate is "night">>
The Black Wolf stands up.
<<if $monster is 1>>
"Darkness falls," <<bhe>> says. "Should be slumbering now." <<bHe>> walks off.
<<else>>
<<bHe>> looks at the night sky, before walking away.
<</if>>
<br><br>
<<link [[Next|Wolf Cave Clearing]]>><<endevent>><</link>>
<<else>>
<<link [[Relax (0:15)|Wolf Relax]]>><<pass 15>><<stress -3>><<tiredness -6>><<npcincr "Black Wolf" love 1>><<if $rng gte 71>><<transform wolf 1>><</if>><</link>><<lstress>><<ltiredness>>
<br>
<<link [[Leave|Wolf Cave Clearing]]>><<endevent>><</link>>
<br>
<</if>><<effects>><<set $wolfchallengereason to 0>>
You try to strike a menacing pose and show your teeth to the Black Wolf, making it clear you won't back down. <<bHe>> lunges for you immediately.
<<if $monster is 1>>
"Show you are worth pack!"
<</if>>
<br><br>
<<link [[Next|Wolf Challenge Fight]]>><<set $fightstart to 1>><</link>><<effects>><<set $wolfpackleader to 0>><<set $wolfchallengereason to 0>>
You drop to the ground and cover your head and neck, hoping that the beast may show you mercy.
<<if $submissive gte 1150>>
"N-No!" you cry. "Don't hurt me, please! You can be the alpha!"
<<elseif $submissive lte 850>>
"Just go away!" you say. "I won't bother you anymore!"
<<else>>
"Get away from me!" you yell. "You can have the fucking pack!"
<</if>>
<br><br>
<<if $monster is 1>>
"Pathetic <<ppackbrother>>," <<bhe>> grunts. "Weaklings not fit for alpha. Follow pack, where you belong."
<<else>>
The Black Wolf gives you a short grunt, almost as if scoffing at your pitiful display.
<</if>>
<<bHe>> howls, and the rest of the pack howls with <<bhim>>. <<bHe>> turns <<bhis>> back and walks into the cave. The <<wolf_cave_plural>> follow in the footsteps of their new alpha.
<br><br>
<span class="red">You can no longer lead the pack on hunts.</span>
<br><br>
<<destinationwolfcave>><<effects>>
Having lived like the rest of your pack, you feel a deeper connection to them. "Stand down!" you say. The Black Wolf <<if $monster isnot 1>>seems to understand your command, and <</if>>takes a step back.
"Pack is angry, I know..." you try to speak slowly, as if to help the <<if $bestialitydisable is "f">>beasts<<else>>monsters<</if>> understand you. "Tensions high, and successful hunts low. But pack must remain united to be strong. Family must not attack family." You manage to remain firm in your demand.
<br><br>
<<if $wolfchallengereason is 1>>
The Black Wolf snarls at your words.
<<if $monster is 1>>
"<<pPackbrother>> said that last time," <<bhe>> spits. "Words alone cannot hunt prey. <span class="red">Pack demands results!</span>"
<<else>>
<<bHe>> creeps closer, unaffected. <span class="red"><<bHe>> demands results, not platitudes.</span>
<</if>>
<br><br>
<<link [[Fight|Wolf Challenge Accept]]>><</link>>
<br>
<<link [[Surrender|Wolf Challenge Surrender]]>><</link>>
<<else>>
<<set $wolfchallengereason to 1>>
<<if $monster is 1>>
"Leader speak honestly," the Black Wolf admits reluctantly. <<bHis>> eyes narrow. "But if leader claim loyalty to pack, leader should prove so."
<<else>>
Despite the absurdity of your predicament, the <<beasttype>> seems to understand.
<</if>>
The Black Wolf relents <<bhis>> attack and marches away, now calmed and seemingly satisfied with your response.
<br><br>
<<destinationwolfcave>>
<</if>><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<set $enemytrust -= 40>><<set $enemyanger += 200>>
<<blackwolfhealth>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Wolf Challenge Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Wolf Challenge Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Wolf Challenge Fight]]>><</link>></span><<nexttext>>
<</if>><<set $location to "wolf_cave">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
The Black Wolf calms down.
<<if $monster is 1>>
<<bHe>> speaks. "Leader... clever. Perhaps leader will use cleverness to help pack one day..." <<bHe>> chuckles and walks away.
<<else>>
<<bHe>> gives you an unreadable look, before chuffing and walking away.
<</if>>
<br><br>
<<tearful>> you howl. The other <<wolf_cave_plural>> howl with you. <span class="gold">You can still lead the pack on hunts.</span>
<<elseif $enemyhealth lte 0>>
The Black Wolf recoils back. Taken by surprise by your show of strength, <<bhe>> retreats back into the cave.
<<if $monster is 1>>
"Leader not so weak," <<bhe>> says. "Perhaps leader will use strength to help pack one day..."
<</if>>
<br><br>
<<tearful>> you howl. The other <<wolf_cave_plural>> howl with you. <span class="gold">You can still lead the pack on hunts.</span>
<<else>>
<<set $wolfpackleader to 0>>
You are quickly overwhelmed by your opponent's sheer strength and ferocity. The Black Wolf <<if $monster is 1>>grabs<<else>>bites the scruff of<</if>> your neck, but you manage to wriggle free before <<bHe>> can get a good grasp. You stumble back and land face first on the ground.
<br><br>
<<if $monster is 1>>
"<<pPackbrother>> was meant to follow, not to lead," the Black Wolf says, shaking <<bhis>> head. "When <<ppackbrother>> stronger, come try again."
<br><br>
<</if>>
<<bHe>> turns <<bhis>> back and walks into the cave. The <<wolf_cave_plural>> follow in the footsteps of their new alpha.
<br><br>
<span class="red">You can no longer lead the pack on hunts.</span>
<<if $wolfpackpoisoned isnot 1>>
<i>The Black Wolf is very strong. There must be a way to even things.</i>
<</if>>
<</if>>
<br>
<<endcombat>><<clotheson>>
<<destinationwolfcave>><<effects>>
<<set $wolfcavepatrol to 0>>
<<if $wolfpackleader is 1>>
<<if $wolfpackharmony gte $wolfpackferocity>>
<<if $monster is 1>>
"Alpha," <<bhis>> ears perk up as you approach, sitting up and stretching <<bhis>> limbs. Looking up at the moon, <<bhe>> sniffs at the air, flicking <<bhis>> tail.
<br><br>
The Black Wolf's eyes narrow, ears flattening to <<bhis>> head. "Intruder," <<bhe>> growls. Standing, <<bhe>> looks back to you for permission to go.
<<else>>
<<bHis>> ears perk up as you approach, sitting up and stretching <<bhis>> limbs. Tilting <<bhis>> head back, <<bhe>> sniffs at the air, flicking <<bhis>> tail.
<br><br>
The Black Wolf's lip curls into a snarl, ears flattening to <<bhis>> head. Standing, <<bhe>> looks back to you for permission to go.
<</if>>
<<else>>
<<if $monster is 1>>
As you approach, the Black Wolf snaps out of <<bhis>> restful state, keeping an eye on you as you sit. Eventually, <<bhe>> averts <<bhis>> eyes in subservience, but remains tense.
<br><br>
"Alpha need anything?" <<bhe>> asks, but before you can respond, something else catches <<bhis>> attention. <<bHe>> looks unsettled when <<bhe>> glances back.
<br><br>
"Something there," <<bhe>> urges, waiting for your lead.
<<else>>
As you approach, the Black Wolf snaps out of <<bhis>> restful state, keeping an eye on you as you sit. Eventually, <<bhe>> averts <<bhis>> eyes in subservience, but remains tense.
<br><br>
<<bHe>> tilts <<bhis>> head, but before you can speak, something else catches <<bhis>> attention. <<bHe>> looks unsettled when <<bhe>> glances back.
<br><br>
A growl comes from the Black Wolf's throat, the beast standing and glaring into the foliage. <<bHe>> doesn't move, just stands still, waiting for your lead.
<</if>>
<</if>>
<br><br>
<<link [[Order to go alone|Wolf Patrol Alone]]>><</link>>
<br>
<<link [[Order to accompany you (1:00)|Wolf Patrol Follow]]>><<pass 1 hour>><</link>>
<br>
<<link [[Order to leave it be|Wolf Patrol Ignore]]>><</link>>
<<else>>
<<if $wolfpackharmony gte $wolfpackferocity>>
<<if $monster is 1>>
"<<pPackbrother>>," <<bhis>> ears perk up as you approach, sitting up and stretching <<bhis>> limbs. Looking up at the moon, <<bhe>> sniffs at the air, flicking <<bhis>> tail.
<br><br>
The Black Wolf's eyes narrow, ears flattening to <<bhis>> head. "Intruder," <<bhe>> growls. Standing, <<bhe>> heads into the trees without looking back.
<<else>>
<<bHis>> ears perk up as you approach, sitting up and stretching <<bhis>> limbs. Tilting <<bhis>> head back, <<bhe>> sniffs at the air, flicking <<bhis>> tail.
<br><br>
The Black Wolf's lip curls into a snarl, ears flattening to <<bhis>> head. Standing, <<bhe>> heads into the trees without looking back.
<</if>>
<<else>>
<<if $monster is 1>>
As you approach, the Black Wolf snaps out of <<bhis>> restful state, keeping an eye on you as you sit.
<br><br>
<<bHe>> stays cautious, even as <<he>> sniffs, eyes flickering between you and the trees.
<br><br>
"Something there," <<he>> growls, standing and rushing off. You wonder if it is just an excuse to be alone.
<<else>>
As you approach, the Black Wolf snaps out of <<bhis>> restful state, keeping an eye on you as you sit.
<br><br>
<<bHe>> stays cautious, even as <<he>> sniffs, eyes flickering between you and the trees.
<br><br>
<<bHe>> growls, standing and rushing off. You wonder if it is just an excuse to be alone.
<</if>>
<</if>>
<br><br>
<<link [[Follow (1:00)|Wolf Patrol Follow]]>><<pass 1 hour>><</link>>
<br>
<<link [[Ignore|Wolf Patrol Alone]]>><</link>>
<</if>><<effects>><<set $wolfpatrolsent to 1>>
<<if $wolfpackleader is 1>>
<<if $submissive gte 1150>>
"G-go investigate," you tell <<bhim>>. "Protect the pack."
<<elseif $submissive lte 850>>
"Well? Go sort it out," you tell <<bhim>>. "Protect the pack."
<<else>>
"Go investigate," you tell <<bhim>>. "Protect the pack."
<</if>>
<br><br>
<</if>>
You watch the Black Wolf leave, <<bhis>> large body disappearing between the bushes.
<br><br>
<<endevent>><<destinationwolfcave>><<if $submissive gte 1150>>
"I-I don't think anything would be brave enough to come close," you say, huddling closer. "You should stay, so you can protect everyone. Just in case."
<br><br>
<<if $wolfpackharmony gte $wolfpackferocity>>
The Black Wolf chuffs, letting you lean on <<bhis>> body.
<<else>>
The Black Wolf pushes you away when you try to lean on <<bhim>>. <<bHe>> obviously disapproves of your decision.
<</if>>
<<elseif $submissive lte 850>>
"It's probably nothing," you say, leaning back onto your elbows. "Just stay and relax for a bit. <<if $weather is "rain" or $weather is "snow">>It's too cold to be going off alone<<else>>It's a nice night<</if>>."
<br><br>
<<if $wolfpackharmony gte $wolfpackferocity>>
You huddle closer to <<bhis>> large body, and <<bhe>> leans <<bhis>> head on yours.
<<else>>
You attempt to huddle close, but <<bhe>> pulls away from your touch. <<bHe>> obviously disapproves of your decision.
<</if>>
<<else>>
"We need you here more than out there," you point out. "It's probably nothing."
<br><br>
The Black Wolf seems to sit a little straighter, taking pride in your compliment.
<<if $wolfpackharmony gte $wolfpackferocity>>
<<bHe>> accepts your head resting on <<bhis>> body as you relax.
<<else>>
However, <<bhe>> still pulls away when you try to touch <<bhim>>.
<</if>>
<</if>>
<br><br>
<<endevent>><<destinationwolfcave>><<location "forest">><<effects>>
Together, you walk into the forest, searching in a circular route around the cave with the Black Wolf sniffing constantly.
<<if $wolfgirl gte 6 or $cat gte 6>>
You assist the best you can, but only pick up the scent of the pack.
<</if>>
<br><br>
After a full loop, nothing is found. You widen the circle and try again, but whatever the Black Wolf had picked up must have been imaginary, or no longer nearby.
<<if $monster is 1>>
<<bHe>> grows more agitated as you progress. "I smelled it. I know it!"
<<else>>
<<bHe>> growls and looks around carefully. <<bHe>> seems agitated.
<</if>>
<br><br>
<<link [[Reassure|Wolf Patrol Follow 2]]>><<sub 1>><<set $phase to 1>><</link>>
<br>
<<link [[Belittle|Wolf Patrol Follow 2]]>><<def 1>><<set $phase to 2>><</link>>
<br>
<<link [[Keep walking|Wolf Patrol Follow 2]]>><<set $phase to 0>><</link>><<if $phase is 1>>
<<if $submissive gte 1150>>
"H-hey, it's okay!" you say. "It's best to make sure rather than to have ignored it and missed a threat, right?" You gently put a hand on <<bhis>> shoulder, patting once or twice before <<bhe>> keeps walking.
<<elseif $submissive lte 850>>
"Obviously, whatever it was must have fled," you chuckle. "Like it could beat the both of us!" You slap <<bhim>> on the back as you smile. The Black Wolf stands up a little straighter as <<bhe>> continues onwards.
<<else>>
"You were doing your duty. It's okay." You place your hand on <<bhis>> shoulder to comfort <<bhim>>. It seems to work.
<</if>>
<<gharmony>><<lferocity>><<npcincr "Black Wolf" love 1>>
<<elseif $phase is 2>>
<<if $submissive gte 1150>>
"I-it's your fault we wasted so much time," you mumble. You keep your head low, not looking at the Black Wolf. Nevertheless, you can feel <<bhim>> glaring at you. <<bHe>> steps closer, backing you up against a tree.
<<elseif $submissive lte 850>>
"Well done, moron. I could have been napping right now!" You let out an exasperated sigh, before you're backed right up against a tree by the angry <<beasttype>>.
<<else>>
"I suppose I needed something to bore me before bed time." You roll your shoulders to rid them of an ache, only for the Black Wolf to advance on you.
<</if>>
<br><br>
<<if $wolfpackleader is 1>>
<<if $monster is 1>>
"Your idea!" <<bhe>> growls, before quickly stepping away again. <<bHe>> almost looks ashamed. "Sorry. Forgot who was alpha." <<bHis>> shoulders slump as <<bhe>> continues.
<<else>>
As quickly as <<bhe>> advances, the Black Wolf pulls back. <<bHis>> ears flattening against <<bhis>> head as <<bhe>> whines. You think it is an apology.
<</if>>
<<else>>
<<if $monster is 1>>
"Remember who is alpha," <<bhe>> growls, sharp teeth right in front of your face.
<<else>>
<<bHe>> snarls at you, gnashing <<bhis>> teeth. You should remember who is in charge.
<</if>>
<</if>>
<<lharmony>><<gferocity>><<npcincr "Black Wolf" love -1>>
<</if>>
<br><br>
<<if $phase is 1>>Happy <<bhe>> seems in better spirits<<else>>Ignoring <<bhis>> mood<</if>>, you keep walking towards the grassy clearing near the river. It's the last place to check.
<br><br>
Just as with the trees surrounding the cave, nothing more threatening than a field mouse can be found in the clearing. With the light of the moon overhead, the few flowers you can make out look quite pretty.
<br><br>
Satisfied nothing will attack you in your sleep, you turn to make your way back. The Black Wolf blocks your path.
<<if $monster is 1>>
"Rarely get time alone," <<bhe>> rumbles. <<bHis>> tail swishes as <<bhe>> leans in and nuzzles into your neck. <<bHis>> hands start to wander.
<<else>>
<<bHis>> head nuzzles into your thigh. <<bHe>> seems to want something.
<</if>>
<br><br>
<<link [[Get into a mating position|Wolf Patrol Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<link [[Push away|Wolf Patrol Push]]>><<def 1>><</link>><<effects>>
<<if $wolfpackleader is 1>>
"Not right now." You push past and return to the cave.
<<if $wolfpackharmony gte $wolfpackferocity>>
The Black Wolf follows, ears drooping.
<<else>>
The entire walk back, you can feel <<bhis>> eyes glaring into the back of your head.
<</if>>
<<npcincr "Black Wolf" love -1>>
<<endevent>>
<<link [[Next|Wolf Cave Clearing]]>><<set $wolfevent to 0>><</link>>
<<else>>
"Not right now." You hoped that <<bhe>> would stop, <span class="red">but <<bhis>> attention only gets more intimate.</span> <<bHe>> growls, mounting you.
<br><br>
<<link [[Next|Wolf Patrol Sex]]>><<set $molestationstart to 1>><</link>>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beastCombatInit>>
<<blackwolfhealth>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<blackwolfhealth>><<set $enemytrust -= 40>><<set $enemyanger += 40>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Wolf Patrol Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Wolf Patrol Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Wolf Patrol Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Wolf Patrol Sex]]>><</link>></span><<nexttext>>
<</if>><<if $finish is 1>>
The Black Wolf stands up and backs away from you. <<tearful>> you gather yourself.
<<endcombat>><<clotheson>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<if $consensual is 1 or $enemyanger lt 40>>
<<if $monster is 1>>
"Mate smell good. Smell like me." The Black Wolf buries <<bhis>> nose into the side of your neck again, holding you close for a moment longer.
<<else>>
The Black Wolf licks up the side of your neck, pleased with <<bhimself>>.
<</if>>
<<gharmony>><<lferocity>><<npcincr "Black Wolf" love 1>>
<br><br>
<<tearful>> you lay there for a moment and gather yourself. <<clotheson>>
<<if $consensual is 1>>
<<if $monster is 1>>
<<bHe>> stands first, holding out a hand for you to grip onto. When you accept, <<bhe>> pulls you up- and then picks you up, bridal style, making you laugh.
<br><br>
"<<pPackbrother>> deserves rest. I take care of you." The Black Wolf gives you a toothy grin, before carrying you home to the cave. <<bHe>> gently settles you down when you arrive.
<<else>>
<<bHe>> stands first, pushing <<bhis>> head under your arm. <<bHe>> wants you to lean on <<bhim>>. Stroking <<bhis>> fur, you accept the help as you make your way home to the cave.
<</if>>
<<stress -12>><<trauma -6>><<llstress>><<ltrauma>>
<<endcombat>>
<<else>>
The Black Wolf steps away and glances at you, and you get up. The two of you march back to the cave.
<br><br>
<<endcombat>>
<</if>>
<<else>>
Furious, the Black Wolf bites into your shoulder, making you yelp out in pain. <<pain 6>><<gpain>><<lharmony>><<gferocity>>
<br><br>
<<bHe>> still seems upset as <<bhe>> gets up and marches toward the cave. <<tearful>> you get up and follow.
<br><br>
<<endcombat>><<clotheson>>
<</if>>
<<elseif $enemyhealth lte 0>>
The Black Wolf yelps as you kick <<bhim>> away from you.
<<if $monster is 1>>
"Tell no one," <<bhe>> snarls, wincing as <<bhe>> holds <<bhis>> ribs, body hunched over as if to hide.
<<else>>
<<bHe>> snarls, limping away a few more metres.
<</if>>
<<lharmony>><<gferocity>><<npcincr "Black Wolf" love -1>>
<br><br>
<<bHe>> still seems upset as <<bhe>> gets up and marches toward the cave. <<tearful>> you get up and follow.
<br><br>
<<endcombat>><<clotheson>>
<</if>>
<<link [[Next|Wolf Cave Clearing]]>><<set $wolfevent to 0>><</link>><<effects>>
You remain still, rooted to the spot. The <<beasttype>>'s claws open, and grasp your shoulders.<<if $monster is 1>> "Caught you," <<bhe>> says as the wings on <<bhis>> back beat furiously.<</if>> You leave the ground far behind.
<br><br>
<<set $moor_hunt to 0>>
<<link [[Next|Bird Capture]]>><</link>>
<br><<effects>>
<<if $willpowerSuccess is 1>>
You tear free of the <<beasttype>>'s gaze, <span class="green">and leap aside.</span> Talons grasp empty air,
<<if $rng gte 51>>
and the creature takes to the air once more. You're in the clear for now.
<br><br>
<<set $moor_hunt to 5>>
<<link [[Next|Moor]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<if $monster is 1>>
then pierce the earth as <<bhe>> lands. <<bHe>> slowly stands upright, flaring out the wings on <<bhis>> back.
<<else>>
then pierce the earth as the creature lands. <<bHe>> <<if $monster is 1>>turns<<else>>hops<</if>> around to face you, wings outstretched.
<</if>>
<br><br>
<<link [[Next|Moor Bird Fight]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<else>>
<span class="red">You can't tear your eyes away.</span> You remain rooted as <<bhis>> claws grasp your shoulders.<<if $monster is 1>> "Caught you," <<bhe>> says as the wings on <<bhis>> back beat furiously.<</if>> You leave the ground far behind.<<willpower 3>><<gwillpower>>
<br><br>
<<set $moor_hunt to 0>>
<<link [[Next|Bird Capture]]>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<set $enemyhealthmax to 600>>
<<set $enemyhealth to 600>>
<<if $monster isnot 1>>
<<set $position to "doggy">>
<<set $NPCList[0].stance to "top">>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Moor Bird Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Moor Bird Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Moor Bird Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Moor Bird Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
Tired, the <<beasttype>> takes to the air. <span class="red"><<bHe>> circles overhead.</span>
<br><br>
<<set $moor_hunt to 5>>
<<tearful>> you continue your journey.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
You stagger backwards as the <<beasttype>> beats <<bhis>> wings, and takes to the air. <<bHe>> swoops behind a hillock, and out of sight. <span class="green">You're in the clear.</span> For now.
<br><br>
<<unset $moor_hunt>>
<<tearful>> you continue your journey.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
You fall to the ground, too hurt to keep fighting.
<br><br>
The <<beasttype>>'s claws grasp your shoulders.<<if $monster is 1>> "You have a fighting spirit. You've impressed me," <<bhe>> says as the wings on <<bhis>> back beat furiously.<</if>> You leave the ground far behind.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc "Great Hawk">>
<<link [[Next|Bird Capture]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "tower">><<effects>>
Your stomach lurches as the <<beasttype>> soars higher, until
<<if $daystate is "night">>
you see lights on the horizon.
<<else>>
you see the town on the horizon.
<</if>>
You dangle, helpless, as you are carried deeper into the moor. <<if $monster is 1>>"Worry not, I never drop my catches."<</if>>
<br><br>
The <<beasttype>> flies above the ruins of a castle, and begins a circling descent. One stone tower rises above the others. <<bHe>> enters through a shattered wall, and waits until your feet are planted before releasing your shoulders.
<br><br>
<<link [[Next|Bird Capture 2]]>><</link>>
<br><<effects>>
<<if $bird.state is undefined>>
You look around the circular room. Small bones litter the ground. There's no way out, other than the broken wall. There's a large pool formed from broken masonry, exposed to the sky and full of rainwater. A nest sits on the other side of the room near the precipice, made from small logs and twigs. You see a large wooden trap door at the back of the room, but it's sealed by a rusted iron lock.
<br><br>
<<bird_init>>
<<set $hunger to 1800>>
<<if $monster is 1>>
The harpy stands between you and the exit. <<bHis>> massive wings stretch from <<bhis>> shoulders. <<bHe>> watches you.
<br><br>
"I am Great Hawk," <<bhe>> says, puffing out <<bhis>> plumes. "I found <<wife>>."
<br><br>
<<else>>
The colossal hawk stands between you and the exit, <<bhis>> dark eyes regarding you.
<</if>>
<<else>>
You're back in the circular room at the top of the tower. Small bones still litter the ground. The <<beasttype>> watches you.
<</if>>
<br><br>
<<if ($leftarm is "bound" or $rightarm is "bound" or $feetuse is "bound")>>
<<bHe>> looks at your bindings curiously, before sharply kicking <<bhis>> talons towards you. You flinch, but when you look down, <span class="green">your bindings are in tatters at your feet.</span>
<<unbind>>
<br><br>
<</if>>
<<set $bird.state to "hunting">>
<<set $bird.timer to 20>>
<<link [[Ask for mercy|Bird Capture Say]]>><<sub 1>><<bird_stockholm 1>><</link>><<gbirdstockholm>>
<br>
<<if $leftarm isnot "bound" or $rightarm isnot "bound">>
<<link [[Punch|Bird Capture Punch]]>><<def 1>><<npcincr "Great Hawk" love -1>><<npcincr "Great Hawk" dom -1>><</link>><<ldom>><<llove>>
<br>
<</if>>
<<link [[Wait|Bird Capture Wait]]>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"L-Let me go," you say.
<<elseif $submissive lte 850>>
"Get me down from this tower," you say. "Or else."
<<else>>
"Let me go," you say.
<</if>>
<br><br>
The <<beasttype>> watches you a moment longer, then beats <<bhis>> wings and leaps from the tower. <<bHe>> flies over the rest of the ruin, and the mire beyond. You're left alone in the tower.
<br><br>
<<link [[Next|Bird Tower]]>><<endevent>><</link>>
<br><<effects>>
You step forward, and slam a fist into the <<beasttype>>'s wing. <<bHe>> shrieks and <<if $monster is 1>>jumps<<else>>hops<</if>> away, before turning and leaping from the tower. <<bHe>> flies over the rest of the ruin, and the mire beyond. You're left alone in the tower.
<br><br>
<<link [[Next|Bird Tower]]>><<endevent>><</link>>
<br><<effects>>
You remain still. The <<beasttype>> watches you a moment longer, then beats <<bhis>> wings and leaps from the tower. <<bHe>> flies over the rest of the ruin, and the mire beyond. You're left alone in the tower.
<br><br>
<<link [[Next|Bird Tower]]>><<endevent>><</link>>
<br><<effects>>
<<if $syndromebird gte 1>>
<<npc "Great Hawk">>
You awaken in a stone room, a sheet of feathers covering you. It's a wing.
<<if $monster is 1>>
The <<beasttype>> chirps beside you.
<<else>>
"I'm glad you're well," the <<beasttype>> says. "Spotted you asleep. Very dangerous. You should be careful. Come to nest when tired."
<</if>>
<br><br>
<<bHis>> wing tightens around you for a moment, before giving you more space.
<br><br>
<<if ($leftarm is "bound" or $rightarm is "bound" or $feetuse is "bound")>>
<<bHe>> looks at your bindings curiously, before sharply kicking <<bhis>> talons towards you. <span class="green">Your bindings fall to tatters at your feet.</span>
<<unbind>>
<br><br>
<</if>>
<<set $bird.timer to 60>>
<<set $bird.state to "home">>
<<link [[Bird Tower]]>><<endevent>><</link>>
<br>
<<else>>
<<npc "Great Hawk">>
You float in the air as the wind blows by. Claws clutch your shoulders. You're high in the air. You look up. A <<beasttype>> carries you, <<bhis>> feathered wings beating.
<br><br>
<<link [[Next|Bird Capture]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "tower">><<effects>><<getTarget true>>
<<bird_schedule>>
You are inside a ruined tower, deep in the moor.
<<if $syndromebird isnot 1>><<hunger_description>><</if>>
<br><br>
<<npc "Great Hawk">>
<<if $bird.state is "home">>
<<switch $bird.activity>>
<<case "sing">>
The <<beasttype>> is singing at the edge of the tower.
<<case "bathe">>
The <<beasttype>> is bathing in the rainwater pool.
<<case "groom">>
The <<beasttype>> sits on <<bhis>> perch, cleaning <<bhis>> feathers.
<<case "build">>
The <<beasttype>> is adding to the nest.
<<default>>
The <<beasttype>> rests in <<bhis>> nest.
<<set $birdSleep to 1>>
<</switch>>
<<else>>
The <<beasttype>> is out hunting.
<</if>>
<<if $exposed gte 1>>
<<if $syndromebird is 1>>
<<if $arousal gte $arousalmax / 2 and $bird.state isnot "home">>
You find yourself craving your <<if $monster is 1>><<nnpc_wife "Great Hawk">><<else>>partner<</if>>'s wings to keep you warm.
<</if>>
<<else>>
<<if $bird.state isnot "home">>
You feel relieved to have some privacy in your exposed state.
<<else>>
You feel embarrassed to be exposed around the <<beasttype>>.
<</if>>
<</if>>
<</if>>
<<endevent>>
<br><br>
<<if $bird.state is "hunting" and $bird.timer lte 0 and !$possessed>>
<<npc "Great Hawk">>
You hear the flap of wings as the <<beasttype>> returns.
<<bHe>> lands and <<if $monster is 1>>walks<<else>>hops<</if>> over to you.
<<bird_hunt_return>>
<<elseif $bird.state is "home" and $daystate isnot "night" and $bird.timer lte 0 and !$possessed>>
<<npc "Great Hawk">>
<<if $monster is 1>>
The <<beasttype>> rises from
<<if $bird.activity is "build" or $bird.activity is "sleep">>
<<bhis>> nest.
<<elseif $bird.activity is "bathe">>
the rainwater pool, and shakes <<bhis>> wings dry.
<<else>>
<<bhis>> spot on the perch.
<</if>>
"<<print either(
"I crave a hunt.",
"The wild beckons me.",
"My talons itch for prey.",
"The winds call me.",
"I must stretch my wings."
)>> I will return with a gift." <<bHe>> spreads <<bhis>> wings, and launches from the tower.
<<else>>
The <<beasttype>> rises from
<<if $bird.activity is "build" or $bird.activity is "sleep">>
<<bhis>> nest,
<<elseif $bird.activity is "bathe">>
the rainwater pool,
<<else>>
<<bhis>> spot on the perch,
<</if>>
spreads <<bhis>> wings, and launches from the tower.
<</if>>
<br><br>
<<set $bird.timer to random(30, 60)>>
<<set $bird.state to "hunting">>
<<link [[Next|Bird Tower]]>><<endevent>><</link>>
<br>
<<elseif $bird.state is "home" and $bird.lock is 1 and $syndromebird is 1 and !$possessed>>
<<npc "Great Hawk">>
The <<beasttype>> <<if $monster is 1>>walks<<else>>hops<</if>> deeper into the room. <<bHe>> pauses beside the trap door, and holds the rusted lock between <<bhis>> talons. <<bHe>> crushes it in one swift movement, grasps the remaining metal, and throws open the door. <<bHe>> jumps away from the cloud of dust.
<br><br>
<<if $monster is 1>>
"Easier for you to leave," <<bhe>> says. "If I'm out. Just don't be gone long, <<wife>>. The nest is cold without you."
<<else>>
<<bHe>> nods towards the hole, then back to the nest, and chirps.
<</if>>
<br><br>
You peer into the gloom. A flight of stone stairs spirals into the dark.
<br><br>
<<set $bird.lock to undefined>>
<<link [[Next|Bird Tower]]>><<endevent>><</link>>
<br>
<<elseif $bird.mirror is 1 and $bird.mirror_unknown is 1 and $bird.state is "home" and !$possessed>>
<<set $bird.mirror_unknown to undefined>>
<<npc "Great Hawk">>
You hear a screech. The <<beasttype>> hovers in the air, talons outstretched, gaze fixed on the new mirror, on <<bhis>> reflection.
<br><br>
<<if $submissive gte 1150>>
"I-It's just a mirror," you say. "I wanted one for our home."
<<elseif $submissive lte 850>>
"Quit whining," you say. "It's just a mirror."
<<else>>
"What's wrong?" you ask. "It's just a mirror."
<</if>>
<br><br>
<<if $monster gte 1>>
The <<beasttype>> lands. "I hate it," <<bhe>> says. <<bHis>> talons bite into the stone. "Dangerous. But if you like it-" <<bHe>> grimaces. "Put something over it when you're not using it."
<<else>>
<<bHe>> chirps, and <<bhis>> talons bite into the stone. <<bHe>> flies off for a moment, returning with a large, torn piece of fabric, and drops it on the mirror.
<</if>>
<br><br>
<<link [[Next|Bird Tower]]>><<endevent>><</link>>
<br>
<<elseif $bird.syndrome gte 20 and $syndromebird isnot 1 and $bird.state is "home" and $bird.activity isnot "sleep" and !$possessed>>
<<npc "Great Hawk">>
You watch the <<beasttype>> stare over the moor, the light catching in <<bhis>> majestic feathers. <span class="red">It's not <<bhis>> fault. <<bHe>> only wants a mate.
<br>
You've gained the Stockholm Syndrome:
<<if $monster is 1>>
Great Harpy
<<else>>
Great Hawk
<</if>>
trait.</span>
<br><br>
<<if $loveInterest.primary is "None">>
<<set $loveInterest.primary to "Great Hawk">>
<span class = "gold">The Great Hawk is now your love interest! This isn't how you expected to find a spouse, but you feel uplifted all the same.</span>
<br><br>
<<else>>
<span class = "gold">The Great Hawk can now be claimed as your love interest! This isn't how you expected to find a spouse, but you feel uplifted all the same.<br>You can change your love interest in the "Attitudes" menu.</span>
<br><br>
<</if>>
<<set $syndromebird to 1>>
<<set $bird.syndrome to undefined>>
<<link [[Next|Bird Tower]]>><<endevent>><</link>>
<br>
<<else>>
<<if $leftarm is "bound" or $rightarm is "bound" or $feetuse is "bound">>
<<if $possessed>>
You stare down at your bindings. You pull, and they fall apart, unable to hold against you.
<br><br>
<<unbind>>
<<else>>
<<link [[Undo your bindings (0:10)|Bird Tower Unbind]]>><<bird_pass 10>><<unbind>><</link>>
<br><br>
<</if>>
<</if>>
<<link [[Approach the perch|Bird Tower Perch]]>><</link>>
<br>
<<link [[Sit by the rainwater pool|Bird Tower Rainwater Pool]]>><</link>>
<br>
<<if $syndromebird isnot 1>>
<<link [[Look out the tower (0:05)|Bird Tower Look]]>><<bird_pass 5>><</link>>
<br>
<</if>>
<<if $bird.lock is 1>>
<<link [[Examine the trap door (0:05)|Bird Tower Door]]>><<bird_pass 5>><</link>>
<br>
<<else>>
<<link [[Enter the trap door (0:05)|Bird Tower Base Descend]]>><<bird_pass 5>><</link>>
<br>
<</if>>
<br>
<<if $syndromebird isnot 1>>
<<link [[Search for materials (1:00)|Bird Tower Search]]>><<bird_pass 60>><</link>>
<br>
<</if>>
<<if $estate_fence is "quest" and $syndromebird is 1 and $bird.state is "home" and $bird.activity isnot "sleep">>
<<link [[Ask for help breaking into the Remy Estate|Bird Tower Estate]]>><</link>>
<br>
<</if>>
<br>
<<link [[Sleep in the nest|Bird Tower Bed]]>><</link>>
<br>
<<link [[Sleep elsewhere|Bird Tower Bed Alone]]>><<bird_stockholm -2>><</link>><<if $syndromebird isnot 1>><<lstockholm>><</if>>
<<if $bird.mirror is 1>>
<br>
<<if $nextPassageCheck is "Bird Tower Mirror">>
<span class="nextLink"><<mirroricon>><<link [[Mirror|Bird Tower Mirror]]>><</link>></span>
<<else>>
<<mirroricon>><<link [[Mirror|Bird Tower Mirror]]>><</link>>
<</if>>
<</if>>
<br>
<<if $syndromebird is 1>>
<<link [[Settings]]>><<set $settingsExitPassage to "Bird Tower">><</link>>
<br>
<<attitudesControlCheck>>
<<if $attitudesControl.showGoldLink is true>>
<span class="goldLink"><<link [[Attitudes]]>><<set $attitudesExitPassage to $passage>><</link>> </span><span class="red">!!</span>
<<else>>
<<link [[Attitudes]]>><<set $attitudesExitPassage to $passage>><</link>>
<</if>>
<br><br>
<</if>>
<</if>><<effects>>
<<npc "Great Hawk">>
<<if $monster is 1>>
The <<beasttype>> stares north as <<bhe>> listens. "I avoid that place," <<bhe>> says. "Dangerous. The landbound leader nests there. But I will help." <<bHe>> leans closer, and kisses your forehead.
<br><br>
<<bHis>> wings flare. "I will find you a gift on my way back." <<bHe>> launches from the perch.
<br><br>
<<else>>
The <<beasttype>> stares north as <<bhe>> listens, or appears to listen. <<bHis>> wings flare, and <<bhe>> launches from the tower. You're not sure if <<bhe>> understood.
<br><br>
<</if>>
<<set $bird.timer to random(120, 150)>>
<<set $bird.state to "hunting">>
<<set $estate_fence to "bird">>
<<link [[Next|Bird Tower]]>><<endevent>><</link>>
<br><<effects>>
You rifle through the wood and detritus, searching for anything that could help you escape.
<<if $rng gte 66>>
You find a torn but strong piece of fabric. It could be used for a rope.<<set $bird.fabric += 1>><<gfabric>>
<<else>>
You don't find anything.
<</if>>
<br><br>
<<link [[Next|Bird Tower]]>><</link>>
<br><<effects>>
You test each step as you descend into the dark.
<br><br>
You arrive at the bottom. There's a slit in the wall, leading outside. You should be able to squeeze through, though there's a small drop on the other side.
<br><br>
<<link [[Next|Bird Tower Base]]>><</link>>
<br><<effects>>
You climb the stone steps, keeping your feet steady, and body close to the wall.
<br><br>
You emerge through the open trap door.
<br><br>
<<link [[Next|Bird Tower]]>><</link>>
<br><<effects>>
You are in the base of the ruined tower, deep in the moor. There's a slit in the wall, leading outside, and a staircase leading higher.
<br><br>
<<if $bird.mirror isnot 1>>
<<if $bird.mirror_unknown is 1>>
A mirror stands in the middle of the room, covered by a dusty sheet.
<br><br>
<<link [[Carry the mirror upstairs (0:15)|Bird Tower Base Carry]]>><<set $bird.mirror to 1>><<bird_pass 15>><<tiredness 3>><</link>>
<br>
<<else>>
A tall piece of furniture stands in the middle of the room, covered by a dusty sheet.
<br><br>
<<link [[Examine the furniture|Bird Tower Base Mirror]]>><<set $bird.mirror_unknown to 1>><</link>>
<br>
<</if>>
<</if>>
<<link [[Climb the stairs (0:05)|Bird Tower Base Climb]]>><<bird_pass 5>><</link>>
<br>
<<link [[Leave the tower|Bird Tower Base Leave]]>><</link>>
<br><<effects>>
You lift the sheet, revealing a standing mirror. You can make out your reflection in the dim light. It's still in one piece.
<br><br>
<<link [[Carry it upstairs (0:15)|Bird Tower Base Carry]]>><<set $bird.mirror to 1>><<bird_pass 15>><<tiredness 3>><</link>>
<br>
<<link [[Leave it alone|Bird Tower Base]]>><</link>>
<br><<effects>>
<<earnFeat "High Reflection">>
You carry the mirror up the tower, careful with each step, and resting it on the ground now and then. It's a steep climb, but you emerge at the top.
<br><br>
You find a nice spot for your new furniture opposite the nest.
<br><br>
<<link [[Next|Bird Tower]]>><</link>>
<br><<effects>>
You squeeze through the slit, and tumble to the ground outside. You're in the castle courtyard.
<br><br>
<<link [[Next|Castle]]>><</link>>
<br><<effects>>
The wind snatches your hair as you peer over the edge. It's a long way down.
<br><br>
You have <<number $bird.fabric>> spare material<<if $bird.fabric gt 1>>s<</if>>.
<<if $syndromebird isnot 1>>
You could tear up your clothes for more.
<</if>>
<br>
<<if $syndromebird isnot 1>>
<<if $worn.upper.name isnot "naked" and $worn.upper.cursed isnot 1>>
Tear up your <<link [[$worn.upper.name|Bird Tower Rope Clothes]]>><<set $bird.fabric += 1>><<upperruined>><</link>>
<br>
<</if>>
<<if $worn.lower.name isnot "naked" and $worn.lower.cursed isnot 1>>
Tear up your <<link [[$worn.lower.name|Bird Tower Rope Clothes]]>><<set $bird.fabric += 1>><<lowerruined>><</link>>
<br>
<</if>>
<<if $worn.under_upper.name isnot "naked" and $worn.under_upper.cursed isnot 1>>
Tear up your <<link [[$worn.under_upper.name|Bird Tower Rope Clothes]]>><<set $bird.fabric += 1>><<underupperruined>><</link>>
<br>
<</if>>
<<if $worn.under_lower.name isnot "naked" and $worn.under_lower.cursed isnot 1>>
Tear up your <<link [[$worn.under_lower.name|Bird Tower Rope Clothes]]>><<set $bird.fabric += 1>><<underlowerruined>><</link>>
<br>
<</if>>
<<if $worn.over_upper.name isnot "naked" and $worn.over_upper.cursed isnot 1>>
Tear up your <<link [[$worn.over_upper.name|Bird Tower Rope Clothes]]>><<set $bird.fabric += 1>><<overupperruined>><</link>>
<br>
<</if>>
<<if $worn.over_lower.name isnot "naked" and $worn.over_lower.cursed isnot 1>>
Tear up your <<link [[$worn.over_lower.name|Bird Tower Rope Clothes]]>><<set $bird.fabric += 1>><<overlowerruined>><</link>>
<br>
<</if>>
<<if $worn.over_head.name isnot "naked" and $worn.over_head.cursed isnot 1>>
Tear up your <<link [[$worn.over_head.name|Bird Tower Rope Clothes]]>><<set $bird.fabric += 1>><<overheadruined>><</link>>
<br>
<</if>>
<<if $worn.head.name isnot "naked" and $worn.head.cursed isnot 1>>
Tear up your <<link [[$worn.head.name|Bird Tower Rope Clothes]]>><<set $bird.fabric += 1>><<headruined>><</link>>
<br>
<</if>>
<<if $worn.face.name isnot "naked" and $worn.face.cursed isnot 1>>
Tear up your <<link [[$worn.face.name|Bird Tower Rope Clothes]]>><<set $bird.fabric += 1>><<faceruined>><</link>>
<br>
<</if>>
<<if $worn.neck.name isnot "naked" and $worn.neck.cursed isnot 1>>
Tear up your <<link [[$worn.neck.name|Bird Tower Rope Clothes]]>><<set $bird.fabric += 1>><<neckruined>><</link>>
<br>
<</if>>
<<if $worn.hands.name isnot "naked" and $worn.hands.cursed isnot 1>>
Tear up your <<link [[$worn.hands.name|Bird Tower Rope Clothes]]>><<set $bird.fabric += 1>><<handsruined>><</link>>
<br>
<</if>>
<<if $worn.legs.name isnot "naked" and $worn.legs.cursed isnot 1>>
Tear up your <<link [[$worn.legs.name|Bird Tower Rope Clothes]]>><<set $bird.fabric += 1>><<legsruined>><</link>>
<br>
<</if>>
<<if $worn.feet.name isnot "naked" and $worn.feet.cursed isnot 1>>
Tear up your <<link [[$worn.feet.name|Bird Tower Rope Clothes]]>><<set $bird.fabric += 1>><<feetruined>><</link>>
<br>
<</if>>
<br>
<</if>>
<<if $harpy gte 6>>
<!-- Redirects the player to the Perch, where flight can happen. Moved everything to widgets.twee in the "bird_fly_options" widget.-->
The wind could carry you a long way, if you had a better jumping point. <span class="blue">The perch might be perfect.</span>
<br><br>
<<elseif $angel gte 6 or $demon gte 6 or $fallenangel gte 2>>
<<if $pain gte 20>>
Your wings should carry you down, <span class="purple">but you're too injured for such a risky jump right now.</span>
<<else>>
Your wings would carry you down, if you had a better jumping point. <span class="blue">The perch might be perfect.</span>
<</if>>
<</if>>
<br>
<<if $bird.rope lt 7>>
<<if $bird.fabric gte 1>>
<<if $bird.rope is 0>>
<<link [[Make a rope (0:30)|Bird Tower Rope]]>><<set $bird.fabric -= 1>><<set $bird.rope += 1>><<bird_pass 30>><</link>>
<br>
<<else>>
<<link [[Make a rope (0:30)|Bird Tower Rope Add]]>><<set $bird.fabric -= 1>><<bird_pass 30>><<set $bird.rope += 1>><</link>>
<br>
<</if>>
<<else>>
<span class="grey">More fabric is required to build a rope.</span>
<br><br>
<</if>>
<<else>>
<<link [[Escape (0:05)|Bird Tower Rope Escape]]>><<bird_pass 5>><</link>>
<br>
<</if>>
<<link [[Step away|Bird Tower]]>><</link>>
<br><<effects>>
You tear off your clothing, giving yourself more raw material to work with.
<<if $exposed gte 1>>
You shiver in the breeze.
<</if>>
<<covered>>
<br><br>
<<link [[Next|Bird Tower Look]]>><</link>>
<br><<effects>>
You tear and tie together fabric and other materials, creating the beginnings of a rope. You'll need more material to make it down.
<br><br>
<<link [[Next|Bird Tower]]>><</link>>
<br><<effects>>
You tear and tie together fabric and other materials, adding to your rope.
<<if $bird.rope gte 7>>
<span class="green">It should reach the bottom.</span>
<<elseif $bird.rope gte 6>>
<span class="teal">It's almost long enough.</span>
<<elseif $bird.rope gte 4>>
<span class="lblue">It should reach half the way down.</span>
<<else>>
<span class="blue">There's a long way to go.</span>
<</if>>
<br><br>
<<link [[Next|Bird Tower]]>><</link>>
<br><<effects>>
You tie one end of your rope around a chunk of upward-pointing stone, and throw the other off the edge. It almost reaches the bottom. It's enough.
<br><br>
<<if $syndromebird isnot 1>>
<<set $bird.rope to 1>>
<</if>>
<<if $bird.state is "home" and $syndromebird isnot 1>>
<<npc "Great Hawk">>
You glance at the <<beasttype>>. <<bHe>> is not paying attention. You take the rope in both hands, turn around, and ease yourself down the tower wall.
<br><br>
You drop the last few feet, landing in the castle courtyard.
<<if $bird.activity isnot "sleep">>
<<set $moor_hunt to 9>>
<span class="red"> You hear a terrible shriek.</span> It didn't take long for the <<beasttype>> to notice your escape.
<<elseif $bird.activity is "sleep" and $rng lte 70>>
<<set $moor_hunt to 9>>
<span class="red"> You hear a terrible shriek.</span> It didn't take long for the <<beasttype>> to notice your escape.
<</if>>
<br><br>
<<endevent>>
<<else>>
You take the rope in both hands, turn around, and ease yourself down the tower wall. You drop the last few feet, landing in the castle courtyard.
<br><br>
<</if>>
<<link [[Next|Castle]]>><<set $moor to 100>><</link>>
<br><<effects>>
You start to walk closer to the edge. You can't help but be amazed at the view from this height.
<<if $willpowerSuccess>>
<<set $birdGlide to 1>>
<span class="green">You continue, despite the pit forming in your stomach.</span><<gwillpower>><<willpower 1>>
<br><br>
<<link [[Glide down|Bird Tower Glide]]>><<endevent>><</link>><<flight_text>>
<<else>>
<<set $glideScared to true>>
<span class="red">You stop, and back away from the edge in fear.</span> It's probably not a good idea to get too close.
<br>
<</if>>
<br>
<<link [[Back away|Bird Tower Perch]]>><<endevent>><</link>><<effects>>
<<if $bird.activity is "sing" and $bird.state is "home">>
<<npc "Great Hawk">>
<<if $monster is 1>>
"Please return soon, <<wife>>," <<bHe>> says as you approach the edge of the perch. "I love you."
<<else>>
<<bHe>> squawks at you as you approach the edge of the perch, beckoning you to return soon.
<</if>>
<<endevent>>
<</if>>
You jump, falling several feet before the wind catches you. You gently drift down, landing in the ruined courtyard.
<br><br>
<<if $bird.state is "home" and $syndromebird isnot 1>>
<<npc "Great Hawk">>
<span class="red">You hear a terrible shriek.</span> It didn't take long for the <<beasttype>> to notice your flight.
<br><br>
<<set $moor_hunt to 9>>
<<endevent>>
<</if>>
<<link [[Next|Castle]]>><<set $moor to 100>><</link>>
<br><<effects>>
<<if ($bird.activity is "sing" or $bird.activity is "groom") and $bird.state is "home">>
<<npc "Great Hawk">>
<<if $monster is 1>>
<<if $weather is "rain">>"Beware the angry skies<<else>>"Please return soon<</if>>, <<wife>>," <<bHe>> says as you approach the edge of the perch. "I love you."
<<else>>
<<bHe>> squawks at you as you approach the edge of the perch, beckoning you to return soon.
<</if>>
<<endevent>>
<</if>>
You leap from the tower, letting the wind catch you. You swoop to the ruined courtyard.
<br><br>
<<link [[Next|Castle]]>><<set $moor to 100>><</link>>
<br><<effects>><<flight_effects>>
<<if ($bird.activity is "sing" or $bird.activity is "groom") and $bird.state is "home">>
<<npc "Great Hawk">>
<<if $monster is 1>>
<<if $weather is "rain">>"Beware the angry skies<<else>>"Please return soon<</if>>, <<wife>>," <<bHe>> says as you approach the edge of the perch. "I love you."
<<else>>
<<bHe>> squawks at you as you approach the edge of the perch, beckoning you to return soon.
<</if>>
<<endevent>>
<</if>>
You leap from the tower. A strong current catches you, and you begin to glide. The wind bears you over the moor. The journey takes some time, leaving you alone with your thoughts as you soar through the sky.
<br><br>
The wind does most of the work, but your wings still tire as you arrive at the farmlands. <<physique 3>><<athletics 3>>
<br><br>
<<unset $moor_hunt>>
<<link [[Next|Farmland]]>><<set $moor to 0>><</link>>
<br><<effects>><<flight_effects>>
<<if ($bird.activity is "sing" or $bird.activity is "groom") and $bird.state is "home">>
<<npc "Great Hawk">>
<<if $monster is 1>>
<<if $weather is "rain">>"Beware the angry skies<<else>>"Please return soon<</if>>, <<wife>>," <<bHe>> says as you approach the edge of the perch. "I love you."
<<else>>
<<bHe>> squawks at you as you approach the edge of the perch, beckoning you to return soon.
<</if>>
<<endevent>>
<</if>>
You leap from the tower. A strong current catches you, and you begin to glide. The wind bears you over the moor. The journey takes some time, leaving you alone with your thoughts as you soar through the sky.
<br><br>
The wind does most of the work, but your wings still tire as you soar over the rooftops. You land in the park. You don't think anyone saw you. <<physique 3>><<athletics 3>>
<br><br>
<<unset $moor_hunt>>
<<link [[Next|Park]]>><<set $moor to 0>><</link>>
<br><<effects>><<flight_effects>>
<<if ($bird.activity is "sing" or $bird.activity is "groom") and $bird.state is "home">>
<<npc "Great Hawk">>
<<if $monster is 1>>
<<if $weather is "rain">>"Beware the angry skies<<else>>"Please return soon<</if>>, <<wife>>," <<bHe>> says as you approach the edge of the perch. "I love you."
<<else>>
<<bHe>> squawks at you as you approach the edge of the perch, beckoning you to return soon.
<</if>>
<<endevent>>
<</if>>
You leap from the tower. A strong current catches you, and you begin to glide. The wind bears you over the moor. The journey takes some time, leaving you alone with your thoughts as you soar through the sky.
<br><br>
The wind does most of the work, but your wings still tire as you soar over the treetops. You land in a clearing. <<physique 3>><<athletics 3>>
<br><br>
<<unset $moor_hunt>>
<<link [[Next|Forest]]>><<set $forest to 50>><<set $forestmove to 0>><<set $moor to 0>><</link>>
<br><<effects>>
You kneel beside the trap door. The wood is ancient, but dry and preserved. You pull the door, but the lock proves firm. You peer inside the mechanism, and see a mess of rust. You won't be able to pick it.
<br><br>
<<link [[Next|Bird Tower]]>><</link>>
<br><<effects>>
<<if $syndromebird gte 1>>
You devour the lurker, tearing out chunks of chewy matter with your teeth. <<if $monster is 1>><<bHe>> smiles at you.<<else>>The <<beasttype>> looks satisfied.<</if>>
<<else>>
You close your eyes as you take a bite, and pretend you're eating something more palatable. It's chewy, but doesn't taste of much at all.
<</if>>
It fills you with a strange warmth.<<drugs 60>>
<br><br>
<i><<bHe>> will be more likely to bring you lurkers in the future, rather than other items.</i>
<br><br>
<<link [[Next|Bird Tower]]>><<endevent>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"I-I'm sure it's very nice," you say. "But I can't eat this."
<<elseif $submissive lte 850>>
"This food is unfit for a
<<if $player.gender is "h">>
<<if $player.gender_appearance is "m">>
gentleman
<<else>>
lady
<</if>>
<<elseif $player.gender is "m">>
gentleman
<<else>>
lady
<</if>>
like myself," you say, lifting the lurker and flinging it at a wall.
<<else>>
"I can't eat this," you say, raising your voice. You kick the lurker away for good measure.
<</if>>
<br><br>
<<if $monster is 1>>
<<bHis>> wings hang limp as <<bhe>> frowns. "I'm sorry, <<wife>>. Will find better meat next hunt." <<bHe>> lifts the lurker, and walks away with it.
<<else>>
The <<beasttype>>'s feathers lay flat. <<bHe>> lifts the lurker, and hops away with it.
<</if>>
<br><br>
<i><<bHe>> will be <span class="blue">much</span> less likely to bring you lurkers in the future. <<bHe>> will bring other items instead.</i>
<br><br>
<<link [[Next|Bird Tower]]>><<endevent>><</link>>
<br><<effects>>
You remain still.
<<if $monster is 1>>
<<bHis>> feathers lay flat as <<bhis>> wings hang limp. "Will find better meat next hunt." <<bHe>> lifts the lurker, and walks away with it.
<<else>>
The <<beasttype>>'s feathers lay flat. <<bhe>> lifts the lurker, and hops away with it.
<</if>>
<br><br>
<i><<bHe>> will be less likely to bring you lurkers in the future.</i>
<br><br>
<<link [[Next|Bird Tower]]>><<endevent>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"Th-thank you," you say, lifting the rubbish. "It's a treasure."
<<elseif $submissive lte 850>>
"Nice and shiny," you say, lifting the rubbish. "Thanks, featherhead."
<<else>>
"Thank you," you say, lifting the rubbish.
<</if>>
<br><br>
The <<beasttype>> puffs <<bhis>> plumes, and <<if $monster is 1>>walks<<else>>hops<</if>> away.
<br><br>
<i><<bHe>> will be <span class="blue">much</span> more likely to bring you rubbish in the future.</i>
<br><br>
<<link [[Next|Bird Tower]]>><<endevent>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"It's very pretty," you say. "But could you bring me something useful next time?"
<<elseif $submissive lte 850>>
"What am I supposed to do with this?" you say, chucking the rubbish from the tower. "Bring me something useful next time."
<<else>>
"This is just rubbish," you say. "Bring me something useful next time."
<</if>>
<br><br>
<<if $monster is 1>>
<<bHis>> wings hang limp as <<bhe>> frowns. "I'm sorry. Value of landbound trinkets is hard to understand. Will bring something more shiny next time."
<<else>>
The <<beasttype>>'s feathers lay flat, and <<bhe>> hops away.
<</if>>
<br><br>
<i><<bHe>> will be <span class="blue">much</span> less likely to bring you rubbish in the future.</i>
<br><br>
<<link [[Next|Bird Tower]]>><<endevent>><</link>>
<br><<effects>>
<<if $monster is 1>>
<<bHis>> wings hang limp. "Will bring something more shiny to impress you. Next time."
<<else>>
The <<beasttype>>'s feathers lay flat, and <<bhe>> hops away.
<</if>>
<br><br>
<i><<bHe>> will be less likely to bring you rubbish in the future.</i>
<br><br>
<<link [[Next|Bird Tower]]>><<endevent>><</link>>
<br><<effects>>
You lift the watch.
<<if $rng gte 81>>
The precious metals alone look valuable. Someone comfortable with stolen goods might buy it.<<set $blackmoney += 200>>
<<elseif $rng gte 61>>
It looks well-made. Someone comfortable with stolen goods might buy it.<<set $blackmoney += 100>>
<<elseif $rng gte 41>>
It's made by a well-known company. Someone comfortable with stolen goods might buy it.<<set $blackmoney += 50>>
<<elseif $rng gte 21>>
It's still working, but doesn't look expensive. It probably isn't worth anything.
<<else>>
It's old and broken, and probably isn't worth anything.
<</if>>
<br><br>
<<if $monster is 1>>
"Sound it makes is pleasing, just like <<wife>>," <<bhe>> coos.
<<else>>
The <<beasttype>> puffs <<bhis>> plumes, and hops away.
<</if>>
<br><br>
<i><<bHe>> will be <span class="blue">much</span> more likely to steal things for you in the future.</i>
<br><br>
<<link [[Next|Bird Tower]]>><<endevent>><</link>>
<br><<effects>>
You lift the ring.
<<if $rng gte 81>>
It looks like gold, and could be quite valuable to a fence.<<set $blackmoney += 300>>
<<elseif $rng gte 61>>
It looks like platinum. It could be worth something to a fence.<<set $blackmoney += 200>>
<<elseif $rng gte 41>>
It looks like it's made of a gold alloy, and studded with jewels. It could be worth something to a fence.<<set $blackmoney += 150>>
<<elseif $rng gte 21>>
It looks like silver, and could be worth something to a fence.<<set $blackmoney += 50>>
<<else>>
It looks like steel. You don't think it'll be worth enough for a fence to bother with it.
<</if>>
<br><br>
<<if $monster is 1>>
"Wingless give rings to mates, yes? I will find all rings and build a nest of them for you," <<bhe>> says, giving you a peck on the cheek before walking away.
<<else>>
The <<beasttype>> puffs <<bhis>> plumes, and hops away.
<</if>>
<br><br>
<i><<bHe>> will be <span class="blue">much</span> more likely to steal things for you in the future.</i>
<br><br>
<<link [[Next|Bird Tower]]>><<endevent>><</link>>
<br><<effects>>
You lift the necklace.
<<if $rng gte 81>>
It's an exquisite piece, and made by an expensive brand. It would be worth something to a fence.<<set $blackmoney += 300>>
<<elseif $rng gte 61>>
It looks like rose gold, and might be worth something to a fence.<<set $blackmoney += 200>>
<<elseif $rng gte 41>>
It looks like silver, and might be worth something to a fence.<<set $blackmoney += 50>>
<<elseif $rng gte 21>>
It's gold plated, and might be worth a little to a fence.<<set $blackmoney += 20>>
<<else>>
It's made of copper, and probably not worth enough for a fence to bother with it.
<</if>>
<br><br>
<<if $monster is 1>>
"Shiny catches eye easily, just like <<wife>>," <<bhe>> says, staring at you a moment, before walking away.
<<else>>
The <<beasttype>> puffs <<bhis>> plumes, and hops away.
<</if>>
<br><br>
<i><<bHe>> will be <span class="blue">much</span> more likely to steal things for you in the future.</i>
<br><br>
<<link [[Next|Bird Tower]]>><<endevent>><</link>>
<br><<effects>>
You turn the container upside down.
<<if $rng gte 81>>
<<moneyGain 200 true false>> in cash falls out.
<<elseif $rng gte 61>>
A credit card falls out. It might be worth something to a fence.<<set $blackmoney += 120>>
<<elseif $rng gte 41>>
<<moneyGain 80 true false>> in cash falls out.
<<elseif $rng gte 21>>
<<moneyGain 40 true false>> in cash falls out.
<<else>>
It's empty.
<</if>>
<br><br>
<<if $monster is 1>>
"Wingless always have these, and show them to impress others, yes? I hope <<wife>> is impressed," <<bhe>> says, puffing out <<bhis>> plume.
<<else>>
The <<beasttype>> puffs <<bhis>> plumes, and hops away.
<</if>>
<br><br>
<i><<bHe>> will be <span class="blue">much</span> more likely to steal things for you in the future.</i>
<br><br>
<<link [[Next|Bird Tower]]>><<endevent>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"I-is it stolen?" you ask. "You shouldn't steal!"
<<elseif $submissive lte 850>>
"I'm not accepting stolen goods," you say, kicking it away. "Bring me something practical."
<<else>>
"I won't accept stolen goods," you say.
<</if>>
<br><br>
<<if $monster is 1>>
"Stolen? Don't know what stolen is, but I'm sorry I upset <<wife>>." <<bHe>> looks down in shame, and walks away.
<<else>>
The <<beasttype>>'s feathers lay flat, and <<bhe>> hops away.
<</if>>
<br><br>
<i><<bHe>> will be <span class="blue">much</span> less likely to bring you stolen goods in the future.</i>
<br><br>
<<link [[Next|Bird Tower]]>><<endevent>><</link>>
<br><<effects>>
<<if $monster is 1>>
"<<Wife>> doesn't want landbound treasures?" <<bHe>> cocks <<bhis>> head to the side in thought before walking away.
<<else>>
You don't move. The <<beasttype>>'s feathers lay flat, and <<bhe>> hops away.
<</if>>
<br><br>
<i><<bHe>> will be less likely to bring you stolen goods in the future.</i>
<br><br>
<<link [[Next|Bird Tower]]>><<endevent>><</link>>
<br><<effects>>
<<switch $bird_food>>
<<case "pasty">>
You devour the pasty with gusto. It leaves a warm feeling.
<<hunger -400>>
<<case "donut">>
You devour the donut, enjoying such a sweet treat.
<<hunger -300>>
<<case "nuts">>
You tear open the packet, and begin munching nuts. They're soon gone.
<<hunger -600>>
<<case "crisps">>
You tear open the packet, and shovel crisps into your mouth. They're soon gone.
<<hunger -200>>
<<case "chocolate">>
You tear open the wrapper, and take a bite of chocolate. It melts in your mouth. You savour the sweetness.
<<hunger -1000>>
<<case "apple">>
You bite into the crisp apple. It's juicy.
<<hunger -100>>
<<case "carrot">>
You bite into the crisp carrot. It's crunchy.
<<hunger -100>>
<<case "beans">>
You bash the tin against the wall, and pry it the rest of the way using a spike of ruined masonry. The beans would be nicer warm, but they fill you all the same.
<<hunger -400>>
<<case "tuna">>
You bash the tin against the wall, and pry it the rest of the way using a spike of ruined masonry. The tuna is tasty, if salty.
<<hunger -200>>
<<default>>
You bash the tin against the wall, and pry it the rest of the way using a spike of ruined masonry. Cold custard on its own isn't the best treat, but you enjoy the sweetness.
<<hunger -400>>
<</switch>>
<br><br>
<<unset $bird_food>>
<<if $monster is 1>>
<<bHe>> watches you eat, and smiles at you.
<<else>>
The <<beasttype>> watches you eat. <<bHe>> seems satisfied.
<</if>>
<br><br>
<i><<bHe>> will be <span class="blue">much</span> more likely to bring you human food in the future.</i>
<br><br>
<<link [[Next|Bird Tower]]>><<endevent>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"I-I'm not hungry," you say.
<<elseif $submissive lte 850>>
"I'm not hungry," you say, kicking the food away.
<<else>>
"I'm not hungry," you say.
<</if>>
<br><br>
<<unset $bird_food>>
<<if $monster is 1>>
<<bHe>> frowns. "Will find better food next hunt. Maybe eat same thing as me?" <<bHe>> looks at you hopefully before walking away.
<<else>>
The <<beasttype>>'s feathers lay flat, and <<bhe>> hops away.
<</if>>
<br><br>
<i><<bHe>> will be <span class="blue">much</span> less likely to bring you food in the future.</i>
<br><br>
<<link [[Next|Bird Tower]]>><<endevent>><</link>>
<br><<effects>>
You don't move.
<<if $monster is 1>>
"No hunger? <<Wife>> should eat to stay strong." <<bHe>> looks at you ponderously before walking away.
<<else>>
The <<beasttype>>'s feathers lay flat, and <<bhe>> hops away.
<</if>>
<br><br>
<<unset $bird_food>>
<i><<bHe>> will be less likely to bring you food in the future.</i>
<br><br>
<<link [[Next|Bird Tower]]>><<endevent>><</link>>
<br><<effects>>
You wear the new item.
<<if $monster is 1>>
"<<Wife>> always looks pleasing." <<bHe>> gives you a peck on the cheek before walking away.
<<else>>
The <<beasttype>> puffs <<bhis>> plumes, and hops away.
<</if>>
<br><br>
<i><<bHe>> will be <span class="blue">much</span> more likely to bring you clothes and fabric in the future.</i>
<br><br>
<<link [[Next|Bird Tower]]>><<endevent>><</link>>
<br><<effects>>
You thank the <<beasttype>>. You won't wear it, but the material might be useful.
<br><br>
<<if $monster is 1>>
"Wingless plumes feel nice, I hope it brings you comfort." <<bHe>> outstretches <<bhis>> wings before walking away.
<<else>>
The <<beasttype>> puffs <<bhis>> plumes, and hops away.
<</if>>
<br><br>
<i><<bHe>> will be <span class="blue">much</span> more likely to bring you clothes and fabric in the future.</i>
<br><br>
<<link [[Next|Bird Tower]]>><<endevent>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"Th-this doesn't suit me," you say.
<<elseif $submissive lte 850>>
"You've no fashion sense," you say, kicking the garment away.
<<else>>
"I'm not wearing this," you say.
<</if>>
<<if $monster is 1>>
"Sorry, <<wife>>, should have known you would prefer own plumage." <<bHe>> slinks away.
<<else>>
The <<beasttype>>'s feathers lay flat, and <<bhe>> hops away.
<</if>>
<br><br>
<i><<bHe>> will be <span class="blue">much</span> less likely to bring you clothes and fabric in the future.</i>
<br><br>
<<link [[Next|Bird Tower]]>><<endevent>><</link>>
<br><<effects>>
You don't move.
<<if $monster is 1>>
"Pretty things don't impress <<wife>>?" <<bHe>> looks dejected for a moment, and walks away.
<<else>>
The <<beasttype>>'s feathers lay flat, and <<bhe>> hops away.
<</if>>
<br><br>
<<unset $bird_food>>
<i><<bHe>> will be less likely to bring you clothes and fabric in the future.</i>
<br><br>
<<link [[Next|Bird Tower]]>><<endevent>><</link>>
<br><<effects>>
<<if $syndromebird is 1 or $harpy gte 6>>
You lie in the nest<<if $bird.activity is "sleep" and $bird.state is "home">><<npc "Great Hawk">> with the <<beasttype>><</if>>.
<<else>>
You lie on the nest. It's hard to get comfortable.
<</if>>
<<endevent>>
<<if $wraith and $wraith.state isnot "" and $wraithPrison and $bird.mirror is 1 and ($moonstate is "evening" and $hour gte 11 or $moonstate is "morning" and $hour lt 6)>>
당신은 불안을 느끼고, 당신의 눈이 거울로 향한다.
<</if>>
<br><br>
<<if $syndromebird is 1 and $bird.activity is "sleep" and $bird.state is "home" and $bird.satisfied isnot true>>
<<link [[Rub lewdly|Bird Tower Nest Rub]]>><<transform bird 1>><<npcincr "Great Hawk" love 1>><<npcincr "Great Hawk" dom -1>><<set $phase to 1>><</link>><<glove>><<npc "Great Hawk">><<person1>><<ldom>><<endevent>><<deviant1>>
<br>
<<if $deviancy gte 55>>
<<link [[Wake for sex|Bird Tower Nest Rub]]>><<transform bird 1>><<npcincr "Great Hawk" love 3>><<npcincr "Great Hawk" dom 1>><<set $phase to 2>><</link>><<gglove>><<gdom "Great Hawk">><<deviant4>>
<br>
<</if>>
<br>
<<endevent>>
<</if>>
<<if $sleeptrouble is 1 and $controlled is 0>>
<<link [[10시간 잔다|Bird Tower Sleep]]>><<set $sleephour to 10>><<if $ironmanmode isnot true>><<set $saveDetails.auto.count++>><</if>><</link>> (<<timeAfterXHours 10>>)<<ltiredness>>
<br>
<<link [[9시간 잔다|Bird Tower Sleep]]>><<set $sleephour to 9>><<if $ironmanmode isnot true>><<set $saveDetails.auto.count++>><</if>><</link>> (<<timeAfterXHours 9>>)<<ltiredness>>
<br>
<</if>>
<<link [[8시간 잔다|Bird Tower Sleep]]>><<set $sleephour to 8>><<if $ironmanmode isnot true>><<set $saveDetails.auto.count++>><</if>><</link>> (<<timeAfterXHours 8>>)<<ltiredness>>
<br>
<<link [[7시간 잔다|Bird Tower Sleep]]>><<set $sleephour to 7>><<if $ironmanmode isnot true>><<set $saveDetails.auto.count++>><</if>><</link>> (<<timeAfterXHours 7>>)<<ltiredness>>
<br>
<<link [[6시간 잔다|Bird Tower Sleep]]>><<set $sleephour to 6>><<if $ironmanmode isnot true>><<set $saveDetails.auto.count++>><</if>><</link>> (<<timeAfterXHours 6>>)<<ltiredness>>
<br>
<<link [[5시간 잔다|Bird Tower Sleep]]>><<set $sleephour to 5>><<if $ironmanmode isnot true>><<set $saveDetails.auto.count++>><</if>><</link>> (<<timeAfterXHours 5>>)<<ltiredness>>
<br>
<<link [[4시간 잔다|Bird Tower Sleep]]>><<set $sleephour to 4>><<if $ironmanmode isnot true>><<set $saveDetails.auto.count++>><</if>><</link>> (<<timeAfterXHours 4>>)<<ltiredness>>
<br>
<<link [[3시간 잔다|Bird Tower Sleep]]>><<set $sleephour to 3>><<if $ironmanmode isnot true>><<set $saveDetails.auto.count++>><</if>><</link>> (<<timeAfterXHours 3>>)<<ltiredness>>
<br>
<<link [[2시간 잔다|Bird Tower Sleep]]>><<set $sleephour to 2>><<if $ironmanmode isnot true>><<set $saveDetails.auto.count++>><</if>><</link>> (<<timeAfterXHours 2>>)<<ltiredness>>
<br>
<<link [[1시간 잔다|Bird Tower Sleep]]>><<set $sleephour to 1>><<if $ironmanmode isnot true>><<set $saveDetails.auto.count++>><</if>><</link>>  (<<timeAfterXHours 1>>)<<ltiredness>>
<br>
<<link [[그냥 잔다|Bird Tower Sleep]]>><<set $sleephour to -1>><<if $ironmanmode isnot true>><<set $saveDetails.auto.count++>><</if>><</link>> (??:??)<<ltiredness>>
<br><br>
<<link [[침대에서 나온다|Bird Tower]]>><<loadTempHairStyle>><</link>>
<br><br><<effects>>
You lie in a covered corner of the tower. It's hard to get comfortable.
<<endevent>>
<br><br>
<<if $sleeptrouble is 1 and $controlled is 0>>
<<link [[10시간 잔다|Bird Tower Sleep Alone]]>><<set $sleephour to 10>><<if $ironmanmode isnot true>><<set $saveDetails.auto.count++>><</if>><</link>> (<<timeAfterXHours 10>>)<<ltiredness>>
<br>
<<link [[9시간 잔다|Bird Tower Sleep Alone]]>><<set $sleephour to 9>><<if $ironmanmode isnot true>><<set $saveDetails.auto.count++>><</if>><</link>> (<<timeAfterXHours 9>>)<<ltiredness>>
<br>
<</if>>
<<link [[8시간 잔다|Bird Tower Sleep Alone]]>><<set $sleephour to 8>><<if $ironmanmode isnot true>><<set $saveDetails.auto.count++>><</if>><</link>> (<<timeAfterXHours 8>>)<<ltiredness>>
<br>
<<link [[7시간 잔다|Bird Tower Sleep Alone]]>><<set $sleephour to 7>><<if $ironmanmode isnot true>><<set $saveDetails.auto.count++>><</if>><</link>> (<<timeAfterXHours 7>>)<<ltiredness>>
<br>
<<link [[6시간 잔다|Bird Tower Sleep Alone]]>><<set $sleephour to 6>><<if $ironmanmode isnot true>><<set $saveDetails.auto.count++>><</if>><</link>> (<<timeAfterXHours 6>>)<<ltiredness>>
<br>
<<link [[5시간 잔다|Bird Tower Sleep Alone]]>><<set $sleephour to 5>><<if $ironmanmode isnot true>><<set $saveDetails.auto.count++>><</if>><</link>> (<<timeAfterXHours 5>>)<<ltiredness>>
<br>
<<link [[4시간 잔다|Bird Tower Sleep Alone]]>><<set $sleephour to 4>><<if $ironmanmode isnot true>><<set $saveDetails.auto.count++>><</if>><</link>> (<<timeAfterXHours 4>>)<<ltiredness>>
<br>
<<link [[3시간 잔다|Bird Tower Sleep Alone]]>><<set $sleephour to 3>><<if $ironmanmode isnot true>><<set $saveDetails.auto.count++>><</if>><</link>> (<<timeAfterXHours 3>>)<<ltiredness>>
<br>
<<link [[2시간 잔다|Bird Tower Sleep Alone]]>><<set $sleephour to 2>><<if $ironmanmode isnot true>><<set $saveDetails.auto.count++>><</if>><</link>> (<<timeAfterXHours 2>>)<<ltiredness>>
<br>
<<link [[1시간 잔다|Bird Tower Sleep Alone]]>><<set $sleephour to 1>><<if $ironmanmode isnot true>><<set $saveDetails.auto.count++>><</if>><</link>>  (<<timeAfterXHours 1>>)<<ltiredness>>
<br>
<<link [[그냥 잔다|Bird Tower Sleep Alone]]>><<set $sleephour to -1>><<if $ironmanmode isnot true>><<set $saveDetails.auto.count++>><</if>><</link>> (??:??)<<ltiredness>>
<br><br>
<<link [[침대에서 나온다|Bird Tower]]>><<loadTempHairStyle>><</link>>
<br><br><<effects>><<set $outside to 0>>
You sit by the rainwater pool.
<<npc "Great Hawk">>
<<if $bird.state is "home">>
<<switch $bird.activity>>
<<case "sing">>
The <<beasttype>> is singing at the edge of the tower.
<<case "bathe">>
<<print either(
"The <<beasttype>> playfully splashes at you.",
"The <<beasttype>> beckons for you to join <<bhim>>.",
"The <<beasttype>> continues bathing.",
"The <<beasttype>> shakes <<bhis>> wings off, flinging some water your way.",
)>>
<<case "groom">>
The <<beasttype>> sits on <<bhis>> perch, cleaning <<bhis>> feathers.
<<case "build">>
The <<beasttype>> is adding to the nest.
<<default>>
The <<beasttype>> rests in <<bhis>> nest.
<<set $birdSleep to 1>>
<</switch>>
<<else>>
The <<beasttype>> is out hunting.
<</if>>
<<if $syndromebird is 1>>
<<storeon "birdtower" "check">>
<<if _store_check is 1>>
Your clothes sit atop a slab of stone.
<<else>>
There's a massive slab of stone nearby that you could keep your clothes on.
<</if>>
<br>
<<storeactions "birdtower">>
<<else>>
<br><br>
<</if>>
<<endevent>>
<<if $bird.activity is "bathe" and $bird.state is "home">>
<<link [[Wash (0:30)|Bird Tower Bathe Bird]]>><<bird_pass 30>><</link>>
<br>
<<else>>
<<link [[Wash (0:30)|Bird Tower Bathe]]>><<bird_pass 30>><</link>>
<br>
<</if>>
<<link [[Get up|Bird Tower]]>><</link>><<set _autosavehere to true>>
<<sleep>><<effects>>
<<if $wraith and $wraith.nightmare is 2 and ($moonstate is "evening" and $hour gte 21 or $moonstate is "morning" and $hour lt 6)>>
<<sleepeffects>>
You dream of a beautiful figure, cloaked in white, standing under the red moon. It has its arms spread out to you in a welcoming gesture. You can feel its gaze boring into your mind as you step closer.
<br><br>
It's surrounded by trees, all bending inwards, and floating above a lake. Everything moves around you, and you find yourself hanging above a large ruin. You can't breathe.
<br><br>
You slowly open your eyes, and sluggishly stand from the bed.<<if $bird.activity is "sleep">> You make sure not to wake the Great Hawk.<</if>> Your ears are ringing.
<br><br>
<<wraithPossess "tower">>
<span class="nextLink"><<link [[Walk.|Bird Tower]]>><<rainWraith>><</link>></span>
<br>
<<else>>
<<wakingEffects $sleepHoursTotal>>
<<if ["dryheaving","nausea"].includes(_wakingEffect)>>
당신은 깊이 잠들었으나, 지금은 약간 몸이 좋지 않은 기분이 든다. <<stress 5>><<gstress>>
<br><br>
<<elseif $nightmares gte 1 and $controlled is 0>>
You dream you are being hunted by something <<if $wraith and $wraith.state is "haunt" and $rng lte 25>>pale<<else>>dark<</if>> and terrible.
<<else>>
<<if $specialClothesEffects.bimboTotal gte random(100,1000) or $arousal gte ($arousalmax / 10) * 9>>
Your sleep is plagued by dirty dreams.
<<arousal `$specialClothesEffects.bimboTotal / 10 * $sleepHoursTotal`>>
<<arousal `100 * $sleepHoursTotal`>>
<<if $arousal gte $arousalmax>>
They push you over the edge.
<<orgasm>><<set _orgasm to true>>
<<else>>
<br><br>
<</if>>
<<else>>
You sleep soundly.
<</if>>
<</if>>
<<sleepeffects>>
<<if $bird.syndrome gte 15 and $syndromebird isnot 1>>
<<npc "Great Hawk">>
You awaken, warm and comfy. The <<beasttype>> sits beside you, eyes closed, shielding you from the elements with <<bhis>> wing.
<br><br>
<span class="red">It's not <<bhis>> fault. <<bHe>> only wants a mate.
<br>
You've gained the Stockholm Syndrome:
<<if $monster is 1>>
Great Harpy
<<else>>
Great Hawk
<</if>>
trait.</span>
<br><br>
<<if $loveInterest.primary is "None">>
<<set $loveInterest.primary to "Great Hawk">>
<span class = "gold">The Great Hawk is now your love interest! This isn't how you expected to find a spouse, but you feel uplifted all the same.</span>
<br><br>
<<else>>
<span class = "gold">The Great Hawk can now be claimed as your love interest! This isn't how you expected to find a spouse, but you feel uplifted all the same.<br>You can change your love interest in the "Attitudes" menu.</span>
<br><br>
<</if>>
<<set $syndromebird to 1>>
<<set $bird.syndrome to undefined>>
<<link [[Next|Bird Tower]]>><<endevent>><</link>>
<br>
<<elseif _sleepinterrupt>>
<<if $bird.state is "hunting">>
<<npc "Great Hawk">>
<<if $monster is 1>>
You slowly wake, hearing the harpy's voice. "<<Wife>>?"
<br><br>
<<else>>
You're nudged awake by the <<beasttype>>.
<</if>>
<<bird_hunt_return>>
<<else>>
<<npc "Great Hawk">>
<<if $monster is 1>>
You feel the warmth of a massive pair of wings closing around you. The <<beasttype>> embraces you.
<<else>>
Wings flap on either side as the <<beasttype>> tries to mount you.
<</if>>
<br><br>
<<link [[Let it happen|Bird Tower Sleep Sex]]>><<set $sexstart to 1>><<transform bird 1>><<npcincr "Great Hawk" love 1>><<npcincr "Great Hawk" dom 1>><<bird_stockholm 1>><</link>><<deviant1>><<gbirdstockholm>><<glove>><<gdom>>
<br>
<<link [[Push away|Bird Tower Sleep Push]]>><<npcincr "Great Hawk" dom -1>><<def 1>><</link>><<ldom>>
<br>
<</if>>
<<else>>
<br><br>
<<link [[Climb from the nest|Bird Tower]]>><</link>>
<br><br>
<</if>>
<</if>><<set _autosavehere to true>>
<<sleep>><<effects>>
<<if $wraith and $wraith.nightmare is 2 and ($moonstate is "evening" and $hour gte 21 or $moonstate is "morning" and $hour lt 6)>>
<<sleepeffects>>
You dream of a beautiful figure, cloaked in white, standing under the red moon. It has its arms spread out to you in a welcoming gesture. You can feel its gaze boring into your mind as you step closer.
<br><br>
It's surrounded by trees, all bending inwards, and floating above a lake. Everything moves around you, and you find yourself hanging above a large ruin. You can't breathe.
<br><br>
You slowly open your eyes, and sluggishly stand from the bed.<<if $bird.activity is "sleep">> You make sure not to wake the Great Hawk.<</if>> Your ears are ringing.
<br><br>
<<wraithPossess "tower">>
<span class="nextLink"><<link [[Walk.|Bird Tower]]>><<rainWraith>><</link>></span>
<br>
<<else>>
<<if $nightmares gte 1 and $controlled is 0>>
You dream you are being hunted by something <<if $wraith and $wraith.state is "haunt" and $rng lte 25>>pale<<else>>dark<</if>> and terrible.
<<else>>
<<if $specialClothesEffects.bimboTotal gte random(100,1000) or $arousal gte ($arousalmax / 10) * 9>>
Your sleep is plagued by dirty dreams.
<<arousal `$specialClothesEffects.bimboTotal / 10 * $sleepHoursTotal`>>
<<arousal `100 * $sleepHoursTotal`>>
<<if $arousal gte $arousalmax>>
They push you over the edge.
<<orgasm>><<set _orgasm to true>>
<<else>>
<br><br>
<</if>>
<<else>>
You sleep as soundly as you can on a stone floor.
<</if>>
<</if>>
<<sleepeffects>>
<<if _sleepinterrupt>>
<<if $bird.state is "hunting">>
<<npc "Great Hawk">>
<<if $monster is 1>>
You slowly wake, hearing the harpy's voice. "<<Wife>>?"
<br><br>
<<else>>
You're nudged awake by the <<beasttype>>.
<</if>>
<<bird_hunt_return>>
<<elseif random(1,4) is 1>>
<<npc "Great Hawk">>
<<if $monster is 1>>
You feel a massive pair of wings closing around you. The <<beasttype>> embraces you.
<<else>>
Wings flap on either side as the <<beasttype>> tries to mount you.
<</if>>
<br><br>
<<link [[Let it happen|Bird Tower Sleep Sex]]>><<set $sexstart to 1>><<transform bird 1>><<npcincr "Great Hawk" love 1>><<npcincr "Great Hawk" dom 1>><<bird_stockholm 1>><</link>><<deviant1>><<gbirdstockholm>><<glove>><<gdom>>
<br>
<<link [[Push away|Bird Tower Sleep Push]]>><<npcincr "Great Hawk" dom -1>><<def 1>><</link>><<ldom>>
<br>
<<else>>
<br><br>
<<link [[Climb from the nest|Bird Tower]]>><</link>>
<br><br>
<</if>>
<<else>>
<br><br>
<<link [[Climb from the nest|Bird Tower]]>><</link>>
<br><br>
<</if>>
<</if>><<effects>><<npc "Great Hawk">>
You slowly run your hands down the <<beasttypes>> feathers, towards <<bhis>> <<nnpc_genitals "Great Hawk">>.
<<bHis>> eyes flutter open as you begin to rub.
<<if $phase is 1>>
<<deviancy1>>
<<if $monster is 1>>"<<Wife>> doesn't need to do this for me," <<bhe>> says as <<bhe>> rubs the tiredness from <<bhis>> eyes. "But I can't say no."<</if>>
<<else>>
<<if $submissive gte 1150>>
You face your <<bottom>> towards <<bhim>> and give it a shake, looking over your shoulder at <<bhim>> with pleading eyes.
<<elseif $submissive lte 850>>
You throw one leg over <<bhim>>, giving <<bhim>> little choice.
<<else>>
You sit up and spread your legs, gesturing towards your <<genitals>> with a smile.
<</if>>
<<deviancy4>>
<<if $monster is 1>>
"<<Wife>> is ready to mate?" <<bHis>> eyes light up. "Anything for you."
<<else>>
Wings flap on either side as the <<beasttype>> tries to mount you.
<</if>>
<</if>>
<br><br>
<<link [[Next|Bird Tower Sleep Sex]]>><<set $sexstart to 1>><<transform bird 1>><</link>><br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beastCombatInit>>
<<set $enemytrust += 200>>
<<set $enemyhealthmax to 600>>
<<set $enemyhealth to 600>>
<<if $monster isnot 1>>
<<set $position to "doggy">>
<<set $NPCList[0].stance to "top">>
<</if>>
<<if $phase is 1>>
<<npchand>>
<<elseif $phase is 2>>
<<npc_attempt_sex>>
<<else>>
<<deviancy1>>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Bird Tower Sleep Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Bird Tower Sleep Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Bird Tower Sleep Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Bird Tower Sleep Sex]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<set $bird.satisfied to true>>
<<if $monster is 1>>"Will love <<wife>> forever." <</if>>The <<beasttype>> ruffles <<bhis>> feathers, and curls up.
<br><br>
<<tearful>> you curl up yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Bird Tower Bed]]>><</link>>
<<elseif $enemyhealth lte 0>>
The <<beasttype>> shrieks and beats <<bhis>> wings, hopping back to the far side of the nest. <<if $monster is 1>>"<<Wife>>'s fighting spirit is untempered."<</if>>
<<bHe>> keeps a wary eye on you as <<bhe>> curls up.
<<set $bird.satisfied to true>>
<br><br>
<<tearful>> you curl up yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Bird Tower Bed]]>><</link>>
<<else>>
<<if $monster is 1>>
"Hm. Okay, your comfort is important." <<bHe>> curls up next to you.
<<else>>
The <<beasttype>> hops away from you, and curls up.
<</if>>
<br><br>
<<tearful>> you curl up yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Bird Tower Bed]]>><</link>>
<</if>><<effects>>
<<if $monster is 1>>
<<if $submissive gte 1150>>
"N...no, please,"
<<elseif $submissive lte 850>>
"Knock it off, featherhead,"
<<else>>
"I'm not in the mood,"
<</if>>
you say as you try to push <<bhim>> away. <<bHis>> wings beat in frustration, and <<bhe>> squeezes you tightly for a moment before letting you go. <<bHe>> curls up next to you without further fuss.
<<else>>
You shove the <<beasttype>> away from you. <<bHe>> flaps <<bhis>> wings in frustration, then curls up without further fuss.
<</if>>
<br><br>
<<link [[Next|Bird Tower Bed]]>><<endevent>><</link>>
<br><<effects>>
<<link [[Step away|Bird Tower]]>><<unset $mirrorMenu>><<unset $bodywritingSet>><</link>>
<br>
<<mirror>>
<br><br><<effects>>
<<strip>>
<<wash>>
<<noClothingCheck>>
You <<if _nude is false>>remove your clothing, and <</if>>slip into the water. It's cold, but you get used to it.
<br><br>
You're soon squeaky clean.
<br><br>
<<link [[Next|Bird Tower]]>><<endevent>><<clotheson>><</link>>
<br><<effects>>
<<npc "Great Hawk">>
<<if $monster is 1 and $phase is 1>>
You take the <<beasttypes>> hand, and <<bhe>> leads you to the bathing pool. <<takeHandholdingVirginity "Great Hawk" "romantic">>
<</if>>
<<strip>>
<<wash>>
You remove your clothing. The <<beasttype>> swims to the other side of the pool, making room for you. You slip into the water. It's cold, but you soon get used to it.
<br><br>
<<if $bird_wash is undefined>>
<<set $bird_wash to 1>>
<<if $monster is 1>>
The <<beasttype>> floats back over, and slips behind you. <<bHis>> wings spread to either side as <<bhe>> takes your <<breasts>> in <<bhis>> hands. "Help you wash?"
<<else>>
The <<beasttype>> floats back over, and splashes water over you with <<bhis>> wing. <<bHe>> is trying to help wash you.
<</if>>
<br><br>
<<link [[Accept|Bird Tower Bathe Bird Accept]]>><<if $monster is 1>><<arousal 1800>><</if>><<transform bird 1>><</link>><<if $monster is 1>><<ggarousal>><<deviant1>><</if>>
<br>
<<link [[Refuse|Bird Tower Bathe Bird Refuse]]>><</link>>
<br>
<<else>>
You're soon squeaky clean.
<br><br>
<<link [[Next|Bird Tower]]>><<endevent>><<clotheson>><</link>>
<br>
<</if>><<effects>>
<<if $monster is 1>>
The <<beasttype>> continues to grope your <<breasts>> with one hand, while rubbing your back with the other. <<bHis>> wings splash more water over you.
<br><br>
<<bHe>> is fixated on your chest, and continues to tease. <<bHe>> acts innocent, but you can tell <<bhe>> enjoys the effect <<bhe>> has on you. <<deviancy1>>
<<if $arousal gte $arousalmax>>
Your knees buckle as the wave hits. <<orgasm>>
<br><br>
"Healthy response," the <<beasttype>> laughs. <<bHe>> sounds pleased with <<bhimself>>.
<br><br>
<</if>>
<<else>>
The <<beasttype>> splashes water over you, and rubs <<bhis>> beak against your back.
<br><br>
<</if>>
You're soon squeaky clean.
<br><br>
<<link [[Next|Bird Tower]]>><<endevent>><<clotheson>><</link>>
<br><<effects>>
<<if $monster gte 1>>
You move away from the <<beasttype>>. "No?" <<bhe>> asks. "That's okay. Here if you need me."
<<else>>
You move away from the <<beasttype>>, and <<bhe>> takes the hint.
<</if>>
<br><br>
You're soon squeaky clean.
<br><br>
<<link [[Next|Bird Tower]]>><<endevent>><<clotheson>><</link>>
<br><<effects>>
<<npc "Great Hawk">>
<<if $submissive gte 1150>>
"I-I can help," you say, climbing into the nest.
<<elseif $submissive lte 850>>
"You're doing it all wrong," you say, climbing into the nest. "Let me help."
<<else>>
"Let me help," you say, climbing into the nest.
<</if>>
<br><br>
The <<beasttype>> shakes <<bhis>> feathers, and lets you stroke <<bhis>> wings.<<effects>><<npc "Great Hawk">>
<<bird_schedule>>
<<if $bird.activity is "bathe" and $bird.state is "home" and $birdPerch isnot undefined>>
<<unset $birdPerch>>
<<if $monster is 1>>
The <<beasttype>> begins to stand, offering <<bhis>> hand to you. "Must get clean. Come."
<<else>>
The <<beasttype>> shakes <<bhis>> wings. <<bHe>> backs up from the perch, and walks towards the bathing pool.
<</if>>
<br><br>
<<link [[Follow (0:30)|Bird Tower Bathe Bird]]>><<bird_pass 30>><<endevent>><<set $phase to 1>><</link>><<if $monster is 1>><<handholdingvirginitywarning>><<NPCvirginitywarning "Great Hawk" "handholding">><</if>><br>
<<link [[Stay|Bird Tower Perch]]>><<endevent>><</link>><br>
<<elseif ($bird.activity is "sing" or $bird.activity is "groom") and $bird.state is "home">>
<<if $birdPerch is undefined>>
<<set $birdPerch to 1>>
You join the <<beasttype>> on <<bhis>> perch.
<<if $syndromebird isnot 1>>
<<bird_greeting>>
<<bHe>> opens <<bhis>> wings, but you're unsure of what <<bhe>>'s trying to do.
<<if $bird.activity is "sing" and $bird.state is "home">>
After a moment, <<bhis>> wings lower and <<bhis>> song continues.
<<else>>
After a moment, <<bhis>> wings lower and <<bhe>> continues grooming.
<</if>>
<br><br>
<<else>>
<<bird_greeting>>
<<if $monster is 1>>
<<bHe>> opens <<bhis>> wings, inviting you to sit on <<bhis>> lap.
<<else>>
<<bHe>> opens <<bhis>> wings, offering to shelter you from the wind.
<</if>>
<br><br>
<</if>>
<<elseif $birdBask is 0>>
<<unset $birdBask>>
The <<beasttype>> lifts <<bhis>> wings, allowing you to stand.
<br><br>
<<else>>
You are on the <<beasttypes>> perch. <<bHe>> sings into the air. The moor stretches out before you.
<br><br>
<</if>>
<<bird_perch_options>>
<<else>>
You stand on the <<beasttypes>> perch. The moor stretches out before you.
<br><br>
<<bird_perch_options>>
<</if>><!-- This passage is only accessible to a player that already has stockholm syndrome. -->
<<effects>><<set $rng to random(1, 100)>>
<<npc "Great Hawk">>
<<if $birdBask is undefined>>
<<set $birdBask to 1>>
<<if $monster is 1>>
You sit on the <<beasttype>>'s lap, and <<bhe>> wraps <<bhis>> wings around you, shielding you from the <<if $daystate is "dawn">>morning chill<<elseif $daystate is "dusk">>evening chill<<else>>wind<</if>>.
<<else>>
You sit under the <<beasttype>>, letting <<bhim>> wrap <<bhis>> wings around you.
<</if>>
<</if>>
<<bird_schedule>>
<<if $bird.activity is "bathe" and $bird.state is "home">>
<<unset $birdBask>><<unset $birdPerch>>
<<if $monster is 1>>
The <<beasttype>> begins to stand, offering <<bhis>> hand to you. "Must get clean. Come."
<<else>>
The <<beasttype>> shakes <<bhis>> wings. <<bHe>> backs up from the perch, and walks towards the bathing pool.
<</if>>
<br><br>
<<link [[Follow (0:30)|Bird Tower Bathe Bird]]>><<bird_pass 30>><<endevent>><<set $phase to 1>><</link>><<if $monster is 1>><<handholdingvirginitywarning>><<NPCvirginitywarning "Great Hawk" "handholding">><</if>><br>
<<link [[Stay|Bird Tower Perch]]>><<endevent>><</link>><br>
<<elseif $rng gte 91>>
<<if $harpy gte 6>>
The <<beasttype>> pauses <<bhis>> song for a moment, and <<bhe>> begins to gently groom your wings.
<<if $monster is 1>>
<<bHis>> touch is delicate but deliberate, and the feeling of <<bhis>> hands running through your feathers sends waves of pleasure through your body. <<arousal 1000>><<garousal>>
<<else>>
<<bHe>> gently runs <<bhis>> beak through your feathers, sending waves of pleasure through your body. <<arousal 1000>><<garousal>>
<</if>>
<<transform bird 1>>
<<if $arousal gte $arousalmax>>
<<orgasm>>
<<if $monster is 1>>
You arch your back in <<bhis>> arms, letting out a cry of pleasure into the <<if $daystate is "dawn">>morning air<<elseif $daystate is "dusk">>evening air<<else>>wind<</if>>. <<bHe>> holds you closely. "Your mating song is pleasing. We will clean together soon."
You lightly tremble, and <<bhe>> begins cooing quietly to you.
<<else>>
You arch your back, causing <<bhim>> to wrap <<bhis>> wings around you to keep you from falling. <<bHe>> coos quietly to you.
<</if>>
<<npcincr "Great Hawk" dom 5>><<ggdom>>
<br><br>
<<if $bird.activity is "sing" or $bird.activity is "groom">>
<<link [[Reward|Bird Tower Perch Sex]]>><<set $sexstart to 1>><<set $phase to 1>><<transform bird 1>><<npcincr "Great Hawk" love 1>><</link>><<deviant1>><<glove>><br>
<</if>>
<<bird_perch_options>>
<<else>>
<br><br>
<<link [[Enjoy it (0:05)|Bird Tower Bask Groom]]>><<bird_pass 5>><<stress -3>><<npcincr "Great Hawk" love 1>><<npcincr "Great Hawk" dom 1>><</link>><<lstress>><<glove>><<gdom>><br>
<<link [[Push away|Bird Tower Bask Groom Push]]>><<npcincr "Great Hawk" dom -1>><</link>><<ldom>><br>
<</if>>
<<elseif $angel gte 6 or $demon gte 6 or $fallenangel gte 2>>
The <<beasttype>> pauses <<bhis>> song for a moment, inspecting your wings.
<<if $monster is 1>>
"So strange. Not like mine. But they belong to you, so they're still beautiful."
<<else>>
<<bHe>> looks at them ponderously, occasionally prodding them. <<bHe>> is likely wondering why they don't look like <<bhis>> own.
<</if>>
<<bHe>> resumes <<bhis>> song after some time.
<br><br>
<<bird_perch_options>>
<<else>>
The <<beasttype>> stares down at your back. <<bHe>> rubs it with <<bhis>> wing.
<<if $monster is 1>>
"Don't worry. I'm sure yours will grow in soon. Then we can fly together." <<if $NPCName[$NPCNameList.indexOf("Great Hawk")].love gte 50>>You turn your head to face <<bhim>>. "I'll be happy. The sky is so empty without you in it."<</if>>
<</if>>
<<bHe>> resumes <<bhis>> song after some time.
<br><br>
<<bird_perch_options>>
<</if>>
<<elseif $rng gte 81>>
<<switch $weather>>
<<case "clear">>
The <<if $daystate is "dawn">>rising<<elseif $daystate is "dusk">>setting<</if>> sun's radiance warms your face as you sit in the <<beasttypes>> embrace. You feel serene. <<stress -12>><<trauma -3>><<lstress>><<ltrauma>>
<<case "overcast">>
The grey skies above almost seem to call out to you, begging you to join them. <<stress -3>><<lstress>>
<<case "rain">>
The faint smell of damp grass, and the chorus of raindrops on the stone mixed with the <<beasttypes>> song briefly lull you to sleep. <<tiredness -20>><<ltiredness>>
<<case "snow">>
Despite the frigid air and the shine of distant fresh snow, you feel completely warm in the <<beasttypes>> embrace. <<stress -6>><<trauma -3>><<lstress>><<ltrauma>>
<<default>>
You sit snugly in the <<beasttypes>> embrace.
<</switch>>
<br><br>
<<bird_perch_options>>
<<elseif $rng gte 71>>
<<NPCStatusCheck "Kylar">>
Your thoughts turn to
<<if random(1,2) is 1>>
<<switch $loveInterest.primary>>
<<case "Robin">>
Robin.
<<if $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 50>>
Your heart sinks as you remember how you left <<nnpc_him "Robin">>. <<stress 12>><<ggstress>>
<<elseif $NPCName[$NPCNameList.indexOf("Robin")].dom gte 50>>
You wonder if <<nnpc_he "Robin">> will come looking for you.
<<else>>
You feel a brief sting of guilt as you wonder how <<nnpc_he "Robin">>'s doing.
<</if>>
<<case "Kylar">>
Kylar.
<<if _kylarStatus.includes("Rage")>>
You wonder if <<nnpc_he "Kylar">> will come looking for you. After mulling it over, you realise that "if" should be replaced with "when". <<stress 3>><<gstress>>
<<else>>
You hope <<nnpc_he "Kylar">> isn't being bullied in your absence.
<</if>>
<<case "Whitney">>
Whitney. You can only imagine what <<nnpc_he "Whitney">> would do if <<nnpc_he "Whitney">> found out about all this.
<<case "Sydney">>
Sydney.
<<if $weekday is 1>>
<<nnpc_He "Sydney">>'s probably hard at work at the temple right now.
<<else>>
The thought of <<nnpc_his "Sydney">> smile makes you feel warm.
<</if>>
<<case "Eden">>
Eden. <<nnpc_He "Eden">> would probably hunt the Great Hawk for sport, especially if <<nnpc_he "Eden">> found out about what you've been doing.
<<case "Avery">>
Avery.
<<if $weekday is 7 and $averyseen isnot 1>>
<<nnpc_He "Avery">>'s probably looking for you at this very moment, to ask you on another date.
<<elseif $averydate is 1>>
You have a date later, after all.
<<elseif $NPCName[$NPCNameList.indexOf("Avery")].rage gte 20 and $averyragerevealed is 1>>
You're glad to be so far away, at least until <<nnpc_he "Avery">> calms down.
<<else>>
You laugh, picturing <<nnpc_him "Avery">> trying to save face explaining your current situation.
<</if>>
<<case "Alex">>
Alex, and the farm.
<<if $farm.aggro gte 60>>
You hope Remy's not causing <<nnpc_him "Alex">> too much trouble.
<<elseif $farm.tower_guard_unpaid gte 1>>
$farm.tower_guard hasn't been paid yet. You hope it's not a dealbreaker.
<<else>>
You hope the harvest is good.
<</if>>
<<case "Black Wolf">>
the forest, and your pack. You wonder if they miss you.
<<default>>
all the troubles you've faced, and how they can't reach you here. For the moment, wrapped in the wings of your
<<if $monster is 1>>
<<nnpc_wife "Great Hawk">>
<<else>>
Great Hawk,
<</if>>
you feel untouchable. <<trauma -10>><<lltrauma>>
<</switch>>
<<elseif $loveInterest.secondary isnot "None">>
<<switch $loveInterest.secondary>>
<<case "Robin">>
Robin.
<<if $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 50>>
Your heart sinks as you remember how you left <<nnpc_him "Robin">>. <<stress 12>><<ggstress>>
<<elseif $NPCName[$NPCNameList.indexOf("Robin")].dom gte 50>>
You wonder if <<nnpc_he "Robin">> will come looking for you.
<<else>>
You feel a brief sting of guilt as you wonder how <<nnpc_he "Robin">>'s doing.
<</if>>
<<case "Kylar">>
Kylar.
<<if _kylarStatus.includes("Rage")>>
You wonder if <<nnpc_he "Kylar">> will come looking for you. After mulling it over, you realise that "if" should be replaced with "when". <<stress 3>><<gstress>>
<<else>>
You hope <<nnpc_he "Kylar">> isn't being bullied in your absence.
<</if>>
<<case "Whitney">>
Whitney. You can only imagine what <<nnpc_he "Whitney">> would do if <<nnpc_he "Whitney">> found out about all this.
<<case "Sydney">>
Sydney.
<<if $weekday is 1>>
<<nnpc_He "Sydney">>'s probably hard at work at the temple right now.
<<else>>
The thought of <<nnpc_his "Sydney">> smile makes you feel warm.
<</if>>
<<case "Eden">>
Eden. <<nnpc_he "Eden">> would probably hunt the Great Hawk for sport, especially if <<nnpc_he "Eden">> found out about what you've been doing.
<<case "Avery">>
Avery.
<<if $weekday is 7 and $averyseen isnot 1>>
<<nnpc_he "Avery">>'s probably looking for you at this very moment, to ask you on another date.
<<elseif $averydate is 1>>
You have a date later, after all.
<<elseif $NPCName[$NPCNameList.indexOf("Avery")].rage gte 20 and $averyragerevealed is 1>>
You're glad to be so far away, at least until <<nnpc_he "Avery">> calms down.
<<else>>
You laugh, picturing <<nnpc_him "Avery">> trying to save face explaining your current situation.
<</if>>
<<case "Alex">>
Alex, and the farm.
<<if $farm.aggro gte 60>>
You hope Remy's not causing <<nnpc_him "Alex">> too much trouble.
<<elseif $farm.tower_guard_unpaid gte 1>>
$farm.tower_guard hasn't been paid yet. You hope it's not a dealbreaker.
<<else>>
You hope the harvest is good.
<</if>>
<<case "Black Wolf">>
the forest, and your pack. You wonder if they miss you.
<<default>>
all the troubles you've faced, and how they can't reach you here. For the moment, wrapped in the wings of your
<<if $monster is 1>>
<<nnpc_wife "Great Hawk">>,
<<else>>
Great Hawk,
<</if>>
you feel untouchable. <<trauma -10>><<lltrauma>>
<</switch>>
<<else>>
all the troubles you've faced, and how they can't reach you here. For the moment, wrapped in the wings of your
<<if $monster is 1>>
<<nnpc_wife "Great Hawk">>,
<<else>>
Great Hawk,
<</if>>
you feel untouchable. <<trauma -10>><<lltrauma>>
<</if>>
<br><br>
<<bird_perch_options>>
<<elseif $rng gte 61>>
The <<beasttype>> stops singing and rapidly turns <<bhis>> head, fixing <<bhis>> gaze on something out in the moor.
<<if $monster is 1>>
"See something. There." <<bHe>> points to something in the distance.
<<else>>
<<bHe>> must see something.
<</if>>
<<if $transformationParts.traits.sharpEyes isnot "disabled">>
Thanks to your superior eyesight, you see it too.
<<switch random(1,6)>>
<<case 1>>
<<endevent>><<beastNEWinit 3 fox>>
A trio of <<beastsplural>> tumble over and wrestle with each other on top of a hillock.
<<endevent>><<npc "Great Hawk">>
<<if $monster is 1>>
The <<beasttype>> lets out a small chuckle,
<<else>>
The <<beasttype>> shakes <<bhis>> head,
<</if>>
and returns to singing.
<<case 2>>
A large group of people are just barely visible on the horizon, headed towards the direction of the town.
<<if $monster is 1>>
"Wingless like groups. I prefer just <<wife>>," <<bhe>> says,
<<else>>
<<bHe>> nuzzles your cheek,
<</if>>
and returns to singing.
<<case 3>>
<<if $hallucinations gte 2 and $tentacledisable is "f">>
A small, purple tentacle slithers from the ground a great distance away. Just as quickly as it showed up, it disappears back into the earth.
<<if $monster is 1>>
"Don't like those. Make vision all fuzzy."
<<else>>
The <<beasttype>> lets out a brief screech.
<</if>>
<<bHe>> goes back to singing after a few minutes.
<<else>>
At least, you thought you did. You swear something was there, but you must have just missed it.
<<if $monster is 1>>
"Did you see it? Small, purple slimy thing. I hate them." <<bHe>> holds you a little tighter,
<<else>>
The <<beasttype>> lets out a brief screech,
<</if>>
and goes back to singing after a few minutes.
<</if>>
<<case 4>>
You see a shifty-looking person wearing all black with a hood, waiting behind a hillock. You blink a few times, and aren't sure when they disappeared. The <<beasttype>> resumes <<bhis>> song.
<<case 5>>
You see a glint in the distance, something very shiny. After a moment, you realise it's a reflective piece of rubbish.
<<if $monster is 1>>
"Dangerous."
<<else>>
The <<beasttype>> probably sees <<bhis>> reflection in it.
<</if>>
<<endevent>><<beastNEWinit 1 fox>>
It's quickly picked up by a passing <<beasttype>>, which runs out of sight.
<<endevent>><<npc "Great Hawk">>
<<if $monster is 1>>
"They know, those little ones know and do this to torment me." <<bHe>> pouts,
<<else>>
The <<beasttype>> shrieks,
<</if>>
but resumes <<bhis>> song anyways.
<<case 6>>
You see a person in the distance, completely naked.
<<if $tentacledisable is "f" and $plantdisable is "f" and ($hallucinations gte 2 or $backgroundTraits.includes("plantlover"))>>
<<Plant_details>> are scattered throughout their hair, and writhing vines surround them. At first, you think they're being attacked, but they seem to be in control of them.
<br><br>
<<if $monster is 1>>
"Odd creatures," the <<beasttype>> says. "As much moor as they are wingless. Perhaps more."
<<else>>
The <<beasttype>> shakes <<bhis>> head quizzically.
<</if>>
<<else>>
They don't seem bothered by their exposure<<if $weather is "rain" or $weather is "snow">>, nor the $weather<</if>>.
<<if $monster is 1>>
"Odd wingless," the <<beasttype>> says. "Most prefer garments."
<<else>>
The <<beasttype>> shakes <<bhis>> head quizzically.
<</if>>
<</if>>
<<bHe>> resumes <<his>> song after a few seconds.
<<default>>
<</switch>>
<<else>>
You can't quite make out whatever it is. After some time, <<bhe>> calms down, and resumes <<bhis>> song.
<</if>>
<br><br>
<<bird_perch_options>>
<<elseif $rng gte 51>>
The <<beasttype>> continues singing, taking pauses every few minutes.
<<if $rng is 51>>
At one point, <<bhe>> seems to have trouble starting again.
<<if $monster is 1>>
<<bHe>> coughs briefly to clear <<bhis>> throat, and resumes without any further issue.
<<else>>
<<bHe>> starts moving <<bhis>> head back and forth, and disgorges what appears to be a small bone from <<bhis>> throat. <<bHe>> resumes singing without any further issues.
<</if>>
<</if>>
<br><br>
<<bird_perch_options>>
<<elseif $rng gte 41>>
The <<beasttype>> stops singing, and
<<if $monster is 1>>
wraps <<bhis>> arms around you.
"<<print either(
"I love you.",
"Thank you for staying with me.",
"Used to be afraid of being alone. Never have to fear again.",
"You are perfect.",
"Mine."
)>>"
<br><br>
<<if $bird.activity is "sing" or $bird.activity is "groom">>
<<link [[Kiss|Bird Perch Monster Kiss]]>><<npcincr "Great Hawk" love 1>><</link>><<glove>><<kissvirginitywarning>><<NPCvirginitywarning "Great Hawk" "kiss">><br>
<</if>>
<<bird_perch_options>>
<<else>>
rests <<bhis>> head on your shoulder.
<br><br>
<<bird_perch_options>>
<</if>>
<<elseif $rng gte 31>>
The <<beasttype>>'s voice greets the moor, as a hearty <<if $daystate is "dawn">>good morning<<elseif $daystate is "dusk">>good evening<<else>>greeting<</if>> call to all of its denizens. Or maybe <<bhe>>'s just bragging about you.
<br><br>
<<bird_perch_options>>
<<elseif $rng gte 21>>
The <<beasttype>>'s song continues. From a great distance, <<bhe>> receives a reply song. The two sing back and forth to each other, until the other voice goes silent.
<<if $monster is 1>>
"<<print either(
"Shared knowledge of the skies and clouds. Always valuable.",
"Had to tell them I was already taken.",
"Told tales of our best hunts.",
"Stories from others, they always excite me.",
"Searching for their mate. We should look out."
)>>"
<</if>>
<br><br>
<<bird_perch_options>>
<<elseif $rng gte 11>>
The moor lies silent, with only the <<beasttypes>> song breaking through.
<br><br>
<<bird_perch_options>>
<<elseif $rng gte 1>>
The <<beasttype>> rests <<bhis>> voice.
<br><br>
<<bird_perch_options>>
<<else>>
<span class="teal">There's something familiar about the <<beasttypes>> melody,</span> but you can't quite put your <<if $harpy gte 6>>wing<<else>>finger<</if>> on it.
<br><br>
<<bird_perch_options>>
<</if>><<effects>>
<<npc "Great Hawk">>
The <<beasttype>> lifts <<bhis>> wings, allowing you to get up. <<bHe>> resumes <<bhis>> song.
<br><br>
<<link [[Next|Bird Tower]]>><<endevent>><</link>>
<br><<effects>>
You release all the tension in your body and allow <<bhim>> to work. <<bHe>> continues to preen your feathers for some time. <<lstress>>
<<if $monster is 1>>
"Your wings... so beautiful. But I would love <<wife>> even without them."
<</if>>
Eventually, <<bhe>> settles back in place with you.
<br><br>
<<bird_perch_options>>
<br><<effects>>
You push your wings back into <<bhis>> face, and <<bhe>> releases them.
<br><br>
<<bird_perch_options>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beastCombatInit>>
<<if $phase is 1>>
You quickly turn,
<<if $monster is 1>>
pushing the <<beasttype>> over and planting a kiss on <<bhis>> lips. <<takeKissVirginity "Great Hawk" `($syndromebird is 1?"loveInterest":"romantic")`>>
<br><br>
<<bHis>> wings wrap around you tightly.
<<else>>
taking the <<beasttype>> off guard.
<</if>>
<<deviancy1>>
<<else>>
<<deviancy2>>
<</if>>
<<set $enemytrust += 200>>
<<set $enemyhealthmax to 600>>
<<set $enemyhealth to 600>>
<<if $monster isnot 1>>
<<set $position to "doggy">>
<<set $NPCList[0].stance to "top">>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Bird Tower Perch Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Bird Tower Perch Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Bird Tower Perch Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Bird Tower Perch Sex]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<set $bird.satisfied to true>>
<<if $monster is 1>>"<<Wife>> was pent up <<if $daystate is "dawn">>this morning<<elseif $daystate is "dusk">>this evening<<else>>today<</if>>..." <</if>>The <<beasttype>> nuzzles your cheek<<if $monster is 1>>, smiling<</if>>.
<br><br>
<<tearful>> you return to <<bhis>> feathery embrace, watching the moor from <<bhis>> perch.
<br><br>
<<clotheson>>
<<endcombat>>
<<bird_perch_options>>
<<elseif $enemyhealth lte 0>>
The <<beasttype>> shrieks briefly, before returning to <<bhis>> previous position. <<if $monster is 1>>"Could just ask next time."<</if>>
<<set $bird.satisfied to true>>
<br><br>
<<tearful>> you retreat to the nest.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Bird Tower]]>><</link>>
<<else>>
<<if $monster is 1>>
"Had enough?" <<bhe>> says, opening <<bhis>> wings again.
<<else>>
The <<beasttype>> shakes <<bhim>>self off, then returns to <<bhis>> position on the perch.
<</if>>
<br><br>
<<tearful>> you return to <<bhis>> feathery embrace.
<br><br>
<<clotheson>>
<<endcombat>>
<<bird_perch_options>>
<</if>><<effects>>
You bring <<bhis>> head close to yours, and turn to kiss <<bhim>>. <<takeKissVirginity "Great Hawk" `($syndromebird is 1?"loveInterest":"romantic")`>>
<br><br>
You lose track of the time as you hold each other. "Landbound displays of affection, so strange," <<bhe>> says suddenly. "Would only accept it from <<wife>>." <<glove>>
<br><br>
<<bird_perch_options>><<effects>><<npc "Great Hawk">>
<<bird_schedule>>
<<if ($bird.activity is "sing" or $bird.activity is "groom") and $bird.state is "home">>
<<transform bird 1>><<npcincr "Great Hawk" love 1>>
<<if $birdSingAbsent>>
<span class="teal">The <<beasttype>> joins you on the perch.</span>
<</if>>
<<if $birdSingIntro isnot 1>>
<<set $birdSingIntro to 1>>
You try your best to mimic the <<beasttypes>> singing. <<bHe>> looks <<if $birdBask is 1>>down <</if>>to you with surprise.
<<if $monster is 1>>
"You wish to sing with me?" <<bHe>> looks overjoyed. "Our voices will dominate the sky."
<</if>>
<</if>>
<<switch random(1,3)>>
<<case 1>>
<<if $birdBask is 1>>
You join in the <<beasttypes>> singing from the comfort of <<bhis>> wings.
<<else>>
You join in the <<beasttypes>> singing.
<</if>>
<<case 2>>
<<if $birdBask is 1>>
The <<beasttype>> continues to embrace you as you join in.
<<else>>
You throw your head back and sing into the air.
<</if>>
<<default>>
You pick up the <<beasttypes>> song from where <<bhe>> left off.
<</switch>>
<<if $harpy gte 6 and $syndromebird is 1>>
<span class="green"><<print either(
"Your combined voices are a masterful symphony that rips through the moor.",
"The two of you weave a verse worthy of being spoken about in history books.",
"Beasts all around the moor stop to listen to your beautiful voices.",
"The winds themselves seem to yield to your voices."
)>></span><<trauma -6>><<ltrauma>>
<<elseif $harpy gte 4>>
<span class="blue"><<print either(
"Your duet inspires wariness in any that hear it.",
"The two of you greet the moor with a harmonious song.",
"Your combined song sends prey animals running."
)>></span>
<<elseif $harpy gte 2>>
<span class="pink"><<print either(
"<<bHe>> manages to pick up your slack when you fall off key.",
"<<bHe>> gives you an encouraging nudge as you sing.",
"You're not the best, but not the worst. <<bHis>> voice largely drowns out your own."
)>></span>
<<else>>
<span class="red"><<print either(
"Your voice clashes with <<bhis>> own. <<bHe>> continues unabated.",
"Your voice turns <<bhis>> song into a cacophony.",
"You can't even hope to match <<bhis>> song."
)>></span>
<<glove>>
<</if>>
<br><br>
<<bird_perch_options>>
<<else>>
<<if $harpy gte 6>>
<<if $syndromebird is 1 and $bird.state is "hunting">>
<span class="green">You sing a beautiful song of longing for your <<if $monster is 1>><<nnpc_wife "Great Hawk">><<else>>partner<</if>>.</span>
<<elseif $syndromebird is 1>>
<span class="green">You sing an unmatched song.</span> You can faintly hear the <<beasttype>> sing back to you. <<stress -3>><<lstress>>
<<else>>
<span class="green">Your voice is immaculate,</span> but without a partner to pick up your song, it feels hollow.
<</if>>
<<elseif $harpy gte 4>>
<<if $syndromebird is 1>>
<span class="blue">You sing to the moor.</span> You crave a partner to sing with.
<<else>>
<span class="blue">You sing into the air.</span> Nothing answers you.
<</if>>
<<elseif $harpy gte 2>>
<<if $syndromebird is 1>>
<span class="pink">You sing,</span> and find yourself craving a partner to help you.
<<else>>
<span class="pink">You sing.</span> You hope nothing hears it.
<</if>>
<<else>>
You try to sing like a bird. <span class="red">You have mixed results.</span>
<</if>>
<br><br>
<<bird_perch_options>>
<</if>><<effects>>
You sit next to the <<beasttype>>. <<bHe>> stops singing as you catch <<bhis>> attention.
<<if $submissive gte 1150>>
"Could you... please... teach me how to fly?"
<<elseif $submissive lte 850>>
"I want you to teach me how to fly like you do,"
<<else>>
"I want to learn to fly,"
<</if>>
you say, flaring out your wings.
<<if $monster is 1>>
<<if $bird.lock isnot 1>>
<<bHe>> turns to face you, looking overjoyed. "Of course, <<wife>>! The sky will be so much prettier with you in it."
<br><br>
<<link [[Next|Bird Tower Fly Intro 2]]>><</link>>
<<else>>
<<bHe>> turns to face you, looking overjoyed, but stops <<bhim>>self. <<bHe>> looks conflicted. "I... I want to. But I'm afraid <<wife>> won't come back." <<bHe>> shakes <<bhis>> head.
<br><br>
<i><span class="blue">Maybe <<bhe>> would teach you if <<bhe>> trusted you more.</span></i>
<br><br>
<<bird_perch_options>>
<</if>>
<<else>>
<<if $bird.lock isnot 1>>
<<bHe>> turns to face you, looking excited. <<bHe>> hops in place, then begins nudging you.
<br><br>
<<link [[Next|Bird Tower Fly Intro 2]]>><</link>>
<<else>>
<<bHe>> turns to face you, looking excited, but stops <<bhim>>self. <<bHe>> looks conflicted. After a moment, <<bhe>> sits back down.
<br><br>
<i><span class="blue">Maybe <<bhe>> would teach you if <<bhe>> trusted you more.</span></i>
<br><br>
<<bird_perch_options>>
<</if>>
<</if>>
<br><<set $birdFly to 1>><<bird_pass 10>><<set $outside to 1>>
<<bHe>> spends some time helping you preen your wings.
<<if $monster is 1>>
<br><br>
"Always take care of feathers. Want to catch the wind as fast as possible," <<bhe>> says.<br>
"You're not going to push me, are you?" you ask.<br>
"Not if you're expecting it," <<bhe>> shoots back with a smile. <<stress 3>><<gstress>>
<br><br>
<<bHe>> walks behind you, and begins to knead and gently raise and lower your wings with <<bhis>> hands.
"Not much muscle. Very new. You will have trouble flying. But you should glide well."
<<else>>
At first, you worry that <<bhe>>'s going to push you.
<</if>>
Your worries dissipate as <<bhe>> <<if $monster is 1>>walks<<else>>hops<</if>> towards the edge of the perch.
<<bHe>> begins to stretch <<bhis>> wings, and nods for you to do the same. You think you get the gist of it.
<br><br>
<<if $monster is 1>>
"You are ready. Come."
<</if>>
<<bHe>> motions you towards the ledge.
You approach, and your stomach begins to tie itself in a knot. You knew you were up high, but the idea of actually jumping is catching up to you.
Your vision begins to blur, and the ground looks to be getting further and further away despite you moving forward.
<<if $monster is 1>>
You feel a hand on your shoulder. "I believe in you, <<wife>>."
<<else>>
You feel feathers against your skin. <<bHe>> is watching you closely.
<</if>>
<br><br>
And then, you're pushed.
<br><br>
<<link [[Next|Bird Tower Fly Intro 3]]>><</link>><br><<bird_pass 10>>
The air rushing by your head is deafening. The ground slowly gets closer and closer. You feel the urge to scream, but it gets caught in your throat.
Your arms and legs begin to feel numb, and the edges of your vision begin to darken. Soon, the only things you can feel are your racing heart and your beating wings. <<ggstress>>
<br><br>
You don't even know when your wings started moving, but they're beating furiously. They're moving out of synch and in different directions, leaving feathers in the air behind you.
It feels like hours have passed since you were pushed over. You manage to look behind you, and see the Great Hawk rapidly descending towards you. Everything fades to black. <<stress 1000>><<gggstress>>
<br><br>
When your eyes open again, the ground is barely any closer. In fact, it almost looks like it's getting further away.
Your ears briefly ring, but you can hear an intense wind. You feel it, too. It's carrying you.
<br><br>
You open your wings as wide as you can, and you catch the wind.
<br><br>
<<link [[Fly|Bird Tower Fly Intro 4]]>><</link>><br><<bird_pass 10>>
The wind pushes you higher and higher into the air. You level out your body and angle your wings.
You drop briefly, causing a jolt of nausea to shoot through you, but you manage to hold. Before you know it, you're gliding forwards.
<br><br>
The deafening wind grows quiet, and you start to regain feeling in your limbs and head. The ground no longer looks like certain death.
You hear the beating of another pair of wings behind you.
<br><br>
<<if $monster is 1>>
The Great Hawk catches up to you, arms stretched to either side as <<bhe>> rears <<bhis>> wings to match your speed.
<<bHe>> drifts closer to you, and you feel one of <<bhis>> hands wrap around yours. <<takeHandholdingVirginity "Great Hawk" "romantic">>
<br><br>
"I knew you could do it."
<<else>>
The Great Hawk catches up to you, and begins to circle you in altitude. <<bHe>> lets out a screech of pride into the sky, daring the world to watch your triumph.
<</if>>
<br><br>
<<link [[Fly|Bird Tower Fly Intro 5]]>><</link>><br><<bird_pass 10>><<set $outside to 0>>
<<willpower 20>>
The two of you drift on for a great distance. You can hardly even see the castle anymore, and <<bhe>> can see the exhaustion taking its toll on you. <<tiredness 60>><<gggtiredness>>
<<if $monster is 1>>
You feel <<bhis>> hands wrap around your waist. "You can relax now. I'll carry us home." You fold your wings, and <<bhe>> changes course.
<<else>>
You feel <<bhis>> talons gently grasp you, and start to steer you in a different direction. After a moment, <<bhe>> lifts you, and starts flying back towards the castle.
<</if>>
You can do little but enjoy the view.
<br><br>
When you reach the perch, you can't feel your legs touch solid ground. You collapse as soon as <<bhe>> lets you go, but <<bhe>> catches you.
<<if $monster is 1>>
The two of you hold each other at the top of the castle. Soon enough, <<bhe>> carries you back to the nest. "I could not ask for better <<wife>>." <<bhe>> gives you a peck on the cheek, and walks away.
<<else>>
<<bHe>> carries you back to the nest, and gives you a loving nuzzle before hopping away.
<</if>>
<br><br>
You wonder if anything you just experienced was real for a moment. The vertigo and dread certainly were. <<gggwillpower>>
<br><br>
<<earnFeat "Catch the Wind">>
<<link [[Next|Bird Tower Bed]]>><<endevent>><<unset $birdPerch>><</link>>
<br><<effects>>
<<if $monster is 1>>
The <<beasttype>> lays you in the nest, and lies down beside you. <<bHe>> rests a wing over you.
<<else>>
You lie in the nest. The <<beasttype>> shuffles beside you, and covers you with a wing.
<</if>>
<br><br>
<<link [[Next|Bird Tower Bed]]>><<endevent>><</link>>
<br><<effects>>
<<if $bird.state is "home">>
<<npc "Great Hawk">>
You begin to rub away at the material binding you. The <<beasttype>> turns <<bhis>> head at the sound.
<<if $monster is 1>>
<<bHe>> stops what <<bhe>>'s doing, and walks over to you. "Your wings will never stay clipped." <<bHe>> effortlessly breaks your bindings.
<<else>>
<<bHe>> hops over and sharply kicks <<bhis>> talons at you. Your bindings fall at your feet.
<</if>>
<<else>>
You rub your bindings against some jagged stone. It takes some effort, but eventually the material yields, freeing your limbs.
<br><br>
<</if>>
<br><br>
<<link [[Next|Bird Tower]]>><<endevent>><</link>>
<br><<widget "bird_init">>
<<set $bird to {}>>
<<set $bird.lock to 1>>
<<set $bird.rope to 0>>
<<set $bird.fabric to 0>>
<<set $bird.loot to {}>>
<<set $bird.loot.lurker to 100>>
<<set $bird.loot.trash to 0>>
<<set $bird.loot.valuables to 0>>
<<set $bird.loot.food to 0>>
<<set $bird.loot.clothes to 0>>
<<set $bird.state to "hunting">>
<<set $bird.timer to 20>>
<<set $bird.syndrome to 0>>
<</widget>>
<<widget "bird_loot">>
<<set $bird.loot[_args[0]] += _args[1]>>
<<set $bird.loot[_args[0]] to Math.clamp($bird.loot[_args[0]], 90, 2)>>
<<set _bird_keys to Object.keys($bird.loot)>>
<<for _s to 0; _s lt _bird_keys.length; _s++>>
<<if _bird_keys[_s] isnot _args[0]>>
<<set $bird.loot[_bird_keys[_s]] -= (_args[1] / 4)>>
<<if $bird.loot[_bird_keys[_s]] lt 0>>
<<set $bird.loot[_bird_keys[_s]] to Math.clamp($bird.loot[_bird_keys[_s]], 90, 2.5)>>
<</if>>
<</if>>
<</for>>
<</widget>>
<<widget "bird_pass">>
<<if _args[0]>>
<<pass _args[0]>>
<<if $bird.timer>>
<<set $bird.timer -= _args[0]>>
<<if $syndromebird isnot 1>>
<<hunger _args[0]>>
<<if $hunger gte 2000>>
<<trauma `_args[0] / 4`>>
<<physique_loss `_args[0] / 10`>>
<<willpower `_args[0] / 10`>>
<</if>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "bird_loot_select">>
<<set $rng to random(1, 100)>>
<<set _bird_loot_selector to 0>>
<<set _bird_keys to Object.keys($bird.loot)>>
<<for _s to 0; _s lt _bird_keys.length; _s++>>
<<set _bird_loot_selector += $bird.loot[_bird_keys[_s]]>>
<<if _bird_loot_selector gte $rng>>
<<switch _s>>
<<case 0>>
<<set _bird_loot_select to "lurker">>
<<case 1>>
<<set _bird_loot_select to "trash">>
<<case 2>>
<<set _bird_loot_select to "valuables">>
<<case 3>>
<<set _bird_loot_select to "food">>
<<case 4>>
<<set _bird_loot_select to "clothes">>
<<default>>
<<bird_loot_random>>
<</switch>>
<<break>>
<</if>>
<</for>>
<</widget>>
<<widget "bird_loot_random">>
<<set _rng to random(1, 5)>>
<<switch _rng>>
<<case 0>>
<<set _bird_loot_select to "lurker">>
<<case 1>>
<<set _bird_loot_select to "trash">>
<<case 2>>
<<set _bird_loot_select to "valuables">>
<<case 3>>
<<set _bird_loot_select to "food">>
<<default>>
<<set _bird_loot_select to "clothes">>
<</switch>>
<</widget>>
<<widget "select_random_clothes">>/*Selects random clothes from shops. Sets _random_clothes to the item name, and _random_index to its index. Ignores forest shop, and secondary parts of outfits. _random_clothes outputs "piece of fabric" when clothes are ignored this way.*/
<<set _random_slot to either("upper", "lower", "under_upper", "under_lower", "head", "face", "neck", "hands", "legs", "feet")>>
<<set _random_index to random(0, (setup.clothes[_random_slot].length - 1))>>
<<if !setup.clothes[_random_slot][_random_index].shop.includes("forest") and setup.clothes[_random_slot][_random_index].shop.length gt 0 and !setup.clothes[_random_slot][_random_index].outfitSecondary and setup.clothes[_random_slot][_random_index].cursed isnot 1 and !setup.clothes[_random_slot][_random_index].type.includes("eerie") and !setup.clothes[_random_slot][_random_index].type.includes("naked")>>
<<set _random_clothes to setup.clothes[_random_slot][_random_index].name>>
<<else>>
<<set _random_clothes to "piece of fabric">>
<</if>>
<</widget>>
<<widget "bird_hunt_return">>
<<bird_loot_select>>
<<set $bird.timer to random(30, 90)>>
<<set $bird.state to "home">>
<<switch _bird_loot_select>>
<<case "lurker">>
<<bHe_ga>> 기이하고, 가죽 같고, 많은 팔다리가 달린 생물을 <<bhis_yi>> <<if $monster is 1>>부리로<<else>>입으로<</if>> 물어 가져온다. <<bHe_nun>> 당신의 발치에 그걸 내려놓고, 살점 덩어리를 떼어낸다.
<<if $monster is 1>>
<<bHe_nun>> 배고프다는 듯 <<bhis_yi>> 이빨로 고기를 찢어발긴다.
"<<print either(
"여기선 흔한 사냥감이다. 고기가 달다.",
"물진 않을거다. 약속한다.",
"혼자서도 먹을 수 있나? 아기새처럼 먹여줘야 하는 건 아니겠지?",
"끔찍한 놈들이지만, 영양가는 풍부하다.",
"체력을 보충해 둬라.",
"알을 훔쳐먹는 놈들이니, 죄책감 느끼진 마라.",
"널 위해 음식을 가져왔다.",
"거대한 매는 사냥을 잘 한다.",
"갓 잡은 거다. 쉽게 넘어갈 거다."
)>>"
<<else>>
<<bHe_ga>> <<bhis_yi>> 고개를 뒤로 젖히고는 고기를 통째로 삼킨다.
<</if>>
<<bHe_ga>> 당신을 쳐다보며 반응을 기다린다.
<br><br>
<<if $syndromebird is 1>>
<<link [[먹는다|Bird Tower Lurker]]>><<hunger -2000>><<bird_loot lurker 5>><<trauma -6>><<transform bird 1>><<npcincr "Great Hawk" love 1>><<bird_stockholm 1>><</link>><<gbirdstockholm>><<glove>><<ltrauma>><<lllhunger>>
<br>
<<else>>
<<link [[먹는다|Bird Tower Lurker]]>><<set $hunger to 1>><<bird_loot lurker 5>><<transform bird 1>><<npcincr "Great Hawk" love 1>><<bird_stockholm 1>><</link>><<gbirdstockholm>><<glove>><<lllhunger>>
<br>
<</if>>
<<link [[꾸짖는다|Bird Tower Lurker Scold]]>><<bird_loot lurker -20>><<transform bird 1>><<npcincr "Great Hawk" dom -1>><<def 1>><<bird_stockholm 1>><</link>><<gbirdstockholm>><<ldom>>
<br>
<<link [[아무것도 하지 않는다|Bird Tower Lurker Nothing]]>><<bird_loot lurker -10>><<npcincr "Great Hawk" love -1>><</link>><<llove>>
<br>
<<case "trash">>
<<bHe_ga>>
<<set $rng to random(1, 10)>>
<<switch $rng>>
<<case 1>>
빈 감자칩 봉지를
<<case 2>>
빈 음료수 캔을
<<case 3>>
빈 통조림 캔을
<<case 4>>
빈 초콜릿 포장지를
<<case 5>>
비닐 봉투를
<<case 6>>
플라스틱 병을
<<case 7>>
병뚜껑을
<<case 8>>
플라스틱 빨대를
<<case 9>>
플라스틱 덮개를
<<default>>
해진 신발을
<</switch>>
<<bhis_yi>> <<if $monster is 1>>부리로<<else>>입으로<</if>> 물어 가져온다.
<<if $monster is 1>>
"<<print either(
"인간에게서 가져온 것들이다.",
"날개 없는 것들, 낭비 심하다.",
"땅에서는 이게 가치가 있는가?",
"장신구일까? 난 이런 것들을 모으는 게 좋다.",
"최고로 잘한 사냥은 아니다."
)>>"
<</if>>
<<bHe_nun>> 그걸 당신의 발치에 내려놓고, 당신을 쳐다보며 반응을 기다린다.
<br><br>
<<link [[감사를 표한다|Bird Tower Trash]]>><<bird_loot trash 20>><<npcincr "Great Hawk" love 1>><<transform bird 1>><<bird_stockholm 1>><</link>><<gbirdstockholm>><<glove>>
<br>
<<link [[꾸짖는다|Bird Tower Trash Scold]]>><<bird_loot trash -20>><<npcincr "Great Hawk" dom -1>><<transform bird 1>><<def 1>><<bird_stockholm 1>><</link>><<gbirdstockholm>><<ldom>>
<br>
<<link [[아무것도 하지 않는다|Bird Tower Trash Nothing]]>><<bird_loot trash -10>><<npcincr "Great Hawk" love -1>><</link>><<llove>>
<br>
<<case "valuables">>
<<if $monster is 1>>
"<<print either(
"반짝이는 걸 찾았다.",
"땅에 사는 이들에게서 가져온 보물이다.",
"너무 반짝여서 참을 수 없었다.",
"널 위한 물건?",
"날개 없는 것에게서 낚아챘다.",
"귀중해 보인다. 널 떠올리게 해.",
"널 위한 보물이다."
)>>"
<</if>>
<<bHe_ga>>
<<set $rng to random(1, 5)>>
<<switch $rng>>
<<case 1>>
시계를 <<bhis_yi>> <<if $monster is 1>>부리로<<else>>입으로<</if>> 물어 가져온다. 아마도 훔쳤을 것이다. <<bHe_nun>> 그걸 당신의 발치에 내려놓고, 당신을 쳐다보며 반응을 기다린다.
<br><br>
<<link [[챙긴다|Bird Tower Watch]]>><<bird_loot valuables 20>><<npcincr "Great Hawk" love 1>><<transform bird 1>><<bird_stockholm 1>><</link>><<gbirdstockholm>><<glove>>
<br>
<<case 2>>
목걸이를 <<bhis_yi>> <<if $monster is 1>>부리로<<else>>입으로<</if>> 가져온다. 아마도 훔쳤을 것이다. <<bHe_nun>> 그걸 당신의 발치에 내려놓고, 당신을 쳐다보며 반응을 기다린다.
<br><br>
<<link [[챙긴다|Bird Tower Necklace]]>><<bird_loot valuables 20>><<npcincr "Great Hawk" love 1>><<transform bird 1>><<bird_stockholm 1>><</link>><<gbirdstockholm>><<glove>>
<br>
<<case 3>>
결혼 반지를 <<bhis_yi>> <<if $monster is 1>>부리로<<else>>입으로<</if>> 가져온다. 아마도 훔쳤을 것이다. <<bHe_nun>> 그걸 당신의 발치에 내려놓고, 당신을 쳐다보며 반응을 기다린다.
<br><br>
<<link [[챙긴다|Bird Tower Ring]]>><<bird_loot valuables 20>><<npcincr "Great Hawk" love 1>><<transform bird 1>><<bird_stockholm 1>><</link>><<gbirdstockholm>><<glove>>
<br>
<<case 4>>
지갑을 <<bhis_yi>> <<if $monster is 1>>부리로<<else>>입으로<</if>> 가져온다. 아마도 훔친 물건이겠지만, 안에 돈이나 귀중품이 들어 있을지도 모른다. <<bHe_nun>> 그걸 당신의 발치에 내려놓고, 당신을 쳐다보며 반응을 기다린다.
<br><br>
<<link [[챙긴다|Bird Tower Wallet]]>><<bird_loot valuables 20>><<npcincr "Great Hawk" love 1>><<transform bird 1>><<bird_stockholm 1>><</link>><<gbirdstockholm>><<glove>>
<br>
<<default>>
작은 손가방을 <<bhis_yi>> <<if $monster is 1>>부리로<<else>>입으로<</if>> 가져온다. 아마도 훔친 물건이겠지만, 안에 돈이나 귀중품이 들어 있을지도 모른다. <<bHe_nun>> 그걸 당신의 발치에 내려놓고, 당신을 쳐다보며 반응을 기다린다.
<br><br>
<<link [[챙긴다|Bird Tower Wallet]]>><<bird_loot valuables 20>><<npcincr "Great Hawk" love 1>><<transform bird 1>><<bird_stockholm 1>><</link>><<gbirdstockholm>><<glove>>
<br>
<</switch>>
<<link [[꾸짖는다|Bird Tower Valuables Scold]]>><<bird_loot valuables -20>><<npcincr "Great Hawk" dom -1>><<transform bird 1>><<bird_stockholm 1>><</link>><<gbirdstockholm>><<ldom>>
<br>
<<link [[아무것도 하지 않는다|Bird Tower Valuables Nothing]]>><<bird_loot valuables -10>><<npcincr "Great Hawk" love -1>><</link>><<llove>>
<br>
<<case "food">>
<<bHe_ga>>
<<set $rng to random(1, 10)>>
<<switch $rng>>
<<case 1>>
반쯤 먹힌 빵을<<set $bird_food to "pasty">>
<<case 2>>
도넛을<<set $bird_food to "donut">>
<<case 3>>
견과류가 든 봉투를<<set $bird_food to "nuts">>
<<case 4>>
감자칩 봉지를<<set $bird_food to "crisps">>
<<case 5>>
커다란 초콜릿 바를<<set $bird_food to "chocolate">>
<<case 6>>
사과 한 알을<<set $bird_food to "apple">>
<<case 7>>
당근 한 개를<<set $bird_food to "carrot">>
<<case 8>>
베이크드빈 통조림을<<set $bird_food to "beans">>
<<case 9>>
참치 통조림을<<set $bird_food to "tuna">>
<<default>>
커스타드 한 캔을<<set $bird_food to "custard">>
<</switch>>
<<bhis_yi>> <<if $monster is 1>>부리로<<else>>입으로<</if>> 물어 가져온다.
<<if $monster is 1>>
"<<print either(
"날개 없는 것이 이런 걸 먹는 걸 봤다.",
"이쪽이 네 입맛에 더 맞을까?",
"널 위한 음식이다.",
"땅에 사는 이들의 입맛은 이해하지 못하지만, 널 위해서라면...",
"날개 없는 것들이 음식을 그냥 놔두었다. 형편없는 행동이다.",
"멀리서부터 냄새가 났다. 가져오기 쉬웠다.",
"땅에 사는 이들로부터 가져왔다. 오늘 사냥은 없었다."
)>>"
<</if>>
<<bHe_nun>> 그걸 당신의 발치에 내려놓고, 당신을 쳐다보며 반응을 기다린다.
<br><br>
<<link [[먹는다|Bird Tower Food]]>><<bird_loot food 20>><<npcincr "Great Hawk" love 1>><<transform bird 1>><<bird_stockholm 1>><</link>><<gbirdstockholm>><<glove>><<lhunger>>
<br>
<<link [[꾸짖는다|Bird Tower Food Scold]]>><<bird_loot food -20>><<npcincr "Great Hawk" dom -1>><<transform bird 1>><<def 1>><<bird_stockholm 1>><</link>><<gbirdstockholm>><<ldom>>
<br>
<<link [[아무것도 하지 않는다|Bird Tower Food Nothing]]>><<bird_loot food -10>><<npcincr "Great Hawk" love -1>><</link>><<llove>>
<br>
<<default>>
<<bHe_ga>>
<<select_random_clothes>>
<<if setup.clothes[_random_slot][_random_index].plural isnot 1>>
<</if>>
<<trClothes _random_slot _random_clothes "name" "을">>_trResult <<bhis_yi>> <<if $monster is 1>>발톱으로<<else>>부리로<</if>> 쥐어 가져온다.
<<if $monster is 1>>
"<<print either(
"너 추워 보인다.",
"어떻게 입는지는 이해하지 못하지만, 아무튼... 여기.",
"날개 없는 것들은 이렇게 짝을 유혹하지. 맞나?",
"멀리서도 색깔이 내 시선을 끌었다.",
"네 깃털은 보기 좋다. 이게 있으면 더 좋을 것 같다고 생각했다.",
"땅에 사는 이들이 이걸 자기들 눈에 안 닿는 곳에 두고 갔다. 내가 가져가니 소리를 지르더군.",
"이 감촉을 좋아한다. 너도 그런가?",
"내가 멀리 있을 때 이게 널 따뜻하게 해 주기를 바란다. 이게.. 널 따뜻하게 해 주는 게 맞겠지?"
)>>"
<</if>>
<<bHe_ga>>
<<if setup.clothes[_random_slot][_random_index].plural isnot 1>>
그걸
<<else>>
그것들을
<</if>>
당신의 발치에 내려놓고, 당신을 쳐다보며 반응을 기다린다.
<br><br>
<<if $worn[_random_slot].name isnot "naked" and _random_clothes isnot "piece of fabric">>
<<link [[입는다|Bird Tower Clothes]]>><<generalWear _random_slot _random_index>><<bird_loot clothes 20>><<npcincr "Great Hawk" love 1>><<transform bird 1>><<set $bird.fabric += 1>><<bird_stockholm 1>><</link>><<gbirdstockholm>><<glove>>
<span class="blue">당신의 <<trClothes _random_slot $worn[_random_slot].name "name" "이">>_trResult 교체됩니다.</span><<gfabric>>
<<elseif _random_clothes isnot "piece of fabric">>
<<link [[입는다|Bird Tower Clothes]]>><<generalWear _random_slot _random_index>><<bird_loot clothes 20>><<npcincr "Great Hawk" love 1>><<transform bird 1>><<bird_stockholm 1>><</link>><<gbirdstockholm>><<glove>>
<</if>>
<br>
<<link [[감사를 표한다|Bird Tower Fabric]]>><<bird_loot clothes 20>><<npcincr "Great Hawk" love 1>><<transform bird 1>><<set $bird.fabric += 1>><<bird_stockholm 1>><</link>><<gbirdstockholm>><<glove>><<gfabric>>
<br>
<<link [[꾸짖는다|Bird Tower Clothes Scold]]>><<bird_loot clothes -20>><<npcincr "Great Hawk" dom -1>><<transform bird 1>><<def 1>><<set $bird.fabric += 1>><<bird_stockholm 1>><</link>><<gbirdstockholm>><<ldom>><<gfabric>>
<br>
<<link [[아무것도 하지 않는다|Bird Tower Clothes Nothing]]>><<bird_loot clothes -10>><<npcincr "Great Hawk" love -1>><<set $bird.fabric += 1>><</link>><<llove>><<gfabric>>
<br>
<</switch>>
<</widget>>
<<widget "bird_stockholm">>
<<if _args[0] and $bird.syndrome isnot undefined>>
<<set $bird.syndrome += _args[0]>>
<</if>>
<</widget>>
<<widget "gbirdstockholm">>
<<if $syndromebird isnot 1>>
<<gstockholm>>
<</if>>
<</widget>>
<<widget "bird_schedule">>
<<if $hour gte 21 or $hour lte 5>>
<<set $bird.activity to "sleep">>
<<elseif $hour lte 9>>
<<set $bird.activity to "sing">>
<<elseif $hour lte 12>>
<<set $bird.activity to "bathe">>
<<elseif $hour lte 15>>
<<set $bird.activity to "build">>
<<elseif $hour lte 17>>
<<set $bird.activity to "groom">>
<<else>>
<<set $bird.activity to "sing">>
<</if>>
<</widget>>
<<widget "bird_perch_options">>
<<if $bird.state is "hunting" and $bird.timer lte 0>>
<<endevent>>
<<npc "Great Hawk">>
<<beasttype_i>> 돌아오며 날개가 펄럭이는 소리가 들린다.
<<bHe_ga>> 땅에 내려앉아 당신에게 <<if $monster is 1>>걸어온다.<<else>>폴짝여 온다.<</if>>
<<bird_hunt_return>>
<<elseif $bird.state is "home" and $bird.activity isnot "sleep" and $bird.activity isnot "sing" and $bird.activity isnot "groom" and $bird.timer lte 0>>
<<endevent>>
<<npc "Great Hawk">>
<<if $monster is 1>>
<<beasttype_i>><<if $birdBask is 1>> 조심스럽게 당신이 일어나는 걸 도와주고,<</if>> 횃대 가장자리로 걸음을 옮긴다.
"<<print either(
"사냥하고 싶은 마음이 간절하다.",
"야생이 내게 손짓한다.",
"발톱이 사냥감에 굶주렸다.",
"바람이 나를 부른다.",
"날개를 펼쳐야만 한다."
)>> 선물을 갖고 돌아오겠다." <<bHe_ga>> 날개를 펼치고, 탑에서 날아오른다.
<<else>>
<<beasttype_i>> 둥지에서 날아올라, 날개를 펼치고 탑에서 떠난다.
<</if>>
<br><br>
<<set $bird.timer to random(30, 60)>>
<<set $bird.state to "hunting">>
<<unset $birdPerch>><<unset $birdBask>>
<<if $birdSingIntro is 1>>
<<link [[노래한다 (0:30)|Bird Tower Sing]]>><<set $birdSingAbsent to 1>><<bird_pass 30>><<endevent>><</link>><br>
<</if>>
<<link [[안으로 돌아간다|Bird Tower]]>><<unset $birdPerch>><<endevent>><</link>><br>
<br>
<<elseif $bird.activity is "sleep" and $birdSleep is undefined and $bird.state is "home">>
<<set $birdSleep to 1>><<unset $birdPerch>><<unset $birdBask>>
<<endevent>>
<<npc "Great Hawk">>
<<if $monster gte 1>>
<<beasttype_i>> 팔로 당신을 끌어안는다. "밤이 왔다." <<bhe_ga>> 말한다. "침대에 데려가게 해 줘."
<br><br>
<<else>>
<<beasttype_i>> 횃대에서 뛰어내려, 둥지로 향한다. <<bHe_ga>> 당신을 쳐다본다.
<br><br>
<</if>>
<<link [[둥지|Bird Tower Perch Nest]]>><</link>>
<br>
<<link [[깨어 있는다|Bird Tower]]>><<endevent>><</link>>
<br>
<<elseif $syndromebird is 1 and ($bird.activity is "sing" or $bird.activity is "groom") and $birdBask is undefined and $bird.state is "home">>
<<link [[햇볕을 쬔다 (0:30)|Bird Tower Bask]]>><<bird_pass 30>><<stress -12>><<endevent>><</link>><<llstress>><br>
<<link [[노래한다 (0:30)|Bird Tower Sing]]>><<transform bird 1>><<bird_pass 30>><<trauma -3>><<endevent>><</link>><<ltrauma>><br>
<<link [[안으로 돌아간다|Bird Tower]]>><<unset $birdPerch>><<endevent>><</link>><br>
<br>
<<bird_fly_options>>
<<elseif $birdBask is 1 and ($bird.activity is "sing" or $bird.activity is "groom") and $bird.state is "home">>
<<link [[계속 햇볕을 쬔다 (0:30)|Bird Tower Bask]]>><<bird_pass 30>><<stress -12>><<endevent>><</link>><<llstress>><br>
<<link [[노래한다 (0:30)|Bird Tower Sing]]>><<transform bird 1>><<bird_pass 30>><<trauma -3>><<endevent>><</link>><<ltrauma>><br>
<<link [[일어난다|Bird Tower Perch]]>><<set $birdBask to 0>><<endevent>><</link>><br>
<<link [[떠난다|Bird Tower Bask Leave]]>><<unset $birdBask>><<unset $birdPerch>><<endevent>><</link>><br>
<<else>>
<<if $birdSingIntro is 1>>
<<link [[노래한다 (0:30)|Bird Tower Sing]]>><<set $birdSingAbsent to 1>><<bird_pass 30>><<trauma -3>><<endevent>><</link>><<ltrauma>><br>
<</if>>
<<link [[안으로 돌아간다|Bird Tower]]>><<unset $birdPerch>><<endevent>><</link>><br>
<br>
<<bird_fly_options>>
<</if>>
<<unset $birdSingAbsent>>
<</widget>>
<<widget "bird_fly_options">>
<<if $harpy gte 6>>
바람은 당신을 멀리 데려다 줄 수도 있지만, <<if $birdFly isnot 1>>, <span class="red">당신은 나는 법을 모른다.</span> 당신의 날개는 적어도 안전하게 당신을 아래로 데려다줄 수는 있을 것이다.<</if>>.
<<if $syndromebird isnot 1 and ($bird.activity is "sing" or $bird.activity is "groom") and $bird.state is "home">>
<span class="red">하지만 거대한 매가 당신을 지켜보는 중에는 멀리 나갈 수 없을 것이다.</span>
<br><br>
<<else>>
<br><br>
<<link [[탑 입구로 활공한다 (0:01)|Bird Tower Glide 2]]>><<unset $birdPerch>><<bird_pass 1>><<endevent>><</link>><<flight_text>><br>
<</if>>
<<if $birdFly isnot 1 and ($bird.activity is "sing" or $bird.activity is "groom") and $bird.state is "home">>
<<link [[거대한 매에게 나는 법을 가르쳐달라고 한다|Bird Tower Fly Intro]]>><</link>><<flight_text>><br>
<<elseif $birdFly is 1>>
<br>
<<flight_time_check 60>>
<<if $exposed gte 2 and $exhibitionism lt 55>>
<span class="red">당신은 마을이나 농장으로 날아가기엔 충분히 음란하지 않다.</span>
<br>
<<else>>
<<print '<<link [[농장으로 날아간다 ('+_hoursPassed+':'+ (_minutesPassed lt 10 ? "0" : "") + _minutesPassed + ')|Bird Tower Farmlands]]>><<set $fatigueMod to _fatigueMod>><<set $flightTime to _flightTime>><<unset $birdPerch>><<bird_pass _flightTime>><<endevent>><</link>>'>><<flight_text>><<print _fatigueText>><<if $exposed gte 2>><<exhibitionist4>><</if>>
<br>
<<print '<<link [[마을로 날아간다 ('+_hoursPassedLong+':'+ (_minutesPassedLong lt 10 ? "0" : "") + _minutesPassedLong + ')|Bird Tower Town]]>><<set $fatigueMod to (_fatigueMod + 1)>><<set $flightTime to _flightTimeLong>><<unset $birdPerch>><<bird_pass _flightTimeLong>><<endevent>><</link>>'>><<flight_text>><<print _fatigueText>><<if $exposed gte 2>><<exhibitionist4>><</if>>
<br>
<</if>>
<<print '<<link [[숲으로 날아간다 ('+_hoursPassed+':'+ (_minutesPassed lt 10 ? "0" : "") + _minutesPassed + ')|Bird Tower Forest]]>><<set $fatigueMod to _fatigueMod>><<set $flightTime to _flightTime>><<unset $birdPerch>><<bird_pass 30>><<endevent>><</link>>'>><<flight_text>><<print _fatigueText>>
<br>
<</if>>
<<elseif $angel gte 6 or $demon gte 6 or $fallenangel gte 2>>
<<if $pain gte 20>>
당신의 두 날개는 당신을 아래로 데려다 줄 수 있다. <span class="purple">그런 위험한 시도를 하기엔 너무 상처를 입은 상태다.</span>
<br><br>
<<else>>
당신의 두 날개는 당신을 아래로 데려다 줄 수 있다.
<<if $syndromebird isnot 1 and ($bird.activity is "sing" or $bird.activity is "groom") and $bird.state is "home">>
<span class="red">하지만 거대한 매가 당신을 지켜보는 중에는 멀리 나갈 수 없을 것이다.</span>
<br><br>
<<elseif $birdFly is 1 or $birdGlide is 1>>
<br><br>
<<link [[활공해 내려간다 (0:02)|Bird Tower Glide]]>><<unset $birdPerch>><<bird_pass 2>><<endevent>><</link>><<flight_text>>
<<elseif $willpower lt 250>>
<span class="red">하지만 당신은 그걸 시도해볼 의지력이나 용기가 없다.</span>
<<elseif $glideScared>>
<span class="red">당신은 당장 다시 시도해 보기엔 너무 두렵다.</span>
<<else>>
<br><br>
<<link [[활공해 내려가려 시도한다 (0:02)|Bird Tower Glide Attempt]]>><<unset $birdPerch>><<bird_pass 2>><<endevent>><</link>><<flight_text>><<willpowerdifficulty 250 1100>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "bird_greeting">>
<<if $birdDailyGreeting isnot 1>>
<<set $birdDailyGreeting to 1>>
<<if $monster is 1>>
<<if $hour lte 3 or $hour gte 18>>
"좋은 저녁,
<<elseif $hour lte 12>>
"좋은 아침,
<<else>>
"좋은 오후,
<</if>>
<<wife_yo>>."
<<else>>
<<bHe_ga>> 낮게 몇 번 지저귀며 당신에게 인사한다.
<</if>>
<</if>>
<</widget>>
<<widget "flight_time_check">>
<<if _args[0]>>
<<set _flightTimeBase to _args[0]>>
<<else>>
<<set _flightTimeBase to 60>>
<</if>>
<<set _flightTime to _flightTimeBase>>
<<switch $weather>>
<<case "overcast">>
<<set _flightTime -= Math.floor(_flightTimeBase / 3)>>
<<set _fatigueText to "<<gtiredness>>">>
<<set _fatigueMod to 0.5>>
<span class="gold">강한 바람이 더 쉽고 빠르게 날 수 있게 해 줄 것이다.</span>
<<case "rain">>
<<set _flightTime += 1>>
<<for _active_clothes range Object.keys($worn)>>
<<if !$worn[_active_clothes].type.includes("naked") and !$worn[_active_clothes].type.includes("swim")>>
<<switch _active_clothes>>
<<case "over_upper" "over_lower">>
<<set _flightTime += Math.floor(_flightTimeBase / 6)>>
<<case "upper" "lower">>
<<set _flightTime += Math.floor(_flightTimeBase / 9)>>
<<case "under_upper" "under_lower" "feet">>
<<set _flightTime += Math.floor(_flightTimeBase / 18)>>
<<default>>
<</switch>>
<</if>>
<</for>>
<<if _flightTime gte Math.floor(_flightTimeBase + (_flightTimeBase * 0.5))>>
<<set _fatigueText to "<<gggtiredness>>">>
<<set _fatigueMod to 3>>
<span class="red">빗속에서 날아다니면 옷이 비에 젖어, 당신의 속도를 심하게 늦추고 맨살을 드러내게 할 것이다.</span>
<<elseif _flightTime gte Math.floor(_flightTimeBase + (_flightTimeBase * 0.25))>>
<<set _fatigueText to "<<gggtiredness>>">>
<<set _fatigueMod to 3>>
<span class="pink">빗속에서 날아다니면 옷이 비에 젖어, 당신의 속도를 늦추고 맨살을 드러내게 할 것이다.</span>
<<elseif _flightTime gt _flightTimeBase>>
<<set _fatigueText to "<<ggtiredness>>">>
<<set _fatigueMod to 2>>
<span class="blue">빗속에서 날아다니면 옷이 비에 젖어, 당신의 속도를 살짝 늦추고 맨살을 드러내게 할 것이다.</span>
<<else>>
<<set _fatigueText to "<<ggtiredness>>">>
<<set _fatigueMod to 2>>
<span class="green">지금 입고 있는 옷으로도 빗속에서 날아다니는 게 전혀 어렵지 않다.</span>
<</if>>
<<default>>
<<set _fatigueText to "<<gtiredness>>">>
<<set _fatigueMod to 1>>
<span class="green">당신이 비행하는 데 날씨는 상관없다.</span>
<</switch>>
<br>
<<if currentSkillValue('athletics') gt 0>>
<<set _flightTime -= Math.floor((_flightTime / 20) * (currentSkillValue('athletics') / 100))>>
<</if>>
<<if _flightTime lte 0>>
<<set _flightTime to 1>>
<</if>>
<<set _hoursPassed to Math.floor(_flightTime / 60)>>
<<set _minutesPassed to _flightTime % 60>>
<<set _flightTimeLong to Math.floor(_flightTime + 15)>>
<<set _hoursPassedLong to Math.floor(_flightTimeLong / 60)>>
<<set _minutesPassedLong to _flightTimeLong % 60>>
<<set _flightTimeSearch to Math.floor(_flightTime + 3)>>
<<set _hoursPassedSearch to Math.floor(_flightTimeSearch / 60)>>
<<set _minutesPassedSearch to _flightTimeSearch % 60>>
<</widget>>
<<widget "flight_effects">>
<<if $weather is "rain">>
<<if !$worn.upper.type.includes("swim") and !$worn.upper.type.includes("naked")>>
<<set $upperwet to Math.floor($flightTime * 4)>>
<</if>>
<<if !$worn.lower.type.includes("swim") and !$worn.lower.type.includes("naked")>>
<<set $lowerwet to Math.floor($flightTime * 4)>>
<</if>>
<<if !$worn.under_lower.type.includes("swim") and !$worn.under_lower.type.includes("naked")>>
<<set $underlowerwet to Math.floor($flightTime * 4)>>
<</if>>
<<if !$worn.under_upper.type.includes("swim") and !$worn.under_upper.type.includes("naked")>>
<<set $underupperwet to Math.floor($flightTime * 4)>>
<</if>>
<</if>>
<<set _tempTired to (Math.floor($flightTime / 4) + 1)>>
<<tiredness _tempTired>>
<<unset $flightTime>>
<<unset $fatigueMod>>
<</widget>><<set $outside to 1>><<effects>>
당신은 부두 근처의 좁은 길을 걸어 내려가며, 메르 가에서 점차 멀어진다. 길은 창고로 이어져 있으나, 길 옆으로 모래의 흔적이 뾰족한 잔디밭 사이에 감춰져 있다. 그 길은 마을을 둘러싸고 있는 언덕으로 통하고, 바다를 마주보는 절벽의 꼭대기까지 구불구불하게 이어져 있다.
<br><br>
여기에 길이 나 있다는 걸 아는 이는 거의 없다.
<br><br>
<<link [[다음|Coast Path]]>><</link>>
<br><<location "coastpath">><<effects>>
당신은 마을 동쪽, 바다를 마주보는 절벽의 위로 이어져 있는 좁은 해안길을 따라간다.
<<cliff_top_desc>>
백장미 덤불이 바람에도 불구하고, 여기에 피어 있다.
<br><br>
<<if !$plants_known.includes("white_rose")>>
<<link [[씨앗을 찾는다 (0:30)|Coast Path White Rose]]>><<pass 30>><<pain 6>><<tending 6>><<set $plants_known.push("white_rose")>><</link>><<gpain>><<gtending>>
<br>
<</if>>
<<if $historytrait gte 3>>
<<link [[해안을 따라 동쪽으로 걷는다 (2:00)|Coast Path East]]>><<pass 120>><</link>>
<br>
<<if $athletics gte 300 and ($weather is "clear" or $weather is "overcast") and !$worn.feet.type.includes("heels")>>
<<link [[해안을 따라 동쪽으로 조깅한다 (1:30)|Coast Path East]]>><<pass 90>><<tiredness 2>><<set $speed to "jog">><</link>><<athleticsdifficulty 250 700>><<gtiredness>>
<br>
<<if $athletics gte 700>>
<<link [[해안을 따라 동쪽으로 달린다 (1:00)|Coast Path East]]>><<pass 60>><<tiredness 5>><<set $speed to "run">><</link>><<athleticsdifficulty 650 1000>><<gtiredness>>
<br>
<</if>>
<</if>>
<<if $harpy gte 6 and $birdFly gte 1>>
<<flight_time_check 20>>
<<print '<<link [[동쪽으로 날아오른다 ('+_hoursPassed+':'+ (_minutesPassed lt 10 ? "0" : "") + _minutesPassed + ')|Coast Path East]]>><<set $fatigueMod to _fatigueMod>><<set $flightTime to _flightTime>><<pass _flightTime>><<set $speed to "fly">><</link>>'>><<flight_text>><<gtiredness>>
<br>
<</if>>
<</if>>
<br>
<<link [[마을로 돌아간다 (0:30)|Mer Street]]>><<pass 30>><</link>>
<br><<effects>>
당신은 덤불에서 꽃씨를 찾는다. 당신은 가시를 피하려 조심했지만, 살짝 찔렸다.
<br><br>
<span class="gold">당신은 이제 백장미를 키울 수 있습니다.</span>
<br><br>
<<link [[다음|Coast Path]]>><</link>>
<br><<effects>>
당신은 절벽 꼭대기 근처에 드문드문 보이는 잎이 풍성한 덤불을 더욱 면밀히 살펴본다. 알고 보니, 그건 야생 양배추였다. 당신은 씨앗을 몇 개 챙겼다.
<br><br>
<span class="gold">당신은 이제 양배추를 키울 수 있습니다.</span>
<br><br>
<<link [[다음|Coast Path Farmland]]>><</link>>
<br><<set $outside to 1>><<effects>>
들판의 숨겨진 모퉁이를 지나면 두 언덕 사이에 자리잡은, 덤불로 들어가는 좁은 길이 나 있다. 길은 북쪽으로 이어져 있고, 그 끝은 바다를 마주보는 절벽 꼭대기로 통한다.
<br><br>
여기에 길이 나 있다는 걸 아는 이는 거의 없다.
<br><br>
<<link [[다음|Coast Path Farmland]]>><</link>>
<br><<location "coastpath">><<effects>>
당신은 농장의 북쪽으로 난 좁은 해안길을 따라 바다를 마주보는 절벽 위로 올라간다.
<<cliff_top_desc>>
<br><br>
<<link [[해안을 따라 서쪽으로 걷는다 (2:00)|Coast Path West]]>><<pass 120>><</link>>
<br>
<<if !$plants_known.includes("cabbage")>>
<<link [[씨앗을 찾는다 (0:30)|Coast Path Cabbage]]>><<pass 30>><<tending 6>><<set $plants_known.push("cabbage")>><</link>><<gtending>>
<br>
<</if>>
<<if $athletics gte 300 and ($weather is "clear" or $weather is "overcast") and !$worn.feet.type.includes("heels")>>
<<link [[해안을 따라 서쪽으로 조깅한다 (1:30)|Coast Path West]]>><<pass 90>><<tiredness 2>><<set $speed to "jog">><</link>><<athleticsdifficulty 250 700>><<gtiredness>>
<br>
<<if $athletics gte 700>>
<<link [[해안을 따라 서쪽으로 달린다 (1:00)|Coast Path West]]>><<pass 60>><<tiredness 5>><<set $speed to "run">><</link>><<athleticsdifficulty 650 1000>><<gtiredness>>
<br>
<</if>>
<</if>>
<<if $harpy gte 6 and $birdFly gte 1>>
<<flight_time_check 20>>
<<print '<<link [[서쪽으로 날아오른다 ('+_hoursPassed+':'+ (_minutesPassed lt 10 ? "0" : "") + _minutesPassed + ')|Coast Path West]]>><<set $fatigueMod to _fatigueMod>><<set $flightTime to _flightTime>><<pass _flightTime>><<set $speed to "fly">><</link>>'>><<flight_text>><<gtiredness>>
<br>
<</if>>
<br>
<<link [[농장 쪽으로 걸어간다 (0:30)|Meadow]]>><<pass 30>><</link>>
<br><<effects>>
<<if $speed is "fly">>
<<flight_effects>>
당신은 달리다가 뛰어오른다. 바람이 당신을 잡고 길을 따라 실어나른다. <<physique 2>><<athletics 2>>
<</if>>
<br><br>
당신은 동쪽으로 난 길을 따라간다. 어떨 때는 길이 절벽의 맨 꼭대기를 따라 나 있고, 어떨 때는 아래쪽 깊은 곳으로 푹 들어간다. 길은 한쪽 바위 표면과 반대편의 깎아지른 바위 표면을 비집고 내려가는 식으로 되어 있다.
<<if $speed is "jog">>
<br><br>
<<athleticsdifficulty 250 700 true>>
<<if $athleticsSuccess>>
당신은 바람을 헤치며 조깅한다. <span class="green">바닷바람<<if $weather is "clear" and $daystate is "day">>과 햇살<</if>>이 상쾌하다.</span>
<<else>>
당신은 바람을 헤치며 조깅한다. <span class="red">살짝 피로해졌다.</span><<gtiredness>><<tiredness 2>>
<</if>>
<<elseif $speed is "run">>
<br><br>
<<athleticsdifficulty 650 1000 true>>
<<if $athleticsSuccess>>
당신은 바람을 헤치며 달린다. <span class="green">바닷바람<<if $weather is "clear" and $daystate is "day">>과 햇살<</if>>이 상쾌하다.</span>
<<else>>
당신은 바람을 헤치며 조깅한다. <span class="red">살짝 피로해졌다.</span><<gtiredness>><<tiredness 5>>
<</if>>
<</if>>
<<unset $speed>>
<br><br>
멀리 들판이 보인다.
<br><br>
<<link [[다음|Coast Path Farmland]]>><</link>>
<br><<effects>>
<<if $speed is "fly">>
<<flight_effects>>
당신은 달리다가 뛰어오른다. 바람이 당신을 잡고 길을 따라 실어나른다. <<physique 2>><<athletics 2>>
<</if>>
<br><br>
당신은 서쪽으로 난 길을 따라간다. 야생의 풀과 다른 식물들이 종종 길에 끼어들어, 때로는 길이 완전히 묻혀 버리기도 한다. 하지만 길을 다시 찾아가기 어렵진 않다. 길은 항상 절벽을 빙 둘러 나 있으니까.
<br><br>
<<if $speed is "jog">>
<br><br>
<<athleticsdifficulty 250 700 true>>
<<if $athleticsSuccess>>
당신은 바람을 헤치며 조깅한다. <span class="green">바닷바람<<if $weather is "clear" and $daystate is "day">>과 햇살<</if>>이 상쾌하다.</span>
<<else>>
당신은 바람을 헤치며 조깅한다. <span class="red">살짝 피로해졌다.</span><<gtiredness>><<tiredness 2>>
<</if>>
<<elseif $speed is "run">>
<br><br>
<<athleticsdifficulty 650 1000 true>>
<<if $athleticsSuccess>>
당신은 바람을 헤치며 달린다. <span class="green">바닷바람<<if $weather is "clear" and $daystate is "day">>과 햇살<</if>>이 상쾌하다.</span>
<<else>>
당신은 바람을 헤치며 달린다. <span class="red">살짝 피로해졌다.</span><<gtiredness>><<tiredness 5>>
<</if>>
<</if>>
<<unset $speed>>
멀리 마을이 보인다.
<br><br>
<<link [[다음|Coast Path]]>><</link>>
<br><<widget "cliff_top_desc">>
<<if $daystate is "night">>
<<if $weather is "rain">>
빗방울이 당신을 후려치고, 아래에서는 파도가 부서지는 소리가 들린다.
<<elseif $weather is "overcast">>
아래에서 파도가 부서지는 소리가 들린다.
<<elseif $weather is "snow">>
아래에서 파도가 부서지는 소리가 들린다.
<<else>>
별들이 끝없이 깊은 바다 위로 반짝인다.
<</if>>
<<elseif $daystate is "dawn">>
<<if $weather is "rain">>
빗방울이 당신을 후려치고, 아래에서는 파도가 부서지는 소리가 들린다.
<<elseif $weather is "overcast">>
아래에서 파도가 부서진다.
<<elseif $weather is "snow">>
아래에서 파도가 부서진다.
<<else>>
태양이 바다 위로 천천히 움직인다.
<</if>>
<<elseif $daystate is "dusk">>
<<if $weather is "rain">>
빗방울이 당신을 후려치고, 아래에서는 파도가 부서지는 소리가 들린다.
<<elseif $weather is "overcast">>
점점 어두워지는 바다가 지평선까지 뻗어 있다.
<<elseif $weather is "snow">>
점점 어두워지는 바다가 지평선까지 뻗어 있다.
<<else>>
희미해져가는 태양은 여전히 바다를 주홍색 빛으로 비추고 있다.
<</if>>
<<else>>
<<if $weather is "rain">>
빗방울이 당신을 후려치고, 아래에서는 파도가 부서지는 소리가 들린다.
<<elseif $weather is "overcast">>
회색 바다가 지평선까지 뻗어 있다.
<<elseif $weather is "snow">>
회색 바다가 지평선까지 뻗어 있다.
<<else>>
회청색 바다가 지평선까지 뻗어 있다.
<</if>>
<</if>>
<</widget>><<effects>>
<<npc "Wren">><<person1>>
<<generate2>><<generate3>><<generate4>><<generate5>><<generate6>>
<<if $wren_intro is undefined>>
<<if $wren_seen is "catsuit">>
"Sneaking where we don't belong?" says a young <<if $pronoun is "m">>man with short<<else>>woman with shoulder-length<</if>> hair. <span class="gold">It's Wren.</span> "Just like you were when we met at the docks." <<He>> doesn't look armed this time.
<br>
"Maybe <<pshe>> wants to play?" a <<person2>><<person>> suggests, eyeing up your body. "<<pShe>> has a few assets I'd see <<phim>> lose."
<br>
"How about it <<girl>>?" Wren asks. "Fancy some blackjack?"
<br><br>
<i><span class="blue">An idea strikes you.</span> They don't seem hostile. For now. You could twist the situation to your advantage, but be careful.</i>
<br><br>
<<elseif $wren_seen is "prison">>
"Sneaking where we don't belong?" says a young <<if $pronoun is "m">>man with short<<else>>woman with shoulder-length<</if>> hair. <span class="gold">It's Wren.</span> "Hope you stay out of prison this time."
<br>
"Maybe <<pshe>> wants to play?" a <<person2>><<person>> suggests, eyeing up your body. "<<pShe>> has a few assets I'd see <<phim>> lose."
<br>
"How about it <<girl>>?" Wren asks. "Fancy some blackjack?"
<br><br>
<i><span class="blue">An idea strikes you.</span> They don't seem hostile. For now. You could twist the situation to your advantage, but be careful.</i>
<br><br>
<<else>>
"Sneaking where we don't belong?" says a young <<if $pronoun is "m">>man with short<<else>>woman with shoulder-length<</if>> hair. "Naughty."
<br>
"Maybe <<pshe>> wants to play?" a <<person2>><<person>> suggests, eyeing up your body. "<<pShe>> has a few assets I'd see <<phim>> lose."
<br>
"How about it <<girl>>?" the first <<person1>><<nnpc_gender "Wren">> asks. <<Hes>> not much older than you. "Fancy some blackjack?"
<br><br>
<i><span class="blue">An idea strikes you.</span> They don't seem hostile. For now. You could twist the situation to your advantage, but be careful.</i>
<br><br>
<</if>>
<<else>>
<<if $estate_cards_end is "naked">>
"Look who it is," Wren says, a smug smile on <<his>> face. "We left you with nothing last time. Hope the journey home wasn't too cold." <<His>> friends laugh.
<<elseif $estate_cards_end is "chaos">>
"Look who it is," Wren says. "You left us in quite a mess last time. Barely dodged the blame. I'm always eager for another game though."
<<elseif $estate_cards_end is "run">>
"Look who it is," Wren says, smiling. "You did a runner last time. Hope there won't be a repeat."
<<elseif $estate_cards_end is "sex">>
"Look who it is," Wren says, grinning. "I said you'd be back for more." <<His>> friends laugh.
<<elseif $estate_cards_end is "oral">>
"Look who it is," Wren says. "Glad you're here. My friends enjoyed you last time. I promised I'd have you on your knees again."
<<elseif $wren_seen is "catsuit">>
"Look who it is," Wren says. "It was fun to run into you during work."
<<else>>
"Look who it is," Wren says. "Fancy a game?"
<</if>>
<<unset $estate_cards_end>>
<br><br>
<</if>>
<<link [[Play cards|Estate Cards Intro 2]]>><</link>>
<br>
<<link [[Leave|Estate Cards Intro Leave]]>><</link>>
<br><<effects>>
You turn to leave.
<<if $wren_intro is undefined>>
"Suit yourself," says the young <<personsimple>>. "Come back when there's something you want."
<<else>>
"Suit yourself," says Wren. "Come back when there's something you want."
<</if>>
<br><br>
<<link [[Next|Estate]]>><<endevent>><</link>>
<br><<effects>>
You enter the cottage. A group of <<people>> play cards around a table. They all face you. <<covered>>
<br><br>
<<link [[Next|Estate Cards Intro]]>><</link>>
<br><<effects>>
<<if $wren_intro isnot undefined>>
<<set $estate_cards_end to "run">>
<</if>>
<<set $estate.cards_done to true>>
<<if $estate.cards.state is "ride">>
<<if $estate.cards.position is "pc_lap" or $estate.cards.position is "penile">>
You shove Wren off your lap, and run for the door.
<<else>>
You climb off Wren, and run for the door before <<he>> can grab you.
<</if>>
<<else>>
You turn and run.
<</if>>
<<if $athleticsSuccess>>
You hear footsteps pursue, but you dash around the outside of the cottage <span class="green">and outpace them.</span> You drop down a ditch to hide.
<br><br>
<<link [[Next|Estate]]>><<endevent>><</link>>
<br>
<<else>>
You hear footsteps pursue. You've barely made it outside when Wren <span class="red">tackles you to the ground.</span> "What should we do with <<phim>>?" <<he>> asks as more arms hold you down.
<br><br>
<<if !$worn.upper.type.includes("naked") or !$worn.under_upper.type.includes("naked") or !$worn.lower.type.includes("naked") or !$worn.under_lower.type.includes("naked")>>
"The moor will take <<phim>>," the <<person2>><<person>> replies.
<<else>>
<<clothesruined>><<exposure>>
"Like you need to ask," the <<person2>><<person>> replies. Hands grasp your clothes from all directions, pulling and tearing the fabric, until you're left exposed. <<covered>>
<</if>>
<<fameexhibitionism 7>>
<br><br>
They lift you, and carry you naked through the estate, towards the entrance. The guard sees you coming, and smirks as <<he>> opens the gate.
<br><br>
They heft you through. You hear it rattle shut as you climb to your feet. You stumble away, enduring the jeers.
<br><br>
<<link [[Next|Moor]]>><<endevent>><<set $eventskip to 1>><<estate_end>><</link>>
<br>
<</if>><<effects>>
<<blackjackStart "Blackjack Finish">>
<<person1>>
<<set $wren_seen to "cards">>
<<if $wren_intro is undefined>>
<<set $wren_intro to true>>
You pull back a chair, and sit at the table. "Nice," the <<if $pronoun is "m">>blond man<<else>>blonde woman<</if>> says. "<span class="gold">The name's Wren.</span> Now, how about we make this interesting?"
<br><br>
<<if $submissive gte 1150>>
"I-If I win," you say. "You have to do me a favour."
<<elseif $submissive lte 850>>
"I don't want your money," you say. "If I win, you owe me a favour."
<<else>>
"Instead of money," you say. "If I win, you owe me a favour."
<</if>>
<br><br>
Wren laughs. "I like that. And if I win." <<He>> pauses.
<<estate_cards_bet>>
<<else>>
You pull back a chair, and sit at the table. "Nice," Wren says. "You win, I do you a favour. I win." <<He>> pauses.
<<estate_cards_bet>>
<</if>>
<br><br>
<<cards_play_options>><<blackjackCalculate>>
<<cards_exposure_text>>
<<blackjackControls>><<effects>>
<<blackjackEnd>>
<<blackjackStart "Blackjack Finish">>
<<estate_chaos_bar>>
<br>
<<switch $estate.cards.daring>>
<<case 0>>
Wren spreads <<his>> hands. "I'm a <<personsimple>> of my word," <<he>> says. "Name your favour."
<<case 1>>
Wren runs <<his>> fingers over the table. "Don't be shy," <<he>> says. "Name your favour."
<<case 2>>
Wren stares at your cards longer than needed. "Fine," <<he>> says. "Name your favour."
<<case 3>>
Wren glances at the cards again. "So what will it be?" <<he>> asks. "Name your favour."
<<case 4>>
Wren reclines in <<his>> chair. "Another win for you," <<he>> says. "Name your favour."
<<case 5>>
Wren folds <<his>> arms. "Not bad," <<he>> says. "Name your favour."
<<case 6>>
Wren leans forward. "Don't hesitate," <<he>> says. "Name your favour."
<<case 7>>
Wren grins. "So that's how it is," <<he>> says. "Name your favour."
<<case 8>>
Wren laughs. "So what will it be this time?" <<he>> asks. "Name your favour."
<<case 9>>
Wren laughs. "I wonder what <<pshe>> has brewing," <<he>> says. "Name your favour."
<<case 10>>
Wren laughs. "Don't go easy on me," <<he>> says. "Name your favour."
<<default>>
Wren laughs. "So who do you want dead?" <<he>> asks. "I'm joking, but name your favour."
<</switch>>
<<ldom>><<npcincr Wren dom -1>>
<br><br>
<<if $estate.cards.daring is 0>>
<i>Despite <<his>> words, you know <<he>> won't be willing to do just anything. Not at first. You'll need to start with easy demands.</i>
<br><br>
<</if>>
<<switch $estate.cards.daring>>
<<case 0>>
<span class="red">Wren smirks at you.</span>
<<case 1>>
<span class="pink">Wren looks cautious.</span>
<<case 2>>
<span class="pink">Wren looks wary.</span>
<<case 3>>
<span class="purple">Wren looks relaxed.</span>
<<case 4>>
<span class="purple">Wren looks at ease.</span>
<<case 5>>
<span class="blue">Wren looks amused.</span>
<<case 6>>
<span class="blue">Wren looks entertained.</span>
<<case 7>>
<span class="lblue">Wren looks adventurous.</span>
<<case 8>>
<span class="lblue">Wren looks bold</span>
<<case 9>>
<span class="teal">Wren looks brave.</span>
<<case 10>>
<span class="teal">Wren looks audacious.</span>
<<default>>
<span class="green">Wren is fearless.</span>
<</switch>>
<br><br>
What do you ask?
<br><br>
<<link [[Drink a shot of whisky|Estate Cards Whisky]]>><<set $estate.cards.daring += 1>><</link>><<gdaring>>
<br>
<<if $estate.cards.kiss isnot 1>>
<<if $estate.cards.daring gte 1>>
<<link [[Kiss a colleague|Estate Cards Kiss]]>><<set $estate.cards.daring += 2>><<set $estate.cards.kiss to 1>><<arousal 600>><</link>><<ggdaring>><<garousal>>
<br>
<<else>>
<span class="blue">Kiss a colleague: More daring required.</span>
<br>
<</if>>
<</if>>
<<if $estate.cards.steeds isnot 1>>
<<if $estate.cards.daring gte 3>>
<<link [[Agitate the steeds (0:10)|Estate Cards Steeds]]>><<pass 10>><<farm_aggro -5>><<set $estate.cards.steeds to 1>><<set $estate.cards.daring -= 1>><</link>><<laggro>><<ldaring>>
<br>
<<else>>
<span class="blue">Agitate the steeds: More daring required.</span>
<br>
<</if>>
<</if>>
<<if $estate.cards.rumour isnot 1>>
<<if $estate.cards.daring gte 3>>
<<link [[Spread a rumour (0:10)|Estate Cards Rumour]]>><<pass 10>><<estate_chaos 10>><<set $estate.cards.rumour to 1>><<set $estate.cards.daring -= 1>><</link>><<gchaos>><<ldaring>>
<br>
<<else>>
<span class="blue">Spread a rumour: More daring required.</span>
<br>
<</if>>
<</if>>
<<if $estate.cards.wren_top is 1>>
<<if $estate.cards.daring gte 3>>
<<link [[Strip your top|Estate Cards Top]]>><<set $estate.cards.daring += 2>><<set $estate.cards.wren_top to 0>><<arousal 600>><</link>><<ggdaring>><<garousal>>
<br>
<<else>>
<span class="blue">Strip your top: More daring required.</span>
<br>
<</if>>
<</if>>
<<if $estate.cards.weapons isnot 1>>
<<if $estate.cards.daring gte 5>>
<<link [[Hide Remy's weapons (0:10)|Estate Cards Weapons]]>><<pass 10>><<farm_aggro -5>><<set $estate.cards.weapons to 1>><<set $estate.cards.daring -= 1>><</link>><<laggro>><<ldaring>>
<br>
<<else>>
<span class="blue">Hide Remy's weapons: More daring required.</span>
<br>
<</if>>
<</if>>
<<if $estate.cards.wren_bottoms is 1>>
<<if $estate.cards.daring gte 5>>
<<if $NPCName[$NPCNameList.indexOf("Wren")].pronoun is "f">>
<<link [[Strip your skirt|Estate Cards Bottoms]]>><<set $estate.cards.daring += 2>><<set $estate.cards.wren_bottoms to 0>><<arousal 600>><</link>><<ggdaring>><<garousal>>
<<else>>
<<link [[Strip your trousers|Estate Cards Bottoms]]>><<set $estate.cards.daring += 2>><<set $estate.cards.wren_bottoms to 0>><<arousal 600>><</link>><<ggdaring>><<garousal>>
<</if>>
<br>
<<else>>
<<if $NPCName[$NPCNameList.indexOf("Wren")].pronoun is "f">>
<span class="blue">Strip your skirt: More daring required.</span>
<<else>>
<span class="blue">Strip your trousers: More daring required.</span>
<</if>>
<br>
<</if>>
<</if>>
<<if $estate.cards.cars isnot 1>>
<<if $estate.cards.daring gte 7>>
<<link [[Disable Remy's cars (0:10)|Estate Cards Cars]]>><<pass 10>><<farm_aggro -15>><<set $estate.cards.cars to 1>><<set $estate.cards.daring -= 1>><</link>><<llaggro>><<ldaring>>
<br>
<<else>>
<span class="blue">Disable Remy's cars: More daring required.</span>
<br>
<</if>>
<</if>>
<<if $estate.cards.window isnot 1>>
<<if $estate.cards.daring gte 7>>
<<link [[Smash a mansion window (0:10)|Estate Cards Window]]>><<pass 10>><<estate_chaos 20>><<set $estate.cards.window to 1>><<set $estate.cards.daring -= 1>><</link>><<ggchaos>><<ldaring>>
<br>
<<else>>
<span class="blue">Smash a mansion window: More daring required.</span>
<br>
<</if>>
<</if>>
<<if $estate.cards.wren_top isnot 1 and $estate.cards.wren_under_top is 1>>
<<if $estate.cards.daring gte 7>>
<<if $NPCName[$NPCNameList.indexOf("Wren")].pronoun is "f">>
<<link [[Strip your bra|Estate Cards Under Top]]>><<set $estate.cards.daring += 2>><<set $estate.cards.wren_under_top to 0>><<arousal 600>><</link>><<ggdaring>><<garousal>>
<<else>>
<<link [[Strip your vest|Estate Cards Under Top]]>><<set $estate.cards.daring += 2>><<set $estate.cards.wren_under_top to 0>><<arousal 600>><</link>><<ggdaring>><<garousal>>
<</if>>
<br>
<<else>>
<<if $NPCName[$NPCNameList.indexOf("Wren")].pronoun is "f">>
<span class="blue">Strip your bra: More daring required.</span>
<<else>>
<span class="blue">Strip your vest: More daring required.</span>
<</if>>
<br>
<</if>>
<</if>>
<<if $estate.cards.cattle isnot 1>>
<<if $estate.cards.daring gte 9>>
<<link [[Free the cattle (0:10)|Estate Cards Cattle]]>><<pass 10>><<estate_chaos 20>><<set $estate.cards.cattle to 1>><<set $estate.cards.daring -= 1>><</link>><<ggchaos>><<ldaring>>
<br>
<<else>>
<span class="blue">Free the cattle: More daring required.</span>
<br>
<</if>>
<</if>>
<<if $estate.cards.wren_bottoms isnot 1 and $estate.cards.wren_under_bottoms is 1>>
<<if $estate.cards.daring gte 9>>
<<if $NPCName[$NPCNameList.indexOf("Wren")].pronoun is "f">>
<<link [[Strip your panties|Estate Cards Under Bottoms]]>><<set $estate.cards.daring += 2>><<set $estate.cards.wren_under_bottoms to 0>><<arousal 600>><</link>><<ggdaring>><<garousal>>
<<else>>
<<link [[Strip your briefs|Estate Cards Under Bottoms]]>><<set $estate.cards.daring += 2>><<set $estate.cards.wren_under_bottoms to 0>><<arousal 600>><</link>><<ggdaring>><<garousal>>
<</if>>
<br>
<<else>>
<<if $NPCName[$NPCNameList.indexOf("Wren")].pronoun is "f">>
<span class="blue">Strip your panties: More daring required.</span>
<<else>>
<span class="blue">Strip your briefs: More daring required.</span>
<</if>>
<br>
<</if>>
<</if>>
<<if $estate.cards.daring gte 11>>
<<if $estate.cards.fire isnot 1>>
<<link [[Start a fire (0:10)|Estate Cards Fire]]>><<pass 10>><<farm_aggro -30>><<estate_chaos 50>><<set $estate.cards.fire to 1>><</link>><<garousal>><<lllaggro>><<gggchaos>>
<br>
<</if>>
<</if>><<effects>>
<<blackjackEnd>>
<<blackjackStart "Blackjack Finish">>
"I win," Wren smiles.
<<set $estate.cards.exposure to 3>>
<<switch $estate.cards.desire>>
<<case "over_upper">>
<<set _cards_desire to "strip">>
<<cards_strip_text>>
<br><br>
<<if $worn.over_upper.set is $worn.over_lower.set>>
<<if $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked")>>
<<if $worn.under_upper.type.includes("naked") and $worn.under_upper.type.includes("naked")>>
<<set $estate.cards.exposure to 5>>
<span class="pink">They don't know you're naked beneath.</span>
<<elseif $worn.under_upper.type.includes("naked") and ($player.gender is "f" or $player.gender_appearance is "f")>>
<<set $estate.cards.exposure to 4>>
<span class="purple">They don't know you're topless beneath.</span>
<<elseif $worn.under_lower.type.includes("naked")>>
<<set $estate.cards.exposure to 5>>
<span class="pink">They don't know you're bottomless beneath.</span>
<<else>>
<</if>>
<<elseif $worn.upper.type.includes("naked")>>
<<if $worn.under_upper.type.includes("naked") and ($player.gender is "f" or $player.gender_appearance is "f")>>
<<set $estate.cards.exposure to 4>>
<span class="purple">They don't know you're topless beneath.</span>
<<else>>
<<set $estate.cards.exposure to 3>>
<span class="blue">They don't know you're only wearing underwear beneath.</span>
<</if>>
<<elseif $worn.lower.type.includes("naked")>>
<<if $worn.under_lower.type.includes("naked")>>
<<set $estate.cards.exposure to 5>>
<span class="pink">They don't know you're bottomless beneath.</span>
<<else>>
<<set $estate.cards.exposure to 3>>
<span class="blue">They don't know you're wearing nothing else over your underwear.</span>
<</if>>
<<else>>
<</if>>
<<else>>
<<if $worn.upper.type.includes("naked")>>
<<if $worn.under_upper.type.includes("naked") and ($player.gender is "f" or $player.gender_appearance is "f")>>
<<set $estate.cards.exposure to 4>>
<span class="purple">They don't know you're topless beneath.</span>
<<elseif $player.gender is "f" or $player.gender_appearance is "f">>
<<set $estate.cards.exposure to 3>>
<span class="blue">They don't know you're only wearing underwear beneath.</span>
<</if>>
<<else>>
<</if>>
<</if>>
<<case "over_lower">>
<<set _cards_desire to "strip">>
<<cards_strip_text>>
<br><br>
<<if $worn.lower.type.includes("naked")>>
<<if $worn.under_lower.type.includes("naked")>>
<<set $estate.cards.exposure to 5>>
<span class="pink">They don't know you're bottomless beneath.</span>
<<else>>
<<set $estate.cards.exposure to 3>>
<span class="blue">They don't know you're only wearing underwear beneath.</span>
<</if>>
<<else>>
<</if>>
<<case "upper">>
<<set _cards_desire to "strip">>
<<cards_strip_text>>
<br><br>
<<if $worn.upper.set is $worn.lower.set>>
<<if $worn.under_upper.type.includes("naked") and $worn.under_lower.type.includes("naked")>>
<<set $estate.cards.exposure to 5>>
<span class="pink">They don't know you're naked beneath.</span>
<<elseif $worn.under_upper.type.includes("naked") and ($player.gender is "f" and $player.gender_appearance is "f")>>
<<set $estate.cards.exposure to 4>>
<span class="purple">They don't know you're topless beneath.</span>
<<elseif $worn.under_lower.type.includes("naked")>>
<<set $estate.cards.exposure to 5>>
<span class="pink">They don't know you're bottomless beneath.</span>
<<else>>
<</if>>
<<else>>
<<if $worn.under_upper.type.includes("naked") and ($player.gender_appearance is "f" or $player.gender is "f")>>
<<set $estate.cards.exposure to 4>>
<span class="purple">They don't know you're topless beneath.</span>
<<else>>
<</if>>
<</if>>
<<case "lower">>
<<set _cards_desire to "strip">>
<<cards_strip_text>>
<br><br>
<<if $worn.under_lower.type.includes("naked")>>
<<set $estate.cards.exposure to 5>>
<span class="pink">They don't know you're wearing nothing beneath.</span>
<<else>>
<</if>>
<<case "under_upper">>
<<set _cards_desire to "strip">>
<<cards_strip_text>>
<<set $estate.cards.exposure to 5>>
<br><br>
<span class="pink">The others watch with bated breath.</span>
<<case "under_lower">>
<<set _cards_desire to "strip">>
<<set $estate.cards.exposure to 5>>
<<cards_strip_text>>
<span class="pink">The others watch with bated breath.</span>
<<case "legs">>
<<set _cards_desire to "strip">>
<<set $estate.cards.exposure to 0>>
<<cards_strip_text>>
<<case "hands">>
<<set _cards_desire to "strip">>
<<set $estate.cards.exposure to 0>>
<<cards_strip_text>>
<<case "feet">>
<<set _cards_desire to "strip">>
<<set $estate.cards.exposure to 0>>
<<cards_strip_text>>
<<case "twirl">>
"Stand up and twirl. Without covering the good bits with your hands."
<<set $estate.cards.exposure to 5>>
<<case "bend">>
"Turn around and present that bottom."
<<set $estate.cards.exposure to 5>>
<<case "chest_grope">>
<<set _cards_desire to "ride">>
<<if $player.breastsize gte 5>>
<<set _rng to random(1, 3)>>
<<switch _rng>>
<<case 1>>
Wren pinches your nipples, and tugs your <<breasts>>. "You're a good size," <<he>> says. "I'd bet you get stared at often."
<<case 2>>
Wren rests <<his>> fingertips on your <<breasts>>, and strokes them. "Are they sensitive?" <<he>> asks. "Can you cum from this teasing alone?" <<He>> flicks your nipple.
<<default>>
Wren grasps your <<breasts>> in <<his>> palms. "You should be proud of these milkers," <<he>> says, squeezing them and pinching your nipples between <<his>> fingers. "Don't let the boss see them. <<nnpc_He "Remy">> won't let you leave the estate."
<</switch>>
<<elseif $player.breastsize lte 1>>
<<set _rng to random(1, 3)>>
<<switch _rng>>
<<case 1>>
Wren rests <<his>> fingers on your <<nipples>>, and rubs. "Such cute buds," <<he>> says, giving them a flick. "I'd bet I can make you cum with this alone."
<<case 2>>
Wren grasps your chest, and rubs <<his>> thumbs over your <<nipples>>. "You like this, don't you," <<he>> says. "Are you losing on purpose?"
<<default>>
Wren grasps your <<nipples>> between thumb and forefinger, and gives them a little squeeze. "How long can you resist, I wonder?" <<he>> says.
<</switch>>
<<else>>
<<set _rng to random(1, 3)>>
<<switch _rng>>
<<case 1>>
Wren pinches your nipples, and tugs your <<breasts>>. "You're enjoying this," <<he>> says. "I can see it on your face."
<<case 2>>
Wren rests <<his>> fingertips on your <<breasts>>, and strokes them. "Are they sensitive?" <<he>> asks. "Can you cum from this teasing alone?" <<He>> flicks your nipple.
<<default>>
Wren pushes <<his>> palms against your <<breasts>>, and massages them. "Are you losing on purpose?" <<he>> asks. "I wouldn't complain."
<</switch>>
<</if>>
<<case "bottom_grope">>
<<set _cards_desire to "ride">>
<<if $player.bottomsize gte 6>>
<<set _rng to random(1, 3)>>
<<switch _rng>>
<<case 1>>
Wren grasps your <<bottom>>, and squeezes. "You're blushing," <<he>> says. "Don't be embarrassed. An ass this big just has to be bullied."
<<case 2>>
Wren plants <<his>> hands on your <<bottom>>, and squeezes. "My hands aren't big enough," <<he>> says. "Not for this monster."
<<default>>
Wren spanks your <<bottom>>. "There's enough here for everyone," <<he>> laughs, squeezing. "Maybe my friends would like a turn when I'm done."
<</switch>>
<<elseif $player.bottomsize gte 3>>
<<set _rng to random(1, 3)>>
<<switch _rng>>
<<case 1>>
Wren grasps your <<bottom>>, and squeezes. "Bet you can cum from having your ass toyed with alone," <<he>> says as <<he>> massages your cheeks. "Such a slut."
<<case 2>>
Wren plants <<his>> hands on your <<bottom>>, and squeezes. "A good size," <<he>> says, giving you a small spank. "Not too soft either."
<<default>>
Wren spanks your <<bottom>>. "Do you like having your ass bullied like this?" <<he>> asks, spanking you again. "I bet you do."
<</switch>>
<<else>>
<<set _rng to random(1, 3)>>
<<switch _rng>>
<<case 1>>
Wren grasps your <<bottom>>, and squeezes. "You're blushing," <<he>> says. "Don't be embarrassed by your small ass. I think it's cute."
<<case 2>>
Wren plants <<his>> hands on your <<bottom>>, and squeezes. "Such a cute ass," <<he>> says. "Nice and firm."
<<default>>
Wren spanks your <<bottom>>. "Is bullying your ass like this enough to make you cum?" <<he>> asks, spanking you again. "I wonder."
<</switch>>
<</if>>
<<case "pussy_grope">>
<<set _cards_desire to "ride">>
<<set _rng to random(1, 3)>>
<<switch _rng>>
<<case 1>>
Wren runs a finger over your <<pussy>>. "This is taking a lot of self-control, you know," Wren says as <<he>> fondles you. "Having such a cute <<girl>> on my lap. A lesser <<personsimple>> would have ravaged you already."
<<case 2>>
You feel Wren's eyes on your <<pussy>> as <<his>> finger teases your entrance. "I'll be inside you soon," <<he>> says as <<he>> strokes. "Just you wait."
<<default>>
Wren presses a finger against your <<clit>>. "You want to lose," Wren says as <<he>> strokes. "Don't deny it. You want to be bent over that table."
<</switch>>
<<case "penis_grope">>
<<set _cards_desire to "ride">>
<<if $player.penissize gte 4>>
<<set _rng to random(1, 3)>>
<<switch _rng>>
<<case 1>>
Wren strokes the head of your <<penis>>. "This is taking a lot of self-control, you know," Wren says as <<he>> fondles you. "Sitting on such a cute, well-endowed <<girl>>'s lap. A lesser <<personsimple>> would have ravaged you already."
<<case 2>>
Wren stares at your <<penis>>, a rapt expression on <<his>> face, as <<his>> fingers wrap around it. "Can't believe the size," <<he>> says. "Will it even fit?"
<<default>>
Wren holds your <<penis>> in <<his>> hand while rubbing <<his>> crotch against your length. "Not sure if such a monster will fit," Wren says. "But I have to try."
<</switch>>
<<elseif $player.penissize gte 3>>
<<set _rng to random(1, 3)>>
<<switch _rng>>
<<case 1>>
Wren strokes the head of your <<penis>>. "This is taking a lot of self-control, you know," Wren says as <<he>> fondles you. "Sitting on such a cute, well-endowed <<girl>>'s lap. A lesser <<personsimple>> would have ravaged you already."
<<case 2>>
Wren stares at your <<penis>> as <<his>> fingers wrap around it. "Nice and big," <<he>> says, stroking your length. "Just how I like it."
<<default>>
Wren holds your <<penis>> in <<his>> hand while rubbing <<his>> crotch against your length. "You're a big one," <<he>> says. "Might be hard to take you all the way."
<</switch>>
<<elseif $player.penissize gte 1>>
<<set _rng to random(1, 3)>>
<<switch _rng>>
<<case 1>>
Wren strokes the head of your <<penis>>. "This is taking a lot of self-control, you know," Wren says as <<he>> fondles you. "Sitting on such a cute <<girl>>'s lap. A lesser <<personsimple>> would have ravaged you already."
<<case 2>>
Wren stares at your <<penis>> as <<his>> fingers wrap around it. "You want to lose," <<he>> says, stroking your length. "You can't resist."
<<default>>
Wren holds your <<penis>> in <<his>> hand while rubbing <<his>> crotch against your length. "It'll be inside me soon," <<he>> says. "Just you wait."
<</switch>>
<<else>>
<<set _rng to random(1, 3)>>
<<switch _rng>>
<<case 1>>
Wren strokes the head of your <<penis>>. "This is taking a lot of self-control, you know," Wren says as <<he>> fondles you. "Sitting on such a cute <<girl>>'s lap. A lesser <<personsimple>> would have ravaged you already."
<<case 2>>
Wren stares at your <<penis>> as <<he>> takes it between thumb and forefinger. "It's so cute," <<he>> says, stroking your length. "You're about to spurt all over me, aren't you?"
<<default>>
Wren holds a finger against your <<penis>> while grinding <<his>> crotch against it. "You want to lose," <<he>> says with a smirk. "Don't deny it."
<</switch>>
<</if>>
<<case "kiss">>
<<set _cards_desire to "kiss">>
<<if $pronoun is "m">>
<<He>> wraps <<his>> arms around your waist, and pulls you closer.
<<else>>
<<He>> wraps <<his>> arms around your neck, and pulls you closer.
<</if>>
<<case "wren_lap">>
"Get your ass over here."
<br><br>
<span class="pink"><<His>> friends watch, hoping to get a better look as you walk across the room.</span>
<<case "pc_lap">>
<<set _cards_desire to "still">>
<<He>> rises from <<his>> seat, and walks around the table.
<<case "penile">>
<<set _cards_desire to "still">>
<<He>> rises from <<his>> seat, and walks around the table.
<<case "vaginal">>
"Get your ass over here."
<br><br>
<span class="pink"><<His>> friends watch, hoping to get a better look as you walk across the room.</span>
<<case "anal">>
"Get your ass over here."
<br><br>
<span class="pink"><<His>> friends watch, hoping to get a better look as you walk across the room.</span>
<</switch>>
<<gdom>><<npcincr Wren dom 1>>
<br><br>
<<if _cards_desire is "strip">>
<<link [[Strip reluctantly|Estate Cards Strip]]>><<set $phase to 0>><<stress 6>><<npcincr Wren love 1>><</link>><<glove>><<gstress>>
<br>
<<if $estate.cards.exposure is 5>>
<<if $exhibitionism gte 75>>
<<link [[Strip flauntingly|Estate Cards Strip]]>><<set $phase to 1>><<npcincr Wren love 1>><<set $estate.cards.degree to "exhibitionism5">><</link>><<exhibitionist5>><<glove>>
<br>
<</if>>
<<elseif $estate.cards.exposure is 4>>
<<if $exhibitionism gte 55>>
<<link [[Strip flauntingly|Estate Cards Strip]]>><<set $phase to 1>><<npcincr Wren love 1>><<set $estate.cards.degree to "exhibitionism4">><</link>><<exhibitionist4>><<glove>>
<br>
<</if>>
<<elseif $estate.cards.exposure is 3>>
<<if $exhibitionism gte 35>>
<<link [[Strip flauntingly|Estate Cards Strip]]>><<set $phase to 1>><<npcincr Wren love 1>><<set $estate.cards.degree to "exhibitionism3">><</link>><<exhibitionist3>><<glove>>
<br>
<</if>>
<<else>>
<</if>>
<<elseif _cards_desire is "still">>
<<link [[Stay still|Estate Cards Strip]]>><<set $phase to 0>><<stress 6>><<npcincr Wren love 1>><</link>><<gstress>><<glove>>
<br>
<<if $promiscuity gte 15>>
<<link [[Flirt|Estate Cards Strip]]>><<set $phase to 1>><<npcincr Wren love 1>><<set $estate.cards.degree to "promiscuity2">><</link>><<promiscuous2>>
<br>
<</if>>
<<elseif _cards_desire is "ride">>
<<link [[Endure|Estate Cards Strip]]>><</link>><<willpowerdifficulty 1 1000>><<cards_virginity_warning>>
<br>
<<elseif _cards_desire is "kiss">>
<<link [[Endure|Estate Cards Strip]]>><<set $phase to 0>><</link>><<willpowerdifficulty 1 1000>><<if $statdisable is "f">> | <span class="purple">Failure will increase arousal.</span><</if>> <<cards_virginity_warning>>
<br>
<<link [[Kiss back|Estate Cards Strip]]>><<set $phase to 1>><<set $estate.cards.degree to "promiscuity1">><</link>><<promiscuous1>><<willpowerdifficulty 1 1000>><<skill_difficulty oralskill "Oral Skill" 400 1000>><<ggarousal>><<cards_virginity_warning>>
<br>
<<else>>
<<link [[Do as asked|Estate Cards Strip]]>><<set $phase to 0>><<stress 6>><<npcincr Wren love 1>><</link>><<gstress>><<glove>>
<br>
<<if $exhibitionism gte 75>>
<<link [[Flaunt|Estate Cards Strip]]>><<set $phase to 1>><<npcincr Wren love 1>><<set $estate.cards.degree to "exhibitionism5">><</link>><<exhibitionist5>><<glove>>
<br>
<</if>>
<</if>>
<<if $estate.cards.state is "ride">>
<<if $estate.cards.position is "pc_lap" or $estate.cards.position is "penile">>
<span class="blue">Wren's weight holds you down, preventing flight.</span>
<<else>>
<span class="blue">You wouldn't be able to climb off Wren in time, if <<he>> even let you.</span>
<</if>>
<br>
<<else>>
<<link [[Run|Estate Cards Run]]>><<set $estate.cards_done to true>><<npcincr Wren love -5>><</link>><<athleticsdifficulty 1 600>><<lllove>>
<br>
<</if>><<effects>>
<<switch $estate.cards.desire>>
<<case "over_upper">>
<<if $phase is 1>>
<<flaunting>> you
<<else>>
You
<</if>>
<<if $worn.over_upper.set is $worn.over_lower.set>>
open your $worn.over_upper.name,
<<if $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked")>>
<<if $worn.under_upper.type.includes("naked") and $worn.under_upper.type.includes("naked")>>
<span class="pink">revealing your naked body.</span> This takes Wren and <<his>> friends by surprise. A <<person2>><<person>> spits out <<his>> drink.<<person1>> Someone whistles.
<br><br>
<<cards_naked_cover>>
Wren just smiles, taking in the sight.
<br><br>
<<elseif $worn.under_upper.type.includes("naked") and ($player.gender is "f" or $player.gender_appearance is "f")>>
<span class="purple">revealing your <<breasts>>.</span> Someone laughs. "You really are a naughty <<girl>>," Wren laughs.
<br><br>
<<cards_top_cover>>
<<elseif $worn.under_lower.type.includes("naked")>>
<span class="pink">revealing your <<genitals>> and <<bottom>>.</span> A <<person2>><<person>> spits out <<his>> drink. <<person1>>"So you're that sort of <<girl>>, aye?" Wren grins. "Thought so."
<br><br>
<<cards_bottom_cover>>
<<else>>
<span class="blue">Revealing your underwear.</span> The room cheers.
<br><br>
<<cards_underwear_cover>>
<</if>>
<<elseif $worn.upper.type.includes("naked")>>
pull off your $worn.over_upper,
<<if $worn.under_upper.type.includes("naked") and ($player.gender is "f" or $player.gender_appearance is "f")>>
<<set $estate.cards.exposure to 4>>
<span class="purple">revealing your <<breasts>>.</span> "I knew it," a <<person2>><<person>> says. "The slut's half stripped already."
<br><br>
Wren just grins and leers.
<br><br>
<<cards_top_cover>>
<<else>>
<<set $estate.cards.exposure to 3>>
<span class="blue">revealing your $worn.under_upper.name.</span> "I'll have that soon as well," Wren says, taking a sip of <<his>> drink.
<br><br>
<<cards_bra_cover>>
<</if>>
<<elseif $worn.lower.type.includes("naked")>>
<<if $worn.under_lower.type.includes("naked")>>
<<set $estate.cards.exposure to 5>>
<span class="pink">revealing your <<genitals>> and <<bottom>>.</span> The room laughs in surprise. "Walking around like that," a <<person2>><<person>> laughs. "This slut is just begging for a raping."
<br><br>
<<person1>>Wren is too busy leering to speak.
<br><br>
<<cards_bottom_cover>>
<<else>>
<<set $estate.cards.exposure to 3>>
<span class="blue">revealing your underwear.</span> The room laughs in surprise. "Don't lie," says Wren. "You wanted to strip."
<br><br>
<<cards_underwear_cover>>
<</if>>
<<else>>
and put <<overupperit>> on the table.
<</if>>
A <<person6>><<person>> snatches your discarded clothes, and chucks <<overupperit>> to Wren.<<person1>>
<<overupperuined>><<overlowerruined>>
<<else>>
remove your $worn.over_upper.name,
<<if $worn.upper.type.includes("naked")>>
<<if $worn.under_upper.type.includes("naked") and ($player.gender is "f" or $player.gender_appearance is "f")>>
<<set $estate.cards.exposure to 4>>
<span class="purple">revealing your <<breasts>>.</span> A cheer erupts as they see you're already topless. Wren leers at you.
<br><br>
<<cards_top_cover>>
<<elseif $player.gender is "f" or $player.gender_appearance is "f">>
<<set $estate.cards.exposure to 3>>
<span class="blue">revealing your $worn.under_upper.name.</span> "Not wearing much," Wren says. "Are we? I won't complain."
<br><br>
<<cards_underwear_cover>>
<</if>>
<<else>>
and put <<overupperit>> on the table.
<</if>>
A <<person6>><<person>> snatches your discarded clothes, and chucks <<overupperit>> to Wren.<<person1>>
<<overupperruined>>
<</if>>
<<case "over_lower">>
<<if $phase is 1>>
<<flaunting>> you
<<else>>
You
<</if>>
remove your $worn.over_lower.name,
<<if $worn.lower.type.includes("naked")>>
<<if $worn.under_lower.type.includes("naked")>>
<<set $estate.cards.exposure to 5>>
<span class="pink">exposing your <<genitals>> and <<bottom>>.</span> The room fills with a surprised cheer. "Fucking nice," a <<person3>><<person>> says. Wren reclines, leering with a relaxed expression.
<br><br>
<<cards_bottom_cover>>
<<else>>
<<set $estate.cards.exposure to 3>>
<span class="blue">revealing your underwear.</span> The room fills with a cheer. "Hope it's not too cold out on the moor," Wren says, smirking.
<br><br>
<<cards_bottom_cover>>
<</if>>
<<else>>
and put <<overlowerit>> on the table.
<</if>>
A <<person6>><<person>> snatches your discarded clothes, and chucks <<overlowerit>> to Wren.<<person1>>
<<overlowerruined>>
<<case "upper">>
<<if $phase is 1>>
<<flaunting>> you
<<else>>
You
<</if>>
<<if $worn.upper.set is $worn.lower.set>>
pull off your $worn.upper.name,
<<if $worn.under_upper.type.includes("naked") and $worn.under_lower.type.includes("naked")>>
<<set $estate.cards.exposure to 5>>
<span class="pink">revealing your naked body.</span> A <<person3>><<person>> spits out <<his>> drink. Someone whistles. Wren smirks. "No underwear?" <<he>> smirks. "No complaints here."
<br><br>
<<cards_naked_cover>>
<<elseif $worn.under_upper.type.includes("naked") and ($player.gender is "f" and $player.gender_appearance is "f")>>
<<set $estate.cards.exposure to 4>>
<span class="purple">revealing your <<breasts>>.</span> The room cheers. Wren leans forward for a closer look. "I knew you weren't a bra wearer," <<he>> says.
<br><br>
<<cards_top_cover>>
<<elseif $worn.under_lower.type.includes("naked")>>
<<set $estate.cards.exposure to 5>>
<span class="pink">revealing your <<genitals>> and <<bottom>>.</span> A <<person3>><<person>> spills <<his>> drink in surprise as the others leers. "No underwear?" Wren asks. "You're playing it dangerous."
<br><br>
<<cards_bottom_cover>>
<<else>>
<span class="blue">revealing your underwear.</span> "Nice," Wren says, crossing <<his>> arms over <<his>> chest. "I'll have your underwear soon." <<His>> friends voice their approval.
<br><br>
<<cards_underwear_cover>>
<</if>>
A <<person5>><<person>> snatches your discarded <<dress>>, and chucks <<upperit>> to Wren.<<person1>>
<<upperruined>><<lowerruined>>
<<else>>
pull off your $worn.upper.name,
<<if $worn.under_upper.type.includes("naked") and ($player.gender_appearance is "f" or $player.gender is "f")>>
<<set $estate.cards.exposure to 4>>
<span class="purple">revealing your <<breasts>>.</span> The room cheers. "No bra?" Wren muses. "Should have guessed."
<br><br>
<<cards_top_cover>>
<<else>>
and drop <<upperit>> on the table.
<</if>>
A <<person5>><<person>> snatches your discarded <<dress>>, and chucks <<upperit>> to Wren.<<person1>>
<<upperruined>>
<</if>>
<<case "lower">>
<<if $phase is 1>>
<<flaunting>> you
<<else>>
You
<</if>>
pull down your $worn.lower.name,
<<if $worn.under_lower.name is "naked">>
<<set $estate.cards.exposure to 5>>
<span class="pink">revealing your <<genitals>> and <<bottom>>.</span> "No <<if $player.gender_appearance is "f">>panties<<else>>underwear<</if>>!" Wren announces. <<His>> friends cheer, and lean for a better look.
<br><br>
<<cards_bottom_cover>>
<<else>>
and drop it on the table.
<</if>>
A <<person4>><<person>> snatches your discarded <<skirt>>, and chucks <<lowerit>> to Wren.<<person1>>
<<lowerruined>>
<<case "under_upper">>
<<if $phase is 1>>
<<flaunting>> you
<<else>>
You
<</if>>
pull off your $worn.under_upper.name,
<<set $estate.cards.exposure to 5>>
<span class="pink">revealing your <<breasts>>.</span>
<<underupperruined>>
<<exposure>>
<<if $player.gender_appearance is "f" or $player.breastsize gte 5>>
<</if>>
A <<person6>><<person>> snatches your discarded <<bra>>, and chucks <<underupperit>> to Wren.<<person1>>
<<underupperruined>>
<<case "under_lower">>
Wren thumps the table in anticipation, and <<his>> friends join in. "Off! Off! Off!"
<<if $phase is 1>>
<<flaunting>> you
<<else>>
You
<</if>>
<<set $estate.cards.exposure to 5>>
<span class="pink">slide your $worn.under_lower.name down your legs, revealing your <<genitals>> and <<bottom>>.</span>
<br><br>
The cheer shakes the room. You drop your remaining clothes on the table.
A <<person3>><<person>> snatches <<underlowerit>>, and chucks <<underlowerit>> to Wren.<<person1>>
<<underlowerruined>>
<<case "legs">>
<<set $estate.cards.exposure to 0>>
<<if $phase is 1>>
<<flaunting>> you
<<else>>
You
<</if>>
peel your $worn.legs.name down your legs while Wren and <<his>> friends watch. You place <<legsit>> on the table. A <<person4>><<person>> snatches <<legsit>>, and chucks <<legsit>> to Wren.<<person1>>
<<legsruined>>
<<case "hands">>
<<set $estate.cards.exposure to 0>>
<<if $phase is 1>>
<<flaunting>> you
<<else>>
You
<</if>>
take off your $worn.hands.name, and place <<handsit>> on the table. A <<person3>><<person>> snatches <<handsit>>, and chucks <<handsit>> to Wren.<<person1>>
<<handsruined>>
<<case "feet">>
<<set $estate.cards.exposure to 0>>
<<if $phase is 1>>
<<flaunting>> you
<<else>>
You
<</if>>
take off your $worn.feet.name, and place <<feetit>> on the table. A <<person2>><<person>> snatches <<feetit>>, and chucks <<feetit>> to Wren.<<person1>>
<<feetruined>>
<<case "twirl">>
<<set $estate.cards.lust += 1>>
<<if $phase is 1>>
<<flaunting>> you push your chair from the table, and rise to your feet.
<<if $hairlength gte 700>>
You lift your hair above your head as you twirl on the spot, letting each onlooker see you from every angle.
<<else>>
You twirl on the spot, letting each onlooker see you from every angle.
<</if>>
<<else>>
You push your chair from the table, and rise to your feet. You force your arms to your side, exposing your <<if $player.gender_appearance is "f">><<breasts>> and <</if>><<genitals>>. You spin on the spot, letting each onlooker see you from every angle.
<</if>>
<br><br>
Wren and <<his>> friends watch, taking it all in.
<<case "bend">>
<<set $estate.cards.lust += 1>>
<<if $phase is 1>>
<<flaunting>> you turn and climb onto your chair. You stick your <<bottom>> out, and wiggle. You know they can see your <<genitals 1>> from this angle.
<<else>>
You turn and climb onto the chair. You feel self conscious as you stick out your <<bottom>>. You keep your thighs closed tight, but you suspect they can see your <<genitals 1>> from this angle.
<</if>>
The room gathers around Wren for a better look.
<<case "chest_grope">>
<<set $estate.cards.lust += 1>>
<<set _wren_action to "arouse">>
Wren's assault on your chest continues, your <<breasts>> at the mercy of <<his>> fingers.
<<case "bottom_grope">>
<<set $estate.cards.lust += 1>>
<<set _wren_action to "arouse">>
Wren's assault on your <<bottom>> continues.
<<case "pussy_grope">>
<<set $estate.cards.lust += 1>>
<<set _wren_action to "arouse">>
Wren's assault on your <<pussy>> continues.
<<case "penis_grope">>
<<set $estate.cards.lust += 1>>
<<set _wren_action to "arouse">>
Wren's assault on your <<penis>> continues.
<<case "kiss">>
<<set $estate.cards.lust += 1>>
<<set _wren_action to "arouse">>
<<if $phase is 1>>
You lean forward, and <<oraltext>> push your tongue between Wren's lips.
<<if $oralskill gte random(400, 1000)>>
<<set $estate.cards.lust += 2>>
<span class="green">You catch <<him>> by surprise,</span> disarming <<him>>. You feel <<him>> relax, and for a moment <<he>> seems content to let you lead.
<<else>>
<span class="red"><<He>> kisses back harder,</span> grasping your cheeks as <<he>> invades your mouth in return.
<</if>>
<<else>>
Wren kisses you, sucking on your upper lip, then pushing <<his>> tongue into your mouth.
<</if>>
<<takeKissVirginity "Wren" "consensual">>
<<case "pc_lap">>
<<set $estate.cards.position to $estate.cards.desire>>
<<set $estate.cards.state to "ride">>
Wren rests an arm on your shoulder as <<he>> straddles your body, facing you.
<<if $phase is 1>>
You plant your hands on <<his>> ass, and pull <<him>> against your crotch.
<</if>>
"This way we can't see each other's cards."
<br><br>
"We'll keep playing," <<he>> continues. <span class="blue">"Until you cum.</span> How's that?"
<<case "penile">>
<<set $estate.cards.position to $estate.cards.desire>>
<<set $estate.cards.state to "ride">>
<<if $phase is 1>>
<<if $submissive gte 1150>>
"B-be gentle," you say.
<<elseif $submissive lte 850>>
"I haven't got all day," you say. "Get your ass over here."
<<else>>
"Always happy to let a cute <<nnpc_gendery "Wren">> do all the work," you say.
<</if>>
<</if>>
Wren rests an arm on your shoulder as <<he>> straddles your body, facing you. "This way we can't see each other's cards."
<br><br>
<span class="purple"><<He>> rubs <<his>> crotch against your <<penis>>.</span> "Feel that?"
<<cards_lap_clothes_intro>>
<<He>> takes your length in <<his>> hand, <span class="pink">and presses it against <<his>> entrance.</span>
<br><br>
"Don't worry," <<he>> says. "I won't just take you. <span class="purple">I'm gonna make you cum first.</span> <span class="pink">Then your cock is mine.</span> I'll catch every drop of semen, and ride you until I'm satisfied."
<<case "wren_lap">>
<<set $estate.cards.position to $estate.cards.desire>>
<<set $estate.cards.state to "ride">>
<<if $phase is 1>>
You rise from your seat, enduring the eager eyes of Wren and <<his>> friends. You walk around the table, wrap your arms around Wren's neck, and swing your leg over <<his>> lap, facing <<him>>. "Good thinking," <<he>> says. "This way we can't see each other's cards."
<<else>>
You rise from your seat, enduring the eager eyes of Wren and <<his>> friends. You walk around the table. Wren grasps your waist, and pulls you onto <<his>> lap, facing <<him>>. "This way we can't see each other's cards."
<</if>>
<br><br>
"We'll keep playing," <<he>> continues. <span class="blue">"Until you cum.</span> How's that?"
<<case "vaginal">>
<<set $estate.cards.position to $estate.cards.desire>>
<<set $estate.cards.state to "ride">>
<<if $phase is 1>>
You rise from your seat, enduring the eager eyes of Wren and <<his>> friends. You walk around the table, wrap your arms around Wren's neck, and swing your leg over <<his>> lap, facing <<him>>. "Good thinking," <<he>> says. "This way we can't see each other's cards."
<<else>>
You rise from your seat, enduring the eager eyes of Wren and <<his>> friends. You walk around the table. Wren grasps your waist, and pulls you onto <<his>> lap. "This way we can't see each other's cards."
<</if>>
<br><br>
<span class="purple">You feel a firm length press against your <<pussy>>.</span> "Feel that?"
<<cards_lap_clothes_intro>>
<br><br>
"Don't worry," <<he>> says. "I won't just take you. <span class="purple">I'm gonna make you cum first.</span> <span class="pink">Then your pussy's mine."</span>
<<case "anal">>
<<set $estate.cards.position to $estate.cards.desire>>
<<set $estate.cards.state to "ride">>
<<if $phase is 1>>
You rise from your seat, enduring the eager eyes of Wren and <<his>> friends. You walk around the table, wrap your arms around Wren's neck, and swing your leg over <<his>> lap, facing <<him>>. "Good thinking," <<he>> says. "This way we can't see each other's cards."
<<else>>
You rise from your seat, enduring the eager eyes of Wren and <<his>> friends. You walk around the table. Wren grasps your waist, and pulls you onto <<his>> lap. "This way we can't see each other's cards."
<</if>>
<br><br>
<span class="pink">You feel a firm length press against your <<bottom>>.</span> "Feel that?"
<<cards_lap_clothes_intro>>
<br><br>
"Don't worry," <<he>> says. "I won't just take you. <span class="purple">I'm gonna make you cum first.</span> <span class="pink">Then your ass is mine."</span>
<</switch>>
<<if $phase is 1>>
<<switch $estate.cards.degree>>
<<case "exhibitionism3">>
<<exhibitionism3>>
<<case "exhibitionism4">>
<<exhibitionism4>>
<<case "exhibitionism5">>
<<exhibitionism5>>
<<case "promiscuity2">>
<<promiscuity2>>
<<default>>
<<promiscuity1>>
<</switch>>
<<else>>
<br><br>
<</if>>
<<if _wren_action is "arouse">>
<<if $willpowerSuccess>>
<span class="green">You manage to remain detached,</span> and avoid letting Wren arouse you further, for now.
<<else>>
You try to remain detached, <span class="red">but Wren is too skilled and persistent.</span><<ggarousal>><<gwillpower>><<willpower 3>>
<<arousal 1500>>
<</if>>
<br><br>
<<cards_arousal_check>>
<</if>>
<<if _cards_orgasm is true and $estate.cards.lust gte 10>>
<<switch $estate.cards.position>>
<<case "penile">>
Wren's own body shakes with arousal as <<he>> pushes <<his>> body above your <<penis>>. <span class="pink"><<He>> attempts to envelop your cock,</span> <span class="green">but fails,</span> instead sliding your length against <<his>> clit. <span class="green">The sensation proves too much.</span> <<He>> throws <<his>> arms around your neck and cries out as <<his>> body spasms in orgasm.
<<case "vaginal">>
Wren's own body shakes with arousal as <<he>> lines <<his>> <<print $NPCList[0].penisdesc>> against your <<pussy>>. <span class="pink"><<He>> tries to penetrate,</span> <span class="green">but fails,</span> instead sliding <<his>> length against your abdomen. <span class="green">The sensation proves too much.</span> <<He>> grasps your hips and thrusts as <<he>> ejaculates on your tummy.
<<set $player.bodyliquid.tummy.semen += 1>>
<<case "anal">>
Wren's own body shakes with arousal as <<he>> lines <<his>> <<print $NPCList[0].penisdesc>> in front of your <<bottom>>. <span class="pink"><<He>> tries to penetrate,</span> <span class="green">but fails,</span> instead sliding <<his>> length between your cheeks <span class="green">The sensation proves too much.</span> <<He>> grasps your hips and thrusts as <<he>> ejaculates.
<<set $player.bodyliquid.bottom.semen += 1>>
<<case "pc_lap">>
Wren throws <<his>> arms around your neck as <<his>> body spasms in orgasm.
<<default>>
Wren cries out and thrusts <<his>> hips as <<his>> body spasms in orgasm.
<</switch>>
<<earnFeat "Playing with Fire">>
<br><br>
<<link [[Next|Estate Cards Orgasm]]>><</link>>
<br>
<<elseif _cards_orgasm is true>>
<<if $estate.cards.position is "penile" or $estate.cards.position is "vaginal" or $estate.cards.position is "anal">>
<<link [[Next|Estate Cards Sex]]>><</link>>
<br>
<<else>>
<<link [[Next|Estate Cards Sex Safe]]>><</link>>
<br>
<</if>>
<<elseif $estate.cards.lust gte 10>>
<<switch $estate.cards.position>>
Wren's body shakes with arousal. Despite <<his>> relentless teasing, you've out-endured <<him>>, <<his>> body unwilling to take any more.
<<case "penile">>
<<He>> throws <<his>> arms around your neck and cries out as <<his>> body spasms in orgasm.
<<case "vaginal">>
<<He>> grasps your hips and thrusts as <<he>> ejaculates on your tummy.
<<case "anal">>
<<He>> grasps your hips and thrusts as <<he>> ejaculates.
<<case "pc_lap">>
<<He>> cries out as <<his>> body spasms in orgasm.
<<default>>
<<He>> cries out and thrusts <<his>> hips as <<his>> body spasms in orgasm.
<</switch>>
<<earnFeat "Playing with Fire">>
<br><br>
<<link [[Next|Estate Cards Orgasm]]>><</link>>
<br>
<<else>>
<<set $rng to random(1, 100)>>
<<if $worn.over_lower.name isnot "naked">>
<<if $rng gte 81>>
"I know what I want next," Wren says.
<<elseif $rng gte 61>>
"You've more to lose, <<girl>>," Wren says.
<<elseif $rng gte 41>>
"How far do you think <<pshe>> will go?" Wren asks the room.
<<elseif $rng gte 21>>
"Not done yet," Wren says.
<<else>>
"We're just getting started," Wren says.
<</if>>
<<elseif $worn.upper.name isnot "naked">>
<<if $rng gte 81>>
"I'll have you naked soon," Wren says.
<<elseif $rng gte 61>>
"Anyone else wondering what <<pshe>> has going on under there?" Wren asks.
<<elseif $rng gte 41>>
<<if $player.gender_appearance is "m">>
"I wonder if you're wearing anything under there," Wren says.
<<else>>
"Hope you're wearing a bra," Wren says.
<</if>>
<<elseif $rng gte 21>>
"I love the anticipation," Wren says.
<<else>>
<<if $player.breastsize gte 7 and !$worn.under_upper.type.includes("chest_bind") and !$worn.upper.type.includes("chest_bind") and !$worn.over_upper.type.includes("chest_bind")>>
"Think <<pher>> breasts are as big as they look?" Wren laughs.
<<else>>
"I bet you look good without a top on," Wren smirks.
<</if>>
<</if>>
<<elseif $worn.lower.name isnot "naked">>
<<if $rng gte 81>>
"I know what I want next," Wren says."
<<elseif $rng gte 61>>
"How far do you think <<pshe>> will go?" Wren asks the room.
<<elseif $rng gte 41>>
<<if $player.gender_appearance is "m">>
"Are you wearing boxers or briefs? I'm about to find out," Wren says.
<<else>>
"Are you wearing panties? I'm about to find out," Wren says.
<</if>>
<<elseif $rng gte 21>>
"I wonder what sort of underwear <<pshe>> has on," Wren says.
<<else>>
"Feeling cold?" Wren asks.
<</if>>
<<elseif $worn.under_upper.name isnot "naked">>
<<if $rng gte 81>>
"Wanna keep going? You're getting a bit undressed there," Wren says.
<<elseif $rng gte 61>>
"You'll be left without a stitch at this rate," Wren says.
<<elseif $rng gte 41>>
"I think you know what I'll ask for next," Wren says.
<<elseif $rng gte 21>>
"Sure you want to continue?" Wren asks.
<<else>>
"I bet your journey home will be fun with so little clothing," Wren says.
<</if>>
<<elseif $worn.under_lower.name isnot "naked">>
<<if $rng gte 81>>
"You don't have much left to lose," Wren says.
<<elseif $rng gte 61>>
"No shame quitting while you have a little dignity," Wren says.
<<elseif $rng gte 41>>
"Just one thing between you and total nudity," Wren says.
<<elseif $rng gte 21>>
"Do you know what's coming next?" Wren asks.
<<else>>
"You'll be left without a stitch," Wren says.
<</if>>
<<else>>
<<if $rng gte 91>>
"There are more ways you can debase yourself," Wren says.
<<elseif $rng gte 81>>
"I'm not done yet if you're not," Wren smirks.
<<elseif $rng gte 71>>
"Wanna keep going? There's more you can give." Wren says.
<<elseif $rng gte 61>>
"What shall I have <<phim>> do next?" Wren says.
<<elseif $rng gte 51>>
"Not done yet," Wren says.
<<elseif $rng gte 41>>
"I know," Wren says.
<<elseif $rng gte 31>>
"Let me think," Wren says.
<<elseif $rng gte 21>>
Wren taps <<his>> chin.
<<elseif $rng gte 11>>
Wren taps the table in thought.
<<else>>
Wren leers at you.
<</if>>
<<set _cards_naked to true>>
<</if>>
<<estate_cards_bet>>
<br><br>
<<cards_play_options>>
<</if>><<effects>>
<<if $exposed gte 2>>
You leave your seat. You feel Wren and <<his>> friends stare at your <<bottom>>. "Have a safe trip home," Wren says. <<His>> friends laugh.
<br><br>
<<set $estate_cards_end to "naked">>
<<cards_naked_end>>
<<else>>
You leave your seat. Wren's friends murmur their disappointment. "We won't keep you," Wren says. "If you want favours, you know where to find me."
<br><br>
<<set $estate.cards_done to true>>
<<link [[Next|Estate]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<pass 3>>
Wren doesn't hesitate.
<<if $estate.cards.position is "penile">>
<<He>> pushes down on your shoulders, moving <<his>> pelvis above yours and resting <<his>> pussy against your <<penis>><<if $semen_amount gte 1>>, catching your seed.<<else>>.<</if>> Your spasms leave you helpless as <<he>> lets <<his>> weight push <<him>> down, <span class="pink">swallowing you to the base.</span>
<<if $player.virginity.penile is true>>
<span class="red">Your foreskin separates from your glans, forever robbing you of your purity.</span>
<br><br>
<<penileejacstat>>
You feel <<his>> breath on your ear. "I felt that," <<he>> whispers, low enough that only you can hear. "Bold to put your virginity on the line. I think I like you."<<ggglove>><<npcincr Wren love 12>>
<<else>>
<<He>> gasps against your ear as you enter <<him>>. "I need this," <<he>> whispers. "Now be a good <<girl>> and hold still."
<</if>>
<<takeVirginity "Wren" "penile">><<takeNPCVirginity "Wren" "vaginal">>
<br><br>
<<bruise penis>><<penilestat>><<raped>><<penisraped>>
<<if $semen_amount gte 1>>
You twitch inside <<him>>, spurting cum into <<his>> womb as <<he>> fucks you.
<<else>>
You twitch inside <<him>> as <<he>> fucks you.
<</if>>
<<He>> speeds up as your spasms subside, <<his>> bottom slapping against your thighs each time <<he>> brings <<his>> body down. <<His>> friends are too busy enjoying the show for their usual banter.
<br><br>
<<elseif $estate.cards.position is "vaginal">>
<<He>> grasps your <<bottom>> and lifts you, pushing your <<pussy>> against the tip of <<his>> <<print $NPCList[0].penisdesc>>. <<He>> eases you down, your spasms leaving you helpless as <<he>> <span class="pink">pushes into you,</span>
<<if $player.virginity.vaginal is true>>
<span class="red">tearing your hymen and forever robbing you of your purity.</span>
<br><br>
You feel <<his>> breath on your ear. "I felt that," <<he>> whispers, low enough that only you can hear. "Bold to put your virginity on the line. I think I like you."<<ggglove>><<npcincr Wren love 12>>
<<else>>
filling you. <<He>> gasps against your ear as <<he>> enters. "I need this," <<he>> whispers. "Now be a good <<girl>> and hold still."
<</if>>
<<takeVirginity "Wren" "vaginal">><<takeNPCVirginity "Wren" "penile">>
<br><br>
<<bruise vagina>><<vaginalstat>><<raped>><<vaginaraped>>
You twitch around <<his>> length as <<he>> fucks you, lifting you in time with <<his>> thrusts. <<He>> speeds up as your spasms subside. <<His>> friends are too busy enjoying the show for their usual banter.
<br><br>
<<elseif $estate.cards.position is "anal">>
<<He>> grasps your <<bottom>> and lifts you, pushing your <<bottom>> against the tip of <<his>> <<print $NPCList[0].penisdesc>>. <<He>> eases you down, your spasms leaving you helpless as <<he>> <span class="pink">pushes into you,</span>
<<if $player.virginity.anal is true>>
<<takeVirginity "Wren" "anal">>
<span class="red">violating you in a way you hadn't conceived of.</span>
<br><br>
You feel <<his>> breath on your ear. "First time?" <<he>> whispers. "Don't worry. I'll be gentle."<<gglove>><<npcincr Wren love 12>>
<<else>>
filling you. <<He>> gasps against your ear as <<he>> enters. "I said your ass would be mine," <<he>> says. "Now hold still until I'm done."
<</if>>
<<takeNPCVirginity "Wren" "penile">>
<br><br>
<<bruise anus>><<analstat>><<raped>><<anusraped>>
<<He>> fucks you, lifting you in time with <<his>> thrusts. <<He>> speeds up as your spasms subside. <<His>> friends are too busy enjoying the show for their usual banter.
<br><br>
<</if>>
<<link [[Next|Estate Cards Sex 2]]>><</link>>
<br><<effects>>
<<pass 3>>
<<if $estate.cards.position is "penile">>
Your arousal builds as Wren bounces on your <<penis>>. "Almost there," <<he>> says, <<his>> voice a higher pitch than normal.
<br><br>
<<penileejacstat>>
<<orgasm>>
<<recordVaginalSperm "Wren" "pc" "human">>
<br>
Your second orgasm pushes Wren over the edge. <span class="lewd"><<His>> body shakes in ecstacy,</span> but <<he>> throws a hand over <<his>> mouth to muffle <<his>> moans.
<br><br>
<<He>> leans against you, panting into your chest. <<He>> recovers fast, climbing from your body and rearranging <<his>> clothes.
<br><br>
<<elseif $estate.cards.position is "vaginal">>
Your arousal builds as Wren bounces you on <<his>> <<print $NPCList[0].penisdesc>>. "Almost there," <<he>> says.
<br><br>
<<vaginalejacstat>>
<<orgasm>>
<<recordVaginalSperm "pc" "Wren" "human">>
<br>
Your second orgasms pushes Wren over the edge. <span class="lewd"><<His>> body shakes in ecstasy as <<he>> pumps your <<pussy>> full of semen.</span><<set $player.bodyliquid.vagina.semen += 1>>
<br><br>
You slump against <<his>> chest as <<he>> gasps and wraps an arm around your waist. <<He>> recovers fast, and lifts you to your feet before rearranging <<his>> clothes.
<br><br>
<<elseif $estate.cards.position is "anal">>
Your arousal builds as Wren bounces you on <<his>> <<print $NPCList[0].penisdesc>>. "Almost there," <<he>> says.
<br><br>
<<analejacstat>>
<<orgasm>>
<br>
Your second orgasms pushes Wren over the edge. <span class="lewd"><<His>> body shakes in ecstasy as <<he>> pumps your <<bottom>> full of semen.</span><<set $player.bodyliquid.anus.semen += 1>>
<br><br>
You slump against <<his>> chest as <<he>> gasps and wraps an arm around your waist. <<He>> recovers fast, and lifts you to your feet before rearranging <<his>> clothes.
<br><br>
<</if>>
<<set $estate_cards_end to "sex">>
<<link [[Next|Estate Cards Sex 3]]>><</link>>
<br><<effects>>
Wren smirks as <<he>> reclines. "You're a good lay," <<he>> says. "That's all I want from you today. Better luck next time."
<br><br>
<<cards_naked_end>><<effects>>
<<if $estate.cards.position is "pc_lap">>
Wren smirks as <<he>> climbs from your lap. "That's enough for you today," <<he>> says. "Better luck next time."
<<else>>
Wren smirks as <<he>> pushes you from <<his>> lap. "That's enough for today," <<he>> says. "Better luck next time."
<</if>>
<br><br>
<<cards_naked_end>><<effects>>
<<set $estate.cards_done to true>>
"Suit yourself," Wren says. "Good luck."
<br><br>
You walk outside. A breeze makes you shiver.
<br><br>
<<link [[Next|Estate]]>><<endevent>><</link>>
<br><<effects>>
<<set $consensual to 1>>
<<if $submissive gte 1150>>
"I-I'll do as you wish," you say, staring at your feet.
<<elseif $submissive lte 850>>
"Fine," you say. "But you better keep your end."
<<else>>
"I'll do as you wish," you say.
<</if>>
<<if $promiscuity gte 55>>
<<promiscuity4>>
<<else>>
<br><br>
<</if>>
Wren's friends cheer. "Get under the table then," Wren says. "Don't keep em waiting."
<br><br>
You drop to your knees, and crawl beneath the table. They're already beginning another game of cards.
<br><br>
<<set $estate.cards.oral to 2>>
<<link [[Next|Estate Cards Oral 2]]>><</link>>
<br><<effects>>
<<if $estate.cards.oral gt 7>>
<<set $estate.cards.oral to 7>>
<</if>>
<<switch $estate.cards.oral>>
<<case 2>>
<<person2>>
<<case 3>>
<<person3>>
<<case 4>>
<<person4>>
<<case 5>>
<<person5>>
<<default>>
<<person6>>
<</switch>>
<<if $estate.cards.oral lt 7>>
<<if $estate.cards.oral is 2>>
You crawl to the first goon, a <<person>>.
<<elseif $estate.cards.oral is 6>>
You crawl to the last goon, a <<person>>.
<<else>>
You crawl to the next goon, a <<person>>.
<</if>>
<<if $pronoun is "f">>
You lift <<his>> skirt,
<<else>>
You unzip <<his>> fly,
<</if>>
<<if $NPCList[($estate.cards.oral - 1)].penis isnot "none" and !npcHasStrapon($estate.cards.oral - 1)>>
letting out <<his>> <<print $NPCList[($estate.cards.oral - 1)].penisdesc>>.
<br><br>
Wren said you had to use your mouth.
<br><br>
<<link [[Lick|Estate Cards Oral Penis]]>><<if $promiscuity lt 55>><<trauma 6>><<stress 6>><</if>><<arousal 600>><</link>><<skill_difficulty oralskill "Oral Skill" 1 1000>>
<<if $promiscuity lt 55>>
<<gtrauma>><<gstress>>
<</if>>
<<garousal>>
<br>
<<if $ejactrait gte 1>>
<<link [[Put on a show|Estate Cards Oral Penis Cumslut]]>><</link>> |
<<if $submissive lte 850>>
<span class="lewd">Cumoisseur</span>
<<else>>
<span class="lewd">Cum Dump</span>
<</if>>
<<arousal 600>><<garousal>>
<</if>>
<<else>>
revealing <<his>> pussy.
<br><br>
Wren said you had to use your mouth.
<br><br>
<<link [[Lick|Estate Cards Oral Vagina]]>><<if $promiscuity lt 55>><<trauma 6>><<stress 6>><</if>><<arousal 600>><</link>><<skill_difficulty oralskill "Oral Skill" 1 1000>>
<<if $promiscuity lt 55>>
<<gtrauma>><<gstress>>
<</if>>
<<garousal>>
<br>
<</if>>
<<else>>
<<earnFeat "Trading Dignity">>
<<person1>>
That's all of them. You climb out from under the table.
<br><br>
"Deal's a deal," Wren says, chucking you the towel. It's small. Nowhere near enough to cover your whole body.
<br><br>
<<if $estate_cards_end isnot "sex">>
<<set $estate_cards_end to "oral">>
<</if>>
<<set $estate.cards_done to true>>
<<link [[Wrap it around your chest|Estate Cards Towel]]>><<set $phase to 0>><</link>>
<br>
<<link [[Wrap it around your waist|Estate Cards Towel]]>><<set $phase to 1>><</link>>
<br>
<<if $estate.cards.wren_under_bottoms is 0>>
<<link [[Wrap it around Wren's waist|Estate Cards Towel]]>><<set $phase to 2>><</link>><<glove>><<npcincr Wren love 1>>
<br>
<</if>>
<</if>><<effects>>
<<if $phase is 0>>
<<upperwear 3>>
You turn your back to the table, and tie the sparse thing around your chest. It feels like a gust of wind will tear it off your body, but it's better than nothing.
<<elseif $phase is 2>>
You walk up to Wren and wrap the towel round <<his>> waist. <<He>> looks surprised. "Well," <<he>> says. "Aren't you a sweetheart?"
<<else>>
<<lowerwear 3>>
You turn your back to the table, and tie the sparse thing around your waist. You're not sure you're properly covered, but it's better than nothing.
<</if>>
<br><br>
"Good luck," Wren laughs as you leave the cottage.
<br><br>
<<link [[Next|Estate]]>><<endevent>><</link>>
<br><<effects>>
You stroke the tip of the <<print $NPCList[($estate.cards.oral - 1)].penisdesc>> with your tongue, feeling the blood pulse into it. You <<oraltext>> lick up and down the shaft, then circle around the glans.
<<if $oralskill gte random(1, 1000)>>
<span class="green">The <<person>> twitches,</span> and cum spurts.
<<if currentSkillValue('danceskill') gte random(1, 1000)>>
<span class="green">You manage to react in time,</span> letting the semen splatter against the floor and underside of the table.
<<else>>
It splatters on your face.<<set $player.bodyliquid.face.semen += 1>><<oralejacstat>>
<</if>>
<br><br>
<<set $estate.cards.oral += 1>>
<<link [[Next|Estate Cards Oral 2]]>><</link>>
<br>
<<else>>
<span class="red">The <<person>> grasps the back of your hair,</span> <span class="pink">and pushes <<his>> phallus against your mouth.</span> <<He>> won't accept anything else, and Wren won't give up the towel if you refuse.
<br><br>
<<set $oralskill += 5>>
<span class="gold">You feel more confident in your ability to give pleasure with your mouth.</span>
<br><br>
<<link [[Suck|Estate Cards Oral Penis 2]]>><<arousal 600>><</link>><<garousal>><<oralvirginitywarning>>
<br>
<<link [[Pull away|Estate Cards Oral End]]>><</link>>
<br>
<</if>><<effects>>
You flick the <<persons>> pussy with your tongue, then <<oraltext>> run the tip up and down <<his>> slit, before circling <<his>> clit.
<<if $oralskill gte random(1, 1000)>>
<span class="green"><<He>> twitches</span> and grasps your head between <<his>> thighs as you push <<him>> over the edge. You hear Wren laugh.
<br><br>
<<set $estate.cards.oral += 1>>
<<link [[Next|Estate Cards Oral 2]]>><</link>>
<br>
<<else>>
<span class="red">The <<person>> grasps the back of your hair,</span> <span class="pink">and pushes your head against <<his>> groin.</span> <<He>> won't accept anything else, and Wren won't give up the towel if you refuse.
<br><br>
<<link [[Lick|Estate Cards Oral Vagina 2]]>><<arousal 600>><</link>><<garousal>>
<br>
<<link [[Pull away|Estate Cards Oral End]]>><</link>>
<br>
<</if>><<effects>>
Your lips part as the <<person>> pushes your face against <<his>> <<print $NPCList[($estate.cards.oral - 1)].penisdesc>>. With a final shove, <<he>> pushes it into your mouth.
<<if $player.virginity.oral is true>>
<<takeVirginity $estate.cards.oral "oral">>
<span class="red">It tastes strange.</span>
<</if>>
<<bruise face>><<oralstat>><<violence 1>><<raped>>
<br><br>
<<if $rng gte 91>>
Not content to let you suck, <<he>> grasps your hair with both hands, <span class="pink">and forces <<his>> cock deeper into your mouth.</span><<lcontrol>><<control -10>>
<br><br>
<<He>> holds you there as <<he>> twitches, <span class="lewd">spurting cum down your throat.</span> <<He>> releases you, and you gasp for breath.
<br><br>
<<else>>
<<He>> keeps a grip on your hair, but lets you suck until <<he>> twitches and spurts cum into your mouth. <<He>> holds your head firm, forcing you to swallow it.
<</if>>
<br><br>
<<oralejacstat>><<set $player.bodyliquid.face.semen += 1>>
<<set $estate.cards.oral += 1>>
<<link [[Next|Estate Cards Oral 2]]>><</link>>
<br><<effects>>
<<set _penisdesc to $NPCList[($estate.cards.oral - 1)].penisdesc>>
<<if $NPCList[($estate.cards.oral - 1)].penissize lte 1>>
You <<oraltext>> suck on the <<persons>> _penisdesc.
<<if $submissive lte 850>>
After a couple of minutes, the goon twitches and ejaculates a string of semen that you swirl and swallow before moving on.
<<else>>
You do your best to satisfy <<him>>, though the size makes it difficult to keep in your mouth.
<br><br>
After a couple of minutes, <<he>> groans and cums on your tongue. <span class="lewd">You swallow</span>. "Thank you," you say before moving on.
<</if>>
<<oralstat>>
<<ejacstat>>
<<oralejacstat>>
<<set $player.bodyliquid.mouth.semen += 1>>
<<else>>
<<switch $estate.cards.oral>>
<<case 2>>
You engulf the _penisdesc with your mouth, <<oraltext>> deepthroating as it hardens.
<br><br>
The <<person>> grasps the back of your head <span class="red">forcing <<his>> _penisdesc down your throat.</span>
<span class="pink">Tears run down your face</span>.
<span class="pink">Your body spasms involuntarily,</span> shaking the table and the cards on it, much to the amusement of the room.
<br><br>
The _penisdesc begins to throb. "Swallow it all," <<he>> says. "Every drop." <<His>> grip tightens, <span class="lewd">and a warm, thick stream of semen fills your throat.</span>
<br><br>
"Good <<girl>>," <<he>> says, patting your head. <<He>> releases <<his>> grasp.
<br><br>
<<if $submissive lte 850>>
Despite the tears, you feel proud about the accomplishment.
<<else>>
"Th-thank you <<sir>>," you say once your mouth is free of cum."
<</if>>
<<arousal 600>><<garousal>><<lstress>><<stress -5>>
<<oralstat>>
<<ejacstat>>
<<oralejacstat>>
<<set $hygiene += 500>>
<<set $player.bodyliquid.mouth.semen += 1>>
<<case 3>>
The second goon, a <<person>>, is ready and erect, waiting for you as soon as you turn to face <<him>>. You <<oraltext>> work the _penisdesc with your mouth while they begin a game of cards.
<br><br>
<<He>> starts twitching, and you pull the cock from your mouth, letting the <span class="lewd">massive spurt of cum unload over your forehead</span> while you milk it with your hand.
<br><br>
"Come up here," <<he>> orders. "I want to see this." You emerge from under the table as <span class="lewd">two thick streams of semen slowly come running down each side of your nose.</span> "I think this slut's enjoying it."
<br><br>
"Here, look here." One of the goons points a phone at you. "Smile a little, come on. People ought to know what a cumslut you are."
<br><br>
<<if $submissive lte 850>>
Your eyes water, and you refuse to smile, but as the streams of cum reach the sides of your mouth, you can't resist the urge to <span class="lewd">provocatively push your tongue out and lick some of the fluid around your lips.</span> "I knew it! You can't help yourself."
<<else>>
<span class="lewd">You make a big smile for the camera.</span> "Ah, perfect" says one of the goons as the others reach for their phones.
<</if>>
<br><br>
You pose more, <span class="green">toying with the cum and letting them capture videos of you swallowing.</span> "Man, this is fucking hot. I'm sharing this with everyone."
<br><br>
Satisfied, the goons instruct you back under the table. Others are waiting their turn.
<<famesex 2>>
<<oralstat>>
<<ejacstat>>
<<faceejacstat>>
<<oralejacstat>>
<<set $player.bodyliquid.face.semen += 1>>
<<set $hygiene += 500>>
<<arousal 600>><<garousal>><<lstress>><<stress -5>>
<<case 4>>
You start sucking a <<persons>> _penisdesc. <<He>> watches you from above. "What nice <<haircolourtext>> hair you've got. But I can make it nicer."
<br><br>
<<He>> shoves you away, and <span class="lewd">aims <<his>> cock at your scalp as <<he>> ejaculates.</span> "Something to wash your hair with."
<br><br>
<<He>> looks delighted as <span class="lewd">you spread <<his>> load all over your hair</span>.
<<oralstat>>
<<hairejacstat>>
<<ejacstat>>
<<set $player.bodyliquid.hair.semen += 1>>
<<set $hygiene += 500>>
<<arousal 600>><<garousal>><<lstress>><<stress -5>>
<<case 5>>
The <<persons>> _penisdesc is already hard when you turn to it. "Aah, aah..." <<he>> twitches and, without further warning, <span class="lewd">ejaculates over your body.</span> <<He>> looks at you kneeling between <<his>> thighs, panting.
<br><br>
<<if $submissive lte 850>>
"You're a quickshot," you exclaim while restraining a laugh. The other goons show less restraint, and openly mock the <<person>>. <<His>> face reddens. "F-fucking <<bitch>>," <<he>> says. "I'd slap that smug look off your face if it wasn't covered in jizz."
<<else>>
"I'm sorry <<sir>>," you whisper. "I might have been too eager." <span class="lewd">You pretend to suck on <<his>> limp dick while rubbing the semen over your neck and <<breasts>>.</span>
<</if>>
<<neckejacstat>>
<<chestejacstat>>
<<ejacstat>>
<<set $player.bodyliquid.neck.semen += 1>>
<<set $player.bodyliquid.chest.semen += 1>>
<<set $hygiene += 500>>
<<arousal 600>><<garousal>><<lstress>><<stress -5>>
<<case 6>>
You suck the <<persons>> _penisdesc. It's the last one. <<He>> soon twitches, the <span class="lewd">hard cock pulsating in your mouth.</span>
<br><br>
"I've been waiting for this," <<he>> says, holding your head firm with both hands. <<He>> starts thrusting.
<br><br>
The first spurt is so voluminous that it <span class="lewd">makes you cough and splutter, and comes bursting out of your nose.</span> It comes too quick, and too thick, to swallow it all in time. With every thrust, more cum surges into your mouth, spilling out the sides of your lips.
<br><br>
"Fuck," the <<person>> says. <<He>> shoves you away. "Look at this fucking slut." The other goons interrupt their game of cards. Everyone stares at you, the kneeling, naked, cum-covered mess trying to catch <<pher>> breath.
<br><br>
White strings still dangle from you chin. With all eyes on you, <span class="green">you smile and take a bow.</span> The room erupts in cheer.
<br><br>
"Hey," Wren says. "You're not going anywhere until you clean this up. We're not touching this." <<person1>><<He>> points at the floor in front of you, splattered with pooling semen.
<br><br>
<<if $submissive lte 850>>
Still kneeling, you scoop up the semen and <span class="lewd">rub it over your chest.</span>
<<set $player.bodyliquid.leftarm.semen += 1>>
<<set $player.bodyliquid.rightarm.semen += 1>>
<<else>>
You get on your hands and knees, <span class="lewd">and lick the floor clean of semen.</span> "Hey <<girl>>," says the <<person6>><<person>>. "You got some on my shoes." You lick them next. You swallow the last of it.
<<set $player.bodyliquid.mouth.semen += 2>>
<</if>>
<<chestejacstat>>
<<tummyejacstat>>
<<oralstat>>
<<ejacstat>>
<<set $player.bodyliquid.face.semen += 1>>
<<set $player.bodyliquid.chest.semen += 1>>
<<set $player.bodyliquid.tummy.semen += 1>>
<<set $hygiene += 1000>>
<<arousal 600>><<garousal>><<lstress>><<stress -5>>
<</switch>>
<br><br>
<</if>>
<br><br>
<<set $estate.cards.oral += 1>>
<<if $arousal gte $arousalmax>>
<<link [[Next|Estate Cards Oral Cumslut Orgasm]]>><</link>>
<<else>>
<<link [[Next|Estate Cards Oral 2]]>><</link>>
<</if>>
<br><<effects>>
The building arousal overwhelms you. Your muscles spasm as a <span class="lewd">massive orgasm bulids.</span>
<br><br>
The <<person6>><<person>> notices. "This slut's really gonna cum from being jizzed on," <<he>> says.
<br><br>
<<if $submissive lte 850>>
"F-fuck," you say. "Fuck you.
<<else>>
"I-I'm sorry," you say. "I'm so sorry."
<</if>>
You spread your knees wide, trying to keep your balance. The goons cheer again. <span class="red">A swarm of smartphones surrounds you.</span>
<br><br>
They record as you shake and moan uncontrollably, cumming beneath their blackjack table.
<br><br>
<<orgasm>>
<<famesex 4>>
<br><br>
<<link [[Next|Estate Cards Oral 2]]>><</link>><<effects>>
You fuck the <<person>> with your tongue, until you feel <<his>> pussy shudder in orgasm. <<He>> releases your hair.
<br><br>
<<set $estate.cards.oral += 1>>
<<link [[Next|Estate Cards Oral 2]]>><</link>>
<br><<effects>>
<<set $estate.cards_done to true>>
You break free of the <<persons>> grasp, and crawl from the table. <<person1>>"Suit yourself," Wren says. "Good luck."
<br><br>
You walk outside. A breeze makes you shiver.
<br><br>
<<link [[Next|Estate]]>><<endevent>><</link>>
<br><br><<effects>>
<<if $estate.cards.position is "wren_lap" or $estate.cards.position is "vaginal" or $estate.cards.position is "anal">>
<<He>> keeps <<his>> hands firm on your hips as <<he>> reclines in the chair, still panting.
<<He>> releases <<his>> grasp. "Not bad," <<he>> admits, pushing you off <<his>> lap. "The game's over. I hope you got what you came for."
<<else>>
<<He>> keeps <<his>> arms locked around your chest as <<he>> pants against you. <<He>> pulls away, looking tired.
"Not bad," <<he>> admits, swinging <<his>> leg off you. "The game's over. I hope you got what you came for."
<</if>>
<br><br>
<<cards_naked_end>><!--Needs to be run in a previous passage to prevent cheating-->
<<widget "blackjackStart">>
<<if _args[0]>>
<<set $blackjack to {
cards:shuffle(shuffle(shuffle(deck()))),
dealerCards: [],
dealerSecondCardHidden: true,
dealerState: null,
dealerScore: null,
playersCards: [],
playersState: null,
playersScore: null,
turn: null,
winner: null,
endPassage: _args[0]
}>>
<</if>>
<</widget>>
<<widget "blackjackEnd">>
<<unset $blackjack>>
<<set $blackjack_played += 1>>
<<if $blackjack_streak gt $blackjack_streak_high>>
<<set $blackjack_streak_high to $blackjack_streak>>
<</if>>
<<if $blackjack_streak gte 5>>
<<earnFeat "Five in a Row">>
<</if>>
<</widget>>
<<widget "blackjackScore">>
<<if _args[0]>>
<<set _aces to 0>>
<<set _score to 0>>
<<for $_i to 0; $_i lt _args[0].length; $_i++>>
<<switch _args[0][$_i].name>>
<<case "A">><<set _score += 11>><<set _aces++>>
<<case "K" "Q" "J">><<set _score += 10>>
<<default>><<set _score += _args[0][$_i].value>>
<</switch>>
<</for>>
<<for $_i to 0; $_i lt _aces; $_i++>>
<<if _score gt 21>>
<<set _score -= 10>>
<</if>>
<</for>>
<<if _args[1]>>
<<if _args[0].length is 2 and _score is 21>>
<<set $_blackjack to true>>
<</if>>
<<switch _args[1]>>
<<case "dealer">><<set $blackjack.dealerScore to _score>><<if $_blackjack>><<set $blackjack.dealerState to "blackjack">><</if>>
<<case "players">><<set $blackjack.playersScore to _score>><<if $_blackjack>><<set $blackjack.playersState to "blackjack">><</if>>
<</switch>>
<</if>>
<</if>>
<</widget>>
<<widget "blackjackCalculate">>
<<if $blackjack.turn is null>>
<<set $blackjack.turn to "players">>
<<set $blackjack.playersCards.push($blackjack.cards[0])>>
<<set $blackjack.dealerCards.push($blackjack.cards[1])>>
<<set $blackjack.playersCards.push($blackjack.cards[2])>>
<<set $blackjack.dealerCards.push($blackjack.cards[3])>>
<<set $blackjack.cards.deleteAt(0,1,2,3)>>
<<blackjackScore $blackjack.dealerCards "dealer">>
<<if $blackjack.dealerScore is 21>>
<<set $blackjack.turn to "dealer">>
<</if>>
<</if>>
<<if $blackjack.playersState is "hit">>
<<set $blackjack.playersState to null>>
<<set $blackjack.playersCards.push($blackjack.cards[0])>>
<<set $blackjack.cards.deleteAt(0)>>
<<blackjackScore $blackjack.playersCards "players">>
<</if>>
<<blackjackScore $blackjack.playersCards "players">>
<<if $blackjack.playersScore is 21>>
<<set $blackjack.turn to "dealer">>
<</if>>
<<if $blackjack.turn is "dealer">>
<<set $blackjack.dealerSecondCardHidden to false>>
<<for _i to 0; _i lt 20; _i++>>
<<blackjackScore $blackjack.dealerCards "dealer">>
<<if $blackjack.dealerScore gte 17>>
<<break>>
<</if>>
<<set $blackjack.dealerCards.push($blackjack.cards[0])>>
<<set $blackjack.cards.deleteAt(0)>>
<</for>>
<</if>>
<</widget>>
<<widget "blackjackControls">>
렌의 카드:
<br>
<<for _i to 0; _i lt $blackjack.dealerCards.length; _i++>>
<div class="left">
<<if _i is 0>>
<<cardImage $blackjack.dealerCards[0]>>
<<else>>
<<cardImage $blackjack.dealerCards[_i] $blackjack.dealerSecondCardHidden>>
<</if>>
</div>
<</for>>
<div style="clear:both;"></div>
<<if $blackjack.dealerSecondCardHidden>>
<<blackjackScore `[$blackjack.dealerCards[0]]` "dealer">>
알려진 합계: <<print $blackjack.dealerScore>>
<<else>>
<<blackjackScore $blackjack.dealerCards "dealer">>
합계: <<print $blackjack.dealerScore>>
<</if>>
<br><br>
당신의 카드:
<br>
<<for _i to 0; _i lt $blackjack.playersCards.length; _i++>>
<div class="left"><<cardImage $blackjack.playersCards[_i]>></div>
<</for>>
<div style="clear:both;"></div>
합계: <<print $blackjack.playersScore>>
<br><br>
<<if $blackjack.turn is "players" and $blackjack.playersScore lte 20>>
<<link [[히트|$passage]]>><<set $blackjack.playersState to "hit">><</link>> |
<<link [[스탠드|$passage]]>><<set $blackjack.turn to "dealer">><<set $blackjack.playersState to "stand">><</link>> |
<<link "도움말과 설정">><<overlayReplace "blackjackHelp">><</link>>
<<elseif $blackjack.turn is "players" and $blackjack.playersScore gt 21>>
<span class="red">버스트</span>
<br>
<<link [[게임을 끝낸다|Estate Blackjack Lose]]>><</link>>
<br>
<<elseif $blackjack.turn is "dealer">>
<<if $blackjack.playersState is "blackjack" and $blackjack.dealerState is "blackjack">>
<<set $blackjack.winner to "tie">>
<span class="blue">둘 다 내츄렬 블랙잭이어서 비겼다</span>
<<elseif $blackjack.playersState is "blackjack">>
<<set $blackjack.winner to "player">>
<span class="green">당신이 내츄렬 블랙잭으로 이겼다</span>
<<set $blackjack_won += 1>>
<<set $blackjack_streak += 1>>
<<elseif $blackjack.dealerState is "blackjack">>
<<set $blackjack.winner to "dealer">>
<span class="red">당신은 내츄렬 블랙잭으로 졌다</span>
<<set $blackjack_streak to 0>>
<<elseif $blackjack.playersScore gt $blackjack.dealerScore or $blackjack.dealerScore gt 21>>
<<set $blackjack.winner to "player">>
<span class="green">당신이 이겼다</span>
<<set $blackjack_won += 1>>
<<set $blackjack_streak += 1>>
<<elseif $blackjack.playersScore is $blackjack.dealerScore>>
<<set $blackjack.winner to "tie">>
<span class="blue">당신은 비겼다</span>
<<else>>
<<set $blackjack.winner to "dealer">>
<span class="red">당신은 졌다</span>
<<set $blackjack_streak to 0>>
<</if>>
<br><br>
<<if $blackjack.winner is "tie">>
<<blackjackEnd>>
<<blackjackStart "Blackjack Finish">>
<<link [[다음|Estate Blackjack]]>><<pass 1>><</link>>
<br>
<<elseif $blackjack.winner is "dealer">>
<<link [[다음|Estate Blackjack Lose]]>><</link>>
<br>
<<else>>
<<link [[다음|Estate Blackjack Win]]>><</link>>
<br>
<</if>>
<</if>>
<</widget>>
<<widget "blackjackHelp">>
<h3>Blackjack Guide</h3>
<ul>
<li>당신의 목표는 딜러보다 높은 숫자를 갖되 절대로 21을 넘지 않는 것입니다.</li>
<li>카드는 2에서 11 사이의 수를 가지며, 잭, 퀸, 킹은 10과 같습니다. 에이스는 당신의 선호에 따라 1이 될지 11이 될지 선택할 수 있습니다.</li>
<li>두 카드만으로 21이 되는 것을 '내츄럴 블랙잭'이라고 하며, 비기는 게 아닌 한 상대가 어떤 카드를 들고 있어도 반드시 승리할 수 있습니다.</li>
<li>딜러나 당신이 21을 넘게 되면, 버스트되어 지게 됩니다.</li>
<li>자신의 턴을 끝내려면 스탠드를, 카드를 한 장 더 받으려면 히트를 하세요.</li>
<li>딜러는 항상 특정한 규칙을 따라 게임을 진행하니, 그걸 이점으로 삼으세요. 딜러는 자신의 점수가 17점 미만일 때는 반드시 히트를 해야 합니다.</li>
</ul>
<h3>설정</h3>
<<link [[저장하고 닫는다|$passage]]>><</link>>
<br><br>
카드 뒷면:
<br>
<div id="card-cover-options" @class="'clothes-' + $cardcover.colour">
<<for _i = 0; _i <= 7; _i++>>
<div @class="'div-link card cardcover' + _i + ($cardcover.style == _i ? ' active' : '')">
<<if _i == 0>>
<span class="number">?</span>
<span class="suit">?</span>
<</if>>
<<capture _i>>
<<link "">>
<<set $cardcover.style = _i>>
<<run $('#card-cover-options .card').removeClass('active')>>
<<run $('#card-cover-options .card:nth-child(' + (_i+1) + ')').addClass('active')>>
<</link>>
<</capture>>
</div>
<</for>>
</div>
<label>
색상:
<<listbox "$cardcover.colour" autoselect>>
<<option "검은색" "black">>
<<option "남색" "navy">>
<<option "청회색" "blue-steel">>
<<option "밝은 회색" "grey">>
<<option "하얀색" "pale-white">>
<<option "은색" "silver">>
<<option "검은색과 흰색" "white">>
<<option "금색" "gold">>
<<option "검은색과 주황색" "yellow">>
<<option "노란색" "pale-yellow">>
<<option "황동색" "bronze">>
<<option "갈색" "brown">>
<<option "모래색" "sand">>
<<option "올리브색" "olive">>
<<option "주황색" "tangerine">>
<<option "붉은 주황색" "pale-tangerine">>
<<option "빨간색" "red">>
<<option "녹색" "green">>
<<option "밝은 녹색" "light-green">>
<<option "파란색" "blue">>
<<option "밝은 파란색" "light-blue">>
<<option "분홍색" "pink">>
<<option "밝은 분홍색" "light-pink">>
<<option "보라색" "purple">>
<<option "청록색" "teal">>
<</listbox>>
</label>
<<run $(() => {
linkifyDivs('#card-cover-options');
$('#listbox-cardcovercolour').on('change', () => {
$('#card-cover-options').removeClass().addClass('clothes-' + $cardcover.colour)
});
})>>
<</widget>><!--Needs to be run in a previous passage to prevent cheating-->
<<widget "highLowStart">>
<<if _args[0]>>
<<set $highlow to {
cards:shuffle(shuffle(shuffle(deck()))),
correct: 0,
dealerCard: null,
playersCard: null,
playersCardHidden: null,
gamestart: false,
turn: null,
choice: null,
endPassage: _args[0]
}>>
<</if>>
<</widget>>
<<widget "highLowEnd">>
<<unset $highlow>>
<</widget>>
<<widget "cardText">>
<<if _args[0]>>
<<if _args[1]>>
뒤집어져 있다.
<<else>>
<<switch _args[0].name>>
<<case "A">>에이스
<<case "K">>킹
<<case "Q">>퀸
<<case "J">>잭
<<default>>_args[0].name
<</switch>>
of <<print _args[0].suits>>.
<</if>>
<</if>>
<</widget>>
<<widget "highLowCalculate">>
<<if $highlow.gamestart is false>>
<<set $highlow.gamestart to true>>
<<set $highlow.turn to "players">>
<</if>>
<<if $highlow.turn is "players">>
플레이어의 차례
<br>
<<set $highlow.dealerCard to $highlow.cards[0]>>
<<set $highlow.playersCard to $highlow.cards[1]>>
<<set $highlow.cards.deleteAt(0,1)>>
<<set $highlow.playersCardHidden to true>>
<<elseif $highlow.turn is "dealer">>
딜러의 차례
<br>
<<set $highlow.playersCardHidden to false>>
<<if ($highlow.choice is "lower" and $highlow.playersCard.value lt $highlow.dealerCard.value) or ($highlow.choice is "higher" and $highlow.playersCard.value gt $highlow.dealerCard.value)>>
<<if $highlow.correct is 0>>
<<set $highlow.correct++>>
<<else>>
<<set $highlow.correct*=2>>
<</if>>
<</if>>
<<if $highlow.cards.length lt 30>>
<<set $highlow.cards to shuffle(shuffle(shuffle(deck())))>>
딜러가 덱을 다시 섞는다.
<br>
<</if>>
<</if>>
<</widget>>
<<widget "highLowControls">>
<div class="highlow">
<div><span class="title">딜러의 카드:</span> <<cardImage $highlow.dealerCard>></div>
<div><span class="title">당신의 카드:</span> <<cardImage $highlow.playersCard $highlow.playersCardHidden>></div>
</div>
<div style="clear:both;"></div>
당신의 현재 점수: <<print $highlow.correct>>
<br>
<<if $highlow.turn is "players">>
<<link [[낮은 수|$passage]]>><<set $highlow.choice to "lower">><<set $highlow.turn to "dealer">><</link>> |
<<link [[높은 수|$passage]]>><<set $highlow.choice to "higher">><<set $highlow.turn to "dealer">><</link>> |
<<if $highlow.correct gt 4>>
<br>
<<link [[게임을 끝낸다|$highlow.endPassage]]>><<set $highlow.correct/=2>><</link>><<if $statdisable is "f">> | <span class="red">Lose half your score</span><</if>> |
<</if>>
<<elseif $highlow.turn is "dealer">>
<<if ($highlow.choice is "lower" and $highlow.playersCard.value lt $highlow.dealerCard.value) or ($highlow.choice is "higher" and $highlow.playersCard.value gt $highlow.dealerCard.value)>>
당신이 맞았다.
<br>
<<link [[계속한다||$passage]]>><<set $highlow.turn to "players">><</link>> |
<br>
<<link [[게임을 끝낸다||$highlow.endPassage]]>><</link>> |
<<elseif $highlow.playersCard.value is $highlow.dealerCard.value>>
비겼다.
<br>
<<link [[계속한다||$passage]]>><<set $highlow.turn to "players">><</link>> |
<br>
<<link [[게임을 끝낸다||$highlow.endPassage]]>><</link>> |
<<else>>
당신이 졌다.
<br>
<<link [[게임을 끝낸다||$highlow.endPassage]]>><<set $highlow.correct to 0>><</link>>
<</if>>
<</if>>
<</widget>>
<<widget "cardImage">>
<<if _args[0]>>
<div @class="'card ' + (_args[1] ? 'cardcover' + $cardcover.style : '') + ' clothes-' + $cardcover.colour">
<<if _args[1]>>
<<if $cardcover.style == 0>>
<span class="number">?</span>
<span class="suit">?</span>
<</if>>
<<else>>
<<if _args[0].suits is "Diamonds">>
<<set _suits to "diams">>
<<else>>
<<set _suits to _args[0].suits.toLowerCase()>>
<</if>>
<span class="number"><<print _args[0].name>></span>
<span class="suit"><<print "&" + _suits + ";">></span>
<</if>>
</div>
<</if>>
<</widget>>
<<widget "estate_cards_bet">>
<<if $worn.over_upper.name isnot "naked">>
<<set $estate.cards.desire to "over_upper">>
"내가 이긴다면," <<he_ga>> 당신의 <<worn_over_upper_name_ul>> 가리킨다. <span class="blue">"당신은 그 옷을 잃게 됩니다."</span>
<<elseif $worn.over_lower.name isnot "naked">>
<<set $estate.cards.desire to "over_lower">>
"내가 이긴다면," <<he_ga>> 당신의 <<worn_over_lower_name_ul>> 가리킨다. <span class="blue">"당신은 그 옷을 잃게 됩니다."</span>
<<elseif $worn.feet.name isnot "naked" and $worn.feet.cursed isnot 1>>
<<set $estate.cards.desire to "feet">>
"내가 이긴다면," <<he_ga>> 당신의 <<worn_feet_name_ul>> 가리킨다. <span class="blue">"당신은 그 신발을 잃게 됩니다."</span>
<<elseif $worn.legs.name isnot "naked">>
<<set $estate.cards.desire to "legs">>
"내가 이긴다면," <<he_ga>> 당신의 <<worn_legs_name_ul>> 가리킨다. <span class="blue">"당신은 그 옷을 잃게 됩니다."</span>
<<elseif $worn.upper.name isnot "naked">>
<<set $estate.cards.desire to "upper">>
"내가 이긴다면," <<he_ga>> 당신의 <<worn_upper_name_ul>> 가리킨다. <span class="purple">"당신은 <<dressPost "을">> 잃게 됩니다."</span>
<<elseif $worn.lower.name isnot "naked">>
<<set $estate.cards.desire to "lower">>
"내가 이긴다면," <<he_ga>> 당신의 <<worn_lower_name_ul>> 가리킨다. <span class="purple">"당신은 <<skirtPost "을">> 잃게 됩니다."</span>
<<elseif $worn.hands.name isnot "naked">>
<<set $estate.cards.desire to "hands">>
"내가 이긴다면," <<he_ga>> 당신의 <<worn_hands_name_ul>> 가리킨다. <span class="blue">"당신은 그 장갑들을 잃게 됩니다."</span>
<<elseif $worn.under_upper.name isnot "naked">>
<<set $estate.cards.desire to "under_upper">>
"내가 이긴다면," <<he_ga>> 당신의 <<worn_under_upper_name_ul>> 가리킨다. <span class="pink">"당신은 <<braPost "을">> 잃게 됩니다."</span>
<<elseif $worn.under_lower.name isnot "naked">>
<<set $estate.cards.desire to "under_lower">>
"내가 이긴다면," <<he_ga>> 당신의 <<worn_under_lower_name_ul>> 가리킨다. <span class="pink">"당신의 <<pantiesPost "을">> 가져가겠습니다."</span>
<<else>>
<<if $estate.cards.state is "ride">>
"내가 이긴다면,"
<<set $rng to random(1, 4)>>
<<if $rng is 4>>
<<set $estate.cards.desire to "kiss">>
<<he_ga>> <<his_yi>> 숨결이 당신의 입술에 닿는 게 느껴질 때까지 <<his_yi>> 입을 당신의 입 가까이에 댔다. "우리는 키스를 하게 됩니다."
<<elseif $rng is 3>>
<<he_ga>> 씩 웃는다. "당신의
<<if $player.penisExist and $player.vaginaExist>>
<<if random(1, 2) is 2>>
<<set $estate.cards.desire to "penis_grope">>
자지를 만지겠습니다."
<<else>>
<<set $estate.cards.desire to "pussy_grope">>
보지를 만지겠습니다."
<</if>>
<<elseif $player.penisExist>>
<<set $estate.cards.desire to "penis_grope">>
자지를 만지겠습니다."
<<else>>
<<set $estate.cards.desire to "pussy_grope">>
보지를 만지겠습니다."
<</if>>
<<elseif $rng is 2>>
<<set $estate.cards.desire to "bottom_grope">>
<<he_ga>> 씩 웃는다. "당신의 엉덩이를 만지겠습니다."
<<elseif $rng is 1>>
<<set $estate.cards.desire to "chest_grope">>
<<he_ga>> 씩 웃는다. "당신의 가슴을 가지고 놀겠습니다."
<</if>>
<<else>>
<<if $estate.cards.lust gte 2>>
<<if $NPCList[0].penis isnot "none">>
"내가 이긴다면," <<he>> grins.
<<if $player.vaginaExist and !$worn.genitals.type.includes("chastity")>>
"당신은 내 무릎에 앉아야 합니다. 걱정 마세요. 당신의 보지를 건드리진 않을 테니. 뭐, 아직은 말이죠."
<<set $estate.cards.desire to "vaginal">>
<<elseif $analdisable is "f" and $worn.genitals.anal_shield isnot 1>>
"당신은 내 무릎에 앉아야 합니다. 걱정 마세요. 성적인 접촉은 하지 않을 테니. 뭐, 아직은 말이죠."
<<set $estate.cards.desire to "anal">>
<<elseif !$worn.genitals.type.includes("chastity")>>
"당신은 내 무릎에 앉아야 합니다. 걱정 마세요. 성적인 접촉은 하지 않을 테니. 뭐, 아직은 말이죠."
<<set $estate.cards.desire to "wren_lap">>
<<else>>
<<He_ga>> 당신의 <<worn_genitals_name_ul>> 본다. "흥미로운 장치가 달려 있군요." <<he_ga>> 의자에 살짝 기대며 말한다. "<span class="blue">그 아래를 보고 싶네요.</span> 하지만 지금은, 당신에게 원했던 건 이미 다 가졌습니다. 집까지 안전한 여행 되시길 바랍니다." <<His_yi>> 친구가 웃는다.
<<set $estate.cards.desire to "chastity">>
<</if>>
<<else>>
"내가 이긴다면," <<he>> grins.
<<if $player.penisExist and !$worn.genitals.type.includes("chastity")>>
"내가 당신의 무릎 위에 앉겠습니다. 걱정 마세요. 당신의 자지를 건드리진 않을 테니. 뭐, 아직은 말이죠."
<<set $estate.cards.desire to "penile">>
<<elseif !$worn.genitals.type.includes("chastity")>>
"내가 당신의 무릎 위에 앉겠습니다. 걱정 마세요. 성적인 접촉은 하지 않을 테니. 뭐, 아직은 말이죠."
<<set $estate.cards.desire to "pc_lap">>
<<else>>
<<He_ga>> 당신의 <<worn_genitals_name_ul>> 본다. "흥미로운 장치가 달려 있군요." <<he_ga>> 의자에 살짝 기대며 말한다. "<span class="blue">그 아래를 보고 싶네요.</span> 하지만 지금은, 당신에게 원했던 건 이미 다 가졌습니다. 집까지 안전한 여행 되시길 바랍니다." <<His_yi>> 친구가 웃는다.
<<set $estate.cards.desire to "chastity">>
<</if>>
<</if>>
<<elseif $estate.cards.lust gte 1>>
<<set $estate.cards.desire to "bend">>
"내가 이긴다면," <<he_ga>> 씩 웃는다. "당신은 의자 위로 올라가서 몸을 굽혀야 합니다. 우리가 당신을 더 자세히 볼 수 있도록요."
<<else>>
<<set $estate.cards.desire to "twirl">>
"내가 이긴다면," <<he_ga>> 씩 웃는다. "당신은 빙그르르 돌아야 합니다. 우리에게 공연을 해 주시죠. 손으로 가리지 말고요." 다른 사람들이 흥분에 차서 웅얼거린다.
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "cards_strip_text">>
"우릴 기다리게 하지 마세요.
<<if $rng gte 91>>
이리로 주세요."
<<elseif $rng gte 81>>
벗어주세요."
<<elseif $rng gte 71>>
벗어요."
<<elseif $rng gte 61>>
그만하고 주시죠."
<<elseif $rng gte 51>>
아래에 뭐가 있는지 봅시다."
<<elseif $rng gte 41>>
이젠 제 거예요."
<<elseif $rng gte 31>>
이리 주세요."
<<elseif $rng gte 21>>
옷 벗는 걸 봅시다."
<<elseif $rng gte 11>>
벗거나, 벗기거나."
<<else>>
저는 참을성 있는 <<nnpc_gender_ga "Wren">> 아니랍니다."
<</if>>
<</widget>>
<<widget "cards_exposure_text">>
<<if random(1, 10) is 10>>
<<if $worn.over_upper.exposed gte 2 and $worn.upper.exposed gte 2 and $worn.under_upper.exposed gte 1 and ($player.gender is "f" or $player.gender_appearance is "f")>>
<<if $uncomfortable.nude is true>>
<span class="lewd">당신은 한쪽 팔로 당신의 <<breastsPost "을">> 가려, 렌과 <<his_yi>> 친구들의 흘끗거리는 시선으로부터 보호한다.</span>
<br>
<<else>>
<span class="lewd">당신은 렌과 <<his_yi>> 친구들의 시선이 당신의 <<breastsPost "을">> 향하는 걸 알지만, 신경쓰지 않는다. 당신은 게임에만 집중한다.</span>
<br>
<</if>>
<<elseif $worn.over_upper.exposed gte 1 and $worn.upper.exposed gte 1 and ($player.gender is "f" or $player.gender_appearance is "f")>>
<<if $uncomfortable.underwear is true>>
<span class="lewd">당신은 가슴께에 옷이 없다는 걸 의식하여, 한쪽 팔로 가슴을 가린다.</span>
<br>
<<else>>
<span class="lewd">당신은 가슴께에 옷이 없다는 것에 상관하지 않는다.</span>
<br>
<</if>>
<</if>>
<</if>>
<<if random(1, 10) is 10>>
<<if $worn.over_lower.exposed gte 2 and $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1>>
<<if $uncomfortable.nude is true>>
<span class="lewd">당신의 다리가 탁자 아래에 있음에도 불구하고, 당신의 헐벗은 <<bottomPost "과">> <<genitalsPost "은">> 굉장히 노출되어 있는 느낌이 들게 한다.</span>
<br>
<<else>>
<span class="lewd">당신은 당신의 헐벗은 <<bottomPost "과">> <<genitalsPost "에">> 상관하지 않는다. 탁자 아래에 있잖은가.</span>
<br>
<</if>>
<<elseif $worn.over_lower.exposed gte 1 and $worn.lower.exposed gte 1>>
<<if $uncomfortable.underwear is true>>
<span class="lewd">허리 아래로는 이렇게 거의 아무것도 입지 않는 것은 당신을 불편하게 한다.</span>
<br>
<<else>>
<span class="lewd">당신은 허리 아래로는 거의 아무것도 입지 않았다는 것에 상관하지 않는다.</span>
<br>
<</if>>
<</if>>
<</if>>
<<if random(1, 10) is 10>>
<<if $estate.cards.wren_top is 0 and $estate.cards.wren_under_top is 0>>
<<if $pronoun is "f">>
<<if $NPCList[0].breastsize gte 5>>
<span class="lewd">렌은 <<his_yi>> <<breastsdesc_rul $NPCList[0].breastsdesc>> 한쪽 팔로 가리려 애쓰고 있다.</span>
<br>
<<else>>
<span class="lewd">렌은 <<his_yi>> <<breastsdesc_rul $NPCList[0].breastsdesc>> 한쪽 팔로 가리고 있다.</span>
<br>
<</if>>
<<else>>
<span class="lewd">렌은 당신이 <<his_yi>> 헐벗은 가슴을 바라보자 불편한 듯 카드를 섞는다.</span>
<br>
<</if>>
<<elseif $estate.cards.wren_top is 0>>
<<if $pronoun is "f">>
<span class="lewd">렌은 당신이 <<his_yi>> 브래지어를 바라보자 불편한 듯 카드를 섞는다.</span>
<br>
<</if>>
<</if>>
<</if>>
<<if random(1, 10) is 10>>
<<if $estate.cards.wren_bottoms is 0 and $estate.cards.wren_under_bottoms is 0>>
<<if $pronoun is "f">>
<span class="lewd">렌은 다리를 꼬아 <<his_yi>> 드러난 사타구니를 가리고 있다.</span>
<br>
<<else>>
<span class="lewd">렌은 <<his_yi>> 다리를 꽉 모으고 있다.</span>
<br>
<</if>>
<<elseif $estate.cards.wren_bottoms is 0>>
<<if $pronoun is "f">>
<span class="lewd">렌은 동료가 <<his_yi>> 팬티를 바라보자 불편한 듯 카드를 넘긴다.</span>
<br>
<<else>>
<span class="lewd">렌은 동료가 <<his_yi>> 팬티를 바라보자 불편한 듯 카드를 넘긴다.</span>
<br>
<</if>>
<</if>>
<</if>>
<<if random(1, 10) is 10>>
<<if $estate.cards.state is "ride">>
<<switch $estate.cards.position>>
<<case "wren_lap">>
<<case "pc_lap">>
<<case "penile">>
<span class="lewd">렌은 <<his_yi>> 보지를 당신의 <<penisPost "에">> 가져다 댄다.</span>
<br>
<<case "vaginal">>
<span class="lewd">렌은 <<his_yi>> <<penisdesc_ro $NPCList[0].penisdesc>> 당신의 <<pussyPost "을">> 쿡쿡 찌른다.</span>
<br>
<<case "anal">>
<span class="lewd">렌은 <<his_yi>> <<penisdesc_rul $NPCList[0].penisdesc>> 당신의 <<bottomPost "에">> 문지른다.</span>
<br>
<</switch>>
<</if>>
<</if>>
<br>
<</widget>>
<<widget "cards_naked_cover">>
<<if $uncomfortable.nude is true>>
<span class="lewd">당신은 한쪽 팔로 당신의 <<breastsPost "을">> 가리고, 허벅지를 꽉 모은다.</span>
<br><br>
<</if>>
<</widget>>
<<widget "cards_bottom_cover">>
<<if $uncomfortable.nude is true>>
<span class="lewd">당신은 허벅지를 꽉 모은다.</span>
<br><br>
<</if>>
<</widget>>
<<widget "cards_top_cover">>
<<if $uncomfortable.nude is true>>
<span class="lewd">당신은 한쪽 팔로 당신의 <<breastsPost "을">> 가린다.</span>
<br><br>
<</if>>
<</widget>>
<<widget "cards_underwear_cover">>
<<if $uncomfortable.underwear is true>>
<span class="lewd">당신은 한쪽 팔로 당신의 <<worn_under_upper_name_ul>> 가리고, 당신의 <<worn_under_lower_name_ul>> 똑바로 입는다.</span>
<br><br>
<</if>>
<</widget>>
<<widget "cards_panties_cover">>
<<if $uncomfortable.underwear is true>>
<span class="lewd">당신은 불안스러운 듯이 <<worn_under_lower_name_ul>> 똑바로 입는다.</span>
<br><br>
<</if>>
<</widget>>
<<widget "cards_bra_cover">>
<<if $uncomfortable.underwear is true>>
<span class="lewd">당신은 한쪽 팔로 당신의 <<worn_under_upper_name_ul>> 가린다.</span>
<br><br>
<</if>>
<</widget>>
<<widget "cards_virginity_warning">>
<<if $estate.cards.position is "vaginal">>
<<if $player.virginity.vaginal is true>>
<span class="red">당신이 오르가즘에 도달하면, 렌은 당신의 처녀를 가져갈 것입니다.</span>
<</if>>
<<elseif $estate.cards.position is "penile">>
<<if $player.virginity.penile is true>>
<span class="red">당신이 오르가즘에 도달하면, 렌은 당신의 처녀를 가져갈 것입니다.</span>
<</if>>
<<elseif $estate.cards.position is "anal">>
<<if $player.virginity.anal is true>>
<span class="red">당신이 오르가즘에 도달하면, 렌은 당신의 항문 처녀를 가져갈 것입니다.</span>
<</if>>
<</if>>
<</widget>>
<<widget "cards_arousal_check">>
<<if $arousal gte $arousalmax>>
너무 과한 자극이었다. <<orgasm>>
<br><br>
<<set _cards_orgasm to true>><<set $consensual to 1>>
<<elseif $arousal gte ($arousalmax / 5) * 4>>
<<elseif $arousal gte ($arousalmax / 5) * 3>>
<<elseif $arousal gte ($arousalmax / 5) * 2>>
<<else>>
<</if>>
<</widget>>
<<widget "cards_naked_end">>
<<covered>>
<<if $submissive gte 1150>>
"이- 이제 옷이 없어요." 당신이 말한다. "가- 가릴 것 좀 주실 수 있으신가요?"
<<elseif $submissive lte 850>>
"정말로 아무 옷도 안 입은 채로 나가라고 할 생각이예요?" 당신이 묻는다. "적어도 수건이나 뭐 비슷한 건 갖다 줘요."
<<else>>
"적어도 수건 한 장은 주실 수 없을까요?" 당신이 묻는다. "이런 꼴이면 위험에 처할 거예요."
<</if>>
<br><br>
렌은 <<his_yi>> 뒤에 기대어, 서랍을 연다. <<He_nun>> 서랍 안을 더듬더니, 작은 수건 하나를 꺼낸다. "자, 여기 있습니다." <<he_ga>> 말한다. "하지만 공짜로는 드릴 수 없어요. 제 생각엔 여기 있는 제 친구들이 약간의 즐거움을 느릴 자격이 있다고 생각해요."
<br><br>
"입으로 제 친구들을 만족시키세요." <<he_ga>> 말을 이어나간다. "그러면 수건을 입게 해드리죠."
<br><br>
<<if $promiscuity gte 55>>
<<link [[받아들인다|Estate Cards Oral]]>><</link>><<promiscuous4>><<goralskill>>
<br>
<<else>>
<span class="blue">당신은 이런 제안을 받아들일 수 있을 정도로 음란하지 않다.</span> 하지만 아무것도 안 입은 채로 떠나는 건 위험할 것이다.
<br><br>
<<link [[받아들인다|Estate Cards Oral]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<</if>>
<<link [[거절한다|Estate Cards Oral Refuse]]>><</link>>
<br>
<</widget>>
<<widget "cards_play_options">>
<<if $estate.cards.desire is "chastity">>
<<link [[떠난다|Estate Cards Leave]]>><</link>>
<br>
<<else>>
<<link [[Play (0:01)|Estate Blackjack]]>><<pass 1>><</link>>
<<if $estate.cards.state is "ride">>
<span class="purple">당신이 진다면 흥분이 증가할 수도 있습니다.</span> <<cards_virginity_warning>>
<</if>>
<<if _cards_desire is "kiss" and $player.virginity.kiss is true>>
<span class="red">당신이 진다면, 렌은 당신의 첫 키스를 받아가게 됩니다.</span>
<</if>>
<br>
<<link [[떠난다|Estate Cards Leave]]>><<npcincr Wren love 1>><</link>><<llove>>
<br>
<</if>>
<</widget>>
<<widget "cards_lap_return">>
<<if $estate.cards.state is "ride">>
<<if $estate.cards.position is "pc_lap">>
당신이 앉는다. 렌은 <<his_yi>> 다리를 들어올려 그 자세로 다시 돌아간다.
<<elseif $estate.cards.position is "wren_lap">>
렌이 앉아서 <<his_yi>> 무릎을 가리킨다. 당신은 다리를 들어올려 그 자세로 다시 돌아간다.
<<elseif $estate.cards.position is "penile">>
당신이 앉는다. 렌은 <<his_yi>> 다리를 들어올려 그 자세로 다시 돌아간다.
<<cards_lap_clothes>>
<<His_yi>> 보지가 당신의 <<penisPost "을">> 한 번 더 위협한다.
<<elseif $estate.cards.position is "vaginal">>
렌이 앉아서 <<his_yi>> 무릎을 가리킨다. 당신은 다리를 들어올려 그 자세로 다시 돌아간다.
<<cards_lap_clothes>>
<<His_yi>> <<penisdesc_ga $NPCList[0].penisdesc>> 당신의 <<pussyPost "을">> 한 번 더 위협한다.
<<elseif $estate.cards.position is "anal">>
렌이 앉아서 <<his_yi>> 무릎을 가리킨다. 당신은 다리를 들어올려 그 자세로 다시 돌아간다.
<<cards_lap_clothes>>
<<His_yi>> <<penisdesc_ga $NPCList[0].penisdesc>> 당신의 <<bottomPost "을">> 한 번 더 위협한다.
<</if>>
"어디까지 했었죠?" <<he_ga>> 희롱한다.
<<else>>
<</if>>
<</widget>>
<<widget "cards_lap_clothes">>
<<if $estate.cards.wren_bottoms is 1>>
<<if $estate.cards.wren_under_bottoms is 1>>
<<if $NPCName[$NPCNameList.indexOf("Wren")].pronoun is "f">>
<<He_nun>> <<his_yi>> 치마를 들어올리고 팬티를 벗는다.
<<else>>
<<He_nun>> <<his_yi>> 바지 지퍼를 내리고 팬티를 벗는다.
<</if>>
<<else>>
<<if $NPCName[$NPCNameList.indexOf("Wren")].pronoun is "f">>
<<He_nun>> <<his_yi>> 치마를 들어올린다.
<<else>>
<<He_nun>> <<his_yi>> 바지 지퍼를 내린다.
<</if>>
<</if>>
<<else>>
<<if $estate.cards.wren_under_bottoms is 1>>
<<if $NPCName[$NPCNameList.indexOf("Wren")].pronoun is "f">>
<<He_nun>> <<his_yi>> 팬티를 벗는다.
<<else>>
<<He_nun>> <<his_yi>> 팬티를 벗는다.
<</if>>
<<else>>
<<if $NPCName[$NPCNameList.indexOf("Wren")].pronoun is "f">>
렌은 당신에게 유감을 표한다.
<<else>>
렌은 당신에게 유감을 표한다.
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "cards_lap_clothes_intro">>
<<if $estate.cards.wren_bottoms is 1>>
<<if $estate.cards.wren_under_bottoms is 1>>
<<if $NPCName[$NPCNameList.indexOf("Wren")].pronoun is "f">>
렌은 <<his_yi>> 치마를 들어올리고 팬티를 벗어,
<<else>>
렌은 <<his_yi>> 바지 지퍼를 내리고 팬티를 벗어,
<</if>>
<<if $estate.cards.position is "penile">>
<span class="lewd"><<his_yi>> 보지를 드러낸다.</span>
<<else>>
<span class="lewd"><<his_yi>> <<penisdesc_rul $NPCList[0].penisdesc>> 드러낸다.</span>
<</if>>
<<else>>
<<if $NPCName[$NPCNameList.indexOf("Wren")].pronoun is "f">>
Wren hitches up <<his>> skirt,
<<else>>
Wren unzips <<his>> fly,
<</if>>
<<if $estate.cards.position is "penile">>
<span class="lewd"><<his_yi>> 보지를 드러낸다.</span>
<<else>>
<span class="lewd"><<his_yi>> <<penisdesc_rul $NPCList[0].penisdesc>> 드러낸다.</span>
<</if>>
<</if>>
<<else>>
<<if $estate.cards.wren_under_bottoms is 1>>
<<if $NPCName[$NPCNameList.indexOf("Wren")].pronoun is "f">>
렌은 <<his_yi>> 팬티를 벗어,
<<else>>
렌은 <<his_yi>> 팬티를 벗어,
<</if>>
<<if $estate.cards.position is "penile">>
<span class="lewd"><<his_yi>> 보지를 드러낸다.</span>
<<else>>
<span class="lewd"><<his_yi>> <<penisdesc_rul $NPCList[0].penisdesc>> 드러낸다.</span>
<</if>>
<<else>>
<<if $NPCName[$NPCNameList.indexOf("Wren")].pronoun is "f">>
<<else>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "wren_sabotage_nude">>
<<if $estate.cards.wren_under_bottoms is 0 and $estate.cards.wren_exposed_text lt 2>>
렌은 자신의 손으로 <<his_yi>>
<<if $NPCList[0].penis isnot "none">>
<<penisdesc_rul $NPCList[0].penisdesc>> 가린 채, 문으로 걸어간다.
<<else>>
보지를 가린 채, 문으로 걸어간다.
<</if>>
"그- 그럼 어서." <<he_ga>> 말한다.
<<set $estate.cards.wren_exposed_text to 2>>
<<elseif $estate.cards.wren_under_top is 0 and $NPCList[0].pronoun is "f" and $estate.cards.wren_exposed_ lt 1>>
렌은 한쪽 팔로 <<his_yi>> <<breastsdesc_rul $NPCList[0].breastsdesc>> 가리고 있다. "이건 아무것도 아니랍니다." <<he_ga>> 거짓말을 한다. "저는 위에 아무것도 안 입고 해변에 하루종일 있을 수도 있는걸요."
<<set $estate.cards.wren_exposed_text to 1>>
<<elseif $estate.cards.wren_top is 0 or $estate.cards.wren_bottoms is 0 or $estate.cards.wren_under_top is 0 and !$estate.cards.wren_exposed_text>>
렌은 아무것도 안 입은 채로 문으로 걸어간다. "제가 못 할 줄 알았습니까?" <<he_ga>> 묻는다.
<<set $estate.cards.wren_exposed_text to 1>>
<<else>>
렌이 성큼성큼 문으로 걸어간다.
<</if>>
<<if $exposed gte 2 and $uncomfortable.nude is true and $estate.cards.pc_exposed_text lt 2>>
당신은 벌거벗고 있어 불안해 한다. <<He_nun>> 문틀에 기대고 있다. "당신도 같이 갑니다. 당신은 내가 끝까지 함께 하기를 원할 테니까요, 그렇죠?"
<br><br>
당신은 당신의 몸을 가능한 가리려고 하면서 따라간다.
<br><br>
<<set $estate.cards.pc_exposed_text to 2>>
<<elseif $exposed is 1 and $uncomfortable.underwear is true and $estate.cards.pc_exposed_text lt 1>>
당신은 옷을 입은 상태 때문에 불안해 한다. <<He_nun>> 문틀에 기대고 있다. "당신도 같이 갑니다. 당신은 내가 끝까지 함께 하기를 원할 테니까요, 그렇죠?"
<br><br>
당신은 당신의 몸을 가능한 가리려고 하면서 따라간다.
<br><br>
<<set $estate.cards.pc_exposed_text to 1>>
<<else>>
<br><br>
<</if>>
<<if $estate.cards.wren_top is 0 or $estate.cards.wren_bottoms is 0 or $estate.cards.wren_under_top is 0 or $estate.cards.wren_under_bottoms is 0>>
<<if $exposed gte 2 and $uncomfortable.nude is true and $estate.cards.pc_exposed_walk lt 3>>
당신은 렌과 같이 레미의 사유지를 가로질러 걸어가고, <<his_yi>> 동료들도 뒤를 따른다. 당신은 그들이 추파를 보내는 것을 느낄 수 있지만, 당신은 그들이 렌 쪽도 마찬가지로 쳐다보고 있을 거라 의심한다.
<br><br>
당신은 레미의 다른 하수인 두 명을 지나친다. 그들은 당신을 막지 않고, 렌의 모습을 멍하니 쳐다본다. <<His_yi>> 발걸음이 빨라진다.
<br><br>
<<set $estate.cards.pc_exposed_walk to 3>>
<<elseif $exposed is 1 and $uncomfortable.underwear is true and $estate.cards.pc_exposed_walk lt 2>>
당신은 렌과 같이 레미의 사유지를 가로질러 걸어가고, <<his_yi>> 동료들도 뒤를 따른다. 당신은 그들이 추파를 보내는 것을 느낄 수 있지만, 당신은 그들이 렌 쪽도 마찬가지로 쳐다보고 있을 거라 의심한다.
<br><br>
당신은 레미의 다른 하수인 두 명을 지나친다. 그들은 당신을 막지 않고, 렌의 모습을 멍하니 쳐다본다. <<His_yi>> 발걸음이 빨라진다.
<br><br>
<<set $estate.cards.pc_exposed_walk to 2>>
<<elseif !$estate.cards.pc_exposed_walk>>
당신은 렌과 같이 레미의 사유지를 가로질러 걸어가고, <<his_yi>> 동료들도 뒤를 따른다. 당신은 레미의 다른 하수인 두 명을 지나친다. 그들은 렌의 모습에 주의가 산만해져, 당신을 막지 않는다.
<br><br>
<<set $estate.cards.pc_exposed_walk to 1>>
<</if>>
<<else>>
<<if $exposed gte 2 and $uncomfortable.nude is true and $estate.cards.pc_exposed_walk lt 3>>
당신은 사유지를 가로질러 걷는다. 렌은 당신이 앞장서기를 고집한다. 당신은 <<him_i>> 당신의 <<bottomPost>>에 추파를 보내는 것을 느낄 수 있다. 당신은 레미의 다른 하수인 두 명을 지나친다. 그들은 음흉하게 쳐다보는 것에 만족한 듯, 당신을 막지 않는다.
<br><br>
<<set $estate.cards.pc_exposed_walk to 3>>
<<elseif $exposed is 1 and $uncomfortable.underwear is true and $estate.cards.pc_exposed_walk lt 2>>
당신은 사유지를 가로질러 걷는다. 렌은 당신이 앞장서기를 고집한다. 당신은 <<him_i>> 당신의 <<bottomPost>>에 추파를 보내는 것을 느낄 수 있다. 당신은 레미의 다른 하수인 두 명을 지나친다. 그들은 음흉하게 쳐다보는 것에 만족한 듯, 당신을 막지 않는다.
<br><br>
<<set $estate.cards.pc_exposed_walk to 2>>
<<elseif !$estate.cards.pc_exposed_walk>>
당신은 렌과 <<his>> 동료들과 같이 사유지를 가로질러 걷는다. 당신은 레미의 다른 하수인 두 명을 지나친다. 한 명이 얼굴을 찌푸리지만, 그들은 당신을 막지 않는다. 그들은 렌을 신용하고 있는 것이 틀림없다.
<br><br>
<<set $estate.cards.pc_exposed_walk to 1>>
<</if>>
<</if>>
<</widget>><<set $outside to 1>><<set $location to "estate">><<effects>>
<<estate_chaos_bar>>
<br>
You are in the Remy estate, near the front gate.
<<if $estate.chaos gte 100>>
You hear shouting.
<</if>>
<<if $estate.cards.cattle is 1>>
A pair of escaped cattle run by.
<</if>>
There's a small stone building nearby.
<<if $estate.chaos gte 100>>
<span class="green">The guards have fled their posts in the chaos!</span>
<<elseif $estate.chaos gte 80>>
<span class="teal">Two guards stand outside.</span> They look ready to run.
<<elseif $estate.chaos gte 60>>
<span class="lblue">Three guards stand outside.</span> They look nervous.
<<elseif $estate.chaos gte 40>>
<span class="blue">Four guards stand outside.</span> They look wary.
<<elseif $estate.chaos gte 20>>
<span class="purple">Five guards stand outside.</span> They look cautious.
<<else>>
<span class="pink">Six rough-looking guards stand outside.</span>
<</if>>
There's also a cottage, the mud in front covered in bootprints. Several cars are parked outside.
<<if $estate.cards.fire is 1>>
Smoke fills the sky.
<</if>>
<br><br>
There's a large barn ahead, and a manor looming from a hill beyond.
<br><br>
<<link [[Approach the stone building (0:02)|Estate Stone Approach]]>><<pass 2>><</link>>
<br>
<<if $estate.cards_done isnot true>>
<<link [[Enter the cottage (0:02)|Estate Cards Enter]]>><<pass 2>><</link>>
<br>
<</if>>
<<if $estate.entrance is "gate">>
<<link [[Leave|Estate Leave Gate]]>><</link>>
<br>
<<else>>
<<link [[Leave|Estate Leave Secret]]>><</link>>
<br>
<</if>><<effects>>
<<if $estate.chaos gte 100>>
You approach the stone building. <span class="green">No one stops you entering the open doors.</span> There's a ramp just inside, leading through a dark passage. There's light at the bottom.
<br><br>
<<link [[Next|Estate Stone Enter]]>><</link>>
<br>
<<else>>
<<generate1>><<generate2>>
<<if $estate.chaos lt 80>>
<<generate3>>
<</if>>
<<if $estate.chaos lt 60>>
<<generate4>>
<</if>>
<<if $estate.chaos lt 40>>
<<generate5>>
<</if>>
<<if $estate.chaos lt 20>>
<<generate6>>
<</if>>
You approach the stone building. The guards will know you're an intruder, and you'll need to fight your way through
<<if $estate.chaos gte 80>>
<span class="lblue">both of them.</span>
<<elseif $estate.chaos gte 60>>
<span class="blue">all three of them.</span>
<<elseif $estate.chaos gte 40>>
<span class="purple">all four of them.</span>
<<elseif $estate.chaos gte 20>>
<span class="pink">all five of them.</span>
<<else>>
<span class="red">all six of them.</span>
<</if>>
<span class="red">Making them cum won't be enough.</span>
<br><br>
A thought strikes you. <i>If you caused trouble elsewhere, the guards might be drawn away.</i>
<br><br>
<<link [[Fight|Estate Stone Approach 2]]>><</link>>
<br>
<<link [[Hide before you're seen|Estate]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
You walk closer. A <<person1>><<person>> and reaches for <<his>> weapon,
<<if $exposed gte 1>>
but stops when <<he>> sees your state of dress. <<covered>>
<br><br>
"Looks like a lost <<if $player.gender_appearance is "m">>bull<<else>>cow<</if>>," <<he>> says. "Let's help <<phim>> out."
<br><br>
<<else>>
but stops when <<he>> gets a look at you.
<br><br>
"Looks like a lost <<if $player.gender_appearance is "m">>bull<<else>>cow<</if>>," <<he>> says. "Let's help <<phim>> out."
<br><br>
<</if>>
<<link [[Next|Estate Stone Fight]]>><<set $fightstart to 1>><</link>>
<br><<effects>>
<<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Estate Stone Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Estate Stone Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Estate Stone Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Estate Stone Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<person>> tries to grab you, but you're able to escape. They still guard the door, but their orgasms have left them too groggy to give chase.
<br><br>
<<tearful>> you hide in a copse.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Estate]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
"Remy isn't worth this," the <<person1>><<person>> says as <<he>> turns and runs. The other guards scatter.
<<estate_chaos 100>>
<br><br>
<<tearful>> you stride into the stone building. There's a ramp just inside, leading through a dark passage. There's light at the bottom.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Estate Stone Enter]]>><</link>>
<<else>>
You fall to the ground, too hurt to fight.
<br><br>
"What should we do with <<phim>>?" The <<person2>><<person>> asks. "Give <<phim>> to the boss?"
<br>
"We're not wasting Remy's time with this riff-raff," the <<person1>><<person>> replies. "I have an idea. Keep <<phim>> here."
<br><br>
The <<person2>><<person>> presses a foot on your chest as the <<person1>><<person>> disappears down the tunnel. More thugs arrive to investigate the commotion. The <<person1>><<person>> emerges a minute later, carrying a vials of purple fluid, and a mischievous smile.
<br><br>
<<He>> kneels beside you. "Open wide."
<br><br>
<<link [[Open wide|Estate Stone Aphrodisiac Accept]]>><<trauma 6>><<sub 1>><</link>><<gtrauma>><<gggarousal>>
<br>
<<link [[Refuse|Estate Stone Aphrodisiac Refuse]]>><<pain 4>><<def 1>><</link>><<gpain>><<gggarousal>>
<br>
<</if>><<effects>>
You open your mouth. You smell the vapours as the <<person>> opens the vial. So sweet. You almost gag as the liquid touches your throat. The <<person>> feeds you the whole thing.
<br><br>
A terrible warmth spreads from chest. Your skin yearns to be touched. It spreads to your groin. The sensation is torturous.
<br><br>
<<link [[Resist|Estate Stone Aphrodisiac Resist]]>><</link>><<willpowerdifficulty 1 1000>>
<br>
<<link [[Give in|Estate Stone Aphrodisiac Give]]>><</link>>
<br><<effects>>
You keep your mouth shut. You smell the vapours as the <<person>> opens the vial. So sweet. <<He>> pinches your nose, forcing you to breath through your mouth, then pours the fluid down your throat. You almost gag. The <<person>> feeds you the whole thing.
<br><br>
A terrible warmth spreads from chest. Your skin yearns to be touched. It spreads to your groin. The sensation is torturous.
<br><br>
<<link [[Resist|Estate Stone Aphrodisiac Resist]]>><</link>><<willpowerdifficulty 1 1000>>
<br>
<<link [[Give in|Estate Stone Aphrodisiac Give]]>><</link>>
<br><<effects>>
<<drugs 300>><<arousal 3000>>
<<if $willpowerSuccess>>
You feel your mind slip, <span class="green">but you manage to keep yourself together.</span>
<<if $submissive gte 1150>>
"I-I'm not gonna do what you want!" you manage.
<<elseif $submissive lte 850>>
"F-Fuck you!" you manage.
<<else>>
"I-I'm not gonna do what you want!" you manage.
<</if>>
<br><br>
"Must be a faulty batch," the <<person>> says, disappointed. "Whatever. Let's give this <<bitch>> to the moor."
<br><br>
Hands grasp you from all around, your limbs jerking when touched. They carry you to the gate, and dump you on the grass outside. It rattles shut behind you.
<br><br>
<<else>>
You feel your mind slip, <span class="red">overwhelmed by the toxin.</span>
<<if $submissive gte 1150>>
"P-please fuck me," you say, the words unbidden. "I-I've been good."
<<elseif $submissive lte 850>>
"F-Fuck me!" you say, the words unbidden.
<<else>>
"P-please fuck me," you say, the words unbidden.
<</if>>
<<gwillpower>><<willpower 3>>
<br><br>
You hear chuckles all around. You reach for your <<genitals>>, but hands grasp your wrists. Their touches send shocks through your body. You squirm, rubbing your thighs together, desperate for release.
<br><br>
<<if $arousal gte $arousalmax>>
Even without direct stimulation, the sensation is too much. <<orgasm>>
<</if>>
You're lifted by your limbs, and carried towards the gate. They dump you on the grass outside. It rattles shut behind you.
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<link [[Next|Moor]]>><<estate_end>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"P-please fuck me," you say, the words unbidden. "I-I've been good."
<<elseif $submissive lte 850>>
"F-Fuck me!" you say, the words unbidden.
<<else>>
"P-please fuck me," you say, the words unbidden.
<</if>>
<<gwillpower>><<willpower 3>>
<br><br>
You hear chuckles all around. You reach for your <<genitals>>, but hands grasp your wrists. Their touches send shocks through your body. You squirm, rubbing your thighs together, desperate for release.
<br><br>
<<if $arousal gte $arousalmax>>
Even without direct stimulation, the sensation is too much. <<orgasm>>
<br><br>
<</if>>
You're lifted by your limbs, and carried towards the gate. They dump you on the grass outside. It rattles shut behind you.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Moor]]>><<estate_end>><</link>>
<br><<set $outside to 0>><<effects>>
You emerge in a large tunnel, extending to the left and right. A pair of metal tracks lie in the middle, and a carriage sits upon them. The tunnel walls are rough, carved from natural rock.
<br><br>
<<generate1>><<person1>>
<<if $exposed gte 1>>
A <<person>> approaches you. <<covered>> <<He>> averts <<his>> eyes, sparing you some embarrassment.
<br><br>
"Another from the doctor?" <<he>> says, tapping something into <<his>> laptop. "Over there." <<He>> points at a shelf at the base of a pillar. There are a number of stacked crates not far from it. One trembles.
<br><br>
"There are fresh clothes on the carriage." <<He>> doesn't seem surprised by your nudity. "Stay away from the crates. They won't get out, but no sense agitating them."
<<else>>
A <<person>> approaches you. "Another from the doctor?" <<he>> says, tapping something into <<his>> laptop. "Over there." <<He>> points at a shelf at the base of a pillar. There are a number of stacked crates not far from it. One trembles.
<</if>>
<br><br>
<<estate_stone_links>><<effects>>
You are in an underground tunnel beneath the Remy estate.
<<if $estate.vials is "shattered" and $enemyno gte 1>>
The <<person>> left in search of help.
<<if $estate.chaos gte 100>>
You don't think <<he>> will find any, given the state of the grounds above.
<</if>>
<<elseif $enemyno gte 1>>
The <<person>> taps something into <<his>> laptop.
<</if>>
<br><br>
<<estate_stone_links>><<effects>>
You approach the parked carriage. The doors are open, so you step inside. An aisle runs down the middle, flanked by metal seats towards the front, and shelves towards the back.
<br><br>
The shelves are empty, save a pair of overalls.
<br><br>
There's a red lever at the front.
<br><br>
<<link [[Wear the overalls|Estate Stone Overalls]]>><<upperwear 39>><</link>>
<br>
<<link [[Pull the lever (0:15)|Estate Stone Lever]]>><<pass 15>><</link>>
<br>
<<link [[Leave|Estate Stone]]>><</link>>
<br><<effects>>
You pull on the overalls.
<<if $player.breastsize gte 5>>
They struggle to accomodate your <<breasts>>, but cover the important bits.
<<elseif $player.gender is "f" or $player.gender_appearance is "f">>
They leave your chest a bit exposed, but cover the important bits.
<<else>>
They're a perfect fit.
<</if>>
<br><br>
<<link [[Pull the lever (0:15)|Estate Stone Lever]]>><<pass 15>><</link>>
<br>
<<link [[Leave|Estate Stone]]>><</link>>
<br><<effects>>
You walk to the front of the carriage, and the pullable lever. It clicks into a new position. The carriage lurches, and you fall onto a seat.
<br><br>
You hear shouting over the roar of the engine, but can't make out the words. They're left far behind as the carriage plunges into darkness.
<<endcombat>>
Rings of light occasionally whip by as the vehicle rattles along the tracks.
<br><br>
<<link [[Next|Elk Compound Station]]>><<estate_end>><</link>>
<br><<effects>>
You approach the carriage. "The train is off-limits," says the <<person>> behind you. "Make your delivery, and get out."
<br><br>
<<link [[Approach the shelf|Estate Stone Shelf]]>><</link>>
<br>
<<link [[Leave (0:03)|Estate Stone Leave]]>><<pass 3>><<endcombat>><</link>>
<br><<effects>>
You approach the shelf. It holds a row of vials. Purple liquid swirls within. It's faint, but you smell a sweet scent. You feel lightheaded, and a yearning warmth builds within. <<garousal>><<arousal 600>>
<br><br>
<<link [[Knock over the vials|Estate Stone Knock]]>><<arousal 600>><<farm_aggro -10>><</link>><<garousal>><<laggro>>
<br>
<<if $exposed gte 1 or $estate.vials is "shattered">>
<<link [[Approach the carriage|Estate Stone Carriage]]>><</link>>
<br>
<<elseif $estate.carriage_attempt isnot true>>
<<link [[Approach the carriage|Estate Stone Carriage Stop]]>><<set $estate.carriage_attempt to true>><</link>>
<br>
<</if>>
<<link [[Leave (0:03)|Estate Stone Leave]]>><<pass 3>><<endcombat>><</link>>
<br><<effects>>
You sweep the phials off the shelf, and run before they shatter.<<set $estate.vials to "shattered">>
<br><br>
"Stupid <<girl>>," the <<person>> shouts while marching closer. "That's a whole day's harvest!" <<He>> grasps your arm. "Who sent you?"
<br><br>
<<link [[Bailey|Estate Stone Bailey]]>><</link>>
<br>
<<link [[Remy|Estate Stone Remy]]>><</link>>
<br>
<<link [[Harper|Estate Stone Harper]]>><</link>>
<br>
<<link [[No one|Estate Stone No]]>><<def 1>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"B-Bailey sent me," you say.
<<elseif $submissive lte 850>>
"Bailey sent me," you say.
<<else>>
"Bailey," you say.
<</if>>
<br><br>
The <<person>> hesitates, then releases you. "I didn't know we did business with that sort," <<he>> sniffs. "Remy will hear of this. Now begone. I need to get someone to clean this up." <<He>> turns <<his>> back to you.
<br><br>
<<link [[Approach the carriage|Estate Stone Carriage]]>><</link>>
<br>
<<link [[Leave (0:03)|Estate Stone Leave]]>><<pass 3>><<endcombat>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"R-Remy," you say. "Like you."
<<elseif $submissive lte 850>>
"Remy," you say. "Idiot."
<<else>>
"Remy," you say. "Same as you."
<</if>>
<br><br>
The <<person>> tightens <<his>> grasp. "Strange," <<he>> says. "I know all our employees, and I don't recognise you." <<He>> pulls you towards the ramp leading outside. "Don't struggle."
<br><br>
<<link [[Fight|Estate Stone Inner Fight]]>><<set $fightstart to 1>><</link>>
<br>
<<link [[Go quietly (0:05)|Estate Stone Quiet]]>><<pass 5>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"D-Doctor Harper sent me," you say.
<<elseif $submissive lte 850>>
"The doctor," you say. "Best let me go."
<<else>>
"Doctor Harper," you say.
<</if>>
<br><br>
The <<person>> releases you. "Then go tell the good doctor what you've done," <<he>> says. "No punishment I could give would compare. Now begone. I need to get someone to clean this up." <<He>> turns <<his>> back to you.
<br><br>
<<link [[Approach the carriage|Estate Stone Carriage]]>><</link>>
<br>
<<link [[Leave (0:03)|Estate Stone Leave]]>><<pass 3>><<endcombat>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"I-I'm here on my own," you say.
<<elseif $submissive lte 850>>
"I'm no one's dog," you say.
<<else>>
"No one sent me," you say.
<</if>>
<br><br>
The <<person>> tightens <<his>> grasp. "I don't know how you got in," <<he>> says. "I'll be having a word with security." <<He>> pulls you towards the ramp leading outside. "Don't struggle."
<br><br>
<<link [[Fight|Estate Stone Inner Fight]]>><<set $fightstart to 1>><</link>>
<br>
<<link [[Go quietly (0:05)|Estate Stone Quiet]]>><<pass 5>><</link>>
<br><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Estate Stone Inner Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Estate Stone Inner Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Estate Stone Inner Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Estate Stone Inner Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<person>> staggers backwards, and shouts in horror as <<he>> slips on the spilled fluid.
<br><br>
<<clotheson>>
<<link [[Next|Estate Stone Inner Fight Aphrodisiac]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The <<person>> staggers backwards, and shouts in horror as <<he>> slips on the spilled fluid.
<br><br>
<<clotheson>>
<<link [[Next|Estate Stone Inner Fight Aphrodisiac]]>><</link>>
<br>
<<else>>
<<tearful>> you fall to the ground. You're too hurt to continue fighting.
<br><br>
The <<person>> grasps your arm, and tugs you up the ramp.
<br><br>
<<clotheson>>
<<link [[Next|Estate Stone Quiet]]>><<clotheson>><</link>>
<br>
<</if>><<effects>>
<<He>> lands in the purple fluid. <<He>> scrambles away on <<his>> hands and knees. "I-I can't," <<he>> says. "I can't stop."
<<if $NPCList[0].pronoun is "f">>
<<if $NPCList[0].penis isnot "none">>
<<He>> flips up <<his>> skirt, <span class="lewd">revealing <<his>> <<print $NPCList[0].penisdesc>>,</span> and masturbates.
<<else>>
<<He>> flips up <<his>> skirt, <span class="lewd">revealing <<his>> pussy,</span> and masturbates.
<</if>>
<<else>>
<<if $NPCList[0].penis isnot "none">>
<<He>> unzips <<his>> fly, <span class="lewd">revealing <<his>> <<print $NPCList[0].penisdesc>>,</span> and masturbates.
<<else>>
<<He>> unzips <<his>> fly, <<He>> flips up <<his>> skirt, <span class="lewd">revealing <<his>> pussy,</span> and masturbates.
<</if>>
<</if>>
<<tearful>> you step away. The <<person>> is lost in <<his>> own world for now.
<br><br>
<<clotheson>>
<<saveNPC 0 estate_stone>>
<<endcombat>>
<<loadNPC 0 estate_stone>><<person1>>
<<clearNPC estate_stone>>
<<link [[Next|Estate Stone]]>><</link>>
<br><<effects>>
<<if $estate.chaos gte 100>>
You emerge outside. The <<person>> drops your arm as <<he>> beholds the scene before <<him>>. Free cattle rampaging around, chased by confused goons. The smell of burnt sweetness in the air.
<br><br>
<<He>> doesn't notice you slip away. You return to the tunnel, now absent its guardian.
<br><br>
<<link [[Next|Estate Stone]]>><<endcombat>><</link>>
<br>
<<else>>
You emerge outside. The <<person>> pulls you towards the gates. The <<generate2>><<person2>><<person>> standing guard opens it as you approach.
<br><br>
You're shoved through. The gate rattles shut behind you.
<br><br>
<<endcombat>>
<<link [[Next|Moor]]>><<estate_end>><</link>>
<br>
<</if>><<effects>>
You walk up the ramp, and emerge outside.
<br><br>
<<link [[Next|Estate]]>><</link>>
<br><<effects>>
You approach the fence. The bars are several times your height, and the top menaces with barbed wire. Most of the farm beyond is concealed by copse and hillock, but you can see the top of a barn peak above. A stately manor perches on a hill beyond, overlooking the moor.
<br><br>
There's a gate nearby. It's guarded.
<br><br>
<<if $estate_done is true>>
<span class="purple">Security is on high alert.</span> You won't be able to enter until tomorrow.
<br><br>
<</if>>
<<if $farm_stage gte 5>>
<<if $estate_done isnot true>>
<<link [[Approach the gate|Estate Gate]]>><</link>>
<br>
<</if>>
<</if>>
<<if $estate_fence is "bird">>
<<link [[Search for another entrance (0:30)|Estate Entrance Bird]]>><<pass 30>><</link>>
<br>
<<elseif $estate_fence is "landry">>
<<link [[Search for another entrance (0:30)|Estate Entrance Landry]]>><<pass 30>><</link>>
<br>
<<elseif $estate_fence is "secret" and $estate_done isnot true>>
<<link [[Use the secret entrance (0:03)|Estate Entrance Secret]]>><<pass 3>><</link>>
<br>
<</if>>
<br>
<<link [[Leave|Moor]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<generate1>><<person1>>
You approach the gate.
<<if $daystate is "night">>
A light flares into life. You shield your eyes.
<<else>>
A <<person>> leaves a checkpoint, and speaks into <<his>> radio.
<</if>>
<br><br>
<<if $estate_bluffed is true>>
<<He>> peers through the gate. "You again?" <<he>> says. "Clear off."
<br><br>
<i>They won't let you in today.</i>
<br><br>
<<else>>
<<He>> peers at you. "This is the Remy estate," <<he>> says. "What's your business?"
<br><br>
<<if $estate_fence is undefined>>
<<set $estate_fence to "quest">>
<i>You could avoid the gate by breaking through the fence, but you'll need help from someone with underworld connections, or someone who knows the moor.</i>
<br><br>
<</if>>
<<set $skulduggerydifficulty to 800>>
<<link [[Bluff your way in|Estate Bluff]]>><<set $estate_bluffed to true>><</link>><<skulduggerydifficulty>>
<br>
<</if>>
<<link [[Turn away|Estate Approach]]>><<endevent>><</link>>
<br><<effects>>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<<if $submissive gte 1150>>
"I-I'm here with a delivery," you say. "Something from town."
<<elseif $submissive lte 850>>
"Got something for Remy," you say. "From the usual people."
<<else>>
"Got a delivery," you say. "From the usual people."
<</if>>
<br><br>
<span class="green">The <<person1>><<person>> presses a button on the other side of the fence,</span> and the gate shudders open. You enter without further trouble.
<br><br>
<<skulduggeryuse>>
<<link [[Next|Estate]]>><<endevent>><<estate_init gate>><</link>>
<br>
<<else>>
<<if $submissive gte 1150>>
"I-I-I don't mean to be a bother," you say. "I-I'm just here to deliver something."
<<elseif $submissive lte 850>>
"Remy's expecting me," you say. "Let me through. Or your boss will hear of it."
<<else>>
"Just delivering something," you say. "Let me through."
<</if>>
<br><br>
<span class="red">The <<person1>><<person>> laughs.</span> "Nice try. Get gone."
<br><br>
<<skulduggeryuse>>
<<link [[Next|Estate Approach]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
You search the fence, looking for any damage wrought by the Great Hawk.
<br><br>
You're peering beneath a bramble patch when you see it. A hole torn through the bars.
<br><br>
You crawl beneath the thorns, and through the fence, emerging on the other side.
<br><br>
<<set $estate_fence to "secret">>
<<link [[Next|Estate]]>><<estate_init secret>><</link>>
<br><<effects>>
You search the fence, looking for any damage wrought by Landry's specialist.
<br><br>
You're peering beneath a bramble patch when you see it. A hole torn through the bars.
<br><br>
You crawl beneath the thorns, and through the fence, emerging on the other side.
<br><br>
<<set $estate_fence to "secret">>
<<link [[Next|Estate]]>><<estate_init secret>><</link>>
<br><<effects>>
You crawl beneath the bramble patch, and through the hole in the fence, emerging on the other side.
<br><br>
<<link [[Next|Estate]]>><<estate_init secret>><</link>>
<br><<effects>>
<<if $estate.chaos gte 1>>
The gate is unguarded. You push the button, and it rattles open. No one stops you leaving.
<<set $estate_chaos to true>>
<<else>>
A guard opens the gate as you approach. They watch as you pass.
<</if>>
<br><br>
<<link [[Next|Moor]]>><<set $eventskip to 1>><<estate_end>><</link>>
<br><<effects>>
<<if $estate.chaos gte 1>>
<<set $estate_chaos to true>>
<</if>>
You crawl beneath the bramble patch, and the fence, emerging on the other side.
<br><br>
<<link [[Next|Moor]]>><<set $eventskip to 1>><<estate_end>><</link>>
<br><<effects>>
Wren holds out <<his>> glass, and the <<person2>><<person>> pours <<person1>><<him>> a shot. <<He>> downs it at once. "That all?" <<he>> asks, slamming the empty vessel against the table. "My turn." <<He>> pauses.
<<estate_cards_bet>>
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Wren")].love gte 50 and random(1, 10) is 10>>
<<Hes>> relieved you didn't ask for more. You know Wren well enough to tell.
<</if>>
<br><br>
<<cards_play_options>><<effects>>
Wren doesn't hesitate. <<He>> grasps the
<<set _rng to random(1, 5)>>
<<switch _rng>>
<<case 1>>
<<person2>>
<<case 2>>
<<person3>>
<<case 3>>
<<person4>>
<<case 4>>
<<person5>>
<<default>>
<<person6>>
<</switch>>
<<person>> by the collar, pulls <<him>> close, and kisses <<his>> lips.
<br><br>
<<person1>>
Wren lingers for a moment before pulling away, leaving <<his>> colleague flushed. "My turn," <<he>> says.
<<estate_cards_bet>>
<br><br>
<<cards_play_options>><<effects>>
<<wren_sabotage_nude>>
<<link [[Next|Estate Cards Steeds 2]]>><</link>>
<br><<effects>>
<<if $monsterchance gte 1 and $hallucinations gte 1 or $monsterchance gte 1 and $monsterhallucinations is "f" or $bestialitydisable is "t">>
<<if $beastmalechance is 100>>
<<set _estate_cards_monsters to "bulls">>
<<elseif $beastmalechance is 0>>
<<set _estate_cards_monsters to "cows">>
<<else>>
<<set _estate_cards_monsters to "both">>
<</if>>
<<else>>
<<set _estate_cards_monsters to "beasts">>
<</if>>
<<if $daystate is "day" and $hour gte 12>>
Wren directs the group towards a large barn. You continue past it, along a mud trail leading towards a gate in the fence. There's an enclosed field beyond.
You see
<<switch _estate_cards_monsters>>
<<case "bulls">>
bullboys grazing, while centaur drink from a river.
<br><br>
<<case "cows">>
cowgirls grazing, while centaur drink from a river.
<br><br>
<<case "both">>
bullboys and cowgirls grazing, while centaur drink from a river.
<br><br>
<<if random(1, 2) is 2>>
<<set _estate_cards_centaur to "m">>
<<else>>
<<set _estate_cards_centaur to "f">>
<</if>>
<<default>>
cattle grazing, while horses drink from a river.
<br><br>
<</switch>>
"You lot wait here," Wren says, before striding on.
<<if $estate.cards.wren_top is 0 or $estate.cards.wren_bottoms is 0 or $estate.cards.wren_under_top is 0 or $estate.cards.wren_under_bottoms is 0>>
<<He>> shares a few words with a bashful guard, and passes through to the field, taking an apple from a basket just outside as <<he>> does.
<<else>>
<<He>> shares a few words with a guard, and passes through to the field, taking an apple from a basket just outside as <<he>> does.
<</if>>
<<switch _estate_cards_monsters>>
<<case "bulls">>
<<He>> walks past the grazing bullboys, towards the centaur. One steps forward to meet <<him>>. He wears a wary expression.
<br><br>
Wren bites into the apple before speaking. You can't make out <<his>> words, but the centaur's reply is more audible. "Like cattle?!" he bellows. "Say that again and I'll stomp you into the mud."
<br><br>
Wren turns around, and throws the apple core over <<his>> shoulder. The centaur stays calm, even as the apple core bounces off his chest, but his glare follows Wren all the way to the gate.
<br><br>
<<case "cows">>
<<He>> walks past the grazing cowgirls, towards the centaur. One steps forward to meet <<him>>. She wears a wary expression.
<br><br>
Wren bites into the apple before speaking. You can't make out <<his>> words, but the centaur's reply is more audible. "Like cattle?!" she bellows. "Say that again and I'll stomp you into the mud."
<br><br>
Wren turns around, and throws the apple core over <<his>> shoulder. The centaur stays calm, even as the apple core bounces off her breast, but her glare follows Wren all the way to the gate.
<br><br>
<<case "both">>
<<He>> walks past the grazing bullboys and cowgirls, towards the centaur. One steps forward to meet <<him>>. <<if _estate_cards_centaur is "m">>He<<else>>She<</if>> wears a wary expression.
<br><br>
Wren bites into the apple before speaking. You can't make out <<his>> words, but the centaur's reply is more audible. "Like cattle?!" <<if _estate_cards_centaur is "m">>he<<else>>she<</if>> bellows. "Say that again and I'll stomp you into the mud."
<br><br>
Wren turns around, and throws the apple core over <<his>> shoulder. The centaur stays calm, even as the apple core bounces off <<if _estate_cards_centaur is "m">>his chest<<else>>her breast<</if>>, but <<if _estate_cards_centaur is "m">>his<<else>>her<</if>> glare follows Wren all the way to the gate.
<br><br>
<<default>>
<<He>> walks past the grazing cattle, towards the horses. One steps forward as if to meet <<him>>.
<br><br>
Wren bites into the apple before speaking. You can't make out <<his>> words, but the horse bellows a neigh, and stomps the ground in response.
<br><br>
Wren turns around, and throws the apple core over <<his>> shoulder. It bounces off the horse's back. The others pace, as if nervous.
<br><br>
<</switch>>
<<else>>
Wren directs the group along a trail, and through a copse. You emerge beside a stone building. It's a stable.
<<switch _estate_cards_monsters>>
<<case "bulls" "cows" "both">>
Centaur watch from some of the stalls.
<br><br>
<<default>>
Horses watch from some of the stalls
<br><br>
<</switch>>
Wren swaggers up to the closest. "Who's a good horsey?" <<he>> mocks. "You are. Staying safe in your cage. I'm sure you'll be freed later. When your master says so."
<br><br>
<<switch _estate_cards_monsters>>
<<case "bulls" "cows" "both">>
The centaur snarls, and lunges for Wren, who backs away in time. "Ooh," Wren continues. "Someone has a temper. No apples for you." <<He>> returns to you and <<his>> colleagues.
<br><br>
<<default>>
The horse snorts, and tries to bite Wren, who backs away in time. "Ooh," Wren continues. "Someone has a temper. No apples for you." <<He>> returns to you and <<his>> colleagues.
<br><br>
<</switch>>
<</if>>
<<if $cow gte 6>>
Remy's steeds are proud, and like to consider themselves near equal to Remy's human servants. Certainly above cattle. Remy will find them uncooperative for a while.
<br><br>
<</if>>
<<link [[Next|Estate Cards Return]]>><</link>>
<br><<effects>>
<<wren_sabotage_nude>>
<<link [[Next|Estate Cards Rumour 2]]>><</link>>
<br><<effects>>
Wren leads you to a stone shed. It's small, but three guards stand beside it.
<<if $estate.cards.wren_top is 0 or $estate.cards.wren_bottoms is 0 or $estate.cards.wren_under_top is 0 or $estate.cards.wren_under_bottoms is 0>>
They leer at Wren.
<<elseif $exposed gte 1>>
They leer at you, until Wren gets their attention.
<<else>>
Wren walks up to them.
<</if>>
<br><br>
<<set _rng to random(1, 2)>>
<<if _rng is 2>>
"Has Remy really done a runner?" <<he>> asks. That redirects their attention. "I know there's a copper around, but I thought it was the usual friendly sort. Ah, I'm sure it's nothing. Sorry for bothering you." <<He>> pats a worried-looking guard on the shoulder before turning away.
<<else>>
"Have you seen those creatures about too?" <<he>> asks. That redirects their attention. "I thought they kept them caged. Ah, I'm sure it's nothing. Sorry for bothering you." <<He>> pats a worried-looking guard on the shoulder before turning away.
<</if>>
<br><br>
<<link [[Next|Estate Cards Return]]>><</link>>
<br><<effects>>
Wren hesitates a moment, then
<<if $pronoun is "f">>
pulls off <<his>> top, revealing the bra
<<else>>
unbuttons <<his>> shirt, revealing the vest
<</if>>
beneath.
<<His>> friends seems more interested in ogling you, for the moment.
<br><br>
"It's warm in here anyway," <<he>> says, chucking the garment on the counter. "My turn next," <<he>> pauses.
<<estate_cards_bet>>
<br><br>
<<cards_play_options>><<effects>>
<<wren_sabotage_nude>>
<<link [[Next|Estate Cards Weapons 2]]>><</link>>
<br><<effects>>
You arrive at a stone shed. The entrance is guarded, but Wren leads you around the edge. <<He>> points at an open window, several feet above your head.
<br><br>
"Give us a lift," <<he>> says, pointing at the ground beneath the window.
<br><br>
<<link [[Help Wren up|Estate Cards Weapons Help]]>><<npcincr Wren love 1>><</link>><<glove>>
<br>
<<link [[Let one of the goons do it|Estate Cards Weapons Goon]]>><<npcincr Wren dom -1>><</link>><<ldom>>
<br><<effects>>
You crouch beneath the window, and let Wren step on your shoulders to reach the window above. <<He>> disappears inside.
<<if $exposed gte 1>>
<<His>> colleagues grin and ogle you while you wait, but <<he>> isn't long.
<<else>>
<<He>> isn't long.
<</if>>
A flurry of metal poles, each tipped with a prong, hurtle out. Wren's head pokes through a moment later, and <<he>> drops to the ground. <<He>> brushes <<himself>> off, and gathers the weapons.
<br><br>
"They'll turn up," Wren says as <<he>> dumps the bundle in a ditch. "They'd be fools to brave the moor in the meantime."
<br><br>
<<link [[Next|Estate Cards Return]]>><</link>>
<br><<effects>>
The <<person2>><<person>> crouches beneath the window, and lets Wren step on <<his>> shoulders to reach the window above. <<person1>><<He>> disappears inside.
<<if $exposed gte 1>>
<<His>> colleagues grin and ogle you while you wait, but <<he>> isn't long.
<<else>>
<<He>> isn't long.
<</if>>
A flurry of metal poles, each tipped with a prong, hurtle out. Wren's head pokes through a moment later, and <<he>> drops to the ground. <<He>> brushes <<himself>> off, and gathers the weapons.
<br><br>
"They'll turn up," Wren says as <<he>> dumps the bundle in a ditch. "They'd be fools to brave the moor in the meantime."
<br><br>
<<link [[Next|Estate Cards Return]]>><</link>>
<br><<effects>>
Wren hesitates a moment, then
<<if $pronoun is "f">>
tugs off <<his>> skirt, revealing a pair of panties.
<<else>>
tugs off <<his>> trousers, revealing a pair of briefs.
<</if>>
A couple of <<his>> friends glance at them. Wren acts cool, but <<hes>> blushing.
<br><br>
"It's a freeing feeling," <<he>> says, chucking the garment on the counter. "My turn next." <<He>> pauses.
<<estate_cards_bet>>
<br><br>
<<cards_play_options>><<effects>>
<<wren_sabotage_nude>>
<<link [[Next|Estate Cards Cars 2]]>><</link>>
<br><<effects>>
There's a muddy carpark nearby, full of tall vehicles with thick wheels. Wren holds out <<his>> hand, and the <<person3>><<person>> passes <<person1>><<him>> a set of keys. Wren opens the bonnet of each car in turn, fiddling with the interior, tugging off parts and hurling them aside.
<br><br>
"Hope there are no emergencies," Wren says after closing the last. "There's no permanent damage, but I don't envy whoever has to fix them." <<He>> laughs.
<br><br>
<<link [[Next|Estate Cards Return]]>><</link>>
<br><<effects>>
<<wren_sabotage_nude>>
<<link [[Next|Estate Cards Window 2]]>><</link>>
<br><<effects>>
Wren's colleagues seem nervous as you approach the manor. It looms above the rest of the estate, sitting atop a rocky hill. There's only one clear path up. It's guarded.
<br><br>
Wren leads you away, across a dell, to the base of a cliff. The manor perches above, and there's no one in view. Wren searches the ground, and finds a fist-sized rock.
<br><br>
<<if random(1, 2) is 2>>
Wren's aim proves true despite the distance, shattering a window on the second floor.
<<else>>
The rock hurtles upwards, but misses its mark, bouncing harmlessly off the wall. Wren's second attempt is more successful, and shatters a window on the third floor.
<</if>>
Wren's colleagues make a hasty escape, and Wren isn't far behind.
<br><br>
<<link [[Next|Estate Cards Return]]>><</link>>
<br><<effects>>
Wren glances around the room. <<His>> colleagues look away, but <<he>> blushes regardless. <<He>> takes a breath,
<<if $pronoun is "f">>
and reaches behind <<his>> back, undoing <<his>> bra and <span class="lewd">revealing <<his>> <<print $NPCList[0].breastsdesc>>.</span> <<He>> covers them with an arm.
<<else>>
and pulls off <<his>> vest, <span class="lewd">revealing <<his>> muscular chest.</span>
<</if>>
You catch a few of <<his>> colleagues sneak peeks.
<br><br>
"You're not to be underestimated," <<he>> says, chucking the garment on the counter. "But you'll get yours." <<He>> pauses.
<<estate_cards_bet>>
<br><br>
<<cards_play_options>><<effects>>
<<wren_sabotage_nude>>
<<link [[Next|Estate Cards Cattle 2]]>><</link>>
<br><<effects>>
<<if $monsterchance gte 1 and $hallucinations gte 1 or $monsterchance gte 1 and $monsterhallucinations is "f" or $bestialitydisable is "t">>
<<if $beastmalechance is 100>>
<<set _estate_cards_monsters to "bulls">>
<<elseif $beastmalechance is 0>>
<<set _estate_cards_monsters to "cows">>
<<else>>
<<set _estate_cards_monsters to "both">>
<</if>>
<<else>>
<<if $beastmalechance is 100>>
<<set _estate_cards_monsters to "beast_bulls">>
<<elseif $beastmalechance is 0>>
<<set _estate_cards_monsters to "beast_cows">>
<<else>>
<<set _estate_cards_monsters to "beast_both">>
<</if>>
<</if>>
Wren directs the group towards a large barn.
<<if $daystate is "day">>
You continue past it, along a mud trail leading towards a gate in the fence.
<<switch _estate_cards_monsters>>
<<case "bulls">>
Bullboys graze in the enclosed field beyond.
<<case "cows">>
Cowgirls graze in the enclosed field beyond.
<<case "both">>
Bullboys and cowgirls graze in the enclosed field beyond.
<<default>>
Cattle graze in the enclosed field beyond.
<</switch>>
The guard glances at Wren, and at you. <<covered>>
<br><br>
"Remy's asking for ya," Wren says. The guard sits upright. "Best not keep the boss waiting. We'll take over here."
<br><br>
The guard rushes away. Wren wastes no time, and opens the gate. "Here cows," <<he>> says. "You're free. Go!" There's no response.
<br><br>
<<switch _estate_cards_monsters>>
<<case "bulls">>
It takes some cajoling, but Wren and <<his>> friends manage to herd the bullboys through the gate.
<<case "cows">>
It takes some cajoling, but Wren and <<his>> friends manage to herd the cowgirls through the gate.
<<case "both">>
It takes some cajoling, but Wren and <<his>> friends manage to herd the bullboys and cowgirls through the gate.
<<default>>
It takes some cajoling, but Wren and <<his>> friends manage to herd the cattle through the gate.
<</switch>>
They're energised once outside, eager to explore a new environment.
<br><br>
<<else>>
<<He>> throws open the doors. The sides are lined with stalls,
<<switch _estate_cards_monsters>>
<<case "bulls">>
each housing a bullboy.
<<case "cows">>
each housing a cowgirl.
<<case "both">>
each housing a bullboy or cowgirl.
<<case "beast_bulls">>
each housing a bull.
<<case "beast_cows">>
each housing a cow.
<<default>>
each housing a cow or bull.
<</switch>>
<br><br>
Wren marches down one side, opening each gate. It takes some encouragement, but <<his>> colleagues manage to cajole the cattle from their cells, and through the front doors.
<br><br>
They're energised once outside, eager to explore a new environment.
<br><br>
<</if>>
"Job done," Wren says as the pair of goons you passed earlier run by, chasing after one of the escapees. "That should liven things up."<br><br>
<<link [[Next|Estate Cards Return]]>><</link>>
<br><<effects>>
Wren's face reddens.
<<if $pronoun is "f">>
<<He>> pushes a thumb behind the hem of <<his>> black panties, and pushes them down <<his>> legs.
<<else>>
<<He>> pushes a thumb behind the hem of <<his>> black briefs, and pushes them down <<his>> legs.
<</if>>
<<Hes>> left with nothing but <<his>> shoes and socks. <<His>> colleagues smirk as <<he>> hides <<his>>
<<if $NPCList[0].penis isnot "none">>
<<print $NPCList[0].penisdesc>>
<<else>>
pussy
<</if>>
with <<his>> arm.
<br><br>
"No more going easy on you," Wren says, throwing the garment on the counter. "My turn next." <<He>> pauses.
<<estate_cards_bet>>
<br><br>
<<cards_play_options>><<effects>>
<<wren_sabotage_nude>>
<<link [[Next|Estate Cards Fire 2]]>><</link>>
<br><<effects>>
You arrive at a carpark. Wren holds out <<his>> hand, and a <<person3>><<person>> passes <<person1>><<him>> a set of keys. <<He>> opens a boot, and retrieves a petrol can. <<His>> colleagues seem nervous. "You're trouble," Wren says. "But I gave my word."
<br><br>
There's a field across the estate. Strange, purple flowers grow in rows. Wren feeds them with petrol, just an unlucky patch. One match is all it takes.
<br><br>
<<link [[Next|Estate Cards Fire 3]]>><</link>>
<br><<effects>>
<<earnFeat "Firestarter">>
<<drugs 60>>
"Job done," Wren says, striding away. "Best we be gone before it's discovered." The fumes are sweet. You feel lightheaded.
<br><br>
You hear shouting behind you not long after, followed by an alarm. Wren laughs.
<br><br>
<<link [[Next|Estate Cards Return]]>><</link>>
<br><<effects>>
You return to the cottage.
<<cards_lap_return>>
<br><br>
<<cards_play_options>><<widget "estate_init">>
<<set $estate to {}>>
<<set $estate.cards to {}>>
<<set $estate.cards.lust to 0>>
<<set $estate.cards.daring to 0>>
<<set $estate.cards.wren_top to 1>>
<<set $estate.cards.wren_bottoms to 1>>
<<set $estate.cards.wren_under_top to 1>>
<<set $estate.cards.wren_under_bottoms to 1>>
<<set $estate.cards.wren_exposed_text to 0>>
<<set $estate.cards.pc_exposed_text to 0>>
<<set $estate.cards.pc_exposed_walk to 0>>
<<set $estate.entrance to _args[0]>>
<<set $estate.chaos to 0>>
<</widget>>
<<widget "estate_end">>
<<unset $estate>>
<<set $estate_done to true>>
<</widget>>
<<widget "estate_chaos_bar">>
혼란:
<<statbarinverted $estate.chaos 100>>
<div style="clear:both;"></div>
<</widget>>
<<widget "estate_chaos">>
<<if _args[0]>>
<<set $estate.chaos += _args[0]>>
<</if>>
<</widget>>
<<widget "estate_stone_links">>
<<if !$estate.vials>>
<<link [[선반에 다가간다|Estate Stone Shelf]]>><</link>>
<br>
<</if>>
<<if $exposed gte 1 or $estate.vials is "shattered">>
<<link [[마차에 다가간다|Estate Stone Carriage]]>><</link>>
<br>
<<elseif $estate.carriage_attempt isnot true>>
<<link [[마차에 다가간다|Estate Stone Carriage Stop]]>><<set $estate.carriage_attempt to true>><</link>>
<br>
<</if>>
<<link [[떠난다 (0:03)|Estate Stone Leave]]>><<pass 3>><<endevent>><</link>>
<br>
<</widget>><<set $outside to 1>><<set $location to "alex_farm">><<effects>>
<<farm_work_update>>
<<if $farm_assault.movement is "field">>
You keep low as you hurry across the farm.
<<elseif $farm_assault.movement is "tower">>
You keep low as you hurry towards the watchtower.
<<elseif $farm_assault.movement is "climb">>
You enter the watchtower. The stairs creak as you climb.
<<elseif $farm_assault.movement is "wait">>
You wait in the shadows, watching for intruders.
<<elseif $farm_assault.movement is "struggle">>
<<if $farm_assault.bindings lte 0>>
You struggle against your bindings. <span class="green">They come loose.</span>
<<if $worn.face.type.includes("gag")>>You tear the gag from your mouth.<</if>>
<<if $farm_assault.alex is "bound">>
<<npc Alex>><<person1>>
You find Alex not far away, remove the gag from <<his>> mouth, and untie <<his>> bonds. "Fuckers," <<he>> says. "There's no time to waste."
<<set $farm_assault.bindings_alex to 0>>
<<set $farm_assault.alex to "patrol">>
<<endevent>>
<</if>>
<<farm_assault_unbind>>
<<else>>
You struggle against your bindings. <span class="teal">They feel a little looser.</span>
<</if>>
<<else>>
You keep your head on a swivel, watching for intruders.
<</if>>
<<set $farm_assault.movement to "none">>
<br><br>
<<farm_assault_progress>>
<<farm_assault_alex>>
<<if _smoke>>
<span class="red">You smell smoke on the breeze.</span>
<br><br>
<</if>>
<<if $farm_assault.tower is "manned" or $farm_assault.tower is "attacked" or _guard_won is true or _guard_lost is true>>
<<farm_assault_info guard>>
<<elseif $farm_assault.tower is "defeated">>
<span class="red">$farm.tower_guard has been defeated, and can't help for the remainder of the assault.</span>
<br><br>
<</if>>
<<if $bus is "tower_top">>
<<farm_assault_info>>
<</if>>
<<if _dogs_status is "victorious">>
<span class="green">You hear a triumphant howling.</span>
<br><br>
<<elseif _dogs_status is "defeated">>
<span class="red">You hear a panicked howling.</span>
<br><br>
<</if>>
<<if $farm_destroyed is true>>
<<farm_assault_unbind>>
<<if $fields_damaged is 0>>
<span class="purple">With no fields to burn, the thugs flee the field.</span><<lcontrol>><<gtrauma>><<control -10>><<trauma 6>>
<br><br>
<<npc Remy>><<person1>>
Remy watches from a nearby hill. <<He>> turns <<his>> steed and rides away.
<br><br>
<<endevent>>
<<link [[Next|Farm Assault Victory]]>><</link>>
<br>
<<else>>
<span class="red">Their job done, the thugs flee the fields, leaving a smoldering waste behind them.</span>
<<lllcontrol>><<gggtrauma>><<control -50>><<trauma 24>>
<br><br>
<<npc Remy>><<person1>>
Remy watches from a nearby hill. <<He>> turns <<his>> steed and rides away.
<br><br>
<<endevent>>
<<link [[Next|Farm Assault Defeat]]>><</link>>
<br>
<</if>>
<<elseif _farm_assault_active isnot true>>
<<farm_assault_unbind>>
<span class="green">Driven back, the thugs flee the farm.</span>
<<if $fields_damaged gte 2>>
<span class="pink">They managed to torch <<number $fields_damaged>> fields.</span><<llcontrol>><<ggtrauma>><<control -25>><<trauma 12>>
<<elseif $fields_damaged gte 1>>
<span class="blue">They managed to torch a field.</span><<lcontrol>><<gtrauma>><<control -10>><<trauma 6>>
<<else>>
<span class="green">They failed to torch a single field.</span><<ggcontrol>><<lltrauma>><<control 25>><<trauma -25>>
<<if $farm_stage gte 12>>
<<earnFeat "Heroic Victory">>
<</if>>
<</if>>
<br><br>
<<npc Remy>><<person1>>
Remy watches from a nearby hill. <<He>> turns <<his>> steed and rides away.
<br><br>
<<endevent>>
<<link [[Next|Farm Assault Victory]]>><</link>>
<br>
<<else>>
<<farm_assault_actions>>
<</if>><<effects>>
<<npc Alex>><<person1>>
You find Alex lying on <<his>> face, an empty bottle beside <<him>>. <<Hes>> unconscious.<<llldom>><<npcincr Alex dom -15>>
<br><br>
<<if $farm_assault.tower is "defeated">>
You carry <<him>> back to the cottage, and lay <<him>> in <<his>> bed, before returning to search for $farm.tower_guard.
<<endevent>>
<<loadNPC 0 "farm_tower_guard">><<person1>>
You find <<him>> sitting at the base of the watchtower,
<<if $NPCList[0].traits.includes("relaxed")>>
trying to light a cigarette butt. "That was rougher than I expected," <<he>> says. "Could you help me up?"
<<elseif $NPCList[0].traits.includes("sociable")>>
chatting on <<his>> phone. "-boss is here. Call you back." <<He>> smiles at you. "You should have seen how many I took on before they got me."
<<elseif $NPCList[0].traits.includes("brooding")>>
gazing at the sky. "Sorry kid," <<he>> says. "I like to think I gave as good as I got."
<<else>>
watching you. "Are you an angel come to take me away?" <<he>> laughs.
<</if>>
You help <<him>> to <<his>> feet.
<<if $NPCList[0].traits.includes("relaxed")>>
"I'll be alright" <<he>> continues. "Just need to stretch."
<<elseif $NPCList[0].traits.includes("sociable")>>
"There's a stool just inside," <<he>> continues. "A little rest would do me good."
<<elseif $NPCList[0].traits.includes("brooding")>>
"Don't worry about me," <<he>> continues. "I'll walk it off."
<<else>>
"Your touch has me feeling better already," <<he>> continues. "I think I can limp back to my post."
<</if>>
<br><br>
You return to the cottage. Remy won this round, but the war continues.
<br><br>
<<elseif $farm_assault.tower is "manned" or $farm_assault.tower is "attacked">>
$farm.tower_guard limps over.
<<endevent>>
<<loadNPC 0 "farm_tower_guard">><<person1>>
<<if $NPCList[0].traits.includes("relaxed")>>
"Let's get <<nnpc_him Alex>> inside," <<he>> says, nodding at Alex. "Then I need a smoke."
<<elseif $NPCList[0].traits.includes("sociable")>>
"Is <<nnpc_he Alex>> alright?" <<he>> asks, then notices the bottle. "Ah."
<<elseif $NPCList[0].traits.includes("brooding")>>
"Sorry kid," <<he>> says. "You're handling this better than Alex at least. Let's get <<nnpc_him Alex>> inside."
<<else>>
"That was a mess," <<he>> says. "Alex has the right idea. Odd choice of bed though."
<</if>>
<br><br>
<<endevent>>
<<npc Alex>><<person1>>
Together, you carry Alex back to the cottage, and lay <<him>> in <<his>> bed. Remy won this round, but the war continues.
<br><br>
<<else>>
You carry <<him>> back to the cottage, and lay <<him>> in <<his>> bed. Remy won this round, but the war continues.
<br><br>
<</if>>
<<unset $fields_damaged>>
<<unset $farm_destroyed>>
<<farm_assault_end>>
<<link [[Next|Farm Bedroom]]>><<endevent>><</link>>
<br><<effects>>
<<npc Alex>><<person1>>
<<if $farm_destroyed is true>>
"You better stay the fuck away," Alex shouts after them. <<He>> turns to you. "I'm glad they wasted their time, but we shouldn't let them run rampant through the farm."
<br><br>
<<elseif $fields_damaged gte 1>>
"You better stay the fuck away," Alex shouts after them. <<He>> turns to you, then to the smoldering field behind <<him>>. "We limited the damage," <<he>> says. "We'll be more prepared next time."
<br><br>
<<else>>
"You better stay the fuck away," Alex shouts after them. <<He>> turns to you. Mud coats <<his>> body, but <<his>> smile is broad. "We did it. And we can do it again!"
<br><br>
<</if>>
<<if $farm_assault.tower is "defeated">>
<<He>> looks at the watchtower. "Fuck, is $farm.tower_guard okay?"
<br><br>
<<endevent>>
<<loadNPC 0 "farm_tower_guard">><<person1>>
You find the lookout sat at the base of the tower,
<<if $NPCList[0].traits.includes("relaxed")>>
trying to light a cigarette butt. "That was rougher than I expected," <<he>> says. "Could you help me up?"
<<elseif $NPCList[0].traits.includes("sociable")>>
chatting on <<his>> phone. "-bosses are here. Call you back." <<He>> smiles at you. "You should have seen how many I took on before they got me."
<<elseif $NPCList[0].traits.includes("brooding")>>
gazing at the sky. "Sorry kids," <<he>> says. "I like to think I gave as good as I got."
<<else>>
watching you. "Have the angels come to take me away?" <<he>> laughs.
<</if>>
You and Alex help <<him>> to <<his>> feet.
<<if $NPCList[0].traits.includes("relaxed")>>
"I'll be alright" <<he>> continues. "Just need to stretch."
<<elseif $NPCList[0].traits.includes("sociable")>>
"There's a stool just inside," <<he>> continues. "A little rest would do me good."
<<elseif $NPCList[0].traits.includes("brooding")>>
"Don't worry about me," <<he>> continues. "I'll walk it off."
<<else>>
"Your touch has me feeling better already," <<he>> continues. "I think I can limp back to my post."
<</if>>
<br><br>
<<elseif $farm_assault.tower is "manned" or $farm_assault.tower is "attacked">>
$farm.tower_guard approaches.
<<endevent>>
<<loadNPC 0 "farm_tower_guard">><<person1>>
<<if $NPCList[0].traits.includes("relaxed")>>
"Glad you guys are alright,"<<he>> says. "That was almost too exciting."
<<elseif $NPCList[0].traits.includes("sociable")>>
"That livened things up," <<he>> says. "I think I need a breather."
<<elseif $NPCList[0].traits.includes("brooding")>>
"Good job," <<he>> says. "Hope I helped."
<<else>>
"You should've seen me up there," <<he>> says. "Three-" <<He>> pauses. "I mean, five, burly monsters came climbing the side of the tower, but I sent them packing."
<</if>>
<br><br>
<<else>>
<</if>>
<<endevent>>
<<npc Alex>><<person1>>
You walk back to the cottage.
<<if $loveInterest.primary is "Alex" or $loveInterest.secondary is "Alex">>
Alex wraps an arm around your shoulder.
<<else>>
Alex pats your shoulder.
<</if>>
"We won, but Remy will be back. We'll be ready."
<br><br>
<span class="red">Remy will attack again in <<number $farm_attack_timer>> days.</span>
<br><br>
<<unset $fields_damaged>>
<<unset $farm_destroyed>>
<<farm_assault_end>>
<<link [[Next|Farm Cottage]]>><<endevent>><</link>>
<br><<effects>>
<<set $bus to "yard">>
<<farm_assault_init>>
You rush outside, and find Alex stood in the yard.
<br><br>
<<set $farm_attack_timer to random(17, 24)>>
<<npc Alex>><<person1>>
"They're not coming through here," <<he>> says, nodding at the road. "They'll try to sneak in." <<He>> hands you a walkie talkie. "There's a lot of ground to cover, so we'll need to split up. We'll be stronger if we team up to fight them though."
<<if $farm.tower gte 2 and $farm.tower_guard>>
<<He>> waves at the watchtower, and $farm.tower_guard flashes the searchlight in response.
<<elseif $farm.tower and $farm.tower_guard>>
<<He>> waves at the watchtower, and you make out $farm.tower_guard wave in response.
<<elseif $farm.tower>>
<<He>> points at the watchtower. "We can climb it if we need a better view."
<</if>>
<br><br>
<<if $leftarm is "bound" or $rightarm is "bound">>
Alex slices through your bindings. You're not defending the farm like that.
<<unbind>>
<br><br>
<</if>>
<<link [[Next|Farm Assault]]>><<endevent>><</link>>
<br><<effects>>
<<if $phase is 2>>
You enter the cottage, climb the stairs, and throw open the rustic wadrobe.
<<elseif $phase is 1>>
You climb from your bed, and throw open the rustic wardrobe.
<<elseif $phase is 3>>
You enter your room, and throw open the rustic wardrobe.
<<else>>
You look through the rustic wardrobe.
<</if>>
<<set $phase to 0>>
You hear shouting outside.
<br><br>
<<set $wardrobe_location to "alexFarm">>
<<wardrobeSelection>>
<<wardrobewear>>
<div id="wardrobeExits"><<wardrobeExits>></div>
<<wardrobe>><<widget "farm_assault_init">>
<<set $farm_assault to {}>>
<<set $farm_assault.no to [0, 1, 2, 3]>>
<<if $farm_stage gte 8>>
<<set $farm_assault.no.push(4)>>
<</if>>
<<if $farm_stage gte 9>>
<<set $farm_assault.no.push(5)>>
<</if>>
<<if $farm_stage gte 10>>
<<set $farm_assault.no.push(6)>>
<</if>>
<<if $farm_stage gte 11>>
<<set $farm_assault.no.push(7)>>
<</if>>
<<if $farm_stage gte 12>>
<<set $farm_assault.no.push(8)>>
<</if>>
<<set $farm_assault.teams to {}>>
<<if $farm_stage gte 12>>
<<set $farm_assault.teams.team_1 to {}>>
<<set $farm_assault.teams.team_2 to {}>>
<<set $farm_assault.teams.team_3 to {}>>
<<set $farm_assault.teams.team_4 to {}>>
<<set $farm_assault.teams.team_5 to {}>>
<<if $bailey_encroach>>
<<set $farm_assault.teams.team_6 to {}>>
<<set $farm_assault.teams.team_6.type to "bailey">>
<</if>>
<<elseif $farm_stage gte 10>>
<<set $farm_assault.teams.team_1 to {}>>
<<set $farm_assault.teams.team_2 to {}>>
<<set $farm_assault.teams.team_3 to {}>>
<<set $farm_assault.teams.team_4 to {}>>
<<if $bailey_encroach>>
<<set $farm_assault.teams.team_5 to {}>>
<<set $farm_assault.teams.team_5.type to "bailey">>
<</if>>
<<elseif $farm_stage gte 8>>
<<set $farm_assault.teams.team_1 to {}>>
<<set $farm_assault.teams.team_2 to {}>>
<<set $farm_assault.teams.team_3 to {}>>
<<if $bailey_encroach>>
<<set $farm_assault.teams.team_4 to {}>>
<<set $farm_assault.teams.team_4.type to "bailey">>
<</if>>
<<else>>
<<set $farm_assault.teams.team_1 to {}>>
<<set $farm_assault.teams.team_2 to {}>>
<<if $bailey_encroach>>
<<set $farm_assault.teams.team_3 to {}>>
<<set $farm_assault.teams.team_3.type to "bailey">>
<</if>>
<</if>>
<<set _assault_keys to Object.keys($farm_assault.teams)>>
<<for _s to 0; _s lt _assault_keys.length; _s++>>
<<set $farm_assault.teams[_assault_keys[_s]].location to $farm_assault.no.pluck()>>
<<set $farm_assault.teams[_assault_keys[_s]].wall_progress to 0>>
<<set $farm_assault.teams[_assault_keys[_s]].field_progress to 0>>
<<set $farm_assault.teams[_assault_keys[_s]].number to 3>>
<<if $wraith and $wraith.state is "haunt" and $farm_assault.wraith is undefined and $hallucinations gte 2 and random(1,10) is 1>>
<<set $farm_assault.teams[_assault_keys[_s]].type to "wraith">>
<<set $farm_assault.teams[_assault_keys[_s]].number to 1>>
<<set $farm_assault.teams[_assault_keys[_s]].torched to 0>>
<<set $farm_assault.wraith to _s>>
<</if>>
<<if !$farm_assault.teams[_assault_keys[_s]].type>>
<<set $farm_assault.teams[_assault_keys[_s]].type to "remy">>
<</if>>
<</for>>
<<set $fields_damaged to 0>>
<<if $farm.kennel gte 1>>
<<set $farm_assault.dogs to 2>>
<<else>>
<<set $farm_assault.dogs to 1>>
<</if>>
<<set $farm_assault.dogs_state to "guarding">>
<<if $farm.tower_guard>>
<<set $farm_assault.tower to "manned">>
<<else>>
<<set $farm_assault.tower to "empty">>
<</if>>
<<set $farm_assault.alex to "patrol">>
<</widget>>
<<widget "farm_assault_end">>
<<unset $farm_assault>>
<<unset $fields_damaged>>
<<unset $farm_destroyed>>
<</widget>>
<<widget "farm_assault_progress">>
<<set $farm_assault_done to 0>>
<<set _assault_keys to Object.keys($farm_assault.teams)>>
<<for _s to 0; _s lt _assault_keys.length; _s++>>
<<if $farm_assault.teams[_assault_keys[_s]].state is undefined>>
<<set $farm_assault.teams[_assault_keys[_s]].state to "wall">>
<</if>>
/*Fleeing checked before and after other actions. */
<<farm_assault_flight>>
<<if $farm_assault.teams[_assault_keys[_s]].location isnot "done">>
/*Assaulting the tower. */
<<if $farm_assault.teams[_assault_keys[_s]].location is "tower">>
<<if $farm_assault.teams[_assault_keys[_s]].state is "approach">>
<<set $farm_assault.teams[_assault_keys[_s]].state to "climb">>
<<elseif $farm_assault.teams[_assault_keys[_s]].state is "climb">>
<<set $farm_assault.teams[_assault_keys[_s]].state to "fight">>
<<elseif $farm_assault.teams[_assault_keys[_s]].state is "fight">>
<<if $farm_assault.teams[_assault_keys[_s]].type is "bailey">>
<<if $farm.tower_guard_skill gte random(1, 2000)>>
<<set $farm_assault.teams[_assault_keys[_s]].number -= 1>>
<<if $farm_assault.teams[_assault_keys[_s]].number lte 0>>
<<set $farm_assault.tower to "manned">>
<</if>>
<<set _guard_won to true>>
<<else>>
<<set $farm_assault.tower to "defeated">>
<<set $farm_assault.teams[_assault_keys[_s]].location to $farm_assault.no.pluck()>>
<<set $farm_assault.teams[_assault_keys[_s]].state to "field">>
<<set _guard_lost to true>>
<</if>>
<<else>>
<<if $farm.tower_guard_skill gte random(1, 1000)>>
<<set $farm_assault.teams[_assault_keys[_s]].number -= 1>>
<<if $farm_assault.teams[_assault_keys[_s]].number lte 0>>
<<set $farm_assault.tower to "manned">>
<</if>>
<<set _guard_won to true>>
<<else>>
<<set $farm_assault.tower to "defeated">>
<<set $farm_assault.teams[_assault_keys[_s]].location to $farm_assault.no.pluck()>>
<<set $farm_assault.teams[_assault_keys[_s]].state to "field">>
<<set _guard_lost to true>>
<</if>>
<</if>>
<</if>>
<</if>>
/*Successfully burning. */
<<if $farm_assault.teams[_assault_keys[_s]].state is "celebrate">>
<<set $farm_assault.teams[_assault_keys[_s]].state to "field">>
<<set $farm_assault.teams[_assault_keys[_s]].location to $farm_assault.no.pluck()>>
<<if $farm_assault.teams[_assault_keys[_s]].location is undefined or $farm_assault.teams[_assault_keys[_s]].torched is 3>>
<<set $farm_assault.teams[_assault_keys[_s]].location to "done">>
<</if>>
<</if>>
/*Burning a field. */
<<if $farm_assault.teams[_assault_keys[_s]].state is "field">>
<<if $farm_assault.teams[_assault_keys[_s]].field_progress gte 4>>
<<set $farm_assault.teams[_assault_keys[_s]].field_progress to 0>>
<<set $farm_assault.teams[_assault_keys[_s]].state to "celebrate">>
<<set _smoke to true>>
<<damage_farm "target" $farm_assault.teams[_assault_keys[_s]].location>>
<<if $farm_assault.teams[_assault_keys[_s]].type is "wraith">>
<<set $farm_assault.teams[_assault_keys[_s]].torched++>>
<</if>>
<<else>>
<<set $farm_assault.teams[_assault_keys[_s]].field_progress++>>
<<if $farm_assault.teams[_assault_keys[_s]].type is "wraith" and random(0,1) is 1>>
<<set $farm_assault.teams[_assault_keys[_s]].field_progress++>>
<</if>>
<</if>>
<</if>>
/*Responding to hounds. */
<<if $farm_assault.teams[_assault_keys[_s]].state is "dogs_recover">>
<<if $farm_assault.teams[_assault_keys[_s]].type is "bailey">>
<<set $farm_assault.teams[_assault_keys[_s]].number -= 1>>
<<if $farm_assault.tower is "manned">>
<<set $farm_assault.no.push($farm_assault.teams[_assault_keys[_s]].location)>>/*Add their location back to the pool.*/
<<set $farm_assault.teams[_assault_keys[_s]].location to "tower">>
<<set $farm_assault.teams[_assault_keys[_s]].state to "approach">>
<<set $farm_assault.tower to "attacked">>
<<else>>
<<set $farm_assault.teams[_assault_keys[_s]].state to "field">>
<</if>>
<<else>>
<<set $farm_assault.teams[_assault_keys[_s]].location to "done">>
<</if>>
<<set $farm_assault.dogs -= 1>>
<<if $farm_assault.dogs gte 1>>
<<set $farm_assault.dogs_state to "guarding">>
<<set _dogs_status to "victorious">>
<<else>>
<<set $farm_assault.dogs_state to "defeated">>
<<set _dogs_status to "defeated">>
<</if>>
<<set $farm_assault.dogs_target to _assault_keys[_s]>>
<</if>>
/*Intercepted by hounds. */
<<if $farm_assault.teams[_assault_keys[_s]].state is "dogs">>
<<set $farm_assault.teams[_assault_keys[_s]].state to "dogs_recover">>
<</if>>
/*Entering. */
<<if $farm_assault.teams[_assault_keys[_s]].state is "entry">>
<<if $farm_assault.dogs gte 1 and $farm_assault.dogs_state is "guarding" and $farm_assault.teams[_assault_keys[_s]].type isnot "wraith">>
<<set $farm_assault.teams[_assault_keys[_s]].state to "dogs">>
<<set $farm_assault.dogs_state to "fighting">>
<<elseif ($farm_assault.teams[_assault_keys[_s]].type is "bailey" or random(1, 2) is 2) and $farm_assault.tower is "manned" and $farm_assault.teams[_assault_keys[_s]].type isnot "wraith">>
<<set $farm_assault.no.push($farm_assault.teams[_assault_keys[_s]].location)>>/*Add their location back to the pool.*/
<<set $farm_assault.teams[_assault_keys[_s]].location to "tower">>
<<set $farm_assault.teams[_assault_keys[_s]].state to "approach">>
<<set $farm_assault.tower to "attacked">>
<<else>>
<<set $farm_assault.teams[_assault_keys[_s]].state to "field">>
<</if>>
<</if>>
/*Breaking in. */
<<if $farm_assault.teams[_assault_keys[_s]].state is "wall">>
<<if $farm_assault.teams[_assault_keys[_s]].wall_progress gte $farm.wall>>
<<set $farm_assault.teams[_assault_keys[_s]].state to "entry">>
<<set $farm_assault.teams[_assault_keys[_s]].wall_progress to 0>>
<<else>>
<<if $farm_assault.teams[_assault_keys[_s]].type is "wraith">>
<<set $farm_assault.teams[_assault_keys[_s]].wall_progress to $farm.wall>>
<<elseif $farm.wall gte 4 and $farm_assault.teams[_assault_keys[_s]].type isnot "bailey">>
<<if random(1, 3) is 3>>
<<set $farm_assault.teams[_assault_keys[_s]].wall_progress++>>
<</if>>
<<elseif $farm.wall gte 3 and $farm_assault.teams[_assault_keys[_s]].type isnot "bailey">>
<<if random(1, 3) gte 2>>
<<set $farm_assault.teams[_assault_keys[_s]].wall_progress++>>
<</if>>
<<else>>
<<set $farm_assault.teams[_assault_keys[_s]].wall_progress++>>
<</if>>
<</if>>
<</if>>
<</if>>
/*Fleeing. */
<<farm_assault_flight>>
/*Alex. */
<<if $farm_assault.alex is "patrol">>
<<if $farm_assault.teams[_assault_keys[_s]].location isnot "done" and $farm_assault.teams[_assault_keys[_s]].type isnot "wraith">>
<<set $farm_assault.alex to _assault_keys[_s]>>
<</if>>
<<elseif $farm_assault.alex is _assault_keys[_s]>>
<<if $farm_assault.teams[_assault_keys[_s]].type is "bailey">>
<<if random(1, 100) gte 80>>
<<set $farm_assault.teams[_assault_keys[_s]].number -= 1>>
<<set _alex_success to true>>
<</if>>
<<else>>
<<if random(1, 100) gte 60>>
<<set $farm_assault.teams[_assault_keys[_s]].number -= 1>>
<<set _alex_success to true>>
<</if>>
<</if>>
<</if>>
/*Fleeing. */
<<farm_assault_flight>>
<</for>>
<</widget>>
<<widget "farm_assault_flight">>
<<if $farm_assault.teams[_assault_keys[_s]].number lte 0>>/*Flee if numbers reduced to 0.*/
<<set $farm_assault.teams[_assault_keys[_s]].location to "done">>
<<if $farm_assault.alex is _assault_keys[_s]>>/*Alex patrols again. */
<<set $farm_assault.alex to "patrol">>
<</if>>
<</if>>
<<if $farm_assault.teams[_assault_keys[_s]].location isnot "done">>/*Assault ends when !_farm_assault_active.*/
<<set _farm_assault_active to true>>
<<elseif $farm_assault.teams[_assault_keys[_s]].location gte 0>>
<<set $farm_assault.no.push($farm_assault.teams[_assault_keys[_s]].location)>>/*Add their location back to the pool.*/
<<if $farm_assault.alex is _assault_keys[_s]>>/*Alex patrols again. */
<<set $farm_assault.alex to "patrol">>
<</if>>
<<elseif $farm_assault.alex is _assault_keys[_s] and $farm_assault.teams[_assault_keys[_s]].location is "done">>
<<set $farm_assault.alex to "patrol">>
<</if>>
<</widget>>
<<widget "farm_assault_info">>
<<if _args[0] is "guard">>
<<set _skill to $farm.tower_guard_skill>>
<<else>>
<<set _skill to 0>>
<</if>>
<<set _assault_keys to Object.keys($farm_assault.teams)>>
<<for _s to 0; _s lt _assault_keys.length; _s++>>
<<if $farm_assault.teams[_assault_keys[_s]].location is "tower" and $farm_assault.teams[_assault_keys[_s]].state is "fight">>
<<set _fighting to true>>
<</if>>
<</for>>
<<if _fighting is true or _guard_won is true or _guard_lost is true>>
Your walkie talkie picks up another signal. <span class="red">You hear a struggle, punctuated by static.</span>
<<if _guard_won is true>>
You peer at the watchtower. A body falls from the top. <span class="green">It's not $farm.tower_guard.</span> Seems they got the better of one of their attackers.
<<elseif _guard_lost is true>>
You peer at the watchtower. A body falls from the top. <span class="red">It's $farm.tower_guard.</span> They won't be helping for the rest of the assault.
<</if>>
<br><br>
<<else>>
<<if _args[0] is "guard">>
Your walkie talkie picks up another signal. It's $farm.tower_guard, keeping you informed of enemy activity:
<<else>>
You look across the farm, trying to spot enemy movements:
<</if>>
<br>
<<set _assault_keys to Object.keys($farm_assault.teams)>>
<<for _s to 0; _s lt _assault_keys.length; _s++>>
<<if $farm_assault.teams[_assault_keys[_s]].type is "wraith">>
<<if $farm_assault.teams[_assault_keys[_s]].location is "done">>
<span class="green">The <<farm_assault_thugs>> is walking away, like <<print $wraith.seenFarm ? "it's" : "they've">> lost interest.</span>
<<if $wraith.seen gte 5 and !$farm_assault.wraithStress>>
<<stress -6>><<lstress>><<set $farm_assault.wraithStress to true>>
<</if>>
<<else>>
<<if _skill gte random(400, 1400) or !$wraith.seenFarm>>
<<switch $farm_assault.teams[_assault_keys[_s]].state>>
<<case wall>>
The <<farm_assault_thugs>> is <span class="purple">walking through the <<print $farm.wall gte 3 ? "fence" : "wall">></span>.
<<case entry>>
The <<farm_assault_thugs>> is shambling toward <<farm_assault_location>>.
<<case field>>
<<if $farm_assault.teams[_assault_keys[_s]].field_progress lte 1>>
<span class="blue">The <<farm_assault_thugs>> enters <<farm_assault_location>>.</span>
<<else>>
<span class="blue">The <<farm_assault_thugs>> wanders around <<farm_assault_location>>.</span>
<</if>>
<<case celebrate>>
The <<farm_assault_thugs>> stands completely still. <span class="red"><<farm_assault_location "cap">> bursts into flames.</span>
<</switch>>
<<else>>
Something seems off at <<farm_assault_location>>.
<</if>>
<</if>>
<<else>>
<<if $farm_assault.teams[_assault_keys[_s]].location is "done">>
<span class="green">The <<farm_assault_no>> group of <<farm_assault_thugs>> are running for the hills.</span>
<<elseif $farm_assault.teams[_assault_keys[_s]].state is "dogs">>
You hear barking from <<farm_assault_location>>.
<<elseif $farm_assault.teams[_assault_keys[_s]].location is "tower">>
<<switch $farm_assault.teams[_assault_keys[_s]].state>>
<<case "approach">>
<span class="purple">The <<farm_assault_no>> group of <<farm_assault_thugs>> are approaching the watchtower.</span>
<<case "climb">>
<span class="pink">The <<farm_assault_no>> group of <<farm_assault_thugs>> are climbing the watchtower.</span>
<</switch>>
<<else>>
<<if _skill gte random(1, 1000)>>
<<switch $farm_assault.teams[_assault_keys[_s]].state>>
<<case wall>>
The <<farm_assault_no>> group of <<farm_assault_thugs>> are
<<if $farm.wall gte 3>>
<span class="pink">cutting through the fence</span> at <<farm_assault_location>>.
<<else>>
climbing the wall near <<farm_assault_location>>.
<</if>>
<<case entry>>
The <<farm_assault_no>> group of <<farm_assault_thugs>> are rushing into <<farm_assault_location>>.
<<case field>>
<<switch $farm_assault.teams[_assault_keys[_s]].field_progress>>
<<case 0>>
<span class="blue">The <<farm_assault_no>> group of <<farm_assault_thugs>> are entering <<farm_assault_location>>.</span>
<<case 1>>
<span class="purple">The <<farm_assault_no>> group of <<farm_assault_thugs>> are opening petrol canisters at <<farm_assault_location>>.</span>
<<case 2>>
<span class="pink">The <<farm_assault_no>> group of <<farm_assault_thugs>> are pouring petrol over <<farm_assault_location>>.</span>
<<case 3>>
<span class="red">The <<farm_assault_no>> group of <<farm_assault_thugs>> are lighting matches at <<farm_assault_location>>.</span>
<</switch>>
<<case celebrate>>
<span class="red">The <<farm_assault_no>> group of <<farm_assault_thugs>> are reveling as the field burns.</span>
<</switch>>
<<else>>
There's movement at <<farm_assault_location>>.
<</if>>
<</if>>
<</if>>
<br>
<</for>>
<br>
<</if>>
<</widget>>
<<widget "farm_assault_alex">>
<<if _farm_assault_active isnot true or $farm_destroyed is true>>
<<elseif $farm_assault.alex is "bound">>
<<if $farm_assault.bindings_alex gte 1>>
<<set $farm_assault.bindings_alex -= 1>>
<<else>>
<<set $farm_assault.alex to "patrol">>
<</if>>
<<elseif $farm_assault.alex is "patrol">>
Your walkie talkie picks up a signal. "I'm looking for intruders," Alex says. "Just checking in."
<<else>>
<<set _assault_keys to Object.keys($farm_assault.teams)>>
<<for _s to 0; _s lt _assault_keys.length; _s++>>
<<if $bus is $farm_assault.teams[_assault_keys[_s]].location and $farm_assault.alex is _assault_keys[_s]>>
<span class="teal">Alex crouches beside you.</span> "What's the plan?"
<<elseif $farm_assault.alex is _assault_keys[_s]>>
Your walkie talkie picks up a signal. "I'm <<print either("pursuing","stalking","following","hunting","harrying")>> <<farm_assault_thugs>> at <<farm_assault_location>>," Alex says in a hushed voice.
<<if _alex_success>>
<<set _rng to random(1, 5)>>
<<switch _rng>>
<<case 1>>
<span class="green">"Knocked one out."</span>
<<case 2>>
<span class="green">"They'll feel this in the morning."</span>
<<case 3>>
<span class="green">"Wonder when they'll realise they're missing a colleague."</span>
<<case 4>>
<span class="green">"One thug down."</span>
<<default>>
<span class="green">"Took one down."</span>
<</switch>>
<<else>>
<<set _rng to random(1, 5)>>
<<switch _rng>>
<<case 1>>
<span class="blue">"Can't get them alone."</span>
<<case 2>>
<span class="blue">"They're too watchful."</span>
<<case 3>>
<span class="blue">"Can't get close."</span>
<<case 4>>
<span class="blue">"Just waiting for my moment."</span>
<<default>>
<span class="blue">"I won't take any risks."</span>
<</switch>>
<</if>>
<</if>>
<</for>>
<</if>>
<br><br>
<</widget>>
<<widget "farm_assault_location">><<silently>>
<<switch $farm_assault.teams[_assault_keys[_s]].location>>
<<case 0>>
<<set _text_output to "the first field">>
<<case 1>>
<<set _text_output to "the second field">>
<<case 2>>
<<set _text_output to "the third field">>
<<case 3>>
<<set _text_output to "the fourth field">>
<<case 4>>
<<set _text_output to "the fifth field">>
<<case 5>>
<<set _text_output to "the sixth field">>
<<case 6>>
<<set _text_output to "the seventh field">>
<<case 7>>
<<set _text_output to "the eighth field">>
<<case 8>>
<<set _text_output to "the ninth field">>
<<case tower>>
<<set _text_output to "the watchtower">>
<<default>>
<<set _text_output to "the fields">>
<</switch>>
<<if _args[0] is "cap">>
<<capitalise>>
<</if>>
<</silently>><<print _text_output>><</widget>>
<<widget "farm_assault_thugs">><<silently>>
<<switch $farm_assault.teams[_assault_keys[_s]].type>>
<<case "bailey">>
<<set _text_output to "<span class=\"red\">Bailey's thugs</span>">>
<<case "wraith">>
<<if $wraith.seenFarm>>
<<set _text_output to "<span class=\"wraith\">pale figure</span>">>
<<else>>
<<set _text_output to "<span class=\"black\">shifty stranger</span>">>
<</if>>
<<default>>
<<set _text_output to "<span class=\"pink\">Remy's thugs</span>">>
<</switch>>
<<if _args[0] is "cap">>
<<capitalise>>
<</if>>
<</silently>><<print _text_output>><</widget>>
<<widget "farm_assault_options">>
<<if !_noOptions>>
<<link [[Wait (0:05)|Farm Assault]]>><<pass 5>><<set $farm_assault.movement to "wait">><</link>>
<br>
<<if $bus is "tower" and _tower isnot "threatened" and $farm_assault.tower isnot "manned">>
<<link [[Climb the watchtower|Farm Assault]]>><<pass 5>><<set $bus to "tower_top">><<set $farm_assault.movement to "climb">><</link>>
<br>
<</if>>
<<if $bus isnot 0>>
<<link [[First field (0:05)|Farm Assault]]>><<pass 5>><<set $bus to 0>><<set $farm_assault.movement to "field">><</link>>
<br>
<</if>>
<<if $bus isnot 1>>
<<link [[Second field (0:05)|Farm Assault]]>><<pass 5>><<set $bus to 1>><<set $farm_assault.movement to "field">><</link>>
<br>
<</if>>
<<if $bus isnot 2>>
<<link [[Third field (0:05)|Farm Assault]]>><<pass 5>><<set $bus to 2>><<set $farm_assault.movement to "field">><</link>>
<br>
<</if>>
<<if $bus isnot 3>>
<<link [[Fourth field (0:05)|Farm Assault]]>><<pass 5>><<set $bus to 3>><<set $farm_assault.movement to "field">><</link>>
<br>
<</if>>
<<if $bus isnot 4 and $farm_stage gte 8>>
<<link [[Fifth field (0:05)|Farm Assault]]>><<pass 5>><<set $bus to 4>><<set $farm_assault.movement to "field">><</link>>
<br>
<</if>>
<<if $bus isnot 5 and $farm_stage gte 9>>
<<link [[Sixth field (0:05)|Farm Assault]]>><<pass 5>><<set $bus to 5>><<set $farm_assault.movement to "field">><</link>>
<br>
<</if>>
<<if $bus isnot 6 and $farm_stage gte 10>>
<<link [[Seventh field (0:05)|Farm Assault]]>><<pass 5>><<set $bus to 6>><<set $farm_assault.movement to "field">><</link>>
<br>
<</if>>
<<if $bus isnot 7 and $farm_stage gte 11>>
<<link [[Eighth field (0:05)|Farm Assault]]>><<pass 5>><<set $bus to 7>><<set $farm_assault.movement to "field">><</link>>
<br>
<</if>>
<<if $bus isnot 8 and $farm_stage gte 12>>
<<link [[Ninth field (0:05)|Farm Assault]]>><<pass 5>><<set $bus to 8>><<set $farm_assault.movement to "field">><</link>>
<br>
<</if>>
<<if $bus isnot "tower" and $bus isnot "tower_top" and $farm.tower gte 1>>
<<link [[Watchtower (0:05)|Farm Assault]]>><<pass 5>><<set $bus to "tower">><<set $farm_assault.movement to "tower">><</link>>
<br>
<</if>>
<</if>>
<</widget>>
<<widget "farm_assault_actions">>
<<switch $bus>>
<<case "tower">>
The watchtower looms above you.
<<case 0>>
You are near the first field.
<<case 1>>
You are near the second field.
<<case 2>>
You are near the third field.
<<case 3>>
You are near the fourth field.
<<case 4>>
You are near the fifth field.
<<case 5>>
You are near the sixth field.
<<case 6>>
You are near the seventh field.
<<case 7>>
You are near the eighth field.
<<case 8>>
You are near the ninth field.
<</switch>>
<br>
<<if $farm_assault.bindings gte 1>>
You lie in the dirt, unable to move much.
<br><br>
<<link [[Struggle (0:05)|Farm Assault]]>><<pass 5>><<set $farm_assault.bindings -= 1>><<set $farm_assault.movement to "struggle">><</link>>
<br>
<<else>>
<<set _assault_keys to Object.keys($farm_assault.teams)>>
<<for _s to 0; _s lt _assault_keys.length; _s++>>
<<set $_key to _assault_keys[_s]>>
<<set $_team to $farm_assault.teams[$_key]>>
<<set $_isBaileyTeam to $_team.type is "bailey">>
<<set $_isWraith to $_team.type is "wraith">>
<<if $bus is $_team.location>>
<<if $bus is "tower">>
<<if $_team.state is "approach">>
<span class="blue"><<farm_assault_thugs>> approach.</span>
<br><br>
<<farm_assault_attack_options>>
<<elseif $_team.state is "climb">>
<span class="purple">You see <<farm_assault_thugs>> entering the tower.</span>
<br><br>
<<link [[Defend the watchtower (0:05)|Farm Assault Tower Defend]]>><<pass 5>><</link>>
<br>
<<elseif $_team.state is "fight">>
<span class="pink">You hear $farm.tower_guard fighting <<farm_assault_thugs>> at the top of the tower!</span>
<br><br>
<<link [[Defend the watchtower (0:05)|Farm Assault Tower Defend]]>><<pass 5>><</link>>
<br>
<</if>>
<<elseif $_team.state is "wall">>
<<if $_isWraith>>
You see the <<farm_assault_thugs>> <span class="pink">walking through the <<print $farm.wall gte 3 ? "fence" : "wall">></span>.
<<else>>
<<if $farm.wall gte 3>>
You see <<farm_assault_thugs>> sawing through the fence.
<<else>>
You see <<farm_assault_thugs>> climbing over the wall.
<</if>>
<<if $_team.number is 1>>
There's only one here.
<<else>>
There are <<number $_team.number>> of them.
<</if>>
<</if>>
<<if $_isBaileyTeam>>
<span class="red">They move with surety.</span>
<</if>>
<br>
<<if $farm_assault.alex is $_key>>
<<link [[Throw rocks with Alex (0:05)|Farm Assault Rocks Alex]]>><<pass 5>><</link>>
<br>
<<else>>
<<set $_min to ($_isBaileyTeam ? 6000 : 1)>>
<<set $_max to ($_isBaileyTeam ? 20000 : 16000)>>
<<link [[Throw rocks (0:05)|Farm Assault Rocks]]>><<pass 5>><</link>><<physiquedifficulty $_min $_max>>
<br>
<</if>>
<<set $_min to ($_isBaileyTeam ? 3000 : 200)>>
<<set $_max to ($_isBaileyTeam ? 3000 : 1000)>>
<<link [[Threaten (0:05)|Farm Assault Threaten]]>><<pass 5>><</link>><<skill_difficulty famescrap "Combat Fame" $_min $_max>>
<br>
<<elseif $_team.state is "entry">>
<<if $_isBaileyTeam>>
<<if $_team.number gte 2>>
You see <<number $_team.number>> of <<farm_assault_thugs>> rush into the farm. They ignore you, instead heading into the fields.
<br>
<<farm_assault_attack_options>>
<<else>>
You see one of <<farm_assault_thugs>> rush into the farm.
<br>
<<farm_assault_attack_options>>
<</if>>
<<elseif $_isWraith>>
<<set _noOptions to true>>
You see the <<farm_assault_thugs>> approach you.
<<if !$wraithIntro>>
<<set $wraithIntro to true>>
They're a beautiful pale figure, wearing translucent white robes. They regard you with angry red eyes, clutching at their own neck.
<<elseif !$wraith.seenFarm>>
<span class="red">Their face is a terrible, familiar pale.</span>
<<else>>
It smiles a terrible, familiar smile.
<</if>>
A bizarre, slimy substance leaks wherever they walk.
<<set $wraith.seenFarm to true>>
<br><br>
"<span class="wraith">Drown in smoke. Drown in flame.</span>"
<br><br>
<<if $farm_assault.alex is $_key>>
"I'm doubling back," Alex whispers, <span class="red">seemingly not noticing the pale figure. <<nnpc_He "Alex">> creeps away.</span>
<<set $farm_assault.alex to "patrol">>
<br><br>
<</if>>
<<generateWraith 1 true>>
<<initWraith "man" "arms" "abomination">><<startWraith>>
<br><br>
<<link [[Next|Farm Assault Wraith Fight]]>><<set $fightstart to 1>><</link>>
<<else>>
<<if $_team.number gte 2>>
You see <<number $_team.number>> of <<farm_assault_thugs>> rush into the farm. They ignore you, instead heading into the fields.
<br><br>
<<farm_assault_attack_options>>
<<else>>
You see one of <<farm_assault_thugs>> rush into the farm.
<br><br>
<<farm_assault_attack_options>>
<</if>>
<</if>>
<<elseif $_team.state is "dogs">>
<span class="green">Your <<farm_text_many dog>> emerge from the dark, and set upon <<farm_assault_thugs>>!</span>
<br><br>
<<elseif $_team.state is "dogs_recover">>
<<if $_isBaileyTeam>>
<<if $_team.number gte 2>>
<<if $farm_assault.dogs gte 2>>
<<farm_assault_thugs>> seem unperturbed, and meet the hounds head-on. The first <<farm_text dog>> receives a solid kick to the face, and rolls away, whimpering, but the others manage to sink teeth into arms and legs. The thugs shake them free, but are left bloodied. <span class="green">A <<generate1>><<person1>><<person>> limps from the field,</span> too hurt to continue the assault.
<br><br>
<<else>>
<<farm_assault_thugs>> seem unperturbed, and meet the hounds head-on. The first <<farm_text dog>> <span class="red">receives a solid kick to the face,</span> and rolls away, whimpering, but the others manage to sink teeth into arms and legs.
<br><br>
The thugs punch and kick at the hounds, <span class="red">scaring them away,</span> but are left bloodied. <span class="green">A <<generate1>><<person1>><<person>> limps from the field,</span> too hurt to continue the assault.
<br><br>
<</if>>
<<else>>
<<if $farm_assault.dogs gte 2>>
<<generate1>><<person1>>
The thug, a <<person>>, startles the hounds by barking back. One growls before lunging, grabbing the <<persons>> forearm between <<his>> teeth. <<He>> shakes the <<farm_text dog>> off, but is in no condition to continue the assault. <span class="green"><<He>> runs from the field,</span> cradling one arm in the other.
<br><br>
<<else>>
<<generate1>><<person1>>
The thug, a <<person>>, startles the hounds by barking back. One growls before lunging, grabbing the <<persons>> forearm between <<his>> teeth. <span class="red">punches the <<farm_text dog>> in the nose,</span> freeing <<his>> arm, but is in no condition to continue the assault. <span class="green"><<He>> runs from the field,</span> cradling one arm in the other.
<br><br>
<</if>>
<</if>>
<<else>>
<<if $_team.number gte 2>>
<<if $farm_assault.dogs gte 2>>
<<farm_assault_thugs>> panic, <span class="green">and run.</span> The hounds pursue them to the <<farm_fence>>, and howl triumphant into the night.
<<else>>
<<farm_assault_thugs>> panic, <span class="green">and run.</span> The hounds pursue a little too eagerly, <span class="red">and chase their quarry into the night,</span> leaving the farm unguarded. They'll be too tired to help when they make it back.
<</if>>
<br><br>
<<else>>
<<generate1>><<person1>>
<<if $farm_assault.dogs gte 2>>
The lone <<person>> panics, <span class="green">and runs.</span> The hounds pursue <<him>> to the <<farm_fence>>, and howl triumphant into the night.
<<else>>
The lone <<person>> panics, <span class="green">and runs.</span> The hounds pursue a little too eagerly, <span class="red">and chase their quarry into the night,</span> leaving the farm unguarded. They'll be too tired to help when they make it back.
<</if>>
<br><br>
<</if>>
<</if>>
<<endevent>>
<<farm_assault_attack_options>>
<<elseif $_team.state is "field">>
<<if $_isWraith>>
You see the <<farm_assault_thugs>> wandering in the field.
<<if !$wraith.seenFarm>>
They don't look like they're doing anything.
<<else>>
<span class="purple">You suspect it's spreading flammable slime.</span>
<</if>>
<<else>>
<<if $_team.field_progress gte 4>>
<span class="pink">You see <<farm_assault_thugs>> lighting matches!</span>
<<elseif $_team.field_progress gte 3>>
<span class="purple">You see <<farm_assault_thugs>> covering the field in petrol.</span>
<<elseif $_team.field_progress gte 2>>
<span class="blue">You see <<farm_assault_thugs>> opening petrol canisters.</span>
<<else>>
<span class="lblue">You see <<farm_assault_thugs>> prowling through the field.</span>
<</if>>
<</if>>
<br>
<<farm_assault_attack_options>>
<</if>>
<</if>>
<</for>>
<br>
<<farm_assault_options>>
<</if>>
<</widget>>
<<widget "farm_assault_intruders">>
<<if $farm_assault.teams[_assault_keys[_s]].number gte 2>>
<<set _text_output to "intruders">>
<<else>>
<<set _text_output to "intruder">>
<</if>>
<<print _text_output>>
<</widget>>
<<widget "farm_assault_no">>
<<if $farm_assault.teams[_assault_keys[_s]].type is "bailey">>
vicious
<<else>>
<<switch _s>>
<<case 0>>
first
<<case 1>>
second
<<case 2>>
third
<<case 3>>
fourth
<<case 4>>
fifth
<</switch>>
<</if>>
<</widget>>
<<widget "farm_assault_unbind">>
<<unbind>>
<<set $farm_assault.bindings to 0>>
<<if $worn.face.type.includes("gag")>>
<<set $worn.face.type.push("broken")>>
<<faceruined>>
<</if>>
<<clotheson>>
<</widget>>
<<widget "farm_assault_attack_options">>
<<if $farm_assault.alex is _assault_keys[_s]>>
<<if $farm_assault.teams[_assault_keys[_s]].number gte 2>>
<<link [[Work with Alex to pick one off (0:05)|Farm Assault Pick Alex]]>><<pass 5>><</link>>
<br>
<<if $pain gte 100>>
<span class="red">You are in too much pain to fight them head on.</span>
<<else>>
<<link [[Charge with Alex (0:05)|Farm Assault Charge]]>><<pass 5>><</link>>
<</if>>
<<elseif $farm_assault.teams[_assault_keys[_s]].number gte 1 and $farm_assault.teams[_assault_keys[_s]].location isnot "done" and $farm_assault.teams[_assault_keys[_s]].state isnot "dogs_recover">>
The intruder is alone.
<br><br>
<<link [[Overpower|Farm Assault Overpower]]>><</link>>
<</if>>
<<elseif $pain gte 100>>
<span class="red">You're in too much pain to fight them head-on.</span>
<<else>>
<<if $farm_assault.teams[_assault_keys[_s]].type is "bailey">>
<<link [[Fight them head-on (0:05)|Farm Assault Intercept Bailey]]>><<pass 5>><</link>>
<br>
<<set $skulduggerydifficulty to 1000>>
<<link [[Pick one off (0:05)|Farm Assault Pick Bailey]]>><<pass 5>><</link>><<skulduggerydifficulty>>
<<elseif $farm_assault.teams[_assault_keys[_s]].type is "wraith">>
<<set $_them to $wraith.seenFarm ? "it" : "them">>
<<link [["Fight " + $_them + " head on"|Farm Assault Intercept Wraith]]>><</link>>
<<else>>
<<link [[Fight them head-on (0:05)|Farm Assault Intercept]]>><<pass 5>><</link>>
<br>
<<set $skulduggerydifficulty to 600>>
<<link [[Pick one off (0:05)|Farm Assault Pick]]>><<pass 5>><</link>><<skulduggerydifficulty>>
<</if>>
<</if>>
<br>
<</widget>><<effects>>
<<set _assault_keys to Object.keys($farm_assault.teams)>>
<<for _s to 0; _s lt _assault_keys.length; _s++>>
<<if $bus is $farm_assault.teams[_assault_keys[_s]].location>>
<<if $physiqueSuccess>>
<<generate1>><<person1>>
You and Alex pelt the <<farm_assault_intruders>> from the shadows. Most miss, <span class="green">but one lands true</span>, hitting the <<person>> right on the noggin. <<He>> tumbles away from the <<farm_fence>>.
<br><br>
<<set $farm_assault.teams[_assault_keys[_s]].number -= 1>>
<<else>>
<<generate1>><<person1>>
You pelt the <<farm_assault_intruders>> from the shadows. They've chosen a sheltered spot to break in, shielded by earth from most angles, and trees by others. <span class="red">You fail to hit any.</span>
<br><br>
<</if>>
<</if>>
<</for>>
<<link [[Next|Farm Assault]]>><<endevent>><</link>>
<br><<effects>>
<<set _assault_keys to Object.keys($farm_assault.teams)>>
<<for _s to 0; _s lt _assault_keys.length; _s++>>
<<if $bus is $farm_assault.teams[_assault_keys[_s]].location>>
<<if $farm_assault.teams[_assault_keys[_s]].type is "bailey" and random(1, 2) is 2>>
<<generate1>><<person1>>
You and Alex pelt the <<farm_assault_intruders>> from the shadows. They've chosen a sheltered spot to break in, shielded by earth from most angles, and trees by the others. <span class="red">You fail to hit any.</span>
<br><br>
<<else>>
<<generate1>><<person1>>
You and Alex pelt the <<farm_assault_intruders>> from the shadows. Most miss, <span class="green">but one lands true</span>, hitting the <<person>> right on the noggin. <<He>> tumbles away from the <<farm_fence>>.
<br><br>
<<set $farm_assault.teams[_assault_keys[_s]].number -= 1>>
<</if>>
<</if>>
<</for>>
<<link [[Next|Farm Assault]]>><<endevent>><</link>>
<br><<effects>>
You march into the open.
<<if $submissive gte 1150>>
"I-I won't be bullied," you say. "Stop this at once, or you'll be sorry."
<<elseif $submissive lte 850>>
"Get the fuck off my property," you say. "Before I feed you to the pigs."
<<else>>
"If you leave now," you say. "I won't follow."
<</if>>
<br><br>
<<set _assault_keys to Object.keys($farm_assault.teams)>>
<<for _s to 0; _s lt _assault_keys.length; _s++>>
<<if $bus is $farm_assault.teams[_assault_keys[_s]].location>>
<<if $farm_assault.teams[_assault_keys[_s]].type is "bailey">>
<<if $farm_assault.teams[_assault_keys[_s]].number gte 2>>
<<generate1>><<person1>>
<span class="red">The intruders laugh.</span>
<<if $famescrap gte 400>>
"<span class="pink"><<underworld_nickname>></span>," a <<person>> says. "Very scary. But there's scarier behind us."
<<else>>
"Very scary," a <<person>> says. "But there's scarier behind us."
<</if>>
They continue forcing their way in.
<<else>>
<<generate1>><<person1>>
<span class="red">The <<person>> laughs.</span>
<<if $famescrap gte 400>>
"<span class="pink"><<underworld_nickname>></span>," <<he>> says. "Very scary. But there's scarier behind me."
<<else>>
"Very scary," <<he>> says. "But there's scarier behind me."
<</if>>
<<He>> continues forcing their way in.
<</if>>
<<elseif $famescrap gte random(200, 1000)>>
<<if $farm_assault.teams[_assault_keys[_s]].number gte 2>>
<<generate1>><<person1>><<generate2>>
The intruders glance at each other.
<br>
"Is that the one they call <span class="pink"><<underworld_nickname>></span>?" a <<person>> asks.
<br>
"Aye. That's why we're paid so well," a <<person2>><<person>> responds.
<br>
"I'm not getting paid to get my shit kicked in. I'm out." <span class="green">They turn and run.</span>
<br><br>
<<set $farm_assault.teams[_assault_keys[_s]].location to "done">>
<<else>>
<<generate1>><<person1>>
The intruder, a <<person>>, stares at you. "I'm just getting paid to clear some fields," <<he>> says. "I don't want no trouble." <span class="green"><<He>> turns and leaves.</span>
<br><br>
<<set $farm_assault.teams[_assault_keys[_s]].location to "done">>
<</if>>
<<else>>
<<if $farm_assault.teams[_assault_keys[_s]].number gte 2>>
<<generate1>><<person1>><<generate2>>
The intruders glance at each other, <span class="red">and laugh.</span> "This <<girl>> thinks <<pshes>> tough or something," a <<person>> says. "About to learn a hard lesson."
<br><br>
They continue forcing their way in.
<br><br>
<<else>>
<<generate1>><<person1>>
<span class="red">The intruder laughs.</span> "Who do you think you are?" <<he>> says. "Some <<girl>> is all I see, about to learn a hard lesson." <<He>> continues to enter.
<br><br>
<</if>>
<</if>>
<</if>>
<</for>>
<br><br>
<<link [[Next|Farm Assault]]>><<endevent>><</link>>
<br><<effects>>
<<set _assault_keys to Object.keys($farm_assault.teams)>>
<<for _s to 0; _s lt _assault_keys.length; _s++>>
<<if $bus is $farm_assault.teams[_assault_keys[_s]].location>>
<<if $farm_assault.teams[_assault_keys[_s]].number gte 3>>
<<generate1>><<generate2>><<generate3>>
You charge Remy's thugs, a <<person1>><<person>>, <<person2>><<person>>, and <<person3>><<person>>. They plant their feet, ready to face you.
<br><br>
<<elseif $farm_assault.teams[_assault_keys[_s]].number gte 2>>
<<generate1>><<generate2>>
You charge Remy's thugs, a <<person1>><<person>> and <<person2>><<person>>. They plant their feet, ready to face you.
<br><br>
<<else>>
<<generate1>>
You charge Remy's thug, a <<person1>><<person>>. <<He>> seems startled by your boldness, but plants <<his>> feet as you approach.
<br><br>
<</if>>
<</if>>
<</for>>
<<link [[Next|Farm Assault Fight]]>><<set $fightstart to 1>><</link>>
<br><<effects>>
<<set _assault_keys to Object.keys($farm_assault.teams)>>
<<for _s to 0; _s lt _assault_keys.length; _s++>>
<<if $bus is $farm_assault.teams[_assault_keys[_s]].location>>
<<if $farm_assault.teams[_assault_keys[_s]].number gte 3>>
<<generate1>><<generate2>><<generate3>>
You charge Bailey's thugs, a <<person1>><<person>>, <<person2>><<person>>, and <<person3>><<person>>. They turn to meet you. The <<person1>><<person>> cracks <<his>> knuckles.
<br><br>
<<elseif $farm_assault.teams[_assault_keys[_s]].number gte 2>>
<<generate1>><<generate2>>
You charge Bailey's thugs, a <<person1>><<person>> and <<person2>><<person>>. They turn to meet you. The <<person1>><<person>> cracks <<his>> knuckles.
<br><br>
<<else>>
<<generate1>>
You charge Bailey's thug, a <<person1>><<person>>. <<He>> turns to meet you, and cracks <<his>> knuckles.
<br><br>
<</if>>
<</if>>
<</for>>
<<link [[Next|Farm Assault Fight Bailey]]>><<set $fightstart to 1>><</link>>
<br><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Farm Assault Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Farm Assault Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Farm Assault Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Farm Assault Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $enemynomax gte 2>>
Remy's thugs are too dazed and exhausted to continue, <span class="green">and stagger from the field.</span>
<<else>>
The <<person1>><<person>> is too dazed and exhausted to continue, <span class="green">and staggers from the field.</span>
<</if>>
<br><br>
<<tearful>> you plan your next move.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Farm Assault]]>><</link>>
<br>
<<set _assault_keys to Object.keys($farm_assault.teams)>>
<<for _s to 0; _s lt _assault_keys.length; _s++>>
<<if $bus is $farm_assault.teams[_assault_keys[_s]].location>>
<<set $farm_assault.teams[_assault_keys[_s]].location to "done">>
<</if>>
<</for>>
<<elseif $enemyhealth lte 0>>
<<if $enemynomax gte 2>>
<span class="green">Remy's thugs flee the field,</span> throwing worried glances over their shoulders to make sure you're not pursuing.
<<else>>
<span class="green">The <<person1>><<person>> flees the field,</span> throwing worried glances over <<his>> shoulder to make sure you're not pursing.
<</if>>
<br><br>
<<tearful>> you plan your next move.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Farm Assault]]>><</link>>
<br>
<<set _assault_keys to Object.keys($farm_assault.teams)>>
<<for _s to 0; _s lt _assault_keys.length; _s++>>
<<if $bus is $farm_assault.teams[_assault_keys[_s]].location>>
<<set $farm_assault.teams[_assault_keys[_s]].location to "done">>
<</if>>
<</for>>
<<else>>
You fall to the earth, too hurt to continue fighting.
<br><br>
The <<person1>><<person>> crouches over you, <span class="purple">and gropes your <<breasts>></span>. "Shame I got a job to do," <<he>> says.
<br><br>
You can't stop <<him>> binding your arms and legs together, and tying a gag around your mouth. "Later <<girl>>."
<br><br>
<<tearful>> you struggle against the rope. It was a rough job, and you should be able to work free.
<br><br>
<<endcombat>>
<<set $farm_assault.bindings to 3>>
<<bind>>
<<facewear 4>>
<<link [[Next|Farm Assault]]>><</link>>
<br>
<</if>><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<<set $enemyhealthmax *= 1.3>>
<<set $enemyhealth *= 1.3>>
<<set $enemyarousalmax *= 1.3>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Farm Assault Fight Bailey Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Farm Assault Fight Bailey Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Farm Assault Fight Bailey Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Farm Assault Fight Bailey]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"You'll go far," the <<person1>><<person>> mutters.
<<if $enemynomax gte 2>>
Bailey's thugs are too dazed and exhausted to continue, <span class="green">and stagger from the field.</span>
<<else>>
<<Hes>> too dazed and exhausted to continue, <span class="green">and staggers from the field.</span>
<</if>>
<br><br>
<<tearful>> you plan your next move.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Farm Assault]]>><</link>>
<br>
<<set _assault_keys to Object.keys($farm_assault.teams)>>
<<for _s to 0; _s lt _assault_keys.length; _s++>>
<<if $bus is $farm_assault.teams[_assault_keys[_s]].location>>
<<set $farm_assault.teams[_assault_keys[_s]].location to "done">>
<</if>>
<</for>>
<<elseif $enemyhealth lte 0>>
"Shit," the <<person1>><<person>> says. "Bailey's not gonna be happy."
<<if $enemynomax gte 2>>
<span class="green">Bailey's thugs flee the field,</span> disappearing into the night.
<<else>>
<span class="green"><<He>> flees the field,</span> disappearing into the night.
<</if>>
<br><br>
<<tearful>> you plan your next move.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Farm Assault]]>><</link>>
<br>
<<set _assault_keys to Object.keys($farm_assault.teams)>>
<<for _s to 0; _s lt _assault_keys.length; _s++>>
<<if $bus is $farm_assault.teams[_assault_keys[_s]].location>>
<<set $farm_assault.teams[_assault_keys[_s]].location to "done">>
<</if>>
<</for>>
<<else>>
You fall to the earth, too hurt to continue fighting.
<br><br>
The <<person1>><<person>> crouches over you. "Sorry kid," <<he>> says. "But this is the way of the world."
<br><br>
You can't stop <<him>> binding your arms and legs together, and tying a gag around your mouth. "Later <<girl>>."
<br><br>
<<tearful>> you struggle against the rope. It was a rough job, and you should be able to work free.
<br><br>
<<endcombat>>
<<set $farm_assault.bindings to 3>>
<<bind>>
<<facewear 4>>
<<link [[Next|Farm Assault]]>><</link>>
<br>
<</if>><<effects>>
<<set _assault_keys to Object.keys($farm_assault.teams)>>
<<for _s to 0; _s lt _assault_keys.length; _s++>>
<<if $bus is $farm_assault.teams[_assault_keys[_s]].location>>
<<if $farm_assault.teams[_assault_keys[_s]].number gte 2>>
You keep to the shadows as you stalk the intruders, waiting for an opening.
<<else>>
You keep to the shadows as you stalk the intruder, waiting for an opening.
<</if>>
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<<if $farm_assault.teams[_assault_keys[_s]].number gte 2>>
<span class="green">You find one.</span> A <<generate1>><<person1>><<person>> strays too far from <<his>> fellows. You lunge from the dark, and smack <<him>> over the head. <<His>> body slumps to the earth, unconscious.
<br><br>
<<endevent>>
<<set $farm_assault.teams[_assault_keys[_s]].number -= 1>>
<<else>>
<span class="green">You find one.</span> The <<generate1>><<person1>><<person>> stands too close to a hedge, letting you sneak right behind <<him>>. You lunge from the dark, and smack <<him>> over the head. <<His>> body slumps to the earth, unconscious.
<br><br>
<<endevent>>
<<set $farm_assault.teams[_assault_keys[_s]].number -= 1>>
<</if>>
<br><br>
<<skulduggeryuse>>
<<link [[Next|Farm Assault]]>><<endevent>><</link>>
<br>
<<else>>
<<if $farm_assault.teams[_assault_keys[_s]].number gte 2>>
<<if $farm_assault.teams[_assault_keys[_s]].number gte 3>>
<<generate1>><<generate2>><<generate3>>
<<else>>
<<generate1>><<generate2>>
<</if>>
A <<person1>><<person>> strays apart from the others, and you make your move, sneaking closer. You lunge from the dark, <span class="red">but the <<person>> spins and catches your arm.</span>
<br><br>
"Found the <<girl>>," <<he>> says as <<he>> shunts you away. You hear footsteps from behind.
<br><br>
<<else>>
You keep to the shadows as you stalk the intruder, waiting for an opening.
<</if>>
<<link [[Next|Farm Assault Fight Bailey]]>><<set $fightstart to 1>><</link>>
<br>
<</if>>
<</if>>
<</for>><<effects>>
<<set _assault_keys to Object.keys($farm_assault.teams)>>
<<for _s to 0; _s lt _assault_keys.length; _s++>>
<<if $bus is $farm_assault.teams[_assault_keys[_s]].location>>
<<if $farm_assault.teams[_assault_keys[_s]].number gte 2>>
You keep to the shadows as you stalk the intruders, waiting for an opening.
<<else>>
You keep to the shadows as you stalk the intruder, waiting for an opening.
<</if>>
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<<if $farm_assault.teams[_assault_keys[_s]].number gte 2>>
<span class="green">You find one.</span> A <<generate1>><<person1>><<person>> strays too far from <<his>> fellows. You lunge from the dark, and smack <<him>> over the head. <<His>> body slumps to the earth, unconscious.
<br><br>
<<endevent>>
<<set $farm_assault.teams[_assault_keys[_s]].number -= 1>>
<<else>>
<span class="green">You find one.</span> The <<generate1>><<person1>><<person>> stands too close to a hedge, letting you sneak right behind <<him>>. You lunge from the dark, and smack <<him>> over the head. <<His>> body slumps to the earth, unconscious.
<br><br>
<<endevent>>
<<set $farm_assault.teams[_assault_keys[_s]].number -= 1>>
<</if>>
<br><br>
<<skulduggeryuse>>
<<link [[Next|Farm Assault]]>><<endevent>><</link>>
<br>
<<else>>
<<if $farm_assault.teams[_assault_keys[_s]].number gte 2>>
<<if $farm_assault.teams[_assault_keys[_s]].number gte 3>>
<<generate1>>
<<else>>
<<generate1>>
<</if>>
<span class="red">You can't find one.</span> The thugs stay too close together. Attacking one would alert the others.
<br><br>
<<link [[Next|Farm Assault]]>><<endevent>><</link>>
<br>
<<else>>
<<generate1>><<person1>>
You keep to the shadows as you stalk the intruder, a <<person>>, waiting for an opening. You creep up while <<his>> back is turned, <span class="red">but trip in the dark,</span> stumbling to the ground and alerting <<him>>.
<br><br>
<<He>> turns and plants <<his>> feet, though you're not sure <<he>> knows quite where you are.
<br><br>
<<link [[Fight|Farm Assault Fight]]>><<set $fightstart to 1>><</link>>
<br>
<<link [[Flee|Farm Assault Flight]]>><</link>>
<br>
<</if>>
<</if>>
<</if>>
<</for>><<effects>>
You turn and flee into the darkness.
<br><br>
<<link [[Next|Farm Assault]]>><<endevent>><</link>>
<br><<effects>>
You and Alex stalk the intruders, waiting for one to stray too close to the dark.
<<set _assault_keys to Object.keys($farm_assault.teams)>>
<<for _s to 0; _s lt _assault_keys.length; _s++>>
<<if $bus is $farm_assault.teams[_assault_keys[_s]].location>>
<<if $farm_assault.teams[_assault_keys[_s]].type is "bailey">>
<<generate1>><<person1>>
One, a <<person>>, stands with <<his>> back to a hedge, seeming to think it impenetrable.
<br><br>
You emerge from the undergrowth to strike, but the <<person>> spins and grasps your arm. <<He>> doesn't notice Alex until it's too late. One blow lays <<him>> on the ground.
<br><br>
Alex resists the urge to cheer.
<br><br>
<<link [[Next|Farm Assault]]>><<endevent>><</link>>
<br>
<<else>>
They don't seem like they'll play along, until Alex emerges into the light, and taunts them, before vanishing into tall grass.
<br><br>
<<generate1>><<person1>>
<<if $farm_assault.teams[_assault_keys[_s]].number gte 3>>
Two rush after, leaving a <<person>> behind.
<<else>>
One rushes after, leaving a <<person>> behind.
<</if>>
Now's your chance. You creep behind <<him>>, and strike. <<He>> doesn't utter a sound as <<he>> falls.
<br><br>
You regroup with Alex, and plot your next move.
<br><br>
<<link [[Next|Farm Assault]]>><<endevent>><</link>>
<br>
<</if>>
<<set $farm_assault.teams[_assault_keys[_s]].number -= 1>>
<</if>>
<</for>><<effects>>
You charge the intruders, Alex at your side.
<<set _assault_keys to Object.keys($farm_assault.teams)>>
<<for _s to 0; _s lt _assault_keys.length; _s++>>
<<if $bus is $farm_assault.teams[_assault_keys[_s]].location>>
<<if $farm_assault.teams[_assault_keys[_s]].number gte 3>>
<<generate1>><<generate2>><<person1>>
There are three of them. One splits off to intercept Alex, leaving the <<person>> and <<person2>><<person>> to you.
<br><br>
<<person1>>
<<else>>
<<generate1>><<person1>>
There are two of them. One intercepts Alex, leaving the <<person>> to you.
<br><br>
<</if>>
<<if $farm_assault.teams[_assault_keys[_s]].type is "bailey">>
<<link [[Next|Farm Assault Alex Fight Bailey]]>><<set $fightstart to 1>><</link>>
<br>
<<else>>
<<link [[Next|Farm Assault Alex Fight]]>><<set $fightstart to 1>><</link>>
<br>
<</if>>
<</if>>
<</for>><<effects>>
<<generate1>><<person1>>You rush the lone intruder, a <<person>>, while Alex circles around.
<<set _assault_keys to Object.keys($farm_assault.teams)>>
<<for _s to 0; _s lt _assault_keys.length; _s++>>
<<if $bus is $farm_assault.teams[_assault_keys[_s]].location>>
<<if $farm_assault.teams[_assault_keys[_s]].type is "bailey">>
<<He>> turns to face you, planting <<his>> feet. Alex rushes <<him>> from behind. The <<person>> swivels and deflects the blow with <<his>> arms, but this leaves <<him>> open to you. You whack <<him>> over the head, and <<he>> slumps to the ground.<<glove>><<npcincr Alex love 1>>
<br><br>
<<link [[Next|Farm Assault]]>><<endevent>><</link>>
<br>
<<else>>
<<He>> turns to face you, planting <<his>> feet. <<He>> notices Alex too late. <<He>> slumps to the ground.<<glove>><<npcincr Alex love 1>>
<br><br>
<<link [[Next|Farm Assault]]>><<endevent>><</link>>
<br>
<</if>>
<<set $farm_assault.teams[_assault_keys[_s]].location to "done">>
<</if>>
<</for>><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<</if>>
You hear Alex fighting the other intruder.
<br><br>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Farm Assault Alex Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Farm Assault Alex Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Farm Assault Alex Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Farm Assault Alex Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $enemynomax gte 2>>
Remy's thugs are too dazed and exhausted to continue. <span class="green">They stagger from the field.</span>
<<else>>
The <<person1>><<person>> is too dazed and exhausted to continue. <span class="green"><<He>> staggers from the field.</span>
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Alex>><<person1>>
<<tearful>> you rush to Alex's aid. You arrive in time to see <<him>> drive the intruder away. <<He>> turns to you, sweaty and triumphant. "We showed em." You don't think <<he>> realises how you subdued yours.
<br><br>
<<link [[Next|Farm Assault]]>><<endevent>><</link>>
<br>
<<set _assault_keys to Object.keys($farm_assault.teams)>>
<<for _s to 0; _s lt _assault_keys.length; _s++>>
<<if $bus is $farm_assault.teams[_assault_keys[_s]].location>>
<<set $farm_assault.teams[_assault_keys[_s]].location to "done">>
<</if>>
<</for>>
<<elseif $enemyhealth lte 0>>
<<if $enemynomax gte 2>>
<span class="green">Remy's thugs flee the field,</span> throwing worried glances over their shoulders to make sure you're not pursuing.
<<else>>
<span class="green">The <<person1>><<person>> flees the field,</span> throwing worried glances over <<his>> shoulder to make sure you're not pursing.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Alex>><<person1>>
<<tearful>> you rush to Alex's aid. You arrive in time to see <<him>> drive the intruder away. <<He>> turns to you, sweaty and triumphant. "We showed em. No time to rest. Let's go."
<br><br>
<<link [[Next|Farm Assault]]>><<endevent>><</link>>
<br>
<<set _assault_keys to Object.keys($farm_assault.teams)>>
<<for _s to 0; _s lt _assault_keys.length; _s++>>
<<if $bus is $farm_assault.teams[_assault_keys[_s]].location>>
<<set $farm_assault.teams[_assault_keys[_s]].location to "done">>
<</if>>
<</for>>
<<else>>
You fall to the earth, too hurt to continue fighting.
<br><br>
The <<person1>><<person>> crouches over you, <span class="purple">and gropes your <<breasts>></span>. "Shame I got a job to do," <<he>> says. <<He>> produces a length of rope.<<gstress>><<stress 6>>
<br><br>
"Leave <<phim>> alone!" shouts Alex, rushing over and leaving the other intruder slumped in the mud.
<br><br>
Alex slams into the <<person>> before <<he>> can rise, and helps you to your feet. <<tearful>> you limp away, supported by Alex at your side.
<<endcombat>>
<<clotheson>>
<<npc Alex>><<person1>>
"That was too dangerous," Alex says once safely hidden away. The intruders don't pursue, perhaps concerned with their own injured. "You can sit out if you need to," <<he>> says. "I've got this."<<ggdom>><<npcincr Alex dom 1>>
<br><br>
<<link [[Next|Farm Assault]]>><<endevent>><</link>>
<br>
<<set _assault_keys to Object.keys($farm_assault.teams)>>
<<for _s to 0; _s lt _assault_keys.length; _s++>>
<<if $bus is $farm_assault.teams[_assault_keys[_s]].location>>
<<set $farm_assault.teams[_assault_keys[_s]].number -= 1>>
<</if>>
<</for>>
<</if>><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<<set $enemyhealthmax *= 1.3>>
<<set $enemyhealth *= 1.3>>
<<set $enemyarousalmax *= 1.3>>
<</if>>
You hear Alex fighting the other intruder.
<br><br>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Farm Assault Alex Fight Bailey Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Farm Assault Alex Fight Bailey Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Farm Assault Alex Fight Bailey Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Farm Assault Alex Fight Bailey]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"You'll go far," the <<person1>><<person>> mutters.
<<if $enemynomax gte 2>>
Bailey's thugs are too dazed and exhausted to continue, <span class="green">and stagger from the field.</span>
<<else>>
<<Hes>> too dazed and exhausted to continue, <span class="green">and staggers from the field.</span>
<</if>>
<br><br>
<<endcombat>>
<<clotheson>>
<<npc Alex>><<person1>><<generate2>>
<<tearful>> you rush to Alex's side. You find <<him>> wrestling with the remaining intruder, a <<person2>><<person>>. The intruder has the upper hand, until you smack <<him>> over the head from behind.<<person1>><<npcincr Alex dom 1>>
<br><br>
"You showed em," Alex says as you help <<him>> to <<his>> feet. You don't think <<he>> realises how you subdued yours.
<br><br>
<<link [[Next|Farm Assault]]>><<endevent>><</link>>
<br>
<<set _assault_keys to Object.keys($farm_assault.teams)>>
<<for _s to 0; _s lt _assault_keys.length; _s++>>
<<if $bus is $farm_assault.teams[_assault_keys[_s]].location>>
<<set $farm_assault.teams[_assault_keys[_s]].location to "done">>
<</if>>
<</for>>
<<elseif $enemyhealth lte 0>>
"Shit," the <<person1>><<person>> says. "Bailey's not gonna be happy."
<<if $enemynomax gte 2>>
<span class="green">Bailey's thugs flee the field,</span> disappearing into the night.
<<else>>
<span class="green"><<He>> flees the field,</span> disappearing into the night.
<</if>>
<br><br>
<<endcombat>>
<<clotheson>>
<<npc Alex>><<person1>><<generate2>>
<<tearful>> you rush to Alex's side. You find <<him>> wrestling with the remaining intruder, a <<person2>><<person>>. The intruder has the upper hand, until you smack <<him>> over the head from behind.<<person1>><<npcincr Alex dom 1>>
<br><br>
"You showed em," Alex says as you help <<him>> to <<his>> feet.
<br><br>
<<link [[Next|Farm Assault]]>><<endevent>><</link>>
<br>
<<set _assault_keys to Object.keys($farm_assault.teams)>>
<<for _s to 0; _s lt _assault_keys.length; _s++>>
<<if $bus is $farm_assault.teams[_assault_keys[_s]].location>>
<<set $farm_assault.teams[_assault_keys[_s]].location to "done">>
<</if>>
<</for>>
<<else>>
You fall to the earth, too hurt to continue fighting.
<br><br>
The <<person1>><<person>> crouches over you. "Sorry kid," <<he>> says. "But this is the way of the world." <<He>> produces a length of rope, and a gag.
<br><br>
<<endcombat>>
<<npc Alex>><<person1>><<generate2>>
"Don't you dare!" shouts Alex. <<He>> runs closer, but a <<person2>><<person>> tackles <<person1>><<him>> from behind.
<br><br>
"Your friend is spirited. Not a problem. Always bring plenty of rope." You can't stop them binding your arms and legs together, and tying a gag around your mouth. You hear Alex's muffled voice nearby. "Later <<girl>>."
<br><br>
<<tearful>> you struggle against the rope. It was a rough job, and you should be able to work free.
<br><br>
<<endevent>>
<<set $farm_assault.bindings to 3>>
<<set $farm_assault.bindings_alex to 3>>
<<bind>>
<<facewear 4>>
<<link [[Next|Farm Assault]]>><</link>>
<br>
<</if>><<effects>>
You arrive at the base of the tower. You already hear a struggle at the top. The stairs creak as you climb.
<br><br>
<<set _assault_keys to Object.keys($farm_assault.teams)>>
<<for _s to 0; _s lt _assault_keys.length; _s++>>
<<if $bus is $farm_assault.teams[_assault_keys[_s]].location>>
You emerge to find <<farm_assault_thugs>> besetting $farm.tower_guard.
<<endevent>>
<<loadNPC 0 "farm_tower_guard">><<person1>>
<<if $NPCList[0].traits.includes("relaxed")>>
"Come on," <<he>> says, backed into a corner, but defiant. "Make it count."
<<elseif $NPCList[0].traits.includes("sociable")>>
"I've handled worse than you lot," <<he>> says. "Bring it. See what happens."
<<elseif $NPCList[0].traits.includes("brooding")>>
"Time to earn my pay," <<he>> spits.
<<else>>
"I'm popular tonight," <<he>> laughs. "Everyone wants a dance."
<</if>>
<<endevent>>
<br><br>
<<if $farm_assault.teams[_assault_keys[_s]].type is "bailey">>
<<if $farm_assault.teams[_assault_keys[_s]].number gte 3>>
<<generate1>><<generate2>><<person1>><<set $skulduggerydifficulty to 1200>>
The three thugs step closer, wary. They haven't noticed you.
<<elseif $farm_assault.teams[_assault_keys[_s]].number gte 2>>
<<generate1>><<person1>><<set $skulduggerydifficulty to 1000>>
The three thugs step closer, wary. They haven't noticed you.
<<else>>
<<generate1>><<person1>><<set $skulduggerydifficulty to 600>>
The thug, a <<person>>, steps closer, wary. <<He>> hasn't noticed you.
<</if>>
<br><br>
<<if $skulduggerydifficulty gte 1>>
<<link [[Charge|Farm Assault Charge Bailey]]>><</link>>
<br>
<</if>>
<<link [[Sneak up|Farm Assault Sneak Bailey]]>><</link>><<skulduggerydifficulty>>
<br>
<<else>>
<<if $farm_assault.teams[_assault_keys[_s]].number gte 3>>
<<generate1>><<generate2>><<person1>><<set $skulduggerydifficulty to 800>>
The three thugs walk closer, smiling and unthreatened. They haven't noticed you.
<<elseif $farm_assault.teams[_assault_keys[_s]].number gte 2>><<set $skulduggerydifficulty to 600>>
<<generate1>><<person1>>
The three thugs step closer, seeming unthreatened. They haven't noticed you.
<<else>><<set $skulduggerydifficulty to 0>>
<<generate1>><<person1>>
The thug, a <<person>>, steps closer, wary. <<He>> hasn't noticed you.
<</if>>
<br><br>
<<if $skulduggerydifficulty gte 1>>
<<link [[Charge|Farm Assault Charge]]>><</link>>
<br>
<</if>>
<<link [[Sneak up|Farm Assault Sneak]]>><</link>><<skulduggerydifficulty>>
<br>
<</if>>
<</if>>
<</for>>
<<link [[Climb down|Farm Assault]]>><<endevent>><</link>>
<br><<effects>>
You charge the thugs. They spin to face you, giving $farm.tower_guard an opening.
<br><br>
<<link [[Next|Farm Assault Tower Fight]]>><<set $fightstart to 1>><</link>>
<br><<effects>>
<<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<</if>>
$farm.tower_guard fights nearby.
<br><br>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Farm Assault Tower Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Farm Assault Tower Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Farm Assault Tower Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Farm Assault Tower Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $enemynomax gte 2>>
The thugs stagger away from you. They need a breather, but look ready to continue fighting. Until $farm.tower_guard sends <<his>> colleague plummeting from the tower. They turn and run down the stairs.
<<else>>
<<He>> staggers away from you. <<He>> needs a breather, but looks ready to continue fighting. Until $farm.tower_guard sends <<his>> colleague plummeting from the tower. <<He>> turns and runs down the stairs.
<</if>>
<br><br>
<<tearful>> you rest against the railing.
<br><br>
<<clotheson>>
<<endcombat>>
<<loadNPC 0 "farm_tower_guard">><<person1>>
<<if $NPCList[0].traits.includes("relaxed")>>
"That's a strange way to fight," $farm.tower_guard says. "If it works, it works.
<<elseif $NPCList[0].traits.includes("sociable")>>
"I've some friends who want to get into sex work," $farm.tower_guard says. "They could learn from you."
<<elseif $NPCList[0].traits.includes("brooding")>>
"That's one way to do it," $farm.tower_guard says. "I don't judge. We survive the way we can."
<<else>>
"Wish you gave me that treatment," $farm.tower_guard laughs.
<</if>>
<<gstress>><<stress 6>>
<<endevent>>
<br><br>
<<link [[Next|Farm Assault]]>><</link>>
<br>
<<set _assault_keys to Object.keys($farm_assault.teams)>>
<<for _s to 0; _s lt _assault_keys.length; _s++>>
<<if $bus is $farm_assault.teams[_assault_keys[_s]].location>>
<<set $farm_assault.teams[_assault_keys[_s]].location to "done">>
<</if>>
<</for>>
<<set $farm_assault.tower to "manned">>
<<elseif $enemyhealth lte 0>>
<<if $enemynomax gte 2>>
You smack the <<person1>><<person>> from the tower. $farm.tower_guard's opponent follows suit. The <<person2>><<person>> turns and runs, almost falling down the stairs.
<<else>>
You smack the <<person1>><<person>> from the tower. $farm.tower_guard's opponent follows suit.
<</if>>
<br><br>
<<tearful>> you rest on the railing.
<br><br>
<<clotheson>>
<<endcombat>>
<<loadNPC 0 "farm_tower_guard">><<person1>>
<<if $NPCList[0].traits.includes("relaxed")>>
"Couldn't end any other way," $farm.tower_guard laughs. "We'll send the next ones packing too."
<<elseif $NPCList[0].traits.includes("sociable")>>
"That was almost fun," $farm.tower_guard laughs. "Maybe next time we'll break a sweat."
<<elseif $NPCList[0].traits.includes("brooding")>>
"Job done, but there might be more coming," $farm.tower_guard says. "Thanks for the assist."
<<else>>
$farm.tower_guard holds out <<his>> hand for a high five. "We showed em," <<he>> says. "Maybe you'll reward me later? A <<if $pronoun is "m">>boy<<else>>girl<</if>> can dream."
<</if>>
<br><br>
<<endevent>>
<<link [[Next|Farm Assault]]>><</link>>
<br>
<<set _assault_keys to Object.keys($farm_assault.teams)>>
<<for _s to 0; _s lt _assault_keys.length; _s++>>
<<if $bus is $farm_assault.teams[_assault_keys[_s]].location>>
<<set $farm_assault.teams[_assault_keys[_s]].location to "done">>
<</if>>
<</for>>
<<set $farm_assault.tower to "manned">>
<<else>>
You fall against the railing, too hurt to continue fighting.
<<if $enemynomax gte 2>>
The thugs turn their attention to $farm.tower_guard, and rush to their colleague's aid.
<<else>>
The <<person1>><<person>> turns <<his>> attention to $farm.tower_guard, and rushes to <<his>> colleague's aid.
<</if>>
<br><br>
<<endcombat>>
<<loadNPC 0 "farm_tower_guard">><<person1>>
<<set _assault_keys to Object.keys($farm_assault.teams)>>
<<for _s to 0; _s lt _assault_keys.length; _s++>>
<<if $bus is $farm_assault.teams[_assault_keys[_s]].location>>
There's a struggle, until
<<if $farm.tower_guard_skill gte random(1, ($farm_assault.teams[_assault_keys[_s]].number * 500))>>
$farm.tower_guard <span class="green">punches one assailant off the tower.</span>
<<if $farm_assault.teams[_assault_keys[_s]].number gte 3>>
The other thugs turn and flee down the stairs.
<<else>>
The other thug turns and flees down the stairs.
<</if>>
<br><br>
$farm.tower_guard helps you to your feet.
<<if $NPCList[0].traits.includes("relaxed")>>
"You alright?" <<he>> asks. "Sit the rest of this out if you need to. I'll keep Alex up to speed."
<<elseif $NPCList[0].traits.includes("sociable")>>
"Take it easy for a bit," <<he>> says. "Hope the others haven't gotten up to much mischief while I've been distracted."
<<elseif $NPCList[0].traits.includes("brooding")>>
"Don't take so many risks," <<he>> says. "Pace yourself."
<<else>>
"You don't look so good," <<he>> says. "Good thing there are no perverts around to take advantage. Except me, but I'm on your payroll."
<</if>>
<br><br>
<<tearful>> you climb down the stairs.
<br><br>
<<set $farm_assault.tower to "manned">>
<<set $farm_assault.teams[_assault_keys[_s]].location to "done">>
<<else>>
<<farm_assualt_thugs>> <span class="red">overpower $farm.tower_guard, and knock <<him>> from the tower.</span> They cheer before rushing down the stairs, paying you no heed.
<br><br>
<<tearful>> you climb to your feet, then down the tower.
<br><br>
<<set $farm_assault.teams[_assault_keys[_s]].location to $farm_assault.no.pluck()>>
<<set $farm_assault.teams[_assault_keys[_s]].state to "field">>
<<set $farm_assault.tower to "defeated">>
<</if>>
<</if>>
<</for>>
<<clotheson>>
<<link [[Next|Farm Assault]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
You charge the thugs. They spin to face you, giving $farm.tower_guard an opening.
<br><br>
<<link [[Next|Farm Assault Tower Bailey Fight]]>><<set $fightstart to 1>><</link>>
<br><<effects>>
<<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<<set $enemyhealthmax *= 1.3>>
<<set $enemyhealth *= 1.3>>
<<set $enemyarousalmax *= 1.3>>
<</if>>
$farm.tower_guard fights nearby.
<br><br>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Farm Assault Tower Bailey Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Farm Assault Tower Bailey Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Farm Assault Tower Bailey Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Farm Assault Tower Bailey Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $enemynomax gte 2>>
The thugs stagger away from you. They need a breather, but look ready to continue fighting. Until $farm.tower_guard sends <<his>> colleague plummeting from the tower. They turn and run down the stairs.
<<else>>
<<He>> staggers away from you. <<He>> needs a breather, but looks ready to continue fighting. Until $farm.tower_guard sends <<his>> colleague plummeting from the tower. <<He>> turns and runs down the stairs.
<</if>>
<br><br>
<<tearful>> you rest against the railing.
<br><br>
<<clotheson>>
<<endcombat>>
<<loadNPC 0 "farm_tower_guard">><<person1>>
<<if $NPCList[0].traits.includes("relaxed")>>
"That's a strange way to fight," $farm.tower_guard says. "If it works, it works.
<<elseif $NPCList[0].traits.includes("sociable")>>
"I've some friends who want to get into sex work," $farm.tower_guard says. "They could learn from you."
<<elseif $NPCList[0].traits.includes("brooding")>>
"That's one way to do it," $farm.tower_guard says. "I don't judge. We survive the way we can."
<<else>>
"Wish you gave me that treatment," $farm.tower_guard laughs.
<</if>>
<<gstress>><<stress 6>>
<<endevent>>
<br><br>
<<link [[Next|Farm Assault]]>><</link>>
<br>
<<set _assault_keys to Object.keys($farm_assault.teams)>>
<<for _s to 0; _s lt _assault_keys.length; _s++>>
<<if $bus is $farm_assault.teams[_assault_keys[_s]].location>>
<<set $farm_assault.teams[_assault_keys[_s]].location to "done">>
<</if>>
<</for>>
<<set $farm_assault.tower to "manned">>
<<elseif $enemyhealth lte 0>>
<<if $enemynomax gte 2>>
You smack the <<person1>><<person>> from the tower. $farm.tower_guard's opponent follows suit. The <<person2>><<person>> smirks, before turning and running down the stairs.
<<else>>
You smack the <<person1>><<person>> from the tower. $farm.tower_guard's opponent follows suit.
<</if>>
<br><br>
<<tearful>> you rest on the railing.
<br><br>
<<clotheson>>
<<endcombat>>
<<loadNPC 0 "farm_tower_guard">><<person1>>
<<if $NPCList[0].traits.includes("relaxed")>>
"Couldn't end any other way," $farm.tower_guard laughs. "We'll send the next ones packing too."
<<elseif $NPCList[0].traits.includes("sociable")>>
"That was almost fun," $farm.tower_guard laughs. "Maybe next time we'll break a sweat."
<<elseif $NPCList[0].traits.includes("brooding")>>
"Job done, but there might be more coming," $farm.tower_guard says. "Thanks for the assist."
<<else>>
$farm.tower_guard holds out <<his>> hand for a high five. "We showed em," <<he>> says. "Maybe you'll reward me later? A <<if $pronoun is "m">>boy<<else>>girl<</if>> can dream."
<</if>>
<br><br>
<<endevent>>
<<link [[Next|Farm Assault]]>><</link>>
<br>
<<set _assault_keys to Object.keys($farm_assault.teams)>>
<<for _s to 0; _s lt _assault_keys.length; _s++>>
<<if $bus is $farm_assault.teams[_assault_keys[_s]].location>>
<<set $farm_assault.teams[_assault_keys[_s]].location to "done">>
<</if>>
<</for>>
<<set $farm_assault.tower to "manned">>
<<else>>
You fall against the railing, too hurt to continue fighting.
<<if $enemynomax gte 2>>
The thugs turn their attention to $farm.tower_guard, and rush to their colleague's aid.
<<else>>
The <<person1>><<person>> turns <<his>> attention to $farm.tower_guard, and rushes to <<his>> colleague's aid.
<</if>>
<br><br>
<<endcombat>>
<<loadNPC 0 "farm_tower_guard">><<person1>>
<<set _assault_keys to Object.keys($farm_assault.teams)>>
<<for _s to 0; _s lt _assault_keys.length; _s++>>
<<if $bus is $farm_assault.teams[_assault_keys[_s]].location>>
There's a struggle, until
<<if $farm.tower_guard_skill gte random(1, ($farm_assault.teams[_assault_keys[_s]].number * 1000))>>
$farm.tower_guard <span class="green">punches one assailant off the tower.</span>
<<if $farm_assault.teams[_assault_keys[_s]].number gte 3>>
The other thugs laugh, then turn and flee down the stairs.
<<else>>
The other thug laughs, then turns and flees down the stairs.
<</if>>
<br><br>
$farm.tower_guard helps you to your feet.
<<if $NPCList[0].traits.includes("relaxed")>>
"You alright?" <<he>> asks. "Sit the rest of this out if you need to. I'll keep Alex up to speed."
<<elseif $NPCList[0].traits.includes("sociable")>>
"Take it easy for a bit," <<he>> says. "Hope the others haven't gotten up to much mischief while I've been distracted."
<<elseif $NPCList[0].traits.includes("brooding")>>
"Don't take so many risks," <<he>> says. "Pace yourself."
<<else>>
"You don't look so good," <<he>> says. "Good thing there are no perverts around to take advantage. Except me, but I'm on your payroll."
<</if>>
<br><br>
<<tearful>> you climb down the stairs.
<br><br>
<<set $farm_assault.tower to "manned">>
<<set $farm_assault.teams[_assault_keys[_s]].location to "done">>
<<else>>
<<farm_assualt_thugs>> <span class="red">overpower $farm.tower_guard, and knock <<him>> from the tower.</span> They cheer before rushing down the stairs, paying you no heed.
<br><br>
<<tearful>> you climb to your feet, then down the tower.
<br><br>
<<set $farm_assault.teams[_assault_keys[_s]].location to $farm_assault.no.pluck()>>
<<set $farm_assault.teams[_assault_keys[_s]].state to "field">>
<<set $farm_assault.tower to "defeated">>
<</if>>
<</if>>
<</for>>
<<clotheson>>
<<link [[Next|Farm Assault]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
You move as fast as you think you can get away with. $farm.tower_guard tries to keep the thugs' attention.
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<span class="green">You make it right up to a <<person>>, and shove.</span> <<He>> cries out in surprise as <<he>> flips over the railing, plummeting from the tower.
<<if $enemynomax gte 2>>
<<His>> colleagues turn in surprise. $farm.tower_guard seizes the opening, and smacks a <<person2>><<person>> in the face. <<He>> staggers back, then trips and tumbles down the stairs.
<br><br>
The remaining thug runs after <<him>>.
<br><br>
<<else>>
<<His>> colleague turns in surprise. $farm.tower_guard seizes the opening with a punch, and sends the remaining thug tumbling down the stairs.
<br><br>
<</if>>
<<skulduggeryuse>>
<<endevent>>
<<loadNPC 0 "farm_tower_guard">><<person1>>
<<if $NPCList[0].traits.includes("relaxed")>>
"You can think on your feet," $farm.tower_guard says. "I'm glad you were here."
<<elseif $NPCList[0].traits.includes("sociable")>>
"That's what you get," $farm.tower_guard shouts off the tower. <<He>> turns to you. "Thanks for the backup. I'll get back to spotting."
<<elseif $NPCList[0].traits.includes("brooding")>>
"Nice one," $farm.tower_guard says. "I'll get back to work."
<<else>>
"We make a good team," $farm.tower_guard says. "Maybe we'll team up in other ways later." <<He>> laughs."
<</if>>
<br><br>
<<link [[Next|Farm Assault]]>><<endevent>><</link>>
<br>
<<set _assault_keys to Object.keys($farm_assault.teams)>>
<<for _s to 0; _s lt _assault_keys.length; _s++>>
<<if $bus is $farm_assault.teams[_assault_keys[_s]].location>>
<<set $farm_assault.teams[_assault_keys[_s]].location to "done">>
<</if>>
<</for>>
<<set $farm_assault.tower to "manned">>
<<else>>
<span class="red">The floorboards creak,</span> and the thugs swivel to face you. $farm.tower_guard capitalises on the distraction, and punches the closest.
<br><br>
<<skulduggeryuse>>
<<link [[Next|Farm Assault Tower Fight]]>><<set $fightstart to 1>><</link>>
<br>
<</if>><<effects>>
You move as fast as you think you can get away with. $farm.tower_guard tries to keep the thugs' attention.
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<span class="green">You make it right up to a <<person>>, and shove.</span> <<He>> cries out in surprise as <<he>> flips over the railing, plummeting from the tower.
<<if $enemynomax gte 2>>
<<His>> colleagues turn in surprise. $farm.tower_guard seizes the opening, and smacks a <<person2>><<person>> in the face. <<He>> staggers back, then trips and tumbles down the stairs.
<br><br>
The remaining thug flashes you a smile, then runs after <<him>>.
<br><br>
<<else>>
<<His>> colleague turns in surprise. $farm.tower_guard seizes the opening with a punch, and sends the remaining thug tumbling down the stairs.
<br><br>
<</if>>
<<skulduggeryuse>>
<<endevent>>
<<loadNPC 0 "farm_tower_guard">><<person1>>
<<if $NPCList[0].traits.includes("relaxed")>>
"You can think on your feet," $farm.tower_guard says. "I'm glad you were here."
<<elseif $NPCList[0].traits.includes("sociable")>>
"That's what you get," $farm.tower_guard shouts off the tower. <<He>> turns to you. "Thanks for the backup. I'll get back to spotting."
<<elseif $NPCList[0].traits.includes("brooding")>>
"Nice one," $farm.tower_guard says. "I'll get back to work."
<<else>>
"We make a good team," $farm.tower_guard says. "Maybe we'll team up in other ways later." <<He>> laughs."
<</if>>
<br><br>
<<link [[Next|Farm Assault]]>><<endevent>><</link>>
<br>
<<set _assault_keys to Object.keys($farm_assault.teams)>>
<<for _s to 0; _s lt _assault_keys.length; _s++>>
<<if $bus is $farm_assault.teams[_assault_keys[_s]].location>>
<<set $farm_assault.teams[_assault_keys[_s]].location to "done">>
<</if>>
<</for>>
<<set $farm_assault.tower to "manned">>
<<else>>
<span class="red">The floorboards creak,</span> and the thugs swivel to face you. $farm.tower_guard capitalises on the distraction, and punches the closest.
<br><br>
<<skulduggeryuse>>
<<link [[Next|Farm Assault Tower Bailey Fight]]>><<set $fightstart to 1>><</link>>
<br>
<</if>><<effects>><<set _assault_keys to Object.keys($farm_assault.teams)>>
<<run console.log($farm_assault.teams[_assault_keys[$farm_assault.wraith]].field_progress)>>
<<if !$wraithIntro>>
<<set $wraithIntro to true>><<set $wraith.seenFarm to true>>
You charge at the stranger. They're a beautiful pale figure, with translucent white robes and flowing silver hair. They regard you with angry red eyes, clawing at their own neck. A bizarre, slimy substance leaks wherever they walk.
<<elseif !$wraith.seenFarm>>
<<set $wraith.seenFarm to true>>
You charge at the stranger. They turn to look at you and chuckle. <span class="red">Their face is a terrible, familiar pale.</span> A bizarre, slimy substance leaks wherever it walks.
<<else>>
You charge at the pale figure. It turns to look at you and chuckles. A bizarre, slimy substance leaks wherever it walks.
<</if>>
<br><br>
"<span class="wraith">Ashes to ashes, eye for an eye. Graverobber.</span>"
<br><br>
<<generateWraith 1 true>>
<<initWraith "man" "arms" "abomination">><<startWraith>>
An ember crackles at <<his>> finger. <span class="red">The slime begins to spread across the field on its own.</span>
<br><br>
<<link [[Next|Farm Assault Wraith Fight]]>><<set $fightstart to 1>><<set $phase to 1>><</link>><<effects>>
<<if $fightstart is 1>>
<<set $fightstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $rescue to 0>>
<<set $enemytype to $wraith.type>>
<<set $wraith.exit to "farm_assault">>
<<set _assault_keys to Object.keys($farm_assault.teams)>>
<<set $timer to 10 - $farm_assault.teams[_assault_keys[$farm_assault.wraith]].field_progress>>
<</if>>
<<set $enemyanger += 10>>
<<switch $wraith.gen>>
<<case "man">>
<<effectsman>>
<<if $phase is 1>>
<br>
<<if $timer gte 10>>
<span class="lblue">The slime is thinly spread.</span>
<<elseif $timer gte 7>>
<span class="blue">The slime spreads out.</span>
<<elseif $timer gte 4>>
<span class="purple">The slime spreads further.</span>
<<elseif $timer gte 1>>
<span class="pink">The slime almost coats the entire field.</span>
<<else>>
<span class="red">The slime covers every inch.</span>
<</if>>
<br>
<</if>>
<<man>>
<<stateman>>
<<actionsman>>
<<case "arms">>
<<set _introSkip to true>>
<<set $enemynomax to 4>>
<<effectsman>>
<<if $phase is 1>>
<br>
<<if $timer gte 8>>
<span class="lblue">The slime is thinly spread.</span>
<<elseif $timer gte 6>>
<span class="blue">The slime spreads out.</span>
<<elseif $timer gte 4>>
<span class="purple">The slime spreads further.</span>
<<elseif $timer gte 2>>
<span class="pink">The slime almost coats the entire field.</span>
<<else>>
<span class="red">The slime covers every inch.</span>
<</if>>
<br>
<</if>>
<<man>>
<<set $enemyno to 1>>
<<stateman>>
<<actionsman>>
<<case "abomination">>
<<chastityBreakWraith>>
<<effectsabomination>>
<<if $phase is 1>>
<br>
<<if $timer gte 8>>
<span class="lblue">The slime is thinly spread.</span>
<<elseif $timer gte 6>>
<span class="blue">The slime spreads out.</span>
<<elseif $timer gte 4>>
<span class="purple">The slime spreads further.</span>
<<elseif $timer gte 2>>
<span class="pink">The slime almost coats the entire field.</span>
<<else>>
<span class="red">The slime covers every inch.</span>
<</if>>
<br>
<</if>>
<<abomination>>
<<stateabomination>>
<<actionsabomination>>
<</switch>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Farm Assault Wraith Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Farm Assault Wraith Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Farm Assault Wraith Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $timer lte 0 and $phase is 1>>
<span id="next"><<link [[Next|Farm Assault Wraith Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Farm Assault Wraith Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<set _bind to 1>>
With a hiss, <span class="green">the embers fizz out</span>.
<<ejaculation>>
"<span class="wraith">Such spectacular lust.</span>"
<<kissWraith>>
<br><br>
<<if $wraith.gen is "arms">>
While you're still staggered, <<he>> clasps two of <<his>> extra hands together and forms a translucent, shimmering strand of energy.
<<else>>
While you're still staggered, <<he>> sprouts two additional arms and forms a translucent, shimmering strand of energy.
<</if>>
The strand flies out of <<his>> hands of its own accord and wraps around you, pinning your arms to your side. <<He>> gently pushes <<his>> foot into your chest, and you fall over.
<br><br>
"<span class="wraith">Chorus of fire, melodies scorched away. What a terrible song.</span>"
<br><br>
<<He>> walks away, leaving you in the dirt. You're not sure when you lose sight of <<him>>. <<tearful>> you struggle against the strand of energy. It's gossamer thin, but very strong.
<br><br>
<<endcombat>>
<<exitWraith>>
<<elseif $enemyhealth lte 0>>
The figure looks down at you in shock as <<he>> staggers backwards. With a hiss, <span class="green">the embers fizz out</span>.
<<if $wraith.gen is "abomination">>
The tentacles drop lifelessly into the dark water.
<<elseif $wraith.gen is "arms">>
<<His>> extra arms fold back in.
<</if>>
<<His>> head snaps back, and <<he>> dissipates into nothingness with a brief shriek that echoes in your mind. Your ears ring, and you think you hear laughter. "<span class="wraith">You'll reap what you've sown.</span>"
<br><br>
<<tearful>> you plan your next move.
<br><br>
<<set $wraith.defeated++>>
<<clotheson>>
<<endcombat>>
<<exitWraith>>
<<elseif $timer lte 0>>
<<set _torch to 1>>
The pale figure flicks a single spark off its fingertip, onto the slime coating the field. It spreads, and <span class="red">the field bursts into flames.</span> You're not burnt, but the field is torched in front of your eyes. Your heart sinks.
<<control -10>><<stress 12>><<trauma 6>><<lcontrol>><<ggstress>><<gtrauma>>
<br><br>
"<span class="wraith">Does it hurt, being ripped away in front of you?</span>" The pale figure grabs your face while you're distracted.
<<set $wraith.gen to "man">><<kissWraith>>
<br><br>
<<He>> walks away, leaving you standing in the scorched field. You're not sure when you lose sight of <<him>>. <<tearful>> you plan your next move.
<br><br>
<<clotheson>>
<<endcombat>>
<<exitWraith>>
<<else>>
<<set _bind to 1>><<set _torch to 1>>
You fall to the earth, too hurt to continue fighting.
<br><br>
<<if $wraith.gen is "arms">>
The pale figure clasps two of <<his>> extra hands together and forms a translucent, shimmering strand of energy.
<<else>>
The pale figure sprouts two additional arms and forms a translucent, shimmering strand of energy.
<</if>>
The strand flies out of <<his>> hands of its own accord and wraps around you, pinning your arms to your side. <<He>> gently pushes <<his>> foot into your chest, and you fall over.
<br><br>
"<span class="wraith">Chorus of fire, melodies scorched away. What a terrible song.</span>"
<br><br>
The pale figure flicks a single spark off its fingertip, onto the slime coating the field. It spreads, and <span class="red">the field bursts into flames.</span> You're not burnt, but the field is torched in front of your eyes. You struggle and scream.
<<control -10>><<stress 12>><<trauma 6>><<lcontrol>><<ggstress>><<gtrauma>>
<br><br>
The pale figure walks away, leaving you in the dirt. You're not sure when you lose sight of <<him>>. <<tearful>> you struggle against the strand of energy. It's gossamer thin, but very strong.
<br><br>
<<endcombat>>
<<exitWraith>>
<</if>>
<br>
<<set _assault_keys to Object.keys($farm_assault.teams)>>
<<if _bind is 1>>
<<set $farm_assault.bindings to 6>>
<<bind>>
<</if>>
<<if _torch is 1>>
<<damage_farm "target" $farm_assault.teams[_assault_keys[$farm_assault.wraith]].location>>
<</if>>
<<set $farm_assault.teams[_assault_keys[$farm_assault.wraith]].location to "done">><<set $location to "alex_cottage">><<set $outside to 0>><<effects>>
<<farm_work_update>>
You are downstairs in Alex's cottage. It's tight, and cozy. There's a kitchen with modern appliances, and a small table, as well as a living room with a sofa and armchair.
<br><br>
<<if $hour is 21 and $alex_to_bed is undefined>>
<<set $alex_to_bed to 1>>
<<npc Alex>><<person1>>
The staircase creaks as Alex climbs to <<his>> room.
<<endevent>>
<<elseif $hour gte 21 or $hour lte 4>>
You hear Alex snore upstairs.
<<elseif $hour is 5 and ($alex_bed is "player" or $alex_bed is undefined)>>
<<set $alex_bed to "none">><<npc Alex>><<person1>>
The stairs creak as Alex climbs down. <<covered>> "I'll start breakfast," <<he>> says, walking to the kitchen.
<<if $exposed gte 1>>
<<He>> pretends not to ogle as <<he>> passes.<<glust>><<npcincr Alex lust 1>>
<</if>>
<<endevent>>
<<elseif $farm_work.alex is "admin" or ($farm_work.alex is "clearing" and $farm_stage is 12)>>
You hear Alex talking on the phone upstairs.
<</if>>
<br><br>
<<if ($farm_countdown lte 0 or $farm_countdown is undefined) and ($renttime lte -2 or ($renttime lte 0 and $hour gte 4 and $hour lte 21))>>
<<unset $farm_countdown>><<unset $baileyReunionScene>>
<span class="red">You hear a knock at the door.</span>
<br><br>
<<if $hour gte 21 or $hour lte 4>>
Alex stirs above.
<br><br>
<<link [[Answer the door|Farm Cottage Bailey]]>><<set $phase to 0>><</link>>
<br>
<<link [[Let Alex answer|Farm Cottage Bailey]]>><<set $phase to 1>><</link>>
<br>
<<elseif $hour is 5>>
Alex gives you a worried look.
<br><br>
<<link [[Answer the door|Farm Cottage Bailey]]>><<set $phase to 0>><</link>>
<br>
<<link [[Let Alex answer|Farm Cottage Bailey]]>><<set $phase to 1>><</link>>
<br>
<<else>>
<<link [[Answer the door|Farm Cottage Bailey]]>><<set $phase to 2>><</link>>
<br>
<<link [[Let Alex answer|Farm Cottage Bailey]]>><<set $phase to 3>><</link>>
<br>
<</if>>
<<elseif $stress gte $stressmax>>
<<passoutfarmroad>>
<<elseif $farm_attack_timer is 0 and $hour gte 21>>
<<npc Alex>><<person1>>
Alex thunders down the stairs. <span class="red">"<<nnpc_Hes Remy>> here,"</span> <<he>> says. "Remy. We can do this. Go get ready, I'll
<<if $farm.tower_guard>>
check on $farm.tower_guard."
<<else>>
see if I can spot them."
<</if>>
<br><br>
<<farm_assault_intro>>
<br><br>
<<link [[Prepare|Farm Assault Wardrobe]]>><<endevent>><<set $phase to 3>><</link>>
<br>
<<elseif $hour is 5 and $alex_breakfast is undefined>>
<<link [[Help Alex make breakfast (0:20)|Farm Breakfast Make]]>><<set $alex_breakfast to 1>><<pass 20>><<npcincr Alex love 1>><<stress -6>><<tiredness -6>><</link>><<glove>><<lstress>><<ltiredness>>
<br>
<<link [[Eat breakfast (0:20)|Farm Breakfast Eat]]>><<set $alex_breakfast to 1>><<pass 20>><<stress -12>><<tiredness -6>><</link>><<llstress>><<ltiredness>>
<br>
<<farm_cottage_options>>
<<elseif $hour is 5>>
Alex sits in the living room, watching TV.
<br><br>
<<if $alex_tea is undefined>>
<<set $alex_tea to 1>>
<<if $days % 2 is 0>>
<<npc Alex>><<person1>>
<<if $NPCName[$NPCNameList.indexOf("Alex")].dom gte 1>>
"I fancy a cuppa," <<he>> says. "Would you mind putting the kettle on?"
<br><br>
<<link [[Make a cup of tea (0:05)|Farm Breakfast Tea]]>><<npcincr Alex love 1>><<pass 5>><</link>><<glove>>
<br>
<<link [[Make two cups of tea (0:05)|Farm Breakfast Tea 2]]>><<npcincr Alex love 1>><<pass 5>><<stress -6>><</link>><<glove>><<lstress>>
<br>
<<link [[Refuse|Farm Breakfast Tea Refuse]]>><<npcincr Alex dom -1>><<npcincr Alex love -1>><</link>><<llove>><<ldom>>
<br>
<<else>>
"I fancy a cuppa," <<he>> says as <<he>> rises to <<his>> feet. "Would you like one?"
<br><br>
<<link [[Accept (0:05)|Farm Breakfast Tea Receive]]>><<pass 5>><<stress -6>><</link>><<lstress>>
<br>
<<link [[Decline|Farm Cottage]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
<<farm_cottage_tv_options>>
<<farm_cottage_options>>
<</if>>
<<else>>
<<farm_cottage_tv_options>>
<<farm_cottage_options>>
<</if>>
<<else>>
<<farm_cottage_options>>
<</if>><<set $outside to 0>><<effects>><<getTarget true>>
<<farm_work_update>>
You are in your room at Alex's cottage. It's cramped, but larger than your room at the orphanage. A wardrobe stands opposite your bed. There's a desk beside a window overlooking the farm.
<br><br>
<<if $unbind is 1>>
<<unset $unbind>>
You remove your bindings.
<br><br>
<</if>>
<<if $alex_bed is "player">>
Alex snores in your bed.
<<if $hour is 5>>
<<set $alex_bed to "none">><<npc Alex>><<person1>>
<<He>> yawns, and casts aside the sheets. <<covered>> "Time for breakfast," <<he>> says.
<<if $alexDaily.bed_orgasm>>
<<if $exposed gte 2>>
Alex hastily brushes <<his>> clothes with a washcloth, then hands a fresh one to you, averting <<his>> gaze.
<br><br>
<<switch random(1, 3)>>
<<case 1>>
"Y-you perv. I just washed these," <<he>> says, <<his>> face red.
<<case 2>>
"S-someone's off to a head start. Pervert." <<Hes>> blushing.
<<case 3>>
"Th-thanks for the natural alarm," <<he>> blushes. "Beats the roosters any day."
<</switch>>
<<else>>
Alex fetches a washcloth, pointing out your moist spot before looking away.
<br><br>
<<switch random(1, 3)>>
<<case 1>>
<<He>> stretches. "I'll handle laundry in a jiffy. But first, I'm starving."
<<case 2>>
"Some dream you had, partner," <<he>> grins and nudges you with <<his>> elbow. "Was I in it?"
<<case 3>>
"Thanks for the natural alarm," <<he>> chuckles. "Beats the roosters any day."
<</switch>>
<</if>>
<</if>>
<<if $exposed gte 1>>
<<He>> pretends not to ogle you as <<he>> leaves the room.<<glust>><<npcincr Alex lust 1>>
<<else>>
<<He>> leaves the room, and you hear the staircase creak.
<</if>>
<<endevent>>
<</if>>
<br><br>
<</if>>
<<if $stress gte $stressmax and !$possessed>>
<<passoutfarmroad>>
<<elseif $farm_attack_timer is 0 and $hour gte 21 and !$possessed>>
<<npc Alex>><<person1>>
Alex thunders down the stairs. <span class="red">"<<nnpc_Hes Remy>> here,"</span> <<he>> says. "Remy. We can do this. Go get ready, I'll
<<if $farm.tower_guard>>
check on $farm.tower_guard."
<<else>>
see if I can spot them."
<</if>>
<br><br>
<<farm_assault_intro>>
<br><br>
<<link [[Prepare|Farm Assault Wardrobe]]>><<endevent>><<set $phase to 3>><</link>>
<br>
<<else>>
<<if $leftarm is "bound" or $rightarm is "bound" or $feetuse is "bound">>
<<if $possessed>>
You stare down at your bindings. You pull, and they fall apart, unable to hold against you.
<br><br>
<<unbind>>
<<else>>
<<link [[Undo your bindings (0:10)|Farm Bedroom]]>><<set $unbind to 1>><<pass 10>><<unbind>><</link>>
<br><br>
<</if>>
<</if>>
<<bedicon>><<link [[Strip and get in bed|Farm Bed]]>><<undressSleep "Farm Bed">><</link>>
<br>
<<listsleepoutfits "Farm Bed">>
<<roomoptions>>
<<wardrobeicon>><<link [[Wardrobe|Farm Wardrobe]]>><</link>>
<br>
<<if playerHasSexToys()>>
<<sextoysicon>><<link [[Sex toys|Sextoys Inventory]]>><<set $sextoyInvReturnLink to $passage>><</link>>
<br>
<</if>>
<<if $nextPassageCheck is "Farm Mirror">>
<span class="nextLink"><<mirroricon>><<link [[Mirror|Farm Mirror]]>><</link>></span>
<<else>>
<<mirroricon>><<link [[Mirror|Farm Mirror]]>><</link>>
<</if>>
<br>
<br>
<<link [[Alex's room (0:01)|Farm Alex Bedroom]]>><<pass 1>><</link>>
<br>
<<link [[Go downstairs (0:01)|Farm Cottage]]>><<pass 1>><</link>>
<br>
<br>
<<link [[Settings|Farm Settings]]>><</link>>
<br>
<<attitudesControlCheck>>
<<if $attitudesControl.showGoldLink is true>>
<span class="goldLink"><<link [[Attitudes]]>><<set $attitudesExitPassage to $passage>><</link>> </span><span class="red">!!</span>
<<else>>
<<link [[Attitudes]]>><<set $attitudesExitPassage to $passage>><</link>>
<</if>>
<br>
<</if>><<effects>>
<<link [[Step away|Farm Bedroom]]>><<unset $mirrorMenu>><</link>>
<br>
<<mirror>>
<br><br><<effects>>
<<wearoutfit>>
<<set $bus to "farm_bedroom">><<effects>>
You snuggle under the covers.
<<if $alex_bed is "player">>
Alex snores beside you.
<</if>>
<<if $wraith and $wraith.state isnot "" and $wraithPrison and ($moonstate is "evening" and $hour gte 11 or $moonstate is "morning" and $hour lt 6)>>
당신은 불안을 느끼고, 당신의 눈이 거울로 향한다.
<</if>>
<br><br>
<<farm_sleep_options>><<set _autosavehere to true>>
<<sleep>><<effects>>
<<if $bus is "farm_alex_room">>
<<if $exposed gte 2>>
<<npcincr Alex lust 3>>
<<else>>
<<npcincr Alex lust 1>>
<</if>>
<</if>>
<<if $wraith and $wraith.nightmare is 2 and ($moonstate is "evening" and $hour gte 21 or $moonstate is "morning" and $hour lt 6)>>
<<sleepeffects>>
You dream of a beautiful figure, cloaked in white, standing under the red moon. It has its arms spread out to you in a welcoming gesture. You can feel its gaze boring into your mind as you step closer.
<br><br>
It's surrounded by trees, all bending inwards, and floating above a lake. Everything moves around you, and you find yourself hanging above a large ruin. You can't breathe.
<br><br>
You slowly open your eyes, and sluggishly stand from the bed.<<if $bus is "farm_alex_room" or $bus is "farm_bedroom" and $alex_bed is "player">> You make sure not to wake Alex.<</if>> Your ears are ringing.
<br><br>
<<wraithPossess "alex_cottage">>
<<if $bus is "farm_alex_room">>
<<storeon "farm alex bed" "wardrobe">>
<span class="nextLink"><<link [[Walk.|Farm Alex Bedroom]]>><<rainWraith>><</link>></span>
<<else>>
<<storeon "Farm Bed" "wardrobe">>
<span class="nextLink"><<link [[Walk.|Farm Bedroom]]>><<rainWraith>><</link>></span>
<</if>>
<br>
<<else>>
<<if $nightmares gte 1 and $controlled is 0>>
You dream you are being hunted by something <<if $wraith and $wraith.state is "haunt" and $rng lte 25>>pale<<else>>dark<</if>> and terrible.
<<else>>
<<if $specialClothesEffects.bimboTotal gte random(100,1000) or $arousal gte 9000>>
Your sleep is plagued by dirty dreams.
<<arousal `$specialClothesEffects.bimboTotal / 10 * $sleepHoursTotal`>>
<<arousal `100 * $sleepHoursTotal`>>
<<if $arousal gte $arousalmax>>
They push you over the edge.
<<orgasm>><<set $alexDaily.bed_orgasm to true>>
<</if>>
<<else>>
You sleep soundly.
<</if>>
<<if !_sleepinterrupt and ($hour gt 21 or $hour lt 6) and $bus is "farm_alex_room" or $alex_bed is "player">>
<<switch random(1, 6)>>
<<case 1>>
<<if $hour is 5>>
You try to wake Alex. <<nnpc_He "Alex">> groans and stirs.
<<else>>
You thought Alex awoke, but <<nnpc_hes "Alex">> just dreaming.
<</if>>
<<case 2>>
Alex sprawls. You gently move <<nnpc_his "Alex">> arm out of your face.
<<case 3>>
Alex beams when you gaze at <<nnpc_him "Alex">>, still asleep.
<<case 4>>
Alex <<print either("hogs the covers", "snores in your ear", "drools. You wipe it off")>>.
<<case 5>>
Alex hangs off the bed. You fix <<nnpc_him "Alex">>.
<<case 6>>
"<<print either("Bad... no supper for you tonight",
"D-don't look",
"I think I have a hangover",
"Dumb bird",
"Get off... property",
"I'll show everyone")>>..."
Alex mumbles.
<</switch>>
<<else>>
<br><br>
<</if>>
<</if>>
<<sleepeffects>>
<<if $remywake is 1>>
<<npc Alex>><<person1>>
"Wake up!" Someone shakes your shoulders. It's Alex. <span class="red">"<<nnpc_Hes Remy>> here,"</span> <<he>> says. "Remy. We can do this. Get ready, I'll
<<if $farm.tower_guard>>
check on $farm.tower_guard."
<<else>>
see if I can spot them."
<</if>>
<br><br>
<<farm_assault_intro>>
<br><br>
<<set _bedroom to ($bus is "farm_alex_room" ? "farm alex bed" : "Farm Bed")>>
<<set $wardrobe_location to "alexFarm">>
<<wardrobeSelection true>>
<<storeon _bedroom "check">>
<<if _store_check is 1>>
<<storeon _bedroom>>
<</if>>
<<link [[Prepare|Farm Assault Wardrobe]]>><<endevent>><<set $phase to 1>><<unset $remywake>><</link>>
<br>
<<elseif _sleepinterrupt>>
<<npc Alex>><<person1>>
<<if $bus is "farm_alex_room">>
You awake to feel a hand groping at your <<genitals>>,
<<if $NPCList[0].penis isnot "none">>
and a firm length pressed against your <<bottom>>.
<<else>>
and someone's
<<if $NPCList[0].breastsize is 0>>
chest
<<else>>
<<print $NPCList[0].breastsdesc>>
<</if>>
pressed against your back.
<</if>>
Another hand rests against your thigh.
<br><br>
<<if $alexDaily.tvTease>>
"Making up for this morning?" Alex says, <<his>> breath on your neck. "I can forgive you."
<<else>>
"It's very forward of you," Alex says, <<his>> breath on your neck. "Sleeping in a <<nnpc_gendery "Alex">>'s bed."
<</if>>
<br><br>
<<link [[Push away|Farm Alex Climb]]>><<def 1>><<npcincr Alex dom -1>><</link>><<ldom>>
<br>
<<link [[Go along with it|Farm Alex Allow]]>><<sub 1>><<npcincr Alex dom 1>><</link>><<promiscuous1>><<gdom>>
<br>
<<else>>
<<if $exposed gte 2 and random(1, 2) is 2>>
You feel a little cold. The sheets are missing. You hear footsteps leave your room. <<covered>>
<br><br>
Your sheets lie on the ground at the foot of your bed. You suspect Alex is to blame. <<He>> was leering at your <<lewdness>> as you slept.
<br><br>
<<link [[Go back to sleep|Farm Bed]]>><<endevent>><</link>>
<br>
<<link [[Get up|Farm Bedroom]]>><<endevent>><</link>>
<br>
<<link [[Get angry (0:05)|Farm Bedroom Confront]]>><<pass 5>><<npcincr Alex love -1>><<npcincr Alex dom -1>><</link>><<llove>><<ldom>>
<br>
<<if $promiscuity gte 35>>
<<link [[Get revenge (0:20)|Farm Bedroom Revenge]]>><<pass 20>><<npcincr Alex dom -1>><<npcincr Alex lust 5>><</link>><<promiscuous3>><<ldom>><<gglust>>
<br>
<</if>>
<<else>>
You awake to feel a hand groping at your <<genitals>>,
<<if $NPCList[0].penis isnot "none">>
and a firm length pressed against your <<bottom>>.
<<else>>
and someone's
<<if $NPCList[0].breastsize is 0>>
chest
<<else>>
<<print $NPCList[0].breastsdesc>>
<</if>>
pressed against your back.
<</if>>
<br><br>
"I thought you might be lonely," Alex says, <<his>> breath on your neck.
<br><br>
<<link [[Push away|Farm Alex Push]]>><<def 1>><<npcincr Alex dom -1>><</link>><<ldom>>
<br>
<<link [[Go along with it|Farm Alex Go]]>><<sub 1>><<npcincr Alex dom 1>><</link>><<promiscuous1>><<gdom>>
<br>
<</if>>
<</if>>
<<else>>
<br><br>
<<if $bus is "farm_alex_room">>
<<link [[Get up|Farm Alex Bedroom]]>>
<<set $wardrobe_location to "alexFarm">>
<<wardrobeSelection true>>
<<storeon "farm alex bed" "check">>
<<if _store_check is 1>>
<<storeon "farm alex bed">>
<</if>>
<</link>>
<br>
<<else>>
<<radiooutfits>>
<br><br>
<<link [[Get up|Farm Bedroom]]>><<bedclotheson "Farm Bed">><</link>>
<</if>>
<br>
<</if>>
<</if>>
<<set $phase to 0>><<effects>>
<<set _alex to $NPCName[$NPCNameList.indexOf("Alex")]>>
You shuffle away from Alex.
<<if _alex.dom gte random(1, 50)>>
<<He>> grasps your waist with an arm, holding you in place, and pushes <<his>> body against yours. "Want me to be rougher?" <<he>> whispers. "I can do that."<<gstress>><<glust>><<stress 6>><<npcincr Alex lust 1>>
<br><br>
<<link [[Struggle free|Farm Alex Climb 2]]>><<def 1>><<npcincr Alex dom -1>><</link>><<ldom>>
<br>
<<link [[Relent|Farm Alex Allow]]>><<sub 1>><<npcincr Alex dom 3>><</link>><<promiscuous1>><<ggdom>>
<br>
<<else>>
<<He>> doesn't stop you climbing from the bed. "Suit yourself," <<he>> says. <<He>> rolls over.
<br><br>
<<link [[Next|Farm Alex Bedroom]]>><<endevent>><<storeon "farm alex bed" "check">><<if _store_check is 1>><<storeon "farm alex bed">><<set $wardrobe_location to "alexFarm">><<wardrobeSelection>><</if>><</link>>
<br>
<</if>><<effects>>
You whack Alex's hand, and struggle from the bed. "Suit yourself," <<he>> says. <<He>> rolls over.
<br><br>
<<set $alex_bed_spurned to 1>>
<<link [[Next|Farm Alex Bedroom]]>><<endevent>><<storeon "farm alex bed" "check">><<if _store_check is 1>><<storeon "farm alex bed">><<set $wardrobe_location to "alexFarm">><<wardrobeSelection>><</if>><</link>>
<br><<effects>>
<<set _alex to $NPCName[$NPCNameList.indexOf("Alex")]>>
You gyrate your hips, <<bottomtext>> rubbing your <<bottom>> against Alex's <<print (_alex.penis isnot "none" ? "shaft" : "pussy")>> through the fabric, making it
<<if $bottomskill lt 400>>
slowly moisten.
<<elseif $bottomskill lt 800>>
quickly moisten.
<<else>>
soaked in an instant.
<</if>>
<<promiscuity1>>
<<He>> becomes more bold, ravaging your neck with kisses.
<br><br>
<<link [[Next|Farm Alex Sex]]>><<set $sexstart to 1>><</link>>
<br><<effects>>
<<set _alex to $NPCName[$NPCNameList.indexOf("Alex")]>>
You turn onto your other side, and push Alex away from you.
<<if _alex.dom gte random(1, 50)>>
<<He>> wraps <<his>> arms around your waist and shoulder, and pulls your body against <<his>>. "You want me to be rough?" <<he>> asks, squeezing your <<bottom>>. "That's okay by me."<<gstress>><<stress 6>><<glust>><<npcincr Alex lust 1>>
<br><br>
<<link [[Push away again|Farm Alex Push 2]]>><<def 1>><<npcincr Alex dom -1>><</link>><<ldom>>
<br>
<<link [[Relent|Farm Alex Go]]>><<sub 1>><<npcincr Alex dom 3>><</link>><<promiscuous1>><<ggdom>>
<br>
<<else>>
<<He>> climbs from the bed. "You'll change your mind," <<he>> says. It's too dark to see <<his>> expression. <<He>> returns to <<his>> room.
<br><br>
<<link [[Next|Farm Bed]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
You shove Alex away, harder this time. <<He>> falls from the bed. "Suit yourself," <<he>> says. "You know where to find me when you change your mind." <<He>> returns to <<his>> room.
<br><br>
<<link [[Next|Farm Bed]]>><<endevent>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
You move Alex's arms up and down your body, inviting <<him>> to explore.
<<elseif $submissive lte 850>>
You squeeze Alex's ass back, whilst pushing yours against <<his>> groin.
<<else>>
You spread your legs and wrap your arms around Alex.
<</if>>
<<promiscuity1>>
Encouraged, <<he>> becomes more bold, ravaging your neck with kisses.
<br><br>
<<link [[Next|Farm Alex Sex]]>><<set $sexstart to 1>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Farm Alex Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Farm Alex Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Farm Alex Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Farm Alex Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
Alex rolls onto <<his>> back.<<lllust>><<npcincr Alex lust -5>><<npcincr Alex love 1>><<glove>>
<<if $bus is "farm_alex_room">>
<<unset $alex_bed>>
<<else>>
<<set $alex_bed to "player">>
<</if>>
<br><br>
<<tearful>> you listen to <<his>> snores.
<br><br>
<<clotheson>>
<<endcombat>>
<<if $bus is "farm_alex_room">>
<<link [[Next|Farm Alex Bed]]>><</link>>
<<else>>
<<link [[Next|Farm Bed]]>><</link>>
<</if>>
<br>
<<elseif $enemyhealth lte 0>>
<<if $bus is "farm_alex_room">>
You shove Alex off the bed, and climb from it the other side. "Didn't know you wanted it that rough," <<he>> says. <<He>> shuffles beneath the sheets.<<llove>><<npcincr Alex love -1>>
<br><br>
<<tearful>> you return to your room.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Farm Bedroom]]>><<storeon "farm alex bed" "check">><<if _store_check is 1>><<storeon "farm alex bed">><<set $wardrobe_location to "alexFarm">><<wardrobeSelection>><</if>><</link>>
<br>
<<else>>
You shove Alex off the bed. "Didn't know you wanted it that rough," <<he>> says. It's too dark to see <<his>> expression. <<He>> returns to <<his>> room.<<llove>><<npcincr Alex love -1>>
<br><br>
<<tearful>> you roll over.
<br><br>
<<link [[Next|Farm Bed]]>><</link>>
<</if>>
<<else>>
<<if $bus is "farm_alex_room">>
You climb from the bed. "Suit yourself," <<he>> says. <<tearful>> you return to your room.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Farm Bedroom]]>><<storeon "farm alex bed" "check">><<if _store_check is 1>><<storeon "farm alex bed">><<set $wardrobe_location to "alexFarm">><<wardrobeSelection>><</if>><</link>>
<<else>>
Alex climbs from the bed. "Suit yourself," <<he>> says. "You know where I am when you want me to finish you."
<br><br>
<<tearful>> you roll over.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Farm Bed]]>><</link>>
<</if>>
<</if>><<effects>>
You wrap your sheet around you, and storm to Alex's room. You flip the light on, and find <<him>> pretending to sleep.
<br><br>
<<if $submissive gte 1150>>
"Y-you shouldn't perve on me like that," you say. "It's rude."
<<elseif $submissive lte 850>>
"Fucking pervert," you say. "How'd you like it if I did the same to you?"
<<else>>
"Don't be a pervert," you say.
<</if>>
<br><br>
"I don't know what you mean," Alex lies.
<br><br>
You chew <<him>> out a bit longer, but <<he>> persists in denial. <<He>> does seem guilty by the end though.
<br><br>
You return to your bed.
<br><br>
<<link [[Next|Farm Bed]]>><<endevent>><</link>><<effects>>
<<set _alex to $NPCName[$NPCNameList.indexOf("Alex")]>>
<<set _chest to (_alex.pronoun is "f" ? _alex.breastsdesc : "muscular chest")>>
<<set _genitals to (_alex.penis isnot "none" ? _alex.penisdesc : "pussy")>>
You wait, allowing enough time for Alex to fall back to sleep, then creep to <<his>> room. You find <<him>> lying on <<his>> back, <<his>> sheets rising and falling with <<his>> breathing.
<br><br>
You cast aside the sheets. <<Hes>> wearing a black T-shirt and <<print (_alex.pronoun is "f" ? "boyshorts" : "boxers")>>.
<br><br>
Careful not make a sound, you peel the <<print (_alex.pronoun is "f" ? "boyshorts" : "boxers")>> down <<his>> thighs, <span class="lewd">revealing <<his>> _genitals.</span>
You keep going, pulling the fabric past <<his>> knees. <<He>> stirs as you reach <<his>> ankles, so you snatch the underwear the rest of the way, removing them from <<his>> body.
<<promiscuity3>>
Alex's hand shoots between <<his>> legs as <<he>> realises what you've done. "F-fuck," <<he>> says as <<his>> cheeks flush. "Don't look." <<He>> reaches for <<his>> underwear, but you step away from the bed.
<br><br>
<<He>> comes after you, tugging <<his>> shirt over <<his>> _genitals.
It's not long or baggy enough for this, and the fabric pulls taut over <<his>> _chest showing off the skin beneath.
<br><br>
<<link [[Give them back|Farm Alex Give]]>><<npcincr Alex love 1>><</link>><<glove>>
<br>
<<link [[Keep teasing|Farm Alex Tease]]>><<npcincr Alex lust 5>><</link>><<athleticsdifficulty 1 1000>><<gglust>>
<br><<effects>>
<<set _alex to $NPCName[$NPCNameList.indexOf("Alex")]>>
You hold out <<his>> <<print (_alex.pronoun is "f" ? "boyshorts" : "boxers")>>.
<<He>> hesitates, as if expecting a trick, then snatches them.
<br><br>
<<if $submissive gte 1150>>
"I-I just wanted to show you what it's like," you say, turning to allow <<him>> to dress. "I know you were watching me sleep."
<<elseif $submissive lte 850>>
"I thought you liked this sort of perviness," you say, turning to allow <<him>> to dress. "You seem keen enough to inflict it on me."
<<else>>
"You started it," you say, turning to allow <<him>> to dress. "I know you were watching me sleep."
<</if>>
<br><br>
"I-I don't know what you mean," Alex lies. You think <<he>> got your point regardless.
<br><br>
You return to your bed.
<br><br>
<<link [[Next|Farm Bed]]>><<endevent>><</link>><<effects>>
<<set _alex to $NPCName[$NPCNameList.indexOf("Alex")]>>
You stand on Alex's sheets, between <<him>> and the wardrobe. <<He>> lunges for <<his>>
<<print (_alex.pronoun is "f" ? "boyshorts" : "boxers")>>
<<if $athleticsSuccess>>
<span class="green">but you hold them away.</span> <<He>> has to keep one hand tugging <<his>> shirt between <<his>> thighs, putting <<him>> at a disadvantage.<<ldom>><<npcincr Alex dom -1>>
<br><br>
<<if $submissive gte 1150>>
"Are you going to punish me for this?" you tease.
<<elseif $submissive lte 850>>
"Not so fun," you say. "Is it?"
<<else>>
"You want them back?" you ask. "What will you give me for them?"
<</if>>
<br><br>
Alex relents. "You've made your point," <<he>> says, <<his>> face bright red. "Just give them back."
<br><br>
<<link [[Give them back|Farm Alex Tease Give]]>><<npcincr Alex love 1>><</link>><<glove>>
<br>
<<link [[Demand a show|Farm Alex Tease Demand]]>><<npcincr Alex love -1>><<npcincr Alex dom -3>><<npcincr Alex lust 5>><</link>><<llove>><<lldom>><<gglust>>
<br>
<<else>>
<span class="red">and snatches them from your grasp.</span> <<gdom>><<npcincr Alex dom 1>>
<br><br>
<<if $submissive gte 1150>>
"I-I just wanted to show you what it's like," you say, turning to allow <<him>> to dress. "I know you were watching me sleep."
<<elseif $submissive lte 850>>
"I thought you liked this sort of perviness," you say, turning to allow <<him>> to dress. "You seem keen enough to inflict it on me."
<<else>>
"You started it," you say, turning to allow <<him>> to dress. "I know you were watching me sleep."
<</if>>
<br><br>
"I-I don't know what you mean," Alex lies. You think <<he>> got your point regardless.
<br><br>
You return to your bed.
<br><br>
<<link [[Next|Farm Bed]]>><<endevent>><</link>>
<</if>><<effects>>
<<set _alex to $NPCName[$NPCNameList.indexOf("Alex")]>>
You chuck the <<print (_alex.pronoun is "f" ? "boyshorts" : "boxers")>> at Alex.
<<if $submissive gte 1150>>
"I-I just wanted to show you what it's like," you say, turning to allow <<him>> to dress. "I know you were watching me sleep."
<<elseif $submissive lte 850>>
"I thought you liked this sort of perviness," you say, turning to allow <<him>> to dress. "You seem keen enough to inflict it on me."
<<else>>
"You started it," you say, turning to allow <<him>> to dress. "I know you were watching me sleep."
<</if>>
<br><br>
"I-I don't know what you mean," Alex lies. You think <<he>> got your point regardless.
<br><br>
You return to your bed.
<br><br>
<<link [[Next|Farm Bed]]>><<endevent>><</link>><<effects>>
<<set _alex to $NPCName[$NPCNameList.indexOf("Alex")]>>
<<set _chest to (_alex.pronoun is "f" ? _alex.breastsdesc : "toned chest")>>
<<set _genitals to (_alex.penis isnot "none" ? _alex.penisdesc : "pussy")>>
<<if $submissive gte 1150>>
"I-I will," you say. "But I want you to take off your shirt first."
<<elseif $submissive lte 850>>
"I'll give them back," you say. "If you take off your shirt."
<<else>>
"I will," you say. "If you take off your shirt."
<</if>>
<br><br>
Alex's blush deepens. <<He>> holds <<his>> shirt tighter against <<his>> body and looks away. <<He>> pauses, then in one swift motion, pulls <<his>> shirt up and over <<his>> body and head. <<His>> arms clamp back down, but not before you get another look at <<his>> _genitals.
You get a peek at <<his>> _chest as well.
<br><br>
"Happy?" <<he>> asks.
<br><br>
You chuck the <<print (_alex.pronoun is "f" ? "boyshorts" : "boxers")>> at <<him>>.
<<if $submissive gte 1150>>
"I-I just wanted to show you what it's like," you say, turning to allow <<him>> to dress. "I know you were watching me sleep."
<<elseif $submissive lte 850>>
"I thought you liked this sort of perviness," you say, turning to allow <<him>> to dress. "You seem keen enough to inflict it on me."
<<else>>
"You started it," you say, turning to allow <<him>> to dress. "I know you were watching me sleep."
<</if>>
<br><br>
"I-I don't know what you mean," Alex lies. You think <<he>> got your point regardless.
<br><br>
You return to your bed.
<br><br>
<<link [[Next|Farm Bed]]>><<endevent>><</link>><<set $settingsExitPassage to "Farm Bedroom">>
<<settings>><<set $wardrobe_location to "farm alex bed">>
<<effects>><<getTarget true>>
<<wearoutfit>>
<<effects>>
<<farm_work_update>>
You are in Alex's bedroom. It's similar to yours. Clothes tumble from the wardrobe, and the desk is cluttered. The window overlooks the road in, and the moor beyond.
<br><br>
<<if $stress gte $stressmax and !$possessed>>
<<passoutfarmroad>>
<<else>>
<<if $farm_attack_timer is 0 and $hour gte 21 and !$possessed>>
<<npc Alex>><<person1>>
You hear shouting. Alex bolts up. <span class="red">"<<nnpc_Hes Remy>> here,"</span> <<he>> says. "Remy. We can do this. Go get ready, I'll
<<if $farm.tower_guard>>
check on $farm.tower_guard."
<<else>>
see if I can spot them."
<</if>>
<br><br>
<<farm_assault_intro>>
<br><br>
<<link [[Prepare|Farm Assault Wardrobe]]>><<endevent>><<set $phase to 3>><</link>>
<br>
<<elseif $hour is 21 and $alex_to_bed is undefined and !$possessed>>
<<set $alex_to_bed to 1>>
Tired from a day's work, Alex yawns and climbs into bed.
<br><br>
<<elseif $daystate is "night" and $alex_bed is undefined>>
<<npc Alex>><<person1>>
Alex snores in <<his>> bed.
<<if $hour is 5>>
<br><br>
<<set $alex_bed to "none">>
<<He>> throws the sheets to the floor. <<covered>> "Breakfast," <<he>> yawns.
<<if $alexDaily.bed_orgasm>>
After a moment, <<he>> turns to you, blushing. "I swore I heard something over night. F-forget I said anything."
<</if>>
<<if $exposed gte 1>>
<<He>> pretends not to ogle as <<he>> leaves the room.<<glust>><<npcincr Alex lust 1>>
<<else>>
<<He>> leaves the room, and you hear the staircase creak.
<</if>>
<</if>>
<<endevent>>
<br><br>
<<elseif $farm_work.alex is "admin" or ($farm_work.alex is "clearing" and $farm_stage is 12) and !$possessed>>
<<npc Alex>><<person1>>
Alex sits at <<his>> desk, in front of an open laptop and sprawl of paper, talking on the phone.
<<if $exposed gte 1>>
<<He>> tries not to be distracted by your indecency, but keeps stealing glances.<<npcincr Alex lust 1>><<glust>>
<</if>>
<br><br>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "alexFarmAdmin">>
<</if>>
<<endevent>>
<<link [[Offer help (1:00)|Farm Alex Admin]]>><<pass 60>><<npc Alex>><<person1>><<npcincr Alex love 1>><<stress 6>><</link>><<skill_difficulty maths "Maths" 1 1000>><<glove>><<gstress>>
<br>
<<if $alex_countdown is undefined and $NPCName[$NPCNameList.indexOf("Alex")].love gte 80>>
<<link [[Cuddle Alex (0:30)|Farm Phone Cuddle]]>><<pass 30>><<npc Alex>><<person1>><<npcincr Alex love 1>><</link>><<glove>>
<br>
<</if>>
<<if $promiscuity gte 55 and !$alexDaily.admin_oral>>
<<link [[Crawl beneath the desk|Farm Alex Admin Crawl]]>><<npc Alex>><<person1>><<set $alexDaily.admin_oral to true>><</link>><<promiscuous4>>
<br>
<</if>>
<<if window.checkSextoysGift("Alex") == 1 and ($loveInterest.primary is "Alex" or $loveInterest.secondary is "Alex")>>
<<link [[Gift Alex a strap-on|Alex Gift Strap-on]]>><<npc Alex>><<person1>><</link>>
<br>
<</if>>
<</if>>
<<if $farm_stage gte 7>>
<<link [[Sit at the desk|Farm Upgrades]]>><</link>> | <span class="gold">Farm projects</span>
<br>
<</if>>
<<if $alex_bed_spurned isnot 1>>
<<bedicon>><<link [[Strip and get in Alex's bed|Farm Alex Bed]]>><<undressSleep "farm alex bed">><</link>>
<br>
<<if $alwaysSleepNaked isnot true>>
<<bedicon>><<link [[Climb in Alex's bed|Farm Alex Bed]]>><</link>>
<<else>>
<<if $possessed>>
<span class="red">The slime is silent.</span>
<<else>>
<span class="red">The slime is not allowing you to sleep with anything on.</span>
<</if>>
<</if>>
<br>
<</if>>
<br>
<<if $nextPassageCheck is "Farm Bedroom">>
<span class="nextLink"><<link [[Your room (0:01)|Farm Bedroom]]>><<pass 1>><</link>></span>
<<else>>
<<link [[Your room (0:01)|Farm Bedroom]]>><<pass 1>><</link>>
<</if>>
<br>
<<link [[Go downstairs (0:01)|Farm Cottage]]>><<pass 1>><</link>>
<br>
<</if>><<set $bus to "farm_alex_room">><<effects>>
<<if $daystate is "night" and $alex_bed is undefined>>
You snuggle beside Alex.
<<else>>
You snuggle under the covers.
<</if>>
<<if $wraith and $wraith.state isnot "" and $wraithPrison and ($moonstate is "evening" and $hour gte 11 or $moonstate is "morning" and $hour lt 6)>>
당신은 불안을 느끼고, 당신의 눈이 거울로 향한다.
<</if>>
<br><br>
<<farm_sleep_options>><<effects>>
<<npc Alex>><<person1>>
You join Alex in the kitchen, and offer to assist. <<Hes>> grateful for the help.
<<if $rng gte 81>>
<<He>> asks you to wash and peel potatoes while <<he>> scrambles eggs.
<br><br>
The meal is soon prepared. Scrambled eggs and hashbrowns, made from ingredients gathered on the farm.
<<elseif $rng gte 61>>
<<He>> asks you to cut up greens while <<he>> fries bacon.
<br><br>
The meal is soon prepared. Bacon, with a side of vegetables.
<<elseif $rng gte 41>>
<<He>> asks you to knead dough while <<he>> prepares the cream.
<br><br>
The meal is soon prepared. Fresh pastries with a fruity interior, topped with cream.
<<elseif $rng gte 21>>
<<He>> asks you to wash vegetables while <<he>> blends sauce from a special recipe.
<br><br>
The meal is soon prepared. Savoury crêpes with sauteed vegetables, served with a creamy sauce.
<<else>>
<<He>> asks you to wash fruit.
<br><br>
The meal is soon prepared. Yogurt and mixed fruit.
<</if>>
It smells good.
<br><br>
<<link [[Thank Alex|Farm Breakfast]]>><<npcincr Alex love 1>><<set $phase to 1>><</link>><<glove>>
<br>
<<link [[Chat|Farm Breakfast]]>><<trauma -6>><<set $phase to 2>><</link>><<ltrauma>>
<br>
<<link [[Eat quietly|Farm Breakfast]]>><<set $phase to 3>><<stress -6>><</link>><<lstress>>
<br><<effects>>
<<npc Alex>><<person1>>
You sit at the kitchen table as Alex bustles around the kitchen. <<He>> turns from the counter with two plates, and places one in front of you.
<<if $rng gte 81>>
Scrambled eggs and hashbrowns, made from ingredients gathered on the farm.
<<elseif $rng gte 61>>
Bacon, with a side of vegetables.
<<elseif $rng gte 41>>
Fresh pastries with a fruity interior, topped with cream.
<<elseif $rng gte 21>>
Savoury crêpes with sauteed vegetables, served with a creamy sauce.
<<else>>
Yogurt and mixed fruit.
<</if>>
<br><br>
Alex digs in as soon as <<he>> sits.
<br><br>
<<link [[Thank Alex|Farm Breakfast]]>><<npcincr Alex love 1>><<set $phase to 1>><</link>><<glove>>
<br>
<<link [[Chat|Farm Breakfast]]>><<trauma -6>><<set $phase to 2>><</link>><<ltrauma>>
<br>
<<link [[Eat quietly|Farm Breakfast]]>><<set $phase to 3>><<stress -6>><</link>><<lstress>>
<br><<effects>>
<<set _alex to $NPCName[$NPCNameList.indexOf("Alex")]>>
<<if $phase is 1>>
You compliment the food.
<<if $submissive gte 1150>>
"It's s-so delicious!" you say. "The f-food in town doesn't come close."
<<elseif $submissive lte 850>>
"I'm impressed," you say. "Beats the slop in town."
<<else>>
"It's really good," you say. "Better than the restaurants in town."
<</if>>
<br><br>
Alex beams. "Thanks," <<he>> says, shovelling another mouthful.
<<switch random(1, 5)>>
<<case 1>>
<<if _alex.lust gte 20>>
"The food's not the only appetising thing here." <<He>> winks.
<<elseif $loveInterest.primary is "Alex" or $loveInterest.secondary is "Alex">>
"You're my motivation."
<<else>>
"I've had a lot of practice."
<</if>>
<<case 2>>
<<if $farm.build_finished.includes("coop 2")>>
"I've more eggs than I know what to do with, thanks to you."
<<elseif $farm.build_finished.includes("coop 1")>>
"Egg surplus. Those chickens multiplied like rabbits. Speaking of...
<<if $NPCName[$NPCNameList.indexOf("Alex")].lust gte 20>>
can't wait 'til we get some time to ourselves." <<He>> winks.
<<else>>
nevermind. Food's getting cold." <<He>> scarfs down the rest of <<his>> plate.
<</if>>
<<else>>
"What'd I tell you about our eggs?"
<</if>>
<<case 3>>
"I'm in a good mood.
<<if $farm_attack_timer is 0>>
Whatever goes down tonight, I'm ready for it."
<<elseif $loveInterest.primary is "Alex" or $loveInterest.secondary is "Alex">>
I've got my
<<if _alex.dom gte 30>>
<<girl>>,
<<else>>
<<if $player.gender_appearance is "f">>wo<</if>>man,
<</if>>
a thriving business, and our own place together. What more could a <<nnpc_gendery "Alex">> ask for?"
<<else>>
Fingers crossed it stays."
<</if>>
<<case 4>>
<<if $farm.milking.dayMilking is true>>
<<if _alex.dom gte 30>>
"I'm glad you took the initiative to milk yourself. Tastes great."
<<elseif _alex.dom lte -30>>
"I-I should be thanking you for the milk." You spot a reddish tint on <<his>> cheeks.
<<else>>
"I used your milk in this dish. Hope you don't mind. Paid off well, if you ask my tummy."
<</if>>
<<elseif $farm_work.cattle.gender is "m">>
"Our boys make fine milk."
<<else>>
"Our girls make fine milk."
<</if>>
<<case 5>>
"Townies can't compete." <<He>> slams a fist on the table, making everything shake. You steady your plate.
<br><br>
<<if _alex.dom gte 30>>
"Yeah, I said it. What're you gonna do about it?" <<He>> pokes <<his>> tongue out.
<<elseif _alex.dom lte -30>>
"Shit, didn't mean to startle you." <<He>> double checks to make sure you're okay before finishing <<his>> meal.
<<else>>
"Sorry," <<he>> laughs, scratching the back of <<his>> head. "Just saying."
<</if>>
<</switch>>
<<elseif $phase is 2>>
You chat with Alex about the farm and <<his>> plans for the day while you eat.
<<switch random(1, 5)>>
<<case 1>>
"Enough about the farm," <<he>> says at one point. "Tell me something about yourself."
<br><br>
<<farm_tell_alex>>
<<case 2>>
<<silently>><<farm_upgrades_status>><</silently>>
<<if $farm_attack_timer is 0>>
"Remy's paying a visit tonight," <<he>> says after properly swallowing.
<<if _alex.dom gte 30>>
"I can take 'em." <<He>> palms <<his>> fist. "Those fuckers will regret setting foot on my property."
<<elseif _alex.dom lte -30>>
"I won't lie. I'm nervous." <<He>> looks to you expectantly. "You don't have to show, but I'd feel better about our chances."
<<else>>
"Hoping we'll send 'em running back to their mums." <<He>> laughs.
<</if>>
<<elseif _upgrade_count gte 8>>
"The farm couldn't be in a better shape," <<he>> gulps <<his>> food, then grins. "Not much else left to do, but to stay on top of things. For now.
Never thought I'd get this far, to be honest. All thanks to your doing."
<<else>>
<<if $farm.aggro gte 60>>
"The work just keeps piling up, I'm afraid. Doesn't help that thugs keep breathing down our necks,"
<<else>>
"The work just keeps piling up, I'm afraid,"
<</if>>
<<he>> lets out a deep sigh, then puts on a broad smile. "Nothing we can't handle, though."
<</if>>
<<case 3>>
<<if $submissive gte 1150>>
"Do you know when we met? I-It's been a while," you ponder.
<<elseif $submissive lte 850>>
"It feels like ages since I showed up here," you say out loud.
<<else>>
"We've come a long way, huh? Remember when we met?" you wonder.
<</if>>
<<He>> nods at your words.
<br><br>
<<if $loveInterest.primary is "Alex" or $loveInterest.secondary is "Alex">>
"I won't ever forget that day." <<Hes>> beaming. "Best thing that ever happened to me, partner." You don't think <<his>> smile could get any wider.
<<else>>
"We've been put through the wringer," <<he>> says with a fond smile. "And I wouldn't have it any other way, partner."
<</if>>
<<case 4>>
<<He>> talks with <<his>> mouth full. Eventually, <<he>> swallows.
<<if $fatigue gte 800>>
"Couldn't get enough sleep?" <<he>> asks. "I can tell by that look in your eyes."
<<elseif $fatigue gte 1200>>
"You should definitely get some shuteye," <<he>> says with a worried expression. "You look about ready to fall over."
<<elseif $arousal gte ($arousalmax / 5) * 3 and _alex.lust gte 20>>
<<He>> takes notice of the heavy flush on your face.
<br><br>
<<if _alex.dom gte 10>>
"Sit tight. I'll be right with you," <<he>> smirks, pressing <<his>> foot against your groin underneath the table.<<arousal 200>><<garousal>>
<<elseif _alex.dom lte -10>>
"A-are you thinking what I'm thinking?" <<He>> flushes too.
<<else>>
"What's gotten you so worked up this bright and early? I best see to it," <<he>> teases.
<</if>>
<<else>>
"I need to call my folks again. So much has transpired since <<if $pronoun is "m">>dad<<else>>mum<</if>> stopped by."
<</if>>
<<case 5>>
<<He>> almost chokes on <<his>> food, then clears <<his>> throat.
<br><br>
/* Modify to account for tfs*/
<<if $worn.neck.collared is 1>>
<<if _alex.dom gte 30>>
Without warning, your leash is yanked with such force that you nearly faceplant into the food. "Sorry, I was only getting warmed up." <<he>> grins.
"Seems I underestimated myself."<<arousal 100>><<npcincr Alex lust 1>><<garousal>><<glust>>
<<elseif _alex.dom lte -30>>
<<He>> stares at your collar sheepishly. "Coppers can help you with that. I might be better at it though. Try me." <<He>> pulls on your leash.
<<arousal 100>><<npcincr Alex lust 1>><<garousal>><<glust>>
<<else>>
"Fancy a good time?" <<he>> says, reaching for your leash. Before you know it, the gap between you and the table is closed with one swift tug.
<<He>> laughs when <<he>> sees the look on your face.<<arousal 100>><<npcincr Alex lust 1>><<garousal>><<glust>>
<</if>>
<<elseif $worn.upper.type.includes("formal", "costume") or $worn.lower.type.includes("formal", "costume")>>
"You're all dressed up," <<he>> says as <<his>> eyes scan your outfit. "Wonder where you're heading off to this early. I guess it's none of my business."
<<elseif $worn.upper.type.includes("holy") or $worn.lower.type.includes("holy")>>
"Pray we get a good harvest," <<he>> smiles, hands on <<his>> hips.
<<elseif $worn.head.name is "football helmet" or $worn.upper.name is "padded football shirt" or $worn.lower.name is "football shorts">>
<<He>> takes notice of your football gear, and looks surprised. "Didn't take you for the type," <<he>> says. "It's been a while since I've played."
<<elseif $worn.upper.type.includes("school") or $worn.lower.type.includes("school")>>
<<if $schoolday is 1>>
"Good luck with school," <<he>> says. "I'm glad I was taught at home."
<<else>>
"Y'know, it's the weekend," <<he>> laughs. <<Hes>> referring to your school uniform.
<</if>>
<<elseif $worn.upper.name is "cow onesie" or $worn.lower.name is "cow print chaps" or $worn.lower.name is "cow onesie bottoms" or $worn.hands.name is "cow sleeves" or $worn.legs.name is "cow socks">>
<<He>> takes notice of your cow print apparel. "I like what I see, cow<<girl>>. You'd fit right in." <<He>> quickly clarifies, "Don't actually try it."
<<elseif $worn.head.name is "cowboy hat" or $worn.lower.name is "cowboy chaps">>
<<He>> takes notice of your cowboy outfit. "When I offered to be partners, I didn't mean the old western type," <<he>> laughs.
<<elseif $worn.upper.type.includes("sleep") or $worn.lower.type.includes("sleep")>>
"You ought to go change soon," <<he>> says. "Would hate to see your jammies get ruined."
<<elseif $worn.head.name is "straw hat">>
<<He>> takes notice of your straw hat. "We've got matching hats," <<he>> beams. "Don't forget your sunscreen."
<<elseif $worn.head.name is "racing helmet" or $worn.head.name is "riding helmet" or $worn.feet.name is "paddock boots" or $worn.feet.name is "field boots">>
<<He>> takes notice of your riding gear. "We can go horseback riding sometime," <<he>> suggests. "If I wasn't so busy."
<<else>>
"I'm hoping the pigs don't take my clothes again," <<he>> sighs. "Make sure you leave room for supper later."
<</if>>
<</switch>>
<<else>>
You eat breakfast. You're not feeling talkative, and Alex seems content to focus on the food.
<</if>>
<br><br>
<<He>> carries the empty plates to the sink.
<br><br>
<<link [[Next|Farm Cottage]]>><<endevent>><</link>>
<br><<effects>>
<<set _alex to $NPCName[$NPCNameList.indexOf("Alex")]>>
You make Alex a cup of tea. No sugar, a little milk, as <<he>> likes it.
<br><br>
"Cheers," <<he>> says as you hand <<him>> the cup.
<<if _alex.lust gte 20>>
<<He>> smacks your <<bottom>> as you turn away.
<br><br>
<<link [[Get angry|Farm Breakfast Tea Angry]]>><<npcincr Alex love -1>><<npcincr Alex dom -1>><<stress -6>><</link>><<llove>><<ldom>><<lstress>>
<br>
<<link [[Ignore|Farm Cottage]]>><<npcincr Alex dom 1>><<endevent>><</link>><<gdom>>
<br>
<<if $promiscuity gte 15>>
<<link [[Goad|Farm Breakfast Tea Goad]]>><<sub 1>><<npcincr Alex dom 3>><</link>><<promiscuous2>><<ggdom>>
<br>
<</if>>
<<else>>
<br><br>
<<link [[Next|Farm Cottage]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<if $submissive gte 1150>>
"Th-that's not a very nice way to thank me," you say.
<<elseif $submissive lte 850>>
"Make your own damn tea next time," you say.
<<else>>
"Don't be rude," you say.
<</if>>
<br><br>
Alex ogles your <<bottom>> while you speak. "Sorry," <<he>> says, grinning. "Couldn't resist."
<br><br>
<<link [[Next|Farm Cottage]]>><<endevent>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"If my tea displeases," you say. "You should punish me proper."
<<elseif $submissive lte 850>>
"You call that a smack?" you say, turning the other cheek. "Wuss. Try again."
<<else>>
"I barely felt that," you say. "Try again."
<</if>>
<<promiscuity2>>
Alex rests <<his>> tea on the table, then reaches for your waist. "Not enough for you?" <<he>> asks as <<he>> bends you over <<his>> lap. "How about this?"
<br><br>
<<He>> spanks your <<bottom>> with <<his>> hand, but not very hard.
<br><br>
<<link [[Harder|Farm Breakfast Spank]]>><<sub 1>><<pain 4>><<trauma -6>><</link>><<gpain>><<ltrauma>>
<br>
<<link [[That's enough|Farm Breakfast Spank End]]>><</link>>
<br><<effects>>
<<set _alex to $NPCName[$NPCNameList.indexOf("Alex")]>>
You make two cups of tea. No sugar and just a splash of milk for Alex, as <<he>> likes it.
<br><br>
"Cheers," <<he>> says as you hand <<him>> the cup.
<<if _alex.lust gte 30>>
<<He>> smacks your <<bottom>> as you turn away.
<br><br>
<<link [[Get angry|Farm Breakfast Tea Angry]]>><<npcincr Alex love -1>><<npcincr Alex dom -1>><<stress -6>><</link>><<llove>><<ldom>><<lstress>>
<br>
<<link [[Ignore|Farm Cottage]]>><<npcincr Alex dom 1>><<endevent>><</link>><<gdom>>
<br>
<<if $promiscuity gte 15>>
<<link [[Goad|Farm Breakfast Tea 2 Goad]]>><<sub 1>><<npcincr Alex dom 3>><</link>><<promiscuous2>><<ggdom>>
<br>
<</if>>
<<else>>
<br><br>
<<link [[Next|Farm Cottage]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<if $submissive gte 1150>>
"O-oopsey," you say as you tip your own tea on <<his>> thigh. "I'm so clumsy. I hope you don't have to punish me."
<<elseif $submissive lte 850>>
"You call that a smack?" you say, turning the other cheek. "Wuss. Try again."
<<else>>
"I barely felt that," you say. "Try again."
<</if>>
<<promiscuity2>>
Alex rests <<his>> tea on the table, then reaches for your waist. "Not enough for you?" <<he>> asks as <<he>> bends you over <<his>> lap. "How about this?"
<br><br>
<<He>> spanks your <<bottom>> with <<his>> hand, but not very hard.
<br><br>
<<link [[Harder|Farm Breakfast Spank]]>><<sub 1>><<npcincr Alex lust 5>><<set $alexDaily.spank to true>><</link>><<gpain>><<glust>><<ltrauma>>
<br>
<<link [[That's enough|Farm Breakfast Spank End]]>><</link>>
<br><<effects>>
<<set _alex to $NPCName[$NPCNameList.indexOf("Alex")]>>
"Harder," you say.
<<if (_alex.dom + _alex.lust) gte 40>>
<<pain 4>><<trauma -6>>
Alex pulls back <<his>> hand, then strikes your <<bottom>> with another blow. This one stings.
<br><br>
"This is what happens to bad <<girls>> like you," <<he>> says.
<br><br>
<<link [[Harder|Farm Breakfast Spank 2]]>><<sub 1>><<npcincr Alex lust 5>><</link>><<ggpain>><<glust>><<lltrauma>>
<br>
<<link [[That's enough|Farm Breakfast Spank End]]>><</link>>
<br>
<<else>>
Alex pulls back <<his>> hand for another blow, then hesitates.
<br><br>
"That's enough," <<he>> says. "I think you've learned your lesson." <i>Higher dominance and lust would encourage <<him>> to take it further.</i>
<br><br>
<<link [[Next|Farm Cottage]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<set _alex to $NPCName[$NPCNameList.indexOf("Alex")]>>
"H-harder," you say.
<<if (_alex.dom + _alex.lust) gte 50>>
<<pain 8>><<trauma -12>>
Alex bullies your <<bottom>> with a volley of stinging blows.
"You'll be a good <<girl>> from now on," <<he>> says. "Won't you?" <<He>> leaves you tingling.
<br><br>
<<link [[Harder|Farm Breakfast Spank 3]]>><<npcincr Alex lust 5>><</link>><<gggpain>><<glust>><<llltrauma>>
<br>
<<link [[That's enough|Farm Breakfast Spank End]]>><</link>>
<br>
<<else>>
Alex pulls back <<his>> hand for another blow, then hesitates.
<br><br>
"That's enough," <<he>> says. "I think you've learned your lesson." <i>Higher dominance and lust would encourage <<him>> to take it further.</i>
<br><br>
<<link [[Next|Farm Cottage]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<set _alex to $NPCName[$NPCNameList.indexOf("Alex")]>>
"Harder!" you scream.
<<if (_alex.dom + _alex.lust) gte 60>>
<<pain 12>><<trauma -18>>
Alex pulls back <<his>> hand, and delivers a mighty blow to your sensitive <<bottom>>. Tears launch from your face as the force lurches you forward.
<br><br>
<<if (_alex.dom + _alex.lust) gte 70>>
"Now to make it up to me," <<he>> says. <<He>> pushes your legs off <<his>> lap, and grabs your hair. "Put that mouth of yours to its proper use."
<<He>> <<npcUndressText _alex "lower" "self">>, <<npcRevealText _alex "lower">>.
<br><br>
<<if $promiscuity gte 55>>
<<link [[Lick|Farm Breakfast Oral]]>><<set $sexstart to 1>><<set $alexDaily.breakfast_sex to true>><</link>><<promiscuous4>>
<br>
<</if>>
<<link [[Pull away|Farm Breakfast Oral Refuse]]>><<npcincr Alex dom -1>><</link>>
<br>
<<else>>
"I think you've learned your lesson," <<he>> says as <<he>> pushes you off <<his>> lap. <<He>> hesitates when <<he>> sees your tears. "I hope I didn't hit too hard." <i>Higher dominance and lust would encourage <<him>> to take it further.</i>
<br><br>
<<link [[Reassure|Farm Breakfast Spank Reassure]]>><<npcincr Alex dom 1>><</link>><<gdom>>
<br>
<<link [[Complain|Farm Breakfast Spank Complain]]>><<npcincr Alex dom -1>><</link>><<ldom>>
<br>
<</if>>
<<else>>
Alex pulls back <<his>> hand for another blow, then hesitates.
<br><br>
"That's enough," <<he>> says. "I think you've learned your lesson." <i>Higher dominance and lust would encourage <<him>> to take it further.</i>
<br><br>
<<link [[Next|Farm Cottage]]>><<endevent>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<npcoral>>
<<set $enemytrust += 100>><<promiscuity4>>
<</if>>
<<effects>>
Alex sips <<his>> tea.
<br><br>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Farm Breakfast Oral Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Farm Breakfast Oral Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Farm Breakfast Oral Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Farm Breakfast Oral]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
Alex reclines in <<his>> chair and finishes <<his>> tea.<<glove>><<lllust>><<npcincr Alex love 1>><<npcincr Alex lust -10>>
<br><br>
<<tearful>> you return the empty mug to the kitchen.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Farm Cottage]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
Alex shields <<his>> genitals. "You could've said something," <<he>> says. "Ow."<<llove>><<ldom>><<npcincr Alex dom -1>><<npcincr Alex love -1>>
<br><br>
<<tearful>> you recover.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Farm Cottage]]>><</link>>
<br>
<<else>>
"Fine," Alex says. "You can make it up to me later."
<br><br>
<<tearful>> you return to the kitchen.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Farm Cottage]]>><</link>>
<br>
<</if>><<effects>>
You pull away from Alex's grasp. "Fine," <<he>> says. "You'll make it up to me later."
<br><br>
<<link [[Next|Farm Cottage]]>><<endevent>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"D-don't worry about that," you say. "This is what I wanted."
<<elseif $submissive lte 850>>
"Don't insult me," you say. "I'd have said something if you were too rough."
<<else>>
"You were good," you say. "I'd have said something if you were too rough."
<</if>>
<br><br>
Alex nods. "It was intense," <<he>> says. "That's all."
<br><br>
<<link [[Next|Farm Cottage]]>><<endevent>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"Y-you were a bit rough," you say. "I won't be able to sit."
<<elseif $submissive lte 850>>
"You're a brute," you say. "I won't be able to sit."
<<else>>
"You were too rough," you say. "I won't be able to sit."
<</if>>
<br><br>
Alex nods. "Sorry," <<he>> says. <<He>> looks away.
<br><br>
<<link [[Next|Farm Cottage]]>><<endevent>><</link>>
<br><<effects>>
You squirm free of Alex's grip. "You've learned your lesson," <<he>> says. <<He>> sips <<his>> tea.
<br><br>
<<link [[Next|Farm Cottage]]>><<endevent>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"I-I have other things to do," you say. "And I can't make it as well as you."
<<elseif $submissive lte 850>>
"I'm not your servant," you say. "Get your own tea."
<<else>>
"I'm busy," you say. "Sorry."
<</if>>
<br><br>
"Fine," Alex says, stretching. "I'll remain parched."
<br><br>
<<link [[Next|Farm Cottage]]>><<endevent>><</link>>
<br><<effects>>
You sit in front of the TV as Alex enters the kitchen. You hear the water boil. Alex returns a minute later, carrying two steaming mugs.
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Alex")].lust gte 20>>
"Anything else I can do?" <<he>> says, bending over to place the mug on the small table beside you.
<br><br>
<<link [[Kiss|Farm Breakfast Kiss]]>><<npcincr Alex love 1>><<npcincr Alex lust 5>><</link>><<kissvirginitywarning>><<glove>><<glust>>
<br>
<<if $promiscuity gte 55 and !$worn.genitals.type.includes("chastity")>>
<<link [[Press Alex's head into your groin|Farm Breakfast Receive Oral]]>><<set $sexstart to 1>><<set $alexDaily.breakfast_sex to true>><</link>>
<br>
<</if>>
<<link [[Just drink your tea|Farm Breakfast Just]]>><</link>>
<br>
<<else>>
The tea is relaxing.
<br><br>
<<if $hour gte 6>>
<<He>> glances at the clock on the wall. "Time for work. I'll see you around," <<he>> says, rising to <<his>> feet and heading for the door.
<br><br>
<<link [[Next|Farm Cottage]]>><<endevent>><</link>>
<br>
<<else>>
<<farm_cottage_tv_options>>
<<link [[Stand up|Farm Cottage]]>><<endevent>><</link>>
<br>
<</if>>
<</if>><<effects>>
You hold the back of Alex's head, and pull <<him>> into a kiss.<<set $consensual to 1>>
<<if $farm_stage gte 7 and $alex_countdown is undefined>>
<<takeKissVirginity "Alex" "loveInterest">>
<<else>>
<<takeKissVirginity "Alex" "romantic">>
<</if>>
<<promiscuity1>>
<<He>> straddles you, pinning you to the chair as <<his>> lips work down your jaw, then assault your neck. <<He>> gives you a playful bite before rolling onto the sofa beside you.
<br><br>
<<farm_cottage_tv_options>>
<<link [[Stand up|Farm Cottage]]>><<endevent>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
Alex looks you in the eye as <<he>> drops to <<his>> knees in front of you. <<He>> rests <<his>> hands on <<his>> thighs.
<<maninit>>
<<if $player.penisExist and $player.vaginaExist>>
<<if random(1, 2) is 2>>
<<set $NPCList[0].mouth to "penisentrance">><<set $penisuse to "othermouth">><<set $penisstate to "othermouthentrance">><<set $penistarget to 0>>
<<else>>
<<set $NPCList[0].mouth to "vaginaentrance">><<set $vaginause to "othermouth">><<set $vaginastate to "othermouthentrance">><<set $vaginatarget to 0>>
<</if>>
<<elseif $player.penisExist>>
<<set $NPCList[0].mouth to "penisentrance">><<set $penisuse to "othermouth">><<set $penisstate to "othermouthentrance">><<set $penistarget to 0>>
<<else>>
<<set $NPCList[0].mouth to "vaginaentrance">><<set $vaginause to "othermouth">><<set $vaginastate to "othermouthentrance">><<set $vaginatarget to 0>>
<</if>>
<<set $enemytrust += 100>><<promiscuity4>>
<<set $NPCList[0].location.head to "genitals">>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Farm Breakfast Receive Oral Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Farm Breakfast Receive Oral Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Farm Breakfast Receive Oral Finish]]>><</link>></span><<nexttext>>
<<elseif $orgasmdown gte 1>>
<span id="next"><<link [[Next|Farm Breakfast Receive Oral Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Farm Breakfast Receive Oral]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
Alex leans against the chair, panting. "Shit," <<he>> says. "I wanted to get you off."
<br><br>
<<tearful>> you make room for <<him>> on the sofa.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
<<He>> drops backward, into a sitting position. "Am I that out of practise?" <<he>> says.
<br><br>
<<tearful>> you make room for <<him>> on the sofa.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $orgasmdown gte 1>>
You shut your eyes as the orgasm wracks your body. You open them, and find Alex grinning at you. "I think you liked that," <<he>> says. "I treat my <<girl>> right."
<br><br>
<<tearful>> you make room for <<him>> on the sofa.
<br><br>
<<clotheson>>
<<endcombat>>
<<else>>
<<tearful>> you make room on the sofa beside you.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<farm_cottage_tv_options>>
<<link [[Stand up|Farm Cottage]]>><<endevent>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"I-I'm fine," you say. "Thanks for the tea."
<<elseif $submissive lte 850>>
"That'll be all," you say. You take a sip of tea.
<<else>>
"I'm fine," you say. "Thanks for the tea."
<</if>>
<br><br>
Alex slumps onto the chair beside you.
<br><br>
<<farm_cottage_tv_options>>
<<link [[Stand up|Farm Cottage]]>><<endevent>><</link>>
<br><<effects>>
<<if $alexDaily.spank and $pain gte 20>>
<<He>> looks remorseful when <<he>> sees your tears, and wipes them with one hand, gently patting your back with the other.
<<He>> gives you awkward reassurances, but you can tell <<hes>> trying <<his>> best. You feel slightly better.<<pain -10>><<lpain>>
<br><br>
<</if>>
<<if $rng gte 91>>
You watch a nature documentary. It observes ?animals in their natural habitat. Alex seems interested. <<He>>
<<print either("shields your eyes from a particularly graphic scene", "leans forward to get a closer look", "shares some animal facts with you")>>.
<<elseif $rng gte 81>>
You watch an infomercial. It's <<print either("strange", "absurdly expensive", "not in your age demographic", "clearly meant for mature audiences")>>.
<<switch random(1, 3)>>
<<case 1>>
"It's wild," <<he>> says. "The things people sell these days."
<<case 2>>
"C'mon, who'd fall for that?" <<He>> gestures bewilderedly at the screen.
<<case 3>>
"My <<if $pronoun is "m">>brother<<else>>sister<</if>> bought that once," <<he>> chuckles. "It came busted."
<</switch>>
<<elseif $rng gte 71>>
You watch the news. It's <<print either("some famous person's birthday", "the weather", "showing off the locales", "interviewing the locals")>>. Alex complains about nothing in particular.
<<elseif $rng gte 61>>
You watch an old sports game. Alex <<if random(1,2) is 1>>cheers vibrantly when <<his>> team scores a goal.<<else>>agonises over a loss, despite already knowing the outcome of the game.<</if>>
<<elseif $rng gte 51>>
You watch a foreign sitcom. Alex complains about reruns. "<<print either("I left off on a cliffhanger,", "I thought this was a different episode,", "Not this again,")>>" <<he>> sighs.
<<elseif $rng gte 41>>
You watch a drama. Alex stares out the window.
<<if $weather is "rain">>
"It's nasty out," <<he>> groans.
<<elseif $weather is "snow">>
<<if $christmas is 1 and $monthday is 25>>
"Just in time for Christmas," <<he>> says.
<<else>>
<<if random(1,2) is 1>>"Be sure to bundle up," <<he>> says.<<else>>"Hope you're prepared to shovel," <<he>> laughs, then sighs. "My back's not looking forward to it."<</if>>
<</if>>
<<elseif $weather is "overcast">>
"Foggy, as usual," <<he>> remarks.
<<else>>
"I could've sworn..." <<he>> trails off.
<</if>>
<<elseif $rng gte 31>>
You try to watch something, but the volume's too quiet. Alex turns it up, then back down during an action scene. "I hate when that happens," <<he>> says.
<<elseif $rng gte 21>>
You watch an animated show. Alex<<print either("'s eyes widen with nostalgia", " barely pays attention", " laughs at slapstick")>>. You share <<his>> sentiment.
<<elseif $rng gte 11>>
Alex squeezes your arm, gestures at the TV, and beams. "I've seen this a zillion times, but this part always gets me." You perk up a little.
<<else>>
Alex flips through the channels, but you're unable to find anything you like. "Nothing good on this hour," <<he>> shrugs.
<</if>>
<br><br>
<<if $hour gte 6>>
<<He>> glances at the clock on the wall. "Time for work. I'll see you around," <<he>> says, rising to <<his>> feet and heading for the door.
<br><br>
<<link [[Next|Farm Cottage]]>><<endevent>><</link>>
<br>
<<elseif $alex_countdown is undefined>>
<<link [[Keep watching|Farm Breakfast TV]]>><<pass 20>><<stress -6>><</link>><<lstress>>
<br>
<<link [[Cuddle Alex (0:20)|Farm Breakfast Cuddle]]>><<npcincr Alex love 1>><<pass 20>><</link>><<glove>>
<br>
<<link [[Stop|Farm Cottage]]>><<endevent>><</link>>
<br>
<<else>>
<<link [[Keep watching|Farm Breakfast TV]]>><<pass 20>><<stress -6>><</link>><<lstress>>
<br>
<<link [[Stop|Farm Cottage]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<set _alex to $NPCName[$NPCNameList.indexOf("Alex")]>>
You get comfy beside Alex.
<<if $alexDaily.spank and $pain gte 20>>
<<He>> looks remorseful when <<he>> sees your tears, and wipes them with one hand, gently patting your back with the other.
<<He>> gives you awkward reassurances, but you can tell <<hes>> trying <<his>> best. You feel slightly better.<<pain -10>><<lpain>>
<br><br>
<</if>>
<<switch random(1, 10)>>
<<case 1>>
<<if _alex.dom gte 30>>
<<He>> drops the remote. "Shit," <<he>> says. "Mind getting that for me?" You reach over, and hand it to <<him>>. "Thanks." <<He>> looks away from you, whistling idly.
<br><br>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 and $exhibitionism gte 75>>
You realise <<he>> dropped it on purpose to look up your skirt, prompting you to flip it back up when <<he>> looks your way again.
<<He>> avoids your gaze, then smirks, blushing profusely.<<npcincr Alex lust 3>><<glust>>
<<elseif setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
You get flustered, and realise <<he>> dropped it on purpose to look up your skirt. You ruffle <<his>> hair until <<he>> admits to it.<<stress 6>><<gstress>><<npcincr Alex lust 1>><<glust>>
<<else>>
<<He>> sports a big grin on <<his>> face, which you question. "I saw something good. Brightened my day a little."<<npcincr Alex lust 1>><<glust>>
<</if>>
<<elseif _alex.dom lte -30>>
The remote falls off. "I'll get that," <<he>> says.
<br><br>
Your gaze lingers at <<his>> <<print (_alex.pronoun is "f" ? "boyshorts" : "boxers")>> taut against <<his>> toned butt as <<he>> reaches to grab it.
"I-I'm onto you," Alex blushes, pointing at you as <<he>> slouches back.<<npcincr Alex lust 1>><<glust>><<arousal 100>><<garousal>>
<<else>>
The remote falls off. You both reach for it at the same time, and your hands meet. <<He>> can't help but chuckle, and you follow suit.
<</if>>
<<case 2>>
<<He>> strokes your hair while you gaze at the sunrise together. "It's gorgeous. I know someone like that. <<pShes>> real close,"
<<he>> leans in to kiss your cheek, then grins. "I don't have to go far."
<<case 3>>
<<He>> flips the channel. It's a movie in the middle of a lewd scene. <<He>> glimpses at you, but changes it quickly.<<npcincr Alex lust 1>><<glust>>
<<if $hour isnot 6>>
<br><br>
<<if $promiscuity gte 15>>
<<link [[Tease about it|Farm TV Tease]]>><<npcincr Alex lust 5>><<arousal 200>><</link>><<promiscuous1>><<glust>><<garousal>>
<br>
<</if>>
<<link [[Ask what Alex saw|Farm TV Ask]]>><<npcincr Alex lust 3>><<arousal 100>><</link>><<glust>><<garousal>>
<</if>>
<<case 4>>
You press foreheads together, and eskimo kiss during a commercial break.
<<case 5>>
You displace <<his>> <<npcClothesText _alex "upper">>, exposing <<his>> toned midriff. You blow hot air and rub your face against it. <<He>> cracks up at the sight.<<npcincr Alex lust 1>><<glust>>
<<case 6>>
"It's nice and quiet," <<he>> says as <<he>> fluffs the pillows. "Wish we could spend all day like this." <<He>> spoons you, and
<<if ($harpy gte 6 and $transformationParts.bird.wings isnot "hidden") or ($angel gte 6 and $transformationParts.angel.wings isnot "hidden") or ($demon gte 6 and $transformationParts.demon.wings isnot "hidden") or ($fallenangel gte 2 and $transformationParts.fallenAngel.wings isnot "hidden")>>
strokes your wings.
<<elseif ($wolfgirl gte 3 and $transformationParts.wolf.ears isnot "hidden") or ($cat gte 4 and $transformationParts.cat.ears isnot "hidden") or ($cow gte 4 and $transformationParts.cow.ears isnot "hidden")>>
scratches behind your ears.
<<elseif $wolfgirl gte 6>>
rubs your tummy.
<<elseif $cat gte 6>>
pets your hair.
<<elseif $cow gte 6>>
scratches your nose.
<<else>>
strokes your face.
<</if>>
Feeling at peace, you gaze into each other's eyes.
<<case 7>>
"What do you think about having a family?" you ask, resting your head on <<his>> shoulder.
<br><br>
<<He>> wraps an arm around you, and pauses for a moment.
<<if ($genderknown.includes("Alex") and $player.gender is _alex.pronoun) or (!$genderknown.includes("Alex") and $player.gender_appearance is _alex.pronoun)>>
"We could adopt. But I heard it's expensive. And we've got our hands full as is. Dunno how I'll manage without booze." <<He>> suddenly grins. "If it makes you happy though, I'd be tenfold."
<<else>>
"Being honest, I didn't consider it. Dunno how I'll manage without booze. But I wouldn't mind. If it makes you happy, I'd be tenfold," <<he>> says, beaming at you.
<</if>>
<br><br>
"And if I don't want kids?"
<br><br>
"Then why'd you ask?" <<He>> softly bumps <<his>> head against yours. "Like I said. Whatever makes you happy."
<<case 8>>
You reach over <<his>> shoulder, and try to snatch the remote.
<<if $bodysize is 3>>
<<He>> raises it up high, but you're tall enough to seize it anyway. "Fuck, I should've known," <<he>> cracks up.
<br><br>
You swoop in to kiss <<him>> mid-laugh, and <<he>> turns red.<<takeKissVirginity "Alex" "loveInterest">>
<<elseif $athletics gte 800>>
<span class="green"><<His>> reflexes are fast, but yours prove faster.</span> "You won, fair and square. Now give it back." <<He>> folds <<his>> arms.
<br><br>
<<if $submissive gte 1150>>
"A-are you mad?" you giggle, clinging your arms to <<his>>. "M-maybe you should watch me instead."
<<elseif $submissive lte 850>>
"Did I touch a nerve?" you tease, flicking <<his>> nose. "I should be your main source of entertainment."
<<else>>
"Don't be grumpy," you say, placing yourself between <<his>> arms and chest. "You've got access to a show, right in front of you."
<</if>>
<br><br>
<<His>> demeanor slips as <<he>> cracks a smile. "You're absolutely right." Shortly after, you exchange a playful kiss.<<takeKissVirginity "Alex" "loveInterest">>
<<else>>
<span class="red"><<He>> readily moves it away.</span> You slip, and hang off the sofa. "I've got you," <<he>> exclaims,
<<if _alex.dom gte 30>>
grabbing your <<bottom>> and hoisting you onto <<his>> lap. "I'm sorry. I'd never let my <<girl>> down." <<He>> slides a hand down the small of your back.
<<elseif _alex.dom lte -30>>
pulling you back up. "You gave me a fright. Are you okay?" When you nod, <<he>> sighs in relief, and rubs your back. "Just say something next time."
<<else>>
pulling you back up. "That was a close one. Sorry." <<He>> wraps an arm around you and after a moment, starts laughing. "I couldn't just let you win though."
<</if>>
<br><br>
You lean forward, expecting a kiss. <<He>> indulges you, and after some playful back and forth, pulls away, blushing.<<takeKissVirginity "Alex" "loveInterest">>
<</if>>
<<case 9>>
You lock your arms and legs around <<him>>, just as <<hes>> about to shift.
<br><br>
<<if _alex.dom gte 30>>
<<He>> squeezes you tightly into <<his>> toned arms. "Looks like we had the same idea," <<he>> grins.
<<elseif _alex.dom lte -30>>
"I was just making myself comfy," <<he>> yawns, wrapping your arms around <<himself>> as <<he>> lays on your chest.
<<else>>
"Don't worry, I'm not going anywhere." <<He>> gives you a warm smile, and pulls you into a secure embrace.
<</if>>
<<case 10>>
Your hands traverse <<his>> legs, and you clutch <<his>> toned thighs.<<npcincr Alex lust 1>><<glust>>
<br><br>
<<if $alexDaily.breakfast_sex>>
"R-revved up for round two?" <<he>> says, a blush spreading across <<his>> face. "You're something else. Give me some time to warm up, first."
<<elseif _alex.dom gte 30>>
"Best be careful, tempting me like that," <<he>> whispers, and blows into your ear. "I bet you'd like the result."
<<elseif _alex.dom lte -30>>
"What've you got planned in that head of yours?" <<He>> flushes instantaneously, giving you a coy smile.
<<else>>
"You can settle down, <<girl>>," <<he>> says in a low voice, taking you by the hands. "We've plenty of time to ride later."
<</if>>
<</switch>>
<br><br>
<<if $hour gte 6>>
<<He>> glances at the clock on the wall and rises to <<his>> feet. "Time for work. Hope to see you around," <<he>> smiles, waving goodbye.
<br><br>
<<link [[Next|Farm Cottage]]>><<endevent>><</link>>
<br>
<<else>>
<<link [[Keep cuddling (0:20)|Farm Breakfast Cuddle]]>><<npcincr Alex love 1>><<pass 20>><</link>><<glove>>
<br>
<<link [[Watch TV (0:20)|Farm Breakfast TV]]>><<pass 20>><<stress -6>><</link>><<lstress>>
<br>
<<link [[Get Up|Farm Cottage]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<set _alex to $NPCName[$NPCNameList.indexOf("Alex")]>>
<<set $alexDaily.tvTease to true>>
<<if $submissive gte 1150>>
"W-were you imagining us instead?" you smile coyly, caressing <<his>> neck.
<<elseif $submissive lte 850>>
You grab Alex by the collar and look <<him>> in the eye. "Admit it. You want us to act that out."
<<else>>
You cup <<his>> cheek and ask softly, "Saw something you wanted to try?"
<</if>>
<br><br>
"N-no, I-" Alex swallows. "It hadn't crossed my mind." You know <<hes>> lying.
<br><br>
<<if $submissive gte 1150>>Frustrated<<elseif $submissive lte 850>>Determined<<else>>Focused<</if>>, you push <<him>> against the headrest and straddle <<him>>.
<<if $player.breastsize gte 5>>
The sight of your <<breasts>> looming over <<his>> face makes <<him>> audibly gulp.
<<else>>
The pressure of your <<bottom>> on <<his>> lap becomes too much for <<him>> to withstand.
<</if>>
<<promiscuity1>>
<<His>> pretence shatters, and <<he>> holds the back of your head, as well as your thigh. <<He>> leans in with parted lips.
You swerve at the last second. <<He>> looks baffled and
<<if _alex.dom gte 30>>
sighs. "Keep teasing me like that, and I might just lose it."
<<elseif _alex.dom lte -30>>
stammers. "D-did I do something wrong?"
<<else>>
wide-eyed. "Wh-what was that all about?"
<</if>>
<br><br>
You don't say anything, and resume cuddling like it never happened.
<br><br>
<<farm_cottage_tv_options>>
<<link [[Get Up|Farm Cottage]]>><<endevent>><</link>>
<br><<effects>>
<<set $alexDaily.tvTease to true>>
<<if $submissive gte 1150>>
"Hey..." You briefly squeeze <<him>> and plead. "I wanted to see. P-please change it back?"
<<elseif $submissive lte 850>>
"Hey, I didn't get to see shit," you complain, punching <<his>> arm lightly. "I'd appreciate it if you'd change it back for me."
<<else>>
"Hey, I didn't get to see," you say as you wrap your arms around <<him>>. "Could you change it back for me?"
<</if>>
<br><br>
Alex starts to flush, fanning <<himself>> with <<his>> collar. "Th-there wasn't anything worth seeing," <<he>> hesitates. "I did you a favour."
<br><br>
<<if $submissive gte 1150>>
"Th-that doesn't look right." You gently grab <<his>> wrists and look <<if $bodysize isnot 3>>up <</if>>at <<him>>. "Please tell me."
<<elseif $submissive lte 850>>
"Your face tells a different story, you liar." You cross your arms and lean forward. "Fess up. Now."
<<else>>
"I'm pretty sure we're in room temperature." You creep up to <<his>> face. "Tell me, what did you see?"
<</if>>
<br><br>
<<He>> shakes <<his>> head, keeping <<his>> lips sealed. You continue to press <<him>>.
<br>
<<He>> squirms. You're told that it was a scene about two people. You press further.
<br>
<<His>> reservation cracks. It felt embarrassing to <<him>>. Further.
<br>
<<He>> stammers out that <<he>> can't explain. You ask why.
<br>
Then, <<he>> raises <<his>> voice. "They were going at it, alright? N-naked-"
<br>
You eagerly wait. "I-I thought about us instead." <<he>> heaves, <<his>> face and neck fiercely red.
<br>
"I knew it all along," you finally admit. "I was just messing with you."
<br>
"Y-you... You mean to tell me-" <<he>> trails off, in disbelief.
<br><br>
After a few moments, you resume cuddling like nothing happened.
<br><br>
<<farm_cottage_tv_options>>
<<link [[Get Up|Farm Cottage]]>><<endevent>><</link>>
<br><<effects>>
You pull up a chair, and help Alex manage the business.
<<if $rng gte 3>>
<<He>> talks to one of your customers in town. They sound pleased by the quality of the farm's
<<print either("milk", "eggs", "truffles", "produce", "yield", "grains", "fruit", "vegetables", "harvest")>>.
<<elseif $rng gte 2>>
<<He>> talks to one of your suppliers, and tries to negotiate a better deal.
<<else>>
<<He>> gives you a rundown of the farm's expenses.
<</if>>
<br><br>
<<if $maths gte random(1, 1000)>>
<<if $rng gte 3>>
<span class="green">You convince Alex to charge more per <<print either("pint", "gallon", "kilo", "gram", "weight", "carton", "bushel", "ton")>>.</span><<farm_yield 3>><<ggfarm>>
<br><br>
"You're quick on your feet," <<he>> says. "Thanks for the help."
<<elseif $rng gte 2>>
You find an email from another business buried in Alex's spam folder, offering a better deal. You show it to Alex, <span class="green">and <<he>> uses it as leverage.</span><<farm_yield 3>><<ggfarm>>
<br><br>
"Guess I should check my email more often," <<he>> chuckles.
<<else>>
<span class="green">You spot some pennies that could be saved.</span><<farm_yield 3>><<ggfarm>>
<br><br>
"Every penny counts," <<he>> says, patting your back. "Good work."
<</if>>
<<else>>
The desk is a chaotic mess, and the contents of <<his>> laptop are no better. You organise things. <<mathsskill 2>><<ggmaths>>
<br><br>
"Thanks anyway," Alex holds the phone closer to <<his>> face. "Sorry. You were saying?"
<</if>>
<br><br>
<<link [[Next|Farm Alex Bedroom]]>><<endevent>><</link>>
<br><<effects>>
You sit beside Alex, and make yourself comfy.
<<switch random(1, 8)>>
<<case 1>>
<<Hes>> in an intense conversation with a supplier, but shows no sign of discomfort. <<He>> wraps <<his>> free arm around you.
<<case 2>>
<<Hes>> talking to a customer, but doesn't seem to mind. You catch <<him>> grinning at you every now and then.
<<case 3>>
<<Hes>> on hold. <<He>> pulls you in and pecks your cheek, beaming.
<<case 4>>
<<Hes>> in the middle of dialing. "Nice timing," <<he>> teases, ruffling your hair. "It's the calm before the storm. Get ready."
<<case 5>>
<<He>> tries to keep <<his>> mind off the call. <<His>> gaze meets yours. "I'm glad you moseyed over," <<he>> smiles faintly.
<<case 6>>
You rub your cheek against <<his>>, content to listen to the sound of <<his>> voice.
<<case 7>>
Bored, you bump your head against <<his>>.
<<if ($demon gte 2 and $transformationParts.demon.horns isnot "hidden") or ($cow gte 2 and $transformationParts.cow.horns isnot "hidden")>>
<<He>> recoils in pain, and you suddenly remember you have horns. Before you can apologise, <<he>> bumps back. You both laugh, hands on your foreheads.
<<else>>
<<He>> does the same. This exchange continues for quite some time.
<</if>>
<<case 8>>
<<if $exposed gte 1>>
<<Hes>> transfixed by your <<lewdness>>. "Y-yes. I was listening," <<he>> stutters on the phone, noticeably blushing.
<<else>>
You stare at the sheer amount of clutter on <<his>> desk. You hear <<him>> sigh. "I know how it looks, but I've got bigger priorities." <<He>> winks and nudges your shoulder.
<</if>>
<</switch>>
<br><br>
<<if $hour gte 21>>
<<He>> glances at <<his>> bedside clock, and rises to <<his>> feet. "Time to hit the hay," <<he>> says, kissing you goodnight.<<takeKissVirginity "Alex" "loveInterest">>
<br><br>
<<link [[Get up|Farm Alex Bedroom]]>><<endevent>><</link>>
<br>
<<else>>
<<link [[Keep cuddling (0:30)|Farm Phone Cuddle 2]]>><<npcincr Alex love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[Get up|Farm Alex Bedroom]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<set _alex to $NPCName[$NPCNameList.indexOf("Alex")]>>
<<switch random(1, 10)>>
<<case 1>>
"You're strong," you whisper, feeling up <<his>> toned arms. Alex swells <<his>> chest, and feel yours after ending a call.<<npcincr Alex lust 1>><<glust>>
<br><br>
<<if $physique gte ($physiquesize / 7) * 6>>
"You're even stronger," <<he>> whispers back, admiring your muscle definition. "I'm impressed." <<He>> plants a kiss on your cheek.<<npcincr Alex dom -1>><<ldom>>
<<elseif $physique gte ($physiquesize / 7) * 5>>
"You as well. We're about the same," <<he>> observes, planting a kiss on your cheek.
<<elseif $physique gte ($physiquesize / 7) * 4>>
"Not bad yourself. Could lift a few more hay bales," <<he>> teases, planting a kiss on your cheek.
<<else>>
"A little soft," <<he>> remarks. "It's alright. I'm strong enough for the two of us." <<He>> plants a kiss on your cheek.<<npcincr Alex dom 1>><<gdom>>
<</if>>
<<case 2>>
You whisper sweet nothings in Alex's ear. As the call progresses, so does the lewdness in your words. By the end, <<his>> bright red face emits heat,
and <<he>> can't stop stammering.<<npcincr Alex lust 1>><<glust>>
<br><br>
"I'm sorry, can you repeat that?" a voice on the phone says.
<<case 3>>
The music on hold grates Alex. <<He>> grumbles,
<<if _alex.dom gte 30>>
grappling you to <<his>> lap. <<He>> tousles your hair.
<<elseif _alex.dom lte -30>>
sinking to your lap. You brush your fingers through <<his>> fringe, and <<he>> fiddles with your hair.
<<else>>
leaning into your body. You play with each other's hair.
<</if>>
<br><br>
"Hang in there, partner," you sigh in contentment. <<He>> beams at you.
<<case 4>>
You make silly faces at Alex to see if <<he>> reacts. <<He>> stifles a laugh, then
<<if (_alex.dom + _alex.lust) gte 40>>
grabs your chin and tilts it. <<He>> goes for a kiss that lingers, breaking it off with a smug grin. "What's the matter? Don't tell me your face got stuck like that."
<<takeKissVirginity "Alex" "loveInterest">><<arousal 100>><<garousal>>
<<elseif _alex.dom lte -30>>
tickles you underneath your chin. "Quit messin' around, you goof. Unless you wanna take over." <<He>> almost hands the phone over, but decides against it, chuckling.
<<else>>
gives you a stern look and tugs your cheek. "You goof, I'm trying to do business."
<</if>>
<<case 5>>
Done with a call, Alex retrieves a bottle from under <<his>> desk, chugs it, and slumps on your lap. "I luh-" <<He>> takes another swig.
"love-" Another. "yooooouuu..." Last one. "Shh'top looking at me like that..." You take the bottle away from <<him>>.
<<case 6>>
You lower your head to Alex's chest, and <<he>> cradles it. "Don't whiff too hard," <<he>> chuckles. "I know I need another shower."
<br><br>
You doze, and wake up still held in <<his>> arms.<<tiredness -6>><<ltiredness>>
<<case 7>>
While Alex is engrossed in the call,
<<if $submissive gte 1150>>
you swivel your chair in circles, throwing yourself at <<him>> at peak momentum. <<He>> catches you, begrudgingly.
<<elseif $submissive lte 850>>
you rest your legs atop <<his>> chair, lightly prodding <<his>> head with your feet. "Uh-" <<he>> says, annoyed. "As I was saying-"
<<else>>
you swing back and forth in your chair, holding onto the desk so you don't fall. <<He>> urges you to stop before you get hurt.
<</if>>
<br>
You lean in, and <<if $submissive gte 1150>>gingerly<<elseif $submissive lte 850>>greedily<<else>>eagerly<</if>>
<<if $player.breastsize gte 5>>
smother <<his>> face with your <<breasts>>,
<<else>>
squish your chest against <<his>>,
<</if>>
capturing <<his>> full attention. Face crimson, <<he>> almost drops the phone before regaining <<his>> composure.<<npcincr Alex lust 1>><<glust>>
<<case 8>>
"I've been sitting for too long," Alex says, putting the phone away. "I need to stretch." <<He>> gets up from <<his>> chair.
<br><br>
You ogle <<his>> assets and exposed skin as <<he>> groans and stretches from different positions. <<He>> scolds you while flustered.<<npcincr Alex lust 1>><<glust>><<arousal 50>><<garousal>>
<<case 9>>
<<if _alex.dom lte -30 or $stress gte ($stressmax / 5) * 3>>
"Mind holding this for me?" Alex says, handing you the phone. <<He>> starts vigorously massaging your shoulders, and works <<his>> way down your back.
<br><br>
<<if $panicparalysis gte 1 and $controlled is 0>>
You completely freeze up, and drop the phone. <<He>> picks it back up and says, "It's okay."
<<elseif $panicattacks gte 1 $controlled is 0>>
You flinch at first, but try to relax and take deep breaths.
<</if>>
<<Hes>> skilled with <<his>> hands, albeit a little rough, putting the right amount of pressure to get your knots out. You stifle moans.
<<if _alex.lust gte 20 and _alex.dom gte 10>>
<<He>> slides a hand down to your <<bottom>> and gropes it, as an added touch.<<arousal 200>><<garousal>>
<</if>>
<br><br>
You thank <<him>>. <span class="green">It felt satisfying.</span> "Don't mention it," <<he>> smiles. "You looked tense."<<stress -12>><<llstress>>
<<else>>
Alex looks strained and fatigued. In hopes to soothe <<him>>, you start to <<handtext>> knead <<his>> shoulders and back muscles.
<<if $handskill gte 800>>
"I-I'll call you back," <<he>> says, hanging up the phone. <<He>> slumps against you, and breathes heavily, as if in a trance.
<<elseif $handskill gte 400>>
"One sec," <<he>> says, putting the phone down. <<He>> leans back, and puts <<his>> feet on the desk as <<he>> relaxes to your touch.
<<else>>
<<His>> expression doesn't change much as <<he>> continues to talk on the phone, but <<he>> seems appreciative for your effort.
<</if>>
<br><br>
<<if $submissive gte 1150>>
"You looked like you needed this. I-I worry about you,"
<<elseif $submissive lte 850>>
"You overexert yourself. It's obvious that you needed this,"
<<else>>
"I know you're capable of handling yourself, but I think you needed this,"
<</if>>
you say.
<br><br>
<<He>> nods, bringing you closer for a shared respite. "I don't thank you enough," <<he>> grins.
<</if>>
<<case 10>>
You sit on Alex's lap. <<He>> wraps <<his>> arms around you.
<<if _alex.dom gte 30>>
"You just love making my work difficult, don't you?" <<he>> whispers. "I like that about my <<girl>>. Everything about you is so damn cute."
<<elseif _alex.dom lte -30>>
"Fuck, I can't work like this." <<His>> voice wavers. "You always make it so damn hard to want to. Don't ever change."
<<else>>
"How am I supposed to work like this?" <<he>> chuckles. "That's my <<if $player.gender_appearance is "f">>wo<</if>>man, alright. Always so damn special and charming."
<</if>>
<</switch>>
<br><br>
<<if $hour gte 21>>
<<He>> glances at <<his>> bedside clock, and rises to <<his>> feet. "Time to hit the hay," <<he>> says, kissing you goodnight.<<takeKissVirginity "Alex" "loveInterest">>
<<else>>
You share a pleasant embrace before deciding to get up. <<He>> waves as you separate, smiling.
<</if>>
<br><br>
<<link [[Next|Farm Alex Bedroom]]>><<endevent>><</link>>
<br><<effects>>
<<set _alex to $NPCName[$NPCNameList.indexOf("Alex")]>>
<<set _genitals to (_alex.penis isnot "none" ? _alex.penisdesc : "pussy")>>
You crawl beneath Alex's desk. You peek between <<his>> knees. <<Hes>> on the phone to a <<if random(1,2) is 1>> supplier. <<else>> customer. <</if>>
You're not letting that stop you.
<br><br>
<<if $pronoun is "f">>
You flip up <<his>> skirt, baring <<his>> boyshorts.
<<else>>
You unzip <<his>> trousers, baring <<his>> boxers.
<</if>>
You look <<him>> in the eye as you run a finger over <<his>> _genitals through the fabric. <<He>> tries to focus on <<his>> conversation, but <<his>> voice quivers at your touch.
<<promiscuity4>>
You pull aside <<his>> underwear.
<br><br>
<<link [[Next|Farm Alex Admin Oral]]>><<set $sexstart to 1>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>><<npcoral>><<set $NPCList[0].mouth to "none">>
<<set $enemytrust += 100>>
<</if>>
<<effects>>
<<set _alex to $NPCName[$NPCNameList.indexOf("Alex")]>>
Alex talks on the phone, trying to keep <<his>> voice steady.
<<switch random(1, 6)>>
<<case 1>>
<<if _alex.penis isnot "none" or $player.penisExist>>
"Y-you won't be disappointed... We've got spunk."
<<else>>
"Th-there's no doubt... we're dedicated."
<</if>>
<<case 2>>
<<if $player.penisExist>>
"I-I need to be fertilised. F-fuck, I said I need fertiliser!"
<<elseif _alex.penis isnot "none">>
"I-I need them to sow my seed… Y-yes, seeds. Plural."
<<else>>
"W-we're plenty fertile. Y-yes, I meant the soil!"
<</if>>
<<case 3>>
"B-Breeding is ahh... one of our expertise..."
<<case 4>>
"C-Certified, all natural, and ethically sourced..."
<<case 5>>
"Y-you'll be satisfied with our quality... I guarantee it."
<<case 6>>
"<<print either( "I-I'll get back to you on that", "Y-you won't find this anywhere else", "Y-you can get all the... you could ask for")>>..."
<</switch>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Farm Alex Admin Oral Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Farm Alex Admin Oral Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Farm Alex Admin Oral Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Farm Alex Admin Oral]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Your passion is convincing," says a voice on the phone. <<He>> sits up with a start, as if remembering <<he>> was in the middle of a conversation. <<He>> continues the conversation while blushing.<<glove>><<lllust>><<npcincr Alex love 1>><<npcincr Alex lust -10>><<gfarm>><<farm_yield 1>>
<br><br>
<<tearful>> you slip out from beneath the desk. Your work here is done.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
"Ow," Alex says, holding you at arms-reach.
<br><br>
"Is everything okay?" asks a voice on the phone.
<br><br>
"Y-yes," <<he>> replies. "It's fine."<<llove>><<lfarm>><<npcincr Alex love -1>><<farm_yield -1>>
<br><br>
<<tearful>> you crawl out from beneath the desk.
<br><br>
<<clotheson>>
<<endcombat>>
<<else>>
Alex continues the conversation, the person on the other end none the wiser.
<br><br>
<<tearful>> you crawl out from beneath the desk.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<link [[Next|Farm Alex Bedroom]]>><</link>>
<br><<effects>>
<<npc Alex>><<person1>>
<<if $phase is 3>>
You hide in the kitchen. There's another knock, harder this time.
<br><br>
"What the fuck are you doing here?" Alex says. You see <<him>> approach through the window. Another figure walks to meet <<him>>. <span class="red">It's Bailey.</span>
<br><br>
"My ward is here," Bailey says. "<<pShe>> owes me. I'm here to collect."
<br><br>
<<link [[Confront Bailey|Farm Cottage Bailey Confront]]>><</link>>
<br>
<<link [[Let Alex deal with Bailey|Farm Cottage Bailey Deal]]>><</link>>
<br>
<<elseif $phase is 2>>
You open the door. <span class="red">It's Bailey.</span> "Time to pay up," <<nnpc_he Bailey>> says.
<br><br>
You hear footsteps approach. Alex barges into the cottage, and stands beside you. "I'll support whatever you decide," <<he>> whispers.
<br><br>
<<cottage_bailey_options>>
<<elseif $phase is 1>>
Alex opens the door. <span class="red">It's Bailey.</span> <<nnpc_He Bailey>> looks past Alex, right at you.
<br><br>
"Time to pay up," <<nnpc_he Bailey>> says.
<br><br>
Alex glares at Bailey as <<he>> stands beside you. "I'll support you, whatever you decide," <<he>> whispers.
<br><br>
<<cottage_bailey_options>>
<<else>>
You open the door. <span class="red">It's Bailey.</span>
<br><br>
"Time to pay up," <<nnpc_he Bailey>> says.
<br><br>
Alex arrives at your side, and glares at Bailey. "I'll support you, whatever you decide," <<he>> whispers.
<br><br>
<<cottage_bailey_options>>
<</if>>
<<set $renttime to 7>><<set $rentday to $weekday>><<effects>>
You throw open the front door. Alex barges past Bailey, and stands beside you."I'll support you, whatever you decide," <<he>> whispers.
<br><br>
<<cottage_bailey_options>><<effects>>
"We're not giving you a penny," Alex says. "Now get the fuck off
<<if $NPCName[$NPCNameList.indexOf("Alex")].dom gte 20>>
my
<<else>>
our
<</if>>
property."
<br><br>
"Fine," Bailey says. "My friends will be glad of it." <<nnpc_He Bailey>> turns and walks away.
<br><br>
<<if $bailey_encroach gte 1>>
<span class="pink"><i>Bailey will throw more support behind Remy, making encroachment rise faster still. <<nnpc_He Bailey>> will also send reinforcements during Remy's assaults.</i></span>
<<else>>
<span class="pink"><i>Bailey will support Remy's attacks on the farm, making encroachment rise faster. <<nnpc_He Bailey>> will also send reinforcements during Remy's assaults.</i></span>
<</if>>
<br><br>
<<link [[Next|Farm Cottage Bailey Refuse 2]]>><</link>>
<br><<effects>>
<<rentpay>>
Alex glares at Bailey, then slams the door.
<<if $bailey_encroach is undefined>>
"This sucks," Alex says. "But I know we have our hands full already."
<<else>>
<<unset $bailey_encroach>>
"I hate giving in to that thug," <<he>> says. "But it'll be nice to have some breathing space."
<</if>>
<br><br>
<<link [[Next|Farm Cottage]]>><<endevent>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"I-I'm not paying," you say. You can't quite meet Bailey's gaze. "Go away."
<<elseif $submissive lte 850>>
"You're not getting a penny," you say. You glare at Bailey. "You have no power here."
<<else>>
"I won't let you bully me," you say, looking Bailey in the eye. "It's not your money."
<</if>>
<br>
Alex rests a hand on your shoulder. "We won't be blackmailed," <<he>> says. "Get the fuck off
<<if $NPCName[$NPCNameList.indexOf("Alex")].dom gte 20>>
my
<<else>>
our
<</if>>
property."
<br><br>
"Fine," Bailey says. "My friends will be glad of it." <<nnpc_He Bailey>> turns and walks away.
<br><br>
<<if $bailey_encroach gte 1>>
<span class="pink"><i>Bailey will throw more support behind Remy, making encroachment rise faster still. <<nnpc_He Bailey>> will also send reinforcements during Remy's assaults.</i></span>
<<else>>
<span class="pink"><i>Bailey will support Remy's attacks on the farm, making encroachment rise faster. <<nnpc_He Bailey>> will also send reinforcements during Remy's assaults.</i></span>
<</if>>
<br><br>
<<link [[Next|Farm Cottage Bailey Refuse 2]]>><</link>>
<br><<effects>>
Alex slams the door.
<<if $bailey_encroach is undefined>>
<<set $bailey_encroach to 1>>
"We're in this together," <<he>> says. "I'm not afraid of that thug."
<<else>>
<<set $bailey_encroach += 1>>
"Let <<nnpc_him Bailey>> do <<nnpc_his Bailey>> worst," <<he>> says.
<</if>>
<br><br>
<<link [[Next|Farm Cottage]]>><<endevent>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<set $NPCList[0].stance to "top">><<set $position to "doggy">>
<<if $hour lt 21 or $hour gt 4>>
<<enable_rescue>>
<</if>>
<<farm_trust dogs>>
<</if>>
<<if setup.clothes.upper[clothesIndex('upper', $worn.upper)].sleeve_img isnot 1 and ($leftarm is "bound" or $rightarm is "bound") and $phase is 1>>
The chickens tear the ruined remains of your sleeves away from you, <span class="lblue">freeing your arms.</span>
<<unbind>>
<br><br>
<<elseif $phase is 1>>
The chickens hold your arms in place.
<br><br>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Farm Coop Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Farm Coop Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $rescue is 1 and $alarm is 1>>
<span id="next"><<link [[Next|Farm Coop Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Farm Coop Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<if setup.clothes.upper[clothesIndex('upper', $worn.upper)].sleeve_img is 1>>
Satisfied, the <<farm_text dog>> leaves the coop as the chickens step away from the fence, freeing your arms.
<<unbind>>
<<else>>
Satisfied, the <<farm_text dog>> leaves the coop, leaving you to slump to the ground.
<</if>>
<<lrespect>><<farm_dogs -1>>
<br><br>
<<tearful>> you finish your work in the coop.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Farm Work]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
<<if setup.clothes.upper[clothesIndex('upper', $worn.upper)].sleeve_img is 1>>
The <<farm_text dog>> turns and runs. The chickens follow, releasing your arms.
<<unbind>>
<<else>>
The <<farm_text dog>> turns and runs as you pull yourself to your feet.
<</if>>
<<tearful>> you finished your work in the coop.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Farm Work]]>><</link>>
<br>
<<else>><<set $rescued += 1>>
<<endcombat>>
<<npc Alex>><<person1>>
"I'm coming!" It's Alex. The <<farm_text dog>> backs away at the sound of <<his>> voice.
<<if setup.clothes.upper[clothesIndex('upper', $worn.upper)].sleeve_img is 1>>
The chickens follow suit.
<<unbind>>
<<else>>
<</if>>
<br><br>
<<tearful>> you pull yourself to your feet, just as Alex arrives at the entrance of the coop. "Bad dog!" <<he>> says, grasping the beast's collar. "No supper for you tonight." The <<farm_text dog>>'s ears fall limp.<<lrespect>><<farm_dogs -1>>
<br><br>
<<clotheson>>
<<if $exposed gte 1 and $farm_naked isnot 1>>
Alex grabs you some towels to cover with.
<</if>>
"I'm sorry," <<he>> says. "The dogs can be spirited. Good thing I heard you."<<gdom>><<npcincr Alex dom 1>>
<<if $exposed gte 1>>
<<glust>><<npcincr Alex lust 1>>
<<if $farm_naked isnot 1>>
<<towelup>>
<</if>>
<</if>>
<br><br>
<<link [[Thank Alex|Farm Coop Thank]]>><<npcincr Alex dom 1>><<npcincr Alex love 1>><</link>><<gdom>><<glove>>
<br>
<<link [[Get angry|Farm Coop Angry]]>><<npcincr Alex dom -1>><<npcincr Alex love -1>><</link>><<llove>><<ldom>>
<br>
<<link [[Say nothing|Farm Coop Silent]]>><</link>>
<br>
<</if>><<effects>>
<<if $submissive gte 1150>>
"Th-thank you," you say.
<<elseif $submissive lte 850>>
"Thanks," you say.
<<else>>
"Thank you," you say.
<</if>>
<br><br>
Alex smiles. "Don't mention it. I'll keep an ear out in case you need me again."
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"Y-you should raise your dogs better," you say. "I was almost hurt."
<<elseif $submissive lte 850>>
"Keep your dogs on a tighter leash," you say. "Next time it could get hurt."
<<else>>
"Have you not trained your dogs at all?" you say. "I could have been hurt."
<</if>>
<br><br>
"I'm sorry," Alex says, holding up <<his>> hands. "But working with animals has its dangers. Be more careful in the future."
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
You don't say anything, and continue cleaning the coop. "Right," Alex says. "I'd best get back to work too. I'll keep an ear out."
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
You stand still, and allow the creature to latch onto your face. <<deviancy4>>
<<link [[Next|Farm Yard Struggle]]>><<set $struggle_start to 2>><</link>><<effects>>
<<if $danceSuccess>>
You jump aside at the last moment, and <span class="green">the creature flies past.</span> It lands and darts into a bush before you can get a good look at it.
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<<else>>
You try to jump aside, <span class="red">but it's on you too fast,</span> latching onto your face. You can't see. You try to pull the creature off, but you struggle to get a grip on its slimy skin. You keep your lips sealed as something presses against your mouth.
<br><br>
<<link [[Next|Farm Yard Struggle]]>><<set $struggle_start to 1>><</link>>
<br>
<</if>><<effects>>
<<if $physiqueSuccess>>
You swing the shovel at the creature, and <span class="green">smack it aside with a crunch.</span> It lands and darts into a bush before you can get a good look at it.
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<<else>>
The shovel hits, <span class="red">but the creature moves with such force that your impromptu weapon is batted aside.</span> It latches onto your face. You can't see. You try to pull the creature off, but you struggle to get a grip on its slimy skin. You keep your lips sealed as something presses against your mouth.
<br><br>
<<link [[Next|Farm Yard Struggle]]>><<set $struggle_start to 1>><</link>>
<br>
<</if>><<effects>>
<<set $rescued += 1>>
You scream, but the creature lands on your face, cutting it short. You can't see. You try to pull the creature off, but you struggle to get a grip on its slimy skin. You keep your lips sealed as something presses against your mouth.
<br><br>
<<npc Alex>><<person1>>
"I'm coming!" It's Alex. "Hold on." You hear <<his>> footsteps get closer. Just as your lips begin to give way, you are pulled forward as Alex tugs the creature off your face. <<He>> yanks it with such force that it hurtles through the air. It lands and darts into a bush before you can get a good look at it.
<br><br>
You gasp for air. "Be careful of those," <<he>> says. "They crawl in from the moor. You can leave the yard to me if you like. I usually clear it after my morning shower."
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
<<if $danceSuccess and $athleticsSuccess>>
<span class="green">The net lands true.</span> You pull the creature into your possession.
<br><br>
<<set $lurkers_held += 1>>
<<set $stat_lurkers_captured += 1>>
<<link [[Next|Farm Work]]>><</link>>
<br>
<<else>>
You try to hurl the net, <span class="red">but it's on you too fast,</span> latching onto your face. You can't see. You try to pull the creature off, but you struggle to get a grip on its slimy skin. You keep your lips sealed as something presses against your mouth.<<gnet>>
<<prof net 1>>
<br><br>
<<link [[Next|Farm Yard Struggle]]>><<set $struggle_start to 1>><</link>>
<br>
<</if>><<effects>>
<<if $struggle_start is 1>>
<<struggle_init>>
<<set $struggle.creature to "lurker">>
<<struggle_creatures 1 1>>
<<set $combat to 1>>
<<controlloss>>
<<violence 1>>
<<molested>>
<<set $struggle.mouth.creature to "lurker">>
<<set $mouthuse to "struggle">><<set $mouthstate to "struggle">><<set $struggle.enemy[0].location to "mouth">>
<<unset $struggle_start>>
<<elseif $struggle_start is 2>>
<<struggle_init>>
<<set $struggle.creature to "lurker">>
<<struggle_creatures 1 1>>
<<set $combat to 1>>
<<neutral 1>>
<<consensual>>
<<set $consensual to 1>>
<<set $struggle.mouth.creature to "lurker">>
<<set $mouthuse to "struggle">><<set $mouthstate to "struggle">><<set $struggle.enemy[0].location to "mouth">>
<<unset $struggle_start>>
<</if>>
<<struggle>>
<<if $struggle.done gte $struggle.number>>
<span id="next"><<link [[Next|Farm Yard Struggle Finish]]>><</link>></span>
<br>
<<else>>
<span id="next"><<link [[Next|Farm Yard Struggle]]>><</link>></span>
<br>
<</if>><<effects>>
The creature darts into a bush before you can get a good look at it.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Farm Work]]>><</link>>
<br><<effects>>
You continue to feed the chickens, despite your predicament. You blush the whole time, worried that Alex or another farmer will see you.
<<if $exposed gte 2>>
<<exhibitionism2>>
<<else>>
<<exhibitionism1>>
<</if>>
<<if $rng gte 71>>
You've almost finished when you hear a whistling. It's close. Your heart skips a beat.
<br><br>
<<npc Alex>><<person1>>
Alex enters the yard from the direction of the sty, carrying a couple of buckets. <<He>> drops them when <<he>> spots you, before blushing and looking away. <<covered>><<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
"You'll want to wear something sturdy," <<he>> laughs, picking up the buckets but continuing to look away. "This isn't work for delicate clothes. There's a towel in the shed. It's not sturdy at all, but better than nothing."<<gdom>><<npcincr Alex dom 1>><<glust>><<npcincr Alex lust 1>>
<br><br>
There is indeed a towel in the shed. Your wrap it around you, your hands shaking.<<towelup>>
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br>
<<else>>
You finish up without incident, putting the sack back in the shed. You find a towel inside.
<<towelup>>
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<</if>><<effects>>
You rush back to the shed and search for something to cover with. You find a towel, and tie it around your body.
<<towelup>>
<br><br>
You finish feeding the chickens, but are careful to keep them at a distance. The towel wouldn't last against their eagerness.
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br><<effects>>
<<loweron>>
<<if $rng gte 51>>
You reach down and grasp your $worn.lower.name, before pulling it up your legs. A few chickens latch onto the bottom of the sack with their beaks, <span class="green"> but the fabric remains strong</span> as you shake them free.
<br><br>
You finish feeding the chickens without further incident, and return the sack to the shed.
<br><br>
<<link [[Farm Work]]>><</link>>
<br>
<<else>>
You reach down and grasp your $worn.lower.name, before pulling it up your legs. A few chickens latch onto the bottom of the sack with their beaks. You try to shake them free, <span class="red">but the fabric tears,</span> and the grain tumbles out in a torrent.<<lfarm>><<farm_yield -1>>
<br><br>
<<pass 20>><<farm_count 20>>
The chickens begin feasting. You rush for another sack, and try to retrieve the grain while keeping the birds from overfeeding. They're happy, at least.<<gtiredness>><<tiredness 6>>
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<</if>><<effects>>
<<loweron>>
<<set $worn.lower.integrity -= 40>>
You scatter grain in a wide arc, away from your $worn.lower.name. The chickens continue tearing at the fabric for a moment, before they notice the food.
<br><br>
<<if $worn.lower.integrity lte 0>>
You try to pull your $worn.lower.name up your legs, but the ruined fabric falls apart.
<<integritycheck>><<exposure>>
<br>
You almost drop the sack in your haste to cover, but there's no one else around.
<br><br>
<<if $exposed gte 2 and $exhibitionism gte 15>>
<<link [[Finish the job|Farm Chickens Finish]]>><</link>><<exhibitionist2>>
<br>
<<elseif $exposed is 1>>
<<link [[Finish the job|Farm Chickens Finish]]>><</link>><<exhibitionist1>>
<br>
<</if>>
<<link [[Find something to cover with (0:20)|Farm Chickens Cover]]>><<pass 20>><<farm_count 20>><</link>>
<br>
<<else>>
You pull your dishevelled $worn.lower.name up your legs.
<br><br>
You feed the other chickens without incident, and return the sack to the shed.
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<</if>><<effects>>
<<loweron>>
You throw your head back, and roar.
<br><br>
The chickens flee in all direction, letting you pull your $worn.lower.name up your legs without trouble.
<br><br>
You finish feeding the chickens without incident, though they seem afraid to get too close.
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br><<effects>>
You search every nook and cranny in the yard, but to no avail. You're checking the fence for overlooked holes when you hear a cluck above you. The chicken perches on the roof of the farmhouse.
<br><br>
<<link [[Get a ladder (0:10)|Farm Chickens Ladder]]>><<pass 10>><<farm_count 10>><</link>>
<br>
<<link [[Get Alex|Farm Chickens Alex]]>><<npcincr Alex dom 1>><</link>><<gdom "Alex">>
<br><<effects>>
You search for a ladder, finding one beside the stable. It's a bit unwieldy on your own, but you carry it to the farmhouse and prop it up beside the chicken. The bird doesn't move as you lift it with one arm, and return it to the coop.
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br><<effects>>
<<npc Alex>><<person1>>
You call out for Alex. <<He>> responds a moment later, though <<hes>> too distant to make out the words.
<br><br>
"What do we have here?" <<he>> says as <<he>> arrives. You nod at the chicken. <<He>> looks up, and laughs. "How'd you get up there? Dumb bird."
<br><br>
You help <<him>> carry a ladder from the stable, and prop it up beside the chicken. Alex climbs, retrieves the rogue, and returns it to the coop.
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
You prowl the yard until you catch the scent of the rogue bird on the breeze. You look up, and see it perched on the roof of the farmhouse.
<br><br>
You don't know how it got up there, but you know how you'll follow. You crouch beside the porch, then jump, hauling yourself up. From there it's just another jump to reach the top.
<br><br>
You almost grasp the chicken with your mouth, but catch yourself and lift it with your arms instead. You drop down to the porch, and then the yard, before returning to the coop.
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br><<effects>>
You're sure it'll be fine. You shut and lock the door.
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br><<effects>>
<<if $tendingSuccess>>
<<if $farm_work.pig.monster is true>>
"Away!" you say, <span class="green">your voice firm and sure.</span> The <<farm_text pig>> releases you, and enters the pen without further fuss.<<grespect>><<farm_pigs 1>>
<<else>>
"Down!" you say, <span class="green">your voice firm and sure.</span> The pig drops to the ground, and enters the pen without further fuss.<<grespect>><<farm_pigs 1>>
<</if>>
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<<else>>
<<if $farm.beasts.pigs lt -5 and $rng gte 51>>
<<if $farm_work.pig.monster is true>>
"A-away!" you say, but <span class="red">your voice shakes,</span> and the <<farm_text pig>> pays you no heed. <<farm_He pig>> pulls you to the ground.<<lrespect>><<farm_pigs -1>><<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<<else>>
"D-down!" you say, but <span class="red">your voice shakes,</span> and the pig pays you no heed. It forces you to the ground.<<lrespect>><<farm_pigs -1>><<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<</if>>
<br><br>
<<link [[Next|Farm Pigs Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<if $farm_work.pig.monster is true>>
"A-away!" you say, but <span class="red">your voice shakes,</span> and the <<farm_text pig>> pays you no heed. <<farm_He pig>> humps you for a few moments, before tiring and stepping away. You close the pen after <<farm_him pig>>.<<lrespect>><<farm_pigs -1>><<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<<else>>
"D-down!" you say, but <span class="red">your voice shakes,</span> and the pig pays you no heed. It humps you for a few moments, before tiring and dropping to the ground. You close the pen after it.<<lrespect>><<farm_pigs -1>><<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<</if>>
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<</if>>
<</if>><<effects>>
<<if $physiqueSuccess>>
<<if $farm_work.pig.monster is true>>
<span class="green">You shove the <<farm_text pig>> away from you.</span> <<farm_He pig>> steps away and enters the pen without further fuss.<<grespect>><<farm_pigs 1>>
<<else>>
<span class="green">You shove the pig away from you.</span> It drops to the ground and enters the pen without further fuss.<<grespect>><<farm_pigs 1>>
<</if>>
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<<else>>
<<if $farm.beasts.pigs lte -5 and $rng gte 51>>
<<if $farm_work.pig.monster is true>>
You try to shove the <<farm_text pig>> away from you, <span class="red">but <<farm_he pig>> shoves back, and you fall to the ground.</span><<lrespect>><<farm_pigs -1>><<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<else>>
You try to shove the pig away from you, <span class="red">but the weight pushes you to the ground.</span><<lrespect>><<farm_pigs -1>><<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<</if>>
<<link [[Next|Farm Pigs Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<if $farm_work.pig.monster is true>>
You try to shove the <<farm_text pig>> away from you, <span class="red">but <<farm_he pig>> wrestles back, and holds your arms behind you.</span> <<farm_he pig>> humps you for a few moments, before tiring and stepping away. You close the pen after it.<<lrespect>><<farm_pigs -1>><<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<<else>>
You try to shove the pig away from you, <span class="red">but its too heavy.</span> It humps you for a few moments, before tiring and dropping to the ground. You close the pen after it.<<lrespect>><<farm_pigs -1>><<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<</if>>
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<</if>>
<</if>><<effects>>
<<if $farm.beasts.pigs lte -5 and $rng gte 51>>
<<if $farm_work.pig.monster is true>>
You endure as the <<farm_text pig>> humps you. Unsatisfied, <<farm_he pig>> wrestles you to the ground.
<<else>>
You endure as the pig humps you. Its weight forces you to the ground.
<</if>>
<br><br>
<<link [[Next|Farm Pigs Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<if $farm_work.pig.monster is true>>
You endure as the <<farm_text pig>> humps you. <<farm_He pig>> soon tires, and steps away. You close the pen after <<farm_him pig>>
<<else>>
You endure as the pig humps you. It soon tires, or is otherwise satisfied, and drops to the ground. You close the pen after it.
<</if>>
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<if $farm_work.pig.monster is true>>
<<beastNEWinit 1 pig $farm_work.pig.gender $farm_work.pig.genitals monster>>
<<else>>
<<beastNEWinit 1 pig $farm_work.pig.gender $farm_work.pig.genitals beast>>
<</if>>
<<beastCombatInit>>
<<if $hour lt 21 or $hour gt 4>>
<<enable_rescue>>
<</if>>
<<farm_trust pig>>
You reach back and feel beneath the <<farm_text pig>>.
<<npchand>><<deviancy3>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Farm Pigs Hand Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Farm Pigs Hand Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Farm Pigs Hand Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Farm Pigs Hand Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Farm Pigs Hand]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
Satisfied, the <<farm_text pig>> trots into the pen.
<br><br>
<<tearful>> you close the gate.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Farm Work]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
Sufficiently cowed, the <<farm_text pig>> drops to the ground and scurries into the pen.<<grespect>><<farm_pigs 1>>
<br><br>
<<tearful>> you close the gate.
<<clotheson>>
<<endcombat>>
<<link [[Next|Farm Work]]>><</link>>
<br>
<<elseif $rescue is 1 and $alarm is 1>><<set $rescued += 1>>
"I'm coming!" The <<farm_text pig>> scurries into the pen at the sound of Alex's voice.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Alex>><<person1>>
Alex enters the sty, and rushes up to you, offering <<his>> arm. <<tearful>> you rise to your feet. "Don't be afraid to tell the pigs off if they get frisky," Alex says, shutting the gate to the pen. "A firm word usually does the trick."<<gdom>><<npcincr Alex dom 1>>
<br><br>
Once sure you're okay, Alex returns to <<his>> work.
<br><Br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<<else>>
The <<farm_text pig>> trots into the pen with a huff.<<lrespect>><<farm_pigs -1>>
<br><br>
<<tearful>> you close the gate.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Farm Work]]>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<if $farm_work.pig.monster is true>>
<<beastNEWinit 1 pig $farm_work.pig.gender $farm_work.pig.genitals monster>>
<<else>>
<<beastNEWinit 1 pig $farm_work.pig.gender $farm_work.pig.genitals beast>>
<</if>>
<<beastCombatInit>>
<<if $hour lt 21 or $hour gt 4>>
<<enable_rescue>>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Farm Pigs Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Farm Pigs Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Farm Pigs Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Farm Pigs Rape]]>><</link>></span><<nexttext>>
<</if>><<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
Satisfied, the <<farm_text pig>> trots into the pen.<<lrespect>><<farm_pigs -1>>
<br><br>
<<tearful>> you lean against the gate, shutting it.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Farm Work]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
Sufficiently cowed, the <<farm_text pig>> drops to the ground and scurries into the pen.<<grespect>><<farm_pigs 1>>
<br><br>
<<tearful>> you close the gate after it.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Farm Work]]>><</link>>
<br>
<<else>><<set $rescued += 1>>
"I'm coming!" The <<farm_text pig>> scurries into the pen at the sound of Alex's voice.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Alex>><<person1>>
Alex enters the sty, and rushes up to you, offering <<his>> arm. <<tearful>> you rise to your feet. "Don't be afraid to tell the pigs off if they get frisky," Alex says, shutting the gate to the pen.
<<if $exposed gte 1 and $farm_naked isnot 1>>
<<covered>> <<He>> hands you some towels.
<<towelup>>
<</if>>
"A firm word usually does the trick."<<gdom>><<npcincr Alex dom 1>>
<<if $exposed gte 1>>
<<glust>><<npcincr Alex lust 1>>
<</if>>
<br><br>
Once sure you're okay, Alex returns to <<his>> work.
<br><Br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<</if>><<effects>>
<<if $tending gte (1, 600)>>
"Down!" you repeat. <span class="green">The <<farm_text pig>> listens this time,</span> dropping Alex's <<if $pronoun is "f">>skirt<<else>>shorts<</if>> and trotting back to the others.
<br><br>
"Thanks," Alex laughs. "As if we don't feed them enough already."<<glove>><<ldom>><<npcincr Alex love 1>><<npcincr Alex dom -1>>
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br>
<<else>>
"D-down!" you repeat. <span class="red">The <<farm_text pig>> ignores you too.</span>
<<if $pronoun is "f">>
<<farm_He pig>> tears Alex's skirt off <<his>> body, exposing <<his>> black and red boyshorts. <<He>> covers the front of it with one hand and whacks the top of the <<farm_text pig>>'s head with the other.
<br><br>
"You're in trouble now," <<he>> says as the <<farm_text pig>> trots away with <<farm_his pig>> prize. Alex turns to you, a hint of blush on <<his>> face. "I'd better get myself another skirt before those perverts see."<<glust>><<garousal>><<npcincr Alex lust 1>><<arousal 600>>
<<else>>
<<farm_He pig>> tears Alex's shorts off <<his>> body, exposing <<his>> black and red boxers. <<He>> covers the front of it with one hand and whacks the top of the <<farm_text pig>>'s head with the other.
<br><br>
"You're in trouble now," <<he>> says as the <<farm_text pig>> trots away with its prize. Alex turns to you, a hint of blush on <<his>> face. "I'd better get myself another pair of shorts before those perverts see."<<glust>><<garousal>><<npcincr Alex lust 1>><<arousal 600>>
<</if>>
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<if $pronoun is "f">>
The <<farm_text pig>> tears Alex's skirt off <<his>> body, exposing <<his>> black and red boyshorts. <<He>> covers the front of it with one hand and whacks the top of the <<farm_text pig>>'s head with the other.
<br><br>
"You're in trouble now," <<he>> says as the <<farm_text pig>> trots away with its prize. Alex turns to you, a hint of blush on <<his>> face. "I'd better get myself another skirt before those perverts see."
<<else>>
The <<farm_text pig>> tears Alex's shorts off <<his>> body, exposing <<his>> black and red boxers. <<He>> covers the front of it with one hand and whacks the top of the <<farm_text pig>>'s head with the other.
<br><br>
"You're in trouble now," <<he>> says as the <<farm_text pig>> trots away with its prize. Alex turns to you, a hint of blush on <<his>> face. "I'd better get myself another pair of shorts before those perverts see."
<</if>>
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
<<if $tendingSuccess>>
"Down!" you say, <span class="green">your voice firm and sure.</span> The <<farm_text pig>> releases you, and returns to its feed.<<farm_pigs 1>><<grespect>>
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<<else>>
"D-down!" you say, <span class="red">but your voice shakes.</span>
<<set $worn.lower.integrity -= 50>>
<<if $worn.lower.integrity lte 0>>
The <<farm_text pig>> tears away your $worn.lower.name, exposing your <<undies>>. <<farm_He pig>> trots into the middle of the pen, pleased with its acquisition.
<<integritycheck no_text>><<exposure>>
<<else>>
The <<farm_text pig>> rips away a piece of fabric.
<</if>>
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<</if>><<effects>>
<<npc Alex>><<person1>>
You call for help. "I'm coming!" Alex shouts in response. <<He>> enters the sty and rushes over, before bonking the <<farm_text pig>> on the head with <<his>> broom. The <<farm_text pig>> releases your $worn.lower.name and retreats into the middle of the pen.
<br><br>
"They'll eat anything," Alex laughs. "It pays to wear something sturdy."
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
You open your mouth to scold, but you only manage a yell as you are yanked over the fence. You land in a pile of mud with a squelch.
<br><br>
<<if $tendingSuccess>>
The <<farm_text_many pig>> surround you, their <<if $farm_work.pig.monster is true>>hands and tongues<<else>>tongues<</if>> exploring your body.<<gstress>><<garousal>><<stress 6>><<arousal 600>>
You push them away as best you can.<br><br>
"Away!" you shout, <span class="green">your voice firm and sure.</span> The <<farm_text_many pig>> back away from you, giving you space to stand.<<ggrespect>><<farm_pigs 3>>
<br><br>
<<if $farm_work.pig.monster is true>>
"Bad pigs," you say. The <<farm_text_many pig>> stare at their feet, chastened.
<<else>>
"Bad pigs," you say. The pigs trot to the edge of the pen, chastened.
<</if>>
<br><br>
You leave the sty, shaking off mud as you go.
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<<else>>
The <<farm_text_many pig>> surround you, their <<if $farm_work.pig.monster is true>>hands and tongues<<else>>tongues<</if>> exploring your body. You push them away as best you can.<<gstress>><<garousal>><<stress 6>><<arousal 600>>
<br><br>
"A-Away," you say, <span class="red">but your voice trembles and the <<farm_text_many pig>> ignore you.</span> They continue their assualt. They grasp and tear, and soon have your <span class="pink">clothes reduced to tatters.</span><<clothesruined>>
<br><br>
<<link [[Next|Farm Pigs Feed Extreme]]>><</link>>
<br>
<</if>><<effects>>
Their tongues attack from all angles, licking you all over. At last, they back away. But only so a particularly large <<farm_text pig>> has space to climb atop you.
<br><br>
<<link [[Next|Farm Pig Rape]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<if $farm_work.pig.monster is true>>
<<beastNEWinit 1 pig $farm_work.pig.gender $farm_work.pig.genitals monster>>
<<else>>
<<beastNEWinit 1 pig $farm_work.pig.gender $farm_work.pig.genitals beast>>
<</if>>
<<beastCombatInit>>
<<if $hour lt 21 or $hour gt 4>>
<<enable_rescue>>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Farm Pig Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Farm Pig Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm gte 1 and $rescue gte 1>>
<span id="next"><<link [[Next|Farm Pig Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Farm Pig Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
The <<farm_text pig>> climbs off you, satisfied.
<<if $farm_work.pig.monster is true>>
The others cheer.
<br>
<<if random(1, 2) is 2>>
"Not so great now, are you?"
<<else>>
"I hope <<pshe>> knows <<pher>> place."
<</if>>
<br>
<<if random(1, 2) is 2>>
"You should've been rougher."
<<else>>
"You should be rougher next time."
<</if>>
<br>
<<if random(1, 2) is 2>>
"We should keep <<phim>> here."
<<else>>
"My turn next time."
<</if>>
<</if>><<lrespect>><<farm_pigs -1>>
<br><br>
<<tearful>> you stagger from the pen. You close the gate behind you.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Farm Work]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The <<farm_text pig>> backs away from you, cowed. The others follow suit.<<grespect>><<farm_pigs 1>>
<br><br>
<<tearful>> you leave the pen. You close the gate behind you.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Farm Work]]>><</link>>
<br>
<<else>><<set $rescued += 1>>
"I'm coming!" It's Alex. The <<farm_text pig>> backs away from you at the sound. The others follow suit.<<lrespect>><<farm_pigs -1>>
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Alex>><<person1>>
Alex arrives at the edge of the pen, and laughs. <<He>> hauls <<himself>> over with one arm, and helps you to your feet. "Pigs can be like that," <<he>> says. "Don't be afraid to lay down the law. A firm word usually does the trick."
<br><br>
<<if $exposed gte 1 and $farm_naked isnot 1>>
Alex hands you some towels, then returns to <<his>> work.<<towelup>>
<<else>>
Alex hands you some towels to wipe of the mud, then returns to <<his>> work.
<</if>>
<<if $exposed gte 1>>
<<glust>><<npcincr Alex lust 1>>
<</if>>
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<</if>><<effects>>
You scream as the <<farm_text pig>> yanks you into the pen. You land in a pile of mud with a squelch.
<br><br>
The <<farm_text_many pig>> surround you, their <<if $farm_work.pig.monster is true>>hands and tongues<<else>>tongues<</if>> exploring your body. You push them away as best you can.<<gstress>><<garousal>><<stress 6>><<arousal 600>>
<br><br>
<<npc Alex>><<person1>>
"I'm coming!" It's Alex. The <<farm_text_many pig>> pull back at the sound.
<br><br>
Alex arrives at the edge of the pen, and laughs. <<He>> hauls <<himself>> over with one arm, and helps you to your feet. "Pigs can be like that," <<he>> says. "Don't be afraid to say down the law. A firm word usually does the trick."
<br><br>
<<He>> hands you some towels to wipe off the mud, then returns to <<his>> work.
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
<<if $farm.beasts.horses lte -20>>
<<tendingdifficulty 1 1200 true>>
<<else>>
<<tendingdifficulty 1 800 true>>
<</if>>
<<if $tendingSuccess>>
"Bad horses," you say, <span class="green">your voice firm and sure.</span> "Get in the field with the others. I won't give you a second chance."<<grespect>><<farm_horses 1>>
<br><br>
<<if $farm_work.horse.monster is true>>
The centaur glances over your shoulder, looking at its colleague. It sneers and turns. Both run for the field. You shut the gate behind them.
<br><br>
<<else>>
The horse shakes its head, then steps away from you. Both run for the field. You shut the gate behind them.
<br><br>
<</if>>
<<link [[Next|Farm Work]]>><</link>>
<br>
<<else>>
"B-bad horses," you say, <span class="red">but your voice trembles.</span> "G-get in the field with the others. Shoo."<<lrespect>><<farm_horses -1>><<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<link [[Next|Farm Horses Endure]]>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<if $farm_work.horse.monster is true>>
<<beastNEWinit 1 horse $farm_work.horse.gender $farm_work.horse.genitals monster>>
<<else>>
<<beastNEWinit 1 horse $farm_work.horse.gender $farm_work.horse.genitals beast>>
<</if>>
<<beastCombatInit>>
<<set $NPCList[_n].stance to "top">>
<<if $farm_work.horse.genitals is "penis">>
<<set $position to "doggy">>
<<else>>
<<set $position to "missionary">>
<</if>>
<<set $position_lock to 1>>
<<if $hour lt 21 or $hour gt 4>>
<<enable_rescue>>
<</if>>
<<farm_trust horses>>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Farm Horse Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Farm Horse Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm gte 1 and $rescue gte 1>>
<span id="next"><<link [[Next|Farm Horse Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Farm Horse Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<if $farm_work.horse.monster is true>>
"Don't forget," the centaur says as <<farm_he horse>> steps away. "You're just a toy." The pair run into the field.
<<else>>
The horses run into the field.
<</if>>
<<lrespect>><<farm_horses -1>><<gfarm>><<farm_yield 1>><<set $farm_work.horses_satisfied += 1>>
<br><br>
<<tearful>> you steady your feet. You close the gate.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Farm Work]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
<<if $farm_work.horse.monster is true>>
The centaur backs away. "What's wrong?" the other chuckles. "This little <<girl>> too much for you?"
<br><br>
"I don't see you having a go," the centaur responds. "I'm thirsty anyway." It runs for the field, and the other follows.
<<else>>
The horse backs away from you, and runs for the field. The other follows.
<</if>>
<<grespect>><<farm_horses 1>>
<br><br>
<<tearful>> you steady your feet. You close the gate.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Farm Work]]>><</link>>
<br>
<<else>><<set $rescued += 1>>
"I'm coming!" It's Alex.
<<if $farm_work.horse.monster is true>>
The centaur backs up at the sound. "Fuck," <<farm_he horse>> says, running for the field and pointing at the other. "It was <<farm_him horse>>!"
<<else>>
The horse backs up at the sound. Both run for the field.
<</if>>
<<lrespect>><<gdom>><<farm_horses -1>><<npcincr Alex dom 1>>
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Alex>><<person1>>
Alex arrives at the stable, and runs along the lane. "You okay?" <<he>> asks. "You don't want to lose control around the horses."
<<if $exposed gte 1 and $farm_naked isnot 1>>
<<He>> helps you steady yourself, and offers some towels to cover with.
<<else>>
<<He>> helps you steady yourself.
<</if>>
<<if $exposed gte 1>>
<<glust>><<npcincr Alex lust 1>>
<</if>>
<br><br>
<<tearful>> you close the gate. "Leave the horses to me if you like," Alex adds. "For all their stubbornness, the pigs can be easier to manage."
<br><br>
<<He>> returns to <<his>> work.
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
"I'm coming!" It's Alex.
<<if $farm_work.horse.monster is true>>
The centaur backs up at the sound. "Fuck," <<farm_he horse>> says, running for the field and pointing at the other. "It was <<farm_him horse>>!"
<<else>>
The horse backs up at the sound. Both run for the field.
<</if>>
<<lrespect>><<gdom>><<farm_horses -1>><<npcincr Alex dom 1>>
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Alex>><<person1>>
Alex arrives at the stable, and runs along the lane. "You okay?" <<he>> asks. "You don't want to lose control around the horses."
<<if $exposed gte 1 and $farm_naked isnot 1>>
<<He>> helps you steady yourself, and offers some towels to cover with.
<<else>>
<<He>> helps you steady yourself.
<</if>>
<<if $exposed gte 1>>
<<glust>><<npcincr Alex lust 1>>
<</if>>
<br><br>
<<tearful>> you close the gate. "Leave the horses to me if you like," Alex adds. "For all their stubbornness, the pigs can be easier to manage."
<br><br>
<<He>> returns to <<his>> work.
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
<<if $farm_work.horse.monster is true>>
<<if $farm_work.horse.gender is "f ">>
The centaur throws back <<farm_his horse>> head and laughs, <<farm_his horse>> breasts shaking.
<<else>>
The centaur throws back <<farm_his horse>> head and laughs.
<</if>>
<<if !$worn.over_upper.type.includes("naked")>>
<<if $worn.over_upper.integrity gte 40>>
"I don't think so." <<farm_He horse>> grasps your $worn.over_upper.name and jerks <<farm_his horse>> hand, tearing and loosening the fabric. <<farm_He horse>> pushes <<farm_his horse>> hand down the front, and fondles your <<breasts>>.<<garousal>><<arousal 6>>
<br><br>
<<else>>
"I don't think so." <<farm_He horse>> grasps your $worn.over_upper.name and jerks <<farm_his horse>> hand, <span class="pink">tearing it from your body.</span> Now exposed, <<farm_he horse>> fondles your <<breasts>> with both hands.<<garousal>><<arousal 6>>
<br><br>
<</if>>
<<set $worn.over_upper.integrity -= 40>>
<<integritycheck no_text>><<exposure>>
<<elseif !$worn.upper.type.includes("naked")>>
<<if $worn.upper.integrity gte 40>>
"I don't think so." <<farm_He horse>> grasps your $worn.upper.name and jerks <<farm_his horse>> hand, tearing and loosening the fabric. <<farm_He horse>> pushes <<farm_his horse>> hand down the front, and fondles your <<breasts>>.<<garousal>><<arousal 600>>
<br><br>
<<else>>
"I don't think so." <<farm_He horse>> grasps your $worn.upper.name and jerks <<farm_his horse>> hand, <span class="pink">tearing it from your body.</span> Now exposed, <<farm_he horse>> fondles your <<breasts>> with both hands.<<garousal>><<arousal 600>>
<br><br>
<</if>>
<<set $worn.upper.integrity -= 40>>
<<integritycheck no_text>><<exposure>>
<<else>>
<<farm_He horse>> grasps your hair and yanks your head down with one hand, while <<farm_he horse>> fondles your <<breasts>> with the other.<<garousal>><<arousal 600>>
<br><br>
<</if>>
<<if $farm.beasts.horses lte -20 and $rng gte 51>>
"Fuck this," the second centaur says. "Lets give <<pher>> a proper seeing to." Still holding your arms, <<farm_he horse>> lifts you into the air and throws you over a nearby fence. <<farm_He horse>> steps over you.
<br><br>
<<link [[Next|Farm Horse Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
"I've half a mind to do you here," <<farm_he horse>> says. "See how you handle us both. But I think I've proved my point." <<farm_He horse>> shoves you to the dirt, and they both run for the field.
<br><br>
<<tearful>> you rise to your feet. You close the gate.
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<</if>>
<<else>>
The horse ignores your words.
<<if !$worn.over_upper.type.includes("naked")>>
<<if $worn.over_upper.integrity gte 40>>
It grasps your $worn.over_upper.name in its mouth and jerks its head, tearing and loosening the fabric. It shoves its tongue down the front, licking your skin and fondling your <<breasts>><<garousal>><<arousal 6>>
<br><br>
<<else>>
It grasps your $worn.over_upper.name in its mouth and jerks its head, <span class="pink">tearing it away from your body.</span> Now exposed, it runs its tongue over your bare skin, fondling your <<breasts>>.<<garousal>><<arousal 6>>
<br><br>
<</if>>
<<set $worn.over_upper.integrity -= 40>>
<<integritycheck no_text>><<exposure>>
<<elseif !$worn.upper.type.includes("naked")>>
<<if $worn.upper.integrity gte 40>>
It grasps your $worn.upper.name in its mouth and jerks its head, tearing and loosening the fabric. It shoves its tongue down the front, licking your skin and fondling your <<breasts>><<garousal>><<arousal 600>>
<br><br>
<<else>>
It grasps your $worn.upper.name in its mouth and jerks its head, <span class="pink">tearing it away from your body.</span> Now exposed, it runs its tongue over your bare skin, fondling your <<breasts>>.<<garousal>><<arousal 600>>
<br><br>
<</if>>
<<set $worn.upper.integrity -= 40>>
<<integritycheck no_text>><<exposure>>
<<else>>
It bites your hair and yanks you around a bit, before releasing you and running its tongue over your chest. It licks your skin and fondles your <<breasts>>.<<garousal>><<arousal 600>>
<br><br>
<</if>>
<<if $farm.beasts.horses lte -20 and $rng gte 51>>
The second horse shoves you with the side of its head. You're pushed against a fence with enough force to bend you over. One of the horses steps above you, keeping you down with its weight.
<br><br>
<<link [[Next|Farm Horse Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
The horse behind you breaks into a jog, knocking you to the dirt as it passes. Both horses run for the field.
<br><br>
<<tearful>> you rise to your feet. You close the gate.
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<</if>>
<</if>><<effects>>
<<if $athleticsSuccess>>
You run after the <<farm_text horse>>. This would be impossible were they moving at full speed, but the pace is leisurely by their standards, <span class="green">and you manage to grasp <<farm_him horse>> by the bridle.</span>
<<if $farm.beasts.horses gte 5>>
<<farm_He horse>> doesn't seem bothered.
<<else>>
<<farm_He horse>>'s agitated by your interruption, but doesn't resist.
<</if>>
<br><br>
<<farm_brush>>
<<else>>
You run after the <<farm_text horse>>. <span class="red">They're much too fast,</span> and leave you exhausted.<<gtiredness>><<tiredness 6>>
<br><br>
<<link [[Next|Farm Horses Seduce Failure]]>><</link>>
<br>
<</if>><<effects>>
<<set $seductiondifficulty to 4000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>>
<span class="gold">당신은 유혹하는 데 좀 더 자신감이 붙었다.</span>
<br><br>
<</if>>
<<seductionskilluse>>
You glance over your shoulder to make sure there's no one around, then lean against the fence in a mating posture. That should get <<farm_his horse>> attention.<<deviancy2>>
<<if $seductionrating gte $seductionrequired>>
The <<farm_text horse>> slows when <<farm_he horse>> sees you, considers a moment, then <span class="green">runs in your direction.</span>
<br><br>
<<link [[Next|Farm Horses Seduce Success]]>><</link>>
<br>
<<else>>
The <<farm_text horse>> slows when <<farm_he horse>> sees you, considers a moment, then <span class="red">picks up the pace once more.</span>
<br><br>
<<link [[Next|Farm Horses Seduce Failure]]>><</link>>
<br>
<</if>><<effects>>
You grasp the <<farm_text horse>>'s bridle as <<farm_he horse>> stops.
<<if $farm.beasts.horses gte 5>>
<<farm_He horse>> looks eager.
<<else>>
<<farm_He horse>> watches you warily.
<</if>>
<br><br>
<<farm_brush>><<effects>>
<<pass 20>>
Your <<farm_text horse>> continues to ignore you. You wait until <<farm_he horse>> tires, then grasp <<farm_his horse>> bridle, brush in hand.
<br><br>
<<if $farm.beasts.horses gte 5>>
<<farm_He horse>> looks eager.
<<else>>
<<farm_He horse>> watches you warily.
<</if>>
<br><br>
<<farm_brush>><<effects>>
You wait until they tire, then approach a <<farm_text horse>>, brush in hand.
<<if $farm.beasts.horses gte 5>>
<<farm_He horse>> runs towards you, eager.
<<else>>
<<farm_He horse>> watches you warily.
<</if>>
<br><br>
<<farm_brush>><<effects>>
<<if $athleticsSuccess>>
You run for the gate. The <<farm_text horse>> picks up the pace behind you, <span class="green">but you make it through before <<farm_he horse>> catches up.</span> You close the gate behind you.
<br><br>
<<if $farm_work.horse.monster is true>>
The centaur comes to a stop, and eyes up the gate. "I could jump that," <<farm_he horse>> boasts. "I'm just choosing not to." Another centaur scoffs.<<grespect>><<farm_horses 1>>
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<<else>>
The horse come stop, and huffs at the gate.<<grespect>><<farm_horses 1>>
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<</if>>
<<else>>
You run for the gate. The <<farm_text horse>> picks up the pace behind you, <span class="red">and soon overtakes.</span><<lrespect>><<farm_horses -1>><<gstress>><<stress -6>>
<br><br>
<<if $farm_work.horse.monster is true>>
<<if $farm_work.horse.genitals is "vagina">>
"My pussy needs your attention," <<farm_he horse>> says, grasping your hair. <<farm_He horse>> pulls you to your knees, and steps over you. <<farm_His horse>> pussy hovers above.
<<else>>
"My cock needs your attention," <<farm_he horse>> says, grasping your hair. <<farm_He horse>> pulls you to your knees, and steps over you. <<farm_His horse>> gargantuan penis hovers above.
<</if>>
<<else>>
<<if $farm_work.horse.genitals is "vagina">>
It grasps your hair with its mouth, and pulls you to your knees. It steps over you. <<farm_His horse>> pussy hovers above.
<<else>>
It grasps your hair with its mouth, and pulls you to your knees. It steps over you. <<farm_His horse>> gargantuan penis hovers above.
<</if>>
<</if>>
<<gstress>><<stress 6>>
<br><br>
<<link [[Grudgingly rub|Farm Horses Brush Grudging]]>><<trauma 6>><<stress 6>><<farm_yield 1>><<set $handstat += 1>><<set $handejacstat += 1>><</link>><<gtrauma>><<gstress>><<gfarm>>
<br>
<<if $deviancy gte 35>>
<<link [[Enthusiastically rub|Farm Horses Brush Enthusiastic]]>><<farm_yield 1>><<set $handstat += 1>><<set $handejacstat += 1>><</link>><<deviant3>><<gfarm>>
<br>
<</if>>
<<link [[Refuse|Farm Horses Brush Refuse]]>><</link>>
<br>
<</if>><<effects>>
<<if $farm_work.horse.genitals is "vagina">>
You reach for <<farm_his horse>> pussy, and push a finger inside. You add another finger, then another. You push them in and out.
<<else>>
You reach for <<farm_his horse>> penis, taking it between both hands. You rub up and down the shaft.
<</if>>
<<if $farm_work.horse.monster is true>>
"K-Keep going," <<farm_he horse>> stutters. You oblige, aware that the other <<farm_text_many horse>> are watching, and hoping to get this over with.
<<else>>
You try to respond to the noises it makes, aware that the other <<farm_text_many horse>> are watching, and hoping to get this over with.
<</if>>
<br><br>
At last, the <<farm_text horse>> shudders into orgasm.
<<if $farm_work.horse.genitals is "penis">>
<<if $danceskill gte 400>>
<span class="green">You're able to dodge the ejaculate.</span> It arcs over your shoulder, landing on the grass.
<<else>>
<span class="pink">Semen splatters over your face and drips down your chest.</span><<set $player.bodyliquid.chest.semen += 1>><<set $player.bodyliquid.face.semen += 1>><<faceejacstat>><<ejacstat>>
<</if>>
<</if>>
<br><br>
<<if $farm_work.horse.monster is true>>
"Thanks babe," <<farm_he horse>> says, shoving you aside and walking back to the middle of the field. The observing centaurs laugh amongst themselves.
<<else>>
The horse shakes its mane, and walks back to the middle of the field.
<</if>>
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br><<effects>>
<<if $farm_work.horse.genitals is "vagina">>
You reach for <<farm_his horse>> pussy, and push a finger inside. You add another finger, then another. You push them in and out.
<<else>>
You reach for <<farm_his horse>> penis, taking it between both hands. You rub up and down the shaft.
<</if>>
<<if $farm_work.horse.monster is true>>
"K-Keep going," <<farm_he horse>> stutters.
<br>
"Like this?" you ask, increasing the pace.
<br>
The <<farm_text horse>> tries to respond, but <<farm_he horse>> can manage only a weak whinny.
<<else>>
The horse trembles and whinnies.
<br>
"You like that?" you say, increasing the pace. It whinnies again, louder this time.
<</if>>
You take it as a yes.
<<deviancy3>>
At last, the <<farm_text horse>> shudders into orgasm.
<<if $farm_work.horse.genitals is "penis">>
<<if $danceskill gte 400>>
<span class="green">You're able to dodge the ejaculate.</span> It arcs over your shoulder, landing on the grass.
<<else>>
<span class="pink">Semen splatters over your face and drips down your chest.</span><<set $player.bodyliquid.chest.semen += 1>><<set $player.bodyliquid.face.semen += 1>><<faceejacstat>><<ejacstat>>
<</if>>
<</if>>
<br><br>
<<if $farm_work.horse.monster is true>>
"Thanks babe," <<farm_he horse>> says, walking back to the middle of the field on shaky legs. The observing centaurs laugh amongst themselves.
<<else>>
The horse shakes its mane, and walks back to the middle of the field.
<</if>>
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br><<effects>>
You scramble out from beneath the <<farm_text horse>>, and continue to the gate.
<<if $farm.beasts.horses lte -20>>
<<if $farm_work.horse.monster is true>>
"I know you want this," <<farm_he horse>> snorts. <<farm_He horse>> reaches down, and <span class="red">snatches you from the grass.</span> <<farm_He horse>> keeps one arm locked around your abdomen, and rests the other on your <<bottom>>.
<br><br>
"Time for a lesson."
<<if $worn.upper.set is $worn.lower.set and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt isnot 1>>
You feel <<farm_his horse>> fingers tap against your <<bottom>>
<<elseif !$worn.lower.type.includes("naked")>>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
<<if !$worn.under_lower.type.includes("naked") and $worn.under_upper.set isnot $worn.under_lower.set>>
<<farm_He horse>> flips up your $worn.lower.name, and pulls down your $worn.under_lower.name, baring your <<bottom>>.
<<else>>
<<farm_He horse>> flips up your $worn.lower.name, baring your <<bottom>>.
<</if>>
<<else>>
<<if $worn.under_lower.type.includes("naked") and $worn.under_upper.set isnot $worn.under_lower.set>>
<<farm_He horse>> tugs down your $worn.lower.name and $worn.under_lower.name, baring your <<bottom>>.
<<else>>
<<farm_He horse>> tugs down your $worn.lower.name, baring your <<bottom>>.
<</if>>
<</if>>
<<else>>
<<if !$worn.under_lower.type.includes("naked") and $worn.under_upper.set isnot $worn.under_lower.set>>
<<farm_He horse>> pulls down your $worn.under_lower.name, baring your <<bottom>>.
<<else>>
You feel <<farm_his horse>> fingers tap against your <<bottom>>.
<</if>>
<</if>>
<<farm_He horse>> brings down <<farm_his horse>> hand against it, sending a jolt of pain up your body.
<br><br>
"How's that?" <<farm_he horse>> asks, spanking you again, and again. Each blow lurches your body forward, throwing the tears from your cheek.<<gtrauma>><<gstress>><<ggpain>><<trauma 6>><<stress 6>><<pain 8>>
<br><br>
At last, <<farm_he horse>> drops you to the ground. You walk from the field, your rear stinging, and close the gate. <<clotheson>>
<<link [[Next|Farm Work]]>><</link>>
<br>
<<else>>
The horse grasps your hair, pulling you to your knees again. This time however, it shoves you forward, leaving your rear stuck in the air.
<<if $worn.upper.set is $worn.lower.set and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt isnot 1>>
You feel <<farm_his horse>> tongue lap against your <<bottom>>, and hope your $worn.lower.name proves enough of a barrier.
<<elseif !$worn.lower.type.includes("naked")>>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
<<if !$worn.under_lower.type.includes("naked") and $worn.under_upper.set isnot $worn.under_lower.set>>
<<farm_He horse>> flips up your $worn.lower.name with its teeth, and pulls down your $worn.under_lower.name, baring your <<bottom>> to its probing tongue.
<<else>>
<<farm_He horse>> flips up your $worn.lower.name with its teeth, baring your <<bottom>> to its probing tongue.
<</if>>
<<else>>
<<if $worn.under_lower.type.includes("naked") and $worn.under_upper.set isnot $worn.under_lower.set>>
<<farm_He horse>> tugs down your $worn.lower.name and $worn.under_lower.name with its teeth, baring your <<bottom>> to its probing tongue.
<<else>>
<<farm_He horse>> tugs down your $worn.lower.name with its teeth, baring your <<bottom>> to its probing tongue.
<</if>>
<</if>>
<<else>>
<<if !$worn.under_lower.type.includes("naked") and $worn.under_upper.set isnot $worn.under_lower.set>>
<<farm_He horse>> pulls down your $worn.under_lower.name with its teeth, baring your <<bottom>> to its probing tongue.
<<else>>
You feel <<farm_his horse>> tongue press against your <<bottom>>.
<</if>>
<</if>>
<br><br>
It licks you. Some licks are slow and long, others quick and sharp. You fear it might try something more extreme, but it seems content to taste you. The feeling combined with its hot breath is maddening.<<gtrauma>><<gstress>><<garousal>><<trauma 6>><<stress 6>><<arousal 600>>
<br><br>
You make it back to your feet, and stumble through the gate. You close it behind you. The horse neighs. <<clotheson>>
<<link [[Next|Farm Work]]>><</link>>
<br>
<</if>>
<<else>>
<<if $farm_work.horse.monster is true>>
"I know you want this," <<farm_he horse>> snorts, but doesn't follow.
<<else>>
The horse gives a frustrated whinny, but doesn't follow.
<</if>>
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<</if>><<effects>>
You wait for the <<farm_text horse>>. It comes to a stop in front of you.
<br><br>
<<if $farm_work.horse.monster is true>>
<<if $farm_work.horse.genitals is "vagina">>
"My pussy needs your attention," <<farm_he horse>> says, grasping your hair. <<farm_He horse>> pulls you to your knees, and steps over you. <<farm_His horse>> pussy hovers above.
<<else>>
"My cock needs your attention," <<farm_he horse>> says, grasping your hair. <<farm_He horse>> pulls you to your knees, and steps over you. <<farm_His horse>> gargantuan penis hovers above.
<</if>>
<<else>>
<<if $farm_work.horse.genitals is "vagina">>
It grasps your hair with its mouth, and pulls you to your knees. It steps over you. <<farm_His horse>> pussy hovers above.
<<else>>
It grasps your hair with its mouth, and pulls you to your knees. It steps over you. <<farm_His horse>> gargantuan penis hovers above.
<</if>>
<</if>>
<<gstress>><<stress 6>>
<br><br>
<<link [[Grudgingly rub|Farm Horses Brush Grudging]]>><<trauma 6>><<stress 6>><<farm_yield 1>><</link>><<gtrauma>><<gstress>><<gfarm>>
<br>
<<if $deviancy gte 35>>
<<link [[Enthusiastically rub|Farm Horses Brush Enthusiastic]]>><<farm_yield 1>><</link>><<deviant3>><<gfarm>>
<br>
<</if>>
<<link [[Refuse|Farm Horses Brush Refuse]]>><</link>>
<br><<effects>>
<<if $tendingSuccess>>
You gently encourage the <<farm_text horse>> inside, <span class="green">and it listens.</span> You close the stall door behind it.<<grespect>><<farm_horses 1>>
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<<else>>
You try to encourage the <<farm_text horse>> inside, <span class="red">but it remains obstinate.</span> You try pulling it, pushing it from behind, luring it with a carrot, but nothing works.<<lrespect>><<farm_horses -1>><<pass 20>><<farm_count 20>>
<br><br>
<<if $farm.beasts.horses lte -5 and $rng gte 51 and $horsedisable is "f" and ($bestialitydisable is "f" or ($farm_work.horse.monster_roll is true and ($hallucinations gte 1 or $monsterhallucinations is "f")))>><!-- Modified for Beast People -->
You're stood inside the stall, trying to coax <<farm_him horse>> in, when <<farm_he horse>> strikes. <<farm_He horse>> runs at you, forcing you to leap aside to get out of <<farm_his horse>> way. You're left slung over the fence between stalls.
<br><br>
Before you can move, the <<farm_text horse>> hefts <<farm_his horse>> front legs either side of you, and thrusts against your <<bottom>>.
<<if $farm_work.horse.genitals is "vagina">>
<<farm_He horse>> humps you, as if trying to assert dominance.
<br><br>
<<link [[Endure|Farm Horses In Endure]]>><<trauma 6>><<stress 6>><<farm_horses -1>><</link>><<gtrauma>><<gstress>><<lrespect>>
<br>
<<if $deviancy gte 55>>
<<link [[Rub back|Farm Horses In Bottom]]>><<bottomstat>><<set $bottomskill += 5>><</link>><<deviant4>><<gbottomskill>>
<br>
<</if>>
<<else>>
You feel <<farm_his horse>> gargantuan penis, already erect, push between your thighs. <<farm_He horse>> humps you, as if trying to assert dominance.
<br><br>
<<link [[Endure|Farm Horses In Endure]]>><<trauma 6>><<stress 6>><<farm_horses -1>><<thighejacstat>><<ejacstat>><</link>><<gtrauma>><<gstress>><<lrespect>>
<br>
<<if $deviancy gte 55>>
<<link [[Rub back|Farm Horses In Thigh]]>><<thighstat>><<thighejacstat>><<ejacstat>><<set $thighskill += 5>><</link>><<deviant4>><<gthighskill>>
<br>
<</if>>
<</if>>
<<else>>
You're leaning against the wall, trying to come up with a solution, when you hear a bone-chilling screech in the distance.
<<if $farm_work.horse.monster is true>>
The <<farm_text horse>> bolts into <<farm_his horse>> stall in a panic. You close the door behind <<farm_him horse>>. The others laugh, but they sound uneasy.
<<else>>
The <<farm_text horse>> bolts into <<farm_his horse>> stall in a panic. You close the door behind <<farm_him horse>>. The others have retreated deeper into their abodes.
<</if>>
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<</if>>
<</if>><<effects>>
<<if $farm_work.horse.genitals is "vagina">>
You endure as <<farm_he horse>> humps away at you, until <<farm_he horse>>'s at last satisfied. <<farm_He horse>> steps away, letting you stand upright.
<<else>>
You endure as <<farm_he horse>> thrust between your thighs, until <<farm_he horse>> at last ejaculates. <<farm_He horse>> steps away from you, semen pooling on the straw beneath <<farm_him horse>>.
<</if>>
<br><br>
<<if $farm_work.horse.monster is true>>
The <<farm_text horse>> laughs. <<tearful>> you stagger from the stall. You close the door behind you.
<<else>>
<<tearful>> you stagger from the stall. You close the door behind you.
<</if>>
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br><<effects>>
You push back against the <<farm_text horse>>'s humping. <<farm_He horse>> seems taken aback, and tries to step away, but you grasp <<farm_his horse>> legs and continue grinding.
<<deviancy4>>
You soon have <<farm_him horse>> shuddering in climax. <<farm_His horse>> legs give way, and <<farm_he horse>> falls onto a pile of straw.
<br><br>
<<tearful>> you leave the stall. You shut the door behind you.
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br><<effects>>
You clutch <<farm_his horse>> penis between your thighs. <<farm_He horse>> seems taken aback, and tries to step away, but you hold <<farm_him horse>> firm.
<<deviancy4>>
You hump against <<farm_him horse>>, pumping <<farm_his horse>> penis between your thighs. You soon have <<farm_him horse>> shuddering in orgasm, ejaculate shooting out and pooling beneath you. <<farm_His horse>> legs give way, and <<farm_he horse>> falls onto a pile of straw.
<br><br>
<<tearful>> you leave the stall, shutting the door behind you.
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br><<effects>>
<<npc Alex>><<person1>>
"I'm coming!" It's Alex. It's faint, but the <<farm_text horse>> rushes inside at the sound of <<his>> voice. You close the stall door, and shout back to let Alex know the problem is solved. You hear <<him>> laugh.
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
<<set $seductiondifficulty to 4000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>>
<span class="gold">당신은 유혹하는 데 좀 더 자신감이 붙었다.</span>
<br><br>
<</if>>
<<seductionskilluse>>
You enter the far end of the stall, and lean against the wall in a mating posture.
<<deviancy2>>
<<if $seductionrating gte $seductionrequired>>
<span class="green">This does the trick.</span> The <<farm_text horse>> trots over, letting you grasp its bridle and hold it in place.
<br><br>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>>
You're walking back to the entrance when <<farm_he horse>> strikes. <<farm_He horse>> runs at you, forcing you to leap aside to get out of <<farm_his horse>> way. You're left slung over the fence between stalls.
<br><br>
Before you can move, the <<farm_text horse>> hefts <<farm_his horse>> front legs either side of you, and thrusts against your <<bottom>>.
<<if $farm_work.horse.genitals is "vagina">>
<<farm_He horse>> humps you, as if trying to assert dominance.
<br><br>
<<link [[Endure|Farm Horses In Endure]]>><<trauma 6>><<stress 6>><<farm_horses -1>><</link>><<gtrauma>><<gstress>><<lrespect>>
<br>
<<if $deviancy gte 55>>
<<link [[Rub back|Farm Horses In Bottom]]>><<bottomstat>><<set $bottomskill += 5>><</link>><<deviant4>><<gbottomskill>>
<br>
<</if>>
<<else>>
You feel <<farm_his horse>> gargantuan penis, already erect, push between your thighs. <<farm_He horse>> humps you, as if trying to assert dominance.
<br><br>
<<link [[Endure|Farm Horses In Endure]]>><<trauma 6>><<stress 6>><<farm_horses -1>><<thighejacstat>><<ejacstat>><</link>><<gtrauma>><<gstress>><<lrespect>>
<br>
<<if $deviancy gte 55>>
<<link [[Rub back|Farm Horses In Thigh]]>><<thighstat>><<thighejacstat>><<ejacstat>><<set $thighskill += 5>><</link>><<deviant4>><<gthighskill>>
<br>
<</if>>
<</if>>
<<else>>
You leave the stall, shutting the door behind you.
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<</if>>
<<else>>
<span class="red">The <<farm_text horse>> is unimpressed,</span> and remains obstinate. You try pulling it, pushing it from behind, luring it with a carrot, but nothing works.<<lrespect>><<farm_horses -1>><<pass 20>><<farm_count 20>>
<br><br>
You're interrupted by a bone-chilling screech in the distance.
<<if $farm_work.horse.monster is true>>
The <<farm_text horse>> bolts into <<farm_his horse>> stall in a panic. You close the door behind <<farm_him horse>>. The others laugh, but they sound uneasy.
<<else>>
The <<farm_text horse>> bolts into <<farm_his horse>> stall in a panic. You close the door behind <<farm_him horse>>. The others have retreated deeper into their abodes.
<</if>>
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<</if>><<effects>>
<<if $NPCName[$NPCNameList.indexOf("Alex")].dom gte 10 and $rng gte 51>>
<<if $NPCName[$NPCNameList.indexOf("Alex")].lust gte 10>>
You offer your arm to help Alex up. Instead, <span class="pink"><<he>> pulls you on top of <<him>>.</span>
<br><br>
"Whoops," <<he>> laughs, groping your <<bottom>> with <<his>> other hand. "Watch your footing."<<gtrauma>><<gstress>><<garousal>><<trauma 6>><<stress 6>><<arousal 600>>
<br><br>
<<link [[Get angry|Farm Tending Alex Lewd Angry]]>><<trauma -6>><<npcincr Alex love -1>><<npcincr Alex dom -1>><</link>><<llove>><<ldom>><<ltrauma>>
<br>
<<link [[Endure|Farm Tending Alex Endure]]>><</link>>
<br>
<<if $promiscuity gte 15>>
<<link [[Grope back|Farm Tending Alex Grope]]>><<npcincr Alex lust 1>><</link>><<promiscuous2>><<glust>>
<br>
<</if>>
<<else>>
You offer your arm to help Alex up. Instead, <span class="pink"><<he>> pulls you down to the <<if $weather is "rain" or $weather is "snow">>mud<<else>>dirt<</if>> with <<him>>.</span>
<br><br>
"Whoops," <<he>> laughs. "Watch your footing."<<gstress>><<stress 6>>
<br><br>
<<link [[Get angry|Farm Tending Alex Angry]]>><<npcincr Alex dom -1>><<npcincr Alex love -1>><</link>><<ldom>><<llove>>
<br>
<<link [[Laugh it off|Farm Tending Alex Laugh]]>><<npcincr Alex dom 1>><<npcincr Alex love 1>><<stress -6>><</link>><<gdom>><<glove>><<lstress>>
<br>
<</if>>
<<else>>
You help Alex to <<his>> feet.
<<if $weather is "rain">>
<<He>> wipes off the mud.
<<else>>
<<He>> brushes <<himself>> down.
<</if>>
"Thanks," <<he>> says.
<<if $alex_countdown is undefined and $farm_stage gte 7>>
"Keep an eye out for any critters. Don't be afraid to give em a good whack if it comes to it. Or give me a shout. We can at least catch ourselves, if we both fall over."
<<else>>
"Keep an eye out for any critters. Don't be afraid to give em a good whack if it comes to it."
<</if>>
<br><br>
<<destination_farm>>
<</if>><<effects>>
<<set _alex to $NPCName[$NPCNameList.indexOf("Alex")]>>
<<if $submissive gte 1150>>
You're sent into a fit of giggles as you stand over Alex.
<<elseif $submissive lte 850>>
You laugh hard as you stand over Alex, almost sounding forced.
<<else>>
You laugh quite a bit as you stand over Alex.
<</if>>
<br><br>
<<if _alex.dom gte 10>>
"Feel free to enjoy yourself," <<he>> says sarcastically, arms crossed. "You layabout."
<<elseif _alex.dom lte -10>>
"Now what did I do to deserve this? I owe you one," <<he>> says sarcastically.
<<else>>
"You gonna keep laughing your bottom off?" <<he>> says. "Thanks for the help." <<Hes>> being sarcastic.
<</if>>
<br><br>
<<if _alex.dom gte 10>>
<<if $athletics gte 800 or $danceskill gte 800>>
<<He>> attempts to grab your ankles, <span class="green">but you evade <<his>> hands with relative ease</span>, and laugh even harder.
<<He>> wordlessly resigns <<himself>> to the ground.<<npcincr Alex dom -3>><<lldom>>
<br><br>
You don't regret a thing. After a short time, you help <<him>> to <<his>> feet and return to work.
<br><br>
<<destination_farm>>
<<else>>
<<He>> grabs your ankles, <span class="pink">pulling you down to the <<if $weather is "snow" or $weather is "rain">>mud<<else>>dirt<</if>> with <<him>>.</span>
<br><br>
<<if _alex.lust gte 10>>
"Whoops. You might be able to make it up to me now," <<he>> laughs, and places a hand on your thigh. It moves towards your <<genitals>>.<<gtrauma>><<garousal>><<trauma 6>><<arousal 600>>
<br><br>
<<link [[Get angry|Farm Tending Alex Lewd Angry]]>><<trauma -6>><<npcincr Alex love -1>><<npcincr Alex dom -1>><</link>><<llove>><<ldom>><<ltrauma>>
<br>
<<link [[Endure|Farm Tending Alex Endure]]>><</link>>
<br>
<<if $promiscuity gte 15>>
<<link [[Grope back|Farm Tending Alex Grope]]>><<npcincr Alex lust 1>><</link>><<promiscuous2>><<glust>>
<br>
<</if>>
<<else>>
You don't regret a thing, despite <<his>> own satisfied laughter. Climbing to your feet, you both return to work.
<br><br>
<<destination_farm>>
<</if>>
<</if>>
<<else>>
<<if $weather is "rain">>
<<He>> picks <<himself>> up and wipes off the mud. <<He>> doesn't get all of it, and the sight of <<his>> mud-stained clothes makes you laugh even more.
<<He>> glares, but then laughs with you. "Come on, let's get back to it. I can wash my clothes off later."
<br><br>
Short of breath, you return to work.
<br><br>
<<destination_farm>>
<<else>>
<<He>> remains still, staring at the sky above. "Gotta admit, it's not so bad down here."
<br><br>
<<link [[Sit down|Farm Tending Alex Sit]]>><</link>>
<br>
<<link [[Get back to work|Farm Tending Alex Back]]>><</link>>
<br>
<</if>>
<</if>><<effects>>
<<set _alex to $NPCName[$NPCNameList.indexOf("Alex")]>>
You sit beside Alex, and gaze up at the <<if $weather is "clear">>sky<<else>>clouds<</if>>. <<He>> wasn't wrong. You feel tranquil, almost like there's nothing to worry about.<<trauma -2>><<ltrauma>>
<br><br>
<<if $alex_countdown is undefined and $farm_stage gte 7>>
<<He>> rests <<his>> hand on yours. "We'd best get back to work. That means your lungs can't give out on me just yet."
<<He>> playfully nudges your shoulder and you nudge back, <<his>> cheeks are rosy when you turn to face <<him>>.
<br><br>
You return to work, smiles across your faces.
<<elseif _alex.love gte 50>>
<<His>> hand grazes yours, and <<he>> pulls it away fast. "Sorry about that, I was trying to find even ground." <<He>> whistles nonchalantly. "Back to work."
<br><br>
You return to work, but you can't shake the feeling that something was up with <<him>>.
<<else>>
Your thoughts are interrupted by the sound of <<him>> brushing <<himself>> down. "I hate those damn critters, by the way," <<he>> says, already up on <<his>> feet.
"Be sure to whack 'em if it comes to it, or give me a shout. I'll try my best not to fall over."
<br><br>
You return to work, still laughing.
<</if>>
<br><br>
<<destination_farm>><<effects>>
You return to work, leaving Alex to recover from <<his>> clumsiness by <<himself>>.
<br><br>
<<destination_farm>><<effects>>
<<if $submissive gte 1150>>
"P-please don't," you say. "You shouldn't do this."
<<elseif $submissive lte 850>>
"Get off," you say. "Unless you want a beating."
<<else>>
"Get away from me," you say.
<</if>>
<br><br>
Alex removes <<his>> hand, and you climb to your feet. "I'm sorry," <<he>> says. "I misread the situation." <<He>> avoids eye contact as <<he>> climbs to <<his>> feet and returns to work.
<br><br>
<<destination_farm>><<effects>>
<<if $submissive gte 1150>>
"I-I was trying to help," you say.
<<elseif $submissive lte 850>>
"Serves me right for doing the right thing," you say. "Next time I'll leave you on the ground."
<<else>>
"You're welcome," you say in a sarcastic tone.
<</if>>
<br><br>
"Sorry," Alex says, still grinning. "I couldn't resist." <<He>> climbs to <<his>> feet, and returns to work.
<br><br>
<<destination_farm>><<effects>>
You remain still, and look away from Alex. <<He>> frowns and pulls <<his>> hand away. "Sorry," <<he>> says. "I misread the situation." <<He>> climbs to <<his>> feet and helps you up before returning to work.
<br><br>
<<destination_farm>><<effects>>
You laugh with Alex as you climb to your feet, resisting the urge to pull <<him>> down again. <<He>> returns to work.
<br><br>
<<destination_farm>><<effects>>
<<if $pronoun is "f">>
You fondle <<his>> <<print $NPCList[0].breastdesc>> in return. It's all the prompting <<he>> needs.
<<else>>
You run a finger down <<his>> chest, while your other hand rests on <<his>> crotch. It's all the prompting <<he>> needs.
<</if>>
<<promiscuity2>>
<<link [[Next|Farm Tending Alex Sex]]>><<set $sexstart to 1>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Farm Tending Alex Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Farm Tending Alex Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Farm Tending Alex Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Farm Tending Alex Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<earnFeat "Alex's Partner">><<npcincr Alex lust -20>>
<<if $consensual is 1>>
You lie beside <<him>> for a moment, staring up at the sky. "Couldn't get away with that on my <<if $pronoun is "m">>dad's<<else>>mum's<</if>> farm," <<he>> laughs. <<llust>><<npcincr Alex lust -1>>
<br><br>
<<tearful>> you rise to your feet. "I need to get back to work," <<he>> continues. "Give a shout if you need me."
<br><br>
<<else>>
Clarity returns to <<his>> eyes. <<He>> looks away as <<he>> climbs to <<his>> feet. "Sorry if I got carried away," <<he>> says.
<br><br>
<<tearful>> you return to work. Alex avoids eye contact.
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<destination_farm>>
<<elseif $enemyhealth lte 0>>
Alex trips over tilled earth, and falls on <<his>> back. <<He>> shakes <<his>> head. "Sorry. I didn't think you were serious about stopping."
<br><br>
<<tearful>> you return to work. Alex avoids eye contact.
<br><br>
<<clotheson>>
<<endcombat>>
<<destination_farm>>
<<else>>
Alex climbs to <<his>> feet. "I need to get back to work," <<he>> says. "Give a shout if you need me."
<br><br>
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<destination_farm>>
<</if>><<effects>>
You continue working. Alex can look all <<he>> wants.
<br><br>
<<destination_farm>><<effects>>
<<if $submissive gte 1150>>
"Y-You don't need to pretend you're not looking," you say.
<<elseif $submissive lte 850>>
"Don't be a wimp," you say. "If you wanna leer, own it."
<<else>>
"Don't be shy about checking me out," you say.
<</if>>
<<promiscuity3>>
"I-I wasn't!" <<he>> protests, but <<his>> blush tells a different story. You catch <<him>> looking again a short while later.
<br><br>
<<destination_farm>><<effects>>
Pretending to investigate something close to the ground, you crouch low enough that Alex won't be able to see you over the crops. Sure enough, <<he>> relocates somewhere <<he>> can get a better view, still pretending to be busy with other things.
<br><br>
You move to conceal yourself again, but this time you rush down the row of crops. You stay low, and loop behind where you last saw the peeper.
<br><br>
You find <<him>> peering down a row of plants, right at your last location. <<He>> doesn't notice you sneak up on <<him>>.
<br><br>
<<link [[Boo|Farm Tending Alex Boo]]>><</link>>
<br>
<<if $promiscuity gte 15>>
<<if $pronoun is "f">>
<<link [[Lift Alex's skirt|Farm Tending Alex Skirt]]>><</link>><<promiscuous2>>
<br>
<<else>>
<<link [[Pull down Alex's shorts|Farm Tending Alex Shorts]]>><</link>><<promiscuous2>>
<br>
<</if>>
<</if>>
<<if $exhibitionism gte 2>>
<<link [[Flaunt|Farm Tending Alex Flaunt]]>><</link>><<exhibitionist2>>
<br>
<</if>><<effects>>
"Boo!" you say. Alex jumps, and almost trips, at the sound of your voice.
<br><br>
"Fuck," <<he>> says, steadying <<himself>>. "You almost gave me a heart attack."
<br><br>
<<if $submissive gte 1150>>
"You don't need to be sneaky if you want to look," you say. "I'm right here." You walk past <<him>>, and return to work.
<<elseif $submissive lte 850>>
"That's what you get for being a sneaky perv," you say. "If you want to look, go ahead and look." You march past <<him>>, and return to work.
<<else>>
"What you looking at?" you say. "Something more interesting than me? I'm surprised." You walk past <<him>>, and return to work.
<</if>>
<br><br>
<<destination_farm>><<effects>>
You grasp and lift Alex's skirt in one movement. <<He>> clamps <<his>> hand between <<his>> thighs, but not before you glimpse <<his>> black and red boyshorts.
<br><br>
<<He>> twirls, lifting <<his>> trowel as if to attack, but freezes when <<he>> sees the culprit.
<br><br>
<<if $submissive gte 1150>>
"Now I know what to get you for your birthday," you say. You march past as <<he>> tries to respond, but <<he>> has trouble finding the words.
<<elseif $submissive lte 850>>
"That's what you get," you say. "Perv." You march past as <<he>> tries to respond, but <<he>> has trouble finding the words.
<<else>>
"You were watching me," you say. "This is only fair." You walk past as <<he>> tries to respond, but <<he>> has trouble finding the words.
<</if>>
<br><br>
<<destination_farm>><<effects>>
You grasp and pull down Alex's shorts in one movement. <<He>> grasps the hem and pulls them back up, but not before you glimpse <<his>> black and red boxer briefs.
<br><br>
<<He>> twirls, lifting <<his>> trowel as if to attack, but freezes when <<he>> sees the culprit.
<br><br>
<<if $submissive gte 1150>>
"Now I know what to get for your birthday," you say. You march past as <<he>> tries to respond, but <<he>> has trouble finding the words.
<<elseif $submissive lte 850>>
"That's what you get," you say. "Pervert." You march past as <<he>> tries to respond, but <<he>> has trouble finding the words.
<<else>>
"You were watching me," you say. "This is only fair." You walk past as <<he>> tries to respond, but <<he>> has trouble finding the words.
<</if>>
<br><br>
<<destination_farm>><<effects>>
<<if $submissive gte 1150>>
"Yoo-hoo, you looking for me?" you wave
<<elseif $submissive lte 850>>
"Your search ends here," you flash a smug look
<<else>>
"Looking for something? Or should I say someone?" you ask
<</if>>
as Alex turns to face you.
<<exhibitionism2>>
"You shouldn't sneak up on me like that," <<he>> says, holding <<his>> chest. "Besides, I was-"
<br><br>
<<He>> cuts off as you step closer and show off your <<lewdness>>.
<<if $weather is "rain">>
Your skin is sopping wet, glistening from raindrops.
<<elseif $weather is "snow">>
Snowflakes melt on your skin, nipples erect.
<<else>>
Your skin practically glows in the sun, sweat dripping down.
<</if>>
<br><br>
<<His>> face reddens. <<He>> tries to look away, but freezes. Satisfied with your effect on <<him>>, you strut right back to work.
<br><br>
<<destination_farm>><<effects>>
You listen as Alex shares <<his>> wisdom. <<He>> stops working while <<he>> speaks, carried away by <<his>> own trail of thought.
<br><br>
<<destination_farm>><<effects>>
You discuss Alex's points. <<Hes>> impressed by your knowledge. You think <<he>> even learns a thing or two.
<br><br>
<<destination_farm>><<effects>>
You remain focused on the work in front of you, and Alex switches to lighter topics.
<br><br>
<<destination_farm>><<set $outside to 0>><<set $location to "alex_farm">><<effects>>
<<if $phase is 2>>
You slide your hand in the gap between <<his>> body and shirt, and
<<if $NPCList[0].breastsize gt 1>>
squeeze <<his>> breast.
<<else>>
pinch <<his>> nipple.
<</if>>
<<promiscuity2>>
<<if $NPCName[$NPCNameList.indexOf("Alex")].lust gte 20>>
Alex doesn't stop you. Instead, <<he>>
<<if $NPCName[$NPCNameList.indexOf("Alex")].dom gte 10>>
leaps at you, grabbing your shoulders and pinning you down.
<br><br>
"You're feisty, <<girl>>." <<He>> cradles the back of your head and holds it against <<his>> chest. <<He>> leans low, and whispers. "Just begging to be tamed."
<<elseif $NPCName[$NPCNameList.indexOf("Alex")].dom lte -10>>
gently curls <<his>> fingers around your wrist and pulls your hand <<if $NPCList[0].breastsize gt 6>>between <<his>> $NPCList[0].breastdesc<<else>>against <<his>> chest<</if>>. <<His>> heart pounds against your palm.
<br><br>
"G-go on, then," <<he>> whispers. <<His>> hand clenches tight around you. "Finish what you started."
<<else>>
grabs your wrist and yanks you closer, pulling your body against <<his>>.
<br><br>
"C'mon, <<girl>>," <<he>> chuckles, one hand sliding towards your <<bottom>>. "Don't tell me you've lost your nerve already."
<</if>>
<br><br>
<<link [[Take it further|Farm Tending Alex Sex]]>><<set $sexstart to 1>><<npcincr Alex love 1>><</link>><<glove>>
<br>
<<link [[Pull away|Farm Tending Alex Summer Refuse]]>><<npcincr Alex love -1>><</link>><<llove>>
<br>
<<else>>
Alex slaps your hand away and hastily buttons up <<his>> shirt. "Y-you fucking pervert."
<br><br>
<<if $submissive gte 1150>>
"I-I couldn't help it..." you smile.
<<elseif $submissive lte 850>>
"I couldn't help it!" you smirk.
<<else>>
"I couldn't help it," you giggle.
<</if>>
<br><br>
<<He>> responds with a grumble. <<He>> turns <<his>> back to you, <<his>> ears turning a deep red. You decide not to pester <<him>> further, and soon enough both of you are back to work.
<br><br>
<<destination_farm>>
<</if>>
<<elseif $phase is 1>>
You steal a glance at <<his>> <<if $NPCList[0].breastsize gt 1>>$NPCList[0].breastdesc<<else>>chest<</if>> and toned body through <<his>> shirt, hardly concealed by the drenched fabric. Drops of sweat glisten down <<his>> face and jawline, before disappearing past <<his>> collar.
<br><br>
"I need a quick shower," Alex sighs and walks away. You return to work by yourself.
<br><br>
<<destination_farm>>
<<else>>
You turn your eyes and focus on your work.
<br><br>
<<destination_farm>>
<</if>><<set $outside to 0>><<set $location to "alex_farm">><<effects>>
You separate from Alex and dust yourself off. <<He>> sighs.
<br><br>
"All take and no give, huh?" <<He>> eyes you up and down. "You'll come around."
<br><br>
You ignore <<him>> and return your focus to your work.
<br><br>
<<destination_farm>><<effects>>
Maybe it was just a mouse.
<<if $rng gte 71>>
You return to work, and a moment later something leaps from the crops, straight at you.
<br><br>
<<if $deviancy gte 55>>
<<link [[Stand still|Farm Tending Lurker Stand Still]]>><</link>><<deviant4>>
<br>
<</if>>
<<link [[Dodge|Farm Tending Lurker Dodge]]>><</link>><<dancedifficulty 1 1200>>
<br>
<<if $hour lt 21 or $hour gt 4>>
<<link [[Scream|Farm Tending Lurker Scream]]>><<npcincr Alex dom 1>><</link>><<gdom "Alex">>
<<else>>
<<link [[Scream|Farm Tending Lurker Scream Fail]]>><</link>><<gdom "Alex">>
<</if>>
<br>
<<if $farm_stage gte 10 and $lurkers_held lt 1>>
<<link [[Hurl net|Farm Tending Lurker Hurl net]]>><</link>><<dancedifficulty 1 1200>><<athleticsdifficulty 0 1200>>
<br>
<</if>>
<<else>>
You return to work, and there are no further hindrances.
<br><br>
<<destination_farm>>
<</if>><<effects>>
<<if $danceSuccess>>
You jump aside at the last moment, and <span class="green">the creature flies past.</span> It lands and darts into a hedge before you can get a good look at it.
<br><br>
<<destination_farm>>
<<else>>
You try to jump aside, <span class="red">but it's on you too fast,</span> latching onto your face. You can't see. You try to pull the creature off, but you struggle to get a grip on its slimy skin. You keep your lips sealed as something presses against your mouth.
<br><br>
<<link [[Next|Farm Tending Struggle]]>><<set $struggle_start to 1>><</link>>
<br>
<</if>><<effects>>
You stand still, and allow the creature to latch onto your face. <<deviancy4>>
<<link [[Next|Farm Tending Struggle]]>><<set $struggle_start to 2>><</link>><<effects>>
<<effects>>
<<if $struggle_start is 1>>
<<struggle_init>>
<<set $struggle.creature to "lurker">>
<<struggle_creatures 1 1>>
<<set $combat to 1>>
<<controlloss>>
<<violence 1>>
<<molested>>
<<set $struggle.mouth.creature to "lurker">>
<<set $mouthuse to "struggle">><<set $mouthstate to "struggle">><<set $struggle.enemy[0].location to "mouth">>
<<unset $struggle_start>>
<<elseif $struggle_start is 2>>
<<struggle_init>>
<<set $struggle.creature to "lurker">>
<<struggle_creatures 1 1>>
<<set $combat to 1>>
<<neutral 1>>
<<consensual>>
<<set $consensual to 1>>
<<set $struggle.mouth.creature to "lurker">>
<<set $mouthuse to "struggle">><<set $mouthstate to "struggle">><<set $struggle.enemy[0].location to "mouth">>
<<unset $struggle_start>>
<</if>>
<<struggle>>
<<if $struggle.done gte $struggle.number>>
<span id="next"><<link [[Next|Farm Tending Struggle Finish]]>><</link>></span>
<br>
<<else>>
<span id="next"><<link [[Next|Farm Tending Struggle]]>><</link>></span>
<br>
<</if>><<effects>>
The creature darts into a hedge before you can get a good look at it.
<br><br>
<<clotheson>>
<<endcombat>>
<<destination_farm>><<effects>>
<<set $rescued += 1>>
You scream, but the creature lands on your face, cutting it short. You can't see. You try to pull the creature off, but you struggle to get a grip on its slimy skin. You keep your lips sealed as something presses against your mouth.
<br><br>
<<npc Alex>><<person1>>
"I'm coming!" It's Alex. "Hold on." You hear <<his>> footsteps get closer. Just as your lips begin to give way, you are pulled forward as Alex tugs the creature off your face. <<He>> yanks it with such force that it hurtles through the air. It lands and darts into a hedge before you can get a good look at it.
<br><br>
You gasp for air. "Watch out for those," <<he>> says. "They crawl in from the moor. Be careful about working the field alone."
<br><br>
<<destination_farm>><<effects>>
You scream, but the creature lands on your face, cutting it short. You can't see. You try to pull the creature off, but you struggle to get a grip on its slimy skin. You keep your lips sealed as something presses against your mouth.
<br><br>
<<link [[Next|Farm Tending Struggle]]>><<set $struggle_start to 2>><</link>><<effects>>
<<if $danceSuccess and $athleticsSuccess>>
<span class="green">The net lands true.</span> You pull the creature into your possession.
<br><br>
<<set $lurkers_held += 1>>
<<set $stat_lurkers_captured += 1>>
<<destination_farm>>
<<else>>
You try to hurl the net, <span class="red">but it's on you too fast,</span> latching onto your face. You can't see. You try to pull the creature off, but you struggle to get a grip on its slimy skin. You keep your lips sealed as something presses against your mouth.<<gnet>>
<<prof net 1>>
<br><br>
<<link [[Next|Farm Tending Struggle]]>><<set $struggle_start to 1>><</link>>
<br>
<</if>><<effects>>
<<npc Alex>><<person1>>
"I'm coming!" Alex shouts. <<He>> arrives at the field a few moments later, and jogs over. You describe what you saw.
<br><br>
"Sounds like something crawled in from the moor," <<he>> says, crouching and peering through the plants. "Could be dangerous."
<br><br>
<<if $rng gte 71>>
Alex searches the field, until something darts from beneath the crops. It vanishes into the surrounding hedge. "There you go," Alex says, satisfied. "They don't stick to one place. Not the little ones. You should be safe now." <<He>> returns to <<his>> work.
<<else>>
Alex searches the field, but finds nothing. "They don't stick to one place," <<he>> says. "Not the little ones. You should be safe." <<He>> returns to <<his>> work.
<</if>>
<br><br>
<<destination_farm>><<effects>>
You call out for Alex, but you don't see <<nnpc_him Alex>> anywhere.
<br><br>
<<if $rng gte 71>>
You glance around, certian that something will jump out at any second. Then suddenly, something darts from beneath the crops and vanishes into the surrounding hedge.
<br><br>
<<if $deviancy gte 55>>
<<link [[Stand still|Farm Tending Lurker Stand Still]]>><</link>><<deviant4>>
<br>
<</if>>
<<link [[Dodge|Farm Tending Lurker Dodge]]>><</link>><<dancedifficulty 1 1200>>
<br>
<<if $farm_stage gte 10 and $lurkers_held lt 1>>
<<link [[Hurl net|Farm Tending Lurker Hurl net]]>><</link>><<dancedifficulty 1 1200>><<athleticsdifficulty 0 1200>>
<br>
<</if>>
<<else>>
You glance around, certian that something will jump out at any second. But nothing happens.
<br><br>
<<destination_farm>>
<</if>><<effects>>
<<if $tendingSuccess>>
<span class="green">You sing a soothing tune,</span> and feel their grip loosen. The plants fall inert, and you struggle free of their bindings.
<br><br>
<<destination_farm>>
<<else>>
You try to sing a soothing tune, <span class="red">but you can't keep your voice steady.</span> You're dragged into the undergrowth.
<br><br>
<<link [[Next|Farm Tending Tentacles]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<effects>>
<<if $physiqueSuccess>>
You grasp the shoots, <span class="green">and tear them away from your limbs.</span> They retract, disappearing into the undergrowth.
<br><br>
<<destination_farm>>
<<else>>
You grasp the shoots and pull, <span class="red">but they're too firm.</span> You're dragged into the undergrowth.
<br><br>
<<link [[Next|Farm Tending Tentacles]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<effects>>
<<npc Alex>><<person1>>
You scream as the shoots drag you across the earth.
<br><br>
"I'm coming!" shouts Alex. <<He>> arrives at the edge of the field just before you're dragged under, and rushes over. The shoots fall inert before <<he>> arrives, though they're still wrapped tight around you.
<br><br>
Alex arrives to find you tangled, but there's no sign that the plants were full of malice just a moment before. "How'd you get in a mess like that?" <<he>> laughs. "I thought there was a wild animal."
<br><br>
<<He>> helps you tear free of the plants. <<tearful>> you rise to your feet. "I need to get back to work," <<he>> says. "Try not to get tangled again."
<br><br>
<<destination_farm>><<effects>>
You scream for Alex, but <span class="red"><<nnpc_he Alex>> doesn't seem to be working in the fields right now.</span>
<br><br>
Just as you realise this, the shoots drag you into the undergrowth.
<br><br>
<<link [[Next|Farm Tending Tentacles]]>><<set $molestationstart to 1>><</link>>
<br><<effects>>
You brace yourself as the shoots drag you into the undergrowth.
<br><br>
<<link [[Next|Farm Tending Tentacles]]>><<set $molestationstart to 1>><</link>>
<br><<effects>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<molested>>
<<controlloss>>
<<tentaclestart 8 15 "shoot" "vine" true>>
<</if>>
<<statetentacles>>
<<effects>>
<<effectstentacles>>
<<tentacles>>
<<actionstentacles>>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[Next|Farm Tending Tentacles Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Farm Tending Tentacles]]>><</link>></span><<nexttext>>
<</if>><<effects>>
The shoots fall inert, and you manage to crawl free.
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<destination_farm>><<effects>>
<<if $phase is 1>>
<<if $submissive gte 1150>>
"I-I'm sorry," you say. "I have lots of work to do."
<<elseif $submissive lte 850>>
"Can't you see I'm busy?" you say.
<<else>>
"I can't," you say. "I've lots of work to do."
<</if>>
You turn away from <<him>>.<br><br>
<<else>>
You ignore the <<person>>.
<</if>>
<<if $rng gte 76>>
<<He>> becomes agitated. "What?" <<he>> says. "You think you're too good for me?"
<<if $farm.wall gte 4>>
<<He>> starts <<his>> way up the fence, but stops once <<he>> reaches the top, thwarted by the barbed wire.
<br><br>
"Fine. Stay in your little cage, <<bitch>>." <<He>> leaves in a huff.<<gstress>><<stress 6>>
<br><br>
<<destination_farm>>
<<else>>
<<He>> hefts <<himself>> over the fence and walks towards you.<<gstress>><<stress 6>>
<br><br>
<<link [[Resist|Farm Tending Resist]]>><</link>>
<br>
<<link [[Call Alex|Farm Tending Person Alex]]>><<npcincr Alex dom 1>><</link>><<gdom "Alex">>
<br>
<<if $submissive gte 1500>>
<<link [[Apologise|Farm Tending Apologise]]>><<sub 1>><</link>><<submissivetext>>
<br>
<</if>>
<</if>>
<<else>>
<<He>> tries to get your attention again, but soon gives up.
<br><br>
<<destination_farm>>
<</if>><<effects>>
You kick <<if $weather is "rain" or $weather is "snow">>mud<<else>>dirt<</if>> in the <<persons>> face as <<he>> approaches. <<He>> sneers.
<br><br>
<<link [[Next|Farm Tending Rape]]>><<set $molestationstart to 1>><</link>>
<br><<effects>>
<<set $rescued += 1>>
"I'm coming!" Alex responds. The <<person>> hesitates, then turns and flees the way <<he>> came.
<br><br>
<<endevent>>
<<npc Alex>><<person1>>
Alex arrives. "That fucker climbed the fence?" <<he>> asks. You nod. "Don't let me catch you round here again," Alex shouts after the intruder, now some distance away.
<br><br>
"No respect," <<he>> mutters. "I need to get back to work."
<br><br>
<<destination_farm>><<effects>>
"I-I'm sorry," you say, dropping to your knees. <<if $pain gte 20>>You let more tears well in your eyes.<</if>> "I just have so much work to do, and-and..." You trail off, and stare beneath you.
<br><br>
The <<person>> is taken aback, and stops in <<his>> tracks. "Alright," <<he>> says. "As long as you're sorry." <<He>> leaves the way <<he>> came.
<br><br>
<<destination_farm>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<if $hour lt 21 or $hour gt 4>>
<<enable_rescue>>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Farm Tending Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Farm Tending Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Farm Tending Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Farm Tending Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<person>> leaves you lying on the <<if $weather is "rain" or $weather is "snow">>mud<<else>>dirt<</if>>, and climbs back over the fence.
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<destination_farm>>
<<elseif $enemyhealth lte 0>>
The <<person>> turns and flees. <<He>> tumbles back over the fence, and throws a fearful glance over <<his>> shoulder as <<he>> escapes.
<br><br>
<<tearful>> you dust yourself off.
<br><br>
<<clotheson>>
<<endcombat>>
<<destination_farm>>
<<else>>
<<set $rescued += 1>>
"I'm coming!" It's Alex. The <<person>> backs away from you, and flees the way <<he>> came.
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Alex>><<person1>>
Alex arrives. "That fucker climbed the fence?" <<he>> asks. You nod. "Don't let me catch you round here again," Alex shouts after the intruder, now some distance away.
<br><br>
"No respect," <<he>> mutters.
<<if $exposed gte 1 and $farm_naked isnot 1>>
<<covered>> <<He>> blushes and looks away, as if just now noticing your state of dress. "Let me get you something to cover with."<<garousal>><<towelup>>
<br><br>
<<He>> returns a minute later with some towels, then returns to work.
<<else>>
"I need to get back to work."
<</if>>
<<gdom>><<npcincr Alex dom 1>>
<<if $exposed gte 1>>
<<glust>><<npcincr Alex lust 1>>
<</if>>
<br><br>
<<destination_farm>>
<</if>><<effects>>
Your response is polite, but cool. The <<person>> leaves when <<he>> realises <<he>> isn't going to impress you.
<br><br>
<<destination_farm>><<effects>>
<<if $submissive gte 1150>>
"Y-you think I'm cute?" you say.
<<elseif $submissive lte 850>>
"Even <<girls>> as hot as me need to work," you say.
<<else>>
"You don't look so bad yourself," you say.
<</if>>
<<promiscuity1>>
The <<person>> glances over <<his>> shoulder. "Why don't you take a break?" <<he>> says. "I'll keep you company."
<br><br>
<<link [[Refuse|Farm Tending Ignore]]>><<set $phase to 1>><</link>>
<br>
<<if $promiscuity gte 15>>
<<link [[Accept|Farm Tending Accept]]>><</link>><<promiscuous2>>
<br>
<</if>>
<<if $promiscuity gte 35>>
<<link [[Demand £20 first|Farm Tending Demand]]>><<set $phase to 1>><<def 1>><</link>><<promiscuous3>>
<br>
<<link [[Demand £50 first|Farm Tending Demand]]>><<set $phase to 2>><<def 1>><</link>><<promiscuous3>>
<br>
<<link [[Demand £100 first|Farm Tending Demand]]>><<set $phase to 3>><<def 1>><</link>><<promiscuous3>>
<br>
<<elseif $uncomfortable.prostituting is false>>
<<link [[Demand £20 first|Farm Tending Demand]]>><<set $phase to 1>><<def 1>><<set $desperateaction to 1>><</link>><<promiscuous3>>
<br>
<<link [[Demand £50 first|Farm Tending Demand]]>><<set $phase to 2>><<def 1>><<set $desperateaction to 1>><</link>><<promiscuous3>>
<br>
<<link [[Demand £100 first|Farm Tending Demand]]>><<set $phase to 3>><<def 1>><<set $desperateaction to 1>><</link>><<promiscuous3>>
<br>
<</if>><<effects>>
<<if $farm.wall gte 4>>
The <<person>> starts to climb the perimeter, then notices the barbed wire at the top.
<br>
"We'll have to make do," you say, approaching the fence.
<br><br>
<<else>>
You make sure Alex isn't around, then climb over the <<farm_fence>>. The <<person>> pounces on you.
<</if>>
<<promiscuity2>>
<<link [[Next|Farm Tending Sex]]>><<set $sexstart to 1>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<if $farm.wall gte 4>>
<<npcfence>>
<</if>>
<<if $hour lt 21 or $hour gt 4>>
<<enable_rescue>>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Farm Tending Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Farm Tending Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Farm Tending Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $rescue is 1 and $alarm is 1>>
<span id="next"><<link [[Next|Farm Tending Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Farm Tending Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<person>> reclines against the <<farm_fence>>. "Thanks <<girl>>," <<he>> says, struggling to <<his>> feet. "You're a good lay."
<br><br>
<<if $farm.wall gte 4>>
<<tearful>> you step back from the fence. The <<person>> saunters away from the farm.
<<else>>
<<tearful>> you climb back over the <<farm_fence>>. The <<person>> saunters away from the farm.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<destination_farm>>
<<elseif $enemyhealth lte 0>>
The <<person>> turns and flees.
<<if $farm.wall gte 4>>
<<He>> backs way from the fence,
<<else>>
<<He>> tumbles back over the <<farm_fence>>,
<</if>>
and throws a fearful glance over <<his>> shoulder as <<he>> escapes.
<br><br>
<<tearful>> you dust yourself off.
<br><br>
<<clotheson>>
<<endcombat>>
<<destination_farm>>
<<elseif $rescue is 1 and $alarm is 1>>
<<set $rescued += 1>>
"I'm coming!" It's Alex. The <<person>> turns and flees the way <<he>> came.
<br><br>
<<if $farm.wall gte 4>>
<<tearful>> you back away from the fence.
<<else>>
<<tearful>> you climb back over the <<farm_fence>>.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Alex>><<person1>>
Alex arrives. "Don't let me catch you round here again," Alex shouts after the intruder, now some distance away.
<br><br>
"No respect," <<he>> mutters.
<<if $exposed gte 1 and $farm_naked isnot 1>>
<<covered>> <<He>> blushes and looks away, as if just now noticing your state of dress. "Let me get you something to cover with."<<garousal>><<towelup>>
<br><br>
<<He>> returns a minute later with some towels, then returns to work.
<<else>>
"I need to get back to work."
<</if>>
<<gdom>><<npcincr Alex dom 1>>
<<if $exposed gte 1>>
<<glust>><<npcincr Alex lust 1>>
<</if>>
<br><br>
<<destination_farm>>
<<else>>
"You tease," the <<person>> says as <<he>> steps away from the wall.
<br><br>
<<if $farm.wall gte 4>>
<<tearful>> you back away from the fence.
<<else>>
<<tearful>> you climb back over the <<farm_fence>>.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<destination_farm>>
<</if>><<effects>>
<<if $submissive gte 1150>>
"I'm a hard worker," you say. "Pay me, and you can do what you like to me."
<<elseif $submissive lte 850>>
"Sure," you say. "If you pay up."
<<else>>
"It'll cost you," you say. "I need the money."
<</if>>
<<promiscuity3>>
<<if $phase is 1>>
<<set $seductiondifficulty to 6000>>
<<elseif $phase is 2>>
<<set $seductiondifficulty to 8000>>
<<elseif $phase is 3>>
<<set $seductiondifficulty to 10000>>
<</if>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>>
<span class="gold">당신은 유혹하는 데 좀 더 자신감이 붙었다.</span>
<br><br>
<</if>>
<<seductionskilluse>>
<<if $seductionrating gte $seductionrequired>>
<span class="green">"Fine,"</span> the <<person>> says. "Now get your ass over here."
<br><br>
You climb over the fence, and <<he>> pounces on you.
<br><br>
<<link [[Next|Farm Tending Prostitution]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
<span class="red">"Fucking whores wherever I go,"</span> the <<person>> mutters. "Forget it."
<br><br>
<<destination_farm>>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<if $farm.wall gte 4>>
<<npcfence>>
<</if>>
<<set $enemytrust -= 40>>
<<if $hour lt 21 or $hour gt 4>>
<<enable_rescue>>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Farm Tending Prostitution Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Farm Tending Prostitution Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Farm Tending Prostitution Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Farm Tending Prostitution Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Farm Tending Prostitution]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<set $prostitutionstat += 1>><<fameprostitution 1>>
The <<person>> reclines against the wall. "Worth it," <<he>> says, handing you
<<if $phase is 1>>
<<moneyGain 20>>.
<<elseif $phase is 2>>
<<moneyGain 50>>.
<<else>>
<<moneyGain 100>>.
<</if>>
<<He>> rises to <<his>> feet and walks away.
<br><br>
<<if $farm.wall gte 4>>
<<tearful>> you back away from the fence.
<<else>>
<<tearful>> you climb over the fence.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<destination_farm>>
<<elseif $enemyhealth lte 0>>
The <<person>> turns and flees.
<<if $farm.wall gte 4>>
<<He>> tumbles down a ditch, and throws a fearful glance over <<his>> shoulder as <<he>> escapes.
<<elseif $farm.wall is 3>>
<<He>> clambers up the fence, drops to the other side, and throws as a fearful glance over <<his>> shoulder as <<he>> escapes.
<<else>>
<<He>> tumbles back over the fence, and throws a fearful glance over <<his>> shoulder as <<he>> escapes.
<</if>>
<br><br>
<<tearful>> you dust yourself off.
<br><br>
<<clotheson>>
<<endcombat>>
<<destination_farm>>
<<elseif $alarm is 1 and $rescue is 1>>
<<set $rescued += 1>>
"I'm coming!" It's Alex. The <<person>> backs away from you, and flees the way <<he>> came.
<br><br>
<<if $farm.wall gte 4>>
<<tearful>> you climb back over the fence.
<<else>>
<<tearful>> you climb back over the <<farm_fence>>.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Alex>><<person1>>
Alex arrives in time to shout after the intruder. "Don't let me catch you round here again!"
<br><br>
"No respect," <<he>> mutters.
<<if $exposed gte 1 and $farm_naked isnot 1>>
<<covered>> <<He>> blushes and looks away, as if just now noticing your state of dress. "Let me get you something to cover with."<<garousal>><<towelup>>
<br><br>
<<He>> returns a minute later with some towels, then returns to work.<<pass 1>>
<<else>>
"I need to get back to work."
<</if>>
<<gdom>><<npcincr Alex dom 1>>
<<if $exposed gte 1>>
<<glust>><<npcincr Alex lust 1>>
<</if>>
<br><br>
<<destination_farm>>
<<else>>
"Fine," the <<person>> says as <<he>> rises to <<his>> feet. "But you're not getting paid."
<br><br>
<<if $farm.wall gte 4>>
<<tearful>> you back away from the fence.
<<else>>
<<tearful>> you climb back over the <<farm_fence>>.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<destination_farm>>
<</if>><<effects>>
You scream, and the approaching pair stop in their tracks.
<br><br>
"I'm coming!" It's Alex.
<br><br>
"Fuck," the <<person1>><<person>> says. "This wasn't the plan." <<He>> turns and runs. The others cease their attempt at concealment, and run after <<him>>.
<br><br>
<<endevent>><<npc Alex>><<person1>>
Alex arrives in time to see their flight. "You fuckers better stay gone," <<he>> shouts after them. <<He>> turns to you. "Are you alright? Working the fields without me might be dangerous. Be careful."
<br><br>
<<He>> returns to work.
<br><br>
<<destination_farm>><<effects>>
You call out for Alex, but <span class="red"><<nnpc_he>> doesn't come.</span>
<br><br>
<<link [[Next|Farm Tending Gang Rape]]>><<set $molestationstart to 1>><</link>><<effects>>
<<earnFeat "Farm Protector">>
You rush the <<person1>><<person>>, hauling yourself over the <<farm_fence>> and kicking <<his>> face. <<He>> falls backward, and tumbles into a ditch.
<br><br>
Their plan ruined, the sneaking pair end their attempt at concealment, and run. They escape the field in a different direction. The <<person>> struggles up the other side of the ditch, and follows suit.
<br><br>
<<destination_farm>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<if $hour lt 21 or $hour gt 4>>
<<enable_rescue>>
<</if>>
<<hand_gag 1 left>>
<<set $enemytrust -= 20>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Farm Tending Gang Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Farm Tending Gang Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Farm Tending Gang Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Farm Tending Gang Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
They shove you to the <<if $weather is "rain" or $weather is "snow">>mud<<else>>dirt<</if>>. "You have your boss to thank for this," the <<person1>><<person>> says. "Go cry to <<nnpc_him Alex>>."<<gaggro>><<farm_aggro 5>>
<br><br>
<<tearful>> you rise to your feet. The three <<group>> climb over the <<farm_fence>>, and walk away.
<br><br>
<<clotheson>>
<<endcombat>>
<<destination_farm>>
<<elseif $enemyhealth lte 0>>
The <<group>> back away from you, surprised by your aggression. "There wasn't meant to be resistance," the <<person2>><<person>> says, looking at the <<person1>><<person>> "What now?"<<earnFeat "Farm Protector">>
<br><br>
"Fuck," <<he>> replies. "Remy won't be happy." <<He>> turns and runs. The others follow.
<br><br>
<<tearful>> you watch them flee./*<<laggro>><<farm_aggro -5>>*/
<br><br>
<<clotheson>>
<<endcombat>>
<<destination_farm>>
<<else>>
<<set $rescued += 1>>
"I'm coming!" It's Alex.
<br><br>
"You were supposed to keep <<phim>> gagged," the <<person1>><<person>> says. "Remy promised fucking competence."
<br><br>
The <<group>> turn and flee, arguing all the while.
<<clotheson>>
<<endcombat>>
<<npc Alex>><<person1>>
Alex arrives in time to see them running. "I don't want to see you fucks around here again," <<he>> shouts.
<<if $exposed gte 1 and $farm_naked isnot 1>>
<<covered>> <<He>> blushes and looks away, as if just now noticing your state of dress. "Let me get you something to cover with."<<garousal>><<towelup>>
<br><br>
<<He>> returns a minute later with some towels, then returns to work.<<pass 1>>
<<else>>
<<He>> turns to you. "Are you alright? Working the fields without me might be dangerous. Be careful."
<</if>>
<<if $exposed gte 1>>
<<glust>><<npcincr Alex lust 1>>
<</if>>
<br><br>
<<destination_farm>>
<</if>><<effects>>
Alex produces another bottle from the alcove as you take a swig. It's strong. "Don't tell my <<if $pronoun is "m">>dad<<else>>mum<</if>>," <<he>> laughs.
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Alex")].lust gte 10 and random(1, 2) is 2>>
<<He>> wraps an arm around your shoulder as <<he>> reclines again. <<His>> hand wanders down your chest.<<garousal>><<arousal 600>>
<br><br>
<<link [[Push away|Farm Rest Push]]>><<npcincr Alex love -1>><<npcincr Alex lust -1>><</link>><<llove>><<llust>>
<br>
<<if $promiscuity gte 15>>
<<link [[Allow|Farm Rest Allow]]>><</link>><<promiscuous2>>
<</if>>
<<else>>
<<farm_relax_end>>
<</if>>
<<set $farm_relax_drink to "accept">><<effects>>
You shake your head. Alex takes a swig, then returns the bottle to its hiding place.
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Alex")].lust gte 10 and random(1, 2) is 2>>
<<He>> wraps an arm around your shoulder as <<he>> reclines again. <<His>> hand wanders down your chest.<<garousal>><<arousal 600>>
<br><br>
<<link [[Push away|Farm Rest Push]]>><<npcincr Alex love -1>><<npcincr Alex lust -1>><</link>><<llove>><<llust>>
<br>
<<if $promiscuity gte 15>>
<<link [[Allow|Farm Rest Allow]]>><<npcincr Alex love 1>><</link>><<promiscuous2>><<glove>>
<</if>>
<<else>>
<<farm_relax_end>>
<</if>>
<<set $farm_relax_drink to "refuse">><<effects>>
<<if $NPCName[$NPCNameList.indexOf("Alex")].dom gte 10>>
You push Alex's arm away from you, but <<he>> doesn't give up. <<He>> lays a hand on your thigh, and kisses your neck.
<br><br>
<<link [[Push away again|Farm Rest Push 2]]>><<npcincr Alex love -1>><<npcincr Alex lust -1>><<npcincr Alex dom -1>><</link>><<llove>><<llust>><<ldom>>
<br>
<<if $promiscuity gte 15>>
<<link [[Allow|Farm Rest Allow]]>><<npcincr Alex dom 1>><<npcincr Alex love 1>><</link>><<promiscuous2>><<gdom>><<glove>>
<</if>>
<<else>>
You push Alex's arm away from you. <<He>> shifts away. "Sorry," <<he>> says. "I misread the situation."
<br><br>
<<farm_relax_end>>
<</if>><<effects>>
You push Alex again, harder this time, and <<he>> pulls away from you. "Sorry," <<he>> says. <<He>> opens <<his>> mouth to continue, but opts to stay silent.
<br><br>
<<He>> takes a swig of <<his>> drink.
<br><br>
<<farm_relax_end>><<effects>>
You let Alex's hands wander as <<he>> pleases. <<He>> brushes <<his>> fingers over your <<breasts>> while pulling you closer.
<<promiscuity2>>
<<if $rng gte 51>>
<<He>> doesn't stop there. <<He>> climbs to <<his>> knees, then pushes you down to the grass.
<br><br>
<<link [[Next|Farm Rest Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
"Don't worry," <<he>> says, pressing <<his>> face against your neck. "No one's watching." <<He>> kisses your throat.
<br><br>
<<link [[Push away|Farm Rest Push 3]]>><<npcincr Alex love -1>><<npcincr Alex dom -1>><</link>><<llove>><<ldom>>
<br>
<<link [[Allow|Farm Rest Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<link [[Push Alex onto the grass|Farm Rest Grass]]>><<npcincr Alex lust 1>><<npcincr Alex love 1>><<npcincr Alex dom -1>><</link>><<glust>><<glove>><<ldom>>
<br>
<</if>><<effects>>
You push shove Alex away, but <<he>> holds you even tighter. You shove <<him>> again, harder this time, and <<he>> pulls away.
<br><br>
"Don't lead me on like that," <<he>> says, taking a swig of <<his>> drink. <<He>> sighs. "I'm sorry." <<He>> opens <<his>> mouth to continue, but opts for another swig of <<his>> drink instead.
<br><br>
<<farm_relax_end>><<effects>>
You push Alex onto <<his>> back. Laughing, <<he>> grasps your shoulders and pushes you onto yours in turn, with <<him>> on top.
<<if $physique gte 16000>>
You struggle for a few moments. <<Hes>> strong, but you manage to get on top and pin <<his>> arms to the ground.
<br><br>
<<else>>
You struggle for a few moments, but <<hes>> strong, and soon has you on your back again, with your arms pinned to the ground.
<br><br>
<</if>>
<<link [[Next|Farm Rest Sex]]>><<set $sexstart to 1>><</link>>
<br><<effects>>
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Farm Rest Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Farm Rest Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Farm Rest Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Farm Rest Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<earnFeat "Alex's Partner">><<npcincr Alex lust -20>>
<<if $consensual is 1>>
The pair of you fall back on the grass, and stare at the boughs above.
<br><br>
<<He>> looks at <<his>> watch, and sighs. "Better get back to work," <<he>> says. <<He>> climbs to <<his>> feet. <<tearful>> you follow suit. <<He>> kisses your cheek before walking away.
<br><br>
<<else>>
Clarity returns to Alex as <<he>> falls back against the tree. "Sorry," <<he>> says. "I misread the situation."
<br><br>
<<He>> avoids eye contact as <<he>> climbs to <<his>> feet, and returns to work. <<tearful>> you do likewise.
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<link [[Farm work|Farm Work]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
Alex falls back against the tree. "I'm sorry," <<he>> says. "I misread the situation."
<br><br>
<<tearful>> you climb to your feet. "I'd better get back to work," Alex adds, avoiding eye contact. <<He>> walks away.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Farm work|Farm Work]]>><</link>>
<br>
<<else>>
Alex reclines against the tree, and looks at <<his>> watch. "I better get back to work," <<he>> says, rising to <<his>> feet.
<br><br>
<<tearful>> you do likewise.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Farm work|Farm Work]]>><</link>>
<br>
<</if>>
<<unset $farm_relax_drink>>
<<set $farm_work.alex_relax to 3>>
<<set $farm_work.alex to "still">><<effects>>
<<tendingdifficulty 1 1000 true>>
<<if $tendingSuccess>>
You make soothing noises, <span class="green">and the <<farm_text_many horse>> calm down.</span> They're still on edge, but they won't be breaking anything.<<grespect>><<farm_horses 1>><<ggtending>><<tending 9>><<set $farm_work.horses_panic to 0>><<gfarm>><<farm_yield 1>>
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<<else>>
You try to soothe <<farm_text_many horse>>, <span class="red">but you're not sure they even hear you.</span><<gtending>><<tending 2>>
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<</if>><<effects>>
<<physiquedifficulty 1 $physiquemax true>>
<<if $physiqueSuccess>>
You try to calm the <<farm_text_many pig>>, but they don't hear you. You wrap an arm around the closest, and try to pull <<farm_him pig>> away from <<farm_his pig>> digging spot. <span class="green">You succeed. The frenzy abates, and the <<farm_text pig>>'s breathing slows.</span><<gfarm>><<farm_yield 1>>
<br><br>
You manage to calm the others in the same way.<<grespect>><<farm_pigs 1>><<set $farm_work.pigs_panic to 0>>
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<<else>>
You try to calm the <<farm_text_many pig>>, but they don't hear you. You wrap an arm around the closest, and try to pull <<farm_him pig>> away from <<farm_his pig>> digging spot. <span class="red"><<farm_He pig>>'s too strong and wild.</span> You're shoved aside. The <<farm_text pig>> doesn't interrupt <<farm_his pig>> digging.<<gpain>><<pain 4>>
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<</if>><<effects>>
<<tendingdifficulty 1 300 true>>
<<if $tendingSuccess>>
You soothe the chickens. They're slow on the uptake, <span class="green">but calm down once they notice you.</span><<set $farm_work.chickens_panic to 0>><<gfarm>><<farm_yield 1>><<ggtending>><<tending 9>>
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<<else>>
You try to soothe the chickens, <span class="red">but they don't even notice you.</span><<gtending>><<tending 2>>
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<</if>><<effects>>
<<tendingdifficulty 1 500 true>>
<<if $tendingSuccess>>
You pat the <<farm_text_many cattle>>, making soothing noises all the while. They remain wary, <span class="green">but their panic abates, and their pacing stops.</span><<grespect>><<farm_cattle 1>><<ggtending>><<tending 9>><<set $farm_work.cattle_panic to 0>><<gfarm>><<farm_yield 1>>
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<<else>>
You pat the <<farm_text_many cattle>>, making soothing noises all the while. <span class="red">It does nothing. You're not sure they even hear you.</span><<gtending>><<tending 2>>
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<</if>><<effects>>
<<tendingdifficulty 1 700 true>>
<<if $tendingSuccess>>
You grab a <<farm_text dog>> by the collar, and stroke behind <<farm_his dog>> ear, making soothing noises all the while. <span class="green"><<farm_His dog>> panic abates,</span> though <<farm_he dog>> continues to whimper.
<br><br>
You calm the other <<farm_text_many dog>> the same way.<<grespect>><<farm_dogs 1>><<ggtending>><<tending 9>><<set $farm_work.dogs_panic to 0>><<gfarm>><<farm_yield 1>>
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<<else>>
You grab a <<farm_text dog>> by the collar, and stroke behind <<farm_his dog>> ear, making soothing noises all the while. <span class="red">It bites at your hand,</span> and you recoil.<<gtending>><<tending 2>>
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<</if>><<effects>><<set $outside to 0>>
"Thanks," Alex says. "Turn left as you leave the farm, and just keep going."
<br><br>
You follow Alex's instructions, and walk down the road.
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>>
A car honks at you as it passes.<<gstress>><<stress 6>>
<</if>>
<br><br>
You crest a hill, and arrive at a small shop beside an old train station. You enter, and the grocer greets you.
<br><br>
<<endevent>>
<<generate1>><<person1>>
"Is that a shopping list I see?" <<he>> asks. "Give it here, I'll sort it out."
<<set $farm_work.shopping_money to random(2000, 6000)>>
<<He>> takes the list, then whips around the room, gathering food and sundries into a basket on your behalf.
<br><br>
<<link [[Next|Farm Shopping 2]]>><</link>>
<br><<effects>>
<<He>> runs everything through the register. "That'll be <<printmoney $farm_work.shopping_money>>," <<he>> says.
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>>
<<He>> runs <<his>> eyes over your body. "Unless you want to pay a different way?"
<br><br>
<<link [[Pay with money|Farm Shopping Pay]]>><</link>>
<br>
<<link [[Snatch and run|Farm Shopping Steal]]>><<crimeup 50>><</link>><<athleticsdifficulty 1 600>><<crime>>
<br>
<<link [[Seduce and deceive|Farm Shopping Seduce]]>><<crimeup 50>><</link>><<promiscuous1>><<crime>>
<br>
<<if $promiscuity gte 15>>
<<link [[Pay with your body|Farm Shopping Prostitution]]>><</link>><<promiscuous2>>
<br>
<<elseif $uncomfortable.prostituting is false>>
<<link [[Pay with your body|Farm Shopping Prostitution]]>><<set $desperateaction to 1>><</link>><<promiscuous2>>
<br>
<</if>>
<<else>>
<br><br>
<<link [[Pay|Farm Shopping Pay]]>><</link>>
<br>
<<link [[Snatch and run|Farm Shopping Steal]]>><<crimeup 50>><</link>><<crime>><<athleticsdifficulty 1 600>>
<br>
<</if>><<effects>>
<<set $seductiondifficulty to 2000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>>
<span class="gold">당신은 유혹하는 데 좀 더 자신감이 붙었다.</span>
<br><br>
<</if>>
<<seductionskilluse>>
You lean over the counter. "Meet me outside," you whisper. "Behind the shop."
<<promiscuity1>>
<<if $seductionrating gte $seductionrequired>>
The <<person>> glances out the window, and <span class="green">nods.</span> <<He>> disappears through a door behind <<him>>.
<br><br>
You pick up the basket, leave through the front, and stroll back to the farm.
<br><br>
<<link [[Next|Farm Shopping End]]>><</link>>
<br>
<<else>>
"Outside like a pair of dogs?" the <<person>> laughs. "<span class="red">No chance.</span> Get on the counter."
<br><br>
<<link [[Pay with money|Farm Shopping Pay]]>><</link>>
<br>
<<link [[Snatch and run|Farm Shopping Steal]]>><<crimeup 50>><</link>><<crime>><<athleticsdifficulty 1 600>>
<br>
<<if $promiscuity gte 15>>
<<link [[Pay with your body|Farm Shopping Prostitution]]>><</link>><<promiscuous2>>
<br>
<<elseif $uncomfortable.prostituting is false>>
<<link [[Pay with your body|Farm Shopping Prostitution]]>><<set $desperateaction to 1>><</link>><<promiscuous2>>
<br>
<</if>>
<</if>><<effects>>
You walk behind the counter. The <<person>> grasps your shoulders, and pushes you onto it.
<<promiscuity2>>
<<link [[Next|Farm Shopping Sex]]>><<set $sexstart to 1>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 50>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Farm Shopping Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Farm Shopping Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Farm Shopping Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Farm Shopping Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Don't forget your groceries," <<he>> laughs.
<br><br>
<<clotheson>>
<<endcombat>>
<<if $exposed gte 1>>
<<if $submissive gte 1150>>
"M-My clothes-," you say.
<<elseif $submissive lte 850>>
"You ruined my clothes," you say. "Give me a replacement."
<<else>>
"You ruined my clothes," you say.
<</if>>
<br><br>
The grocer laughs. "That's your problem. Have a safe trip home."
<br><br>
<<covered>><<tearful>> you creep from the shop. You walk down the road towards the farm. At least it's deserted.
<br><br>
<<else>>
<<tearful>> you leave the shop. You walk along the road.
<br><br>
<</if>>
<<link [[Next|Farm Shopping End]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The <<person1>><<person>> tumbles backward, smashing into a row of shelves.
<br><br>
<<tearful>> you escape the shop. <<covered>> You run down the road leading to the farm.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Farm Shopping End]]>><</link>>
<br>
<<else>>
"Fine," the <<person>> says. "Leave before I change my mind."
<br><br>
<<clotheson>>
<<endcombat>>
<<if $exposed gte 1>>
<<if $submissive gte 1150>>
"M-My clothes-," you say.
<<elseif $submissive lte 850>>
"You ruined my clothes," you say. "Give me a replacement."
<<else>>
"You ruined my clothes," you say.
<</if>>
<br><br>
The grocer laughs. "That's your problem. Have a safe trip home."
<br><br>
<<covered>> <<tearful>> you creep from the shop. You walk down the road towards the farm. At least it's deserted.
<br><br>
<<else>>
<<tearful>> you leave the shop. You walk along the road.
<br><br>
<</if>>
<br><br>
<<link [[Next|Farm Shopping End]]>><</link>>
<br>
<</if>><<effects>>
You hand over the money Alex gave you, and pick up the basket.
<br><br>
<<endevent>>
<<npc Alex>><<person1>>
<br>
You return to the farm. Alex meets you in the yard. "Nice," <<he>> says. "Leave it in the kitchen."
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
<<if $athleticsSuccess>>
You grasp the basket, and run.
<br><br>
"Oi!" the <<person>> shouts, rushing around the counter in pursuit. You escape onto the road and make for the farm, <span class="green">leaving the <<person>> well behind.</span>
<br><br>
<<link [[Next|Farm Shopping End]]>><<endevent>><</link>>
<br>
<<else>>
You grasp the basket, and run.
<br><br>
"Oi!" the <<person>> shouts, rushing around the counter in pursuit. You escape onto the road and make for the farm, <span class="red">but the <<person>> catches up and tackles you to the ground.</span>
<br><br>
"Fucking thief," <<he>> says. "I'll show you what we do to your sort around here."
<br><br>
<<link [[Next|Farm Shopping Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<effects>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Farm Shopping Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Farm Shopping Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Farm Shopping Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Farm Shopping Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Let that be a lesson to you," <<he>> says, leaving you at the side of the road.
<br><br>
<<tearful>> you stagger to your feet, and continue back to the farm.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Farm Shopping End]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
You shove the <<person1>><<person>> into a ditch. <<tearful>> you continue running toward the farm.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Farm Shopping End]]>><</link>>
<br>
<</if>><<effects>>
<<npc Alex>><<person1>>
You arrive at the farm. Alex meets you in the yard.
<br><br>
<<if $exposed gte 1>>
<<He>> blushes and looks away. "Wh-what happened to your-" <<he>> gulps. "Nevermind." <<He>> takes the basket.<<towelup>>
<br><br>
<<if $farm_naked isnot 1>>
<<He>> disappears into the farmhouse, and emerges with some towels. <<He>> throws them at you without looking, before turning back to the building.
<br><br>
<</if>>
<<link [[Give Alex the money|Farm Shopping Give]]>><<trauma -6>><<npcincr Alex dom -1>><<npcincr Alex love 1>><</link>><<ldom>><<glove>><<ltrauma>>
<br>
<<link [[Keep the money|Farm Shopping Keep]]>><<set $money += $farm_work.shopping_money>><</link>>
<br>
<<elseif $pain gte 60>>
"Thanks," <<he>> says, taking the basket. <<He>> notices your tears, and hesitates before speaking again. "What's wrong?"
<br><br>
<<link [[Break down (0:20)|Farm Shopping Break]]>><<pass 20>><<pain -20>><<trauma -18>><<stress -18>><<npcincr Alex dom 5>><</link>><<ggdom>><<lllpain>><<lltrauma>><<llstress>>
<br>
<<link [[Say you're okay|Farm Shopping Okay]]>><<stress 6>><</link>><<gstress>>
<br>
<<else>>
"Thanks," <<he>> says, taking the basket. <<He>> turns towards the farmhouse.
<br><br>
<<link [[Give Alex the money|Farm Shopping Give]]>><<trauma -6>><<npcincr Alex dom -1>><<npcincr Alex love 1>><</link>><<ldom>><<glove>><<ltrauma>>
<br>
<<link [[Keep the money|Farm Shopping Keep]]>><<set $money += $farm_work.shopping_money>><</link>>
<br>
<</if>>
<br><br><<effects>>
<<if $pain lte 0>>
<<set $pain to 1>>
<</if>>
You open your mouth to speak, but can't form the words. You sob instead, and stare at your feet.
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Alex")].love gte 10>>
Alex wraps an arm around your shoulder. "It's okay," <<he>> says. "Let's go inside."
<br><br>
<<else>>
Alex hesitates, then rests an arm on your shoulder. "I-I'm sorry," <<he>> says. "It's okay. Let's go inside."
<br><br>
<</if>>
You sit in the kitchen as Alex makes you a warm drink. <<He>> tries <<his>> best to comfort you. <<He>> apologises for being bad at it more than once, but you soon feel much better regardless.
<br><br>
"I need to get back to work," <<he>> says once you've calmed. "Will you be alright?" You nod.
<br><br>
<<set $money += $farm_work.shopping_money>>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"I-I-I'm okay," you say.
<<elseif $submissive lte 850>>
"Mind your own business," you say. "I'm fine."
<<else>>
"Thank you," you say. "But I'm fine."
<</if>>
<br><br>
Alex nods, though doesn't look convinced. <<He>> takes the basket and turns toward the farmhouse.
<br><br>
<<link [[Give Alex the money|Farm Shopping Give]]>><<trauma -6>><<npcincr Alex dom -1>><<npcincr Alex love 1>><</link>><<ldom>><<glove>><<ltrauma>>
<br>
<<link [[Keep the money|Farm Shopping Keep]]>><<set $money += $farm_work.shopping_money>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"W-wait," you say.
<<elseif $submissive lte 850>>
"Hold up," you say.
<<else>>
"Wait," you say.
<</if>>
<br><br>
Alex turns around. You hand <<him>> the money. <<He>> stares at it for a moment, before realising what it is.
<br><br>
<<if $submissive gte 1150>>
"I-It's okay," you say. "I got a good deal."
<<elseif $submissive lte 850>>
"Don't worry," you say. "I know how to get a deal."
<<else>>
"It's okay," you say. "I got a good deal."
<</if>>
<br><br>
Alex shrugs. "That's some deal, but I'm not gonna complain. Cheers." <<He>> enters the farmhouse.
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
You pocket the money as Alex enters the farmhouse.
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
"Alright," Alex sighs, putting the list away. "I'll go myself later."
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
<<if $athletics gte 800>>
You run after Alex, <span class="green">and manage to catch up</span> halfway through the field. <<He>> speeds up when <<he>> sees you, but so do you. You're level with each other right up to the forest's edge.
<br><br>
With the victor unclear, you both keep running, deeper into the forest. Until Alex lags behind just a little, then a little more. <<He>> comes to a stop.<<npcincr Alex dom -1>><<ldom>>
<br><br>
"Fuck," <<he>> says, leaning against a tree and panting. "I'm faster than all my siblings. Good jo-" <<Hes>> interrupted by <span class="red">a growl</span> from a nearby bush, and pushes <<himself>> away from the tree.
<<else>>
You run after Alex, <span class="red">but <<hes>> too far ahead,</span> and you can't catch up. <<He>> disappears into the forest.
<br><br>
You find <<him>> resting against a tree with the brim of <<his>> hat pulled over <<his>> face.
<br><br>
<<He>> pushes it up. "What took you?" <<he>> asks. "Almost thought you weren't-" <<Hes>> interrupted by <span class="red">a growl</span> from a nearby bush, and leaps to <<his>> feet.
<</if>>
<<farm_forest_event>><<effects>>
You walk to the woods instead, passing through the fields on the way. You find Alex resting against a tree with the brim of <<his>> hat pulled over <<his>> face.
<br><br>
<<He>> pushes it up. "What took you?" <<he>> asks. "Almost thought you weren't-" <<Hes>> interrupted by <span class="red">a growl</span> from a nearby bush, and leaps to <<his>> feet.
<<farm_forest_event>><<effects>>
Alex turns to run, but hesitates when <<he>> sees you plant your feet. Instead, <<he>> stands alongside you and braces <<himself>>.
<br><br>
<<if $rng gte 76>>
The boar runs straight at you, <span class="red">and knocks you off your feet.</span> The world spins, and you hear Alex shout.<<gpain>><<gtrauma>><<gstress>><<pain 4>><<stress 6>><<trauma 6>>
<br><br>
You gear your bearings, and see the boar disappear into the forest. "Are you hurt?" Alex asks, crouching beside you. You shake your head.
<br><br>
"You idiot," Alex says. "You're lucky you're uninjured."
<br><br>
<<link [[Apologise|Farm Race Sorry]]>><<npcincr Alex love 3>><<npcincr Alex dom 1>><</link>><<gdom>><<gglove>>
<br>
<<link [[Brag|Farm Race Brag]]>><<npcincr Alex dom -1>><</link>><<ldom>>
<br>
<<elseif $rng gte 51>>
The boar runs straight for Alex. The beast veers at the last moment, <span class="red">but <<hes>> still bashed by its shoulder,</span> and knocked to the ground.
<br><br>
You crouch beside Alex as the boar runs back into the forest. "I'm fine," <<he>> says. "But what were you thinking? I could've been hurt."<<llove>><<npcincr Alex love -1>>
<br><br>
<<link [[Apologise|Farm Race Sorry 2]]>><<npcincr Alex love 1>><<npcincr Alex dom 1>><</link>><<gdom>><<glove>>
<br>
<<link [[Defend your decision|Farm Race Defend]]>><<npcincr Alex love -1>><<npcincr Alex dom -1>><</link>><<llove>><<ldom>>
<br>
<<else>>
The boar lurches from left to right as it approaches, as if unsure who to aim for, then <span class="green">veers and runs into the forest.</span>
<br><br>
Alex leans forward, resting <<his>> hands on <<his>> thighs. "Fuck," <<he>> laughs. "I thought you were mad when you didn't run. Come on, let's get back to work."
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<if $submissive gte 1150>>
"S-Sorry!" you say. "I froze up. I didn't want you to get hurt."
<<elseif $submissive lte 850>>
"I thought you were gonna run," you say. "Sorry."
<<else>>
"I didn't want this," you say. "I'm sorry."
<</if>>
<br><br>
"It's alright," Alex says, grasping your arm and pulling <<him>> to <<his>> feet. "Let's just get back to work."
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"I-I can't outrun a boar," you say.
<<elseif $submissive lte 850>>
"You thought we could outrun a boar?" you say. "Maybe if it was crippled. And asleep."
<<else>>
"We couldn't outrun a boar," you say.
<</if>>
<br><br>
"So your solution was to do nothing?" <<he>> replies, grasping your arm and pulling <<himself>> to <<his>> feet. <<He>> sighs. "Sorry. Let's just get back to work."
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"S-Sorry," you say. "I froze up."
<<elseif $submissive lte 850>>
"I was in no danger," you say. "But sorry for making you worry."
<<else>>
"Sorry," you say. "I didn't mean to make you worry."
<</if>>
<br><br>
Alex helps you to your feet. "Just be more careful," <<he>> says. "Come on, let's get back to work."
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"I-I'm tougher than I look," you say.
<<elseif $submissive lte 850>>
"Nah," you say. "I'm tougher than I look."
<<else>>
"I knew what I was doing," you say.
<</if>>
<br><br>
Alex helps you to your feet. "Just be more careful," <<he>> says. "Come on, let's get back to work."
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
You turn and run alongside Alex. The boar is close behind, and you hear it gaining.
<<if $athleticsSuccess>>
It catches up to Alex, grabs <<his>> <<if $pronoun is "f">>skirt<<else>>shorts<</if>> in its mouth, and drags <<him>> to the ground.
<br><br>
The
<<if $pronoun is "f">>
skirt rips free, exposing Alex's black and red boyshorts.
<<else>>
shorts rip free, exposing Alex's black and red boxers.
<</if>>
The boar veers and runs deeper into the forest, the fabric still in its maw.
<br><br>
"Fuck," Alex says. "Is it gone?" <<He>> looks around, then pushes <<himself>> to <<his>> feet. <<He>> hasn't noticed <<his>> missing <<if $pronoun is "f">>skirt<<else>>shorts<</if>>.
<br><br>
<<link [[Stare|Farm Race Stare]]>><<npcincr Alex love -1>><<npcincr Alex dom -1>><<npcincr Alex lust 1>><</link>><<promiscuous1>><<llove>><<ldom>><<glust>>
<br>
<<link [[Look away|Farm Race Look]]>><</link>>
<br>
<<link [[Laugh|Farm Race Laugh]]>><<npcincr Alex dom -1>><</link>><<ldom>>
<br>
<<else>>
<<if $worn.lower.name is "naked">>
It catches up to you, and bashes you aside. The world spins as you tumble to the ground.<<gpain>><<gstress>><<pain 4>><<stress 6>>
<br><br>
You get your bearings in time to see the boar disappear into the forest. "Are you okay?" Alex asks, crouching beside you. <<He>> helps you up, and laughs. "Good. That was almost scary. Come on. Let's get back to work."
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br>
<<else>>
<<set $worn.lower.integrity -= 100>>
<<if $worn.lower.integrity lte 0>>
It catches up to you, grasps your $worn.lower.name in its maw, and pulls you to the ground.<<gpain>><<gstress>><<pain 4>><<stress 6>>
<br><br>
<span class="pink">Your clothes rip free as you fall, exposing your <<undies>>.</span> The boar veers and runs deeper into the forest, your $worn.lower.name still in its mouth.
<br><br>
<<integritycheck "no_text">><<exposure>>
"A-Are you okay?" Alex asks, crouching beside you. <<Hes>> blushing, and doesn't know where to look. You climb to your feet. <<covered>> <<glust>><<npcincr Alex lust 1>>
<br><br>
Alex leads the way back to the farmhouse. <<He>> disappears inside, and emerges with some towels.<<towelup>>
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br>
<<else>>
It catches up to you, grasps your $worn.lower.name in its maw, and pulls you to the ground.<<gpain>><<gstress>><<pain 4>><<stress 6>>
<br><br>
The fabric tears free as you fall. The boar veers and runs deeper into the forest.
<br><br>
"Are you okay?" Alex asks, crouching beside you. <<He>> helps you up, and laughs. "Good. That was almost scary. Come on. Let's get back to work."
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br>
<</if>>
<</if>>
<</if>><<effects>>
You stare openly at Alex's <<if $NPCList[0].penis isnot "none">>bulge<<else>>cameltoe<</if>>.
<<promiscuity1>>
<<He>> frowns, then looks down. <<He>> clamps <<his>> hands to <<his>> crotch. "D-Don't just stare like that!" <<he>> says, <<his>> face reddening. "I need to get back to the farmhouse right now."
<br><br>
You walk back to the farmhouse. Alex insists on you leading the way. Once there, <<he>> disappears inside, and emerges with a fresh <<if $pronoun is "f">>skirt<<else>>pair of shorts<</if>>. <<Hes>> still blushing.
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
You look away. "What's the matter?" <<he>> asks, followed by a gasp as <<he>> notices the problem. "L-lets get back to the farmhouse," <<he>> says, <<his>> hands clamped to <<his>> crotch as a blush spreads on <<his>> face.
<br><br>
You walk back to the farmhouse. Alex insists on you leading the way. Once there, <<he>> disappears inside, and emerges with a fresh <<if $pronoun is "f">>skirt<<else>>pair of shorts<</if>>. <<Hes>> still blushing.
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
You laugh and look away. Alex looks perplexed for a moment, then looks down. <<He>> clamps <<his>> hands to <<his>> crotch. "I-I need to get back to the farmhouse right now." A blush spreads across <<his>> face.
<br><br>
You walk back to the farmhouse. Alex insists on you leading the way. Once there, <<he>> disappears inside, and emerges with a fresh <<if $pronoun is "f">>skirt<<else>>pair of shorts<</if>>. <<Hes>> still blushing.
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"I-I'm still scared," you admit.
<<elseif $submissive lte 850>>
"Only a fool wouldn't have been on edge," you say.
<<else>>
"I was," you say. "Weren't you?"
<</if>>
<br><br>
Alex puffs out <<his>> chest. "I wasn't scared in the slightest. Come on, let's get back to work."
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"N-No," you say. "I knew you'd protect me."
<<elseif $submissive lte 850>>
"Of course not," you say.
<<else>>
"I'm braver than that," you say.
<</if>>
<br><br>
"I wasn't either," Alex says, puffing out <<his>> chest. "Come on, let's get back to work."
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"N-Not as scared as you," you say.
<<elseif $submissive lte 850>>
"Not as scared as you," you say. "Thought you were gonna leap into my arms."
<<else>>
"Not as scared as you," you say.
<</if>>
<br><br>
"Oi!" Alex replies, indignant. "You have to take wild animals seriously. Even a fox can be vicious. Come on, let's get back to work."
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
You refuse to race, and leave Alex to run into the woods alone.
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
<<endevent>>
<<npc Alex>><<person1>>
"I'm coming!" Alex shouts. The pair glance in the direction of <<his>> voice, then continue their sabotage with more energy, keen to inflict as much damage as possible.
<br><br>
"You scum," Alex says, rushing over as the pair turn and run. "I'll feed you to our fucking pigs when I catch you!"
<br><br>
"It's a good thing you were nearby," <<he>> says, looking at the damage. "We should be able to patch this up." <<He>> removes <<his>> hat and wipes <<if $weather is "rain">>water<<else>>the sweat<</if>> from <<his>> brow.
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"St-stop that!" you say. "Or I'll call the police!"
<<elseif $submissive lte 850>>
"Put the axes down," you say. "Or you'll be shitting them out later."
<<else>>
"This is illegal," you say. "Stop right now, or you'll be sorry,"
<</if>>
<br><br>
<<if $englishSuccess>>
The pair look at each other. The <<person2>><<person>> speaks first. "Remy did say-"
<br>
"Don't say their name," the <<person1>><<person>> warns, throwing a glance in your direction.
<br>
"The boss said not to be seen."
<br>
"Well we've fucked up that part. Fine." <<He>> glares you. "We're gone, but this isn't over."
<br><br>
The pair walk away, leaving the fence intact./*<<llaggro>><<farm_aggro -10>>*/
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br>
<<else>>
The pair look at each other, <span class="red">and burst into laughter.</span> "Sure thing kid," the <<person1>><<person>> says. "We'll get out of your hair once we've finished our job." <span class="red">Their axes continue to bite into the perimeter.</span><<farm_fence_damage 1>>
<br><br>
<<link [[Call Alex|Farm Axe Alex]]>><<farm_aggro 5>><<npcincr Alex dom 1>><<npcincr Alex love 1>><<farm_fence_damage 1>><</link>><<gaggro>><<gdom "Alex">><<glove>>
<br>
<<link [[Attack|Farm Axe Attack]]>><<def 1>><</link>>
<br>
<</if>><<effects>>
You rush down the pair. They leave their axes buried in the
<<if $farm.wall gte 3>>
metal,
<<elseif $farm.wall gte 1>>
stone,
<<else>>
wood,
<</if>>
raising their arms to defend themselves.
<br><br>
<<link [[Next|Farm Axe Fight]]>><<set $fightstart to 1>><</link>>
<br><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<<if $hour lt 21 or $hour gt 4>>
<<enable_rescue>>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Farm Axe Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Farm Axe Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Farm Axe Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Farm Axe Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Farm Axe Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
They lie on the grass, their strength robbed for now. <<tearful>> you seize the opportunity. You grasp one of the axes, and pull it free.
<br><br>
Left drained by their orgasms, and their opponent now wielding an axe, the pair decide to turn and run./*<<llaggro>><<farm_aggro -5>>*/
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Farm Work]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
<<earnFeat "Farm Protector">>
The <<person1>><<person>> falls into a ditch. The <<person2>><<person>> goes for <<his>> axe, but you kick <<his>> shin and shove <<him>> after <<his>> colleague.
<br><br>
<<tearful>> you plant your feet. They might come back for more. Instead, they scramble up the other side of the ditch, and run./*<<llaggro>><<farm_aggro -5>>*/
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Farm Work]]>><</link>>
<<elseif $alarm is 1 and $rescue is 1>>
<<endcombat>>
<<npc Alex>><<person1>>
"I'm coming!" It's Alex. The pair glance in the direction of <<his>> voice, then attack the
<<if $farm.wall gte 3>>
fence
<<elseif $farm.wall gte 1>>
wall
<<else>>
fence
<</if>>
with more energy, keen to inflict as much damage as possible.<<farm_aggro 5>><<farm_fence_damage 1>><<gaggro>>
<br><br>
"You scum," Alex says, rushing over as the pair turn and run. "I'll feed you to my fucking pigs when I catch you!"
<br><br>
<<clotheson>>
"It's a good thing you were nearby," <<he>> says, looking at the damage. "We should be able to patch this up." <<He>> removes <<his>> hat and wipes sweat from <<his>> brow.<<npcincr Alex dom 1>><<npcincr Alex love 1>><<gdom>><<glove>>
<br><br>
<<if $exposed gte 1 and $farm_naked isnot 1>>
<<covered>><<He>> notices your state of dress, and blushes. "L-Let me get you some towels," <<he>> says.
<br><br>
You follow <<him>> back to the farmhouse, where <<he>> hands you some towels.<<towelup>><<gdom>><<glust>><<npcincr Alex lust 1>><<npcincr Alex dom 1>>
<br><br>
<</if>>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br>
<<else>>
Too hurt to continue, you slump to the ground. The pair retrieve their axes and continue their work, until an area of
<<if $farm.wall gte 3>>
fence wide enough to fit a cow is reduced to scrap.
<<elseif $farm.wall gte 1>>
wall wide enough to fit a cow is reduced to rubble.
<<else>>
fence wide enough to fit a cow is reduced to splinters.
<</if>>
<br><br>
Their job done, the pair swagger away from the farm.<<ggaggro>><<farm_aggro 10>><<farm_fence_damage 3>>
<br><br>
<<tearful>> you struggle to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Farm Work]]>><</link>>
<</if>><<effects>>
<<if $tendingSuccess>>
You grasp the offending <<farm_text dog>>s by their collars, and hold them apart. They continue to growl at each other, <span class="green">but don't strain against your grasp.</span> "Bad dogs," you say. Their ears droop.<<grespect>><<farm_dogs 1>>
<br><br>
<<else>>
You try to grasp the offending <<farm_text dog>>s by their collars, <span class="red">but they bite at you whenever you try,</span> only resuming their fight once you're gone.<<lrespect>><<farm_dogs -1>>
<br><br>
They calm down and retreat to nurse injuries, but you don't think you helped.
<br><br>
<</if>>
<<link [[Next|Farm Work]]>><</link>>
<br><<effects>>
You grasp Alex by the shoulders and pull <<him>> into the farmhouse. "Get off me!" <<he>> shouts, but trips and stumbles backwards as you lock front door.
<br><br>
You hear laughter outside. <<He>> climbs to <<his>> feet and tries to escape, but you stand in <<his>> way.
<<if $submissive gte 1150>>
"Y-you're gonna get hurt," you say. "I-I might be hurt too."
<<elseif $submissive lte 850>>
"It's four on two you idiot," you say. "And did you see the way they looked at you? They've come for you. Let's not give them what they want."
<<else>>
"Did you see how they looked at you?" you ask. "They've come for you. Let's not give them what they want."
<</if>>
<br><br>
Alex glares at you, but doesn't try to pass. Instead, <<he>> sits in the living room, and rests <<his>> forehead in <<his>> palms.
<br><br>
<<link [[Next|Farm Lorry Safety 2]]>><</link>>
<br><<effects>>
<<pass 15>>
The goons try the front door, then the back. They circle the building, looking for a way in, before applying more force to the front door. You fear they might force their way in, but they do not.
<br><br>
Instead, you hear them walk to other parts of the farm, scaring the animals and smashing the buildings. Alex winces at every snap and shatter.
<br><br>
At last they tire. You peek through the window, and see them walk away from the farm.
<br><br>
<<set $farm_work.horses_panic to 1>>
<<set $farm_work.chickens_panic to 1>>
<<set $farm_work.pigs_panic to 1>>
<<set $farm_work.dogs_panic to 1>>
<<set $farm_work.cattle_panic to 1>>
<<farm_fence_damage 15>>
Alex leaves to assess the damage. <<He>> doesn't say anything.
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
You stand beside Alex as the goons close in. <<He>> plants <<his>> feet, then launches <<himself>> at one of the assailants.
<br><br>
<<endevent>>
<<generate1>><<generate2>>
<<person1>>
Another goon rushes to assist, while the other two rush you.
<br><br>
<<link [[Next|Farm Lorry Fight]]>><<set $fightstart to 1>><</link>>
<br><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<</if>>
You hear Alex fighting nearby, but you can't spare a glance.
<br><br>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Farm Lorry Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Farm Lorry Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Farm Lorry Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Farm Lorry Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The pair drop to the earth, exhausted.
<br><br>
<<endcombat>>
<<npc Alex>><<person1>><<generate2>><<generate3>>
<<tearful>> you turn to Alex. The <<person2>><<person>> has <<person1>><<him>> in a chokehold, though the <<person3>><<person>> lies beaten at <<person1>><<his>> feet.
<br><br>
You rush to the rescue, grasping the <<person2>><<persons>> arms and helping Alex break free. It's enough. Alex twists around, and headbutts the <<person2>><<person>> to the earth.
<br><br>
<<clotheson>>
<<link [[Next|Farm Lorry Fight End]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The pair drop to the earth, too hurt to continue.
<br><br>
<<endcombat>>
<<npc Alex>><<person1>><<generate2>><<generate3>>
<<tearful>> you turn to Alex. The <<person2>><<person>> has <<person1>><<him>> in a chokehold, though the <<person3>><<person>> lies beaten at <<person1>><<his>> feet.
<br><br>
You rush to the rescue, grasping the <<person2>><<persons>> arms and helping Alex break free. It's enough. Alex twists around, and headbutts the <<person2>><<person>> to the earth.
<br><br>
<<clotheson>>
<<link [[Next|Farm Lorry Fight End]]>><</link>>
<br>
<<else>>
You fall to the ground, too hurt to continue.
<br><br>
<<endcombat>>
<<npc Alex>><<person1>>
"You fu-" Alex begins, but is cut off by an arm wrapping around <<his>> neck from behind. <<He>> tries to break free, but a swift punch to <<his>> stomach has <<him>> keel over instead.
<br><br>
The goons surround you and Alex, and barrage you with a flurry of kicks. <<tearful>> you curl up in a defensive posture. Alex does the same, and endures with a quiet dignity.<<ggpain>><<ggtrauma>><<ggstress>><<pain 8>><<trauma 12>><<stress 12>>
<br><br>
<<link [[Next|Farm Lorry Fight Bad End]]>><</link>>
<br>
<</if>><<effects>>
<<set $farm_work.horses_panic to 1>>
<<set $farm_work.chickens_panic to 1>>
<<set $farm_work.pigs_panic to 1>>
<<set $farm_work.dogs_panic to 1>>
<<set $farm_work.cattle_panic to 1>>
<<farm_fence_damage 15>>
<<pass 10>>
The goons tire, but continue into the farm. You hear them roam around, scaring the animals and smashing the buildings. Alex winces at every snap and shatter.
<br><br>
One gives Alex a final kick, then they leave the farm.
<br><br>
You stagger to your feet. Alex does likewise.
<<clotheson>>
<<if $exposed gte 1 and $farm_naked isnot 1>>
<<covered>><<He>> blushes, and staggers into the farm house. <<He>> emerges a few moments later, carrying some towels.<<glust>><<npcincr Alex lust 1>><<towelup>>
<br><br>
<<else>>
<</if>>
"I'm so sorry," <<he>> says, resting <<his>> face in <<his>> palms. "I didn't want you to get hurt."<<npcincr Alex dom -5>><<llldom>>
<br><br>
<<link [[Comfort|Farm Lorry Comfort]]>><<npcincr Alex love 3>><</link>><<gglove>>
<br>
<<link [[Berate|Farm Lorry Berate]]>><<npcincr Alex dom -3>><<npcincr Alex love -1>><</link>><<llove>><<lldom>>
<br><<effects>>
<<if $submissive gte 1150>>
"I-I'm fine," you say. "We can fix the farm. They haven't won yet."
<<elseif $submissive lte 850>>
"Sorry for what?" you ask. "We can't let them walk all over us. Lets fix this mess."
<<else>>
"We can fix the farm," you say. "They haven't won yet."
<</if>>
<<He>> nods, and looks out over the damaged farm. <<He>> stands upright. "You're right. Let's get to work."
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"W-We could have been injured much worse," you say.
<<elseif $submissive lte 850>>
"Do you have a deathwish?" you ask. "We were a bit outnumbered."
<<else>>
"There were too many," you say. "You should have been smarter."
<</if>>
<br><br>
Alex nods. "I understand if you don't want to work here anymore." <<He>> looks out at the damaged farm. "I've got some cleaning up to do."
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
<<earnFeat "Farm Protector">>
The goons struggle to their feet, except the <<person2>><<person>>, who Alex grasps by the ear. "Tell Remy," <<person1>><<he>> pants. "Tell Remy what's coming if dogs like you keep fucking with us."<<lllaggro>><<farm_aggro -20>>
<br><br>
<<tearful>> you watch the goons flee down the lane. Alex leans on your shoulder. "Dunno what I'd do without you," <<he>> says.
<<if $exposed gte 1 and $farm_naked isnot 1>>
<<covered>> <<He>> glances at your body, and blushes. "L-let me get you some towels."<<towelup>>
<br><br>
<<He>> disappears into the farmhouse, and emerges with the fabric.
<</if>>
"Take a breather if you like. I'm getting back to work." <<if $weather is "rain" or $weather is "snow">><<He>> wipes off some of the mud,<<else>><<He>> dusts <<himself>> down,<</if>> picks up <<his>> hat, and returns to the farm.
<<if $exposed gte 1>>
<<glust>><<npcincr Alex lust 1>>
<</if>>
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
You carry the boxes into the kitchen.
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
You take a knife, and slice <span class="green">clean</span> through the sellotape. You should be able to conceal the damage once done.
<br><br>
<<skulduggeryuse>>
<<else>>
You take a knife, and slice through the sellotape. <span class="red">It tears in all the wrong ways.</span> Even after being repaired, Alex will notice the tampering.<<lllove>><<npcincr Alex love -3>>
<br><br>
<<skulduggeryuse>>
<</if>>
You open one of the boxes, and peek inside.
<<set $rng to random(1, 5)>>
<<switch $rng>>
<<case 1>>
You find several bags of yeast. You check the other, and find more of the same.
<<case 2>>
There's a variety of seeds. Is Alex trying to get more to grow? There are more seeds, in the other box. Some of them quite exotic.
<<case 3>>
There's a variety of sundries the local grocers wouldn't sell. There's more of the same in the second, with the addition of a lewd magazine tucked away in the corner.
<<case 4>>
There's a variety of sundries the local grocers wouldn't sell. There's more of the same in the second.
<<case 5>>
<<if $science gte 700>>
There's a variety of metal and glass equipment. Pipes, tubes, and measuring devices. Stuff you'd expect to find in a lab rather than a farm. The second box has more of the same.
<<else>>
There's a variety of metal and glass equipment. Pipes, tubes, and containers. You're not sure what it's for. The second box has more of the same.
<</if>>
<</switch>>
<br><br>
You close the boxes and repair the damage as best you can.
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br><<effects>>
You carry the boxes inside, and leave them on kitchen table.
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<if $hour lt 21 or $hour gt 4>>
<<enable_rescue>>
<</if>>
<<hand_gag 0 left>>
<<set $enemytrust -= 20>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Farm Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Farm Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Farm Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Farm Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Maybe you should find a new line of work," <<he>> says, shoving you to the <<if $weather is "snow">>snow<<elseif $weather is "rain">>mud<<else>>dirt<</if>>.
<br><br>
<<tearful>> you stagger to your feet. The <<person>> climbs over a fence.<<gaggro>><<farm_aggro 5>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Farm Work]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The <<person1>><<person>> trips backwards, and lands in the <<if $weather is "snow">>snow<<elseif $weather is "rain">>mud<<else>>dirt<</if>>.
<br><br>
<<tearful>> you step closer. <<He>> throws <<his>> hands up in a protective gesture. "I-I'm just following orders," <<he>> says, scrambling away from you. <<He>> climbs to <<his>> feet as <<he>> crawls away, and runs for the fence./*<<llaggro>><<farm_aggro -10>>*/
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Farm Work]]>><</link>>
<br>
<<else>>
<<set $rescued += 1>>
"I'm coming!" The <<person1>><<person>> pulls you in front of <<him>> as Alex arrives.
<br><br>
"It's our farmer <<nnpc_gendery "Alex">>," the <<person>> sneers. "The one who thinks they can make it in world alone."
<br><br>
<<if $exposed gte 1>>
"Let <<phim>> go," Alex says, doing <<nnpc_his "Alex">> best to avoid looking at your <<lewdness>>. "I won't ask again."<<glust>><<npcincr Alex lust 1>>
<<else>>
"Let <<phim>> go," Alex says, <<nnpc_his "Alex">> fists clenching. "I won't ask again."
<</if>>
<br><br>
The <<person>> tightens <<his>> grip instead. Alex launches forward, <<nnpc_his "Alex">> fist sailing over your shoulder. You hear a sickening crunch just behind you./*<<llaggro>><<farm_aggro -10>>*/
<br><br>
<<link [[Next|Farm Rape Finish Rescue]]>><</link>>
<br>
<</if>><<effects>>
The <<person1>><<person>> releases you and staggers backwards, clutching <<his>> bleeding face. When Alex steps forward again, <<he>> turns and runs.
<br><br>
<<endcombat>>
<<clotheson>>
<<tearful>> you get your bearings.
<br><br>
<<npc Alex>><<person1>>
"You got off easy, fucker," Alex shouts after the trespasser. <<He>> turns to you.
<<if $exposed gte 1 and $farm_naked isnot 1>>
<<covered>>"L-let me get you something to cover with," <<he>> says. <<He>> nips into the farmhouse, and emerges with some towels.<<towelup>>
<br><br>
<<else>>
<</if>>
"That was one of Remy's. Be careful."<<gdom>><<npcincr Alex dom 1>>
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
You laugh as you climb to your feet. "I need to get these in storage," Alex continues. "Keep the weather off." <<He>> walks away.
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"I-I could've been hurt," you say, climbing to your feet.
<<elseif $submissive lte 850>>
"Fuck off," you say. "I could've been hurt." You climb to your feet.
<<else>>
"That was rude," you say, climbing to your feet.
<</if>>
<br><br>
"Sorry," Alex says. <<Hes>> grinning. "I need to get these in storage before the damp gets to them." <<He>> walks away.
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
<<if $tendingSuccess>>
"Bad dog!" you say. <<farm_His dog>> ears droop, <span class="green">and <<farm_he dog>> drops to the ground.</span><<grespect>><<farm_dogs 1>>
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<<else>>
"B-Bad dog," you say. <span class="red">The <<farm_text dog>> ignores you,</span> and continues to hump.<<lrespect>><<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<farm_dogs -1>>
<br><br>
You struggle to stand upright as the
<<if $farm_work.dog.genitals is "penis">>
<<farm_text dog>> rubs <<farm_his dog>> cock against your <<bottom>> with increasing speed, until it shudders and coats your cheeks in ejaculate.
<<set $player.bodyliquid.bottom.semen += 1>>
<br><br>
<<else>>
<<farm_text dog>> rubs against your <<bottom>> with increasing speed, until it shudders in orgasm.
<br><br>
<</if>>
<<farm_He dog>> drops to the ground, and returns to the kennels.
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<</if>><<effects>>
You drop to your knees, right there in the middle of the field. The <<farm_text dog>> mounts you from behind.
<<deviancy2>>
<<link [[Next|Farm Dogs Sex]]>><<set $sexstart to 1>><</link>>
<br><<effects>>
You struggle to stand upright as the
<<if $farm_work.dog.genitals is "penis">>
<<farm_text dog>> rubs <<farm_his dog>> cock against your <<bottom>> with increasing speed, until it shudders and coats your cheeks in ejaculate.
<<set $player.bodyliquid.bottom.semen += 1>>
<br><br>
<<else>>
<<farm_text dog>> rubs against your <<bottom>> with increasing speed, until it shudders in orgasm.
<br><br>
<</if>>
<<farm_He dog>> drops to the ground, and returns to the kennels.
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<if $farm_work.dog.monster is true>>
<<beastNEWinit 1 dog $farm_work.dog.gender $farm_work.dog.genitals monster>>
<<else>>
<<beastNEWinit 1 dog $farm_work.dog.gender $farm_work.dog.genitals beast>>
<</if>>
<<beastCombatInit>>
<<set $NPCList[0].stance to "top">>
<<if $hour lt 21 or $hour gt 4>>
<<enable_rescue>>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Farm Dogs Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Farm Dogs Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $rescue is 1 and $alarm is 1>>
<span id="next"><<link [[Next|Farm Dogs Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Farm Dogs Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation knot>>
<<if _knotted is true>>
<<endcombat>>
You remain knotted together in the middle of the field.
<br><br>
<<link [[Next|Farm Knotted]]>><<set $phase to 0>><</link>>
<br>
<<else>>
The <<farm_text dog>> returns to kennels, now eager to feed. <<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Farm Work]]>><</link>>
<br>
<</if>>
<<elseif $enemyhealth lte 0>>
The <<farm_text dog>> turns and flees back to the kennels.<<grespect>><<farm_dogs 1>>
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Farm Work]]>><</link>>
<br>
<<elseif $finish is 1>>
Eager to feed, the <<farm_text dog>> returns to the kennels.
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Farm Work]]>><</link>>
<br>
<<else>>
<<set $rescued += 1>>
"I'm coming!" It's Alex. The <<farm_text dog>> backs away with a fearful whimper, and returns to its kennel.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Alex>><<person1>>
Alex arrives in the field.
<<if $exposed gte 1 and $farm_naked isnot 1>>
<<He>> offers an arm to help you up. "Dogs being a bother?" <<he>> laughs. "Don't be afraid to lay down the law. I'm gonna get back to work."
<<else>>
<<His>> eyes linger on your <<lewdness>>, then <<he>> blushes and looks away. "L-Let me get you some towels."
<br><br>
<<He>> avoids looking in your direction when <<he>> returns. <<He>> holds out the towels. "The dogs aren't pets. Don't be afraid to lay down the law."
<</if>>
<<gdom>><<npcincr Alex dom 1>>
<<if $exposed gte 1>>
<<glust>><<npcincr Alex lust 1>>
<</if>>
<br><br>
<<tearful>> you watch Alex walk from the field.
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<if $farm_work.dog.monster is true>>
<<beastNEWinit 1 dog $farm_work.dog.gender $farm_work.dog.genitals monster>>
<<else>>
<<beastNEWinit 1 dog $farm_work.dog.gender $farm_work.dog.genitals beast>>
<</if>>
<<beastCombatInit>>
<<set $NPCList[0].stance to "top">>
<<if $hour lt 21 or $hour gt 4>>
<<enable_rescue>>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Farm Dogs Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Farm Dogs Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Farm Dogs Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $rescue is 1 and $alarm is 1>>
<span id="next"><<link [[Next|Farm Dogs Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Farm Dogs Sex]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<farm_knotted>><<effects>>
<<if $physiqueSuccess>>
You grasp a tuft of grass with both hands. It breaks free of the earth, so you bury your fingers into the soils instead. You hold with all your might as the <<farm_text dog>> struggles against you, until <<farm_his dog>> <span class="green">knot comes free with a plop.</span>
<br><br>
You lie relieved for a moment, as semen runs out and pools beneath you.
<br><br>
<<clotheson>>
You still hear Alex and the <<personsimple>> discussing, so you keep low.
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br>
<<else>>
You grasp a tuft of grass with both hands. <span class="red">It breaks free of the earth.</span> The <<farm_text dog>> pulls you further along with <<farm_his dog>> knot.
<br><br>
<<farm_knotted>>
<</if>><<effects>>
<<if $tendingSuccess>>
"Bad dog," you scold, "Bad, bad dog." <<farm_He dog>> hesitates, <span class="green">then comes to a stop.</span>
<<pass 5>>
<br><br>
Alex continues discussing with the <<personsimple>> not so far away, so you keep low in the grass while waiting for the knot to shrink. At last, you manage to wiggle free.
<br><br>
<<clotheson>>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br>
<<else>>
"B-Bad dog," you scold, but it's hard to sound authoritative while being dragged through a field by a cock. <span class="red">The <<farm_text dog>> ignores you,</span> and pulls you further along.
<br><br>
<<farm_knotted>>
<</if>><<effects>>
<<pass 5>>
You look over shoulder, and see Alex up ahead. There's a <<person2>><<person>> beside <<person1>><<him>>.
<br><br>
Alex spots you first. <<person1>><<His>> face pales. The <<person2>><<person>> beside <<person1>><<him>> has a different reaction. "I didn't know you ran this sort of farm," <<person2>><<he>> says, pulling a phone from <<his>> pocket. <<He>> points the camera at you.
<br><br>
Alex breaks free from <<person1>><<his>> stupour, and looks away. "W-We aren't-"
<br>
"You've got my business," the <<person2>><<person>> interrupts as you and the <<farm_text dog>> arrive. <<He>> crouches beside you, and moves the camera close to the knot. "I've a few friends who'd love to hear about this."
<br><br>
The <<person2>><<person>> insists on filming until the knot shrinks. Stuck on all fours, there's nothing you can do but endure.<<if $phase is 5>>
<<ggtrauma>><<ggstress>><<lllove>><<gggdom>><<gglust>><<gggfarm>>
<</if>>
<br><br>
<<link [[Next|Farm Knotted Seen 2]]>><</link>>
<br><<effects>>
The knot shrinks, and the <<farm_text dog>> wiggles free. The <<person2>><<person>> walks away while examining the footage.
<<clotheson>>
<<person1>>
<<if $exposed gte 1 and $farm_naked isnot 1>>
"L-Let me get you some towels," Alex says at last.
<br><br>
<<He>> returns with the towels a few moments later, <<his>> pallor given way to a blush.<<towelup>><<npcincr Alex lust 1>><<glust>>
<br><br>
"Might get some good dosh from that," <<he>> says, avoiding eye contact. <<He>> opens <<his>> mouth again, but hesitates before speaking. "I'm gonna get back to work." <<He>> marches away.
<br><br>
<<else>>
Alex's pallor gives way to a blush. "Might get some good dosh from that," <<he>> says, avoiding eye contact. <<He>> opens <<his>> mouth again, but hesitates before speaking. "I'm gonna get back to work." <<He>> marches away.
<</if>>
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
<<pass 5>>
You look over shoulder, and see Alex up ahead. There's a <<person2>><<person>> beside <<person1>><<him>>.
<br><br>
Alex spots you first. <<person1>><<His>> face pales. The <<person2>><<person>> beside <<person1>><<him>> has a different reaction. "I didn't know you ran this sort of farm," <<person2>><<he>> says, pulling a phone from <<his>> pocket. <<He>> points the camera at you.
<br><br>
Alex breaks free from <<person1>><<his>> stupour, and looks away. "W-We aren't-"
<br>
<<if $submissive gte 1150>>
"Animals need special care," you interrupt
<<elseif $submissive lte 850>>
"We know how to handle animals around here," you interrupt
<<else>>
"Our animals are given proper attention," you interrupt
<</if>>
as you and the <<farm_text dog>> arrive. "We're willing to go all the way."
<<deviancy5>>
"I can see that," the <<person2>><<person>> says, crouching and moving <<his>> camera right up to the knot. "You've got my business, and then some. I've friends who'll love to hear about this. Can I film until the knot shrinks?"
<br><br>
<<link [[Next|Farm Knotted Seen 2]]>><</link>>
<br><<effects>>
<<person2>>
You strut across the yard, eliciting more catcalls from the <<person>> and <<his>> colleagues.
<<exhibitionism1>>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
"Get back to work," you say. "Or my next project will be your tombstone."
<br><br>
<<person2>>
"Woah <<lass>>," the <<person>> says. "It was only a joke." <<He>> and <<his>> friends hasten their steps.
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"Don't be rude," you say. "You have a job to do."
<<elseif $submissive lte 850>>
"I'm not paying you to be a creep," you say. "Get back to work."
<<else>>
"Focus on your work," you say. "Or I'll find someone who will."
<</if>>
<br><br>
<<person2>>
The <<person>> and <<his>> friends just laugh, and continue across the yard.
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
You sit with them, and chat. You share a little about the troubles on the farm, and how much of an impact their help will have.
<br><br>
<<if random(1, 10) is 10>>
<span class="green">Your words strike a chord.</span> They return to work with renewed vigour.
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><<set $farm.build_timer -= 1>><</link>>
<br>
<<else>>
You're not sure they believe you, but they seem sympathetic.
<br><br>
<<if $promiscuity gte 35>>
<<link [[Seduce|Farm Builders Seduce]]>><</link>><<if $statdisable is "f">> | <span class="green">Will speed construction if succesful.</span><</if>>
<br>
<</if>>
<<link [[Leave|Farm Work]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<set $seductiondifficulty to 6000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>>
<span class="gold">당신은 유혹하는 데 좀 더 자신감이 붙었다.</span>
<br><br>
<</if>>
<<seductionskilluse>>
<<person1>>
<<if $submissive gte 1150>>
"I-I feel so safe with you around," you coo, leaning over the <<person>>. "Perhaps I should reward you."
<<elseif $submissive lte 850>>
"You work hard," you coo, leaning over the <<person>>. "You deserve a reward."
<<else>>
"I'm very grateful," you coo, leaning over the <<person>>. "Perhaps I should show you just how much."
<</if>>
<<promiscuity3>>
<<if $seductionrating gte $seductionrequired>>
The <<person>> looks unsure, but you silence <<him>> with a finger when <<he>> opens <<his>> mouth. <span class="green">There are no further protests.</span>
<br><br>
<<link [[Next|Farm Builders Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
The <<person>> shakes <<his>> head. "Th-thank you," <<he>> says. "But I have a <<spouse>>.
<br><br>
The others don't seem in the mood either.
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 50>>
<<if $hour lt 21 or $hour gt 4>>
<<enable_rescue>>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Farm Builders Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Farm Builders Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Farm Builders Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Farm Builders Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Farm Builders Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Didn't know how much I needed that," the <<person>> says. They return to work with a spring in their step.
<<set $farm.build_timer -= 1>>
<br><br>
<<tearful>> brush yourself down.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Farm Work]]>><</link>>
<<elseif $enemyhealth lte 0>>
You shove the <<person1>><<person>> away from you. <<tearful>> you run into the cottage.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Farm Cottage]]>><</link>>
<br>
<<elseif $alarm is 1 and $rescue is 1>>
"I'm coming!" It's Alex. The builders back away from you as <<nnpc_he Alex>> arrives.
<br>
"<<pShe>> started it," the <<person1>><<person>> protests.
<br>
"Get the fuck off
<<if $NPCName[$NPCNameList.indexOf("Alex")].dom gte 20>>
my
<<else>>
our
<</if>>
property," Alex says.
<br><br>
The <<person1>><<person>> looks ready to argue, but decides against it. They stomp off.
<br><br>
Alex rushes over. "Are you okay? I'm sorry. I'll be more careful about who we hire in the future."
<br><br>
<<tearful>> you climb to your feet. Alex leads you inside and makes you a cup of tea before returning to work.<<lstress>><<stress -6>>
<br><br>
<<link [[Next|Farm Cottage]]>><</link>>
<br>
<<else>>
"We should get back to work," the <<person1>> says. They pick up their tools and walk away.
<br><br>
<<tearful>> you brush yourself down.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Farm Work]]>><</link>>
<</if>><<effects>>
You help the builders carry material to the site.
<<if $physiqueSuccess>>
It's hard work, <span class="green">but you're able to keep up.</span>
<br><br>
<<if random(1, 5) is 5>>
"Thanks for the help," a <<person>> says. <span class="green">"I think we're ahead of schedule."</span>
<<set $farm.build_timer -= 1>>
<<else>>
"Thanks for the help," a <<person>> says. "All this carrying does my back in."
<</if>>
<br><br>
<<else>>
<span class="red">Most is too heavy for you,</span> so you help with the little things.
<br><br>
"Thanks for the help," a <<person>> says. "All this carrying does my back in."
<br><br>
<</if>>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"P-please don't touch me without permission," you say.
<<elseif $submissive lte 850>>
"Keep your mitts off," you say. "Fucking perv."
<<else>>
"Don't touch without permission," you say.
<</if>>
<br><br>
The <<person>> throws up <<his>> hands. "I don't know what you're talking about," <<he>> says. "Honest."
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
<<fameexhibitionism 1>>
<<if $phase is 1>>
You twirl, and your skirt flares, flashing your <<genitals>>.
<<exhibitionism4>>
"You really are a naughty <<girl>>," the <<person>> says. <<He>> follows you as you strut across the yard, until <<his>> supervisor calls <<him>> back.
<br><br>
<<else>>
You twirl, and your skirt flares, flashing your <<undies>>.
<<exhibitionism2>>
The <<person>> whistles, and follows you across the yard, until called back by <<his>> supervisor.
<br><br>
<</if>>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"D-do I look that good?" you say.
<<elseif $submissive lte 850>>
"Didn't think you'd be able to resist," you say.
<<else>>
"Just gonna touch?" you say. "Pity."
<</if>>
<<promiscuity1>>
The <<person>> follows you across the yard, until <<hes>> called back by <<his>> supervisor.
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
<<if $farm.wall gte 4>>
<<if $submissive gte 1150>>
"I-I'm safe in here," you say. "You can't get over the fence."
<<elseif $submissive lte 850>>
"What?" you say. "You gonna climb the barbs? Have fun. I'll stomp whatever's left of you."
<<else>>
"You can't get in," you say. "So go away."
<</if>>
<<else>>
<<if $submissive gte 1150>>
"I-I'm safe in here," you say. "You can't get over the fence."
<<elseif $submissive lte 850>>
"What?" you say. "If that little fence is too much for you, then you can't handle me."
<<else>>
"You can't get in," you say. "So go away."
<</if>>
<</if>>
<br><br>
The <<person>> tries rattling the fence, but it's too sturdy. "You'll be Remy's sooner or later," <<he>> says. "And when you are, I'll make a personal visit." <<He>> turns to leave. The <<person2>><<person>> and <<person3>><<person>> follow.
<br><br>
<<endevent>>
<<destination_farm>><<effects>>
You get back to work. They can't do anything with the fence in the way. They're gone when you next look up.
<br><br>
<<destination_farm>><<effects>>
You strike an alluring pose.
<<if $submissive gte 1150>>
"I-I can tell you want me," you say. "But you can't have me."
<<elseif $submissive lte 850>>
"I can tell you're drooling over me," you say. "Go clean yourself up."
<<else>>
"I know you're desperate for me," you say. "But that's not my problem."
<</if>>
<<exhibitionism2>>
The <<person>> tries rattling the fence, but it's too sturdy. "You'll be Remy's sooner or later," <<he>> says. "And when you are, I'll make a personal visit." <<He>> turns to leave. The <<person2>><<person>> and <<person3>><<person>> follow.
<br><br>
<<endevent>>
<<destination_farm>><<widget "events_farm_exhibitionism">>
<<set $rng to random(1, 3)>>
<<switch $rng>>
<<case 1>>
You hide behind a bale of hay to protect your dignity while you watch the road ahead, making sure the way is clear.
<br><br>
You duck as a tractor rumbles into view.
<<if random(1, 2) is 2>>
You keep low, listening as it drives by and only emerging from your hiding place once it's out of earshot.
<br><br>
<<link [[Next|Farmland]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<br><br>
You keep low, listening as it drives closer. <span class="purple">It stops nearby.</span> You hold your breath for a few moments. <span class="pink">You feel the hay bale shudder.</span> You look up. The tractor's crane has grasped the top of the hay. It's going to take your hiding place, leaving you exposed!
<<if $leftarm is "bound" and $rightarm is "bound">>
<span class="blue">With your arms bound, there's nothing you can do but run.</span>
<br><br>
<<else>>
You could run, but the driver will see you.
<br><br>
<<link [[Cling onto the hay|Farmland Exposed Cling]]>><</link>>
<br>
<</if>>
<<link [[Run|Farmland Exposed Run]]>><<trauma 6>><<stress 6>><<fameexhibitionism 1>><</link>><<gtrauma>><<gstress>>
<br>
<</if>>
<<case 2>>
<<beastNEWinit 3 pig>><<generate4>><<person4>>
You hear the patter of feet up ahead. A herd of <<beastsplural>> round the bend, heading your way. They're unconcerned with you or your exposed state, but you hear a <<personsimple>> shout somewhere behind them. You'll be seen. <<covered>>
<br><br>
<<link [[Sprint in the opposite direction|Farmland Exposed Sprint]]>><</link>><<athleticsdifficulty 200 1200>>
<br>
<<link [[Hide within the herd|Farmland Exposed Hide]]>><</link>>
<br>
<<case 3>>
You hear a car up ahead. It's getting closer. <<covered>>
<br><br>
The road is surrounded by thick hedges.
<br><br>
<<link [[Force yourself into a hedge|Farmland Exposed Hedge]]>><<pain 8>><</link>><<ggpain>>
<br>
<<link [[Just keep walking|Farmland Exposed Walk]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<</switch>>
<</widget>><<effects>>
You launch into a sprint, running down the road behind the tractor. Your heart skips a beat as the driver honks the horn.
<br><br>
You make it around the bend. You keep running, though you don't think you were followed.
<br><br>
<<link [[Next|Farmland]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
You grasp the hay bale with both hands as it is hoisted into the air. The hay remains between you and the driver as the crane carries you to the trailer, and stacks you atop the other bales.
<br><br>
The tractor rumbles into motion once more. Careful, you climb down to the trailer proper. The vehicle isn't moving fast, but if you left now the driver might spot you. Unless you were quick.
<br><br>
<<link [[Run|Farmland Exposed Cling Run]]>><</link>><<athleticsdifficulty 1 1000>>
<br>
<<link [[Wait for an opportunity|Farmland Exposed Cling Wait]]>><</link>><<difficulty 50>>
<br><<effects>>
The road bends. You won't need to run far to make it out of sight. You jump from the trailer, and run around the corner.
<<if $athleticsSuccess>>
<span class="green">You don't think you were seen.</span> You keep running until the sound of the tractor's engine fades behind you.
<<else>>
<span class="red">The tractor honks.</span> You were seen. You keep running until the sound of the tractor's engine fades behind you. Your face is hot.<<fameexhibitionism 1>><<gtrauma>><<gstress>>
<<trauma 6>><<stress 6>>
<</if>>
<br><br>
<<link [[Next|Farmland]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
You keep low at the back of the trailer, peeking around the hay and waiting for the tractor to pass another bale, or anything you could hide behind.
<br><br>
<<if random(1, 2) is 2>>
You see a trail leading away from the road up ahead, with an overgrown bush on the far side that should shield you from view. You wait for the right moment, then jump from the tractor, escaping down the trail. <span class="green">You weren't seen.</span>
<br><br>
<<else>>
The only warning is the rev of an engine, <span class="red">before a car speeds around the corner behind you.</span> You're in plain view, <span class="lewd">with nothing to hide behind.</span> <<covered>>
<br><br>
<<generate1>><<generate2>><<person1>>A <<person>> sits in the driver's seat, with a <<person2>><<person>> beside <<person1>><<him>>. They're laughing, though you can't hear them.
<br><br>
Lacking options, you jump from the trailer and run. The tractor honks as the driver spots you. Face hot, you keep running until the sound of both engines fades behind you.<<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<fameexhibitionism 1>>
<br><br>
<</if>>
<<link [[Next|Farmland]]>><<set $eventskip to 1>><<endevent>><</link>>
<br><<effects>>
You turn and sprint down the road. You hear an excited oinking from behind. You glance over your shoulder. <span class="pink">The <<beastsplural>> are chasing you!</span>
<br><br>
<<if $athleticsSuccess>>
You run as fast as you can, <span class="green">and manage to keep ahead of the <<beastsplural>></span> long enough for the <<personsimple>> to bring them back under control.
<br><br>
You dart down a trail leading away from the road before you're seen.
<br><br>
<<link [[Next|Farmland]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
You run as fast as you can, <span class="red">but the <<beastsplural>> are faster.</span> They run either side of you, then in front of you, penning you in and forcing you to stop.
<br><br>
"What's gotten into you?" shouts the <<personsimple>> from behind. <<He>> will find you soon!
<br><br>
<<link [[Hide among the herd|Farmland Exposed Hide]]>><</link>>
<br>
<<link [[Call for help|Farmland Exposed Call]]>><<trauma 6>><<stress 6>><<fameexhibitionism 1>><</link>><<gtrauma>><<gstress>>
<br>
<</if>><<effects>>
You drop to your knees as the <<beastsplural>> surge around you. You're shunted along. You hope you're low enough that the farmer won't see you.
<br><br>
You hear the <<personsimple>>'s voice shout again, but not at you. Confident you haven't been seen, you try push your way to the edge of the herd, where you hope to find some trail to escape down.
<br><br>
It's not easy. The <<beastsplural>> aren't keen on making way for you, and if you fall too far behind the <<personsimple>> will see you.
<br><br>
<<link [[Barge your way through|Farmland Exposed Barge]]>><</link>><<physiquedifficulty 1 16000>>
<br>
<<link [[Be more gentle|Farmland Exposed Gentle]]>><</link>><<tendingdifficulty 1 1100>>
<br><<effects>>
<<if $physiqueSuccess>>
You shove your way through the throng, <span class="green">shunting the <<beastsplural>> aside.</span> You make it to the edge. There's a trail ahead, leading away from the road.
<br><br>
The <<personsimple>> turns to stop a rogue <<beasttype>>. You dart down a trail to safety while <<hes>> distracted.
<br><br>
<<link [[Next|Farmland]]>><<set $eventskip to 1>><<endevent>><</link>>
<br>
<<else>>
You try to shove your way through the throng, <span class="red">but the <<beastsplural>> are too heavy,</span> and too agitated.
<br><br>
You're considering another option when you hear a heavy rattle ahead. The herd is being driven into the back of several parked lorries. You're forced into one, trapped between the <<beastsplural>>, as the doors slam shut behind you.
<br><br>
<<link [[Next|Farmland Pigs]]>><</link>>
<br>
<</if>><<effects>>
<<if $tendingSuccess>>
You make soothing noises at the <<beastsplural>> in your way, <span class="green">and they make space for you.</span> You make it to the edge. There's a trail ahead, leading away from the road.
<br><br>
The <<personsimple>> turns to stop a rogue <<beasttype>>. You dart down a trail to safety while <<hes>> distracted.
<br><br>
<<link [[Next|Farmland]]>><<set $eventskip to 1>><<endevent>><</link>>
<br>
<<else>>
You make soothing noises to the <<beasttype>> beside you, <span class="red">but you're not sure they even notice you in the chaos.</span>
<br><br>
You're considering another option when you hear a heavy rattle ahead. The herd is being driven into the back of several parked lorries. You're forced into one, trapped between the <<beastsplural>>, as the doors slam shut behind you.
<br><br>
<<link [[Next|Farmland Pigs]]>><</link>>
<br>
<</if>><<effects>>
You call to the <<personsimple>> as <<he>> walks round the bend. <<He>> looks at you,
<<if random(1, 2) is 2>>
and grins, leering at your <<nudity>>. "Looks like you've had a run of bad luck," <<he>> says, walking closer as the <<beastsplural>> surge around you. There's nowhere to run as <<he>> grasps your arm, and tries to wrestle you to the ground.
<br><br>
<<saveNPC 3 farmland_exposed_1>>
<<endevent>>
<<loadNPC 0 farmland_exposed_1>>
<<clearNPC farmland_exposed_1>>
<<link [[Next|Farmland Exposed Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
then away. "The pigs got your clothes?" <<he>> asks. "They, ah, do that. Hang on." <<He>> walks closer as the <<beastsplural>> surge around you, while pulling some towels from a backpack. "Here you go." <<He>> hands you the fabric without looking. "Should see you home."
<<towelup>>
<br><br>
<<link [[Next|Farmland]]>><<set $eventskip to 1>><<endevent>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Farmland Exposed Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Farmland Exposed Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Farmland Exposed Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<person>> releases you. "Serves you right," <<he>> says. "Walking around like that. Disturbing decent folk." <<He>> continues after <<his>> herd.
<br><br>
<<tearful>> you stumble down the road.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Farmland]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
You shove the <<person>> into a ditch at the side of the road, and run around the bend. <<He>> doesn't give chase.
<br><br>
<<tearful>> you hide behind a hay bale.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Farmland]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
You're trapped in the back of the lorry. You try to stand, but lurch as the vehicle springs into motion.
<br><br>
/*$bestialitydisable*/
<<beastNEWinit 2 pig>>
A <<beasttype>> takes advantage of your vulnerability, and jumps on top.
<br><br>
<<link [[Next|Farmland Pigs Rape]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<beastTrainGenerate>>
<<set $timer to 90>>
<</if>>
<<effects>>
<<if $timer gte 1>>
The lorry rumbles around you.
<br><br>
<<else>>
The lorry has stopped>>
<br><br>
<</if>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Farmland Pigs Rape End]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Farmland Pigs Rape End]]>><</link>></span><<nexttext>>
<<elseif $timer lte 0>>
<span id="next"><<link [[Next|Farmland Pigs Rape End]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Farmland Pigs Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyhealth lte 0>>
<<beastwound>>
<<if $combatTrain.length gt 0>>
The <<beasttype>> recoils in pain and fear, but another is eager for a go.
<<combatTrainAdvance>>
<br><br>
<<link [[Next|Farmland Pigs Rape]]>><</link>>
<<else>>
The <<beasttype>> recoils in pain and fear.
<<combatTrainAdvance>>
<br><br>
<<link [[Next|Farmland Pigs Rape End]]>><<set $finish to 1>><</link>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<if $combatTrain.length gt 0>>
Satisfied, the <<beasttype>> moves and another takes its turn.
<<combatTrainAdvance>>
<br><br>
<<link [[Next|Farmland Pigs Rape]]>><</link>>
<<else>>
Satisfied, the <<beasttype>> moves away from you.
<<combatTrainAdvance>>
<br><br>
<<link [[Next|Farmland Pigs Rape End]]>><<set $finish to 1>><</link>>
<</if>>
<<elseif $timer lte 0>>
The vehicle stops. The back doors open, and the herd of <<beastsplural>> surge out, forcing you with them. You emerge outside, surrounded by tall buildings and the sound of traffic.
<br><br>
<<clotheson>>
<<endcombat>>
<<generate1>><<generate2>>A uniformed <<person1>><<person>> and <<person2>><<person>> corral the herd. They're more attentive than the farmer. The <<person1>><<person>> points at you. <<covered>>
<br><br>
<<fameexhibitionism 2>>
<<link [[Next|Farmland Pigs Factory]]>><</link>>
<br>
<<else>>
<<if $enemywounded is 1 and $enemyejaculated is 0>>
The <<beasttype>> whimpers and flees.
<<elseif $enemywounded is 0 and $enemyejaculated is 1>>
Satisfied, the <<beasttype>> leaves.
<<elseif $enemywounded gte 2 and $enemyejaculated is 0>>
Feeling that you're more trouble than you're worth, the beasts leave you be for the rest of the journey.
<<elseif $enemywounded is 0 and $enemyejaculated gte 2>>
Satisfied, the beasts leave you be for the rest of the journey.
<<elseif $enemywounded gte 1 and $enemyejaculated gte 1>>
Satisfied, the beasts leave you be for the rest of the journey.
<</if>>
<<tearful>> you make your way to the back. You try to open the doors, but they're locked
<br><br>
You don't need to wait long. The vehicle stops. The back doors open, and the herd of <<beastsplural>> surge out, forcing you with them. You emerge outside, surrounded by tall buildings and the sound of traffic.
<br><br>
<<clotheson>>
<<endcombat>>
<<generate1>><<generate2>>A uniformed <<person1>><<person>> and <<person2>><<person>> corral the herd. They're more attentive than the farmer. The <<person1>><<person>> points at you. <<covered>>
<br><br>
<<fameexhibitionism 2>>
<<link [[Next|Farmland Pigs Factory]]>><</link>>
<br>
<</if>><<effects>>
You wait as the last of the pigs run by. <<covered>> The pair walk closer.
<br><br>
"Not the usual swine," the <<person2>><<person>> grins, jotting something into <<his>> notepad. "Not trying to sneak somewhere we don't belong, are we?"
<br><br>
"I'm sure <<pshe>> won't complain if we pat <<phim>> down," the <<person1>><<person>> says. "Make sure <<pshes>> not carrying anything illicit."
<br><br>
<<link [[Cooperate (0:10)|Farmland Pigs Cooperate]]>><<pass 10>><<arousal 1200>><<stress 6>><<sub 1>><</link>><<gstress>><<garousal>>
<br>
<<link [[Get angry (0:01)|Farmland Pigs Angry]]>><<pass 1>><<def 1>><<trauma -6>><<pain 4>><</link>><<gpain>><<ltrauma>>
<br>
<<if $submissive gte 1500>>
<<link [[Break down (0:05)|Farmland Pigs Break]]>><<pass 5>><<sub 1>><<trauma -6>><</link>><<submissivetext>><<ltrauma>>
<br>
<</if>><<effects>>
You answer the <<person2>><<persons>> questions as the <<person1>><<person>> uses the opportunity to toy with your body, groping your <<breasts>> and <<bottom>>.
<<if $player.penisExist and $player.vaginaExist>>
Your <<penis>> and <<pussy>> aren't safe either.
<<elseif $player.penisExist>>
Your <<penis>> isn't safe either.
<<else>>
Your <<pussy>> isn't safe either.
<</if>>
The <<person1>><<person>> asks inane questions, how you arrived, what your intentions are, where you're going. <<He>> pauses between each question, biting <<his>> lip as <<he>> writes on a notepad, giving <<his>> friend more time to molest you.
<br><br>
<<if $arousal gte $arousalmax>>
You feel your body respond to the incessant probing, and pass the point of no return. <<orgasm>>
The pair laugh as the <<person1>><<person>> releases you, letting you shake to the floor. "This one's just a slut," the <<person2>><<person>> says. "Send <<phim>> on <<pher>> way."<<gstress>><<gtrauma>><<trauma 6>><<stress 6>>
<br><br>
<<else>>
You feel your body respond to the incessant probing. You blush, but the <<person1>><<person>> doesn't push too far, and releases you.
<br><br>
"This one's no hoodlum," the <<person2>><<person>> says. "Let's send <<phim>> on <<pher>> way."
<br><br>
<</if>>
They shove you around the lorry, onto the street, and close the gate behind you. They didn't give you anything to cover with.
<br><br>
<<link [[Next|Elk Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"I-I'm not going to l-let you bully me," you say.
<<elseif $submissive lte 850>>
"You just want ," you spit.
<<else>>
"Illicit?" you say. "Why would I be carrying anything illicit?"
<</if>>
<br><br>
The <<person1>><<person>> slams <<his>> fist into your tummy, forcing you to keel over. "Foul mouth on this one," the <<person2>><<person>> laughs. "I'd say <<pshe>> belong with the pigs, but <<pher>> bad attitude might rub off on them."
<br><br>
They shove you around the lorry, onto the street, and close the gate behind you. They didn't give you anything to cover with.
<br><br>
<<link [[Next|Elk Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
You let out a cry as you crouch. You bury your face between your knees, and sob.
<br><br>
The <<person1>><<person>> throws up <<his>> hands, and looks around. "I didn't touch <<phim>>," <<he>> says. "I swear!"
<br><br>
<<person2>>"Get some towels," the <<person>> says. "Quick!"
<<towelup>>
<br><br>
Once clad they push you around the lorry, onto the street beyond, and close the gate behind you.
<br><br>
<<link [[Next|Elk Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
The branches tear as you push inside. They close behind you, sealing you from view. You hear the car drive by.
<br><br>
<<if ($hallucinations gte 2 or $backgroundTraits.includes("plantlover")) and random(1, 2) is 2>>
You wait a few moments, then push towards the road. <span class="red">You feel a clamp around your ankle.</span> Then the other. From within the hedge, shoots close in around you.
<br><br>
<<link [[Soothe|Farmland Exposed Soothe]]>><</link>><<tendingdifficulty 1 1000>>
<br>
<<link [[Endure|Farmland Exposed Tentacles]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
You wait a few moments, then push yourself outside.
<br><br>
<<link [[Next|Farmland]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
<<if $tendingSuccess>>
You sing to the corrupted life around you, hoping to help it find solace. <span class="green">The shoots loosen.</span> You lull it back to slumber.
<br><br>
You extract yourself from the hedge, and continue your journey.
<br><br>
<<link [[Next|Farmland]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
"G-good, ah, hedge," you say. <span class="red">It doesn't listen.</span>
<br><br>
<<link [[Next|Farmland Exposed Tentacles]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<effects>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<molested>>
<<controlloss>>
<<set _randomtentacles to random(6, 10)>>
<<tentaclestart _randomtentacles 10 "shoot" "vine" true>>
<</if>>
<<statetentacles>>
<<effects>>
<<effectstentacles>>
<<tentacles>>
<<actionstentacles>>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[Next|Farmland Exposed Tentacles Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Farmland Exposed Tentacles]]>><</link>></span><<nexttext>>
<</if>><<effects>>
The shoots loosen, and you're able to extract yourself from the hedge.
<br><br>
<<tearful>> you continue your journey.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Farmland]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<if $leftarm is "bound" and $rightarm is "bound">>
You bend forward, hoping to preserve at least some of your dignity from approaching driver.
<<else>>
You cover your body with your arms, hoping to preserve at least some of your dignity from the approaching driver.
<</if>>
<br><br>
<<set $rng to random(1, 5)>>
<<if $rng is 5>>
<<generate1>><<generate2>><<generate3>><<generate4>><<generate5>>
<<person1>>
<<fameexhibitionism 5>>
The car rounds the bend. A <<person>> sits in the driver's seat, with a <<person2>><<person>> beside <<him>>. You see movement in the back.
<br><br>
The car slows down, and a <<person3>><<person>> leans out of the rear window as they pass. You see two others behind <<him>>, craning their necks for a better view.
<br><br>
The car speeds up, and disappears around the bend behind you.
<br><br>
<<elseif $rng is 4>>
<<generate1>><<generate2>><<generate3>><<generate4>>
<<person1>>
<<fameexhibitionism 4>>
The car rounds the bend. A <<person>> sits in the driver's seat, with a <<person2>><<person>> beside <<him>>. You see movement in the back. A <<person3>><<person>> and <<person4>><<person>> sit there.
<br><br>
All four ogle you as they pass.
<br><br>
<<elseif $rng is 3>>
<<generate1>><<generate2>><<generatey3>>
<<person1>>
<<fameexhibitionism 3>>
The car rounds the bend. A <<person>> sits in the driver's seat, with a <<person2>><<person>> beside <<him>>. You see movement in the back.
<br><br>
The pair in front avert their eyes, and almost crash into the opposite hedge. Your heart sinks as they pass. A <<person3>><<person>> sits in the back, <<his>> face pressed against the window, looking right at you. You recognise <<him>> from school.
<br><br>
The car speeds around the bend behind you.
<br><br>
<<elseif $rng is 2>>
<<generate1>><<generate2>>
<<person1>>
<<fameexhibitionism 2>>
The car rounds the bend. A <<person>> sits in the driver's seat, and a <<person2>><<person>> sits beside <<him>>. They gawk at you as they pass.
<br><br>
<<else>>
<<generate1>>
<<person1>>
<<fameexhibitionism 1>>
The car rounds the bend. A <<person>> sits in the driver's seat. <<He>> leers at you and honks as <<he>> passes.
<br><br>
<</if>>
<<link [[Next|Farmland]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
You sprint to the cottage, your heart pounding in your chest. The voices draw closer, but you make it before being seen. You grasp the door handle with shaking hands,
<<if random(1, 3) is 3>>
<span class="red">but it's jammed!</span> You could force the door open with a bit of effort, but you don't have much time.<<gstress>><<stress 6>>
<br><br>
<<link [[Force it open|Farm Builders Exposed Cottage Force]]>><</link>><<physiquedifficulty 1 16000>>
<br>
<<link [[Hide around the cottage (0:15)|Farm Builders Exposed Cottage Hide]]>><<pass 15>><</link>>
<br>
<<else>>
<span class="green">throw open the door,</span> and escape inside.<<lstress>><<stress 6>>
<br><br>
<<link [[Next|Farm Cottage]]>><</link>>
<br>
<</if>><<effects>>
<<if $physiqueSuccess>>
You push the handle with all your strength, <span class="green">and it budges.</span> You throw the door open, and escape to safety at the last moment.<<lstress>><<stress 6>>
<br><br>
<<link [[Next|Farm Cottage]]>><</link>>
<br>
<<else>>
You push the handle with all your strength, <span class="red">but it doesn't budge.</span><<gstress>><<stress 6>>
<br><br>
<<generate1>><<generate2>><<person1>>
<span class="red">"Is that one of the owners?"</span> says a <<personsimple>>'s voice from behind.
<br>
You jump. <<covered>>.
<br>
"It is," replies another voice. "<<pShe>> must be some kinda pervert, going outside like that."
<br><br>
<<fameexhibitionism 2>>
Face red, you turn and run around the side of the cottage.
<br><br>
You hide at the back, shielded from view by a thick hedge. No one follows you.
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
You dash around the side of the cottage. You make it in time, and crouch, shielded from view by the cottage on one side, and a thick hedge on the other.
<br><br>
You can't enter the cottage from here. Not without smashing a window, and making a lot of noise. You wait for the voices in the yard to fade before emerging from your hiding place.
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br><<effects>>
You turn and sprint back to the shed, your heart pounding in your chest.
<<if $athleticsSuccess>>
You whirl around the corner, <span class="green">escaping from view a moment before the voices reach the yard.</span>
<br><br>
You wait for the voices to pass.
<br><br>
<<else>>
You almost make it, <span class="red">but lose your footing,</span> and fall forwards, landing on your arms and knees.<<gstress>><<stress 6>><<gpain>><<pain 4>>
<br><br>
<<fameexhibitionism 2>>
<<generate1>><<generate2>>
<span class="red">"Is that one of the owners?"</span> says a <<personsimple>>'s voice from behind.<<gstress>><<stress 6>>
<br>
You scramble to your feet, and flee the rest of the way.
<br>
"It is," responds another voice. "What's <<pshe>> doing dressed like that, and on all-fours? <<pShe>> some kind of pervert?"
<br><br>
You make it around the corner of the shed. They don't follow, at least.
<br><br>
<</if>>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
You turn away from the voices, and run towards the road, your heart pounding in your chest. You glance over your shoulder. You can see the cottage, but not the yard itself. You don't think they saw you.
<br><br>
You don't want to run onto the road, so you crouch at the edge of the farm, and wait for the voices to pass.
<<if random(1, 2) is 2>>
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<<else>>
However, <span class="pink">they instead draw closer.</span> They must be leaving the farm.
<br><br>
You peek out at the road. There's no one around. You dread the thought of heading out there in your state, but it's the only way to avoid being seen, and it won't be for long. You run around the corner without a moment to spare.<<gstress>><<stress 6>>
<br><br>
<<link [[Next|Farmland]]>><</link>>
<br>
<</if>><<set $outside to 1>><<set $bus to "farm_fields">><<effects>>
<<farm_work_update>>
<<plot_effects>>
<<if $farm_fields_intro is 1>>
<<unset $farm_fields_intro>>
The charred smell greets you before you see them. The fields are still black from Remy's sabotage. A sack of potato seeds lies half-spilled at the gate.
<br><br>
<<set $plants_known.push("potato")>>
<span class="gold">You can now grow potatoes.</span>
<br>
<<set $plants_known.push("turnip")>>
<span class="gold">You can now grow turnips.</span>
<br><br>
<<else>>
You are in your fields.
<</if>>
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $stress gte $stressmax>>
<<passoutfarmroad>>
<<elseif $farm_attack_timer is 0 and $hour gte 21>>
<<npc Alex>><<person1>>
Alex rushes over. <span class="red">"Remy's here,"</span> <<he>> says. "We can do this. Go get ready, I'll
<<if $farm.tower_guard>>
check on $farm.tower_guard."
<<else>>
see if I can spot them."
<</if>>
<br><br>
<<farm_assault_intro>>
<br><br>
<<link [[Prepare|Farm Assault Wardrobe]]>><<endevent>><<set $phase to 2>><</link>>
<br>
<<elseif $danger gte (9900 - $allure) and $eventskip isnot 1>>
<<farm_tending_events>>
<<else>>
<<if $farm.tower gte 1>>
<<if $farm.tower_guard>>
The watchtower stands guard.
<<loadNPC 0 "farm_tower_guard">><<person1>>
<<if $NPCList[0].traits.includes("relaxed")>>
<<print $NPCList[0].name>> leans against the railing. A trail of smoke rises from <<him>>.
<<elseif $NPCList[0].traits.includes("sociable")>>
<<print $NPCList[0].name>> waves at you from the top.
<<elseif $NPCList[0].traits.includes("brooding")>>
You can see <<print $NPCList[0].name>>'s silhouette at the top.
<<else>>
<<print $NPCList[0].name>> leans against the railing, watching you.
<</if>>
<<endevent>>
<<else>>
The watchtower stands guard, though it's currently unoccupied.
<</if>>
<br>
<<link [[Climb|Farm Tower]]>><</link>>
<br><br>
<</if>>
<<display_plot farm>>
<<link [[Leave (0:05)|Farm Work]]>><<pass 5>><</link>>
<br>
<</if>>
<<set $eventskip to 0>><<effects>>
You climb the tower.
<<if $farm.tower_guard>>
<<loadNPC 0 "farm_tower_guard">><<person1>>
<<if $NPCList[0].traits.includes("relaxed")>>
<<print $NPCList[0].name>> puts down <<his>> cigarette. "What can I do for you?"
<<elseif $NPCList[0].traits.includes("sociable")>>
<<print $NPCList[0].name>> smiles at you. "What's up?"
<<elseif $NPCList[0].traits.includes("brooding")>>
<<print $NPCList[0].name>> nods at you. "Something amiss?"
<<else>>
<<print $NPCList[0].name>> checks you out. "What brings your sexy ass up here?"
<</if>>
<br><br>
Security skill: <<guard_skill_text "tower">>
<br>
Wage: <<printmoney $farm.tower_guard_wage>>
<br><br>
<<farm_guard_pay>>
<<else>>
The moor stretches to the horizon in one direction, and the sea in the other.
<br><br>
<</if>>
<<link [[Leave|Farm Fields]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<if $NPCList[0].traits.includes("relaxed")>>
"Thanks," <<print $NPCList[0].name>> says. "I'll keep my watch up."
<<elseif $NPCList[0].traits.includes("sociable")>>
"Cheers love," <<print $NPCList[0].name>>'s smile broadens. "It's more lively out here than I expected."
<<elseif $NPCList[0].traits.includes("brooding")>>
<<print $NPCList[0].name>> nods again, then stares out over the moor.
<<else>>
"Nice," <<print $NPCList[0].name>> says. "I'd suggest another sort of payment, but I need the cash."
<</if>>
<br><br>
<<if $bus is "farm_fields">>
You climb down the tower.
<br><br>
<<link [[Leave|Farm Fields]]>><<saveNPC 0 "farm_tower_guard">><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<He>> walks away.
<br><br>
<<link [[Leave|Farm Work]]>><<saveNPC 0 "farm_tower_guard">><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
<<if $submissive gte 1150>>
"I-I can't afford it," you say. "I'm really sorry."
<<elseif $submissive lte 850>>
"Budgets too tight," you say. "I'll be good for it next week."
<<else>>
"I can't afford it, you say. "I'll pay you back."
<</if>>
<br><br>
<<if $NPCList[0].trust gte 1>>
<<if $NPCList[0].traits.includes("relaxed")>>
<<print $NPCList[0].name>> sighs. <span class="green">"That's fine,"</span> <<he>> says. "See you next week."
<<elseif $NPCList[0].traits.includes("sociable")>>
<<print $NPCList[0].name>> shrugs. <span class="green">"I can wait,"</span> <<he>> says. "But not forever."
<<elseif $NPCList[0].traits.includes("brooding")>>
<span class="green">"I understand,"</span> <<print $NPCList[0].name>> says.
<<else>>
<<print $NPCList[0].name>> kicks at a mound of dirt. <span class="green">"I'll wait,"</span> <<he>> says. "But only because it's you."
<</if>>
<<He>> walks away.
<br><br>
<<set $NPCList[0].trust -= 3>>
<<link [[Next|Farm Work]]>><<saveNPC 0 "farm_tower_guard">><<set $farm.tower_guard_patience to 1>><<endevent>><</link>>
<br>
<<else>>
<<if $NPCList[0].traits.includes("relaxed")>>
<<print $NPCList[0].name>> <span class="red">shakes <<his>> head.</span> "Sorry," <<he>> says. "I'd love to help for free, but I've bills to pay. See you around."
<<elseif $NPCList[0].traits.includes("sociable")>>
<span class="red">"Sorry <<girl>>,"</span> <<print $NPCList[0].name>> says. "I can't mooch off my friends forever. See you."
<<elseif $NPCList[0].traits.includes("brooding")>>
<span class="red">"That's it from me,</span> then," <<print $NPCList[0].name>> says. "Good luck."
<<else>>
<span class="red">"Sorry <<girl>>,"</span> <<print $NPCList[0].name>> says. "As much as I'd like to feed off your radiance, I need something solid. Bye."
<</if>>
<br><br>
<<He>> leaves the farm.
<br><br>
<span class="purple">The watchtower will no longer operate until a replacement is found.</span>
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><<clearNPC "farm_tower_guard">><<set $farm.tower_guard to 0>><</link>>
<br>
<</if>><<effects>>
<<if $NPCList[0].traits.includes("relaxed")>>
<<set $seductiondifficulty to 8000>>
<<elseif $NPCList[0].traits.includes("sociable")>>
<<set $seductiondifficulty to 8000>>
<<elseif $NPCList[0].traits.includes("brooding")>>
<<set $seductiondifficulty to 10000>>
<<else>>
<<set $seductiondifficulty to 6000>>
<</if>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>>
<span class="gold">당신은 유혹하는 데 좀 더 자신감이 붙었다.</span>
<br><br>
<</if>>
<<seductionskilluse>>
<<if $submissive gte 1150>>
"A-are you sure there's no other way I can pay?" you purr.
<<elseif $submissive lte 850>>
"Oh, I'll pay you all right," you say. "While you're on your back."
<<else>>
"There's another way I can pay you," you purr.
<</if>>
<<promiscuity3>>
<<if $seductionrating gte $seductionrequired>>
<<if $NPCList[0].traits.includes("relaxed")>>
<span class="green">"I was hoping you'd offer,"</span> <<print $NPCList[0].name>> says. "Didn't want to be a creep." You take <<his>> hand, and lead <<him>> to a secluded spot in the barn.
<<elseif $NPCList[0].traits.includes("sociable")>>
<<print $NPCList[0].name>> tries to speak, <span class="green">but can only manage a gulp.</span> You take <<his>> hand, and lead <<him>> to a secluded spot in the barn.
<<elseif $NPCList[0].traits.includes("brooding")>>
<span class="green">"Just this once,"</span> <<print $NPCList[0].name>> says. "I know it's hard out here." You take <<his>> hand, and lead <<him>> to a secluded spot in the barn.
<<else>>
<span class="green">"Nice,"</span> <<print $NPCList[0].name>> says. "Let's do it in the barn."
<br><br>
You find a secluded spot at the back.
<</if>>
<br><br>
<<link [[Next|Farm Guard Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
<<if $NPCList[0].traits.includes("relaxed")>>
<span class="red">"Sorry,"</span> <<print $NPCList[0].name>> says. "You're cute, but I've got bills to pay."
<<elseif $NPCList[0].traits.includes("sociable")>>
"You're a lewd one," <<print $NPCList[0].name>> says. <span class="red">"But if I took up every offer like that, I'd be destitute."</span>
<<elseif $NPCList[0].traits.includes("brooding")>>
<span class="red">"Not interested,"</span> <<print $NPCList[0].name>> says. "Whores a plenty in town."
<<else>>
"Tempting," <<print $NPCList[0].name>> says. <span class="red">"But my wage could buy many cheaper <<girls>>.</span> Sorry."
<</if>>
<br><br>
<<farm_guard_pay>>
<<link [[Say you can't afford it right now|Farm Guard Pay Refuse]]>><</link>><<lltrust>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $outside to 0>>
<<prop haybale>>
<<enable_rescue>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Farm Guard Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Farm Guard Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Farm Guard Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Farm Guard Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Farm Guard Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $NPCList[0].traits.includes("relaxed")>>
"Damn," <<print $NPCList[0].name>> says. "Seduced again. Gonna be a tight week."
<<elseif $NPCList[0].traits.includes("sociable")>>
"Thanks love," <<print $NPCList[0].name>> says. "Didn't know I was the type to roll around in hay until I met you."
<<elseif $NPCList[0].traits.includes("brooding")>>
"I'll get ready for work," <<print $NPCList[0].name>> says. "Deal's a deal."
<<else>>
"Damn <<girl>>," <<print $NPCList[0].name>> says. "You're good at this. Wanna brag to my friends, but also wanna keep you to myself. Decisions."
<</if>>
Your employee leaves the barn.<<if $statdisable is "f">> | <span class="green">+ Security skill</span> | <span class="red"> + Wage</span><</if>>
<br><br>
<<tearful>> you brush off hay.
<br><br>
<<farm_guard_paid>>
<<clotheson>>
<<endcombat>>
<<link [[Next|Farm Work]]>><</link>>
<<elseif $enemyhealth lte 0>>
<<if $NPCList[0].traits.includes("relaxed")>>
"Sorry," <<print $NPCList[0].name>> says, backing away. "I misread things. Gimme my money, and I'll be on my way."
<<elseif $NPCList[0].traits.includes("sociable")>>
"Alright alright!" <<print $NPCList[0].name>> says, holding <<his>> hands up. "I get it. No more touching. I'll just take my money."
<<elseif $NPCList[0].traits.includes("brooding")>>
"Easy <<girl>>," <<print $NPCList[0].name>> says, backing off. "Let's keep things civil. My money."
<<else>>
"I like it rough, but damn," <<print $NPCList[0].name>> says. "You can pay me another way if you insist."
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<loadNPC 0 "farm_tower_guard">><<person1>>
<<farm_guard_pay>>
<<link [[Say you can't afford it right now|Farm Guard Pay Refuse]]>><</link>><<lltrust>>
<br>
<<elseif $alarm is 1 and $rescue is 1>>
<<set $rescued += 1>>
"I'm coming!" Alex enters the barn.
<br><br>
<<if $NPCList[0].traits.includes("relaxed")>>
<<print $NPCList[0].name>> backs away from you. "This isn't what this looks like," <<he>> says.
<<elseif $NPCList[0].traits.includes("sociable")>>
<<print $NPCList[0].name>> steps away from you. "Sorry boss," <<he>> says. "Er, bosses. I didn't mean nothing by it."
<<elseif $NPCList[0].traits.includes("brooding")>>
<<print $NPCList[0].name>> throws up <<his>> arms. "I lost my cool," <<he>> says. "I'm sorry."
<<else>>
<<print $NPCList[0].name>> stumbles away from you. "It was <<his>> idea," <<he>> says. "I swear!"
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Alex>>
<<loadNPC 1 "farm_tower_guard">>
"Get the fuck off <<if $NPCName[$NPCNameList.indexOf("Alex")].dom gte 20>>my<<else>>our<</if>> farm," Alex says. "You're fired."
<br>
<<person2>>
<<print $NPCList[0].name>> opens <<his>> mouth to protest, but decides against it. <<He>> leaves the barn.
<br><br>
<<person1>>
"Are you okay?" Alex asks as <<he>> helps you off the hay. "I thought we could trust <<person2>><<him>><<person1>>. I'll be more watchful in the future.<<ggdom>><<npcincr Alex dom 3>>
<br><br>
<span class="purple">The watchtower will no longer operate until a replacement is found.</span>
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><<clearNPC "farm_tower_guard">><<set $farm.tower_guard to 0>><</link>>
<br>
<<else>>
<<if $NPCList[0].traits.includes("relaxed")>>
"Fine," <<print $NPCList[0].name>> says. "I'll take the money instead."
<<elseif $NPCList[0].traits.includes("sociable")>>
"Suit yourself," <<print $NPCList[0].name>> says. "I'm calm. How about the money?"
<<elseif $NPCList[0].traits.includes("brooding")>>
"Didn't expect you to work me up so easily," <<print $NPCList[0].name>> says. "Now, about the money."
<<else>>
"You little tease," <<print $NPCList[0].name>> says. "Getting me all worked up like that. Hope you appreciate the willpower this takes. I'll take my money."
<</if>>
<br><br>
<<tearful>> you brush off the hay.
<br><br>
<<clotheson>>
<<endcombat>>
<<loadNPC 0 "farm_tower_guard">><<person1>>
<<farm_guard_pay>>
<<link [[Say you can't afford it right now|Farm Guard Pay Refuse]]>><</link>><<lltrust>>
<br>
<</if>><<set $outside to 0>><<effects>>
<<beastNEWinit 1 dog>>
<<if $kennel_intro isnot true>>
<<set $kennel_intro to true>>
You enter the kennel. The scent of <<beastsplural>> surrounds you. <<if $farm.kennel gte 1>>Here, you can train them to defend the farm.<</if>>
<br><br>
<<if $wolfgirl gte 5>>
It doesn't take long for the first <<beasttype>> to notice you. Soon enough, the entire kennel looks your way. They cock their heads as they examine your tail, as if unsure what to make of it, before one barks approval.<<ggrespect>><<farm_dogs 3>>
<br><br>
<<kennel_intro>>
<br><br>
<<elseif $cat gte 5>>
It doesn't take long for the <<beastsplural>> to notice you. Your cat-like smell must be betraying your presence. They seem agitated. The smell is riling them up. You purr, but it doesn't help.<<llrespect>><<farm_dogs -3>>
<br><br>
<<kennel_intro>>
<br><br>
<<elseif $harpy gte 5>>
They examine your wings, and back away. You remind them of something terrible.<<lrespect>><<farm_dogs -1>>
<br><br>
<<kennel_intro>>
<br><br>
<<elseif $cow gte 5>>
<<if $lactating is 1 and $milk_amount gte 30>>
Their noses twitch. They can smell your milk, and it puts them at ease. They are used to cattle, after all.<<ggrespect>><<farm_dogs 3>>
<<else>>
They barely seem to register your presence. They are used to cattle, after all.<<grespect>><<farm_dogs 1>>
<</if>>
<br><br>
<<kennel_intro>>
<br><br>
<<else>>
One <<beasttype>> looks up. Soon enough, the entire kennel looks your way.
<<kennel_intro>>
<br><br>
<</if>>
<<link [[Next|Farm Kennel]]>><<endevent>><</link>>
<br>
<<else>>
You are in the kennel.
<<if $farm.beasts.dogs gte 20>>
The <<beastsplural>> await your words, their tails wagging.
<<elseif $farm.beasts.dogs gte 5>>
The <<beastsplural>> await your words.
<<elseif $farm.beasts.dogs gte -5>>
The <<beastsplural>> ignore you.
<<elseif $farm.beasts.dogs gte -20>>
A <<beasttype>> growls at you.
<<else>>
The <<beastsplural>> watch you with unrestrained lust.
<</if>>
<<if $farm.kennel gte 1>>Training equipment lines one wall.<</if>>
<br><br>
<<if $farm.kennel gte 1>>
<<link [[Train (1:00)|Farm Kennel Train]]>><<set $farm_kennel to 1>><<pass 60>><</link>>
<br>
<</if>>
<<link [[Give treats|Farm Kennel Treats]]>><</link>>
<br>
<<link [[Play|Farm Kennel Play]]>><<set $farm_kennel to 1>><</link>>
<br>
<<link [[Leave|Farm Work]]>><<endevent>><</link>>
<br>
<</if>><<widget "kennel_intro">>
<<if $farm.beasts.dogs gte 5>>
They seem content with your presence.
<<elseif $farm.beasts.dogs gte -5>>
They tolerate your presence, and most look away after recognising you.
<<elseif $farm.beasts.dogs gte -20>>
<span class="pink">You feel unwelcome.</span>
<<else>>
You push away one as <<bhe>> tries to hump your leg. <span class="red">They have little respect for you.</span>
<</if>>
<</widget>>
<<widget "kennel_treats">>
<<if _args[0]>>
<<set $kennel_treats += _args[0]>>
<<if $kennel_treats lt 0>>
<<set $kennel_treats to 0>>
<</if>>
<</if>>
<</widget>>
<<widget "kennel_treat_options">>
<<if $kennel_treats gte 20>>
<<link [[Feed all (20)|Farm Kennel Treats All]]>><<farm_dogs 3>><<kennel_treats -20>><</link>><<ggrespect>>
<br>
<</if>>
<<if $kennel_treats gte 10>>
<<link [[Feed half (10)|Farm Kennel Treats Half]]>><<farm_dogs 2>><<kennel_treats -10>><</link>><<grespect>>
<br>
<</if>>
<<if $kennel_treats gte 5>>
<<link [[Feed some (5)|Farm Kennel Treats Some]]>><<farm_dogs 1>><<kennel_treats -5>><</link>><<grespect>>
<br>
<</if>>
<<if $kennel_treats gte 1>>
<<link [[Feed one|Farm Kennel Treats One]]>><<kennel_treats -1>><</link>>
<br>
<<else>>
You're out of treats.
<br>
<</if>>
<<link [[Leave|Farm Work]]>><<endevent>><</link>>
<br>
<</widget>>
<<widget "kennel_play_options">>
<<link [[Play fetch (1:00)|Farm Kennel Play Fetch]]>><<tiredness 6>><<farm_dogs 3>><<pass 60>><</link>><<ggrespect>>
<br>
<<link [[Race (1:00)|Farm Kennel Play Race]]>><<athletics 6>><<tiredness 6>><<pass 60>><</link>><<gathletics>>
<br>
<<if $farm.beasts.dogs gte -5>>
<<if $deviancy gte 35>>
<<link [[Private playtime (1:00)|Farm Kennel Play Lewd]]>><<pass 60>><</link>><<deviant3>>
<br>
<</if>>
<</if>>
<<if $farm.beasts.dogs gte 5>>
<<if $deviancy gte 75>>
<<link [[Play a special game (1:00)|Farm Kennel Play Gang]]>><<pass 60>><</link>><<deviant5>>
<br>
<</if>>
<</if>>
<<if $farm.beasts.dogs gte 20>>
<<if $deviancy gte 75>>
<<link [[Join them as a member of the kennel (1:00)|Farm Kennel Play Member]]>><<pass 60>><</link>><<deviant5>><<grespect>>
<br>
<</if>>
<</if>>
<</widget>><<effects>>
You open the locked cupboard in an adjoining room, and find the bag of treats.
<<if !$kennel_treats>>
It's empty. You can buy more treats from the pet shop in town.
<br><br>
<<link [[Next|Farm Kennel]]>><<endevent>><</link>>
<br>
<<else>>
<<set $farm_kennel to 1>>
You carry it to the <<beastsplural>>.
<<if $farm.beasts.dogs gte 20>>
They gather around with an eager vigour. You don't need treats to hold their attention.
<br><br>
<<kennel_treat_options>>
<<elseif $farm.beasts.dogs gte 5>>
They gather around with an eager vigour. The smell of treats has reached their noses.
<br><br>
<<kennel_treat_options>>
<<elseif $farm.beasts.dogs gte -5>>
They gather around you.
<br><br>
<<kennel_treat_options>>
<<elseif $farm.beasts.dogs gte -20>>
They might not respect you, but their desire for food outweighs that for now. They tolerate you.
<br><br>
<<kennel_treat_options>>
<<else>>
They rush at you, with no regard for your intentions or instructions. They want their treats.
<br><br>
<<link [[Next|Farm Kennel Fight]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<</if>><<effects>>
<<if $farm.beasts.dogs gte 20>>
The <<beastsplural>> sit upright and await their treats. Not a single one acts out. They all wait with their mouths open. You feed them one by one. They devour their treats in moments, then lick your hand as you pet them.
<br><br>
They remain seated, watching you obediently.
<br><br>
<<link [[Hug|Farm Kennel Treats Hug]]>><<farm_dogs 1>><</link>><<grespect>>
<br>
<<if $deviancy gte 15>>
<<link [[Seduce|Farm Kennel Treats Seduce]]>><</link>><<deviant2>>
<</if>>
<br>
<<if $deviancy gte 35 and $lactating gte 1 and $milk_amount gte 30 and $breastfeedingdisable is "f">>
<<link [[Breastfeed|Farm Kennel Treats Breastfeed]]>><<farm_dogs 3>><</link>><<deviant3>><<ggrespect>>
<br>
<</if>>
<br>
<<elseif $farm.beasts.dogs gte 5>>
The <<beastsplural>> gather around you. Not a single one acts out. They wait their turn as you hand out treats, then devour them in moments.
<<if $monster is 1>>
Some thank you as you hand them a treat.
<<else>>
Some growl softly as you feed them.
<</if>>
<br><br>
They lie with wagging tails as you leave the kennel.
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br>
<<elseif $farm.beasts.dogs gte -5>>
The <<beastsplural>> relax around you. They're eager for the treats, but respect you enough to wait their turn. They devour them in moments.
<br><br>
You walk away from the kennel, leaving them to lick their lips.
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br>
<<else>>
You have plenty of treats. You toss them freely to the <<beastsplural>>. They devour them in moments, then bark for more, their eyes shining with hunger.
<<if $monster is 1>>
They demand more treats.
<<else>>
Two release a guttural growl as they march closer.
<</if>>
<br><br>
You back away, and manage to escape before the situation escalates.
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
You drop to the ground in front of a <<beasttype>>. <<bHe 0>> looks eager.
<<deviancy2>>
<<link [[Next|Farm Kennel Sex]]>><<set $sexstart to 1>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beastCombatInit>>
<</if>>
The other <<beastsplural>> watch.
<br><br>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Farm Kennel Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Farm Kennel Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Farm Kennel Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Farm Kennel Sex]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<tearful>> you leave the kennel. The <<beastsplural>> lie down, their tails wagging.<<ggrespect>><<farm_dogs 3>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Farm Work]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
Scolded, the <<beasttype>> whimpers and backs away from you.
<br><br>
<<tearful>> you leave the kennel.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Farm Work]]>><</link>>
<br>
<<else>>
The <<beasttype>> backs away from you, afraid <<bhe 0>> has done something wrong.
<br><br>
<<tearful>> you leave the kennel.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Farm Work]]>><</link>>
<br>
<</if>><<effects>>
You offer a <<beasttype>> your <<breasts>>. <<bHe 0>> hesitates, then licks your bud. Milk flows into <<bhis 0>> mouth.
<<deviancy3>><<breastfeed>>
Satisfied, the <<beasttype>> lies down. Their tails wag as you return to the farm.
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
You give a <<beasttype>> a gentle hug. <<bHe 0>> seems to appreciate it. The <<beastsplural>> lie down as you leave, their tails wagging.
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
You take out ten treats. The <<beastsplural>> put on their best behaviour, hoping to increase their odds. You hand out treats to the lucky, and suggest the rest might have a turn next time.
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
You take out five treats, and take a firm tone. "If you bicker over them, I'm giving you none."
<br><br>
The <<beastsplural>> put on their best behaviour, hoping to increase their odds. You hand the treats out. The recipients break the treats apart to share with the rest of the kennel.
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
You take out one treat.
<<if $farm.beasts.dogs lte -5>>
The <<beastsplural>> glare in defiance. They see only one treat, and they do not approve.
<br><br>
You hurl the treat across the kennel. The <<beastsplural>> lose interest in you at once, and run at the treat in a mad dash. You make your exit.
<br><br>
<<else>>
The <<beastsplural>> look disappointed, but not angry. They lay on the ground around you.
<br><br>
You toss the treat across the kennel. An older <<beasttype>> walks over, and breaks it into pieces to share out.
<br><br>
<</if>>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<set $enemyanger += 200>>
<<set $enemytrust -= 50>>
<</if>>
The other <<beastsplural>> watch.
<br><br>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Farm Kennel Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Farm Kennel Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Farm Kennel Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Farm Kennel Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
You manage to keep the bag of treats close. None of the others try anything, for now.
<br><br>
<<tearful>> you struggle to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<if !$kennel_treats>>
<<link [[Next|Farm Work]]>><</link>>
<<else>>
<<beastNEWinit 1 dog>>
<<kennel_treat_options>>
<</if>>
<<elseif $enemyhealth lte 0>>
The <<beasttype>> backs away from you, cowed. The others don't try anything.<<ggrespect>><<farm_dogs 1>>
<br><br>
<<clotheson>>
<<endcombat>>
<<if !$kennel_treats>>
<<link [[Next|Farm Work]]>><</link>>
<<else>>
<<beastNEWinit 1 dog>>
<<kennel_treat_options>>
<</if>>
<<else>>
<<kennel_treats -100>>The <<beastsplural>> lose interest in you as you collapse. They tear apart the bag of treats, and feast.<<llrespect>><<farm_dogs -3>>
<br><br>
<<tearful>> you stagger from the kennel.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Farm Work]]>><</link>>
<br>
<</if>><<effects>>
You decide to make things fun for the <<beastsplural>>.
<<if $farm.beasts.dogs gte 20>>
They gather around you, their tails wagging. They will obey without question.
<br><br>
How do you want to play with them?
<br><br>
<<kennel_play_options>>
<<elseif $farm.beasts.dogs gte 5>>
They gather around you with vigour, their tails wagging.
<br><br>
How do you want to play with them?
<br><br>
<<kennel_play_options>>
<<elseif $farm.beasts.dogs gte -5>>
They gather around you. They don't care for you.
<br><br>
How do you want to play with them?
<br><br>
<<kennel_play_options>>
<<elseif $farm.beasts.dogs gte -20 or random(1, 2) is 2>>
They gather around you. They don't trust you much.
<br><br>
How do you want to play with them?
<br><br>
<<kennel_play_options>>
<<else>>
Unfortunately, they have a different sort of fun in mind. They rush you down.
<br><br>
<<endevent>>
<<beastNEWinit 6 dog>>
<<link [[Next|Farm Kennel Gang Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<beastTrainGenerate>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Farm Kennel Gang Rape End]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Farm Kennel Gang Rape End]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Farm Kennel Gang Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyhealth lte 0>>
<<beastwound>>
<<if $combatTrain.length gt 0>>
The <<beasttype>> recoils in pain and fear, but another is eager for a go.
<<combatTrainAdvance>>
<br><br>
<<link [[Next|Farm Kennel Gang Rape]]>><</link>>
<<else>>
The <<beasttype>> recoils in pain and fear.
<<combatTrainAdvance>>
<br><br>
<<link [[Next|Farm Kennel Gang Rape End]]>><<set $finish to 1>><</link>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<if $combatTrain.length gt 0>>
Satisfied, the <<beasttype>> moves and another takes its turn.
<<combatTrainAdvance>>
<br><br>
<<link [[Next|Farm Kennel Gang Rape]]>><</link>>
<<else>>
Satisfied, the <<beasttype>> moves away from you.
<<combatTrainAdvance>>
<br><br>
<<link [[Next|Farm Kennel Gang Rape End]]>><<set $finish to 1>><</link>>
<</if>>
<<else>>
<<if $enemywounded is 1 and $enemyejaculated is 0>>
The <<beasttype>> whimpers and flees.
<<elseif $enemywounded is 0 and $enemyejaculated is 1>>
Satisfied, the <<beasttype>> leaves.
<<elseif $enemywounded gte 2 and $enemyejaculated is 0>>
Feeling that you're more trouble than you're worth, the beasts flee.
<<elseif $enemywounded is 0 and $enemyejaculated gte 2>>
The beasts leave you spent and shivering.
<<elseif $enemywounded gte 1 and $enemyejaculated gte 1>>
The beasts leave you spent and shivering.
<</if>>
<br><br>
<<tearful>> you stagger from the kennel.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Farm Work]]>><</link>>
<br>
<</if>><<effects>>
You take a ball from a cupboard, and throw it across the kennel.
<br><br>
<<if $farm.beasts.dogs gte 5>>
The <<beastsplural>> run and chase the ball, until one manages to get a solid grip. They bring it back to you, and wait for you throw it again.
<br><br>
It's hard work keeping up with their energy, but you feel better for it.<<physique 6>>
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br>
<<else>>
The <<beastsplural>> run and chase the ball, but are more interested in fighting amongst themselves than bringing it back to you. They continue until they tire themselves out.
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
You let the <<beastsplural>> outside, and race them around the field.
<br><br>
<<if $athletics gte 800>>
You manage to keep up with them, which they seem to appreciate.<<grespect>><<farm_dogs 1>>
<br><br>
<<elseif $athletics gte 400>>
You can't quite keep up with them, but you're able to follow behind. They seem happy for the exercise regardless, and are tired out by the time you return them to the kennel.
<br><br>
<<else>>
They outpace you at once, and you soon give up trying to follow. They seem happy for the exercise regardless, and are tired out by the time you return them to the kennel.
<br><br>
<</if>>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
You attach a collar and leash to a <<beasttype>>, and lead it into an adjoining room. You close the door behind you, and drop to the ground. The <<beasttype>> knows what's up.
<<deviant3>>
<br><br>
<<link [[Next|Farm Kennel Play Sex]]>><<set $sexstart to 1>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beastCombatInit>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Farm Kennel Play Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Farm Kennel Play Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Farm Kennel Play Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Farm Kennel Play Sex]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<tearful>> you rise to your feet. "Good <<if $pronoun is "f">>girl<<else>>boy<</if>>," you say.
<br><br>
You return the <<beasttype>> to the kennel proper.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Farm Work]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The <<beasttype>> backs away from you. <<tearful>> you climb to your feet.
<br><br>
You return <<bhim 0>> to the kennel proper.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Farm Work]]>><</link>>
<br>
<<else>>
The <<beasttype>> backs away from you. <<tearful>> you climb to your feet.
<br><br>
You return <<bhim 0>> to the kennel proper.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Farm Work]]>><</link>>
<br>
<</if>><<effects>>
The <<beastsplural>> wait obediently, until you give a seductive wiggle. The most dominant approaches first.
<<deviant5>>
<br><br>
<<endevent>>
<<beastNEWinit 6 dog>>
<<link [[Next|Farm Kennel Play Gang Sex]]>><<set $sexstart to 1>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beastCombatInit>>
<<beastTrainGenerate>>/* - Delete if there aren't multiple beasts*/
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Farm Kennel Play Gang Sex End]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Farm Kennel Play Gang Sex End]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Farm Kennel Play Gang Sex End]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Farm Kennel Play Gang Sex]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyhealth lte 0>>
<<beastwound>>
<<if $combatTrain.length gt 0>>
The <<beasttype>> recoils in pain and fear, but another is eager for a go.
<<combatTrainAdvance>>
<br><br>
<<link [[Next|Farm Kennel Play Gang Sex]]>><</link>>
<<else>>
The <<beasttype>> recoils in pain and fear.
<<combatTrainAdvance>>
<br><br>
<<link [[Next|Farm Kennel Play Gang Sex End]]>><<set $finish to 1>><</link>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<if $combatTrain.length gt 0>>
Satisfied, the <<beasttype>> moves and another takes its turn.
<<combatTrainAdvance>>
<br><br>
<<link [[Next|Farm Kennel Play Gang Sex]]>><</link>>
<<else>>
Satisfied, the <<beasttype>> moves away from you.
<<combatTrainAdvance>>
<br><br>
<<link [[Next|Farm Kennel Play Gang Sex End]]>><<set $finish to 1>><</link>>
<</if>>
<<else>>
The <<beastsplural>> give you satisfied licks as you rise to your feet.
<br><br>
<<tearful>> you leave the kennel.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Farm Work]]>><</link>>
<br>
<</if>><<effects>>
<<strip>>
You lock the kennel door. The <<beastsplural>> give you a quizzical look as you drop to all fours and <<if $wolfgirl gte 6 or $cat gte 6 or $cow gte 6 or $harpy gte 6>>wag your tail<<else>>shake your <<bottom>><</if>> but they seem happy to welcome you as one of them.
<br><br>
You walk on your hands and knees through the kennel.
<<deviant5>>
<br><br>
<<link [[Next|Farm Kennel Play Member 2]]>><</link>>
<br><<effects>>
You grow hungry, and crawl over to the feeding trench. The food doesn't look appealing, but the <<beastsplural>> on either side of you chow down.
<br><br>
<<if $wolfgirl gte 6>>
You bite into the food. It tastes good. You eat your fill, then lie back with a full stomach. Others join you, and you're soon lying in the centre of a huge pile, surrounded by flicking tails.<<ltrauma>><<trauma -4>>
<<else>>
You try a little. It tastes horrible. You try to keep eating, the others have no trouble after all, but soon give up. You lay down before you get a sore stomach. Some of the others cuddle up to you.
<</if>>
<br><br>
<<link [[Next|Farm Kennel Play Member 3]]>><</link>>
<br><<effects>>
You wake up after a while. Seems you dozed off. The other <<beastsplural>> are licking each other clean. One marches up to you, and licks behind your ears.
<br><br>
<<if $wolfgirl gte 6>>
You eagerly lick behind one of the <<beastsplural>>'s ears in return. You flick your tongue in straight lines from the ear down to the back. It comes naturally.
<br><br>
<span class="lewd">You feel a warm wetness on your <<genitals 1>></span>, and freeze in surprise. The <<beasttype>> responsible moves on soon enough.
<br><br>
Sharing this moment with the <<beastsplural>> gives you an odd sense of peace.<<lawareness>><<awareness -6>><<ltrauma>><<lstress>><<trauma -6>><<stress -6>>
<br><br>
<<else>>
You hesitate, then lick behind the <<beasttype>>'s ear in return. It tastes bad, like hair. Some gets stuck on your tongue as well. The <<beasttype>> seems to appreciate the effort though.
<br><br>
<</if>>
You rise to your feet. Time to return to the farm.
<br><br>
<<link [[Next|Farm Work]]>><<clotheson>><<endevent>><</link>>
<br><<effects>>
You round up the <<beastsplural>> for training.
<<if $farm.beasts.dogs gte 20>>
They obey, eager for your approval.
<br><br>
<<elseif $farm.beasts.dogs gte 5>>
They obey without complaint.
<br><br>
<<elseif $farm.beasts.dogs gte -5>>
They complain a little, but obey.
<br><br>
<<elseif $farm.beasts.dogs gte -20>>
They look wary of you.
<br><br>
<<else>>
They growl at you.
<<if $monster is 1>>
"Intruder!" one barks.
<br>
"Plaything!" offers another. The rest agree.
<</if>>
Their lack of respect is clear.
<br><br>
<</if>>
What kind of training do you attempt?
<br><br>
<<link [[Strict|Farm Kennel Train Strict]]>><<stress 12>><<tiredness 12>><<farm_dogs 3>><</link>><<gstress>><<ggtiredness>><<gggrespect>>
<br>
<<link [[Mild|Farm Kennel Train Mild]]>><<stress 6>><<tiredness 6>><<farm_dogs 2>><</link>><<gstress>><<gtiredness>><<ggrespect>>
<br>
<<link [[Easygoing|Farm Kennel Train Easy]]>><<farm_dogs 1>><</link>><<grespect>>
<br><<effects>>
<<if $farm.beasts.dogs gte 20>>
You don't need to yell during training. The <<beastsplural>> follow every command without issue. They jump when you tell them to jump, roll when you tell them to roll, and attack what you tell them to attack.
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br>
<<elseif $farm.beasts.dogs gte 5>>
You yell orders at the <<beastsplural>>. They obey without hesitation. You're not sure yelling was even necessary. They seem eager to train.
<br><br>
<<if $rng gte 80>>
You're just about to wrap things up when a <<beasttype>> runs up to you. <<bHe 0>>
<<if $monster is 1>>
looks up at you. "Can master stroke my head?" <<bhe 0>> pleads.
<<else>>
looks up at you, tail wagging.
<</if>>
<br><br>
<<link [[Pat|Farm Kennel Train Pat]]>><<trauma -6>><<stress -6>><</link>><<ltrauma>><<lstress>>
<br>
<<link [[Wrap things up|Farm Work]]>><<endevent>><</link>>
<br>
<<else>>
The training goes well. You wrap things up.<<grespect>><<farm_dogs 1>>
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $farm.beasts.dogs gte -5>>
You yell at the <<beastsplural>>, demanding they follow orders. They obey without much enthusiasm.
<br><br>
<<if $rng gte 51>>
The training goes well, but at the end one <<beasttype>> limps up to you, and holds out <<bhis 0>> <<if $monster is 1>>foot<<else>>paw<</if>>.
<br><br>
<<link [[Tend to the paw|Farm Kennel Train Paw]]>><<stress 6>><<trauma -6>><</link>><<gstress>><<ltrauma>>
<br>
<<link [[Wrap things up|Farm Work]]>><<endevent>><</link>>
<br>
<<else>>
The training felt productive.<<grespect>><<farm_dogs 1>>
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $farm.beasts.dogs gte -20>>
You yell at the <<beastsplural>>, demanding they follow orders. They ignore most of your commands, with only some of them obeying some of the time.
<br><br>
<<if $rng gte 51>>
It's slow going, but you think you're getting through to some.<<grespect>><<farm_dogs 1>>
<<else>>
You hope the next training session goes better.
<</if>>
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br>
<<else>>
You yell at the <<beastsplural>>, demanding they follow orders. <span class="red">They ignore you.</span>
<br><br>
<<if $rng gte 40>>
You end the training with a sigh, and feel disappointed as you leave the kennel.
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br>
<<else>>
You end the training with a sigh, and head for the exit. <span class="red">A <<beasttype>> steps in your way, and growls.</span> Others approach from behind.
<br><br>
<<link [[Force your way through|Farm Kennel Gang Rape]]>><<endevent>><<beastNEWinit 3 dog>><<set $molestationstart to 1>><</link>>
<br>
<<link [[Plead|Farm Kennel Train Strict Plead]]>><</link>>
<br>
<<link [[Submit|Farm Kennel Train Strict Submit]]>><<sub 1>><</link>>
<br>
<</if>>
<</if>><<effects>>
You smile at the <<beasttype>>, and give <<bhis 0>> head a gentle pat. <<bHe 0>> closes <<bhis 0>> eyes in bliss. You feel warm inside.
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
You take a closer look. There's no visible injury, but you give it a careful runover with your hands. You find a small rock wedged inside. It's easy to dislodge.
<br><br>
The grateful <<beasttype>> returns to the others as you wrap things up.
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"Please let me through," you try. The <<beastsplural>> remain firm. There's something they want from you.
<br><br>
<<endevent>>
<<beastNEWinit 3 dog>>
<<link [[Next|Farm Kennel Gang Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $submissive lte 850>>
"Lie down," you say, your voice firm. "Right now."
<br><br>
The <<beastsplural>> hesitate, then the one blocking your path does as instructed. <<bHe 0>> watches you with lust-filled eyes as you leave the kennel.
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br>
<<else>>
"Let me through," you say. "That's a command."
<br><br>
The <<beastsplural>> hesitate, then the one blocking your path does as instructed. <<bHe 0>> watches you with lust-filled eyes as you leave the kennel.
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br>
<</if>>
<br><br><<effects>>
You drop to the ground. You know what they want, and it'll be easier to give it.
<br><br>
<<endevent>>
<<beastNEWinit 3 dog>>
<<link [[Next|Farm Kennel Gang Rape]]>><<set $molestationstart to 1>><</link>>
<br><<effects>>
You set up a simple parkour. The goal for the <<beastsplural>> is to finish without your help.
<<if $farm.beasts.dogs gte 5>>
They follow your orders with vigour, vying for your attention by putting in extra effort.
<br><br>
<<link [[Wrap things up|Farm Work]]>><<endevent>><</link>>
<br>
<<if $deviancy gte 35>>
<<link [[Reward the most impressive|Farm Kennel Train Mild One]]>><<handskill 6>><</link>><<deviant3>><<ghandskill>>
<br>
<</if>>
<<if $deviancy gte 75>>
<<link [[Reward them all|Farm Kennel Train Mild All]]>><<farm_dogs 3>><</link>><<deviant5>><<ggrespect>>
<br>
<</if>>
<<elseif $farm.beasts.dogs gte -5>>
They follow your orders without enthusiasm, but the training goes well.<<grespect>><<farm_dogs 1>>
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br>
<<elseif $farm.beasts.dogs gte -20>>
However, it's soon clear they have their own ideas. They don't outright ignore you, but many ignore the obstacles. You yell firm instructions, which helps a bit. It might be best to ignore the remaining troublemakers.
<br><br>
<<link [[Discipline them|Farm Kennel Train Mild Discipline]]>><</link>>
<br>
<<link [[Wrap things up|Farm Work]]>><<endevent>><</link>>
<br>
<<else>>
However, it's soon clear that they have different ideas. They walk past the obstacles, and ignore the hoops.
<br><br>
<<link [[Give up|Farm Work]]>><<endevent>><</link>>
<br>
<<link [[Yell|Farm Kennel Train Mild Yell]]>><</link>><<tendingdifficulty 1 1000>>
<br>
<</if>><<effects>>
You single out a <<beasttype>>, though you don't expect <<bhim 0>> to respond well.
<<if $rng gte 20>>
<<if $monster is 1>>
<<bHe 0>> glares at you,
<<else>>
<<bHe 0>> barks back,
<</if>>
then bites your ankle before fleeing to hide amongst the rest.<<gpain>><<pain 4>>
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br>
<<else>>
Your harsh words get through, a little.<<grespect>><<farm_dogs 1>>
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
You yell at the <<beastsplural>>, demanding they obey you.
<<if $tendingSuccess>>
They growl back, <span class="green">then back down.</span> Some attempt some of the obstacles, at least.<<ggrespect>><<farm_dogs 3>>
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br>
<<else>>
<span class="red">It does nothing but agitate them.</span> They advance on you, determined to put you in your place.
<br><br>
<<endevent>>
<<beastNEWinit 3 dog>>
<<link [[Next|Farm Kennel Gang Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<effects>>
The <<beastsplural>> did their best, but you choose one in particular to reward. <<bHis 0>> tail wags as you lead it into the adjoining room, and crouch beside <<bhim 0>>.
<br><br>
<<if $NPCList[0].penis isnot "none">>
<<bHe 0>>'s already erect in anticipation, eager for <<bhis 0>> reward. You give <<bhis 0>> belly a good rub first, your hand creeping down until you slide <<bhis 0>> cock into your palm.
<<deviancy3>>
You stroke <<bhis 0>> penis until it pulses, and releases spurts of hot fluid over the ground.
<<if $monster is 1>>
"Th-thank you master," <<bhe 0>> pants.
<</if>>
<br><br>
<<else>>
<<bHe 0>>'s eager for <<bhis 0>> reward. You give <<bhis 0>> belly a good rub first, your hand creeping down until you slide a finger into <<bhis 0>> warm pussy.
<<deviancy3>>
You slide your finger in and out, until <<bhis 0>> body shudders in orgasm.
<<if $monster is 1>>
"Th-thank you master," <<bhe 0>> pants.
<</if>>
<br><br>
<</if>>
Satisfied, the <<beasttype>> follows you back to the kennel.
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
<<strip>>
You remove your clothing, and drop to the ground. Despite their eager vigour, the <<beastsplural>> remain obedient until you give the order.
<<endevent>>
<<beastNEWinit 6 dog>>
<br><br>
<<link [[Next|Farm Kennel Play Gang Sex]]>><<set $sexstart to 1>><</link>>
<br><<effects>>
You give the <<beastsplural>> an easy set of tasks, and let those who'd rather ignore you do so.
<<if $farm.beasts.dogs gte 20>>
They all seem quite eager to pay attention however, and have no trouble following orders.<<grespect>><<farm_dogs 1>>
<br><br>
<<elseif $farm.beasts.dogs gte 5>>
A few wander off, but most seem eager to pay attention.
<br><br>
<<elseif $farm.beasts.dogs gte -5>>
Some follow your instructions, sometimes.
<br><br>
<<elseif $farm.beasts.dogs gte -20>>
This turns out to be most of them, though a few are happy to follow your commands sometimes.
<br><br>
<<else>>
This turns out to be all of them, and you get little done.<<lrespect>><<farm_dogs -1>>
<br><br>
<</if>>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<set $outside to 1>><<set $location to "farm">><<set $bus to "farm">>
<<if $slimeFarmNakedStored is true>>
<<storeon "farmHidingSpot">>
<<unset $slimeFarmNakedStored>>
<</if>>
<<effects>>
You are in the farmlands.
<<if $daystate is "night">>
<<if $weather is "rain">>
Rainwater floods the fields.
<<elseif $weather is "overcast">>
You can see little in the darkness.
<<elseif $weather is "snow">>
Snow buries the fields.
<<else>>
Stars glimmer over the fields.
<</if>>
<<elseif $daystate is "dawn">>
<<if $weather is "rain">>
Rain sweeps over the fields.
<<elseif $weather is "overcast">>
A dense fog devours the fields.
<<elseif $weather is "snow">>
Snow blankets the fields.
<<else>>
The fields greet the morning sun on the horizon.
<</if>>
<<elseif $daystate is "dusk">>
<<if $weather is "rain">>
Rain blows in from the ocean beneath an ever-darkening sky.
<<elseif $weather is "overcast">>
It's already getting hard to see the fields.
<<elseif $weather is "snow">>
Snow blows over the fields.
<<else>>
The sun sets over the fields.
<</if>>
<<else>>
<<if $weather is "rain">>
Rainwater feeds the surrounding fields.
<<elseif $weather is "overcast">>
Grey skies stretch in all directions.
<<elseif $weather is "snow">>
Snow covers the fields.
<<else>>
The sun beams over fertile fields.
<</if>>
<</if>>
<br><br>
<<if $farm_stage is undefined>>
A sign stands beside a dirt track leading up to a farmhouse. It advertises fresh eggs, carrots, and other produce. One line is written in darker paint than the others. It reads: "Farmhands needed. Ask inside." <<if $daystate is "night">>You'd need to come back during the day.<</if>>
<br><br>
<</if>>
<<if $exposed gte 1 and $daystate is "night">>
You hide behind a hay bale to cover your indecency.
<br><br>
<</if>>
<<if $stress gte $stressmax>>
<<passoutfarmroad>>
<<elseif $exposed gte 1 and $daystate isnot "night" and $eventskip isnot 1>>
<<events_farm_exhibitionism>>
<<else>>
<<if $daystate isnot "night">>
<<if $farm_stage is undefined and $exposed lte 0>>
<<link [[Ask about farm work (0:30)|Farm Intro]]>><<pass 30>><<set $farm_stage to 1>><</link>>
<br>
<<elseif $farm_stage is 1 and $exposed lte 0>>
<<link [[Accept farm work (0:05)|Farm Intro Accept 2]]>><<pass 5>><<set $farm_stage to 2>><</link>>
<br>
<</if>>
<</if>>
<<if $farm_stage gte 2>>
<<link [[Farm (0:05)|Farm Work]]>><<pass 5>><</link>>
<br>
<</if>>
<<if $exposed lte 0>>
<<if $daystate is "night">>
<<link [[Riding school|Riding School Lock]]>><</link>>
<br>
<<elseif $hour is $closinghour>>
Horses are being stabled at the riding school as it closes for the day.
<br><br>
<<else>>
<<link [[Riding school (0:01)|Riding School]]>><<pass 1>><</link>>
<br>
<</if>>
<</if>>
<<link [[Meadow (0:10)|Meadow]]>><<pass 10>><</link>>
<br><br>
<<link [[Enter the moor (0:05)|Moor]]>><<set $moor to 0>><<unset $moor_hunt>><<pass 5>><<set $eventskip to 1>><</link>>
<br>
<<link [[Walk towards town (0:05)|Farm Road 6]]>><<set $phase to 0>><<pass 5>><</link>>
<br>
<</if>>
<<set $eventskip to 0>><<set $outside to 0>><<set $location to "alex_cottage">><<effects>>
<<npc Alex>><<person1>>
You walk towards the farmhouse. There's a chicken coop opposite. A <<nnpc_gendery "Alex">> emerges from behind it, carrying a large bale of hay on <<his>> shoulder. <<He>> notices you, and smiles. "Hey," <<he>> says. "I'll be right with you."
<br><br>
You stand under the porch as the <<nnpc_gendery "Alex">> carries <<his>> burden to a nearby shed. <<He>> hefts it inside. A cloud of dust erupts as the hay hits the floor.
<br><br>
The <<nnpc_gendery "Alex">> stretches <<his>> back as <<he>> walks towards you,
<<if $weather is "rain">>
wiping <<his>> red fringe away from <<his>> eyes. "Let's get you out of this rain," <<he>> says, opening the door. "I'll put the kettle on. Tea or coffee?"
<<elseif $weather is "snow">>
wiping <<his>> red fringe away from <<his>> eyes. "Let's get you out of this cold," <<he>> says, opening the door. "I'll put the kettle on. Tea or coffee?"
<<else>>
sweat glistening on <<his>> forehead. <<He>> wipes <<his>> red fringe away from <<his>> eyes. "I'll put the kettle on," <<he>> says, opening the door. "Tea or coffee?"
<</if>>
<br><br>
<<link [[Tea|Farm Intro 2]]>><<set $phase to 0>><<stress -6>><</link>><<lstress>>
<br>
<<link [[Coffee|Farm Intro 2]]>><<set $phase to 1>><<tiredness -6>><</link>><<ltiredness>>
<br><<effects>>
The interior is rustic and cosy. The <<nnpc_gendery "Alex">> insists on not discussing why you're here until your <<if $phase is 0>>tea<<else>>coffee<</if>> is ready. <<Hes>> about your age, but you've never seen <<him>> at school.
<br><br>
<<if $leftarm is "bound" and $rightarm is "bound">>
<<unbind>>
<<He>> hands you a mug. You turn around to present your bound arms. You hear <<him>> laugh. "Why didn't you say something?" <<He>> sets the mug down. You feel your arms come loose.
<br><br>
"Now then," he says after you've taken your first sip. "<span class="green">I'm Alex.</span> Anything else, or did you just need a little help?"
<<else>>
"Now then," he says after you've taken your first sip. "<span class="green">I'm Alex.</span> What can I do for you? You interested in our eggs?"
<</if>>
<br><br>
<<if $submissive gte 1150>>
"I-I'm here," you say. "The sign said you needed help."
<<elseif $submissive lte 850>>
"I'm here for work," you say.
<<else>>
"The sign said you needed help," you say.
<</if>>
<br><br>
"Great," <<he>> smiles, taking another sip of <<his>> tea. "Come on. I'll show you around."
<br><br>
<<link [[Next|Farm Intro 3]]>><</link>>
<br><<set $location to "alex_farm">><<effects>>
"This is my <<if $pronoun is "m">>dad's<<else>>mum's<</if>> farm," <<he>> says as <<he>> leads you outside. "There are several, and this one's left up to me. It's a bit much without help. Hard enough to keep up with the animals. Some of the fields are going to waste."
<br><br>
You arrive at the chicken coop. "These girls are easy enough. They just need to be fed once a day, and let into the yard for at least an hour or so."
<br><br>
<<link [[Next|Farm Intro 4]]>><</link>>
<br><<effects>>
Alex leads you around the coop, toward a long stone building. You hear oinking. "The pigs are harder to keep fed. They're hungry buggers. It's a job to carry it all." You enter the sty.
<!-- Modified for monster people -->
<<if ($monsterchance gte random(1, 100) and ($hallucinations gte 1 or $monsterhallucinations is "f")) or ($bestialitydisable is "t")>>
<<if $beastmalechance gte 100>>
Several pigboys sit in pens.
<<elseif $beastmalechance gte 1>>
Several pigboys and girls sit in pens.
<<else>>
Several piggirls sit in pens.
<</if>>
<<else>>
Several pigs sit in pens.
<</if>>
Some look quizzical, others lie on their sides.
<br><br>
"There's an area for them to roam outside. They don't need much space."
<br><br>
<<link [[Next|Farm Intro 5]]>><</link>>
<br><<effects>>
<<He>> leads you away from the sty, through an old wooden gate and onto a paved road. You see a stable up ahead.
<!-- Modified for monster people -->
<<if ($monsterchance gte random(1, 100) and ($hallucinations gte 1 or $monsterhallucinations is "f")) or ($bestialitydisable is "t")>>
<<if $beastmalechance lte $rng>>
<<set _horse_gender to "f">>
<<else>>
<<set _horse_gender to "m">>
<</if>>
Centaurs lean out the stalls, resting on their elbows.
<<if _horse_gender is "f">>
"Hey Alex," one says as you draw close. She's unconcerned about her exposed breasts, but casts a wary eye over you. "When you letting us out?"
<<else>>
"Hey Alex," one says as you draw close. He casts a wary eye over you. "When you letting us out?"
<</if>>
<br><br>
"Sorry," Alex replies, scratching the centaur's nose. "I have a visitor." <<He>> opens the stall. "Someone I hope you come to like."
<br><br>
<<else>>
Horses watch from the stalls. One of them neighs as you draw close.
<br><br>
"Sorry," Alex says, scratching the horse's nose. "I have a visitor." <<He>> opens the stall. "Someone I hope you come to like."
<br><br>
<</if>>
"The horses need lots of care," <<he>> says as you walk further along the track, towards another gate. "They need brushing every day, and feeding twice a day. They need lots of exercise too." <<He>> opens the gate, and the steeds thunder through to the field beyond.
<br><br>
<<link [[Next|Farm Intro 6]]>><</link>>
<br><<effects>>
You follow Alex through the field, toward a barn. A dog sits outside, its mouth open and tongue lolling.
<br><br>
<!-- Modified for monster people -->
<<if ($monsterchance gte random(1, 100) and ($hallucinations gte 1 or $monsterhallucinations is "f")) or ($bestialitydisable is "t")>>
<<if $beastmalechance gte 100>>
Inside, a number of bullboys stand on all-fours, each with a tube attached to his penis. They moo in pleasure.
<<elseif $beastmalechance lte 0>>
Inside, a number of cowgirls stand on all-fours, each with two tubes attached to her breasts. They moo in pleasure.
<<else>>
Inside, a number of cowgirls and bullboys stand on all-fours, each attached to a milking machine. They moo in pleasure.
<</if>>
<<else>>
<<if $beastmalechance gte 100>>
A number of bulls stand inside, each attached to a milking machine.
<<elseif $beastmalechance lte 0>>
A number of cows stand inside, each attached to a milking machine.
<<else>>
A number of cattle stand inside, each attached to a milking machine.
<</if>>
<</if>>
"They need milking three times a day," Alex says. "They prefer to be milked by hand, but it's too time-consuming."
<br><br>
"I'll be back in a jiffy," <<he>> says to the cattle. "Just showing our new friend around." You follow <<him>> outside.
<br><br>
<<link [[Next|Farm Intro 7]]>><</link>>
<br><<effects>>
Alex hauls <<himself>> over a fence with one arm, onto a field beyond. It's lined by rows of green plants, each topped with small white flowers.
<br><br>
<<He>> beams with pride. "These are my potatoes," <<he>> says. "It's been hard work, but I managed to get them to take. They're about halfway along."
<br><br>
<<He>> points across the field. "We have eight more fields like this, but they're infested with weeds. Looking after the animals is the priority, and it's hard to keep up with them."
<br><br>
<<if pregnancyBellyVisible()>>
<<He>> glances at your belly. "Make sure you take regular breaks, or just focus on the animals. I don't want you tiring yourself out. No need to hurt yourself over work that can be done later."
<br><br>
<</if>>
<<link [[Next|Farm Intro 8]]>><</link>>
<br><<set $location to "alex_cottage">><<effects>>
"That's the run of it," Alex says as you return to the farmhouse. "A little help should make things more manageable. Perhaps I'll be able to put the other fields to work."
<br><br>
"Where do you live, anyway?"
<br><br>
<<link [[Say you live at the orphanage|Farm Intro 9]]>><<set $phase to 0>><</link>>
<br>
<<link [[Say you live in town|Farm Intro 9]]>><<set $phase to 1>><</link>>
<br>
<<link [[Refuse to say|Farm Intro 9]]>><<set $phase to 2>><</link>>
<br><<effects>>
<<if $phase is 0>>
Alex looks uncomfortable. "I'm sorry," <<he>> says. "I imagine you have school and stuff? You can work whenever you like between dawn and dusk. I'll pay you <span class="gold">£15</span> an hour."
<<elseif $phase is 1>>
"I thought so," Alex says. "I imagine you have school and stuff? You can work whenever you like between dawn and dusk. I'll pay you <span class="gold">£15</span> an hour."
<<else>>
"That's okay," Alex smiles. "I can tell you're from town though. I imagine you have school and stuff. You can work whenever you like between dawn and dusk. I'll pay you <span class="gold">£15</span> an hour."
<</if>>
<br><br>
"I'd pay more," <<he>> continues. "But the farm is just breaking even. I'm hoping that'll change with your help. I'm not gonna lie though. It's hard work."
<br><br>
<i>Alex has all the farm options you do. Covering chores will free <<him>> to perform different tasks. Getting the other fields running will improve your wage. Alex may also give you a cut of profits should there be an exceptional yield.
<br><br>
Some options are only available at certain times of day.
</i>
<br><br>
<<link [[Next|Farm Intro 10]]>><</link>>
<br><<effects>>
Alex stops at the porch. "There's a lot more to cover, but you can learn as you go. So how about it?" <<he>> smiles. "Fancy helping? It's okay if you need time to think about it."
<br><br>
<<link [[Accept|Farm Intro Accept]]>><<set $farm_stage to 2>><</link>>
<br>
<<link [[Refuse|Farm Intro Refuse]]>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"I-I'd love to help," you nod.
<<elseif $submissive lte 850>>
"Sounds good," you say. "I'm in."
<<else>>
"I'd like to help," you nod.
<</if>>
<br><br>
Alex smiles. "Great! You can start whenever you like, and don't be afraid to ask questions."
<br><br>
<<farm_init>>
<<link [[Next|Farmland]]>><<endevent>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"I-I need time to think about it," you say.
<<elseif $submissive lte 850>>
"I'll think about it," you say. "Was hoping it'd pay more."
<<else>>
"I'll think about it," you say.
<</if>>
<br><br>
Alex nods. "I understand. Come back when you're ready."
<br><br>
<<link [[Next|Farmland]]>><<endevent>><</link>>
<br><<effects>>
<<npc Alex>><<person1>>
You approach Alex's farm. <<Hes>> carrying two heavy buckets across the yard, but smiles and plants them on the ground when <<he>> sees you. "It's good to see you again," <<he>> says.
<br><br>
<<if $submissive gte 1150>>
"I-I've come about your job offer," you say. "I'd like to help."
<<elseif $submissive lte 850>>
"I'm here about work," you say. "I'm in."
<<else>>
"I'm hear about your job offer," you say. "I'd like to help."
<</if>>
<br><br>
Alex beams. "Great! You can start whenever you like, and don't be afraid to ask questions."
<br><br>
<<farm_init>>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<widget "farmVisitor">>
<<npc Alex>><<generate2>><<person2>>
"What do we have here?" says a voice. You turn to face it, and see a <<person>> leaning against the fence at the edge of the farm. "Alex got <<person1>><<himself>> a helper. A cute one too. Why don't you bring that ass over here?"
<br><br>
"Fuck off," says another voice. It's Alex. <<He>> glares at the <<person2>><<person>>. "I told you what would happen if you trespassed again."
<br>
The <<person>> throws up <<his>> hands, but <<his>> face shows no fear. "I'm not trespassing. See? The <<if $pronoun is "f">>girls<<else>>boys<</if>> and me were just wondering if you'd reconsidered our offer."
<br>
"I don't need your help," Alex responds, stepping beside you.
<br>
"You think this town <<girl>> is enough? This'll be funny." <<He>> turns and walks down the lane.
<br><br>
<<link [[Next|Farm Visitor]]>><<set $farm_stage to 3>><</link>>
<br>
<</widget>>
<<widget "farmStage4">>
<<npc Alex>><<person1>>
"We've done it," says Alex. <<He>> sounds tired, <<his>> clothes are torn, and <<his>> hair is matted with sweat, but a smile spreads across <<his>> face. "We cleared a second field."
<br><br>
<<He>> leads you to the field in question, stopping at the fence. <<He>> gestures for you to follow as <<he>> sits. "I couldn't have done it without you," <<he>> says, taking a swig from a glass bottle. <<He>> pulls another from <<his>> pocket, and offers it to you.
<br><br>
<<link [[Drink|Farm Stage 4]]>><<set $phase to 0>><<stress -6>><<set $farm_stage to 4>><<set $farm.clearing to 100>><</link>><<lstress>>
<br>
<<link [[Refuse|Farm Stage 4]]>><<set $phase to 1>><<set $farm_stage to 4>><<set $farm.clearing to 100>><</link>>
<br>
<</widget>>
<<widget "farmStage5">>
<<npc Alex>><<person1>>
"It's done," Alex says, leaning against the wall of the farmhouse. "Another field ready to go." <<He>> reaches into <<his>> pocket, but stops when <<he>> hears the clop of hooves approaching from the lane.
<br><br>
<<if $remy_seen is "livestock">>
<<endevent>><<npc Remy>><<person1>>
A <<farm_text horse>> rides into the farm. Upon its back sits Remy, <<if $pronoun is "m">><<his>> pale brown hair flicking in the breeze<<else>><<his>> pale brown hair tied in a neat bun<</if>>. You tense as memories of your treatment at <<his>> farm invade your mind. However, there's no domineering malice in <<his>> eyes this time. There's no recognition at all.
<br><br>
<<He>> dismounts, and tugs off <<his>> gloves. <<He>> smiles at you, then at Alex. <<His>> green eyes glimmer.
<br><br>
"Sorry to arrive unannounced," <<he>> says. "I had trouble getting hold of you. I'm here to discuss business."
<br><br>
<<elseif $remy_seen is "riding_school">>
<<endevent>><<npc Remy>><<person1>>
A <<farm_text horse>> rides into the farm. Upon its back sits Remy, owner of the nearby riding school. <<if $pronoun is "m">><<His>> pale brown hair flicks in the breeze<<else>><<His>> pale brown hair is tied in a neat bun<</if>>.
<br><br>
<<He>> dismounts, and tugs off <<his>> gloves. <<He>> smiles at you, then at Alex. <<His>> green eyes glimmer.
<br><br>
"Sorry to arrive unannounced," <<he>> says. "I had trouble getting hold of you. I'm here to discuss business."
<br><br>
<<else>>
<<endevent>><<npc Remy>><<person1>>
A <<farm_text horse>> rides into the farm. A <<if $pronoun is "m">>man with short, pale brown hair flicking in the breeze<<else>>woman with pale brown hair tied in a neat bun<</if>> sits on <<farm_his horse>> back. Alex's smile vanishes
<br><br>
The <<personsimple>> dismounts, and tugs off <<his>> gloves. <<He>> smiles at you. <<His>> green eyes glimmer.
<br><br>
"I don't believe I've had the pleasure," <<he>> says, looking at you. "I'm Remy. I run the nearby riding school, and a farm of my own." <<He>> turns to Alex. "Sorry to arrive unannounced, but I couldn't get hold of you. I'm here to discuss business."
<br><br>
<</if>>
<<endevent>><<npc Alex>><<person1>>
Alex looks conflicted, but politeness gets the better of <<him>>. "Tea or coffee?"
<br><br>
<<link [[Tea|Farm Stage 5]]>><<set $phase to 0>><<stress -6>><<set $farm_stage to 5>><<set $farm.clearing to 100>><</link>><<lstress>>
<br>
<<link [[Coffee|Farm Stage 5]]>><<set $phase to 1>><<tiredness -6>><<set $farm_stage to 5>><<set $farm.clearing to 100>><</link>><<ltiredness>>
<br>
<</widget>>
<<widget "farmStage6">>
<<npc Alex>><<person1>>You hear rapid footsteps approach. You turn, and see Alex rushing towards you.
<<if $weather is "rain" or $weather is "snow">>
<<Hes>> smiling, despite being covered in mud.
<<else>>
<<Hes>> smiling, despite the nettles sticking to <<his>> clothes.
<</if>>
<br><br>
"It's done," <<he>> says. "The last field. We've restored the farm."
<br><br>
<<He>> slumps to the farmhouse porch, and looks at you. "I couldn't have done it alone. If <<if $pronoun is "m">>dad<<else>>mum<</if>> had known how dangerous it was-" <<he>> looks away. "I wanted to prove I could do it without them. Now I have."
<br><br>
<<He>> climbs to <<his>> feet. "I need to tell them. Right now." <<He>> disappears into the farmhouse.
<br><br>
<<link [[Next|Farm Stage 6]]>><<set $farm_stage to 6>><<set $farm.clearing to 100>><</link>>
<br>
<</widget>><<effects>>
<<person2>>
Alex seems less tense now the <<person>> is gone. <<person1>>"Sorry," <<he>> says, turning to you. "You weren't the first to respond to my sign. There are nasty types around. Stay clear of them."
<br><br>
<<He>> leans against the fence and watches the lane leading away. "I was relieved when you showed up." <<He>> laughs. "Come on, let's get back to work."
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
<<if $phase is 0>>
<<alcohol 60>>
You take the proferred bottle, and take a swig. It's a bitter spirit.
<<else>>
Alex puts the bottle away.
<</if>>
"It'll be more work," <<he>> continues. "But we'll be making a steady profit. You'll get <span class="gold">£30</span> per hour from now on."
<br><br>
<<He>> points over the hedge beyond the cleared field, at the tangled mess beyond. "That's the next target." <<He>> drops off the fence. "I'm eager to get started."<<gglove>><<npcincr Alex love 3>>
<br><br>
<<set $farm.wage to 3000>>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<set $location to "alex_cottage">><<set _drink to $phase is 0 ? "tea" : "coffee">><<effects>>
Once inside, Alex insists on making the drinks before proceeding.
<br><br>
<<endevent>><<npc Remy>><<person1>>
"Thank you for your hospitality," Remy says after sipping <<his>> _drink
<br>
<<endevent>><<npc Alex>><<person1>>"Just get on with it," Alex says. "I've got work to do."
<br>
<<endevent>><<npc Remy>><<person1>>"As you wish. I'm here to offer assistance. I couldn't help but-"
<br>
<<endevent>><<npc Alex>><<person1>>"I already have the assistance I need," Alex interrupts, gesturing at you. "We're reclaiming the land, bit by bit. It's going well. And you're not getting a piece. That's what you're really here for, isn't it."
<br><br>
<<link [[Next|Farm Stage 5 2]]>><</link>>
<br><<effects>>
<<endevent>><<npc Remy>><<person1>>Remy doesn't respond at once, instead taking another spoonful of sugar. "Don't be stupid," <<he>> says, a new sternness in <<his>> voice. "You two alone? I can offer many more hands. Not to mention security-"
<br>
<<endevent>><<npc Alex>><<person1>>"Finish your tea," Alex interrupts again. "Then get out."
<br>
<<endevent>><<npc Remy>><<person1>>Remy takes another sip, and turns to you.
<<if $ridingschoolintro is undefined>>
"You should drop by the riding school sometime," <<he>> says. "I might have a thing or two to teach."
<<elseif $livestock_intro isnot undefined and $cow gte 6>>
"You should be wiser about your choice of employer," <<he>> says, "I could keep you safe." Your mind is wrenched from the moment by <<his>> words. Visions of tranquil fields invade, along with memories of abuse.<<gstress>><<stress 6>>
<br>
"What a weird thing to say," Alex interrupts, bringing your thoughts back to reality. "So you're a weirdo as well as a thug."
<<else>>
"You should be wiser about your choice of employer," <<he>> says. "This one doesn't have much of a future."
<</if>>
<br><br>
Remy places <<his>> empty cup on the plate. "Thank you," <<he>> says as <<he>> rises. "You have time to reconsider. I hope you do, for your sake."
<br><br>
<<link [[Next|Farm Stage 5 3]]>><</link>>
<br><<effects>>
<<endevent>><<npc Alex>><<person1>>
"I'm sorry about this," Alex says once Remy is gone. "I was afraid we'd get a visit like that once we started turning a profit. Fucking rat."
<br><br>
<<Hes>> so tense <<he>> shatters one of the cups while trying to clean it, so you take over the washing up. <<He>> calms down some, and laughs. "I might count on you too much."<<gglove>><<npcincr Alex love 3>>
<br><br>
"I don't know what Remy will try," <<he>> continues as you finish. "But working for me could be dangerous. I understand if you don't want to continue, but if you do, I can pay <span class="gold">£45</span> an hour."
<br><br>
<<endevent>><<npc Remy>><<person1>>
<i>Remy will launch attacks from <<his>> estate on the moor. These will worsen over time, unless you take the fight to <<him>>.</i>
<br><br>
<<endevent>><<npc Alex>><<person1>>
<<He>> smiles. "I shouldn't let that idiot get me down. Come on. Things are going great, and there's more to do."
<br><br>
<<set $farm.wage to 4500>>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<set $location to "alex_cottage">><<effects>>
You listen to Alex talk over the phone to <<his>> <<if $pronoun is "m">>dad<<else>>mum<</if>>. <<He>> tries to seem calm, but can't stop the excitement bubbling over.
<br><br>
<<He>> hangs up, and turns to you. "<<Hes>> in the area, and wants to drop by," <<he>> says, no longer trying to contain <<his>> excitement. "I should get the kettle on."
<<if $exposed gte 1>>
<<He>> glances at your <<lewdness>> and blushes, as if just now remembering. "Y-You need to wear something." <<He>> rushes up the stairs.
A bundle falls down the stairwell a few moments later.
<<if $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked")>>
It's a checkered shirt.<<upperwear 33>>
<<if $NPCName[$NPCNameList.indexOf("Alex")].dom gte $npcdomhigh and $NPCName[$NPCNameList.indexOf("Alex")].lust gte 10>>
A smaller bundle follows. A pair of denim shorts.<<lowerwear 31>>
<<else>>
Another bundle thumps to the ground in front of you. A pair of jeans.<<lowerwear 22>>
<</if>>
<<elseif $worn.upper.type.includes("naked")>>
It's a checkered shirt.<<upperwear 33>>
<<else>>
<<if $NPCName[$NPCNameList.indexOf("Alex")].dom gte $npcdomhigh and $NPCName[$NPCNameList.indexOf("Alex")].lust gte 10>>
It's a pair of denim shorts.<<lowerwear 31>>
<<else>>
It's a pair of jeans.<<lowerwear 22>>
<</if>>
<</if>>
<<if $upperwetstage gte 1 or $lowerwetstage gte 2>>
A rolled up towel follows. "Something to dry with," Alex shouts.
<<dry>>
<</if>>
<br><br>
You get dressed in the kitchen. Alex climbs down the staircase.
<</if>>
<<He>> looks at <<his>> own <<if $weather is "snow" or $weather is "rain">>mud<<else>>weed<</if>>-covered clothes. "Fuck. I need a change of clothes. And a shower."
<br><br>
<<link [[Next|Farm Stage 6 2]]>><</link>>
<br><<effects>>
You put the kettle on while Alex has a shower. <<Hes>> only gone a little over a minute. You see <<him>> approach the farmhouse wearing just a towel. <<He>> must have left <<his>> dirty clothes outside.
<br><br>
"Don't look," <<he>> says before entering the kitchen.
<br><br>
<<link [[Look|Farm Stage 6 Look]]>><<npcincr Alex love -1>><<npcincr Alex dom -1>><<arousal 600>><</link>><<llove>><<ldom>><<garousal>>
<br>
<<link [[Don't look|Farm Stage 6 No Look]]>><<npcincr Alex love 1>><</link>><<glove>>
<br>
<<link [[Pull the towel away|Farm Stage 6 Pull]]>><<npcincr Alex love -3>><<npcincr Alex dom -3>><<npcincr Alex lust 1>><</link>><<lllove>><<lldom>><<glust>><<promiscuous1>>
<br><<effects>>
You turn away from the window, and get a better look at Alex in <<his>> towel.
<<if $pronoun is "m">>
The fabric is tied low around <<his>> waist, and is barely wide enough to wrap around <<him>>. The waistline is pulled taut, leaving <<his>> entire thigh exposed on the side facing you. You glimpse <<his>> toned ass.
<<else>>
<<if $NPCList[0].breastsize gte 1>>
The fabric is tied low around <<his>> chest, leaving the top of <<his>> <<print $NPCList[0].breastsdesc>> exposed, and is barely wide enough to wrap around <<him>>. The top is pulled taut, leaving the side of <<his>> body facing you exposed. You glimpse <<his>> toned ass.
<<else>>
The fabric is tied low around <<his>> chest, almost exposing <<his>> nipples, and is barely wide enough to wrap around <<him>>. The top is pulled taut, leaving the side of <<his>> body facing you exposed. You glimpse <<his>> toned ass.
<</if>>
<</if>>
<br><br>
<<He>> clutches the towel tight against <<his>> body. "Don't be a perv!" <<He>> rushes through the remainder of the kitchen, retrieves a fresh change of clothes from a basket, then leaves the way <<he>> came. You hear <<him>> climb the stairs.
<br><br>
<<link [[Next|Farm Stage 6 3]]>><</link>>
<br><<effects>>
You look out the window, and hear Alex walk through the kitchen behind you. <<He>> rummages in a basket for a fresh set of clothes, then leaves the way <<he>> came. You hear <<him>> climb the stairs.
<br><br>
<<link [[Next|Farm Stage 6 3]]>><</link>>
<br><<effects>>
You hear Alex walk through the kitchen behind you, then rummage through the basket in search of a fresh set of clothes.
<br><br>
You turn, and see <<him>> bent over the basket, clutching <<his>> towel close to <<his>> body.
<<if $pronoun is "m">>
The fabric is tied low around <<his>> waist, and is barely wide enough to wrap around <<him>>. The waistline is pulled taut, leaving <<his>> entire thigh exposed on the side facing you. You glimpse <<his>> toned ass.
<<else>>
<<if $NPCList[0].breastsize gte 1>>
The fabric is tied low around <<his>> chest, leaving the top of <<his>> <<print $NPCList[0].breastsdesc>> exposed, and is barely wide enough to wrap around <<him>>. The top is pulled taut, leaving the side of <<his>> body facing you exposed. You glimpse <<his>> toned ass.
<<else>>
The fabric is tied low around <<his>> chest, almost exposing <<his>> nipples, and is barely wide enough to wrap around <<him>>. The top is pulled taut, leaving the side of <<his>> body facing you exposed. You glimpse <<his>> toned ass.
<</if>>
<</if>>
<br><br>
You creep behind <<him>>, grasp the hem, and tear the towel off <<his>> body.
<br><br>
<<link [[Next|Farm Stage 6 Pull 2]]>><</link>>
<br><<effects>>
The towel comes away without resistance. "Fuck!" Alex reaches behind to recover it, but you pull it away from <<his>> grasp.
<<if $pronoun is "m">>
<<He>> half-turns in the process, showing off <<his>> muscled chest and abdomen. <<He>> covers <<his>> groin with a hand before facing you.
<<else>>
<<He>> half-turns in the process, exposing <<his>> <<print $NPCList[0].breastsdesc>>. <<He>> covers <<his>> chest with one arm, and covers <<his>> groin with the other before facing you.
<</if>>
<br><br>
"F-Fucking perv," <<he>> says, <<his>> face crimson. "Give it back. And turn around."
<br><br>
<<link [[Return the towel|Farm Stage 6 Pull Return]]>><<npcincr Alex love 1>><</link>><<glove>>
<br>
<<link [[Refuse|Farm Stage 6 Pull Refuse]]>><<npcincr Alex love -1>><<npcincr Alex dom -1>><<npcincr Alex lust 1>><</link>><<llove>><<ldom>><<glust>>
<br><<effects>>
You cover your eyes and hold out the towel. Alex pulls it from your grasp.
<br><br>
You turn to the window. You hear Alex continue to rummage in the basket, then walk back through the kitchen. You hear <<him>> climb the staircase.
<br><br>
<<link [[Next|Farm Stage 6 3]]>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"B-But you're so hot," you whimper, keeping the towel.
<<elseif $submissive lte 850>>
"I prefer you like this," you smirk, keeping the towel.
<<else>>
"You look pretty good," you say, keeping the towel.
<</if>>
<br><br>
Alex throws an anxious glance out the window, then turns back to the basket. <<He>> rummages with one hand, using the other to cover <<his>> ass.
<br><br>
<<He>> holds the clothes in front of <<his>> body as <<he>> leaves the kitchen and climbs the stairs.
<br><br>
<<link [[Next|Farm Stage 6 3]]>><</link>>
<br><<set $location to "alex_farm">><<effects>>
<<pass 5>>
A car pulls into the yard some minutes later, just as Alex arrives at the bottom of the stairs. "That's <<him>>," <<he>> says. "I hope I look okay."
<br><br>
You leave the farmhouse with Alex. Up ahead, climbing from a car, is an older, thicker version of Alex.
<br><br>
"<<if $pronoun is "m">>Hi dad<<else>>Hi mum<</if>>," Alex says.
<br><br>
They face each other for an awkward moment, then the <<if $pronoun is "m">>father<<else>>mother<</if>> steps forward, and grasps Alex by the shoulders.<<lcontrol>><<control -10>>
<br><br>
<<link [[Next|Farm Stage 6 4]]>><</link>>
<br><<effects>>
They pull away from each other. "Knew you had it in ya," the <<if $pronoun is "m">>father<<else>>mother<</if>> says. <<He>> looks at you over <<his>> <<daughter>>'s shoulder. "You must be the townie. Alex's told me all about you."
<br><br>
Alex turns. "That's right," <<he>> says, resting a hand on your shoulder. "<<pShes>> great with the animals."
<br>
<<His>> <<if $pronoun is "m">>father<<else>>mother<</if>> nods. "A farm this size with only two people? Impressive. You need to show me around. First though-"
<br>
Alex is already walking towards the farmhouse. <<He>> stops at the door. "Tea or coffee?"
<br>
"You know the answer to that."
<br><br>
<<link [[Tea|Farm Stage 6 5]]>><<stress -6>><</link>><<lstress>>
<br>
<<link [[Coffee|Farm Stage 6 5]]>><<tiredness -6>><</link>><<ltiredness>>
<br><<set $location to "alex_cottage">><<effects>>
You sit at the kitchen table with Alex's <<if $pronoun is "m">>father<<else>>mother<</if>>. "Surprised a townie can be so helpful-"
<br>
"<<if $pronoun is "m">>Dad<<else>>Mum<</if>>-" Alex interrupts.
<br>
"More surprised by how cute you are-"
<br>
"<<if $pronoun is "m">>Dad!<<else>>Mum!<</if>>" Alex says again, slamming a mug of tea in front of the older <<if $pronoun is "m">>man<<else>>woman<</if>>.
<br>
"Sorry," <<he>> chuckles. "Thanks for the tea."
<br><br>
<<link [[Next|Farm Stage 6 6]]>><</link>>
<br><<set $location to "alex_farm">><<effects>>
Alex takes <<his>> <<if $pronoun is "m">>father<<else>>mother<</if>> on a tour of the farm, and insists you come along. The older <<if $pronoun is "m">>man<<else>>woman<</if>> stops to examine each animal, and seems pleased with what <<he>> sees.
<br><br>
Alex beams with pride when you reach the fields. The first three are filled with rows of green potato plants. The last is barren, but clear and ready for planting.
<br><br>
You return to the farmhouse. "You've done a good job," Alex's <<if $pronoun is "m">>father<<else>>mother<</if>> says. "Keep it up. Sorry I can't get out here more often. You know how it is." <<He>> reaches into <<his>> pocket. "Left my keys in the kitchen. Could you grab them?"
<br><br>
Alex enters the farmhouse.
<br><br>
<<link [[Next|Farm Stage 6 7]]>><</link>>
<br><<effects>>
Now alone, the older <<if $pronoun is "m">>man<<else>>woman<</if>> turns to you. "This is for you," <<he>> says pulling an envelope from <<his>> pocket. <<He>> holds it out.
<br><br>
"Open it when I'm gone," <<he>> continues. "And don't tell Alex."
<br><br>
Alex emerges from the farmhouse, and holds out the keys. "Thanks," <<his>> <<if $pronoun is "m">>father<<else>>mother<</if>> says. "I'll give the others your love." <<He>> climbs into the car, and drives away.
<br><br>
<<link [[Next|Farm Stage 6 8]]>><</link>>
<br><<effects>>
Alex watches until the car vanishes from view. "I'm glad you were here to meet <<him>>," <<he>> says, turning back to the farm. "Come on. There's work to do. More land to cultivate. Let's make the farm even bigger."
<br><br>
You nod, but hang back until Alex disappears behind the sty. You open the envelope. There's a wad of cash inside, along with a note.
<br><br>
<i>"Thanks for looking out for my <<if $pronoun is "m">>son<<else>>daughter<</if>>. Here's a little something for you. Don't give it to Alex. And don't let <<him>> pressure you into anything. <<Hes>> a good <<nnpc_gendery "Alex">>, but dogged."
</i>
<br><br>
You count the money. There's <<moneyGain 10000>>.
<br><br>
<<set $farm.wage to 6000>>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<set $outside to 0>><<effects>>
You enter the brick shed where Alex keeps <<his>> tools. You hear a click behind you as the door shuts. You push it, but it doesn't move. <span class="red">You've been locked in.</span>
<br><br>
<<endevent>>
<<npc Remy>>
A face appears at the small window, blocking your view of the yard. It's Remy. <<He>> observes you a moment while tugging on a black glove, then walks away. A couple of <<his>> goons replace <<him>>, jostling for a peek of you.
<br><br>
<<endevent>><<npc Alex>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>><<person1>>
<<link [[Warn Alex|Farm Stage 7 Warn]]>><</link>>
<br>
<<link [[Try to break the door down|Farm Stage 7 Break]]>><</link>>
<br><<effects>>
"Alex!" you shout. "We're under attack!" You're not sure how well your voice carries. Alex walks into view a moment later, <span class="red">struggling against the grasp of a <<person2>><<person>> and <<person3>><<person>>,</span> one holding each shoulder. They force <<person1>>Alex to <<his>> knees.
<br><br>
Remy crouches in front of Alex, and holds <<his>> head up by the chin. Remy speaks, but the younger farmer spits on <<nnpc_his "Remy">> face.
<br><br>
Remy responds with a backhanded strike. You hear the thwack from here, but Alex remains defiant.
<br><br>
<<link [[Next|Farm Stage 7 2]]>><</link>>
<br><<effects>>
You shove your weight against the wooden door. It budges, but remains firm. You're backing away to get a bigger run up when you see movement through the window. Alex <span class="red">struggles against the grasp of a <<person2>><<person>> and <<person3>><<person>>,</span> one grasping each shoulder. They push <<person1>><<him>> in front of Remy, and force <<him>> to <<his>> knees.
<br><br>
Remy crouches in front of Alex, and holds <<his>> head up by the chin. Remy speaks, but the younger farmer spits on <<nnpc_his "Remy">> face.
<br><br>
Remy responds with a backhanded strike. You hear the thwack from here, but Alex remains defiant.
<br><br>
<<link [[Next|Farm Stage 7 2]]>><</link>>
<br><<effects>>
Remy mounts <<nnpc_his Remy>> steed and spurs away as <<nnpc_his Remy>> goons close in on Alex. The young farmer manages to wrest an arm free, and smacks one of <<his>> assailants in the face. The blow sends the <<person2>><<person>> reeling, but the other thugs don't seem concerned.
<br><br>
The <<person3>><<person>> grasps Alex from behind.
<br><br>
<i>Alex won't be able to fight them off alone. You need to get the door down. You could also distract the goons to give Alex some breathing space.</i>
<br><br>
<<farm_fight_init>>
<<farm_fight_options>><<effects>>
<<switch $farm_fight.action>>
<<case "breasts" "chest">>
<<set $farm_fight.distraction to 2>>
You walk up to the window,
<<if $worn.over_upper.type.includes("naked") and $worn.upper.type.includes ("naked") and $worn.under_upper.type.includes("naked")>>
<span class="lewd">and flaunt your <<breasts>>.</span>
<<else>>
<span class="lewd">and expose your <<breasts>>.</span>
<</if>>
You tap on the glass for good measure, but thugs are already turning away from Alex.
<br><br>
<<if $farm_fight.stage gte 5>>
<span class="green">Alex struggles free from the <<person6>><<persons>> grasp,</span> and puts some distance between <<nnpc_himself "Alex">> and the ogling thugs.
<br><br>
<<else>>
<span class="green">They're too busy ogling to notice Alex gain distance, and ready <<person1>><<himself>> for more violence.</span>
<</if>>
<<case "bottom">>
<<set $farm_fight.distraction to 2>>
You climb a crate in front of the window,
<<if $worn.over_lower.type.includes("naked") and $worn.lower.type.includes("naked") and $worn.under_lower.type.includes("naked")>>
<span class="lewd">and stick your <<bottom>> out.</span>
<<else>>
<span class="lewd">and expose your <<bottom>>.</span>
<</if>>
That gets the thugs' attention.
<br><br>
<<if $farm_fight.stage gte 5>>
<span class="green">Alex struggles free from the <<person6>><<persons>> grasp,</span> and puts some distance between <<nnpc_himself "Alex">> and the ogling thugs.
<br><br>
<<else>>
<span class="green">They're too busy ogling to notice Alex gain distance, and ready <<person1>><<himself>> for more violence.</span>
<</if>>
<<case "penis" "vagina">>
<<set $farm_fight.distraction to 2>>
You climb a crate in front of the window.
<<if $worn.over_lower.type.includes("naked") and $worn.lower.type.includes("naked") and $worn.under_lower.type.includes("naked")>>
<span class="lewd">You flaunt your <<genitals>>.</span>
<<else>>
<span class="lewd">You expose your <<genitals>>.</span>
<</if>>
The thugs drop everything to ogle.
<br><br>
<<if $farm_fight.stage gte 5>>
<span class="green">Alex struggles free from the <<person6>><<persons>> grasp,</span> and puts some distance between <<nnpc_himself "Alex">> and the ogling thugs.
<br><br>
<<else>>
<span class="green">They're too busy ogling to notice Alex gain distance, and ready <<person1>><<himself>> for more violence.</span>
<</if>>
<<case "hammer">>
<<physiquedifficulty 5000 15000 no_text>>
<<if $physiqueSuccess is 1>>
You bash the door with the hammer. <span class="green">Each blow bites into the wood.</span>
<<set $farm_fight.door -= 2>>
<br><br>
<<else>>
You bash the door with the hammer. <span class="red">Your blows bounce off without much impact.</span>
<br><br>
<<set $farm_fight.door -= 1>>
<</if>>
<<set $farm_fight.weapon to "hammer">>
<<case "unscrew">>
It's hard to keep your hands steady with the assault happening outside, but you manage to remove one of the screws.
<br><br>
<<set $farm_fight.weapon to "screwdriver">>
<<set $farm_fight.screws -= 1>>
<<case "science">>
<<if $science gte random(1, 700)>>
You search the chainsaw, and find a screwable cap. You open it. The interior is empty. <span class="green">The chainsaw needs fuel.</span>
<br><br>
<<set $farm_fight.chainsaw to 1>>
<<else>>
You try the cord again. Nothing happens. Perhaps you're pulling it wrong? You look around the machine, careful to stay away from the blade, <span class="red">but see nothing wrong.</span>
<br><br>
<</if>>
<<case "refuel">>
You pour the petrol into the chainsaw, and replace the cap.
<<set $farm_fight.chainsaw to 2>>
<br><br>
<<case "chainsaw">>
You pull the cord, and the chainsaw revs. You pull it a second time, and the teeth roar into life. The <<person2>><<person>> throws a worried glance at the shed.
<br><br>
You shut your eyes as you assault the door. You reduce the wood to a pile of splinters and ruined planks.
<br><br>
<<set $farm_fight.weapon to "chainsaw">>
<<set $farm_fight.door to 0>>
<<case "bash">>
<<physiquedifficulty 10000 20000 no_text>>
<<if $physiqueSuccess is 1>>
You bash the door with your fists. <span class="green">You feel the wood crack under your assault.</span>
<br><br>
<<set $farm_fight.door -= 2>>
<<else>>
You bash the door with your fists. <span class="red">It rattles with each strike, but doesn't feel any weaker.</span>
<br><br>
<<set $farm_fight.door -= 1>>
<</if>>
<<set $farm_fight.weapon to "fists">>
<</switch>>
<<set $farm_fight.action to 0>>
<<if $farm_fight.screws lte 0>>
The last screw rattles against the floor, and the door swings open, only the locked hatch keeping it held to frame. <span class="red">The smell of smoke greets you.</span>
<br><br>
<<link [[Next|Farm Fight End]]>><</link>>
<br>
<<elseif $farm_fight.door lte 0>>
<<if $farm_fight.weapon is "chainsaw">>
You kick the remaining wood apart, and step through.
<br><br>
<<elseif $farm_fight.weapon is "hammer">>
With a final smash, you knock out one of the panes. You reach through, unlock the hatch, and kick the door open. <span class="red">The smell of smoke greets you.</span>
<br><br>
<<else>>
With a final smash, your fist breaks right through the wood. You feel around for the hatch, unlock it, and kick the door open. <span class="red">The smell of smoke greets you.</span>
<br><br>
<</if>>
<<link [[Next|Farm Fight End]]>><</link>>
<br>
<<else>>
<<farm_fight_alex>>
<br><br>
<<farm_fight_door>>
<br><br>
<<farm_fight_options>>
<</if>><<effects>>
You look around the shed for anything that could help.
<br><br>
<<if $farm_fight.shelf isnot 1>>
<<link [[Search the shelves|Farm Fight Search Shelf]]>><<set $farm_fight.shelf to 1>><</link>>
<br>
<</if>>
<<if $farm_fight.toolbox isnot 1>>
<<link [[Search the toolbox|Farm Fight Search Toolbox]]>><<set $farm_fight.toolbox to 1>><</link>>
<br>
<</if>>
<<if $farm_fight.cupboard isnot 1>>
<<link [[Search the cupboard|Farm Fight Search Cupboard]]>><<set $farm_fight.cupboard to 1>><</link>>
<br>
<</if>>
<<if $farm_fight.rakes isnot 1>>
<<link [[Search the rakes|Farm Fight Search Rakes]]>><<set $farm_fight.rakes to 1>><</link>>
<br>
<</if>>
<<if $farm_fight.sheet isnot 1>>
<<link [[Search the sheet-covered object|Farm Fight Search Sheet]]>><<set $farm_fight.sheet to 1>><</link>>
<br>
<</if>><<effects>>
You scan the shelves. There are small bags of seeds, and a trowel <span class="pink">that's too rusty to be any use.</span>
<br><br>
<<link [[Next|Farm Fight]]>><</link>>
<br><<effects>>
You flip open the toolbox. It's well stocked, but two items draw your attention. <span class="green">A large hammer, and a screwdriver.</span> You could bash the door down with the hammer. You could also remove door's screws, and open it that way.
<br><br>
<<link [[Next|Farm Fight]]>><</link>>
<br><<effects>>
You throw open the cupboard. You shut your eyes as a cloud of dust greets you. You peer into the dark interior. Sacks of something heavy. It feels like sand. <span class="green">There's also a can of petrol.</span> Burning the door would be unwise, but perhaps the fuel has some other use.
<br><br>
<<link [[Next|Farm Fight]]>><</link>>
<br><<effects>>
You search the stack of rakes propped up in the corner. The rakes themselves are of little use for bashing the door down, but you wonder if there's anything else hidden among them. <span class="pink">There isn't.</span>
<br><br>
<<link [[Next|Farm Fight]]>><</link>>
<br><<effects>>
An object leans against the wall, hidden beneath a sheet. You remove the fabric, <span class="green">revealing a chainsaw.</span>
<br><br>
You tug the cord, but nothing happens.
<br><br>
<<link [[Next|Farm Fight]]>><</link>>
<br><<set $outside to 0>><<effects>>
<<person1>>
<<if $farm_fight.weapon is "chainsaw">>
<<if $farm_fight.stage gte 9>>
The thugs back away from you, and from Alex, though <<he>> remains on the ground.
<<else>>
The thugs back away from you, and from Alex.
<</if>>
They stare at the roaring chainsaw in your hands, afraid to get any closer.
<br><br>
"Sh-shit," the <<person2>><<person>> cries. "Where the fuck did <<pshe>> get that?"
<br>
"Easy there <<girl>>," the <<person3>><<person>> says. <<He>> sounds calmer, and takes a step closer. "Put the toy down."
<br><br>
<<elseif $farm_fight.weapon is "hammer">>
<<if $farm_fight.stage gte 9>>
The thugs turn to face you, leaving Alex where <<he>> lay.
<<else>>
The thugs turn to face you, letting Alex get some distance.
<</if>>
They step closer, though throw wary glances at your hammer.
<br><br>
"The <<girl>>'s found <<pherself>> a toy," the <<person2>><<person>> says.
<br>
"Put it down," the <<person3>><<person>> adds, stepping closer. "And we'll go easy on ya."
<br><br>
<<elseif $farm_fight.weapon is "screwdriver">>
<<if $farm_fight.stage gte 9>>
The thugs turn to face you, leaving Alex where <<he>> lay.
<<else>>
The thugs turn to face you, letting Alex get some distance.
<</if>>
They step closer, and seem unconcerned about the screwdriver in your hand.
<br><br>
"Clever clogs here got out of <<pher>> cage," the <<person2>><<person>> says.
<br>
"<<pShe>>'ll soon regret it," the <<person3>><<person>> adds, closing in.
<br><br>
<<else>>
<<if $farm_fight.stage gte 9>>
The thugs turn to face you, leaving Alex where <<he>> lay.
<<else>>
The thugs turn to face you, letting Alex get some distance.
<</if>>
They walk closer.
<br><br>
"The <<girl>> is a tenacious sort," the <<person2>><<person>> says. "Maybe Remy could put <<phim>> to work."
<br>
"Nah," the <<person3>><<person>> add, closing in. "This one won't be able to walk once we're done with <<phim>>."
<br><br>
<</if>>
<span class="red">"Enough,"</span> says a familiar voice to your left. The thugs freeze, their attention snapping to the newcomer. You freeze as well. It's Bailey.
<br><br>
<<link [[Next|Farm Fight End 2]]>><</link>>
<br><<effects>>
"The <<girl>>'s mine," Bailey continues. "You're done here." The thugs don't argue. They walk down the track leading away from the farm.
<br><br>
<<if $farm_fight.stage gte 9>>
<span class="pink">Alex remains on the ground.</span>
<br><br>
<<link [[Rush to Alex|Farm Fight End Rush]]>><<npcincr Alex dom -1>><</link>><<ldom>>
<br>
<<link [[Confront Bailey|Farm Fight End Confront]]>><</link>>
<br>
<<link [[Threaten Bailey|Farm Fight End Threaten]]>><</link>>
<br>
<<else>>
Alex rush over, and rests a hand on your shoulders. "Thank you," <<person1>><<he>> pants. "I don't know how far they'd have gone." <<He>> turns to Bailey. "Thanks to you as well, stranger."
<br><br>
Bailey stares at Alex. "No problem," <<nnpc_he Bailey>> says. "I came to check on my ward."
<br><br>
Alex looks shocked. "I-I can put the kettle on if-"
<br><br>
Bailey shakes <<nnpc_his Bailey>> head. "I'm leaving." <<nnpc_He Bailey>> turns back to you. <span class="red">"I'll be visiting."</span> <<nnpc_He Bailey>> strides away.
<br><br>
"That smell," Alex says, looking over the shed roof. <span class="red">A plume of smoke rises from not so far away.</span> "The fields. We have to check the fields!"
<br><br>
<<link [[Next|Farm Fight End 3]]>><</link>>
<br>
<</if>><<effects>>
You rush to Alex's side. <<person1>><<Hes>> conscious. <<He>> winces as you help <<him>> to <<his>> feet.
<br><br>
"Thank you," Alex says, leaning against you. <<He>> looks at Bailey. "And thanks to you as well, stranger."
<br><br>
Bailey stares at Alex. "No problem," <<nnpc_he Bailey>> says. "I came to check on my ward."
<br><br>
Alex looks shocked. "I-I can put the kettle on if-"
<br><br>
Bailey shakes <<nnpc_his Bailey>> head. "I'm leaving." <<nnpc_He Bailey>> turns back to you. <span class="red">"I'll be visiting."</span> <<nnpc_He Bailey>> strides away.
<br><br>
Alex clutches <<his>> side. "That smell," <<he>> says, looking over the shed roof. <span class="red">A plume of smoke rises from not so far away.</span> "The fields. We have to check the fields!"
<br><br>
<<link [[Next|Farm Fight End 3]]>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"Wh-why have you come?" you ask.
<<elseif $submissive lte 850>>
"What the fuck are you doing here?" you ask.
<<else>>
"What do you want?" you ask.
<</if>>
<br><br>
"I came to check on my ward," Bailey says. "Your friend needs help. <span class="red">I'll be visiting.</span>" <<nnpc_He Bailey>> strides away.
<br><br>
<<person1>>
You check on Alex. <<Hes>> conscious. <<He>> winces as you help <<him>> to <<his>> feet. "That smell," <<he>> says, looking over the shed roof. <span class="red">A plume of smoke rises from not so far away.</span> "The fields. We have to check the fields!"
<br><br>
<<link [[Next|Farm Fight End 3]]>><</link>>
<br><<effects>>
<<if $farm_fight.weapon is "hammer">>
You glare at Bailey as you hold up your hammer, ready to strike.
<<elseif $farm_fight.weapon is "screwdriver">>
You hold the screwdriver like a dagger, and glare at Bailey.
<<elseif $farm_fight.weapon is "chainsaw">>
You point the whirring chainsaw at Bailey.
<<else>>
You glare at Bailey.
<</if>>
<<if $submissive gte 1150>>
"I-I'm not gonna let you bully me," you say.
<<elseif $submissive lte 850>>
"Leave," you say. "Now."
<<else>>
"I'm not gonna let you bully me," you say.
<</if>>
<br><br>
<<if $farm_fight.weapon isnot "fists">>
Bailey glances at your weapon. "I came to check on you," <<nnpc_he Bailey>> says. If <<nnpc_hes Bailey>> perturbed, <<nnpc_he Bailey>> hides it. <span class="red">"I'll be visiting."</span> <<nnpc_He Bailey>> strides away.
<<else>>
"I came to check on you," Bailey says. "<span class="red">I'll be visiting.</span>" <<nnpc_He Bailey>> strides away.
<</if>>
<br><br>
<<person1>>
You check on Alex. <<Hes>> conscious. <<He>> winces as you help <<him>> to <<his>> feet. "That smell," <<he>> says, looking over the shed roof. <span class="red">A plume of smoke rises from not so far away.</span> "The fields. We have to check the fields!"
<br><br>
<<link [[Next|Farm Fight End 3]]>><</link>>
<br><<set $outside to 0>><<effects>>
<<pass 5>>
The smell worsens.
<<person1>>
<<if $farm_fight.stage gte 9>>
Alex limps alongside you, leaning on one arm. You reach the top of a ridge, and see the fields beyond. <span class="red">Charred black.</span> Small fires still burn at the edges. Alex falls to <<his>> knees, and buries <<his>> face in <<his>> palms.
<<else>>
Alex runs ahead. You find <<him>> kneeling at the edge of the field, <<his>> face buried in <<his>> palms. <span class="red">The field beyond is charred black.</span> Small fires still burn at the edges.
<</if>>
<br><br>
"M-my potatoes," Alex says. <<His>> voice cracks. "My <<if $pronoun is "m">>brother<<else>>sister<</if>> was right. I can't do this."
<br><br>
The crop might be gone, but the field itself should still be usable. Sand rings the edge, stopping the fire spreading any further. The saboteurs were careful to limit the damage.
<br><br>
<<link [[Encourage|Farm Fight End Rational]]>><</link>>
<br>
<<link [[Offer a cup of tea|Farm Fight End Tea]]>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"Y-you can grow more potatoes," you say. "They don't want to damage the farm. They want to hurt you."
<<elseif $submissive lte 850>>
"So it's a bad crop," you say. "Grow more. Next time we'll be ready."
<<else>>
"You can grow more potatoes," you say. "This is a setback. We'll be ready for them next time."
<</if>>
<br><br>
Alex leans against the fence as <<he>> climbs to <<his>> feet. <<He>> doesn't face you. "I don't want you to see me like this," <<he>> says. "I'm sorry. Let's go to the cottage."
<br><br>
<<link [[Next|Farm Fight End 4]]>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"C-can I make you a cup of tea?" you ask.
<<elseif $submissive lte 850>>
"Let's go inside," you say. "I'll put the kettle on."
<<else>>
"Let me make you a cup of tea," you say.
<</if>>
<br><br>
Alex laughs. "That's what I need," <<he>> says. <<He>> leans against the fence as <<he>> climbs to <<his>> feet. <<He>> doesn't face you. "I don't want you to see me like this," <<he>> says. "I'm sorry. Let's go to the cottage."
<br><br>
<<link [[Next|Farm Fight End 4]]>><</link>>
<br><<set $location to "alex_cottage">><<set $outside to 0>><<effects>>
<<if $farm_fight.stage gte 9>>
Alex sits at the kitchen table, nursing <<his>> injuries while you make <<him>> a cup of tea.
<<else>>
Alex sits at the kitchen table while you make <<him>> a cup of tea.
<</if>>
You place the cup on the table. <<He>> warms <<his>> hands against it, and stares into the fluid. <<He>> takes a long sip.
<br><br>
"That <<nnpc_gender "Bailey">>," <<he>> says. "That was Bailey, the orphanage caretaker?" You nod. Alex shakes <<his>> head. "I shouldn't be surprised Remy deals with that sort."<br><br>
<<link [[Ask what Alex knows of Bailey|Farm Fight End Ask]]>><</link>>
<br>
<<link [[Apologise|Farm Fight End Apologise]]>><<sub 1>><</link>>
<br>
<<link [[Suggest teaming up|Farm Fight End Suggest]]>><<def 1>><</link>>
<br><<effects>>
"Not much," Alex says. "Just the rumours. Given what <<nnpc_he Bailey>> did today, some might be true."
<br><br>
<<link [[Apologise|Farm Fight End Apologise]]>><<sub 1>><</link>>
<br>
<<link [[Suggest teaming up|Farm Fight End Suggest]]>><<def 1>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"I-It's all my fault," you say. "Bailey only came because-"
<<elseif $submissive lte 850>>
"I was careless," you say. "Bailey came for-"
<<else>>
"I'm sorry," you say. "Bailey came for-"
<</if>>
<br><br>
"No!" Alex slams <<his>> mug onto the table. "This isn't your fault. That thug has no right to threaten you. If not for you, I'd still be struggling with a single field."
<br><br>
"I've decided," <<he>> continues. "<span class="gold">I want to share control of the farm with you.</span>"
<br><br>
<<link [[Thank|Farm Fight End Accept]]>><</link>>
<br>
<<link [[Protest|Farm Fight End Refuse]]>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"I-I'd feel safer taking on Bailey and Remy beside you," you say.
<<elseif $submissive lte 850>>
"If Bailey and Remy are joining forces," you say. "We should too."
<<else>>
"We should help each other," you say.
<</if>>
<br><br>
Alex nods. "You're right," <<he>> says. "I'm much stronger with you around. <span class="gold">I want to share control of the farm with you.</span>"
<br><br>
<<link [[Thank|Farm Fight End Accept]]>><</link>>
<br>
<<link [[Protest|Farm Fight End Refuse]]>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"Th-thank you," you say. "I'll do my best."
<<elseif $submissive lte 850>>
"Nice," you say. "I'm moving up in the world."
<<else>>
"Thank you," you say. "I won't let you down."
<</if>>
<br><br>
"You've earned it," Alex says. "It's not a big cottage, <span class="gold">but there should be room for you to stay here as well.</span>"
<br><br>
Alex hesitates. "Could you handle the fields from now on? I don't," <<he>> finishes <<his>> tea. "I don't want to look at them. I can't."
<br><br>
<span class="red">Remy will attack in force 30 days from now, and attempt to burn the fields again.</span>
<br>
<span class="blue">Alex will defend the farm alone, but is more likely to succeed with your help.</span>
<br><br>
<<set $farm_attack_timer to 30>>
<<fields_init>>
<<set $farm_fields_intro to 1>>
<<farm_stock_init>>
<<link [[Next|Farm Cottage]]>><<endevent>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"Th-that's too much responsibility," you protest.
<<elseif $submissive lte 850>>
"This farm's enough work as is," you say.
<<else>>
"That's a lot of work," you say. "I'm not sure I could handle it."
<</if>>
<br><br>
"I understand," Alex says. "The offer's open. It's not a big cottage, <span class="gold">but there should be room for you to stay here as well.</span> Would make your commute less of a hassle.
I need someone to handle the fields, at least. I don't," <<he>> finishes <<his>> tea. "I don't want to look at them. I can't."
<br><br>
<span class="red">Remy will attack in force 30 days from now, and attempt to burn the fields again.</span>
<br>
<span class="blue">Alex will defend the farm alone, but is more likely to succeed with your help.</span>
<br><br>
<<set $farm_attack_timer to 30>>
<<fields_init>>
<<set $farm_fields_intro to 1>>
<<farm_stock_init>>
<<link [[Next|Farm Cottage]]>><<endevent>><</link>>
<br><<set $outside to 0>><<effects>>
You are inside the shed with the shower.
<br>
<<link [[Take shower (0:10)|Farm Shower]]>><<pass 10>><</link>>
<br>
<<if $pbdisable is "f" and ($pblevel gte 2 or $pbstrip gte 1 or $pblevelballs gte 2)>>
<<link [[Groom pubic hair|Farm Shave]]>><</link>>
<br>
<</if>>
<<link [[Leave|Farm Work]]>><<endevent>><<pass 1>><</link>>
<br><<effects>>
<<dontHideForNow>><<shavestrip>>
You take off your clothes and look at your <<genitals>>.
<br>
<<if $worn.genitals.name is "chastity belt" or $worn.genitals.name is "gold chastity belt">>
The belt fits snug against your body and it seems that reaching pubes with a razor is almost impossible.
<br>
<<link [[Dress up->Farm Shed]]>><<clotheson>><<dontHideRevert>><</link>>
<br>
<<else>>
<<if $worn.genitals.name is "chastity cage">>
Your penis is locked inside the cage. Shaving around it will be a bit more tricky, but that's not a big deal.
<br>
<</if>>
<<if $pblevel gte 2 or $pbstrip gte 1 or $pblevelballs gte 2>>
<<link [[Shave clean (0:15)->Farm shave clean]]>><<pass 15>><<arousal 100>><<set $pblevel to 0>><<set $pbgrowth to 0>><<set $pblevelballs to 0>><<set $pbgrowthballs to 0>><<set $pbstrip to 0>><<set $makeup.pbcolour to 0>><</link>>
<br>
<</if>>
<<if $pblevel gte 5 or $pbstrip gte 2 or ($pbstrip is 1 and $pblevel gte 2)>>
<<link [[Form a landing strip (0:15)->Farm shave strip]]>><<pass 15>><<arousal 100>><<set $pbstripName to "neat landing strip">><<set $pblevel to 0>><<set $pbgrowth to 0>><<set $pbstrip to 1>><</link>>
<br>
<</if>>
<<if $pblevel gte 5 or $pbstrip gte 3 or ($pbstrip gte 2 and $pblevel gte 2)>>
<<link [[Form a heart (0:15)->Farm shave strip]]>><<pass 15>><<arousal 100>><<set $pbstripName to "cute heart shape">><<set $pblevel to 0>><<set $pbgrowth to 0>><<set $pbstrip to 2>><</link>>
<br>
<</if>>
<<if $pblevel gte 5 or $pbstrip gte 4 or ($pbstrip gte 3 and $pblevel gte 2)>>
<<link [[Form a triangle (0:15)->Farm shave strip]]>><<pass 15>><<arousal 100>><<set $pbstripName to "neat triangle">><<set $pblevel to 0>><<set $pbgrowth to 0>><<set $pbstrip to 3>><</link>>
<br>
<</if>>
<<if $player.ballsExist is true>>
<<if $pblevel gte 2 or $pbstrip gte 1>>
<<link [[Shave only pubis (0:10)->Farm shave pubis]]>><<pass 10>><<arousal 50>><<set $pblevel to 0>><<set $pbgrowth to 0>><<set $pbstrip to 0>><<if $pblevelballs is 0>><<set $makeup.pbcolour to 0>><</if>><</link>>
<br>
<</if>>
<<if $pblevelballs gte 3>>
<<link [[Shave only balls (0:05)->Farm shave balls]]>><<pass 5>><<arousal 50>><<set $pblevelballs to 0>><<set $pbgrowthballs to 0>><<if $pblevel is 0 and $pbstrip is 0>><<set $makeup.pbcolour to 0>><</if>><</link>>
<br>
<</if>>
<</if>>
<<if $pblevel gt 5 or $pblevelballs gt 5>>
<<link [[Trim short (0:10)->Farm shave trim]]>><<pass 10>><<arousal 100>>
<<if $pblevel gte 5>>
<<set $pblevel to 5>><<set $pbgrowth to 7>><<set $pbstrip to 0>>
<</if>>
<<if $pblevelballs gte 5>>
<<set $pblevelballs to 5>><<set $pbgrowthballs to 10>>
<</if>>
<</link>>
<br>
<</if>>
<<if $worn.genitals.name isnot "chastity belt">>
<<link [[Dye pubic hair|Farm Dye]]>><</link>><br>
<</if>>
<<link [[Don't shave anything|Farm Shed]]>><<clotheson>><<dontHideRevert>><</link>>
<</if>><<effects>>
You pick up some shaving cream, a razor, and lean against the wall.
<br>
You spread your legs, and start carefully shaving your pubes. After a few minutes, you're done and your <<genitals_are 2>> now smooth and clean.
<br><br>
<<link [[Next|Farm Shed]]>><<clotheson>><<dontHideRevert>><</link>><<effects>>
You pick up some shaving cream, a razor, and lean against the wall.
<br>
You spread your legs, and start carefully shaving hair. After a few minutes, you're done and your pubis is now smooth and clean.
<br><br>
<<link [[Next|Farm Shed]]>><<clotheson>><<dontHideRevert>><</link>><<effects>>
You pick up some shaving cream, a razor, and lean against the wall.
<br>
You spread your legs, and start carefully shaving your balls. After a few minutes, you're done and your testicles are now smooth and clean.
<br><br>
<<link [[Next|Farm Shed]]>><<clotheson>><<dontHideRevert>><</link>><<effects>>
You pick up some shaving cream, a razor, and lean against the wall.
<br>
You spread your legs, and start carefully shaving your pubes. After a few minutes, you're done and your <<genitals_are 2>> now smooth and clean with a <<print $pbstripName>> adorning your pubis.
<br><br>
<<link [[Next|Farm Shed]]>><<clotheson>><<dontHideRevert>><</link>><<effects>>
You pick up a comb with scissors, and lean against the wall.
<br>
You spread your legs, and start carefully trimming your pubes. After a few minutes, you're done and the hair around your <<genitals 2>> is now neatly trimmed.
<br><br>
<<link [[Next|Farm Shed]]>><<clotheson>><<dontHideRevert>><</link>><<effects>>
<<set _ownedColours = $makeup.owned.hairdye.filter(x => x.count > 0)>>
<<if _ownedColours.length == 0>>
You don't own any hair dyes. Maybe you should visit a cosmetics shop to buy some.<br>
<<else>>
What colour will it be?<br>
<<set _choice = _ownedColours[0].colour>>
<<for _i, _item range _ownedColours>>
<label><span class="grey-shadow"><span @class="'hair-' + _item.colour.replace(/ /g, '-')"><span class="colour-hair"><span style="color:#FD6064;"><<haircolourtext _item.colour>></span></span></span></span> <<print '<<radiobutton "_choice" "'+_item.colour+'" ' + (_choice is _item.colour ? "checked" : "") + '>>'>></label>
x _item.count |
<</for>>
<br><br>
<<link [[Dye pubic hair using selected colour (0:30)|Farm dye pubic hair Finish]]>><<pass 30>><<set $makeup.owned.hairdye.find(x => x.colour == _choice).count -= 1>><<set $makeup.pbcolour = _choice>><</link>>
<</if>>
<br>
<<link [[Back|Farm Shave]]>><</link>><<effects>>
You treat your most sensitive parts with petroleum jelly and then prepare the hair dye.
Using a small brush you carefully apply chemicals to your pubes and wait for them to soak in.
<<arousal 100>>
<br><br>
After several minutes, you rinse your private area with water and behold your <<genitals 2>> with <<haircolourtext $makeup.pbcolour>> pubic hair.
<br><br>
<<link [[Next|Farm Shed]]>><<clotheson>><<dontHideRevert>><</link>><<set $outside to 0>><<effects>>
<<strip>>
You remove your clothes, and wash until you're squeaky clean.<<wash>>
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - ($allure / 2)) and $daystate isnot "night">>
<<npc Alex>><<person1>>
<<if random(1, 2) is 2>>
You hear the door creak open, and light streams in. <<covered>> It's Alex. <<He>> looks away, but <<his>> eyes flit back to you, stealing glances.<<gstress>><<stress 6>>
<br><br>
"S-sorry," <<he>> says. "Didn't know you were in here."
<br><br>
<<link [[Scream|Farm Shower Scream]]>><<npcincr Alex love -1>><<stress -6>><</link>><<llove>><<lstress>>
<br>
<<link [[Ask Alex to leave|Farm Shower Leave]]>><</link>>
<br>
<<if $exhibitionism gte 55>>
<<link [[Let Alex watch (0:05)|Farm Shower Watch]]>><<npcincr Alex lust 5>><<pass 5>><</link>><<exhibitionist4>><<glust>>
<br>
<</if>>
<<else>>
You hear the door creak open, and light streams in. <<covered>> It's Alex. <<He>> looks away, but <<his>> eyes flit back to you, stealing glances.<<gstress>><<stress 6>>
<br><br>
<<He>> shuts the door after a moment, restoring your privacy.
<<if $player.penisExist and ($player.penissize lte 1 or $player.penissize is 4) and random(0,9) gte 6>>
<<if $player.penissize lte 1>>
"So <<EZsmall>>," <<he>> mutters after closing it. You look down at your <<penis>> and flush in embarrassment.
<<elseif $player.penissize is 4>>
"So <<EZbig>>," <<he>> mutters after closing it. You look down at your <<penis>> and flush in embarrassment.
<</if>>
<<incgpenisinsecurity>>
<br><br>
<<else>>
<br><br>
<</if>>
<<link [[Next|Farm Work]]>><<clotheson>><<endevent>><</link>>
<br>
<</if>>
<<else>>
<<link [[Masturbate|Farm Shower Masturbation]]>><<set $masturbationstart to 1>><</link>>
<br>
<<link [[Leave|Farm Work]]>><<clotheson>><</link>>
<br>
<</if>><<effects>>
You scream. Alex slams the door in a panic. "S-sorry," <<he>> shouts. Hurried footsteps lead away from the shed.
<br><br>
<<tearful>> you grab your clothes.
<br><br>
<<link [[Next|Farm Work]]>><<clotheson>><<endevent>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"D-don't look," you say. "Please leave."
<<elseif $submissive lte 850>>
"Leave," you say. "Pervert."
<<else>>
"Please leave," you say.
<</if>>
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Alex")].dom gte 20>>
Alex hesitates, then steps forward and closes the door behind <<him>>. "You sure?" <<he>> says, pushing you against the wall.
<br><br>
<<if $promiscuity gte 15>>
<<link [[Allow|Farm Shower Sex]]>><<set $sexstart to 1>><<npcincr Alex dom 1>><<npcincr Alex love 1>><</link>><<gdom>><<glove>>
<br>
<</if>>
<<link [[Shove|Farm Shower Shove]]>><<npcincr Alex dom -1>><<npcincr Alex love -1>><</link>><<llove>><<ldom>>
<br>
<<else>>
Alex hesitates, then shuts the door. You cross the shed to dry yourself.
<br><br>
<<link [[Next|Farm Work]]>><<clotheson>><<endevent>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>><<promiscuity2>>
<</if>>
<<effects>>
Water cascades down your bodies.
<br><br>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Farm Shower Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Farm Shower Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Farm Shower Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Farm Shower Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> leans against the shed wall, and pants. "I couldn't resist," <<he>> says. "Seeing you all soapy like that." <<He>> leaves the shed.<<glove>><<llllust>><<npcincr Alex lust -10>><<npcincr Alex love 1>>
<br><br>
<<tearful>> you turn off the shower.
<br><br>
<<endcombat>>
<<link [[Next|Farm Work]]>><<clotheson>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
You shove Alex. <<He>> falls against the shed wall, then crumples to <<his>> feet. "Sorry," <<he>> says as <<he>> rises. "I misread you." <<He>> leaves the shed.
<br><br>
<<tearful>> you turn off the shower.
<br><br>
<<endcombat>>
<<link [[Next|Farm Work]]>><<clotheson>><</link>>
<<else>>
Alex throws up <<his>> hands. "Sorry," <<he>> says. "I misread you." <<He>> leaves the shed.<<llove>><<npcincr Alex love -1>>
<br><br>
<<tearful>> you turn off the shower.
<br><br>
<<endcombat>>
<<link [[Next|Farm Work]]>><<clotheson>><</link>>
<</if>>
<<wash>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>><<promiscuity2>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Farm Shower Masturbation Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Farm Shower Masturbation Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Farm Shower Masturbation Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Farm Shower Masturbation Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> leans against the shed wall, and pants. "I couldn't resist," <<he>> says. "Watching you masturbating like that." <<He>> leaves the shed.<<glove>><<llllust>><<npcincr Alex lust -10>><<npcincr Alex love 1>>
<br><br>
<<tearful>> you turn off the shower.
<br><br>
<<endcombat>>
<<link [[Next|Farm Work]]>><<clotheson>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
You shove Alex. <<He>> falls against the shed wall, then crumples to <<his>> feet. "Sorry," <<he>> says as <<he>> rises. "I misread you." <<He>> leaves the shed.
<br><br>
<<tearful>> you clean yourself up.
<br><br>
<<endcombat>>
<<link [[Next|Farm Work]]>><<clotheson>><</link>>
<<else>>
Alex throws up <<his>> hands. "Sorry," <<he>> says. "I misread you." <<He>> leaves the shed.<<llove>><<npcincr Alex love -1>>
<br><br>
<<tearful>> you clean yourself up.
<br><br>
<<endcombat>>
<<link [[Next|Farm Work]]>><<clotheson>><</link>>
<</if>>
<<wash>><<effects>>
You shove Alex away from you, and <<he>> stumbles to the ground. "Sorry," <<he>> says, climbing to <<his>> feet. "I misread you." <<He>> shuts the door behind <<him>>.
<br><br>
<<link [[Next|Farm Work]]>><<clotheson>><<endevent>><</link>>
<br><<effects>>
You continue to wash your body, taking your time. You turn to show Alex a different angle.
<<exhibitionism4>>
<<He>> stares with an embarrassed longing.
<br><br>
<<link [[Invite to wash you|Farm Shower Invite]]>><<npcincr Alex lust 5>><</link>><<exhibitionist4>><<gglust>>
<br>
<<link [[Finish|Farm Shower Finish]]>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"W-would you like to wash me?" you ask Alex, holding out a sponge. "There are bits I can't reach."
<<elseif $submissive lte 850>>
"Make yourself useful," you say, chucking a sponge at Alex.
<<else>>
"Could you wash me?" you ask Alex, holding out a sponge. "There are bits I can't reach."
<</if>>
<<exhibitionism4>>
Alex tries to respond, but can't form the words. <<He>> closes the shed door behind <<him>>.
<br><br>
<<He>> stands apart, so <<his>> clothes don't get too wet, and runs the sponge up and down your back. It feels nice. You shiver.
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Alex")].lust gte 10>>
Without prompting, <<he>> steps forward and clamps a hand over your chest, <<his>> concern about getting wet forgotten.
<br><br>
<<if $promiscuity gte 15>>
<<link [[Allow|Farm Shower Sex]]>><<set $sexstart to 1>><<npcincr Alex dom 1>><<npcincr Alex love 1>><</link>><<promiscuous2>><<gdom>><<glove>>
<br>
<</if>>
<<link [[Shove|Farm Shower Shove]]>><<npcincr Alex dom -1>><<npcincr Alex love -1>><</link>><<llove>><<ldom>>
<br>
<<else>>
You turn, and let <<him>> wash the front of your body as well. You're clean already, but it feels too good to pass up. <<He>> stops breathing as the sponge passes over your <<genitals>><<ggarousal>><<arousal 1200>>
<br><br>
<<if $arousal gte $arousalmax>>
Your body shakes. <<orgasm>>
Rather than surprised, Alex is emboldened by your orgasm. "You're such a pervert," <<he>> says, pulling your body into <<his>>.
<br><br>
<<if $promiscuity gte 15>>
<<link [[Allow|Farm Shower Sex]]>><<set $sexstart to 1>><<npcincr Alex dom 1>><<npcincr Alex love 1>><</link>><<promiscuous2>><<gdom>><<glove>>
<br>
<</if>>
<<link [[Shove|Farm Shower Shove]]>><<npcincr Alex dom -1>><<npcincr Alex love -1>><</link>><<llove>><<ldom>>
<br>
<<else>>
<<if $promiscuity gte 15>>
<<link [[Seduce|Farm Shower Seduce]]>><<npcincr Alex love 1>><</link>><<promiscuous2>><<glove>>
<br>
<</if>>
<<link [[Finish|Farm Shower Finish]]>><</link>>
<br>
<</if>>
<<link [[Next|Farm Work]]>><<clotheson>><<endevent>><</link>>
<br>
<</if>><<effects>>
You embrace Alex, pulling <<him>> under the running water. <<He>> no longer cares about getting wet.
<<promiscuity2>>
<<link [[Next|Farm Shower Sex]]>><<set $sexstart to 1>><</link>>
<br><<effects>>
You turn off the shower, and cross the room to dry yourself. Alex's eyes follow until you wrap a towel around your body. Blushing, <<he>> shuts the door.
<br><br>
<<link [[Next|Farm Work]]>><<clotheson>><<endevent>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"Wh-who was that?" you ask. "Is everything okay?"
<<elseif $submissive lte 850>>
"What was that about?" you ask. "Should I worry?"
<<else>>
"Anything to worry about?" you ask.
<</if>>
<br><br>
<<person1>>
Alex shakes <<his>> head. "I'm looking into security options. Was thinking about a taller perimeter wall, but that <<person2>><<if $pronoun is "f">>lady<<else>>fellow<</if>> sold me on a watchtower. Or <<he>> would have. It's expensive."
<br><br>
<<person1>>
Alex takes a swig from an unmarked bottle. "We'd need help manning it too," <<he>> continues. "The details are on my desk if you want a look. I trust you with the money."
<br><br>
<span class="gold">You can now buy further upgrades for the farm from Alex's bedroom.</span>
<br>
<span class="pink">Your prosperity has not gone unnoticed. Remy will commit more resources during <<nnpc_his Remy>> assaults.</span>
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
<<if $danceSuccess>>
You dive for the creature, and <span class="green">manage to pin it with your forearm long enough for Alex to catch up.</span> <<He>> slams the cage over it, then throws over a sheet.<<glove>><<npcincr Alex love 1>>
<br><br>
"Thanks," <<he>> says. "Had an accident."
<br><br>
<<if $submissive gte 1150>>
"Wh-Wha-" you manage, looking at the covered cage.
<<elseif $submissive lte 850>>
"It's one of those weird things," you say. "What are they?"
<<else>>
"What is it?" you ask, looking at the covered cage.
<</if>>
<br><br>
"They live on the moor," Alex says. "Light agitates them. I should tell you more. Help me get it inside."
<br><br>
<<link [[Next|Farm Stage 9 Caught]]>><</link>>
<br>
<<else>>
You dive for the creature, <span class="red">but it jerks to the side,</span> and you land in the <<if $weather is "snow">>snow<<elseif $weather is "rain">>mud<<else>>dirt<</if>>. It disappears beneath a hedge.<<gpain>><<pain 4>><<gdom>><<npcincr Alex dom 1>>
<br><br>
Alex helps you to your feet.
<br><br>
<<if $submissive gte 1150>>
"Wh-what was-" you manage.
<<elseif $submissive lte 850>>
"That was one of those weird things," you say. "What are they?"
<<else>>
"What was that?" you ask.
<</if>>
<br><br>
"They live on the moor," Alex says. "There's something I should show you."
<br><br>
<<link [[Next|Farm Stage 9 Empty]]>><</link>>
<br>
<</if>><<effects>>
Alex holds out the cage and leaps for the creature, but misses. It disappears beneath a hedge.
<br><br>
You help <<him>> to <<his>> feet.
<<if $submissive gte 1150>>
"Wh-what was-" you manage.
<<elseif $submissive lte 850>>
"That was one of those weird things," you say. "What are they?"
<<else>>
"What was that?" you ask.
<</if>>
<br><br>
"They live on the moor," Alex says. "There's something I should show you."
<br><br>
<<link [[Next|Farm Stage 9 Empty]]>><</link>>
<br><<effects>>
You follow Alex into the stone shed. An acrid smell greets you. A long table lines one side, cluttered with laboratory equipment. Shattered glass litters the floor. A strange purple fluid drips from the ceiling.
<br><br>
"This is my lab," Alex says, turning to face you with hands on hips. A beaker rolls onto the floor and shatters. "It was more organised before the explosion," <<he>> adds.
<br><br>
<<link [[Be impressed|Farm Stage 9 Impressed]]>><<npcincr Alex love 1>><</link>><<glove>>
<br>
<<link [[Be curious|Farm Stage 9 Curious]]>><<npcincr Alex love 1>><</link>><<glove>>
<br>
<<link [[Be dismissive|Farm Stage 9 Dismissive]]>><<npcincr Alex love -1>><<npcincr Alex dom -3>><</link>><<llove>><<lldom>>
<br><<effects>>
Alex fetches a more robust cage for the creature, and leads you into the stone shed. A long table lines one side, cluttered with laboratory equipment. Shattered glass litters the floor. A strange purple fluid drips from the ceiling.
<br><br>
"This is my lab," Alex says, placing the cage on the table then turning to face you with hands on hips. A beaker rolls onto the floor and shatters. "It was more organised before the explosion," <<he>> adds.
<br><br>
<<link [[Be impressed|Farm Stage 9 Impressed]]>><<npcincr Alex love 1>><</link>><<glove>>
<br>
<<link [[Be curious|Farm Stage 9 Curious]]>><<npcincr Alex love 1>><</link>><<glove>>
<br>
<<link [[Be dismissive|Farm Stage 9 Dismissive]]>><<npcincr Alex love -1>><<npcincr Alex dom -3>><</link>><<llove>><<lldom>>
<br><<effects>>
<<if $submissive gte 1150>>
"You're very smart," you say.
<<elseif $submissive lte 850>>
"Not bad," you say. "I like a <<personsimple>> with secrets."
<<else>>
"I had no idea you were up to such," you say. "You're very knowledgeable."
<</if>>
<br><br>
Alex's chest puffs a little. "I was using it for something else at first," <<he>> admits.
<br><br>
<<link [[Next|Farm Stage 9 Lab]]>><</link>>
<br><<effects>>
You examine the equipment. Most of the glasswear is cracked or shattered, but there's a large metal alembic in the corner. Alex follows your gaze. "Gonna need replacements," <<he>> says. "This isn't the first time."
<br><br>
<<link [[Next|Farm Stage 9 Lab]]>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"I-I thought you were doing something useful in here," you say.
<<elseif $submissive lte 850>>
"So you're wasting time in here while I work my ass off?" you say.
<<else>>
"You'd be more useful working the farm," you say.
<</if>>
<br><br>
Alex deflates. "My work here is useful," <<he>> says. "Or it will be. Soon."
<br><br>
<<link [[Next|Farm Stage 9 Lab]]>><</link>>
<br><<effects>>
"These creatures," Alex continues. "Remy hunts them. I wanted to know why. I tried eating one. Was like leather. But they produce this fluid." <<He>> pulls a metal box out from beneath the table. A purple glow lights <<his>> face.
<br><br>
"The fluid congeals in moments when removed." <<he>> says. "But I've worked out how keep it stable." The phial of fluid lights up <<his>> hand. "Do you know what this is?"
<br><br>
<<if $awarelevel gte 2>>
<<link [[Yes|Farm Stage 9 Yes]]>><<npcincr Alex dom -1>><</link>><<ldom>>
<br>
<</if>>
<<link [[No|Farm Stage 9 No]]>><<npcincr Alex dom 1>><</link>><<gdom>>
<br><<effects>>
<<if $submissive gte 1150>>
"I-It's a drug," you say. "And an aphrodisiac."
<<elseif $submissive lte 850>>
"It looks like the drug that's going around," you say. "The aphrodisiac."
<<else>>
"It's a drug," you say. "And an aphrodisiac."
<</if>>
<br><br>
"Yes!" Alex exclaims. "I mean, I don't know about the aphrodisiac part. But it is a drug. Remy must be making bank. We will too."
<br><br>
<<link [[Agree|Farm Stage 9 Agree]]>><</link>>
<br>
<<link [[Object|Farm Stage 9 Object]]>><<npcincr Alex love -1>><</link>><<llove>>
<br><<effects>>
You shake your head. "It's a drug," Alex says. "Remy must be making bank. We will too."
<br><br>
<<link [[Agree|Farm Stage 9 Agree]]>><</link>>
<br>
<<link [[Object|Farm Stage 9 Object]]>><<npcincr Alex love -1>><</link>><<llove>>
<br><<effects>>
<<if $submissive gte 1150>>
"W-we do need the money," you say.
<<elseif $submissive lte 850>>
"It's about time we got proper slice of the pie," you say.
<<else>>
"We could use the money," you say.
<</if>>
<br><br>
Alex nods. "I already have a buyer lined up. A company in town. They have a compound on <span class="gold">Elk Street.</span> They must use it for medicine. They're offering <span class="gold">£1000</span> for just this." <<He>> holds it out. "Could you deliver it when next in town?"
<br><br>
You take the phial. It warms your palm.
<br><br>
<<set $phials_held to 1>>
<<set $phials_stored to 0>>
<<link [[Next|Farm Still]]>><<endevent>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"I-I don't want to get involved with drugs," you say. "It sounds dangerous."
<<elseif $submissive lte 850>>
"Are you out of your mind?" you ask. "Dealing drugs is inviting trouble."
<<else>>
"I don't like this," you say. "Drugs are trouble."
<</if>>
<br><br>
"It's not that kind of drug," Alex protests. "I mean, I don't think so. I have a buyer lined up. A company in town. They have a compound on <span class="gold">Elk Street.</span> They must use it for medicine. They're offering <span class="gold">£1000</span> for just this."
<br><br>
Alex places the vial back in the box, and slides it under the table. "We won't get involved if you don't want to," <<he>> says. "I hope you change your mind. I'll keep the vial here in the meantime."
<br><br>
<<set $phials_held to 0>>
<<set $phials_stored to 1>>
<<link [[Next|Farm Still]]>><<endevent>><</link>>
<br><<effects>>
<<farm_work_update>>
You are inside Alex's lab.
<<if $farm_work.alex is "still">>
Alex tinkers with the apparatus.
<</if>>
<<if $lurkers_stored gte 2>>
<<Number $lurkers_stored>> cages rattle.
<<elseif $lurkers_stored is 1>>
A cage rattles.
<<else>>
The cages are empty.
<</if>>
<<if $phials_stored gte 2>>
There are <<number $phials_stored>> phials of aphrodisiac stored beneath the table.
<br><br>
<<link [[Take them (0:01)|Farm Work]]>><<pass 1>><<set $phials_held += $phials_stored>><<set $phials_stored to 0>><</link>>
<br>
<<elseif $phials_stored is 1>>
There's a full phial stored beneath the table.
<br><br>
<<link [[Take it (0:01)|Farm Work]]>><<pass 1>><<set $phials_held += $phials_stored>><<set $phials_stored to 0>><</link>>
<br>
<<else>>
<br><br>
<</if>>
<<if $lurkers_held gte 1>>
<<link [[Move your lurker to a cage|Farm Still Cage]]>><<set $lurkers_stored += $lurkers_held>><<set $lurkers_held to 0>><</link>>
<br>
<</if>>
<<link [[Leave (0:01)|Farm Work]]>><<pass 1>><</link>>
<br><<effects>>
You lock the creature in a cage, and pull the net through the bars. It'll take time, but Alex will be able to produce a phial of aphrodisiac. <<nnpc_He "Alex">>'ll leave it in the lab when ready.
<br><br>
<<if $farm.still_timer lte 0 or $farm.still_timer is undefined>>
<<set $farm.still_timer to 7>>
<</if>>
<<link [[Next|Farm Still]]>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"That's so cool," you say.
<<elseif $submissive lte 850>>
"Not bad," you say.
<<else>>
"That's pretty cool," you say.
<</if>>
<br><br>
Alex beams. "I'm glad you think so," <<he>> says. "I made you one." <<He>> slings a second net off <<his>> shoulder, and hands it to you. It's light.
<br><br>
<<link [[Next|Farm Stage 10 Explain]]>><</link>>
<br><<effects>>
<<set $lurkers_stored to 0>>
<<set $lurkers_held to 0>>
<<if $submissive gte 1150>>
"I-I don't think I can throw that well," you say.
<<elseif $submissive lte 850>>
"A stick would be more useful," you say.
<<else>>
"That doesn't look practical," you say.
<</if>>
<br><br>
Alex deflates. "The net works," <<he>> says. "Trust me. I made you one." <<He>> slings a second net off <<his>> shoulder, and hands it to you. It's light.
<br><br>
<<link [[Next|Farm Stage 10 Explain]]>><</link>>
<br><<effects>>
<<set $lurkers_stored to 0>>
<<set $lurkers_held to 0>>
"If you see any blighters around the farm," Alex says. "Catch them, and <span class="gold">take them to the lab.</span> They don't last long in captivity, but I should be able to extract something valuable from them. <span class="blue">You can't carry more than one."</span>
<br><br>
"Keep an eye out on the moor as well," Alex adds. "But don't go there without reason."
<br><br>
<span class="gold">You've gained the "Capture" ability, available during encounters with lurkers.</span> <i>The bestiality and lurker toggles must be enabled in Settings for lurker encounters to appear.</i>
<<if $prof.net is undefined>>
<<set $prof.net to 0>>
<</if>>
<br>
<span class="pink">Your prosperity has not gone unnoticed. Remy will commit more resources during <<nnpc_his Remy>> assaults.</span>
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
You shove Alex to the side, pushing <<him>> onto <<his>> back. <<He>> laughs, and pulls you with <<him>>. You tumble over and over until at last,
<<if $physiqueSuccess>>
<span class="green">you pin <<him>> on <<his>> back.</span> <<He>> tries to push you off, but you hold <<him>> down.<<ldom>><<npcincr Alex dom -1>>
<br><br>
<<if $submissive gte 1150>>
"I-I don't know what to do next," you admit.
<<elseif $submissive lte 850>>
"Right where you belong," you say. "Now what shall I do with you?"
<<else>>
"I win," you say. "Now how shall I reward myself?"
<</if>>
<br><br>
"You should take advantage," Alex says. <<He>> pauses, then leans in and closes <<his>> eyes.
<br><br>
<<else>>
<span class="red"><<he>> pins you on your back again.</span> This time <<he>> holds you down with more weight.<<gdom>><<npcincr Alex dom 1>>
<br><br>
"Right where I want you," <<he>> says. <<He>> leans in, and closes <<his>> eyes.
<br><br>
<</if>>
<<link [[Kiss|Farm Love Kiss]]>><<npcincr Alex love 10>><</link>><<kissvirginitywarning>><<ggglove>>
<br>
<<link [[Turn your head away|Farm Love Turn]]>><<npcincr Alex love -10>><</link>><<llllove>>
<br><<effects>>
<<if $submissive gte 1150>>
"Y-you scared me," you say. "I thought you were an intruder."
<<elseif $submissive lte 850>>
"Don't sneak up on me," you say. "I could have punched you."
<<else>>
"You scared me," you say. "Thought you were an intruder."
<</if>>
<br><br>
"If any intruders want you," Alex says. "They'll have to go through me." <<He>> pauses, then leans in and closes <<his>> eyes.
<br><br>
<<link [[Kiss|Farm Love Kiss]]>><<npcincr Alex love 10>><</link>><<kissvirginitywarning>><<ggglove>>
<br>
<<link [[Turn your head away|Farm Love Turn]]>><<npcincr Alex love -10>><</link>><<llllove>>
<br><<effects>>
<<if $submissive gte 1150>>
"Wh-why would I break free?" you say. "I like you on top."
<<elseif $submissive gte 850>>
"Break free?" you say. "Not when I can let you do the work."
<<else>>
"Maybe I like this position," you say.
<</if>>
<<promiscuity1>>
<<if $NPCName[$NPCNameList.indexOf("Alex")].dom lte -30>>
"Then you won't mind if I claim myself as yours,"
<<else>>
"Then you won't mind if I claim you as mine,"
<</if>>
Alex says, leaning closer and closing <<his>> eyes.
<br><br>
<<link [[Kiss|Farm Love Kiss]]>><<npcincr Alex love 10>><</link>><<kissvirginitywarning>><<ggglove>>
<br>
<<link [[Turn your head away|Farm Love Turn]]>><<npcincr Alex love -10>><</link>><<llllove>>
<br><<effects>>
Your lips meet. Alex's body is tense and <<his>> pulse races, but <<he>> relaxes as you kiss again and again. <<Hes>> flushed by the time you pull away.<<takeKissVirginity "Alex" "loveInterest">>
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Alex")].dom lte -30>>
"I'm your <<if $pronoun is "f">>wo<</if>>man,"
<<else>>
"You're my <<if $player.gender_appearance is "f">>wo<</if>>man,"
<</if>>
<<he>> says. <<He>> runs <<his>> eyes and a finger down your chest. "I'm so lucky."
<br><br>
You return to work together.
<br><br>
<<if $loveInterest.primary is "None">>
<<set $loveInterest.primary to "Alex">>
<span class = "gold">Alex is now your love interest! You can live together, after all.</span>
<br><br>
<<else>>
<span class = "gold">Alex can now be claimed as your love interest! You can live with <<him>>, after all. <br>You can change your love interest in the "Attitudes" menu.</span>
<br><br>
<</if>>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
You turn your head as Alex leans in. <<His>> lips peck your cheek before <<he>> notices. <<He>> looks away, crestfallen for a moment, before regaining <<his>> composure. "I won't give up," <<he>> says. "You'll be mine. Sooner or later."<br><br>
<<He>> climbs to <<his>> feet and returns to work.
<br><br>
<span class = "gold">Alex can now be claimed as your love interest! You can live with <<him>>, after all. <br>You can change your love interest in the "Attitudes" menu.</span>
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
You ask if the <<person>> takes sugar, then make <<him>> a cup of tea. <<He>> takes a sip. "Cheers."
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
You ask the <<person>> if <<he>> takes sugar, then make <<him>> a cup of tea. <<He>> takes a sip. "Cheers."
<br><br>
<<if $rng gte 81>>
You chat a while about <<his>> work. "Weather don't matter," <<he>> says with pride. "I'll get the job done."
<<elseif $rng gte 61>>
You chat a while. "I live in town," <<he>> says. "Nice to get out here now and then."
<<elseif $rng gte 41>>
You chat a while. "I live nearby," <<he>> says. "Nice easy commute."
<<elseif $rng gte 21>>
You chat a while. "Careful if you go out on that moor," <<he>> says with a hint of mirth. "The dragon will get ya."
<<else>>
You chat a while. "Nice place you got here," <<he>> says. "I'll be buying some of your <<print either("milk", "eggs", "produce", "truffles", "veggies")>>."
<</if>>
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"N-no," you say. "I-I don't want to make you tea."
<<elseif $submissive lte 850>>
"I'm not your servant," you say. "Get your own."
<<else>>
"I'm busy," you say. "Get your own tea."
<</if>>
<br><br>
"I'd make my own," the <<person>> shrugs. "But I don't want to go stomping through your nice cottage."
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
You check the farm's stock. Alex will sell produce to meet the farm's agreements and cover daily expenses. Excess produce will be kept in a fridge for you to take and sell in town.
<br><br>
Unclaimed produce will slowly expire.
<br><br>
Truffles: $farm.stock.truffles
<br>
<<if $farm.stock.truffles gte 1>>
<<set _farm_stocked to true>>
<<link [[Take|Farm Stock]]>><<tending_give truffle $farm.stock.truffles>><<set $farm.stock.truffles to 0>><</link>>
<br>
<</if>>
<br>
Eggs: $farm.stock.eggs
<br>
<<if $farm.stock.eggs gte 1>>
<<set _farm_stocked to true>>
<<link [[Take|Farm Stock]]>><<tending_give egg $farm.stock.eggs>><<set $farm.stock.eggs to 0>><</link>>
<br>
<</if>>
<br>
Bottles of milk: $farm.stock.milk
<br>
<<if $farm.stock.milk gte 1>>
<<set _farm_stocked to true>>
<<link [[Take|Farm Stock]]>><<tending_give bottle_of_milk $farm.stock.milk>><<set $farm.stock.milk to 0>><</link>>
<br>
<</if>>
<br>
<<if _farm_stocked is true>>
<<link [[Take all|Farm Cottage]]>>
<<if $farm.stock.truffles gte 1>>
<<tending_give truffle $farm.stock.truffles>><<set $farm.stock.truffles to 0>>
<</if>>
<<if $farm.stock.eggs gte 1>>
<<tending_give egg $farm.stock.eggs>><<set $farm.stock.eggs to 0>>
<</if>>
<<if $farm.stock.milk gte 1>>
<<tending_give bottle_of_milk $farm.stock.milk>><<set $farm.stock.milk to 0>>
<</if>>
<</link>>
<br>
<</if>>
<<link [[Leave|Farm Cottage]]>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"I-I can try," you say. "The soil here is good."
<<elseif $submissive lte 850>>
"I can grow anything, anywhere," you boast.
<<else>>
"We already know it grows here," you say. "So we should be able to."
<</if>>
<br><br>
Alex holds out the seeds. A sweet scent rises. "Good luck."<<drugs 30>><<garousal>>
<br><br>
<<set $plants_known.push("strange_flower")>>
<span class="gold">You can now grow strange flowers.</span>
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"I-it's making me feel funny," you say. "If Remy's growing them, they could be dangerous."
<<elseif $submissive lte 850>>
"These plants are dangerous," you say. "You sure you want to mess with them?"
<<else>>
"These plants could be dangerous," you say.
<</if>>
<br><br>
Alex shrugs, and holds out the seeds. "The farm needs the money," <<he>> says. "It's up to you. You're in charge of the fields."<<garousal>><<drugs 30>>
<br><br>
<<set $plants_known.push("strange_flower")>>
<span class="gold">You can now grow strange flowers.</span>
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
You feel for Alex's hand, and take it in your own. <<He>> squeezes back, then rests <<his>> head on your shoulder.<<takeHandholdingVirginity "Alex" "romantic">>
<br><br>
"It was a wonder to restore the old fields. I'm not sure when the whole thing was last cultivated. I-" <<he>> pauses. "I'm sorry I haven't been much help." You look at <<him>>, and <<he>> averts <<his>> gaze.
<br><br>
<<link [[Reassure|Farm Stage 12 Reassure]]>><<npcincr Alex love 1>><</link>><<glove>>
<br>
<<link [[Embolden|Farm Stage 12 Embolden]]>><<npcincr Alex dom 1>><</link>><<gdom>>
<br><<effects>>
You pat Alex on the back. "It was a wonder to restore the old fields," <<he>> says. "I'm not sure when the whole thing was last cultivated. I-" <<he>> pauses. "I'm sorry I haven't been much help." You look at <<him>>, and <<he>> averts <<his>> gaze.
<br><br>
<<link [[Reassure|Farm Stage 12 Reassure]]>><<npcincr Alex love 1>><</link>><<glove>>
<br>
<<link [[Embolden|Farm Stage 12 Embolden]]>><<npcincr Alex dom 1>><</link>><<gdom>>
<br><<effects>>
<<if $submissive gte 1150>>
"That's not true," you say. "This was a team effort."
<<elseif $submissive lte 850>>
"This is unlike you," you say. "You know this was a team effort."
<<else>>
"This was a team effort," you say. "You've been plenty busy."
<</if>>
<br><br>
You hear the clop of hooves. "You're right," Alex nods. "Thank you for-" <<he>> cuts off as <<he>> looks your way, and stares over your shoulder. You turn. Remy approaches, flanked by two goons, each on horseback.
<br><br>
<<link [[Next|Farm Stage 12 Remy]]>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"I-I depend on you," you say. "You're too hard on yourself."
<<elseif $submissive lte 850>>
"Self pity doesn't suit you," you say. "You know you're vital here."
<<else>>
"The farm depends on you," you say. "You're too hard on yourself."
<</if>>
<br><br>
You hear the clop of hooves. "You're right," Alex nods. "Thank you for-" <<he>> cuts off as <<he>> looks your way, and stares over your shoulder. You turn. Remy approaches, flanked by two goons, each on horseback.
<br><br>
<<link [[Next|Farm Stage 12 Remy]]>><</link>>
<br><<effects>>
"What do you want?" Alex says. "Say it, then get off <<if $NPCName[$NPCNameList.indexOf("Alex")].dom gte 20>>my<<else>>our<</if>> property."
<br>
"My my," Remy replies. "No offer of tea? I took you for a gracious host."
<br>
"I'm not offering courtesy to a rat."
<br>
Remy ignores Alex's comment. "Have you reconsidered my offer? I hear you've had trouble. Hoodlums." <<nnpc_He Remy>> looks at you. "A gangster from town. I thought you were making a dangerous mistake befriending Alex. Was the mistake <<hers>>?"
<br><br>
<<link [[Intercede|Farm Stage 12 Intercede]]>><<npcincr Alex dom -1>><</link>><<ldom>>
<br>
<<link [[Let Alex handle it|Farm Stage 12 Alex]]>><<npcincr Alex dom 1>><</link>><<gdom>>
<br><<effects>>
<<if $submissive gte 1150>>
"Y-you heard Alex," you say. "Get off our property."
<<elseif $submissive lte 850>>
"I've had enough," you say. "I'm calling backup."
<<else>>
"You've been warned," you say. "I'm calling backup."
<</if>>
You put your fingers to your lips, and whistle.
<br><br>
The hounds bark their response. Several <<farm_text_many dog>> rush around the corner.
<<if $farm.kennel gte 1>>
They flank you and Alex, and bare their teeth at the intruders. Remy looks unfazed, <span class="green">but <<nnpc_his Remy>> steed takes a couple of steps back.</span>
<<else>>
They flank you and Alex, and watch the intruders with curiosity. <span class="red">Both Remy and <<nnpc_his Remy>> steed look unfazed.</span>
<</if>>
<br><br>
"As you wish," Remy says. "Good luck to you." <<nnpc_He Remy>> turns and rides away, <<nnpc_his Remy>> goons close behind.
<br><br>
<<link [[Next|Farm Stage 12 End]]>><</link>>
<br><<effects>>
Alex puts <<his>> fingers to <<his>> lips, and whistles.
<br><br>
The hounds bark their response. Several <<farm_text_many dog>> rush around the corner.
<<if $farm.kennel gte 1>>
They flank you and Alex, and bare their teeth at the intruders. Remy looks unfazed, <span class="green">but <<nnpc_his Remy>> steed takes a couple of steps back.</span>
<<else>>
They flank you and Alex, and watch the intruders with curiosity. <span class="red">Both Remy and <<nnpc_his Remy>> steed look unfazed.</span>
<</if>>
<br><br>
"As you wish," Remy says. "Good luck to you." <<nnpc_He Remy>> turns and rides away, <<nnpc_his Remy>> goons close behind.
<br><br>
<<link [[Next|Farm Stage 12 End]]>><</link>>
<br><<effects>>
Alex punches the wooden post beside <<him>>, startling the <<farm_text_many dog>>. "Remy can try all <<nnpc_he Remy>> wants," <<he>> says. "<<nnpc_He Remy>> won't win. Not while I have you."
<br><br>
<span class="pink">Remy is no longer interested in exploiting your farm. You've become a threat. <<nnpc_He Remy>> will commit even more during <<nnpc_his Remy>> assaults.</span>
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<set $location to "farm">><<set $outside to 1>><<effects>>
You are in a meadow ringed by tall trees. Long grass caresses your legs. A solitary oak stands in the middle.
<<if $daystate is "night">>
<<if $weather is "rain">>
You can see little through the dark rain.
<<elseif $weather is "snow">>
Snow settles between the blades.
<<else>>
The blades sway in a silent breeze.
<</if>>
<<elseif $daystate is "dawn">>
<<if $weather is "rain">>
Dark clouds fill the sky.
<<elseif $weather is "clear">>
The sun rises clear over the horizon.
<<elseif $weather is "snow">>
Snowflakes fall in the morning light.
<<else>>
The trees sway with the wind.
<</if>>
<<elseif $daystate is "dusk">>
<<if $weather is "rain">>
Darkling clouds fill the sky.
<<elseif $weather is "clear">>
The sun disappears over the horizon.
<<elseif $weather is "snow">>
Snow settles in the dwindling light.
<<else>>
The trees sway with the wind.
<</if>>
<<else>>
<<if $weather is "rain">>
The blades sway with the wind.
<<elseif $weather is "clear">>
Bright flowers bloom in many colours.
<<elseif $weather is "snow">>
Snow blankets the treetops, and settles between the blades.
<<else>>
The blades sway in the breeze.
<</if>>
<</if>>
<br><br>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "meadow">>
<</if>>
<<link [[Relax (1:00)|Meadow Relax]]>><<stress -6>><</link>><<lstress>>
<br>
<<if $worn.upper.exposed gte 1>>
<<link [[Make a top out of plants and twigs (0:10)|Meadow Plant]]>><<pass 10>><<set $phase to 1>><</link>>
<br>
<</if>>
<<if $worn.lower.exposed gte 1>>
<<link [[Make a skirt out of plants and twigs (0:10)|Meadow Plant]]>><<pass 10>><<set $phase to 2>><</link>>
<br>
<</if>>
<<if $historytrait gte 3>>
<<link [[Coastal path (0:30)|Coast Path Meadow]]>><<pass 30>><</link>>
<br>
<</if>>
<br>
<<link [[Leave (0:10)|Farmland]]>><<pass 10>><</link>>
<br><<effects>>
<<if $phase is 1>>
<<set $phase to 0>>
You search for plants long and sturdy enough to build an improvised garment. You find some suitable specimens and tie them together around your chest. It's fragile and revealing, and you don't think you could take it off without breaking it, but it's better than nothing.
<<plantupper force>>
<br><br>
<<elseif $phase is 2>>
<<set $phase to 0>>
You search for plants long and sturdy enough to build an improvised garment. You find some suitable specimens and tie them together around your waist. It's fragile and revealing, and you don't think you could take it off without breaking it, but it's better than nothing.
<<plantlower force>>
<br><br>
<</if>>
<<link [[Next|Meadow]]>><</link>>
<br><<effects>>
<<if $weather is "rain">><<set $outside to 0>>
You lie beneath the oak. The grass all around it is dry, protected by the thick boughs.
<<if $daystate is "night">>
You look out over the dark and peaceful meadow.
<<else>>
You watch the bees fly between flowers.
<</if>>
<<elseif $weather is "clear">><<set $outside to 1>>
<<if $daystate is "night">>
You lie on the grass and stare up at the night sky.
<<else>>
You lie on the grass and watch the bees fly between flowers.
<</if>>
<<else>><<set $outside to 1>>
You lie on the grass and watch the clouds pass by.
<</if>>
<<pass 60>>
<br><br>
<<if $rng gte 91>>
You open your eyes. Did you doze?<<ltiredness>><<tiredness -6>>
<br><br>
<<if $exposed lte 1>>
<<clothesstrip>>
You feel a breeze. You look down, and see with horror that your clothes are gone!
<br><br>
<<covered>> You lie low and scan the meadow.
<<if random(1, 2) is 2>>
Something is moving low through the grass, parting it. You see it as it reaches the tree line.
<!-- Modified for monster people -->
<<if ($monsterchance gte 1 and $hallucinations gte 1) or ($monsterchance gte 1 and $monsterhallucinations is "f") or ($bestialitydisable is "t")>>
<<if $malechance lt random(1, 100)>>
A foxgirl, carrying your clothes in her mouth. She looks over her shoulder, locks eyes with you, then disappears into the trees.
<<set $fox to "female">>
<<else>>
A foxboy, carrying your clothes in his mouth. He looks over his shoulder, locks eyes with you, then disappears into the trees.
<<set $fox to "male">>
<</if>>
<<else>>
<<if $beastmalechance lt random(1, 100)>>
A fox, carrying your clothes in its mouth. It disappears into the trees.
<<set $fox to "vixen">>
<<else>>
A fox, carrying your clothes in its mouth. It disappears into the trees.
<<set $fox to "reynard">>
<</if>>
<</if>>
<br><br>
<<link [[Chase (0:10)|Meadow Chase]]>><<pass 10>><</link>>
<br>
<<link [[Ignore|Meadow Ignore]]>><</link>>
<br>
<<else>>
You see a shape scurry up a hillock.
<!-- Modified for monster people -->
<<if ($monsterchance gte 1 and $hallucinations gte 1) or ($monsterchance gte 1 and $monsterhallucinations is "f") or ($bestialitydisable is "t")>>
<<if $malechance lt random(1, 100)>>
A foxgirl, carrying your clothes in her mouth. She looks over her shoulder, locks eyes with you, then disappears over the ridge.
<<set $fox to "female">>
<<else>>
A foxboy, carrying your clothes in his mouth. He looks over his shoulder, locks eyes with you, then disappears over the ridge.
<<set $fox to "male">>
<</if>>
<<else>>
<<if $beastmalechance lt random(1, 100)>>
A fox, carrying your clothes in its mouth. It disappears over the ridge.
<<set $fox to "vixen">>
<<else>>
A fox, carrying your clothes in its mouth. It disappears over the ridge.
<<set $fox to "reynard">>
<</if>>
<</if>>
<br><br>
<<link [[Chase (0:10)|Meadow Chase Hill]]>><<pass 10>><</link>><<athleticsdifficulty 1 500>>
<br>
<<link [[Ignore|Meadow Ignore]]>><</link>>
<br>
<</if>>
<<else>>
<<link [[Next|Meadow]]>><</link>>
<br>
<</if>>
<<else>>
The world seems a little lighter.
<br><br>
<<link [[Next|Meadow]]>><</link>>
<br>
<</if>><<effects>>
You run after the <<fox_text>>, hoping there's no one else around to see. You don't know what they'd make of a naked <<girl>> running across the meadow.
<br><br>
You enter the surrounding trees. Your eyes adjust to the dim light, and you see your quarry scurry into a hole up ahead.
<br><br>
You keep running, jumping over fallen branches, until you arrive at the hole. You peer inside, but can't see very far.
<br><br>
<<if $physiquesize lte 10000>>
<<link [[Squeeze through|Meadow Squeeze]]>><</link>><<small_text>>
<br>
<</if>>
<<link [[Crawl inside|Meadow Crawl]]>><</link>>
<br><<effects>>
You decide to leave your clothes. Perhaps you can make a replacement from the plants here.
<br><br>
<<clothesruined>>
<<link [[Next|Meadow]]>><</link>>
<br><<effects>>
You drop to your knees and squeeze through the hole. The tunnel widens as you get deeper, though you can see little up ahead.
<br><br>
<<link [[Next|Meadow Tunnel]]>><</link>>
<br><<effects>>
You drop to your knees and crawl into the hole. Your waist gets stuck. The tunnel itself is wider than the entrance. You just need to push yourself through.
<br><br>
<<generate1>><<person1>>
"What do we have here?" says a voice behind you. A hand gropes your <<bottom>>. "It's my lucky day."
<br><br>
<<link [[Next|Meadow Crawl Rape]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<set $position to "wall">><<set $leftarm to "bound">><<set $rightarm to "bound">><<set $head to "bound">>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Meadow Crawl Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Meadow Crawl Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Meadow Crawl Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Meadow Crawl Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Thanks mystery slut," the <<person>> says behind you. "How about I give you a push?" <<His>> hand rests on your <<bottom>> once more, then shoves you forward.
<br><br>
<<tearful>> you crawl deeper into the tunnel.
<br><br>
<<endcombat>>
<<link [[Next|Meadow Tunnel]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
You kick the <<person>> with enough force to push you the rest of the way through the hole.
<br><br>
<<tearful>> you crawl deeper into the tunnel. You hear the <<person>> grumble behind you.
<br><br>
<<endcombat>>
<<link [[Next|Meadow Tunnel]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "underground">><<effects>>
You crawl forward, until the tunnel widens so much you can stand fully upright. Thick tree roots sprout from the ceiling, curling down the walls.
<br><br>
The tunnel ends at a sheer drop. You hear the rush of water down below, and see an occasional flicker of light.
<br><br>
<<link [[Climb down|Meadow Tunnel Climb]]>><</link>><<athleticsdifficulty 1 1000>>
<br>
<<if $harpy gte 6 or $angel gte 6 or $demon gte 6 or $fallenangel gte 2>>
<<link [[Glide down|Meadow Tunnel Glide]]>><</link>><<flight_text>>
<br>
<</if>>
<<link [[Dive|Meadow Tunnel Dive]]>><</link>><<swimmingdifficulty 1 1000>>
<br><<effects>>
You dive from the ledge, letting the air carry you <span class="green">to a gentle landing.</span>
<br><br>
<<link [[Next|Meadow Cave]]>><</link>>
<br><<effects>>
You drop to your knees and put one foot over the drop. You push it against a jutting rock. It feels stable. Your other foot follows.
<<if $athleticsSuccess>>
<span class="green">You make it to the bottom.</span>
<br><br>
<<link [[Next|Meadow Cave]]>><</link>>
<br>
<<else>>
You're about halfway down when <span class="red">one of the rocks gives way.</span> You plunge into the dark water below.<<water>><<gtrauma>><<gstress>><<gpain>><<trauma 6>><<stress 6>><<pain 6>>
<br><br>
The water isn't too cold, but the current is strong. It snatches you away from the surface, pulling you down and along.
<br><br>
You surface in a river, running alongside the meadow. You pull yourself ashore. You try to find the hole again, but it's nowhere to be seen.
<br><br>
<<link [[Next|Meadow]]>><<clothesruined>><<unset $fox>><</link>>
<br>
<</if>>
<br><br><<effects>>
You hope the water's deep enough. You place your arms above your head, and leap from the edge.
<<if $swimmingSuccess>>
<span class="green">You break the water with elegance,</span> and arc back to the surface. The water isn't too cold. You wonder how deep it is.<<water>>
<br><br>
<<link [[Next|Meadow Cave]]>><</link>>
<br>
<<else>>
You lose your balance, <span class="red">and flail as you collide with the water.</span><<water>><<gtrauma>><<gstress>><<gpain>><<trauma 6>><<stress 6>><<pain 4>>
<br><br>
The water isn't too cold, but the current is strong. It snatches you away from the surface, pulling you down and along.
<br><br>
You surface in a river, running alongside the meadow. You pull yourself ashore. You try to find the hole again, but it's nowhere to be seen.
<br><br>
<<link [[Next|Meadow]]>><<clothesruined>><<unset $fox>><</link>>
<br>
<</if>><<effects>>
You peer through the dark, and then you see it. A flash of white. You jog after it, careful to avoid the rocks strewn across the floor.
<br><br>
You see the end of the tunnel up ahead, lit by an unseen source. The tunnel turns, opening into a larger cavern. Another pool of water laps at a shore, but this one is different. Darker, and looking straight at it fills you with dread. As if something were looking back.<<gstress>>
<br><br>
<<link [[Next|Meadow Cave 2]]>><</link>>
<br><<effects>>
<<earnFeat "Cornered Rogue">>
Your eyes were so drawn by the water that it takes you a moment to notice the <<fox_text>>. <<fox_He>> stares at you, your clothes at <<fox_his>> feet. <<fox_He>> gives the entrance a furtive glance.
<br><br>
<<if $fox is "male" or $fox is "female">>
<<if $museumAntiques.antiques.antiquestonetalisman isnot "found" and $museumAntiques.antiques.antiquestonetalisman isnot "talk" and $museumAntiques.antiques.antiquestonetalisman isnot "museum">>
"I-I'm sorry," <<fox_he>> says, fearful. "I didn't expect you to follow me here." <<fox_He>> glances around, then <<fox_his>> ears perk up. "I know!" <<fox_he>> continues. "I'll give you a present if you don't hurt me." <<fox_He>> lifts your clothes. Beneath them is another stone, but this one's engraved. It looks intricate. It might be valuable to a collector.
<br><br>
"I found it in this cave. Fair?"
<br><br>
<<link [[Accept|Meadow Cave Accept]]>><</link>>
<br>
<<else>>
"I-I'm sorry," <<fox_he>> says, fearful. "I didn't expect you to follow me here." <<fox_He>> glances around. "Please don't hurt me."
<br><br>
<<link [[Forgive|Meadow Cave Accept]]>><</link>>
<br>
<</if>>
<<if $submissive lte 500 and $deviancy gte 55>>
<<link [[Punish|Meadow Cave Punish]]>><<def 1>><<trauma -6>><<stress -6>><</link>><<deviant4>><<defianttext>><<ltrauma>><<lstress>>
<br>
<</if>>
<<else>>
It runs for the tunnel, leaving your clothes behind. <<clotheson>>
<br><br>
<<if $museumAntiques.antiques.antiquestonetalisman isnot "found" and $museumAntiques.antiques.antiquestonetalisman isnot "talk" and $museumAntiques.antiques.antiquestonetalisman isnot "museum">>
You're about to leave when you notice something strange about one of the stones. It's engraved. It might be worth something to a collector.
<<set $antiquemoney += 1200>><<museumAntiqueStatus "antiquestonetalisman" "found">>
<br><br>
<<else>>
<</if>>
You turn away from the water, and walk back down the tunnel.
<br><br>
<<link [[Next|Meadow Cave Exit]]>><<unset $fox>><</link>>
<br>
<</if>><<effects>>
<<if $museumAntiques.antiques.antiquestonetalisman isnot "found" and $museumAntiques.antiques.antiquestonetalisman isnot "talk" and $museumAntiques.antiques.antiquestonetalisman isnot "museum">>
<<set $antiquemoney += 1200>><<museumAntiqueStatus "antiquestonetalisman" "found">>
"Thank you!" the <<fox_text>> says. <<fox_He>> scurries back toward the tunnel, leaving your clothes and the strange stone behind.
<<else>>
"Thank you!" the <<fox_text>> says. <<fox_He>> scurries back toward the tunnel, leaving your clothes behind.
<</if>>
<<clotheson>>
You turn away from the water, and walk back down the tunnel.
<br><br>
<<link [[Next|Meadow Cave Exit]]>><<unset $fox>><</link>>
<br><<effects>>
"I don't think so," you say. You rush forward, and the <<fox_text>> trips backwards in a panic. You jump on top of <<fox_him>>, pinning <<fox_his>> arms with your hands.
<br><br>
"Now what shall I do with you?" you ask. <<fox_He>> squirms, as if to protect <<fox_his>> neck. You have something else in mind.
<br><br>
<<if $fox is "male">>
<<if $cbchance gte random(1, 100)>>
You release one of his arms, and place your fingers against his labia. He yelps in surprise.
<br><br>
"This is what you get for crossing me," you say. You push a finger against his entrance, then thrust it inside.
<br><br>
He stops struggling, but remains wary as you add a second finger. You release his other arm and scratch your nails against his chest. "Steal from me again," you say, picking up the pace. "and you'll regret it." You add a third finger. He squirms as much in discomfort as pleasure, but trembles as he approaches his peak.
<br><br>
With a moan, his whole body shudders in orgasm.
<br><br>
<<else>>
You release one of his arms, and place your hand on his penis. He yelps in surprise.
<br><br>
"This is what you get for crossing me," you say. You take his cock in your palm, and begin to knead it. It's soon erect.
<br><br>
He stops struggling, but remains wary as you pump his length. You release his other arm and scratch your nails against his chest. "Steal from me again," you say, picking up the pace. "and you'll regret it." You pump faster still. He squirms as much in discomfort as pleasure, but trembles as he approaches his peak.
<br><br>
With a gasp, he ejaculates all over his stomach.
<br><br>
<</if>>
<<elseif $fox is "female">>
<<if $dgchance gte random(1, 100)>>
You release one of her arms, and place your hand on her penis. She yelps in surprise.
<br><br>
"This is what you get for crossing me," you say. You take her cock in your palm, and begin to knead it. It's soon erect.
<br><br>
She stops struggling, but remains wary as you pump her length. You release her other arm and pinch her nipple. "Steal from me again," you say, picking up the pace. "and you'll regret it." You pump faster still. She squirms as much in discomfort as pleasure, but trembles as she approaches her peak.
<br><br>
With a gasp, she ejaculates all over her stomach.
<br><br>
<<else>>
You release one of her arms, and place your fingers against her labia. She yelps in surprise.
<br><br>
"This is what you get for crossing me," you say. You push a finger against her entrance, then thrust it inside.
<br><br>
She stops struggling, but remains wary as you add a second finger. You release her other arm and pinch her nipple. "Steal from me again," you say, picking up the pace. "and you'll regret it." You add a third finger. She squirms as much in discomfort as pleasure, but trembles as she approaches her peak.
<br><br>
With a moan, her whole body shudders in orgasm.
<br><br>
<</if>>
<</if>>
<<link [[Next|Meadow Cave Punish 2]]>><</link>>
<br><<effects>>
<<if $museumAntiques.antiques.antiquestonetalisman isnot "found" and $museumAntiques.antiques.antiquestonetalisman isnot "talk" and $museumAntiques.antiques.antiquestonetalisman isnot "museum">>
<<set $antiquemoney += 1200>><<museumAntiqueStatus "antiquestonetalisman" "found">>
"I think I've made myself clear," you say as you rise to your feet, picking up your clothes and the strange stone as you do.<<clotheson>>
<<else>>
"I think I've made myself clear," you say as you rise to your feet, picking up your clothes as you do.<<clotheson>>
<</if>>
<br><br>
You walk back to the tunnel, leaving the <<fox_text>> panting on the ground.
<<deviancy4>>
<<link [[Next|Meadow Cave Exit]]>><<unset $fox>><</link>>
<br><<set $outside to 1>><<set $location to "farm">><<effects>>
You walk back down the tunnel. The sheer wall looks imposing, but you find it easier to navigate now that you have clothes and time to spare.
<br><br>
You make it to the top, and squeeze through the entrance, emerging near the meadow.
<br><br>
<<link [[Next|Meadow]]>><</link>>
<br><<effects>>
You keep low as you move, though you see no one else around.
<<if $athleticsSuccess>>
You crest the hillock, <span class="green">and see the <<fox_text>> running for the surrounding woodland.</span> You continue the chase, leaping over a fence as you close the distance.
<br><br>
The <<fox_text>> makes a sudden turn near the trees, and then another.
<<if currentSkillValue('skulduggery') gte random(1, 1050)>>
You notice the hanging coils just in time, <span class="green">and evade them as the <<fox_text>> did.</span>
<br><br>
You outpace your quarry, and catch <<fox_him>> a little into the trees.
<<if $fox is "male" or $fox is "female">>
<<if $museumAntiques.antiques.antiquestonetalisman isnot "found" and $museumAntiques.antiques.antiquestonetalisman isnot "talk" and $museumAntiques.antiques.antiquestonetalisman isnot "museum">>
"I-I'm sorry," <<fox_he>> says, your arm around <<fox_his>> neck. "I didn't mean any harm. Here." <<fox_He>> drops your clothes. "I'll give you a present too if you don't hurt me. Something I found in a cave."
<br><br>
<<link [[Accept|Meadow Chase Hill Accept]]>><</link>>
<br>
<<else>>
"I-I'm sorry," <<fox_he>> says, your arm around <<fox_his>> neck. "I didn't mean any harm. Here." <<fox_He>> drops your clothes. "Please let me go."
<br><br>
<<link [[Forgive|Meadow Chase Hill Accept]]>><</link>>
<br>
<</if>>
<<if $submissive lte 500 and $deviancy gte 55>>
<<link [[Punish|Meadow Chase Hill Punish]]>><<def 1>><<trauma -6>><<stress -6>><</link>><<deviant4>><<defianttext>><<ltrauma>><<lstress>>
<br>
<</if>>
<<else>>
It releases your clothes as your grasp it. It squirms free, and runs deeper into the wood. <<clotheson>>
<<if $museumAntiques.antiques.antiquestonetalisman isnot "found" and $museumAntiques.antiques.antiquestonetalisman isnot "talk" and $museumAntiques.antiques.antiquestonetalisman isnot "museum">>
A stone falls from the bundle as you dress. It's engraved, and might be worth something to a collector.
<<set $antiquemoney += 1200>><<museumAntiqueStatus "antiquestonetalisman" "found">>
<br><br>
<<else>>
<</if>>
You return to the meadow.
<br><br>
<<link [[Next|Meadow]]>><<unset $fox>><</link>>
<br>
<</if>>
<<else>>
You gain on <<fox_him>>, until you're only a pounce away.
<br><br>
<span class="red">Your ankle is wrenched into the air,</span> leaving you dangling from a rope, naked at the edge of the meadow. The <<fox_text>> evades another trap, then disappears into the trees.
<br><br>
<<link [[Next|Meadow Chase Hill Trap]]>><<clothesruined>><<unset $fox>><</link>>
<br>
<</if>>
<<else>>
You crest the hillock, <span class="red">but don't see the <<fox_text>> anywhere.</span> It must have already made it to the surrounding woodland.
<br><br>
You creep back down. Maybe you can make some impromptu clothing from these plants.
<br><br>
<<link [[Next|Meadow]]>><<clothesruined>><<unset $fox>><</link>>
<br>
<</if>><<effects>>
You look up. A rope coils around your ankle, attaching you to a thick branch above.
<br><br>
<<if $leftarm isnot "bound" or $rightarm isnot "bound">>
<<link [[Struggle (0:10)|Meadow Chase Hill Struggle]]>><<pass 10>><<pain 4>><</link>><<physiquedifficulty 1 16000>><<gpain>>
<br>
<</if>>
<<link [[Squirm (0:10)|Meadow Chase Hill Squirm]]>><<pass 10>><</link>><<dancedifficulty 1 1000>>
<br>
<<link [[Call for help|Meadow Chase Hill Call]]>><</link>>
<br><<effects>>
<<if $physiqueSuccess>>
You pry the rope with your fingers and wriggle your ankle. It's a little painful, <span class="green">but you manage to squirm free,</span> landing in a heap.
<br><br>
The thief is long gone. At least no one caught you in such a state.
<br><br>
<<link [[Next|Meadow]]>><</link>>
<br>
<<else>>
You pull the rope with your fingers and wriggle your ankle, <span class="red">but it's too tight.</span>
<br><br>
<<generate1>><<person1>>
"Not what I was expecting," says a <<personsimple>>'s voice.
<<if random(1, 2) is 2>>
<<He>> rests a hand on your <<bottom>>, and holds a knife in the other. <<He>> saws through the rope. You land in a heap.
<br><br>
You manage to get as far as your knees before <<he>> clutches your hair, and shoves your face against <<his>> <<if $NPCList[0].penis isnot "none">>bulge<<else>>groin<</if>>.
<br><br>
<<link [[Next|Meadow Chase Hill Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<set $rescued += 1>>
"Let me give you a hand." <<He>> holds the rope, steadying you while <<he>> saws through it with a knife. You land in a heap.
<br><br>
"Careful around the forest here," <<he>> says, holding out an arm. <<covered>> "What you doing with no clothes anyway?"
<br><br>
<<link [[Say they were stolen|Meadow Chase Hill Say]]>><<set $phase to 0>><</link>>
<br>
<<link [[Say nothing|Meadow Chase Hill Say]]>><<set $phase to 1>><</link>>
<br>
<</if>>
<</if>><<effects>>
<<if $danceSuccess>>
You squirm against the rope, careful not to tighten it further. Little by little, <span class="green">you manage to pull your heel through the knot,</span> landing in a heap.
<br><br>
The thief is long gone. At least no one caught you in such a state.
<br><br>
<<link [[Next|Meadow]]>><</link>>
<br>
<<else>>
You squirm against the rope, <span class="red">but it only tightens further.</span>
<br><br>
<<generate1>><<person1>>
"Not what I was expecting," says a <<personsimple>>'s voice.
<<if random(1, 2) is 2>>
<<He>> rests a hand on your <<bottom>>, and holds a knife in the other. You land in a heap.
<br><br>
You manage to get as far as your knees before <<he>> clutches your hair, and shoves your face against <<his>> <<if $NPCList[0].penis isnot "none">>bulge<<else>>groin<</if>>.
<br><br>
<<link [[Next|Meadow Chase Hill Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<set $rescued += 1>>
"Let me give you a hand." <<He>> holds the rope, steadying you while <<he>> saws through it with a knife. You land in a heap.
<br><br>
"Careful around the forest here," <<he>> says, holding out an arm. <<covered>> "What you doing with no clothes anyway?"
<br><br>
<<link [[Say they were stolen|Meadow Chase Hill Say]]>><<set $phase to 0>><</link>>
<br>
<<link [[Say nothing|Meadow Chase Hill Say]]>><<set $phase to 1>><</link>>
<br>
<</if>>
<</if>><<effects>>
Though worried about who will answer, you call for help. You soon hear footsteps behind you.
<br><br>
<<generate1>><<person1>>
"Not what I was expecting," says a <<personsimple>>'s voice.
<<if random(1, 2) is 2>>
<<He>> rests a hand on your <<bottom>>, and holds a knife in the other. <<He>> saws through the rope. You land in a heap.
<br><br>
You manage to get as far as your knees before <<he>> clutches your hair, and shoves your face against <<his>> <<if $NPCList[0].penis isnot "none">>bulge<<else>>groin<</if>>.
<br><br>
<<link [[Next|Meadow Chase Hill Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<set $rescued += 1>>
"Let me give you a hand." <<He>> holds the rope, steadying you while <<he>> saws through it with a knife. You land in a heap.
<br><br>
"Careful around the forest here," <<he>> says, holding out an arm. <<covered>> "What you doing with no clothes anyway?"
<br><br>
<<link [[Say they were stolen|Meadow Chase Hill Say]]>><<set $phase to 0>><</link>>
<br>
<<link [[Say nothing|Meadow Chase Hill Say]]>><<set $phase to 1>><</link>>
<br>
<</if>><<effects>>
<<towelup>>
<<if $phase is 0>>
The <<person>> laughs. <<He>> doesn't leer, but <<he>> doesn't seem embarrassed either. "I've had some tools go missing. Maybe the same thief. Here." <<He>> pulls some towels from a satchel at <<his>> side. They smell a little, but they'll do.
<br><br>
<<else>>
"Suit yourself," the <<person>> says. <<He>> doesn't leer, but <<he>> doesn't seem embarrassed either. "I won't have you catching a cold. Here." <<He>> pulls some towels from a satchel at <<his>> side. They smell a little, but they'll do.
<br><br>
<</if>>
<<He>> says goodbye, and walks into the woods.
<br><br>
<<link [[Next|Meadow]]>><<endevent>><</link>>
<br><<effects>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<npcoral>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Meadow Chase Hill Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Meadow Chase Hill Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Meadow Chase Hill Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<person>> shoves you to the ground. "You fucked up one of my traps," <<he>> says. "You're lucky I let you down." <<He>> walks away.
<br><br>
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Meadow]]>><</link>>
<br>
<<else>>
The <<person>> backs away from you. Right into one of <<his>> traps. <<He>> shouts in surprise as the rope hoists <<him>> into the air, leaving <<him>> dangling.
<br><br>
<<tearful>> you climb to your feet. "Look. I'm sorry," <<he>> says as <<he>> spins. "Could you help me down?"
<br><br>
<<link [[Help|Meadow Chase Hill Help]]>><</link>>
<br>
<<link [[Walk away|Meadow Chase Hill Walk]]>><<def 1>><</link>>
<br>
<<link [[Rob|Meadow Chase Hill Rob]]>><</link>><<crime>>
<br>
<</if>><<effects>>
You give the <<person>> <<his>> discarded knife. You know better than to hang around. You're back over the ridge before <<he>> manages to saw <<himself>> free.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Meadow]]>><</link>>
<br><<effects>>
You ignore the <<person>>, and walk away.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Meadow]]>><</link>>
<br><<effects>>
<<His>> satchel fell as <<he>> was lifted. You search inside. "Get your mitts off," <<he>> says, reaching to grab you. <<Hes>> too far away.
<br><br>
You find a <<wallet>> inside, and
<<if $rng gte 81>>
<<moneyGain 200 true true>>
<<elseif $rng gte 61>>
<<moneyGain 100 true true>>
<<elseif $rng gte 41>>
<<moneyGain 80 true true>>
<<elseif $rng gte 21>>
<<moneyGain 60 true true>>
<<else>>
<<moneyGain 60 true true>>
<</if>>
inside that.
<br><br>
"Put that back," the <<person>> says. You ignore <<him>>, and walk away.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Meadow]]>><</link>>
<br><<effects>>
You release the <<fox_text>>.
<<if $museumAntiques.antiques.antiquestonetalisman isnot "found" and $museumAntiques.antiques.antiquestonetalisman isnot "talk" and $museumAntiques.antiques.antiquestonetalisman isnot "museum">>
<<set $antiquemoney += 1200>><<museumAntiqueStatus "antiquestonetalisman" "found">>
"Thank you!" the <<fox_he>> says. "I'll be right back." <<fox_He>> disappears between the trees.
<br><br>
<<pass 2>>
<<clotheson>>
You wait a minute. Then another. Then you hear a rustle behind a tree. You investigate, and find an engraved stone lying on the ground. You're not sure what it is, but it looks intricate. It might be worth something to a collector.
<br><br>
<<else>>
"Thank you!" the <<fox_he>> says. <<fox_He>> scurries deeper into the wood, leaving your clothes behind.
<br><br>
<<clotheson>>
<</if>>
<<link [[Next|Meadow]]>><<unset $fox>><</link>>
<br><<effects>>
"I don't think so," you say. "You're right where I want you." <<fox_He>> tries to squirm free,
<<if $fox is "male">>
<<if $cbchance gte random(1, 100)>>
but reach beneath him, and place your fingers against his labia. He yelps in surprise.
<br><br>
"This is what you get for crossing me," you say. You push a finger against his entrance, then thrust it inside.
<br><br>
He stops struggling, but remains wary as you add a second finger. You run your other hand down his shoulder. "Steal from me again," you say, picking up the pace. "and you'll regret it." You add a third finger. He squirms as much in discomfort as pleasure, but trembles as he approaches his peak.
<br><br>
With a moan, his whole body shudders in orgasm.
<br><br>
<<else>>
but reach beneath him, and wrap your fingers around his penis. He yelps in surprise.
<br><br>
"This is what you get for crossing me," you say. You take his cock in your palm, and begin to knead it. It's soon erect.
<br><br>
He stops struggling, but remains wary as you pump his length. You run your other hand down his shoulder. "Steal from me again," you say, picking up the pace. "and you'll regret it." You pump faster still. He squirms as much in discomfort as pleasure, but trembles as he approaches his peak.
<br><br>
With a gasp, he ejaculates onto the forest floor.
<br><br>
<</if>>
<<elseif $fox is "female">>
<<if $dgchance gte random(1, 100)>>
but reach beneath her, and place your hand on her penis. She yelps in surprise.
<br><br>
"This is what you get for crossing me," you say. You take her cock in your palm, and begin to knead. It's soon erect.
<br><br>
She stops struggling, but remains wary as you pump her length. You run your other hand down her shoulder. "Steal from me again," you say, picking up the pace. "and you'll regret it." You pump faster still. She squirms as much in discomfort as pleasure, but trembles as she approaches her peak.
<br><br>
With a gasp, she ejaculates all over the forest floor.
<br><br>
<<else>>
but reach beneath her, and place your fingers against her labia. She yelps in surprise.
<br><br>
"This is what you get for crossing me," you say. You push a finger against her entrance, then thrust it inside.
<br><br>
She stops struggling, but remains wary as you add a second finger. You run your other hand down her shoulder. "Steal from me again," you say, picking up the pace. "and you'll regret it." You add a third finger. She squirms as much in discomfort as pleasure, but trembles as she approaches her peak.
<br><br>
With a moan, her whole body shudders in orgasm.
<br><br>
<</if>>
<</if>>
<<link [[Next|Meadow Chase Hill Punish 2]]>><</link>>
<br><<effects>>
"I think I've made myself clear," you say as you rise to your feet, picking up your clothes as you do.<<clotheson>>
<<if $museumAntiques.antiques.antiquestonetalisman isnot "found" and $museumAntiques.antiques.antiquestonetalisman isnot "talk" and $museumAntiques.antiques.antiquestonetalisman isnot "museum">>
<<set $antiquemoney += 1200>><<museumAntiqueStatus "antiquestonetalisman" "found">>
Something fell from the bundle as you dressed. You look closer. It's a smooth stone, covered with engravings. It might be worth something to a collector.
<br><br>
<<else>>
<</if>>
You walk back to the meadow.
<<deviancy4>>
<<link [[Next|Meadow]]>><<unset $fox>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "farmroad1">>
<<if $phase is 1>>
<<set $phase to 0>>
You walk deeper into the countryside. The buildings become sparser, though collections of homes still dot the hills.<<physique 3>>
<<elseif $phase is 2>>
<<set $phase to 0>>
You walk towards town. The homes become more numerous, dotting the hills in clusters.<<physique 3>>
<<else>>
You are on the road that connects the town and surrounding farmlands. Collections of homes dot the hills.
<</if>>
<br><br>
<<if $farm>>
<<if $farm.steed>>
Your $farm.steed steed grazes in an empty field.
<br><br>
<</if>>
<</if>>
<<set $danger to random(1, 10000)>>
<<if $stress gte $stressmax>>
<<passoutfarmroad>>
<<elseif $danger gte (9900 - $allure) and $eventskip is 0>>
<<if $rng gte 51>>
You hear a screech of wheels behind you. A car is fast approaching, and isn't leaving much room between it and the thorny bushes along your side of the road.
<br><br>
<<link [[Jump into the bushes|Farm Road Jump]]>><<pain 6>><</link>><<gpain>>
<br>
<<if $submissive lte 500>>
<<link [[Stand your ground|Farm Road Stand]]>><<def 1>><</link>><<defianttext>>
<br>
<</if>>
<<else>>
<<hitchhike>>
<</if>>
<<else>>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "countryside">>
<</if>>
<<if $exposed lte 0>>
<<ind>><<link [[Hitchhike (0:15)|Farm Hitchhike]]>><<pass 15>><</link>>
<br>
<</if>>
<<roadicon>><<link [[Walk into the countryside (0:30)|Farm Road 2]]>><<pass 30>><<set $phase to 1>><<tiredness 3>><</link>><<gtiredness>>
<br>
<<if $farm>>
<<if $farm.steed>>
<<if $farm.stable gte 1>>
<<ind>><<link [[Ride to the farm (0:15)|Farm Ride Farm]]>><<tiredness 2>><<loadNPC 0 "saddled_steed">><<pass 15>><</link>><<gtiredness>>
<br>
<<else>>
<<ind>><<link [[Ride to the farm (0:30)|Farm Ride Farm]]>><<tiredness 2>><<loadNPC 0 "saddled_steed">><<pass 30>><</link>><<gtiredness>>
<br>
<</if>>
<</if>>
<</if>>
<<ind>><<link [[Enter town (0:05)|Harvest Street]]>><<pass 5>><</link>>
<br>
<</if>>
<<set $eventskip to 0>><<set $outside to 1>><<set $location to "moor">><<effects>><<set $bus to "farmroad2">>
<<if $phase is 1>>
<<set $phase to 0>>
You walk deeper into the countryside. There are few buildings here, barring the occasional manor.<<physique 3>>
<<elseif $phase is 2>>
<<set $phase to 0>>
You walk towards town. You see the occasional building, stately manors tucked among the hills and trees.<<physique 3>>
<<else>>
You are on the road that connects the town and surrounding farmlands. Several manors dot the hills around you.
<</if>>
<br><br>
<<set $danger to random(1, 10000)>>
<<if $stress gte $stressmax>>
<<passoutfarmroad>>
<<elseif $danger gte (9900 - $allure) and $eventskip is 0>>
<<if $rng gte 51>>
A dog barks at you from behind an ornate gate.<<gstress>><<stress 6>>
<br><br>
<<destinationfarmroad>>
<<else>>
<<hitchhike>>
<</if>>
<<else>>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "countryside">>
<</if>>
<<if $exposed lte 0>>
<<ind>><<link [[Hitchhike (0:15)|Farm Hitchhike]]>><<pass 15>><</link>>
<br>
<</if>>
<<roadicon>><<link [[Walk deeper into the countryside (0:30)|Farm Road 3]]>><<pass 30>><<set $phase to 1>><<tiredness 3>><</link>><<gtiredness>>
<br>
<<ind>><<link [[Walk towards town (0:30)|Farm Road 1]]>><<pass 30>><<set $phase to 2>><<tiredness 3>><</link>><<gtiredness>>
<br>
<</if>>
<<set $eventskip to 0>><<location "farmroad3">><<effects>>
<<if $phase is 1>>
<<set $phase to 0>>
You walk deeper into the countryside. The trees become thicker, until the road is surrounded.<<physique 3>>
<<elseif $phase is 2>>
<<set $phase to 0>>
You walk towards town. The road drops into a thicket, trees surrounding you on both sides.<<physique 3>>
<<else>>
You are on the road that connects the town and surrounding farmlands. The road is surrounded by trees.
<</if>>
<br><br>
<<set $danger to random(1, 10000)>>
<<if $stress gte $stressmax>>
<<passoutfarmroad>>
<<elseif $danger gte (9900 - $allure) and $eventskip is 0>>
<<if $rng gte 51>>
A breeze blows through the trees, swaying the boughs and caressing your face.<<lstress>><<stress 6>>
<br><br>
<<destinationfarmroad>>
<<else>>
<<hitchhike>>
<</if>>
<<else>>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "countryside">>
<</if>>
<<if $exposed lte 0>>
<<ind>><<link [[Hitchhike (0:15)|Farm Hitchhike]]>><<pass 15>><</link>>
<br>
<</if>>
<<roadicon>><<link [[Walk deeper into the countryside (0:30)|Farm Road 4]]>><<pass 30>><<set $phase to 1>><<tiredness 3>><</link>><<gtiredness>>
<br>
<<ind>><<link [[Walk towards town (0:30)|Farm Road 2]]>><<pass 30>><<set $phase to 2>><<tiredness 3>><</link>><<gtiredness>>
<br>
<</if>>
<<set $eventskip to 0>><<set $outside to 1>><<set $location to "moor">><<effects>><<set $bus to "farmroad4">>
<<if $phase is 1>>
<<set $phase to 0>>
You walk deeper into the countryside. The road bends upwards, crowning a hill and emerging from the trees. The sea greets you on the horizon.<<physique 3>>
<<elseif $phase is 2>>
<<set $phase to 0>>
You walk towards town. The surrounding countryside becomes less wild, but more hilly. You crown one of the hills, and the sea greets you on the horizon.<<physique 3>>
<<else>>
You are on the road that connects the town and surrounding farmlands. You're atop a hill, and can view the sea on the horizon.
<</if>>
<br><br>
<<set $danger to random(1, 10000)>>
<<if $stress gte $stressmax>>
<<passoutfarmroad>>
<<elseif $danger gte (9900 - $allure) and $eventskip is 0>>
<<if $rng gte 51>>
A strong wind rushes over the crest, almost blowing you over.
<<if $worn.head.name isnot "naked" and (!$worn.head.outfitSecondary or !$worn.head.outfitSecondary.includes("upper"))>>
It snatches the $worn.head.name from your head!<<headstrip>>
<br><br>
<<link [[Chase after it|Farm Road Chase]]>><</link>>
<br>
<<link [[Leave it|Farm Road Leave]]>><</link>>
<br>
<<else>>
<br><br>
<<destinationfarmroad>>
<</if>>
<<else>>
<<hitchhike>>
<</if>>
<<else>>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "countryside">>
<</if>>
<<if $exposed lte 0>>
<<ind>><<link [[Hitchhike (0:15)|Farm Hitchhike]]>><<pass 15>><</link>>
<br>
<</if>>
<<roadicon>><<link [[Walk deeper into the countryside (0:30)|Farm Road 5]]>><<pass 30>><<set $phase to 1>><<tiredness 3>><</link>><<gtiredness>>
<br>
<<ind>><<link [[Walk towards town (0:30)|Farm Road 3]]>><<pass 30>><<set $phase to 2>><<tiredness 3>><</link>><<gtiredness>>
<br>
<</if>>
<<set $eventskip to 0>><<set $outside to 1>><<set $location to "moor">><<effects>><<set $bus to "farmroad5">>
<<if $phase is 1>>
<<set $phase to 0>>
You walk deeper into the countryside. The hills become flatter, and the ground more barren. Brown bushes struggle through the earth. Strange, thorny growths strangle the trees.<<physique 3>>
<<elseif $phase is 2>>
<<set $phase to 0>>
You walk towards town. The fields give way to a barren, tortured plain. Brown bushes struggle through the earth. Strange, thorny growth strangle the trees.<<physique 3>>
<<else>>
You are on the road that connects the town and surrounding farmlands. The road is surrounded by a barren plain. Brown bushes struggle through the earth. Strange, thorny growths strangle the trees.
<</if>>
<br><br>
<<set $danger to random(1, 10000)>>
<<if $stress gte $stressmax>>
<<passoutfarmroad>>
<<elseif $danger gte (9900 - $allure) and $eventskip is 0>>
<<if $rng gte 51>>
You hear a terrible screech. <<if $syndromebird isnot 1>><<gstress>><<stress>><</if>>
<br><br>
<<destinationfarmroad>>
<<else>>
<<hitchhike>>
<</if>>
<<else>>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "countryside">>
<</if>>
<<if $exposed lte 0>>
<<ind>><<link [[Hitchhike (0:15)|Farm Hitchhike]]>><<pass 15>><</link>>
<br>
<</if>>
<<roadicon>><<link [[Walk deeper into the countryside (0:30)|Farm Road 6]]>><<pass 30>><<set $phase to 1>><<tiredness 3>><</link>><<gtiredness>>
<br>
<<ind>><<link [[Walk towards town (0:30)|Farm Road 4]]>><<pass 30>><<set $phase to 2>><<tiredness 3>><</link>><<gtiredness>>
<br>
<</if>>
<<set $eventskip to 0>><<set $outside to 1>><<set $location to "farm">><<effects>><<set $bus to "farmroad6">>
<<if $phase is 1>>
<<set $phase to 0>>
You walk deeper into the countryside. The land becomes greener and more organised, split by hedges into separate fields.<<physique 3>>
<<elseif $phase is 2>>
<<set $phase to 0>>
You walk towards town. Fields still flank the road on both sides.<<physique 3>>
<<else>>
You are on the road that connects the town and surrounding farmlands. Fields flank the road on both sides.
<</if>>
<br><br>
<<set $danger to random(1, 10000)>>
<<if $stress gte $stressmax>>
<<passoutfarmroad>>
<<elseif $danger gte (9900 - $allure) and $eventskip is 0>>
<<if $rng gte 51>>
<<beastNEWinit 1 cow>><<person1>>
<!-- Modified for monster people -->
<<if $monster is 1>>
A naked <<print ($pronoun is "f" ? "girl" : "boy")>> with cow ears, horns and tail stops grazing and walks up to the fence around her field. <<bHe>> moos at you.
<br><br>
<<else>>
A <<beasttype>> stops grazing and walks up to the fence around its field. It moos at you.
<br><br>
<</if>>
<<link [[Pet|Farm Road Pet]]>><<stress -6>><</link>><<lstress>>
<br>
<<link [[Ignore|Farm Road 6]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<hitchhike>>
<</if>>
<<else>>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "countryside">>
<</if>>
<<if $exposed lte 0>>
<<ind>><<link [[Hitchhike (0:15)|Farm Hitchhike]]>><<pass 15>><</link>>
<br>
<</if>>
<<roadicon>><<link [[Enter the farmlands (0:05)|Farmland]]>><<pass 5>><</link>>
<br>
<<ind>><<link [[Walk towards town (0:30)|Farm Road 5]]>><<pass 30>><<set $phase to 2>><<tiredness 3>><</link>><<gtiredness>>
<br>
<</if>>
<<set $eventskip to 0>><<effects>>
<<if $daystate is "night" and random(1, 5) lte 4>>
You stand at the side of the road and wait for a car to pass. No one drives by. Few travel the countryside at night.
<br><br>
<<destinationfarmroad>>
<br>
<<else>>
You stand at the side of the road and stick out your thumb.
<br><br>
<<hitchhike>>
<</if>><<effects>>
<<if $athleticsSuccess>>
You dodge the <<persons>> grasp and run off the road. They chase after you, <span class="green">but you manage to lose them</span> in the wild.
<br><br>
<<pass 10>>
You hide within a copse until they give up the search, and you hear them drive away.
<br><br>
<<endevent>>
<<destinationfarmroad>>
<<else>>
You dodge the <<persons>> grasp and run off the road. They chase after you, <span class="red">and tackle you to the dirt.</span>
<br><br>
<<link [[Next|Farm Hitchhike Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Farm Hitchhike Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Farm Hitchhike Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Farm Hitchhike Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Farm Hitchhike Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
They leave you lying near the side of the road, and drive away.
<br><br>
<<tearful>> you stagger to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationfarmroad>>
<<else>>
You shove the <<person1>><<person>> into a ditch, and leap over <<him>>, disappearing into a thicket.
<br><br>
<<tearful>> you hide in a copse of trees. You wait until they give up the search, and you hear them drive away<<pass 5>>
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationfarmroad>>
<</if>><<effects>>
You climb over the <<person1>><<person>>, and sit above the gearbox. It's not a comfortable position, and the driver puts <<his>> hand awfully close to your <<genitals>> whenever <<he>> changes gear.
<br><br>
Despite the awkward position, the journey is smooth. The <<person2>><<person>> won't stop talking, with the <<person1>><<person>> nodding along and giving an occasional a single word response.
<br><br>
<<link [[Keep riding|Farm Hitchhike Pair Journey]]>><</link>>
<br>
<<if $promiscuity gte 35>>
<<link [[Reward them with your hand|Farm Hitchhike Pair Handjob]]>><</link>><<promiscuous3>>
<</if>>
<br><<effects>>
<<person1>>
<<if $pronoun is "f">>
<<if $NPCList[0].penis isnot "none">>
You place your hand on the <<persons>> thigh. <<He>> glances at you as your hand creeps closer to <<his>> crotch. You flick up <<his>> skirt, revealing <<his>> penis.
<br><br>
"I like where this is going," the <<person2>><<person>> says to your left. <<He>> will get <<his>> turn. For now you focus on the <<person1>><<person>>, running your fingers up to and over <<his>> length. <<Hes>> soon erect.
<br><br>
<<else>>
You place your hand on the <<persons>> thigh. <<He>> glances at you as your hand creeps closer to <<his>> crotch. You flick up <<his>> skirt, revealing <<his>> pussy.
<br><br>
"I like where this is going," the <<person2>><<person>> says to your left. <<He>> will get <<his>> turn. For now you focus on the <<person1>><<person>>, running your fingers up to and over <<his>> labia. <<He>> moans softly.
<br><br>
<</if>>
<<else>>
<<if $NPCList[0].penis isnot "none">>
You place your hand on the <<persons>> thigh. <<He>> glances at you as your hand creeps closer to <<his>> crotch. You tug down the front of <<his>> trousers, revealing <<his>> penis.
<br><br>
"I like where this is going," the <<person2>><<person>> says to your left. <<He>> will get <<his>> turn. For now you focus on the <<person1>><<person>>, running your fingers up to and over <<his>> length. <<Hes>> soon erect.
<br><br>
<<else>>
You place your hand on the <<persons>> thigh. <<He>> glances at you as your hand creeps closer to <<his>> crotch. You tug down the front of <<his>> trousers, revealing <<his>> pussy.
<br><br>
"I like where this is going," the <<person2>><<person>> says to your left. <<He>> will get <<his>> turn. For now you focus on the <<person1>><<person>>, running your fingers up to and over <<his>> labia. <<He>> moans softly.
<br><br>
<</if>>
<</if>>
<<person2>>
You rest your other hand on the <<person2>><<persons>> thigh. <<He>> <<npcUndressText $NPCList[1] "lower" "self">> in anticipation, revealing <<his>>
<<if $NPCList[1].penis isnot "none">>
$NPCList[1].penisdesc. You don't disappoint, and take <<his>> shaft in your hand.
<<else>>
pussy. You don't disappoint, and press a finger against <<his>> clit.
<</if>>
<<promiscuity3>>
The <<person1>><<persons>> control of the wheel becomes unsteady as <<he>> approaches <<his>> peak.
<br><br>
<<link [[Finish them off|Farm Hitchhike Pair Finish]]>><</link>>
<br>
<<if $analdisable is "f" and $worn.genitals.anal_shield isnot 1 and $promiscuity gte 55>>
<<link [[Rub your ass against the gear stick|Farm Hitchhike Pair Gear]]>><</link>><<promiscuous4>>
<br>
<</if>><<effects>>
<<earnFeat "Rear Passenger">>
You bounce your <<bottom>> against the gear stick as you fondle the pair. You bounce a little too hard, and the stick shifts downward.
<<promiscuity4>>
The engine roars and the car speeds up. Frantic, both the <<person1>><<person>> and <<person2>><<person>> grope for the stick, but their rough fondling finds your <<genitals>> instead.<<ggarousal>><<arousal 2000>>
<br><br>
<<if $arousal gte $arousalmax>>
<<orgasm>> The pair withdraw their hands as you lean forward, gripping their thighs for support. Your movement shifts the gear stick again, and the car returns to a more reasonable pace.
<<else>>
You withdraw from their clumsy probing, shifting the gear back into its proper place, just in time for the <<person1>><<person>> to avoid swerving into a ditch.
<</if>>
<br><br>
<<link [[Next|Farm Hitchhike Pair Finish]]>><</link>>
<br><<effects>>
You continue the assault, playing with the pair until they shudder into orgasm. The <<person2>><<person>> clutches <<his>> seat. The <<person1>><<person>> almost swerves off the road.
<<if $NPCList[0].penis isnot "none">>
<<set $player.bodyliquid.rightarm.semen += 1>>
<</if>>
<<if $NPCList[1].penis isnot "none">>
<<set $player.bodyliquid.leftarm.semen += 1>>
<</if>>
They seem satisfied. The <<person2>><<person>> spends the rest of the journey in a quiet daze.
<br><br>
<<pass 15>>
<<if $phase is 1>>
You are driven into town. You give the pair a sly wink as you bid them farewell.
<br><br>
<<link [[Next|Harvest Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
You arrive in the farmlands. You give the pair a sly wink as you bid them farewell.
<br><br>
<<link [[Next|Farmland]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
<<pass 15>>
<<if $phase is 1>>
You are driven into town, and bid the pair farewell.
<br><br>
<<link [[Next|Harvest Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
You arrive in the farmlands, and bid the pair farewell.
<br><br>
<<link [[Next|Farmland]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
You step away from the car. "Suit yourself," the <<person>> says. The window shuts, and they drive away.
<br><br>
<<endevent>>
<<destinationfarmroad>><<effects>>
"I can take you there," the <<person>> says. "But first,
<<if $worn.upper.set is $worn.lower.set>>
<<if $worn.upper.gender is "f">>
give me your dress. Don't worry, I'll give it back."
<<else>>
give me your clothes. Don't worry, I'll give them back."
<</if>>
<br><br>
<<Hes>> serious,
<<if $worn.under_upper.exposed lte 0>>
<<if $worn.under_lower.exposed lte 0>>
but at least you're wearing something beneath.
<br><br>
<<if $exhibitionism gte 15>>
<<link [[Give up your clothes (0:15)|Farm Hitchhike Exposed Full]]>><</link>><<exhibitionist2>>
<br>
<</if>>
<<link [[Refuse|Farm Hitchhike Exposed Refuse]]>><</link>>
<br>
<<else>>
and you're not wearing underwear beneath.
<br><br>
<<if $exhibitionism gte 35>>
<<link [[Give up your clothes (0:15)|Farm Hitchhike Exposed Full]]>><</link>><<exhibitionist3>>
<br>
<</if>>
<<link [[Refuse|Farm Hitchhike Exposed Refuse]]>><</link>>
<br>
<</if>>
<<elseif $player.gender is "f" or $player.gender_appearance is "f" or $player.gender is "h">>
<<if $worn.under_lower.exposed lte 0>>
and you're not wearing a bra or anything beneath.
<br><br>
<<if $exhibitionism gte 15>>
<<link [[Give up your clothes (0:15)|Farm Hitchhike Exposed Full]]>><</link>><<exhibitionist2>>
<br>
<</if>>
<<link [[Refuse|Farm Hitchhike Exposed Refuse]]>><</link>>
<br>
<<else>>
and you're not wearing anything beneath.
<br><br>
<<if $exhibitionism gte 35>>
<<link [[Give up your clothes (0:15)|Farm Hitchhike Exposed Full]]>><</link>><<exhibitionist3>>
<br>
<</if>>
<<link [[Refuse|Farm Hitchhike Exposed Refuse]]>><</link>>
<br>
<</if>>
<<else>>
<<if $worn.under_lower.exposed lte 0>>
and you're not wearing a top beneath.
<br><br>
<<if $exhibitionism gte 15>>
<<link [[Give up your clothes (0:15)|Farm Hitchhike Exposed Full]]>><</link>><<exhibitionist2>>
<br>
<</if>>
<<link [[Refuse|Farm Hitchhike Exposed Refuse]]>><</link>>
<br>
<<else>>
and you're not wearing anything beneath.
<br><br>
<<if $exhibitionism gte 35>>
<<link [[Give up your clothes (0:15)|Farm Hitchhike Exposed Full]]>><</link>><<exhibitionist3>>
<br>
<</if>>
<<link [[Refuse|Farm Hitchhike Exposed Refuse]]>><</link>>
<br>
<</if>>
<</if>>
<<elseif !$worn.upper.type.includes("naked")>>
give me your shirt. Don't worry, I'll give it back."
<br><br>
<<Hes>> serious,
<<if $worn.under_upper.exposed lte 0>>
but at least you're wearing something underneath.
<br><br>
<<link [[Give up your top (0:15)|Farm Hitchhike Exposed Top]]>><</link>>
<br>
<<link [[Refuse|Farm Hitchhike Exposed Refuse]]>><</link>>
<br>
<<elseif $player.gender is "f" or $player.gender_appearance is "f" or $player.gender is "h">>
and you're not wearing anything underneath.
<br><br>
<<if $exhibitionism gte 15>>
<<link [[Give up your top (0:15)|Farm Hitchhike Exposed Top]]>><</link>><<exhibitionist2>>
<br>
<</if>>
<<link [[Refuse|Farm Hitchhike Exposed Refuse]]>><</link>>
<br>
<<else>>
but <<he>> does say <<he>> will return it.
<br><br>
<<link [[Give up your top (0:15)|Farm Hitchhike Exposed Top]]>><</link>>
<br>
<<link [[Refuse|Farm Hitchhike Exposed Refuse]]>><</link>>
<br>
<</if>>
<<else>>
give me your bottoms. Don't worry, I'll give it back."
<br><br>
<<Hes>> serious,
<<if $worn.under_lower.exposed lte 0>>
but at least you're wearing something underneath.
<br><br>
<<if $exhibitionism gte 15>>
<<link [[Give up your bottoms (0:15)|Farm Hitchhike Exposed Bottom]]>><</link>><<exhibitionist2>>
<br>
<</if>>
<<link [[Refuse|Farm Hitchhike Exposed Refuse]]>><</link>>
<br>
<<else>>
and you're wearing nothing beneath.
<br><br>
<<if $exhibitionism gte 35>>
<<link [[Give up your bottoms (0:15)|Farm Hitchhike Exposed Bottom]]>><</link>><<exhibitionist3>>
<br>
<</if>>
<<link [[Refuse|Farm Hitchhike Exposed Refuse]]>><</link>>
<br>
<</if>>
<</if>><<effects>>
You step away from the <<person>>. "Suit yourself," <<he>> says, before driving away.
<br><br>
<<endevent>>
<<destinationfarmroad>><<effects>>
<<if $worn.under_upper.exposed lte 0>>
<<if $worn.under_lower.exposed lte 0>>
You remove your $worn.upper.name, revealing your $worn.under_upper.name and $worn.under_lower.name. The <<person>> ogles you, and snatches the clothes from your hands.
<<exhibitionism2>>
<<else>>
You remove your $worn.upper.name, revealing your $worn.under_upper.name and <<genitals>> beneath. The <<person>> ogles you, and snatches the clothes from your hands.
<<exhibitionism3>>
<</if>>
<<elseif $player.gender is "f" or $player.gender_appearance is "f" or $player.gender is "h">>
<<if $worn.under_lower.exposed lte 0>>
You remove your $worn.upper.name, revealing your <<breasts>> and $worn.under_lower.name. The <<person>> ogles you, and snatches the clothes from your hands.
<<exhibitionism2>>
<<else>>
You remove your $worn.upper.name, revealing your <<breasts>> and <<genitals>> beneath. The <<person>> ogles you, and snatches the clothes from your hands.
<<exhibitionism3>>
<</if>>
<<else>>
<<if $worn.under_lower.exposed lte 0>>
You remove your $worn.upper.name, revealing your <<breasts>> and $worn.under_lower.name. The <<person>> ogles you, and snatches the clothes from your hands.
<<exhibitionism2>>
<<else>>
You remove your $worn.upper.name, revealing your <<breasts>> and <<genitals>> beneath. The <<person>> ogles you, and snatches the clothes from your hands.
<<exhibitionism2>>
<</if>>
<</if>>
<<upperstrip>>
<<if $rng gte 81>>
"Thanks," <<he>> says. "See ya." <<He>> drives away, still holding your clothes.
<br><br>
You run after <<him>>, but <<he>> doesn't stop. <<if $leftarm is "bound" and $rightarm is "bound">><<else>>You cover your <<undies>> with your hands.<</if>><<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<endevent>><<upperruined>><<lowerruined>>
<<destinationfarmroad>>
<br>
<<else>>
"Thanks," <<he>> says. "See ya." <<He>> drives away, still holding your clothes.
<br><br>
You run after <<him>>, until <<he>> slows to a stop. You hear <<him>> laughing. "Get in," <<he>> says, opening the door to the seat beside <<him>>.<<gstress>><<stress 6>>
<br><br>
<<link [[Next|Farm Hitchhike Exposed Journey]]>><</link>>
<br>
<</if>><<effects>>
<<if $worn.under_lower.exposed lte 0>>
You tug off your $worn.lower.name, exposing your $worn.under_lower.name. The <<person>> ogles you, and snatches the bottoms from your hands.
<<exhibitionism2>>
<<else>>
You tug off your $worn.lower.name, exposing your $worn.under_lower.name. The <<person>> ogles you, and snatches the bottoms from your hands.
<<exhibitionism3>>
<</if>>
<<lowerstrip>>
<<if $rng gte 81>>
"Thanks," <<he>> says. "See ya." <<He>> drives away, still holding your bottoms. You run after <<him>>, but <<he>> doesn't stop. <<if $leftarm is "bound" and $rightarm is "bound">><<else>>You cover your <<undies>> with your hands.<</if>><<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<endevent>><<lowerruined>>
<<destinationfarmroad>>
<br>
<<else>>
"Thanks," <<he>> says. "See ya." <<He>> drives away, still holding your bottoms. You run after <<him>>, until <<he>> slows to a stop. You hear <<him>> laughing. "Get in," <<he>> says, opening the door to the seat beside <<him>>.<<gstress>><<stress 6>>
<br><br>
<<link [[Next|Farm Hitchhike Exposed Journey]]>><</link>>
<br>
<</if>><<effects>>
<<if $worn.under_upper.exposed lte 0>>
You tug off your $worn.upper.name, exposing your $worn.under_upper.name. The <<person>> ogles you, and snatches the top from your hands.
<br><br>
<<elseif $player.gender is "f" or $player.gender_appearance is "f" or $player.gender is "h">>
You tug off your $worn.upper.name, exposing your <<breasts>>. The <<person>> ogles you, and snatches the top from your hands.<<covered>><<exhibitionism2>>
<<else>>
You tug off your $worn.upper.name, exposing your <<breasts>>. The <<person>> ogles you, and snatches the top from your hands.
<br><br>
<</if>>
<<upperstrip>>
<<if $rng gte 81>>
"Thanks," <<he>> says. "See ya." <<He>> drives away, still holding your top. You run after <<him>>, but <<he>> doesn't stop. <<if $leftarm is "bound" and $rightarm is "bound">><<else>>You cover your chest with your hands.<</if>><<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<endevent>><<upperruined>>
<<destinationfarmroad>>
<br>
<<else>>
"Thanks," <<he>> says. "See ya." <<He>> drives away, still holding your top. You run after <<him>>, until <<he>> slows to a stop. You hear <<him>> laughing. "Get in," <<he>> says, opening the door to the seat beside <<him>>.<<gstress>><<stress 6>>
<br><br>
<<link [[Next|Farm Hitchhike Exposed Journey]]>><</link>>
<br>
<</if>><<effects>>
You sit beside the <<person>> as <<he>> drives, though <<he>> spends almost much time looking at your <<lewdness>> as at the road.
<br><br>
<<He>> comes to a stop, and turns to you.
<<if $worn.lower.exposed lte 1>>
"I'm gonna need a little more from you," <<he>> says, stroking your $worn.lower.name while leaning over you to open the door on your side. "Take this off. Or get out."
<br><br>
<<if $worn.under_lower.exposed lte 0>>
<<link [[Give up your bottom|Farm Hitchhike Exposed Bottom 2]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<else>>
You're not wearing anything beneath.
<br><br>
<<link [[Give up your bottom|Farm Hitchhike Exposed Bottom 2]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<</if>>
<<link [[Refuse|Farm Hitchhike Exposed Refuse 2]]>><</link>>
<br>
<<elseif $worn.under_upper.exposed is 0>>
"I'm gonna need a little more from you," <<he>> says, stroking your $worn.under_upper.name while leaning over you to open the door on your side. "Take this off. Or get out."
<br><br>
<<if $worn.under_upper.set is $worn.under_lower.set>>
<<link [[Give up your underwear|Farm Hitchhike Exposed Full 2]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<elseif $player.gender is "f" or $player.gender_appearance is "f" or $player.gender is "h">>
<<link [[Give up your top|Farm Hitchhike Exposed Top 2]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<else>>
<<link [[Give up your top|Farm Hitchhike Exposed Top 2]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<</if>>
<<link [[Refuse|Farm Hitchhike Exposed Refuse 2]]>><</link>>
<br>
<<elseif $worn.under_lower.exposed is 0>>
"I'm gonna need a little more from you," <<he>> says, stroking your $worn.under_lower.name while leaning over you to open the door on your side. "Take this off. Or get out."
<br><br>
<<link [[Give up your bottoms|Farm Hitchhike Exposed Under Bottom]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<link [[Refuse|Farm Hitchhike Exposed Refuse 2]]>><</link>><<physiquedifficulty 1 $physiquemax>>
<br>
<<else>>
"It's a long journey," <<he>> says while leaning over you to open the door on your side "Step outside a moment."
<br><br>
<<link [[Step outside|Farm Hitchhike Exposed Step]]>><</link>>
<br>
<</if>><<effects>>
You shuffle out of your $worn.under_upper.name, and hand it to the <<person>>.
<br><br>
<<underupperstrip>>
<<He>> holds it to <<his>> face and sniffs. "Alright," <<he>> says. "Now get out. Just for a moment. I won't drive away."
<br><br>
<<link [[Get out|Farm Hitchhike Exposed Step]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<link [[Refuse|Farm Hitchhike Exposed Refuse 2]]>><</link>><<physiquedifficulty 1 $physiquemax>>
<br><<effects>>
You shuffle out of your $worn.under_upper.name, and hand it to the <<person>>.
<br><br>
<<underupperstrip>>
<<He>> holds it to <<his>> face and sniffs. "Alright," <<he>> says. "Now get out. Just for a moment. I won't drive away."
<br><br>
<<link [[Get out|Farm Hitchhike Exposed Step]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<link [[Refuse|Farm Hitchhike Exposed Refuse 2]]>><</link>><<physiquedifficulty 1 $physiquemax>>
<br><<effects>>
You shuffle out of your $worn.lower.name, and hand it to the <<person>>.
<br><br>
<<lowerstrip>>
<<He>> holds it to <<his>> face and sniffs. "Alright," <<he>> says. "Now get out. Just for a moment. I won't drive away."
<br><br>
<<link [[Get out|Farm Hitchhike Exposed Step]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<link [[Refuse|Farm Hitchhike Exposed Refuse 2]]>><</link>><<physiquedifficulty 1 $physiquemax>>
<br><<effects>>
You shuffle out of your $worn.under_lower.name, and hand it to the <<person>>.
<br><br>
<<underlowerstrip>>
<<He>> holds it to <<his>> face and sniffs. "Alright," <<he>> says. "Now get out. Just for a moment. I won't drive away."
<br><br>
<<link [[Get out|Farm Hitchhike Exposed Step]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<link [[Refuse|Farm Hitchhike Exposed Refuse 2]]>><</link>><<physiquedifficulty 1 $physiquemax>>
<br><<effects>>
You climb from the car. "Close it." You do so, leaving you outside. <<covered>>
<br><br>
The <<person>> observes you for a moment. <<He>> beats the wheel with the tips of <<his>> fingers, as if considering leaving you here without clothes. "Alright," <<he>> says at last. "You can come back in."
<br><br>
<<hitchhike_journey_nude>><<effects>>
<<if $submissive gte 1150>>
"This is wrong," you say. "Take me where I want to go. And give me back my clothes!"
<<elseif $submissive lte 850>>
"Fuck you," you say. "We had an agreement. Take me where I want to go. And give me back my clothes."
<<else>>
"I'm not playing your game," you say. "Take me where I want to go, and give me back my clothes."
<</if>>
<br><br>
"You'll do as I say," the <<person>> sneers, grasping your neck.
<<if $physiqueSuccess>>
<<He>> tries to push you from the car, <span class="green">but you resist.</span> You push <<his>> arms away and kick <<him>> in the face. You feel something come loose.
<br><br>
<<He>> clutches <<his>> face in one hand, while holding the other up in surrender. "F-fine," <<he>> says. "You violent psycho."
<br><br>
<<clotheson>>
<<He>> wipes the blood away while you get dressed.
<br><br>
<<link [[Next|Farm Hitchhike Defiant]]>><</link>>
<br>
<<else>>
<span class="red"><<He>> shoves you from the car,</span> where you roll onto the dusty road. <<He>> slams the door shut, and drives away. <<stealclothes>>
<br><br>
<<endevent>>
<<destinationfarmroad>>
<</if>><<effects>>
<<hitchhike_journey>><<effects>>
<<if $phase is 1>>
<<He>> lets you dress as you drive into town. You're still adjusting your clothes when you exist <<his>> car. <<He>> drives away.
<br><br>
<<link [[Next|Harvest Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<He>> lets you dress as you arrive at the farmlands. You're still adjusting your clothes when you exist <<his>> car. <<He>> drives away.
<br><br>
<<link [[Next|Farmland]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
"Suit yourself," the <<person>> says. <<He>> closes the door and drives away.
<br><br>
<<endevent>>
<<destinationfarmroad>><<effects>>
You kneel in front of the <<person>>. <<He>> grasps your hair with one hand while <<if $pronoun is "m">>unzipping <<his>> fly<<else>>lifting <<his>> skirt<</if>> with the other. <<He>> pushes your face against <<his>> <<if $NPCList[0].penis isnot "none">>erect <<print $NPCList[0].penisdesc>><<else>>pussy<</if>>.<<promiscuity4>>
<<link [[Next|Farm Hitchhike Oral]]>><<set $sexstart to 1>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>><<npcoral>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Farm Hitchhike Oral Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Farm Hitchhike Oral Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Farm Hitchhike Oral Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Farm Hitchhike Oral]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Good <<girl>>," <<he>> says, leaning back in <<his>> seat. "Get in."
<br><br>
<<tearful>> you climb in the back.
<br><br>
<<clotheson>>
"Where are you going anyway?"
<br><br>
<<link [[Town|Farm Hitchhike Oral End]]>><<set $phase to 1>><</link>>
<br>
<<link [[Farms|Farm Hitchhike Oral End]]>><<set $phase to 2>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
You shove the <<person>> back into <<his>> car, and run. You take cover within a copse just off the road, until you hear <<him>> drive away.
<br><br>
<<tearful>> you return to the road.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationfarmroad>>
<<else>>
"Fine," the <<person>> says. "But I'm not helping." <<He>> slams the door shut and drives away.
<br><br>
<<tearful>> you walk to the side of the road.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationfarmroad>>
<</if>><<effects>>
<<hitchhike_journey>><<effects>>
<<if $rng gte 51>>
<<if $phase is 1>>
"I'm heading to town anyway," the <<person>> says. "Hop in."
<<else>>
"I'm heading out there anyway," the <<person>> says. "Hop in."
<</if>>
<br><br>
<<He>> leans back and opens a door.
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
The backseat is covered in empty pizza boxes. "Just shove them to the floor," <<he>> adds, sheepish.
<<elseif $rng gte 61>>
The interior is clean and unremarkable.
<<elseif $rng gte 41>>
The interior is lit by a purple glow, and the seats look made from an exotic animal hide.
<<elseif $rng gte 21>>
The interior is clean and smart.
<<else>>
The interior smells like wet dog.
<</if>>
<br><br>
<<link [[Get in (0:15)|Farm Hitchhike Journey]]>><</link>>
<br>
<<link [[Refuse|Farm Hitchhike Refuse]]>><</link>>
<br>
<<else>>
"I'm going in the opposite direction," the <<person>> says. "Sorry." <<He>> closes <<his>> window.
<br><br>
<<link [[Step away|Farm Hitchhike Step]]>><</link>>
<br>
<<if $submissive gte 1500>>
<<link [[Beg (0:15)|Farm Hitchhike Beg]]>><<sub 1>><</link>><<submissivetext>>
<br>
<</if>>
<</if>><<effects>>
You rush forward <<if $pain gte 40>>, tears streaming down your cheeks,<<else>> and bang on the window<</if>>. "Please don't leave me out here!" you say. "There are horrible people out, and I'm all alone, and, and..."
<br><br>
The <<person>> hesitates, then leans back to open one of the back doors. "Get in."
<br><br>
You thank the <<person>> and climb in the back.
<br><br>
<<if $phase is 1>>
You stare out the window as the <<person>> drives, watching the hills roll by. <<He>> takes a peculiar route down a side road, but emerges on Harvest Street all the same. You climb from the car, and <<he>> drives away.
<br><br>
<<link [[Next|Harvest Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
You stare out the window as the <<person>> drives, watching the hills roll by. <<He>> takes a peculiar route down a side road, but emerges in the farmlands all the same. You climb from the car, and <<he>> drives away.
<br><br>
<<link [[Next|Farmland]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
You step away from the car, and the <<person>> drives away.
<br><br>
<<endevent>>
<<destinationfarmroad>><<effects>>
You step away from the car. The <<person>> shrugs and drives away.
<br><br>
<<endevent>>
<<destinationfarmroad>><<effects>>
You climb in. The <<person>> pulls away as soon as the door closes.
<br><br>
<<hitchhike_journey>><<effects>>
<<generate1>><<generate2>><<generate3>><<generate4>><<person1>>
You're jolted awake by a rumble. You're in a back of a van. You struggle to your feet and look around, but can see no obvious way out. The van comes to a stop, and a <<person>> throws open the van doors.
<br><br>
You see the interior of a barn. The <<person>> isn't alone. Three others stand with <<him>>, examining you.
<br><br>
<<person2>>"You weren't lying," a <<person>> says. "Good stock. Would make a fine breeder."
<br><br>
<<person3>>"Breeder?" a <<person>> interjects. "I'm more interested in the produce. Gonna make a killing." <<He>> advances on you, a metal chain and collar in <<his>> hand.
<br><br>
<<link [[Protest|Street Van Protest]]>><<def 1>><<stress 6>><<trauma -6>><</link>><<gstress>><<ltrauma>>
<br>
<<link [[Fight|Street Van Fight]]>><<def 1>><<set $fightstart to 1>><</link>>
<br>
<<link [[Submit|Street Van Submit]]>><<sub 1>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br><<effects>>
You leap aside, avoiding the speeding vehicle.
<br><br>
<<if $worn.upper.name isnot "naked" or $worn.lower.name isnot "naked" or $worn.under_upper.name isnot "naked" or $worn.under_lower.name isnot "naked">>
You tear yourself free from the tangle. Your clothes snag on the thorns.
<</if>>
<<set $worn.over_upper.integrity -= 10>><<set $worn.over_lower.integrity -= 10>><<set $worn.upper.integrity -= 10>><<set $worn.lower.integrity -= 10>><<set $worn.under_upper.integrity -= 10>><<set $worn.under_lower.integrity -= 10>>
<<integritycheck>><<exposure>>
<br><br>
<<destinationfarmroad>><<effects>>
You turn to face the oncoming vehicle. It flashes its lights. You hold up your middle finger, and force it to drive around you.
<br><br>
<<destinationfarmroad>><<effects>>
You chase after your headwear, off the road and down the ridge of a hill. It settles on a tree branch.
<<if $physiquesize gte 16000>>
You jump in the air, and just about reach it. <<large_text>>
<<else>>
It's too high to reach, so you pick up a nearby stick to help. You manage to hook it on the end.
<</if>>
<br><br>
<<clotheson>>
<<if $rng gte 61>>
You hear a buzz. A swarm of bees emerge from a hive, agitated by the moving branch. You run back to the road in a panic.<<gtrauma>><<gstress>><<gstress>><<stress 6>>
<br><br>
<<destinationfarmroad>>
<<else>>
You return to the road, your $worn.head.name back where it belongs.
<br><br>
<<destinationfarmroad>>
<</if>><<effects>>
You decide not to run off the road in pursuit, and continue without your headwear.
<br><br>
<<headruined>>
<<destinationfarmroad>><<effects>>
You pet the <<beasttypes>> head. <<bHe>> moos again and licks your fingers.
<br><br>
<<endevent>>
<<destinationfarmroad>><<effects>>
<<loadNPC 0 "saddled_steed">>
You saddle your $farm.steed <<beasttype>>, and climb atop.
<br><br>
<<if $farm.stable gte 1>>
<<link [[Ride to town (0:15)|Farm Ride Town]]>><<tiredness 2>><<pass 15>><</link>><<gtiredness>>
<br>
<<else>>
<<link [[Ride to town (0:30)|Farm Ride Town]]>><<tiredness 3>><<pass 30>><</link>><<gtiredness>>
<br>
<</if>>
<<link [[Saddle a different horse (0:10)|Farm Steed]]>><<pass 10>><<endevent>><</link>>
<br>
<<link [[Dismount|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
<<if $farm.steed>>
<<clearNPC "saddled_steed">>
<<set $farm.steed to 0>>
<</if>>
You saddle the <<beasttype>>.
<<if $farm.beasts.horses gte 20>>
<<if $monster is 1>>
"I'm grateful for your trust," <<bhe>> says, bowing <<bhis>> head. "It'll be nice to stretch my legs."
<<else>>
<<bHe>> licks your shoulder.
<</if>>
<<elseif $farm.beasts.horses gte 5>>
<<if $monster is 1>>
"As you wish," <<bhe>> says. "Don't expect me to enter that hive the humans live in. The smell is unbearable."
<<else>>
<<bHe>> remains passive as you work.
<</if>>
<<else>>
<<if $monster is 1>>
"Careful <<girl>>," <<bhe>> says. "Or I'll be riding you."
<<else>>
<<bHe>> bites at you, but allows you to finish.
<</if>>
<</if>>
<br><br>
<<if $thighskill gte 200>>
<<saveNPC 0 "saddled_steed">>
<<set $farm.steed to clone($NPCList[0].hair)>>
You climb upon <<bhis>> back, and spur <<bhim>> to a trot. The force surprises you, <span class="green">but you manage to hold on.</span> The wind blows your hair as you circle the yard.
<br><br>
<<if $farm.stable gte 1>>
<<link [[Ride to town (0:15)|Farm Ride Town]]>><<tiredness 2>><<pass 15>><</link>><<gtiredness>>
<br>
<<else>>
<<link [[Ride to town (0:30)|Farm Ride Town]]>><<tiredness 3>><<pass 30>><</link>><<gtiredness>>
<br>
<</if>>
<<link [[Dismount|Farm Work]]>><<endevent>><</link>>
<br>
<<else>>
You climb upon <<bhis>> back, and spur <<bhim>> to a trot. <span class="red">The force jolts you from your seat.</span>
<<if $monster gte 1>>
The centaur laughs.
<<else>>
The horse whinnies.
<</if>>
<<gpain>><<pain 4>>
<br><br>
<i><span class="purple">D</span> Thigh Skill or higher required. There's a riding school nearby.</i>
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<if $farm_work.horses_out is 1>>
You enter the field to observe the <<farm_text_many horse>>.
<br><br>
<<else>>
You approach the stable to observe the <<farm_text_many horse>>.
<</if>>
Perhaps you could ride one to town.
<br><br>
<<beastNEWinit 1 horse>>
Your eyes fall on one <<beasttype>> in particular. <<bHe>> looks back, and shakes <<bhis>> <<print $NPCList[0].hair>> mane.
<br><br>
<<link [[Choose another (0:10)|Farm Steed Choose]]>><<endevent>><<pass 10>><</link>>
<br>
<<link [[Saddle (0:10)|Farm Saddle New]]>><<pass 10>><</link>>
<br>
<<link [[Leave|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
<<beastNEWinit 1 horse>>
You examine another steed, a <<beasttype>> with a <<print $NPCList[0].hair>> mane.
<br><br>
<<link [[Choose another (0:10)|Farm Steed Choose]]>><<endevent>><<pass 10>><</link>>
<br>
<<link [[Saddle (0:10)|Farm Saddle New]]>><<pass 10>><</link>>
<br>
<<link [[Leave|Farm Work]]>><<endevent>><</link>>
<br><<set $location to "moor">><<set $bus to "town">><<effects>>
You spur your steed to a trot, and ride for town with the wind in your hair.<<physique 2>>
<br><br>
<<farm_ride_events>><<set $location to "moor">><<set $bus to "farm">><<effects>>
You spur your steed to a trot, and ride into the countryside.
<br><br>
<<farm_ride_events>><<effects>>
<<if $tendingSuccess>>
You pat the <<beasttype>>'s head. "It's okay," you say. "It's just a car."
<<if $monster is 1>>
<br><br>
<span class="green">"Sorry,"</span> <<bhe>> replies. "I'm acting like a foal. Thank you."
<<else>>
<span class="green"><<bHe>> seems less agitated.</span>
<</if>>
<<ggrespect>><<farm_horses 3>>
<br><br>
<<else>>
You pat the <<beasttype>>'s head, hoping to calm it, <span class="red">but your touch startles it further.</span><<llrespect>><<farm_horses -3>>
<<if $monster is 1>>
"J-just leave me alone," <<bhe>> says.
<</if>>
<br><br>
<</if>>
<<destination_farm_ride>><<effects>>
<<if $thighskill gte random(1, 1200)>>
You direct the horse away from the ditch with your knees, <span class="green">and your surety calms <<bhim>>.</span>
<<if $monster is 1>>
"Sorry," <<bhe>> says. "I'm acting like a foal. Thank you."
<</if>>
<<ggrespect>><<farm_horses 3>>
<br><br>
<<else>>
You pull on the bridle, trying to direct it away from the ditch. <span class="red"><<bHe>> doesn't appreciate your interference.</span>
<<if $monster is 1>>
"Don't test my patience," <<bhe>> says. "Don't think I won't throw you off."
<br><br>
<<else>>
<<bHe>> rears on <<his>> hind legs, threatening to throw you off, before continuing the journey.<<llrespect>><<farm_horses -3>>
<br><br>
<</if>>
<</if>>
<<destination_farm_ride>><<effects>>
You ignore your <<beasttype>>'s agitation. <<bHe>> calms down, but remains on edge.
<br><br>
<<destination_farm_ride>><<effects>>
You let the <<beasttype>> munch on some grass at the side of the road until <<bhe>> is ready to continue.
<br><br>
<<destination_farm_ride>><<effects>>
<<if $thighskill gte random(1, 1000)>>
You spur your <<beasttype>> into keeping up the pace. <<bHe>> manages it, <span class="green">finding a second wind.</span>
<br><br>
<<else>>
You spur your <<beasttype>> into keeping up the pace. <<bHe>> manages it,
<<if $monster is 1>>
<span class="green">but voices a complaint.</span>
<<else>>
<span class="red">but neighs a complaint.</span>
<</if>><<llrespect>><<farm_horses -3>>
<br><br>
<</if>>
<<destination_farm_ride>><<effects>>
You dismount the <<beasttype>>, and kneel beneath <<bhim>>.
<<if $NPCList[0].penis isnot "none">>
<<bHis>> <<print $NPCList[0].penisdesc>> is already erect and waiting. You cup one of <<bhis>> testes, then run your fingers along the shaft before grasping it.
<<deviancy3>>
<<if $monster is 1>>
"That's it," the <<beasttype>> sighs. "It won't take long. I've been pent up all day."
<<else>>
The <<beasttype>> neighs <<bhis>> approval.
<</if>>
<<else>>
<<bHis>> pussy glistens in anticipation. You push a finger between the folds, then another.
<<if $monster is 1>>
"That's it," the <<beasttype>> sighs. "It won't take long. I've been pent up all day."
<<else>>
The <<beasttype>> neighs <<bhis>> approval.
<</if>>
<</if>>
<br><br>
<<if random(1, 3) is 3>>
The <<beasttype>>'s body spasms. Not long now. <span class="pink">You hear an engine.</span> A car approaches, and will arrive any moment.
<br><br>
<<if $monster is 1>>
"D-don't stop," the <<beasttype>> says. "I'm almost there.""
<br><br>
<</if>>
<<link [[Keep going|Farm Ride Hand 2]]>><<farm_horses 1>><</link>><<skill_difficulty handskill "Hand Skill" 1 1000>><<grespect>>
<br>
<<link [[Stop|Farm Ride Hand Stop]]>><<farm_horses -3>><</link>><<llrespect>>
<br>
<<else>>
The <<beasttype>>'s body spasms, and it reaches <<bhis>> peak.
<<if $NPCList[0].penis isnot "none">>
Voluminous ejaculate shoots from <<bhis>> tip, splattering over the floor, then pooling beneath it. Job done, you climb back in the saddle.
<br><br>
<<else>>
Your fingers slick, you climb back in the saddle, and spur <<bhim>> to a trot.
<br><br>
<</if>>
<<destination_farm_ride>>
<</if>><<effects>>
Your fingers work as fast as they can,
<<if $handskill gte random(1, 1000)>>
<<if $NPCList[0].penis isnot "none">>
<span class="green">and you manage to milk the <<print $NPCList[0].penisdesc>> of its cum</span> before the car arrives.
<<else>>
<span class="green">and you manage to have the <<beasttype>> shuddering in orgasm</span> before the car arrives.
<</if>>
You climb back in the saddle, and spur <<bhim>> to a trot.
<br><br>
<<else>>
<<if $NPCList[0].penis isnot "none">>
<span class="red">and only manage to milk the <<print $NPCList[0].penisdesc>> of its cum just as the car arrives.</span>
<<else>>
<span class="red">and only manage to have the <<beasttype>> shuddering in orgasm</span> just as the car arrives.</span>
<</if>>
You hope they didn't see, but the mocking honk suggests they did.<<ggtrauma>><<gstress>><<famebestiality 3>><<trauma 12>><<stress 6>>
<br><br>
<</if>>
<<destination_farm_ride>><<effects>>
You stand up.
<<if $monster is 1>>
"Damn you," the <<beasttype>> says as it humps the air.
<<else>>
The <<beasttype>> neighs <<bhis>> frustration.
<</if>>
<<if $NPCList[0].penis isnot "none">>
A little semen spurts from <<bhis>> <<print $NPCList[0].penisdesc>>, but not much.
<<else>>
<<bHis>> body shakes in what you think is an orgasm, but not a strong one.
<</if>>
<br><br>
<<if $submissive gte 1150>>
"I-I'm sorry," you say. "But I don't want people to see you so undignified."
<<elseif $submissive lte 850>>
"Don't be so undignified," you say.
<<else>>
"Do you want people to see you like this?"
<</if>>
<br><br>
<<bHe>> calms down before the car appears, but shakes <<bhis>> mane. You climb back into the saddle, and spur <<bhim>> to a trot.
<br><br>
<<destination_farm_ride>><<effects>>
<<if $thighskill gte random(1, 1400)>>
You spur and berate the <<beasttype>>.
<<if $monster is 1>>
<span class="green">"Fine,"</span> <<bhe>> says. "Can't blame me for trying."
<<else>>
With a neigh, <span class="green"><<bhe>> trots forward once more.</span>
<</if>>
<<else>>
You spur and berate the <<beasttype>>.
<<if $monster is 1>>
<span class="red"><<bHe>> throws an angry glance over your shoulder.</span> "I'm moving," <<bhe>> says. "But you'll pay for this later."
<<else>>
<span class="red"><<bHe>> rears on <<bhis>> hind legs,</span> almost throwing you off, then breaks into a trot.
<</if>>
<<llrespect>><<farm_horses -3>>
<</if>>
<br><br>
<<destination_farm_ride>><<effects>>
You dismount. If the <<beasttype>> is so stubborn, then so be it. <<bHe>> huffs as you walk away.
<br><br>
<<if $bus is "east">>
<<link [[Next|Farm Road 4]]>><<endevent>><</link>>
<<else>>
<<link [[Next|Farm Road 3]]>><<endevent>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<set $NPCList[0].stance to "top">>
<<if $NPCList[0].penis isnot "none">>
<<set $position to "doggy">>
<<else>>
<<set $position to "missionary">>
<</if>>
<<farm_trust horses>>
<<prop haybale>>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Farm Ride Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Farm Ride Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Farm Ride Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<if $monster is 1>>
"Good fucktoy," the <<bhe>> says.
<</if>>
<<tearful>> you climb back into the saddle.
<br><br>
<<clotheson>>
<<endcombat>>
<<destination_farm_ride>>
<<else>>
You smack the <<beasttype>> on the nose, and <<bhe>> turns and flees.
<br><br>
<<tearful>> you return to the road.
<br><br>
<<clotheson>>
<<endcombat>>
<<if $bus is "east">>
<<link [[Next|Farm Road 4]]>><</link>>
<br>
<<else>>
<<link [[Next|Farm Road 3]]>><</link>>
<br>
<</if>>
<</if>><<effects>>
You spur your <<beasttype>> to a gallop. Hooves thunder behind as Remy's goons try to keep up.
<<if $thighskill gte random(1, 1000)>>
<span class="green">They are unable to.</span> You leave them far behind.<<lstress>><<stress -6>>
<br><br>
<<destination_farm_ride>>
<<else>>
<span class="red">Your steed's strength waves,</span> and the riders catch up with you. One rides ahead, and they box you against the hedge forcing you to stop. They wheel around to face you.<<gstress>><<stress 6>>
<br><br>
"Remy sent us," the <<person2>><<person>> on the left says. "To make sure you were okay. Dangerous for a <<girl>> to be riding alone."<<gstress>><<stress 6>>
<br><br>
"We'll escort you the rest of the way," the <<person3>><<person>> on the right adds. "For a fee. <span class="gold">£50</span> should do."
<br><br>
<<if $money gte 5000>>
<<link [[Pay (£50)|Farm Ride Pay]]>><<set $money -= 5000>><</link>>
<br>
<</if>>
<<link [[Refuse politely|Farm Ride Polite]]>><<farm_aggro 1>><</link>><<gaggro>>
<br>
<<link [[Refuse angrily|Farm Ride Angry]]>><<farm_aggro 1>><</link>><<gaggro>>
<br>
<</if>><<effects>>
You rein in the <<beasttype>>, and turn to face the approaching riders. They pull up some distance away.
<br><br>
"Remy sent us," the <<person2>><<person>> on the left says. "To make sure you were okay. Dangerous for a <<girl>> to be riding alone."<<gstress>><<stress 6>>
<br><br>
"We'll escort you the rest of the way," the <<person3>><<person>> on the right adds. "For a fee. <span class="gold">£50</span> should do."
<br><br>
<<if $money gte 5000>>
<<link [[Pay (£50)|Farm Ride Pay]]>><<set $money -= 5000>><</link>>
<br>
<</if>>
<<link [[Refuse politely|Farm Ride Polite]]>><<farm_aggro 1>><</link>><<gaggro>>
<br>
<<link [[Refuse angrily|Farm Ride Angry]]>><<farm_aggro 1>><</link>><<gaggro>>
<br><<effects>>
You pay the pair. "Wise," the <<person2>><<person>> says. "Go on then. Lead the way."
<br><br>
They follow behind for the rest of the journey.
<<person1>>
<<destination_farm_ride>><<effects>>
<<if $submissive gte 1150>>
"S-sorry," you say. "But I'll be okay on my own."
<<elseif $submissive lte 850>>
"Thanks for the offer," you say. "But I can handle myself."
<<else>>
"Thanks," you say. "But I'll be alright alone.
<</if>>
<br><br>
"Suit yourself," the <<person2>><<person>> scoffs. "We'll be near." They spur to a trot, and ride past you.
<br><br>
<<person1>>
<<destination_farm_ride>><<effects>>
<<if $submissive gte 1150>>
"I-I'm not paying you," you say. "Go away."
<<elseif $submissive lte 850>>
"Fuck you," you say. "And fuck Remy."
<<else>>
"Tell Remy I won't be exorted," you say. "Go."
<</if>>
<br><br>
The <<person2>><<person>> laughs. "Suit yourself <<girl>>. We'll be near." They spur to a trot, and ride past you.
<br><br>
<<person1>>
<<destination_farm_ride>><<effects>>
You spur your <<beasttype>> to a gallop. Hooves thunder behind as Remy's goons try to keep up.
<<if $thighskill gte random(400, 1400)>>
<span class="green">They are unable to.</span> You leave them far behind.<<lstress>><<stress -6>>
<br><br>
<<destination_farm_ride>>
<<else>>
<span class="red">Your steed's strength waves,</span> and the riders catch up with you. One of them, a <<person2>><<person>>, <span class="red">hurls a lasso</span> at your <<beasttype>>'s neck. <<He>> misses, but reels the rope back in.<<gstress>><<stress 6>>
<br><br>
<<His>> colleague, a <<person3>><<person>>, rides alongside you, <span class="red">and tries to shove you from the saddle.</span>
<br><br>
<span class="red">Your steed is on the verge of panic.</span> It veers back and forth across the road. It's hard to stay in the saddle.
<br><br>
<<link [[Punch the closest rider|Farm Ride Punch]]>><</link>><<physiquedifficulty 1 16000>>
<br>
<<link [[Grab the lasso|Farm Ride Grab]]>><</link>><<skill_difficulty handskill "Hand Skill" 1 1000>>
<br>
<<link [[Reassure your steed|Farm Ride Reassure]]>><</link>><<tendingdifficulty 1 1000>>
<br>
<</if>><<effects>>
You rein in the <<beasttype>>, and turn to face the approaching riders. They don't slow. One of them, a <<person2>><<person>>, <span class="red">hurls a lasso</span> at your <<beasttype>>'s neck. <<He>> misses, but reels the rope back in.<<gstress>><<stress 6>>
<br><br>
<<His>> colleague, a <<person3>><<person>>, rides alongside you, <span class="red">and tries to shove you from the saddle.</span>
<br><br>
<span class="red">Your steed is on the verge of panic.</span> It wheels around and gallops of its own accord, veering back and forth across the road. It's hard to stay in the saddle.
<br><br>
<<link [[Punch the closest rider|Farm Ride Punch]]>><</link>><<physiquedifficulty 1 16000>>
<br>
<<link [[Grab the lasso|Farm Ride Grab]]>><</link>><<skill_difficulty handskill "Hand Skill" 1 1000>>
<br>
<<link [[Reassure your steed|Farm Ride Reassure]]>><</link>><<tendingdifficulty 1 1000>>
<br><<effects>>
<<if $physiqueSuccess>>
You fist connects with the <<person3>><<person>>'s face, <span class="green">knocking <<him>> from the saddle.</span> <<His>> colleague laughs, and readies the lasso for another attempt.
<br><br>
<<link [[Grab the lasso|Farm Ride Grab 2]]>><</link>><<skill_difficulty handskill "Hand Skill" 1 1000>>
<br>
<<link [[Reassure your steed|Farm Ride Reassure 2]]>><</link>><<tendingdifficulty 1 1000>>
<br>
<<else>>
<span class="red">The <<person>> catches your fist,</span> and pulls you from the saddle. You tumble to the ground.<<ggpain>><<pain 8>>
<br><br>
Your steed gallops away alone. The pair chase after it, leaving you lying in the dirt.<<llrespect>><<farm_horses -3>>
<br><br>
<<tearful>> you rise to your feet.
<br><br>
<<if $bus is "east">>
<<link [[Next|Farm Road 4]]>><<endevent>><</link>>
<br>
<<else>>
<<link [[Next|Farm Road 3]]>><<endevent>><</link>>
<</if>>
<</if>><<effects>>
<<if $handskill gte random(1, 1000)>>
The <<person2>><<person>> hurls the lasso at your <<beasttype>> once more, <span class="green">but you catch it,</span> and pull the <<person2>><<person>> from <<his>> seat. <<He>> tumbles to the dirt.
<br><br>
<<His>> colleague laughs, and shoves you again.
<br><br>
<<link [[Punch|Farm Ride Punch 2]]>><</link>><<physiquedifficulty 1 16000>>
<br>
<<link [[Reassure your steed|Farm Ride Reassure 2]]>><</link>><<tendingdifficulty 1 1000>>
<br>
<<else>>
The <<person2>><<person>> hurls the lasso at your <<beasttype>> once more. You try to catch it, but it loops around your wrists. <span class="red">The rider pulls you from your saddle.</span><<ggpain>><<gstress>><<pain 8>><<stress 6>>
<br><br>
Your steed gallops away alone. The pair chase after it, leaving you lying in the dirt.<<llrespect>><<farm_horses -3>>
<br><br>
<<tearful>> you rise to your feet.
<br><br>
<<if $bus is "east">>
<<link [[Next|Farm Road 4]]>><<endevent>><</link>>
<br>
<<else>>
<<link [[Next|Farm Road 3]]>><<endevent>><</link>>
<</if>>
<</if>><<effects>>
<<if $tendingSuccess>>
<<person1>>
You whisper a couple of words into your <<beasttype>>'s ear. <span class="green"><<bHe>> stops veering back and forth across the road,</span> and gallops with more surety.
<br><br>
The <<person2>><<person>> readies the lasso for another throw, while the <<person3>><<person>> tries to shove you from the saddle once more.
<br><br>
<<link [[Punch the closest rider|Farm Ride Punch 2]]>><</link>><<physiquedifficulty 1 16000>>
<br>
<<link [[Grab the lasso|Farm Ride Grab 2]]>><</link>><<skill_difficulty handskill "Hand Skill" 1 1000>>
<br>
<<else>>
<<person1>>
You whisper a couple of words into your <<beasttype>>'s ear, <span class="red">but your voice trembles.</span> <<bHe>> rears on <<bhis>> hind legs, throwing you from the saddle.<<ggpain>><<gstress>><<pain 8>><<stress 6>>
<br><br>
Your steed gallops away alone. The pair chase after it, leaving you lying in the dirt.<<llrespect>><<farm_horses -3>>
<br><br>
<<tearful>> you rise to your feet.
<br><br>
<<if $bus is "east">>
<<link [[Next|Farm Road 4]]>><<endevent>><</link>>
<br>
<<else>>
<<link [[Next|Farm Road 3]]>><<endevent>><</link>>
<</if>>
<</if>><<effects>>
<<if $physiqueSuccess>>
<<earnFeat "Into the Sunset">>
You fist connects with the <<person3>><<person>>'s face, <span class="green">knocking <<him>> from the saddle.</span>
<br><br>
<span class="green">You've seized control of the situation.</span> You spur your horse onward, leaving Remy's goons far behind.<<lstress>><<stress -6>>
<br><br>
<<person1>>
<<destination_farm_ride>>
<<else>>
<span class="red">The <<person>> catches your fist,</span> and pulls you from the saddle. You tumble to the ground.<<ggpain>><<pain 8>>
<br><br>
Your steed gallops away alone. The pair chase after it, leaving you lying in the dirt.<<llrespect>><<farm_horses -3>>
<br><br>
<<tearful>> you rise to your feet.
<br><br>
<<if $bus is "east">>
<<link [[Next|Farm Road 4]]>><<endevent>><</link>>
<br>
<<else>>
<<link [[Next|Farm Road 3]]>><<endevent>><</link>>
<</if>>
<</if>><<effects>>
<<if $handskill gte random(1, 1000)>>
<<earnFeat "Into the Sunset">>
The <<person2>><<person>> hurls the lasso at your <<beasttype>> once more, <span class="green">but you catch it,</span> and pull the <<person2>><<person>> from <<his>> seat. <<He>> tumbles to the dirt.
<br><br>
<span class="green">You've seized control of the situation.</span> You spur your horse onward, leaving Remy's goons far behind.<<lstress>><<stress -6>>
<br><br>
<<person1>>
<<destination_farm_ride>>
<<else>>
The <<person2>><<person>> hurls the lasso at your <<beasttype>> once more. You try to catch it, but it loops around your wrists. <span class="red">The rider pulls you from your saddle.</span><<ggpain>><<gstress>><<pain 8>><<stress 6>>
<br><br>
Your steed gallops away alone. The pair chase after it, leaving you lying in the dirt.<<llrespect>><<farm_horses -3>>
<br><br>
<<tearful>> you rise to your feet.
<br><br>
<<if $bus is "east">>
<<link [[Next|Farm Road 4]]>><<endevent>><</link>>
<br>
<<else>>
<<link [[Next|Farm Road 3]]>><<endevent>><</link>>
<</if>>
<</if>><<effects>>
<<if $tendingSuccess>>
<<earnFeat "Into the Sunset">>
You whisper a couple of words into your <<beasttype>>'s ear. <span class="green"><<bHe>> stops veering back and forth across the road,</span> and gallops with more surety.
<br><br>
<span class="green">You've seized control of the situation.</span> You spur your horse onward, leaving Remy's goons far behind.<<lstress>><<stress -6>>
<br><br>
<<person1>>
<<destination_farm_ride>>
<<else>>
<<person1>>
You whisper a couple of words into your <<beasttype>>'s ear, <span class="red">but your voice trembles.</span> <<bHe>> rears on <<bhis>> hind legs, throwing you from the saddle.<<ggpain>><<gstress>><<pain 8>><<stress 6>>
<br><br>
Your steed gallops away alone. The pair chase after it, leaving you lying in the dirt.<<llrespect>><<farm_horses -3>>
<br><br>
<<tearful>> you rise to your feet.
<br><br>
<<if $bus is "east">>
<<link [[Next|Farm Road 4]]>><<endevent>><</link>>
<br>
<<else>>
<<link [[Next|Farm Road 3]]>><<endevent>><</link>>
<</if>>
<</if>><<effects>>
<<farm_work_update>>
<<if $farm_work.alex is "admin" or ($farm_work.alex is "clearing" and $farm_stage is 12)>>
You sit beside Alex, and look through the ways the farm could be improved.
<br><br>
<<else>>
You sit at the desk, and look through the ways the farm could be improved.
<br><br>
<</if>>
<<farm_upgrades_current>>
<<farm_upgrades_status>>
<<if $sexStats.anus.pregnancy.motherStatus gte 1 and !$farm.parasitebarn and $farm.build isnot "parasites 1">>
Your thoughts drift to the various critters you've given birth to. The farm has everything you'd need to care for them. <span class="blue">An idea strikes you.</span>
<br>
<<link [[Build a barn for your parasites|Farm Upgrades Parasite Barn]]>><</link>>
<br><br>
<</if>>
<<if !$alex_greenhouse>>
There's a crumpled piece of paper in the nearby bin, covered in red ink.
<br>
<<link [[Examine|Farm Upgrades Greenhouse]]>><</link>>
<br><br>
<</if>>
<<if _upgrade_count gte 8>>
<<earnFeat "The Rival Estate">>
<</if>>
<<if _upgrade_count gte 1>>
<<earnFeat "The Rival Farm">>
<</if>>
<<link [[Leave|Farm Alex Bedroom]]>><</link>>
<br><<effects>>
You unfurl the paper. The details have been crossed out, but it looks like plans for a greenhouse.
<<if $farm_work.alex is "admin" or ($farm_work.alex is "clearing" and $farm_stage is 12)>>
<<npc Alex>><<person1>>
<<if $NPCName[$NPCNameList.indexOf("Alex")].love gte 80>>
Alex takes it, and sighs. "I thought a greenhouse might be more manageable for me," <<he>> says. "Growing herbs and flowers just as a hobby. Drew up all the plans, but I don't think I'd have time."
<br><br>
It looks like it would fit the orphanage garden. You could build this and an expansion for the farm at the same time.
<br><br>
<<if $money gte 1000000>>
<<link [[Build (£10000)|Farm Upgrades Greenhouse 2]]>><<set $alex_greenhouse to 1>><<set $alex_greenhouse_timer to 7>><<set $money -= 1000000>><</link>>
<br>
<<else>>
You don't have enough money to build the greenhouse.
<br>
<</if>>
<<link [[Back|Farm Upgrades]]>><<endevent>><</link>>
<br>
<<else>>
Alex snatches it, and scoffs. <span class="red">"This isn't important,"</span> <<he>> says, crumpling it back up. "I was just wasting time."
<br><br>
<<He>> might open up if <<he>> felt more comfortable around you.
<br><br>
<<link [[Next|Farm Upgrades]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
<<npc Alex>><<person1>>
<span class="lblue">You could ask Alex about it the next time you catch <<him>> doing admin work here.</span>
<br><br>
<<link [[Next|Farm Upgrades]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<if $submissive gte 1150>>
"C-could I suggest something?" you ask. "I think my friends back at the orphanage would like this. We have a garden-"
<<elseif $submissive lte 850>>
"I've got an idea," you say. "I could use your plans for the orphanage. The orphans would-"
<<else>>
"I've got an idea," you say. "The orphanage could use a greenhouse. Is it okay if I use your plans-"
<</if>>
<br><br>
"That's a great idea," Alex interrupts, smiling. "Maybe I wasn't wasting my time." <<He>> flattens the paper further, and points out a number near the top.
<br><br>
You make the call. They'll begin building at once.
<br><br>
<<link [[Next|Farm Upgrades]]>><<endevent>><</link>>
<br><<effects>>
The stone wall surrounding the farm is old, and has vanished in places. Repairing these sections properly might deter intruders.
<br><br>
<span class="green">Slightly slows Remy's encroachment.</span>
<br>
<span class="green">Slightly slows attackers during an assault.</span>
<br>
<span class="gold">Costs £3500.</span>
<br>
<span class="blue">Will take a week to build.</span>
<br>
<span class="blue">There'll be workers on the farm until the project is completed.</span>
<br>
<br>
<<if $farm.build>>
<span class="blue">Only one upgrade can be worked on at once.</span>
<br>
<<elseif $money gte 350000>>
<<link [[Build (0:20)|Farm Upgrades Build]]>><<pass 20>><<set $money -= 350000>><<set $farm.build to "wall 1">><<set $farm.build_timer to 7>><</link>>
<br>
<</if>>
<br>
<<link [[Back|Farm Upgrades]]>><</link>>
<br><<effects>>
You make the call. They'll start work at once.
<br><br>
<<link [[Next|Farm Upgrades]]>><</link>>
<br><<effects>>
The wall is sturdy, but could be stronger still. Reinforcing it with cement would make it harder to sabotage.
<br><br>
<span class="green">Reduces the impact of Sabotage, making the wall easier to maintain.</span>
<br>
<span class="green">Further slows attackers during an assault.</span>
<br>
<span class="gold">Costs £10000.</span>
<br>
<span class="blue">Will take a week to build.</span>
<br>
<span class="blue">There'll be workers on the farm until the project is completed.</span>
<br>
<br>
<<if $farm.build>>
<span class="blue">Only one upgrade can be worked on at once.</span>
<br>
<<elseif $money gte 1000000>>
<<link [[Build (0:20)|Farm Upgrades Build]]>><<pass 20>><<set $money -= 1000000>><<set $farm.build to "wall 2">><<set $farm.build_timer to 7>><</link>>
<br>
<</if>>
<br>
<<link [[Back|Farm Upgrades]]>><</link>>
<br><<effects>>
A metal fence could be built atop the stone perimeter. It would take more effort to climb.
<br><br>
<span class="green">Thwarts some intrusion attempts.</span>
<br>
<span class="green">Further slows attackers during an assault.</span>
<br>
<span class="gold">Costs £25000.</span>
<br>
<span class="blue">Will take two weeks to build.</span>
<br>
<span class="blue">There'll be workers on the farm until the project is completed.</span>
<br>
<br>
<<if $farm.build>>
<span class="blue">Only one upgrade can be worked on at once.</span>
<br>
<<elseif $money gte 2500000>>
<<link [[Build (0:20)|Farm Upgrades Build]]>><<pass 20>><<set $money -= 2500000>><<set $farm.build to "wall 3">><<set $farm.build_timer to 14>><</link>>
<br>
<</if>>
<br>
<<link [[Back|Farm Upgrades]]>><</link>>
<br><<effects>>
The fence could be crowned with barbed wire, making it impossible to climb without special equipment.
<br><br>
<span class="green">Thwarts many intrusion attempts.</span>
<br>
<span class="green">Further slows attackers during an assault.</span>
<br>
<span class="gold">Costs £5000.</span>
<br>
<span class="blue">Will take a week to build.</span>
<br>
<span class="blue">There'll be workers on the farm until the project is completed.</span>
<br>
<br>
<<if $farm.build>>
<span class="blue">Only one upgrade can be worked on at once.</span>
<br>
<<elseif $money gte 500000>>
<<link [[Build (0:20)|Farm Upgrades Build]]>><<pass 20>><<set $money -= 500000>><<set $farm.build to "wall 4">><<set $farm.build_timer to 7>><</link>>
<br>
<</if>>
<br>
<<link [[Back|Farm Upgrades]]>><</link>>
<br><<effects>>
A tower could be built to watch over the fields at night. You'll need to employ someone to staff it.
<br><br>
<span class="green">Slows Remy's encroachment.</span>
<br>
<span class="green">Gives information during assaults.</span>
<br>
<span class="purple">Needs to be staffed to fully function.</span>
<br>
<span class="gold">Costs £20000.</span>
<br>
<span class="blue">Will take two weeks to build.</span>
<br>
<span class="blue">There'll be workers on the farm until the project is completed.</span>
<br>
<br>
<<if $farm.build>>
<span class="blue">Only one upgrade can be worked on at once.</span>
<br>
<<elseif $money gte 2000000>>
<<link [[Build (0:20)|Farm Upgrades Build]]>><<pass 20>><<set $money -= 2000000>><<set $farm.build to "tower 1">><<set $farm.build_timer to 14>><</link>>
<br>
<</if>>
<br>
<<link [[Back|Farm Upgrades]]>><</link>>
<br><<effects>>
Searchlights could be affixed to the watchtower, making security more effective.
<br><br>
<span class="green">Further slows Remy's encroachment.</span>
<br>
<span class="green">Makes spotting during assaults easier.</span>
<br>
<span class="purple">Only functions while staffed.</span>
<br>
<span class="gold">Costs £5000.</span>
<br>
<span class="blue">Will take a week to build.</span>
<br>
<span class="blue">There'll be workers on the farm until the project is completed.</span>
<br>
<br>
<<if $farm.build>>
<span class="blue">Only one upgrade can be worked on at once.</span>
<br>
<<elseif $money gte 500000>>
<<link [[Build (0:20)|Farm Upgrades Build]]>><<pass 20>><<set $money -= 500000>><<set $farm.build to "tower 2">><<set $farm.build_timer to 7>><</link>>
<br>
<</if>>
<br>
<<link [[Back|Farm Upgrades]]>><</link>>
<br><<effects>>
Woodland surrounds much of the farm, and could be annexed to give the swine more room to root.
<br><br>
<span class="green">Increases truffles produced.</span>
<br>
<span class="purple">Needs to be managed.</span>
<br>
<span class="red">More freedom will make the swine harder to control.</span>
<br>
<span class="gold">Costs £10000.</span>
<br>
<span class="blue">Will take three days to extend the fence.</span>
<br>
<span class="blue">There'll be workers on the farm until the project is completed.</span>
<br>
<br>
<<if $farm.build>>
<span class="blue">Only one upgrade can be worked on at once.</span>
<br>
<<elseif $money gte 1000000>>
<<link [[Build (0:20)|Farm Upgrades Build]]>><<pass 20>><<set $money -= 1000000>><<set $farm.build to "woodland 1">><<set $farm.build_timer to 3>><</link>>
<br>
<</if>>
<br>
<<link [[Back|Farm Upgrades]]>><</link>>
<br><<effects>>
Some of the nearby woodland is fat with fruit, nuts and edible mushrooms. Annexing it will add a space to forage.
<br><br>
<span class="green">Lets you forage on the farm.</span>
<br>
<span class="purple">Needs to be managed.</span>
<br>
<span class="gold">Costs £20000.</span>
<br>
<span class="blue">Will take five days to extend the fence.</span>
<br>
<span class="blue">There'll be workers on the farm until the project is completed.</span>
<br>
<br>
<<if $farm.build>>
<span class="blue">Only one upgrade can be worked on at once.</span>
<br>
<<elseif $money gte 2000000>>
<<link [[Build (0:20)|Farm Upgrades Build]]>><<pass 20>><<set $money -= 2000000>><<set $farm.build to "woodland 2">><<set $farm.build_timer to 5>><</link>>
<br>
<</if>>
<br>
<<link [[Back|Farm Upgrades]]>><</link>>
<br><<effects>>
Even more woodland could be annexed, giving you and the swine more room to forage.
<br><br>
<span class="green">Increases truffles produced.</span>
<br>
<span class="green">Increases forage produced.</span>
<br>
<span class="purple">Needs to be managed.</span>
<br>
<span class="red">More freedom will make the swine harder to control.</span>
<br>
<span class="gold">Costs £50000.</span>
<br>
<span class="blue">Will take a week to extend the fence.</span>
<br>
<span class="blue">There'll be workers on the farm until the project is completed.</span>
<br>
<br>
<<if $farm.build>>
<span class="blue">Only one upgrade can be worked on at once.</span>
<br>
<<elseif $money gte 5000000>>
<<link [[Build (0:20)|Farm Upgrades Build]]>><<pass 20>><<set $money -= 5000000>><<set $farm.build to "woodland 3">><<set $farm.build_timer to 7>><</link>>
<br>
<</if>>
<br>
<<link [[Back|Farm Upgrades]]>><</link>>
<br><<effects>>
The kennel could be outfitted with facilities for training guard dogs, letting your hounds help with farm security.
<br><br>
<span class="green">Slows Remy's encroachment.</span>
<br>
<span class="green">The hounds will be more disciplined during assaults.</span>
<br>
<span class="green">Adds a new option to the kennel.</span>
<br>
<span class="red">Training the hounds to take down humans will make them harder to control.</span>
<br>
<span class="red">The aggression will agitate the cattle as well.</span>
<br>
<span class="gold">Costs £15000.</span>
<br>
<span class="blue">Will take a week to build.</span>
<br>
<span class="blue">There'll be workers on the farm until the project is completed.</span>
<br>
<br>
<<if $farm.build>>
<span class="blue">Only one upgrade can be worked on at once.</span>
<br>
<<elseif $money gte 1500000>>
<<link [[Build (0:20)|Farm Upgrades Build]]>><<pass 20>><<set $money -= 1500000>><<set $farm.build to "kennel 1">><<set $farm.build_timer to 7>><</link>>
<br>
<</if>>
<br>
<<link [[Back|Farm Upgrades]]>><</link>>
<br><<effects>>
The stable could be expanded to give the horses more space, improving their rest.
<br><br>
<span class="green">Steeds will carry you to and from town faster.</span>
<br>
<span class="gold">Costs £20000.</span>
<br>
<span class="blue">Will take two weeks to build.</span>
<br>
<span class="blue">There'll be workers on the farm until the project is completed.</span>
<br>
<br>
<<if $farm.build>>
<span class="blue">Only one upgrade can be worked on at once.</span>
<br>
<<elseif $money gte 2000000>>
<<link [[Build (0:20)|Farm Upgrades Build]]>><<pass 20>><<set $money -= 2000000>><<set $farm.build to "stable 1">><<set $farm.build_timer to 14>><</link>>
<br>
<</if>>
<br>
<<link [[Back|Farm Upgrades]]>><</link>>
<br><<effects>>
State of the art milking equipment could be installed in the barn, increasing your yield.
<br><br>
<span class="green">More milk from your cattle.</span>
<br>
<span class="green">Lets you milk yourself faster.</span>
<br>
<span class="gold">Costs £5000.</span>
<br>
<span class="blue">Will take two days to build.</span>
<br>
<span class="blue">There'll be workers on the farm until the project is completed.</span>
<br>
<br>
<<if $farm.build>>
<span class="blue">Only one upgrade can be worked on at once.</span>
<br>
<<elseif $money gte 500000>>
<<link [[Build (0:20)|Farm Upgrades Build]]>><<pass 20>><<set $money -= 500000>><<set $farm.build to "barn 1">><<set $farm.build_timer to 2>><</link>>
<br>
<</if>>
<br>
<<link [[Back|Farm Upgrades]]>><</link>>
<br><<effects>>
A bigger barn means room for more cattle.
<br><br>
<span class="green">More cattle, and more milk.</span>
<br>
<span class="red">More time spent milking.</span>
<br>
<span class="gold">Costs £20000.</span>
<br>
<span class="blue">Will take ten days to build.</span>
<br>
<span class="blue">There'll be workers on the farm until the project is completed.</span>
<br>
<br>
<<if $farm.build>>
<span class="blue">Only one upgrade can be worked on at once.</span>
<br>
<<elseif $money gte 2000000>>
<<link [[Build (0:20)|Farm Upgrades Build]]>><<pass 20>><<set $money -= 2000000>><<set $farm.build to "barn 2">><<set $farm.build_timer to 10>><</link>>
<br>
<</if>>
<br>
<<link [[Back|Farm Upgrades]]>><</link>>
<br><<effects>>
A bigger coop means room for more chickens.
<br><br>
<span class="green">More eggs produced.</span>
<br>
<span class="gold">Costs £2000.</span>
<br>
<span class="blue">Will take five days to build.</span>
<br>
<span class="blue">There'll be workers on the farm until the project is completed.</span>
<br>
<br>
<<if $farm.build>>
<span class="blue">Only one upgrade can be worked on at once.</span>
<br>
<<elseif $money gte 200000>>
<<link [[Build (0:20)|Farm Upgrades Build]]>><<pass 20>><<set $money -= 200000>><<set $farm.build to "coop 1">><<set $farm.build_timer to 5>><</link>>
<br>
<</if>>
<br>
<<link [[Back|Farm Upgrades]]>><</link>>
<br><<effects>>
An even bigger coop means even more chickens.
<br><br>
<span class="green">Even more eggs produced.</span>
<br>
<span class="gold">Costs £5000.</span>
<br>
<span class="blue">Will take a week to build.</span>
<br>
<span class="blue">There'll be workers on the farm until the project is completed.</span>
<br>
<br>
<<if $farm.build>>
<span class="blue">Only one upgrade can be worked on at once.</span>
<br>
<<elseif $money gte 500000>>
<<link [[Build (0:20)|Farm Upgrades Build]]>><<pass 20>><<set $money -= 500000>><<set $farm.build to "coop 2">><<set $farm.build_timer to 7>><</link>>
<br>
<</if>>
<br>
<<link [[Back|Farm Upgrades]]>><</link>>
<br>A new barn to store your parasites.
<br><br>
<span class="green">Parasite Storage.</span>
<br>
<span class="gold">Costs £5000.</span>
<br>
<span class="blue">Will take 2 weeks to build.</span>
<br>
<span class="blue">There'll be workers on the farm until the project is completed.</span>
<br><br>
<<if $farm.build>>
<span class="blue">Only one upgrade can be worked on at once.</span>
<br>
<<elseif $money gte 500000>>
<<link [[Build (0:20)|Farm Upgrades Build]]>><<pass 20>><<set $money -= 500000>><<set $farm.build to "parasites 1">><<set $farm.build_timer to 14>><</link>>
<br>
<</if>>
<br>
<<link [[Back|Farm Upgrades]]>><</link>>
<br>A new barn to store your parasites.
<br><br>
<span class="green">Upgrades the Parasite barn, providing a little extra space and allowing them to survive on their own for longer.</span>
<br>
<span class="gold">Costs £20000.</span>
<br>
<span class="blue">Will take a week to build.</span>
<br>
<span class="blue">There'll be workers on the farm until the project is completed.</span>
<br><br>
<<if $farm.build>>
<span class="blue">Only one upgrade can be worked on at once.</span>
<br>
<<elseif $money gte 2000000>>
<<link [[Build (0:20)|Farm Upgrades Build]]>><<pass 20>><<set $money -= 2000000>><<set $farm.build to "parasites 2">><<set $farm.build_timer to 7>><</link>>
<br>
<</if>>
<br>
<<link [[Back|Farm Upgrades]]>><</link>>
<br>Irrigation channels from the local river.
<br><br>
<span class="green">Adds irrigation to a field so that you no longer need to water the crops.</span>
<br>
<span class="gold">Costs £5000.</span>
<br>
<span class="blue">Will take three days to build.</span>
<br>
<span class="blue">There'll be workers on the farm until the project is completed.</span>
<br><br>
<<if $farm.build>>
<span class="blue">Only one upgrade can be worked on at once.</span>
<br>
<<elseif $money gte 500000>>
<<link [[Build (0:20)|Farm Upgrades Build]]>><<pass 20>><<set $money -= 500000>><<set $farm.build to "irrigation">><<set $farm.build_timer to 3>><</link>>
<br>
<</if>>
<br>
<<link [[Back|Farm Upgrades]]>><</link>>
<br><<widget "destinationfarmroad">>
<<if $bus is "farmroad1">>
<<link [[Next|Farm Road 1]]>><<endevent>><<set $eventskip to 1>><</link>>
<<elseif $bus is "farmroad2">>
<<link [[Next|Farm Road 2]]>><<endevent>><<set $eventskip to 1>><</link>>
<<elseif $bus is "farmroad3">>
<<link [[Next|Farm Road 3]]>><<endevent>><<set $eventskip to 1>><</link>>
<<elseif $bus is "farmroad4">>
<<link [[Next|Farm Road 4]]>><<endevent>><<set $eventskip to 1>><</link>>
<<elseif $bus is "farmroad5">>
<<link [[Next|Farm Road 5]]>><<endevent>><<set $eventskip to 1>><</link>>
<<else>>
<<link [[Next|Farm Road 6]]>><<endevent>><<set $eventskip to 1>><</link>>
<</if>>
<</widget>>
<<widget "hitchhike_journey">>
<<pass 15>>
<<if $phase is 1>>
You stare out the window as the <<person>> drives, watching the hills roll by. <<He>> takes a peculiar route down a side road, but emerges on Harvest Street all the same. You climb from the car, and <<he>> drives away.
<br><br>
<<endcombat>>
<<link [[Next|Harvest Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
You stare out the window as the <<person>> drives, watching the hills roll by. <<He>> takes a peculiar route down a side road, but emerges in the farmlands all the same. You climb from the car, and <<he>> drives away.
<br><br>
<<endcombat>>
<<link [[Next|Farmland]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</widget>>
<<widget "hitchhike_journey_nude">>
<<pass 15>>
<<if $phase is 1>>
<<He>> holds on to your clothes for the remainder of the journey, only giving them up as you drive into town.
<br><br>
<<He>> watches with amusement as you struggle to dress in the confines of the car. "Better hurry," <<he>> laughs. "Someone will see you."
<br><br>
<<He>> drives away as soon as you exit the vehicle.
<br><br>
<<link [[Next|Harvest Street]]>><<clotheson>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<He>> holds on to your clothes for the remainder of the journey, only giving them up as you approach the farmlands.
<<He>> watches with amusement as you struggle to dress in the confines of the car. "Better hurry," <<he>> laughs. "Someone will see you."
<br><br>
<<He>> drives away as soon as you exit the vehicle.
<br><br>
<<link [[Next|Farmland]]>><<clotheson>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</widget>>
<<widget "passoutfarmroad">>
/*ToDo: Pregnancy, remove $pregnancyTesting to properly enable*/
<<if $sexStats.vagina.pregnancy.waterBreaking is true and $pregnancyTesting>>
<<pregnancyWatersBrokenPassout "farmroad">>
<<else>>
<<passout>>
You've pushed yourself too much. You pass out.
<br><br>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>>
<<if $location is "farm" or $location is "alex_farm" or $location is "alex_cottage">>
<<link [[Next|Farm Abduction wake]]>><<pass 5>><<set $stress -= 2000>><</link>>
<<else>>
<<link [[Next|Moor Abduction Wake]]>><<pass 60>><<set $stress -= 2000>><<set $moor to 50>><</link>>
<</if>>
<br>
<<else>>
<<ambulance>>
<</if>>
<</if>>
<</widget>>
<<widget "hitchhike">>
<<set $rng to random(1, 100)>>
<<if $exposed gte 1>>
You hear a car approaching. <<covered>> You hide
<<if $rng gte 81>>
behind a bush
<<elseif $rng gte 61>>
in a ditch
<<elseif $rng gte 41>>
behind a tree
<<elseif $rng gte 21>>
behind a rock
<<else>>
within a copse
<</if>>
at the side of the road until it passes.<<gstress>><<stress 6>>
<br><br>
<<destinationfarmroad>>
<<elseif $rng gte 81>>
<<generate1>><<person1>>
A car pulls up beside you. The window drops, revealing a <<person>>.
<br><br>
"Need a lift?" <<he>> says. "Which way you going?"
<br><br>
<<link [[To town|Farm Hitchhike Ask]]>><<set $phase to 1>><</link>>
<br>
<<link [[To the farms|Farm Hitchhike Ask]]>><<set $phase to 2>><</link>>
<br>
<<link [[Step away|Farm Hitchhike Refuse]]>><</link>>
<br>
<<elseif $rng gte 61>>
<<generate1>><<person1>>
A car pulls up beside you. The window drops, revealing a <<person>>.
<br><br>
"I see you're in need of help there, <<girl>>," <<he>> says. "I'll take you where you need to go." <<He>> opens the car door. "But you need to make it worth my while. Get on your knees."
<br><br>
<<if $promiscuity gte 55>>
<<link [[Kneel|Farm Hitchhike Kneel]]>><</link>><<promiscuous4>>
<br>
<</if>>
<<link [[Refuse|Farm Hitchhike Kneel Refuse]]>><</link>>
<br>
<<elseif $rng gte 41>>
<<generate1>><<person1>>
A car pulls up beside you. The window drops, revealing a <<person>>.
<br><br>
"What you doing out here all alone?" <<he>> asks with a sly smile.
<br><br>
<<link [[Say you need to get to town|Farm Hitchhike Exposed]]>><<set $phase to 1>><</link>>
<br>
<<link [[Say you need to get to the farms|Farm Hitchhike Exposed]]>><<set $phase to 2>><</link>>
<br>
<<link [[Step away|Farm Hitchhike Refuse]]>><</link>>
<br>
<<elseif $rng gte 21>>
<<generate1>><<generate2>><<person1>>
A car pulls up beside you. The window drops, revealing a <<person>>. A <<person2>><<person>> leans over <<person1>><<him>>.
<br><br>
<<person2>>
<<if $player.gender_appearance is "m">>
"Handsome fella,"
<<else>>
"Cute <<girl>>,"
<</if>>
<<he>> says. "We'll give you a lift. How about you tell us where you're headed? You can sit between us."
<br><br>
<<link [[Accept and say you're going to town (0:15)|Farm Hitchhike Pair]]>><<set $phase to 1>><</link>>
<br>
<<link [[Accept and say you're going to the farms (0:15)|Farm Hitchhike Pair]]>><<set $phase to 2>><</link>>
<br>
<<link [[Refuse|Farm Hitchhike Pair Refuse]]>><</link>>
<br>
<<else>>
<<generate1>><<generate2>><<generate3>><<person1>>
A car pulls up beside you. A <<person>>, <<person2>><<person>> and <<person3>><<person>> step out.
<br><br>
"All alone?" the <<person1>><<person>> mocks as <<he>> steps behind you. The other two close in. "Nice. You'd best play along. There's no one out here to save you."<<gstress>><<stress 6>>
<br><br>
<<link [[Run|Farm Hitchhike Run]]>><</link>><<athleticsdifficulty 1 1000>>
<br>
<<link [[Stand your ground|Farm Hitchhike Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<</widget>>
<<widget "fox_gen">>
<!-- Modified for monster people -->
<<if ($monsterchance gte 1 and $hallucinations gte 1) or ($monsterchance gte 1 and $monsterhallucinations is "f")>>
<<if $malechance lt random(1, 100)>>
<<set $fox to "female">>
<<else>>
<<set $fox to "male">>
<</if>>
<<else>>
<<if $beastmalechance lt random(1, 100)>>
<<set $fox to "vixen">>
<<else>>
<<set $fox to "reynard">>
<</if>>
<</if>>
<</widget>>
<<widget "fox_text">>
<<if $fox is "male">>
<<set _text_output to "foxboy">>
<<elseif $fox is "female">>
<<set _text_output to "foxgirl">>
<<elseif $fox is "vixen">>
<<set _text_output to "vixen">>
<<elseif $fox is "reynard">>
<<set _text_output to "fox">>
<</if>>
<<print _text_output>>
<</widget>>
<<widget "fox_he">>
<<if $fox is "male">>
<<set _text_output to "he">>
<<elseif $fox is "female">>
<<set _text_output to "she">>
<<elseif $fox is "vixen">>
<<set _text_output to "it">>
<<elseif $fox is "reynard">>
<<set _text_output to "it">>
<</if>>
<<print _text_output>>
<</widget>>
<<widget "fox_He">>
<<if $fox is "male">>
<<set _text_output to "He">>
<<elseif $fox is "female">>
<<set _text_output to "She">>
<<elseif $fox is "vixen">>
<<set _text_output to "It">>
<<elseif $fox is "reynard">>
<<set _text_output to "It">>
<</if>>
<<print _text_output>>
<</widget>>
<<widget "fox_him">>
<<if $fox is "male">>
<<set _text_output to "him">>
<<elseif $fox is "female">>
<<set _text_output to "her">>
<<elseif $fox is "vixen">>
<<set _text_output to "it">>
<<elseif $fox is "reynard">>
<<set _text_output to "it">>
<</if>>
<<print _text_output>>
<</widget>>
<<widget "fox_his">>
<<if $fox is "male">>
<<set _text_output to "his">>
<<elseif $fox is "female">>
<<set _text_output to "her">>
<<elseif $fox is "vixen">>
<<set _text_output to "its">>
<<elseif $fox is "reynard">>
<<set _text_output to "its">>
<</if>>
<<print _text_output>>
<</widget>>
<<widget "farm_work_time">>
<<set _farm_work_time to Math.trunc(($time / 20) - 17)>>
<<if _farm_work_time gte 46 or _args[0] is "midnight">>
<<set _farm_work_time to 46>>
<</if>>
<</widget>>
<<widget "farm_milk_check">>
<<farm_work_time>>
<<if _farm_work_time gte 30>>
<<set $farm_work.cattle_need to (18 - $farm_work.cattle_milked)>>
<<elseif _farm_work_time gte 10>>
<<set $farm_work.cattle_need to (12 - $farm_work.cattle_milked)>>
<<else>>
<<set $farm_work.cattle_need to (6 - $farm_work.cattle_milked)>>
<</if>>
<</widget>>
<<widget "farm_work_update">>
<<alex_clamp>>
<<farm_work_time _args[0]>>
<<if _args[0] is "midnight" and $farm_work>>
<<if $farm_work.recent_shift gte 660>>
<<earnFeat "Dawn to Dusk">>
<</if>>
<</if>>
<<if $farm_work is undefined>>
<<set $farm_work to {}>>
<<set $farm_work.time to 0>>
<<set $farm_work.shower to 0>>
<<set $farm_work.border to 0>>
<<set $farm_work.yard to 0>>
<<set $farm_work.chickens_fed to 0>>
<<set $farm_work.chickens_out to 0>>
<<set $farm_work.pigs_fed to 0>>
<<set $farm_work.pigs_out to 0>>
<<set $farm_work.horses_brushed to 0>>
<<set $farm_work.horses_out to 0>>
<<set $farm_work.horses_satisfied to 0>>
<<set $farm_work.cattle_out to 0>>
<<set $farm_work.cattle_milked to 0>>
<<set $farm_work.cattle_need to 0>>
<<set $farm_work.dogs_fed to 0>>
<<set $farm_work.alex_relax to 0>>
<<set $farm_work.still to 0>>
<<set $farm_work.tending to 0>>
<<set $farm_work.hay to 0>>
<<set $farm_work.admin to 0>>
<<if $farm>>
<<if $farm.woodland>>
<<set $farm_work.woodland to 0>>
<</if>>
<</if>>
<<set $farm_work.event_time to random(60, 300)>>
<<set $farm_work.recent_shift to 0>>
<<if $farm_stage gte 5>>
<<set $farm_work.fence_damage to 0>>
<<farm_fence_damage 6>>
<<else>>
<<if random(1, 3) is 3>>
<<set $farm_work.fence_damage to random(0, 6)>>
<</if>>
<</if>>
<<set $farm_work.dog to {}>>
<<set $farm_work.pig to {}>>
<<set $farm_work.horse to {}>>
<<set $farm_work.cattle to {}>>
<!-- Modified for monster people -->
<<set $farm_work.horse.monster_roll to false>>
<<set $farm_work.pig.monster_roll to false>>
<<set $farm_work.dog.monster_roll to false>>
<<set $farm_work.cattle.monster_roll to false>>
<<if $hallucinations gte 1 or $monsterhallucinations is "f">>
<<set $farm_work.horse.monster_roll to $monsterchance gte random(1, 100)>>
<<set $farm_work.pig.monster_roll to $monsterchance gte random(1, 100)>>
<<set $farm_work.dog.monster_roll to $monsterchance gte random(1, 100)>>
<<set $farm_work.cattle.monster_roll to $monsterchance gte random(1, 100)>>
<</if>>
<<unset $farm_kennel>>
<<farm_gen_all>>
<</if>>
<<set _farm_alex_actions to _farm_work_time - $farm_work.time>>
<<for _i = 0; _i < _farm_alex_actions; _i++>>
<<if $farm_work.chickens_panic gte 1>>
<<set $farm_work.chickens_panic to 0>>
<<set $farm_work.alex to "chickens_panic">>
<<continue>>
<</if>>
<<if $farm_work.pigs_panic gte 1>>
<<set $farm_work.pigs_panic to 0>>
<<set $farm_work.alex to "pigs_panic">>
<<continue>>
<</if>>
<<if $farm_work.horses_panic gte 1>>
<<set $farm_work.horses_panic to 0>>
<<set $farm_work.alex to "horses_panic">>
<<continue>>
<</if>>
<<if $farm_work.cattle_panic gte 1>>
<<set $farm_work.cattle_panic to 0>>
<<set $farm_work.alex to "cattle_panic">>
<<continue>>
<</if>>
<<if $farm_work.dogs_panic gte 1>>
<<set $farm_work.dogs_panic to 0>>
<<set $farm_work.alex to "dogs_panic">>
<<continue>>
<</if>>
<<if $farm_work.shower lt 1>>
<<set $farm_work.shower to 1>>
<<set $farm_work.alex to "shower">>
<<continue>>
<</if>>
<<if $farm_work.border lt 1>>
<<set $farm_work.border to 1>>
<<set $farm_work.alex to "border">>
<<continue>>
<</if>>
<<if $farm_work.yard lt 1>>
<<set $farm_work.yard to 1>>
<<set $farm_work.alex to "yard">>
<<continue>>
<</if>>
<<if $farm_work.chickens_fed lt 1>>
<<set $farm_work.chickens_fed to 1>>
<<set $farm_work.alex to "chickens_fed">>
<<continue>>
<</if>>
<<if $farm_work.chickens_out lt 1>>
<<set $farm_work.chickens_out to 1>>
<<set $farm_work.alex to "chickens_out">>
<<continue>>
<<elseif $farm_work.chickens_out lt 2 and _farm_work_time gte 40>>
<<set $farm_work.chickens_out to 2>>
<<set $farm_work.alex to "chickens_in">>
<<continue>>
<</if>>
<<if $farm_work.pigs_out lt 1>>
<<set $farm_work.pigs_out to 1>>
<<set $farm_work.alex to "pigs_out">>
<<continue>>
<<elseif $farm_work.pigs_out lt 2 and _farm_work_time gte 40>>
<<set $farm_work.pigs_out to 2>>
<<set $farm_work.alex to "pigs_in">>
<<continue>>
<</if>>
<<if $farm_work.horses_out lt 1>>
<<set $farm_work.horses_out to 1>>
<<set $farm_work.alex to "horses_out">>
<<continue>>
<<elseif $farm_work.horses_out lt 2 and _farm_work_time gte 40>>
<<set $farm_work.horses_out to 2>>
<<set $farm_work.alex to "horses_in">>
<<continue>>
<</if>>
<<if $farm_work.cattle_out lt 1>>
<<set $farm_work.cattle_out to 1>>
<<set $farm_work.alex to "cattle_out">>
<<continue>>
<<elseif $farm_work.cattle_out lt 2 and _farm_work_time gte 40>>
<<set $farm_work.cattle_out to 2>>
<<set $farm_work.alex to "cattle_in">>
<<continue>>
<</if>>
<<if $farm_work.fence_damage gte 1>>
<<set $farm_work.fence_damage -= 1>>
<<set $farm_work.alex to "fence_damage">>
<<continue>>
<</if>>
<<if $farm_work.hay lt 6>>
<<set $farm_work.hay += 1>>
<<set $farm_work.alex to "hay">>
<<continue>>
<</if>>
<<if $farm>>
<<if $farm.woodland>>
<<if $farm_work.woodland lt $farm.woodland>>
<<set $farm_work.woodland += 1>>
<<set $farm_work.alex to "woodland">>
<<continue>>
<</if>>
<</if>>
<</if>>
<<if $farm_work.cattle_milked lt 6>>
<<set $farm_work.cattle_milked += 6>>
<<set $farm_work.alex to "cattle_milked">>
<<continue>>
<<elseif $farm_work.cattle_milked lt 12 and _farm_work_time gte 16>>
<<set $farm_work.cattle_milked += 6>>
<<set $farm_work.alex to "cattle_milked">>
<<continue>>
<<elseif $farm_work.cattle_milked lt 18 and _farm_work_time gte 36>>
<<set $farm_work.cattle_milked += 6>>
<<set $farm_work.alex to "cattle_milked">>
<<continue>>
<</if>>
<<farm_milk_check>>
<<if $farm_work.chicken_eggs lt 1 and _farm_work_time gte 26>>
<<set $farm_work.chicken_eggs to 1>>
<<est $farm_work.alex to "chicken_eggs">>
<<continue>>
<</if>>
<<if $farm_work.dogs_fed lt 1 or (_farm_work_time gte 40 and $farm_work.dogs_fed lt 2)>>
<<set $farm_work.dogs_fed += 1>>
<<set $farm_work.alex to "dogs_fed">>
<<continue>>
<</if>>
<<if $farm_work.pigs_fed lt 6>>
<<set $farm_work.pigs_fed += 1>>
<<set $farm_work.alex to "pigs_fed">>
<<continue>>
<</if>>
<<if $farm_work.horses_brushed lt 6>>
<<set $farm_work.horses_brushed += 6>>
<<set $farm_work.alex to "horses_brushed">>
<<continue>>
<</if>>
<<if $farm_work.alex_relax lt 3 and _farm_work_time gte 16>>
<<set $farm_work.alex_relax += 1>>
<<set $farm_work.alex to "relax">>
<<continue>>
<</if>>
<<if $farm_work.still lt 3>>
<<set $farm_work.still += 1>>
<<set $farm_work.alex to "still">>
<<continue>>
<</if>>
<<if $farm_stage gte 7>>
/*The PC handles the fields from this point.*/
<<elseif $farm_stage gte 6>>
<<if $farm_work.tending lt 18>>
<<set $farm_work.tending += 1>>
<<set $farm_work.alex to "tending">>
<<continue>>
<</if>>
<<elseif $farm_stage gte 5>>
<<if $farm_work.tending lt 14>>
<<set $farm_work.tending += 1>>
<<set $farm_work.alex to "tending">>
<<continue>>
<</if>>
<<elseif $farm_stage gte 4>>
<<if $farm_work.tending lt 10>>
<<set $farm_work.tending += 1>>
<<set $farm_work.alex to "tending">>
<<continue>>
<</if>>
<<else>>
<<if $farm_work.tending lt 6>>
<<set $farm_work.tending += 1>>
<<set $farm_work.alex to "tending">>
<<continue>>
<</if>>
<</if>>
<<if $farm_work.admin lt 6 or $farm_stage is 12>>
<<set $farm_work.admin += 1>>
<<set $farm_work.alex to "admin">>
<<continue>>
<</if>>
<<set $farm.clearing -= 1>>
<<set $farm_work.alex to "clearing">>
<</for>>
<<if _farm_work_time gte 0 or _args[0] is "midnight">>
<<set $farm_work.time to _farm_work_time>>
<</if>>
<</widget>>
<<widget "farm_alex">>
<span class="lblue">
<<switch $farm_work.alex>>
<<case "shower">>
You hear running water in the shed beside the farmhouse. Alex is taking a shower.
<<case "border">>
Alex follows the border of the farm, checking the walls and fences for damage.
<<case "yard">>
<<if $weather is "snow">>
Alex is clearing the yard of snow.
<<else>>
Alex is clearing the yard of fallen leaves.
<</if>>
<<case "chickens_fed">>
Alex is feeding the chickens.
<<case "chickens_out">>
Alex has let the chickens into the yard, and is cleaning their coop.
<<case "chickens_in">>
Alex is herding the chickens back into their coop.
<<case "pigs_out">>
Alex has let the <<farm_text_many pig>> into the outdoor pen, and is cleaning their sty.
<<case "pigs_in">>
Alex is herding the <<farm_text_many pig>> back into their sty.
<<case "horses_out">>
Alex is leading the <<farm_text_many horse>> to the field.
<<case "horses_in">>
Alex is herding the <<farm_text_many horse>> back to the stable.
<<case "cattle_out">>
Alex has let the <<farm_text_many cattle>> into the field, and is cleaning their barn.
<<case "cattle_in">>
Alex is herding the <<farm_text_many cattle>> back into their barn.
<<case "cattle_milked">>
Alex is attaching the <<farm_text_many cattle>> to milking machines.
<<case "chicken_eggs">>
Alex is gathering chicken eggs.
<<case "pigs_fed">>
Alex is carrying heavy buckets of pig feed across the yard.
<<case "horses_brushed">>
Alex is brushing the horses.
<<case "relax">>
Alex is relaxing under a tree.
<<case "still">>
<<if $farm_stage gte 9>>
Alex is working in the lab.
<<else>>
Alex has disappeared into an old stone building. The door is locked.
<</if>>
<<case "tending">>
Alex is tending to the crops.
<<case "clearing">>
<<if $farm_stage is 12>>
Alex leans on an upper story windowsill of the farmhouse, talking on a phone.
<<else>>
Alex is battling the weeds that strangle the old fields.
<</if>>
<<case "chickens_panic">>
Alex is calming the chickens.
<<case "pigs_panic">>
Alex is wrestling the <<farm_text_many pig>>, trying to calm them.
<<case "horses_panic">>
Alex is soothing the <<farm_text_many horse>>.
<<case "cattle_panic">>
Alex is calming the <<farm_text_many cattle>>.
<<case "dogs_panic">>
Alex is stroking the <<farm_text_many dog>>.
<<case "panic">>
Alex rushes around, trying to calm the animals.
<<case "fence_damage">>
Alex is repairing the perimeter.
<<case "dogs_fed">>
Alex is feeding the <<farm_text_many dog>>.
<<case "hay">>
<<if $season is "winter">>
Alex is checking the buildings for frost damage.
<<elseif $season is "spring">>
Alex is tending to the hay field.
<<else>>
Alex is gathering hay.
<</if>>
<<case "woodland">>
Alex is working in the woods.
<<case "admin">>
Alex leans on an upper story windowsill of the farmhouse, talking on a phone.
<</switch>>
</span>
<br><br>
<</widget>>
<<widget "farm_status">>
<span class="purple">
<<if $farm_work.border lt 1>>
Someone needs to check the border for break-ins and other damage.
<br>
<<elseif $farm_work.fence_damage gte 10>>
<span class="red">The perimeter is in dire need of repair.</span>
<br>
<<elseif $farm_work.fence_damage gte 5>>
<span class="pink">The perimeter is in dire need of repair.</span>
<br>
<<elseif $farm_work.fence_damage gte 1>>
<span class="purple">The perimeter is in need of repair.</span>
<br>
<</if>>
<<if $farm_work.yard lt 1>>
<<if $weather is "snow">>
The yard is covered in snow.
<<else>>
The yard is covered in fallen leaves.
<</if>>
<br>
<</if>>
<<if $farm_work.chickens_panic gte 1>>
<span class="pink">The chickens cluck in a maddening choir.</span>
<br>
<<elseif $farm_work.chickens_out lt 1>>
The chickens cluck at the edge of their coop, eager to be let out.
<br>
<<elseif $farm_work.chickens_fed lt 1>>
Hungry chickens follow you across the yard.
<br>
<<elseif $farm_work.chickens_out lt 2 and _farm_work_time gte 36>>
The chickens avoid the growing shadows.
<br>
<</if>>
<<if $farm_work.pigs_panic gte 1>>
<span class="pink">The <<farm_text_many pig>> are a frenzy of squeals. They're trying to dig their way out.</span>
<br>
<<elseif $farm_work.pigs_out lt 1>>
The <<farm_text_many pig>> are restless.
<br>
<<elseif $farm_work.pigs_fed lt 1>>
The <<farm_text_many pig>> root around the mud for leftover scraps.
<br>
<<elseif $farm_work.pigs_fed lt 6>>
The <<farm_text_many pig>> have some food, but not enough to sate their appetites.
<br>
<<elseif $farm_work.pigs_out lt 2 and _farm_work_time gte 36>>
The <<farm_text_many pig>> huddle close together for warmth.
<br>
<</if>>
<<if $farm_work.horses_panic gte 1>>
<<if $farm_work.horses_out lt 1 or $farm_work.horses_out gte 3>>
<span class="pink">The <<farm_text_many horse>> gallop around the field, neighing in a panic.</span>
<<else>>
<span class="pink">The <<farm_text_many horse>> bash against the doors of their stalls, trying to escape.</span>
<</if>>
<br>
<<elseif $farm_work.horses_out lt 1>>
<<if $farm_work.horse.monster is true>>
The centaur shout at you, asking to be let out.
<br>
<<else>>
The horses pace around their stalls.
<br>
<</if>>
<<elseif $farm_work.horses_brushed lt 1>>
<<if $farm_work.horse.monster is true>>
The centaur need brushing.
<br>
<<else>>
The horses need brushing.
<br>
<</if>>
<<elseif $farm_work.horses_brushed lt 2>>
<<if $farm_work.horse.monster is true>>
One centaur is brushed, but the others need attention.
<br>
<<else>>
One horse is brushed, but the others need attention.
<br>
<</if>>
<<elseif $farm_work.horses_brushed lt 6>>
<<if $farm_work.horse.monster is true>>
The centaur need more brushing.
<br>
<<else>>
The horses need more brushing.
<br>
<</if>>
<<elseif $farm_work.horses_out lt 2 and _farm_work_time gte 36>>
<<if $farm_work.horse.monster is true>>
Some of the centaur lie on the grass, worn out for the day.
<br>
<<else>>
Some of the horses lie on the grass, worn out for the day.
<br>
<</if>>
<<elseif $deviancy gte 35 and $farm_work.horses_satisfied lt 6 and $farm_work.horses_out lt 2>> <!-- Modified for Beast People -->
<<if $farm_work.horse.monster is true and $horsedisable is "f">>
The centaur seem agitated. They need "special" attention.
<br>
<<elseif $bestialitydisable is "f" and $horsedisable is "f">>
The horses seem agitated. They need "special" attention.
<br>
<</if>>
<</if>>
<<if $farm_work.cattle_panic gte 1>>
<span class="pink">The <<farm_text_many cattle>> pace and shiver.</span>
<br>
<<elseif $farm_work.cattle_out lt 1>>
The <<farm_text_many cattle>> moo from their barn, eager to be let out.
<br>
<<elseif $farm_work.cattle_milked lt 6>>
The <<farm_text_many cattle>> pace uncomfortably. They need milking.
<br>
<<elseif $farm_work.cattle_milked lt 12 and _farm_work_time gte 10>>
The <<farm_text_many cattle>> pace uncomfortably. They need milking.
<br>
<<elseif $farm_work.cattle_milked lt 18 and _farm_work_time gte 30>>
The <<farm_text_many cattle>> pace uncomfortably. They need milking.
<br>
<<elseif $farm_work.cattle_out lt 2 and _farm_work_time gte 36>>
The <<farm_text_many cattle>> crowd around their barn, fearful of the growing shadows.
<br>
<</if>>
<<if $farm_work.dogs_panic gte 1>>
<span class="pink">The <<farm_text_many dog>> howl at the sky.</span>
<br>
<<elseif $farm_work.dogs_fed lt 1 or ($farm_work.dogs_fed lt 2 and _farm_work_time gte 36)>>
The <<farm_text_many dog>> watch the gate to the field, eager for their meal.
<br>
<</if>>
<<if $farm_stage is 6 and $farm_work.tending lte 18>>
The crops need tending.
<br>
<<elseif $farm_stage is 5 and $farm_work.tending lte 14>>
The crops need tending.
<br>
<<elseif $farm_stage is 4 and $farm_work.tending lte 10>>
The crops need tending.
<br>
<<elseif ($farm_stage is 3 or $farm_stage is 2) and $farm_work.tending lte 6>>
The crops need tending.
<br>
<</if>>
<<if $farm_work.woodland lt $farm.woodland>>
The woodland needs tending.
<br>
<</if>>
</span>
<br>
<</widget>>
<<widget "farm_actions">>
<<farm_gen_all>>
<<set _actions to 0>>
<<if $farm_work.alex is "shower">>
<<set $skulduggerydifficulty to 700>>
<<ind>><<link [[Spy on Alex (0:20)|Farm Spy]]>><<pass 20>><</link>><<promiscuous1>><<skulduggerydifficulty>>
<br>
<</if>>
<<if $hour gte 6>>
<<if $farm_work.border lt 1>>
<<ind>><<link [[Investigate the perimeter (0:20)|Farm Border]]>><<farm_count 20>><<set $farm_work.border to 1>><<pass 20>><</link>><<run _actions++>>
<br>
<<elseif $farm_work.fence_damage gte 1>>
<<if $farm_work.alex is "fence_damage">>
<<ind>><<link [[Help Alex repair the perimeter (0:20)|Farm Perimeter Alex]]>><<npcincr Alex love 1>><<farm_count 20>><<set $farm_work.fence_damage -= 1>><<pass 20>><</link>><<glove>><<run _actions++>>
<br>
<<else>>
<<ind>><<link [[Repair the perimeter (0:20)|Farm Perimeter]]>><<farm_count 20>><<set $farm_work.fence_damage -= 1>><<pass 20>><</link>><<run _actions++>>
<br>
<</if>>
<</if>>
<</if>>
<<if $farm_work.yard lt 1>>
<<ind>><<link [[Clear the yard (0:20)|Farm Yard]]>><<farm_count 20>><<set $farm_work.yard to 1>><<pass 20>><<tiredness 2>><</link>><<gtiredness>><<run _actions++>>
<br>
<</if>>
<<if $hour gte 6>>
<<if $farm_work.chickens_panic gte 1>>
<<chickenicon>><<link [[Calm the chickens (0:20)|Farm Chickens Calm]]>><<farm_count 20>><<pass 20>><</link>><<tendingdifficulty 1 300>><<run _actions++>>
<br>
<<elseif $farm_work.chickens_out lt 1>>
<<chickenicon>><<link [[Let the chickens out (0:20)|Farm Chickens Out]]>><<farm_count 20>><<set $farm_work.chickens_out to 1>><<pass 20>><</link>><<run _actions++>>
<br>
<<elseif $farm_work.chickens_fed lt 1>>
<<chickenicon>><<link [[Feed the chickens (0:20)|Farm Chickens Feed]]>><<farm_count 20>><<set $farm_work.chickens_fed to 1>><<pass 20>><</link>><<run _actions++>>
<br>
<<elseif $farm_work.chickens_out lt 2 and _farm_work_time gte 36>>
<<chickenicon>><<link [[Herd the chickens into their coop (0:20)|Farm Chickens In]]>><<farm_count 20>><<set $farm_work.chickens_out to 2>><<pass 20>><</link>><<run _actions++>>
<br>
<</if>>
<<if $farm_work.pigs_panic gte 1>>
<<pigicon>><<link [[Calm the pigs (0:20)|Farm Pigs Calm]]>><<farm_count 20>><<pass 20>><</link>><<physiquedifficulty 1 $physiquemax>><<run _actions++>>
<br>
<<elseif $farm_work.pigs_out lt 1>>
<<pigicon>><<link [[Let the pigs out (0:20)|Farm Pigs Out]]>><<farm_count 20>><<set $farm_work.pigs_out to 1>><<pass 20>><</link>><<run _actions++>>
<br>
<<elseif $farm_work.pigs_fed lt 6>>
<<if $farm_work.alex is "pigs_fed">>
<<pigicon>><<link [[Help Alex feed the pigs (0:20)|Farm Pigs Feed Alex]]>><<farm_count 20>><<set $farm_work.pigs_fed += 1>><<pass 20>><</link>><<run _actions++>>
<br>
<<else>>
<<pigicon>><<link [[Feed the pigs (0:20)|Farm Pigs Feed]]>><<farm_count 20>><<set $farm_work.pigs_fed += 1>><<pass 20>><<tiredness 2>><</link>><<gtiredness>><<run _actions++>>
<br>
<</if>>
<<elseif $farm_work.pigs_out lt 2 and _farm_work_time gte 36>>
<<pigicon>><<link [[Herd the pigs into their sty (0:20)|Farm Pigs In]]>><<farm_count 20>><<set $farm_work.pigs_out to 2>><<pass 20>><</link>><<run _actions++>>
<br>
<</if>>
<<if $farm_work.horses_panic gte 1>>
<<horseicon>><<link [[Calm the horses (0:20)|Farm Horses Calm]]>><<farm_count 20>><<pass 20>><</link>><<tendingdifficulty 1 1000>><<run _actions++>>
<br>
<<elseif $farm_work.horses_out lt 1>>
<<if $farm_work.horse.monster is true>>
<<horseicon>><<link [[Let the centaur out (0:20)|Farm Horses Out]]>><<farm_count 20>><<set $farm_work.horses_out to 1>><<pass 20>><</link>><<run _actions++>>
<<else>>
<<horseicon>><<link [[Let the horses out (0:20)|Farm Horses Out]]>><<farm_count 20>><<set $farm_work.horses_out to 1>><<pass 20>><</link>><<run _actions++>>
<</if>>
<br>
<<elseif $farm_work.horses_brushed lt 6>>
<<if $farm_work.horse.monster is true>>
<<horseicon>><<link [[Brush a centaur (0:20)|Farm Horses Brush]]>><<farm_count 20>><<set $farm_work.horses_brushed += 1>><<pass 20>><<tending 2>><<trauma -2>><</link>><<gtending>><<ltrauma>><<run _actions++>>
<<else>>
<<horseicon>><<link [[Brush a horse (0:20)|Farm Horses Brush]]>><<farm_count 20>><<set $farm_work.horses_brushed += 1>><<pass 20>><<tending 2>><<trauma -2>><</link>><<gtending>><<ltrauma>><<run _actions++>>
<</if>>
<br>
<<elseif $farm_work.horses_out lt 2 and _farm_work_time gte 36>>
<<if $farm_work.horse.monster is true>>
<<horseicon>><<link [[Herd the centaur to their stable (0:20)|Farm Horses In]]>><<farm_count 20>><<set $farm_work.horses_out to 2>><<pass 20>><</link>><<run _actions++>>
<<else>>
<<horseicon>><<link [[Herd the horses to their stable (0:20)|Farm Horses In]]>><<farm_count 20>><<set $farm_work.horses_out to 2>><<pass 20>><</link>><<run _actions++>>
<</if>>
<br>
<!-- Modified for Beast People -->
<<elseif $deviancy gte 35 and $farm_work.horses_satisfied lt 6 and $farm_work.horses_out lt 2 and $horsedisable is "f">>
<<if $farm_work.horse.monster is true>>
<<horseicon>><<link [[Approach a centaur|Farm Horses Lewd]]>><</link>><<run _actions++>>
<<elseif $bestialitydisable is "f">>
<<horseicon>><<link [[Approach a horse|Farm Horses Lewd]]>><</link>><<run _actions++>>
<</if>>
<br>
<</if>>
<<if $farm_work.cattle_panic gte 1>>
<<cowicon>><<link [[Calm the cattle (0:20)|Farm Cattle Calm]]>><<farm_count 20>><<pass 20>><</link>><<tendingdifficulty 1 500>><<run _actions++>>
<br>
<<elseif $farm_work.cattle_out lt 1>>
<<cowicon>><<link [[Let the cattle out (0:20)|Farm Cattle Out]]>><<farm_count 20>><<set $farm_work.cattle_out to 1>><<pass 20>><</link>><<run _actions++>>
<br>
<<elseif $farm_work.cattle_milked lt 6>>
<<cowicon>><<link [[Milk the cattle|Farm Cattle Milk]]>><</link>><<run _actions++>>
<br>
<<elseif $farm_work.cattle_milked lt 12 and _farm_work_time gte 10>>
<<cowicon>><<link [[Milk the cattle|Farm Cattle Milk]]>><</link>><<run _actions++>>
<br>
<<elseif $farm_work.cattle_milked lt 18 and _farm_work_time gte 30>>
<<cowicon>><<link [[Milk the cattle|Farm Cattle Milk]]>><</link>><<run _actions++>>
<br>
<<elseif $farm_work.cattle_out lt 2 and _farm_work_time gte 36>>
<<cowicon>><<link [[Herd the cattle into their barn (0:20)|Farm Cattle In]]>><<farm_count 20>><<pass 20>><<set $farm_work.cattle_out to 2>><</link>><<run _actions++>>
<br>
<</if>>
<<if $farm_work.dogs_panic gte 1>>
<<dogicon>><<link [[Calm the dogs (0:20)|Farm Dogs Calm]]>><<farm_count 20>><<pass 20>><</link>><<tendingdifficulty 1 700>><<run _actions++>>
<br>
<<elseif $farm_work.dogs_fed lt 1 or _farm_work_time gte 36 and $farm_work.dogs_fed lt 2>>
<<dogicon>><<link [[Feed the dogs (0:20)|Farm Dogs Feed]]>><<farm_count 20>><<pass 20>><<set $farm_work.dogs_fed += 1>><</link>><<run _actions++>>
<br>
<</if>>
<</if>>
<<if $farm_work.alex is "relax" and ($exposed lt 2 or $exhibitionism gte 75)>>
<<ind>><<link [[Join Alex (0:20)|Farm Rest]]>><<farm_count 20>><<trauma -2>><<stress -2>><<npcincr Alex love 1>><<set $phase to 1>><<pass 20>><</link>><<glove>><<ltrauma>><<lstress>>
<br>
<<if $farm_stage gte 4 and $milkshake gte 2>>
<<ind>><<link [[Offer milkshake (0:20)|Alex Give Milkshake]]>><<farm_count 20>><<pass 20>><<set $milkshake -= 2>><<set $alexDaily.milkshake to true>><<npcincr Alex love 1>><<stress -5>><</link>><<glove>><<lstress>>
<br>
<</if>>
<<if $farm_stage gte 7 and $alex_countdown is undefined and $milkshake gte 1>>
<<ind>><<link [[Share milkshake (0:20)|Alex Share Milkshake]]>><<farm_count 20>><<pass 20>><<set $milkshake -= 1>><<set $alexDaily.milkshake to true>><<npcincr Alex love 2>><<stress -10>><</link>><<gglove>><<lstress>>
<br>
<</if>>
<</if>>
<<if $farm_stage gte 7>>
/*The PC tends the field in more detail via the tending system after this point.*/
<<elseif $farm_stage gte 6 and $farm_work.tending lte 18>>
<<if $farm_work.alex is "tending">>
<<if ($exposed lt 2 or $exhibitionism gte 75)>>
<<ind>><<link [[Help Alex tend the crops (0:20)|Farm Tending Alex]]>><<farm_count 20>><<pass 20>><<tending 2>><<tiredness 2>><<physique 2>><<set $farm_work.tending += 1>><</link>><<gtiredness>><<gtending>><<run _actions++>>
<br>
<</if>>
<<else>>
<<ind>><<link [[Tend the crops (0:20)|Farm Tending]]>><<farm_count 20>><<pass 20>><<tending 2>><<tiredness 2>><<physique 2>><<set $farm_work.tending += 1>><</link>><<gtiredness>><<gtending>><<run _actions++>>
<br>
<</if>>
<<elseif $farm_stage gte 5 and $farm_work.tending lte 14>>
<<if $farm_work.alex is "tending">>
<<if ($exposed lt 2 or $exhibitionism gte 75)>>
<<ind>><<link [[Help Alex tend the crops (0:20)|Farm Tending Alex]]>><<farm_count 20>><<pass 20>><<tending 2>><<tiredness 2>><<physique 2>><<set $farm_work.tending += 1>><</link>><<gtiredness>><<gtending>><<run _actions++>>
<br>
<</if>>
<<else>>
<<ind>><<link [[Tend the crops (0:20)|Farm Tending]]>><<farm_count 20>><<pass 20>><<tending 2>><<tiredness 2>><<physique 2>><<set $farm_work.tending += 1>><</link>><<gtiredness>><<gtending>><<run _actions++>>
<br>
<</if>>
<<elseif $farm_stage gte 4 and $farm_work.tending lte 10>>
<<if $farm_work.alex is "tending">>
<<if ($exposed lt 2 or $exhibitionism gte 75)>>
<<ind>><<link [[Help Alex tend the crops (0:20)|Farm Tending Alex]]>><<farm_count 20>><<pass 20>><<tending 2>><<tiredness 2>><<physique 2>><<set $farm_work.tending += 1>><</link>><<gtiredness>><<gtending>><<run _actions++>>
<br>
<</if>>
<<else>>
<<ind>><<link [[Tend the crops (0:20)|Farm Tending]]>><<farm_count 20>><<pass 20>><<tending 2>><<tiredness 2>><<physique 2>><<set $farm_work.tending += 1>><</link>><<gtiredness>><<gtending>><<run _actions++>>
<br>
<</if>>
<<elseif ($farm_stage is 3 or $farm_stage is 2) and $farm_work.tending lte 6>>
<<if $farm_work.alex is "tending">>
<<if ($exposed lt 2 or $exhibitionism gte 75)>>
<<ind>><<link [[Help Alex tend the crops (0:20)|Farm Tending Alex]]>><<farm_count 20>><<pass 20>><<tending 2>><<tiredness 2>><<physique 2>><<set $farm_work.tending += 1>><</link>><<gtiredness>><<gtending>><<run _actions++>>
<br>
<</if>>
<<else>>
<<ind>><<link [[Tend the crops (0:20)|Farm Tending]]>><<farm_count 20>><<pass 20>><<tending 2>><<tiredness 2>><<physique 2>><<set $farm_work.tending += 1>><</link>><<gtiredness>><<gtending>><<run _actions++>>
<br>
<</if>>
<</if>>
<<if $farm_stage isnot 12 and $farm_work.alex is "clearing" and ($exposed lt 2 or $exhibitionism gte 75) and $daystate isnot "night">>
<<ind>><<link [[Help Alex clear a field (0:20)|Farm Clearing]]>><<farm_count 20>><<pass 20>><<tiredness 2>><<physique 2>><<set $farm.clearing -= 1>><</link>><<gtiredness>><<run _actions++>>
<br>
<</if>>
<<if $farm_stage isnot 12 and $farm_stage gte 7 and _actions is 0 and $farm_work.alex isnot "clearing" and ($exposed lt 2 or $exhibitionism gte 75)>>
<<ind>><<link [[Clear a field alone (0:40)|Farm Clearing Alone]]>><<farm_count 40>><<pass 40>><<tiredness 4>><<physique 3>><<set $farm.clearing -= 1>><</link>><<ggtiredness>><<run _actions++>>
<br>
<</if>>
<<if (_actions lt 2 or $farm_stage lt 7) and ($farm_work.alex isnot "relax" or $exposed gte 0)>>
<!-- as worker you can be lazy any time, but as partner you only get that luxury when there's (nearly) nothing else to do.
also, if Alex is resting you should join them unless you're too naked for comfort -->
<<ind>><<link [[Rest near the stables (0:15)|Farm Stables Rest]]>><<pass 15>><<stress -2>><</link>><<lstress>>
<</if>>
<br>
<</widget>>
<<widget "farm_work">>
<<if $daystate isnot "night">>
<<farm_alex>>
<<farm_status>>
<</if>>
<<farm_actions>>
<br>
<</widget>>
<<widget "fields_init">>
<<plots_init farm 4 earth 3 large>>
<</widget>>
<<widget "farm_init">>
<<farm_work_update>>
<<if $farm_work.horses_out lt 1>>
<<set $farm_work.horses_out to 1>>
<</if>>
<<if $farm_work.chickens_fed lt 1>>
<<set $farm_work.chickens_fed to 1>>
<</if>>
<<if $farm_work.cattle_out lt 1>>
<<set $farm_work.cattle_out to 1>>
<</if>>
<<if $farm_work.cattle_milked lt 6>>
<<set $farm_work.cattle_milked to 6>>
<</if>>
<<set $farm to {}>>
<<set $farm.beasts to {}>>
<<set $farm.wage to 1500>>
<<set $farm.beasts.pigs to 0>>
<<set $farm.beasts.horses to 0>>
<<set $farm.beasts.cattle to 0>>
<<set $farm.beasts.dogs to 0>>
<<set $farm_naked_alex to 1>>
<<set $farm.clearing to 100>>
<<farm_update>>
<</widget>>
<<widget "farm_update">>
<<if $farm isnot undefined>>
<<if $farm.milking is undefined>>
<<set $farm.milking to {
caught: false,
alexNightEvent: false,
catchChance: 0,
dayMilking: false,
}>>
<</if>>
<<if $farm.milking.catchChance is NaN>>
<<set $farm.milking.catchChance to 0>>
<</if>>
<<if $farm.build_finished is undefined or $farm.build_finished is 0>>
<<set $farm.build_finished to []>>
<</if>>
<</if>>
<</widget>>
<<widget "farm_pigs">>
<<if _args[0]>>
<<set $farm.beasts.pigs += _args[0]>>
<<set $farm.beasts.pigs = Math.clamp($farm.beasts.pigs, -30, 30)>>
<</if>>
<</widget>>
<<widget "farm_horses">>
<<if _args[0]>>
<<set $farm.beasts.horses += _args[0]>>
<<set $farm.beasts.horses = Math.clamp($farm.beasts.horses, -30, 30)>>
<</if>>
<</widget>>
<<widget "farm_cattle">>
<<if _args[0]>>
<<set $farm.beasts.cattle += _args[0]>>
<<set $farm.beasts.cattle = Math.clamp($farm.beasts.cattle, -30, 30)>>
<</if>>
<</widget>>
<<widget "farm_dogs">>
<<if _args[0]>>
<<set $farm.beasts.dogs += _args[0]>>
<<set $farm.beasts.dogs = Math.clamp($farm.beasts.dogs, -30, 30)>>
<</if>>
<</widget>>
<<widget "farm_trust">>
<<if _args[0] is "horses">>
<<set $enemytrust += ($farm.beasts.horses * 3)>>
<<elseif _args[0] is "pigs">>
<<set $enemytrust += ($farm.beasts.pigs * 3)>>
<<elseif _args[0] is "cattle">>
<<set $enemytrust += ($farm.beasts.cattle * 3)>>
<<elseif _args[0] is "dogs">>
<<set $enemytrust += ($farm.beasts.dogs * 3)>>
<</if>>
<</widget>>
<<widget "farm_gen">>
<<if $farm_work[_args[0]].monster_roll is true and ($hallucinations gte 1 or $monsterhallucinations is "f")>>
<<set $farm_work[_args[0]].monster to true>>
<<if $beastmalechance gte 100>>
<<set $farm_work[_args[0]].gender_plural to "m">>
<<elseif $beastmalechance gte 1>>
<<set $farm_work[_args[0]].gender_plural to "b">>
<<else>>
<<set $farm_work[_args[0]].gender_plural to "f">>
<</if>>
<<if $beastmalechance gte random(1, 100)>>
<<set $farm_work[_args[0]].gender to "m">>
<<if $cbchance gte random(1, 100)>>
<<set $farm_work[_args[0]].genitals to "vagina">>
<<else>>
<<set $farm_work[_args[0]].genitals to "penis">>
<</if>>
<<else>>
<<set $farm_work[_args[0]].gender to "f">>
<<if $dgchance gte random(1, 100)>>
<<set $farm_work[_args[0]].genitals to "penis">>
<<else>>
<<set $farm_work[_args[0]].genitals to "vagina">>
<</if>>
<</if>>
<<else>>
<<set $farm_work[_args[0]].monster to false>>
<<if $beastmalechance gte 100>>
<<set $farm_work[_args[0]].gender_plural to "m">>
<<elseif $beastmalechance gte 1>>
<<set $farm_work[_args[0]].gender_plural to "b">>
<<else>>
<<set $farm_work[_args[0]].gender_plural to "f">>
<</if>>
<<if $beastmalechance gte random(1, 100)>>
<<set $farm_work[_args[0]].gender to "m">>
<<set $farm_work[_args[0]].genitals to "penis">>
<<else>>
<<set $farm_work[_args[0]].gender to "f">>
<<set $farm_work[_args[0]].genitals to "vagina">>
<</if>>
<</if>>
<</widget>>
<<widget "farm_gen_all">>
<<farm_gen horse>>
<<farm_gen pig>>
<<farm_gen dog>>
<<farm_gen cattle>>
<</widget>>
<<widget "farm_brush">>
<<if currentSkillValue('tending') gte 600>>
You brush <<farm_his horse>> fur. There's a lot to cover, <span class="green">but you can tell where the <<farm_text horse>> really needs it</span>. <<farm_He horse>> enjoys the attention.
<br><br>
Another <<farm_text horse>> waits for its turn. You make quick work of the first, and move on to the second.
<br><br>
<<set $farm_work.horses_brushed += 1>>
<<else>>
You brush <<farm_his horse>> fur. It's a long process as there's a lot to cover, but the <<farm_text horse>> seems to enjoy it.
<br><br>
<</if>>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>>
<!-- Modified for monster people -->
<<if $horsedisable is "f" and ($bestialitydisable is "f" or $farm_work.horse.monster is true)>>
You finish up, and walk toward the gate while cleaning the brush of hair. You hear hooves approach behind you. The <<farm_text horse>> gives chase.
<br><br>
<<if $farm_work.horse.monster is true>>
"I'm not finished," <<farm_he horse>> says. "Get back here."
<<else>>
It neighs at you, as if angry.
<</if>>
<br><br>
<<link [[Run|Farm Horses Brush Run]]>><</link>><<athleticsdifficulty 1 1100>>
<br>
<<link [[Wait|Farm Horses Brush Wait]]>><<farm_horses -1>><<stress 6>><</link>><<gstress>><<lrespect>>
<br>
<<else>>
The <<farm_text horse>> nips your shoulder when you stop, seeming to want more.<<gpain>><<gstress>><<pain 4>><<stress 6>>
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<</if>>
<<else>>
You finish up, and clean the brush of hair.
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<</if>>
<</widget>>
<<widget "farm_milk_actions">>
<<farm_milk_check>>
<<farm_gen cattle>>
<<set $outside to 0>>
<<if $farm_work.cattle_need gte 1>>
<span class="purple">$farm_work.cattle_need</span> need milking.
<<else>>
<span class="teal">The cattle are satisfied.</span>
<</if>>
<br><br>
<<if $hour is 21 and $farm_end is undefined and $alex_to_bed isnot 1>>
<<set $farm_end to 1>>
<<npc Alex>><<person1>>
<<if $exposed gt 0 and $season is "winter">>
Alex enters the barn, wiping the sweat off <<his>> forehead as <<he>> approaches you. "Done for another day," <<he>> says, blushing. "It's getting rather cold, you might want to wear something warmer." <<glust>><<npcincr Alex lust 1>>
<<elseif $exposed gt 0>>
Alex enters the barn, wiping the sweat off <<his>> forehead as <<he>> approaches you. "Done for another day," <<he>> says, blushing. "It'll be getting colder, you might want to wear a little more." <<glust>><<npcincr Alex lust 1>>
<<else>>
Alex enters the barn, wiping the sweat off <<his>> forehead as <<he>> approaches you. "Done for another day," <<he>> says, smiling.
<</if>>
<<if $farm_count gte 1 and $farm_stage lte 6>>
<<set $money += $farm.wage>>
"Here's a little extra." <<He>> hands you <<printmoney $farm.wage>>.
<</if>>
<br><br>
"I'll close up," <<he>> says as you walk outside. <<if $farm_stage lt 7>>"Have a safe journey."<</if>>
<br><br>
<<elseif $farm_work.cattle_need gte 1>>
<<beastNEWinit 1 cow>><<person1>>
<<link [[Milk them with the machine (0:20)|Farm Cattle Milk Machine]]>><<pass 20>><<endevent>><<farm_count 20>><<tending 2>>
<<if $farm_work.cattle_need gte 6>>
<<set $farm_work.cattle_milked += 6>>
<<set $cattle_milked += 6>>
<<else>>
<<set $farm_work.cattle_milked += $farm_work.cattle_need>>
<<set $cattle_milked += $farm_work.cattle_need>>
<</if>>
<</link>><<gtending>>
<br>
<!-- Modified for monster people -->
A <<beasttype>> gives you a strained moo.
<br>
<<link [[Milk by hand (Up to 0:30, depending on skill)|Farm Cattle Milk Hand]]>><<farm_yield 1>><<set $cattle_milked += 1>><<set $farm_work.cattle_milked += 1>><<tending 1>><<farm_cattle 1>><</link>><<deviant1>><<gfarm>><<gtending>><<grespect>>
<br>
<<if $deviancy gte 55 and ($bestialitydisable is "f" or $farm_work.cattle.monster is true)>>
<<link [[Milk with your mouth (0:03)|Farm Cattle Milk Mouth]]>><<set $cattle_milked += 1>><<set $farm_work.cattle_milked += 1>><<tending 1>><<farm_count 3>><</link>><<deviant4>><<gtending>>
<<if $NPCList[0].penis isnot "none" and $player.virginity.oral is true>>
| <span class="red">This action will take your oral virginity.</span>
<</if>>
<br>
<</if>>
<<elseif $deviancy gte 15 and $farm.milking.dayMilking is true>>
<<if $breastfeedingdisable is "f" and $milk_amount gte 1>>
<<link [[Milk yourself (0:30)|Farm Barn Breasts]]>>
<<if $cow gte 6>>
<<transform cow 1>>
<</if>>
<</link>><<deviant2>>
<br>
<</if>>
<<if $player.penisExist and $semen_amount gte 1>>
<<if $worn.genitals.type.includes("chastity")>>
<span class="blue">You could milk your penis, if the <<print $worn.genitals.name>> wasn't in the way.</span>
<br>
<<else>>
<<link [[Milk your penis (0:30)|Farm Barn Penis]]>>
<<if $cow gte 6>>
<<transform cow 1>>
<</if>>
<</link>><<deviant2>>
<br>
<</if>>
<</if>>
<</if>>
<<if $hour is 21 and $farm_end is undefined>>
<<link [[Next|Farmland]]>><<endevent>><</link>>
<<else>>
<<link [[Leave|Farm Work]]>><<endevent>><</link>>
<</if>>
<br>
<</widget>>
<<widget "farm_count">>
<<if _args[0]>>
<<set $farm_count += _args[0]>>
<<set $farm_shift += _args[0]>>
<<set $farm_work.recent_shift += _args[0]>>
<</if>>
<</widget>>
<<widget "farm_aggro">>
<<if _args[0]>>
<<set _aggro_mod to 1>>
<<if _args[0] gt 0>>
<<if $farm.wall gte 1>>
<<set _aggro_mod -= 0.05>>
<</if>>
<<if $farm.tower gte 2 and $farm.tower_guard>>
<<set _aggro_mod -= 0.10>>
<<set _aggro_mod -= (0.02 * ($farm.tower_guard_skill / 200))>>
<<elseif $farm.tower gte 1 and $farm.tower_guard>>
<<set _aggro_mod -= 0.05>>
<<set _aggro_mod -= (0.02 * ($farm.tower_guard_skill / 200))>>
<</if>>
<<if $farm.kennel gte 1>>
<<set _aggro_mod -= 0.10>>
<</if>>
<</if>>
<<set $farm.aggro += (_args[0] * _aggro_mod)>>
<<set $farm.aggro = Math.clamp($farm.aggro, 0, 100)>>
<<set $farm.aggro = Math.trunc($farm.aggro)>>
<</if>>
<</widget>>
<<widget "farm_relax_chat">>
<<switch random(1, 10)>>
<<case 1>>
Alex chats with you, and talks about <<his>> family. "I've twelve siblings," <<he>> says at one point. "<<if $pronoun is "m">>Mum<<else>>Dad<</if>> doesn't know what to do with us all."
<<case 2>>
Alex chats with you, and talks about the farm's pigs. "Hauling all their food over is rough," <<he>> says at one point. "The truffles are worth it though."
<<case 3>>
Alex chats with you, and talks about the farm's horses. "Most of their owners are rich townies," <<he>> says. "They need to be kept active and healthy."
<<case 4>>
Alex chats with you, and talks about the farm's cattle. "They're big buggers," <<he>> says at one point. "But docile. Wish the other animals were as easy to manage."
<<case 5>>
Alex chats with you, and talks about the farm's dogs. "They aren't pets," <<he>> says at one point. "Don't be afraid to keep them in line."
<<case 6>>
<<if $farm_stage gte 12>>
Alex chats with you, and talks about the fields. "No one thought we'd clear all nine," <<he>> says at one point. "The forest grows fast, so we'll need to keep on top of it."
<<else>>
Alex chats with you, and talks about the fields. "There are nine in total," <<he>> says at one point. "Or were. The forest has reclaimed most of them. It's almost like trees have sprung up over night." <<He>> laughs.
<</if>>
<<case 7>>
Alex chats with you, and asks about life in the town. "I don't think I'd like the noise," <<he>> says at one point. "I guess you get used to it."
<<case 8>>
Alex chats with you, and asks about school. "Parents taught me," <<he>> says at one point. "Sometimes my older siblings helped."
<<case 9>>
Alex chats with you, and talks about the moor. "Don't go there at night," <<he>> warns. "Or at all if you can help it. People have disappeared."
<<case 10>>
Alex chats with you, and talks about the sea. "You don't need to walk far," <<he>> says. "If you know the paths."
<</switch>>
<</widget>>
<<widget "farm_relax_end">>
<<farm_work_update>>
<<if $farm_work.alex_relax lt 3>>
<<He>> looks at <<his>> watch, then reclines and pulls the brim of <<his>> hat over <<his>> face.
<br><br>
<<link [[Relax (0:20)|Farm Rest]]>><<set $phase to 0>><<trauma -2>><<stress -2>><<npcincr Alex love 1>><<pass 20>><</link>><<glove>><<ltrauma>><<lstress>>
<br>
<<link [[Leave|Farm Work]]>><<endevent>><<unset $farm_relax_drink>><</link>>
<br>
<<else>>
<<He>> looks at <<his>> watch, and sighs. "I'd better get back to work," <<he>> says, rising to <<his>> feet. "Thanks for the company."
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><<unset $farm_relax_drink>><<set $farm_work.alex to "still">><</link>>
<br>
<</if>>
<</widget>>
<<widget "eventsfarm">>
<<if $farm.build isnot undefined and $farm.build isnot 0 and $hour gte 6 and random(1, 3) gte 2>>
<<if $exposed gte 2 and $uncomfortable.nude is true or $exposed is 1 and $uncomfortable.underwear is true>>
You peek around a shed. The yard beyond looks clear. You take a deep breath, and run into the open.
<br><br>
You don't think anyone is watching, but your heart thunders all the same. You're most of the way across <span class="pink">when you hear voices</span> approach from the side.<<gstress>><<stress 6>>
<br><br>
You could retreat to the shed, but the cottage ahead is closer. There's a risk the door handle has jammed again. You could also run away from the voices. The path dips towards the road, and the terrain might hide you.
<br><br>
<<link [[Run to the cottage|Farm Builders Exposed Cottage]]>><</link>>
<br>
<<link [[Run to the shed|Farm Builders Exposed Shed]]>><</link>><<athleticsdifficulty 1 1100>>
<br>
<<link [[Run to the road|Farm Builders Exposed Road]]>><</link>>
<br>
<<else>>
<<set $rng to random(1, 5)>>
<<switch $rng>>
<<case 1>>
<<npc Alex>><<generate2>><<generate3>><<generate4>><<person2>>
<<if $player.breastsize gte 3 and random(1, 2) is 2>>
"Nice tits," says a <<personsimple>>'s voice.
<<elseif $player.bottomsize gte 3 and random(1, 2) is 2>>
"Nice ass," says a <<personsimple>>'s voice.
<<else>>
You hear a wolf whistle.
<</if>>
You turn and see the culprit, one of the builders, a <<person>>. <<He>> swaggers across the yard with <<his>> tools. Two of <<his>> friends flank <<him>>. <<He>> grins at you.
<br><br>
<<person1>>
<<link [[Ignore|Farm Work]]>><<stress 6>><<endevent>><</link>><<gstress>>
<br>
<<link [[Strut|Farm Builders Strut]]>><</link>><<exhibitionist1>>
<br>
<<link [[Get angry|Farm Builders Angry]]>><<def 1>><</link>>
<br>
<<if $submissive lte 500>>
<<link [[Threaten|Farm Builders Threaten]]>><<trauma -6>><<def 1>><</link>><<ltrauma>><<defianttext>>
<br>
<</if>>
<<case 2>>
<<generate1>><<generate2>><<generate3>>
A few builders, a <<person1>><<person>>, <<person2>><<person>>, and <<person3>><<person>>, sit
<<if $weather is "snow">>
on the cottage porch, taking shelter from the snow during their break.
<<elseif $weather is "rain">>
on the cottage porch, taking shelter from the rain during their break.
<<else>>
by the shed, sipping tea during their break.
<</if>>
<br><br>
They nod as you pass.
<br><br>
<<link [[Encourage (0:15)|Farm Builders Encourage]]>><<pass 15>><</link>><<if $statdisable is "f">> | <span class="green">Low chance of speeding construction.</span><</if>>
<br>
<<link [[Just nod back|Farm Work]]>><<endevent>><</link>>
<br>
<<case 3>>
<<generate1>><<person1>>
One of the builders, a <<person>>, calls to you. "Could you get us a cup of tea, love?"
<br><br>
<<link [[Make tea (0:05)|Farm Builders Tea]]>><</link>>
<br>
<<link [[Make tea and chat (0:20)|Farm Builders Tea Chat]]>><<pass 20>><</link>>
<br>
<<link [[Get angry|Farm Builders Tea Angry]]>><<trauma -6>><</link>><<ltrauma>>
<br>
<<link [[Ignore|Farm Work]]>><<endevent>><</link>>
<br>
<<case 4>>
<<generate1>><<generate2>><<generate3>><<person1>>
The builders are hauling materials across the yard.
<br><br>
<<link [[Help out (1:00)|Farm Builders Help]]>><<pass 60>><</link>><<physiquedifficulty 1 16000>><<if $statdisable is "f">> | <span class="green">Might speed construction if successful.</span><</if>>
<br>
<<link [[Ignore|Farm Work]]>><<endevent>><</link>>
<br>
<<default>>
<<generate1>><<person1>>
<<if $worn.over_lower.name is "naked" and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
One of the builders, a <<person>>, flicks up your skirt as you pass.<<gstress>><<stress 6>>
<br><br>
<<if $worn.under_lower.name is "naked">>
"No <<panties>>," <<he>> says. "Naughty <<girl>>."<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<</if>>
<br><br>
<<link [[Ignore|Farm Work]]>><<endevent>><<stress 6>><</link>><<gstress>>
<br>
<<link [[Get angry|Farm Builders Skirt Angry]]>><<trauma -6>><<def 1>><</link>><<ltrauma>>
<br>
<<if $worn.under_lower.name is "naked">>
<<if $exhibitionism gte 55>>
<<link [[Flaunt|Farm Builders Skirt Flaunt]]>><<set $phase to 1>><</link>><<exhibitionist4>>
<br>
<</if>>
<<else>>
<<if $exhibitionism gte 15>>
<<link [[Flaunt|Farm Builders Skirt Flaunt]]>><<set $phase to 0>><</link>><<exhibitionist2>>
<br>
<</if>>
<</if>>
<<else>>
One of the builders, a <<person>>, grabs your <<bottom>> as you pass.<<gstress>><<stress 6>><<gtrauma>><<trauma 6>>
<br><br>
<<link [[Ignore|Farm Work]]>><<endevent>><<stress 6>><</link>><<gstress>>
<br>
<<link [[Get angry|Farm Builders Skirt Angry]]>><<def 1>><<trauma -6>><</link>><<ltrauma>>
<br>
<<link [[Flirt|Farm Builders Bottom Flirt]]>><</link>><<promiscuous1>>
<br>
<</if>>
<</switch>>
<</if>>
<<else>>
<<set $rng to random(1, 10)>>
<<switch $rng>>
<<case 1>>
A screech tears through the air. It came from the moor, and <span class="pink">it drives the animals into a panicked frenzy.</span><<llfarm>><<farm_yield -5>>
<br><br>
Alex runs through the yard, rushing to calm the animals.
<<set $farm_work.alex to "panic">>
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<<set $farm_work.horses_panic to 1>>
<<set $farm_work.chickens_panic to 1>>
<<set $farm_work.pigs_panic to 1>>
<<set $farm_work.dogs_panic to 1>>
<<set $farm_work.cattle_panic to 1>>
<<case 2>>
<<npc Alex>><<person1>><<generate2>><<person2>>
<<if $farm_work.horses_out lt 1 or $farm_work.horses_out gte 3>>
Alex stands with a <<person2>><<person>>, watching the horses run in the field.
<<else>>
Alex stands with a <<person2>><<person>> beside the stable.
<</if>>
<br><br>
The <<person2>><<person>> looks at you. "This must be one of your farmhands," <<he>> says.
<br>
<<person1>>
<<if $farm_stage gte 7>>
"The co-owner, actually." Alex replies. "We both get stuck in." <<He>> looks at you, and gestures at the <<person2>><<person>>
<<else>>
"That's right," Alex replies. <<He>> looks at you, and gestures at the <<person2>><<person>>.
<</if>>
"This is one of our clients. We look after <<his>> steed."
<br><br>
<<if $farm_work.horse.monster is true>>
<<if $farm_work.horse.gender is "f">>
The steed in question is a centaur, who watches with arms folded beneath her breasts.
<<else>>
The steed in question is a centaur, who watches with his arms folded.
<</if>>
<<if $farm.beasts.horses gte 5>>
<<farm_He horse>> turns to you, and nods in respect.
<<elseif $farm.beasts.horses lte -5>>
<<farm_He horse>> turns to you, and gives a derisive laugh.
<</if>>
<<else>>
<<if $farm_work.horse.gender is "f">>
The steed in question is a mare, who watches with a steady gaze.
<<else>>
The steed in question is a stallion, who watches with a steady gaze.
<</if>>
<<if $farm.beasts.horses gte 5>>
<<farm_He horse>> turns to you, and gives a happy neigh.
<<elseif $farm.beasts.horses lte -5>>
<<farm_He horse>> turns to you, and gives a derisive snort.
<</if>>
<</if>>
<br><br>
<<if $farm.beasts.horses gte 5>>
"Looks like <<farm_he horse>> likes you," the <<person2>><<person>> says. "Keep up the good work."<<gfarm>><<farm_yield 1>>
<<elseif $farm.beasts.horses lte -5>>
"Not fond of you, is <<farm_he horse>>?" the <<person>> chuckles. "I guess it can't be helped."
<<else>>
"I like what I've seen," the <<person>> says. "Keep it up."
<</if>>
<br><br>
Alex shows the client to the edge of the farm.
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br>
<<case 3>>
<<npc Alex>><<person1>>
<<if $exposed gte 1>>
"Hey," Alex says, blushing and walking up to you. "Need to get some groceries. Would you mind taking care of it?" <<He>> holds out a shopping list, along with some money and a towel. "You'll need t-to cover up if you're going outside. People will wonder what we're getting up to otherwise."
<br><br>
<<else>>
"Hey," Alex says, walking up to you. "Need to get some groceries. Would you mind taking care of it?" <<He>> holds out a shopping list, along with some money.
<br><br>
<</if>>
<<link [[Go shopping (0:30)|Farm Shopping]]>><<farm_count 30>><<pass 30>><<npcincr Alex love 1>><<towelup>><</link>><<glove>>
<br>
<<link [[Refuse|Farm Shopping Refuse]]>><<npcincr Alex love -1>><<npcincr Alex dom -1>><</link>><<llove>><<ldom>>
<br>
<<case 4>>
<<npc Alex>><<person1>>
"Race you to the woods!" Alex says, coming up behind you. <<He>> rushes past.
<br><br>
<<link [[Race (0:02)|Farm Race]]>><<pass 2>><<farm_count 2>><</link>><<athleticsdifficulty 800 1000>><<glove>>
<br>
<<link [[Just walk after Alex (0:05)|Farm Race Walk]]>><<pass 5>><<farm_count 5>><</link>>
<br>
<<link [[Refuse|Farm Race Refuse]]>><<npcincr Alex love -1>><</link>><<llove>>
<br>
<<case 5>>
<<if $farm.aggro gte 10 and ($farm.wall is undefined or $farm.wall lt 3)>>
<<generate1>><<generate2>><<person1>>
<<if $farm.wall gte 3>>
You hear a series of sharp, metallic thuds. You investigate the sound, and find a <<person>> and <<person2>><<person>> attacking the fence with axes.
<<elseif $farm.wall gte 1>>
You hear a series of thuds and cracks. You investigate the sound, and find a <<person>> and <<person2>><<person>> attacking the wall with axes.
<<else>>
You hear a series of thuds, and the creaking of wood. You investigate the sound, and find a <<person>> and <<person2>><<person>> attacking the fence with axes.
<</if>>
<br><br>
The <<person1>><<person>> nudges <<his>> colleague, and they both stare at you.
<br><br>
<<link [[Call Alex|Farm Axe Alex]]>><<farm_aggro 5>><<npcincr Alex dom 1>><<npcincr Alex love 1>><<farm_fence_damage 1>><</link>><<gaggro>><<gdom "Alex">><<glove>>
<br>
<<link [[Threaten|Farm Axe Threaten]]>><<def 1>><</link>><<englishdifficulty 400 1200>>
<br>
<<link [[Fight|Farm Axe Attack]]>><<def 1>><</link>>
<br>
<<else>>
<<generate1>><<person1>>
You see a figure stood on hill outside the farm. You can't tell at this distance, but it feels like <<hes>> staring right at you.
<<if $farm_stage gte 5>>
<<gaggro>><<farm_aggro 5>>
<</if>>
<<gstress>><<stress 6>>
<br><br>
<<He>> turns and disappears over the crest.
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br>
<</if>>
<<case 6>>
<<if $farm.aggro gte 20>>
<<set $rng to random(1, 5)>>
<<switch $rng>>
<<case 1>>
You hear the <<farm_text_many horse>> neigh in terror. <span class="pink">Something's spooked them.</span><<gaggro>><<farm_aggro 5>>
<br><br>
<<set $farm_work.horses_panic to 1>>
<<link [[Next|Farm Work]]>><</link>>
<br>
<<case 2>>
You hear the <<farm_text_many cattle>> moo in terror. <span class="pink">Something's spooked them.</span><<gaggro>><<farm_aggro 5>>
<br><br>
<<set $farm_work.cattle_panic to 1>>
<<link [[Next|Farm Work]]>><</link>>
<br>
<<case 3>>
You hear the <<farm_text_many pig>> squeal in terror. <span class="pink">Something's spooked them.</span><<gaggro>><<farm_aggro 5>>
<br><br>
<<set $farm_work.pigs_panic to 1>>
<<link [[Next|Farm Work]]>><</link>>
<br>
<<case 4>>
You hear the <<farm_text_many dog>> howl in terror. <span class="pink">Something's spooked them.</span><<gaggro>><<farm_aggro 5>>
<br><br>
<<set $farm_work.dogs_panic to 1>>
<<link [[Next|Farm Work]]>><</link>>
<br>
<<case 5>>
You hear the chickens cluck in terror. <span class="pink">Something's spooked them.</span><<gaggro>><<farm_aggro 5>>
<br><br>
<<set $farm_work.chickens_panic to 1>>
<<link [[Next|Farm Work]]>><</link>>
<br>
<</switch>>
<<else>>
You hear angry barks. A pair of dogs are fighting.
<br><br>
<<link [[Scold (0:10)|Farm Dogs Split]]>><<pass 10>><<farm_count 10>><</link>><<tendingdifficulty 1 800>>
<br>
<<link [[Ignore|Farm Work]]>><<farm_yield -1>><</link>><<lfarm>>
<br>
<</if>>
<<case 7>>
<<if $farm.aggro gte 100>>
<<npc Alex>><<generate2>>
You hear shouting from in front of the farm. You walk over, and see a lorry parked at the end of the lane connecting to the road. The driver lies on the ground outside, being kicked from all angles by three rough-looking goons.<<llfarm>><<farm_yield -3>>
<br><br>
<<person1>>
Alex arrives at your side. "Shit," <<he>> says. "You fuckers leave <<person2>><<him>> alone." They do so, but start walking toward Alex instead. They roll up their sleeves.
<br><br>
Alex stands <<person1>><<his>> ground.
<br><br>
<<link [[Pull Alex to safety (0:15)|Farm Lorry Safety]]>><<farm_yield -3>><<npcincr Alex love -1>><<npcincr Alex dom 1>><</link>><<llfarm>><<llove>><<ldom>>
<br>
<<link [[Stand with Alex|Farm Lorry Stand]]>><<npcincr Alex love 3>><</link>><<gglove>>
<br>
<<else>>
<<generate1>><<person1>>
A van pulls up outside the farm, and the driver waves at you.
<br><br>
"Delivery for Alex," <<he>> says after stepping out. <<He>> throws open the back, and removes two unmarked brown boxes.
<br><br>
<<He>> helps carry one up to the farmhouse, and leaves it on the porch. <<He>> holds out a notepad. "Sign here."
<br><br>
<<He>> returns to <<his>> van.
<br><br>
<<endevent>>
<<set $skulduggerydifficulty to 400>>
<<link [[Peek|Farm Lorry Peek]]>><</link>><<skulduggerydifficulty>>
<br>
<<link [[Just take them inside|Farm Lorry Inside]]>><</link>>
<br>
<</if>>
<<case 8>>
<<if $farm.aggro gte 40>>
<<generate1>><<person1>>
You hear rapid footsteps approach from behind. Before you can turn, a hand clasps against your mouth, and a tongue flicks against your cheek.
<br><br>
<<link [[Next|Farm Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<npc Alex>><<generate2>><<person1>>
"What's a cute <<nnpc_gendery "Alex">> like you doing working a farm?" You look around, and see a <<person2>><<person>> leaning over the fence and leering at Alex.
<br><br>
<<set $rng to random(1, 5)>>
<<switch $rng>>
<<case 1>>
Alex ignores the badgering.
<<case 2>>
Alex turns to <<him>>. <<person1>>"Fuck off," <<he>> says. "Or I'll use you as pig feed."
<<case 3>>
Alex turns to <<him>>. <<person1>>"I'm busy," <<he>> says. "You might have more luck in the kennel."
<<case 4>>
Alex turns to <<him>>. <<person1>>"There's a river nearby," <<he>> says. "Go cool yourself off."
<<case 5>>
Alex doesn't look at <<him>>. <<person1>>"I'm busy," <<he>> says. "So fuck off home."
<</switch>>
<br><br>
<<person2>>The <<person>> throws up <<his>> hands. "Alright, I'm going." <<He>> turns and walks away.
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br>
<</if>>
<<case 9>>
<<npc Alex>><<person1>>
"Watch out!" Says Alex from above. You look up, just in time to see a hay bale bearing down on you.
<br><br>
<<if $physique gte 12000>>
You raise your arms to catch it, <span class="green">and ease it to the ground.</span>
<br><br>
"Nice catch," Alex says, dropping to the earth beside you. <<He>> hefts the bale onto <<his>> shoulder. "Gotta get them in storage to keep the weather off." <<He>> walks away.
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br>
<<elseif $danceskill gte 800>>
You step aside, <span class="green">and the bale lands beside you.</span>
<br><br>
"Nice dodge," Alex says, dropping to the earth. <<He>> hefts the bale onto <<his>> shoulder. "Gotta get them in storage to keep the weather off." <<He>> walks away.
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br>
<<else>>
You raise your hands to catch it, <span class="red">but it's too heavy.</span> You're left flat on your back.<<gpain>><<gstress>><<pain 4>><<stress 6>>
<br><br>
Alex laughs, and drops to the earth beside you. "Sorry, I couldn't resist." <<He>> hefts the bale onto <<his>> shoulder, freeing you.<<gdom>><<npcincr Alex dom 1>>
<br><br>
<<link [[Laugh it off|Farm Bale Laugh]]>><<npcincr Alex love 1>><<stress -6>><</link>><<glove>><<lstress>>
<br>
<<link [[Get angry|Farm Bale Angry]]>><<npcincr Alex dom -1>><<npcincr Alex love -1>><</link>><<llove>><<ldom>>
<br>
<</if>>
<<case 10>>
<<npc Alex>><<person1>>
<<if $exposed gte 1>>
You catch Alex ogling you from a distance, though <<he>> pretends otherwise.<<glust>><<npcincr Alex lust 1>>
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br>
<<else>>
Alex pats your shoulder as <<he>> passes by.
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br>
<</if>>
<</switch>>
<</if>>
<</widget>>
<<widget "alex_clamp">>
<<set $NPCName[$NPCNameList.indexOf("Alex")].love = Math.clamp($NPCName[$NPCNameList.indexOf("Alex")].love, -50, 100)>>
<<set $NPCName[$NPCNameList.indexOf("Alex")].dom = Math.clamp($NPCName[$NPCNameList.indexOf("Alex")].dom, -50, 100)>>
<<set $NPCName[$NPCNameList.indexOf("Alex")].lust = Math.clamp($NPCName[$NPCNameList.indexOf("Alex")].lust, 0, 100)>>
<</widget>>
<<widget "farm_forest_event">>
<<if $NPCName[$NPCNameList.indexOf("Alex")].dom gte 10>>
<<He>> rushes to place <<himself>> between you and the source of the noise.
<<else>>
<<He>> rushes to your side.
<</if>>
<br><br>
<<if $rng gte 71>>
"Whatever it is," Alex whispers. "It's harmless. Probably." The bush rustles, and a snout pokes out, followed by a large body. It's a boar.
<br><br>
"Shit," Alex says. "We gotta go. Now."
<br><br>
The boar rushes toward you!<<ggstress>><<stress 12>>
<br><br>
<<link [[Stand your ground|Farm Race Stand]]>><</link>>
<br>
<<link [[Run|Farm Race Run]]>><</link>><<athleticsdifficulty 800 1000>>
<br>
<<else>>
<<fox_gen>>
"Whatever it is," Alex whispers. "It's harmless. Probably." The bush rustles, and a <<fox_text>> runs out. <<fox_He>> darts across the leaf-strewn earth, and disappears beneath a mound of earth.
<br><br>
<<unset $fox>>
Alex sighs. "Just a fox. Were you scared?"
<br><br>
<<link [[Yes|Farm Race Yes]]>><<npcincr Alex dom 1>><</link>><<gdom>>
<br>
<<link [[No|Farm Race No]]>><</link>>
<br>
<<link [[Not as scared as you|Farm Race Comeback]]>><<npcincr Alex dom -1>><</link>><<ldom>>
<br>
<</if>>
<</widget>>
<<widget "farm_knotted">>
<<if $phase is 0>>
<<npc Alex>><<person1>><<generate2>>
<<earnFeat "A Knot to Remember">>
"This is our stable." It's Alex. The <<farm_text dog>>'s ears spring up and it lurches forward, <span class="red"><<farm_his dog>> knot still inside you.</span>
<br><br>
You're pulled across the field, backwards and on all fours. You try to wiggle free, but the knot has yet to shrink at all. It's in too tight.
<br><br>
"I'm impressed," says an unknown <<person2>><<personsimple>>'s voice.
<br>
"Thanks," replies Alex. "We've yet to dissatisfy a customer."
<br><br>
Their voices get closer as you near the edge of the field. <span class="blue">You'll be seen if you don't act soon.</span><<ggstress>><<stress 12>>
<br><br>
<<elseif $phase is 1>>
You hear Alex and the <<personsimple>> chatting as you approach the gate. <span class="purple">You'll be seen if you don't act fast.</span><<ggstress>><<stress 12>>
<br><br>
<<elseif $phase is 2>>
You hear Alex and the <<personsimple>> discussing payment as you arrive at the gate. <span class="pink">You'll be seen if you don't act now.</span><<ggstress>><<stress 12>>
<br><br>
<<else>>
<span class="red">You're pulled from the field, onto the road leading to the stable.</span>
<br><br>
<</if>>
<<if $phase lte 2>>
<<link [[Hold a tuft of grass|Farm Knotted Hold]]>><</link>><<physiquedifficulty 2000 30000>>
<br>
<<link [[Scold|Farm Knotted Scold]]>><</link>><<tendingdifficulty 100 1500>>
<br>
<<if $deviancy gte 75>>
<<link [[Flaunt|Farm Knotted Deviant]]>><<stress 12>><<trauma 12>><<famebestiality 10 vid>><<farm_yield 10>><<npcincr Alex love -3>><<npcincr Alex dom 5>><<npcincr Alex lust 5>><</link>><<deviant5>><<lllove>><<gggdom>><<gglust>><<gggfarm>>
<br>
<<else>>
<<link [[Let it happen|Farm Knotted Seen]]>><<stress 12>><<trauma 12>><<famebestiality 10 vid>><<farm_yield 10>><<npcincr Alex love -3>><<npcincr Alex dom 5>><<npcincr Alex lust 5>><</link>><<ggtrauma>><<ggstress>><<lllove>><<gggdom>><<gglust>><<gggfarm>>
<br>
<</if>>
<<else>>
<<link [[Next|Farm Knotted Seen]]>><<set $phase to 5>><<stress 12>><<trauma 12>><<famebestiality 10 vid>><<farm_yield 10>><<npcincr Alex love -3>><<npcincr Alex dom 5>><<npcincr Alex lust 5>><</link>>
<br>
<</if>>
<<set $phase += 1>>
<</widget>>
<<widget "farm_tending_events">>
<<set $rng to random(1, 3)>>
<<if $rng is 3>>
<<if $bestialitydisable is "f" and $lurkerdisable is "f" and random(1, 2) is 2>>
You're digging in the earth when you see something dark move in your peripheral, low to the ground. It's gone by the time you look over.
<br><br>
<<link [[Keep working|Farm Tending Lurker Work]]>><</link>>
<br>
<<if $hour lt 21 or $hour gt 4>>
<<link [[Call for Alex (0:05)|Farm Tending Lurker Alex]]>><<npcincr Alex dom 1>><<farm_count 5>><<pass 5>><</link>><<gdom "Alex">>
<<else>>
<<link [[Call for Alex (0:05)|Farm Tending Lurker Alex Fail]]>><<farm_count 5>><<pass 5>><</link>><<gdom "Alex">>
<</if>>
<br>
<<else>>
You're digging in the earth when you see something dark move in your peripheral, low to the ground. It leaps at you before you can look. You tumble backward.<<gtrauma>><<gstress>><<gpain>><<trauma 6>><<stress 6>><<pain 4>>
<br><br>
It vanishes as fast as it appeared, darting over you and into the plants opposite.
<br><br>
<<destination_farm>>
<</if>>
<<elseif $rng is 2>>
<<if $tentacledisable is "f" and random(1, 2) is 2 and ($hallucinations gte 2 or $backgroundTraits.includes("plantlover"))>>
Something twists around your ankle, making you fall. You land on a pile of <<if $weather is "rain" or $weather is "snow">>mud<<else>>dirt<</if>>. You look behind, and see a thick shoot wrapping around your leg. Another emerges from the hedge, and grasps your other ankle.<<gpain>><<gstress>><<pain 4>><<stress 6>>
<br><br>
They try to pull you into the undergrowth.
<br><br>
<<link [[Soothe|Farm Tending Soothe]]>><</link>><<tendingdifficulty 1 1200>>
<br>
<<link [[Struggle|Farm Tending Tentacle Struggle]]>><</link>><<physiquedifficulty 1 24000>>
<br>
<<if $hour lt 21 or $hour gt 4>>
<<link [[Scream|Farm Tending Scream]]>><<npcincr Alex dom 3>><<sub 1>><</link>><<ggdom "Alex">>
<<else>>
<<link [[Scream|Farm Tending Scream Fail]]>><<sub 1>><</link>><<ggdom "Alex">>
<</if>>
<br>
<<link [[Brace yourself|Farm Tending Brace]]>><</link>>
<br>
<<else>>
Your foot catches on something, and you land on a pile of <<if $weather is "rain" or $weather is "snow">>mud<<else>>dirt<</if>>. You look back, but can't see what tripped you.<<gpain>><<gstress>><<pain 4>><<stress 6>>
<br><br>
<<destination_farm>>
<br>
<</if>>
<<else>>
<<if $farm_stage gte 5 and $farm.aggro gte 10 and random(1, 2) is 2>>
<<if $farm.wall gte 4>>
<<generate1>><<generate2>><<generate3>><<person1>>
"Hey <<girl>>," says a voice. You look up, and see a <<person>> leering at you across the fence. A <<person2>><<person>> and <<person3>><<person>> flank <<person1>><<him>>. <span class="green">They stare at the barbed wire above.</span>
<br><br>
"Nice set up you got," <<he>> continues. "Don't think a little metal will keep you safe."
<br><br>
<<link [[Taunt|Farm Tending Barb Taunt]]>><<def 1>><<trauma -6>><</link>><<ltrauma>>
<br>
<<link [[Ignore|Farm Tending Barb Ignore]]>><</link>>
<br>
<<if $exhibitionism gte 2>>
<<link [[Flaunt|Farm Tending Barb Flaunt]]>><</link>><<exhibitionist2>>
<</if>>
<<elseif $farm.wall gte 3 and random(1, 2) is 2>>
<<generate1>><<generate2>><<generate3>><<person1>>
"Hey <<girl>>," says a voice. You look up, and see a <<person>> leering at you across the fence. A <<person2>><<person>> and <<person3>><<person>> flank <<person1>><<him>>. They try to climb the fence, <span class="green">but only make it half way up before sliding down.</span>
<br><br>
"Nice set up you got," <<he>> continues. "Don't think a little metal will keep you safe."
<br><br>
<<link [[Taunt|Farm Tending Barb Taunt]]>><<def 1>><<trauma -6>><</link>><<ltrauma>>
<br>
<<link [[Ignore|Farm Tending Barb Ignore]]>><</link>>
<br>
<<if $exhibitionism gte 2>>
<<link [[Flaunt|Farm Tending Barb Flaunt]]>><</link>><<exhibitionist2>>
<</if>>
<<else>>
<<generate1>><<generate2>><<generate3>><<person1>>
"Hey <<girl>>," says a voice. You look up, and see a <<person>> leering at you across the fence. "What's a cute<<if pregnancyBellyVisible()>> pregnant<</if>> <<girl>> like you doing working the fields?"
<br><br>
<<if currentSkillValue('skulduggery') gte random(500, 700)>>
<span class="green">You shiver.</span> Something's wrong. This isn't your usual pervert. You glance around, and spot them. A <<person2>><<person>> and <<person3>><<person>> creep through the crops, trying to sneak up on you.
<br><br>
<<if $hour lt 21 or $hour gt 4>>
<<link [[Scream|Farm Tending Group Alex]]>><<sub 1>><<npcincr Alex dom 1>><</link>><<gdom "Alex">>
<<else>>
<<link [[Scream|Farm Tending Group Alex Fail]]>><<sub 1>><</link>><<gdom "Alex">>
<</if>>
<br>
<<link [[Seize the initiative|Farm Tending Group Fight]]>><<def 1>>/*<<farm_aggro -5>>*/<</link>>/*<<laggro>>*/
<br>
<<else>>
<span class="red">You hear movement to the side.</span> You turn, and see a <<person2>><<person>> rush toward you. Before you can respond, a hand clamps over your mouth from behind.
<br><br>
The <<person1>><<person>> climbs over the fence, and walks closer. "Not gonna lie," <<he>> says. "I enjoy my work."
<br><br>
<<link [[Next|Farm Tending Gang Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<</if>>
<<else>>
<<generate1>><<person1>>
"Hey <<girl>>," says a voice. You look up, and see a <<person>> leering at you
<<if $farm.wall gte 3>>
through the fence.
<<elseif $farm.wall gte 1>>
across the wall.
<<else>>
across the fence.
<</if>>
"What's a cute<<if pregnancyBellyVisible()>> pregnant<</if>> <<girl>> like you doing working the fields?"
<br><br>
<<link [[Ignore|Farm Tending Ignore]]>><<set $phase to 0>><</link>>
<br>
<<link [[Respond politely|Farm Tending Polite]]>><</link>>
<br>
<<link [[Flirt|Farm Tending Flirt]]>><</link>><<promiscuous1>>
<br>
<</if>>
<</if>>
<</widget>>
<<widget "farm_tending_alex_events">>
<<cleareventpool>>
/* seasonal events */
<<if $season is "summer" and $weather is "clear">>
<<addinlineevent "farm_tending_alex_summer_1">>
<<npc Alex>><<person1>>
Alex fans <<his>> face and wipes <<his>> forehead. <<He>> squints up at the sky and huffs. "It's too hot."
<br><br>
<<He>> starts to undo <<his>> shirt buttons, one by one, seemingly oblivious to your gaze.
<br><br>
<<if $promiscuity gte 15>>
<<link [["Touch " + $NPCList[0].pronouns.him|Farm Tending Alex Summer]]>><<set $phase to 2>><<if $farm_stage lt 7 or ($farm_stage gte 7 and $alex_countdown isnot undefined)>><<npcincr Alex love -1>><</if>><<npcincr Alex dom -1>><<npcincr Alex lust 3>><</link>><<promiscuous2>><<if $farm_stage lt 7 or ($farm_stage gte 7 and $alex_countdown isnot undefined)>><<llove>><</if>><<ldom>><<gglust>>
<br>
<</if>>
<<link [[Peek|Farm Tending Alex Summer]]>><<set $phase to 1>><<arousal 300>><<npcincr Alex lust 1>><</link>><<garousal>><<glust>>
<br>
<<link [[Ignore|Farm Tending Alex Summer]]>><<set $phase to 0>><</link>>
<br>
<</addinlineevent>>
<</if>>
/* general events */
<<addinlineevent "farm_tending_alex_general_1">>
<<npc Alex>><<person1>>
You hear Alex shout in surprise. You rush over, and find <<him>> lying on <<his>> back.
<br><br>
"Blighter startled me," <<he>> says.
<br><br>
<<link [[Offer your arm|Farm Tending Alex Arm]]>><<npcincr Alex love 1>><<npcincr Alex dom -1>><</link>><<ldom>><<glove>>
<br>
<<link [["Laugh at " + $NPCList[0].pronouns.his + " expense"|Farm Tending Alex Laugh Expense]]>><<npcincr Alex dom -1>><<stress -6>><</link>><<ldom>><<lstress>>
<br>
<<link [[Get back to work|Farm Tending Alex Back]]>><</link>>
<br>
<</addinlineevent>>
<<addinlineevent "farm_tending_alex_general_2">>
<<npc Alex>><<person1>>
<<if $NPCName[$NPCNameList.indexOf("Alex")].lust gte 10 and random(1, 2) is 2>>
You catch Alex sneaking glances at you when <<he>> thinks you're not looking.
<br><br>
<<link [[Flirt|Farm Tending Alex Flirt]]>><</link>><<promiscuous1>>
<br>
<<link [[Ignore|Farm Tending Alex Ignore]]>><</link>>
<br>
<<elseif $exposed gte 1>>
You catch Alex sneaking glances at you when <<he>> thinks you're not looking.<<garousal>><<arousal 600>>
<br><br>
<<link [[Ignore|Farm Tending Alex Ignore]]>><<npcincr Alex lust 1>><</link>><<glust>>
<br>
<<link [[Tease|Farm Tending Alex Tease]]>><<npcincr Alex lust 1>><<arousal 1800>><<trauma -6>><<npcincr Alex dom 1>><</link>><<glust>><<ldom>><<ggarousal>><<ltrauma>>
<br>
<<else>>
Alex waves at you from across the field. You wave back.<<lstress>><<stress -6>>
<br><br>
<<destination_farm>>
<br>
<</if>>
<</addinlineevent>>
<<addinlineevent "farm_tending_alex_general_3">>
You work beside Alex, chatting all the while.<<ltrauma>><<lstress>><<trauma -6>><<stress -6>>
<br><br>
<<destination_farm>>
<br>
<</addinlineevent>>
<<addinlineevent "farm_tending_alex_general_4">>
<<npc Alex>><<person1>>
You chat with Alex as you work. <<Hes>> keen to share <<his>> farming techniques.
<br><br>
<<if $tending lt 1000>>
<<link [[Listen (0:10)|Farm Tending Alex Listen]]>><<farm_count 10>><<tending 6>><<pass 10>><<npcincr Alex dom 1>><</link>><<gdom>><<gtending>>
<br>
<<else>>
<<link [[Teach Alex instead (0:10)|Farm Tending Alex Teach]]>><<pass 10>><<farm_count 10>><<npcincr Alex love 1>><<npcincr Alex dom -1>><</link>><<ldom>><<glove>>
<br>
<</if>>
<<link [[Focus on working|Farm Tending Alex Focus]]>><</link>>
<br>
<</addinlineevent>>
<<runeventpool>>
<</widget>>
<<widget "barn_img">>
<<machine_init>>
<<if _args[0] is "penis">>
<<if _args[1] is "livestock">>
<<set _barn_semen to $livestock_semen>>
<<elseif _args[1] is "half_livestock">>
<<set _barn_semen to ($livestock_semen / 2)>>
<<elseif _args[1] is "no_livestock">>
<<set _barn_semen to 0>>
<<else>>
<<set _barn_semen to $semen_amount>>
<</if>>
<<if _barn_semen gte 3000>>
<<set _semen_img to "semen_7">>
<<elseif _barn_semen gte 2000>>
<<set _semen_img to "semen_6">>
<<elseif _barn_semen gte 1500>>
<<set _semen_img to "semen_5">>
<<elseif _barn_semen gte 1000>>
<<set _semen_img to "semen_4">>
<<elseif _barn_semen gte 500>>
<<set _semen_img to "semen_3">>
<<elseif _barn_semen gte 200>>
<<set _semen_img to "semen_2">>
<<else>>
<<set _semen_img to "semen_1">>
<</if>>
<<prop haybale semen penis_pump>>
<<elseif _args[0] is "breasts">>
<<if _args[1] is "livestock">>
<<set _barn_milk to $livestock_milk>>
<<elseif _args[1] is "half_livestock">>
<<set _barn_milk to ($livestock_milk / 2)>>
<<elseif _args[1] is "no_livestock">>
<<set _barn_milk to 0>>
<<else>>
<<set _barn_milk to $milk_amount>>
<</if>>
<<if _barn_milk gte 3000>>
<<set _milk_img to "milk_7">>
<<elseif _barn_milk gte 2000>>
<<set _milk_img to "milk_6">>
<<elseif _barn_milk gte 1500>>
<<set _milk_img to "milk_5">>
<<elseif _barn_milk gte 1000>>
<<set _milk_img to "milk_4">>
<<elseif _barn_milk gte 500>>
<<set _milk_img to "milk_3">>
<<elseif _barn_milk gte 200>>
<<set _milk_img to "milk_2">>
<<else>>
<<set _milk_img to "milk_1">>
<</if>>
<<prop haybale milk breast_pump>>
<<else>>
<<if _args[1] is "livestock">>
<<set _barn_semen to $livestock_semen>>
<<set _barn_milk to $livestock_milk>>
<<elseif _args[1] is "half_livestock">>
<<set _barn_semen to ($livestock_semen / 2)>>
<<set _barn_milk to ($livestock_milk / 2)>>
<<elseif _args[1] is "no_livestock">>
<<set _barn_semen to 0>>
<<set _barn_milk to 0>>
<<else>>
<<set _barn_semen to $semen_amount>>
<<set _barn_milk to $milk_amount>>
<</if>>
<<if _barn_semen gte 3000>>
<<set _semen_img to "semen_7">>
<<elseif _barn_semen gte 2000>>
<<set _semen_img to "semen_6">>
<<elseif _barn_semen gte 1500>>
<<set _semen_img to "semen_5">>
<<elseif _barn_semen gte 1000>>
<<set _semen_img to "semen_4">>
<<elseif _barn_semen gte 500>>
<<set _semen_img to "semen_3">>
<<elseif _barn_semen gte 200>>
<<set _semen_img to "semen_2">>
<<else>>
<<set _semen_img to "semen_1">>
<</if>>
<<if _barn_milk gte 3000>>
<<set _milk_img to "milk_7">>
<<elseif _barn_milk gte 2000>>
<<set _milk_img to "milk_6">>
<<elseif _barn_milk gte 1500>>
<<set _milk_img to "milk_5">>
<<elseif _barn_milk gte 1000>>
<<set _milk_img to "milk_4">>
<<elseif _barn_milk gte 500>>
<<set _milk_img to "milk_3">>
<<elseif _barn_milk gte 200>>
<<set _milk_img to "milk_2">>
<<else>>
<<set _milk_img to "milk_1">>
<</if>>
<<prop haybale semen penis_pump milk breast_pump>>
<</if>>
<<if $images is 1>>
<br><br>
<<timed 100ms>>
<<combatimg>>
<br>
<</timed>>
<</if>>
<</widget>>
<<widget "farmCatchChance">>
<<if _args[0] gt 0 or _args[0] lt 0>>
<<set $farm.milking.catchChance to Math.clamp(parseFloat($farm.milking.catchChance) + parseFloat(_args[0]),0,100).toFixed(3)>>
<</if>>
<</widget>>
<<widget "farm_fight_init">>
<<set $farm_fight to {}>>
<<set $farm_fight.action to "rest">>
<<set $farm_fight.stage to 0>>
<<set $farm_fight.distraction to 0>>
<<set $farm_fight.door to 14>>
<<set $farm_fight.screws to 10>>
<</widget>>
<<widget "farm_fight_end">>
<<unset $farm_fight>>
<</widget>>
<<widget "farm_fight_alex">>
<<person1>>
<<if $farm_fight.distraction is 2>>
<<set $farm_fight.distraction -= 1>>
<<He>> weaves between the thugs surrouding <<him>>, jabbing them whenever they get close.
<<elseif $farm_fight.distraction is 1>>
<<set $farm_fight.distraction -= 1>>
<span class="green">Alex dodges a lunch from the <<person2>><<person>> to <<person1>><<his>> left,</span>
<<if $farm_fight.stage gte 5>>
<span class="pink">but the <<person6>><<person>> rushes <<person1>><<him>> from behind, grasping <<his>> arms once more.</span>
<<else>>
<<if $farm_fight.stage gte 5>>
<span class="pink">but the <<person6>><<person>> follows it up, and grasps <<person1>><<him>> from behind.</span> The thugs close in.
<<else>>
<span class="pink">but the <<person3>><<person>> follows it up, and knocks <<person1>><<him>> off-balance.</span> The thugs close in.
<</if>>
<</if>>
<<else>>
<<switch $farm_fight.stage>>
<<case 0>>
Alex kicks the <<person3>><<person>> grasping <<person1>><<him>>, <span class="teal">and manages to struggle free.</span>
<<case 1>>
<span class="lblue">Alex ducks under a swing from a <<person4>><<person>>.</span>
<<case 2>>
A <<person5>><<person>> grasps Alex's arm, <span class="lblue">but <<person1>><<he>> manages to wrest it free.</span>
<<case 3>>
A <<person6>><<person>> swings <<his>> fist at Alex, <span class="blue">but the young farmer ducks at the last moment.</span>
<<case 4>>
The thugs keep Alex penned between them. They're hesitant to approach, <span class="blue">but Alex is tiring.</span>
<<case 5>>
The <<person5>><<person>> makes another attempt to grapple Alex, and the <<person6>><<person>> backs <<person5>><<him>> up. <span class="purple">Alex dodges the former, but the latter grasps <<person1>><<his>> arms from behind.</span><<npcincr Alex dom -1>><<ldom>>
<<case 6>>
<span class="purple">Alex struggles against the <<person6>><<persons>> grasp.</span>
<<case 7>>
The <<person2>><<person>> approaches the struggling Alex from the front. Alex manages to keep <<him>> at bay with <<his>> feet, <span class="pink">but the <<person6>><<person>> forces <<person1>><<him>> to <<his>> knees.</span><<npcincr Alex dom -3>><<lldom>>
<<case 8>>
<span class="pink">The <<person4>><<person>> and <<person5>><<person>> kick at the kneeling Alex while <<person1>><<his>> arms are held from behind.</span> <<He>> endures them with a grimace.
<<case 9>>
<span class="red">Alex can endure no more. <<He>> falls to the ground and curls up.</span><<npcincr Alex dom -9>><<llldom>>
<<default>>
<span class="red">Alex remains curled up on the ground, kicked and pummelled from all angles.</span>
<</switch>>
<<set $farm_fight.stage += 1>>
<</if>>
<</widget>>
<<widget "farm_fight_door">>
<<if $farm_fight.door gte 14>>
<span class="pink">The door is solid.</span>
<<elseif $farm_fight.door gte 11>>
<span class="purple">Thin cracks have appeared in the door.</span>
<<elseif $farm_fight.door gte 8>>
<span class="blue">The cracks in the door have widened.</span>
<<elseif $farm_fight.door gte 5>>
<span class="lblue">A draft penetrates the thick cracks in the door.</span>
<<elseif $farm_fight.door gte 2>>
<span class="teal">The cracks in the door are almost wide enough to fit an arm through.</span>
<<else>>
<span class="green">The door is a mess of splinters. It won't withstand much more.</span>
<</if>>
<<if $farm_fight.screws gte 10>>
<span class="pink">All the door's screws are intact.</span>
<<elseif $farm_fight.screws gte 8>>
<span class="purple">Most of the door's screws are intact.</span>
<<elseif $farm_fight.screws gte 6>>
<span class="blue">Many of the door's screws have been removed, but it's still sturdy.</span>
<<elseif $farm_fight.screws gte 4>>
<span class="blue">Many of the door's screws have been removed. It rattles in the wind.</span>
<<elseif $farm_fight.screws gte 2>>
<span class="teal">Most of the door's screws have been removed.</span>
<<else>>
<span class="green">Only one screw keeps the door in place.</span>
<</if>>
<</widget>>
<<widget "farm_fight_options">>
<<link [[Bash the door|Farm Fight]]>><<set $farm_fight.action to "bash">><</link>><<physiquedifficulty 10000 20000>>
<br>
<<if $farm_fight.toolbox is 1>>
<<link [[Bash the door with the hammer|Farm Fight]]>><<set $farm_fight.action to "hammer">><</link>><<physiquedifficulty 5000 15000>>
<br>
<<link [[Unscrew the door|Farm Fight]]>><<set $farm_fight.action to "unscrew">><</link>>
<br>
<</if>>
<<if $farm_fight.sheet is 1>>
<<if $farm_fight.chainsaw is 2>>
<<link [[Chainsaw the door|Farm Fight]]>><<set $farm_fight.action to "chainsaw">><</link>>
<br>
<<elseif $farm_fight.chainsaw is 1>>
<<if $farm_fight.cupboard is 1>>
<<link [[Refuel the chainsaw|Farm Fight]]>><<set $farm_fight.action to "refuel">><</link>>
<br>
<</if>>
<<elseif $farm_fight.chainsaw is undefined>>
<<link [[Work out how to switch the chainsaw on|Farm Fight]]>><<set $farm_fight.action to "science">><</link>><<skill_difficulty science "Science" 1 700>>
<br>
<</if>>
<</if>>
<<if $farm_fight.shelf is undefined or $farm_fight.toolbox is undefined or $farm_fight.cupboard is undefined or $farm_fight.rakes is undefined or $farm_fight.sheet is undefined>>
<<link [[Search the shed|Farm Fight Search]]>><<set $farm_fight.action to 0>><</link>>
<br>
<</if>>
<<if $farm_fight.stage gte 2 and $farm_fight.distraction lte 0>>
<<if $farm_fight.breasts isnot 1>>
<<if $player.gender is "f" or $player.gender_appearance is "f">>
<<if $exhibitionism gte 55>>
<<link [[Expose your chest through the window|Farm Fight]]>><<set $farm_fight.action to "breasts">><<set $farm_fight.breasts to 1>><</link>><<exhibitionist4>>
<br>
<</if>>
<<else>>
<<link [[Expose your chest through the window|Farm Fight]]>><<set $farm_fight.action to "chest">><<set $farm_fight.breasts to 1>><</link>><<exhibitionist1>>
<br>
<</if>>
<</if>>
<<if $farm_fight.bottom isnot 1>>
<<if $exhibitionism gte 35>>
<<link [[Expose your ass through the window|Farm Fight]]>><<set $farm_fight.action to "bottom">><<set $farm_fight.bottom to 1>><</link>><<exhibitionist3>>
<br>
<</if>>
<</if>>
<<if $farm_fight.genitals isnot 1>>
<<if $exhibitionism gte 75>>
<<if $player.penisExist and $player.vaginaExist>>
<<link [[Expose your genitals through the window|Farm Fight]]>><<set $farm_fight.action to "penis">><<set $farm_fight.genitals to 1>><</link>><<exhibitionist5>>
<br>
<<elseif $player.penisExist>>
<<link [[Expose your penis through the window|Farm Fight]]>><<set $farm_fight.action to "penis">><<set $farm_fight.genitals to 1>><</link>><<exhibitionist5>>
<br>
<<else>>
<<link [[Expose your pussy through the window|Farm Fight]]>><<set $farm_fight.action to "vagina">><<set $farm_fight.genitals to 1>><</link>><<exhibitionist5>>
<br>
<</if>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "farm_sleep_options">>
<<if $sleeptrouble is 1 and $controlled is 0>>
<<link [[10시간 잔다|Farm Sleep]]>><<set $sleephour to 10>><<if $ironmanmode isnot true>><<set $saveDetails.auto.count++>><</if>><</link>> (<<timeAfterXHours 10>>)<<ltiredness>>
<br>
<<link [[9시간 잔다|Farm Sleep]]>><<set $sleephour to 9>><<if $ironmanmode isnot true>><<set $saveDetails.auto.count++>><</if>><</link>> (<<timeAfterXHours 9>>)<<ltiredness>>
<br>
<</if>>
<<link [[8시간 잔다|Farm Sleep]]>><<set $sleephour to 8>><<if $ironmanmode isnot true>><<set $saveDetails.auto.count++>><</if>><</link>> (<<timeAfterXHours 8>>)<<ltiredness>>
<br>
<<link [[7시간 잔다|Farm Sleep]]>><<set $sleephour to 7>><<if $ironmanmode isnot true>><<set $saveDetails.auto.count++>><</if>><</link>> (<<timeAfterXHours 7>>)<<ltiredness>>
<br>
<<link [[6시간 잔다|Farm Sleep]]>><<set $sleephour to 6>><<if $ironmanmode isnot true>><<set $saveDetails.auto.count++>><</if>><</link>> (<<timeAfterXHours 6>>)<<ltiredness>>
<br>
<<link [[5시간 잔다|Farm Sleep]]>><<set $sleephour to 5>><<if $ironmanmode isnot true>><<set $saveDetails.auto.count++>><</if>><</link>> (<<timeAfterXHours 5>>)<<ltiredness>>
<br>
<<link [[4시간 잔다|Farm Sleep]]>><<set $sleephour to 4>><<if $ironmanmode isnot true>><<set $saveDetails.auto.count++>><</if>><</link>> (<<timeAfterXHours 4>>)<<ltiredness>>
<br>
<<link [[3시간 잔다|Farm Sleep]]>><<set $sleephour to 3>><<if $ironmanmode isnot true>><<set $saveDetails.auto.count++>><</if>><</link>> (<<timeAfterXHours 3>>)<<ltiredness>>
<br>
<<link [[2시간 잔다|Farm Sleep]]>><<set $sleephour to 2>><<if $ironmanmode isnot true>><<set $saveDetails.auto.count++>><</if>><</link>> (<<timeAfterXHours 2>>)<<ltiredness>>
<br>
<<link [[1시간 잔다|Farm Sleep]]>><<set $sleephour to 1>><<if $ironmanmode isnot true>><<set $saveDetails.auto.count++>><</if>><</link>>  (<<timeAfterXHours 1>>)<<ltiredness>>
<br>
<<link [[그냥 잔다|Farm Sleep]]>><<set $sleephour to -1>><<if $ironmanmode isnot true>><<set $saveDetails.auto.count++>><</if>><</link>> (??:??)<<ltiredness>>
<br><br>
<<if $bus is "farm_alex_room">>
<<link [[침대에서 나온다|Farm Alex Bedroom]]>>
<<storeon "farm alex bed" "check">>
<<if _store_check is 1>>
<<storeon "farm alex bed">>
<<set $wardrobe_location to "alexFarm">>
<<wardrobeSelection true>>
<</if>>
<<loadTempHairStyle>>
<</link>>
<br>
<<else>>
<<link [[침대에서 나온다|Farm Bedroom]]>><<storeon "Farm Bed">><<set $wardrobe_location to "alexFarm">><<loadTempHairStyle>><<wardrobeSelection>><<loadTempHairStyle>><</link>>
<</if>>
<br><br>
<</widget>>
<<widget "farm_tell_alex">>
<<set _alex to $NPCName[$NPCNameList.indexOf("Alex")]>>
<<if random(1, 14) is 14 and $famemodel gte 30>>
You talk about your modelling gig.
<<if $rng gte 60 and $alex_countdown is undefined and $farm_stage gte 7>>
"You model? I bet." <<He>> blushes. "You're quite the looker."
<<elseif $rng gte 30 and $farm_stage gte 6>>
"Hope you don't get too big," <<he>> says. "I'd never hear the end of it from my <<if $pronoun is "m">>dad<<else>>mum<</if>>."
<<else>>
"Don't let it get to your head," <<he>> teases. "You bet I'm giving a shout, if I catch you on TV."
<</if>>
<<elseif random(1, 14) is 13 and $famescrap gte 30>>
You tell <<him>> that you know how to defend yourself.
<<if $loveInterest.primary is "Alex" or $loveInterest.secondary is "Alex">>
"I knew my <<girl>>'s a tough one," <<he>> grins. "I'm your support, no matter what."
<<elseif $bodysize lte 0>>
"I'm surprised to hear, coming from a runt like you," <<he>> laughs. "No offence."
<<else>>
<<He>> nods in approval. "It's a good skill anyone should have," <<he>> says. "Perverts need to fuck off."
<</if>>
<<elseif random(1, 14) is 12 and $famegood gte 30>>
You tell <<him>> that you go out of your way to help others. Some call you an angel.
<<if _alex.love lte -10>>
"Something just doesn't add up," <<he>> says, sounding annoyed. "Sorry, I didn't mean to be rude. But you could be a little nicer to me."
<<elseif $alex_countdown is undefined and $farm_stage gte 7>>
"You're my angel," <<he>> coos and beams. "And my <<if $player.gender_appearance is "f">>wo<</if>>man."
<<elseif $angel gte 6 and $transformationParts.angel.halo isnot "hidden" and $transformationParts.angel.wings isnot "hidden">>
"I'm glad I'm no exception," <<he>> smiles at you. "You sure do look the part."
<<elseif $demon gte 2>>
"Never took you for the righteous type," <<he>> teases. "With that devilish grin of yours."
<<else>>
"I don't know about that," <<he>> says, pretending to roll <<his>> eyes. "I'm joking. I could tell you had a good heart ever since we first met."
<</if>>
<<elseif random(1, 14) is 11 and $famebusiness gte 30>>
You tell <<him>> that you're an entrepeneur.
<<if $farm_stage gte 7>>
"You put in a good effort," <<he>> grins, gesturing to the fields. "Making you co-owner was one of the best decisions I've made."
<<else>>
<<He>> nods and smiles. "I like what you've done so far. Keep at it."
<</if>>
<<elseif random(1, 14) is 10 and $famesocialite gte 30>>
You tell <<him>> that you schmooze in town. "It's nice that a townie elite can still get <<pher>> hands dirty with a country<<nnpc_gendery "Alex">> like me," <<he>> says teasingly.
<<elseif random(1, 14) is 9 and $adultshopclerk>>
You tell <<him>> that you also work as an adult shop clerk. "Do you get an employee discount? I could use more-" <<He>> cuts <<himself>> off. "Nevermind."
<<elseif random(1, 14) is 8 and $spa_job gte 1>>
You tell <<him>> that you massage clients at the spa in town. "I'm overdue for one," <<he>> says. "Ever had a mud bath? I'd recommend it."
<<elseif random(1, 14) is 7 and $oceanbreezejob is 1>>
You tell <<him>> that you also wait tables at the town's cafe. "I'd probably be fired on my first day," <<he>> says. "I don't take kindly to harrassment."
<<elseif random(1, 14) is 6 and $chef_state gte 1>>
You tell <<him>> that you also work as a chef at the town's cafe. "Sounds like a good hustle," <<he>> smiles. "We should have a cook-off sometime."
<<elseif random(1, 14) is 5 and $dockwork is 1>>
You tell <<him>> that you're also a dock worker. "Be careful with your spine," <<he>> warns. "Trust me. I'd know from experience."
<<elseif random(1, 14) is 4 and $stripclubbartendingintro is 1>>
You tell <<him>> that you moonlight as a bartender. "You fix up drinks? Why didn't you say something sooner?" <<His>> face lights up, and <<he>> proceeds to rave about liquor.
<<elseif random(1, 14) is 3 and $stripclubdancingintro is 1 or $dance_job_intro is 1>>
You tell <<him>> that you're also a dancer. <<He>> laughs for a good while. "I think I'm pretty good at it myself. Drew up quite the crowd." You don't think <<he>> meant the same kind of dancing you do.
<<elseif random(1, 14) is 2 and $brotheljob is 1 and $fameprostitution gte 30>>
"I heard the rumours about you in the brothel. I'm surprised you still show up here. With the amount of bank you must be making." <<He>> eyes you up and down, then looks away, laughing.
<<if $uncomfortable.lewd is true>>
<<stress 6>><<gstress>>
<</if>>
<<elseif random(1, 14) is 1 and $famesex gte 400>>
"Rumours say you've racked up quite the body count," <<he>> smiles in awe.
<<if $alex_countdown is undefined and $farm_stage gte 7>>
"You're a <<if $player.gender_appearance is "f">>wo<</if>>man after my own heart, y'know that?"
<<else>>
"Takes some serious hustle. I respect it."
<</if>>
<<else>>
You shrug and gaze <<if $hour is 5>>out the window.<<else>>up at the sky.<</if>> <<He>> does likewise.
<</if>>
<</widget>>
<<widget "farm_cottage_options">>
<<link [[Your room (0:01)|Farm Bedroom]]>><<pass 1>><</link>>
<br>
<<link [[Alex's room (0:01)|Farm Alex Bedroom]]>><<pass 1>><</link>>
<br>
<<if $farm.stock>>
<<link [[Check stock|Farm Stock]]>><</link>>
<br>
<</if>>
<br>
<<link [[Go outside (0:01)|Farm Work]]>><<pass 1>><</link>>
<br>
<</widget>>
<<widget "farm_cottage_tv_options">>
<<if $alex_countdown is undefined>>
<<link [[Cuddle Alex (0:20)|Farm Breakfast Cuddle]]>><<npc Alex>><<npcincr Alex love 1>><<pass 20>><</link>><<glove>>
<br>
<<link [[Watch TV with Alex (0:20)|Farm Breakfast TV]]>><<npc Alex>><<stress -2>><<pass 20>><</link>><<lstress>>
<br>
<<else>>
<<link [[Watch TV with Alex (0:20)|Farm Breakfast TV]]>><<npc Alex>><<stress -2>><<pass 20>><</link>><<lstress>>
<br>
<</if>>
<</widget>>
<<widget "destination_farm">>
<<if $bus is "farm_fields">>
<<link [[Next|Farm Fields]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br>
<</if>>
<</widget>>
<<widget "cottage_bailey_options">>
<<if $money gte $rentmoney>>
<<link [[Pay up|Farm Cottage Bailey Pay]]>><</link>>
<br>
<<link [[Refuse|Farm Cottage Bailey Refuse]]>><<def 1>><</link>>
<br>
<<else>>
<<if $submissive gte 1150>>
"I-I don't have the money," you tell Bailey. "Please don't hurt Alex."
<<elseif $submissive lte 850>>
"I don't have it," you tell Bailey. "And wouldn't give you a penny if I did."
<<else>>
"I don't have it," you tell Bailey. "You're wasting your time."
<</if>>
<br>
Alex rests a hand on your shoulder. "We won't be blackmailed," <<he>> says, glaring at the intruder. "Get the fuck off
<<if $NPCName[$NPCNameList.indexOf("Alex")].dom gte 20>>
my
<<else>>
our
<</if>> property."
<br><br>
"Fine," Bailey says. "My friends will be glad of it." <<nnpc_He Bailey>> turns and walks away.
<br><br>
<<if $bailey_encroach gte 1>>
<span class="pink"><i>Bailey will throw more support behind Remy, making encroachment rise faster still. <<nnpc_He Bailey>> will send reinforcements during Remy's assaults.</i></span>
<<else>>
<span class="pink"><i>Bailey will support Remy's attacks on the farm, making encroachment rise faster. <<nnpc_He Bailey>> will send reinforcements during Remy's assaults.</i></span>
<</if>>
<br><br>
<<link [[Next|Farm Cottage Bailey Refuse 2]]>><</link>>
<br>
<</if>>
<</widget>>
<<widget "farm_build_day">>
<<if $farm_stage gte 7>>
<<if $farm.build_timer gte 1>>
<<set $farm.build_timer -= 1>>
<</if>>
<<if $farm.build_timer lte 0>>
<<switch $farm.build>>
<<case "wall 1">>
<<set $farm.wall to 1>>
<<case "wall 2">>
<<set $farm.wall to 2>>
<<case "wall 3">>
<<set $farm.wall to 3>>
<<case "wall 4">>
<<set $farm.wall to 4>>
<<case "tower 1">>
<<set $farm.tower to 1>>
<<case "tower 2">>
<<set $farm.tower to 2>>
<<case "woodland 1">>
<<set $farm.woodland to 1>>
<<case "woodland 2">>
<<set $farm.woodland to 2>>
<<case "woodland 3">>
<<set $farm.woodland to 3>>
<<case "kennel 1">>
<<set $farm.kennel to 1>>
<<case "barn 1">>
<<set $farm.barn to 1>>
<<case "barn 2">>
<<set $farm.barn to 2>>
<<case "stable 1">>
<<set $farm.stable to 1>>
<<case "coop 1">>
<<set $farm.coop to 1>>
<<case "coop 2">>
<<set $farm.coop to 2>>
<<case "parasites 1">>
<<set $farm.parasitebarn to 1>>
<<case "parasites 2">>
<<set $farm.parasitebarn to 2>>
<<set _container to $container.farm>>
<<set _container.upgrades.capacity to 1>>
<<set _container.maxCount to 7>>
<<set _container.upgrades.foodStorage to 1>>
<<set _container.maxDaysWithoutFood to 31>>
<<set _container.upgrades.luxury to 3>>
<<case "irrigation">>
<<if $farm.irrigation is undefined>>
<<set $farm.irrigation to 1>>
<<elseif $farm.irrigation lt 9>>
<<set $farm.irrigation++>>
<</if>>
<</switch>>
<<if $farm.build_finished is undefined or $farm.build_finished is 0>>
<<set $farm.build_finished to []>>
<</if>>
<<run $farm.build_finished.pushUnique($farm.build)>>
<<set $farm.build to 0>>
<</if>>
<</if>>
<</widget>>
<<widget "farm_fence_damage">>
<<if _args[0]>>
<<set _fence_mod to 1>>
<<if $farm.wall gte 2>>
<<set _fence_mod -= 0.5>>
<</if>>
<<set $farm_work.fence_damage += (_args[0] * _fence_mod)>>
<<set $farm_work.fence_damage = Math.clamp($farm_work.fence_damage, 0, 100)>>
<</if>>
<</widget>>
<<widget "farm_fence">>
<<if $farm.wall gte 3>>
<<set _text_output to "fence">>
<<elseif $farm.wall gte 1>>
<<set _text_output to "wall">>
<<else>>
<<set _text_output to "fence">>
<</if>>
<<print _text_output>>
<</widget>>
<<widget "guard_terms">>
<<farm_guard_wage>>
Security skill: <<guard_skill_text>>
<br>
Weekly wage: <<printmoney $farm.tower_guard_wage>>
<br>
<i>Skill will improve over time, but <<he>> will ask for more pay as it does.</i>
<</widget>>
<<widget "guard_skill_text">>
<<if _args[0] is "tower" and $farm.tower_guard_skill isnot undefined>>
<<set _guard_skill to $farm.tower_guard_skill>>
<<else>>
<<set _guard_skill to $NPCList[0].skills.security>>
<</if>>
<<if _guard_skill gte 1000>>
<span class="green">S</span>
<<elseif _guard_skill gte 800>>
<span class="teal">A</span>
<<elseif _guard_skill gte 600>>
<span class="lblue">B</span>
<<elseif _guard_skill gte 400>>
<span class="blue">C</span>
<<elseif _guard_skill gte 200>>
<span class="purple">D</span>
<<else>>
<span class="pink">F</span>
<</if>>
<</widget>>
<<widget "farm_guard_pay">>
<<if $farm.tower_guard_unpaid gte 1>>
<<set _owed to ($farm.tower_guard_wage * $farm.tower_guard_unpaid)>>
You owe <<him>> <<printmoney _owed>> in wages.
<br>
<<if $money gte _owed>>
<<link [[Pay|Farm Tower Pay]]>><<set $money -= _owed>><<set $NPCList[0].trust += 1>><<farm_guard_paid>><</link>><<gtrust>><<if $statdisable is "f">> | <span class="green">+ Security skill</span> | <span class="red"> + Wage</span><</if>>
<br>
<</if>>
<</if>>
<</widget>>
<<widget "farm_guard_wage">>
<<set $farm.tower_guard_wage to 30000 + ($NPCList[0].skills.security * 100)>>
<</widget>>
<<widget "farm_guard_paid">>
<<set $NPCList[0].skills.security += (20 * $farm.tower_guard_unpaid)>>
<<set $NPCList[0].skills.security to Math.clamp($NPCList[0].skills.security, 0, 1000)>>
<<set $farm.tower_guard_skill to clone($NPCList[0].skills.security)>>
<<farm_guard_wage>>
<<set $farm.tower_guard_unpaid to 0>>
<<if $NPCList[0].skills.security gte 1000>>
<<earnFeat "Reliable Employer">>
<</if>>
<</widget>>
<<widget "farm_stock_init">>
<<set $farm.stock to {}>>
<<set $farm.stock.truffles to 0>>
<<set $farm.stock.eggs to 0>>
<<set $farm.stock.milk to 0>>
<</widget>>
<<widget "farm_stock">>
<<if _args[0]>>
<<if _args[1] and _args[2]>>
<<set $farm.stock[_args[0]] += random(_args[1], _args[2])>>
<<elseif _args[1]>>
<<set $farm.stock[_args[0]] += _args[1]>>
<<else>>
<<set $farm.stock[_args[0]] += 1>>
<</if>>
<</if>>
<</widget>>
<<widget "farm_ride_events">>
<<set $rng to random(1, 4)>>
<<if $rng is 4>>
<<if $farm.aggro gte 80>>
You hear hooves approach from behind. Two of Remy's goons <span class="red">gallop</span> after you.
<br><br>
<<generate2>><<generate3>>
<<link [[Ride faster|Farm Ride Aggro Faster]]>><</link>><<skill_difficulty thighskill "Thigh Skill" 400 1400>>
<br>
<<link [[Confront|Farm Ride Aggro Confront]]>><</link>>
<br>
<<elseif $farm.aggro gte 40>>
You hear hooves approach from behind. Two of Remy's goons ride after you. They're catching up.
<br><br>
<<generate2>><<generate3>>
<<link [[Ride faster|Farm Ride Faster]]>><</link>><<skill_difficulty thighskill "Thigh Skill" 1 1000>>
<br>
<<link [[Confront|Farm Ride Confront]]>><</link>>
<br>
<<else>>
You hear hooves approach from behind. Two of Remy's goons ride after you, but they keep their distance.<<gstress>><<stress 6>><<gaggro>><<farm_aggro 1>>
<br><br>
<<destination_farm_ride>>
<</if>>
<<elseif $rng is 3>>
<<if $farm.beasts.horses lt -20 and $horsedisable is "f" and ($monster is 1 or $bestiality is "f")>><!-- Modified for Beast People -->
The <<beasttype>> jerks in another direction, and breaks into a sprint, running across an open field. It stops beside a haybale, and leans forward, dropping you from the saddle.
<br><br>
You land on the hay, but the <<beasttype>> forces you down with <<bhis>> weight before you can escape.
<<if $monster gte 1>>
"Time for your duties," <<bhe>> says. "Slut."
<</if>>
<<if $NPCList[0].penis isnot "none">>
A firm object presses against your <<bottom>>.
<</if>>
<br><br>
<<link [[Next|Farm Ride Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $farm.beasts.horses lt 0 and $horsedisable is "f" and ($monster is 1 or $bestialitydisable is "f")>><!-- Modified for Beast People -->
The <<beasttype>> pulls to a stop, and refuses to take a step further.
<<if $monster is 1>>
"I'm frustrated," <<bhe>> says. "It's your job to fix it."
<<else>>
It neighs in frustration.
<</if>>
<br><br>
<<if $deviancy gte 35>>
<<link [[Handjob|Farm Ride Hand]]>><</link>><<deviant3>>
<br>
<</if>>
<<link [[Force it to continue|Farm Ride Force]]>><</link>><<skill_difficulty thighskill "Thigh Skill" 1 1400>>
<br>
<<link [[Continue on foot|Farm Ride Foot]]>><</link>>
<br>
<<elseif $farm.beasts.horses lt 20>>
<<if $monster gte 1>>
The <<beasttype>> is silent as you ride, seeming lost in thought.
<<else>>
The <<beasttype>> doesn't cause a fuss as you ride.
<</if>>
<br><br>
<<destination_farm_ride>>
<<else>>
<<if $monster gte 1>>
The <<beasttype>> chats as you ride, and praises you for your management of the farm.
<<else>>
The <<beasttype>> seems happy to stretch <<bhis>> legs, and happy for you to ride it.
<</if>>
<br><br>
<<destination_farm_ride>>
<</if>>
<<elseif $rng is 2>>
The <<beasttype>> slows. It's tiring already.
<br><br>
<<link [[Give it a break (0:10)|Farm Ride Break]]>><<pass 10>><</link>>
<br>
<<link [[Push it|Farm Ride Push]]>><</link>><<skill_difficulty thighskill "Thigh Skill" 1 1000>>
<br>
<<else>>
A car honks as it drives by, agitating your <<beasttype>>. <<bHe>> veers away from the road, almost falling into a ditch.
<br><br>
<<link [[Soothe|Farm Ride Soothe]]>><</link>><<tendingdifficulty 1 1200>>
<br>
<<link [[Take charge|Farm Ride Charge]]>><<def 1>><</link>><<skill_difficulty thighskill "Thigh Skill" 1 1200>>
<br>
<<link [[Ignore|Farm Ride Ignore]]>><<farm_horses -1>><</link>><<lrespect>>
<br>
<</if>>
<</widget>>
<<widget "destination_farm_ride">>
<<if $bus is "farm">>
You arrive at the farm, and dismount your steed.
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br>
<<else>>
You see the town up ahead. You leave your steed in a field to graze, and walk the rest of the way on foot.
<br><br>
<<link [[Next|Harvest Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</widget>>
<<widget "farm_attack_auto">>
<<set _farm_fight to 0>>
<<if $farm.kennel gte 1>>
<<set _farm_fight += 1>>
<</if>>
<<if $farm.wall gte 4>>
<<set _farm_fight += 4>>
<<elseif $farm.wall gte 3>>
<<set _farm_fight += 3>>
<<elseif $farm.wall gte 2>>
<<set _farm_fight += 2>>
<<elseif $farm.wall gte 1>>
<<set _farm_fight += 1>>
<</if>>
<<if $farm.tower gte 2 and $farm.tower_guard>>
<<set _farm_fight += Math.trunc($farm.tower_guard_skill / 250)>>
<<elseif $farm.tower gte 1 and $farm.tower_guard>>
<<set _farm_fight += Math.trunc($farm.tower_guard_skill / 500)>>
<</if>>
<<switch $farm_stage>>
<<case 12>>
<<set _farm_damage to (9 - _farm_fight)>>
<<case 11>>
<<set _farm_damage to (8 - _farm_fight)>>
<<case 10>>
<<set _farm_damage to (7 - _farm_fight)>>
<<case 9>>
<<set _farm_damage to (6 - _farm_fight)>>
<<case 8>>
<<set _farm_damage to (5 - _farm_fight)>>
<<default>>
<<set _farm_damage to (4 - _farm_fight)>>
<</switch>><<set $farm_test to _farm_fight>>
<<if _farm_damage is 0 and $farm_stage gte 12>>
<<earnFeat "Heroic Victory">>
<</if>>
<<damage_farm "loop" _farm_damage >>
<<set $farm_attack_timer to random(17, 24)>>
<<set $farm_attacked to 1>>
<</widget>>
<<widget "damage_farm">>
<<if $fields_damaged is undefined>>
<<set $fields_damaged to 0>>
<</if>>
<<if _args[0] is "target">>
<<clear_plot farm _args[1]>>
<<set $fields_damaged++>>
<<elseif _args[0] is "loop">>
<<set _field_number to _args[1]>>
<<for _i to 0; _i lt _field_number; _i++>>
<<if $plots.farm[_i]>>
<<if $plots.farm[_i].stage gte 1>>
<<clear_plot farm _i>>
<<set $fields_damaged++>>
<<else>>
<<set _field_number++>>
<</if>>
<<else>>
<<set $farm_destroyed to true>>
<<break>>
<</if>>
<</for>>
<</if>>
<</widget>>
<<widget "farm_damage_report">>
<<if $fields_damaged is 0>>
<<if $farm_destroyed is true>>
The farm was attacked while you were gone, <span class="blue">but there were no fields to burn.</span>
<<else>>
The farm was attacked while you were gone, <span class="green">but the defenders fought valiantly, and not a single field was lost.</span>
<</if>>
<<elseif $field_damaged is 1>>
The farm was attacked while you were gone, <span class="purple">and a field torched</span> before the defenders drove them off.<<gtrauma>><<trauma 6>>
<<elseif $fields_damaged is 9>>
The farm was attacked while you were gone, the defenders defeated, <span class="red">and all the fields torched.</span><<gggtrauma>><<trauma 24>>
<<else>>
The farm was attacked while you were gone, <span class="pink">and <<number $fields_damaged>> fields torched</span> before the defenders drove them off.<<ggtrauma>><<trauma 12>>
<</if>>
<br><br>
<<unset $fields_damaged>>
<<unset $farm_destroyed>>
<<unset $farm_attacked>>
<</widget>>
<<widget "farm_assault_intro">>
<span class="green">Alex is ready to fight.</span>
<br>
<<if $farm.kennel gte 1>>
<span class="green">The hounds are trained and ready to defend their masters.</span>
<<else>>
<span class="blue">The hounds are ready to defend the farm, but don't have any special training.</span>
<</if>>
<br>
<<if $farm.tower gte 2>>
<<if $farm.tower_guard>>
<span class="green">The watchtower and searchlight are operated by $farm.tower_guard,</span> with <<guard_skill_text "tower">> security skill.
<<else>>
<span class="red">The watchtower is empty,</span> but you could use it to get a better view.
<</if>>
<<elseif $farm.tower gte 1>>
<<if $farm.tower_guard>>
<span class="teal">The watchtower is operated by $farm.tower_guard,</span> with <<guard_skill_text "tower">> security skill.
<<else>>
<span class="red">The watchtower is empty,</span> but you could use it to get a better view.
<</if>>
<</if>>
<br>
<<if $farm.wall gte 4>>
<span class="green">The barbed metal fence around the farm is unclimbable. Attackers will need to cut their way in, which will take a while.</span>
<<elseif $farm.wall gte 3>>
<span class="teal">The tall metal fence around the farm will greatly slow attackers.</span>
<<elseif $farm.wall gte 2>>
<span class="lblue">The reinforced wall around the farm will slow attackers.</span>
<<elseif $farm.wall gte 1>>
<span class="blue">The wall around the farm will slightly slow attackers.</span>
<<else>>
<span class="purple">The wall and fence enclosing the farm provide a meager barrier.</span>
<</if>>
<br><br>
<</widget>>
<<widget "farm_upgrades_current">>
<<if $farm.build>>
<<switch $farm.build>>
<<case "parasites 1">>
The parasite barn is being built.
<<case "parasites 2">>
The parasite barn is being expanded.
<<case "wall 1">>
The wall is undergoing a thorough repair.
<<case "wall 2">>
The wall is being reinforced.
<<case "wall 3">>
A metal fence is being built atop the stone wall.
<<case "wall 4">>
Barbed wire is being affixed atop the fence.
<<case "tower 1">>
A watchtower is being constructed at the edge of the fields.
<<case "tower 2">>
Searchlights are being affixed atop the watchtower.
<<case "kennel 1">>
A guard dog training facility is being constructed.
<<case "barn 1" "barn 2">>
The barn is being expanded.
<<case "woodland 1" "woodland 2" "woodland 3">>
A fence is being built around the nearby woodland.
<<case "stable 1">>
The stable is being expanded.
<<case "coop 1" "coop 2">>
The coop is being expanded.
<<case "irrigation">>
Irrigation is being installed in a field.
<</switch>>
<<if $farm.build_timer is 1>>
It'll be finished tomorrow.
<<else>>
It'll be finished in <<number $farm.build_timer>> days.
<</if>>
<br><br>
<</if>>
<</widget>>
<<widget "farm_upgrades_status">>
<<set _upgrade_count to 0>>
Wall:
<<if $farm.wall gte 4 or $farm.build is "wall 4">>
<span class="green">As sturdy as can be</span>
<<set _upgrade_count += 1>>
<<elseif $farm.wall is 3 or $farm.build is "wall 3">>
<<link [[Barbed wire|Farm Upgrades Wall 4]]>><</link>>
<<elseif $farm.wall is 2 or $farm.build is "wall 2">>
<<link [[Metal fence|Farm Upgrades Wall 3]]>><</link>>
<<elseif $farm.wall is 1 or $farm.build is "wall 1">>
<<link [[Reinforce|Farm Upgrades Wall 2]]>><</link>>
<<else>>
<<link [[Full repair|Farm Upgrades Wall 1]]>><</link>>
<</if>>
<br>
<<if $farm_stage gte 8>>
Security:
<<if $farm.tower is 2 or $farm.build is "tower 2">>
<span class="green">As watchful as can be</span>
<<set _upgrade_count += 1>>
<<elseif $farm.tower is 1 or $farm.build is "tower 1">>
<<link [[Searchlights|Farm Upgrades Tower 2]]>><</link>>
<<else>>
<<link [[Watchtower|Farm Upgrades Tower]]>><</link>>
<</if>>
<br>
Woodland:
<<if $farm.woodland gte 3 or $farm.build is "woodland 3">>
<span class="green">Annexed by the farm</span>
<<set _upgrade_count += 1>>
<<elseif $farm.woodland gte 2 or $farm.build is "woodland 2">>
<<link [[Purchase even more|Farm Upgrades Woodland 3]]>><</link>>
<<elseif $farm.woodland gte 1 or $farm.build is "woodland 1">>
<<link [[Purchase more|Farm Upgrades Woodland 2]]>><</link>>
<<else>>
<<link [[Purchase|Farm Upgrades Woodland 1]]>><</link>>
<</if>>
<br>
Kennel:
<<if $farm.kennel gte 1 or $farm.build is "kennel 1">>
<span class="green">State of the art</span>
<<set _upgrade_count += 1>>
<<else>>
<<link [[Outfit with training facilities|Farm Upgrades Kennel 1]]>><</link>>
<</if>>
<br>
Barn:
<<if $farm.barn gte 2 or $farm.build is "barn 2">>
<span class="green">As robust as can be</span>
<<set _upgrade_count += 1>>
<<elseif $farm.barn gte 1 or $farm.build is "barn 1">>
<<link [[Expand|Farm Upgrades Barn 2]]>><</link>>
<<else>>
<<link [[Outfit with new milking equipment|Farm Upgrades Barn 1]]>><</link>>
<</if>>
<br>
Stable:
<<if $farm.stable gte 1 or $farm.build is "stable 1">>
<span class="green">As sophisticated as can be</span>
<<set _upgrade_count += 1>>
<<else>>
<<link [[Expand|Farm Upgrades Stable 1]]>><</link>>
<</if>>
<br>
Coop:
<<if $farm.coop gte 2 or $farm.build is "coop 2">>
<span class="green">As big as can be</span>
<<set _upgrade_count += 1>>
<<elseif $farm.coop gte 1 or $farm.build is "coop 1">>
<<link [[Expand again|Farm Upgrades Coop 2]]>><</link>>
<<else>>
<<link [[Expand|Farm Upgrades Coop 1]]>><</link>>
<</if>>
<br>
Farm Irrigation:
<<if $farm.irrigation gte 9>>
<span class="green">Every field has irrigation</span>
<<set _upgrade_count += 1>>
<<elseif $farm.irrigation is $plots.farm.length>>
<span class="green">Every current field has irrigation</span>
<<else>>
<<link [[Build field irrigation|Farm Upgrades Irrigation]]>><</link>>
<</if>>
<br>
<<if $sexStats.anus.pregnancy.motherStatus gte 1 and ($farm.parasitebarn gte 1 or $farm.build is "parasites 1")>>
Parasite Barn:
<<if $farm.parasitebarn gte 2 or $farm.build is "parasites 2">>
<span class="green">As big as can be</span>
<<else>>
<<link [[Expand|Farm Upgrades Parasite Barn 2]]>><</link>>
<</if>>
<br>
<</if>>
<br>
<</if>>
<</widget>><<set $outside to 1>><<set $location to "alex_farm">><<set $bus to "woodland">><<effects>>
<<farm_work_update>>
You are in the woodland within the farm grounds.
<<if $daystate is "night">>
<<if $weather is "snow">>
Snow weighs down the dark boughs above.
<<elseif $weather is "rain">>
The trees shield you from the icy rain.
<<else>>
The chill night breeze is lessened here.
<</if>>
<<else>>
<<if $weather is "snow">>
Snow weighs down the boughs above.
<<elseif $weather is "rain">>
The trees shield you from the worst of the rain.
<<else>>
You are surrounded by the chirping of birds.
<</if>>
<</if>>
<<if $farm_work.alex is "woodland">>
Alex is removing dead wood.
<</if>>
<br><br>
<<if $stress gte 10000>>
<<passoutfarmroad>>
<<elseif $farm_attack_timer is 0 and $hour gte 21>>
<<npc Alex>><<person1>>
Alex rushes over. <span class="red">"Remy's here,"</span> <<he>> says. "We can do this. Go get ready, I'll
<<if $farm.tower_guard>>
check on $farm.tower_guard."
<<else>>
see if I can spot them."
<</if>>
<br><br>
<<farm_assault_intro>>
<br><br>
<<link [[Prepare|Farm Assault Wardrobe]]>><<endevent>><<set $phase to 2>><</link>>
<br>
<<else>>
<<if $farm_work.alex is "woodland">>
<<link [[Help Alex tend the woodland (0:20)|Farm Woodland Tend Alex]]>><<set $farm_work.woodland += 1>><<farm_count 20>><<pass 20>><<tending 2>><<tiredness 2>><<physique 2>><<set $farm_work.tending += 1>><</link>><<gtiredness>><<gtending>>
<br>
<<elseif $farm_work.woodland lt $farm.woodland>>
<<link [[Tend the woodland (0:20)|Farm Woodland Tend]]>><<set $farm_work.woodland += 1>><<farm_count 20>><<pass 20>><<tending 2>><<tiredness 2>><<physique 2>><<set $farm_work.tending += 1>><</link>><<gtiredness>><<gtending>>
<br>
<</if>>
<<if $farm_work.forage isnot 1 and $farm.woodland gte 2>>
<<link [[Forage (1:00)|Farm Woodland Forage]]>><<set $farm_work.forage to 1>><<pass 60>><</link>>
<br>
<</if>>
<<link [[Leave (0:05)|Farm Work]]>><<pass 5>><</link>>
<br>
<</if>><<effects>>
You remove dead wood, and trim the branches of the wildest trees.
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<if $worn.upper.name isnot "naked" and random(1, 2) is 2>>
<<set $worn.upper.integrity -= 10>>
<<if $worn.upper.integrity lte 0>>
Your $worn.upper.name catches on one such branch as a gust of wind disturbs it. <span class="pink">The force tears the fabric from your body, baring your <<undertop>>.</span>
<<else>>
Your $worn.upper.name catches on one such branch, leaving it worse for wear.
<</if>>
<<elseif $worn.lower.name isnot "naked">>
<<set $worn.lower.integrity -= 10>>
<<if $worn.lower.integrity lte 0>>
Your $worn.lower.name catches on one such branch as a gust of wind disturbs it. <span class="pink">The force tears the fabric from your body, baring your <<undies>>.</span>
<<else>>
Your $worn.lower.name catches on one such branch, leaving it worse for wear.
<</if>>
<<elseif $worn.under_upper.name isnot "naked" and random(1, 2) is 2>>
<<set $worn.under_upper.integrity -= 10>>
<<if $worn.under_upper.integrity lte 0>>
Your $worn.under_upper.name catches on one such branch as a gust of wind disturbs it. <span class="pink">The force tears the fabric from your body, baring your <<breasts>>.</span>
<<else>>
Your $worn.under_upper.name catches on one such branch, leaving it worse for wear.
<</if>>
<<elseif $worn.under_lower.name isnot "naked">>
<<set $worn.under_lower.integrity -= 10>>
<<if $worn.under_lower.integrity lte 0>>
Your $worn.under_lower.name catches on one such branch as a gust of wind disturbs it. <span class="pink">The force tears the fabric from your body, baring your <<genitals>>.</span>
<<else>>
Your $worn.under_lower.name catches on one such branch, leaving it worse for wear.
<</if>>
<<else>>
A gust of wind animates them as you work, scratching your skin.<<gpain>><<pain 4>>
<</if>>
<br><br>
<<link [[Next|Farm Woodland]]>><</link>>
<br>
<<else>>
<<link [[Next|Farm Woodland]]>><</link>>
<br>
<</if>><<effects>>
<<npc Alex>><<person1>>
You help Alex remove dead wood, and trim the branches of the wildest trees.
<br><br>
<<if random(1, 4) is 4>>
<<He>> points at the boughs above. "We'll need help to reach," <<he>> says. "I'll fetch it."
<br><br>
<<He>> returns a few moments later, carrying a long ladder beneath one arm. <<He>> rests it against the offending tree.
<<if random(1, 2) is 2>>
"The ground's uneven. You climb with the saw, and I'll steady you. Shouldn't take long."
<br><br>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
You climb the ladder. It wobbles a little, and you hesitate.
<br><br>
"You alright?" Alex says.
<br>
You nod, and reach for the nearest branch. You rest the saw against it, then run the metal back and forth. You pick up speed. The force reverberates through you, rocking the ladder a little.
<br>
A stiff breeze ruffles your skirt, brushing it against your legs.
<br>
You glance down, <span class="pink">and catch Alex staring right between your thighs.</span> <<His>> cheeks are red.
<br><br>
<<link [[Ignore|Farm Woodland Tend Alex Ignore]]>><<stress 6>><<npcincr Alex lust 10>><<arousal 1000>><</link>><<ggarousal>><<gstress>><<gglust>>
<br>
<<link [[Call out|Farm Woodland Tend Alex Call]]>><<stress -6>><<npcincr Alex love -1>><</link>><<llove>><<lstress>>
<br>
<<if $exhibitionism gte 35>>
<<link [[Flaunt|Farm Woodland Tend Alex Flaunt]]>><</link>><<exhibitionist3>><<npcincr Alex lust 5>>
<br>
<</if>>
<<if $submissive lte 500>>
<<link [[Taunt|Farm Woodland Tend Alex Taunt]]>><<def 1>><</link>><<npcincr Alex dom -3>><<npcincr Alex lust 5>><<defianttext>><<lldom>><<glust>>
<br>
<</if>>
<<else>>
You climb the ladder. It wobbles a little, and you hesitate.
<br><br>
"You alright?" Alex says.
<br>
You nod, and reach for the nearest branch. You rest the saw against it, then run the metal back and forth. You pick up speed. The force reverberates through you, rocking the ladder a little.
<br>
You give Alex a heads up. The branch falls to the leaf-strewn floor a moment later.
<br><br>
"Thanks for the help," Alex says as you reach the bottom.
<br><br>
<<link [[Next|Farm Woodland]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
"The ground's uneven. Could you hold the ladder while I climb? It shouldn't take long."
<br><br>
You stand at the base of the ladder as <<he>> climbs.
<<if $pronoun is "f">>
You wouldn't need to lean much to see up <<his>> skirt.
<br><br>
<<set $skulduggerydifficulty to 700>>
<<link [[Peek|Farm Woodland Tend Skirt]]>><<arousal 600>><</link>><<skulduggerydifficulty>><<garousal>>
<br>
<<link [[Don't peek|Farm Woodland Tend No Skirt]]>><<npcincr Alex love 1>><</link>>
<br>
<<else>>
You keep your face down to shield yourself from the splinters. "Here it comes," <<he>> says. The branch falls to the leaf-strewn floor a moment later.
<br><br>
"Thanks for the help," Alex says as <<he>> reaches the bottom.<<glove>><<npcincr Alex love 1>>
<br><br>
<<link [[Next|Farm Woodland]]>><<endevent>><</link>>
<br>
<</if>>
<</if>>
<<else>>
<<link [[Next|Farm Woodland]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
You step around the ladder just as a gust billows Alex's skirt, giving you a clear view of <<his>> red boyshorts.
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<<He>> doesn't notice your gaze. You continue stealing peeks as Alex saws the branch. "Here it comes," <<he>> says. The branch thuds to the leaf-strewn floor beside you. "Coming down."
<br><br>
<<skulduggeryuse>>
"Thanks for the help," <<he>> says once down.<<glove>><<npcincr Alex love 1>>
<br><br>
<<link [[Next|Farm Woodland]]>><<endevent>><</link>>
<br>
<<else>>
<<He>> glances down, <span class="red">and yelps.</span> <<He>> pushes <<his>> skirt between <<his>> thighs with one hand, and almost falls from the ladder.<<llove>><<gglust>><<npcincr Alex love -1>><<npcincr Alex lust 10>>
<br><br>
"D-don't look," <<he>> says.
<<skulduggeryuse>>
<<link [[Apologise|Farm Woodland Tend Apologise]]>><<npcincr Alex love 1>><<stress 6>><</link>><<gstress>><<glove>>
<br>
<<link [[Tease|Farm Woodland Tend Tease]]>><<npcincr Alex dom 1>><</link>><<promiscuous1>><<gdom>>
<br>
<</if>><<effects>>
<<if $submissive gte 1150>>
"I-I'm so sorry," you say, averting your eyes. "I didn't mean to look."
<<elseif $submissive lte 850>>
"Yeah, that was classless of me," you say, averting your eyes. "Sorry."
<<else>>
"Sorry," you say, averting your eyes. "That was rude of me."
<</if>>
<br><br>
"Just don't look again," Alex says. <<He>> saws through the log, but keeps <<his>> legs together until <<hes>> finished.
<br><br>
<<Hes>> still blushing when the branch falls to the floor, and <<he>> climbs back down.
<br><br>
<<link [[Next|Farm Woodland]]>><<endevent>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"C-cute underwear," you giggle.
<<elseif $submissive lte 850>>
"Nice underwear," you tease. "Shame to hide it."
<<else>>
"You've good taste in underwear," you say.
<</if>>
<<promiscuity1>>
Alex's blush deepens. <<He>> continues sawing the log, but keeps <<his>> legs tight together, <<his>> skirt bunched between them, until <<hes>> finished.
<br><br>
<<Hes>> still blushing when the branch falls to the floor, and <<he>> climbs back down.
<br><br>
<<link [[Next|Farm Woodland]]>><<endevent>><</link>>
<br><<effects>>
You look away as Alex saws through the branch. "Here it comes," <<he>> says. It thuds to the leaf-strewn floor a moment later.
<br><br>
"Thanks for the help," <<he>> says as <<he>> reaches the bottom.
<br><br>
<<link [[Next|Farm Woodland]]>><<endevent>><</link>>
<br><<effects>>
You take a basket into the woodland, and search the boughs and floor for ripe edibles.
<br><br>
<<if $rng gte 75>>
<<if $farm.woodland gte 3>>
<<tending_pick strawberry 10 50>>
<<else>>
<<tending_pick strawberry 5 25>>
<</if>>
<<elseif $rng gte 50>>
<<if $farm.woodland gte 3>>
<<tending_pick peach 10 50>>
<<else>>
<<tending_pick peach 5 25>>
<</if>>
<<elseif $rng gte 25>>
<<if $farm.woodland gte 3>>
<<tending_pick plum 10 50>>
<<else>>
<<tending_pick plum 5 25>>
<</if>>
<<else>>
<<if $farm.woodland gte 3>>
<<tending_pick mushroom 10 50>>
<<else>>
<<tending_pick mushroom 5 25>>
<</if>>
<</if>>
<br><br>
<<if random(1, 5) is 5>>
You smell a mesmerising sweetness. It leads you to a strange purple flower.
<br><br>
<<link [[Pick|Farm Woodland Harvest]]>><<drugs 60>><</link>><<garousal>>
<br>
<<link [[Ignore|Farm Woodland]]>><</link>>
<br>
<<else>>
<<link [[Next|Farm Woodland]]>><</link>>
<br>
<</if>><<effects>>
<<tending_pick strange_flower 1 1>>
The warmth spreads from your fingertips. You resist the urge to bury your nose in its silken petals.
<br><br>
<<link [[Next|Farm Woodland]]>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"M-me too," you say.
<<elseif $submissive lte 850>>
"I'm more at ease here too," you admit.
<<else>>
"Me too," you say.
<</if>>
<br><br>
"They feel protective," Alex says. "I'll fall asleep if I'm not careful.
<<if $daystate is "night">>
I should head indoors before I catch a chill."
<<elseif $farm_work.alex is "relax">>
Not such a bad thing. I'm on break anyway."
<<else>>
That's enough rest though. I should get back to work."
<</if>>
<<He>> walks towards the cottage.
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
<<set _alex to $NPCName[$NPCNameList.indexOf("Alex")]>>
<<if $submissive gte 1150>>
"I feel safe too," you say, blushing. "When I'm around you."
<<elseif $submissive lte 850>>
"You're a better protector than some trees," you proudly declare.
<<else>>
"I feel safe too," you smile widely. "Because of you."
<</if>>
<br><br>
Alex puffs out <<his>> chest.
<<if _alex.dom gte 30>>
"Thanks, <<girl>>. Tell me something I don't know," <<he>> says with a wink.
<<elseif _alex.dom lte -30>>
"I think you give a <<nnpc_gendery "Alex">> too much credit," <<he>> teases.
<<else>>
"You know how to make a <<nnpc_gendery "Alex">> feel good," <<he>> beams.
<</if>>
<<if $daystate is "night">>
"We should head indoors before you catch a chill."
<br><br>
<<He>> takes your hand, and leads you to the cottage.<<takeHandholdingVirginity "Alex" "loveInterest">><<pass 5>>
<br><br>
<<link [[Next|Farm Cottage]]>><<endevent>><</link>>
<br>
<<elseif $farm_work.alex is "relax">>
<<He>> settles back down.
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br>
<<else>>
"That's enough rest though. I should get back to work." <<He>> walks towards the cottage.
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
You say nothing.
<<if $daystate is "night">>
A shape flies overhead. Probably a bat.
<br><br>
<<else>>
Birds continue to chirp all around.
<br><br>
<</if>>
<<if $daystate is "night">>
"We should head indoors before we catch a chill," Alex says. <<He>> walks towards the cottage.
<<elseif $farm_work.alex is "relax">>
Alex tugs <<his>> hat over <<his>> eyes.
<br><br>
<<else>>
"I should head back to work," Alex says. "I can relax later." <<He>> walks towards the cottage.
<</if>>
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"Y-you shouldn't lie out here at night," you say. "You'll catch a cold."
<<elseif $submissive lte 850>>
"What you doing out here at this hour?" you ask. "You'll freeze."
<<else>>
"You should head indoors," you say. "Before you catch a chill."
<</if>>
<br><br>
Alex nods. "You're right," <<he>> says. "There's just a nice atmosphere here. Time to enjoy it later."
<br><br>
Together, you walk through the woodland and return to the cottage.
<br><br>
<<link [[Next|Farm Cottage]]>><<endevent>><</link>>
<br><<effects>>
You ignore Alex's gaze, keep your legs closed, and brush your skirt down your rear.
<br><br>
<<if $arousal gte 10000>>
Alex's gaze is too much. You feel a warmth build, then surge. <<orgasm>>
You wobble, and grasp the branch to steady yourself. <span class="red">It snaps from your weight</span> as you fall, and land on Alex below.
<br><br>
"Y-you alright?" <<he>> asks. <<He>> groans as you roll off, then chuckles. "Got the branch down. Job done."
<br><br>
<<He>> doesn't realise why you fell, and you don't bring it up.
<br><br>
<<link [[Next|Farm Woodland]]>><<endevent>><</link>>
<br>
<<else>>
You finish sawing through the branch, and it falls to the woodland floor. You climb back down. You can't make eye contact with Alex.
<br><br>
<<link [[Next|Farm Woodland]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<if $submissive gte 1150>>
"D-don't look," you mumble.
<<elseif $submissive lte 850>>
"Pervert," you say. "Keep your eyes facing forward."
<<else>>
"Don't be a pervert," you say.
<</if>>
<br><br>
"I-I," Alex stammers while looking down. "S-sorry, I didn't..." <<He>> trails off.
<br><br>
<<if $submissive gte 1150>>
"It's okay," you say. "It happens a lot. I don't mind." <<He>> looks conflicted, and continues to look away. You return to work.
<<elseif $submissive lte 850>>
"I won't catch you again, will I?" <<He>> swallows hard, and nods. You return to work.
<<else>>
"Don't do it again," you say. <<He>> nods. You return to work.
<</if>>
<br><br>
You finish sawing through the branch, and it falls to the woodland floor. Alex doesn't speak as you climb down.
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
Your cheeks flush as Alex stares between your legs. You resist the urge to cover yourself as your skirt flares in the wind. Instead, you bend and wiggle your hips in all the right ways to give Alex a nice view of your <<undies>>.
<<exhibitionism3>>
You finish sawing through the branch, and climb back down. Alex looks more worn out than you, despite only holding the ladder.
<br><br>
"Is something wrong?" you tease, knowing full well why <<he>> can't meet your eyes.
<br>
"Y-you did a good job," <<he>> says. "It's hot."
<<if $season is "winter">>
<<He>> fans <<himself>>, despite the chilly weather.
<<else>>
<<He>> fans <<himself>>.
<</if>>
<br><br>
<<link [[Next|Farm Woodland Tend Alex Flaunt 2]]>><</link>>
<br><<effects>>
"I'm hot as well," you say. "That's why I wore this today." You flare your skirt again, drawing <<his>> attention. You spring the trap, and lift the hem high enough to flash your <<undies>> once more.
<br><br>
Alex jerks <<his>> head away and closes <<his>> eyes.
<<if $submissive gte 1150>>
"I thought you wanted to see," you laugh. "That's why you were peeping, right?"
<<elseif $submissive lte 850>>
"Don't pretend this isn't what you want," you laugh.
<<else>>
"I know you were peeping," you say. "This is your punishment."
<</if>>
<br>
<<if $NPCName[$NPCNameList.indexOf("Alex")].lust gte 20>>
Alex steels <<himself>>, <span class="lewd">and pounces on you.</span>
<br><br>
<<link [[Next|Farm Woodland Tend Alex Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
"I-I," Alex stammers while looking down. "S-sorry, I didn't..." <<He>> trails off. "L-lets just get back to work."
<br><br>
<<link [[Next|Farm Woodland]]>><</link>>
<br>
<</if>><<effects>>
"Oi," you shout. "Don't be a pervert."
<br>
Alex looks away, abashed. "I-I wasn't-"
<br>
"I know what I saw," you cut <<him>> off. "Pervert." You grasp the branch, and snap it off for emphasis. "You like looking up skirts, do you?"
<br>
"Well I-I," Alex gulps. "The wind-"
<br>
"Yes or no?" you cut <<him>> off again as you climb down.
<br>
<<Hes>> beet red now, with sweat visible on <<his>> brow. "I-" <<he>> gulps again. "Yes."
<br><br>
<<link [[Next|Farm Woodland Tend Alex Taunt 2]]>><</link>>
<br><<effects>>
You smirk, toss the branch aside, and hop off the ladder. You press your body against <<his>>, backing <<him>> up against the tree. "You gonna perv on me again, hmm?" you ask.
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Alex")].lust gte 20>>
Alex averts <<his>> gaze, then laughs. "And what will you do if I do?" <<He>> plants one hand against your <<bottom>>, pulling you against <<him>>. <<His>> other hand wanders down your abdomen.
<br><br>
<<if $worn.genitals.type.includes("chastity")>>
<<He>> tugs at your $worn.genitals.name. "I'm not the one who has to wear chastity to stop them misbehaving," <<he>> teases. "I can satisfy you in other ways."
<<elseif $player.penisExist>>
<<He>> runs a finger over your <<penis>>, eliciting an involuntary moan.
<<if $arousal gte 6000>>
"You're already erect," <<he>> teases. "Did my peeping do that? I'd best fix it."
<<else>>
"I think you liked me looking," <<he>> teases. "I can satisfy you more thoroughly than that."
<</if>>
<<else>>
<<He>> runs a finger over your <<pussy>>, eliciting an involuntary moan.
<<if $vaginaWetness gte 45>>
"You're already wet," <<he>> teases. "Did my peeping do that? I'd best fix it."
<<else>>
"I think you liked me looking," <<he>> teases. "I can satisfy you more thoroughly than that."
<</if>>
<</if>>
<br><br>
<<He>> drops to the ground, pulling you atop <<him>>.
<br><br>
<<link [[Next|Farm Woodland Tend Alex Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
Alex averts <<his>> gaze, then laughs. "You're quite something," <<he>> says. <<He>> clamps <<his>> hands against your <<bottom>>, pulling you against <<him>>. "I'll be good. Lets get back to work." <<He>> plants a kiss on your cheek.
<br><br>
<<link [[Next|Farm Woodland]]>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Farm Woodland Tend Alex Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Farm Woodland Tend Alex Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Farm Woodland Tend Alex Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Farm Woodland Tend Alex Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> leans against the tree. "Hope I wasn't too rough," <<he>> says. "You're crazy sometimes, and make me crazy too."<<lllust>><<glove>><<npcincr Alex love 1>><<npcincr Alex lust -10>>
<br><br>
<<tearful>> you climb to your feet. "Let's get back to work," <<he>> says. <<He>> smacks your <<bottom>> before walking away.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Farm Woodland]]>><</link>>
<<elseif $enemyhealth lte 0>>
Alex trips over the dead branch, and tumbles to the ground. "Sorry," <<he>> says. "You get me so worked up."<<llove>><<ldom>><<npcincr Alex love -1>><<npcincr Alex dom -1>>
<br><br>
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Farm Woodland]]>><</link>>
<<else>>
Alex pulls away from you. "Sorry," <<he>> says. "You get me so worked up."<<llove>><<npcincr Alex love -1>>
<br><br>
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Farm Woodland]]>><</link>>
<</if>><<set $outside to 1>><<set $location to "alex_farm">><<set $bus to "farm">><<effects>>
<<farm_work_update>>
You are on Alex's farm. A rustic farmhouse overlooks a yard and chicken coop. Other buildings nestle between trees and hedgerows.
<<if $exhibitionism lt 75 and $exposed gte 2 and $farm_naked is 1>>With so many places to hide your <<lewdness>>, you do your best to avoid exposing yourself and avoid Alex where you can.<</if>>
<br><br>
<<if $farm.build isnot undefined and $farm.build isnot 0>>
<<switch $farm.build>>
<<case "wall 1">>
<span class="lblue">The wall is being repaired.</span>
<<case "wall 2">>
<span class="lblue">The wall is being reinforced.</span>
<<case "wall 3">>
<span class="lblue">A modern fence is being built around the farm.</span>
<<case "wall 4">>
<span class="lblue">Barbed wire is being affixed atop the fence.</span>
<<case "tower 1">>
<span class="lblue">A tower is being built by the fields.</span>
<<case "tower 2">>
<span class="lblue">Searchlights are being affixed atop the watchtower.</span>
<<case "woodland 1">>
<span class="lblue">The fence is being extended around an area of woodland.</span>
<<case "woodland 2">>
<span class="lblue">The fence is being extended around a fecund area of woodland.</span>
<<case "woodland 3">>
<span class="lblue">The fence is being extended around a prodigious area of woodland.</span>
<<case "kennel 1">>
<span class="lblue">Vicious apparatus are being installed in the kennel.</span>
<<case "barn 1">>
<span class="lblue">New milking equipment is being installed in the barn.</span>
<<case "barn 2">>
<span class="lblue">An extension is being built on the barn.</span>
<<case "stable 1">>
<span class="lblue">The stable is being expanded.</span>
<<case "coop 1">>
<span class="lblue">The coop is being expanded.</span>
<<case "coop 2">>
<span class="lblue">The coop is being expanded.</span>
<<case "parasites 1">>
<span class="lblue">The parasite barn is being built.</span>
<<case "parasites 2">>
<span class="lblue">The parasite barn is being expanded.</span>
<<case "irrigation">>
<span class="lblue">Irrigation is being installed in a field.</span>
<</switch>>
<<if $hour gte 6>>
<span class="blue">Workers traipse across the farm.</span>
<</if>>
<br><br>
<</if>>
<<if $farm_stage lte 6>>
You'll earn <<printmoney $farm.wage>> for every hour worked.
<</if>>
<br><br>
<<if ($exposed gte 2 and $uncomfortable.nude is true) or ($exposed is 1 and $uncomfortable.underwear is true)>>
<<if $farm.build_timer gte 1 and $hour gte 6>>
You sneak across the farm, keeping your <<lewdness>> covered as best you can. You hope you aren't spotted by the workers.
<<else>>
You sneak across the farm, keeping your <<lewdness>> covered as best you can.
<</if>>
<br><br>
<</if>>
<<if $farm_stage lt 12>>
<<set _clearing to (100 - $farm.clearing)>>
<<set $percent=Math.floor((_clearing/100)*100)>>
One of the fields is being cleared,
<<if $farm.clearing lte 0>>
<span class="green">and is ready for planting!</span>
<div class="meter">
<<print '<div class="greenbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $farm.clearing lte 20>>
<span class="teal">and is almost ready for planting.</span>
<div class="meter">
<<print '<div class="tealbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $farm.clearing lte 40>>
<span class="lblue">and is starting to look civilised.</span>
<div class="meter">
<<print '<div class="lbluebar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $farm.clearing lte 60>>
<span class="blue">and soil has been exposed in places.</span>
<div class="meter">
<<print '<div class="bluebar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $farm.clearing lte 80>>
<span class="purple">but the tangle remains defiant.</span>
<div class="meter">
<<print '<div class="purplebar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $farm.clearing lte 99>>
<span class="pink">but little progress has been made.</span>
<div class="meter">
<<print '<div class="pinkbar" style="width:' + $percent + '%"></div>'>>
</div>
<<else>>
<span class="red">but remains a jungle of weeds.</span>
<div class="meter">
<<print '<div class="redbar" style="width:' + $percent + '%"></div>'>>
</div>
<</if>>
<br>
<</if>>
<<if $farm_count is undefined>>
<<set $farm_count to 0>>
<<elseif $farm_count gte 60>>
<<set $farm_count -= 60>>
<<if $farm_stage lte 6>>
<<set $money += $farm.wage>>
You've earned <<printmoney $farm.wage>>
<br><br>
<</if>>
<</if>>
<<if $fields_damaged gte 0>>
<<farm_damage_report>>
<<link [[Next|Farm Work]]>><</link>>
<br>
<<elseif $stress gte 10000>>
<<passoutfarmroad>>
<<elseif $farm_attack_timer is 0 and $hour gte 21>>
<<npc Alex>><<person1>>
Alex rushes over. <span class="red">"Remy's here,"</span> <<he>> says. "We can do this. Go get ready, I'll
<<if $farm.tower_guard>>
check on $farm.tower_guard."
<<else>>
see if I can spot them."
<</if>>
<br><br>
<<farm_assault_intro>>
<br><br>
<<link [[Prepare|Farm Assault Wardrobe]]>><<endevent>><<set $phase to 2>><</link>>
<br>
<<elseif ($parasite.left_ear.name is "slime" or $parasite.right_ear.name is "slime") and $slimeFarmNaked is undefined and $rng lte ($corruption_slime / 2) and $slimeFarmNakedStored is undefined and $exposed lt 2>>
<span class="lewd">You feel the slime in your head command you to expose yourself and hide your clothes while you work today.</span> It promises rewards if you comply, and threatens consequences if you do not.
<br><br>
<<link [[Obey|Farm Slime Strip Obey]]>><<corruption 1>><<pain -4>><<stress -6>><<trauma -12>><<set $submissive += 1>><</link>><<gcorruption>><<lpain>><<lltrauma>><<lstress>>
<br>
<<link [[Defy|Farm Slime Strip Defy]]>><<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<set $submissive -= 1>><</link>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>>
<br>
<<elseif ($parasite.left_ear.name is "slime" or $parasite.right_ear.name is "slime") and $slimeFarmNaked is true and $slimeFarmNakedStored is undefined>>
Following the slime's command, you find a spot where you think your clothes will be safe and strip before heading to work.
<<undressclothes "farmHidingSpot">><<set $slimeFarmNakedStored to true>><<set $slimeFarmNaked to true>>
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<<elseif ($parasite.left_ear.name is "slime" or $parasite.right_ear.name is "slime") and $slimeFarmNaked is true and ($worn.lower.name.includes("towel") or $worn.upper.name.includes("towel")) and $farm_naked is 1>>
<<generalRuined "upper">><<generalRuined "lower">>
Following the slime's command, you leave the towel for Alex to find.
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<<elseif ($hour lte 5 or $hour gte 22 or ($hour is 21 and $farm_end is 1)) and $farm_stage lt 7>>
<<link [[Sneak into the barn (0:05)|Farm Barn]]>><<pass 5>><</link>>
<br><br>
<<link [[Leave|Farmland]]>><</link>>
<br>
<<elseif $exposed gte 2 and $farm_naked isnot 1 and $farm_stage lt 7>>
You hide behind a fence, concealing your <<lewdness>>.
<br><br>
<<if $exhibitionism gte 75>>
<<link [[Work anyway|Farm Work Naked]]>><<npcincr Alex lust 3>><<set $farm_naked to 1>><</link>><<exhibitionist5>><<gglust>>
<br>
<<elseif $slimeFarmNakedStored is true>>
<<if $exhibitionism gte 55>>
<<set _stress to 10>>
<<set _trauma to 0>>
<<elseif $exhibitionism gte 35>>
<<set _stress to 20>>
<<set _trauma to 10>>
<<else>>
<<set _stress to 40>>
<<set _trauma to 40>>
<</if>>
<<link [[Work anyway|Farm Work Naked]]>><<npcincr Alex lust 3>><<set $farm_naked to 1>><<stress _stress>><<trauma _trauma>><</link>><<gglust>>
<<if _stress is 40>><<ggstress>><<else>><<gstress>><</if>>
<<if _trauma is 40>><<ggtrauma>><<elseif _trauma is 5>><<gtrauma>><</if>>
<br>
<</if>>
<<if $farm_work.alex isnot undefined and $farm_work.alex isnot "shower" and $hour gte 6 and $hour lte 20 and $slimeFarmNakedStored is undefined>>
<<if $worn.upper.exposed gte 2 or $worn.lower.exposed gte 2>>
<<link [[Ask Alex for clothes (0:05)|Farm Alex Clothes]]>><<farm_yield -1>><<npcincr Alex dom 1>><<npcincr Alex lust 1>><</link>><<exhibitionist1>><<lfarm>><<gdom "Alex">><<glust>>
<br>
<<else>>
<<link [[Ask Alex for something to dry with (0:05)|Farm Alex Dry]]>><<farm_yield -1>><<npcincr Alex dom 1>><<npcincr Alex lust 1>><</link>><<exhibitionist1>><<lfarm>><<gdom "Alex">><<glust>>
<br>
<</if>>
<</if>>
<br>
<<link [[Leave|Farmland]]>><</link>>
<br>
<<elseif ($farm_shift gte 360 or $farm.clearing lte 50) and $farm_stage is 2>>
<<farmVisitor>>
<<elseif $farm_stage is 3 and $farm.clearing lte 0>>
<<earnFeat "Farmhand">>
<<farmStage4>>
<<elseif $farm_stage is 4 and $farm.clearing lte 0>>
<<set $farm.aggro to 0>>
<<farmStage5>>
<<set $remy_seen to "farm">>
<<elseif $farm_stage is 5 and $farm.clearing lte 0>>
<<earnFeat "Farmer">>
<<set $farm_countdown to 3>>
<<farmStage6>>
<<elseif $farm_stage is 6 and ($farm_countdown lte 0 or $farm.clearing lte 50)>>
<<npc Alex>><<person1>>
Alex emerges from <<his>> shed. <<He>> looks worried. "Can you smell that?" <<he>> asks. It's faint, but something is burning.
<br><br>
"Neighbour might have let a bonfire get out of control," <<he>> says, scanning the horizon for smoke. "Best be safe. Could you check the sheds? I'll skirt the farm."
<br><br>
<<link [[Next|Farm Stage 7]]>><<set $farm_countdown to 7>><<set $farm_stage to 7>><<set $alex_countdown to 3>><<set $wardrobes.alexFarm.unlocked to true>><</link>>
<<elseif $farm_stage gte 7 and $NPCName[$NPCNameList.indexOf("Alex")].love gte 50 and $alex_countdown lte 0>>
<<npc Alex>><<person1>>
You return to the courtyard in front of the farmhouse. You hear footsteps fast approaching. You turn just in time to see Alex. With a laugh, <<he>> grapples and drags you off your feet.
<br><br>
You're left on your back. Alex straddles you, and pins your wrists to the earth. "What's wrong?" <<he>> teases. "Can't you break free?"<<gglust>><<npcincr Alex lust 5>><<gdom>><<npcincr Alex dom 1>>
<br><br>
<<link [[Get on top|Farm Love Get]]>><<unset $alex_countdown>><</link>><<physiquedifficulty 1 16000>>
<br>
<<link [[Get annoyed|Farm Love Annoyed]]>><<unset $alex_countdown>><</link>>
<br>
<<link [[Flirt|Farm Love Flirt]]>><<npcincr Alex love 1>><<npcincr Alex lust 5>><<unset $alex_countdown>><</link>><<promiscuous1>><<glove>><<gglust>>
<br>
<<elseif $farm_stage is 7 and $farm.clearing lte 0>>
You observe the fifth field. It was a tangled mess not long ago.
<br><br>
<<npc Alex>><<person1>><<generate2>>
You hear an unfamiliar <<person2>><<personsimple>>.
<<if $panicattacks gte 1 and $controlled is 0>>
You feel a surge of panic. Then you hear Alex respond, and <<his>> relaxed voice calms you.
<<else>>
<<Hes>> speaking with Alex.
<</if>>
You walk over.
<br><br>
"It is expensive," the <<person>> nods. "But if it's security you want, you get what you pay for."
<br>
"Thanks," Alex replies. "I'll be in touch."
<br><br>
<<if $exposed gte 1>>
The <<person>> turns to leave, but stops when <<he>> sees you. <<covered>> <<He>> regains <<his>> composure, and pretends not to look at you as <<he>> leaves the farm.
<<else>>
The <<person>> nods at you on the way out.
<</if>>
<br><br>
<<link [[Next|Farm Stage 8]]>><<set $farm.clearing to 100>><<set $farm_stage to 8>><<add_plot farm earth 3 large>><</link>>
<br>
<<elseif $farm_stage is 8 and $farm.clearing lte 0>>
You observe the sixth field. It was a tangled mess not long ago.
<br><br>
<<npc Alex>><<person1>>
You hear a bang from Alex's shed. The door flies open, and a strange, multi-limbed creature leaps out, surrounded by smoke. Alex runs out after it, holding a cage.
<br><br>
<<link [[Catch it|Farm Stage 9 Catch]]>><<set $farm_stage to 9>><<set $farm.clearing to 100>><<add_plot farm earth 3 large>><</link>><<dancedifficulty 1 1000>>
<br>
<<link [[Leave it to Alex|Farm Stage 9 Leave]]>><<set $farm_stage to 9>><<set $farm.clearing to 100>><<add_plot farm earth 3 large>><</link>>
<br>
<<elseif $farm_stage is 9 and $farm.clearing lte 0>>
You observe the seventh field. It was a tangled mess not long ago.
<br><br>
<<npc Alex>><<person1>>
You hear a rustle. A strange leathery creature darts from beneath.
<br><br>
<span class="green">A net hurls from behind you,</span> landing on the creature. It tightens as the creature flails. There's a rope attached. You turn to see Alex. <<He>> pulls the creature closer.
<br><br>
"It works!" <<he>> exclaims as <<he>> holds up the squirming net. "These blighters are hard to catch."
<br><br>
<<link [[Be impressed|Farm Stage 10 Impressed]]>><<set $farm_stage to 10>><<set $farm.clearing to 100>><<add_plot farm earth 3 large>><<npcincr Alex love 1>><</link>><<glove>>
<br>
<<link [[Be dismissive|Farm Stage 10 Dismiss]]>><<set $farm_stage to 10>><<set $farm.clearing to 100>><<add_plot farm earth 3 large>><<npcincr Alex love -1>><<npcincr Alex love -3>><</link>><<llove>><<lldom>>
<br>
<<elseif $farm_stage is 10 and $farm.clearing lte 0>>
You observe the eighth field. It was a tangled mess not long ago.
<br><br>
<<npc Alex>><<person1>>
You see Alex kneeling at the base of the <<farm_fence>>. <<He>> gazes at a strange purple flower. Seeds scatter into <<his>> palm when <<he>> prods it.
<br><br>
"Seen weeds like this before," <<he>> says. "Can't find them in any book, and never found one seeding." <<He>> rises. "Do you think we could get them to take? Remy grows them. They must have value."
<br><br>
<<link [[Be confident|Farm Stage 11 Confident]]>><<set $farm_stage to 11>><<set $farm.clearing to 100>><<add_plot farm earth 3 large>><</link>>
<br>
<<link [[Advise caution|Farm Stage 11 Caution]]>><<set $farm_stage to 11>><<set $farm.clearing to 100>><<add_plot farm earth 3 large>><</link>>
<br>
<<elseif $farm_stage is 11 and $farm.clearing lte 0>>
<<earnFeat "Cultivator">>
You observe the ninth field. It was a tangled mess not long ago.
<br><br>
<<npc Alex>><<person1>>
Alex stands at your side.
<br><br>
<<link [[Hold hands|Farm Stage 12 Hands]]>><<set $farm_stage to 12>><<set $farm.clearing to 100>><<npcincr Alex love 1>><<add_plot farm earth 3 large>><</link>><<handholdingvirginitywarning>><<glove>>
<br>
<<link [[Pat back|Farm Stage 12 Pat]]>><<set $farm_stage to 12>><<set $farm.clearing to 100>><<add_plot farm earth 3 large>><</link>>
<br>
<<elseif $hour is 21 and $farm_end is undefined and $farm_stage lt 7>>
<<set $farm_end to 1>>
<<npc Alex>><<person1>>
<<if $exposed gt 0 and $season is "winter">>
Alex wipes the sweat off <<his>> forehead as <<he>> approaches you. "Done for another day," <<he>> says, blushing. "It's getting rather cold, you might want to wear something warmer." <<glust>><<npcincr Alex lust 1>>
<<elseif $exposed gt 0>>
Alex wipes the sweat off <<his>> forehead as <<he>> approaches you. "Done for another day," <<he>> says, blushing. "It'll be getting colder, you might want to wear a little more." <<glust>><<npcincr Alex lust 1>>
<<else>>
Alex wipes the sweat off <<his>> forehead as <<he>> approaches you. "Done for another day," <<he>> says, smiling.
<</if>>
<<if $farm_count gte 1 and $farm_stage lte 6>>
<<set $money += $farm.wage>>
"Here's a little extra." <<He>> hands you <<printmoney $farm.wage>>.
<</if>>
<br><br>
You walk down the road leading away from the farm.
<br><br>
<<link [[Next|Farmland]]>><<endevent>><</link>>
<<elseif $farm.build_finished.includes("wall 1")>>
<<run $farm.build_finished.delete("wall 1")>>
You examine the perimeter wall. <span class="gold">The stonework is repaired,</span> and now envelopes the entire farm. Aside from the entrance, the river, and the great hedge. You feel more secure.<<lltrauma>><<llstress>><<trauma -12>><<stress -12>>
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<<elseif $farm.build_finished.includes("wall 2")>>
<<run $farm.build_finished.delete("wall 2")>>
You examine the perimeter wall. <span class="gold">The stone has been reinforced with cement.</span> Remy's goons will have a harder time damaging it.
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<<elseif $farm.build_finished.includes("wall 3")>>
<<run $farm.build_finished.delete("wall 3")>>
The project is complete. <span class="gold">A tall metal fence now surrounds the farm.</span> Intruders will have a harder time getting in. You feel more secure.
<<lltrauma>><<llstress>><<trauma -12>><<stress -12>>
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<<elseif $farm.build_finished.includes("wall 4")>>
<<run $farm.build_finished.delete("wall 4")>>
<span class="gold">The fence now menaces with barbed wire.</span> No one's getting over.
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<<elseif $farm.build_finished.includes("tower 1")>>
<<run $farm.build_finished.delete("tower 1")>>
<<npc Alex>><<person1>>
<span class="gold">A watchtower now stands guard over the fields.</span> You stand at its base. It looms above you. A head appears, leaning out the top. It's Alex.
<br><br>
"Come up," <<he>> says. "The view is fantastic."
<br><br>
You climb the wooden stairs, and emerge at the top. There's a roof overhead, but it's otherwise open. You can see the entire farm, the moor in one direction, and even the sea in the other.
<br><br>
<span class="purple">"We'll need to hire someone,"</span> Alex says, looking out. "They can stand guard here overnight. Catch Remy in the act if <<nnpc_he Remy>> tries anything while we sleep." <<He>> tries to shake the railing. It seems solid. <span class="gold">"There's a pub in town, near the entrance.</span> My <<if $pronoun is "m">>dad's<<else>>mum's<</if>> hired staff there before. That's where I'd look."
<br><br>
<<He>> turns and walks down the stairs.
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br>
<<elseif $farm.build_finished.includes("tower 2")>>
<<run $farm.build_finished.delete("tower 2")>>
<span class="gold">A searchlight now gazes from the watchtower.</span> No more hiding in the dark.
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<<elseif $farm.build_finished.includes("woodland 1")>>
<<run $farm.build_finished.delete("woodland 1")>>
<<location "forest">>
<span class="gold">You enter the farm's new woodland.</span>
<<if $daystate is "night">>
A bat flies overhead, barely visible in the dim light.
<<else>>
Birds chirp overhead.
<</if>>
You feel serene.<<ltrauma>><<llstress>><<trauma -6>><<stress -12>>
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<<elseif $farm.build_finished.includes("woodland 2")>>
<<run $farm.build_finished.delete("woodland 2")>>
<<location "forest">>
<span class="gold">You enter the new woodland. Fruit hangs overhead, and fat mushrooms grow all around.</span> You glimpse the fence between the trees, separating you from outside threats, and feel at ease.<<ltrauma>><<llstress>><<trauma -6>><<stress -12>>
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<<elseif $farm.build_finished.includes("woodland 3")>>
<<run $farm.build_finished.delete("woodland 3")>>
<<location "forest">>
<span class="gold">You explore the farm's new woodland, now large enough to get lost in.</span> You find Alex already lazing beneath a tree atop a hillock.
<br><br>
<<npc Alex>><<person1>>
"Relaxing here," <<he>> says, rising to <<his>> feet. "Something about the branches above makes me feel safe."
<br><br>
<<link [[Say it makes you feel safe as well|Farm Woodland Safe]]>><<npcincr Alex love 1>><</link>><<glove>>
<br>
<<link [[Say Alex makes you feel safer|Farm Woodland Safe Alex]]>><<npcincr Alex dom 1>><<npcincr Alex love 1>><<sub 1>><</link>><<ggdom>><<gglove>>
<br>
<<link [[Say nothing|Farm Woodland Safe Nothing]]>><</link>>
<br>
<<if $daystate is "night">>
<<link [[Say Alex should come indoors (0:05)|Farm Woodland Safe Indoors]]>><<npcincr Alex dom 1>><<pass 5>><</link>><<gdom>>
<br>
<</if>>
<<elseif $farm.build_finished.includes("kennel 1")>>
<<run $farm.build_finished.delete("kennel 1")>>
You hear the baying of hounds. You follow the sound to the kennel. <span class="gold">A yard has been enclosed outside, a safe training area for the <<farm_text_many dog>>.</span> You watch as one rips the head off a human-shaped dummy.
<br><br>
"They're pretty scary," Alex says, watching with rapt attention. "They know who's in charge though." Another <<farm_text dog>> joins the first. Dummy remains fly into the air. "I think."
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br>
<<elseif $farm.build_finished.includes("barn 1")>>
<<run $farm.build_finished.delete("barn 1")>>
"Hey," it's Alex. "Come check this out."
<br><br>
<<npc Alex>><<person1>>
You enter the barn. Alex stands beside a large apparatus in the centre. <span class="gold">The new milking machine.</span> A red light, like an eye, blinks into life.
<br><br>
"We'll get more milk now." <<He>> scratches a <<farm_text cattle>> behind the ear. "I think our
<<if $farm_work.cattle.gender is "m">>
boys
<<else>>
girls
<</if>>
are up to it."
<br><br>
<<He>> powers down the machine, and walks away.
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br>
<<elseif $farm.build_finished.includes("barn 2")>>
<<run $farm.build_finished.delete("barn 2")>>
<<npc Alex>><<person1>>
<span class="gold">You enter the expanded barn.</span> Alex is already there, calming one of the newcomers, an ill-tempered <<farm_text cattle>>. <<He>> waves at you. "We've got a lively herd," <<he>> says. "Almost as big as <<if $pronoun is "m">>dad's<<else>>mum's<</if>>. The one <<he>> manages directly, anyway."
<br><br>
<<He>> closes the gate, and rests a hand on your shoulder as <<he>> walks by.
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br>
<<elseif $farm.build_finished.includes("stable 1")>>
<<run $farm.build_finished.delete("stable 1")>>
<span class="gold">You approach the expanded stable.</span> Soft classical music plays within.
<br><br>
<<if $farm_work.horse.monster_roll is true and (($hallucinations gte 1 or $monsterhallucinations is "f") or $bestialitydisable is "t")>>
"This is more suitable," a <<farm_text horse>> says as you pass. "Thank you."
<br><br>
<<else>>
One <<farm_text horse>> nuzzles your neck in appreciation as you pass.
<br><br>
<</if>>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br>
<<elseif $farm.build_finished.includes("coop 1")>>
<<run $farm.build_finished.delete("coop 1")>>
<span class="gold">You approach the expanded coop.</span>
<<if $farm_work.chickens_out is 1>>
The yard is busier than it's ever been.
<<else>>
It's much longer, with roosting perches extending along the entire length.
<</if>>
There'll be plenty of eggs to sell.
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br>
<<elseif $farm.build_finished.includes("coop 2")>>
<<run $farm.build_finished.delete("coop 2")>>
<span class="gold">You approach the expanded coop.</span>
<<if $farm_work.chickens_out is 1>>
You're greeted by a sea of chickens. They swarm across the yard, looking for food.
<<else>>
It now has multiple rooms, each sheltering many chickens.
<</if>>
<br><br>
<<npc Alex>><<person1>>
Alex can have all the eggs <<he>> wants for breakfast.
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br>
<<elseif $farm.build_finished.includes("parasites 1")>>
<<run $farm.build_finished.delete("parasites 1")>>
<span class="gold">You approach the newly built parasite barn.</span>
The inside is filled with plenty of space for your parasites, with some basic equipment to look after them.
<br><br>
<<npc Alex>><<person1>>
Alex is just behind you, "Not sure what animals you want to keep in here, you better look after them." <<He>> rests a hand on your shoulder as <<he>> walks by to leave the barn.
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br>
<<elseif $farm.build_finished.includes("parasites 2")>>
<<run $farm.build_finished.delete("parasites 2")>>
<span class="gold">You approach the expanded parasite barn.</span>
The expanded interior is filled with a litte more space for your parasites, with some more advanced equipment to better look after them.
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br>
<<elseif $farm.build_finished.includes("irrigation")>>
<<run $farm.build_finished.delete("irrigation")>>
<span class="gold">You approach the fields.</span>
<<switch $farm.irrigation>>
<<case 1>>
The irrigation system for the first field is completed, the first step in many.
<<case 2 3 4>>
A further expansion to the irrigation system for an addition field is completed, still many to go.
<<case 5 6 7>>
A further expansion to the irrigation system for an addition field is completed, almost completed now.
<<case 8>>
A further expansion to the irrigation system for an addition field is completed, just one more field to go.
<<case 9>>
The final expansion to the irrigation system for the final field is completed.
<<default>>
Something went wrong with the irrigation system, please report.
<</switch>>
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br>
<<elseif $farm.tower_guard and $farm.tower_guard_unpaid gte 2 and $farm.tower_guard_patience isnot 1>>
<<loadNPC 0 "farm_tower_guard">><<person1>>
<<if $NPCList[0].traits.includes("relaxed")>>
"Hey, farmer <<girl>>," says <<print $NPCList[0].name>>, your guard. <<He>> approaches you. "Here to get my pay."
<<elseif $NPCList[0].traits.includes("sociable")>>
"How you doing?" says <<print $NPCList[0].name>>, your guard. <<He>> approaches you. "Here about my pay."
<<elseif $NPCList[0].traits.includes("brooding")>>
<<print $NPCList[0].name>>, your guard, approaches you. "Here for my pay," <<he>> says. "You good for it?"
<<else>>
"There <<pshe>> is," <<print $NPCList[0].name>>, your guard, says as <<he>> swaggers towards you. "You know you're my favourite <<girl>>? Especially when you pay me." <<He>> holds out <<his>> hand.
<</if>>
<br><br>
<<farm_guard_pay>>
<<link [[Say you can't afford it right now|Farm Guard Pay Refuse]]>><</link>><<lltrust>>
<br>
<<if $promiscuity gte 35>>
<<link [[Seduce|Farm Guard Pay Seduce]]>><</link>><<promiscuous3>>
<br>
<</if>>
<<else>>
<<if $farm_yield_alex gte 1 and not ($hour lte 5 or $hour gte 22 or ($hour is 21 and $farm_end is 1)) and $farm_work.alex isnot "shower">>
<<npc Alex>><<person1>>
<<set _alex to $NPCName[$NPCNameList.indexOf("Alex")]>>
"Hey," shouts Alex, striding towards you. "We've had a better yield than expected lately," <<he>> says, grasping your hand in <<his>> own and pressing something into your palm.
<<if _alex.dom gte 30>>
<<if $farm_stage gte 7>>
<span class="pink">"You deserve a little for your help, partner."</span>
<<else>>
<span class="pink">"Keep at it. You'll make a fine farmer someday."</span>
<</if>>
<br><br>
<<He>> marches away. <span class="gold">You've earned £<<print ($farm_yield_alex * 9)>>.</span><<set $money += ($farm_yield_alex * 900)>>
<br><br>
<<elseif _alex.dom lte -30>>
<<if $farm_stage gte 7>>
<span class="teal">"Hope you don't mind handling the profits, partner."</span>
<<else>>
<span class="teal">"Dunno what I'd do without you, so this is fair."</span>
<</if>>
<br><br>
<<He>> marches away. <span class="gold">You've earned £<<print ($farm_yield_alex * 24)>>.</span><<set $money += ($farm_yield_alex * 2400)>>
<br><br>
<<else>>
<<if $farm_stage gte 7>>
<span class="blue">"Here's your share of the profits, partner."</span>
<<else>>
<span class="blue">"Your doing, so this is fair. You've a way with the animals."</span>
<</if>>
<br><br>
<<He>> marches away. <span class="gold">You've earned £<<print ($farm_yield_alex * 18)>>.</span><<set $money += ($farm_yield_alex * 1800)>>
<br><br>
<</if>>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br>
<<unset $farm_yield_alex>>
<<elseif $farm_work.recent_shift gte $farm_work.event_time and $farm_event isnot 1 and $daystate isnot "night">>
<<set $farm_event to 1>>
<<eventsfarm>>
<<else>>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "alexFarmWork">>
<</if>>
<<if $farm_stage gte 7>>
<<link [[Cottage (0:01)|Farm Cottage]]>><<pass 1>><</link>>
<br>
<<link [[Fields (0:05)|Farm Fields]]>><<pass 5>><<set $eventskip to 1>><</link>>
<br>
<<if $farm_work.alex isnot "shower">>
<<link [[Shower Shed (0:01)|Farm Shed]]>><<pass 1>><</link>>
<br>
<</if>>
/* Go to farm barn passage if outside of farming hours, go to cattle milking passage otherwise. */
<<if $hour lte 5 or $hour gte 22 or ($hour is 21 and $farm_end is 1)>>
/* Determine whether you can access the barn normally with Alex's consent. */
<<if $farm.milking isnot undefined and $farm.milking.dayMilking>>
<<link [[Barn (0:02)|Farm Barn]]>><<pass 2>><</link>>
<<else>>
<<link [[Sneak into the barn (0:05)|Farm Barn]]>><<pass 5>><</link>>
<</if>>
<<else>>
<<link [[Barn (0:02)|Farm Cattle Milk]]>><<pass 2>><</link>>
<</if>>
<br>
<</if>>
<<if $farm_stage gte 9>>
<<link [[Lab (0:01)|Farm Still]]>><<pass 1>><</link>>
<br>
<</if>>
<<if $farm.woodland gte 1>>
<<link [[Woodland (0:05)|Farm Woodland]]>><<pass 5>><</link>>
<br>
<</if>>
<<if $farm_stage gte 7 and !$farm_kennel>>
<<link [[Kennel (0:03)|Farm Kennel]]>><<pass 3>><</link>>
<br>
<</if>>
<<if $farm.parasitebarn gte 1>>
<<set $container.lastLocation to "farm">>
<<print '<<link [[Check ' + $container["farm"].name + ' (0:05)|Containers]]>><<pass 5>><</link>>'>>
<br>
<</if>>
<br>
<<farm_work>>
<<if $farm_stage gte 7>>
<<if $farm.steed>>
<<link [[Saddle a steed|Farm Saddle]]>><</link>>
<br>
<<else>>
<<link [[Saddle a steed (0:10)|Farm Steed]]>><<pass 10>><</link>>
<br>
<</if>>
<</if>>
<<link [[Leave|Farmland]]>><</link>>
<br>
<<if ($parasite.left_ear.name is "slime" or $parasite.right_ear.name is "slime") and $slimeFarmNaked is undefined>>
<<set $slimeFarmNaked to false>>
<</if>>
<</if>>
<</if>><<effects>>
Following the slime's command, you find a spot where you think your clothes will be safe and strip before heading to work.
<<undressclothes "farmHidingSpot">><<set $slimeFarmNakedStored to true>><<set $slimeFarmNaked to true>>
<br><br>
<<link [[Next|Farm Work]]>><</link>><<effects>>
<<if $corruption_slime gte ($willpower / 10)>>
You try to ignore the slime but and feel a jolt of pain as it punishes you for defiance. However, <span class="red">you fail</span> to resist its influence.<<ggwillpower>><<willpower 3>>
<br><br>
Following the slime's command, you find a spot where you think your clothes will be safe and strip before heading to work.
<<undressclothes "farmHidingSpot">><<set $slimeFarmNakedStored to true>><<set $slimeFarmNaked to true>>
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<<else>>
You try to ignore the slime but and feel a jolt of pain as it punishes you for defiance. You feel it try, <span class="green">but fail,</span> to force you to expose yourself.<<gwillpower>><<willpower 1>><<set $slimeFarmNaked to false>>
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<</if>><<effects>>
<<if $farm_naked_alex is 1 and $exhibitionism gte 75>>
<<unset $farm_naked_alex>>
<<npc Alex>><<person1>>
<<flaunting>> you step out from your hiding place, just as Alex enters the yard. "Thanks for he-" <<he>> begins, before looking your way and cutting off.
<br><br>
<<if $worn.lower.exposed gte 1 or $worn.upper.exposed gte 1 and $player.gender_appearance isnot "m">>
<<if $submissive gte 1150>>
"I-Is something wrong?" you ask. "I was worried about my clothes tearing, so I decided to wear less."
<<elseif $submissive lte 850>>
"Eyes are up here," you say. "Didn't want my clothes ruined, but that doesn't mean you can look as you please."
<<else>>
"I don't mean to startle," you say. "But I was worried about my clothes tearing."
<</if>>
<<else>>
<<if $submissive gte 1150>>
"I-Is something wrong?" you ask. "I'm fed up with changing wet clothes all the time."
<<elseif $submissive lte 850>>
"Eyes are up here," you say. "My clothes will only get wet again. I'll soldier through."
<<else>>
"I don't mean to startle," you say. "But I'm fed up with having to change wet clothes all the time."
<</if>>
<</if>>
<<exhibitionism5>>
Alex looks away again, blushing. "A-Alright," <<he>> stammers. "J-Just be careful." <<He>> continues in a hurry, but you suspect <<he>> will be sneaking glances later.
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br>
<<elseif $farm_naked_alex is 1>>
<<unset $farm_naked_alex>>
<<npc Alex>><<person1>>
<<embarrassment>> Despite that you step out from your hiding place, just as Alex enters the yard. "Thanks for he-" <<he>> begins, before looking your way and cutting off. <<stress 10>><<gstress>><<trauma 10>><<gtrauma>>
<br><br>
<<if $worn.lower.exposed gte 1 or $worn.upper.exposed gte 1 and $player.gender_appearance isnot "m">>
<<if $submissive gte 1150>>
"I-Is something wrong?" you ask. "I was worried about my clothes tearing, so I decided to wear less."
<<elseif $submissive lte 850>>
"Eyes are up here," you say. "Didn't want my clothes ruined, but that doesn't mean you can look as you please."
<<else>>
"I don't mean to startle," you say. "But I was worried about my clothes tearing."
<</if>>
<<else>>
<<if $submissive gte 1150>>
"I-Is something wrong?" you ask. "I'm fed up with changing wet clothes all the time."
<<elseif $submissive lte 850>>
"Eyes are up here," you say. "My clothes will only get wet again. I'll soldier through."
<<else>>
"I don't mean to startle," you say. "But I'm fed up with having to change wet clothes all the time."
<</if>>
<</if>>
Alex looks away again, blushing. "A-Alright," <<he>> stammers. "J-Just be careful." <<He>> continues in a hurry, but you suspect <<he>> will be sneaking glances later.
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br>
<<elseif $exhibitionism lt 75>>
<<embarrassment>> Despite that you step out from your hiding place, ready for work. Alex walks by, and pretends not to look.
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<<else>>
<<flaunting>> you step out from your hiding place, ready for work. Alex walks by, and pretends not to look.
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<</if>><<effects>>
<<npc Alex>><<person1>>
You sneak up to Alex, though you keep yourself hidden behind a bush.
<<if $submissive gte 1150>>
"A-Alex," you squeak. "I had an accident. D-do you have something I can dry with?"
<<elseif $submissive lte 850>>
"Hey," you shout. "Alex. Got anything I can dry with?"
<<else>>
"Alex," you say. "I've had an accident. Do you have anything I could dry with?"
<</if>>
<<exhibitionism1>>
Alex turns, looks perplexed for a moment, then laughs. "You got yourself wet? Don't worry. I'll get you something."
<br><br>
You follow <<him>> to the farmhouse. Alex need only turn to see your <<lewdness>>, but <<he>> doesn't take advantage. "Wait here," <<he>> says as <<he>> climbs the stairs. "I'll chuck something down."
<br><br>
<<link [[Next|Farm Alex Dry 2]]>><</link>>
<br><<effects>>
A towel drops down the stairwell, and you dry yourself in the kitchen. You hear Alex come down the stairs. <<He>> asks if you're decent before entering.
<<if $weather is "rain" and !$worn.head.type.includes("rainproof")>>
"Get yourself a Sou'wester's if the rain's bothering you," <<he>> says. "They work a treat. I'd best get back to work."
<<else>>
"Did you fall in the river?" <<he>> laughs. "You go careful. I'd best get back to work."
<</if>>
<br><br>
<<dry>>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
<<npc Alex>><<person1>>
You sneak up to Alex, though you keep yourself hidden behind a bush.
<<if $submissive gte 1150>>
"A-Alex," you squeak. "I had an accident. D-do you have any clothes I could wear?"
<<elseif $submissive lte 850>>
"Hey," you shout. "Alex. Got anything I can wear?"
<<else>>
"Alex," you say. "I've had an accident. Do you have any clothes I could wear?"
<</if>>
<<exhibitionism1>>
Alex turns, looks perplexed for a moment, then laughs. "You got yourself in a bother? Don't worry. I'll get you something."
<br><br>
You follow <<him>> to the farmhouse. Alex need only turn to see your <<lewdness>>, but <<he>> doesn't take advantage. "Wait here," <<he>> says as <<he>> climbs the stairs. "I'll chuck something down."
<br><br>
<<link [[Next|Farm Alex Clothes 2]]>><</link>>
<br><<effects>>
A bundle falls down the stairwell.
<<if $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked")>>
It's a checkered shirt.<<upperwear 33>>
<<if $NPCName[$NPCNameList.indexOf("Alex")].dom gte $npcdomhigh and $NPCName[$NPCNameList.indexOf("Alex")].lust gte 10>>
A smaller bundle follows. A pair of denim shorts.<<lowerwear 31>>
<<else>>
Another bundle thumps to the ground in front of you. A pair of jeans.<<lowerwear 22>>
<</if>>
<<elseif $worn.upper.type.includes("naked")>>
It's a checkered shirt.<<upperwear 33>>
<<else>>
<<if $NPCName[$NPCNameList.indexOf("Alex")].dom gte $npcdomhigh and $NPCName[$NPCNameList.indexOf("Alex")].lust gte 10>>
It's a pair of denim shorts.<<lowerwear 31>>
<<else>>
It's a pair of jeans.<<lowerwear 22>>
<</if>>
<</if>>
<<if $upperwetstage gte 1 or $lowerwetstage gte 2>>
A rolled up towel follows. "Something to dry with," Alex shouts.
<<dry>>
<</if>>
<br><br>
You get dressed in the kitchen. You hear Alex come down the stairs. <<He>> asks if you're decent before entering the kitchen.
<<if $NPCName[$NPCNameList.indexOf("Alex")].dom gte $npcdomhigh and $NPCName[$NPCNameList.indexOf("Alex")].lust gte 10>>
<<His>> eyes traverse your body. "A little tight, maybe," <<he>> says. "Come on. We need to get back to work."
<<else>>
"Fits well," <<he>> says. "Come on. We need to get back to work."
<</if>>
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
You walk around the edge of the farm.
<<if $farm.wall gte 4>>
It is surrounded by a stone wall that serves as a foundation for a tall metal fence. The top menaces with barbed wire.
<<elseif $farm.wall is 3>>
It is surrounded by a stone wall that serves as a foundation for a tall metal fence.
<<elseif $farm.wall is 2>>
It is surrounded by a stone and cement wall, which looks much older in places.
<<elseif $farm.wall is 1>>
It is surrounded by a stone wall, which looks much older in places.
<<else>>
Most of it is bordered by a wooden fence, which gives way to an ancient stone wall in places. You find traces of the stone elsewhere, as if it once surrounded the whole farm.
<</if>>
<br><br>
A great hedge shields most of the fields from the forest beyond, though some are bordered instead by a river. The lands around the farm are wild. You're not sure if they've ever been cultivated.
<br><br>
<<if $farm_work.fence_damage gte 10>>
The damage is extensive. <span class="red">It looks deliberate.</span>
<<elseif $farm_work.fence_damage gte 5>>
<span class="pink">The damage is extensive, as if it were deliberate.</span>
<<elseif $farm_work.fence_damage gte 1>>
<span class="purple">The wall and fence are in need of repair.</span>
<<else>>
Everything seems to be in order.
<</if>>
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br><<effects>>
<<if $weather is "snow">>
You grab a shovel and begin shovelling snow off the yard. It's hard work, but you manage to clear it in good time.
<<else>>
You grab a broom and begin sweeping the yard of fallen leaves. It's hard work, but you manage to gather them into a neat pile before shovelling them into the compost.
<</if>>
<br><br>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>>
<<if $bestialitydisable is "f" and $lurkerdisable is "f">>
You're just finishing up, when something leaps from the pile of <<if $weather is "snow">>snow<<else>>leaves<</if>>!<<gstress>><<stress 6>>
<br><br>
<<if $deviancy gte 55>>
<<link [[Stand still|Farm Yard Stand Still]]>><</link>><<deviant4>>
<br>
<</if>>
<<link [[Dodge|Farm Yard Dodge]]>><</link>><<dancedifficulty 1 1200>>
<br>
<<link [[Whack it with the shovel|Farm Yard Whack]]>><</link>><<physiquedifficulty 1 24000>>
<br>
<<link [[Scream|Farm Yard Scream]]>><</link>><<gdom "Alex">>
<br>
<<if $farm_stage gte 10 and $lurkers_held lt 1>>
<<link [[Hurl net|Farm Yard Hurl net]]>><</link>><<dancedifficulty 1 1200>><<athleticsdifficulty 0 1200>>
<br>
<</if>>
<<else>>
Something darts from the pile of <<if $weather is "snow">>snow<<else>>leaves<</if>>, startling you.<<gstress>><<stress 6>>
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<</if>>
<<else>>
<<link [[Next|Farm Work]]>><</link>>
<br>
<</if>><<effects>>
You release the chickens from their coop, then enter to clean up. It's large enough to stand in, with a wire fence surrounding an outdoor area.
<br><br>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>>
<!-- Modified for Beast People -->
<<farm_gen dog>>
<<if $monster is 1 or $bestialitydisable is "f">>
<<if $farm_work.dog.monster is true>>
<<beastNEWinit 1 dog $farm_work.dog.gender $farm_work.dog.genitals monster>>
<<else>>
<<beastNEWinit 1 dog $farm_work.dog.gender $farm_work.dog.genitals beast>>
<</if>>
You hear movement behind you. Before you can turn to investigate, something leaps on you from behind. You drop to your knees, clutching the wire fence for support.
<br><br>
<<if setup.clothes.upper[clothesIndex('upper', $worn.upper)].sleeve_img is 1>>
You feel a tugging at your wrists. Several chickens have poked their beaks through the gaps in the wire and are grasping your sleeves. Your arms are held in place.
<br><br>
<<bind>>
<<set $phase to 1>>
<<else>>
<<set $phase to 0>>
<</if>>
<<link [[Next|Farm Coop Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
You hear a click behind you. The wind blew the door shut. It's stuck. You manage to pull it open, but not before worrying that you'll need to call for help.<<stress 6>><<gstress>>
<br><br>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
<<link [[Next|Farm Work]]>><</link>>
<br>
<</if>><<effects>>
The chickens follow as you retrieve a sack of grain from the shed beside the yard.
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure) and $exposed lte 0>>
<<if $worn.lower.outfitSecondary is undefined>>
<<set _broken to true>>
<<elseif $worn.lower.outfitSecondary[1] is "broken">>
<<set _broken to true>>
<</if>>
<<if _broken>>
One jumps and latches onto your $worn.lower.name with its beak, <span class="purple">tugging it down your legs and revealing your <<undies>>.</span> You lean down to grab it, but this puts the heavy sack in range of the birds. Yet other chickens start pulling at your $worn.lower.name. You hear the fabric tear.<<gstress>><<stress 6>>
<br><br>
<<lowerstrip>>
<<link [[Risk the sack and retrieve your bottoms|Farm Chickens Retrieve]]>><</link>><<difficulty 50>>
<br>
<<link [[Lure the chickens away from your bottoms|Farm Chickens Leave]]>><</link>>
<br>
<<if $submissive lte 500>>
<<link [[Roar|Farm Chickens Roar]]>><<def 1>><</link>><<defianttext>>
<br>
<</if>>
<<else>>
<<set $worn.lower.integrity -= 15>>
<<if $worn.lower.integrity lte 0>>
One jumps and latches onto your $worn.lower.name with its beak. It hangs there for a moment, until gravity tears it free, your <span class="pink">$worn.lower.name still in its grasp.</span>
<<integritycheck>><<exposure>><<gstress>><<stress 6>>
<br>
You almost drop the sack in your haste to cover your <<lewdness>>, but there's no one else around.
<br><br>
<<if $exposed gte 2 and $exhibitionism gte 15>>
<<link [[Finish the job|Farm Chickens Finish]]>><</link>><<exhibitionist2>>
<br>
<<elseif $exposed is 1>>
<<link [[Finish the job|Farm Chickens Finish]]>><</link>><<exhibitionist1>>
<br>
<</if>>
<<link [[Find something to cover with (0:10)|Farm Chickens Cover]]>><<pass 10>><<farm_count 10>><</link>>
<br>
<<else>>
One jumps and latches onto your $worn.lower.name with its beak. You hear the fabric tear as you shake it free.
<br><br>
You finish feeding the chickens, and return the sack to the shed.
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<</if>>
<</if>>
<<else>>
They break away as you scatter it.
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<</if>><<effects>>
You herd the chickens into their coop, then perform a head count to make sure you got them all.
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>>
You're missing one.
<br><br>
<<link [[Look for it (0:10)|Farm Chickens Look]]>><<pass 10>><<farm_count 10>><</link>>
<br>
<<if $cat gte 6>>
<<link [[Hunt it|Farm Chickens Hunt]]>><</link>><<cat>>
<br>
<</if>>
<<link [[It'll be fine|Farm Chickens Fine]]>><<set $catbuild += 1>><<farm_yield -1>><</link>><<lfarm>>
<br>
<<else>>
Satisfied, you shut and lock the door.
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<</if>><<effects>>
You enter the sty, and release the <<farm_text_many pig>>. They walk down the aisle without prompting. You open the gate at the far end, letting them into a small pen outside.
<br><br>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>>
<!-- Modified for monster people -->
<<if $bestialitydisable is "f" or $farm_work.pig.monster is true>>
<<if $farm_work.pig.monster is true>>
The last grasps your hair, and tries to force you to the ground.
<<else>>
The last rears on its hind legs, and tries to force you to the ground.
<</if>>
<br><br>
<<link [[Scold|Farm Pigs Scold]]>><</link>><<tendingdifficulty 1 600>>
<br>
<<link [[Shove away|Farm Pigs Shove]]>><</link>><<physiquedifficulty 1 12000>>
<br>
<<link [[Endure|Farm Pigs Endure]]>><<trauma 6>><<stress 6>><<farm_pigs -1>><</link>><<lrespect>>
<br>
<<if $deviancy gte 35>>
<<link [[Give it a hand|Farm Pigs Hand]]>><<set $sexstart to 1>><</link>><<deviant3>>
<br>
<</if>>
<<else>>
The <<farm_text_many pig>> seem agitated. It's a little scary.<<gstress>>
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<</if>>
<<else>>
<<link [[Next|Farm Work]]>><</link>>
<br>
<</if>><<effects>>
<<npc Alex>><<person1>>
You find Alex crossing the yard, a heavy bucket in each hand.
<<if $submissive gte 1150>>
"C-can I help?" you ask.
<<elseif $submissive lte 850>>
You reach for one of the buckets. "Let me help," you say.
<<else>>
"Do you need a hand?" you ask.
<</if>>
<br><br>
Alex smiles as you take the bucket. "Thanks. Will be faster with both of us."
<br><br>
You help Alex carry feed across the yard, spilling it over the fence and into the troughs.
<<if $farm_work.pigs_fed gte 6>>
The <<farm_text_many pig>> eat the feed with gusto, but by the end<span class="green"> lie on their sides, content.</span>
<<else>>
<span class="blue">The <<farm_text_many pig>> devour the feed. Seems they're still hungry.</span>
<</if>>
<br><br>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>>
"Down!" Alex says behind you. You turn. One of the <<farm_text pig>>s has grasped Alex's <<if $pronoun is "f">>skirt<<else>>shorts<</if>> in its mouth.
<br><br>
<<link [[Scold the pig|Farm Pigs Alex Scold]]>><</link>><<tendingdifficulty 1 600>>
<br>
<<link [[Watch|Farm Pigs Alex Watch]]>><<npcincr Alex lust 1>><<arousal 600>><</link>><<glust>><<garousal>>
<br>
<<else>>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<if $physique gte 16000>>
You pour feed into a couple of buckets, and traipse across the field. The buckets are heavy, <span class="green">but no trouble for someone of your strength.</span><<set $farm_work.pigs_fed += 1>><<physique 2>>
<br><br>
<<else>>
You pour feed into a couple of buckets, and traipse across the field. Your arms ache by the time you arrive at the sty.<<physique 2>>
<br><br>
<</if>>
You empty the buckets in the troughs.
<<if $farm_work.pigs_fed gte 6>>
The <<farm_text_many pig>> eat the feed with gusto, but by the end<span class="green"> lie on their sides, content.</span>
<<else>>
<span class="blue">The <<farm_text_many pig>> devour the feed. Seems they're still hungry.</span>
<</if>>
<br><br>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure) and $worn.lower.name isnot "naked" and ($bestialitydisable is "f" or $farm_work.pig.monster is true)>>
<!-- Modified for Monster People -->
<<if $farm.beasts.pigs lte -20 and $rng gte 51>>
<<if $farm_work.pig.monster is true>>
Something catches your hair as you turn away from the trough. One of the <<farm_text pig>>s has reached over the fence. "You're not finished here," <<farm_he pig>> says. <<farm_He pig>> tries to pull you inside.
<<else>>
Something catches your hair as you turn away from the trough. One of the <<farm_text pig>>s has reached over the fence. It tries to pull you inside.
<</if>>
<br><br>
<<link [[Scold|Farm Pigs Feed Extreme Scold]]>><</link>><<tendingdifficulty 1 1100>>
<br>
<<link [[Call for help|Farm Pigs Feed Extreme Help]]>><<npcincr Alex dom 1>><<farm_pigs -1>><</link>><<gdom "Alex">><<lrespect>>
<br>
<<else>>
<<if $farm_work.pig.monster is true>>
Something catches your $worn.lower.name as you turn away from the trough. One of the <<farm_text pig>>s has stuck its head through the fence, and grasps your clothing in its mouth.
<<else>>
Something catches your $worn.lower.name as you turn away from the trough. One of the <<farm_text pig>>s has stuck its snout through the fence, and grasps your clothing in its mouth.
<</if>>
<br><br>
<<link [[Scold|Farm Pigs Feed Scold]]>><</link>><<tendingdifficulty 1 600>>
<br>
<<link [[Call for help|Farm Pigs Feed Help]]>><<npcincr Alex dom 1>><<farm_pigs -1>><</link>><<gdom "Alex">><<lrespect>>
<br>
<</if>>
<<else>>
<<link [[Next|Farm Work]]>><</link>>
<br>
<</if>><<effects>>
You herd the <<farm_text_many pig>> back into the sty. Some of them seem reluctant to move, and need cajoling.
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure) and ($bestialitydisable is "f" or $farm_work.pig.monster is true)>>
<!-- Modified for Monster People -->
<<if $farm_work.pig.monster is true>>
You manage to get the last to stand. You're leading <<farm_him pig>> inside when <<farm_he pig>> grasps your arms and tries to force you to the ground.
<<else>>
You manage to get the last to stand. You're leading it inside when it rears on its hind legs and tries to force you to the ground.
<</if>>
<br><br>
<<link [[Scold|Farm Pigs Scold]]>><</link>><<tendingdifficulty 1 600>>
<br>
<<link [[Shove it away|Farm Pigs Shove]]>><</link>><<physiquedifficulty 1 12000>>
<br>
<<link [[Endure|Farm Pigs Endure]]>><<trauma 6>><<stress 6>><<farm_pigs -1>><</link>><<lrespect>>
<br>
<<if $deviancy gte 35>>
<<link [[Give it a hand|Farm Pigs Hand]]>><<set $sexstart to 1>><</link>><<deviant3>>
<br>
<</if>>
<!-- The <<farm_text_many pig>> seems agitated. It's a little scary.<<gstress>><<stress 6>> -->
<!-- <br><br> -->
<!-- <<link [[Next|Farm Work]]>><</link>> -->
<!-- <br> -->
<<else>>
<<if $farm_work.pig.monster is true>>
You manage to get the last to stand, and lead <<farm_him pig>> inside.
<<else>>
You manage to get the last to stand, and lead it inside.
<</if>>
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<</if>><<effects>>
You open each stall, releasing the <<farm_text_many horse>> within. They know where they're going, but you lead them down the lane and open the gate to the field.
<br><br>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure) and $horsedisable is "f">>
<!-- Modified for Monster People -->
<<if $bestialitydisable is "f" or $farm_work.pig.monster is true>>
Most run by, eager to stretch their legs, but a couple hang back.
<<if $farm_work.horse.monster is true>>
One of them steps in front of you, and pushes you away from the gate. "We don't appreciate being penned up," <<farm_he horse>> says as a pair of powerful hands grasp your shoulders from behind. "How's about you give us a little something by way of apology?"
<br><br>
The hands travel down your arms, pinning them to your side as the centaur in front runs a finger down your chest.<<gstress>><<stress 6>>
<br><br>
<<link [[Scold|Farm Horses Scold]]>><</link>><<tendingdifficulty 1 800>>
<br>
<<link [[Call Alex|Farm Horses Alex]]>><<farm_horses -1>><<npcincr Alex dom 1>><</link>><<lrespect>><<gdom "Alex">>
<br>
<<link [[Endure|Farm Horses Endure]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<else>>
One of them shoves you away from the gate with its nose, while another blocks your escape.<<gstress>><<stress 6>>
<br><br>
<<if $farm.beasts.horses lte -20>>
<<link [[Scold|Farm Horses Scold]]>><</link>><<tendingdifficulty 1 1200>>
<br>
<<else>>
<<link [[Scold|Farm Horses Scold]]>><</link>><<tendingdifficulty 1 800>>
<br>
<</if>>
<<link [[Call Alex|Farm Horses Alex]]>><<farm_horses -1>><<npcincr Alex dom 1>><</link>><<lrespect>><<gdom "Alex">>
<br>
<<link [[Endure|Farm Horses Endure]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<</if>>
<<else>>
They run by, eager to stretch their legs. One jostles you as it passes, knocking you to the ground.<<gpain>><<pain 4>><<gstress>><<stress 6>>
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<</if>>
<<else>>
They run by, eager to stretch their legs.
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<</if>><<effects>>
<<if $rng gte 51>>
You approach a <<farm_text horse>>, brush in hand.
<<if $farm.beasts.horses gte 5>>
<<farm_He horse>> runs towards you, eager.
<<else>>
<<farm_He horse>> watches you warily.
<</if>>
<br><br>
<<farm_brush>>
<<else>>
The <<farm_text_many horse>> run around the field. You shout to one, telling <<farm_him horse>> to stop, but <<farm_he horse>>'s enjoying it too much.
<br><br>
<<link [[Chase|Farm Horses Chase]]>><<tiredness 2>><</link>><<athleticsdifficulty 1 1000>><<gtiredness>>
<br>
<!-- Modified for Monster People -->
<<if $deviancy gte 15 and $horsedisable is "f" and ($bestialitydisable is "f" or $farm_work.horse.monster is true)>>
<<link [[Seduce|Farm Horses Seduce]]>><</link>><<deviant2>>
<br>
<</if>>
<<link [[Wait (0:20)|Farm Horses Wait]]>><<pass 20>><<farm_count 20>><<farm_horses -1>><</link>><<lrespect>>
<br>
<</if>><<effects>>
You approach a <<farm_text horse>>. You take <<farm_his horse>> bridle in hand and lead <<farm_him horse>> to the corner of the field, a spot shielded from view by the encroaching woodland. You're far enough that no one on the main farm should be able to hear you.
<br><br>
<<link [[Use your hands (0:05)|Farm Horses Lewd Hands]]>><<pass 5>><<farm_count 5>><<farm_yield 1>><<set $farm_work.horses_satisfied += 1>><<set $handskill += 5>><<set $handstat += 1>><<set $handejacstat += 1>><</link>><<deviant3>><<gfarm>><<ghandskill>>
<br>
<<if $deviancy gte 55>>
<<link [[Use your mouth (0:05)|Farm Horses Lewd Mouth]]>><<pass 5>><<farm_count 5>><<farm_yield 1>><<set $farm_work.horses_satisfied += 1>><<set $oralskill += 5>><</link>><<deviant4>><<gfarm>><<goralskill>>
<br>
<</if>>
<<if $deviancy gte 75>>
<<link [[Let it mount you|Farm Horses Lewd Mount]]>><</link>><<deviant5>>
<br>
<</if>>
<br><br>
<<link [[Walk away|Farm Work]]>><</link>>
<br><<effects>>
You drop to your knees beside the <<farm_text horse>>, and observe <<farm_his horse>> <<if $farm_work.horse.genitals is "vagina">>equine pussy<<else>>huge penis<</if>>. You reach out, and touch it.
<<deviancy3>>
<<if $farm_work.horse.monster is true>>
"I like how you think," the <<farm_text horse>> says. "No need to be gentle."
<<else>>
<</if>>
<<if $farm_work.horse.genitals is "vagina">>
You rub with both hands, pushing your fingers inside. You shift your body so you can get a better angle.
<<else>>
You take <<farm_his horse>> length in both hands, and feel <<farm_him horse>> erect beneath your touch. You rub, shifting your body to a better angle.
<</if>>
<br><br>
<<if $handskill gte random(1, 1000)>>
<<farm_He horse>> starts bucking against your hands, <span class="green">but you manage to keep up.</span> <<farm_He horse>> moves faster, until <<farm_his horse>> whole body shudders in orgasm.
<<if $farm_work.horse.genitals is "penis">>
Semen shoots from <<farm_his horse>> penis, pooling on the grass below.
<</if>>
<br><br>
You give <<farm_him horse>> a moment to recover, then lead <<farm_him horse>> back to the field, a healthy spring in <<farm_his horse>> step.
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<<else>>
<<farm_He horse>> starts bucking against you. It's difficult to keep up.
<br><br>
<<link [[Keep going (0:10)|Farm Horses Lewd Hands 2]]>><<pass 10>><<farm_count 10>><</link>>
<br>
<</if>><<effects>>
You keep it up, until the <<farm_text horse>> shudders in orgasm.
<<if $farm_work.horse.genitals is "penis">>
Semen shoots from <<farm_his horse>> penis, pooling on the grass below.
<</if>>
<br><br>
You give <<farm_him horse>> a moment to recover, then lead <<farm_him horse>> back to the field, a healthy spring in <<farm_his horse>> step.
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br><<effects>>
You drop to your knees beside the <<farm_text horse>>, and observe <<farm_his horse>> <<if $farm_work.horse.genitals is "vagina">>equine pussy<<else>>huge penis<</if>>. You lean forward, tongue first, and lick.
<<deviancy4>>
<<if $farm_work.horse.monster is true>>
"I was hoping you'd do that," the <<farm_text horse>> says.
<<else>>
<</if>>
<<if $farm_work.horse.genitals is "vagina">>
You wiggle your tongue inside. It was meant for something much larger, so you compensate with dexterity, wriggling this way and that, trying to find a weak spot.
<<else>>
You run your tongue along its length, feeling <<farm_his horse>> cock erect with each pulse. There's no way you could fit something so large in your mouth, but your tongue gives it as much attention as it can.
<</if>>
<br><br>
<<if $oralskill gte random(1, 1000)>>
<<farm_He horse>> starts bucking against your face. You grasp <<farm_his horse>> hind legs, <span class="green">and manage to remain steady.</span> It moves faster, until <<farm_his horse>> whole body shudders in orgasm.
<<if $farm_work.horse.genitals is "penis">>
Semen shoots from <<farm_his horse>> penis, splattering over your face and dripping on your <<breasts>>.
<<set $player.bodyliquid.face.semen += 1>><<set $player.bodyliquid.chest.semen += 1>><<faceejacstat>><<ejacstat>>
<</if>>
<br><br>
You give the <<farm_text horse>> a moment to recover, then lead <<farm_him horse>> back to the field, a healthy spring in <<farm_his horse>> step.
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<<else>>
<<farm_He horse>> starts bucking against your face, which makes things harder.
<br><br>
<<link [[Keep going (0:10)|Farm Horses Lewd Hands 2]]>><<pass 10>><<farm_count 10>><</link>>
<br>
<</if>><<effects>>
Despite the difficulty, you persevere until the <<farm_text horse>>'s body shudders in orgasm.
<<if $farm_work.horse.genitals is "penis">>
Semen shoots from <<farm_his horse>> penis, splattering over your face and dripping on your <<breasts>>.
<<set $player.bodyliquid.face.semen = 1>><<set $player.bodyliquid.chest.semen += 1>><<faceejacstat>><<ejacstat>>
<</if>>
<br><br>
You give <<farm_him horse>> a moment to recover, then lead <<farm_him horse>> back to the field, a healthy spring in <<farm_his horse>> step.
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br><<effects>>
You bend over a bale of hay, and pull the <<farm_text horse>> until it stands over you. Instinct takes over from there.<<deviancy5>>
<<link [[Next|Farm Horses Sex]]>><<set $sexstart to 1>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<if $farm_work.horse.monster is true>>
<<beastNEWinit 1 horse $farm_work.horse.gender $farm_work.horse.genitals monster>>
<<else>>
<<beastNEWinit 1 horse $farm_work.horse.gender $farm_work.horse.genitals beast>>
<</if>>
<<beastCombatInit>>
<<set $NPCList[0].stance to "top">>
<<if $farm_work.horse.genitals is "penis">>
<<set $position to "doggy">>
<<else>>
<<set $position to "missionary">>
<</if>>
<<set $position_lock to 1>>
<<prop haybale>>
<<farm_trust horses>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Farm Horses Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Farm Horses Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Farm Horses Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Farm Horses Sex]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
You hold the <<farm_text horse>>'s bridle as it shakes above you. You climb off the hay bale.<<gfarm>><<farm_yield 1>><<set $farm_work.horses_satisfied += 1>>
<br><br>
<<clotheson>>
<<tearful>> you lead <<farm_him horse>> back to the field. <<farm_He horse>> has a spring in <<farm_his horse>> step.
<br><br>
<<endcombat>>
<<link [[Next|Farm Work]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The <<farm_text horse>> flees back to the field.
<br><br>
<<tearful>> you climb off the hay bale.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Farm Work]]>><</link>>
<br>
<<else>>
<<if $farm_work.horse.monster is true>>
"You're such a tease," the centaur says. <<farm_He horse>> turns and runs back to the field.
<<else>>
The <<farm_text horse>> neighs in frustration, and runs back to the field.
<</if>>
<br><br>
<<tearful>> you climb off the hay bale.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Farm Work]]>><</link>>
<br>
<</if>><<effects>>
You call the <<farm_text_many horse>>, and lead them from the field. They seem happy enough to leave.
<br><br>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>>
You lock each one in their stall for the night. The last decides to be difficult, and insists on remaining outside. <<farm_He horse>>'s too big to move by force.
<br><br>
<<link [[Encourage|Farm Horses In Encourage]]>><</link>><<tendingdifficulty 1 800>>
<br>
<<link [[Call Alex|Farm Horses In Alex]]>><<npcincr Alex dom 1>><<farm_horses -1>><</link>><<lrespect>><<gdom "Alex">>
<br>
<!-- Modified for Monster People -->
<<if $deviancy gte 15 and $horsedisable is "f" and ($bestialitydisable is "f" or $farm_work.horse.monster is true)>>
<<link [[Seduce|Farm Horses In Seduce]]>><</link>><<deviant2>>
<</if>>
<br>
<<else>>
You lock each one in their stall for the night.
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<</if>><<effects>>
You open the barn doors, and release the <<farm_text_many cattle>> from their pens. They trot to the field without prompting.
<br><br>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure) and $worn.over_upper.name isnot "naked">>
<<set $worn.over_upper.integrity -= 10>>
<<if $worn.over_upper.integrity lte 0>>
One snags your $worn.over_upper.name with <<farm_his cattle>> horn as <<farm_he cattle>> passes, <span class="pink">tearing it from your body.</span>
<<integritycheck no_text>><<exposure>>
<<covered>> The <<farm_text cattle>> continues with the tattered remains dangling over <<farm_his cattle>> face.
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<<else>>
One snags your $worn.over_upper.name with <<farm_his cattle>> horn as <<farm_he cattle>> passes, leaving it worse for wear.
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<</if>>
<<elseif $danger gte (9900 - $allure) and $worn.upper.name isnot "naked">>
<<set $worn.upper.integrity -= 10>>
<<if $worn.upper.integrity lte 0>>
One snags your $worn.upper.name with <<farm_his cattle>> horn as <<farm_he cattle>> passes, <span class="pink">tearing it from your body.</span>
<<integritycheck no_text>><<exposure>>
<<covered>> The <<farm_text cattle>> continues with the tattered remains dangling over <<farm_his cattle>> face.
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<<else>>
One snags your $worn.upper.name with <<farm_his cattle>> horn as <<farm_he cattle>> passes, leaving it worse for wear.
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<</if>>
<<else>>
<<link [[Next|Farm Work]]>><</link>>
<br>
<</if>><<effects>>
You enter the cattle barn.
<<if $farm.barn gte 1>>
A large, glowing milking machine sits in the middle.
<<else>>
A large milking machine sits in the middle.
<</if>>
The <<farm_text_many cattle>> prefer to be milked by hand, but the machine can milk six at once.
<br><br>
<<farm_milk_actions>><<effects>>
You lead the <<farm_text_many cattle>> into the barn, and strap them into the machine.
<!-- Modified for Monster People -->
<<if $bestialitydisable is "f" or $farm_work.cattle.monster is true>>
<<if $cattle_milked lte 6>>
<<if $farm_work.cattle.monster_roll is true and ($hallucinations gte 1 or $monsterhallucinations is "f")>>
<<if $farm_work.cattle.gender_plural is "m">>
<<if $cbchance gte 100>>
Alex gave you simple instructions, but you hesitate when it comes time to attach the suction tubes to their nipples. You remind yourself that there's nothing lewd about this. The bullboys moo in anticipation.
<<else>>
Alex gave you simple instructions, but you hesitate when it comes time to attach the suction tubes to their cocks. You remind yourself that there's nothing lewd about this. The bullboys moo in anticipation.
<</if>>
<<elseif $farm_work.cattle.gender_plural is "f">>
<<if $dgchance gte 1>>
Alex gave you simple instructions, but you hesitate when it comes time to attach the suction tubes to their breasts and cocks. You remind yourself that there's nothing lewd about this. The cowgirls moo in anticipation.
<<else>>
Alex gave you simple instructions, but you hesitate when it comes time to attach the suction tubes to their breasts. You remind yourself that there's nothing lewd about this. The cowgirls moo in anticipation.
<</if>>
<<else>>
Alex gave you simple instructions, but you hesitate when it comes time to attach the suction tubes to their breasts and cocks. You remind yourself that there's nothing lewd about this. The cowgirls and bullboys moo in anticipation.
<</if>>
<<else>>
<<if $farm_work.cattle.gender_plural is "m">>
Alex gave you simple instructions, but you hesitate when it comes time to attach the suction tubes to their cocks. You remind yourself that there's nothing lewd about this. The bulls moo in anticipation.
<<elseif $farm_work.cattle.gender_plural is "f">>
Alex gave you simple instructions, but you find the process awkward. The cows moo in anticipation as you attach the tubes to their udders.
<<else>>
Alex gave you simple instructions. The udders are awkward enough, but you hesitate when it comes time to attach the suction tubes to their cocks. You remind yourself that there's nothing lewd about this. The cattle moo in anticipation.
<</if>>
<</if>>
<<elseif $cattle_milked lte 1200>>
<<if $farm_work.cattle.monster_roll is true and ($hallucinations gte 1 or $monsterhallucinations is "f")>>
<<if $farm_work.cattle.gender_plural is "m">>
<<if $cbchance gte 100>>
You think you're getting the hang of things, but you still look away when it comes time to attach the suction tubes to their nipples. You remind yourself that there's nothing lewd about this. The bullboys moo in anticipation.
<<else>>
You think you're getting the hang of things, but you still look away when it comes time to attach the suction tubes to their cocks. You remind yourself that there's nothing lewd about this. The bullboys moo in anticipation.
<</if>>
<<elseif $farm_work.cattle.gender_plural is "f">>
<<if $dgchance gte 1>>
You think you're getting the hang of things, but you still look away when it comes time to attach the suction tubes to their breasts and cocks. You remind yourself that there's nothing lewd about this. The cowgirls moo in anticipation.
<<else>>
You think you're getting the hang of things, but you still look away when it comes time to attach the suction tubes to their breasts. You remind yourself that there's nothing lewd about this. The cowgirls moo in anticipation.
<</if>>
<<else>>
You think you're getting the hang of things, but you still look away when it comes time to attach the suction tubes to their breasts and cocks. You remind yourself that there's nothing lewd about this. The cowgirls and bullboys moo in anticipation.
<</if>>
<<else>>
<<if $farm_work.cattle.gender_plural is "m">>
You think you're getting the hang of things, but you still look away when it comes time to attach the suction tubes to their cocks. You remind yourself that there's nothing lewd about this. The bulls moo in anticipation.
<<elseif $farm_work.cattle.gender_plural is "f">>
You think you're getting the hang of things. The cows moo in anticipation as you attach the tubes to their udders.
<<else>>
You think you're getting the hang of things. The udders are easy enough, but you hesitate when it comes time to attach the suction tubes to their cocks. You remind yourself that there's nothing lewd about this. The cattle moo in anticipation.
<</if>>
<</if>>
<<else>>
<<if $farm_work.cattle.monster_roll is true and ($hallucinations gte 1 or $monsterhallucinations is "f")>>
<<if $farm_work.cattle.gender_plural is "m">>
<<if $cbchance gte 100>>
You daydream as you attach the suction tubes to their nipples, your practiced hands moving automatically. The bullboys moo in anticipation.
<<else>>
You daydream as you attach the suction tubes to their cocks, your practiced hands moving automatically. The bullboys moo in anticipation.
<</if>>
<<elseif $farm_work.cattle.gender_plural is "f">>
<<if $dgchance gte 1>>
You daydream as you attach the suction tubes to their breasts and cocks, your practiced hands moving automatically. The cowgirls moo in anticipation.
<<else>>
You daydream as you attach the suction tubes to their breasts, your practiced hands moving automatically. The cowgirls moo in anticipation.
<</if>>
<<else>>
You daydream as you attach the suction tubes to their breasts and cocks, your practiced hands moving automatically. The cowgirls and bullboys moo in anticipation.
<</if>>
<<else>>
<<if $farm_work.cattle.gender_plural is "m">>
You daydream as you attach the suction tubes to their cocks, your practiced hands moving automatically. The bulls moo in anticipation.
<<elseif $farm_work.cattle.gender_plural is "f">>
You daydream as you attach the suction tubes to their udders, your practiced hands moving automatically. The cows moo in anticipation.
<<else>>
You daydream as you attach the suction tubes to their udders and cocks, your practiced hands moving automatically. The cattle moo in anticipation.
<</if>>
<</if>>
<</if>>
<<else>>
The cattle moo in anticipation.
<</if>>
<br><br>
The milking machine works fast, and soon finishes gathering fluid. You release the <<farm_text_many cattle>>, and they trot away.
<br><br>
<<farm_milk_actions>><<effects>>
<<if $monster is 1>>
You lead a <<beasttype>> into the barn, and sit on a stool beside <<bhim>>. <<bHe>> kneels over the bucket, and moos in anticipation.
<<if $NPCList[0].pronoun is "m">>
<<if $NPCList[0].vagina isnot "none">>
You pinch <<bhis>> nipples with both hands, and squeeze.
<<else>>
You take <<bhis>> already-erect penis in both hands, and get to work.<<handstat>><<handejacstat>>
<</if>>
<<else>>
<<if $NPCList[0].penis isnot "none">>
You take <<bhis>> already-erect penis in one hand and a breast in the other, then get to work.<<handstat>><<handejacstat>>
<<else>>
You grasp <<bhis>> breasts in both hands, and squeeze.
<</if>>
<</if>>
<<else>>
You lead the <<beasttype>> into the barn, and sit on a stool beside it. It moos in anticipation. You take its
<<if $NPCList[0].penis isnot "none">>already-erect penis<<else>>udders<</if>>
in both hands, and get to work.
<</if>>
<br><br>
<<if $cattle_milked lte 6 or $deviancy lt 15>>
It feels strange to get so hands-on. You remind yourself that there's nothing odd about this, but it's a hard feeling to shake.
<<elseif $cattle_milked lte 1200 or $deviancy lt 35>>
You're used to milking cattle, and the <<beasttype>> appreciates the attention.
<<else>>
You daydream as you work, your practiced hands moving on their own. The <<beasttype>> appreciates the attention.
<</if>>
<<deviancy1>>
You <<tendingtext>> squeeze and rub.
<<if currentSkillValue('tending') gte 1500>>
<<farm_count 3>><<pass 3>> Three minutes later
<<elseif currentSkillValue('tending') gte 1200>>
<<farm_count 4>><<pass 4>> Four minutes later
<<elseif currentSkillValue('tending') gte 1000>>
<<farm_count 5>><<pass 5>> Five minutes later
<<elseif currentSkillValue('tending') gte 800>>
<<farm_count 10>><<pass 10>> Ten minutes later
<<elseif currentSkillValue('tending') gte 600>>
<<farm_count 15>><<pass 15>> Fifteen minutes later
<<elseif currentSkillValue('tending') gte 400>>
<<farm_count 20>><<pass 20>> Twenty minutes later
<<elseif currentSkillValue('tending') gte 200>>
<<farm_count 25>><<pass 25>> Twenty-five minutes later
<<else>>
<<farm_count 30>><<pass 30>> Thirty minutes later
<</if>>
you have a bucket full of <<beasttype>> milk.
<br><br>
<<if $farm_work.cattle_text is undefined>>
<<set $farm_work.cattle_text to 0>>
<</if>>
<<switch $farm_work.cattle_text>>
<<case 0>>
<<set $farm_work.cattle_text += 1>>
The <<beasttype>> trots away.
<<case 1>>
<<set $farm_work.cattle_text += 1>>
The <<beasttype>> licks your hand before trotting away.<<lstress>><<stress -1>>
<<case 2>>
<<set $farm_work.cattle_text += 1>>
The <<beasttype>> needs cajoling before <<bhe>> will return to the field.
<<case 3>>
<<set $farm_work.cattle_text += 1>>
The <<beasttype>> leaves in a hurry, eager to return to the field.
<<case 4>>
<<set $farm_work.cattle_text to 0>>
The <<beasttype>> trots back to the field, though has some trouble finding the exit.
<</switch>>
<br><br>
<<endevent>>
<<farm_milk_actions>><<effects>>
<<pass 3>>
<<if $monster is 1>>
You lead a <<beasttype>> into the barn. <<bHe>> starts to kneel, but you interrupt. Instead, <<bhe>> watches with a puzzled expression as you
<!-- Milk Chest -->
<<if $pronoun is "f" or $NPCList[0].vagina isnot "none">>
lean down to <<bhis>> chest.
<br><br>
You take <<bhis>> nipple into your mouth, and suck. <<bHe>> moos in pleasure as sweet milk flows. You spit most into the bucket, but you can't help but swallow some.<<transform cat 1>>
<!-- DG cowgirls get both milked -->
<<if $NPCList[0].penis isnot "none">>
<br><br>
You drop to your knees next.
<</if>>
<<else>>
kneel in front of <<bhim>> instead.
<br><br>
<</if>>
<!-- Milk Penis -->
<<if $NPCList[0].penis isnot "none">>
<<bHis>> cock is already erect in anticipation. You take it into your mouth. <<if $player.virginity.oral is true>><span class="red">It tastes strange.</span><</if>>
<<takeVirginity $NPCList[0].fullDescription "oral">><<oralstat>><<oralejacstat>><<ejacstat>><<set $player.bodyliquid.mouth.semen += 1>>
<br><br>
You grasp <<bhis>> thighs for purchase as you bob your head back and forth. Thick <<beasttype>> cream surges into your mouth. You pull away from <<bhis>> cock and spit into the bucket, directing the rest of the flow the same way. The <<beasttype>> moos in pleasure, and you soon have the bucket filled.
<</if>>
<<else>>
<<if $NPCList[0].penis isnot "none">>
You lead a bull into the barn, and kneel beneath it. Its cock is already erect in anticipation. You take it into your mouth. <<if $player.virginity.oral is true>><span class="red">It tastes strange.</span><</if>>
<<takeVirginity $NPCList[0].fullDescription "oral">><<oralstat>><<oralejacstat>><<ejacstat>><<set $player.bodyliquid.mouth.semen += 1>>
You grasp its hind legs for purchase as you bob your head back and forth. Thick bull cream surges into your mouth. You pull away from its cock and spit into the bucket, directing the rest of the flow the same way. The bull moos in pleasure, and you soon have the bucket filled.
<<else>>
You lead a cow into the barn, and kneel beneath it. You lean down, and take one of its udders into your mouth. Thick, creamy milk flows into your mouth. You spit most into the bucket, but can't help but swallow some.<<transform cat 1>>
<</if>>
<</if>>
<<deviancy4>>
The <<beasttype>> trots away.
<br><br>
<<endevent>>
<<farm_milk_actions>><<effects>>
The <<farm_text_many dog>> help you herd the <<farm_text_many cattle>> into the barn.
<br><br>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>>
<<if $farm.beasts.dogs gte 20>>
The <<farm_text_many dog>> seem agitated, <span class="green">but a firm look is enough to keep them on target.</span>
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<<else>>
<<if $farm.beasts.cattle gte 20>>
The <<farm_text_many dog>> seem agitated. One growls and bares its teeth at you, <span class="green">until a <<farm_text cattle>> breaks from the herd and stands between you and the <<farm_text dog>> in a protective gesture.</span>
<br><br>
The dogs leave you alone.<<grespect>><<farm_dogs 1>>
<br><br>
<<else>>
The <<farm_text_many dog>> seem agitated, and growl at you along with the cattle.<<gstress>><<stress 6>>
<br><br>
<</if>>
<<link [[Next|Farm Work]]>><</link>>
<br>
<</if>>
<<else>>
<<link [[Next|Farm Work]]>><</link>>
<br>
<</if>><<effects>>
<<npc Alex>><<person1>>
You sneak up to the shed, and push the door open.
<<promiscuity1>>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<<earnFeat "I Spy">>
You peek through the gap, and see Alex. <<His>> eyes are shut, <span class="green">and <<he>> hasn't noticed you.</span>
<br><br>
<<if $NPCList[0].gender is "f">>
<<if $NPCList[0].penis isnot "none">>
Rivulets of water run down <<his>> toned body, flowing over <<his>> <<print $NPCList[0].breastsdesc>> and <<print $NPCList[0].penisdesc>>
<<else>>
Rivulets of water run down <<his>> <<print $NPCList[0].breastsdesc>>, and flow over the rest of <<his>> toned body.
<</if>>
<<else>>
<<if $NPCList[0].penis isnot "none">>
Rivulets of water run down <<his>> toned body, flowing over <<his>> <<print $NPCList[0].penisdesc>>.
<<else>>
Rivulets of water run down <<his>> toned body.
<</if>>
<</if>>
<<His>> face, arms and legs are much darker than parts protected from <<his>> days in the sun.<<garousal>><<arousal 600>>
<br><br>
A draft blows through the gap in the door. Alex opens <<his>> eyes, but you're already gone. <<He>> shuts the door, none the wiser.
<br><br>
<<skulduggeryuse>>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br>
<<else>>
<span class="red">The door slams shut before you see more than a sliver of bare skin.</span> "You perv," Alex shouts from behind the door. "Leave me to shower in peace."<<llove>><<ldom>><<npcincr Alex love -1>><<npcincr Alex dom -1>><<glust>><<npcincr Alex lust 1>><<gstress>><<stress 6>>
<br><br>
<<skulduggeryuse>>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<if $weather is "rain">>
You endure the rain as you search for invasive weeds, digging them up at the roots before they can strangle the crops.
<<elseif $weather is "clear">>
<<if $rng gte 51>>
The sun beats down as you search for invasive weeds, digging them up at the roots before they can strangle the crops.
<<else>>
The sun beats down as you water the crops.
<</if>>
<<elseif $weather is "snow">>
You endure the cold as you search for invasive weeds, digging them up at the roots before they can strangle the crops.
<<else>>
<<if $rng gte 51>>
You search for invasive weeds, digging them up at the roots before they can strangle the crops.
<<else>>
You water the crops.
<</if>>
<</if>>
<<if currentSkillValue('tending') gte 200>>
You also examine them for pests and signs of disease.
<<else>>
You also examine the crops for pests.
<</if>>
<<tendingdifficulty 1 1000 true>>
<<if $tendingSuccess>>
It's hard work, <span class="green">but you make good time.</span><<set $farm_work.tending += 1>>
<<else>>
It's hard work, but you make progress.
<</if>>
<br><br>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "alexFarmTendingAlone">>
<</if>>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>>
<<farm_tending_events>>
<<else>>
<<link [[Next|Farm Work]]>><</link>>
<br>
<</if>><<effects>>
<<if $weather is "rain">>
You endure the rain as you help Alex search for invasive weeds, digging them up at the roots before they can strangle the crops.
<<elseif $weather is "clear">>
<<if $rng gte 51>>
The sun beats down as you help Alex search for invasive weeds, digging them up at the roots before they can strangle the crops.
<<else>>
The sun beats down as you help Alex water the crops.
<</if>>
<<elseif $weather is "snow">>
You endure the cold as you help Alex search for invasive weeds, digging them up at the roots before they can strangle the crops.
<<else>>
<<if $rng gte 51>>
You help Alex search for invasive weeds, digging them up at the roots before they can strangle the crops.
<<else>>
You help Alex water the crops.
<</if>>
<</if>>
<<if currentSkillValue('tending') gte 200>>
You also examine them for pests and signs of disease.
<<else>>
You also examine them for pests.
<</if>>
<<tendingdifficulty 1 1000 true>>
<<if $tendingSuccess>>
It's hard work, <span class="green">but you make good time.</span><<set $farm_work.tending += 1>>
<<else>>
It's hard work, but you make progress.
<</if>>
<br><br>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "alexFarmTending">>
<</if>>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>>
<<farm_tending_alex_events>>
<<else>>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<if $weather is "rain">>
You endure the rain as you help Alex clear the invasive weeds, digging them up at the roots and freeing the land for cultivation.
<<elseif $weather is "clear">>
The sun beats down as you help Alex clear the invasive weeds, digging them up at the roots and freeing the land for cultivation.
<<elseif $weather is "snow">>
You endure the cold as you help Alex clear the invasive weeds, digging them up at the roots and freeing the land for cultivation.
<<else>>
You help Alex clear the invasive weeds, digging them up at the roots and freeing the land for cultivation.
<</if>>
<<if $rng gte 51>>
There are young trees growing in places. Alex insists on digging them a new home near the surrounding woodland.
<<else>>
Some of the plants are rooted deep, and need to be dug out.
<</if>>
<br><br>
<<if $farm.clearing gte 50>>
You make good progress, <span class="blue">but there's still a long way to go.</span>
<<elseif $farm.clearing gte 10>>
You make good progress. <span class="lblue">Most of the field is clear.</span>
<<elseif $farm.clearing gte 1>>
You make good progress. <span class="teal">The field is almost cleared.</span>
<<else>>
You make good progress, <span class="green">and remove the last of the weeds!</span>
<</if>>
<br><br>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "alexFarmTending">>
<</if>>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>>
<<farm_tending_alex_events>>
<<else>>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<if $weather is "rain">>
You endure the rain as you clear the invasive weeds, digging them up at the roots and freeing the land for cultivation.
<<elseif $weather is "clear">>
The sun beats down as you clear the invasive weeds, digging them up at the roots and freeing the land for cultivation.
<<elseif $weather is "snow">>
You endure the cold as you clear the invasive weeds, digging them up at the roots and freeing the land for cultivation.
<<else>>
You clear the invasive weeds, digging them up at the roots and freeing the land for cultivation.
<</if>>
<<if $rng gte 51>>
Some of the plants are rooted deep, and need to be dug out.
<</if>>
/* inexplicably, these strings were written assuming working at night. No idea why? Built new ones, but keeping these to reuse if we introduce sneaky night working or somesuch...
<<set _rng to random(1, 6)>>
<<if _rng is 1>>
You faintly hear a wet sound coming from the moor, but you can't see much in the darkness. <<gstress>><<stress 3>>
<<elseif _rng is 2>>
You think you see a pair of eyes staring at you in the dark, but they're gone before you can get a better look. <<gstress>><<stress 6>>
<<elseif _rng gte 3>>
You trip over something in the dark. <<pain 5>> <<gpain>>
<</if>>
*/
<<set _rng to random(1, 6)>>
<<if _rng is 1>>
You faintly hear a wet sound coming from the moor. When you look, you can't see what caused it. <<gstress>><<stress 3>>
<<elseif _rng is 2>>
<br><br>
You get an uncomfortable feeling, like something is watching you. You look around, but nothing is there. <<gstress>><<stress 6>>
<<elseif _rng gte 3>>
<br><br>
You trip over a tangle of brambles, falling to the ground with a thud. <<pain 5>> <<gpain>>
<</if>>
<<if $farm.clearing gte 50>>
You make some progress, <span class="blue">but there's still a long way to go. It's slow work without Alex.</span>
<<elseif $farm.clearing gte 10>>
You make some progress. <span class="lblue">Most of the field is clear. It's slow work without Alex.</span>
<<elseif $farm.clearing gte 1>>
You make some progress. <span class="teal">The field is almost cleared. It's slow work without Alex.</span>
<<else>>
You make good progress, <span class="green">and remove the last of the weeds!</span>
<</if>>
<br><br>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "alexFarmTendingAlone">>
<</if>>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure * 1.5)>>
<<farm_tending_events>>
<<else>>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<set _alex to $NPCName[$NPCNameList.indexOf("Alex")]>>
<<if $phase is 1>>
<<npc Alex>><<person1>>
You approach Alex.
<<if $weather is "clear">>
<<He>> reclines in the shade beneath the boughs of a tree.
<<elseif $weather is "rain">>
<<He>> shelters from the rain beneath the boughs of a tree.
<<elseif $weather is "snow">>
<<He>> shelters from the snow beneath the boughs of a tree.
<<else>>
<<He>> reclines beneath the boughs of a tree.
<</if>>
<<He>> flicks up the brim of <<his>> hat when <<he>> hears you approach.
<<if $exposed gte 1>>
<<covered>> <<He>> looks away.
<</if>>
<br><br>
<<if _alex.love gte 10>>
<<if _alex.dom gte 10>>
"Feel free to take a break," <<he>> says. "You've earned it."
<<elseif _alex.dom lte -10>>
"I'm glad to see you," <<he>> says. "Would you like to sit with me?"
<<else>>
"I was hoping you'd swing by," <<he>> says, gesturing at the ground beside <<him>>.
<</if>>
<<elseif _alex.love lte -10>>
<<if _alex.dom gte 10>>
"What now?" <<he>> sighs.
<<elseif _alex.dom lte -10>>
"Now what?" <<he>> asks.
<<else>>
"Something the matter?" <<he>> asks.
<</if>>
<<else>>
<<if _alex.dom gte 10>>
"Let me know if you need a hand with anything." <<he>> says.
<<elseif _alex.dom lte -10>>
"A break's fine now and then," <<he>> says.
<<else>>
"Feel free to join me," <<he>> says. "A break now and then is fair."
<</if>>
<</if>>
<br><br>
<<else>>
<<farm_work_update>>
<</if>>
<<if ($loveInterest.primary is "Alex" or $loveInterest.secondary is "Alex")>>
<<if $season is "winter">>
You huddle together for warmth.
<<elseif _alex.dom lte -10>>
<<He>> leans against you.
<<else>>
You sit and lean against <<him>>.
<</if>>
<<else>>
You sit and lean against the tree.
<</if>>
<<set $rng to random(1, 2)>>
<<if $rng is 1 and $farm_stage gte 4>>
Alex asks about you.
<<farm_tell_alex>>
<<else>>
<<farm_relax_chat>>
<</if>>
<br><br>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure) and $farm_stage gte 4>>
<<if $farm_relax_drink is "accept">>
"Another drink?" <<he>> asks, producing another bottle from the hiding place.
<<elseif $farm_relax_drink is "refuse">>
"You sure I can't interest you in a drink?" <<he>> asks, pulling the bottle from its hiding place again.
<<else>>
"Fancy a drink?" <<he>> asks out of nowhere. <<He>> pulls a bottle from an alcove beneath a thick root, and offers it to you. "They say you shouldn't drink alone."
<</if>>
<br><br>
<<link [[Drink|Farm Rest Drink]]>><<alcohol 120>><<stress -6>><<npcincr Alex love 1>><</link>><<glove>><<lstress>>
<br>
<<link [[Refuse|Farm Rest Refuse]]>><</link>>
<br>
<<else>>
<<farm_relax_end>>
<</if>><<effects>>
<<npc Alex>><<person1>>
You approach Alex with the milkshake. <<He>> waves at you with a bottle beside <<him>>, seemingly unaware. "Hey, fancy-"
<br>
"A drink?" you interrupt, giving the creamy drink a light shake.
<br><br>
"Not what I had in mind," <<he>> chuckles in amusement, and stashes the bottle away. "Not looking forward to the crash later either. But I'll accept the generous offer. Cheers."
Alex takes it off your hands, and after twenty minutes of sipping and chatting, tips <<his>> hat off to you as you part ways.
<br><br>
<<link [[Next|Farm Work]]>><</link>><<effects>>
<<npc Alex>><<person1>>
You sit beside Alex, then procure the milkshake. "Fancy a drink?" you ask simultaneously. <<He>> pulled out a bottle to offer you at the same time.
<br><br>
<<if $worn.head.name is "naked">>
You take <<his>> hat off, and pull the brim over your face.<<headwear 17>>
<</if>>
"They say you shouldn't drink alone," you add, with your best impression of Alex's voice.
<br><br>
<<He>> erupts in uncontrollable laughter, and you spend the next twenty minutes laughing with <<him>>. Towards the end, you share the creamy treat together.
"Thanks for the sugar," <<he>> wheezes, wiping a tear. After catching your breath, you part ways.
<br><br>
<<link [[Next|Farm Work]]>><</link>><<effects>><<set $outside to 0>>
You relax on the hammock next to the stables.
<<if $weather is "rain" or $weather is "snow">>You're glad to have some cover from the <<print ($weather is "rain"?'rain':'snow')>>.<</if>>
<<if $rng gte 75 and $daystate isnot "night" and $NPCName[$NPCNameList.indexOf("Alex")].love gte 80 and $farm_work.alex isnot "still" and $alex_countdown is undefined and $farm_stage gte 7>>
You see Alex approach, waving at you.
"Hey, partner," <<nnpc_he "Alex">> smiles and leans across your lap. "Just thought I'd swing by."
<br><br>
You recline with <<nnpc_him "Alex">>, swayed by the occasional breeze. <<nnpc_He "Alex">> reluctantly gets up at one point with a sigh.
"I should get back to work. But I couldn't resist being with you."
<<elseif $daystate is "night">>
With the horses sleeping, you're able to enjoy the peace and quiet.
<<elseif $farm_work.horses_out is 1>>
With the horses out running in the fields, you're able to enjoy the peace and quiet.
<<else>>
The horses are inside. You hear them move around.
<</if>>
<br><br>
<<link [[Next|Farm Work]]>><</link>><<effects>>
<<if $rng gte 51 or $farm.wall is 1>>
You follow the farm perimeter, picking up stones from the ground and returning them to the old wall.
<br><br>
<<else>>
You take a hammer and nails, and repair the wooden fence surrounding the fields. Some of the wooden planks have broken free whole, but others need to be replaced.
<br><br>
You step back and admire your handiwork.
<br><br>
<</if>>
<<link [[Next|Farm Work]]>><</link>>
<br><<effects>>
<<npc Alex>><<person1>>
<<if $rng gte 51 or $farm.wall is 1>>
You help Alex follow the farm perimeter, picking up stones from the ground and returning them to the old wall. <<He>> suggests you split up to cover more ground.
<br><br>
<<else>>
You take a hammer and nails, and help Alex repair the wooden fence surrounding the fields. Some of the wooden planks have broken free whole, but others need to be replaced. Alex acknowledges your assistance with a wave, but seems focused on patching up the damage in front of <<him>>.
<br><br>
You step back and admire your handiwork.
<br><br>
<</if>>
<<link [[Next|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
You carry the feed to the field. Some of the younger <<farm_text_many dog>> beg and follow you, but most wait near the kennels.
<br><br>
<<set $danger to random(1, 10000)>>
<!-- Modified for Monster People -->
<<if $danger gte (9900 - $allure) and $farm.beasts.dogs lte -20 and ($bestialitydisable is "f" or $farm_work.dog.monster is true)>>
You leave the <<farm_text_many dog>> to feed, but hear footsteps approach as you walk from the field.
<<if $farm_work.dog.monster is true>>
Before you can turn, a pair of hands land on your shoulders. A weight forces you to the ground.
<<else>>
Before you can turn, a pair of paws land on your shoulders, and a jaw clamps around your neck. The weight forces you to the ground.
<</if>>
<br><br>
<<link [[Next|Farm Dogs Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<!-- Modified for Monster People -->
<<elseif ($danger gte (9900 - $allure) or $farm.beasts.dogs lte -5) and ($bestialitydisable is "f" or $farm_work.dog.monster is true)>>
You leave the <<farm_text_many dog>> to feed, but hear footsteps approach as you walk from the field.
<<if $farm_work.dog.monster is true>>
A <<farm_text dog>> wraps <<farm_his dog>> arms around your neck, and humps <<farm_his dog>> pelvis against you.
<<else>>
A <<farm_text dog>> rests <<farm_his dog>> paws on your shoulders, and humps against your <<bottom>>.
<</if>>
<br><br>
<<link [[Scold|Farm Dogs Scold]]>><</link>><<tendingdifficulty 1 800>>
<br>
<<link [[Endure|Farm Dogs Endure]]>><<sub 1>><<farm_dogs -1>><<trauma 6>><<stress 6>><</link>><<lrespect>><<gtrauma>><<gstress>>
<br>
<<if $deviancy gte 15>>
<<link [[Drop to your knees|Farm Dogs Drop]]>><</link>><<deviant2>>
<br>
<</if>>
<<elseif $danger gte (9900 - $allure)>>
One of the younger <<farm_text dog>>s growls at you, but its elder keeps it in check.<<gstress>><<stress 6>>
<br><br>
You leave the <<farm_text_many dog>> to feed, and walk from the field.
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<<else>>
You leave the <<farm_text_many dog>> to feed, and walk from the field.
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<</if>><<set $outside to 0>><<effects>>
<<farm_work_update>>
You are in the barn. The <<farm_text_many cattle>> sleep sound.
<<if $farm.barn gte 1>>
A large, glowing milking machine stands in the centre.
<<else>>
A large milking machine stands in the centre.
<</if>>
<br><br>
<<if $stress gte $stressmax>>
<<passoutfarmroad>>
<<else>>
<<if $hour gte 6 and $hour lte 20>>
The sun breaks through the high windows, and the <<farm_text_many cattle>> stir. You sneak from the building.
<br><br>
<<link [[Next|Farm Work]]>><</link>>
<br>
<<else>>
<<if $deviancy gte 15>>
<<if $breastfeedingdisable is "f" and $milk_amount gte 1>>
<<link [[Milk yourself (0:30)|Farm Barn Breasts]]>>
<<if $cow gte 6>>
<<transform cow 1>>
<</if>>
<</link>><<deviant2>>
<br>
<</if>>
<<if $player.penisExist and $semen_amount gte 1 and !$worn.genitals.type.includes("chastity")>>
<<link [[Milk your penis (0:30)|Farm Barn Penis]]>>
<<if $cow gte 6>>
<<transform cow 1>>
<</if>>
<</link>><<deviant2>>
<br>
<</if>>
<</if>>
<br>
<<link [[Leave|Farm Work]]>><</link>>
<br>
<</if>>
<</if>><<effects>>
<<farm_work_update>>
<<if $cow gte 6>>
<<transform cow 1>>
<</if>>
<<milkvolume 5>>
<<if $worn.upper.name isnot "naked">>
<<if $worn.under_upper.name isnot "naked">>
You remove your $worn.upper.name and $worn.under_upper.name, and drop to all fours in front of the machine.<<upperstrip>><<underupperstrip>>
<<else>>
You remove your $worn.upper.name, and drop to all fours in front of the machine.<<upperstrip>>
<</if>>
<<else>>
<<if $worn.under_upper.name isnot "naked">>
You remove your $worn.under_upper.name, and drop to all fours in front of the machine.<<underupperstrip>>
<<else>>
You drop to all fours in front of the machine.
<</if>>
<</if>>
You take two of the suction tubes, and attach them to your <<breasts>>.
<br><br>
<<if $daystate is "night">>
The machine comes alive, and sucks your chest. You gasp at the sensation, almost waking one of the <<farm_text cattle>>s.<<gggarousal>><<arousal 2000>>
<br><br>
<<else>>
The machine comes alive, and sucks your chest. You gasp at the sensation, causing one of the <<farm_text cattle>> to turn their head in your direction.<<gggarousal>><<arousal 2000>>
<br><br>
<</if>>
<<link [[Next|Farm Barn Breasts 2]]>><</link>>
<br><<effects>>
The machine continues its devilish work, sucking with more intensity. You feel a warmth build.<<arousal 10000>>
<<orgasm>>
<br>
<<if $lactating is 1>>
Milk leaks from your buds as your body shakes. Your fluid is sucked into the machine, where it drips into a glass tank.
<br><br>
You remain on your hands and knees, two suction tubes attached to your <<breasts>>, until the machine finishes drinking.
<<if $farm.barn gte 1>>
<<set $farm_breast_milk to ($milk_amount / 1.5)>>
<<else>>
<<set $farm_breast_milk to ($milk_amount / 2)>>
<</if>>
<<set $milk_amount -= $farm_breast_milk>>
<<set $milk_produced_stat += Math.trunc($farm_breast_milk)>>
<<if $farm_breast_milk gte 3000>>
<span class="green">The tank almost overflows with milk.</span><<farmCatchChance 0.4>>
<<elseif $farm_breast_milk gte 2000>>
<span class="teal">The tanks are over half full with your milk.</span><<farmCatchChance 0.2>>
<<elseif $farm_breast_milk gte 1000>>
<span class="lblue">There's a large volume of milk in the tank.</span><<farmCatchChance 0.1>>
<<elseif $farm_breast_milk gte 300>>
<span class="blue">There's a decent volume of milk in the tank.</span><<farmCatchChance 0.05>>
<<else>>
<span class="purple">There's only a dribble of milk in the tank.</span><<farmCatchChance 0.01>>
<</if>>
<br><br>
<<if $farm_breast_milk gte 2000>>
<<set $farm_breast_milk to Math.trunc($farm_breast_milk / 1000)>>
<span class="gold">You've filled $farm_breast_milk bottles of milk.</span>
<<tending_give bottle_of_breast_milk $farm_breast_milk>>
<<elseif $farm_breast_milk gte 1000>>
<<set $farm_breast_milk to Math.trunc($farm_breast_milk / 1000)>>
<span class="gold">You've filled a bottle with milk.</span>
<<tending_give bottle_of_breast_milk $farm_breast_milk>>
<<else>>
<<set $farm_breast_milk to Math.trunc($farm_breast_milk / 300)>>
<<if $farm_breast_milk lte 0>>
<<set $farm_breast_milk to 1>>
<</if>>
You don't have enough to fill a bottle. You mix it with the cattle milk.<<gfarm>>
<<farm_yield $farm_breast_milk>>
<</if>>
<br><br>
<<unset $farm_breast_milk>>
<<barn_img breasts>>
<<else>>
Your <<breasts>> feel more sensitive, but no milk leaks from your buds before the machine comes to a halt.
<br><br>
<</if>>
<<if $farm.milking.dayMilking is true and $hour gte 7 and $hour lte 21 and $farm_end is undefined>>
You remove the suction tube with a shaking hand, and rise to your feet.
<<deviancy2>>
<<link [[Next|Farm Cattle Milk]]>><<pass 30>><<clotheson>><<machine_end>><</link>>
<br>
<<elseif $farm.milking.caught is true and $farm.milking.alexNightEvent is false>>
<<set $farm.milking.alexNightEvent to true>>
<<set $farm.milking.dayMilking to true>>
As you remove the suction tubes with shaking hands.
<<deviancy2>>
<<link [[Next|Farm Barn Caught]]>><<pass 30>><<machine_end>><<endevent>><</link>>
<br>
<<else>>
You remove the suction tubes with shaking hands, and rise to your feet.
<<deviancy2>>
<<link [[Next|Farm Barn]]>><<pass 30>><<clotheson>><<machine_end>><</link>>
<br>
<</if>><<effects>>
<<farm_work_update>>
<<if $cow gte 6>>
<<transform cow 1>>
<</if>>
<<if $worn.lower.name isnot "naked">>
<<if $worn.under_lower.name isnot "naked">>
You remove your <<bottoms>> and <<underbottoms>>, and drop to all fours in front of the machine.<<lowerstrip>><<underlowerstrip>>
<<else>>
You remove your <<bottoms>>, and drop to all fours in front of the machine.<<lowerstrip>>
<</if>>
<<else>>
<<if $worn.under_lower.name isnot "naked">>
You remove your <<underbottoms>>, and drop to all fours in front of the machine.<<underlowerstrip>>
<<else>>
You drop to all fours in front of the machine.
<</if>>
<</if>>
You take one of the suction tubes, and attach it to your <<penis>>.
<br><br>
<<if $daystate is "night">>
The machine comes alive, and sucks at your penis. You gasp at the sensation, almost waking one of the <<farm_text cattle>>s.<<gggarousal>><<arousal 2000>>
<br><br>
<<else>>
The machine comes alive, and sucks at your penis. You gasp at the sensation, causing one of the <<farm_text cattle>> to turn their head in your direction.<<gggarousal>><<arousal 2000>>
<br><br>
<</if>>
<<link [[Next|Farm Barn Penis 2]]>><</link>>
<br><<effects>>
<<if $farm.barn gte 1>>
<<set $farm_penis_milk to ($semen_amount / 1.5)>>
<<else>>
<<set $farm_penis_milk to ($semen_amount / 2)>>
<</if>>
<<set _original_amount to $semen_amount>>
The machine continues its devilish work, sucking with more intensity. You feel a warmth build.<<gggarousal>><<arousal 10000>>
<<orgasm>>
<br>
Your semen is sucked up the tube, where it drips into a glass tank. The machine doesn't give you a chance to recover.<<gggarousal>><<arousal 10000>>
<<orgasm>>
<<arousal 10000>>
<<orgasm>>
<br>
You remain on your hands and knees as the machine milks you again and again, sucking everything it can take. Just when you fear you're about to pass out, the machine comes to a halt.
<br><br>
/* Either use the amount of semen produced by those three orgasms, or the original amount calculated for $farm_penis_milk, whichever is larger */
<<set _orgasm_semen to _original_amount - $semen_amount>>
<<if _orgasm_semen gt $farm_penis_milk>>
<<set $farm_penis_milk to _orgasm_semen>>
<<else>>
<<set $semen_amount -= ($farm_penis_milk - _orgasm_semen)>>
<<set $semen_produced_stat += ($farm_penis_milk - _orgasm_semen)>>
<</if>>
<<if $farm_penis_milk gte 3000>>
<span class="green">The tank almost overflows with semen.</span><<farmCatchChance 0.4>>
<<elseif $farm_penis_milk gte 2000>>
<span class="teal">The tanks are over half full with your semen.</span><<farmCatchChance 0.2>>
<<elseif $farm_penis_milk gte 1000>>
<span class="lblue">There's a large volume of semen in the tank.</span><<farmCatchChance 0.1>>
<<elseif $farm_penis_milk gte 300>>
<span class="blue">There's a decent volume of semen in the tank.</span><<farmCatchChance 0.05>>
<<else>>
<span class="purple">There's only a dribble of semen in the tank.</span><<farmCatchChance 0.01>>
<</if>>
<br><br>
<<if $farm_penis_milk gte 2000>>
<<set $farm_penis_milk to Math.trunc($farm_penis_milk / 1000)>>
<span class="gold">You've filled $farm_penis_milk bottles of semen.</span>
<<tending_give bottle_of_semen $farm_penis_milk>>
<<elseif $farm_penis_milk gte 1000>>
<<set $farm_penis_milk to Math.trunc($farm_penis_milk / 1000)>>
<span class="gold">You've filled a bottle with semen.</span>
<<tending_give bottle_of_semen $farm_penis_milk>>
<<else>>
<<set $farm_penis_milk to Math.trunc($farm_penis_milk / 300)>>
<<if $farm_penis_milk lte 0>>
<<set $farm_penis_milk to 1>>
<</if>>
You don't have enough to fill a bottle. You mix it with the cattle milk.<<gfarm>>
<<farm_yield $farm_penis_milk>>
<</if>>
<br><br>
<<unset $farm_penis_milk>>
<<barn_img penis>>
<<if $farm.milking.dayMilking is true and $hour gte 7 and $hour lte 21 and $farm_end is undefined>>
You remove the suction tube with a shaking hand, and rise to your feet.
<<deviancy2>>
<<link [[Next|Farm Cattle Milk]]>><<pass 30>><<clotheson>><<machine_end>><</link>>
<br>
<<elseif $farm.milking.caught is true and $farm.milking.alexNightEvent is false>>
<<set $farm.milking.alexNightEvent to true>>
<<set $farm.milking.dayMilking to true>>
As you remove the suction tube with a shaking hand.
<<deviancy2>>
<<link [[Next|Farm Barn Caught]]>><<pass 30>><<machine_end>><<endevent>><</link>>
<br>
<<else>>
You remove the suction tube with a shaking hand, and rise to your feet.
<<deviancy2>>
<<link [[Next|Farm Barn]]>><<pass 30>><<clotheson>><<machine_end>><</link>>
<br>
<</if>><<effects>>
<<npc Alex>><<person1>>
<span class="pink">Alex emerges from the shadows.</span>
<br><br>
"So that's where all the extra milk is coming from," <<he>> says, blushing, "I know I asked for your help, I just didn't expect you to go this far." <<npcincr Alex love 1>><<glove>><<npcincr Alex lust 1>><<glust>>
<br><br>
<<He>> turns to leave, but pauses, "As long as the cattle aren't neglected, I don't mind."
<br><br>
<<link [[Next|Farm Barn]]>><<clotheson>><<endevent>><</link>><<set $outside to 1>><<effects>>
You are on the cattle field within Remy's farm.
<!-- Modified for Monster People -->
<<if ($monsterchance gte 1 and ($hallucinations gte 1 or $monsterhallucinations is "f"))>>
Cowgirls and bullboys munch on grass, staying well away from the electric perimeter fence despite the grass growing thick beside it.
<<else>>
Cows munch on grass, staying well away from the electric perimeter fence despite the grass growing thick beside it.
<</if>>
A river runs through one corner. The cattle stay almost as far away from the churning water as they do the fence.
<br><br>
<<if $hour gte 12>>
Remy's steeds feed near the river. The <<livestock_cows>> avoid them.
<br><br>
<</if>>
<<livestock_obey_description>>
<br>
<<if $livestock_grass isnot 1>>
<<hunger_description>>
<</if>>
<br><br>
<<if $stress gte $stressmax>>
<<passoutremy>>
<<elseif $hour gte 18>>
<<npc Remy>><<person1>>
The gate rattles as two farmhands push it open. Remy strides in, mounts a <<livestock_horse>>, and spurs it around the field. <<He>> circles the cattle, rounding them together and pushing them towards the exit.
<br><br>
<<if $hunger gte 2000>>
You feel faint. <span class="red">You're starving.</span> Even the thought of grass is appetising.
<<gggstress>><<stress 36>>/*<<physique_loss 36>><<willpower 12>>*/
<<elseif $hunger gte 1600>>
Your stomach gives an angry rumble. <span class="pink">You're so hungry.</span> Even the thought of grass is appetising.
<<ggstress>><<stress 18>>
<<elseif $hunger gte 1200>>
Your stomach rumbles. <span class="purple">You're hungry.</span> Even the food at the orphanage would be palatable.
<<gstress>><<stress 6>>
<<elseif $hunger gte 800>>
<span class="blue">You're a bit peckish,</span> but that's tolerable given the situation.
<<elseif $hunger gte 400>>
You wish you had something nice to eat, <span class="lblue">but at least you're not hungry</span>
<<lstress>><<stress -6>>
<<elseif $hunger gte 1>>
<span class="teal">You feel satiated.</span> At least hunger pangs won't be keeping you awake.
<<lstress>><<stress -6>>
<<else>>
<span class="green">Your stomach is full.</span> At least hunger pangs won't be keeping you awake.
<<lstress>><<stress -6>>
<</if>>
<br><br>
<<if $livestock_muzzle is 1>>
<<if $livestock_obey gte 60>>
<<unset $livestock_muzzle>>
You and the cattle are led back to the barn. A couple of farmhands pull you aside at the entrance, and affix a muzzle around your mouth.
<br><br>
"Wait," says Remy's voice from behind. <<He>> rides behind the last of the cattle, and stops beside you. <<He>> looks down. "I think it's proven itself safe," <<he>> says. "The muzzle is unnecessary." <<He>> rides away as the farmhand removes the device, freeing your mouth.
<br><br>
You're led into the barn, where a farmhand pushes you into your cell.
<br><br>
<<else>>
You and the cattle are led back to the barn. A couple of farmhands pull you aside at the entrance, and <span class="purple">affix a muzzle around your mouth.</span>
<<facewear 17>>
<br><br>
You're led into the barn, where a farmhand pushes you into your cell.
<br><br>
<</if>>
<<else>>
You and the cattle are led back to the barn, where a farmhand pushes you into your cell.
<br><br>
<</if>>
<<endevent>>
<<link [[Next|Livestock Cell]]>><</link>>
<br>
<<elseif $hour is 12>>
<<if $livestock_obey gte 30>>
<<npc Remy>><<person1>>
The gate opens, and Remy rides in at the head of a group of steeds. <<He>> dismounts <<his>> <<livestock_horse>> and looks around, until <<his>> eyes rest on you. "There you are <<girl>>," <<he>> says. "We have a special job for you. Come here." <<He>> walks closer, holding a leash.
<br><br>
<<link [[Obey|Livestock Job Obey]]>><<npcincr Remy dom 1>><<livestock_obey 1>><</link>><<gobey>>
<br>
<<link [[Refuse|Livestock Job Refuse]]>><<npcincr Remy dom -1>><<livestock_obey -1>><</link>><<lobey>>
<br>
<<else>>
<<npc Remy>><<person1>>
The gate opens, and Remy rides in at the head of a group of steeds, each ridden by a farmhand. <<He>> pulls to a stop, but the farmhands continue riding. They form a circle around you. Each carries a long cattle prod.
<br><br>
Remy dismounts and walks closer, holding a leash. "We have a special job for you. Come here."
<br><br>
<<link [[Obey|Livestock Job Disobedient Obey]]>><<npcincr Remy dom 1>><<livestock_obey 1>><</link>><<gobey>>
<br>
<<link [[Refuse|Livestock Job Disobedient Refuse]]>><<npcincr Remy dom -1>><<livestock_obey -1>><<pain 6>><</link>><<lobey>><<gpain>>
<br>
<</if>>
<<else>>
<<if $livestock_grass is 1>>
<<unset $livestock_grass>>
You look around the field. There's a lot of open space for exercise, but there doesn't seem to be anything else to do.
<br><br>
<<generate1>><<person1>><<set $hunger to 1200>>
<span class="pink">Your stomach rumbles.</span> You hear a chuckle. One of the farmhands watches you from the other side of the fence. "Hungry, <<girl>>?" <<he>> laughs again. "There's plenty of grass in there. You'd best be a good <<if $player.gender_appearance is "m">>bull<<else>>cow<</if>> and get chewing."
<br><br>
<<link [[Eat grass|Livestock Field Intro Grass]]>><<hunger -400>><<livestock_obey 1>><<transform cow 1>><</link>><<gobey>><<lhunger>>
<br>
<<link [[Ignore|Livestock Field Intro Ignore]]>><</link>>
<br>
<<link [[Protest|Livestock Field Intro Protest]]>><</link>>
<br>
<<elseif $arousal gte $arousalmax>>
<<orgasm>> Your knees buckle, and you fall to the grass.
<!-- Modified for Monster People -->
<<if ($monsterchance gte 1 and ($hallucinations gte 1 or $monsterhallucinations is "f"))>>
<<if $malechance lt random(1, 100)>>
Cowgirls around the field look over in confusion.
<<else>>
Bullboys around the field look over in confusion.
<</if>>
<<else>>
<</if>>
<br><br>
<<generate1>><<generate2>><<generate3>><<generate4>><<person1>>
You lie in the field, and soon hear footsteps approach. "What have we here?" Says a <<personsimple>>'s voice beside you. "Is it unwell?"
<br><br>
"I think it needs a seeing to," says a <<person2>><<person>> as <<he>> crouches beside you, pinning your shoulders to the ground. You hear more farmhands approach.
<br><br>
<<link [[Next|Livestock Field Gang]]>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $NPCName[$NPCNameList.indexOf("Eden")].love gte 100 and ($edenfreedom is 1 and $edendays gte 2 and $edenfarmrescue is 0 and $days % 6 is 0) or ($edenfreedom gte 2 and $edendays gte 8 and $edenfarmrescue is 0 and $days % 6 is 0)>>
You see a figure in the distance, lurking on the moor.
<br><br>
<<link [[Investigate|Eden Fence Rescue]]>><<npcincr Eden dom 5>><<set $edenfarmrescue to 1>><</link>>
<br>
<<link [[Ignore it|Eden Fence Ignore]]>><<set $edenfarmrescue to 1>><</link>>
<br>
<<else>>
<<link [[Eat grass (1:00)|Livestock Field Grass]]>><<pass 60>><<livestock_obey 1>><<transform cow 1>><<hunger -400>><</link>><<gobey>><<lhunger>>
<br>
<<link [[Exercise (1:00)|Livestock Field Exercise]]>><<pass 60>><<tiredness 6>><<athletics 6>><</link>><<gtiredness>><<gathletics>>
<br>
<<if $livestock_fence is 1>>
<<link [[Examine the fence|Livestock Field Fence]]>><<unset $livestock_fence>><</link>>
<br>
<<elseif $livestock_dig gte 25>>
<<link [[Approach the tunnel under the fence|Livestock Tunnel]]>><</link>>
<br>
<<elseif $livestock_dig gte 24 and $physiquesize lte 12000>>
<<link [[Approach the tunnel under the fence|Livestock Tunnel]]>><</link>><<small_text>>
<br>
<<elseif $livestock_dig gte 23 and $physiquesize lte 10000>>
<<link [[Approach the tunnel under the fence|Livestock Tunnel]]>><</link>><<small_text>>
<br>
<<elseif $livestock_dig gte 22 and $physiquesize lte 6000>>
<<link [[Approach the tunnel under the fence|Livestock Tunnel]]>><</link>><<small_text>>
<br>
<<else>>
<<link [[Dig beneath the fence (1:00)|Livestock Field Dig]]>><<pass 60>><<tiredness 6>><<set $livestock_dig += 1>><</link>><<gtiredness>>
<br>
<</if>>
<<if $livestock_river is 1>>
<<link [[Examine the river|Livestock Field River Examine]]>><<unset $livestock_river>><</link>>
<br>
<<else>>
<<link [[Approach the river|Livestock Field River]]>><</link>>
<br>
<</if>>
<<if $hour gte 12>>
<<link [[Approach Remy's horses|Livestock Field Horse]]>><</link>>
<br>
<</if>>
<</if>>
<</if>><<effects>>
You turn away and ignore the figure.
<br><br>
<<link [[Next|Livestock Field]]>><</link>><<effects>>
<<endevent>>
<<npc Eden>><<person1>>
You sneak over to the figure, making sure not to draw attention to yourself. It's a <<personsimple>>. <span class="green">It's Eden.</span> <<He>> hurries closer. <<Hes>> carrying a pair of rubber gloves, and wire clippers.
<br><br>
"I'm getting you out," <<he>> says. "Stay low." It takes a few minutes, but <<he>> cuts a hole in the fence big enough for you to squeeze through.
<br><br>
Grabbing your hand, <<he>> pulls you up and you both run until you can no longer see the fields.
<br><br>
<<pass 1>>A minute later you hear a shrill whistle behind you, followed by shouting and the barking of dogs. Remy's voice rises above the others. <span class="red">You are being hunted.</span><<lllobey>><<livestock_obey -20>>
<br><br>
<<link [[Next|Livestock Eden Escape]]>><</link>><<effects>>
You look at the grass. What choice do you have if they're not going to feed you?
<br><br>
You pull up some of the grass and nibble the blades. It doesn't taste like food at all. The <<person>> laughs once more. "You'll get used to it. Better than starving, aye?"
<br><br>
<<link [[Next|Livestock Field]]>><<endevent>><</link>>
<br><<effects>>
You ignore the <<person>>, and walk away from <<his>> mocking laughter.
<br><br>
<<link [[Next|Livestock Field]]>><<endevent>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"B-but I'm not a <<if $player.gender_appearance is "m">>bull<<else>>cow<</if>>!" you cry. "I can't eat grass."
<<elseif $submissive lte 850>>
"Shut your mouth," you say. "And bring me some proper fucking food."
<<else>>
"I can't eat grass," you say. "Are you going to starve me?"
<</if>>
<br><br>
"Look <<girl>>," the <<person>> says, wiping a tear from <<his>> eye. "As far as Remy's concerned, you're an animal. I'd get in trouble just talking to you like you're a person. The grass is edible. Trust me."
<br><br>
<<He>> steps away from the fence. "This is your life now. You better get used to it."
<br><br>
<<link [[Next|Livestock Field]]>><<endevent>><</link>>
<br><<effects>>
<<if $cow gte 6>>
You crawl on your hands and knees, searching for tasty tufts of grass. You find a particularly juicy one, and enjoy chewing it.
<<if $uncomfortable.nude is true or $uncomfortable.underwear is true>>
<br><br>
<span class="gold">Your exposure doesn't concern you as it once did. It feels natural.</span>
<<set $uncomfortable.underwear to false>>
<<set $uncomfortable.nude to false>>
<</if>>
<<elseif $cow gte 5>>
You kneel in the grass and lean forward, pulling up tufts of grass with your teeth. You find a particularly tasty patch.
<<elseif $cow gte 4>>
You kneel in the grass and lean forward, pulling up tufts of grass with your teeth. It tastes better this way.
<<elseif $cow gte 3>>
You kneel in the grass, and pull up a tuft. It doesn't taste that bad.
<<elseif $cow gte 2>>
You kneel in the grass, and pull up a tuft. It takes a long time to chew, but goes down easily enough.
<<elseif $cow gte 1>>
You pull up some grass, and nibble the blades. It doesn't taste bad, but it's not great either.
<<else>>
You pull up some grass, and nibble the blades. They taste awful. You're not even sure you can digest them.
<</if>>
<br><br>
<<if $rng gte 81>>
<!-- Modified for Monster People -->
<<if ($monsterchance gte 1 and ($hallucinations gte 1 or $monsterhallucinations is "f"))>>
<<if $malechance lt random(1, 100)>>
A cowgirl sniffs you, and moos. You pet its head.
<<lstress>><<stress -6>>
<<else>>
A bullboy sniffs you, and moos. You pet its head.
<<lstress>><<stress -6>>
<</if>>
<<else>>
A cow sniffs you, and moos. You pet its head.
<<lstress>><<stress -6>>
<</if>>
<br><br>
<<elseif $rng gte 51>>
<<if $uncomfortable.nude is true>>
You look up, and see a <<generate1>><<person1>><<person>> leering at you. <<covered>><<gstress>><<stress 6>>
<<else>>
You look up for just a moment. You spot a <<generate1>><<person1>><<person>> leering at you,
but you pay <<him>> no mind as you continue your search for tasty tufts of grass.
<</if>>
<br><br>
<<else>>
<<livestock_overhear>>
<</if>>
<<link [[Next|Livestock Field]]>><<endevent>><</link>>
<br><<effects>>
You run around the field, and work up a sweat. There's plenty of space. It would almost be idyllic, were you not imprisoned and treated as cattle.
<<physique 6>>
<br><br>
<<if $rng gte 51>>
<<livestock_overhear>>
<</if>>
<<link [[Next|Livestock Field]]>><</link>>
<br><<effects>>
You stand on the riverbank, and peer into the churning water. You can't see the bottom. The flow enters and leaves the field through a tunnel. It looks like you could escape this way, but you'd need to be a strong swimmer to avoid being swept downstream.
<br><br>
You could wash here if you were careful.
<br><br>
<<link [[Next|Livestock Field]]>><</link>>
<br><<effects>>
You approach the river. The water rushes by.
<br><br>
<<link [[Wash (0:15)|Livestock Field Wash]]>><<wash>><<pass 15>><</link>>
<br>
<<link [[Swim upstream|Livestock Field River Upstream]]>><</link>><<swimmingdifficulty 1 1000>>
<br>
<<link [[Swim downstream|Livestock Field River Downstream]]>><</link>>
<br><br>
<<link [[Leave|Livestock Field]]>><</link>>
<br><<effects>>
You wash your body in the shallows. The water is clean, at least. You're careful not to step out too far, lest you be swept away.
<br><br>
<<link [[Next|Livestock Field]]>><</link>>
<br><<water>><<effects>>
<<if $swimmingSuccess>>
<<set $livestock_escape to "river">>
You dive into the water, and struggle against the current. The water is fierce, <span class="green">but you manage to swim against it.</span> The water doesn't relent as you enter the tunnel, but you keep pushing until you're clear on the other side.
<br><br>
You climb onto the bank, and look up at the perimeter fence. You made it.
<br><br>
You run away from the farm, up a small hill and down the other side. You shouldn't be visible from the field.
<br><br>
<<pass 1>>A minute later you hear a shrill whistle behind you, followed by shouting and the barking of dogs. Remy's voice rises above the others. <span class="red">You are being hunted.</span>
<<lllobey>><<livestock_obey -20>>
<br><br>
<<link [[Next|Livestock Escape]]>><</link>>
<br>
<<else>>
You dive into the water, and struggle against the current. <span class="red">It's too strong.</span> It seizes you, pulling you along and under. You emerge just in time to see the sky disappear overhead as you are pulled into the tunnel.
<br><br>
You struggle to keep your head above surface as you are pulled through darkness, until you collide with a metal grate. You feel around, pressed against it by the water, but there doesn't seem to be a way around.
<br><br>
Something grasps your collar from above, and you are pulled into a dry but gloomy interior.
<br><br>
<<link [[Next|Livestock River Caught]]>><</link>>
<br>
<</if>><<water>><<effects>>
You slip down the bank, and into the rushing water. It seizes you, pulling you along and under. You emerge just in time to see the sky disappear overhead as you are pulled into the tunnel.
<br><br>
You struggle to keep your head above water as you are pulled through darkness, until you collide with a metal grate. You feel around, pressed against it by the water, but there doesn't seem to be a way through.
<br><br>
Something grasps your collar from above. You are pulled into a dry but gloomy interior.
<br><br>
<<link [[Next|Livestock River Caught]]>><</link>>
<br><<effects>>
<<generate1>><<generate2>><<generate3>><<generate4>><<person1>>
"We got ourselves another would-be escapee," says the hand's owner as <<he>> releases you.
<br>
"This one's pretty hot though," says a <<person2>><<person>> beside <<him>>. Your eyes adjust to the dark at last. It looks like a basement with a hole built into the floor, giving access to the river below. "For a <<if $player.gender_appearance is "m">>bull<<else>>cow<</if>>, I mean."
<br>
You feel someone pinch your ass, and jump. "Remy won't mind if we, ah, take the punishment into our own hands," says the culprit, a <<person3>><<person>>. "Saves the trouble."
<br>
"I like it," says a fourth voice. You hear wood scrape against the floor, and a <<person4>><<person>> rises to <<his>> feet. "Let it never be said we don't earn our keep."
<br><br>
<<link [[Next|Livestock Field River Rape]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Livestock Field River Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Livestock Field River Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Livestock Field River Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Livestock Field River Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<person1>><<person>> keeps a firm grip on your collar. "Right then," <<he>> says, tugging you towards the door. "Time to return you to your herd. Don't think Remy won't hear about this, either. You're lucky 'twas us that found you."
<<llobey>><<livestock_obey -10>>
<br><br>
<<tearful>> you stumble along beside the <<person>>. You're led up a flight of stairs, and emerge from a shed behind the barn. You're taken to the small lane leading to the field.
<br><br>
The <<livestock_cows>> eye you quizzically as you enter. The gate clanks shut behind you.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Livestock Field]]>><</link>>
<br>
<<else>>
<<set $livestock_escape to "combat">>
The <<person1>><<person>> slips on the wet stone, and tumbles into the river below. The <<person2>><<person>> rushes over to help while the others remain still and unsure.
<br><br>
<<tearful>> you seize the chance. You run through the only door and up a flight of stairs. You emerge from a shed behind the barn. You turn and run in the opposite direction.
<br><br>
<<clotheson>>
<<endcombat>>
<<pass 1>>A minute later you hear a shrill whistle behind you, followed by shouting and the barking of dogs. Remy's voice rises above the others. <span class="red">You are being hunted.</span>
<<lllobey>><<livestock_obey -20>>
<br><br>
<<link [[Next|Livestock Escape]]>><</link>>
<br>
<</if>><<effects>>
You walk up to the fence. The vertical gaps are far too thin to squeeze through, and it towers into the air.
<br><br>
You see movement nearby. A mouse scurries past, hiding within tufts of grass. It disappears into a small hole at the base of the fence. It appears on the other side a moment later.
<br><br>
<<link [[Next|Livestock Field]]>><</link>>
<br><<effects>>
<<if $livestock_dig gte 25 or $livestock_dig gte 24 and $physiquesize lte 12000 or $livestock_dig gte 23 and $physiquesize lte 10000 or $livestock_dig gte 22 and $physiquesize lte 6000>>
You crawl inside your tunnel, and get to digging. You pull free a large stone, and earth collapses on your head. You brush it aside, and glimpse daylight above.
<br><br>
You peek your head out. You're on the other side of the fence. You could escape, though you'll still be in the middle of the countryside, and Remy will soon notice your absence. It could be dangerous.
<<elseif $livestock_dig gte 20>>
You crawl inside your tunnel, and get to digging. You think the far end may be beneath the other side of the fence, and start to curve upwards.
<<elseif $livestock_dig gte 12>>
The hole is more like a tunnel now. You drop inside and get to digging, emerging to scatter earth amongst the grass. You're careful not to be seen.
<<elseif $livestock_dig gte 6>>
You kneel in the grass and lean into the hole, now deep enough to fit half your body. You remove more earth, curving it toward the fence.
<<elseif $livestock_dig gte 1>>
You crouch in the grass and get to work. You hope it looks like you're just grazing. You deepen and widen the hole.
<<else>>
Farmhands sometimes patrol the perimeter, so you choose a spot a little way away from the fence where the tall grass should conceal your mischief. You start digging. The ground is hard. It's tiring and slow with only your hands as digging implements, but bit by bit you move the earth aside.
<br><br>
An hour passes. You've made a hole. It's too thin and far too shallow, but with effort this will work.
<</if>>
<br><br>
<<if $livestock_dig gte 25>>
<<link [[Escape|Livestock Dig Escape]]>><</link>>
<br>
<<link [[Wait|Livestock Field]]>><</link>>
<br>
<<elseif $livestock_dig gte 24 and $physiquesize lte 12000 or $livestock_dig gte 23 and $physiquesize lte 10000 or $livestock_dig gte 22 and $physiquesize lte 6000>>
<<link [[Escape|Livestock Dig Escape]]>><</link>><<small_text>>
<br>
<<link [[Wait|Livestock Field]]>><</link>>
<br>
<<else>>
<<if $rng gte 51>>
<<livestock_overhear>>
<<link [[Next|Livestock Field]]>><</link>>
<br>
<<elseif $rng gte 31>>
<<generate1>><<person1>>
"What you up to down there?" says a voice from the fence.
<br><br>
<<if $cow gte 6>>
<<link [[Moo|Livestock Field Dig Moo]]>><<livestock_obey 1>><<transform cow 1>><</link>><<gobey>>
<br>
<<else>>
<<link [[Pretend to moo|Livestock Field Dig Moo]]>><<livestock_obey 1>><<transform cow 1>><</link>><<gobey>>
<br>
<</if>>
<<link [[Distract|Livestock Field Dig Distract]]>><</link>><<exhibitionist1>>
<br>
<<link [[Insult|Livestock Field Dig Insult]]>><<livestock_obey -1>><<stress -6>><</link>><<lobey>><<lstress>>
<br>
<<link [[Just keep digging|Livestock Field Dig Keep]]>><<livestock_obey -1>><</link>><<lobey>>
<br>
<<else>>
<<link [[Next|Livestock Field]]>><</link>>
<br>
<</if>>
<</if>><<effects>>
You moo at the <<person>>. "Just being a dumb cow, then," <<he>> laughs. "Keep it up."
<br><br>
You return to digging.
<br><br>
<<link [[Next|Livestock Field]]>><<endevent>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"I-I don't want to tell you, meanie," you say, summoning your courage. "Go away."
<<elseif $submissive lte 850>>
"Looking for your brain," you say. "You seem to have lost it. Any more dumb questions?"
<<else>>
"I'm not telling a pervert like you anything," you say. "Go away."
<</if>>
<br><br>
"Watch your mouth, dumb slut," the <<person>> responds. "Dumb <<if $player.gender_appearance is "m">>bull<<else>>cow<</if>>, I mean. You're lucky I'm in a good mood."
<br><br>
You return to digging.
<br><br>
<<link [[Next|Livestock Field]]>><<endevent>><</link>>
<br><<effects>>
You ignore the <<person>>, and keep digging. You don't think <<he>> can make out what you're doing in the long grass, but <<he>> must be suspicious.
<br><br>
<<link [[Next|Livestock Field]]>><<endevent>><</link>>
<br><<effects>>
"Me?" you ask, standing upright and wiggling your <<bottom>>. "I'm just doing cow things. Naked in this field." <<His>> eyes move over your body, trying to glimpse you behind the long grass. <<He>> shifts to get a better angle, <<his>> original question forgotten.
<<exhibitionism1>>
You hide low within the grass and continue digging.
<br><br>
<<link [[Next|Livestock Field]]>><<endevent>><</link>>
<br><<effects>>
<<set $livestock_escape to "hole">>
You pull yourself from the hole, and run. You climb a small hill, and down the other side. You should no longer be visible from the field.
<br><br>
<<pass 1>>A minute later you hear a shrill whistle behind you, followed by shouting and the barking of dogs. Remy's voice rises above the others. <span class="red">You are being hunted.</span><<lllobey>><<livestock_obey -20>>
<br><br>
<<link [[Next|Livestock Escape]]>><</link>>
<br><<effects>>
You walk over to your tunnel. It's still there, though both sides hide in long grass and are invisible until close.
<br><br>
<<link [[Escape|Livestock Dig Escape]]>><</link>>
<<if $livestock_dig lte 24>>
<<small_text>>
<</if>>
<br>
<<link [[Wait|Livestock Field]]>><</link>>
<br><<effects>>
<!-- Modified for Monster People -->
<<if ($monsterchance gte 1 and $hallucinations gte 1) or ($monsterchance gte 1 and $monsterhallucinations is "f")>>
<<if $malechance lte 0>>
<<set _horse_gender to "f">>
<<elseif $malechance gte 100>>
<<set _horse_gender to "m">>
<<else>>
<<set _horse_gender to "b">>
<</if>>
<<if _horse_gender is "f">>
You approach Remy's steeds. They look like horses from a distance, but up close you see they have the heads and torsos of women. Long, well-cared-for manes of hair trail down their backs and chests. They seem unconcerned about their bare breasts.
<br><br>
<<elseif _horse_gender is "m">>
You approach Remy's steeds. They look like horses from a distance, but up close you see they have the heads and torsos of men. Long, well-cared-for manes of hair trail down their backs and chests.
<br><br>
<<else>>
You approach Remy's steeds. They look like horses from a distance, but up close you see they have the heads and torsos of men and women. Long, well-cared-for manes of hair trail down their backs and chests. The women seem unconcerned about their bare breasts.
<br><br>
<</if>>
Some stoop to drink from the river. Others stare at their reflections, running fingers through their hair.
<<if $livestock_horse gte 2>>
<span class="green">A few nod in greeting as you approach.</span>
<br><br>
<<link [[Brush their hair (1:00)|Livestock Field Centaur Brush]]>><<pass 60>><<tending 6>><<stress -6>><</link>><<gtending>><<lstress>>
<br>
<<if $awareness gte 200 and $horsedisable is "f">>
<<if $malechance gte random(1, 100)>>
<<if $cbchance gte random(1, 100)>>
<<link [[Look beneath one (0:05)|Livestock Field Centaur Male Vagina]]>><<pass 5>><</link>><<deviant1>>
<<else>>
<<link [[Look beneath one (0:05)|Livestock Field Centaur Male]]>><<pass 5>><</link>><<deviant1>>
<</if>>
<<else>>
<<if $dgchance gte random(1, 100)>>
<<link [[Look beneath one (0:05)|Livestock Field Centaur Female]]>><<pass 5>><</link>><<deviant1>>
<<else>>
<<link [[Look beneath one (0:05)|Livestock Field Centaur Female Vagina]]>><<pass 5>><</link>><<deviant1>>
<</if>>
<</if>>
<br>
<</if>>
<<if $livestock_food gte 1>>
<<link [[Offer the basket of apples|Livestock Field Centaur Apples]]>><<trauma -18>><<unset $livestock_food>><</link>><<lltrauma>>
<br>
<</if>>
<<link [[Leave|Livestock Field]]>><</link>>
<br>
<<elseif $livestock_horse gte 1>>
They watch as you approach. Some look amused.
<br><br>
<<link [[Brush their hair (1:00)|Livestock Field Centaur Brush]]>><<pass 60>><<tending 6>><<lstress>><</link>><<gtending>><<lstress>>
<br>
<!-- Modified for Monster People -->
<<if $awareness gte 200 and $horsedisable is "f" and (_horse_gender isnot "b" or $bestialitydisable is "f")>>
<<if $malechance gte random(1, 100)>>
<<if $cbchance gte random(1, 100)>>
<<link [[Look beneath one (0:05)|Livestock Field Centaur Male Vagina]]>><<pass 5>><</link>><<deviant1>>
<<else>>
<<link [[Look beneath one (0:05)|Livestock Field Centaur Male]]>><<pass 5>><</link>><<deviant1>>
<</if>>
<<else>>
<<if $dgchance gte random(1, 100)>>
<<link [[Look beneath one (0:05)|Livestock Field Centaur Female]]>><<pass 5>><</link>><<deviant1>>
<<else>>
<<link [[Look beneath one (0:05)|Livestock Field Centaur Female Vagina]]>><<pass 5>><</link>><<deviant1>>
<</if>>
<</if>>
<br>
<</if>>
<<if $livestock_food gte 1>>
<<link [[Offer the basket of apples|Livestock Field Centaur Apples]]>><<trauma -18>><<unset $livestock_food>><</link>><<lltrauma>>
<br>
<</if>>
<<link [[Leave|Livestock Field]]>><</link>>
<br>
<<else>>
<<if _horse_gender is "f">>
One of them, a particularly large, dark-haired specimen, faces you as you draw close. "Walk away, cattle," she says, holding her head higher. "This is our patch." The others watch you as well.
<br><br>
<<elseif _horse_gender is "m">>
One of them, a particularly large, dark-haired specimen, faces you as you draw close. "Walk away, cattle," he says, holding his head higher. "This is our patch." The others watch you as well.
<br><br>
<<else>>
One of them, a particularly large, dark-haired specimen, faces you as you draw close. "Walk away, cattle," he says, holding his head higher. "This is our patch." The others watch you as well.
<br><br>
<</if>>
<<link [[Be friendly|Livestock Field Centaur Friendly]]>><<set $livestock_horse to 1>><</link>>
<br>
<<link [[Be firm|Livestock Field Centaur Firm]]>><<set $livestock_horse to 1>><</link>>
<br>
<<link [[Walk away|Livestock Field]]>><</link>>
<br>
<</if>>
<<else>>
You approach Remy's steeds. Their fur ranges from pale to dark brown, all well-groomed. Most stoop, either to drink from the river or to munch on grass.
<br><br>
<<if $livestock_horse gte 2>>
<span class="green">They clop closer as you approach.</span>
<br><br>
<<link [[Brush their hair (1:00)|Livestock Field Horse Brush]]>><<pass 60>><<tending 6>><<stress -6>><</link>><<gtending>><<lstress>>
<br>
<<if $awareness gte 200 and $bestialitydisable is "f" and $horsedisable is "f">>
<<if $beastmalechance gte random(1, 100)>>
<<link [[Look beneath one (0:05)|Livestock Field Horse Lewd]]>><<pass 5>><</link>><<deviant1>>
<<else>>
<<link [[Look beneath one (0:05)|Livestock Field Horse Lewd Female]]>><<pass 5>><</link>><<deviant1>>
<</if>>
<br>
<</if>>
<<if $livestock_food gte 1>>
<<link [[Offer the basket of apples|Livestock Field Horse Apples]]>><<trauma -18>><<unset $livestock_food>><</link>><<lltrauma>>
<br>
<</if>>
<<link [[Leave|Livestock Field]]>><</link>>
<br>
<<elseif $livestock_horse gte 1>>
They watch as you approach. They seem calm.
<br><br>
<<link [[Brush their hair (1:00)|Livestock Field Horse Brush]]>><<pass 60>><<tending 6>><<lstress>><</link>><<gtending>><<lstress>>
<br>
<<if $awareness gte 200 and $bestialitydisable is "f" and $horsedisable is "f">>
<<if $beastmalechance gte random(1, 100)>>
<<link [[Look beneath one (0:05)|Livestock Field Horse Lewd]]>><<pass 5>><</link>><<deviant1>>
<<else>>
<<link [[Look beneath one (0:05)|Livestock Field Horse Lewd Female]]>><<pass 5>><</link>><<deviant1>>
<</if>>
<br>
<</if>>
<<if $livestock_food gte 1>>
<<link [[Offer the basket of apples|Livestock Field Horse Apples]]>><<trauma -18>><<unset $livestock_food>><</link>><<lltrauma>>
<br>
<</if>>
<<link [[Leave|Livestock Field]]>><</link>>
<br>
<<else>>
One of them, a particularly large, dark-haired specimen, unleashes a deep whinny as you approach. It sounds like a warning. The others look up. They're watching you.
<br><br>
<<link [[Be friendly|Livestock Field Friendly]]>><<set $livestock_horse to 1>><</link>>
<br>
<<link [[Be firm|Livestock Field Firm]]>><<set $livestock_horse to 1>><</link>>
<br>
<<link [[Walk away|Livestock Field]]>><</link>>
<br>
<</if>>
<</if>><<effects>>
<<if $malechance lte 0>>
<<set _horse_gender to "f">>
<<elseif $malechance gte 100>>
<<set _horse_gender to "m">>
<<else>>
<<set _horse_gender to "b">>
<</if>>
<<if $livestock_horse gte 2>>
You brush the centaurs' hair with your fingers. They jostle for their turn. They try to make you scratch their backs, despite having little hair there.
<<else>>
You brush the centaurs' hair with your fingers. They're wary, but don't turn you down. You get the feeling they enjoy it more than they let on.
<</if>>
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<if $rng gte 51>>
<<set $rng to random(1, 100)>>
<<if $rng gte 51>>
<<if $livestock_horse_rescued is undefined>>
<<generate1>><<person1>>
An older centaur limps by. Unlike the others, <<he>> ignores you. You look at <<his>> leg. A large, painful-looking splinter is lodged in the skin above <<his>> foot.
<br><br>
"Just ignore <<him>>," another centaur says. "Grumpy bastard. Won't let anyone near that wound of <<hers>>. Not even Remy."
<br><br>
<<link [[Try to help|Livestock Field Centaur Help]]>><</link>><<tendingdifficulty 700 1000>>
<br>
<<link [[Ignore|Livestock Field]]>><<endevent>><</link>>
<br>
<<else>>
<<if $livestock_horse_rescued is "m">>
<<generatem1>>
<<else>>
<<generatef1>>
<</if>>
<<person1>>The old centaur you helped gallops by, making the most of <<his>> healed leg. <<He>> smiles and waves at you as <<he>> passes.
<<ltrauma>><<trauma -6>>
<br><br>
<<link [[Next|Livestock Field]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
<<generate1>><<person1>>"How cute," says a voice behind the fence. It's a <<person>>. <<Hes>> dressed as a farmhand. "Cows and horses being best friends. I should film this. Might go viral." The centaur bristle at <<his>> mocking tone, but don't say anything.
<br><br>
<<He>> takes a bite of an apple. The centaur stare longingly at the fruit. "What's the matter?" the <<person>> asks. "Bored of grass? Well too bad. No sweet, juicy apples for you." To drive home the point, <<he>> discards the uneaten apple some way from the fence. Just out of reach.
<br><br>
A couple of younger centaur rush over when the farmhand is gone. They try to reach through a gap, but the electric fence painfully thwarts them.
<br><br>
<<link [[Next|Livestock Field]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
<<if $malechance lt random(1, 100)>>
One centaur seems frustrated. She stomps at the others, and is rude and demanding.
<br><br>
<!-- Modified for Monster People -->
<<if $horsedisable is "f" and (_horse_gender isnot "b" or $bestialitydisable is "f")>>
<<if $dgchance gte random(1, 100)>>
<<link [[Look beneath her|Livestock Field Centaur Female]]>><</link>><<deviant1>>
<br>
<<else>>
<<link [[Look beneath her|Livestock Field Centaur Female Vagina]]>><</link>><<deviant1>>
<br>
<</if>>
<</if>>
<<link [[Ignore|Livestock Field]]>><</link>>
<br>
<<else>>
One centaur seems frustrated. He stomps at the others, and is rude and demanding.
<br><br>
<!-- Modified for Monster People -->
<<if $horsedisable is "f" and (_horse_gender isnot "b" or $bestialitydisable is "f")>>
<<if $cbchance gte random(1, 100)>>
<<link [[Look beneath him|Livestock Field Centaur Male Vagina]]>><</link>><<deviant1>>
<br>
<<else>>
<<link [[Look beneath him|Livestock Field Centaur Male]]>><</link>><<deviant1>>
<br>
<</if>>
<</if>>
<<link [[Ignore|Livestock Field]]>><</link>>
<br>
<</if>>
<</if>>
<<else>>
<<link [[Next|Livestock Field]]>><</link>>
<br>
<</if>><<effects>>
You crouch beneath the centaur. As suspected, her penis is engorged. The poor thing is frustrated.
<br><br>
"What're you doing down there?" she asks, her breasts swinging as she turns to look. "I'm not waiting all day."
<br><br>
Her cock is so huge it's hard to look away.
<<deviancy1>>
<<if $deviancy gte 15>>
<<link [[Touch it|Livestock Field Centaur Female 2]]>><</link>><<deviant2>>
<br>
<</if>>
<<link [[Stop|Livestock Field Horse Continue]]>><</link>>
<br><<effects>>
You crouch beneath the centaur. As suspected, her pussy is dripping. The poor thing is frustrated.
<br><br>
"What're you doing down there?" she asks, her breasts swinging as she turns to look. "I'm not waiting all day."
<br><br>
It's hard to look away from her glistening genitals.
<<deviancy1>>
<<if $deviancy gte 15>>
<<link [[Touch it|Livestock Field Centaur Female Vagina 2]]>><</link>><<deviant2>>
<br>
<</if>>
<<link [[Stop|Livestock Field Horse Continue]]>><</link>>
<br><<effects>>
You rub the centaur's belly. She shivers. "Oh," she exclaims above. "That's nice." You rub down her body, until her cock is in reach. You lean forward and touch it. <<deviancy2>>
<br><br>
She shouts in shock, and almost stumbles over. The others laugh. You surprised her, but she recovers fast. "Don't touch a lady's penis without permission!" She exclaims, turning to look at you once more. She's blushing.
<br><br>
<<if $deviancy gte 75>>
<span class="lewd">A lewd thought strikes you.</span> There's a bale of straw nearby.
<br><br>
<</if>>
<<if $deviancy gte 35>>
<<link [[Jerk her off|Livestock Field Centaur Female 3]]>><<handstat>><</link>><<deviant3>>
<br>
<</if>>
<<if $deviancy gte 75>>
<<link [[Lie on the straw and seduce her|Livestock Field Centaur Female Seduce]]>><</link>><<deviant5>>
<br>
<</if>>
<<link [[Stop|Livestock Field Horse Continue]]>><</link>>
<br><<effects>>
You rub the centaur's belly. She shivers. "Oh," she exclaims above. "That's nice." You rub down her body, until her pussy is in reach. You lean forward and touch it. <<deviancy2>>
<br><br>
She shouts in shock, and almost stumbles over. The others laugh. You surprised her, but she recovers fast. "Don't touch a lady's pussy without permission!" She exclaims, turning to look at you once more. She's blushing.
<br><br>
<<if $deviancy gte 75>>
<span class="lewd">A lewd thought strikes you.</span> There's a bale of straw nearby.
<br><br>
<</if>>
<<if $deviancy gte 35>>
<<link [[Rub her pussy|Livestock Field Centaur Female Vagina 3]]>><<handstat>><</link>><<deviant3>>
<br>
<</if>>
<<if $deviancy gte 75>>
<<link [[Lie on the straw and seduce her|Livestock Field Centaur Female Vagina Seduce]]>><</link>><<deviant5>>
<br>
<</if>>
<<link [[Stop|Livestock Field Horse Continue]]>><</link>>
<br><<effects>>
You crawl forward, toward the centaur's enormous penis.
<<if $submissive gte 1150>>
"S-Sorry," you say. "I couldn't help myself."
<<elseif $submissive lte 850>>
"How was I supposed to know it was off-limits?" you say.
<<else>>
"Sorry," you say. "I just wanted to be thorough."
<</if>>
She doesn't move away. You touch her penis again, stroking it, then cupping the end in your palm. You reach with your other hand.
<br><br>
You jerk her slowly at first. You thought her penis was already fully engorged, but you were mistaken. She starts thrusting, faster, until you're not jerking her as much as letting her fuck your hands. Still her cock grows bigger. <<deviancy3>>
The other centaur look on, intrigued.
<br><br>
<<link [[Keep going|Livestock Centaur Female Hand]]>><</link>><<deviant3>>
<br>
<<if $deviancy gte 55>>
<<link [[Lick the tip|Livestock Centaur Female Mouth]]>><</link>><<deviant4>>
<br>
<</if>><<effects>>
You crawl forward, toward the centaur's glistening pussy.
<<if $submissive gte 1150>>
"S-Sorry," you say. "I couldn't help myself."
<<elseif $submissive lte 850>>
"How was I supposed to know it was off-limits?" you say.
<<else>>
"Sorry," you say. "I just wanted to be thorough."
<</if>>
She doesn't move away. You touch her pussy again, stroking it, then pushing a finger between her folds. You reach with your other hand.
<br><br>
You rub her slowly at first, but she starts thrusting, faster, until you're not rubbing her as much as letting her fuck your hands. <<deviancy3>>
The other centaur look on, intrigued.
<br><br>
<<link [[Keep going|Livestock Centaur Female Hand Vagina]]>><</link>><<deviant3>>
<br>
<<if $deviancy gte 55>>
<<link [[Lick|Livestock Centaur Female Mouth Vagina]]>><</link>><<deviant4>>
<br>
<</if>><<effects>>
You do your best to keep your hands together despite the violent thrusting.
<<deviancy3>>
<<if $handskill gte 400>>
<<set $livestock_horse to 2>>
<<set $player.bodyliquid.face.semen += 5>>
<<set $player.bodyliquid.chest.semen += 5>>
<<set $player.bodyliquid.hair.semen += 5>>
<span class="green">You manage it.</span> The enormous cock erupts, covering your face and hair with thick centaur semen. It spurts in such quantities that there's nothing you can do to stop it spilling on your <<breasts>>.
<br><br>
You can't see anything, but already hear the other centaur crowding around.
<br><br>
"Do me next."
<br>
"Fuck off, I need this more."
<br>
"Wish I could jerk my own cock."
<br><br>
You clear the semen from your eyes. The satisfied centaur lies on the grass, eyes shut though still breathing heavily.
<br><br>
<<link [[Next|Livestock Field]]>><</link>>
<br>
<<else>>
<span class="red">You don't manage it.</span> The force knocks you to the ground, leaving the centaur thrusting into empty air. She shouts in frustration and tries to reach beneath her. She can't reach that far back.
<br><br>
The gate opens, and several farmhands rush in, drawn by her shout and wielding cattle prods. They surround the agitated centaur. "No!" she shouts, rearing and kicking at the closest. "I need it-" she cuts off as one of the surrounding farmhands sticks a needle in her rear. Her eyes shut, and she collapses in a heap.
<br><br>
The farmhands leave the field, shutting the gate behind them. The other centaur look amused by the ordeal, but still crowd around to make sure she's alright.
<<set $handskill += 5>>
<span class="gold">You feel more confident in your ability to give pleasure with your hands.</span>
<br><br>
<<link [[Next|Livestock Field]]>><</link>>
<br>
<</if>><<effects>>
You do your best to keep rubbing despite the violent thrusting.
<<deviancy3>>
<<if $handskill gte 400>>
<<set $livestock_horse to 2>>
<span class="green">You manage it.</span> Her enormous body shudders in orgasm, and she collapses on the grass. The other centaur crowd around.
<br><br>
"Do me next."
<br>
"Fuck off, I need this more."
<br>
"Wish I could reach my own pussy."
<br><br>
The satisfied centaur lies on the grass, eyes shut though still breathing heavily.
<br><br>
<<link [[Next|Livestock Field]]>><</link>>
<br>
<<else>>
<span class="red">You don't manage it.</span> The force knocks you to the ground, leaving the centaur thrusting into empty air. She shouts in frustration and tries to reach beneath her. She can't reach that far back.
<br><br>
The gate opens, and several farmhands rush in, drawn by her shout and wielding cattle prods. They surround the agitated centaur. "No!" she shouts, rearing and kicking at the closest. "I need it-" she cuts off as one of the surrounding farmhands sticks a needle in her rear. Her eyes shut, and she collapses in a heap.
<br><br>
The farmhands leave the field, shutting the gate behind them. The other centaur look amused by the ordeal, but still crowd around to make sure she's alright.
<<set $handskill += 5>>
<span class="gold">You feel more confident in your ability to give pleasure with your hands.</span>
<br><br>
<<link [[Next|Livestock Field]]>><</link>>
<br>
<</if>><<effects>>
You fear it's too big to fit, but you can lick and suck the tip. You can try, anyway.
<<if $oralskill gte 400>>
<<set $livestock_horse to 2>>
<<set $player.bodyliquid.mouth.semen += 5>>
<<set $player.bodyliquid.face.semen += 5>>
<<set $player.bodyliquid.chest.semen += 5>>
Her violent thrusting makes it difficult, but <span class="green">you manage</span> to get the occasional lick in. It's salty. <<deviancy4>>
The enormous cock erupts as the tip presses against your mouth, spurting thick centaur semen down your throat. As it pulls away it spurts again, this time covering your face in such quantities that you can't stop it dribbling over your <<breasts>>.
<br><br>
You can't see anything, but already hear the other centaur crowding around.
<br><br>
"Do me next."
<br>
"Fuck off, I need this more."
<br>
"Wish I could jerk my own cock."
<br><br>
You clear the semen from your eyes. The satisfied centaur lies on the grass, eyes shut though still breathing heavily.
<br><br>
<<link [[Next|Livestock Field]]>><</link>>
<br>
<<else>>
Her violent thrusting makes it difficult, <span class="red">and you don't manage</span> to get so much as a lick in before the cock bops you on the head, knocking you on your back.
<<gpain>><<pain 6>> <<deviancy4>>
<br><br>
The centaur thrusts into empty air. She shouts in frustration and tries to reach beneath her. She can't reach that far back.
<br><br>
The gate opens, and several farmhands rush in, drawn by her shout and wielding cattle prods. They surround the agitated centaur. "No!" she shouts, rearing and kicking at the closest. "I need it-" she cuts off as one of the surrounding farmhands sticks a needle in her rear. Her eyes shut, and she collapses in a heap.
<br><br>
The farmhands leave the field, shutting the gate behind them. The other centaur look amused by the ordeal, but still crowd round to make sure she's alright.
<<set $oralskill += 5>>
<span class="gold">You feel more confident in your ability to give pleasure with your mouth.</span>
<br><br>
<<link [[Next|Livestock Field]]>><</link>>
<br>
<</if>><<effects>>
You're not sure its safe given her violent thrusts, but that doesn't stop you.
<<if $oralskill gte 400>>
<<set $livestock_horse to 2>>
<span class="green">You manage</span> to get the occasional lick in. It's salty. <<deviancy4>>
Her enormous body shudders in orgasm, and she falls to the grass. The other centaur crowd around, each wanting a turn.
<br><br>
"Do me next."
<br>
"Fuck off, I need this more."
<br>
"Wish I could lick my own pussy"
<br><br>
The satisfied centaur lies on the grass, eyes shut though still breathing heavily.
<br><br>
<<link [[Next|Livestock Field]]>><</link>>
<br>
<<else>>
However, <span class="red">you don't manage</span> to get a single lick in before you're shoved to the grass.
<<gpain>><<pain 6>> <<deviancy4>>
<br><br>
The centaur thrusts into empty air. She shouts in frustration and tries to reach beneath her. She can't reach that far back.
<br><br>
The gate opens, and several farmhands rush in, drawn by her shout and wielding cattle prods. They surround the agitated centaur. "No!" she shouts, rearing and kicking at the closest. "I need it-" she cuts off as one of the surrounding farmhands sticks a needle in her rear. Her eyes shut, and she collapses in a heap.
<br><br>
The farmhands leave the field, shutting the gate behind them. The other centaur look amused by the ordeal, but still crowd round to make sure she's alright.
<<set $oralskill += 5>>
<span class="gold">You feel more confident in your ability to give pleasure with your mouth.</span>
<br><br>
<<link [[Next|Livestock Field]]>><</link>>
<br>
<</if>><<effects>>
You lie on the straw, and give your <<bottom>> a provocative wiggle.
<<if $submissive gte 1150>>
"Y-you can use me," you say. "To work off that frustration."
<<elseif $submissive lte 850>>
"What are you waiting for?" you ask. "You're not gonna chicken out, are you?"
<<else>>
"I'm all yours," you say.
<</if>>
<<deviancy5>>
The centaur doesn't need to be asked twice. She trots over, her huge body almost trembling with excitement. You feel her enormous cock prod your rear.
<br><br>
<<link [[Next|Livestock Field Centaur Female Sex]]>><<set $sexstart to 1>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beastNEWinit 1 horse f penis monster>>
<<beastCombatInit>>
<<set $NPCList[_n].stance to "top">><<set $position to "doggy">><<set $position_lock to 1>><<prop haybale>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Livestock Field Centaur Female Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Livestock Field Centaur Female Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Livestock Field Centaur Female Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Livestock Field Centaur Female Sex]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<set $livestock_horse to 2>>
The centaur's cock hangs limp, but still disgorges vast amounts of semen, pooling on the grass beneath. Her knees buckle, and she slumps to the ground. She looks asleep.
<br><br>
One of the other centaur trots up to her, then looks at you. "Me next."
<br>
"Oi," says another, coming up behind her. "Remy's not given me any attention for ages."
<br><br>
<<tearful>> you climb off the straw as the centaur bicker.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Livestock Field]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The centaur rears up, and lands away from you. "Too much for me," she says, shaking her head.
<br><br>
<<tearful>> you climb off the straw.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Livestock Field]]>><</link>>
<br>
<<else>>
You're not sure the centaur will stop after all, until an older mare trots up and gives her a stern look.
<br><br>
<<tearful>> you climb off the straw.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Livestock Field]]>><</link>>
<br>
<</if>><<effects>>
You lie on the straw, and give your pelvis a provocative wiggle.
<<if $submissive gte 1150>>
"Y-you can use me," you say. "To work off that frustration."
<<elseif $submissive lte 850>>
"What are you waiting for?" you ask. "You're not gonna chicken out, are you?"
<<else>>
"I'm all yours," you say.
<</if>>
<<deviancy5>>
The centaur doesn't need to be asked twice. She trots over, her huge body almost trembling with excitement. Her glistening pussy hovers above you.
<br><br>
<<link [[Next|Livestock Field Centaur Female Vagina Sex]]>><<set $sexstart to 1>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beastNEWinit 1 horse f vagina monster>>
<<beastCombatInit>>
<<set $NPCList[_n].stance to "top">><<set $position to "missionary">><<set $position_lock to 1>><<prop haybale>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Livestock Field Centaur Female Vagina Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Livestock Field Centaur Female Vagina Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Livestock Field Centaur Female Vagina Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Livestock Field Centaur Female Vagina Sex]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<set $livestock_horse to 2>>
Her knees buckle, and she slumps to the ground. She looks asleep.
<br><br>
One of the other centaur trots up to her, then looks at you. "Me next."
<br>
"Oi," says another, coming up behind her. "Remy's not given me any attention for ages."
<br><br>
<<tearful>> you climb off the straw as the centaur bicker.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Livestock Field]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The centaur rears up, and lands away from you. "Too much for me," she says, shaking her head.
<br><br>
<<tearful>> you climb off the straw.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Livestock Field]]>><</link>>
<br>
<<else>>
You're not sure the centaur will stop after all, until an older mare trots up and gives her a stern look.
<br><br>
<<tearful>> you climb off the straw.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Livestock Field]]>><</link>>
<br>
<</if>><<effects>>
You crouch beneath the centaur. As suspected, his penis is engorged. The poor thing is frustrated.
<br><br>
"What're you doing down there?" he asks. "I'm not waiting all day."
<br><br>
His cock is so huge it's hard to look away.
<<deviancy1>>
<<if $deviancy gte 15>>
<<link [[Touch it|Livestock Field Centaur Male 2]]>><</link>><<deviant2>>
<br>
<</if>>
<<link [[Stop|Livestock Field Horse Continue]]>><</link>>
<br><<effects>>
You crouch beneath the centaur. As suspected, his pussy is dripping. The poor thing is frustrated.
<br><br>
"What're you doing down there?" he asks. "I'm not waiting all day."
<br><br>
It's hard to look away from his glistening pussy.
<<deviancy1>>
<<if $deviancy gte 15>>
<<link [[Touch it|Livestock Field Centaur Male Vagina 2]]>><</link>><<deviant2>>
<br>
<</if>>
<<link [[Stop|Livestock Field Horse Continue]]>><</link>>
<br><<effects>>
You rub the centaur's belly. He shivers. "Oh," he exclaims above. "That's nice." You rub down his body, until his cock is in reach. You lean forward and touch it. <<deviancy2>>
<br><br>
He shouts in shock, and almost stumbles over. The others laugh. You surprised him, but he recovers fast. "Don't touch a gentleman's penis without permission!" He exclaims, turning to look at you once more. He's blushing.
<br><br>
<<if $deviancy gte 75>>
<span class="lewd">A lewd thought strikes you.</span> There's a bale of straw nearby.
<br><br>
<</if>>
<<if $deviancy gte 35>>
<<link [[Jerk him off|Livestock Field Centaur Male 3]]>><</link>><<deviant3>>
<br>
<</if>>
<<if $deviancy gte 75>>
<<link [[Lie on the straw and seduce him|Livestock Field Centaur Male Seduce]]>><</link>><<deviant5>>
<br>
<</if>>
<<link [[Stop|Livestock Field Horse Continue]]>><</link>>
<br><<effects>>
You rub the centaur's belly. He shivers. "Oh," he exclaims above. "That's nice." You rub down his body, until his pussy is in reach. You lean forward and touch it. <<deviancy2>>
<br><br>
He shouts in shock, and almost stumbles over. The others laugh. You surprised him, but he recovers fast. "Don't touch a gentleman's pussy without permission!" He exclaims, turning to look at you once more. He's blushing.
<br><br>
<<if $deviancy gte 75>>
<span class="lewd">A lewd thought strikes you.</span> There's a bale of straw nearby.
<br><br>
<</if>>
<<if $deviancy gte 35>>
<<link [[Rub his pussy|Livestock Field Centaur Male Vagina 3]]>><</link>><<deviant3>>
<br>
<</if>>
<<if $deviancy gte 75>>
<<link [[Lie on the straw and seduce him|Livestock Field Centaur Male Vagina Seduce]]>><</link>><<deviant5>>
<br>
<</if>>
<<link [[Stop|Livestock Field Horse Continue]]>><</link>>
<br><<effects>>
You crawl forward, toward the centaur's enormous penis.
<<if $submissive gte 1150>>
"S-Sorry," you say. "I couldn't help myself."
<<elseif $submissive lte 850>>
"How was I supposed to know it was off-limits?" you say.
<<else>>
"Sorry," you say. "I just wanted to be thorough."
<</if>>
He doesn't move away. You touch his penis again, stroking it, then cupping the end in your palm. You reach with your other hand.
<br><br>
You jerk him slowly at first. You thought his penis was already fully engorged, but you were mistaken. He starts thrusting, faster, until you're not jerking him as much as letting him fuck your hands. Still his cock grows bigger.
<<deviancy3>>
The other centaur look on, intrigued.
<br><br>
<<link [[Keep going|Livestock Field Centaur Male Hand]]>><</link>><<deviant3>>
<br>
<<if $deviancy gte 55>>
<<link [[Lick the tip|Livestock Field Centaur Male Mouth]]>><</link>><<deviant4>>
<br>
<</if>><<effects>>
You crawl forward, toward the centaur's glistening pussy.
<<if $submissive gte 1150>>
"S-Sorry," you say. "I couldn't help myself."
<<elseif $submissive lte 850>>
"How was I supposed to know it was off-limits?" you say.
<<else>>
"Sorry," you say. "I just wanted to be thorough."
<</if>>
He doesn't move away. You touch his pussy again, stroking it, and slipping a finger between his folds. You reach with your other hand.
<br><br>
You rub him slowly at first, but he starts thrusting, faster, until you're not rubbing him as much as letting him fuck your hands.
<<deviancy3>>
The other centaur look on, intrigued.
<br><br>
<<link [[Keep going|Livestock Field Centaur Male Hand Vagina]]>><</link>><<deviant3>>
<br>
<<if $deviancy gte 55>>
<<link [[Lick|Livestock Field Centaur Male Mouth Vagina]]>><</link>><<deviant4>>
<br>
<</if>><<effects>>
You do your best to keep your hands together despite the violent thrusting.
<<deviancy3>>
<<if $handskill gte 400>>
<<set $livestock_horse to 2>>
<<set $player.bodyliquid.face.semen += 5>>
<<set $player.bodyliquid.chest.semen += 5>>
<<set $player.bodyliquid.hair.semen += 5>>
<span class="green">You manage it.</span> The enormous cock erupts, covering your face and hair with thick centaur semen. It spurts in such quantities that there's nothing you can do to stop it spilling on your <<breasts>>.
<br><br>
You can't see anything, but already hear the other centaur crowding around.
<br><br>
"Do me next."
<br>
"Fuck off, I need this more."
<br>
"Wish I could jerk my own cock."
<br><br>
You clear the semen from your eyes. The satisfied centaur lies on the grass, eyes shut though still breathing heavily.
<br><br>
<<link [[Next|Livestock Field]]>><</link>>
<br>
<<else>>
<span class="red">You don't manage it.</span> The force knocks you to the ground, leaving the centaur thrusting into empty air. He shouts in frustration and tries to reach beneath him. He can't reach that far back.
<br><br>
The gate opens, and several farmhands rush in, drawn by his shout and wielding cattle prods. They surround the agitated centaur. "No!" he shouts, rearing and kicking at the closest. "I need it-" he cuts off as one of the surrounding farmhands sticks a needle in his rear. His eyes shut, and he collapses in a heap.
<br><br>
The farmhands leave the field, shutting the gate behind them. The other centaur look amused by the ordeal, but still crowd round to make sure he's alright.
<<set $handskill += 5>>
<span class="gold">You feel more confident in your ability to give pleasure with your hands.</span>
<br><br>
<<link [[Next|Livestock Field]]>><</link>>
<br>
<</if>><<effects>>
You do your best to keep your hands against him, despite the violent thrusting.
<<deviancy3>>
<<if $handskill gte 400>>
<<set $livestock_horse to 2>>
<span class="green">You manage it.</span> His enormous body shudders in orgasm, and he collapses to the grass. The other centaur crowd around, each wanting a turn.
<br><br>
"Do me next."
<br>
"Fuck off, I need this more."
<br>
"Wish I could reach my own pussy."
<br><br>
The satisfied centaur lies on the grass, eyes shut though still breathing heavily.
<br><br>
<<link [[Next|Livestock Field]]>><</link>>
<br>
<<else>>
<span class="red">You don't manage it.</span> The force knocks you to the ground, leaving the centaur thrusting into empty air. He shouts in frustration and tries to reach beneath him. He can't reach that far back.
<br><br>
The gate opens, and several farmhands rush in, drawn by his shout and wielding cattle prods. They surround the agitated centaur. "No!" he shouts, rearing and kicking at the closest. "I need it-" he cuts off as one of the surrounding farmhands sticks a needle in his rear. His eyes shut, and he collapses in a heap.
<br><br>
The farmhands leave the field, shutting the gate behind them. The other centaur look amused by the ordeal, but still crowd round to make sure he's alright.
<<set $handskill += 5>>
<span class="gold">You feel more confident in your ability to give pleasure with your hands.</span>
<br><br>
<<link [[Next|Livestock Field]]>><</link>>
<br>
<</if>><<effects>>
You fear it's too big to fit, but you can lick and suck the tip. You can try, anyway.
<<if $oralskill gte 400>>
<<set $livestock_horse to 2>>
<<set $player.bodyliquid.mouth.semen += 5>>
<<set $player.bodyliquid.face.semen += 5>>
<<set $player.bodyliquid.chest.semen += 5>>
His violent thrusting makes it difficult, but <span class="green">you manage</span> to get the occasional lick in. It's salty.
<<deviancy4>>
The enormous cock erupts as the tip presses against your mouth, spurting thick centaur semen down your throat. As it pulls away it spurts again, this time covering your face in such quantities that you can't stop it dribbling over your <<breasts>>.
<br><br>
You can't see anything, but already hear the other centaur crowding around.
<br><br>
"Do me next."
<br>
"Fuck off, I need this more."
<br>
"Wish I could jerk my own cock."
<br><br>
You clear the semen from your eyes. The satisfied centaur lies on the grass, eyes shut though still breathing heavily.
<br><br>
<<link [[Next|Livestock Field]]>><</link>>
<br>
<<else>>
His violent thrusting makes it difficult, <span class="red">and you don't manage</span> to get so much as a lick in before the cock bops you on the head, knocking you on your back.
<<gpain>><<pain 6>> <<deviancy4>>
<br><br>
The centaur thrusts into empty air. He shouts in frustration and tries to reach beneath him. He can't reach that far back.
<br><br>
The gate opens, and several farmhands rush in, drawn by his shout and wielding cattle prods. They surround the agitated centaur. "No!" he shouts, rearing and kicking at the closest. "I need it-" he cuts off as one of the surrounding farmhands sticks a needle in his rear. His eyes shut, and he collapses in a heap.
<br><br>
The farmhands leave the field, shutting the gate behind them. The other centaur look amused by the ordeal, but still crowd around to make sure he's alright.
<<set $oralskill += 5>>
<span class="gold">You feel more confident in your ability to give pleasure with your mouth.</span>
<br><br>
<<link [[Next|Livestock Field]]>><</link>>
<br>
<</if>><<effects>>
Despite the danger presented by his violent thrusting, you lean forward and try to get a taste.
<<if $oralskill gte 400>>
<<set $livestock_horse to 2>>
<span class="green">You manage</span> to get the occasional lick in. It's salty. <<deviancy4>>
His enormous body shudders in orgasm, and he falls to the grass. The other centaur crowd around, each wanting a turn.
<br><br>
"Do me next."
<br>
"Fuck off, I need this more."
<br>
"Wish I could lick my own pussy."
<br><br>
The satisfied centaur lies on the grass, eyes shut though still breathing heavily.
<br><br>
<<link [[Next|Livestock Field]]>><</link>>
<br>
<<else>>
However, <span class="red">you don't manage</span> to get a single lick in before you're shoved to the grass.
<<gpain>><<pain 6>> <<deviancy4>>
<br><br>
The centaur thrusts into empty air. He shouts in frustration and tries to reach beneath him. He can't reach that far back.
<br><br>
The gate opens, and several farmhands rush in, drawn by his shout and wielding cattle prods. They surround the agitated centaur. "No!" he shouts, rearing and kicking at the closest. "I need it-" he cuts off as one of the surrounding farmhands sticks a needle in his rear. His eyes shut, and he collapses in a heap.
<br><br>
The farmhands leave the field, shutting the gate behind them. The other centaur look amused by the ordeal, but still crowd around to make sure he's alright.
<<set $oralskill += 5>>
<span class="gold">You feel more confident in your ability to give pleasure with your mouth.</span>
<br><br>
<<link [[Next|Livestock Field]]>><</link>>
<br>
<</if>><<effects>>
You lie on the straw, and give your <<bottom>> a provocative wiggle.
<<if $submissive gte 1150>>
"Y-you can use me," you say. "To work off that frustration."
<<elseif $submissive lte 850>>
"What are you waiting for?" you ask. "You're not gonna chicken out, are you?"
<<else>>
"I'm all yours," you say.
<</if>>
<<deviancy5>>
The centaur doesn't need to be asked twice. He trots over, his huge body almost trembling with excitement. You feel his enormous cock prod your rear.
<br><br>
<<link [[Next|Livestock Field Centaur Male Sex]]>><<set $sexstart to 1>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beastNEWinit 1 horse m penis monster>>
<<beastCombatInit>>
<<set $NPCList[_n].stance to "top">><<set $position to "doggy">><<set $position_lock to 1>><<prop haybale>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Livestock Field Centaur Male Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Livestock Field Centaur Male Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Livestock Field Centaur Male Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Livestock Field Centaur Male Sex]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<set $livestock_horse to 2>>
The centaur's cock hangs limp, but still disgorges vast amounts of semen, pooling on the grass beneath. His knees buckle, and he slumps to the ground. He looks asleep.
<br><br>
One of the other centaur trots up to him, then looks at you. "Me next."
<br>
"Oi," says another, coming up behind him. "Remy's not given me any attention for ages."
<br><br>
<<tearful>> you climb off the straw as the centaur bicker.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Livestock Field]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The centaur rears up, and lands away from you. "Too much for me," he says, shaking his head.
<br><br>
<<tearful>> you climb off the straw.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Livestock Field]]>><</link>>
<br>
<<else>>
You're not sure the centaur will stop after all, until an older stallion trots up and gives him a stern look.
<br><br>
<<tearful>> you climb off the straw.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Livestock Field]]>><</link>>
<br>
<</if>><<effects>>
You lie on the straw, and give your pelvis a provocative wiggle.
<<if $submissive gte 1150>>
"Y-you can use me," you say. "To work off that frustration."
<<elseif $submissive lte 850>>
"What are you waiting for?" you ask. "You're not gonna chicken out, are you?"
<<else>>
"I'm all yours," you say.
<</if>>
<<deviancy5>>
The centaur doesn't need to be asked twice. He trots over, his huge body almost trembling with excitement. His glistening pussy hovers above you.
<br><br>
<<link [[Next|Livestock Field Centaur Male Vagina Sex]]>><<set $sexstart to 1>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beastNEWinit 1 horse m vagina monster>>
<<beastCombatInit>>
<<set $NPCList[_n].stance to "top">><<set $position to "missionary">><<set $position_lock to 1>><<prop haybale>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Livestock Field Centaur Male Vagina Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Livestock Field Centaur Male Vagina Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Livestock Field Centaur Male Vagina Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Livestock Field Centaur Male Vagina Sex]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<set $livestock_horse to 2>>
His knees buckle, and he slumps to the ground. He looks asleep.
<br><br>
One of the other centaur trots up to him, then looks at you. "Me next."
<br>
"Oi," says another, coming up behind him. "Remy's not given me any attention for ages."
<br><br>
<<tearful>> you climb off the straw as the centaur bicker.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Livestock Field]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The centaur rears up, and lands away from you. "Too much for me," he says, shaking his head.
<br><br>
<<tearful>> you climb off the straw.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Livestock Field]]>><</link>>
<br>
<<else>>
You're not sure the centaur will stop after all, until an older stallion trots up and gives him a stern look.
<br><br>
<<tearful>> you climb off the straw.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Livestock Field]]>><</link>>
<br>
<</if>><<effects>>
You crouch beneath the horse. As suspected, its penis is engorged. The poor thing is frustrated.
<br><br>
It snorts and looks at you, curious.
<br><br>
Its cock is so huge it's hard to look away.
<<deviancy1>>
<<if $deviancy gte 15>>
<<link [[Touch it|Livestock Field Horse Lewd 2]]>><</link>><<deviant2>>
<br>
<</if>>
<<link [[Stop|Livestock Field Horse Continue]]>><</link>>
<br><<effects>>
You crouch beneath the horse. As suspected, its pussy is dripping. The poor thing is frustrated.
<br><br>
It snorts and looks at you, curious.
<br><br>
Its hard to look away from its glistening pussy.
<<deviancy1>>
<<if $deviancy gte 15>>
<<link [[Touch it|Livestock Field Horse Lewd Female 2]]>><</link>><<deviant2>>
<br>
<</if>>
<<link [[Stop|Livestock Field Horse Continue]]>><</link>>
<br><<effects>>
You rub the horse's belly. It shivers in pleasure. You rub down his body until his cock is in reach. You lean forward and touch it. <<deviancy2>>
<br><br>
It neighs in shock, and almost stumbles over. You surprised it, but it recovers fast, moving closer as if inviting more.
<br><br>
<<if $deviancy gte 75>>
<span class="lewd">A lewd thought strikes you.</span> There's a bale of straw nearby.
<br><br>
<</if>>
<<if $deviancy gte 35>>
<<link [[Jerk it off|Livestock Field Horse Lewd 3]]>><</link>><<deviant3>>
<br>
<</if>>
<<if $deviancy gte 75>>
<<link [[Lie on the straw and seduce it|Livestock Field Horse Lewd Seduce]]>><</link>><<deviant5>>
<br>
<</if>>
<<link [[Stop|Livestock Field Horse Continue]]>><</link>>
<br><<effects>>
You rub the horse's belly. It shivers in pleasure. You rub down its body until its pussy is in reach. You lean forward and touch it. <<deviancy2>>
<br><br>
It neighs in shock, and almost stumbles over. You surprised it, but it recovers fast, moving closer as if inviting more.
<br><br>
<<if $deviancy gte 75>>
<span class="lewd">A lewd thought strikes you.</span> There's a bale of straw nearby.
<br><br>
<</if>>
<<if $deviancy gte 35>>
<<link [[Rub its pussy|Livestock Field Horse Lewd Female 3]]>><</link>><<deviant3>>
<br>
<</if>>
<<if $deviancy gte 75>>
<<link [[Lie on the straw and seduce it|Livestock Field Horse Lewd Female Seduce]]>><</link>><<deviant5>>
<br>
<</if>>
<<link [[Stop|Livestock Field Horse Continue]]>><</link>>
<br><<effects>>
You crawl forward, toward the horse's enormous penis.
It doesn't move away. You touch its penis again, stroking it, then cupping the end in your palm. You reach with your other hand.
<br><br>
You jerk it slowly at first. You thought its penis was already fully engorged, but you were mistaken. It starts thrusting, faster, until you're not jerking it as much as letting it fuck your hands. Still its cock grows bigger.
<<deviancy3>>
The other horses look on, intrigued.
<br><br>
<<link [[Keep going|Livestock Field Horse Lewd Hand]]>><</link>><<deviant3>>
<br>
<<if $deviancy gte 55>>
<<link [[Lick the tip|Livestock Field Horse Lewd Mouth]]>><</link>><<deviant4>>
<br>
<</if>><<effects>>
You crawl forward, toward the horse's wet pussy.
It doesn't move away. You touch its pussy again, stroking it, wiggling a finger between the warm folds. You reach with your other hand.
<br><br>
You rub it slowly at first. It starts thrusting, faster, until you're not rubbing it as much as letting it fuck your hands. Its juices run down your arm.
<<deviancy3>>
The other horses look on, intrigued.
<br><br>
<<link [[Keep going|Livestock Field Horse Lewd Female Hand]]>><</link>><<deviant3>>
<br>
<<if $deviancy gte 55>>
<<link [[Lick|Livestock Field Horse Lewd Female Mouth]]>><</link>><<deviant4>>
<br>
<</if>><<effects>>
You do your best to keep your hands together despite the violent thrusting.
<<deviancy3>>
<<if $handskill gte 400>>
<<set $livestock_horse to 2>>
<<set $player.bodyliquid.face.semen += 5>>
<<set $player.bodyliquid.chest.semen += 5>>
<<set $player.bodyliquid.hair.semen += 5>>
<span class="green">You manage it.</span> The enormous cock erupts, covering your face and hair with thick horse semen. It spurts in such quantities that there's nothing you can do to stop it spilling on your <<breasts>>.
<br><br>
You can't see anything, but hear the other horses crowd around. They jostle with each other, hoping for a turn.
You clear the semen from your eyes. The satisfied horse lies on the grass, eyes shut though still breathing heavily.
<br><br>
<<link [[Next|Livestock Field]]>><</link>>
<br>
<<else>>
<span class="red">You don't manage it.</span> The force knocks you to the ground, leaving the horse thrusting into empty air. It neighs in frustration.
<br><br>
The gate opens, and several farmhands rush in, drawn by the noise and wielding cattle prods. They surround the agitated horse. It rears on its hind legs and kicks at the closest. Another farmhand sneaks up behind it, and sticks a needle in its rear. Its eyes shut, and it collapses in a heap.
<br><br>
The farmhands leave the field, shutting the gate behind them. The other horses crowd around their fallen friend, as if to make sure it's alright.
<<set $handskill += 5>>
<span class="gold">You feel more confident in your ability to give pleasure with your hands.</span>
<br><br>
<<link [[Next|Livestock Field]]>><</link>>
<br>
<</if>><<effects>>
You do your best to keep your hands against it despite the violent thrusting.
<<deviancy3>>
<<if $handskill gte 400>>
<<set $livestock_horse to 2>>
<span class="green">You manage it,</span> until its body shudders in orgasm. The other horses crowd around. They jostle with each other, hoping for a turn.
The satisfied horse lies on the grass, eyes shut though still breathing heavily.
<br><br>
<<link [[Next|Livestock Field]]>><</link>>
<br>
<<else>>
<span class="red">You don't manage it.</span> The force knocks you to the ground, leaving the horse thrusting into empty air. It neighs in frustration.
<br><br>
The gate opens, and several farmhands rush in, drawn by the noise and wielding cattle prods. They surround the agitated horse. It rears on its hind legs and kicks at the closest. Another farmhand sneaks up behind it, and sticks a needle in its rear. Its eyes shut, and it collapses in a heap.
<br><br>
The farmhands leave the field, shutting the gate behind them. The other horses crowd around their fallen friend, as if to make sure it's alright.
<<set $handskill += 5>>
<span class="gold">You feel more confident in your ability to give pleasure with your hands.</span>
<br><br>
<<link [[Next|Livestock Field]]>><</link>>
<br>
<</if>><<effects>>
You fear it's too big to fit, but you can lick and suck the tip. You can try, anyway.
<<if $oralskill gte 400>>
<<set $player.bodyliquid.mouth.semen += 5>>
<<set $player.bodyliquid.face.semen += 5>>
<<set $player.bodyliquid.chest.semen += 5>>
<<set $livestock_horse to 2>>
Its violent thrusting makes it difficult, but <span class="green">you manage</span> to get the occasional lick in. It's salty. <<deviancy4>>
The enormous cock erupts as the tip presses against your mouth, spurting thick horse semen down your throat. As it pulls away it spurts again, this time covering your face in such quantities that you can't stop it dribbling over your <<breasts>>.
<br><br>
You can't see anything, but hear the other horses crowd around. They jostle with each other, hoping for a turn.
You clear the semen from your eyes. The satisfied horse lies on the grass, eyes shut though still breathing heavily.
<br><br>
<<link [[Next|Livestock Field]]>><</link>>
<br>
<<else>>
Its violent thrusting makes it difficult, <span class="red">and you don't manage</span> to get so much as a lick in before the cock bops you on the head, knocking you on your back.
<<gpain>><<pain 6>> <<deviancy4>>
<br><br>
It continues thrusting into empty air, and neighs in frustration.
<br><br>
The gate opens, and several farmhands rush in, drawn by its shout and wielding cattle prods. They surround the agitated horse. It rears onto its hind legs and tries to kick at the closest. One of the others sneaks up on it, and sticks a needle in its rear. Its eyes shut, and its collapses in a heap.
<br><br>
The farmhands leave the field, shutting the gate behind them. The other horses crowd around the fallen, as if to make sure it's alright.
<<set $oralskill += 5>>
<span class="gold">You feel more confident in your ability to give pleasure with your mouth.</span>
<br><br>
<<link [[Next|Livestock Field]]>><</link>>
<br>
<</if>><<effects>>
You try lick its pussy despite the violent thrusting.
<<if $oralskill gte 400>>
<<set $livestock_horse to 2>>
It's difficult, but <span class="green">you manage</span> to get the occasional lick in. It's salty. <<deviancy4>>
Its whole body shudders in orgasm, and it collapses to the grass. The other horses crowd around. They jostle with each other, hoping for a turn.
<br><br>
The satisfied horse lies on the grass, eyes shut though still breathing heavily.
<br><br>
<<link [[Next|Livestock Field]]>><</link>>
<br>
<<else>>
Its violent thrusting makes it difficult, <span class="red">and you don't manage</span> to get so much as a lick in before it knocks you on your back.
<<gpain>><<pain 6>> <<deviancy4>>
<br><br>
It continues thrusting into empty air, and neighs in frustration.
<br><br>
The gate opens, and several farmhands rush in, drawn by its shout and wielding cattle prods. They surround the agitated horse. It rears onto its hind legs and tries to kick at the closest. One of the others sneaks up on it, and sticks a needle in its rear. Its eyes shut, and its collapses in a heap.
<br><br>
The farmhands leave the field, shutting the gate behind them. The other horses crowd around the fallen, as if to make sure it's alright.
<<set $oralskill += 5>>
<span class="gold">You feel more confident in your ability to give pleasure with your mouth.</span>
<br><br>
<<link [[Next|Livestock Field]]>><</link>>
<br>
<</if>><<effects>>
You lie on the straw, and give your <<bottom>> a provocative wiggle.
<<if $submissive gte 1150>>
"Y-you can use me," you say. "To work off that frustration."
<<elseif $submissive lte 850>>
"What are you waiting for?" you ask. "You're not gonna chicken out, are you?"
<<else>>
"I'm all yours," you say.
<</if>>
<<deviancy5>>
The Horse doesn't need to be asked twice. It trots over, its huge body almost trembling with excitement. You feel its enormous cock prod your rear.
<br><br>
<<link [[Next|Livestock Field Horse Lewd Sex]]>><<set $sexstart to 1>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beastNEWinit 1 horse m>>
<<beastCombatInit>>
<<set $NPCList[_n].stance to "top">><<set $position to "doggy">><<set $position_lock to 1>><<prop haybale>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Livestock Field Horse Lewd Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Livestock Field Horse Lewd Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Livestock Field Horse Lewd Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Livestock Field Horse Lewd Sex]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<set $livestock_horse to 2>>
The beast's cock hangs limp, but still disgorges vast amounts of semen, pooling on the grass beneath. Its knees buckle, and it slumps to the ground. It looks asleep.
<br><br>
The other horses trot towards you, jostling with each other, hoping for a turn. <<tearful>> you climb off the straw.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Livestock Field]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The horse rears up, and lands away from you, more afraid than aroused.
<br><br>
<<tearful>> you climb off the straw.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Livestock Field]]>><</link>>
<br>
<<else>>
You're not sure the horse will stop after all, until an older stallion trots up with a snort. The horse obeys its elder.
<br><br>
<<tearful>> you climb off the straw.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Livestock Field]]>><</link>>
<br>
<</if>><<effects>>
You lie on the straw, and give your pelvis a provocative wiggle.
<<if $submissive gte 1150>>
"Y-you can use me," you say. "To work off that frustration."
<<elseif $submissive lte 850>>
"What are you waiting for?" you ask. "You're not gonna chicken out, are you?"
<<else>>
"I'm all yours," you say.
<</if>>
<<deviancy5>>
The Horse doesn't need to be asked twice. It trots over, its huge body almost trembling with excitement. Its glistening pussy hovers above you.
<br><br>
<<link [[Next|Livestock Field Horse Lewd Female Sex]]>><<set $sexstart to 1>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beastNEWinit 1 horse f>>
<<beastCombatInit>>
<<set $NPCList[_n].stance to "top">><<set $position to "missionary">><<set $position_lock to 1>><<prop haybale>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Livestock Field Horse Lewd Female Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Livestock Field Horse Lewd Female Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Livestock Field Horse Lewd Female Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Livestock Field Horse Lewd Female Sex]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<set $livestock_horse to 2>>
Its knees buckle, and it slumps to the ground. It looks asleep.
<br><br>
The other horses trot towards you, jostling with each other, hoping for a turn. <<tearful>> you climb off the straw.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Livestock Field]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The horse rears up, and lands away from you, more afraid than aroused.
<br><br>
<<tearful>> you climb off the straw.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Livestock Field]]>><</link>>
<br>
<<else>>
You're not sure the horse will stop after all, until an older mare trots up with a snort. The horse obeys its elder.
<br><br>
<<tearful>> you climb off the straw.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Livestock Field]]>><</link>>
<br>
<</if>><<effects>>
You decide not to take things further.
<<if $deviancy lt 15>>
The thought makes you blush.
<</if>>
<br><br>
<<link [[Next|Livestock Field]]>><</link>>
<br><<effects>>
<<if $malechance lte 0>>
<<set _horse_gender to "f">>
<<elseif $malechance gte 100>>
<<set _horse_gender to "m">>
<<else>>
<<set _horse_gender to "b">>
<</if>>
<<if _horse_gender is "m">>
<<generatem1>>
<<else>>
<<generatef1>>
<</if>>
<<person1>>
<<if $livestock_horse gte 2>>
You hold out the basket of apples, and soon find yourself surrounded. One tries to sneak a second, until an elder slaps their hand away.
<br><br>
<<link [[Next|Livestock Field]]>><<endevent>><</link>>
<br>
<<else>>
<<set $livestock_horse to 2>>
You hold out the basket of apples. The centaur stare in shock at such a bounty. They trot closer, but carefully, as if afraid it's a trick. A younger centaur chances it first. "So sweet," <<he>> manages, catching the dripping juice in <<his>> fingers and licking it off.
<br><br>
The other centaur crowd around, none wanting to be left out. One of the elders takes charge, making sure they're evenly shared.
<br><br>
The apples soon vanish, but the centaur look at you in a different way. Less hostile. "Sorry if we were rude," one mumbles.
<br><br>
<<link [[Next|Livestock Field]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<if $livestock_horse gte 2>>
You hold out the basket of apples, and soon find yourself surrounded. One tries to sneak a second, until an elder chases them off with a snort.
<br><br>
<<link [[Next|Livestock Field]]>><<endevent>><</link>>
<br>
<<else>>
<<set $livestock_horse to 2>>
You hold out the basket of apples. The horses stare in shock at such a bounty. They trot closer, but carefully, as if afraid it's a trick. A younger horse chances it first. It pulls an apple from the basket, where it falls to the ground. It takes a bite, and neighs happily.
<br><br>
The other horses crowd around, none wanting to be left out. There's a little jostling, but they're good at sharing the fruit evenly.
<br><br>
The apples soon vanish, but the horses have a lightness in their step that wasn't present before. More than one tries to lick your face.
<br><br>
<<link [[Next|Livestock Field]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<if $livestock_horse gte 2>>
You brush the horses' hair with your fingers. They jostle for their turn.
<<else>>
You brush the horses' hair with your fingers. They're wary, but don't turn you down. You get the feeling they enjoy it more than they let on.
<</if>>
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<if $rng gte 51>>
<<set $rng to random(1, 100)>>
<<if $rng gte 51>>
<<if $livestock_horse_rescued is undefined>>
An older horse limps by. Unlike the others, it ignores you. You look at its leg. A large, painful-looking splinter is lodged in the skin above its foot.
<br><br>
The other horses make way when it approaches.
<br><br>
<<link [[Try to help|Livestock Field Horse Help]]>><</link>><<tendingdifficulty 700 1000>>
<br>
<<link [[Ignore|Livestock Field]]>><<endevent>><</link>>
<br>
<<else>>
The old horse you helped gallops by, making the most of its healed leg. It neighs happily when it sees you.
<<ltrauma>><<trauma -6>>
<br><br>
<<link [[Next|Livestock Field]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
<<generate1>><<person1>>"How cute," says a voice behind the fence. It's a <<person>>. <<Hes>> dressed as a farmhand. "Cows and horses being best friends. I should film this. Might go viral." The horses bristle at <<his>> mocking tone.
<br><br>
<<He>> takes a bite of an apple. The horses stare longingly at the fruit. "What's the matter?" the <<person>> asks. "Bored of grass? Well too bad. No sweet, juicy apples for you." To drive home the point, <<he>> discards the uneaten apple some way from the fence. Just out of reach.
<br><br>
A couple of younger horses rush over when the farmhand is gone. They try to reach through a gap, but the electric fence painfully thwarts them.
<br><br>
<<link [[Next|Livestock Field]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
One horse seems frustrated. It stomps at the others, and almost bites you.
<br><br>
<<if $bestialitydisable is "f">>
<<if $beastmalechance gte random (1, 100)>>
<<link [[Look beneath it|Livestock Field Horse Lewd]]>><</link>><<deviant1>>
<<else>>
<<link [[Look beneath it|Livestock Field Horse Lewd Female]]>><</link>><<deviant1>>
<</if>>
<br>
<</if>>
<<link [[Ignore|Livestock Field]]>><</link>>
<br>
<</if>>
<<else>>
<<link [[Next|Livestock Field]]>><</link>>
<br>
<</if>><<effects>>
You stop brushing fur and approach the old centaur. "Leave me be," <<he>> sneers. "Or I'll clobber you."
<br><br>
<<if $submissive gte 1150>>
"S-sorry to bother you centaur <<sir>>," you say. "But I think I can help."
<<elseif $submissive lte 850>>
"Quit whinging," you say. "Do you want to get better or not?"
<<else>>
"Please don't be frightened," you say. "I can help."
<</if>>
<<if $tendingSuccess>>
You crouch near <<his>> wounded leg. <span class="green"><<He>> doesn't stop you.</span>
<br><br>
You examine the wound. The splinter's in there deep, but it looks like a single, large piece. There's no bleeding. Not right now.
<br><br>
You clutch it firm, and pull with a single, sharp movement.
<br><br>
<<link [[Next|Livestock Field Centaur Help 2]]>><</link>>
<br>
<<else>>
You crouch near <<his>> wounded leg. <span class="red"><<He>> rears up, <<his>> forelegs kicking at you.</span> A pair of arms wrap around you from behind, pulling you back and narrowly avoiding a clobbering.
<<gstress>><<stress 6>>
<br><br>
"Didn't you hear what I said? Stay clear of that one."
<br><br>
<<link [[Next|Livestock Field]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<set $livestock_horse to 2>>
<<set $livestock_horse_rescued to $pronoun>>
The centaur cries out in pain and staggers away from you. <<He>> looks at you, eyes full of anguish. Then <<his>> expression softens. <<He>> presses <<his>> wounded foot against the ground, and smiles.
<br><br>
"My foot," <<he>> says weakly. "It doesn't hurt." The other centaur relax. A few chuckle. Someone pats you on the back. "That's one headache sorted," says a pale centaur behind you. "You're alright. For cattle."
<br><br>
<<link [[Next|Livestock Field]]>><<endevent>><</link>>
<br><<effects>>
You stop brushing fur and approach the old horse. It snorts at you.
<br><br>
<<if $submissive gte 1150>>
"S-sorry to bother you," you say. "But I think I can help."
<<elseif $submissive lte 850>>
"Quit whinging," you say. "Do you want to get better or not?"
<<else>>
"Please don't be frightened," you say. "I can help."
<</if>>
<<if $tendingSuccess>>
You crouch near its wounded leg. <span class="green">It doesn't stop you.</span>
<br><br>
You examine the wound. The splinter's in there deep, but it looks like a single, large piece. There's no bleeding. Not right now.
<br><br>
You clutch it firm, and pull with a single, sharp movement.
<br><br>
<<link [[Next|Livestock Field Horse Help 2]]>><</link>>
<br>
<<else>>
You crouch near its wounded leg. <span class="red">It rears up, forelegs kicking at you.</span> Another horse runs in the way, protecting you from a clobbering.
<<gstress>><<stress 6>>
<br><br>
The newcomer snorts at you as well, as if in warning.
<br><br>
<<link [[Next|Livestock Field]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<set $livestock_horse to 2>>
<<generate1>><<person1>>
<<set $livestock_horse_rescued to $pronoun>>
<<endevent>>
The horse staggers away from you. It holds its leg in the air, but then presses it against the ground. It starts walking, tentative at first, then with more confidence. The walk becomes a trot, then a run, then a gallop. It runs around the field, startling the cattle.
<br><br>
The other horses seem much less agitated. One of them licks your neck from behind.
<br><br>
<<link [[Next|Livestock Field]]>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"P-please don't be angry," you say. "I just want us to be friends."
<<elseif $submissive lte 850>>
"The way I see it," you say. "We're sharing this field together, and should get used to each other."
<<else>>
"I mean no harm," you say. "I'm just curious."
<</if>>
<br><br>
The centaur laughs. "You're braver than the rest. Fine, but watch yourself."
<br><br>
<<link [[Next|Livestock Field Horse]]>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"Don't be rude," you say, surprised by how confident you sound. "You're free to go where you please in this field. I just want the same."
<<elseif $submissive lte 850>>
"You don't scare me," you scoff. "I go where I like."
<<else>>
"I'd rather be over here," you say. "Is that going to be a problem?"
<</if>>
<br><br>
Arms crossed, the centaur regards you with a level stare. "You're braver than the rest. Fine, but watch yourself."
<br><br>
<<link [[Next|Livestock Field Horse]]>><</link>>
<br><<effects>>
You keep your pace slow and consistent, but continue to approach. You stretch out your arm, and pat the large horse on the head.
<br><br>
The horse makes a gruff sound, but goes back to eating. The others follow suit.
<br><br>
<<link [[Next|Livestock Field Horse]]>><</link>>
<br><<effects>>
You keep your pace consistent, but don't slow down. You march right up to the large horse, and rest your hand on its head.
<br><br>
The horse makes a gruff sound, but goes back to eating. The others follow suit.
<br><br>
<<link [[Next|Livestock Field Horse]]>><</link>>
<br><<effects>>
<<if $livestock_muzzle is 1>>
<<He>> clips a leash to your collar, and <span class="purple">pulls a muzzle against your face.</span><<facewear 17>> <<He>> tugs the leash and pulls you along behind <<him>>.
<<else>>
<<He>> clips a leash to your collar, and pulls you along behind <<him>>.
<</if>>
<br><br>
<<link [[Next|Livestock Job]]>><</link>>
<br><<effects>>
"Being stubborn?" Remy says. "Fine." <<He>> holds <<his>> hand in the air. Several farmhands rush in, each wielding a cattle prod. They surround you, just out of reach, their weapons pointed at your body.
<br><br>
Remy steps forward, holding a leash. You can't move anywhere without getting shocked.
<<if $livestock_muzzle is 1>>
Remy clips it to your collar, then pulls a muzzle against your face.<<facewear 17>> <<He>> tries to pull you along behind <<him>>.
<<else>>
Remy clips it to your collar. <<He>> tries to pull you along behind <<him>>.
<</if>>
<br><br><br><br>
<<if $leftarm isnot "bound" or $rightarm isnot "bound">>
<<link [[Slap|Livestock Job Slap]]>><<npcincr Remy dom -1>><<npcincr Remy love -1>><<livestock_obey -5>><<trauma -6>><<stress -6>><</link>><<llobey>><<ltrauma>><<lstress>>
<br>
<</if>>
<<link [[Go quietly|Livestock Job]]>><<npcincr Remy dom 1>><</link>>
<br><<effects>>
You slap Remy's face, too quick for <<him>> to dodge. One of the farmhands jabs the cattle prod forward, but Remy grasps and pushes it away. "Not necessary," <<he>> says, rubbing <<his>> face. <<He>> jerks the leash, forcing you a few steps forward.
<br><br>
"It's just grumpy," <<he>> says. "I'm sure its behaviour will improve. Or we will need to use the prods." <<He>> pulls again, and you stumble along behind <<him>>.
<br><br>
<<link [[Next|Livestock Job]]>><</link>>
<br><<effects>>
<<if $livestock_muzzle is 1>>
The farmhands are on edge, but you allow Remy to clip the leash to your collar and <span class="purple">pull a muzzle around your face.</span><<facewear 17>> "Good <<girl>>," <<he>> says, pulling you behind <<him>>.
<<else>>
The farmhands are on edge, but you allow Remy to clip the leash to your collar. "Good <<girl>>," <<he>> says, pulling you behind <<him>>.
<</if>>
<br><br>
<<link [[Next|Livestock Job]]>><</link>>
<br><<effects>>
One of the farmhands steps forward,
<<if $danceskill gte 1000>>
and tries to poke you with the end of the rod. You dodge it, and the next. It takes several attacking in unison to catch you. The shock makes you jump.
<<elseif $danceskill gte 600>>
and tries to poke you with the end of the rod. You dodge it, right into another. The shock makes you jump.
<<else>>
and pokes you with the end of the rod. The shock makes you jump.
<</if>>
<<if $livestock_muzzle is 1>>
Remy darts forward and clips the leash to your collar. <<He>> also <span class="purple">ties a muzzle around your face</span> before you can recover from the shock.<<facewear 17>> <<He>> tries to pull you along behind <<him>>.
<<else>>
Remy darts forward and clips the leash to your collar. <<He>> tries to pull you along behind <<him>>.
<</if>>
<br><br>
<<if $leftarm isnot "bound" or $rightarm isnot "bound">>
<<link [[Slap|Livestock Job Disobedient Slap]]>><<npcincr Remy love -1>><<npcincr Remy dom -1>><<pain 6>><<trauma -6>><<stress -6>><</link>><<gpain>><<ltrauma>><<lstress>>
<br>
<</if>>
<<link [[Go quietly|Livestock Job]]>><<npcincr Remy dom 1>><</link>>
<br><<effects>>
You slap Remy's face, too quick for <<him>> to dodge. One of the farmhands shocks you again.
<br><br>
"Don't make this harder than it needs to be," Remy says, tugging your leash so hard you stumble a few steps. <<He>> pulls you along behind <<him>>.
<br><br>
<<link [[Next|Livestock Job]]>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<if $livestock_horse gte 2 and $hour gte 12>>
<<enable_rescue>>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Livestock Field Gang Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Livestock Field Gang Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Livestock Field Gang Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Livestock Field Gang]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The farmhands walk together toward the gate, leaving you lying on the grass.
<br><br>
<<tearful>> you stagger to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Livestock Field]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The farmhands back away from you, surprised by your ferocity. They stand still, facing you in a line.
<br><br>
<<link [[Charge|Livestock Field Gang Charge]]>><<def 1>><</link>>
<br>
<<link [[Stare|Livestock Field Gang Stare]]>><</link>>
<br>
<<else>>
<<set $rescued += 1>>
<<earnFeat "Equine Rescue">>
You hear hooves. The <<person1>><<person>> looks up. "Shit!" <<he>> shouts, backing away from you. The others follow suit, leaving you alone on the grass.
<br><br>
<!-- Modified for Monster People -->
<<if ($monsterchance gte 1 and ($hallucinations gte 1 or $monsterhallucinations is "f"))>>
<<if $malechance lt random(1, 100)>>
The hooves grow louder, and a moment later you're surrounded by centaur. They form a protective circle around you while a couple chase the farmhands off the field.
<br><br>
The <<person4>><<person>> is last through the gate, and shuts it in a hurry. A firm-breasted centaur close to you throws back her head, and laughs. "That didn't take much."
<br><br>
Satisfied that you're safe, the centaur return to their territory.
<br><br>
<<else>>
The hooves grow louder, and a moment later you're surrounded by centaur. They form a protective circle around you while a couple chase the farmhands off the field.
<br><br>
The <<person4>><<person>> is last through the gate, and shuts it in a hurry. A barrel-chested centaur close to you throws back his head, and laughs. "That didn't take much."
<br><br>
Satisfied that you're safe, the centaur return to their territory.
<br><br>
<</if>>
<<else>>
The hooves grow louder, and a moment later you're surrounded by horses. Most stand around you, as if protecting you, while a couple chase the farmhands off the field.
<br><br>
The <<person4>><<person>> is last through the gate, and shuts it in a hurry.
<br><br>
Satisfied that you're safe, the horses return to their territory.
<br><br>
<</if>>
<br><br>
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Livestock Field]]>><</link>>
<br>
<</if>><<effects>>
You take advantage of your initiative, and spring forward into a charge. The <<person1>><<person>> tumbles backwards before you even touch <<him>>, and the others turn and run.
<br><br>
<<tearful>> you catch your breath.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Livestock Field]]>><</link>>
<br><<effects>>
You stare them down. They look at each other, trying to goad one another into making the first move. None of them are keen.
<br><br>
"Screw this," the <<person1>><<person>> says. "I need a drink." <<He>> turns and walks away. The others soon follow.
<br><br>
<<tearful>> you catch your breath.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Livestock Field]]>><</link>>
<br><<set $outside to 0>><<set $location to "farm">><<effects>>
<<endevent>>
<<npc Remy>><<person1>><<pain 1>>
You are led through a pair of large doors.
<<if $daystate is "night">>
Your eyes adjust to the dim light, and you find yourself facing another, larger barn. It's hard to tell in the dark, but you think you're on a farm.
<<elseif $daystate is "dusk">>
Your eyes adjust to the dimming light, and you find yourself facing another, larger barn. Fields stretch in all other directions, up and over the surrounding hills. You're on a farm.
<<elseif $daystate is "dawn">>
Your eyes adjust to the dim light, and you find yourself facing another, larger barn. Fields stretch in all other directions, up and over the surrounding hills. You're on a farm.
<<else>>
You find yourself facing another, larger barn. Fields stretch in all other directions, up and over the surrounding hills. You're on a farm.
<</if>>
Your handler gives the leash a rough tug, and you're led inside.
<br><br>
<<set $livestock_robin to 1>>
<<set $livestock_noise to false>>
<<set $livestock_dig to 0>>
<<if $livestock_intro is undefined>><<set $livestock_intro to 0>>
<<livestock_init>>
<<set $livestock_obey to 50>>
<!-- Modified for Monster People -->
<<if ($monsterchance gte 1 and $hallucinations gte 1) or ($monsterchance gte 1 and $monsterhallucinations is "f")>>
Rows of caged cattle line the edge, eating cereal from troughs. It's only as you're pulled closer that you realise they aren't cows, but people with cow ears and tails. They eat from their troughs all the same, their feeding broken only by the occasional moo.
<br><br>
<<if $remy_seen is "riding_school">>
A <<if $pronoun is "m">>man with short, pale brown hair<<else>>woman with pale brown hair tied in a bun<</if>> tends to them. <<He>> turns to face you as you enter. It's Remy. <<He>> holds a whip in <<his>> gloved hand. <<He>> smiles, and <<his>> green eyes glimmer. There's not a flicker of recognition.
<br><br>
<<else>>
A <<if $pronoun is "m">>man with short, pale brown hair<<else>>woman with pale brown hair tied in a bun<</if>> tends to them. <<He>> turns to face you as you enter. <<He>> holds a whip in <<his>> gloved hand. <<He>> smiles, and <<his>> green eyes glimmer.
<br><br>
<</if>>
<<link [[Next|Livestock Intro 2]]>><</link>>
<br>
<<else>>
Rows of caged cows line each edge.
<<if $remy_seen is "riding_school" or $remy_seen is "farm">>
A <<if $pronoun is "m">>man with short, pale brown hair<<else>>woman with pale brown hair tied in a bun<</if>> tends to them. <<He>> turns to face you as you enter. It's Remy. There's a whip in <<his>> gloved hand. <<He>> smiles, and <<his>> green eyes glimmer. There's not a flicker of recoginition.
<br><br>
<<else>>
A <<if $pronoun is "m">>man with short, pale brown hair<<else>>woman with pale brown hair tied in a bun<</if>> tends to them. <<He>> turns to face you as you enter. <<He>> holds a whip in <<his>> gloved hand. <<He>> smiles, and <<his>> green eyes glimmer.
<br><br>
<</if>>
<<link [[Next|Livestock Intro 2]]>><</link>>
<br>
<</if>>
<<else>>
<<livestock_obey -10>>
<!-- Modified for Monster People -->
<<if ($monsterchance gte 1 and $hallucinations gte 1) or ($monsterchance gte 1 and $monsterhallucinations is "f")>>
Rows of caged cattle line the edge, eating cereal from troughs. It's only as you're pulled closer that you realise they aren't cows, but people with cow ears and tails. They eat from their troughs all the same, their feeding broken only by the occasional moo.
<br><br>
<<if $livestock_obey lte 10>>
You expect to be placed in a cell right along with them. Instead, you're pulled forward, past the cages and through another set of doors.
<br><br>
"Don't you worry, you'll be back home in no time," your handler chuckles. "But the boss has got something special for you first."<<stress 6>><<gstress>>
<br><br>
<<link [[Next|Livestock Return Kennel]]>><<endevent>><</link>>
<br>
<<else>>
Remy the farmer tends to them. <<He>> turns to face you as you enter. <<He>> stretches <<his>> whip in <<his>> glove and <<his>> green eyes glimmer as <<he>> regards you.
<br><br>
<<link [[Next|Livestock Return]]>><</link>>
<br>
<</if>>
<<else>>
Rows of caged cows line each edge.
<<if $livestock_obey lte 10>>
You expect to be placed in a cell right along with them. Instead, you're pulled forward, past the cages and through another set of doors.
<br><br>
"Don't you worry, you'll be back home in no time," your handler chuckles. "But the boss has got something special for you first."<<stress 6>><<gstress>>
<br><br>
<<link [[Next|Livestock Return Kennel]]>><<endevent>><</link>>
<br>
<<else>>
Remy the farmer tends to them. <<He>> turns to face you as you enter. <<He>> stretches <<his>> whip in <<his>> glove and <<his>> green eyes glimmer as <<he>> regards you.
<br><br>
<<link [[Next|Livestock Return]]>><</link>>
<br>
<</if>>
<</if>>
<</if>>
<<set $remy_seen to "livestock">><<effects>>
"Well well," Remy says, <<his>> black riding boots disturbing the straw strewn on the floor with each step. "Our little runaway returns."
<<lllobey>><<livestock_obey -10>>
<br><br>
<<if $exposed lte 1 or $worn.head.name isnot "naked" or $worn.face.name isnot "naked" or $worn.legs.name isnot "naked" or $worn.feet.name isnot "naked" or $worn.hands.name isnot "naked" or $worn.over_upper.name isnot "naked" or $worn.over_lower.name isnot "naked" or $worn.over_head.name isnot "naked">>
<<He>> nods, and arms grasp your clothes from behind, <span class="lewd">tearing the fabric from your body.</span>
<br><br>
<<overheadruined>><<overupperruined>><<overlowerruined>><<upperruined>><<lowerruined>><<underupperruined>><<underruined>>
<<headruined>><<faceruined>><<legsruined>><<feetruined>><<handsruined>>
<</if>>
<<generate2>><<generate3>>
"I'll take it from here," <<he>> continues, taking hold of your leash. <<He>> leads you into an adjoining room. A <<person2>><<person>> and <<person3>><<person>> are chatting inside. They fall silent as the doors open.
<br><br>
<<person1>>
Without waiting for a command, they step forward and grasp both your arms before bending you over a hay bale. A firm push shunts you on top. The clanking of metal follows as <span class="lewd">your legs are forced into immobile iron shackles,</span> forcing you to stay on your knees. You feel <<his>> eyes on your <<bottom>> and <<genitals>>, and resist the urge to squirm.
<<legbind>>
<br><br>
<<if $bodywritingLvl is 0>>
<<link [[Next|Livestock Return 3]]>><</link>>
<br>
<<else>>
<<if $skin.left_bottom.special isnot "cattle">>
<<link [[Next|Livestock Return 2]]>><</link>>
<br>
<<else>>
<<link [[Next|Livestock Return 3]]>><</link>>
<br>
<</if>>
<</if>><<effects>>
"Your cattle brand is gone," <<he>> tuts.
<<if $skin.left_bottom.writing>>
You feel <<his>> hand on your <<bottom>>, spreading something on your skin. It feels like a gel. <span class="gold">Your <<tattoo left_bottom>> is cleared from your skin.</span>
<<bodywriting_clear left_bottom>>
<br><br>
<</if>>
You hear something heavy shift behind you. You struggle to peek over your shoulder. Remy holds something sharp, connected to a larger machine. <<He>> presses it against your <<bottom>>.
<br><br>
<<link [[Brace yourself|Livestock Return Brace]]>><<transform cow 1>><<pass 30>><<trauma 18>><<stress 6>><<pain 6>><</link>><<ggtrauma>><<gstress>><<gpain>>
<br>
<<link [[Fantasise about revenge|Livestock Return Fantasize]]>><<pass 30>><<trauma 6>><<stress 6>><<pain 12>><</link>><<gtrauma>><<gstress>><<gpain>>
<br><<effects>>
You close your eyes and brace yourself for the pain. The sensation stings, but there's nothing you can do but endure it.
<br><br>
Over time, though, you grow accustomed to the sting, and even a bit bored as it drags on. At last, Remy steps away from your <<bottom>> to examine <<his>> handiwork.
<<add_bodywriting left_bottom cattle_brand tattoo>>
<br><br>
"Hopefully the ink won't fade this time," Remy says. "Or was it removed by poachers? No matter."
<br><br>
<<if $livestockReturnBranding>>
<<link [[Next|Livestock Return Cell]]>><<unset $livestockReturnBranding>><<endevent>><</link>>
<br>
<<else>>
<<link [[Next|Livestock Return 3]]>><</link>>
<br>
<</if>><<effects>>
It stings. You wonder how these idiots would like this done to them, and think up humiliating designs for each of them. It helps, if only a little.
<br><br>
Over time, though, you grow accustomed to the sting, and even a bit bored as it drags on. At last, Remy steps away from your <<bottom>> to examine <<his>> handiwork.
<<add_bodywriting left_bottom cattle_brand tattoo>>
<br><br>
"Hopefully the ink won't fade this time," Remy says. "Or was it removed by poachers? No matter."
<br><br>
<<if $livestockReturnBranding>>
<<link [[Next|Livestock Return Cell]]>><<unset $livestockReturnBranding>><<endevent>><</link>>
<br>
<<else>>
<<link [[Next|Livestock Return 3]]>><</link>>
<br>
<</if>><<effects>>
"Despite all our care and attention," Remy says. "You defied us." You hear the snap of <<his>> glove as <<he>> tugs it back onto <<his>> hand. "Disobedience demands punishment."
<br><br>
<<His>> hands appear on either side of your head, holding leather straps attached to something metallic. <<He>> pulls it against your mouth, and ties the straps around the back of your head. It's a muzzle. <span class="purple">You can't move your mouth.</span> You hear another clank as a jangling iron collar shuts around your neck.<<facewear 17>><<headbind>><<set $livestock_muzzle to 1>>
<<if $cow is 6>>
<<set $worn.neck.type.push("broken")>>
<<neckruined>>
<<neckwear 8>>
<</if>>
<br><br>
<!-- Modified for Monster People -->
<<if ($monsterchance gte random(1, 100) and ($hallucinations gte 1 or $monsterhallucinations is "f") or $bestialitydisable is "f") and $horsedisable is "f">>
<<if $malechance lt random(1, 100)>>
<<if $dgchance gte 1>>
The doors open once more, and you hear the clomp of hooves alongside other footsteps. Remy walks into view, holding a tall woman by a bridle tied around her face. A moment later you realise she's only a woman above the waist. <span class="lewd">The rest of her body is that of a horse.</span>
<br><br>
"Unlike you," Remy says, stroking the centaur's hair. "This girl has been good. So your punishment is her reward." More farmhands crouch on either side of you, ensuring that your legs are clamped firm, but your eyes are transfixed on the centaur, and hers on you. Unkempt and wild brown hair tumbles around her head and over her large breasts, almost reaching her legs.
<br><br>
Remy pulls her behind you and out of sight once more. You glimpse the centaur's <span class="lewd">enormous penis</span> as she walks by, primed and erect.
<br><br>
The farmhands finish setting up a wooden support just as the centaur's front legs appear either side of you. She rears up, resting them on the support. <span class="purple">You feel her penis rest against your skin.</span>
<br><br>
<<endevent>>
<<link [[Next|Livestock Return Female Centaur Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<elseif random(1, 2) is 2>>
The doors open once more, and you hear the clomp of hooves alongside other footsteps. Remy walks into view, holding a tall woman by a bridle tied around her face. A moment later you realise she's only a woman above the waist. <span class="lewd">The rest of her body is that of a horse.</span>
<br><br>
"Unlike you," Remy says, stroking the centaur's hair. "This girl has been good. So your punishment is her reward." Two of the farmhands release your legs and neck, then spin you around,<<unbind>> but your eyes are transfixed on the centaur, and hers on you. Unkempt and wild brown hair tumbles around her head and over her large breasts, almost reaching her legs.
<br><br>
Remy pulls her in front of you. You glimpse the centaur's <span class="lewd">glistening pussy</span> as she walks by, wet and ready.
<br><br>
She rears up, resting them on the support. <span class="purple">Her pussy hovers above you.</span>
<br><br>
<<endevent>>
<<link [[Next|Livestock Return Female Centaur Vagina Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
The doors open once more, and you hear a patter of bare feet alongside other footsteps. Remy walks into view, holding a naked girl by a lead. Dog ears tuft from her hair, and a tail wags behind her. She crawls on all-fours, and looks up at Remy with a happy expression.
<br><br>
"Unlike you, Remy says, stroking the doggirl's hair. "This girl has been good. So your punishment is her reward." Remy tugs the lead as other farmhands gather around you. Two of them release your legs and neck. You spin around just as the doggirl climbs on top of you.<<unbind>>
<br><br>
<<endevent>>
<<link [[Next|Livestock Return Dog Girl Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<elseif $cbchance lt 100>>
The doors open once more, and you hear the clomp of hooves alongside other footsteps. Remy walks into view, holding a tall man by a bridle tied around his face. A moment later you realise he's only a man above the waist. <span class="lewd">The rest of his body is that of a horse.</span>
<br><br>
"Unlike you," Remy says, stroking the centaur's hair. "This boy has been good. So your punishment is his reward." More farmhands crouch on either side of you, ensuring that your legs are clamped firm, but your eyes are transfixed on the centaur, and his on you. Unkempt and wild brown hair tumbles around his head and over his toned chest, almost reaching his legs.
<br><br>
Remy pulls him behind you and out of sight once more. You glimpse the centaur's <span class="lewd">enormous penis</span> as he walks by, primed and erect.
<br><br>
The farmhands finish setting up a wooden support just as the centaur's front legs appear either side of you. He rears up, resting them on the support. <span class="purple">You feel his penis rest against your skin.</span>
<br><br>
<<endevent>>
<<link [[Next|Livestock Return Male Centaur Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $cbchance gte 1 and random(1, 2) is 2>>
The doors open once more, and you hear the clomp of hooves alongside other footsteps. Remy walks into view, holding a tall man by a bridle tied around his face. A moment later you realise he's only a man above the waist. <span class="lewd">The rest of his body is that of a horse.</span>
<br><br>
"Unlike you," Remy says, stroking the centaur's hair. "This boy has been good. So your punishment is his reward." Two of the farmhands release your legs and neck, then spin you around,<<unbind>> but your eyes are transfixed on the centaur, and his on you. Unkempt and wild brown hair tumbles around his head and over his toned chest, almost reaching his legs.
<br><br>
Remy pulls him in front of you. You glimpse the centaur's <span class="lewd">glistening pussy</span> as he walks by, wet and ready.
<br><br>
He rears up, resting them on the support. <span class="purple">His pussy hovers above you.</span>
<br><br>
<<endevent>>
<<link [[Next|Livestock Return Male Centaur Vagina Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
You hear a whip crack behind you. It cracks again, this time inches from your face. "This hurts me, truly, but punish you I must." The <<person2>><<person>> and <<person3>> look ready to enjoy the show.<<person1>>
<br><br>
<<link [[Beg|Livestock Return Whip Beg]]>><<transform cow 1>><<sub 1>><</link>>
<br>
<<link [[Brace yourself (0:05)|Livestock Return Whip Brace]]>><<pass 5>><</link>>
<br>
<</if>>
<<elseif $bestialitydisable is "f">>
<<if $beastmalechance gte 1 and $horsedisable is "f">>
The doors open once more, and you hear the clomp of hooves alongside other footsteps. Remy walks into view, holding a horse by a bridle tied around its face.
<br><br>
"Unlike you," Remy says, stroking the horse. "This boy has been good. So your punishment is his reward." More farmhands crouch on either side of you, ensuring that your legs are clamped firm.
<br><br>
Remy pulls the horse behind you and out of sight once more. You glimpse its <span class="lewd">enormous penis</span> as it walks by, primed and erect.
<br><br>
The farmhands finish setting up a wooden support just as the horse's front legs appear either side of you. It rears up, resting them on the support. <span class="purple">You feel its penis rest against your skin.</span>
<br><br>
<<endevent>>
<<link [[Next|Livestock Return Horse Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<elseif random(1, 2) is 2 and $horsedisable is "f">>
The doors open once more, and you hear the clomp of hooves alongside other footsteps. Remy walks into view, holding a horse by a bridle tied around its face.
<br><br>
"Unlike you," Remy says, stroking the horse. "This girl has been good. So your punishment is her reward." Two of the farmhands release your legs and neck, then spin you around.<<unbind>>
<br><br>
Remy pulls the horse in front of you. You glimpse its <span class="lewd">glistening pussy</span> as it walks by, wet and ready.
<br><br>
The horse rears up, resting them on the support. <span class="purple">Its pussy hovers above you.</span>
<br><br>
<<endevent>>
<<link [[Next|Livestock Return Horse Female Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
The doors open once more, and you hear several other footsteps. Remy walks into view, holding a dog by a lead.
<br><br>
"Unlike you, Remy says, stroking the dog's head. "This bitch has been good. So your punishment is her reward." Remy tugs the lead as other farmhands gather around you. Two of them release your legs and neck. You spin around just as the dog climbs on top of you.<<unbind>>
<br><br>
<<endevent>>
<<link [[Next|Livestock Return Dog Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<else>>
You hear a whip crack behind you. It cracks again, this time inches from your face. "This hurts me, truly, but punish you I must." The <<person2>><<person>> and <<person3>> look ready to enjoy the show.<<person1>>
<br><br>
<<link [[Beg|Livestock Return Whip Beg]]>><<transform cow 1>><<sub 1>><</link>>
<br>
<<link [[Brace yourself (0:05)|Livestock Return Whip Brace]]>><<pass 5>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastNEWinit 1 horse f penis monster>>
<<beastCombatInit>>
<<set $NPCList[_n].stance to "top">>
<<set $position to "wall">>
<<set $walltype to "horse_pillory">>
<<prop haybale>>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Livestock Return Female Centaur Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Livestock Return Female Centaur Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Livestock Return Female Centaur Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
The audience hoots with laughter as the centaur backs away from you. Semen still trails from her enormous phallus, pooling on the floor beneath her. A farmhand takes her by the bridle and pulls her from the room.
<br><br>
Other farmhands release the bindings around your face and neck as Remy grasps your collar. <<tearful>> you're pulled to your feet. You're led through the doors yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Livestock Return Cell]]>><</link>>
<<else>>
The centaur backs away from you. "I-I'm just not in the mood," she stutters, trying to save face. The farmhands enjoyed the show regardless. One of them takes the centaur by the bridle and leads her from the room.
<br><br>
Other farmhands release the bindings around your face and neck as Remy grasps your collar. <<tearful>> you're pulled to your feet. You're led through the doors yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Livestock Return Cell]]>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastNEWinit 1 horse f vagina monster>>
<<beastCombatInit>>
<<set $NPCList[_n].stance to "top">><<set $position to "missionary">><<set $position_lock to 1>><<prop haybale>>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Livestock Return Female Centaur Vagina Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Livestock Return Female Centaur Vagina Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Livestock Return Female Centaur Vagina Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
The audience hoot with laughter as the centaur backs away from you. A farmhand takes her by the bridle and pulls her from the room.
<br><br>
Other farmhands release the bindings around your face and neck as Remy grasps your collar. <<tearful>> you're pulled to your feet. You're led through the doors yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Livestock Return Cell]]>><</link>>
<<else>>
The centaur backs away from you. "I-I'm just not in the mood," she stutters, trying to save face. The farmhands enjoyed the show regardless. One of them takes the centaur by the bridle and leads her from the room.
<br><br>
Other farmhands release the bindings around your face and neck as Remy grasps your collar. <<tearful>> you're pulled to your feet. You're led through the doors yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Livestock Return Cell]]>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastNEWinit 1 horse m penis monster>>
<<beastCombatInit>>
<<set $NPCList[_n].stance to "top">>
<<set $position to "wall">>
<<set $walltype to "horse_pillory">>
<<prop haybale>>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Livestock Return Male Centaur Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Livestock Return Male Centaur Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Livestock Return Male Centaur Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
The audience hoot with laughter as the centaur backs away from you. Semen still trails from his enormous phallus, pooling on the floor beneath him. A farmhand takes him by the bridle and pulls him from the room.
<br><br>
Other farmhands release the bindings around your face and neck as Remy grasps your collar. <<tearful>> you're pulled to your feet. You're led through the doors yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Livestock Return Cell]]>><</link>>
<<else>>
The centaur backs away from you. "I-I'm just not in the mood," he stutters, trying to save face. The farmhands enjoyed the show regardless. One of them takes the centaur by the bridle and leads him from the room.
<br><br>
Other farmhands release the bindings around your face and neck as Remy grasps your collar. <<tearful>> you're pulled to your feet. You're led through the doors yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Livestock Return Cell]]>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastNEWinit 1 horse m vagina monster>>
<<beastCombatInit>>
<<set $NPCList[_n].stance to "top">><<set $position to "missionary">><<set $position_lock to 1>>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Livestock Return Male Centaur Vagina Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Livestock Return Male Centaur Vagina Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Livestock Return Male Centaur Vagina Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
The audience hoot with laughter as the centaur backs away from you. A farmhand takes him by the bridle and pulls him from the room.
<br><br>
Other farmhands release the bindings around your face and neck as Remy grasps your collar. <<tearful>> you're pulled to your feet. You're led through the doors yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Livestock Return Cell]]>><</link>>
<<else>>
The centaur backs away from you. "I-I'm just not in the mood," he stutters, trying to save face. The farmhands enjoyed the show regardless. One of them takes the centaur by the bridle and leads him from the room.
<br><br>
Other farmhands release the bindings around your face and neck as Remy grasps your collar. <<tearful>> you're pulled to your feet. You're led through the doors yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Livestock Return Cell]]>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastNEWinit 1 horse m penis beast>>
<<beastCombatInit>>
<<set $NPCList[_n].stance to "top">>
<<set $position to "wall">>
<<set $walltype to "horse_pillory">>
<<prop haybale>>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Livestock Return Horse Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Livestock Return Horse Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Livestock Return Horse Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
The audience hoot with laughter as the horse backs away from you. Semen still trails from its enormous phallus, pooling on the floor beneath it. A farmhand takes it by the bridle and pulls it from the room.
<br><br>
Other farmhands release the bindings around your face and neck as Remy grasps your collar. <<tearful>> you're pulled to your feet. You're led through the doors yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Livestock Return Cell]]>><</link>>
<<else>>
The horse backs away from you with a panicked neigh. The farmhands enjoyed the show regardless. One of them takes the horse by the bridle and leads it from the room.
<br><br>
Other farmhands release the bindings around your face and neck as Remy grasps your collar. <<tearful>> you're pulled to your feet. You're led through the doors yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Livestock Return Cell]]>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastNEWinit 1 horse m vagina beast>>
<<beastCombatInit>>
<<set $NPCList[_n].stance to "top">><<set $position to "missionary">><<set $position_lock to 1>><<prop haybale>>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Livestock Return Horse Female Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Livestock Return Horse Female Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Livestock Return Horse Female Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
The audience hoot with laughter as the horse backs away from you. A farmhand takes it by the bridle and pulls it from the room.
<br><br>
Other farmhands release the bindings around your face and neck as Remy grasps your collar. <<tearful>> you're pulled to your feet. You're led through the doors yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Livestock Return Cell]]>><</link>>
<<else>>
The horse backs away from you with a panicked neigh. The farmhands enjoyed the show regardless. One of them takes the horse by the bridle and leads it from the room.
<br><br>
Other farmhands release the bindings around your face and neck as Remy grasps your collar. <<tearful>> you're pulled to your feet. You're led through the doors yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Livestock Return Cell]]>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastNEWinit 1 dog f vagina monster>>
<<beastCombatInit>>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Livestock Return Dog Girl Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Livestock Return Dog Girl Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Livestock Return Dog Girl Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
The doggirl collapses on top of you. It takes a couple of farmhands to pull her off. They lead her from the room.
<br><br>
Other farmhands release the bindings around your face and neck as Remy grasps your collar. <<tearful>> you're pulled to your feet. You're led through the doors yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Livestock Return Cell]]>><</link>>
<<else>>
The doggirl whimpers and tumbles off the hay bale. The farmhands find it amusing. One of them leads her from the room.
<br><br>
Other farmhands release the bindings around your face and neck as Remy grasps your collar. <<tearful>> you're pulled to your feet. You're led through the doors yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Livestock Return Cell]]>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastNEWinit 1 dog f vagina beast>>
<<beastCombatInit>>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Livestock Return Dog Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Livestock Return Dog Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Livestock Return Dog Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
One of the farmhands helps the dog off the hay bale, and leads it from the room.
<br><br>
Other farmhands release the bindings around your face and neck as Remy grasps your collar. <<tearful>> you're pulled to your feet. You're led through the doors yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Livestock Return Cell]]>><</link>>
<<else>>
The dog whimpers and tumbles from the hay bale. The farmhands find it amusing. One of them leads the dog from the room.
<br><br>
Other farmhands release the bindings around your face and neck as Remy grasps your collar. <<tearful>> you're pulled to your feet. You're led through the doors yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Livestock Return Cell]]>><</link>>
<</if>><<effects>>
<<npc Remy>><<person1>>
<!-- Modified for Monster People -->
<<if ($monsterchance gte 1 and $hallucinations gte 1) or ($monsterchance gte 1 and $monsterhallucinations is "f")>>
Remy leads you halfway down the bar, past dozens of "cows" in their stalls.
<<else>>
Remy leads you halfway down the barn, past dozens of cows in their stalls.
<</if>>
<<He>> stops beside one. It's empty.
<br><br>
"This time," <<he>> says, opening the gate. "You had better be a good <<girl>>." <<He>> holds your leash close to your neck, pulling you past <<him>> and into the cage. <<He>> shuts the gate behind you.
<br><br>
<<link [[Next|Livestock Cell]]>><<endevent>><</link>>
<br><<effects>>
<<if $worn.face.type.includes("gag")>>
You try to speak, but the $worn.face.name renders your words unintelligible. You settle for a <<if $submissive lte 850>>growl<<else>>whimper<</if>>.
<<elseif $submissive gte 1150>>
"P-please no," you whimper. "I'll be good. I'll be good!"
<<elseif $submissive lte 850>>
"I'll do what you want, psycho," you say. "Put the fucking whip down."
<<else>>
"I'll be good," you say. "Just don't hurt me."
<</if>>
<br><br>
<<if $livestock_obey gte 80>>
Remy cracks the whip again. "Are those whining noises I hear?" <<he>> says. "You were such a good <<girl>>, shame you had to ruin it by running away. And yet," the <<person2>><<person>> and <<person3>><<person>> untie your bindings. "Your prior obedience should count for something. Fine."<<unbind>>
<br><br>
Remy grasps your collar, and leads you back to the barn proper. You're led to the same cell as before. <<He>> holds the leash close to your collar, and guides you inside, before the door clanks shut.
<br><br>
<<endevent>>
<<link [[Next|Livestock Cell]]>><</link>>
<br>
<<else>>
Remy cracks the whip again. "Are those whining noises I hear?" <<he>> says. "I'm not interested in your bleating." The whip bites into the unprotected skin of your <<bottom>>, sending an unbearable jolt of pain up your body.
<<if $masochism_level gte 4>>
You cry out, but more in pleasure than pain. The <<person2>><<person>> and <<person3>><<person>> grin as they watch.
<<gggpain>><<pain 20>>
<br><br>
Again and again Remy's whip strikes your skin, each blow pushing you closer to the edge.
<<if $arousal gte $arousalmax>>
The last strike is too much. Your body trembles in response.
<<orgasm>>
<br><br>
The <<person2>><<person>> and <<person3>><<person>> look at each other, astonished at your response. If Remy is disappointed however, <<person1>><<he>> doesn't show it.
<br><br>
<</if>>
<<elseif $masochism_level gte 1>>
You cry out, but there's pleasure mixed with the pain. The <<person2>><<person>> and <<person3>><<person>> grin as they watch.
<<gggpain>><<pain 20>>
<br><br>
Again and again Remy's whip strikes your skin, each blow pushing you closer to the edge.
<<if $arousal gte $arousalmax>>
The last strike is too much. Your body trembles in response.
<<orgasm>>
<br><br>
The <<person2>><<person>> and <<person3>><<person>> look at each other, astonished at your response. If Remy is disappointed however, <<person1>><<he>> doesn't show it.
<br><br>
<</if>>
<<else>>
You cry out. The <<person2>><<person>> and <<person3>><<person>> grin as they watch. Again and again Remy's whip strikes your skin, each blow eliciting an involuntary cry of pain.
<<gggpain>><<pain 20>>
<br><br>
<</if>>
Remy grasps your collar, and leads you back to the barn proper. You're led to the same cell as before. <<He>> holds the leash close to your collar and guides you inside. The door clanks shut.
<br><br>
<<endevent>>
<<link [[Next|Livestock Cell]]>><</link>>
<br>
<</if>><<effects>>
You brace yourself for the blow, but little could prepare you for the ordeal. The whip bites into the unprotected skin of your <<bottom>>, sending an unbearable jolt of pain up your body.
<<if $masochism_level gte 4>>
You cry out, but more in pleasure than pain. The <<person2>><<person>> and <<person3>><<person>> grin as they watch.
<<gggpain>><<pain 20>>
<br><br>
Again and again Remy's whip strikes your skin, each blow pushing you closer to the edge.
<<if $arousal gte $arousalmax>>
The last strike is too much. Your body trembles in response.
<<orgasm>>
<br><br>
The <<person2>><<person>> and <<person3>><<person>> look at each other, astonished at your response. If Remy is disappointed however, <<person1>><<he>> doesn't show it.
<br><br>
<</if>>
<<elseif $masochism_level gte 1>>
You cry out, but there's pleasure mixed with the pain. The <<person2>><<person>> and <<person3>><<person>> grin as they watch.
<<gggpain>><<pain 20>>
<br><br>
Again and again Remy's whip strikes your skin, each blow pushing you closer to the edge.
<<if $arousal gte $arousalmax>>
The last strike is too much. Your body trembles in response.
<<orgasm>>
<br><br>
The <<person2>><<person>> and <<person3>><<person>> look at each other, astonished at your response. If Remy is disappointed however, <<person1>><<he>> doesn't show it.
<br><br>
<</if>>
<<else>>
You cry out in pain. The <<person2>><<person>> and <<person3>><<person>> grin as they watch. Again and again Remy's whip strikes your skin, each blow eliciting an involuntary cry of pain.
<<gggpain>><<pain 20>>
<br><br>
<</if>>
Remy grasps your collar, and leads you back to the barn proper. You're led to the same cell as before. <<He>> holds the leash close to your collar and guides you inside. The door clanks shut.
<br><br>
<<endevent>>
<<link [[Next|Livestock Cell]]>><</link>>
<br><<effects>>
"Remy," a voice says behind you. "Got something new for you."
<br><br>
"That so?" Remy says. <<He>> tugs the leather glove off one hand as <<he>> walks closer, <<his>> black riding boots clapping against the barn floor. "New cattle. Good."
<br><br>
<<link [[Protest|Livestock Intro 3]]>><<set $phase to 1>><<def 1>><</link>>
<br>
<<link [[Remain silent|Livestock Intro 3]]>><<transform cow 1>><<set $phase to 0>><<sub 1>><</link>>
<br><<effects>>
<<if $phase is 1>><<set $phase to 0>>
<<if $worn.face.type.includes("gag")>>
You try to protest, but your $worn.face.name renders your words unintelligible. You settle for a <<if $submissive lte 850>>growl<<else>>whimper<</if>>
<<elseif $submissive gte 1150>>
"P-please let me go," you protest.
<<elseif $submissive lte 850>>
"Let me go at once," you demand.
<<else>>
"I'm not livestock," you protest. "Let me go."
<</if>>
You're ignored.
<</if>>
The <<personsimple>>, now closer, grasps your chin and holds your head to the side. <<He>> examines one cheek, then the other. <<He>> sticks <<his>> fingers between your lips and tries to open your mouth.
<br><br>
<<link [[Allow|Livestock Intro Allow]]>><<transform cow 1>><<sub 1>><<livestock_obey 1>><<npcincr Remy love 1>><<npcincr Remy dom 1>><</link>><<gobey>>
<br>
<<link [[Chomp|Livestock Intro Chomp]]>><<def 1>><<livestock_obey -20>><<npcincr Remy love -1>><<npcincr Remy dom -1>><</link>><<lllobey>>
<br><<effects>>
You open your mouth wider, allowing the <<personsimple>>'s fingers to explore as they will. <<He>> grasps your tongue between thumb and forefinger, and gives it a gentle tug. <<He>> seems satisfied as <<he>> steps away.
<br><br>
"I'll process it and add it to the herd," <<he>> says, taking your leash. "It seems docile enough."
<br><br>
<<if $exposed lte 1 or $worn.head.name isnot "naked" or $worn.face.name isnot "naked" or $worn.legs.name isnot "naked" or $worn.feet.name isnot "naked" or $worn.hands.name isnot "naked" or $worn.over_upper.name isnot "naked" or $worn.over_lower.name isnot "naked" or $worn.over_head.name isnot "naked">>
Hands intrude from behind, grasping your clothes, <span class="red">they tear the fabric from your body.</span>
<<overheadruined>><<overupperruined>><<overlowerruined>><<upperruined>><<lowerruined>><<underupperruined>><<underruined>>
<<headruined>><<faceruined>><<legsruined>><<feetruined>><<handsruined>>
<<if !$worn.genitals.type.includes("hidden")>>
<<push_nnpc_genderknown true>>
<</if>>
<br><br>
<</if>>
<<link [[Next|Livestock Intro Light]]>><</link>>
<br><<effects>>
You bite down. Hard. <<His>> eyes flash and <<he>> withdraws, but <<he>> doesn't cry out. <<if $transformationParts.traits.fangs isnot "disabled">><span class="red">You can taste <<his>> blood.</span><<ltrauma>><<trauma -6>><</if>>
<br><br>
<<He>> takes hold of your leash. "I'll process it," <<he>> says with relish. "We'll have another docile member of the herd within a week."
<br><br>
<<if $exposed lte 1 or $worn.head.name isnot "naked" or $worn.face.name isnot "naked" or $worn.legs.name isnot "naked" or $worn.feet.name isnot "naked" or $worn.hands.name isnot "naked" or $worn.over_upper.name isnot "naked" or $worn.over_lower.name isnot "naked" or $worn.over_head.name isnot "naked">>
Hands intrude from behind, grasping your clothes, <span class="red">they tear the fabric from your body.</span>
<<overheadruined>><<overupperruined>><<overlowerruined>><<upperruined>><<lowerruined>><<underupperruined>><<underruined>>
<<headruined>><<faceruined>><<legsruined>><<feetruined>><<handsruined>>
<<if !$worn.genitals.type.includes("hidden")>>
<<push_nnpc_genderknown true>>
<</if>>
<br><br>
<</if>>
<<link [[Next|Livestock Intro Heavy]]>><</link>>
<br><<effects>>
<<generate2>><<generate3>>
<<covered>> Remy takes your leash, and leads you into a small adjoining room. A <<person2>><<person>> and <<person3>><<person>> are chatting inside. They fall silent as the doors open.
<br><br>
<<person1>>
Without waiting for a command, they step forward and grasp both your arms before bending you over a hay bale. A firm push shunts you on top. The clanking of metal follows as <span class="lewd">your legs are forced into immobile iron shackles,</span> forcing you to stay on your knees. You feel <<his>> eyes on your <<bottom>> and <<genitals>>, and resist the urge to squirm.
<<legbind>>
<br><br>
You jump as <<he>> rests a cold finger against your ass cheek. <<He>> trails <<his>> finger up your body, eliciting a shiver, until <<his>> hand comes to rest on the small of your back. <<He>> leans closer, until you feel <<his>> breath on your ear. "I know you're frightened," <<he>> whispers, as <<he>> clamps an iron collar around your neck.
<<if pregnancyBellyVisible()>>
<<He>> runs a finger over your belly. "You're going to be very productive. You don't need to worry about anything, I promise to keep you safe and sound."
<<else>>
"But you're going to be safe and productive here. I promise.<<if $player.vaginaExist>> If needed, maybe we could help you in different ways.<</if>>"
<</if>>
<<headbind>>
<<if $cow is 6>>
<<set $worn.neck.type.push("broken")>>
<<neckruined>>
<<neckwear 8>>
<</if>>
<br><br>
<<if $bodywritingLvl gte 3>>
<<link [[Next|Livestock Intro Light Brand]]>><</link>>
<br>
<<else>>
<<He>> pulls away, and the pair up front release your arms. With another tug, Remy leads you through the door and back into the main barn.
<br><br>
<<link [[Next|Livestock Intro Light Cell]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
At Remy's nod, the <<person2>><<person>> and <<person3>><<person>> pull cables out from beneath the table, and tie them around your wrists. "This won't take long," Remy says behind you, <<person1>><<his>> voice cold yet assuring. "We just need to make sure we can find you again should you get lost."
<br><br>
<<if $skin.left_bottom.writing>>
<<His>> hand touches your <<bottom>> once more, but it's warm this time. <<He>> spreads something on your skin. It feels like a gel. <span class="gold">Your <<tattoo left_bottom>> is cleared from your skin.</span>
<<bodywriting_clear left_bottom>>
<br><br>
<</if>>
You hear something heavy shift behind you. You struggle to peek over your shoulder. Remy holds something sharp, connected to a larger machine. <<He>> presses it against your <<bottom>>.
<br><br>
<<link [[Brace yourself|Livestock Intro Light Brace]]>><<transform cow 1>><<pass 30>><<trauma 18>><<stress 6>><<pain 6>><</link>><<ggtrauma>><<gstress>><<gpain>>
<br>
<<link [[Fantasise about revenge|Livestock Intro Light Fantasize]]>><<pass 30>><<trauma 6>><<stress 6>><<pain 12>><</link>><<gtrauma>><<gstress>><<gpain>>
<br><<effects>>
You close your eyes and brace yourself for the pain. The sensation stings, but there's nothing you can do but endure it.
<br><br>
Over time, though, you grow accustomed to the sting, and even a bit bored as it drags on. At last, Remy steps away from your <<bottom>> to examine <<his>> handiwork. You wonder what it looks like.
<br><br>
The <<person2>><<person>> and <<person3>><<person>> untie your arms from the table, and Remy tugs you to your feet. <<He>> leads you through the doors and back to the barn proper.<<unbind>>
<br><br>
<<add_bodywriting left_bottom cattle_brand tattoo>>
<<link [[Next|Livestock Intro Light Cell]]>><<endevent>><</link>><<effects>>
It stings. You wonder how these idiots would like this done to them, and think up humiliating designs for each of them. It helps, if only a little.
<br><br>
Over time, though, you grow accustomed to the sting, and even a bit bored as it drags on. At last, Remy steps away from your <<bottom>> to examine <<his>> handiwork. You wonder what it looks like.
<br><br>
The <<person2>><<person>> and <<person3>><<person>> untie your arms from the table, and Remy tugs you to your feet. <<He>> leads you through the doors and back to the barn proper.<<unbind>>
<br><br>
<<add_bodywriting left_bottom cattle_brand tattoo>>
<<link [[Next|Livestock Intro Light Cell]]>><<endevent>><</link>><<effects>>
<<npc Remy>><<person1>>
<!-- Modified for Monster People -->
<<if ($monsterchance gte 1 and $hallucinations gte 1) or ($monsterchance gte 1 and $monsterhallucinations is "f")>>
Remy leads you halfway down the bar, past dozens of "cows" in their stalls.
<<else>>
Remy leads you halfway down the barn, past dozens of cows in their stalls.
<</if>>
<<He>> stops beside one. It's empty.
<br><br>
"There's a good <<girl>>," <<he>> says, opening the gate. <<He>> holds your leash close to your neck, pulling you past <<him>> and into the cage. <<He>> shuts the gate behind you.
<br><br>
<<link [[Next|Livestock Cell]]>><<endevent>><</link>>
<br><<effects>>
<<generate2>><<generate3>>
<<covered>> Remy takes your leash, and leads you into a small adjoining room. A <<person2>><<person>> and <<person3>><<person>> are chatting inside. They fall silent as the doors open.
<br><br>
<<person1>>
Without waiting for a command, they step forward and grasp both your arms before bending you over a hay bale. A firm push shunts you on top. The clanking of metal follows as <span class="lewd">your legs are forced into immobile iron shackles,</span> forcing you to stay on your knees. You feel the farmer's eyes on your <<bottom>> and <<genitals>>, and resist the urge to squirm.
<<legbind>>
<br><br>
<<His>> hands appear on either side of your head, holding leather straps attached to something metallic. <<He>> pulls it against your mouth, and ties the straps around the back of your head. It's a muzzle. <span class="purple">You can't move your mouth.</span>
<<facewear 17>><<set $livestock_muzzle to 1>>
<br><br>
"If you weren't such a tempermental beast," Remy says behind you as <<he>> closes a jangling iron collar around your neck. "This wouldn't be necessary."
<<if $cow is 6>>
<<set $worn.neck.type.push("broken")>>
<<neckruined>>
<<neckwear 8>>
<</if>>
<br><br>
<<link [[Next|Livestock Intro Heavy 2]]>><</link>>
<br><<effects>>
You jump as Remy rests a cold finger against your ass cheek. <<He>> trails <<his>> finger up your body, eliciting a shiver, until <<his>> hand comes to rest on the small of your back. <<He>> leans closer, until you feel <<his>> breath on your ear. "I know you're frightened," <<he>> whispers,
<<if pregnancyBellyVisible()>>
running a finger over your belly. "I know you're going to be very productive. You don't need to worry about anything, I promise to keep you safe and sound."
<<else>>
"But you're going to be safe and productive here. I promise.<<if $player.vaginaExist>> If needed, maybe we could help you in different ways.<</if>>"
<</if>>
<br><br>
<<if $bodywritingLvl gte 3>>
<<link [[Next|Livestock Intro Light Brand]]>><</link>>
<br>
<<else>>
<<He>> pulls away, and the pair up front release your arms. With another tug, Remy leads you through the door and back into the main barn.
<br><br>
<<link [[Next|Livestock Intro Light Cell]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "farm">><<effects>>
<<beastNEWinit 5 dog>>
As you're shoved through the doors, you find yourself outside once again. What appears to be a large wooden shed with a metal gate at the front appears before you. Inside you can hear the baying of hounds. <span class="purple">It looks like a kennel.</span>
<br><br>
You're forcefully shoved to the ground, falling to the dirt with a thud. Your prior suspicions are confirmed upon looking up. A <<beasttype>> stares at you from behind one of the cages,
<<if $monster is 1>>
stark naked save for a spiked collar around <<bhis>> neck. <<bHe>> has a manic, hungry look in <<bhis>> eyes.
<br>
"Master promised a new toy," <<bhe>> says, licking <<bhis>> lips. "Hope you don't break as easily as the last one."<<stress 2>><<gstress>>
<<else>>
large and intimidating with mangy fur. It growls as it looks down at you, its teeth bared.<<stress 2>><<gstress>>
<</if>>
<br><br>
You have little time to anticipate what they have in store for you, as your thoughts are interrupted by the sound of footsteps approaching.
<br><br>
"I’ll be," says a voice. It's Remy. <<nnpc_He "Remy">> squats down beside your head, <<nnpc_his "Remy">> leather boots squeaking slightly. "The little escape artist returns."<<livestock_obey -10>><<lllobey>>
<br><br>
<<link [[Next|Livestock Return Kennel 2]]>><</link>>
<br><<set $outside to 1>><<set $location to "farm">><<effects>>
Remy nods at someone behind you, prompting several unseen hands to grasp your limbs roughly, forcing your legs into shackles that keep you on your knees. Your arms are tied behind your back, making you even more vulnerable. The predatory stares of the caged hounds make you uneasy.
<<bind>><<shackle_feet>>
<br><br>
<<if $bodywritingLvl gte 3 and $skin.left_bottom.special isnot "cattle">>
<<set $livestockReturnBranding to true>>
You feel Remy's eyes on your <<bottom>> as the farmhands manhandle you. "Your cattle brand is gone," <<nnpc_he "Remy">> tuts. "We'll worry about it later, though. We have more pressing concerns."
<br><br>
<<elseif $skin.left_bottom.special is "cattle">>
You feel Remy's eyes on your <<bottom>> as the farmhands manhandle you. "Your brand didn't fade," <<nnpc_he "Remy">> notes with satisfaction. "Good. Saves us some trouble, at least."
<br><br>
<</if>>
Remy approaches one of the cages, sticking <<nnpc_his "Remy">> hand through the bars and stroking the <<beasttypes>> head. "We care for you, keep you safe and secure," Remy says. "And yet, you still defy us." You hear the jangle of iron chains behind you as Remy speaks. "Defiance is never acceptable."
<br><br>
A thick iron collar clamps around your neck from behind, connecting the short length of chain with a mounting in the ground you hadn’t noticed and rendering you immobile.
<br><br>
The farmhands whisper to each other as Remy undoes the latch to the cage, swinging the door open. You hear the <<if $monster is 1>>patter of bare feet<<else>>clatter of claws<</if>> on the floor as a slew of the estate’s guard-<<beastsplural>> emerge from the kennel.
<br><br>
"These poor things spent hours looking for you," Remy says, squatting down in front of you as <<nnpc_he "Remy">> playfully rubs a <<beasttypes>> head. The others circle you hungrily. "They worked so hard to find you, it’s only fair that they get rewarded for such hard work." Remy stands up and steps away from you, giving you a clear view of the <<beasttypes>> <<if $NPCList[0].penis isnot "none">>erect penis<<else>>wet pussy<</if>>.
<br><br>
Behind you, one of the <<beastsplural>> gives you a cursory sniff before mounting you.
<br><br>
<<link [[Next|Livestock Return Kennel Rape]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<beastTrainGenerate>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Livestock Return Kennel Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Livestock Return Kennel Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Livestock Return Kennel Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyhealth lte 0>>
<<beastwound>>
<<if $combatTrain.length gt 0>>
The <<beasttype>> recoils in pain and fear, but another is eager for a go.
<<combatTrainAdvance>>
<br><br>
<<link [[Next|Livestock Return Kennel Rape]]>><</link>>
<<else>>
The <<beasttype>> recoils in pain and fear.
<<combatTrainAdvance>>
<br><br>
<<link [[Next|Livestock Return Kennel Rape Finish]]>><<set $finish to 1>><</link>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<if $combatTrain.length gt 0>>
Satisfied, the <<beasttype>> moves and another takes its turn.
<<combatTrainAdvance>>
<br><br>
<<link [[Next|Livestock Return Kennel Rape]]>><</link>>
<<else>>
Satisfied, the <<beasttype>> moves away from you.
<<combatTrainAdvance>>
<br><br>
<<link [[Next|Livestock Return Kennel Rape Finish]]>><<set $finish to 1>><</link>>
<</if>>
<<elseif $finish is 1>>
<<if $enemywounded gte 2 and $enemyejaculated is 0>>
Feeling that you're more trouble than you're worth, the <<beastsplural>> whimper and hide behind Remy, who scowls as <<nnpc_he "Remy">> approaches.
<br>
<<tearful>> you brace yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Remy>><<person1>>
<<He>> snatches your leash and yanks you to your feet, not bothering to unhook your collar. It's pulled taught against your throat, making you cough and gag as Remy brings your face close to <<his>>.
<br>
"That was just a taste of what I can do to stubborn beasts like you," <<he>> growls. "You're going to be a nice and happy cow. Or else."
<br><br>
<<link [[Nod|Livestock Return Kennel End]]>><<set $phase to 0>><<sub 1>><<transform cow 1>><<livestock_obey 1>><<npcincr Remy love 1>><<npcincr Remy dom 1>><</link>><<gobey>>
<br>
<<link [[Spit|Livestock Return Kennel End]]>><<set $phase to 1>><<def 1>><<livestock_obey -5>><<npcincr Remy love -1>><<npcincr Remy dom -1>><</link>><<llobey>>
<br>
<<else>>
The last <<beasttype>> dismounts from you, leaving your spent and shivering on the grass and eliciting a small round of applause from the crowd. Remy approaches with a smile.
<br>
<<tearful>> you brace yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Remy>><<person1>>
Remy crouches beside you, unhooking your collar and bringing your face close to <<his>>.
<br>
"I'm sorry you made me do that to you, but you needed a lesson in obedience," <<he>> coos. "You're going to be a nice and happy cow, now, right?"
<br><br>
<<link [[Nod|Livestock Return Kennel End]]>><<set $phase to 0>><<sub 1>><<transform cow 1>><<livestock_obey 1>><<npcincr Remy love 1>><<npcincr Remy dom 1>><</link>><<gobey>>
<br>
<<link [[Spit|Livestock Return Kennel End]]>><<set $phase to 1>><<def 1>><<livestock_obey -5>><<npcincr Remy love -1>><<npcincr Remy dom -1>><</link>><<llobey>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "farm">><<effects>>
<<if $phase is 1>>
You tremble for a moment, gathering your strength before spitting as hard as you can in Remy's face as a desperate act of defiance. It's only a small amount, and Remy doesn't even flinch.
<br><br>
Remy only smiles in response, pulling a handkerchief from their pocket and wiping <<his>> face.
<br>
"You're just an animal," <<he>> whispers. "A filthy, stubborn animal. Sooner or later, you'll learn your place."
<br><br>
<<He>> motions for <<his>> farmhands.
<<else>>
You nod, body still trembling. Remy smiles, and proceeds to pat you on the head before motioning for <<his>> farmhands.
<</if>>
They remove your restraints, freeing your limbs. Your relief is short-lived, however, <span class="purple">as the farmhands affix a heavy muzzle to your face, preventing you from speaking.</span>
<<unbind>><<remove_shackle>>
<<facewear 17>><<headbind>><<set $livestock_muzzle to 1>>
<<if $cow is 6>>
<<set $worn.neck.type.push("broken")>>
<<neckruined>>
<<neckwear 8>>
<</if>>
<br><br>
Once the muzzle is properly secure, they force you to your feet and drag you back inside. Remy follows close behind.
<br><br>
<<if $livestockReturnBranding>>
<<link [[Next|Livestock Return 2]]>><</link>>
<br>
<<else>>
<<link [[Next|Livestock Return Cell]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<if $rng gte 51 or $bestialitydisable isnot "f">>
<<if !$worn.genitals.type.includes("hidden")>>
<<set $genderknown.pushUnique("Harper")>>
<</if>>
<<if $livestock_harper is undefined>>
<<set $livestock_harper to 1>>
You're led down the small lane in the direction of the barn, but take a detour down a smaller path to the side, shielded by hedgerows. You bend around a corner, and come to a small stone building.
<br><br>
The interior is dark, but clean. Farm equipment and machinery is neatly tucked to one side, leaving space in the middle for a table and pair of chairs.
<br><br>
<<if $hospitalintro>>
<<endevent>><<npc Harper>><<person1>>A <<personsimple>> wearing a white medical coat sits on one, jotting on a sheet of paper on the table. You recognise <<him>>.
<br><br>
<<He>> stands up as Remy enters. "I'm Doctor Harper," <<he>> says. "Thank you for allowing this. We're not ready for human trials."
<br>
"It's my pleasure," Remy responds, taking the doctor's hand. "Good to meet you in person."
<br>
"This must be the specimen." Harper says, <<his>> eyes flickering over your body. <<if $uncomfortable.nude is true>><<covered>><</if>> It's as if <<he>> doesn't recognise you.
<br><br>
Remy turns to you. <<endevent>><<npc Remy>><<person1>>"Do what the good doctor says," <<he>> says as Harper tugs on a pair of gloves. "It won't hurt. It might even be good for you."
<br><br>
<<link [[Obey|Livestock Job Harper Obey]]>><<sub 1>><<npcincr Remy dom 1>><<npcincr Harper dom 1>><<livestock_obey 5>><<transform cow 1>><</link>><<ggobey>>
<br>
<<link [[Resist|Livestock Job Harper Resist]]>><<def 1>><<npcincr Remy dom -1>><<npcincr Harper dom -1>><<livestock_obey -5>><</link>><<llobey>>
<br>
<<else>>
<<set $hospitalintro to "livestock">>
<<endevent>><<npc Harper>><<person1>>A <<personsimple>> wearing a white medical coat sits on one, jotting on a sheet of paper on the table.
<br><br>
<<He>> stands up as Remy enters. "I'm Doctor Harper," <<he>> says. <<He>> looks young for a doctor. Can't be older than 25. "Thank you for allowing this. We're not ready for human trials."
<br>
"It's my pleasure," Remy responds, taking the doctor's hand. "Good to meet you in person."
<br>
"This must be the specimen." The doctor says, <<his>> eyes flickering over your body. <<if $uncomfortable.nude is true>><<covered>><</if>>
<br><br>
Remy turns to you. <<endevent>><<npc Remy>><<person1>>"Do what the good doctor says," <<he>> says as Harper tugs on a pair of gloves. "It won't hurt. It might even be good for you."
<br><br>
<<link [[Obey|Livestock Job Harper Obey]]>><<sub 1>><<npcincr Remy dom 1>><<npcincr Harper dom 1>><<livestock_obey 5>><<transform cow 1>><</link>><<ggobey>>
<br>
<<link [[Resist|Livestock Job Harper Resist]]>><<def 1>><<npcincr Remy dom -1>><<npcincr Harper dom -1>><<livestock_obey -5>><</link>><<llobey>>
<br>
<</if>>
<<elseif $livestock_harper is 1>>
<<set $livestock_harper to 2>>
You're led down the small lane in the direction of the barn, but take a detour down the smaller path to the side, shielded by hedgerows. You bend around a corner, and come to the small stone building.
<br><br>
The interior is as dark as ever. Farm equipment and machinery is neatly tucked to one side, leaving space in the middle for a table and pair of chairs.
<br><br>
<<endevent>><<npc Harper>><<person1>>
Doctor Harper sits on one. "Ah," <<he>> says, smiling. "Our specimen." Remy hands <<him>> your leash, then stands behind you.
<br><br>
"Today we're going to try a little technique that should improve your yield." <<His>> voice has taken on a soothing quality. "Help you be the <<if $player.gender_appearance is "m">>bull<<else>>cow<</if>> you were meant to be."
<br><br>
<<He>> lifts a pen from the table beside <<him>>, and holds it in front of you. Remy's hands rest on the side of your head, gentle but firm, forcing you to look at the doctor. "Focus on the pen," Harper says. "There's nothing in the universe but this pen, and the sound of my voice."
<br><br>
<<link [[This feels nice|Livestock Job Hypnosis]]>><<control 15>><<livestock_obey 5>><<transform cow 2>><<trauma -6>><<stress -6>><<awareness -10>><</link>><<ggobey>><<ggcontrol>><<llawareness>><<ltrauma>><<lstress>>
<br>
<<link [[Resist|Livestock Job Hypnosis Resist]]>><<livestock_obey -5>><<stress 6>><</link>><<llobey>><<gstress>>
<br>
<<elseif $livestock_harper is 2>>
<<set $livestock_harper to 3>>
You're led down the small lane toward the barn. You don't stop there however, instead continuing further until you come to a rustic farmhouse.
<br><br>
The interior is cramped, but clean and well-decorated. You're led into a living room lined by chairs. They're occupied by <<people>>.
<br><br>
Doctor Harper rises from the seat closest to the door. <<endevent>><<npc Harper>><<person1>><<He>> holds out <<his>> hand. "Again, thank you," <<he>> says as Remy takes it. "I've brought my colleagues." <<He>> gestures at other figures seated around the room. They look a bit rough to be the doctor's colleagues. "They wish to observe the effects."
<br>
Remy nods. "Then I'll leave you to it."
<br>
Harper pulls a vial of pink liquid from <<his>> coat pocket. "Could you remain a moment? It needs to drink this, and I have little experience handling beasts."
<br><br>
<<endevent>><<npc Remy>><<person1>>
<<if $worn.face.type.includes("gag")>>
Remy gropes at the back of your head as the doctor opens the vial. <span class="lblue">Your muzzle comes loose.</span> A sweet smell permeates the room.
<<set $worn.face.type.push("broken")>>
<<faceruined>>
<br><br>
<<endevent>><<npc Harper>><<person1>>The doctor presses it against your lips.
<<elseif $livestock_obey gte 30>>
Remy and <<his>> farmhands stand nearby as the doctor opens the vial. A sweet smell permeats the room. <<endevent>><<npc Harper>><<person1>><<He>> presses it against your lips.
<<else>>
Remy has two of <<his>> farmhands restrain you. The doctor opens the vial. A sweet smell permeates the room. <<endevent>><<npc Harper>><<person1>><<He>> presses it against your lips.
<</if>>
<br><br>
<<link [[Obey|Livestock Job Harper 2 Obey]]>><<sub 1>><<npcincr Remy dom 1>><<npcincr Harper dom 1>><<livestock_obey 5>><<transform cow 1>><</link>><<ggobey>><<ggarousal>>
<br>
<<link [[Deceive|Livestock Job Harper 2 Deceive]]>><</link>><<skulduggerydifficulty 1 1000>><<garousal>>
<br>
<<link [[Struggle|Livestock Job Harper 2 Struggle]]>><<def 1>><<livestock_obey -5>><</link>><<physiquedifficulty 1 $physiquemax>><<llobey>>
<br>
<<elseif $livestock_harper is 3>>
<<set $livestock_harper to 4>>
You're led down the small lane toward the barn. You walk past it, continuing further until you come to the rustic farmhouse.
<br><br>
You're led into the cramped living room. Chairs line the edge. They're occupied by <<people>>.
<br><br>
<<endevent>><<npc Harper>><<person1>>Doctor Harper rises from the seat closest to the door. "Again, thank you," <<he>> says. "My colleagues and I are here to observe the long-term effects of the treatment."
<br><br>
Remy hands <<him>> your leash. "Of course. May you find it enlightening. I'll be in the barn should you have trouble."
<br><br>
Harper tries to pull you into the middle of the room.
<br><br>
<<link [[Obey|Livestock Job Harper 3 Obey]]>><<sub 1>><<livestock_obey 5>><<transform cow 1>><</link>><<ggobey>>
<br>
<<link [[Struggle|Livestock Job Harper 3 Struggle]]>><<def 1>><<livestock_obey -5>><</link>><<physiquedifficulty 1 $physiquemax>><<llobey>>
<br>
<<elseif $livestock_harper is 4>>
<<set $livestock_harper to 1>>
You're led down the small lane toward the barn. You walk past it, continuing further until you come to the rustic farmhouse.
<br><br>
You're led into the cramped living room. Chairs line the edge. They're occupied by <<people>>.
<br><br>
<<endevent>><<npc Harper>><<person1>>Doctor Harper rises from the seat closest to the door. "Again, thank you," <<he>> says. "My colleagues and I are here to observe the long-term effects of the treatment."
<br><br>
Remy hands <<him>> your leash. "Of course. May you find it enlightening. I'll be in the barn should you have trouble."
<br><br>
<<He>> lifts a pen from the table beside <<him>>, and holds it in front of you. Remy's hands rest on the side of your head, gentle but firm, forcing you to look at the doctor. "Focus on the pen," Harper says. "There's nothing in the universe but this pen, and the sound of my voice."
<br><br>
<<link [[This feels nice|Livestock Job Hypnosis 2]]>><<control 15>><<livestock_obey 5>><<transform cow 4>><<trauma -12>><<stress -12>><<awareness -20>><</link>><<ggobey>><<ggcontrol>><<llawareness>><<ltrauma>><<lstress>>
<br>
<<link [[Resist|Livestock Job Hypnosis Resist]]>><<livestock_obey -5>><<stress 6>><</link>><<llobey>><<gstress>>
<br>
<</if>>
<<else>>
<<if !$worn.genitals.type.includes("hidden")>>
<<set $genderknown.pushUnique("Niki")>>
<</if>>
<<if $livestock_pig is undefined>>
<<set $livestock_pig to 1>>
<<endevent>><<npc Niki>><<person1>>
Remy leads you down the small lane towards the barn. You arrive in front of it, but then turn toward the second, smaller barn opposite.
<br><br>
The interior is dusky. A mat has been placed in the centre, bathed in light from a couple of studio lamps and surrounded by stools. They're unoccupied. A camera rests on a tripod. A young <<personsimple>> with a stick in <<his>> mouth stares into it.
<br><br>
<<if $niki_seen is undefined>>
<<He>> pulls away from the camera and looks at you. "Niki, I take it?" Remy says beside you.
<br><br>
The young <<personsimple>> nods. "We're ready when you are."
<<else>>
<<He>> pulls away from the camera and stares at you. You recognise <<him>>. It's Niki the photographer. <<if $uncomfortable.nude is true>><<covered>><</if>>
<br><br>
"Niki, I take it?" Remy says beside you.
<br><br>
Niki hesitates, <<his>> eyes lingering on you, then nods. "We're ready when you are."
<</if>>
<<set $niki_seen to "farm">>
<br><br>
<<endevent>><<npc Remy>><<person1>>
"Good." Remy turns to you. "We're just doing a practise shoot today, but you need to be good all the same."
<br><br>
<<link [[Next|Livestock Job Niki]]>><</link>>
<br>
<<elseif $livestock_pig is 1>>
<<set $livestock_pig to 2>>
<<endevent>><<beastNEWinit 1 pig>>
Remy leads you down the small lane towards the barn. You arrive in front of it, but then are turned toward the second, smaller barn opposite.
<br><br>
The interior is dusky. The mat, lights and camera from before are set up. Niki operates the camera. A <<beasttype>> already sits before it, waiting beside a hay bale.
<br><br>
"Lie on the mat," Remy whispers. "There's a good <<girl>>."
<br><br>
<<link [[Obey|Livestock Job Pig Obey]]>><<set $farm_phase to 0>><<livestock_obey 5>><<sub 1>><<transform cow 1>><</link>><<ggobey>>
<br>
<<link [[Struggle|Livestock Job Pig Struggle]]>><<set $farm_phase to 0>><<livestock_obey -5>><<def 1>><</link>><<physiquedifficulty 1 $physiquemax>><<llobey>>
<br>
<<link [[Plead with Niki|Livestock Job Pig Plead]]>><<set $farm_phase to 0>><<livestock_obey -1>><</link>><<lobey>>
<br>
<<elseif $livestock_pig is 2>>
<<set $livestock_pig to 1>>
<<endevent>><<beastNEWinit 3 pig>>
Remy leads you down the small lane towards the barn. You arrive in front of it, but then are turned toward the second, smaller barn opposite.
<br><br>
The interior is dusky. The mat, lights and camera from before are set up. A ring of stools sits around the edge. They're occupied by <<people>>. Three <<beastsplural>> sit on the mat, waiting beside a hay bale. Niki operates the camera.
<br><br>
"Lie on the mat," Remy whispers. "There's a good <<girl>>."
<br><br>
<<link [[Obey|Livestock Job Pig Obey]]>><<set $farm_phase to 1>><<livestock_obey 5>><<sub 1>><<transform cow 1>><</link>><<ggobey>>
<br>
<<link [[Struggle|Livestock Job Pig Struggle]]>><<set $farm_phase to 1>><<livestock_obey -5>><<def 1>><</link>><<physiquedifficulty 1 $physiquemax>><<llobey>>
<br>
<<link [[Plead with Niki|Livestock Job Pig Plead]]>><<set $farm_phase to 1>><<livestock_obey -1>><</link>><<lobey>>
<br>
<</if>>
<</if>>
<br><br><<effects>>
<<unset $farm_phase>>
<<npc Remy>><<person1>>
Remy leads you back to the field. <<He>> stops outside while the farmhands open the gate.
<br><br>
<<if $worn.face.type.includes("gag")>>
<span class="lblue">Reaching behind your head, <<he>> unties and <span class="lblue">removes your $worn.face.name.</span>
<<set $worn.face.type.push("broken")>>
<<faceruined>>
<br><br>
<</if>>
<<if $livestock_obey gte 95>>
"You've been such a good <<girl>>," Remy says. <<He>> holds out <<his>> hand, and a farmhand hands <<him>> a sheet-covered basket. Remy removes the sheet, revealing a number of large, juicy apples.
<<if $hunger gte 1600>>
Your heart skips a beat at the sight. You're so hungry, and they look so delicious. Your stomach growls.
<<else>>
They look so delicious. Certainly compared to the grass you've had to tolerate. Your stomach growls.
<</if>>
<br><br>
"These are for you," Remy says, handing you the entire basket. <<if $cow gte 6 or $leftarm is "bound" and $rightarm is "bound">>You take the handle in your mouth.<</if>> "Good <<girls>> get treats. Enjoy."
<br><br>
<<if $cow gte 6 and $worn.neck.name isnot "cow bell">>
<<if $worn.neck.name isnot "naked">>
Just as you're about to crawl away, Remy holds you by your shoulders and removes the $worn.neck.name,
"One other thing before I go. I got you a new bell, for being such a good <<girl>>," <<he>> says while securing it around your neck.
<<set $worn.neck.type.push("broken")>>
<<neckruined>>
<<else>>
Just as you're about to crawl away, Remy holds you by your shoulders and secures something around your neck.
"One other thing before I go. I got you a new bell, for being such a good <<girl>>," <<he>> says before walking away.
<</if>>
You give your head a small shake, and it rings. The sound is oddly soothing.
<<neckwear 8>>
<br><br>
<</if>>
The gate shuts behind you.
<br><br>
<<link [[Eat the apples|Livestock Job Eat]]>><<stress -6>><<trauma -6>><<hunger -2000>><</link>><<lllhunger>><<ltrauma>><<lstress>>
<br>
<<link [[Save them for someone else|Livestock Job Save]]>><</link>>
<br>
<<elseif $livestock_obey gte 51>>
<<if $cow gte 6>>
<<transform cow 1>><<npcincr Remy love 1>>
"You've been a good <<girl>>," Remy says. <<He>> pulls a shiny red apple from <<his>> pocket. "This is for you." <<He>> holds it toward you.
<br><br>
You lean forward and take a bite. It's so sweet and delicious. The juice runs down your chin. Remy turns the fruit for you, and you lean forward again, and again, until just the core is left. Remy holds out <<his>> fingers, and you lick the juice off.
<<lhunger>><<hunger -6>>
<br><br>
"There's more where that came from," Remy says as <<he>> ruffles your hair. "As long as you're a good <<if $player.gender_appearance is "m">>bull<<else>>cow<</if>>." <<He>> pulls you into the field.
<br><br>
<<if $worn.neck.name isnot "cow bell">>
<<if $worn.neck.name isnot "naked">>
Just as you're about to crawl away, Remy holds you by your shoulders and removes the $worn.neck.name.
"One other thing before I go. I got you a new bell, for being such a good <<girl>>," <<he>> says while securing it around your neck.
<<set $worn.neck.type.push("broken")>>
<<neckruined>>
<<else>>
Just as you're about to crawl away, Remy holds you by your shoulders and secures something around your neck.
"One other thing before I go. I got you a new bell, for being such a good <<girl>>," <<he>> says before walking away.
<</if>>
You give your head a small shake, and it rings. The sound is oddly soothing.
<<neckwear 8>>
<br><br>
<</if>>
You lick fruit off your chin as the gate clanks shut behind you.
<br><br>
<<link [[Next|Livestock Field]]>><<endevent>><</link>>
<br>
<<elseif $leftarm is "bound" or $rightarm is "bound">>
"You've been a good <<girl>>," Remy says. <<He>> pulls a shiny red apple from <<his>> pocket. "This is for you." <<He>> holds it towards you. Your arms are bound, so you can't reach for it. "I'll hold it while you eat," Remy says, as if reading your mind. "<<if $player.gender_appearance is "m">>Bulls<<else>>Cows<</if>> don't have hands."
<br><br>
<<link [[Eat|Livestock Job Eat One]]>><<npcincr Remy love 1>><<hunger -400>><<livestock_obey 1>><<transform cow 1>><</link>><<gobey>><<lhunger>>
<br>
<<link [[Refuse|Livestock Job Eat Refuse]]>><<livestock_obey -1>><</link>><<lobey>>
<br>
<<else>>
"You've been a good <<girl>>," Remy says. <<He>> pulls a shiny red apple from <<his>> pocket. "This is for you." <<He>> holds it toward you, but when you reach out <<he>> pulls it back. "No no," <<he>> says. "<<if $player.gender_appearance is "m">>Bulls<<else>>Cows<</if>> don't have hands. I'll hold it for you as you eat."
<br><br>
<<link [[Eat|Livestock Job Eat One]]>><<npcincr Remy love 1>><<hunger -400>><<livestock_obey 1>><<transform cow 1>><</link>><<gobey>><<lhunger>>
<br>
<<link [[Refuse|Livestock Job Eat Refuse]]>><<livestock_obey -1>><</link>><<lobey>>
<br>
<</if>>
<<elseif $livestock_obey gte 21>>
"You're a temperamental one," Remy says. <<He>> pulls a shiny red apple from <<his>> pocket. "This could be yours someday. If you behave yourself." <<He>> takes a bite.
<<if $hunger gte 1600>>
It looks so juicy. Your deprived stomach growls.
<<else>>
It looks so sweet, so tasty compared to the alternative.
<</if>>
<br><br>
Remy pulls you the rest of the way into the field. The gate clanks shut behind you.
<br><br>
<<link [[Next|Livestock Field]]>><<endevent>><</link>>
<br>
<<else>>
"You're a temperamental one," Remy says, pulling your leash. "But you'll break. They always do." <<He>> shoves you through the gate. It clanks shut behind you.
<br><br>
<<link [[Next|Livestock Field]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
You lean forward and take a bite. It's so sweet and delicious. The juice runs down your chin. Remy turns the fruit for you, and you lean forward again, and again, until just the core is left.
<br><br>
"There's more where that came from," Remy says as <<he>> ruffles your hair. "As long as you're good." <<He>> pulls you into the field. You lick fruit off your chin as the gate clanks shut behind you.
<br><br>
<<link [[Next|Livestock Field]]>><<endevent>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"I-I refuse," you say. Your stomach growls in protest. "I'm a person."
<<elseif $submissive lte 850>>
"I'm not cattle," you says. Your stomach growls in protest. "Shove it up your ass."
<<else>>
"No," you say. Your stomach growls in protest. "I don't care how hungry I am."
<</if>>
<br><br>
Remy takes a bite of the apple <<himself>>. <<He>> closes <<his>> eyes in feigned enjoyement. "So tasty," <<he>> says. <<He>> clutches your leash, and pulls you the rest of the way into the field. The gate clanks shut behind you.
<br><br>
<<link [[Next|Livestock Field]]>><<endevent>><</link>>
<br><<effects>>
You bite into one of the apples. It's so sweet. Once started, there's no stopping you. You eat the entire basket, careful to not waste a single drop of juice. You lie back on the grass, relieved and satiated.
<br><br>
<<hunger -2000>>
<<link [[Next|Livestock Field]]>><<endevent>><</link>>
<br><<effects>>
You cover the apples with the sheet.
<<if $hunger gte 1000>>
Your stomach growls in protest.
<</if>>
<<set $livestock_food to 1>>
<br><br>
<<link [[Next|Livestock Field]]>><<endevent>><</link>>
<br><<effects>>
<<endevent>><<npc Remy>><<person1>>
<<unset $farm_phase>>
Remy pulls you back to the small lane. <<He>> doesn't turn toward the cattle field, but walks in the opposite direction instead, past the barn and across a thin paved road. There's another field here, but the gate is more mundane, and bordered by regular hedgerows.
<br><br>
"You're going to be useful," Remy says, tugging you toward an old plough. "One way or another." Two farmhands grasp your arms. They pull you beneath, forcing you to bend a little. They tie your shoulders to the metal with thick rope.
<br><br>
Remy sits on the plough and leans back. <<He>> unclips <<his>> whip.
<br><br>
<<link [[Pull|Livestock Plough]]>><<sub 1>><<pass 60>><<transform cow 1>><<npcincr Remy dom 1>><<tiredness 18>><</link>><<ggtiredness>>
<br>
<<link [[Refuse|Livestock Plough Refuse]]>><<def 1>><<npcincr Remy dom -1>><<pain 6>><</link>><<gpain>>
<br><<effects>>
<<if $edenwhip is 0>>
<<set $edenwhip to 1>>
<</if>>
<<if $physique gte 16000>>
You force yourself forward, pulling the plough behind you. It's a small satisfaction that Remy is surprised by the speed, and falls back into <<his>> chair.
<br><br>
You march across the field with slow but determined steps. Remy doesn't use the whip, seeming content with your performance.
<<elseif $physique gte 12000>>
You force yourself forward, straining to pull the plough behind you. It feels like an immovable weight, but then it gives. Remy's whip cracks at your side.
<br><br>
It's easier now that you have momentum, but progress is slow, and you feel like your muscles will give out at any moment. Remy doesn't use the whip again, seeming content with your performance.
<<elseif $physique gte 8000>>
You force yourself forward, straining to pull the plough behind you. You can't move it far before your strength gives out. You'd collapse if you weren't tied to the metal. Remy's whip cracks at your side.
<br><br>
You recover enough to pull again, but can only move it in short bursts. Remy berates you and cracks the whip, but the lash never touches you. <<He>> seems content with your effort.
<<elseif $physique gte 4000>>
You try to pull the plough behind you. It takes everything you have, but you manage to move it. An inch. Remy's whip cracks at your side.
<br><br>
You keep pulling, moving the plough in short bursts. Remy berates you and cracks the whip, but the lash never touches you. <<He>> seems content with your effort.
<<else>>
You try to pull the plough, but it's no use. You're not strong enough. Remy's whip cracks at your side.
<br><br>
You keep pulling, despite the hopelessness of the task. Remy berates you and cracks the whip, but the lash never touches you. <<He>> seems content with your effort.
<</if>>
<<physique 6>>
<br><br>
"Stop," Remy says, just as you feel like you're about to collapse. "That's enough for the day. Untie <<phim>>."
<br><br>
The farmhands remove the rope from your small shoulders, and you almost fall to the soil. Remy marches over and grasps your leash. "I'd have preferred you do the other job," <<he>> says. "But stubborn beasts get hard labour. Remember that."
<br><br>
<<He>> pulls you back to the cattle field, flanked by <<his>> cronies.
<<if $worn.face.type.includes("gag")>>
<<He>> grasps the back of your muzzle, <span class="lblue">unties it,</span> then pushes you through the gate. It clanks shut behind you.
<<set $worn.face.type.push("broken")>>
<<faceruined>>
<<else>>
The gate clanks shut behind you.
<</if>>
<br><br>
<<link [[Next|Livestock Field]]>><<endevent>><</link>>
<br><<effects>>
<<if $edenwhip is 0>>
<<set $edenwhip to 1>>
<</if>>
<<if $worn.face.type.includes("gag")>>
You remain still, refusing to move.
<<elseif $submissive gte 1150>>
"I-I can't pull this," you say. "I'm too weak."
<<elseif $submissive lte 850>>
"Untie me at once," you demand. "Or you'll be sorry."
<<else>>
"I can't pull this," you say. "I'm not strong enough."
<</if>>
<br><br>
Remy's cracks the whip once to your side, then follows it up with a lash to your back. You cry out in pain. "If that's how you want it," <<he>> says, a hint of delight in <<his>> voice. "So be it."
<br><br>
You brace for another lash, but the whip cracks again at your side.
<br><br>
<<link [[Pull|Livestock Plough]]>><<sub 1>><<pass 60>><<transform cow 1>><<npcincr Remy dom 1>><<tiredness 18>><</link>><<ggtiredness>>
<br>
<<link [[Refuse|Livestock Plough Refuse 2]]>><<def 1>><<npcincr Remy dom -1>><<pain 12>><</link>><<willpowerdifficulty 1 400>><<ggpain>>
<br><<effects>>
<<if $edenwhip is 0>>
<<set $edenwhip to 1>>
<</if>>
Remy lashes the whip against your back again, and again you cry out. <<He>> brings it down again, and again, each time more painful than the last.
<<if $willpowerSuccess>>
<span class="green">You remain obstinate.</span> Remy stands in <<his>> chair, planting <<his>> feet and readying <<his>> whip. "So you're not a calf," <<he>> says. "Fine."
<<gwillpower>><<willpower 2>>
<br><br>
<<link [[Pull|Livestock Plough]]>><<sub 1>><<pass 60>><<transform cow 1>><<npcincr Remy dom 1>><<tiredness 18>><</link>><<ggtiredness>>
<br>
<<link [[Refuse|Livestock Plough Refuse 3]]>><<def 1>><<npcincr Remy dom -1>><<pain 12>><</link>><<willpowerdifficulty 300 700>><<ggpain>>
<br>
<<else>>
<span class="red">You can't take it.</span> All pride flees your mind, and your muscles move.
<<ggwillpower>><<willpower 12>>
<br><br>
<<link [[Next|Livestock Plough]]>><<pass 60>><<transform cow 1>><<npcincr Remy dom 1>><<tiredness 18>><</link>><<ggtiredness>>
<br>
<</if>><<effects>>
<<if $edenwhip is 0>>
<<set $edenwhip to 1>>
<</if>>
Remy brings the whip down once more. You grit your teeth as the leather assaults your back, pain surges through your body with every blow.
<<if $willpowerSuccess>>
<span class="green">You remain obstinate.</span> Remy ceases <<his>> assault. "The-" <<he>> pants. "The barbs." The farmhands glance at each other. "Now!"
<<gwillpower>><<willpower 2>>
<br><br>
One of the farmhands runs from the field as Remy marches closer. <<He>> clutches your chin and raises it. "Listen here, <<if $player.gender_appearance is "m">>bull<<else>>cow<</if>>." <<he>> spits. "I've broken stronger beasts than you. You do as I say, or I might get angry."
<br><br>
The farmhand returns, carrying a wooden case in both hands. Remy opens it, and pulls out another whip. <<He>> holds it in front of you. It's similar to the other, except studded with cruel barbs.
<<gstress>><<stress 6>>
<br><br>
Remy returns to <<his>> seat. <<He>> holds the whip above <<his>> head, the length of it falling behind <<him>>.
<br><br>
<<link [[Pull|Livestock Plough]]>><<sub 1>><<pass 60>><<transform cow 1>><<npcincr Remy dom 1>><<tiredness 18>><</link>><<ggtiredness>>
<br>
<<link [[Refuse|Livestock Plough Refuse 4]]>><<def 1>><<npcincr Remy dom -1>><<pain 24>><</link>><<willpowerdifficulty 300 700>><<gggpain>>
<br>
<<else>>
<span class="red">You can't take it.</span> All pride flees your mind, and your muscles move.
<<ggwillpower>><<willpower 12>>
<br><br>
<<link [[Next|Livestock Plough]]>><<pass 60>><<transform cow 1>><<npcincr Remy dom 1>><<tiredness 18>><</link>><<ggtiredness>>
<br>
<</if>><<effects>>
<<if $edenwhip is 0>>
<<set $edenwhip to 1>>
<</if>>
The barbs bite into your flesh. The minutes blur together. You're not sure you remain conscious.
<<if $willpowerSuccess>><<pass 60>>
It matters not. <span class="green">You remain obstinate.</span>
<<gwillpower>><<willpower 2>>
<br><br>
Remy's blows become erratic. Some of them even miss. At last, <<he>> stops. "T-Take," <<he>> pants. <<He>> sounds defeated. "Take this creature back to the field. I'm done."
<br><br>
<<link [[Next|Livestock Plough Refuse 5]]>><<pass 60>><</link>>
<br>
<<else>>
<span class="red">You can't take it.</span> All pride flees your mind, and your muscles move.
<<ggwillpower>><<willpower 12>>
<br><br>
<<link [[Next|Livestock Plough]]>><<pass 60>><<transform cow 1>><<npcincr Remy dom 1>><<tiredness 18>><</link>><<ggtiredness>>
<br>
<</if>><<effects>>
<<generate2>><<generate3>>
<<person2>>
"I've never seen Remy like that," one of the farmhands says on the way back to the cattle field. "Is <<person1>><<he>> losing <<his>> touch?"
<br>
<<if $worn.face.type.includes("gag")>>
"Nah," a <<person3>><<person>> responds as <<he>> <span class="lblue">unties your $worn.face.name.</span> "This one here's just a fighter. Was impressive, if hard to watch."
<<set $worn.face.type.push("broken")>>
<<faceruined>>
<<else>>
"Nah," a <<person3>><<person>> responds. "This one here's just a fighter. Was impressive, if hard to watch."
<</if>>
<br>
"Never thought I'd see someone-" <<person2>><<he>> catches <<himself>>. "Ah, I mean something, that Remy couldn't break."
<br><br>
You arrive in front of the gates. "It's not over for this poor thing," <<person3>>the <<person>> glances around. "Hang on." <<He>> disappears into a small shed, and emerges with a basket covered with a white sheet.
<br><br>
<<He>> passes it to you. "Might need help healing after that." You glimpse beneath the sheet. It's full of shiny, juicy apples. Your mouth waters and your stomach growls.
<br><br>
<<person2>>The <<person>> looks shocked. "Remy's not gonna be happy," <<he>> says. "<<person1>><<Hes>> the only one allowed to give those out."
<br>
"Remy's not gonna find out. Like <<hes>> not gonna find out you said <<he>> lost <<his>> touch."
<br><br>
The <<person2>><<persons>> face pales, and <<he>> drops the topic. The gate shuts behind you.
<br><br>
<<link [[Eat the apples|Livestock Job Eat]]>><<stress -6>><<trauma -6>><<hunger -2000>><</link>><<lllhunger>><<ltrauma>><<lstress>>
<br>
<<link [[Save them for someone else|Livestock Job Save]]>><</link>>
<br><<effects>>
<<endevent>><<npc Harper>><<person1>>
<<pass 60>>
Harper steps closer. <<He>> pulls a stethoscope from behind <<his>> coat, and presses it against your chest. <<He>> listens for a moment, then
<<if $player.breastsize gte 7>>
grasps one of your <<breasts>> with <<his>> free hand. <<He>> gently fondles you.
<<garousal>><<arousal 600>>
<<else>>
presses <<his>> thumb against your <<nipples>>. <<He>> rubs it in a circle, teasing you.
<<garousal>><<arousal 600>>
<</if>>
<br><br>
<<He>> continues to listen as <<his>> hand wanders down your body.
<<if $worn.genitals.type.includes("chastity")>>
<<He>> tries to slip <<his>> fingers beneath your chastity belt, without success.
<br><br>
<<else>>
<<His>> fingers brush against your <<genitals 1>>.
<<garousal>><<arousal 600>>
<</if>>
<br><br>
<<if $analdisable is "f" and $worn.genitals.anal_shield isnot 1>>
<<He>> allows stethoscope to fall, and licks <<his>> free forefinger, before reaching behind your <<bottom>>. You feel the finger press against your anus. It slides in without difficulty.
<br><br>
<<He>> prods around inside you as <<his>> other hand
<<if $worn.genitals.type.includes("hidden")>>
slowly strokes your thighs.
<<elseif $player.penisExist and $player.vaginaExist>>
cups and buoys your <<penis>>, as if weighing it, before spreading your <<pussy>>.
<<elseif $player.penisExist>>
cups and buoys your <<penis>>, as if weighing it.
<<else>>
spreads your <<pussy>>.
<</if>>
<<garousal>><<arousal 600>>
<<elseif !$worn.genitals.type.includes("chastity")>>
<<if $player.penisExist and $player.vaginaExist>><<He>> cups and buoys your <<penis>>, as if weighing it, before spreading your <<pussy>>.<<elseif $player.penisExist>><<He>> cups and buoys your <<penis>>, as if weighing it.<<else>><<His>> fingers spread your <<pussy>>, while another hovers in front, as if ready to plunge in at any moment.<</if>>
<<garousal>><<arousal 600>>
<</if>>
<br><br>
The examination continues for a while. You endure Harper's probing and prodding until <<he>> steps away from you, leaving your breath quickened. "Everything seems fine," <<he>> says. "I'll be in touch to discuss the next step."
<br><br>
<<link [[Next|Livestock Job End]]>><<endevent>><</link>><<effects>>
Harper steps towards you, but you back away.
<<if $worn.face.type.includes("gag")>>
You try to speak, but the gag reduces your words to an unintelligible mumble.
<<elseif $submissive gte 1150>>
"P-please don't treat me like this," you say. "You're scaring me."
<<elseif $submissive lte 850>>
"I'm not a cow," you say. "And I'm not gonna let you nutters treat me like this."
<<else>>
"I'm not going to play along," you say. "This isn't right."
<</if>>
<br><br>
"I'm terribly sorry," Remy says. "This will just take a moment." At that, two farmhands enter the building. Remy grasps the base of your leash and leans close.
<br><br>
"You're not going to show me up in front of the doctor," <<he>> whispers. "Let <<endevent>><<npc Harper>><<person1>><<him>> treat you, or we'll make you."
<br><br>
<<link [[Obey|Livestock Job Harper Obey]]>><<sub 1>><<livestock_obey 1>><<transform cow 1>><<npcincr Remy dom 1>><</link>><<gobey>>
<br>
<<link [[Resist|Livestock Job Harper Resist]]>><<def 1>><<livestock_obey -5>><<npcincr Remy dom -1>><</link>><<llobey>><<physiquedifficulty 1 $physiquemax>>
<br><<effects>>
<<endevent>><<npc Remy>><<person1>>
<<if $physiqueSuccess>>
<<npcincr Remy dom -1>><<npcincr Harper dom -1>>
You shove Remy away from you. <<His>> farmhands grasp your arms. You shake one off, then <span class="green">punch the other in the nose.</span> <<He>> clutches <<his>> face and stumbles backwards, tripping over a bucket and falling to the floor.
<br><br>
Remy reaches for <<his>> whip, but Harper interrupts <<him>>. <<endevent>><<npc Harper>><<person1>>"That's enough," the doctor says. "This serves as a reasonable test." <<He>> gathers <<his>> papers from the table. "I'll be in touch to discuss the next stage."
<br><br>
<<link [[Next|Livestock Job Resist End]]>><<endevent>><</link>>
<br>
<<else>>
<<npcincr Remy dom 1>><<npcincr Harper dom 1>>
You shove Remy away from you. <<His>> farmhands grasps your arms, and <span class="red">you're unable to shake them off.</span> They hold you still.
<br><br>
<<link [[Next|Livestock Job Harper Obey]]>><</link>>
<br>
<</if>><<effects>>
Harper pours the liquid down your throat. It's even sweeter than it smells, and sticky. A warm feeling spreads from your abdomen, permeating your body until it reaches the tips of your fingers and toes.
<<drugs 360>><<arousal 1200>><<ggarousal>>
<br><br>
<<endevent>><<npc Harper>><<person1>><<set $phase to 0>>
Harper takes your hand and leads you into the middle of the room. <<His>> touch, even on such a mundane part of your body, sends a shiver down your spine. <<He>> grasps your arms and holds them behind your body. The audience lean forward in their seats.
<br><br>
<<link [[Next|Livestock Job Harper 2 Obey 2]]>><</link>>
<br><<effects>>
Harper pours the liquid into your mouth. It's even sweeter than it smells, and sticky. You hold it in your mouth, refusing to swallow. It isn't easy. Even there the liquid seeps into you, making you flush with an unnatural warmth.
<<drugs 180>><<arousal 600>>
<br><br>
<<endevent>><<npc Harper>><<person1>>
<<if currentSkillValue('skulduggery') gte random(1, 1000)>><<set $phase to 1>>
Harper takes your hand and leads you into the middle of the room. <<His>> touch, even on such a mundane part of your body, sends a shiver down your spine. Your throat quivers, <span class="green">but you manage to keep yourself from swallowing.</span>
<br><br>
The doctor grasps your arms and holds them behind your body. The audience lean forward in their seats.
<br><br>
<<else>><<set $phase to 0>>
Harper takes your hand and leads you into the middle of the room. <<His>> touch, even on such a mundane part of your body, sends a shiver down your spine. Your throat quivers, <span class="red">and you can't stop yourself from swallowing.</span>
<<drugs 180>><<arousal 600>><<garousal>>
<br><br>
The doctor grasps your arms and holds them behind your body. The audience lean forward in their seats.
<br><br>
<</if>>
<<link [[Next|Livestock Job Harper 2 Obey 2]]>><</link>>
<br><<effects>>
"As you can see," the doctor says, turning you on the spot to give each person a look at you from all angles. "The treatment is already working."
<<if $worn.genitals.type.includes("chastity")>>
<<if $player.penisExist and $player.vaginaExist>>
The audience murmur about your hermaphroditism. "You might be wondering," Harper continues. "If all the livestock here are blessed with both male and female genitalia. They are not. This specimen is unique."
<br><br>
<</if>>
<<He>> points at your <<genitals 1>>, semi-concealed behind your $worn.genitals.name. "A virile <<if $player.gender_appearance is "m">>bull<<else>>cow<</if>> like this would be foolish to leave unshackled at the best of times. With my treatment, it would be dangerous."
<br><br>
<<He>> runs <<his>> fingers over the front of the device. <<if $player.penisExist>>"<<pShes>> already erect and straining against the metal."<<else>>"<<pShes>> already wet and dripping through the metal."<</if>>
<br><br>
<<else>>
<<if $player.penisExist and $player.vaginaExist>>
The audience murmur about your hermaphroditism. "You might be wondering," Harper continues. "If all the livestock here are blessed with both male and female genitalia. They are not. This specimen is unique."
<br><br>
<</if>>
<<He>> points at your <<if $player.penisExist>><<penis>>. "<<pShes>> already erect and ready to breed.<<else>><<pussy>>. "<<pShes>> already wet and ready to breed.<</if>>" The audience lean forward in their seats, staring at your <<genitals 1>> with a lewd thirst in their eyes.
<br><br>
<</if>>
<<link [[Next|Livestock Job Harper 2 Obey 3]]>><<pass 60>><</link>>
<br><<effects>>
The examination continues. Harper presents and speaks of your body in detail, highlighting every little tremble, every flush in the skin.
<<if $phase is 1>>
All the while you keep the sweet liquid in your mouth, preventing its full effects.
<</if>>
<br><br>
"That concludes the examination," Harper says at last. Polite applause fills the small room. "Next time it should be safe to get a little more hands-on. To test the lingering effects of the treatment."
<br><br>
Harper pats your head. "Thank you for being cooperative," <<he>> says. <<He>> pauses a moment, then pulls your hair back, leans in, kisses your lips.
<<takeKissVirginity "Harper" "rape">>
<br><br>
<<if $phase is 1>>
<span class="pink"><<His>> eyes open in surprise as <<he>> tastes the pink fluid.</span>
<br><br>
<</if>>
<<link [[Endure|Livestock Job Harper 2 Endure]]>><<transform cow 1>><<livestock_obey 1>><<stress 6>><</link>><<gstress>><<gobey>>
<br>
<<link [[Pull away|Livestock Job Harper 2 Pull]]>><<livestock_obey -1>><</link>><<lobey>>
<br>
<<if $phase is 1>>
<<link [[Spit|Livestock Job Harper 2 Spit]]>><</link>>
<br>
<</if>><<effects>>
You remain still as the doctor violates your mouth with <<his>> tongue.
<br><br>
"I take it the beast was well-behaved?" says Remy from the door. Harper pulls away at once.
<br>
"Y-yes," the doctor stutters. "Very. Thank you again. I trust my next visit is still scheduled?"
<br>
"Of course." Remy takes your leash. "Until we meet again."
<br><br>
<<if $phase is 1>>
Remy leads you outside. You spit out the pink fluid. If Remy notices, <<endevent>><<npc Remy>><<person1>><<he>> thinks nothing of it.
<<else>>
<</if>>
<br><br>
<<link [[Next|Livestock Job End]]>><<endevent>><</link>>
<br><<effects>>
You pull away from Harper. <<He>> tries to hold you still, but you persist and turn away from <<him>>.
<br><br>
"Is our beast causing trouble?" says Remy from the door. Harper ceases at once.
<br>
"N-no," the doctor stutters. "Just a little temperamental. Thank you again. I trust my next visit is still scheduled?"
<br>
"Of course." Remy takes your leash. "Until we meet again."
<br><br>
<<if $phase is 1>>
Remy leads you outside. You spit out the pink fluid. If Remy notices, <<endevent>><<npc Remy>><<person1>><<he>> thinks nothing of it.
<<else>>
<</if>>
<br><br>
<<link [[Next|Livestock Job End]]>><<endevent>><</link>>
<br><<effects>>
<<earnFeat "Harper's Bane">>
You spit the pink fluid into Harper's mouth. <<He>> pulls away and wipes <<his>> chin. Almost at once, however, a change comes over <<him>>. <<He>> was already flushed, but there was a restraint there. Now, there's nothing but a mad thirst. <<He>> pounces on you, tackling you to the floor.
<br><br>
The audience crowd around, glad the show isn't over.
<br><br>
<<link [[Next|Livestock Job Harper 2 Rape]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Livestock Job Harper 2 Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Livestock Job Harper 2 Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Livestock Job Harper 2 Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Livestock Job Harper 2 Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
Reason returns to Harper's face, and <<he>> fumbles with <<his>> clothes as <<he>> rises to <<his>> feet.
<br><br>
<<tearful>> you climb to your feet as well.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Livestock Job Harper 2 Rape End]]>><</link>>
<br>
<<else>>
You shove Harper away from you. <<He>> falls back on a chair. The hunger in <<his>> eyes has abated, but the audience encourage <<him>> to continue. Some look prepared to restrain you themselves.
<br><br>
<<tearful>> you climb to your feet and brace yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Livestock Job Harper 2 Rape End]]>><</link>>
<br>
<</if>><<effects>>
"That's not what we agreed to" says Remy from the door.
<br>
"I-I," the doctor stutters. "There was an accident. I apologise. I trust my next visit is still scheduled?"
<br>
Remy laughs and takes your leash. "It is. Until we meet again."
<br><br>
<<link [[Next|Livestock Job End]]>><<endevent>><</link>>
<br><<effects>>
<<if $physiqueSuccess>>
<<npcincr Remy dom -1>><<npcincr Harper dom -1>>
You shove Harper away from you. Remy's farmhands hold your arms tight as the doctor makes a second attempt. You <<endevent>><<npc Harper>><<person1>>headbut <<him>>, <span class="green">and the vial shatters on the ground.</span>
<br><br>
<<if $livestock_muzzle is 1>>
Harper clutches <<his>> face. Blood drips between <<his>> fingers. The other visitors look amused. Remy does not. "I'm so sorry," <<endevent>><<npc Remy>><<person1>><<he>> says, <span class="pink">tying a muzzle around your face.</span><<facewear 17>> "My animals are normally better behaved."
<<else>>
Harper clutches <<his>> face. Blood drips between <<his>> fingers. The other visitors look amused. Remy does not. "I'm so sorry," <<endevent>><<npc Remy>><<person1>><<he>> says, clutching the back of your collar. "My animals are normally better behaved."
<</if>>
<br><br>
Harper nods as if unbothered. <<He>> fumbles for a tissue.
<br><br>
<<link [[Next|Livestock Job Resist End]]>><</link>>
<br>
<<else>>
<<npcincr Remy dom 1>><<npcincr Harper dom 1>>
You shove Harper away from you. Remy's farmhands hold your arms tight as the doctor makes a second attempt. You try to free yourself, <span class="red">but the farmhands are too strong.</span>
<br><br>
<<link [[Next|Livestock Job Harper 2 Obey]]>><</link>>
<br>
<</if>><<effects>>
<<generate2>><<generate3>><<generate4>><<generate5>><<generate6>>
Harper pulls you into the middle of the room. You're surrounded by hungry eyes. <<if $uncomfortable.nude is true>><<covered>><</if>> "This specimen," <<he>> begins, stepping behind you and grasping your arms. <<He>> pulls them back, making sure you can't cover. "Has been administered certain treatments to improve yield. Observe."
<br><br>
<<if $player.penisExist and !$worn.genitals.type.includes("chastity")>>
<<if $player.penissize gte 4>>
<<He>> reaches around your body and takes your <<penis>> in <<his>> hand. You flinch at <<his>> touch. "As you can see," <<he>> continues, rubbing your length. "This one is of prodigious size."
<<garousal>><<arousal 600>>
<br><br>
A <<person2>><<person>> leans forward in <<his>> seat, awed by the size of your cock and leering with naked thirst.
<<insecurity "penis_big" 1>><<ginsecurity "penis_big">>
<br><br>
<<elseif $player.penissize gte 1>>
<<He>> reaches around your body and takes your <<penis>> in <<his>> hand. <<His>> touch makes you jump. "As you can see," <<he>> continues, rubbing your length. "This one is almost ready to be milked."
<<garousal>><<arousal 600>>
<br><br>
A <<person2>><<person>> leans forward in <<his>> seat, leering.
<br><br>
<<else>>
<<He>> reaches around your body and takes your <<penis>> in <<his>> hand. <<His>> touch makes you jump. "Don't be fooled," <<he>> continues. "It may be small, but it can still be very productive.
<<garousal>><<arousal 600>>
<br><br>
"It's so little and cute," a <<person2>><<person>> laughs. "But if you say so."
<<insecurity "penis_tiny" 1>><<ginsecurity "penis_tiny">>
<br><br>
<</if>>
<<person1>>
<<link [[Next|Livestock Job Harper 3 Obey 2]]>><</link>>
<br>
<<else>>
<<if $player.breastsize gte 8>>
<<He>> reaches around your body and takes your <<breasts>> in <<his>> hands. <<His>> touch makes you jump. "As you can see," <<he>> continues, rubbing your chest. "This one is of prodigious size."
<<garousal>><<arousal 600>>
<br><br>
A <<person2>><<person>> leans forward in <<his>> seat, awed by the size of your breasts and leering with a naked thirst.
<<ginsecurity "breasts_big">><<insecurity "breasts_big" 1>>
<br><br>
<<elseif $player.breastsize gte 6>>
<<He>> reaches around your body and takes your <<breasts>> in <<his>> hands. <<His>> touch makes you jump. "As you can see," <<he>> continues, rubbing your chest. "This one is almost ready to be milked."
<<if $player.gender is "m">><<ginsecurity "breasts_big">><<insecurity "breasts_big" 1>><</if>><<garousal>><<arousal 600>>
<br><br>
A <<person2>><<person>> leans forward in <<his>> seat, leering.
<br><br>
<<elseif $player.breastsize gte 1>>
<<He>> reaches around your body and takes your <<breasts>> in <<his>> hands. <<His>> touch makes you jump. "As you can see," <<he>> continues, rubbing your chest. "These may be small, but they can still be very productive."
<<garousal>><<arousal 600>>
<br><br>
"So small and cute," a <<person2>><<person>> laughs. "But if you say so."
<<ginsecurity "breasts_small">><<insecurity "breasts_small" 1>>
<br><br>
<<else>>
<<He>> reaches around your body and takes your <<breasts>> in <<his>> hands. <<His>> touch makes you jump. "As you can see," <<he>> continues, rubbing your chest. "This one is too small to produce, but that will soon change."
<<garousal>><<arousal 600>>
<br><br>
"So flat and cute," a <<person2>><<person>> laughs. "It's almost a shame."
<<if $player.gender is "f">><<ginsecurity "breasts_tiny">><<insecurity "breasts_tiny" 1>><</if>>
<br><br>
<</if>>
<<person1>>
<<link [[Next|Livestock Job Harper 3 Obey 2]]>><</link>>
<</if>>
<br><br><<effects>>
<<pass 60>>
<<if $player.penisExist and !$worn.genitals.type.includes("chastity")>>
Harper continues to assault your <<penis>> in front of everyone, teasing without mercy.
<<ggarousal>><<arousal 1800>>
<<else>>
Harper continues to assault your <<breasts>> in front of everyone, teasing without mercy.
<<ggarousal>><<arousal 1800>>
<</if>>
<br><br>
<<person2>>
<<if $pronoun is "m">>
<<if $NPCList[1].penis isnot "none">>
The <<person>> unzips <<his>> fly, pulling out <<his>> <<print $NPCList[1].penisdesc>>. <<He>> starts masturbating, right in the middle of the room.
<<else>>
The <<person>> unzips <<his>> fly, revealing <<his>> moistened pussy. <<He>> starts masturbating, right in the middle of the room.
<</if>>
<<else>>
<<if $NPCList[1].penis isnot "none">>
The <<person>> lifts the front of <<his>> skirt, revealing <<his>> <<print $NPCList[1].penisdesc>>. <<He>> starts masturbating, right in the middle of the room. <<He>> pulls down <<his>> top with <<his>> free hand, showing off <<his>> <<print $NPCList[1].breastsdesc>>. <<He>> plays with them as well.
<<else>>
The <<person>> lifts the front of <<his>> skirt, revealing <<his>> moistened pussy. <<He>> starts masturbating, right in the middle of the room. <<He>> pulls down <<his>> top with <<his>> free hand, showing off <<his>> <<print $NPCList[1].breastsdesc>>. <<He>> plays with them as well.
<</if>>
<</if>>
<br><br>
Harper continues as if nothing were amiss. Others follow suit, and you're soon surrounded by masturbating <<people>>.
<<if $arousal gte $arousalmax>>
Between the physical stimulation, and all the leering eyes, there's nothing you can do to stop the approaching wave. <<orgasm>>
<br><br>
"<<pShe>> came!"
<br>
<<if $player.penisExist>>
<<if $semen_count gte 1>>
"Look at all that tasty cum."
<<else>>
"I was hoping for more cum, if I'm honest."
<</if>>
<<else>>
"I can see <<pher>> juices."
<</if>>
<br>
"Do you think the doctor will let us have a lick?"
<br><br>
<<else>>
<</if>>
The <<person2>><<person>> shakes, and
<<if $NPCList[1].penis isnot "none">>
thick strings of cum erupt from <<his>> <<print $NPCList[1].penisdesc>>, <span class="purple">landing on your hair.</span>
<<set $player.bodyliquid.hair.semen += 1>>
<<else>>
juices stream from <<his>> pussy. <<He>> throws back <<his>> head and moans in climax.
<</if>>
<br><br>
<<link [[Next|Livestock Job Harper 3 Obey End]]>><</link>>
<br><<effects>>
<<endevent>><<npc Remy>><<person1>>Harper releases you as the front door opens. Remy enters, wiping sweat from <<his>> forehead. "I must get this one back to the field," <<he>> says. "Fresh air and exercise is important for a healthy yield."
<br><br>
"Of course," Harper responds. "Thank you once again."
<br><br>
You feel the audience stare at your <<bottom>> as you're led outside. Some of them want to do more than look, you're sure.
<br><br>
<<link [[Next|Livestock Job End]]>><<endevent>><</link>>
<br><<effects>>
<<if $physiqueSuccess>>
You grasp your own leash, and pull it away from Harper. <<He>> stumbles, almost tripping.
<br><br>
At Remy's call, two farmhands enter and grasp your arms from behind. You shake one of them off, <span class="green">and punch the other in the nose.</span>
<br><br>
Both seem afraid to approach you. <<endevent>><<npc Remy>><<person1>>"What are you waiting for?" Remy asks. "Restrain the beast." <<His>> cronies glance at each other, unwilling to make the first move.
<br><br>
"It's alright," <<endevent>><<npc Harper>><<person1>>Harper says, stabilising <<himself>> on the arm of a chair. "The <<if $player.gender_appearance is "m">>bull<<else>>cow<</if>> needs to be cooperative. We can try again another day."
<br><br>
<<endevent>><<npc Remy>><<person1>>
"I'm sorry for this terrible behaviour," Remy says, tugging your leash. "Thank you for understanding."
<br><br>
<<link [[Next|Livestock Job Resist End]]>><<endevent>><</link>>
<br>
<<else>>
You grasp your own leash, and pull it away from Harper. <<He>> stumbles, almost tripping.
<br><br>
At Remy's call, two farmhands enter and grasp your arms from behind. You try to shake them off, <span class="red">but they hold firm.</span> Harper picks up your leash again.
<br><br>
The farmhands let go, but remain in the room, ready to intervene.
<br><br>
<<link [[Next|Livestock Job Harper 3 Obey]]>><</link>>
<br>
<</if>><<effects>>
<<endevent>>
<<beastNEWinit 1 pig>>
The barn doors open, and a farmhand enters, holding a leash. The leash tightens. Whatever it's attached to refuses to enter.
<br><br>
With some tugging, and help from a couple of other farmhands, the beast is coerced into the building. It's a <<beasttype>>.
<br><br>
"You've worked with animals before?" Remy asks.
<br>
Niki hesitates. "Yes."
<br>
"Then this should be straightforward. Our animals are well-behaved. Even our cows and pigs get on well with each other." <<nnpc_He "Remy">> scratches behind your ear. "They should be able to stay still for however long it takes."
<br><br>
<<link [[Cooperate|Livestock Job Niki Cooperate]]>><<transform cow 1>><<livestock_obey 5>><<sub 1>><</link>><<ggobey>>
<br>
<<link [[Defy|Livestock Job Niki Defy]]>><<livestock_obey -5>><<def 1>><</link>><<llobey>>
<br><<effects>>
<<pass 60>>
Remy makes you kneel on the mat in front of the camera, and pulls the pig beside you. Niki takes over from there. <<nnpc_He "Niki">> takes some photos, then orders the farmhands to adjust the lighting.
<br><br>
It's a while before Niki is satisfied, but eventually <<nnpc_he "Niki">> has you adopt different poses alongside the <<beasttype>>.
<<if $player.penisExist>>
Your <<penis>> and <<breasts>> seem to be the focus.
<<else>>
Your <<breasts>> seem to be the focus.
<</if>>
<<if $exhibitionism lt 95 or $uncomfortable.nude is true>>
<<if $uncomfortable.nude is true>>You resist the urge to cover yourself.<</if>>
Remy mentioned this was just a practise shoot, but you worry the pictures would still be distributed.
<<else>>
Remy mentioned this was just a practise shoot, but you wonder if the pictures would still be distributed. The thought excites you.
<<garousal>><<arousal 600>>
<</if>>
<br><br>
Remy watches from a distance. Usually watching you.
<br><br>
<<link [[Next|Livestock Job Niki Cooperate 2]]>><</link>>
<br><<effects>>
"That's all I need," Niki says at last. "We're ready for the proper shoots."
<br><br>
"Excellent," Remy responds, walking over and picking up your leash. "This good <<girl>> is gonna be bred by a pig."
<<gstress>><<stress 6>>
<br><br>
<<endevent>><<npc Remy>><<person1>>Niki ignores <<him>>, instead focusing on packing up <<endevent>><<npc Niki>><<person1>><<his>> things.
<br><br>
<<link [[Next|Livestock Job End]]>><<endevent>><</link>>
<br><<effects>>
<<pass 60>>
Remy pulls you to the mat, followed by the <<beasttype>>. Niki takes over from there. <<nnpc_He "Niki">> takes some photos, then orders the farmhands to adjust the lighting.
<br><br>
It's a while before Niki is satisfied, but eventually <<nnpc_he "Niki">> asks you to adopt poses beside the <<beasttype>>.
<br><br>
You refuse.
<<if $uncomfortable.nude is true>>
<<if $leftarm is "bound" and $rightarm is "bound">>
Your bound arms prevent you from covering, so you keep your back turned to the camera.
<<else>>
You cover your <<genitals>> and <<breasts>> with your hands.
<</if>>
<<else>>
<<if $leftarm is "bound" and $rightarm is "bound">>
Your nudity doesn't bother you, but you keep your back to the camera anyway.
<<else>>
Your nudity doesn't bother you, but you cover yourself anyway.
<</if>>
<</if>>
<br><br>
<<link [[Next|Livestock Job Niki Defy 2]]>><</link>>
<br><<effects>>
Remy storms over and grasps your leash. <<endevent>><<npc Remy>><<person1>>"Refusing even this simple task," <<he>> says. "Bad <<girl>>." <<He>> yanks your leash.
<br><br>
Niki interrupts. "It's alright. I got what I needed. We're ready for the proper shoots."
<br><br>
"You hear that," Remy says in a low voice. "You're gonna get bred by a pig. Maybe that will teach you to behave."
<<gstress>><<stress 6>>
<br><br>
<<endevent>><<npc Remy>><<person1>>Niki ignores <<him>>, instead focusing on packing up <<endevent>><<npc Niki>><<person1>><<his>> things.
<br><br>
<<link [[Next|Livestock Job End]]>><<endevent>><</link>>
<br><<effects>>
<<pass 60>>
"Just need to finish up," Niki says. You wait obediently. When Remy pulls you over to the mat, you don't struggle. That's all the prompting the <<if $farm_phase is 1>><<beastsplural>> need<<else>><<beasttype>> needs<</if>>.
<br><br>
<<if $farm_phase is 1>>
<<link [[Next|Livestock Job Pig Gang Rape]]>><<set $molestationstart to 1>><</link>>
<<else>>
<<link [[Next|Livestock Job Pig Rape]]>><<set $molestationstart to 1>><</link>>
<</if>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<</if>>
<<effects>>
<span class="red">Niki films you.</span>
<br>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Livestock Job Pig Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Livestock Job Pig Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Livestock Job Pig Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>><<famebestiality 30 vid>>
"Done," Niki says, pulling back from the camera.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Remy>><<person1>>
<<tearful>> you're tugged to your feet by Remy. "Good <<girl>>," <<he>> says, pulling you toward the exit as farmhands help Niki dismantle the set. "That wasn't so bad, was it? Now we have something new to show our customers."
<br><br>
<<link [[Next|Livestock Job End]]>><<endevent>><</link>>
<<else>>
<<famescrap 30 vid>>
The <<beasttype>> squeals and backs away from you. The farmhands try to calm <<bhim>>, but they have no luck.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Remy>><<person1>>
<<tearful>> you're tugged to your feet by Remy. "This is expensive to set up," <<he>> says, almost choking you. Niki looks away.
<br><br>
<<link [[Next|Livestock Job End]]>><<endevent>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<beastTrainGenerate>>
<</if>>
<<effects>>
<span class="red">Niki films you.</span>
<br>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Livestock Job Pig Gang Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Livestock Job Pig Gang Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Livestock Job Pig Gang Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyhealth lte 0>>
<<beastwound>>
<<if $combatTrain.length gt 0>>
The <<beasttype>> recoils in pain and fear, but another is eager for a go.
<<combatTrainAdvance>>
<br><br>
<<link [[Next|Livestock Job Pig Gang Rape]]>><</link>>
<<else>>
The <<beasttype>> recoils in pain and fear.
<<combatTrainAdvance>>
<br><br>
<<link [[Next|Livestock Job Pig Gang Rape Finish]]>><<set $finish to 1>><</link>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<if $combatTrain.length gt 0>>
Satisfied, the <<beasttype>> moves and another takes its turn.
<<combatTrainAdvance>>
<br><br>
<<link [[Next|Livestock Job Pig Gang Rape]]>><</link>>
<<else>>
Satisfied, the <<beasttype>> moves away from you.
<<combatTrainAdvance>>
<br><br>
<<link [[Next|Livestock Job Pig Gang Rape Finish]]>><<set $finish to 1>><</link>>
<</if>>
<<else>>
"Done," Niki says, pulling back from the camera.
<br><br>
<<if $enemywounded gte 2 and $enemyejaculated is 0>>
The <<beastsplural>> cower. Despite not getting what they came for, the audience seem entertained. They applaud the fight.
<<elseif $enemywounded is 0 and $enemyejaculated gte 2>>
The <<beastsplural>> leave you spent and shivering as the audience applauds.
<<elseif $enemywounded gte 1 and $enemyejaculated gte 1>>
The <<beastsplural>> leave you spent and shivering as the audience applauds.
<</if>>
<<if $enemyejaculated gte 1>>
<<famebestiality 30>>
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Remy>><<person1>>
<<tearful>> you're tugged to your feet by Remy. "Good <<girl>>," <<he>> says, pulling you toward the exit as farmhands help Niki dismantle the set. "Our customers enjoyed it."
<br><br>
<<link [[Next|Livestock Job End]]>><<endevent>><</link>>
<</if>><<effects>>
<<if $physiqueSuccess>>
You pull the leash free from Remy's grasp. Farmhands rush over to restrain you. You push one away from you, but then another grasps you from behind. They pull you to the mat. There are too many.
<br><br>
Despite restraining you in a mating posture, <span class="green">the <<if $farm_phase is 1>>pigs do<<else>>pig does<</if>> nothing.</span> <<if $farm_phase is 1>>They<<else>>It<</if>> saw your aggression, and <<if $farm_phase is 1>>are<<else>>is<</if>> afraid of provoking you. No amount of Remy's discipline can convince <<if $farm_phase is 1>>them<<else>>it<</if>> otherwise.
<br><br>
Niki shakes <<nnpc_his "Niki">> head. "We need them to cooperate," <<nnpc_he "Niki">> says. "Perhaps another day."
<br><br>
Remy takes your leash and pulls you from the barn as the farmhands help Niki dismantle the set.
<br><br>
<<link [[Next|Livestock Job Resist End]]>><<endevent>><</link>>
<br>
<<else>>
<<pass 60>>
You pull the leash free from Remy's grasp. Farmhands rush over to restrain you. You push one away from you, but then another grasps you from behind. <span class="red">They pull you to the mat.</span> There are too many.
<br><br>
They restrain you in a mating posture until you get the<<if $farm_phase is 1>> first<</if>> pig's attention.
<br><br>
<<if $farm_phase is 1>>
<<link [[Next|Livestock Job Pig Gang Rape]]>><<set $molestationstart to 1>><</link>>
<<else>>
<<link [[Next|Livestock Job Pig Rape]]>><<set $molestationstart to 1>><</link>>
<</if>>
<br>
<</if>><<effects>>
<<if $worn.face.type.includes("gag")>>
You try to plead with Niki, though you can't do much than make noises into your $worn.face.name.
<<elseif $submissive gte 1150>>
"P-please save me," you say to Niki. "I'm not a cow."
<<elseif $submissive lte 850>>
"Get me away from these crazies," you say. "Before you become one."
<<else>>
"Please help me," you say to Niki. "This is wrong."
<</if>>
<<nnpc_His "Niki">> eyes make contact with yours, but <<nnpc_he "Niki">> looks away.
<<if $NPCName[$NPCNameList.indexOf("Niki")].love gte 30>>
<br><br>
<<pass 60>>
Niki finishes setting up, <span class="green">but seems to be having problems.</span>
<br><br>
"It's no use," <<nnpc_he "Niki">> says. "Equipment's faulty. We need to call it off." <<nnpc_He "Niki">> glances at you again.
<<llove>><<npcincr Niki love -1>>
<br><br>
<<endevent>><<npc Remy>><<person1>>Remy frowns, and holds your leash closer to the collar. "Very well," <<he>> says. "If it can't be helped."
<br><br>
<<He>> pulls you from the barn as the farmhands move to help Niki dismantle the set.
<br><br>
<<link [[Next|Livestock Job Resist End]]>><<endevent>><</link>>
<br>
<<else>>
<<nnpc_He "Niki">> doesn't look again.
<br><br>
<<pass 60>>
Niki finishes setting up. <span class="red"><<nnpc_He "Niki">> sticks <<nnpc_his "Niki">> thumb out, giving the go-ahead.</span> Remy leads you to the mat. That's all the prompting the<<if $farm_phase is 1>> first<</if>> pig needs.
<br><br>
<<if $farm_phase is 1>>
<<link [[Next|Livestock Job Pig Gang Rape]]>><<set $molestationstart to 1>><</link>>
<<else>>
<<link [[Next|Livestock Job Pig Rape]]>><<set $molestationstart to 1>><</link>>
<</if>>
<br>
<</if>><<effects>>
<<pass 60>>
You slip deeper into the trance. <span class="green">You don't remember ever feeling so tranquil.</span> You hear Harper's voice drifting toward you. "You are the happiest, most productive <<if $player.gender_appearance is "m">>bull<<else>>cow<</if>> on the farm. You have all the grass you could want to eat, and at night your master keeps you safe from wolves."
<br><br>
Tranquility invades your mind. You wonder at how lucky you are, a simple <<if $player.gender_appearance is "m">>bull<<else>>cow<</if>>, to be cared for so.
<br><br>
The doctor continues to speak in that soothing tone, extolling the virtues of your place in the world.
<br><br>
"When I drop this pen, you will awaken." The pen clatters to the floor, and you blink back to reality. Harper stands and passes Remy the leash. "Today was a success. I will return for the next step."
<br><br>
<<endevent>><<npc Remy>><<person1>>
"Thank you, good doctor," Remy responds. "And thank you," <<he>> scratches you behind the ear, "for being so good." <<He>> pulls you from the room.
<br><br>
<<link [[Next|Livestock Job End]]>><<endevent>><</link>>
<br><<effects>>
<<if $harper_farm_abduction is 1>>
<<unset $harper_farm_abduction>>
You shake yourself free of the effect. Harper doesn't change the tone of <<his>> voice. "I'm afraid the process requires..."
<br><br>
<<if $worn.face.type.includes("gag")>>
You interrupt <<him>> by slamming your fists into the table. With the muzzle gagging you, you can only stare at Harper with
<<if $submissive gte 1150>>
a tearful expression.
<<elseif $submissive lte 850>>
an intense glare.
<<else>>
an accusatory stare.
<</if>>
<br>
Remy places a firm hand on your shoulder. "I apologise. Our livestock rarely have outbursts like this."
<<else>>
You interrupt <<him>> by slamming your fists into the table.
<<if $submissive gte 1150>>
"Y-you did this to me," you say. "I'm not an animal..."
<<elseif $submissive lte 850>>
"You fucker," you say. "You're the reason..."
<<else>>
"You kidnapped me..."
<</if>>
<br>
Remy silences you with a hand. "I apologise. Our livestock rarely have outbursts like this."
<</if>>
<br>
Harper sighs. "The beast has a temper problem. We can try again another day."
<br>
<<else>>
You shake yourself free of the effect. Harper doesn't change the tone of <<his>> voice. "I'm afraid the process requires the beast's cooperation," <<he>> says to Remy. "We can try again another day."
<br><br>
<</if>>
"Very well," Remy responds, tugging your leash toward the door. "I'll find something else for this one to do. Thank you for your time, doctor."
<br><br>
<<link [[Next|Livestock Job Resist End]]>><<endevent>><</link>>
<br><<effects>>
<<pass 60>>
You slip deeper into the trance. <span class="green">You don't remember ever feeling so tranquil.</span> You hear Harper's voice drifting toward you. "You are the happiest, most productive <<if $player.gender_appearance is "m">>bull<<else>>cow<</if>> on the farm. I'm just going to give you something extra special which will help you further. Please get on the table over there and bend over for me please. There is some fresh grass if you want to eat some."
<br><br>
Tranquility invades your mind. You wonder at how lucky you are, a simple <<if $player.gender_appearance is "m">>bull<<else>>cow<</if>>, to be cared for so. You climb onto the table thinking about how you should follow <<his>> directions.
<br><br>
<<if $player.vaginaExist>>
You start munching on the grass, and while you feel what feels like a small tube enter your vagina, followed by some cold liquid entering, it doesn't bother you.
<<recordVaginalSperm "pc" "Harpers Serum" "human" 8>>
<<recordVaginalSperm "pc" "Harpers Serum" "human" 8>>
<<recordVaginalSperm "pc" "Harpers Serum" "human" 8>>
<<recordVaginalSperm "pc" "Harpers Serum" "human" 8>>
<<recordVaginalSperm "pc" "Harpers Serum" "human" 8>>
<<recordVaginalSperm "pc" "Harpers Serum" "human" 8>>
<<purity -3>><<internalejac>><<creampie "self" "vagina">><<set $hygiene += 1000>><<set $player.bodyliquid.vagina.semen += 3>><<set $player.bodyliquid.vagina.goo += 1>>
<<else>>
You start munching on the grass, and while you feel what feels like a small tube enter your anus, followed by some cold liquid entering, it doesn't bother you.
<<purity -3>><<internalejac>><<creampie "self" "anus">><<set $hunger -= 200>><<set $thirst -= 200>><<set $hygiene += 1000>><<set $player.bodyliquid.anus.semen += 3>><<set $player.bodyliquid.anus.goo += 1>>
<</if>>
<<drugs 45>><<arousal 150>>
The doctor continues to speak in that soothing tone, extolling the virtues of your place in the world.
<br><br>
"Please get off the table. When I drop this pen, you will awaken." The moment you're standing again, the pen clatters to the floor, and you blink back to reality. Harper stands and passes Remy the leash. "Today was a success. You may see results after some time passes."
<br><br>
<<endevent>><<npc Remy>><<person1>>
"Thank you, good doctor," Remy responds. "And thank you," <<he>> scratches you behind the ear, "for being so good." <<He>> pulls you from the room.
<br><br>
<<link [[Next|Livestock Job End]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "farm">><<effects>>
You are in your cell in the barn. There's a bucket of what looks like clean water to drink, and a pile of straw to sleep on.
<br><br>
<<if $hour gte 6 and $hour lt 18>>
The barn's occupants are being herded outside, overseen by Remy.
<<elseif $hour gte 18 and $hour lt 21>>
<!-- Modified for Monster People -->
<<if ($monsterchance gte 1 and $hallucinations gte 1) or ($monsterchance gte 1 and $monsterhallucinations is "f")>>
Cowgirls and bullboys line up at the edge of their cells as farmhands affix milking machines to their bodies.
<<else>>
Cows and bulls line up at the edge of their cells as farmhands affix milking machines to their bodies.
<</if>>
<<else>>
Bovine snoring fills the hall.
<</if>>
<<if $uncomfortable.nude is true>><<covered>><</if>>
<br><br>
<<if $stress gte $stressmax>>
<<passoutremy>>
<<if $hour gte 5 and $hour lt 18>>
<<hunger 1000>>
<<set $livestock_noise to false>>
<</if>>
<<elseif $hour gte 6 and $hour lt 18>>
<<set $livestock_noise to false>>
Remy and the farmhands circle the barn, opening cells and releasing their occupants. One of them opens yours.
<br><br>
<<link [[Leave your cell|Livestock Cell Leave]]>><<livestock_obey 1>><</link>><<gobey>>
<br>
<<link [[Refuse to leave|Livestock Cell Refuse]]>><<livestock_obey -1>><<pain 6>><</link>><<lobey>><<gpain>>
<br>
<<elseif $hour gte 18 and $hour lt 21>>
<<if $NPCName[$NPCNameList.indexOf("Eden")].love gte 100 and ($edenfreedom is 1 and $edendays gte 2 and $edenfarmrescue is 0 and $days % 4 is 0) or ($edenfreedom gte 2 and $edendays gte 8 and $edenfarmrescue is 0 and $days % 4 is 0)>>
<<npc Eden>><<person1>>You feel a draft as Remy opens the gate and enters your cell. A hat drifts to your feet. It reminds you of Eden.
<br><br>
<span class="green">You hear Eden's voice,</span> arguing with someone near the front of the barn.
<br><br>
<<link [[Shout for Eden|Eden Shout]]>><<npcincr Eden dom 5>><<set $edenfarmrescue to 1>><<livestock_obey -20>><</link>><<lllobey>><<gggdom>>
<br>
<<link [[Ignore it|Eden Shout Ignore]]>><<npcincr Remy dom 1>><<set $edenfarmrescue to 1>><<livestock_obey 5>><</link>><<ggobey>>
<br>
<<elseif $livestock_obey lte 30>>
<<npc Remy>><<person1>>Remy marches over, looking you right in the eyes. "You're a problem specimen," <<he>> says, entering your cell. "So I'll handle you myself. Come here."
<br><br>
<<link [[Obey|Livestock Milking Obey]]>><<npcincr Remy dom 1>><<livestock_obey 5>><</link>><<ggobey>>
<br>
<<link [[Refuse|Livestock Milking Refuse]]>><<npcincr Remy dom -1>><<livestock_obey -5>><</link>><<lobey>>
<br>
<<else>>
<<npc Remy>><<person1>>Remy walks over, looking you right in the eyes. "I'll handle this one myself," <<he>> says, entering your cell. "Come here."
<br><br>
<<link [[Obey|Livestock Milking Obey]]>><<npcincr Remy dom 1>><<livestock_obey 5>><</link>><<ggobey>>
<br>
<<link [[Refuse|Livestock Milking Refuse]]>><<npcincr Remy dom -1>><<livestock_obey -5>><</link>><<lobey>>
<br>
<</if>>
<<else>>
<<link [[Work out (1:00)|Livestock Workout]]>><</link>><<gtiredness>><<lstress>>
<br>
<<if $livestock_noise is false>>
<<link [[Make noise (0:10)|Livestock Noise]]>><<pass 10>><<stress -12>><<trauma -6>><<set $livestock_noise to true>><</link>><<llstress>><<ltrauma>><<lobey>>
<br>
<</if>>
<<link [[Sleep until dawn|Livestock Sleep]]>><<if $ironmanmode isnot true>><<set $saveDetails.auto.count++>><</if>><<set $phase to 0>><</link>><<ltiredness>>
<br><br>
<<link [[Settings|Livestock Settings]]>><</link>>
<br>
<<attitudesControlCheck>>
<<if $attitudesControl.showGoldLink is true>>
<span class="goldLink"><<link [[Attitudes]]>><<set $attitudesExitPassage to $passage>><</link>> </span><span class="red">!!</span>
<<else>>
<<link [[Attitudes]]>><<set $attitudesExitPassage to $passage>><</link>>
<</if>>
<br><br>
<</if>><<effects>>
<<endevent>>
<<npc Remy>><<person1>>
You ignore the voice. Remy picks up the hat and returns it to the person, who thanks <<him>> and leaves.
<br><br>
<<link [[Next|Livestock Cell]]>><<endevent>><</link>>
<br><<effects>>
<<endevent>>
<<npc Eden>><<person1>>
<<set $edenshoutrescue to 1>>
"Eden!" You scream, startling Remy and those nearby. "Help me!" A figure pushes past the farmhands, heading your way. One tries to stop <<him>>, but is shoved aside.<br><br>
You grab the hat and run to Eden. Most of the farmhands are occupied by cattle, but Remy chases after you, groping for the whip at <<nnpc_his "Remy">> side.
<br><br>
Eden is just ahead. You hear a crack, and the whip snaps around your ankle, tripping you. Eden leaps forward, catching you with one arm. <<He>> keeps going.
<br><br>
You glance up in time to see Eden's fist connect with Remy's jaw.
<br><br>
Remy lands in the dirt. Eden helps you find your footing, and together you escape the barn.
<br><br>
<<pass 1>><<He>> leads you through a hole cut in the fence. A minute later you hear a shrill whistle behind you, followed by shouting and the barking of dogs. Remy's pained voice rises above the others. <span class="red">You are being hunted.</span><<lllobey>><<livestock_obey -20>>
<br><br>
<<link [[Next|Livestock Eden Escape]]>><</link>>
<br><<set $settingsExitPassage to "Livestock Cell">>
<<settings>><!--Redundant passage, identical to :: Attitudes-->
<<attitudes>>
<br><br>
<<link [[Confirm|$attitudesExitPassage]]>>
<<unset $attitudesExitPassage>>
<</link>>
<br><<effects>>
<<if $livestock_noise is true>>
<<pass 1>><<tiredness 1>>
You try to get up off the floor but collapse into a heap. Your punishment left you unable to move very much. Getting any exercise right now would be impossible.
<br><br>
<<link [[Next|Livestock Cell]]>><</link>>
<br>
<<else>>
<<pass 60>><<tiredness 6>>
There's enough room in your cell for basic exercise. You work up a sweat, and keep pushing yourself, taking your mind off your imprisonment.
<<physique 6>>
<br><br>
<<if $hour lte 5>>
<<link [[Keep working out (1:00)|Livestock Workout]]>><</link>><<gtiredness>>
<br>
<</if>>
<<link [[Stop|Livestock Cell]]>><</link>>
<br>
<</if>><<effects>>
Like a caged animal, you lash out inside of your cell. You <<if $cow gte 6>>moo<<else>>yell<</if>> as loudly as possible<<if $worn.face.type.includes("gag")>> despite your $worn.face.name<</if>>, quickly waking up the other bovine from their slumber. You turn up your hay and smack against the metal lining your cell, causing a lot of noise.
<br><br>
Soon, the whole barn begins to join in your rebellious antics—some out of annoyance, others out of their apparent mistreatment.
<br><br>
It isn't long before the door to the barn opens, and the lights flicker on. Remy and two farmhands inspect the bovine, who quickly all return to their 'beds.' The only one left standing in place is you, marking you as responsible.
<br><br>
<<if $livestock_obey gte 80>>
<<link [[Next|Livestock Noise 2]]>><<set $phase to 1>><</link>>
<br>
<<else>>
<<link [[Next|Livestock Noise 2]]>><<set $phase to 0>><</link>>
<br>
<</if>><<livestock_obey -5>>
<<npc Remy>><<person1>>
<<if $phase is 1>>
Your cell door opens, and the farmhands rush in to restrain your arms. Remy walks in, handkerchief in hand with a flask upended into it.
<<if $submissive gte 1150>>
Terrified, you <<if $cow gte 6>>moo<<else>>beg<</if>> for mercy<<if $worn.face.type.includes("gag")>> through your $worn.face.name<</if>>, but your cries are silenced as the cloth is pressed against your mouth.
<<elseif $submissive lte 850>>
You flail your arms and try to jerk your head away, but your protests are silenced as the cloth is pressed against your mouth.
<<else>>
You crane your neck away, but the farmhands hold your head still, forcing your face against the cloth.
<</if>>
<br><br>
Remy watches as you silently struggle. "What's gotten into you?" <<His>> green eyes pierce yours as you feel yourself become hazy. "You're usually so well-behaved."
<br><br>
Unable to take any more of the drug, you fall to your knees. Remy withdraws, satisfied.
<br><br>
"Lay it down to rest. We'll see if this behaviour becomes a habit," Remy instructs. Your feet drag against the floor as you're gently laid back onto the pile of hay.
<br><br>
<<if $loveInterest.primary isnot "None">>
As darkness overwhelms your vision, your last thoughts turn to $loveInterest.primary. You wonder if you'll ever see <<if $loveInterest.primary is "Black Wolf">>your pack<<else>><<nnpc_him $loveInterest.primary>><</if>> again.
<<else>>
Darkness overwhelms your vision until your consciousness fades.
<</if>>
<br><br>
<<endevent>>
<<link [[Next|Livestock Sleep]]>><<set $phase to 1>><</link>>
<br>
<<else>>
Your cell door opens, and the farmhands rush in to restrain your arms. Remy walks in, unfolding <<his>> whip.
<<if $submissive gte 1150>>
Terrified, you <<if $cow gte 6>>moo<<else>>beg<</if>> for mercy<<if $worn.face.type.includes("gag")>> through your $worn.face.name<</if>>, but your cries become interrupted as the whip meets your belly.
You <<if $cow gte 6>>moo<<else>>gasp<</if>> in pain as Remy punishes you with all <<his>> fury. You hang your head in resignation and sob, every strike unleashing a fresh stream of tears.
<<elseif $submissive lte 850>>
You thrash wildly, but it's no use. Your struggle is interrupted as Remy's whip meets your belly. It stings, and you scream out in pain and redouble your efforts to break free, to no avail.
All you can do is grit your teeth and wince every time the whip connects with your bare skin, your struggles growing weaker with each lash. You try to maintain a brave face, but you can't stop the tears.
<<else>>
You hardly have time to react before Remy's whip snaps against your belly. You cry out<<if $worn.face.type.includes("gag")>> into your $worn.face.name<</if>>, but you know that's not the end of it.
You shut your eyes tight and brace yourself for more pain, and Remy delivers, each lash more agonising than the last. Tears stream down your eyes as you <<if $cow gte 6>>gasp<<else>>writhe<</if>> at every strike.
<</if>>
<<gggpain>><<pain 50>>
<br><br>
Unable to take any more, you fall to the floor. The farmhands force you onto your feet, allowing for one last strike.<<gpain>>
<br><br>
Remy folds <<his>> whip and approaches you. Taking your chin in <<his>> hand, you're forced to look into <<his>> shining, green eyes. "I warned you," Remy scolds. "I don't think you'll be making any more noise, right?"
<<if $submissive gte 1150>>
Lacking the strength to respond, you can only stare pleadingly into <<his>> eyes.
<br><br>
Remy seems to take your silence as submission. "Good. Put it to bed," Remy instructs the farmhands.
<<elseif $submissive lte 850>>
You wrench your chin free from Remy's grip, not giving <<him>> the satisfaction of a response.
<br><br>
Your silence is good enough for Remy. "Put it to bed," <<he>> instructs the farmhands.
<<else>>
You nod.
<br><br>
"Good. Put it to bed," Remy instructs the farmhands.
<</if>>
Grunting in pain, you're soon dragged towards a pile of hay and tossed onto it. You curl up and rub your stinging tummy.
<br><br>
<<endevent>>
<<link [[Next|Livestock Cell]]>><</link>>
<br>
<</if>><<effects>>
<<milkvolume 20>><<set $lactation_pressure += 10>><<set $breastgrowthtimer -= 150>>
<<if $exhibitionism lt 95 or $uncomfortable.nude is true>>
"Keep your arms at your side," <<he>> commands. You move your arms, exposing your naked body.
<<if $uncomfortable.nude is true>>You look away and close your eyes, unable to take the shame.<</if>>
<<else>>
"Keep your arms at your side," <<he>> commands. You feel a thrill as <<his>> eyes flicker over your body.
<</if>>
<br><br>
You flinch as <<his>> cold hands touch your <<breasts>>. <<He>> kneads and caresses them, wearing a thoughtful expression.
<<if $player.breastsize gte 12>>
"These udders are the pride of the farm," <<he>> says with a satisfied squeeze. "If only the other cattle could compete." <<He>> pulls a pot of pink gel from <<his>> pocket, and pours it between <<his>> hands. Once good and wet, <<he>> presses the tips of <<his>> fingers against your chest, and rubs. A lewd warmth spreads wherever the gel touches, leaving your skin sensitive to further touching.
<<garousal>><<arousal 600>><<ginsecurity "breasts_big">><<insecurity "breasts_big" 2>>
<br><br>
<<if pregnancyBellyVisible()>>
Taking a look and rubbing your belly, <<he>> continues, "Maybe I should put more effort in getting my other cattle pregnant like yourself."
<br><br>
<</if>>
<<elseif $player.breastsize gte 8>><<set $breastgrowthtimer to -100>>
"Not bad," <<he>> says with a squeeze. "But there's room for improvement." <<He>> pulls a pot of pink gel from <<his>> pocket, and pours it between <<his>> hands. Once good and wet, <<he>> presses the tips of <<his>> fingers against your chest, and rubs. A lewd warmth spreads wherever the gel touches, leaving your skin sensitive to further touching.
<<ggarousal>><<arousal 1800>><<ginsecurity "breasts_big">><<insecurity "breasts_big" 1>>
<br><br>
<<if pregnancyBellyVisible()>>
Taking a look and rubbing your belly, <<he>> continues, "At this rate, it shouldn't take much longer till you'll be the pride of the farm."
<br><br>
<</if>>
<<if $arousal gte $arousalmax>>
<<orgasm>> Remy seems to ignore your spasms, but there's no way <<he>> didn't notice. Your face flushes with shame as much as arousal.
<br><br>
<</if>>
<<elseif $player.breastsize gte 6>><<set $breastgrowthtimer to -100>>
"You've got some growing to do," <<he>> says with a squeeze. "I have just the thing." <<He>> pulls a pot of pink gel from <<his>> pocket, and pours it between <<his>> hands. Once good and wet, <<he>> presses the tips of <<his>> fingers against your chest, and rubs. A lewd warmth spreads wherever the gel touches, leaving your skin sensitive to further touching.
<<ggarousal>><<arousal 1800>>
<br><br>
<<if pregnancyBellyVisible()>>
Taking a look and rubbing your belly, <<he>> continues, "It's clearly helping your growth, I should do more tests on other cattle."
<br><br>
<</if>>
<<if $arousal gte $arousalmax>>
<<orgasm>> Remy seems to ignore your spasms, but there's no way <<he>> didn't notice. Your face flushes with shame as much as arousal.
<br><br>
<</if>>
<<elseif $player.breastsize gte 1>><<set $breastgrowthtimer to -100>>
"These won't do at all," <<he>> says with a disappointed sigh. "Fortunately I have just the thing." <<He>> pulls a pot of pink gel from <<his>> pocket, and pours it between <<his>> hands. Once good and wet, <<he>> presses the tips of <<his>> fingers against your chest, and rubs. A lewd warmth spreads wherever the gel touches, leaving your skin sensitive to further touching.
<<ggarousal>><<arousal 1800>><<ginsecurity "breasts_small">><<insecurity "breasts_small" 1>>
<br><br>
<<if pregnancyBellyVisible()>>
Taking a look at your belly, <<he>> questions, "Well it seems to be working? Maybe you need more assistance in other areas."
<br><br>
<</if>>
<<if $arousal gte $arousalmax>>
<<orgasm>> Remy seems to ignore your spasms, but there's no way <<he>> didn't notice. Your face flushes with shame as much as arousal.
<br><br>
<</if>>
<<else>>
"There's barely anything here at all," <<he>> says with a disappointed sigh. "Fortunately I have just the thing." <<He>> pulls a pot of pink gel from <<his>> pocket, and pours it between <<his>> hands. Once good and wet, <<he>> presses the tips of <<his>> fingers against your chest, and rubs. A lewd warmth spreads wherever the gel touches, leaving your skin sensitive to further touching.
<<ggarousal>><<arousal 1800>><<ginsecurity "breasts_tiny">><<insecurity "breasts_tiny" 1>>
<br><br>
<<if pregnancyBellyVisible()>>
Taking a look at your belly, <<he>> questions, "This is really unusual, your breasts should at least have grown a little at this point."
<br><br>
<</if>>
<<if $arousal gte $arousalmax>>
<<orgasm>> Remy seems to ignore your spasms, but there's no way <<he>> didn't notice. Your face flushes with shame as much as arousal.
<br><br>
<</if>>
<</if>>
<<He>> withdraws <<his>> hands, leaving your chest tingling.
<br><br>
<<if $player.penisExist and (!$worn.genitals.type.includes("hidden") or $genderknown.includes("Remy"))>>
<<link [[Next|Livestock Penis]]>><</link>>
<br>
<<else>>
<<link [[Next|Livestock Lactate]]>><</link>>
<br>
<</if>><<effects>>
Remy kneels, <<his>> eyes level with your <<penis>>.
<<if $worn.genitals.type.includes("chastity")>>
<<set _penisComment to true>>
<<if $player.penissize gte 4>>
"You've nothing to be ashamed of down there," <<he>> says, eyes transfixed. "You'd put any bull to shame." <<He>> tugs your $worn.genitals.name. "We'll strap you in once we can get this off." <<He>> pulls out a small container from <<his>> pocket and applies some grey paste to the $worn.genitals.name.
<<insecurity "penis_big" 1>><<ginsecurity "penis_big">>
<br><br>
<<elseif $player.penissize gte 3>>
"You've nothing to be ashamed of down here," <<he>> says, admiring your genitals. "Though there's room for improvement." <<He>> tugs your $worn.genitals.name. "We'll help you there once we can get this off." <<He>> pulls out a small container from <<his>> pocket and applies some grey paste to the $worn.genitals.name.
<br><br>
<<elseif $player.penissize gte 2>>
"I bet your cum is tasty," <<he>> says in a low voice, almost a whisper. "I'd almost drink it straight from the source." <<He>> tugs your $worn.genitals.name. "Once we get this thing off, I just might." <<He>> pulls out a small container from <<his>> pocket and applies some grey paste to the $worn.genitals.name.
<br><br>
<<elseif $player.penissize gte 1>>
"It's a little on the small side," <<he>> says. "I'm sure that'll change with the right attention." <<He>> tugs your $worn.genitals.name. "Once we get this off." <<He>> pulls out a small container from <<his>> pocket and applies some grey paste to the $worn.genitals.name.
<<insecurity "penis_small" 1>><<ginsecurity "penis_small">>
<br><br>
<<elseif $player.penissize gte 0>>
<<He>> stifles a laugh. "So cute," <<he>> says. "But unfitting for a bull." <<He>> tugs your $worn.genitals.name. "We'll help you once we get this off." <<He>> pulls out a small container from <<his>> pocket and applies some grey paste to the $worn.genitals.name.
<<insecurity "penis_tiny" 1>><<ginsecurity "penis_tiny">>
<br><br>
<<else>>
<<He>> frowns. "There's barely anything here at all," <<he>> says. "No no. This won't do at all." <<He>> tugs your $worn.genitals.name. "We'll help you once we get this off." <<He>> pulls out a small pot from <<his>> pocket and applies some grey paste to the $worn.genitals.name.
<<insecurity "penis_tiny" 1>><<ginsecurity "penis_tiny">>
<br><br>
<</if>>
<<set $worn.genitals.integrity -= 100>>
<<if $worn.genitals.integrity gt 0>>
Remy frowns while looking at the $worn.genitals.name, "Looks like we will have to leave it in place for now."
<br><br>
<<else>>
Upon the $worn.genitals.name breaking, Remy smiles at you. "There we go, you're all free now."
<br><br>
<<set $worn.genitals.type.push("broken")>>
<<genitalsruined>>
<<set _continue to true>>
<</if>>
<<else>>
<<set _continue to true>>
<</if>>
<<if _continue is true>>
<<semenvolume 20>><<set $penisgrowthtimer -= 150>>
<<if $player.penissize gte 4>>
<<if _penisComment isnot true>>
"You've nothing to be ashamed of down there," <<he>> says, eyes transfixed. "You'd put any bull to shame." <<He>> retrieves a small pot of purple gel from <<his>> jacket pocket, and rubs it into <<his>> hands.
<<insecurity "penis_big" 1>><<ginsecurity "penis_big">>
<br><br>
<</if>>
Still transfixed, <<he>> reaches forward and takes your cock in <<his>> gloved hand. <<He>> hefts it, feeling the weight. <<He>> brings up <<his>> other hand, and curls <<his>> fingers around your shaft. You can feel <<his>> breath.
<<garousal>><<arousal 1800>>
<br><br>
<<if $arousal gte $arousalmax>>
<<orgasm>> It gets all over <<his>> face, which snaps <<him>> out of <<his>> stupor. <<He>> pulls a handkerchief from <<his>> jacket and dabs <<his>> face, a hint of a blush spreading on <<his>> cheeks.
<br><br>
<<else>>
<<He>> snaps out of it, and glances around the barn as if afraid someone is watching. <<He>> stands up. "Examination concluded," <<he>> says, stepping towards the gate.
<br><br>
<</if>>
<<elseif $player.penissize gte 3>>
<<if _penisComment isnot true>>
"You've nothing to be ashamed of down here," <<he>> says, admiring your genitals. "Though there's room for improvement."
<br><br>
<</if>>
<<He>> retrieves a small pot of purple gel from <<his>> jacket pocket, and rubs it into <<his>> hands. <<He>> reaches forward and grasps your cock. With gentle strokes, <<he>> rubs the gel into your skin. A warmth spreads through your pelvis, and your cock grows more sensitive as <<he>> works.
<br><br>
<<if $arousal gte $arousalmax>>
<<orgasm>> <<He>> shifts aside as you cum, as if expecting it and wanting to stay clean of any spillage. <<He>> stands up as your spasms subside. "A sign of good health," <<he>> says, stepping towards the gate.
<br><br>
<<else>>
<<He>> stands up, and walks towards the gate.
<br><br>
<</if>>
<<elseif $player.penissize gte 2>>
<<if _penisComment isnot true>>
"I bet your cum is tasty," <<he>> says in a low voice, almost a whisper. "I'd almost drink it straight from the source."
<br><br>
<</if>>
<<He>> retrieves a small pot of purple gel from <<his>> jacket pocket, and rubs it into <<his>> hands. <<He>> reaches forward and grasps your cock. With gentle strokes, <<he>> rubs the gel into your skin. A warmth spreads through your pelvis, and your cock grows more sensitive as <<he>> works.
<br><br>
<<if $arousal gte $arousalmax>>
<<orgasm>> <<He>> shifts aside as you cum, as if expecting it and wanting to stay clean of any spillage. <<He>> stands up as your spasms subside. "A sign of good health," <<he>> says, stepping towards the gate.
<br><br>
<<else>>
<<He>> stands up, and walks towards the gate.
<br><br>
<</if>>
<<elseif $player.penissize gte 1>>
<<if _penisComment isnot true>>
"It's a little on the small side," <<he>> says. "I'm sure that'll change with the right attention." <<insecurity "penis_small" 1>><<ginsecurity "penis_small">>
<br><br>
<</if>>
<<He>> retrieves a small pot of purple gel from <<his>> jacket pocket, and rubs it into <<his>> hands. <<He>> reaches forward and grasps your cock. With gentle strokes, <<he>> rubs the gel into your skin. A warmth spreads through your pelvis, and your cock grows more sensitive as <<he>> works.
<br><br>
<<if $arousal gte $arousalmax>>
<<orgasm>> <<He>> shifts aside as you cum, as if expecting it and wanting to stay clean of any spillage. <<He>> stands up as your spasms subside. "A sign of good health," <<he>> says, stepping towards the gate.
<br><br>
<<else>>
<<He>> stands up, and walks towards the gate.
<br><br>
<</if>>
<<elseif $player.penissize gte 0>>
<<if _penisComment isnot true>>
<<He>> stifles a laugh. "So cute," <<he>> says. "But unfitting for a bull." <<insecurity "penis_tiny" 1>><<ginsecurity "penis_tiny">>
<br><br>
<</if>>
<<He>> retrieves a small pot of purple gel from <<his>> jacket pocket, and rubs it into <<his>> hands. <<He>> reaches forward and between thumb and forefinger. With gentle strokes, <<he>> rubs the gel into your skin. A warmth spreads through your pelvis, and your cock grows more sensitive as <<he>> works.
<br><br>
<<if $arousal gte $arousalmax>>
<<orgasm>> <<He>> shifts aside as you cum, as if expecting it and wanting to stay clean of any spillage. <<He>> stands up as your spasms subside. "A sign of good health," <<he>> says, stepping towards the gate.
<br><br>
<<else>>
<<He>> stands up, and walks towards the gate.
<br><br>
<</if>>
<<else>>
<<if _penisComment isnot true>>
<<He>> frowns. "There's barely anything here at all," <<he>> says. "No no. This won't do." <<insecurity "penis_tiny" 1>><<ginsecurity "penis_tiny">>
<br><br>
<</if>>
<<He>> retrieves a small pot of purple gel from <<his>> jacket pocket, and rubs it into <<his>> hands. <<He>> reaches forward and between thumb and forefinger. With gentle strokes, <<he>> rubs the gel into your skin. A warmth spreads through your pelvis, and your cock grows more sensitive as <<he>> works.
<br><br>
<<if $arousal gte $arousalmax>>
<<orgasm>> <<He>> shifts aside as you cum, as if expecting it and wanting to stay clean of any spillage. <<He>> stands up as your spasms subside. "A sign of good health," <<he>> says, stepping towards the gate.
<br><br>
<<else>>
<<He>> stands up, and walks towards the gate.
<br><br>
<</if>>
<</if>>
<</if>>
<<link [[Next|Livestock Lactate]]>><</link>>
<br><<effects>>
<<if $breastfeedingdisable is "f">>
<<if $player.penisExist and !$worn.genitals.type.includes("chastity")>>
Remy retrieves a few glass pumps from just outside your cage. It's attached to a tube leading to a much larger machine. The same machine the other cattle are being connected to. <<He>> grasps your collar and pulls you towards the gate. "On your knees, <<girl>>."
<br><br>
<<if $cow gte 6>>
<<link [[Moo|Livestock Lactate Moo]]>><<npcincr Remy dom 1>><<npcincr Remy love 1>><<livestock_obey 5>><<sub 1>><<transform cow 1>><</link>><<ggobey>>
<br>
<</if>>
<<link [[Obey|Livestock Lactate Obey]]>><<npcincr Remy dom 1>><<livestock_obey 1>><<sub 1>><<transform cow 1>><</link>><<gobey>>
<br>
<<link [[Refuse|Livestock Lactate Refuse]]>><<npcincr Remy dom -1>><<livestock_obey -1>><<def 1>><</link>><<lobey>>
<br>
<<else>>
Remy retrieves a couple of glass pumps from just outside your cage. It's attached to a tube leading to a much larger machine. The same machine the other cattle are being connected to. <<He>> grasps your collar and pulls you towards the gate. "On your knees, <<girl>>."
<br><br>
<<if $cow gte 6>>
<<link [[Moo|Livestock Lactate Moo]]>><<npcincr Remy dom 1>><<npcincr Remy love 1>><<livestock_obey 5>><<sub 1>><<transform cow 1>><</link>><<ggobey>>
<br>
<</if>>
<<link [[Obey|Livestock Lactate Obey]]>><<npcincr Remy dom 1>><<livestock_obey 1>><<sub 1>><<transform cow 1>><</link>><<gobey>>
<br>
<<link [[Refuse|Livestock Lactate Refuse]]>><<npcincr Remy dom -1>><<livestock_obey -1>><<def 1>><</link>><<lobey>>
<br>
<</if>>
<<else>>
<<if $player.penisExist and !$worn.genitals.type.includes("chastity")>>
Remy retrieves a glass pump from just outside your cage. It's attached to a tube leading to a much larger machine. The same machine the other cattle are being connected to. <<He>> grasps your collar and pulls you towards the gate. "On your knees, <<girl>>."
<br><br>
<<if $cow gte 6>>
<<link [[Moo|Livestock Lactate Moo]]>><<npcincr Remy dom 1>><<npcincr Remy love 1>><<livestock_obey 5>><<sub 1>><<transform cow 1>><</link>><<ggobey>>
<br>
<</if>>
<<link [[Obey|Livestock Lactate Obey]]>><<npcincr Remy dom 1>><<livestock_obey 1>><<sub 1>><<transform cow 1>><</link>><<gobey>>
<br>
<<link [[Refuse|Livestock Lactate Refuse]]>><<npcincr Remy dom -1>><<livestock_obey -1>><<def 1>><</link>><<lobey>>
<br>
<<else>>
"You're not much use for now," Remy says. "But that doesn't mean you shouldn't be treated." <<He>> retrieves a small pink pill-shaped object attached to a wire that leads to the milking machine. The same machine the other cattle are being connected to. <<He>> grasps your collar and pulls you towards the gate. "On your knees, <<girl>>."
<br><br>
<<if $cow gte 6>>
<<link [[Moo|Livestock Lactate Moo]]>><<npcincr Remy dom 1>><<npcincr Remy love 1>><<livestock_obey 5>><<sub 1>><<transform cow 1>><</link>><<ggobey>>
<br>
<</if>>
<<link [[Obey|Livestock Lactate Obey]]>><<npcincr Remy dom 1>><<livestock_obey 1>><<sub 1>><<transform cow 1>><</link>><<gobey>>
<br>
<<link [[Refuse|Livestock Lactate Refuse]]>><<npcincr Remy dom -1>><<livestock_obey -1>><<def 1>><</link>><<lobey>>
<br>
<</if>>
<</if>><<effects>>
You drop to your knees and moo. "That's a good <<girl>>," Remy whispers, stroking you behind the ear. "Very good." <<He>> kneels beside you, and ties your collar to a short chain attached to the floor. You're left with your legs splayed and <<bottom>> sticking in the air.<<headbind>>
<br><br>
<<link [[Next|Livestock Lactate Tubes]]>><</link>>
<br><<effects>>
You drop to your knees as instructed. "That's a good <<girl>>," Remy whispers. <<He>> kneels beside you, and ties your arms to an iron bar several feet above the ground. <<He>> also ties your collar to a short chain attached to the floor. Your legs remain free, but that's little help with your arms and head in such a position.<<bind>><<headbind>>
<br><br>
<<link [[Next|Livestock Lactate Tubes]]>><</link>>
<br><<effects>>
<<if $worn.face.type.includes("gag")>>
Though the $worn.face.name makes you feel unarmed, you remain stood in defiance of Remy's command.
<<elseif $submissive gte 1150>>
"N-no," you say. "I'm not a cow!"
<<elseif $submissive lte 850>>
"Fuck off pervert," you say. "And shove that tube up your ass."
<<else>>
"I won't," you say. "I'm not a cow."
<</if>>
<br><br>
<<bind>><<headbind>>
With Remy's grip around the leash so close to your neck there's little you can do to stop <<him>> pulling you to the ground. <<He>> calls for help, and two farm hands arrive to help restrain you.
<br><br>
They tie your arms to an iron bar several feet above the ground, and your collar to a short chain attached to the floor. You can still move your legs, but that's little help with your arms and head in such a position.
<br><br>
<<link [[Next|Livestock Lactate Tubes]]>><</link>>
<br><<effects>>
<<if $breastfeedingdisable is "f">>
<<if $player.penisExist and !$worn.genitals.type.includes("chastity")>>
<<if $player.penissize gte 4>>
Remy leans beneath your body, the glass pump still in hand. You feel the tube press against the tip of your <<penis>>, cold and hard. Remy reappears, a frown on <<his>> face. "Hey," <<he>> calls to a passing farmhand. "Pass me a larger one."
<br><br>
This time, the tube fits. You feel a similar cold press against your <<breasts>> next. Remy leaves your cage, clanking the door shut after <<him>>. <<He>> approaches the milking machine, and pulls a lever. An incredible suction feeling assaults you.
<br><br>
<<elseif $player.penissize gte 1>>
Remy leans beneath your body, the glass pump still in hand. You feel the tube brush against your <<penis>> and press against your pelvis.
<br><br>
You feel a similar cold press against your <<breasts>> next. Remy leaves your cage, clanking the door shut after <<him>>. <<He>> approaches the milking machine, and pulls a lever. An incredible suction feeling assaults you.
<br><br>
<<else>>
Remy leans beneath your body, the glass pump still in hand. You feel the tube press against your pelvis, cold and hard. Remy reappears, a frown on <<his>> face. "Hey," <<he>> calls to a passing farmhand. "Pass me a smaller one."
<br><br>
This time, the tube fits. You feel a similar cold press against your <<breasts>> next. Remy leaves your cage, clanking the door shut after <<him>>. <<He>> approaches the milking machine, and pulls a lever. An incredible suction feeling assaults your <<penis>> and chest.
<br><br>
<</if>>
<<if $lactating is 1 and $milk_amount gte 1>>
<span class="lewd">You shudder as a strange sensation ripples through your body.</span> You look at your chest. The tubes are already filling with your milk.
<br><br>
<</if>>
"Be sure to give us lots of milk," <<he>> says. <<He>> walks away, leaving your neck chained to the floor and a suction tube working on your penis and nipples.
<<garousal>><<arousal 600>>
<br><br>
<<link [[Give in (3:00)|Livestock Both Give]]>><<transform cow 1>><<sub 1>><</link>>
<br>
<<link [[Resist (3:00)|Livestock Both Resist]]>><<def 1>><</link>><<willpowerdifficulty 1 1000>>
<br>
<<else>>
Remy leans beneath your body, the glass pumps still in hand. You feel the tubes press against your <<breasts>>, cold and hard.
<br><br>
Remy leaves your cage, clanking the door shut after <<him>>. <<He>> approaches the milking machine, and pulls a lever. An incredible suction feeling assaults your chest.
<br><br>
<<if $lactating is 1 and $milk_amount gte 1>>
<span class="lewd">You shudder as a strange sensation ripples through your body.</span> You look at your chest. The tubes are already filling with your milk.
<br><br>
<</if>>
"Be sure to give us lots of milk," <<he>> says. <<He>> walks away, leaving your neck chained to the floor and a suction tube working on your <<nipples>>.
<<garousal>><<breastarousal 600>>
<br><br>
<<link [[Give in (3:00)|Livestock Breasts Give]]>><<transform cow 1>><<sub 1>><</link>>
<br>
<<link [[Resist (3:00)|Livestock Breasts Resist]]>><<def 1>><</link>><<willpowerdifficulty 1 1000>>
<br>
<</if>>
<<else>>
<<if $player.penisExist and !$worn.genitals.type.includes("chastity")>>
<<if $player.penissize gte 4>>
Remy leans beneath your body, the glass pump still in hand. You feel the tube press against the tip of your <<penis>>, cold and hard. Remy reappears, a frown on <<his>> face. "Hey," <<he>> calls to a passing farmhand. "Pass me a larger one."
<br><br>
This time, the tube fits. Remy leaves your cage, clanking the door shut after <<him>>. <<He>> approaches the milking machine, and pulls a lever. An incredible suction feeling assaults your cock.
<br><br>
<<elseif $player.penissize gte 1>>
Remy leans beneath your body, the glass pump still in hand. You feel the tube brush against your <<penis>> and press against your pelvis.
<br><br>
Remy leaves your cage, clanking the door shut after <<him>>. <<He>> approaches the milking machine, and pulls a lever. An incredible suction feeling assaulst your cock.
<br><br>
<<else>>
Remy leans beneath your body, the glass pump still in hand. You feel the tube press against your pelvis, cold and hard. Remy reappears, a frown on <<his>> face. "Hey," <<he>> calls to a passing farmhand. "Pass me a smaller one."
<br><br>
This time, the tube fits. Remy leaves your cage, clanking the door shut after <<him>>. <<He>> approaches the milking machine, and pulls a lever. An incredible suction feeling assaults your <<penis>>.
<br><br>
<</if>>
"Be sure to give us lots of milk," <<he>> says. <<He>> walks away, leaving your neck chained to the floor and a suction tube working on your penis.
<<garousal>><<arousal 600>>
<br><br>
<<link [[Give in (3:00)|Livestock Penis Give]]>><<transform cow 1>><<sub 1>><</link>>
<br>
<<link [[Resist (3:00)|Livestock Penis Resist]]>><<def 1>><</link>><<willpowerdifficulty 1 1000>>
<br>
<<else>>
<<if $worn.genitals.type.includes("chastity")>>
Remy leans beneath your body. <<He>> slips the pink object into your chastity belt, where it rests against your <<genitals 1>>.
<<else>>
Remy leans beneath your body. <<He>> presses the pink object against your <<genitals 1>>. It's sticky.
<</if>>
You feel <<him>> groping at your <<breasts>>. You look down, and see <<hes>> taped two more pink objects there.
<br><br>
<<He>> leaves your cage, clanking the door shut after <<him>>. <<He>> approaches the milking machine, and pulls a lever. An incredible vibration assaults your crotch and chest.
<br><br>
"Have fun," <<he>> says. <<He>> walks away, leaving your neck chained to the floor the vibrating toys stuck to your delicate areas.
<<garousal>><<arousal 600>>
<br><br>
<<link [[Let it happen (3:00)|Livestock None Give]]>><<transform cow 1>><<sub 1>><</link>>
<br>
<<link [[Resist (3:00)|Livestock None Resist]]>><<def 1>><</link>><<willpowerdifficulty 1 1000>>
<br>
<</if>>
<</if>><<effects>>
Perhaps the farmers will treat you better if you play along. You allow the vibrations to work on your <<genitals 1>> and <<breasts>>, feeling the arousal build until your body can take it no longer.
<br><br>
<<orgasm>>
<br><br>
You've barely recovered form the orgasm when the vibrations become more intense. You remember the gel Remy rubbed into you, and how unnatural that warmth felt. You feel it against now as the gel works into your core, preparing your body to cum again and again.
<br><br>
<<link [[Next|Livestock None Give 2]]>><</link>>
<br><<effects>>
<!-- Modified for Monster People -->
<<if ($monsterchance gte 1 and $hallucinations gte 1) or ($monsterchance gte 1 and $monsterhallucinations is "f")>>
You see the cowgirls and bullboys kneeling up and down the barn, mooing in pleasure, their faces contorted in rapture.
<<else>>
<</if>>
The vibrators continue to assault your body, and you approach your peak once more.
<<orgasm>>
You're still shaking from climax when you feel the next start to build. It's on you within moments.
<<orgasm>>
The next comes faster still, almost blurring with the previous.
<<orgasm>>
<<orgasm>>
<<orgasm>>
<<link [[Next|Livestock None Give 3]]>><</link>>
<br><<effects>>
Your body is wracked time and again, until the orgasm just doesn't stop. Your body is kept in a state of constant climax, the toys tormenting your body vibrating without pause without pause.
<<if $cow gte 6>>
<<if $worn.face.type.includes("gag")>>
You moo into your muzzle as the machine works.
<<else>>
You moo along with the other cattle as the machine works.
<</if>>
At last, the vibration stops. You moo one last time, then slump to the ground.
<<else>>
At last, the vibration stops. Your body gives one last pitiable spasm, and you slump to the ground.
<<ggtrauma>><<trauma 24>>
<</if>>
<br><br>
<<link [[Next|Livestock None End]]>><</link>>
<br><<effects>>
You try to focus on something, anything other than the feeling on your <<genitals 1>> and <<breasts>>. You won't give them what they want. You won't. The toys become more intense, as if sensing your defiance. The vibrations are maddening.
<br><br>
<<if $willpowerSuccess>>
You remember the gel Remy rubbed into you, and how unnatural that warmth felt. You feel it again now, as the gel works its devilry on your body, spreading its yearning into your core, trying to twist your mind. You won't let it. <span class="green">You resist.</span>
<br><br>
You remain as still as you can, afraid that even a slight movement would send you over the edge. The urge to cum is almost painful in its maddening intensity.
<br><br>
You're not sure how long passes, stuck there on the edge. At last, the machine falls quiet. The suction stops.
<br><br>
<<link [[Next|Livestock None End]]>><</link>>
<br>
<<else>>
You can't take it. <span class="red">Your body gives in.</span>
<<orgasm>>
<<gggwillpower>><<willpower 24>>
<br><br><br><br>
You remember the gel Remy rubbed into you, and how unnatural that warmth felt. You feel it again now, as the gel works its devilry on your body, spreading its yearning into your core.
<br><br>
<<link [[Next|Livestock None Give 2]]>><</link>>
<br>
<</if>><<effects>>
<<pass 180>>
<<endevent>>
<<npc Remy>><<person1>>
You slump, panting, to the straw-strewn floor. Next thing you know, Remy stands in front of the milking machine. <<He>> examines the glass canister attached to you.
<br><br>
<<He>> opens the gate and kneels beside you, resting one hand on your shoulder. The treatment left your body so sensitive that even this sends a shiver of arousal down your spine.
<br><br>
<<He>> reaches beneath you, and tugs free the toys strapped to your <<genitals 1>> and <<breasts>>. It's almost enough to send you over the edge.
<br><br>
<<if $livestock_obey gte 80>>
"You're such a good <<girl>>," <<he>> says, scratching you behind the ear. "Time for bed." <<He>> stands and walks to the gate. <<He>> smiles at you as <<he>> shuts the cage.
<<elseif $livestock_obey gte 20>>
<<He>> wraps <<his>> fingers around your collar and pulls you close. "You're going to be a good <<girl>> tonight, okay?" <<he>> whispers. "No keeping the other cattle up." <<He>> releases you, stands, and walks over to the gate. It shuts with a clank.
<<else>>
<<He>> grasps your ear and pulls you close. "It's time for bed. I better not hear you got up to mischief overnight. Understood?" <<He>> releases you, stands, and walks to the gate without waiting for a response.
<</if>>
<br><br>
Remy and the farmhands finish freeing the cattle from the machine. They turn off the lights as they leave, plunging the barn into darkness.
<br><br>
<<endevent>>
<<unbind>>
<<link [[Next|Livestock Cell]]>><</link>>
<br><<effects>>
Perhaps the farmers will treat you better if you play along. You allow the sucking feeling to work on your <<penis>>, feeling the arousal build until your body can take it no longer.
<br><br>
<<set $livestock_semen to $semen_amount>>
<<orgasm>>
<<if $semen_amount gte 1>>
Your semen is sucked up the tube, reappearing in a glass canister attached to the milking machine outside your cell. You're still wrestling with the thought of your semen output being visible to anyone who cares to look when the suction becomes more intense.
<<else>>
You've barely recovered from the orgasm when the suction becomes more intense.
<</if>>
<br><br>
You remember the gel Remy rubbed into you, and how unnatural that warmth felt. You feel it again now, as the gel works its devilry on your cock, keeping it primed and ready to be "milked" again and again.
<br><br>
<<barn_img penis no_livestock>>
<<link [[Next|Livestock Penis Give 2]]>><</link>>
<br><<effects>>
<!-- Modified for Monster People -->
<<if ($monsterchance gte 1 and $hallucinations gte 1) or ($monsterchance gte 1 and $monsterhallucinations is "f")>>
You see the cowgirls and bullboys kneeling up and down the barn, mooing in pleasure, their faces contorted in rapture.
<<else>>
<</if>>
The machine continues to suck your <<penis>>, forcing your body toward another orgasm, and you approach your peak once more.
<<orgasm>>
You're still shaking from climax when you feel the next start to build. It's on you within moments.
<<orgasm>>
The next comes faster still, almost blurring with the previous.
<<orgasm>>
<<orgasm>>
<<orgasm>>
<<barn_img penis half_livestock>>
<<link [[Next|Livestock Penis Give 3]]>><</link>>
<br><<effects>>
Your body is wracked time and again, until the orgasm just doesn't stop. Your body is kept in a state of constant climax, the pump tormenting your <<penis>> sucking without pause.
<<if $cow gte 6>>
<<if $worn.face.type.includes("gag")>>
You moo into your muzzle as the machine works.
<<else>>
You moo along with the other cattle as the machine works.
<</if>>
At last, the suction stops. You moo one last time, then slump to the ground.
<<else>>
At last, the suction stops. Your body gives one last pitiable spasm, and you slump to the ground.
<<ggtrauma>><<trauma 24>>
<</if>>
<br><br>
<<set $semen_amount to 0>>
<<barn_img penis livestock>>
<<link [[Next|Livestock Milking End]]>><<machine_end>><</link>>
<br><<effects>>
You try to focus on something, anything other than the sucking on your penis. You won't give them what they want. You won't. The machine becomes more intense, as if sensing your defiance. The suction is maddening.
<br><br>
<<if $willpowerSuccess>>
You remember the gel Remy rubbed into you, and how unnatural that warmth felt. You feel it again now, as the gel works its devilry on your cock, spreading its yearning into your core, trying to twist your mind. You won't let it. <span class="green">You resist.</span>
<br><br>
You remain as still as you can, afraid that even a slight movement would send you over the edge. The urge to cum is almost painful in its maddening intensity.
<br><br>
You're not sure how long passes, stuck there on the edge. At last, the machine falls quiet. The suction stops.
<br><br>
<<link [[Next|Livestock Milking End]]>><</link>>
<br>
<<else>>
<<set $livestock_semen to $semen_amount>>
You can't take it. <span class="red">Your body gives in.</span> <<orgasm>> <<gggwillpower>><<willpower 24>>
<br><br>
<<if $semen_amount gte 1>>
Your semen is sucked up the tube, reappearing in a glass canister attached to the milking machine outside your cell. You're still wrestling with the thought of your semen output being visible to anyone who cares to look when the suction becomes more intense.
<<else>>
You've barely recovered from the orgasm when the suction becomes more intense.
<</if>>
<br><br>
You remember the gel Remy rubbed into you, and how unnatural that warmth felt. You feel it again as the gel works its devilry on your cock, keeping it primed and ready to be "milked" again and again.
<br><br>
<<barn_img penis no_livestock>>
<<link [[Next|Livestock Penis Give 2]]>><</link>>
<br>
<</if>><<effects>>
Perhaps the farmers will treat you better if you play along. You allow the sucking feeling to work on your <<breasts>>. Your arousal builds until you can take it no longer.
<br><br>
<<orgasm>>
<<if $milk_amount gte 1 and $lactating gte 1>><<set $livestock_milk to $milk_amount>><<set $milk_produced_stat += Math.trunc($milk_amount)>>
Your milk is sucked up the tube, reappearing in a glass canister attached to the milking machine outside your cell. You try not to think about how your milk output is visible to anyone who cares to look.
<br><br>
<</if>>
You remember the gel Remy rubbed into you, and how unnatural that warmth felt. You feel it again now, as the gel works its devilry on your breasts, seeping into your core preparing your body for further abuse.
<br><br>
<<barn_img breasts no_livestock>>
<<link [[Next|Livestock Breasts Give 2]]>><</link>>
<br><<effects>>
<!-- Modified for Monster People -->
<<if ($monsterchance gte 1 and $hallucinations gte 1) or ($monsterchance gte 1 and $monsterhallucinations is "f")>>
You see the cowgirls and bullboys kneeling up and down the barn, mooing in pleasure, their faces contorted in rapture.
<<else>>
<</if>>
The machine continues to suck your <<breasts>>, forcing your body toward another orgasm, and you approach your peak once more.
<<orgasm>>
You're still shaking from climax when you feel the next start to build. It's on you within moments.
<<orgasm>>
The next comes faster still, almost blurring with the previous.
<<orgasm>>
<<orgasm>>
<<orgasm>>
<<barn_img breasts half_livestock>>
<<link [[Next|Livestock Breasts Give 3]]>><</link>>
<br><<effects>>
Your body is wracked time and again, until the orgasm just doesn't stop. Your body is kept in a state of constant climax, the pump tormenting your <<breasts>> sucking without pause.
<<if $cow gte 6>>
<<if $worn.face.type.includes("gag")>>
You moo into your muzzle as the machine works.
<<else>>
You moo along with the other cattle as the machine works.
<</if>>
At last, the suction stops. You moo one last time, then slump to the ground.
<<else>>
At last, the suction stops. Your body gives one last pitiable spasm, and you slump to the ground.
<<ggtrauma>><<trauma 24>>
<</if>>
<br><br>
<<barn_img breasts livestock>>
<<set $milk_amount to 0>>
<<link [[Next|Livestock Milking End]]>><<machine_end>><</link>>
<br><<effects>>
<<if $milk_amount gte 1 and $lactating gte 1>>
<<set $livestock_milk to $milk_amount>><<set $milk_produced_stat += Math.trunc($milk_amount)>>
Your milk is sucked up the tube, reappearing in a glass canister attached to the milking machine outside your cell. You try not to think about how your milk output is visible to anyone who cares to look.
<br><br>
<<else>>
<</if>>
You try to focus on something, anything other than the sucking on your breasts. You can't stop them milking you, but you won't let them force an orgasm. You won't. The machine becomes more intense, as if sensing your defiance. The suction is maddening.
<br><br>
<<if $willpowerSuccess>>
You remember the gel Remy rubbed into you, and how unnatural that warmth felt. You feel it again now, as the gel works its devilry on your chest, spreading its yearning into your core, trying to twist your mind. You won't let it. <span class="green">You resist.</span> <<gwillpower>><<willpower 2>>
<br><br>
You remain as still as you can, afraid that even a slight movement would send you over the edge. The urge to cum is almost painful in its maddening intensity.
<br><br>
You're not sure how long passes, stuck there on the edge. At last, the machine falls quiet. The suction stops.
<br><br>
<<set $milk_amount to 0>>
<<link [[Next|Livestock Milking End]]>><</link>>
<br>
<<else>>
You can't take it. <span class="red">Your body gives in.</span><<gggwillpower>><<willpower 24>>
<br><br>
<<orgasm>>
You remember the gel Remy rubbed into you, and how unnatural that warmth felt. You feel it again as the gel works its devilry on your chest, keeping you primed and milkable.
<br><br>
<<barn_img breasts no_livestock>>
<<link [[Next|Livestock Breasts Give 2]]>><</link>>
<br>
<</if>><<effects>>
<<if $milk_amount gte 1 and $lactating gte 1>><<set $livestock_milk to $milk_amount>><<set $milk_produced_stat += Math.trunc($milk_amount)>>
Your milk is sucked up the tube, reappearing in a glass canister attached to the milking machine outside your cell. You try not to think about how your milk output is visible to anyone who cares to look.
<br><br>
<</if>>
Perhaps the farmers will treat you better if you play along. You allow the sucking feeling to work on your <<penis>> and <<breasts>>, feeling the arousal build until your body can take it no longer.
<br><br>
<<set $livestock_semen to $semen_amount>>
<<orgasm>>
<<if $semen_amount gte 1>>
<<if $livestock_milk gte 1>>
Your semen is sucked up the tube, joining the milk in the glass canister. You've barely recovered from the orgasm when the suction becomes more intense.
<<else>>
Your semen is sucked up the tube, and drips into a glass canister attached to the milking machine outside your cell. You try not to think about how your milk output is visible to anyone who cares to look. You've barely recovered from the orgasm when the suction becomes more intense.
<</if>>
<<else>>
You've barely recovered from the orgasm when the suction becomes more intense.
<</if>>
<br><br>
You remember the gel Remy rubbed into you, and how unnatural that warmth felt. You feel it again now as the gel works its devilry on your cock, keeping it primed and ready to be "milked" again and again.
<br><br>
<<barn_img both no_livestock>>
<<link [[Next|Livestock Both Give 2]]>><</link>>
<br><<effects>>
<!-- Modified for Monster People -->
<<if ($monsterchance gte 1 and $hallucinations gte 1) or ($monsterchance gte 1 and $monsterhallucinations is "f")>>
You see the cowgirls and bullboys kneeling up and down the barn, mooing in pleasure, their faces contorted in rapture.
<<else>>
<</if>>
The machine continues to suck your <<penis>>, forcing your body toward another orgasm. You approach your peak once more.
<<orgasm>>
You're still shaking from climax when you feel the next start to build. It's on you within moments.
<<orgasm>>
The next comes faster still, almost blurring with the previous. <<orgasm>>
<<orgasm>>
<<orgasm>>
<<barn_img both half_livestock>>
<<link [[Next|Livestock Both Give 3]]>><</link>>
<br><<effects>>
Your body is wracked time and again, until the orgasm just doesn't stop. Your body is kept in a state of constant climax, the pump tormenting your <<penis>> sucking without pause.
<<if $cow gte 6>>
<<if $worn.face.type.includes("gag")>>
You moo into your muzzle as the machine works.
<<else>>
You moo along with the other cattle as the machine works.
<</if>>
At last, the suction stops. You moo one last time, then slump to the ground.
<<else>>
At last, the suction stops. Your body gives one last pitiable spasm, and you slump to the ground.
<<ggtrauma>><<trauma 24>>
<</if>>
<br><br>
<<barn_img both livestock>>
<<set $semen_amount to 0>>
<<set $milk_amount to 0>>
<<link [[Next|Livestock Milking End]]>><<machine_end>><</link>>
<br><<effects>>
<<if $milk_amount gte 1 and $lactating gte 1>>
<<set $livestock_milk to $milk_amount>><<set $milk_produced_stat += Math.trunc($milk_amount)>>
Your milk is sucked up the tube, reappearing in a glass canister attached to the milking machine outside your cell. You try not to think about how your milk output is visible to anyone who cares to look.
<br><br>
<<else>>
<</if>>
You try to focus on something, anything other than the sucking on your penis and <<breasts>>. You can't stop them taking your milk, but you won't give them anything more than that. You won't. The machine becomes more intense, as if sensing your defiance. The suction is maddening.
<br><br>
<<if $willpowerSuccess>>
You remember the gel Remy rubbed into you, and how unnatural that warmth felt. You feel it again now, as the gel works its devilry on your cock and chest, spreading its yearning into your core, trying to twist your mind. You won't let it. <span class="green">You resist.</span>
<br><br>
You remain as still as you can, afraid that even a slight movement would send you over the edge. The urge to cum is almost painful in its maddening intensity.
<br><br>
You're not sure how long passes, stuck there on the edge. At last, the machine falls quiet. The suction stops.
<br><br>
<<link [[Next|Livestock Milking End]]>><</link>>
<br>
<<else>>
<<set $livestock_semen to $semen_amount>>
You can't take it. <span class="red">Your body gives in.</span> <<orgasm>> <<gggwillpower>><<willpower 24>>
<br><br>
<<if $semen_amount gte 1>>
Your semen is sucked up the tube, reappearing in a glass canister attached to the milking machine outside your cell. You're still wrestling with the thought of your semen output being visible to anyone who cares to look when the suction becomes more intense.
<<else>>
You've barely recovered from the orgasm when the suction becomes more intense.
<</if>>
<br><br>
You remember the gel Remy rubbed into you, and how unnatural that warmth felt. You feel it again as the gel works its devilry on your cock, keeping it primed and ready to be "milked" again and again.
<br><br>
<<barn_img both no_livestock>>
<<link [[Next|Livestock Both Give 2]]>><</link>>
<br>
<</if>><<effects>>
<<pass 180>>
<<endevent>>
<<npc Remy>><<person1>>
You're slumped, panting, above the straw-strewn floor. Next thing you know, Remy stands in front of the milking machine. <<He>> examines the glass canister attached to you.
<br><br>
<<if $livestock_milk is undefined>><<set $livestock_milk to 0>><</if>>
<<if $livestock_semen is undefined>><<set $livestock_semen to 0>><</if>>
<<set $fluid_forced_stat += ($livestock_milk + $livestock_semen)>>
<<if $livestock_milk + $livestock_semen gte 5000>><<earnFeat "Pride of the Farm">>
<<npcincr Remy love 3>>"Phenomenal productivity," <<he>> says, gazing in awe at the <span class="green">vast</span> quantity of white fluid in front of <<him>>. "I know of no other <<if $player.gender_appearance is "m">>bull<<else>>cow<</if>> that could produce so much."
<<gglove>>
<<elseif $livestock_milk + $livestock_semen gte 3000>>
<<npcincr Remy love 2>>"You're a very good <<girl>>," <<he>> says, staring at <span class="teal">great</span> quantity white fluid in front of <<him>>. "Only trouble is," <<he>> smiles. "It might be a bit heavy."
<<glove>>
<<elseif $livestock_milk + $livestock_semen gte 1000>>
<<npcincr Remy love 1>>"With produce like this," <<he>> says, looking at the <span class="lblue">large</span> quantity of white fluid in front of <<him>>. "You're one of the most valuable members of our herd."
<<glove>>
<<elseif $livestock_milk + $livestock_semen gte 500>>
"Very good," <<he>> says, looking at the <span class="blue">decent</span> amount of white fluid in front of <<him>>. "You're a valuable member of our herd."
<<elseif $livestock_milk + $livestock_semen gte 300>>
"Good," <<he>> says, looking at the <span class="purple">small</span> amount of white fluid in front of <<him>>. "I bet you can do better, though."
<<elseif $livestock_milk + $livestock_semen gte 100>>
"Not much for a <<if $player.gender_appearance is "m">>bull<<else>>cow<</if>>," <<he>> says, looking at the <span class="pink">tiny</span> amount of white fluid in front of <<him>>. "But better than nothing."
<<elseif $livestock_milk + $livestock_semen gte 1>>
"A pitiable amount," <<he>> sighs, looking at the <span class="red">dribble</span> of white fluid in front of <<him>>. "But it means there's something to work with, at least."
<<else>>
"Nothing?" <<he>> sighs. "Don't worry. You'll be a productive member of our herd yet."
<</if>>
<<He>> opens the gate and kneels beside you, resting one hand on your shoulder. The treatment left your body so sensitive that even this sends a shiver of arousal down your spine.
<br><br>
<<if $breastfeedingdisable is "f">>
<<if $player.penisExist>>
<<He>> reaches beneath you, and tugs free the pump stuck to your pelvis. It's almost enough to send you over the edge. The pumps stuck to your <<breasts>> come next.
<<else>>
<<He>> reaches beneath you, and tugs free the pumps stuck to your <<breasts>>. It's almost enough to send you over the edge.
<</if>>
<<else>>
<<He>> reaches beneath you, and tugs free the pump surrounding your <<penis>>. It's almost enough to send you over the edge.
<</if>>
<<if $livestock_obey gte 80>>
"You're such a good <<girl>>," <<he>> says, scratching you behind the ear. "Time for bed." <<He>> stands and walks to the gate. <<He>> smiles at you as <<he>> shuts the cage.
<<elseif $livestock_obey gte 20>>
<<He>> wraps <<his>> fingers around your collar and pulls you close. "You're going to be a good <<girl>> tonight, okay?" <<he>> whispers. "No keeping the other cattle up." <<He>> releases you, stands, and walks over to the gate. It shuts with a clank.
<<else>>
<<He>> grasps your ear and pulls you close. "It's time for bed. I better not hear you got up to mischief overnight. Understood?" <<He>> releases you, stands, and walks to the gate without waiting for a response.
<</if>>
<br><br>
Remy and the farmhands finish freeing the cattle from the machine. They turn off the lights as they leave, plunging the barn into darkness.
<br><br>
<<endevent>>
<<unset $livestock_semen>>
<<unset $livestock_milk>>
<<unbind>>
<<link [[Next|Livestock Cell]]>><</link>>
<br><<effects>>
With nothing else to do, you sit in your cell and wait. Remy prowls the barn, checking on the cattle. After a few hours, farmhands get to work once more, freeing the cows from the machine.
<br><br>
The lights shut off and plunge the barn into darkness.
<br><br>
<<link [[Next|Livestock Cell]]>><<endevent>><</link>>
<br><<effects>>
There's enough room in your cell for basic exercise. You work up a sweat, and keep pushing yourself, taking your mind off your imprisonment.
<<physique 18>>
<br><br>
<<link [[Next|Livestock Cell]]>><<endevent>><</link>>
<br><<effects>>
<<if $worn.face.type.includes("gag")>>
You try to protest, but the $worn.face.name renders the words unintelligible. You shake your head instead.
<<elseif $submissive gte 1150>>
"I-I don't want to," you say.
<<elseif $submissive lte 850>>
"Fuck off, pervert," you say. "Let me go at once."
<<else>>
"No," you say. "You need to let me go."
<</if>>
<br><br>
<<generate2>><<generate3>>
Remy calls for help, and two farmhands rush to <<his>> side. "If you're going to be a stubborn beast," <<he>> says, unfurling <<his>> whip. "Then we do this the hard way."
<br><br>
<<link [[Next|Livestock Fight]]>><<set $fightstart to 1>><</link>>
<br><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Livestock Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Livestock Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Livestock Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Livestock Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
They made a lot noise, even compared to the braying and machinery filling the barn. Other farmhands, and even some of the cattle, look over with a bemused expression.
<br><br>
<<person1>>
Remy leans against the gate, looking you right in the eyes as <<his>> farmhands stumble past <<him>>. "You won't resist forever," <<he>> says, clipping <<his>> whip to <<his>> side. "One way or another, I will break you."
<br><br>
<<clotheson>>
<<endcombat>>
<!-- Modified for Monster People -->
<<if ($monsterchance gte 1 and $hallucinations gte 1) or ($monsterchance gte 1 and $monsterhallucinations is "f")>>
The farmhands finish attaching the milking machine to the "cows." They kneel at the edge of their cells, tubes attached to their breasts and genitals, looking satisfied and content.
<<else>>
The farmhands finish attaching the milking machine to the cattle.
<</if>>
<br><br>
<<link [[Wait (3:00)|Livestock Wait]]>><<pass 180>><</link>>
<br>
<<link [[Work out (3:00)|Livestock Wait Workout]]>><<pass 180>><<tiredness 18>><</link>><<gtiredness>>
<br>
<<elseif $enemyhealth lte 0>>
<<person1>>
The farmhands push past Remy in a panicked scramble for the exit. Remy lingers a moment, then follows suit, not fancying <<his>> chances without backup. <<He>> glares at you as <<he>> shuts the gate. "You won't resist forever," <<he>> says, clipping <<his>> whip to <<his>> side. "One way or another, I will break you."
<br><br>
<<clotheson>>
<<endcombat>>
<!-- Modified for Monster People -->
<<if ($monsterchance gte 1 and $hallucinations gte 1) or ($monsterchance gte 1 and $monsterhallucinations is "f")>>
The farmhands finish attaching the milking machine to the "cows." They kneel at the edge of their cells, tubes attached to their breasts and genitals, looking satisfied and content.
<<else>>
The farmhands finish attaching the milking machine to the cattle.
<</if>>
<br><br>
<<link [[Wait (3:00)|Livestock Wait]]>><<pass 180>><</link>>
<br>
<<link [[Work out (3:00)|Livestock Wait Workout]]>><<pass 180>><<tiredness 18>><</link>><<gtiredness>>
<br>
<<else>>
<<tearful>> you fall to the ground. You're too hurt to fight. The <<person2>><<person>> and <<person3>><<person>> haul you to your feet. "That cost us time," Remy says, glances at <<his>> watch and grasping your collar. "I'll take it from here."
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Remy>><<person1>>
<<link [[Next|Livestock Milking Obey]]>><</link>>
<</if>><<effects>>
<<livestock_sleep>>
<<if $phase is 0>>
<<if $cow gte 6 or $wolfgirl gte 6 or $cat gte 6>>
You curl up on the soft straw, wondering how you ever slept in any other way. You fall asleep within moments.
<<elseif $cow gte 5 or $wolfgirl gte 5 or $cat gte 5>>
You curl up on the soft straw, and fall asleep within moments.
<<elseif $cow gte 4 or $wolfgirl gte 4 or $cat gte 4>>
You curl up on the straw. This isn't so bad. You're awoken by a heavy rattling.
<<elseif $cow gte 3 or $wolfgirl gte 3 or $cat gte 3>>
You curl up on the straw and try to make the best of it. You're awoken by a heavy rattling.
<<elseif $cow gte 2 or $wolfgirl gte 2 or $cat gte 2>>
You gather more straw to make your bed softer. It helps, a little. Your sleep is broken by a heavy rattling.
<<elseif $cow gte 1 or $wolfgirl gte 1 or $cat gte 1>>
You lie down on the straw. It's little better than just sleeping on the floor. You don't think you'll ever be able to sleep here, but the next thing you know you're being woken by a heavy rattling.
<<else>>
You sit and lean against the wall, ignoring the pile of straw. You're not an animal. It takes a while to fall asleep. You're awoken by a heavy rattling.
<</if>>
<</if>>
A weak light pierces the high windows. It's dawn.
<<wakingEffects true>>
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<generate1>><<person1>>
Your eyes adjust, and you see a <<person>> stood outside your cell, watching you. <<He>> glances over your shoulder. "Shouldn't get caught if I'm quick," <<he>> mutters to <<himself>> as <<he>> opens the gate. You try to stand, but <<he>> pushes you back onto the straw.
<br><br>
<<link [[Next|Livestock Cell Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<link [[Next|Livestock Cell]]>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Livestock Cell Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Livestock Cell Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Livestock Cell Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<person1>><<person>> climbs to <<his>> feet and looks around, nervous. <<He>> walks to the gate, and closes it behind <<him>>.
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Livestock Cell]]>><</link>>
<br>
<<else>>
The <<person1>><<person>> scrambles away from you, a fearful look in <<his>> eyes. <<He>> tumbles from the cell and slams it shut with a kick.
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Livestock Cell]]>><</link>>
<br>
<</if>><<effects>><<set $outside to 1>>
<!-- Modified for Monster People -->
<<if ($monsterchance gte 1 and $hallucinations gte 1) or ($monsterchance gte 1 and $monsterhallucinations is "f")>>
You leave your cell, and join the cowgirls and bullboys in their march from the barn. Farmhands flank the group, making sure to drive you in the right direction.
<br><br>
<<else>>
You leave your cell, and join the cows in their march from the barn. Farmhands flank the group, making sure to drive you in the right direction.
<br><br>
<</if>>
<<if $weather is "rain">>
You emerge outside, into the rain and mud.
<<elseif $weather is "clear">>
You emerge outside, into sunlight.
<<elseif $weather is "snow">>
You emerge outside, into the snow.
<<else>>
You emerge outside.
<</if>>
<<npc Remy>><<person1>> Remy walks ahead, where a large <<livestock_horse>> awaits <<him>>. <<He>> climbs atop it, and spurs it behind the cattle. <<He>> unclips <<his>> whip, and a menacing crack hastens the driven cattle.
<br><br>
You follow a windy lane through a small valley, and into a great field. The perimeter is marked by an electric fence. Remy stops by the entrance, sitting on <<his>> steed and observing the cattle as they pass. <<His>> eyes linger on you.
<br><br>
<<if $worn.face.type.includes("gag")>>
A farmhand gropes at the back of your head. <<He>> unties and <span class="lblue">removes your $worn.face.name</span> before pushing you into the field. Two farmhands pull the gate shut.
<<set $worn.face.type.push("broken")>>
<<faceruined>>
<<else>>
Two farmhands pull the gate shut.
<</if>>
<br><br>
<<hunger 1000>>
<<link [[Next|Livestock Field]]>><<endevent>><</link>>
<br><<effects>><<set $outside to 1>>
<<npc Remy>><<generate2>><<person2>>
You refuse to leave your cell. The farmhand who opened it, a <<person>>, steps inside and reaches for your collar, but you back away.
<br><br>
"Remy!" <<he>> shouts. "We got a stubborn'un."
<br><br>
<<person1>>
<<if $livestock_obey gte 80>>
"What's gotten into you," Remy says, shaking <<his>> head. "I thought you were a good <<girl>>" <<He>> strokes <<his>> whip with <<his>> thumb as two more farmhands enter the cell. Together they have little trouble pulling you out. They push you with the rest of the herd in their march from the barn. Farmhands flank the group, making sure to drive you in the right direction.
<<elseif $livestock_obey lte 20>>
"Figures," Remy says. "You can't resist the opportunity to be a nuisance." <<He>> strokes <<his>> whip with <<his>> thumb as two more farmhands enter the cell. Together they have little trouble pulling you out. They push you with the rest of the herd in their march from the barn. Farmhands flank the group, making sure to drive you in the right direction.
<<else>>
"What's the matter?" Remy asks, shaking <<his>> head. "Or are you just being stubborn for the sake of it?" <<He>> strokes <<his>> whip with <<his>> thumb as two more farmhands enter the cell. Together they have little trouble pulling you out. They push you with the rest of the herd in their march from the barn. Farmhands flank the group, making sure to drive you in the right direction.
<</if>>
<br><br>
<<if $weather is "rain">>
You emerge outside, into the rain and mud.
<<elseif $weather is "clear">>
You emerge outside, into sunlight.
<<elseif $weather is "snow">>
You emerge outside, into the snow.
<<else>>
You emerge outside.
<</if>>
Remy walks ahead, where a large <<livestock_horse>> awaits <<him>>. <<He>> climbs atop it, and spurs it behind the cattle as <<he>> unclips <<his>> whip. A menacing crack hastens the driven cattle.
<br><br>
You follow a windy lane through a small valley, and into a great field. The perimeter is marked by an electric fence. Remy stops by the entrance, sitting on <<his>> steed and observing the cattle as they pass. <<His>> eyes linger on you.
<br><br>
Two farmhands pull the gate shut.
<br><br>
<<hunger 1000>>
<<link [[Next|Livestock Field]]>><<endevent>><</link>>
<br><<effects>>
<<npc Remy>><<person1>>
You run across open fields. You consider hiding behind a hedge, but their dogs would surely sniff you out.
<br><br>
You hear the thundering of hooves behind you. You glance over your shoulder, and see Remy riding a <<livestock_horse>>.
<<set $remyEscapeSteed to _text_output>>
<<Hes>> fast approaching.
<br><br>
<span class="red"><i>No one can outrun a horse.</i></span> Not on an open field. Remy passes, then circles around until <<he>> faces you. <<His>> face is stern.
<<if $livestock_obey gte 60>>
"I'm so disappointed in you," <<he>> says, unfurling <<his>> whip with a crack. "There's only one thing for it."
<<elseif $livestock_obey gte 20>>
"Bad <<girls>> deserve one thing," <<he>> says, unfurling <<his>> whip with a crack. "Maybe you'll think twice in the future."
<<else>>
"I can't say this surprises me," <<he>> says, unfurling <<his>> whip with a crack. "I'll discipline you as many times as it takes."
<</if>>
<<if $livestock_horse gte 2>>
<<unset $livestock_escape>><<livestockescape>>
<!-- Modified for Monster People -->
<<if $remyEscapeSteed is "centaur">>
<<generate2>>
<<He>> raises <<his>> arm above <<his>> head, but as <<he>> brings it down, <span class="green">a powerful hand catches it.</span>
<br><br>
The centaur holds Remy's arm. Remy can only stare in shock as the centaur lifts <<person1>><<him>> from the saddle and places <<him>> on the ground.
<br><br>
The centaur trots up to you, grasps your waist, and places you on <<person2>><<his>> back. <<He>> breaks into a run, then a gallop. You throw your arms around <<his>> chest for fear of falling.
<br><br>
<<link [[Next|Livestock Escape Centaur]]>><<unset $remyEscapeSteed>><</link>>
<br>
<<else>>
<<He>> raises <<his>> arm above <<his>> head, <span class="green">but the horse rears as <<he>> brings it down,</span> throwing <<his>> aim off. The horse stands so high that Remy tumbles out the saddle, falling to the grass below.
<br><br>
The horse trots up to you, and bows its head. You climb into the saddle. It breaks into a run, then a gallop. You throw your arms around its neck for fear of falling.
<br><br>
<<link [[Next|Livestock Escape Horse]]>><<unset $remyEscapeSteed>><</link>>
<br>
<</if>>
<<else>>
<<if $edenwhip is 0>>
<<set $edenwhip to 1>>
<</if>>
<<He>> raises <<his>> arm above <<his>> head, and brings it down against your exposed skin.
<<ggpain>><<pain 12>>
<br><br>
You hear the farmhands and dogs approaching from behind.
<br><br>
<<link [[Apologise|Livestock Apologise]]>><<sub 1>><<transform cow 1>><</link>>
<br>
<<link [[Protest|Livestock Protest]]>><<def 1>><</link>>
<br>
<<link [[Remain silent|Livestock Silent]]>><</link>>
<br>
<</if>><<effects>>
You run with Eden across the open moor, but soon hear the thundering of hooves behind you. You glance over your shoulder and see Remy riding a <<livestock_horse>>. <<nnpc_He "Remy">>'s approaching fast.
<br><br>
Eden unslings <<his>> rifle, and takes aim. <<He>> fires a shot at the <<livestock_horse>>'s feet. It rears back in fear and falls to the ground, taking Remy with it.
<br><br>
Seizing the chance, you and Eden dash across the fields. You crest a hill. The forest lies beyond.
<<livestockescape>>
<br><br>
<<link [[Next|Eden Farm Rescue]]>><</link>><<location "forest">><<effects>>
<<pass 60>>
The centaur carries you over fields and hills, until coming to a stop at a crest dotted with trees. You see the forest and town beneath you.
<br><br>
"That's as far as I can go," the centaur says, lifting you off its back. "I'm gonna get a bollicking at the farm, but my family is there." <<He>> places you on the ground.
<br><br>
<<if $worn.face.type.includes("gag")>>
"Oh," <<he>> says, regarding you. "Here." <<He>> reaches behind your head, <span class="lblue">and unties your $worn.face.name.</span>
<<set $worn.face.type.push("broken")>>
<<faceruined>>
<br><br>
<</if>>
<<link [[Thank|Livestock Escape Thank]]>><</link>>
<br>
<<link [[Kiss|Livestock Escape Kiss]]>><</link>><<deviant1>>
<br><<effects>>
<<if $submissive gte 1150>>
"Th-thank you for rescuing me," you say.
<<elseif $submissive lte 850>>
"Thanks for saving me," you say.
<<else>>
"Thank you for saving me," you say.
<</if>>
<br><br>
"I enjoyed it," <<he>> says, turning back toward the farm. "Remy needs to learn that <<person1>><<his>> authority has limits." With that, <<person2>><<he>> dashes forward. <<He>> looks back as <<he>> crests the hill.
<<lltrauma>><<lllstress>><<trauma -24>><<stress -36>>
<br><br>
<<link [[Next|Livestock Escape Town]]>><<endevent>><</link>>
<br><<effects>>
You throw your arms around <<his>> chest again, but this time lean forward, planting a kiss on <<his>> lips. <<He>> laughs at first, but then kisses back. <<takeKissVirginity "Centaur">>
<<if $pronoun is "f">>You feel <<his>> large breasts press against you.<<else>><<He>> wraps <<his>> thick arms around you.<</if>>
<br><br>
You pull away. <<Hes>> blushing. "I enjoyed this more than I expected," <<he>> says, turning back toward the farm. "Remy needs to learn that <<person1>><<his>> authority has limits." With that, <<person2>><<he>> dashes forward. <<He>> looks back as <<he>> crests the hill.
<<lltrauma>><<lllstress>><<trauma -24>><<stress -36>>
<br><br>
<<link [[Next|Livestock Escape Town]]>><<endevent>><</link>>
<br><<location "forest">><<effects>>
<<pass 60>>
The horse carries you over fields and hills, until coming to a stop at a crest dotted with trees. You see the forest and town beneath you.
<br><br>
The horse will go no further. You climb from its back. It rubs its head against you, and you pet it back.
<<lltrauma>><<lllstress>><<trauma -24>><<stress -36>>
<br><br>
<<if $worn.face.type.includes("gag")>>
It licks your neck, then you feel a tug. It <span class="lblue"> unties your $worn.face.name.</span>
<<set $worn.face.type.push("broken")>>
<<faceruined>>
<br><br>
<</if>>
Satisfied, it turns back toward the farm. It dashes forward, disappearing behind the hill.
<br><br>
<<link [[Next|Livestock Escape Town]]>><<endevent>><</link>>
<br><<effects>>
<<earnFeat "Runaway Cattle">>
<<set $hunger to 2000>>
You're not in the clear yet. <<if $exposed gte 2>>You're still naked, for one thing.<<elseif $exposed gte 1>>You're still indecently dressed, for one thing.<</if>> Still, you feel hopeful as creep down the hill. You find a path running into the forest.
<br><br>
<<link [[Next|Forest]]>><<set $eventskip to 1>><<set $forest to 0>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"I-I'm sorry!" you say, dropping to your knees. "I'll be good! Just don't hurt me."
<<elseif $submissive lte 850>>
"I apologise for concerning you," you say. "But this is a bit much."
<<else>>
"I'm sorry," you say. "I shouldn't have run away."
<</if>>
<br><br>
Remy brings the whip down once more, but this time it coils around your neck, almost choking you. <<He>> spurs <<his>> steed into movement, yanking the whip-leash and pulling you along behind <<him>>.
<br><br>
The farmhands catch up at last, and fall in beside you. The dogs follow close behind. You crest a hill, and the barn comes into view. Remy releases <<his>> whip from your neck. You tumble to the ground.
<br><br>
<<link [[Next|Livestock Caught]]>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"Wh-what you're doing is wrong," you say, spurred by a burst of courage. "You can't treat people like this."
<<elseif $submissive lte 850>>
"You better fuck off back to your farm," you say. "Or you'll get yours."
<<else>>
"I'm not a cow," you say. "You can't treat me like this."
<</if>>
<br><br>
Remy brings the whip down once more, but this time it coils around your neck, almost choking you. <<He>> spurs <<his>> steed into movement, yanking the whip-leash and pulling you along behind <<him>>.
<br><br>
The farmhands catch up at last, and fall in beside you. The dogs follow close behind. You crest a hill, and the barn comes into view. Remy releases <<his>> whip from your neck. You tumble to the ground.
<br><br>
<<link [[Next|Livestock Caught]]>><</link>>
<br><<effects>>
You say nothing, preparing for another blow.
<br><br>
Remy brings the whip down once more, but this time it coils around your neck, almost choking you. <<He>> spurs <<his>> steed into movement, yanking the whip-leash and pulling you along behind <<him>>.
<br><br>
The farmhands catch up at last, and fall in beside you. The dogs follow close behind. You crest a hill, and the barn comes into view. Remy releases <<his>> whip from your neck. You tumble to the ground.
<br><br>
<<link [[Next|Livestock Caught]]>><</link>>
<br><<effects>>
<<if $remyEscapeSteed is undefined>>
<<silently>>
<<livestock_horse>>
<<set $remyEscapeSteed to _text_output>>
<</silently>>
<</if>>
The farmhands form a circle around you. They struggle to hold back the dogs. Remy remains on <<his>> <<print $remyEscapeSteed>>, looking thoughtful.
<<endevent>>
<<if random(1) and $horsedisable is "f">>
<<if $remyEscapeSteed is "centaur">>
<<if random(1, 100) lte $beastmalechance>>
<<if random(1,100) lte $cbchance>>
<<beastNEWinit 1 horse m vagina monster>>
<<else>>
<<beastNEWinit 1 horse m penis monster>>
<</if>>
<<else>>
<<if random(1,100) lte $dgchance>>
<<beastNEWinit 1 horse f penis monster>>
<<else>>
<<beastNEWinit 1 horse f vagina monster>>
<</if>>
<</if>>
<<else>>
<<if $remyEscapeSteed is "stallion">>
<<beastNEWinit 1 horse m penis beast>>
<<else>>
<<beastNEWinit 1 horse f vagina beast>>
<</if>>
<</if>>
<<set _remyPunishBeast to "horse">>
<<else>>
<<beastNEWinit 1 dog>>
<<set _remyPunishBeast to "dog">>
<</if>>
<<person1>>
<<unset $livestock_escape>>
<!-- Modified for Monster People -->
<<if _remyPunishBeast is "horse" and ($monster is 1 or $bestialitydisable is "f")>>
"I know what you deserve," <<nnpc_he "Remy">> says, stroking <<nnpc_his "Remy">> <<if $monster is 1>>centaur steed<<else>>horse<</if>> behind the ear. The <<beasttype>> leans into <<bhis>> master's hand. "This <<if $NPCList[0].pronoun is "m">>boy<<else>>girl<</if>> has been good. Your punishment is <<if $NPCList[0].pronoun is "m">>his<<else>>her<</if>> reward."
<br><br>
Having made up <<nnpc_his "Remy">> mind, <<nnpc_he "Remy">> spurs <<nnpc_his "Remy">> mount closer. A couple of the farmhands act as well, darting forward and grasping your arms and legs. They haul you onto a nearby hay bale.
<<if $monster is 1>>
The centaur's eyes light up and <<bhe>> shakes back <<bhis>> mane of <<print $NPCList[0].hair>> hair, showing off <<bhis>>
<<if $NPCList[0].pronoun is "m">>
toned abdomen.
<<else>>
enormous breasts.
<</if>>
Now closer, <<bhe>> grasps your collar in one hand as <<bhe>> wheels <<bhis>> body behind you. You catch a glimpse of <<bhis>>
<<if $NPCList[0].penis isnot "none">>
<span class="lewd">gargantuan cock.</span>
<<else>>
<span class="lewd">glistening pussy.</span>
<</if>>
<<else>>
The horse wheels behind you, and you catch a glimpse of its
<<if $NPCList[0].penis isnot "none">>
<span class="lewd">gargantuan cock.</span>
<<else>>
<span class="lewd">glistening pussy.</span>
<</if>>
<</if>>
<br><br>
The farmhands crowd closer, eager to watch.<<if $NPCList[0].penis isnot "none">> You feel the <<beasttype>> cock prod your rear.<</if>>
<br><br>
<<link [[Next|Livestock Caught Horse Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<elseif _remyPunishBeast is "dog" and ($monster is 1 or $bestialitydisable is "f")>>
"I know what you deserve," <<nnpc_he "Remy">> says, looking at the barking <<beastsplural>> crouched beside the farmhands. <<nnpc_He "Remy">> settles on one in particular. "That one. <<if $pronoun is "m">>He's<<else>>She's<</if>> a very good <<if $pronoun is "m">>boy<<else>>girl<</if>>. Give <<if $pronoun is "m">>him<<else>>her<</if>> a treat." <<bHis>> tail wags. The <<generate2>><<person2>><<person>> beside the <<person1>><<if $pronoun is "m">>hound<<else>>bitch<</if>> releases <<bhis>> collar, and <<bhe>> bounds towards you.
<<clearsinglenpc 1>>
<br><br>
<<link [[Next|Livestock Caught Dog Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<if $edenwhip is 0>>
<<set $edenwhip to 1>>
<</if>>
"I know what you deserve," <<nnpc_he "Remy">> says, dismounting <<nnpc_his "Remy">> steed. Two farmhands rush forward. They grasp your arms and legs, lift you into the air, and bend you over a hay bale. They hold your shoulders down, with your <<bottom>> facing Remy.
<br><br>
You hear <<nnpc_his "Remy">> whip crack. "This is for your own good." <span class="red"><<nnpc_He "Remy">> lashes your <<bottom>>,</span> eliciting an involuntary cry of pain.
<<ggpain>><<pain 12>>
<br><br>
The assembled farmhands laugh as Remy brings the whip down once more. Again and again the whip strikes your skin, each time more painful than the last.
<<gggpain>><<pain 24>>
<br><br>
Panting, Remy stops. <<nnpc_He "Remy">> clips the whip to <<nnpc_his "Remy">> side. "Return it to the rest of the herd," <<nnpc_he "Remy">> says, climbing back atop <<nnpc_his "Remy">> <<print $remyEscapeSteed>>. "Let's hope it's smart enough to take this lesson to heart."
<br><br>
The farmhands release your shoulders, and pull you up by your collar. They push you along the small lane to the field. The gate clanks shut behind you.
<br><br>
<<endevent>>
<<link [[Next|Livestock Field]]>><</link>>
<br>
<</if>>
<<unset $remyEscapeSteed>>
/* The farmhands form a circle around you. They struggle to hold back the dogs. Remy remains on <<his>> <<livestock_horse>>, looking thoughtful.
<<unset $livestock_escape>>
<!-- Modified for Monster People -->
<<if ($monsterchance gte random(1, 100) and ($hallucinations gte 1 or $monsterhallucinations is "f") or $bestialitydisable is "f") and $horsedisable is "f">>
<<if $malechance lt random(1, 100)>>
<<if $dgchance gte 1>>
"I know what you deserve," <<he>> says, stroking <<his>> centaur steed behind the ear. The centaur leans into her master's hand. "This girl has been good. Your punishment is her reward."
<br><br>
Having made up <<his>> mind, <<he>> spurs <<his>> mount closer. A couple of the farmhands act as well, darting forward and grasping your arms and legs. They haul you onto a nearby hay bale. The centaur's eyes light up and she shakes back her mane of dark hair, showing off her enormous breasts. Now closer, she grasps your collar in one hand as she wheels her body behind you. You catch a glimpse of her <span class="lewd">gargantuan cock.</span>
<br><br>
The farmhands crowd closer, eager to watch. You feel the centaur cock prod your rear.
<br><br>
<<endevent>>
<<link [[Next|Livestock Caught Female Centaur Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<elseif random(1, 2) is 2>>
"I know what you deserve," <<he>> says, stroking <<his>> centaur steed behind the ear. The centaur leans into her master's hand. "This girl has been good. Your punishment is her reward."
<br><br>
Having made up <<his>> mind, <<he>> spurs <<his>> mount closer. A couple of the farmhands act as well, darting forward and grasping your arms and legs. They haul you onto a nearby hay bale. The centaur's eyes light up and she shakes back her mane of dark hair, showing off her enormous breasts. Now closer, she grasps your collar in one hand as she wheels her body around you. You catch a glimpse of her <span class="lewd">glistening pussy.</span>
<br><br>
The farmhands crowd closer, eager to watch.
<br><br>
<<endevent>>
<<link [[Next|Livestock Caught Female Centaur Vagina Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
"I know what you deserve," <<he>> says, looking at the barking doggirls crouched beside the farmhands. <<He>> settles on one in particular. "That one. She's a very good girl. Give her a treat." Her tail wags. The <<generate2>><<person2>><<person>> beside the doggirl releases her collar, and she bounds towards you.
<br><br>
<<endevent>>
<<link [[Next|Livestock Caught Doggirl Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<elseif $cbchance lt 100>>
"I know what you deserve," <<he>> says, stroking <<his>> centaur steed behind the ear. The centaur leans into his master's hand. "This boy has been good. Your punishment is his reward."
<br><br>
Having made up <<his>> mind, <<he>> spurs <<his>> mount closer. A couple of the farmhands act as well, darting forward and grasping your arms and legs. They haul you onto a nearby hay bale. The centaur's eyes light up and he shakes back his mane of dark hair, showing off his toned abdoment. Now closer, he grasps your collar in one hand as he wheels his body behind you. You catch a glimpse of his <span class="lewd">gargantuan cock.</span>
<br><br>
The farmhands crowd closer, eager to watch. You feel the centaur cock prod your rear.
<br><br>
<<endevent>>
<<link [[Next|Livestock Caught Male Centaur Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $cbchance gte 1 and random(1, 2) is 2>>
"I know what you deserve," <<he>> says, stroking <<his>> centaur steed behind the ear. The centaur leans into his master's hand. "This boy has been good. Your punishment is his reward."
<br><br>
Having made up <<his>> mind, <<he>> spurs <<his>> mount closer. A couple of the farmhands act as well, darting forward and grasping your arms and legs. They haul you onto a nearby hay bale. The centaur's eyes light up and he shakes back his mane of dark hair, showing off his toned abdoment. Now closer, he grasps your collar in one hand as he wheels his body around you. You catch a glimpse of his <span class="lewd">glistening pussy.</span>
<br><br>
The farmhands crowd closer, eager to watch.
<br><br>
<<endevent>>
<<link [[Next|Livestock Caught Male Centaur Vagina Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<if $edenwhip is 0>>
<<set $edenwhip to 1>>
<</if>>
"I know what you deserve," <<He>> says, dismounting <<his>> steed. Two farmhands rush forward. They grasp your arms and legs, lift you into the air, and bend you over a hay bale. They hold your shoulders down, with your <<bottom>> facing Remy.
<br><br>
You hear <<his>> whip crack. "This is for your own good," <span class="red"><<he>> lashes your <<bottom>>,</span> eliciting an involuntary cry of pain.
<<ggpain>><<pain 12>>
<br><br>
The assembled farmhands laugh as Remy brings the whip down once more. Again and again the whip strikes your skin, each time more painful than the last.
<<gggpain>><<pain 24>>
<br><br>
Panting, Remy stops. <<He>> clips the whip to <<his>> side. "Return it to the rest of the herd," <<he>> says, climbing back atop <<his>> <<livestock_horse>>. "Let's hope it's smart enough to take this lesson to heart."
<br><br>
The farmhands release your shoulders, and pull you up by your collar. They push you along the small lane to the field. The gate clanks shut behind you.
<br><br>
<<endevent>>
<<link [[Next|Livestock Field]]>><</link>>
<br>
<</if>>
<<elseif $bestialitydisable is "f">>
<<if $beastmalechance gte 1 and $horsedisable is "f">>
"I know what you deserve," <<he>> says, stroking <<his>> horse behind the ear. The horse leans into its master's hand. "This boy has been good. Your punishment is his reward."
<br><br>
Having made up <<his>> mind, <<he>> spurs <<his>> mount closer. A couple of the farmhands act as well, darting forward and grasping your arms and legs. They haul you onto a nearby hay bale. The horse wheels behind you, and you catch a glimpse of its <span class="lewd">gargantuan cock.</span>
<br><br>
The farmhands crowd closer, eager to watch. You feel the horse cock prod your rear.
<br><br>
<<endevent>>
<<link [[Next|Livestock Caught Horse Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<elseif random(1, 2) is 2 and $horsedisable is "f">>
"I know what you deserve," <<he>> says, stroking <<his>> horse behind the ear. The horse leans into its master's hand. "This girl has been good. Your punishment is her reward."
<br><br>
Having made up <<his>> mind, <<he>> spurs <<his>> mount closer. A couple of the farmhands act as well, darting forward and grasping your arms and legs. They haul you onto a nearby hay bale. The horse wheels around you, and you catch a glimpse of its <span class="lewd">glistening pussy.</span>
<br><br>
The farmhands crowd closer, eager to watch.
<br><br>
<<endevent>>
<<link [[Next|Livestock Caught Horse Female Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
"I know what you deserve," <<he>> says, looking at the barking dogs crouched beside the farmhands. <<He>> settles on one in particular. "That one. She's a very good girl. Give her a treat." Her tail wags. The <<generate2>><<person2>><<person>> beside the bitch releases her collar, and she bounds towards you.
<br><br>
<<endevent>>
<<link [[Next|Livestock Caught Dog Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<else>>
<<if $edenwhip is 0>>
<<set $edenwhip to 1>>
<</if>>
"I know what you deserve," <<He>> says, dismounting <<his>> steed. Two farmhands rush forward. They grasp your arms and legs, lift you into the air, and bend you over a hay bale. They hold your shoulders down, with your <<bottom>> facing Remy.
<br><br>
You hear <<his>> whip crack. "This is for your own good," <span class="red"><<he>> lashes your <<bottom>>,</span> eliciting an involuntary cry of pain.
<<ggpain>><<pain 12>>
<br><br>
The assembled farmhands laugh as Remy brings the whip down once more. Again and again the whip strikes your skin, each time more painful than the last.
<<gggpain>><<pain 24>>
<br><br>
Panting, Remy stops. <<He>> clips the whip to <<his>> side. "Return it to the rest of the herd," <<he>> says, climbing back atop <<his>> <<livestock_horse>>. "Let's hope it's smart enough to take this lesson to heart."
<br><br>
The farmhands release your shoulders, and pull you up by your collar. They push you along the small lane to the field. The gate clanks shut behind you.
<br><br>
<<endevent>>
<<link [[Next|Livestock Field]]>><</link>>
<br>
<</if>> */<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<set $NPCList[0].stance to "top">><<set $position to "doggy">><<set $position_lock to 1>><<prop haybale>>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Livestock Caught Horse Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Livestock Caught Horse Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Livestock Caught Horse Molestation]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
The audience hoot with laughter as the <<beasttype>> backs away from you.
<<if $NPCList[0].penis isnot "none">>
Semen still trails from <<bhis>> enormous phallus, pooling on the floor beneath <<bhim>>.
<</if>>
<br><br>
"Good <<if $NPCList[0].pronoun is "m">>boy<<else>>girl<</if>>," Remy says, leaning down and patting <<bhis>> neck. <<nnpc_He "Remy">> looks down at you. "Take it back to the others. Let's hope it's smart enough to understand the lesson."
<br><br>
The farmhands release your shoulders and pull you to your feet. <<tearful>> you're pushed along the small lane to the field. The gate clanks shut behind you.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Livestock Field]]>><</link>>
<br>
<<else>>
<<if $monster is 1>>
The centaur backs away from you. "I-I'm just not in the mood," <<bhe>> stutters, trying to save face.
<<else>>
The horse backs away from you, whinnying in a panic.
<</if>>
<<bHe>> flinches as <<bhis>> master grasps <<bhis>> hair.
<br><br>
"Fine," Remy says, looking down at you. "Next time you might come off a lot worse. Let's hope you're smart enough to understand the lesson."
The farmhands release your shoulders and pull you to your feet. <<tearful>> you're pushed along the small lane to the field. The gate clanks shut behind you.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Livestock Field]]>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Livestock Caught Dog Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Livestock Caught Dog Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Livestock Caught Dog Molestation]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<if $monster is 1>>
The farmhands hoot laughter as the <<beasttype>> collapses on top of you. They release your shoulders and lift <<bhim>> to the ground.
<<else>>
The farmhands hoot laughter as the dog finishes with you.
<</if>>
<br><br>
"Let's hope it's smart enough to understand the lesson," Remy says, watching from the back of <<nnpc_his "Remy">> steed. "I'm the only thing protecting it from the wolves."
The farmhands pull you to your feet. <<tearful>> you're pushed along the small lane to the field. The gate clanks shut behind you.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Livestock Field]]>><</link>>
<br>
<<else>>
The <<beasttype>> whimpers and tumbles off the hay bale. <<bHe>> scrambles to the ring of farmhands and hides behind their legs.
<br><br>
"Fine," Remy says from atop <<nnpc_his "Remy">> steed. "Just remember, there are actual wolves out there. You won't fare so well against them. I'm the only thing protecting you."
<br><br>
The farmhands pull you to your feet. <<tearful>> you're pushed along the small lane to the field. The gate clanks shut behind you.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Livestock Field]]>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastNEWinit 1 horse f penis monster>>
<<beastCombatInit>>
<<set $NPCList[_n].stance to "top">><<set $position to "doggy">><<set $position_lock to 1>><<prop haybale>>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Livestock Caught Female Centaur Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Livestock Caught Female Centaur Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Livestock Caught Female Centaur Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<npc Remy>><<person1>>
The audience hoot with laughter as the centaur backs away from you. Semen still trails from her enormous phallus, pooling on the floor beneath her.
<br><br>
"Good girl," Remy says, leaning down and patting her neck. <<He>> looks down at you. "Take it back to the others. Let's hope it's smart enough to understand the lesson."
<br><br>
The farmhands release your shoulders and pull you to your feet. <<tearful>> you're pushed along the small lane to the field. The gate clanks shut behind you.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Livestock Field]]>><</link>>
<<else>>
<<npc Remy>><<person1>>
The centaur backs away from you. "I-I'm just not in the mood," she stutters, trying to save face. She flinches as her master grasps her hair.
<br><br>
"Fine," Remy says, looking down at you. "Next time you might come off a lot worse. Let's hope you're smart enough to understand the lesson."
The farmhands release your shoulders and pull you to your feet. <<tearful>> you're pushed along the small lane to the field. The gate clanks shut behind you.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Livestock Field]]>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastNEWinit 1 horse f vagina monster>>
<<beastCombatInit>>
<<set $NPCList[_n].stance to "top">><<set $position to "missionary">><<set $position_lock to 1>><<prop haybale>>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Livestock Caught Female Centaur Vagina Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Livestock Caught Female Centaur Vagina Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Livestock Caught Female Centaur Vagina Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<npc Remy>><<person1>>
The audience hoot with laughter as the centaur backs away from you.
<br><br>
"Good girl," Remy says, leaning down and patting her neck. <<He>> looks down at you. "Take it back to the others. Let's hope it's smart enough to understand the lesson."
<br><br>
The farmhands release your shoulders and pull you to your feet. <<tearful>> you're pushed along the small lane to the field. The gate clanks shut behind you.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Livestock Field]]>><</link>>
<<else>>
<<npc Remy>><<person1>>
The centaur backs away from you. "I-I'm just not in the mood," she stutters, trying to save face. She flinches as her master grasps her hair.
<br><br>
"Fine," Remy says, looking down at you. "Next time you might come off a lot worse. Let's hope you're smart enough to understand the lesson."
The farmhands release your shoulders and pull you to your feet. <<tearful>> you're pushed along the small lane to the field. The gate clanks shut behind you.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Livestock Field]]>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastNEWinit 1 horse m penis monster>>
<<beastCombatInit>>
<<set $NPCList[_n].stance to "top">><<set $position to "doggy">><<set $position_lock to 1>><<prop haybale>>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Livestock Caught Male Centaur Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Livestock Caught Male Centaur Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Livestock Caught Male Centaur Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<npc Remy>><<person1>>
The audience hoot with laughter as the centaur backs away from you. Semen still trails from his enormous phallus, pooling on the floor beneath him.
<br><br>
"Good boy," Remy says, leaning down and patting his neck. <<He>> looks down at you. "Take it back to the others. Let's hope it's smart enough to understand the lesson."
<br><br>
The farmhands release your shoulders and pull you to your feet. <<tearful>> you're pushed along the small lane to the field. The gate clanks shut behind you.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Livestock Field]]>><</link>>
<<else>>
<<npc Remy>><<person1>>
The centaur backs away from you. "I-I'm just not in the mood," he stutters, trying to save face. He flinches as his master grasps his hair.
<br><br>
"Fine," Remy says, looking down at you. "Next time you might come off a lot worse. Let's hope you're smart enough to understand the lesson."
The farmhands release your shoulders and pull you to your feet. <<tearful>> you're pushed along the small lane to the field. The gate clanks shut behind you.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Livestock Field]]>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastNEWinit 1 horse m vagina monster>>
<<beastCombatInit>>
<<set $NPCList[_n].stance to "top">><<set $position to "missionary">><<set $position_lock to 1>><<prop haybale>>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Livestock Caught Male Centaur Vagina Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Livestock Caught Male Centaur Vagina Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Livestock Caught Male Centaur Vagina Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<npc Remy>><<person1>>
The audience hoot with laughter as the centaur backs away from you.
<br><br>
"Good boy," Remy says, leaning down and patting his neck. <<He>> looks down at you. "Take it back to the others. Let's hope it's smart enough to understand the lesson."
<br><br>
The farmhands release your shoulders and pull you to your feet. <<tearful>> you're pushed along the small lane to the field. The gate clanks shut behind you.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Livestock Field]]>><</link>>
<<else>>
<<npc Remy>><<person1>>
The centaur backs away from you. "I-I'm just not in the mood," he stutters, trying to save face. He flinches as his master grasps his hair.
<br><br>
"Fine," Remy says, looking down at you. "Next time you might come off a lot worse. Let's hope you're smart enough to understand the lesson."
The farmhands release your shoulders and pull you to your feet. <<tearful>> you're pushed along the small lane to the field. The gate clanks shut behind you.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Livestock Field]]>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastNEWinit 1 horse m penis beast>>
<<beastCombatInit>>
<<set $NPCList[_n].stance to "top">><<set $position to "doggy">><<set $position_lock to 1>><<prop haybale>>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Livestock Caught Horse Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Livestock Caught Horse Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Livestock Caught Horse Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
The audience hoot with laughter as the horse backs away from you. Semen still trails from its enormous phallus, pooling on the floor beneath it.
<br><br>
"Good boy," Remy says, leaning down and patting its neck. <<nnpc_He "Remy">> looks down at you. "Take it back to the others. Let's hope it's smart enough to understand the lesson."
<br><br>
The farmhands release your shoulders and pull you to your feet. <<tearful>> you're pushed along the small lane to the field. The gate clanks shut behind you.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Livestock Field]]>><</link>>
<<else>>
The horse backs away from you, whinnying in a panic. It flinches as its master grasps its hair.
<br><br>
"Fine," Remy says, looking down at you. "Next time you might come off a lot worse. Let's hope you're smart enough to understand the lesson."
The farmhands release your shoulders and pull you to your feet. <<tearful>> you're pushed along the small lane to the field. The gate clanks shut behind you.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Livestock Field]]>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastNEWinit 1 horse m vagina beast>>
<<beastCombatInit>>
<<set $NPCList[_n].stance to "top">><<set $position to "missionary">><<set $position_lock to 1>><<prop haybale>>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Livestock Caught Horse Female Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Livestock Caught Horse Female Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Livestock Caught Horse Female Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
The audience hoot with laughter as the horse backs away from you.
<br><br>
"Good girl," Remy says, leaning down and patting its neck. <<nnpc_He "Remy">> looks down at you. "Take it back to the others. Let's hope it's smart enough to understand the lesson."
<br><br>
The farmhands release your shoulders and pull you to your feet. <<tearful>> you're pushed along the small lane to the field. The gate clanks shut behind you.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Livestock Field]]>><</link>>
<<else>>
The horse backs away from you, whinnying in a panic. It flinches as its master grasps its hair.
<br><br>
"Fine," Remy says, looking down at you. "Next time you might come off a lot worse. Let's hope you're smart enough to understand the lesson."
The farmhands release your shoulders and pull you to your feet. <<tearful>> you're pushed along the small lane to the field. The gate clanks shut behind you.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Livestock Field]]>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastNEWinit 1 dog f vagina monster>>
<<beastCombatInit>>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Livestock Caught Doggirl Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Livestock Caught Doggirl Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Livestock Caught Doggirl Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
The farmhands hoot laughter as the doggirl collapses on top of you. They release your shoulders and lift her to the ground.
<br><br>
"Let's hope it's smart enough to understand the lesson," Remy says, watching from the back of <<nnpc_his "Remy">> <<livestock_horse>>. "I'm the only thing protecting it from the wolves."
The farmhands pull you to your feet. <<tearful>> you're pushed along the small lane to the field. The gate clanks shut behind you.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Livestock Field]]>><</link>>
<br>
<<else>>
The doggirl whimpers and tumbles off the hay bale. She scrambles to the ring of farmhands and hides behind their legs.
<br><br>
"Fine," Remy says from atop <<nnpc_his "Remy">> <<livestock_horse>>. "Just remember, there are actual wolves out there. You won't fare so well against them. I'm the only thing protecting you."
<br><br>
The farmhands pull you to your feet. <<tearful>> you're pushed along the small lane to the field. The gate clanks shut behind you.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Livestock Field]]>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastNEWinit 1 dog f vagina beast>>
<<beastCombatInit>>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Livestock Caught Dog Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Livestock Caught Dog Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Livestock Caught Dog Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
The farmhands hoot laughter as the dog finishes with you.
<br><br>
"Let's hope it's smart enough to understand the lesson," Remy says, watching from the back of <<nnpc_his "Remy">> <<livestock_horse>>. "I'm the only thing protecting it from the wolves."
The farmhands pull you to your feet. <<tearful>> you're pushed along the small lane to the field. The gate clanks shut behind you.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Livestock Field]]>><</link>>
<br>
<<else>>
The dog whimpers and tumbles off the hay bale. It scrambles to the ring of farmhands and hides behind their legs.
<br><br>
"Fine," Remy says from atop <<nnpc_his "Remy">> steed. "Just remember, there are actual wolves out there. You won't fare so well against them. I'm the only thing protecting you."
<br><br>
The farmhands pull you to your feet. <<tearful>> you're pushed along the small lane to the field. The gate clanks shut behind you.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Livestock Field]]>><</link>>
<br>
<</if>><<effects>>
<<npc Remy>><<generate2>><<generate3>>
You awaken in a dingy windowless room, the stone walls lit only by a flaming torch held by a <<person2>><<person>>. <<He>> and a <<person3>><<person>> stand, looking down at you. You're lying on a bed of straw.
<br><br>
<<person1>>"Awake I see," says a voice. It's Remy. <<He>> walks down a set of stone steps leading into the room, and kneels beside you. "We found you passed out. You caused quite the worry, but my examination found no problems. Just a stress response." <<He>> strokes your hair. "You need to stop worrying. You're safe here."
<br><br>
<<link [[Listen|Livestock Passout 2]]>><<set $phase to 0>><<livestock_obey 1>><<transform cow 1>><</link>><<gobey>>
<br>
<<link [[Push away|Livestock Passout 2]]>><<set $phase to 1>><<livestock_obey -1>><<trauma -6>><</link>><<lobey>><<ltrauma>>
<br><<effects>>
<<if $phase is 1>>
You push <<his>> hand away. The farmhands glance at each other. "That's no way to treat your master," Remy says.
<br><br>
<</if>>
<<if $bodywritingLvl gte 3>>
<<if $skin.right_bottom.special isnot "cattle" and $skin.right_bottom.pen isnot "brand" and $skin.right_bottom.pen isnot "tattoo" and $skin.right_bottom.pen isnot "magic" and $skin.right_bottom.special isnot "bestiality">>
<<set _bodypart to "right_bottom">>
<<livestock_bodywriting>>
"I've decided to mark you more appropriately," <<he>> continues, pulling you to your feet. "To help you fit in. Look behind you." You do so, and see a tall mirror. There's a new <<tattoo right_bottom>> on your <<bottom>>.
<<elseif $skin.left_thigh.special isnot "cattle" and $skin.left_thigh.pen isnot "brand" and $skin.left_thigh.pen isnot "tattoo" and $skin.left_thigh.pen isnot "magic" and $skin.left_thigh.special isnot "bestiality">>
<<set _bodypart to "left_thigh">>
<<livestock_bodywriting>>
"I've decided to mark you more appropriately," <<he>> continues, pulling you to your feet. "To help you fit in." <<He>> points at your thighs. You look down, and see a new <<tattoo left_thigh>> on your skin.
<<elseif $skin.right_thigh.special isnot "cattle" and $skin.right_thigh.pen isnot "brand" and $skin.right_thigh.pen isnot "tattoo" and $skin.right_thigh.pen isnot "magic" and $skin.right_thigh.special isnot "bestiality">>
<<set _bodypart to "right_thigh">>
<<livestock_bodywriting>>
"I've decided to mark you more appropriately," <<he>> continues, pulling you to your feet. "To help you fit in." <<He>> points at your thighs. You look down, and see a new <<tattoo right_thigh>> on your skin.
<<elseif $skin.pubic.special isnot "cattle" and $skin.pubic.pen isnot "brand" and $skin.pubic.pen isnot "tattoo" and $skin.pubic.pen isnot "magic" and $skin.pubic.special isnot "bestiality">>
<<set _bodypart to "pubic">>
<<livestock_bodywriting>>
"I've decided to mark you more appropriately," <<he>> continues, pulling you to your feet. "To help you fit in." <<He>> points at your <<genitals 1>>. You look down, and see a new <<tattoo pubic>> on your skin.
<<elseif $skin.back.special isnot "cattle" and $skin.back.pen isnot "brand" and $skin.back.pen isnot "tattoo" and $skin.back.pen isnot "magic" and $skin.back.special isnot "bestiality">>
<<set _bodypart to "back">>
<<livestock_bodywriting>>
"I've decided to mark you more appropriately," <<he>> continues, pulling you to your feet. "To help you fit in. Look behind you." You do so, and see a tall mirror. There's a new <<tattoo back>> on your back.
<<elseif $skin.breasts.special isnot "cattle" and $skin.breasts.pen isnot "brand" and $skin.breasts.pen isnot "tattoo" and $skin.breasts.pen isnot "magic" and $skin.breasts.special isnot "bestiality">>
<<set _bodypart to "breasts">>
<<livestock_bodywriting>>
"I've decided to mark you more appropriately," <<he>> continues, pulling you to your feet. "To help you fit in." <<He>> points at your <<breasts>>. You look down, and see a new <<tattoo breasts>> on your skin.
<<elseif $skin.left_shoulder.special isnot "cattle" and $skin.left_shoulder.pen isnot "brand" and $skin.left_shoulder.pen isnot "tattoo" and $skin.left_shoulder.pen isnot "magic" and $skin.left_shoulder.special isnot "bestiality">>
<<set _bodypart to "left_shoulder">>
<<livestock_bodywriting>>
"I've decided to mark you more appropriately," <<he>> continues, pulling you to your feet. "To help you fit in." <<He>> points at your shoulder. You look down, and see a new <<tattoo left_shoulder>> on your skin.
<<elseif $skin.right_shoulder.special isnot "cattle" and $skin.right_shoulder.pen isnot "brand" and $skin.right_shoulder.pen isnot "tattoo" and $skin.right_shoulder.pen isnot "magic" and $skin.right_shoulder.special isnot "bestiality">>
<<set _bodypart to "right_shoulder">>
<<livestock_bodywriting>>
"I've decided to mark you more appropriately," <<he>> continues, pulling you to your feet. "To help you fit in." <<He>> points at your shoulder. You look down, and see a new <<tattoo right_shoulder>> on your skin.
<<elseif $skin.left_cheek.special isnot "cattle" and $skin.left_cheek.pen isnot "brand" and $skin.left_cheek.pen isnot "tattoo" and $skin.left_cheek.pen isnot "magic" and $skin.left_cheek.special isnot "bestiality">>
<<set _bodypart to "left_cheek">>
<<livestock_bodywriting>>
"I've decided to mark you more appropriately," <<he>> continues, pulling you to your feet. "To help you fit in." <<He>> holds up a mirror. There's a new <<tattoo left_cheek>> on your left cheek.
<<elseif $skin.right_cheek.special isnot "cattle" and $skin.right_cheek.pen isnot "brand" and $skin.right_cheek.pen isnot "tattoo" and $skin.right_cheek.pen isnot "magic" and $skin.right_cheek.special isnot "bestiality">>
<<set _bodypart to "right_cheek">>
<<livestock_bodywriting>>
"I've decided to mark you more appropriately," <<he>> continues, pulling you to your feet. "To help you fit in." <<He>> holds up a mirror. There's a new <<tattoo right_cheek>> on your right cheek.
<<elseif $skin.forehead.special isnot "cattle" and $skin.forehead.pen isnot "brand" and $skin.forehead.pen isnot "tattoo" and $skin.forehead.pen isnot "magic" and $skin.forehead.special isnot "bestiality">>
<<set _bodypart to "forehead">>
<<livestock_bodywriting>>
"I've decided to mark you more appropriately," <<he>> continues, pulling you to your feet. "To help you fit in." <<He>> holds up a mirror. There's a new <<tattoo forehead>> on your forehead.
<<else>>
<<He>> pulls you to your feet, examining the myriad tattoos covering your body. <<if $uncomfortable.nude is true>><<covered>><</if>>
<</if>>
<br><br>
<<else>>
<<He>> pulls you to your feet, examining you from head to toe. <<if $uncomfortable.nude is true>><<covered>><</if>>
<br><br>
<</if>>
<<link [[Next|Livestock Passout 3]]>><</link>>
<br><<effects>>
You're led up the stairs, and emerge
<<if $daystate is "night">>
beneath a dark sky.
<<elseif $daystate is "dusk">>
beneath a darkening sky.
<<elseif $daystate is "dawn">>
beneath an orange sky.
<<else>>
<<if $weather is "rain">>
in the rain.
<<elseif $weather is "clear">>
into sunlight.
<<elseif $weather is "snow">>
into the snow.
<<else>>
into daylight.
<</if>>
<</if>>
<<if $hour lte 5 or $hour gte 18>>
Remy pulls you toward the large barn, and returns you to your cell.
<<if $livestock_muzzle is 1 and !$worn.face.type.includes("gag")>>
<<He>> stops only to tie a muzzle around your head.<<facewear 17>>
<</if>>
<br><br>
The gate clanks shut behind you.
<br><br>
<<link [[Next|Livestock Cell]]>><<endevent>><</link>>
<br>
<<else>>
Remy pulls you toward the cattle field.
<<if $worn.face.type.includes("gag")>>
<<He>> stops only to remove your $worn.face.name.
<<set $worn.face.type.push("broken")>>
<<faceruined>>
<</if>>
<br><br>
The gate clanks shut behind you.
<br><br>
<<link [[Next|Livestock Field]]>><<endevent>><</link>>
<br>
<</if>><<widget "livestock_sleep">>
<<set _autosavehere to true>>
<<if $hour is 21>>
<<set _livestock_sleep to 9>>
<<elseif $hour is 22>>
<<set _livestock_sleep to 8>>
<<elseif $hour is 23>>
<<set _livestock_sleep to 7>>
<<else>>
<<set _livestock_sleep to (6 - $hour)>>
<</if>>
<<for _l to 0; _l lt _livestock_sleep; _l++>>
<<pass 60>>
<<set $sleepStat++>>
<<effectstime>>
<<if $sleeptrouble is 1 and $controlled is 0>>
<<set $tiredness -= 200>>
<<else>>
<<set $tiredness -= 250>>
<</if>>
<</for>>
<</widget>>
<<widget "livestock_init">>
<<set $livestock_river to 1>>
<<set $livestock_fence to 1>>
<<set $livestock_grass to 1>>
<</widget>>
<<widget "livestock_end">>
<<unset $livestock_muzzle>>
<<unset $livestock_dig>>
<</widget>>
<!-- Modified for Monster People -->
<<widget "livestock_cows">>
<<if ($monsterchance gte 1 and $hallucinations gte 1) or ($monsterchance gte 1 and $monsterhallucinations is "f")>>
<<if $malechance is 0>>
<<set _trResult to "암소소녀들">><<trPost 2 _args[0] _args[1]>><<set _text_output to _trResult>>
<<elseif $malechance is 100>>
<<set _trResult to "황소소년들">><<trPost 2 _args[0] _args[1]>><<set _text_output to _trResult>>
<<else>>
<<set _trResult to "황소소년들과 암소소녀들">><<trPost 2 _args[0] _args[1]>><<set _text_output to _trResult>>
<</if>>
<<else>>
<<set _trResult to "암소들">><<trPost 2 _args[0] _args[1]>><<set _text_output to _trResult>>
<</if>>
<<print _text_output>>
<</widget>>
<<widget "livestock_horse">>
<<if ($monsterchance gte 1 and $hallucinations gte 1) or ($monsterchance gte 1 and $monsterhallucinations is "f") or ($bestialitydisable is "t")>>
<<set _trResult to "켄타우로스">><<trPost 1 _args[0] _args[1]>><<set _text_output to _trResult>>
<<else>>
<<if $beastmalechance gte random(1, 100)>>
<<set _trResult to "말">><<trPost 2 _args[0] _args[1]>><<set _text_output to _trResult>>
<<else>>
<<set _trResult to "암말">><<trPost 2 _args[0] _args[1]>><<set _text_output to _trResult>>
<</if>>
<</if>>
<<print _text_output>>
<</widget>>
<<widget "livestock_obey_description">>
<<if $livestock_obey gte 100>>
<span class="green">농장 일꾼들은 당신에게 눈길을 주지 않는다. 적어도 그들이 생각하기엔, 당신은 이미 무리의 가축화된 일원이다.</span>
<<elseif $livestock_obey gte 80>>
<span class="teal">농장 일꾼들은 당신에게 그리 주의를 기울이지 않는다. 그들은 문제가 일어나지 않을 것으로 보고 있다.</span>
<<elseif $livestock_obey gte 60>>
<span class="lblue">농장 일꾼들은 당신을 종종 확인하지만, 당신의 행동에 큰 관심을 두진 않는 것 같다.</span>
<<elseif $livestock_obey gte 40>>
<span class="blue">농장 일꾼들은 당신을 유의하고 있다.</span>
<<elseif $livestock_obey gte 20>>
<span class="purple">농장 일꾼들이 울타리 바깥에서 당신을 우려하듯이 감시하고 있다.</span>
<<elseif $livestock_obey gte 1>>
<span class="pink">농장 일꾼들은 당신이 사고를 치리라 생각하면서 당신을 감시하고 있다.</span>
<<else>>
<span class="red">농장 일꾼들은 당신이 탈출 시도를 하리라 생각하면서 당신을 감시하고 있다.</span>
<</if>>
<</widget>>
<<widget "livestock_overhear">>
<<generate1>><<generate2>><<person1>>
당신은 울타리 너머에서 농장 일꾼 두 명이 떠드는 걸 엿듣는다.
<<cleareventpool>>
<<addinlineevent "livestock_overhear 1">>
"레미는 대체 어떻게 저 많은 동물들을 통제 하에 두는 거지?" <<person_i>> 묻는다.
<br>
"나도 몰라." <<person2>><<person_i>> 대답한다. "다른 사람들에게는 반응하지 않던데 말야."
<br>
"저것들이 전속력으로 달리는 거 본 적 있어?"
<br>
"응. 소가 한 번 풀려났었는데, 레미가 쫓아가서 잡았지. 보는 게 무서울 정도였다니까."
<br><br>
그들은 소리가 들리지 않는 곳으로 멀어져간다.
<br><br>
<</addinlineevent>>
<<addinlineevent "livestock_overhear 2">>
"레미는 지독한 구두쇠 놈이야." <<person_i>> 어깨 너머를 흘끗이며 말한다.
<br>
"그렇지." <<person2>><<person_i>> 대답한다. "특히 동물 관련된 일에 그래. 사과를 무슨 금처럼 다룬다니까."
<br>
"난 말들 앞에서 사과를 먹은 적이 있었는데, 말들이 바라보는 눈길이... 거의 죄책감을 느낄 뻔 했다니까."
<br><br>
그들은 소리가 들리지 않는 곳으로 멀어져간다.
<br><br>
<</addinlineevent>>
<<addinlineevent "livestock_overhear 3">>
"우유가 다 어디로 간다고 생각해?" <<person_i>> 묻는다.
<br>
"어디라고 생각하는데?" <<person2>><<person_i>> 대답한다. "슈퍼마켓이지, 어디겠어?"
<br>
"아니, 내 말은," <<person1>><<he_ga>> 어깨 너머를 흘끗이며 말한다. "특별한 가축한테서 짜낸 우유 말야. 내 차에 들어가는 건 아니겠지?"
<br>
"다른 어딘가에서 가공된다고는 들었지만, 그 이상으론 나도 몰라."
<br><br>
그들은 소리가 들리지 않는 곳으로 멀어져간다.
<br><br>
<</addinlineevent>>
<<addinlineevent "livestock_overhear 4">>
"어젯밤에 정말 기묘한 소리를 들었어." <<person_i>> 말한다. "남쪽에서 말야."
<br>
"그냥 동물 소리겠지." <<person2>><<person_i>> 대답한다. "잘해봐야 늑대겠지. 뭐야, 너 겁먹었냐?"
<br>
"너는 그 소리 못 들었잖아. 거의 비명 소리 같았다고. 레미한테 작업 시간 바꿔달라고 해야겠어."
<br><br>
그들은 소리가 들리지 않는 곳으로 멀어져간다.
<br><br>
<</addinlineevent>>
<<addinlineevent "livestock_overhear 5">>
"말도 안 돼." <<person_i>> 말한다. "선생 한 명이 들어왔어."
<br>
"아니, 안 그랬어." <<person2>><<person_i>> 대답한다. "어쩌면 그냥 모르는 걸지도 모르지. 날 믿지 못하겠다면 직접 확인해보지 그래."
<br>
"너 내가 마을에서 그 부분만은 싫어하는 거 알지. 배설물 같은 냄새가 난다고."
<br>
"내가 아는 어떤 배설물 냄새도 안 나던데."
<br><br>
그들은 소리가 들리지 않는 곳으로 멀어져간다.
<br><br>
<</addinlineevent>>
<<addinlineevent "livestock_overhear 6">>
"그 의사를 보고 있자면 뭔가 불안해." <<person_i>> 말한다.
<br>
"그 꼬마?" <<person2>><<person_i>> 웃는다. "바보 같은 소리 하지 마."
<br>
"<<nnpc_He_nun "Harper">> 이런 장소에 있기엔 너무 좋은 사람이야. 이건 뭔가 잘못됐어."
<br>
"내 생각엔 그냥 네가 의사를 무서워하는 것 같다."
<br><br>
그들은 소리가 들리지 않는 곳으로 멀어져간다.
<br><br>
<</addinlineevent>>
<<addinlineevent "livestock_overhear 7">>
"그나저나 농장에선 새 <<girls_rul>> 어디서 데려오는 거야?" <<person_i>> 묻는다. "그냥 길에서?"
<br>
"레미가 판매자 몇 명을 알지." <<person2>><<person_i>> 대답한다. "근데 그 판매자들은 어떻게 데려오는진 모르겠어. 가끔씩 경찰이 우리 쪽에 버리고 가긴 하던데."
<br>
"그 경찰차 말이지, 이해가 되는구만. 난 걔네가 우리 겁주러 온 줄 알았는데."
<br>
"아마 그랬을 거야."
<br><br>
그들은 소리가 들리지 않는 곳으로 멀어져간다.
<br><br>
<</addinlineevent>>
<<addinlineevent "livestock_overhear 8">>
"저기 새로 온 <<girl_un>> 귀여운데." <<person_i>> 말한다.
<br>
"저기 새로 온 <<if $player.gender_appearance is "m">>황소<<else>>젖소<</if>> 말하는 거겠지." <<person2>><<person_i>> 대답한다.
<br>
"맞아, 맛있어 보이네."
<br>
"꿈도 꾸지 마. 레미는 우리가 손대는 거 싫어하잖아."
<br><br>
그들은 소리가 들리지 않는 곳으로 멀어져간다.
<br><br>
<</addinlineevent>>
<<addinlineevent "livestock_overhear 9">>
"사진 좀 볼 수 있도록 해줬으면 좋겠어." <<person_i>> 말한다.
<br>
"맞아." <<person2>><<person_i>> 대답한다. "잠깐 봐도 되냐고 사진사한테 말했는데, <<nnpc_He_nun "Niki">> 날 무시하더라고."
<br>
"분명 누군가에게 팔고 있을 거야."
<br>
"추측컨데 우리보다 돈 많은 변태들한테겠지."
<br><br>
그들은 소리가 들리지 않는 곳으로 멀어져간다.
<br><br>
<</addinlineevent>>
<<if pregnancyBellyVisible()>>
<<addinlineevent "livestock_overhear 10">>
"저 임신한 <<girl_un>> 귀여운데." <<person_i>> 말한다.
<br>
"맞아." <<person2>><<person_i>> 대답한다. "또 실험인가?"
<br>
"누가 알겠어? 그나저나 말하는 것 좀 조심해. 가축들이 겁먹겠어."
<br>
<<if $player.breastsize gte 12>>
"글쎄, 레미가 뭘 하던 간에, 저 정도 가슴이면 아주 잘 되고 있는 것 같은데."
<<elseif $player.breastsize gte 8>>
"글쎄, 레미가 뭘 하던 간에, 잘 되고 있는 것 같은데. <<pshe_nun>> 멋진 가슴을 가지고 있군."
<<elseif $player.breastsize gte 6>>
"글쎄, 레미가 뭘 하던 간에, 뭔가 되고 있는 것 같은데. <<pher_yi>> 가슴이 자라고 있는 것 같아."
<<elseif $player.breastsize gte 1>>
"글쎄, 레미가 뭘 하던 간에, 이번엔 잘 안 되고 있는 것 같은데. <<pshe_nun>> 거의 평평하구만."
<<else>>
"글쎄, 레미가 뭘 하던 간에, 이번엔 잘 안 되고 있는 것 같은데. <<pshe_nun>> 무슨 빨래판마냥 평평하구만."
<</if>>
<br><br>
그들은 소리가 들리지 않는 곳으로 멀어져간다.
<br><br>
<</addinlineevent>>
<</if>>
<<runeventpool>>
<<endevent>>
<</widget>>
<<widget "passoutremy">>
/*ToDo: Pregnancy, remove $pregnancyTesting to properly enable*/
<<if $sexStats.vagina.pregnancy.waterBreaking is true and $pregnancyTesting>>
<<pregnancyWatersBrokenPassout "remy">>
<<else>>
<<passout>>
당신은 스스로를 너무 몰아세웠다. 당신은 기절한다.
<br><br>
<<link [[다음|Livestock Passout]]>><<pass 60>><<set $stress -= 4000>><</link>>
<</if>>
<br>
<</widget>>
<<widget "livestock_bodywriting">>
<<if $skin[_bodypart].writing>>
<<bodywriting_clear _bodypart>>
<</if>>
<<set $rng to random(1, 6)>>
<<switch $rng>>
<<case 1>>
<<add_bodywriting _bodypart remys_cattle tattoo>>
<<case 2>>
<<if $player.gender_appearance is "m">>
<<add_bodywriting _bodypart remys_bull tattoo>>
<<else>>
<<add_bodywriting _bodypart remys_cow tattoo>>
<</if>>
<<case 3>>
<<if $player.gender_appearance is "m">>
<<add_bodywriting _bodypart remys_bull tattoo>>
<<else>>
<<add_bodywriting _bodypart dairy_cow tattoo>>
<</if>>
<<case 4>>
<<add_bodywriting _bodypart milk_me tattoo>>
<<case 5>>
<<add_bodywriting _bodypart animal tattoo>>
<<case 6>>
<<add_bodywriting _bodypart breedable tattoo>>
<</switch>>
<</widget>>
<<widget "milking_img">>
<<if $images is 1>>
<<machine_init>>
<<if $player.penisExist and $breastfeedingdisable is "f">>
<<if _args[0]>>
<<prop haybale milk penis_pump breast_pump _args[0]>>
<<else>>
<<prop haybale milk penis_pump breast_pump>>
<</if>>
<<timed 100ms>>
<<combatimg>>
<br><br>
<</timed>>
<<elseif $breastfeedingdisable is "f">>
<<if _args[0]>>
<<prop haybale milk breast_pump _args[0]>>
<<else>>
<<prop haybale milk breast_pump>>
<</if>>
<<timed 100ms>>
<<combatimg>>
<br><br>
<</timed>>
<</if>>
<</if>>
<</widget>>
<<widget "livestockescape">>
<<if $whitneyromance is 1>>
<<set $whitneyReunionScene to "farm">>
<</if>>
<<unset $baileySold>>
<</widget>><<set $location to "alex_farm">><<set $outside to 1>><<effects>>
<<npc Alex>><<person1>><<generate2>><<generate3>>
You wake up to two arms holding you tightly. You find yourself being dragged across a field towards a parked van.
<br><br>
"Shit, <<pshe>>'s waking up," the <<person2>><<person>> says.
<br><br>
"What're you waiting for? Put <<phim>> out again before someone notices!" the <<person3>><<person>> mutters under their breath.
<br><br>
You don't have a lot of time to shout before it's too late.
<br><br>
<<link [[Scream|Farm Abduction wake 2]]>><<set $phase to 1>><</link>>
<br>
<<link [[Give in|Farm Abduction wake 2]]>><<set $phase to 2>><</link>><<set $location to "alex_farm">><<set $outside to 1>><<effects>>
<<if $phase is 1>>
With all you've got, you scream at the top of your lungs. The <<person2>><<person>> produces a rag and bottle. You struggle, but it's no use. The rag covers your face, and the sweet smells makes you feel faint. Dizziness overwhelms you as you slip into their arms.
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Alex")].love gte 40>>
<<person1>>
"Hey!" A voice belonging to Alex calls out. "Drop <<phim>>, now!" <<His>> voice startles the goons.
<br><br>
"Fuck, this was supposed to be easy!" the <<person2>><<person>> angrily states.
<br><br>
Both assailants drop you, leaving you in the dirt. They run into the van and speed off.
<br><br>
Footsteps approach, and soon you're facing Alex. <<person1>><<He>> inspects your clouded eyes with a worried expression.
<br><br>
"What's wrong? Hey!" Alex frantically says, tapping your cheek. You barely give a response. "What happened?"
<br><br>
<<His>> voice trails off as your consciousness begins to fade. Alex quickly picks you up and carries you away before everything goes dark.
<br><br>
<<link [[Give in|Farm Abduction wake 3]]>><<pass 4 hours>><<set $stress -= 5000>><</link>><<lstress>>
<<else>>
The <<person2>><<person>> looks around for a moment then at you. <<He>> smirks. "What did you expect that to do, princess? Waiting for a prince to rescue you?"
<br><br>
The two assailants continue to drag you towards the van. Dizziness overwhelms you. As you near the vehicle, you feel your consciousness fading.
<br><br>
<<link [[Next|Moor Abduction Wake]]>><<pass 60>><<set $stress -= 2000>><<set $moor to 50>><<endevent>><</link>>
<</if>>
<<elseif $phase is 2>>
You watch as one of the goons produces a rag and bottle. You struggle, but it's no use. The rag covers your face, and the sweet smells makes you feel faint.
<br><br>
The two assailants continue to drag you towards the van. Dizziness overwhelms you. As you near the vehicle, you feel your consciousness fading.
<br><br>
<<link [[Next|Moor Abduction Wake]]>><<pass 60>><<set $stress -= 2000>><<set $moor to 50>><<endevent>><</link>>
<</if>><<set $location to "alex_cottage">><<set $outside to 0>><<effects>>
<<if $trauma lt ($traumamax / 10) * 6>>
You awake inside a farmhouse. You're lying on a couch with a blanket over you. A small table holding a cup of tea sits nearby.
<br><br>
Alex is walking up and down the room, phone in hand. "I know how long it's going to take. I need an ambulance now!" <<His>> gaze turns to you. "Shit, are you alright?"
<br><br>
You nod.
<br><br>
"Cancel that." Alex sighs, rubbing <<his>> face. <<He>> approaches you. "Some thugs were carting you off. They drugged you. Don't worry," Alex strokes your hair. "I'm not letting them take what's mine."
<br><br>
Getting up, <<he>> begins to <<if $daystate isnot "night">>walk outside<<else>>walk upstairs<</if>>. "Rest up as long as you need."
<br><br>
Not wasting too much time, you sit up and drink the tea left for you. It's refreshing.
<br><br>
<<else>>
You awaken in a wooden interior. You are lying on a sofa. You realise a figure is looming over you, and you panic. You shout and flail your arms, trying to push them away from you. A small wooden table falls over, spilling a cup onto the floor.
<br><br>
The figure backs away at your onslaught, but then approaches again. They grasp your wrists and straddle your belly, pinning you in place.
<br><br>
"It's me!" says Alex. "What's gotten into you?"
<br><br>
Your mind clears, and you stop struggling. Alex looks down at your tear-strewn face. <<He>> sighs in relief and releases you.
<br><br>
"Sorry, but you were about ready to hurt yourself," <<he>> says. "You went full mental jacket there. Though given what just happened, I don't blame you." <<He>> rubs the back of <<his>> neck. "I'm not about ready for someone to take what's mine, don't worry. Rest as long as you need."
<br><br>
Alex crouches to clean the mess, then steps away. You stare at your shaking hands before getting up.
<br><br>
<</if>>
<<if $daystate is "night">>
<<link [[Rest till morning|Farm Abduction wake 4]]>><<if $ironmanmode isnot true>><<set $saveDetails.auto.count++>><</if>><<endevent>><</link>>
<br>
<</if>>
<!--Might be best to change this later-->
<<link [[Leave|Farm Work]]>><<endevent>><</link>><<set $location to "alex_cottage">><<set $outside to 0>><<effects>>
<<set _autosavehere to true>>
<<set _hour to clone($hour)>>
<<for _i to 0; _i lt 12; _i++>>
<<set _hour++>>
<<if _hour % 24 gte 6 and _hour % 24 lte 9>>
<<set _multi to _hour - $hour>>
<<pass `1 * _multi` hour>><<tiredness `-12 * _multi`>><<effects>>
<<break>>
<</if>>
<</for>>
<<sleepeffects>>
You decide to lie back down on the couch till morning. You get up just as the sun is starting to shine.
<br><br>
<!--Might be best to change this later-->
<<link [[Next|Farm Work]]>><</link>><<effects>>
<<bind>>
<<moor_captive_init>>
<<if $daystate is "night">>
You see lights up ahead, illuminating a few tents. Figures cast shadows against them. Someone shoves you forward. "Keep moving."<<gpain>><<pain 4>>
<br><br>
You arrive at the camp. Heads turn and leer at you. <<covered>> Some carry metal poles, tipped with prongs. They don't get to gawk long. You're shoved into one of the tents.
<br><br>
The interior is dominated by a large tarpaulin. Something hisses from beneath. A <<generate1>><<person1>><<person>> follows you in, and wrestles you to the ground. <<He>> ties the ropes binding your arms to a chain buried in the earth.
<br><br>
"Sleep tight," <<he>> says. "Don't want you looking haggard when we arrive." <<He>> laughs as <<he>> exits.
<br><br>
<<link [[Next|Moor Abduction Tent]]>><<endevent>><</link>>
<br>
<<else>>
You hear voices ahead. You crest a hillock, and see a bustling camp. Many small cages lie to the side. Shapes move within, but they stick to the shadows.
<br><br>
<<generate1>><<person1>>"Just in time," a <<person>> says, meeting your entourage. <<He>> holds a metal pole, tipped with prongs. Some of the others carry similar.
<br><br>
<<His>> eyes flick over your body. <<covered>> "Remy will like this one." <<He>> turns. "We're moving out." <<he>> shouts to the camp. "Stop lazing."
<br><br>
<<link [[Next|Moor Abduction Walk]]>><<endevent>><</link>>
<br>
<</if>><<set $location to "moor">><<set $outside to 1>><<effects>>
<<bind>>
<<moor_captive_init>>
<<generate1>><<generate2>>
You awaken, your face cold and wet. A <<person1>><<person>> stands above you, an empty bucket in <<his>> hands. Others stand with <<him>>. Some hold metal poles, tipped with prongs. "<<pShes>> awake," <<he>> says. "Get <<phim>> up. Remy will like this one."
<br><br>
<<if $daystate is "night">>
You try to stand, but your arms are bound behind your back. Rough hands haul you to your feet. <<covered>>
<br><br>
You can't see far in the dark, but you think you're on the moor. Lights illuminate a circle of tents. A <<person2>><<person>> shoves you into one.
<br><br>
The interior is dominated by a large tarpaulin. Something hisses from beneath. The <<person>> follows you in, and wrestles you to the ground. <<He>> ties the ropes binding your arms to a chain buried in the ground.
<br><br>
"Sleep tight," <<he>> says. "Don't want you looking haggard when we arrive." <<He>> laughs as <<he>> exits.
<br><br>
<<link [[Next|Moor Abduction Tent]]>><<endevent>><</link>>
<br>
<<else>>
You try to stand, but your arms are bound behind your back. Rough hands haul you to your feet. <<covered>>
<br><br>
You're on the moor. You see small cages stacked some distance away. Shapes move within, but they stick to the shadows.
<br><br>
"We're moving out," barks a <<person2>><<person>>. "Stop lazing."
<br><br>
<<link [[Next|Moor Abduction Walk]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<effects>>
You are alone in a tent, tied to a chain buried in the earth. You hear snoring outside, and hissing from beneath a nearby tarpaulin.
<br><br>
<<moor_binding_text>>
<br><br>
<<if $stress gte $stressmax>>
/*ToDo: Pregnancy, remove $pregnancyTesting to properly enable*/
<<if $sexStats.vagina.pregnancy.waterBreaking is true and $pregnancyTesting>>
<<pregnancyWatersBrokenPassout "remyAbduction">>
<<else>>
It's too much for you. You pass out.
<br><br>
<<passout>>
<<link [[Next|Moor Abduction Remy Wake]]>><<end_moor_captive>><<pass 60>><</link>>
<br>
<</if>>
<<elseif $daystate isnot "night">>
You hear activity outside. A <<generate1>><<person1>><<person>> steps into the tent, and crouches behind your chain. <<He>> fiddles with your bindings while the others lift cages from beneath the tarpaulin.
<br><br>
You're pushed outside once freed. They soon have the camp disassembled. They shove you into motion as they begin a march across the moor.
<br><br>
<<link [[Next|Moor Abduction Walk]]>><<endevent>><</link>>
<br>
<<else>>
<<if $moor_binding gte 1>>
<<link [[Loosen your binds (1:00)|Moor Abduction Tent Loosen]]>><<pass 60>><</link>>
<br>
<<else>>
<<link [[Escape|Moor Abduction Escape]]>><</link>>
<br>
<</if>>
<<link [[Sleep|Moor Abduction Sleep]]>><</link>>
<br>
<</if>><<set $outside to 1>><<effects>>
You're marched across the moor, enduring the ogling stares of your captors.
<<set $moor -= 5>><<pass 60>>
<<if $moor lte 10 or $moor is undefined>>
You arrive at a tall fence. Through the bars you see grazing
<<if $monsterchance gte 1 and $hallucinations gte 1 or $monsterchance gte 1 and $monsterhallucinations is "f" or $bestialitydisable is "t">>
<<if $beastmalechance is 100>>
bullboys.
<<elseif $beastmalechance is 0>>
cowgirls.
<<else>>
bullboys and cowgirls.
<</if>>
<<else>>
cattle.
<</if>>
<br><br>
You arrive in front of a gate. The sign beside it reads: <span class="red">"Remy estate"</span>
<br><br>
<<link [[Next|Moor Abduction Remy]]>><<end_moor_captive>><</link>>
<br>
<<elseif $moor is 20>>
The terrain becomes less rocky. Plains of heather stretch ahead of you.
<<elseif $moor is 50>>
The terrain becomes less boggy. Strange rock formations lie ahead.
<<elseif $moor gte 51>>
They sometimes walk in single file. They seem to know the land.
<<elseif $moor gte 21>>
They avoid the strange rock formations.
<<else>>
Their boots flatten the heather.
<</if>>
<br><br>
<<if $moor gte 11>>
<<moor_binding_text>>
<br><br>
<<if $stress gte $stressmax>>
/*ToDo: Pregnancy, remove $pregnancyTesting to properly enable*/
<<if $sexStats.vagina.pregnancy.waterBreaking is true and $pregnancyTesting>>
<<pregnancyWatersBrokenPassout "remyAbduction">>
<<else>>
It's too much for you. Your vision fades.
<br><br>
<<passout>>
<<link [[Next|Moor Abduction Remy Wake]]>><<end_moor_captive>><<pass 60>><</link>>
<br>
<</if>>
<<elseif $daystate is "night">>
"Set camp," the cry goes up. "We're not traveling in the dark."
<br><br>
<<if $moor lte 20>>
You hear some grumbling about almost being back at the estate, but they get to work regardless.
<</if>>
They put up lights, and begin to raise tents. You're left unoccupied, for now.
<br><br>
<<if $moor gte 51>>
You peer into the dark. You're surrounded by hidden pools and sinkholes. Escape would be difficult.
<br><br>
<<if $moor_binding lte 0>>
<<link [[Break your bonds and run|Moor Abduction Mire Run]]>><<unbind>><</link>><<athleticsdifficulty 900 1900>>
<<else>>
<<link [[Run|Moor Abduction Mire Run]]>><</link>><<athleticsdifficulty 900 1900>>
<</if>>
<br>
<<elseif $moor gte 21>>
You peer into the dark. Running across such uneven ground in the dark could be dangerous.
<br><br>
<<if $moor_binding lte 0>>
<<link [[Break your bonds and run|Moor Abduction Rock Run]]>><<unbind>><</link>><<athleticsdifficulty 800 1500>>
<<else>>
<<link [[Run|Moor Abduction Rock Run]]>><</link>><<athleticsdifficulty 800 1500>>
<</if>>
<br>
<<else>>
You peer into the dark. You could run, but they'll soon notice you're gone, and give chase.
<br><br>
<<if $moor_binding lte 0>>
<<link [[Break your bonds and run|Moor Abduction Plain Run]]>><<unbind>><</link>><<athleticsdifficulty 500 1500>>
<<else>>
<<link [[Run|Moor Abduction Plain Run]]>><</link>><<athleticsdifficulty 500 1500>>
<</if>>
<br>
<</if>>
<<if $submissive gte 1000>>
<<link [[Stay put (0:30)|Moor Abduction Camp Bide]]>><<pass 30>><</link>>
<br>
<<else>>
<<link [[Bide your time (0:30)|Moor Abduction Camp Bide]]>><<pass 30>><</link>>
<br>
<</if>>
<<elseif $rng gte 81>>
"We'll search here," shouts an authoritative voice. The ground is flat, and metal chains have been buried in the earth. They've camped here before.
<br><br>
The thugs form into groups that leave the camp in different directions, taking empty cages with them. Only two thugs remain to guard you.
<br><br>
<<if $moor_binding gte 1>>
<<link [[Seduce and deceive|Moor Abduction Seduce]]>><</link>>
<br>
<<link [[Loosen your bindings (1:00)|Moor Abduction Loosen]]>><<pass 60>><</link>>
<br>
<<else>>
<<link [[Break your bonds and attack|Moor Abduction Attack]]>><<unbind>><</link>>
<br>
<<link [[Bide your time (1:00)|Moor Abduction Bide]]>><<pass 60>><</link>>
<br>
<</if>>
<<elseif $rng gte 61>>
<<if $syndromebird is 1>>
<span class="green">A familiar screech pierces the air.</span>
<<else>>
<span class="red">A terrible screech pierces the air.</span><<if $syndromebird isnot 1>><<ggstress>><<stress 12>><</if>>
<</if>>
<br><br>
<<if $syndromebird is 1 and $harpy gte 6>>
The thugs crowd closer, clutching their weapons, eyes darting up at the sky.
<br><br>
<<link [[Screech (0:20)|Moor Abduction Bird Screech]]>><<pass 20>><</link>><<harpy>>
<br>
<<link [[Wait|Moor Abduction Bird Wait]]>><</link>>
<br>
<<else>>
The thugs crowd closer, clutching their weapons, eyes darting up at the sky. Another screech chills you, but this one is further away. The thugs relax.
<br><br>
<<generate1>><<person1>>"Stop standing around," shouts a <<person>>, almost mastering the fear in <<his>> voice. "We've got work to do." Your entourage moves once more.
<br><br>
<<endevent>>
<<moor_captive_actions>>
<</if>>
<<elseif $rng gte 41>>
You feel a hand grope your <<bottom>>. A <<generate1>><<person1>><<person>> is the culprit. <<He>> walks awfully close.<<gstress>><<garousal>><<stress 6>><<arousal 600>>
<br><br>
No one seems to notice, or care.
<br><br>
<<link [[Get angry|Moor Abduction Angry]]>><<def 1>><<trauma -6>><</link>><<ltrauma>>
<br>
<<link [[Endure|Moor Abduction Endure]]>><<sub 1>><<trauma 6>><</link>><<gtrauma>>
<<elseif $rng gte 21>>
<<if $moor gte 51>>
You hear a scream from up ahead, and then from behind. Strange, slimy creatures lunge from black pools. You're shunted to the middle of the group, but glimpse sparks as the thugs defend themselves with their long weapons.
<br><br>
Most of the creatures flee, but some remain, shocked and immobile. Your captors load them into cages before moving once again.
<<if $awarelevel gte 2>>
The group feels smaller than before.
<</if>>
<br><br>
<<elseif $moor gte 21>>
You hear a scream from up ahead, and then from behind. Strange, slimy creatures lunge from atop the strange rock formations. You're shunted to the middle of the group, but glimpse sparks as the thugs defend themselves with their long weapons.
<br><br>
Most of the creatures flee, but some remain, shocked and immobile. Your captors load them into cages before moving once again.
<br><br>
<<else>>
You hear a scream from up ahead, and then from behind. Strange, slimy creatures lunge from the heather. You're shunted to the middle of the group, but glimpse sparks as the thugs defend themselves with their long weapons.
<br><br>
Most of the creatures flee, but some remain, shocked and immobile. Your captors load them into cages before moving once again.
<br><br>
<</if>>
<<endevent>>
<<moor_captive_actions>>
<<else>>
<<generate1>><<person1>>
A <<person>> approaches you, holding out a canteen. "Here <<girl>>," <<he>> says. "Keep you on your feet."
<br><br>
<<link [[Drink|Moor Abduction Drink]]>><</link>>
<br>
<<if currentSkillValue('skulduggery') gte 100>>
<<link [[Sniff it first|Moor Abduction Sniff]]>><</link>>
<br>
<</if>>
<<link [[Refuse|Moor Abduction Refuse]]>><</link>>
<br>
<</if>>
<</if>><<effects>>
<<generate1>><<generate2>><<generate3>>
You're pushed through the gates. The entourage disperses, some carrying the cages down a flight of stone steps leading into the earth, others following a wooded trail.
<br><br>
You're dragged away from the entrance by a <<person1>><<person>>, and into a small barn. A <<person2>><<person>> and <<person3>><<person>> are already inside. They weren't part of the group that brought you here. They examine you.
<br><br>
<<person2>>"You weren't lying," the <<person>> says. "Good stock. Would make a fine breeder."
<br><br>
<<person3>>"Breeder?" the <<person>> interjects. "I'm more interested in the produce. Gonna make a killing." <<He>> advances on you, a metal chain and collar in <<his>> hand.
<br><br>
<<link [[Protest|Street Van Protest]]>><<def 1>><<stress 6>><<trauma -6>><</link>><<gstress>><<ltrauma>>
<br>
<<link [[Fight|Street Van Fight]]>><<def 1>><<set $fightstart to 1>><</link>>
<br>
<<link [[Submit|Street Van Submit]]>><<sub 1>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br><<effects>>
<<generate2>><<generate3>>
You awaken on a wooden floor, a cold heavy weight around your neck. Three figures loom over you.
<<leash 21>>
<br><br>
<<person2>>"You weren't lying," a <<person>> says. "Good stock. Would make a fine breeder."
<br><br>
<<person3>>"Breeder?" a <<person>> interjects. "I'm more interested in the produce. Gonna make a killing." <<He>> grasps the leash attached to your collar, and forces you to your feet. You're in a small barn. The <<person>> tugs you behind <<him>>.
<br><br>
<<link [[Next|Livestock Intro]]>><<endevent>><</link>>
<br><<effects>>
You run into the heather, and hear a cry from behind a few moments later. You spare a glance over your shoulder. Three thugs sprint after you.
<<if $athleticsSuccess>>
One by one, <span class="green">they tire and fall behind.</span>
<br><br>
<<pass 10>>
You keep running long after losing your pursuers, until you collapse on a bed of heather.<<gtiredness>><<tiredness 6>>
<br><br>
<<earnFeat "Slippery">>
<<link [[Next|Moor]]>><<endevent>><<end_moor_captive>><<set $eventskip to 1>><</link>>
<br>
<<else>>
A <<generate1>><<person1>><<person>> proves faster than the others, <span class="red">catching up with you,</span> and tackling you to the ground. You struggle, but the others soon arrive, panting, and help restrain you.
<br><br>
You're dragged back to the entourage.
<br><br>
<<link [[Next|Moor Abduction Punish]]>><</link>>
<br>
<</if>><<effects>>
You break into a run, and hear a cry from behind a few moments later. You spare a glance over your shoulder. Three thugs sprint after you.
<<if $athleticsSuccess>>
One by one, <span class="green">they trip and fall behind.</span>
<<pass 10>>
You keep running long after losing your pursuers, and you stop to rest upon a waist-high rock.<<gtiredness>><<tiredness 6>>
<br><br>
<<earnFeat "Slippery">>
<<link [[Next|Moor]]>><<endevent>><<end_moor_captive>><<set $eventskip to 1>><</link>>
<br>
<<else>>
They soon slow, and keep glancing at the stones litering the uneven ground. Your foot catches in a small hole,<span class="red"> and you trip</span>.<<gpain>><<pain 4>>
<br><br>
A <<generate1>><<person1>><<person>> is the first to catch up with you, and restrains you before you can recover. You struggle, but the others arrive to help restrain you.
<br><br>
You're dragged back to the entourage.
<br><br>
<<link [[Next|Moor Abduction Punish]]>><</link>>
<br>
<</if>><<effects>>
You break into a run, and hear a cry from behind a few moments later. You spare a glance over your shoulder. Three thugs sprint after you.
<<if $athleticsSuccess>>
They don't get far. With a cry, a <<generate1>><<person1>><<person>> is swallowed by the ground. The others stop in their tracks. <span class="green">You escape into the dark.</span>
<br><br>
<<pass 10>>
You keep running, careful to stick to firm ground, until your pursuers are left far behind.<<gtiredness>><<tiredness 6>>
<br><br>
<<earnFeat "Slippery">>
<<link [[Next|Moor]]>><<endevent>><<end_moor_captive>><<set $eventskip to 1>><</link>>
<br>
<<else>>
You gain ground at first, <span class="red">until you tumble into cold water,</span> invisible in the dark. You struggle to the surface, just in time for a pair of hands to grasp your shoulders and haul you onto shore.
<br><br>
<<generate1>><<person1>>A <<person>> pulls you to your feet. You struggle, but the others arrive to help restrain you.
<br><br>
You're dragged back to the entourage.
<br><br>
<<link [[Next|Moor Abduction Punish]]>><</link>>
<br>
<</if>><<effects>>
<<generate2>><<generate3>><<generate4>><<generate5>><<generate6>>
<<if $leftarm isnot "bound" or $rightarm isnot "bound">>
<<bind>>
<<set $moor_binding to 6>>
The thugs watch as the <<person>> binds your arms, and ties you to a wooden post.
<<else>>
The thugs watch as the <<person>> ties you to a wooden post.
<</if>>
"Now you've done it," <<he>> says, stepping in front of you. <span class="red"><<He>> jabs <<his>> fist into your abdomen.</span><<gpain>><<ggstress>>
<br><br>
<<bruise tummy>>
"This is what you get for misbehaving." <<He>> nods at a <<person2>><<person>>, who steps forward.
<br><br>
The <<person>> grasps your <<breasts>>, and gives them a painful squeeze.<<gpain>><<ggstress>>
<br><br>
<<bruise chest>>
A <<person3>><<person>> steps forward next, and forces you to turn, baring your back to the audience. <<He>> gives your <<bottom>> a firm smack. And then another.<<ggstress>><<gpain>>
<br><br>
<<bruise bottom>>
A <<person4>><<person>> is next in line. <<Hes>> punching <<his>> palm while eyeing up your body, as if deciding where to attack, when <<his>> foot catches on something. <<He>> tumbles to the ground.<<lstress>><<stress -6>>
<br><br>
Laughter erupts from <<his>> colleagues. They no longer seem interested in punishing you, for now. The <<person1>><<person>> unties you from the post.
<br><br>
<<if $daystate is "night">>
<<link [[Next|Moor Abduction Punish Tent]]>><<endevent>><</link>>
<br>
<<else>>
<<link [[Next|Moor Abduction Walk]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
A <<generate1>><<person1>><<person>> grasps your bindings, and forces you into a tent. <<He>> wrestles you to the ground beside a large tarpaulin, and ties you to a chain buried in the earth. You hear a hiss beneath the sheet.
<br><br>
"Rest up," <<he>> says. "Don't want you looking haggard when we arrive." <<He>> spits as <<he>> leaves the tent.
<br><br>
<<link [[Next|Moor Abduction Tent]]>><<endevent>><</link>>
<br><<effects>>
They finish setting up the tents, and load the cages into the smallest. A <<generate1>><<person1>><<person>> grasps your bindings, and forces you into the same tent. <<He>> wrestles you to the ground, and ties you to a chain buried in the earth.
<br><br>
"Rest up," <<he>> says. "Don't want you looking haggard when we arrive." <<He>> spits as <<he>> leaves the tent.
<br><br>
<<link [[Next|Moor Abduction Tent]]>><<endevent>><</link>>
<br><<effects>>
<<set $seductiondifficulty to 8000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>>
<span class="gold">당신은 유혹하는 데 좀 더 자신감이 붙었다.</span>
<br><br>
<</if>>
<<seductionskilluse>>
<<generate1>><<generate2>>
You lock eyes with a <<person1>><<person>>. "I'm bored," you say. "If only there was a way we could-" You pause, and run your eyes over <<his>> body. "Entertain ourselves."
<br><br>
<<if $seductionrating gte $seductionrequired>>
The <<person1>><<person>> walks closer, but the <<person2>><<person>> steps in <<person1>><<his>> way. "I'm not being left out," <<person2>><<he>> says.
<br><br>
"If only I could use my hands," you say. "Then I'd satisfy you both."
<br><br>
The <<person1>><<person>> shoves in front, <span class="green">and fumbles with your bindings.</span>
<br><br>
<<unbind>>
<<link [[Next|Moor Abduction Seduce Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
The <<person1>><<person>> walks closer, but the <<person2>><<person>> steps in <<his>> way. "I'm not being left out," <<he>> says.
<br><br>
"If only I could use my hands," you say. "Then I'd satisfy you both."
<br><br>
<span class="red">The <<person2>><<person>> laughs.</span> "I prefer you like this," <<he>> says. The pair close in.
<br><br>
<<link [[Next|Moor Abduction Seduce Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Moor Abduction Seduce Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Moor Abduction Seduce Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Moor Abduction Seduce Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $leftarm is "bound" and $rightarm is "bound">>
The pair lie on the earth, exhausted, <span class="red">but the <<person1>><<person>> keeps a tight hold on your bindings.</span>
<br><br>
<<tearful>> you're jerked to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Moor Abduction Walk]]>><<pass 60>><</link>>
<br>
<<else>>
The pair lie on the earth, exhausted. You seize the opportunity, <span class="green">and run from the camp.</span> They weakly grope the air after you.
<br><br>
<<tearful>> you slump to the ground a safe distance away.
<br><br>
<<clotheson>>
<<endcombat>>
<<earnFeat "Slippery">>
<<link [[Next|Moor]]>><<end_moor_captive>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<else>>
The <<person1>><<person>> trips over one of the chains buried in the earth. <<He>> grasps the <<person2>><<person>>'s arm, and they both tumble to the ground.
<br><br>
You seize the opportunity, and run from the camp.
<br><br>
<<tearful>> you slump to the ground a safe distance away.
<br><br>
<<clotheson>>
<<endcombat>>
<<earnFeat "Slippery">>
<<link [[Next|Moor]]>><<end_moor_captive>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
<<set $moor_binding -= 1>>
You work against your bindings.
<<if $moor_binding lte 0>>
<span class="green">You feel them come loose.</span> You should be able to break free, but you need to choose the right moment.
<br><br>
<<else>>
<span class="lblue">They feel a bit weaker.</span>
<br><br>
<</if>>
The thugs return to camp, group by group. Some look roughed up, and some of the cages are no longer empty.
<br><br>
<<if $rng gte 81>>
All but one of the groups return. The thugs wait a while, but soon lose patience. "Leave em," a <<generate1>><<person1>><<person>> says. "These things won't keep."
<br><br>
"Move out," goes the cry. Cages are lifted, and you're shoved forward once more.
<br><br>
<<else>>
"Move out," goes the cry as the last group arrive. Cages are lifted, and you're shoved forward once more.
<br><br>
<</if>>
<<link [[Next|Moor Abduction Walk]]>><<endevent>><</link>>
<br><<effects>>
The thugs return to camp, group by group. Some look roughed up, and some of the cages are no longer empty.
<br><br>
<<if $rng gte 81>>
All but one of the groups return. The thugs wait a while, but soon lose patience. "Leave em," a <<generate1>><<person1>><<person>> says. "These things won't keep."
<br><br>
"Move out," goes the cry. Cages are lifted, and you're shoved forward once more.
<br><br>
<<else>>
"Move out," goes the cry as the last group arrive. Cages are lifted, and you're shoved forward once more.
<br><br>
<</if>>
<<link [[Next|Moor Abduction Walk]]>><<endevent>><</link>>
<br><<effects>>
<<unbind>>
You catch one of the guards, a <<generate1>><<person1>><<person>>, unprepared. You charge <<him>>, colliding with <<his>> back and sending <<him>> stumbling into the nest of cages.
<br><br>
<<endevent>>
The <<generate1>><<person1>><<person>> recovers from surprise, and rolls up <<his>> sleeves. "Idiot," <<he>> spits. "I can manage a <<bitch>> like you by myself."
<br><br>
<<link [[Next|Moor Abduction Fight]]>><<set $fightstart to 1>><</link>>
<br><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Moor Abduction Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Moor Abduction Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Moor Abduction Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Moor Abduction Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<person1>><<person>> collapses to the earth, too exausted to continue. You seize the opportunity and run. <<He>> offers only a weak grab at the air in your direction.
<br><br>
<<tearful>> you slump to the ground some distance away.
<br><br>
<<clotheson>>
<<endcombat>>
<<earnFeat "Slippery">>
<<link [[Next|Moor]]>><<end_moor_captive>><<set $eventskip to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
You send the <<person1>><<person>> stumbling into the cages as well, where <<he>> lands atop <<his>> friend. You seize the opportunity, and run.
<br><br>
<<tearful>> you slump to the ground some distance away.
<br><br>
<<clotheson>>
<<endcombat>>
<<earnFeat "Slippery">>
<<link [[Next|Moor]]>><<end_moor_captive>><<set $eventskip to 1>><</link>>
<br>
<<else>>
You fall to the ground, too hurt to continue. The <<person1>><<person>> helps <<his>> colleague wrestle away a strange creature that escaped. The other thugs soon arrive, most of their cages now filled.
<br><br>
<<tearful>> you're pulled to your feet. Someone binds your arms once more.<<bind>><<set $moor_binding to 6>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Moor Abduction Walk]]>><<pass 60>><</link>>
<br>
<</if>><<effects>>
<<if $submissive gte 1150>>
"L-leave me alone," you say, working up your courage.
<<elseif $submissive lte 850>>
"Keep your disgusting hands to yourself," you say.
<<else>>
"Don't touch me," you say.
<</if>>
<br><br>
The other thugs chuckle.
<<if random(1, 2) is 2>>
The <<person>> steps away. "Wouldn't want you getting agitated," <<he>> says. "It'll sour your milk." Another chuckle.
<br><br>
<<else>>
"Don't worry," the <<person>> says. "I'll leave you alone. Right after I finish your health check." <<He>> reaches around your chest, bringing your to a halt, and pinches your <<breasts>>.<<ggstress>><<stress 6>>
<br><br>
"Stop messing around," shouts a voice from up ahead. The <<person>> releases you. "Remy will like you," <<he>> says.
<br><br>
<</if>>
<<link [[Next|Moor Abduction Walk]]>><<endevent>><</link>>
<br><<effects>>
The <<person>> continues to grope as you walk. You do your best to ignore it.
<br><br>
<<link [[Next|Moor Abduction Walk]]>><<endevent>><</link>>
<br><<effects>>
You let the <<person>> pour the canteen into your mouth.
<<if $rng gte 91>>
It's sweet, and thick. The <<person>> grins.
<br><br>
You pull away as you feel a fell heat build within. The world spins, and you find yourself lying on the earth. Your <<genitals>> ache, and yearn.<<gggarousal>><<arousal 1800>><<drugs 240>>
<br><br>
Rough hands grasp your shoulders, sending shivers down your body. You're pulled ot your feet. "We've a way to go yet," the <<person>> says. "You should be ready by the time we arrive."
<br><br>
<<elseif $rng gte 51>>
It's booze, and pretty strong. You almost gag. The <<person>> chuckles.<<lstress>><<stress -6>><<alcohol 120>>
<br><br>
<<else>>
It's just refreshing water.<<lstress>><<stress -6>>
<br><br>
<</if>>
<<link [[Next|Moor Abduction Walk]]>><<endevent>><</link>>
<br><<effects>>
You sniff the proffered canteen.
<<if $rng gte 91>>
Whatever's inside is incredibly sweet. It makes you feel lightheaded.
<br><br>
<<link [[Drink|Moor Abduction Drink 2]]>><<set $phase to 0>><</link>>
<br>
<<elseif $rng gte 51>>
It's strong booze.
<br><br>
<<link [[Drink|Moor Abduction Drink 2]]>><<set $phase to 1>><</link>>
<br>
<<else>>
It doesn't smell of anything. It could just be water.
<br><br>
<<link [[Drink|Moor Abduction Drink 2]]>><<set $phase to 2>><</link>>
<br>
<</if>>
<<link [[Refuse|Moor Abduction Refuse]]>><</link>>
<br><<effects>>
You let the <<person>> pour the canteen into your mouth.
<<if $phase is 0>>
It's sweet, and thick. The <<person>> grins.
<br><br>
You pull away as you feel a fell heat build within. The world spins, and you find yourself lying on the earth. Your <<genitals>> ache, and yearn.<<gggarousal>><<arousal 1800>><<drugs 240>>
<br><br>
Rough hands grasp your shoulders, sending shivers down your body. You're pulled ot your feet. "We've a way to go yet," the <<person>> says. "You should be ready by the time we arrive."
<br><br>
<<elseif $phase is 1>>
It's booze, and pretty strong. You almost gag. The <<person>> chuckles.<<lstress>><<stress -6>><<alcohol 120>>
<br><br>
<<else>>
It's just refreshing water.<<lstress>><<stress -6>>
<br><br>
<</if>>
<<link [[Next|Moor Abduction Walk]]>><<endevent>><</link>>
<br><<effects>>
You shake your head. The <<person1>><<person>> shrugs. "Suit yourself."
<br><br>
<<link [[Next|Moor Abduction Walk]]>><<endevent>><</link>>
<br><<effects>>
<<if $hour lte 6>>
<<set _sleep_hour to 6 - $hour>>
<<elseif $hour is 23>>
<<set _sleep_hour to 7>>
<<elseif $hour is 22>>
<<set _sleep_hour to 8>>
<<else>>
<<set _sleep_hour to 9>>
<</if>>
<<for _s to 0; _s lt _sleep_hour; _s++>>
<<if $sleeptrouble is 1 and $controlled is 0>>
<<set $tiredness -= 200>>
<<else>>
<<set $tiredness -= 250>>
<</if>>
<<pass 1 hour>>
<<if $nightmares gte 1 and $controlled is 0>>
<<stress 6>>
<</if>>
<</for>>
<br><br>
You lie on the ground, and close your eyes.
<<if $nightmares gte 1 and $controlled is 0>>
Your dreams are plagued by nightmarish creatures, hissing and hunting you through the dark. You're soon awoken by noisy activity outside.
<br><br>
<<else>>
You struggle to sleep with the incessant hissing so close, but you must have dosed off. You're soon awoken by noisy activity outside.
<br><br>
<</if>>
A <<generate1>><<person1>><<person>> steps into the tent, and crouches behind your chain. <<He>> fiddles with your bindings while the others lift cages from beneath the tarpaulin.
<br><br>
You're pushed outside once freed. They soon have the camp disassembled. They shove you into motion as they begin a march across the moor.
<br><br>
<<link [[Next|Moor Abduction Walk]]>><<endevent>><</link>>
<br><<effects>>
<<set $moor_binding -= 1>>
You work against your bindings.
<<if $moor_binding lte 0>>
<span class="green">You feel them come loose.</span> You should be able to break free.
<br><br>
<<link [[Escape|Moor Abduction Escape]]>><</link>>
<br>
<<link [[Bide your time|Moor Abduction Tent]]>><</link>>
<br>
<<else>>
<span class="lblue">They feel a bit weaker.</span>
<br><br>
<<link [[Next|Moor Abduction Tent]]>><</link>>
<br>
<</if>><<effects>><<set $lock to 700>>
You tear free of the rope, and rise to your feet. Most of the thugs must be asleep. You peek through the tent entrance, and see a guard sitting to one side, half-awake and surrounded by empty bottles of beer.
<br><br>
You turn back to the tarpaulin, and peek beneath. Stacks of cages, most shut and locked. There's movement within.
<br><br>
<<if currentSkillValue('skulduggery') gte $lock>>
<span class="green">The locks look easy to pick.</span>
<br><br>
<<link [[Open the cages (0:20)|Moor Abduction Lock]]>><<pass 20>><<stress 6>><</link>><<gstress>>
<br>
<<else>>
<span class="blue">The locks look beyond your ability to pick.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<set $skulduggerydifficulty to 900>>
<<link [[Sneak past the guard|Moor Abduction Sneak]]>><</link>><<skulduggerydifficulty>><<effects>>
Careful not to make too much noise, you break into the cages, one by one. The creatures inside don't move to leave, instead shrinking away from the little light piercing the front of the tent.
<br><br>
Once finished, you take a deep breath, grasp a couple of cages, and pull them to the floor.
<br><br>
<<link [[Next|Moor Abduction Lock 2]]>><</link>>
<br><<effects>>
The crash spurs the creatures. A flurry of slimy hides and tendrils emerge. They leap around the tent, searching for a way out, or just tearing holes in the fabric.
<br><br>
You're already running. You hear the guard scream behind you, followed by shouts.
<<if $moor gte 51>>
You're able to take your time once outside the camp, and manage to avoid the pools littering the landscape. The camp is far too distracted to give chase, if they've even realised your gone.
<br><br>
<<elseif $moor gte 21>>
You're able to take your time once outside the camp, and manage to avoid tripping on the rocks littering the ground. The camp is far too distracted to give chase, if they've even realised your gone.
<br><br>
<<else>>
The camp is far too distracted to give chase, if they've even realised your gone.
<br><br>
<</if>>
<<earnFeat "Slippery">>
<<link [[Next|Moor]]>><<end_moor_captive>><</link>>
<br><<effects>>
<<generate1>><<person1>>
You wait until the guard, a <<person>>, takes a long swig from a bottle, then slip outside.
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
You dart around the side of the tent, <span class="green">and escape without being seen.</span>
<<if $daystate is "dawn">>
The sun rises on the horizon, but it's still dark enough to conceal you. You should be far enough away before they're awake.
<<else>>
You slip into the night. You'll be far away before anyone notices you're gone.
<</if>>
<br><br>
<<skulduggeryuse>>
<<earnFeat "Slippery">>
<<link [[Next|Moor]]>><<endevent>><<end_moor_captive>><<set $eventskip to 1>><</link>>
<br>
<<else>>
You dart around the side of the tent, <span class="red">but trip over a rope,</span> tumbling to the ground.
<br><br>
The <<person>> is on you before you can recover. "Naughty <<girl>>," <<he>> says, grasping your arms. "Almost gave me the slip." <<His>> eyes wander over your body.
<br><br>
<<skulduggeryuse>>
<<link [[Next|Moor Abduction Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<effects>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<enable_rescue>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Moor Abduction Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Moor Abduction Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Moor Abduction Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Moor Abduction Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> binds your arms with rope, and wrestles you back into the tent, before tying you to the chain once more.
<br><br>
<<He>> downs the rest of <<his>> bottle as <<he>> leaves the tent.
<<clotheson>>
<<endcombat>>
<<bind>>
<<set $moor_binding to 6>>
<<link [[Next|Moor Abduction Tent]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
You shove the <<person1>><<person>> away from you. <<tearful>> you run.
<br><br>
<<if $daystate is "night">>
The <<person>> gives chase, but you lose <<him>> in the dark.
<<else>>
The <<person>> gives chase, but you lose <<him>> in the morning gloom.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Moor]]>><<end_moor_captive>><<set $eventskip to 1>><</link>>
<<else>>
The <<person1>><<persons>> colleagues emerge from their tents, drawn by your cry. They look tired, and upset by the disturbance.
<br><br>
<<generate2>><<person2>>
"You're supposed to keep <<phim>> in <<pher>> tent," a <<person>> says. "Not out here and waking the whole camp up."
<br>
"You should be grateful," the <<person1>><<person>> responds. "<<pShe>> slipped <<pher>> rope. That wasn't my fault."
<br>
<<generate3>><<person3>>
A <<person>> steps forward. "This <<girl>> needs a lesson if you ask me," <<he>> says. There's a murmur of agreement.
<br><br>
You back against the tent as the thugs close in.
<br><br>
<<endcombat>>
<<generate1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>><<person1>>
<<link [[Next|Moor Abduction Gang Rape]]>><<set $molestationstart to 1>><</link>>
<</if>><<effects>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Moor Abduction Gang Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Moor Abduction Gang Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Moor Abduction Gang Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<person1>><<person>> and <<person2>><<person>> haul you back inside the tent, and shove you to the ground. They bind your arms once more, and tie you to the chain.
<br><br>
You hear your captors return to their own tents.
<br><br>
<<clotheson>>
<<endcombat>>
<<bind>>
<<set $moor_binding to 6>>
<<link [[Next|Moor Abduction Tent]]>><</link>>
<br>
<<else>>
The thugs back away from you, stunned by your aggression.
<br><br>
<<clotheson>>
<<endcombat>>
<<generate1>><<person1>>"Can't even subdue one <<girl>>," laughs a <<person>>.
<br>
"Shut your fucking face."
<br>
"Make m-"
<br><br>
<<He>> staggers back as a fist collides with <<his>> nose. Others jump to <<his>> defence, and the camp erupts into a brawl.
<br><br>
<<if $daystate is "night">>
<<tearful>> you run into the night.
<<else>>
<<tearful>> you run into the morning gloom.
<</if>>
The camp is too busy to notice your flight.
<br><br>
<<link [[Next|Moor]]>><<endevent>><<end_moor_captive>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
You work against your bindings, hoping nobody notices.
<<set $moor_binding -= 1>>
<<if $moor_binding lte 0>>
<span class="green">You feel them come loose.</span> You should be able to break free, but you need to choose the right moment.
<br><br>
<<else>>
<span class="lblue">They feel a bit weaker.</span>
<br><br>
<</if>>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<span class="green">No one notices your fidgeting.</span>
<br><br>
<<skulduggeryuse>>
<<else>>
<<if random(1, 2) is 2>>
<span class="red">A hand smacks the back of your head.</span> "Quit fidgeting," says a <<generate1>><<person1>><<person>>. "You're going where we say you're going."<<gpain>><<gstress>><<stress 6>><<pain 4>>
<br><br>
<<else>>
<span class="red">"Stop fidgeting!"</span> shouts a voice behind you. "Unless you want a beating."<<ggstress>><<stress 12>>
<br><br>
<</if>>
<<skulduggeryuse>>
<</if>>
<<link [[Next|Moor Abduction Walk]]>><<endevent>><</link>>
<br><<effects>>
You imagine all the terrible things you'll do to your captors when you break free.
<<if $rng gte 81>>
<<generate1>><<person1>>
"What you smiling about?" A <<person1>><<person>> asks. You look <<him>> in the eye, but don't say anything. <<He>> looks away first.<<ltrauma>><<trauma -6>>
<<else>>
You feel stronger.
<</if>>
<br><br>
<<link [[Next|Moor Abduction Walk]]>><<endevent>><</link>>
<br><<effects>>
You screech and flap your wings. The thugs spin to face you, surprise and horror on their faces.
<br><br>
<span class="green">You hear another screech.</span> This one is closer. Right above. The thugs' attention snaps away from you again.
<br><br>
<<npc "Great Hawk">>
The <<beasttype>> swoops closer.
<<endevent>>
<<generate1>>
A <<person1>><<person>> drops <<his>> weapon and runs. <<Hes>> targeted first.
<<endevent>><<npc "Great Hawk">>
The <<beasttype>> throws <<bhis>> prey
<<if $moor gte 51>>
into a pool,
<<elseif $moor gte 21>>
behind a rock,
<<else>>
into the heather,
<</if>>
before circling around for another pass.
<br><br>
<<endevent>>
<<generate1>><<generate2>>
A <<person1>><<person>> and <<person2>><<person>> jab their weapons at the threat.
<<endevent>>
<<npc "Great Hawk">>
The <<beasttype>> grasps both hilts. <<bHis>> talons snap them in half.
<br><br>
The thugs leave you unguarded as they tighten their circle. The remaining weapons tremble.
<br><br>
<<link [[Next|Moor Abduction Bird]]>><</link>>
<br><<effects>>
The <<beasttype>> lands in front of you, and casts a dismissive eye at the thugs.
<<if $monster is 1>>
"Not worth trouble," <<he>> says. "Come, <<wife>>." You take <<bhis>> hand, and together take to the sky. <<takeHandholdingVirginity "Great Hawk" "romantic">>
<br><br>
<<else>>
You climb atop <<bhis>> back, and take to the sky.
<br><br>
<</if>>
<<link [[Next|Moor Abduction Bird 2]]>><</link>>
<br><<effects>>
<<endevent>>
<<npc "Great Hawk">>
<<if $monster is 1>>
You soar over the moor. Your wings tire quickly. The <<beasttype>> notices, and shifts behind you, wrapping <<bhis>> arms around your chest and carrying you the rest of the way.
<br><br>
<<bHe>> pants by the time you arrive at the tower. "Be careful when alone," <<bhe>> says. "They'll take you to landbound home. No place for us."
<br><br>
<<else>>
You soar over the moor on the <<beasttype>>'s back. <<bHe>> would struggle to support your weight like this, but your wings help as much as you can.
<br><br>
<<bHe>> struggles to remain airborne by the time you make it back to the nest.
<br><br>
<</if>>
<<link [[Next|Bird Tower]]>><<endevent>><</link>>
<br><<effects>>
Another screech chills you, but this one is further away. The thugs relax.
<br><br>
<<generate1>><<person1>>"Stop standing around," shouts a <<person>>, almost mastering the fear in <<his>> voice. "We've got work to do." Your entourage moves once more.
<br><br>
<<endevent>>
<<moor_captive_actions>><<effects>>
<<if $rng gte 91>>
You lie on the earth, well-hidden among the heather. You peek through the flowers. You've lost sight of the <<person>>.
<br><br>
You're wondering if the <<person>> has already disappeared over the opposite ridge, <span class="red">when a stick thuds into the earth beside you.</span> "A <<slut>> on the moor," the <<person1>><<person>> says. "My lucky day."
<br><br>
<<link [[Next|Moor Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
You lie on the earth, well-hidden among the heather. You peek through the flowers. The <<person>> takes <<his>> time, stopping to examine something along the trail nearby.
<br><br>
At last, <<he>> disappears behind another ridge.
<br><br>
<<link [[Next|Moor]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
Flustered, you continue to walk. The <<person1>><<person>> seems
<<if $rng gte 81>>
shocked
<<elseif $rng gte 61>>
unfazed
<<elseif $rng gte 41>>
amused
<<elseif $rng gte 21>>
surprised
<<else>>
unsurprised
<</if>>
by the appearance of a half-naked <<girl>> walking the moor.
<<if random(1, 2) is 2>>
<<He>> leers openly, but doesn't bother you.
<<else>>
<<He>> looks away, blushing.
<</if>>
<<exhibitionism2>>
<<link [[Next|Moor]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
Flustered, you continue to walk. The <<person1>><<person>> seems
<<if $rng gte 81>>
shocked
<<elseif $rng gte 61>>
unfazed
<<elseif $rng gte 41>>
amused
<<elseif $rng gte 21>>
surprised
<<else>>
unsurprised
<</if>>
by the appearance of a naked <<girl>> walking the moor.
<<if $rng gte 51>>
<<He>> leers openly, but doesn't bother you.
<<else>>
<<He>> looks away, blushing.
<</if>>
<<exhibitionism4>>
<<link [[Next|Moor]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Moor Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Moor Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Moor Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<person>> shoves you into the dirt before continuing <<his>> walk.
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<else>>
You snatch the walking stick, and thud it into the <<persons>> shin. <<He>> grabs <<his>> injured leg, hops, then tumbles to the ground.
<br><br>
<<tearful>> you escape over the ridge.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<link [[Next|Moor]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
You tear free from the thorny bush.
<<if $phase is 1>>
<<set $worn.upper.integrity -= 10>>
<<if $worn.upper.integrity lte 0>>
<span class="pink">Your $worn.upper.name <<if $worn.upper.plural is 1>>rip<<else>>rips<</if>> as you move.</span> The tatters remain dangling from the thorns.
<br><br>
<<integritycheck no_text>><<exposure>>
<<covered>>
<<else>>
Your $worn.upper.name is left worse for wear.
<</if>>
<<elseif $phase is 2>>
<<set $worn.under_upper.integrity -= 10>>
<<if $worn.under_upper.integrity lte 0>>
<span class="pink">Your $worn.under_upper.name <<if $worn.under_upper.plural is 1>>rip<<else>>rips<</if>> as you move.</span> The tatters remain dangling from the thorns.
<br><br>
<<integritycheck no_text>><<exposure>>
<<covered>>
<<else>>
Your $worn.under_upper.name is left worse for wear.
<</if>>
<<elseif $phase is 3>>
<<set $worn.lower.integrity -= 10>>
<<if $worn.lower.integrity lte 0>>
<span class="pink">Your $worn.lower.name <<if $worn.lower.plural is 1>>rip<<else>>rips<</if>> as you move.</span> The tatters remain dangling from the thorns.
<br><br>
<<integritycheck no_text>><<exposure>>
<<covered>>
<<else>>
Your $worn.lower.name is left worse for wear.
<</if>>
<<else>>
<<set $worn.under_lower.integrity -= 10>>
<<if $worn.under_lower.integrity lte 0>>
<span class="pink">Your $worn.under_lower.name <<if $worn.under_lower.plural is 1>>rip<<else>>rips<</if>> as you move.</span> The tatters remain dangling from the thorns.
<br><br>
<<integritycheck no_text>><<exposure>>
<<covered>>
<<else>>
Your $worn.under_lower.name is left worse for wear.
<</if>>
<</if>>
<br><br>
<<link [[Next|Moor]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<if $phase is 1>>
You remove your $worn.upper.name from the thorns, careful not to cause any damage. Your fingers are pricked, but you manage to get free without damaging the fabric.
<<elseif $phase is 2>>
You remove your $worn.under_upper.name from the thorns, careful not to cause any damage. Your fingers are pricked, but you manage to get free without damaging the fabric.
<<elseif $phase is 3>>
You remove your $worn.lower.name from the thorns, careful not to cause any damage. Your fingers are pricked, but you manage to get free without damaging the fabric.
<<else>>
You remove your $worn.under_lower.name from the thorns, careful not to cause any damage. Your fingers are pricked, but you manage to get free without damaging the fabric.
<</if>>
<br><br>
<<link [[Next|Moor]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<if $struggle_start is 1>>
<<struggle_init>>
<<set $struggle.creature to "lurker">>/*Creature species*/
<<struggle_creatures 1 2>>/*How many creatures will be involved, and their health.*/
<<set $combat to 1>>
<<controlloss>>
<<violence 1>>
<<molested>>
<<if $analdisable is "f">>
<<set $struggle.anus.creature to "lurker">><<set $anususe to "struggle">><<set $anusstate to "struggle">><<set $struggle.enemy[0].location to "anus">>
<</if>>
<<set $timer to 12>>
<<unset $struggle_start>>
<</if>>
<<if $timer is 12>>
<<struggle_add 1 2>>/*Adds more creatures, with a specific health.*/
<span class="pink">A second creature leaps from the heather!</span>
<br><br>
<<elseif $timer is 8 and random(1, 2) is 2>>
<<struggle_add 1 2>>/*Adds more creatures, with a specific health.*/
<span class="pink">A third creature leaps from the heather!</span>
<br><br>
<</if>>
<<struggle>>
<<if $struggle.done gte $struggle.number>>
<span id="next"><<link [[Next|Moor Struggle Low End]]>><</link>></span>
<br>
<<else>>
<span id="next"><<link [[Next|Moor Struggle Low]]>><</link>></span>
<br>
<</if>><<effects>>
The creatures disappear into the heather.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Moor]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<if $struggle_start is 1>>
<<struggle_init>>
<<set $struggle.creature to "lurker">>/*Creature species*/
<<struggle_creatures 1 2>>/*How many creatures will be involved, and their health.*/
<<set $combat to 1>>
<<controlloss>>
<<violence 1>>
<<molested>>
<<if $phase is 1>>
<<set $struggle.mouth.creature to "lurker">><<set $mouthuse to "struggle">><<set $mouthstate to "struggle">><<set $struggle.enemy[0].location to "mouth">>
<</if>>
<<set $timer to 12>>
<<unset $struggle_start>>
<</if>>
<<if $timer is 12>>
<<struggle_add 1 2>>/*Adds more creatures, with a specific health.*/
<span class="pink">A second creature leaps from the rocks!</span>
<br><br>
<<elseif $timer is 11>>
<<struggle_add 1 2>>/*Adds more creatures, with a specific health.*/
<span class="pink">A third creature leaps from the rocks!</span>
<br><br>
<<elseif $timer is 8 and random(1, 2) is 2>>
<<struggle_add 1 2>>/*Adds more creatures, with a specific health.*/
<span class="pink">A fourth creature leaps from the rocks!</span>
<br><br>
<</if>>
<<struggle>>
<<if $struggle.done gte $struggle.number>>
<span id="next"><<link [[Next|Moor Struggle Mid End]]>><</link>></span>
<br>
<<else>>
<span id="next"><<link [[Next|Moor Struggle Mid]]>><</link>></span>
<br>
<</if>><<effects>>
The creatures disappear beneath the rocks.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Moor]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<if $struggle_start is 1>>
<<struggle_init>>
<<set $struggle.creature to "lurker">>/*Creature species*/
<<struggle_creatures 3 2>>/*How many creatures will be involved, and their health.*/
<<set $combat to 1>>
<<controlloss>>
<<violence 1>>
<<molested>>
<<set $struggle.mouth.creature to "lurker">><<set $mouthuse to "struggle">><<set $mouthstate to "struggle">><<set $struggle.enemy[0].location to "mouth">>
<<if $analdisable is "f">>
<<set $struggle.anus.creature to "lurker">><<set $anususe to "struggle">><<set $anusstate to "struggle">><<set $struggle.enemy[1].location to "anus">>
<</if>>
<<set $timer to 16>>
<<unset $struggle_start>>
<</if>>
<<if $timer is 12 and random(1, 2) is 2>>
<<struggle_add 1 2>>/*Adds more creatures, with a specific health.*/
<span class="pink">A fourth creature leaps from the mire!</span>
<br><br>
<<elseif $timer is 8 and random(1, 2) is 2>>
<<struggle_add 1 2>>/*Adds more creatures, with a specific health.*/
<span class="pink">Another creature leaps from the mire!</span>
<br><br>
<<elseif $timer is 4 and random(1, 2) is 2>>
<<struggle_add 1 2>>/*Adds more creatures, with a specific health.*/
<span class="pink">Another creature leaps from the mire!</span>
<br><br>
<</if>>
<<struggle>>
<<if $struggle.done gte $struggle.number>>
<span id="next"><<link [[Next|Moor Struggle High End]]>><</link>></span>
<br>
<<else>>
<span id="next"><<link [[Next|Moor Struggle High]]>><</link>></span>
<br>
<</if>><<effects>>
The creatures disappear into the mire.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Moor]]>><<set $eventskip to 1>><</link>>
<br><<effects>><<rngWraith 1>><<if _wraithEvent>><<set $quicksandWraith to true>><</if>>
<<if $quicksandWraith>><<if $wraith.state is "haunt">><<set _drown to "Drown">><<else>><<set _drown to "Calm">><</if>><<ind>><<ind>><<ind>><span class="flicker">_drown</span><br><</if>>
You are up to your
<<switch $quicksand_depth>>
<<case 1>>
ankles
<<case 2>>
knees
<<case 3>>
thighs
<<case 4>>
waist
<<case 5>>
chest
<<case 6>>
neck
<</switch>>
in quicksand!
<br><br>
<<if $stress gte $stressmax>>
You've pushed yourself too much.
<br><br>
<<quicksand_end>>
<<passout_moor>>
<<elseif $phase is 0>>
<<if $willpowerSuccess>>
You focus on your breathing, <span class="green">and manage to stay calm.</span>
<<set $quicksand += 1>>
<<if $quicksand gte 5>>
You're not sinking. You're floating. If you spread your weight, you should be able to wriggle to safety.<<ltrauma>><<trauma -6>><<llstress>><<stress -12>>
<br><br>
<<earnFeat "Not Like the Movies">>
<span class="gold">You've gained knowledge of quicksand!</span>
<br><br>
<<else>>
You don't think you'll sink if you stay still.<<lstress>><<gknowledge>><<stress -6>>
<br><br>
You might not be sinking, but you're not getting out either. Panic swells once more.
<br><br>
<</if>>
<<quicksand_actions>>
<<else>>
You try to stay calm, but <span class="red">you can think of nothing but the ground swallowing you up.</span><<ggstress>><<gstress 12>><<gwillpower>><<willpower 3>>
<br><br>
<<quicksand_actions>>
<</if>>
<<elseif $phase is 1>>
You lie back to spread your weight, and move your legs to free them. Once on the surface, you wriggle and crawl across the sand until you're able to haul yourself to safety.
<br><br>
<<link [[Next|Moor]]>><<quicksand_end>><<set $eventskip to 1>><</link>>
<br>
<<elseif $phase is 2>>
<<if $daystate is "night" and random(1, 100) gte 91 or $daystate isnot "night" and random(1, 100) gte 30>>
<<if random(1, 2) is 2>>
You call for help.
<br><br>
<<generate1>><<generate2>><<person1>>
<span class="green">"We're coming!"</span> shouts a voice in response. A moment later a <<person>> and <<person2>><<person>> appear over a ridge. At once, the <<person1>><<person>> lies on <<his>> belly, and crawls across the sand. <<He>> doesn't sink.
<br><br>
<<He>> grasps your shoulders. "I've got you," <<he>> says. "Kick your legs." You do so and, slowly, rise from the earth. <<He>> pulls you onto your back, and together you shuffle back to solid ground.
<br><br>
<<link [[Next|Moor Quicksand Rescue]]>><<quicksand_end>><</link>>
<br>
<<else>>
You call for help.
<br><br>
<<generate1>><<generate2>><<generate3>><<generate4>><<generate5>>
<span class="red">"What do we have here?"</span> says a voice behind you. Other voices laugh. A pair of hands grasp your shoulders. "Kick <<girl>>, I'll have you out."
<br><br>
You do so. Slowly, you're pulled onto your back. You see a <<person1>><<person>> holding you. <<He>> smirks.
<br>
<<if $exposed gte 1>>
"Not wearing much, are we?" says a <<person2>><<person>> crouched at <<person1>><<his>> side. More laughter.
<br>
<<else>>
<br><br>
<</if>>
They keep pulling, until you're back on solid ground.
<br><br>
<<link [[Next|Moor Quicksand Gang]]>><<quicksand_end>><</link>>
<</if>>
<<else>>
You call for help.
<br><br>
No one responds.<<if $quicksand lt 5>><<ggstress>><<stress 12>><</if>>
<br><br>
<<if $hallucinations gte 2 and $controlled is 0>>
<<quicksand_pull>>
<<else>>
<<quicksand_actions>>
<</if>>
<</if>>
<<else>>
You kick against the sand holding you.
<<if $physiqueSuccess>>
<span class="green">You feel it loosen.</span>
<<switch $quicksand_depth>>
<<case 1>>
You pull your ankles free of the sand, and <span class="green">step onto solid ground.</span>
<br><br>
<<link [[Next|Moor]]>><<quicksand_end>><<set $eventskip to 1>><</link>>
<br>
<<case 2>>
You rise until the sand <span class="teal">reaches your ankles.</span>
<br><br>
<<case 3>>
You rise until the sand <span class="teal">reaches your knees.</span>
<br><br>
<<case 4>>
You rise until the sand <span class="lblue">reaches your thighs.</span>
<br><br>
<<case 5>>
You rise until the sand <span class="lblue">reaches your waist.</span>
<br><br>
<<case 6>>
You rise until the sand <span class="blue">reaches your chest.</span>
<br><br>
<</switch>>
<<set $quicksand_depth -= 1>>
<<if $quicksand_depth is 0>>
<<else>>
<<quicksand_actions>>
<</if>>
<<else>>
<span class="red">Nothing changes.</span>
<<if $quicksand lt 5>>
You worry you might have sunk deeper.<<ggstress>><<stress 12>>
<br><br>
<</if>>
<<if $hallucinations gte 2 and $controlled is 0>>
<<if random(1, 2) is 2>>
<<quicksand_pull>>
<<else>>
<span class="purple">Something gropes your ankle,</span> but doesn't pull you any deeper.
<br><br>
<<quicksand_actions>>
<</if>>
<<else>>
<<quicksand_actions>>
<</if>>
<</if>>
<</if>><<set $outside to 1>><<effects>>
The <<person2>><<person>> helps you to your feet,
<<if $exposed gte 1>>
and blushes when <<he>> sees your state of dress. <<covered>> <<He>> offers you some towels.
<<towelup>>
<<else>>
and offers a towel to wipe off the sand.
<</if>>
<br><br>
<<if $leftarm is "bound" or $rightarm is "bound">>
<<unbind>>
"You shouldn't wander the moor alone," <<he>> says while loosening your bindings.
<<else>>
"You shouldn't wander the moor alone," <<he>> says.
<</if>>
<<if $daystate is "night">>
"Not this deep, and especially not at night."
<<else>>
"Not this deep."
<</if>>
<br><br>
<<person1>>"We can help you back to civilisation," the <<person>> adds. "If you like."
<br><br>
<<link [[Stay here|Moor Quicksand Stay]]>><</link>>
<br>
<<link [[Return to the farmlands (0:45)|Moor Quicksand Return]]>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"Th-thank you for saving me," you say. "But I'll be careful from now on."
<<elseif $submissive lte 850>>
"Thanks for the rescue," you say. "But I won't need help again."
<<else>>
"Thanks for rescuing me," you say. "But I'll be more careful now."
<</if>>
<br><br>
The <<person1>><<person>> and <<person2>><<person>> share a look, but don't press the matter. They bid you farewell.
<br><br>
<<link [[Next|Moor]]>><<endevent>><<set $eventskip to 1>><</link>><<effects>>
You accept their offer. They lead you through the wetland, the strange rocks, and the plains of heather. They're experienced, and don't run into any trouble.
<br><br>
You crest a hill, and see farms beyond. You emerge on a road ten minutes later.
<br><br>
"You should be safe from here," the <<person1>><<person>> says.
<br>
"Someone should be willing to give you a lift back to town," the <<person2>><<person>> adds.
<br><br>
<<if $awareness gte 300>>
They don't realise how much danger you're still in.
<<if $anxiety gte 1 and $controlled is 0>>
<<gstress>><<stress 6>>
<</if>>
<br><br>
<</if>>
The pair turn and hike back into the moor.
<br><br>
<<link [[Next|Farmland]]>><<endevent>><<set $moor to 0>><<unset $moor_hunt>><<set $forestmod to 1>><</link>>
<br><<set $outside to 1>><<effects>>
You try to rise to your feet, but the <<person1>><<person>> grasps your hair <span class="red">and forces you back down.</span> "You're not going anywhere," <<he>> says.
<<He>> <<npcUndressText $NPCList[0] "lower" "self">>, <span class="purple"><<npcRevealText $NPCList[0] "lower">>.</span>
Still grasping your hair, <<he>> pushes your face against it.
<br><br>
The others jostle closer.
<br><br>
<<link [[Next|Moor Quicksand Rape]]>><<set $molestationstart to 1>><</link>>
<br><<effects>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Moor Quicksand Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Moor Quicksand Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Moor Quicksand Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $leftarm is "bound" and $rightarm is "bound">>
"Remy will want this one," the <<person1>><<person>> says.
<br><br>
<<else>>
"Get the rope," the <<person1>><<person>> says. "Remy will want this one."
<br><br>
Rough hands force your wrists behind you, and bind them together.
<br><br>
<</if>>
You're pulled to your feet. <<tearful>> you're marched across the plains.
<br><br>
<<clotheson>>
<<endcombat>>
<<bind>>
<<link [[Next|Moor Abduction]]>><</link>>
<br>
<<else>>
You shove the <<person1>><<person>> away from you. <<He>> falls into the pit they rescued you from. "Fuck," <<he>> says. "I'm fine. Don't let the <<girl>> escape." The others tear their eyes away, but you're already gone.
<br><br>
<<tearful>> you sink to the earth behind a rock some distance away. You catch your breath, then sneak away.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<effects>>
<<if $voredisable is "f" and $rng gte 51 and $phase isnot 1>>
You cling to the edge, as the earth continues to rumble. You try to find purchase with your feet, but the wall is soft and slippery. Something gropes your <<bottom>>. You glance down, and see a pink, pulsating mass.
<br><br>
<<link [[Next|Moor Vore]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
You land on soft earth, several metres from the surface. <<if $phase isnot 1>>The earth shudders to a halt. You see a passage through the dark.<</if>>
<br><br>
<<endevent>>
<<if $pain gte 100>>
<span class="blue">You're in too much pain to climb.</span>
<br>
<<else>>
<<link [[Climb out|Moor Crack Climb]]>><</link>><<athleticsdifficulty 300 1300>>
<br>
<</if>>
<<link [[Call for help|Moor Crack Call]]>><</link>><<if $daystate is "night">><<difficulty 10>><<else>><<difficulty 70>><</if>>
<br>
<<link [[Follow the passage (0:20)|Moor Crack Passage]]>><<pass 20>><</link>>
<br>
<</if>><<set $outside to 1>><<effects>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<molested>>
<<controlloss>>
<<if $tentacledisable is "f" and $hallucinations gte 1>>
<<set $enemytype to "tentacles">>
<<tentaclestart 2 15>>
<<set $voretentacles to 1>>
<<else>>
<<set $enemytype to "vore">>
<<set $voretentacles to 0>>
<</if>>
<<set $vorestage to 1>>
<<set $vorecreature to "giant lurker">>
<<set $vorestrength to 1>><<set $position to "doggy">>
<<resetLastOptions>>
<<getCombatDefaultsType>>
<</if>>
<<if $tentacledisable is "f" and $hallucinations gte 1 and $enemytype is "tentacles">>
<<voreeffects>><<effectstentacles>>
<<vore>><<tentacles>>
<<statetentacles>>
<<actionsvorentacles>>
<<else>>
<<voreeffects>>
<<vore>>
<<voreactions>>
<</if>>
<<if $stress gte $stressmax>>
<span id="next"><<link [[Next|Moor Vore Finish]]>><</link>></span><<nexttext>>
<<elseif $vorestage lte 0>>
<span id="next"><<link [[Next|Moor Vore Finish]]>><</link>></span><<nexttext>>
<<elseif $vorestomach gte 5>>
<span id="next"><<link [[Next|Moor Vore Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Moor Vore]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $stress gte $stressmax or $vorestomach gte 5>>
It's all just too much for you. You pass out.
<br><br>
<<if $upperoff isnot 0>>
<<upperruined>>
<</if>>
<<if $loweroff isnot 0>>
<<lowerruined>>
<</if>>
<<if $underloweroff isnot 0>>
<<underlowerruined>>
<</if>>
<<if $underupperoff isnot 0>>
<<underupperruined>>
<</if>>
<<endcombat>>
<<passout_moor>>
<<else>>
<<tearful>> you haul yourself out of the crack.
<<if $tentacledisable is "f" and $hallucinations gte 1 and $enemytype is "tentacles">>
Two tendrils grope after you, but you manage to roll to safety.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
You grasp the rough wall, and start to climb. You're halfway up when an outcrop gives way beneath your feet.
<<if $athleticsSuccess>>
You remain calm, hold tight, and search for another foothold. <span class="green">The rest of the climb proves safer.</span> You haul yourself over the crest, and lie on your back a moment, panting.
<br><br>
<<link [[Next|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
Your feet scramble for another foothold, but your fingers slip, <span class="red">and you tumble to the bottom.</span><<ggpain>><<gstress>><<pain 8>><<stress 6>>
<br><br>
<<link [[Next|Moor Crack]]>><<set $phase to 1>><</link>>
<br>
<</if>><<effects>>
<<if $daystate is "night" and random(1, 100) gte 91 or $daystate isnot "night" and random(1, 100) gte 30>>
<<if random(1, 2) is 2>>
You call for help.
<br><br>
<<generate1>><<generate2>><<person1>>
<span class="green">"We're coming!"</span> shouts a voice in response. A moment later a <<person>> and <<person2>><<person>> peer over the top. You hear them talk, then a shuffle, before a rope curls down the hole.
<br><br>
"Hold on tight," shouts the <<person1>><<person>>. You do so. The pair grasp the rope, and pull. They manage to get you up and over the crest. You lie back and pant.
<br><br>
<<link [[Next|Moor Quicksand Rescue]]>><<quicksand_end>><</link>>
<br>
<<else>>
You call for help.
<br><br>
<<generate1>><<generate2>><<generate3>><<generate4>><<generate5>>
<span class="red">"What do we have here?"</span> says a <<person1>><<personsimple>>'s voice above you. Other voices laugh. A rope curls down the hole.
<br><br>
<<link [[Grasp it|Moor Crack Grasp]]>><</link>>
<br>
<<link [[Enter the passage instead (0:20)|Moor Crack Passage]]>><<endevent>><<quicksand_end>><<pass 20>><</link>>
<br>
<</if>>
<<else>>
You call for help.
<br><br>
No one responds.<<ggstress>><<stress 6>>
<br><br>
<<link [[Next|Moor Crack]]>><</link>>
<br>
<</if>><<effects>>
You hold onto the rope. They haul you up and over the crest. You lie on your back and pant. A <<person1>><<person>> smirks down at you.
<br>
<<if $exposed gte 1>>
"Not wearing much, are we?" says a <<person2>><<person>> crouched at <<person1>><<his>> side. More laughter.
<br>
<<else>>
<br><br>
<</if>>
<<link [[Next|Moor Quicksand Gang]]>><<quicksand_end>><</link>>
<br><<effects>>
You enter the passage. It's dark, but small holes in the ceiling let in a little light. The ground is jagged and uneven.
<<if $worn.feet.type.includes("naked")>>
You find yourself wishing you had some sturdy boots.<<gpain>><<pain 4>>
<</if>>
<br><br>
<<if $moor_hunt gte 1>>
<<npc "Great Hawk">>
<<set $moor_hunt = Math.clamp($moor_hunt - random(2, 5), 1, 10)>>
The tunnels twist and turn, hopefully this will help shake the <<beasttype>> off your trail.
<<endevent>>
<<else>>
The tunnels twist and turn.
<</if>>
<br><br>
<<if $rng gte 81>>
At last, they slope upward, and you emerge in the <<daylight>>.
<br><br>
You're still on the moor, and not far from where you were.
<br><br>
<<link [[Next|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $rng gte 61>>
At last, they slope upward, and you emerge in the <<daylight>>.
<br><br>
You're still on the moor, and some distance from where you were. The ground is boggier. You must be deeper.
<<set $moor += 20>>
<<set $moor to Math.clamp($moor, 0, 100)>>
<br><br>
<<link [[Next|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $rng gte 41>>
At last, they slope upward, and you emerge in the <<daylight>>.
<br><br>
You're still on the moor, and some distance from where you were. The ground is rockier. You must be closer to the farmlands.
<<set $moor -= 20>>
<<set $moor to Math.clamp($moor, 0, 100)>>
<br><br>
<<link [[Next|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $rng gte 21>>
<<set $location to "underground">>
The tunnels lead deeper into the earth, until you're forced to feel your way along the walls.
<br><br>
You see light up ahead, reflecting off a pool. Glowing plants line a black shore. The water extends into darkness. You can't tell how big it is.
<br><br>
You see a glimmer across the water, so faint you might be imagining it.
<br><br>
<<link [[Swim|Moor Passage Swim]]>><</link>><<swimmingdifficulty 600 1000>>
<br>
<<link [[Walk around (0:30)|Moor Passage Walk]]>><<pass 30>><</link>>
<br>
<<else>>
<<if $bestialitydisable is "f" and $lurkerdisable is "f">>
<span class="red">You hear a scurrying up ahead.</span> It draws closer.
<br><br>
<<link [[Next|Moor Passage Struggle]]>><<set $struggle_start to 1>><</link>>
<br>
<<else>>
<span class="red">You hear a scurrying behind you.</span> It draws closer. You run, ignoring the jagged rocks covering sides.
<<if $exposed gte 2>>
They scratch your skin, but you don't dare to slow.
<<else>>
They tear at your clothes, but you don't dare to slow.
<</if>>
<br><br>
The passage slopes upwards, and you emerge in the <<daylight>>. The scurrying sound fades.<<beastescape>>
<br><br>
<<link [[Next|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</if>><<effects>>
<<if $struggle_start is 1>>
<<struggle_init>>
<<set $struggle.creature to "lurker">>
<<struggle_creatures 2 2>>
<<set $combat to 1>>
<<controlloss>>
<<violence 1>>
<<molested>>
<<unset $struggle_start>>
<</if>>
<<struggle>>
<<if $struggle.done gte $struggle.number>>
<span id="next"><<link [[Next|Moor Passage Struggle End]]>><</link>></span>
<br>
<<else>>
<span id="next"><<link [[Next|Moor Passage Struggle]]>><</link>></span>
<br>
<</if>><<effects>>
The creatures disappear in the dark.
<br><br>
<<clotheson>>
<<endcombat>>
You continue through the tunnel. It soon slopes upwards, and you emerge in the <<daylight>>.
<br><br>
<<link [[Next|Moor]]>><<set $eventskip to 1>><</link>>
<br><<water>><<effects>>
The water is cold, and deep. You swim away from shore. You can see nothing ahead, but the glowing plants along the shore help keep your bearings.
<<if $swimmingSuccess>>
A sudden current surges around you, threatening to pull you under, <span class="green">but you manage to keep your head above the surface.</span> The water stills.
<br><br>
Your hands grasp sand, and you crawl onto a bank. You weren't imagining the glimmer. Your fingers close around cold metal, half-buried. It feels like a ring.
<br><br>
<<set $antiquemoney += 3000>><<museumAntiqueStatus "antiquegoldring" "found">>
<<link [[Next|Moor Passage Swim 2]]>><</link>>
<br>
<<else>>
A sudden current surges around you. You struggle to keep your head above the surface, <span class="red">but the pull is too strong.</span>
<br><br>
<<link [[Next|Underground Lake]]>><</link>>
<br>
<</if>><<effects>><<rngWraith 1>>
Faced with an impenetrable darkness, you turn and swim back to the glowing shore. You search, until you find another exit. This one slopes upwards, and leads you back into the <<daylight>>
<br><br>
You examine the ring. A black gemstone sits surrounded by engravings of what appear to be grapes. The ring itself is made of gold. It would be valuable to a collector.
<br><br>
<<if _wraithEvent>>
<<generateWraith 1>><<initWraith>><<rainWraith>>
"<span class="wraith">Graverobber.</span>"
<br><br>
You snap around to face the voice, and see a beautiful pale figure floating just above the water. <<Hes>> naked,<<if $wraith.state is "haunt">> and scratches at <<his>> own neck.<<else>> save for an ornate white necklace with blue gemstons around <<his>> neck.<</if>> <<if $wraith.seen gte 3>>You immediately try to scramble away.<<else>>You slowly back away.<</if>> A translucent tendril wraps around your leg, lifting you and dropping you flat on your back.
<br><br>
You have the wind knocked out of you. <<pain 4>><<gpain>>
<br><br>
<<startWraith>>
<br><br>
<<link [[Next|Wraith Moor Ring]]>><</link>>
<<else>>
<<link [[Next|Moor]]>><<set $eventskip to 1>><</link>>
<</if>>
<br><<effects>>
You search along the cavern's edge, until you find another exit. This one slopes upwards, and leads you back into the <<daylight>>. You're still on the moor.
<br><br>
<<link [[Next|Moor]]>><<set $eventskip to 1>><</link>>
<br><<water>><<effects>>
You leave your clothes lying beneath an overhanging outcrop, and slip into the water. It's cool, but refreshing. You're able to relax for a little while.
<<wash>>
<br><br>
<<link [[Next|Moor]]>><<clotheson>><<set $eventskip to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Moor Cat Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Moor Cat Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Moor Cat]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
Satisfied, the <<beasttype>> prowls away, before leaping atop a rock. <<bHe>> disappears behind it.
<br><br>
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<else>>
The <<beasttype>> leaps atop a rock, out of harms way. <<bHe>> hisses at you, then drops down on the other side.
<br><br>
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<link [[Next|Moor]]>><<set $eventskip to 1>><</link>><<effects>>
You pull the wild carrots from the ground,
<<if $tendingSuccess>>
<span class="green">and have soon gathered a large number of saleable specimens.</span>
<<tending_pick wild_carrot 20 50>>
<br><br>
<<if !$plants_known.includes("wild_carrot")>>
Some of the plants are seeding. <span class="gold">You can now grow wild carrots.</span><<set $plants_known.push("wild_carrot")>>
<br><br>
<</if>>
<<link [[Next|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<span class="red">but find none that would sell at market.</span><<gtending>><<tending 2>>
<br><br>
<<link [[Next|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
You shake the flowers, searching for seeds,
<<if $tendingSuccess>>
<span class="green">and have soon gathered enough to plant your own.</span><<set $plants_known.push("broccoli")>>
<br><br>
<span class="gold">You can now grow broccoli.</span>
<br><br>
<<link [[Next|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<span class="red">but you can't find any.</span><<gtending>><<tending 2>>
<br><br>
<<link [[Next|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
You pull the onions from the ground,
<<if $tendingSuccess>>
<span class="green">and have soon gathered a large number of saleable specimens.</span>
<<tending_pick onion 15 40>>
<br><br>
<<if !$plants_known.includes("onion")>>
Some of the bulbs are young. You could plant them yourself. <span class="gold">You can now grow onions.</span><<set $plants_known.push("onion")>>
<br><br>
<</if>>
<<link [[Next|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<span class="red">but find none that would sell at market.</span><<gtending>><<tending 2>>
<br><br>
<<link [[Next|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
You pull the garlic bulbs from the ground,
<<if $tendingSuccess>>
<span class="green">and have soon gathered a large number of saleable specimens.</span>
<<tending_pick garlic_bulb 30 50>>
<br><br>
<<if !$plants_known.includes("garlic_bulb")>>
Some of the bulbs are young. You could plant them yourself. <span class="gold">You can now grow garlic.</span><<set $plants_known.push("garlic_bulb")>>
<br><br>
<</if>>
<<link [[Next|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<span class="red">but find none that would sell at market.</span><<gtending>><<tending 2>>
<br><br>
<<link [[Next|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
You keep walking. The vehicle closes in, until heavy wheels rumble by.
<<if $rng gte 51>>
<<generate1>><<generate2>><<person1>>
It slows beside you, and a <<person>> leans out.
<<if pregnancyBellyVisible()>>
"It's dangerous out here alone, especially for a pregnant <<girl>> like yourself,"
<<else>>
"It's dangerous out here alone,"
<</if>>
<<he>> says. "How about you hop in. We'll give you a lift."
<br><br>
<<link [[Accept|Moor Vehicle Accept]]>><</link>>
<br>
<<link [[Refuse|Moor Vehicle Refuse]]>><</link>>
<br>
<<else>>
The occupants pay you little attention.
<br><br>
<<link [[Next|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
You keep low within the heather. The vehicle closes in, until heavy wheels rumble by. You wait until the sounds fades before emerging.
<br><br>
<<link [[Next|Moor]]>><<set $eventskip to 1>><</link>>
<br><<set $outside to 0>><<effects>>
<<if $rng gte 71>>
You climb into the back, and the vehicle speeds up. A <<person2>><<person>> sits in the driver's seat. <span class="red">The doors lock.</span>
<br><br>
"Think Remy will want this one?" the <<person1>><<person>> asks.
<br>
"Aye, but we got bugger for the last one." <<person2>><<He>> chucks a coil of rope to the <<person1>><<persons>> lap. "Let's have some fun."
<br><br>
The <<person1>><<person>> climbs to the seat beside you. "Hold out your arms <<girl>>. Don't you dare resist."
<br><br>
<<link [[Submit|Moor Vehicle Submit]]>><<sub 1>><</link>>
<br>
<<link [[Resist|Moor Vehicle Resist]]>><<def 1>><</link>>
<br>
<<else>>
You climb into the back, and the vehicle speeds up. A <<person2>><<person>> sits in the driver's seat. "Where you heading?" <<he>> asks.
<br><br>
<<link [[The farmlands (0:20)|Moor Vehicle Journey]]>><<pass 20>><<set $phase to 0>><</link>>
<br>
<<link [[Deeper into the moor (0:20)|Moor Vehicle Journey]]>><<pass 20>><<set $phase to 1>><</link>>
<br>
<<link [[The Remy Estate (0:10)|Moor Vehicle Journey]]>><<set $phase to 2>><</link>>
<br>
<</if>><<effects>>
<<if $phase is 0>>
The <<person2>><<person>> drives you through the moor. <<He>> can't move too fast, but it's faster than on foot.
<br><br>
<<He>> pulls onto a proper road, and comes to a stop. You bid the pair farewell, and they drive away.
<br><br>
<<link [[Next|Farmland]]>><<endevent>><<set $moor to 0>><<unset $moor_hunt>><</link>>
<br>
<<elseif $phase is 1>>
The <<person2>><<person>> drives you through the moor. <<He>> can't move too fast, but it's faster than on foot.
<br><br>
<<He>> pulls up before a large bramble patch, and leans over <<his>> seat. "Far as we go," <<he>> says. "Terrain's too rough. You be careful."
<br><br>
You bid the pair farewell, and they drive away.
<br><br>
<<link [[Next|Moor]]>><<endevent>><<set $moor to 20>><<set $eventskip to 1>><</link>>
<br>
<<elseif $phase is 2>>
The pair share a glance. "You don't want nothing to do with them sort," the <<person1>><<person>> says. "How's about we take you back to the farms? Safer there."
<br><br>
<<link [[Insist on the Remy Estate|Moor Vehicle Journey]]>><<set $phase to 3>><</link>>
<br>
<<link [[Go to the farmlands instead|Moor Vehicle Journey]]>><<pass 20>><<set $phase to 0>><</link>>
<br>
<<link [[Go deeper into the moor instead|Moor Vehicle Journey]]>><<pass 20>><<set $phase to 1>><</link>>
<br>
<<else>>
The <<person2>><<person>> shakes <<his>> head, but doesn't argue. <<He>> drives you through the moor. <<He>> can't move too fast, but it's faster than on foot.
<br><br>
<<He>> pulls up before a tall metal fence, and leans over <<his>> seat. "You be careful now," <<he>> says.
<br><br>
You bid them farewell. They hesitate before driving away.
<br><br>
<<link [[Next|Moor]]>><<endevent>><<set $moor to 10>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<br><br><<effects>>
You put more distance between yourself and the vehicle.
<<if $rng gte 71>>
<span class="red">It stops,</span> and the <<person>> climbs out. "I insist," <<he>> says as a <<person2>><<person>> joins <<him>> from the other side. <<He>> holds a length of rope.
<br><br>
<<person1>>
<<link [[Fight|Moor Vehicle Fight]]>><<set $fightstart to 1>><</link>>
<br>
<<link [[Run|Moor Vehicle Run]]>><</link>><<athleticsdifficulty 1 1000>>
<br>
<<else>>
The <<person>> shrugs, and the vehicle speeds up.
<br><br>
<<link [[Next|Moor]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
<<bind>>You offer your wrists, and the <<person1>><<person>> binds them. "Good choice," <<he>> says as the <<person2>><<person>> pulls the vehicle to a stop.
<br><br>
<<saveNPC 0 moor_pair_1>>
<<saveNPC 1 moor_pair_2>>
The <<person2>><<person>> climbs from the vehicle. The <<person1>><<person>> follows suit, pulling you with <<him>>.
<br><br>
<<link [[Next|Moor Vehicle Defeat 2]]>><</link>>
<br><<effects>>
You kick the back of the <<person2>><<persons>> chair. <<He>> curses, and the vehicle swerves. The <<person1>><<person>> falls back. You take your chance, and reach for the door controls.
<br><br>
You scramble for the now-unlocked exit, but not before the <<person1>><<person>> recovers. <<He>> grasps your ankle, and you fall through the door. <<He>> climbs after you, and the <<person2>><<person>> isn't far behind.
<br><br>
<<link [[Next|Moor Vehicle Fight]]>><<set $fightstart to 1>><</link>>
<br><<effects>>
You run.
<<if $athleticsSuccess>>
The pair chase, <span class="green">but you manage to outpace them.</span>
<br><br>
<<link [[Next|Moor]]>><<set $eventskip to 1>><<endevent>><</link>>
<br>
<<else>>
The pair chase, <span class="red">and soon catch up.</span> The <<person1>><<person>> tackles you to the ground.
<br><br>
<<saveNPC 0 moor_pair_1>>
<<saveNPC 1 moor_pair_2>>
<<link [[Next|Moor Vehicle Defeat]]>><</link>>
<br>
<</if>><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Moor Vehicle Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Moor Vehicle Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Moor Vehicle Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Moor Vehicle Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The pair lean against the vehicle, panting. <<tearful>> you run across the heather. They're too worn out to give chase.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Moor]]>><<set $eventskip += 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The pair retreat to their vehicle, locking the doors behind them. Tires skid in the mud as they drive away.
<br><br>
<<tearful>> you dust yourself off.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Moor]]>><<set $eventskip += 1>><</link>>
<br>
<<else>>
You fall to the ground, too hurt to continue fighting.
<br><br>
<<saveNPC 0 moor_pair_1>>
<<saveNPC 1 moor_pair_2>>
<<steal>>
<<endcombat>>
<<loadNPC 0 moor_pair_1>>
<<loadNPC 1 moor_pair_2>>
<<link [[Next|Moor Vehicle Defeat]]>><<clotheson>><</link>>
<</if>><<effects>>
<<person2>>
<<bind>>The <<person>> binds your arms. They pull you to your feet, and shove your head against the vehicle.
<br><br>
"<<pShe>> has a nice bottom," the <<person1>><<person>> muses as <<he>> holds your head with one hand, and gropes with the other. "Think Remy will want <<phim>>?"<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br>
"Aye," the <<person2>><<person>> replies. "But we got paid bugger for the last one. I say we have some fun."
<br><br>
<<link [[Next|Moor Vehicle Defeat 2]]>><</link>>
<br><<effects>>
They tie a length of rope to your bindings, and affix the other side to the back of the vehicle. They climb inside, and the engine starts. You're forced to walk, pulled along by your wrists.
<br><br>
They speed up. The <<person1>><<person>> sticks <<his>> head out of the window to watch.
<br><br>
<<link [[Try to keep up (0:20)|Moor Vehicle Defeat 3]]>><<set $phase to 1>><<tiredness 2>><<pass 20>><<athletics 2>><</link>><<gtiredness>><<gathletics>><<athleticsdifficulty 1 200>>
<br>
<<link [[Give up|Moor Vehicle Give]]>><<pain 4>><<trauma 6>><<stress 6>><</link>><<gpain>><<gtrauma>><<gstress>>
<br><<effects>>
You refuse to continue, dropping to the dirt and allowing the vehicle to drag you along. They pull to a halt.
<br><br>
<<link [[Next|Moor Vehicle End]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<if $phase is 3>>
"Thought you were gonna outlast the engine for a moment," the <<person>> says. "Maybe Remy needs a pack mule."
<<elseif $phase is 2>>
"Not bad," the <<person>> says. "Maybe you'd make it in the country."
<<elseif $phase is 1>>
"Disappointing," the <<person>> says. "Won't last long out here."
<<else>>
"You townies are so weak," the <<person1>><<person>> says. "Wouldn't last a week out here."
<</if>>
<br><br>
The <<person2>><<person>> unties you from the vehicle, but leaves your arms bound. The <<person1>><<person>> grasps your hair and forces you to the ground.
<br><br>
<<link [[Next|Moor Vehicle Rape]]>><<set $molestationstart to 1>><</link>>
<br><<effects>>
It takes a brisk walk to keep up,
<<if $athleticsSuccess>>
<span class="green">but you manage it.</span><<physique 2>>
<br><br>
The <<person2>><<person>> throws an empty can out the window, and the vehicle speeds up, forcing you to jog.
<br><br>
<<link [[Try to keep up (0:20)|Moor Vehicle Defeat 4]]>><<set $phase to 2>><<tiredness 4>><<pass 20>><<athletics 4>><</link>><<ggtiredness>><<ggathletics>><<athleticsdifficulty 1 600>>
<br>
<<link [[Give up|Moor Vehicle Give]]>><<pain 4>><<trauma 6>><<stress 6>><</link>><<gpain>><<gtrauma>><<gstress>>
<br>
<<else>>
<span class="red">and you stumble to the dirt.</span> The vehicle drags you along behind it.<<gpain>><<gtrauma>><<gstress>><<pain 4>><<trauma 6>><<stress 6>><<physique 2>>
<br><br>
They pull to a halt.
<br><br>
<<link [[Next|Moor Vehicle End]]>><</link>>
<br>
<</if>><<effects>>
You have to jog to keep up
<<if $athleticsSuccess>>
<span class="green">but you manage it.</span><<physique 2>>
<br><br>
"<<pShes>> still at it," the <<person1>><<person>> shouts. The vehicle speeds up again.
<br><br>
<<link [[Try to keep up (0:20)|Moor Vehicle Defeat 5]]>><<set $phase to 2>><<tiredness 6>><<pass 20>><<athletics 6>><</link>><<ggtiredness>><<ggathletics>><<athleticsdifficulty 1 1000>>
<br>
<<link [[Give up|Moor Vehicle Give]]>><<pain 4>><<trauma 6>><<stress 6>><</link>><<gpain>><<gtrauma>><<gstress>>
<br>
<<else>>
<span class="red">and you stumble to the dirt.</span> The vehicle drags you along behind it.<<gpain>><<gtrauma>><<gstress>><<pain 4>><<trauma 6>><<stress 6>><<physique 4>>
<br><br>
They pull to a halt.
<br><br>
<<link [[Next|Moor Vehicle End]]>><</link>>
<br>
<</if>><<effects>>
You have to run to keep up,
<<if $athleticsSuccess>>
<span class="green">but you manage it.</span><<physique 6>>
<br><br>
The <<person1>><<person>> cheers your endurance. The <<person2>><<person>> glances out the window. <<He>> looks surprised.
<br><br>
Your arms are jerked every time the vehicle hits a bump. The other end of the rope fares worse, slowly wearing through, until <span class="green">it breaks</span>. <<tearful>> you seize your chance, and run through the heather.
<br><br>
The <<person1>><<person>> shouts, and they turn to give chase, but end up in a ditch.
<br><br>
<<endevent>>
<<clearNPC moor_pair_1>>
<<clearNPC moor_pair_2>>
<<link [[Next|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<span class="red">and you stumble to the dirt.</span> The vehicle drags you along behind it.<<gpain>><<gtrauma>><<gstress>><<pain 4>><<trauma 6>><<stress 6>><<physique 6>>
<br><br>
They pull to a halt.
<br><br>
<<link [[Next|Moor Vehicle End]]>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Moor Vehicle Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Moor Vehicle Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Moor Vehicle Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
They laugh as they shove you in a ditch. You hear them drive away.
<br><br>
<<tearful>> you struggle to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The pair retreat to their vehicle, locking the doors behind them. Tires skid in the mud as they drive away.
<br><br>
<<tearful>> you dust yourself off.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Moor]]>><<set $eventskip += 1>><</link>>
<br>
<</if>>
<<clearNPC moor_pair_1>>
<<clearNPC moor_pair_2>><<effects>>
You approach the pink flower. The scent is alluring. The petals brush your nose as you sniff.
<br><br>
A heat travels down your spine, resting in your loins. You're filled with a desperate yearning.
<br><br>
<<link [[Masturbate|Moor Flower Masturbation]]>><<set $masturbationstart to 1>><</link>>
<br>
<<link [[Leave|Moor Flower Leave]]>><</link>><<willpowerdifficulty 1 1000>>
<br><<effects>>
You approach the odd phallus-shaped plant. The scent is alluring. You wonder why such a thing exists.
<br><br>
A heat travels down your spine, resting in your loins. You're filled with a desperate yearning.
<br><br>
<<link [[Masturbate|Moor Phallus Plant Masturbation]]>><<set $masturbationstart to 1>><<set $moorPhallusPlant to 1>><</link>>
<br>
<<link [[Leave|Moor Flower Leave]]>><</link>><<willpowerdifficulty 1 1000>>
<br><<effects>>
<<if $masturbationstart is 1>>
<<set $masturbationstart to 0>>
<<set $masturbationstat += 1>>
<<masturbationstart>>
You drop to your knees, unable to contain your lust. You have to cum. Right now.<<garousal>><<arousal 600>>
<br><br>
<</if>>
<<masturbationeffects>>
<<masturbationactions>>
<<link [[Continue|Moor Flower Masturbation]]>><</link>><<nexttext>>
<br>
<<if $corruptionMasturbation isnot true and random(0,3) gt $orgasmcurrent and $corruption_slime gt ($willpower / 10)>>
<<link [[Stop|$passage]]>><<set $corruptionMasturbation to true>><</link>>
<<elseif $corruptionMasturbation isnot true>>
<<link [[Stop|Moor Flower Masturbation Finish]]>><<set $finish to 1>><</link>>
<<else>>
The slime in your ear will not allow you to stop.
<</if>>
<br><<effects>>
<<if $masturbationorgasm is 0>>
<<endmasturbation>>
<<endcombat>>
With great effort, you force your hands away from your body, grasping tufts of grass to keep them still. You crawl away from the flower, ignoring the ache.
<br><br>
<<if $tentacledisable is "f">>
<<if $plantdisable is "f" and ($hallucinations gte 2 or $backgroundTraits.includes("plantlover")) and $rng gte 76>>
<<generatePlant1>><<person1>>
<span class="red">Something snags your ankle.</span> Vines whip around your waist and hold you still, and a <<person>> walks up to you. <<Hes>> breathing heavily, and <<his>> hair, adorned with <<plant_details>>, is messed and sweaty.
<br><br>
"You got me all worked up," <<he>> mutters. "Gave me such a good show. Why'd you end it there?" <<His>> vines drag you closer to <<him>>. "Guess I need to get a little hands-on."
<br><br>
<<link [[Next|Moor Plant Sex]]>><<set $molestationstart to 1>><<set $phase to 0>><</link>>
<<elseif $hallucinations gte 2 or $backgroundTraits.includes("plantlover")>>
<span class="red">Something snags your ankle.</span> Roots erupt from the base of the flower. They whip around your waist, and drag you back.
<br><br>
<<link [[Next|Moor Tentacles]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
You're panting by the time you escape the scent's influence.<<gtiredness>><<ggstress>><<tiredness 6>><<stress 12>>
<br><br>
<<link [[Next|Moor]]>><<clotheson>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<else>>
You're panting by the time you escape the scent's influence.<<gtiredness>><<ggstress>><<tiredness 6>><<stress 12>>
<br><br>
<<link [[Next|Moor]]>><<clotheson>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<else>>
<<endmasturbation>>
<<endcombat>>
Satisfied, the scent's influence is lessened. <<tearful>> you continue your journey.
<br><br>
<<link [[Next|Moor]]>><<clotheson>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<unset $moorFlower>><<effects>>
<<if $masturbationstart is 1>>
<<set $masturbationstart to 0>>
<<set $masturbationstat += 1>>
<<masturbationstart>>
You approach the plant, unable to contain your lust. You have to cum while using it. Right now.<<garousal>><<arousal 600>>
<br><br>
<</if>>
<<masturbationeffects>>
<<masturbationactions>>
<<if $masturbationorgasm gte 3 and ($anususe is "mpenisflowerpenetrate" or $vaginause is "mpenisflowerpenetrate" or $mouth is "mpenisflowersuck")>>
<<link [[Continue|Moor Phallus Plant Masturbation Finish]]>><<set $finish to 1>><</link>>
<<else>>
<<link [[Continue|Moor Phallus Plant Masturbation]]>><</link>><<nexttext>>
<</if>>
<br>
<<if ($anususe is "mpenisflowerpenetrate" or $vaginause is "mpenisflowerpenetrate" or $mouth is "mpenisflowersuck")>>
<span class="red">You can't stop.</span>
<<elseif $corruptionMasturbation isnot true and random(0,3) gt $orgasmcurrent and $corruption_slime gt ($willpower / 10)>>
<<link [[Stop|$passage]]>><<set $corruptionMasturbation to true>><</link>>
<<elseif $corruptionMasturbation isnot true>>
<<link [[Stop|Moor Phallus Plant Masturbation Finish]]>><<set $finish to 1>><</link>>
<<else>>
The slime in your ear will not allow you to stop.
<</if>><<effects>>
<<if $anususe isnot "mpenisflowerpenetrate" and $vaginause isnot "mpenisflowerpenetrate" and $mouth isnot "mpenisflowersuck">>
<<endmasturbation>>
<<endcombat>>
With great effort, you force your hands away from your body, grasping tufts of grass to keep them still. You crawl away from the flower, ignoring the ache.
<br><br>
<<if $tentacledisable is "f">>
<<if $plantdisable is "f" and ($hallucinations gte 2 or $backgroundTraits.includes("plantlover")) and $rng gte 76>>
<<generatePlant1>><<person1>>
<span class="red">Something snags your ankle.</span> Vines whip around your waist and hold you still, and a <<person>> walks up to you. <<Hes>> breathing heavily, and <<his>> hair, adorned with <<plant_details>>, is messed and sweaty.
<br><br>
"You got me all worked up," <<he>> mutters. "Gave me such a good show. Why'd you end it there?" <<His>> vines drag you closer to <<him>>. "Guess I need to get a little hands-on."
<br><br>
<<link [[Next|Moor Plant Sex]]>><<set $molestationstart to 1>><<set $phase to 0>><</link>>
<<elseif $hallucinations gte 2 or $backgroundTraits.includes("plantlover")>>
<span class="red">Something snags your ankle.</span> Roots erupt from the base of the flower. They whip around your waist, and drag you back.
<br><br>
<<link [[Next|Moor Tentacles]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
You're panting by the time you escape the scent's influence.<<gtiredness>><<ggstress>><<tiredness 6>><<stress 12>>
<br><br>
<<link [[Next|Moor]]>><<clotheson>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<else>>
You're panting by the time you escape the scent's influence.<<gtiredness>><<ggstress>><<tiredness 6>><<stress 12>>
<br><br>
<<link [[Next|Moor]]>><<clotheson>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<else>>
<<if $anususe is "mpenisflowerpenetrate">>
<<purity -1>><<set $player.bodyliquid.anus.goo += 1>><<analejacstat>><<ejacstat>>
Slimy fluid erupts from the tip, flooding your bowels with its warmth.
<<elseif $vaginause is "mpenisflowerpenetrate">>
<<purity -1>><<set $player.bodyliquid.vagina.goo += 1>><<vaginalejacstat>><<ejacstat>>
Slimy fluid erupts from the tip, flooding your womb with its warmth.
<<elseif $mouth is "mpenisflowersuck">>
<<purity -1>><<set $player.bodyliquid.mouth.goo += 1>><<oralejacstat>><<ejacstat>>
Slimy fluid erupts from the tip, flooding your mouth with its warmth.
<</if>>
You feel satisfied, and break out of the daze caused by the scent.
<br><br>
<<endmasturbation>>
<<endcombat>>
<<link [[Next|Moor]]>><<clotheson>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<unset $moorPhallusPlant>>
<<unset $moorFlower>><<effects>>
You try to ignore the sweet scent,
<<if $willpowerSuccess>>
<span class="green">and manage to tear yourself away.</span> You continue your journey.
<br><br>
<<link [[Next|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<span class="red">but can't bring yourself to walk away.</span><<gwillpower>><<willpower 3>>
<br><br>
<<if $moorFlower is "flower">>
<<link [[Investigate|Moor Flower]]>><<arousal 600>><<drugs 60>><</link>><<garousal>>
<<else>>
<<link [[Investigate|Moor Phallus Plant]]>><<arousal 600>><<drugs 60>><</link>><<garousal>>
<</if>>
<br>
<</if>><<effects>>
You turn away,
<<if $willpowerSuccess>>
<span class="green">and manage to ignore the scent's influence.</span>
<br><br>
You continue your journey.
<br><br>
<<link [[Next|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<span class="red">but the yearning is too much.</span><<gwillpower>><<willpower 3>>
<br><br>
<<if $moorFlower is "flower">>
<<link [[Next|Moor Flower Masturbation]]>><<set $masturbationstart to 1>><</link>>
<<else>>
<<link [[Next|Moor Phallus Plant Masturbation]]>><<set $masturbationstart to 1>><<set $moorPhallusPlant to 1>><</link>>
<</if>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<molested>>
<<controlloss>>
<<tentaclestart 6 15 "root" "vine" true>>
<</if>>
<<statetentacles>>
<<effects>>
<<effectstentacles>>
<<tentacles>>
<<actionstentacles>>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[Next|Moor Tentacles Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Moor Tentacles]]>><</link>></span><<nexttext>>
<</if>><<effects>>
The roots return to the earth. The sweet scent lingers in the air.
<br><br>
<<tearful>> you struggle to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Moor]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
You recite the words you learned. Maybe it did nothing, but you feel a little better regardless.
<br><br>
<<if $moorLuck is undefined>>
<<set $moorLuck to 5>>
<<elseif $moorLuck lte 5>>
<<set $moorLuck += 5>>
<</if>>
<<link [[Next|Moor]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<if $athleticsSuccess>>
<span class="green">The shrub holds</span> as you pull yourself onto the ledge. You lie there a moment as your pulse calms.
<br><br>
<<else>>
You try to scramble onto the ledge, <span class="red">but the shrub comes loose.</span> You plunge to the earth below.<<gggpain>><<ggstress>><<pain 12>><<stress 12>>
<br><br>
<<tearful>> you climb to your feet. You hope you can walk it off.
<br><br>
<</if>>
<<link [[Next|Moor]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
You let go of the shrub, and try to land in a safe position. You almost manage it.
<br><br>
<<tearful>> you climb to your feet. You hope you can walk it off.
<br><br>
<<link [[Next|Moor]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
You turn and walk the way you came, until you find an alternative path. This one isn't quite so scary.
<br><br>
<<link [[Next|Moor]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
You continue your journey.
<<beastNEWinit 3 cat>>
<<if $rng gte 51 and ($bestialitydisable is "f" or $monster is 1)>>
It's just a feeling, after all.
<br><br>
You hear a patter of feet behind you. You turn, and face a pair of yellow eyes. You hear more feet. You're surrounded.
<br><br>
<<if $monster is 1>>
A <<beasttype 0>> pounces, <span class="purple">pinning you to the ground.</span> "I'm glad you're here," <<bhe 0>> says. "Such a boring day." <<bHe 0>> leaps away instead of pressing the attack. You rise to your feet, only to be pinned by <<bhis 0>> friend.
<<else>>
One of the large cats pounces, <span class="purple">pinning you to the ground.</span> It growls at you a moment, but then leaps away instead of pressing the attack. You rise to your feet, only to be pinned by a second cat.
<</if>>
<<if $worn.lower.name isnot "naked">>
This one flips you onto your belly, and hooks <<bhis 1>> claws into your $worn.lower.name.
<br><br>
<<set $worn.lower.integrity -= 100>>
<<if $worn.lower.integrity lte 0>>
<<bHe 1>> <span class="pink">tears the fabric from your body,</span> exposing your <<undies>> with little effort.
<<integritycheck no_text>><<exposure>>
<br><br>
<<else>>
<<bHe 1>> tries to tear the fabric from your body, but it remains firm. You are instead lifted into the air, before the claws come free, dumping you back on the ground.
<br><br>
<</if>>
<<elseif $worn.under_lower.name isnot "naked">>
This one flips you onto your belly, and hooks <<bhis 1>> claws into your $worn.under_lower.name.
<br><br>
<<set $worn.under_lower.integrity -= 100>>
<<if $worn.under_lower.integrity lte 0>>
<<bHe 1>> <span class="pink">tears the fabric from your body,</span> exposing your <<genitals>> with little effort.
<<integritycheck no_text>><<exposure>>
<br><br>
<<else>>
<<bHe 1>> tries to tear the fabric from your body, but it remains firm. You are instead lifted into the air, before the claws come free, dumping you back on the ground.
<br><br>
<</if>>
<<else>>
This one flips you onto your belly.
<br><br>
<</if>>
<<link [[Soothe|Moor Cats Soothe]]>><</link>><<tendingdifficulty 500 1100>>
<br>
<<link [[Fight|Moor Cats Rape]]>><<set $phase to 0>><<set $molestationstart to 1>><</link>>
<br>
<<link [[Submit|Moor Cats Rape]]>><<set $phase to 1>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $rng gte 51>>
You hear a patter of feet behind you. You turn, and face a pair of yellow eyes. You hear more feet. You run in a mad dash, and manage to escape, though worse for wear.<<beastescape>>
<br><br>
<<link [[Next|Moor]]>><<set $eventskip to 1>><<endevent>><</link>>
<br>
<<else>>
It's just a feeling, after all, and you soon leave it behind.
<br><br>
<<link [[Next|Moor]]>><<set $eventskip to 1>><<endevent>><</link>>
<br>
<</if>><<effects>>
You sing a soothing tune,
<<if $tendingSuccess>>
<span class="green">and the <<beastsplural>> back away from you.</span> They crouch, listening.
<br><br>
<<if $monster is 1>>
"More!" a <<beasttype 2>> says when you finish. You're not sure you have a choice. You're safe as long as they're enraptured.
<br><br>
You finish a second time. There's a pause. "Thanks for the song," a <<beasttype 1>> says. <<bHe 1>> turns and disappears behind a rock. The others follow.
<br><br>
<<else>>
When you finish, the largest turns and disappears behind a rock. The others follow.
<br><br>
<</if>>
<<link [[Next|Moor]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<span class="red">but fear cracks your voice.</span> The <<beastsplural>> are unimpressed.
<br><br>
<<if $monster is 1>>
"Why's it making that noise?" A <<beasttype 2>> asks.
<br>
"I'll shut it up."
<br><br>
You feel hands grasp your shoulders.
<br><br>
<<else>>
Paws land on your shoulders.
<br><br>
<</if>>
<<link [[Next|Moor Cats Rape]]>><<set $phase to 1>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<beastTrainGenerate>>
<<if $phase is 1>>
<<if $NPCList[0].penis isnot "none">>
You remain on your knees as the <<beasttype 0>> mounts you.
<<set $position to "doggy">><<set $NPCList[0].stance to "top">>
<<else>>
The <<beasttype 0>> flips you onto your back, and mounts you.
<<set $position to "missionary">><<set $NPCList[0].stance to "top">>
<</if>>
<<else>>
You kick the <<beasttype 0>> away from you. <<bHe 0>> hisses.
<<set $enemyanger += 30>><<set $enemyhealth -= 100>>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Moor Cats Rape End]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Moor Cats Rape End]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Moor Cats Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyhealth lte 0>>
<<beastwound>>
<<if $combatTrain.length gt 0>>
The <<beasttype>> recoils in pain and fear, but another is eager for a go.
<<combatTrainAdvance>>
<br><br>
<<link [[Next|Moor Cats Rape]]>><</link>>
<<else>>
The <<beasttype>> recoils in pain and fear.
<<combatTrainAdvance>>
<br><br>
<<link [[Next|Moor Cats Rape End]]>><<set $finish to 1>><</link>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<if $combatTrain.length gt 0>>
Satisfied, the <<beasttype>> moves and another takes its turn.
<<combatTrainAdvance>>
<br><br>
<<link [[Next|Moor Cats Rape]]>><</link>>
<<else>>
Satisfied, the <<beasttype>> moves away from you.
<<combatTrainAdvance>>
<br><br>
<<link [[Next|Moor Cats Rape End]]>><<set $finish to 1>><</link>>
<</if>>
<<else>>
<<if $enemywounded is 1 and $enemyejaculated is 0>>
The <<beasttype>> whimpers and flees.
<<elseif $enemywounded is 0 and $enemyejaculated is 1>>
Satisfied, the <<beasttype>> leaves.
<<elseif $enemywounded gte 2 and $enemyejaculated is 0>>
Feeling that you're more trouble than you're worth, the <<beastsplural>> flee.
<<elseif $enemywounded is 0 and $enemyejaculated gte 2>>
The <<beastsplural>> leave you spent and shivering on the grass.
<<elseif $enemywounded gte 1 and $enemyejaculated gte 1>>
The <<beastsplural>> leave you spent and shivering on the grass.
<</if>>
<br><br>
<<tearful>> you struggle to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
<<npc "Great Hawk">>
You drop to your knees, and squeeze into a crack, legs-first so you can see outside.
<br><br>
Your pursuer circles overhead, before swooping to a nearby rock.
<<if $monster is 1>>
The harpy's talons bite into the stone as <<bhe>> scans <<bhis>> surroundings, watching for any movement.
<<else>>
The giant hawk scans <<bhis>> surroundings from <<bhis>> perch, watching for any movement.
<</if>>
You shuffle deeper into the dark.
<br><br>
<<if $rng gte 51>>
The <<beasttype>> releases a frustrated shriek, and beats <<bhis>> wings. The gust ruffles your hair as it takes to the sky once more.
<br><br>
You wait a few minutes before emerging from your hiding place.
<br><br>
<<link [[Next|Moor]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<span class="red">Something prods your <<bottom>>.</span> You almost jump forward in fright, but manage to stop yourself. The <<beasttype>> would see you.
<br><br>
<<if $leftarm is "bound" and $rightarm is "bound">>
You press your mouth against the earth as something mounts you.
<<else>>
You put a hand over your mouth as something mounts you.
<</if>>
<span class="blue">Too much noise would be dangerous.</span>
<br><br>
<<endevent>>
<<link [[Next|Moor Bird Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastNEWinit 1 creature>>
<<beastCombatInit>>
<<if $player.penisExist>>
<<set $position to "missionary">>
<<else>>
<<set $position to "doggy">>
<</if>>
<<set $NPCList[0].stance to "top">>
<<enable_rescue>>
<<set $timer to 10>>
<</if>>
<<if $timer gte 5>>
<span class="pink">The terror perches on the rock, scanning the terrain.</span>
<<elseif $timer is 4>>
<span class="purple">The terror watches the base of the cliff. It's eyes almost meet yours.</span>
<<elseif $timer gte 1>>
<span class="blue">The terror watches the base of the cliff.</span>
<<else>>
<span class="blue">The terror looks impatient.</span>
<</if>>
<br><br>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $orgasmdown gte 1>>
<span id="next"><<link [[Next|Moor Bird Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Moor Bird Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Moor Bird Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Moor Bird Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Moor Bird Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $timer lte 0>>
<span id="next"><<link [[Next|Moor Bird Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Moor Bird Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<set _moor_bird_escape to true>>
<<beastejaculation>>
Satisfied, the creature disappears. You breathe a sigh of relief.
<br><br>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
<<set _moor_bird_escape to true>>
The creature flees in fright, disappearing into the darkness.
<br><br>
<<endcombat>>
<<elseif $timer lte 0>>
<<endcombat>>
<<set _moor_bird_escape to true>>
<<else>>
<<set _moor_bird_escape to false>>
<<endcombat>>
<<set $stealtextskip to 1>>
<<stealclothes>>
<br><br>
<<npc "Great Hawk">>
<span class="red">The <<beasttype>>'s eyes snap to yours</span>, alerted by your cry. It unleashes a terrible shriek, sending the other creature scrambling deeper into the dark. You try to shuffle deeper yourself, but the <<beasttype>> leaps closer, its talons piercing the earth an inch from your face.
<br><br>
It takes to the air, and grasps your shoulders with its claws.<<if $monster is 1>> "Caught you," <<bhe>> says as the wings on <<bhis>> back beat furiously.<</if>> You leave the ground behind.
<br><br>
<<link [[Next|Bird Capture]]>><</link>>
<br>
<</if>>
<<if _moor_bird_escape isnot false>>
<<npc "Great Hawk">>
<<unset $moor_hunt>>
The <<beasttype>> releases a frustrated shriek, and beats <<bhis>> wings.
The gust ruffles your hair as <<bhe>> takes to the sky once more.
<br><br>
<<clotheson>>
<<tearful>> you breathe a sigh of relief. You wait a few minutes before emerging from your hiding place.
<br><br>
<<link [[Next|Moor]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<npc "Great Hawk">>
You take a deep breath, and dive into the pool. You peer through the surface as the <<beasttype>> circles above.<<water>><<effects>>
<br><br>
<<if $swimmingSuccess is 1>>
<span class="green">You manage to hold your breath.</span>
<<if $rng gte 21>>
<span class="blue">The <<beasttype>> dives through the air,</span> landing at the edge of the pool. <<bHe>> scans <<bhis>> surroundings, but only spares a glance at your hiding place.
<br><br>
<<link [[Stay hidden (0:01)|Moor Bird Pool 2]]>><<pass 1>><</link>><<swimmingdifficulty 1 500>>
<br>
<<link [[Emerge|Moor Bird Emerge]]>><</link>>
<br>
<<else>>
The <<beasttype>> releases a frustrated shriek, <span class="green">and flies away.</span>
<br><br>
<<unset $moor_hunt>>
You emerge and gasp for breath.
<br><br>
<<link [[Next|Moor]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<else>>
You wait as long as you can, <span class="red">but can't hold your breath any longer.</span> You emerge, gasping for breath.
<br><br>
You've barely recovered when you hear another shriek. <span class="red">This one close.</span> You glance up, and see the <<beasttype>> diving towards you, talons outstretched. You try to slip back beneath the water, but it's too late. <<bHis>> claws grasp your shoulders.<<if $monster is 1>> "Caught you," <<bhe>> says as the wings on <<bhis>> back beat furiously.<</if>> You leave the pool far below.
<br><br>
<<link [[Next|Bird Capture]]>><</link>>
<br>
<</if>><<water>><<effects>>
You remain underwater.
<<if $swimmingSuccess is 1>>
<span class="green">You manage to hold your breath.</span>
<<if $rng gte 41>>
<span class="purple">The <<beasttype>> hops to the pool's edge,</span> a couple of feet away, and stares at the far bank.
<br><br>
<<link [[Stay hidden (0:01)|Moor Bird Pool 3]]>><<pass 1>><</link>><<swimmingdifficulty 1 700>>
<br>
<<link [[Emerge|Moor Bird Emerge]]>><</link>>
<br>
<<else>>
<<bHe>> shrieks in frustration, beats <<bhis>> wings, <span class="green">and flies away.</span>
<br><br>
<<unset $moor_hunt>>
You emerge from the water, and gasp for air.
<br><br>
<<link [[Next|Moor]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<else>>
You wait as long as you can, <span class="red">but can't hold your breath any longer.</span> You emerge, gasping for breath.
<br><br>
The <<beasttype>> shrieks again. <<bHe>> grasps your shoulders with <<bhis>> claws before your vision cleans.<<if $monster is 1>> "Caught you," <<bhe>> says as the wings on <<bhis>> back beat furiously.<</if>> You leave the pool far below.
<br><br>
<<link [[Next|Bird Capture]]>><</link>>
<br>
<</if>><<water>><<effects>>
You remain underwater.
<<if $swimmingSuccess is 1>>
<span class="green">You manage to hold your breath.</span>
<<if $rng gte 61>>
<span class="purple">The <<beasttype>>'s head jerks in your direction</span>, and stares right through you, before flicking elsewhere. It can't see beneath the surface.
<br><br>
<<link [[Stay hidden (0:01)|Moor Bird Pool 4]]>><<pass 1>><</link>><<swimmingdifficulty 1 900>>
<br>
<<link [[Emerge|Moor Bird Emerge]]>><</link>>
<br>
<<else>>
<<bHe>> shrieks in frustration, beats <<bhis>> wings, <span class="green">and flies away.</span>
<br><br>
<<unset $moor_hunt>>
You emerge from the water, and gasp for air.
<br><br>
<<link [[Next|Moor]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<else>>
You wait as long as you can, <span class="red">but can't hold your breath any longer.</span> You emerge, gasping for breath.
<br><br>
The <<beasttype>> shrieks again. <<bHe>> grasps your shoulders with <<bhis>> claws before your vision cleans.<<if $monster is 1>> "Caught you," <<bhe>> says as the wings on <<bhis>> back beat furiously.<</if>> You leave the pool far below.
<br><br>
<<link [[Next|Bird Capture]]>><</link>>
<br>
<</if>><<effects>>
You remain underwater,
<<if $swimmingSuccess is 1>>
<span class="green">and manage to hold your breath.</span> The <<beasttype>> shrieks in frustration, beats <<bhis>> wings, <span class="green">and flies away.</span>
<br><br>
<<unset $moor_hunt>>
You emerge from the water, and gasp for air.
<br><br>
<<link [[Next|Moor]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
You wait as long as you can, <span class="red">but can't hold your breath any longer.</span> You emerge, gasping for breath.
<br><br>
The <<beasttype>> shrieks again. <<bHe>> grasps your shoulders with <<bhis>> claws before your vision cleans.<<if $monster is 1>> "Caught you," <<bhe>> says as the wings on <<bhis>> back beat furiously.<</if>> You leave the pool far below.
<br><br>
<<link [[Next|Bird Capture]]>><</link>>
<br>
<</if>><<effects>>
You emerge from the pool, gasping for air. <span class="red">Claws grasp your shoulders</span> before your vision clears.<<if $monster is 1>> "Caught you," <<bhe>> says as the wings on <<bhis>> back beat furiously.<</if>> You leave the pool far below.
<br><br>
<<link [[Next|Bird Capture]]>><</link>>
<br><<effects>>
<<npc "Great Hawk">>
You screech at the sky. The <<beasttype>> hears you, and swoops closer. <<bHe>> lands nearby.
<br><br>
<<if $monster is 1>>
"All well, <<wife>>?" <<bhe>> asks.
<<else>>
<<bHe>> gives you an affectionate pet.
<</if>>
<br><br>
<<link [[Ask for a ride to the nest (0:20)|Moor Bird Screech Nest]]>><<pass 20>><</link>>
<br>
<<link [[Ask for a ride to the farmlands (0:20)|Moor Bird Screech Farmlands]]>><<pass 20>><</link>>
<br>
<<link [[Just groom (0:05)|Moor Bird Screech Stroke]]>><<transform bird 1>><<pass 5>><<stress -6>><<trauma -6>><</link>><<ltrauma>><<lstress>>
<br><<effects>>
<<if $monster gte 1>>
The <<beasttype>> wraps <<bhis>> arms around your chest, and lifts you into the air. <<bHe>> pants by the time you make it back to the nest.
<br><br>
<<else>>
The <<beasttype>> lifts you by your shoulders, and flies you over the moor. <<bHe>> struggles to stay airborne by the time you make it back to the nest.
<br><br>
<</if>>
<<link [[Next|Bird Tower]]>><<endevent>><</link>>
<br><<effects>>
<<if $monster gte 1>>
The <<beasttype>> hesitates. "Close to landbound," <<bhe>> warns. "But if you want." <<bHe>> wraps <<bhis>> arms around your chest, and lifts you into the air. Together, you soar across the moor. You land near the road.
<br><br>
"Be careful," <<bhe>> says. <<bHe>> takes to the sky once more.
<br><br>
<<else>>
The <<beasttype>> hesitates before lifting you by the shouldres. <<bHe>> flies you over the moor, and lands near the road.
<br><br>
<<bHe>> gives a worried chirp before taking to the skies once more.
<br><br>
<</if>>
<<link [[Next|Moor]]>><<endevent>><<set $moor to 0>><<set $eventskip to 1>><</link>>
<br><<effects>>
You stroke the <<beasttype>>'s feathers.
<<if $monster is 1>>
<<bHe>> laughs, and returns the favour.
<br><br>
"Be careful," <<bhe>> says while giving you a parting hug. <<bHe>> takes to the skies.
<br><br>
<<else>>
<<bHe>> chirps, and returns the favour, stroking you with <<bhis>> beak.
<br><br>
<<bHe>> wraps a wing around you for a moment, before taking to the skies once more.
<br><br>
<</if>>
<<link [[Next|Moor]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
You grip the chain connecting your ankles, and pull.
<<if $physiqueSuccess>>
The metal is rusted with age, <span class="green">and crumbles apart,</span> freeing you.
<br><br>
<<remove_shackle>>
<<link [[Next|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<span class="red">It's no use.</span> The metal is too strong.
<br><br>
<<link [[Next|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
You examine the lock. It looks old, and delicate with rust.
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
Satisfying the mechanism is simple enough. There's another click, <span class="green">and your legs are free.</span>
<br><br>
<<remove_shackle>>
<<skulduggeryuse>>
<<link [[Next|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<span class="red">You hear an unfortunate snap.</span> The lock has jammed.
<br><br>
<<skulduggeryuse>>
<<link [[Next|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<if $sexstart is 1 or $molestationstart is 1>>
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>><<set $consensual to 1>>
<<neutral 1>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<</if>>
<<maninit "plant">><<npcexpose>>
<<if $phase is 0>>
<<set $enemyarousalmax to 1500>>
<<set $enemyarousal to 500>>
<<else>>
<<set $enemyarousalmax to 800>>
<</if>>
<<set _randomtentacles to random(8, 12)>>
<<makeAbomination _randomtentacles 8 "vine" "vine" true>>
<</if>>
<br>
<<effects>>
<<effectsabomination>><<abomination>>
<<stateabomination>>
<br><br>
<<actionsabomination>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Moor Plant Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Moor Plant Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Moor Plant Sex]]>><</link>></span><<nexttext>>
<</if>><<set $location to "moor">><<set $outside to 1>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"That was fun!" the <<person>> chirps. "I wish more humans were like you."
<br><br>
<<if $phase is 1 and $rng gte 76>>
<span class="blue">The creature from before leaps onto <<his>> shoulder.</span> "You're a good wingman, little buddy." <<He>> grins. "Scored me a fuck with a cute <<girl>>." <<He>> scratches it on the back, and it chitters.
<<trauma 3>><<gtrauma>>
<<else>>
<<He>> picks <<himself>> up off the ground and dusts off one of <<his>> vines. "If you're ever in the area, hit me up! I'd love to do this again!"
<</if>>
<<He>> walks off, <<his>> vines shambling behind <<him>>.
<br><br>
<<tearful>> you gather yourself.
<<clotheson>>
<<endcombat>>
<<link [[Next|Moor]]>><<set $eventskip to 1>><</link>>
<<elseif $enemyhealth lte 0>>
The <<person>> backpedals from you, looking at you warily. "Yeesh, a bit uncalled for, wouldn't you say? <<if $phase is 1>>After I saved you and all? Someone's ungrateful.<<else>>I just wanted us to feel good.<</if>>" <<His>> vines all retract away from you.
<br><br>
<<if $phase is 1 and $rng gte 76>>
<span class="blue">The creature from before leaps onto <<his>> shoulder and chitters.</span> "Yeah, I'm fine, little buddy," the <<person>> says. "Maybe it'll work on someone else."
<<else>>
<<He>> rubs one of <<his>> vines, frowning. "Well, if you're ever in the area, hit me up. Maybe we can pick up where we left off, if you're in a better mood!"
<</if>>
<<He>> walks off, <<his>> vines trailing weakly behind <<him>>.
<br><br>
<<tearful>> you gather yourself.
<<clotheson>>
<<endcombat>>
<<link [[Next|Moor]]>><<set $eventskip to 1>><</link>>
<</if>><<set $location to "moor">><<set $outside to 1>><<effects>>
You shake your head.
<<if $rng gte 76 and $bestialitydisable is "f" and $lurkerdisable is "f">>
"Damn, tough break," the <<person>> sighs. "Well, plan B. <<pShes>> all yours."
<br><br>
<span class="red"><<He>> flings the creature at your face, where it latches on.</span> The vines restraining the other creature loosen. The <<personsimple>> walks away, leaving you.
<br><br>
<<link [[Next|Moor Struggle Mid]]>><<set $phase to 1>><<set $struggle_start to 1>><</link>>
<<elseif $rng gte 51>>
The <<person>> frowns. "Huh, thought humans were supposed to be intelligent. That was the wrong answer."
<br><br>
<<He>> shrugs. "Well, now you know for the future. When someone saves you, you have sex with them as a thank you. It's how these things work." <span class="red"><<He>> lunges for you.</span>
<br><br>
<<link [[Next|Moor Plant Sex]]>><<set $molestationstart to 1>><<set $phase to 1>><</link>>
<<else>>
"Huh?" The <<persons>> face scrunches up. "But why not?"
<br><br>
<<He>> thinks for a few seconds, before sighing. "Whatever. You probably have your reasons, or something. I guess. See you around, or whatever." <<He>> walks away, sulking. <<His>> vines trail behind <<him>>, dragging the flailing creatures out of sight.
<br><br>
<<link [[Next|Moor]]>><<endevent>><<set $eventskip to 1>><</link>>
<</if>><<set $location to "moor">><<set $outside to 1>><<effects>>
<<if $moor_hunt gte 1>>
<span class="red">You are being hunted.</span>
<br><br>
<</if>>
<<switch $moormove>>
<<case "careful">>
You move through the moor, taking detours around hillocks and other higher areas.
<<case "quick">>
You move through the moor by the most direct path.
<<case "normal">>
You move through the moor, avoiding the more conspicuous areas.
<<case "fly">>
<<flight_effects>>
You catch the wind with a running jump, and fly low across the moor. Your wings tire quickly, but you cover a lot of ground before needing to land.
<<case "careful_search">>
You keep low, searching the nooks and crannies of the moor.
<<case "quick_search">>
You climb the nearest hillock, and observe the surrounding area. You get a good view of the moor.
<<case "normal_search">>
You search the moor for anything of value.
<<case "fly_search">>
<<flight_effects>>
You soar high above the moor, your keen eyes scanning the ground below. Your wings tire quickly, and you land upon a hillock to catch your breath.
<<case "hobble">>
You hobble across the uneven moor, careful not to trip.
<<default>>
You are on the moor.
<</switch>>
<<if $moor gte 100>>
A great castle looms above, despite being ruined and half-sunken into the peat.
<<earnFeat "Wet and Ruined">>
<<elseif $moor gte 51>>
Water bubbles up from unseen wells, running between the bushes and rocks. The ground is uneven and treacherous.
<<elseif $moor gte 21>>
The bushes and rock formations make travelling difficult.
<<elseif $moor gte 1>>
Plains of heather stretch in all directions.
<<else>>
A great plain of heather stretches before you. Farms lie in the other direction, and the sea beyond.
<</if>>
<<if $moor is 10>>
You're stood outside a farm, surrounded by tall fences. A sign beside the entrance reads: "Remy estate."
<</if>>
<<if $weather is "rain">>
There are few places to hide from the rain.
<<elseif $weather is "snow">>
A sheet of snow covers everything.
<</if>>
<br><br>
<<if $moor is 20>>
You see a faded sign. You can make out a little: "D--ger. W--d ani-a-s."
<br><br>
<<elseif $moor is 50>>
You see a faded sign. You can make out little: "D----- Q--c-s--d"
<br><br>
<<elseif $moor is 0>>
You see a sign beside a trail leading into the heather. It reads: "Danger. Keep out."
<br><br>
<</if>>
<<if $stress gte $stressmax>>
You've pushed yourself too much.
<br><br>
<<passout_moor>>
<<elseif $moor_hunt gte 10>>
<<moor_hunt>>
<<elseif $eventskip is 0>>
<<if $moor gte 51>>
<<eventsmoorhigh>>
<<elseif $moor gte 21>>
<<eventsmoormid>>
<<else>>
<<eventsmoorlow>>
<</if>>
<<else>>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "moor">>
<</if>>
<<if $moor gte 100>>
<<link [[Enter the castle (0:10)|Castle]]>><<pass 10>><</link>>
<br><br>
<</if>>
<<if $moor gte 51>>
<<if $pubtask is "moor" and $pubtask2 isnot 1>>
<<if $pubtasksetting is "lurkers" and $bestialitydisable is "f" and $lurkerdisable is "f">>
<<link [[Search for Landry's black box|Moor Box Lurkers]]>><</link>>
<br><br>
<<elseif $pubtasksetting is "person">>
<<link [[Search for Landry's black box|Moor Box]]>><</link>>
<br><br>
<<elseif random(1, 2) is 2 and $bestialitydisable is "f" and $lurkerdisable is "f">>
<<link [[Search for Landry's black box|Moor Box Lurkers]]>><</link>>
<br><br>
<<else>>
<<link [[Search for Landry's black box|Moor Box]]>><</link>>
<br><br>
<</if>>
<</if>>
<</if>>
<<if $moor is 10>>
<<link [[Approach the estate|Estate Approach]]>><</link>>
<br><br>
<</if>>
<<if $moor is undefined>>
<<set $moor to 0>>
<</if>>
<<if $harpy gte 6 and $birdFly gte 1>>
<<flight_time_check 4>>
<br>
<</if>>
<<if $moor lt 100>>
Go deeper into the moor
<br>
<<if $harpy gte 6 and $birdFly gte 1>>
<<print '<<link [[Fly ('+_hoursPassed+':'+ (_minutesPassed lt 10 ? "0" : "") + _minutesPassed + ')|Moor]]>><<set $fatigueMod to _fatigueMod>><<set $flightTime to _flightTime>><<bird_pass _flightTime>><<set $moor += 5>><<set $forestmod to 1>><<set $moormove to "fly">><</link>>'>><<flight_text>><<gtiredness>>
<br>
<</if>>
<<if $worn.feet.type.includes("heels") and !$possessed>>
<<link [[Hobble in heels (0:30)|Moor]]>><<bird_pass 30>><<set $moor += 5>><<set $forestmod to 3>><<set $moormove to "hobble">><<if $moor_hunt gte 1>><<set $moor_hunt += 2>><</if>><</link>><<gharass>>
<<else>>
<<if !$worn.feet.type.includes("shackle")>>
<<runicon>><<link [[Quickly (0:05)|Moor]]>><<bird_pass 5>><<set $moor += 5>><<set $forestmod to 3>><<set $moormove to "quick">><<if $moor_hunt gte 1>><<set $moor_hunt += 0.5>><</if>><</link>><<gharass>>
<br>
<</if>>
<<walkicon>><<link [[Normally (0:10)|Moor]]>><<bird_pass 10>><<set $moor += 5>><<set $forestmod to 1>><<set $moormove to "normal">><<if $moor_hunt gte 1>><<set $moor_hunt += 1>><</if>><</link>>
<br>
<<sneakicon>><<link [[Carefully (0:30)|Moor]]>><<bird_pass 30>><<set $moor += 5>><<set $moormove to "careful">><<set $forestmod to 0.5>><<if $moor_hunt gte 1>><<set $moor_hunt += 2>><</if>><</link>><<lharass>>
<</if>>
<br><br>
<</if>>
Search nearby <<gtreasure>>
<br>
<<if $harpy gte 6 and $birdFly gte 1>>
<<print '<<link [[Fly ('+_hoursPassedSearch+':'+ (_minutesPassedSearch lt 10 ? "0" : "") + _minutesPassedSearch + ')|Moor]]>><<set $fatigueMod to _fatigueMod>><<set $flightTime to _flightTimeSearch>><<bird_pass _flightTimeSearch>><<set $forestmod to 0.5>><<set $moormove to "fly_search">><</link>>'>><<flight_text>><<gtiredness>><<lharass>>
<br>
<</if>>
<<if !$worn.feet.type.includes("shackle")>>
<<runicon>><<link [[Quickly (0:05)|Moor]]>><<bird_pass 5>><<set $forestmod to 3>><<set $moormove to "quick_search">><<if $moor_hunt gte 1>><<set $moor_hunt += 0.5>><</if>><</link>><<gharass>>
<br>
<</if>>
<<walkicon>><<link [[Normally (0:10)|Moor]]>><<bird_pass 10>><<set $forestmod to 1>><<set $moormove to "normal_search">><<if $moor_hunt gte 1>><<set $moor_hunt += 1>><</if>><</link>>
<br>
<<sneakicon>><<link [[Carefully (0:30)|Moor]]>><<bird_pass 30>><<set $forestmod to 0.5>><<set $moormove to "careful_search">><<if $moor_hunt gte 1>><<set $moor_hunt += 2>><</if>><</link>><<lharass>>
<br><br>
<<if $moor gt 0>>
Go towards the coast
<br>
<<if $harpy gte 6 and $birdFly gte 1>>
<<print '<<link [[Fly ('+_hoursPassed+':'+ (_minutesPassed lt 10 ? "0" : "") + _minutesPassed + ')|Moor]]>><<set $fatigueMod to _fatigueMod>><<set $flightTime to _flightTime>><<bird_pass _flightTime>><<set $moor -= 5>><<set $forestmod to 1>><<set $moormove to "fly">><</link>>'>><<flight_text>><<gtiredness>>
<br>
<</if>>
<<if $worn.feet.type.includes("heels") and !$possessed>>
<<link [[Hobble in heels (0:30)|Moor]]>><<bird_pass 30>><<set $moor -= 5>><<set $forestmod to 3>><<set $moormove to "hobble">><<if $moor_hunt gte 1>><<set $moor_hunt += 2>><</if>><</link>><<gharass>>
<<else>>
<<if !$worn.feet.type.includes("shackle")>>
<<runicon>><<link [[Quickly (0:05)|Moor]]>><<bird_pass 5>><<set $moor -= 5>><<set $forestmod to 3>><<set $moormove to "quick">><<if $moor_hunt gte 1>><<set $moor_hunt += 0.5>><</if>><</link>><<gharass>>
<br>
<</if>>
<<walkicon>><<link [[Normally (0:10)|Moor]]>><<bird_pass 10>><<set $moor -= 5>><<set $forestmod to 1>><<set $moormove to "normal">><<if $moor_hunt gte 1>><<set $moor_hunt += 1>><</if>><</link>>
<br>
<<sneakicon>><<link [[Carefully (0:30)|Moor]]>><<bird_pass 30>><<set $moor -= 5>><<set $forestmod to 0.5>><<set $moormove to "careful">><<if $moor_hunt gte 1>><<set $moor_hunt += 2>><</if>><</link>><<lharass>>
<</if>>
<br><br>
<<else>>
<<link [[Enter the farmlands (0:05)|Farmland]]>><<bird_pass 5>><<set $moor to 0>><<unset $moor_hunt>><<set $forestmod to 1>><</link>>
<br>
<</if>>
<</if>>
<<set $eventskip to 0>>
<<unset $moormove>><<set $location to "castle">><<effects>>
You are in the courtyard of a ruined castle. Even derelict and half-sunk, the ruin towers all around you.
<br><br>
<<if $treasure_map is 1>>
<span class="gold">The treasure map you found directed you here.</span>
<br><br>
<<link [[Dig for treasure (2:00)|Castle Treasure]]>><<pass 120>><<unset $treasure_map>><<tiredness 6>><</link>><<gtiredness>>
<br>
<</if>>
<<if $harpy gte 6 and $syndromebird is 1 and $birdFly gte 1>>
<<link [[Fly to the tallest tower (0:02)|Castle Fly]]>><</link>><<flight_text>>
<br>
<<elseif $syndromebird is 1>>
<<npc "Great Hawk">>
Your <<beasttype>> should be able to carry you home.
<<endevent>>
<br><br>
<<link [[Call|Castle Call]]>><</link>>
<br>
<</if>>
<<link [[Leave|Moor]]>><<set $moor to 100>><</link>>
<br><<set $location to "tower">><<effects>>
<<npc "Great Hawk">>
You fly to the top of the tower, and land beside the nest.
<<if $bird.state is "home">>
<<if $monster is 1>>
The <<beasttype>> stands, and wraps <<bhis>> arms and wings around you. "Welcome home, <<wife>>."
<<else>>
The <<beasttype>> flaps to <<bhis>> feet, and gives you an affectionate peck in greeting.
<</if>>
<<else>>
The <<beasttype>> isn't home.
<</if>>
<br><br>
<<link [[Next|Bird Tower]]>><<endevent>><</link>>
<br><<effects>>
<<npc "Great Hawk">>
You call up to the tower.
<<if $bird.state isnot "home" and $bird.timer gte 0>>
There's no response. <<bHe>> must be out.
<br><br>
<<link [[Wait|Castle Call Wait]]>><<bird_pass $bird.timer>><</link>>
<br>
<<link [[Stop|Castle]]>><<endevent>><</link>>
<br>
<<else>>
<<set $location to "tower">>
At once, the <<beasttype>> swoops from your nest. <<bHe>> grasps your shoulders in <<bhis>> talons, and carries you home.
<br><br>
<<if ($leftarm is "bound" or $rightarm is "bound" or $feetuse is "bound")>>
<<bHe>> looks at your bindings curiously, before sharply kicking <<bhis>> talons towards you. <span class="green">Your bindings fall to tatters at your feet.</span>
<<unbind>>
<br><br>
<</if>>
<<if $monster is 1>>
<<bHe>> wraps <<bhis>> arms and wings around you. "Welcome home, <<wife>>," <<bhe>> says before returning to the nest.
<<else>>
<<bHe>> gives you an affectionate peck, and returns to the nest.
<</if>>
<br><br>
<<set $bird.timer to 20>>
<<set $bird.state to "home">>
<<link [[Next|Bird Tower]]>><<endevent>><</link>>
<br>
<</if>><<set $location to "tower">><<effects>>
You wait, watching the skies, until you see the <<beasttype>> soaring over the moor. You call out as <<bhe>> passes overhead. <<bHe>> swoops towards you, grasps your shoulders, and carries you home.
<br><br>
<<if ($leftarm is "bound" or $rightarm is "bound" or $feetuse is "bound")>>
<<bHe>> looks at your bindings curiously, before sharply kicking <<bhis>> talons towards you. <span class="green">Your bindings fall to tatters at your feet.</span>
<<unbind>>
<br><br>
<</if>>
<<if $monster is 1>>
<<bHe>> wraps <<bhis>> arms and wings around you. "Welcome home, <<wife>>," <<bhe>> says before returning to the nest.
<<else>>
<<bHe>> gives you an affectionate peck, and returns to the nest.
<</if>>
<br><br>
<<set $bird.timer to 20>>
<<set $bird.state to "home">>
<<link [[Next|Bird Tower]]>><<endevent>><</link>>
<br><<effects>>
You get to work digging through the peat. The middle seems as good a place to start as any.
<br><br>
You soon find yourself wishing the map had been more specific. There's no guarantee there's anything here, after all.
<br><br>
<<link [[Next|Castle Treasure 2]]>><</link>>
<br><<effects>>
You leave a trail of holes behind you, but barely a fifth of the courtyard has been searched.
<br><br>
You're considering giving up when your fingers brush against something hard. You dig with renewed vigour, tearing up the peat, and pull out the object. It's just a log.
<br><br>
<<link [[Next|Castle Treasure 3]]>><</link>>
<br><<effects>>
There's something beneath. You chuck the log aside, and reach back into the hole. You lift a wooden chest from the soil. It's not locked.
<br><br>
Inside is a black iron bell. The exterior is marked with symbols common at the temple. Was it stolen? It's even heavier than it looks. You ring it. At first there's no sound, and you wonder if it still works. Then a deep, sonorous toll rings out. Dread washes over you. You shiver.<<gstress>><<stress 6>>
<br><br>
You find yourself wanting to leave it buried, but it could be worth a lot to a collector.
<br><br>
<<earnFeat "Buried Treasure">>
<<set $antiquemoney += 10000>><<museumAntiqueStatus "antiquebell" "found">>
<<link [[Next|Castle]]>><</link>>
<br><<effects>>
<<if $pubtasksetting is "lurkers">>
You find the black box, still sitting on an island, surrounded by dark water.
<br><br>
<<else>>
<<set $pubtasksetting to "lurkers">>
You climb a hillock, and peer at the surrouding terrain, searching for the black box.
<br><br>
You spot it close by, sitting on an island in the middle of a dark pool. You see trails along the surface. Things swim beneath.
<br><br>
<</if>>
<<link [[Wade across|Moor Box Lurkers 2]]>><</link>>
<br>
<<link [[Leave|Moor]]>><<set $eventskip to 1>><</link>>
<br><<water waist>><<effects>>
You drop into the water, and wade through. The creatures dart towards you as your ripples touch them.
<br><br>
<<link [[Next|Moor Box Struggle]]>><<set $struggle_start to 1>><</link>>
<br><<water waist>><<effects>>
<<if $struggle_start is 1>>
<<struggle_init>>
<<set $struggle.creature to "lurker">>/*Creature species*/
<<struggle_creatures 2 1>>/*How many creatures will be involved, and their health.*/
<<set $combat to 1>>
<<controlloss>>
<<violence 1>>
<<molested>>
<<unset $struggle_start>>
<<set $timer to 3>>
<</if>>
<<if $timer is 2>>
<<struggle_add 1 1>>
<span class="pink">A third creature Swims towards you!</span>
<br><br>
<<elseif $timer is 1>>
<<struggle_add 1 1>>
<span class="pink">A fourth creature swims towards you!</span>
<br><br>
<</if>>
<<struggle>>
<<if $struggle.done gte $struggle.number>>
<span id="next"><<link [[Next|Moor Box Struggle End]]>><</link>></span>
<br>
<<else>>
<span id="next"><<link [[Next|Moor Box Struggle]]>><</link>></span>
<br>
<</if>><<water waist>><<effects>>
The creatures disppear beneath the surface.
<br><br>
<<clotheson>>
<<endcombat>>
You make it to the island. The black box lies atop a torn satchel. You pick it up.
<<set $pubtask2 to 1>>
<br><br>
The journey back to shore proves safer.
<br><br>
<<link [[Next|Moor]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<if $pubtasksetting is "person">>
<<loadNPC 0 moor>><<person1>>
You climb the hillock, and find the <<person>> sitting atop the rocks. <<covered>> <<Hes>> holding the black box. "Changed your mind?" <<he>> asks.
<br><br>
<<link [[Next|Moor Box 2]]>><</link>>
<br>
<<else>>
<<set $pubtasksetting to "person">>
You climb atop a hillock, one crowned by a pile of rocks, and peer at the surrounding terrain, searching for Landry's black box.
<br><br>
<<generate1>><<person1>>
<<saveNPC 0 moor>>
"What brings a cute <<girl>> all the way out here?" says a voice from behind. Startled, you almost trip in your haste to turn. A <<person>> sits atop the rocks, watching you. <<covered>>
<br>
<<if $submissive gte 1150>>
"I-I'm looking for something," you say. "A black box."
<<elseif $submissive lte 850>>
"I'm looking for missing property," you say. "A black box."
<<else>>
"I'm looking for a black box," you say.
<</if>>
<br>
"Really?" the <<person>> replies. <<He>> bends over. "Would this be it?" <<He>> pulls a black box out from behind a rock.
<br><br>
You nod. The <<person>> smiles.
<br><br>
<<link [[Next|Moor Box 2]]>><</link>>
<br>
<</if>><<effects>>
<<if $exposed gte 2>>
"I'm happy to part with it," the <<person>> says. "But I'd like something in return.
<<if $leftarm is "bound" and $rightarm is "bound">>
Spied you running over the moor. Face me properly. I want to see your <<if $player.gender_appearance is "m">>cock<<else>>pussy<</if>>."
<br><br>
<<else>>
Move your arms. I want to see your <<if $player.gender_appearance is "m">>cock<<else>>pussy<</if>>."
<br><br>
<</if>>
<<if $exhibitionism gte 55>>
<<link [[Comply|Moor Box Naked]]>><</link>><<exhibitionist4>>
<br>
<<else>>
<span class="blue">You're not exhibitionistic enough to do such a thing.</span> <i>Perhaps if you dressed <<his>> request would be more reasonable.</i>
<br><br>
<</if>>
<<link [[Leave|Moor]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
"I'm happy to part with it," the <<person>> says. "But I'd like something in return. Your underwear."
<br>
<<if $submissive gte 1150>>
"M-my underwear?" you ask.
<br>
The <<person>> nods. "You heard me."
<br><br>
<<elseif $submissive lte 850>>
"Tell me where you found the box first," you say. "How do I know you haven't taken the contents."
<br>
"I found it. Can't open it. Believe me, I've tried."
<br><br>
<<else>>
"You want my underwear?" you ask.
<br>
The <<person>> nods. "You heard me."
<br><br>
<</if>>
<<if $worn.under_lower.name is "naked">>
<<link [[Say you aren't wearing any|Moor Box No Undies]]>><</link>>
<br>
<<elseif $worn.lower.type.includes("naked")>>
<<if $exhibitionism gte 75>>
<<link [[Take them off|Moor Box Undies]]>><</link>><<exhibitionist5>>
<br>
<<else>>
Giving <<him>> your <<underbottoms>> will leave you with nothing to cover with. <span class="blue">You're not exhibitionistic enough for that.</span>
<</if>>
<<elseif $worn.upper.type.includes("naked") and ($player.gender_appearance is "f" or $player.gender is "f")>>
<<if $exhibitionism gte 55>>
<<link [[Take them off|Moor Box Undies]]>><</link>><<exhibitionist4>>
<br>
<<else>>
Giving <<him>> your $worn.under_upper.name will leave you topless. <span class="blue">You're not exhibitionistic enough for that.</span>
<br><br>
<</if>>
<<else>>
<<link [[Take them off|Moor Box Undies]]>><</link>><<exhibitionist1>>
<br>
<</if>>
<<link [[Leave|Moor]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
<<if $leftarm is "bound" and $rightarm is "bound">>
<<flaunting>> you move your arms. The <<person>> ogles your <<genitals>>.
<<else>>
<<flaunting>> you face the <<person>>. <<He>> ogles your <<genitals>>.
<</if>>
<<exhibitionism4>>
<<if $player.penisExist and $player.vaginaExist>>
"Both?" <<he>> asks. "It's my lucky day. Shame I don't have a camera."
<<elseif $player.penisExist>>
<<if $player.gender_appearance is "f">>
"Now there's a surprise," <<he>> says.
<<if $player.penissize gte 4>>
"And it's so big. Shame I don't have a camera."
<<elseif $player.penissize lte 1>>
"Though I can barely see it from here."
<<else>>
<</if>>
<<else>>
"Nice cock," <<he>> says.
<<if $player.penissize gte 4>>
"It's so big. Shame I don't have a camera."
<<elseif $player.penissize lte 1>>
"Though I can barely make it out from here." <<He>> laughs.
<<else>>
<</if>>
<</if>>
<<else>>
<<if $player.gender_appearance is "m">>
"Now there's a surprise," <<he>> says.
<<else>>
"Nice pussy," <<he>> says.
<</if>>
<</if>>
<br>
<<if $leftarm is "bound" and $rightarm is "bound">>
You cover yourself, and hold out your hand.
<</if>>
<<if $submissive gte 1150>>
"Can I have the box now?" you ask.
<<elseif $submissive lte 850>>
"The box," you say. "Give it to me."
<<else>>
"I did as you asked," you say.
<</if>>
<br>
The <<person>> sighs. "Fine." <<He>> chucks it onto the earth beside you. You crouch to retrieve it. By the time you rise, the <<person>> is gone.
<br><br>
<<set $pubtask2 to 1>>
<<endevent>>
<<clearNPC moor>>
<<link [[Next|Moor]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"B-but I'm not wearing any," you say.
<<elseif $submissive lte 850>>
"I'm not wearing any," you say.
<<else>>
"I'm not wearing any," you say.
<</if>>
<br><br>
"Great," the <<person>> says. "Prove it. Show me your <<if $player.gender_appearance is "m">>cock<<else>>pussy<</if>>."
<br><br>
<<if $exhibitionism gte 55>>
<<link [[Show|Moor Box Show]]>><</link>><<exhibitionist4>>
<br>
<<else>>
<span class="blue">You're not enough of an exhibitionist to expose yourself to a stranger.</span>
<br><br>
<</if>>
<<link [[Leave|Moor]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
<<flaunting>> you lift your skirt.
<<elseif $worn.upper.set is $worn.lower.set>>
<<flaunting>> you tug your $worn.upper.name down your chest, over you waist, and then your thighs.
<<else>>
<<flaunting>> you tug your $worn.lower.name down your thighs.
<</if>>
The <<person>> ogles your <<genitals>>.
<<exhibitionism4>>
<<if $player.penisExist and $player.vaginaExist>>
"Both?" <<he>> asks. "It's my lucky day. Shame I don't have a camera."
<<elseif $player.penisExist>>
<<if $player.gender_appearance is "f">>
"Now there's a surprise," <<he>> says.
<<if $player.penissize gte 4>>
"And it's so big. Shame I don't have a camera."
<<elseif $player.penissize lte 1>>
"Though I can barely see it from here."
<<else>>
<</if>>
<<else>>
"Nice cock," <<he>> says.
<<if $player.penissize gte 4>>
"It's so big. Shame I don't have a camera."
<<elseif $player.penissize lte 1>>
"Though I can barely make it out from here." <<He>> laughs.
<<else>>
<</if>>
<</if>>
<<else>>
<<if $player.gender_appearance is "m">>
"Now there's a surprise," <<he>> says.
<<else>>
"Nice pussy," <<he>> says.
<</if>>
<</if>>
<br>
<<if $leftarm is "bound" and $rightarm is "bound">>
<<else>>
You cover yourself, and hold out your hand.
<</if>>
<<if $submissive gte 1150>>
"Can I have the box now?" you ask.
<<elseif $submissive lte 850>>
"The box," you say. "Give it to me."
<<else>>
"I did as you asked," you say.
<</if>>
<br>
The <<person>> sighs. "Fine." <<He>> chucks it onto the earth beside you. You crouch to retrieve it. By the time you rise, the <<person>> is gone.
<br><br>
<<set $pubtask2 to 1>>
<<endevent>>
<<clearNPC moor>>
<<link [[Next|Moor]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<if $worn.lower.type.includes("naked")>>
You'll be left
<<if $worn.upper.type.includes("naked")>>
naked.
<<else>>
bottomless.
<</if>>
"Turn around," you say. The <<person>> obliges, facing away and resting <<his>> hands on <<his>> hips.
<br><br>
<<if $worn.under_upper.set is $worn.under_lower.set>>
You tug your $worn.under_upper.name down your chest, until it bunches at your waist. You tug it further, down your thighs, over your knees, and then your ankles. You step out of the fabric, lift it, and hold it towards the <<person>>.
<<exhibitionism5>>
Eager, <<he>> clambers down the rocks, and snatches your $worn.under_upper.name from your hand. <<He>> drops the black box to the ground as <<he>> climbs back up, as if forgetting about it.
<br><br>
<<underupperruined>><<underlowerruined>>
<<else>>
You pull your $worn.under_lower.name down your thighs, over your knees, and then your ankles. You step out of the fabric, lift it, and hold it towards the <<person>>.
<<exhibitionism5>>
Eager, <<he>> clambers down the rocks, and snatches your $worn.under_lower.name from your hand. <<He>> drops the black box to the ground as <<he>> climbs back up, as if forgetting about it.
<br><br>
<<underlowerruined>>
<</if>>
<<elseif setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
<<if $worn.under_upper.set is $worn.under_lower.set>>
<<if $worn.upper.type.includes("naked")>>
You'll be left topless. "Turn around," you say. The <<person>> obliges, facing away and resting <<his>> hands on <<his>> hips.
<br><br>
You tug your $worn.under_upper.name down your chest, until it bunches at your waist. You hitch up your skirt, and begin pulling it the rest of the way, down your thighs, over your knees, and then your ankles. You step out of the fabric before holding it towards the <<person>>
<<if $player.gender is "f" or $player.gender_appearance is "f">>
<<exhibitionism4>>
<<else>>
<<exhibitionism1>>
<</if>>
Eager, <<he>> clambers down the rocks, and snatches your $worn.under_upper.name from your hand. <<He>> drops the black box to the ground as <<he>> climbs back up, as if forgetting about it.
<br><br>
<<underupperruined>><<underlowerruined>>
<<else>>
You tug your $worn.under_upper.name down your chest, until it bunches at your waist. You hitch up your skirt, and begin pulling it the rest of the way, down your thighs, over your knees, and then your ankles. You step out of the fabric before holding it towards the <<person>>
<<exhibitionism1>>
Eager, <<he>> clambers down the rocks, and snatches your $worn.under_upper.name from your hand. <<He>> drops the black box to the ground as <<he>> climbs back up, as if forgetting about it.
<br><br>
<<underupperruined>><<underlowerruined>>
<</if>>
<<else>>
You hitch up the sides of your skirt, and pull your $worn.under_lower.name down your thighs, over your knees, and down to your ankles. The <<person>> watches intently.
<<exhibitionism1>>
You step out of them, lift them from the ground, and hold them towards the <<person>>. Eager, <<he>> clambers down the rocks, and snatches your $worn.under_lower.name from your hand. <<He>> drops the black box to the ground as <<he>> climbs back up, as if forgetting about it.
<br><br>
<<underlowerruined>>
<</if>>
<<else>>
<<if $worn.under_upper.set is $worn.under_lower.set>>
<<if $worn.upper.set is $worn.lower.set>>
You'll need to remove your $worn.upper.name first. "Turn around," you say. The <<person>> obliges, facing away and resting <<his>> hands on <<his>> hips.
<br><br>
You shuffle out of your top and bottoms, then tug your $worn.under_upper.name down your chest, until it bunches at your waist. You continue pulling it down your thighs, over your knees, and then your ankles. You step out of the fabric, and put your $worn.upper.name back on.
<<exhibitionism1>>
You hold the fabric towards the <<person>>. Eager, <<he>> clambers down the rocks, and snatches your $worn.under_upper.name from your hand. <<He>> drops the black box to the ground as <<he>> climbs back up, as if forgetting about it.
<br><br>
<<underupperruined>><<underlowerruined>>
<<else>>
You'll need to remove your $worn.lower.name first. "Turn around," you say. The <<person>> obliges, facing away and resting <<his>> hands on <<his>> hips.
<br><br>
You pull down your bottoms, then tug your $worn.under_upper.name down your chest, until it bunches at your waist. You continue pulling it down your thighs, over your knees, and then your ankles. You step out of the fabric, and pull your $worn.lower.name back on.
<<exhibitionism1>>
You hold the fabric towards the <<person>>. Eager, <<he>> clambers down the rocks, and snatches your $worn.under_upper.name from your hand. <<He>> drops the black box to the ground as <<he>> climbs back up, as if forgetting about it.
<br><br>
<<underupperruined>><<underlowerruined>>
<</if>>
<<else>>
<<if $worn.upper.set is $worn.lower.set>>
You'll need to remove your $worn.upper.name first. "Turn around," you say. The <<person>> obliges, facing away and resting <<his>> hands on <<his>> hips.
<br><br>
You shuffle out of your top and bottoms, then tug your $worn.under_lower.name down your thighs, over your knees, and then your ankles. You step out of the fabric, and pull your $worn.upper.name back on.
<<exhibitionism1>>
You hold the fabric towards the <<person>>. Eager, <<he>> clambers down the rocks, and snatches your $worn.under_lower.name from your hand. <<He>> drops the black box to the ground as <<he>> climbs back up, as if forgetting about it.
<br><br>
<<underlowerruined>>
<<else>>
You'll need to remove your $worn.lower.name first. "Turn around," you say. The <<person>> obliges, facing away and resting <<his>> hands on <<his>> hips.
<br><br>
You shuffle out of your bottoms, then tug your $worn.under_lower.name down your thighs, over your knees, and then your ankles. You step out of the fabric, and pull your $worn.lower.name back on.
<<exhibitionism1>>
You hold the fabric towards the <<person>>. Eager, <<he>> clambers down the rocks, and snatches your $worn.under_lower.name from your hand. <<He>> drops the black box to the ground as <<he>> climbs back up, as if forgetting about it.
<br><br>
<<underlowerruined>>
<</if>>
<</if>>
<</if>>
You crouch to retrieve the box. The <<person>> is gone by the time you rise. <<covered>>
<br><br>
<<set $pubtask2 to 1>>
<<endevent>>
<<clearNPC moor>>
<<link [[Next|Moor]]>><<set $eventskip to 1>><</link>>
<br><<widget "eventsmoorlow">>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if random(1, 8) is 8 or ($moormove is "quick_search" or $moormove is "normal_search" or $moormove is "careful_search" or $moormove is "fly_search") and random(1, 4) is 4>>
<<set $rng to random (1, 3)>>
<<if $rng is 3>>
You see a bullet lying at the edge of a trail. It looks old. A collector might pay for it.
<br><br>
<<set $antiquemoney += 50>><<museumAntiqueStatus "antiquebullet" "found">>
<<link [[Next|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $rng is 2>>
Tufts of small yellow flowers grow among the heather.
<br><br>
<<if $tending gte 400>>
Broccoli. They're fully grown, and inedible. Their gentle sway puts you at ease.<<lstress>><<stress -6>>
<br><br>
<<if !$plants_known.includes("broccoli")>>
<<link [[Harvest seeds (0:30)|Moor Broccoli]]>><<pass 30>><</link>><<tendingdifficulty 400 700>>
<br>
<</if>>
<<else>>
<span class="blue">You need a higher tending skill to identify them.</span>
<br><br>
<</if>>
<<link [[Continue|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
Tufts of small white flowers grow among the heather.
<<if $tending gte 300>>
Wild carrots.
<br><br>
<<link [[Pick wild carrots (0:30)|Moor Carrots]]>><<pass 30>><</link>><<tendingdifficulty 300 600>>
<br>
<<else>>
<span class="blue">You need a higher tending skill to identify them.</span>
<br><br>
<</if>>
<<link [[Continue|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<elseif $danger gte (9900 - ($allure * $forestmod))>>
<<set $rng to random(1, 5)>>
<<switch $rng>>
<<case 1>>
<<generate1>><<person1>>
A <<person>> appears over the ridge up ahead, walking stick in hand.
<<if $exposed gte 1>>
<<covered>> You duck behind the heather.
<br><br>
<<link [[Hide until they pass (0:10)|Moor Exposed Hide]]>><<pass 10>><</link>>
<br>
<<if $exposed gte 2>>
<<if $exhibitionism gte 55>>
<<link [[Keep walking|Moor Exposed Naked]]>><</link>><<exhibitionist4>>
<br>
<</if>>
<<else>>
<<if $exhibitionism gte 15>>
<<link [[Keep walking|Moor Exposed Undies]]>><</link>><<exhibitionist2>>
<br>
<</if>>
<</if>>
<<else>>
<<He>>
<<if random(1, 2) is 2>>
smiles
<<else>>
nods
<</if>>
as you pass.
<<if $anxiety gte 1 and $controlled is 0>>
<br><br>
You don't feel comfortable until <<hes>> far behind you.<<gstress>><<stress 6>>
<br><br>
<<else>>
You smile back.<<ltrauma>><<trauma -6>>
<br><br>
<</if>>
<<link [[Next|Moor]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<case 2>>
<<if $bestialitydisable is "f" and $lurkerdisable is "f">>
The heather parts as something rushes towards you. Before it arrives, you hear a rustling from behind. Something lands on your <<bottom>> before you can turn.
<br><br>
<<link [[Next|Moor Struggle Low]]>><<set $struggle_start to 1>><</link>>
<<else>>
The heather parts as something rushes towards you. You turn and flee, but it catches up, landing on your back and knocking you to the ground.
<br><br>
It's a struggle, but you manage to wrest it free and hurl it back into the heather.<<beastescape>>
<br><br>
<<link [[Next|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<case 3>>
You hear the rumble of a vehicle approach from behind.<<if $anxiety gte 1>><<gstress>><<stress 6>><</if>>
<br><br>
<<link [[Keep walking|Moor Vehicle]]>><</link>>
<br>
<<link [[Hide (0:05)|Moor Vehicle Hide]]>><<trauma 6>><</link>><<gtrauma>>
<br>
<<case 4>>
Something leaps from the heather, colliding with your chest and knocking you to the dirt.<<gpain>><<gtrauma>><<gstress>><<pain 1>><<trauma 6>><<stress 6>>
<br><br>
<<link [[Next|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<<case 5>>
<<if random(1, 2) is 1>>
<<set $moorFlower to "flower">>
<<else>>
<<set $moorFlower to "phallus plant">>
<</if>>
You smell a sweet fragrance. A <<if $moorFlower is "flower">>pink flower<<else>>odd plant<</if>> grows among the heather.
<br><br>
<<if $moorFlower is "flower">>
<<link [[Investigate|Moor Flower]]>><<arousal 600>><<drugs 60>><</link>><<garousal>>
<<else>>
<<link [[Investigate|Moor Phallus Plant]]>><<arousal 600>><<drugs 60>><</link>><<garousal>>
<</if>>
<br>
<<link [[Ignore|Moor Flower Ignore]]>><</link>><<willpowerdifficulty 1 600>>
<br>
<</switch>>
<<else>>
<<set $rng to random(1, 6)>>
<<switch $rng>>
<<case 1>>
The heather bows as a breeze rushes towards you, caressing your skin.<<lstress>><<stress -6>>
<br><br>
<<link [[Next|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<<case 2>>
You see a dark shape move in the corner of your vision. It's gone before you can turn.<<gstress>><<stress 6>>
<br><br>
<<link [[Next|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<<case 3>>
<<beastNEWinit 1 fox>>
A <<beasttype>> appears from the shrubs, stopping right in your path. <<bHe>> stares at you a moment, ears twitching, before darting into a bush.
<br><br>
<<link [[Next|Moor]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<case 4>>
You find a tire-marked trail that makes the going a little easier.<<lstress>><<stress -6>>
<br><br>
<<link [[Next|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<<case 5>>
You walk past a ruined cottage. The remains of the nearby stone walls suggest this was once a farm.
<br><br>
<<link [[Next|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<<case 6>>
<<eventAmbient>>
<<link [[Next|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<</switch>>
<</if>>
<</widget>>
<<widget "eventsmoormid">>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if random(1, 8) is 8 or ($moormove is "quick_search" or $moormove is "normal_search" or $moormove is "careful_search" or $moormove is "fly_search") and random(1, 4) is 4>>
<<set $rng to random (1, 2)>>
<<if $rng is 2>>
You spot a black shape, half-buried in mud. It's an artillery shell. It looks old.
<<if $history gte 500>>
<span class="green">It can't still be active,</span> and it might be worth something to a collector.
<<set $antiquemoney += 100>><<museumAntiqueStatus "antiqueshell" "found">>
<br><br>
<<else>>
<span class="red">You stay far away.</span>
<br><br>
<</if>>
<<link [[Next|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
Green shoots erupt from the earth in clusters.
<br><br>
<<if $tending gte 400>>
<<link [[Pick onions (0:30)|Moor Onions]]>><<pass 30>><</link>><<tendingdifficulty 400 700>>
<br>
<<else>>
<span class="blue">You need a higher tending skill to identify them.</span>
<br><br>
<</if>>
<<link [[Continue|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<elseif $danger gte (9900 - ($allure * $forestmod))>>
<<set $rng to random(1, 8)>>
<<switch $rng>>
<<case 1>>
<<beastNEWinit 1 cat>>
The hair stands on the back of your neck. You turn and face a pair of yellow eyes as a <<if $monster isnot 1>>large <</if>><<beasttype>> sprints towards you.
<br><br>
<<if $bestialitydisable is "f">>
<<link [[Next|Moor Cat]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
You manage to escape, but not without injury.<<beastescape>>
<br><br>
<<link [[Next|Moor]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<case 2>>
Gravel tumbles from a tall rock beside you. You look up. Something glistens at the top. Limbs unfurl as it leaps towards you.
<br><br>
<<if $bestialitydisable is "f" and $lurkerdisable is "f">>
<<dancedifficulty 1 1000 true>>
<<if $danceSuccess>>
<span class="green">You jump aside,</span> and the creature lands on the earth beside you.
<br><br>
<<link [[Next|Moor Struggle Mid]]>><<set $phase to 0>><<set $struggle_start to 1>><</link>>
<br>
<<else>>
<span class="red">It lands on your face before you can react.</span> An appendage prods your lips.
<br><br>
<<link [[Next|Moor Struggle Mid]]>><<set $phase to 1>><<set $struggle_start to 1>><</link>>
<br>
<</if>>
<<else>>
It lands on your chest, knocking you to the earth. You manage to wrest it free and hurl it back over the rock, but not without a struggle.<<beastescape>>
<br><br>
<<link [[Next|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<case 3>>
You think you see a figure watching you from a rock some distance away. You blink, and they're gone.<<gstress>><<stress 6>>
<br><br>
<<link [[Next|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<<case 4>>
A pair of yellow eyes stare at you from a cave near the top of a taller rock.<<gstress>><<stress 6>>
<br><br>
<<link [[Next|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<<case 5>>
You're walking along the top of a cliff, <span class="red">when the earth shakes.</span> You're knocked off your feet, and roll towards the precipice.
<br><br>
<<if $harpy gte 6 or $angel gte 6 or $demon gte 6 or $fallenangel gte 2>>
Your wings flare as you hurtle over the edge. The wind catches you, and you are carried to a gentle landing.
<br><br>
<<link [[Next|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
You manage to grasp a tough shrub, but are still left dangling off the edge.
<br><br>
You glance down. It's not a long drop.
<br><br>
<<link [[Pull yourself up|Moor Cliff Pull]]>><</link>><<athleticsdifficulty 1 1000>>
<br>
<<link [[Let go|Moor Cliff Drop]]>><<pain 8>><<stress 6>><</link>><<ggpain>><<gstress>>
<br>
<</if>>
<<case 6>>
Your hairs stand on edge. <span class="blue">You feel watched.</span> You glance around. Anything could be lurking the numerous cracks and caves dotting the surrounding rocks.<<gstress>><<stress 6>>
<br><br>
<<link [[Take a detour (0:30)|Moor Cats Detour]]>><<pass 30>><<trauma 6>><</link>><<gtrauma>>
<br>
<<link [[Continue|Moor Cats Continue]]>><</link>>
<br>
<<case 7>>
You see a patch of tall grass rustle. A multi-limbed creature scuttles out from the grass, followed by another behind a bush. The first creature leaps at you.
<br><br>
<<if $plantdisable is "f" and $tentacledisable is "f" and ($hallucinations gte 2 or $backgroundTraits.includes("plantlover"))>>
<<generatePlant1>><<person1>>
You <<if $submissive gte 850>>swing your arm to swat it away<<else>>hold your arms in front of you defensively<</if>>, but the creature doesn't make it to you. A vine wraps around it in midair, holding it in place. The second creature is restrained in the same way.
<br><br>
"Yoo-hoo!" A <<person "normal">> steps from behind the bush, waving at you. <<Plant_details>> are weaved into <<his>> hair, and <<hes>> completely naked. <<He>> gestures with <<his>> hand, and <span class="purple">the vines tighten</span>.
<br><br>
"Good thing I was in the area," the <<person>> says. "Wouldn't want you falling victim to these little things. So..." <<He>> leans forward, licking <<his>> lips. "Don't I deserve a reward for saving you?"
<br><br>
<<if $deviancy gte 35>>
<<link [[Reward|Moor Plant Sex]]>><<set $sexstart to 1>><</link>><<deviant3>>
<<else>>
<span class="blue">You are not deviant enough to "reward" <<him>></span>.
<</if>>
<br>
<<link [[Refuse|Moor Plant Refuse]]>><<set $phase to 1>><</link>>
<<else>>
You <<if $submissive gte 850>>swing your arm to swat it away<<else>>hold your arms in front of you defensively<</if>>, but the creature doesn't make it to you. A sudden rockfall from above knocks it out of the air. It scurries away, as does the second creature.
<<stress 6>><<gstress>>
<br><br>
<<link [[Next|Moor]]>><<set $eventskip to 1>><</link>>
<</if>>
<<case 8>>
<<moor_hunt_start>>
<</switch>>
<<else>>
<<set $rng to random(1, 7)>>
<<switch $rng>>
<<case 1>>
<<if random(1, 2) is 2>>
<<if !$worn.upper.type.includes("naked")>>
Your $worn.upper.name snags on a thorny bush.
<br><br>
<<link [[Just tear free|Moor Tear]]>><<set $phase to 1>><</link>>
<br>
<<link [[Carefully free yourself (0:05)|Moor Careful]]>><<set $phase to 1>><<pain 4>><<pass 5>><</link>><<gpain>>
<br>
<<elseif !$worn.under_upper.type.includes("naked")>>
Your $worn.under_upper.name snags on a thorny bush.
<br><br>
<<link [[Just tear free|Moor Tear]]>><<set $phase to 2>><</link>>
<br>
<<link [[Carefully free yourself (0:05)|Moor Careful]]>><<set $phase to 2>><<pain 4>><<pass 5>><</link>><<gpain>>
<br>
<<else>>
The wind blows a thorny bush into your exposed skin, scratching you.<<gpain>><<gstress>><<pain 4>><<stress 6>>
<br><br>
<<link [[Next|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<else>>
<<if !$worn.lower.type.includes("naked")>>
Your $worn.lower.name snags on a thorny bush.
<br><br>
<<link [[Just tear free|Moor Tear]]>><<set $phase to 3>><</link>>
<br>
<<link [[Carefully free yourself (0:05)|Moor Careful]]>><<set $phase to 3>><<pain 4>><<pass 5>><</link>><<gpain>>
<br>
<<elseif !$worn.under_lower.type.includes("naked")>>
Your $worn.under_lower.name snags on a thorny bush.
<br><br>
<<link [[Just tear free|Moor Tear]]>><<set $phase to 4>><</link>>
<br>
<<link [[Carefully free yourself (0:05)|Moor Careful]]>><<set $phase to 4>><<pain 4>><<pass 5>><</link>><<gpain>>
<br>
<<else>>
The wind blows a thorny bush into your exposed skin, scratching you.<<gpain>><<gstress>><<pain 4>><<stress 6>>
<br><br>
<<link [[Next|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</if>>
<<case 2>>
<<if $worn.feet.type.includes("naked")>>
The ground is littered with sharp rocks. Your lack of proper footwear makes walking difficult.<<gpain>><<gstress>><<pain 4>><<stress 6>>
<br><br>
<<else>>
The ground is littered with sharp rocks. You're grateful for your $worn.feet.name.
<br><br>
<</if>>
<<link [[Next|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<<case 3>>
The wind picks up.
<<if $hallucinations gte 2>>
It whispers.
<<set $rng to random(1, 5)>>
<<switch $rng>>
<<case 1>>
<i>But you don't understand.</i>
<<case 2>>
<i>"Buried deep in me."</i>
<<case 3>>
<i>"It comes."</i>
<<case 4>>
<i>"Through the mirror."</i>
<<case 5>>
<i>"Turn back."</i>
<</switch>>
<<gtrauma>><<trauma 6>>
<br><br>
<<else>>
You shiver as it flows over you.
<br><br>
<</if>>
<<link [[Next|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<<case 4>>
You find a number of boulders littering the base of a cliff.
<<if $moor_hunt gte 1>>
Dark openings litter the base. It'd be tight, but you could squeeze into one if you wanted to hide.
<br><br>
<<link [[Hide (0:30)|Moor Bird Hide]]>><<pass 30>><</link>>
<br>
<<link [[Ignore|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
You keep your distance.
<br><br>
<<link [[Next|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<case 5>>
You find evidence of other people. A flat patch of ground, covered with footprints. A fire still smolders in the centre. Several chains are buried in the earth.
<br><br>
<<link [[Next|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<<case 6>>
You walk along the top of a cliff. The edge looks unsafe, so you stay well away.
<br><br>
<<link [[Next|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<<case 7>>
<<eventAmbient>>
<<link [[Next|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<</switch>>
<</if>>
<</widget>>
<<widget "eventsmoorhigh">>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if random(1, 8) is 8 or ($moormove is "quick_search" or $moormove is "normal_search" or $moormove is "careful_search" or $moormove is "fly_search") and random(1, 4) is 4>>
<<set $rng to random (1, 2)>>
<<if $rng is 2>>
You find a passage leading into the earth.
<br><br>
<<link [[Enter (0:20)|Moor Crack Passage]]>><<set $outside to 0>><<pass 20>><</link>>
<br>
<<link [[Ignore|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
Green shoots sprout from a bank.
<br><br>
<<if $tending gte 500>>
<<link [[Pick garlic (0:30)|Moor Garlic]]>><<pass 30>><</link>><<tendingdifficulty 500 800>>
<br>
<<else>>
<span class="blue">You need a higher tending skill to identify them.</span>
<br><br>
<</if>>
<<link [[Continue|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<elseif $danger gte (9900 - ($allure * $forestmod))>>
<<set $rng to random(1, 7)>>
<<switch $rng>>
<<case 1>>
The ground lurches, staggering you. A crack opens beneath, widening with staggering speed.
<br><br>
<<dancedifficulty 500 1100 true>>
<<if $danceSuccess>>
Your legs are splayed, <span class="green">but you master your footing</span> and leap aside. The earth shudders to a halt.
<br><br>
You step around the crack, and continue your journey.
<br><br>
<<link [[Next|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
You try to the leap aside, <span class="red">but the earth shakes too much.</span> You fall into the crack.
<br><br>
<<link [[Next|Moor Crack]]>><</link>>
<br>
<</if>>
<<case 2>>
You follow a trail between two ponds.
<<if $weather is "clear">>
<<if $daystate is "night">>
They reflect no moonlight.
<<else>>
They reflect no sunlight.
<</if>>
<<else>>
You're careful to keep your footing.
<</if>>
<br><br>
<<if $bestialitydisable is "f" and $lurkerdisable is "f">>
You hear bubbles break the surface. At once, several creatures lunge from the depths. You stagger as one lands on your face. Another lands on your <<bottom>>.
<br><br>
<<link [[Next|Moor Struggle High]]>><<set $struggle_start to 1>><</link>>
<br>
<<else>>
You hear bubbles break the surface. At once, several creatures lunge from the depths. You bat them aside and run. More emerge, harassing your flight, until you make it to the other end of the trail.<<beastescape>>
<br><br>
<<link [[Next|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<case 3>>
A dark shape rises from the water some distance away. It looks like a head, perched atop a long neck. It turns to face you, then disappears beneath the surface.<<gstress>><<stress 6>>
<br><br>
<<link [[Next|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<<case 4>>
You see several birds resting on the surface of a pond. They keep a wary eye on you as they swim away.
<br><br>
There's a splash at the back, and one of the birds vanishes beneath the surface. The others squawk in panic, beating their wings to hasten their flight in your direction. They cower together on the bank.<<gstress>><<stress 6>>
<br><br>
<<link [[Next|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<<case 5>>
The ground rumbles, and you slip, landing on your <<bottom>><<gpain>><<gstress>><<pain 1>><<stress 6>>
<br><br>
<<link [[Next|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<<case 6>>
<<moor_hunt_start>>
<<case 7>>
<<if $worn.feet.type.includes("shackle")>>
The boggy ground is hard to navigate with your feet restricted.<<gtiredness>><<tiredness 1>>
<br><br>
<<link [[Next|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $worn.feet.type.includes("rugged")>>
The ground is boggy, but your <span class="green">rugged</span> $worn.feet.name prove up to the challenge.
<br><br>
<<link [[Next|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<if $worn.feet.type.includes("naked")>>
Your feet sink into the mud, <span class="pink">and hear a click.</span> Metal restraints have clamped around your ankles, binding them together. There's a keyhole on one side.
<br><br>
<<else>>
Your feet sink into the mud, and won't budge. <span class="pink">You hear a click.</span> You pull your legs free and stumble forward, but your $worn.feet.name have been left behind. Instead, metal restraints have clamped around your ankles, binding them together. There's a keyhole on one side.
<<feetruined>>
<</if>>
<br><br>
<<shackle_feet>>
<<link [[Break them|Moor Shackle Break]]>><</link>><<physiquedifficulty 1 16000>>
<br>
<<set $skulduggerydifficulty to 600>>
<<link [[Pick the lock|Moor Shackle Pick]]>><</link>><<skulduggerydifficulty>>
<br>
<</if>>
<</switch>>
<<else>>
<<set $rng to random(1, 6)>>
<<switch $rng>>
<<case 1>>
You find a clear spring, elevated above the surrounding pools. The water looks clean.
<br><br>
<<link [[Wash (0:20)|Moor Wash]]>><<pass 20>><<strip>><<stress -2>><<if $moor_hunt gte 1>><<set $moor_hunt += 1.5>><</if>><</link>><<lstress>>
<br>
<<link [[Leave|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<<case 2>>
Several birds rest on the surface of a pond. They keep a wary eye on you as they swim away.
<br><br>
<<if $moor_hunt gte 1>>
The water is deep and dark. Anything could hide below.
<br><br>
<<link [[Hide (0:01)|Moor Bird Pool]]>><<pass 1>><</link>><<swimmingdifficulty 1 300>>
<br>
<<link [[Next|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<link [[Next|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<case 3>>
An engraved pillar of stone rests atop a small hillock.
<<if $history gte 1000>>
<span class="green">You've read about these.</span> They're ancient shrines. Travellers would pray for good luck.
<br><br>
<<link [[Pray for good luck (0:05)|Moor Luck]]>><<stress -6>><<pass 5>><</link>><<lstress>>
<br>
<<link [[Ignore|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
You wonder who carved it.
<br><br>
<<link [[Next|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<case 4>>
<<set $quicksand_depth to 4>>
Your foot parts the earth, <span class="red">and you sink as if through water,</span> until the ground swallows you up to your waist. You try to pull free, but you're stuck.
<<if $quicksand is undefined>>
<<set $quicksand to 0>>
<</if>>
<<if $quicksand lt 5>>
You're slowly sinking.<<ggstress>><<stress 12>>
<<else>>
You've been here before. You know you won't sink. You stay calm.
<</if>>
<br><br>
<<if $hallucinations gte 2 and $controlled is 0>>
<span class="pink">Something grasps your ankle. It tugs.</span><<ggstress>><<stress 12>>
<br><br>
<</if>>
<<quicksand_actions>>
<<case 5>>
The ground is a little more stable here.<<lstress>><<stress -6>>
<br><br>
<<link [[Next|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<<case 6>>
<<eventAmbient>>
<<link [[Next|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<</switch>>
<</if>>
<</widget>>
<<widget "quicksand_actions">>
<<if $quicksand lt 5 and $quicksand_learn is undefined>>
<<link [[Calm yourself (0:05)|Moor Quicksand]]>><<set $quicksand_learn to true>><<set $phase to 0>><<pass 5>><</link>><<willpowerdifficulty 1 400>>
<br>
<<elseif $quicksand gte 5>>
<<link [[Spread your weight (0:05)|Moor Quicksand]]>><<set $phase to 1>><<pass 5>><</link>><<if $statdisable is "f">> | <span class="green">Knowledge: Quicksand</span><</if>>
<br>
<</if>>
<<link [[Call for help (0:05)|Moor Quicksand]]>><<set $phase to 2>><<pass 5>><</link>><<if $daystate is "night">><<difficulty 10>><<else>><<difficulty 30>><</if>>
<br>
<<link [[Struggle (0:05)|Moor Quicksand]]>><<set $phase to 3>><<pass 5>><</link>><<physiquedifficulty 1 20000>>
<br>
<</widget>>
<<widget "quicksand_end">>
<<unset $quicksand_depth>>
<<unset $quicksand_learn>>
<<unset $quicksandWraith>>
<</widget>>
<<widget "quicksand_pull">>
<<switch $quicksand_depth>>
<<case 1>>
<<set $quicksand_depth += 1>>
Your ankle is tugged again, pulling you deeper until the sand <span class="purple">reaches your knees.</span> <<gstress>><<stress 6>>
<br><br>
<<quicksand_actions>>
<<case 2>>
<<set $quicksand_depth += 1>>
Your ankle is tugged again, pulling you deeper until the sand <span class="purple">reaches your thighs.</span> <<gstress>><<stress 6>>
<br><br>
<<quicksand_actions>>
<<case 3>>
<<set $quicksand_depth += 1>>
Your ankle is tugged again, pulling you deeper until the sand <span class="pink">reaches your waist.</span> <<gstress>><<stress 6>>
<br><br>
<<quicksand_actions>>
<<case 4>>
<<set $quicksand_depth += 1>>
Your ankle is tugged again, pulling you deeper until the sand <span class="pink">reaches your chest.</span> <<ggstress>><<stress 12>>
<br><br>
<<quicksand_actions>>
<<case 5>>
<<set $quicksand_depth += 1>>
Your ankle is tugged again, pulling you deeper until the sand <span class="red">reaches your neck.</span> You'll soon be submerged. <<ggstress>><<stress 12>>
<br><br>
<<quicksand_actions>>
<<default>>
With a final tug, <span class="red">the earth swallows you.</span><<ggtrauma>><<ggstress>><<trauma 12>><<stress 12>>
<br><br>
<<passout_moor>>
<<if $quicksandWraith>>
<<ind>><<ind>><<ind>><<ind>><<ind>><<ind>><<ind>><<ind>><span class="flicker">_drown</span>
<br><br><<ind>><<ind>><span class="flicker">_drown</span>
<br><<ind>><<ind>><<ind>><<ind>><<ind>><span class="flicker">_drown</span>
<</if>>
<</switch>>
<<if $quicksandWraith>>
<br><br><<ind>><<ind>><<ind>><<ind>><<ind>><<ind>><span class="flicker">_drown</span>
<br><br><br><<ind>><span class="flicker">_drown</span>
<</if>>
<</widget>>
<<widget "passout_moor">>
/*ToDo: Pregnancy, remove $pregnancyTesting to properly enable*/
<<if $sexStats.vagina.pregnancy.waterBreaking is true and $pregnancyTesting>>
<<pregnancyWatersBrokenPassout "moor">>
<<else>>
<<passout>>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>>
<<if random(1, 2) is 2>>
<<link [[Next|Moor Abduction Wake]]>><<if $moor lte 15>><<set $moor to 20>><</if>><</link>>
<br>
<<else>>
<<link [[Next|Moor Bird Wake]]>><</link>>
<br>
<</if>>
<<else>>
<<ambulance>>
<</if>>
<</if>>
<</widget>>
<<widget "end_moor_captive">>
<<unset $moor_binding>>
<</widget>>
<<widget "moor_captive_init">>
<<set $moor_binding to 12>>
<</widget>>
<<widget "moor_binding_text">>
<<if $moor_binding gte 12>>
<span class="red">Your binds are tight and uncomfortable.</span>
<<elseif $moor_binding gte 8>>
<span class="pink">Your binds are looser than they were, but still tight.</span>
<<elseif $moor_binding gte 4>>
<span class="purple">Your binds are loosening</span>
<<elseif $moor_binding gte 1>>
<span class="blue">Your binds are loosening.</span> You can wiggle your wrists a bit.
<<else>>
<span class="lblue">Your binds are loose.</span> You can break them when you wish.
<</if>>
<</widget>>
<<widget "moor_captive_actions">>
<<if $moor_binding gte 1>>
<<set $skulduggerydifficulty to 500>>
<<link [[Loosen your bonds|Moor Abduction Walk Loosen]]>><</link>><<skulduggerydifficulty>>
<br>
<<link [[Be good|Moor Abduction Walk]]>><<sub 1>><</link>>
<br>
<<else>>
<<if $moor gte 51>>
You're surrounded by hidden pools and sinkholes. Escape would be difficult.
<br><br>
<<link [[Break your bonds and run|Moor Abduction Mire Run]]>><<unbind>><</link>><<athleticsdifficulty 900 1900>>
<br>
<<elseif $moor gte 21>>
Running across such uneven ground in the dark could be dangerous.
<br><br>
<<link [[Break your bonds and run|Moor Abduction Rock Run]]>><<unbind>><</link>><<athleticsdifficulty 800 1500>>
<br>
<<else>>
You could run, but they'll give chase.
<br><br>
<<link [[Break your bonds and run|Moor Abduction Plain Run]]>><<unbind>><</link>><<athleticsdifficulty 500 1500>>
<br>
<</if>>
<<link [[Bide your time|Moor Abduction Walk]]>><</link>>
<br>
<<if $submissive lte 500>>
<<link [[Fantasise about revenge|Moor Abduction Fantasise]]>><<def 1>><<stress -6>><</link>><<defianttext>>
<br>
<</if>>
<</if>>
<</widget>>
<<widget "moor_hunt_start">>
<<if $weather is "clear">>
A shadow passes over you.
<<else>>
You hear a terrible shriek.
<</if>>
<<if $syndromebird is 1>>
<<npc "Great Hawk">>
Your <<beasttype>> circles overhead.
<br><br>
<<endevent>>
<<if $harpy gte 6>>
<<link [[Screech back|Moor Bird Screech]]>><</link>><<harpy>>
<br>
<</if>>
<<link [[Continue|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
Terror circles overhead.
<<if $moor_hunt is undefined>>
<span class="red">You are being hunted.</span><<ggstress>><<stress 12>>
<<set $moor_hunt to 1>>
<</if>>
<br><br>
<<link [[Next|Moor]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</widget>>
<<widget "moor_hunt">>
<<npc "Great Hawk">>
<span class="red">You hear another screech.</span> This one from behind you. It's close.
<<if $monster is 1>>
You turn, and see a winged <<nnpc_gendery "Great Hawk">> with claws instead of feet. <<bHe>> swoops towards you, talons outstretched.
<<else>>
You turn, and see a colossal hawk swooping towards you, talons outstretched.
<</if>>
<<bHis>> eyes pierce yours. Terror roots you to the spot.
<br><br>
<<link [[Stay still|Moor Bird Still]]>><</link>>
<br>
<<link [[Resist|Moor Bird Resist]]>><</link>><<willpowerdifficulty 1 300>>
<br>
<</widget>><<set $outside to 1>><<effects>><<set $lock to 200>>
<<if currentSkillValue('skulduggery') gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Pick it (0:10)|Riding School]]>><<pass 10>><<crimeup 20>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Leave|Farmland]]>><</link>>
<br><<set $outside to 1>><<set $location to "riding_school">><<effects>>
You are at Remy's riding school. Stables surround a central courtyard. A small office sits to one side. A dirt track leads into the surrounding countryside. Lessons cost £25.
<br><br>
<<if $daystate isnot "night" and $hour isnot $closinghour>>
Several people chat in the courtyard, waiting for the next lesson to begin.
<br><br>
<</if>>
<<if $stress gte $stressmax>>
<<passoutfarmroad>>
<<elseif $hour is $closinghour>>
It's closing time. The horses are being herded into their stables, and the customers from the grounds. <<if $exposed gte 1>>You skulk away before anyone sees your <<lewdness>>.<</if>>
<br><br>
<<link [[Next|Farmland]]>><</link>>
<br>
<<elseif $daystate is "night">>
<<if $hour isnot $closinghour and $ridingschooltheft isnot 1>>
<<link [[Examine the office building|Riding School Register]]>><</link>>
<br>
<</if>>
<<link [[Leave|Farmland]]>><</link>>
<br>
<<else>>
<<if $ridingschoolintro is undefined>>
<<set $ridingschoolintro to 0>>
<<if $remy_seen is "livestock">>
<<npc Remy>><<person1>>A horse trots up to you. Upon its back sits Remy, <<if $pronoun is "m">><<his>> pale brown hair flicking in the breeze<<else>><<his>> pale brown hair tied in a neat bun<</if>>. You tense as memories of your treatment at <<his>> farm invade your mind. However, there's no domineering malice in <<his>> eyes this time. There's no recognition at all.
<br><br>
"Welcome to my riding school," <<he>> says as the horse comes to a stop. "I'm Remy. We offer lessons on both riding and caring for horses. I hope we can be of service."
<br><br>
<<He>> spurs <<his>> horse to a trot, and rides away.
<br><br>
<<link [[Next|Riding School]]>><<endevent>><</link>>
<br>
<<elseif $remy_seen is "farm">>
<<npc Remy>><<person1>>A horse trots up to you. Upon its back sits Remy, <<if $pronoun is "m">><<his>> short, pale brown hair flicking in the breeze<<else>><<his>> pale brown hair tied in a neat bun<</if>>.
<br><br>
"Welcome to my riding school," <<he>> says as the horse comes to a stop. "I'm glad you could make it. We offer lessons on both riding and caring for horses. I hope we can be of service."
<br><br>
<<He>> spurs <<his>> horse to a trot, and rides away.
<br><br>
<<link [[Next|Riding School]]>><<endevent>><</link>>
<br>
<<else>>
<<npc Remy>><<person1>>A horse trots up to you. Upon its back sits a <<if $pronoun is "m">>man with short, pale brown hair flicking in the breeze<<else>>woman with pale brown hair tied in a neat bun<</if>>.
<br><br>
"Welcome to my riding school," <<he>> says as the horse comes to a stop. "I'm Remy. We offer lessons on both riding and caring for horses. I hope we can be of service."
<br><br>
<<He>> spurs <<his>> horse to a trot, and rides away.
<br><br>
<<link [[Next|Riding School]]>><<endevent>><</link>>
<br>
<</if>>
<<set $remy_seen to "riding_school">>
<<elseif $remy_seen is "livestock">>
<<npc Remy>><<person1>>A horse trots up to you. Upon its back sits Remy, <<if $pronoun is "m">><<his>> pale brown hair flicking in the breeze<<else>><<his>> pale brown hair tied in a neat bun<</if>>. You tense as memories of your treatment at <<his>> farm invade your mind. However, there's no domineering malice in <<his>> eyes this time. There's no recognition at all.
<br><br>
"It's good to see you again," <<he>> says as the horse comes to a stop. "I hope we can be of service."
<br><br>
<<He>> spurs <<his>> horse to a trot, and rides away.
<br><br>
<<link [[Next|Riding School]]>><<endevent>><</link>>
<br>
<<set $remy_seen to "riding_school">>
<<else>>
<<if $money gte 2500>>
<<link [[Take riding lesson (1:00)|Riding School Lesson]]>><<set $riding_lesson to 0>><<set $money -= 2500>><<set $thighskill += 18>><</link>><<gtiredness>><<gthighskill>>
<br>
<</if>>
<<link [[Leave|Farmland]]>><</link>>
<br>
<</if>>
<</if>><<effects>>
<<if $riding_lesson is 0>>
<<if $leftarm is "bound" or $rightarm is "bound">>
"You can't ride like that," Remy says, untying your arms with deft movements. "Better."
<<unbind>>
<br><br>
<</if>>
<!-- Modified for Monster People -->
<<if ($monsterchance gte 1 and $hallucinations gte 1) or ($monsterchance gte 1 and $monsterhallucinations is "f")>>
<<if $malechance lt random(1, 100)>>
Remy assigns you to a centaur, who watches as you <<thightext>> climb into the saddle.
<<set $steed to "female">>
<<else>>
Remy assigns you to a centaur, who watches as you <<thightext>> climb into the saddle.
<<set $steed to "male">>
<</if>>
<<else>>
<<if $beastmalechance lt random(1, 100)>>
Remy assigns you to a mare. You <<thightext>> climb into the saddle.
<<set $steed to "mare">>
<<else>>
Remy assigns you to a stallion. You <<thightext>> climb into the saddle.
<<set $steed to "stallion">>
<</if>>
<</if>>
Once the other students finish climbing into theirs, Remy leads the procession down the dirt track leading into the countryside.
<<else>>
The lesson continues. Remy rides up and down the procession, giving pointers on proper control.
<</if>>
<<if $thighskill gte 1000>>
You keep the <<steed_text>> under control with subtle leg movements. It's almost boring. You've learned all you can from these lessons.
<<elseif $thighskill gte 800>>
You keep the <<steed_text>> under control with subtle leg movements, requiring only the occasional correction with the reins.
<<elseif $thighskill gte 600>>
Between careful rein use and thigh movements, you manage to keep control of the <<steed_text>>
<<elseif $thighskill gte 400>>
You keep a firm grip on the reins, but the <<steed_text>> considers your movements suggestions, rather than commands.
<<elseif $thighskill gte 200>>
You pull the reins this way and that, but it's a struggle to keep the <<steed_text>> under control.
<<else>>
The <<steed_text>> almost throws you off. Only Remy's presence keeps <<steed_him>> in line.
<</if>>
<br><br>
<<if $riding_lesson gte 3>>
Remy leads you back to the dirt track leading to the riding school. The <<steed_text>> looks tired. <<steed_He>> must be looking forward to a rest.
<br><br>
<<link [[Next|Riding School]]>><<unset $steed>><</link>>
<br>
<<else>>
<<set $riding_lesson += 1>><<pass 20>><<tiredness 2>>
<<set $rng to random(1, 100)>>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>>
<<if $rng gte 81 and $horsedisable is "f">>
Remy leads you to an open field. The steeds are eager to frolic, and become harder to control.
<br><br>
<!-- Modified for Monster People -->
<<if $steed isnot "mare" and $steed isnot "stallion" or $bestialitydisable is "f">>
<<if $thighskill gte 200>>
Your <<steed_text>> bolts. You manage to remain steady, but nothing you do convinces the steed to stop.
<<else>>
Your <<steed_text>> bolts. All you can do is cling on tight.
<</if>>
You hear Remy shouting somewhere behind, but the voice fades as the <<steed_text>> carries you down a hill and into a wooded dell. <<steed_He>> rears on <<steed_his>> hind legs, throwing you to the ground.
<br><br>
<<steed_He>> turns to face you, a fierceness in <<steed_his>> eyes.
<br><br>
<<link [[Calm it|Riding School Lesson Calm]]>><</link>><<tendingdifficulty 600 1200>>
<br>
<<link [[Brace yourself|Riding School Lesson Brace]]>><</link>>
<br>
<<else>>
You manage to keep yours in line, but some of the newer students lose control. Remy gallops after them, herding them back to the others.
Your <<steed_text>> lurches aside, and gallops. You throw your arms around <<steed_his>> neck and cling as hard as you can, until Remy catches up and grasps the reins, pulling you to a stop.<<gstress>><<stress 6>>
<br><br>
<<link [[Next|Riding School Lesson]]>><</link>>
<br>
<</if>>
<<elseif $rng gte 61>>
<<npc Remy>><<person1>>
Remy leads you to a smooth lane, and pushes <<his>> steed to a trot. The other horses follow suit.
<br><br>
<<endevent>>
<<generate1>><<person1>>
You hear hooves coming up from behind.
<<if $worn.upper.name is "black leather jacket"
or $worn.upper.name is "brown leather jacket"
or $worn.upper.name is "vampire jacket">>
<!-- Special interaction with unzipped jackets -->
<<if $worn.under_upper.type.includes("naked")>>
<!-- Revealing undertop or naked -->
A <<person>> rides alongside you and grasps the side of your $worn.upper.name. <<He>> pulls it open, revealing your <<breasts>>.<<gtrauma>><<gstress>><<garousal>><<trauma 6>><<stress 6>><<arousal 100>>
<<else>>
<!-- Generic undertop -->
A <<person>> rides alongside you and grasps the side of your $worn.upper.name. <<He>> pulls it open, revealing your <<undertop>>.<<gtrauma>><<gstress>><<garousal>><<trauma 6>><<stress 6>><<arousal 40>>
<</if>>
<br><br>
You bat <<his>> arm away and cover yourself before anyone else sees. <<He>> shoots you a mocking smirk before riding on.
<br><br>
<<elseif $worn.upper.type.includes("naked")>>
<<if $worn.under_upper.type.includes("naked")>>
<!-- Full topless -->
A <<person>> rides alongside you. <<He>> leans over and grasps your <<breasts>>, squeezing and fondling.<<gtrauma>><<gstress>><<garousal>><<trauma 6>><<stress 6>><<arousal 600>>
<<else>>
<!-- Generic undertop -->
A <<person>> rides alongside you. <<He>> leans over and grasps your <<breasts>> through your $worn.under_upper.name, squeezing and fondling.<<gtrauma>><<gstress>><<garousal>><<trauma 6>><<stress 6>><<arousal 600>>
<</if>>
<br><br>
You bat <<his>> arm away before anyone sees. <<He>> shoots you a mocking smirk before riding on.
<br><br>
<<elseif $worn.upper.open is 1>>
<!-- Generic open top pulled down -->
<<if $worn.under_upper.type.includes("naked")>>
<!-- Revealing undertop or naked -->
A <<person>> rides alongside you and grasps the top of your $worn.upper.name. <<He>> tugs it down your chest, revealing your <<breasts>>.<<gtrauma>><<gstress>><<garousal>><<trauma 6>><<stress 6>><<arousal 100>>
<<else>>
<!-- Generic undertop -->
A <<person>> rides alongside you and grasps the top of your $worn.upper.name. <<He>> tugs it down your chest, revealing your <<undertop>>.<<gtrauma>><<gstress>><<garousal>><<trauma 6>><<stress 6>><<arousal 40>>
<</if>>
<br><br>
You bat <<his>> arm away and cover yourself before anyone else sees. <<He>> shoots you a mocking smirk before riding on.
<br><br>
<<elseif $worn.upper.set isnot $worn.lower.set>>
<!-- Generic closed top pulled up -->
<<if $worn.under_upper.type.includes("naked")>>
<!-- Revealing undertop or naked -->
A <<person>> rides alongside you and grasps the bottom of your $worn.upper.name. <<He>> pulls it up your chest, revealing your <<breasts>>.<<gtrauma>><<gstress>><<garousal>><<trauma 6>><<stress 6>><<arousal 100>>
<<else>>
<!-- Generic undertop -->
A <<person>> rides alongside you and grasps the bottom of your $worn.upper.name. <<He>> pulls it up your chest, revealing your <<undertop>>.<<gtrauma>><<gstress>><<garousal>><<trauma 6>><<stress 6>><<arousal 40>>
<</if>>
<br><br>
You bat <<his>> arm away and cover yourself before anyone else sees. <<He>> shoots you a mocking smirk before riding on.
<br><br>
<<else>>
<!-- Generic top / one-piece clothing -->
A <<person>> rides alongside you. <<He>> leans over and grasps your <<breasts>> through your $worn.upper.name, squeezing and fondling.<<gtrauma>><<gstress>><<garousal>><<trauma 6>><<stress 6>><<arousal 600>>
<br><br>
You bat <<his>> arm away before anyone sees. <<He>> shoots you a mocking smirk before riding on.
<br><br>
<</if>>
<<link [[Get revenge|Riding School Lesson Revenge]]>><<def 1>><<trauma -6>><<stress -6>><</link>><<ltrauma>><<lstress>>
<br>
<<link [[Ignore|Riding School Lesson]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 41>>
Something scurries in front of your <<steed_text>>, and it rears in a panic.
<br><br>
<<if $thighskill gte 400>>
<span class="green">You manage to remain in the saddle.</span> The creature disappears beneath a bush before you can get a good look at it.
<br><br>
"Just a fox," Remy says from up ahead. It looked darker than a fox.
<br><br>
<<else>>
<span class="red">You're thrown from its back,</span> and thud onto the dirt.<<gstress>><<gpain>><<stress 6>><<pain 6>>
<br><br>
"Just a fox," Remy says from up ahead. "Are you alright?" You nod as you climb into the saddle.
<br><br>
<</if>>
<br><br>
<<link [[Next|Riding School Lesson]]>><</link>>
<br>
<<elseif $rng gte 21>>
A <<generate1>><<person1>><<person>> rides up to you. Seems <<he>> wants to chat.
<br><br>
<<link [[Chat|Riding School Lesson Proposition]]>><<ltrauma>><<lstress>><</link>><<ltrauma>><<lstress>>
<br>
<<link [[Ignore|Riding School Lesson Ignore]]>><</link>>
<br>
<<else>>
You ride up a hill, into a dense thicket. The canopy scratches and tears at your clothes.
<br><br>
You feel a tug at your waist. A thin branch has threaded itself through the fabric of your $worn.lower.name. Your <<steed_text>> continues to walk forward, but the branch is taut, and threatens to pull you off the saddle.
<br><br>
<<link [[Tell your steed to stop|Riding School Lesson Stop]]>><</link>><<tendingdifficulty 1 700>>
<br>
<<link [[Hold on|Riding School Lesson Hold]]>><</link>>
<br>
<<link [[Let yourself be pulled off|Riding School Lesson Pulled]]>><<pain 4>><<stress 6>><</link>><<gpain>><<gstress>>
<br>
<</if>>
<<else>>
<<if $rng gte 81>>
Remy leads you to an open field. The steeds are eager to frolic, and become harder to control.
<<if $thighskill gte 200>>
You manage to keep yours in line, but some of the newer students lose control. Remy gallops after them, herding them back to the others.
<<else>>
Your <<steed_text>> lurches aside, and gallops. You throw your arms around <<steed_his>> neck and cling as hard as you can, until Remy catches up and grasps the reins, pulling you to a stop.<<gstress>><<stress 6>>
<</if>>
<br><br>
<<link [[Next|Riding School Lesson]]>><</link>>
<br>
<<elseif $rng gte 61>>
<<npc Remy>><<person1>>
Remy leads you to a smooth lane, and pushes <<his>> steed to a trot. The other horses follow suit.
<<if $thighskill gte 200>>
The wind in your hair is exhilarating.
<<else>>
You bounce along, unable to do more than cling for safety.<<gstress>><<stress 6>>
<</if>>
<br><br>
<<link [[Next|Riding School Lesson]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 41>>
Remy leads you across a tranquil meadow.<<lstress>><<stress -6>>
<br><br>
<<link [[Next|Riding School Lesson]]>><</link>>
<br>
<<elseif $rng gte 21>>
<<generate1>><<person1>>A <<person>> rides alongside you. Seems <<he>> wants to chat.
<br><br>
<<link [[Chat|Riding School Lesson Chat]]>><<ltrauma>><<lstress>><</link>><<ltrauma>><<lstress>>
<br>
<<link [[Ignore|Riding School Lesson Ignore]]>><</link>>
<br>
<<else>>
You're led up a hill, into a dense copse of trees. Plump fruit hangs from overhanging branches.
<br><br>
<<link [[Grab one|Riding School Lesson Grab]]>><</link>>
<br>
<<link [[Ignore|Riding School Lesson]]>><</link>>
<br>
<</if>>
<</if>>
<</if>><<effects>>
<<if $tendingSuccess>>
You tell the <<steed_text>> to stop. <span class="green">It hears the urgency in your voice,</span> and halts in its tracks. You fumble with the branch until you manage to free your $worn.lower.name, then spur on your steed once more.
<br><br>
<<link [[Next|Riding School Lesson]]>><</link>>
<br>
<<else>>
You tell the <<steed_text>> to stop. <span class="red"><<steed_He>> ignores you.</span> You cling on tight as the branch continues to tug.
<br><br>
<<link [[Next|Riding School Lesson Hold]]>><</link>>
<br>
<</if>><<effects>>
<<if !$worn.over_lower.type.includes("naked")>>
<<set _slot to "over_lower">>
<<else>>
<<set _slot to "lower">>
<</if>>
You cling to the saddle. The branch pulls against your <<print $worn[_slot].name>>, until it tears free.
<<if !$worn.over_lower.type.includes("naked")>>
<<if $worn.lower.integrity lte 50>>
<<set $worn.over_lower.integrity -= 50>>
<<if $worn.lower.type.includes("naked")>>
You feel a breeze, and look behind you. <span class="red">The tattered remains of your $worn.over_lower.name hang from the branch. The wind snatches it into the canopy.</span>
<br><br>
<<covered>> No one seems to have noticed your predicament.<<gstress>><<stress 6>>
<br><br>
<<link [[Ride for cover|Riding School Lesson Ride]]>><</link>>
<br>
<<link [[Ask Remy for something to cover with|Riding School Lesson Ask]]>><<trauma 6>><<stress 6>><<npcincr Remy dom 1>><<fameexhibitionism 10>><</link>><<gtrauma>><<gstress>><<gdom>>
<br>
<<else>>
You feel a tear, and look behind you. The tattered remains of your $worn.over_lower.name hang from the branch. The wind snatches it into the canopy.</span>
<br><br>
<<link [[Next|Riding School Lesson]]>><<endevent>><</link>>
<</if>>
<<integritycheck no_text>><<exposure>>
<<else>>
<<set $worn.over_lower.integrity -= 50>>
Your clothing is worse for wear, but you manage to remain in the saddle.
<br><br>
<<link [[Next|Riding School Lesson]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $worn.lower.integrity lte 50>>
You feel a breeze, and look behind you. <span class="red">The tattered remains of your $worn.lower.name hang from the branch. The wind snatches it into the canopy.</span>
<br><br>
<<set $worn.lower.integrity -= 50>><<integritycheck no_text>><<exposure>>
<<covered>> No one seems to have noticed your predicament.<<gstress>><<stress 6>>
<br><br>
<<link [[Ride for cover|Riding School Lesson Ride]]>><</link>>
<br>
<<link [[Ask Remy for something to cover with|Riding School Lesson Ask]]>><<trauma 6>><<stress 6>><<npcincr Remy dom 1>><<fameexhibitionism 10>><</link>><<gtrauma>><<gstress>><<gdom>>
<br>
<<else>>
<<set $worn.lower.integrity -= 50>>
Your clothing is worse for wear, but you manage to remain in the saddle.
<br><br>
<<link [[Next|Riding School Lesson]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
The branch pulls you from the saddle, and you thud to the dirt.
<br><br>
You run to catch up with your <<steed_text>>. Someone laughs as you climb atop it.
<br><br>
<<link [[Next|Riding School Lesson]]>><</link>>
<br><<effects>>
You ride up the procession, doing your best to keep yourself covered. You hope no one will notice. They do.
<br><br>
<<if random(1, 2) is 2>>
"<<pShes>> riding bottomless."
<<else>>
"Is <<pshe>> naked from the waist down?"
<</if>>
<br>
<<if random(1, 2) is 2>>
"Get dressed, <<girl>>!"
<<else>>
"No compliants from me."
<</if>>
<br>
<<if random(1, 2) is 2>>
"How bold."
<<else>>
"What a <<slut>>."
<</if>>
<br><br>
<<npc Remy>><<person1>>
You're blushing furiously when you reach Remy. <<He>> regards you with amusement. "I think I've got something," <<he>> says, rummaging in a bag tied to <<his>> steed's side. "Here we are." <<He>> hands you a towel. You tie it around your waist as quick as you can.
<br><br>
<<towelup>>
<<link [[Next|Riding School Lesson]]>><<endevent>><</link>>
<br><<effects>>
You steer the <<steed_text>> into the trees, away from prying eyes. You ride down the hill and emerge in a clearing. A crumbling old building stands in the middle. Part of the ceiling has collapsed into the doorway, leaving only a small aperture.
<br><br>
Perhaps there are clothes inside.
<<if $physiquesize lte 6000>>
If you move some of the smaller bits of debris, your small frame should have no trouble squeezing through.
<<else>>
<</if>>
<br><br>
<<if $physiquesize lte 6000>>
<<link [[Clear the debris then crawl through the hole|Riding School Lesson Crawl Tiny]]>><</link>><<small_text>>
<br>
<</if>>
<<link [[Crawl through the hole|Riding School Lesson Crawl]]>><</link>>
<br>
<<link [[Build a skirt from plants instead|Riding School Lesson Plants]]>><</link>>
<br><<effects>>
You drop to your knees, scoop out some of the debris, then squeeze into the dark and dusy interior.
<br><br>
<<link [[Next|Riding School Lesson Building]]>><</link>>
<br><<effects>>
You drop to your knees and crawl inside. The interior is dark and dusty. You get your head and shoulders through, then your chest, but your waist proves just a little too thick.
<br><br>
<!-- Modified for Monster People -->
<<if $horsedisable is "f" and $analingusdisablereceiving is "f" and ($steed isnot "mare" and $steed isnot "stallion" or $bestialitydisable is "f")>>
You push against the wall and wiggle your hips. You're making progress, but then something wet touches your <<bottom>>. It's a tongue.
<<if $steed is "male" or $steed is "female">>
"I can't help it," says the centaur, <<steed_his>> voice muffled by the rubble. "Your skin is so salty."<<gstress>><<garousal>><<stress 6>><<arousal 600>>
<br><br>
<<else>>
A very long tongue. It's the horse.<<gstress>><<garousal>><<stress 6>><<arousal 600>>
<br><br>
<</if>>
<<link [[Plead|Riding School Lesson Plead]]>><</link>><<tendingdifficulty 400 1200>>
<br>
<<link [[Kick|Riding School Lesson Kick]]>><</link>><<physiquedifficulty 4000 $physiquemax>>
<br>
<<link [[Endure|Riding School Lesson Endure]]>><<trauma 6>><<stress 6>><<arousal 600>><</link>><<gtrauma>><<gstress>><<garousal>>
<br>
<<else>>
You push against the wall and wiggle your hips, until you at last slide through.<<gpain>><<pain 4>>
<br><br>
<<link [[Next|Riding School Lesson Building]]>><</link>>
<br>
<</if>><<effects>>
<<if $submissive gte 1150>>
"St-stop," you say. "That tickles."
<<elseif $submissive lte 850>>
"Fuck off or you're getting a broken nose," you say.
<<else>>
"Cut it out," you say.
<</if>>
<br><br>
<<if $tendingSuccess>>
<<if $steed is "male" or $steed is "female">>
"Sorry," the <<steed_text>> says. <span class="green">It backs a way from you.</span>
<<else>>
The <<steed_text>> responds to something in your voice, <span class="green">and backs away from you.</span>
<</if>>
<br><br>
You keep pushing against the wall until, at last, your hips slide through. You climb to your feet.
<br><br>
<<link [[Next|Riding School Lesson Building]]>><</link>>
<br>
<<else>>
<span class="red">The <<steed_text>> ignores you.</span> <<steed_He>> continues the assault.
<br><br>
<<link [[Next|Riding School Lesson Endure]]>><</link>>
<br>
<</if>><<effects>>
<<if $physiqueSuccess>>
You kick at the <<steed_text>>, <span class="green">and <<steed_he>> backs away from you.</span>
<br><br>
<<link [[Next|Riding School Lesson Building]]>><</link>>
<br>
<<else>>
<<if $steed is "male" or $steed is "female">>
You kick at the <<steed_text>>, <span class="red">but <<steed_he>> grasps your ankles and holds them down.</span><br><br>
<<else>>
You kick at the <<steed_text>>, <span class="red">but <<steed_he>> isn't swayed.</span>
<</if>>
<<steed_He>> continues the assault.
<br><br>
<<link [[Next|Riding School Lesson Endure]]>><</link>>
<br>
<</if>><<effects>>
You brace yourself.
<<if $steed is "male" or $steed is "female">>
<<if !$worn.under_lower.type.includes("naked")>>
<<if $worn.under_upper.set is $worn.under_lower.set>>
Strong fingers grasp the bottom of your $worn.under_upper.name, and tug it down your shoulders, chest, waist, and thighs, until it's bunched at your knees. A breeze caresses your <<bottom>>.
<<else>>
Strong fingers grasp your $worn.under_lower.name, and tug it down your thighs, bunching it at your knees. A breeze caresses your <<bottom>>.
<</if>>
<br><br>
<<else>>
<</if>>
You feel <<steed_his>> breath against your cheeks a moment before the tongue assaults your rear again.
<<if $worn.genitals.anal_shield is 1>>
Your $worn.genitals.name proves no defence against the squirming menace.
<<else>>
<</if>>
<<steed_He>> grasps your hips and lifts your <<bottom>> into the air, letting <<steed_him>> attack from different angles.
<br><br>
<<if $analdisable is "f">>
Nowhere is safe. <<steed_He>> wriggles <<steed_his>> tongue against your anus, before plunging inside. It squirms within, extending and retracting, wriggling deeper and deeper.
<<else>>
<</if>>
<br><br>
You keep pushing against the wall until, at last, your hips slide through. You escape the <<steed_text>> and <<steed_his>> incessant licking,
<<if !$worn.under_lower.type.includes("naked")>>
fix your clothing, and rise to your feet.
<<else>>
and rise to your feet.
<</if>>
<br><br>
<<link [[Next|Riding School Lesson Building]]>><</link>>
<br>
<<else>>
<<if !$worn.under_lower.type.includes("naked")>>
<<if $worn.under_upper.set is $worn.under_lower.set>>
The strong tongue grasps the bottom of your $worn.under_upper.name, and tugs it down your shoulders, chest, waist, and thighs, until it's bunched at your knees. A breeze caresses your <<bottom>>.
<<else>>
The strong tongue grasps your $worn.under_lower.name, and tugs it down your thighs, bunching it at your knees. A breeze caresses your <<bottom>>.
<</if>>
<br><br>
<<else>>
<</if>>
You feel <<steed_his>> breath against your cheeks a moment before the tongue assaults your rear again.
<<if $worn.genitals.anal_shield is 1>>
Your $worn.genitals.name proves no defence against the squirming menace.
<<else>>
<</if>>
Each lick is thick, wet and long.
<br><br>
<<if $analdisable is "f">>
Nowhere is safe. <<steed_He>> wriggles <<steed_his>> tongue against your anus, before plunging inside. It squirms inside you, extending and retracting, wriggling deeper and deeper.
<<else>>
<</if>>
<br><br>
You keep pushing against the wall until, at last, your hips slide through. You escape the <<steed_text>> and <<steed_his>> incessant licking,
<<if !$worn.under_lower.type.includes("naked")>>
fix your clothing, and rise to your feet.
<<else>>
and rise to your feet.
<</if>>
<br><br>
<<link [[Next|Riding School Lesson Building]]>><</link>>
<br>
<</if>><<effects>>
It's dark, with only a little natural light entering through a small window. You can make out a decaying cabinet. Perhaps there are clothes inside.
<br><br>
You open the doors, and cough at the scatter of dust. Something heavy thuds to the ground. As the dust clears you make out a metallic glint. It's a grenade.
<br><br>
<<set $antiquemoney += 80>><<museumAntiqueStatus "antiquegrenade" "found">>
You almost panic, but the pin is still in. It also looks old. So old that it can't still be live, surely. A collector would be interested in this.
<br><br>
<<link [[Next|Riding School Lesson Building 2]]>><</link>>
<br><<effects>>
There are no clothes in the cabinet, but there is an old towel. It's still in good condition. You tie it firm around your waist, and squeeze back through the hole.
<br><br>
<<lowerwear 3>>
You mount your <<steed_text>>, and spur it toward the thicket. You ride up the hill, until you find the dirt road. The procession is gone, so you trot until you catch up to them.
<br><br>
<<link [[Next|Riding School Lesson]]>><</link>>
<br><<effects>>
You search among the wild grass for suitable material. You find a number of firm, long fronds, and build a skirt around your waist. It's not ideal, and you doubt you could remove it without destroying it, but it keeps you covered at least.
<br><br>
<<lowerwear 8>>
You mount your <<steed_text>>, and spur it toward the thicket. You ride up the hill, until you find the dirt road. The procession is gone, so you trot until you catch up to them.
<br><br>
<<link [[Next|Riding School Lesson]]>><</link>>
<br><<effects>>
You ride after the <<person>>, who seems to have already forgotten about you. You get close enough to strike.
<br><br>
<<set $skulduggerydifficulty to 300>>
<<link [[Strip|Riding School Lesson Strip]]>><</link>><<skulduggerydifficulty>>
<br>
<<link [[Shove|Riding School Lesson Shove]]>><</link>><<physiquedifficulty 1 12000>>
<br><<effects>>
You lean behind the <<person>>, and tap <<him>> on the opposite shoulder.
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<span class="green"><<He>> turns away from you.</span> You grasp the hem of <<his>> shirt, and after a brief struggle, tug it up and over <<his>> head.
<br><br>
<<skulduggeryuse>>
<<if $pronoun is "f">>
<<if $rng gte 51>>
<<Hes>> wasn't wearing anything underneath. You ride away with <<his>> shirt held high, blowing in the wind. <<He>> spurs after you, covering <<his>> <<print $NPCList[0].breastsdesc>> with one arm.
<<else>>
You ride away with <<his>> shirt held high, blowing in the wind. <<He>> spurs after you, covering <<his>> bra with one arm.
<</if>>
<<else>>
You ride away with <<his>> shirt held high, blowing in the wind. <<He>> spurs after you.
<</if>>
<br><br>
Remy ends the chase by riding in front of you, but not before everyone in the class gets to see the <<persons>> humiliation. <<He>> snatches the shirt back with a huff.
<br><br>
<<link [[Next|Riding School Lesson]]>><<endevent>><</link>>
<br>
<<else>>
You try to tap the <<person>> on the opposite shoulder as a distraction, <span class="red">but slip from the saddle instead.</span> You thud to the dirt.<<gpain>><<gstress>><<pain 4>><<stress 6>>
<br><br>
<<skulduggeryuse>>
The <<person>> laughs as you climb back into your saddle.
<br><br>
<<link [[Next|Riding School Lesson]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<if $physiqueSuccess>>
You shove the <<person>>, and <span class="green"><<he>> tumbles from the saddle</span>. Someone laughs.
<br><br>
You can't contain the smirk as you ride away.
<br><br>
<<link [[Next|Riding School Lesson]]>><<endevent>><</link>>
<br>
<<else>>
You try to shove the <<person>>, <span class="red">but slip from the saddle</span>. You tumble to the dirt.
<br><br>
The <<person>> laughs as you climb back atop your <<steed_text>>.
<br><br>
<<link [[Next|Riding School Lesson]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<if $steed is "male" or $steed is "female">>
<<if $submissive gte 1150>>
"P-please don't hurt me," you say, trying to remain calm. "I didn't do anything to hurt you."
<<elseif $submissive lte 850>>
"Knock if off," you say, trying to remain calm. "Or I'll knock some sense into you."
<<else>>
"Please calm down," you say, trying to remain calm yourself. "I mean you no harm."
<</if>>
<<else>>
You try to remain calm, and make soothing noises as the beast approaches.
<</if>>
<<if $tendingSuccess>>
<span class="green">The <<steed_text>> stops.</span>
<<if $steed is "male" or $steed is "female">>
<<steed_He>> raises a palm to <<steed_his>> face and shakes <<steed_his>> head. "I'm sorry," <<steed_he>> says. "I don't know what came over me."
<<else>>
<<steed_He>> shakes <<steed_his>> head. The malice is gone.
<</if>>
<br><br>
You ride back to the others. You hear voices calling as you draw closer, until you crest a ridge and see the rest of the procession. Remy rides over to make sure you and your steed are okay.
<br><br>
<<link [[Next|Riding School Lesson]]>><</link>>
<br>
<<else>>
<span class="red">The <<steed_text>> charges,</span> knocking you down and taking position above you.
<br><br>
<<link [[Next|Riding School Horse Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<effects>>
You brace yourself as the horse charges, knocking you down and taking position above you.
<br><br>
<<link [[Next|Riding School Horse Rape]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<steed_init>>
<<beastCombatInit>>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Riding School Horse Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Riding School Horse Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Riding School Horse Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
The <<steed_text>> collapses to the leaf-strewn ground beside you.
<br><br>
<<elseif $enemyhealth lte 0>>
The <<steed_text>> rears up and away from you, where it loses its footing and slips to the ground.
<br><br>
<</if>>
<<tearful>> you struggle to your feet. The <<steed_text>> does likewise, the malice gone.
<<if $steed is "male" or $steed is "female">>
<<steed_He>> raises a palm to <<steed_his>> face and shakes <<steed_his>> head. "I'm sorry," <<steed_he>> says. "I don't know what came over me."
<<else>>
It shakes its head, as if waking from a nap.
<</if>>
<br><br>
<<clothesontowel>>
<<endcombat>>
You ride back to the others. You hear voices calling as you draw closer, until you crest a ridge and see the rest of the procession. Remy rides over to make sure you and your steed are okay.
<br><br>
<<link [[Next|Riding School Lesson]]>><</link>>
<br><<effects>>
You reach up, and manage to snag one off the branch. Greens and purples blend together on its skin. You can smell a sweet aroma at a distance.
<br><br>
"Don't eat the fruit," Remy says from further up the procession. "It's toxic without preparation."
<br><br>
<<link [[Eat it anyway|Riding School Lesson Eat]]>><<def 1>><<drugs 60>><<stress -6>><</link>><<garousal>><<lstress>>
<br>
<<link [[Throw it away|Riding School Lesson]]>><</link>>
<br><<effects>>
You disregard Remy's warning, and bite into the purple fruit. It's sweet. So sweet. The delicate flesh melts in your mouth, leaving a soothing trail as it slides down your throat.
<br><br>
You eat until only a large seed remains. You throw it aside.
<br><br>
A few moments later you feel lightheaded. An unnatural warmth builds within you.
<br><br>
<<link [[Next|Riding School Lesson]]>><</link>>
<br><<effects>>
You have a pleasant time chatting with the <<person>>.
<<if $rng gte 81>>
<<He>> tells you <<hes>> taken up lessons so <<he>> can spend more time in the countryside.
<<elseif $rng gte 61>>
<<He>> talks about <<his>> life out in the countryside.
<<elseif $rng gte 41>>
<<He>> talks about <<his>> work and home life.
<<elseif $rng gte 21>>
<<He>> talks about <<his>> hobbies.
<<else>>
<<He>> encourages you to stay in school.
<</if>>
<br><br>
<<link [[Next|Riding School Lesson]]>><<endevent>><</link>>
<br><<effects>>
You pull away from the <<person>>.
<br><br>
<<link [[Next|Riding School Lesson]]>><<endevent>><</link>>
<br><<effects>>
You have a pleasant time chatting with the <<person>>, until <<he>> leans over. "How about we find somewhere secluded?" <<he>> whispers. "They won't notice we're gone."
<br><br>
<<link [[Accept|Riding School Lesson Accept]]>><</link>><<promiscuous1>>
<br>
<<link [[Refuse|Riding School Lesson Ignore]]>><</link>>
<br><<effects>>
The <<person>> and you drop behind the other riders. You turn down a thin track to the side, running alongside a river.
<br><br>
You duck under a bough, and arrive in a small and sheltered clearing. The <<person>> dismounts and reclines on a tree stump.
<br><br>
<<He>> pulls you atop <<him>> as soon as you step close enough.<<promiscuity1>>
<<link [[Next|Riding School Lesson Sex]]>><<set $sexstart to 1>><</link>>
<br><<effects>>
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Riding School Lesson Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Riding School Lesson Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Riding School Lesson Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Riding School Lesson Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> lies back on the stump in contentment for a moment, then looks at <<his>> watch. "We should get back to class," <<he>> says. "Before they notice we're gone."
<<elseif $enemyhealth lte 0>>
The shove the <<person>> away from you. <<He>> tumbles over the stump, and holds <<his>> hands up in surrender. "Alright," <<he>> says. "I get it. I thought you just liked it rough, okay?"
<<else>>
"Getting me worked up for nothing," the <<person>> says as <<he>> adjusts <<his>> clothing.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> you climb atop your <<steed_text>>. You follow the track back to the procession, and trot to catch up.
<br><br>
<<link [[Next|Riding School Lesson]]>><</link>><<widget "steed_text">>
<<if $steed is "male">>
<<set _text_output to "centaur">>
<<elseif $steed is "female">>
<<set _text_output to "centaur">>
<<elseif $steed is "mare">>
<<set _text_output to "mare">>
<<elseif $steed is "stallion">>
<<set _text_output to "stallion">>
<</if>>
<<print _text_output>>
<</widget>>
<<widget "steed_he">>
<<if $steed is "male">>
<<set _text_output to "he">>
<<elseif $steed is "female">>
<<set _text_output to "she">>
<<elseif $steed is "mare">>
<<set _text_output to "it">>
<<elseif $steed is "stallion">>
<<set _text_output to "it">>
<</if>>
<<print _text_output>>
<</widget>>
<<widget "steed_He">>
<<if $steed is "male">>
<<set _text_output to "He">>
<<elseif $steed is "female">>
<<set _text_output to "She">>
<<elseif $steed is "mare">>
<<set _text_output to "It">>
<<elseif $steed is "stallion">>
<<set _text_output to "It">>
<</if>>
<<print _text_output>>
<</widget>>
<<widget "steed_him">>
<<if $steed is "male">>
<<set _text_output to "him">>
<<elseif $steed is "female">>
<<set _text_output to "her">>
<<elseif $steed is "mare">>
<<set _text_output to "it">>
<<elseif $steed is "stallion">>
<<set _text_output to "it">>
<</if>>
<<print _text_output>>
<</widget>>
<<widget "steed_his">>
<<if $steed is "male">>
<<set _text_output to "his">>
<<elseif $steed is "female">>
<<set _text_output to "her">>
<<elseif $steed is "mare">>
<<set _text_output to "its">>
<<elseif $steed is "stallion">>
<<set _text_output to "its">>
<</if>>
<<print _text_output>>
<</widget>>
<<widget "steed_init">>
<<if $steed is "male">>
<<if $cbchance gte random(1, 100)>>
<<beastNEWinit 1 horse m vagina monster>>
<<set $NPCList[_n].stance to "top">><<set $position to "missionary">><<set $position_lock to 1>>
<<else>>
<<beastNEWinit 1 horse m penis monster>>
<<set $NPCList[_n].stance to "top">><<set $position to "doggy">><<set $position_lock to 1>>
<</if>>
<<elseif $steed is "female">>
<<if $dgchance gte random(1, 100)>>
<<beastNEWinit 1 horse f penis monster>>
<<set $NPCList[_n].stance to "top">><<set $position to "doggy">><<set $position_lock to 1>>
<<else>>
<<beastNEWinit 1 horse f vagina monster>>
<<set $NPCList[_n].stance to "top">><<set $position to "missionary">><<set $position_lock to 1>>
<</if>>
<<elseif $steed is "mare">>
<<beastNEWinit 1 horse f vagina beast>>
<<set $NPCList[_n].stance to "top">><<set $position to "missionary">><<set $position_lock to 1>>
<<else>>
<<beastNEWinit 1 horse m penis beast>>
<<set $NPCList[_n].stance to "top">><<set $position to "doggy">><<set $position_lock to 1>>
<</if>>
<<prop haybale>>
<</widget>>/* Variables */
<<set $outside to 0>><<set $location to "adult_shop">><<effects>><<NPCStatusCheck "Sydney">>
<<set $adultshopstate to "closed">>
<<getadultshopstate>>
<<if $adultshopintro is undefined>>
<<set $adultshopintro to 0>>
<</if>>
<<if random(0,99) is 0>>
<<set _shopnameshort to "Aubergine's">>
<<else>>
<<set _shopnameshort to "the shop">>
<</if>>
<<set _shopnamelong to "Erotic Adult Toys: Aubergine's Sensual Secrets">>
<<set _shopgreeting to [
"don't hit each other with dildos,",
"keep your hands off your crotch,",
"keep your pants on at all times,",
"we don't sell used panties,",
"used items are non-returnable,"
]>>
<<set _shopmusic to ["Smooth jazz","Salsa","Tango","Reggae","R&B","Romantic lounge","Classic rock","Classic pop"]>>
/* Shop text */
<<if $adultshopintro is 0 and random(0,99 is 0)>>
You are in an adult shop, bemusingly titled "_shopnamelong". A wide array of strap-ons, lingerie, fetish wear, and all manner of sex toys line the shelves.
<<else>>
You are in an adult shop. A wide array of strap-ons, lingerie, fetish wear, and all manner of sex toys line the shelves.
<</if>>
<br>
<<if $adultshopstate isnot "closed">>
<<print _shopmusic[random(0,_shopmusic.length-1)]>> music plays softly in the background.
<br><br>
<</if>>
<<if $stress gte $stressmax>>
You've pushed yourself too far.
<br><br>
<<passoutadultshop>>
<<pass 1 hour>>
<<trauma 6>><<set $stress -= 2000>>
<<elseif $hour is 21>>
It's closing time. Sirris is herding everyone outside.
<<if $exposed gte 1>>
Panic swells within you as you realise how exposed you'll be should Sirris find you in this state of dress.
<</if>>
<br><br>
<<set $adultshopstate to "closed">>
<<if $exposed lte 0>>
<<link [[Go outside|Elk Street]]>><<clearadultshopvariables>><</link>>
<br>
<<else>>
<<link [[Hide until it's over (1:00)|Adult Shop]]>><<pass 1 hour>><</link>>
<</if>>
<<else>>
/* States */
<<switch $adultshopstate>>
<<case "sirris">>
<<if $adultshopintro is 0>>
<<set _shopgreeting.push(
"discount on jumbo buttplugs,",
"we're always happy to help,",
"try our flavoured condoms,",
"number one adult shop,",
"number one adult shop,",
"here for our customers,",
"always nice to see you,",
"always nice to see you,",
"20% discount on gallon drums of lube,")
>>
/* Shop intro text*/
<<npc "Sirris">>
"Welcome to _shopnameshort, <<print _shopgreeting[random(0,_shopgreeting.length-1)]>>" Sirris <<print either("beams","greets warmly","welcomes","waves and smiles","smiles and winks","winks and thumbs up","intones")>>.
<<He>> <<print either("resumes discussing the merits of strap-ons","returns to completing a sale","returns to showing customers various dildos","resumes discussing lubes","returns to showing off fetish wear")>>.
<br><br>
<<set $adultshopintro to 1>>
<</if>>
<<if ($leftarm is "bound" or $rightarm is "bound" or $feetuse is "bound")>>
<<npc "Sirris">>
<<unbind>>
Sirris sniggers, taking notice of your bindings. You open your mouth to say something, but <<he>> raises <<his>> hand. "Happens about as much as you'd expect here. Up on the counter, please."
<br><br>
You oblige, but ask Sirris to elaborate as <<he>> helps you up on the counter. <<He>> ducks down, searching for something. "Customers trying out the equipment, mostly. Without permission. There were times I didn't let them out as a punishment, but I realised most of them probably wanted that to begin with."
<<He>> stands back up, holding a screwdriver. "Hold still."
<br><br>
<<He>> jams the screwdriver into your bindings with professional precision, and they clatter to the ground in an instant. <<He>> helps you down, and continues <<his>> work.
<br><br>
<<if $worn.face.type.includes("gag") and $worn.face.cursed is 1>>
<<set $worn.face.type.push("broken")>>
<<faceruined>>
<</if>>
<<elseif $worn.face.type.includes("gag") and $worn.face.cursed is 1>>
<<npc "Sirris">>
Sirris sniggers, taking notice of your <<print $worn.face.name>>. You wheeze through your gag, but <<he>> raises <<his>> hand. "Happens about as much as you'd expect here. Up on the counter, please."
<br><br>
You oblige. <<He>> ducks down, searching for something. "Mostly customers trying out the equipment. Without permission. There were times I didn't let them out as a punishment, but I realised most of them probably wanted that to begin with."
<<He>> stands back up, holding wire cutters. "Hold still."
<br><br>
<<He>> snips your <<print $worn.face.name>> with professional precision, and it clatters to the ground in an instant. <<He>> helps you down, and continues <<his>> work.
<br><br>
<<set $worn.face.type.push("broken")>>
<<faceruined>>
<</if>>
<<adultShopEvents>>
<br><br>
<<case "sydney">>
<<npc "Sydney">>
<<if $adultshopintro is 0>>
<<set _sydneysays to ["greets warmly","welcomes","waves and smiles"]>>
<<set _sydneyactivity to [
", looking up from stocking shelves",
" from behind the counter",
", coming out of the stock room, pushing a dolly of stock",
", looking up returning a sale",
", looking up from a clipboard",
", feather duster in hand",
", dodging a handsy customer"
]>>
/* Switch tone between corrupt and noncorrupt */
<<if !_sydneyStatus.includes("corrupt")>>
<<set _shopgreeting to [
"don't hit each other with props,",
"we're always happy to help,",
"please respect the other patrons,",
"number one adult shop,",
"here for our customers,",
"always nice to see you,"]>>
<<set _sydneysays.push("recites","says flatly","intones")>>
<<else>>
<<set _shopgreeting to [
"don't hit each other with dildos,",
"keep your hands off your crotch,",
"keep your pants on at all times,",
"we don't sell used panties,",
"we're always happy to help",
"used items are non-returnable,",
"this is not a brothel,",
"number one adult shop,",
"here for our customers,",
"always nice to see you,",
"don't creep on other patrons,",
"I don't want to see your pictures,",
"we do not recycle lubricant,"]>>
<<set _sydneysays.push("beams","winks","sings","waves with a dildo")>>
<</if>>
<<if $sydneyromance is 1 and ($loveInterest.primary is "Sydney" or $loveInterest.secondary is "Sydney" or $loveInterest.tertiary is "Sydney")>>
<<set _shopgreeting to ["Hey you,","Heya,", "Always nice to see you!"]>>
<<set _sydneysays to ["beams","blows a kiss","finger guns","blushes and waves"]>>
/* Shop intro text */
"<<print _shopgreeting[random(0,_shopgreeting.length-1)]>>" Sydney <<print _sydneysays[random(0,_sydneysays.length-1)]>><<print _sydneyactivity[random(0,_sydneyactivity.length-1)]>>.
<<else>>
/* Shop intro text */
"Welcome to _shopnameshort, <<print _shopgreeting[random(0,_shopgreeting.length-1)]>>"
Sydney <<print _sydneysays[random(0,_sydneysays.length-1)]>><<print _sydneyactivity[random(0,_sydneyactivity.length-1)]>>.
<</if>>
<br><br>
<<set $adultshopintro to 1>>
<</if>>
<<if ($leftarm is "bound" or $rightarm is "bound" or $feetuse is "bound")>>
<<unbind>>
Sydney's eyes widen as <<he>> notices your bindings.
<<if _sydneyStatus.includes("corrupt")>>
"You could just... ask, you know." Your face flushes, and you try to explain yourself. Sydney giggles, waving away your explanation as <<he>> searches for something under the counter.
<<else>>
"Are you alright? Who did that to you? Or did you just... have an accident while trying out the props?" Sydney disappears under the counter as you explain.
<</if>>
<br><br>
<<He>> emerges with a screwdriver, and motions for you to come behind the counter. <<He>> gets to work undoing your bindings without hesitation, and they clatter to the ground quickly enough.
<<if $sydneyromance gte 1>>
Before you can thank <<him>>, <<he>> kisses you on the cheek. "Be more careful, please."
<</if>>
<<He>> returns to work after making sure that you're alright.
<br><br>
<<if $worn.face.type.includes("gag") and $worn.face.cursed is 1>>
<<set $worn.face.type.push("broken")>>
<<faceruined>>
<</if>>
<<elseif $worn.face.type.includes("gag") and $worn.face.cursed is 1>>
<<unbind>>
Sydney's eyes widen as <<he>> notices your <<print $worn.face.name>>.
<<if _sydneyStatus.includes("corrupt")>>
"You could just... ask, you know." Your face flushes. Sydney giggles as <<he>> searches for something under the counter.
<<else>>
"Are you alright? Who did that to you? Or did you just... have an accident while trying out the props?" Sydney disappears under the counter.
<</if>>
<br><br>
<<He>> emerges with wire snips, and motions for you to come behind the counter. <<He>> snips off your $worn.face.name with precision, and it clatters to the ground quickly enough.
<<if $sydneyromance gte 1>>
Before you can thank <<him>>, <<he>> kisses you on the cheek. "Be more careful, please."
<</if>>
<<He>> returns to work after making sure that you're alright.
<br><br>
<<set $worn.face.type.push("broken")>>
<<faceruined>>
<</if>>
<<adultShopEvents>>
<br><br>
<<default>> /* I.E. closed */
The shop is closed. You stand alone in the near darkness, lit only by a dim glow emanating from a novelty penis lamp.
<<if ($hour lt 16 or $hour gt $closinghour) and $adultshoptheft isnot 1>>
<br><br>
/* */
<<if $images is 1>> <img id="icon" src="img/misc/icon/clothes/traits/sticky_fingers.png"> <</if>><<link [[Examine the cash register|Adult Shop Register]]>><</link>>
<</if>>
<br><br>
<</switch>>
/* Links */
<<if $adultshopclerk and $adultshopstate isnot "closed">>
/* work in this shop */
<<ind>><<link [[Work (1:00)|Adult Shop Clerk Job]]>><<endevent>><<pass 60>><</link>>
<br>
<</if>>
<<if !$adultshopclerk and $debug is 1>>
<<link [[Debug unlock clerk job|$passage]]>><<set $adultshopclerk to true>><</link>>
<br>
<</if>>
<<if $adultshopstate isnot "closed">>
<<ind>><<link [[Approach Sirris|Adult Shop Approach Sirris]]>><<endevent>><</link>>
<br>
<</if>>
<<if $adultshopstate is "sydney" and $debug is 1>>
<<ind>><<link [[Approach Sydney|Adult Shop Approach Sydney]]>><<endevent>><</link>>
<br>
<</if>>
<img id="icon" src="img/misc/icon/adultclothing.png"> <<link [[Browse clothing|Adult Shop Store]]>><<pass 1>><</link>>
<<if $adultshopstate isnot "closed">>
<br>
<img id="icon" src="img/misc/icon/clothes/strap-on.png"> <<link [[Browse toys|Adult Shop Menu]]>><<pass 1>><</link>>
<</if>>
<br><br>
<<exiticon>><<link [[Exit (0:01)|Elk Street]]>><<pass 1>><<clearadultshopvariables>><</link>>
<</if>>/*<<exiticon>><<link [[Exit (0:01)|Adult Shop]]>><<pass 1>><</link>>*/
<br><br>
<div id="clothingShop-div" class="main-shop-div">
<<adultShop-main>>
</div>/*<<npc "Sirris">> clothes bug */
/*Unfinished content. Removes binds etc but demonstrates this to the customers.*/
Sirris smiles as you approach.
<<if $adultshopclerk and $NPCName[$NPCNameList.indexOf("Sirris")].love gt 50>>
"You're doing a good job." /*<<He>>*/<<nnpc_He Sirris>> says.
<</if>>
"Is there anything you need?"
<br><br>
<<if !$adultshopclerk>>
<<link [[Ask for work|Adult Shop Approach Sirris Ask]]>><</link>>
<br>
<</if>>
<<link [[Back|Adult Shop]]>><</link>><<effects>>
"We could use the help!" Sirris says. "Shelves need stocking, and customers needs servicing." <<nnpc_He Sirris>> pauses. "At the counter, that is."
<br><br>
"You can work whenever we're open, and I'll pay you <span class="gold">£15</span> per hour," <<nnpc_he Sirris>> adds. "Sydney helps out a lot too."
<br><br>
<<link [[Accept|Adult Shop Approach Sirris Accept]]>><<set $adultshopclerk to 1>><</link>>
<br>
<<link [[Back|Adult Shop]]>><</link>>
<br><<effects>>
Sirris claps <<nnpc_his Sirris>> hands together. "Wonderful," <<nnpc_he Sirris>> says. "You can start whenever you like."
<br><br>
<<link [[Next|Adult Shop]]>><</link>>
<br><<npc "Sydney">>
<<NPCStatusCheck "Sydney">>
You approach Sydney.
<<sydneyGreeting>>
<br>
"Was there something you needed?"
<br><br>
<<sydneyOptions>>
<<link [[Back|Adult Shop]]>><</link>><<effects>>
<<NPCStatusCheck "Sydney">>
<<if _sydneyStatus.includes("corrupt") or _sydneyStatus.includes("corruptLust")>>
Sydney grins. "Can't stay away?" <<he>> asks. "I know the feeling. The patrons are a handful. I could use the company, and the help. The work is mostly stacking shelves and servicing customers behind the counter." <<He>> pauses. "But not like that."
<<elseif _sydneyStatus.includes("pure") or _sydneyStatus.includes("pureLust")>>
Sydney's expression doesn't change. "We're looking for help. Stacking shelves, servicing customers behind the counter, that sort of thing. Be careful though. The customers are of the lascivious sort."
<<else>>
Sydney smiles. "I was hoping you'd ask," <<he>> says. "The patrons are a handful. I could use the company, and the help. The work is mostly stacking shelves and servicing customers behind the counter."
<</if>>
<br><br>
"I'm paid <span class="gold">£15</span> per hour, and I expect you'd get the same."
<br><br>
<<link [[Accept|Adult Shop Approach Sydney Accept]]>><</link>>
<br>
<<link [[Back|Adult Shop]]>><</link>>
<br><<effects>>
<<NPCStatusCheck "Sydney">>
<<if _sydneyStatus.includes("corrupt") or _sydneyStatus.includes("corruptLust")>>
"Wonderful!" Sydney says, clapping <<his>> hands together. "You can start whenever you like."
<<elseif _sydneyStatus.includes("pure") or _sydneyStatus.includes("pureLust")>>
Sydney nods. "You can start whenever you like."
<<else>>
Sydney nods. "It'll be nice working with you," <<he>> says. "You can start whenever you like."
<</if>>
<br><br>
<<link [[Next|Adult Shop]]>><</link>>
<br><br>
You work behind the counter, selling adult products and stocking shelves.
<br><br>
<<adultshopclerkevents>>
<<if $debug is 1>>
<br><br><br>
<<link [[Debug return|Adult Shop]]>><</link>>
<</if>>You have an ongoing project for the adult shop about measuring beast phalluses and taking moulds of them.
<<if $wolfphalli isnot undefined>>
<</if>>
<<if $dogphalli isnot undefined>>
<</if>>
<<if $tentaclephalli isnot undefined>>
<</if>>
<<if $greathawkphalli isnot undefined>>
<</if>>
<<if $reptilephalli isnot undefined>>
<</if>>
<<if $blackwolfphalli isnot undefined>>
<</if>>
<<if $dolphinphalli isnot undefined>>
<</if>>
<<if $porcinephalli isnot undefined>>
<</if>>
<<if $equinephalli isnot undefined>>
<</if>>
<<if $ursinephalli isnot undefined>>
<</if>>
<<if $humanphalli isnot undefined>>
<</if>><<widget "sydneyEvent1AnalBeads">>
<<npc "Sydney">><<person1>>
<<sydneyStatusCheck>>
<<if _sydneyStatus.includes("corrupt")>>
Something whips your <<bottom>>.
<<if $awarelevel gte 1>>
You turn to find Sydney twirling a string of anal beads around <<his>> palm. "Got you."<<npcincr Sydney lust 1>><<gslust>>
<br><br>
<<if !$sydneyAnalRosary and random(0,2) is 2>>
<<He>> looks at the beads with an impish grin. "Maybe I should wear these to the temple. Like a rosary." <<He>> holds them around <<his>> neck to demonstrate. "How much you wanna bet those stuffy <<monks_and_nuns>> won't know the difference?"
<br><br>
You can't tell if <<hes>> serious.
<br><br>
<<link [[Encourage|Adult Shop Sydney Rosary]]>><<set $phase to 1>><<npcincr Sydney purity -3>><</link>><<llspurity>>
<br>
<<link [[Admonish|Adult Shop Sydney Rosary]]>><<set $phase to 0>><<npcincr Sydney purity 1>><</link>><<gspurity>>
<br>
<<else>>
<<link [[Next|Adult Shop]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
You turn to find Sydney twirling a string of beads around <<his>> palm, grinning.
<<if $submissive gte 1150>>
You tilt your head curiously. "I've never seen something like that before."
<<elseif $submissive lte 850>>
You furrow your brow. "What the hell is that?"
<<else>>
You give <<him>> a puzzled look. "What's that?"
<</if>>
<br><br>
Sydney stops smiling. "You're shitting me.
<<if !$sydneySeen.includes("corruptBeads")>>
You seriously don't know what these are?"
<<else>>
Did you forget already?"
<</if>>
<<if $analdisable is "t">>
<<He>> sighs and ruffles your hair. "So innocent. You really ought to broaden your horizons." <<He>> gives your <<bottom>> a pinch. "Maybe I can help with that."<<arousal 100>><<awareness 1>><<npcincr Sydney lust 1>><<garousal>><<gawareness>><<gslust>>
<br><br>
<<link [[Next|Adult Shop]]>><<endevent>><</link>>
<br>
<<else>>
<<He>> rolls <<his>> eyes.
<<if !$sydneySeen.includes("corruptBeads")>>
<<set $sydneySeen.pushUnique("corruptBeads")>>
"And I thought I was sheltered."
<<else>>
"Pay attention this time."
<</if>>
<br><br>
<<if $sydneyromance is 1>>
<<He>> grabs you by the shoulder, spinning you around and pushing you against a stack of boxes.
<br><br>
"<<sydneyMum>> says the best way to learn is by experience." <<He>> places <<his>> hand on the small of your back. "Now, bend over."
<br><br>
<<if $promiscuity gte 15>>
<<link [[Bend over|Adult Shop Sydney Beads Sex]]>><<set $sexstart to 1>><<npcincr Sydney purity -1>><</link>><<promiscuous2>><<lspurity>>
<<else>>
<span class="blue">You aren't promiscuous enough to engage in such lewd activities.</span>
<</if>>
<br>
<<link [[Refuse|Adult Shop Sydney Beads Refuse]]>><<npcincr Sydney love -1>><<npcincr Sydney purity 1>><</link>><<llove>><<gspurity>>
<br>
<<else>>
<<He>> sits you down by a pile of boxes. "Listen good. You have a lot to learn."
<br><br>
<<He>> explains what the beads are, their use, and where to insert them, all in rich detail. <<His>> demeanor is surprisingly professional. By the end, you feel like you just sat through a lecture at school.
<br><br>
"Let me know if you've got any questions," <<he>> says, lowering <<his>> voice. "I'd be happy to demonstrate."<<arousal 100>><<awareness 1>><<npcincr Sydney lust 1>><<garousal>><<gawareness>><<gslust>>
<br><br>
<<link [[Next|Adult Shop]]>><<endevent>><</link>>
<br>
<</if>>
<</if>>
<</if>>
<<else>>
You hear Sydney's soft laughter behind you. You turn to find <<him>>
<<if !$sydneySeen.includes("pureBeads")>>
peering into a cardboard box.
<br><br>
"That's silly. <<sydneyMum>> must've gotten my things mixed with <<nnpc_hers "Sirris">>. Last time I checked, we don't sell rosaries here."
<br><br>
<<if $awarelevel gte 1>>
You blush as <<he>> pulls the alleged rosary out of the box. <span class="lewd">It's a string of anal beads.</span> Sydney smiles at you, oblivious.
<br><br>
<<link [["Tell " + $NPCList[0].pronouns.him|Adult Shop Sydney Pure Beads]]>><<set $phase to 2>><<npcincr Sydney lust 1>><<npcincr Sydney purity -2>><</link>><<glust>><<lspurity>>
<br>
<<link [[Keep quiet|Adult Shop Sydney Pure Beads]]>><<set $phase to 0>><</link>>
<br>
<<else>>
<<He>> takes the object in question out to inspect it. The beads are thicker than any rosary you've seen. There's no pendant attached, either.
<br><br>
<<link [[Ask Sirris about it (0:05)|Adult Shop Sydney Pure Beads]]>><<set $phase to 1>><<pass 5>><<npcincr Sydney purity -2>><</link>>
<br>
<<link [[Just put it back|Adult Shop Sydney Pure Beads]]>><<set $phase to 0>><</link>>
<br>
<</if>>
<<else>>
gazing at a string of anal beads.
<br><br>
"A rosary," <<he>> giggles to <<himself>>. "Was I really that naive?"<<npcincr Sydney purity -1>><<lspurity>>
<br><br>
You earn <<adultShopWage>><<moneyGain _wage>>.
<br><br>
<<link [[Next|Adult Shop]]>><<endevent>><</link>>
<br>
<</if>>
<</if>>
<</widget>>
<<widget "sydneyEvent2CuffedSydney">>
<<npc Sydney>><<person1>>
<<NPCStatusCheck "Sydney">>
You hear a distressed voice from one of the back rooms.
<<if $sydneyromance is 1>>
<<if _sydneyStatus.includes("corrupt")>>
"What's taking <<phim>> so long...?"
<<elseif _sydneyStatus.includes("pure")>>
"I knew this was a bad idea. What if <<sydneyMum>> finds me?"
<<else>>
"My arms are getting tired..."
<</if>>
<<else>>
<<if _sydneyStatus.includes("corrupt")>>
"Piece of shit! Why won't you..."
<<elseif _sydneyStatus.includes("pure")>>
"Oh dear... Please come off..."
<<else>>
"Uh oh. Should I call for help...?"
<</if>>
<</if>>
<br><br>
It's faint, but it sounds like Sydney.
<br><br>
<<link [[Investigate|Adult Shop Sydney Cuffs]]>><<set $phase to 1>><</link>>
<br>
<<link [[Ignore|Adult Shop Sydney Cuffs]]>><<set $phase to 0>><</link>>
<br>
<</widget>>
<<widget "sydneyEvent3HumblePeddlerofHonestWares">>
<<npc Sydney>><<generateAdultShopCustomer 2>><<person2>>
You overhear Sydney haggling with a <<person>> over a selection of dildos.
<br><br>
<<link [[Listen in|Adult Shop Sydney Bartering]]>><</link>>
<br>
<<link [[Ignore|Adult Shop Sydney Bartering Ignore]]>><<endevent>><</link>>
<br>
<</widget>>
<<widget "sydneyEvent4Backrooms">>
<<npc Sydney>><<set $adultshopclerkworking to 1>><<set $sydneyDaily.adultshop to true>><<effects>><<NPCStatusCheck "Sydney">>
Sydney approaches you.
<br>
<<if _sydneyStatus.includes("corrupt")>>
"How about you ditch this counter for a while," <<he>> playfully tugs on your arm. "I need a hand replenishing the merchandise."
<<else>>
"I need your help restocking. I need to reach the top of a storage rack, but it's too high."
<</if>>
<br><br>
<<link [[Follow Sydney|Sydney Backroom Intro]]>><<npcincr Sydney love 1>><</link>><<glove>>
<br>
<<link [[Refuse|Sydney Backroom Refuse Work]]>><<npcincr Sydney love -5>><</link>><<lllove>>
<</widget>><<endevent>>
You hear Sydney yelling as you step into the store. "Hey, put that down and get out of here!"
<br><br>
You turn to see Whitney flash you a rakish grin as <<nnpc_he Whitney>> shoves past with a handful of dildos.
<br><br>
<<link [[Approach Sydney|Adult Shop Dildo Thief Approach Sydney]]>><<set $phase to 0>><</link>>
<<if $submissive lte 850 or $debug is 1>>
<br>
<<link [[Chase Whitney|Adult Shop Dildo Thief Chase 1]]>><</link>>
<</if>><<set $location to "adult_shop">><<set $outside to 0>><<effects>><<NPCStatusCheck "Sydney">>
<<if $submissive gte 1500>>
"I-I don't think I can help right now. Sorry." You kiss <<his>> cheek.
<<elseif $submissive lte 500>>
"Do it yourself." You turn away to carry about your business without a second glance.
<<else>>
"I'm sorry, but I can't help right now. Maybe later?"
<</if>>
<br>
<<if _sydneyStatus.includes("corrupt")>>
Sydney pouts but lets go of your arm. "Alright. I suppose if you prefer to sit here doing nothing..."
<<else>>
Sydney frowns. "Oh... Okay, then. Sorry to bother you."
<</if>>
<br><br>
<<He>> goes back to work.
<br><br>
<<unset $adultshopclerkworking>>
The rest of the shift is uneventful. You earn <<adultShopWage>><<moneyGain _wage>>.<<npcincr Sirris love 1>><<glove "Sirris">>
<br><br>
<<link [[Next|Adult Shop]]>><</link>><<set $outside to 0>><<set $location to "adult_shop">><<set $sydneyDaily.adultshop to true>><<effects>><<npc Sydney>><<NPCStatusCheck "Sydney">>
You enter the store. Sydney looks up from stocking shelves, beaming when <<he>> sees you.
<br>
<<if _sydneyStatus.includes("corrupt")>>
"Hey, I need your help with replenishing stock," <<he>> playfully tugs on your arm. "Shouldn't take much time, let's go."
<<else>>
"Welcome," Sydney says as <<he>> approaches you. "You're just in time. I need your help with grabbing some stock at the top of a storage rack. It's too high for me to reach, and <<sydneyMum>> is busy."
<</if>>
<br>
Sirris winks at you, watching the exchange with a glint in <<nnpc_his Sirris>> eye.
<br><br>
<<set $adultshopintro to 1>>
<<link [[Follow Sydney|Sydney Backroom Intro]]>><<pass 10>><<npcincr Sydney love 1>><</link>><<glove>>
<br>
<<link [[Refuse|Sydney Backroom Enter Refuse]]>><<npcincr Sydney love -5>><</link>><<lllove>><<set $location to "adult_shop">><<set $outside to 0>><<effects>><<NPCStatusCheck "Sydney">>
<<if $submissive gte 1500>>
"I-I don't think I can help right now. Sorry." You kiss <<his>> cheek.
<<elseif $submissive lte 500>>
"Do it yourself." You turn away to carry about your business without a second glance.
<<else>>
"I'm sorry, but I can't help right now. Maybe later?"
<</if>>
<br>
<<if _sydneyStatus.includes("corrupt")>>
Sydney pouts but lets go of your arm. "Alright. See you around, then."
<<else>>
Sydney frowns. "Oh... Okay, then. Sorry to bother you."
<</if>>
<br><br>
<<He>> goes back to work.
<br><br>
<<link [[Leave Sydney|Adult Shop]]>><</link>><<set $location to "adult_shop">><<set $outside to 0>><<effects>><<NPCStatusCheck "Sydney">>
<<if $submissive gte 1500>>
"O-okay," you say. "Can you show me where it is?"
<<elseif $submissive lte 500>>
"Sure, I'll help," you say. "Where is it?"
<<else>>
You nod. "Lead on."
<</if>>
<br>
Sydney smiles and nods, before leading you to the backrooms.
<br><br>
Boxes of various sizes occupy most of the room, as well as storage equipment here and there. You don't see a ladder, though there is a sofa in a far corner.
<br><br>
"There," <<he>> points at the box at the top of a tall rack. "It's high, but I think if you stand on my shoulders you'll easily reach it."
<br><br>
<<link [[Lift Sydney|Sydney Backroom Lifting]]>><<npcincr Sydney love 1>><<npcincr Sydney lust 1>><</link>><<glove>><<glust>><<physiquedifficulty 8000 16000>>
<br>
<<link [[Vault Sydney|Sydney Backroom Lifted]]>><</link>><<set $outside to 0>><<set $location to "adult_shop">><<effects>><<NPCStatusCheck "Sydney">>
You mount Sydney's shoulders, and <<he>> lifts you to the top shelf. You grab the box. It's quite heavy.
<br><br>
<<if random(1, 100) gte 35>>
Sydney starts to shake beneath you.
<<if _sydneyStatus.includes("corrupt")>>
"Shit," <<he>> hisses. "Hold on. I-I can handle this. Just-"
<<else>>
"Wait!" <<he>> cries. "P-put it back! N-no, hold it! I mean-"
<</if>>
<br><br>
<span class="red"><<He>> loses <<his>> footing,</span> and you both fall to the floor. You land on <<his>> chest.<<pain 2>><<npcincr Sydney lust 10>><<gpain>><<gglust>>
<br><br>
<<link [[Next|Sydney Backroom Lifted Fall]]>><</link>>
<br>
<<else>>
Sydney shakes beneath you, <span class="green">but manages to steady <<himself>>.</span> You share a sigh of relief.
<br><br>
<<He>> slowly lowers you to the ground. You hop off <<his>> shoulders.
<br><br>
<<link [[Next|Sydney Backroom Lifted Success]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "adult_shop">><<effects>><<NPCStatusCheck "Sydney">>
<<if _sydneyStatus.includes("corrupt")>>
Sydney takes the box with a wink, tucking it under <<his>> arm.
<br><br>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
"Don't worry," <<he>> whispers. <<He>> leans in and pinches the hem of your skirt. "I didn't peek."<<arousal 200>><<npcincr Sydney love 3>><<npcincr Sydney lust 1>><<garousal>><<glove>><<glust>>
<br><br>
You shoot <<him>> a suspicious look. "What?" <<he>> says. <<He>> crosses <<his>> arms and turns <<his>> nose up. "I take my work seriously." <<He>> peers at you with a stern eye, before breaking into a giggling fit.
<<else>>
"Thanks for the help," <<he>> says. <<He>> glances at your <<bottom>>. "And the view."<<arousal 200>><<npcincr Sydney love 3>><<npcincr Sydney lust 1>><<garousal>><<glove>><<glust>>
<</if>>
<<else>>
Sydney stares at the box in disbelief.
<br><br>
"What on Earth's in there that's so heavy?" <<he>> mutters. <<He>> reaches out for a peek, but quickly pulls away.
<br><br>
"I don't wanna know." <<He>> brushes it off with a smile. "Thanks for the help."
<<if $sydneyromance is 1>>
<<He>> tries to peck you on the cheek. <<He>> struggles with the box in the way, so you lean in to meet <<him>>.
<<else>>
<<He>> moves in for a hug, but the box gets in the way. <<He>> settles for awkwardly resting <<his>> head on your shoulder.
<</if>>
<<npcincr Sydney love 3>><<glove>>
<</if>>
<br><br>
<<if $adultshopclerkworking>>
<<unset $adultshopclerkworking>>
The rest of the shift is spent stocking shelves and chatting with Sydney. You earn <<adultShopWage>><<moneyGain _wage>>.<<npcincr Sirris love 1>><<glove "Sirris">>
<br><br>
<</if>>
<<link [[Next|Adult Shop]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "adult_shop">><<effects>><<NPCStatusCheck "Sydney">>
Sydney sits up with a groan.
<<if _sydneyStatus.includes("corrupt")>>
"Fuck. I think I broke my..."
<br><br>
<<He>> trails off, grinning.
<<else>>
"Are you okay? Did you..."
<br><br>
<<He>> trails off, eyes wide.
<</if>>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
<<Hes>> staring right up your skirt,
<<if !$worn.under_lower.type.includes("naked")>>
gaze fixed on your <<print $worn.under_lower.name>>.
<<npcincr Sydney lust 3>><<glust>>
<<else>>
<span class="lewd">with nothing shielding your <<genitals>> from <<his>> gaze.</span>
<<npcincr Sydney lust 5>><<npcincr Sydney purity -3>><<glust>><<lspurity>>
<</if>>
<<else>>
<<His>> gaze is drawn to your crotch, inches from <<his>> face.
<<npcincr Sydney lust 3>><<glust>>
<</if>>
<br><br>
<<if $sydneyromance is 1 and _sydneyStatus.includes("Lust")>>
<<switch _sydneyStatus>>
<<case "corruptLust">>
"Well, everything happens for a reason," <<he>> snickers.
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
<<He>> pulls your legs apart and leans in.
<<else>>
<<He>> tugs your <<print $worn.lower.name>> down to your thighs and leans in.
<</if>>
<span class="lewd">You feel <<his>> breath on your <<genitals>>.</span>
<br><br>
<<link [[Let it happen|Sydney Backroom Lift Sex]]>><<set $phase to 1>><<set $sexstart to 1>><<npcincr Sydney purity -1>><</link>><<promiscuous1>><<lspurity>><<sydneyWarning>>
<br>
<<link [[Get up|Sydney Backroom Lifted Up]]>><<npcincr Sydney love -1>><<npcincr Sydney purity 1>><</link>><<llove>><<gspurity>>
<br>
<<case "pureLust">>
"Sorry!" <<he>> gasps "I didn't mean to look!" <<He>> covers <<his>> eyes, but makes no move to push you off.
<br><br>
<<if $promiscuity gte 35>>
<<link [["Encourage " + $NPCList[0].pronouns.him|Sydney Backroom Lifted Encourage]]>><<npcincr Sydney purity -1>><</link>><<promiscuous3>><<lspurity>><<sydneyWarning>>
<<else>>
<span class="blue">You aren't promiscuous enough to take advantage of <<his>> position.</span>
<</if>>
<br>
<<link [[Get up|Sydney Backroom Lifted Up]]>><</link>>
<br>
<<default>>
"S-sorry," <<he>> mumbles. <<He>> jerks <<his>> head away, but can't stop stealing glances.
<br><br>
<<if $promiscuity gte 35>>
<<link [["Encourage " + $NPCList[0].pronouns.him|Sydney Backroom Lifted Encourage]]>><<npcincr Sydney purity -1>><</link>><<promiscuous3>><<lspurity>><<sydneyWarning>>
<<else>>
<span class="blue">You aren't promiscuous enough to take advantage of <<his>> position.</span>
<</if>>
<br>
<<link [[Get up|Sydney Backroom Lifted Up]]>><</link>>
<br>
<</switch>>
<<elseif _sydneyStatus.includes("corrupt")>>
"Nice view," <<he>> giggles, then winces. "Dunno if it was worth the fall, though. Ow."
<br><br>
<<He>> plants <<his>> foot on your tummy, nudging you onto your back. You help each other to your feet.
<br><br>
<<link [[Next|Sydney Backroom Lift End]]>><</link>>
<br>
<<else>>
<<He>> shoves you off with a yelp, sending you into a nearby shelf.<<pain 1>><<gpain>>
<br><br>
<<His>> embarrassment turns to panic as <<he>> scrambles to your side, stammering apologies.
<br><br>
<<link [[Next|Sydney Backroom Lift End]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "adult_shop">><<effects>><<NPCStatusCheck "Sydney">>
You ignore Sydney's <<if _sydneyStatus.includes("corrupt")>>goading<<else>>gawking<</if>>. You get up and pull <<him>> to <<his>> feet.
<br><br>
<<if _sydneyStatus.includes("corrupt")>>
"C'mon," <<he>> whines. "Humour me a little. It's the least you could do after busting my ass." <<He>> surveys the room with a pout. "You're cleaning this up, by the way."
<<else>>
"Thanks," <<he>> sighs. "Um, sorry I..." <<He>> glances down, blushes, then looks away. "N-nevermind. Let's just clean up."
<</if>>
<br><br>
<<link [[Next|Sydney Backroom Lift End]]>><</link>>
<br><<set $outside to 0>><<set $location to "adult_shop">><<effects>><<NPCStatusCheck "Sydney">>
<<if $submissive gte 1150>>
You nudge Sydney's head upright with your thigh.
<br><br>
"Don't be shy," you whisper, caressing your mound. "It's all yours."
<<elseif $submissive lte 850>>
You grab Sydney's head and guide it between your legs.
<br><br>
"I don't let anyone look for free," you say. "You gotta pay up."
<<else>>
You hold Sydney's chin, tilting it back towards your crotch.
<br><br>
"You can look," you say. "If you give me something in return."
<</if>>
<<promiscuity3>>
<<set $seductiondifficulty to 8000 - (($NPCName[$NPCNameList.indexOf("Sydney")].love + $NPCName[$NPCNameList.indexOf("Sydney")].lust) * 15) - $NPCName[$NPCNameList.indexOf("Sydney")].purity>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">당신은 유혹하는 데 좀 더 자신감이 붙었다.</span><</if>><<seductionskilluse>>
<<if $seductionrating gte $seductionrequired>>
<<He>> looks nervous as <<he>> swallows, but shows no sign of resistance. <<He>> leans in, releasing a shaky breath against your <<genitals>>.
<br><br>
<<link [[Next|Sydney Backroom Lift Sex]]>><<set $phase to 1>><<set $sexstart to 1>><</link>>
<br>
<<else>>
<<His>> eyes grow wide, then clench shut as <<he>> shoves you away. You're thrown into a nearby shelf. Sydney rushes to your side, stammering apologies.<<pain 1>><<gpain>>
<br><br>
<<sydneySexFail>>
<br><br>
<<link [[Next|Sydney Backroom Lift End]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "adult_shop">><<effects>><<NPCStatusCheck "Sydney">>
<<if $submissive gte 1150>>
You get down on hands and knees. "I... I think I can lift you instead. May I?"
<<elseif $submissive lte 850>>
You squat down and pat your back. "C'mon. I'll give you a lift."
<<else>>
You kneel down and wave over your shoulder. "I can lift you instead."
<</if>>
<br><br>
<<if $bodysize lte 0>>
<<if _sydneyStatus.includes("corrupt")>>
<<He>> stifles a laugh. "This'll be good." <<He>> hops onto your shoulders. You wobble. "Okay, tough <<if $player.gender_appearance is "f">>girl<<else>>guy<</if>>." <<He>> smacks your back. "Up you get."
<<else>>
<<He>> bites <<his>> lip. "Are you sure? You're, well..." <<He>> stops, sighs, and shakes <<his>> head as <<he>> mounts your shoulders. "Just be careful."
<</if>>
<<else>>
<<if $sydneyromance is 1>>
<<if _sydneyStatus.includes("corrupt")>>
<<He>> shrugs and saunters up behind you,
<<if $pronoun is "f">>
pinching the hem of <<his>> skirt. "No peeking," <<he>> giggles as <<he>> climbs onto your shoulders.
<<else>>
tugging up <<his>> trousers. "Keep those eyes down," <<he>> laughs as <<he>> climbs onto your shoulders.
<</if>>
<<else>>
<<He>> smiles and kneels behind you. "If you're trying to impress me..." <<His>> arms wrap over your shoulders, <<his>> legs around your waist, and <<he>> kisses your ear. "It's working."
<</if>>
<<elseif _sydneyStatus.includes("corrupt")>>
<<He>> raises an eyebrow. "This better not be an excuse to stare <<if $pronoun is "f">>up my skirt<<else>>at my ass<</if>>." Despite <<his>> suspicion, <<he>> mounts your shoulders without protest.
<<elseif _sydneyStatus.includes("pure")>>
<<He>> looks up at the shelf, frowning. "But..." <<He>> stops and sighs before mounting your shoulders. "Nevermind. Please don't drop me."
<<else>>
<<He>> nods, mounting your shoulders. "If you think it's safer. Just..."
<<if $pronoun is "f">>
<<He>> clutches the hem of <<his>> skirt, blushing. "Please don't peek."
<<else>>
<<He>> clutches the hem of <<his>> shirt, blushing. "Don't look up. It's embarrassing."
<</if>>
<</if>>
<</if>>
<br><br>
<<if $sydney.glasses is "glasses" or $sydney.glasses is "playerbought">>
Sydney sets <<his>> glasses on a shelf as you
<<else>>
You
<</if>>
rise from the ground.
<<if $physiqueSuccess>>
<<He>> grabs the box off the shelf with a grunt. It's heavy. Your knees start to buckle from their combined weight, <span class="green">but you manage to keep steady.</span>
<br><br>
You lower yourself down, letting Sydney hop to the floor.
<br><br>
<<link [[Next|Sydney Backroom Lifting Success]]>><</link>>
<br>
<<else>>
It's easy going at first. Until <<he>> grabs the box, <span class="red">and your legs buckle.</span>
<br><br>
A shower of toys cascades over the room as Sydney crashes down onto you. Your head is pressed between <<his>> groin and the hard floor.<<pain 6>><<arousal 500>><<npcincr Sydney lust 5>><<gpain>><<garousal>><<glust>>
<br><br>
<<link [[Next|Sydney Backroom Lifting Fall]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "adult_shop">><<effects>><<NPCStatusCheck "Sydney">>
<<if _sydneyStatus.includes("corrupt")>>
Sydney tucks the box under <<his>> arm.
<<if $NPCList[0].penis isnot "none">>
"Thanks for the... lift." <<He>> hooks a thumb into <<his>> <<print setup.npcClothesSets.find(item => item.name === $NPCList[0].clothes.set).clothes["lower"].name>>. Your gaze is drawn to a bulge between <<his>> legs. <<He>> winks.
<<elseif ($genderknown.includes("Sydney") and $player.penisExist) or (!$genderknown.includes("Sydney") and $player.gender_appearance is "m")>>
"Thanks for the lift." <<He>> glances at your crotch, and smirks. "Looks like I'm not the only one who got one."
<<else>>
"Enjoy the view from down there?" <<He>> glances at your crotch, and smirks. "Maybe I should grab one of those 'slippery when wet' signs while we're back here."
<</if>>
<<npcincr Sydney love 3>><<glove>><<npcincr Sydney lust 1>><<glust>>
<<else>>
Sydney beams. "You're strong! Thanks for the help."
<<if $sydneyromance is 1>>
<<He>> tries to peck you on the cheek. <<He>> struggles with the box in the way, so you lean in to meet <<him>> halfway.
<<else>>
<<He>> moves in for a hug, before realising <<hes>> still holding the box. <<He>> settles for balancing <<his>> head on your shoulder.
<</if>>
<<npcincr Sydney love 3>><<glove>>
<</if>>
<br><br>
<<if $adultshopclerkworking>>
<<unset $adultshopclerkworking>>
The rest of the shift is spent stocking shelves and chatting with Sydney. You earn <<adultShopWage>><<moneyGain _wage>>.<<npcincr Sirris love 1>><<glove "Sirris">>
<br><br>
<</if>>
<<link [[Return|Adult Shop]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "adult_shop">><<effects>><<NPCStatusCheck "Sydney">>
Sydney comes to <<his>> senses.
<<if $sydneyromance is 1>>
<<if _sydneyStatus.includes("corrupt")>>
<<He>> grins when <<he>> sees you beneath <<him>>. "Bad <<girl>>," <<he>> tuts. "Look at the mess you've made."
<br><br>
<<He>> flips you onto your back and
<<if $pronoun is "f">>
pulls your head under <<his>> skirt, <span class="lewd">pressing your mouth against <<his>> <<sydneyGenitals>>.</span>
<<else>>
straddles your chest.
<<if $NPCList[0].penis isnot "none">>
<span class="lewd">Something firm presses against your mouth.</span>
<<else>>
<span class="lewd">Your face is pressed between <<his>> thighs.</span>
<</if>>
<</if>>
<br><br>
"Tell me you're sorry."
<<elseif _sydneyStatus.includes("pure")>>
<<His>> face goes red when <<he>> sees you beneath <<him>>.
<br><br>
"I-I didn't mean to end up here, honest! I... I..." <<He>> stammers off into feverish apologies. Without getting up.
<<else>>
<<He>> can't hold back <<his>> laughter when <<he>> sees you beneath <<him>>.
<br><br>
"Cosy," <<he>> giggles, settling <<his>> weight down. "May I stay here a while?"
<</if>>
<br><br>
<<if $submissive lte 500>>
<<link [["Shove " + $NPCList[0].pronouns.him + " off"|Sydney Backroom Lifting Shove]]>><<def 1>><<npcincr Sydney lust 3>><</link>><<defianttext>><<gglust>>
<br>
<</if>>
<<if $promiscuity gte 55>>
<<if _sydneyStatus.includes("corrupt")>>
<<link [[Lick|Sydney Backroom Lifting Lick]]>><<npcincr Sydney purity -1>><</link>><<promiscuous4>><<lspurity>><<sydneyWarning>>
<<else>>
<<link [[Roll over|Sydney Backroom Lifting Roll]]>><<npcincr Sydney purity -1>><</link>><<promiscuous4>><<lspurity>><<sydneyWarning>>
<</if>>
<<else>>
<span class="blue">You aren't promiscuous enough to take advantage of your position.</span>
<</if>>
<br>
<<if _sydneyStatus.includes("corrupt")>>
<<link [[Go along with it|Sydney Backroom Lifting Still]]>><</link>>
<<else>>
<<link [[Stay still|Sydney Backroom Lifting Still]]>><</link>>
<</if>>
<br>
<<else>>
<<if _sydneyStatus.includes("corrupt")>>
"Look at you," <<he>> tuts. "This is exactly where you wanted to end up, isn't it?" <<He>> clamps <<his>> thighs around your head. <<He>> speaks, but it's muffled. Just as you start to feel faint, <<he>> gets up. You gasp.
<br><br>
"Hope you learnt your lesson," <<he>> snickers. "Pride always comes before a fall."<<arousal 500>><<npcincr Sydney lust 5>><<garousal>><<glust>>
<<else>>
<<He>> gasps when <<he>> sees you. <<He>> clambers off you and yanks you to your feet.
<br><br>
"Sorry!" <<he>> squeaks, inspecting you all over. "You're not hurt, are you?" You spend some time reassuring <<him>>. <<His>> worry subsides.
<</if>>
<br><br>
<<link [[Next|Sydney Backroom Lift End]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "adult_shop">><<effects>><<NPCStatusCheck "Sydney">>
You push up with all your might, throwing Sydney off your head. <<He>> yelps as <<hes>> launched backwards, <<his>> fall cushioned by a bed of toys.
<br><br>
<<He>> sits up with a groan, giving you an odd look. You can't tell if <<hes>> upset with you.
<br><br>
<<link [[Next|Sydney Backroom Lift End]]>><</link>>
<br><<set $outside to 0>><<set $location to "adult_shop">><<effects>><<NPCStatusCheck "Sydney">>
You flip onto your back, without disturbing Sydney's position. <<He>> jerks away on instinct.
<<if $submissive gte 1150>>
You stroke <<his>> thigh.
<br><br>
"You look tired," you coo. "Why don't you have a seat?"
<<elseif $submissive lte 850>>
You grab <<his>> thighs, holding <<him>> still.
<br><br>
"Not so fast," you say. "I'm not done with you."
<<else>>
You rest your hands on <<his>> hips.
<br><br>
"Going somewhere?" you say. "But I was just getting comfy."
<</if>>
<<promiscuity4>>
<<if _sydneyStatus.includes("corrupt")>>
/* This part is outdated and should be inaccessible - see "Sydney Backroom Lifting Lick" instead */
<<He>> chuckles. "You're that eager, huh?" <<He>> straddles your face, <span class="lewd">aligning your mouth with <<his>> <<sydneyGenitals>>.</span> "Alright, lover. Let's see that apology."
<br><br>
<<link [[Next|Sydney Backroom Lift Sex]]>><<set $phase to 0>><<set $sexstart to 1>><</link>>
<br>
<<else>>
<<set $seductiondifficulty to 8000 - (($NPCName[$NPCNameList.indexOf("Sydney")].love + $NPCName[$NPCNameList.indexOf("Sydney")].lust) * 15) - $NPCName[$NPCNameList.indexOf("Sydney")].purity>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">당신은 유혹하는 데 좀 더 자신감이 붙었다.</span><</if>><<seductionskilluse>>
<<if $seductionrating gte $seductionrequired>>
<<His>> lip quivers as <<he>> inches closer on <<his>> knees.
<<if $pronoun is "f">>
<<He>> pulls the hem of <<his>> skirt over your head. <<His>> blushing face vanishes as your vision is encased in darkness. Fabric rustles overhead.
<br><br>
<<if $NPCList[0].penis isnot "none">>
<span class="lewd">Something firm prods your lips.</span>
<<else>>
<span class="lewd">Something warm rests on your mouth.</span>
<</if>>
<<else>>
Shaking, <<his>> hands hook into <<his>> trousers. <<He>> pulls them down, <span class="lewd">revealing <<his>> <<sydneyGenitals>>.</span>
<br><br>
<<He>> positions <<himself>> in front of your mouth.
<</if>>
<br><br>
<<link [[Next|Sydney Backroom Lift Sex]]>><<set $phase to 0>><<set $sexstart to 1>><</link>>
<br>
<<else>>
<<He>> stares at you, wide-eyed, before scrambling to <<his>> feet. <<He>> mumbles about getting back to work, <<his>> gaze downcast.
<br><br>
<<sydneySexFail>>
<br><br>
<<link [[Next|Sydney Backroom Lift End]]>><</link>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "adult_shop">><<effects>><<NPCStatusCheck "Sydney">>
<<if $pronoun is "f">>
You run your tongue along Sydney's thigh, skimming <<his>> <<sydneyGenitals>>.
<<else>>
You bite down on <<his>> belt and pull, <span class="lewd">revealing <<his>> <<sydneyGenitals>>.</span> You flick your tongue against <<if _sydneyChastity>><<his>> thigh<<else>>the tip<</if>>.
<</if>>
<<He>> shivers in pleasure, nearly toppling off you, but you
<br><br>
<<if $submissive gte 1150>>
curl your knees to steady <<him>>.
<br><br>
"You look tired," you coo.
<<if $facesitdisable is "f">>
"Why don't you have a seat?"
<<else>>
"You deserve a break."
<</if>>
<<elseif $submissive lte 850>>
grasp <<his>> legs.
<br><br>
"Not so fast," you say. "I'm not done with you."
<<else>>
hold <<his>> hips to steady <<him>>.
<br><br>
"Going somewhere?" you say. "But I was just getting comfy."
<</if>>
<<promiscuity4>>
<<He>> chuckles. "You're that eager, huh?" <<He>>
<<if $facesitdisable is "f">>
straddles your face, <span class="lewd">aligning your mouth with <<his>> <<sydneyGenitals>>.</span>
<<else>>
cradles a hand around your head, <span class="lewd">guiding it towards <<his>> <<sydneyGenitals>>.</span>
<</if>>
"Alright, lover. Let's see that apology."
<br><br>
<<link [[Next|Sydney Backroom Lift Sex]]>><<set $phase to 0>><<set $sexstart to 1>><</link>>
<br><<set $outside to 0>><<set $location to "adult_shop">><<effects>><<NPCStatusCheck "Sydney">>
<<if _sydneyStatus.includes("corrupt")>>
You mumble into Sydney's crotch. <<He>> scoffs.
<br><br>
"That's it? I could hardly feel it." <<He>> entwines <<his>> fingers in your hair, and rubs your face into <<his>> <<sydneyGenitals>>. "Again. And say it like you mean it."
<br><br>
You give another muffled apology.
<br><br>
<<He>> lets go with a frustrated sigh. Your head falls to the floor.
<<if $pronoun is "f">>
<<if $facesitdisable is "f" and $NPCList[0].vagina isnot "none">>
You don't have time to catch your breath before <<he>> drops down on your face, smothering you.
<<else>>
Trapped within <<his>> skirt, you're helpless as <<he>> bucks against your face, grinding your lips against
<<if _syndeyChastity>>
<<his>> belt.
<<elseif $NPCList[0].penis isnot "none">>
the tip of <<his>> <<print $NPCList[0].penisdesc>>.
<<else>>
<<his>> entrance.
<</if>>
<</if>>
<<else>>
Keeping you pinned with <<his>> knees, <<he>> <<npcUndressText $NPCList[0] "lower" "self">>, <<npcRevealText $NPCList[0] "lower">>.
<</if>>
"I guess we'll try the non-verbal approach."
<br><br>
<<link [[Lick|Sydney Backroom Lift Sex]]>><<set $phase to 0>><<set $sexstart to 1>><<npcincr Sydney purity -1>><</link>><<promiscuous1>><<lspurity>><<sydneyWarning>>
<br>
<<link [[Refuse|Sydney Backroom Lifting No Sex]]>><<npcincr Sydney love -1>><<npcincr Sydney purity 1>><</link>><<llove>><<gspurity>>
<br>
<<elseif _sydneyStatus.includes("pure")>>
You lie still as Sydney babbles on. You can't say much in your position, anyway. <<He>> only grows more flustered as <<he>> realises <<hes>> still on top off you, and shoots to <<his>> feet. <<He>> slumps against a shelf, looking down.
<br><br>
"<<sydneyMum>>'s right," <<he>> sighs. "I'm..." <<He>> shuts <<his>> eyes and shakes <<his>> head. "I'm sorry. Can we get back to work, please?"
<br><br>
<<link [[Next|Sydney Backroom Lift End]]>><</link>>
<br>
<<else>>
You lie still, letting Sydney rest on your face. <<Hes>> careful not to put too much pressure on you, and lifts up every so often to let you breathe. It's not long before <<hes>> off you and helping you to your feet.
<br><br>
"I should take breaks more often," <<he>> sighs, stretching <<his>> arms overhead. "That was... relaxing."
<br><br>
<<link [[Next|Sydney Backroom Lift End]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "adult_shop">><<effects>><<NPCStatusCheck "Sydney">>
You wrench your head away from Sydney's crotch. <<He>> pouts and crosses <<his>> arms. "Spoilsport."
<br><br>
<<He>> lifts up, then sits down on your chest, hard. You wheeze.<<pain 2>><<gpain>>
<br><br>
<<He>> leaves you to catch your breath as <<he>> gathers scattered toys. Once you've recovered, you follow <<him>> out to the storefront.
<br><br>
<<if $adultshopclerkworking>>
<<unset $adultshopclerkworking>>
The rest of the shift passes without incident. You earn <<adultShopWage>><<moneyGain _wage>>.<<npcincr Sirris love 1>><<glove "Sirris">>
<br><br>
<</if>>
<<link [[Return|Adult Shop]]>><<endevent>><</link>>
<br><<NPCStatusCheck "Sydney">>
<<if $sexstart is 1>>
<<set $sydneyDaily.sex += 1>><<set $sydney.sexTotal += 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 500>>
<<set $enemyarousalmax to 600>>
<<if _sydneyStatus.includes("corrupt")>>
<<set $enemyarousalmax += 100>>
<<elseif _sydneyStatus.includes("pure")>>
<<set $enemyarousalmax -= 100>>
<</if>>
<<if $phase is 1>>
<<set $position to "doggy">><<set $position_lock to 1>>
<<if _sydneyStatus.includes("corrupt")>>
<<if $player.penisExist and (!$player.vaginaExist or random(1))>>
<<set _sydneyOralPenis to true>>
<<He>> licks in a slow circle around your <<penis>>. The tip of <<his>> tongue rests at the base.
<<else>>
<<His>> tongue glides up your labia, grazing your entrance. The tip flicks your clit.
<</if>>
<<promiscuity1>>
<<elseif _sydneyStatus.includes("pure")>>
<<if $player.penisExist and (!$player.vaginaExist or random(1))>>
<<set _sydneyOralPenis to true>>
<</if>>
<<His>> tongue pokes your <<genitals>>. <<He>> instantly recoils. After a moment's hesitation, another poke.
<br><br>
<<else>>
<<if $player.penisExist and (!$player.vaginaExist or random(1))>>
<<set _sydneyOralPenis to true>>
<<He>> shuts <<his>> eyes and leans in, circling <<his>> tongue around the tip of your <<penis>>.
<<else>>
<<He>> shuts <<his>> eyes and leans in, lapping at your <<pussy>>.
<</if>>
<br><br>
<</if>>
<<if $submissive gte 1150>>
You spread your legs, offering <<him>> easy access.
<<elseif $submissive lte 850>>
You push against <<his>> lips in encouragement.
<<else>>
You lean back and let <<him>> get to work.
<</if>>
<br><br>
<<if _sydneyOralPenis>>
<<set $NPCList[0].mouth to "penisentrance">><<set $penisuse to "othermouth">><<set $penisstate to "othermouthentrance">><<set $penistarget to 0>>
<<else>>
<<set $NPCList[0].mouth to "vaginaentrance">><<set $vaginause to "othermouth">><<set $vaginastate to "othermouthentrance">><<set $vaginatarget to 0>>
<</if>>
<<if $NPCList[0].penis isnot "none">>
<<set $NPCList[0].penis to "othermouth">>
<</if>>
<<if $NPCList[0].vagina isnot "none">>
<<set $NPCList[0].vagina to "othermouth">>
<</if>>
<<set $NPCList[0].location.head to "genitals">>
<<else>>
<<set $position to "missionary">><<set $position_lock to 1>>
<<if $NPCList[0].penis isnot "none">>
You glide your tongue along <<his>> length as <<he>> positions <<himself>> overhead.
<<promiscuity1>>
<<npcoral>>
<<elseif $facesitdisable is "f">>
You glide your tongue along <<his>> slit as <<he>> settles on your face.
<<promiscuity1>>
<<set $NPCList[0].vagina to "facesit">><<set $NPCList[0].location.genitals = "head">>
<<set $mouthuse to "facesit">><<set $mouthstate to "vagina">><<set $mouthtarget to 0>>
<<else>>
You glide your tongue along <<his>> slit.
<<promiscuity1>>
<<set $NPCList[0].vagina to "mouth">><<set $NPCList[0].location.genitals to "head">>
<<set $mouthuse to "othervagina">><<set $mouthstate to "othervagina">><<set $mouthtarget to 0>>
<</if>>
<</if>>
<</if>>
<<set $enemyanger to -10>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Sydney Backroom Lift Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Sydney Backroom Lift Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Sydney Backroom Lift Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Sydney Backroom Lift Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "adult_shop">><<effects>><<NPCStatusCheck "Sydney">>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $phase is 1>>
<<He>> rests <<his>> cheek on your thigh, <<his>> breath heavy against your <<genitals>>.
<<else>>
<<if _sydneyStatus.includes("corrupt")>>
<<He>> reclines just enough to free your face, holding it between <<his>> legs. <<He>> sighs.
<<else>>
<<He>> flops onto <<his>> back, resting <<his>> head between your legs. <<His>> breathing is heavy.
<</if>>
<</if>>
<<if _sydneyChastity and $sydneyChastityKnown>>
<<sydneyChastityMessage>><<npcincr Sydney lust 3>><<ggslust>>
<<else>>
<<npcincr Sydney lust -20>><<lllslust>>
<</if>>
<<npcincr Sydney purity -2>><<lspurity>>
<br><br>
<<if $corruptionRollover is 1>>
"In public, on the job... Anyone could've walked in..." <<Hes>> shivering, but smiling. "I... <span class="lewd">I've never felt like that before.</span> Can we try that again, next week? Or tomorrow? Or in an hour?"
<br><br>
<<He>> clings to your arm, giggling. <<He>> trails off as <<he>> surveys the room. "Right... We should clean up."
<<else>>
<<He>> rises to <<his>> feet, scratching <<his>> head as <<he>> surveys the room. "We should... clean up."
<</if>>
<<elseif $enemyhealth lte 0>>
You shove Sydney into a shelf. The force displaces a box of lewd merchandise. <<He>> squeals and shields <<himself>> as its contents pour over <<him>>.
<br><br>
<<if _sydneyStatus.includes("corrupt")>>
"Great," <<he>> huffs as <<he>> drops to <<his>> knees. "Do you have any idea how hard it is to work when you're..." <<He>> sighs and shakes <<his>> head. "Nevermind. Help me clean up."
<<else>>
"I-it's okay," <<he>> stammers as <<he>> crouches down. "I can clean up. I need to take my mind off..." <<He>> blushes and shakes <<his>> head. "Nevermind."
<</if>>
<<npcincr Sydney lust 1>><<glust>>
<<else>>
<<if _sydneyStatus.includes("corrupt")>>
Sydney pulls away with a huff. "Fine." <<He>> gives a toy a petulant kick. "You're helping me clean up, though."
<<else>>
Sydney pulls away with a sigh. "You're right," <<he>> says, surveying the mess surrounding you. "Work's important."
<</if>>
<<npcincr Sydney lust 5>><<npcincr Sydney purity 2>><<gglust>><<gspurity>>
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Sydney>><<person1>>
<<link [[Next|Sydney Backroom Lift End]]>><</link>>
<br><<set $outside to 0>><<set $location to "adult_shop">><<effects>><<NPCStatusCheck "Sydney">>
You help Sydney gather up the scattered merchandise and return to the store proper.
<br><br>
<<if $adultshopclerkworking>>
<<unset $adultshopclerkworking>>
The rest of the shift passes without incident. You earn <<adultShopWage>><<moneyGain _wage>>.<<npcincr Sirris love 1>><<glove "Sirris">>
<br><br>
<</if>>
<<link [[Return|Adult Shop]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "adult_shop">><<effects>>
As you enter the store, you find Sirris placating impatient customers and completing sales. <<nnpc_He Sirris>> looks relieved at your sudden appearance. It's rare to see the teacher this on edge.
<br><br>
"Hey, I'm swamped here. Mind lending me a hand? Grab these from the back and stock the shelves." <<nnpc_He Sirris>> presses a list of items into your hand and points you to the stockroom before returning to the agitated crowd.
<br><br>
"Easy, easy! Everyone can get their items, please queue in an orderly fashion!" <<nnpc_He Sirris>> shouts cheerily to the eager crowd.
<br><br>
<<link [[Assist Sirris (0:50)|Sirris Shop Assistant 2]]>><<pass 50>><<stress 5>><<tiredness 5>><</link>><<ggtiredness>><<gstress>><<glove>>
<br>
<<link [[Leave Sirris to the mercy of the crowd|Sirris Shop Assistant Leave]]>><<pass 1>><<npcincr Sirris love -1>><</link>><<llove>><<set $location to "adult_shop">><<set $outside to 0>><<effects>>
"That's a shame. I could've really used your help." <<nnpc_He Sirris>> shakes <<nnpc_his Sirris>> head before returning to the horde of boisterous customers, desperate for their items.
<br><br><br>
<<generateAdultShopCustomer 1>><<generateAdultShopCustomer 2>><<person1>>
As you turn to leave, a <<person>> bars your way.
<br>
"Well hello there, hot stuff," <<he>> purrs, idly slapping <<his>> hand with a leather flog. "I've been waiting in line a long time. I just can't wait to use this toy. Why don't we have a cheeky little play before purchase?"/* <<He>> grins at you wolfishly.*/
<br><br>
You try to turn around but a <<person2>><<person>> rests a hand on your shoulder. "Yeah cutie, have some fun with us," <<he>> guffaws.
<br><br>
<<link [[Refuse|Sirris Shop Assistant Creeps Refuse]]>><</link>>
<br>
<<if $promiscuity gte 75 and $submissve gte 1150>>
<<link [[Agree|Sirris Shop Assistant Creeps Agree]]>><</link>>
<</if>><<set $location to "adult_shop">><<set $outside to 0>><<effects>>
<<if $submissive gte 1500>>
"No-no, I can't!" you exclaim.
<<elseif $submissive lte 500>>
"Get out of my way, losers!" You demand.
<<else>>
You refuse.
<</if>>
<br><br>
"Shut the fuck up," the <<person>> snarls. "Go ahead, scream. No one will hear you over this din." <<He>> licks <<his>> lips. "Now get your sweet ass over here."
<br><br>
The <<person2>><<person>> snatches a handful of your hair and drags you into an empty aisle. No one seems to notice.
<br><br>
/* NPC1 brandishes the flog. NPC2 pulls a dildo out of their pocket */
<<set $NPCList[1].lefthand to "hair">><<giveNPCsextoy 1 dildo "right">><<giveNPCsextoy 0 flog>>
<<link [[Next|Sirris Shop Assistant Refuse Creeps Rape]]>><<set $molestationstart to 1>><<set $phase to 1>><</link>>
<<if $debug is 1>>
<br>
<<link [[Debug Leave|Adult Shop]]>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $enemyanger += 40>>
<<set $enemytrust -= 40>>
<</if>>
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>><<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemyanger += 10>>
<<set $enemytrust += 10>>
<</if>>
<<effects>>
<<effectsman>><<man>>
/*<<audience>>*/
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Sirris Shop Assistant Refuse Creeps Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Sirris Shop Assistant Refuse Creeps Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Sirris Shop Assistant Refuse Creeps Rape]]>><</link>></span><<nexttext>>
<</if>><<set $location to "adult_shop">><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Was it as good for you as it was for me, baby?" The pair share a hearty chuckle. They return to their spot in line, leaving you on the ground.
<<elseif $enemyhealth lte 0>>
"Fucking psycho bitch!" they spit, scrambling out of the store. Sirris watches them leave with a bemused expression.
<<else>>
The pair back away, keeping you at arm's reach. They look hesitant to stop. The <<person>> opens <<his>> mouth to speak, but stops as Sirris pops <<nnpc_his "Sirris">> head into the aisle.
<br><br>
"Everything alright back here?" <<nnpc_He "Sirris">> smiles at the <<person>>. "I can help you two up front."
<br><br>
The <<person>> glances at the <<person2>><<person>>, who shrugs. <<person1>><<He>> gives you one last look before following Sirris to the counter.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> you rise to your feet.
<br><br>
<<link [[Next|Adult Shop]]>><</link>>
<br><<set $location to "adult_shop">><<set $outside to 0>><<effects>>
<<if $submissive gte 1500>>
"I'll be a good little helper," you purr.
<<elseif $submissive lte 500>>
"You two think you can keep up with me? Prove it."
<<else>>
You give a solemn nod.
<</if>>
<br><br>
<<if $famerape gte 600 or $famesex gte 600>>
<<person1>>
"I knew a <<slut>> like you would be into this. Everyone says you're like a bitch in heat. Now down on your knees for us, hot stuff!"
<<person1>><<He>> chuckles, licking <<his>> lips while cracking <<his>> flog against <<his>> palm in anticipation.
<br>
The <<person2>><<person>> barks a lecherous laugh, rubbing <<his>> crotch with a dildo while leading you to an aisle with the other hand.
<<else>>
<<person1>>"Okay, hot stuff. Hop to it, down on your knees right over there for us. Be a good <<bitch>>." <<He>> licks <<his>> lips while slapping <<his>> flog against <<his>> palm.
<br><br>
The <<person2>><<person>> giggles in agreement, rubbing <<his>> crotch with a dildo in one hand while leading you to an aisle with the other.
<</if>>
<br><br>
<<set $NPCList[1].lefthand to "hair">><<giveNPCsextoy 1 dildo>><<giveNPCsextoy 0 flog>>
<<link [[Next|Sirris Shop Assistant Refuse Creeps Rape]]>><<set $sexstart to 1>><<set $phase to 2>><</link>><<set $location to "adult_shop">><<set $outside to 0>><<effects>>
The list is long, yet you methodically work through it, collecting items from the stock room to restock shelves, and retrieving customer orders.
<<if $danceskill gte 600>>
You dodge and weave through customers as they attempt to pinch, prod, and grope at you while carrying about your duties.
<<else>>
<span class="red">Your attempts to dodge the groping and pinching masses prove futile.</span> You struggle to avoid the worst of them.<<stress 4>><<pain 2>><<arousal 400>><<gstress>><<gpain>><<garousal>>
<</if>>
<br><br>
After what feels like an eternity, the rush is over. Sirris finishes checking out the last customer in line before turning to you.
<br>
"Thanks for your help today, it was very much appreciated. I couldn't have gotten through this without you. Here's a little something for your hard work. See you at school."
<<npcincr Sirris love 2>><<glove>>
<br>
You gain <<moneyGain 40>>.
<br><br>
<<link [[Next|Adult Shop]]>><</link>><<set $location to "adult_shop">><<set $outside to 1>><<effects>>
<<if $submissive gte 1150>>
You look down, but nod.
<<elseif $submissive lte 850>>
"Oh, you think you can threaten me with a good time? Lead on," you purr.
<<else>>
You nod your head in agreement.
<</if>>
<br><br>
Spotting Sirris heading in your direction, <<he>> releases your arms and puts <<his>> hands around your shoulders. "Lets get out of here. There's an alleyway out back where no one will disturb us."
<br><br>
<<link [[Go with Whitney|Adult Shop Whitney Spank Sex]]>><<set $location to "alley">><<giveNPCsextoy 0 "flog">><<npcstrapon 0>><<set $sexstart to 1>><</link>><<set $location to "adult_shop">><<set $outside to 0>><<effects>>
<<if $submissive lt 850>>
You shove the bully away from you. "Get lost, I've got work to do."
<<elseif $submissive gt 1150>>
"N-no, I have work to do. I'm sorry," you mumble.
<<else>>
"I can't, I'm working right now."
<</if>>
<br><br>
The bully spots Sirris heading towards the two of you.
<br><br>
"Another time. See you later, slut." <<He>> shoves you against the shelves and retreats from the store.<<gstress>><<gpain>><<stress 3>><<pain 3>>
<br><br>
You earn <<adultShopWage>><<moneyGain _wage>>.
<br><br>
<<link [[Return|Adult Shop]]>><<endevent>><</link>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>>
<<set $enemyanger +=50>>
<<set $NPCList[0].health to 40>>
<<set $enemyhealth to $NPCList[0].health>>
You follow Whitney out behind a dumpster.
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
No one comes to your aid.
<<if $drugged gte 1>>The drugs inhibit you, you couldn't cry very convincingly.<</if>>
<br><br>
<</if>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Adult Shop Whitney Spank Sex End]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Adult Shop Whitney Spank Sex End]]>><</link>></span><<nexttext>>
<<elseif $finish is 1>>
<span id="next"><<link [[Next|Adult Shop Whitney Spank Sex End]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Adult Shop Whitney Spank Sex]]>><</link>></span><<nexttext>>
<</if>><<set $location to "adult_shop">><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> strokes your face with the flog. "Nice. See you later, slut." <<He>> leaves it on the ground before slinking out of the alley.
<br><br>
<<elseif $enemyhealth lte 0>>
Whitney recoils in pain. "What the fuck did you do that for? I thought we were having fun. Bitch." <<He>> storms off.
<<else>>
<<He>> backs away, disappointment obvious on his face. "Fucking tease. See you later, slut."
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> you return to the store. Sirris frowns.
<br><br>
The rest of the shift is uneventful. You earn <<adultShopWage>><<moneyGain _wage>>.<<npcincr Sirris love -5>><<llove "Sirris">>
<br><br>
<<link [[Return to work|Adult Shop]]>><<endevent>><</link>>
<br>You nod and lead them to the back.
<br><br>
<<link [[Next|Adult Shop School Bully Sex]]>><<set $sexstart to 1>><</link>>/* submissive lte 500 > march them out */
<<if $submissive lt 500>>
"Get out of here!" You demand as you shove him backwards, sending him sprawling.
<br><br>
"Freak!" <<He>> <<print either("jeers","sobs","exclaims","shouts","spits")>>, picking <<him>>self up before bolting out the door.
<<else>>
"Get out. Now," you demand, marching the <<personsimple>> out with a hand on their shoulder.
<br><br>
"Fucking freak. I'll make sure everyone knows about you and this shop."
<</if>>
<br><br>
Sirris scowls but says nothing. You take a moment to collect yourself before returning to work. The rest of your shift is uneventful.
<br><br>
You earn <<adultShopWage>><<moneyGain _wage>>.<<npcincr Sirris love -5>><<llove "Sirris">>
<br><br>
<<link [[Return to work|Adult Shop]]>><<endevent>><</link>><<set $location to "adult_shop">><<set $outside to 0>><<effects>>
<<He>> takes a picture of you then leaves. "My friends will get a kick out of this! Freak."
<br><br>
You take a moment to collect yourself in the back before returning to work. The rest of your shift is uneventful.
<br><br>
You earn <<adultShopWage>><<moneyGain _wage>>.<<npcincr Sirris love 5>><<glove "Sirris">>
<br><br>
<<link [[Return to work|Adult Shop]]>><<endevent>><</link>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
No one comes to your aid.
<<if $drugged gte 1>>The drugs inhibit you, you couldn't cry very convincingly.<</if>>
<br><br>
<</if>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Adult Shop School Bully Sex End]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Adult Shop School Bully Sex End]]>><</link>></span><<nexttext>>
<<elseif $finish is 1>>
<span id="next"><<link [[Next|Adult Shop School Bully Sex End]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Adult Shop School Bully Sex]]>><</link>></span><<nexttext>>
<</if>><<set $location to "adult_shop">><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"All right, I'll keep your filthy secret. What kind of a freak works in a store like this anyway?" <<He>> laughs as <<he>> leaves.
<<elseif $enemyhealth lte 0>>
<<He>> staggers back. "Fucking bitch. I'll keep your fucking secret, I was just having a bit of fun." <<He>> hurries out of the store.
<<else>>
The <<person>> shoves off you. "Whatever you say." <<He>> taps something into <<his>> phone, smirking. "See you at school, perv." <<He>> laughs as <<he>> leaves.
<<gtrauma>><<gstress>><<lcool>><<status -5>><<stress 5>><<trauma 5>>
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> you return to work. The rest of your shift passes without note. You earn <<adultShopWage>><<moneyGain _wage>>.
<br><br>
<<link [[Next|Adult Shop]]>><</link>>
<br><<set $outside to 0>><<set $location to "adult_shop">><<effects>>
<<if $phase is 1>>
<<if $submissive gte 1150>>
You giggle. "That's so naughty! Do you really think you can...?"
<<elseif $submissive lte 850>>
You shrug. "If you think you've the guts to do it, go for it."
<<else>>
You sigh with a smile. "I don't think I could stop you if I wanted to."
<</if>>
<br><br>
<<set $sydneyAnalRosary to true>>
Sydney's grin widens. "I'm not kidding. I'm really gonna do it."
<br><br>
<<He>> tucks the beads in <<his>> pocket and goes back to work, humming to <<himself>>.
<<else>>
<<if $submissive gte 1150>>
You bite your lip nervously. "I'm not so sure that's a good idea..."
<<elseif $submissive lte 850>>
You cross your arms. "That's a good way to get your ass punished."
<<else>>
You raise an eyebrow. "That's a bit much, even for you."
<</if>>
<br><br>
Sydney rolls <<his>> eyes.
<<if $purity lte 500 or $demon gte 6>>
"I thought you were cooler than that," <<he>> scoffs. You don't fall for <<his>> goading.
<<else>>
"Dunno what I expected," <<he>> sighs. "You're a bigger prude than I ever was."
<</if>>
<br><br>
<<He>> returns the beads to their spot on the shelf and goes back to work.
<</if>>
<br><br>
<<link [[Next|Adult Shop]]>><<endevent>><</link>><<NPCStatusCheck "Sydney">>
<<if $sexstart is 1>>
<<set $sydneyDaily.sex += 1>><<set $sydney.sexTotal += 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 500>>
<<set $enemyarousalmax to 600>>
<<if _sydneyStatus.includes("corrupt")>>
<<set $enemyarousalmax += 100>>
<<elseif _sydneyStatus.includes("pure")>>
<<set $enemyarousalmax -= 100>>
<</if>>
You bend over and give your rear an inviting wiggle. Sydney snickers and presses <<his>> palm against your cheek.
<<promiscuity2>>
<</if>>
<<set $enemyanger to -10>>
<<effects>>
<<effectsman>>
<<if $worn.genitals.anal_shield is 1 and $worn.under_lower.anus_exposed is 1 and $worn.lower.anus_exposed is 1>>
<<set $finish to 1>>
<br>
Sydney pouts at the sight of your anal shield. "Oh, you fucking tease." <<He>> chucks the beads aside and gives your <<bottom>> a petty slap.<<violence 2>><<npcincr Sydney purity 1>><<gpain>><<gspurity>>
<br><br>
<<else>>
<<man>>
<</if>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1 or $noanal is 1>>
<span id="next"><<link [[Next|Adult Shop Sydney Beads Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Adult Shop Sydney Beads Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Adult Shop Sydney Beads Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Adult Shop Sydney Beads Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "adult_shop">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> releases a wistful sigh.
<<if _sydneyChastity and $sydneyChastityKnown>>
<<sydneyChastityMessage>><<npcincr Sydney lust 3>><<ggslust>>
<<else>>
<<npcincr Sydney lust -20>><<lllslust>>
<</if>>
<<npcincr Sydney purity -2>><<lspurity>>
<br>
"How was that?" <<he>> giggles. "Just think, we haven't even scratched the surface of..."
<br><br>
<span class="red"><<He>> falls silent at the sound of footsteps.</span> "Is everything alright?" calls a voice outside. It's Sirris.
<br>
Sydney's eyes pop wide open, and <<he>> scrambles to <<his>> feet. "W-we're fine! I mean, I'm fine! And alone. No one else is back here."
<br>
There's a pause before Sirris answers. "Okay," <<nnpc_he "Sirris">> says. "Just checking in." Sydney sighs in relief as Sirris departs.
<br><br>
Sydney turns to you, face red, <<his>> lustful bravado caving into to a familiar tenderness. "I... I hope that was... informative." <<He>> clears <<his>> throat. "We can continue our lesson later... if you want."
<br><br>
<<tearful>> you return to work, with Sydney close behind you.
<<elseif $enemyhealth lte 0>>
You shove Sydney into a shelf. <<He>> collides with a crash, sending sex toys flying across the room. "Everything alright back there?" you hear Sirris call out. Sydney hurries to <<his>> feet, stammering reassurances to the front counter.
<br><br>
<<tearful>> you help Sydney straighten up, ignoring <<his>> lustful stare. "Don't think I'm done with you." <<He>> traces <<his>> tongue across <<his>> lips. "We've still got lots to learn, you and I."<<npcincr Sydney lust 1>><<gslust>>
<<else>>
<<He>> gives you a gentle spank. "Ready or not, we're going all the way next time."<<npcincr Sydney lust 1>><<gslust>>
<br><br>
<<tearful>> you return to work, catching more than a few crude taunts from Sydney.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Adult Shop]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "adult_shop">><<effects>>
<<if $submissive gte 1150>>
You squirm away from Sydney. "M-maybe another time."
<<elseif $submissive lte 850>>
You shove Sydney away. "Not happening."
<<else>>
You nudge Sydney's arm away and shake your head.
<</if>>
<br>
"C'mon," <<he>> whines. "Just give it a try!"
<br><br>
You hold firm, despite <<his>> insistence. <<He>> gives up with a sigh, tossing the beads over <<his>> shoulder. "You're a real tease, you know? Get me all worked up, now you won't even indulge me a little."
<br><br>
Glancing over <<his>> shoulder, <<he>> grasps the back of your head and brings you close. You can feel <<his>> breath in your ear. "One of these days," <<he>> whispers, "You're gonna have to prove you're not all talk."<<npcincr Sydney lust 1>><<gslust>>
<br><br>
<<He>> giggles into your ear, giving you a light shove before returning to work.
<br><br>
<<link [[Next|Adult Shop]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "adult_shop">><<effects>>
<<if $phase is 2>>
<<set $sydneySeen.pushUnique("pureBeads")>>
Sydney's eyes widen when you tell <<him>> what <<his>> "rosary" really is.
<<if $submissive gte 1150>>
You sugarcoat your explanation, leaving out the more graphic details, but <<hes>> still uncomfortable by the end.
<<elseif $submissive lte 850>>
You don't mince your words on its use. <<He>> has to stop you whenever you get too detailed.
<<else>>
<<He>> squirms throughout your explanation, but <<he>> listens without interruption.
<</if>>
<br><br>
"R-really?" <<He>> gulps. "There? In your... But what about... And..." <<He>> cuts <<himself>> short, and shakes <<his>> head. "No, no, no. That's enough." <<He>> stares at the beads as if they were infectious, then eases them back in the box.
<br><br>
<<He>> gives you a strained smile. "Th-thank you for... enlightening me." <<He>> returns to work, mumbling to <<himself>> all the while.
<<elseif $phase is 1>>
<<set $sydneySeen.pushUnique("pureBeads")>>
<<endevent>><<npc Sirris>><<person1>>
You find Sirris at the front counter and show <<him>> the strange rosary. <<He>> stares at it with a blank expression, before bursting out in laughter. Sydney looks to you with a puzzled frown.
<br><br>
It takes some time for Sirris to calm down. "A rosary," <<he>> chuckles, wiping a tear from <<his>> eye. "That's good."
<br><br>
<<He>> places a sign on the counter and leads you to a back room. <<He>> explains what the so-called "rosary" is, and goes into excrutiating detail on its use. Too much detail for Sydney, who leaves partway through, <<his>> face flushed.<<lspurity>>
<br><br>
Sirris shakes <<his>> head. "The <<nnpc_gendery "Sydney">>'s got to learn eventually," <<he>> mutters. <<He>> places a hand on your shoulder and smiles. "In any case, I hope that cleared things up. Don't be afraid to ask any questions. Curiosity is a virtue!"
<<else>>
Sydney places the rosary back in the box.
<br><br>
"I'll let <<sydneyMum>> find it on <<nnpc_his "Sirris">> own. I don't want to embarrass <<nnpc_him "Sirris">>," <<he>> giggles. "<<nnpc_He "Sirris">> can be so scatterbrained, sometimes."
<</if>>
<br><br>
<<link [[Next|Adult Shop]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
<<NPCStatusCheck "Sydney">>
<<if $phase is 2>>
You stroll through the temple grounds with Sydney,
<<if _sydneyStatus.includes("corrupt")>>
<<his>> hands behind <<his>> back and <<his>> head held high.
<<else>>
<<his>> eyes darting about.
<</if>>
Most of the <<monks_and_nuns>> pass without a second glance. A few give <<him>> odd looks. Fewer still realise what <<hes>> wearing, reactions ranging from discomfort to disgust. An elder <<monk>> chuckles at the sight.
<br><br>
<<if $rng gte 26>>
<<generatey2>><<person2>>
Only an initiate, a <<person>>, is bold enough to confront <<person1>><<him>>.
<br><br>
"Sydney!" <<person2>><<he>> hisses. "You can't wear that here! Take it off!"
<br>
"What's wrong?" Sydney asks, thumbing the beads. "It's just my rosary."
<br>
The <<persons>> lip quivers. "Th-that's not... I mean, it's... those are..."
<br><br>
<<He>> stammers, then scurries away in a panic at the sight of an approaching procession of <<monks>>.
<br><br>
<<if $corruptionRollover is 1>>
<<unset $corruptionRollover>>
Sydney lets out a deep breath, then turns to you with a wide grin.
<br>
"I forgot how much fun that was! Breaking the rules like that..." <<He>> shivers. "You know... <span class="lewd">I really should cut loose every now and then.</span> It wouldn't hurt, would it?"
<<else>>
Sydney shakes <<his>> head. "I was never that bad, was I?"
<</if>>
<br>
You walk back to the main hall, snickering amongst yourselves.<<trauma -2>><<ltrauma>>
<<else>>
<<generate2>><<person2>>
A stern-faced <<monk>> approaches the two of you.
<br><br>
"Take that off at once," <<he>> demands, "Or you'll be punished."
<br>
Sydney smirks, unfazed. "Don't threaten me with a good time," <<person1>><<he>> taunts.
<br>
The <<person2>><<monk>>'s eyes narrow. "Do I need to have a talk with <<nnpc_brother "Jordan">> Jordan?"
<br><br>
Sydney's face drains of colour, <<person1>><<his>> cocky demeanor crumbling before your eyes. With a pout, <<he>> pulls the beads off <<his>> neck. The <<person2>><<monk>> snatches them, then storms off without another word.
<br><br>
Once <<hes>> gone, Sydney shoots you a glare. "Don't look at me like that. It was a fun idea, but messing with <<nnpc_brother "Jordan">> Jordan? That's too far." <<person1>><<He>> purses <<his>> lips. "Dunno how I'm gonna explain the missing product to <<sydneyMum>>..."
<</if>>
<<elseif $phase is 1>>
<<if $submissive gte 1150>>
You blush and look away. "That's very brave of you."
<<elseif $submissive lte 850>>
You shake your head in disbelief. "Alright, I admit it. That takes balls."
<<else>>
You stare in disbelief. "That's brave," you say. "Or crazy."
<</if>>
<br><br>
<<if _sydneyStatus.includes("corrupt")>>
Sydney crosses <<his>> arms. "You totally doubted me, didn't you?" <<He>> laughs and flashes a smug grin. "I'm not such a prude now, am I?"
<<else>>
Sydney perks up at your words. <<Hes>> still tense, but <<his>> smile is a bit more genuine. "I can't believe you talked me into this," <<he>> giggles.
<</if>>
<br><br>
You sit with Sydney for a bit, snickering at the occasional gawking passerby. <<He>> grows bored and returns to <<if $sydney_templeWork is "pray">>the pews<<else>><<his>> duties<</if>>.
<<else>>
<<if $submissive gte 1150>>
You look around, worried. "Are you sure you should be doing this?" you mumble. "You could get in trouble."
<<elseif $submissive lte 850>>
You grab Sydney by the wrist and pull <<him>> to a secluded alcove, out of view. "You idiot," you snap. "Are you trying to get yourself in trouble?"
<<else>>
You give Sydney a concerned look. "This is a bad idea," you say. "You're going to get in trouble."
<</if>>
<br><br>
<<if $purityRollover is 1>>
<<unset $purityRollover>>
<<He>> winces. "You're right," <<he>> sighs, staring down. "It was a stupid idea."
<br><br>
There's a brief pause before Sydney turns to face you. <<He>> looks ashamed. It's a look you haven't seen from <<him>> in a while. "I'm sorry. I just..." <<He>> sniffles. "Lately I've been acting odd. Doing things like, well." <<He>> holds up the string of beads. "This."
<br><br>
"I don't know what came over me, but hearing you talk just now... <span class="gold">it reminded me who I was.</span>" <<He>> clutches <<his>> pendant and smiles. "Thank you."
<<else>>
<<if _sydneyStatus.includes("corrupt")>>
<<He>> scoffs. "Whatever. It was your idea." <<He>> takes the beads off and hides them in <<his>> robes.
<<else>>
<<He>> winces at your words, but nods. "Y-yeah. It was a stupid idea, anyway." <<He>> pulls the beads off and stuffs them in <<his>> robes.
<</if>>
<</if>>
<br><br>
<<He>> returns to <<if $sydney_templeWork is "pray">>the pews<<else>><<his>> duties<</if>> in silence.
<</if>>
<br><br>
<<link [[Next|Temple]]>><<endevent>><</link>>
<br>
/* Event #2 - Cuffed Syd */<<set $outside to 0>><<set $location to "adult_shop">><<effects>>
<<NPCStatusCheck "Sydney">>
<<if $phase is 1>>
You enter the back room to find Sydney in a compromising position.
<<if $sydneyromance is 1>>
<<His>> arms are bound behind <<his>> back and over <<his>> head by a pair of pink, fuzzy handcuffs, linked around a shelf.
<br><br>
<<if _sydneyStatus.includes("corrupt")>>
<<He>> smiles when <<he>> sees you. "Just testing the products," <<he>> explains. <<He>> tries to move, but doesn't get far. "Yep. Nice and tight." <<He>> looks around.
<br>
"Must've dropped the key." You spot it halfway across the room. Sydney shrugs. "Oops. Now, you're gonna help me free..." A mischievous glint flashes in <<his>> eyes. "Right?"
<<else>>
<<He>> looks down, a coy smile on <<his>> lips. "I'm so careless. I was testing the products, and... well, this happened. I dropped the key, too..." You spot it lying at <<his>> feet.
<br>
<<He>> stares at you with a longing gaze. "I-I'm so vulnerable..."
<</if>>
<br><br>
<<link [[Play along|Adult Shop Sydney Cuffed Sex]]>><<set $sexstart to 1>><<npcincr Sydney purity -1>><</link>><<promiscuous1>><<lspurity>>
<br>
<<link [["Just free " + $NPCList[0].pronouns.him|Adult Shop Sydney Cuffs Free]]>><<set $phase to 1>><<npcincr Sydney purity 1>><</link>><<gspurity>>
<br>
<<else>>
<<His>> arms are bound in front of <<him>> by a pair of pink, fuzzy handcuffs, linked around a shelf.
<<if _sydneyStatus.includes("corrupt")>>
<<He>> glances over <<his>> shoulder at you and groans.
<br><br>
"Believe it or not, this was an accident. Now are you gonna help, or are you just gonna stand there drooling?"
<<else>>
Even with <<his>> back to you, you can tell <<hes>> blushing.
<br><br>
"I was just playing around, and then I dropped the key, and... and..." <<He>> gives you a pitiful look. "Please help?"
<</if>>
<br><br>
<<link [[Tease|Adult Shop Sydney Cuffs Tease]]>><<if $sydneyromance isnot 1>><<npcincr Sydney love -1>><</if>><<npcincr Sydney lust 1>><<npcincr Sydney purity -1>><</link>><<if $sydneyromance isnot 1>><<llove>><</if>><<gslust>><<lspurity>>
<br>
<<link [["Free " + $NPCList[0].pronouns.him|Adult Shop Sydney Cuffs Free]]>><<set $phase to 0>><<npcincr Sydney love 1>><</link>><<glove>>
<br>
<</if>>
<<else>>
You decide Sydney can handle whatever <<hes>> gotten <<himself>> into on <<his>> own. Sure enough, <<he>> soon emerges from the back room, looking no worse for wear.
<br><br>
<<if $sydneyromance is 1>>
<<if _sydneyStatus.includes("corrupt")>>
<<He>> tosses you a pair of pink fuzzy handcuffs. <<He>> looks upset. "You can be really dense, you know that?" <<He>> shoves past you, leaving you bewildered.
<<else>>
<<He>> approaches with a pout. "Where were you? I've been..." <<He>> cuts off, <<his>> face turning red. "I've been, um, hard at work. That's all."
<</if>>
<<else>>
<<He>> rubs <<his>> wrists. "Sorry, I..." <<He>> barks an awkward cough. "Just testing the products. Everything's in order."
<</if>>
<br><br>
The rest of the shift passes without incident.
You earn <<adultShopWage>><<moneyGain _wage>>.<<npcincr Sirris love 1>><<glove "Sirris">>
<br><br>
<<link [[Return|Adult Shop]]>><<endevent>><</link>>
<</if>><<set $outside to 0>><<set $location to "adult_shop">><<effects>>
<<NPCStatusCheck "Sydney">>
<<if $phase is 1>>
You pick the key off the ground and unlock Sydney's cuffs. <<He>> looks surprised<<if $awarelevel gte 1>>, and a little disappointed<</if>>.
<br><br>
<<if _sydneyStatus is "corruptLust">>
<<bind>>
You turn to leave, but Sydney grabs your wrists and pulls you back. Before you can react, <<he>> pulls them over your head, just like <<his>> were. <span class="lewd">You hear a click.</span> You're stuck.<<stress 2>><<gstress>>
<br><br>
"You wanna do things the hard way?" <<He>> licks <<his>> lips. "Fine by me."
<br><br>
<<link [[Give in|Adult Shop Sydney Uncuffed Sex]]>><<set $sexstart to 1>><<npcincr Sydney purity -1>><</link>><<promiscuous1>><<lspurity>>
<br>
<<link [[Struggle|Adult Shop Sydney Cuffs Struggle]]>><<stress 4>><<npcincr Sydney love -1>><<npcincr Sydney purity 1>><</link>><<gstress>><<llove>><<gspurity>>
<br>
<<else>>
<<if _sydneyStatus.includes("corrupt")>>
<<He>> shoves past you, muttering over <<his>> shoulder. "You seriously need to learn how to take a hint."
<br><br>
<<He>> exits the room, leaving you <<if $awarelevel gte 1>>exasperated<<else>>confused<</if>>.
<<else>>
"Um... thanks." There's an awkward pause. <<He>> wrings <<his>> hands. "Good thing you were around."
<br><br>
<<He>> leaves the room, staring at <<his>> feet. You follow after <<him>>.
<</if>>
<br><br>
<<link [[Next|Adult Shop]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
You waste no time undoing Sydney's cuffs. <<His>> arms fall free to <<his>> side, and <<he>> gives you a
<<if _sydneyStatus.includes("corrupt")>>
sullen pout.
<br><br>
"It really was an accident," <<he>> mutters. There's a pause, and <<his>> frown gives way to a smirk. "Besides, if anyone's locking me up like that, it'll be you."<<arousal 100>><<npcincr Sydney lust 1>><<garousal>><<glust>>
<<else>>
grateful smile.
<br><br>
"Thanks. I was just sorting things out back here, when I saw those, and..." <<He>> trails off, shaking <<his>> head. "Never you mind. Let's just forget about this, okay?"
<</if>>
<br><br>
<<He>> returns the cuffs and key to the shelf and leads you back to the store proper.
<br><br>
<<link [[Next|Adult Shop]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "adult_shop">><<effects>>
<<NPCStatusCheck "Sydney">>
You tap your chin in mock thought.
<<if $submissive gte 1150>>
"Gosh, I don't know." You smile coyly. "I kind of like seeing you like this."
<<elseif $submissive lte 850>>
"Help you?" you say. "Nah. Not when I've got you right where I want you."
<<else>>
"Are you sure you need help?" you ask. "You look pretty good from where I'm standing."
<</if>>
<br><br>
<<if _sydneyStatus.includes("corrupt") and $sydneyromance is 1>>
Sydney opens <<his>> mouth to retort, looking indignant, but stops <<himself>>. <<His>> pout morphs into a smirk.
<br><br>
"Tough talk. Shame you're too much of a wuss to go through with it." <<He>> wiggles <<his>> rear in your direction, taunting you.
<br><br>
<<link [[Give in|Adult Shop Sydney Cuffed Sex]]>><<set $sexstart to 1>><<npcincr Sydney purity -1>><</link>><<promiscuous1>><<lspurity>>
<br>
<<link [["Just free " + $NPCList[0].pronouns.him|Adult Shop Sydney Cuffs Free]]>><<set $phase to 1>><<npcincr Sydney purity 1>><</link>><<gspurity>>
<br>
<<else>>
<<if $sydneyromance is 1>>
Sydney looks away and sighs, surrendering a tiny smile. "C-come on, not right now..."
<<elseif _sydneyStatus.includes("corrupt")>>
Sydney rolls <<his>> eyes. "Give me a break. If I was doing this for you, you'd know." <<He>> pulls on the cuffs. "Now hurry up and get these off, or I'm gonna scream."
<<else>>
Sydney glares at you with as much malice as <<he>> can muster from <<his>> awkward position. "That's not funny. Help me out, now."
<</if>>
<br><br>
You let Sydney squirm a bit longer before helping <<him>> out of <<his>> bind. "I'd hold this against you, but it's a sin to bear grudges." <<He>> gives you a light punch. "Jerk."
<br><br>
<<link [[Next|Adult Shop]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "adult_shop">><<effects>>
You resist Sydney's touching, kicking and thrashing against your restraints. <<He>> throws <<his>> arms in front of <<his>> body. "Hey, take it easy! I was just-" <<He>> cuts off as <<he>> stumbles backwards into a stack of boxes.
<br><br>
The door swings open as Sirris arrives to investigate the commotion. "Is everything alright? I thought I heard..." <<He>> trails off, taking in the scene before <<him>>.
<br><br>
<<He>> hurries over to you, freeing you, before making <<his>> way to Sydney. <<He>> grabs <<him>> by the arm and lifts <<him>> up, a troubled look on <<his>> face. "We need to talk."
<<unbind>>
<br><br>
Sydney tries to explain the situation, but <<his>> stammering fades into the distance as Sirris drags <<him>> outside. Once you've regained your bearings, you dust yourself off and return to the shop.
<br><br>
<<link [[Next|Adult Shop]]>><<endevent>><</link>>
<br><<NPCStatusCheck "Sydney">>
<<if $sexstart is 1>>
<<set $sydneyDaily.sex += 1>><<set $sydney.sexTotal += 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 500>>
<<set $enemyarousalmax to 600>>
<<if _sydneyStatus.includes("corrupt")>>
<<set $enemyarousalmax += 100>>
<<elseif _sydneyStatus.includes("pure")>>
<<set $enemyarousalmax -= 100>>
<</if>>
<<if $NPCList[0].penis isnot "none">>
<<set $NPCList[0].penis to "clothed">>
<</if>>
<<if $NPCList[0].vagina isnot "none">>
<<set $NPCList[0].vagina to "clothed">>
<</if>>
<<set $NPCList[0].lefthand to "idle">>
<<set $NPCList[0].righthand to "idle">>
<<set $npcSub to 1>>
You creep up to Sydney like a hunt<<if $player.gender_appearance is "m">>er<<else>>ress<</if>> sizing up <<pher>> prey.
<<if _sydneyStatus.includes("corrupt")>>
<<He>> laughs and ensares your waist between <<his>> legs, pulling your body against <<his>>.
<<else>>
<<He>> feigns a struggle, giggling as <<he>> tries to push you away before "submitting" to you.
<</if>>
<<promiscuity1>>
<</if>>
<<set $enemyanger to -10>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Adult Shop Sydney Cuffed Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Adult Shop Sydney Cuffed Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Adult Shop Sydney Cuffed Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Adult Shop Sydney Cuffed Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "adult_shop">><<effects>>
<<NPCStatusCheck "Sydney">>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<tearful>> you unlock Sydney's cuffs, freeing <<his>> arms. They fall over your shoulders
<<if _sydneyStatus.includes("corrupt")>>
as <<he>> pulls you into <<his>> embrace.
<<if _sydneyChastity and $sydneyChastityKnown>>
<<sydneyChastityMessage>><<npcincr Sydney lust 3>><<ggslust>>
<<else>>
<<npcincr Sydney lust -20>><<lllslust>>
<</if>>
<<npcincr Sydney purity -2>><<lspurity>>
<br><br>
<<He>> twirls the cuffs around <<his>> finger. "Maybe next time, I'll lock you up instead. Bet you'd like that."<<arousal 100>><<garousal>><<npcincr Sydney lust 1>><<glust>>
<<else>>
as <<he>> collapses into your embrace.
<<if _sydneyChastity and $sydneyChastityKnown>>
<<sydneyChastityMessage>><<npcincr Sydney lust 3>><<ggslust>>
<<else>>
<<npcincr Sydney lust -20>><<lllslust>>
<</if>>
<<npcincr Sydney purity -2>><<lspurity>>
<br><br>
<<if $corruptionRollover is 1>>
<<unset $corruptionRollover>>
<<He>> takes a deep breath. "It was a little scary, being so helpless. But..." <<He>> blushes. "It felt kind of good, too. <span class="lewd">Can we try it again sometime?</span>"
<<else>>
<<Hes>> shaking. "I don't like feeling helpless, but I trust you..." <<He>> sighs, and looks up with a smile. "Well, as long as you had fun, I'm happy."
<</if>>
<<npcincr Sydney purity -1>><<lspurity>>
<</if>>
<br><br>
Sydney clings to your arm as you exit the storeroom and return to work.
<<elseif $enemyhealth lte 0>>
Sydney yelps and kicks you away.
<<if _sydneyStatus.includes("corrupt")>>
"Seriously? Beating up on a bound <<personsimple>>?"
<<else>>
"H-hey! That's too rough!"
<</if>>
You can't help but notice <<hes>> blushing.<<npcincr Sydney lust 1>><<glust>>
<br><br>
The door to the back room bursts open as Sirris barges in. "Syd? What's wrong? I heard..."
<br>
<<nnpc_He "Sirris">> trails off as <<nnpc_he "Sirris">> takes in the whole scene, and raises an eyebrow. "Is this a bad time?"
<br>
Sydney grits <<his>> teeth, struggling to uphold <<his>> poise. "I'm fine. Please take these off of me."
<br><br>
Sirris brushes past you and undoes Sydney's cuffs, letting <<his>> arms fall free. <<He>> exits in a blur. Sirris glances at you, frowns, and leaves after Sydney.<<npcincr Sirris love -5>>
<br><br>
<<tearful>> you follow them out.
<<else>>
<<switch _sydneyStatus>>
<<case "pure">>
Sydney seems relieved, though <<he>> does give you a worried look. "You... you're not going to leave me like this, are you?"
<<case "corrupt">>
"Well, that was a waste of time," Sydney groans. "Do you have any idea how hard it is to get these on by yourself?"
<<default>>
"Oh... okay." <<He>> starts to leave, but <<hes>> pulled back by the cuffs. <<He>> looks sheepish. "A little help, please?"
<</switch>>
<br><br>
<<tearful>> you undo Sydney's cuffs. <<He>> rubs <<his>> wrists.
<br><br>
<<switch _sydneyStatus>>
<<case "pure">>
"Those things aren't nearly as cosy as they look," <<he>> mutters on the way out. <<He>> gives you a concerned look. "Let's just... do it normally, next time. Okay?"
<<case "corrupt">>
"You keep chickening out on me, next time I'll lock you up instead." <<He>> winks as <<he>> leaves. You're not sure if <<hes>> joking.<<stress 2>><<arousal 100>><<npcincr Sydney lust 1>><<gstress>><<garousal>><<gslust>>
<<default>>
"That... wasn't as fun as I thought." <<He>> frowns, muttering under <<his>> breath as you leave. "Maybe we'll try them on you next time..."<<arousal 50>><<npcincr Sydney lust 1>><<garousal>><<glust>>
<</switch>>
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Adult Shop]]>><</link>>
<br><<NPCStatusCheck "Sydney">>
<<if $sexstart is 1>>
<<set $sydneyDaily.sex += 1>><<set $sydney.sexTotal += 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 500>>
<<set $enemyarousalmax to 600>>
<<if _sydneyStatus.includes("corrupt")>>
<<set $enemyarousalmax += 100>>
<<elseif _sydneyStatus.includes("pure")>>
<<set $enemyarousalmax -= 100>>
<</if>>
You stay still as Sydney approaches, <<his>> lips curled in a lustful grin. <<He>> slides the key down the front of <<his>> <<if $pronoun is "m">>trousers<<else>>shirt<</if>>. "Be a good <<girl>>, and maybe I'll let you go."
<<promiscuity1>>
<</if>>
<<set $enemyanger to -10>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Adult Shop Sydney Uncuffed Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Adult Shop Sydney Uncuffed Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Adult Shop Sydney Uncuffed Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Adult Shop Sydney Uncuffed Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "adult_shop">><<effects>>
<<NPCStatusCheck "Sydney">>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> sighs, steadying <<himself>> against a pile of boxes.
<<if _sydneyChastity and $sydneyChastityKnown>>
<<sydneyChastityMessage>><<npcincr Sydney lust 3>><<ggslust>>
<<else>>
<<npcincr Sydney lust -20>><<lllslust>>
<</if>>
<<npcincr Sydney purity -2>><<lspurity>>
<br>
<<He>> reaches over your head and unlocks your cuffs. Your arms fall to your sides.
<br><br>
<<if _sydneyStatus.includes("corrupt")>>
"So, you like being all tied up?" <<He>> hums in thought. "Good to know."
<<else>>
"I would've liked being on the other end, but..." <<He>> giggles. "This felt pretty good, too."
<</if>>
<br><br>
<<tearful>> you return to work, Sydney clinging to your arm.
<<elseif $enemyhealth lte 0>>
Sydney yelps and stumbles back. "Okay, okay! You could've just said no."
<br><br>
<<He>> steps towards you. You brace yourself, but <<he>> reaches above your head. "This is your fault, you know. Should've just played along," <<he>> mutters while fiddling with your cuffs. "And after all the effort it took getting myself in those cuffs. Honest!"
<br><br>
The handcuffs click open, and your arms fall free. Sydney pokes your chest. "Next time, we're doing this my way."<<npcincr Sydney lust 1>><<glust>>
<br><br>
<<He>> leaves the storeroom with a wink over <<his>> shoulder. <<tearful>> you follow after <<him>>.
<<else>>
Sydney shrugs. "Okay. I'll leave you alone." <<He>> exits the back room without another word, leaving you locked up.<<stress 2>><<gstress>>
<br><br>
You struggle in vain to free yourself. After a while, Sirris comes in to investigate the noise. <<He>> gasps when <<he>> sees you, and soon sets you free.
<br><br>
<<tearful>> you dodge Sirris' questions and hasten back to work. You pass by Sydney, who smiles and waves.<<npcincr Sydney lust 1>><<gslust>>
<</if>>
<br><br>
<<unbind>>
<<clotheson>>
<<endcombat>>
<<link [[Next|Adult Shop]]>><</link>>
<br><<set $outside to 0>><<set $location to "adult_shop">><<effects>>
<<NPCStatusCheck "Sydney">>
You approach Sydney and the <<person>>. As you get close, you realise they're not arguing over prices.
<br><br>
<<if _sydneyStatus.includes("corrupt")>>
"Come on," Sydney whispers huskily. "You think that little thing's gonna satisfy you?"
<br>
"I'm not falling for that," the <<person>> mutters with a glare. "The bigger ones are too expensive."
<br>
Sydney shrugs. "Whatever. But you'll regret it later."
<br><br>
<<link [[Encourage Sydney|Adult Shop Sydney Bartering 2]]>><<set $phase to 3>><<npcincr Sydney purity -1>><</link>><<lspurity>>
<br>
<<link [[Stay out of it|Adult Shop Sydney Bartering 2]]>><<set $phase to 2>><</link>>
<br>
<<else>>
"Are you sure you can... handle that?" Sydney bites <<person1>><<his>> lip. "Maybe you should try a smaller-"
<br>
<<if random(1,5) is 1>>
"Not for me," the <<person2>><<person>> interrupts. "For my <<spouse>>."
<br>
Sydney pauses. "Are you sure your <<print _text_output>> can-"
<br>
The <<person>> <<print either("jabs Sydney in the chest with a dildo","points a dildo at Sydney with an accusatory glare")>>. "You stay out of my personal life, kid."
<<elseif $NPCList[0].vagina isnot "none">>
"You calling my cunt weak?" the <<person2>><<person>> snaps over <<his>> shoulder.
<br>
Sydney gulps. "Of course not, <<sir>>, I-I'm sure it's very-"
<br>
"Then mind your own damn business."
<<else>>
"You calling me a tight-ass?" the <<person2>><<person>> snaps over <<his>> shoulder.
<br>
Sydney gulps. "N-no <<sir>>, I was only-"
<br>
"Then mind your own damn business."
<</if>>
<br><br>
After a one-sided yet heated exchange,
<<switch random(2)>>
<<case 2>>
the <<person>> refuses to budge and ends up purchasing the oversized toy.
<<case 1>>
the <<person>> concedes, settling on a smaller size.
<<default>>
the <<person>> storms out of the shop.
<</switch>>
Sydney is left gawking.
<br><br>
"It's impossible," <<he>> mutters. "No one could fit that in there. Could they?" <<He>> looks to you, distressed.
<br><br>
<<link [[Agree|Adult Shop Sydney Bartering 2]]>><<set $phase to 1>><<npcincr Sydney purity 1>><</link>><<gspurity>>
<br>
<<link [[Disagree|Adult Shop Sydney Bartering 2]]>><<set $phase to 0>><<npcincr Sydney purity -1>><<npcincr Sydney lust 1>><</link>><<lspurity>><<glust>>
<br>
<</if>><<set $outside to 0>><<set $location to "adult_shop">><<effects>>
<<NPCStatusCheck "Sydney">>
<<if $phase is 3>>
You step up to Sydney's side. The <<person>> shoots you an annoyed glance.
<br><br>
<<if $submissive gte 1150>>
"It's okay to be scared," you giggle. "We won't tease you."
<br>
The <<person>> balks. "Scared? It's a piece of plastic, for fuck's sake. I'm not-"
<br>
"Oh, <<hes>> totally scared," Sydney interjects. "And that's not even our biggest size!"
<<elseif $submissive lte 850>>
"Cut <<him>> some slack," you say to Sydney. "Just look at <<him>>. You can tell <<hes>> inexperienced."
<br>
The <<person>> grits <<his>> teeth. "I can hear you, you know."
<br>
Sydney giggles, ignoring <<him>>. "Poor thing, I bet <<hes>> afraid to touch <<himself>>."
<<else>>
"I hope this customer isn't giving you trouble," you say.
<br>
The <<person>> scoffs. "<<person1>><<He>> started harassing me first."
<br>
Sydney laughs. "<<person2>><<Him>>? Giving me trouble? <<He>> doesn't have the nerve."
<</if>>
<br><br>
The <<persons>> face turns red in a mixture of anger and embarrassment. What started as teasing grows into a heated debate between you and Sydney, and the <<person>>.
<<switch random(2)>>
<<case 2>>
Somehow, it ends with the <<person>> buying half your stock. Sydney chuckles as the <<he>> exits the shop, struggling to fit <<his>> haul through the door.
<br><br>
"We make a good team." <<person1>><<He>> slings an arm over your shoulder<<if $sydneyromance is 1>>, twirling <<his>> fingers through your hair<</if>>.<<npcincr Sydney love 1>><<glove>>
<<case 1>>
<<He>> relents in the end, purchasing the larger size. <<He>> leaves the store grumbling under <<his>> breath.
<br><br>
Sydney sighs theatrically. "Another poor soul succumbs to <<his>> pride." <<person1>><<He>> glances at you and smirks. "What about you, sinner? Have you succumbed yet?"<<npcincr Sydney lust 1>>
<<default>>
It's more than <<he>> can take, and <<he>> ends up leaving the store emptyhanded.
<br><br>
Sydney shakes <<person1>><<his>> head. "I'm not surprised. People like that don't know what they want."
<<if $sydneyromance is 1>>
<<He>> looks at you, running <<his>> tongue over <<his>> lips. "Me, I know exactly what I want."<<npcincr Sydney lust 1>><<glust>>
<<else>>
<<He>> shrugs. "If you're gonna do something, might as well go all out. Right?"
<</if>>
<</switch>>
<<elseif $phase is 2>>
You let Sydney handle the customer on <<person1>><<his>> own, sitting back as they get into a heated verbal exchange.
<<if random(1)>>
At last, the <<person2>><<person>> relents, leaving with a dildo half as tall as <<him>>.
<br><br>
"I hope you were taking notes," <<person1>><<he>> says to you.
<<if $sydneyromance is 1>>
"Or maybe you'd prefer a more personal demonstration of my... persuasiveness." <<He>> winks.<<arousal 50>><<npcincr Sydney lust 1>><<garousal>><<glust>>
<<else>>
"There's a lot I have to teach you." <<He>> winks.
<</if>>
<<else>>
You watch the <<person2>><<person>> throw <<his>> hands up in frustration before storming out of the shop.
<br><br>
Sydney frowns. "Maybe I need to work on my sales pitch."
<</if>>
<<elseif $phase is 1>>
<<if $submissive gte 1150>>
"Maybe <<he>> was exaggerating," you say. "I wouldn't put too much thought into it."
<br><br>
Sydney stares ahead, pensive, then smiles and nods. "You're right.
<<elseif $submissive lte 850>>
You shrug dismissively. "Nah, forget about it. <<He>> was just trying to show off."
<br><br>
Sydney furrows <<person1>><<his>> brow. "I don't see what's so impressive about..." <<He>> sighs and shakes <<his>> head. "Nevermind.
<<else>>
"I'm sure <<he>> was lying," you say. "Don't stress over it."
<br><br>
Sydney sighs. "I was just worried for <<his>> health, that's all." <<person1>><<He>> shakes <<his>> head, then turns to you with a smile. "But you're right.
<</if>>
Let's just get back to work."
<<else>>
<<if $submissive gte 1150>>
You blush. "W-well, actually..."
<br><br>
Sydney furrows <<person1>><<his>> brow. "'Actually'? Actually, what?" You silently stare down at your lap. Sydney grabs your arm, whining. "Come on, tell me!"
<<elseif $submissive lte 850>>
You smirk. "You sure are interested in this."
<br><br>
Sydney gasps. <<person1>><<He>> looks mortified. "N-no! I'm just curious, that's all. <<sydneyMum>> says curiosity is a virtue..."
<<else>>
You shrug. "You'd be surprised."
<br><br>
Sydney's mouth falls open. "What? What's that supposed to mean? You... you can't just say things like that!"
<</if>>
<br><br>
You don't elaborate, despite Sydney's pestering. <<person1>><<He>> eventually gives up and returns to work, mumbling to <<himself>>.
<</if>>
<br><br>
You earn <<adultShopWage>><<moneyGain _wage>>.<<npcincr Sirris love 1>><<glove "Sirris">><<npcincr Sydney love 1>><<glove "Sydney">>
<br><br>
<<link [[Return|Adult Shop]]>><</link>><<set $location to "adult_shop">><<set $outside to 0>><<effects>>
The rest of the shift passes without incident.
<br><br>
You earn <<adultShopWage>><<moneyGain _wage>>.<<npcincr Sirris love 1>><<glove "Sirris">><<npcincr Sydney love 1>><<glove "Sydney">>
<br><br>
<<link [[Return|Adult Shop]]>><</link>><<set $location to "alley">><<set $bus to "industrial">><<set $outside to 1>><<effects>>
<<endevent>>
<<generateAdultShopCustomer 1>><<generateAdultShopCustomer 2>>
You bolt out the door after <<nnpc_him Whitney>>. <<nnpc_He "Whitney">> knocks over a <<person1>><<person>> carrying bags of goods purchased from the store. Dildos, anal eggs, and lubricants spill all over the ground, making pursuit difficult.
<br><br>
<<link [[Jump over the mess|Adult Shop Dildo Thief Chase 2]]>><<set $phase to 0>><</link>><<athleticsdifficulty>>
<br>
<<link [[Skip over the mess|Adult Shop Dildo Thief Chase 2]]>><<set $phase to 1>><</link>><<dancedifficulty>>
<br>
<<if $debug is 1>>
<<link [[Debug fail|Adult Shop Dildo Thief Chase 2]]>><<set $debugfail to 1>><</link>>
<br>
<</if>>
<<link [[Return to the store|Adult Shop Dildo Thief Approach Sydney]]>><</link>><<set $location to "alley">><<set $bus to "industrial">><<set $outside to 1>><<effects>>
<<if $athleticsSuccess is 1 and $phase is 0 and $debugfail isnot 1>>
<<set $phase to 1>>
<<elseif $danceSuccess is 1 and $phase is 1 and $debugfail isnot 1>>
<<set $phase to 2>>
<<else>>
<<set $phase to 0>>
<</if>>
<<if $phase is 1>>
<<if $cowbuild gte 20>>
You charge straight through, oblivious to the obstacles.
<<elseif $wolfbuild gte 20>>
You growl as you leap over the flopping items in dogged pursuit.
<<elseif $catbuild gte 20 or $danceSuccess>>
You leap across with grace.
<</if>>
The distraction doesn't slow you down and you gain ground on Whitney.
<br><br>
<<link [[Next|Adult Shop Dildo Thief Chase 3]]>><<set $debugfail to 1>><</link>>
<<elseif $phase is 2>>
<<if $angelbuild gte 20>>
As you leap, you feel yourself borne aloft as if on spectral wings.
<<elseif $birdbuild gte 20>>
You skip across with the ease of a raptor.
<<elseif $catbuild gte 20 or $danceSuccess>>
You leap across with grace.
<</if>>
The distraction doesn't slow you down and you gain ground on Whitney.
<br><br>
<<link [[Bear down on Whitney|Adult Shop Dildo Thief Chase 3]]>><</link>>
<<else>>
"Oi!" The <<person1>><<person>> snarls. "My stuff!"
<br>
"Did this cheeky <<bitch>> just knock you over? I think <<pshe>> needs a lesson in manners." A passing <<person2>><<person>> exclaims.
<br>
"Get <<pher>>!"
<br><br>
<<link [[Next|Adult Shop Dildo Thief Rape]]>><<set $molestationstart to 1>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<br>
<<enable_rescue>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
No one comes to your aid.
<<if $drugged gte 1>>The drugs inhibit you, you couldn't cry very convincingly.<</if>>
<br><br>
<</if>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Adult Shop Dildo Thief Rape End]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Adult Shop Dildo Thief Rape End]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Adult Shop Dildo Thief Rape]]>><</link>></span><<nexttext>>
<</if>><<set $location to "alley">><<set $bus to "industrial">><<set $outside to 1>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
They smack your <<bottom>> and collect up the spilled items. "Hope that teaches you a lesson. Fucking dumb bitch."
<br><br>
<<tearful>> you hurry back to the shop.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Return|Adult Shop Dildo Thief Approach Sydney]]>><<set $phase to 3>><</link>>
<br>
<<else>>
They recoil in pain, giving you the chance you need. <<tearful>> you hurry back to the shop.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Return|Adult Shop Dildo Thief Approach Sydney]]>><<set $phase to 1>><</link>>
<br>
<</if>><<set $location to "adult_shop">><<set $outside to 0>><<effects>>
<<npc Sydney>><<person1>>
<<NPCStatusCheck "Sydney">>
You return to Sydney at the counter.
<br><br>
<<if $phase is 0>>
"Whitney does that a lot. <<nnpc_He Whitney>>'s always coming in here and messing with me or stealing small items.<<if !_sydneyStatus.includes("corrupt")>> I'm sorry you had to see that.<</if>>"
<<else>>
"Are you okay? Thanks for going after <<nnpc_him "Whitney">> like that. <<if $sydneyromance gte 1>>It was very brave." <<He>> kisses your cheek. "<</if>>But it's no use. <<nnpc_He "Whitney">> got what <<nnpc_he "Whitney">> wanted this time, so at least <<nnpc_he "Whitney">> won't be back for a while."
<</if>>
<<if _sydneyStatus.includes("corrupt")>>
<<He>> clenches <<his>> work trousers in <<his>> fist before continuing.
<<else>>
<<He>> fondles <<his>> necklace before continuing.
<</if>>
"<<sydneyMum>> will deal with <<nnpc_him "Whitney">> at school. <<nnpc_He Sirris>>'s very patient with <<nnpc_him "Whitney">>. I don't understand it."
<<if _sydneyStatus.includes("corrupt")>>
<<He>> flashes a wicked grin. "Needs a good flogging if you ask me."
<<else>>
<<He>> hesitates before smiling. "There's good in everyone, even if we can't see it."
<</if>>
<<if $phase isnot 0>>
<<glove Sydney>><<npcincr Sydney love 1>>
<</if>>
<br><br>
<<link [[Next|Adult Shop]]>><<set $phase to 3>><</link>><<set $location to "alley">><<set $bus to "industrial">><<set $outside to 1>><<effects>>
<<endevent>><<npc Whitney>>
You corner <<him>> in an alleyway.
<br><br>
<<if $submissive lte 850>>
"Give them back, jerk." You shove <<him>>.
<<else>>
"Give them back," you say. "That's theft."
<</if>>
<br><br>
"Calm down <<bitch>>, it's just a joke." <<He>> throws the dildos at your head. You dodge, but <<he>> uses the distraction to effect an escape. "See you around, slut!"
<br><br>
<<link [[Gather the items and return|Adult Shop Dildo Thief Approach Sydney]]>><<set $phase to 1>><</link>><<addinlineevent "adultshopdildolesson" 5>>
<<generateAdultShopCustomer 1>><<person1>>
A <<person>> approaches the counter with a handful of dildos. "Hey <<girl>>. I haven't used one of these things before. I need a demonstration."
<br><br>
<<if $promiscuity gte 34 and $awareness gte 200>>
Offer lesson
<<link [[Offer to show them|Adult Shop Dildo Lesson Seduction]]>><<set $seductiondifficulty to 8000>><</link>><<seductiondifficulty>>
<br>
<</if>>
deflect
<<if $submissive lte 500>>
"This isn't a brothel! Creep. Here's a pamphlet, go figure out yourself!" <<llove "Sirris">><<npcincr Sirris love -5>>
<<elseif $submissive gt 1500>>
"H-here's a pamplet. Everything you need should be on there."<<glove "Sirris">><<npcincr Sirris love 1>>
<<else>>
"Here's a pamplet. Everything you need should be on there."<<glove "Sirris">><<npcincr Sirris love 1>>
<</if>>
<</addinlineevent>><<set $location to "adult_shop">><<set $outside to 0>><<effects>>
<<set $seductiondifficulty to 6000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">당신은 유혹하는 데 좀 더 자신감이 붙었다.</span><</if>><<seductionskilluse>>
You lean closer to the <<person>>.
<<if $submissive lt 500>>
"Hmph, come on dummy. I'll show you everything," you jeer, nodding towards the back room.
<<elseif $submissive gte 1500>>
"Let me show you. I'll be your good little helper," you coo into <<his>> ear.
<<else>>
"Do you need a... private demonstration? There's a backroom where we can play," you whisper.
<</if>>
<<promiscuity2>>
<<if $seductionrating gte $seductionrequired>>
<<He>> glances around, and takes you by the arm. You lead <<him>> into the back room, then <<he>> turns and embraces you.
<br><br>
<<link [[Next|Adult Shop Dildo Lesson Sex]]>><<giveNPCsextoy 0 "dildo">><<set $sexstart to 1>><</link>>
<br>
<<else>>
<<if random(0,2) is 0>>
"I-It was nice meeting you," <<he>> says. <<He>> walks away, leaving the items on the counter.
<<gstress>><<stress 3>>
<<else>>
"What? I just need cleaning instructions.<<print either(" Freak!\" <<He>> storms out of the store.","\" Aghast, <<he>> hurries from the store.","\" Wide-eyed, <<he>> drops the items and backs out of the store.")>>
<<gstress>><<gtrauma>><<lcontrol>><<control -5>><<stress 5>><<trauma 5>>
<</if>>
<br><br>
The rest of the shift passes without incident. You earn <<adultShopWage>><<moneyGain _wage>>.
<br><br>
<<endevent>>
<<link [[Return|Adult Shop]]>><</link>>
<</if>><<set $location to "adult_shop">><<set $outside to 0>><<effects>>
<<if $phase is 1>>
"This isn't a brothel, creep." You crumple up a pamphlet and chuck it at the <<person>>. "Read that and fuck off, before I stick those toys right up your-"
<br><br>
"Excuse me!" Sirris butts in. <<nnpc_He "Sirris">> turns to the <<person>>. "Why don't you come with me, <<sir>>? I'd be more than happy to educate you." <<nnpc_He "Sirris">> leads the bewildered <<person>> away, frowning over <<nnpc_his "Sirris">> shoulder.
<br><br>
The rest of the shift passes without incident. You earn <<adultShopWage>><<moneyGain _wage>>.<<llove "Sirris">><<npcincr Sirris love -5>>
<<else>>
<<if $submissive gte 1150>>
"H-here's a pamphlet. Everything you need should be in there."
<<elseif $submissive lte 850>>
You shove a pamphlet into the <<persons>> hands. "Read that. You can read, can't you?"
<<else>>
"Here's a pamphlet. Everything you need should be in there."
<</if>>
<<He>> huffs and wears a sour expression while you complete the transaction.
<br><br>
The rest of the shift passes without incident. You earn <<adultShopWage>><<moneyGain _wage>>.<<npcincr Sirris love 1>><<glove "Sirris">>
<</if>>
<br><br>
<<endevent>>
<<link [[Return|Adult Shop]]>><</link>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
No one comes to your aid.
<<if $drugged gte 1>>The drugs inhibit you, you couldn't cry very convincingly.<</if>>
<br><br>
<</if>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Adult Shop Dildo Lesson Sex End]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Adult Shop Dildo Lesson Sex End]]>><</link>></span><<nexttext>>
<<elseif $finish is 1>>
<span id="next"><<link [[Next|Adult Shop Dildo Lesson Sex End]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Adult Shop Dildo Lesson Sex]]>><</link>></span><<nexttext>>
<</if>><<adultShopWage>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<person>> grins. "I think I just found my new favourite store. Thanks for the demonstration, slut." <<He>> leaves you a good tip as <<he>> exits the storeroom.
<<set _tip to _wage+5+random(2,6)*(random(1,10)+($mathstrait / 4)+($allure/4000))>>
<<elseif $enemyhealth lte 0>>
Recoiling in pain and shocked by your outburst, <<he>> pulls <<him>>self together and scrambles out the storeroom.
<<set _tip to _wage>>
<<else>>
While you're stopping sooner than <<he>> would like, <<he>> looks grateful for the demonstration. <<He>> leaves you a tip.
<<set _tip to _wage+random(1,5)*(random(1,10)+($mathstrait / 4)+($allure/4000))>>
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> you return to work. The rest of your shift passes uneventfully. You earn <<moneyGain _tip>>.<<glove "Sirris">><<npcincr Sirris love 1>>
<br><br>
<<link [[Next|Adult Shop]]>><</link>>
<br>
/* Oyea passout */<<set $outside to 0>><<set $location to "adult_shop">><<effects>>
<<bind>><<leash 21>><<facewear 4>>
<<generate1>><<person1>>
You wake up on your knees, your hands behind your back. Your face is encased in something hot and leathery. It's stuffy. Something tight is clamped around your neck.
<br><br>
You survey your surroundings. A <<person>> towers above you, talking with someone across a counter.
<br><br>
"Enjoy your purchase, <<sir>>." It's Sirris. <<nnpc_He "Sirris">> leans over the counter and winks at you. "You enjoy yourself, too." <span class="red"><<nnpc_He "Sirris">> doesn't recognise you behind the mask.</span><<trauma 2>><<stress 6>><<gtrauma>><<gstress>>
<br><br>
<<if $adultshopstate is "sydney">>
<<link [[Next|Adult Shop Passout Bondage Sydney]]>><</link>>
<br>
<<else>>
<<link [[Next|Adult Shop Passout Bondage 2]]>><</link>>
<br>
<</if>><<set $outside to 1>><<set $bus to "industrial">><<set $location to "alley">><<effects>>
You're powerless to resist as the <<person>> drags you out the store. <<He>> makes a beeline for a nearby alley.
<br><br>
"What a bargain," <<he>> <<laughs>>, looming over you. "Got me some nice gear, and a whore to boot."
<br><br>
<<saveNPC 0 adult_shop_passout>>
<<endevent>>
<<loadNPC 0 adult_shop_passout>>
<<clearNPC adult_shop_passout>>
<br><br>
<<link [[Next|Adult Shop Passout Bondage Molestation]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<controlloss>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Adult Shop Passout Bondage Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Adult Shop Passout Bondage Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Adult Shop Passout Bondage Molestation]]>><</link>></span><<nexttext>>
<</if>><<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $enemyanger gte 1>>
The <<person>> grabs you from behind before you can escape. "Not so fast, <<bitch>>." <<He>> holds your head in place as <<he>> <span class="red">wraps a roll of fabric around your eyes,</span> blinding you.
<br><br>
"You can keep the rest, too," <<he>> <<laughs>> as <<he>> boots you out of the alley. <<tearful>> you scramble to your feet.
<br><br>
<<endcombat>>
<<set $worn.face.type.push("broken")>>
<<faceruined>>
<<facewear 6>>
<<destinationbondage>>
<<else>>
<<He>> undoes your bondage. "That was fun," <<he>> laughs. "Thanks for the test run, slut."
<<unbind>><<set $worn.face.type.push("broken")>><<faceruined>>
<br><br>
<<He>> leaves you lying in the alley. <<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>>
<<else>>
You kick the <<person>> away. <<He>> tries to grab you, but you narrowly avoid <<him>>.
<br><br>
<<tearful>> you scurry back to the shop. Sirris glances up as you burst through the door.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Adult Shop Passout Bondage Sirris]]>><<npc Sirris>><<person1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "adult_shop">><<effects>>
"Welcome back!" <<He>> smiles. "Was there something else..." <<He>> trails off as <<he>> takes another look at you. <<His>> eyes widen. "Oh. Oh dear. You're..."
<br><br>
<<He>> drops what <<hes>> doing and pulls you into a back room, where <<he>> undoes your bindings. "I'm so sorry," <<he>> whispers, voice trembling. "I didn't realise..."
<br><br>
A voice from outside grabs <<his>> attention. "I'm sorry. I need to take this." <<He>> hurries out to the storefront. You take a moment to collect yourself before following <<him>> out.
<br><br>
<<link [[Next|Adult Shop]]>><<endevent>><</link>><<NPCStatusCheck "Sydney">>
<<set $outside to 0>><<set $location to "adult_shop">><<effects>>
<<npc Sydney 2>>
The <<person>> begins dragging you outside. You're almost to the door when a <<person2>><<personsimple>> calls out to <<person1>><<him>> from behind. "Excuse me, <<sir>>!" <span class="teal">It's Sydney.</span> "You forgot your <<wallet>>!"
<br><br>
Sydney trots up to the <<person>>, hand outstretched. You watch <<person2>><<him>> through your mask.
<<if _sydneyStatus.includes("corrupt")>>
<<He>> glances at you with a raised eyebrow, but looks away just as fast.
<<else>>
<<His>> eyes flick over you, but <<he>> looks away with a blush.
<</if>>
<br><br>
<<link [["Get " + $NPCList[1].pronouns.his + " attention"|Adult Shop Passout Bondage Help]]>><<stress 6>><<npcincr Sydney purity -5>><</link>><<gstress>><<llspurity>>
<br>
<<link [[Stay silent|Adult Shop Passout Bondage 2]]>><<trauma 6>><</link>><<gtrauma>><<NPCStatusCheck "Sydney">>
<<set $outside to 0>><<set $location to "adult_shop">><<effects>>
You bound towards Sydney, straining against your bondage. <<He>> yelps and jumps back.
<<if $submissive gte 1150>>
<<gagged_speech "P-please, Sydney" ,>> you whimper. <<gagged_speech "Please don't leave me" !>>
<<elseif $submissive lte 850>>
<<gagged_speech "Sydney" !>> you grunt. <<gagged_speech "It's me, you idiot" !>>
<<else>>
<<gagged_speech "Sydney" !>> you cry. <<gagged_speech "It's me" !>>
<</if>>
<br><br>
The <<person1>><<person>> laughs nervously. "B-bad <<girl>>. Leave the nice young <<person2>><<if $pronoun is "m">>fellow<<else>>lady<</if>> alone."
<br><br>
<<if $sydneyromance is 1>>
<<if _sydneyStatus.includes("corrupt")>>
"Weirdos," you hear Sydney mutter. "Can't you keep this stuff to-"
<<else>>
"Th-thank you for your patronage," Sydney says. "Please, if you don't mind..."
<</if>>
<br><br>
<<He>> takes another look at you, and falls silent. Then, <span class="green"><<he>> gasps.</span>
<br><br>
<<link [[Next|Adult Shop Passout Bondage Saved]]>><</link>>
<br>
<<else>>
<<if _sydneyStatus.includes("corrupt")>>
"Gross," Sydney says as <<he>> shoves you aside. "Keep it to yourselves, creeps." <<He>> walks away in disgust,
<<else>>
Sydney shudders and backs away. "Thank you, have a nice day, goodbye!" <<He>> retreats behind the counter,
<</if>>
<span class="red">leaving you at the mercy of the <<person1>><<person>>.</span><<trauma 10>><<ggtrauma>>
<<saveNPC 0 adult_shop_passout>>
<<endevent>>
<<loadNPC 0 adult_shop_passout>>
<<clearNPC adult_shop_passout>>
<br><br>
<<link [[Next|Adult Shop Passout Bondage 2]]>><</link>>
<br>
<</if>><<NPCStatusCheck "Sydney">>
<<set $outside to 0>><<set $location to "adult_shop">><<effects>>
<<if _sydneyStatus.includes("corrupt")>>
Sydney lunges for the <<person1>><<person>>, who ends up tripping over your prone body.
<br><br>
A struggle ensues. Sydney manages to wrestle your leash out of the <<persons>> grasp. <<person2>><<He>> rushes you into a back room, leaving the <<person1>><<person>> to explain <<himself>> to the bemused crowd of customers.
<<else>>
Sydney screams. "H-help! Somebody! <<person1>><<Hes>> trying to kidnap my <<girl>>friend!"
<br><br>
Heads turn up and down the aisles. The <<person>> curses under <<his>> breath before bolting out the door, leaving you behind. Sydney grabs your arm and rushes you into a back room.
<</if>>
<br><br>
<<link [[Next|Adult Shop Passout Bondage Saved 2]]>><</link>><<set $outside to 0>><<set $location to "adult_shop">><<effects>>
<<unbind>><<set $worn.face.type.push("broken")>><<faceruined>>
Sydney wastes no time undoing your binds. As soon as your arms are free, <<he>> throws <<himself>> into them. You can feel <<his>> heart racing.
<br><br>
Suddenly, the door flies open. Sydney tenses up, pulling you close, but <<he>> relaxes when <<he>> sees Sirris. "Sydney! Is everything alright?" <<nnpc_he "Sirris">> asks, panting. "I heard screaming, and..."
<br><br>
"Don't worry, <<sydneyMum>>." <<He>> shuts <<his>> eyes and squeezes you tight. "Everything's fine."<<trauma -4>><<stress -6>><<ltrauma>><<lstress>>
<br><br>
<<link [[Next|Adult Shop Passout Bondage Saved 3]]>><<pass 10>><</link>><<set $outside to 0>><<set $location to "adult_shop">><<effects>>
Once <<nnpc_hes "Sirris">> sure you're okay, Sirris shuts the door, leaving you alone with Sydney. You lay with <<him>> for a while longer.
<br><br>
After some time, you decide to head back to the shop. <<He>> seems reluctant to leave you, but you assure <<him>> you'll be fine. <<tearful>> you make your way back outside.
<br><br>
<<link [[Next|Adult Shop]]>><<endevent>><</link>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<controlloss>>
<<maninit>>
<<set $enemyanger to 80>>
<<set $enemytrust -= 40>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<span id="next"><<link [[Next|Adult Shop Clerk Angel Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Adult Shop Clerk Angel Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Adult Shop Clerk Angel Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Adult Shop Clerk Angel Molestation]]>><</link>></span><<nexttext>>
<</if>><<if $alarm is 1>>
<<set $rescued += 1>>
Sirris runs out after hearing all the noise. "What's all this? Get off <<pher>>!" <<nnpc_He Sirris>> shouts at the <<person>>. The <<personsimple>> climbs to <<his>> feet and runs, casting you an angry glare.
<br>
<<endcombat>>
<<clotheson>>
<<tearful>> you collect yourself. Sirris hurries over to your side. "Are you okay? Take a moment if you need it."
<br><br>
The rest of the shift you work in the back doing stock take. You earn <<adultShopWage>><<moneyGain _wage>>
<br><br>
<<link [[Next|Adult Shop]]>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<person>> shoves you to the ground with a manic laugh. "Not so pure now are ya?" <<He>> leers as you move away, smirking in satisfaction before leaving.
<br>
<<endcombat>>
<<clotheson>>
<<tearful>> you collect yourself. Sirris bursts from the stock room, hurrying over to your side. "Are you okay? Take a moment if you need it."
<br><br>
The rest of the shift you work in the back doing stock take. You earn <<adultShopWage>><<moneyGain _wage>>
<br><br>
<<link [[Next|Adult Shop]]>><</link>>
<<else>>
The <<person>> falls backward into a shelf, scattering merchandise everywhere. <<He>> snarls as <<he>> fixes <<his>> clothes, making a hasty retreat. "Someone's going to get you some day!"
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Sirris>><<person1>>
<<if $NPCName[$NPCNameList.indexOf("Sirris")].love lte 20>>
Sirris runs out after hearing all the noise. "What's all this?" <<he>> demands. <<He>> shakes <<his>> head when <<he>> sees you. "I'm sorry, but you'll have to clean this up. You can expect the damage to come out of your pay."
<br><br>
<<tearful>> you spend the remainder of your shift cleaning up the scattered merchandise.<<gstress>><<gtrauma>>
<<else>>
Sirris runs out after hearing all the noise. "What's all this? <<he>> demands. <<He>> sighs and shakes <<his>> head when <<he>> sees you. <<He>> helps you to your feet. "Are you all right?"
<br><br>
You nod your head not wanting to say anything. "Do be more careful," <<he>> says. "Now help me clean this up." For the next ten minutes you assist Sirris in picking up the fallen merchandise.<<lstress>>
<br><br>
The rest of the shift passes uneventfully. You earn <<adultShopWage>><<moneyGain _wage>>.
<</if>>
<br><br>
<<link [[Return|Adult Shop]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "adult_shop">><<effects>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<molested>>
<<controlloss>>
<<set $combat to 1>>
<<set $enemytype to "swarm">>
<<swarminit "snakes" "dildo snake" "writhing" "writhe" "keep back" 2 6>>
<<set $timer to 10>>
<</if>>
<<swarmeffects>>
<<swarm>>
<<swarmactions>>
<<if $timer lte 0>>
<span id="next"><<link [[Next|Adult Shop Dildo Swarm Finish]]>><</link>></span><<nexttext>>
<<elseif $stress gte $stressmax>>
<span id="next"><<link [[Next|Adult Shop Dildo Swarm Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Adult Shop Dildo Swarm]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "adult_shop">><<effects>>
<<if $stress gte $stressmax>>
<<endcombat>>
<<passouttrash>>
<<else>>
The dildo snakes dissipate into mist and the spectral arms haul you out of the void. <<tearful>> you collect yourself.
<br>
<<endcombat>>
<<clotheson>>
Sirris glares when <<nnpc_he Sirris>> sees the dildos scattered around you, but says nothing. You finish your shift without further incident. You earn <<adultShopWage>><<moneyGain _wage>><<llove Sirris>><<npcincr Sirris love -1>>
<br><br>
<<link [[Next|Adult Shop]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<sydneyStatusCheck>>
<<generateAdultShopCustomer 1>><<npc Sydney 2>><<person1>>
<<set _toy to randomSexToy("all")>>
As you enter the shop, Sydney waves at you from behind the counter. A <<person>> browses the merchandise but stops when <<he>> sees you. In an attempt to keep it casual, <<he>> walks over.
<br><br>
"I bet you're bored all by yourself in this big shop. Why don't we try out a few of these and make it more interesting?" <<He>> says.
<br><br>
Before you formulate a reply, Sydney appears.<<person2>>
<<if _sydneyStatus.includes("pure")>>
"Hardly boring. I'm still trying to figure out what a..." <<He>> pauses to pick up a sex toy. "<<print either("Specialty vibronic","Kaleidoscopic","Ergonomically reformed","Erotically ribbed","Ultra vibronic","Synthetik-lite","Electro pleasure","Harmony matrix")>> <<print randomSexToy("all")>> is." <<He>> shakes <<his>> head.
<<elseif _sydneyStatus.includes("corrupt")>>
"We don't allow product sampling." <<He>> looks at you with a sly grin, "But we do test them."
<<else>>
"A fine shop indeed, we'll have anything you're looking for."
<</if>>
<br><br>
"Hmmph," the <<person1>><<person>> <<print either("pouts","snorts","sneers")>> and walks out the door.
<br><br>
<<link [[Next|Adult Shop]]>><</link>><<set _toy to $shoptoy>><<unset $shoptoy>>
<<if $phase is 0>>
<<if $awareness lt 200>>
You look at the package, <span class="blue">but it makes little sense to you.</span> How would one even do that? You shrug your shoulders. <<gawareness>><<awareness 3>>
<br><br>
"Sorry," says Sydney handing the _toy back to the <<person>>. "You'll have to just follow the instructions." <<lspurity>><<npcincr Sydney purity -1>>
<br><br>
The <<person>> stares in visible confusion. <<He>> finishes the transaction and leaves the shop shaking <<his>> head.
<br><br>
The rest of the shift passes uneventfully. You earn <<adultShopWage>><<moneyGain _wage>>.
<br><br>
<<link [[Return|Adult Shop]]>><</link>>
<<else>>
<<if $promiscuity gt 54 and $sydneyromance gte 1>>
<span class="lewd">You suppress a giggle as you look at the _toy.</span> "It sure is. Would you like to try it out later? I wouldn't mind helping if you like."
<<promiscuity1>>
Sydney's blush deepens more than you thought possible and goes silent. You smile at the <<person>>, who's almost drooling after that exchange, and complete <<his>> transaction. "Come again," you say as the <<person1>> leaves with a happy grin. <<lspurity>><<npcincr Sydney purity -2>><<gslust>><<npcincr Sydney lust 2>>
<br><br>
<<adultShopWage>><<set _tip to _wage+random(1,5)*(random(1,10)+($mathstrait / 4)+($allure/4000))>>
<<He>> leaves you a tip. You earn <<moneyGain _tip>>.
<br><br>
<<link [[Return|Adult Shop]]>><</link>>
<<else>>
You look at the package, <span class="lewd">smiling while examining the content.</span> You whisper in Sydney's ear. "You've got it right. That's what it's for."
<br><br>
Sydney opens <<his>> mouth to say something but nothing comes out. With Sydney to stunned to continue, you complete the transaction for the <<person1>><<person>>. "Come again," you say as the <<person>> leaves shaking <<his>> head. <<lspurity>><<npcincr Sydney purity -2>>
<br><br>
The rest of the shift passes uneventfully. You earn <<adultShopWage>><<moneyGain _wage>>.
<br><br>
<<link [[Return|Adult Shop]]>><</link>>
<</if>>
<</if>>
<<elseif $phase is 1>>
<<if $awareness lt 200>>
You look at the package, <span class="blue">but you're not even sure what it is.</span> The description cannot be right. You shrug your shoulders. <<gawareness>><<awareness 1>>
<br><br>
Sydney smirks and hands the package back to the <<person1>><<person>>. "I can personally tell you, this one is a good one." The <<person>> raises an eyebrow but completes <<his>> transaction without comment.
<<else>>
You look at the package, <span class="lewd">smiling while examining the content.</span> You whisper back in Sydney's ear. "Sure, I'm looking forward to trying it."
<br><br>
Sydney smirks and hands the _toy back to the customer. "This one comes highly rated."
The <<person1>><<person>> looks pleased and finishes <<his>> transaction.
<</if>>
<br><br>
The rest of the shift passes uneventfully. You earn <<adultShopWage>><<moneyGain _wage>>.
<br><br>
<<link [[Return|Adult Shop]]>><</link>>
<<else>>
<<if $awareness lt 200>>
You look at the package. "Maximum pleasure," <span class="blue">what does that even mean?</span> You shrug your shoulders. <<gawareness>><<awareness 1>>
<br><br>
Sydney hands the _toy back to the <<person1>><<person>>. "This is one of our better ones. I'm sorry I can't recall if this is the deluxe version though."
The <<person>> rolls <<his>> eyes and completes the transaction.
<br><br>
The rest of the shift passes uneventfully. You earn <<adultShopWage>><<moneyGain _wage>>.
<br><br>
<<link [[Return|Adult Shop]]>><</link>>
<<else>>
You look at the package, <span class="lewd">smiling while examining the content.</span> You whisper in <<his>> ear, "it is. One of the newer ones too."
<br><br>
Sydney nods <<his>> head, "I thought so." <<He>> turns back to the <<person1>><<person>>. "A fine choice this one. It won't leave you wanting, that's for sure."
The <<person>> gives Sydney a funny look and finishes <<his>> transaction.
<br><br>
The rest of the shift passes uneventfully. You earn <<adultShopWage>><<moneyGain _wage>>.
<br><br>
<<link [[Return|Adult Shop]]>><</link>>
<</if>>
<</if>><<set $location to "alex_cottage">><<set $outside to 0>><<effects>>
<<set _toy to "strap-on">>
You place the _toy on Alex's desk. <<He>> swivels in <<his>> chair to face you, nearly dropping the phone in surprise when <<he>> sees it. <<He>> clears <<his>> throat. "P-please hold."
<br><br>
Setting the phone down, <<he>> grabs the _toy and gives it a good look.
<<if $NPCName[$NPCNameList.indexOf("Alex")].dom gte 30>>
<<He>> whistles. "Nice choice." <<He>> pauses, flashing you a smirk. "For a newbie, anyway."
<br><br>
<<He>> gets up from <<his>> desk, smacking your <<bottom>> with the _toy as <<he>> passes. "Hope you know what you're getting into," <<he>> whispers. "You're in for a wild ride, cow<<girl>>."
<br><br>
<<He>> places it in a drawer near <<his>> bed before returning back to work, whistling a tune.
<<elseif $NPCName[$NPCNameList.indexOf("Alex")].dom lte -30>>
<<He>> scratches <<his>> head sheepishly. "You've got some wild ideas." <<He>> stares at the _toy thoughtfully, and lets out a quiet chuckle.
<br><br>
<<He>> rises from the desk with a sigh. "Hell, if you think it's a good idea, you're probably right."
<br><br>
<<He>> places it in a drawer near <<his>> bed before returning to work, blushing.
<<else>>
"You've got some wild ideas, y'know." <<He>> licks <<his>> lips. "I like 'em."
<br><br>
<<He>> rises from <<his>> desk, bopping you on the head with the _toy as <<he>> passes. "Hope you know how to ride, cow<<girl>>."
<br><br>
<<He>> places it in a drawer near <<his>> bed before returning to work, grinning.
<</if>>
<br><br>
<<link [[Next|Farm Alex Bedroom]]>><<endevent>><</link>>
<br><<set $location to "cabin">><<set $outside to 0>><<effects>>
<<set _sextoy to "black strap-on">>
<<if $submissive gte 1150>>
"Eden?" You hold the _sextoy out. "I was hoping you could... use this." You look away, blushing. "O-on me."
<<elseif $submissive lte 850>>
"Hey." You toss the _sextoy into <<his>> lap. "We're trying that out later. Got it?"
<<else>>
You set the _sextoy on the table beside Eden. "I thought we could try something new. How about it?"
<</if>>
<br><br>
<<He>> snatches the _sextoy up with a furrowed brow, studying it. <<He>> shakes <<his>> head. "Waste of time," <<he>> grunts. "What would I even get out of it?"
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Eden")].love gte 100>>
<<if $submissive gte 1150>>
You drop to your knees beside Eden's chair, wrapping your arms around <<his>> bicep and propping your head on <<his>> shoulder.
<br>
"Please?" you beg, staring into <<his>> eyes. "I've been good, haven't I...?"
<<elseif $submissive lte 850>>
Without warning, you leap onto the chair, straddling Eden's waist, hands on <<his>> shoulders. <<His>> expression doesn't change.
<br>
"Know what I think?" You lean in, whispering into <<his>> ear. "I think you're scared. Scared you can't handle me. Is that it?"
<<else>>
You sit on the arm of the chair, wrapping your arms around Eden's shoulders and pulling <<him>> against you.
<br>
"Come on," you say, giving <<his>> arm a light squeeze. "It'd make me happy."
<</if>>
<br><br>
Eden stares at you, unflinching. Finally, <<he>> sighs. "Fine. But if I don't like it, that's it." <<He>> looks to the _sextoy, and snorts. "It might be worth it to hear you squeal, at least."
<<giftSexToys "Eden">>
<<else>>
<<if $submissive gte 1150>>
"Please? You-"
<<elseif $submissive lte 850>>
"C'mon, just-"
<<else>>
"Just give it-"
<</if>>
<br><br>
"No," Eden interrupts, <<his>> voice firm. <<He>> looks up from <<his>> book with a glare. "When you start taking care of things around here, you can call the shots. Until then, we do what I want. And that's that."
<br><br>
<i>If <<he>> liked you more <<he>> might be amenable to your request.</i>
<</if>>
<br><br>
<<link [[Next|Eden Cabin]]>><</link>><<set $outside to 0>><<effects>>
<<giftSexToys "Sydney">>
<<NPCStatusCheck "Sydney">>
<<set _sextoy to "strap-on">>
You place the _sextoy on the counter.
<<if _sydneyStatus.includes("corrupt")>>
Sydney's eyebrows raise, but <<he>> doesn't seem surprised. <<He>> holds it up to the light, squinting. A few passing students gawk at <<his>> shamelessness.
<br><br>
<<if _sydneyChastity>>
<<He>> looks thoughtful for a moment, before shaking <<his>> head.
<br><br>
"I'm already packing heat down there." <<He>> clunks the _sextoy against <<his>> chastity belt. "It's a fun idea, though."
<<else>>
<<His>> face splits into a wide grin as <<he>> regards the _sextoy.
<br><br>
"I thought you'd never ask," <<he>> says. <<He>> tucks it into <<his>> <<if $pronoun is "m">>trousers<<else>>skirt<</if>>. <<His>> excitement is palpable.
<<giftSexToys "Sydney">>
<</if>>
<<elseif _sydneyStatus.includes("pure")>>
Sydney blankly stares at it, until <<his>> eyes widen in realisation. <<He>> gasps, scrambling to shove the _sextoy under the counter.
<br><br>
<<if _sydneyStatus.includes("Lust")>>
<<He>> brings <<his>> fingers up to <<his>> lip, eyes wide. "R-really?" <<he>> gulps. "You're going to put that in my-"
<br>
You cut <<him>> off to clarify that you want <<him>> to use it on you. <<His>> face turns an even deeper red.
<<else>>
"This isn't what I think it is... is it?" <<He>> swallows nervously. "And you want me to... on you?"
<<if $submissive gte 1150>>
You look down and nod, blushing.
<<elseif $submissive lte 850>>
You nod eagerly.
<<else>>
You nod.
<</if>>
<</if>>
<br><br>
<<if _sydneyChastity>>
<<He>> looks down and shakes <<his>> head. "I don't think I could... work it... with my... you know..." <<He>> taps a finger against <<his>> chastity belt.
<br><br>
<<He>> shifts focus back to <<his>> work, refusing to speak further on the matter.
<<elseif _sydneyStatus.includes("Lust")>>
<<His>> eyes dart about nervously, looking everywhere but you. "Well... <<sydneyMum>> says I need to broaden my horizons." <<He>> wets <<his>> lips. "If it'll make you happy..."
<br><br>
<<He>> takes the _sextoy in trembling hands, shoving it to the bottom of <<his>> school bag. <<He>> doesn't stop glancing over <<his>> shoulder.
<<giftSexToys "Sydney">>
<<else>>
<<He>> doesn't hesitate as <<he>> shoves the _sextoy back into your hands, wiping <<his>> own on <<his>> <<if $pronoun is "m">>trousers<<else>>skirt<</if>>.
<br><br>
"I'm sorry, I can't. It's just too..." <<He>> trails off into a series of formless squeaks and murmurs as <<he>> forces it back in your hands. "C-can you please put it away now? Someone might see..."
<</if>>
<<else>>
Sydney gasps and hurriedly pulls it into <<his>> lap, out of view.
<br><br>
"You can't be serious," <<he>> whispers. "You really want me to...?"
<<if $submissive gte 1150>>
You look down and nod, blushing.
<<elseif $submissive lte 850>>
You nod eagerly.
<<else>>
You nod.
<</if>>
<br><br>
<<if _sydneyChastity>>
<<He>> stares at it with a frown, before shaking <<his>> head.
<br><br>
"Sorry, but I'd be a bit... encumbered." <<He>> taps <<his>> knuckles against <<his>> chastity belt. "It's an interesting idea, though."
<<elseif _sydneyStatus.includes("Lust")>>
<<He>> stares at it thoughtfully. Finally, he murmurs, "I... I guess it won't hurt to try something new."
<br><br>
<<He>> takes the _sextoy and shoves it to the bottom of <<his>> school bag. <<He>> looks conflicted, but flashes you an uneasy smile all the same.
<<giftSexToys "Sydney">>
<<else>>
<<He>> bites <<his>> lip, staring at the toy in consideration. Finally, <<he>> sighs.
<br><br>
"I'm sorry, but... no. Not now." <<He>> places it back in your hands, giving you a small smile. "I... I'll think about it." <<His>> tone is unconvincing, but you decide to drop the subject for now.
<</if>>
<</if>>
<br><br>
<<sydneySchedule>>
<<set _giftPassage to (_sydney_location is "shop" ? "Adult Shop" : "Library Rental Counter")>>
<<link [[Next|_giftPassage]]>><</link>><<set $outside to 0>><<effects>>
<<giftSexToys "Sydney">>
<<NPCStatusCheck "Sydney">>
<<set _sextoy to "strap-on">>
You furtively hold the _sextoy beneath the pew, tapping it against Sydney's leg.
<<if _sydneyStatus.includes("corrupt")>>
<<He>> giggles. "Cut it out-" <<He>> trails off upon looking down, eyebrows raising in surprise. "I'm not saying no, but..." <<He>> looks over <<his>> shoulder nervously, lowering <<his>> voice. "Maybe later?"
<<elseif _sydneyStatus.includes("pure")>>
<<He>> opens <<his>> eyes with a frown. "Please, I'm trying-" <<He>> cuts off with a gasp upon looking down. <<He>> averts <<his>> gaze, <<his>> face red. "C-can this wait?"
<<else>>
<<He>> pops an eye open. "Is everything al-" <<He>> cuts off with a gasp upon looking down. <<He>> nudges it away with <<his>> foot, <<his>> face red. "Seriously?" <<he>> whispers. "Here?"
<</if>>
<br><br>
<<if $submissive gte 1150>>
"I-I know it's asking a lot, but I really want you to try it on me." You hold it out. Sydney
<<if _sydneyStatus.includes("corrupt")>>
smirks
<<elseif _sydneyStatus.includes("pure")>>
bites <<his>> lip
<<else>>
looks uneasy
<</if>>
as <<he>> takes it from you. "Please?"
<<elseif $submissive lte 850>>
<<if _sydneyStatus.includes("corrupt")>>
"'Maybe later,'" you repeat teasingly. You toss it on Sydney's lap. <<He>> casually tucks it in <<his>> robe. "No, I want your answer now. You gonna use it or not?"
<<elseif _sydneyStatus.includes("pure")>>
"'Can this wait?'" you repeat teasingly. You toss it on Sydney's lap. <<He>> yelps in shock, fumbling to hide it. "No, I want your answer now. You gonna use it or not?"
<<else>>
"'Seriously?'" you repeat teasingly. You toss it on Sydney's lap. <<He>> to yelp in shock, quickly hiding it away. "Yeah, I'm serious. You gonna use it or not?"
<</if>>
<<else>>
"I just thought we could spice things up," you say. You place it in Sydney's lap.
<<if _sydneyStatus.includes("corrupt")>>
<<He>> casually tucks it in <<his>> robe.
<<elseif _sydneyStatus.includes("pure")>>
<<He>> fumbles to hide it in <<his>> robe.
<<else>>
<<He>> quickly hides it away.
<</if>>
"What do you think?"
<</if>>
<br><br>
<<if _sydneyStatus.includes("corrupt")>>
<<if _sydneyChastity>>
<<He>> looks thoughtful for a moment, before shaking <<his>> head.
<br><br>
"I'm already packing heat down there." <<He>> clunks the _sextoy against <<his>> chastity belt. "It's a fun idea, though."
<<else>>
<<His>> face splits into a wide grin as <<he>> regards the _sextoy.
<br><br>
"I thought you'd never ask," <<he>> says. <<He>> eagerly tucks it into <<his>> robes, unaware or uncaring of the distinctive outline visible through the fabric.
<</if>>
<<elseif _sydneyStatus.includes("pure")>>
<<if _sydneyChastity>>
<<He>> looks down and shakes <<his>> head. "I don't think I could... work it... with my... you know..." <<He>> taps a finger against <<his>> chastity belt.
<br><br>
<<He>> shifts focus back to <<his>> work, refusing to speak further on the matter.
<<elseif _sydneyStatus.includes("Lust")>>
<<His>> eyes dart about nervously, looking everywhere but you. "Well... <<sydneyMum>> says I need to broaden my horizons." <<He>> wets <<his>> lips. "If it'll make you happy..."
<br><br>
<<He>> bunches <<his>> robe up around the _sextoy, struggling to conceal it. <<He>> doesn't stop glancing over <<his>> shoulder.
<<else>>
<<He>> doesn't hesitate as <<he>> shoves the _sextoy back into your hands, wiping <<his>> own on <<his>> <<if $pronoun is "m">>trousers<<else>>skirt<</if>>.
<br><br>
"I'm sorry, I can't. It's just too..." <<He>> trails off into a series of formless squeaks and murmurs as <<he>> forces it back in your hands. "C-can you please put it away now? Someone might see..."
<</if>>
<<else>>
<<if _sydneyChastity>>
<<He>> stares at it with a frown, before shaking <<his>> head.
<br><br>
"Sorry, but I'd be a bit... encumbered." <<He>> taps <<his>> knuckles against <<his>> chastity belt. "It's an interesting idea, though."
<<elseif _sydneyStatus.includes("Lust")>>
<<He>> stares at it thoughtfully. Finally, he murmurs, "I... I guess it won't hurt to try something new."
<br><br>
<<He>> bunches <<his>> robe up around the _sextoy, struggling to conceal it. <<He>> looks conflicted, but flashes you an uneasy smile all the same.
<<else>>
<<He>> bites <<his>> lip, staring at the toy in consideration. Finally, <<he>> sighs.
<br><br>
"I'm sorry, but... no. Not now." <<He>> places it back in your hands, giving you a small smile. "I... I'll think about it." <<His>> tone is unconvincing, but you decide to drop the subject for now.
<</if>>
<</if>>
<br><br>
<<link [[Next|Temple Sydney]]>><</link>>/* This needs a rework before release */
<<effects>>
<<if $submissive gte 1150>>
Your hands tremble as you hold out a package wrapped with a ribbon for Kylar. <<His>> face lights up as <<he>> gingerly takes it.
<<elseif $submissive lte 850>>
You swap out Kylar's sketchpad for a package wrapped with a ribbon. <<He>> tries to reach for it, but then notices the package. <<His>> face lights up.
<<else>>
You pass a package wrapped with a ribbon next to Kylar's sketchpad. <<He>> drops <<his>> pencil, and gingerly takes it. <<He>> seems elated.
<</if>>
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Kylar")].rage gte 30>>
"A g-gift? Really? I thought..." Kylar shakes <<his>> head. "Thank you. I will cherish this."
<<He>> looks at the unwrapped strap-on and exhales sharply, eyes locked on the toy.
"Are you giving me this because I'm... not enough? If that makes you happy, I'll do it. Just d-don't leave me for... someone else."
<<else>>
"A gift from you? I will cherish this, thank you my love."<<set $kylarSeen.pushUnique("saidLove")>>
<<His>> breathing gets heavy as <<he>> looks at the unwrapped strap-on. "Th-this is so lewd," <<he>> whispers. "Y-you really want me to wear this...?" <<He>> looks up, smiling, and <<he>> gently trails <<his>> finger along your cheek. "Of course," <<he>> giggles. "Anything for you."
<</if>>
<br><br>
Kylar crushes the strap-on against <<his>> chest, staring intently into your eyes. "Do you want to use it now? I need to do things to you."
<<giftSexToys "Kylar">>
<br><br>
<<link [[Invite Kylar to the orphanage|Kylar Invite]]>><<npcstrapon 0>><</link>><<gglust>><<gglove>><<lksuspicion>>
<br>
<<link [[Refuse|Kylar Strap-on Sex Refuse]]>><</link>><<gglust>><<He>> looks disappointed. "That's okay. I understand."
<br>
<<kylaroptions>><<set $location to "home">><<set $outside to 0>><<effects>>
<<set _sextoy to "strap-on">>
<<if $submissive gte 1150>>
You tug on Robin's sleeve. <<He>> looks up from <<his>> game with a smile, nodding for you to continue. You set the _sextoy down on <<his>> bed.
<br><br>
Robin's mouth opens slightly, <<his>> face turning red. You look away, hiding a blush of your own. "D-do you want try it?"
<<elseif $submissive lte 850>>
You turn Robin's console off. <<He>> frowns, but it's replaced with a look of shock as you drop the _sextoy onto <<his>> lap.
<br><br>
"How about it?" you ask with a grin. "Ready to step up your game?"
<<else>>
"Hey, Robin?" you ask. <<He>> nods for you to continue. "I was hoping we could try something new."
<br><br>
<<He>> beams. "Sure! What kind of game-" <<He>> stops when <<he>> sees the _sextoy in your hands. <<He>> blushes. "Oh. You mean..."
<</if>>
<br><br>
<<He>> takes the _sextoy in <<his>> hands, studying it through wide eyes. A moment later, <<he>> looks up at you with a smile.
<<if $NPCName[$NPCNameList.indexOf("Robin")].dom gte 50>>
"You always have the craziest ideas," <<he>> laughs. "I'll do it. Maybe it'll be fun for me, too!"
<br><br>
<<He>> goes back to <<his>> game, giggling quietly to <<himself>> and throwing the occasional coy look your way.
<<giftSexToys "Robin" "given">>
<<elseif $NPCName[$NPCNameList.indexOf("Robin")].dom gte 20>>
It's subdued, but genuine. "I-it's a bit out of my comfort zone, but..." <<He>> squeezes your arm. "If it's what you want, I'll do it."
<br><br>
<<He>> goes back to <<his>> game, a slight blush dusting <<his>> cheeks.
<<giftSexToys "Robin" "given">>
<<else>>
It doesn't quite reach <<his>> eyes. "Y-yeah. I'll think about it." <<He>> doesn't sound overly enthused.
<br><br>
<i><span class="blue">Robin might be more receptive to the idea if <<he>> were more confident.</span></i>
<</if>>
<br><br>
<<link [[Return|Robin's Room Entrance]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "adult_shop">><<effects>>
<<getadultshopstate>>
<<NPCStatusCheck "Sydney">>
<<if $adultshopstate is "sydney" and $weekday is 6>>
<<if $adultshopintro isnot 1>>
<<set $adultshopintro to 1>>
<<unset $adultshopintrosirris>>
<<if $NPCName[$NPCNameList.indexOf("Sirris")].init isnot 1>>
You pass by a run-down shop. The windows are boarded over, but the door stands open. Someone steps out, carrying an empty crate. It's Sirris. <<npc Sirris>><<person1>> <<He>> looks surprised to see you.
<br><br>
"I haven't seen you since the start of the school year. I was beginning to think you transferred. In any case, welcome to my shop-to-be," <<he>> says, placing the crate at <<his>> feet and reaching inside. "It was a hobby at first, but a friend suggested there'd be a market for them."
<br><br>"
<<else>>
<<npc Sirris>>
<<person1>>
You pass by a run-down shop. The windows are boarded over, but the door stands open. A <<personsimple>> steps out, carrying an empty crate. It's Sirris. <<He>> smiles at the sight of you.
<br><br>
"Welcome to my shop-to-be," <<he>> says, placing the crate at <<his>> feet and reaching inside. "It was a hobby at first, but a friend suggested there'd be a market for them."
<br><br>
<</if>>
<<He>> pulls out a thick, purple device. <span class="purple">It's shaped like a phallus.</span> "I shouldn't wave these around outside," <<he>> says, dropping it back in the crate. "I could use the help setting up. There'd be £20 in it for you for an hour's work."
<br><br>
"I have one helper already," <<he>> adds. "Sydney!"
<br><br>
<<link [[Next|Dilapidated Shop Intro]]>><</link>>
<br>
<<else>>
<<npc Sirris>>
<<npc Sydney 2>>
<<person2>>
You enter Sirris' shop.
<<if $adultshopprogress gte 18>>
The shelves are empty and the floor is in need of a cleanup, but the shop looks almost ready.
<<elseif $adultshopprogress gte 14>>
Crates are stacked high against peeling walls.
<<elseif $adultshopprogress gte 7>>
Wooden shelves, screws, and other furniture components litter the floor.
<<else>>
A bucket of paint hangs from a ladder.
<</if>>
Sydney emerges from a back room.
<<if $sydneyromance is 1>>
<<if _sydneyStatus.includes("corrupt")>>
"Good to see you," <<he>> says, giving you a peck on the cheek. "Here to help?"
<<else>>
"I'm glad <<sydneymum>> asked you to help," <<he>> says. "This would be so awkward with anyone else."
<</if>>
<<else>>
<<if _sydneyStatus.includes("corrupt")>>
"Good to see you," <<he>> says. "Here to help?"
<<else>>
<<He>> smiles bashfully. "Here to help?"
<</if>>
<</if>>
<br><br>
<i>The adult shop will open with or without your help, but your help will speed the process. Once finished, you'll have access to the shop's stock, but so will the townsfolk.</i>
<br><br>
<<link [[Help (1:00)|Dilapidated Help]]>><<set $adultshopprogress += 1>><<set $adultshopcontribution += 1>><<set $adultshophelped to 1>><<pass 60>><<npcincr Sirris love 1>><<npcincr Sydney love 1>><</link>><<glove>>
<br>
<<if $cheatdisable is "f">>
<<link [[Super sneaky help|Dilapidated Help]]>><<set $adultshopprogress += 8>><<set $adultshopcontribution += 8>><<set $adultshophelped to 1>><<pass 60>><<npcincr Sirris love 1>><<npcincr Sydney love 1>><</link>><<glove>><i>increases shop progress enough to unlock the next tier of events.</i> <i>Cheat.</i>
<</if>>
<br>
<<link [[Leave|Elk Street]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
You pass by a rundown shop. The windows are boarded over. Peeking through a gap in the boards, you see the floor littered with pornographic magazines and VHS tapes.
<br><br>
<<link [[Leave|Elk Street]]>><</link>>
<br>
<<if $debug is 1>>
<br>
<i>Debug. Changes to Sydney's stats persist beyond these scenes.</i>
<br><br>
Adult shop progress: $adultshopprogress<br>
<<link [[Change to 0|$passage]]>><<set $adultshopprogress to 0>><</link>>
<br>
<<link [[Change to 8|$passage]]>><<set $adultshopprogress to 8>><</link>>
<br>
<<link [[Change to 15|$passage]]>><<set $adultshopprogress to 15>><</link>>
<br><br>
<<link [[Help set up shop|Dilapidated Help]]>><<npc Sirris>><<npc Sydney 2>><<person2>><<set $adultshopprogress += 1>><<set $adultshopcontribution += 1>><<set $adultshophelped to 1>><<pass 60>><<npcincr Sirris love 1>><<npcincr Sydney love 1>><</link>><<glove>>
<br><br>
<<link [[Grand opening pure Sydney|Adult Shop Opening]]>><<npc Sydney>><<person1>><<endevent>><<set $NPCName[$NPCNameList.indexOf("Sydney")].purity to 100>><<set $NPCName[$NPCNameList.indexOf("Sydney")].corruption to 0>><</link>>
<br>
<<link [[Grand opening neutral Sydney|Adult Shop Opening]]>><<npc Sydney>><<person1>><<endevent>><<set $NPCName[$NPCNameList.indexOf("Sydney")].purity to 0>><<set $NPCName[$NPCNameList.indexOf("Sydney")].corruption to 0>><</link>>
<br>
<<link [[Grand opening corrupt Sydney|Adult Shop Opening]]>><<npc Sydney>><<person1>><<endevent>><<set $NPCName[$NPCNameList.indexOf("Sydney")].purity to 0>><<set $NPCName[$NPCNameList.indexOf("Sydney")].corruption to 100>><</link>>
<br><br>
<</if>>
<<if $cheatdisable is "f">>
<<link [[Unlock shop|Elk Street]]>><<set $adultshopunlocked to true>><</link>> | <i>Cheat option</i>
<br>
<</if>>
<</if>><<effects>>
<<if $sydneySeen is undefined>>
<<npc Sydney 2>>
<<set $sydneySeen.pushUnique("shop")>><<set $sydneyFirstSeen to "shop">>
<<person2>>
A <<personsimple>> with <<npcHairColour "Sydney">> hair tied back in a ponytail steps from the shop. It's Sydney, a student known for <<his>> innocent nature and work ethic. A holy pendant swings from <<his>> neck, and a pair of reading glasses rest in front of tired, amber eyes.
<br><br>
<<else>>
<<npc Sydney 2>>
<<set $sydneySeen.pushUnique("shop")>>
<<person2>>
Sydney steps from the shop.
<</if>>
<<NPCStatusCheck "Sydney">>
<<He>> smiles at you. "Hey," <<he>> says. "It's nice to see you. I'm just helping out here."
<br>
"I've asked your classmate if <<pshe>>'s interested in helping us."
<br>
<<if _sydneyStatus.includes("corrupt")>>
Sydney's smile broadens. "It's interesting work," <<he>> says. "I'm learning a lot."
<br>
<<person1>>
Sirris nods. "Certainly nothing to be ashamed of," <<he>> says. "Still, it's up to <<phim>>." <<He>> turns back to you. "We'll be here Friday afternoons. It'll take many weeks to get everything ready."
<br><br>
<<elseif _sydneyStatus.includes("pure")>>
Sydney looks mortified. "I don't want <<phim>> to see-"
<br>
<<person1>>
Sirris laughs, and Sydney falls quiet. "There's nothing to be ashamed of!" <<He>> turns back to you. "We'll be here Friday afternoons. It'll take many weeks to get everything ready."
<br><br>
<<else>>
Sydney frowns. "Are you sure? Some of the objects are-" <<he>> hesitates. "A bit crude."
<br>
<<person1>>
"Crude?" Sirris asks with smile. "There's nothing to be ashamed of. Still, it's up to <<phim>>." <<He>> turns back to you. "We'll be here Friday afternoons. It'll take many weeks to get everything ready."
<br><br>
<</if>>
<<person2>>
<<link [[Help (1:00)|Dilapidated Help]]>><<set $adultshopprogress += 1>><<set $adultshopcontribution += 1>><<set $adultshophelped to 1>><<pass 60>><<npcincr Sirris love 1>><<npcincr Sydney love 1>><</link>><<glove>>
<br>
<<link [[Leave|Elk Street]]>><<endevent>><</link>>
<br><<effects>>
<<NPCStatusCheck "Sydney">>
<<if $adultshopprogress gte 15>>
You help Sydney stock the shelves while Sirris works in the back. You see sparks fly past a crack in the door.
<br><br>
<<person2>>
<<if random(1, 2)>>
<<generate3>><<person3>>
You hear a tap on the window. A <<person>> stands outside. <<He>> points at a crate beside <<him>>, then walks away.<<person2>>
<<if _sydneyStatus.includes("corrupt")>>
Sydney jumps to <<his>> feet, and heads for the door. <<Hes>> almost hopping when <<he>> returns, crate in hands.
<br><br>
"What do you think it is?" <<person2>><<he>> asks once the door is closed, grabbing a crowbar from among the assorted tools lying on the ground. <<He>> doesn't wait for you to respond before opening the crate with a crunch.
<br><br>
<<link [[Next|Dilapidated Toy]]>><</link>>
<br>
<<elseif _sydneyStatus.includes("pure")>>
Sydney waits a few moments before retrieving the delivery. <<He>> carries it in both hands as <<he>> hurries to the back room, no doubt suspicious of the contents.
<br><br>
<<link [[Suggest opening it|Dilapidated Suggest]]>><</link>>
<br>
<<link [[Let Sydney by|Dilapidated Let]]>><</link>>
<br>
<<else>>
Sydney waits a few moments before retrieving the delivery. <<He>> carries it in both hands as <<he>> walks by you, heading for the back room.
<br><br>
<<link [[Suggest opening it|Dilapidated Suggest]]>><</link>>
<br>
<<link [[Let Sydney by|Dilapidated Let]]>><</link>>
<br>
<</if>>
<<else>>
<<if _sydneyStatus.includes("corrupt")>>
<<Hes>> fascinated by the range of commodities for sale, particularly the BDSM items. The whips, riding crops, bindings. "Implements of torture in the wrong hands," <<he>> claims. "I've seen similar at the temple."
<br><br>
<<link [[Try on a collar and tease Sydney|Dilapidated Collar Corrupt]]>><<npcincr Sydney purity -2>><<npcincr Sydney lust 5>><</link>><<set _lustincrdisplay to 1>><<lspurity>><<glust>>
<br>
<<link [[Keep working|Dilapidated Collar Refuse]]>><</link>>
<br>
<<elseif _sydneyStatus.includes("pure")>>
<<He>> treats the items as if they were live cobras, hesitating before touching any, and getting rid of them as soon as <<he>> can. Whips, riding crops, pornographic magazines, dildos and vibrators all slap haphazardly onto their shelves.
<br><br>
<<link [[Try on a collar and tease Sydney|Dilapidated Collar]]>><<npcincr Sydney purity -2>><<npcincr Sydney lust 5>><</link>><<set _lustincrdisplay to 1>><<lspurity>><<glust>>
<br>
<<link [[Keep working|Dilapidated Collar Refuse]]>><</link>>
<br>
<<else>>
<<He>> doesn't look at the objects as <<he>> puts them in their place. Whips, riding crops, pornographic magazines, dildos and vibrators all pass through <<his>> attention with a forced lack of consideration.
<br><br>
<<link [[Try on a collar and tease Sydney|Dilapidated Collar]]>><<npcincr Sydney purity -2>><<npcincr Sydney lust 5>><</link>><<set _lustincrdisplay to 1>><<lspurity>><<glust>>
<br>
<<link [[Keep working|Dilapidated Collar Refuse]]>><</link>>
<br>
<</if>>
<</if>>
<<elseif $adultshopprogress gte 8>>
You help Sydney empty the crates while Sirris works in the back. You hear sporadic hammering.
<br><br>
<<person2>>
<<if random(1, 2)>>
<<generate3>>
You hear a knock at the door.
<<if _sydneyStatus.includes("corrupt")>>
"I'll get it," Sydney says, eager.
<br><br>
A <<person3>><<person>> carrying a delivery waits on the other side, grinning. Sydney signs for it, and takes the crate in both hands.
<br><br>
"What do you think it is?" <<person2>><<he>> asks once the door is closed, grabbing a crowbar from among the assorted tools lying on the ground. <<He>> doesn't wait for you to respond before opening the crate with a crunch.
<br><br>
<<link [[Next|Dilapidated Toy]]>><</link>>
<br>
<<elseif _sydneyStatus.includes("pure")>>
Sydney grimaces at the sound.
<br><br>
<<link [[Suggest Sydney answer it|Dilapidated Door Suggest]]>><</link>>
<br>
<<link [[Answer it yourself|Dilapidated Door Answer]]>><</link>>
<br>
<<else>>
Sydney doesn't look eager to answer it.
<br><br>
<<link [[Suggest Sydney answer it|Dilapidated Door Suggest]]>><</link>>
<br>
<<link [[Answer it yourself|Dilapidated Door Answer]]>><</link>>
<br>
<</if>>
<<else>>
You hear voices at the front of the shop. A crowd of gawkers, peering through the window, curious as to what's inside.
<br><br>
<<if _sydneyStatus.includes("corrupt")>>
Sydney claps <<his>> hand together. "We should advertise the shop," <<he>> says. "I have just the thing." <<He>> reaches into one of the crates, and produces a ball gag and length of rope. With suspicious speed, <<he>> affixes the gag round <<his>> head, and holds out the rope. "Follow my lead."
<br><br>
<<link [[Follow Sydney's lead|Dilapidated Gag]]>><<famebusiness 5>><<npcincr Sydney purity -5>><<npcincr Sydney lust 10>><</link>><<llspurity>><<gglust>>
<br>
<<link [[Refuse|Dilapidated Gag Refuse]]>><</link>>
<br>
<<elseif _sydneyStatus.includes("pure")>>
Sydney launches <<himself>> behind a shelf, afraid of being seen.
<br><br>
<<link [[Reassure|Dilapidated Gawker Reassure]]>><<npcincr Sydney love 1>><<npcincr Sydney purity 2>><</link>><<glove>><<gpurity>>
<br>
<<link [[Ignore|Dilapidated Gawker Ignore]]>><</link>>
<br>
<<link [[Tease|Dilapidated Gawker Tease]]>><<npcincr Sydney purity -2>><</link>><<exhibitionist1>><<lspurity>>
<br>
<<else>>
Sydney ducks behind a shelf, as if afraid of being seen.
<br><br>
<<link [[Reassure|Dilapidated Gawker Reassure]]>><<npcincr Sydney love 1>><<npcincr Sydney purity 2>><</link>><<glove>><<gpurity>>
<br>
<<link [[Ignore|Dilapidated Gawker Ignore]]>><</link>>
<br>
<<link [[Tease|Dilapidated Gawker Tease]]>><<npcincr Sydney purity -2>><</link>><<exhibitionist1>><<lspurity>>
<br>
<</if>>
<</if>>
<<else>>
You help Sydney paint the walls while Sirris works in the back. You're not sure what <<person1>><<hes>> up to back there, but you hear an occasional whirring.
<br><br>
<<person2>>
<<if random(1, 2) is 2>>
<<generate3>><<person3>>
A van pulls up outside, and a <<person>> climbs out, carrying a small crate. Sirris' head appears around the door. "Could you get that, Sydney?" <<person1>><<he>> says. "My hands are full."
<br><br>
The <<person3>><<person>> wears a knowing smile as <<he>> hands the crate to Sydney.
<<if _sydneyStatus.includes("corrupt")>>
Sydney returns the smile with a feigned innocence. <<person2>><<Hes>> almost hopping as <<he>> re-enters the shop.
<br><br>
"What do you think it is?" <<he>> asks, grabbing a crowbar from among the assorted tools lying on the ground. <<He>> doesn't wait for you to respond before opening the crate with a crunch.
<br><br>
<<link [[Next|Dilapidated Toy]]>><</link>>
<br>
<<elseif _sydneyStatus.includes("pure")>>
<<person2>>Sydney can't bring <<himself>> to respond before rushing back inside.
<br><br>
<<He>> rushes past you, eager to reach the back room.
<br><br>
<<link [[Suggest opening it|Dilapidated Suggest]]>><</link>>
<br>
<<link [[Let Sydney by|Dilapidated Let]]>><</link>>
<br>
<<else>>
<<person2>>Sydney can't make eye contact, but manages a quiet thank you before rushing back inside.
<br><br>
<<He>> walks past you, towards the back room.
<br><br>
<<link [[Suggest opening it|Dilapidated Suggest]]>><</link>>
<br>
<<link [[Let Sydney by|Dilapidated Let]]>><</link>>
<br>
<</if>>
<<else>>
You both wear bulky aprons over your clothes to catch any spilled paint. The room's hot enough already, and Sydney is visibly uncomfortable.
<br><br>
<<if _sydneyStatus.includes("corrupt")>>
<<if $sydneyromance gte 1>>
"It's too hot," Sydney says, pulling off the apron. "I'm gonna wear nothing beneath." <<He>> starts stripping <<his>> other clothes.
<br><br>
<<if $exhibitionism gte 15>>
<<link [[Follow suit|Dilapidated Paint Suit Romance]]>><<npcincr Sydney lust 10>><</link>><<exhibitionist2>><<gglust>>
<br>
<</if>>
<<link [[Watch|Dilapidated Paint Watch Romance]]>><<npcincr Sydney lust 5>><<arousal 600>><</link>><<glust>><<garousal>>
<br>
<<link [[Look away|Dilapidated Paint Look]]>><</link>>
<br>
<<else>>
"It's too hot," Sydney says, pulling off the apron. "I'm gonna wear nothing beneath." <<He>> starts stripping <<his>> other clothes.
<br><br>
<<if $exhibitionism gte 15>>
<<link [[Follow suit|Dilapidated Paint Suit]]>><<npcincr Sydney lust 10>><</link>><<exhibitionist2>><<gglust>>
<br>
<</if>>
<<link [[Watch|Dilapidated Paint Watch]]>><<npcincr Sydney lust 5>><<arousal 600>><</link>><<glust>><<garousal>>
<br>
<<link [[Look away|Dilapidated Paint Look]]>><</link>>
<br>
<</if>>
<<elseif _sydneyStatus.includes("pure")>>
"Sorry about the heat," Sirris says, appearing at the door to the back room. "Something's wrong with the heating. Will have it fixed before long."
<br><br>
It's sweaty work, but you make good progress.
<br><br>
<<link [[Next|Dilapidated End]]>><</link>>
<br>
<<else>>
"Sorry about the heat," Sirris says, appearing at the door to the back room. "Something's wrong with the heating. Will have it fixed before long."
<br><br>
It's sweaty work. Sydney loosens <<his>> clothes a little to take the edge off.
<br><br>
<<link [[Next|Dilapidated End]]>><</link>>
<br>
<</if>>
<</if>>
<</if>><<effects>>
<<if $submissive gte 1150>>
"Do I look cute in this?" you ask.
<<elseif $submissive lte 850>>
"Do I look tameable?" you ask. "Looks can be deceiving."
<<else>>
"Does this make you wanna leash me?" you say.
<</if>>
<br><br>
Sydney looks over, but only for a moment. <<He>> shakes <<his>> head. "Your tastes are very strange," <<he>> says. You keep the collar on for a while however, and catch <<him>> glancing at it more than once.
<br><br>
<<link [[Next|Dilapidated End]]>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"Do I look cute in this?" you ask.
<<elseif $submissive lte 850>>
"Do I look tameable?" you ask. "Looks can be deceiving."
<<else>>
"Does this make you wanna leash me?" you say.
<</if>>
<br><br>
Sydney moves fast, pulling a leash from the shelf and affixing it to your collar. You almost think <<he>> was expecting you to do this. "Bad dog," <<he>> says. "Bow."
<br><br>
<<link [[Bow|Dilapidated Collar Bow]]>><<npcincr Sydney lust 10>><<sub 1>><</link>><<gglust>>
<br>
<<link [[Bite|Dilapidated Collar Bite]]>><<npcincr Sydney lust 10>><<def 1>><</link>><<gglust>>
<br>
<<link [[Lick|Dilapidated Collar Lick]]>><<npcincr Sydney love 1>><</link>><<glove>>
<br><<effects>>
You do as instructed, drop to your hands and knees, and bow your head. "Good <<girl>>," <<he>> says, <<his>> voice tinged with mirth. "Who's a good <<girl>>? You are!"
<br><br>
<<if $wolfgirl gte 6>>
<<He>> scratches you behind the ears with both hands. The sensation is too much. You fall to your side, your leg uncontrollably kicking the air. "Don't let me get used to this," <<he>> laughs.
<br><br>
<</if>>
You bark happily. <<He>> smiles, and helps you back to your feet. "We should get back to work," <<he>> says, standing in front of you and unfastening the leash.
<br><br>
<<if $sydneyromance gte 1>>
<<link [[Kiss|Dilapidated Collar Kiss]]>><<npcincr Sydney love 5>><</link>><<gglove>><<kissvirginitywarning>>
<br>
<<link [[Return to work|Dilapidated End]]>><</link>>
<br>
<<else>>
<<link [[Next|Dilapidated End]]>><</link>>
<br>
<</if>><<effects>>
You lean forward, eyes closed and mouth agape. Sydney's lips meet yours. <<He>> gently moans, and melts in your arms.<<takeKissVirginity "Sydney" `($sydneyromance is 1?"loveInterest":"romantic")`>><<npcincr Sydney lust 1>><<glust>>
<br><br>
You pull away, and gaze at each other for a moment. <<if _npcKissVirginTemp>><<He>> giggles. "That was my first kiss. I'm so happy that it was you."<</if>> <<He>> pulls you close in an embrace.
<br><br>
<<He>> hums a cheerful tune as you return to work.
<br><br>
<<link [[Next|Dilapidated End]]>><</link>>
<br><<effects>>
You release a low growl, and lunge for Sydney's throat! Your teeth find <<his>> tender flesh, and you give <<him>> a playful nip.
<br><br>
"B-bad dog!" <<he>> says. "Down!" You ignore the command, and nip <<him>> again. <<He>> shivers with pleasure, and laughs. "That's what I get for trying to tame you," <<he>> says. <<He>> nips you back, then unfastens your leash. "Let's get back to work."
<br><br>
<<if $sydneyromance gte 1>>
<<link [[Kiss|Dilapidated Collar Kiss]]>><<npcincr Sydney love 5>><</link>><<gglove>><<kissvirginitywarning>>
<br>
<<link [[Return to work|Dilapidated End]]>><</link>>
<br>
<<else>>
<<link [[Next|Dilapidated End]]>><</link>>
<br>
<</if>><<effects>>
You cock your head, as if you don't understand, then you cover <<his>> face in licks. "St-stop," <<he>> laughs, giggles really. "We need to get back to work." <<He>> unfastens your leash.
<br><br>
<<if $sydneyromance gte 1>>
<<link [[Kiss|Dilapidated Collar Kiss]]>><<npcincr Sydney love 5>><</link>><<gglove>><<kissvirginitywarning>>
<br>
<<link [[Return to work|Dilapidated End]]>><</link>>
<br>
<<else>>
<<link [[Next|Dilapidated End]]>><</link>>
<br>
<</if>><<effects>>
You continue working. You make good progress alongside Sydney.
<br><br>
<<link [[Next|Dilapidated End]]>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"It's okay," you say. "I don't think they can see us." You wave at the gawkers. They don't respond.
<<elseif $submissive lte 850>>
"It's okay," you laugh. "They can't even see us back here."
<<else>>
"Don't worry," you say. "They can't see us back here."
<</if>>
You wave at the gawkers. They don't respond.
<br><br>
Still cautious, Sydney steps out of <<his>> hiding place. "I recognise some from the temple," <<he>> says as <<he>> returns to work.
<br><br>
<<link [[Next|Dilapidated End]]>><</link>>
<br><<effects>>
You let Sydney hide until the gawkers more on.
<br><br>
<<link [[Next|Dilapidated End]]>><</link>>
<br><<effects>>
You grab a dildo from an open crate, and march over to Sydney's hiding spot.
<<if $submissive gte 1150>>
"What's wrong?" you ask, waving the dildo in the air. "Something to be ashamed of?"
<<elseif $submissive lte 850>>
"You dropped this," you say, waving the dildo in the air.
<<else>>
"What's the matter?" you ask, waving the dildo in the air. "Something to be ashamed of?"
<</if>>
<br><br>
Sydney looks incredulous. <<He>> throws a furtive glance over the shelf. "Put that down!" <<he>> says, <<his>> voice hushed, but anxious. "I recognise one of them from the temple."
<br><br>
"They can't see us," you say. "I think they'd react to me otherwise." You wave at the window. The gawkers don't respond. "It's too dark in here."
<br><br>
Sydney peeks over the shelf. <<Hes>> still anxious, but <<he>> steps from <<his>> hiding place and returns to work.
<br><br>
<<link [[Next|Dilapidated End]]>><</link>>
<br><<effects>>
You take the rope. Sydney pushes the gag into <<his>> mouth, and holds <<his>> arms together behind <<his>> back. You bind <<his>> arms together, not tight at all, but enough that <<his>> arms are held there with no effort on <<his>> part.
<br><br>
<<He>> steps towards the window. You hold <<his>> bound arms and follow behind, as if pushing <<him>> along. The gawkers couldn't see you in the dim interior, but look on with astonishment as you get closer.
<br><br>
"Mmmm, mmmm!" Sydney gasps through the gag. <<He>> squirms as if struggling to free <<himself>> from your grasp.
<br><br>
<<link [[Next|Dilapidated Gag 2]]>><</link>>
<br><<effects>>
<<generate3>><<generate4>>
<<person3>>
"What kind of establishment is this," a <<person>> says.
<br><br>
"Why, this is Sirris's adult shop," you say. "We're still setting up, but we'd love if you could join us when we're ready."
<br><br>
Sydney shakes <<person2>><<his>> head as you "pull" <<him>> away from the window, deeper into the shop. <<He>> frees <<himself>> from the bindings once out of view, and pulls the gag from <<his>> mouth. "Do you think it worked?" The gawkers are still stood there, now talking to each other. They look excited.
<br><br>
<<if $submissive gte 1150>>
"I-I hope so," you say. "I hope I did okay."
<br><br>
<<He>> gives you a quick hug. "Of course. Sorry I sprang that on you, but it seemed a great opportunity."
<<elseif $submissive lte 850>>
"They'll be queueing up and down the street," you say.
<br><br>
Sydney nods. "I hope so."
<<else>>
"I think so," you say.
<br><br>
Sydney nods. "I hope so."
<</if>>
<br><br>
<<link [[Next|Dilapidated End]]>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"I-I don't want people to see me leading you around on a leash," you say. "They might get the wrong idea."
<<elseif $submissive lte 850>>
"No thanks," you say. "People would just think we're weird."
<<else>>
"That's a bit much," you say.
<</if>>
<br><br>
Sydney sighs. "You're right. Come on, there's lots more to sort through."
<br><br>
<<link [[Next|Dilapidated End]]>><</link>>
<br><<effects>>
<<clothesstrip>>
You peel down the apron, and begin removing your own clothes. Sydney watches you, and doesn't pretend otherwise. You return the favour.
<<exhibitionism2>>
You're much more comfortable with just the apron on. "Oops," Sydney says. You look over. One of <<his>> shoulder straps has come loose, displaying
<<if $pronoun is "m">>
part of <<his>> chest.
<<else>>
a<<if $NPCName[$NPCNameList.indexOf("Sydney")].breastsize is 12>>n<</if>> <<print $NPCList[1].breastdesc>>.
<</if>>
<<He>> looks you in the eyes. "How clumsy of me." <<He>> fixes <<his>> wardrobe malfunction, but takes <<his>> time, trailing <<his>> fingers up <<his>> chest and over <<his>> nipple as <<he>> does.
<br><br>
You finish painting, and get dressed before Sirris returns.
<br><br>
<<link [[Next|Dilapidated End]]>><<clotheson>><</link>>
<br><<effects>>
You watch as Sydney strips. <<He>> makes a show of it, and drags out the process of putting the apron back on.
<br><br>
"It's a bit tight," <<he>> says, failing to pull it higher than <<his>> hips. "Perhaps you could give me a hand?"
<br><br>
<<link [[Help|Dilapidated Paint Help]]>><</link>>
<br>
<<link [[Just watch|Dilapidated Paint Watch 2]]>><</link>>
<br><<effects>>
You step behind Sydney, and grasp the hem of the apron. <<He>> wiggles <<his>> butt against you as you tug the apron above <<his>> hips.
<br><br>
"Thanks lover," <<he>> says, turning and kissing your nose. "Let's get to work!"
<br><br>
<<He>> seems more comfortable painting without <<his>> clothes, but <<he>> dresses before Sirris returns to the main room.
<br><br>
<<link [[Next|Dilapidated End]]>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"I-I'd rather watch," you say. "S-sorry".
<<elseif $submissive lte 850>>
"Nah," you say. "I wanna watch you struggle."
<<else>>
"This view suits me fine," you say.
<</if>>
<br><br>
"That so?" Sydney asks, turning around and bending over as <<he>> shuffles the apron further up <<his>> body. <<He>> faces you again, showing off <<his>> <<if $pronoun is "m">>chest<<else>><<print $NPCList[0].breastsdesc>><</if>> as <<he>> pulls the straps over <<his>> shoulders.
<br><br>
<<He>> seems more comfortable painting without <<his>> clothes, but <<he>> dresses before Sirris returns to the main room.
<br><br>
<<link [[Next|Dilapidated End]]>><</link>>
<br><<effects>>
Sydney steps behind a shelf for cover. You can just see <<his>> head behind it. Articles of clothing are laid on the top, one by one, as <<he>> undresses.
<br><br>
<<clothesstrip>>
You follow suit, strip down behind another set of shelves, and pull the apron back on. You both return to work.
<br><br>
You're more comfortable like this. <<He>> tries to hide it, but <<his>> eyes are drawn to your barely-covered <<breasts>>. <<His>> apron doesn't leave any more to the imagination.
<br><br>
You both get dressed before Sirris returns.
<br><br>
<<link [[Next|Dilapidated End]]>><</link>>
<br><<effects>>
You watch Sydney remove the apron, and then <<his>> shirt. <<He>> catches you staring. "Want a show?" <<he>> teases. "Maybe another time." <<He>> steps behind a set of shelves for cover, emerging in just the apron. It doesn't leave much to the imagination.
<br><br>
<<He>> seems more comfortable working without <<his>> clothes, but <<he>> dresses before Sirris returns.
<br><br>
<<link [[Next|Dilapidated End]]>><</link>>
<br><<effects>>
You avert your eyes to afford Sydney some privacy. "I'm done," <<he>> says. You look, but the apron alone leaves little to the imagination.
<br><br>
<<He>> seems more comfortable working without <<his>> clothes, but <<he>> dresses before Sirris returns.
<br><br>
<<link [[Next|Dilapidated End]]>><</link>>
<br><<effects>>
Sydney nods, and answers the door. A <<person3>><<person>> stands on the other side, carrying a crate. "The manifest is interesting," <<he>> says with a grin.
<br><br>
Sydney signs for the crate and takes it without making eye contact, though <<person2>><<he>> does manage a quick "Thank you." <<He>> shuts the door, and carries the crate towards the back room.
<br><br>
<<link [[Suggest opening it|Dilapidated Suggest]]>><</link>>
<br>
<<link [[Let Sydney by|Dilapidated Let]]>><</link>>
<br><<effects>>
You open the door. A <<person3>><<person>> stands on the other side, holding a crate. "The manifest is interesting," <<he>> says with a grin.
<br><br>
<<link [[Advertise the shop|Dilapidated Door Advertise]]>><<famebusiness 1>><</link>>
<br>
<<link [[Just sign for the delivery|Dilapidated Door Sign]]>><</link>>
<br><<effects>>
"You bet," you say, signing for the delivery. "This is Sirris' adult shop. We're still getting ready, but I hope you visit when we're open."
<br><br>
You take the crate and close the door, before returning to Sydney and placing it beside <<person2>><<him>>. <<He>> lifts it with both hands, and walks towards the back room.
<br><br>
<<link [[Suggest opening it|Dilapidated Suggest]]>><</link>>
<br>
<<link [[Let Sydney by|Dilapidated Let]]>><</link>>
<br><<effects>>
You sign for the delivery, and take the crate before closing the door.
<br><br>
You return to Sydney's side, and place the crate beside <<person2>><<him>>. <<He>> lifts it with both hands, and walks towards the back room.
<br><br>
<<link [[Suggest opening it|Dilapidated Suggest]]>><</link>>
<br>
<<link [[Let Sydney by|Dilapidated Let]]>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"M-maybe we should open it," you say. "So we can check the merchandise. I'd hate to bother Sirris with more work."
<<elseif $submissive lte 850>>
"We should open it ourselves," you say. "Check the merchandise. Sirris is busy enough."
<<else>>
"We could check it ourselves," you say. "Make sure the merchandise is good. Sirris is already so busy."
<</if>>
<br><br>
Sydney pauses a moment, then nods. "That makes sense," <<he>> says. <<He>> lifts a crowbar from among the assorted tools lying on the ground. The crate opens with a crunch.
<br><br>
<<link [[Next|Dilapidated Toy]]>><</link>>
<br><<effects>>
<<person1>>
You hear Sirris clap <<his>> hands as <<he>> receives the crate. Sydney returns to the shop floor, <<person2>><<his>> face flush with embarassment.
<br><br>
<<link [[Next|Dilapidated End]]>><</link>>
<br><<effects>>
<<NPCStatusCheck "Sydney">>
<<if $adultshopprogress gte 22>>
<<person1>>
Sirris steps behind the counter, and observes the shop while running <<his>> hands over the counter. The shelves are stocked with the toys and accoutrements. Sirris examines them with pride.
<br><br>
"Thank you so much," Sirris says. "Both of you. <span class="gold">We're ready for the grand opening tomorrow.</span> I hope you drop by. <span class="gold">We'll have lots of goodies for sale!"</span>
<br><br>
"You've been such a help," <<he>> continues, ushering you both towards the exit. "If you're looking for work, I could use more help running things."
<br>
<<person1>>
<<if _sydneyStatus.includes("corrupt")>>
"I can't wait," Sydney replies. <<Hes>> looking right at you.
<<elseif _sydneyStatus.includes("pure")>>
"I'll help if I must," Sydney replies. "It's only right."
<<else>>
"I'll help when I have time," Sydney replies. "I'm already so busy though."
<</if>>
<br>
"Whenever you like," Sirris says. "I've got a bit more cleaning up to do here." <<He>> closes the door.
<br><br>
<<person2>>
<<if _sydneyStatus.includes("corrupt")>>
<<if $sydneyromance gte 1>>
Sydney hugs you with one arm. "It'll be fun to work here together," <<he>> whispers into your ear. <<His>> breath makes you shiver.
<<else>>
Sydney leans closer. "It'll be fun to work here," <<he>> says. "Don't you think? I wonder if we'll see any parishioners."
<</if>>
<<He>> turns and strides away.
<br><br>
<<else>>
<<if $sydneyromance gte 1>>
Sydney gives you a quick hug. "I'm expected back at the temple. You're welcome to join me."
<br><br>
<<else>>
Sydney gives you an embarrassed smile, then walks away.
<br><br>
<</if>>
<</if>>
<<else>>
<<person2>>
"That'll do us nicely for today," Sirris says, emerging from the back of the shop. You walk outside with Sydney, and Sirris locks the door behind you.
<br><br>
<<if _sydneyStatus.includes("corrupt")>>
<<if $sydneyromance gte 1>>
Sydney hugs you with one arm. "It'll be fun to work here together," <<he>> whispers into your ear. <<His>> breath makes you shiver.
<<else>>
Sydney leans closer. "It'll be fun to work here," <<he>> says. "Don't you think? I wonder if we'll see any parishioners."
<</if>>
<<else>>
<<if $sydneyromance gte 1>>
Sydney hugs you with one arm. "It'll be fun to work here together," <<he>> whispers into your ear. <<His>> breath makes you shiver.
<<else>>
Sydney leans closer. "It'll be fun to work here," <<he>> says. "Don't you think? I wonder if we'll see any parishioners."
<</if>>
<</if>>
<br><br>
<</if>>
<<link [[Accompany Sydney to the temple (0:10)|Dilapidated Temple]]>><<pass 10>><</link>>
<br>
<<link [[Say goodbye|Dilapidated Bye]]>><</link>>
<br><<effects>>
<<person2>>
<<NPCStatusCheck "Sydney">>
You walk down Elk Street with Sydney, then Nightingale Street, passing the hospital.
<<if _sydneyStatus.includes("corrupt")>>
<<if $sydneyromance gte 1>>
<<He>> wraps an arm around your waist as you walk, and shares some of Sirris' plans for the shop.<<gscience>><<scienceskill>>
<<else>>
<<He>> shares some of Sirris' plans for the shop.<<gscience>><<scienceskill>>
<</if>>
<<else>>
<<if $sydneyromance gte 1>>
You hold hands as you walk, but <<hes>> still embarrassed by Sirris' antics.<<takeHandholdingVirginity "Sydney" "romantic">>
<<else>>
<<He>> doesn't say much, still embarrassed by Sirris' antics.
<</if>>
<</if>>
<br><br>
<<link [[Next|Temple]]>><<endevent>><</link>>
<br><<effects>>
<<if $sydneyromance is 1>>
You share a hug with Sydney, and part ways.
<<else>>
Sydney waves goodbye, then walks away.
<</if>>
<br><br>
<<link [[Next|Elk Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<NPCStatusCheck "Sydney">>
<<set $rng to random(1, 3)>>
<<switch $rng>>
<<case 1>>
<<if _sydneyStatus.includes("corrupt")>>
Sydney reaches inside, and pulls out a large <span class="purple">dildo.</span> <<He>> holds it up to <<his>> eyes while running <<his>> fingers over it, feeling every notch and ridge.
<br><br>
<<if $sydneyromance is 1>>
<<He>> looks at you, a devious smile on <<his>> lips. "Get on the counter."
<br><br>
<<link [[Get on the desk|Dilapidated Dildo]]>><<npcincr Sydney love 1>><<npcincr Sydney lust 10>><<arousal 2000>><<set $sydney_toy to "dildo">><</link>><<promiscuous1>><<glove>><<gglust>><<ggarousal>><<gsydneytoy "dildo">>
<br>
<<link [[Refuse|Dilapidated Dildo Refuse]]>><</link>>
<br>
<<else>>
<<He>> looks at you with surprise, as if <<he>> forgot you were there. "There's no shame in being curious," <<he>> says. "That's what <<sydneymum>> always says."
<br><br>
<<link [[Encourage|Dilapidated Dildo Encourage]]>><<npcincr Sydney purity -2>><<npcincr Sydney lust 1>><</link>><<set _lustincrdisplay to 1>><<lspurity>><<glust>>
<br>
<<link [[Keep working|Dilapidated Dildo Work]]>><</link>>
<br>
<</if>>
<<elseif _sydneyStatus.includes("pure")>>
Sydney shuts <<his>> eyes as <<he>> reaches inside, and pulls out a large dildo. Still unable to see, <<he>> tries to put it on a shelf, but leaves too much hanging off the edge, and drops it.
<br><br>
<<link [[Tease|Dilapidated Dildo Tease]]>><<npcincr Sydney purity -2>><</link>><<lspurity>>
<br>
<<link [[Pretend you didn't see anything|Dilapidated Pretend]]>><</link>>
<br>
<<else>>
Sydney reaches inside, and pulls out a large dildo. <<He>> looks at it curiously for a moment, then realisation strikes <<his>> face, and <<he>> drops it.
<br><br>
<<link [[Tease|Dilapidated Dildo Tease]]>><<npcincr Sydney purity -2>><</link>><<lspurity>>
<br>
<<link [[Pretend you didn't see anything|Dilapidated Pretend]]>><</link>>
<br>
<</if>>
<<case 2>>
<<if _sydneyStatus.includes("corrupt")>>
Sydney reaches inside, and pulls out a length of anal beads. <<He>> throws a glance at the door leading into the back, where you can hear Sirris at work.
<br><br>
<<if $sydneyromance is 1 and ($worn.upper.set isnot $worn.lower.set or $worn.lower.skirt is 1)>>
<<He>> looks at you with a devious smile. "Put your hands against the wall and stick out your butt," <<he>> says. "Pretty please."
<br><br>
<<link [[Put your hands against the wall|Dilapidated Beads]]>><<npcincr Sydney love 1>><<npcincr Sydney lust 10>><<set $sydney_toy to "length of anal beads">><</link>><<promiscuous1>><<glove>><<gglust>><<gsydneytoy "length of anal beads">>
<br>
<<link [[Refuse|Dilapidated Beads Refuse]]>><</link>>
<br>
<<else>>
<<He>> holds the beads up to your face. "We need to make sure they taste okay," <<he>> says. "People are going to use them that way, after all."
<br><br>
<<link [[Lick|Dilapidated Beads Lick]]>><<arousal 1200>><<npcincr Sydney purity -2>><<npcincr Sydney lust 1>><</link>><<ggarousal>><<set _lustincrdisplay to 1>><<lspurity>><<glust>>
<br>
<<link [[Refuse|Dilapidated Beads Lick Refuse]]>><</link>>
<br>
<</if>>
<<elseif _sydneyStatus.includes("pure")>>
Sydney grimaces as <<he>> reaches inside, and pulls out a length of anal beads. <<He>> recoils as soon as <<he>> realises what it is, and lets it fall back inside.
<br><br>
<<link [[Tease|Dilapidated Beads Tease]]>><<npcincr Sydney purity -2>><</link>><<lspurity>>
<br>
<<link [[Pretend you didn't see anything|Dilapidated Pretend]]>><</link>>
<br>
<<else>>
Sydney reaches inside, and pulls out a length of anal beads. <<He>> puts it back in the crate in a hurry.
<br><br>
<<link [[Tease|Dilapidated Beads Tease]]>><<npcincr Sydney purity -2>><</link>><<lspurity>>
<br>
<<link [[Pretend you didn't see anything|Dilapidated Pretend]]>><</link>>
<br>
<</if>>
<<default>>
<<if _sydneyStatus.includes("corrupt")>>
Sydney reaches inside, and pulls out a riding crop. <<He>> throws a glance at the door leading into the back, where you can hear Sirris at work.
<br><br>
<<if $sydneyromance is 1>>
<<He>> folds <<his>> arms as <<he>> regards you. "You've been insolent today," <<he>> says, theatrically tapping the crop against <<his>> arm. "Get on all fours."
<br><br>
<<link [[Get on all fours|Dilapidated Crop Fours]]>><<npcincr Sydney love 1>><<npcincr Sydney lust 10>><<set $sydney_toy to "riding crop">><</link>><<promiscuous1>><<glove>><<gglust>><<gsydneytoy "riding crop">>
<br>
<<link [[Refuse|Dilapidated Crop Refuse]]>><</link>>
<br>
<<else>>
"If only we had a plump bottom to test this one," <<he>> laughs. "I have an idea." <<He>> hands you the riding crop, turns around and bends over. "It would be irresponsible to sell untested products. Go on, give it your all."
<br><br>
<<link [[Whack as hard as you can|Dilapidated Crop Whack Hard]]>><<npcincr Sydney purity -5>><<npcincr Sydney lust 10>><</link>><<llspurity>><<gglust>>
<br>
<<link [[Whack softly|Dilapidated Crop Whack Soft]]>><<npcincr Sydney purity -2>><<npcincr Sydney lust 5>><<npcincr Sydney love 1>><</link>><<set _lustincrdisplay to 1>><<lspurity>><<glust>><<glove>>
<br>
<<link [[Refuse|Dilapidated Crop Whack Refuse]]>><</link>>
<br>
<</if>>
<<elseif _sydneyStatus.includes("pure")>>
Sydney reaches inside, and pulls out a riding crop. "The temple might be okay with this one," <<he>> says.
<br><br>
<<link [[Tease|Dilapidated Crop Tease]]>><<npcincr Sydney purity -2>><</link>><<lspurity>>
<br>
<<link [[Pretend you didn't see anything|Dilapidated Pretend]]>><</link>>
<br>
<<else>>
Sydney reaches inside, and pulls out a riding crop. <<He>> shakes <<his>> head. "People are strange," <<he>> says. <<He>> turns the crop over in <<his>> hands.
<br><br>
<<link [[Tease|Dilapidated Crop Tease]]>><<npcincr Sydney purity -2>><</link>><<lspurity>>
<br>
<<link [[Pretend you didn't see anything|Dilapidated Pretend]]>><</link>>
<br>
<</if>>
<</switch>><<effects>>
You pull back your arm, and deliver a hard smack to Sydney's ass.
<<if $physique gte 15000>>
Sydney jolts and cries out in pain.
<br>
"Is everything okay in there?" asks Sirris from the back room.
<br>
"Y-yes!" Sydney replies, standing upright. "Everything is well."
<br><br>
"You're strong," Sydney says in a lower voice. "But I deserve worse than that. I'm such a sinner."
<<elseif $physique gte 10000>>
Sydney jolts and yelps in pain. "Aha, that's it," <<he>> says. "I'm such a sinner. It's what I deserve." <<He>> stands upright, and rubs <<his>> rear.
<<elseif $physique gte 5000>>
Sydney jolts. "Aha," <<he>> gasps. "That's it. I'm such a sinner. It's what I deserve." <<He>> stands upright.
<<else>>
Sydney jolts. "That the best you can do?" <<he>> asks, standing upright. "I'm such a sinner. I deserve worse."
<</if>>
<br><br>
Sydney takes the riding crop back, stares at it a moment, then puts it back in the crate before returning to work.
<br><br>
<<link [[Next|Dilapidated End]]>><</link>>
<br><<effects>>
You pull back your arm, and whack Sydney's ass with moderated force. The blow makes a satisfying thwack, and Sydney jolts. "Going easy on me?" <<he>> asks. "You softy."
<br><br>
Sydney takes the riding crop back, stares at it a moment, then puts it back in the crate before returning to work.
<br><br>
<<link [[Next|Dilapidated End]]>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"I-I don't think we should be using the merchandise," you say, putting the riding crop back in the crate.
<<elseif $submissive lte 850>>
"Nice try, pervert," you say, putting the riding crop back in the crate.
<<else>>
"I don't think we should be using the merchandise," you say, putting the riding crop back in the crate.
<</if>>
<br><br>
Sydney sighs, and stands upright. "Maybe I'll convince you next time."
<br><br>
<<link [[Next|Dilapidated End]]>><</link>>
<br><<effects>>
You do as instructed, and drop to your hands and knees. "Good <<girl>>," Sydney says. "Your punishment will be lenient." <<He>> sits on your back, keeping most of <<his>> weight on one leg. You're not really carrying <<him>>, but anyone looking on would get that impression.
<br><br>
<<He>> rests <<his>> free leg atop the other. "Move," <<he>> says, giving your <<bottom>> a swat with the riding crop. You crawl into motion. "Faster." Another swat, lightly on your cheek.
<br><br>
<<link [[Next|Dilapidated Crop Fours 2]]>><</link>>
<br><<effects>>
You crawl a circuit around the room, occasionally enduring another swat from Sydney. <<He>> rests a hand on your head, and gently tugs at your scalp, massaging you.
<br><br>
You approach the shop window. People walk by, but they haven't noticed you in the dim light.
<br><br>
<<if $exhibitionism gte 15>>
<<link [[Approach the Window|Dilapidated Crop Fours Window]]>><<npcincr Sydney lust 5>><<npcincr Sydney purity -2>><</link>><<exhibitionist2>><<set _lustincrdisplay to 1>><<lspurity>><<gglust>>
<br>
<</if>>
<<link [[Stop|Dilapidated Crop Fours End]]>><</link>>
<br><<effects>>
You crawl towards the window. "My my," Sydney says. "Not shy, are you?"
<<generate4>><<generate5>><<person4>>
<<exhibitionism2>>
A <<person>> carrying bags full of shopping spots you, and stops in <<his>> tracks. A <<person5>><<person>> walking opposite follows <<his>> gaze, and also stops at the sight of a <<girl>> being ridden by the window.
<br><br>
"This is Sirris' adult shop," Sydney says, loud enough to be heard through the glass. "We're not open yet, but I hope you visit when we are." <<person2>><<He>> gives your hair a gentle tug, steering you deeper into the shop, and out of view. Your heart races.
<br><br>
<<link [[Next|Dilapidated Crop Fours End]]>><</link>>
<br><<effects>>
You come to a stop. "That'll do," Sydney says, climbing from your back. <<He>> takes your hand, and helps you to your feet. "How do you feel, lover?"
<br><br>
<<link [[Flirt|Dilapidated Crop Fours Flirt]]>><<npcincr Sydney lust 5>><<npcincr Sydney purity -2>><</link>><<set _lustincrdisplay to 1>><<lspurity>><<gglust>>
<br>
<<link [[Cry|Dilapidated Crop Fours Cry]]>><<pain -4>><<trauma -6>><<stress -6>><</link>><<if $pain gte 1>><<lpain>><</if>><<ltrauma>><<lstress>>
<br>
<<link [[Just get back to work|Dilapidated Crop Fours Work]]>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"Give me one more," you say, turning around and bending over. "For good measure."
<br><br>
Sydney smiles, and gives you a final whack with the riding crop. It's harder than before, and ellicits a small yelp.
<br><br>
<<elseif $submissive lte 850>>
"I feel fine," you say, taking the riding crop from <<his>> hand while wrapping your other arm around <<his>> waist. You give <<his>> ass a quick retaliatory swat. "Maybe next time I'll be on your back."
<br><br>
Sydney smiles. "Oh?" <<he>> laughs. "You gonna make me? Good luck."
<br><br>
<<else>>
"Just you wait," you say. "Next time it'll be you on your hands and knees."
<br><br>
Sydney smiles. "Oh? You gonna make me? Good luck."
<br><br>
<</if>>
You return to work. Sydney squirrels away the riding crop for later.
<br><br>
<<link [[Next|Dilapidated End]]>><</link>>
<br><<effects>>
You rest your head on Sydney's shoulder, and let the tears flow. "It's okay," <<he>> says. "I didn't go too hard, did I?" You shake your head.
<br><br>
<<He>> sits with you for a while, holding your hand and making small talk. <<His>> voice, and the normalcy of the situation, soon calm you. There's not much time left to get any work done, but <<he>> doesn't seem to mind.
<br><br>
<<link [[Next|Dilapidated End]]>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"L-let's get back to preparing the shop," you say. "Before we're caught."
<<elseif $submissive lte 850>>
"Let's get back to preparing the shop," you say. "Maybe I'll find a crop myself, and it'll be your turn to be punished."
<<else>>
"Let's get back to preparing the shop," you say. "Before we're caught."
<</if>>
<br><br>
Sydney nods, but squirrels the riding crop away before returning to work.
<br><br>
<<link [[End|Dilapidated End]]>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"W-we shouldn't be using the toys ourselves," you say.
<<elseif $submissive lte 850>>
"Not now," you say. "I'm trying to get work done."
<<else>>
"I'm not in the mood," you say.
<</if>>
<br><br>
Sydney relaxes, nods, and puts the crop back in the crate before returning to work.
<br><br>
<<link [[Next|Dilapidated End]]>><</link>>
<br><<effects>>
You give Sydney a gentle shove. It barely moves <<him>>, but <<he>> yelps in surprise. "Hey," <<he>> says. "What was that for?"
<br>
<<if $submissive gte 1150>>
"Nothing," you say, leaning against the counter and sticking out your <<bottom>>. "I just wanted to annoy you. Don't you think I deserve to be punished?"
<br>
"Punished? It was only-"
<<elseif $submissive lte 850>>
"What was that for?" you repeat in a mocking tone while leaning on the counter and sticking out your <<bottom>>.
<br>
"Did I do something to upset-"
<<else>>
"Did that bother you?" you say, leaning against the counter and sticking out your <<bottom>>. "Perhaps you should get revenge."
<br>
"Revenge? Why would I-"
<</if>>
<<he>> begins, but stops when <<he>> notices your gaze on the riding crop. <<He>> takes in your posture, and realisation dawns on <<his>> face. <<He>> drops the crop and steps away. You laugh.
<br><br>
<<He>> turns away from you and returns to work, but you suspect it's to hide <<his>> blush.
<br><br>
<<link [[Next|Dilapidated End]]>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"There's no need to be shy," you say, reaching for the beads yourself. "It's just a toy."
<<elseif $submissive lte 850>>
"You're not afraid of a little toy, are you?" you ask, reaching for the beads yourself.
<<else>>
"What's wrong?" you ask, reaching for the beads yourself. "There's nothing to be ashamed of."
<</if>>
You make a tight circle with your forefinger and thumb and, holding it up so Sydney can see, push the beads through the hole, one by one.
<br><br>
Sydney looks away, <<his>> face red. "Th-thank you for the demonstration," you say. "But you should put it away before you're seen." You do so before returning to work.
<br><br>
<<link [[Next|Dilapidated End]]>><</link>>
<br><<effects>>
You run your tongue over the topmost bead, and Sydney angles it towards your mouth. You part your lips, and <<he>> pushes it inside. It doesn't taste of anything at all.
<br><br>
<<if $arousal gte 10000>>
It's too much for you. <<orgasm>>
"Fascinating," <<he>> says, watching you shudder. "I didn't think it worked that way."<<llspurity>><<glust>><<npcincr Sydney purity -5>><<npcincr Sydney lust 2>>
<br><br>
<</if>>
You hear a noise from the back of the shop. Sydney throws a worried glance at the door, and puts the beads back in the crate before returning to work.
<br><br>
<<link [[Next|Dilapidated End]]>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"I-is that hygienic?" you ask.
<<elseif $submissive lte 850>>
"I'm not putting that in my mouth," you say. Unused or not.
<<else>>
"I don't think that's hygienic," you say.
<</if>>
<br><br>
Sydney sighs. "As you wish. I'm sure they taste just fine." <<He>> returns to work.
<br><br>
<<link [[Next|Dilapidated End]]>><</link>>
<br><<effects>>
You put your hands against the wall, and stick out your <<bottom>>. "These are in the way," Sydney says, grasping the hem of your $worn.lower.name.
<<if $worn.lower.skirt is 1>>
<<He>> flips it up, baring your <<undies>>.
<<else>>
<<He>> tugs it down, baring your <<undies>>.
<</if>>
<<if $worn.under_lower.type.includes("naked")>>
"Nothing underneath," <<he>> says, giving you a squeeze. "You were hoping for this."
<<else>>
<<He>> grasps your $worn.under_lower.name next, and it follows suit.
<</if>>
<br><br>
<<if $worn.genitals.anal_shield is 1>>
His fingers brush against your $worn.genitals.name. "No use trying to remove it. I know how tough these things are. Still, it would be a shame to have you in such a position and not take advantage."
<br><br>
<<He>> crouches behind you. You feel <<his>> breath on your skin a moment before <<he>> plants a kiss. <<He>> plants another. "Hold still," <<he>> says. "Until I'm done."
<br><br>
You hear movement from the back of the shop. Sydney rises and covers you in a flash, watching the door with a wary expression. "I'll keep this for later," <<he>> says, squirreling the beads away before returning to work.
<br><br>
<<link [[Next|Dilapidated End]]>><</link>>
<br>
<<else>>
Sydney crouches behind you. You glance back, and see <<him>> lubing the beads with <<his>> saliva.
<br><br>
<<link [[Allow|Dilapidated Beads 2]]>><<npcincr Sydney purity -2>><<npcincr Sydney lust 5>><<arousal 4000>><</link>><<gggarousal>><<set _lustincrdisplay to 1>><<lspurity>><<glust>>
<br>
<<link [[Cover your bottom|Dilapidated Beads Refuse 2]]>><</link>>
<br>
<</if>><<effects>>
Sydney pushes the tip into your <<bottom>>.
<<if $leftarm isnot "bound" or $rightarm isnot "bound">>
You cover your mouth with your hand.
<<else>>
You resist the urge to yelp.
<</if>> <<He>> waits a moment before pushing in the next, and the next. "Do you like that?" <<he>> asks. "Do you want me to keep going?" You nod, and <<he>> pushes the rest of the beads in, one by one.
<br><br>
<<He>> pulls them out in one motion, making you shudder and moan.
<<if $arousal gte 10000>>
It's too much for you. <<orgasm>>
"Shush my sweet," <<he>> whispers. "Or we'll be heard."<<gglust>><<npcincr Sydney lust 5>>
<</if>>
<br><br>
<<He>> gives your <<bottom>> a quick squeeze. "Best cover yourself before we're caught," <<he>> says. "I'll keep these for later." <<He>> squirrels the beads away before returning to work.
<br><br>
<<link [[Next|Dilapidated End]]>><</link>>
<br><<effects>>
You cover your <<bottom>> with one hand as Sydney lines up the beads. "Need some convincing?" <<he>> asks, rising to <<his>> feet. "I won't be pushy, but I'm keeping this for later." <<He>> squirrels the beads away before returning to work.
<br><br>
<<link [[Next|Dilapidated End]]>><</link>>
<br><<effects>>
"Boo," Sydney says. "I bet I could convince you." <<He>> throws another glance a the door. "But I shan't push my luck." <<He>> drops the beads back in the crate, and returns to work.
<br><br>
<<link [[Next|Dilapidated End]]>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"C-can I take a look?" you ask. "I-I'm just curious."
<<elseif $submissive lte 850>>
"Give it here," you say, holding out your hand.
<<else>>
"Can I have a look?" you ask.
<</if>>
Sydney passes it to you. You hold it up to your eyes, and run your fingers over its length. "This is indeed a phallus," you say, adopting a level tone. "Very thick, and yet, a human orifice must be able to accomodate it." You nod sagely.
<br><br>
Sydney blushes as you pass it back to <<him>>, and <<he>> returns it to the crate.
<br><br>
<<link [[Next|Dilapidated End]]>><</link>>
<br><<effects>>
You keep working. Sydney hesitates before putting the dildo back in the crate, and joining you.
<br><br>
<<link [[Next|Dilapidated End]]>><</link>>
<br><<effects>>
You sit on the counter. Sydney walks after you, still holding the dildo and eyeing you up. "Best keep our voices down," <<he>> whispers. "Don't want <<sydneymum>> to suspect anything." <<He>> puts the dildo in <<his>> mouth, holding it between <<his>> teeth as <<he>> climbs onto the counter <<himself>>, pushing you onto your back.
<<promiscuity1>>
<<He>> removes the dildo from <<his>> mouth, and runs the tip over your cheek. "I wanna see how you lick," <<he>> says. "Up close."
<br><br>
<<link [[Lick it|Dilapidated Dildo Lick]]>><</link>>
<br>
<<link [[Ask Sydney to lick it|Dilapidated Dildo Sydney Lick]]>><</link>>
<br><<effects>>
You press your tongue against the dildo, and hold it there as Sydney moves it across your face. <<He>> stares into your eyes as <<he>> does. "You're getting it a bit slimy," <<he>> whispers. "Is saliva a good lubricant?" <<He>> turns the length to face you, and you lick the tip.
<br><br>
<<if $arousal gte 10000>>
Performing such an act with Sydney's weight atop you is too much. <<orgasm>>
"Well well," Sydney says. "Aren't you easy to entice. Just wait until I give you something else to lick."<<gglust>><<npcincr Sydney lust 5>>
<br><br>
<</if>>
You hear movement from the back of the shop. Sydney climbs off you, throwing a worried glance at the door. <<He>> squirrels the dildo away with a mischevious grin before returning to work.
<br><br>
<<link [[Next|Dilapidated End]]>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"C-could you show me how it's done?" you ask.
<<elseif $submissive lte 850>>
"What?" you ask. "Scared to lick it yourself?"
<<else>>
"How about you show me?" you say.
<</if>>
<br><br>
Sydney holds the tip of the dildo near <<his>> mouth, and gently runs it across <<his>> face, licking it from tip to base. <<He>> turns it around and repeats the process, maintaining eye contact all the while.
<br><br>
<<if $arousal gte 10000>>
<<His>> performance, combined with <<his>> body pressing down on you, is too much. <<orgasm>>
<<He>> laughs. "Just wait until I lick you," <<he>> says. "You might pass out."
<br><br>
<</if>>
You hear movement from the back of the shop. Sydney climbs off you, throwing a worried glance at the door. <<He>> squirrels the dildo away with a mischevious grin before returning to work.
<br><br>
<<link [[Next|Dilapidated End]]>><</link>>
<br>/*Unfinished and unused*/
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>><<promiscuity5>>
<<set $rescue to 1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Dilapidated Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Dilapidated Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Dilapidated Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $rescue is 1 and $alarm is 1>>
<span id="next"><<link [[Next|Dilapidated Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Dilapidated Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"We'd best get back to work, lover," <<he>> says. "I think I'll keep this toy. <<sydneyMum>> won't notice."<<glove>><<llspurity>><<lllust>><<npcincr Sydney love 1>><<npcincr Sydney lust -10>><<npcincr Sydney purity -5>>
<br><br>
<<tearful>> you climb down from the counter.
<br><br>
<<elseif $enemyhealth lte 0>>
Sydney backs away from you. "What's the matter, lover?" <<he>> coos. "Too rough for you?" <<He>> laughs.
<br><br>
<<tearful>> you climb down from the counter.
<br><br>
<<elseif $rescue is 1 and $alarm is 1>>
Sydney backs away from you. "Shush!" <<he>> says. "Or <<sydneyMum>> will hear." You hear movement from the back of the shop, and Sydney quickly returns to work.
<br><br>
<<tearful>> you climb down from the counter.
<br><br>
<<else>>
"I suppose this is a bit risky," <<he>> says, looking at the door to the back of the shop. You hear Sirris working back there. "We'll steal some time together elsewhere, shall we?"
<br><br>
<<tearful>> you climb down from the counter.
<br><br>
<</if>>
<<clothesontowel>>
<<endcombat>>
<<link [[Next|Dilapidated End]]>><<npc Sirris>><<npc Sydney 2>><</link>>
<br><<effects>>
"Do I have to ask nicely?" Sydney asks. <<He>> holds the dildo up to <<his>> face, and licks it without breaking eye contact. "Or maybe you just need convincing."
<br><br>
You hear footsteps from the back of the shop. Sydney drops the dildo back in the crate. "Maybe another time, lover."
<br><br>
<<link [[Next|Dilapidated End]]>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"There's nothing to be ashamed of," you say, reaching into the crate and lifting out the dildo. "See." You wave it at Sydney, and <<he>> blushes. "Or does the temple consider it profane?"
<<elseif $submissive lte 850>>
"What's the matter?" you ask, reaching into the crate and lifting out the dildo. "It's not a snake." You wave it at Sydney, and <<he>> blushes. "Does the temple forbid such profane items?"
<<else>>
"It's nothing to be afraid of," you say, reaching into the crate and lifting out the dildo. "It's just an inert object." You wave it at Sydney, and <<he>> blushes. "Or does the temple consider it profane?"
<</if>>
<br><br>
"I-it's not that," Sydney says looking away. "Just put it back in the crate. We have lots to do."
<br><br>
<<link [[Next|Dilapidated End]]>><</link>>
<br><<effects>>
"Could you help me lift this?" you say, focusing your attention elsewhere. Sydney nods, seeming relieved.
<br><br>
<<link [[Next|Dilapidated End]]>><</link>>
<br><<set $outside to 0>><<effects>><<set $lock to 200>>
You pass by an adult shop. It's currently closed.
<<if currentSkillValue('skulduggery') gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Pick it (0:10)|Adult Shop]]>><<pass 10>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span>
<<skulduggeryrequired>>
<br><br>
<</if>><<effects>>
<<set $location to "adult_shop">><<NPCStatusCheck "Sydney">>
<<if _sydneyStatus.includes("corrupt") or _sydneyStatus.includes("corruptLust")>>
Sydney's excitement pours out during the walk to Elk Street. Excitement and pride.
<<if $sydneySeen.includes("parent")>>
<<His>> <<sydneymum>> has dreamt of this for a long time, it seems. It's hard to get a word in.
<<else>>
Sirris has dreamt of this for a long time, it seems. It's hard to get a word in.
<</if>>
<br><br>
<<elseif _sydneyStatus.includes("pure") or _sydneyStatus.includes("pureLust")>>
Sydney talks little on the walk to Elk Street. "I want to be supportive," <<he>> says at one point. "But <<sydneymum>> makes it difficult at times."
<br><br>
<<else>>
"I expect there'll be a lot of people," Sydney says. "<<sydneyMum>> hired people to hand out flyers all over town."
<br><br>
<</if>>
<<npc Sirris 2>><<person2>>
<<generate3>><<generate4>><<generate5>><<npc Niki 6>>
You see a crowd up ahead, surrounding a shop with a purple-lit interior. "Please form an orderly queue," shouts a voice above the din. It's Sirris, raised above the crowd just inside the entrance. <<He>> must be stood on something.
<br><br>
<<if _sydneyStatus.includes("corrupt") or _sydneyStatus.includes("corruptLust")>>
"I wonder what <<he>> has planned," Sydney says as Sirris' eyes fall on you.
<<elseif _sydneyStatus.includes("pure") or _sydneyStatus.includes("pureLust")>>
"Let's hope <<he>> isn't planning anything ungodly," Sydney sighs as Sirris' eyes fall on you.
<<else>>
"Looks like <<he>> has something planned for us," Sydney says as Sirris' eyes fall on you.
<</if>>
<br><br>
<<link [[Next|Adult Shop Opening 2]]>><</link>>
<br><<effects>>
<<npc Sydney>><<npc Sirris 2>><<person2>>
<<NPCStatusCheck "Sydney">>
<<generate3>><<generate4>><<generate5>><<npc Niki 6>>
You see a crowd up ahead, surrounding a shop with a purple-lit interior. "Please form an orderly queue," shouts a voice above the din. It's Sirris, stood raised above the crowd just inside the entrance. <<He>> must be stood on something.
<br><br>
<<person1>>
Sydney pushes through the crowd, heading right for you.
<<if _sydneyStatus.includes("corrupt") or _sydneyStatus.includes("corruptLust")>>
"I'm so glad you could make it!" <<he>> says, grasping your arm. "Seems <<sydneymum>> has plans for us, but refused to tell me before you arrived."
<<elseif _sydneyStatus.includes("pure") or _sydneyStatus.includes("pureLust")>>
"I think <<sydneymum>> will be happy to see you," <<he>> says. "<<person2>><<He>> has plans for us, but refused to tell me before you arrived."
<<else>>
"I'm glad you could make it," <<he>> says, <<his>> tone level. "Seems <<sydneymum>> has plans for us, but refused to tell me before you arrived."
<</if>>
<br><br>
Sirris spots you, and waves at you over the heads of the crowd.
<br><br>
<<link [[Next|Adult Shop Opening 2]]>><</link>>
<br><<effects>>
<<NPCStatusCheck "Sydney">>
<<person2>>
The crowd organises into something approaching a queue. You can see into the shop now. It's packed with bodies. Sirris pushes <<his>> way towards you.
<br><br>
<<if $adultshopcontribution gte 12>>
"Thank you for coming," <<he>> says. "You've helped so much already, but I have one last favour to ask you. I've hired temporary help to handle the counter and customer service, but I have something special in mind."
<<elseif $adultshopcontribution gte 1>>
"Thank you for coming," <<he>> says. "You've helped already, but I have another favour to ask you. I've hired temporary help to handle the counter and customer service, but I have something special in mind."
<<else>>
"Thank you for coming," <<he>> says. "Not to impress on you, but I have a favour to ask. I've hired temporary help to handle the counter and customer service, but I have something special in mind."
<</if>>
<br><br>
<<if _sydneyStatus.includes("corrupt") or _sydneyStatus.includes("corruptLust")>>
"There are a few items we could demonstrate," Sydney says, eyeing up a rack of whips. "Who would have considered using weapons in such a profane way!"
<<elseif _sydneyStatus.includes("pure") or _sydneyStatus.includes("pureLust")>>
"I want to be supportive," Sydney says. "But please don't ask me to do anything the temple wouldn't approve of."
<<else>>
"I want to be supportive," Sydney says. "Please don't ask me to do anything lewd though."
<</if>>
<br>
"Perish the thought!" Sirris replies. "I just want you to be part of a display. There's a bed-"
<br>
<<if _sydneyStatus.includes("corrupt") or _sydneyStatus.includes("corruptLust")>>
"A bed!" Sydney interrupts. "Delightful."
<<elseif _sydneyStatus.includes("pure") or _sydneyStatus.includes("pureLust")>>
"I don't like the sound of that," Sydney interrupts.
<<else>>
"That sounds a bit much," Sydney interrupts.
<</if>>
<br>
"I just want you to lie on it while wearing some of the sleepwear we sell. That's all."
<br>
<<person1>>
<<if _sydneyStatus.includes("corrupt") or _sydneyStatus.includes("corruptLust")>>
Sydney smiles. "I can manage that."
<<elseif _sydneyStatus.includes("pure") or _sydneyStatus.includes("pureLust")>>
Sydney shakes <<his>> head and turns to you. "I'm sorry," <<he>> says. "This is too much for me."
<<else>>
Sydney nods. "As long as the sleepwear isn't anything that would turn a priest's head."
<</if>>
<br>
Sirris faces you. "How about you?"
<br><br>
<<if _sydneyStatus.includes("corrupt") or _sydneyStatus.includes("corruptLust")>>
<<link [[Agree to help|Adult Shop Opening Corrupt]]>><<npcincr Sirris love 10>><</link>><<ggglove>>
<br>
<<elseif _sydneyStatus.includes("pure") or _sydneyStatus.includes("pureLust")>>
<<link [[Agree to help|Adult Shop Opening Pure]]>><<npcincr Sirris love 10>><</link>><<ggglove>>
<br>
<<else>>
<<link [[Agree to help|Adult Shop Opening Neutral]]>><<npcincr Sirris love 10>><</link>><<ggglove>>
<br>
<</if>>
<<link [[Refuse|Adult Shop Opening Refuse]]>><</link>>
<br><<effects>>
<<NPCStatusCheck "Sydney">>
<<person2>>
"That's fine," Sirris says, failing to hide <<his>> disappointment. "I hope you enjoy yourself regardless! Sydney, follow me to your uniform."
<br><br>
<<person1>>
<<if _sydneyStatus.includes("corrupt") or _sydneyStatus.includes("corruptLust")>>
"It would be more fun with you," Sydney shrugs. "But I won't complain about getting a whole bed to myself." <<He>> follows Sirris into the shop, pushing past the many patrons.
<<elseif _sydneyStatus.includes("pure") or _sydneyStatus.includes("pureLust")>>
"We'll stay together if you like," Sydney says. "Maybe make sure this queue doens't deteriorate."
<<else>>
"Not sure if it'll be more or less embarrassing lying on the bed alone," Sydney shrugs. "It'll be over before I know it, I'm sure."
<</if>>
<br><br>
<<link [[Next|Adult Shop Opening Refuse 2]]>><</link>>
<br><<effects>>
<<NPCStatusCheck "Sydney">>
<<pass 50>>
<<person1>>
<<if _sydneyStatus.includes("corrupt") or _sydneyStatus.includes("corruptLust")>>
You push your way into the shop. It's usually quite spacious, but the space between each row of shelves is packed with people examining the merchandise. Sydney soon emerges, wearing babydoll lingerie. <<He>> pulls off the look, reclining on one elbow and examining the crowd with a relaxed expression. Several patrons try flirting with <<him>>. <<He>> belittles them until they stop.
<<elseif _sydneyStatus.includes("pure") or _sydneyStatus.includes("pureLust")>>
You help Sydney keep order outside.
<<if $awareness gte 200>>
You suggest making use of one of the whips on display, but <<he>> isn't interested. "That might be a sin," <<he>> says.
<<else>>
<<He>> isn't keen on going inside. "The temple is unsure of this sort of thing for a reason," <<he>> says.
<</if>>
<<He>> manages to protect the cohesion of the queue until the last customers enter.
<<else>>
You push your way into the shop. It's usually quite spacious, but each row of shelves is packed with people examining the merchandise. Sydney soon emerges, wearing a cowprint onesie. Less coquettish than the most of the clothes for sale. Several patrons try flirting with <<him>>, but <<he>> refuses to interact.
<</if>>
<br><br>
<<person2>>
You hear a shout above the patrons' murmuring. "Thank you all for coming." It's Sirris, stood on a platform once more. Many of the customers remained just outside after purchasing their goods. They now crowd again around the windows.
<br><br>
<<if _sydneyStatus.includes("corrupt") or _sydneyStatus.includes("corruptLust")>>
Sydney arrives at your side, still wearing the babydoll. "I'd like to give a special thanks to our model here. Could I have a round of applause?" A few whistles punctuate the claps. Sydney gives a theatric curtsey.
<<elseif _sydneyStatus.includes("pure") or _sydneyStatus.includes("pureLust")>>
Sydney presses closer to you.
<<else>>
Sydney arrives at your side, still wearing the cowprint onesie. "I'd like to give a special thanks to our model here. Could I have a round of applause?" A few cheers punctuate the claps. Sydney gives an awkward bow.
<</if>>
<br><br>
"I hope you enjoyed yourselves," Sirris continues. "We're open six days a week, and shut at <<ampm 21 00>>. I hope to see you again!"
<br><br>
<<link [[Next|Adult Shop Opening Refuse 3]]>><</link>>
<br><<effects>>
<<NPCStatusCheck "Sydney">>
<<person1>>
The event is over, but the shop remains open.
<<if _sydneyStatus.includes("corrupt") or _sydneyStatus.includes("corruptLust")>>
Sydney disappears into the back room, and emerges dressed in <<his>> usual clothing. "Gonna stay and help out," <<he>> says. "Put my library experience to use. I bet <<sydneymum>> would be honoured to have you too, but I don't want to presume."
<<elseif _sydneyStatus.includes("pure") or _sydneyStatus.includes("pureLust")>>
"I should stay and help <<sydneymum>>," <<he>> says. "This means a lot to them, and I've some experience from the library."
<<else>>
Sydney disappears into the back room, and emerges dressed in <<his>> usual clothing. "Gonna stay and help out," <<he>> says. "I've some experience from the library, so I might be useful."
<</if>>
<br><br>
<<link [[Next|Adult Shop]]>><<unlockAdultShop>><<endevent>><</link>>
<br>
/*pure opening*/<<effects>>
<<NPCStatusCheck "Sydney">>
<<person2>>
Sirris pushes through the throng, and you follow behind. <<He>> takes you behind the counter, and into the back room.
<br><br>
It's a workshop, you think. Arcane gizmos cover the surfaces, and jumbles of spare parts litter the floor. There's an old cylindrical boiler at the back, but the pipes have been rerouted through a vibrating machine, spotted with blue lights.
<br><br>
"Excuse the clutter," Sirris says. "This is just the only place here where you can get some privacy. Here." <<He>> hands you a couple of bundles of fabric. One is a <span class="lblue">cowprint onesie,</span> the other a set of <span class="purple">babydoll lingerie</span>.
<br><br>
"I'd like to advertise the babydoll, but I understand if you don't. The onesie is cute too. I'll leave it up to you." <<He>> shuts the door behind <<him>>.
<br><br>
<<link [[Wear the onesie|Adult Shop Opening Pure Onesie]]>><</link>>
<br>
<<if $worn.under_lower.type.includes("naked")>>
<<if $exhibitionism gte 55>>
<<link [[Wear the babydoll|Adult Shop Opening Pure Babydoll]]>><<set $phase to 1>><</link>><<exhibitionist4>>
<<else>>
<span class="blue">You're not exhibitionistic enough to wear the babydoll. It's quite sheer, and you're not wearing underwear!</span>
<br>
<</if>>
<<else>>
<<if $exhibitionism gte 15>>
<<link [[Wear the babydoll|Adult Shop Opening Pure Babydoll]]>><<set $phase to 0>><</link>><<exhibitionist2>>
<<else>>
<span class="blue">You're not exhibitionistic enough to wear the babydoll. It's quite sheer, and you're not wearing underwear!</span>
<br>
<</if>>
<</if>><<effects>>
<<undressmid "adult shop opening">>
<<upperwear 89>>
You undress, and step into the onesie. It's snug. It'll be a bit odd to wear in public, but these are unusual circumstances.
<br><br>
You emerge from the back room. People don't pay you much attention at first, though Sydney does. <<He>> smothers a smirk. You don't look that silly, surely!
<br><br>
Patrons notice as you as you walk to the bed. You lie atop it.
<br><br>
"Are you for sale?" a <<person3>><<person>> chuckles.
<br><br>
<<if $promiscuity gte 55>>
<<link [[Yes|Adult Shop Opening Pure 2]]>><<set $phase to 2>><</link>><<promiscuous4>>
<br>
<</if>>
<<link [[Flirt|Adult Shop Opening Pure 2]]>><<set $phase to 1>><</link>><<promiscuous1>>
<br>
<<link [[No|Adult Shop Opening Pure 2]]>><<set $phase to 0>><</link>>
<br><<effects>>
<<undressmid "adult shop opening">>
<<upperwear 17>>
You undress, and pull the babydoll over your head. It's see-through and short, but you can tug it over your <<undies>>, and the dim purple light on the shop floor shouldn't reveal much.
<<if $phase is 1>>
<<exhibitionism4>>
<<else>>
<<exhibitionism2>>
<</if>>
You emerge from the back room, and draw attention at once. You see Sydney organising the queue outside, and catch <<person1>><<his>> eye. <<He>> looks away and blushes.
<br><br>
You walk over to the bed, positioned in the middle of the main floor, and lie atop it.
<br><br>
"Are you for sale?" a <<person3>><<person>> chuckles.
<br><br>
<<if $promiscuity gte 55>>
<<link [[Yes|Adult Shop Opening Pure 2]]>><<set $phase to 2>><</link>><<promiscuous4>>
<br>
<</if>>
<<link [[Flirt|Adult Shop Opening Pure 2]]>><<set $phase to 1>><</link>><<promiscuous1>>
<br>
<<link [[No|Adult Shop Opening Pure 2]]>><<set $phase to 0>><</link>>
<br><<effects>>
<<if $phase is 2>>
<<if $submissive gte 1150>>
"H-how much am I worth?" you enquire.
<<elseif $submissive lte 850>>
"You couldn't afford me," you say with a dismissive glance.
<<else>>
"What are you offering?" you ask.
<</if>>
<<promiscuity4>>
The <<person3>><<person>> reaches into <<his>> wallet, but is interrupted by an observant Sirris. "None of that funny business here," <<person2>><<he>> says. "Out you go."
<br><br>
The <<person3>><<person>> grumbles, but does as told.
<br><br>
<<elseif $phase is 1>>
<<if $submissive gte 1150>>
"A-am I attractive?" you ask. "Am I modelling this okay?"
<<elseif $submissive lte 850>>
"Best watch your mouth," you purr. "I've got something for you to choke on."
<<else>>
"Oh you!" you giggle.
<</if>>
<<promiscuity1>>
Other patrons try their luck, and you respond with similarly bawdy words.
<br><br>
<<else>>
<<if $submissive gte 1150>>
"I should focus on modelling," you say. "That's why I'm here."
<<elseif $submissive lte 850>>
"Watch your mouth," you say. "Or I'll report you for harassment."
<<else>>
"I'm working," you say, matter-of-factly.
<</if>>
<br><br>
You can tell the <<person>> wants to keep talking, but <<he>> manages to keep it to <<himself>>.
<br><br>
<</if>>
<<link [[Next|Adult Shop Opening Pure 3]]>><</link>>
<br><<effects>>
<<pass 50>>
You lie on the bed and watch the patrons and staff. Looks like Sirris is doing good business. <<person2>><<He>> bounces this way and that, stopping to help customers with information, and constantly looking around for where best to assist next. <<He>> looks haggard, but happy.
<br><br>
You finally see where Sydney gets it from. In this moment, you truly see an older Sydney in Sirris. You let yourself smile at the thought.
<br><br>
Sydney enters the shop, and walks your way. The queue has emptied into the shop. There's still a crowd outside, but they seem to be people who have already explored the shop's interior.
<br><br>
<<person1>>
"Can I get you anything?" <<he>> asks. "A glass of water, or a biscuit? I know where the cookies are hidden."
<br><br>
<<link [[Ask for refreshments|Adult Shop Opening Pure Refresh]]>><<stress -6>><</link>><<lstress>>
<br>
<<link [[Say you're fine|Adult Shop Opening Pure Fine]]>><</link>>
<br>
<<if $promiscuity gte 15>>
<<link [[Pull onto bed|Adult Shop Opening Pure Bed]]>><<npcincr Sydney love -1>><<npcincr Sydney purity -2>><</link>><<promiscuous2>><<dancedifficulty 1 800>><<llove>><<lpurity>>
<br>
<<else>>
<span class="blue">You aren't promiscuous enough to pull Sydney on the bed.</span>
<</if>><<effects>>
Sydney returns with a glass of water and a couple of cookies. <<He>> stays to chat. You're careful not to get crumbs on Sirris' pristine bed.
<br><br>
<<link [[Next|Adult Shop Opening End]]>><</link>>
<br><<effects>>
Sydney nods. "I think the opening event is nearly over," <<he>> says. "Mind if I stay and chat for a minute?"
<br><br>
<<link [[Next|Adult Shop Opening End]]>><</link>>
<br><<effects>>
You lunge forward, reaching for Sydney's waist.
<<if $danceSuccess>>
<<His>> eyes flash with awareness, <span class="green">but you're too quick.</span> Laughing, you pull <<him>> ontop of you.
<br><br>
The audience laughs with you. Many reach for phones and cameras. Sydney is less amused. "What's the matter with you?!" <<he>> asks. "Let go!"<<glust>><<npcincr Sydney lust 5>>
<br><br>
<<link [[Let go|Adult Shop Opening Pure Let]]>><<npcincr Sydney love 1>><</link>><<glove>>
<br>
<<link [[Refuse|Adult Shop Opening Pure Hold]]>><<npcincr Sydney lust 5>><</link>><<glust>>
<br>
<<if $sydneyromance is 1>>
<<link [[Kiss|Adult Shop Opening Pure Kiss]]>><<npcincr Sydney love 5>><</link>><<gglove>><<kissvirginitywarning>>
<br>
<</if>>
<<else>>
<<His>> eyes flash with awareness, <span class="red">and <<he>> steps out of your grasp.</span><<promiscuity2>>
<br><br>
"Oh no you don't," <<he>> says. "Don't take my humility for weakness. Others have learned how big a mistake that is." <<His>> stance softens. "I'm sorry. You made me jump, that's all."
<br><br>
<<link [[Next|Adult Shop Opening End]]>><</link>>
<br>
<</if>><<effects>>
You release Sydney. <<He>> rolls off the bed and smoothes <<his>> clothes. "That was rude," <<he>> says. "You can forget about the biscuit!" <<He>> marches away.
<br><br>
<<link [[Next|Adult Shop Opening End]]>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"But the customers like it," you say. "Look. I bet this is getting Sirris lots of custom."
<<elseif $submissive lte 850>>
"Quit whining," you say. "The customers like it. You want Sirris to have lots of custom, right?"
<<else>>
"The customers like it," you say. "Look. I bet this is getting Sirris lots of custom."
<</if>>
<br>
"Don't try to guilt me," Sydney says. "I get enough of that at the tem-" <<he>> catches <<himself>>, and puts a hand over <<his>> mouth. "I'm sorry, I shouldn't say such things."
<br>
<<if $submissive gte 1150>>
"Could you join me for just a few minutes?"
<<elseif $submissive lte 850>>
"Come on. It'll only be a few minutes."
<<else>>
"Would you join me for just a few minutes?"
<</if>>
<br><br>
Sydney reluctantly nods. You release <<him>>, and <<he>> rolls onto <<his>> back. <<He>> attracts a lot of attention. Your outfit is more appropriate than <<his>>, but the customers don't seem to mind.
<br><br>
<<link [[Next|Adult Shop Opening End]]>><</link>>
<br><<effects>>
You lean forward, eyes closed and mouth agape, and steal a kiss. Sydney melts in your arms, forgetting where <<he>> is for just a moment.<<takeKissVirginity "Sydney" `($sydneyromance is 1?"loveInterest":"romantic")`>><<npcincr Sydney lust 1>><<glust>>
<br><br>
The audience's cheer brings <<him>> back to reality. <<if _npcKissVirginTemp>>"That was my first kiss," <<he>> says. "I'm happy it was you."<</if>> <<He>> pulls you close in an embrace. "I'm still angry though!"
<br><br>
You lie on the bed together for a few minutes. Sydney draws a lot of attention, despite not being dressed for the role.
<br><br>
<<link [[Next|Adult Shop Opening End]]>><</link>>
<br>
/*neutral opening*/<<effects>>
<<NPCStatusCheck "Sydney">>
<<person2>>
Sirris pushes through the throng. Sydney and you follow close behind. <<He>> takes you behind the counter, and into the back room.
<br><br>
It's a workshop, you think. Arcane gizmos cover the surfaces, and jumbles of spare parts litter the floor. There's an old cylindrical boiler at the back, but the pipes have been rerouted through a vibrating machine, spotted with blue lights.
<br><br>
"Excuse the clutter," Sirris says. "This is just the only place here where you can get some privacy. Here." <<He>> hands you a couple of bundles of fabric. One is a <span class="lblue">cowprint onesie,</span> the other a <span class="purple">babydoll lingerie</span>.
<br><br>
"You can find your own Syd. I'd like to advertise the babydoll, but I understand if you don't. The onesie is cute too. I'll leave it up to you." <<He>> shuts the door behind <<him>>.
<br><br>
<<person1>>
"I can't believe the audacity!" Sydney says when Sirris is gone. "Handing you that slip of fabric. I'll get the other onesie."
<br><br>
<<link [[Wear the onesie|Adult Shop Opening Neutral Onesie]]>><</link>>
<br>
<<if $worn.under_lower.type.includes("naked")>>
<<if $exhibitionism gte 55>>
<<link [[Wear the babydoll|Adult Shop Opening Neutral Babydoll]]>><<set $phase to 1>><</link>><<exhibitionist4>>
<<else>>
<span class="blue">You're not exhibitionistic enough to wear the babydoll. It's quite sheer, and you're not wearing underwear!</span>
<br>
<</if>>
<<else>>
<<if $exhibitionism gte 15>>
<<link [[Wear the babydoll|Adult Shop Opening Neutral Babydoll]]>><<set $phase to 0>><</link>><<exhibitionist2>>
<<else>>
<span class="blue">You're not exhibitionistic enough to wear the babydoll. It's quite sheer.</span>
<br>
<</if>>
<</if>><<effects>>
<<NPCStatusCheck "Sydney">>
<<undressmid "adult shop opening">>
<<upperwear 89>>
Sydney dresses behind the boiler. "Let me know when it's safe to come out," <<he>> says. You remove your clothing, and step into the onesie.
<br>
"You can come out," you say.
<br>
Sydney does so, wearing a matching cowprint onesie. "This is going to be so embarrassing," <<he>> says. "I'm glad I'm not doing it alone."
<br><br>
Together, you exit the back room, and walk out into the shop proper.
<br><br>
<<link [[Next|Adult Shop Opening Neutral Onesie 2]]>><</link>>
<br><<effects>>
<<NPCStatusCheck "Sydney">>
People don't notice you at first. Few can even see you through the crowd. You attract some looks as your make your way to the bed. It's sat in the middle of the floor, surrounded by open space.
<br><br>
Sydney climbs onto the bed, and crawls to the other side. You climb on after <<him>>, and the pair of you lie on your backs with your heads resting on tall stacks of pillows.
<br><br>
"So we just lie here?" Sydney asks. "I guess we should answer questions. You know, this could be comfy if not for all the people around."
<br><br>
"Why, aren't you two the cutest!" says a <<person3>><<person>>. You've attracted a lot of attention now. "Can I take a picture?" Others murmur in support of the question. Sydney looks unsure.
<br><br>
<<link [[Allow pictures|Adult Shop Opening Neutral Pictures]]>><<famemodel 50>><</link>>
<br>
<<link [[Refuse pictures|Adult Shop Opening Neutral Refuse]]>><</link>>
<br><<effects>>
<<NPCStatusCheck "Sydney">>
<<if $submissive gte 1150>>
"Y-you can take pictures if you like," you say.
<<elseif $submissive lte 850>>
"Go ahead," you say. "Just make it quick. There's a cue."
<<else>>
"If you like," you say.
<</if>>
People reach for their phones and cameras. The <<person>> smiles gratefully.
<br><br>
Sydney looks uncomfortable at first, but soon grows used to it. That is, until a <<person4>><<person>> leers over <<his>> phone. "You gonna demonstrate toys for us?" <<he>> asks.
<br><br>
<<person1>>
Sydney instinctively reaches for <<his>> crucifix, but it's hidden in <<his>> onesie. "A-absolutely not! Get out, right this instant!" The <<person4>><<person>> sulks like a toddler, but does as Sydney instructs.
<br><br>
<<link [[Next|Adult Shop Opening Neutral 2]]>><</link>>
<br><<effects>>
<<NPCStatusCheck "Sydney">>
You shake your head.
<<if $submissisve gte 1150>>
"I-I'm really sorry," you say. "But no photos please."
<<elseif $submissive lte 850>>
"No photographs allowed," you say. "Anyone who tries gets removed."
<<else>>
"No photos I'm afraid," you say. "But you can look all you like."
<</if>>
<br><br>
There's a murmur of disappointment, but Sydney seems relieved. That is until <<person4>><<person>> leens on the bedframe. "You gonna demonstrate toys for us?" <<he>> asks.
<br><br>
<<person1>>Sydney instinctively reaches for <<his>> crucific, but it's hidden in <<his>> onesie. "A-absolutely not! Get out, right this instant!" The <<person4>><<person>> sulks like a toddler, but does as Sydney instructs.
<br><br>
<<link [[Next|Adult Shop Opening Neutral 2]]>><</link>>
<br><<effects>>
<<NPCStatusCheck "Sydney">>
<<undressmid "adult shop opening">>
<<upperwear 17>>
Sydney dresses behind the boiler. "Let me know when it's safe to come out," <<he>> says. You remove your clothing, and pull the babydoll over your head.
<br>
"You can come out," you say.
<br>
Syndey does so, covered by a cowprint onesie from head to toe. "This is-" <<he>> begins, but freezes in place when <<he>> sees you. "You're actually gonna wear that?!" <<He>> averts <<his>> eyes. "I can almost see through it!"
<br>
"It'll be fine in the shop," you say. "The lighting is dim."
<br>
Sydney shakes <<his>> head. "If you say so. We'll make a funny-looking pair."
<<if $phase is 1>>
<<exhibitionism4>>
<<else>>
<<exhibitionism2>>
<</if>>
<<link [[Next|Adult Shop Opening Neutral Babydoll 2]]>><</link>>
<br><<effects>>
<<NPCStatusCheck "Sydney">>
You draw attention at once. Mostly you in your babydoll, but Sydney gets a fair few looks as well. You make your way over to the bed in the middle of the room, drawing more eyes as you push through the crowd.
<br><br>
You climb onto the bed, and crawl to the other side. Sydney follows you on. "So we just lie here?" <<he>> asks. "I guess we can answer the customers' questions."
<br><br>
"Why aren't you a cutie," says a <<person3>><<person>>, addressing Sydney. "Do you mind if I take some pictures?" Sydney looks unsure.
<br><br>
<<link [[Allow pictures|Adult Shop Opening Neutral Pictures]]>><<famemodel 50>><</link>>
<br>
<<link [[Refuse pictures|Adult Shop Opening Neutral Refuse]]>><</link>>
<br><<effects>>
<<NPCStatusCheck "Sydney">>
The last of the queue outside filters in. There's still a crowd outside, but made up of people who have finished within. Some are comparing purchases. Sirris walks by, and smiles at the sight of you.
<br><br>
<<person2>>
<<if $worn.upper.name is "babydoll">>
"Thank you for wearing the babydoll," <<he>> says. "They've been selling well, and now I know why."
<br>
<<person1>>"You shouldn't ask your students to wear such a thing!" Sydney replies.
<br>
"There's nothing wrong with 'such a thing'," Sirris says. "The temple-"
<br>
"The temple isn't saying it. I am."
<br>
Sirris opens <<person2>><<his>> mouth to reply, but is interrupted by a crash from the corner of the shop. <<He>> hurries over to investigate.
<br><br>
<<else>>
"You make a good couple!" <<he>> says.
<<if $sydneyromance is 1>>
Sydney blushes.
<<else>>
Sydney looks away, <<his>> face reddening.
<</if>>
"Thank you for helping me. The event is going really well." <<Hes>> interrupted by a crash from the corner of the shop, and rushes over to investigate.
<br><br>
<</if>>
<<if $sydneyromance is 1>>
Sydney turns <<his>> head, but doesn't say anything. <<He>> just gazes at you.
<br><br>
<<link [[Kiss|Adult Shop Opening Neutral Kiss]]>><<npcincr Sydney love 5>><</link>><<gglove>><<kissvirginitywarning>>
<br>
<<link [[Just smile|Adult Shop Opening Neutral Smile]]>><</link>>
<br>
<<else>>
<<link [[Next|Adult Shop Opening End]]>><</link>>
<br>
<</if>><<effects>>
You lean forward, eyes closed and mouth agape. Sydney's lips meet yours. <<He>> gently moans, and you melt in each others arms.<<takeKissVirginity "Sydney" `($sydneyromance is 1?"loveInterest":"romantic")`>><<npcincr Sydney lust 1>><<glust>>
<br><br>
You pull away, and gaze at each other for a moment. <<if _npcKissVirginTemp>><<He>> giggles. "That was my first kiss. I'm so happy that it was you."<</if>> <<He>> comes back to reality, and notices a few people gawking. "Excuse me, this is a private moment. Do you mind?"
<br><br>
<<link [[Next|Adult Shop Opening End]]>><</link>>
<br><<effects>>
You smile, and Sydney smiles back. "This is a silly situation," <<he>> says. "But I enjoyed it because of you."
<br><br>
<<link [[Next|Adult Shop Opening End]]>><</link>>
<br>
/*corrupt opening*/<<effects>>
<<NPCStatusCheck "Sydney">>
<<person2>>
Sirris pushes through the throng. Sydney and you follow close behind. <<He>> takes you behind the counter, and into the back room.
<br><br>
It's a workshop, you think. Arcane gizmos cover the surfaces, and jumbles of spare parts litter the floor. There's an old cylindrical boiler at the back, but the pipes have been rerouted through a vibrating machine, spotted with blue lights.
<br><br>
"Excuse the clutter," Sirris says. "This is just the only place here where you can get some privacy. Here." <<He>> hands you a couple of bundles of fabric. One is a <span class="lblue">cowprint onesie,</span> the other a <span class="purple">babydoll lingerie</span>.
<br><br>
"You can find your own Syd. I'd like to advertise the babydoll, but I understand if you don't. The onesie is cute too. I'll leave it up to you." <<He>> shuts the door behind <<him>>.
<br><br>
<<person1>>
"That's awfully sheer," Sydney says when Sirris is gone. "That slip of fabric. I can't wait to get in mine."
<br><br>
<<link [[Wear the onesie|Adult Shop Opening Corrupt Onesie]]>><</link>>
<br>
<<if $worn.under_lower.type.includes("naked")>>
<<if $exhibitionism gte 55>>
<<link [[Wear the babydoll|Adult Shop Opening Corrupt Babydoll]]>><<set $phase to 1>><</link>><<exhibitionist4>>
<<else>>
<span class="blue">You're not exhibitionistic enough to wear the babydoll. It's quite sheer, and you're not wearing underwear!</span>
<br>
<</if>>
<<else>>
<<if $exhibitionism gte 15>>
<<link [[Wear the babydoll|Adult Shop Opening Corrupt Babydoll]]>><<set $phase to 0>><</link>><<exhibitionist2>>
<<else>>
<span class="blue">You're not exhibitionistic enough to wear the babydoll. It's quite sheer.</span>
<br>
<</if>>
<</if>><<effects>>
<<undressmid "adult shop opening">>
<<upperwear 89>>
Sydney disappears behind the boiler. "Let me know when I can emerge," <<he>> says. <<He>> hangs <<his>> clothes on a pipe above as <<he>> undresses.
<br><br>
You undress yourself, and step into the onesie. "You can come out now."
<br><br>
Sydney does so. <<He>> wasn't lying. <<Hes>> really wearing the babydoll. <<He>> tugs the skirt a bit lower. You can almost see through the thin material. "How do I look?" <<he>> asks.
<br><br>
<<if $pronoun is "m">>
You think <<he>> would come across as a girl to people who didn't know better.
<<else>>
The look suits <<him>>.
<</if>>
<br><br>
<<link [["Say " + $NPCList[0].pronouns.he + " looks good"|Adult Shop Opening Corrupt Onesie Compliment]]>><<npcincr Sydney love 1>><</link>><<glove>>
<br>
<<link [["Ask if " + $NPCList[0].pronouns.he + " is sure about this"|Adult Shop Opening Corrupt Onesie Ask]]>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"A-are you sure you want to wear this?" you ask.
<<elseif $submissive lte 850>>
"Bold of you to dress like this," you say.
<<else>>
"Are you sure you want to dress like this?" you ask.
<</if>>
<br><br>
"Don't worry. The light in the main room is so dim. I just need to make sure I keep the skirt down."
<br><br>
Together, you walk out into the main room.
<br><br>
<<link [[Next|Adult Shop Opening Corrupt Onesie 2]]>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"Y-you look very pretty," you say.
<<elseif $submissive lte 850>>
"You don't look bad," you say.
<<else>>
"You look good," you say.
<</if>>
<br><br>
Sydney twirls. "Thank you," <<he>> says. "You look cute. We're going to make quite the pair." <<He>> takes your arm, and together you walk into the main room.
<br><br>
<<link [[Next|Adult Shop Opening Corrupt Onesie 2]]>><</link>>
<br><<effects>>
You draw a few eyes, but not as many as Sydney. You pick up more gawkers as you walk through the crowd. Sydney climbs onto the bed, all but pulling you after <<him>>. You lie down beside <<him>>.
<br><br>
"So we just lie here," <<he>> says. <<He>> ignores the circle of onlookers. "I guess we could answer customers' questions."
<br><br>
"So are you two gonna demonstrate the toys or what?" asks a <<person3>><<person>>.
<br><br>
Sydney fixes <<him>> with a level stare. "How disrespectful," <<person1>><<he>> says. "Get out, before I call security."
<br><br>
You haven't seen any security, but the <<person3>><<person>> does as told.
<br><br>
<<link [[Next|Adult Shop Opening Corrupt 2]]>><</link>>
<br><<effects>>
<<undressmid "adult shop opening">>
<<upperwear 17>>
Sydney disappears behind the boiler. "Let me know when I can emerge," <<he>> says. <<He>> hangs <<his>> clothes on a pipe above as <<he>> undresses.
<br><br>
You undress yourself, and pull the babydoll over your head. "You can come out now."
<br><br>
Sydney does so. <<He>> wasn't lying. <<Hes>> really wearing the babydoll. <<He>> tugs the skirt a bit lower. You can almost see through the thin material. "How do I look?" <<he>> asks.
<br><br>
<<if $pronoun is "m">>
You think <<he>> would appear to be a girl to people who didn't know better.
<<else>>
It suits <<him>>.
<</if>>
<br><br>
<<link [["Say " + $NPCList[0].pronouns.he + " looks good"|Adult Shop Opening Corrupt Babydoll Compliment]]>><<npcincr Sydney love 1>><</link>><<glove>>
<br>
<<link [["Ask if " + $NPCList[0].pronouns.he + " is sure about this"|Adult Shop Opening Corrupt Babydoll Ask]]>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"A-are you sure you want to wear this?" you ask.
<<elseif $submissive lte 850>>
"Bold of you to dress like this," you say.
<<else>>
"Are you sure you want to dress like this?" you ask.
<</if>>
<br><br>
Sydney laughs. "They won't see anything in the dim light. Just need to this skirt tugged low enough."
<<if $worn.upper.name is "babydoll">>
<<His>> eyes flick over your own outfit. "Besides, we'll be able to look after each other."
<</if>>
<<He>> takes your arm, and together you walk out into the main room.
<br><br>
<<link [[Next|Adult Shop Opening Corrupt Babydoll 2]]>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"Y-you look very pretty," you say.
<<elseif $submissive lte 850>>
"You don't look bad," you say.
<<else>>
"You look good," you say.
<</if>>
<br><br>
Sydney twirls. "Thank you!" <<He>> looks at your outfit. "You don't look bad yourself. Come on, let's knock em dead."
<br><br>
<<He>> takes your arm, and together you walk out into the main room.
<br><br>
<<link [[Next|Adult Shop Opening Corrupt Babydoll 2]]>><</link>>
<br><<effects>>
You draw attention at once. Most customers can't see you through the crowd, but they soon become aware there's something worth seeing. They part to let you through. Sydney crawls onto the bed, all but pulling you after <<him>>.
<br><br>
You lie side by side, surrounded on all sides by an audience. Sydney pays them no mind. "So we just lie here?" <<He>> tugs <<his>> babydoll further between <<his>> thighs. "I guess we should answer customers' questions."
<br><br>
"I've got a question for you," a <<person3>><<person>> interjects. "When are you gonna test these toys on each other?"
<br><br>
<<person1>>
Sydney's demeanor shifts at once. "How rude," <<he>> says. "Either clean up your act, or get out." The <<person3>><<person>> decides against arguing.
<br><br>
<<link [[Next|Adult Shop Opening Corrupt 2]]>><</link>>
<br><<effects>>
You lie beside Sydney. The crowd returns to their browsing, but there are always more eager to look at the display piece in the centre.
<br><br>
Sirris claps <<person2>><<his>> hands when <<he>> sees you. "You both look wonderful!" <<he>> says. A <<person6>>young <<nnpc_gender "Niki">> follows behind, a white stick poking out of <<his>> mouth.
<<if $niki_seen is undefined>>
"This is Niki," Sirris continues. "A photographer who works nearby." Niki acknowledges Sydney and you with a nod.
<br><br>
<<elseif $niki_seen is "farm">>
<span class="red">It's Niki,</span> the photographer from Remy's farm. <<He>> looks alarmed to see you. "This is Niki," Sirris continues. "A photographer who works nearby." <<gtrauma>><<trauma 6>>
<br><br>
Your thoughts take you back to the farm.
<br><br>
A voice breaks you from the rumination. "Hey!" It's Sydney. "Are you alright? You zoned out for a moment. Come on, we have to smile for the camera."
<br><br>
<<else>>
It's Niki, the photographer. <<He>> acknowledges you with a nod. "This is Niki," Sirris continues. "A photographer who works nearby."
<br><br>
<</if>>
<<link [[Next|Adult Shop Opening Corrupt Niki]]>><<famemodel 50>><</link>>
<br>
<<set $niki_seen to "adult_shop_opening">><<effects>>
You and Sydney smile for the camera while Niki snaps pictures from different angles. <<He>> asks you to adopt various poses.
<<if $worn.upper.name is "babydoll">>
Some of them make it difficult to keep your <<undies>> concealed beneath your short skirt. Sydney has a similar problem, but takes it in stride.
<<else>>
Sydney has trouble keeping their skirt tugged low enough.
<</if>>
"Don't worry," Niki says. "If I catch a glimpse of anything I shouldn't, I'll edit it out." Sydney blushes.
<br><br>
<<person1>>
For the final pose, Niki asks you to kneel and grasp each other's hands, leaning into each other with your heads turned to face the camera. Sydney takes to it with gusto, so much <<he>> almost pushes you over.
<<takeHandholdingVirginity "Sydney" "romantic">>
<br><br>
<<if $sydneyromance is 1>>
<<link [[Kiss|Adult Shop Opening Corrupt Niki Kiss]]>><<famemodel 50>><</link>><<gglove>><<kissvirginitywarning>>
<br>
<<link [[Just pose|Adult Shop Opening Corrupt Niki 2]]>><</link>>
<br>
<<else>>
<<link [[Next|Adult Shop Opening Corrupt Niki 2]]>><</link>>
<br>
<</if>><<effects>>
You lean forward, eyes closed and mouth agape. Sydney's lips meet yours. <<He>> gently moans, and you barely notice the cheering audience, the click of Niki's camera, or Sirris' astonished gasp.<<takeKissVirginity "Sydney" `($sydneyromance is 1?"loveInterest":"romantic")`>><<npcincr Sydney lust 1>><<glust>>
<br><br>
You pull away, and gaze at each other for a moment. <<if _npcKissVirginTemp>><<He>> giggles. "That was my first kiss. I'm so happy that it was you."<</if>> Niki circles the bed, capturing as much of the moment as <<person6>><<he>> can.
<br><br>
<<link [[Next|Adult Shop Opening Corrupt Niki 2]]>><</link>>
<br><<effects>>
"Should do it," Niki says. <<person6>><<He>> removes the stick from <<his>> mouth, and replaces it with a lollipop from <<his>> pocket.
<br>
"Wonderful!" Sirris says. "I can't wait to see them..." The pair walk away, leaving you and Sydney on the bed.
<br><br>
<<person1>>
"You're a natural," Sydney says. "Have you considered becoming a professional model? I'm serious!"
<br><br>
<<link [[Next|Adult Shop Opening Corrupt 3]]>><</link>>
<br><<effects>>
The last of the queue filter in, but there's still a crowd outside. People stand in groups, showing off their sex toys. Everyone inside the shop spends at least a few moments watching Sydney and you.
<br><br>
<<person2>>
Sirris approaches the bed. "You've done an amazing job," <<he>> says. "Both of you.
<<if $worn.upper.name is "babydoll">>
We've sold a lot of babydolls, and there's no guessing why."
<<else>>
We've sold a lot of babydolls and onesies, and there's no guessing why."
<</if>>
<br>
"It's been fun," Sydney replies. "People sure like to gawk though."
<br>
Sirris opens <<his>> mouth to speak, but a crash from the other side of the shop interrupts <<him>>. <<He>> rushes over to investigate.
<br><br>
Sydney wraps an arm around your shoulder, while <<his>> other hand supports <<his>> head.
<br><br>
<<link [[Next|Adult Shop Opening End]]>><</link>>
<br>
/*end*/<<effects>>
<<NPCStatusCheck "Sydney">>
<<famemodel 100>>
<<person2>>
You hear a shout above the din. "Thank you all for coming," It's Sirris, stood on a platform once more. Customers crowd around the windows outside. "I'd like to give a special thanks to our model<<if !_sydneyStatus.includes("pure")>>s<</if>> here. Could I have a round of applause?" A few whistles punctuate the claps.
<br><br>
"I hope you enjoyed yourselves," Sirris continues. "We're open six days a week, and shut at <<ampm 21 00>>. I hope to see you again!" <<He>> steps down from the platform.
<br><br>
"I think the grand opening is over," Sydney says. "But the shop is still open.
<<if _sydneyStatus.includes("corrupt") or _sydneyStatus.includes("corruptLust")>>
Gonna stay and help out," <<he>> says. "Put my library experience to use. I bet <<sydneymum>> would be honoured to have you too, but I don't want to presume."
<<elseif _sydneyStatus.includes("pure") or _sydneyStatus.includes("pureLust")>>
I should stay and help <<sydneymum>>," <<he>> says. "This means a lot to them, and I've some experience from the library."
<<else>>
Gonna stay and help out," <<he>> says. "I've some experience from the library, so I might be useful."
<</if>>
<br><br>
<<link [[Next|Adult Shop Opening End 2]]>><</link>>
<br><<effects>>
<<set $worn.under_upper to clone(setup.clothes.under_upper[0])>>
<<set $worn.under_lower to clone(setup.clothes.under_lower[0])>>
<<storeon "adult shop opening">>
You return to the back room, and find your clothes where you left them. You dress before returning to the shop proper.
<br><br>
<<link [[Next|Adult Shop]]>><<unlockAdultShop>><<endevent>><</link>>
<br>You are inside the adult shop
<br><br>
<div class="ssm_header">
/* <span class="ssm_owner_name">Rose's</span>*/
<span class="ssm_shop_title"><span class="ssm_neon">Se<span class="ssm_flicker_slow">x</span> T<span class="ssm_flicker_fast">o</span>ys</span></span>
</div>
<br>
<div class="ssm_gridContainer" id="sexShopMenuContainer">
</div>
<br>
<div class="ssm_gridDescContainer" id="ssmDescPillContainer" style="display: none;">
<div class="ssm_descContainer" id="ssm_descContainer">
</div>
</div>
<<run window.sexShopGridInit()>>
<br><br>
<<if $debug is 1>><<link [[Reload|Adult Shop Menu]]>><</link>><br><</if>>
<<link [[Leave|Adult Shop]]>><</link>><<if $worn.lower.name != "naked">>
<span id="stiShowUnderwear"><<link "Hide lower clothing">><<run window.tempHideLower()>><<run Links.generateLinkNumbers($(".passage"))>><</link>></span>
<</if>>
<div id="stiCursedText" class="ssm_fade_in"></div>
<br>
<div class="sti_grid" id="sti_grid">
<div class="sti_grid_title">Sex toys inventory</div>
</div>
<br>
<div class="sti_gridDescContainer" id="stiDescPillContainer" style="display: none;">
<div class="sti_descContainer" id="sti_descContainer"></div>
</div>
<br><br>
<<run window.patchStraponsWearStatus()>>
<<run window.sexToysInventoryInit()>>
<<if $debug is 1>><<link [[Reload|Sextoys Inventory]]>><</link>><br><</if>>
<<link [[Leave|$sextoyInvReturnLink]]>><<unset $sextoyInvReturnLink>><</link>><<widget "adultShop-main">>
<<if $tryOn.autoReset isnot false>><<tryOnReset>><</if>><<unset $tempDisable>>
<<set $outside to 0>><<set $location to "adult_shop">><<effects>>
<<set $shopName = "adult">>
You are in the adult shop. It has a large selection of fetish clothing and strap-ons.
<br><br>
<<if $stress gte $stressmax>>
<<passoutadultshop>>
<<else>>
<<if $hour is 21 and $minute lt 10>>
It's closing time. Sirris is herding everyone outside. <<if $exposed gte 1>>Panic swells within you as you realise how exposed you'll be should Sirris find you in this state of dress.<</if>>
<br><br>
<<set $adultshopstate to "closed">>
<<if $exposed lte 0>>
<<link [[Go outside|Elk Street]]>><<clearadultshopvariables>><</link>>
<br>
<<else>>
<<link [[Hide until it's over (1:00)|Adult Shop]]>><<pass 1 hour>><</link>>
<</if>>
<<else>>
<div id="tryonstats-div"><<tryOnStats>></div>
<<unset $shopListStartCount>>
<<unset $clothes_choice>>
<<set $shopPage = 0>>
<<if $daystate is "night">>
You are alone in the darkness.
<br><br>
<<elseif $exposed gte 1>>
You are hiding within a gimp suit stand to protect your dignity.
<br><br>
<</if>>
<span>Warmth:</span>
<<warmthscale>>
<div id="warmth-description">
<<warmth_description>>
</div>
<br><br>
<<if $debug is 1>>
<<clothingcategoryicon "overoutfit">>
<<link "View over outfits">><<replace "#clothingShop-div">><<OverOutfitShop>><</replace>><</link>>
<br>
<<clothingcategoryicon "overoutfit">>
<<link "View over tops">><<replace "#clothingShop-div">><<OverTopShop>><</replace>><</link>>
<br><br>
<</if>>
<<clothingcategoryicon "outfit">>
<<link "View outfits">><<replace "#clothingShop-div">><<OutfitShop>><</replace>><</link>>
<br>
<<clothingcategoryicon "upper">>
<<link "View tops">><<replace "#clothingShop-div">><<TopShop>><</replace>><</link>>
<br>
<<clothingcategoryicon "lower">>
<<link "View bottoms">><<replace "#clothingShop-div">><<BottomShop>><</replace>><</link>>
<br><br>
<<clothingcategoryicon "underoutfit">>
<<link "View under outfits">><<replace "#clothingShop-div">><<UnderOutfitShop>><</replace>><</link>>
<br>
<<clothingcategoryicon "underupper">>
<<link "View under tops">><<replace "#clothingShop-div">><<UnderTopShop>><</replace>><</link>>
<br>
<<clothingcategoryicon "underlower">>
<<link "View under bottoms">><<replace "#clothingShop-div">><<UnderBottomShop>><</replace>><</link>>
/* Left here for future expansion */
/*<br>
<<clothingcategoryicon "genitals">>
<<link "View Genital wear">><<replace "#clothingShop-div">><<GenitalShop>><</replace>><</link>>*/
<br><br>
<<clothingcategoryicon "head">>
<<link "View Head Accessories">><<replace "#clothingShop-div">><<HeadShop>><</replace>><</link>>
<br>
<<clothingcategoryicon "face">>
<<link "View Face Accessories">><<replace "#clothingShop-div">><<FaceShop>><</replace>><</link>>
<br>
<<clothingcategoryicon "neck">>
<<link "View Neck Accessories">><<replace "#clothingShop-div">><<NeckShop>><</replace>><</link>>
<br>
<<clothingcategoryicon "hand">>
<<link "View Hand Accessories">><<replace "#clothingShop-div">><<HandsShop>><</replace>><</link>>
<br>
<<clothingcategoryicon "legs">>
<<link "View Legwear">><<replace "#clothingShop-div">><<LegsShop>><</replace>><</link>>
<br>
<<clothingcategoryicon "feet">>
<<link "View Shoes">><<replace "#clothingShop-div">><<FeetShop>><</replace>><</link>>
<br><br>
<<run linkifyDivs('.button-back-to-shop')>>
/*<<if $clothingrebuy is 1>>
[[Disable automatic clothing rebuy|Rebuy Shop]]
<br>
<<else>>
[[Enable automatic clothing rebuy|Rebuy Shop]]
<br>
<</if>>*/
<<if $daystate is "night" and $hour isnot $closinghour and $adultshoptheft isnot 1>>
<<link [[Examine the cash register|Adult Shop Register]]>><</link>>
<br>
<</if>>
<br>
<<if $daystate is "night" or $tryOn.value is 0>>
<<if $daystate is "night" and $adultShop.spotted is true and $adultShop.stolenClothes gt 0>>
<<link [[Leave|Adult Shop Night Guard Found]]>>
<<shopClothingFilterReset>>
<<ShowUnderEquip "normal">>
<<ShowUnderEquip "over">>
<<set $tryOn.autoReset to true>>
<<crimeup `$tryOn.value / 100`>>
<<set $adultshopstate to "closed">>
<</link>>
<<else>>
<<link [[Leave|Adult Shop]]>>
<<shopClothingFilterReset>>
<<ShowUnderEquip "normal">>
<<ShowUnderEquip "over">>
<<set $tryOn.autoReset to true>>
<<crimeup `$tryOn.value / 100`>>
<<set $adultshopstate to "closed">>
<</link>>
<</if>>
<<if $tryOn.value gt 0>>
<<crime>>
<</if>>
<br><br>
<<elseif $tryOn.value gt 0>>
<<link "Return clothes">><<clothingReset>>
<<updatesidebarimg>>
<<updatesidebardescription>>
<<updateallure>>
<<updatewarmthscale>>
<<updatewarmthdescription>>
<<updateclothingshop>>
<<run updateMoment()>>
<</link>>
<br>
<<if $tryOn.value lt $money>>
<<sendItemsToDropdown>>
<<link "Buy clothes">><<buyTryOnClothes "wear">><<updateclothingshop>><</link>>
<br>
<<link "Buy clothes and send to wardrobe">>
<<buyTryOnClothes "wardrobe">>
<<updatesidebarmoney>>
<<updatesidebarimg>>
<<updatesidebardescription>>
<<updateallure>>
<<updatewarmthscale>>
<<updatewarmthdescription>>
<<updateclothingshop>>
<<run updateMoment()>>
<</link>>
<br>
<</if>>
<<link [[Leave with stolen clothes|Stolen Adult Shop Result]]>><<shopClothingFilterReset>><</link>>
<br>
<</if>>
<</if>>
<</if>>
<</widget>><<effects>>
<<ShowUnderEquip "over">>
<<ShowUnderEquip "normal">>
<<if $skulduggery lt 90>>
Sirris watches the entrance out of the corner of <<nnpc_his "Sirris">> eye. There's no other way out, so you put everything back before leaving.
<<clothingReset>>
<<else>>
<<set $rng to random(0,100)>>
<<if $crime gte 50000 or ($crime gte 40000 and $rng * 20 gte $skulduggery) or ($crime gte 25000 and $rng * 10 gte $skulduggery)
or ($crime gte 10000 and $rng * 5 gte $skulduggery)>>
<<generate1>><<person1>>
Sirris watches the entrance out of the corner of <<nnpc_his "Sirris">> eye, and as you try to stroll past, <<he>> stops you.
<br><br>
"So. I've been keeping an eye on you," <<he>> continues, "I'm letting you go this time, but you're going to be
banned from the premises for a while. Hopefully this will help you learn why you shouldn't steal merchandise."
<<if $adultShop.banCount lt 4>>
<<set $adultShop.ban to 7>>
<<elseif $adultShop.banCount lt 8>>
<<set $adultShop.ban to 10>>
<<else>>
<<set $adultShop.ban to 14>>
<</if>>
<<crime>>
<<set $adultShop.banCount++>>
<<else>>
Sirris watches the entrance out of the corner of <<nnpc_his "Sirris">> eye, but you leave without arousing suspicion.
<<crime>>
<</if>>
<<set _crime to ($tryOn.value / 100)>>
<<crimeup _crime>>
<</if>>
<br><br>
<<link [[Next|Elk Street]]>><<set $tryOn.autoReset to true>><<clearadultshopvariables>><<endevent>><</link>><<effects>>
<<generate1>><<person1>>
Sirris watches the entrance out of the corner of <<nnpc_his "Sirris">> eye and spots you. <<He>> says a few words to someone you can't see, then approaches you.
<br><br>
"Sorry, can't let you pass," <<he>> says. "You still have <<if $adultShop.ban gt 1>><<number $adultShop.ban>> days<<else>>another day<</if>>
till your ban is lifted."
<br><br>
<<link [[Next|Elk Street]]>><<endevent>><<clearadultshopvariables>><</link>><<effects>>
You spot Sirris right by the entrance. It doesn't look like you'll be able to sneak past.
<<link [[Next|Elk Street]]>><<clearadultshopvariables>><</link>><<effects>>
<<generate1>><<person1>>
<<set $adultShop.banCount++>>
<<set $adultShop.spotted to false>>
After making sure that you close the shop's door as quietly as you can, you turn around and are shocked to
find a <<person>> face to face with you. <<He>> places a hand on your shoulder before you can even think of running.
<br><br>
"What do we have here? A little rat thief, trying to make off with some fuck toys?" <<He>> says with a
disapproving expression, "I'll be informing the owners of this situation."
<br><br>
<<He>> pulls out <<his>> phone and seems to call to Sirris.
<<if $adultShop.ban gt 0>>
<<set $adultShop.banExtension to true>>
<<set $adultShop.ban += 7>>
"Aha! So you already have a ban in place," <<he>> continues, "They do have a rather strict banning policy,
so it's going to be a good while before you're going to be able to shop here."
<<else>>
<<if $adultShop.banCount lt 4>>
<<set $adultShop.ban to 7>>
<<elseif $adultShop.banCount lt 8>>
<<set $adultShop.ban to 10>>
<<else>>
<<set $adultShop.ban to 14>>
<</if>>
"That should do it," <<he>> continues, "Well. You won't be entering this establishment for quite some time.
Hopefully this will teach you a lesson."
<</if>>
<br><br>
"Now follow me, I'll be escorting you away from here. You're lucky that I don't just take you straight to the pillory."
<br><br>
<<link [[Run|Adult Shop Night Guard Found Run]]>><</link>><<athleticsdifficulty 500>>
<br>
<<link [[Follow the guard|Adult Shop Night Guard Found Follow]]>><</link>><<effects>>
You decide to run and hide.
<<if $athleticsSuccess>>
The <<combatperson>> attempts to fully grab you, but you're able to avoid <<him>> just enough to get away.
You run through an alleyway with <<him>> shouting in the distance.
<br><br>
<<link [[Run|Elk Street]]>><<endevent>><<clearadultshopvariables>><</link>>
<<else>>
However, before being able to get past the <<combatperson>>, <<he>> pulls on you hard enough for you to fall right on your ass.
<br><br>
"You'll regret trying to run from me," <<he>> says with a grin on <<his>> face. "There aren't any cameras here."
<br><br>
<<link [[Next|Adult Shop Night Guard Molestation]]>><<set $molestationstart to 1>><</link>>
<</if>><<effects>>
<<He>> directs you towards the exit.
<<if random(0,100) gte 50>>
"You know what?" <<he>> questions, "There aren't any cameras in this spot."
<br><br>
You look at <<him>> with a worried expression just before <<he>> grabs hold of you.
<br><br>
<<link [[Next|Adult Shop Night Guard Molestation]]>><<set $molestationstart to 1>><</link>>
<<else>>
You walk down the street in silence and as you reach the corner of Elk street,
the <<combatperson>> turns to you.
<br><br>
"I hope this is a good lesson for you," <<He>> smiles, "You should look for more honest ways of
earning money. Less trouble that way for everyone."
<br><br>
<<He>> flips you the bird as you leave.
<br><br>
<<link [[Leave|Elk Street]]>><<endevent>><<clearadultshopvariables>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $enemytrust -= 40>>
<<set $enemyanger += 40>>
<<set $NPCList[0].lefthand to "arms">>
<<set $leftarm to "grappled">>
<<set $rightarm to "grappled">>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Adult Shop Night Guard Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Adult Shop Night Guard Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Adult Shop Night Guard Molestation]]>><</link>></span><<nexttext>>
<</if>><<if $enemyhealth lte 0>>
You're able to hurt <<him>> enough to get away. <<tearful>> you flee the shop.
<<clotheson>>
<<endcombat>>
<<link [[Escape|Elk Street]]>><<endevent>><<unset $adultshopintro>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Well, that was fun," <<he>> says, "But I think it's time for you to leave."
<<clotheson>>
<<endcombat>>
<<link [[Leave|Elk Street]]>><<endevent>><<unset $adultshopintro>><</link>>
<</if>><<set $outside to 0>><<effects>><<set $lock to 250>>
A standard cash register sits on a counter. It's locked tight.
<br><br>
<<if $skulduggery gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<lockpickicon>><<link [[Pick it (0:10)|Adult Shop Register Sneak]]>><<pass 10>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<ind>><<link [[Leave|Adult Shop]]>><</link>>
<br><<set $outside to 0>><<effects>><<set $lock to 200>>
<<set $adultshoptheft to 1>>
<<set $tip to random(4000, 10000)>>
<<set $tip to Math.round($tip)>>
You deftly open the cash register and count out the money inside.
There's <<printmoney $tip>>.
<br><br>
<<if $skulduggery lt 300>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">There's nothing more you can learn from locks this simple.</span>
<</if>>
<br><br>
<<if $rng gte 86>>
<<skulshopevents>>
<<else>>
<<link [[Take it|Adult Shop]]>><<set $money += 2*$tip>><<set $crime += ($tip / 100)>><</link>><<crime>>
<br>
<<link [[Leave it|Adult Shop]]>><</link>>
<br>
<</if>><<widget "adultShopEvents">>
<<endevent>><<generateAdultShopCustomer 1>>
<<set _reactTone to either("scoffs","exclaims","laments quitely","facepalms","glares and rolls <<his>> eyes")>>
<<set _reactSpeech to ["That's not appropriate."]>>
<<set _reactPerson to "Sirris">>
<<set _reactTitle to "The science teacher">>
<<if $adultshopstate is "sydney" and random(0,1) is 1>>
<<set _reactSpeech to [
"Good Lord!",
"Can we help you with something?",
"That's not appropriate.",
"Hmm?",
"Hmm?",
"W-wha... Please be mindful."
]>>
<<set _reactTone to either("scoffs","exclaims","mutters while covering <<nnpc_his \"Sydney\">> eyes","retreats behind the counter")>>
<<sydneyStatusCheck>>
<<if _sydneyStatus.includes("corrupt")>>
<<set _reactPerson to "Sydney">>
<<set _reactSpeech to [
"Now that's just swell,",
"That's not appropriate.",
"Fuck off, loser!",
"Buy something or move on,",
"Buy something or fuck off!",
"Fuck's sake!",
"Naughty! What ever will I do with you?",
"Wow. Just wow,",
"Tsk, tsk,",
"Blow me!",
"Do you need toy recommendations?"
]>>
<<set _reactTone to either("scoffs","exclaims","facepalms","laments","offers","glares and rolls <<nnpc_his Sydney>> eyes","jeers")>>
<</if>>
<<set _reactTitle to "the " + $NPCName[$NPCNameList.indexOf("Sydney")].title + ($NPCName[$NPCNameList.indexOf("Sydney")].gender is "m" ? " boy" : " girl")>>
<<set _reactTitle to "Sydney">>
<<set _reactPerson to "Sydney">>
<<else>>
<<set _reactSpeech.push(
"Naughty! What ever will I do with you?",
"You can do better than this, now come on,",
"Need a hand with something? Can I interest you in novelty butt plugs?",
"Oh, behave!",
"Good Lord!",
"Tsk, tsk,",
"Be mindful of other customers!"
)>>
<<set _reactTone to either("scoffs","exclaims","facepalms","chuckles","huffs with bemusement","sighs good-naturedly","offers","grins broadly","points with a dildo","waggles a finger")>>
<<set _reactPerson to "Sirris">>
<<set _reactTitle to "the " + $NPCName[$NPCNameList.indexOf("Sirris")].title>>
<<set _reactTitle to "Sirris">>
<</if>>
<<if $adultshopintro is 0 or ($adultshopintro is 1 and random(2) is 0)>>
<<adultShopBackgroundEvent _reactTone _reactSpeech _reactPerson _reactTitle>>
<<if $adultshopstate is "sydney">>
<br><br>
<<set _reactPerson to (_reactPerson is "Sydney" ? "Sirris" : "Sydney")>>
<<adultShopPersonEvent _reactTone _reactSpeech _reactPerson _reactTitle>>
<</if>>
<<else>>
<<adultShopPersonEvent _reactTone _reactSpeech _reactPerson _reactTitle>>
<<if $adultshopstate is "sydney">>
<<set _reactPerson to (_reactPerson is "Sydney" ? "Sirris" : "Sydney")>>
<<adultShopPersonEvent _reactTone _reactSpeech _reactPerson _reactTitle>>
<</if>>
<</if>>
<</widget>>
<<widget "adultShopBackgroundEvent">>
<<endevent>><<generateAdultShopCustomer 1>>
/*<<set _reactTone to $args[0]>>
<<set _reactSpeech to $args[1]>>
<<set _reactPerson to $args[2]>>
<<set _reactTitle to $args[3]>>*/
<!-- Background event pool -->
<<switch random(0,12)>>
<<case 0 1>>
A $NPCList[0].fullDescription leers at you while holding up a dildo suggestively.
<<if $adultshopstate is "sydney" and _sydneyStatus.includes("corrupt")>>
<<set _reactSpeech.push("Buy something or move along.","That's not appropriate.","Creep alert!")>>
<</if>>
<<case 2 3>>
A <<person1>><<person>> shuffles nervously and moans while rubbing a <<print either("dildo","DVD","magazine","butt plug")>> on <<his>> crotch.
<<if $adultshopstate is "sydney" and _sydneyStatus.includes("corrupt")>>
<<set _reactSpeech to ["That's not appropriate.","Creep alert!","You better be paying for that.","You better be paying for that.","Buy it before you try it, creep.","Buy something or fuck off!","Buy something or move along."]>>
<</if>>
<<if _reactPerson is "Sydney">>
<<set $_purityLoss to true>>
<</if>>
<<case 4 5>>
A <<person1>><<person>> <<print either("says","coos","<<laughs>>")>> to _reactTitle,
<<print either("\"hey honey, can you model this for me?\"",
"\"hey baby, care to show us how to use this device?\"",
"\"lookin' fine, baby!\" <<He>> wolf whistles.")>>
<<if $adultshopstate is "sydney" and _sydneyStatus.includes("corrupt")>>
<<set _reactSpeech.push("That's not appropriate.","Suck my ass, piss lord!","Creep alert!","Dream on, fucknut!")>>
<<elseif $adultshopstate is "sirris">>
<<set _reactSpeech.push("What's going on here then?")>>
<</if>>
<<if _reactPerson is "Sydney">>
<<set $_purityLoss to true>>
<</if>>
<<case 6 7>>
A <<person1>><<person>> glances around furtively, holding <<his>> coat together. <<He>> runs up to _reactTitle and casts the coat wide open, exposing <<his>> genitals.
<<if $adultshopstate is "sydney" and _sydneyStatus.includes("corrupt") and _reactPerson is "Sydney">>
<<set _reactSpeech.push("Creep alert!","Fuck's sake!","Banned, banned, fuck off! Banned!")>>
<<set _reactTone to "covers <<nnpc_his Sydney>> face and retreats behind the counter">>
<<elseif $adultshopstate is "sydney" and _reactPerson is "Sydney">>
<<set _reactSpeech.push("Oh not again!")>>
<<set _reactTone to "covers <<nnpc_his Sydney>> face and retreats behind the counter">>
<</if>>
<<if _reactPerson is "Sydney">>
<<set $_purityLoss to true>>
<</if>>
<<case 8 9>>
A couple are comparing dildos. The <<person1>><<person>> smacks the <<generateAdultShopCustomer 2 "couple">><<person2>><<person>> in the face playfully.
<<case 10 11>>
A <<person1>><<person>>, engrossed in a magazine, knocks over a shelf full of dildos.
<<case 12>>
<!-- Wraith? -->
<<rngWraith 1>>
<<if _wraithEvent is true>>
You hear a breathless voice whisper in your ear.
<br>
"<span class="wraith"><<print either("Wracked with your charm. Circled like prey","We are not dead. We have ever lived.","The fire in the sky is extinguished","What once was is now away. All longing and pain","Fall to my arms, hold their mesmeric sway","I'm a prayer for your loneliness","In the pool of dreams, the water darkens")>>.</span>"
<br>
Startled, you knock over a display of <<print either("lubricants","ball gags","strokers","dildos")>>. Spinning about, there's no one behind you.
<<stress 12>><<ggstress>><<trauma 4>><<gtrauma>>
<<else>>
Something pokes your back. You spin around only to see a <<person1>><<person>> poking you with a dildo, grinning ear-to-ear.
<<stress 5>><<gstress>>
<</if>>
<<if $adultshopstate is "sydney" and ($sydneyromance gte 1 or $loveInterest.primary is "Sydney" or $loveInterest.secondary is "Sydney")>>
<<set _reactSpeech to ["Are you okay?","Everything all right over there?", "Do you need a hand?"]>>
<<if $adultshopstate is "sydney" and $sydneyromance gte 1 and _reactPerson is "Sydney">>
<<set _reactTone to either("inquires","exclaims","huffs with bemusement","sighs good-naturedly","offers","smiles warmly")>>
<</if>>
<</if>>
<</switch>>
<br>
<<set $_i to _reactSpeech.length-1>>
<<print "\""+_reactSpeech[random(0,$_i)] + "\"" + " "+_reactPerson+" " + _reactTone +".">>
<<if $adultshopstate is "sydney" and $_purityLoss>>
<<npcincr Sydney purity -1>><<lspurity>>
<</if>>
<</widget>>
<<widget "adultShopPersonEvent">>
<<endevent>><<generateAdultShopCustomer 1>>
<<if _reactPerson is "Sirris">>
<<switch random(0,8)>>
<<case 0>>
<<set $_topic to either("running your own business","pegging","various lubricant brands","butt plugs","hygiene","body paint","dildos","strokers","various condom types","vibrators","condoms vs. diaphrams")>>
<<if random(1) is 0>>
_reactPerson discusses the merits of $_topic with a <<person1>><<person>>.
<<else>>
<<generateAdultShopCustomer 2 "partner">>
_reactPerson discusses the merits of $_topic with a <<person1>><<person>> and a <<person2>><<person>>.
<</if>>
<<case 1 2 3>>
_reactPerson works the till.
<<case 4 5>>
_reactPerson is showing customers various <<print either("dildos","strap-ons","butt plugs","lubricants","ball gags","latex outfits","chastity devices")>>.
<<case 6>>
<<generateAdultShopCustomer 2 "partner">>
_reactPerson discusses couples <<print either("strap-ons","roleplay","costumes","dildos","bondage wear")>> with a <<person1>><<person>> and a <<person2>><<person>>.
<<case 7>>
_reactPerson signs for a package.
<<case 8>>
_reactPerson pours through documents.
<</switch>>
<<else>>
<<switch random(0,7)>>
<<case 0 1 2>>
_reactPerson wipes the counter clean.
<<case 3>>
_reactPerson diligently cleans the windows.
<<case 3>>
_reactPerson is stocking shelves.
<<case 4>>
_reactPerson is coming out of the stock room, pushing a dolly of stock.
<<case 5>>
_reactPerson pours over a clipboard.
<<case 6>>
<<if !_sydneyStatus.includes("corrupt")>>
_reactPerson dodges a handsy customer and retreats behind the counter.
<<else>>
_reactPerson smacks away the hands of a customer and continues about <<nnpc_his "Sydney">> duties.
<</if>>
<<case 7>>
_reactPerson dusts the products.
<</switch>>
<</if>>
<</widget>>
<<widget "getadultshopstate">>
<<sydneySchedule>>
<<if $hour gte 21 or $weekday is 1 or ($weekday is 7 ? $hour lt 9 : $hour lt 16) or $adultshophelped is 1>>
<<set $adultshopstate to "closed">>
<<elseif _sydney_location is "shop">>
<<set $adultshopstate to "sydney">>
<<else>>
<<set $adultshopstate to "sirris">>
<</if>>
<</widget>>
<<widget "generateAdultShopCustomer">>
/* Generates random customers with descriptors unique to the store. _args[1] turns the NPC into a partner */
<<set $_customertype to [{description:"vulgar",hp:220},{description:"shady",hp:220},{description:"shifty",hp:220},{description:"rotund",hp:250},{description:"slick-haired",hp:200},{description:"muscular",hp:275},{description:"senior",hp:175},{description:"flamboyant",hp:200},{description:"mouth-breathing",hp:200},{description:"creepy",hp:250},{description:"slender",hp:200},{description:"giggly",hp:200},{description:"boney",hp:175}]>>
<<switch _args[0]>>
<<case 1>> <<generate1>>
<<case 2>>
<<if _args[1] isnot undefined>>
<<generatep2>>
<<else>>
<<generate2>>
<</if>>
<<case 3>>
<<if _args[1] isnot undefined>>
<<generatep3>>
<<else>>
<<generate3>>
<</if>>
<<case 4>>
<<if _args[1] isnot undefined>>
<<generatep4>>
<<else>>
<<generate4>>
<</if>>
<<case 5>>
<<if _args[1] isnot undefined>>
<<generatep5>>
<<else>>
<<generate5>>
<</if>>
<<case 6>>
<<if _args[1] isnot undefined>>
<<generatep6>>
<<else>>
<<generate6>>
<</if>>
<</switch>>
<<set $_npc to $NPCList[_args[0]-1]>>
<<if $_npc.pronoun is "m">>
<<set $_customertype.push({description:"handsome",hp:200},{description:"rugged",hp:250},{description:"brutish",hp:275},{description:"foppish",hp:175},{description:"toned",hp:250})>>
<<set $_npc.description to $_customertype[random(0,$_customertype.length-1)].description>>
<<set $_npc.fullDescription to $NPCList[0].description + " man">>
<<set $_npc.healthmax to $_customertype[random(0,$_customertype.length-1)].hp>>
<<else>>
<<set $_customertype.push({description:"pretty",hp:200},{description:"cute",hp:200},{description:"plush",hp:250},{description:"busty",hp:220},{description:"curvy",hp:220})>>
<<set $_npc.description to $_customertype[random(0,$_customertype.length-1)].description>>
<<set $_npc.fullDescription to $NPCList[0].description + " woman">>
<<set $_npc.healthmax to $_customertype[random(0,$_customertype.length-1)].hp>>
<</if>>
<</widget>>
<<widget "clearadultshopvariables">>
<<unset $adultshopintro>>
<<endnpc>>
<<endevent>>
<</widget>>
<<widget "adultshopentryevent">>
/* Events which take you to a specific passage instead of the usual store */
<<endevent>><<cleareventpool>><<getadultshopstate>>
<<addinlineevent "entershop" 20>>
<<adultshopicon>><<link [[Adult Shop (0:01)|Adult Shop]]>><<pass 1>><</link>>
<</addinlineevent>>
<<if $adultshopstate is "sirris">>
<<addinlineevent "sirrisshopassist" 1>>
<<adultshopicon>><<link [[Adult Shop (0:01)|Sirris Shop Assistant 1]]>><<pass 1>><</link>>
<</addinlineevent>>
<</if>>
<<if $adultshopstate is "sydney" and ($NPCName[$NPCNameList.indexOf("Whitney")].state is "active" or $NPCName[$NPCNameList.indexOf("Whitney")].state is "rescued")>>
<<addinlineevent "whitneydildothief" 1>>
<<adultshopicon>><<link [[Adult Shop (0:01)|Whitney Dildo Thief]]>><<pass 1>><</link>>
<</addinlineevent>>
<</if>>
<<if $adultshopstate is "sydney">>
<<addinlineevent "customerdildoflirtingsydney" 1>>
<<adultshopicon>><<link [[Adult Shop (0:01)|Adult Shop Customer Dildo Flirt Sydney]]>><<pass 1>><</link>>
<</addinlineevent>>
<</if>>
<<if $adultshopstate is "sydney" and $sydneyDaily isnot undefined and !$sydneyDaily.adultshop>>
<<addinlineevent "sydneybackroominvitation" 5>>
<<adultshopicon>><<link [[Adult Shop (0:01)|Sydney Backroom Invitation Enter]]>><<pass 1>><</link>>
<</addinlineevent>>
<</if>>
<<runeventpool>>
<</widget>>
<<widget "giveNPCsextoy">>
/* args[0] = NPC index */
/* args[1] = Toy name. Possible toys: ("dildo","length of anal beads","riding crop","flog") */
/* args[2] = Hand. Left blank it will select a random hand */
<<if _args[0] isnot undefined and _args[1]>>
<<set $_npc to _args[0]>>
<<set $_toy to _args[1]>>
<<if _args[2] isnot undefined>>
<<set $NPCList[$_npc][_args[2]+"tool"] to $_toy>>
<<set $NPCList[$_npc][_args[2]+"hand"] to "dildo_reveal">>
<<else>>
<<if random(0,1) is 0>>
<<set $NPCList[$_npc].lefttool to $_toy>>
<<set $NPCList[$_npc].lefthand to "dildo_reveal">>
<<else>>
<<set $NPCList[$_npc].righttool to $_toy>>
<<set $NPCList[$_npc].righthand to "dildo_reveal">>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "adultShopOpeningProgressJournal">>
<<if $adultshopgrandopening is true>>
The grand opening of Sirris' adult shop is taking place on Elk Street.
<br>
<<elseif $adultshopintro is 1 and $adultshopunlocked is undefined>>
<<set $_theshop to "The adult shop">>
<<set $_youcanhelp to "You can help Sydney here on Fridays after 4pm.">>
<br>
<<if $adultshopprogress gte 22>>
$_theshop's official opening is on Friday from 4pm.
<<elseif $adultshopprogress gte 18>>
$_theshop is nearing completion. $_youcanhelp
<<elseif $adultshopprogress gte 14>>
$_theshop is halfway to completion. $_youcanhelp
<<elseif $adultshopprogress gte 7>>
$_theshop is starting to take shape. $_youcanhelp
<<elseif $adultshopprogress gte 2>>
$_theshop is in disrepair. $_youcanhelp
<<else>>
$_theshop is in great disrepair. $_youcanhelp
<</if>>
<br>
<</if>>
<</widget>>
<<widget "adultshopclerkevents">>
<<generateAdultShopCustomer 1>>
<<cleareventpool>>
<<adultShopWage>>
<<addinlineevent "uneventful" 0.5>>
The shift passes uneventfully. You earn <<moneyGain _wage>><<glove "Sirris">><<npcincr Sirris love 1>>
<br><br>
<<link [[Return|Adult Shop]]>><</link>>
<</addinlineevent>>
<<addinlineevent "uneventful2" 0.5>>
<<set $_tip to _wage>>
<<if $awareness gte 300 and $promiscuity gte 74>>
You provide good advice to customers and converse with ease.<<control 1>><<stress -1>><<gcontrol>><<lstress>><<glove "Sirris">><<npcincr Sirris love 1>>
<<set $_tip to _wage+random(1,5)*(random(1,10)+($mathstrait / 4)+($allure/4000))>>
<<else>>
You manage the conversions, but find them uncomfortable nonetheless.<<stress -1>><<lstress>><<gtiredness>><<tiredness 2>>
<</if>>
<br><br>
You earn <<moneyGain $_tip>>.
<br><br>
<<link [[Return|Adult Shop]]>><</link>>
<</addinlineevent>>
<<addinlineevent "vipnope" 0.1>>
A <<person1>><<person>> steps through the doors in expensive-looking business attire. As you make eye contact, <<he>> spins on <<his>> heels to stroll out the door while whistling a tune.
<br><br>
You earn <<moneyGain _wage>>.<<npcincr Sirris love 1>><<glove "Sirris">>
<br><br>
<<link [[Return|Adult Shop]]>><</link>>
<</addinlineevent>>
<<addinlineevent "stockingshelves" 1>>
As you're stocking shelves
<<set $_randomitem to either("some dildos","some anal beads","some ball gags","anal eggs","butt plugs","a patch of lube","bottles of lube")>>
<<if $worn.feet.type.includes("heels")>>
you slip on $_randomitem, falling and spraining your ankle.<<gpain>><<gstress>><<pain 4>><<stress 5>>
<<elseif $worn.feet.type.includes("rugged")>>
you crush $_randomitem with your heavy footwear, but fortunately you keep your balance.<<gstress>><<stress 3>>
<<else>>
you almost slip on $_randomitem, but keep your footing.<<gstress>><<stress 3>>
<</if>>
<br><br>
You earn <<moneyGain _wage>>.<<glove "Sirris">><<npcincr Sirris love 1>><<gtiredness>><<tiredness 3>>
<br><br>
<<link [[Return|Adult Shop]]>><</link>>
<</addinlineevent>>
<<addinlineevent "outfitcompliment" 1>>
/*Customer compliments you on your costume/fetish wear/school uniform/formal outfit/compliments your service skills*/
<<generateAdultShopCustomer 1>><<person1>>
<<if $worn.upper.type.includes("fetish") or $worn.upper.type.includes("costume") or ($worn.upper.type.includes("school") and random(0,3) is 0)>>
"Nice outfit you're wearing. Very <<cute>>," a <<person>> says, leering at your $worn.upper.name and <<breasts>>.<<gstress>><<gcontrol>><<control 5>><<stress 3>>
<<elseif $worn.upper.type.includes("school")>>
"School <<girl>>, nice. I've got a lesson for you right here!" <<He>> <<laughs>>, grabbing <<his>> crotch.<<gstress>><<stress 5>>
<<else>>
<<switch random(0,2)>>
<<case 0 1>>
"You're doing a good job," a <<person>> compliments.<<lstress>><<gcontrol>><<control 5>><<stress -5>>
<<case 2>>
A <<person>> eyes up your chest.
<<stress 5>>
<<exposedcheck>>
<<if $player.perceived_breastsize lte 1>>
"I'd lick those nipples, cutie," <<he>> remarks.<<gstress>><<stress 5>><<insecurity "breasts_tiny" 5>><<ginsecurity "breasts_tiny">>
<<elseif $player.perceived_breastsize lte 5>>
"Cute lil' titties!" <<He>> exclaims, grinning broadly.<<gstress>><<stress 5>><<insecurity "breasts_small" 5>><<ginsecurity "breasts_small">>
<<elseif $player.perceived_breastsize lte 7>>
"Get a load of those honkers," <<he>> jeers.<<gstress>><<stress 5>><<insecurity "breasts_big" 5>><<ginsecurity "breasts_big">>
<<else>>
"Nice cow tits. I'd suck on them all day," <<he>> jeers. <<He>> purses <<his>> lips and makes a suckling motion.<<gstress>><<stress 5>><<insecurity "breasts_big" 5>><<ginsecurity "breasts_big">>
<</if>>
<</switch>>
<</if>>
<br><br>
<<set $_tip to _wage+random(1,5)*(random(1,10)+($mathstrait / 4)+($allure/4000))>>
<<He>> leaves you a tip. You earn <<moneyGain $_tip>>.<<npcincr Sirris love 1>><<glove "Sirris">>
<br><br>
<<link [[Return|Adult Shop]]>><</link>>
<</addinlineevent>>
<<addinlineevent "customerthankyoutip" 1>>
/*tip is based on maths tip chance \$_shoptip*=random(1,10)+($mathstrait / 4)+($allure/4000)*/
<<generateAdultShopCustomer 1>><<person1>>
You spend some time with a <<person>>, helping <<him>> select a range of products. <<He>> thanks you profusely and tries to get handsy, but you manage to deflect <<him>>.<<gstress>><<gtiredness>>
<br><br>
<<set $_tip to _wage+random(1,5)*(random(1,10)+($mathstrait / 4)+($allure/4000))>>
To show <<his>> appreciation for your sevice, <<he>> leaves you a tip. You earn <<moneyGain $_tip>>.<<npcincr Sirris love 1>><<glove "Sirris">>
<br><br>
<<link [[Return|Adult Shop]]>><</link>>
<</addinlineevent>>
<<addinlineevent "students" 1>>
/* Low school status event */
<<generatey1>><<generatey2>><<generatey3>>
A small group of students enter the store. You recognise them from school.
<br><br>
<<if $cool lte 80>>
"Hey, you're that freak from school," a <<person1>><<person>> jeers.
<br>
<<if $worn.upper.type.includes("school")>>
"<<pShe>>'s still in <<pher>> school uniform. What a poor orphan loser!" A <<person2>><<person>> <<print either("laughs","chortles","giggles")>>.
<<else>>
"You work in those ugly clothes? Weirdo."
<</if>>
<br>
"<<pShe>> looks <<cute>> like that," a <<person3>><<person>> interjects, looking you up and down.
<br>
"Shut up, <<pshes>> a freak!" A <<person2>><<person>> admonishes.
<br>
"Whatever, let's leave this weirdo's store," the <<person1>><<person>> says.<<gstress>><<gtrauma>><<trauma 5>><<stress 5>><<status -1>><<lcool>>
<br>
<<elseif $cool lt 140>>
"Do I know you from somewhere? School? Huh," a <<person1>><<person>> <<laughs>> <<if random(1) is 1>>to <<him>>self.<<else>>along with a <<person2>><<person>>.<</if>><<gstress>><<stress 5>>
<br>
<<else>>
"Looking good mate!" a <<person1>><<person>> compliments.<<lstress>><<ltrauma>><<gcontrol>><<stress -5>><<trauma -5>><<control 5>>
<br>
<</if>>
<br>
You earn <<moneyGain _wage>>.<<npcincr Sirris love 1>><<glove "Sirris">>
<br><br>
<<link [[Return|Adult Shop]]>><</link>>
<</addinlineevent>>
<<addinlineevent "gimp1" 1>>
<<generateAdultShopCustomer 1>><<generateyv2>>
A <<person2>><<person>> has downcast eyes as <<hes>> led around the shop on a leash. A <<person1>><<person>> takes delight in yanking the chain when the <<person2>><<personsimple>> isn't expecting it.
<br>
The <<person1>><<person>> purchases several <<print either("huge dildos","large dildos","dildos","whips and flogs","very large butt plugs and anal beads")>>. <<He>> grins at <<his>> companion lecherously as you complete the sale.
<<if $awareness gte 300>>
While the <<person2>><<personsimple>>'s eyes remain downcast throughout the transaction, you can't help but notice <<he>> trembles in sexual ecstacy.
<<else>>
The <<person2>><<personsimple>>'s hollow eyes remain downcast throughout the transaction.
<</if>>
<br><br>
<<set $_tip to _wage+random(1,5)*(random(1,10)+($mathstrait / 4)+($allure/4000))>>
<<person1>><<He>> leaves you a tip. You earn <<moneyGain $_tip>>.<<npcincr Sirris love 1>><<glove "Sirris">>
<br><br>
<<link [[Return|Adult Shop]]>><</link>>
<</addinlineevent>>
<<if $cool lt 80 or $debug is 1>>
/* school status event */
<<addinlineevent "studentbully" 1>>
<<endevent>>
<<generatey1>><<person1>>
A <<person>> motions you over.
<br><br>
"I recognise you from class. You're working in a sex shop!" <<He>> laughs in your face. "Wait 'til the others hear about this! Unless..."
<<He>> trails off as <<he>> eyes you up and down.
<br><br>
<<if $promiscuity gte 55>>
<<link [[Offer your body|Adult Shop School Bully Offer Your Body]]>><<stress 12>><<trauma 12>><</link>><<promiscuous4>><<ggstress>><<ggtrauma>>
<br>
<</if>>
<<if $submissive lte 850>>
<<link [[Demand they leave|Adult Shop School Bully Assertive]]>><<status -15>><<stress 5>><<control 5>><</link>><<llcool>><<gstress>><<gcontrol>>
<br>
<</if>>
<<link [[Endure|Adult Shop School Bully Endure]]>><<status -5>><<stress 5>><<trauma 5>><</link>><<lcool>><<gstress>><<gtrauma>>
<</addinlineevent>>
<</if>>
<<if $NPCName[$NPCNameList.indexOf("Whitney")].state isnot "dungeon" and $whitneyromance gte 1 and !$adultShopWhitney and $adultshopstate isnot "sydney" and $NPCName[$NPCNameList.indexOf("Whitney")].dom gte 10>>
<<addinlineevent "whitneytoysex" 1>>
/*Whitney arm locks you, forces you outside, spanks you with a flog.*/
<<set $adultShopWhitney to true>> /* this event will only happen once a week */
<<npc "Whitney">>
As you're leaning over stocking shelves, a hand twists your arm behind your back. The faint scent of cigarettes fills your nostrils.
<br><br>
"Hey, <<slut>>," Whitney jeers, licking your ear. You feel a blunt object poke your <<bottom>>.<<pain 3>><<gpain>>
<<if $NPCName[$NPCNameList.indexOf("Whitney")].dom gte 15>>
"You're coming with me."
<<elseif $NPCName[$NPCNameList.indexOf("Whitney")].dom gte 10 and $NPCName[$NPCNameList.indexOf("Whitney")].love gte 20>>
/*"Why don't you come along and let me use this on you?"*/
"Why don't you be a good slut and come along?"
<<else>>
"Be a good <<bitch>> and come with me."
<</if>>
<br>
<br>
<<link [[Go with Whitney|Adult Shop Whitney Spank Agree]]>><</link>><<ggdom "Whitney">><<gglove "Whitney">><<llove "Sirris">>
<br>
<<link [[Refuse|Adult Shop Whitney Spank Refuse]]>><</link>><<lldom "Whitney">><<lllove "Whitney">>
<</addinlineevent>>
<</if>>
<<if $adultshopstate is "sydney">>
<<addevent "sydneyEvent1AnalBeads" 1>>
<<addevent "sydneyEvent2CuffedSydney" 1>>
<<addevent "sydneyEvent3HumblePeddlerofHonestWares" 1>>
<<addevent "sydneyEvent4Backrooms" 1>>
<<addinlineevent "whitneydildothief" 1>>
<<endevent>>
As you step into the store you hear Sydney yelling. "Hey, put that down and get out of here!"
<br><br>
You turn to see Whitney flash you a rakish grin as <<nnpc_he Whitney>> shoves past with a hand full of dildos.
<br><br>
<<link [[Approach Sydney|Adult Shop Dildo Thief Approach Sydney]]>><<set $phase to 0>><</link>>
<<if $submissive lte 850 or $debug is 1>>
<br>
<<link [[Chase Whitney|Adult Shop Dildo Thief Chase 1]]>><</link>>
<</if>>
<</addinlineevent>>
<<addinlineevent "sydneyCustomerDildoFlirt" 1>>
<<generateAdultShopCustomer 1>><<person1>>
<<sydneyStatusCheck>>
<<npc "Sydney" 2>>
<<set _toy to randomSexToy("dildos and whips")>><<set $shoptoy to _toy>>
A <<person>> enters the shop and after a few minutes makes a selection. On <<his>> way to the checkout <<he>> comes to a stop, <<his>> eyes falling on you.
<br><br>
"Hey, I'm thinking of buying this but I don't know," <<He>> sets the _toy on the counter. "It'd be kind of boring by myself. How about you help me try it out, see if it suits my needs?"
<br><br>
<<person2>>
<<if _sydneyStatus.includes("pure")>>
"We don't allow product sampling but we can certainly try and help with any questions you might have." Sydney appears and picks up the _toy, "Now lets see-"
Sydney's face goes red as <<he>> reads the packaging. Leaning over to you <<he>> whispers, "Is this really what this is for?"
<<set $phase to 0>>
<<elseif _sydneyStatus.includes("corrupt")>>
"We don't allow product sampling but we can certainly give our recommendations." Sydney appears and picks up the _toy, "Now lets see-"
<<He>> smiles as <<he>> examines the _toy. Leaning over to you <<he>> whispers, "Doesn't this one look fun?" <<He>> nudges you with a wink before turning back to the customer.
<<set $phase to 1>>
<<else>>
"We don't allow product sampling but we can certainly help with any questions you might have." Sydney appears and picks up the _toy. "Now lets see-"
<<He>> furrows <<his>> brow in concentration as <<he>> reads the package. Leaning over to you <<he>> whispers, "this is the maximum pleasure version, isn't it?"
<<set $phase to 3>>
<</if>>
<br><br>
<<link [[Next|Adult Shop Clerk Sydney Customer Dildo Flirt]]>><</link>>
<</addinlineevent>>
<</if>>
<<if $weekday is 7 or $weekday is 6>>
<<addinlineevent "adultshopleighton" 0.5>>
Leighton walks into the store.
<<npc "Leighton">><<person1>>
You think <<he>> recognises you but <<he>> simply busies <<himself>> browsing the <<print either("magazines","videos","lubricants")>>. <<He>> waits until Sirris is at the counter before making <<his>> purchase.
<br><br>
The rest of your shift is uneventful. You earn <<moneyGain 15>>.<<npcincr Sirris love 1>><<glove "Sirris">>
<br><br>
<<link [[Return|Adult Shop]]>><</link>>
<</addinlineevent>>
<</if>>
<<addinlineevent "dildolesson" 1>>
<<generateAdultShopCustomer 1>><<person1>>
A <<person>> approaches the counter with a handful of dildos. "Hey <<girl>>. I haven't used one of these things before. I need a demonstration."
<br><br>
<<if $promiscuity gte 35 and $awareness gte 200>>
<<link [[Offer to show them privately|Adult Shop Dildo Lesson Seduction]]>><<set $seductiondifficulty to 8000>><</link>><<seductiondifficulty>>
<br>
<</if>>
<<if $submissive lte 500>>
<<link [[Get angry|Adult Shop Dildo Lesson Refuse]]>><<set $phase to 1>><<def 1>><<trauma -6>><<stress -6>><<npcincr Sirris love -5>><</link>><<defianttext>><<ltrauma>><<lstress>><<llove "Sirris">>
<br>
<</if>>
<<link [[Deflect|Adult Shop Dildo Lesson Refuse]]>><<set $phase to 0>><</link>>
<br>
<</addinlineevent>>
<<addinlineevent "customerassistance" 1>>
<<generateAdultShopCustomer 1>><<person1>>
A <<person>> approaches the counter looking confused and embarrassed.
"Uh, hi. Can you help me find a…" Lost for words, <<he>> resorts to gestures.
<<if $awareness gte 300>>
<br><br>
<<if $submissive lte 850>>
<span class="lewd">You give the <<personsimple>> a knowing grin.</span> "Oh, so you're into that. I never would have guessed."
<<else>>
<span class="lewd">You smile at the <<personsimple>>.</span> "We have what you're looking for."
<</if>>
You point to an item on a nearby shelf. The <<personsimple>> eagerly hurries over to it.
<br><br>
"Yes! This is it!" <<He>> turns red with embarrassment and avoids eye contact as you complete the transaction.
<br><br>
<<set $_tip to _wage+random(1,5)*(random(1,10)+($mathstrait / 4)+($allure/4000))>>
<<person1>><<He>> leaves you a tip. You earn <<moneyGain $_tip>>.<<npcincr Sirris love 1>><<glove "Sirris">>
<<else>>
<br><br>
<<if $wolfbuild gte 20 or $catbuild gte 20>>
You tilt your head back and forth as <<he>> tries to describe the object but you <span class="blue">have no idea what <<he>> wants.</span>
<<else>>
<span class="blue">You scratch your head in confusion.</span>
<</if>>
"Sorry, <<if $NPCList[0].pronoun is "m">>sir<<else>>ma'am<</if>>. I've no idea what you want."
The <<personsimple>>'s gestures become erratic, <<his>> face turning bright red. You shrug your shoulders.
<br><br>
"Oh come on, don't be so dense! It's your job to know this stuff!" <<He>> shouts. You remain silent. "Where's your manager!"<<gstress>><<stress 3>><<gtrauma>><<trauma 3>>
<br><br>
"Is there a problem?" Sirris asks after hearing the shouting.
The <<person>> goes on to describe the object in question, making sure to point out how stupid you are for not knowing. Sirris picks up an item from the shelf and completes the customer's transaction before giving you a heavy sigh and shaking <<nnpc_his Sirris>> head. <<llove "Sirris">><<npcincr Sirris love -2>>
<br><br>
That didn't go well, but at least you learned something. You earn <<moneyGain _wage>>.<<gawareness>><<awareness 2>>
<</if>>
<br><br>
<<link [[Return|Adult Shop]]>><</link>>
<br>
<</addinlineevent>>
<<if $demon gte 6 or $angel gte 6 or $fallenangel gte 2>>
<<addinlineevent "divineconfrontation" 0.5>>
<<generateAdultShopCustomer 1>><<person1>>
A <<person>> enters the shop. <<He>> peruses the shop carefully for several minutes before making selections. When the <<personsimple>> sees you however, <<he>> <span class="purple">stops and stares with wide eyes.</span>
<br><br>
Setting the items back on the shelf <<he>> makes haste towards the exit, clasping <<his>> hands together across <<his>> chest.
<<if $angel gte 6>>
"Please forgive me."
<<elseif $fallenangel gte 2>>
"I hope that never happens to me."
<<elseif $demon gte 6>>
"Is this what I have become?"
<</if>>
<<He>> exclaims, uttering a prayer as <<he>> leaves.
<br><br>
The rest of the shift passes uneventfully. You earn <<moneyGain _wage>>.
<br><br>
<<link [[Return|Adult Shop]]>><</link>>
<br>
<</addinlineevent>>
<</if>>
<<if $angel gte 4 or $player.virginity.penile is true and $player.virginity.vaginal is true or $player.temple_virginity is true>>
<<addinlineevent "defilethepure" 0.5>>
<<set _sheila to "little gal">>
<<switch $bodysize>>
<<case 0>>
<<if $player.gender_appearance is "m">>
<<set _sheila to "little boy">>
<<else>>
<<set _sheila to "little girl">>
<</if>>
<<case 1>>
<<if $player.gender_appearance is "m">>
<<set _sheila to "little guy">>
<<else>>
<<set _sheila to "little gal">>
<</if>>
<<case 2>>
<<if $player.gender_appearance is "m">>
<<set _sheila to "lad">>
<<else>>
<<set _sheila to "lass">>
<</if>>
<<case 3>>
<<if $player.gender_appearance is "m">>
<<set _sheila to "big guy">>
<<else>>
<<set _sheila to "big gal">>
<</if>>
<</switch>>
<<generateAdultShopCustomer 1>><<person1>>
<<set _toy to randomSexToy("dildos and whips")>>
<<giveNPCsextoy 0 _toy>>
A <<person>> enters the shop. <<He>> glances in your direction, then stops and has a double take. You can practically see <<him>> salivate as <<he>> ogles you. <<gstress>><<stress 2>>
<br><br>
<<He>> picks up a _toy as <<he>> approaches the counter.
"What's a pure _sheila like you doing in a place like this?"
<<He>> briefly scans the shop for other people. "I'd love to ravage and defile someone like you..."
<br><br>
Before you know it, <span class="red"><<he>> reaches out and pulls you over the counter.</span>
<br><br>
<<link [[Next|Adult Shop Clerk Angel Molestation]]>><<set $molestationstart to 1>><</link>>
<</addinlineevent>>
<</if>>
<<rngWraith 1>>
<<if _wraithEvent is true and $awareness gt 300>>
<<addinlineevent "wraithdildoswarm" 2>>
As you're stocking a shelf with dildos, the toys start shaking. A breathless voice whispers in your ear.
<br><br>
"<span class="wraith"><<print either(
"And sheep stand around. They think no shame of us.","Not to the deaf we sing. The forest answers all.","The rose. On dark wings.","More cursed. Writhe.","Maelstrom, tirade.","A heartbeat is a privilege.","Hear them echo. Here they echo.")>></span>"
<br><br>
Pale hands grasp you as the light dims, pulling you into a dark abyss. You find yourself in a black room lit by an ethereal glow emanating from the shelf you were working on. The dildos writhe, each one elongating and sprouting eyes. <span class="purple">They glare at you lustily.</span>
<br><br>
<<link [[Next|Adult Shop Dildo Swarm]]>><<set $molestationstart to 1>><</link>>
<</addinlineevent>>
<</if>>
/* Event ideas: */
/* You help courier with packages, get gangraped */
/* High rape fame event */
/* Model fame event? */
<<runeventpool>>
<</widget>>
<<widget "passoutadultshop">>
/*ToDo: Pregnancy, remove $pregnancyTesting to properly enable*/
<<if $sexStats.vagina.pregnancy.waterBreaking is true and $pregnancyTesting>>
<<pregnancyWatersBrokenPassout "adultShop">>
<<else>>
<<link [[Everything fades to black...|Adult Shop Passout Bondage]]>><</link>>
<</if>>
<</widget>>
<<widget "adultShopWage">>
<<set _wage to 15>>
<</widget>>
<<widget "unlockAdultShop">><<nobr>>
<<set $adultshopunlocked to true>>
<<unset $adultshopgrandopening>>
<<unset $adultshopopeningevent>>
<<unset $adultshopopeningsydney>>
<<if $adultshopdegree is undefined>>
<<set $effectsmessage to 1>>
<<set $toy_message to 1>>
<<set $adultshopdegree to 1>>
<</if>>
<</nobr>><</widget>><<set $outside to 1>><<set $location to "alley">><<effects>><<set $bus to "commercial">><<getTarget true>>
당신은 상업 지구의 골목길에 있다.
<<if $daystate is "day">>
번화가에서 소란스러운 소리가 들린다.
<<elseif $daystate is "night">>
근처 건물에서 웃음소리가 들린다.
<<else>>
문들이 많이 열려있고 안에서는 목소리가 들려온다.
<</if>>
왼쪽에는 사다리가 있다. 당신은 그게 당신을 지붕까지 데려다줄 거라고 생각한다.
<<streeteffects>>
<br><br>
<<if $exposed gte 1>>
<<exhibitionism "alley">>
<<if $daystate isnot "night">>
코누다투스 거리는 가판대들로 가득 차 있다. 당신은 그것들 밑에 숨어서 거리를 건널 수 있을지도 모른다. 하지만 만약 일이 안 좋게 흘러간다면, 당신은 혼잡한 거리 한복판에서 노출하고 있는 자신을 발견할 것이다.
<br><br>
<</if>>
<</if>>
<<if $arousal gte $arousalmax>>
<<orgasmstreet>>
<</if>>
<<if $stress gte $stressmax and !$possessed>>
<<passoutalley>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if ($danger gte (9900 - $allure) or $eventforced) and $eventskip is 0>>
<<eventsstreet>>
<<else>>
<<if $map.top is true>>
<<map "commercial">>
<br>
<</if>>
주요 장소
<br>
<<if $daystate isnot "night" and $exposed gte 1>>
<<link [[가판대 밑으로 숨어든다 (0:10)|Stalls Ex]]>><<pass 10>><</link>>
<br>
<<if $exposed gte 2>>
<<if $exhibitionism gte 75>>
<<link [[번화가를 가로질러 공원으로 들어간다 (0:05)|Cream Ex Naked]]>><</link>><<if $ex_cream isnot 1>><<exhibitionist5>><</if>>
<br>
<</if>>
<</if>>
<<if $exposed is 1>>
<<if $exhibitionism gte 35>>
<<link [[번화가를 가로질러 공원으로 들어간다 (0:05)|Cream Ex Undies]]>><</link>><<if $ex_cream isnot 1>><<exhibitionist3>><</if>>
<br>
<</if>>
<</if>>
<</if>>
<<link [[사다리를 오른다 (0:02)->Commercial rooftops]]>><<pass 2>><</link>>
<br><br>
<<if $daystate isnot "night" and $exposed gte 1>>
<<else>>
<<add_link "이동<br>">><<hideDisplay>>
<<connudatus>>
<<cliff>>
<<wolf>>
<<high>>
<<loiter>>
<</if>>
<<add_link "<br>다른 경로<br>">><<hideDisplay>>
<<if $exposed gte 1 and $daystate isnot "night">>
<<else>>
<<residential>>
<<park>>
<</if>>
<<stormdrain>>
<<displayLinks>>
<<if $map.top isnot true>>
<br>
<<map "commercial">>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>>당신은 너무 무리했다.
<br><br>
<<passout>>
<<set $safealley to 0>>
<<set $dangeralley to 0>>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>><<set $dangeralley to random(1, 100)>><</if>>
<<if $danger lt (9900 - $allure)>><<set $safealley to random(1, 100)>><</if>>
<<if $dangeralley gte 71>>
<<link [[일어난다|Abduction]]>><<set $molestationstart to 1>><</link>>
<<elseif $dangeralley gte 45>>
<<link [[일어난다|Street Wake]]>><</link>>
<<elseif $dangeralley gte 1>>
<<link [[일어난다|Molestation alley]]>><<set $molestationstart to 1>><</link>>
<</if>>
<<if $safealley gte 1>><<ambulance>><</if>>
<<pass 1 hour>>
<<trauma 6>><<set $stress -= 2000>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<strangeman2init>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
아무도 당신을 돕지 않는다.
<<set $alarm to 0>>
<<if $drugged gte 1>>약에 취한 상태로는, 당신의 비명소리는 별로 설득력 있게 들리지 않는다.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음->Industrial Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->Industrial Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음->Molestation Industrial]]>><</link>></span><<nexttext>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음->Industrial Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->Industrial Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음->Molestation Industrial]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<ejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<HePost "은">> 마지막으로 당신의 얼굴을 한 대 때리고는, 당신을 땅에 내버려 두고 떠났다.
<<violence 3>>
<br><br>
<<elseif $enemyanger gte 1>>
아무 말 없이 <<hePost "은">> 일어섰고 당신을 땅에 내버려 두고 떠났습니다.
<br><br>
<<else>>
<<hePost "은">> 웃으면서 당신의 뺨에 키스한다. "이건 네 거야." <<HePost "은">> 일어섰고 당신을 땅에 내버려 두고 떠났다.
<br>
당신은 <<moneyGain 5>>를 얻었다.
<br><br>
<</if>>
<<stealclothes>>
<br><br>
<<tearful>> 당신은 일어난다.
<br><br>
<<clotheson>>
<<endcombat>>
<<industrialeventend>><<effects>>
<<HePost "은">> 고통으로 움찔하며, 당신이 도망칠 기회를 준다. <<tearful>> 당신은 다리에 힘이 풀려 쓰러져 움직이지 못할 때까지 달렸다.
<br><br><br><br>
<<clotheson>>
<<endcombat>>
<<industrialeventend>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<generate1>><<strangeman2init>><<set $enemyanger += 60>>
당신은 깨어나 낯선 <<person1>><<personPost>>에 의해 쓰레기통 뒤로 끌려가는 자신을 발견했다.
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
아무도 당신을 돕지 않는다.
<<set $alarm to 0>>
<<if $drugged gte 1>>약에 취한 상태로는, 당신의 비명소리는 별로 설득력 있게 들리지 않는다.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음->Alley Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->Alley Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음->Molestation alley]]>><</link>></span><<nexttext>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음->Alley Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->Alley Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음->Molestation alley]]>><</link>></span><<nexttext>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<strangewoman1init>><<set $enemyanger += 60>><<set $NPCList[0].lefthand to "hair">>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
아무도 당신을 돕지 않는다.
<<set $alarm to 0>>
<<if $drugged gte 1>>약에 취한 상태로는, 당신의 비명소리는 별로 설득력 있게 들리지 않는다.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음->Commercial Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->Commercial Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음->Molestation Commercial]]>><</link>></span><<nexttext>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음->Commercial Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->Commercial Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음->Molestation Commercial]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<HePost "은">> 긴장하며 신음소리를 죽이기 위해 <<hisPost "의">> 입술을 당신의 목에 파묻는다.
<br><br>
<<ejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<HePost "은">> 당신을 세게 깨물고는 말없이 떠났다.<<violence 3>>
<br><br>
<<elseif $enemyanger gte 1>>
아무 말 없이 <<hePost "은">> 일어섰고 당신을 풀 위에 내버려 두고 떠났다.
<br><br>
<<else>>
<<hePost "은">> 웃으면서 당신의 뺨에 키스한다. "이건 네 거야." <<HePost "은">> 일어섰고 당신을 풀 위에 내버려 두고 떠났다.
<br>
당신은 <<moneyGain 5>>를 얻었다.
<br><br>
<</if>>
<<tearful>> 당신은 일어난다.
<br><br>
<<clotheson>>
<<endcombat>>
<<commercialeventend>><<effects>>
<<HePost "은">> 고통으로 움찔하며, 당신이 도망칠 기회를 준다. <<tearful>> 당신은 코너 몇 개를 지나간 후, 과일상자 뒤에 숨었다. 아무도 따라오지 않는다.
<br><br><br><br>
<<clotheson>>
<<endcombat>>
<<commercialeventend>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<strangeman2init>>
<</if>>
<<if $phase is 1>><<enable_rescue>><</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<span id="next"><<link [[다음->Residential Alarm]]>><</link>></span><<nexttext>>
<<else>>
아무도 당신을 돕지 않는다.
<<set $alarm to 0>>
<<if $drugged gte 1>>약에 취한 상태로는, 당신의 비명소리는 별로 설득력 있게 들리지 않는다.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음->Residential Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->Residential Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음->Molestation Residential]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음->Residential Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->Residential Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음->Molestation Residential]]>><</link>></span><<nexttext>>
<</if>><<effects>><<set $rescued += 1>>
쓰레기통이 완전히 열리고, 누군가 당신의 울음소리를 듣는다. <<generate2>><<generate3>> <<person2>><<personPost "과">> <<person3>><<personPost "이">> 당신의 어깨를 잡고 밖으로 끌어낸 후, 당신의 뒤에 있는 쓰레기통을 쾅 닫는다.
<br><br>
<<clothesontowel>>
<<person1>><<personPost "은">> 걱정스러워 보인다. "우리가 소리를 들어서 다행이야. 괜찮니?" <<tearful>> 당신은 고개를 끄덕이고 헤어지기 전에 구조해준 사람들에게 감사를 표한다.
<br><br>
<<endcombat>>
<<residentialeventend>><<ejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<HePost "은">> 당신의 머리를 쓰레기통 옆에 후려치고, 당신을 밖으로 떨어뜨린다.
<<violence 3>>
<br><br>
<<elseif $enemyanger gte 1>>
아무 말 없이, <<hePost "은">> 당신을 쓰레기통 밖으로 밀어낸다.
<br><br>
<<else>>
<<HePost "은">> 당신의 뺨에 키스하고, 쓰레기통에서 당신을 들어 올렸다.
<br><br>
<</if>>
<<tearful>> 당신은 정신을 차린다.
<br><br>
<<stealclothes>>
<br><br>
<<clotheson>>
<<endcombat>>
<<residentialeventend>><<effects>>
<<if $phase is 0>>
<<HePost "은">>는 고통으로 움찔하며, 당신이 도망칠 기회를 준다. 당신이 뚜껑을 힘껏 밀자 틈이 생긴다. 하지만 <<HePost "은">> 당신이 탈출하기 전에 회복했고, 당신을 다시 아래로 끌어당긴다.
<br><br>
<<link [[다음|Molestation Residential]]>><<set $phase to 1>><</link>>
<<set $enemyhealth to $enemyhealthmax>>
<<else>>
<<HePost "은">> 고통으로 다시 움찔한다. 쓰레기통이 이미 열린 상태에서, 당신은 밖으로 기어 나와 탈출할 수 있다. <<tearful>> 당신은 코너를 돌아 도망친다.
<br><br><br><br>
<<clotheson>>
<<endcombat>>
<<residentialeventend>>
<</if>><<set $outside to 1>><<effects>>
<<if $stress gte $stressmax>>
<<passoutalley>>
<<else>>
당신은 울타리를 넘어 고아원 뒤뜰로 들어간다.
<br><br>
<<link [[다음|Garden]]>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
당신은 공업용 건물 옥상에 있다. 연기 기둥이 당신 주위로 피어오르고 있다. 건물들이 빽빽하게 들어차 있기 때문에, 그 사이를 건너 다니는 것은 문제없을 것이다.
<br><br>
<<if $stress gte $stressmax>>
<<passoutalley>>
<<else>>
<<if $exposed gte 1>>
<<exhibitionismroof>>
공원으로 진입하는 공업용 활송 장치가 있어 도로를 피할 수 있다.
<br><br>
<<link [[사다리를 내려간다 (0:02)->Industrial alleyways]]>><<pass 2>><</link>>
<br>
<<link [[활송 장치에 올라탄다 (0:02)->Chute]]>><<pass 2>><</link>>
<br><br>
<<else>>
공원으로 진입하는 공업용 활송 장치가 있습니다.
<br><br>
<<link [[사다리를 내려간다 (0:02)->Industrial alleyways]]>><<pass 2>><</link>>
<br>
<<link [[활송 장치에 올라탄다 (0:02)->Chute]]>><<pass 2>><</link>>
<br><br>
<</if>>
<</if>><<set $outside to 0>><<effects>>
당신은 활송 장치를 타고 공원으로 내려갔다.
<br>
<<if $worn.over_upper.name isnot "naked">>
<<set $worn.over_upper.integrity -= 20>>
<<set _damage to true>>
<<elseif $worn.upper.name isnot "naked">>
<<set $worn.upper.integrity -= 20>>
<<set _damage to true>>
<</if>>
<<if $worn.over_lower.name isnot "naked">>
<<if $worn.lower.name isnot "naked">>
<<set $worn.lower.integrity -= 20>>
<</if>>
<<set $worn.over_lower.integrity -= 20>>
<<set _damage to true>>
<<elseif $worn.lower.name isnot "naked">>
<<if $worn.under_lower.name isnot "naked">>
<<set $worn.under_lower.integrity -= 20>>
<</if>>
<<set $worn.lower.integrity -= 20>>
<<set _damage to true>>
<</if>>
<<if _damage>>
당신의 옷은 틈에 걸려 찢어졌다.
<br><br>
<</if>>
<<set $danger to random(1, 10000)>><<set $dangerchute to 0>>
<<if $danger gte (9900 - ($allure * 3))>>
<<set $dangerchute to random(1)>>
<</if>>
<<if $dangerchute is 1>>
활송 장치의 끝이 시야에 들어올 때, 당신은 누군가가 시멘트 믹서를 앞에 두고 간 것을 발견했다.
<br><br>
<<link [[무슨 수를 써서라도 피한다!|Molestation Chute]]>><<set $molestationstart to 1>><</link>>
<br>
<<link [[충격에 대비한다|Cement Mixer]]>><</link>>
<br><br>
<<else>>
<<parkquick>>
<</if>>
<<set $dangerchute to 0>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<generate1>><<spankmaninit>>
<<person1>>믹서기에 착륙하는 것은 피했지만, 끝에 걸려서 넘어뜨린다. 그것은 땅에 부딪쳐 산산조각이 났다.
<br><br>
당신이 어떻게든 원래대로 되돌리려 하고 있자, <<personPost "이">> 호통치며 온다. "네 물건이 아닌 걸 깨뜨리면 어떻게 되는지 보여주지!" <<HePost "은">> 당신의 팔을 잡고 의자로 억지로 끌고 가 <<hisPost "의">> 무릎에 숙이도록 했다.
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyanger lte 0>>
<span id="next"><<link [[다음->Chute Done]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음->Chute Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->Chute Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음->Molestation Chute]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<effects>>
당신은 몸을 웅크리고 믹서에 쾅하고 부딪힌다. 다행인 점은, 시멘트가 충격을 완화해줬다는 것이고, 불행인 점은 그게 시멘트라는 점이다. 당신은 비틀거리
<<if $worn.under_lower.name is "naked" and $worn.lower.name is "naked" and $worn.upper.name is "naked">>
면서, 주의를 끌지 않고 간신히 자유로워질 수 있었다.
<br><br>
<<else>>
는 과정에서, 옷을 잃었다.
<br><br>
<<underruined>>
<<lowerruined>>
<<upperruined>>
<</if>>
<<parkquick>><<effects>>
"이 정도면 충분한 것 같군." <<HePost "은">> 당신을 놓아주었고 당신은 땅에 풀썩 쓰러졌다.
<br><br>
<<HePost "은">> 당신이 흐느껴 울도록 놔두고 떠났다.
<br><br>
<<clotheson>>
<<endcombat>>
<<parkquick>><<ejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<HePost "은">> 마지막으로 당신의 엉덩이를 한 번 때린 후, 당신을 땅에 내버려 두고 떠났다.
<<violence 3>>
<br><br>
<<elseif $enemyanger gte 20>>
아무 말 없이, <<hePost "은">> 일어섰고 당신을 땅에 내버려 두고 떠났다.
<br><br>
<<else>>
"교훈을 얻었을 것 같군." <<HePost "은">> 일어섰고 당신을 땅에 내버려 두고 떠났다.
<br><br>
<</if>>
<<tearful>> 당신은 일어난다.
<br><br>
<<clotheson>>
<<endcombat>>
<<parkquick>><<effects>>
<<HePost "이">> 고통으로 움찔한다. 당신은 잽싸게 달아날 기회를 얻었다. <<tearful>> 당신은 잎이 무성한 지역으로 뛰어든다.
<br><br><br><br>
<<clotheson>>
<<endcombat>>
<<parkquick>><<set $outside to 1>><<set $location to "town">><<effects>>
당신은 상업용 건물의 옥상에 있다. 당신은 여기서 쇼핑 센터로 갈 수 있다. 건물들이 빽빽하게 들어차 있기 때문에, 그 사이를 건너 다니는 것은 문제없을 것이다.
<br><br>
<<if $stress gte $stressmax>>
<<passoutalley>>
<<else>>
<<if $exposed gte 1>>
<<exhibitionismroof>>
<br><br>
<<link [[사다리를 내려간다 (0:02)->Commercial alleyways]]>><<pass 2>><</link>>
<br>
<<if $harpy gte 6 or $angel gte 6 or $demon gte 6 or $fallenangel gte 2>>
<<link [[아래로 활공|Commercial alleyways]]>><<set $eventskip to 1>><</link>><<flight_text>><<lharass>>
<br>
<</if>>
<<shoppingcentreicon>><<link [[쇼핑 센터 (0:02)->Shopping Centre Top]]>><<pass 2>><</link>>
<br><br>
<<else>>
<br><br>
<<link [[사다리를 내려간다 (0:02)->Commercial alleyways]]>><<pass 2>><</link>>
<br>
<<if $harpy gte 6 or $angel gte 6 or $demon gte 6 or $fallenangel gte 2>>
<<link [[아래로 활공|Commercial alleyways]]>><<set $eventskip to 1>><</link>><<flight_text>><<lharass>>
<br>
<</if>>
<<shoppingcentreicon>><<link [[쇼핑 센터 (0:02)->Shopping Centre Top]]>><<pass 2>><</link>>
<br><br>
<</if>>
<</if>><<effects>>
<<ejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<HePost "은">> 마지막으로 당신의 얼굴을 한 대 때리고는, 당신을 딱딱한 콘크리트에 내버려 두고 떠났다.
<<violence 3>>
<br><br>
<<elseif $enemyanger gte 1>>
아무 말 없이 <<hePost "은">> 일어섰고 당신을 딱딱한 콘크리트에 내버려 두고 떠났다.
<br><br>
<<else>>
<<HePost "은">> 웃으면서 당신의 뺨에 키스한다. "이건 네 거야." <<HePost "은">> 일어섰고 당신을 딱딱한 콘크리트에 내버려 두고 떠났다.
<br>
당신은 <<moneyGain 5>>를 얻었다.
<br><br>
<</if>>
<<underlowersteal>>
<<tearful>> 당신은 일어난다.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $stress -= 1000>><<set $eventskip to 1>>
<<destination>><<effects>>
<<HePost "이">> 바닥에 쓰러지며, 당신이 탈출할 기회를 준다. <<tearful>> 당신은 몇 개의 코너를 뛰어 돌아 그늘진 알코브에 숨었다.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $stress -= 1000>><<set $eventskip to 1>>
<<destination>><<effects>>
<<if $noise is 2 and $combat is 0>>
<span class="red">청소년들은 <<beasttypePost "이">> 왜 이렇게 불안해하는지 매우 궁금해하고 있다. 뭐라도 하지 않으면 그들이 곧 당신을 발견할 것이다!</span>
<br><br>
<</if>>
<<if $timer is 1 and $combat is 0>>
당신은 청소년들이 골목에서 멀어지는 소리를 들었다.
<<if $combat is 0>>
당신은 그들이 정말 사라졌는지 살짝 엿본다. 당신이 떠나자 <<beasttypePost "은">> 풀이 죽어 보인다.
<br><br>
<<endevent>>
<<residentialeventend>>
<<else>>
당신은 살짝 엿보려 하지만 <<beasttypePost "이">> 당신을 땅바닥에 쓰러뜨린다.
<br><br>
<<set $rescue to 0>>
<<link [[다음|Residential Dog]]>><</link>><<nexttext>>
<</if>>
<br><br>
<<elseif $noise gte 3>>
시끄러운 소음에 질린 두 사람은 자리를 떴다.
<br><br>
<<link [[다음|Residential Dog Alarm]]>><</link>><<nexttext>>
<<else>>
<<switch $phase>>
<<case 1>>
<<bHePost "이">> 계속 짖는다. 당신은 이 상황이 계속된다면 청소년들이 찾아볼까 봐 두려워 한다.
<br><br>
<<link [[닥치라고 조용히 말한다|Residential Dog]]>><<set $noise += 1>><</link>>
<br>
<!-- Modified for Beast People -->
<<link [[개의 머리를 쓰다듬는다|Residential Dog]]>><<set $phase to 2>><</link>>
<br><br>
<<case 2>>
<<bHePost "은">> 당신의 손길에 조용해지고, 빙글빙글 돌다가 당신에게 곧바로 다가온다. 당신은 <<bHePost "의">> 생식기가 쓸 준비가 되었고 기다리고 있다는 것을 알아챈다. <<bHePost "은">> 당신을 기대하며 바라보고 있다.
<br><br>
<<link [[그냥 머리를 계속 쓰다듬는다|Residential Dog]]>><<set $noise += 1>><<set $phase to 3>><</link>>
<br>
<span class="sub"><<link [[생식기를 손으로 만진다|Residential Dog]]>><<handskilluse>><<handstat>><<set $phase to 4>><</link>></span>
<br><br>
<<case 3>>
당신은 <<bHePost "의">> 머리를 계속 쓰다듬어 보지만, <<bHePost "은">> 만족하지 못한 듯 다시 짖기 시작한다.
<br><br>
<<link [[그냥 머리를 계속 쓰다듬는다|Residential Dog]]>><<set $noise += 1>><<set $phase to 3>><</link>>
<br>
<<link [[생식기를 손으로 만진다|Residential Dog]]>><<set $phase to 4>><<handskilluse>><<handstat>><</link>>
<br><br>
<<case 4>>
<<set $molestationstart to 1>><<set $phase to 6>>
당신은 생식기를 손으로 만진다. <<bHePost "이">> 당신의 손가락에 박기 시작한다.
<br><br>
<<link [[다음|Residential Dog]]>><</link>><<nexttext>>
<br><br>
<<case 5>>
<<set $phase to 6>>
<<beasttype_un>>, 아직 흥분해서, 당신의 몸 위로 펄쩍 뛰어든다.
당신의 구속구 때문에 당신은 똑바로 서지 못한다. 당신은 얼굴을 대고 엎어진다. <<gpain>>
<br><br>
당신이 자세를 바로잡자, 당신은 <<beasttype_i>> 당신 뒤에서 올라타려고 준비하는 것을 알아차린다.
<br><br>
<<if $deviancy gte 35>>
<<trBeasttypeFun $NPCList[0].type "을">><<link [[$NPCList[0].type + " 자극한다"|Residential Dog]]>><<set $sexstart to 1>><<deviancy3>><</link>><<deviant3>>
<br>
<</if>>
<<link [[견딘다|Residential Dog]]>><<set $molestationstart to 1>><</link>>
<<case 6>>
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beastCombatInit>>
<<npc_attempt_sex>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<npchand>>
<</if>>
<<if $timer gte 1>><<enable_rescue>><</if>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<span id="next"><<link [[다음->Residential Dog Alarm]]>><</link>></span><<nexttext>>
<<else>>
아무도 당신을 돕지 않는다.
<<set $alarm to 0>>
<<if $drugged gte 1>>약에 취한 상태로는, 당신의 비명소리는 별로 설득력 있게 들리지 않는다.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음->Residential Dog Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->Residential Dog Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음->Residential Dog]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음->Residential Dog Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->Residential Dog Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음->Residential Dog]]>><</link>></span><<nexttext>>
<</if>>
<</switch>>
<</if>><<effects>>
<<if $alarm is 1>>
당신의 비명이 두 사람의 주의를 환기시킨다.
<br><br>
<</if>>
그들이 다가오는 소리에, <<beasttypePost "은">> 모험을 멈추고 도망친다.
<br><br>
<<endcombat>>
<<generatey1>><<generatey2>>당신이 회복하기 전에, 당신은 <<person1>><<personPost "과">> <<person2>><<personPost>>에게 발각되었다.
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerstreet to 0>>
<<if $danger gte (9900 - ($allure * 3))>>
<<set $dangerstreet to random(1, 100)>>
그들은 당신의 약점을 이용한다.
<br><br>
<<link [[다음|Residential Pair]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
곤경에 처한 당신을 보고, <<person1>><<personPost "과">> <<person2>><<personPost "이">> 당신이 일어설 수 있도록 도와준다.
<br><br>
<<set $rescued += 1>>
<<clothesontowel>>
<<person1>><<personPost "은">> 걱정스러워 보인다. "괜찮아?" <<tearful>> 당신은 고개를 끄덕이고, 헤어지기 전에 구조해준 사람들에게 감사를 표한다.
<br><br>
<<residentialeventend>>
<</if>><<beastejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<bHePost "은">> 당신의 넓적다리를 깨물고는, 당신을 땅에 내버려 두고 떠났다.
<<violence 3>>
<br><br>
<<elseif $enemyanger gte 1>>
<<bHePost "은">> 한번 짖고 당신을 땅에 내버려 두고 떠났다.
<br><br>
<<else>>
<<bHePost "은">> 당신의 <<genitalsPost "을">> 핥고는 잽싸게 도망갔다.
<<neutral 5>>
<br><br>
<</if>>
<<if $timer gte 1>>
청소년들은 얼마 지나지 않아 떠났습니다.
<br><br>
<</if>>
<<tearful>> 당신은 일어납니다.
<br><br>
<<clotheson>>
<<endcombat>>
<<residentialeventend>><<effects>>
마침내 떠날 기색이 보이더니, <<bhePost "은">> 낑낑거리며 골목길을 달아났다.
<<if $timer gte 1>>얼마 지나지 않아 청소년들도 떠난다.<</if>> <<tearful>> 당신은 일어난다.
<br><br>
<<clotheson>>
<<endcombat>>
<<residentialeventend>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<<else>>
아무도 당신을 돕지 않는다.
<<set $alarm to 0>>
<<if $drugged gte 1>>약에 취한 상태로는, 당신의 비명소리는 별로 설득력 있게 들리지 않는다.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음->Residential Pair Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->Residential Pair Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음->Residential Pair]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음->Residential Pair Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->Residential Pair Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음->Residential Pair]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<ejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
그들은 당신을 인도에 때려눕히고는, 떠났다.
<<violence 3>>
<br><br>
<<elseif $enemyanger gte 1>>
그들은 아무 말 없이 한가로이 걸어간다.
<br><br>
<<else>>
<<person2>> <<personPost "은">> 당신의 뺨에 키스를 하고, 한가로이 떠났다.
<br><br>
<</if>>
<<underlowersteal>>
<<tearful>> 당신은 일어난다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>><<effects>>
<<person1>><<personPost "은">> 고통으로 움찔하며, 당신이 도망칠 기회를 준다. <<tearful>> 당신은 다리에 힘이 풀려 벽에 부딪힐 때까지 달렸다.
<br><br><br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>><<effects>>
<<if $athleticsSuccess>>
당신은 공을 찼고 <span class="green"> 그것은 호를 그리며 울타리를 넘어갔다.</span> 아무도 고맙다는 말을 하진 않지만, 이 쪽을 엿보지도 않는다. <<tearful>> 당신은 계속 간다.
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
<<if random(1, 2) gte 2>>
당신은 공을 찼지만, <span class="red"> 그것은 울타리에 튕겨 돌아온다.</span>
<<else>>
당신은 공을 차려했지만, <span class="red">실패한다.</span> 당신은 중심을 잃고 땅에 넘어진다.
<<gpain>><<pain 6>>
<</if>>
<br><br>
<<person2>>당신이 다시 시도하기 전에 <<personsPost>>의 머리가 이 쪽을 들여다봅니다. <<covered>> <<HePost "은">> 깜짝 놀라 당신을 빤히 쳐다봅니다.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<fameexhibitionism 1>>
<br><br>
<<link [[도움을 요청한다|Residential Kick Help]]>><</link>>
<br>
<<link [[도망간다|Residential Kick Run]]>><</link>>
<br>
<</if>><<effects>>
<<if $submissive gte 1150>>
"제-제발 도와줘." 당신은 고개를 숙이며 말한다.
<<elseif $submissive lte 850>>
"그냥 서 있지 말고," 당신은 말합니다. "뭔가 입을 것 좀 줘."
<<else>>
"나 좀 도와주실 수 있어?" 당신은 말합니다.
<</if>>
<br><br>
<<if random(1, 2) is 2>>
<<personPost "이">> 울타리 아래로 다시 떨어진다. 조금의 시간이 지나고, <span class="green"> 수건이 날아온다.</span>
<<lstress>><<towelup>>
<br><br>
<<else>>
<<personPost "이">> 울타리 아래로 다시 떨어진다. 조금의 시간이 지나고, <<hePost "이">> 다시 나타난다. <span class="red"><<person1>><<personPost "이">> 몇몇 다른 사람들과 함께, <<himPost>>의 옆에 나타난다.</span>
<<fameexhibitionism 9>>
<br><br>
당신이 몸을 돌려 뛰자 그들은 흥분하기 시작한다.
<<gstress>><<stress 6>>
<br><br>
"내가 저기에 벌거벗은 <<girlPost "이">> 있다고 했지."
<br>
<<if random(1, 2) is 2>>
"쩌네."
<<else>>
"다 보이는데."
<</if>>
<br>
<<if random(1, 2) is 2>>
"쟤 변태야?"
<<else>>
"쟤 뭔 생각으로 저러는 거야?"
<</if>>
<br>
<<if random(1, 2) is 2>>
"다른 사람한테도 말할 거야."
<<else>>
"다른 사람들이 들을 때까지 기다려."
<</if>>
<br>
<<if $worn.face.type.includes("mask")>>
"쟤가 누군지 궁금해지는 걸."
<<else>>
"나 쟤 학교에서 본 거 같은데."
<</if>>
<br><br>
그들의 목소리가 당신의 뒤로 희미해져 간다.
<br><br>
<</if>>
<<endevent>>
<<destinationeventend>><<effects>>
<<fameexhibitionism 4>>
<<tearful>> 당신은 몸을 돌려 뛴다. "여기에 벌거벗은 <<girlPost "이">> 있어!" 당신은 <<personPost "이">> 뒤에서 소리치는 걸 듣는다. 당신이 모퉁이를 돌아 벽에 기대고 헐떡이고 있자, 몇몇 사람들이 울타리 위로 머리를 내민다.
<br><br>
<<endevent>>
<<destinationeventend>><<effects>>
당신은 반대편 울타리를 기어오른다. 맞은편에 뭐가 있는지 확인할 시간이 없다. 당신은 정원에 안착했고 잠시 후, 골목에 누군가가 온 소리를 듣는다.
<br><br>
<<if random(1, 5) is 5>><<fameexhibitionism 1>>
<<generate3>><<person3>>당신은 주위를 둘러보고는 심장이 멎는다. <<personPost "이">> 카메라를 든 채로 꽃밭 근처에 서있다. <<HesPost "은">> 놀란 얼굴로 당신을 쳐다보고 있다. <<HePost "은">> 빠르게 회복해, 카메라를 당신 쪽으로 향한다.
<<gstress>><<stress 6>>
<br><br>
<<link [[도움을 요청한다|Residential Fence Garden Ask]]>><</link>>
<br>
<<link [[탈출한다|Residential Fence Garden Escape]]>><</link>>
<br>
<<if $submissive gte 1500>>
<<link [[애원한다|Residential Fence Garden Beg]]>><<sub 1>><</link>><<submissivetext>>
<br>
<</if>>
<<else>>
당신은 주위를 둘러본다. 정원은 전형적이고 비어 보인다. 가까스로 탈출한 당신은 사람들이 그들의 정원으로 돌아가는 소리가 들리는지 귀를 기울이고, 다시 울타리를 넘어 되돌아 간다.
<<lstress>><<stress -6>>
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>><<effects>>
<<if $submissive gte 1150>>
"제-제발 아무 사진도 찍지 마세요," 당신은 말합니다. "전 도움이 필요해요."
<<elseif $submissive lte 850>>
"하지 마세요." 당신은 경고합니다. "덮을 것 좀 주세요."
<<else>>
"부탁드려요," 당신은 말합니다. "전 도움이 필요해요."
<</if>>
<br><br>
<<if random(1, 2) is 2>>
"수건이 있긴 한데," <<hePost "이">> <<hisPost "의">> 카메라 셔터를 누르며 말한다. "기념품이 좀 갖고 싶어서. 귀여운 <<girlPost "이">> 매일 내 무릎에 떨어지는 건 아니잖아."
<<fameexhibitionism 7>>
<br><br>
<<HePost "은">> 수건을 당신에게 던져주기 전에 사진 몇 장을 더 찍고는, 당신을 대문까지 안내해준다.
<br><br>
<<else>>
<<HePost "은">> 잠시 멈추었다가 카메라를 낮춘다.
<<lstress>><<stress -6>>
<br><br>
<<HePost "은">> 대문까지 안내해주기 전에 당신에게 수건을 건네준다.
<br><br>
<</if>>
<<towelup>>
<<endevent>>
<<destinationeventend>><<effects>>
<<fameexhibitionism 4>>
당신은 뒤에서 카메라 찍히는 소리를 들으면서 울타리를 다시 기어오른다. <<person2>><<personPost "이">> 골목에 서 있다. <<HePost "은">> 당신을 보자 축구공을 놓친다.
<br><br>
<<tearful>> 당신은 안전을 위해 달린다. 당신은 마침 <<person3>><<personPost "이">> 울타리에 다다를 때 코너를 돈다. <<person2>><<personPost "은">> 여전히 놀란 채 서있다.
<br><br>
<<endevent>>
<<destinationeventend>><<effects>>
당신은 무릎에 꿇고 풀밭에 엎드린다. "제-제발 도와주세요," 당신은 상황을 설명하기도 전에 흐느끼기 시작한다.
<br><br>
<<personPost "은">> 주저하다가 카메라를 낮춥니다. "울지 마렴 얘야," <<hePost "이">> 말한다. "농담 한번 해 본거야."
<br><br>
<<HePost "은">> 당신에게 덮을 수건을 주고는 대문까지 안내해준다.
<<lstress>><<stress -6>>
<br><br>
<<towelup>>
<<endevent>>
<<destinationeventend>><<set $outside to 1>><<set $location to "alley">><<effects>><<set $bus to "industrial">><<getTarget true>>
당신은 공업 지구의 골목길에 있다.
<<if $daystate is "day">>
주변 건물에서 기계가 작동하는 소리가 들려온다.
<<elseif $daystate is "night">>
<<else>>
무거운 차량의 엔진 소리가 들린다.
<</if>>
오른쪽에는 사다리가 있다. 당신은 그게 당신을 지붕까지 데려다줄 거라고 생각한다. 학교 뒤쪽은 뾰족한 울타리로 분리되어 이쪽으로 튀어나와 있다.
<<streeteffects>>
<br><br>
<<if $exposed gte 1>>
<<exhibitionism "alley">>
<</if>>
<<if $arousal gte $arousalmax>>
<<orgasmstreet>>
<</if>>
<<if $stress gte $stressmax and !$possessed>>
<<passoutalley>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if ($danger gte (9900 - $allure) or $eventforced) and $eventskip is 0>>
<<eventsstreet>>
<<else>>
<<if $map.top is true>>
<<map "industrial">>
<br>
<</if>>
관심사
<br>
<<link [[사다리를 오른다 (0:02)->Industrial rooftops]]>><<pass 2>><</link>>
<br>
<<link [[버스 차고지 뒷문으로 간다 (0:02)|Bus Station Back Entrance]]>><<pass 2>><</link>>
<br>
<<link [[울타리를 넘어 학교로 들어간다 (0:05)|School Rear Fence]]>><<pass 5>><</link>>
<br><br>
<<if $exposed gte 1 and $daystate isnot "night">>
<<else>>
<<add_link "이동<br>">><<hideDisplay>>
<<oxford>>
<<mer>>
<<elk>>
<<harvest>>
<<loiter>>
<</if>>
<<add_link "<br>다른 경로<br>">><<hideDisplay>>
<<if $exposed gte 1 and $daystate isnot "night">>
<<else>>
<<park>>
<</if>>
<<stormdrain>>
<<displayLinks>>
<<if $map.top isnot true>>
<br>
<<map "industrial">>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>><<set $outside to 1>><<set $location to "park">><<effects>><<set $bus to "park">><<getTarget true>>
당신은 공원에 있다.
<<if $daystate is "dawn">>
산책이나 조깅을 하고 있는 사람들이 있습니다. 어떤 사람들은 개를 데리고 있다.
<<elseif $daystate is "day">>
<<if $weather is "rain">>
몇몇 사람들이 밖에 나와, 길에 생긴 물웅덩이들을 지나쳐 걷고 있다.
<<elseif $weather is "snow">>
사람들이 많이 밖에 나와, 그들의 개와 산책하거나 조깅하면서, 추위에 몸을 따뜻하게 감싸고 있다.
<<else>>
사람들이 많이 밖에 나와, 그들의 개와 산책하거나 조깅하고 있다. 당신은 놀이터에서 노는 아이들의 목소리를 듣는다.
<</if>>
<<elseif $daystate is "dusk">>
주변에 사람들이 많습니다. 10대들이 놀이터에서 놀고 있다.
<<elseif $daystate is "night">>
<<if $famepark gte 60>>
<span class="pink">그림자에 섬뜩한 형상이 숨어 있다.</span> <i>당신의 음란한 달리기 소식이 퍼졌다. 진정시키려면 며칠 동안은 노출한 상태로 뛰지 말아야 한다.</i>
<<elseif $famepark gte 20>>
<span class="pink">당신은 주시당하고 있다고 생각하고 있다.</span> <i>당신의 음란한 달리기 소식이 퍼졌다. 진정시키려면 한동안은 노출한 상태로 뛰지 말아야 한다.</i>
<<else>>
주변에 아무도 없다.
<</if>>
<</if>>
튤립이 강둑 근처에서 잘 자라고 있다.
<<streeteffects>>
<br><br>
<<if $exposed gte 1>>
<<exhibitionismpark>>
<<if $daystate isnot "night">>
당신은 번화가로부터 소란스러운 소리를 듣는다. 이 모습으로는 건너갈 수 없다. 하지만, 길 건너편에 상자들을 운반하는 창고가 있다. 어쩌면, 당신은 그것들 중 하나에 숨을 수도 있다.
<br><br>
<</if>>
<</if>>
<<if $arousal gte $arousalmax>>
<<orgasmstreet>>
<</if>>
<<if $stress gte $stressmax and !$possessed>>
<<passoutpark>>
<<else>>
<<run getRobinLocation()>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if ($halloween_kylar is 1 or $NPCName[$NPCNameList.indexOf("Kylar")].love gte 60) and $halloween_kylar_proposed isnot 1 and $daystate is "night" and $NPCName[$NPCNameList.indexOf("Kylar")].init is 1 and $NPCName[$NPCNameList.indexOf("Kylar")].state is "active" and ($halloween is 1 and $monthday is 31 and $hour gte 21 or $month is "november" and $monthday is 1 and $hour lte 6) and !$possessed>>
<<halloweenkylar>>
<<elseif ($danger gte (9900 - $allure) or $eventforced) and $eventskip is 0>>
<<eventsstreet>>
<<elseif $robinReunionScene isnot undefined and _robin_location is "park" and $exposed lte 0 and !$possessed>>
<<npc Robin>><<person1>>
<<if $robinReunionScene is "dungeon">>
<<unset $robinReunionScene>><<set $robinPostMortem to true>>
You see Robin stood behind <<his>> hot chocolate stand. <<His>> mouth goes agape as <<he>> sees you, and <<he>> sprints towards you.
<br><br>
"I don't believe it!" <<he>> squeals as <<he>> buries <<himself>> in your chest. "I-I thought you were gone forever! We need to talk about this at home. When you're ready."
<br><br>
You're led back to their stand. A small picture of the two of you sits on top. Robin puts it away.
<br>
<<He>> fixes you a cup of hot chocolate and sends you on your way.
<br>
"Don't forget to see me later," <<he>> says with a worried expression. "I'm always here for you if you need to talk."
<br><br>
<<link [[Next|Park]]>><<set $eventskip to 1>><<endevent>><</link>>
<br>
<<elseif $robinReunionScene is "asylum">>
<<unset $robinReunionScene>>
You see Robin stood behind <<his>> hot chocolate stand.
<<if $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 40>>
<<He>> stares at you in disbelief.
<br><br>
"Hi," <<he>> says quietly as you draw close. "I thought the doctors took you away. I would've tried to get you something had I known you were c-coming back," Robin's voice quivers.
<<else>>
<<He>> excitedly beckons you over when <<he>> sees you.
<br><br>
"Hey, you're out!" <<he>> says as you draw close. "I thought you were staying at the doctor's for a while. I would've prepared something had I known you were coming back," Robin explains.
<</if>>
<br><br>
You shake your head, telling <<him>> that they weren't going to help you, so you "checked" out early. Robin seems confused, but <<he>> nods regardless. <<He>> gives you a hug.
<br>
<<if $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 40>>
"Well, I'm glad you're free," <<he>> mumbles, holding you tight.
<<else>>
"Well, I'm happy to see you again! I hope you're feeling better."
<</if>>
<br>
The two of you make small talk for a bit. Eventually, Robin says <<he>> needs to get back to <<his>> stand.
<<if $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 40>>
<<He>> slowly shuffles away, <<his>> gaze glued to the floor.
<<else>>
<<He>> smiles and waves goodbye.
<</if>>
<br><br>
<<link [[Next|Park]]>><<set $eventskip to 1>><<endevent>><</link>>
<br>
<<else>>
You spot Robin at <<his>> hot chocolate stand. <<His>> eyes pass over you momentarily, but <<he>> doesn't stare. It's as if <<he>> doesn't even recognise you.
<br><br>
<<link [[Next|Park]]>><<set $eventskip to 1>><<endevent>><</link>>
<br>
<</if>>
<<elseif $NPCName[$NPCNameList.indexOf("Robin")].init is 0 and $season is "winter" and ($weekday is 7 or $weekday is 1) and between($hour, 9, 16) and $exposed lte 0 and !$possessed>>
<<set $robindebt to 0>><<set $robindebtlimit to 5>>
<<npc Robin>><<person1>>당신은 공원 가판대에서 친숙한 누군가가 일하고 있는 것을 봤다. <<He_nun>> 거의 동시에 당신의 존재를 알아차린다. "어이!" 로빈이다. <<He_nun>> 고아원에서 함께 사는 아이다. <<He_nun>> 당신과 같은 나이임에도, 당신을 항상 동경해왔다. <<He_nun>> 머그컵을 닦으면서, 당신에게 손을 흔든다. <<He_ga>> 머그컵을 내려놓고, 당신이 다가오자 당신을 껴안아 준다.
<br><br>
"고아원에서 널 못 본지 한참 됐어. 우린 서로를 계속 생각해 줘야 해. <span class="gold">고아원에서 내 방으로 오기만 하면 언제든 날 만날 수 있다는 걸</span> 기억해. 너한테 뭘 좀 보여주려고 하고 있었어. 완전 기대 중이야!" <<He_nun>> 당신의 뒤를 보고, 손님들이 오고 있다는 걸 알아차린다. "난 이제 다시 일해야 해. 원한다면 여기 계속 있어도 되고, 도와주는 것도 환영이야." <<He_nun>> 가판대 뒤의 자기 자리로 돌아간다.
<br><br>
<<endevent>>
<<link [[다음|Park]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<if $map.top is true>>
<<map "park">>
<br>
<</if>>
주요 장소
<br>
<<if $exposed lte 0>>
<<if $scienceproject is "ongoing" and $sciencelichenknown is 1 and $sciencelichenpark is 0>>
<<link [[과학 프로젝트를 위해 이끼를 조사한다|Park Lichen]]>><</link>>
<br>
<</if>>
<<if !$plants_known.includes("tulip")>>
<<if $sciencetrait gte 1>>
<<link [[씨앗을 찾는다 (0:30)|Park Tulip]]>><<set $plants_known.push("tulip")>><<pass 30>><<tending 6>><</link>><<gtending>>
<br>
<<else>>
<span class="blue">과학 기술이 뛰어나다면, 튤립 씨앗을 찾을 수 있을 것 같다.</span>
<br>
<</if>>
<</if>>
<<ind>><<link [[튤립을 딴다 (0:20)|Park Tulip Pick]]>><<pass 20>><<crimeup 20>><</link>><<tendingdifficulty 1 200>><<crime>>
<br>
<<if _robin_location is "park">>
<!-- if robin met, is not missing, trauma < 80%, on winter sundays 09:00 - 16:59 -->
<<link [[로빈의 핫초코 가판대|Robin Chocolate]]>><</link>>
<br>
<</if>>
<<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "active" and !["rain", "snow"].includes($weather) and $daystate is "day">>
<<if $schoolday isnot 1 or $hour lte 8 or $hour gte 15>>
<<if $kylar.fountain is 1>>
<br>
카일라는 분수대에 앉아 가끔 동전을 던진다.
<br>
<<else>>
<br>
카일라는 벤치에 앉아 무언가를 스케치한다.
<br>
<</if>>
<<link [[다가간다|Kylar Park]]>><<set $kylar_text_trigger to true>><</link>>
<br><br>
<</if>>
<</if>>
<<if ["active", "rescued"].includes($NPCName[$NPCNameList.indexOf("Whitney")].state) and $NPCName[$NPCNameList.indexOf("Whitney")].init is 1 and ["snow", "rain"].includes($weather) and $daystate is "day" and ($schoolday isnot 1 or $hour lte 8 or $hour gte 15) and $whitney_park is undefined and $pillory_tenant.special.name isnot "Whitney">>
<br>
당신은 우산 아래에서 연기가 올라오는 것을 본다. 휘트니가 틀림없다. <<nnpc_He_ga "Whitney">> 공원 분수 근처의 나무 아래에 서 있다.
<br>
<<link [[다가간다|Whitney Park]]>><<set $whitney_text_trigger to true>><<if $whitney_text is undefined>><<set $whitney_text to 0>><<else>><<set $whitney_text += 1>><</if>><</link>>
<br><br>
<</if>>
<</if>>
<<maleicon>><<link [[남자 화장실|Men's Toilets]]>><</link>>
<br>
<<femaleicon>><<link [[여자 화장실|Women's Toilets]]>><</link>>
<br>
<<if $leftleg is "bound" or $rightleg is "bound">>
<<set $_boundType to ($leftleg is "bound" ? ($rightleg is "bound" ? "양 다리" : "왼쪽 다리") : "오른쪽 다리")>>
당신의 $_boundType가 묶인 채로는 달릴 수 없다.
<<elseif $worn.feet.type.includes("heels") and ($exposed is 0 or $daystate is "night")>>
<<link [[힐을 신고 운동한다 (0:30)|Park Exercise Heels]]>><<pass 30>><<tiredness 3>><<stress -1>><<athletics 2>><<slimeEventEnd>><</link>><<ggtiredness>><<gathletics>><<lstress>><br>
<<else>>
<<if $daystate is "night">>
<<if $exposed gte 2 and $exhibitionism gte 35>>
<<runicon>><<link [[달린다 (0:30)|Park Run Exposed]]>><<pass 30>><<set $phase to 0>><<tiredness 3>><<stress -3>><<athletics 3>><<slimeEventEnd>><</link>><<exhibitionist3>><<gtiredness>><<gathletics>><<lstress>>
<<elseif $exposed is 1>>
<<runicon>><<link [[달린다 (0:30)|Park Run Exposed]]>><<pass 30>><<set $phase to 1>><<tiredness 3>><<stress -3>><<athletics 3>><<slimeEventEnd>><</link>><<exhibitionist1>><<gtiredness>><<gathletics>><<lstress>>
<<elseif $exposed is 0>>
<<runicon>><<link [[달린다 (0:30)|Park Run]]>><<pass 30>><<tiredness 3>><<stress -3>><<athletics 3>><<slimeEventEnd>><</link>><<gtiredness>><<gathletics>><<lstress>>
<</if>>
<<elseif $exposed is 0>>
<<runicon>><<link [[달린다 (0:30)|Park Run]]>><<pass 30>><<tiredness 3>><<stress -3>><<athletics 3>><<slimeEventEnd>><</link>><<gtiredness>><<gathletics>><<lstress>>
<</if>>
<</if>>
<br><<customRest "park">><br>
<<if $exposed gte 1 and $daystate isnot "night">>
<<link [[상자 안에 숨는다 (0:10)|Crate Ex]]>><<pass 10>><</link>>
<br>
<<if $exposed gte 2 and $exhibitionism gte 75>>
<<link [[육교를 건너 공업 지구로 간다 (0:05)|Flyover Ex Naked]]>><</link>><<if $ex_flyover is undefined>><<exhibitionist5>><</if>>
<br>
<<elseif $exposed is 1 and $exhibitionism gte 35>>
<<link [[육교를 건너 공업 지구로 간다 (0:05)|Flyover Ex Undies]]>><</link>><<if $ex_flyover is undefined>><<exhibitionist3>><</if>>
<br>
<</if>>
<<else>>
<br>
<<add_link "이동<br>">><<hideDisplay>>
<<high>>
<<starfish>>
<<oxford>>
<<nightingale>>
<<loiter>>
<</if>>
<<add_link "<br>다른 경로<br>">>
<<if $exposed gte 1 and $daystate isnot "night">><<hideDisplay>>
<<else>>
<<commercial>>
<<industrial>>
<</if>>
<<stormdrain>>
<<if $historytrait gte 1 and $parktunnelintro gte 1>>
<<add_link "<<link [[학교 비밀 통로 (0:05)|School Rear Playground]]>><<pass 5>><</link>>">>
<br>
<</if>>
<<displayLinks>>
<<if $map.top isnot true>>
<br>
<<map "park">>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>><<effects>>
당신은 튤립들 사이를 걸으며, 씨앗이 있진 않은지 찾고 있고 꽃을 밟지 않도록 조심하고 있다.
<br><br>
<span class="gold">당신은 이제 튤립을 키울 수 있다.</span>
<br><br>
<<link [[다음|Park]]>><</link>>
<br><<effects>>
당신이 강둑에서 제일 예쁜 튤립을 찾는다면, 누군가는 기꺼이 돈을 지불할 것이다. 이것들은 완전한 야생화가 아니다. 당신은 눈에 띄지 않으려 조심한다.
<br><br>
<<if $tendingSuccess>>
<span class="green">당신은 활력이 넘치는 표본을 찾는다.</span>
<<tending_pick tulip>>
<br><br>
<<link [[다음|Park]]>><</link>>
<br>
<<else>>
당신은 몇몇 좋은 표본을 찾는다, <span class="red">그러나 조심성이 없는 나머지, 꽃들을 찢어버린다.</span> 결국 초췌하고 시들어버리게 만든다.<<gtending>><<tending 2>>
<br><br>
<<link [[다음|Park]]>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "alley">><<effects>><<set $bus to "residential">><<getTarget true>>
당신은 주거 지역의 골목길에 있다.
<<if $daystate is "day">>
주변에 사람들이 많이 있다.
<<elseif $daystate is "dusk">>
당신은 아이들이 노는 소리를 듣는다.
<<elseif $daystate is "night">>
당신은 개가 짖는 소리를 듣는다
<<elseif $daystate is "dawn">>
주변에 사람들이 많이 있다.
<</if>>
당신의 집이 근처에 있다.
<<streeteffects>>
<br><br>
<<if $exposed gte 1>>
<<exhibitionism "alley">>
<</if>>
<<if $arousal gte $arousalmax>>
<<orgasmstreet>>
<</if>>
<<if $stress gte $stressmax and !$possessed>>
<<passoutalley>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if ($danger gte (9900 - $allure) or $eventforced) and $eventskip is 0>>
<<eventsstreet>>
<<else>>
<<if $map.top is true>>
<<map "residential">>
<br>
<</if>>
주요 장소
<br>
<<if $exposed gte 1>>
<<homeicon>><<link [[집에 간다 (0:02)->Home Fence]]>><<if $fenceclimb isnot 1>><<set $fenceclimb to 1>><<transform cat 1>><</if>><<pass 2>><</link>>
<br>
<<else>>
<<homeicon>><<link [[집에 간다 (0:02)->Garden]]>><<if $fenceclimb isnot 1>><<set $fenceclimb to 1>><<transform cat 1>><</if>><<pass 2>><</link>>
<br>
<</if>>
<<if $cat gte 6 and $daystate is "night">>
<<link [[야옹 (0:30)|Residential Meow]]>><<pass 30>><<stress -3>><</link>><<cat>><<lstress>>
<br>
<</if>>
<<if $daystate isnot "night">>
<<if $exposed gte 2>>
<<if $exhibitionism gte 75>>
<<link [[코누다투스 거리를 건너간다 (0:05)|Road Ex]]>><</link>><<if $ex_road is undefined>><<exhibitionist5>><</if>>
<br>
<</if>>
<<elseif $exposed is 1>>
<<if $exhibitionism gte 35>>
<<link [[코누다투스 거리를 건너간다 (0:05)|Road Ex]]>><</link>><<if $ex_road is undefined>><<exhibitionist3>><</if>>
<br>
<</if>>
<</if>>
<</if>>
<br>
<<if $exposed gte 1 and $daystate isnot "night">>
<<else>>
<<add_link "이동<br>">><<hideDisplay>>
<<domus>>
<<barb>>
<<danube>>
<<connudatus>>
<<loiter>>
<</if>>
<<add_link "<br>다른 경로<br>">><<hideDisplay>>
<<if $exposed gte 1 and $daystate isnot "night">>
<<else>>
<<commercial>>
<</if>>
<<stormdrain>>
<<displayLinks>>
<<if $map.top isnot true>>
<br>
<<map "residential">>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>><<set $outside to 1>><<set $location to "town">><<effects>>
<<if $weather is "rain">>
당신은 비와 싸우며 한밤에 야옹하고 울고 있다.
<<elseif $weather is "snow">>
당신은 눈 오는 밤에 야옹하고 울고 있다.
<<else>>
당신은 한밤에 야옹하고 울고 있다.
<</if>>
<br><br>
<<if $rng gte 76>>
<<beastNEWinit 1 cat>>
또 다른 야옹 소리가 대답하며, 작은 <<beasttypePost "이">> 다가온다.<<if $monster is 1>><<bHePost "은">> 순진한 눈으로 당신을 올려다본다.<</if>>
<br><br>
<<link [[쓰다듬는다|Residential Pet]]>><<stress -6>><</link>><<lstress>>
<br>
<!-- Modified for Monster People -->
<<if $monster is 1 or $bestialitydisable is "f">>
<<link [[흥분하게 만든다|Residential Tease]]>><</link>><<deviant1>>
<br>
<</if>>
<<elseif $rng gte 51>>
산들바람과 멀리서 들리는 경적 소리 외에는 아무 대답이 없다.
<br><br>
<<link [[다음으로|Residential alleyways]]>><</link>>
<br>
<<elseif $rng gte 26>>
<<beastNEWinit 1 cat>>
으르렁거리는 소리가 대답한다. 거대한 <<beasttypePost "이">> 어둠 속에서 서성거리며, 당신을 빤히 쳐다보고 있다.
<br><br>
<<link [[쓰다듬는다|Residential Big Pet]]>><<stress 6>><<trauma -6>><</link>><<gstress>><<ltrauma>>
<br>
<<if $monster is 1 or $bestialitydisable is "f">><!-- Modified for Monster People -->
<<link [[흥분하게 만든다|Residential Big Tease]]>><</link>><<deviant1>>
<br>
<</if>>
<<else>>
위층 방에서 불이 켜진다. 커튼 뒤에서 실루엣이 나타나고, 창문이 열린다. <<generate1>><<person1>><<personPost "이">> 몸을 내민다. "멍청한 고양이가," <<hePost "이">> 소리친다. "좀 닥치라고." <<HePost "은">> 당신에게 뭔가를 던졌고, 당신은 쉬익 하는 소리와 함께 피한다. "드디어," <<hePost "은">> 창문을 닫으며 한숨을 쉰다.
<br><br>
<<if random(1, 2) is 2>>
<<hePost "이">> 던진 물건에서 빛이 번쩍인다. 시계다. 구매자를 찾을 수 있다면, 가치가 있을지도 모른다.
<br><br>
<<set $blackmoney += 20>>
<</if>>
<<link [[다음으로|Residential alleyways]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
You crouch and rub the <<beasttype>>'s head.
<<if $monster is 1>>
<<bHe>> purrs, rubbing <<bhis>> head against your chest. <<bHe>> flicks you with <<bhis>> hand and then <<bhis>> tail,
<<else>>
<<bHe>> purrs and rubs against you, before flicking you with <<bhis>> tail,
<</if>>
and leaping onto a nearby wall. <<bHe>> disappears behind it.
<br><br>
<<link [[Next|Residential alleyways]]>><<endevent>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<effects>>
유혹적으로 갸르릉거리며, 당신은 땅에 엎드려 짝짓기 자세를 취한다.
<<if $monster is 1>>
The <<beasttypes>> eyes light up, eager to follow your lead. <<bHe>> purrs back. "Thank you for choosing me," <<bhe>> says.
<<bHe>> climbs on top of you and humps as <<bhe>> struggles to find purchase. You grab <<bhis>> arm, pulling <<bhim>> away from your body. You have <<bhim>> roll onto <<bhis>> back before rubbing <<bhis>> belly.
<<else>>
Eager, it leaps on top of you and humps as it struggles to find purchase. You grab it by the scruff and pull it away from your body, lay it on its back, and rub its belly.
<</if>>
<<bHe>> meows in frustration as <<bhe>> struggles free, and leaps onto a nearby wall before disappearing behind it.
<<deviancy1>>
<<link [[Next|Residential alleyways]]>><<endevent>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<effects>>
<<if $monster is 1>>
You reach towards <<bhis>> head. <<bHe>> easily towers over you, so <<bhe>> hunches over you to give you a chance of reaching <<bhim>>. <<bHe>> doesn't move as you stroke <<bhis>> head, but you hear a low rumble from <<bhis>> throat.
"Thank you," <<bhe>> purrs. <<bHe>> licks your hand, turns, and bounds into the night.
<<else>>
당신은 <<bhisPost "의">> 머리로 손을 뻗습니다. 당신이 <<bHePost "을">> 만지는 동안 움직이진 않지만, 목에서 낮은 울음소리가 울린다. <<bHePost "은">> 당신의 손을 핥고, 돌아서서는 밤 속으로 뛰어들어 갔다.
<</if>>
<br><br>
<<link [[Next|Residential alleyways]]>><<endevent>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<effects>>
당신은 땅에 엎드려 짝짓기 자세를 취한다. <<beasttypePost "이">> 당신에게 다가오지만, 당신은 손으로 <<bhisPost "의">> 코를 밀고는 살랑살랑 움직이며 장난한다.
<<deviancy1>>
<<if $monster is 1>>
The look on <<bhis>> face tells you that <<bhe>>'s annoyed by your teasing, but seems to be amused by it nonetheless.
<<else>>
<<beasttypePost "은">> 짜증 나지만 재밌있어하며 으르렁거립니다.
<</if>>
<br><br>
<!-- Modified for Beast People -->
<<if $deviancy gte 15>>
<<link [[유혹한다|Residential Beast]]>><<set $sexstart to 1>><</link>><<deviant2>>
<br>
<</if>>
<<link [[저리 가 훠이|Residential Shoo]]>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<effects>>
당신은 <<beasttypePost "의">> 머리를 밀어낸다. <<bHePost "은">> 더 세게 으르렁거리며 당신의 손 앞에 있는 공기를 살짝 물지만, 돌아서 어둠 속으로 뛰어들어 갔다.
<br><br>
<<link [[다음으로|Residential alleyways]]>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beastCombatInit>>
You let go of the <<beasttype>>'s face and stretch. <<if $monster is 1>>"Good enough for me," <<bhe>> states firmly.<</if>> It's all the prompting <<bhe>> needs. <<bHe>> pounces on you.
<<deviancy2>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[다음으로|Residential Beast Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음으로|Residential Beast Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음으로|Residential Beast Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음으로|Residential Beast]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<tearful>> 당신은 정신을 차린다. <<beasttypePost "은">> 어둠 속으로 뛰어들어 갔다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음으로|Residential alleyways]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
<<beasttypePost "은">> 쉭 소리를 내며 어둠 속으로 달아난다. <<if $monster is 1>>"No fun."<</if>>
<br><br>
<<tearful>> 당신은 정신을 차린다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음으로|Residential alleyways]]>><</link>>
<br>
<<else>>
<<beasttypePost "은">> 으르렁거리지만 짝짓기를 시도하는 것은 주저한다. <<if $monster is 1>>Should have known better," <<bhe>> mutters to himself.<</if>> <<bHePost "은">> 어둠 속으로 뛰어들어 갔다.
<br><br>
<<tearful>> 당신은 정신을 차린다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음으로|Residential alleyways]]>><</link>>
<br>
<</if>><<widget "passoutalley">>
/*ToDo: Pregnancy, remove $pregnancyTesting to properly enable*/
<<if $sexStats.vagina.pregnancy.waterBreaking is true and $pregnancyTesting>>
<<pregnancyWatersBrokenPassout "alley">>
<<else>>
<<link [[모든 게 깜깜해진다...->Passout alley]]>><</link>>
<</if>>
<</widget>><<widget "industrialex1">>
<<generate1>><<person1>>당신은 계속 움직였고, 당신의 가슴에서는 심장이 계속 고동친다. 당신은 앞으로 가는 길이 안전한지 확인하기 위해 코너를 살펴본다. 그러나 당신이 움직이기 직전에, 충격이 당신의 왼쪽 다리에 오고, 날카로운 통증이 뒤따른다. 당신은 쓰러지면서 범인, <<personPost "을">> 보았다. <<HePost "은">> 금속 파이프를 떨어뜨리고 당신이 회복하기 전에 당신의 위에 섰다.
<br><br>
<<set $pain += 50>><<set $molestationstart to 1>>
<span id="next"><<link [[다음으로->Molestation Industrial]]>><</link>></span><<nexttext>>
<</widget>>
<<widget "industrialex2">>
당신은 막다른 골목에 다다랐고, 길은 벽돌담으로 막혀 있다. 당신은 지나온 길로부터 목소리를 들었다. 만약 저 길로 돌아간다면, 당신의 <<lewdnessPost "이">> 드러날까 봐 당신은 두렵다. 당신은 벽 밑에 작은 구멍이 있는 것을 알아차렸다. 아마 간신히 지나가기에 충분히 클지도 모른다. 아니면 위협이 지나갈 때까지 기다릴 수도 있다.
<br><br>
<<link [[구멍을 비집고 들어간다|Industrial Ex Hole]]>><</link>>
<br>
<<link [[숨고 그들이 지나갈 때까지 기다린다 (0:30)|Industrial Ex Hide]]>><<pass 30>><<stress 3>><</link>><<gstress>>
<br>
<</widget>>
<<widget "industrialex3">>
당신이 벽에 나란히 줄지어진 빈 통들을 지나가고 있을 때, 밴의 앞부분이 모퉁이 전방에 살짝 보였다.
<br><br>
<<link [[통에 숨는다|Industrial Ex Barrel]]>><</link>>
<br>
<<link [[온 길을 뛰어 돌아간다|Industrial Ex Run]]>><</link>><<athleticsdifficulty 1 1000>>
<br>
<</widget>><<widget "parkex1">>
<<generate1>>당신은 가능한 덤불 속에서 움직인다. 당신이 나무 주변을 살짝 살펴보고 있을 때, 한 쌍의 팔이 당신을 뒤에서 감싸고 땅으로 밀어낸다.
<br><br>
<<set $molestationstart to 1>>
<span id="next"><<link [[다음으로->Park Woman]]>><</link>></span><<nexttext>>
<</widget>>
<<widget "parkex2">>
당신은 옆에서 으르렁거리는 소리를 듣는다.
<br><br>
<!-- Modified for Beast People -->
<<if $monster is 1 or $bestialitydisable is "f">>
<<if $daystate isnot "night">>
주위에 사람들이 있다. 만약 뛴다면, 발견될 것이다.
<br><br>
<</if>>
<<link [[뛴다|Park Ex Run]]>><</link>>
<br>
<<link [[가만히 있는다|Park Ex Dog Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
당신은 뒤로 돌아 뛴다. 당신은 어떻게든 도망갈 수 있었지만, 입기에 더 나빠졌다.<<beastescape>>
<br><br>
<<destinationeventend>>
<</if>>
<</widget>>
<<widget "parkex3">>
당신은 강 위의 다리로 왔다. 꽤 길고, 당신이 건너는 동안 누군가 온다면 숨을 곳은 없다.
<br><br>
<<link [[위험을 무릅쓴다|Park Ex Bridge]]>><<stress 6>><</link>><<gstress>>
<br>
<<link [[강을 수영해 건넌다|Park Ex River]]>><</link>><<swimmingdifficulty 1 500>>
<br>
<</widget>><<widget "commercialex1">>
<<generate1>><<person1>>당신의 가슴에서 심장이 계속 두근거린다. 당신이 코너를 살펴보고 있자 갑자기 옆의 문이 열린다. 커다란 상자를 든 <<personPost "이">> 급히 나와 당신과 부딪혔고 둘 다 땅바닥에 쓰러졌다. <<HePost "이">> 먼저 회복되고, 당신의 머리카락을 붙잡는다.
<br><br>
<<set $molestationstart to 1>>
<<link [[다음으로->Molestation Commercial]]>><<set $eventskip to 1>><</link>><<nexttext>>
<</widget>>
<<widget "commercialex2">>
골목길을 걷고 있는데 앞쪽에 사람 소리가 들린다. 당신은 왔던 길로 돌아섰지만, 그 방향에서도 사람이 오는 소리가 들린다. 당신은 당신의 <<lewdnessPost "을">> 감출 방법을 찾지만, 여기엔 벽에 마네킹 몇 개가 나란히 있는 것 말고는 아무것도 없다.
<br><br>
<<link [[마네킹인 척한다|Commercial Ex Mannequin]]>><</link>>
<br>
<<set $rng to random(1,100)>>
<<if $rng gte 61>>
<<link [[몸을 가리고 계속 걷는다|Commercial Ex Molestation]]>><<set $molestationstart to 1>><</link>><<gtrauma>><<gstress>>
<br>
<<else>>
<<link [[몸을 가리고 계속 걷는다|Commercial Ex Exhibition]]>><</link>><<gtrauma>><<gstress>>
<br>
<</if>>
<</widget>>
<<widget "commercialex3">>
당신은 골목 끝까지 왔다. 당신은 코너를 살펴본다. 길 건너편에는 레스토랑이 있는데, 위 층 가장자리에는 몇몇 손님들이 앉아있다. 아무도 당신의 방향을 보고 있지 않지만, 계속 가면 분명 당신을 볼 것이다.
<br><br>
당신은 뒤에서 목소리가 들린다. 당신은 널판지 상자 뒤에 몸을 숨기지만, 너무 작아서 다 가려지지 않는다. 당신은 갇혔다.
<<gstress>><<stress 6>>
<br><br>
당신은 상자 안으로 손을 뻗어 본다. 비어 있다. 그 밑에는 헐거워진 쇠살대가 있다.
<br><br>
<<link [[널판지 상자를 입는다|Commercial Ex Box]]>><</link>>
<br>
<<link [[숨고 눈에 띄지 않기를 빈다|Commercial Ex Hide]]>><</link>>
<br>
<</widget>><<widget "residentialex1">>
<<generate1>>당신의 가슴에서 심장이 계속 두근거린다. 앞쪽에서 목소리가 들려 앞이 보이지 않는 골목으로 들어가 쓰레기통 뒤에 숨는다. 목소리가 점점 조용해지고 당신이 이제 움직이려 하자 쓰레기통이 활짝 열린다! 당신이 반응을 하기도 전에, 한 쌍의 팔이 나타나 당신을 안으로 끌어들인다.
<br><br>
<<set $molestationstart to 1>>
<span id="next"><<link [[다음으로->Molestation Residential]]>><</link>></span><<nexttext>>
<</widget>>
<<widget "residentialex2">>
<<beastNEWinit 1 dog>>
<<if $monster is 1 or $bestialitydisable is "f">>
당신의 가슴에서 심장이 계속 두근거리는 것을 느끼며, 당신은 계속 이동한다. 앞쪽에서 목소리가 들려, 당신은 막다른 골목으로 들어가 쓰레기통 뒤에 숨는다. 목소리가 점점 커져 오고, 아마 2명의 청소년들인 것 같다. 그들은 골목 끝에 멈추었고, 당신은 곤경에 빠졌다. 당신이 탈출로를 찾아 주위를 둘러보자 버려진 신문 아래에서 당신을 보고 있는 주인 없는 <<beasttypePost "을">> 발견했다.
<br><br>
<<bHePost "은">> 당신에게 꼬리를 흔들며 다가와선 짖기 시작한다. 당신은 녀석이 주의를 끌지 않기를 바란다.
<br><br>
<<set $timer to 10>>
<!-- Modified for Monster People -->
<<if $leftarm is 'bound' and $rightarm is 'bound'>>
<<link [[견딘다|Residential Dog]]>><<set $phase to 5>><<set $noise += 1>><</link>>
<<else>>
<<link [[귀를 쓰다듬는다->Residential Dog]]>><<set $phase to 2>><</link>>
<br>
<<link [[견딘다|Residential Dog]]>><<set $phase to 1>><<set $noise += 1>><</link>>
<</if>>
<br><br>
<<else>>
당신의 가슴에서 심장이 계속 두근거리는 것을 느끼며, 당신은 계속 이동한다. 앞쪽에서 목소리가 들려, 당신은 막다른 골목으로 들어가 쓰레기통 뒤에 숨는다. 목소리가 점점 커져 오고, 아마 2명의 청소년들인 것 같다. 그들은 골목 끝에 멈추었고, 당신은 곤경에 빠졌다. 당신이 탈출로를 찾아 주위를 둘러보자 버려진 신문 아래에서 당신을 보고 있는 주인 없는 <<beasttypePost "을">> 발견했다.
<br><br>
<<bHe_ga>> 으르렁대며, <span class="red">그 둘의 주의를 끈다.</span> 당신은 그들이 다가오는 소리를 듣는다.
<br><br>
<<link [[다음|Residential Dog Alarm]]>><</link>>
<br>
<</if>>
<</widget>>
<<widget "residentialex3">>
<<generatey1>><<generatey2>><<person1>>
당신이 두 줄로 늘어선 집들 사이의 길을 걷고 있을 때, 축구공이 울타리 위로 넘어왔다. 그것은 당신 근처에 떨어졌다. "멍청이" <<personsimple_yi>> 목소리가 반대편에서 들린다. "다시 가져와." 당신은 잔디를 밟으며 빠르게 다가오는 소리를 듣는다.
<<gstress>><<stress 6>>
<br><br>
앞으로 길게 뻗은 곳에는 숨을 곳이 없다. 당신은 어깨 뒤를 흘낏 본다. 돌아가는 것도 좋지 않아 보인다.
<br><br>
<<link [[공을 차서 돌려준다|Residential Kick]]>><</link>><<athleticsdifficulty 1 800>>
<br>
<<link [[다른 쪽 울타리를 넘어간다|Residential Fence]]>><</link>>
<br>
<</widget>>
<<widget "residential">>
<<if $nextPassageCheck is "Residential alleyways">>
<<add_link "<span class='nextLink'><<alleyicon>><<link [[거주 지구 골목 (0:05)|Residential alleyways]]>><<pass 5>><</link>></span><br>">>
<<else>>
<<add_link "<<alleyicon>><<link [[거주 지구 골목 (0:05)|Residential alleyways]]>><<pass 5>><</link>><br>">>
<</if>>
<<hideDisplay true>>
<</widget>>
<<widget "residentialquick">>
<<link [[거주 지구 골목|Residential alleyways]]>><</link>>
<</widget>>
<<widget "residentialeventend">>
<<link [[다음으로|Residential alleyways]]>><<set $eventskip to 1>><</link>>
<</widget>><<widget "industrial">>
<<if $nextPassageCheck is "Industrial alleyways">>
<<add_link "<span class='nextLink'><<alleyicon>><<link [[공업 지구 골목 (0:05)|Industrial alleyways]]>><<pass 5>><</link>></span><br>">>
<<else>>
<<add_link "<<alleyicon>><<link [[공업 지구 골목 (0:05)|Industrial alleyways]]>><<pass 5>><</link>><br>">>
<</if>>
<<hideDisplay true>>
<</widget>>
<<widget "industrialquick">>
<<link [[공업 지구 골목|Industrial alleyways]]>><</link>>
<</widget>>
<<widget "industrialeventend">>
<<link [[다음으로|Industrial alleyways]]>><<set $eventskip to 1>><</link>>
<</widget>><<widget "commercial">>
<<if $nextPassageCheck is "Commercial alleyways">>
<<add_link "<span class='nextLink'><<alleyicon>><<link [[상업 지구 골목 (0:05)|Commercial alleyways]]>><<pass 5>><</link>></span><br>">>
<<else>>
<<add_link "<<alleyicon>><<link [[상업 지구 골목 (0:05)|Commercial alleyways]]>><<pass 5>><</link>><br>">>
<</if>>
<<hideDisplay true>>
<</widget>>
<<widget "commercialquick">>
<<link [[상업 지구 골목|Commercial alleyways]]>><</link>>
<</widget>>
<<widget "commercialeventend">>
<<link [[다음으로|Commercial alleyways]]>><<set $eventskip to 1>><</link>>
<</widget>><<set $outside to 0>><<set $location to "arcade">><<effects>>
<<if $malechance gte random(1,100)>>
<<set _characterGender to "m">>
<<else>>
<<set _characterGender to "f">>
<</if>>
<<switch $arcadeCharacter>>
<<case "villainous">>
You choose the villainous-looking one in the long coat. <<print (_characterGender is "m"?"He":"She")>> gives off a menacing look.
<<case "spiky hair">>
You choose the one with the spiky hair. <<print (_characterGender is "m"?"He":"She")>> raises <<print (_characterGender is "m"?"his":"her")>> fists up, and strikes a pose at you.
<<case "scantily-clad">>
You choose the scantily-clad dressed one. <<print (_characterGender is "m"?"His":"Her")>> clothes leave little to the imagination as <<print (_characterGender is "m"?"he":"she")>> gives a suggestive wink to you.
<<case "muscular">>
You choose the very muscular one. <<print (_characterGender is "m"?"He":"She")>> flexes <<print (_characterGender is "m"?"his":"her")>> muscles at you.
<</switch>>
<<set $rng to random(1, 100)>>
<<if $rng gte 50>>
No one occupies the "Player 2" spot, so you're left to play alone.
<br><br>
<<set _chance to random(1, 100)>>
<<set _chance += Math.floor($handskill / 25)>>
<<if _chance gte 90>>
You easily win, landing a satisfyingly tough combo. <<stress -4>><<lstress>>
<<elseif _chance gte 75>>
You barely win, resorting to button mashing to beat the computer.
<<else>>
You lose handily. You wonder if the computer is cheating.
<</if>>
<br><br>
<<arcadeEndLink>>
<<else>>
<<generatey1>><<person1>>
A <<person>> steps up to the "Player 2" spot.
<<set _chance to random(1, 100)>>
<<if _chance gte 90>>
You easily beat the <<person>>.
<br><br>
<<switch random(1,3)>>
<<case 1>><<He>> throws up <<his>> hands in frustration and walks away.
<<case 2>><<He>> angrily accuses you of being a bad player/cheater before sulking off.
<<case 3>><<He>> congratulates you on the win, before heading off to play on another cabinet. <<stress -4>><<lstress>>
<</switch>>
<br><br>
<<arcadeEndLink>>
<<elseif _chance gte 75>>
You barely beat the <<person>>, drawing the game out to the final match.
<br><br>
<<switch random(1,3)>>
<<case 1>><<He>> slaps <<his>> hand against the cabinet before storming away.
<<case 2>><<He>> colorfully insults you as <<he>> walks away.
<<case 3>><<He>> laughs and compliments your moves. <<stress -2>><<lstress>>
<</switch>>
<br><br>
<<arcadeEndLink>>
<<elseif _chance gte 25>>
You begin to play against the <<person>>, but quickly find yourself falling behind. You wonder if there is a way to tilt the odds back in your favour.
<br><br>
<<if ($worn.under_upper.name isnot "naked" or !$worn.under_upper.type.includes("naked")) and $exhibitionism gte 15>>
<<link [[Tease|Arcade fighting cabinet Rigging]]>><<set $phase to 1>><</link>><<exhibitionist2>>
<br>
<<elseif $exhibitionism gte 55>>
<<link [[Tease|Arcade fighting cabinet Rigging]]>><<set $phase to 2>><</link>><<exhibitionist4>>
<br>
<</if>>
<<link [[Sabotage|Arcade fighting cabinet Rigging]]>><<set $phase to 3>><</link>>
<br>
<<link [[Play fairly|Arcade fighting cabinet Rigging]]>><<set $phase to 4>><</link>>
<<else>>
You lose to the <<person>> by a wide margin, it seems you were no match for <<him>>.
<<switch random(1,3)>>
<<case 1>><<He>> walks away without a word.
<<case 2>><<He>> makes a snide comment as <<he>> swaggers off.
<<case 3>><<He>> gracefully accepts victory and offers you some pointers on how to play the game better.
<</switch>>
<br><br>
<<arcadeEndLink>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "arcade">><<effects>>
<<set $rng to random(0,100)>>
<<if $phase is 1>>
<<if ($rng gte 50 and !$worn.under_upper.type.includes("naked")) or $worn.under_lower.name is "naked">>
You shift your <<allTops>> down slightly, revealing more of your $worn.under_upper.name to the <<person>>. <<He>> occasionally glances at you during the match, allowing you to easily beat <<him>>.
<<elseif $worn.under_lower.name isnot "naked">>
You shift your <<allBottoms>> down slightly, revealing more of your $worn.under_lower.name to the <<person>>. <<He>> frequently sneaks peeks, giving you an easy win.
<</if>>
<<exhibitionism2>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
The <<person>> approaches you as you leave the cabinet. "I saw what you were doing back there," <<he>> says. "How about you and I found a quiet place and spar some?"
<br><br>
<<link [[Next|Arcade Watched Rape]]>><<set $molestationstart to 1>><</link>>
<<else>>
<<arcadeEndLink>>
<</if>>
<<elseif $phase is 2>>
<<if $rng gte 50>>
You shift your <<allTops>> down slightly, revealing your <<breasts>> to the <<person>>. <<He>> occasionally glances at you during the match, allowing you to easily beat <<him>>.
<<else>>
You shift your <<allBottoms>> down slightly, revealing your <<genitals>> to the <<person>>. <<He>> frequently sneaks peeks, giving you an easy win.
<</if>>
<<exhibitionism4>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
The <<person>> approaches you as you leave the cabinet. "I saw what you were doing back there," <<he>> says. "How about you and I found a quiet place and spar some?"
<br><br>
<<link [[Next|Arcade Watched Rape]]>><<set $molestationstart to 1>><</link>>
<<else>>
<br><br>
<<arcadeEndLink>>
<</if>>
<<elseif $phase is 3>>
You notice a token placed above the opponent's controls. <<He>> must have placed it there. You continue to play, now slapping your hands against the controls with greater force. Shaken by the force you used, the coin slips free and slides down the cabinet, lodging itself in the stick of the opponent.
<br><br>
<<His>> stick now jammed, you easily finish <<him>> off.
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<br><br>
The <<person>> approaches you as you leave the cabinet. "I saw what you were doing back there," <<he>> says. "How about you and I found a quiet place and spar some?"
<br><br>
<<link [[Next|Arcade Watched Rape]]>><<set $molestationstart to 1>><</link>>
<<else>>
<br><br>
<<arcadeEndLink>>
<</if>>
<<elseif $phase is 4>>
You focus on playing to the best of your abilities, but can't catch up. The <<person>> wins with a decisive blow.
<br><br>
<<arcadeEndLink>>
<</if>><<set $outside to 0>><<set $location to "arcade">><<effects>>
<<if $phase is 1>>
You take a step back from the cabinet, never taking your hands off the controls. In one smooth motion, you lash out with your foot and plant a kick in the <<persons>> stomach. <<He>> doubles over as you finish the level. The bystanders that were close to you laugh. <<status 1>><<gcool>>
<<elseif $phase is 2>>
You step away from the cabinet before your turn ends, allowing the <<person>> to take your place. "Good. Now stop wasting our time," <<he>> says as <<he>> inserts <<his>> own coin.
<<elseif $phase is 3>>
You ignore the <<person>>, focusing instead on doing your best to beat the boss that showed up.
<br><br>
A small crowd begins to form, and the constant jeering distracts you.
<<set $rng to random(0,100)>>
<<if $rng gte 140 - Math.floor($handskill / 10)>>
You end up winning the final stage with ease, drawing loud cheers from the crowd. The <<person>> stares at the screen as you walk away. <<status 2>><<ggcool>>
<<elseif $rng gte 100 - Math.floor($handskill / 10)>>
You somehow end up winning the final stage, drawing some cheers from the crowd.
<br><br>
"You just got lucky, that's all." <<He>> whispers to you as you walk away.
<<else>>
You end up losing at the final stage, drawing cheers from the crowd. The <<person>> laughs the loudest at you as you walk away. <<status -5>><<lcool>>
<</if>>
<</if>>
<br><br>
<<arcadeEndLink>><<set $outside to 0>><<set $location to "arcade">><<effects>>
<<if $phase is 1>>
You agree to face the <<person>>. You each take your spot, the small crowd cheering <<him>> on as you begin to play. <<He>> is good, and you soon find yourself falling behind in points.
<br><br>
<<link [[Focus on gaining points safely|Arcade Popular Gamer 2]]>><<set $phase to 1>><</link>>
<br>
<<link [[Risk going for high point enemies|Arcade Popular Gamer 2]]>><<set $phase to 2>><</link>>
<<else>>
You step away from the cabinet, refusing the <<persons>> offer.
<br><br>
<<switch random(1,2)>>
<<case 1>>"Yeah, I knew you weren't worth shit." <<He>> laughs with the crowd as you walk away.
<<case 2>>"That's no problem, keep practicing and you'll get there." The crowd applauds the <<person>>s kindness.
<</switch>>
<br><br>
<<arcadeEndLink>>
<</if>><<set $outside to 0>><<set $location to "arcade">><<effects>>
<<set $rng to random(0,100)>>
<<if $phase is 1>>
<<if $rng gt 40 + Math.floor($handskill / 40)>>
You decide to focus on the safe targets, hoping that your opponent will slip up. However, your opponent soon catches on and also plays safe, keeping <<his>> points above yours with easy hits.
<br><br>
You lose in the end by a wide margin. You hear whispers among the crowd about your poor gameplay. <<status -5>><<lcool>>
<<else>>
You decide to focus on the safe targets, hoping that your opponent will slip up. Your opponent, seeing an opportunity, begins to aim for riskier plays to gain a lead.
<br><br>
After taking multiple hits, they fall behind you on the final wave. You hear whispers among the crowd about your superior gameplay. <<status 1>><<ggcool>><<set _win to true>>
<</if>>
<<else>>
<<if $rng gt Math.floor($handskill / 10)>>
You decide to risk it, aiming for high value targets. You take down as many as you can, but take several hits as a result.
<br><br>
In the end you lose more points than you gain, costing you the match. You hear whispers among the crowd about your reckless gameplay. <<status -5>><<lcool>>
<<else>>
You decide to risk it, aiming for high value targets. You play dangerously, just narrowly avoiding hits as you blast away the important enemies.
<br><br>
In the end, your efforts pay off and you win by a hefty amount. You hear whispers among the crowd about your daring gameplay. <<status 1>><<ggcool>><<set _win to true>>
<</if>>
<</if>>
<br><br>
<<if _win is true>>
<<switch random(1,2)>>
<<case 1>>
"I-I only lost cause this machine is busted. You're still a chump." The <<person>> stomps away, muttering curses. The crowd chuckles at <<his>> reaction.
<<case 2>>
"That was some good gameplay! Keep it up, and you could enter some tournaments!" the <<person>> says, resting <<his>> hand on your shoulder. The crowd applauds <<his>> graciousness. <<stress -2>><<lstress>>
<</switch>>
<<else>>
<<switch random(1,2)>>
<<case 1>>
"I knew you were trash. Get the hell outta here." The <<person>> raises <<his>> arms to the scattered applause of the crowd.
<<case 2>>
"We all lose from time to time," <<he>> says. "You tried your best." The <<person>> gives you a wide smile as the crowd applauds <<his>> cordiality.
<</switch>>
<</if>>
<br><br>
<<arcadeEndLink>><<set $outside to 0>><<set $location to "arcade">><<effects>>
<<if $phase is 1>>
You decide to join the crowd and watch the <<person>>. You see sweat dripping down <<his>> face as <<his>> hands blur over the controls. With a shout, <<he>> raises <<his>> arms. Looking at the cabinet, you can see <<he>> beat the high score by a huge margin.
<br><br>
The crowd erupts into cheers, lifting <<him>> up. You join in. The crowd sets the <<person>> back down, and begin to chat amongst themselves.<<trauma -6>><<ltrauma>>
<br><br>
<<arcadeEndLink>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<generate1>><<person1>>
You decide to focus on your own game instead. A <<person>> approaches you however. "Everyone's busy watching that loser. How about you and I have some fun?" <<He>> grabs you.
<br><br>
<<link [[Next|Arcade Watched Rape]]>><<set $molestationstart to 1>><</link>>
<<else>>
You decide to focus on your own game instead. After a while, the crowd begins to disperse.
<br><br>
<<arcadeEndLink>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "arcade">><<effects>><<set $lock to 300>>
오락실 문은 닫혀있다. 문 뒤로 "개장: <span class="gold"><<ampm 9 00>></span>" 라는 네온 사인이 보인다.
<br><br>
<<if currentSkillValue('skulduggery') gte $lock>>
<span class="green">이 자물쇠는 아주 따기 쉬워 보인다.</span>
<br><br>
<<link [[자물쇠를 딴다 (0:10)|Arcade]]>><<pass 10>><<crimeup 20>><</link>><<crime>>
<br>
<<else>>
<span class="red">이 자물쇠는 당신의 자물쇠따기 능력 바깥의 물건이다.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[떠난다|Starfish Street]]>><<set $eventskip to 1>><</link>>
<br><<set $outside to 0>><<set $location to "arcade">><<effects>>
<<set $kylar.play to 0>>
당신은 스타피쉬 가의 오락실에 있다.
<<if $daystate is "day" or $daystate is "dusk">>
게임기와 슬롯 머신에서 삑삑 거리는 소리와 윙윙 거리는 소리가 난다.
<<else>>
게임기와 슬롯 머신은 조용히 서있다.
<</if>>
<br><br>
<<if $stress gte $stressmax>>
<<passoutarcade>>
<<else>>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "arcade">>
<</if>>
<<if $hour is 21>>
폐점 시간이다. 경비원이 손님들을 밖으로 내보낸다.<<if $exposed gte 1>> 얼마나 노출된 상태인지를 자각하고, 이런 옷차림을 하고 있는걸 경비원에게 들킨다는 생각을 하자 공포가 스멀스멀 기어오른다.<</if>>
<br><br>
<<if $exposed lte 0>>
<<link [[밖으로 나간다|Starfish Street]]>><</link>>
<br>
<<else>>
<<link [[잠시 숨어있는다 (1:00)|Arcade]]>><<pass 1 hour>><</link>>
<</if>>
<<else>>
<<if $daystate is "night" or $daystate is "dawn">>
당신은 어둠 속에 홀로 있다.
<br><br>
<<elseif $exposed gte 1>>
자긍심을 지키기 위해 핀볼 기계 아래에 숨는다.
<br><br>
<</if>>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "arcade">>
<</if>>
<<if $money gte 500 and ($daystate is "day" or $daystate is "dusk") and $exposed lte 0>>
<<link [[게임을 한다 (£5 0:20)|Arcade Play]]>><<set $money -= 500>><<pass 20>><<stress -2>><</link>><<lstress>>
<br>
<</if>>
<<if $exposed lte 0 and $NPCName[$NPCNameList.indexOf("Kylar")].state is "active" and ($weather is "rain" or $weather is "snow") and $daystate is "day">>
<<if ($schoolday isnot 1 or $hour lte 8 or $hour gte 15) and ($daystate is "day" or $daystate is "night")>>
<br>
카일라가 게임을 하고 있는 것이 보인다.
<br>
<<link [[다가간다|Kylar Arcade]]>><<set $kylar_text_trigger to true>><</link>>
<br>
<</if>>
<</if>>
<<if ($tenyclusPlayCount is undefined or $tenyclusPlayCount is 0) and $hallucinations gte 1 and ($tenyclusPlayed is undefined or $tenyclusPlayed is 0) and $money gte 500 and ($daystate is "day" or $daystate is "dusk") and $exposed lte 0>>
<<set $tenyclusPlayCount to 0>><<set $tenyclusPlayed to 0>>
<br>
구석에 숨겨져있는 보관함을 발견했다. 이상하게도 아무도 알아 채지 못하는 것 같다.
<br>
<<link [[보관함 살펴보기|Arcade Tenyclus Intro]]>><</link>>
<br>
<</if>>
<<if $tenyclusPlayCount gte 1 and $tenyclusPlayCount lt 7 and $hallucinations gte 1 and $tenyclusPlayed is 0 and ($daystate is "day" or $daystate is "dusk") and $exposed lte 0>>
<br>
구석에 있는 "Tenyclus" 캐비닛을 발견하게 된다. 아무도 그것을 알아채지 못하는 것 같다.
<br>
<<link [[Tenyclus로 논다|Arcade Tenyclus Play]]>><</link>>
<br>
<</if>>
<<link [[나간다|Starfish Street]]>><</link>>
<br><br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "arcade">><<effects>>
<<if $leftarm is "bound" and $rightarm is "bound">>
양손이 등 뒤로 묶여있는 상태로 오락실에서 게임을 하려니 <<print either("여간 까다로운 일이 아닐 수 없다.","예상했던 것만큼 어렵다.","어렵다. 딱히 놀랍지도 않다.")>>
<<print either("당신은 거의 게임을 시작하자마자 패배한다.","몇 초만에 당신이 조종하고 있던 반백의 생존자는 좀비 밥이 되어버린다.","순식간에 당신이 조종하고 있던 용감한 병사가 외계인 밥이 되어버린다.","일 분도 채 안 되어서, 당신이 조종하고 있던 용감한 승무원들은 상어 밥이 되어버리고 만다.")>>
<<if $rng lte 34>><<generatey1>><<person1>>근처에 있던 꼬맹이 몇 명이 당신이 처발리는 모습을 본다. 그 중 한 명이 어깨 너머로 화면을 <<print either("우스꽝스러운 표정으로 쳐다보며","바보 같은 표정을 지은 채로 쳐다보며","멍청하게 바라보며")>>
손을 등 뒤로 한 채로 조종간을 <<print either("잡아보려 애쓰며","향해 손을 파닥거리며","탁탁 치며")>> 당신을 따라한다.
<br>
<<His_yi>> 친구들은 그 모습을 보며 웃는다.
<br>
꼬마의 편을 들어보자면, 당신은 지금 <<print either("약간 바보같아 보일","꽤나 멍청해 보일","약간 '특수한' 사람처럼 보일","상당히 미친 사람처럼 보일")>> 가능성이 높다.
<<lcool>><<status -5>>
<<endevent>>
<</if>>
<br><br>
<<if $money gte 500 and $daystate isnot "night">>
<<link [[계속 한다 (£5 0:03)|Arcade Play]]>><<set $money -= 500>><<pass 3>><<stress 2>><</link>><<gstress>>
<br>
<</if>>
<<link [[그만 둔다|Arcade]]>><</link>>
<br>
<<else>>
<<set $rng to random(0,10)>>
<<switch $rng>>
<<case 0 1>>
당신은 총 게임을 하며, 상당히 많은 수의 <<print either("좀비를", "해적을", "외계인을", "병사를", "범죄자를", "돌연변이를")>> 죽인다.
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<generatey1>><<person1>>
옆으로 <<personPost "이">> 다가온다. <<HePost "은">> 2p를 활성화시킨 뒤, 총을 쏘기 시작한다. <<HePost "은">> 아무 말도 하지 않는다.
<br><br>
<<link [[계속 플레이한다|Arcade Keep Playing]]>><</link>>
<br>
<<link [[밀어내고는 쌍권총 플레이를 한다|Arcade Shove]]>><<set $submissive -= 1>><<trauma -2>><</link>><<ltrauma>>
<br>
<<set $skulduggerydifficulty to 400>>
<<link [[훔친다|Arcade Steal]]>><<crimeup 30>><</link>><<skulduggerydifficulty>><<gcrime>>
<br>
<<link [[그만 둔다|Arcade]]>><<endevent>><</link>>
<br>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng gte 71>>
만족스러운 쩌억 소리가 나며 최종 보스의 머리가 날아간다.
<<ltrauma>><<trauma -2>>
<<elseif $rng gte 31>>
당신은 다들 불평하던 부분까지 갔다. 그제서야 왜 불평이 넘쳐나는지를 알 수 있었다.
<<else>>
총이 제대로 작동하지 않는 것이 분명하다. 당신은 재빠르게 적의 공격을 총으로 쏴서 막으려 했으나, 그 대신 얼굴로 맞아버린다.
<</if>>
<br><br>
<<arcadeEndLink>>
<</if>>
<<case 2 3>>
당신은 빠른 페이스의 슈팅 게임을 플레이한다.
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<generate1>><<person1>><<personPost "이">> 옆에 서서 당신이 플레이 하는 걸 지켜본다. <<HePost "은">> 좋다고는 할 수 없는 팁들을 알려준다.
<br><br>
<<HePost "은">> 상당히 가까이 붙어있다.
<br><br>
<<link [[그만 둔다|Arcade Watched Stop]]>><<stress 6>><</link>><<gstress>>
<br>
<<link [[계속 플레이한다|Arcade Watched Play]]>><</link>>
<br>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng gte 71>>
행운의 여신은 당신의 편에 있다. 적절한 타이밍에 필요한 파워업 아이템이 떨어지고, 당신은 승리를 향해 거침없이 달려나간다.
<<ltrauma>><<trauma -2>>
<<elseif $rng gte 31>>
당신에겐 약간 템포가 빠른 듯하다. 게임 중반에 그만 총을 맞고 만다.
<<else>>
거의 끝까지 갈 뻔 했으나, 마지막 보스가 너무 강하다.
<</if>>
<br><br>
<<arcadeEndLink>>
<</if>>
<<case 4 5>>
You step up to a fighting game cabinet, and before long you are greeted with the character selection screen. There are four characters you can choose from. Who do you pick?
<br><br>
<<link [[Pick the villainous-looking one|Arcade fighting cabinet]]>><<set $arcadeCharacter to "villainous">><</link>>
<br>
<<link [[Pick the one with the spiky hair|Arcade fighting cabinet]]>><<set $arcadeCharacter to "spiky hair">><</link>>
<br>
<<link [[Pick the scantily-clad dressed one|Arcade fighting cabinet]]>><<set $arcadeCharacter to "scantily-clad">><</link>>
<br>
<<link [[Pick the very muscular one|Arcade fighting cabinet]]>><<set $arcadeCharacter to "muscular">><</link>>
<br>
<<case 6>>
<<generate1>><<person1>>
You are playing a platformer. You successfully leap over an enemy and grab the power up. A <<person>> speaks up, causing you to turn around.
<br><br>
"You're so bad at this game! Just get out of the way and let me play."
<br><br>
<<if $submissive lte 850>>
<<link [[Call them out|Arcade Classmate Braggart]]>><<set $phase to 1>><</link>>
<br>
<</if>>
<<link [[Stand down|Arcade Classmate Braggart]]>><<set $phase to 2>><</link>>
<br>
<<link [[Ignore|Arcade Classmate Braggart]]>><<set $phase to 3>><</link>>
<<case 7 8>>
<<generate1>><<person1>>
You step up to a space themed shooter, taking the "Player 1" slot. Before you can start, a <<person>> walks up to you. A small crowd is gathered behind <<him>>. It seems this player is popular.
<br><br>
<<switch random(1,2)>>
<<case 1>>"You look like chump change. How about we go head to head and see who is better?" the <<person>> sneers.
<<case 2>>"I'm pretty good at this game. You wanna have a little competition?" <<he>> asks, placing a token on the cabinet.
<</switch>>
<br><br>
<<link [[Accept the match|Arcade Popular Gamer]]>><<set $phase to 1>><</link>>
<br>
<<link [[Deny|Arcade Popular Gamer]]>><<set $phase to 2>><</link>>
<<case 9>>
<<generate1>><<person1>>
You look for an open cabinet, spotting one near the corner of the room. You insert a token and begin to play, blasting away at the bad guys. <<stress -5>><<lstress>>
<br><br>
You're just about to use your bazooka when the screen goes dark. Stepping behind the cabinet, you notice the plug has been pulled out.
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
You plug the console back in. Maybe somebody tripped over it. You turn around to continue your game but find a <<person>> blocking your way. Before you can say anything, <<he>> grabs you.
<br><br>
<<link [[다음|Arcade Watched Rape]]>><<set $molestationstart to 1>><</link>>
<<else>>
You plug the console back in. Maybe somebody tripped over it. You go to finish your session, but find the game has reset. Not wanting to repeat your progress, you leave.
<br><br>
<<arcadeEndLink>>
<</if>>
<<case 10>>
<<generate1>><<person1>>
You choose a beat-em-up, whacking enemies away as they approach you. As you play, you hear a small crowd form behind you. They fixate on a <<person>> playing a classic game.
<br><br>
"Wow! <<He>>'s going to beat the high score at this rate!" One of the onlookers shout, "Everyone come look!"
<br><br>
<<link [[Go watch|Arcade Watch High Score]]>><<set $phase to 1>><</link>>
<br>
<<link [[Finish your own game|Arcade Watch High Score]]>><<endevent>><<set $phase to 2>><</link>>
<</switch>>
<</if>><<set $outside to 0>><<set $location to "arcade">><<effects>>
당신은 <<personPost>>에게서 멀어진다. 나중에 후회하느니 안전하게 구는 편이 낫다.
<br><br>
<<endevent>>
<<if $money gte 500 and $daystate isnot "night">>
<<link [[계속 플레이한다 (£5 0:20)|Arcade Play]]>><<set $money -= 500>><<pass 20>><<stress -2>><</link>><<lstress>>
<br>
<</if>>
<<link [[그만 한다|Arcade]]>><</link>>
<br><<set $outside to 0>><<set $location to "arcade">><<effects>>
<<if $rng gte 81>>
당신은 계속 플레이한다. <<personPost "은">> 조금씩 가까이 다가오다가, 곧 몸을 당신의 등쪽에 붙인다. <<hisPost "의">> 양손이 앞으로 뻗어져온다.
<br><br>
<<link [[다음|Arcade Watched Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
당신은 너무 피해망상적으로 군다고 생각하며 계속 플레이한다. <<personPost "은">> 곧 다른 사람에게 조언을 하러 떠나간다.
<br><br>
<<endevent>>
<<if $money gte 500 and $daystate isnot "night">>
<<link [[계속 플레이한다 (£5 0:20)|Arcade Play]]>><<set $money -= 500>><<pass 20>><<stress -2>><</link>><<lstress>>
<br>
<</if>>
<<link [[그만 한다|Arcade]]>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<enable_rescue>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[다음|Arcade Watched Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Arcade Watched Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[다음|Arcade Watched Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Arcade Watched Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<person1>><<personPost "은">> 당신을 게임기 쪽으로 밀치고는 자리를 뜬다.
<br><br>
<<tearful>> 당신은 몸을 추스른다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Arcade]]>><</link>>
<<elseif $enemyhealth lte 0>>
당신은 <<personPost "을">> 땅바닥으로 밀친다.
<br><br>
<<tearful>> 당신은 핀볼 기계 뒤에 몸을 숨긴다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Arcade]]>><</link>>
<<else>>
<<set $rescued += 1>>
당신의 비명 소리가 사람들의 시선을 끈다. 오락실 직원을 포함한 여러 사람들이 이쪽을 바라본다. <<person1>><<personPost "은">> 아무 것도 하지 않았다고 말하며 뒤로 물난다. <<HePost "은">> 그 뒤로 딱히 뭔가를 하려 들지 않는다.
<br><br>
<<tearful>> 당신은 몸을 추스른다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Arcade]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "arcade">><<effects>>
두 명이서 플레이하니 확실히 도움이 되긴 되며, 결국 당신은 게임을 끝까지 깬다. <<HePost "은">> 아무런 말도 없이 떠나간다.
<br><br>
<<endevent>>
<<if $money gte 500 and $daystate isnot "night">>
<<link [[계속 플레이한다 (£5 0:20)|Arcade Play]]>><<set $money -= 500>><<pass 20>><<stress -2>><</link>><<lstress>>
<br>
<</if>>
<<link [[그만 한다|Arcade]]>><</link>>
<br><<set $outside to 0>><<set $location to "arcade">><<effects>>
당신은 어깨로 <<hePost "을">> 밀치고는 <<hePost "이">> 들고 있던 총을 손에 쥔다. <<HePost "은">> 당신의 의중을 읽는다.
<br><br>
무기를 하나 더 들고 플레이하니 게임이 훨씬 쉽긴 하나, 목숨을 조금 더 신중하게 관리할 필요는 있다.
<br><br>
<<endevent>>
<<if $money gte 500 and $daystate isnot "night">>
<<link [[계속 플레이한다 (£5 0:20)|Arcade Play]]>><<set $money -= 500>><<pass 20>><<stress -2>><</link>><<lstress>>
<br>
<</if>>
<<link [[그만 한다|Arcade]]>><</link>>
<br><<set $outside to 0>><<set $location to "arcade">><<effects>>
당신은 총을 내려놓고는 떠나간다. <<personPost "이">> 그 총을 집어든다. <<HePost "이">> 총을 두 개 다루느라 정신이 팔려있는 동안, 당신은 <<hisPost "의">> 주머니에서 삐져나와있는 돈을 향해 손을 뻗는다.
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<span class="green"><<HePost "은">> 눈치채지 못한다.</span> <<moneyGain 30 true true>>를 얻었다.
<br><br>
<<skulduggeryuse>>
<<endevent>>
<<link [[다음|Arcade]]>><</link>>
<br>
<<else>>
<span class="red"><<HePost "은">> 고개를 돌려 당신의 행동을 목격한다.</span> "야." <<hePost "이">> 말한다. "그 손 어서 치워." <<HePost "은">> 다른 사람의 손이 닿지 않도록 돈을 주머니 더 깊숙한 곳으로 밀어넣는다.
<br><br>
<<skulduggeryuse>>
<<endevent>>
<<link [[다음|Arcade]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "arcade">><<effects>>
당신은 몸을 너무 혹사시켰다.
<br><br>
<<passout>>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>>
<<if $exposed gte 1 or $daystate is "night" or $daystate is "dawn">>
<<link [[일어난다|Arcade Trash]]>><</link>>
<<else>>
<<link [[일어난다|Arcade Crane]]>><</link>>
<</if>>
<<else>>
<<ambulance>>
<</if>>
<<pass 1 hour>>
<<trauma 6>><<set $stress -= 2000>><<set $outside to 0>><<set $location to "arcade">><<effects>>
<<generatey1>><<generatey2>><<generatey3>><<generatey4>><<generatey5>><<generatey6>><<person1>>
당신은 푹신하지만 뭔가 울퉁불퉁한 곳에서 깨어난다. 봉제 인형들이 쌓여있다. 당신의 양 손목과 발목이 묶여있다. 철제 크레인이 위에서 맴돌고 있다.
<br><br>
눈이 빛에 적응하자, <<personPost "이">> 유리창 뒤에서 당신을 보고 있는 것이 눈에 들어온다. 혼자가 아니라 친구들과 함께다.
<br><br>
"이번에는 잡을 거야." <<hePost "이">> 결의에 찬 눈으로 그렇게 말한다. <<HePost "은">> 기계에 동전을 집어넣고는 레버를 민다. 크레인이 위에서 움직인다.
<br><br>
<<link [[다음|Arcade Crane 2]]>><<set $phase to 0>><</link>>
<br><<set $outside to 0>><<set $location to "arcade">><<effects>>
<<if !$worn.upper.type.includes("naked")>>
크레인이 당신의 가슴팍에서 멈추었다가, <<trClothes "upper" $worn.upper.name "name" "을">>_trResult 향해 달려든다. 크레인에 천자락이 걸리더니, 점차 들어올려지기 시작한다. <<personPost "과">> 친구들은 열중하여 지켜보고 있다.
<br><br>
<<if $rng gte 51>>
크레인의 힘이 약해지더니, <<trClothes "upper" $worn.upper.name "name" "을">>_trResult 다시 원래 자리로 돌아간다. 아이들은 불만스러운 한숨을 내쉰다.
<br><br>
<<if $phase is 0>>
"멍청아." <<person2>><<personPost "이">> 친구를 옆으로 밀치며 말한다. "내가 제대로 보여줄게."
<br><br>
<<link [[다음|Arcade Crane 2]]>><<set $phase += 1>><</link>>
<<elseif $phase is 1>>
"내 차례야." <<person3>><<personPost "이">> 레버를 잡으며 말한다. "이게 뭐가 어렵다고."
<br><br>
<<link [[다음|Arcade Crane 2]]>><<set $phase += 1>><</link>>
<<elseif $phase is 2>>
"너네 처음 해보는구나." <<person4>><<personPost "이">> 말한다. "내가 하는 걸 봐봐."
<br><br>
<<link [[다음|Arcade Crane 2]]>><<set $phase += 1>><</link>>
<<elseif $phase is 3>>
"시간 엄청 걸리네." <<person5>><<personPost "이">> 말한다. "이러다가는 걸릴 거야. 내가 해볼래."
<br><br>
<<link [[다음|Arcade Crane 2]]>><<set $phase += 1>><</link>>
<<else>>
<<endevent>><<generate1>><<person1>>
"너네 거기서 뭐 하는 거냐?" 시야 밖에서 <<personPost "이">> 외친다. 모였던 아이들은 전부 몸을 돌려 달아난다.
<br><br>
<<personPost "이">> 시야에 들어온다. <<HePost "은">> 당신을 보고는 입을 떡 벌린다. 제정신을 차린 뒤, <<hePost "은">> 뽑기 기계 뒤에 쪼그려 앉는다. <<HePost "이">> 잠시 기계를 만지작거리자 기계의 문이 열린다. <<HePost "은">> 안으로 들어와서 당신을 묶어두고 있던 케이블을 풀어준다.
<br><br>
당신은 구멍을 통해 기어나와, 다시 오락실로 나온다.
<<if $exposed gte 1>>
<<HePost "은">> 얼굴을 붉히며 당신에게 수건을 몇 장 둘러준다. "별 건 아니지만, 아무 것도 안 입은 것보다는 낫지?"
<<towelup>>
<</if>>
<br><br>
"요즘 애들이 얼마나 잔인해질 수 있는지 믿기지가 않네." <<hePost "은">> 머리를 내저으며 말한다. "조심해서 가렴."
<br><br>
<<endevent>>
<<link [[다음|Arcade]]>><</link>>
<br>
<</if>>
<<else>>
<<if $worn.upper.set is $worn.lower.set>>
<<set $worn.upper.integrity to 0>><<set $worn.lower.integrity to 0>>
크레인에 천자락이 걸리더니, 점차 들어올려지기 시작한다. 곧 뭔가 찢어지는 소리가 나더니 <<trClothes "upper" $worn.upper.name "name" "을">>_trResult 뜯겨 나간다.<<integritycheck>><<exposure>>
<br>
<<personPost "과">> 친구들은 입을 떡 벌리고는 당신의 <<lewdnessPost>>에 대한 경외감과 흥분이 담긴 눈으로 힐끔거린다.
<br><br>
<<link [[다음|Arcade Crane 2]]>><</link>>
<<else>>
<<set $worn.upper.integrity to 0>>
크레인에 천자락이 걸리더니, 점차 들어올려지기 시작한다. 곧 뭔가 찢어지는 소리가 나더니 <<trClothes "upper" $worn.upper.name "name" "을">>_trResult 뜯겨 나간다.<<integritycheck>><<exposure>>
<br>
<<personPost "과">> 친구들은 입을 떡 벌리고는 당신의 <<lewdnessPost>>에 대한 경외감과 흥분이 담긴 눈으로 힐끔거린다.
<br><br>
<<link [[다음|Arcade Crane 2]]>><</link>>
<</if>>
<</if>>
<<elseif !$worn.lower.type.includes("naked")>>
크레인이 당신의 넓적다리 위에서 멈추었다가, <<trClothes "lower" $worn.lower.name "name" "을">>_trResult 향해 달려든다. 크레인에 천자락이 걸리더니, 점차 들어올려지기 시작한다. <<personPost "과">> 친구들은 열중하여 지켜보고 있다.
<br><br>
<<if $rng gte 51>>
크레인의 힘이 약해지더니, <<trClothes "lower" $worn.lower.name "name" "이">>_trResult 다시 원래 자리로 돌아간다. 아이들은 불만스러운 한숨을 내쉰다.
<br><br>
<<if $phase is 0>>
"멍청아." <<person2>><<personPost "이">> 친구를 옆으로 밀치며 말한다. "내가 제대로 보여줄게."
<br><br>
<<link [[다음|Arcade Crane 2]]>><<set $phase += 1>><</link>>
<<elseif $phase is 1>>
"내 차례야." <<person3>><<personPost "이">> 레버를 잡으며 말한다. "이게 뭐가 어렵다고."
<br><br>
<<link [[다음|Arcade Crane 2]]>><<set $phase += 1>><</link>>
<<elseif $phase is 2>>
"너네 처음 해보는구나." <<person4>><<personPost "이">> 말한다. "내가 하는 걸 봐봐."
<br><br>
<<link [[다음|Arcade Crane 2]]>><<set $phase += 1>><</link>>
<<elseif $phase is 3>>
"시간 엄청 걸리네." <<person5>><<personPost "이">> 말한다. "이러다가는 걸릴 거야. 내가 해볼래."
<br><br>
<<link [[다음|Arcade Crane 2]]>><<set $phase += 1>><</link>>
<<else>>
<<endevent>><<generate1>><<person1>>
"너네 거기서 뭐 하는 거냐?" 시야 밖에서 <<personPost "이">> 외친다. 모였던 아이들은 전부 몸을 돌려 달아난다.
<br><br>
<<personPost "이">> 시야에 들어온다. <<HePost "은">> 당신을 보고는 입을 떡 벌린다. 제정신을 차린 뒤, <<hePost "은">> 뽑기 기계 뒤에 쪼그려 앉는다. <<HePost "이">> 잠시 기계를 만지작거리자 기계의 문이 열린다. <<HePost "은">> 안으로 들어와서 당신을 묶어두고 있던 케이블을 풀어준다.
<br><br>
당신은 구멍을 통해 기어나와, 다시 오락실로 나온다.
<<if $exposed gte 1>>
<<HePost "은">> 얼굴을 붉히며 당신에게 수건을 몇 장 둘러준다. "별 건 아니지만, 아무 것도 안 입은 것보다는 낫지?"
<<towelup>>
<</if>>
<br><br>
"요즘 애들이 얼마나 잔인해질 수 있는지 믿기지가 않네." <<hePost "은">> 머리를 내저으며 말한다. "조심해서 가렴."
<br><br>
<<endevent>>
<<link [[다음|Arcade]]>><</link>>
<br>
<</if>>
<<else>>
<<set $worn.upper.integrity to 0>><<set $worn.lower.integrity to 0>>
크레인에 천자락이 걸리더니, 점차 들어올려지기 시작한다. 곧 뭔가 찢어지는 소리가 나더니 <<trClothes "upper" $worn.upper.name "name" "을">>_trResult 뜯겨 나간다.
<<integritycheck>><<exposure>>
<br>
<<personPost "과">> 친구들은 입을 떡 벌리고는 당신의 <<lewdnessPost>>에 대한 경외감과 흥분이 담긴 눈으로 힐끔거린다.
<<link [[다음|Arcade Crane 2]]>><</link>>
<</if>>
<<elseif !$worn.under_upper.type.includes("naked")>>
크레인이 당신의 넓적다리 위에서 멈추었다가, <<trClothes "under_upper" $worn.under_upper.name "name" "을">>_trResult 향해 달려든다. 크레인에 천자락이 걸리더니, 점차 들어올려지기 시작한다. <<personPost "과">> 친구들은 열중하여 지켜보고 있다.
<br><br>
<<if $rng gte 51>>
크레인의 힘이 약해지더니, <<trClothes "under_upper" $worn.under_upper.name "name" "이">>_trResult 다시 원래 자리로 돌아간다. 아이들은 불만스러운 한숨을 내쉰다.
<br><br>
<<if $phase is 0>>
"멍청아." <<person2>><<personPost "이">> 친구를 옆으로 밀치며 말한다. "내가 제대로 보여줄게."
<br><br>
<<link [[다음|Arcade Crane 2]]>><<set $phase += 1>><</link>>
<<elseif $phase is 1>>
"내 차례야." <<person3>><<personPost "이">> 레버를 잡으며 말한다. "이게 뭐가 어렵다고."
<br><br>
<<link [[다음|Arcade Crane 2]]>><<set $phase += 1>><</link>>
<<elseif $phase is 2>>
"너네 처음 해보는구나." <<person4>><<personPost "이">> 말한다. "내가 하는 걸 봐봐."
<br><br>
<<link [[다음|Arcade Crane 2]]>><<set $phase += 1>><</link>>
<<elseif $phase is 3>>
"시간 엄청 걸리네." <<person5>><<personPost "이">> 말한다. "이러다가는 걸릴 거야. 내가 해볼래."
<br><br>
<<link [[다음|Arcade Crane 2]]>><<set $phase += 1>><</link>>
<<else>>
<<endevent>><<generate1>><<person1>>
"너네 거기서 뭐 하는 거냐?" 시야 밖에서 <<personPost "이">> 외친다. 모였던 아이들은 전부 몸을 돌려 달아난다.
<br><br>
<<personPost "이">> 시야에 들어온다. <<HePost "은">> 당신을 보고는 입을 떡 벌린다. 제정신을 차린 뒤, <<hePost "은">> 뽑기 기계 뒤에 쪼그려 앉는다. <<HePost "이">> 잠시 기계를 만지작거리자 기계의 문이 열린다. <<HePost "은">> 안으로 들어와서 당신을 묶어두고 있던 케이블을 풀어준다.
<br><br>
당신은 구멍을 통해 기어나와, 다시 오락실로 나온다.
<<if $exposed gte 1>>
<<HePost "은">> 얼굴을 붉히며 당신에게 수건을 몇 장 둘러준다. "별 건 아니지만, 아무 것도 안 입은 것보다는 낫지?"
<<towelup>>
<</if>>
<br><br>
"요즘 애들이 얼마나 잔인해질 수 있는지 믿기지가 않네." <<hePost "은">> 머리를 내저으며 말한다. "조심해서 가렴."
<br><br>
<<endevent>>
<<link [[다음|Arcade]]>><</link>>
<br>
<</if>>
<<else>>
<<if $worn.under_upper.set is $worn.under_lower.set>>
<<set $worn.under_upper.integrity to 0>><<set $worn.under_lower.integrity to 0>>
크레인에 천자락이 걸리더니, 점차 들어올려지기 시작한다. 곧 뭔가 찢어지는 소리가 나더니 <<trClothes "upper" $worn.upper.name "name" "을">>_trResult 뜯겨 나간다.<<integritycheck>><<exposure>>
<br>
<<personPost "과">> 친구들은 입을 떡 벌리고는 당신의 <<lewdnessPost>>에 대한 경외감과 흥분이 담긴 눈으로 힐끔거린다.
<br><br>
<<link [[다음|Arcade Crane 2]]>><</link>>
<<else>>
<<set $worn.under_upper.integrity to 0>>
크레인에 천자락이 걸리더니, 점차 들어올려지기 시작한다. 곧 뭔가 찢어지는 소리가 나더니 <<trClothes "under_upper" $worn.under_upper.name "name" "이">>_trResult 뜯겨 나간다.<<integritycheck>><<exposure>>
<br>
<<personPost "과">> 친구들은 입을 떡 벌리고는 당신의 <<lewdnessPost>>에 대한 경외감과 흥분이 담긴 눈으로 힐끔거린다.
<br><br>
<<link [[다음|Arcade Crane 2]]>><</link>>
<</if>>
<</if>>
<<elseif !$worn.under_lower.type.includes("naked")>>
크레인이 당신의 넓적다리 위에서 멈추었다가, <<trClothes "under_lower" $worn.under_lower.name "name" "을">>_trResult 향해 달려든다. 크레인에 천자락이 걸리더니, 점차 들어올려지기 시작한다. <<personPost "과">> 친구들은 열중하여 지켜보고 있다.
<br><br>
<<if $rng gte 51>>
크레인의 힘이 약해지더니, <<trClothes "under_lower" $worn.under_lower.name "name" "이">>_trResult 다시 원래 자리로 돌아간다. 아이들은 불만스러운 한숨을 내쉰다.
<br><br>
<<if $phase is 0>>
"멍청아." <<person2>><<personPost "이">> 친구를 옆으로 밀치며 말한다. "내가 제대로 보여줄게."
<br><br>
<<link [[다음|Arcade Crane 2]]>><<set $phase += 1>><</link>>
<<elseif $phase is 1>>
"내 차례야." <<person3>><<personPost "이">> 레버를 잡으며 말한다. "이게 뭐가 어렵다고."
<br><br>
<<link [[다음|Arcade Crane 2]]>><<set $phase += 1>><</link>>
<<elseif $phase is 2>>
"너네 처음 해보는구나." <<person4>><<personPost "이">> 말한다. "내가 하는 걸 봐봐."
<br><br>
<<link [[다음|Arcade Crane 2]]>><<set $phase += 1>><</link>>
<<elseif $phase is 3>>
"시간 엄청 걸리네." <<person5>><<personPost "이">> 말한다. "이러다가는 걸릴 거야. 내가 해볼래."
<br><br>
<<link [[다음|Arcade Crane 2]]>><<set $phase += 1>><</link>>
<<else>>
<<endevent>><<generate1>><<person1>>
"너네 거기서 뭐 하는 거냐?" 시야 밖에서 <<personPost "이">> 외친다. 모였던 아이들은 전부 몸을 돌려 달아난다.
<br><br>
<<personPost "이">> 시야에 들어온다. <<HePost "은">> 당신을 보고는 입을 떡 벌린다. 제정신을 차린 뒤, <<hePost "은">> 뽑기 기계 뒤에 쪼그려 앉는다. <<HePost "이">> 잠시 기계를 만지작거리자 기계의 문이 열린다. <<HePost "은">> 안으로 들어와서 당신을 묶어두고 있던 케이블을 풀어준다.
<br><br>
당신은 구멍을 통해 기어나와, 다시 오락실로 나온다.
<<if $exposed gte 1>>
<<HePost "은">> 얼굴을 붉히며 당신에게 수건을 몇 장 둘러준다. "별 건 아니지만, 아무 것도 안 입은 것보다는 낫지?"
<<towelup>>
<</if>>
<br><br>
"요즘 애들이 얼마나 잔인해질 수 있는지 믿기지가 않네." <<hePost "은">> 머리를 내저으며 말한다. "조심해서 가렴."
<br><br>
<<endevent>>
<<link [[다음|Arcade]]>><</link>>
<br>
<</if>>
<<else>>
<<set $worn.under_lower.integrity to 0>>
크레인에 천자락이 걸리더니, 점차 들어올려지기 시작한다. 곧 뭔가 찢어지는 소리가 나더니 <<trClothes "under_lower" $worn.under_lower.name "name" "이">>_trResult 뜯겨 나간다.<<integritycheck>><<exposure>>
<br>
<<personPost "과">> 친구들은 입을 떡 벌리고는 당신의 <<lewdnessPost>>에 대한 경외감과 흥분이 담긴 눈으로 힐끔거린다.
<br><br>
<<link [[다음|Arcade Crane 2]]>><</link>>
<</if>>
<<else>>
속수무책으로 누워있자니 <<personPost "과">> 친구들은 주머니에서 휴대전화를 꺼내 사진을 찍기 시작한다. 당신은 어떻게든 구속을 풀어보려 하나, 소용이 없다.
<<fameexhibitionism 20 pic>>
<br><br>
<<endevent>><<generate1>><<person1>>
"너네 거기서 뭐 하는 거냐?" 시야 밖에서 <<personPost "이">> 외친다. 모였던 아이들은 전부 몸을 돌려 달아난다.
<br><br>
<<personPost "이">> 시야에 들어온다. <<HePost "은">> 당신을 보고는 입을 떡 벌린다. 제정신을 차린 뒤, <<hePost "은">> 뽑기 기계 뒤에 쪼그려 앉는다. <<HePost "이">> 잠시 기계를 만지작거리자 기계의 문이 열린다. <<HePost "은">> 안으로 들어와서 당신을 묶어두고 있던 케이블을 풀어준다.
<br><br>
당신은 구멍을 통해 기어나와, 다시 오락실로 나온다. <<HePost "은">> 얼굴을 붉히며 당신에게 수건을 몇 장 둘러준다. "별 건 아니지만, 아무 것도 안 입은 것보다는 낫지?"
<<towelup>>
<br><br>
"요즘 애들이 얼마나 잔인해질 수 있는지 믿기지가 않네." <<hePost "은">> 머리를 내저으며 말한다. "조심해서 가렴."
<br><br>
<<endevent>>
<<link [[다음|Arcade]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "arcade">><<effects>>
당신은 무언가 딱딱하고 울퉁불퉁한 곳에서 깨어난다. 눈을 뜨자마자 위쪽의 문이 닫히더니, 주변이 칠흑같은 어둠에 잠긴다. 당신은 다시 정신을 잃는다.
<br><br>
<<link [[다음|Trash Intro]]>><</link>>
<br><<set $outside to 0>><<set $location to "arcade">><<effects>>
You didn't even know this cabinet existed. It doesn't particularly stand out from the rest of the cabinets in the arcade. Someone else wouldn't have given this a second glance.
<br><br>
A jet-black tint covers the cabinet. You can tell the cabinet isn't new, but it seems oddly pristine as well. Almost as if it was just put into place a week ago. Now that it's piqued your interest, you can't help but feel drawn to it.
<br><br>
<<link [[Play?|Arcade Tenyclus Play]]>><</link>>
<br>
<<link [[Leave|Arcade Tenyclus Leave]]>><</link>>
<br><br><<set $outside to 0>><<set $location to "arcade">><<effects>>
<<if $tenyclusPlayCount is 0>>
You get an odd feeling about the machine that you can't quite describe, so you decide to leave it alone and look for something else to play. It remains sat in the corner, untouched by anyone else.
<br><br>
<<link [[Next|Arcade]]>><<set $eventskip to 1>><</link>>
<<else>>
<<if $willpowerSuccess>>
<span class = "green">You manage to pull yourself away from the strange cabinet.</span> Upon looking back, the machine remains still. It's as lifeless as when you found it.
<br><br>
<<link [[Next|Arcade]]>><<endevent>><<set $tenyclusPlayed to 1>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<span class = "red">You can't pull yourself away from the machine. You're having too much fun!</span>
<br><br>
<<link [[Keep playing|Arcade Tenyclus]]>><</link>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "arcade">><<effects>>
<<if $tenyclusPlayCount is 0>>
With a coin in your hand, you look for a slot, but you can't seem to find one.
<br><br>
The screen suddenly flashes to life, almost blinding you with its incandescent glow. In the centre of the screen, you see the word <span class = "purple">"Tenyclus"</span> bolded with a unique font. A copyright in smaller text is seen below.
<br><br>
<span class = "purple">"1982, Lüsterngrad"</span>
<br><br>
Three words light up shortly after. <i>"Press to Start"</i>
<br><br>
You start to play the game. It's pretty fun for the most part, if not a bit basic. You wonder why you haven't seen anyone else play on this cabinet.
<br><br>
The graphics are so primitive, you're not really sure who or what you're playing as. All you can make out is that it looks like you're fighting off something. Your best guess is aliens, but it could really be anything.
<br><br>
<<link [[Next|Arcade Tenyclus]]>><</link>>
<<else>>
You spot the strange cabinet. It's hidden away in the corner, just like last time. As you move closer the screen flashes on, illuminating you in its almost blinding glow once more.
<br><br>
You see the familiar bolded title along with three words listed below:
<br><br>
<i>"Press to Start"</i>
<br><br>
<<link [[Play?|Arcade Tenyclus]]>><</link>>
<br>
<<link [[Leave|Arcade]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><br>
<</if>><<set $outside to 0>><<set $location to "arcade">><<effects>>
You are playing Tenyclus. You find your emotions and responses much more intense than normal.
<br><br>
<<tenyclusPlay>>
<<if $tenyclusRounds gt 0 and $tenyclusLives gt 0>>
<<link [[Next|Arcade Tenyclus]]>><</link>>
<br>
<<link [[Stop playing|Arcade Tenyclus Leave]]>><<willpowerdifficulty 1 $willpowermax>><</link>>
<<else>>
<<if $tenyclusLives lte 0>>
You've run out of lives. Game over. <<control -25>><<lcontrol>>
<<elseif $tenyclusRounds lte 0>>
You wipe out the last alien on screen. You've won! <<control 25>><<gcontrol>>
<</if>>
<br><br>
<<unset $tenyclusRounds>><<unset $tenyclusLives>><<set $tenyclusPlayed to 1>>
<<set $tenyclusPlayCount += 1>>
<<if $tenyclusPlayCount is 6 and $tentacledisable isnot "f">>
<<set $tenyclusPlayCount += 1>>
<</if>>
<<switch $tenyclusPlayCount>>
<<case 1>>
You swear you can hear voices creeping into your mind. It's oddly soothing, telling you all sorts of things that seem pleasing to you.
You look around for the source of the voice, but the moment you look away, the cabinet shuts off without warning.
Strangely enough, there seems to have been no power cut. Others in the arcade play happily on their own cabinets.
<br><br>
<span class = "red">You feel the urge to play again tomorrow.</span>
<br><br>
<<link [[Next|Arcade]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<case 2>>
That was fun! You managed to score pretty high, leaving you with a sense of accomplishment. <<trauma -6>><<ltrauma>>
<br><br>
You're about to return to the arcade with a smile on your face, but you notice the screen shuts off immediately just like before. You wonder if something is wrong with the machine.
<br><br>
<span class = "red">You feel the urge to play again tomorrow.</span>
<br><br>
<<link [[Next|Arcade]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<case 3>>
You feel more confident. Voices inspire you, motivating you to reach higher and higher scores. <<stress -6>><<control 10>><<lstress>><<gcontrol>>
<br><br>
Your new high score shows up in the leaderboards, at the very top. You feel proud of your achievement. As you take a step back to admire your work, the screen turns black without any prior warning. You return to the arcade feeling satisfied.
<br><br>
<span class = "red">You feel the urge to play again tomorrow.</span>
<br><br>
<<link [[Next|Arcade]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<case 4>>
Voices encourage you to keep going. You begin to lose track of time, and before you know it, the screen turns black and you're plunged into darkness.
<br><br>
Your eyes take a minute to adjust, but you notice
<<if $hour gte 21>>
you seem to be alone in the arcade. You wonder how security didn't notice you.
<<elseif $hour gte 17>>
that it's much darker than when you started.
<<else>>
that some time has clearly passed.
<</if>>
Just how long were you playing?
<br><br>
<span class = "red">You feel the urge to play again tomorrow.</span>
<br><br>
<<link [[Next|Arcade]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<case 5>>
You smell something strange, but you choose to ignore it and continue playing. You feel as if the game is sucking you in, and just before you're about to reach a new high score, <span class = "red">a splash of water hits you in the face.</span>
<br><br>
You look around for the culprit, but notice you're standing in neck deep water on the beach. Your head feels fuzzy. <<set $hallucinogen += 20>><<drugs 20>>
<br><br>
<<water>><<effects>>
<<link [[Next|Sea Beach]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<case 6>>
A strange smell covers the air, just like last time. You look down and a swerve of sweet pink mist emerges from the machine. <<set $hallucinogen += 180>><<drugs 180>><<garousal>><<arousal 200>>
<br><br>
It creeps up to your face, and you feel yourself heating up with arousal. While you're distracted, a mass of writhing tentacles reach out from the screen. They coil around your arms, trapping them.
<br><br>
<<link [[Next|Arcade Tentacle Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<case 7>>
You demolish the high score. The numbers keep rising until they no longer look like numbers.
<br><br>
You find that you can't move your body, and the edges of your vision grow dim. You hear a pair of footsteps behind you, followed by an unfamiliar sound, and everything fades to black.
<br><br>
<<link [[Next|Arcade Tenyclus Kidnapped]]>><<endevent>><</link>>
<<default>>
You managed to play the game without really playing it. This is a bug, please inform Vrelnir. <<control -100>><<lllcontrol>>
<br><br>
<span class = "red">You feel the urge to play again tomorrow.</span>
<br><br>
<<link [[Next|Arcade]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</switch>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<controlloss>>
<<molested>>
<<tentaclestart 8 15>>
<<leftarmtentacledisable>><<set $tentacles[0].shaft to "leftarm">><<set $leftarm to "tentgrappled">><<set $leftarmstate to 0>><<set $lefttarget to "tentacles">>
<<rightarmtentacledisable>><<set $tentacles[1].shaft to "rightarm">><<set $rightarm to "tentgrappled">><<set $rightarmstate to 0>><<set $righttarget to "tentacles">>
<</if>>
<<effects>>
<<effectstentacles>>
<<tentacles>>
<<statetentacles>>
<<actionstentacles>>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[Next|Arcade Tentacle Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Arcade Tentacle Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
You emerge victorious. The tentacles recoil back into the screen. A new high score appears just before the screen turns off, leaving you alone and wary. <<tearful>> you see the rest of the arcade slowly come back into focus. No one gives you a second glance.
<<clotheson>>
<<endcombat>>
<br><br>
<<link [[Next|Arcade]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>><<set $outside to 0>><<set $location to "compound">>
<<generate1>><<generate2>>
You wake up to the sound of a running car engine. You're in what looks to be the back of a van. You see the Tenyclus cabinet on its side against the wall.
<br><br>
Your arms and legs are bound. Before you're able to do anything, the van backdoors open. A <<person1>><<person>> and a <<person2>><<person>> enter the back of the van, dressed all in black.
They begin to remove your clothes, before grabbing you by the shoulder and pulling you closer.
<br><br>
<<link [[Next|Arcade Tenyclus Kidnapped Rape]]>><<set $molestationstart to 1>><</link>>
<br><<bind>><<legbind>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Arcade Tenyclus Kidnapped Rape Finish]]>><</link>></span>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Arcade Tenyclus Kidnapped Rape Finish]]>><</link>></span>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Arcade Tenyclus Kidnapped Rape Finish]]>><</link>></span>
<<else>>
<span id="next"><<link [[Next|Arcade Tenyclus Kidnapped Rape]]>><</link>></span>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
They fix their clothes, before holding a damp cloth up to your face.
<br><br>
<<tearful>> your consciousness slips again.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
The <<person1>><<person>> is thrust back, tripping over the laid out arcade cabinet. You think you see the screen flash to life. You think they see it too.
The <<person2>><<person>> manages to cover <<his>> eyes. Everything turns pink.
<br><br>
<<tearful>> your consciousness slips again.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<br><br>
<<link [[Next|Arcade Tenyclus Final]]>><<unbind>><</link>><<effects>><<set $outside to 0>><<set $location to "home">><<pass 4 hours>>
When you open your eyes, you're back in your room at the orphanage. Your head is still spinning. How did you get here?
<br><br>
You vaguely remember a large building that resembles a factory, and the color pink. So much pink. Your thoughts begin to drift, and soon enough, the memory is gone. Something else is gone, too. <<awareness -200>><<lllawareness>>
<br><br>
<<link [[Next|Bedroom]]>><<endevent>><<set $eventskip to 1>><</link>><<widget "passoutarcade">>
/*ToDo: Pregnancy, remove $pregnancyTesting to properly enable*/
<<if $sexStats.vagina.pregnancy.waterBreaking is true and $pregnancyTesting>>
<<pregnancyWatersBrokenPassout "arcade">>
<<else>>
<<link [[모든 게 깜깜해진다...|Passout Arcade]]>><</link>>
<</if>>
<</widget>>
<<widget "tenyclusPlay">>
<<if $tenyclusRounds is undefined or $tenyclusRounds is 0>>
<<set $tenyclusRounds to 10>><<set $tenyclusLives to 3>>
<</if>>
<<if $tenyclusPlayCount is 3>>
<<pass 15>>
<</if>>
<<switch random(1, 22)>>
<<case 1>> 당신은 새로운 하이 스코어를 갱신할 수 있다. <<control 5>><<stress -3>><<trauma -3>><<gcontrol>><<lstress>><<ltrauma>><<set $tenyclusRounds -=2>>
<<case 2>> 정말 위험했다! 목숨을 하나 잃을 뻔했다. <<control 5>><<stress 3>><<gcontrol>><<gstress>><<set $tenyclusRounds -=1>>
<<case 3>> 외계인 하나가 당신의 탄을 아깝게 스쳐갔다. <<stress 6>><<gstress>><<set $tenyclusRounds -=2>>
<<case 4>> 외계인 하나가 당신을 쐈다! 당신은 아주 조금 차이로 탄을 피했다. <<control -3>><<stress 3>><<lcontrol>><<gstress>><<set $tenyclusRounds -=2>>
<<case 5>> 당신은 외계인 한 쌍을 쐈다. 적중이다! <<control 5>><<stress -3>><<trauma -3>><<gcontrol>><<lstress>><<ltrauma>><<set $tenyclusRounds -=2>>
<<case 6>> 처리할 외계인이 아주 많았지만, 당신은 웨이브를 넘길 수 있었다. <<control 5>><<stress -3>><<trauma -3>><<gcontrol>><<lstress>><<ltrauma>><<set $tenyclusRounds -=2>>
<<case 7>> 당신은 게임을 진행할수록 게임이 점점 더 어려워진다는 것 같다. <<control -3>><<stress 3>><<lcontrol>><<gstress>><<set $tenyclusRounds -=1>>
<<case 8>> 당신은 게임을 할수록 게임이 점점 더 쉬워지는 것 같다. <<stress -3>><<lstress>><<set $tenyclusRounds -=2>>
<<case 9>> 불안한 느낌이 들기 시작한다. <<stress 6>><<gstress>><<set $tenyclusRounds -=1>>
<<case 10>> 누군가가 당신을 지켜보고 있는 것 같은 느낌이 든다. <<stress 6>><<gstress>><<set $tenyclusRounds -=1>>
<<case 11>> 누군가가 당신을 지켜보고 있는 것 같은 느낌이 든다. <<stress 6>><<gstress>><<set $tenyclusRounds -=1>>
<<case 12>> 단어들이 당신의 정신에 기어들어오는 것 같은 느낌이 든다. <<control -3>><<arousal 50>><<lcontrol>><<garousal>><<set $tenyclusRounds -=1>>
<<case 13>> 당신은 뭔가 해야만 할 것 같은 느낌을 받았다. 그게 뭔진 모르겠지만. <<control -6>><<lcontrol>><<set $tenyclusRounds -=1>>
<<case 14>> 당신은 머리가 아프다. <<stress 3>><<trauma 3>><<gstress>><<gtrauma>><<set $tenyclusRounds -=1>>
<<case 15>> 당신은 영원히 이것만 할 수 있었으면 좋겠다고 생각한다. <<set $tenyclusRounds -=2>>
<<case 16>> 당신은 게임을 멈출 수가 없다. 너무나 중독적이다! <<control -10>><<stress -6>><<trauma -6>><<lcontrol>><<lstress>><<ltrauma>><<set $tenyclusRounds -=2>>
<<case 17>> 당신의 두 눈이 스크린에 딱 고정되어 있다. <<control -3>><<stress -6>><<lcontrol>><<lstress>><<set $tenyclusRounds -=2>>
<<case 18>> 당신은 연승을 멈추지 못한다. <<control 5>><<stress -3>><<trauma -3>><<gcontrol>><<lstress>><<ltrauma>><<set $tenyclusRounds -=2>>
<<case 19>> 당신은 촉수 비슷하게 생긴 생물들에게서 이상하게도 야릇한 느낌이 든다. <<arousal 25>><<garousal>><<set $tenyclusRounds -=1>>
<<case 20>> <<if $tenyclusLives is 3>>피격당했다! 목숨을 하나 잃었다. <<stress 6>><<set $tenyclusLives -=1>><<gstress>><<elseif $tenyclusLives is 2>>외계인이 당신을 잡았다. 목숨을 또 하나 잃었다. 당신은 좌절감에 게임기를 발로 걷어찬다. <<pain 5>><<stress 6>><<set $tenyclusLives -=1>><<gpain>><<gstress>><<else>>외계인이 당신을 잡았다. 당신은 마지막 목숨을 잃었다. <<control -10>><<stress 6>><<trauma 6>><<set $tenyclusLives -=1>><<lcontrol>><<gstress>><<gtrauma>><</if>>
<<case 21>> <<if $tenyclusLives is 3>>피격당했다! 목숨을 하나 잃었다. <<stress 6>><<set $tenyclusLives -=1>><<gstress>><<elseif $tenyclusLives is 2>>외계인이 당신을 잡았다. 목숨을 또 하나 잃었다. 당신은 좌절감에 게임기를 발로 걷어찬다. <<pain 5>><<stress 6>><<set $tenyclusLives -=1>><<gpain>><<gstress>><<else>>외계인이 당신을 잡았다. 당신은 마지막 목숨을 잃었다. <<control -10>><<stress 6>><<trauma 6>><<set $tenyclusLives -=1>><<lcontrol>><<gstress>><<gtrauma>><</if>>
<<case 22>> <<if $tenyclusLives is 3>>피격당했다! 목숨을 하나 잃었다. <<stress 6>><<set $tenyclusLives -=1>><<gstress>><<elseif $tenyclusLives is 2>>외계인이 당신을 잡았다. 목숨을 또 하나 잃었다. 당신은 좌절감에 게임기를 발로 걷어찬다. <<pain 5>><<stress 6>><<set $tenyclusLives -=1>><<gpain>><<gstress>><<else>>외계인이 당신을 잡았다. 당신은 마지막 목숨을 잃었다. <<control -10>><<stress 6>><<trauma 6>><<set $tenyclusLives -=1>><<lcontrol>><<gstress>><<gtrauma>><</if>>
<<default>>
<</switch>>
<br><br>
<</widget>>
<<widget "arcadeEndLink">>
<<if $money gte 500 and $daystate isnot "night">>
<<link [[계속 플레이한다 (£5 0:20)|Arcade Play]]>><<endevent>><<set $money -= 500>><<pass 20>><<stress -2>><</link>><<lstress>>
<br>
<</if>>
<<link [[그만둔다|Arcade]]>><<endevent>><</link>>
<<unset $arcadeCharacter>>
<</widget>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<npcstrip>>
<<if $daystate isnot "night">>
<<enable_rescue>>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<span id="next"><<link [[Next|Beach Day Molestation Alarm]]>><</link>></span><<nexttext>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Beach Day Molestation Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Beach Day Molestation Escape]]>><</link>></span><<nexttext>>
<<elseif $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked") and $worn.under_upper.type.includes("naked") and $worn.under_lower.type.includes("naked")>>
<span id="next"><<link [[Next|Beach Day Molestation Stripped]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Beach Day Molestation]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Beach Day Molestation Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Beach Day Molestation Escape]]>><</link>></span><<nexttext>>
<<elseif $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked") and $worn.under_upper.type.includes("naked") and $worn.under_lower.type.includes("naked")>>
<span id="next"><<link [[Next|Beach Day Molestation Stripped]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Beach Day Molestation]]>><</link>></span><<nexttext>>
<</if>><<ejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
"Stupid slut." <<He>> dumps you on the sand.
<br><br>
<<elseif $enemyanger gte 1>>
Without a word, <<he>> leaves.
<br><br>
<<else>>
Smiling, <<he>> kisses you on the cheek before taking <<his>> leave.
<br><br>
<</if>>
<<stealclothes>>
<br><br>
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Beach]]>><<set $eventskip to 1>><</link>><<effects>>
<<if $daystate isnot "night">>
<<He>> recoils in pain, giving you the chance you need. <<tearful>> you escape.
<br><br>
<<else>>
<<He>> recoils in pain, giving you the chance you need. <<tearful>> you escape into the darkness.
<br><br>
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Beach]]>><<set $eventskip to 1>><</link>><<effects>>
With your clothes bundled in <<his>> arms, the <<person>> gives you a mocking look before dashing away, leaving you lying bare on the sand. <<tearful>> you rise to your feet, keeping low to conceal your nudity.
<br><br>
<<set $stealtextskip to 1>>
<<stealclothes>>
<<clotheson>>
<<endcombat>>
<<link [[Next|Beach]]>><<set $eventskip to 1>><</link>><<location "beach">><<effects>>
<<if $phase is 0>>
You walk over to the <<person>> who pretends not to notice you until you stop in front of <<him>>. <<He>> looks at you but doesn't speak.
<br><br>
<<link [[Friendly chat (0:10)|Beach Day Encounter]]>><<set $phase to 1>><<pass 10>><<stress -2>><<trauma -1>><</link>><<lstress>><<ltrauma>>
<br>
<<link [[Flirt (0:05)|Beach Day Encounter]]>><<pass 5>><<set $phase to 2>><</link>><<promiscuous1>>
<br>
<<link [[Leave|Beach]]>><<endevent>><<set $eventskip to 1>><</link>>
<<elseif $phase is 1>>
You try to bring <<him>> out of <<his>> shell by talking about innocuous things. <<He>> responds politely but you do most of the talking. You catch <<him>> eyeing you up when <<he>> thinks you're not looking.
<br><br>
<<link [[Say goodbye|Beach]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<link [[Flirt (0:05)|Beach Day Encounter]]>><<pass 5>><<set $phase to 2>><</link>><<promiscuous1>>
<br>
<<elseif $phase is 2>>
You sit on the towel beside <<him>> and lean close. You tell <<him>> <<he>> is a terrific parent but that <<he>> must be in need of stress relief every now and then.
<<if $NPCList[0].penis is "clothed">>
<<He>> shifts <<his>> legs as if to conceal something.
<<else>>
<<He>> blushes with increasing intensity as you continue.
<</if>>
<<promiscuity1>>
<br><br>
<<link [[Stop|Beach Day Encounter]]>><<set $phase to 3>><</link>>
<br>
<<if $promiscuity gte 15>>
<<link [[Seduce|Beach Day Encounter]]>><<set $phase to 4>><</link>> <<seductiondifficulty>><<promiscuous2>>
<</if>>
<<elseif $phase is 3>>
Satisfied with the effect you stand and take your leave.
<br><br>
<<link [[Next|Beach]]>><<endevent>><<set $eventskip to 1>><</link>>
<<elseif $phase is 4>><<if $seductionskill lt 1000>><span class="gold">당신은 유혹하는 데 좀 더 자신감이 붙었다.</span><</if>><<seductionskilluse>><<promiscuity2>>
<<if 1000 - ($rng * 10) - $seductionskill - ($attractiveness / 10) lte -100>>
Gazing into <<his>> eyes, you press your body against <<hers>> and make it absolutely clear what your intentions are. <<He>> glances at <<his>> kids. Satisfied that they're distracted, <<he>> turns and embraces you, <<his>> heart beating furiously.
<br><br>
<<link [[Next|Beach Day Encounter Sex]]>><<set $sexstart to 1>><</link>>
<<else>>
Gazing into <<his>> eyes, you press your body against <<hers>> and make it absolutely clear what your intentions are. Stammering excuses, <<he>> recoils from your advance and leaves to check on <<his>> children.
<br><br>
<<link [[Nevermind|Beach]]>><<endevent>><<set $eventskip to 1>><</link>>
<</if>>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>>
<</if>>
<<location "beach">><<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next->Beach Day Encounter Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Beach Day Encounter Sex Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Beach Day Encounter Sex Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Beach Day Encounter Sex]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Beach Day Encounter Sex Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Beach Day Encounter Sex Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Beach Day Encounter Sex]]>><</link>></span><<nexttext>>
<</if>>
<</if>><<effects>>
While you're stopping sooner than <<he>> would like, <<he>> looks relieved as <<he>> returns <<his>> attention back to <<his>> kids. They don't seem to have noticed anything.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $eventskip to 1>>
<<link [[Next|Beach]]>><</link>><<ejaculation>>
Looking like <<he>> just awoke from a dream, <<he>> looks at <<his>> kids while motioning for you to leave. <<tearful>> you wink and turn away.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $eventskip to 1>>
<<link [[Next|Beach]]>><</link>><<effects>>
<<if $daystate isnot "night">>
<<He>> recoils in pain, giving you the chance you need. <<tearful>> you escape into the darkness.
<br><br>
<<else>>
<<He>> recoils in pain, giving you the chance you need. <<tearful>> you escape into the darkness.
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<set $eventskip to 1>>
<<link [[Next|Beach]]>><</link>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Beach Night Dog Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Beach Night Dog Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Beach Night Dog]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Beach Night Dog Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Beach Night Dog Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Beach Night Dog]]>><</link>></span><<nexttext>>
<</if>><<beastejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<bHe>> bites you on the thigh, then leaves you lying on the sand.
<<violence 3>>
<br><br>
<<elseif $enemyanger gte 1>>
<<bHe>> barks then leaves you lying on the sand.
<br><br>
<<else>>
<<bHe>> licks your <<genitals>> then darts away.
<<neutral 5>>
<br><br>
<</if>>
<<tearful>> you rise to your feet.
<<clotheson>>
<<endcombat>>
<<link [[Next|Beach]]>><<set $eventskip to 1>><</link>><<effects>>
The <<beasttype>> whimpers and flees into the darkness. <<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Beach]]>><<set $eventskip to 1>><</link>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Beach Night Molestation Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Beach Night Molestation Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Beach Night Molestation]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Beach Night Molestation Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Beach Night Molestation Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Beach Night Molestation]]>><</link>></span><<nexttext>>
<</if>><<ejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<He>> smacks your face, then leaves you lying on the sand.
<<violence 3>>
<br><br>
<<elseif $enemyanger gte 1>>
Without a word, <<he>> leaves.
<br><br>
<<else>>
Smiling, <<he>> kisses you on the cheek. <<His>> breath reeks of alcohol. "This is for you." <<He>> gets up and leaves you lying on the ground.
<br>
당신은 <<moneyGain 5>>를 얻었다.
<br><br>
<</if>>
<<underlowersteal>>
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Beach]]>><<set $eventskip to 1>><</link>><<effects>>
<<if $daystate isnot "night">>
<<He>> recoils in pain, giving you the chance you need. <<tearful>> you escape into the darkness.
<br><br>
<<else>>
<<He>> recoils in pain, giving you the chance you need. <<tearful>> you escape into the darkness.
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<link [[Next|Beach]]>><<set $eventskip to 1>><</link>><<location "beach">><<effects>>
<<if $phase is 0>>
<<if $leftarm is "bound" and $rightarm is "bound">>
Unable to cover yourself, you bow your head in shame and march through the crowds to the safety of a changing room.
<<garousal>><<gstress>><<gtrauma>><<stress 6>><<trauma 6>><<arousal 600>><<fameexhibitionism 30>>
<br><br>
<<link [[Changing room|Changing Room]]>><<endevent>><</link>>
<<else>>
<<if $exposed gte 2>>
Face red with humiliation, you make sure your <<genitals_are 1>> properly concealed and make your way across the beach to the safety of a changing room, taunted and ridiculed all the way.
<<fameexhibitionism 20>><<garousal>><<arousal 600>>
<br><br>
<<link [[Changing room|Changing Room]]>><<endevent>><</link>>
<<else>>
Face red with humiliation, you make your way across the beach to the safety of a changing room, taunted and ridiculed all the way.
<<garousal>><<arousal 300>><<fameexhibitionism 10>>
<br><br>
<<link [[Changing room|Changing Room]]>><<endevent>><</link>>
<</if>>
<</if>>
<<else>>
<<generate2>>Swallowing your pride, you ask if anyone could lend you something to cover up with. Smiling, a <<person2>><<person>> produces some towels for you.
<<fameexhibitionism 10>>
<<if $leftarm is "bound" and $rightarm is "bound">>
Seeing you restrained, <<he>> wraps them round you. <<He>> takes <<his>> time, as if savouring the situation, but eventually you find yourself properly covered.
<<garousal>><<arousal 600>>
<<else>>
You take the offered cloth and, crouching for better concealment, you wrap them around yourself. They're a poor substitute for actual clothing, but you're not the only one attired in such a way.
<</if>>
<br><br>
Still blushing, you thank the <<person>> and sheepishly move away from the growing crowd.
<br><br>
<<if $worn.lower.exposed gte 1>>
<<lowerwear 3>>
<</if>>
<<if $worn.upper.exposed gte 1>>
<<upperwear 3>>
<</if>>
<<link [[Next|Beach]]>><<set $eventskip to 1>><<endevent>><</link>>
<</if>><<location "beach">><<effects>>
<<if $phase is 0>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<generatey2>><<generatey3>><<generatey4>><<generatey5>>
<<maninit>><<npcstrip>><<npcexhibit>>
"Maybe you like being seen like this? We can help you out there." Arms reach out from all around you!
<br><br>
<<enable_rescue>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<span id="next"><<link [[Next->Beach Exhibit Molestation Alarm]]>><</link>></span><<nexttext>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Beach Exhibit Molestation Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Beach Exhibit Molestation Escape]]>><</link>></span><<nexttext>>
<<elseif $orgasmdown gte 1>>
<span id="next"><<link [[Next->Beach Exhibit Molestation Orgasm]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Beach Exhibit Molestation]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Beach Exhibit Molestation Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Beach Exhibit Molestation Escape]]>><</link>></span><<nexttext>>
<<elseif $orgasmdown gte 1>>
<span id="next"><<link [[Next->Beach Exhibit Molestation Orgasm]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Beach Exhibit Molestation]]>><</link>></span><<nexttext>>
<</if>>
<<elseif $phase is 1>>
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>><<npcoral>>
<<set $enemytrust -= 40>>
<<enable_rescue>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<span id="next"><<link [[Next->Beach Exhibit Molestation Alarm]]>><</link>></span><<nexttext>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Beach Exhibit Molestation Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Beach Exhibit Molestation Escape]]>><</link>></span><<nexttext>>
<<elseif $finish is 1>>
<span id="next"><<link [[Next|Beach Exhibit Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Beach Exhibit Molestation]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Beach Exhibit Molestation Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Beach Exhibit Molestation Escape]]>><</link>></span><<nexttext>>
<<elseif $finish is 1>>
<span id="next"><<link [[Next|Beach Exhibit Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Beach Exhibit Molestation]]>><</link>></span><<nexttext>>
<</if>>
<</if>><<effects>><<set $rescued += 1>><<person1>>
<<He>> notices several heads turning in response to your cry. "You're fucking nuts." <<He>> and <<his>> friends make a quick getaway. <<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Beach]]>><</link>><<ejaculation>>
<<person1>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<He>> pushes you onto the sand then spits on you. <<His>> friends follow suit and they leave you lying there, covered in fluid.
<<violence 1>>
<br><br>
<<stealclothes>>
<<clotheson>>
<br><br>
<<elseif $enemyanger gte 1>>
"Oh, I said I'd help you." <<He>> grins at <<his>> friends, "That juice should cover you up well enough." They leave you lying on the sand.
<<clotheson>>
<br><br>
<<else>>
"See, that wasn't so bad, was it?" <<He>> chucks you some towels before sauntering off with <<his>> friends.
<<clotheson>>
<br><br>
<<if $worn.upper.exposed gte 1 and $worn.lower.exposed gte 1>>
You wrap a towel around your chest and nether regions, creating a makeshift skirt.
<<upperwear 3>><<lowerwear 3>>
<<elseif $worn.upper.exposed gte 1>>
You wrap a towel around your chest.
<<upperwear 3>>
<<elseif $worn.lower.exposed gte 1>>
You wrap a towel around your nether regions, creating a makeshift skirt.
<<lowerwear 3>>
<</if>>
<</if>>
<<tearful>> you rise to your feet.
<br><br>
<<endcombat>><<set $eventskip to 1>>
<<link [[Next|Beach]]>><</link>><<effects>><<person1>>
<<if $daystate isnot "night">>
<<He>> recoils in pain, giving you the chance you need. <<tearful>> you escape into the crowds.
<br><br>
<<else>>
<<He>> recoils in pain, giving you the chance you need. <<tearful>> you escape into the darkness.
<br><br>
<</if>>
<<clotheson>>
<<endcombat>><<set $eventskip to 1>>
<<link [[Next|Beach]]>><</link>><<person1>>A cheer erupts from the group as you spasm in orgasm. The <<person>> is particularly amused. "Wow, you really are a pathetic slut. I don't think you want help at all, I think you're precisely where you want to be." With that, the group leave you quivering on the sand.
<br><br>
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Beach]]>><</link>><<person1>>
"Had enough?" Fine, but don't expect any help." <<He>> and <<his>> friends leave you on the sand.
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Beach]]>><</link>>/*ToDo: Pregnancy, remove $pregnancyTesting to properly enable*/
<<if $sexStats.vagina.pregnancy.waterBreaking is true and $pregnancyTesting>>
<<pregnancyWatersBrokenPassout "beach">>
<<else>>
You've pushed yourself too much.
<br><br>
<<passout>>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>>
<<if $rng gte 1>>
<<link [[Wake up|Beach Abduction]]>><<strip>><</link>>
<</if>>
<<else>>
<<ambulance>>
<</if>>
<<pass 1 hour>>
<<trauma 6>><<set $stress -= 2000>>
<</if>><<location "beach">><<effects>>
<<generatey1>><<generatey2>><<person1>>You wake up lying on your back, naked in the dunes. You hear a voice, "You're awake." You hasten to your feet and see the speaker, a <<person>>. A <<person2>><<person>> stands next to <<person1>><<him>>.
<br><br>
<<if $loweroff is 0 and $upperoff is 0 and $underloweroff is 0 and $underupperoff is 0>>
"You must be a huge slut, to be wandering around like that. Though I do feel bad about leaving you in such a state. There are some nasty people around."
<br><br>
<<person2>>The <<person>> interjects, "I know! We'll lend you some towels," <<he>> produces some thin cables from <<his>> coat pocket "if you let us dress you first."
<br><br>
<<person1>> The <<person>> seems taken with the idea, "It's your choice. If you don't want to play along, we'll leave you to be raped. You'd probably get off from it anyway."
<br><br>
<<else>>
You see your <<if $upperoff isnot 0>>$upperoff <<elseif $loweroff isnot 0>>$loweroff <<elseif $underupperoff isnot 0>>$underupperoff <<else>>$underloweroff <</if>>in <<his>> hand. <<He>> twirls it playfully, "Finders keepers. Though I do feel bad about leaving you in such a state. There are some nasty people around."
<br><br>
<<person2>>The <<person>> interjects, "I know! We'll give the clothes back," <<he>> produces some thin cables from <<his>> coat pocket "if you let us dress you first."
<br><br>
<<person1>> The <<person>> seems taken with the idea, "It's your choice. If you don't want to play along, we'll be keeping your clothes to do with as we please." <<He>> slowly starts tearing the fabric.
<br><br>
<</if>>
<<link [[Accept|Beach Abduction Bound]]>><</link>>
<br>
<<link [[Refuse|Beach Abduction Molestation]]>><<set $molestationstart to 1>><</link>>
<br><<effects>>
You submit to being bound. <<person2>> The <<person>> ties your arms together behind your back while the <<person1>><<person>> looks on, a sardonic smile on <<his>> face. It doesn't take long, the <<person2>><<person>> soon stands back to admire <<his>> handiwork. You try to move your arms, but they are tied together tightly. You can only wave them impotently behind your back. Feelings of helplessness rise within you.
<<set $leftarm to "bound">><<set $rightarm to "bound">>
<br><br>
"Just one more thing I think," the <<person>> says, producing a collar and leash.
<br><br>
<<link [[Accept|Beach Abduction Collared]]>><<neckwear 21>><<set $phase to 1>><</link>>
<br>
<<link [[Refuse|Beach Abduction Molestation]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<if $phase is 0>>
They look taken aback. "Oh. You're actually okay walking around like that," The <<person1>><<person>> muses. "I guess you won't mind us taking a little more then." They advance on you.
<br><br>
<<elseif $phase is 1>>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Beach Abduction Molestation Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Beach Abduction Molestation Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Beach Abduction Molestation]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Beach Abduction Molestation Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Beach Abduction Molestation Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Beach Abduction Molestation]]>><</link>></span><<nexttext>>
<</if>><<ejaculation>>
<<if $phase is 0>>
"Thanks for the company," the <<person1>><<person>> says mockingly. "Good luck!" They leave you lying naked on the sand.
<br><br>
<<stealclothes>>
<<clotheson>>
<<elseif $phase is 1>>
Satisfied, the <<person1>><<person>> unties the cables binding your arms<<if $feetuse is "bound">> and frees your legs as well<</if>>. "Here you go." <<He>> tosses the fabric at you. <<He>> and <<his>> friends leave you to cover up as they laugh their way back to the beach. They left the collar on.
<br><br>
<<unbind>>
<<clothesontowel>>
<</if>>
<<tearful>> you struggle to your feet.
<br><br>
<<endcombat>>
<<set $stress -= 500>>
<<link [[Next|Beach]]>><</link>>
<<set $eventskip to 1>><<effects>>
<<if $daystate isnot "night">>
They recoil in pain, giving you the chance you need. <<tearful>> you flee naked into the dunes.
<br><br>
<<else>>
They recoil in pain, giving you the chance you need. <<tearful>> you flee naked into the darkness.
<br><br>
<</if>>
<<stealclothes>>
<br><br>
<<clotheson>>
<<endcombat>>
<<set $stress -= 500>>
<<link [[Next|Beach]]>><</link>>
<<set $eventskip to 1>><<effects>>
Having come this far, you submit to the collar being placed round your neck. You hear a decisive click as it locks shut. <<person2>>The <<person>> attaches the leash, and tugs.
<br><br>
<<if $rng gte 51>>
The pair stand back to admire your body, the <<person2>><<person>> holding your leash securely. "Very nice," the <<person1>><<person>> says, circling around you for a different angle. With your arms bound, there's nothing you can do to shield yourself from their scrutiny.
<br><br>
The <<person2>><<person>> approaches you, and you brace yourself for a more physical probing. Instead, <<he>> unties your bonds while the <<person1>><<person>> throws the fabric over your head. "Here you go. You can keep the collar." Laughing, they head in the direction of the beach. You try to cover up as quickly as possible, but you're still shaking from the ordeal.
<br><br>
<<unbind>>
<<clothesontowel>>
<<endevent>>
<<set $stress -= 500>>
<<link [[Next|Beach]]>><</link>>
<<else>>
<<set $rng to random(1, 100)>>
<<person1>>Smirking, the <<person>> speaks, "You're all dressed up now, but it would be a waste for no one else to see you looking so fine." <<person2>>The <<person>> tugs again, harder this time. "We'll help you as we said we would, but there's someone you need to meet first."
<br><br>
Bound and leashed as you are, you have little choice but to go with them<<if $submissive lte 850>>, though you seethe noiselessly at the humiliation<<else>> meekly<</if>>.
<br><br>
You are led deeper into the dunes. You walk for several minutes, conscious of just how exposed and vulnerable you are. Your captors make no attempt to hide how much they enjoy being in a position of power over you, and constantly leer at your body, knowing there's nothing you can do to stop them.
<br><br>
<<if $rng gte 51 and ($monster is 1 or $bestialitydisable is "f")>>
<!-- Jimmy: Looks terrible, but is the safest way to ensure event history is orderly.
A likely plan will be to have a wrapper/macro for this type of shuffle. (TODO) -->
<<saveNPC 0 "beach_abduction_dog_1">>
<<saveNPC 1 "beach_abduction_dog_2">>
<<endevent>>
<<loadNPC 1 "beach_abduction_dog_1">>
<<loadNPC 2 "beach_abduction_dog_2">>
<<clearNPC "beach_abduction_dog_1">>
<<clearNPC "beach_abduction_dog_2">>
<<beastNEWinit 1 dog>>
You come to a relatively flat area, surrounded by dunes on all sides, shielding it from view. In the centre is a <<beasttype>>, <<bhis>> leash tied to a wooden post. At the sight of you <<bhe>> leaps to <<bhis>> feet, straining the leash in a bid to reach you.
<<if $monster is 1>>
<<bHis>> nude body is on full display for all to see, but <<bhe>> doesn't seem all too phased by it. <<bHe>> seems oddly well-groomed for a <<beasttype>>, despite the state <<bhe>>'s in. <<bHe>> paws at the air in an attempt to reach you, and <<bhe>>'s almost successful.
<</if>>
<br><br>
<<person2>> The <<person>> speaks in a high-pitched voice, "Who's a good <<beasttype>>! You are! We brought you a bitch, because you're such a good <<beasttype>>!"
<<if $monster is 1>>
The <<beasttype>> pants heavily in response, <<bhis>> face red from blushing. <<bHis>> intentions are clear. <<bHe>>s craving a mate.
<</if>>
<br><br>
<<link [[Try to run|Beach Abduction Dog]]>><<set $molestationstart to 1>><<set $phase to 0>><</link>>
<br>
<<link [[Allow yourself to be led over|Beach Abduction Dog]]>><<set $molestationstart to 1>><<set $phase to 1>><</link>>
<br>
<<else>>
<<generatey3>><<generatey4>><<generatey5>><<generatey6>>You come to a relatively flat area, surrounded by dunes on all sides, shielding it from view. Four teenagers sit smoking in the centre. Your feelings of humiliation reach a new height as the new pairs of eyes see you in your shameful situation. Their initial shock quickly subsides, leaving a bare and primal lust.
<br><br>
The <<person2>><<person>> leads you into the middle of the group, their eyes feasting on every inch of your body. "We found this piece of trash near the beach. Can't believe anyone would just leave it laying around, no respect at all," the <<person1>><<person>> <<if $worn.genitals.type.includes("chastity")>>attempts to break<<else>>starts fondling<<set $worn.genitals.integrity -= 50>><</if>> your <<genitals>> in front of everyone, causing your breath to catch in your chest. The rest of the group take the cue. Arms reach out from all around you, each wanting their share.
<br><br>
<<link [[Next|Beach Abduction Molestation]]>><<set $molestationstart to 1>><</link>>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<if $phase is 0>>
You try to escape, but the <<person2>><<person>> grabs the leash and helps the <<person3>><<person>> yank you to the ground. Before you can recover, the <<person2>><<person>> has released the <<beasttype>> from <<bhis>> post. <<bHe>> leaps on top of you, pinning you down.
<<set $NPCList[0].stance to "top">><<set $head to "grappled">>
<br><br>
<<set $submissive -= 1>>
<<elseif $phase is 1>>
Trying to keep calm, you allow yourself to be led closer to the beast. The <<person2>><<person>> unties the <<beasttype>>, who darts towards you.
<br><br>
<<set $submissive += 1>>
<</if>>
<<set $phase to 2>>
<</if>>
<<effects>>
<<if $phase is 2>>
<<set $phase to 1>>
The pair sit on the sand to spectate.
<br><br>
<<else>>
<<if $orgasmdown gte 1 and $phase is 1>><<set $phase to 0>>
"I can't believe it," the <<person2>><<person>> shouts with joy, "You're actually cumming from being raped by <<if $monster is 1>>a <<beasttype>><<else>>an animal<</if>>. This is fantastic." You feel utterly humiliated.
<<trauma 6>><<famebestiality 10>><<famebestiality 10>>
<<else>>
The <<person2>><<person>> and <<person3>><<person>> are enjoying the show.
<</if>>
<br><br>
<</if>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Beach Abduction Dog Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Beach Abduction Dog Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Beach Abduction Dog]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Beach Abduction Dog Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Beach Abduction Dog Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Beach Abduction Dog]]>><</link>></span><<nexttext>>
<</if>><<beastejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<bHe>> bites you on the thigh before leaving you lying there.
<<violence 3>>
<br><br>
<<elseif $enemyanger gte 1>>
<<bHe>> barks then leaves you lying there.
<br><br>
<<else>>
<<bHe>> licks your <<genitals>> then darts away.
<<neutral 5>>
<br><br>
<</if>>
The <<person2>><<person>> and <<person3>><<person>> applaud. "Bred like the bitch you are," the <<person>> exclaims as <<he>> unties your bonds. The <<person2>><<person>> throws you the fabric they promised. "You can keep the collar. It suits you." Laughing, they leave you lying disgraced on the sand. <<tearful>> you struggle to your feet.
<br><br>
<<unbind>>
<<clothesontowel>>
<<endcombat>>
<<set $stress -= 500>>
<<link [[Next|Beach]]>><</link>>
<<set $eventskip to 1>><<effects>>
The <<beasttype>> whimpers and flees.
<br><br>
Before the pair can react, you seize the opportunity and bolt away. <<tearful>> you quickly lose them in the dunes.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $stress -= 500>>
<<link [[Next|Beach]]>><</link>>
<<set $eventskip to 1>><<effects>>
The <<person>> looks offended, but relents. "You crazy slut, I was only having some fun." <<tearful>> you cover yourself and rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Beach]]>><<set $eventskip to 1>><</link>>Panicking, you desperately grasp for your skirt hem as you push what fabric you can gain purchase on down to protect your dignity. Hopefully nobody saw.
<<gstress>><<stress 5>>
<br><br>
<<link [[Next|Beach]]>><<set $eventskip to 1>><</link>>You hold your shaking arms by your side and let your skirt billow in the wind. The act of being exposed by a stray gust wind sends shivers down your spine and a wonderful tingling sensation in your
<<if $submissive gte 1150>>
<<genitals 1>>. The sense of vulnerability it gives you having you positively shuddering in delight.
<<garousal>><<arousal 2000>>
<<else>>
<<genitals>>.
<<garousal>><<arousal 1000>>
<</if>>
<<if !$worn.under_lower.type.includes("naked")>>
<<exhibitionism2>>
<<else>>
<<exhibitionism4>>
<</if>>
<<link [[Next|Beach]]>><<set $eventskip to 1>><</link>><<location "beach">><<effects>>
You are on the beach.
<<if $daystate is "day">>
<<if $weather is "clear">>
It is awash with visitors, children build sandcastles and play in the water while their parents bask in the sun. A group of teenagers are playing volleyball.
<<elseif $weather is "overcast">>
The clouds have driven away most would-be visitors, but there are still people strolling along the water's edge.
<<elseif $weather is "rain">>
The beach itself is mostly deserted due to the rain, but the violent waves have attracted surfers.
<<elseif $weather is "snow">>
The snow has kept most away from the beach, but the violent waves have attracted surfers.
<</if>>
<<elseif $daystate is "dawn">>
<<if $weather is "clear">>
It is a popular destination for joggers, some have dogs with them. A few families are setting up windbreakers. A group of teenagers are playing volleyball.
<<elseif $weather is "overcast">>
It is a popular destination for joggers, some have dogs with them. Fog blocks your view of the ocean.
<<elseif $weather is "rain">>
The beach itself is mostly deserted due to the rain, but the violent waves have attracted surfers.
<<elseif $weather is "snow">>
The snow has kept most away from the beach, but the violent waves have attracted surfers.
<</if>>
<<elseif $daystate is "dusk">>
<<if $weather is "clear">>
Families are leaving as the sun sets. A group of teenagers are playing volleyball.
<<elseif $weather is "overcast">>
It is mostly deserted, but some people are strolling along the water's edge.
<<elseif $weather is "rain">>
The beach itself is mostly deserted due to the rain, but the violent waves have attracted surfers.
<<elseif $weather is "snow">>
The snow has kept most away from the beach, but the violent waves have attracted surfers.
<</if>>
<<elseif $daystate is "night">>
<<if $weather is "clear">>
It appears deserted, save for a group of teenagers who are drinking around a fire.
<<elseif $weather is "overcast">>
It appears deserted.
<<elseif $weather is "rain">>
It appears deserted.
<<elseif $weather is "snow">>
It appears deserted.
<</if>>
<</if>>
You could go for a swim, but make sure to dress appropriately.
<br><br>
<<if $exposed gte 1>>
<<exhibitionism "beach">>
<</if>>
<<if $arousal gte $arousalmax>>
<<orgasmbeach>>
<</if>>
<<if $stress gte $stressmax>>
<<passoutbeach>>
<<else>>
<<run getRobinLocation()>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<eventsbeach>>
<<elseif $robinReunionScene isnot undefined and _robin_location is "beach" and $exposed lte 0>>
<<npc Robin>><<person1>>
<<if $robinReunionScene is "dungeon">>
<<unset $robinReunionScene>><<set $robinPostMortem to true>>
You see Robin stood behind <<his>> lemonade stand. <<His>> mouth goes agape as <<he>> sees you, and <<he>> sprints towards you.
<br><br>
"I don't believe it!" <<he>> squeals as <<he>> buries <<himself>> in your chest. "I-I thought you were gone forever! We need to talk about this at home. When you're ready."
<br><br>
You're led back to their stand. A small picture of the two of you sits on top. Robin puts it away.
<br>
<<He>> fixes you a glass of lemonade and sends you on your way.
<br>
"Don't forget to see me later," <<he>> says with a worried expression. "I'm always here for you if you need to talk."
<br><br>
<<link [[Next|Beach]]>><<set $eventskip to 1>><<endevent>><</link>>
<br>
<<elseif $robinReunionScene is "asylum">>
<<unset $robinReunionScene>>
You see Robin stood behind <<his>> lemonade stand.
<<if $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 40>>
<<He>> stares at you in disbelief.
<br><br>
"Hi," <<he>> says quietly as you draw close. "I thought the doctors took you away. I would've tried to get you something had I known you were c-coming back," Robin's voice quivers.
<<else>>
<<He>> excitedly beckons you over when <<he>> sees you.
<br><br>
"Hey, you're out!" <<he>> says as you draw close. "I thought you were staying at the doctor's for a while. I would've prepared something had I known you were coming back," Robin explains.
<</if>>
<br><br>
You shake your head, telling <<him>> that they weren't going to help you, so you "checked" out early. Robin seems confused, but <<he>> nods regardless. <<He>> gives you a hug.
<br>
<<if $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 40>>
"Well, I'm glad you're free," <<he>> mumbles, holding you tight.
<<else>>
"Well, I'm happy to see you again! I hope you're feeling better."
<</if>>
<br>
The two of you make small talk for a bit. Eventually, Robin says <<he>> needs to get back to <<his>> stand.
<<if $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 40>>
<<He>> slowly shuffles away, <<his>> gaze glued to the floor.
<<else>>
<<He>> smiles and waves goodbye.
<</if>>
<br><br>
<<link [[Next|Beach]]>><<set $eventskip to 1>><<endevent>><</link>>
<br>
<<else>>
You spot Robin at <<his>> lemonade stand. <<His>> eyes pass over you momentarily, but <<he>> doesn't stare. It's as if <<he>> doesn't even recognise you.
<br><br>
<<link [[Next|Beach]]>><<set $eventskip to 1>><<endevent>><</link>>
<br>
<</if>>
<<elseif $NPCName[$NPCNameList.indexOf("Robin")].init is 0 and $season isnot "winter" and ($weekday is 7 or $weekday is 1) and between($hour, 9, 16) and $exposed lte 0>>
<<set $robindebt to 0>><<set $robindebtlimit to 5>>
<<npc Robin>><<person1>>You see someone familiar working at a stand on the beach. <<He>> notices you at the same time. "Hey!" It's Robin. <<Hes>> another resident at the orphanage. <<Hes>> always looked up to you, despite being about the same age. <<He>> motions you over while cleaning a glass pitcher. <<He>> puts it down and hugs you when you approach.
<br><br>
<<if $days is 0>>
"I got up early today, so I didn't see you this morning. Remember, <span class="gold">you can visit me in my room at home</span> anytime you want. I'll have something to show you tonight, I'm so excited!" <<He>> looks behind you, noticing customers approaching. "I've got to get back to work here. You're welcome to stay and help if you want. I'll be heading to the shopping centre later to pick up the surprise, so either way, I hope to see you later!" <<He>> gets back into position behind the stand.
<<else>>
"I haven't seen you at the orphanage in a while. We must keep missing each other. Remember, <span class="gold">you can visit me in my room at home</span> anytime you want. I've been waiting to show you something, I'm so excited!" <<He>> looks behind you, noticing customers approaching. "I've got to get back to work here. You're welcome to stay and help if you want." <<He>> gets back into position behind the stand.
<</if>>
<br><br>
<<endevent>>
<<link [[Next|Beach]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<if $exposed lte 0>>
<<if $scienceproject is "ongoing" and $sciencephallusknown is 1 and $sciencephallus lt 10 and $daystate isnot "night" and $weather isnot "rain" and $weather isnot "snow" and $exposed lte 0>>
<<ind>><<link [[Find participant for phallus project (0:15)|Beach Phallus]]>><<pass 15>><</link>>
<br>
<</if>>
<<swimicon>><<link [[Go for a swim (0:02)|Sea Beach]]>><<pass 2>><</link>>
<br>
<<elseif $daystate is "night">>
<<swimicon>><<link [[Go for a swim (0:02)|Sea Beach]]>><<pass 2>><</link>>
<br>
<</if>>
<<if $daystate is "day" and $weather is "clear">>
<<if $worn.under_lower.type.includes("swim") and ($worn.under_upper.type.includes("swim") or $worn.under_upper.type.includes("naked")) and ($worn.upper.type.includes("swim") or $worn.upper.type.includes("naked")) and ($worn.lower.type.includes("swim") or $worn.lower.type.includes("naked"))>>
<<ind>><<link [[Tan on the beach (1:00)|Tanning]]>><<pass 60>><</link>><<lstress>>
<br>
<</if>>
<<if def $milkshake and $milkshake gt 0>>
<<ind>><<link [[Drink your milkshake (0:10)|Beach Milkshake]]>><<pass 10>><<set $milkshake -= 1>><<stress -5>><</link>><<lstress>>
<br>
<</if>>
<</if>>
<<ind>><<link [[Changing room|Changing Room]]>><</link>>
<br>
<<if $exposed lte 0>>
<<if _robin_location is "beach">>
<<ind>><<link [[Robin's lemonade stand|Robin's Lemonade]]>><</link>>
<br>
<</if>>
<<if $leftleg is "bound" or $rightleg is "bound">>
<<set $_boundType to ($leftleg is "bound" ? ($rightleg is "bound" ? "both legs" : "your left leg") : "your right leg")>>
You cannot go for a run with $_boundType bound.
<<elseif $worn.feet.type.includes("heels")>>
<<walkicon>><<link [[Take a walk in heels (0:30)|Beach Heel Walk]]>><</link>><<gtiredness>><<lstress>>
<<else>>
<<runicon>><<link [[Go for a run (0:30)|Beach Run]]>><<athletics 3>><</link>><<gtiredness>><<gathletics>><<lstress>>
<</if>>
<br>
<</if>>
<<if $weather is "clear" and $daystate is "night" and $exposed lte 0>>
<<ind>><<link [[Party|Beach Party]]>><</link>>
<br>
<</if>>
<<if $weather is "clear" and $daystate isnot "night" and $exposed lte 0>>
<<ind>><<link [[Volleyball|Beach Volleyball]]>><</link>>
<br>
<<if $exhibitionism gte 75 and $beachstrip isnot 1>>
<<ind>><<link [[Strip (0:20)|Beach Strip]]>><<pass 20>><</link>><<exhibitionist5>>
<br>
<</if>>
<</if>>
<<if $exposed gte 1 and $daystate isnot "night">>
<<else>>
<<customRest "beach">><<add_link "<br>이동<br>">><<hideDisplay>>
<<cliff>>
<br>
<<starfish>>
<br>
<</if>>
<<displayLinks>>
<br>
<</if>>
<</if>>
<<set $eventskip to 0>><<location "beach">><<effects>>
You approach the teenagers. Several are dancing near a fire on a makeshift stage while others are drinking and chattering.
<br><br>
<<link [[Socialise (0:10)|Beach Party Chat]]>><<pass 10>><<stress -2>><<status 1>><<set $phase to 0>><</link>><<gcool>><<lstress>>
<br>
<<link [[Dance (0:05)|Beach Party Dance]]>><<danceinit>><<set $dancing to 1>><<set $venuemod to 1>><<stress -4>><<tiredness 4>><</link>><<lstress>><<gtiredness>>
<br><br>
<<link [[Leave|Beach]]>><</link>><<location "beach">><<effects>>
<<generatey1>><<generatey2>><<generatey3>><<generatey4>><<generatey5>>
You approach a group playing volleyball. A <<person1>><<person>> sits on the sand and watches four of <<his>> friends play.
<br><br>
<<link [[Join in (0:30)|Beach Volleyball Play]]>><<pass 30>><<stress -6>><<tiredness 6>><<status 1>><<athletics 3>><</link>><<gcool>><<gathletics>><<lstress>><<gtiredness>>
<br>
<<link [[Leave|Beach]]>><<endevent>><</link>><<location "beach">><<effects>>
The teenagers are happy to have a sixth player, particularly the <<person1>><<person>>.
<br><br>
<<physique 3>>
<<set $eventcheck to random(1, 10000)>>
<<if $eventcheck gte (9900 - ($allure))>>
<<if $rng gte 51>><<molested>>
<<if $worn.lower.type.includes("naked")>>
You are so focused on the opposing team you do not notice one of your own sneak up on you. A pair of hands grasp the rim of your $worn.under_lower.name.
<<else>>
You are so focused on the opposing team you do not notice one of your own sneak up on you. A pair of hands grasp the rim of your $worn.lower.name.
<</if>>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 0 and $worn.lower.set isnot $worn.upper.set>>
Before you can react, the <<person1>><<person>> has pulled them all the way to your knees,
<<elseif setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 0 and $worn.lower.set is $worn.upper.set>>
Before you can react, the <<person1>><<person>> has pulled it aside,
<<else>>
Before you can react, the <<person1>><<person>> has lifted it,
<</if>>
<<if $worn.under_lower.name is "naked" or $worn.lower.name is "naked">>
<<if $uncomfortable.nude is false>>
exposing your <<genitals>> for all to see. Laughter and lewd gestures erupt from both teams, yet you feel a thrill.
<br><br>
You fix your clothes, taking a bit longer than you need to.
<<garousal>><<arousal 300>>
<<else>>
exposing your <<genitals>> for all to see. Laughter and lewd gestures erupt from both teams as your face turns red and you hasten to protect your dignity.
<<garousal>><<gstress>><<gtrauma>><<arousal 300>><<stress 3>><<trauma 3>>
<</if>>
<<else>>
<<if $uncomfortable.underwear is false>>
exposing your $worn.under_lower.name. Laughter erupts from both teams, including you. It's just <<if $worn.under_lower.plural is 0>>a <</if>>$worn.under_lower.name, you're not embarrassed.
<<gcool>><<status 5>><<garousal>><<gstress>>
<<else>>
exposing your $worn.under_lower.name. Laughter erupts from both teams and you hasten to protect your dignity.
<<lcool>><<status -10>><<garousal>><<gstress>><<gtrauma>><<arousal 100>><<stress 1>><<trauma 1>>
<</if>>
<</if>>
<br><br>
<<else>>
<!-- if RNG is lower -->
<<if $topless is 1>>
Part-way through the match the ball collides with your bare chest, sending you sprawling.
<<if $player.breastsize gte 2>>
<br>
Your <<breasts>> hurt a little from the bare skin impact.
<<pain 1>><<gpain>>
<br>
<</if>>
It's embarrassing, but you soon dust yourself off.
<br><br>
<<elseif !$worn.over_upper.type.includes("naked")>>
Part-way through the match the ball collides with your chest, sending you sprawling.
<<set $worn.over_upper.integrity -= 1>><<set $worn.upper.integrity -= 1>><<integritycheck>><<exposure>>
<<if $player.gender_appearance is "m" or !$worn.over_upper.type.includes("naked") or !$worn.upper.type.includes("naked") or !$worn.under_upper.type.includes("naked")>>
It's embarrassing, but you soon dust yourself off.
<br><br>
<<else>>
<<if $uncomfortable.nude is false>>
Worse, your clothes fall to tatters, baring your chest. Laughter and lewd gestures erupt from both teams, yet you feel a thrill.
<<garousal>><<arousal 300>><<towelup>>
<<else>>
Worse, your clothes fall to tatters, baring your chest. Laughter and lewd gestures erupt from both teams as your face turns red and you hasten to protect your dignity with a towel.
<<garousal>><<gstress>><<gtrauma>><<arousal 300>><<stress 3>><<trauma 3>><<towelup>>
<</if>>
<</if>>
<<else>>
Part-way through the match the ball collides with your chest, sending you sprawling.
<<set $worn.upper.integrity -= 1>><<set $worn.under_upper.integrity -= 1>><<integritycheck>><<exposure>>
<<if $player.gender_appearance is "m" or !$worn.upper.type.includes("naked") or !$worn.under_upper.type.includes("naked")>>
It's embarrassing, but you soon dust yourself off.
<br><br>
<<else>>
<<if $uncomfortable.nude is false>>
Worse, your clothes fall to tatters, baring your chest. Laughter and lewd gestures erupt from both teams, yet you feel a thrill.
<<garousal>><<arousal 300>><<towelup>>
<<else>>
Worse, your clothes fall to tatters, baring your chest. Laughter and lewd gestures erupt from both teams as your face turns red and you hasten to protect your dignity with a towel.
<<garousal>><<gstress>><<gtrauma>><<arousal 300>><<stress 3>><<trauma 3>><<towelup>>
<</if>>
<br><br>
<</if>>
<</if>>
<!-- end of RNG -->
<</if>>
<<else>>
You have a good time.
<br><br>
<</if>>
<<if $daystate is "night">>
With the sun fully set, continuing to play would be difficult. The <<person1>><<person>> tells you they are going to a beach party and invites you to come along.
<br><br>
<<link [[Accept (0:10)|Beach Party Chat]]>><<pass 10>><<endevent>><<lstress>><<status 1>><</link>><<gcool>><<lstress>>
<br>
<<link [[Make excuses and say your goodbyes|Beach]]>><<endevent>><</link>>
<br><br>
<<else>>
<<link [[Play more (0:30)|Beach Volleyball Play]]>><<pass 30>><<stress -6>><<tiredness 6>><<status 1>><<athletics 3>><</link>><<gcool>><<gathletics>><<lstress>><<gtiredness>>
<br>
<<link [[Stop|Beach]]>><<endevent>><</link>>
<br><br>
<</if>><<location "beach">><<effects>>
<<if $phase is 0>>
You join the conversation.
<<if $allure gte 3000>>
You quickly become the centre of attention.
<<elseif $allure gte 2000>>
You draw eyes your way with ease.
<<elseif $allure gte 1000>>
People acknowledge you when you speak, but otherwise leave you alone.
<<else>>
Dour as you are, people constantly talk over you, as if unaware of your presence.
<</if>>
<<if $daystate isnot "night">>
The sun rises on the horizon and the remaining teenagers head home.
<br><br>
<<link [[Next|Beach]]>><<endevent>><</link>>
<br>
<<else>>
<br><br>
<<set $eventcheck to random(1, 10000)>>
<<if $eventcheck gte (9900 - ($allure))>>
<<generatey1>><<person1>>A <<person>> sits next to you and offers you a beverage.
<br><br>
<<link [[Drink (0:10)|Beach Party Chat]]>><<pass 10>><<stress -2>><<alcohol 60>><<set $phase to 1>><<status 1>><</link>><<gcool>><<lstress>>
<br>
<<link [[Just talk (0:10)|Beach Party Chat]]>><<pass 10>><<stress -2>><<set $phase to 1>><<status 1>><</link>><<gcool>><<lstress>>
<br>
<<link [[Leave|Beach]]>><<endevent>><</link>>
<br><br>
<<else>>
<<link [[Continue (0:10)|Beach Party Chat]]>><<pass 10>><<stress -2>><<status 1>><</link>><<gcool>><<lstress>>
<br>
<<link [[Leave|Beach]]>><<endevent>><</link>>
<br><br>
<</if>>
<</if>>
<<elseif $phase is 1>>
<<if $rng gte 21>>
You enjoy talking with the <<person>>. <<He>> ?admires your body when <<he>> thinks you aren't looking.
<br><br>
<<link [[Drink (0:10)|Beach Party Chat]]>><<pass 10>><<stress -2>><<alcohol 60>><<set $phase to 1>><<status 1>><</link>><<gcool>><<lstress>>
<br>
<<link [[Just talk (0:10)|Beach Party Chat]]>><<pass 10>><<stress -2>><<set $phase to 1>><<status 1>><</link>><<gcool>><<lstress>>
<br>
<<link [[Leave|Beach]]>><<endevent>><</link>>
<br><br>
<<else>>
You enjoy talking with the <<person>>. <<He>> leans close and whispers, "Would you like to go somewhere private?"
<br><br>
<<link [[Yes|Beach Party Sex]]>><<set $phase to 0>><<set $sexstart to 1>><</link>><<promiscuous1>>
<br>
<<link [[No|Beach Party Chat]]>><<set $phase to 2>><<status 1>><</link>><<gcool>>
<br><br>
<</if>>
<<elseif $phase is 2>>
<<if $rng gte 11>><<set $phase to 0>>
<<He>> is disappointed, but politely says goodbye before leaving to look elsewhere.
<br><br>
<<link [[Continue (0:10)|Beach Party Chat]]>><<pass 10>><<stress -2>><<status 1>><<endevent>><</link>><<gcool>><<lstress>>
<br>
<<link [[Leave|Beach]]>><<endevent>><</link>>
<br><br>
<<else>>
<<He>> seizes you by the throat, "Well, that isn't very polite of you. I think you need a lesson." <<He>> stands you up and starts forcing you away from the rest of the group.
<br><br>
<<link [[Continue|Beach Party Rape]]>><<set $molestationstart to 1>><<set $timer to 10>><</link>>
<br><br>
<</if>>
<</if>><<location "beach">><<effects>>
<<danceeffects>>
<<danceaudience>>
<<danceactions>>
<<if $danceevent is 0 and $exhibitionism lte 74 and $exposed gte 2>>
There's no way you can continue dancing while so exposed! Face reddening, you flee the scene.
<br><br>
<<elseif $danceevent is 0 and $exhibitionism lte 34 and $exposed gte 1 and !$worn.under_lower.type.includes("dance")>>
There's no way you can continue dancing while so exposed! Face reddening, you flee the scene.
<br><br>
<</if>>
<<if $danceevent is "rape">>
<<link [[Next|Beach Party Dance Rape]]>><<set $molestationstart to 1>><</link>>
<<elseif $danceevent is "finish">>
<<link [[Next|Beach Party]]>><<clotheson>><<endevent>><</link>>
<<elseif $danceevent is 0>>
<<if $exposed gte 2 and $exhibitionism lte 74>>
<<link [[Flee|Changing Room]]>><<clotheson>><<endevent>><</link>>
<<elseif $exposed gte 1 and $exhibitionism lte 34>>
<<link [[Flee|Changing Room]]>><<clotheson>><<endevent>><</link>>
<<else>>
<<link [[Stop|Beach Party]]>><<clotheson>><<endevent>><</link>>
<</if>>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<promiscuity1>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>>
<<He>> quietly takes your hand and leads you away from the group. You walk into the dunes until you're out of earshot, then <<he>> turns and embraces you.
<br><br>
<</if>>
<<location "beach">><<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next->Beach Party Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>약에 취한 상태로는, 당신의 비명소리는 별로 설득력 있게 들리지 않는다.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Beach Party Sex Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Beach Party Sex Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Beach Party Sex]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Beach Party Sex Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Beach Party Sex Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Beach Party Sex]]>><</link>></span><<nexttext>>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<enable_rescue>>
<<hand_gag 0 left>>
<<set $NPCList[0].righthand to "arms">>
<<set $leftarm to "grappled">>
<<set $rightarm to "grappled">>
<</if>>
<<effects>>
<<if $timer is 0 and $rescue is 1>>
<<set $rescue to 0>>
You walk behind a dune. You're too far for anyone to help you.
<<elseif $timer gte 1>>
You are pulled further from the group, but they're still in sight.
<<else>>
<</if>>
<br><br>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<span id="next"><<link [[Next->Beach Party Rape Alarm]]>><</link>></span><<nexttext>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>The drugs inhibit you, you couldn't cry very loudly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Beach Party Rape Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Beach Party Rape Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Beach Party Rape]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Beach Party Rape Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Beach Party Rape Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Beach Party Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>><<set $rescued += 1>>
<<He>> notices several heads turning in response to your cry. <<He>> looks at you with anger and shouts, "Crazy slut!" before heading back to <<his>> friends. <<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Beach]]>><</link>><<ejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<He>> pushes you onto the sand.
<<violence 1>>
<br><br>
<<elseif $enemyanger gte 1>>
Without a word, <<he>> heads back to <<his>> friends.
<br><br>
<<else>>
Smiling, <<he>> leans closer, "Good <<girl>>." <<He>> leaves you lying on the sand.
<br><br>
<</if>>
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Beach]]>><</link>><<effects>>
<<He>> recoils in pain, giving you the chance you need. <<tearful>> you escape into the darkness.
<br><br><br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Beach]]>><</link>><<ejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<He>> drops you on the sand.
<<violence 3>>
<br><br>
<<elseif $enemyanger gte 1>>
Without a word, <<he>> leaves.
<br><br>
<<else>>
Smiling, <<he>> kisses you on the cheek. <<He>> gets up and leaves you lying on the sand.
<br><br>
<</if>>
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Beach]]>><</link>><<effects>>
<<if $daystate isnot "night">>
<<He>> recoils in pain, giving you the chance you need. <<tearful>> you escape into the darkness.
<br><br>
<<else>>
<<He>> recoils in pain, giving you the chance you need. <<tearful>> you escape into the darkness.
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<link [[Next|Beach]]>><</link>>The <<person>> leaves you. <<He>> looks dejected.
<<clotheson>>
<<endcombat>>
<<link [[Next|Beach]]>><</link>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<maninit>>
<<if $daystate isnot "night">>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>약에 취한 상태로는, 당신의 비명소리는 별로 설득력 있게 들리지 않는다.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Beach Party Dance Rape Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Beach Party Dance Rape Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Beach Party Dance Rape]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Beach Party Dance Rape Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Beach Party Dance Rape Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Beach Party Dance Rape]]>><</link>></span><<nexttext>>
<</if>><<ejaculation>>
<<if $audience is 1>>
A cheer erupts from the crowd as the <<person1>><<person>> climaxes. <<tearful>> you manage to stagger away before anyone else gets ideas.
<<elseif $audience lte 6>>
The <<person1>><<person>> and <<person2>><<person>> high-five each other. <<tearful>> you manage to stagger away while the audience congratulates each other.
<<else>>
A cheer erupts from the crowd, seems they enjoyed the show. <<tearful>> you manage to stagger away before anyone else gets any ideas.
<</if>>
<<stealclothes>>
<<endcombat>>
<<link [[Next|Beach]]>><</link>><<effects>>
<<if $daystate isnot "night">>
<<He>> recoils in pain, giving you the chance you need. <<tearful>> you escape into the darkness.
<br><br>
<<else>>
<<He>> recoils in pain, giving you the chance you need. <<tearful>> you escape into the darkness.
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<link [[Next|Beach]]>><</link>><<pass 30>><<location "beach">><<effects>>
You run along the shore.
<<if $daystate is "night">>
<<if $weather is "rain">>
The sound of crashing waves competes with the torrential rain.
<<elseif $weather is "clear">>
The cold night breeze invigorates you.
<<elseif $weather is "overcast">>
The cool night breeze feels pleasant against your skin.
<<elseif $weather is "snow">>
<<if $body_temperature is "comfy">>
The cold night breeze invigorates you.
<<else>>
You shiver in the freezing night breeze.
<<gstress>><<stress 6>>
<</if>>
<</if>>
<<else>>
<<if $weather is "rain">>
Shards of rain assault you as you jog across the wet sand.
<<elseif $weather is "clear">>
The sun's intensity wears you down, tiring you out.
<<tiredness 6>><<gtiredness>>
<<elseif $weather is "overcast">>
The cool weather makes for a pleasant jog.
<<elseif $weather is "snow">>
<<if $body_temperature is "comfy">>
Falling snow blows against your face as you jog across the wet sand.
<<else>>
You shiver in the freezing wind.
<<gstress>><<stress 6>>
<</if>>
<</if>>
<</if>>
<<physique 3>><<tiredness 6>><<stress -6>>
<br><br>
<<link [[Next|Beach]]>><</link>><<pass 30>><<location "beach">><<effects>>
You walk along the shore.
<<if $daystate is "night">>
<<if $weather is "rain">>
A downfall of rain wets you as you stroll.
<<elseif $weather is "clear">>
The sound of the waves fills your senses.
<<elseif $weather is "overcast">>
The night is cool and relaxes you.
<<elseif $weather is "snow">>
Dark snow blows against you as you stroll.
<</if>>
<<else>>
<<if $weather is "rain">>
The pouring rain wets the sandy ground.
<<elseif $weather is "clear">>
The sun's heat is too intense and you begin to tire.
<<tiredness 3>><<gtiredness>>
<<elseif $weather is "overcast">>
The cool weather makes for an enjoyable stroll.
<<elseif $weather is "snow">>
Snow blows against you as you stroll.
<</if>>
<</if>>
<<tiredness 3>><<stress -5>>
<br><br>
<<link [[Next|Beach]]>><</link>><<location "beach">><<effects>>
<<set $beachstrip to 1>>
<<strip>>
<<generate1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>>
Shivering with excitement you shuffle out of your clothes and bare your <<lewdness>> for the entire beach to see. People don't even realise how far you've stripped at first. A lot of people dress scantily here after all. But none are dressed quite as scantily as you, and people start to notice.
<br><br>
A <<person1>><<person>> looks at you and audibly gasps. A <<person2>><<person>> averts <<his>> eyes and avoids looking at you at all costs. A <<person3>><<person>> stares and looks like <<hes>> about to start drooling. You're pleased that this is the most common response. You're not ashamed of your <<genitals>>. You've everything to be proud of.
<<exhibitionism5>>
<<flaunting>> you stroll down the beach, drawing eyes wherever you go.
<<if $player.penisExist and $player.vaginaExist and !$worn.genitals.type.includesAll("chastity", "hidden") and $rng % 2 == 0>>Many eyes fix on your genitals, awed by your uniqueness.
<<elseif $player.breastsize gte 6 and $rng % 2 == 0>>Many eyes are drawn to your <<breasts>>.
<<elseif $player.penisExist and $player.penissize gte 3 and !$worn.genitals.type.includesAll("chastity", "hidden")>>Many eyes fix on your <<penis>>.
<<elseif $beauty gte (($beautymax / 7) * 5) and $rng % 3>>Some just stare, open-mouthed, blown away by your naked beauty.
<<elseif $physique gte (($physiquesize / 7) * 5)>>Some marvel at seeing such a stunning physique so fully displayed.
<<elseif $worn.genitals.type.includesAll("chastity", "hidden")>>Some stare with a curious look at your $worn.genitals.name.
<</if>>
Each breeze caressing your bare flesh is a reminder of your exposure. You feel so free, powerful and sexy.
<<endevent>>
<br><br>
<<if $rng % 3 == 0>>
<<link [[Next|Beach Strip End]]>><</link>>
<<else>>
<<if $rng % 2 == 0>>
<<link [[Next|Beach Strip Lifeguard]]>><</link>>
<<else>>
<<link [[Next|Beach Strip Camera]]>><</link>>
<</if>>
<</if>>A whistle pierces the air. You turn and see a lifeguard running towards you.
<<generate1>><<person1>>
<<He>> stops in front of you, but looks away. "I'm sorry, but I need to ask you to cover up. This isn't a nudist beach."
<br><br>
<<link [[Comply|Beach Strip Comply]]>><</link>>
<br>
<<link [[Refuse (1:00)|Beach Strip Refuse]]>><<stress -12>><<trauma -6>><<crimeup 50>><<pass 1 hour>><</link>><<crime>><<ltrauma>><<lstress>>
<br>
<<if $promiscuity gte 15>>
<<link [[Seduce|Beach Strip Seduce]]>><</link>><<promiscuous2>>
<br>
<</if>><<location "beach">><<effects>>
You decide you've had enough fun for now and pick up your clothes.
<<clotheson>>
"Thank you," says the lifeguard, sounding relieved. "I didn't want to have to get the police involved. Try to remain dressed from now on."
<br><br>
<<endevent>>
<<link [[Next|Beach]]>><</link>>
<br><<location "beach">><<effects>>
<<if $submissive gte 1150>>
"But I should be seen," you say. "Don't you think I'm beautiful?" You flare your arms at your sides and twirl. "Everyone should be allowed to look." You skip away.
<<elseif $submissive lte 850>>
You put your hands on your hips and pout. "Or what? You gonna make me?" You turn around, lean forwards and give your <<bottom>> a smack before sauntering away.
<<else>>
"No," you say. "I'm not gonna let you control me. You're welcome to join the fun though." You giggle and skip away.
<</if>>
<br><br>
<<endevent>>
You spend an hour running across the sand and splashing through waves. The sun feels warm and gentle against your bare skin. After a while though, the wind starts to pick up and the cold makes you shiver. You decide to get dressed for now. There's always another day.
<br><br>
<<link [[Next|Beach]]>><<clotheson>><</link>>
<br><<location "beach">><<effects>>
You run across the sand and splash through waves. The sun feels warm and gentle against your bare skin. After a while though, the wind starts to pick up and the cold makes you shiver. You decide to get dressed for now. There's always another day.
<br><br>
<<endevent>>
<<link [[Next|Beach]]>><<clotheson>><</link>>
<br><<effects>>
<<set $seductiondifficulty to 8000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">당신은 유혹하는 데 좀 더 자신감이 붙었다.</span><</if>><<seductionskilluse>>
<br><br>
You walk closer to the <<person>>. "I could get dressed," you say, leaning against <<his>> arm. "Or we could have some fun."
<<promiscuity2>>
<br><br>
<<if $seductionrating gte $seductionrequired>>
<<He>> reaches for your <<genitals>>, but stops short and gulps. "M-maybe it would be fine if," <<he>> grabs your waist. "If I had a little fun."
<br><br>
<<link [[Next|Beach Strip Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
"I-I-No," <<he>> stammers and pulls away from you. "G-get dressed now, or I'll call the police!"
<br><br>
<<link [[Comply|Beach Strip Comply]]>><</link>>
<br>
<<link [[Refuse (1:00)|Beach Strip Refuse]]>><<stress -12>><<trauma -6>><<crimeup 50>><<pass 1 hour>><</link>><<crime>><<ltrauma>><<lstress>>
<br>
<</if>>You stroll across the sand and splash through waves. The sun feels warm and gentle against your bare skin.
<br><br>
<<generate1>><<person1>>
On a slightly calmer part of the beach, your path takes you near a <<person>> scurrying to get <<his>> expensive-looking camera ready.
<br><br>
<<if $uncomfortable.nude is true>>
<<link [[Take a detour|Beach Strip End]]>><</link>>
<br>
<</if>>
<<link [[Walk past|Beach Strip Camera Snap]]>><<set $phase to 0>><</link>>
<br>
<<if $uncomfortable.nude is false>>
<<link [[Stop and pose|Beach Strip Camera Snap]]>><<set $phase to 1>><</link>><<exhibitionist5>>
<br>
<<if $arousal gte $arousalmax / 2>>
<<link [[Stop and pose lewdly|Beach Strip Camera Snap]]>><<set $phase to 2>><</link>><<exhibitionist5>><<promiscuous1>>
<br>
<</if>>
<</if>><<if $phase is 0>>
The <<person>> tries to get <<his>> camera ready, barely managing to control <<his>> shaking hands.
By the time you reach <<him>>, <<his>> camera is just about ready.
<<if $uncomfortable.nude is false>>
"W- Wait!" <<he>> gasps, as you parade past <<him>>.
<<else>>
"W- Wait!" <<he>> gasps, as you hurry past <<him>>.
<</if>>
<br>
<<His>> camera starts frantically clicking behind your back.
<br>
<br>
"At least I got <<pher>> ass!" <<he>> sighs.
<<fameexhibitionism 1>>
<br>
<br>
<<endevent>>
<<elseif $phase gte 1>>
You pause in front of the <<person>> and strike a few poses, showing off your <<lewdness>>.
<br>
The camera's shutter clicks frantically.
The <<person>> tries to keep <<his>> camera steady, barely managing to control <<his>> shaking hands.
<br><br>
<<if $phase is 2 and $player.breastsize gte 2>>
<<set $proud_of_breasts to 0>>
<<if $acceptance_breasts_small gte 999 and $player.breastsize lte 5>>
<<set $proud_of_breasts to 1>>
<<elseif $player.breastsize lte 7 and $player.breastsize gte 6>>
<<set $proud_of_breasts to 1>>
<<elseif $acceptance_breasts_big gte 999 and $player.breastsize gte 8>>
<<set $proud_of_breasts to 1>>
<</if>>
<<if $proud_of_breasts is 1>>
You push your chest forward and proudly flaunt your <<breasts>>.
While the camera clicks endlessly, you show them off in different poses.
You cup, fondle, massage and rub them, proudly keeping eye contact with the camera the whole time.
The <<person>> seems fixated on taking as much pictures as possible.
<br><br>
<</if>>
<</if>>
<<if $exposed gte 2>>
You turn around slowly, giving <<him>> a good view of your naked <<bottom>>.
You hear <<his>> camera's incessant clicking behind your back, as you strike some poses showing off your behind.
<br><br>
<<if $phase is 2>>
Your back still to the camera, you spread your legs and slowly bend over, giving <<him>> a good view of your <<genitals>> and asshole from behind.
The clicking of the camera intensifies.
<<if $player.bodyliquid.vagina.semen gte 3>>
You feel semen dribbling out of your <<pussy>> and running down your leg.
<<garousal>><<arousal 200>>
<<elseif $player.bodyliquid.anus.semen gte 3>>
You feel semen dribbling out of your anus and running down your leg.
<<garousal>><<arousal 200>>
<<else>>
<<garousal>><<arousal 100>>
<</if>>
<br><br>
<<if $player.vaginaExist>>
You bend your neck to look behind you, and staring straight into the camera you suggest "Why don't you take some closeups?". You grab your <<bottom>> with both hands. Then, still gazing into the camera, you spread your <<pussy>>.
<br>
<<if $player.bodyliquid.vagina.semen gte 2>>
Semen drips from your <<pussy>> onto the sand. The sight proves too much for the <<person>> and <<he>> drops <<his>> camera in the sand. Shaking excitedly, <<he>> quickly picks it up, and eagerly moves closer.
<<else>>
The <<person>> is clearly shocked but eagerly moves closer.
<</if>>
<<His>> camera is now so close it almost touches your <<pussy>>. Enraptured, <<he>> keeps snapping pictures non-stop.
<br><br>
You spread your <<pussy>> with the fingers of one hand, and plunge a finger into your opening with your other hand. You feel excited by the camera's immortalisation of your lewd behaviour.
<<garousal>><<arousal 300>>
<br><br>
<</if>>
Deciding you've given the <<person>> enough pictures, you turn around and blow a kiss to the camera.
<<else>>
Deciding you've given <<him>> enough pictures, you turn around and blow a kiss to the camera.
<</if>>
<br><br>
As you walk away, <<he>> blurts out a quick "Thank you!" without interrupting <<his>> endless picture snapping.
<<fameexhibitionism 15>>
<<else>>
You decide <<he>> has enough pictures, and blow a kiss to the camera.
As you move on, <<he>> mumbles a quick "Thank you.", without interrupting <<his>> endless picture snapping.
<<fameexhibitionism 10>>
<</if>>
<</if>>
<br><br>
<<endevent>>
<<link [[Next|Beach Strip End]]>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 50>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Beach Strip Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Beach Strip Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Beach Strip Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Beach Strip Sex]]>><</link>></span><<nexttext>>
<</if>><<location "beach">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"I only did that so you'd get dressed!" <<he>> says unconvincingly.
<br><br>
It is getting cold though, so you decide to get dressed for now.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
You shove the <<person>> onto the sand and dash away.
<br><br>
It's getting a bit cold, so you decide to get dressed for now.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>
"I only did that so you'd get dressed!" <<he>> says unconvincingly.
<br><br>
It is getting cold though, so you decide to get dressed for now.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<br><br>
<<link [[Next|Beach]]>><</link>><<location "beach">><<effects>>
<<fameexhibitionism 20 pic>>
<<flaunting>> you emerge from the water, <<lewdness>> freely displayed. You're soon the centre of attention, surrounded by whistles, cheers and compliments. Some break into applause while others scramble for their cameras.
<<if $uncomfortable.nude is false>>
You feel excited and aroused by the countless eyes
<<if $player.penisExist and $player.vaginaExist and !$worn.genitals.type.includesAll("chastity", "hidden") and $rng % 2 == 0>>gawking at your <<genitals>>.
<<elseif $player.bottomsize gte 4 and $rng % 2 == 0>>leering at your swaying <<bottom>>
<<elseif $player.breastsize gte 6 and $rng % 2 == 0>>gawking at your <<breasts>>
<<elseif $player.penisExist and $player.penissize gte 3 and !$worn.genitals.type.includesAll("chastity", "hidden")>>gawking at your <<penis>>.
<<elseif $beauty gte (($beautymax / 7) * 5) and $rng % 3>>admiring your beautiful naked body
<<elseif $physique gte (($physiquesize / 7) * 5)>>admiring your stunning physique so fully displayed
<<else>>leering at you
<</if>>
as you parade across the sand.
<br><br>
You stroll into to the changing room. Teasingly slow, you close the door behind your back. Your body trembles briefly as your pulse returns to normal.
<<elseif $uncomfortable.nude is true>>
<<if $player.penisExist and $player.vaginaExist and !$worn.genitals.type.includesAll("chastity", "hidden") and $rng % 2 == 0>>You feel embarrassed by the countless eyes ogling your <<genitals>>.
<<elseif $player.breastsize gte 6 and $rng % 2 == 0>>You feel embarrassed by the countless eyes ogling your <<breasts>>.
<<elseif $player.penisExist and $player.penissize gte 3 and $rng % 2 == 0 and !$worn.genitals.type.includesAll("chastity", "hidden")>>You feel embarrassed by the countless eyes ogling your <<penis>>.
<<elseif $beauty gte (($beautymax / 7) * 5) and $rng % 3>>Every inch of your naked body prickles as you feel countless eyes ogling your naked beauty.
<<elseif $physique gte (($physiquesize / 7) * 5)>>Every inch of your toned body prickles as you feel countless eyes ogling your stunning physique.
<<else>>Every inch of your naked body prickles as you feel countless eyes ogling you.
<</if>>
<br><br>
You make it to the changing room and quickly close the door behind you. You lean on it and wait for your pulse to slow.
<</if>>
<br>
<<if $phase is 0>>
<<exhibitionism5>>
<<else>>
<<exhibitionism2>>
<</if>>
<<link [[Next|Changing Room]]>><</link>>
<br><<effects>>
You drink the milkshake you bought from the cafe. It's deliciously creamy, and each sip helps melt away the stress.
<br><br>
<<link [[Next|Beach]]>><</link>><<location "beach">><<effects>>
<<generate1>><<person1>>You scan the beach for people wearing skimpy swimsuits, or otherwise look like they will agree to your request.
<br><br>
<<if $rng gte 81>>
You see a <<person>> showing off <<his>> body, trying to impress a <<generate2>><<person2>><<person>>. It isn't working.
<br><br>
<<person1>>
<<if $NPCList[0].penis isnot "none">>
<<link [[Ask to measure penis|Beach Phallus Flex]]>><</link>><<promiscuous3>>
<br>
<<else>>
<<link [[Ask to measure clitoris|Beach Phallus Flex]]>><</link>><<promiscuous3>>
<br>
<</if>>
<<elseif $rng gte 61>>
<<generatep2>><<person1>>You see a <<person>> and <<person2>><<person>> holding hands.
<br><br>
<<if $NPCList[0].penis isnot "none">>
<<link [[Ask to measure penis|Beach Phallus Pair]]>><</link>><<promiscuous3>>
<br>
<<else>>
<<link [[Ask to measure clitoris|Beach Phallus Pair]]>><</link>><<promiscuous3>>
<br>
<</if>>
<<elseif $rng gte 41>>
You see a <<person>> moving between different groups and individuals, asking for money.
<br><br>
<<if $NPCList[0].penis isnot "none">>
<<link [[Ask to measure penis|Beach Phallus Beggar]]>><</link>><<promiscuous3>>
<br>
<<else>>
<<link [[Ask to measure clitoris|Beach Phallus Beggar]]>><</link>><<promiscuous3>>
<br>
<</if>>
<<elseif $rng gte 21>>
You see a <<person>> sitting alone on the sand.
<br><br>
<<if $NPCList[0].penis isnot "none">>
<<link [[Ask to measure penis|Beach Phallus Shy]]>><</link>><<promiscuous3>>
<br>
<<else>>
<<link [[Ask to measure clitoris|Beach Phallus Shy]]>><</link>><<promiscuous3>>
<br>
<</if>>
<<else>>
You see a <<person>> scanning the beach with one hand shielding <<his>> eyes from the sun.
<br><br>
<<if $NPCList[0].penis isnot "none">>
<<link [[Ask to measure penis|Beach Phallus Scan]]>><</link>><<promiscuous3>>
<br>
<<else>>
<<link [[Ask to measure clitoris|Beach Phallus Scan]]>><</link>><<promiscuous3>>
<br>
<</if>>
<</if>>
<<link [[Look for someone else (0:15)|Beach Phallus]]>><<endevent>><<pass 15>><</link>>
<br>
<<link [[Stop|Beach]]>><<pass 10>><<endevent>><</link>>
<br><<location "beach">><<effects>>
You approach the <<person>> just as the <<person2>><<person>> walks off.<<person1>>
<br><br>
"You'll be back," the <<person>> says. <<He>> turns to you. "Hey," <<he>> says. "What do you want?"
<br><br>
<<if $submissive gte 1150>>
You can't look <<him>> in the eye. Not with a request like this. "C-could I measure your <<personpenis>> with this tape?" you ask. "It's for my science project."
<<elseif $submissive lte 850>>
"I'm gonna measure your <<personpenis>>," you say. "For science."
<<else>>
"Hello," you say. "I'm doing a science project for school. Can I measure your <<personpenis>> with this tape?"
<</if>>
<<promiscuity3>>
<<He>> gapes, then bursts into laughter. "Damn, the schools here are fucked. Tell you what, you show me, and I'll show you." <<He>> leers at your <<crotch>>.
<br><br>
<<if $worn.lower.type.includes("naked")>>
<<if $exhibitionism gte 75>>
<<link [[Show|Beach Phallus Show]]>><<set $phase to 0>><</link>><<exhibitionist5>>
<br>
<</if>>
<<else>>
<<if $worn.under_lower.type.includes("naked")>>
<<if $exhibitionism gte 75>>
<<link [[Show|Beach Phallus Show]]>><<set $phase to 1>><</link>><<exhibitionist5>>
<br>
<</if>>
<<else>>
<<if $exhibitionism gte 15>>
<<link [[Show|Beach Phallus Show]]>><<set $phase to 2>><</link>><<exhibitionist2>>
<br>
<</if>>
<</if>>
<</if>>
<<link [[Look for someone else (0:15)|Beach Phallus]]>><<endevent>><<pass 15>><</link>>
<br>
<<link [[Stop|Beach]]>><<pass 10>><<endevent>><</link>>
<br><<location "beach">><<effects>>
<<if $phase is 0>>
<<flaunting>> you pull aside your $worn.under_lower.name, baring your <<genitals>> for the <<person>> to see.
<<else>>
You <<pulldown>> your $worn.lower.name, baring your <<undies>> for the <<person>> to see.
<</if>>
<<if $phase is 0 or $phase is 1>>
<<exhibitionism5>>
<<His>> eyes widen. "Didn't think you actually would," <<he>> says, not taking <<his>> eyes off you. Without hesitating, <<he>> <<if $pronoun is "m">>pulls down <<his>> shorts<<else>>pulls aside <<his>> bikini bottoms<</if>>, baring <<himself>> in turn. "I don't have all day."
<br><br>
You kneel and take <<his>> measurement from base to tip, then ask <<him>> questions about <<his>> lifestyle. "This is the real invasive part," <<he>> says at one point, but <<he>> answers all the questions.
<br><br>
<<if $NPCList[0].penis isnot "none">>
<<set $sciencephallus += 1>><<set $sciencephalluspenis += 1>>
<span class="gold">You can add the penis measurement you took to your project in your room or the school library.</span>
<br><br>
<<else>>
<<set $sciencephallus += 1>><<set $sciencephallusclit += 1>>
<span class="gold">You can add the clitoris measurement you took to your project in your room or the school library.</span>
<br><br>
<</if>>
<<link [[Next|Beach]]>><<endevent>><</link>>
<br>
<<else>>
<<exhibitionism2>>
"That's a start," <<he>> says. "But you're gonna need to do better."
<br><br>
<<if $exhibitionism gte 75>>
<<link [[Show|Beach Phallus Show]]>><<set $phase to 0>><</link>><<exhibitionist5>>
<br>
<</if>>
<<link [[Flirt|Beach Phallus Flirt]]>><</link>>
<br>
<<link [[Look for someone else (0:15)|Beach Phallus]]>><<endevent>><<pass 15>><</link>>
<br>
<<link [[Stop|Beach]]>><<pass 10>><<endevent>><</link>>
<br>
<</if>><<location "beach">><<effects>>
"But you can already see so much of me," you say. "And I'm not experienced like you."
<br><br>
<<set $seductiondifficulty to 4000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">당신은 유혹하는 데 좀 더 자신감이 붙었다.</span><</if>><<seductionskilluse>>
<br><br>
<<if $seductionrating gte $seductionrequired>>
<<He>> chuckles. "Worth a try," <<he>> says. Without hesitating, <<he>> <<if $pronoun is "m">>pulls down <<his>> shorts<<else>>pulls aside <<his>> bikini bottoms<</if>>, baring <<himself>> to you. "I don't have all day."
<br><br>
You kneel and take <<his>> measurement from base to tip, then ask <<him>> questions about <<his>> lifestyle. "This is the real invasive part," <<he>> says at one point, but <<he>> answers all the questions.
<br><br>
<<if $NPCList[0].penis isnot "none">>
<<set $sciencephallus += 1>><<set $sciencephalluspenis += 1>>
<span class="gold">You can add the penis measurement you took to your project in your room or the school library.</span>
<br><br>
<<else>>
<<set $sciencephallus += 1>><<set $sciencephallusclit += 1>>
<span class="gold">You can add the clitoris measurement you took to your project in your room or the school library.</span>
<br><br>
<</if>>
<<link [[Next|Beach]]>><<endevent>><</link>>
<br>
<<else>>
"I can see a lot less than you're asking of me," <<he>> says. "Show me more or go bother someone else."
<br><br>
<<if $exhibitionism gte 75>>
<<link [[Show|Beach Phallus Show]]>><<set $phase to 0>><</link>><<exhibitionist5>>
<br>
<</if>>
<<link [[Look for someone else (0:15)|Beach Phallus]]>><<endevent>><<pass 15>><</link>>
<br>
<<link [[Stop|Beach]]>><<pass 10>><<endevent>><</link>>
<br>
<</if>><<location "beach">><<effects>>
You approach the pair. The <<person2>><<person>> smiles at you. "How can we help you?" <<he>> asks.
<br><br>
<<if $submissive gte 1150>>
You can't look <<him>> in the eye. Not with a request like this. "C-could I measure your <<personpenis>> with this tape?" you ask. "It's for my science project."
<<elseif $submissive lte 850>>
"I'm gonna measure your <<personpenis>>," you say. "For science."
<<else>>
"Hello," you say. "I'm doing a science project for school. Can I measure your <<personpenis>> with this tape?"
<</if>>
<<promiscuity3>>
<<He>> bursts into laughter. "Of course not." <<He>> grabs the <<person1>><<persons>> arm. "<<He>> will be happy to help though."
<br><br>
The <<person>> looks aghast. "No," <<he>> says. "That's not happening."
<br><br>
The <<person2>><<person>> whispers something into the <<person1>><<persons>> ear, and <<his>> expression changes. They share a look. "Alright. If you promise."
<br><br>
"I promise," the <<person2>><<person>> responds. <<He>> kneels in front of the <<person1>><<person>> and yanks down <<his>> <<if $pronoun is "m">>shorts<<else>>bikini bottoms<</if>>.
<br><br>
<<if $rng gte 61>>
You kneel and take <<his>> measurement from base to tip, then ask <<him>> questions about <<his>> lifestyle. The <<person2>><<person>> answers most of them for <<person1>><<him>>. <<He>> looks uncomfortable the whole time.
<br><br>
<<if $NPCList[0].penis isnot "none">>
<<set $sciencephallus += 1>><<set $sciencephalluspenis += 1>>
<span class="gold">You can add the penis measurement you took to your project in your room or the school library.</span>
<br><br>
<<else>>
<<set $sciencephallus += 1>><<set $sciencephallusclit += 1>>
<span class="gold">You can add the clitoris measurement you took to your project in your room or the school library.</span>
<br><br>
<</if>>
<<link [[Next|Beach]]>><<endevent>><</link>>
<br>
<<else>>
You're kneeling to take <<his>> measurement when the <<person2>><<person>> crouches behind you and puts a hand over your mouth. "Hold still. You're going to be nice to my lover here. Understood?" The <<person1>><<person>> smiles.
<br><br>
<<link [[Next|Beach Phallus Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<if $NPCList[0].penis is "clothed">><<set $NPCList[0].penis to 0>><</if>><<if $NPCList[0].vagina is "clothed">><<set $NPCList[0].vagina to 0>><</if>><<hand_gag 1 left>>
<<enable_rescue>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Beach Phallus Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Beach Phallus Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Beach Phallus Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Beach Phallus Rape]]>><</link>></span><<nexttext>>
<</if>><<location "beach">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Wanting such personal information," the <<person2>><<person>> says. "What nerve." They leave you lying on the sand.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Beach]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
You knock the <<person2>><<person>> way from you and escape into a more crowded area of the beach.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Beach]]>><</link>>
<br>
<<else>>
Heads turn up and down the beach. The pair back away from you and walk fast away.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Beach]]>><</link>>
<br>
<</if>><<location "beach">><<effects>>
You approach the <<person>>. <<He>> smiles at you.
<br><br>
<<if $submissive gte 1150>>
You can't look <<him>> in the eye. Not with a request like this. "C-could I measure your <<personpenis>> with this tape?" you ask. "It's for my science project."
<<elseif $submissive lte 850>>
"I'm gonna measure your <<personpenis>>," you say. "For science."
<<else>>
"Hello," you say. "I'm doing a science project for school. Can I measure your <<personpenis>> with this tape?"
<</if>>
<<promiscuity3>>
<<His>> smile fades as you talk, but returns all at once. "Okay," <<he>> says. "If you pay me. I'm in a bit of a hard spot."
<br><br>
<<if $money gte 1000>>
<<link [[Pay (£10)|Beach Phallus Pay]]>><<set $money -= 1000>><</link>>
<br>
<<link [[Give money for nothing in return (£10)|Beach Phallus Charity]]>><<famegood 1>><<set $money -= 1000>><<trauma -6>><</link>><<ltrauma>>
<br>
<</if>>
<<link [[Look for someone else (0:15)|Beach Phallus]]>><<endevent>><<pass 15>><</link>>
<br>
<<link [[Stop|Beach]]>><<pass 10>><<endevent>><</link>>
<br><<location "beach">><<effects>>
You give <<him>> the money. <<He>> glances around to make sure no one is looking, then exposes <<his>> genitals.
<br><br>
You kneel and take <<his>> measurement from base to tip, then ask <<him>> questions about <<his>> lifestyle. <<He>> answers slowly.
<br><br>
<<if $NPCList[0].penis isnot "none">>
<<set $sciencephallus += 1>><<set $sciencephalluspenis += 1>>
<span class="gold">You can add the penis measurement you took to your project in your room or the school library.</span>
<br><br>
<<else>>
<<set $sciencephallus += 1>><<set $sciencephallusclit += 1>>
<span class="gold">You can add the clitoris measurement you took to your project in your room or the school library.</span>
<br><br>
<</if>>
<<link [[Next|Beach]]>><<endevent>><</link>>
<br><<location "beach">><<effects>>
<<if $submissive gte 1150>>
You hand <<him>> the money. <<He>> moves to expose <<his>> genitals. "N-no," you say. "It's fine. I'll find someone else."
<<elseif $submissive lte 850>>
"Just take the money," you say. "I'll find someone else."
<<else>>
"It's okay," you say. "Just take the money. I'll find someone else."
<</if>>
<br><br>
"Thank you so much," <<he>> says. <<He>> looks relieved.
<<if $rng gte 51>>
<<He>> steps closer as if to hug, but decides not to. <<He>> shuffles away.
<br><br>
<<else>>
<<He>> plays with the money in <<his>> hand and frowns. With a grimace, <<he>> exposes <<his>> genitals. "It's okay," <<he>> smiles. "Take what you need."
<br><br>
You kneel and take <<his>> measurement from base to tip, then ask <<him>> questions about <<his>> lifestyle. <<He>> answers slowly.
<br><br>
<<if $NPCList[0].penis isnot "none">>
<<set $sciencephallus += 1>><<set $sciencephalluspenis += 1>>
<span class="gold">You can add the penis measurement you took to your project in your room or the school library.</span>
<br><br>
<<else>>
<<set $sciencephallus += 1>><<set $sciencephallusclit += 1>>
<span class="gold">You can add the clitoris measurement you took to your project in your room or the school library.</span>
<br><br>
<</if>>
<</if>>
<<link [[Next|Beach]]>><<endevent>><</link>>
<br><<location "beach">><<effects>>
You approach the <<person>>. <<He>> looks away from you until you're right beside <<him>>.
<br><br>
<<if $submissive gte 1150>>
You can't look <<him>> in the eye. Not with a request like this. "C-could I measure your <<personpenis>> with this tape?" you ask. "It's for my science project."
<<elseif $submissive lte 850>>
"I'm gonna measure your <<personpenis>>," you say. "For science."
<<else>>
"Hello," you say. "I'm doing a science project for school. Can I measure your <<personpenis>> with this tape?"
<</if>>
<<promiscuity3>>
<<He>> looks away and blushes. You take it as a no, but then <<he>> pulls a towel over <<his>> legs and up to <<his>> waist. "C-crawl under," <<he>> says. "No one should see."
<br><br>
You shuffle beneath the towel and between <<his>> legs. You <<if $pronoun is "m">>tug down <<his>> shorts<<else>>pull aside <<his>> bikini bottoms<</if>>.
<br><br>
<<if $promiscuity gte 55>>
<<link [[Lick|Beach Phallus Oral]]>><<set $sexstart to 1>><</link>><<promiscuous4>>
<br>
<</if>>
<<link [[Take measurement|Beach Phallus Measure]]>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
You crawl closer and give <<him>> a teasing lick. "W-wait," <<he>> stammers, but <<he>> doesn't push you away.
<<promiscuity4>>
<br><br>
<<npcoral>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<He>> keeps the towel pulled over you.
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Beach Phallus Oral Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Beach Phallus Oral Finish]]>><</link>></span><<nexttext>>
<<elseif $finish is 1>>
<span id="next"><<link [[Next|Beach Phallus Oral Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Beach Phallus Oral]]>><</link>></span><<nexttext>>
<</if>><<location "beach">><<effects>>
<<if $enemyhealth lte 0>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<else>>
<</if>>
<<He>> lies still as you take <<his>> measurement from base to tip, then ask <<him>> questions about <<his>> lifestyle. <<He>> isn't keen on giving answers, but you get enough. You shuffle out from beneath the towel. <<He>> avoids looking at you.
<br><br>
<<if $NPCList[0].penis isnot "none">>
<<set $sciencephallus += 1>><<set $sciencephalluspenis += 1>>
<span class="gold">You can add the penis measurement you took to your project in your room or the school library.</span>
<br><br>
<<else>>
<<set $sciencephallus += 1>><<set $sciencephallusclit += 1>>
<span class="gold">You can add the clitoris measurement you took to your project in your room or the school library.</span>
<br><br>
<</if>>
<<clotheson>><<endcombat>>
<<link [[Next|Beach]]>><</link>>
<br><<location "beach">><<effects>>
<<He>> lies still as you take <<his>> measurement from base to tip, then ask <<him>> questions about <<his>> lifestyle. <<He>> isn't keen on giving answers, but you get enough. You shuffle out from beneath the towel. <<He>> avoids looking at you.
<br><br>
<<if $NPCList[0].penis isnot "none">>
<<set $sciencephallus += 1>><<set $sciencephalluspenis += 1>>
<span class="gold">You can add the penis measurement you took to your project in your room or the school library.</span>
<br><br>
<<else>>
<<set $sciencephallus += 1>><<set $sciencephallusclit += 1>>
<span class="gold">You can add the clitoris measurement you took to your project in your room or the school library.</span>
<br><br>
<</if>>
<<endevent>>
<<link [[Next|Beach]]>><</link>>
<br><<location "beach">><<effects>>
You approach the <<person>>. <<He>> smiles at you. "Hey cutie," <<he>> says.
<br><br>
<<if $submissive gte 1150>>
You can't look <<him>> in the eye. Not with a request like this. "C-could I measure your <<personpenis>> with this tape?" you ask. "It's for my science project."
<<elseif $submissive lte 850>>
"I'm gonna measure your <<personpenis>>," you say. "For science."
<<else>>
"Hello," you say. "I'm doing a science project for school. Can I measure your <<personpenis>> with this tape?"
<</if>>
<<promiscuity3>>
<<His>> smile broadens and <<he>> leans close. "How forward. I'll show you everything," <<he>> whispers. "We're going to find somewhere private. Then I'm going to fuck you senseless." <<He>> grasps your arm and pulls.
<br><br>
<<link [[Accept|Beach Phallus Accept]]>><</link>>
<br>
<<link [[Refuse|Beach Phallus Refuse]]>><</link>>
<br><<location "beach">><<effects>>
You resist <<his>> pull. <<He>> looks angry, but releases you. "How rude," <<he>> says. "Go find someone else to tease."
<br><br>
<<endevent>>
<<link [[Next|Beach]]>><</link>>
<br><<location "beach">><<effects>>
<<He>> leads you to a changing room and pushes you inside. <<He>> shuts the door after <<him>>, then tackles you to the ground.
<br><br>
<<link [[Next|Beach Phallus Sex]]>><<set $sexstart to 1>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Beach Phallus Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Beach Phallus Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $finish is 1>>
<span id="next"><<link [[Next|Beach Phallus Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Beach Phallus Sex]]>><</link>></span><<nexttext>>
<</if>><<location "beach">><<effects>>
<<if $enemyhealth lte 0>>
You knock <<him>> against the wooden wall and flee through the door.
<br><br>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Did you get the measure of me?" <<he>> says. <<He>> sees the tape in your hand. "Oh, you meant that literally? Help yourself I guess."
<br><br>
<<He>> lies still as you take <<his>> measurement from base to tip, then ask <<him>> questions about <<his>> lifestyle. <<He>> seems bored, but answers to your satisfaction.
<br><br>
<<if $NPCList[0].penis isnot "none">>
<<set $sciencephallus += 1>><<set $sciencephalluspenis += 1>>
<span class="gold">You can add the penis measurement you took to your project in your room or the school library.</span>
<br><br>
<<else>>
<<set $sciencephallus += 1>><<set $sciencephallusclit += 1>>
<span class="gold">You can add the clitoris measurement you took to your project in your room or the school library.</span>
<br><br>
<</if>>
<<else>>
"You tease," <<he>> says. "Clear off. Before I change my mind."
<br><br>
<</if>>
<<clotheson>><<endcombat>>
<<link [[Next|Beach]]>><</link>>
<br><!-- Tanning runs level 0 (pink) to 600 (dark tanned), 1 unit represents 1 minute sunbathing on beach-->
<<location "beach">>
<<if $season is "summer">>
<<switch random(1, 6)>>
<<case 1 2>>
당신은 햇빛이 맹렬하게 내리쬐는 해변에 눕는다. 햇빛이 당신의 피부로 흡수되는 동안 당신의 생각이 표류한다.
<br><br>
당신은 따뜻한 느낌이 든다.
<<stress -6>><<lstress>><<gggtanned>><<tanned 120 "tanLines">>
<br><br>
<<case 3 4>>
당신은 해변에 누워 있다. 태양이 당신의 피부를 덥히는 동안 파도 소리가 당신을 쓸고 지나간다.
<br><br>
당신은 따뜻한 느낌이 든다.
<<stress -6>><<lstress>><<gggtanned>><<tanned 120 "tanLines">>
<br><br>
<<case 5 6>>
당신은 모래사장에 누워 있다. 당신이 휴식을 취하는 동안 바다 소리, 아이들이 뛰어노는 소리, 해변에서 트는 음악 소리가 들려온다.
<br><br>
당신은 따뜻한 느낌이 든다.
<<stress -6>><<lstress>><<gggtanned>><<tanned 120 "tanLines">>
<br><br>
<</switch>>
<<elseif $season is "winter">>
<<switch random(1, 6)>>
<<case 1 2>>
당신은 햇빛이 비추는 해변에 눕는다. 차가운 바람이 당신을 어루만지고 지나간다.
<br><br>
당신은 부르르 떤다.
<<stress 6>><<gstress>><<gtanned>><<tanned 20 "tanLines">>
<br><br>
<<case 3 4>>
당신은 해변에 누워 있다. 당신은 차가운 바람 때문에 햇빛을 거의 느끼지 못한다.
<br><br>
당신은 부르르 떤다.
<<stress 6>><<gstress>><<gtanned>><<tanned 20 "tanLines">>
<br><br>
<<case 5 6>>
당신은 모래사장에 누워 있다. 파도 부서지는 소리가 당신을 스쳐간다. 날씨가 춥다.
<br><br>
당신은 부르르 떤다.
<<stress 6>><<gstress>><<gtanned>><<tanned 20 "tanLines">>
<br><br>
<</switch>>
<<else>>
<<switch random(1, 6)>>
<<case 1 2>>
당신은 따스한 햇빛이 비치는 해변에 눕는다. 햇빛이 당신의 피부를 어루만지는 동안 당신의 생각이 표류한다.
<br><br>
당신은 상쾌한 기분이 든다.
<<stress -6>><<lstress>><<ggtanned>><<tanned 60 "tanLines">>
<br><br>
<<case 3 4>>
당신은 해변에 누워 있다. 태양이 당신의 피부를 덥히는 동안 파도 소리가 당신을 쓸고 지나간다.
<br><br>
당신은 상쾌한 기분이 든다.
<<stress -6>><<lstress>><<ggtanned>><<tanned 60 "tanLines">>
<br><br>
<<case 5 6>>
당신은 모래사장에 누워 있다. 당신이 휴식을 취하는 동안 바다 소리, 아이들이 뛰어노는 소리, 해변에서 트는 음악 소리가 들려온다.
<br><br>
당신은 상쾌한 기분이 든다.
<<stress -6>><<lstress>><<ggtanned>><<tanned 60 "tanLines">>
<br><br>
<</switch>>
<</if>>
당신은 <<skincolourtext>> 피부가 되었다.
<br><br>
<<endevent>>
<<link [[다음|Beach]]>><<set $eventskip to 1>><</link>><<widget "beachday1">>
<<generatey1>>누군가 당신의 뒤에 있는 소리가 들린다. 당신이 뒤를 돌자 바로 당신에게 달려드는 <<person1>><<person_i>> 보인다. <<He_nun>> 당신의 다리를 걸어 모래사장에 넘어뜨리고, 옷을 벗기려고 한다!
<br><br>
<<link [[다음|Beach Day Molestation]]>><<set $molestationstart to 1>><<set $eventskip to 1>><</link>>
<</widget>>
<<widget "beachday2">>
<<if !$worn.over_upper.type.includes("naked")>>
<<set _slot to "over_lower">>
<<else>>
<<set _slot to "lower">>
<</if>>
<<beastNEWinit 1 dog>>
당신은 누군가가 당신의 <<trClothes _slot $worn[_slot].name "을">>_trResult 확 잡아당기는 느낌을 받는다. 당신의 어깨 너머를 돌아보니, 작은 <<beasttypePost "이">> 이빨로 당신의 옷을 물고 있는 게 보인다.
<<if $worn.over_lower.integrity lte 20 and !$worn.over_upper.type.includes("naked")>>
<<set $worn.over_lower.integrity -= 20>>
당신은 놈의 입에서 옷자락을 빼내려 발버둥치지만, 당신의 <<worn_over_lower_name_i>> 찢겨져 나간다!
<<if $worn.under_lower.type.includes("naked") and $worn.lower.type.includes("naked")>>
<<beasttypePost "은">> 당신의 <<genitalsPost "을">> 노출시킨 채로, 쏜살같이 멀어져간다.
<<gtrauma>><<trauma 1>><<stress 1>><<gstress>>
<<else>>
<<beasttypePost "은">> 당신의 <<worn_over_lower_name_ul>> 노출시킨 채로, 쏜살같이 멀어져간다.
<<stress 1>><<gstress>>
<</if>>
<<overlowerruined>><<trauma 6>>
<<elseif $worn.lower.integrity lte 20 and $worn.over_upper.type.includes("naked")>>
<<set $worn.lower.integrity -= 20>>
당신은 놈의 입에서 옷자락을 빼내려 발버둥치지만, 당신의 <<worn_lower_name_i>> 찢겨져 나간다!
<<if $worn.under_lower.type.includes("naked")>>
<<beasttypePost "은">> 당신의 <<genitalsPost "을">> 노출시킨 채로, 쏜살같이 멀어져간다.
<<gtrauma>><<trauma 1>><<stress 1>><<gstress>>
<<else>>
<<beasttypePost "은">> 당신의 <<worn_under_lower_name_ul>> 노출시킨 채로, 쏜살같이 멀어져간다.
<<stress 1>><<gstress>>
<</if>>
<<lowerruined>><<trauma 6>>
<<else>>
당신은 놈의 입에서 옷자락을 빼내려 발버둥치는 데 성공했다. 시련은 떠나갔지만, 옷은 입기에 조금 안 좋아졌다.
<</if>>
<br><br>
<<link [[다음|Beach]]>><<set $eventskip to 1>><<endevent>><</link>>
<</widget>>
<<widget "beachday3">>
<<generate1>><<set $NPCList[0].virginity.penile to false>><<set $NPCList[0].virginity.vaginal to false>>당신은 <<person1>><<person_i>> 당신을 보고 있는 걸 알아챈다. <<He_nun>> 조금 멀리서 모래사장에서 놀고 있는 <<his_yi>> 아이들과 함께 온 것으로 보인다. <<He_nun>> 당신과 눈이 마주치자 시선을 돌린다.
<br><br>
<<link [[시선을 돌린다|Beach]]>><<set $eventskip to 1>><<endevent>><</link>>
<br>
<<link [[다가간다|Beach Day Encounter]]>><<set $phase to 0>><</link>>
<br>
<</widget>>
<<widget "beachday4">>
바다에서 세찬 바람이 불어와 당신의 피부를 기분 좋게 쓰다듬는다.
<<lstress>><<stress -2>>
<br><br>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
/* variables */
<<set _helpless to 0>>
<<if $leftarm is "bound" and $rightarm is "bound">>
<<set _helpless to 1>>
<</if>>
<<set _nopan to 0>>
<<if $worn.under_lower.type.includes("naked")>>
<<set _nopan to 1>>
<</if>>
<<set _trauma_gain to 0>>
<<set _arousal_gain to 0>>
<<set _seen to 0>>
<<if random(0, 10) gte 5>>
<<set _seen to 1>>
<</if>>
<<set _caught_on_camera to 0>>
<<if _seen and random(0, 10) gte 7>>
<<set _caught_on_camera to 1>>
<</if>>
/* event */
바람이 당신의 치마를 들춰올려, 당신의
<<if _nopan>>
<<set _arousal_gain += 200>>
<<set _trauma_gain += .5>>
<<genitalsPost "을">>
<<else>>
<<set _arousal_gain += 100>>
<<worn_under_lower_name_ul>>
<</if>>해변 한복판에서 드러낸다.
<<if _helpless>>
<<set _arousal_gain += 100>>
<<set _trauma_gain += 1>>
두 손이 묶인 당신은 바람이 마치 장난감처럼 당신의 은밀한 곳을 드러내는 걸 견딜 수밖에 없다. 마침내 바람이 물러가 당신의 치마가 원래 있어야 하는 곳으로 돌아갈 때까지.
<</if>>
<<if _seen>>
<<print [
"갑자기 낄낄대는 소리가 들려와 돌아보니, 구경꾼과 얼굴이 마주쳤다.",
"갑자기 낄낄대는 소리가 들려와 당신의 주의를 사로잡았다.",
"깜짝 놀라서 헉 하는 구경꾼의 목소리가 당신의 주의를 사로잡았다.",
"낄낄대는 구경꾼이 당신의 주의를 사로잡았다.",
"한 무리의 사람들이 깜짝 놀라서 헉 하는 소리가 당신의 주의를 사로잡았다.",
"한 무리의 사람들이 낄낄대는 소리가 당신의 주의를 사로잡았다."
].pluck()>>
<<fameexhibitionism 1>>
<<if _caught_on_camera>>
<<endevent>>
<span class="pink">
당신은 핸드폰 하나가 당신을 향해 있다는 것을 알아챈다. 아마 녹화 중이었을지도 모른다는 것을 깨닫는다.
</span>
<<fameexhibitionism 5 vid>>
<<set _trauma_gain += 2>>
<<set _arousal_gain += 100>>
<<else>>
저들은 모든 것을 봤을 것이다.
<<set _trauma_gain += 1>>
<<set _arousal_gain += 50>>
<</if>>
<</if>>
<<if $uncomfortable.nude and $exhibitionism gte 75 and _trauma_gain>>
이런 공개된 장소에서 몸이 노출되자 당신의 속이 뒤틀리는 것 같다. 당신은 당신의 존엄성 일부를 회복하기 위해 그 사실을 머리속에서 최대한 내보내려 노력한다.
<<set _trauma_gain += 1>>
<<else>>
이런 공개된 장소에서 몸이 노출되자 흥분으로 속이 뒤틀린다. 하지만 당신은 당신의 존엄성을 회복하려고 노력하는 척 하며 흥분을 숨길 수밖에 없다.
<<set _arousal_gain += 50>>
<</if>>
/* stats application */
<<if _arousal_gain>>
<<garousal>><<arousal _arousal_gain>>
<</if>>
<<if _trauma_gain and $uncomfortable.nude>>
<<gtrauma>><<trauma _trauma_gain>>
<</if>>
/* choices */
<br><br>
<<if _helpless>>
<<link [[다음|Beach]]>><<set $eventskip to 1>><</link>>
<<else>>
<<link [[치마를 잡고 있으려고 노력한다|Beach Skirt Flare Stop]]>><</link>>
<<if $exhibitionism gte 35 and !$worn.under_lower.type.includes("naked")>>
<br>
<<link [[내버려둔다|Beach Skirt Flare Allow]]>><</link>><<exhibitionist2>>
<<elseif $exhibitionism gte 55>>
<br>
<<link [[내버려둔다|Beach Skirt Flare Allow]]>><</link>><<exhibitionist4>>
<</if>>
<</if>>
/* cleanup */
<<unset _helpless>>
<<unset _nopan>>
<<unset _arousal_gain>>
<<unset _trauma_gain>>
<<unset _seen>>
<<unset _caught_on_camera>>
<<else>>
<<link [[다음|Beach]]>><<set $eventskip to 1>><</link>>
<</if>>
<</widget>>
<<widget "beachnight1">>
<<beastNEWinit 1 dog>>
<<if $monster is 1>>
<<beasttypePost "이">> 어둠 속에서 나타난다. <<bHis_yi>> 털이 무성한 몸은 <<bhim_ul>> 야생적으로 보이게 한다. <<bHe_nun>> <<bhis_yi>> 송곳니를 드러내고, 허기에 가득 찬 눈으로 당신을 쳐다본다.
<<else>>
야생인 것으로 보이는 <<beasttypePost "이">> 어둠 속에서 나타난다. 송곳니를 드러내고 허기에 가득 찬 눈을 한 채로.
<</if>>
<br><br>
<!-- Modified for Beast People -->
<<if $monster is 1 or $bestialitydisable is "f">>
<<link [[다음|Beach Night Dog]]>><<set $eventskip to 1>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
You manage to escape, but not unscathed.<<beastescape>>
<br><br>
<<link [[다음|Beach]]>><<endevent>><<set $eventskip to 1>><</link>>
<</if>>
<</widget>>
<<widget "beachnight2">>
<<generate1>>너무 어두워서, 당신은 모래에 누워 있던 <<person1>><<person_i>> 당신의 발목을 붙잡고 바닥에 넘어뜨릴 때까지 <<he_rul>> 발견하지 못했다.
<br><br>
<<link [[다음|Beach Night Molestation]]>><<set $molestationstart to 1>><</link>>
<</widget>>
<<widget "beachex1">>
<<generatey1>><<person1>><<person_i>> 위험한 옷차림을 하고 있는 당신을 발견하고 소리를 지른다, <<lewdcatcall>> 다른 사람들의 고개가 당신에게로 돌아간다. 당신은 금세 관심의 중심에 서게 된 자신을 발견할 수 있었다.
<<if $panicattacks gte 1>>
당신은 긴장감에 압도되었다. 고등한 사고를 할 능력을 잃어버린 채, 당신이 할 수 있는 건 낄낄대는 웃음에 쫓기며 군중들로부터 무작정 달아나는 것 뿐이었다.
<<fameexhibitionism 30>><<gstress>><<gtrauma>><<stress 6>><<trauma 6>>
<br><br>
공포심이 가라앉았을 때에는, 당신은 탈의실 내부의 벽에 고꾸라져 있었다.
<br><br>
<<link [[탈의실|Changing Room]]>><<endevent>><</link>>
<<else>>
<<gstress>><<gtrauma>><<stress 6>><<trauma 6>>
<br><br>
<<link [[계속 걷는다|Beach Exhibition]]>><<set $phase to 0>><</link>>
<br>
<<link [[도움을 구한다|Beach Exhibition]]>><<set $phase to 1>><</link>>
<</if>>
<</widget>>
<<widget "beachex2">>
<<generatey1>><<person1>><<person_i>> 위험한 옷차림을 하고 있는 당신을 발견하고 <<his_yi>> 친구들을 불러모은다. 머지않아 당신은 포위되었다는 걸 깨닫는다. <<person_i>> 말한다. "여기가 나체주의 해변이 아닌 건 알고 있겠지? 아무래도 널 신고해야 한다고 생각해." 당신은<<he_ga>> 마치 고함을 지르려는 듯 눈에 보일 정도로 숨을 들이마시는 걸 보자, 더욱 많은 사람들이 당신의 곤란한 모습에 관심을 가질 거라 생각하며 긴장한다. 하지만 그 대신, <<he_wa>> <<his_yi>> 친구들은 조롱하는 듯한 웃음을 터트린다. "아니면, 내가 널 도와 줄게. 뭐 가릴 거라도 주지. 물론, 보답은 있어야겠지? 자, 무릎 꿇어."
<<fameexhibitionism 20>>
<br><br>
<<if $promiscuity gte 35>>
<<link [[승낙한다|Beach Exhibit Molestation]]>><<set $phase to 1>><<set $sexstart to 1>><</link>>
<br>
<</if>>
<<if $promiscuity lte 34 and $uncomfortable.prostituting is false>>
<<link [[내키지 않는 듯 승낙한다|Beach Exhibit Molestation]]>><<set $desperateaction to 2>><<set $phase to 1>><<set $sexstart to 1>><</link>>
<br>
<</if>>
<<link [[거절한다|Beach Exhibit Molestation]]>><<set $phase to 0>><<set $molestationstart to 1>><</link>>
<br>
<</widget>><<widget "eventsbeach">>
<<set $dangerevent to random(1, 100)>>
<<if $daystate is "night">>
<<if $dangerevent lte 15>>
<<beachnight1>>
<<elseif $dangerevent lte 30>>
<<beachnight2>>
<<elseif $dangerevent lte 100>>
<<beachday4>>
<</if>>
<<elseif $exposed gte 1>>
<<if $dangerevent lte 80>>
<<beachex1>>
<<elseif $dangerevent lte 100>>
<<beachex2>>
<</if>>
<<else>>
<<if $dangerevent lte 10>>
<<beachday1>>
<<elseif $dangerevent lte 20 and !$worn.lower.type.includes("naked")>>
<<beachday2>>
<<elseif $dangerevent lte 50>>
<<beachday3>>
<<elseif $dangerevent lte 100>>
<<beachday4>>
<</if>>
<</if>>
<</widget>><<widget "passoutbeach">>
/*ToDo: Pregnancy, remove $pregnancyTesting to properly enable*/
<<if $sexStats.vagina.pregnancy.waterBreaking is true and $pregnancyTesting>>
<<pregnancyWatersBrokenPassout "beach">>
<<else>>
<<link [[모든 게 깜깜해진다...->Passout Beach]]>><</link>>
<</if>>
<</widget>><<set $outside to 0>><<set $location to "brothel">><<effects>>
<<if $brothel_basement_intro is undefined>>
<<set $brothel_basement_intro to 1>>
<<generate1>><<person1>>
A <<person>> emerges from a nearby door. <<He>> wears a black mask that covers the top half of <<his>> face.
<br><br>
"You look lost," <<he>> chuckles. "These rooms are for employees." <<He>> points at a sign near the stairs. It reads <<printmoney $brothel_basement_price>>.
<<if $brothel_basement_price gte 2000>>
"Expensive today.
<<else>>
"That's a typical price.
<</if>>
Not as much as using a stage, but this way no one needs to know who you are."
<br><br>
<<link [[Next|Brothel Basement]]>><<endevent>><</link>>
<br>
<<else>>
You are in the brothel basement. A row of small rooms lines one wall. Inside each is a single <<if $awareness gte 200>>gloryhole<<else>>hole<</if>>.
<br><br>
A sign by the stairs reads <<printmoney $brothel_basement_price>>.
<br><br>
<<if $promiscuity gte 55>>
<<link [[Occupy a room (0:10)|Brothel Gloryhole]]>><<pass 10>><<set $phase to 1>><</link>><<promiscuous4>>
<br>
<<else>>
You aren't promiscuous enough to work at the gloryholes.
<br>
<</if>>
<<link [[Leave|Brothel]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "brothel">><<effects>>
<<generate1>><<person1>>
<<if $phase is 1>><<set $phase to 0>>
You enter one of the rooms and close the door behind you. A green light flickers on above.
<<else>>
<</if>>
You wait for several minutes, and the light turns red. A
<<if $NPCList[0].penis isnot "none">>
$NPCList[0].penisdesc pokes through the hole.
<<else>>
pussy appears at the hole.
<</if>>
<br><br>
<<link [[Engage|Brothel Basement Sex]]>><<set $sexstart to 1>><<tiredness 3>><</link>><<gtiredness>>
<br>
<<link [[Leave|Brothel Basement]]>><<endevent>><<unset $desperateaction>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<npcgloryhole>>
<</if>>
<<set $enemyarousal += 10>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Brothel Basement Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Brothel Basement Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Brothel Basement Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Brothel Basement Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<set $punishmentposition to 0>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<set $gloryholestat += 1>><<set $prostitutionstat += 1>>
<<tearful>> you count the money <<he>> pushes through the hole. You've gained <<printmoney $brothel_basement_price>>.
<<set $money += $brothel_basement_price>>
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
You hear a shout of pain from behind the wall, and the
<<if $NPCList[0].penis isnot "none">>
$NPCList[0].penisdesc disappears.
<<else>>
pussy disappears.
<</if>>
<br><br>
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<else>>
You hear the <<person>> grumble on the other side of the wall.
<br><br>
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<link [[Wait for another customer (0:10)|Brothel Gloryhole]]>><<pass 10>><</link>>
<br>
<<link [[Leave|Brothel Basement]]>><</link>>
<br><<set $outside to 0>><<set $location to "brothel">><<effects>>
<<unset $corruptionDancing>>
You are in the brothel. Several stages dot the crowded room. The staff look flustered and overworked.
<br><br>
<<if $stress gte $stressmax>>
<<passoutshop>>
<<elseif $brothelshowdata.missed>>
<<set $brothelshowdata.missed to false>><<npcincr Briar love -1>>
<<npc Briar>><<generate2>><<generate3>><<person1>>Briar storms towards you as two of <<his>> thugs block the entrance. "Where were you?" <<he>> asks. "The crowd were expecting a show. It cost me, but you'll pay for it," <<he>> holds out <<his>> hand. "£1000. Now."
<br><br>
<<if $money gte 100000>>
<<link [[Pay (£1000)|Brothel Pay]]>><<set $briardom += 1>><<set $money -= 100000>><<set $submissive += 1>><</link>>
<br>
<</if>>
<<link [[Say you can't afford it|Brothel Pay Refuse]]>><</link>>
<br>
<<link [[Refuse|Brothel Pay Refuse]]>><<set $briardom -= 1>><<set $submissive -= 1>><</link>>
<br>
<<elseif $NPCName[$NPCNameList.indexOf("Leighton")].init is 1 and $leightonbrothel is undefined and $brotheljob is 1 and $weekday gte 6 and $pillory_tenant.special.name isnot "Leighton">><<set $leightonbrothel to 1>>
<<npc Leighton>><<person1>>
"You look like one of my students," says an amused voice from your right. It's Leighton.
<<if pregnancyBellyVisible()>>
"I was wondering how you got that baby bump," <<he>> continues, "Should have known it was from you working at a place like this."
<</if>>
<<He>> sits alone on a sofa, with <<his>> arms outstretched and resting on the back.
<br><br>
"I knew you were the type. Your boss is a friend of mine," <<he>> says. <<He>> pulls a wad of cash from <<his>> pocket and pats the seat beside <<him>>. "Best keep me happy."
<br><br>
<<link [[Sit (0:05)|Brothel Leighton Sit]]>><<npcincr Leighton love 1>><<npcincr Leighton dom 1>><<pass 5>><</link>>
<br>
<<link [[Get angry|Brothel Leighton Angry]]>><<npcincr Leighton love -1>><<npcincr Leighton dom -1>><<def 1>><<stress -6>><</link>><<lstress>>
<br>
<<link [[Refuse|Brothel Leighton Refuse]]>><</link>>
<br>
<<else>>
<<if $exposed gte 1>>
You feel exposed, despite not being the only one attired so lewdly.
<br><br>
<</if>>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "brothel">>
<</if>>
<<if $brotheljob is 1 and $fameprostitution gte 30 and not $brothelshowdata.intro>>
<<generate1>><<person1>>The <<person>> guarding the door rests a hand on your shoulder. <span class="gold">"Boss wants to see you."</span><<endevent>>
<br><br>
<</if>>
<<if $brotheljob is 1>>
<<link [[Work as a dancer|Brothel Dance]]>><<set $dancestart to 1>><<stress -4>><<tiredness 4>><</link>><<lstress>><<gtiredness>>
<br>
<<if $brothelshowdata.intro>>
<<link [[Go behind the stage|Brothel Stage]]>><</link>>
<br>
<</if>>
<<if $leightondancerefused is 1 and $headblackmailed is 1 and $pillory_tenant.special.name isnot "Leighton">>
<<link [[Dressing room (0:01)|Leighton Club Ignore]]>><<pass 1>><<set $leightondancerefused to 0>><</link>>
<br>
<<else>>
<<link [[Dressing room (0:01)|Brothel Dressing Room]]>><<pass 1>><</link>>
<br>
<</if>>
<<link [[Basement (0:01)|Brothel Basement]]>><<pass 1>><</link>>
<br>
<<link [[Bathroom and showers (0:01)|Brothel Bathroom]]>><<pass 1>><</link>>
<br>
<</if>>
<<link [[Briar's office (0:03)|Briar's Office]]>><<pass 3>><</link>>
<br>
<<if $exposed lte 0>>
<<link [[Leave (0:01)|Harvest Street]]>><<pass 1>><</link>>
<br>
<<elseif $exposed gte 2 and $exhibitionism gte 75 and $daystate isnot "night">>
<<link [[Leave (0:01)|Brothel Leave Naked Day]]>><<pass 1>><</link>><<if $ex_brothel isnot 1>><<exhibitionist5>><</if>>
<br>
<<elseif $exposed gte 2 and $exhibitionism gte 55 and $daystate is "night">>
<<link [[Leave (0:01)|Brothel Leave Naked]]>><<pass 1>><</link>><<if $ex_brothel isnot 1>><<exhibitionist4>><</if>>
<br>
<<elseif $exposed is 1 and $exhibitionism gte 35 and $daystate isnot "night">>
<<link [[Leave (0:01)|Brothel Leave Undies Day]]>><<pass 1>><</link>><<if $ex_brothel isnot 1>><<exhibitionist3>><</if>>
<br>
<<elseif $exposed is 1 and $exhibitionism gte 15 and $daystate is "night">>
<<link [[Leave (0:01)|Brothel Leave Undies]]>><<pass 1>><</link>><<if $ex_brothel isnot 1>><<exhibitionist2>><</if>>
<br>
<</if>>
<</if>><<effects>><<set $outside to 0>><<set $location to "brothel">>
You are in the brothel's dressing room. There are a few mirrors, currently occupied by staff fixing their hair and makeup.
<br><br>
<<wardrobeicon>><<link [[Wardrobe|Brothel Wardrobe]]>><</link>>
<br>
<<if playerHasSexToys()>>
<<sextoysicon>><<link [[Sex toys|Sextoys Inventory]]>><<set $sextoyInvReturnLink to $passage>><</link>>
<br>
<</if>>
<<mirroricon>><<link [[Mirror|Brothel Mirror]]>><</link>>
<br><br>
<<link [[Return to the club (0:01)|Brothel]]>><<pass 1>><</link>>
<br><br>
<<link [[Settings]]>><<set $settingsExitPassage to "Brothel Dressing Room">><</link>>
<br>
<<attitudesControlCheck>>
<<if $attitudesControl.showGoldLink is true>>
<span class="goldLink"><<link [[Attitudes]]>><<set $attitudesExitPassage to $passage>><</link>> </span><span class="red">!!</span>
<<else>>
<<link [[Attitudes]]>><<set $attitudesExitPassage to $passage>><</link>>
<</if>>
<br><br><<effects>>
<<link [[Step away|Brothel Dressing Room]]>><<unset $mirrorMenu>><<unset $bodywritingSet>><</link>>
<br>
<<mirror>>
<br><br><<effects>>
Briar's goon keeps a close eye on you as you peek out the front exit. The street is busy with cars and other vehicles, and more than a few pedestrians walk the pavements. <<flaunting>> you step out onto the street.
<<if $ex_brothel isnot 1>>
<<set $ex_brothel to 1>>
<<exhibitionism5>>
<<else>>
<br><br>
<</if>>
<<link [[Next|Harvest Street]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
Briar's goon keeps a close eye on you as you peek out the front exit. The street is busy with cars and other vehicles, and more than a few pedestrians walk the pavements. <<flaunting>> you step out onto the street.
<<if $ex_brothel isnot 1>>
<<set $ex_brothel to 1>>
<<exhibitionism3>>
<<else>>
<br><br>
<</if>>
<<link [[Next|Harvest Street]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
Briar's goon keeps a close eye on you as you peek out the front exit. The street is dark, illuminated only by light from the occasional vehicle. <<flaunting>> you step out onto the street.
<<if $ex_brothel isnot 1>>
<<set $ex_brothel to 1>>
<<exhibitionism4>>
<<else>>
<br><br>
<</if>>
<<link [[Next|Harvest Street]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
Briar's goon keeps a close eye on you as you peek out the front exit. The street is dark, illuminated only by light from the occasional vehicle. <<flaunting>> you step out onto the street.
<<if $ex_brothel isnot 1>>
<<set $ex_brothel to 1>>
<<exhibitionism2>>
<<else>>
<br><br>
<</if>>
<<link [[Next|Harvest Street]]>><<set $eventskip to 1>><</link>>
<br><<set $outside to 0>><<set $location to "brothel">><<effects>>
You enter the building, not sure what to expect. <<generate1>><<person1>>A <<person>> stands at the end of an antechamber, guarding another set of doors. <<He>> smiles when <<he>> sees you. "You look lost, little <<girl>>. What brings you here?"
<br><br>
"I was told to come here," you reply sheepishly.
<br><br>
<<His>> smile broadens. "Good. Wait just a moment." <<He>> presses a finger against <<his>> ear before speaking to the air. "We have a... That's right. Yes boss." <<He>> lowers <<his>> hand. "The boss'll be down shortly to meet you. You won't need to wait long."
<br><br>
<<He>> was right.<<endevent>><<npc Briar>><<person1>>
<<if $pronoun is "m">>
The doors open to reveal a man wearing a blue suit, minus a shirt, showing off <<his>> well-toned chest and abdomen. Long chestnut hair flows behind <<him>> as <<he>> enters.
<<else>>
The doors open to reveal a woman wearing an expensive-looking red gown with a plunging neckline, revealing a portion of <<his>> $NPCList[0].breastsdesc. Long chestnut hair flows behind <<him>> as <<he>> enters.
<</if>>
<br><br>
<<He>> fixes you with hazel eyes, wordlessly grabs your wrist and pulls you through the doors.
<br><br>
You enter a large crowded room. The smell of sweat is palpable. Several stages dot the room, with dancers showing themselves off. Patrons ogle and cheer at them, waited on by other staff in various states of undress. You are led through the room and through an inconspicuous door. A flight of stairs later and you find yourself in a lavishly-decorated office.
<br><br>
<<He>> lies down on a velvet sofa in the middle of the room, props <<his>> head up with one arm and observes you. You look around for a place to sit but other than the sofa there's no seating. <<He>> interrupts your search. "My name is Briar. Welcome to my establishment."
<br><br>
<<link [[Next|Brothel Intro2]]>><</link>>
<br><<set $outside to 0>><<set $location to "brothel">><<effects>>
<<if $phase is 0>>
<<He>> eyes up your body as <<he>> speaks.
"Nice. Very nice. Our clientele will love you.
I'd like to offer you work looking after our guests. You saw how it works on the way up." <<He>> pauses before continuing. "Oh right, you probably want details. You can dress however you want, but you'll get more attention if you dress appropriately. Use a stage to show yourself off. You might make some change there, but your real aim should be to get hired for some private time. We provide rooms for that purpose."
<br><br>
"You'll be expected to take care of yourself. If someone tries to rape you just deal with it and don't bother me. I'm not your <<if $pronoun is "m">>daddy<<else>>mummy<</if>>."
<br><br>
"We take a 40% cut of anything you earn, and don't you dare think you can cheat us either. You'll have access to a dressing room, naturally. I think I've covered everything. So, interested?"
<br><br>
<<link [[Yes|Brothel Intro2]]>><<set $phase to 1>><<set $brotheljob to 1>><<set $wardrobes.brothel.unlocked to true>><</link>>
<br>
<<link [[No|Brothel Intro2]]>><<set $phase to 2>><</link>>
<br>
<<link [[I need more information|Brothel Intro2]]>><<set $phase to 3>><</link>>
<br>
<<elseif $phase is 1>>
"Good! Come by whenever you feel like putting your body to work. I'll let the other staff know you're joining them." <<He>> rises to <<his>> feet and guides you to the top of the stairs.
<<if $id is 0>>
<<He>> speaks as you descend. "One more thing. If you're having trouble with your legal status we can fix you a fake ID. For a price, obviously." You turn to look at <<him>> but <<he>> is already gone.
<<else>>
<<He>> doesn't say anything as <<he>> leaves you to descend.
<</if>>
<br><br>
<<link [[Next|Brothel]]>><<endevent>><</link>>
<<elseif $phase is 2>>
"That's a shame. Well, you know where to find us if you change your mind. A body like yours is sure to sell well." <<He>> rises to <<his>> feet and guides you to the top of the stairs.
<<if $id is 0>>
<<He>> speaks as you descend. "One more thing. If you're having trouble with your legal status we can fix you a fake ID. For a price, obviously." You turn to look at <<him>> but <<he>> is already gone.
<<else>>
<<He>> doesn't say anything as <<he>> leaves you to descend.
<</if>>
<br><br>
<<link [[Next|Brothel]]>><<endevent>><</link>>
<<elseif $phase is 3>>
<<He>> blinks, then laughs. "Don't be coy. You've seen what's going on downstairs, darling. I'm sure you can work out the rest on your own."
<br><br>
<<link [[I'm interested|Brothel Intro2]]>><<set $phase to 1>><<set $brotheljob to 1>><<set $wardrobes.brothel.unlocked to true>><</link>>
<br>
<<link [[I'm not interested|Brothel Intro2]]>><<set $phase to 2>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "brothel">><<effects>>
<<if $dancestart is 1>>
<<unset $dancestart>>
<<danceinit>>
<<robinbrothelappear>>
<<set $dancing to 1>>
<<set $venuemod to 3>>
<<set $dancelocation to "brothel">>
<</if>>
<<danceeffects>>
<<danceaudience>>
<<danceactions>>
<<if $corruptionDancing gt 0 and $danceevent is 0 and (($exhibitionism lte 74 and $exposed gte 2) or ($exhibitionism lte 34 and $exposed gte 1))>>
There's no way you could normally continue dancing while so exposed.
<<elseif $danceevent is 0 and $exhibitionism lte 74 and $exposed gte 2>>
There's no way you can continue dancing while so exposed! Face reddening, you flee the scene.
<br><br>
<<elseif $danceevent is 0 and $exhibitionism lte 34 and $exposed gte 1 and !$worn.under_lower.type.includes("dance")>>
There's no way you can continue dancing while so exposed! Face reddening, you flee the scene.
<br><br>
<</if>>
<<if $danceevent is "finish">>
<<unset $corruptionDancing>>
<<link [[Next|Brothel]]>><<clotheson>><<endevent>><</link>>
<<elseif $danceevent is "private">>
<<if $corruptionDancing is 2>>
The slime wants you to have fun with more than an individual.
<<elseif $promiscuity gte 35>>
<<link [[Private room|Brothel Private]]>><<set $phase to 0>><<set $enemyno to 1>><<set $enemynomax to 1>><<unset $corruptionDancing>><</link>><<promiscuous3>>
<<elseif $promiscuity lte 34 and $uncomfortable.prostituting is false>>
<<link [[Private room|Brothel Private]]>><<set $phase to 0>><<set $enemyno to 1>><<set $enemynomax to 1>><<unset $corruptionDancing>><<set $desperateaction to 1>><</link>><<promiscuous3>>
<br>
<</if>>
<<elseif $danceevent is "rape">>
<<link [[Next|Brothel Dance Rape]]>><<set $molestationstart to 1>><<unset $corruptionDancing>><</link>>
<<elseif $danceevent is "leighton">>
<<if $corruptionDancing is 2>>
The slime wants you to have fun with more than an individual.
<<elseif $promiscuity gte 35>>
<<link [[Private room|Leighton Private]]>><<clotheson>><<endevent>><<unset $corruptionDancing>><</link>><<promiscuous3>>
<br>
<</if>>
<<elseif $danceevent is "robin">>
<<if $corruptionDancing is 2>>
The slime wants you to have fun with more than an individual.
<<else>>
<<link [[Private room|Robin Brothel]]>><<clotheson>><<endevent>><<unset $corruptionDancing>><</link>>
<</if>>
<<elseif $danceevent is 0>>
<<if $corruptionDancing isnot undefined>>
The slime in your ear is forcing you.
<<elseif $exposed gte 2 and $exhibitionism lte 74>>
<<link [[Flee|Brothel Dressing Room]]>><<clotheson>><<endevent>><<unset $corruptionDancing>><</link>>
<<elseif $exposed gte 1 and $exhibitionism lte 34>>
<<link [[Flee|Brothel Dressing Room]]>><<clotheson>><<endevent>><<unset $corruptionDancing>><</link>>
<<else>>
<<link [[Stop|Brothel]]>><<clotheson>><<endevent>><<unset $corruptionDancing>><</link>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "brothel">><<effects>>
<<npc Briar>><<person1>>
<<if $phase is 1>>
"Good! Come by whenever you feel like putting your body to work. I'll let the other staff know you're joining them." <<He>> rises to <<his>> feet and guides you to the top of the stairs. <<He>> doesn't say anything as <<he>> leaves you to descend.
<br><br>
<<link [[Next|Brothel]]>><<endevent>><</link>>
<<elseif $brotheljob is 1 and $fameprostitution gte 30 and not $brothelshowdata.intro>>
<<set $brothelshowdata.intro to true>><<set $brothelshowdata.type to "none">>
Briar leans beside the window, staring out. "Glad you could join me," <<he>> says, not turning to look. "People have been asking for you. Seems you've made a name for yourself." <<He>> turns and sizes you up. "I'd like to hold a little show on <span class="gold">Fridays</span>. Get the punters in. How'd you like to be the star?"
<br><br>
<<He>> doesn't wait for a response. "Not your usual work I know, and I'll need time to prepare. Think about it, then come visit me and we'll talk specifics. And money."
<br><br>
<<endevent>>
<<link [[Next|Brothel]]>><</link>>
<br>
<<elseif $brotheljob isnot 1>>
Briar sprawls on the sofa, holding a glass of wine. <<He>> looks up as you enter. "Have you reconsidered my offer?"
<br><br>
<<link [[Yes|Briar's Office]]>><<endevent>><<set $brotheljob to 1>><<set $phase to 1>><<set $wardrobes.brothel.unlocked to true>><</link>>
<br>
<<if $id is 0>>
<<link [[Inquire about ID card|Briar's Office ID]]>><</link>>
<br>
<</if>>
<<link [[Leave|Brothel]]>><<endevent>><</link>>
<br>
<<else>>
Briar sprawls on the sofa, holding a glass of wine. <<He>> looks up as you enter. "Something I can do for you?"
<br><br>
<<if $brothelshowdata.intro and $brothelshowdata.type is "none">>
<<link [[Set up a show|Briar's Office Show]]>><</link>>
<br>
<</if>>
<<if $id is 0>>
<<link [[Inquire about ID card|Briar's Office ID]]>><</link>>
<br>
<</if>>
<<if $brothel_machine_repair is 1>>
<<link [[Ask Briar about the sex machine|Briar Machine Ask]]>><<set $brothel_machine_repair to 2>><</link>>
<br>
<<elseif $brothel_machine_repair is 3>>
<<link [[Give Briar the gel|Briar Gel Give]]>><<set $brothel_machine_repair to 4>><</link>>
<br>
<</if>>
<<link [[Leave|Brothel]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<if $submissive gte 1150>>
"Th-there's a lewd machine," you say. "Behind the stage-"
<<elseif $submissive lte 850>>
"There's a fuck machine," you say. "Behind the stage-"
<<else>>
"There's a lewd machine," you say. "Behind the stage-"
<</if>>
<br><br>
<<if $brothel_machine_science is 1>>
<<unset $brothel_machine_science>>
Briar laughs before you finish. "That old thing," <<he>> says. "Doesn't work. Was fun for a while, but it needs-"
<br><br>
"A special fuel." It's your turn to interrupt. Briar looks surprised. "It has no plugs," you shrug. "And it doesn't take batteries, so I suspected that was the problem."
<br><br>
"I should be careful where I let you snoop around," Briar laughs. "You're right. They make the fuel nearby, a pink gel, but refuse to sell it."<<gcontrol>><<control 10>><<glove>><<npcincr Briar love 1>><<npcincr Briar dom -1>>
<br><br>
<<else>>
Briar laughs before you finish. "That old thing," <<he>> says. "Doesn't work. Was fun for a while, but it needs a special fuel. A pink gel. They make it nearby, but refuse to sell it."
<br><br>
<</if>>
<<link [[Next|Briar Machine Ask 2]]>><</link>>
<br><<effects>>
Briar walks across the room and leans beside the window, looking over the building opposite, at the industrial smokestacks beyond. <span class="gold">"They dump their waste in the landfill,"</span> <<he>> says. "I wouldn't be surprised if some gel found its way there."
<br><br>
"It's a pity they're not willing to sell," <<he>> continues. "I'd be willing to pay <span class="gold">£2000</span> for a canister."
<br><br>
<<He>> walks back to <<his>> seat. "Was there anything else?"
<br><br>
<<if currentSkillValue('skulduggery') gte 400>>
<i>A thought strikes you.</i> If they don't sell the fuel, how did Briar run it before?
<br><br>
<<link [[Ask|Briar Machine Ask 3]]>><<control 10>><</link>><<gcontrol>>
<br>
<<link [[Drop it|Brothel]]>><<endevent>><</link>>
<br>
<<else>>
<<link [[Leave|Brothel]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<if $submissive gte 1150>>
"Y-you must have found some gel before," you say.
<<elseif $submissive lte 850>>
"You used the machine before," you say. "But I imagine they don't sell that either, do they?"
<<else>>
"You must have found some gel before," you say.
<</if>>
<br><br>
Briar smiles again, caught off guard for just a moment. "You're inquisitive," <<he>> says. "And right, but no one's going to investigate a rogue fucktoy. Unless we make too much noise. The machine will be for VIPs only."
<br><br>
Briar reclines in <<his>> chair. "Anything else?"
<br><br>
<<link [[Leave|Brothel]]>><<endevent>><</link>>
<br><<effects>>
<<earnFeat "Stolen Technology">>
You hold out the canister, but Briar's more interested in examining you. "What a surprise," <<he>> says. <<He>> doesn't sound surprised. "£2000 was it? Here. Just leave it anywhere."
<br><br>
You've made <<moneyGain 2000>>.
<br><br>
<<He>> takes a sip of wine. "We'll soon have the machine running again. We just need someone willing to use it. That shouldn't be a problem." <<He>> smiles.
<br><br>
<<link [[Leave|Brothel]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "brothel">><<effects>>
<<if $phase is 1>>
"Excellent, you won't regret it." <<He>> walks over to <<his>> desk and presses a button concealed behind a painting. A bookcase parts to reveal a workshop manned <<generate2>><<person2>>by a <<person>> staring at bits of paper through a monocle.
<br><br>
"One ID." Briar says, giving your rear a little smack as you walk past.
<br><br>
The <<person>> asks you questions and photographs you. After twenty minutes you are in possession of your ID card.
<br><br>
<<link [[Next|Brothel]]>><<endevent>><</link>>
<<else>>
"I can supply you with a fake ID. But I believe I mentioned it would be expensive, yes? £500 specifically. Don't balk at the cost, these things fool government scanners and border checks. You don't want to take the risk of being caught with a cheap one, believe me."
<br><br>
<<if $money gte 50000>>
<<link [[I'll buy one (0:20)|Briar's Office ID]]>><<set $phase to 1>><<set $id to 1>><<pass 20>><<set $money -= 50000>><</link>>
<br>
<</if>>
<<link [[Leave|Brothel]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "brothel">><<effects>>
<<if $phase is 0>>
<<set $tipmod to 3>><<tipset>>
<<promiscuity3>>You lead the <<person>> into one of the back rooms. It's well-lit compared to the main room, it takes a moment for your eyes to adjust. There's a small stage with a pole in one corner. There's also a sofa, contoured to allow an extensive range of positions.
<br><br>
<<if $rng gte 71>>
Before you can turn around, the <<person>> has their hands wrapped around your waist and their mouth nuzzled against your neck.
<br><br>
<<link [[Pull away|Brothel Private]]>><<set $phase to 1>><</link>>
<br>
<<link [[Try to negotiate while being fondled|Brothel Private]]>><<arousal 600>><<set $phase to 2>><<submission 5>><<garousal>><</link>>
<br>
<<else>>
The <<person>> stands sheepishly by the door, clearly waiting for you to initiate things.
<br><br>
<<set $rng to random(1, 100)>>
<<if $tipreaction is "low">>
You take <<him>> by the hands and sit on the sofa. You negotiate a price of <<printmoney $tip>>, less than you'd hoped.
<br><br>
"I know it's not much," <<he>> exclaims, "but it's all I can afford and still eat tomorrow." <<He>> looks down at <<his>> feet.
<br><br>
<<if $rng gte 51>>
"Also, if it's okay, I don't want any touching. Well, maybe some, but mainly I'd just like to talk."
<br><br>
<<link [[Accept|Brothel Private]]>><<set $phase to 3>><<pass 30>><</link>>
<br>
<<link [[Refuse|Brothel Private]]>><<set $phase to 4>><</link>>
<br>
<<else>>
<<link [[Accept|Brothel Private Sex]]>><<set $consensual to 1>><<set $sexstart to 1>><</link>>
<br>
<<link [[Refuse|Brothel Private]]>><<set $phase to 4>><</link>>
<br>
<</if>>
<<elseif $tipreaction is "mid">>
You take <<him>> by the hands and sit on the sofa. You negotiate a price of <<printmoney $tip>>, which seems reasonable.
<br><br>
<<if $rng gte 51>>
<<He>> speaks softly, "If it's okay, I don't want any touching. Well, maybe some, but mainly I'd just like to talk."
<br><br>
<<link [[Accept|Brothel Private]]>><<set $phase to 3>><<pass 30>><</link>>
<br>
<<link [[Refuse|Brothel Private]]>><<set $phase to 4>><</link>>
<br>
<<else>>
<<link [[Accept|Brothel Private Sex]]>><<set $consensual to 1>><<set $sexstart to 1>><</link>>
<br>
<<link [[Refuse|Brothel Private]]>><<set $phase to 4>><</link>>
<br>
<</if>>
<</if>>
<</if>>
<<elseif $phase is 1>>
<<if $rng gte 21>>
You pull away from the <<person>>. <<He>> seems frustrated, but it can't be helped.
<<set $enemyanger += 20>>
<<if $tipreaction is "low">>
You negotiate a price of <<printmoney $tip>>, less than you'd hoped.
<br><br>
"You think you're worth more?" <<He>> laughs, "I can pick up sluts like you for free you know. This is charity, this is."
<br><br>
<<link [[Accept|Brothel Private Sex]]>><<set $consensual to 1>><<set $sexstart to 1>><</link>>
<br>
<<link [[Refuse|Brothel Private]]>><<set $phase to 5>><</link>>
<br>
<<elseif $tipreaction is "mid">>
You negotiate a price of <<printmoney $tip>>, which seems reasonable.
<br><br>
<<link [[Accept|Brothel Private Sex]]>><<set $consensual to 1>><<set $sexstart to 1>><</link>>
<br>
<<link [[Refuse|Brothel Private]]>><<set $phase to 5>><</link>>
<br>
<</if>>
<<else>>
You try to pull away from the <<his>> intruding hands, but <<he>> grapples your arms with one hand and clamps down on your mouth with the other.
<br><br>
<<set $enemyanger += 20>>
<<link [[Next|Brothel Private Sex]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<elseif $phase is 2>>
<<if $tipreaction is "low">>
Despite <<his>> unrelenting pawing, you manage to negotiate a price of <<printmoney $tip>>, less than you'd hoped.
<br><br>
<<elseif $tipreaction is "mid">>
Despite <<his>> unrelenting pawing, you manage to negotiate a price of <<printmoney $tip>>, which seems reasonable.
<br><br>
<</if>>
<<link [[Accept|Brothel Private Sex]]>><<set $consensual to 1>><<set $sexstart to 1>><</link>>
<br>
<<link [[Refuse|Brothel Private]]>><<set $phase to 5>><</link>>
<br>
<<elseif $phase is 3>>
<<He>> rests <<his>> head on your lap and you gently stroke <<his>> hair. <<He>> talks about mundane topics while you lend a sympathetic ear. Despite the banality of the conversation <<he>> becomes tearful at one point, while mentioning how <<he>> doesn't feel able to open up to <<his>> spouse.
<br><br>
After <<his>> thirty minutes are up, <<he>> pays you the agreed fee and thanks you for you time. <<He>> seems genuinely grateful.
<br><br>
<<fameprostitution 1>>
<<clotheson>>
<<link [[Next|Brothel]]>><<set $money += $tip>><<endevent>><</link>>
<<elseif $phase is 4>>
<<He>> nods, eyes downcast. <<He>> doesn't waste any time leaving the room.
<br><br>
<<clotheson>>
<<link [[Next|Brothel]]>><<endevent>><</link>>
<<elseif $phase is 5>>
<<set $rng to random(1, 100)>>
<<if $rng gte 21>>
<<He>> looks at you, as if unsure what to do. Finally, <<he>> says "You've probably got something contagious anyway." before leaving the room.
<br><br>
<<clotheson>>
<<link [[Next|Brothel]]>><<endevent>><</link>>
<<else>>
<<He>> looks at you blankly for a moment, then laughs. "Good one, now get on your knees before I smack you down!" <<He>> assaults you!
<br><br>
<<link [[Next|Brothel Private Sex]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<if $phase is 1>>
<<set $NPCList[0].lefthand to "arms">>
<<set $leftarm to "grappled">>
<<set $rightarm to "grappled">>
<<hand_gag 0 right>>
<<elseif $phase is 5>>
<<set $enemyanger += 40>>
<</if>>
<<elseif $sexstart is 1>>
<<set $sexstart to 0>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 40>>
<<if $phase is 2>>
"This better be worth it," <<he>> says.
<<else>>
<<set $enemytrust += 40>>
<</if>>
<<if $phase is 1>>
"This better be worth it," <<he>> says.
<<else>>
<<set $enemytrust += 40>>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<set _chance to random(1, 200)>>
/* 0.5% (1/200) chance per turn, only when crime is non-zero, when over 6 weeks into game, and gte 3 weeks from last raid*/
<<if _chance is 13 and $crime gte 500 and $days gte 42 and (($days - $brothel_raid_day) gte 21)>>
<span id="next"><<link [[Next|Brothel Raid]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal lte $enemyarousalmax and $enemyhealth gte 0 and $finish is 0>>
<span id="next"><<link [[Next|Brothel Private Sex]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Brothel Private Sex Finish]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "brothel">><<effects>>
<<if $stealtarget isnot "">><<set $brothel_thief += 1>><</if>>
<<if $consensual is 1>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<set $prostitutionstat += 1>><<fameprostitution 1>>
<<if $phase is 2>>
"Here's your pay, whore," the <<person>> gasps as <<he>> finishes off. <<He>> leaves the room without looking at you.
<br><br>
<<tipreceive>>
<<elseif $phase is 1>>
"Here's your pay, whore," the <<person>> gasps as <<he>> finishes off. <<He>> leaves the room without looking at you.
<br><br>
<<tipreceive>>
<<else>>
<<He>> smiles in contentment. "Thank you for your time. Here you go." <<He>> gives you a broad smile before leaving the room.
<br><br>
<<tipreceive>>
<</if>>
<<else>>
<<if $phase is 2>>
"Fine. I hope you don't expect payment." <<He>> looks at you with disgust before leaving the room.
<br><br>
<<elseif $phase is 1>>
"Fine. I hope you don't expect payment." <<He>> looks at you with disgust before leaving the room.
<br><br>
<<else>>
"Did I do something wrong? I'm sorry!" <<He>> runs from the room.
<br><br>
<</if>>
<</if>>
<<else>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<fameprostitution 1>>
"Here's your pay, whore," the <<person>> gasps as <<he>> finishes off. They leave the room without looking at you.
<br><br>
<<tipreceive>>
<<elseif $enemyhealth lte 0>>
You manage to knock the <<person>> backwards, giving you time to escape. <<tearful>> you flee into the busy main room.
<br><br>
<</if>>
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<set $rng to random(1, 100)>>
<<if $crime gte 4500 and $brothel_raid gte 1 and $brothel_thief gte $rng>>
/*If you're (a) very wanted and (b) Briar has been raided before, then the (c) chance of Briar selling you out increases the more you steal from their customers.*/
<<link [[Next|Brothel Arrest]]>><</link>>
<<else>>
<<link [[Next|Brothel]]>><</link>>
<</if>><<if $corruptionDancing is 2>>
<<unset $corruptionDancing>>
<<set $molestationstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<elseif $molestationstart is 1>>
<<unset $corruptionDancing>>
<<set $molestationstart to 0>>
<<controlloss>>
<br>
<<violence 1>>
<<neutral 1>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>약에 취한 상태로는, 당신의 비명소리는 별로 설득력 있게 들리지 않는다.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Brothel Dance Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Brothel Dance Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Brothel Dance Rape]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Brothel Dance Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Brothel Dance Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Brothel Dance Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyhealth lte 0>>
<<if $daystate isnot "night">>
<<He>> recoils in pain, giving you the chance you need. <<tearful>> you escape into the dressing room.
<br><br>
<<else>>
<<He>> recoils in pain, giving you the chance you need. <<tearful>> you escape into the dressing room.
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<link [[Next|Brothel Dressing Room]]>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $audience is 1>>
A cheer erupts from the crowd as the <<person1>><<person>> climaxes. <<tearful>> you manage to stagger away before anyone else gets ideas.
<<elseif $audience lte 6>>
The <<person1>><<person>> and <<person2>><<person>> high-five each other. <<tearful>> you manage to stagger away while the audience congratulates each other.
<<else>>
A cheer erupts from the crowd, seems they enjoyed the show. <<tearful>> you manage to stagger away before anyone else gets any ideas.
<</if>>
<br><br>
<<stealclothes>>
<<clotheson>>
<<endcombat>>
<<link [[Next|Brothel Dressing Room]]>><</link>>
<</if>><<set $outside to 1>><<set $location to "brothel">><<effects>>
You're sat down on a bench, and hear the engine start. The hood is pulled off you.<<npc Briar>><<generate2>><<generate3>>
<<if $brothelintro is 1>>
On the seat opposite sits Briar, owner of the brothel. <<person1>><<Hes>> flanked by a <<person2>><<person>> and <<person3>><<person>>.<<person1>>
<br><br>
<<else>>
<<set $brothelintro to 1>>
<<if $pronoun is "m">>
On the seat opposite sits a man wearing a blue suit, minus a shirt, showing off his well-toned chest and abdomen. His long chestnut hair hangs loose.
<<else>>
On the seat opposite sits a woman wearing an expensive-looking red gown with a plunging neckline, revealing a portion of her pert breasts. Her long chestnut hair hangs loose.
<</if>>
<br><br>
<<Hes>> flanked by a <<person2>><<person>> and <<person3>><<person>>.<<person1>> <<He>> stares at you with hazel eyes.
<br><br>
"So you're the waif that's been causing me problems. I'm Briar, owner of the finest establishment in town." <<He>> leans back on the bench.
<</if>>
"I hear you've been selling yourself in the pub. This is a problem. You see, I own all of the whores on this side of town. And what has your little ass been up to? Whoring, of course. That means I own you. And yet, I haven't received a penny. That changes now."
<br><br>
The van halts and the <<person2>><<person>> and <<person3>><<person>> haul you out. They lead you to a staircase beside a building, descending underground. If you want to escape, now's your only chance. There are three of them however.<<person1>>
<br><br>
<<link [[Go with them|Brothel Punishment 2]]>><</link>>
<br>
<<link [[Fight|Brothel Punishment Fight]]>><<set $fightstart to 1>><<set $submissive -= 10>><</link>>
<br><<set $outside to 0>><<set $location to "brothel">><<effects>>
You are led down a dim corridor. You can hear music playing somewhere above. The <<person2>><<person>> shoves you through a door into a tiny cell with a hole in the wall, then <<he>> and the <<person3>><<person>> start coiling rope around you. Once your arms and legs are held behind you in a hogtie, they hoist you into the air and tie you to the ceiling, leaving you suspended.
<br><br>
"There," says Briar. "Now you're ready to service our customers. Because I'm kind, you'll only need to help five of them." <<person1>><<He>> ties your neck to a peg beneath the hole, leaving your mouth pressed against it. "Have fun!" <<he>> says as <<he>> shuts the door, leaving you in darkness.
<br><br>
<<set $leftarm to "bound">>
<<set $rightarm to "bound">>
<<set $head to "bound">>
<<set $feetuse to "bound">>
<<set $punishmentposition to "gloryhole">>
<<set $punishmenthole to 5>>
<<endevent>>
<<link [[Next|Brothel Punishment Gloryhole]]>><</link>>
<br><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
At the first sign of resistance, Briar laughs. "Oh little <<girl>>, you're not going anywhere."
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Brothel Punishment Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Brothel Punishment Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Brothel Punishment Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Brothel Punishment Fight]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "brothel">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Don't let the <<girl>> escape!" shouts Briar to <<npc Briar>><<his>> goons once <<he>> stops shuddering, but you're already gone. <<tearful>> you flee down the road.
<br><br>
<<clotheson>>
<<endcombat>>
<<harvestquick>>
<<elseif $enemyhealth lte 0>>
You knock the <<person2>><<person>> aside, giving you the chance you need. <<tearful>> you run through the gap created and flee down the road. <<npc Briar>>You hear Briar shout at <<his>> subordinates.
<<ltrauma>><<lstress>><<trauma -6>><<stress -12>>
<br><br>
<<clotheson>>
<<endcombat>>
<<harvestquick>>
<<else>>
Briar laughs again. "Aww, is the little <<girl>> hurt?" You're far too injured to resist any longer. The <<person2>><<person>> and <<person3>><<person>> drag you down the staircase.
<br><br>
<<link [[Next|Brothel Punishment 2]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "brothel">><<effects>>
<<if $punishmenthole lte 0>>
<<endevent>><<npc Briar>><<person1>>The cell door opens and Briar steps in, holding a knife. <<He>> severs the rope holding you to the ceiling and you fall to the ground. "Now we're even," <<he>> says as <<he>> cuts more rope. "If you want to sell that cute little body of yours in the future, you do so under my roof." <<He>> finishes cutting and steps back. "Is that understood? Good." <<He>> steps aside and a <<generate2>><<person2>><<person>> enters the cell. <<He>> drags you out the way you came in and slams the door behind you. They left your arms bound.
<br><br>
<<if $brothelknown isnot 1>>
<<set $brothelknown to 1>><span class="gold">You can now access the Brothel on Harvest Street.</span>
<</if>>
<<clotheson>>
<<endevent>>
<<set $head to 0>>
<<set $feetuse to 0>>
<<set $punishmentposition to 0>>
<<link [[Next|Harvest Street]]>><</link>>
<br>
<<elseif $punishmentposition is "wall">><!-- Wall outcome with $position = "wall" -->
You're suspended by rope in a cell, your legs, ass and <<genitals>> poking through a hole in the wall. Strain as you might, you can't move your body an inch.
<br><br>
<<set $punishmenthole -= 1>>
<<generate1>><<person1>>
<<switch random(1, 8)>>
<<case 1 2>>
Someone pinches your <<bottom>>.
<<case 3 4>>
You feel someone stroke your <<genitals>>.
<<case 5 6>>
You feel someone lick the back of your thighs.
<<default>>
Someone smacks you on your <<bottom>>.
<</switch>>
<br><br>
<<link [[Next|Brothel Punishment Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>><!-- Gloryhole outcome with $punishmentposition = "gloryhole" -->
You're suspended by rope in a cell, your mouth held against a hole in the wall. Strain as you might, you can't move your body an inch.
<br><br>
<<set $punishmenthole -= 1>>
<<generate1>><<person1>>
<<if $NPCList[0].vagina is "clothed">>
Someone presses their pussy against the hole, and your lips.
<br><br>
<<else>>
Someone sticks their $NPCList[0].penisdesc through the hole, and against your lips.
<br><br>
<</if>>
<<link [[Next|Brothel Punishment Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<if $punishmentposition is "wall">>
<<set $position to "wall">>
<<set $enemyhealthmax to 1000>><<set $enemyhealth to 1000>>
<<else>><!-- Gloryhole outcome with $punishmentposition = "gloryhole" -->
<<npcoral>>
<<set $enemyhealthmax to 10>><<set $enemyhealth to 10>>
<<set $enemyarousal to $enemyarousalmax - 100>>
<<set $NPCList[0].lefthand to "none">>
<<set $position to "doggy">>
<<set $NPCList[0].righthand to "none">>
<<set $NPCList[0].mouth to "none">>
<</if>>
<</if>>
<<set $enemyarousal += 10>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0 or $penisbitten is 1>>
<span id="next"><<link [[Next|Brothel Punishment Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Brothel Punishment Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Brothel Punishment Molestation]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<set $forcedprostitutionstat += 1>><<set $gloryholestat += 1>>
<<tearful>> you mentally prepare for more abuse.
<br><br>
<<endcombat>>
<<link [[Next|Brothel Punishment Gloryhole]]>><</link>>
<<else>>
The <<person>> recoils from the hole. You hear <<him>> shout at someone, then silence. <<endevent>><<npc Briar>><<person1>>A minute later Briar opens your cell. "I was so trying to be nice," <<he>> says. "But if you're going to behave so poorly, there's only one option." <<He>> unclips your neck, then pulls a level at the base of the wall. The hole expands several times in size. <<He>> shoves you through the hole, leaving your legs and bottom exposed, before clipping you in place once more. "There. Now our customers get to enjoy a less violent part of you." <<He>> slams the door shut this time.
<br><br>
<<endcombat>>
<<set $punishmenthole += 1>><<pass 1>><<set $punishmentposition to "wall">>
<<link [[Next|Brothel Punishment Gloryhole]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "brothel">><<effects>>
"Good," <<he>> says.
<<if $weekday is 6>>
"There's not enough time to prepare for a show today, but we can hold one next week."
<<else>>
<</if>>
<<He>> rises to <<his>> feet and walks behind <<his>> desk. "We have several options. The first is a simple performance. You flirt with the audience a bit, then invite an audience member, actually an actor, up on stage to fuck you. I'll pay you £600."
<br><br>
<<He>> sits down. "Or you could play an uptight school <<girl>> lost in a bad part of town. Gangbang ensues. £1000 for that one. You'll need a school <<girl>> outfit, of course. I suspect you already have one." <<He>> smirks. "Would that be too close to home?"
<br><br>
<<if $brothel_machine_repair gte 4 and $promiscuity gte 75 and ($player.vaginaExist or $analdisable is "f")>>
"There's the repaired sex machine as well," <<he>> says. "It'll have to be a private show. No loose tongues allowed. The audience will appreciate the novelty, but <span class="lewd">they'll want to see penetration.</span> £1500 if you go through with it."
<br><br>
<</if>>
<!-- Modified for Monster People -->
<<if $bestialitydisable is "f">>
"Or," <<he>> says, "we could get a pig in from one of the local farms. Then you do nasty things with it for the audience's amusement. I don't know how many would be into it, but it would get tongues flapping. Which is what we want. You'll get £1500 for that."
<br><br>
<<elseif $monsterchance gte 1 and ($hallucinations gte 1 or $monsterhallucinations is "f")>>
"Or," <<he>> says, "we could get a pig person in from one of the local farms. Then you do nasty things with it for the audience's amusement. I don't know how many would be into it, but it would get tongues flapping. Which is what we want. You'll get £1500 for that."
<br><br>
<</if>>
<<if $swarmdisable is "f">>
<<He>> pauses. "I saw a video of a <<girl>> like you," <<he>> says. "Submerged in a terrarium of small creatures. Worms, I think they were. I'd like to see it in person. You'll get £1500 for that as well."
<br><br>
<</if>>
"So, what takes your fancy?"
<br><br>
<<if $promiscuity lte 54 and $deviancy lte 74>>
You aren't promiscuous or deviant enough to take up any of the offers.
<br><br>
<</if>>
<<if $promiscuity gte 55>>
<<link [[Flirt and fuck|Briar's Office Show 2]]>><<acceptbrothelshow "flirt">><</link>><<promiscuous4>>
<br>
<</if>>
<<if $promiscuity gte 75>>
<<link [[Roleplay gangbang|Briar's Office Show 2]]>><<acceptbrothelshow "gangbang">><</link>><<promiscuous5>>
<br>
<</if>>
<<if $brothel_machine_repair gte 4 and $promiscuity gte 75 and ($player.vaginaExist or $analdisable is "f")>>
<<link [[Sex machine|Briar's Office Show 2]]>><<acceptbrothelshow "machine">><</link>><<promiscuous5>>
<br>
<</if>>
<!-- Modified for Monster People -->
<<if $deviancy gte 75 and ($bestialitydisable is "f" or $monsterchance gte 1 and ($hallucinations gte 1 or $monsterhallucinations is "f"))>>
<<link [[Pig|Briar's Office Show 2]]>><<acceptbrothelshow "pig">><</link>><<deviant5>>
<br>
<<if $farm_stage gte 7 and $farm.steed and ($bestialitydisable is "f" or $per_npc.saddled_steed.monster is "monster")>>
<<link [[Suggest a horse (pays £2000)|Briar's Office Show 2]]>><<acceptbrothelshow "horse">><</link>><<deviant5>>
<br>
<</if>>
<</if>>
<<if $swarmdisable is "f" and $deviancy gte 75>>
<<link [[Creatures|Briar's Office Show 2]]>><<acceptbrothelshow "swarm">><</link>><<deviant5>>
<br>
<</if>>
<<link [[Leave|Brothel]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "brothel">><<effects>>
<<if $brothelshowdata.type is "flirt">>
You agree to flirt with the audience and get fucked on stage. "Alright," <<he>> says. "Just act cute.
<<elseif $brothelshowdata.type is "gangbang">>
You agree to roleplay as a school <<girl>> and get gangbanged on stage. "Don't be nervous about acting," <<he>> says as <<he>> stands up. "That's not what the audience will be there for.
<<elseif $brothelshowdata.type is "pig">>
You agree to fuck a pig on stage. "You're a dirty one," <<he>> says as <<he>> stands up. "This is going to draw them in.
<<elseif $brothelshowdata.type is "swarm">>
You agree to be submerged in a terrarium filled with small creatures on stage. "You're a kinky one," <<he>> says as <<he>> stands up. "I like that, and I'm sure the audience will like it too.
<<elseif $brothelshowdata.type is "machine">>
You agree to use the repaired sex machine. Briar claps <<his>> hands together. "Excellent.
<<elseif $brothelshowdata.type is "horse">>
You suggest performing with a horse. Briar laughs. "That would be a show to remember," <<he>> says. "But I don't have access to a horse."
<br><br>
"I do," you say.
<br><br>
Briar claps <<his>> hands. "Excellent. You supply your co-performer.
<</if>>
I'll make sure everything's set up nicely.
<<if $weekday is 6>>
There's no time to set it up for today. <span class="gold">We'll be ready next Friday.</span>
<</if>>
I'm sure your fans will be excited." <<He>> escorts you to the top of the stairs. "Just make sure you show up. People are coming to see you. I can't placate them with some random whore."
<br><br>
<<link [[Leave|Brothel]]>><<endevent>><</link>>
<br><br><<set $outside to 0>><<set $location to "brothel">><<effects>>
You are behind the largest stage in the brothel. This is where the more involved performances are prepared.
<br><br>
<<if $brothel_machine_repair is undefined>>
A sex machine sits in the corner. A note has been stuck to the side. It reads: "Out of order."
<br><br>
<</if>>
<<if $brothelshowdata.type isnot "none" and $weekday is 6 and not $brothelshowdata.done>>
You see Briar talking to someone near the largest stage. You agreed to perform today.
<br><br>
<<if $brothelshowdata.type is "horse">>
<<if $farm.steed>>
<<if $bestialitydisable is "f" or $per_npc.saddled_steed.monster is "monster">>
Your $farm.steed steed awaits you.
<br><br>
<<link [[Star in show|Brothel Show]]>><</link>>
<br>
<<else>>
The weight of what you've signed yourself up for sinks in, and you start to feel nauseous. <span class="red">You've lost the nerve to perform.</span>
<br>
<</if>>
<<else>>
<span class="blue">You're booked to star in a show with a horse, but you haven't saddled one!</span>
<br>
<</if>>
<<else>>
<<link [[Star in show|Brothel Show]]>><</link>>
<br>
<</if>>
<</if>>
<<if $brothel_machine_repair is undefined>>
<<link [[Investigate the machine|Brothel Machine Investigate]]>><<set $brothel_machine_repair to 1>><</link>>
<br>
<</if>>
<<link [[Leave|Brothel]]>><</link>>
<br><<effects>>
You examine the sex machine. A large phallus protrudes from the main body, beside a number of lights and dials. It's almost shaped like a gun. You can imagine what it was used for, <span class="gold">but Briar would know more.</span>
<br><br>
<<link [[Look closer|Brothel Machine Investigate 2]]>><</link>><<skill_difficulty science "Science" 400 1000>>
<br>
<<link [[Leave|Brothel Stage]]>><</link>>
<br><<effects>>
<<if $science gte random(400, 1000)>>
You open a hatch on the side of the machine, and peer inside. There's an empty glass tank behind a tangle of wires.
<br><br>
You look under the machine, and realise there are no sockets on the exterior. No way to connect to the mains. <span class="green">It must be powered some other way.</span>
<br><br>
<<set $brothel_machine_science to 1>>
You close the hatch, and step away.
<br><br>
<<else>>
You open a hatch on the side of the machine, and peer inside. There's an empty glass tank behind a tangle of wires.
<br><br>
You look under the machine, <span class="red">but see nothing abnormal.</span>
<br><br>
You close the hatch, and step away.
<br><br>
<</if>>
<<link [[Next|Brothel Stage]]>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<generate1>><<person1>><<maninit>><<set $position to "wall">><<set $head to "bound">>
<</if>>
<<set $position to "wall">>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Brothel Punishment Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Brothel Punishment Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Brothel Punishment Rape]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "brothel">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> gives you a last pinch, then leaves you alone.
<br><br>
<<endcombat>><<set $leftarm to "bound">><<set $rightarm to "bound">>
<<else>>
You kick the <<person>> away from you. You hear <<him>> grumble, but <<he>> leaves you alone.
<br><br>
<<endcombat>><<set $leftarm to "bound">><<set $rightarm to "bound">>
<</if>>
<<set $punishmenthole -= 1>>
<<if $punishmenthole lte 0>>
<<npc Briar>><<person1>>
The door swings open. Briar walks in. "I hope you've had fun," <<he>> says. <<He>> pulls the lever and the grip around your waist lessens. You wiggle into the room and drop to the floor.
<br><br>
"You can show yourself out. Remember, your little ass belongs to me."
<br><br>
<<unbind>>
<<clotheson>>
<<endevent>>
<<link [[Next|Harvest Street]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $punishmenthole is 5>>
<<npc Briar>><<person1>>
The door swings open. Briar walks in and kneels in front of you, holding a card. It's a picture of your face, with your age and "£10" marked on it. "I thought you'd want to see how they see you," <<he>> says, nodding at the wall your <<bottom>> is stuck in. "If you don't want to be sold so cheap, stop being such a greedy <<girl>>." <<He>> rises to <<his>> feet. "Break's over." <<He>> slams the door shut on <<his>> way out.
<br><br>
<<endevent>>
<<link [[Next|Brothel Punishment Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<tearful>> you prepare for more abuse. You don't need to wait long.
<br><br>
<<link [[Next|Brothel Punishment Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "brothel">><<effects>>
Briar counts the money. "Good," <<he>> says, nodding at <<his>> thugs, who stop blocking the door. "I don't care if you're kidnapped by fucking wolves; next time you'll be there." <<He>> returns to <<his>> office.
<br><br>
<<link [[Next|Brothel]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "brothel">><<effects>>
Briar withdraws <<his>> hand. <<He>> nods at <<his>> thugs. "Fine," <<he>> says. "There are other ways you can pay."
<br><br>
<<link [[Next|Brothel Pay Strip]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<npcstrip>><<npcidlegenitals>>
<<set $enemyanger += 200>><<set $enemytrust -= 60>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Brothel Pay Strip Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Brothel Pay Strip Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Brothel Pay Strip Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Brothel Pay Strip]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "brothel">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The crowd applauds, as if it were a show. Perhaps they think it was.
<br><br>
<<person1>>Briar steadies <<himself>> against a chair. <<He>> looks at the crowd gathered to watch the spectacle and smiles. "You do know how to get their attention," <<he>> says, barely audible over the sound of the music. "Just show up next time." <<He>> returns to <<his>> office.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Brothel]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
<<person1>>You knock Briar back into a table. <<He>> crashes through it, the drinks on it spilling everywhere. <<His>> thugs don't know what to do. The crowd applauds, as if it were a show. Perhaps they think it was.
<br><br>
Briar climbs to <<his>> feet and brushes <<himself>> down. <<He>> looks at the crowd gathered to watch the spectacle and smiles. "You do know how to get their attention," <<he>> says, barely audible over the sound of the music. "Just show up next time." <<He>> returns to <<his>> office.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Brothel]]>><</link>>
<br>
<<else>>
<<person1>>You're too hurt to continue fighting, and fall to the ground in a heap. The crowd applauds, as if it were a show. Perhaps they think it is.
<br><br>
Briar bows to the audience. "Thank you, thank you," <<he>> says. "And now my friends, feel free to use this whore. On the house." Another cheer, then hands reach out from all around.
<br><br>
<<endcombat>>
<<link [[Next|Brothel Pay Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<generate1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>><<maninit>><<person1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Brothel Pay Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Brothel Pay Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Brothel Pay Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyhealth lte 0>>
Some of the <<group>> recoil in pain. You crawl through the gap created, and manage to make it to the dressing room unmolested.
<<clotheson>>
<<endcombat>>
<<link [[Next|Brothel Dressing Room]]>><</link>>
<<else>>
<<ejaculation>>
A cheer erupts from the crowd, seems they enjoyed the show. <<tearful>> you escape to the dressing room.
<br><br>
<<stealclothes>>
<<clotheson>>
<<endcombat>>
<<link [[Next|Brothel Dressing Room]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "brothel">><<effects>>
You are in the bathroom at the brothel. There are communal showers for the dancers to use after and during work. They're not exactly clean, but you've seen worse. No one pays you much attention.
<br><br>
<<if $stress gte $stressmax>>
<<passoutshop>>
<<else>>
<<pregnancyTest "Brothel Bathroom">>
<<if $exhibitionism gte 35>>
<<link [[Have a shower (0:15)->Brothel Shower]]>><<strip>><<pass 15>><<stress -1>><<set $hygiene to 0>><</link>><<lstress>>
<br><br>
<<link [[Brothel (0:01)->Brothel]]>><<pass 1>><</link>>
<br>
<<else>>
You can't bring yourself to use the communal showers.
<br><br>
<<link [[Brothel (0:01)->Brothel]]>><<pass 1>><</link>>
<br>
<</if>>
<</if>><<effects>><<set $location to "brothel">><<set $outside to 0>>
<<if $daystate isnot "day" and $daystate isnot "dawn" and $rng % 3>>The brothel has been busy and so have the showers. The shower head blasts you with ice cold water that takes your breath away. You figure a cold shower is better than no shower, and make do.
<<larousal>>
<br><br>
<<elseif $daystate isnot "night" and $rng % 2>>The shower head blasts you with ice cold water that takes your breath away. Seems like someone's used all the hot water. You figure a cold shower is better than no shower, and make do.
<<larousal>>
<br><br>
<<else>>You're relieved to find there is still hot water.<</if>>
You wash until you're squeaky clean.<<wash>>
<br><br>
<<link [[Get out->Brothel Bathroom]]>><<clotheson>><</link>>
<br><<set $outside to 0>><<set $location to "brothel">><<effects>>
/* Police raid in the middle of action */
<<set $brothel_raid += 1>>
<<set $brothel_raid_day to $days>>
<span class="red">You hear a crash outside, followed by shouts and screams.</span> The <<person>> freezes.
<<set $enemyarousal to 0>><<set $enemytrust to -200>>
<<set $enemyhealth to ($enemyhealthmax / 5) * 4>><<set $enemyanger to ($enemyangermax / 5) * 2>>
<<if $images is 1>><<timed 100ms>>
<br><br><br>
<<combatimg>>
<br>
<</timed>><</if>>
<<stateman>>
<br><br>
<span class="red">"Everyone stop. This is the Police. Stop right where you are."</span>
<br><br>
The <<person>> curses, extricates <<himself>> and clambers to dress.
<br><br>
<span id="next"><<link [[Straighten yourself up|Brothel Raid 2]]>><</link>></span><<nexttext>><<set $outside to 0>><<set $location to "brothel">><<effects>>
/* Police raid the place */
The <<person>> rushes out.
<<clotheson>>
<<endcombat>>
You peek through the door. The corridor outside is still quiet, but not far away you hear shouting, crashes and chaos.
<br><br>
The police will soon be here.
<br><br>
<<if currentSkillValue('skulduggery') gte 200>>
<<set $skulduggerydifficulty to 800>><<link [[Attempt escape|Brothel Raid Escape]]>><</link>><<skulduggerydifficulty>>
<br>
<<else>>
<span class="blue">You can't think of a way to escape.</span>
<br>
<</if>>
<<link [[Wait to be arrested|Brothel Raid Pre Arrest]]>><</link>>
<br><<set $outside to 0>><<set $location to "brothel">><<effects>>
<<generate1>><<person1>>Creeping into the empty hallway, you can hear the chaos getting closer. There are several empty rooms you could hide in, but they will likely be searched.
<br><br>
A <<person>> bursts into the hallway and looks for somewhere to hide.
"This can't be happening. What will <<if $pronoun is "m">>Mother say?<<else>>Father say?<</if>>"
<br><br>
"In here!" you say, pointing to an empty room. "Hide yourself here. And lock the door."
<br><br>
"W-what about you? What will you do?"
<br><br>
"You're a customer," you say firmly. "I'll stand right here and make sure the bastards never get to you."
<br><br>
<<skulduggerycheck>>
<br><br>
<<if $skulduggerysuccess is 1>>
<<His>> eyes light up. "Thank you!"
<br><br>
The door slams shut and the lock clicks into place. You scan the corridor and spot a pair of bright, <<print either("red","striped","yellow","pink","white")>> panties wedged under a nearby door. You hang them on the door-handle of the <<persons>> room before slipping into the empty room opposite.
You leave your door wide open so anyone can see into the empty room and tuck yourself behind the door.
<br><br>
A moment later, police charge the corridor.
<br><br>
"Oi oi! Look at that. The door handle."
<br>
"Subtle."
<br>
You hear them try the door opposite.
<br>
"Open up!" You hear a loud knocking. "Police. We know you're in there."
<br>
A floorboard creaks in front of you as someone looks into your room. You press back against the wall.
<br>
"Anyone in that one?"
<br>
"Empty," you hear just beyond the door in front of you. "They're probably already in the line up out front."
<br>
"Think this one's gonna need a kick."
<br>
"Okay," the floorboard creaks again as they move away.
<br><br>
A moment later you hear a loud crash, then a yell, then begging and whimpering as the <<person>> is hauled away.
<br><br>
<<skulduggeryuse>>
<<link [[Wait (1:00)|Brothel Raid Escape 2]]>><<pass 60>><</link>>
<br>
<<else>>
"You lying scumbag," <<he>> shouts, shoving you over a chair. Moments later hands drag you to your feet.
<br><br>
<span class="red">"You're under arrest."</span>
<br><br>
<<skulduggeryuse>>
<<link [[Next|Brothel Raid Arrest]]>><</link>>
<br>
<<endevent>>
<</if>><<set $outside to 0>><<set $location to "brothel">><<effects>>
You hide out for a long time as the police gather people up. A while later, when things become quiet, you emerge.
<br><br>
You stroll from the private area, and find Briar righting a fallen chair. <<He>> chuckles when <<he>> sees you.
<br><br>
"How? Nicely done. They're still outside. Best wait there and have a drink. After all this, it's on me. Or help me straighten things out. They'll be a few quid in it for you. Your call."
<br><br>
<<link [[Help out (£5, 0:30)|Brothel]]>><<pass 30>><<set $money += 500>><<tiredness 2>><<endevent>><</link>><<gtiredness>>
<br>
<<link [[Wait to leave (0:30)|Harvest Street]]>><<pass 30>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "brothel">><<effects>>
A few police find you near the private rooms. One puts a hand on your shoulder.
<br><br>
<span class="red">"You're under arrest."</span>
<br><br>
<<link [[Next|Brothel Raid Arrest]]>><</link>>
<br>
<<endevent>><<set $outside to 0>><<set $location to "brothel">><<effects>>
Two police officers lead you towards the main part of the brothel. They stop near a side exit.
<<if $crime lte 900>>
One opens the door.
<br><br>
"You seem like a decent kid." he says. "No need for you to get caught up in this. Get out of here."
<<set _bribe to 0>>
<<elseif $crime lte 2000>><<set _bribe to 800>>
One puts a hand on the door handle.
<br><br>
"We know who you are," she says. "You don't want to get caught up in this. Make a charitable donation of £_bribe and we never saw you."
<<elseif $crime lte 4500>><<set _bribe to Math.trunc($crime)>>
One stands in front of the door.
<br><br>
"If we take you in it's gonna go badly for you," one says. "£_bribe cash would be enough to distract us while we leave you unattended by this door."
<<else>>
<br><br>
"Ha! We've been after you for a while. You're not giving us the slip again."
<<set _bribe to 500000>>
<</if>>
<br><br>
<<if _bribe is 0>>
<<link [[Leave|Brothel Raid Leave]]>><</link>>
<<else>>
<<if _bribe lt 500000>>
<<if $money gte (_bribe * 100)>>
<<link [["Bribe (£" + _bribe + ")"|Brothel Raid Leave]]>><<set $money -= (_bribe * 100)>><</link>>
<br>
<<else>>
<span class="red">You'll need at least £_bribe to bribe the officers.</span>
<br>
<</if>>
<</if>>
<<if $promiscuity gte 35>>
<<link [[Offer your body|Brothel Raid Arrest Sex]]>><<set $sexstart to 1>><<generatePolice 1>><<generatePolice 2>><</link>><<promiscuous3>>
<br>
<</if>>
<<if $promiscuity lte 34 and $uncomfortable.prostituting is false>>
<<link [[Reluctantly offer your body|Brothel Raid Arrest Sex]]>><<set $sexstart to 1>><<generatePolice 1>><<generatePolice 2>><<set $desperateaction to 2>><</link>><<promiscuous3>>
<br>
<</if>>
<<link [[Get arrested|Brothel Raid Arrest 2]]>><</link>>
<</if>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
You pass through the opened door and quietly slip away through a couple of alleyways.
<br><br>
Due to the high police presence, you have a to wait for things to calm down before you can get back to the main street.
<br><br>
<<link [[Next|Harvest Street]]>><<pass 40>><</link>><<set $outside to 0>><<set $location to "brothel">><<effects>>
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>><<promiscuity5>>
You smile at them seductively.
<br><br>
"If you're nice to me and let me go," you say. "I can be very nice to you."
<br><br>
<<person1>>"Okay," the <<person>> says.
<br><br>
<<if $crime gte 4500>>
<<person2>>"This one's slippery," says the <<person>>. "Cuff <<pher>> first so <<pshe>> doesn't try anything."
<br><br>
"Okay."
<<set $leftarm to "bound">><<set $rightarm to "bound">>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Brothel Raid Arrest Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Brothel Raid Arrest Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Brothel Raid Arrest Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Brothel Raid Arrest Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
They straighten their clothes.
<br><br>
<<tearful>> you climb to your feet.
<br>
<<clotheson>>
<<if $crime lte 4000 or $rng % 2>>
<br>One opens the door.
<br><br>
<span class="green">"Go on. Get out of here."</span>
<br><br>
<<endcombat>>
<<link [[Leave|Brothel Raid Leave]]>><</link>>
<<else>>
"Thanks for that, whore," says the <<person>>.
<br><br>
"Yeah, that was good," says the <<person1>><<person>>. <span class="red">"But you're still under arrest."</span>
<br><br>
<<endcombat>>
<<link [[Next|Brothel Raid Arrest 2]]>><</link>>
<</if>>
<<elseif $enemyhealth lte 0>>
You shove open the door to the alleyways as they stagger away from you.
<br><br>
<<tearful>> you escape.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Brothel Raid Leave]]>><</link>>
<<else>>
"Okay. Well whatever, you're still under arrest."
<br><br>
A hand clamps on your shoulder. "This way."
<br><br>
<<tearful>> you recover.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Brothel Raid Arrest 2]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<set $leftarm to "bound">><<set $rightarm to "bound">>
<<pass 45>>
You are led out front where brothel staff are being cuffed and lined up against a wall. A crowd of passers-by gawk.
<br><br>
You are left standing there for nearly an hour while the police process customers. The crowd jeer and wolf-whistle.
<br><br>
<<famesex 2>><<fameprostitution 2>>
<br><br>
<<link [[Next|Brothel Raid Arrest 3]]>><</link>><<set $outside to 0>><<set $location to "town">><<effects>>
A sinister convoy of police vans arrive, and you are herded into one with the others. The police take you to the station and put you in a holding cell.
<br><br>
"With so many in today, this might take some time," the guard tells you. "They'll get to you. Sit tight."
<br><br>
<<link [[Next|Police Cell]]>><<pass 2 hour>><</link>><<set $outside to 0>><<set $location to "brothel">><<effects>>
<<set $brothel_thief to 0>>
You walk out <span class="red">into the waiting arms of two police officers.</span>
Briar stands beside them.
<br><br>
The police push you against the wall, pinning your arms. "They wanted to raid me again," Briar explains. "Looking for you. They really want you this time."
<br><br>
Armlocked, the police drag you deeper into the brothel. Briar strolls alongside. "Raids cost a lot," Briar goes on. "Not just money either. Reputation. I was still ready to protect you. I look out for mine. I was ready to take the hit."
<br><br>
"Until," Briar growls. "I heard you've been stealing from my customers. Hurting the reputation of my establishment. Driving away my customers."
<br><br>
<<npc Briar>><<person1>>
Briar throws open a secluded delivery door in the rear, well out of sight of customers. <<He>> leads the police out. An unmarked car awaits you.
<br><br>
<<endevent>>
"There's a saying about the wisdom of shitting where you eat," Briar says. The police throw you over the bonnet.
<br><br>
<<generate1>><<generate2>>
<<link [[Next|Hospital Arrest Journey]]>><</link>><<effects>>
You sneak up to the brothel, unmarked and near-indistinguishable from the buildings around it. You won't be able to hide once inside, but at least you won't be the only one so exposed.
<br><br>
You enter the brothel, passing Briar's goon, who leers at you but says nothing.
<br><br>
<<if $rng gte 81>>
<<generate1>><<person1>>
A <<person>> staggers over to you as you enter the main room. <<covered>> "Nice," <<he>> says. Without asking for permission, <<he>> reaches out and fondles your <<breasts>>.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<link [[Endure (0:03)|Brothel Exposed Endure]]>><<pass 3>><<sub 1>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<link [[Get angry|Brothel Exposed Angry]]>><<def 1>><<pain 6>><<trauma -6>><</link>><<ltrauma>><<gpain>>
<br>
<<if $submissive lte 500>>
<<link [[Intimidate|Brothel Exposed Intimidate]]>><<trauma -6>><<stress -6>><</link>><<defianttext>><<ltrauma>><<lstress>>
<br>
<<elseif $submissive gte 1500>>
<<link [[Plead|Brothel Exposed Plead]]>><<trauma -6>><<stress -6>><</link>><<submissivetext>><<ltrauma>><<lstress>>
<br>
<</if>>
<<else>>
<<link [[Next|Brothel]]>><</link>>
<br>
<</if>><<effects>>
You stand still and wait for the <<person1>><<person>> to get bored, enduring <<his>> clumsy fondling. At last, one of the dancers catches <<his>> eye, and <<he>> leaves you be.
<br><br>
<<link [[Next|Brothel]]>><<endevent>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"D-Don't," you say. "You shouldn't touch people without permission."
<<elseif $submissive lte 850>>
"Keep your hands to yourself," you say. "Creep."
<<else>>
"I didn't say you could touch me," you say. "Stop."
<</if>>
<br><br>
The <<person>> gives your <<nipples>> a final, painful pinch, but then leaves you be.
<br><br>
<<link [[Next|Brothel]]>><<endevent>><</link>>
<br><<effects>>
"Keep your disgusting hands away from me," you say. "Or I'll rip them off."
<br><br>
<<He>> steps back. "I'm only having some fun," <<he>> says. "That's what you're here for, right?"
<br><br>
You stare at each other. <<He>> breaks <<his>> gaze first, and turns to find someone else to bother.
<br><br>
<<link [[Next|Brothel]]>><<endevent>><</link>>
<br><<effects>>
"S-someone h-help," you say. "P-please."
<br><br>
The <<person1>><<person>> withdraws <<his>> probing hands. "Easy <<girl>>," <<he>> says. "Don't cry. Look, I'm sorry okay? Don't go telling anyone."
<br><br>
<<He>> turns away to find someone else to bother.
<br><br>
<<link [[Next|Brothel]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "brothel">><<effects>>
<<npc Briar>><<person1>>
<<if $brothelshowdata.type is "flirt">>
<<startbrothelshow "flirt">>
Briar turns to you. "We're all set and ready. Just waiting for the star. Look out for the blue cap." You walk onto the stage. A single white light turns on above you, and the din of the dark room falls quiet. You can't see beyond the edge of the stage, but you can feel the eyes on you.
<br><br>
<<endevent>><<generate1>><<person1>>
You flirt with the audience. Your eyes adjust and you just about make them out. You see a <<person>> wearing a blue cap at the front.
<br><br>
"I'm so horny," you say. "I can't take it any more. I need a volunteer." Hands shoot up across the room.
<<promiscuity4>>
<br><br>
<<link [[Point at the actor|Brothel Show Flirt]]>><<set $phase to 0>><</link>>
<br>
<<link [[Point at a customer|Brothel Show Flirt]]>><<set $phase to 1>><</link>>
<br>
<<elseif $brothelshowdata.type is "gangbang">>
<<if $worn.upper.type.includes("school") and $worn.lower.type.includes("school")>>
<<startbrothelshow "gangbang">>
Briar turns and beholds you. "Cute. We're all set and ready. There's no script. Try to antagonise the audience a bit." You walk onto the stage. A single white light turns on above you, and the din of the dark room falls quiet. You can't see beyond the edge of the stage, but you can feel the eyes on you.
<br><br>
"Ladies and gentlemen!" Briar's voice rings throughout the room. "Today we'll witness the tale of the school <<girl>> who wandered into the wrong part of town." Cheers and whistles erupt from the audience. "<<pShes>> at the top of <<pher>> class, but has no experience outside <<pher>> little bubble. What will become of <<phim>>, I wonder?"
<<endevent>><<generate1>><<generate2>><<generate3>><<generate4>><<person1>>Four of Briar's other employees climb on beside you. They face each other and feign talking, pretending not to notice you and waiting for your lead.
<br><br>
<<link [[Stuck-up|Brothel Show Gangbang]]>><<set $phase to 0>><</link>>
<br>
<<link [[Lost and scared|Brothel Show Gangbang]]>><<set $phase to 1>><</link>>
<br>
<<else>>
Briar turns and beholds you. "We're ready. Change into your school uniform and we can begin."
<br><br>
<<link [[Next|Brothel]]>><<endevent>><</link>>
<</if>>
<<elseif $brothelshowdata.type is "pig">>
<<startbrothelshow "pig">>
<<endevent>>
/* guarantees pig will be generated as a monster - regardless of monsterchance - if monsterpeople are possible and beasts are disabled; otherwise generated as usual */
<<if $bestialitydisable is "t" and $monsterchance gte 1 and ($hallucinations gte 1 or $monsterhallucinations is "f")>>
<<if $malechance gte random(1, 100)>>
<<if $cbchance gte random(1, 100)>>
<<beastNEWinit 1 pig m vagina monster>>
<<else>>
<<beastNEWinit 1 pig m penis monster>>
<</if>>
<<else>>
<<if $dgchance gte random(1, 100)>>
<<beastNEWinit 1 pig f penis monster>>
<<else>>
<<beastNEWinit 1 pig f vagina monster>>
<</if>>
<</if>>
<<else>>
<<beastNEWinit 1 pig>>
<</if>>
/* defaults to gangbang show if the player changed their beast settings, or has lost hallucinations since accepting the job */
<<if $bestialitydisable is "f" or $monster is 1>>
Briar turns to you. "We're all set and ready. Just waiting for the star." The cage beside <<nnpc_him "Briar">> shakes. "The beast is a bit worked up, but I'm sure you can handle it." You walk onto the stage. A single white light turns on above you, and the din of the dark room falls quiet. You can't see beyond the edge of the stage, but you can feel the eyes on you.
<br><br>
"Ladies and gentlemen!" Briar's voice rings throughout the room. "We have a special treat for you today. The tale of a <<girl>> lost in the woods, attacked by a ravenous beast!" You hear the cage open, and the <<beasttype>> walks onto the stage. A leash is attached to <<bhis>> neck and trails behind the set. It has slack enough to reach you. The audience cheers it on.
<<deviancy5>>
<br><br>
<<link [[Next|Brothel Show Pig]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
"What do you mean, booked? The whole pen?! What kind of pervert..." <<nnpc_He "Briar">> trails off into a series of expletives, before finally dismissing the worker. "Unbelievable."
<br><br>
<<nnpc_He "Briar">> storms onstage without so much as a glance at you. From backstage, you hear <<nnpc_his "Briar">> voice, followed by disappointed murmuring. Shortly after, Briar returns, flanked by a group of bemused stagehands. <<nnpc_He "Briar">> holds what appears to be an old school uniform.
<br><br>
"Change of plans." <<nnpc_He "Briar">> shoves the uniform into your arms. "Get changed and get your ass onstage. Now."
<br><br>
<<nnpc_His "Briar">> tone precludes argument. You do as you're told.
<br><br>
<<undress "brothelimprov">>
<<set $uppertemp to "init">><<upperwear 5>><<set $worn.upper.colour to either("black", "blue", "brown", "green", "pink", "purple", "red", "tangerine")>><<set $worn.upper.integrity /= 2>>
<<set $lowertemp to "init">><<if $player.gender_appearance is "m">><<lowerwear 60>><<else>><<lowerwear 61>><</if>><<set $worn.lower.colour to either("black", "blue", "brown", "green", "pink", "purple", "red", "tangerine")>><<set $worn.lower.integrity /= 2>>
<<link [[Next|Brothel Show Pig Improv]]>><</link>>
<br>
<</if>>
<<elseif $brothelshowdata.type is "swarm">>
<<startbrothelshow "swarm">>
Briar turns to you. "We're all set and ready. Just waiting for the star."
<br><br>
<<generate2>><<generate3>>
<<if $worn.upper.name is "naked" and $worn.lower.name is "naked" and $worn.under_upper.name is "naked" and $worn.under_lower.name is "naked">>
A <<person2>><<person>> and <<person3>><<person>> arrive on stage. They bind your hands behind your back.
The bindings are just tight enough to restrict your movement, but not to the point of discomfort.
<<else>>
A <<person2>><<person>> and <<person3>><<person>> arrive on stage. They help you undress, then bind your hands behind your back.
The bindings are just tight enough to restrict your movement, but not to the point of discomfort.
<<undressclothes "wardrobe">>
<</if>>
<<bind>>
<<legbind>>
<<person1>>
<br><br>
They lead you onto a platform and bind your hands and feet to a metal ring. Not a moment later, place four transparent walls around you and fix them in place,
leaving you helplessly bound and trapped.
<br><br>
"Ladies and gentlemen!" Briar announces to the audience. "If you're easily frightened by things that creep and crawl, I strongly advise you to exit the room."
<br><br>
"For the rest of you," <<he>> exclaims in a much bolder tone. "Please witness the most exquisite show we have to offer!" The pair climb the stage, carrying a trembling box.
<br><br>
"Enjoy watching the lustful shivers that our little friends can bring." <<deviancy5>>
<br><br>
<<endevent>>
<<link [[Next|Brothel Show Swarm]]>><<set $sexstart to 1>><<set $rng to random(1,100)>><</link>>
<<elseif $brothelshowdata.type is "machine">>
<<startbrothelshow "machine">>
<<endevent>><<generate1>><<generate2>><<person1>>
Briar turns to you. "We're all set and ready. Just waiting for the star. Remember, the audience want to see penetration." You walk onto the stage, and stand beside the waiting table. There are fewer in the audience than usual. Briar mentioned this being a private show. A single white light turns on above you, plunging the audience into darkness.
<br><br>
"Ladies and gentlemen!" Briar's voice rings throughout the room. "Today we witness a young student test <<pher>> science project. <<pShe>> hasn't realised just how successful it is." A <<person>> and <<person2>><<person>>, dressed in black bodysuits, wheel the sex machine onto the stage behind you. The phallus is dripping with lube.
<br><br>
<<link [[Next|Brothel Show Machine Intro]]>><</link>>
<br>
<<elseif $brothelshowdata.type is "horse">>
<<startbrothelshow "horse">>
<<endevent>><<loadNPC 0 "saddled_steed">><<person1>>
Briar turns to you. "We're all set and ready, including your friend here."
<br><br>
<<if $monster is 1>>
Your $farm.steed steed nods. "Always wanted to be a star," <<he>> laughs. "Thought I'd get there by being ridden. Not the other way around."
<<else>>
Your $farm.steed steed produces an eager neigh.
<</if>>
You take <<bhim>> by the reins, and walk onto the bright stage. There's a table in the middle, covered with pink cushions. You can't see the audience in the dark, but you can hear their astonished and eager murmurings. It sounds packed.
<br><br>
"Ladies and gentlemen!" Briar announces to the audience. "Today we have a special treat. A young rider, fresh from winning a coveted trophy. It's only fitting that <<pshe>> reward the beast that gave <<phim>> victory."
<br><br>
<<link [[Next|Brothel Show Horse Intro]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "brothel">><<effects>>
<<if $phase is 0>>
You put your hands on your hips. "This place stinks," you say. You stare out at the audience. "What are you lot looking at? Keep your filthy gaze away from me." The audience responds with a theatrical boo. One of Briar's other employees, a <<person1>><<person>>, walks towards you and trips, brushing against your leg on the way down. "Ew!" you exclaim. "Get away from me!" You lightly kick at <<his>> head.
<br><br>
"You shouldn't treat <<him>> like that," <<person2>>says another of Briar's actors behind you. "Stop it."
<br><br>
"I'll treat you scum how I want." You gesture at the audience. "That goes for all of you." The booing redoubles. The <<person1>><<person>> stands up and grabs your arms. The audience cheers. "Let go of me!" You pretend to struggle.
<br><br>
"I think it's time you learnt some manners," the <<person1>><<person>> says. The four of them surround you on all sides save the one facing the audience and start groping and probing at your body. You protest as their fingers explore you, dipping between the buttons on your shirt and up your thighs beneath your $worn.lower.name.
<br><br>
The audience is into it.
<br>
"Fuck <<pher>> perfect face!"
<br>
"Show <<phim>> who's boss!"
<br>
"Teach <<phim>> what <<pshes>> really good for!"
<br><br>
Your protests become weaker, and you instead start to moan.
<<promiscuity5>>
<br><br>
<<link [[Next|Brothel Show Gangbang Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<elseif $phase is 1>>
You adopt a frightened face and look at out at the audience. "I must have taken a wrong turn. I don't know where I am!"
<br><br>
One of Briar's actors, a <<person1>><<person>>, walks up to you. "Hey little <<girl>>, you lost?" <<he>> asks. <<He>> prowls around you, leering at your body.
<br><br>
"Rape <<phim>>," someone in the audience shouts.
<br><br>
"Y-yes," you say. You hear the other three move closer behind you. "I'm lost and scared and all alone. Will you help me?"
<br><br>
The <<person>> laughs. "Sure, we'll help." <<He>> grips your arm as someone else takes the other from behind you. The four of them start groping and probing your body. You protest as their fingers explore you, dipping between the buttons on your shirt and up your thighs beneath your $worn.lower.name. It's not long before your resistance gives way to moans of pleasure.
<<promiscuity5>>
<<link [[Next|Brothel Show Gangbang Sex]]>><<set $sexstart to 1>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Brothel Show Gangbang Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Brothel Show Gangbang Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Brothel Show Gangbang Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Brothel Show Gangbang Sex]]>><</link>></span><<nexttext>>
<</if>>/* Check variables before combat is reset */
<<set _extremeshow to "f">>
<<if $anusstate is "doublepenetrated" and $vaginastate isnot "penetrated" and $NPCList[$anustarget].penis is "anusdouble" and $NPCList[$anusdoubletarget].penis is "anusdouble">>
<<set _extremeshow to "da">>
<<elseif $anusstate is "doublepenetrated" and $vaginastate is "penetrated" and $NPCList[$anustarget].penis is "anusdouble" and $NPCList[$anusdoubletarget].penis is "anusdouble">>
<<set _extremeshow to "t">>
<<elseif $vaginastate is "doublepenetrated" and $anusstate isnot "penetrated" and $NPCList[$vaginatarget].penis is "vaginadouble" and $NPCList[$vaginadoubletarget].penis is "vaginadouble">>
<<set _extremeshow to "dv">>
<<elseif $vaginastate is "doublepenetrated" and $anusstate is "penetrated" and $NPCList[$vaginatarget].penis is "vaginadouble" and $NPCList[$vaginadoubletarget].penis is "vaginadouble">>
<<set _extremeshow to "t">>
<</if>>
<<effects>>
<<if $finish is 1>>
The <<person1>><<person>> steadies you while the others give you space. <<endevent>><<npc Briar>><<person1>>"Why are you stopping?" Briar storms onto the stage. <<He>> glares at you, then seems to remember where <<he>> is. <<He>> smiles at the audience. "Apologies my friends, but that will be all for today." <<He>> ushers you and the others off the stage.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Briar>><<person1>>"Unprofessional," <<he>> says once you're off the stage and out of sight. "Don't expect payment."<<llove>>
<<npcincr Briar love -1>>
<br><br>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $phase is 0>>
<<person1>>"Not so stuck-up now, are ya?" the <<person>> says. They leave you lying on the stage. The audience cheer and applaud as you stand and bow.
<<else>>
"M-more," you whimper. They leave you lying on the stage. The audience cheer and applaud as you stand and bow.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Briar>><<person1>>Briar waits for you behind the stage. "Nice work," <<he>> says.
<<if $brothel_pig_improv is true>>
"For a rush job, at least."
<<elseif $phaselast is 0>>
"Everyone likes to see a stuck-up <<girl>> get ruined like that."
<<else>>
"I almost believed your performance myself."
<</if>>
/* Double anal/vaginal/oral */
<<if _extremeshow is "da">>
<br>
<<He>> pauses, licking <<his>> lips thoughtfully. "Double anal, now that's real talent. The audience loved it. Keep up the great work; your elastic ass will make us both a lot of money."
<<He>> hands you the <<moneyGain 1000>> <<he>> promised, along with a bonus <<moneyGain 200>>.<<gglove>>
<<npcincr Briar love 2>>
<<elseif _extremeshow is "dv">>
<br>
<<He>> pauses, licking <<his>> lips thoughtfully. "Double pussy, now that's real talent. The audience loved it. Keep up the great work; your elastic cunt will make us both a lot of money."
<<He>> hands you the <<moneyGain 1000>> <<he>> promised, along with a bonus <<moneyGain 200>>.<<gglove>>
<<npcincr Briar love 2>>
<<elseif _extremeshow is "t">>
<br>
<<He>> beams. "Triple penetration, that's super starlet material. You had the crowd begging for more. Keep up the great work; your elastic fuck holes will make us both a lot of money."
<<He>> hands you the <<moneyGain 1000>> <<he>> promised, along with a bonus <<moneyGain 300>>.<<gglove>>
<<npcincr Briar love 2>>
<<else>>
<<He>> hands you the <<moneyGain 1000>> <<he>> promised.<<glove>>
<<npcincr Briar love 1>>
<</if>>
<br><br>
<<elseif $enemyhealth lte 0>>
You knock the actors away from you and escape from the stage.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Briar>><<person1>>Briar catches you as you pass. "Not so quick," <<he>> says. "Listen." You realise the audience are cheering. "That was unexpected, but they enjoyed it." <<He>> hands you the <<moneyGain 1000>> <<he>> promised.<<glove>>
<<npcincr Briar love 1>>
<br><br>
<</if>>
<<endevent>>
<<if $brothel_pig_improv is true>>
<<unset $brothel_pig_improv>>
<<storeon "brothelimprov">>
<</if>>
You return to the dressing room.
<br><br>
<<link [[Next|Brothel Dressing Room]]>><</link>><<set $outside to 0>><<set $location to "brothel">><<effects>>
<<if $phase is 0>>
You invite the <<person>> up on stage. <<He>> points at <<his>> chest with a look of astonishment on <<his>> face, then clambers up.
<br><br>
"T-take me now," you say. <<He>> nods, and pushes you to your knees.
<br><br>
<<link [[Next|Brothel Show Flirt Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
<<endevent>>
You invite a <<generate1>><<person1>><<person>> onto the stage. <<He>> trips on <<his>> way to the front, but manages to make it up. <<He>> waves back at someone in the audience.
<br><br>
"T-take me now," you say. <<He>> paws at you with clumsy hands.
<br><br>
<<link [[Next|Brothel Show Flirt Sex]]>><<set $sexstart to 1>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>>
<<if $phase is 0>>
<<npcoral>>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Brothel Show Flirt Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Brothel Show Flirt Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Brothel Show Flirt Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Brothel Show Flirt Sex]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $finish is 1>>
The <<person1>><<person>> steps away from you. <<endevent>><<npc Briar>><<person1>>"Why are you stopping?" Briar storms onto the stage. <<He>> glares at you, then seems to remember where <<he>> is. <<He>> smiles at the audience. "Apologies my friends, but that will be all for today." <<He>> ushers you off the stage.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Briar>><<person1>>"Unprofessional," <<he>> says once you're off the stage and out of sight. "Don't expect payment."<<llove>>
<<npcincr Briar love -1>>
<br><br>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $phase is 0>>
<<person1>>The <<person>> waves at the audience, then jumps from the stage. The audience cheer and applaud.
<<else>>
<<person1>>"M-more," you whimper. They leave you lying on the stage. The audience cheer and applaud as you stand and bow.
<</if>>
<br><br>
"Thank you to the fine <<if $pronoun is "m">>gentleman<<else>>lady<</if>> who joined me today," you say. "I hope you enjoyed your time here." You walk off the stage.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Briar>><<person1>>Briar waits for you. "Nice work," <<he>> says.
<<if $phase is 0>>
<<else>>
"Try to pick the right person next time, darling," <<he>> says. "The lights are obnoxious but you should be able to see."
<</if>>
<<He>> hands you the <<moneyGain 600>> <<he>> promised.<<glove>>
<<npcincr Briar love 1>>
<br><br>
<<elseif $enemyhealth lte 0>>
You knock the <<person>> away from you and escape from the stage.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Briar>><<person1>>Briar catches you as you pass. "Not so quick," <<he>> says. "Listen." You realise the audience are cheering. "That was unexpected, but they enjoyed it." <<He>> hands you the <<moneyGain 600>> <<he>> promised.<<glove>>
<<npcincr Briar love 1>>
<br><br>
<</if>>
<<endevent>>
You return to the dressing room.
<br><br>
<<link [[Next|Brothel Dressing Room]]>><</link>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beastCombatInit>>
<<set $enemyanger += 50>><<set $enemytrust -= 40>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Brothel Show Pig Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Brothel Show Pig Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Brothel Show Pig Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Brothel Show Pig]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $finish is 1>>
The <<beasttype>> trots behind the stage as Briar storms onto it.<<endevent>><<npc Briar>><<person1>>"Why are you stopping?" <<He>> glares at you, then seems to remember where <<he>> is. <<He>> smiles at the audience. "Apologies my friends, but that will be all for today." <<He>> ushers you off the stage.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Briar>><<person1>>"Unprofessional," <<he>> says once you're off the stage and out of sight. "Don't expect payment."<<llove>>
<<npcincr Briar love -1>>
<br><br>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<famebestiality 20 vid>>
<<beastejaculation>>
Someone behind the stage tugs on the leash and the <<beasttype>> walks off. <<tearful>> you climb to your feet, bow, and follow.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Briar>><<generate2>><<person1>>Briar waits for you. "Nice work," <<he>> says. A <<person2>><<person>> struggles to stuff the beast back in its cage beside <<person1>><<him>>. <<He>> hands you the <<moneyGain 1500>> <<he>> promised.<<glove>>
<<npcincr Briar love 1>>
<br><br>
<<elseif $enemyhealth lte 0>>
The <<beasttype>> runs away from you in fright. The audience cheers and you follow <<bhim>> off the stage.
<br><br>
Briar waits for you beside the <<beasttype>>, which hides in <<bhis>> cage.
<<clotheson>>
<<endcombat>>
<<npc Briar>><<person1>>
"They weren't expecting to see a <<girl>> fight a pig. They seemed to enjoy the spectacle." <<He>> hands you the <<moneyGain 1500>> <<he>> promised.<<glove>>
<<npcincr Briar love 1>>
<br><br>
<</if>>
<<endevent>>
You return to the dressing room.
<br><br>
<<link [[Next|Brothel Dressing Room]]>><</link>><<set $outside to 0>><<set $location to "brothel">><<effects>>
<<set $brothel_pig_improv to true>>
"Our sincerest apologies for the delay," Briar announces to the audience. "In place of our scheduled performance, we'll witness the tale of the school <<girl>> who wandered into the wrong part of town." Cheers and whistles erupt from the audience. "<<pShes>> at the top of <<pher>> class, but has no experience outside <<pher>> little bubble. What will become of <<phim>>, I wonder?"
<<endevent>><<generate1>><<generate2>><<generate3>><<generate4>><<person1>>Four of Briar's other employees climb on beside you. They face each other and feign talking, pretending not to notice you and waiting for your lead.
<br><br>
<<link [[Stuck-up|Brothel Show Gangbang]]>><<set $phase to 0>><</link>>
<br>
<<link [[Lost and scared|Brothel Show Gangbang]]>><<set $phase to 1>><</link>>
<br><<if $sexstart is 1>>
<<set $cumbucket to 0>>
<<if $rng gte 91>>
<<set $cumbucket to 1>>
<</if>>
<<consensual>>
<<set $consensual to 1>>
<<set _swarmsType to ["eels","snakes","worms","worms","worms","maggots"]>>
<<if $spiderdisable is "f">>
<<run _swarmsType.push("spiders")>>
<</if>>
<<set $enemytype to "swarm">>
<<set _swarmsTypeSelected to _swarmsType.pluck()>>
<<swarminit _swarmsTypeSelected "swarm" "moving towards you" "encircle you" "steady" 4 2>>
<<set $combat to 0>>
<<set $timer to 20>>
<<set $nowiggle to true>>
Briar's goons start filling the terrarium with <<print $swarm.type>>.
<<set $sexstart to 0>>
<</if>>
<<if $cumbucket is 1>>
<<if $timer gte 17>>
You see Briar pushing through the audience.
<<elseif $timer gte 10>>
You see Briar pushing through the audience, occasionally stopping to address the crowd.
<<elseif $timer gte 6>>
Briar seems to be asking for tips for you.
<<elseif $timer gte 3>>
Briar continues pushing through the audience, carrying something heavy.
<</if>>
<</if>>
<<if $timer is 16>>
<span class="pink">They pour more <<print $swarm.type>> into the terrarium.</span>
<<set $swarm.amount.active[0] += 2>>
<<set $swarm.amount.active[4] += 2>>
<</if>>
<<if $timer is 13>>
<span class="pink">They pour more <<print $swarm.type>> into the terrarium.</span>
<<set $swarm.amount.active[0] += 2>>
<<set $swarm.amount.active[4] += 2>>
<</if>>
<<if $timer is 9>>
<span class="pink">They pour more <<print $swarm.type>> into the terrarium.</span>
<<set $swarm.amount.active[0] += 2>>
<<set $swarm.amount.active[4] += 2>>
<</if>>
<<if $timer is 7>>
<span class="pink">They pour more <<print $swarm.type>> into the terrarium.</span>
<<set $swarm.amount.active[0] += 2>>
<<set $swarm.amount.active[4] += 2>>
<</if>>
<<if $timer is 1 and $cumbucket is 1>>
The audience was very generous. <span class="red"> With a grinning smile, Briar empties a bucket over you.</span>
<br>
<span class="red">It's full of cum.</span> The audience cheers.
<br>
<span class="pink">Even the <<print $swarm.type>> seem excited by it.</span>
<<drench "cum" 3 "outside">>
<<set $cumbucket to 0>>
<<set $timer to 6>>
<<fertilise>>
<<set _rng to random(5,10)>>
<<for _i to 0; _i lt _rng; _i++>>
<<recordVaginalSperm "pc" "Cum bucket" "human">>
<</for>>
<</if>>
<<if $face isnot "covered">>
<<fameexhibitionism 1>>
<</if>>
<<effects>><<swarmeffects>>
<<swarm>>
<<audience>>
<br><br>
<<swarmactions>>
<<if $timer lte 0>>
<span id="next"><<link [[Next|Brothel Show Swarm Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Brothel Show Swarm]]>><</link>></span><<nexttext>>
<</if>><<effects>>
The metal ring is remotely detached from the platform you're affixed to. The pair from earlier lift you from the terrarium by your bound hands.
You can't shake the feeling of violation, but you can't deny your arousal. <<arousal 5>>
<br><br>
<<unbind>>
<<set $feetuse to 0>>
<<clotheson>>
<<endcombat>>
<<npc Briar>><<generate2>><<person1>>Briar waits for you. "Nice work," <<he>> says. "Your
squirms got the crowd going. You looked right at home in that writhing mass." <<He>> hands you the <<moneyGain 1500>> <<he>> promised.
<<npcincr Briar love 5>>
<br><br>
<<endevent>>
You return to the dressing room, still shivering.
<br><br>
<<link [[Next|Brothel Dressing Room]]>><</link>><<effects>>
You turn to the machine. "Oh gosh," you say as Briar's employees stand aside. "I'm sure to win the science fair with my new invention. Just one final test." You pretend to press a button on the side, and Briar activates the machine remotely. It shudders into life.
<br><br>
You let out a mock scream as a pair of silicon tentacles emerge, wrapping around your arms and pushing you onto the table.
<<if $exposed lt 2>>
The machine can't strip you, so Briar's employees rush forward to help.
<br><br>
"M-my clothes!" you shout as the pair expose you to the audience. "Bad machine!"
<</if>>
A red light glows from the front as it scans you. It moves its phallus in front of your <<genitals>>.
<br><br>
<<saveNPC 0 "brothel_machine_0">>
<<saveNPC 1 "brothel_machine_1">>
<<endevent>>
<<strip>>
<<link [[Next|Brothel Show Machine]]>><<set $sexstart to 1>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $machine_health to 10>><<set $machine_ammo to 8>>
<<if $player.vaginaExist and $analdisable is "f">>
<<machine_init vaginal anal>>
<<set $machine.vaginal.armed to 1>>
<<set $machine.anal.armed to 1>>
<<elseif $player.vaginaExist>>
<<machine_init vaginal>>
<<set $machine.vaginal.armed to 1>>
<<else>>
<<machine_init anal>>
<<set $machine.anal.armed to 1>>
<</if>>
<<prop table>>
<<set $phase to 0>>
<</if>>
<<effects>>
<<machine_effects>><<machine_combat>>
<<machine_state>>
<<if $phase is 0>>
Your eyes adjusted to the light, you can make out the audience once more. They're well-dressed, and mostly seated.
<<set $phase to 1>>
<br><br>
<<elseif $phase is 1 and ($penisfucked is 1 or $vaginafucked is 1 or $anusfucked is 1)>>
The audience erupt into polite applause as the machine connects with you. You hear the clinking of glasses.
<<set $phase to 2>>
<br><br>
<</if>>
<br><br>
<<machine_actions>>
<<if $machine.number lte 0 or $finish is 1>>
<span id="next"><<link [[Next|Brothel Show Machine End]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Brothel Show Machine]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<loadNPC 0 "brothel_machine_0">>
<<loadNPC 1 "brothel_machine_1">>
<<clearNPC "brothel_machine_0">>
<<clearNPC "brothel_machine_1">>
<<if $anusfucked is 1 or $vaginafucked is 1 or $penisfucked is 1>>
The audience applaud again as the machine powers down.
<br><br>
Briar walks onto the stage. "Another round for our star!" You climb off the table, and bow. The applause redoubles, but remains polite. The <<person1>><<person>> and <<person2>><<person>> usher you off the stage, and hand over your clothing.
<br><br>
<<clotheson>>
<<machine_end>>
<<npc Briar>><<person1>>
Briar climbs off the stage. "Nice work," <<he>> says. "It didn't come with a manual, and can be unpredictable. Here's your pay."
<br><br>
You've earned <<moneyGain 1500>>
<br><br>
<<else>>
Sparks fly from the machine, and it falls inert. The audience break into discussion as Briar walks onto the stage. "There's been a technical fault-" The <<person1>><<person>> and <<person2>><<person>> usher you off the stage, and hand over your clothing.
<br><br>
<<clotheson>>
<<machine_end>>
<<npc Briar>><<person1>>
Briar climbs off the stage. "Disappointing," <<he>> says. "The damage isn't severe, but that isn't what our audience paid for. Try to give a proper show next time."
<br><br>
<</if>>
You return to the dressing room.
<br><br>
<<link [[Next|Brothel Dressing Room]]>><<endevent>><</link>>
<br><<effects>>
"Good horsey," you say, lying on the table. "It's time for your reward."
<br><br>
Now closer to the audience, you can make out some of the comments.
<br>
<<if random(1, 2) is 2>>
"There's no way <<pshes>> gonna do it."
<<else>>
"I can't believe it."
<</if>>
<br>
<<if random(1, 2) is 2>>
<<if $NPCList[0].penis isnot "none">>
"That cock's a monster."
<<else>>
"That pussy's a monster."
<</if>>
<<else>>
<<if $NPCList[0].penis isnot "none">>
"Have you ever seen a cock that big?"
<<else>>
"Have you ever seen a pussy that big?"
<</if>>
<</if>>
<br>
<<if random(1, 2) is 2>>
"I can't wait to see this <<bitch>> get broken."
<<else>>
"The horse will destroy this <<bitch>>. I can't wait."
<</if>>
<br>
<<if random(1, 2) is 2>>
<<if $NPCList[0].penis isnot "none">>
"It'll split <<phim>> in two."
<<else>>
"I dunno how a human could satisfy that thing."
<</if>>
<<else>>
<<if $NPCList[0].penis isnot "none">>
"Do you think <<pshe>>'ll cry when it goes in?"
<<else>>
"<<pShes>> gonna be crushed by the weight."
<</if>>
<</if>>
<br>
<<if random(1, 2) is 2>>
"This is gonna be great."
<<else>>
"I can't look away."
<</if>>
<br><br>
The $farm.steed steed mounts you, and the audiences' excitement reaches a fevered pitch.
<br><br>
<<link [[Next|Brothel Show Horse]]>><<set $sexstart to 1>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beastCombatInit>>
<<farm_trust horses>>
<<set $NPCList[0].stance to "top">>
<<if $NPCList[0].penis isnot "none">>
<<set $position to "doggy">>
<<else>>
<<set $position to "missionary">>
<</if>>
<<set $position_lock to 1>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<audience>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Brothel Show Horse Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Brothel Show Horse Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Brothel Show Horse Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Brothel Show Horse]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<famebestiality 30 pic>>
<<beastejaculation>>
The crowd erupts once again. The <<beasttype>> steps away from you, satisfied but agitated by the sudden noise. You hold <<bhis>> reins as you turn to face the crowd, still wet with lewd fluids, and bow.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Briar>><<generate2>><<person1>>Briar waits for you behind the stage. "Nice work," <<he>> says as a <<person2>><<person>> takes the reins from your hand. Briar hands you <<moneyGain 2000>>.<<glove>>
<<npcincr Briar love 1>>
<br><br>
<<elseif $enemyhealth lte 0>>
The <<beasttype>> runs away from you in fright. The audience cheers and you follow <<bhim>> off the stage.
<br><br>
The steed stands in the corner, cowed but restless, as one of Briar's goons tries to calm <<bhim>>.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Briar>><<person1>>
"Not what I was expecting," Briar says. "But the audience liked it, so I won't complain. <<He>> hands you the <<moneyGain 2000>> <<he>> promised.<<glove>><<npcincr Briar love 1>>
<br><br>
<<else>>
The <<beasttype>> trots behind the stage as Briar storms onto it.<<endevent>><<npc Briar>><<person1>>"Why are you stopping?" <<He>> glares at you, then seems to remember where <<he>> is. <<He>> smiles at the audience. "Apologies my friends, but that will be all for today." <<He>> ushers you off the stage.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Briar>><<person1>>"Unprofessional," <<he>> says once you're off the stage and out of sight. "Don't expect payment."<<llove>>
<<npcincr Briar love -1>>
<br><br>
<</if>>
<<endevent>>
<<generate1>><<person1>>A <<person>> leads your $farm.steed steed through a door at the back while you return to the dressing room.
<br><br>
<<link [[Next|Brothel Dressing Room]]>><<endevent>><</link>>
<br><<widget "startbrothelshow">>
<<set _show to _args[0]>>
<<if not $brothelshowdata.counts[_show]>>
<<set $brothelshowdata.counts[_show] to 0>>
<</if>>
<<run $brothelshowdata.counts[_show]++>>
<<run $brothelshowdata.counts.done++>>
<<set $brothelshowdata.type to "none">>
<<set $brothelshowdata.done to true>>
<</widget>>
<<widget "acceptbrothelshow">>
<<set _show to _args[0]>>
<<set $brothelshowdata.type to _show>>
<<run $brothelshowdata.counts.agreed++>>
<<if $weekday is 6>>
<<set $brothelshowdata.done to true>>
<</if>>
<</widget>>
<<widget "abortbrothelshow">>
<<set $brothelshowdata.type to "none">>
<<run $brothelshowdata.counts.agreed-->>
<<if $weekday is 6>>
<<set $brothelshowdata.done to false>>
<</if>>
<</widget>><<set $outside to 0>><<effects>>
당신은 버스에 올라탔다. 티켓의 가격은 £1이다.
<br><br>
<<if $money gte 100>>
주거 지구
<br>
<<domusicon>><<link [[도무스 가(집)로 가는 티켓을 구입한다|Bus seat]]>><<set $bus to "domus">><<set $money -= 100>><</link>>
<br>
<<barbicon>><<link [[바브 가(무용 학원)로 가는 티켓을 구입한다|Bus seat]]>><<set $bus to "barb">><<set $money -= 100>><</link>>
<br>
<<danubeicon>><<link [[다뉴브 가(고급 주택)로 가는 티켓을 구입한다|Bus seat]]>><<set $bus to "danube">><<set $money -= 100>><</link>>
<br>
<<wolficon>><<link [[울프 가(사원)로 가는 티켓을 구입한다|Bus seat]]>><<set $bus to "wolf">><<set $money -= 100>><</link>>
<br><br>
상업 지구
<br>
<<highicon>><<link [[하이 가로 가는 티켓(쇼핑 센터)을 구입한다|Bus seat]]>><<set $bus to "high">><<set $money -= 100>><</link>>
<br>
<<connudatusicon>><<link [[코누다투스 가(스트립 클럽)로 가는 티켓을 구입한다|Bus seat]]>><<set $bus to "connudatus">><<set $money -= 100>><</link>>
<br>
<<clifficon>><<link [[클리프 가(카페)로 가는 티켓을 구입한다|Bus seat]]>><<set $bus to "cliff">><<set $money -= 100>><</link>>
<br>
<<nightingaleicon>><<link [[나이팅게일 가(병원)로 가는 티켓을 구입한다|Bus seat]]>><<set $bus to "nightingale">><<set $money -= 100>><</link>>
<br>
<<starfishicon>><<link [[스타피시 가(바다)로 가는 티켓을 구입한다|Bus seat]]>><<set $bus to "starfish">><<set $money -= 100>><</link>>
<br>
<<oxfordicon>><<link [[옥스포드 가(학교)로 가는 티켓을 구입한다|Bus seat]]>><<set $bus to "oxford">><<set $money -= 100>><</link>>
<br><br>
공업 지구
<br>
<<elkicon>><<link [[엘크 가로 가는 티켓을 구입한다|Bus seat]]>><<set $bus to "elk">><<set $money -= 100>><</link>>
<br>
<<mericon>><<link [[메르 가(부두)로 가는 티켓을 구입한다|Bus seat]]>><<set $bus to "mer">><<set $money -= 100>><</link>>
<br>
<<harvesticon>><<link [[하베스트 가(술집)로 가는 티켓을 구입한다|Bus seat]]>><<set $bus to "harvest">><<set $money -= 100>><</link>>
<br>
<<else>>
당신은 요금을 낼 돈이 없다.
<br><br>
<</if>>
<br><br>
내린다.
<br>
<<destination>><<set $outside to 0>><<effects>>
<<if $weekday isnot 1 and $weekday isnot 7 and $hour gte 7 and $hour lte 8 and $schoolday is 1>>
당신이 탄 버스는 학교에 가는 학생들로 붐빈다.
<<elseif $weekday isnot 1 and $weekday isnot 7 and $hour is 15 and $schoolday is 1>>
당신이 탄 버스는 학교에서 집으로 가는 학생들로 붐빈다.
<</if>>
<<if $weather is "rain">>
빗방울이 차창에 후두둑 떨어진다.
<</if>>
당신은 좌석에 앉아 차창 밖을 쳐다본다.
<br><br>
<<if $stress gte $stressmax>>
<<passoutbus>>
<<else>>
<<set $dangerbus to 0>>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>><<set $dangerbus to random(1, 2)>>
<<if $wraith and $wraith.hunt and ($moonstate is "evening" and $hour gte 21 or $moonstate is "morning" and $hour lt 6) and $dangerbus is 1>>
당신은 차창 밖의, 붉은 달빛으로 물든 풍경을 응시한다. 당신은 비정상적으로 창백한 사람이 멈춰 차창을 통해 당신을 쳐다보고 있는 것을 알아차린다.
<br><br>
일 분도 지나지 않아, 당신은 그 사람을 길 반대편에서 본다. 그리고 다음 정류장에서도. 당신이 눈을 깜박이자, 그 사람은 사라진다.
<br><br>
당신은 어깨 너머로 뒤를 본다. 그 사람은 버스 뒷자리에 앉아 있다.
<br><br>
버스가 당신의 목적지에 도착했고, 당신은 당신의 자리에서 뛰쳐나간다. <<stress 12>><<ggstress>>
<br><br>
<<set $wraith.hunt++>>
<<destination5>>
<<elseif $dangerbus is 1>>
<<generate1>><<person1>><<person_i>> 당신 옆에 앉아 손을 당신의 다리 위에 올린다.
<br><br>
<<if $rng gte 61>>
<<link [[자리를 옮긴다|Bus move]]>><<set $molestationstart to 1>><</link>><<gharass>>
<br>
<<else>>
<<link [[자리를 옮긴다|Bus move Safe]]>><</link>><<gharass>>
<br>
<</if>>
<<if $rng gte 81>>
<<link [[자리를 옮기지 않는다|Bus endure]]>><<set $molestationstart to 1>><</link>><<gtrauma>><<gstress>>
<br><br>
<<else>>
<<link [[자리를 옮기지 않는다|Bus endure safe]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br><br>
<</if>>
<<elseif $dangerbus is 2>>
<<if $weekday isnot 1 and $weekday isnot 7 and $hour gte 7 and $hour lte 8 and $schoolday is 1>>
몇몇 비행 청소년들이 인기없는 학생들을 괴롭히고 있다.
<br><br>
<<if $cool lt 80>>
<<generatey1>><<generatey2>><<generatey3>><<person1>>그들 중 하나인, <<person_i>>, 당신 옆에 앉는다. <<his_yi>> 두 친구들인, <<person2>><<person_gwa>> <<person3>><<person_un>>, 당신 앞에 앉아 좌석 등받이에 기댄다.
<br><br>
"네가 우리 버스를 사용해도 된다고 한 적 없는데," <<person1>><<person_i>> 말한다.
<br>
"아마도 <<pShe_ga>> 너무 바보라서 잘 몰랐나본데," <<person2>><<person_i>> 끼어든다.
<br>
<<if $player.gender_appearance is "m" and $worn.upper.type.includes("naked")>>
"그러게. <<pShe_nun>> <<pher_yi>> 셔츠를 입는 것도 까먹고 다니잖아."
<br>
"아니면 아마도 <<pshe_nun>> 옷을 입고 다니는 것을 싫어하는 지도 모르지. 어쩌면 <<pshe_ga>> 그것들을 벗는 데 우리 도움이 필요한지도 모르겠어."
<br><br>
<<if $submissive lte 850>>
"꺼져," 당신은 말하며, 괴롭힘 당하지 않겠다고 결심한다.
<br><br>
<<elseif $submissive gte 1150>>
당신은 무릎을 쳐다보며 머리를 좌우로 흔든다.
<br><br>
<<else>>
"나를 내버려 둬," 당신은 말한다.
<br><br>
<</if>>
"도와준다니까," <<person1>><<person_i>> 말하며, 당신의 <<worn_lower_name_ul>> 잡는다.
<br><br>
<<link [[다음|Bus School Strip]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<person3>><<person_i>> 당신에게 싱긋 웃는다. "좋은 생각이 났어," <<he_ga>> 말한다. "네 <<worn_upper_name_ul>> <<pullup>> 보는게 어때? 맨살 좀 보자고."
<br><br>
<<link [[응한다|Bus Comply]]>><<trauma 6>><<stress 6>><<set $submissive += 1>><</link>><<gtrauma>><<gstress>>
<br>
<<link [[거절한다|Bus Refuse]]>><<set $submissive -= 1>><</link>>
<br>
<</if>>
<<else>>
버스가 당신의 목적지에 도착한다.
<br><br>
<<destination5>>
<</if>>
<<elseif $weekday isnot 1 and $weekday isnot 7 and $hour is 15 and $schoolday is 1>>
몇몇 비행 청소년들이 인기없는 학생들을 괴롭히고 있다.
<br><br>
<<if $cool lt 80>>
<<generatey1>><<generatey2>><<generatey3>><<person1>>그들 중 하나인, <<person_i>>, 당신 옆에 앉는다. <<his_yi>> 두 친구들인, <<person2>><<person_gwa>> <<person3>><<person_un>>, 당신 앞에 앉아 좌석 등받이에 기댄다.
<br><br>
"네가 우리 버스를 사용해도 된다고 한 적 없는데," <<person1>><<person_i>> 말한다.
<br>
"아마도 <<pShe_ga>> 너무 바보라서 잘 몰랐나본데," <<person2>><<person_i>> 끼어든다.
<br>
<<if $player.gender_appearance is "m" and $worn.upper.type.includes("naked")>>
"그러게. <<pShe_nun>> <<pher_yi>> 셔츠를 입는 것도 까먹고 다니잖아."
<br>
"아니면 아마도 <<pshe_nun>> 옷을 입고 다니는 것을 싫어하는 지도 모르지. 어쩌면 <<pshe_ga>> 그것들을 벗는 데 우리 도움이 필요한지도 모르겠어."
<br><br>
<<if $submissive lte 850>>
"꺼져," 당신은 말하며, 괴롭힘 당하지 않겠다고 결심한다.
<br><br>
<<elseif $submissive gte 1150>>
당신은 무릎을 쳐다보며 머리를 좌우로 흔든다.
<br><br>
<<else>>
"나를 내버려 둬," 당신은 말한다.
<br><br>
<</if>>
"도와준다니까," <<person1>><<person_i>> 말하며, 당신의 <<worn_lower_name_ul>> 잡는다.
<br><br>
<<link [[다음|Bus School Strip]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<person3>><<person_i>> 당신에게 싱긋 웃는다. "좋은 생각이 났어," <<he_ga>> 말한다. "네 <<worn_upper_name_ul>> <<pullup>> 보는게 어때? 맨살 좀 보자고."
<br><br>
<<link [[응한다|Bus Comply]]>><<trauma 6>><<stress 6>><<set $submissive += 1>><</link>><<gtrauma>><<gstress>>
<br>
<<link [[거절한다|Bus Refuse]]>><<set $submissive -= 1>><</link>>
<br>
<</if>>
<<else>>
버스가 당신의 목적지에 도착한다.
<br><br>
<<destination5>>
<</if>>
<<else>>
<<generate1>><<generate2>>버스 안의 <<people_i>> 당신 옆에서만 북적이는 듯 하다. 몇몇은 더 가까이 오기 위헤 자리를 옮기기까지 한다.
<br><br>
<<if $daystate is "night">>
버스가 당신의 목적지에 도착했지만 속도를 줄이지 않는다. 당신은 운전사에게 말하기 위해 일어나지만, <<person1>><<person_i>> 당신의 앞길을 막는다. "벌써 가게?" <<person2>><<person_i>> 당신을 뒤에서 잡는다. "밤에 싸돌아다니는 것보다는 더 철이 들었어야지."
<br><br>
<<link [[다음|Bus Seat Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
버스가 당신의 목적지에 도착한다. 당신이 중앙 통로를 따라 걸어가자 <<person1>><<person_i>> 당신의 팔을 잡는다. "벌써 가지 마, 우린 같이 있을 사람이 필요하다고," <<he_ga>> 말하고 당신은 몸부림쳐 빠져나온다. <<catcall>> 그들은 당신이 버스에서 내리는 것을 보며 웃어댄다.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<endevent>>
<<destination5>>
<</if>>
<</if>>
<</if>>
<<else>>
버스가 당신의 목적지에 도착한다.
<br><br>
<<destination5>>
<</if>>
<</if>><<effects>>
당신은 잠에서 깨어나며 이상하게 춥다고 느낀다. 당신은 아직 버스 안에 있다. 당신이 일어나려고 할 때 당신은 자신이 완전히 벌거벗고 있다는 것을 알아차린다! 당신은 정신없이 옷을 찾아보지만, 아무것도 찾지 못한다.<<controlloss>>
<br><br>
당신은 조심스럽게 버스를 둘러본다. 누구도 당신이 곤경에 처해 있다는 것을 알아차리지 못하는 것 같다.
<br><br>
<<if $daystate is "night">>
밖은 컴컴하고 거리에는 사람들이 별로 없다. 당신은 다음 정류장에서 창문으로 슬쩍 빠져나갈 수 있을 지도 모른다. 다른 방법으로는, 당신은 좌석 아래 숨어 버스가 차고지로 되돌아가기를 기다릴 수도 있다.
<br><br>
<<link [[빠져나간다 (0:05)|Climb Out Bus]]>><<pass 5>><</link>>
<br>
<<link [[기다린다 (1:00)|Bus Station]]>><<pass 1 hour>><</link>>
<br><br>
<<else>>
당신은 차창 밖을 훔쳐보고 수많은 보행자들을 본다. 당신은 좌석 아래 숨어 버스가 차고지로 되돌아가기를 기다리는 것 외에 다른 방법을 생각해 낼 수가 없다.
<br><br>
<<link [[기다린다 (1:00)|Bus Station]]>><<pass 1 hour>><</link>>
<br><br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<generate1>><<molestbusinit>>당신은 무언가가 당신의 아래를 더듬는 것을 느낀다. 당신이 눈을 뜨자 손 하나가 당신의 입을 막아, 당신의 비명소리를 죽인다.
<br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<span id="next"><<link [[다음->Molestation bus Alarm]]>><</link>></span><<nexttext>>
<<else>>
누구도 당신을 도우러 오지 않는다.
<<set $alarm to 0>>
버스에는 다른 사람이 아무도 없다.
<<if $drugged gte 1>>약에 취한 상태로는, 당신의 비명소리는 별로 설득력 있게 들리지 않는다.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음->Molestation bus Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->Molestation bus Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음->Molestation bus]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음->Molestation bus Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->Molestation bus Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음->Molestation bus]]>><</link>></span><<nexttext>>
<</if>><<effects>><<pass 1 hour>><<set $hunger -= 500>><<set $thirst -= 500>><<set $stress -= 500>>
당신은 누군가가 당신의 어깨를 흔드는 것을 느낀다. 당신은 주위를 둘러보고 한 할머니가 당신에게 미소짓고 있는 것을 본다. 그녀는 보온병에서 차를 한 컵 따라주고 초콜렛 바를 하나 주며, 당신의 혈당치가 너무 낮아지지 않게 하는 것이 중요하다고 알려준다. 당신은 그녀에게 감사를 표하고 곧 버스가 당신의 목적지에 도착한다.
<br><br>
그녀는 버스가 다시 출발하자 차창으로 손을 흔든다.
<br><br>
<<destination>>
<<displayLinks>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>당신이 지나치려 하자 <<he_ga>> 당신의 허리를 잡으며 강제로 <<his_yi>> 무릎 위로 눕힌다.
<br>
<<enable_rescue>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<span id="next"><<link [[다음->Bus move Alarm]]>><</link>></span><<nexttext>>
<<else>>
누구도 당신을 도우러 오지 않는다.
<<set $alarm to 0>>
<<if $drugged gte 1>>약에 취한 상태로는, 당신의 비명소리는 별로 설득력 있게 들리지 않는다.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음->Bus move Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->Bus move Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음->Bus move]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음->Bus move Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->Bus move Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음->Bus move]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
당신은 일어나 <<person_ul>> 지나쳐 움직이지만, 당신을 막지는 않는다.
<br><br>
버스가 곧 당신의 목적지에 도착한다.
<br><br>
<<endevent>>
<<destination5>><<set $outside to 0>><<effects>>
당신은 계속 앉아있는다. 그 <<persons_yi>> 손이 당신의 넓적다리 안쪽으로 움직인다. <<He_nun>> 다음 몇 분 간 당신의 사타구니 쪽으로 가까이 손을 기어오르게 하지만, 버스가 <<his_yi>> 목적지에 도착하자 그만둔다. 버스가 그 후 곧 당신의 목적지에 도착한다.
<br><br>
<<endevent>>
<<destination5>><<set $outside to 0>><<effects>>
당신은 그들의 굶주린 시선을 느끼며 당신의 <<worn_upper_name_ul>> <<pullup>>, 당신의 <<undertop_ul>> 노출시킨다.
<<if $player.gender_appearance is "m">>
"수줍어 하지 마," <<person1>><<person_i>> 말하면서 <<he_nun>> 손을 뻗어 당신의 오른쪽 젖꼭지를 꼬집는다.
<<elseif $player.perceived_breastsize is 0>>
"그 한심한 것을 가슴이라고 달고 다니는 거야?" <<person1>><<person_i>> 말하면서 <<he_nun>> 손을 뻗어 당신의 오른쪽 젖꼭지를 꼬집는다.
<<insecurity "breasts_tiny" 5>><<ginsecurity "breasts_tiny">>
<<elseif $player.perceived_breastsize lte 5>>
"그 조그마한 것을 가슴이라고 달고 다니는 거야?" <<person1>><<person_i>> 말하면서 <<he_nun>> 손을 뻗어 당신의 오른쪽 젖꼭지를 꼬집는다.
<<insecurity "breasts_small" 5>><<ginsecurity "breasts_small">>
<<elseif $player.perceived_breastsize lte 7>>
"네가 멋진 젖통을 가지고 있을 줄 알았다니까," <<person1>><<person_i>> 말하면서 <<he_nun>> 손을 뻗어 당신의 오른쪽 가슴을 쥐어짠다.
<<if $player.gender is "m">><<insecurity "breasts_big" 5>><<ginsecurity "breasts_big">><</if>>
<<else>>
"저 젖통 크기좀 봐," <<person1>><<person_i>> 말하면서 <<he_nun>> 손을 뻗어 당신의 오른쪽 가슴을 쥐어짠다.
<<insecurity "breasts_big" 5>><<ginsecurity "breasts_big">>
<</if>>
다른 두 사람도 당신의 노출된 가슴을 괴롭히는 데 동참한다. 구석에 갇힌 채로, 당신은 그것을 참으면서 다른 누구도 당신의 굴욕을 보지 않기를 바라는 것 외에는 아무것도 할 수가 없었다.
<br><br>
몇 분 후 버스가 멈추고 <<person2>><<person_i>> <<person1>><<person_ul>> 쿡 찌른다. "우리 여기에서 내려야 해." 그들은 당신의 <<breasts_rul>> 마지막으로 찰싹 때리고 떠난다. 그 후 곧 버스는 당신의 목적지에 도착한다.
<br><br>
<<set $pain += 30>>
<<endevent>>
<<destination5>><<set $outside to 0>><<effects>>
<<if $submissive lte 850>>
"꺼져," 당신은 말하며, 괴롭힘 당하지 않겠다고 결심한다.
<br><br>
<<elseif $submissive gte 1150>>
당신은 무릎을 쳐다보며 머리를 좌우로 흔든다.
<br><br>
<<else>>
"나를 내버려 둬," 당신은 말한다.
<br><br>
<</if>>
"좀 보자니까," <<person1>><<person_i>> 말하며, 당신의 <<worn_upper_name_ul>> 잡는다.
<br><br>
<<link [[다음|Bus School Strip]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<npcstrip>><<npcidlegenitals>>
<<set $timer to 15>>
<<if $delinquency lt 400>><<enable_rescue>><</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
당신의 비행청소년으로써의 평판 때문에, 누구도 당신을 도우러 오지 않는다.
<br><br>
<</if>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $timer lte 1>>
<span id="next"><<link [[다음|Bus School Strip Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[다음|Bus School Strip Finish]]>><</link>></span><<nexttext>>
<<elseif $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked") and $worn.under_lower.type.includes("naked")>>
<span id="next"><<link [[다음|Bus School Strip Finish]]>><</link>></span><<nexttext>>
<<elseif $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked") and $worn.genitals.type.includes("chastity")>>
<span id="next"><<link [[다음|Bus School Strip Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Bus School Strip Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음|Bus School Strip Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Bus School Strip]]>><</link>></span><<nexttext>>
<</if>><<if $enemyhealth lte 0>>
<<person1>><<person_i>> 통로 쪽으로 물러서고 다른 둘도 당신에게 밀려난다. "가자," <<he_ga>> 말한다. "이 미친 새끼는 그럴만한 가치가 없어."
<br><br>
<<clotheson>>
<<endcombat>>
버스가 곧 당신의 목적지에 도착한다.
<br><br>
<<destination5>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"너도 잘하는게 최소한 무언가 있나보네." <<tearful>> 당신은 마음을 다잡는다. 그들 셋은 괴롭힐 다른 누군가를 찾아 떠난다.
<br><br>
<<clotheson>>
<<endcombat>>
버스가 곧 당신의 목적지에 도착한다.
<br><br>
<<destination5>>
<<elseif $alarm is 1 and $rescue is 1>>
"그 바보짓을 당장 멈춰, 그렇지 않으면 내가 너희들을 처리하러 갈 거다," 버스를 운전하던 <<generate4>><<person4>><<person_i>> 말한다. 그 세 명은 그들의 공격을 누그러뜨린다.
<br><br>
<<clotheson>>
<<endcombat>>
버스가 곧 당신의 목적지에 도착한다.
<br><br>
<<destination5>>
<<elseif $timer lte 0>>
버스가 정류장에 멈춘다. "우리 여기에서 내려야 해," <<person2>><<person_i>> 말한다.
<<if $upperoff is 0 and $loweroff is 0 and $underloweroff is 0 and $underupperoff is 0>>
<<else>>
그들은 버스에서 내리면서, 당신의 옷들을 가지고 간다.
<<set $stealtextskip to 1>>
<<stealclothes>>
<</if>>
<<if $exposed gte 1>>
<<clotheson>>
<<endcombat>>
<<tearful>> 당신은 사람들에게 보여지지 않도록 좌석 안으로 수그려 앉는다.
<br><br>
당신은 곧 목적지에 도착하겠지만, 당신은 이 상태로 나갈 수가 없다. 버스는 어디에선가 차고지로 돌아갈 것이다.
<br><br>
<<link [[누군가에게 도움을 청한다|Bus School Strip Help]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<link [[기다린다 (1:00)|Bus Station]]>><<pass 1 hour>><</link>>
<<else>>
<<tearful>> 당신은 좌석에 다시 앉는다.
<br><br>
<<clotheson>>
<<endcombat>>
버스가 곧 당신의 목적지에 도착한다.
<br><br>
<<destination5>>
<</if>>
<<else>>
"훨씬 낫군," <<person1>><<person_i>> 말한다. "이제 사람들이 너를 볼 수 있겠어." 버스가 멈춘다. "우리가 내릴 정류장이네. 또 보자, <<slut_a>>." 그들은 당신의 옷들을 가지고 간다.
<br><br>
<<set $stealtextskip to 1>>
<<stealclothes>>
<<clotheson>>
<<endcombat>>
<<tearful>> 당신은 사람들에게 보여지지 않도록 좌석 안으로 수그려 앉는다.
<br><br>
당신은 곧 목적지에 도착하겠지만, 당신은 이 상태로 나갈 수가 없다. 버스는 어디에선가 차고지로 돌아갈 것이다.
<br><br>
<<link [[누군가에게 도움을 청한다|Bus School Strip Help]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<link [[기다린다 (1:00)|Bus Station]]>><<pass 1 hour>><</link>>
<</if>><<set $outside to 0>><<effects>>
몸을 숙인 채로, 당신은 통로로 어색하게 다가가 <<generatey1>><<person1>><<persons_yi>> 팔을 쿡 찌르고 당신 자리로 돌아온다. <<He_ga>> <<his_yi>> 어깨 너머로 쳐다본다.
<<if $submissive gte 1150>>
"수-수건이 필요해. 제발 도와줘," 눈을 마주치지 못하면서, 당신은 말한다.
<<elseif $submissive lte 850>>
"수건 좀 줘. 빨리," 당신은 요구한다.
<<else>>
"내가 몸을 가릴 수건 혹시 있니?" 당신은 묻는다.
<</if>>
<br><br>
<<if $rng gte 81>>
"왜 너는-" <<he_ga>> 말하다가 당신의 곤경을 알아차리고 미소짓는다. "도와주지, 하지만 네 모습을 먼저 봐야겠어."
<br><br>
<<if $submissive gte 1150>>
"제발 그러지 말아줘,"
<<elseif $submissive lte 850>>
"꺼져,"
<<else>>
"변태짓 하지 말아줘,"
<</if>>
당신은 말하지만, <<he_nun>> 당신 맞은편의 좌석으로 자리를 옮긴다. <<covered>>
<br><br>
<<if $leftarm is "bound" and $rightarm is "bound">>
<<He_ga>> 웃는다. 그럴 줄 알았다니까. 이제 내가 제대로 볼 수 있도록 돌아봐.
<<else>>
<<He_ga>> 웃는다. "그럴 줄 알았다니까. 이제 내가 제대로 볼 수 있도록 손을 치워봐.
<</if>>
그렇지 않으면, 버스의 모든 사람들에게 알려 모두가 너를 볼 수 있도록 할 거야."
<br><br>
<<link [[응한다|Bus School Strip Comply]]>><<sub 1>><<trauma 6>><<stress 6>><<fameexhibitionism 1>><</link>>
<br>
<<link [[거절한다|Bus School Strip Refuse]]>><<detention 1>><<def 1>><<trauma 6>><<stress 6>><</link>><<gdelinquency>>
<br>
<<else>>
"왜 너는-" <<he_ga>> 말하다가, 당신의 곤경을 알아차리고 얼굴을 붉힌다. <<He_nun>> <<his_yi>> 가방을 뒤져 당신에게 수건을 몇 장 던져준다.
<br><br>
<<towelup>>
<<endevent>>
버스가 곧 당신의 목적지에 도착한다.
<br><br>
<<destination5>>
<</if>><<set $outside to 0>><<effects>>
<<if $leftarm is "bound" and $rightarm is "bound">>
당신은 몸을 돌려, 당신의 <<lewdness_rul>> <<personPost>>에게 드러낸다.
<<else>>
당신은 팔을 몸에서 치워, 당신의 <<lewdness_rul>> <<personPost>>에게 드러낸다.
<</if>>
<<He_nun>> 굶주린 눈으로 당신을 응시하며 손을 뻗지만, 당신으 <<his_yi>> 손에서 몸을 움츠린다. <<He_nun>> <<he_ga>> <<his_yi>> 행운이 충분히 좋았던거라 생각하며, 더 이상 계속하지 않는다.
<br><br>
"여기 있어," <<he_ga>> 말하며 수건을 몇 장 던져준다. "그리 나쁘지는 않았지, 그렇지?" <<He_nun>> <<his_yi>> 자리로 돌아간다.
<br><br>
<<towelup>>
<<endevent>>
버스가 곧 당신의 목적지에 도착한다.
<br><br>
<<destination5>><<set $outside to 0>><<effects>>
<<fameexhibitionism 20>>
<<He_ga>> 자리에서 벌떡 일어선다. "모두들, 이 <<girl_i>> 아무것도 입지 않고 있어요!" <<he_ga>> 고함치자, 버스 안의 모든 사람들이 당신 쪽으로 머리를 돌린다. 당신은 당신 자리에서 몸을 숙이지만, 그것은 새 관중들의 호기심을 자극할 뿐이다. "와서 보세요!"
<br><br>
<<generatey2>><<person2>><<person_i>> 당신 뒤에서 좌석 위로 기댄다. <<person1>>"<<He_ga>> 거짓말하는 게 아니야. 와서 봐." 당신은 아무도 당신을 감히 추행하려 하지 않는 것에 다행스럽다고 느꼈지만, 그들이 몰려와 조롱하는 통에 당신은 버스에서 내릴 때까지 끔찍한 시간을 보낸다.
<br><br>
<<generate3>><<person3>>버스가 당신의 목적지에 드디어 도착하고 운전사가 <<his_yi>> 좌석에서 일어난다. "모두들 <<phimPost>>에게서 떨어져, 당장." 학생들은 마지못해 버스에서 물러나기 시작하지만, 가능한 더 오래 머무르려 한다. 운전사인, <<person_i>>, 당신에게 수건 몇 장을 던져준다. "네가 내 버스에서 더 이상 난잡한 차림으로 있는 것을 보고 싶지 않구나. 이 일은 내가 선생님들에게 말씀드릴 거다."
<br><br>
몸을 가리고 버스에서 내리는 것 말고는 다른 방법이 없는 것 같다.
<br><br>
<<towelup>>
<<endevent>>
<<destination5>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $enemyanger += 40>>
<<set $enemytrust -= 40>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Bus Seat Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음|Bus Seat Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Bus Seat Rape]]>><</link>></span><<nexttext>>
<</if>><<if $enemyhealth lte 0>>
당신은 <<person1>><<person_ul>> 쓰러뜨려, 나갈 길을 만든다. <<tearful>> 당신은 버스 앞으로 달려간다.
<<if $submissive lte 850>>
"나를 내려주지 않으면 당신도 뭉개줄 거야," 당신은 말하며,
<<elseif $submissive gte 1150>>
"제발 버스 좀 멈춰주세요," 당신은 말하며,
<<else>>
"내려줘요!" 당신은 말하며,
<</if>>
<<person_gwa>> <<his_yi>> 친구들이 금방 회복될 것이라는 것을 알아챈다. 운전사는 대답하지 않는다.
<br><br>
당신은 차 문을 열고 거리가 스쳐가는 것을 내다본다. 뛰어내리는 것은 위험할 지도 모른다. 당신은 뒤에서 <<people_i>> 당신에게 다가오는 것을 흘낏 본다. 당신은 시간이 별로 없다.
<br><br>
<<link [[뛰어내린다|Bus Seat Rape Jump]]>><</link>>
<br>
<<if $submissive lte 500>>
<<link [[운전사를 주먹으로 친다|Bus Seat Rape Punch]]>><<crimeup 100>><</link>><<crime>>
<br>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
버스가 멈추고 <<group_un>> 당신을 문 쪽으로 밀어낸다. 그들은 당신을 밖으로 밀쳐내고 버스를 타고 멀어지며, 차창 너머로 당신을 조롱한다.
<<if $upperoff is 0 and $loweroff is 0 and $underloweroff is 0 and $underupperoff is 0>>
<<else>>
그들이 당신의 옷을 같이 가지고 갔다.
<</if>>
<<if $exposed gte 1>>
<<tearful>> 당신은 다른 사람에게 보여지기 전에 차 뒤에 숨는다.
<br><br>
<<else>>
<<tearful>> 당신은 당신이 어디에 있는지 알아내려 한다.
<br><br>
<</if>>
<<set $stealtextskip to 1>>
<<stealclothes>>
<<clotheson>>
<<endcombat>>
<<set $rng to random(1, 13)>>
<<switch $rng>>
<<case 1>>
<<set $bus to "nightingale">>
<<case 2>>
<<set $bus to "domus">>
<<case 3>>
<<set $bus to "elk">>
<<case 4>>
<<set $bus to "high">>
<<case 5>>
<<set $bus to "starfish">>
<<case 6>>
<<set $bus to "barb">>
<<case 7>>
<<set $bus to "connudatus">>
<<case 8>>
<<set $bus to "wolf">>
<<case 9>>
<<set $bus to "harvest">>
<<case 10>>
<<set $bus to "oxford">>
<<case 11>>
<<set $bus to "danube">>
<<case 12>>
<<set $bus to "mer">>
<<case 13>>
<<set $bus to "cliff">>
<</switch>>
<<destination>>
<</if>><<effects>>
당신은 버스에서 뛰어내린다. 당신은 잔디밭에 구르면서 착지한다. <<tearful>> 당신은 일어나려고 애쓴다.
<<set $pain += 60>>
<<clotheson>>
<<endcombat>>
<<set $rng to random(1, 13)>>
<<switch $rng>>
<<case 1>>
<<set $bus to "nightingale">>
<<case 2>>
<<set $bus to "domus">>
<<case 3>>
<<set $bus to "elk">>
<<case 4>>
<<set $bus to "high">>
<<case 5>>
<<set $bus to "starfish">>
<<case 6>>
<<set $bus to "barb">>
<<case 7>>
<<set $bus to "connudatus">>
<<case 8>>
<<set $bus to "wolf">>
<<case 9>>
<<set $bus to "harvest">>
<<case 10>>
<<set $bus to "oxford">>
<<case 11>>
<<set $bus to "danube">>
<<case 12>>
<<set $bus to "mer">>
<<case 13>>
<<set $bus to "cliff">>
<</switch>>
<<destination>><<effects>>
당신은 한 손으로 봉을 잡고 운전수의 턱에 주먹을 꽂아넣는다. <<He_nun>> 브레이크를 밟고, 버스는 도로를 이탈하여 정류장에 도착하기 전에 건물 모서리와 충돌한다. 충돌하는 순간의 충격이 모두를 바닥에서 구르게 만들었다. <<tearful>> 당신은 버스에서 탈출하고, 사람들의 눈에 보이지 않도록 잽싸게 모퉁이를 돌아 사라진다.
<<clotheson>>
<<endcombat>>
<<set $rng to random(1, 13)>>
<<switch $rng>>
<<case 1>>
<<set $bus to "nightingale">>
<<case 2>>
<<set $bus to "domus">>
<<case 3>>
<<set $bus to "elk">>
<<case 4>>
<<set $bus to "high">>
<<case 5>>
<<set $bus to "starfish">>
<<case 6>>
<<set $bus to "barb">>
<<case 7>>
<<set $bus to "connudatus">>
<<case 8>>
<<set $bus to "wolf">>
<<case 9>>
<<set $bus to "harvest">>
<<case 10>>
<<set $bus to "oxford">>
<<case 11>>
<<set $bus to "danube">>
<<case 12>>
<<set $bus to "mer">>
<<case 13>>
<<set $bus to "cliff">>
<</switch>>
<<destination>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<He_nun>> 더욱 대담해져서 남몰래 자위를 하기 시작한다.
<br>
<<enable_rescue>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<span id="next"><<link [[다음->Bus endure Alarm]]>><</link>></span><<nexttext>>
<<else>>
아무도 당신의 목소리를 듣고 도와주러 오지 않는다.
<<set $alarm to 0>>
버스에는 다른 사람들이 아무도 없다.
<<if $drugged gte 1>>약에 취한 상태로는, 당신의 비명소리는 별로 설득력 있게 들리지 않는다.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음->Bus endure Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->Bus endure Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음->Bus endure]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음->Bus endure Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->Bus endure Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음->Bus endure]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<He_ga>> 당신의 비명 소리에 여러 사람이 이쪽으로 고개를 돌리는 걸 알아채고, 덮치려던 걸 멈춘다. <<He_nun>> 다음 정류장에서 내리고, 당신은 곧 목적지에 도착했다. <<tearful>> 당신은 버스에서 내린다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destination5>><<effects>>
<<ejaculation>>
<<his_yi>> 목적지에 도착했을 때가 되자, <<He_nun>> 절정하다 말고 긴장한다. <<He_nun>> 황급히 내리고, 당신은 곧 목적지에 도착했다. <<tearful>> 당신은 버스에서 내린다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destination5>><<effects>>
당신의 목적지에 도착하자 <<He_ga>> 고통에 물러난다. <<tearful>> 당신은 기회를 놓치지 않고 쏜살같이 버스에서 튀어나간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destination5>><<effects>>
<<He_ga>> 당신의 비명 소리에 여러 사람이 이쪽으로 고개를 돌리는 걸 알아채고, 덮치려던 걸 멈춘다. <<He_nun>> 다음 정류장에서 내리고, 당신은 곧 목적지에 도착했다. <<tearful>> 당신은 버스에서 내린다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destination5>><<effects>>
<<ejaculation>>
당신을 공격한 이들은 자기 목적지에 도착했을 때 정신을 차리고 황급히 떠난다. 당신은 곧 목적지에 도착했다. <<tearful>> 당신은 버스에서 내린다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destination5>><<effects>>
당신의 목적지에 도착하자 <<He_ga>> 고통에 물러난다. <<tearful>> 당신은 기회를 놓치지 않고 쏜살같이 버스에서 튀어나간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destination5>>버스는 모퉁이를 도느라 느려진다. 당신은 들키지 않고 빠져나갈 기회를 잡았다.
<br><br>
<<starfishquick>><<effects>>
<<He_ga>> 당신의 비명 소리에 여러 사람이 이쪽으로 고개를 돌리는 걸 알아채고, 덮치려던 걸 멈춘다. <<He_nun>> 다음 정류장에서 내리고, 당신은 곧 목적지에 도착했다. <<tearful>> 당신은 버스에서 내린다.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $stress -= 1000>><<set $eventskip to 1>>
<<destination>><<effects>>
<<ejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<He_ga>> 마지막으로 당신의 얼굴을 때리고, 정액이 스며든 시트에 당신을 내버려둔 채로 떠난다.
<<violence 3>>
<br><br>
<<elseif $enemyanger gte 1>>
아무 말 없이, <<he_nun>> 일어나 정액이 스며든 시트에 당신을 내버려둔 채로 떠난다.
<br><br>
<<else>>
<<he_ga>> 미소지으며 당신의 뺨에 키스한다. "널 위한 선물이야." <<he_nun>> 일어나 정액이 스며든 시트에 당신을 내버려둔 채로 떠난다.
<br>
당신은 <<moneyGain 5>>를 얻었다.
<br><br>
<</if>>
당신은 곧 목적지에 도착했다. <<tearful>> 당신은 버스에서 내린다.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $stress -= 1000>><<set $eventskip to 1>>
<<destination>><<effects>>
당신의 목적지에 도착하자 <<He_ga>> 고통에 물러난다. <<tearful>> 당신은 기회를 놓치지 않고 쏜살같이 버스에서 튀어나간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $stress -= 1000>><<set $eventskip to 1>>
<<destination>>당신은 몸을 너무 혹사시켰다.
<br><br>
<<passout>>
<<set $safebus to 0>>
<<set $dangerbus to 0>>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>><<set $dangerbus to random(1, 2)>><</if>>
<<if $danger lt (9900 - $allure)>><<set $safebus to random(1, 2)>><</if>>
<<if $dangerbus eq 1>>
<<link [[깨어난다|Stripped Bus]]>><</link>>
<<elseif $dangerbus eq 2>>
<<link [[깨어난다|Molestation bus]]>>
<<set $molestationstart to 1>>
<</link>>
<</if>>
<<if $safebus eq 1>>
<<link [[깨어난다|Stranger rescue bus]]>><</link>>
<<elseif $safebus eq 2>>
<<ambulance>>
<</if>>
<<pass 1 hour>>
<<trauma 6>><<set $stress -= 2000>><<widget "buswait">>
<<add_link "<<busicon>><<link [[버스를 기다린다 (0:02)|Bus]]>><<pass 2>><</link>><br>">><<hideDisplay>>
<</widget>><<widget "passoutbus">>
/*ToDo: Pregnancy, remove $pregnancyTesting to properly enable*/
<<if $sexStats.vagina.pregnancy.waterBreaking is true and $pregnancyTesting>>
<<pregnancyWatersBrokenPassout "bus">>
<<else>>
<<link [[모든 게 깜깜해진다...->Passout bus]]>><</link>>
<</if>>
<</widget>><<widget "destination">>
<<switch $bus>>
<<case "nightingale">>
<<nightingalequick>>
<<case "domus">>
<<domusquick>>
<<case "elk">>
<<elkquick>>
<<case "high">>
<<highquick>>
<<case "starfish">>
<<starfishquick>>
<<case "barb">>
<<barbquick>>
<<case "connudatus">>
<<connudatusquick>>
<<case "wolf">>
<<wolfquick>>
<<case "harvest">>
<<harvestquick>>
<<case "oxford">>
<<oxfordquick>>
<<case "danube">>
<<danubequick>>
<<case "mer">>
<<merquick>>
<<case "cliff">>
<<cliffquick>>
<<case "industrial">>
<<industrialquick>>
<<case "residential">>
<<residentialquick>>
<<case "commercial">>
<<commercialquick>>
<<case "park">>
<<parkquick>>
<<case "industrialdrain">>
<<industrialdrainquick>>
<<case "residentialdrain">>
<<residentialdrainquick>>
<<case "commercialdrain">>
<<commercialdrainquick>>
<<case "seabeach">>
<<seabeachquick>>
<<case "searocks">>
<<searocksquick>>
<<case "seadocks">>
<<seadocksquick>>
<<case "seacliffs">>
<<seacliffsquick>>
<<case "drainexit">>
<<drainexitquick>>
<<case "sea">>
<<seamovequick>>
<</switch>>
<br><br>
<</widget>>
<<widget "destination5">>
<<switch $bus>>
<<case "nightingale">>
<<nightingale>>
<<case "domus">>
<<domus>>
<<case "elk">>
<<elk>>
<<case "high">>
<<high>>
<<case "starfish">>
<<starfish>>
<<case "barb">>
<<barb>>
<<case "connudatus">>
<<connudatus>>
<<case "wolf">>
<<wolf>>
<<case "harvest">>
<<harvest>>
<<case "oxford">>
<<oxford>>
<<case "danube">>
<<danube>>
<<case "mer">>
<<mer>>
<<case "cliff">>
<<cliff>>
<<case "industrial">>
<<industrial>>
<<case "residential">>
<<residential>>
<<case "commercial">>
<<commercial>>
<<case "park">>
<<park>>
<<case "industrialdrain">>
<<industrialdrain>>
<<case "residentialdrain">>
<<residentialdrain>>
<<case "commercialdrain">>
<<commercialdrain>>
<<case "seabeach">>
<<seabeach>>
<<case "searocks">>
<<searocks>>
<<case "seadocks">>
<<seadocks>>
<<case "seacliffs">>
<<seacliffs>>
<<case "drainexit">>
<<drainexit>>
<<case "sea">>
<<seamove>>
<</switch>>
<br><br>
<<displayLinks>>
<</widget>>
<<widget "destinationeventend">>
<<switch $bus>>
<<case "nightingale">>
<<nightingaleeventend>>
<<case "domus">>
<<domuseventend>>
<<case "elk">>
<<elkeventend>>
<<case "high">>
<<higheventend>>
<<case "starfish">>
<<starfisheventend>>
<<case "barb">>
<<barbeventend>>
<<case "connudatus">>
<<connudatuseventend>>
<<case "wolf">>
<<wolfeventend>>
<<case "harvest">>
<<harvesteventend>>
<<case "oxford">>
<<oxfordeventend>>
<<case "danube">>
<<danubeeventend>>
<<case "mer">>
<<mereventend>>
<<case "cliff">>
<<cliffeventend>>
<<case "industrial">>
<<industrialeventend>>
<<case "residential">>
<<residentialeventend>>
<<case "commercial">>
<<commercialeventend>>
<<case "park">>
<<parkeventend>>
<<case "industrialdrain">>
<<industrialdraineventend>>
<<case "residentialdrain">>
<<residentialdraineventend>>
<<case "commercialdrain">>
<<commercialdraineventend>>
<<case "seabeach">>
<<seabeacheventend>>
<<case "searocks">>
<<searockseventend>>
<<case "seadocks">>
<<seadockseventend>>
<<case "seacliffs">>
<<seacliffseventend>>
<<case "drainexit">>
<<drainexiteventend>>
<<case "sea">>
<<seamoveeventend>>
<<default>>
<<domuseventend>>
<</switch>>
<br><br>
<</widget>><<set $outside to 0>><<set $location to "town">><<effects>>
당신은 버스 터미널에 있다.
<<if $daystate is "day">>
대부분의 차량들이 사용중이라, 본 건물은 거의 비어 있다.
<<elseif $daystate is "night">>
건물은 주차된 차량들로 가득하다.
<<else>>
대부분의 차량들이 사용중이라, 본 건물은 거의 비어 있다.
<</if>>
<br><br>
<<if $smuggler_location is "bus" and $smuggler_timer is 0 and $daystate is "night" and $hour gte 18>>
<<smugglerdifficultytext>>
<</if>>
<<if $stress gte $stressmax>>
<<passoutstreet>>
<<else>>
<<if $exposed gte 1>>
<<exhibitionismbuilding>>
<<if $daystate is "night">>
<<set $danger to random(1, 10000)>><<set $dangerindustrial to 0>>
<<if $danger gte (9900 - ($allure)) and $eventskip is 0>>
<<set $dangerindustrial to random(1, 100)>>
<<if $dangerindustrial gte 1>>
<<busstationex1>>
<</if>>
<<else>>
<<if $smuggler_location is "bus" and $smuggler_timer is 0 and $hour gte 18>>
<<smugglerdifficultyactions>>
<</if>>
<br>
<<link [[하베스트 가 (0:02)->Bus Station Front Door]]>><<pass 2>><</link>>
<br>
<<link [[뒷문으로 나간다 (0:02)|Industrial alleyways]]>><<pass 2>><</link>>
<br><br>
<</if>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerindustrial to 0>>
<<if $danger gte (9900 - ($allure * 2)) and $eventskip is 0>>
<<set $dangerindustrial to random(1, 100)>>
<<if $dangerindustrial gte 1>>
<<busstationex1>>
<</if>>
<<else>>
<<link [[뒷문으로 나간다 (0:02)|Bus Station Back Door]]>><<pass 2>><</link>>
<br><br>
<</if>>
<</if>>
<<else>>
<<if $daystate is "night">>
<<if $smuggler_location is "bus" and $smuggler_timer is 0>>
<<smugglerdifficultyactions>>
<</if>>
<br>
<<link [[하베스트 가 (0:02)->Bus Station Front Door]]>><<pass 2>><</link>>
<br>
<<link [[뒷문으로 나간다 (0:02)|Bus Station Back Door]]>><<pass 2>><</link>>
<br><br>
<<else>>
<<link [[하베스트 가 (0:02)->Harvest Street]]>><<pass 2>><</link>>
<br>
<<link [[뒷문으로 나간다 (0:02)|Bus Station Back Door]]>><<pass 2>><</link>>
<br><br>
<</if>>
<<if $cheatdisable is "f">>
밴 한 대가 귀퉁이에 주차되어 있다. 밴의 문은 열려 있고 시동도 걸려 있지만, 주변에는 아무도 보이지 않는다.
<br><br>
<<link [[밴을 살펴본다|Bus Station Livestock]]>><</link>><<if $statdisable is "f">> | <span class="red">위험</span><</if>> | <i>치트 옵션. 레미의 농장 배드엔드로 이어진다.</i>
<br><br>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>><<effects>>
<<generate1>><<person1>>
당신은 밴에 다가가, 안쪽을 살펴본다. 다급한 발걸음 소리만이 당신이 들을 수 있는 경고의 전부였다. 팔 한 쌍이 당신을 앞으로 밀친다.
<br><br>
당신은 밴 바닥에 나동그라진다. 당신이 고개를 돌리자 <<person_i>> 문을 쾅 닫는 모습이 딱 보인다.
<br><br>
당신은 문을 열려고 해 보지만, 문은 잠겨 있다. 주변을 둘러봐도, 다른 탈출구는 없어 보인다. 밴이 덜컹이며 움직이기 시작한다.
<br><br>
<<link [[다음|Street Van Journey]]>><</link>>
<br>
/*
당신은 밴에 다가간다. 하얀색 드레스를 입은 소녀가 엔진을 수리하고 있다. 당신이 다가오자 그녀는 당신을 올려다보고, 그녀의 눈앞을 가리는 긴 갈색 머리카락을 넘긴다.
<br><br>
"안녕." 그녀가 말한다. "소 감옥으로 가는 데 이 낡은 걸 탈 필요는 없어졌어. 이젠 거기로 가는 방법이 많아서, 이건 다른 용도로 바꾸는 중이야. 다른 새로운 지역이 나오면 그때 돌아와 봐. 그러면 거기로 데려다 줄 지도 모르니까."
<br><br>
주름진 검은 옷을 입고 키가 큰 금발 소녀가 보닛 주변으로 가서 타이어 하나를 면도날로 긋는다. 다른 소녀는 어리벙벙한 표정을 짓는다.
<br><br>
<<link [[떠난다|Bus Station]]>><<endevent>><</link>>
<br>
*/<<set $outside to 0>><<effects>><<set $lock to 100>>
<<if currentSkillValue('skulduggery') gte $lock>>
<span class="green">이 자물쇠는 아주 따기 쉬워 보인다.</span>
<br><br>
<<link [[자물쇠를 딴다 (0:10)|Harvest Street]]>><<pass 10>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">이 자물쇠는 당신의 자물쇠따기 능력 바깥의 물건이다.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[떠난다|Bus Station]]>><</link>>
<br><<set $outside to 0>><<effects>><<set $lock to 0>>
<<if currentSkillValue('skulduggery') gte $lock>>
<span class="green">이 자물쇠는 아주 따기 쉬워 보인다.</span>
<br><br>
<<link [[자물쇠를 딴다 (0:10)|Industrial alleyways]]>><<pass 10>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">이 자물쇠는 당신의 자물쇠따기 능력 바깥의 물건이다.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[떠난다|Bus Station]]>><</link>>
<br><<set $outside to 0>><<effects>><<set $lock to 100>>
<<if currentSkillValue('skulduggery') gte $lock>>
<span class="green">이 자물쇠는 아주 따기 쉬워 보인다.</span>
<br><br>
<<link [[자물쇠를 딴다 (0:10)|Bus Station]]>><<pass 10>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">이 자물쇠는 당신의 자물쇠따기 능력 바깥의 물건이다.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[떠난다|Harvest Street]]>><</link>>
<br><<set $outside to 0>><<effects>><<set $lock to 0>>
<<if currentSkillValue('skulduggery') gte $lock>>
<span class="green">이 자물쇠는 아주 따기 쉬워 보인다.</span>
<br><br>
<<link [[자물쇠를 딴다 (0:10)|Bus Station]]>><<pass 10>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">이 자물쇠는 당신의 자물쇠따기 능력 바깥의 물건이다.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[떠난다|Industrial alleyways]]>><</link>>
<br><<widget "busstationex1">>
<<generate1>><<generate2>>
<<person1>>당신이 주차되어 있는 버스 뒤에 웅크려 있자, 뒤에서 누군가가 접근한다!
<br><br>
<<link [[다음|Molestation Bus Station]]>><<set $molestationstart to 1>><</link>>
<</widget>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
아무도 당신을 도우러 오지 않는다.
<<set $alarm to 0>>
<<if $drugged gte 1>>약에 취한 상태로는, 당신의 비명소리는 별로 설득력 있게 들리지 않는다.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음->Bus Station Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->Bus Station Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음->Molestation Bus Station]]>><</link>></span><<nexttext>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음->Bus Station Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->Bus Station Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음->Molestation Bus Station]]>><</link>></span><<nexttext>>
<</if>><<ejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
그들은 마지막으로 당신의 얼굴을 한 대 때리고, 땅바닥에 당신을 내버려둔 채로 떠난다.
<<violence 3>>
<br><br>
<<elseif $enemyanger gte 1>>
아무 말 없이, 그들은 땅바닥에 당신을 내버려둔 채로 떠난다.
<br><br>
<<else>>
<<person_i>> 미소지으며 당신의 뺨에 키스한다. "이건 널 위한 선물이야." 그들은 일어나 땅바닥에 당신을 내버려둔 채로 떠난다.
<br>
당신은 <<moneyGain 5>>를 얻었다.
<br><br>
<</if>>
<<underlowersteal>>
<<tearful>> 당신은 두 발로 일어선다.
<<clotheson>>
<<endcombat>>
<<set $eventskip to 1>>
<<link [[다음|Bus Station]]>><</link>><<effects>>
<<He_ga>> 고통에 몸을 움츠리자, 당신에게 도망칠 기회가 생긴다. <<tearful>> 당신은 기회를 놓치지 않고 운 좋게도 열려 있던 뒷문으로 쏜살같이 튀어나간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<industrialeventend>><<set $outside to 0>><<set $location to "cafe">><<effects>>
당신은 주방으로 들어가 앞치마를 두른다. 샘이 간단하게 설명을 해준다.
"여기서는 크림 빵이 제일 잘 나가." <<hePost "이">> 말한다. "비밀은 재료에 들어있으니까, 너무 부담 느끼진 말고."
<<HePost "은">> 홀 쪽에서 뭔가 부서지는 소리가 들려오자, 당신을 내버려두고 밖으로 달려나간다.
<br><br>
당신은 빵 재고를 채워넣는 일을 한다. 시간에 맞춰서 끝낼 수 있었다.
<br><br>
<<endevent>>
<<pass 60>>
<<link [[다음|Chef Help 2]]>><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<generate1>><<person1>>
"이런 건 용납할 수 없어." 홀에서 누군가 소리친다. "셰프를 봐야겠어." <<personPost "이">> 불쑥 주방에 들어오더니 당신을 노려본다.
<br><br>
"이딴 똥찌그레기를 크림 빵이라고 한단 말이야?" <<hePost "이">> 빵을 당신에게 내던지며 말한다.
"이미 충분히 기다렸어. 당장 새로 하나를 만들어줘. 이번에는 제대로 만들어줘야 할 거야."
<br><br>
<<HePost "은">> 왔던 길로 다시 뛰쳐나간다.
<br><br>
"미안." 샘이 잠시 뒤 들어오며 말한다. "항상 저러거든. 그냥 크림 좀 많이 넣어서 새로 하나 만들어줘. 보통 그러면 넘어가주니까 말이야."
<br><br>
샘은 당신이 일을 할 수 있게 나가준다.
<br><br>
<<link [[크림에 체액을 추가한다|Chef Help Masturbation]]>><<set $masturbationstart to 1>><</link>>
<br>
<<link [[평범한 크림으로 빵을 만든다|Chef Regular Bun]]>><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
당신은 빠르게 새 빵을 하나 준비한 뒤, 크림을 추가로 안에 집어넣는다. 샘이 곧 다가와 빵을 가져가고, 몇 분 뒤에 돌아온다.
"내가 <<him_ul>> 봐왔던 그대로 <<He_ga>> 만족하더라. 미안해."
<br><br>
<<endevent>>
<<npc Sam>>
<<HePost "은">> 벽에 걸린 시계를 쳐다본다. "곧 셰프가 돌아올 거야. 도와줘서 고마워. 덕분에 살았어. 네 몫은 여깄어."
<<HePost "은">> <<moneyGain 10>>를 건네준다.
<br><br>
<<endevent>>
<<link [[다음|Ocean Breeze]]>><</link>>
<br><<effects>>
<<if $masturbationstart is 1>>
<<set $masturbationstart to 0>>
<<set $masturbationstat += 1>>
<<masturbationstart>>
<<set $timer to 40>>
<<set $masturbation_bowl to 1>>
<<set $mouth to "disabled">>
<</if>>
<<masturbationeffects>>
<<masturbationactions>>
<<masturbationbowl>>
<br><br>
<<if $timer lte 1>>
<<link [[계속한다|Chef Help Masturbation Finish]]>><</link>><<nexttext>>
<br><br>
<<link [[그만한다|Chef Help Masturbation Finish]]>><<set $finish to 1>><</link>>
<br>
<<elseif $masturbation_fluid gte 30>>
<<link [[계속한다|Chef Help Masturbation Finish]]>><</link>><<nexttext>>
<br><br>
<<link [[그만한다|Chef Help Masturbation Finish]]>><<set $finish to 1>><</link>>
<br>
<<else>>
<<link [[계속한다|Chef Help Masturbation]]>><</link>><<nexttext>>
<br><br>
<<link [[그만한다|Chef Help Masturbation Finish]]>><<set $finish to 1>><</link>>
<br>
<</if>><<effects>>
<<endmasturbation>>
<<endcombat>>
<<clothesontowel>>
<<npc Sam>><<person1>>
<<if $masturbation_fluid gte 30>>
당신은 재료를 섞은 것에 체액을 추가한 뒤, 새롭게 크림을 만들어낸다.
<br><br>
곧 샘이 나타난다. 당신은 <<hePost "이">> 무례한 손님에게 빵을 가져가는 동안 최대한 무표정한 얼굴을 유지하고자 한다.
<br><br>
카페 홀에서 누군가의 외침이 들려온다. 화가 난 고함소리보다는 흥분한 소리에 더 가깝다. 문을 통해 바깥을 내다보자, 테이블 주변에 사람들이 몰려든 것이 보인다.
<br><br>
<<link [[다음|Chef Help 3]]>><</link>>
<br>
<<elseif $finish is 1>>
당신은 자위를 멈춘다. 그러고는 특별한 재료 없이 빵을 만든다.
<br><br>
샘이 다가와 빵을 가져가고, 몇 분 뒤에 돌아온다. "고객도 만족했어." <<hePost "이">> 말한다. "미안해."
<br><br>
<<HePost "은">> 벽에 걸린 시계를 쳐다본다.
"곧 셰프가 돌아올 거야. 도와줘서 고마워. 덕분에 살았어. 네 몫은 여깄어." <<HePost "은">> <<moneyGain 10>>를 건네준다.
<br><br>
<<endevent>>
<<link [[다음|Ocean Breeze]]>><</link>>
<br>
<<else>>
누군가 다가오는 소리가 들린다. 당신은 재빠르게 옷을 입은 뒤 특별한 재료 없이 빵을 만든다.
<br><br>
샘이 다가와 빵을 가져가고, 몇 분 뒤에 돌아온다. "고객도 만족했어." <<hePost "이">> 말한다. "미안해."
<br><br>
<<HePost "은">> 벽에 걸린 시계를 쳐다본다.
"곧 셰프가 돌아올 거야. 도와줘서 고마워. 덕분에 살았어. 네 몫은 여깄어." <<HePost "은">> <<moneyGain 10>>를 건네준다.
<br><br>
<<endevent>>
<<link [[다음|Ocean Breeze]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<generate2>><<generate3>><<generate4>><<generate5>><<generate6>>
<<person2>>"이거 한 번 먹어봐야 해." <<personPost "이">> 소리치며, <<person3>><<personPost>>에게 크림을 한 숟가락 떠서 건네준다.
<span class="lewd">당신이 만든 크림이다.</span> <<personPost "은">> 숟가락을 코 앞으로 가져가, 냄새를 맡더니, 끝부분을 살짝 핥는다.
<br><br>
곧바로 의심스러워 하던 표정이 경악으로 바뀐다. <<HePost "은">> 남은 크림을 전부 입 안에 쑤셔넣는다. "엄청 맛있는데!" <<hePost "이">> 말한다. "더 먹고 싶은걸."
<br><br>
"잠깐." <<person4>><<personPost "이">> 끼어든다. "난 아직 맛도 못 봤어."
<br><br>
<<person1>>
샘이 당신을 보고는 활짝 웃으며 다가온다. "손님이 저 정도로 만족스러워 하는 건 처음 봐." <<hePost "이">> 말한다.
"네가 어떻게 한 건지 모르겠네. 요리 재능을 살려서 더 정규적으로 일해보는 건 어때? 시간당 £10에, 빵이 팔릴 때마다 약간 더 떼서 줄게.".
<br><br>
<<link [[받아들인다|Chef Help Accept]]>><</link>>
<br>
<<link [[거절한다|Chef Help Refuse]]>><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<set $chef_state to 1>><<set $chef_sus to 0>><<set $bun_value to 5000>><<set $bun_cut to 0.2>>
당신은 고개를 끄덕인다. 샘은 신이 나서 손바닥을 마주친다.
"환상적이야! 가게가 열려있는 동안은 원할 때마다 와서 일하면 돼. 다른 일들이랑 조정해서 시간을 맞춰야 할 테니까 말이야.
필요한 재료는 뭐든지 제공할게. 어쩌면 이게 더 큰 일의 시작일지도 몰라."
<br><br>
<<HePost "은">> 자리를 뜨려고 몸을 돌렸다가, 뭔가를 떠올리고는 발걸음을 멈춘다. "까먹을 뻔했네. 오늘 네 일은 이걸로 끝이야. 네 수당은 여깄어." <<HePost "은">> <<moneyGain 10>>를 건넨다.
<br><br>
<<endevent>>
<<link [[다음|Ocean Breeze]]>><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<set $chef_state to 0>>
당신은 고개를 내젓는다. <<HePost "은">> 금새 풀이 죽는다. "제안은 여전히 유효해. 생각이 바뀌면 좋겠네. 다들 저렇게 맛있는 건 한 번쯤 먹어볼 수 있어야 하니까 말이야."
<br><br>
<<HePost "은">> 자리를 뜨려고 몸을 돌렸다가, 뭔가를 떠올리고는 발걸음을 멈춘다. "까먹을 뻔했네. 오늘 네 일은 이걸로 끝이야. 네 수당은 여깄어." <<HePost "은">> <<moneyGain 10>>를 건넨다.
<br><br>
<<endevent>>
<<link [[다음|Ocean Breeze]]>><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<set $chef_state to 1>><<set $chef_sus to 0>><<set $bun_value to 5000>><<set $bun_cut to 0.2>>
<<npc Sam>><<person1>>당신은 샘에게 다가간다. "다시 생각을 좀 해봤어?" <<hePost "은">> 약간 기대감에 찬 상태로 묻는다. 당신은 고개를 끄덕인다.
<<He_nun>> 신이 나서 손바닥을 마주친다.
"환상적이야! 가게가 열려있는 동안은 원할 때마다 와서 일하면 돼. 다른 일들이랑 조정해서 시간을 맞춰야 할 테니까 말이야. 필요한 재료는 뭐든지 제공할게.
어쩌면 이게 더 큰 일의 시작일지도 몰라."
<br><br>
<<endevent>>
<<link [[다음|Ocean Breeze]]>><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
당신은 주방에 들어간다. 오션 브리즈의 명물인 크림 빵을 만들 준비가 되었다.
<br><br>
<<link [[체액으로 크림을 만든다|Chef Work 2]]>><<set $chef_job to "special">><</link>>
<br>
<<link [[평범한 크림을 만든다|Chef Work 2]]>><<set $chef_job to "regular">><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
당신은 그릇에다가 재료들을 섞은 뒤, 만들어진 도우를 치댄다.
<br><br>
<<eventschef>><<set $outside to 0>><<set $location to "cafe">><<effects>>
당신은 탁자 아래로 손을 뻗어, <<personPost "을">> 끌어낸다.
<<if $rng gte 51>>
처음 보는 사람이다. <<HePost "은">> 두려움에 찬 시선을 보내온다.
<br><br>
<<link [[그냥 보내준다|Chef Thief Let]]>><<famegood 1>><</link>>
<br>
<<link [[빵을 돌려받는다|Chef Thief Take]]>><</link>>
<br>
<<if $money gte 5000>>
<<link [[빵을 사준다 (£50)|Chef Thief Buy]]>><<set $money -= 5000>><<trauma -6>><<famegood 2>><</link>><<ltrauma>>
<br>
<</if>>
<<else>>
고아원에서 본 녀석이다. <<HePost "은">> 처음에는 두려움에 떠나, 당신을 알아보자 표정이 풀어진다.
<br><br>
<<link [[그냥 보내준다|Chef Thief Let]]>><<hope 1>><<famegood 1>><</link>><<ghope>>
<br>
<<link [[빵을 돌려받는다|Chef Thief Take]]>><<hope -1>><</link>><<lhope>>
<br>
<<if $money gte 5000>>
<<link [[빵을 사준다 (£50)|Chef Thief Buy]]>><<hope 1>><<set $money -= 5000>><<trauma -6>><<famegood 2>><</link>><<ghope>><<ltrauma>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "cafe">><<effects>>
당신은 <<hisPost "의">> 팔을 놔준다. <<HePost "은">> 고마움에 찬 시선을 보내고는 뒷문으로 사라진다.
<br><br>
<<endevent>>
<<chefwork>><<set $outside to 0>><<set $location to "cafe">><<effects>>
당신은 <<hisPost "의">> 손에서 빵을 낚아채서 탁자 위에 돌려놓는다.
<br><br>
<<personPost "은">> 허둥지둥 뒷문으로 나간다.
<br><br>
<<endevent>>
<<chefwork>><<set $outside to 0>><<set $location to "cafe">><<effects>>
당신은 <<hisPost "의">> 팔을 놔준다. <<HePost "은">> 고마움에 찬 시선을 보내고는 뒷문으로 사라진다.
<br><br>
당신은 <<he>> 대신에 빵 값을 금전 등록기에 넣고는 다시 일을 시작한다.
<br><br>
<<endevent>>
<<chefwork>><<set $outside to 0>><<set $location to "cafe">><<effects>>
곧 들어왔던 길로 다시 도망치는 소리가 들려온다.
<br><br>
<<endevent>>
<<chefwork>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<if $NPCName[$NPCNameList.indexOf("Sam")].love gte -10>><<enable_rescue>><<else>><</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<if $alarm is 1 and $rescue isnot 1>>
"그 안에서 소란 좀 떨지마." 문 밖에서 샘이 말한다.
<</if>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[다음|Chef Work Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Chef Work Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[다음|Chef Work Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Chef Work Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"쉬는 시간은 끝났어." <<hePost "이">> 말한다. <<HePost "은">> 왔던 길로 다시 나간다.
<br><br>
<<tearful>> 당신은 요리를 계속한다.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
"씨발." <<personPost "은">> 간신히 욕지기를 내뱉고는, 옆의 벽을 붙잡아 서서는 들어왔던 길로 비틀거리며 나간다.
<br><br>
<<tearful>> 당신은 요리를 계속한다.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<else>>
<<set $rescued += 1>>
샘이 들어온다. <<personPost "은">> 당신에게서 떨어진다. "저 녀석이 하자고 한 거야." <<hePost "이">> 거짓말을 한다. "이제 가야겠어." <<HePost "은">> 들어왔던 길로 나간다.
<br><br>
샘은 당신에게 의혹이 담긴 시선을 보내고는 다시 홀로 나간다.
<<npcincr Sam love -1>><<llove>>
<br><br>
<<tearful>> 당신은 요리를 계속한다.
<br><br>
<<clothesontowel>>
<<endcombat>>
<</if>>
<<chefwork>><<effects>>
<<if $masturbationstart is 1>>
<<set $masturbationstart to 0>>
<<set $masturbationstat += 1>>
<<masturbationstart>>
<<set $timer to 60>>
<<set $masturbation_bowl to 1>>
<<set $mouth to "disabled">>
주방에 홀로 있는 것이 확실해지자, 당신은 앞에다가 그릇을 하나 놓는다.
<br><br>
<</if>>
<<masturbationeffects>>
<<masturbationactions>>
<<if $timer gte 50>>
<span class="teal">샘은 바쁘다.</span>
<<elseif $timer gte 40>>
<span class="lblue">샘은 바쁘다.</span>
<<elseif $timer gte 30>>
<span class="blue">샘은 조만간 당신을 확인하러 올 것이다.</span>
<<elseif $timer gte 20>>
<span class="purple">문 근처에서 샘이 대화를 나누는 소리가 들려온다.</span>
<<else>>
<span class="pink">샘은 문 바로 앞에 있다!</span>
<</if>>
<br>
<<masturbationbowl>>
<br><br>
<<if $timer lte 10>>
<<link [[계속한다|Chef Work Masturbation Finish]]>><</link>><<nexttext>>
<br><br>
<<else>>
<<link [[계속한다|Chef Work Masturbation]]>><</link>><<nexttext>>
<br><br>
<</if>>
<<if $corruptionMasturbation isnot true and random(0,3) gt $orgasmcurrent and $corruption_slime gt ($willpower / 10)>>
<<link [[멈춘다|$passage]]>><<set $corruptionMasturbation to true>><</link>>
<<elseif $corruptionMasturbation isnot true>>
<<link [[멈춘다|Chef Work Masturbation Finish]]>><<set $finish to 1>><</link>>
<<else>>
귓속의 슬라임이 허가하지 않아 멈출 수 없다.
<</if>><<effects>>
<<set _temp_timer to $timer>>
<<endmasturbation>>
<<endcombat>>
<<clothesontowel>>
<<if !$chef_event>>
<<set $chef_event to 20>>
<<else>>
<<set $chef_event += 20>>
<</if>>
<<npc Sam>><<person1>>
<<if $masturbation_fluid gte 30>>
<<if _temp_timer lte 10>>
샘이 불쑥 문을 열고 들어온다. 당신은 가까스로 제 시간에 옷을 입은 상태다. <<HePost "이">> 얼굴을 찌푸린다. "그냥 확인차 들렀어." <<hePost "이">> 말한다.
<br><br>
당신은 모든 것이 통제 하에 있다고 장담하고, <<hePost "은">> 고개를 끄덕인다. <<HePost "은">> 다시 홀로 돌아가나, 이번에는 주방 문을 연 채로 고정시켜 놓는다.
<<gsuspicion>><<set $chef_sus += 5>>
<br><br>
<</if>>
<<set _buns_sold to Math.floor(($masturbation_fluid / 30))>>
당신은 재료를 섞은 것에 체액을 첨가한 뒤, 새로 크림을 만들어낸다. <<trNumber _buns_sold>> 개의 빵을 만들 수 있을 것이다.
<br><br>
크림을 막 넣은 뒤에, 샘이 그 냄새에 이끌려 다가온다. <<HePost "은">> 빵 위로 몸을 숙이고는, 눈을 감고 냄새를 맡는다.
<<if _buns_sold gte 30>>
"훌륭해." <<hePost "이">> 눈 앞에 놓인 빵의 산을 경외심이 담긴 눈길로 바라보며 말한다. "이 정도면 사람들의 요구를 충족시킬 수 있겠어. 잘 했어!"
<<elseif _buns_sold gte 20>>
"훌륭해." <<hePost "이">> 입술을 핥으며 말한다. "정말 열심히 일해줬구나. 손님들이 기뻐할 거야."
<<elseif _buns_sold gte 10>>
"훌륭해." <<hePost "이">> 입술을 핥으며 말한다. "잘 했어. 손님들이 기뻐할 거야."
<<elseif _buns_sold gte 4>>
"훌륭해." <<hePost "이">> 입술을 핥으며 말한다. "꽤 만들었구나. 손님들이 기뻐할 거야."
<<elseif _buns_sold gte 3>>
"훌륭해." <<hePost "이">> 입술을 핥으며 말한다. "세 명의 손님이 기뻐할 수 있겠구나."
<<elseif _buns_sold gte 2>>
"훌륭해." <<hePost "이">> 입술을 핥으며 말한다. "두 개밖에 없어서 안타깝구나. 손님들은 더 많이 먹고 싶어할 거야."
<<else>>
"훌륭해." <<hePost "이">> 말한다. "하나밖에 없어서 아쉽네. 싸움이라도 일어나지 않으면 좋으련만!"
<</if>>
<br><br>
<<HePost "은">> 홀 쪽으로 빵을 갖고 간다. <<HePost "이">> 나타나자 누군가 환호성을 내지르는 소리가 들려온다.
<br><br>
<<sellbuns>>
<<else>>
<<if _temp_timer lte 10>>
샘이 불쑥 문을 열고 들어온다. 당신은 가까스로 제 시간에 옷을 입은 상태다. <<HePost "이">> 얼굴을 찌푸린다. "그냥 확인차 들렀어." <<hePost "이">> 말한다.
<br><br>
당신은 모든 것이 통제 하에 있다고 장담하고, <<hePost "은">> 고개를 끄덕인다. <<HePost "은">> 다시 홀로 돌아가나, 이번에는 주방 문을 연 채로 고정시켜 놓는다.
<<gsuspicion>><<set $chef_sus += 5>>
<br><br>
<</if>>
당신은 샘의 레시피를 이용하여, 특별한 재료 없이 빵을 만든다. <<print either("웨이터", "웨이트리스")>>가 들어와 갓 구운 빵들을 들고 나간다.
<br><br>
청소를 하고 있자니 샘이 주방에 들어온다.
"오늘은 빵이 그닥 잘 팔리지 않았어." <<hePost "이">> 기죽은 모습으로 말한다. "네가 잘 만들었을 때의 그 냄새가 안 나더라고. 재촉하고 싶은 건 아니지만, 이것보다 더 잘 할 수 있다는 건 너도 알잖아."
<br><br>
"그래도." <<hePost "이">> 말을 이어나간다. "일은 열심히 했으니까." <<HePost "은">> <<moneyGain 10>>를 건네준다.
<br><br>
<</if>>
<<pass 50>>
<<endevent>>
<<link [[다음|Ocean Breeze]]>><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<npc Sam>><<person1>>
<<pass 60>>
당신은 샘의 레시피를 이용하여 크림을 만든다. <<print either("웨이터", "웨이트리스")>>가 들어와 갓 구운 빵들을 들고 나간다.
<br><br>
청소를 하고 있자니 샘이 주방에 들어온다.
"오늘은 빵이 그닥 잘 팔리지 않았어." <<hePost "이">> 기죽은 모습으로 말한다. "네가 잘 만들었을 때의 그 냄새가 안 나더라고. 재촉하고 싶은 건 아니지만, 이것보다 더 잘 할 수 있다는 건 너도 알잖아."
<br><br>
"그래도." <<hePost "이">> 말을 이어나간다. "일은 열심히 했으니까." <<HePost "은">> <<moneyGain 10>>를 건네준다.
<br><br>
<<endevent>>
<<link [[다음|Ocean Breeze]]>><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<npc Sam>><<person1>>
당신은 샘에게 다가간다. <<HePost "은">> 테이블을 닦고 있다. 당신을 보자 <<hePost "이">> 미소짓는다. "내 제안에 대해서는 생각 해봤어?" <<hePost "이">> 묻는다.
<br><br>
<<set $chef_state to 4>>
<<if $submissive gte 1150>>
당신은 고개를 끄덕인다. "그런 제안을 해주셔서 정말 감사드려요." 당신이 말한다. "기꺼이 도와드릴게요."
<<elseif $submissive lte 850>>
당신은 고개를 끄덕인다. "그 사진사가 변태가 아니라면야." 당신이 말한다. "할게요."
<<else>>
당신은 고개를 끄덕인다. "할게요." 당신이 말한다.
<</if>>
<br><br>
샘은 <<his_yi>> 손뼉을 친다. "정말 고마워." <<hePost "이">> 말한다. "시기적절하게 와주기도 했고. 방금 그 사진사가 주소를 전해줬거든."
<<HePost "은">> 당신에게 종이 한 장을 건네준다.
"<span class="gold">나이팅게일 가</span>에 스튜디오가 있다더라. 준비가 된다면 그쪽으로 가서, 카페에서 왔다고 말하면 될 거야."
<br><br>
샘은 콧노래를 부르며 다시 일을 계속한다.
<br><br>
<<endevent>>
<<link [[다음|Ocean Breeze]]>><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<set $chef_state to 9>>
<<npc Sam>><<person1>>
당신은 오션 브리즈에 들어간다. 샘이 다가와서는 당신의 손을 붙잡는다. "준비 됐니?" <<hePost "이">> 묻는다. 당신은 고개를 끄덕인다.
<br><br>
"준비는 내가 여기서 할게." <<hePost "이">> 말한다. "다른 곳에는 신경쓰지 말고. 입장할 때 제대로 하고 말이야." <<HePost "은">> 손짓으로
<<endevent>><<generatey1>><<generate2>><<person1>>
<<person>><<if $pronoun is "m">>을<<else>>를<</if>> 부른다. 고아원에서 본 아이다. "근처에서 네가 기다릴 수 있을만한 장소를 준비해뒀어. 여기 내 새 직원이 안내해줄 거야."
<br><br>
당신은 <<person>><<if $pronoun is "m">>을<<else>>를<</if>> 따라 뒤쪽으로 나가, 길을 건넌다. <<HePost "은">> 거주구 외곽의 낡은 집으로 데려다준다.
<br><br>
<<link [[다음|Chef Opening 2]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
안에 들어가자 <<hePost "이">> 당신을 쳐다본다. "오늘 밤에는 중요한 사람들이 굉장히 많이 올 거야." <<hePost "이">> 말한다. "도시 밖에서 온 사람들 말이야."
<<HePost "은">> 마치 누군가 보는 걸 두려워하듯 주변을 둘러본다. "그 사람들한테 베일리에 대해 알려야 해. 고아원에 대해서도 말이야. 이런 기회가 또 올 것 같지는 않아."
<br><br>
<<HePost "은">> 제 발을 내려다본다. "미안." <<hePost "이">> 말한다. "그런 말은 하지 않았어야 했던 것 같아. 너한테 그런 위험 부담을 전부 지라고 하는 건 부당하니까 말이야."
<br><br>
누군가 문을 여는 바람에 <<hePost "은">> 말을 멈춘다. <<person2>><<personPost "이">> 머리를 들이민다. "너네 둘은 뭘 떠들고 있어? 빨리 와. 곧 파티가 시작될 거야."
<br><br>
<<link [[다음|Chef Opening 3]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
당신은 옆방에 들어간다. <<person1>><<personPost "은">> 당신의 뒤에서 느릿느릿 따라오고 있다.
<br><br>
"이런 자리에선 잘 차려입어야 해." <<person2>><<personPost "이">> 말한다.
<<if $worn.upper.type.includes("formal") and $worn.lower.type.includes("formal")>>
"그 부분에 대해서는 이미 생각해뒀던 것 같네. 사실 널 위한 옷도 준비를 해두긴 했는데 말이야, 그냥 맘에 드는 쪽을 골라."
<<HePost "은">> 창가에 있는 받침대를 가리킨다. 거기에는 빨간 무도회복과 턱시도 자켓, 턱시도 바지가 걸려있다.
<br><br>
<<link [[지금 옷을 그대로 입고 간다|Chef Opening Current]]>><</link>>
<br>
<<link [[무도회복을 입는다|Chef Opening Gown]]>><</link>>
<br>
<<link [[턱시도를 입는다|Chef Opening Tuxedo]]>><</link>>
<br>
<<else>>
"널 위한 옷을 미리 준비해뒀어." <<HePost "은">> 창가에 있는 받침대를 가리킨다. 거기에는 빨간 무도회복과 턱시도 자켓, 턱시도 바지가 걸려있다.
<br><br>
<<link [[무도회복을 입는다|Chef Opening Gown]]>><</link>>
<br>
<<link [[턱시도를 입는다|Chef Opening Tuxedo]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<person2>><<personPost "은">> 고개를 끄덕인다. "잠시만." <<hePost "은">> 그렇게 말하고는 방을 나선다.
<<HePost "은">> 곧 커다란 거울을 하나 들고 돌아온다.
<<person1>><<personPost "이">> 그 앞에 의자를 가져다 놓고, <<person2>><<personPost "이">> 당신에게 거기에 앉으라며 손짓한다.
<br><br>
당신이 가만히 앉아있는 동안 <<personPost "과">> <<person2>><<personPost "이">> 조심스럽게 당신에게 화장을 해주고 머리카락을 다듬어준다.
거기에 시간이 약간 걸린다. "샘은 네가 최대한 빛나보이길 원하거든." <<person2>><<personPost "이">> 말한다. "정말 많은 사람들이 참석할 거야."
<br><br>
<<pass 60>>
<<link [[다음|Chef Opening 4]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $player.gender_appearance is "m">>
<<personPost "이">> 웃음을 터트린다. "다른 쪽을 말했던 거긴 한데." <<hePost "이">> 말한다. "그치만 좋을대로 해. 주역은 너니까 말이야."
<<else>>
"굉장히 귀여워 보일 거야." <<personPost "이">> 말한다.
<</if>>
<br><br>
<<upperwear 9 red>>
당신은 커다란 찬장 안에서 옷을 갈아입는다. 옷을 입고 나온 당신을 보자 <<person1>><<personPost "이">> 박수를 친다. 둘은 커다란 거울을 세워놓고는, 그 앞에 의자를 가져다 놓았다.
<br><br>
당신이 가만히 앉아있는 동안 <<personPost "과">> <<person2>><<personPost "이">> 조심스럽게 당신에게 화장을 해주고 머리카락을 다듬어준다. 거기에 시간이 약간 걸린다.
"샘은 네가 최대한 빛나보이길 원하거든." <<person2>><<personPost "이">> 말한다. "정말 많은 사람들이 참석할 거야."
<br><br>
<<pass 60>>
<<link [[다음|Chef Opening 4]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $player.gender_appearance is "f">>
<<personPost "이">> 웃음을 터트린다. "다른 쪽을 말했던 거긴 한데." <<hePost "이">> 말한다. "그치만 좋을대로 해. 주역은 너니까 말이야."
<<else>>
"굉장히 귀여워 보일 거야." <<personPost "이">> 말한다.
<</if>>
<br><br>
<<upperwear 15>>
<<lowerwear 16>>
당신은 커다란 찬장 안에서 옷을 갈아입는다. 옷을 입고 나온 당신을 보자 <<person1>><<personPost "이">> 박수를 친다. 둘은 커다란 거울을 세워놓고는, 그 앞에 의자를 가져다 놓았다.
<br><br>
당신이 가만히 앉아있는 동안 <<personPost "과">> <<person2>><<personPost "이">> 조심스럽게 당신에게 화장을 해주고 머리카락을 다듬어준다.
거기에 시간이 약간 걸린다. "샘은 네가 최대한 빛나보이길 원하거든." <<person2>><<personPost "이">> 말한다. "정말 많은 사람들이 참석할 거야."
<br><br>
<<pass 60>>
<<link [[다음|Chef Opening 4]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
"환상적인데." 다 끝나자 <<person1>><<personPost "이">> 말한다.
<br><br>
밖에서 리무진 한 대가 당신을 기다리고 있다. 당신이 나오자 <<generate3>><<person3>><<personPost "이">> 차문을 연다. "사람들이 도착하고 있어." <<hePost "이">> 말한다. "샘도 기다리고 있고."
<br><br>
<<endevent>>
<<link [[다음|Chef Opening 5]]>><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
리무진은 카페에 도착한다. 창문 밖을 내다보자, 카페 입구에 세워진 커다란 사진 밑에 사람들이 잔뜩 몰려있는 것이 보인다.
셰프 모자를 쓰고 미소를 지으며 국자를 가슴팍으로 들어올려 <<if $chef_picture is "lewd">>"크림"<<else>>크림<</if>>을 붓고 있는 당신의 사진이다.
<br><br>
<<if $chef_picture is "lewd">>
<span class="lewd">당신은 저 크림에 무엇이 들어갔는지를 떠올리고는 얼굴을 붉힌다.</span>
<<garousal>><<arousal 600>>
<br><br>
<</if>>
<<if $NPCName[$NPCNameList.indexOf("Avery")].state is "active">>
리무진이 멈추고, <<print either("웨이터", "웨이트리스")>> 한 명이 문을 열어준다. 사람들이 일제히 박수를 친다.
<<llltrauma>><<trauma -24>>
<br><br>
레드 카펫 위를 걸어가고 있자니 옆에서 누군가 나타난다.
<<npc Avery>><<person1>>에이버리다. "네가 요리에 재능이 있는 줄은 몰랐는데." <<hePost "이">> 말한다. "조명이 네 얼굴을 비추는 걸 보고 깜짝 놀랐어."
<<HePost "은">> <<his_yi>> 손을 내민다. "안쪽까지 에스코트 해줄게."
<br><br>
<<link [[에이버리의 손을 잡는다|Chef Opening Avery Accept]]>><<set $chef_avery to true>><<npcincr Avery love 1>><</link>><<glove>>
<br>
<<link [[에이버리의 손을 거절한다|Chef Opening Avery Refuse]]>><<set $chef_avery to false>><<npcincr Avery love -1>><<npcincr Avery rage 5>><</link>><<garage>><<llove>>
<br>
<<else>>
리무진이 멈추고, <<print either("웨이터", "웨이트리스")>> 한 명이 문을 열어준다. 사람들이 일제히 박수를 친다.
<<llltrauma>><<trauma -24>>
<br><br>
당신은 레드 카펫 위를 걸어간다. 군중 속에서 니키가 보인다.
<<npc Sam>><<person1>>카페 입구에는 샘이 <<if $pronoun is "m">>정장에 넥타이를 맨 채로<<else>>빨간 드레스를 입은 채로<</if>> 서있다.
<br><br>
"전부 다 내가 꿈꾸던 대로야." <<hePost "이">> 말한다. "내 꿈을 실현시켜줘서 고마워." <<HePost "은">> 당신을 껴안고, 그 광경에 사람들은 더더욱 크게 환호성을 내지른다.
<<gglove>><<npcincr Sam love 3>>
<br><br>
<<endevent>>
<<link [[다음|Chef Opening 6]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "cafe">><<effects>>
당신은 에이버리의 손을 붙잡고는 함께 레드 카펫 위를 걸어간다. 사진사 몇 명이 그 광경을 찍는다. 그 중에는 니키도 있다.
<br><br>
<<endevent>><<npc Sam>><<person1>>카페 입구에는 샘이 <<if $pronoun is "m">>정장에 넥타이를 맨 채로<<else>>빨간 드레스를 입은 채로<</if>> 서있다.
<br><br>
"전부 다 내가 꿈꾸던 대로야." <<hePost "이">> 말한다. "내 꿈을 실현시켜줘서 고마워." <<HePost "은">> 당신을 껴안고, 그 광경에 사람들은 더더욱 크게 환호성을 내지른다.
<<gglove>><<npcincr Sam love 3>>
<br><br>
<<endevent>>
<<link [[다음|Chef Opening 6]]>><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
당신은 에이버리에게서 등을 돌린다. <<HePost "이">> 당신을 따라 발걸음을 옮기는 소리가 들려오긴 하나, 더 이어지진 않는다.
당신은 레드 카펫 위를 걸어내려간다. 사진사 몇 명이 그 광경을 찍는다. 그 중에는 니키도 있다.
<br><br>
<<endevent>><<npc Sam>><<person1>>카페 입구에는 샘이 <<if $pronoun is "m">>정장에 넥타이를 맨 채로<<else>>빨간 드레스를 입은 채로<</if>> 서있다.
<br><br>
"전부 다 내가 꿈꾸던 대로야." <<hePost "이">> 말한다. "내 꿈을 실현시켜줘서 고마워." <<HePost "은">> 당신을 껴안고, 그 광경에 사람들은 더더욱 크게 환호성을 내지른다.
<<gglove>><<npcincr Sam love 3>>
<br><br>
<<endevent>>
<<link [[다음|Chef Opening 6]]>><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<earnFeat "Head Chief">>
화려한 문을 열고, 당신은 카페 안으로 들어가자. 그 안에는 더 많은 사람들이 당신을 기다리고 있다. 다시 한 번 환호성이 터져나온다.
입구 근처에는 연단이 설치된 상태이고, 건물 안이라면 어디서든 볼 수 있게 되어있다.
<br><br>
<<npc Bailey>><<npc Avery 2>>
<<person1>>
누군가 당신의 팔을 붙잡는다. <span class="purple">베일리다.</span>
<<HePost "은">> 이전까지 본 적 없는 최고의 미소를 지어보인다. 진심이 담긴 것 같지는 않다. "잘 해줬구나." <<HePost "은">> 이를 악문 채로 말한다. "그러니까 망칠 생각따윈 말고."
<br><br>
<<if $chef_avery>>
<<if $bailey_avery_met isnot 1>>
<<set $bailey_avery_met to 1>>
에이버리가 베일리의 손을 붙잡고는, 강제로 악수를 한다.
"전 에이버리입니다." <<person2>><<HePost "이">> 목소리에 약간의 분노를 담은 채로 말한다. "만나뵌 적이 없는 것 같은데요."
<br><br>
베일리가 <<person1>><<his_yi>> 자켓 안쪽으로 손을 뻗는 걸 보자 심장이 멎을 것 같으나, 곧 <<hePost "이">> 손의 진로를 바꾼다.
<<HePost "은">> 주머니에서 손수건을 꺼내든다. "만나서 반갑습니다." <<hePost "이">> 말한다. "제 피후견인과 이야기를 나누던 중이었습니다. 잠시 자리를 좀 비켜주시죠."
<br><br>
둘은 한동안 서로 쳐다보다가, 곧 에이버리가 당신을 바라본다. "간만에 옛 친구들도 봐야 해서 말이야." <<person2>><<hePost "이">> 말한다.
"게다가 다들 너하고 시간을 보내고 싶을테지."
<br><br>
베일리는 <<hePost "이">> 떠나가는 걸 지켜보다가, <<person1>>손수건으로 <<his_yi>> 손을 닦는다.
<br><br>
<<link [[베일리의 뺨을 때린다|Chef Opening Bailey Slap]]>><<trauma -6>><</link>><<ltrauma>>
<br>
<<link [[베일리에게 감사를 표한다|Chef Opening Bailey Thank]]>><</link>>
<br>
<<link [[조용히 있는다|Chef Opening Bailey Silent]]>><</link>>
<br>
<<else>>
에이버리가 베일리의 손을 붙잡고는, 강제로 악수를 한다.
"또 뵙네요." <<person2>><<HePost "이">> 목소리에 약간의 분노를 담은 채로 말한다.
<br><br>
베일리가 <<person1>><<his_yi>> 자켓 안쪽으로 손을 뻗는 걸 보자 심장이 멎을 것 같으나, 곧 <<hePost "이">> 손의 진로를 바꾼다.
<<HePost "은">> 주머니에서 손수건을 꺼내든다. "만나서 반갑습니다." <<hePost "이">> 말한다. "제 피후견인과 이야기를 나누던 중이었습니다. 잠시 자리를 좀 비켜주시죠."
<br><br>
둘은 한동안 서로 쳐다보다가, 곧 에이버리가 당신을 바라본다. "간만에 옛 친구들도 봐야 해서 말이야." <<person2>><<hePost "이">> 말한다.
"게다가 다들 너하고 시간을 보내고 싶을테지."
<br><br>
베일리는 <<hePost "이">> 떠나가는 걸 지켜보다가, <<person1>>손수건으로 <<his_yi>> 손을 닦는다.
<br><br>
<<link [[베일리의 뺨을 때린다|Chef Opening Bailey Slap]]>><<trauma -6>><<control 10>><</link>><<gcontrol>><<ltrauma>>
<br>
<<link [[베일리에게 감사를 표한다|Chef Opening Bailey Thank]]>><</link>>
<br>
<<link [[조용히 있는다|Chef Opening Bailey Silent]]>><</link>>
<br>
<</if>>
<<else>>
베일리는 당신에게서 시선을 돌린다. 곧 당신은 카페에 도착하고 나서 처음으로 사람들의 이목이 자신에게로 집중되지 않았다는 걸 깨닫는다.
<br><br>
<<endevent>>
<<link [[다음|Chef Opening 7]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "cafe">><<effects>>
당신은 베일리의 뺨을 후려갈긴다. <<HePost "은">> 움찔거리지도 않는다.
카페 안이 잠시 조용해졌다가, 곧 사람들은 흥분에 차서 웃음을 터트린다. 베일리가 가까이 몸을 기울인다. <<his_yi>> 얼굴이 가짜 미소로 일그러져 있다.
<br><br>
"우리 둘만 있을 때에는 그러지 않는게 좋을 거다." <<hePost "이">> 속삭인다. "넌 양손이 다 멀쩡히 붙어있을 때 더 쓸모가 있으니 말이야."
<br><br>
<<HePost "은">> 당신을 밀어낸다. 곧 카페에 도착하고 나서 처음으로 사람들의 이목이 다른 곳으로 돌려진다.
<br><br>
<<endevent>>
<<link [[그쪽을 본다|Chef Opening 7]]>><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<if $submissive gte 1150>>
"고마워요." 당신이 말한다. "가끔 에이버리는 무섭게 굴 때가 있어요."
<<elseif $submissive lte 850>>
"고마워요." 당신이 말한다. "덕분에 이 저녁이 조금 덜 기분 나빠졌네요."
<<else>>
"고마워요." 당신이 말한다. "마침 공간이 좀 필요했는데 말이에요."
<</if>>
<br><br>
베일리가 몸을 가까이 기울인다. "연설을 할 때 말이다." <<hePost "이">> 속삭인다. "후회할만한 말은 하지 마."
<br><br>
<<HePost "은">> 당신을 밀어낸다. 곧 카페에 도착하고 나서 처음으로 사람들의 이목이 다른 곳으로 돌려진다.
<br><br>
<<endevent>>
<<link [[그쪽을 본다|Chef Opening 7]]>><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<if $submissive gte 1150>>
당신은 아무 말도 없이 발만 내려다본다. 베일리가 당신에게서 시선을 돌린다.
곧 당신은 카페에 도착하고 나서 처음으로 사람들의 이목이 자신에게로 집중되지 않았다는 걸 깨닫는다.
<<elseif $submissive lte 850>>
당신은 베일리를 노려보나, 별다른 말은 하지 않는다. <<HePost "은">> 당신에게서 시선을 돌린다.
곧 당신은 카페에 도착하고 나서 처음으로 사람들의 이목이 자신에게로 집중되지 않았다는 걸 깨닫는다.
<<else>>
당신은 가만히 있는다. 베일리는 만족한 눈치다. <<HePost "은">> 당신에게서 시선을 돌린다.
곧 당신은 카페에 도착하고 나서 처음으로 사람들의 이목이 자신에게로 집중되지 않았다는 걸 깨닫는다.
<</if>>
<br><br>
<<endevent>>
<<link [[그쪽을 본다|Chef Opening 7]]>><</link>><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<unset $chef_avery>>
<<npc Quinn>><<person1>>
<<if $NPCName[$NPCNameList.indexOf("Quinn")].init is 1>>
퀸 시장이 카페에 들어온다.
<<HePost "은">> 입고 있던<<if $pronoun is "f">> 모피<</if>> 코트를 <<print either("웨이터", "웨이트리스")>>에게 건네고는 사진사를 위한 포즈를 취한다.
<br><br>
<<HePost "은">> 카페 내부를 둘러보더니, 곧 시선을 당신에게서 멈춘다.
그러고는 몰려든 사람들 사이를 뚫고 당신에게 다가온다.
"다시 보게 되니 좋구나." <<hePost "은">> 당신의 손을 붙잡고는 흔들며 말한다.
<br><br>
<<else>>
중년 <<personsimplePost>> 한 명이 카페에 들어온다.
<<HePost "은">> 입고 있던<<if $pronoun is "f">> 모피<</if>> 코트를 <<print either("웨이터", "웨이트리스")>>에게 건네고는 사진사를 위한 포즈를 취한다.
<br><br>
<<HePost "은">> 카페 내부를 둘러보더니, 곧 시선을 당신에게서 멈춘다.
그러고는 몰려든 사람들 사이를 뚫고 당신에게 다가온다.
"네가 이번 쇼의 주역이로구나." <<hePost "은">> 당신의 손을 붙잡고는 흔들며 말한다.
"난 퀸이야." 익숙한 이름이다. <span class="red"><<He_ga>> 이 도시의 시장이다.</span>
<br><br>
<</if>>
베일리가 몸을 기울이더니 퀸에게 뭔가를 속삭인다.
시장은 웃음을 터트린다. "말도 안되는 소리." <<hePost "이">> 말한다. "연설은 계획대로 진행할 걸세."
퀸은 다시 당신의 팔을 붙잡고는 자신의 옆으로 데려온다. 니키가 카메라를 손에 든 채로 군중 속에서 나온다.
<br><br>
<<link [[카메라를 보고 웃는다|Chef Opening Smile]]>><<npcincr Quinn love 1>><<famebusiness 50 pic>><</link>>
<br>
<<link [[웃긴 표정을 짓는다|Chef Opening Funny]]>><<npcincr Quinn love 1>><</link>>
<br>
<<link [[사진 찍는 걸 거부한다|Chef Opening Refuse Photograph]]>><<npcincr Quinn love -1>><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
니키가 사진을 찍는 동안 당신은 퀸과 함게 미소 짓는다. 퀸이 당신의 손을 들어올리자 모여든 군중들이 환호성을 내지른다.
<br><br>
"연설 잘 하렴." 퀸이 당신에게서 돌아서며 말한다. 누군가 <<hePost "에게">> 샴페인 한 잔을 건네준다. "알아서도 잘 할 것 같지만 말이야."
<br><br>
베일리가 뭔가를 다시 속삭이자, 퀸이 얼굴을 굳힌다. "실례하지." <<hePost "은">> 당신과 군중에게 그렇게 말한다.
베일리와 퀸은 뭔가를 말하며 군중에게서 멀어져간다. 뭐라 하는지는 들리지 않는다.
<br><br>
<<endevent>>
<<link [[다음|Chef Opening 8]]>><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
니키가 사진을 찍는 동안 당신은 웃긴 표정을 지어보인다. 군중 속의 누군가 웃음을 터트린다.
퀸도 당신을 보고는, 곧 웃음을 터트린다. 퀸이 당신의 손을 들어올리자 모여든 군중들이 환호성을 내지른다.
<br><br>
"연설 잘 하렴." 퀸이 당신에게서 돌아서며 말한다. 누군가 <<hePost "에게">> 샴페인 한 잔을 건네준다. "알아서도 잘 할 것 같지만 말이야."
<br><br>
베일리가 뭔가를 다시 속삭이자, 퀸이 얼굴을 굳힌다. "실례하지." <<hePost "은">> 당신과 군중에게 그렇게 말한다.
베일리와 퀸은 뭔가를 말하며 군중에게서 멀어져간다. 뭐라 하는지는 들리지 않는다.
<br><br>
<<endevent>>
<<link [[다음|Chef Opening 8]]>><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
당신은 퀸의 손아귀에서 손을 빼낸다. 니키는 어쩔 줄을 몰라하며 시장을 쳐다본다. 퀸은 저리 가라는 듯 손짓을 한다.
<br><br>
"연설 잘 하렴." 퀸이 당신에게서 돌아서며 말한다. 누군가 <<hePost "에게">> 샴페인 한 잔을 건네준다. "알아서도 잘 할 것 같지만 말이야."
<br><br>
베일리가 뭔가를 다시 속삭이자, 퀸이 얼굴을 굳힌다. "실례하지." <<hePost "은">> 당신과 군중에게 그렇게 말한다.
베일리와 퀸은 뭔가를 말하며 군중에게서 멀어져간다. 뭐라 하는지는 들리지 않는다.
<br><br>
<<endevent>>
<<link [[다음|Chef Opening 8]]>><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<npc Sam>><<person1>>
"저분이 시장님이셔!" 샘이 당신의 옆으로 달려오며 말한다. <<HePost "은">> 주머니에서 거울을 꺼내고는 머리카락을 점검한다.
"네가 연설할 준비를 마치면 <<nnpc_He_ga "Quinn">> 널 소개하실 거야. 곧 할 거니까 준비해."
<<HePost "은">> 카페 내부를 둘러본다. 사람들은 이미 자리를 찾아 앉고 있고, 마지막 남은 손님들이 서둘러 문으로 들어오고 있다.
<br><br>
<<endevent>><<npc Quinn>><<person1>>
당신은 베일리와 퀸이 있는 쪽을 바라본다. 베일리는 뭔가 불안한 눈치이나, 퀸은 쾌활한 상태다.
시장은 키득거리며 대화를 마친다.
<br><br>
<<endevent>><<npc Sam>><<person1>>
"시작한다." 샘이 말한다. "저쪽에 가서 앉아있어. 연단 쪽에 말이야." <<HePost "은">> 다시 한 번 카페 내부를 둘러본다.
"크림 빵들이 지금쯤 완성되었어야 하는데..." <<HePost "은">> 주방 쪽으로 달려가고, 당신은 연단 옆 자리에 앉는다.
<br><br>
<<endevent>>
<<link [[다음|Chef Opening 9]]>><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
당신은 아직 서있는 사람들이 마저 앉을 때까지 기다린다. 카페 내부는 상당히 넓은데도 테이블들이 꽤나 다닥다닥 붙어있다.
다른 사람들은 2층에서 손에는 잔을 하나씩 든 채로 보고 있다. 상당히 많은 사람들이 모여들었다. 다들 최대한 차려입고 온 것 같다.
<br><br>
<<npc Quinn>><<person1>>퀸이 연단에 올라오자, 카페 내부가 조용해진다.
<br><br>
"좋은 저녁입니다, 신사 숙녀 여러분." <<hePost "이">> 말한다. "시장으로서 여러분과 이렇게 함께하게 되어서..."
<<HePost "은">> 잠시동안 도시의 투자 기회나 재직 중의 <<his_yi>> 성공에 대해서 말을 한다.
당신은 잠시 동안 딴생각을 하다가, <<hePost "이">> 당신에게 손짓을 하자 정신을 차린다.
<br><br>
<<link [[다음|Chef Opening 10]]>><</link>><<set $outside to 0>><<set $location to "cafe">><<effects>>
"몇 달 전만 해도 이 <<girlPost "은">> 평범한 학생에 불과했습니다만, 곧 이렇게 제빵에 대한 재능을 발견하게 되었죠. 자." 퀸이 말한다. "바로 이 친구가 여러분이 다 여기 모인 이유입니다."
<br><br>
"또한 <<pher_yi>> 보호자에게도 감사 인사를 하고 싶군요." 퀸은 말을 계속하며, 가장자리에 앉아있던 베일리를 향해 손짓을 한다.
"도시의 가장 중요한 자산을 보호하고 보살핀 <<nnpc_His_yi "Bailey">> 노력 덕분에 이 영재가 꽃을 피울 수 있었습니다." 카페 안이 박수 소리로 가득 찬다.
<<gtrauma>><<trauma 6>>
<br><br>
퀸이 손을 내젓자 관중들이 조용해진다.
"하지만 여러분들은 이제 제 말 따윈 그만 듣고 싶으시겠죠." <<hePost "이">> 말을 계속한다. "우리의 세계구급 셰프도 할 말이 있다고 합니다. 제가 이 친구를 소개할 수 있어서 엄청난 영광이었습니다."
<<HePost "은">> 연단에서 내려와, 당신에게 올라가라고 손짓을 한다.
<br><br>
<<endevent>>
<<link [[다음|Chef Opening 11]]>><</link>><<set $outside to 0>><<set $location to "cafe">><<effects>>
당신은 연단 위로 걸어 올라간다. 그 광경에 카페 내부가 웅성거림으로 가득 찬다. 사람들은 휴대전화를 꺼내들고는 사진을 찍는다.
직원들이 테이블 사이를 돌아다니며, 쟁반에서 크림 빵을 사람들 앞에 내려놓는다. 다들 맛을 보지 못해 안달을 낸다. 그치만 당신이 직접 만든 것만큼 맛있을지에 대해서 당신은 회의적이다.
<br><br>
다들 당신을 보며 기다린다.
<br><br>
<<link [[크림의 진실에 대해 밝힌다|Chef Opening Truth]]>><<set $chef_speech to "truth">><<stress 12>><<trauma -6>><<famesex 100 pic>><<set $chef_sus += 30>><</link>><<gggsuspicion>><<ggstress>><<ltrauma>>
<br>
<<link [[베일리의 압제에 대해 말한다|Chef Opening Bailey]]>><<set $chef_speech to "bailey">><<hope 10>><</link>><<ggghope>>
<br>
<<link [[샘을 칭찬한다|Chef Opening Sam]]>><<set $chef_speech to "sam">><<npcincr Sam love 6>><</link>><<ggglove>>
<br>
<<link [[스스로를 칭찬한다|Chef Opening Self]]>><<set $chef_speech to "yourself">><<famebusiness 100 pic>><<trauma -24>><</link>><<llltrauma>>
<br>
<<link [[아무 말도 하지 않는다|Chef Opening Refuse]]>><<set $chef_speech to "refuse">><<stress -6>><</link>><<lstress>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
당신은 카페 내부를 둘러본다. 다들 당신을 쳐다보고 있다. 당신은 심호흡을 한 뒤, 어떻게 크림을 만들었는지에 대해 밝힌다.
<br><br>
<<npc Sam>><<person1>>
카페 내부는 이미 완전한 침묵에 휩싸여 있었다. 다만 그건 기대에 찬 상태로 그런 것이었다. 이번에는 숨이 막힐 듯한 정적이다. 샘의 얼굴에서 피가 빠져나가는 것이 보인다. 쓰러지지 않는 것이 용하다는 생각이 문뜩 든다.
<br><br>
<<endevent>>
<<generate1>><<person1>>뒤쪽의 <<personPost "이">> 웃음을 터트린다. "다들 알아." <<hePost "이">> 말한다. "게다가 존나 맛있지. 우리가 뭣 때문에 여기까지 왔다고 생각하는 거야?"
<br><br>
<<generate2>><<person2>><<personPost "이">> <<personPost "을">> 돌아본다. "부추기지 마세요." <<person2>><<hePost "이">> 말한다. "이런 자리에서는 부적절한 농담이었으니까요."
<br><br>
"농담이 아니라니까." <<person1>><<personPost "이">> 대답한다. <<person2>><<personPost "은">> 눈을 굴린다.
<br><br>
<<endevent>>
<<link [[다음|Chef Opening Truth 2]]>><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
카페 내부가 웃음 소리로 가득 찬다. 얼마나 많은 사람이 이미 사실을 알고 있었는지, 그리고 얼마나 많은 사람이 당신의 말을 농담으로 받아들이고 있는지는 알 수 없다.
<br><br>
<<npc Quinn>><<person1>>시장은 당신을 옆으로 밀어내고는 연단에 서서 상황을 통제하려고 한다.
"우리 이 셰프가 농담 할 줄 아는 친구로군요." <<hePost "이">> 말한다. "크림을 어떻게 만드는지는 이곳만의 비밀이지만, 분명 이 지역에서 생산하는 최고의 재료로 만들고 있을 겁니다.."
<br><br>
시장이 마이크에서 몸을 돌리더니, 당신을 돌아본다. "훌륭한 생각이었구나." <<hePost "이">> 지나가며 말한다. "전설을 만들 줄 알아."
<br><br>
한동안 사람들이 이 일에 대해 떠들어 댈 것이다. 당신은 곧 파티에 참여한다. 무엇을 할까?
<br><br>
<<chefspeechoptions>><<set $outside to 0>><<set $location to "cafe">><<effects>>
당신은 카페 내부를 둘러본다. 베일리도 당신을 쳐다본다. 당신은 심호흡을 한 뒤, 말을 시작한다.
당신은 고아원에서의 삶에 대해 이야기를 한다. 늘 음식이 부족하다는 것에 대해서도 말한다. 거기에 베일리가 시키는 일이나, 실패할 때 받는 처벌에 대한 것도 덧붙인다.
<<if $submissive gte 1150>>
언제부터 울기 시작했는지는 모르겠다.
<<elseif $submissive lte 850>>
손가락이 아프다. 언제부턴가 연단 가장자리를 꽉 붙잡고 있었다.
<<else>>
<</if>>
<br><br>
관중들은 완전히 몰입하여 조용히 듣고만 있는다. 어떤 이들은 이상한 미소를 짓고 있고, 다른 이들은 경악하여 바라보고 있다.
고아원에서 본 적이 있는 직원들은 눈물을 흘리고 있다.
<<npc Bailey>><<person1>>당신은 베일리를 바라보나, <<hePost "은">> 이쪽을 보고 있지도 않다. 대신 <<hePost "은">> 시장을 노려보고 있다.
<br><br>
<<endevent>><<npc Quinn>><<person1>>
퀸이 앞으로 튀어나오더니 당신의 말을 막으며, 연단에서 밀어낸다.
"우리의 어린 셰프는." <<hePost "이">> 말한다. "참 농담도 잘 하지요. <<pHer_yi>> 친구들이 이러라고 <<phim_ul>> 부추겼나 봅니다.
베일리의 고아원은 이 도시에서 가장 유서 깊고, 가장 존경 받는 기관 중 하나입니다. 어떠한 직권 남용이라도 있었다면 심각하게 받아들여질 것입니다."
<br><br>
하고자 했던 말이 제대로 전달되었는지 모르겠다. 이 도시의 사는 사람들의 대다수가 시장의 말에 고개를 끄덕인다. 어떤 이들은 그닥 믿지 못하겠다는 표정이다.
<br><br>
시장이 연단에서 내려오고, 파티가 본격적으로 시작된다. 분위기가 약간 가라앉은 것 같다. 무엇을 할까?
<br><br>
<<endevent>>
<<chefspeechoptions>><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<npc Sam>><<person1>>
당신은 카페 내부를 둘러본다. 샘도 이쪽을 쳐다본다. 여태껏 본 것 중에 가장 신난 모습이다.
<br><br>
당신은 샘에 대해 말한다. <<HePost "이">> 카페를 지금의 모습으로 만들어 놓기 위해 한 모든 일들에 대해서도.
당신은 재능을 살릴 기회를 주었다며 <<hePost "에게">> 감사를 표하고, <<hisPost "의">> 꿈을 현실로 만들어준 것에 대해 관중들에게도 감사 인사를 전한다.
<br><br>
관중들이 박수를 친다. 샘은 눈물을 흘리기 시작한다.
<br><br>
당신이 연단에서 내려오자 파티가 본격적으로 시작된다. 무엇을 할까?
<br><br>
<<endevent>>
<<chefspeechoptions>><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<if $submissive gte 1150>>
"제가 빵을 만든 건." 당신은 말을 시작한다. "사람들을 기쁘게 만들고 싶어서였어요..."
<br><br>
<<elseif $submissive lte 850>>
"제가 구운 빵을 먹은 사람의 표정을 처음으로 보았을 때." 당신은 말을 시작한다. "전 제가 더 나은 일을 할 운명이란 걸 알았죠..."
<br><br>
<<else>>
"제 빵의 비밀은." 당신은 말을 시작한다. "근면함과 의지입니다..."
<br><br>
<</if>>
파렴치하게도 자신을 띄우는 말에 불과하지만, 사람들은 별 일 없이 받아들인다. 아마도 당신의 노력을 감안하는 모양이다.
<br><br>
당신이 연단에서 내려오자 파티가 본격적으로 시작된다. 무엇을 할까?
<br><br>
<<endevent>>
<<chefspeechoptions>><<set $outside to 0>><<set $location to "cafe">><<effects>>
당신은 연단에서 내려온다. 관중들은 실망스럽다는 듯한 말들을 내뱉으나, 화가 나진 않은 것 같다. 누군가 당신을 귀엽다고 말하는 말이 들려온다.
시장이 앞으로 달려나와 마이크를 잡는다.
<<npc Quinn>><<person1>>"우리 셰프는 사람들 앞에서 연설을 하는게 익숙치 않아서 말입니다." <<hePost "이">> 말한다. "그래도 부디 큰 박수로 격려해주세요." 그 말을 따라 사람들은 당신을 향해 박수를 쳐준다.
<br><br>
시장이 연단에서 내려오자 파티가 본격적으로 시작된다. 무엇을 할까?
<br><br>
<<endevent>>
<<chefspeechoptions>><<set $outside to 0>><<set $location to "cafe">><<effects>>
당신은 지역 엘리트들과 대화를 하며, 어떻게든 환심을 사보려 한다. 당신과 함께 하게 되어서 기쁜 모양이다.
<<if $chef_speech is "truth">>
그들은 크림을 어떻게 만드는지에 대해 더 자세하게 말해달라고 하고, 당신은 기쁜 마음으로 말해준다. 다들 웃음을 터트린다.
<<elseif $chef_speech is "bailey">>
<<generate1>><<person1>>걱정스러운 표정의 <<personPost "이">> 고아원에 대해 더 이야기 해달라고 하나, 친구들이 조용히 하라며 말린다.
<<else>>
그들은 비밀 크림 제조법을 알아내려 하나, 당신은 말하지 않는다.
<</if>>
<<endevent>>
<br><br>
<<link [[다음|Chef Opening End]]>><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
당신은 해외 방문객들과 대화를 하며, 어떻게든 환심을 사보려 한다. 당신과 함께 하게 되어서 기쁜 모양이다.
<<if $chef_speech is "bailey">>
<<generate1>><<person1>>걱정스러운 표정의 <<personPost "이">> 고아원에 대해 더 이야기 해달라고 하나, 친구들이 조용히 하라며 말린다.
<<else>>
그들은 이 지역의 관습을 흥미로워 한다. 그들에게 있어서는 신기한 모양이다.
<</if>>
<br><br>
<<endevent>>
<<link [[다음|Chef Opening End]]>><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
당신은 카페의 다른 직원들과 잡담을 나눈다. 익숙한 얼굴이 많으나, 새로 들어온 직원들도 많다.
샘이 전 직원을 이 이벤트에 동원했는데도 다들 일하느라 바빠 이야기할 시간이 거의 없다.
그렇지만 다들 딱히 신경쓰진 않는 것 같다. 샘의 기쁨이 전염되기라도 한 듯 하다.
<br><br>
<<link [[다음|Chef Opening End]]>><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
당신은 지나가는 <<print either("웨이터", "웨이트리스")>>가 나르던 쟁반에서 샴페인 한 잔을 집어들고, 새 카페의 내부를 돌아본다.
당신은 2층 발코니 쪽에서 바다를 내려다보는 조용한 장소를 찾아낸다. 그러고는 거기에 앉아서 쉰다.
<<alcohol 60>>
<br><br>
사람들과 동떨어진 장소임에도 불구하고, 몇 명의 사람들이 다가와 이야기를 나누고자 한다.
<br><br>
<<link [[다음|Chef Opening End]]>><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<if $chef_speech is "bailey">>
<<npc Bailey>><<person1>>
몇 시간이 지나자 파티도 슬슬 끝나는 분위기가 된다. 출입구 쪽으로 가려 하자, 베일리가 앞길을 막아선다.
<br><br>
"너도 참 당돌한 꼬맹이야." <<hePost "이">> 말한다. <<HePost "은">> 당신의 어깨를 붙잡아, 취한 채로 카페 밖으로 나가려는 손님들을 향하게 만든다.
"이제 다들 네가 그렇게 호소한 고아 녀석들을 어떻게든 손에 넣고 싶어하게 되었어. 네가 일을 어렵게 만들었다 이거야."
<<gstress>><<stress 6>>
<br><br>
<<HePost "은">> 당신을 놔준 뒤 떠나간다.
<br><br>
<<endevent>>
<<link [[다음|Chef Opening End 2]]>><</link>>
<br>
<<elseif $chef_speech is "sam">>
<<npc Sam>><<person1>>
몇 시간이 지나자 파티도 슬슬 끝나는 분위기가 된다. 출입구 쪽으로 가자, 샘이 고객들을 배웅하고 있다. <<HePost "은">> 당신을 보고 활짝 웃는다.
<br><br>
"나에 대해 그렇게 좋은 말을 해준 건 네가 처음이야." <<hePost "이">> 털어놓는다. "정말로 고마워." <<HePost "은">> 손등으로 눈물을 닦아낸다.
<br><br>
"깜빡 잊고 말을 안 했는데." <<hePost "이">> 덧붙인다. "빵 가격을 <span class="gold">£150</span>로 올리기로 했어.
<<set $bun_value to 15000>>
비싸긴 하지만, 그 값은 충분히 하니까 말이야. 게다가 이제부터는 돈을 줘야 할 직원들도 늘었고."
<br><br>
<<HePost "은">> 손을 흔들며 작별 인사를 하고, 당신은 클리프 가로 나간다.
<br><br>
<<endevent>>
<<link [[다음|Cliff Street]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $chef_speech is "truth">>
<<npc Sam>><<person1>>
몇 시간이 지나자 파티도 슬슬 끝나는 분위기가 된다. 출입구 쪽으로 가려 하자, 샘이 앞길을 막아선다.
<br><br>
"전혀...예상하지 못했어." <<hePost "이">> 말한다. "네가 연단 위에서 말한 것 말이야. 아무 거나 말해도 된다고 말하긴 했지만, 그런 내용일 거라고는 생각조차 못했단 말이야."
<<HePost "은">> 머리를 흔든다. "그래도, 사람들이 그 농담을 잘 받아들여줘서 다행이야. 피해 본 건 없어. 어쨌거나 고마워."
<br><br>
"깜빡 잊고 말을 안 했는데." <<hePost "이">> 덧붙인다. "빵 가격을 <span class="gold">£150</span>로 올리기로 했어.
<<set $bun_value to 15000>>
비싸긴 하지만, 그 값은 충분히 하니까 말이야. 게다가 이제부터는 돈을 줘야 할 직원들도 늘었고."
<br><br>
<<HePost "은">> 손을 흔들며 작별 인사를 하고, 당신은 클리프 가로 나간다.
<br><br>
<<endevent>>
<<link [[다음|Cliff Street]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<npc Sam>><<person1>>
몇 시간이 지나자 파티도 슬슬 끝나는 분위기가 된다. 출입구 쪽으로 가자, 샘이 고객들을 배웅하고 있다.
<br><br>
"깜빡 잊고 말을 안 했는데." <<hePost "이">> 덧붙인다. "빵 가격을 <span class="gold">£150</span>로 올리기로 했어.
<<set $bun_value to 15000>>
비싸긴 하지만, 그 값은 충분히 하니까 말이야. 게다가 이제부터는 돈을 줘야 할 직원들도 늘었고."
<br><br>
<<HePost "은">> 손을 흔들며 작별 인사를 하고, 당신은 클리프 가로 나간다.
<br><br>
<<endevent>>
<<link [[다음|Cliff Street]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<npc Sam>><<person1>>
출입구 쪽으로 가자, 샘이 고객들을 배웅하고 있다.
<br><br>
"깜빡 잊고 말을 안 했는데." <<hePost "이">> 덧붙인다. "빵 가격을 <span class="gold">£150</span>로 올리기로 했어.
<<set $bun_value to 15000>>
비싸긴 하지만, 그 값은 충분히 하니까 말이야. 게다가 이제부터는 돈을 줘야 할 직원들도 늘었고."
<br><br>
<<HePost "은">> 손을 흔들며 작별 인사를 하고, 당신은 클리프 가로 나간다.
<br><br>
<<endevent>>
<<link [[다음|Cliff Street]]>><<set $eventskip to 1>><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<if $submissive gte 1150>>
"제발 아무한테도 말하지 말아주세요." 당신이 말한다. "뭘 해주면 말하지 않을 건가요?"
<<elseif $submissive lte 850>>
"알겠어요." 당신이 말한다. "뭘 원하죠?"
<<else>>
"원하는게 뭐예요?" 당신이 묻는다.
<</if>>
<br><br>
<<if $rng gte 91>>
"<span class="gold">£2000</span> 정도면 되겠군." <<hePost "이">> 말한다.
<br><br>
<<if $money gte 200000>>
<<link [[돈을 준다 (£2000)|Chef Blackmail Pay]]>><<set $money -= 200000>><</link>>
<br>
<<link [[돈이 충분치 않다고 말한다|Chef Blackmail Lie]]>><<set $chef_sus += 10>><</link>><<ggsuspicion>>
<br>
<<link [[거절한다|Chef Blackmail Refuse]]>><<set $chef_sus += 10>><</link>><<ggsuspicion>>
<br>
<<else>>
<<link [[돈이 충분치 않다고 말한다|Chef Blackmail Truth]]>><</link>>
<br>
<<link [[거절한다|Chef Blackmail Refuse]]>><<set $chef_sus += 10>><</link>><<ggsuspicion>>
<br>
<</if>>
<<elseif $rng gte 51>>
"<span class="gold">£500</span> 정도면 되겠군." <<hePost "이">> 말한다.
<br><br>
<<if $money gte 50000>>
<<link [[돈을 준다 (£500)|Chef Blackmail Pay]]>><<set $submissive -= 1>><<set $money -= 50000>><</link>>
<br>
<<link [[돈이 충분치 않다고 말한다|Chef Blackmail Lie]]>><<set $submissive -= 1>><<set $chef_sus += 10>><</link>><<ggsuspicion>>
<br>
<<link [[거절한다|Chef Blackmail Refuse]]>><<set $chef_sus += 10>><<set $submissive += 1>><</link>><<ggsuspicion>>
<br>
<<else>>
<<link [[돈이 충분치 않다고 말한다|Chef Blackmail Truth]]>><</link>>
<br>
<<link [[거절한다|Chef Blackmail Refuse]]>><<set $chef_sus += 10>><<set $submissive += 1>><</link>><<ggsuspicion>>
<br>
<</if>>
<<else>>
<<HePost "은">> 골목길 쪽을 가리킨다. "네 크림 맛 좀 보여주는게 어때." <<hePost "이">> 말한다. "갓 짜낸 신선한 크림을 말이야."
<br><br>
<<link [[받아들인다|Chef Blackmail Rape]]>><<set $molestationstart to 1>><<set $submissive += 1>><</link>>
<br>
<<link [[거절한다|Chef Blackmail Refuse]]>><<set $chef_sus += 10>><<set $submissive -= 1>><</link>><<ggsuspicion>>
<br>
<</if>><<set $outside to 0>><<set $location to "cafe">><<effects>>
이로 인해 곤란해질 상황은 전혀 신경쓰지 않기로 하고, 당신은 <<personPost>>에게서 등을 돌려 떠나간다.
<br><br>
<<endevent>>
<<link [[다음|Cliff Street]]>><<set $eventskip to 1>><</link>><<set $outside to 0>><<set $location to "cafe">><<effects>>
당신은 돈을 건넨다. <<personPost "은">> 조롱하듯 혼란스러워 하는 연기를 한다.
"우리가 무슨 얘기를 하고 있었지?" <<hePost "이">> 말한다. "잊어먹었네. 이상하기도 하지." <<HePost "은">> 웃음을 터트리고는 어슬렁어슬렁 골목길을 걸어내려간다.
<br><br>
<<endevent>>
<<link [[다음|Cliff Street]]>><<set $eventskip to 1>><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
"거짓말쟁이." <<personPost "이">> 말한다. "그런 식으로 나온다면야, 좋아. 나도 힘 좀 쓰는 친구들이 있거든." <<HePost "은">> 떠나간다.
<br><br>
<<endevent>>
<<link [[다음|Cliff Street]]>><<set $eventskip to 1>><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
"어쩔 수 없지." <<personPost "이">> 말한다. "돈 말고도 가진게 있잖아."
<<HePost "은">> 당신의 <<if $player.gender_appearance is "f">><<breastsPost "을">><<else>><<penisPost "을">><</if>> 음흉한 눈으로 힐끔거린다.
"네 크림 맛 좀 보여주는게 어때." <<hePost "이">> 말을 이어나간다. "갓 짜낸 신선한 크림을 말이야."
<br><br>
<<link [[받아들인다|Chef Blackmail Rape]]>><<set $molestationstart to 1>><<set $submissive += 1>><</link>>
<br>
<<link [[거절한다|Chef Blackmail Refuse]]>><<set $chef_sus += 10>><<set $submissive -= 1>><</link>><<ggsuspicion>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
당신은 <<personPost "을">> 따라 골목길로 들어간다. 모퉁이를 돌자 <<hePost "은">> 당신을 벽쪽으로 밀친다.
<br><br>
<<if $daystate isnot "night">><<enable_rescue>><</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[다음|Chef Blackmail Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Chef Blackmail Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[다음|Chef Blackmail Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Chef Blackmail Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<personPost "은">> 바닥에 쓰러진 당신을 두고 떠나간다.
<br><br>
<<tearful>> 당신은 어떻게든 자리에서 일어난다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Cliff Street]]>><<set $eventskip to 1>><</link>>
<<elseif $enemyhealth lte 0>>
당신은 <<hePost "을">> 벽쪽으로 밀치고는 거리로 달려나간다.
<<set $chef_sus += 10>><<ggsuspicion>>
<br><br>
<<tearful>> 당신은 뒤를 돌아본다. <<HePost "은">> 쫓아오지 않는다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Cliff Street]]>><<set $eventskip to 1>><</link>>
<<else>>
<<set $rescued += 1>>/*Unnecessary if rescue is impossible*/
"거기 무슨 일 있어요?" 누군가 골목길 끝자락에서 외친다.
<br><br>
"아-아무 일도 아녜요." <<personPost "은">> 옷을 정돈하며 외친다. <<HePost "은">> 사악한 표정을 지어보이고는 떠난다.
<<set $chef_sus += 10>><<ggsuspicion>>
<br><br>
<<tearful>> 당신은 거리로 나온다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Cliff Street]]>><<set $eventskip to 1>><</link>>
<</if>><<set $outside to 0>><<set $location to "cafe">><<effects>>
당신은 차에 올라탄다. <<generate2>><<person2>><<personPost "이">> 운전석에 앉아있다. <<person1>><<personPost "이">> 그 옆에 앉자 차가 출발한다.
<br><br>
<<link [[다음|Chef Blackmail Livestock]]>><</link>>
<br><<set $outside to 0>><<set $location to "farm">><<effects>>
경찰서로 가는 대신, 자동차는 하베스트 가 쪽으로 가더니, 도시 밖으로 나가는 도로로 빠진다.
곧 건물들이 사라지고 초록색과 노란색이 가득한 밭들이 보이고, 자동차는 더더욱 시골 지역 깊숙이 들어간다.
<br><br>
두 경찰관은 잡담을 나누며 수다를 떤다. 흥미가 가는 내용은 없다. 곧 <<person2>><<personPost "이">> 당신을 돌아본다.
<br><br>
"너도 참 못된 꼬맹이구나." <<hePost "이">> 말한다. "그렇지만 걱정하진 마. 적절한 처벌을 생각해뒀으니까."
<br><br>
<<link [[무시한다|Chef Blackmail Livestock Ignore]]>><</link>>
<br>
<<link [[애원한다|Chef Blackmail Livestock Plead]]>><</link>>
<br>
<<link [[모욕한다|Chef Blackmail Livestock Insult]]>><</link>>
<br><<effects>>
<<pass 60>>
당신은 <<personPost>>의 말을 무시하고는 창 밖을 내다본다. 자동차가 언덕 위로 올라가자 언뜻 숲이 보인다.
"말수가 적은 <<girl_iguna>>." <<hePost "이">> 말한다. "우리가 가는 곳에서는 그 편이 낫지."
<br><br>
몇 시간쯤 지났다고 생각하자, 자동차는 좁은 길로 접어들더니 외양간 앞에서 멈춘다.
<br><br>
<<link [[다음|Chef Blackmail Livestock 2]]>><</link>>
<br><<effects>>
<<pass 60>>
<<if $submissive gte 1150>>
"제-제발 보내주세요." 당신이 말한다. "집에 가고 싶어요."
<<elseif $submissive lte 850>>
"저한테 이런 수고를 들일 필요는 없잖아요." 당신이 말한다. "그냥 손목을 좀 맞는 걸로 끝내는 건 어떤가요?"
<<else>>
"이렇게까지 할 필욘 없잖아요." 당신이 말한다. "보내주세요."
<</if>>
<br><br>
"미안하구나 꼬맹아." <<personPost "이">> 말한다. "그렇지만 돈을 거절할 순 없어서. 아니, 정의구현 말이야. 우린 정의를 실현하는 입장이라서 말이지."
<br><br>
몇 시간쯤 지났다고 생각하자, 자동차는 좁은 길로 접어들더니 외양간 앞에서 멈춘다.
<br><br>
<<link [[다음|Chef Blackmail Livestock 2]]>><</link>>
<br><<effects>>
<<pass 60>>
<<if $submissive gte 1150>>
"이런 나쁜 사람들." 당신이 말한다. "사람들을 보호하는 것보다 돈이 더 중요한가요?"
<<elseif $submissive lte 850>>
"당신들 같은 부패 경찰들은 곧 심판 받을 거예요." 당신이 말한다. "돈을 얼마나 받았든 그만한 가치는 없을 걸요."
<<else>>
"도대체 얼마를 받은 건가요?" 당신이 말한다. "그래봤자 얼마 못 받았겠죠."
<</if>>
둘 다 웃음을 터트린다. "너도 참 똑똑한 꼬맹이구나." <<personPost "이">> 말한다. "참 아까울 정도야."
<br><br>
몇 시간쯤 지났다고 생각하자, 자동차는 좁은 길로 접어들더니 외양간 앞에서 멈춘다.
<br><br>
<<link [[다음|Chef Blackmail Livestock 2]]>><</link>>
<br><<effects>>
<<generate3>><<generate4>>
두 경찰관은 당신을 그 안으로 데려가고, 안에서는 <<person3>><<personPost "이">> <<person4>><<personPost "이">> 기다리고 있다.
<<person3>><<personPost "은">> 경찰관들과 악수를 나누고, <<person4>><<personPost "은">> 당신의 주변을 배회한다.
<br><br>
"그럼 이게 그 셰프인거야?" <<person3>><<personPost "이">> 묻는다.
<br>
"이녀석이죠." <<person1>><<personPost "이">> 대답한다.
<br>
"기대하던 건 아니었는데 말이야. 돈은 여깄어."
<<HePost "은">> 당신의 뒤에 서있는 <<person4>><<personPost>>에게 턱짓을 한다. 그러자 당신의 몸이 뒤쪽으로 휘청이더니 <<hePost "이">> 목에 개목걸이를 걸어버린다.
<<leash 21>>
<br><br>
경찰관들이 떠나자 <<person3>><<personPost "이">> 개목걸이에 달린 목줄을 잡는다. "이녀석으로 한탕 벌어야지." <<hePost "은">> 그렇게 속삭이며 목줄을 잡아당긴다. 당신은 앞으로 끌려나온다.
<br><br>
<<link [[다음|Livestock Intro]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
둘을 하베스트 가로 가더니, 낡은 창고 앞에서 차를 멈춘다.
<br><br>
경찰관들은 차문을 열고, 당신을 끌어내, 창고 쪽으로 밀친다.
<br><br>
<<generate3>><<generate4>><<generate5>><<generate6>>
창고 내부는 어두컴컴하다. 경찰 제복을 입고 있는 네 명이 어둠 속에서 걸어나온다.
<br><br>
<<link [[다음|Chef Blackmail Car Rape]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[다음|Chef Blackmail Car Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Chef Blackmail Car Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Chef Blackmail Car Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"훌륭한걸." <<person3>><<personPost "이">> 말한다. "이런 귀여운 애들을 매번 어디서 찾아내는거야?"
<br><br>
"고마워." <<person1>><<personPost "이">> 대답한다. "의무를 다할 준비는 언제나 되어있다고." 그들은 웃으면서 창고를 나간다.
<br><br>
<<tearful>> 당신은 비틀거리며 출구로 나가, 하베스트 가 근처로 나온다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Harvest Street]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
당신은 <<person1>><<personPost "을">> 땅바닥에 눕히고, <<person2>><<personPost "을">> 넘어뜨린 뒤,
<<person3>><<personPost "을">> 들이받고 <<person4>><<personPost "을">> 때려눕힌 뒤 <<person5>><<personPost>>의 발을 건다.
<br><br>
<<person6>><<personPost "은">> 당신의 공격성에 놀라, 자신도 공격해올 거라고 생각하여 잠시 뒤로 물러난다.
<<tearful>> 당신은 그 기회를 놓치지 않고 창고 밖으로 도망나가, 하베스트 가로 탈출한다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Harvest Street]]>><<set $eventskip to 1>><</link>>
<</if>><<set $outside to 0>><<set $location to "cafe">><<effects>>
당신은 <<personPost>>에게서 등을 돌려 떠나간다. <<HePost "은">> 당신을 잡지 않는다.
<br><br>
<<link [[다음|Cliff Street]]>><<set $eventskip to 1>><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
당신은 오션 브리즈 카페에 있다.
<<if $openinghours is 1>>
<<if $weather is "clear">>
대부분의 테이블이 차있다.
<<elseif $weather is "overcast">>
카페는 매우 바쁘고, 밖에서 강한 바람이 불고 있어도 몇몇 사람들은 바깥 자리에 앉아있다.
<<elseif $weather is "rain">>
비가 오고 있기에 아무도 바깥 자리에는 앉지 않으나, 카페 자체는 매우 붐빈다.
<<elseif $weather is "snow">>
추위 때문에 밖에 앉아 있는 사람은 없지만, 카페는 사람들로 붐빈다.
<</if>>
<</if>>
<br><br>
<<if $stress gte $stressmax>>
<<passoutshop>>
<<elseif $openinghours is 1 and $exposed lt 1 and $bunstat gte 50 and $chef_state is 1>>
<<set $chef_state to 2>><<set $bun_value to 10000>>
<<npc Sam>><<person1>>
샘이 밝은 표정으로 수건에 <<his_yi>> 손을 닦으며 다가온다.
"결정했어." <<hePost "이">> 말한다. "빵 가격을 싸게 유지하려고 했었지만, 많은 사람들의 관심을 받게 되었단 말이지."
<<HePost "은">> 여행 안내용 책자를 꺼내, 도시를 홍보하는 페이지를 펼친다.
거기에는 카페의 사진과 함께 여기서 파는 빵을 "세계 최고급"이라고 표현하는 글이 달려있다.
<br><br>
"세계 최고급이래!" 샘이 활짝 웃는다.
"그래서 가격을 <span class="gold">£100</span>로 올리기로 했어. 만들 수 있는 양은 한정적이니까, 이전처럼 하면 수요에 맞출 수가 없어서 말이야."
<br><br>
<<HePost "은">> 콧노래를 부르며 일로 돌아간다.
<br><br>
<<endevent>>
<<link [[다음|Ocean Breeze]]>><</link>>
<br>
<<elseif $openinghours is 1 and $exposed lt 1 and $bunstat gte 200 and $chef_state is 2>>
<<set $chef_state to 3>>
<<npc Sam>><<person1>>
샘이 다가온다.
"파티에 갔었어." <<hePost "이">> 말한다.
"너무 많은 파티에 참석한 걸지도 몰라. 어쨌든, 우리 빵에 대한 이야기가 나왔어.
어떻게 만드는 건지 다들 궁금해 하더라고. 나도 모른다고, 우리 어린 셰프의 독자적인 레시피라고 말하니까, 다들 전보다도 더 궁금해 하더라고.
내가 보기엔 너에 대한 일종의 신화가 떠돌기 시작하나봐."
<br><br>
"어쨌든." <<hePost "이">> 말을 이어나간다.
"그러다보니 아이디어가 하나 떠올랐단 말이지. 네 사진을 홍보에 사용하는 거야.
어쩌면 카페 건물의 전면부를 다시 디자인하는게 좋을 지도 몰라. 그 빵을 누가 만들고 있는지 사람들이 아는게 좋을 테니까."
<br><br>
"네 몫을 빵 매출의 <span class="gold">30%</span>로 올려줄게." <<hePost "이">> 빈 테이블을 닦으며 말한다.
"전문 사진사와 얘기를 하고 있어. 한 번 생각해보고, 결정하면 얘기해줘."
<br><br>
<<endevent>>
<<link [[다음|Ocean Breeze]]>><</link>>
<br>
<<elseif $openinghours is 1 and $exposed lt 1 and $chef_state is 5>>
<<set $chef_state to 6>>
<<npc Sam>>샘이 다가온다. "사진사가 사진들을 보내줬어." <<hePost "이">> 말한다. "
정말 멋졌어! 새 광고는 정말이지 훌륭할 거야. 이제부터 약속한 대로 빵을 팔 때마다 매출의 <span class="gold">30%</span>를 너에게 줄게."
<<set $bun_cut to 0.3>>
<br><br>
<<HePost "은">> 콧노래를 부르며 일로 돌아간다.
<br><br>
<<endevent>>
<<link [[다음|Ocean Breeze]]>><</link>>
<br><br>
<<elseif $openinghours is 1 and $exposed lt 1 and $bunstat gte 400 and $chef_state is 6>>
<<set $chef_state to 7>>
<<set $chef_rework to 37>>
<<npc Sam>><<person1>>
샘이 평소보다 더 심각한 얼굴로 다가온다. "결정했어." <<hePost "이">> 말한다.
"빵이 우리의 대표 제품이지만, 사람들은 평소보다도 더 다른 음식에 대해서도 기대를 하고 있어.
셰프가 카페에 없다고 말해줘도 여기서 먹으려고 줄을 설 정도니까 말이야. 아마 너도 봤을 거야."
<br><br>
"옆 건물을 샀어." <<hePost "이">> 말을 계속한다.
"그 큰 건물을 말이야. 두 건물을 하나로 합쳐서, 커다란 카페로 바꿀 거야. 몰려드는 손님들을 전부 감당할 수 있는 카페로 말이야. 생각만 해도 아찔한 걸!"
<br><br>
<span class="pink">"그래서 한 달 동안 영업을 중지해야 해."</span> <<hePost "이">> 첨언한다.
"안타깝긴 하지만, 그만큼 큰 변화라서 말이야. 일단 공사가 끝나면, 널 주역으로 내세워서 개장 이벤트를 열 거야."
<br><br>
"일주일 안에 영업을 중단할 거야. 방심하다가 누구한테 들키지는 말고. 일단 영업 중단한 뒤에 한 번 들러서 개장식에 대해 논의해보자."
<br><br>
<<HePost "은">> 일로 돌아간다.
<br><br>
<<endevent>>
<<link [[다음|Ocean Breeze]]>><</link>>
<br>
<<else>>
<<if $hour is $closinghour>>
닫을 시간이다. 샘이 모든 사람을 밖으로 내보내고 있다.
<<if $exposed gte 1>>
이런 옷으로는 상당히 노출된 상태나 다름 없다는 걸 깨닫자 공포에 몸이 찌릿거린다.
<</if>>
<br><br>
<<elseif $openinghours is 0>>
당신은 어둠 속에 홀로 있다.
<br><br>
<<elseif $exposed gte 1>>
당신은 자존감을 보호하기 위해 테이블 밑에 숨어있다.
<br><br>
<</if>>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "cafe">>
<</if>>
<<if $openinghours is 1 and $exposed lt 1 and $oceanbreezejob isnot 1>>
<<if $oceanbreezejoboffer is 1>>
<<link [[일자리를 구한다|Ocean Breeze Ask Again]]>><</link>>
<br>
<<else>>
<<link [[일자리를 구한다|Ocean Breeze Ask]]>><</link>>
<br>
<</if>>
<</if>>
<<if $openinghours is 1 and $exposed lt 1 and $oceanbreezejob is 1>>
<<if $chef_state is 0>>
<<link [[일자리 제의를 받아들인다|Chef Work Accept]]>><</link>>
<br>
<<elseif $chef_state gte 1>>
<<link [[셰프로 일한다 (1:00)|Chef Work]]>><</link>>
<br>
<</if>>
<<if $chef_state is 3>>
<<link [[샘의 제의를 받아들인다|Chef Photographer]]>><</link>>
<br>
<</if>>
<<if $player.gender_appearance is "m">>
<<link [[웨이터로 일한다 (1:00)|Ocean Breeze Work]]>><<set $tablesservedstat += random(10,30)>><</link>>
<br>
<<else>>
<<link [[웨이트리스로 일한다 (1:00)|Ocean Breeze Work]]>><<set $tablesservedstat += random(10,30)>><</link>>
<br>
<</if>>
<</if>>
<<if $openinghours is 1 and $exposed lt 1 and $cafeeaten isnot 1>>
<<if $money gte 200>>
<<if $images is 1>><</if>><<link [[커피를 주문한다 (0:02 £2)|Cafe Coffee]]>>
<<set $cafeeaten to 1>><<set $money -= 200>><<stress -3>><<tiredness -4>><<pass 2>>
<</link>><<lstress>><<ltiredness>>
<br>
<</if>>
<<if $money gte 700>>
<<if $images is 1>><img id="icon" src="img/misc/icon/beer_bottle.png"><</if>>
<<if $season is "winter">>
<<link [[윈터 에일을 주문한다 (0:10 £7)|Cafe Winter Ale]]>><<set $cafeeaten to 1>><<set $money -= 700>><<stress -6>><<alcohol 100>><<pass 10>><</link>><<lstress>><<galcohol>>
<br>
<<elseif $season is "spring">>
<<link [[과일 에일을 주문한다 (0:10 £7)|Cafe Spring Ale]]>><<set $cafeeaten to 1>><<set $money -= 700>><<stress -6>><<alcohol 60>><<pass 10>><</link>><<lstress>><<galcohol>>
<br>
<<elseif $season is "summer">>
<<link [[섄디 맥주를 주문한다 (0:10 £7)|Cafe Summer Ale]]>><<set $cafeeaten to 1>><<set $money -= 700>><<stress -6>><<alcohol 40>><<pass 10>><</link>><<lstress>><<galcohol>>
<br>
<<else>>
<<link [[어텀 에일을 주문한다 (0:10 £7)|Cafe Autumn Ale]]>><<set $cafeeaten to 1>><<set $money -= 700>><<stress -6>><<alcohol 80>><<pass 10>><</link>><<lstress>><<galcohol>>
<br>
<</if>>
<</if>>
<<if $money gte 300>>
<<if ndef $milkshake>><<set $milkshake to 0>><</if>>
<<if $milkshake lt 2>>
<<milkshakeicon>><<if $images is 1>><</if>><<link [[밀크셰이크를 포장한다 (0:02 £3)|Ocean Breeze]]>><<set $money -= 300>> <<set $milkshake +=1>> <<pass 2>><</link>>
<br>
<</if>>
<</if>>
<<if $money gte 500>>
<<if $images is 1>><img id="icon" src="img/misc/icon/food_fruitsalad.png"><</if>>
<<link [[과일 샐러드를 주문한다 (0:20 £5)|Cafe Fruit Salad]]>><<set $cafeeaten to 1>><<set $money -= 500>><<stress -6>><<pass 20>><</link>><<lstress>>
<br>
<</if>>
<<if $money gte 1000>>
<<if $images is 1>><img id="icon" src="img/misc/icon/food_pancakes.png"><</if>>
<<link [[팬케이크를 주문한다 (0:20 £10)|Cafe Pancakes]]>><<set $cafeeaten to 1>><<set $money -= 1000>><<tiredness -6>><<pass 20>><</link>><<ltiredness>>
<br>
<</if>>
<<if $money gte 5000>>
<<if $images is 1>><img id="icon" src="img/misc/icon/food_creambun.png"><</if>>
<<link [[딜럭스 크림 빵을 주문한다 (0:20 £50)|Cafe Cream Bun]]>><<set $cafeeaten to 1>><<transform cat 1>><<set $money -= 5000>><<pass 20>><<stress -18>><</link>><<llstress>>
<br>
<</if>>
<</if>>
<<if $openinghours is 0 and $hour isnot $closinghour and $oceanbreezetheft isnot 1>>
<<link [[금전 등록기를 확인한다|Ocean Breeze Register]]>><</link>>
<br>
<</if>>
<br>
<<link [[나간다|Cliff Street]]>><</link>>
<br><br>
<</if>><<set $outside to 0>><<effects>><<set $lock to 200>>
<<openinghours>>
<<if currentSkillValue('skulduggery') gte $lock>>
<span class="green">이 자물쇠는 아주 따기 쉬워 보인다.</span>
<br><br>
<<link [[자물쇠를 딴다 (0:10)|Ocean Breeze]]>><<pass 10>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">이 자물쇠는 당신의 자물쇠따기 능력 바깥의 물건이다.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[나간다|Cliff Street]]>><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<set $oceanbreezejoboffer to 1>>
<<npc Sam>><<person1>>
당신은 계산대 뒤에 서있는 비만인 <<personsimplePost>>에게 다가간다. <<HePost "은">> 당신에게 미소 짓는다.
"귀엽기도 하지! 무슨 일이야?"
<br><br>
당신은 <<hePost "에게">> 여기서 일을 할 수 있냐고 묻는다. <<hisPost "의">> 미소가 더욱 커진다.
"사실은 말이지, 너 같은 귀여운 <<if $player.gender_appearance is "m">>웨이터<<else>>웨이트리스<</if>>가 필요했었어.
시급 £5고, 거기에 팁은 별도야. 그치만 경고하자면 말이야, 어떤 손님들은 네 몸을 만지려 들지도 몰라.
그래도 좀만 참아. 뭐 딱히 나쁜 마음이 있어서 그러는 건 아니니까 말이야. 우리 카페는 항상 직원이 부족하니까, 영업 중이면 언제든지 와서 일해도 돼."
<br><br>
<<link [[일자리를 받아들인다|Ocean Breeze Take Job]]>><</link>>
<br>
<<link [[일자리를 거부한다|Ocean Breeze]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<set $oceanbreezejob to 1>>
"멋져!" <<hePost "이">> 양손으로 당신의 손을 붙잡고는 위아래로 흔들며 말한다. "그건 그렇고, 난 샘이라고 해. 이리 와, 일을 어떻게 해야 하는지 보여줄 테니까."
<br><br>
<<link [[다음|Ocean Breeze]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<npc Sam>><<person1>>당신은 계산대 뒤에 서있는 비만인 <<personsimplePost>>에게 다가간다. <<HePost "은">> 당신에게 미소 짓는다.
"돌아왔구나! 다시 좀 생각해봤어?"
<br><br>
<br><br>
<<link [[일자리를 받아들인다|Ocean Breeze Take Job]]>><</link>>
<br>
<<link [[일자리를 거부한다|Ocean Breeze]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<set $NPCName[$NPCNameList.indexOf("Sam")].love = Math.clamp($NPCName[$NPCNameList.indexOf("Sam")].love, -50, 50)>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81 and $weather isnot "rain" and $weather isnot "snow">>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
카페 밖의 테이블에 서빙을 하던 도중, 바다 쪽에서 강한 바람이 불어와 치마를 들춰, 모두에게 <<undiesPost "을">> 노출시킨다.
<<undiestrauma>>
<br><br>
<<if !$worn.under_lower.type.includes("naked")>>
<<link [[당당하게 군다|Ocean Breeze Own]]>><<set $phase to 0>><</link>><<exhibitionist1>>
<br>
<<elseif $exhibitionism gte 35>>
<<link [[당당하게 군다|Ocean Breeze Own]]>><<set $phase to 1>><</link>><<exhibitionist3>>
<br>
<</if>>
<<link [[몸을 가린다|Ocean Breeze Cover]]>><</link>>
<<if !$worn.under_lower.type.includes("naked")>>
<<fameexhibitionism 5>>
<<else>>
<<fameexhibitionism 10>>
<</if>>
<<else>>
카페 밖의 테이블에 서빙을 하던 도중, 바다 쪽에서 강한 바람이 불어와, 기분 좋게 피부를 어루만진다.
<<lstress>><<stress -4>>
<br><br>
남은 업무 시간 동안에는 별다른 일이 없다. <<moneyGain 5>>를 얻었다.
<<pass 1 hour>>
<br><br>
<<link [[다음|Ocean Breeze]]>><<endevent>><</link>>
<</if>>
<<else>>
당신은 업무 시간 대부분을 바다를 내려다보는 쪽에 있는 바깥의 테이블에 서빙을 하며 보낸다.
<br><br>
남은 업무 시간 동안에는 별다른 일이 없다. <<moneyGain 5>>를 얻었다.
<<pass 1 hour>>
<br><br>
<<link [[다음|Ocean Breeze]]>><<endevent>><</link>>
<</if>>
<<elseif $rng gte 81>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<generate1>><<person1>>당신은 빵을 주문한 <<personPost>>에게 서빙한다. <<HePost "은">> 크림을 핥는다. "엄청 맛있는데." <<hePost "이">> 깜짝 놀란다.
<<HePost "은">> 의자를 뒤로 빼고는 그 앞에 접시를 가져다 놓는다. "자, 앉아서 한 번 맛을 봐봐. 내 선물이야." 카페는 그렇게 바쁘지 않다.
<br><br>
<<link [[앉는다|Ocean Breeze Sit]]>><</link>>
<br>
<<link [[거절한다|Ocean Breeze Sit Refuse]]>><</link>>
<br>
<<else>>
<<generate1>><<person1>>당신은 빵을 주문한 <<personPost>>에게 서빙한다. <<HePost "은">> 당신을 바라보며 크림을 핥는다.
<br><br>
남은 업무 시간 동안에는 별다른 일이 없다. <<moneyGain 5>>를 얻었다.
<<pass 1 hour>>
<br><br>
<<link [[다음|Ocean Breeze]]>><<endevent>><</link>>
<</if>>
<<elseif $rng gte 71>>
<<generate1>><<person1>><<personPost "은">> 혼자 테이블에 앉아 머리를 뒤로 하고는 눈을 감고 있다.
<<if $awareness gte 400>>
<<generates2>><<he_ga>> 몸을 살짝 움찔거리는 것으로 보아하니, 오럴 섹스 중이라는 것이 너무나도 자명하다. <<he_nun>> 숨기려고도 하지 않는다.
슬쩍 확인해보니, 테이블 밑에서 <<person2>><<personPost "이">>
<<print either("부드럽게","열심히","정력적으로","관능적으로","서투르게","힘차게","충실하게","능숙하게")>>
<<person1>>
<<if $NPCList[0].penis isnot "none">>
<<personsimple_yi>> 자지를 빨고 있다.
<<else>>
<<personsimple_yi>> 보지를 핥고 있다.
<</if>>
<<garousal>><<arousal 200>>
<<elseif $awareness gte 200>>
<<if $weather is "clear">>
<<HePost "은">> 햇살을 받으면서 성적인 만족감을 얻는 것처럼 보인다.
<<else>>
리드미컬하게 꿈틀거리지 않았다면, 당신은 <<hePost "이">> 자고 있다고 생각할 뻔했다.
<</if>>
곧 <<hePost "은">> 오르가즘이라도 느끼는 것처럼 몸을 부르르 떤다.
<<else>>
<<if $weather is "clear">>
멋진 날씨다. - <<he_nun>>
<<else>>
<<He_nun>>
<</if>>
아마도 그냥 곯아떨어진 것이리라.
<</if>>
<br><br>
남은 업무 시간 동안에는 별다른 일이 없다. <<moneyGain 5>>를 얻었다.
<<pass 1 hour>>
<br><br>
<<link [[다음|Ocean Breeze]]>><<endevent>><</link>>
<<elseif $rng gte 61>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<generate1>><<generate2>>당신은 한 쌍의 젊은 손님인 <<person1>><<personPost "과">> <<person2>><<personPost>>에게 서빙을 한다.
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
<<if $worn.under_lower.type.includes("naked")>>
테이블에서 떠나려 몸을 돌리자, <<person1>><<personPost "은">> 당신의 <<trClothes "lower" $worn.lower.name>>_trResult의 단을 들어올려, 카페의 모두에게 <<bottomPost "을">> 노출시킨다.
"속옷을 안 입었네?" <<HePost "은">> 믿을 수 없다는듯 말한다. "너 완전히 걸레구나?"
<<fameexhibitionism 10>><<stress 6>><<arousal 600>><<gstress>><<garousal>>
<br><br>
<<link [[화를 낸다|Ocean Breeze Angry]]>><</link>>
<br>
<<link [[무시한다|Ocean Breeze Ignore]]>><<trauma 6>><<stress 6>><<set $phase to 2>><</link>><<gtrauma>><<gstress>>
<br>
<<else>>
테이블에서 떠나려 몸을 돌리자, <<person1>><<personPost "은">> 당신의 <<trClothes "lower" $worn.lower.name>>_trResult의 단을 들어올려, 카페의 모두에게 <<trClothes "under_lower" $worn.under_lower.name "name" "을">>_trResult 드러낸다.
<<HePost "과">> <<person2>><<personPost "은">> 둘 다 웃음을 터트리며, 더 많은 이목을 당신에게로 집중시킨다.
<<fameexhibitionism 1>><<stress 3>><<arousal 300>><<gstress>><<garousal>>
<br><br>
<<link [[화를 낸다|Ocean Breeze Angry]]>><</link>>
<br>
<<link [[무시한다|Ocean Breeze Ignore]]>><<trauma 3>><<stress 3>><<set $phase to 1>><</link>><<gtrauma>><<gstress>>
<br>
<</if>>
<<else>>
<<if $worn.under_lower.type.includes("naked")>>
테이블에서 떠나려 몸을 돌리자, <<person1>><<personPost "은">> 당신의 <<trClothes "lower" $worn.lower.name>>_trResult의 뒷부분을 내려, 카페의 모두에게 <<bottomPost "을">> 노출시킨다.
"속옷을 안 입고 있잖아!" <<HePost "이">> 믿을 수 없다는듯 말한다. "이젠 그게 후회되겠지."
<<fameexhibitionism 5>><<stress 3>><<arousal 300>><<gstress>><<garousal>>
<br><br>
<<link [[화를 낸다|Ocean Breeze Angry]]>><</link>>
<br>
<<link [[무시한다|Ocean Breeze Ignore]]>><<trauma 3>><<stress 3>><<set $phase to 1>><</link>><<gtrauma>><<gstress>>
<br>
<<else>>
테이블에서 떠나려 몸을 돌리자, <<person1>><<personPost "은">> 당신의 <<trClothes "lower" $worn.lower.name>>_trResult의 뒷부분을 내려, 카페의 모두에게 <<trClothes "under_lower" $worn.under_lower.name "name" "을">>_trResult 드러낸다.
<<fameexhibitionism 1>><<stress 2>><<arousal 200>><<gstress>><<garousal>>
<br><br>
<<link [[화를 낸다|Ocean Breeze Angry]]>><</link>>
<br>
<<link [[무시한다|Ocean Breeze Ignore]]>><<trauma 2>><<stress 2>><<set $phase to 0>><</link>><<gtrauma>><<gstress>>
<br>
<</if>>
<</if>>
<<else>>
<<generate1>><<generate2>>당신은 한 쌍의 젊은 손님인 <<person1>><<personPost "과">> <<person2>><<personPost>>에게 서빙을 한다.
<<person1>><<personPost "이">> 당신을 훑어보는 걸 본 것 같으나, 그들은 별 말을 하지 않는다.
<br><br>
남은 업무 시간 동안에는 별다른 일이 없다. <<moneyGain 5>>를 얻었다.
<<pass 1 hour>>
<br><br>
<<link [[다음|Ocean Breeze]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $rng gte 51>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
한 쌍의 여행객이 한 테이블에 앉는다.
<<if $danger gte (9900 - $allure)>>
<<generate1>><<generate2>>
<<person1>>당신은 <<personPost "이">> 조용한 목소리로 <<person2>><<personPost>>에게 이 도시에 대한 걸 말하는 걸 엿듣는다.
<br>
<<person1>>"맹세컨데." <<hePost "이">> 말한다. "이 도시는 우리 같은 사람들한텐 낙원이나 마찬가지야. 원하는 건 맘대로 해도 돼. 아무도 안 막는 다니까."
<br>
"그럼 경찰마저도 막지 않는다는게-"
<br>
"경찰? 그 치들은 다른 이들보다도 더 악질이야! 몇 파운드만 찔러넣어주면, 널 위해 <<girlPost>> 한 명 쯤은 수갑 차서 대령해줄걸?"
<br>
"우와. 진짜로, 아무나? 아무나 상관 없다는-"
<br>
"진짜로 아무나야. 야." <<hePost "이">> 당신을 본다. "거기 너. <<if $beauty gte($beautymax / 7) * 2>>너 귀엽네. <</if>>강간당한 적 있지, 그치?"
<br><br>
<<if ($rapestat + $beastrapestat + $tentaclerapestat) gt 0>>
<<link [[고개를 끄덕인다|Ocean Breeze Tourist]]>><<set $phase to 1>><</link>>
<br>
<<link [[부인한다 (거짓말)|Ocean Breeze Tourist]]>><<set $phase to 2>><</link>>
<br>
<<link [[대답하길 거부한다|Ocean Breeze Tourist]]>><<set $phase to 3>><</link>>
<br>
<<else>>
<<link [[고개를 끄덕인다 (거짓말)|Ocean Breeze Tourist]]>><<set $phase to 1>><</link>>
<br>
<<link [[부인한다|Ocean Breeze Tourist]]>><<set $phase to 2>><</link>>
<br>
<<link [[대답하길 거부한다|Ocean Breeze Tourist]]>><<set $phase to 3>><</link>>
<br>
<</if>>
<<else>>
그들은 오랫동안
<<print either(
"해변", "서핑", "박물관", "소년들", "소녀들", "음식", "뉴스",
"궁극적인 삶의 통합", "다음 주에 할 일", "정치적인 상황"
)>>에 대해 이야기한다.
<br><br>
남은 업무 시간 동안에는 별다른 일이 없다. <<moneyGain 5>>를 얻었다.
<<pass 1 hour>>
<br><br>
<<link [[다음|Ocean Breeze]]>><<endevent>><</link>>
<</if>>
<<elseif $rng gte 41>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<generate1>><<person1>> <<personPost "이">> 카페에 들어와 구석에 홀로 앉는다.
<<if $danger gte (9900 - $allure)>>
<<HePost "은">> 계속 당신을 훔쳐보며, <<hisPost "의">> 주문을 받으러 가자 그냥 물 한 잔만 주문한다.
자리를 뜨려 몸을 돌리자 <<hePost "은">> 당신의 팔목을 붙잡는다.
"어째 너는 메뉴판에 올라와있지 않네?" <<HePost "이">> 미소 짓는다.
"우리 둘이 조용한 곳으로 가서 잠깐 노는 건 어때? 시간 낭비는 아닐 거야." <<HePost "이">> <<his_yi>> <<wallet_ul>> 톡톡 두들긴다.
<<He_ga>> 음란한 짓을 할 것이라는 건 너무나도 자명하다.
<br><br>
<<if $promiscuity gte 15>>
<<link [[제안을 받아들인다|Ocean Breeze Whore]]>><<set $sexstart to 1>><</link>><<promiscuous2>>
<br>
<<elseif $uncomfortable.prostituting is false>>
<<His_yi>> 제안에 당신은 혐오감을 느끼지만, 당신은 돈이 필요하다.
<br><br>
<<link [[마지못해 제안을 받아들인다|Ocean Breeze Whore]]>><<set $desperateaction to 1>><<set $sexstart to 1>><</link>><<promiscuous2>>
<br>
<<else>>
당신은 <<hisPost "의">> 제안을 수락할 만큼 음란하지 않다.
<br><br>
<</if>>
<<link [[거절한다|Ocean Breeze Whore Refuse]]>><</link>>
<<else>>
<<HePost "이">> 카페에 들어와 구석에 홀로 앉는다. <<HePost "은">> 계속 당신을 훔쳐본다. 하지만 주문을 받으러 가자 눈을 마주치려 하지 않는다.
<br><br>
남은 업무 시간 동안에는 별다른 일이 없다. <<moneyGain 5>>를 얻었다.
<<pass 1 hour>>
<br><br>
<<link [[다음|Ocean Breeze]]>><<endevent>><</link>>
<</if>>
<<elseif $rng gte 31>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<generateRole 0 0 "waiter/waitress">><<person1>>
부엌에 들어가자 <<person_i>> 당신과 부딪히는 바람에 당신의
<<if $worn.upper.type.includes("naked")>>가슴팍<<else>><<trClothes "upper" $worn.upper.name>>_trResult<</if>>에 따뜻한 수프를 쏟아버린다.
"정말 미안해." <<hePost "이">> 수건을 가져오며 말한다. 손님들이 몸을 돌려 이쪽을 바라본다.
<br><br>
<<link [[무시한다|Ocean Breeze Soup Ignore]]>><<npcincr Sam love 2>><<stress 6>><<pain 20>><</link>><<glove>><<gpain>><<gstress>>
<br>
<<link [[맞선다|Ocean Breeze Soup Confront]]>><<npcincr Sam love -1>><<stress -6>><<trauma -6>><</link>><<llove>><<ltrauma>><<lstress>>
<br>
<<if !$worn.upper.type.includes("naked")>>
<<if $player.gender_appearance is "m" and $player.breastsize lte 2>>
<<link [[상의를 벗는다|Ocean Breeze Remove]]>><<npcincr Sam love 2>><</link>><<glove>>
<br>
<<elseif $exhibitionism gte 55>>
<<link [[상의를 벗는다|Ocean Breeze Remove Lewd]]>><<npcincr Sam love 2>><</link>><<glove>><<exhibitionist4>>
<br>
<</if>>
<</if>>
<<else>>
<<generateRole 0 0 "waiter/waitress">><<person1>>
부엌에 들어가다가 <<person_gwa>> 부딪힐 뻔했다.
<br><br>
남은 업무 시간 동안에는 별다른 일이 없다. <<moneyGain 5>>를 얻었다.
<<pass 1 hour>>
<br><br>
<<link [[다음|Ocean Breeze]]>><<endevent>><</link>>
<</if>>
<<elseif $rng gte 21>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<generate1>><<generate2>><<generate3>><<generate4>>
한 무리의 사람들이 카페에 들어와, 여러 테이블에 앉는다.
당신은 주문을 받으려 하나, 상석에 앉아있던 <<person1>><<personPost "이">> 끼어든다.
"오늘 내 생일인데 말이야. 뭔가 특별한 거 없어?" <<HePost "은">> 대놓고 당신의 몸을 훑어본다. "테이블 위에 올라와서 춤이라도 추는 건 어때?"
<br><br>
<<link [[춤을 춘다|Ocean Breeze Dance]]>>
<<danceinit>><<set $dancing to 1>><<set $audience to 4>><<set $venuemod to 2>><<set $timer to 12>><<set $dancelocation to "cafe">>
<</link>><<exhibitionist1>><<gstress>><<gtiredness>>
<br><br>
<<link [[거부한다|Ocean Breeze Dance Refuse]]>><</link>>
<<else>>
한 무리의 사람들이 카페에 들어와, 여러 테이블에 앉는다. 그래도 별 소동은 일으키지 않는다.
<br><br>
남은 업무 시간 동안에는 별다른 일이 없다. <<moneyGain 5>>를 얻었다.
<<pass 1 hour>>
<br><br>
<<link [[다음|Ocean Breeze]]>><<endevent>><</link>>
<</if>>
<<elseif $rng gte 11 and $chef_state is undefined>>
<<npc Sam>><<person1>>샘이 허둥거리며 주방에서 달려나온다.
<<if $NPCName[$NPCNameList.indexOf("Sam")].love gte 10>>
<<HePost "은">> 당신 쪽을 바라보다가, <span class="green">이쪽으로 달려온다.</span>
"지금 좀 상황이 곤란해져서 말이야." <<hePost "이">> 말한다.
"셰프가 또 자리를 박차고 나갔지 뭐야. 대타를 뛰어줄 사람이 필요해. 걱정하진 마, 그렇게 어려운 일은 아니니까. 급료는 두 배를 줄게. 도와줄 수 있어?"
<br><br>
<<link [[받아들인다|Chef Help]]>><<npcincr Sam love 2>><</link>><<glove>>
<br>
<<link [[거부한다|Ocean Breeze Chef Refuse]]>><<npcincr Sam love -1>><</link>><<llove>>
<br>
<<else>>
<<HePost "은">> 당신 쪽을 바라보나, <span class="red">옆을 지나쳐 간다.</span>
<<HePost "은">> 다른 직원에게 다가가, 이번 근무 시간 동안 셰프를 대체해준다면 급료를 더 주겠다고 말한다.
<i>만약 샘이 당신을 더 좋아하게 된다면 당신에게도 기회를 줄 것이다.</i>
<br><br>
남은 업무 시간 동안에는 별다른 일이 없다. <<moneyGain 5>>를 얻었다.
<<pass 1 hour>>
<br><br>
<<link [[다음|Ocean Breeze]]>><<endevent>><</link>>
<</if>>
<<else>>
<<set $rng to random(1, 100)>>
<!-- Modified for Monster People -->
<<beastNEWinit 1 dog>>
<<if $rng gte 51 and ($monster is 1 or $bestialitydisable is "f")>>
샘은 당신에게 카페 옆의 쓰레기통에 쓰레기를 버려달라 한다. 쓰레기통에 가자, 그 옆에는 <<beasttypePost "이">> 한 마리가 서있다. 당신이 다가가자 녀석은 으르렁거린다.
<br><br>
<<link [[상관 말고 계속한다|Ocean Breeze Dumpster Dog]]>><<stress 6>><</link>><<gstress>>
<br>
<<link [[일 따윈 잊어버리고 안으로 돌아간다|Ocean Breeze Dumpster Refuse]]>><</link>>
<<else>>
<<endevent>>
<<generate1>><<generate2>>
샘은 당신에게 카페 옆의 쓰레기통에 쓰레기를 버려달라 한다.
쓰레기통에 가자, 그 옆에는 <<person1>><<personPost "과">> <<person2>><<personPost "이">> 있다. 뭔가 위험해보인다.
<br><br>
<<link [[상관 말고 계속한다|Ocean Breeze Dumpster]]>><<stress 6>><</link>><<gstress>>
<br>
<<link [[일 따윈 잊어버리고 안으로 돌아간다|Ocean Breeze Dumpster Refuse]]>><</link>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<if $submissive gte 1150>>
"제-제 잘못이에요." 당신이 말한다.
<<elseif $submissive lte 850>>
"앞으로는 잘 보고 다녀요." 당신이 말한다.
<<else>>
"괜찮아요." 당신이 말한다.
<</if>>
<<personsimple_un>> 고개를 끄덕이고는 부엌 안쪽으로 사라지고, 당신은 몸을 말린다.
<br><br>
"잘 처리했구나." 샘이 계산대 뒤에서 그렇게 말한다.
<br><br>
남은 업무 시간 동안에는 별다른 일이 없다. <<moneyGain 5>>를 얻었다.
<<pass 1 hour>>
<br><br>
<<link [[다음|Ocean Breeze]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<if $submissive gte 1150>>
"화상 입을 뻔했잖아요." 당신이 말한다.
<<elseif $submissive lte 850>>
"당신처럼 서투른 사람은 이런 곳에서 일하면 안돼요." 당신이 말한다.
<<else>>
"일부러 그랬죠." 당신이 말한다.
<</if>>
<<HePost "은">> 고개를 숙이고, 손님들은 서로 귓속말을 하며 키득거린다. 샘은 당신에게 탐탁찮은 시선을 보낸다.
<br><br>
남은 업무 시간 동안에는 별다른 일이 없다. <<moneyGain 5>>를 얻었다.
<<pass 1 hour>>
<br><br>
<<link [[다음|Ocean Breeze]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "cafe">><<effects>>
당신은 더 빨리 마르라고 <<trClothes "upper" $worn.upper.name "name" "을">>_trResult 벗는다.
<<personsimple_un>> 시선을 피하고 고객들은 휘파람을 부나, 당신은 별 소동 없이 옷을 말린다.
<br><br>
<<upperstrip>>
<<set $tipmod to 0.2>><<tipset "serving">>
<<set $tip += 500>>
<<set $tip += 100>>
남은 업무 시간 동안에는 별다른 일이 없다. 누군가 당신에게 팁을 남겨뒀다.<<tipreceive>><<pass 1 hour>>
<br><br>
<<link [[다음|Ocean Breeze]]>><<clotheson>><<endevent>><</link>><<set $outside to 0>><<set $location to "cafe">><<effects>>
당신은 더 빨리 마르라고 <<trClothes "upper" $worn.upper.name "name" "을">>_trResult 벗는다.
<<personsimple_un>> 당신의 <<breastsPost "을">> 보자 시선을 피하며 얼굴을 붉힌다.
한 손님이 휘파람을 불고, 다른 손님은 환호성을 내지른다. 당신은 별 소동 없이 옷을 말린다.
<<exhibitionism4>>
<<upperstrip>>
<<set $tipmod to 0.2>><<tipset "serving">>
<<set $tip += 500>>
<<set $tip += 500>>
남은 업무 시간 동안에는 별다른 일이 없다. 누군가 당신에게 팁을 남겨뒀다.
<<tipreceive>><<pass 1 hour>>
<br><br>
<<link [[다음|Ocean Breeze]]>><<clotheson>><<endevent>><</link>><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<npcincr Sam love -1>>
당신은 그 자리에서 고개를 돌리고는 <<person1>><<personPost "을">> 노려본다.
<<hisPost "의">> 얼굴에서 미소가 사라진다. "그냥 웃자고 한 짓이잖아. 화낼 필요는 없어." 샘이 당신에게 탐탁찮은 시선을 보낸다.
<<llove>>
<br><br>
남은 업무 시간 동안에는 별다른 일이 없다. <<moneyGain 5>>를 얻었다.
<<pass 1 hour>>
<br><br>
<<link [[다음|Ocean Breeze]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<if $phase is 0>>
당신은 <<trClothes "lower" $worn.lower.name "name" "을">>_trResult 고쳐입고는 아무 일도 없었다는 듯 행동한다.
<br><br>
<<set $tipmod to 0.2>><<tipset "serving">>
<<set $tip += 500>>
<<set $tip += 100>>
남은 업무 시간 동안에는 별다른 일이 없다. 누군가 당신에게 팁을 남겨뒀다.
<<tipreceive>>
<br><br>
<<elseif $phase is 1>>
당신은 <<trClothes "lower" $worn.lower.name "name" "을">>_trResult 고쳐입고는 아무 일도 없었다는 듯 행동한다.
<br><br>
<<set $tipmod to 0.2>><<tipset "serving">>
<<set $tip += 500>>
<<set $tip += 200>>
남은 업무 시간 동안에는 별다른 일이 없다. 누군가 당신에게 팁을 남겨뒀다.
<<tipreceive>>
<br><br>
<<else>>
당신은 <<trClothes "lower" $worn.lower.name "name" "을">>_trResult 고쳐입고는 아무 일도 없었다는 듯 행동하나, 이런 식으로 모두에게 노출되었다는 것이 창피해 얼굴을 붉힌다.
<br><br>
<<set $tipmod to 0.2>><<tipset "serving">>
<<set $tip += 500>>
<<set $tip += 500>>
남은 업무 시간 동안에는 별다른 일이 없다. 누군가 당신에게 팁을 남겨뒀다.
<<tipreceive>>
<br><br>
<</if>>
<<pass 1 hour>>
<<link [[다음|Ocean Breeze]]>><<endevent>><</link>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 40>>
<<set $tipmod to 2>><<tipset "serving">>
"5분 뒤에 카페 옆에 나있는 골목길 안에 있는 쓰레기통 옆에서 만나자." <<HePost "은">> 돌아보지 않고 나간다.
<<pass 5>>
당신은 아무도 보지 않을 때 몰라 빠져나와, 약속대로 쓰레기통 옆에서 기다리고 있던 <<hePost "에게">>로 간다. <<HePost "은">> 조금도 망설이지 않고 다가온다.
<<promiscuity2>>
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal lte $enemyarousalmax and $enemyhealth gt 0 and $alarm lte 0 and $finish is 0>>
<span id="next"><<link [[다음|Ocean Breeze Whore]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Ocean Breeze Whore Finish]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "cafe">><<effects>>
당신은 <<personPost>>에게 이곳에서는 메뉴판에 없는 것은 제공되지 않는다 말한 뒤, 물을 가지러 간다. 돌아오자, <<hePost "은">> 이미 사라지고 없다.
<br><br>
남은 업무 시간 동안에는 별다른 일이 없다. <<moneyGain 5>>를 얻었다.
<<pass 1 hour>>
<br><br>
<<link [[다음|Ocean Breeze]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<if $consensual is 1>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<set $prostitutionstat += 1>><<fameprostitution 1>>
"돈은 여깄어, 창녀야." <<HePost "은">> 지폐 몇 장을 떨구고는 떠난다. <<tearful>> 당신은 너무 오랫동안 자리를 비우기 전에 서둘러 안으로 돌아간다.
<br><br>
<<tipreceive>>
<<else>>
"맘대로 해. 돈 받을 생각은 하지 않았길 바라." <<HePost "은">> 역겹다는 듯 당신을 바라보며 떠난다. <<tearful>> 당신은 너무 오랫동안 자리를 비우기 전에 서둘러 안으로 돌아간다.
<br><br>
<</if>>
<<else>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<fameprostitution 1>><<set $prostitutionstat += 1>>
"돈은 여깄어, 창녀야." <<HePost "은">> 지폐 몇 장을 떨구고는 떠난다. <<tearful>> 당신은 너무 오랫동안 자리를 비우기 전에 서둘러 안으로 돌아간다.
<br><br>
<<tipreceive>>
<<elseif $enemyhealth lte 0>>
당신은 <<personPost "을">> 때려 뒤로 물러나게 만든 뒤, 그 틈을 타서 탈출한다. <<tearful>> 당신은 카페로 도망친다.
<br><br>
<</if>>
<<if $alarm gte 1>>
샘이 무슨 소란인지 보러 카페 뒷문에서 불쑥 튀어나온다.
<<personPost "은">> <<his_yi>> 얼굴을 가리고는, 당신을 바닥으로 밀쳐내고는 달려나간다. 샘은 당신을 일으켜 세운 뒤 다정하게 당신을 안으로 데리고 들어간다.
<<famerape 1>>
<br><br>
<</if>>
<</if>>
<br><br>
<<clothesontowel>>
<<endcombat>>
남은 업무 시간 동안에는 별다른 일이 없다. <<moneyGain 5>>를 얻었다.
<<pass 53>>
<br><br>
<<link [[다음|Ocean Breeze]]>><</link>><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<danceeffects>>
<<danceaudience>>
<<danceactions>>
<<if $danceevent is 0 and $exhibitionism lte 74 and $exposed gte 2>>
이렇게 노출된 상태로는 춤을 출 수 있을리가 없다! 얼굴을 붉히며, 당신은 그 자리에서 도망친다.
<br><br>
<<elseif $danceevent is 0 and $exhibitionism lte 34 and $exposed gte 1 and !$worn.under_lower.type.includes("dance")>>
이렇게 노출된 상태로는 춤을 출 수 있을리가 없다! 얼굴을 붉히며, 당신은 그 자리에서 도망친다.
<br><br>
<</if>>
<<if $danceevent is "finish">>
<<link [[다음|Ocean Breeze]]>><<endevent>><<clotheson>><</link>>
<<elseif $danceevent is 0>>
<<if $exposed gte 2 and $exhibitionism lte 74>>
<<link [[도망친다|Ocean Breeze Dance Stop]]>><</link>>
<<elseif $exposed gte 1 and $exhibitionism lte 34>>
<<link [[도망친다|Ocean Breeze Dance Stop]]>><</link>>
<<else>>
<<link [[멈춘다|Ocean Breeze Dance Stop]]>><</link>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "cafe">><<effects>>
남은 업무 시간 동안에는 별다른 일이 없다. <<moneyGain 5>>를 얻었다.
<<pass 1 hour>>
<br><br>
<<link [[다음|Ocean Breeze]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "cafe">><<effects>>
당신은 아무도 보지 못하도록 뒷방으로 달려들어간다. <<clotheson>> 남은 업무 시간 동안에는 별다른 일이 없으나, 당신이 춤을 추는 걸 봤던 손님들 대부분이 당신을 이따금 쳐다본다.
<br><br>
<<moneyGain 5>>를 얻었다.
<<set _pass to 5 * Math.clamp($timer, 0, 12)>>
<<pass _pass>>
<br><br>
<<clothesontowel>>
<<link [[다음|Ocean Breeze]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<set $outside to 1>>
당신은 피해망상적인 생각을 떨쳐내고는 쓰레기통에 다가간다. 하지만 다시 들어가려 몸을 돌리자, 앞길을 두 사람이 막고 서있다.
<<person1>><<personPost "이">> 당신의 팔을 붙잡고는 입을 막고, <<person2>><<personPost "이">> 당신을 보며 씨익 웃는다. "정말 귀여운 녀석이네."
<br><br>
<<link [[다음|Ocean Breeze Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
당신은 피해망상적인 생각을 떨쳐내고는 쓰레기통에 다가간다. 두 사람은 당신이 지나쳐 가는 걸 바라보나, 아무 말도 하지 않는다.
<br><br>
남은 업무 시간 동안에는 별다른 일이 없다. <<moneyGain 5>>를 얻었다.
<<pass 1 hour>>
<br><br>
<<link [[다음|Ocean Breeze]]>><<endevent>><</link>>
<</if>><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<endevent>>
<<npc Sam>><<person1>>당신은 굳이 위험을 감수하지 않기로 하고는 다시 안으로 들어간다. 샘은 이해한다고 말은 하나, 그다지 기분이 좋아보이진 않는다.
<<npcincr Sam love -1>><<llove>>
<br><br>
남은 업무 시간 동안에는 별다른 일이 없다. <<moneyGain 5>>를 얻었다.
<<pass 1 hour>>
<br><br>
<<link [[다음|Ocean Breeze]]>><<endevent>><</link>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<enable_rescue>>
<<maninit>>
<<set $leftarm to "grappled">><<set $rightarm to "grappled">><<hand_gag 0 left>><<set $NPCList[0].righthand to "arms">>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal lte $enemyarousalmax and $enemyhealth gt 0 and $alarm lte 0>>
<span id="next"><<link [[다음|Ocean Breeze Rape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Ocean Breeze Rape Finish]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
만족스럽다는 듯, 둘은 당신을 내버려둔다. <<tearful>> 당신은 너무 오랫동안 자리를 비우기 전에 서둘러 안으로 돌아간다.
<br><br>
<<elseif $enemyhealth lte 0>>
당신은 둘을 쓰레기통 쪽으로 밀쳐낸 뒤, 그 틈을 타서 탈출한다. <<tearful>> 당신은 카페로 도망친다.
<br><br>
<<elseif $alarm gte 1>>
샘이 무슨 소란인지 보러 카페 뒷문에서 불쑥 튀어나온다. 두 사람은 당신을 바닥으로 밀쳐내고는 그 자리에서 도망친다.
샘은 당신을 일으켜 세운 뒤 다정하게 당신을 안으로 데리고 들어간다.
<<set $rescued += 1>><<famerape 1>>
<br><br>
<</if>>
<<clothesontowel>>
<<endcombat>>
남은 업무 시간 동안에는 별다른 일이 없다. <<moneyGain 5>>를 얻었다.
<<pass 53>>
<br><br>
<<link [[다음|Ocean Breeze]]>><</link>><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<set $outside to 1>>
당신은 피해망상적인 생각을 떨쳐내고는 쓰레기통에 다가간다. 하지만 다시 들어가려 몸을 돌리자, <<beasttypePost "이">> 앞길을 막고 있다.
<br><br>
<<link [[다음|Ocean Breeze Dog Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
당신은 피해망상적인 생각을 떨쳐내고는 쓰레기통에 다가간다. 당신이 다가오자 개는 도망간다.
<br><br>
남은 업무 시간 동안에는 별다른 일이 없다. <<moneyGain 5>>를 얻었다.
<<pass 1 hour>>
<br><br>
<<link [[다음|Ocean Breeze]]>><<endevent>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<enable_rescue>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[다음|Ocean Breeze Dog Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Ocean Breeze Dog Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음|Ocean Breeze Dog Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Ocean Breeze Dog Rape]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
만족스럽다는 듯, <<beasttypePost "은">> 당신을 내버려둔다. <<tearful>> 당신은 카페로 돌아간다.
<br><br>
<<elseif $enemyhealth lte 0>>
<<beasttypePost "은">> 고통에 낑낑거리며 도망간다. <<tearful>> 당신은 카페로 돌아간다.
<br><br>
<<elseif $alarm gte 1>>
샘이 무슨 소란인지 보러 카페 뒷문에서 불쑥 튀어나온다.
<<beasttypePost "은">> 깜짝 놀라 도망간다. 굴욕적인 광경을 보여버렸으나, 샘은 당신을 일으켜 세운 뒤 다정하게 당신을 안으로 데리고 들어간다.
<<famebestiality 1>><<set $rescued += 1>>
<br><br>
<</if>>
<<clothesontowel>>
<<endcombat>>
남은 업무 시간 동안에는 별다른 일이 없다. <<moneyGain 5>>를 얻었다.
<<pass 53>>
<br><br>
<<link [[다음|Ocean Breeze]]>><</link>><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<if $phase is 0>>
당신은 그 자리에서 빙그르르 돌며, 치마를 더더욱 들춰 올려 바람이 가라앉기 전에 모두가 그 밑을 더 잘 볼 수 있게 한다.
<<exhibitionism1>>
<br><br>
<<set $tipmod to 0.2>><<tipset "serving">>
<<set $tip += 500>>
<<set $tip += 200>>
남은 업무 시간 동안에는 별다른 일이 없다. 누군가 당신에게 팁을 남겨뒀다.
<<tipreceive>>
<br><br>
<<else>>
당신은 <<genitalsPost "을">> 가리기 위해 치마 앞쪽을 누르나, 그러기 위해 몸을 앞으로 숙이며 당황한 척을 하면서 맨엉덩이를 내민다. <<exhibitionism3>>
<br><br>
<<set $tipmod to 0.2>><<tipset "serving">>
<<set $tip += 500>>
<<set $tip += 500>>
남은 업무 시간 동안에는 별다른 일이 없다. 누군가 당신에게 팁을 남겨뒀다.
<<tipreceive>>
<br><br>
<</if>>
<<link [[다음|Ocean Breeze]]>><<endevent>><<pass 1 hour>><</link>><<set $outside to 0>><<set $location to "cafe">><<effects>>
볼이 빨갛게 달아오르며, 당신은 상황이 더 나빠지기 전에 자존감을 지키기 위해 치마를 누르고는 안쪽으로 서둘러 돌아간다.
<br><br>
<<if $player.gender_appearance is "f" and $player.penisExist>>
카페 안으로 돌아가고 있을 때 누군가 이렇게 말한 것 같다. "방금 저거 자지였어?"
<br><br>
<</if>>
<<set $tipmod to 0.2>><<tipset "serving">>
<<set $tip += 500>>
<<set $tip += 100>>
남은 업무 시간 동안에는 별다른 일이 없다. 누군가 당신에게 팁을 남겨뒀다.<<tipreceive>>
<br><br>
<<link [[다음|Ocean Breeze]]>><<endevent>><<pass 1 hour>><</link>><<set $outside to 0>><<set $location to "cafe">><<effects>>
당신은 자리에 앉는다. <<personPost "은">> 당신에게 숟가락을 건네주더니, 아래를 내려다본다. "신발끈이 풀렸었네." <<hePost "은">> 한숨을 내쉰다. <<HePost "은">> 테이블 아래로 사라진다.
<br><br>
당신은 숟가락으로 빵을 쪼개려 하나, <<personPost "이">> 당신의 무릎 사이에서 나타나는 바람에 멈춘다.
"여기에 있으니까 말이야." <<hePost "이">> 속삭인다. "다른게 땡기는걸." 당신은 주변을 둘러본다. 눈치챈 사람은 없는 것 같다.
<br><br>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
<<HePost "은">> 당신의 <<trClothes "lower" $worn.lower.name "name" "을">>_trResult 들추려 한다.
<<else>>
<<HePost "은">> 당신의 <<trClothes "lower" $worn.lower.name "name" "을">>_trResult 내리려 한다.
<</if>>
<br><br>
<<link [[그냥 앉아있는다|Ocean Breeze Oral]]>><</link>><<promiscuous1>>
<br>
<<link [[떠난다|Ocean Breeze Stand]]>><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<if $submissive gte 1150>>
"죄-죄송해요." 당신이 말한다. "일을 해야 해서요."
<<elseif $submissive lte 850>>
"안돼요." 당신이 말한다. "일해야 하거든요."
<<else>>
"저 일하는 중이에요." 당신이 말한다. "무슨 문제라도 생기길 바라진 않네요."
<</if>>
<br><br>
"안타깝네." <<personPost "이">> 빵을 다시 가져가며 말한다. "정말 맛있는데 말이야."
<br><br>
남은 업무 시간 동안에는 별다른 일이 없다. <<moneyGain 5>>를 얻었다.
<br><br>
<<link [[다음|Ocean Breeze]]>><<endevent>><<pass 1 hour>><</link>><<set $outside to 0>><<set $location to "cafe">><<effects>>
당신은 <<hePost "이">> 더 진도를 나가기 전에 숟가락을 내려놓고는 자리에서 일어난다.
<br><br>
<<personPost "은">> 테이블 밑에서 기어나온다. "배 안 고파?" <<hePost "이">> 말한다. "너 정말 귀엽네."
<br><br>
남은 업무 시간 동안에는 별다른 일이 없다. <<moneyGain 5>>를 얻었다.
<br><br>
<<link [[다음|Ocean Breeze]]>><<endevent>><<pass 1 hour>><</link>><<set $outside to 0>><<set $location to "cafe">><<effects>>
당신은 <<personPost "이">> 계속하게 냅둔다.
<<if $worn.genitals.type.includes("chastity")>>
<<HePost "은">> 당신의 정조대를 보고는 눈을 크게 뜬다.
<<promiscuity1>>
"완전히 막혀있잖아." <<hePost "이">> 말한다. "맛 좀 보려고 했는데 말이야." <<HePost "은">> 다시 한 번 사라지더니, <<his_yi>> 의자 옆으로 나온다.
"네 비밀은 나만 알고 있을게." <<HePost "이">> 윙크한다.
<br><br>
<<set $tip += 500>>
<<set $tip += 100>>
<<else>>
<<if $player.penisExist and $player.vaginaExist>>
<<HePost "은">> 당신의 <<genitalsPost "을">> 보고는 눈을 반짝인다.
"정말 아름다워." <<HePost "은">> 그렇게 말하고는, 황홀감에 젖어 눈을 감은 뒤, 당신의 자지의 끝부분부터 기둥까지 키스를 하고는 곧 음순에도 키스한다.
<br><br>
그 바람에 당신은 발기한다. <<HePost "은">> 뒤로 물러나 그 광경을 감상한다.
<<if $player.virginity.penile is true or $player.virginity.vaginal is true>>
"너 동정이구나." <<hePost "이">> 경외심이 서린 눈으로 당신의 가랑이를 바라보며 속삭인다. "정말로 귀한 건데 말이야. 내가 가져서는 안되겠지. 조심스럽게 해야겠어."
<<else>>
"먹혀드네." <<hePost "이">> 속삭인다. 만족스러운 듯한 목소리다.
<</if>>
<<HePost "은">> 다시 한 번 몸을 앞으로 숙이더니, 혀로 자지를 훑는다.
<<else>>
<<HePost "은">> 당신의 노출된 <<genitalsPost "을">> 보고는 눈을 반짝이고는, 황홀감에 젖은 모습으로 눈을 감고 거기에 키스한다. <<HePost "은">> 당신을 올려다본다.
"네 <<print ($player.penisExist ? "자지" : "보지")>>는 정말로 아름다워." <<hePost "이">> 말한다. <<HePost "은">> 눈을 감고는 다시 키스한다. 뒤이어 다시 한 번 키스한다.
<<promiscuity1>>
<<if $player.penisExist>>
그 바람에 당신은 발기한다. <<HePost "은">> 뒤로 물러나 그 광경을 감상한다.
<<if $player.virginity.penile is true>>
"너 동정이구나." <<hePost "이">> 경외심이 서린 눈으로 당신의 가랑이를 바라보며 속삭인다. "정말로 귀한 건데 말이야. 내가 가져서는 안되겠지. 조심스럽게 해야겠어."
<<else>>
"먹혀드네." <<hePost "이">> 속삭인다. 만족스러운 듯한 목소리다.
<</if>>
<<HePost "은">> 다시 한 번 몸을 앞으로 숙이더니, 혀로 자지를 훑는다.
<<else>>
<<HePost "은">> 뒤로 물러나 그 광경을 감상한다.
<<if $player.virginity.vaginal is true>>
"너 처녀구나." <<hePost "이">> 경외심이 서린 눈으로 당신의 가랑이를 바라보며 속삭인다. "정말로 귀한 건데 말이야. 내가 가져서는 안되겠지. 조심스럽게 해야겠어."
<<else>>
"먹혀드네." <<hePost "이">> 속삭인다. 만족스러운 듯한 목소리다.
<</if>>
<<HePost "은">> 다시 한 번 몸을 앞으로 숙이더니, 혀로 클리토리스를 훑는다.
<</if>>
<</if>>
<br><br>
<<HePost "은">> 계속해서 당신의 몸을 핥고, 키스하고, 빤다. 그러고는 <<He_nun>> 당신의 얼굴과 <<genitalsPost "을">> 번갈아가며 본다.
<<HePost "은">> 당신의 반응에 민감하게 반응하며, 한 가지 테크닉에 적응하겠다 싶으면 다른 방식으로 갈아탄다. 당신의 숨이 가빠진다.
<br><br>
<<arousal 1000>><<orgasm>>
<<if $player.penisExist>>
당신이 몸을 떨자 <<hePost "은">> 눈을 감고는 얼굴로 정액을 받아낸다.
<<HePost "은">> 손가락으로 얼굴에 묻은 정액을 닦아내고는 입 안에 집어넣는다. "최고의 크림이지." <<hePost "이">> 속삭인다.
<<else>>
<<HePost "은">> 당신이 몸을 떠는 걸 보며 미소짓는다. "즐겨줄 거라고 생각했어." <<hePost "이">> 속삭인다.
<</if>>
<br><br>
<<HePost "은">> 테이블 밑에서 나와 다시 의자에 앉는다. 당신이 다시 일하러 돌아갈 때 <<hePost "이">> 당신에게 윙크한다.
<br><br>
<<set $tip += 500>>
<<set $tip += 500>>
<</if>>
<<set $tipmod to 0.2>><<tipset "serving">>
남은 업무 시간 동안에는 별다른 일이 없다. 누군가 당신에게 팁을 남겨뒀다.<<tipreceive>>
<br><br>
<<link [[다음|Ocean Breeze]]>><<endevent>><<pass 1 hour>><</link>>
<br><<endevent>>
<<set _coffee to ["모카를", "라떼를", "카라멜 라떼를", "화이트 초콜릿 모카를", "플랫 화이트를", "아이스 카라멜 라떼를"].pluck()>>
당신은 창가의 약간 높은 자리에 앉아 메뉴판을 보고는 <<print _coffee>> 주문한다.
주문한 음료는 곧바로 나온다. 갓 추출한 커피의 기분 좋은 향기가 퍼져나와 코를 간질인다.
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 and $exhibitionism gte 55>>
커피를 한 모금 홀짝이니 짖궂은 생각이 떠오른다.
지금 앉아있는 자리는 다리가 카페 옆을 지나가는 행인들의 눈높이에 위치한다. 그리고 당신은 지금 치마를 입고 있다.
<<if $exhibitionism gte 75 and $worn.under_lower.exposed>>
게다가 속옷도 안 입고 있다. <<arousal 500>><<garousal>>
<br><br>
<<link [[다리를 벌린다 (0:01)|Cafe Coffee Flash]]>><</link>><<exhibitionist4>>
<br>
<<elseif !$worn.under_lower.exposed>>
<<arousal 500>><<garousal>>
<br><br>
<<link [[다리를 벌린다 (0:02)|Cafe Coffee Flash]]>> <<set $phase to 0>> <<pass 2>> <</link>><<exhibitionist3>>
<br>
<<else>>
<br><br>
<</if>>
<<else>>
당신은 한가롭게 커피를 마시며, 한 모금 마실 때마다 입 안에 퍼지는 그 진한 맛을 즐긴다.
<</if>>
<br><br>
<<link [[커피를 마저 마신다|Cafe Coffee Finish]]>><</link>><<if ndef _caught>> <<set _caught to 0>> <</if>>
<<if ndef $resting>> <<set $resting to 0>> <</if>>
<<if ndef $cameras_raised>> <<set $cameras_raised to 0>> <</if>>
<<if ndef $still>> <<set $still to 0>> <</if>>
<<if ndef $coffee_sips>> <<set $coffee_sips to 12>> <</if>>
<<if $coffee_sips gte 11>>
앞에 놓인 컵은 거의 커피로 가득 차있다.
<<elseif $coffee_sips gte 8>>
앞에 놓인 컵에는 커피가 상당량 남아있다.
<<elseif $coffee_sips gte 5>>
앞에 놓인 컵에는 커피가 반쯤 남아있다.
<<elseif $coffee_sips gte 3>>
앞에 놓인 컵에는 커피가 절반 이하만큼 남아있다.
<<elseif $coffee_sips gt 1>>
앞에 놓인 컵에는 커피가 그닥 남아있지 않다.
<<elseif $coffee_sips is 1>>
앞에 놓인 컵은 거의 비어있다. 마지막 한 모금을 마시고 나가자.
<<else>>
앞에 놓인 컵은 비어있다.
<</if>>
<br><br>
<<if $coffee_sips gt 1>>
<<if $resting>>
당신은 커피 한 모금을 마시며, 그 따스하고 카페인 가득한 기분 좋은 느낌을 만끽한다.
<<cafecoffeesip>>
<<elseif $arousal gte $arousalmax - 20>>
<<orgasm>>
아직도 오르가즘에 머릿속이 뿌연 상태에서 고개를 들자 창문 밖에서는 행인들이 당신을 보며 씩 웃고 있다. 몇 명은 키득거리며 서로 뭔가를 조잘거리고 있다.
다른 누구도 아닌 자신의 몸이 배신한 탓에 들키고 말았다.
<<if $cameras_raised gte 1>>
<span class="pink">
몇 명은 당신이 가버리는 모습을 카메라로 찍기까지 했다.
</span>
<<if $uncomfortable.nude is true>>
완전히 굴욕적이다.
<<trauma 10>><<gtrauma>>
<<else>>
공개적으로 오르가즘을 느끼는 모습을 봐주는 관객이 있다는 것에 배가 기쁨에 차서 살짝 꾸르륵 거린다.
스스로 노출한 것으로 가버렸다는 사실은 조금도 상처가 되지 않는다.
<<stress -5>><<exhibitionism4>>
<</if>>
<<fameexhibitionism 50>>
<</if>>
<<set _caught to 1>>
<<else>>
<<switch $phase>>
<<case 0>>
<<if !$still>>
당신은 얼굴을 부분적으로라도 가리기 위해 커피잔을 입가로 가져가고는 다리를 살짝 벌린다.
그렇게 많이는 아니다. 아주 살짝만, 어쩌다가 고개를 돌린 사람이 <<undiesPost "을">> 얼핏 볼 수 있을 정도로만이다.
그러고 당신은 커피 한 모금을 삼킨다.
<<cafecoffeesip>>
<<else>>
당신은 다리를 아주 약간만 벌리고는, 남들을 놀리는 그 기분을 만끽하며 커피 한 모금을 들이킨다.
<<cafecoffeesip>>
<</if>>
<br><br>
<<if $skulduggery gte 100 + random(0, 50)>>
지나가던 사람들 중 몇몇의 시선이 다른 이들보다 창가에 조금 더 오래 머문다. 자신들이 생각하는 걸 보고 있는게 맞는지 어리둥절한 표정들이다.
<<else>>
지나가던 사람들 중 몇몇의 시선이 다른 이들보다 창가에 조금 더 오래 머물고는, 히죽거리며 떠나간다. 너무 쉽게 들통났다.
<<trauma $phase>><<gtrauma>>
<br><br>
<<set _caught to 1>>
<</if>>
<<case 1>>
<<if !$still>>
당신은 한 모금을 더 들이키며 다리를 아주 살짝만 더 벌려,
지나가던 사람들에게 모든 비밀을 다 내보이지는 않으면서 감질날 정도로만 <<undiesPost "을">> 노출시킨다.
<<cafecoffeesip>>
<<else>>
당신은 한 모금을 더 들이키며 발의 위치를 아주 약간 조정하여, 전보다 더 노출되진 않도록 한다. 사람들을 놀리는 건 참 재밌다.
<<cafecoffeesip>>
<</if>>
<br><br>
<<if $skulduggery gte 200 + random(0, 50)>>
지나가던 사람들은 이유를 만들어내서라도 잠시 멈춰서 당신 쪽을 바라보려 한다.
<<else>>
지나가던 사람들 중 몇몇은 이유를 만들어내서라도 잠시 멈춰서 당신 쪽을 바라보고는, 히죽거리며 떠나간다. 너무 쉽게 들통났다.
<<trauma $phase>><<gtrauma>>
<br><br>
<<set _caught to 1>>
<</if>>
<<case 2>>
<<if !$still>>
뻔뻔하게 노출하고 있자니 더욱 신나, 당신은 발을 조금 더 움직여, 더는 상상의 여지조차 없을 정도로 넓적다리를 벌린다.
그러고 당신은 커피 한 모금을 더 삼킨다.
<<cafecoffeesip>>
<<else>>
이렇게 노출하는 것에서 오는 스릴을 만끽하며 당신은 발을 조금 더 움직여, <<undiesPost "을">> 더는 가리지 않고 전부 내보인다.
그러고 당신은 커피 한 모금을 더 삼킨다.
<<cafecoffeesip>>
<</if>>
<br><br>
<<if $skulduggery gte 300 + random(0, 50)>>
지나가던 사람들 중 일부는 이따금 모여들어, 훔쳐보는 것을 들키지 않으려 하면서 서로 귓속말을 한다.
<<else>>
지나가던 사람들 중 일부는 이따금 모여들어, 서로 귓속말을 하며 당신 쪽을 가리키면서 웃음을 터트린다. 들통났다.
<<trauma $phase>><<gtrauma>>
<br><br>
<<set _caught to 1>>
<</if>>
<<case 3>>
대담해진 기분으로 <<seatedflashcrotchunderskirt>>. 지나가던 사람들이 <<undiesPost>>의 <<print ["훌륭한", "만족스러운", "환상적인"].pluck()>>
모습을 볼 수 있게 하면서 당신은 커피 한 모금을 더 마신다.
<<cafecoffeesip>>
<br><br>
<<if $skulduggery gte 400 + random(0, 50)>>
지나가던 사람의 일부는 눈 앞의 광경을 얼빠진 듯이 쳐다보며, 어떻게든 훔쳐보고 있는 걸 감추려 한다.
그 중 소수의 사람은 다른 이들의 가슴팍을 쿡 찌르며 흥을 깨지 못하게 만든다.
<<else>>
지나가던 사람의 일부는 눈 앞의 광경을 얼빠진 듯이 쳐다보며, 어떻게든 훔쳐보고 있는 걸 감추려 한다.
그 중 소수의 사람은 당신을 가리키며, 다른 이들에게 귓속말을 하다가 당신을 보고는 히죽거린다. 들통났다.
<<trauma $phase>><<gtrauma>>
<br><br>
<<set _caught to 1>>
<</if>>
<<case 4>>
당신은 다시 자연스럽게 천천히 다리를 닫고는, 자신이 어떤 소동을 일으켰는지를 곱씹으며 키득거린다.
어떻게든 이유를 만들어내 창문 쪽을 바라보던 사람들은 곧 쇼가 끝났다고 생각하며 해산한다.
당신은 커피 한 모금을 더 마신다.
<<cafecoffeesip>>
<br><br>
<<if $cameras_raised gt 0>>
<<if $cameras_raised gt 1>>
휴대전화를 꺼내들었던 이들은 얼굴을 찡그리고는 다시 주머니에 집어넣으며 떠나간다.
<<else>>
휴대전화를 꺼내들었던 한 사람은 얼굴을 찡그리고는 다시 주머니에 집어넣으며 떠나간다.
<</if>>
<</if>>
<<set $cameras_raised to 0>>
<<set $resting to 1>>
<</switch>>
/* up to 3 strangers take photos
* each stranger gets 2 shots at taking a photo before they give up and move on
*/
<<if $cameras_raised gt 0>>
<br><br>
/* for loops seem to hate me so we'll have to do it this way i guess */
<<set _photos_taken to 0>>
<<if $cameras_raised gte 1>>
<!-- Necessary as attempting to clear the first NPC if it did not exist would cause issues with $eventslot. -->
<<if $eventslot isnot undefined and $eventslot.includes(0)>>
<<clearsinglenpc 0>>
<</if>>
<span class="pink">
<<generate1>><<person1>><<personPost "이">> 사진을 찍기 위해 휴대전화를 꺼내든다.
</span>
<<if random (0,2) gte 1>>
<<HePost "은">> 휴대전화를 눈 앞으로 가져가서는 씩 웃는다. 당신의 <<undiesPost "이">> 노출된 사진이 만족스러운 모양이다.
<<set _photos_taken +=1>>
<<else>>
<<HePost "은">> 휴대전화를 눈 앞으로 가져가서는 눈살을 찌푸린다. 당신의 <<undiesPost "이">> 노출된 사진이 불만족스러운 모양이다.
<<HePost "은">> 휴대전화를 다시 들어 당신의 노출된 <<undiesPost>> 사진을 또 한 장 찍는다.
<<if random (0,2) gte 1>>
<<HePost "은">> 휴대전화를 다시 눈 앞으로 가져가서는 씩 웃는다. 이번에는 만족스러운 사진을 찍을 수 있었던 모양이다.
<<set _photos_taken +=1>>
<<else>>
<<HePost "은">> 휴대전화를 다시 눈 앞으로 가져가서는 눈살을 찌푸린다. 그러고는 짜증난듯 휴대전화를 <<his_yi>> 주머니 안에 집어넣는다.
<</if>>
<</if>>
<br><br>
<</if>>
<<if $cameras_raised gte 2>>
<<if $eventslot isnot undefined and $eventslot.includes(1)>>
<<clearsinglenpc 1>>
<</if>>
<span class="pink">
<<generate2>><<person2>><<personPost "이">> 사진을 찍기 위해 휴대전화를 꺼내든다.
</span>
<<if random (0,2) gte 1>>
<<HePost "은">> 휴대전화를 눈 앞으로 가져가서는 씩 웃는다. 당신의 <<undiesPost "이">> 노출된 사진이 만족스러운 모양이다.
<<set _photos_taken +=1>>
<<else>>
<<HePost "은">> 휴대전화를 눈 앞으로 가져가서는 눈살을 찌푸린다. 당신의 <<undiesPost "이">> 노출된 사진이 불만족스러운 모양이다.
<<HePost "은">> 휴대전화를 다시 들어 당신의 노출된 <<undiesPost>> 사진을 또 한 장 찍는다.
<<if random (0,2) gte 1>>
<<HePost "은">> 휴대전화를 다시 눈 앞으로 가져가서는 씩 웃는다. 이번에는 만족스러운 사진을 찍을 수 있었던 모양이다.
<<set _photos_taken +=1>>
<<else>>
<<He>> brings <<his>> phone to <<his>> face again and frowns, before pocketing <<his>> phone in frustration.
<</if>>
<</if>>
<br><br>
<</if>>
<<if $cameras_raised gte 3>>
<<if $eventslot isnot undefined and $eventslot.includes(2)>>
<<clearsinglenpc 2>>
<</if>>
<span class="pink">
<<generate3>><<person3>><<personPost "이">> 사진을 찍기 위해 휴대전화를 꺼내든다.
</span>
<<if random (0,2) gte 1>>
<<HePost "은">> 휴대전화를 눈 앞으로 가져가서는 씩 웃는다. 당신의 <<undiesPost "이">> 노출된 사진이 만족스러운 모양이다.
<<set _photos_taken +=1>>
<<else>>
<<HePost "은">> 휴대전화를 눈 앞으로 가져가서는 눈살을 찌푸린다. 당신의 <<undiesPost "이">> 노출된 사진이 불만족스러운 모양이다.
<<HePost "은">> 휴대전화를 다시 들어 당신의 노출된 <<undiesPost>> 사진을 또 한 장 찍는다.
<<if random (0,2) gte 1>>
<<HePost "은">> 휴대전화를 다시 눈 앞으로 가져가서는 씩 웃는다. 이번에는 만족스러운 사진을 찍을 수 있었던 모양이다.
<<set _photos_taken +=1>>
<<else>>
<<He>> brings <<his>> phone to <<his>> face again and frowns, before pocketing <<his>> phone in frustration.
<</if>>
<</if>>
<br><br>
<</if>>
<<set _new_fame to (_photos_taken * $phase * 2)>>
<<fameexhibitionism _new_fame>>
<<set $cameras_raised to 0>>
<</if>>
<<if !$resting and random(0, 9) + $phase gte 8>>
<<set $cameras_raised to random(1, 3)>>
<<if $cameras_raised is 1>>
<span class="pink">구경꾼 중 한 명이 휴대전화를 주머니에서 꺼내든다.</span>
<<else>>
<span class="pink">구경꾼 중 <<trNumber $cameras_raised>> 명이 휴대전화를 주머니에서 꺼내든다.</span>
<</if>>
<</if>>
/* handle how aroused we feel about things */
<<cafecoffeeflasharousal>>
<</if>>
/* action choices */
<<set $still to 0>>
<br><br>
<<if $resting>>
<<link [[다시 다리를 벌린다 (0:01)|Cafe Coffee Flash]]>>
<<set $phase to 0>>
<<set $resting to 0>>
<<pass 1>>
<</link>>
<br>
<<link [[다리를 계속 닫고 있는다 (0:01)|Cafe Coffee Flash]]>> <<pass 1>> <</link>>
<br>
<</if>>
<<if !_caught and !$resting>>
<<if $phase gt 0>>
<<link [[조금 진정한다 (0:01)|Cafe Coffee Flash]]>>
<<set $phase -=1>>
<<pass 1>>
<</link>>
<br>
<</if>>
<<if $phase isnot 4>>
<<link [[다리를 그대로 둔다 (0:01)|Cafe Coffee Flash]]>>
<<set $still to 1>>
<<pass 1>>
<</link>>
<br>
<</if>>
<<link [[계속 한다 (0:01)|Cafe Coffee Flash]]>>
<<if $phase lt 4>>
<<set $phase +=1>>
<<else>>
<<set $phase to 0>>
<</if>>
<<pass 1>>
<</link>>
<br>
<<link [[다리를 닫는다 (0:01)|Cafe Coffee Flash]]>>
<<set $phase to 4>>
<<pass 1>>
<</link>>
<br>
<</if>>
<</if>>
<<link [[그만 마신다|Cafe Coffee Finish]]>><</link>><<unset $resting>>
<<unset $cameras_raised>>
<<unset $still>>
<<unset $coffee_sips>>
당신은 남은 커피를 전부 입안에 털어넣고는 머그잔을 테이블 위에 올려놓은 뒤, 꼼지락대며 자리에서 내려온다.
카페인이 몸에 들어오니 보다 활력이 넘치는 기분이다.
<br><br>
<<endevent>>
<<link [[다음|Ocean Breeze]]>><</link>><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<if $weather is "rain">>
당신은 자리에 앉아 과일 샐러드를 주문한다.
주문한 메뉴는 곧바로 나온다. 신선한 딸기, 블루베리, 키위와 파인애플 덩어리가 들어있다. 샐러드는 달콤하고 맛이 좋다.
유리창 안쪽에서 비가 내리는 길거리를 내다보고 있자니, 아늑한 기분이 든다.
<br><br>
<<elseif $weather is "snow">>
당신은 자리에 앉아 과일 샐러드를 주문한다.
주문한 메뉴는 곧바로 나온다. 신선한 딸기, 블루베리, 키위와 파인애플 덩어리가 들어있다. 샐러드는 달콤하고 맛이 좋다.
당신은 창밖으로 눈 쌓인 거리를 바라보며 편안함을 느낀다.
<br><br>
<<else>>
당신은 야외 자리에 앉아 과일 샐러드를 주문한다.
주문한 메뉴는 곧바로 나온다. 신선한 딸기, 블루베리, 키위와 파인애플 덩어리가 들어있다. 샐러드는 달콤하고 맛이 좋다.
당신은 산들바람을 즐기며 바다를 내다본다.
<br><br>
<</if>>
<<link [[다음|Ocean Breeze]]>><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<if $weather is "rain">>
당신은 자리에 앉아 팬케이크를 주문한다. 주문한 메뉴는 커피 한 잔과 함께 곧 나온다.
여태까지 고아원에서 먹은 그 무엇보다도 맛있다. 유리창 안쪽에서 비가 내리는 길거리를 내다보고 있자니, 아늑한 기분이 든다.
<br><br>
<<elseif $weather is "snow">>
당신은 자리에 앉아 팬케이크를 주문한다. 주문한 메뉴는 커피 한 잔과 함께 곧 나온다.
여태까지 고아원에서 먹은 그 무엇보다도 맛있다. 당신은 창밖으로 눈 쌓인 거리를 바라보며 편안함을 느낀다.
<br><br>
<<else>>
당신은 자리에 앉아 팬케이크를 주문한다. 주문한 메뉴는 커피 한 잔과 함께 곧 나온다.
여태까지 고아원에서 먹은 그 무엇보다도 맛있다. 당신은 산들바람을 즐기며 바다를 내다본다.
<br><br>
<</if>>
<<set $rng to random(0, 10)>>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 and $rng gte 6>>
<<endevent>>
카페 건너편에서 <<generate1>><<person1>><<personPost "이">> 쳐다보고 있다.
그제서야 당신은 다리가 살짝 벌어져있고, <<personPost "이">> 치마 안쪽을 보려 한다는 걸 깨닫는다.
<<if $worn.under_lower.exposed>>
게다가 지금은 속옷도 입지 않고 있다.
<<arousal 500>><<garousal>>
<</if>>
<br><br>
/* check if we meet the basic requirements to expose ourselves */
<<if $exhibitionism gte 15>>
/* show our options depending on our possession of panties */
<<if $worn.under_lower.exposed>>
<<if $exhibitionism gte 75>>
<<link [[다리를 더 벌리고는 윙크한다|Cafe Exhibitionism Legs Part Pantiless Wink]]>><</link>><<exhibitionist5>><br>
<</if>>
<<if $exhibitionism gte 55>>
<<link [[눈치채지 못한 척을 하며 다리를 더 벌린다|Cafe Exhibitionism Legs Part Pantiless]]>><</link>><<exhibitionist4>><br>
<<link [[변태는 무시하고 음식을 마저 먹는다|Ocean Breeze]]>><<endevent>><</link>><br>
<</if>>
<<if $exhibitionism lte 54>>
당신은 조심스레 다리를 닫아 <<hePost "이">> 더는 그 안쪽을 볼 수 없게 한다.
계속해서 이 맛좋은 팬케이크를 먹고 있자니 다리를 벌려서 <<his_yi>> 갈 곳을 잃은 눈에게 모든 것을
노출시키면 어떤 기분일지 상상하지 않을 수가 없다.
<<arousal 15>><<garousal>>
<br><br>
<<link [[음식을 마저 먹는다|Ocean Breeze]]>><<endevent>><</link>>
<</if>>
<<else>>
<<link [[눈치채지 못한 척을 하며 다리를 더 벌린다|Cafe Exhibitionism Legs Part]]>><</link>><<exhibitionist2>><br>
<<link [[변태는 무시하고 음식을 마저 먹는다|Ocean Breeze]]>><<endevent>><</link>><br>
<</if>>
<<else>>
/* we don't, so shut your legs you dirty normie */
당신은 다리를 재빠르게 닫아, 더는 저 변태에게 몸을 더 내보이지 않게 한다.
<<stress 5>><<gstress>>
<br><br>
<<link [[변태는 무시하고 음식을 마저 먹는다|Ocean Breeze]]>><</link>>
<br>
<</if>>
<<else>>
<<CafeExhibitionismLegsPartNormalTerminate>>
<</if>>당신은 팬케이크에 정신이 팔린 척을 하면서 최대한 자연스럽게 살살 다리를 벌린다.
/* are we stealthy enough to pretend not to be putting on a show? */
<<set $rng to random(0, 50)>>
<<if $skulduggery gte (300 + $rng)>>
<<CafeExhibitionimsmLegsPartSuccessS1>>
/* are we good enough to at least not provoke mockery at our poor attempts at stealth exhibitionism? */
<<elseif $skulduggery gte 100>>
스스로 노출하고 있자니 등골이 살짝 오싹거리나, 당신은 최대한 흥분하고 있다는 티를 내지 않으려 한다.
<<HePost "이">> 관심을 갖는 걸 확인하자 당신은 조금 더 애태우기로 한다.
<<seatedflashcrotchunderskirt>>. 그 바람에 <<hePost "은">> 당신의 <<trClothes "under_lower" $worn.under_lower.name "name" "을">>_trResult 뚜렷이 볼 수 있다.
<<personPost "은">> 앞에 놓인 <<his_yi>> 음료를 한 모금 들이키고는 슬쩍 히죽거린다. 아무래도 생각한 것보다 조심스럽지 못했던 것 같다.
<br><br>
카페에서 처음 보는 사람에게 속옷을 노출하는 것에서 음란한 스릴이 느껴지고,
<<hePost "이">> 당신이 일부러 그랬다는 것을 알아차렸다는 걸 알자 불안감과 흥분이 뒤섞인 감정이 느껴진다.
<<exhibitionism3>>
당신은 상황이 겉잡을 수 없을 정도가 되기 전에 멈추기로 하고, 남은 팬케이크를 전부 해치운 뒤 자리에서 일어나 떠난다.
<<His_yi>> 다 안다는 듯한 히죽거리는 미소와 눈길이 문 밖을 나설 때까지 따라오나, <<hePost "은">> 그걸로 만족한듯 당신을 내버려둔다.
<br><br>
<<CafeExhibitionismLegsPartNormalTerminate>>
/* were bad at this and should feel bad */
<<else>>
스스로 노출하려 하니 등골이 살짝 오싹거리나, 당신은 최대한 흥분하고 있다는 티를 내지 않으려 한다.
<<personPost "은">> 앞에 놓인 음료를 한 모금 들이키고는 슬쩍 히죽거리며, 간신히 미소를 억누른다.
아무래도 생각한 것보다 훨씬 더 조심스럽지 못했던 것 같다.
<br><br>
카페에서 처음 보는 사람에게 속옷을 노출하는 것에서 음란한 스릴이 느껴지고,
<<hePost "이">> 당신이 일부러 그랬다는 것을 알아차렸다는 걸 알자 불안감과 흥분이 뒤섞인 감정이 느껴진다.
<<exhibitionism2>>
당황하여, 당신은 남은 팬케이크를 전부 해치운 뒤 자리에서 일어나 떠난다.
<<His_yi>> 다 안다는 듯한 히죽거리는 미소와 눈길이 문 밖을 나설 때까지 따라오나, <<hePost "은">> 그걸로 만족한듯 당신을 내버려둔다.
<br><br>
<<CafeExhibitionismLegsPartNormalTerminate>>
<</if>>뱃속이 마구 뒤틀리는 듯한 느낌을 받으며, 당신은 <<personPost "이">> 휴대전화로 당신의 노출된 <<trClothes "under_lower" $worn.under_lower.name "name" "을">>_trResult 찍게 둔다. <<HePost "은">> 한 장을 찍고는 또 한 장을 찍는다.
모르는 사람이 이토록 낯부끄러운 사진을 찍는 걸 즐기며, 당신은 몇 번 다리의 위치를 바꾸면서 더 다양한 사진을 찍을 수 있게 해준다.
<<arousal 15>><<garousal>>
<br><br>
결국 당신은 <<personPost "이">> 사진을 충분히 찍었다고 판단하고는 자연스럽게 다리를 닫는다.
<<personPost "은">> 약간 실망한 눈치이나 확연하게 흥분한 모습으로 휴대전화를 주머니에 집어넣는다. 당신은 자신의 모습이 찍힌 그 음란한 사진들이 어떻게 될지에 대해 생각해본다.
<<set $rng to random(1, 5)>>
<<fameexhibitionism $rng pic>>
<<CafeExhibitionimsmLegsPartSuccessS2>>낯선 사람의 손에 입고 있는 <<worn_under_lower_name>> 사진이 들어가는 걸 원치 않기에 당신은 <<hePost "이">> 사진을 찍기 전에 다리를 닫는다.
<<personPost "은">> 나지막히 욕설을 내뱉으며 주머니에 휴대전화를 집어넣는다. 분명 훔쳐보고 있는 걸 당신이 눈치챈 것인지 아니면 단순히 운이 없던 것인지를 고민하고 있을 것이다.
당신은 마지막 남은 팬케이크를 먹어치우고는 문 쪽으로 향한다.
<br><br>
<<CafeExhibitionismLegsPartNormalTerminate>>당신은 조심스럽게 포크를 내려놓고는 카페 화장실로 간다.
문이 확실히 닫힌 걸 확인한 뒤 당신은 옷 아래로 손을 뻗어 속옷을 벗은 뒤, 잠시동안 이제부터 할 일에 대해 생각하며 스릴을 느낀다.
<<trClothes "under_lower" $worn.under_lower.name "name" "을">>_trResult 벗은 채로 당신은 문의 잠금을 푼 뒤 자리로 돌아온다. <<personPost "은">> 아무 것도 모르고 있다.
<br><br>
<<personPost "은">> 저 멀리서 당신이 자리에 앉는 것을 지켜보고 있다.
당신은 흥을 깨고 싶지 않아 자리에 앉을 때 치마 밑단이 올라가 <<genitalsPost "이">> 노출되지 않도록 한다.
당신은 일단 조금 놀기로 마음을 먹고, 천천히 팬케이크를 음미하면서 다리를 꼼지락거린다.
이 다음에 계획한 것을 실행하기 전에 <<hePost "이">> 온전히 이쪽에만 집중하도록 하고 싶다.
<br><br>
천천히, 당신은 조금씩 다리를 벌린다. 처음에는 <<hePost "이">> 뭔가 보인다 싶을 정도로만 벌리고,
가장 맛있어 보이는 팬케이크 조각을 먹기 위해 고개를 숙이면서 다리를 완전히 활짝 벌려,
<<hePost "이">> 방해받지 않고 당신의 넓적다리 안쪽과 그 사이의 모든 것을 완벽하게 볼 수 있게 한다.
<<personPost "은">> 당신의 <<genitalsPost "을">> 보고는 충격에 눈을 크게 뜬다. 대놓고 노출을 하니 어떻게 반응해야 할지 모르겠는 모양이다.
<<if $player.gender_appearance isnot $player.gender>>
표정을 보아하니 당신이
<<if $player.gender is "h">>
자지와 보지를 모두 가지고 있는 존재일 것이라고는 상상조차 하지 못했나보다.
<<else>>
<<print ($player.gender is "m" ? "소년일" : "소녀일")>> 것이라고는 상상조차 하지 못했나보다.
<</if>>
<</if>>
<<hisPost "의">> 시선에 윙크로 화답해준 뒤, 당신은 양다리를 쭉 펴고는 마지막 남은 팬케이크 한 조각을 입 안에 넣은 뒤 카페에서 나온다.
그 뒤에는 어리둥절한 모습으로 명백하게 흥분한 상태인 <<personPost>>만이 남아있다.
<br><br>
<<exhibitionism5>>
<<CafeExhibitionismLegsPartNormalTerminate>>시간이 갈수록 시선을 감추려는 시도가 점차 사라지고 있다는 것에 당신은 접시를 비운 뒤
<<hePost "이">> 당신이 일부러 보여주고 있다는 것을 깨닫기 전에 떠나기로 한다.
마지막으로 음식을 입안 가득 밀어넣은 뒤, 당신은 살짝 실망한 듯한 표정을 하고 있는 <<personPost "을">> 지나쳐서 카페에서 나온다.
<br><br>
<<CafeExhibitionismLegsPartNormalTerminate>>당신은 팬케이크에 정신이 팔린 척을 하면서 최대한 자연스럽게 살살 다리를 벌린다.
/* are we stealthy enough to pretend not to be putting on a show? */
<<set $rng to random(0, 50)>>
<<if $skulduggery gte (350 + $rng)>>
스스로 노출하고 있자니 등골이 살짝 오싹거리나, 당신은 최대한 흥분하고 있다는 티를 내지 않으려 한다.
<<HePost "이">> 관심을 갖는 걸 확인하자 당신은 조금 더 애태우기로 한다. <<seatedflashcrotchunderskirt>>. 그 바람에 <<hePost "은">> 당신의 <<genitalsPost "을">> 뚜렷이 볼 수 있다.
<br><br>
카페에서 처음 보는 사람에게 <<genitalsPost "을">> 노출하는 것에서 음란한 스릴이 느껴진다.
<<exhibitionism5>>
/* check for photo scene */
<<set $rng to random(0, 10)>>
<<if $rng gte 8>>
/* person attempts to take photo */
<<CafeExhibitionismLegsPartPantilessPhotoDecision>>
<<else>>
<<CafeExhibitionismLegsPartNormalTerminate>>
<</if>>
/* are we good enough to at least not provoke mockery at our poor attempts at stealth exhibitionism? */
<<elseif $skulduggery gte 100>>
스스로 노출하고 있자니 등골이 살짝 오싹거리나, 당신은 최대한 흥분하고 있다는 티를 내지 않으려 한다.
<<HePost "이">> 관심을 갖는 걸 확인하자 당신은 조금 더 애태우기로 한다. <<seatedflashcrotchunderskirt>>. 그 바람에 <<hePost "은">> 당신의 <<genitalsPost "을">> 뚜렷이 볼 수 있다.
<<personPost "은">> 앞에 놓인 음료를 한 모금 들이키고는 슬쩍 히죽거린다. 아무래도 생각한 것보다 조심스럽지 못했던 것 같다.
<br><br>
카페에서 처음 보는 사람에게 속옷을 노출하는 것에서 음란한 스릴이 느껴지고,
<<hePost "이">> 당신이 일부러 그랬다는 것을 알아차렸다는 걸 알자 불안감과 흥분이 뒤섞인 감정이 느껴진다.
<<exhibitionism5>>
당신은 상황이 겉잡을 수 없을 정도가 되기 전에 멈추기로 하고, 남은 팬케이크를 전부 해치운 뒤 자리에서 일어나 떠난다.
<<His_yi>>다 안다는 듯한 히죽거리는 미소와 눈길이 문 밖을 나설 때까지 따라오나, <<hePost "은">> 그걸로 만족한듯 당신을 내버려둔다.
<br><br>
<<CafeExhibitionismLegsPartNormalTerminate>>
/* were bad at this and should feel bad */
<<else>>
스스로 노출하려 하니 등골이 살짝 오싹거리나, 당신은 최대한 흥분하고 있다는 티를 내지 않으려 한다.
<<personPost "은">> 앞에 놓인 음료를 한 모금 들이키고는 슬쩍 히죽거리며, 간신히 미소를 억누른다.
아무래도 생각한 것보다 훨씬 더 조심스럽지 못했던 것 같다.
<br><br>
카페에서 처음 보는 사람에게 <<genitalsPost "을">> 노출하는 것에서 음란한 스릴이 느껴지고,
<<hePost "이">> 당신이 일부러 그랬다는 것을 알아차렸다는 걸 알자 불안감과 흥분이 뒤섞인 감정이 느껴진다.
<<exhibitionism4>>
당황하여, 당신은 남은 팬케이크를 전부 해치운 뒤 자리에서 일어나 떠난다.
<<His_yi>> 다 안다는 듯한 히죽거리는 미소와 눈길이 문 밖을 나설 때까지 따라오나, <<hePost "은">> 그걸로 만족한듯 당신을 내버려둔다.
<br><br>
<<CafeExhibitionismLegsPartNormalTerminate>>
<</if>>뱃속이 마구 뒤틀리는 듯한 느낌을 받으며, 당신은 <<personPost "이">> 휴대전화로 당신의 노출된 <<genitalsPost "을">> 찍게 둔다. <<HePost "은">> 한 장을 찍고는 또 한 장을 찍는다.
모르는 사람이 이토록 낯부끄러운 사진을 찍는 걸 즐기며,
당신은 몇 번 다리의 위치를 바꾸면서 더 다양한 사진을 찍을 수 있게 해준다.
<<arousal 35>><<garousal>>
<br><br>
결국 당신은 <<personPost "이">> 사진을 충분히 찍었다고 판단하고는 자연스럽게 다리를 닫는다.
<<personPost "은">> 약간 실망한 눈치이나 확연하게 흥분한 모습으로 휴대전화를 주머니에 집어넣는다.
당신은 자신의 노출된 <<genitals_ga>> 찍힌 그 음란한 사진들이 어떻게 될지에 대해 생각해본다.
<<set $rng to random(1, 10)>>
<<fameexhibitionism $rng pic>>
<br><br>
<<CafeExhibitionismLegsPartNormalTerminate>>낯선 사람의 손에 <<genitalsPost>> 사진이 들어가는 걸 원치 않기에 당신은 <<hePost "이">> 사진을 찍기 전에 다리를 닫는다.
<<personPost "은">> 나지막히 욕설을 내뱉으며 주머니에 휴대전화를 집어넣는다. 분명 훔쳐보고 있는 걸 당신이 눈치챈 것인지 아니면 단순히 운이 없던 것인지를 고민하고 있을 것이다.
당신은 마지막 남은 팬케이크를 먹어치우고는 문 쪽으로 향한다.
<br><br>
<<CafeExhibitionismLegsPartNormalTerminate>>이제부터 할 일을 생각하며 마음을 다잡은 뒤, 당신은 <<personPost>>에게 시선을 고정한다.
그러고는 일부러 다리를 벌린다. 딱히 상상의 여지가 없을 정도만큼 벌려보이며, 당신은 <<hePost "에게">> 윙크한다.
당신의 <<genitalsPost "을">> 보자 <<personPost "은">> 입을 떡 벌린다.
몰래 훔쳐보려던 것이 이렇게 대놓고 노출하는 것으로 돌아오게 될 줄은 몰랐던 모양이다.
<<seatedflashcrotchunderskirt>>. 그 바람에 <<hePost "은">> 당신의 <<genitalsPost "을">> 뚜렷이 볼 수 있다.
<br><br>
카페에서 처음 보는 사람에게 뻔뻔하게 <<genitalsPost "을">> 노출하는 것에서 음란한 스릴이 느껴진다.
<<exhibitionism5>>
결국 당신은 <<personPost "이">> 충분히 봤다고 판단하고는 자연스럽게 다리를 닫는다.
<<personPost "은">> 약간 실망한 눈치이나 확연하게 흥분한 모습으로 당신을 지켜보고, 당신은 마지막 남은 팬케이크를 씹어 삼키고는 카페에서 나간다.
<br><br>
<<CafeExhibitionismLegsPartNormalTerminate>><<widget "flashcrotchunderskirt">>
<<print either(
"당신은 다리를 쭉 펴고, 허공으로 들어올린 뒤 발을 꼼지락 거리며 조금이라도 더 오랫동안 노출하려 한다",
"당신은 스트레칭을 하는 동안 무릎을 때고, 발을 조금 더 가까이 모으며 틈을 더 벌린다",
"당신은 스트레칭을 하는 동안 발을 들고는, 앉은 자세에서 약간 앞뒤로 몸을 흔들면서 발을 약간 꼼지락대며 \"실수로\" 다리를 벌린다",
"당신은 발을 약간 옆으로 옮기고는 몸을 숙여, 뭔가 가려운 부분을 긁는 척을 하면서 다른쪽 다리를 더 옆으로 옮기겨 균형을 잡는다",
"당신은 발 밑에 뭔가 조각 같은 것이 불편하게 박힌 척을 하며, 발을 몸쪽으로 들어 돌이 낀 걸 찾는 척을 한다"
)>>
<</widget>><<set $outside to 0>><<set $location to "cafe">><<effects>>
당신은 자리에 앉아, 메뉴에서 "현지 생산 우유"를 사용한다고 홍보하는 크림 빵을 주문한다. 주문한 빵은 곧 나온다.
<br><br>
빵은 굉장히 크고, 크림이 튀어나와 있다. 접시 사방에 크림을 흩뿌리지 않고 빵을 먹기란 굉장히 힘들 것으로 보인다.
역시나 실패하나, 당신은 신경쓰지 않는다. 굉장히 맛있고, 먹고 나면 몸이 따스해지고 배가 부르니까 말이다.
<br><br>
<<link [[이 정도면 됐다|Ocean Breeze]]>><</link>>
<br>
<<link [[접시도 깨끗이 핥는다|Cafe Cream Lick]]>><<transform cat 1>><<stress -6>><</link>><<lstress>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
당신은 접시를 들어 거기에 묻은 크림을 직접 핥아낸다.
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<generate1>><<person1>><<personPost "이">> 숟가락을 입가에 반쯤 가져간 상태에서 그대로 멈춘 채로 당신을 쳐다보고 있다.
<br><br>
<<link [[과시한다|Cafe Cream Show]]>><</link>><<exhibitionist1>>
<br>
<<link [[무시한다|Cafe Cream Ignore]]>><</link>>
<br>
<<else>>
아무도 신경쓰지 않는다. 당신은 만족하여 뒤로 등을 기대고 앉는다.
<br><br>
<<link [[다음|Ocean Breeze]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "cafe">><<effects>>
당신은 <<person_gwa>> 눈을 마주쳤지만, 계속해서 접시를 핥는다.
약간 속도를 늦추면서 행동을 과장되게 하며, <<hePost "이">> 매번 혀로 크림을 핥아내서 입 안에 넣는 과정을 모두 볼 수 있게 한다.
당신은 황홀함을 가장하여 눈을 반쯤 뜬 채로 접시가 완전히 깨끗해질 때까지 핥는다.
<<exhibitionism1>>
당신은 만족하여 뒤로 등을 기대고 앉는다. <<personPost "은">> 얼굴을 새빨갛게 물들인 채로 시선을 돌린다.
<br><br>
<<endevent>>
<<link [[다음|Ocean Breeze]]>><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
당신은 <<personPost "을">> 무시한 채로 접시를 깨끗이 핥아낸다. 그러고는 만족하여 뒤로 등을 기대고 앉는다.
<br><br>
<<endevent>>
<<link [[다음|Ocean Breeze]]>><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<if $weather is "rain">>
You take a seat and order a winter ale.
It arrives promptly; it's served in a beautifully curved glass. It's sweet, rather than bitter. It's delicious.
You stare out the window at the rain-filled street, and feel warm inside.
<br><br>
<<elseif $weather is "snow">>
You take a seat and order a winter ale.
It arrives promptly; it's served in a beautifully curved glass. It's sweet, rather than bitter. It's delicious.
You stare out the window at the snowy street, and feel the alcohol warming you inside.
<br><br>
<<else>>
You take a seat and order a winter ale.
It arrives promptly; it's served in a beautifully curved glass. It's sweet, rather than bitter. It's delicious.
You stare out the window, and feel the alcohol warming you inside.
<br><br>
<</if>>
<<link [[다음|Ocean Breeze]]>><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<if $weather is "rain">>
You take a seat and, considering the season, order a fruity ale.
It arrives quickly and served in a regular beer glass. It's very sweet and light. It's delicious.
유리창 안쪽에서 비가 내리는 길거리를 내다보고 있자니, 아늑한 기분이 든다.
<br><br>
<<elseif $weather is "snow">>
You take a seat and, considering the season, order a fruity ale.
It arrives quickly and served in a regular beer glass. It's very sweet and light. It's delicious.
당신은 창밖으로 눈 쌓인 거리를 바라보며 편안함을 느낀다.
<br><br>
<<else>>
You take a seat and, considering the season, order a fruity ale.
It arrives quickly and served in a regular beer glass. It's very sweet and light. It's delicious.
You stare out over the sea, and enjoy the spring breeze.
<br><br>
<</if>>
<<link [[다음|Ocean Breeze]]>><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<if $weather is "rain">>
You take a seat and, considering the season, order a shandy.
It arrives quickly. It's served in a can with a beer glass; you're clearly meant to pour it yourself. It's lemon flavoured and very refreshing!
유리창 안쪽에서 비가 내리는 길거리를 내다보고 있자니, 아늑한 기분이 든다.
<br><br>
<<elseif $weather is "snow">>
You take a seat and, considering the season, order a shandy.
It arrives quickly. It's served in a can with a beer glass; you're clearly meant to pour it yourself. It's lemon flavoured and very refreshing!
당신은 창밖으로 눈 쌓인 거리를 바라보며 편안함을 느낀다.
<br><br>
<<else>>
You take a seat and, considering the season, order a shandy.
It arrives quickly. It's served in a can with a beer glass; you're clearly meant to pour it yourself. It's lemon flavoured and very refreshing!
You stare out over the sea, and enjoy the summer breeze.
<br><br>
<</if>>
<<link [[다음|Ocean Breeze]]>><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<if $weather is "rain">>
You take a seat and order an autumn ale.
It arrives quickly. It's sweet and has a hint of caramel. It's delicious.
유리창 안쪽에서 비가 내리는 길거리를 내다보고 있자니, 아늑한 기분이 든다.
<br><br>
<<elseif $weather is "snow">>
You take a seat and order an autumn ale.
It arrives quickly. It's sweet and has a hint of caramel. It's delicious.
당신은 창밖으로 눈 쌓인 거리를 바라보며 편안함을 느낀다.
<br><br>
<<else>>
You take a seat and order an autumn ale.
It arrives quickly. It's sweet and has a hint of caramel. It's delicious.
You stare out over the sea, and enjoy the autumn breeze.
<br><br>
<</if>>
<<link [[다음|Ocean Breeze]]>><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<set $tip to 0>> /*Ensure tip is 0 so that nothing can be carried over from anything else*/
<<if ($rapestat + $beastrapestat + $tentaclerapestat) gt 0>>
<<if $phase is 1>>
당신은 고개를 끄덕인다.
<br>
"어땠어?" <<hePost "이">> 음흉하게 쳐다본다.
<br>
<<if $trauma gte ($traumamax / 5) * 4>>
단조롭고 공허한 목소리로, 당신은 정확하고 꾸밈없이 세부사항까지 당시의 경험을 묘사한다. 조용하고 단조로운 목소리와 가볍게 몸을 앞뒤로 흔드는 것에다가,
시선 뒤에서 느껴지는 무저갱까지 더해, <<personPost "과">> <<person2>><<personPost "은">> 당신의 말에 동요한다.
당신이 떠나가도 그들은 계속해서 이쪽을 쳐다본다.
<br>
"와. 저 정도로 망가지는 거야?"
<br>
"뭐, 그렇지." <<person1>><<personPost "이">> 어색하게 웃는 소리가 들려온다. "저게 단점이긴 하지."
<<set $tip += 400>>
<<elseif $submissive gte 1150>>
당신은 당시에 겪었던 학대와 수모에 대해 쓸데없는 디테일까지 섞어서 설명하며, 이 둘의 소름끼치는 호기심을 충족시켜주려 한다.
<<if $english gte 400>>
당신은 노골적이고, 감정적이며 솔직하게 말한다. 둘은 분명하게 즐기고 있다.
<<set $tip += 1000>>
<<else>>
당신의 말은 감정을 전달하는 데에 실패한다. 둘은 곧 흥미를 잃어간다.
<<set $tip += 200>>
<</if>>
<<elseif $rapetrait gte 1>>
"끔찍했죠." 당신이 말한다. "뭐, 여전히 그렇지만... 이젠 어느 정도 익숙해진 것 같아요."
<br>
<<HePost "은">> 제 친구를 본다. "내가 말했지?"
<<set $tip += 200>>
<<elseif $submissive lte 500>>
당신은 테이블 위에 올려져 있던 커다란 원통형 후추 그라인더를 집어든다. 손에 들고 무게를 잠시 재보고는, 잠시 생각을 해본다.
<br>
그러고는 <<hisPost "의">> 눈을 똑바로 쳐다보며, 손에 들고 있던 그라인더를 단호하게 테이블 위에 쿵 하는 소리를 내며 내려놓는다. "정말로 알고 싶어요?"
<br>
<<if $rng % 2>>
<<HePost "은">> 잠시 겁에 질린 표정을 짓더니 두려운듯 고개를 절래절래 내젓는다.
<<else>>
둘은 어색하게 웃음을 터트린다.
<</if>>
<br>
"그럴 줄 알았어요." 당신은 둘을 뒤로 한다.
<<elseif $submissive lte 850>>
"나쁘죠. 그럼 이제 나가실 건가요, 아님 주문하시겠어요?"
<br>
둘은 주문을 한다.
<<else>>
"죄송해요. 아주 끔찍했거든요. 딱히 말하고 싶지 않아요."
<br>
둘은 몇 분간 자세하게 말해달라며 당신을 괴롭힌다.
<<gstress>><<stress 2>>
<</if>>
<<elseif $phase is 2>>
당신은 고개를 내젓는다.
<br>
<<if $famerape gte 800>>
근처에 있던 손님 한 명이 웃음을 터트린다. "퍽이나!
<<if $player.gender_appearance isnot $player.gender>>
'<<pShePost "은" "sep">>'_trPost 악명 높은 녀석이야!
<<else>>
<<pShe_nun>> 악명 높은 녀석이야!
<</if>>
이 도시의 절반은 저 자그마한 육변기를 써봤을 거야."
<br>
그 다른 손님이 둘에게 사진을 보여주기 시작하자 당신은 자리를 뜬다.
<<elseif $beauty lte ($beautymax / 7) * 2>>
"뭐, 예시가 나빴을 뿐이야. 그래서 뭐 어쩌라고? 이 도시의 모든 *매력적인* 사람들은 다들 강간당해본 적이 있단 말이지."
<br>
당신은 둘이 이야기를 이어나가는 사이에 자리를 뜬다.
<<else>>
"그랬겠지." <<hePost "이">> 냉소를 짓는다.
<br>
당신은 둘이 이야기를 이어나가는 사이에 자리를 뜬다.
<</if>>
<</if>>
<<else>>
<<if $phase is 1>>
당신은 고개를 끄덕인다.
<br>
"어땠어?" <<hePost "이">> 음흉하게 쳐다본다.
<br>
<<if $submissive gte 1150>>
당신은 학대당하고 수모를 겪을 이야기를 꾸며내어, 이 둘의 소름끼치는 호기심을 충족시켜주려 한다.
<<if $english gte 400>>
당신은 감정적이고 설득력 있게 말한다. 둘은 분명하게 즐기고 있다.
<<set $tip += 500>>
<<else>>
당신의 말은 공허하고 이야기는 말이 되지 않는다. 둘은 곧 흥미를 잃는다.
<</if>>
<<else>>
"미안해요." 당신이 말한다. "별로 얘기하고 싶지 않네요."
<br>
둘은 몇 분간 자세하게 말해달라며 당신을 귀찮게 한다.
<<gstress>><<stress 2>>
<</if>>
<<elseif $phase is 2>>
당신은 고개를 내젓는다.
<br>
<<if $beauty lte ($beautymax / 7) * 2>>
"뭐, 예시가 나빴을 뿐이야. 그래서 뭐 어쩌라고? 이 도시의 모든 *매력적인* 사람들은 다들 강간당해본 적이 있단 말이지."
<br>
당신은 둘이 이야기를 이어나가는 사이에 자리를 뜬다.
<<else>>
"그랬겠지." <<hePost "이">> 냉소를 짓는다.
<br>
당신은 둘이 이야기를 이어나가는 사이에 자리를 뜬다.
<</if>>
<</if>>
<</if>>
<<if $phase is 3>>
당신은 그 질문에 대답하길 거부한다. 그들은 곧 주문을 한다.
<</if>>
<br><br>
남은 업무 시간 동안에는 별다른 일이 없다.
<<if $tip gt 0>>
<<set $tip += 500>>
누군가 당신에게 팁을 남겼다.
<<tipreceive>><<pass 1 hour>>
<br><br>
<<else>>
<<moneyGain 5>>를 얻었다.
<<pass 1 hour>>
<br><br>
<</if>>
<<link [[다음|Ocean Breeze]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "cafe">><<effects>>
샘은 고개를 끄덕이나, 몹시 화가 난 눈치다. <<HePost "은">> 다른 직원에게 다가가, 대신 도와줄 수 있냐고 물어본다.
<br><br>
남은 업무 시간 동안에는 별다른 일이 없다. £5를 얻었다.
<br><br>
<<link [[다음|Ocean Breeze]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<set $chef_state to 8>>
<<npc Sam>><<person1>>
당신은 새로 지어진 오션 브리즈 건물의 문을 열고 들어간다. 홀은 이전보다 더 넓어지고 천장도 더 높아졌다. 2층에 있는 테이블도 전보다 더 많아졌다.
2층은 1층보다 튀어나와 있다. 투박한 느낌이 사라졌고, 우아한 아르데코 디자인으로 바뀌었다.
<br><br>
샘은 그 한가운데에 서서 다른 직원과 이야기를 나누고 있다. <<HePost "은">> <<if $pronoun is "m">>양복에 넥타이를 매고 있다<<else>>빨간 드레스를 입고 있다<</if>>.
<br><br>
<<HePost "은">> 당신을 보고는 활짝 웃는다. "우리 셰프잖아!" <<hePost "은">> 그렇게 말하고는 이쪽으로 달려와 양손을 붙잡는다. "새로운 모습은 좀 어때?" <<hePost "이">> 묻는다. "건물 말이야. 나 말고."
<br><br>
<<link [[가식적인 것 같다고 말한다|Ocean Breeze Pretentious]]>><<npcincr Sam love -1>><</link>><<llove>>
<br>
<<link [[환상적이라고 말한다|Ocean Breeze Wonderful]]>><<npcincr Sam love 1>><</link>><<glove>>
<br>
<<link [[괜찮다고 말한다|Ocean Breeze Okay]]>><</link>><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<if $submissive gte 1150>>
당신은 발을 내려다본다. "예전 카페 모습이 더 좋았던 거 같아요." 당신은 솔직하게 말한다. "죄송해요."
<<elseif $submissive lte 850>>
당신은 조롱한다. "크림 빵 파는 곳 치고는 좀 과한 것 같네요." 당신이 말한다. "그렇게 생각하지 않아요?"
<<else>>
"조금 천박한 것 같아요." 당신은 솔직하게 말한다.
<</if>>
<br><br>
샘은 얼굴을 찌푸리지만, 아주 잠시 동안만이다. "넌 네 재능을 과소평가하고 있어." <<hePost "이">> 말한다. "그리고 난 언제나 이런 장소를 원했었거든."
<br><br>
<<HePost "은">> 카페 내부를 둘러본다. "개장 행사 준비를 시작했어." <<hePost "이">> 말한다.
"네가 얼굴을 비춰줬으면 해. 별건 아니야! 그냥 연설만 조금 해주면 돼.
전세계에서 사람들이 올 테니까, 도시의 유력자들도 얼굴을 비추려고 할 거거든."
<br><br>
"부끄러워 할 필요는 없어." <<hePost "이">> 첨언한다. "아무거나 원하는 말을 하면 돼. 진짜로. 사람들은 그냥 누가 빵을 만드는 건지 알고 싶어할 뿐이니까 말이야."
<br><br>
<<link [[다음|Ocean Breeze Rework 2]]>><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<if $submissive gte 1150>>
"환상적이에요." 당신이 말한다. "꿈 같아요."
<<elseif $submissive lte 850>>
"확실히 업그레이드가 되긴 했네요." 당신이 말한다.
<<else>>
"정말 맘에 들어요." 당신이 말한다. "아주 세련되었어요."
<</if>>
<br><br>
샘이 고개를 끄덕인다. "그렇지! 언제나 이런 장소를 원했었거든."
<br><br>
<<HePost "은">> 카페 내부를 둘러본다. "개장 행사 준비를 시작했어." <<hePost "이">> 말한다.
"네가 얼굴을 비춰줬으면 해. 별건 아니야! 그냥 연설만 조금 해주면 돼.
전세계에서 사람들이 올 테니까, 도시의 유력자들도 얼굴을 비추려고 할 거거든."
<br><br>
"부끄러워 할 필요는 없어." <<hePost "이">> 첨언한다. "아무거나 원하는 말을 하면 돼. 진짜로. 사람들은 그냥 누가 빵을 만드는 건지 알고 싶어할 뿐이니까 말이야."
<br><br>
<<link [[다음|Ocean Breeze Rework 2]]>><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
<<if $submissive gte 1150>>
"그-글쎄요." 당신이 말한다. "세련된 건 잘 몰라서 말이에요."
<<elseif $submissive lte 850>>
"평화롭게 일할 수만 있다면야." 당신이 말한다. "전 아무래도 좋아요."
<<else>>
"괜찮아 보이네요." 당신이 말한다. "확실히 눈에 띄긴 해요."
<</if>>
<br><br>
샘이 고개를 끄덕인다. "언제나 이런 장소를 원했었거든."
<br><br>
<<HePost "은">> 카페 내부를 둘러본다. "개장 행사 준비를 시작했어." <<hePost "이">> 말한다.
"네가 얼굴을 비춰줬으면 해. 별건 아니야! 그냥 연설만 조금 해주면 돼.
전세계에서 사람들이 올 테니까, 도시의 유력자들도 얼굴을 비추려고 할 거거든."
<br><br>
"부끄러워 할 필요는 없어." <<hePost "이">> 첨언한다. "아무거나 원하는 말을 하면 돼. 진짜로. 사람들은 그냥 누가 빵을 만드는 건지 알고 싶어할 뿐이니까 말이야."
<br><br>
<<link [[다음|Ocean Breeze Rework 2]]>><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<effects>>
"빨리 시작하고 싶어." 샘이 말한다. "하지만 여기서 스타는 너야. 네가 준비되면 개장할 거야. 저녁에 시간 될 때 와주면 마지막으로 이것저것 결정하자고."
<br><br>
<<set $chef_state to 8>>
<<endevent>>
<<link [[나간다|Cliff Street]]>><<set $eventskip to 1>><</link>>
<br><<widget "eventschef">>
<<if $rng gte 81>>
<<generatey1>><<person1>>
문이 끼익거리는 소리가 들려온다.
<<if random(1, 1000) gte $skulduggery>>
뭔지 보려고 고개를 돌리나, <span class="red">별다른 것은 보이지 않는다.</span>
<br><br>
<<endevent>>
<<chefwork>>
<<else>>
최대한 눈에 띄지 않으려 하며, 당신은 소리가 들려온 쪽을 흘낏 쳐다본다. 처음에는 별다른 것이 보이지 않는다. <span class="green">곧 손 하나가 테이블 밑에서 튀어나오더니,</span> 빵 하나를 낚아채가는 것이 보인다.
<br><br>
<<link [[개입한다|Chef Thief Intervene]]>><</link>>
<br>
<<link [[무시한다|Chef Thief Ignore]]>><</link>>
<br>
<</if>>
<<elseif $rng gte 61>>
<<npc Sam>><<person1>>샘이 확인하러 온다. 당신은 결국 몇 분간 잡담을 나눈다. 곧 홀에서 뭔가 부서지는 소리가 나면서 <<hisPost "의">> 이목을 끈다.
<<lstress>><<stress -6>><<ltrauma>><<trauma -6>>
<br><br>
<<endevent>>
<<chefwork>>
<<elseif $rng gte 41>>
<<generate1>><<person1>>
뒷문이 열린다. <<personPost "이">> 커다란 밀가루 자루를 든 채로, 엉덩이부터 들어온다. <<HePost "은">> 밀가루 자루를 바닥에 내려놓은 뒤, 주머니에서 메모지 하나를 꺼내든다. "이것 좀 사인해주시겠어요?" <<HePost "이">> 메모지를 내밀며 말한다.
<br><br>
<<if random(1, 100) gte 61>>
당신이 사인을 하러 손을 내밀자, <<hePost "은">> 당신의 팔을 붙잡는다. 그러고는 당신을 가까이 끌어당긴다.
<br><br>
<<link [[다음|Chef Work Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
당신은 종이에 사인한다. <<HePost "은">> 감사인사를 하고는 들어온 길로 다시 나간다.
<br><br>
<<endevent>>
<<chefwork>>
<</if>>
<<elseif $rng gte 21>>
<<if random(1, 100) gte 51 and !$worn.upper.type.includes("naked") or !$worn.over_upper.type.includes("naked")>>
<<if !$worn.over_upper.type.includes("naked")>>
<<set $worn.over_upper.integrity -= 5>>
입고 있던 <<trClothes "upper" $worn.over_upper.name "name" "이">>_trResult 모서리에 걸린다. 하지만 이런 식으로 주방 내에서 사고가 일어날 것을 상정하여 만들어진 옷이기에, <span class="green">별 손상이 없다.</span>
<br><br>
<<if $worn.over_upper.integrity lte 0>>
<span class="red">The worn fabric falls to pieces around you.</span>
<<integritycheck>><<exposure>>
<<if $exposed gte 1>>
You cover up with a towel.<<towelup>>
<</if>>
<</if>>
<br><br>
<<elseif $worn.upper.type.includes("naked")>>
Your $worn.upper.name snags on a corner. It's made for such kitchen mishaps however, <span class="green">and remains sturdy.</span>
<br><br>
<<else>>
<<set $worn.upper.integrity -= 5>>
입고 있던 <<trClothes "upper" $worn.upper.name "name" "이">>_trResult 모서리에 걸려 찢어진다.
<br><br>
<<if $worn.upper.integrity lte 0>>
<span class="red">찢어진 천조각이 주변에 떨어진다.</span>
<<integritycheck>><<exposure>>
<<if $exposed gte 1>>
당신은 수건으로 몸을 가린다.<<towelup>>
<</if>>
<</if>>
<br><br>
<</if>>
<<else>>
<<if !$worn.over_lower.type.includes("naked")>>
<<set $worn.over_lower.integrity -= 5>>
입고 있던 <<trClothes "lower" $worn.lower.name "name" "이">>_trResult 모서리에 걸린다. 하지만 이런 식으로 주방 내에서 사고가 일어날 것을 상정하여 만들어진 옷이기에, <span class="green">별 손상이 없다.</span>
<br><br>
<<if $worn.over_lower.integrity lte 0>>
<span class="red">The worn fabric falls to pieces around you.</span>
<<integritycheck>><<exposure>>
<<if $exposed gte 1>>
You cover up with a towel.<<towelup>>
<</if>>
<</if>>
<br><br>
<<elseif $worn.lower.type.includes("naked")>>
Your $worn.lower.name snags on a corner. It's made for such kitchen mishaps however, <span class="green">and remains sturdy.</span>
<br><br>
<<else>>
<<set $worn.lower.integrity -= 5>>
입고 있던 <<trClothes "lower" $worn.lower.name "name" "이">>_trResult 모서리에 걸려 찢어진다.
<br><br>
<<if $worn.lower.integrity lte 0>>
<span class="red">찢어진 천조각이 주변에 떨어진다.</span>
<<integritycheck>><<exposure>>
<<if $exposed gte 1>>
당신은 수건으로 몸을 가린다.<<towelup>>
<</if>>
<</if>>
<br><br>
<</if>>
<</if>>
<<chefwork>>
<<elseif $rng gte 11>>
<<if $NPCName[$NPCNameList.indexOf("Sam")].love gte 30>>
당신은 내용물을 약간 흘린다. 마치 실수를 감지라도 한듯 샘이 나타나더니, 대신 청소를 해준다.
<<else>>
당신은 내용물을 약간 흘리고, 주의를 다른 곳으로 분산시켜 청소를 한다.
<<gstress>><<stress 6>>
<</if>>
<br><br>
<<chefwork>>
<<else>>
배합을 일정하게 맞추는 것은 약간 어렵지만, 어쨌든 제대로 재료들을 섞는 데에 성공한다.
<br><br>
<<chefwork>>
<</if>>
<</widget>>
<<widget "chefwork">>
도우가 완성되어 오븐에 들어갔으니, 크림을 만들 차례다.
<br><br>
<<if $chef_job is "special">>
<<link [[다음|Chef Work Masturbation]]>><<set $masturbationstart to 1>><</link>>
<br>
<<else>>
<<link [[다음|Chef Work Regular]]>><</link>>
<br>
<</if>>
<</widget>>
<<widget "sellbuns">>
<<set _bun_money to (1000 + (($bun_value * $bun_cut) * _buns_sold))>>
판매한 빵: _buns_sold개
<br>
빵 매출: £<<print ($bun_value / 100)>>
<br>
당신의 몫: <<print ($bun_cut * 100)>>%
<br>
노동 가치: £10
<br>
전체 수입: <span class="gold">£<<print (_bun_money / 100)>></span>
<<set $money += _bun_money>>
<<set $bunstat += _buns_sold>>
<br>
의심:
<div class="meter">
<<set $percent=Math.floor(($chef_sus / 100)*100)>>
<<print '<div class="redbar" style="width:' + $percent + '%"></div>'>>
</div>
<br><br>
<<if $images is 1>>
<<set _buns_sold to Math.clamp(_buns_sold, 0, 200)>>
<<for _i to 0; _i lt _buns_sold; _i++>>
<img id="icon" src="img/misc/icon/food_creambun.png">
<</for>>
<br><br>
<</if>>
<</widget>><<widget "CafeExhibitionimsmLegsPartSuccessS1">>
스스로 노출하고 있자니 등골이 살짝 오싹거리나, 당신은 최대한 흥분하고 있다는 티를 내지 않으려 한다. <<hisPost "의">> 관심이 커지는 걸 확인하자 당신은 조금 더 애태우기로 한다. <<Seatedflashcrotchunderskirt>>. 그 바람에 <<hePost "은">> <<trClothes "under_lower" $worn.under_lower.name "name" "으로">>_trResult 가려진 당신의 가랑이를 뚜렷이 볼 수 있다.
<br><br>
카페에서 처음 보는 사람에게 속옷을 노출하는 것에서 음란한 스릴이 느껴진다.
<<exhibitionism2>>
/* check for photo scene */
<<set $rng to random(0, 10)>>
<<if $rng gte 8>>
/* person attempts to take photo */
<<CafeExhibitionismLegsPartPhotoDecision>>
/* else check for panties takeoff scene */
<<elseif $exhibitionism gte 75>>
<<CafeExhibitionismLegsPartPantyTakeoffDecision>>
/* else play end */
<<else>>
<<CafeExhibitionismLegsPartEnd>>
<</if>>
<</widget>>
<<widget "CafeExhibitionimsmLegsPartSuccessS2">>
/* else check for panties takeoff scene */
<<if $exhibitionism gte 75>>
<<CafeExhibitionismLegsPartPantyTakeoffDecision>>
/* else play end */
<<else>>
<<CafeExhibitionismLegsPartEnd>>
<</if>>
<</widget>>
<<widget "CafeExhibitionismLegsPartPhotoDecision">>
<<personPost "은">> 조심스레 휴대전화를 꺼내 잠시동안 만지작거리더니, 천천히 당신 쪽으로 향하게 한다. 노출된 <<trClothes "under_lower" $worn.under_lower.name "name" "을">>_trResult 찍으려는 의도가 너무나도 확연하다.
<br><br>
<<link [[찍게 내버려 둔다|Cafe Exhibitionism Legs Part Photo]]>><</link>>
<br>
<<link [[찍지 못하게 한다|Cafe Exhibitionism Legs Part No Photo]]>><</link>>
<br>
<</widget>>
<<widget "CafeExhibitionismLegsPartPantyTakeoffDecision">>
짓궂은 생각이 떠오른다. 카페에는 화장실이 있어서, 원한다면 아무 것도 모르는 <<personPost "을">> 가지고 재미를 더 볼 수 있을 것이다.
<br><br>
<<link [[화장실에서 팬티를 벗고 온다|Cafe Exhibitionism Legs Part Panty Takeoff]]>><</link>> <<exhibitionist5>>
<br>
<<link [[여기까지 한다|Cafe Exhibitionism Legs Part Premature End]]>><</link>>
<br>
<</widget>>
<<widget "CafeExhibitionismLegsPartEnd">>
시간이 갈수록 <<His_yi>> 시선을 감추려는 시도가 점차 사라지고 있다. 당신은 접시를 비운 뒤 <<hePost "이">> 당신이 일부러 보여주고 있다는 것을 깨닫기 전에 떠나기로 한다.
<br><br>
<<CafeExhibitionismLegsPartNormalTerminate>>
<</widget>>
<<widget "CafeExhibitionismLegsPartNormalTerminate">>
<<endevent>>
<<link [[다음|Cliff Street]]>><</link>>
<</widget>>
<<widget "CafeExhibitionismLegsPartPantilessPhotoDecision">>
<<personPost "은">> 조심스레 휴대전화를 꺼내 잠시동안 만지작거리더니, 천천히 당신 쪽으로 향하게 한다. 노출된 <<trClothes "under_lower" $worn.under_lower.name "name" "을">>_trResult 찍으려는 의도가 너무나도 확연하다.
<br><br>
<<link [[찍게 내버려 둔다|Cafe Exhibitionism Legs Part Pantiless Photo]]>><</link>>
<br>
<<link [[찍지 못하게 한다|Cafe Exhibitionism Legs Part Pantiless No Photo]]>><</link>>
<br>
<</widget>><<widget "cafecoffeeflasharousal">>
이토록 많은
<<if ($worn.under_lower.exposed and $uncomfortable.nude is true) or (!$worn.under_lower.exposed and $uncomfortable.underwear is true)>>
모르는 사람들이 대놓고 <<undiesPost "을">> 볼 수 있게 노출하자 매우 당황스러우나, 거기서 느껴지는 <<print ["난처함", "굴욕감", "취약함", "노출감"].pluck()>>에도 불구하고 당신은 더더욱 탐닉하게 된다.
<<else>>
모르는 사람들이 대놓고 <<undiesPost "을">> 볼 수 있게 노출하자 당신은 <<print ["흥분된다", "신이 난다", "발정한다", "스릴이 느껴진다", "꼴린다", "음란한 기분이 든다"].pluck()>>.
<<if $assertiveaction is "trauma">> 참 짓궂기도 하지. <<trauma -2>><<ltrauma>> <</if>>
<</if>>
<<switch $phase>>
<<case 0>> <<arousal 0>>
<<case 1>> <<arousal 100>>
<<case 2>> <<arousal 200>>
<<case 3>> <<arousal 300>>
<<case 4>> <<arousal 100>>
<</switch>>
<<if $phase isnot 4>>
<<if $worn.under_lower.exposed>>
<<exhibitionism4>>
<<else>>
<<exhibitionism3>>
<</if>>
<<else>>
<br><br>
<</if>>
<</widget>><<widget "chefspeechoptions">>
<<link [[지역 엘리트들과 어울린다|Chef Opening Local]]>><<pass 240>><<if $chef_speech is "refuse">><<famesocial 100>><</if>><<famebusiness 50>><</link>>
<br>
<<link [[해외 방문객들과 어울린다|Chef Opening Foreign]]>><<pass 240>><<if $chef_speech is "refuse">><<famebusiness 50>><<famesocial 50>><</if>><<famebusiness 50>><</link>>
<br>
<<link [[직원들과 잡담한다|Chef Opening Staff]]>><<pass 240>><<trauma -18>><<stress -6>><</link>><<lltrauma>><<lstress>>
<br>
<<link [[그냥 혼자서 즐긴다|Chef Opening Enjoy]]>><<pass 240>><<stress -18>><<trauma -6>><</link>><<llstress>><<ltrauma>>
<br>
<</widget>>
<<widget "cafecoffeesip">>
<<stress -1>><<lstress>>
<<set $coffee_sips -= 1>>
<</widget>><<set $outside to 1>><<set $location to "town">><<effects>>
You climb the fence and haul yourself over the top, landing on Elk Street proper. You don't think anyone saw you.
<br><br>
<<set $compoundalarm to 0>>
<<set $compoundpipes to 0>>
<<set $compoundsmoke to 0>>
<<set $compoundcentre to 0>>
<<set $compoundbluff to 0>>
<<link [[Next|Elk Street]]>><</link>>
<br><<set $outside to 1>><<set $location to "compound">><<effects>>
You are in the compound on Elk Street. Three red brick buildings stand surrounded by a chain link fence. The gate is guarded by security personnel.
<<if $compoundalarm gte 1>>
<span class="red">You are trespassing.</span>
<</if>>
<br><br>
<<if $compoundstate is undefined>>
<span class="gold">You've discovered the compound on Elk Street.</span>
<<earnFeat "Illicit Science">>
<br><br>
<<set $compoundstate to 0>>
<</if>>
<<if $compoundalarm gte 1>>
<<set $compoundstate to 1>>
<</if>>
<<if $compoundalarm is undefined>>
<<set $compoundalarm to 0>>
<</if>>
<<if $compoundalarm is 0>>
<span class="green">Security are relaxed.</span>
<<elseif $compoundalarm is 1>>
<span class="lblue">Security are suspicious.</span>
<<elseif $compoundalarm is 2>>
<span class="purple">Security are aware of an intruder.</span>
<<else>>
<span class="red">Security are on high alert.</span>
<</if>>
<br><br>
<<if $stress gte $stressmax>>
<<passoutcompound>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger lte (3000 * $compoundalarm) and $eventskip isnot 1>>
<!-- Modified for Beast People -->
<<if $rng gte 51>>
<<beastNEWinit 1 dog>>
A guard <<beasttype>> runs towards you. <<bHe>> stops a few feet away and starts barking.
<br><br>
<<if $monster is 1 or $bestialitydisable is "f">>
<<if $deviancy gte 15>>
<<link [[Calm it|Elk Compound Bestiality]]>><<set $sexstart to 1>><</link>><<deviant2>>
<br>
<</if>>
<<link [[Fight|Elk Compound Bestiality]]>><<set $molestationstart to 1>><</link>>
<br>
<<link [[Escape the compound|Elk Compound Run]]>><<crimeup 30>><</link>><<athleticsdifficulty 1 1000>><<crime>>
<br>
<<else>>
<<link [[Escape the compound|Elk Compound Run]]>><<crimeup 30>><<set $athleticsSuccess to true>><</link>><<crime>>
<br>
<</if>>
<<else>>
A hand rests on your shoulder. <<generateSecurity 1>><<person1>>"Alright <<girl>>, playtime's over," <<he>> waves <<his>> baton in front of your face. "I found <<phim>> outside," <<he>> says into <<his>> radio. "Alright, I'll keep <<phim>> here until then."
<br><br>
<<if $compoundbluff is 1>>
<span class="pink">Bluffing isn't going to work again.</span>
<br>
<<else>>
<<set $skulduggerydifficulty to 600>>
<<link [[Bluff|Elk Compound Bluff]]>><</link>><<skulduggerydifficulty>>
<br>
<</if>>
<<link [[Fight|Elk Compound Fight]]>><<set $fightstart to 1>><</link>>
<br>
<<link [[Wait|Elk Compound Underground]]>><</link>>
<br>
<</if>>
<<else>>
<<if $compoundpipes isnot 1>>
<<link [[Investigate the building with storage tanks outside|Elk Compound Pipes]]>><</link>>
<br>
<</if>>
<<if $compoundsmoke isnot 1>>
<<link [[Investigate the building with smokestacks|Elk Compound Smoke]]>><</link>>
<br>
<</if>>
<<if $compoundcentre isnot 1>>
<<link [[Investigate the central building|Elk Compound Central]]>><</link>>
<br>
<</if>>
<<link [[Climb the fence to safety|Elk Compound Climb]]>><</link>>
<br>
<</if>>
<</if>>
<<set $eventskip to 0>><<set $outside to 0>><<set $location to "compound">><<effects>>
The door to the building opens easily, and you enter. The inside is dominated by a pool of pink liquid. In the centre sits a pink crystal on a plinth, connected to the side by a thin walkway. It looks valuable.
<br><br>
<<link [[Take|Elk Compound Crystal]]>><</link>><<crime>><<gsecurity>>
<br>
<<link [[Leave|Elk Compound]]>><</link>>
<br><<set $outside to 0>><<set $location to "compound">><<effects>>
The door opens easily and you enter the building. The inside is full of a sweet-smelling smoke. You can only see a few feet in front of you. The smoke makes you feel light-headed.
<br><br>
<<link [[Explore (0:10)|Elk Compound Explore]]>><<pass 10>><</link>>
<br>
<<link [[Leave|Elk Compound]]>><</link>>
<br><<set $outside to 1>><<set $location to "compound">><<effects>><<set $lock to 300>>
The door is locked tight.
<br><br>
<<if currentSkillValue('skulduggery') gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Break in (0:05)|Elk Compound Interior]]>><<pass 5>><<crimeup 1>><</link>><<crime>><<gsecurity>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span>
<<skulduggeryrequired>>
<br><br>
<</if>>
<<if $phials_held gte 1>>
<<if $compoundalarm gte 1>>
<span class="blue">You'll need to wait for security to relax before making your delivery.</span>
<br>
<<else>>
<<link [[Ring the doorbell|Elk Compound Central Ring]]>><</link>>
<br>
<</if>>
<</if>>
<<link [[Leave|Elk Compound]]>><</link>>
<br><<effects>>
<<generate1>><<person1>>
A green light flashes above. You feel a rumble, and the door opens. A <<person>> regards you with a cool stare, waiting.
<br><br>
<<if $phials_held gte 2>>
<<link [[Sell the phials of aphrodisiac|Elk Compound Sell]]>><</link>>
<br>
<<elseif $phials_held is 1>>
<<link [[Sell the phial of aphrodisiac|Elk Compound Sell]]>><</link>>
<br>
<</if>>
<<link [[Apologise|Elk Compound Central Apologise]]>><<set $compoundalarm += 1>><<stress 6>><</link>><<gsecurity>><<gstress>>
<br><<effects>>
You offer the
<<if $phials_held gte 2>>
phials.
<<else>>
phial.
<</if>>
The <<person>> examines the fluid without a word, then pulls a wad of cash from <<his>> coat. <<He>> passes it to you without looking, and shuts the door.
<br><br>
<<set $money += ($phials_held * 100000)>>
<span class="gold">You've made £<<print ($phials_held * 1000)>>.</span>
<br><br>
<<set $stat_aphrodisiacs_sold += $phials_held>>
<<set $phials_held to 0>>
<<earnFeat "Dealing">>
<<link [[Next|Elk Compound]]>><<endevent>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"I-I'm lost," you say. "Sorry."
<<elseif $submissive lte 850>>
"Wrong number," you say. "Sorry."
<<else>>
"I'm lost," you say. "Sorry."
<</if>>
<br><br>
The <<person>> slams the door. An alarm blares a moment later.
<br><br>
<<link [[Next|Elk Compound]]>><<endevent>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<set $enemytrust -= 40>><<set $enemyanger += 20>>
<<enable_rescue>>
<<elseif $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beastCombatInit>>
<<set $enemytrust -= 40>>
You drop to the floor and adopt a mating posture. The <<beasttype>> stops barking, but now has something else in mind.
<<deviancy2>>
<<enable_rescue>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Elk Compound Bestiality Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Elk Compound Bestiality Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1>>
<span id="next"><<link [[Next|Elk Compound Bestiality Finish]]>><</link>></span><<nexttext>>
<<elseif $finish is 1>>
<span id="next"><<link [[Next|Elk Compound Bestiality Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Elk Compound Bestiality]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "compound">><<effects>>
<<if $athleticsSuccess>>
You <span class="green">successfully</span> climb the fence and haul yourself over the top, landing on Elk Street proper. You hear <<beasttype>>s bark behind you, alerting the guards, who arrive in time to see you escape.
<br><br>
<<set $compoundalarm to 0>>
<<set $compoundpipes to 0>>
<<set $compoundsmoke to 0>>
<<set $compoundcentre to 0>>
<<set $compoundbluff to 0>>
<<link [[Next|Elk Street]]>><<endevent>><</link>>
<br>
<<else>>
You try to run, <span class="red">but the <<beasttype 0>> chases you down.</span>
<br><br>
<<link [[Next|Elk Compound Bestiality]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "compound">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
Panting, the guard <<beasttype 0>> returns to where it came from.
<br><br>
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Elk Compound]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The <<beasttype 0>> whimpers and hides behind one of the buildings.
<br><br>
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Elk Compound]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $alarm is 1 and $rescue is 1>>
<<generateSecurity 2>><<generateSecurity 3>><<person2>>A <<person>> and <<person3>><<person>> arrive to investigate the noise.
<<if $NPCList[0].stance is "top">>
They see the <<beasttype 0>> humping you and laugh. "Good <<beasttype 0>>," the <<person2>><<person>> says.
<br><br>
<<else>>
They see what the <<beasttype 0>> wants from you and laugh. "Good <<beasttype 0>>," the <<person2>><<person>> says.
<br><br>
<</if>>
<<person3>>We should probably let the <<beasttype 0>> have its treat," says the <<person>> as <<he>> crouches for a closer look. <<He>> pulls out <<his>> phone and starts filming.
<br><br>
<<link [[Next|Elk Compound Bestiality 2]]>><</link>>
<br>
<<else>>
The <<beasttype 0>> turns and darts away, barking.
<<crime>><<set $compoundalarm += 1>>
<<crimeup 50>>
<br><br>
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Elk Compound]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
The <<person3>><<person>> films you.
<<if $face is "covered">>
At least <<he>> can't see your face.
<<else>>
<<famebestiality 1>>
<</if>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Elk Compound Bestiality 2 Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Elk Compound Bestiality 2 Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Elk Compound Bestiality 2]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "compound">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
Panting, the guard <<beasttype 0>> returns to where it came from.
<br><br>
The <<person2>><<person>> grabs your arm. "Alright <<girl>>, you've had your fun," <<he>> says, dragging you to the gate.
<br><br>
"Think we should tell them downstairs?" the <<person2>><<person>> asks.
<br><br>
"Sure. You got it all on your phone didn't you? It'll make their day. This <<bitch>> just broke in for the thrill and has paid for it, we don't need to keep <<pher>> longer."
They shove you out the gate, closing it behind you.
<br><br>
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $compoundalarm to 0>>
<<set $compoundpipes to 0>>
<<set $compoundsmoke to 0>>
<<set $compoundcentre to 0>>
<<set $compoundbluff to 0>>
<<link [[Next|Elk Street]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The <<beasttype 0>> whimpers and hides behind one of the buildings.
<br><br>
The <<person2>><<person>> grabs your arm. "Alright <<girl>>, you've had your fun," <<he>> says, dragging you to the gate.
<br><br>
"Think we should tell them downstairs?" the <<person2>><<person>> asks.
<br><br>
"Sure. You got it all on your phone didn't you? It'll make their day. This <<bitch>> just broke in for the thrill and has paid for it, we don't need to keep <<pher>> any longer."
They shove you out the gate, closing it behind you.
<br><br>
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $compoundalarm to 0>>
<<set $compoundpipes to 0>>
<<set $compoundsmoke to 0>>
<<set $compoundcentre to 0>>
<<set $compoundbluff to 0>>
<<link [[Next|Elk Street]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "compound">><<effects>>
<<if $submissive gte 1150>>
"I-I-," you stammer. "I kicked my ball over the fence. I just wanted it back." You look down in mock shame.
<<elseif $submissive lte 850>>
You turn to face <<him>> and place your hands on your hips. "Excuse me?" you say. "I have every right to be here. You'll stop bothering me if you value your job."
<<else>>
"I'm delivering something," you say. "Go ask your boss."
<</if>>
<br><br>
<<skulduggeryuse>>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<<set $compoundbluff to 1>>
<<if $submissive gte 1150>>
<<He>> sighs. "Stupid <<girl>>, you shouldn't enter places you don't understand. Go find your ball, but then leave straight away, alright?" <span class="green">You nod and skip away.</span>
<<elseif $submissive lte 850>>
You've unnerved <<him>>. "Wait a moment," <<he>> says. "Just let me confirm that with my supervisor." <<He>> turns away to talk into <<his>> radio. That's all you need. <span class="green">You slip away while <<his>> back is turned.</span>
<<else>>
"You really shouldn't be skulking around then," <<he>> says. "Just do your job and leave. It's not safe for you around here." <span class="green">You nod and walk away.</span>
<</if>>
<br><br>
<<endevent>>
<<link [[Next|Elk Compound]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
"Nice try," <<he>> says. "But you're not wriggling away." <span class="red"><<He>> grips your shoulder more tightly.</span>
<br><br>
<<link [[Next|Elk Compound Underground]]>><</link>>
<br>
<</if>><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
You smack <<his>> hand away from you. "If that's how you want it," <<he>> says.
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Elk Compound Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Elk Compound Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Elk Compound Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Elk Compound Fight]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "compound">><<effects>>
"We won't need to wait long," the <<person1>><<person>> says. As if in answer, the
<<if $phase is 1>>
lift doors open.
<<else>>
door to the central building opens.
<</if>>
A <<generate3>><<npcClothesType $NPCList[2] "compoundLab">><<person3>><<person>> in a lab coat exits.
<br><br>
"I'll take the <<girl>> from here," <<he>> says. "They want to speak to <<phim>> downstairs."
<br><br>
"If you say so."
<br><br>
As soon as the <<person>> touches your arm a jolt surges through you. You lose consciousness.
<br><br>
<<link [[Next|Elk Compound Experiment]]>><<upperruined>><<lowerruined>><<underruined>><<underupperruined>><<endcombat>><</link>>
<br><<set $outside to 0>><<set $location to "compound">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> leans against the wall, panting. <<tearful>> you escape into the maze of storage tanks and pipes littering the compound.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Elk Compound]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
<<tearful>> you shove the <<person>> into the wall and run. <<He>> tries to chase, but you lose <<him>> among the storage tanks and pipes littering the compound.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Elk Compound]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<tearful>> you fall to the ground. "I didn't like that," the <<person1>><<person>> says. "But it's my job."
<br><br>
<<clotheson>>
<<link [[Next|Elk Compound Underground]]>><</link>>
<br>
<</if>><<pass 1 hour>><<set $outside to 0>><<set $location to "compound">><<effects>>
<<set $compoundalarm to 0>>
<<set $compoundpipes to 0>>
<<set $compoundsmoke to 0>>
<<set $compoundcentre to 0>>
<<set $compoundbluff to 0>>
You wake up, naked <<if $worn.genitals.type.includes("chastity")>>save for your $worn.genitals.name<</if>> and strapped to a metal board. Pipes and wires protrude from concrete walls. <<generate1>><<npcClothesType $NPCList[0] "compoundLab">><<person1>>A <<person>> works at a console in the corner. <<He>> glances at you. "Aha," <<he>> says. "You're awake." <<He>> pushes <<himself>> towards you on <<his>> chair and produces a bundle of wires from <<his>> lab coat.
<br><br>
The wires have pads on one end. <<He>> starts sticking them to your body. <<He>> goes about <<his>> work with a clinical professionalism that makes you feel less humiliated by your <<lewdness>> than you'd expect. That is until <<he>> places one on each of your <<nipples>>.
<br><br>
<<if $worn.genitals.type.includes("chastity")>>
<<He>> places a whole bunch on your $worn.genitals.name. "We can turn up the frequency, this is no problem," <<he>> mutters to <<himself>>.
<</if>>
<<if $player.penisExist and $player.vaginaExist and !$worn.genitals.type.includes("chastity")>>
<<He>> places one right on the tip of your <<penis>>, one on each teste, and then pushes one into your <<pussy>>. You tense at the sensation.
<<else>>
<<if $player.penisExist and !$worn.genitals.type.includes("chastity")>>
<<He>> places one right on the tip of your <<penis>> and one on each teste. You tense at the sensation.
<</if>>
<<if $player.vaginaExist and !$worn.genitals.type.includes("chastity")>>
<<He>> pushes one into your <<pussy>>, then another. You tense at the sensation.
<</if>>
<</if>>
"There we go," <<he>> says, plugging the other end of the wires into a machine beside <<him>>. "Now <<girl>>, tell me, who are you working for?"
<br><br>
<<if $player.penisExist and $player.vaginaExist>>
"You should count yourself fortunate," <<he>> adds, glancing at your genitals. "If it were up to me, we'd keep you here for experimentation. True hermaphrodites are rare."
<br><br>
<</if>>
<i>If your pain or arousal max out, you'll tell <<him>> everything.</i>
<br><br>
<<set $compoundmock to 0>>
<<set $compoundhonest to 0>>
<<set $compoundlie to 0>>
<<set $compoundbeg to 0>>
<<set $compoundflirt to 0>>
<<compoundoptions>><<set $outside to 0>><<set $location to "compound">><<effects>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<if $rng gte 51 and $tentacledisable is "f" and $hallucinations gte 2>>
As you cross the walkway several tentacles rise from the fluid beneath you.
<br><br>
<<link [[Next|Elk Compound Tentacles]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
As you cross the walkway the fluid beneath you becomes agitated. Some splashes you, eating through your clothing.
<<if !$worn.over_upper.type.includes("naked")>>
<<set $worn.over_upper.integrity -= 10>>
<<else>>
<<set $worn.upper.integrity -= 10>>
<</if>>
<<if !$worn.over_lower.type.includes("naked")>>
<<set $worn.over_lower.integrity -= 10>>
<<else>>
<<set $worn.lower.integrity -= 10>>
<</if>>
<br><br>
You continue to the centre and take the crystal. It's warm to the touch.
<br><br>
<<set $compoundpipes to 1>>
<<set $blackmoney += 50>>
<<set $compoundalarm += 1>>
<<crimeup 50>>
<<link [[Next|Elk Compound]]>><</link>>
<br>
<</if>>
<<else>>
You cross the walkway and take the crystal. It's warm to the touch.
<br><br>
<<set $compoundpipes to 1>>
<<set $blackmoney += 50>>
<<set $compoundalarm += 1>>
<<crimeup 50>>
<<link [[Next|Elk Compound]]>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<molested>>
<<controlloss>>
<<tentaclestart 7 10>>
<<set $tentacles[0].shaft to "waist">>
<</if>>
<<statetentacles>>
<<effects>>
<<effectstentacles>>
<<tentacles>>
<<actionstentacles>>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[Next|Elk Compound Tentacles Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Elk Compound Tentacles]]>><</link>></span><<nexttext>>
<</if>><<effects>>
The creature loses interest in you, and disappears into the pink liquid. <<tearful>> you struggle to your feet and finish crossing to the crystal. It's warm to the touch.
<<clotheson>>
<<endcombat>>
<<set $compoundpipes to 1>>
<<set $blackmoney += 50>>
<<set $compoundalarm += 1>>
<<crimeup 50>>
<<link [[Next|Elk Compound]]>><</link>><<set $outside to 0>><<set $location to "compound">><<effects>>
You walk deeper into the building. The entrance is swallowed behind you. You make your way through a maze of pipes and machinery of unknown use. The smoke starts to make you feel warm.
<<drugs 60>>
<br><br>
You come to a plinth with a purple crystal sat atop it. It looks valuable.
<<if $trash_key isnot 1>>Beside it is a large discoloured key.<</if>>
<br><br>
<<link [[Take|Elk Compound Purple]]>><</link>><<crime>><<gsecurity>>
<br>
<<link [[Leave|Elk Compound]]>><</link>>
<br><<set $outside to 0>><<set $location to "compound">><<effects>>
You take the crystal. It's warm to the touch.
<<if $trash_key isnot 1>>
<<set $trash_key to 1>>You grab the key as well. It's not as heavy as it looks. <i>It must fit a large lock somewhere.</i>
<</if>>
<br><br>
Finding your way out is much easier than getting here.
<br><br>
<<set $compoundsmoke to 1>>
<<set $blackmoney += 50>>
<<set $compoundalarm += 1>>
<<crimeup 50>>
<<link [[Next|Elk Compound]]>><</link>>
<br><<set $outside to 0>><<set $location to "compound">><<effects>>
<<if $compoundhonest is 1>>
"I'm not working for anyone," you say. "I'm here alone."
<br><br>
<<He>> looks at a screen that you can only see the back of, then turns a dial. Soothing waves emanate from the pads attached to you, pleasuring every inch of your body. "Good. See, that wasn't so bad, was it? Now then, why are you here?"
<br><br>
<<elseif $compoundhonest is 2>>
"I<<if $blackmoney is 0>> was trapped while robbing a car. It drove me here<<else>>'m here to steal things<</if>>," you say. "<<if $blackmoney is 0>>Honest<<else>>For money<</if>>."
<<He>> turns the dial again, and you are once more assailed by the soothing waves. "Now," <<he>> says. "What did you <<if $blackmoney is 0>>try to<</if>> steal?"
<br><br>
<<elseif $compoundhonest is 3>>
"<<if $blackmoney is 0>>M<<else>>I steal m<</if>>oney or anything I can sell," you say.
<br><br>
<<He>> turns the dial again, and you are once more assailed by the soothing waves. "Where do you sell things?"
<br><br>
<<elseif $compoundhonest is 4>>
"<<if $produce_sold gte 1 or $pubintro is 1>>I sell <<if $produce_sold gte 1>>flowers in a stall I rent at Connudatus,<</if>><<if $produce_sold gte 1 and $pubintro is 1>> and <</if>><<if $pubintro is 1>>stolen things on Harvest street,<</if>><<else>>I've never sold anything<</if>>" you say.<<if $chef_state gte 1>> "I've <<if $produce_sold gte 1 and $pubintro is 1>>also <</if>>baked," you add.<</if>><<if $prostitutionstat gte 1 or $forcedprostitutionstat gte 1>> "... <<if $produce_sold gte 1 or $pubintro is 1 or $chef_state gte 1>>and <</if>>I've sold myself," you mumble quietly<<if $forcedprostitutionstat gte 1>>, "whether I wanted to or not."<</if>><<else>>.<</if>>
<br><br>
<<He>><<if !$pubintro>> looks uninterested as <<he>><</if>> turns the dial again, and you are once more assailed by the soothing waves. "<<if $pubintro is 1>>Who do you sell your stolen goods to?<<else>>Is that really all you do?<</if>>" <span class="red">If you're honest again, <<he>> will have everything <<he>> needs from you.</span>
<br><br>
<<else>>
"I<<if $pubintro is 1>> sell things to Landry<<else>>'ve told you everything<</if>>," you say<<if $pubintro is 1 or $prostitutionstat gte 1 or $forcedprostitutionstat gte 1>>, ashamed<</if>>.
<br><br>
<</if>>
<<compoundoptions>><<set $outside to 0>><<set $location to "compound">><<effects>>
<<if $compoundlie is 1>>
"I work for the government," you say. "You better let me go."
<br><br>
<<He>> looks at a screen you can't see. "Liar." <<He>> turns a dial on the machine and an excruciating pain surges through you. It lasts only a moment, but leaves you shaking. "I don't want to do that again. So don't lie to me."
<br><br>
<<elseif $compoundlie is 2>>
"I got lost," you say. "I was just looking for a way out."
<br><br>
<<He>> turns the dial once more and the pain surges through you again. "This could be so much easier for you," <<he>> says.
<br><br>
<<elseif $compoundlie is 3>>
"I'm looking for my ball," <<he>> interrupts you with another surge of pain.
<br><br>
"I'm not falling for that one," <<he>> says.
<br><br>
<<elseif $compoundlie is 4>>
"I'm giving you the chance to let me go," you say. "Before I break out and kick your ass."
<br><br>
<<He>> laughs as <<he>> turns the dial. "I don't even need to check the screen this time."
<<else>>
"You've hurt me too much," you say. "I can't remember anything."
<br><br>
"That's bad news for you," <<he>> says, turning the dial. "I can be here a while."
<</if>>
<<compoundoptions>><<set $outside to 0>><<set $location to "compound">><<effects>>
<<if $compoundmock is 1>>
"Sure, I'll tell you everything," you say. "I'm here to spank naughty lab assistants. Unbind me so I can get to work."
<br><br>
"You won't be laughing for long," <<he>> says, spinning a dial on the machine. Pain sears through you, but leaves your mind feeling clearer.
<br><br>
<<elseif $compoundmock is 2>>
"You think you can hurt me with your little toy?" you say through gritted teeth. "It barely tickles."
<br><br>
"Oh, then you won't mind this." <<He>> spins the dial again.
<br><br>
<<elseif $compoundmock is 3>>
"I bet you tie yourself to this thing for fun," you say. "It's okay. We all have our fetishes."
<br><br>
"I'm starting to think I've found yours." <<He>> spins the dial once more.
<br><br>
<<elseif $compoundmock is 4>>
"I could get used to this," you say. "If the science thing doesn't work out, you could have a shining career as a kinky whore."
<br><br>
"Is this thing even working?" <<he>> muses as <<he>> spins the dial again.
<br><br>
<<else>>
"You like hurting <<girls>> then?" you say. "Better keep your porno stash hidden, if the police fi-"
<br><br>
"Shut up," <<he>> interrupts, spinning the dial.
<br><br>
<</if>>
<<compoundoptions>><<set $outside to 0>><<set $location to "compound">><<effects>>
<<if $compoundbeg is 1>>
"Please don't hurt me," you say.
<br><br>
"If you do as I say I won't have to. Here's a little taste." <<He>> spins a dial and a wave of pleasure emanates from the pads. The feeling soothes you to the core.
<br><br>
<<elseif $compoundbeg is 2>>
"I-I'm scared," you say.
<br><br>
"It's okay <<girl>>, just give me what I ask." <<He>> spins the dial again, soothing you once more.
<br><br>
<<elseif $compoundbeg is 3>>
"I didn't mean to do anything wrong," you say.
<br><br>
"I know you didn't, so tell me what I want to know." <<He>> spins the dial.
<br><br>
<<elseif $compoundbeg is 4>>
"Let me go, please," you say.
<br><br>
"Cooperate and I will." <<He>> spins the dial.
<br><br>
<<else>>
"Please just let me go," you say.
<br><br>
"For the last time, cooperate and I will." <<He>> spins the dial.
<br><br>
<</if>>
<<compoundoptions>><<set $outside to 0>><<set $location to "compound">><<effects>>
<<if $compoundflirt is 1>>
"You have me all tied up and exposed," you say. "Isn't there something else you'd rather do to me?"<<promiscuity1>>
<<He>> blushes, unsure how to respond. "D-don't joke around like that. You're in big trouble." You control your breathing and focus.
<br><br>
<<elseif $compoundflirt is 2>>
"Some people would pay good money for the treatment you're giving me," you say. "I should thank you properly."<<promiscuity2>>
<<He>> shifts uncomfortably. "Don't think you can sweet talk me. It won't work."
<br><br>
<<elseif $compoundflirt is 3>>
"The real torture here," you say. "Is being denied your touch."
<<promiscuity3>>
<<He>> moves <<his>> hand away from the dials and rubs <<his>> temple. "Just stop it will you?"
<br><br>
<<elseif $compoundflirt is 4>>
"You're such a tease. I can't wait to see what you want for the main course." You wink.
<<promiscuity4>>
"This is the main course," <<he>> says, blushing. "Where did you learn to talk like this?"
<br><br>
<<else>>
"I'm getting too hot here," you say. "Please help me. I'm at your mercy. Your fingers, your tongue, your..."
<<promiscuity5>>
"Stop! Right now." <<He>> seems serious.
<br><br>
<</if>>
<<compoundoptions>><<set $outside to 0>><<set $location to "compound">><<effects>>
You successfully pick the lock and enter the building.
<<set $compoundcentre to 1>><<set $compoundalarm += 1>>
<<if $skulduggery lt 400>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">There's nothing more you can learn from locks this simple.</span>
<</if>>
<br><br>
The inside is dominated by a large lift. You see no way to operate it, but a laptop sits on a table in the corner beside a small canister.
<br><br>
<<if $compoundspray isnot 1>>
<<link [[Take them and leave|Elk Compound Interior Take]]>><<set $blackmoney += 100>><<crimeup 100>><<set $spraymax += 1>><<spray 5>><</link>><<crime>><<gspraymax>>
<br>
<<else>>
<<link [[Take them and leave|Elk Compound Interior Take]]>><<set $blackmoney += 100>><<crimeup 100>><<spray 1>><</link>><<crime>><<gspray>>
<br>
<</if>>
<<link [[Leave|Elk Compound]]>><</link>>
<br><<set $outside to 0>><<set $location to "compound">><<effects>>
<<if $compoundspray is 1>>
You pick up the laptop and canister then head for the exit.
<br><br>
<<else>>
<<set $compoundspray to 1>>
You pick up the laptop and canister. It looks like a charge for your pepper spray, but with an exposed computer chip at the base. You put it in, then head for the exit.
<br><br>
<span class="gold">You've gained an additional pepper spray charge.</span>
<br><br>
<</if>>
<<if random(1, 4) is 4>>
You push the button beside the door. Nothing happens. You push it again, and two hatches open on either side of you. Metal arms shoot out, grasping your wrists and pushing you to the ground.
<br><br>
<span class="red">INTRUDER DETECTED.</span> The alarm rings out. Someone will hear, if they haven't already.
<<set $compoundalarm += 1>>
<<set $compoundstate to 1>>
<br><br>
<<if $player.vaginaExist or $analdisable is "f">>
<<link [[Protest|Elk Compound Interior Seduce]]>><</link>>
<br>
<</if>>
<<link [[Struggle|Elk Compound Interior Struggle]]>><</link>>
<br>
<<else>>
<<link [[Leave|Elk Compound]]>><</link>>
<br>
<</if>><<effects>>
<<set $seductiondifficulty to 8000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>>
<span class="gold">당신은 유혹하는 데 좀 더 자신감이 붙었다.</span>
<br><br>
<</if>>
<<seductionskilluse>>
"I'm not an intruder," you say.
<br><br>
<<if $seductionrating gte $seductionrequired>>
<span class="green">"SCANNING."</span> A red light beside the door flickers. "TEST SUBJECT IDENTIFIED. BREEDING PROCEDURE INITIATED." Another hatch opens, larger than the others. A phallic object emerges from the dark.
<br><br>
<<link [[Next|Elk Compound Machine Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<span class="red">INTRUDER REFUSING TO COOPERATE.</span> A jolt runs through the metal arms, shocking you.<<gpain>><<pain 4>>
<br><br>
<<generateSecurity 1>><<generateSecurity 2>>
A <<person1>><<person>> and <<person2>><<person>> rush in, batons ready. They relax when they see you.
<br><br>
"This junk was worth bringing up," the <<person1>><<person>> says, strapping the baton to <<his>> side.
<br><br>
"Shut it down," the <<person2>><<person>> says. "I'll let downstairs know." <<He>> unclips a radio from <<his>> side.
<br><br>
<<link [[Fight|Elk Compound Interior Fight]]>><</link>>
<br>
<<link [[Convince them to let you go|Elk Compound Interior Convince]]>><</link>><<englishdifficulty 1 1000>>
<br>
<<link [[Remain silent|Elk Compound Interior Silent]]>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<set $machine_health to 10>><<set $machine_ammo to 8>>
<<if $player.vaginaExist and $analdisable is "f">>
<<machine_init vaginal arm_chains>>
<<set $machine.vaginal.armed to 1>>
<<elseif $player.vaginaExist>>
<<machine_init vaginal arm_chains>>
<<set $machine.vaginal.armed to 1>>
<<else>>
<<machine_init anal arm_chains>>
<<set $machine.anal.armed to 1>>
<</if>>
<</if>>
<<effects>>
<<machine_effects>><<machine_combat>>
<<machine_state>>
<br><br>
<<machine_actions>>
<<if $machine.number lte 0 or $finish is 1>>
<span id="next"><<link [[Next|Elk Compound Machine Rape End]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Elk Compound Machine Rape]]>><</link>></span><<nexttext>>
<</if>>
<br><<effects>>
<<if $anusfucked is 1 or $vaginafucked is 1 or $penisfucked is 1>>
"BREEDING SUCCESSFUL," the voice intones. The arms and phallus retract, and the hatches close.
<br><br>
<<else>>
"ERROR," the voice intones. The arms and phallus retract, and the hatches close.
<br><br>
<</if>>
<<tearful>> you rise to your feet.
<br><br>
<<machine_end>>
<<clotheson>>
<<link [[Next|Elk Compound]]>><</link>>
<br><<effects>>
<<generateSecurity 1>><<generateSecurity 2>>
You pull against the metal grip, but it's too tight. The doors open. A <<person1>><<person>> and <<person2>><<person>> rush in, batons ready. They relax when they see you.
<br><br>
"This junk was worth bringing up," the <<person1>><<person>> says, strapping the baton to <<his>> side.
<br><br>
"I'll shut it down," the <<person2>><<person>> says. "You let downstairs know."
<br><br>
<<link [[Fight|Elk Compound Interior Fight]]>><</link>>
<br>
<<link [[Convince them to let you go|Elk Compound Interior Convince]]>><</link>><<englishdifficulty 1 1000>>
<br>
<<link [[Remain silent|Elk Compound Interior Silent]]>><</link>>
<br><<effects>>
You grasp the metal arm as it retracts, hauling you to your feet. The <<person2>><<person>> lets <<his>> radio fall to <<his>> side as <<he>> prepares to fight.
<br><br>
<<link [[Next|Elk Compound Fight 2]]>><<set $fightstart to 1>><</link>>
<br><<effects>>
<<if $englishSuccess>>
<<if $submissive gte 1150>>
"P-please let me go,"
<<if $pain gte 20>>
you say, letting your tears flow.
<<else>>
you say.
<</if>>
"I'm just a student. I-I didn't mean any harm. I-I-I..."
<<elseif $submissive lte 850>>
"I'm sure your boss will be thrilled with you," you say. "Catching a local student. I only made it as far as the compound interior."
<<else>>
"I'm sure your boss will be thrilled with you," you say. "Catching a local student. I only made it as far as the compound interior."
<</if>>
<br><br>
<span class="green">The pair share an awkward look.</span> "We were just scaring you," the <<person1>><<person>> says.
<br><br>
They take you to the Compound gates. It clanks shut behind you.
<br><br>
<<set $compoundalarm to 0>>
<<set $compoundpipes to 0>>
<<set $compoundsmoke to 0>>
<<set $compoundcentre to 0>>
<<set $compoundbluff to 0>>
<<link [[Next|Elk Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<if $submissive gte 1150>>
"Y-you'll get in trouble too if you turn me in," you say. "You were meant to catch me sooner."
<<elseif $submissive lte 850>>
"Let me go," you say. "Or I'll tell your boss how much you suck at your jobs."
<<else>>
"Let me go," you say. "Or I'll tell your boss how far I got before you managed to catch me."
<</if>>
<br><br>
<span class="red">The pair ignore you.</span> The <<person2>><<person>> steps away and talks into <<his>> radio.
<br><br>
<<link [[Next|Elk Compound Underground]]>><<set $phase to 1>><</link>>
<br>
<</if>><<effects>>
You remain silent as the <<person2>><<person>> talks into <<his>> radio.
<br><br>
<<link [[Next|Elk Compound Underground]]>><<set $phase to 1>><</link>>
<br><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Elk Compound Fight 2 Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Elk Compound Fight 2 Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Elk Compound Fight 2 Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Elk Compound Fight 2]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "compound">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The pair lean against the wall either side of the door, giving you the chance you need. <<tearful>> you escape outside. You hear approaching footsteps as haul yourself over the fence.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $compoundalarm to 0>>
<<set $compoundpipes to 0>>
<<set $compoundsmoke to 0>>
<<set $compoundcentre to 0>>
<<set $compoundbluff to 0>>
<<link [[Next|Elk Street]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The pair back away from you, giving you the chance you need. <<tearful>> you escape outside. You hear the <<person2>><<person>> shout for backup as you haul yourself over the fence.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $compoundalarm to 0>>
<<set $compoundpipes to 0>>
<<set $compoundsmoke to 0>>
<<set $compoundcentre to 0>>
<<set $compoundbluff to 0>>
<<link [[Next|Elk Street]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<tearful>> you fall to the ground. "We've subdued an intruder," the <<person2>><<person>> says into <<his>> radio while the <<person1>><<person>> holds you down. "That's right. We'll keep <<phim>> here."
<br><br>
<<clotheson>>
<<link [[Next|Elk Compound Underground]]>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "compound">>
You walk up to the gate. It's guarded by two security guards. <<generateSecurity 1>><<generateSecurity 2>><<person1>>One of them, a <<person>>, puts an arm out as you approach. "No closer, <<girl>>. This is private property." <<His>> companion sizes you up.
<br><br>
<<if $phials_held gte 1>>
<<link [[Show them the aphrodisiac phial|Elk Compound Show]]>><</link>>
<br>
<</if>>
<<if $compoundcard is 1 and $compoundstate is undefined>>
<<link [[Show them the stolen card|Elk Compound Card]]>><</link>>
<br>
<</if>>
<<link [[Leave|Elk Street]]>><<endevent>><</link>>
<br><<effects>>
You hold out the phial. The <<person>> peers at it. "Hmph," <<he>> sounds. "Fine. Central building. Make your delivery and get out." <<His>> companion disappears into a booth, and the gates shudder open.
<br><br>
<<link [[Elk Compound]]>><<endevent>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"S-sorry <<sir>>," you say. "But I was told to come here." You hold out the card you stole.
<<elseif $submissive lte 850>>
"Shut it," you say. "I have business here." You hold out the card you stole.
<<else>>
"I have business here," you say. You hold out the card you stole.
<</if>>
<br><br>
The guard snatches the card and examines it. <<He>> runs it through a device at <<his>> belt and examines the screen. "Hmph," <<he>> sounds. "Fine. Make your delivery and get out." <<His>> companion disappears into a booth, and the gates shudder open.
<br><br>
<<endevent>>
<<link [[Enter|Elk Compound]]>><<endevent>><</link>>
<br><<set $location to "compound">><<effects>>
The carriage slows as it arrives on a new platform, surrounded by stone brickwork. You peer through the carriage window. There's a metal door along one wall. Crates like those at the estate are stacked nearby, but these are empty. There's also a ladder, leading to a hatch several metres above.
<br><br>
<<generateSecurity 1>><<generateSecurity 2>>
You walk towards the carriage entrance. The blue door shudders open, and you take cover. A <<person1>><<person>> and <<person2>><<person>> jog through, wearing white uniforms and holding large guns. They haven't noticed you.
<br><br>
<<link [[Next|Elk Compound Station 2]]>><</link>>
<br><<effects>>
"Empty," the <<person>> says. "Not even loaded."
<br>
"Someone's in deep shit," the <<person2>><<person>> replies. "Thought we sent one of ours out there."
<br>
<br>
The <<person1>><<person>> lifts <<his>> radio. "All clear. Roger."
<br><br>
A small canister rolls out of a pouch at the <<person1>><<persons>> side. The blue door shuts behind them.
<br><br>
<<if $compoundspray2 isnot 1>>
<<link [[Take the canister|Elk Compound Station Canister]]>><<set $spraymax += 1>><<spray 5>><</link>><<gspraymax>>
<br>
<<else>>
<<link [[Take the canister|Elk Compound Station Canister]]>><<spray 1>><</link>><<gspray>>
<br>
<</if>>
<<link [[Just leave|Elk Compound Station Leave]]>><</link>>
<br><<effects>>
<<if $compoundspray2 isnot 1>>
<<set $compoundspray2 to 1>>
You pick up the canister. It looks like a charge for your pepper spray, but with an exposed computer chip at the base. You put it in, then head for the exit.
<br><br>
<span class="gold">You've gained an additional pepper spray charge.</span>
<br><br>
<<else>>
You pick up the canister. It's a charge for your pepper spray. You put it in, then head for the exit.
<br><br>
<</if>>
There's only one other way out. The hatch on the ceiling. You climb the ladder, and open it. The sound of traffic greets you. You climb the rest of the way, emerging in an alley by Elk Street.
<br><br>
The hatch clicks shut behind you.
<br><br>
<<link [[Next|Elk Street]]>><<set $eventskip to 1>><<endevent>><</link>>
<br><<effects>>
There's only one other way out. The hatch on the ceiling. You climb the ladder, and open it. The sound of traffic greets you. You climb the rest of the way, emerging in an alley by Elk Street.
<br><br>
The hatch clicks shut behind you.
<br><br>
<<link [[Next|Elk Street]]>><<set $eventskip to 1>><<endevent>><</link>>
<br><<effects>>
"I was hoping you'd come by," Charlie says,
<<if $NPCName[$NPCNameList.indexOf("Charlie")].love gte 20>>
scratching <<his>> head.
<<elseif $NPCName[$NPCNameList.indexOf("Charlie")].love gte 0>>
hands on hips.
<<else>>
arms folded.
<</if>>
"You're a good dancer. People would pay to see you. It's a competitive field, but if you need work, I should be able to find something."
<br><br>
<<link [[Express doubt|Dancing Job Intro Doubt]]>><<npcincr Charlie love 5>><</link>><<gglove>>
<br>
<<link [[Thank|Dancing Job Intro Thank]]>><<npcincr Charlie love 1>><</link>><<glove>>
<br>
<<link [[Be haughty|Dancing Job Intro Haughty]]>><<npcincr Charlie love -5>><</link>><<lllove>>
<br><<effects>>
<<if $submissive gte 1150>>
"A-are you sure?" you say. "I worry I'll disappoint you."
<<elseif $submissive lte 850>>
"Really?" you ask. "I didn't think I was that good."
<<else>>
"Am I really ready?" you ask.
<</if>>
<br><br>
Charlie smiles. "I'm a good judge of this sort of thing," <<he>> says. "You're ready. <span class="gold">Just let reception know when you'd like work, and I'll see what I can dig up."</span>
<br><br>
<<link [[Next|Dance Studio]]>><<endevent>><</link>>
<br><<effects>>
You thank Charlie. <<He>> smiles. "<span class="gold">Just let reception know when you'd like work, and I'll see what I can dig up."</span>
<br><br>
<<link [[Next|Dance Studio]]>><<endevent>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"I-I knew I could do it!" you say.
<<elseif $submissive lte 850>>
"Of course," you say. "I'm always the best."
<<else>>
"I knew I could do it!" you say.
<</if>>
<br><br>
"Careful now," Charlie warns. "Pride comes before a fall. Anyway, <span class="gold">just let reception know when you'd like work, and I'll see what I can dig up."</span>
<br><br>
<<link [[Next|Dance Studio]]>><<endevent>><</link>>
<br><<effects>>
<<npc Charlie>><<person1>>
The receptionist lets you through to the dance studio proper, where you find Charlie in front of <<his>> class. <<He>> tells them <<he>>'ll be right back.
<br><br>
<<if $dance_job is "docks">>
"You ready for the dock job?" <<he>> asks.
<br><br>
<<link [[Accept|Dance Job Dock]]>><<set $dance_job to "docks">><<dance_job_init 180 50>><</link>>
<br>
<<if $jordan_ritual_dance is 1>>
<<link [[Ask if there's work at a Danube Street manor|Dance Job Stage Ask]]>><<set $phase to 1>><</link>>
<br>
<<elseif $charlie_breakdown gte 1>>
<<link [[Ask for something more dangerous, but lucrative (3:00)|Dance Job Stage Ask]]>><<set $phase to 0>><</link>>
<br>
<</if>>
<<elseif $dance_job is "party">>
"You ready for the party job?" <<he>> asks.
<br><br>
<<link [[Accept|Dance Job Party]]>><<set $dance_job to "party">><<dance_job_init 180 70>><</link>>
<br>
<<if $jordan_ritual_dance is 1>>
<<link [[Ask if there's work at a Danube Street manor|Dance Job Stage Ask]]>><<set $phase to 1>><</link>>
<br>
<<elseif $charlie_breakdown gte 1>>
<<link [[Ask for something more dangerous, but lucrative (3:00)|Dance Job Stage Ask]]>><<set $phase to 0>><</link>>
<br>
<</if>>
<<elseif $dance_Job is "stage">>
"You ready for that job at the fancy party?" <<he>> asks.
<br><br>
<<link [[Accept|Dance Job Stage]]>><<set $dance_job to "stage">><<dance_job_init 180 20>><</link>>
<br>
<<else>>
You tell <<him>> you're looking for work. "Right!" <<he>> says. "I do have something.
<<if $NPCName[$NPCNameList.indexOf("Charlie")].love gte 20>>
<<set $dance_job to "party">>
/*
<<set $dance_job to ["party", "docks"].random()>>
*/
/*
<<if random(1, 2) is 2>>
<<set $dance_job to "party">>
<<else>>
<<set $dance_job to "docks">>
<</if>>*/
<<elseif $NPCName[$NPCNameList.indexOf("Charlie")].love gte 0>>
<<set $dance_job to "party">>
/*
<<set $dance_job to ["party", "docks", "stage"].random()>>
*/
/*
<<set $rng to random(1, 3)>>
<<if $rng is 3>>
<<set $dance_job to "party">>
<<elseif $rng is 2>>
<<set $dance_job to "docks">>
<<else>>
<<set $dance_job to "stage">>
<</if>> */
<<else>>
<<set $dance_job to "stage">>
/*
<<set $dance_job to ["docks", "stage"].random()>>
*/
/*
<<if random(1, 2) is 2>>
<<set $dance_job to "docks">>
<<else>>
<<set $dance_job to "stage">>
<</if>> */
<</if>>
<<if $dance_job is "party">>
A friend of mine wants to throw a party on Domus Street, but they'd like entertainment. It's a casual thing. They're good people, so you should be safe. You'd get £300 for a few hours work. How about it?"
<br><br>
<<link [[Take job (3:00)|Dance Job Party]]>><<set $dance_job to "party">><<dance_job_init 180 70>><</link>>
<br>
<<elseif $dance_job is "docks">>
A group of students have rented out a building on Mer street to throw a party. They just need entertainment. It should be safe." <<He>> doesn't sound certain. "You'd get £700 for a few hours work. How about it?"
<br><br>
<<link [[Take job (3:00)|Dance Job Docks]]>><<set $dance_job to "docks">><<dance_job_init 180 50>><</link>>
<br>
<<else>>
An exclusive club on Danube street is looking for entertainment." <<He>> hesitates. "I think they're trustworthy, but be on your guard. You'd get £2000 for a few hours work, which isn't too shabby. How about it?"
<br><br>
<<link [[Take job (3:00)|Dance Job Stage]]>><<set $dance_job to "stage">><<dance_job_init 180 20>><</link>>
<br>
<</if>>
<<if $jordan_ritual_dance is 1 and $dance_job isnot "stage">>
<<link [[Ask if there's any work in a Danube Street manor (3:00)|Dance Job Stage Ask]]>><<set $phase to 1>><</link>>
<br>
<<elseif $charlie_breakdown gte 1 and $dance_job isnot "stage">>
<<link [[Ask for something more dangerous, but lucrative (3:00)|Dance Job Stage Ask]]>><<set $phase to 0>><</link>>
<br>
<</if>>
<</if>>
<<link [[Refuse|Dance Job Refuse]]>><</link>>
<br><<effects>>
Charlie nods. "The job's here if you want it."
<br><br>
<<link [[Next|Dance Studio]]>><<endevent>><</link>>
<br><<set $outside to 0>><<effects>>
"Great," Charlie says. "I'll drop you off. The class will be fine for five minutes."
<br><br>
You follow Charlie outside, around the side of the studio, and into a waiting car. The engine revs, and <<he>> pulls onto the road.
<br><br>
<<pass 5>>
<<endevent>><<generate1>><<person1>>
It's a short trip, and you soon arrive beside a home on Domus Street, not too far from the orphanage. A <<person>> exits the building to greet you. You hear music behind <<him>>.
<br><br>
"Hey Charlie," <<he>> says. "Thanks for this." <<He>> looks at you. "You must be the star. Come on in. Help yourself to drinks and snacks."
<br><br>
<<He>> chats with Charlie as you enter the building.
<br><br>
<<link [[Next|Dance Job Party 2]]>><</link>>
<br><<set $location to "town">><<set $bus to "domus">><<set $outside to 0>><<effects>>
It's a regular house,
<<if $chrismas is 1>>
though well-decorated with lights and other Christmas ornamentation.
<<elseif $halloween is 1>>
though a gang of Jack-o'-lanterns guard the front door.
<<else>>
though perhaps more spacious than most.
<</if>>
You enter the crowded living room. A couple of guests nod at you. Some sit and chat, others are watching a football match on the television. You hear more voices from the kitchen, near a table covered with food and drink.
<br><br>
Charlie's friend must be the host of the party. It seems you have some time to yourself while they're chatting.
<br><br>
<<link [[Socialise|Dance Job Party Socialise]]>><<trauma -6>><</link>><<ltrauma>>
<br>
<<link [[Raid the buffet|Dance Job Party Buffet]]>><<stress -6>><</link>><<lstress>>
<br>
<<link [[Find booze|Dance Job Party Booze]]>><<trauma -6>><<stress -6>><</link>><<ltrauma>><<lstress>>
<br><<effects>>
You chat with the party-goers. Most seem to live in town, though others are visiting from elsewhere. Seems the <<person>> has a lot of friends.
<br><br>
They become curious when they realise you're the entertainment, and ask you all sorts of questions. Including where you live.
<br><br>
<<link [[Refuse to answer personal questions|Dance Job Party Refuse]]>><<stress 6>><</link>><<stress 6>>
<br>
<<link [[Bend the truth|Dance Job Party Bend]]>><<trauma 6>><</link>><<gtrauma>>
<br>
<<link [[Tell the blunt truth|Dance Job Party Truth]]>><<trauma -12>><<stress 12>><</link>><<ggstress>><<lltrauma>>
<br><<effects>>
You outright refuse to respond to their probing. You can tell some are intrigued by your reticence, but they don't press you.
<br><br>
<<link [[Next|Dance Job Party 3]]>><</link>>
<br><<effects>>
You tell the truth, mostly. You leave out some details. There's no need to ruin the mood of the party.
<<if random(1, 2) is 2>>
They seem to believe you.
<br><br>
<<link [[Next|Dance Job Party 3]]>><</link>>
<br>
<<else>>
They can tell you're hiding something, and keep prying.<<gstress>><<stress 6>>
<br><br>
<<link [[Brush them off|Dance Job Party 3]]>><</link>>
<br>
<<if $trauma gte $traumamax * 0.6>>
<<link [[Get angry|Dance Job Party Angry]]>><<trauma -12>><<stress -12>><</link>><<lltrauma>><<llstress>>
<br>
<</if>>
<</if>><<effects>>
<<if $submissive gte 1150>>
"D-don't be so rude," you snap. "I-I don't want to talk about it!"
<<elseif $submissive lte 850>>
"Fuck off," you snap. "I don't have to put up with this."
<<else>>
"I don't want to talk about it!" you snap. "Stop bothering me."
<</if>>
<br><br>
They give you a wide birth from then on.
<br><br>
<<link [[Next|Dance Job Party 3]]>><</link>>
<br><<effects>>
You tell them the frank truth about your situation, the daily trials you face.
<<if random(1, 2) is 2>>
Horror grows on their faces as you talk.
<br><br>
"I had no idea," the <<person>> says, mortified. "I don't want to be part of this." The party-goers murmur quiet agreement.
<br><br>
<<link [[Say you need the money|Dance Job Party Money]]>><</link>><<difficulty 50>>
<br>
<<link [[Leave early|Dance Job Party Leave]]>><</link>>
<br>
<<if $submissive gte 1150>>
<<link [[Beg|Dance Job Party Beg]]>><</link>><<submissivetext>>
<br>
<</if>>
<<else>>
They don't seem to believe you.<<gtrauma>><<trauma 6>>
<br><br>
<<link [[Next|Dance Job Party 3]]>><</link>>
<br>
<</if>><<effects>>
You tuck into the buffet. There are cheese rolls, potato salad, salmon blinis, sausage pâté, tiny pizzas, and more. You think the orphans would enjoy this.
<br><br>
<<link [[Next|Dance Job Party 3]]>><</link>>
<br><<effects>>
You pour yourself a glass of wine, down it, then pour yourself another. You suspect you're attracting looks, but you try not to worry.
<br><br>
<<link [[Next|Dance Job Party 3]]>><</link>>
<br><<effects>>
"I need the money," you interject. "None of this is your fault. Or Charlie's. Please, let me work."
<br><br>
The <<person>> looks torn,
<<if random(1, 2) is 2>>
<span class="green">then nods.</span> "I've cleared that table as an impromptu stage. You can start when you're ready."
<br><br>
<<link [[Next|Dance Job Party Start]]>><<endevent>><</link>>
<br>
<<else>>
<span class="red">then shakes <<his>> head.</span> "I'm sorry. I just can't be part of this."
<br><br>
<<link [[Next|Dance Job Party Leave]]>><</link>>
<br>
<</if>><<effects>>
<<pass 10>>
Charlie's still outside, rummaging in <<nnpc_his Charlie>> car boot. <<nnpc_He Charlie>> looks up.
<br><br>
"This isn't going to work out," the <<person>> says. "The <<girl>> is lovely though. It's not <<pher>> fault." <<He>> walks back inside.
<br><br>
<<endevent>><<npc Charlie>><<person1>>
<<if $charlie_breakdown gte 1>>
"Can I give you a lift back to the studio? Or are you okay here?"
<br><br>
<<link [[Ask for lift|Dance Job Party Lift]]>><</link>>
<br>
<<link [[Say you're okay here|Dance Job Party Okay]]>><</link>>
<br>
<<else>>
"What happened?" Charlie asks you. "Is everything okay?"
<br><br>
<<if $trauma gte $traumamax * 0.6>>
<<link [[Break down|Dance Job Party Break]]>><<set $charlie_breakdown to 1>><<npcincr Charlie love 20>><<trauma -12>><<stress 12>><</link>><<ggstress>><<lltrauma>><<gglove>>
<br>
<<link [[Bottle it|Dance Job Party Bottle]]>><</link>>
<br>
<<else>>
<<if $submissive gte 1150>>
"I-I'm fine," you stammer.
<<elseif $submissive lte 850>>
"Nothing's wrong," you say.
<<else>>
"I'm okay," you say.
<</if>>
<br><br>
"Can I give you a lift back to the studio? Or are you okay here?"
<br><br>
<<link [[Ask for lift|Dance Job Party Lift]]>><</link>>
<br>
<<link [[Say you're okay here|Dance Job Party Okay]]>><</link>>
<br>
<</if>>
<</if>><<effects>>
<<pass 10>>
The words come in a torrent, each point, each story bleeding into the next. You talk about Bailey, and about the dangers you face daily. By the end, Charlie has <<his>> arms around you.
<br><br>
"I'm sorry," <<he>> says. <<He>> looks at the orphanage, visible through a gap between two houses. "I'm so sorry. I don't-" <<he>> stops <<himself>>. "Here. Sit down. Let me get you some water."
<br><br>
You sit in the car while Charlie fetches a bottle from the boot. <<He>> sits down beside you, and waits with you until you feel calmer.
<br><br>
"I wasn't going to offer you every job I have. Some are too dangerous. But they pay well. If you really need the money, <span class="gold">I can introduce you to the right people.</span> Just be careful, okay?"
<br><br>
"Would you like a lift back to the studio, or will you be okay here?"
<br><br>
<<link [[Ask for lift|Dance Job Party Lift]]>><</link>>
<br>
<<link [[Say you're okay here|Dance Job Party Okay]]>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"I-I'm," you manage "I'm okay."
<<elseif $submissive lte 850>>
"Don't worry about me," you say.
<<else>>
"I'm fine," you say.
<</if>>
<br><br>
Charlie nods, but doesn't look convinced. "Can I give you a lift back to the studio? Or are you okay here?"
<br><br>
<<link [[Ask for lift|Dance Job Party Lift]]>><</link>>
<br>
<<link [[Say you're okay here|Dance Job Party Okay]]>><</link>>
<br><<effects>>
<<pass 5>>
The journey back to the studio isn't long. Charlie escorts you inside.
<br><br>
<<dance_job_end>>
<<link [[Next|Dance Studio]]>><<endevent>><</link>>
<br><<effects>>
Charlie climbs into <<his>> car, and drives away.
<br><br>
<<dance_job_end>>
<<link [[Next|Domus Street]]>><<endevent>><</link>>
<br><<effects>>
You fall to your knees. "Pl-please no," you say. "I-I really need the money. Don't send me away!"
<br><br>
"It's okay!" the <<person>> says. "I'm going to pay you. Please don't cry." <<He>> rummages in <<his>> pockets, and pulls out <<his>> <<wallet>>. You make <<moneyGain 300>>.
<br><br>
<<link [[Next|Dance Job Party Leave]]>><</link>>
<br><<effects>>
The <<person>> enters the room, and glances around until <<his>> eyes settle on you. "Ah," <<he>> says. "The performer. I've cleared that table as an impromptu stage. Start when you're ready."
<br><br>
<<link [[Next|Dance Job Party Start]]>><<endevent>><</link>>
<br><<effects>>
<<pass 10>>
<<set $dance_love to 50>>
You climb up the stage, drawing attention from the guests. More filter in from the kitchen, until the whole room is packed, with all eyes on you.
<br><br>
<<dance_job_text>>
<<link [[Next|Dance Job Party Dance]]>><<set $dancestart to 1>><</link>>
<br><<effects>>
<<if $dancestart is 1>>
<<unset $dancestart>>
<<generate1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>><<person1>>
<<danceinit>>
<<set $dancing to 1>>
<<set $audience to 25>>
<<set $venuemod to 1>>
<<set $dancelocation to "party">>
<<set $timer to 15>>
<</if>>
<<danceeffects>>
<<danceaudience>>
<<danceactions>>
<<if $corruptionDancing gt 0 and $danceevent is 0 and (($exhibitionism lte 74 and $exposed gte 2) or ($exhibitionism lte 34 and $exposed gte 1 and !$worn.under_lower.type.includes("dance")))>>
There's no way you could normally continue dancing while so exposed.
<<elseif $danceevent is 0 and $exhibitionism lte 74 and $exposed gte 2>>
There's no way you can continue dancing while so exposed! Face reddening, you flee the scene.
<br><br>
<<elseif $danceevent is 0 and $exhibitionism lte 34 and $exposed gte 1 and !$worn.under_lower.type.includes("dance")>>
There's no way you can continue dancing while so exposed! Face reddening, you flee the scene.
<br><br>
<</if>>
<<if $danceevent is "finish">>
<<link [[Next|Dance Job Party Stop]]>><<clotheson>><<endevent>><</link>>
<<elseif $danceevent is "dancepull">>
<<link [[Next|Dance Job Party Arousal]]>><</link>>
<<elseif $danceevent is 0>>
<<if $exposed gte 2 and $exhibitionism lte 74 and $forceddance isnot 1>>
<<link [[Flee|Dance Job Party Change]]>><<clotheson>><<endevent>><</link>>
<<elseif $exposed gte 1 and $exhibitionism lte 34 and $forceddance isnot 1 and !$worn.under_lower.type.includes("dance")>>
<<link [[Flee|Dance Job Party Change]]>><<clotheson>><<endevent>><</link>>
<<elseif $timer lte 1>>
<<link [[Next|Dance Job Party Timeout]]>><<clotheson>><<endevent>><</link>>
<<else>>
<<link [[Stop|Dance Job Party Stop]]>><</link>>
<</if>>
<</if>><<effects>>
The other party-goers interrupt <<him>>, and after a brief scrap, boot <<him>> from the premises.
<br><br>
"Sorry about that," a <<person2>><<person>> says. "Take a breather."
<br><br>
<<link [[Next|Dance Job Party Intermission]]>><<clotheson>><<endevent>><</link>>
<br><<effects>>
<<pass 30>>
You bolt through the room, and run up the stairs, taking cover in the bathroom.<<gginterest>><<dance_job_interest 10>>
<br><br>
<<if $exposed gte 1>>
You search, but can't find anything to cover with. A knock at the door makes you jump.
<br><br>
<<generate1>><<person1>>
"You okay?" asks a <<personsimple>>'s voice. "I've got something you could wear." The door opens, and a hand pushes some black fabric through. It's a bunny leotard.
<br><br>
You don't have much else to wear.
<br><br>
<<link [[Ask for something else|Dance Job Party Change Ask]]>><</link>>
<br>
<<link [[Wear it|Dance Job Party Change 2]]>><<dance_job_interest 5>><</link>><<ginterest>>
<br>
<<else>>
You adjust your clothes, and wait for your blush to subside before returning to the party.
<br><br>
<<link [[Next|Dance Job Party Intermission]]>><</link>>
<br>
<</if>><<effects>>
"That's all we have," the <<personsimple>> replies. "No towels or anything." You're not sure you believe <<him>>.
<br><br>
<<link [[Wear the leotard|Dance Job Party Change 2]]>><<dance_job_interest 5>><</link>><<ginterest>>
<br>
<<if $cat gte 6>>
<<link [[Escape through the window|Dance Job Party Change Cat]]>><</link>> | <span class="gold">Cat</span>
<br>
<<else>>
<<link [[Escape through the window|Dance Job Party Change Escape]]>><</link>><<dancedifficulty 1 `1000 + $drunk`>>
<br>
<</if>><<effects>>
<<underupperwear 8>>
You put on the bunny leotard. "Oh," says the <<personsimple>>. "Don't forget these." <<He>> pushes a pair of bunny ears through the gap.
<br><br>
<<link [[Wear|Dance Job Party Change Ears]]>><<dance_job_interest 5>><</link>><<ginterest>>
<br>
<<link [[Refuse|Dance Job Party Ears Refuse]]>><</link>>
<br><<effects>>
<<headwear 3>>
You put on the bunny ears, and leave the bathroom. A <<person>> greets you. "Nice," <<he>> says. "I hope I get to see you dance in that."
<br><br>
You walk downstairs. Your attire draws bashful gazes.
<br><br>
<<link [[Next|Dance Job Party Intermission]]>><<endevent>><</link>>
<br><<effects>>
You leave the bunny ears where they lie. A <<person>> greets you. "That's a no to the ears?" <<he>> asks. "Thought I was pushing it. Still, I hope I get to see you dance in that."
<br><br>
You walk downstairs. Your attire draws bashful gazes.
<br><br>
<<link [[Next|Dance Job Party Intermission]]>><<endevent>><</link>>
<br><<effects>>
You throw open the window, and peer outside. It backs onto an alley running between buildings. You're a story up, but there's a thick drainpipe you could climb down.
<br><br>
The door behind you opens a little more. "Everything okay?" the <<personsimple>> asks. Spurred to action, you climb the windowsill, place both hands on the drainpipe, and jump.
<br><br>
<<if $danceSuccess>>
You climb down quickly, <span class="green">and without falling.</span> You make it to the pavement below.
<br><br>
<<covered>>
<br><br>
<<else>>
<span class="red">Your fingers slip,</span> and you tumble onto the pavement below.<<ggpain>><<ggstress>><<pain 8>><<stress 12>>
<br><br>
A <<persons>> head appears at the window, looking right at you. <<covered>> You scramble to your feet, and run.<<ggtrauma>><<trauma 12>><<fameexhibitionism 1>>
<br><br>
<</if>>
<<link [[Next|Residential alleyways]]>><<endevent>><<dance_job_end>><</link>>
<br><<effects>>
You throw open the window, and peer outside. It backs onto an alley running between buildings. You're a story up, but that's nothing to you. You climb onto the windowsill, then deftly drop to the pavement below.
<br><br>
<<covered>>
<br><br>
<<link [[Next|Residential alleyways]]>><<endevent>><<dance_job_end>><</link>>
<br><<effects>>
You climb down from the "stage". The audience seem disappointed.<<linterest>><<dance_job_interest -5>>
<br><br>
<<link [[Next|Dance Job Party Intermission]]>><</link>>
<br><<effects>>
"That's enough for now," shouts a voice. "Let's give our <<girl>> here a break." You climb down from the table.<<ginterest>><<dance_job_interest 5>>
<br><br>
<<link [[Next|Dance Job Party Intermission]]>><</link>>
<br><<effects>>
<<pass 30>>
<<dance_job_text>>
<<if $time gte $dance_job_time>>
The party seems to be winding down. <<generate1>><<person1>>A <<person>> approaches you. "Thanks for coming," <<he>> says. "You really livened things up. Here." <<He>> hands you a wad of cash.
<<if $dance_job_interest gte 100>>
<span class="green">"There's a little extra in there."</span> <<He>> winks. You make <<moneyGain 500>>.
<<earnFeat "Life of the Party">>
<<else>>
You make <<moneyGain 300>>.
<</if>>
<br><br>
<<if $exposed gte 1>>
You say your goodbyes, and leave the building. <<He>> passes you some towels on the way out. "Can't have you catching a cold."
<<towelup>>
<br><br>
<<else>>
You say your goodbyes, and leave the building.
<br><br>
<</if>>
<<link [[Next|Domus Street]]>><<endevent>><<dance_job_end>><<set $eventskip to 1>><</link>>
<br>
<<elseif $dance_job_interest lte 0>>
<<generate1>><<person1>>A <<person>> approaches you. "I'm sorry," <<he>> says. "This isn't working out. Thank you for coming." <<He>> points at the door.
<br><br>
<<link [[Leave|Dance Job Party Intermission Leave]]>><</link>>
<br>
<<if $submissive lte 500>>
<<link [[Demand payment|Dance Job Party Demand]]>><<def 1>><</link>><<defianttext>>
<br>
<</if>>
<<else>>
The party continues.
<<if $rng gte 81>>
<<generate1>><<person1>>A <<person>> drinks too much, and is escorted outside.<<endevent>>
<<elseif $rng gte 61>>
<<if $weather is "rain">>
There's a brief dry spell, and some chance it in the back garden, only for the rain to return with renewed ferocity.
<<else>>
Some hang out in the garden, where there's more space.
<</if>>
<<elseif $rng gte 41>>
You notice a couple sneak upstairs.
<<elseif $rng gte 21>>
The booze runs low. A <<generate1>><<person1>><<person>> leaves to get more.<<endevent>>
<<else>>
Someone jolts a table, spilling drinks everywhere. A clean-up effort ensues.
<</if>>
<br><br>
<<if $exposed gte 2 and $dance_job_bunny isnot 1>>
<<set $dance_job_bunny to 1>>
A <<generate1>><<person1>><<person>> approaches you. <<Hes>> blushing. <<He>> averts <<his>> gaze, only to look at your body. <<He>> settles on closing <<his>> eyes.
<br><br>
"I-I've got something for you to cover with," <<he>> says. "If you like." <<He>> holds out some fabric. It's a bunny leotard, and a headband decorated with bunny ears.
<br><br>
<<link [[Wear the leotard|Dance Job Party Leotard]]>><<dance_job_interest 3>><</link>><<ginterest>>
<br>
<<link [[Wear everything|Dance Job Party Wear]]>><<dance_job_interest 5>><</link>><<ginterest>>
<br>
<<link [[Wear nothing|Dance Job Party Nothing]]>><<dance_job_interest 10>><</link>><<gginterest>>
<br>
<<link [[Wear just the ears|Dance Job Party Ears]]>><<dance_job_interest 20>><</link>><<ggginterest>>
<br>
<<else>>
You're left to your own devices until they want you on stage again.
<br><br>
<<set $skulduggerydifficulty to 400>>
<<link [[Secret some food away for the orphans|Dance Job Party Food]]>><</link>><<skulduggerydifficulty>>
<br>
<<link [[Schmooze|Dance Job Party Schmooze]]>><</link>><<englishdifficulty 1 1000>>
<br>
<<link [[Drink|Dance Job Party Drink]]>><<set $drunk += 5>><</link>>
<br>
<<link [[Eat|Dance Job Party Eat]]>><<stress -6>><</link>><<lstress>>
<br>
<</if>>
<</if>><<effects>>
Some of the party-goers look wealthier than others. You try to ingratiate yourself with them.
<<if $english gte random(1, 1000)>>
<span class="green">You pique their interest,</span> and soon become the centre of attention.<<ginterest>><<famesocial 5>><<dance_job_interest 5>>
<br><br>
<<else>>
<span class="red">They refuse to acknowledge you.</span> They discuss you, but as if you're not there.<<gtrauma>><<linterest>><<trauma 6>><<dance_job_interest -5>>
<br><br>
<</if>>
<<link [[Next|Dance Job Party Intermission End]]>><<endevent>><</link>>
<br><<effects>>
You pour yourself a glass of wine, and drink.
<br><br>
<<if $rng gte 51>>
A <<generate1>><<person1>><<person>> tops it up for you unprompted.
<br><br>
<<link [[Thank|Dance Job Party Thank]]>><<dance_job_interest 5>><<set $drunk += 60>><</link>><<ginterest>>
<br>
<<link [[Put the glass down|Dance Job Party Put]]>><<dance_job_interest -5>><</link>><<linterest>>
<br>
<<else>>
No one pays you much mind.
<br><br>
<<link [[Next|Dance Job Party Intermission End]]>><</link>>
<br>
<</if>><<effects>>
You thank the <<person>> for the top-up, and drink. You feel a bit dizzy.
<br><br>
<<link [[Next|Dance Job Party Intermission End]]>><<endevent>><</link>>
<br><<effects>>
You put down the drink. "Live a little," the <<person>> says, before taking a swig straight from the bottle.
<br><br>
<<link [[Next|Dance Job Party Intermission End]]>><<endevent>><</link>>
<br><<effects>>
You fill a plate with finger food, and sit on the sofa to eat.
<<if $rng gte 51>>
A <<generate1>><<person1>><<person>> steals a blini from your lap.
<br><br>
<<link [[Allow|Dance Job Party Allow]]>><<stress 6>><<dance_job_interest 5>><</link>><<gstress>><<ginterest>>
<br>
<<link [[Get angry|Dance Job Party Eat Angry]]>><<stress -6>><<dance_job_interest -5>><</link>><<linterest>><<lstress>>
<br>
<<else>>
A <<generate1>><<person1>><<person>> sits beside you, and wraps an arm around your waist.
<br><br>
<<link [[Tolerate|Dance Job Party Tolerate]]>><<trauma 6>><<stress 6>><<dance_job_interest 10>><</link>><<gtrauma>><<gstress>><<gginterest>>
<br>
<<link [[Move|Dance Job Party Move]]>><<dance_job_interest -5>><</link>><<linterest>>
<br>
<</if>><<effects>>
You allow people to take food off your plate. It's a bit rude of them, but there's plenty more on the table.
<br><br>
<<link [[Next|Dance Job Party Intermission End]]>><<endevent>><</link>>
<br><<effects>>
You slap the <<persons>> hand away, and scowl. <<He>> puts <<his>> arms up in a defensive posture. No one else tries to nick your food.
<br><br>
<<link [[Next|Dance Job Party Intermission End]]>><<endevent>><</link>>
<br><<effects>>
You tolerate the <<persons>> behaviour while you eat. <<He>> chats with other party-goers, and aside from the arm around your waist, <<he>> ignores you.
<br><br>
<<link [[Next|Dance Job Party Intermission End]]>><<endevent>><</link>>
<br><<effects>>
You stand and search for an isolated chair to sit in. You hear the <<person>> scoff behind you.
<br><br>
<<link [[Next|Dance Job Party Intermission End]]>><<endevent>><</link>>
<br><<effects>>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
You squirrel away some treats for the orphans. <span class="green">People are too pre-occupied to notice.</span><<ghope>><<hope 1>>
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<else>>
You squirrel away some treats for the orphans. As you turn away from the table, <<generate1>><<person1>><span class="red">you bump into a <<person>>. Food spills everywhere.</span>
<br><br>
People laugh and joke about how hungry you must be.<<linterest>><<dance_job_interest -5>>
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<</if>>
<<link [[Next|Dance Job Party Intermission End]]>><</link>>
<br><<effects>>
<<underupperwear 8>>
You pull on the leotard, fitting the top snug around your chest. People pretend they're not watching you dress.
<br><br>
<<link [[Next|Dance Job Party Intermission End]]>><<endevent>><</link>>
<br><<effects>>
<<underupperwear 8>><<headwear 3>>
You pull on the leotard, and place the ears on your head. People pretend they're not watching you dress.
<br><br>
<<link [[Next|Dance Job Party Intermission End]]>><<endevent>><</link>>
<br><<effects>>
You thank the <<person>>, but tell <<him>> you're quite fine as you are. <<He>> nods. You continue to draw looks.
<br><br>
<<link [[Next|Dance Job Party Intermission End]]>><<endevent>><</link>>
<br><<effects>>
<<headwear 3>>
You take the bunny ears, place them on your head, and thank the <<person>>. <<He>> stands with the leotard still in <<his>> hands. <<He>> seems confused. Someone laughs.
<br><br>
<<link [[Next|Dance Job Party Intermission End]]>><<endevent>><</link>>
<br><<effects>>
Someone turns up the music, and a crowd gathers around the table masquerading as a stage. You climb atop, and begin your performance.
<br><br>
<<link [[Next|Dance Job Party Dance]]>><<set $dancestart to 1>><</link>>
<br><<effects>>
You leave the party empty-handed.
<<if $exposed gte 1>>
The <<person>> hands you some towels on the way out.
<<towelup>>
<</if>>
<br><br>
<<link [[Next|Domus Street]]>><<endevent>><<dance_job_end>><<set $eventskip to 1>><</link>>
<br><<effects>>
"I busted my ass for your shitty party," you say. "Pay up."
<br><br>
Someone laughs. The <<person>> looks shocked by your boldness. <<He>> stammers an apology, then searches for <<his>> <<wallet>> and hands you the money. You make <<moneyGain 300>>.
<br><br>
You leave the party.
<<if $exposed gte 1>>
<<He>> hands you some towels on the way out.
<<towelup>>
<</if>>
<br><br>
<<link [[Next|Domus Street]]>><<endevent>><<dance_job_end>><<set $eventskip to 1>><</link>>
<br><<effects>><<effects>>
<<if $phase is 1>>
Charlie frowns. "There is something," <<he>> says. "So long as you're careful. An exclusive club on Danube street is looking for entertainment." <<He>> hesitates. "I think they're trustworthy, but be on your guard. You'd get £2000 for a few hours work, which isn't too shabby. How about it?"
<br><br>
<<else>>
Charlie nods. "Alright," <<he>> says. "So long as you're careful. An exclusive club on Danube street is looking for entertainment." <<He>> hesitates. "I think they're trustworthy, but be on your guard. You'd get £2000 for a few hours work, which isn't too shabby. How about it?"
<br><br>
<</if>>
<<link [[Accept|Dance Job Stage]]>><<set $dance_job to "stage">><<dance_job_init 180 20>><</link>>
<br>
<<link [[Refuse|Dance Job Stage Refuse]]>><</link>>
<br><<effects>>
"I understand," Charlie says. "Ask me again if you change your mind."
<br><br>
<<link [[Next|Dance Studio]]>><<endevent>><</link>>
<br><<set $location to "town">><<effects>>
You follow Charlie outside, around the side of the studio, and into a waiting car. The engine revs, and <<he>> pulls onto the road.
<br><br>
"There are nasty rumours about these people," Charlie says as you arrive on Danube. <<He>> hesitates before continuing. "They can't be true. The police wouldn't allow it."
<br><br>
<<He>> pulls to a stop outside a gated manor. A <<generate2>><<person2>><<person>> in a security uniform stands outside, holding a clipboard.
<br><br>
<<link [[Next|Dance Job Stage 2]]>><</link>>
<br><<effects>>
"Name?" the <<person>> says.
<br>
"Charlie. I'm here with the entertainment." <<nnpc_He Charlie>> nods at you.
<br>
The <<person>> swings <<his>> pen in a circular motion. "Round the back."
<br><br>
<<person1>>
Charlie drives you down a side passage, around the back on the manor. It looks less impressive from this angle. Another person in a security uniform approaches the car, and motions for you to step outside.
<br><br>
"See you later," Charlie says. <<He>> drives away, though you notice <<his>> concerned eyes watching you in the rear-view mirror.
<br><br>
<<link [[Next|Dance Job Stage 3]]>><<endevent>><</link>>
<br><<effects>>
Security lead you into the building, into a broad white room. A <<generate1>><<person1>><<person>> in a <<if $pronoun is "m">>suit<<else>>gown<</if>> directs uniformed staff.
<br><br>
<<He>> looks you up and down. "You'll do," <<he>> says. "Get this <<girl>> dressed!" A <<generate2>><<person2>><<person>> takes your arm, and pulls you into an adjoining room.
<br><br>
You wait in front of a mirror while <<he>> rummages in a wardrobe, and pulls out a skimpy leotard. <<He>> holds it in between you and the mirror. It's a little small.
<br><br>
"This will do," <<he>> says. "Get changed. I'll wait outside."
<br><br>
<<link [[Dress|Dance Job Stage Dress]]>><</link>>
<br>
<<link [[Ask for something more solid|Dance Job Stage Solid]]>><</link>>
<br><<effects>>
"It's that or nothing," the <<person>> says. "Now get dressed or get out."
<br><br>
<<link [[Dress|Dance Job Stage Dress]]>><</link>>
<br>
<<link [[Refuse|Dance Job Stage End]]>><</link>>
<br>
<<if $exhibitionism gte 75>>
<<link [[Wear nothing|Dance Job Stage Nothing]]>><</link>><<exhibitionist5>>
<br>
<</if>><<effects>>
The <<person>> shows you out the way you came. A member of security takes over once you're outside, and escorts you from the premises.
<br><br>
<<link [[Next|Danube Street]]>><<endevent>><<dance_job_end>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<undress "dance_job_stage">>
"Nothing?" you say. "Alright." You strip your clothes while the <<person>> watches, a perplexed look on <<his>> face. You stand, naked, with your hands on your hips. "What next?"
<br><br>
<<set $dance_job_exposed to 1>>
<<He>> doesn't know where to look. "Fine," <<he>> says. "That should be fine. Come this way."<<exhibitionism5>>
<<link [[Next|Dance Job Stage 4]]>><</link>>
<br><<effects>>
<<undress "dance_job_stage">>
<<underupperwear 5>>
You squeeze into the tight leotard. It's barely opaque, and leaves no contour to the imagination. You leave the room.
<br><br>
"Good," the <<person>> says. "Come this way."
<br><br>
<<link [[Next|Dance Job Stage 4]]>><</link>>
<br><<effects>>
The <<person>> leads you down a thin corridor, and up a flight of steps. More staff pass by, these dressed as
<<if $malevictimchance gte 100>>
waiters.
<<elseif $malevictimchance lte 0>>
waitresses.
<<else>>
waiters and waitresses.
<</if>>
Their outifts are rather skimpy.
<br><br>
"The audience are being warmed up," <<he>> says. "You'll be expected among the guests between performances. Just be courteous and you'll be fine."
<br><br>
<<generatev3>><<person3>>
You emerge in a dark, wood-panelled room. A tall open passage looks out onto a large stage. A <<person>> stands in the centre, lit by a spotlight, juggling. You hear a crowd booing.
<br><br>
The <<person2>><<person>> lifts a microphone from a stand near the stage. "Please can I have a round of applause," <<he>> announces. You hear the voice boom from the stage. "For our distinguished juggler." The booing redoubles. The <<person3>><<person>> scurries by, relief on <<his>> face.
<br><br>
<<saveNPC 1 "dance_job_stage">>
<<link [[Next|Dance Job Stage Start]]>><<endevent>><</link>>
<br><<effects>>
You step onto the stage. The blinding spotlight hides the audience, but you can hear them.
<<if $exposed gte 2>>
Their booing ceases at once, replaced by lascivious jeers.
<<dance_job_interest 20>><<ggginterest>>
<<else>>
Their booing fades out, as they wait for you to begin.
<</if>>
<br><br>
<i>You will be penalised if the audience aren't at least <span class="blue">interested</span> before you stop, and <span class="lblue">impressing</span> them would be better, but arousing them too much could lead to violence. Be cautious.</i>
<br><br>
<<dance_job_text>>
<<link [[Next|Dance Job Stage Dance]]>><<set $dancestart to 1>><</link>>
<br><<if $dancestart is 1>>
<<unset $dancestart>>
<<generate1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>><<person1>>
<<npcClothesType $NPCList[0] "formal">><<npcClothesType $NPCList[1] "formal">><<npcClothesType $NPCList[2] "formal">>
<<npcClothesType $NPCList[3] "formal">><<npcClothesType $NPCList[4] "formal">><<npcClothesType $NPCList[5] "formal">>
<<danceinit>>
<<set $dancing to 1>>
<<set $audience to 50>>
<<set $venuemod to 3>>
<<set $dancelocation to "stage">>
<<if $dance_job_exposed gte 1>>
<<set $forceddance to 1>>
<</if>>
<</if>>
<<danceeffects>>
<<danceaudience>>
<<danceactions>>
<<if $corruptionDancing gt 0 and $danceevent is 0 and (($exhibitionism lte 74 and $exposed gte 2) or ($exhibitionism lte 34 and $exposed gte 1 and !$worn.under_lower.type.includes("dance"))) and $forceddance isnot 1>>
There's no way you could normally continue dancing while so exposed.
<<elseif $danceevent is 0 and $exhibitionism lte 74 and $exposed gte 2 and $forceddance isnot 1>>
There's no way you can continue dancing while so exposed! Face reddening, you flee the scene.
<br><br>
<<elseif $danceevent is 0 and $exhibitionism lte 34 and $exposed gte 1 and !$worn.under_lower.type.includes("dance") and $forceddance isnot 1>>
There's no way you can continue dancing while so exposed! Face reddening, you flee the scene.
<br><br>
<</if>>
<<if $danceevent is "finish">>
<<link [[Next|Dance Job Stage Stop]]>><<clotheson>><</link>>
<<elseif $danceevent is "rape">>
<<link [[Next|Dance Job Stage Rape]]>><<set $molestationstart to 1>><</link>>
<<elseif $danceevent is "light" and $forceddance isnot 1>>
<<link [[Flee the stage|Dance Job Stage Change]]>><<clotheson>><<set $phase to 1>><</link>>
<br>
<<elseif $danceevent is 0>>
<<if $exposed gte 2 and $exhibitionism lte 74 and $forceddance isnot 1>>
<<link [[Flee|Dance Job Stage Change]]>><<clotheson>><<set $phase to 0>><</link>>
<<elseif $exposed gte 1 and $exhibitionism lte 34 and $forceddance isnot 1 and !$worn.under_lower.type.includes("dance")>>
<<link [[Flee|Dance Job Stage Change]]>><<clotheson>><<set $phase to 0>><</link>>
<<else>>
<<link [[Stop|Dance Job Stage Stop]]>><<clotheson>><</link>>
<</if>>
<</if>><<effects>>
You bow.
<<if $audienceexcitement gte 60>>
<span class="green">The audience cheer.</span><<gginterest>><<dance_job_interest 10>>
<<elseif $audienceexcitement gte 40>>
<span class="blue">The audience clap half-heartedly.</span>
<<else>>
<span class="red">The audience boo.</span><<llinterest>><<dance_job_interest -10>>
<</if>>
<br><br>
<<if $dance_job_stage is 1>>
<<set $dance_job_stage to 2>>
The spotlight dims, revealing a large audience of
<<if $malechance gte 100>>
men in formal attire. Most have discarded their jackets, revealing their shirts and waistcoats.
<<elseif $malechance lte 0>>
women in formal attire. Most are quite regal, though some have elected to show off their thighs and cleavage.
<<else>>
men and women in formal attire. The men have discarded their jackets, revealing their shirts and waistcoats. Some of the women have elected to show off their thighs and cleavage.
<</if>>
They all wear masks.
<br><br>
<<else>>
The spotlight dims, revealing the audience once more.
<</if>>
You step down from the stage.
<br><br>
<<link [[Next|Dance Job Stage Intermission]]>><<endevent>><</link>>
<br><<effects>>
<<if $audienceexcitement gte 80>>
<span class="green">Cheers chase you from the stage.</span><<gginterest>><<dance_job_interest 10>>
<<elseif $audienceexcitement gte 60>>
<span class="blue">Jeers chase you from the stage.</span>
<<else>>
<span class="red">Boos chase you from the stage.</span><<llinterest>><<dance_job_interest -10>>
<</if>>
<br><br>
<<endevent "phaseless">>
<<loadNPC 0 "dance_job_stage">><<person1>>
You rush into the arms of the <<person>>. <<covered>>
<br><br>
"Where do you think you're going?" <<he>> asks. "You have an audience waiting for you."
<br>
<<if $phase is 1>>
<<if $submissive gte 1150>>
"B-but the lights," you say. "They show the audience everything!"
<<elseif $submissive lte 850>>
"Fuck you for dressing me in this!" you say.
<<else>>
"I'm not going out there with that light," you say. "People could see everything!"
<</if>>
<<else>>
<<if $submissive gte 1150>>
"I-I can't go out there like this!" you say.
<<elseif $submissive lte 850>>
"I'm not humiliating myself like this!" you say.
<<else>>
"I'm not going out there like this!" you say.
<</if>>
<</if>>
<br>
"Then you don't get paid," the <<person>> replies. "Get out there or get out of the way so I can clean up this mess."
<br><br>
<<link [[Walk back out onto the stage|Dance Job Stage Exposed]]>><<trauma 12>><<stress 18>><<dance_job_interest 20>><</link>><<ggtrauma>><<gggstress>><<ggginterest>>
<br>
<<link [[Leave|Dance Job Stage Leave]]>><<endevent>><</link>>
<br><<effects>>
<<clearNPC "dance_job_stage">>
You rush down the corridor.
<<if $malechance gte 100>>
You pass a couple more waiters.
<<elseif $malechance lte 0>>
You pass a couple more waitresses.
<<else>>
You pass a waiter and waitress.
<</if>>
They don't pay you any mind. You enter the dressing room and close the door in a hurry.
<br><br>
<<set $worn.under_upper to clone(setup.clothes.under_upper[0])>>
<<set $worn.under_lower to clone(setup.clothes.under_lower[0])>>
<<storeon "dance_job_stage">>
You exit to find a <<generate1>><<person1>><<person>> in a security uniform waiting for you. "I'll escort you out," <<he>> says. "For your safety."
<br><br>
<<He>> leads you outside, and escorts you from the premises.
<br><br>
<<link [[Next|Danube Street]]>><<endevent>><<dance_job_end>><<set $eventskip to 1>><</link>>
<br><<effects>>
You feel your legs carry you back outside. A great cheer goes up from the dark.
<<set $dance_job_exposed to 1>>
<br><br>
<<link [[Next|Dance Job Stage Dance]]>><<endevent>><<set $dancestart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Dance Job Stage Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Dance Job Stage Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Dance Job Stage Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Dance Job Stage Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>> <<tearful>> you struggle to your feet.<<ggginterest>><<dance_job_interest 20>>
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
The audience back away from you, surprised by your assault. <<tearful>> you struggle to your feet.<<llinterest>><<dance_job_interest -10>>
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<if $dance_job_stage is 1>>
<<set $dance_job_stage to 2>>
The spotlight dies, and other lights come alive around the room, revealing the audience once more.
<<if $malechance gte 100>>
Men in formal attire. Most have discarded their jackets, and stand around you in a circle.
<<elseif $malechance lte 0>>
Women in formal attire. Most are quite regal, and stand around you in a circle.
<<else>>
men and women in formal attire. They stand around you in a circle.
<</if>>
They all wear masks.
<br><br>
<<else>>
The spotlight dies, and other lights come alive around the room, revealing the audience once more.
<</if>>
<br><br>
<<if $exposed gte 2 and $exhibitionism lte 74 and $dance_job_exposed isnot 1>>
<<covered>>. You rush behind the stage, to some semblance of safety.
<br><br>
<<link [[Next|Dance Job Stage Change]]>><</link>>
<br>
<<else>>
<<link [[Next|Dance Job Stage Intermission]]>><</link>>
<br>
<</if>><<effects>>
<<pass 30>>
<<dance_job_text>>
<<if $time gte $dance_job_time>>
<<loadNPC 0 "dance_job_stage">><<person1>>
You hear a clatter of cutlery on glass.
<<if $malechance gte 100>>
"Gentlemen,"
<<elseif $malechance lte 0>>
"Ladies,"
<<else>>
"Ladies and gentlemen,"
<</if>>
says a voice from the other side of the room. It's the <<person>> who showed you in. The guests all turn to face <<him>>. "Thank you making it this day. I fear our time together draws to a close, but fret not! We have a final treat for you."
<br><br>
<<endevent>>
<<beastNEWinit 1 horse>><<person1>>
You feel a rumble. Masked faces turn in unison, this time towards the wide set of doors leading into a hall outside. The main entryway. A <<beasttype>> steps through, pulling a wheeled glass cabin, banded with bronze.
<br><br>
<<link [[Next|Dance Job Stage Horse End]]>><</link>>
<br>
<<elseif $dance_job_interest lte 0>>
<<generate1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>><<person1>>A <<person>> steps in front of you. "It's a shame the original dancer... couldn't make it," <<he>> says. Other bodies form around you, trapping you in the centre. "This one doesn't have the same grace."
<br>
"Might be useful in other ways," says a <<person2>><<person>> to your side as <<he>> runs a hand up your arm.
<br>
Someone presses their body against yours from behind.
<br><br>
<<link [[Next|Dance Job Stage End Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
You have some time before they want you on stage again. Masked figures in formal attire drink and schmooze.
<br><br>
<<link [[Schmooze|Dance Job Stage Schmooze]]>><</link>><<englishdifficulty 400 1000>>
<br>
<<link [[Chat with servants|Dance Job Stage Chat]]>><<set $dance_job_stage_explore += 150>><</link>><<lstress>><<if $statdisable is "f">> | <span class="green"> - Exploration difficulty</span><</if>>
<br>
<<set $skulduggerydifficulty to 1000 - $dance_job_stage_explore>>
<<link [[Explore the manor|Dance Job Stage Explore]]>><</link>><<skulduggerydifficulty>>
<</if>><<effects>>
<<generate1>><<generate2>><<generate3>><<person1>>
You try to endear yourself to the guests,
<<if $englishSuccess>>
<span class="green">and soon become the centre of attention.</span> They hang on your every word.<<famesocial 20>><<gginterest>><<dance_job_interest 10>>
<br><br>
<<link [[Next|Dance Job Stage Intermission End]]>><<endevent>><</link>>
<br>
<<else>>
<span class="red">but they're not interested.</span> "Why is the dancer talking to me?" asks a <<person>> without looking at you. "Someone shoo them away!"<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<link [[Next|Dance Job Stage Intermission End]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
You chat with servants carrying trays of wine and canapés. They seem happy for it, and even give some insight into the manor's layout.
<br><br>
<<generate1>><<person1>>
<<if $rng gte 81>>
"Stay out of the basement," a <<person>> says, before making a hurried exit.
<<elseif $rng gte 61>>
"Strange folks come and go at night," a <<person>> says. "Master says not to speak with them."
<<elseif $rng gte 41>>
"Some of the security can be trusted," a <<person>> says. "Lot of use in knowing which."<<set $dance_job_stage_explore += 150>><<if $statdisable is "f">> | <span class="green"> - Exploration difficulty</span><</if>>
<<elseif $rng gte 21>>
"The guests can get grabby once they've had a few," a <<person>> says. "Be careful."
<<else>>
"Be careful if someone offers you a drink," a <<person>> warns.
<</if>>
<br><br>
<<link [[Next|Dance Job Stage Intermission End]]>><<endevent>><</link>>
<br><<effects>>
A small door leads deeper into the manor. Servants often pass through it. A beady-eyed member of security keeps a close watch.
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
You wait until security is distracted, then slip through behind a servant carrying an empty tray.
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<link [[Next|Dance Job Stage Explore 2]]>><</link>>
<br>
<<else>>
You try to slip through behind a servant carrying an empty tray, but security puts an arm in your way. "Not your place. They'll want you on stage soon."
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<link [[Next|Dance Job Stage Intermission End]]>><</link>>
<br>
<</if>><<effects>>
The manor's halls are luxurious and extravagant.
<<if $rng gte 100>>
<span class="teal">You hear chanting,</span> barely audible against the muffled sound of the party.
<br><br>
You turn in the direction of the voices, coming face to face with an old tapestry. You feel a draft. You pull the tapestry aside, revealing a dark passage.
<br><br>
<<link [[Enter|Dance Job Stage Passage]]>><</link>>
<br>
<<link [[Turn away|Dance Job Stage Explore End]]>><<stress -6>><</link>><<lstress>>
<br>
<<elseif $rng gte 81>>
<<generate1>><<person1>>
You enter a long room filled with display cases, showing off jewelry and antiques. A <<person>> leans against the wall on the far side. <<He>> appears to be dozing.
<br><br>
The cases are locked, and might be rigged with alarms.
<br><br>
<<set $skulduggerydifficulty to 1000>>
<<link [[Steal jewelry|Dance Job Stage Explore Jewelry]]>><<set $skulduggerydifficulty to 1000>><</link>><<skulduggerydifficulty>><<crime>>
<br>
<<set $skulduggerydifficulty to 600>>
<<link [[Steal antique|Dance Job Stage Explore Antique]]>><<set $skulduggerydifficulty to 600>><</link>><<skulduggerydifficulty>><<crime>>
<br>
<<elseif $rng gte 61>>
You pass paintings and tapestries. Valuable, but too big to steal.
<br><br>
<<set $skulduggerydifficulty to 1300>>
<<link [[Look more closely|Dance Job Stage Explore Look]]>><</link>><<skulduggerydifficulty>>
<br>
<<link [[Return to the party|Dance Job Stage Explore End]]>><<stress -6>><</link>><<lstress>>
<br>
<<elseif $rng gte 41>>
You climb a thick staircase, and emerge in front of several lavish, identical corridors. They look like rows of bedrooms. One of the doors is ajar. You peek inside.
<br><br>
There's no one in that you can see. A safe sits unguarded within an open cupboard.
<br><br>
<<set $skulduggerydifficulty to 400>>
<<link [[Crack the safe|Dance Job Stage Explore Safe]]>><</link>><<skulduggerydifficulty>><<crime>>
<br>
<<link [[Return to party|Dance Job Stage Explore End]]>><</link>>
<br>
<<elseif $rng gte 21>>
You enter the kitchen. Steam wafts along the ceiling, and several cooks rush to-and-fro.
<br><br>
<<generate1>><<person1>>
"You," says a <<person>>, marching over. "Where's your apron? Nevermind. Here." <<He>> shoves a tray of carrots into your hands. "Get to work. We're behind as it is!"
<br><br>
/*homemaking skill */
<<link [[Try to explain|Dance Job Stage Explore Explain]]>><</link>>
<br>
<<link [[Chop carrots (0:05)|Dance Job Stage Explore Carrots]]>><<pass 5>><</link>>
<br>
<<else>>
You climb a spiralling marble staircase, and emerge in front of a swimming pool.
<br><br>
<<generate1>><<generatep2>><<person1>>
A <<person>> and <<person2>><<person>> are skinny dipping. They're too busy kissing to notice you.
<br><br>
<<link [[Search their belongings for valuables|Dance Job Stage Explore Pool]]>><</link>><<crime>><<skulduggerydifficulty 1 800>>
<br>
<<link [[Leave|Dance Job Stage Explore End]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
Necklaces and bracelets, rings and watches, all laid out for you to snatch.
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
One by one, you render the locks useless, and slip your hand beneath the glass to snatch the goodies. The <<person>> doesn't wake, and you make it away with a hefty haul.
<<set $blackmoney += 1000>><<crimeup 1000>>
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<link [[Next|Dance Job Stage Explore End]]>><<endevent>><</link>>
<br>
<<else>>
You fiddle with the closest lock with too much eagerness, and trip some security mechanism. <span class="red">An alarm blares, waking the <<person>>.</span>
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
You run for the exit, but not before <<he>> catches sight of you.<<crimeup 200>>
<br><br>
<<link [[Next|Dance Job Stage Explore End]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
Modern necklaces, bracelets, watches, and other gaudy objects are laid out to see. But there are older items as well, including a tarnished brooch. The gold has survived better than the other metals.
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
You render the lock useless, and slip your hand beneath the lid, snatching the brooch away. It belongs in a proper museum.<<crimeup 500>>
<<set $antiquemoney += 500>><<museumAntiqueStatus "antiquegoldbrooch" "found">>
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<link [[Next|Dance Job Stage Explore End]]>><<endevent>><</link>>
<br>
<<else>>
You fiddle with the closest lock with too much eagerness, and trip some security mechanism. <span class="red">An alarm blares, waking the <<person>>.</span>
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
You run for the exit, but not before <<he>> catches sight of you.<<crimeup 200>>
<br><br>
<<link [[Next|Dance Job Stage Explore End]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
One of the tapestries looks older than the others, the art more primitive. You peer closer.
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
You feel a draft, and voices. Chanting? You pull the tapestry aside, revealing a dark passage hidden behind.
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<link [[Next|Dance Job Stage Passage]]>><</link>>
<br>
<<else>>
You hear footsteps approach, and are forced to move on.
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<link [[Next|Dance Job Stage Explore End]]>><</link>>
<br>
<</if>><<effects>>
You walk through the dark, your way lit by the occasional dim light hanging from the ceiling. The passage turns this way and that, occasionally ramping up or down. Mostly down. <span class="pink">A strange haze lingers in the air.</span><<set $hallucinogen += 60>>
<br><br>
You come to a wooden door. Pulsing red light seeps around the edges. The chanting is clear now, coming from within.
<br><br>
At your touch, engravings in the wood light up, bristling with energy. <span class="red">You feel something drain through your hand.</span> You jerk away from the door.
<br><br>
<<link [[Enter|Dance Job Stage Passage 2]]>><<stress 12>><<awareness 12>><</link>><<ggstress>><<ggawareness>>
<br>
<<link [[Leave|Dance Job Stage Explore End]]>><<stress -6>><</link>><<lstress>>
<br><<effects>>
You grasp the handle, and pull the door open. It's heavy. The effort almost brings you to your knees.
<br><br>
It takes your eyes a moment to adjust to the red light. Cloaked figures kneel around a granite pillar, in the centre of a circular room. You can hear their chanting clearly, but can't comprehend the words.
<br><br>
The red light emanates from the stone itself, through fissures in the rock. The surface appears to writhe, as if something were trying to break free. A figure stirs on top, a figure wearing white. Their limbs are chained, and a blindfold covers their eyes.
<<if $jordan_ritual_dance is 1>>
<<set $jordan_ritual_dance to 2>>
<span class="gold">It's the missing member of Jordan's flock!</span>
<<elseif $jordan_ritual_dance is undefined>>
<<set $jordan_ritual_dance to 2>>
You feel like you need to tell someone. <span class="gold">Perhaps a priest.</span> Staying here is dangerous.
<</if>>
<br><br>
<<link [[Leave|Dance Job Stage Ritual End]]>><</link>>
<br>
<<link [[Interrupt the ritual|Dance Job Stage Ritual]]>><<stress 12>><<awareness 12>><<scienceskill -12>><<mathsskill -12>><<englishskill -12>><<historyskill -12>><</link>><<lscience>><<lmaths>><<lenglish>><<lhistory>><<ggstress>><<ggawareness>>
<br>
<br><<effects>>
You turn and leave before you're spotted, back through the door and down the passage, until you emerge at the tapestry.
<br><br>
<<link [[Next|Dance Job Stage Explore End]]>><</link>>
<br><<effects>>
<<generateyv1>><<person1>>
You walk up to the pillar. Each step is more difficult than the last. Something is being drawn out of you, and into the stone.
<br><br>
You can't make out their faces beneath the shrouds, but the chanting figures seem unaware of your presence. You climb the rock, using the warm fissures for purchase, until you reach top. You can see the victim more closely now, a <<person>>. <<He>> sobs.
<br><br>
<<link [[Reassure|Dance Job Stage Ritual Reassure]]>><</link>>
<br>
<<link [[Break the chains|Dance Job Stage Ritual Break]]>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"Pl-please don't be frightened," you say. "I'm here to help."
<<elseif $submissive lte 850>>
"Shush," you say. "I'm here to rescue you."
<<else>>
"It's okay," you say. "I'm here to help."
<</if>>
<br><br>
The <<person>> raises <<his>> head in surprise, then tugs against the chains binding <<his>> arms. They're bolted haphazardly into the rock, and together you're able to work them free.
<br><br>
<<link [[Next|Dance Job Stage Ritual Escape]]>><</link>>
<br><<effects>>
The chains are bolted haphazardly into the rock, and you feel them loosen as you pull. The <<person>> jerks in surprise, but seems to realise what you're doing, and adds <<his>> strength to the effort. Together, you're able to work them free.
<br><br>
<<link [[Next|Dance Job Stage Ritual Escape]]>><</link>>
<br><<effects>>
As soon as <<his>> arms are free, the <<person>> removes the blindfold from <<his>> head. <<He>> blinks at the red glare. You take <<his>> arm, and swing your legs off the pillar. The drop isn't far, but <<he>> seems weak and unsteady.
<br><br>
As soon as your bottoms leave the rock, a horrifying shriek replaces the chanting. The cowled figures grasp the sides of their heads and writhe on the spot.
<br><br>
<<link [[Next|Dance Job Stage Ritual Escape 2]]>><</link>>
<br><<effects>>
You run through the door and back down the passage, the <<person>> at your side. A sudden jolt knocks <<him>> off <<his>> feet, but you help <<him>> up and continue on.
<br><br>
You hear panicked shouts before you emerge through the tapestry. Others have been torn from the walls. Paintings lay face-down on the floor, and a great gash has been torn out of the wall in front of you. A scream cuts through the shouting.
<br><br>
<<link [[Next|Dance Job Stage Ritual Escape 3]]>><</link>>
<br><<effects>>
The <<person>> follows you through the halls, back to the room with the dance stage. It's vacant, but the ground is littered with food and shattered glass. A set of double doors stands open, and another set beyond that, leading outside. You run that way.
<br><br>
<<generate2>><<person2>>
A crowd of masked guests surround the front gate, demanding to be let out, and throwing anxious glances back at the manor. Through the bars you see a number of <<people>> dressed as
<<if $malechance gte 100>>
monks.
<<elseif $malechance lte 0>>
nuns.
<<else>>
monks and nuns.
<</if>>
<<earnFeat "Breaking the Stone">>
<<set $jordan_ritual_dance to 4>>
<<if $NPCName[$NPCNameList.indexOf("Jordan")].init isnot 1>>
<br><br>
<<npc "Jordan" 3>><<person3>>
At their head stands a young <<if $pronoun is "m">>monk<<else>>nun<</if>>. <<His>> outfit covers <<him>> from head to toe, only <<his>> youthful face is visible. Locks of hair protrude from the sides of the cowl, betraying a golden shade. <<His>> smile does not reach <<his>> blue eyes.
<br><br>
"You must let us in," <<he>> says. "And these people out. It's urgent."
<br>
"I have orders from the master," the guard responds. "No one in or out until the party-"
<br>
"The party's over!" cries one of the masked guests. "Let us out before those things get here!"
<br><br>
Surrounded by agitated voices, the guard relents, and opens the gates.
<br><br>
<<link [[Next|Dance Job Stage Jordan Intro]]>><</link>>
<br>
<<else>>
<<npc "Jordan" 3>><<person3>>
Jordan stands at their head.
<br><br>
"You must let us in," <<he>> says. "And these people out. It's urgent."
<br>
"I have orders from the master," the guard responds. "No one in or out until the party-"
<br>
"The party's over!" cries one of the masked guests. "Let us out before those things get here!"
<br><br>
Surrounded by agitated voices, the guard relents, and opens the gates.
<br><br>
<<link [[Next|Dance Job Stage Jordan]]>><</link>>
<br>
<</if>><<effects>>
The
<<if $malechance gte 100>>
monks
<<elseif $malechance lte 0>>
nuns
<<else>>
monks and nuns
<</if>>
stride through the frightened crowd, eyes fixed on the manor, one hand hidden in the folds of their attire. All except the young leader, who instead watches the <<person1>><<personsimple>>.
<br><br>
"Jordan!" the <<personsimple>> says, rushing the leader, who catches <<him>> in an embrace. "I was so scared. This <<girl>> rescued me."
<br><br>
Jordan squeezes the <<person1>><<personsimple>>. "Thank you," <<person3>><<he>> says to you. "I'm Jordan. Priest at the temple on Wolf Street. You have what it takes to be initiated. Visit us, if you like." A
<<generate4>><<person4>>
<<person>> arrives at <<person3>><<his>> side, and takes the <<person1>><<personsimple>>'s hand. "I'll be with you soon." <<person3>><<He>> reaches into <<his>> clothes, and marches after the others.
<br><br>
<<link [[Next|Dance Job Stage Jordan End]]>><</link>>
<br><<effects>>
The
<<if $malechance gte 100>>
monks
<<elseif $malechance lte 0>>
nuns
<<else>>
monks and nuns
<</if>>
stride through the frightened crowd, eyes fixed on the manor, one hand hidden in the folds of their attire. All except Jordan, who instead watches the <<person1>><<personsimple>>.
<br><br>
"Jordan!" the <<personsimple>> says, rushing the priest, who catches <<him>> in an embrace. "I was so scared. This <<girl>> rescued me."
<br><br>
<<if $jordan_ritual_dance is 1>>
Jordan squeezes the <<person1>><<personsimple>>. "I didn't want to put you in danger," <<person3>><<he>> says, looking at you. "But thank you. You've done a great thing today." A
<<generate4>><<person4>>
<<person>> arrives at <<person3>><<his>> side, and takes the <<person1>><<personsimple>>'s hand. "I'll be with you soon." <<person3>><<He>> reaches into <<his>> clothes, and marches after the others.
<br><br>
<<else>>
Jordan squeezes the <<person1>><<person>>. "You've done a great thing today," <<he>> says. "Thank you." A
<<generate4>><<person4>>
<<person>> arrives at <<person3>><<his>> side, and takes the <<person1>><<personsimple>>'s hand. "I'll be with you soon." <<person3>><<He>> reaches into <<his>> clothes, and marches after the others.
<br><br>
<</if>>
<<link [[Next|Dance Job Stage Jordan End]]>><</link>>
<br><<effects>>
"I must insist you leave as well," says the <<person4>><<person>>.
<<undress "stage_jordan_end">>
<<storeon "dance_job_stage">>
<<silently>><<ruined>><</silently>>
<<storeon "stage_jordan_end">>
<<if $exposed gte 1>>
<<He>> wraps a towel around you.
<<towelup>>
<</if>>
<<if $temple_rank is "initiate">>
"You're not ready for this."
<<elseif $temple_rank is "monk">>
"We can handle it."
<<elseif $temple_rank is "priest">>
"Forgive me, your grace, but we don't have your equipment."
<<else>>
"This is no place for laymen."
<</if>>
<br><br>
<<link [[Next|Danube Street]]>><<endevent>><<dance_job_end>><<clearNPC "dance_job_stage">><<set $eventskip to 1>><</link>>
<br><<effects>>
You press your ear against the safe, and listen close as you turn the dial.
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
A satisfying click, and the safe swings open, revealing its innards. Hard cash. You make it away <<moneyGain 300 true true>> richer.
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<link [[Return to party|Dance Job Stage Explore End]]>><</link>>
<br>
<<else>>
You almost have it, when a <<generate1>><<generate2>><<person1>><<person>> and <<person2>><<person>> step inside. Both wear masks.
<br><br>
"Looks like we have a dirty thief," the <<person1>><<person>> says, closing the door behind <<him>>. They close in, standing between you and the exit, both pairs of eyes on you.
<br>
"Let's teach <<phim>> a lesson," the <<person2>><<person>> replies. "Good and proper."
<<npcClothesType $NPCList[0] "formal">><<npcClothesType $NPCList[1] "formal">>
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<link [[Next|Dance Job Stage Explore Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Dance Job Stage Explore Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Dance Job Stage Explore Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Dance Job Stage Explore Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Now get the fuck out," the <<person>> says. <<tearful>> you scramble from the room. The door shuts behind you.
<br><br>
<<tearful>> you recover.
<br><br>
<<clotheson>>
<<endcombat>>
<<if $exposed lte 1 or $dance_job_exposed gte 1>>
<<link [[Next|Dance Job Stage Explore End]]>><</link>>
<br>
<<else>>
<<link [[Next|Dance Job Stage Explore Exposed]]>><</link>>
<br>
<</if>>
<<else>>
You smack the <<person>> away from you, clearing a space. <<tearful>> you run through the door. They don't pursue.
<br><br>
<<clotheson>>
<<endcombat>>
<<if $exposed lte 1 or $dance_job_exposed gte 1>>
<<link [[Next|Dance Job Stage Explore End]]>><</link>>
<br>
<<else>>
<<link [[Next|Dance Job Stage Explore Exposed]]>><</link>>
<br>
<</if>>
<</if>><<effects>>
You run through the halls, looking for something to wear.
<br><br>
<<loadNPC 0 "dance_job_stage">><<person1>>
You rush into the arms of the <<person>>. <<covered>>
<br><br>
"Where do you think you're going?" <<he>> asks. "You have an audience waiting for you."
<br>
<<if $submissive gte 1150>>
"I-I can't be seen like this!" you say.
<<elseif $submissive lte 850>>
"I'm not humiliating myself like this!" you say.
<<else>>
"I'm not being seen like this!" you say.
<</if>>
<br>
"Then you don't get paid," the <<person>> replies. "Get out there or get out of the way so I can clean up this mess."
<br><br>
<<link [[Return to the party|Dance Job Stage Explore Exposed 2]]>><<trauma 12>><<stress 18>><<dance_job_interest 20>><</link>><<ggtrauma>><<gggstress>><<ggginterest>>
<br>
<<link [[Leave|Dance Job Stage Leave]]>><<endevent>><</link>>
<br><<effects>>
You feel your legs carry you back to the party. The <<person>> follows close behind.
<br><br>
Heads turns as you enter. Laughs are stifled, but leers are not.
<<set $dance_job_exposed to 1>>
<br><br>
<<link [[Next|Dance Job Stage Intermission End]]>><<endevent>><</link>>
<br><<effects>>
You open your mouth to speak, but the <<person>> cuts you off. "I won't hear it! Get to chopping."
<br><br>
<<link [[Chop carrots (0:05)|Dance Job Stage Explore Carrots]]>><<pass 5>><</link>>
<br><<effects>>
You chop the carrots. "Faster!" the <<person>> says after several minutes, dumping a sackful onto the counter beside you.
<br><br>
A <<generate2>><<person2>><<person>> arrives to rescue you. "They want you on stage," <<he>> says, regarding the carrots with confusion. "Hurry up."
<br>
"Stage?" the <<person1>><<person>> asks. "You're a performer? Why didn't you say something? Get out of my kitchen!"
<br><br>
You return to the party.
<br><br>
<<link [[Next|Dance Job Stage Intermission End]]>><</link>>
<br><<effects>>
You sneak to their discarded clothes, and rifle for jewelry and anything else that might turn some cash.
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
You squirrel away <span class="gold">£500</span> in stolen goods, and escape without detection. <<set $blackmoney += 500>><<crimeup 500>>
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<link [[Leave|Dance Job Stage Explore End]]>><<endevent>><</link>>
<br>
<<else>>
The <<person1>><<person>> screeches. <<crimeup 100>>You turn and dash back to the staircase empty-handed.
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<link [[Leave|Dance Job Stage Explore End]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
You return to the party before anyone notices your absence.
<br><br>
<<link [[Next|Dance Job Stage Intermission End]]>><</link>>
<br><<effects>>
The lights around the room dim, aside from the spotlight, which fixes on you. It follows you onto the stage as you prepare for the next performance.
<br><br>
<<link [[Next|Dance Job Stage Dance]]>><<set $dancestart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Dance Job Stage End Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Dance Job Stage End Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Dance Job Stage End Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Security!" shouts the <<person>>. "Show this street scum out."
<br><br>
Two pairs of arms haul you to your feet, and drag you away from the stage. They pull you through a set of double doors, down a flight of steps, through the manor's entrance and across the manor's grounds. They shove you through the front gate, then throw the clothes you left in the dressing room after you.
<br><br>
<<tearful>> you stagger to your feet.
<br><br>
<<set $worn.under_upper to clone(setup.clothes.under_upper[0])>>
<<set $worn.under_lower to clone(setup.clothes.under_lower[0])>>
<<storeon "dance_job_stage">>
<<endcombat>>
<<link [[Next|Danube Street]]>><<endevent>><<dance_job_end>><<clearNPC "dance_job_stage">><<set $eventskip to 1>><</link>>
<br>
<<else>>
You crack the <<persons>> mask. <<He>> recoils, and covers <<his>> face with one hand. The other assailants back away.
<br><br>
<<tearful>> you seize the opportunity. You rush behind the stage.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Dance Job Stage End 2]]>><</link>>
<br>
<</if>><<effects>>
The <<beasttype>> pulls the contraption right in front of you. Now close, you can see a wad of cash lying on a cushion on the far side. Closer to you is an aperture, large enough to fit a person. Perhaps.
<br><br>
"I think that's your pay in there," says one of the masked guests beside you. "You just need to lean in and take it. Would be a shame for you to leave empty-handed."
<br><br>
<<if $dance_job_interest gte 100>>
Another masked figure leans forward, <span class="green">and chucks another wad of cash inside.</span> "For a job well done. What are you waiting for?"
<<earnFeat "Belle of the Ball">>
<br><br>
<</if>>
<<link [[Squeeze through the aperture|Dance Job Stage Cabin]]>><</link>>
<br>
<<link [[Walk away|Dance Job Stage Cabin Walk]]>><</link>>
<br>
<<if $submissive lte 500>>
<<link [[Smash the glass|Dance Job Stage Cabin Smash]]>><<def 5>><</link>><<defianttext>><<physiquedifficulty 1 16000>>
<br>
<</if>><<effects>>
You turn and walk away. They can keep the money. A disappointed sigh follows as you disappear behind the stage.
<br><br>
<<link [[Next|Dance Job Stage End 2]]>><<endevent>><</link>>
<br><<effects>>
You upend the nearest chair, and snap off its leg. An interested murmur erupts as you heft your new weapon, and approach the cabin.
<br><br>
You swing at the glass!
<br><br>
<<if $physiqueSuccess>>
<span class="green">Your blow shatters the panel,</span> sending the shards cascading to the floor. A cry of shock goes up, and the masked audience back away.
<br><br>
You reach into the cabin, careful not to step on the broken remnants, and take the money.
<<if $dance_job_interest gte 100>>
You've gained <<moneyGain 5000>>.
<<else>>
You've gained <<moneyGain 2000>>.
<</if>>
<br><br>
That should give the perverts something to talk about.
<br><br>
<<link [[Next|Dance Job Stage End 2]]>><</link>>
<br>
<<else>>
<span class="red">Your blow bounces off.</span> You try again, but the glass only wobbles. You hear a sigh of relief.
<br><br>
<<link [[Squeeze through the aperture|Dance Job Stage Cabin]]>><</link>>
<br>
<<link [[Walk away|Dance Job Stage Cabin Walk]]>><</link>>
<br>
<</if>><<effects>>
You have to bend over to fit. You push your arms through, then your head, and your shoulders. You can almost reach the money. You push yourself further in, up to your waist, and your hand clasps around the cash. You've gained
<<if $dance_job_interest gte 100>>
<<moneyGain 5000>>.
<<else>>
<<moneyGain 2000>>.
<</if>>
<br><br>
As you touch it, <span class="pink">a brass contraption closes around your waist, locking you in place.</span> You try to squirm free, but you're stuck firm. You hear laughter through the glass.<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<link [[Next|Dance Job Stage Cabin 2]]>><</link>>
<br><<effects>>
<<endevent>>
<<beastNEWinit 1 horse>>
<<if $horsedisable is "f" and ($monster is 1 or $bestialitydisable is "f") and random(1, 2) is 2>>
"Is it worth it?" asks once of the masked guests, peering at your through one of the panes. "Taking a horse for so little money." You feel fur press against your <<bottom>>.
<br><br>
<<link [[Next|Dance Job Stage Cabin Horse]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<endevent>>
<<loadNPC 0 "dance_job_stage">><<person1>>
<<if $malechance gte 100>>
"Gentlemen,"
<<elseif $malechance lte 0>>
"Ladies,"
<<else>>
"Ladies and gentlemen,"
<</if>>
announces the <<person>>. "Shall we send our entertainment off in style?" You feel a sharp whack to your <<bottom>>. <<gpain>><<pain 4>>
<br><br>
"You'll have to hit harder than that if you want to get anywhere," <<he>> continues. "Who's up next?" You feel another whack, this one harder. The force jolts the cabin forwards a little.<<gpain>><<pain 4>>
<br><br>
<<link [[Next|Dance Job Stage Cabin Spank]]>><</link>>
<br>
<</if>><<effects>>
The masked guests take turns spanking you. They must be lining up behind. Each blow inches you closer to the door. You're feeling raw by the time you arrive.<<gggpain>><<pain 18>>
<br><br>
You see a hall through the glass, and a flight of steps leading down. The cabin teeters on the edge. Beyond stand another pair of doors, these leading outside.
<br><br>
"Thank you for coming," says the <<person>>, right behind you. "Until next time." Another smack to your rear. This one harder than any before. The cabin lurches forward.
<br><br>
<<link [[Next|Dance Job Stage Cabin Spank 2]]>><</link>>
<br><<effects>>
The cabin carries you down the steps, and through the next set of doors. You roll downhill, through the manor grounds and the front gate, before the cabin comes to a stop.<<gtrauma>><<ggstress>><<trauma 6>><<stress 12>>
<br><br>
The contraption loosens, freeing you. You're stood on the street outside.
<<endevent>>
<<generate1>><<person1>>A <<person>> in a security outfit throws you a bundle of fabric as the gate rattles shut. It's the clothes you left in the dressing room.
<br><br>
<<set $worn.under_upper to clone(setup.clothes.under_upper[0])>>
<<set $worn.under_lower to clone(setup.clothes.under_lower[0])>>
<<storeon "dance_job_stage">>
<<link [[Next|Danube Street]]>><<endevent>><<dance_job_end>><<clearNPC "dance_job_stage">><<set $eventskip to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<set $NPCList[0].stance to "top">>
<<if $NPCList[0].penis isnot "none">>
<<set $position to "doggy">>
<<set $position to "wall">>
<<set $walltype to "wall">>
<<else>>
<<set $position to "missionary">>
<</if>>
<<set $position_lock to 1>>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Dance Job Stage Cabin Horse Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Dance Job Stage Cabin Horse Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|$passage]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
The masked audience laugh and jeer as the <<beasttype>> steps away. You hear a thwump, and the contraption holding your waist loosens, freeing you.
<<clotheson>>
<<endcombat>>
<<tearful>> you steady yourself. <<loadNPC 0 "dance_job_stage">><<person1>>"A round of applause for our entertainment this evening!" shouts the <<person>>. Polite clapping erupts as you hurry behind the stage.
<br><br>
<<link [[Next|Dance Job Stage End 2]]>><</link>>
<br>
<<else>>
Spooked, the <<beasttype>> bolts through the room, scattering tables and masked attendees out of the way. The audience applauds the spectacle, despite the danger.
<br><br>
<<clotheson>>
<<endcombat>>
The contraption around your waist loosens, freeing you. <<tearful>> you steady yourself. <<loadNPC 0 "dance_job_stage">><<person1>>"A round of applause for our entertainment this evening!" shouts the <<person>>. Polite clapping erupts as you hurry behind the stage.
<br><br>
<<link [[Next|Dance Job Stage End 2]]>><</link>>
<br>
<</if>><<effects>>
You walk down the thin corridor, back to the dressing room, where you find your clothes waiting in front of the mirror.
<br><br>
<<set $worn.under_upper to clone(setup.clothes.under_upper[0])>>
<<set $worn.under_lower to clone(setup.clothes.under_lower[0])>>
<<storeon "dance_job_stage">>
<<endevent>>
You emerge after dressing, and find a <<generate1>><<person1>><<person>> in a security uniform waiting for you. "Come with me," <<he>> says. "Don't dawdle now."
<br><br>
<<He>> leads you outside, and escorts you from the premises.
<br><br>
<<link [[Next|Danube Street]]>><<endevent>><<dance_job_end>><<clearNPC "dance_job_stage">><<set $eventskip to 1>><</link>>
<br><<set $outside to 0>><<set $location to "dance_studio">><<effects>>
You are in the dance studio. Here you can pay for lessons to improve your dancing skill. They also offer lessons on how to walk in high heels. The instructor is said to be well-connected in the professional scene. Lessons cost £12.
<br><br>
<<if $stress gte $stressmax>>
<<passoutshop>>
<<else>>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "danceStudio">>
<</if>>
<<if $hour is $closinghour>>
It's closing time. The receptionist is herding everyone outside.<<if $exposed gte 1>>Panic swells within you as you realise how exposed you'll be should you be found in this state of dress.<</if>>
<br>
<<storeon "dance_studio" "check">>
<<if _store_check is 1>>
<br>
You remember you left your clothes in the changing room.
<br>
<<link [[Dress before leaving|Barb Street]]>><<storeon "dance_studio">><</link>>
<br>
<</if>>
<<elseif $openinghours is 0>>
You are alone in the darkness.
<br><br>
<<elseif $exposed gte 1>>
<<if $uncomfortable.nude is false>>
You are hiding in a cupboard, you wouldn't mind others seeing you exposed, but this time you stay put.
<<else>>
You are hiding in a cupboard to protect your dignity.
<</if>>
<br><br>
<</if>>
<<if $openinghours is 1 and $exposed lt 1>>
<<if $dance_job_intro>>
<<if $dance_job is "done">>
<span class="blue">Charlie will have another job for you next week.</span>
<br>
<<else>>
<<link [[Ask for work|Dance Job Ask]]>><</link>>
<br>
<</if>>
<</if>>
<<if $exposed lt 1>>
<<if $money gte 1200>>
<<link [[Take a dance lesson (£12 1:00)|Dancing Lesson]]>><<set $phase to 0>><<set $money -= 1200>><<set $dancestage to 0>><</link>><<gtiredness>> | <span class="green">+ + Dancing Skill</span>
<br>
<<else>>
<span class="blue">You can't afford a dance lesson.</span>
<br>
<</if>>
<</if>>
<<if ($weekday is 3 or $weekday is 5) and $worn.feet.type.includes("heels")>>
<<if $money gte 1200 and $exposed lt 1>>
<<link [[Take high heel lesson (£12 0:30)|Heel Lesson]]>><<set $phase to 0>><<set $money -= 1200>><<pass 30>><</link>><<gtiredness>><<gfeetskill>>
<br>
<</if>>
<<else>>
<<link [[Inquire about high heel lessons|Heel Lesson Inquiry]]>><</link>>
<br>
<</if>>
<</if>>
<<if $hour isnot $closinghour>>
<<link [[Changing room|Dance Studio Changing Room]]>><</link>>
<br>
<</if>>
<<if $openinghours is 0 and $hour isnot $closinghour and $dancestudiotheft isnot 1>>
<<link [[Examine the cash register|Dance Studio Register]]>><</link>>
<br>
<</if>>
<br>
<<storeon "dance_studio" "check">>
<<if _store_check is 1 and ($worn.upper.name is "naked" or $worn.lower.name is "naked") and $exposed is 1>>
You left clothes in the changing room. Your <span class="lewd"><<lewdness>></span> is fine in here, but would be considered lewd outside.
<br><br>
<<if $exhibitionism gte 15>>
<<link [[Go outside anyway|Dance Studio Outside Exhibitionism]]>><</link>><<if $ex_studio isnot 1>><<exhibitionist2>><</if>>
<br>
<</if>>
<<else>>
<<link [[Leave|Barb Street]]>><</link>>
<br><br>
<</if>>
<</if>><<effects>>
You are in the dance studio's changing room. Benches line the walls, with hooks for clothes hanging above.
<br><br>
You could strip down to a leotard or similar dance clothes here.
<br><br>
<<storeon "dance_studio" "check">>
<<if _store_check is 1>>
You left your clothes here.
<br>
<<link [[Wear|Dance Studio Changing Room]]>><<storeon "dance_studio">><</link>>
<br>
<</if>>
<<if $worn.under_upper.type.includes("dance") and $worn.under_lower.type.includes("dance")>>
<<if $worn.upper.name isnot "naked">>
<<link [[Strip down to your dance clothes|Dance Studio Change]]>><</link>>
<br>
<<elseif $worn.lower.name isnot "naked">>
<<link [[Strip down to your dance clothes|Dance Studio Change]]>><</link>>
<br>
<</if>>
<</if>>
<br>
<<link [[Leave|Dance Studio]]>><</link>>
<br><<effects>>
<<if $worn.upper.name isnot "naked">>
<<if $worn.lower.name isnot "naked" and $worn.upper.set isnot $worn.lower.set>>
You remove your $worn.lower.name, and hang it on one of the hooks.
<<lowerundress "dance_studio">>
<<else>>
You remove your $worn.upper.name, and hang it on one of the hooks.
<<upperundress "dance_studio">>
<</if>>
<<elseif $worn.lower.name isnot "naked">>
You remove your $worn.lower.name, and hang it on one of the hooks.
<<lowerundress "dance_studio">>
<</if>>
<br><br>
<<link [[Next|Dance Studio Changing Room]]>><</link>>
<br><<effects>>
<<flaunting>> you step outside. You're not wearing normal outdoor attire. A few people glance over and look you up and down, examining your contours.
<<if $ex_studio isnot 1>>
<<set $ex_studio to 1>><<exhibitionism3>>
<<else>>
<br><br>
<</if>>
Your heart beats faster as you walk away from the dance studio, and away from relative safety.
<br><br>
<<link [[Next|Barb Street]]>><</link>>
<br><<set $outside to 0>><<effects>><<set $lock to 200>>
<<openinghours>>
<<if currentSkillValue('skulduggery') gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Pick it (0:10)|Dance Studio]]>><<pass 10>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Leave|Barb Street]]>><</link>>
<br><<effects>>
<<if $dancestudiointro is 1 and $phase is 0>><<pass 20>><</if>>
<<set $outside to 0>><<set $location to "dance_studio">><<effects>>
<<if $danceskill gte 800 and $dance_job_intro is undefined and $dancestudiointro gte 1>>
<<generate1>><<person1>>
You try to pay the receptionist, but <<he>> interrupts. "Charlie wanted to see you," <<he>> says. "Go right in. No need to pay."
<br><br>
<<endevent>>
<<npc Charlie>><<person1>>
Charlie stands in front of the class, explaining the importance of proper warm up exercises. <<He>> glances at you and smiles. "I'll be right back," <<he>> tells the class. "Keep practising!"
<br><br>
<<link [[Next|Dancing Job Intro]]>><<set $dance_job_intro to 1>><</link>>
<br>
<<elseif $dancestudiointro isnot 1>>
<<set $dancestudiointro to 1>>
<<npc Charlie>><<person1>>You pay the receptionist who ushers you through the door to the left. You enter into a large room with wood panel floors and mirrors lining the walls. A dozen people are already inside. It's easy to pick out the instructor. Hands on hips, <<he>> stands addressing the class, explaining the importance of proper warm up exercises.
<br><br>
The door closes behind you, alerting <<him>> to your presence. <<He>> turns <<his>> emerald eyes to you and smiles. "We have a new student! Welcome." Short ginger hair crowns <<his>> freckled face. <<His>> skintight outfit shows off <<his>> toned and athletic body.
<<if $pronoun is "m">>
You can't help but notice the bulge of <<his>> penis pressing against <<his>> bottoms.
<<elseif $pronoun is "f">>
<<if $NPCList[0].breastsize gte 5>>
<<His>> generous breasts are held close to <<his>> torso, giving <<him>> a slim outline.
<<elseif $NPCList[0].breastsize gte 3>>
<<His>> breasts are held close to <<his>> torso, giving <<him>> a slim outline.
<<elseif $NPCList[0].breastsize gte 1>>
<<His>> small breasts are pressed flat against <<his>> torso, giving <<him>> a slim outline.
<<else>>
<<His>> flat chest gives <<him>> a slim outline.
<</if>>
<</if>>
<br><br>
If <<he>> noticed your lewd gaze, <<he>> gives no sign. You should introduce yourself, but how?
<br><br>
<<link [[Timidly|Dancing Lesson]]>><<npcincr Charlie love 20>><<set $phase to 1>><</link>><<ggglove>>
<br>
<<link [[Confidently|Dancing Lesson]]>><<set $phase to 2>><</link>>
<br>
<<link [[Flirtatiously|Dancing Lesson]]>><<npcincr Charlie love -10>><<stress -12>><<trauma -6>><<set $phase to 3>><</link>><<promiscuous1>><<lllove>><<lstress>><<ltrauma>>
<br>
<<elseif $phase is 1>>
<<set $phase to 0>>
"H-hello..." you mumble, eyes transfixed on your feet.
<br><br>
Without saying anything, the instructor walks over to you and puts a protective arm around your shoulders. <<He>> whispers, "Don't worry, I don't bite. My name's Charlie. I'll help you out of your shell." <<He>> gently escorts you over to the rest of the class before commencing the lesson.
<br><br>
<<link [[Next|Dancing Lesson]]>><<endevent>><</link>>
<br>
<<elseif $phase is 2>>
<<set $phase to 0>>
"Pleased to meet you! I can't wait to get started!"
<br><br>
The instructor responds, "Woah there, eagerness is all well and good, but too much will get your muscles strained." Despite <<his>> caution, <<he>> seems happy. "Come on over. I'm Charlie by the way. I'll be your teacher. Right then, where was I?" You head over as the lesson commences.
<br><br>
<<link [[Next|Dancing Lesson]]>><<endevent>><</link>>
<br>
<<elseif $phase is 3>>
<<set $phase to 0>>
<<promiscuity1>>"Nice outfit. Really shows off your assets." You let your eyes probe <<his>> body, letting <<him>> know exactly which assets you mean.
<br><br>
<<He>> shifts uncomfortably on the spot, as if suddenly self-conscious. <<He>> looks annoyed, "Would you like to take your place over here? My name's Charlie." <<He>> turns back to the rest of the class as you head over. The lesson soon commences.
<br><br>
<<link [[Next|Dancing Lesson]]>><<endevent>><</link>>
<br>
<<elseif $dancestage gte 2>>
<<tiredness 4>><<danceskill 14>><<danceskilluse>><<wearandtear "dance">><<physique 2>>
The rest of the lesson passes uneventfully.
<br><br>
<<link [[Next|Dance Studio]]>><<endevent>><</link>>
<<else>>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "danceStudioLesson">>
<</if>>
<<if $exposed gte 1>>
You seem to be distracting the class somehow. Looking down, you immediately discover why.
<<if $uncomfortable.nude is false>>
You feel a thrill at your exposure, and let the others take a quick peek of your body.
<br>
You cover yourself, trying to feign decency as Charlie rushes over to you with some towels.
<<towelup>><<garousal>><<gstress>><<gtrauma>><<arousal 100>><<npcincr Charlie love 1>><<glove>>
<br><br>
<<else>>
Yelping, you cover yourself as Charlie rushes over to you with some towels.
<<towelup>><<garousal>><<gstress>><<gtrauma>><<arousal 100>><<stress 1>><<trauma 1>><<npcincr Charlie love 1>><<glove>>
<br><br>
<</if>>
<</if>>
<<tiredness 4>><<set $dancestage += 1>><<danceskill 14>><<danceskilluse>><<wearandtear "dance">><<physique 2>><<npc Charlie>><<person1>>
<<if $rng lte 20>>
<<set $dancelesson to "barre">>
You stretch and work your muscles using a barre.
<<if $danceskill lte 200>>
It's hard work to stay balanced. You can see in the mirror that you look a bit silly, especially compared to the more experienced students.
<<elseif $danceskill lte 800>>
You're pretty good at staying balanced. You are able to practise more advanced techniques.
<<else>>
You are able to use it as a surrogate partner, supporting your weight as you practise airborne techniques. Some of the other students look on with envy.
<</if>>
<br><br>
<<elseif $rng lte 40>>
<<set $dancelesson to "duo">><<generate2>><<person2>>
You partner up with a <<person>>.
<<if $danceskill lte 200>>
<<He>> has more experience than you, so you let <<him>> take the lead.
<<elseif $danceskill lte 800>>
You practise techniques requiring a partner, taking turns supporting one another.
<<elseif $danceskill lte 1000>>
Being so experienced, you take the lead, careful not to push <<him>> too hard.
<</if>>
<br><br>
<<elseif $rng lte 60>>
<<set $dancelesson to "airbarre">>
You stretch and work your muscles using an air barre.
<<if $danceskill lte 200>>
More experienced students use it to develop strength and poise. You just have fun swinging around.
<<elseif $danceskill lte 800>>
You work on developing your poise.
<<elseif $danceskill lte 1000>>
Held aloft, you are able to fully demonstrate your grace and skill.
<</if>>
<br><br>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
You realise it may have been a mistake to wear a skirt. Performing airborne exercises without displaying your <<undies>> for the whole class to see proves to be virtually impossible.
<<if $uncomfortable.nude is false>>
<span class="lewd">You don't mind people looking.</span>
<<garousal>><<arousal 600>>
<br><br>
<<else>>
<<garousal>><<gstress>><<gtrauma>><<arousal 600>><<stress 6>><<trauma 6>>
<br><br>
<</if>>
<</if>>
<<elseif $rng lte 80>>
<<set $dancelesson to "instructor">>
Charlie gives you some personal attention.
<<if $danceskill lte 200>>
<<He>> helps you with the basics.
<<elseif $danceskill lte 800>>
<<He>> demonstrates some new steps for you to try.
<<elseif $danceskill lte 1000>>
<<He>> helps you iron out some flaws in your posture.
<</if>>
<br><br>
<<elseif $rng lte 100>>
<<set $dancelesson to "noinstructor">>
Charlie demonstrates some moves in front of the class, who do their best to emulate <<him>>.
<br><br>
<</if>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<eventsdance>>
<<else>>
<<link [[Next|Dancing Lesson]]>><<endevent>><</link>>
<</if>>
<</if>><<widget "eventsdance">>
<<set $dangerevent to random(1, 100)>>
<<if $dancelesson is "barre">>
<<endevent>><<generate1>><<person1>>Charlie announces that they need to clear some room and asks you and a <<person>> to put away the portable barre. You manage to carry it out of the studio and into a room filled with other equipment. As you put it down however, you hear the door shut behind you. <span class="red">You turn to find the <<person>> advancing on you, lust in <<his>> eyes.</span>
<br><br>
<<link [[Next|Dance Studio Molestation]]>><<set $molestationstart to 1>><</link>>
<<elseif $dancelesson is "duo">>
You don't think <<he>> has to keep <<his>> hand that close to your butt. Or pull your body that close against <<his>> for that matter. <span class="blue">You can feel <<his>> hardened <<if $NPCList[1].penis is "clothed">>penis<<else>>nipples<</if>> pressing against you.</span>
<br><br>
<<link [[Endure|Dance Studio Duo]]>><<set $phase to 0>><</link>><<garousal>>
<br>
<<link [[Push away|Dance Studio Duo]]>><<set $phase to 1>><</link>>
<br>
<<if $promiscuity gte 15>>
<<link [[Reciprocate|Dance Studio Duo]]>><<set $phase to 2>><</link>><<promiscuous2>>
<br>
<</if>>
<<elseif $dancelesson is "airbarre">>
The barre gives way slightly, enough to disrupt your delicate balance. Instinct causes you to twist in an attempt to save yourself from falling. You succeed, but the barre becomes wrapped around your waist.
<br><br>
<<if $worn.lower.type.includes("naked")>>
<<if !$worn.under_lower.type.includes("naked")>>
You try to struggle back upright, but with no success. Worse, you start to slip despite the barre coiled tightly around your body. You fall onto your back with a thud.
<<if $uncomfortable.nude is false>>
As you regain your bearings, you see your $worn.under_lower.name suspended in the air above you. You take your time and wear a confident smile as you retrieve them, despite the whispers and giggling all around you.
<<garousal>>
<<else>>
As you regain your bearings, you see your $worn.under_lower.name suspended in the air above you. Flustered at your <<genitals>> being exposed in the middle of class like this, you hasten to recover your $worn.under_lower.name as quickly as you can, conscious of the whispers and giggling all around you.
<<gtrauma>><<gstress>><<garousal>>
<</if>>
<<else>>
<<if $uncomfortable.nude is false>>
You try to struggle back upright, but with no success. Worse, you start to slip despite the barre coiled tightly around your body. You fall onto your back with a thud. Your legs spread apart, giving the whole room a clear view of your <<genitals>>. You feign horror, unbothered by the whispers and giggling all around you.
<<garousal>>
<<else>>
You try to struggle back upright, but with no success. Worse, you start to slip despite the barre coiled tightly around your body. You fall onto your back with a thud. Your legs spread apart, giving the whole room a clear view of your <<undies>> and causing your face to flush red with embarrassment. You hasten to cover up as quickly as you can, conscious of the whispers and giggling all around you.
<<gtrauma>><<gstress>><<garousal>>
<</if>>
<</if>>
<<elseif $danceskill gte 600>>
You skilfully shift your weight and ride the momentum back into an upright position. That was close!
<<else>>
<<if $uncomfortable.underwear is false>>
You try to struggle back upright, but with no success. Worse, you start to slip despite the barre coiled tightly around your body. You fall onto your back with a thud. As you regain your bearings, you see your <<bottoms>> suspended in the air above you. You take your time and wear a confident smile as you retrieve them, despite the whispers and giggling all around you. You wouldn't mind showing off even more.
<<else>>
You try to struggle back upright, but with no success. Worse, you start to slip despite the barre coiled tightly around your body. You fall onto your back with a thud. As you regain your bearings, you see your <<bottoms>> suspended in the air above you. Flustered at your <<undies>> being exposed in the middle of class like this, you hasten to recover your <<bottoms>> as soon as you can, conscious of the whispers and giggling all around you.
<<gtrauma>><<gstress>><<garousal>>
<</if>>
<</if>>
<br><br>
<<link [[Next|Dancing Lesson]]>><<endevent>><</link>>
<<elseif $dancelesson is "instructor">>
<<He>> presses <<his>> body against your back and holds your hands in <<his>> own so that <<he>> can more directly demonstrate to you. <<takeHandholdingVirginity "Charlie">>Despite <<him>> making no overtly sexual moves, you can't help but feel a little turned on with <<his>> toned body so intimately close to yours.
<<garousal>><<arousal 300>>
<br><br>
<<link [[Meek compliment|Dance Studio Instructor]]>><</link>>
<br>
<<link [[Confident brag|Dance Studio Instructor]]>><<set $phase to 1>><</link>>
<br>
<<if $promiscuity gte 15>>
<<link [[Flirt|Dance Studio Instructor]]>><<set $phase to 2>><</link>><<promiscuous2>>
<br>
<</if>>
<<else>>
The receptionist peeks her head through the door and looks at Charlie, who seems to understand her meaning. "I need to take five." <<he>> announces. "Keep practising, I won't be long."
<br><br>
<<endevent>>
<<if $dancestudioanger gte 10>>
<<set $dancestudioanger -= 10>>
<<generate1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>><<person1>>The sound of the door shutting is more ominous than usual. You soon realise why, the rest of the room is all but silent. Everyone else is looking at you. A <<person>> speaks. <span class="red">"We've had enough of your shit. Time for a real lesson."</span> They rush toward you.
<br><br>
<<link [[Next|Dance Studio Strip]]>><<set $molestationstart to 1>><<set $timer to 10>><</link>>
<br>
<<else>>
How do you want to conduct yourself while Charlie is away?
<br><br>
<<link [[Focus on practising|Dancing Lesson No Instructor]]>><</link>>
<br>
<<link [[Help other students|Dancing Lesson No Instructor]]>><<set $phase to 1>><</link>>
<br>
<<if $trauma gte 1 and $danceskill gte 200>>
<<link [[Showboat your skills in front of less experienced students|Dancing Lesson No Instructor]]>><<set $phase to 2>><</link>><<lstress>>
<br>
<</if>>
<</if>>
<</if>>
<</widget>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>약에 취한 상태로는, 당신의 비명소리는 별로 설득력 있게 들리지 않는다.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Dance Studio Molestation Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Dance Studio Molestation Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Dance Studio Molestation]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Dance Studio Molestation Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Dance Studio Molestation Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Dance Studio Molestation]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<ejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
"Don't you DARE tell anyone about this." Before leaving, <<he>> spits on you for good measure.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.face.goo += 1>>
<<elseif $enemyanger gte 1>>
"Don't you dare tell anyone about this." With that, <<he>> leaves.
<br><br>
<<else>>
<<He>> smiles at you, "Let this be our little secret, okay?" <<He>> leaves you sprawled on the floor.
<br><br>
<</if>>
<<clotheson>>
<<tearful>> you struggle to your feet and make your way back to the studio. You hope you can put on a brave face.
<br><br>
<<endcombat>>
<<link [[Next|Dancing Lesson]]>><</link>><<effects>>
<<He>> yells out and falls to the ground. <span class="green"><<tearful>> you use the opportunity to flee the room and escape back to the studio.</span>
<br><br>
<<endcombat>>
<<npc Charlie>><<person1>><<npcincr Charlie love 2>><<glove>>
Charlie immediately recognises that something is wrong. <<He>> pulls you aside and gently inquires. Wanting to put your ordeal behind you, you tell <<him>> that everything is fine. Charlie continues the lesson, but still looks concerned.
<br><br>
<<clothesontowel>>
<<endevent>>
<<link [[Next|Dancing Lesson]]>><</link>><<set $outside to 0>><<set $location to "dance_studio">><<effects>>
<<if $phase is 0>>
Your reticence encourages <<him>> to be more bold. <<He>> takes every opportunity to grope and fondle you as you try your best to ignore <<him>> and focus. You breathe a sigh of relief when Charlie announces that it's time for something different.
<<arousal 600>>
<br><br>
<<elseif $phase is 1>>
You push <<him>> away from you, causing <<him>> to trip over <<his>> feet and falls loudly to the floor. Cursing, <<he>> stands up as Charlie announces that it's time to change partners. The <<person2>><<person>> gives you one last angry look before being matched up with an elderly <<personsimple>>; <span class="pink">the entire class seems irritated with your behaviour.</span>
<<set $dancestudioanger += 1>>
<br><br>
<<elseif $phase is 2>>
<<promiscuity2>>Not wanting to be outdone, you return <<his>> fondling with your own. Hiding the lewd touching under the veneer of dance practise, you grope each other right in the middle of the room, the rest of the class ignorant of the lechery occurring right in front of them. By the time Charlie calls for a stop, both you and the <<person>> are breathing far more heavily than anyone else.
<br><br>
<</if>>
<<link [[Next|Dancing Lesson]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "dance_studio">><<effects>>
<<if $phase is 0>>
You turn your head to look at <<him>>. "I hope to be as good as you someday." You avert your eyes meekly when <<he>> tries to meet your gaze.
<br>
<<He>> squeezes your hands slightly, "You will be, and sooner than you think." You swear <<he>> gives you more attention than the other students for the rest of the lesson.
<<npcincr Charlie love 2>><<glove>> <<danceskilluse>>
<br><br>
<span class="pink">The other students notice too, many give you jealous looks.</span>
<<set $dancestudioanger += 1>>
<<elseif $phase is 1>>
"You'd better watch out," you announce, "I'll be bettering you soon!"
<br>
<<He>> laughs, "I hope so, means I've done my job right. Now, shut your yap a moment and watch closely..."
<<elseif $phase is 2>>
You rub your butt against <<his>> crotch. "You're so fit and well formed, I don't know how you do it."
<br>
<<He>> moves <<his>> pelvis away from you, blood rushing to <<his>> face. "Y-yes. I mean, no, I mean... you're doing OK, I need to go check on someone else." <<He>> avoids looking in your direction for the rest of the lesson.
<<npcincr Charlie love -2>><<promiscuity2>><<llove>>
<</if>>
<br><br>
<<link [[Next|Dancing Lesson]]>><<endevent>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<npcstrip>>
<<set $timer to 5>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $timer gte 1>>
<span id="next"><<link [[Next|Dance Studio Strip]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Dance Studio Strip Finish]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "dance_studio">><<effects>>
<<if $phase is 0>>
<<endevent>>
<<npc Charlie>><<person1>>
You practise as Charlie demonstrated. It's not long before <<he>> returns.
<<danceskilluse>>
<<elseif $phase is 1>>
<<endevent>>
<<npc Charlie>><<person1>>
A <<generate2>><<person2>><<person>> near you loses their balance and would have fallen to the floor had you not intervened. You spend some time teaching <<him>> how to remain composed. You don't learn much yourself, but <<he>> is clearly grateful, <span class="green">and the class seems pleased with your generosity.</span> Charlie soon returns.
<<set $dancestudioanger -= 1>>
<<elseif $phase is 2>>
<<endevent>>
<<npc Charlie>><<person1>>
You flaunt your skill in front of the other students. It feels good to act superior, <span class="pink">but the looks you receive suggest that the other students dislike being shown up like this.</span> Charlie soon returns.
<<stress -12>><<set $dancestudioanger += 1>>
<</if>>
<br><br>
<<link [[Next|Dancing Lesson]]>><<endevent>><</link>><span class="green">You hear Charlie's voice growing louder above the jeers of the <<group>>.</span> "There's more where this came from," the <<person2>><<person>> says as they cease their attack.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Dancing Lesson]]>><</link>><<set $outside to 0>><<set $location to "dance_studio">><<effects>>
The receptionist looks you up and down. "We offer high heel classes every Tuesday and Thursday, but students must bring their own shoes to participate.
<<if $worn.feet.type.includes("heels")>>
Those $worn.feet.name look perfect for the curriculum."
<<else>>
If you're interested, the shopping centre sells them."
<</if>>
<br><br>
<<link [[Next|Dance Studio]]>><</link>><<set $outside to 0>><<set $location to "dance_studio">><<effects>>
<<if $dancestudiointro isnot 1>>
<<set $dancestudiointro to 1>>
<<npc Charlie>><<person1>>You pay the receptionist who ushers you through the door to her left. You enter into a large room with wood panel floors and mirrors lining the walls. A dozen people are already inside. It's easy to pick out the instructor. Hands on hips, <<he>> stands addressing the class, explaining the importance of proper posture when walking.
<br><br>
The door closes behind you, alerting <<him>> to your presence. <<He>> turns <<his>> emerald eyes to you and smiles. "We have a new student! Welcome." Short ginger hair crowns <<his>> freckled face. <<His>> skintight outfit shows off <<his>> toned and athletic body. <<if $pronoun is "m">>You can't help but notice the bulge of <<his>> penis pressing against <<his>> bottoms. <<elseif $pronoun is "f">><<His>> generous breasts are held close to <<his>> torso, giving <<him>> a slim outline.<</if>>
<br><br>
If <<he>> noticed your lewd gaze, <<he>> gives no sign. You should introduce yourself, but how?
<br><br>
<<link [[Timidly|Heel Lesson]]>><<npcincr Charlie love 20>><<set $phase to 1>><</link>><<ggglove>>
<br>
<<link [[Confidently|Heel Lesson]]>><<set $phase to 2>><</link>>
<br>
<<link [[Flirtatiously|Heel Lesson]]>><<npcincr Charlie love -10>><<stress -12>><<trauma -6>><<set $phase to 3>><</link>><<promiscuous1>><<lllove>><<lstress>><<ltrauma>>
<br>
<<elseif $phase is 1>>
<<set $phase to 0>>
"H-hello..." you mumble, eyes transfixed on your feet.
<br><br>
Without saying anything, the instructor walks over to you and puts a protective arm around your shoulders. <<He>> whispers, "Don't worry, I don't bite. My name's Charlie. I'll help you out of your shell." <<He>> gently escorts you over to the rest of the class before commencing the lesson.
<br><br>
<<link [[Next|Heel Lesson]]>><<endevent>><</link>>
<br>
<<elseif $phase is 2>>
<<set $phase to 0>>
"Pleased to meet you! I can't wait to get started!"
<br><br>
The instructor responds, "Woah there, eagerness is all well and good, but too much will get your muscles strained." Despite <<his>> caution, <<he>> seems happy. "Come on over. I'm Charlie by the way. I'll be your teacher. Right then, where was I?" You head over as the lesson commences.
<br><br>
<<link [[Next|Heel Lesson]]>><<endevent>><</link>>
<br>
<<elseif $phase is 3>>
<<set $phase to 0>>
<<promiscuity1>>"Nice outfit. Really shows off your assets." You let your eyes probe <<his>> body, letting <<him>> know exactly which assets you mean.
<br><br>
<<He>> shifts uncomfortably on the spot, as if suddenly self-conscious. <<He>> looks annoyed, "Would you like to take your place over here? My name's Charlie." <<He>> turns back to the rest of the class as you head over. The lesson soon commences.
<br><br>
<<link [[Next|Heel Lesson]]>><<endevent>><</link>>
<br>
<<else>>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "danceStudioHeelLesson">>
<</if>>
<<set $rng to random(1, 5)>>
<<if $rng is 1>>
Charlie hands you and the other class members a stack of books. Instead of telling you to read them, <<npc Charlie>><<person1>><<he>> instructs you to balance them on your head and do laps around the room. It takes all of your concentration to keep them from falling.
<<elseif $rng is 2>>
You enter the dance room to find an assortment of car tyres resting on the floor. To Charlie's direction, you and your classmates take turns stepping into and out of each tyre. Charlie shouts as you walk, "Faster! Faster! Faster! Faster!"
<<elseif $rng is 3>>
The dance room is cluttered with discarded leotards, dance equipment, and floor mats. Charlie greets the class and begins, "For this lesson, I want you to clean the room up without using your hands. Use your heels." You do as <<npc Charlie>><<person1>><<he>> says.
<<else>>
A line of tape is placed on the dance room floor. You and your classmates take turns doing catwalks down the line, moving elegantly to imitate fashion models. As you walk, Charlie grabs you by the waist and guides each step. "That's it! Keep moving!"
<</if>>
<br><br>
<<tiredness 20>>
<<set $feetskill += 10>>
<span class="gold">You feel more confident in your ability to give pleasure with your feet.</span>
<br><br>
<<link [[Finish up|Heel Lesson Video]]>><</link>>
<</if>>As the class winds down, you and the other students are led to the corner where a television cart sits. Flipping the television on, Charlie instructs the class to watch a short educational video before leaving.
<br><br>
<<set $rng to random(1, 8)>>
<<if $rng is 1>>
This class's video is on the history of high heels. You watch pictures of 17th century shoes, and how men of royalty used to wear them.
<<elseif $rng is 2>>
A guide to etiquette appears on the screen. The posh narrator explains how to walk and carry oneself when at a fancy restaurant.
<<elseif $rng is 3>>
The video is low-quality and grainy. It shows a woman wearing tall heels, stepping on a banana.
<<if $awareness gte 200>>
"This must be someone's fetish," you think.
<<garousal>><<arousal 100>>
<</if>>
<<elseif $rng is 4>>
A woman in a leotard appears on screen. You watch her perform a dance routine, paying attention to how she manages such grace in her heels.
<<garousal>><<arousal 300>>
<<else>>
The video is a guide to walking in high heels. It shows you how to stand, how to sit, and how to walk gracefully.
<</if>>
<br><br>
<<link [[Leave|Dance Studio]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
<<upperruined>><<lowerruined>><<underruined>><<set $leftarm to "bound">><<set $rightarm to "bound">>
<<generate1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>>You awaken in darkness, yet you hear muffled voices all around you. You can barely move; your arms and legs have been hogtied behind your back. There's something lodged in your mouth, gagging you. You think you smell roast vegetables.
<br><br>
You hear what sounds like metal clanging on metal, and you are blinded by a sudden light. Polite applause erupts around you before your eyes adjust. Once they do, you find that you're lying exposed and helpless on a platter in the middle of a table, surrounded by <<people>> in fancy dinner wear. You hear the clink of cutlery on glass and the applause tapers off.
<br><br>
<<person1>>A voice behind you speaks. "I hope everyone's enjoyed their evening so far. As you can see, we have something quite special for pudding." <<He>> claps <<his>> hands and you hear doors opening, followed by footsteps. Two pairs of arms grab you by the shoulders and hoist you up, positioning you on your shins and giving you a better view of the room. You see the speaker stood at one end of the table, glass in hand, a proud smile on <<his>> face. <<He>> nods at the pair who lifted you, a <<person2>><<person>> and <<person3>><<person>> each wearing servant's garb.
<br><br>
Without warning, both start pouring a cold white liquid on your chest with large wooden ladles. The sensation makes you gasp, eliciting mischievous whispers from some of the guests. It runs over your <<nipples>>, making them feel even more raw and sensitive, and doesn't stop there. When it reaches your <<genitals>> the speaker licks <<his>> lips. They aren't going to eat you, surely!
<br><br>
<<link [[Next|Danube Meal2]]>><</link>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
More servants enter, carrying baskets full of strawberries.
<<if $worn.genitals.type.includes("chastity")>>
The host caresses your $worn.genitals.name. "It has protection, but that won't matter." One of the servants tapes a pink plastic object to the device.
<<else>>
One of the servants tapes a pink plastic object to your <<genitals>>.
<</if>>
A moment later the device fires into activity. The vibrations are powerful, saturating you to the core. You involuntarily jerk at the abrupt sensation and a muffled yelp escapes your gag.
<<arousal 4000>><<garousal>><<stress 1>><<gstress>><<trauma 1>><<gtrauma>>
<br><br>
<<if $arousal gte $arousalmax>><<orgasm>><<danubemeal>><</if>>
The guests take turns dipping their strawberries in the cream covering your body, which is steadily resupplied by the servants. The pool around your knees grows, but they're only interested in scooping the cream directly from your body. They have a particular interest in your <<nipples>>, and frequently tease them with fruit.
<<arousal 4000>><<garousal>><<stress 1>><<gstress>><<trauma 1>><<gtrauma>>
<br><br>
<<if $arousal gte $arousalmax>><<orgasm>><<danubemeal>><</if>>
This continues for a time, until another clinking interruption by the host. "I hope you found that enjoyable, it's not every day we can acquire something quite so delectably..." <<person1>>The servants push you face down into the cream before covering you with a lid, reducing the rest of the speech to an inaudible muffle. You feel yourself being lifted and carried, the sound of the host's voice growing fainter.
<br><br>
You hear a door opening, and then you fly through the air before landing on hard pavement. A rain of leftover food falls on top of you, and you hear a door close. Did they just dump you out with the trash? Fortunately, the impact loosened your bonds and you manage to struggle your legs free. Your arms remain bound however.
<br><br>
<<endevent>>
<<beastNEWinit 3 dog>>
You have yet to recover your bearings when a growl sends a chill down your back. You realise why they would just dump food onto the ground like this. Three stray <<beastsplural>> advance on you, hunger in their eyes.
<!-- Modified for Beast People -->
<br><br>
<<if $monster is 1 or $bestialitydisable is "f">>
<<link [[Next|Danube Meal Dogs]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
You flee, dropping cream and strawberries as you go. You manage to escape them, but not without injury. <<beastescape>>
<br><br>
<<set $stress -= 1000>>
<<endevent>>
<<residentialquick>>
<</if>><<widget "danubemeal">>
<<if $orgasmdown gte 1>>
<<set $orgasmdown to 0>>
<<if $orgasmcurrent lte 0>>
<<elseif $orgasmcurrent lte 1>>
The guests laugh and applaud at the sight of you writhing in climax. One of the servants quickly moves a basket of strawberries in front of your <<genitals>>.
<<if $orgasmcount lte 12>>
<<person2>><<He>> spins the basket, making sure the whole batch gets a hearty helping of your sexual fluids. The guests crowd around the basket. "Leave some for me!"
<br><br>
"Hey, no shoving!"
<br><br>
<<person1>>"Patience, my friends," says the host, stroking your chin. "There's plenty to go around, hmm?"
<<elseif $orgasmcount lte 23>>
<<person2>><<He>> spins the basket, making sure the whole batch gets a helping of your sexual fluids.
The guests seem disappointed in the amount you produce. "I thought there'd be more."
<br><br>
<<person1>>"Patience, my friends," says the host, stroking your chin. "There's plenty to go around, hmm?"
<<elseif $orgasmcount gte 24>>
<<person2>><<He>> waits expectantly. When no fluids emerge from you, <<he>> looks up at the host with a worried look on <<his>> face. The guests seem disappointed, and some angry. "Is that it?" "It's broken! Where did you get it anyway?"
<br><br>
The host raises <<his>> arms in exasperation. "I am dreadfully sorry. I promise you the supplier won't hear the end of this, mark my words." It seems to placate the guests to some extent. You wonder if they'll remove the instrument from your body, but they do not.
<</if>>
<<elseif $orgasmcurrent gte 2>>
<<if $orgasmcount lte 23>>
<<else>>
<</if>>
<</if>>
<br><br>
<</if>>
<</widget>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<beastTrainGenerate>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>약에 취한 상태로는, 당신의 비명소리는 별로 설득력 있게 들리지 않는다.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Danube Meal Dogs Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Danube Meal Dogs Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Danube Meal Dogs]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Danube Meal Dogs Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Danube Meal Dogs Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Danube Meal Dogs]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<beastejaculation>>
<<if $combatTrain.length gt 0>>
Satisfied, the dog leaves you be. Another takes its place.
<<combatTrainAdvance>>
<br><br>
<<link [[Next|Danube Meal Dogs]]>><</link>>
<<else>>
Satisfied, the dog leaves you be.
<<combatTrainAdvance>>
<br><br>
<<link [[Next|Danube Meal Dogs End]]>><</link>>
<</if>><<effects>>
<<beastwound>>
<<if $combatTrain.length gt 0>>
The <<beasttype>> recoils in pain and fear, but another takes its place.
<<combatTrainAdvance>>
<br><br>
<<link [[Next|Danube Meal Dogs]]>><</link>>
<<else>>
The dog recoils in pain and fear.
<<combatTrainAdvance>>
<br><br>
<<link [[Next|Danube Meal Dogs End]]>><</link>>
<</if>><<effects>>
<<if $enemywounded is 1 and $enemyejaculated is 0>>
The <<beasttype>> whimpers and flees into the alleyways.
<<elseif $enemywounded is 0 and $enemyejaculated is 1>>
The <<beasttype>> leaves you lying on the pavement.
<<elseif $enemywounded gte 2 and $enemyejaculated is 0>>
Feeling that you're more trouble than you're worth, the <<beastsplural>> flee into the alleyways.
<<elseif $enemywounded is 0 and $enemyejaculated gte 2>>
The <<beastsplural>> leave you spent and shivering on the pavement.
<<elseif $enemywounded gte 1 and $enemyejaculated gte 1>>
The <<beastsplural>> leave you spent and shivering on the pavement. One is slowed by a limp.
<</if>>
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $stress -= 1000>>
<<residentialquick>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "danube">><<set $lock to 300>>
The door is locked tight.
<br><br>
<<if currentSkillValue('skulduggery') gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Break in (0:05)|Danube House Sneak]]>><<pass 5>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span>
<<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Leave|Danube Street]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
You successfully pick the lock and enter the abode.
<<if $skulduggery lt 400>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">There's nothing more you can learn from locks this simple.</span>
<</if>>
<br><br>
You sneak around the mansion and look for anything of value.
<<if $rng gte 91>>
You find little of value that could be easily carried away. While searching the basement, you come across an ancient-looking door. It is locked.
<br><br>
<<set $skulduggerydifficulty to 700>>
<<link [[Try to open it|Danube House Wine Cellar]]>><</link>><<skulduggerydifficulty>>
<br>
<<link [[Leave|Danube Street]]>><</link>>
<br>
<<elseif $rng gte 81>>
<!-- Modified for Monster People -->
<<beastNEWinit 1 cat>>
A pair of yellow eyes pierce the darkness, and a large <<beasttype>> emerges. It prepares to pounce.
<<if $monster is 1>>
"Intruder! Masters won't be pleased." <<bHe>> flicks <<bhis>> tail.
<</if>>
<br><br>
<<if $monster is 1 or $bestialitydisable is "f">>
<<if $cat gte 6>>
<<link [[Meow|Danube House Meow]]>><</link>><<cat>>
<br>
<</if>>
<<if $deviancy gte 15>>
<<link [[Try to calm it|Danube House Cat]]>><<set $sexstart to 1>><<generate2>><</link>><<deviant2>>
<br>
<</if>>
<<link [[Fight|Danube House Cat]]>><<set $molestationstart to 1>><<generate2>><<set $phase to 0>><</link>>
<br>
<<link [[Run|Danube House Run]]>><</link>><<athleticsdifficulty>>
<br><br>
<<else>>
<<link [[Run|Danube House Run]]>><<set $athleticsSuccess to true>><</link>>
<br><br>
<</if>>
<!-- A pair of yellow eyes pierce the darkness, and a large cat emerges. It prepares to pounce.
<br><br>
You flee out the house, the cat following. It doesn't chase you beyond the front door, content to watch you from the door.<<beastescape>>
<br><br>
<<link [[Next|Danube Street]]>><</link>>
<br> -->
<<elseif $rng gte 71>>
<<generate1>><<person1>>You find a <<person>> dozing on a large sofa. <<He>> <<if $rng % 2>>is wearing expensive jewellery.<<else>>has fallen asleep holding some kind of tablet computer.<</if>>
<br><br>
<<set $skulduggerydifficulty to 400>>
<<link [[Rob them|Danube House Rob]]>><</link>><<skulduggerydifficulty>><<crime>>
<br>
<<link [[Leave|Danube Street]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 61>>
You find a safe with a combination lock.
<br><br>
<<link [[Try to open it|Danube House Safe]]>><</link>>
<br>
<<link [[Leave|Danube Street]]>><</link>>
<br>
<<elseif $rng gte 51>>
<<if $daystate is "night">>
<<if $hour gte 21>> /* at midnight hour wraps to zero, so after midnight should no longer be true*/
<<generate1>><<person1>>
A huge noise is coming from the garden. As you creep toward the garden, you hear shouting, laughing and loud music. A house party.
<br><br>
A door smashes open and a <<person>> staggers in, vomiting in the sink. Mostly in the sink.
<br><br>
<<exposure>>
<<if $exposed gte 1>>
Before you have a chance to hide, the <<person>> turns and looks at you, steadying <<himself>> on the counter. Taking in your appearance, <<he>> smiles.
<br>
"Shit, you mush be the stripper!" <<He>> leers. "I didn't think we... Who called you? Well, fuck it. You're here right?"
<br>
You smile.
<br>
<<if $beauty gte ($beautymax / 7) * 4>>
"You're a nice piece of ass." <<He>> blinks and wipes <<his>> mouth with <<his>> hand. <<He>> looks troubled for a moment. "I'm not at my best, okay? Don't judge. I've had a little too much to drink."
<<else>>
"You're not bad," <<he>> smiles. <<if $player.perceived_breastsize lte 3>>"I would've chose one with proper breasts but<<else>>"Great breasts at least, and<</if>> it was pretty last minute."
<</if>>
<br>
You nod, smiling.
<br>
"Okay," <<he>> says. "Well the birthday <<if $player.gender_appearance is "m">>gal<<else>>boy<</if>> is out back." <<He>> pauses and steadies <<himself>> on the counter. "You wanna surprise them, so you should go out that way." <<He>> points toward a door behind you. "Wait, have you been paid yet?"
<br><br>
<<link [[Not yet (Take £80 and leave)|Danube Street]]>><<set $money += 8000>><<crimeup 80>><<endevent>><</link>><<crime>>
<br>
<<link [[Yeah, fully paid. (Take nothing and leave)|Danube Street]]>><<endevent>><</link>>
<br>
<<else>>
Before you have a chance to hide, the <<person>> turns and looks at you as <<he>> steadies <<himself>> on the counter. <<He>> looks at the tower of pizza boxes stacked beside you, and smiles.
<br>
"Pizza delivery? Again? Aren't you, like, the fourth one?" <<He>> looks at the sink and laughs. "Well sure. Fuck it. I'm hungry again now."
<br>
<<He>> rummages through <<his>> pockets and holds out a few twenties. "There, that should cover it. And the tip too? It's pretty late."
<br><br>
<<link [[Take money and leave (£60)|Danube Street]]>><<set $money += 6000>><<crimeup 60>><<endevent>><</link>><<crime>>
<br>
<<link [["They're complimentary" (Leave)|Danube Street]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
<<generate1>><<person1>>
You come across the dying throes of a house party. Beer cans, pizza boxes and semi-dressed, fully-smashed people litter the floors, tables and sofas. The air is heavy with an acrid smoke. A few people are conscious, but barely.
Somewhere upstairs you hear what sounds like a gang-bang.<<if $awareness gte 300>> After everything you've seen, you just hope it's consensual.<</if>> Amid all the mess, one table is tidy. And full of drug paraphernalia.
<br><br>
Looking closer, you see that most of the plastic bags and foil-wraps are empty, but several have drugs inside.
<br>
"Roll it up, slut," someone nearby slurs. <<He>> looks wasted.
<br><br>
There are definitely enough drugs left over to be worth something, and no one here can ID you or report it stolen.
<br><br>
<<link [[Take it|Danube Street]]>><<endevent>><<set $blackmoney += 50>><</link>>
<br>
<<link [[Leave it|Danube Street]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
You come across the aftermath of a house party. Everyone's gone, but beer cans, pizza boxes and ash trays are everywhere. Acrid smoke still lingers in the air.
<br><br>
Amid all the mess, one table has been tidied up. It looks like someone collected the leftover drugs and put in all together here.
There's enough here to be worth something - and it's not like they can report it stolen.
<br><br>
<<link [[Take it|Danube Street]]>><<endevent>><<set $blackmoney += 25>><</link>>
<br>
<<link [[Leave it|Danube Street]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $rng gte 41>>
<<generate1>><<person1>>You search an ornate fountain in the middle of a hall. You peer into the water looking for any valuables inside, but there's a large drain at the bottom that would've sucked any small items away. You're about to move on when you hear footsteps approaching. There's not much time to hide.
<br><br>
<<set $skulduggerydifficulty to 600>>
<<link [[Hide in the fountain|Danube House Fountain]]>><</link>><<swimmingdifficulty 1 800>>
<br>
<<link [[Try to bluff your way out|Danube House Bluff]]>><</link>><<skulduggerydifficulty>>
<br>
<<elseif $rng gte 31>>
<<generate1>><<person1>>
The mansion is silent, empty. No one appears to be home. Many doors are closed and locked. One door is wide open and brightly lit. Approaching carefully, you peek in to see a bedroom.
In the centre of the room is a bed. On that, completely naked, fully spread-eagled and dildo-gagged, a <<person>> lies bound to the bed.
<br><br>
Noticing you in the doorway, <<he>> suddenly looks at you.
<<if $awareness gte 300>>
You're not sure, but you thought you saw excitement in that first look. Now you see... apprehension? Fear? Anger?
<br><br>
<<link [[Remove the gag|Danube House S&M]]>><<set $phase to 0>><</link>>
<br>
<<link [[Leave the gag|Danube House S&M]]>><<set $phase to 1>><</link>>
<br>
<<link [[Leave|Danube Street]]>><<endevent>><</link>>
<br>
<<else>>
You feel like crying. This town is hard - you know this already - but coming face to face with a helpless victim of kidnapping or trafficking and such fresh sexual abuse fills you with horror.
<<gstress>><<stress 2>>
<br><br>
<<link [[Help this poor victim|Danube House S&M]]>><<set $phase to 2>><</link>>
<br>
<<link [[Leave|Danube Street]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng gte 91>>
You don't find much, just some loose change worth <<moneyGainDisplay 2 true true>>.
<br><br>
<<link [[Take it|Danube Street]]>><<set $money += _money_gain>><<crimeup `_money_gain / 100`>><</link>><<crime>>
<br>
<<link [[Leave|Danube Street]]>><</link>>
<br>
<<elseif $rng gte 81>>
You don't find much, just some loose change worth <<moneyGainDisplay 4 true true>>.
<br><br>
<<link [[Take it|Danube Street]]>><<set $money += _money_gain>><<crimeup `_money_gain / 100`>><</link>><<crime>>
<br>
<<link [[Leave|Danube Street]]>><</link>>
<br>
<<elseif $rng gte 71>>
You find <<moneyGainDisplay 10 true true>> hidden in a drawer.
<br><br>
<<link [[Take it|Danube Street]]>><<set $money += _money_gain>><<crimeup `_money_gain / 100`>><</link>><<crime>>
<br>
<<link [[Leave|Danube Street]]>><</link>>
<br>
<<elseif $rng gte 61>>
You find a nice-looking brooch in a drawer.
<br><br>
<<link [[Take it|Danube Street]]>><<set $blackmoney += 10>><<crimeup 10>><</link>><<crime>>
<br>
<<link [[Leave|Danube Street]]>><</link>>
<br>
<<elseif $rng gte 51>>
You find <<moneyGainDisplay 20 true true>> beneath a cushion.
<br><br>
<<link [[Take it|Danube Street]]>><<set $money += _money_gain>><<crimeup `_money_gain / 100`>><</link>><<crime>>
<br>
<<link [[Leave|Danube Street]]>><</link>>
<br>
<<elseif $rng gte 41>>
You find a necklace on a stool beside the coat stand.
<br><br>
<<link [[Take it|Danube Street]]>><<set $blackmoney += 20>><<crimeup 20>><</link>><<crime>>
<br>
<<link [[Leave|Danube Street]]>><</link>>
<br>
<<elseif $rng gte 31>>
You find <<moneyGainDisplay 30 true true>> lying on the kitchen worktop.
<br><br>
<<link [[Take it|Danube Street]]>><<set $money += _money_gain>><<crimeup `_money_gain / 100`>><</link>><<crime>>
<br>
<<link [[Leave|Danube Street]]>><</link>>
<br>
<<elseif $rng gte 21>>
You find a set of silverware.
<br>
<<link [[Take it|Danube Street]]>><<set $blackmoney += 30>><<crimeup 30>><</link>><<crime>>
<br>
<<link [[Leave|Danube Street]]>><</link>>
<br>
<<elseif $rng gte 11>>
You find a pair of gold cufflinks in a coat pocket.
<br><br>
<<link [[Take them|Danube Street]]>><<set $blackmoney += 40>><<crimeup 40>><</link>><<crime>>
<br>
<<link [[Leave|Danube Street]]>><</link>>
<br>
<<else>>
You find <<moneyGainDisplay 60 true true>> in a pot beside the front door.
<br><br>
<<link [[Take it|Danube Street]]>><<set $money += _money_gain>><<crimeup `_money_gain / 100`>><</link>><<crime>>
<br>
<<link [[Leave|Danube Street]]>><</link>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
You attempt to pick the ancient mechanical lock system.
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<<skulduggeryuse>>
Despite the solid, hardwood door, the lock is a very simple 3 lever-tumbler type. Apply torque, poke around a little - 1, 2, 3 - and open it pops. The most difficult part is keeping the noise down as you drag the door open.
<br><br>
Inside you find a well-stocked wine-cellar. You won't be able to carry much, so you make a quick assessment. You know little about wine, but <<if $pubintro is 1>>Landry has told you years and labels to look for. Also, <</if>>the way the wine is positioned gives you some clues as to its worth. You identify a couple of the most expensive-looking bottles.
<br><br>
<<link [[Take bottles|Danube House Wine Steal]]>><<crimeup 150>><</link>><<crime>>
<br>
<<link [[Leave|Danube Street]]>><</link>>
<br>
<<else>>
You've never understood these old locks and can't do anything there. The door is completely solid and doesn't budge at all. You look around a little for any keys lying around, but no luck there either.
<br><br>
You leave empty-handed.
<br><br>
<<skulduggeryuse>>
<<link [[Next|Danube Street]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
You take the most expensive-looking bottles, while leaving everything else untouched. You close the heavy door behind you, and easily lock it again.
<br>
With a little luck, they will take a while to notice you were ever there.
<<set $blackmoney += 200>>
<br><br>
<<link [[Leave|Danube Street]]>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $enemyno to 1>>
<<set $enemynomax to 1>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<set $enemytrust -= 40>>
<<if $phase is 0>>
The cat pounces on you.
<br><br>
<<elseif $phase is 3>>
<<set $phase to 0>>
<</if>>
<<set $NPCList[0].stance to "top">>
<<enable_rescue>>
<<elseif $sexstart is 1>>
<<set $sexstart to 0>>
<<set $enemyno to 1>>
<<set $enemynomax to 1>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beastCombatInit>>
<<set $enemytrust -= 40>>
You drop to the ground and adopt a mating posture. The <<beasttype 0>> raises <<bhis 0>> head and stares at you. <<bHe 0>> paces closer.
<<if $monster is 1>>
"I suppose... Masters don't have to know, if we can have some fun."
<</if>>
<<deviancy2>>
<<set $phase to 0>>
<<enable_rescue>>
<</if>>
<<effects>>
<<if $phase is 1 and $orgasmdown gte 2>>
<<set $phase to 2>>
<<if $NPCList[0].penis isnot "none">>
<<person2>>The <<person>> laughs and claps. "<<bHis 0>> dick is shaped to encourage ovulation in <<bhis 0>> mate," <<he>> says. "I'm glad it can satisfy human sluts too." You feel utterly humiliated.<<famebestiality 1>>
<br><br>
<</if>>
<<elseif $phase gte 1>>
<<person2>>The <<person>> reclines on the sofa, watching you.
<br><br>
<</if>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $phase is 0>>
<<if $rescue is 1 and $alarm is 1>>
<span id="next"><<link [[Next|Danube House Cat Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Danube House Cat Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Danube House Cat Finish]]>><</link>></span><<nexttext>>
<<elseif $finish is 1>>
<span id="next"><<link [[Next|Danube House Cat Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Danube House Cat]]>><</link>></span><<nexttext>>
<</if>>
<<else>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Danube House Cat Finish 2]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Danube House Cat Finish 2]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Danube House Cat]]>><</link>></span><<nexttext>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
<<if $athleticsSuccess>>
You turn and run. The <<beasttype 0>> pounces, but you <span class="green">succeed</span> in evading <<bhim 0>>. You flee into the street.
<<gstress>><<stress 6>>
<br><br>
<<link [[Next|Danube Street]]>><<endevent>><</link>>
<<else>>
You turn and run. The <<beasttype 0>> pounces and you <span class="red">fail</span> to evade <<bhim 0>>. <<bHis 0>> weight forces you to the ground.
<br><br>
<<link [[Next|Danube House Cat]]>><<set $molestationstart to 1>><<generate2>><<set $phase to 3>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
You drop to all fours and meow at the <<beasttype 0>>. <<bHe 0>>'s taken aback, and eases <<bhis 0>> threatening posture.
<<if $monster is 1>>
"You're... like me. Hmph. Masters said there were no others like me." <<bHe 0>> lies down. "Stupid Masters. I'll break something later for this."
<<else>>
<<bHe>> growls again, but in a softer tone, and lies down.
<</if>>
<br><br>
The <<beasttype 0>> pacified, you notice <<bhis 0>> collar glinting. You look closer and see it's encrusted with jewels.
<br><br>
<<link [[Take it|Danube House Collar]]>><<crimeup 100>><</link>><<crime>>
<br>
<<link [[Leave|Danube Street]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
The <<beasttype 0>> yawns in satisfaction and walks over to the window.
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
The <<beasttype 0>> pacified, you notice <<bhis 0>> collar glinting. You look closer and see it's encrusted with jewels.
<br><br>
<<saveNPC 0 danube_cat>>
<<endcombat>>
<<loadNPC 0 danube_cat>>
<<clearNPC danube_cat>>
<br><br>
<<link [[Take it|Danube House Collar]]>><<crimeup 100>><</link>><<crime>>
<br>
<<link [[Leave|Danube Street]]>><<endevent>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The <<beasttype>> cowers and rolls over in submission.
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
The <<beasttype>> pacified, you notice <<bhis>> collar glinting. You look closer and see it's encrusted with jewels.
<br><br>
<<saveNPC 0 danube_cat>>
<<endcombat>>
<<loadNPC 0 danube_cat>>
<<clearNPC danube_cat>>
<br><br>
<<link [[Take it|Danube House Collar]]>><<crimeup 100>><</link>><<crime>>
<br>
<<link [[Leave|Danube Street]]>><<endevent>><</link>>
<br>
<<elseif $alarm is 1>>
<<if $NPCList[0].stance is "top">>
<<person2>>"What's the matter now?" says a <<person>>.
<<He>> laughs when <<he>> sees you. "An intruder?" <<He>> takes a seat. "How exquisite."
<br><br>
<<if $monster is 1>>
"I caughts the intruder!" the <<beasttype 0>> proudly yells.
<</if>>
<<link [[Next|Danube House Cat]]>><<set $phase to 1>><</link>>
<<else>>
<<person2>>"What's the matter now?" says a <<person>>.
<<He>> laughs when <<he>> sees you. "That's what you get for trespassing." <<He>> whistles and the <<beasttype 0>> ceases <<bhis>> attack. Before you can stand, <<he>> presses <<his>> foot against your <<genitals>>.
<<famebestiality 1>>
<<saveNPC 1 danube_cat_owner>>
<<endcombat>>
<<loadNPC 0 danube_cat_owner>>
<<clearNPC danube_cat_owner>>
<<person1>>
<br><br>
<<link [[Next|Danube House Sneak Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<else>>
The <<beasttype 0>> backs away from you, where <<bhe 0>> stands still and stares. <<tearful>> you glance around. You see nothing of value.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Leave|Danube Street]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<person2>>The <<beasttype 0>> makes a satisfied noise and walks over to the window, where <<bhe 0>> lies down. "It'll sleep like a log after that," says the <<person>>. <<He>> walks over to you before you can recover and grabs your neck. <<He>> drags you to the front door and hefts you outside. "I'll overlook your trespass, this time." The door slams shut.
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Danube Street]]>><<endevent>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
<<person2>>The <<beasttype 0>> cowers and rolls over in submission.
<<tearful>> you escape the room before the <<person>> can react.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Danube Street]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
The <<beasttype 0>> makes no move as you remove <<bhis 0>> collar. You leave the premises with your prize in hand.
<br><br>
<<set $blackmoney += 100>>
<br><br>
<<link [[Leave|Danube Street]]>><<endevent>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<if $footdisable is "f">>
"It's best I use my foot," <<he>> says." You might be dirty."
<br><br>
<<if $NPCList[0].vagina isnot "none">>
<<set $NPCList[0].vagina to "footjob">>
<<elseif $NPCList[0].penis isnot "none">>
<<set $NPCList[0].penis to "footjob">>
<</if>>
<<if $player.penisExist and (!$player.vaginaExist or random(1, 2) is 2)>>
<<set $penisuse to "feet">><<set $speechpenisfoot to 1>>
<<else>>
<<set $vaginause to "feet">><<set $speechvaginafoot to 1>>
<</if>>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Danube House Sneak Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Danube House Sneak Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Danube House Sneak Molestation]]>><</link>></span><<nexttext>>
<</if>><<if $enemyhealth lte 0>>
You trip the <<person>> up. <<tearful>> you escape outside.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Danube Street]]>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Good <<girl>>," <<he>> says, grabbing you by the neck. "I don't think it's fair to get the police involved, but don't you dare trespass again." <<He>> drags you to the front door and shoves you out, slamming the door behind you. <<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Danube Street]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
<<skulduggerycheck>>
<br><br>
You sneak up to the <<person>> as quietly as you can. Once close enough, you reach out for the loot and
<<if $skulduggerysuccess is 1>>
quickly ease it free. Like taking candy from a baby. A snoring, dribbling baby with more money than sense.
<<crimeup 80>>
<br><br>
<<set $blackmoney += 80>>
<<skulduggeryuse>>
<<link [[Leave|Danube Street]]>><<endevent>><</link>>
<br>
<<else>>
try to ease it free. Unfortunately, <<he>> rolls over at just that moment. As you try to adjust your grip, you hear a snort and look down to find <<him>> blearily looking up at you.
<br>
<<His>> face turns to anger and you leap back just before <<he>> can grab you.
<br><br>
You have no choice but to flee empty handed.
<<crimeup 80>>
<br><br>
<<skulduggeryuse>>
<<link [[Run|Danube Street]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">><<set $lock to 600>>
The safe looks expensive, like it might contain something important.
<br><br>
<<if currentSkillValue('skulduggery') gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Break in (0:05)|Danube House Safe Open]]>><<pass 5>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Leave|Danube Street]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
<<if $skulduggery lt 700>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">There's nothing more you can learn from locks this simple.</span>
<</if>>
<br><br>
<<if $rng gte 10>>
You successfully open the safe, and find <<moneyGainDisplay 60 true true>> inside.
<br><br>
<<link [[Take it|Danube Street]]>><<set $money += _money_gain>><<crimeup `_money_gain / 100`>><</link>><<crime>>
<br>
<<link [[Leave|Danube Street]]>><</link>>
<br>
<<else>>
You successfully open the safe, and find an expensive-looking jewellery inside.
<br><br>
<<link [[Take it|Danube Street]]>><<set $blackmoney += 200>><<crimeup 200>><</link>><<crime>>
<br>
<<link [[Leave|Danube Street]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
You burst from the water and gasp for air. The <<person>> runs and screams. "Help! Someone call the police!" You take that as your cue to leave.
<<crime>><<crimeup 50>>
<br><br>
<<link [[Next|Danube Street]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<water>><<effects>><<set $bus to "danube">>
You slip into the fountain and hide beneath the surface of the water. A <<person>> appears above you and sits on the rim. <<He>> doesn't look down, but you hope <<he>> doesn't plan on staying there long. You don't know how long you could hold your breath.
<<pass 3>>
<br><br>
<<if $swimmingSuccess>>
You <span class="green">succeed</span> in holding your breath. After a few minutes <<he>> leaves. You come up to the surface and gasp for air. <<He>> left an unopened bottle of wine on the side of the fountain. It looks fancy.
<br><br>
<<link [[Take it|Danube Street]]>><<set $blackmoney += 30>><<crimeup 30>><<endevent>><</link>><<crime>>
<br>
<<link [[Leave|Danube Street]]>><<endevent>><</link>>
<br>
<<else>>
A few minutes pass and <<he>> shows no sign of moving. You <span class="red">fail</span> to hold your breath. You know you can't keep this up for much longer.
<br><br>
<<link [[Dive through the drain|Danube House Dive]]>><<endevent>><</link>>
<br>
<<link [[Come up for air|Danube House Sneak 2]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 0>>
<<pass 2>>
You stand your ground. A <<person>> walks in and freezes on the spot upon seeing you.
<<if $submissive gte 1150>>
"I-I'm the fairy of the fountain. I'm here to grant you a wish," you say, although it sounds less clever than it did in your head.
<<elseif $submissive lte 850>>
"I'm the spirit of the fountain, here to punish you for your sins," you say, although it sounds less clever than it did in your head.
<<else>>
"I seem to have taken a wrong turn and become lost," you say, although it sounds less clever than it did in your head.
<</if>>
<br><br>
"Do you think I was born yesterday?" <<he>> says, recovered from <<his>> initial shock. "Stay there, I'm calling the police." You take that as your cue to flee the scene.
<<crimeup 50>><<crime>>
<br><br>
<<if $skulduggery lte 999>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<link [[Next|Danube Street]]>><<endevent>><</link>>
<br>
<<else>>
<<pass 10>>
You dunk yourself in the fountain, drenching you, then sit on the edge. A <<person>> walks in and freezes on the spot upon seeing you. You look at <<him>>, giving the best impression of confusion and hopelessness you can muster. "I fell down a drain," you say. "It was dark and scary. I just swam up, now I'm here. Where am I?"
<br><br>
The <<person>> runs over and wraps <<his>> dressing gown around you. "Oh you poor thing," <<he>> says. "We've had animals turn up that way, I never thought..." You keep your head bowed to conceal your smirk as <<he>> continues apologising and fussing over you.
<br><br>
"Are you sure you'll be okay?" <<he>> says once at the front door.
<br><br>
"I will now, thanks to you," you reply. <<He>> let you keep the gown. It looks valuable.
<br><br>
<<set $blackmoney += 60>>
<<skulduggeryuse>>
<<link [[Next|Danube Street]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
You swim to the bottom of the fountain. As you approach the drain the pull becomes stronger, until you're being pulled along. You're sucked down into the dark and through a passage, before emerging in stale air somewhere underground.
<br><br>
<<link [[Next|Drain Water]]>><<set $bus to "residentialdrain">><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">><<person1>>
<<if $phase is 0>>
Uncertain, but fearing that the <<person>> may have been kidnapped or abused, you approach and gently extract the gag. <<He>> retches and coughs.
<br>
"What are you doing in my house?!" <<His>> voice is shrill. "Get out! Get the fuck out!"
<br>
Too much noise. You start to replace the gag. <<He>> struggles, trying to turn <<his>> head away, even while bound at the neck.
<br>
"No!" <<He>> tries to scream, but you manage to shove the 'gag' back into place. There is a clip to lock it in. Leaving <<him>> chained to the bed and quiet works nicely for your skulduggerous intents.
<br><br>
<<elseif $phase is 1>>
This looks like S&M play. <<His>> partner ties <<him>> up and abandons <<him>> for an hour or so in this humiliating state. Why interrupt their play? In any case, having <<him>> conveniently locked in place and quiet works nicely for your skulduggerous needs.
<br><br>
<<elseif $phase is 2>>
You rush over to help the poor victim, quickly easing the cruel dildo-gag out from <<his>> throat.
<br>
"What are you doing in my house?!" <<his>> voice is shrill. "Get out! Get the fuck out!"
<br>
You stare at <<him>> in shock.
<br>
"Stop looking at me! Get out of my house?! Are you..? Just fuck off! Right now!"
<br>
Looking at the open cupboard, you see whips and sex toys. Pictures of people tied up and spanked. You'd heard people do this kind of thing, but are shocked to come face to face with it.
<<gawareness>><<awareness 3>>
<br>
But if this is what people like...
<br><br>
You try to push the dildo-gag back into <<his>> throat but <<he>> resists, screaming obscenities at you.
<br>
<</if>>
Looking around the room, you can see a number of valuables including BDSM gear and leather, erotic art, jewellery, electronics and some very high-end sex-toys.
<br><br>
<<link [[Rob them|Danube House S&M Steal]]>><<crimeup 120>><</link>><<crime>>
<br>
<<link [[Leave|Danube Street]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">><<person1>>
You work through the room, selecting the most valuable things you can easily conceal and carry.
<<if $phase lte 1>>
As you work, the <<person>> twists and strains against <<his>> bonds in impotent rage. <<His>> <<if $pronoun is "m">>penis swings around<<else>>breasts jiggle around<</if>> and some interesting 'toys' bounce around the bed as <<he>> struggles, giving you some very bad thoughts.
<<garousal>><<arousal 100>><<set $blackmoney += 120>>
<br><br>
Finally, having made your selection of loot, you leave the <<person>> red-faced, sweating and thoroughly enraged on the bed.
<br><br>
<<else>>
As you try to work, the <<person>> screams and hurls obscenities, while wishing various forms of violent sexual assault on you. <<He>> twists and strains against <<his>> bonds relentlessly. It makes it difficult for you to focus.
<<set $blackmoney += 80>><<gstress>>
<br><br>
Finally, as you prepare to leave with your loot, the <<person>>, sweaty and red-faced, looks at you. <<He>> swallows and starts to speak.
"Listen. Be a good <<girl>>. Before you go, would you- Would you put that gag back in. The gag. Th- The
<<if $rng % 2>>
Master will hurt me otherwise."
<br><br>
You smile at <<him>>. "I tried. You didn't let me."
<br><br>
"I-I thought I didn't... No. No, please, don't go yet! Please! Put it back, you..."
<br><br>
You wave sweetly from the door on the way out. "Bye!"
<br><br>
"You don't understand, he-he.. He'll..."
<<else>>
Mistress will hurt me otherwise."
<br><br>
You smile at <<him>>. "I tried. You didn't let me."
<br><br>
"I-I thought I didn't... No. No, please, don't go yet! Please! Put it back, you..."
<br><br>
You wave sweetly from the door on the way out. "Bye!"
<br><br>
"You don't understand, she-she.. She'll..."
<</if>>
<br><br>
You can still hear <<his>> pleas as the front door clicks shut.
<br><br>
You find yourself smiling.
<<lstress>><<stress -1>>
<br><br>
<</if>>
<<link [[Leave|Danube Street]]>><<endevent>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "danube">>
You walk up to one of the mansions and knock on the door.
<br><br>
<<if $rng gte 91 and $breastfeedingdisable is "f" and $malechance lt 100>>
<<generatef1>><<person1>>A <<person>> answers the door. <<Hes>> wearing nothing but a shirt and panties. "Can I help you?" <<he>> asks.
<br><br>
<<link [[Ask for work|Danube House Work]]>><<set $phase to 7>><</link>>
<br>
<<link [[Say you've got the wrong address and leave|Danube Street]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 61>>
There's no response.
<br><br>
<<link [[Break in|Danube House Lock]]>><</link>>
<br>
<<link [[Go to the next house (0:02)|Danube House Knock]]>><<pass 2>><</link>>
<br>
<<link [[Stop|Danube Street]]>><</link>>
<br>
<<elseif $rng gte 51>>
<<generatey1>><<generate2>><<person2>>A <<person>> answers the door. "Can I help you?" <<he>> asks.
<br><br>
<<link [[Ask for work|Danube House Work]]>><<set $phase to 6>><</link>>
<br>
<<link [[Say you've got the wrong address and leave|Danube Street]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 41>>
<<generate1>><<generate2>><<person2>>A <<person>> answers the door. "You aren't who we were expecting," <<he>> says.
<br><br>
<<link [[Ask for work|Danube House Work]]>><<set $phase to 1>><</link>>
<br>
<<link [[Say you've got the wrong address and leave|Danube Street]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 31>>
<<generate1>><<person1>>A <<person>> answers the door. "I do not like being disturbed. Speak." <<he>> says.
<br><br>
<<link [[Ask for work|Danube House Work]]>><<set $phase to 2>><</link>>
<br>
<<link [[Say you've got the wrong address and leave|Danube Street]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 21>>
<<generate1>><<person1>>A <<person>> answers the door. <<He>> examines you head to feet before speaking. "Such a fine young thing," <<he>> says. "Is there anything I can do for you?"
<br><br>
<<link [[Ask for work|Danube House Work]]>><<set $phase to 3>><</link>>
<br>
<<link [[Say you've got the wrong address and leave|Danube Street]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 11>>
<<generate1>><<generate2>><<person1>>A <<person>> answers the door. "My <<person2>><<master>> does not like being disturbed," <<he>> says. "Out with it."
<br><br>
<<link [[Ask for work|Danube House Work]]>><<set $phase to 4>><</link>>
<br>
<<link [[Say you've got the wrong address and leave|Danube Street]]>><<endevent>><</link>>
<br>
<<else>>
<<generatey1>><<person1>>A <<person>> answers the door. <<He>> opens it slightly and peeks through the gap. <<He>> doesn't say anything.
<br><br>
<<link [[Ask for work|Danube House Work]]>><<set $phase to 5>><</link>>
<br>
<<link [[Say you've got the wrong address and leave|Danube Street]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
<<if $phase is 1>>
<<if $rng gte 1>>
<<He>> pauses for a moment, considering. "Our help hasn't arrived, but you look... fit," <<he>> says.
"I'm throwing a party and need someone to distribute refreshments. You'll get £20 for two hours work."
<<He>> rummages in something to <<his>> left, out of your view, before producing a small waist apron. "£60, if you wear this."
<br><br>
You look more closely at the apron. It's such a slight thing it would be little protection against spillages, and would barely cover more than your crotch.
<br><br>
"It wouldn't do much to protect your other clothes, which is why you shouldn't wear any." <<He>> smiles. "Hence the extra pay. So what do you think?"
<br><br>
<<if $exhibitionism gte 55>>
<<link [[Agree to work in the apron|Danube Apron]]>><</link>><<exhibitionist4>>
<br>
<<else>>
You aren't lewd enough to take up <<his>> scandalous offer.
<br><br>
<</if>>
<<link [[Agree to work in normal clothes|Danube Party]]>><</link>>
<br>
<<link [[Refuse|Danube Street]]>><<endevent>><</link>>
<br>
<<else>>
"There's nothing," <<he>> says. "Now if you'll excuse me, I have a party to get back to." <<He>> shuts the door.
<br><br>
<<link [[Try another house|Danube House Knock]]>><<endevent>><</link>>
<br>
<<link [[Stop|Danube Street]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $phase is 2>>
<<if $rng gte 1>>
"You're an insolent little thing," <<he>> says.
"But as it happens I do need something. There's a family heirloom in my attic I need retrieved.
I can't do it myself, it's too dusty up there. It will take up to an hour and I'll give you £15 for finding it."
<br><br>
<<link [[Accept|Danube Attic]]>><</link>>
<br>
<<link [[Refuse|Danube Street]]>><<endevent>><</link>>
<br>
<<else>>
"Insolent whelp," <<he>> says. "Begone."
<br><br>
<<link [[Try another house|Danube House Knock]]>><<endevent>><</link>>
<br>
<<link [[Stop|Danube Street]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $phase is 3>>
<<if $rng gte 1>>
The <<person>> smiles. "There's nothing I need," <<he>> says. "But I'll give you £15 to join me for tea. It will take about an hour."
<br><br>
<<link [[Accept|Danube Tea]]>><</link>>
<br>
<<link [[Refuse|Danube Street]]>><<endevent>><</link>>
<br>
<<else>>
"There's nothing I need," <<he>> says, "But don't be afraid to call again, sweetie."
<br><br>
<<link [[Try another house|Danube House Knock]]>><<endevent>><</link>>
<br>
<<link [[Stop|Danube Street]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $phase is 4>>
<<if $rng gte 1>>
<<person1>><<He>> stares down <<his>> nose at you.
"There is something," <<he>> says, "We have a problem with weeds growing and strangling our other plants. We would give you £50 for four hours work."
<br><br>
<<link [[Enter|Danube Garden]]>><<tending 1>><</link>><<gtending>>
<br>
<<link [[Refuse|Danube Street]]>><<endevent>><</link>>
<br>
<<else>>
"No," <<he>> says, and slams the door shut.
<br><br>
<<link [[Try another house|Danube House Knock]]>><<endevent>><</link>>
<br>
<<link [[Stop|Danube Street]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $phase is 5>>
<<if $rng gte 1>>
<<His>> demeanour changes. "I'm hosting a tea party and there's a spare seat," <<he>> says with enthusiasm.
"I'll give you £10 if you fill in for the missing guest. It will take forty minutes."
<br><br>
<<link [[Accept (0:40)|Danube Doll]]>><</link>>
<br>
<<link [[Refuse|Danube Street]]>><<endevent>><</link>>
<br>
<<else>>
<<He>> wordlessly slams the door shut.
<br><br>
<<link [[Try another house|Danube House Knock]]>><<endevent>><</link>>
<br>
<<link [[Stop|Danube Street]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $phase is 6>>
<<if $rng gte 1>>
<<schooleffects>>
<<if !["first","second","third","lunch","fourth","fifth"].includes($schoolstate)>>
<<set $rng1 to random(3)>>
<<He>> looks at you with interest. "Our <<person1>><<daughter>> is preparing for
<<switch $rng1>>
<<case 0>>a science
<<case 1>>a maths
<<case 2>>an English
<<case 3>>a history
<</switch>>
exam. Perhaps you could tutor <<him>> for an hour? We'll pay between £10 and £100. Depends how good you are."
<br><br>
<<link [[Accept (1:00)|Danube Tutor]]>><</link>>
<br>
<<link [[Refuse|Danube Street]]>><<endevent>><</link>>
<br>
<<else>>
"I'm interested in a tutor, but I'm afraid my <<person1>><<daughter>> is in school at the moment." <<person2>><<He>> pauses and looks you over. "Shouldn't you be in school yourself?" <<gstress>><<stress 2>>
<br><br>
<<link [[Try another house|Danube House Knock]]>><<endevent>><</link>>
<br>
<<link [[Stop|Danube Street]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
<<He>> shakes <<his>> head. "There's nothing we need, thanks."
<br><br>
<<link [[Try another house|Danube House Knock]]>><<endevent>><</link>>
<br>
<<link [[Stop|Danube Street]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
<<He>> smiles. "You look thirsty," <<he>> says. "And my chest is so heavy." <<He>> cups <<his>> $NPCList[0].breastdesc. "Take the burden off me and I'll give you £5."
<br><br>
<<if $awareness gte 200>>
<span class="blue"><<He>> wants you to drink from <<his>> breast.</span>
<br><br>
<<else>>
You aren't sure what <<he>> means. <<He>> recognises your confusion. "I want you to suckle from my breast," <<he>> adds.
<br><br>
<</if>>
<<if $promiscuity gte 35>>
<<link [[Accept (0:15)|Danube Breast]]>><<pass 15>><<breastfed>><</link>><<promiscuous3>><<lpurity>>
<br>
<<else>>
You are not promiscuous enough to accept <<his>> offer.
<br><br>
<</if>>
<<link [[Refuse|Danube Street]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
You blush, but nod.
The lady steps back, and you enter <<his>> house. It's small for Danube Street, but still spacious and neat.
<br><br>
The <<person>> sits down on a cushion-laden sofa. <<He>> pulls off <<his>> shirt without hesitation, exposing <<his>> $NPCList[0].breastsdesc.
<<He>> now wears only the pair of panties. <<He>> beckons you over.
<br><br>
You sit down next to <<him>>, and blush more deeply as she gently guides your head towards her breast.
You shift to access her chest better, and move your lips over her nipple. Sweet, creamy milk leaks out as soon as your tongue touches <<his>> bud.
You suckle. It tastes sweet and warm. A calmness falls over you. <<His>> free hand creeps up your thigh.
<<promiscuity3>>
<br><br>
After a while, the milk stops flowing. You look up.
<br><br>
"You can do the other one too, if you want." <<He>> says. "But you don't have to. I'll still pay you."
<br><br>
<<link [[Stop|Danube Breast Stop]]>><</link>>
<br>
<<link [[Continue (0:15)|Danube Breast Continue]]>><<pass 15>><<breastfed>><</link>><<ggarousal>><<lpurity>><<effects>>
You shake your head. The <<person>> hands you the money you were promised, and you return to Danube street.
<br><br>
You've made <<moneyGain 5>>.
<br><br>
<<endevent>>
<<link [[Next|Danube Street]]>><</link>><<effects>>
You lean toward <<his>> other breast, and suckle. <<He>> laughs, and inches <<his>> hand further up your thigh. <<He>> touches your <<groin>>.
<br><br>
<<if $player.gender_appearance is "m" and !$player.penisExist>>
"Oh my," <<he>> says. "You're keeping something hidden down there. Don't worry. I can keep a secret." <<He>> explores further.
<<elseif $player.gender_appearance is "f" and $player.penisExist>>
"Oh my," <<he>> says. "You're keeping something hidden down there. Don't worry. I can keep a secret." <<He>> explores further.
<<else>>
<</if>>
<<if $worn.genitals.type.includes("chastity")>>
"Trying to stay pure?" <<he>> questions while withdrawing <<his>> hand.
<<elseif $player.penisExist>>
<<if $player.penissize gte 4>>
"Ah!" <<He>> withdraws <<his>> hand and stares at your crotch. <<He>> looks startled.
"How are you so big? Sorry, I don't mean to be rude." <<He>> returns <<his>> hand and continues to stroke as you suckle.
<<elseif $player.penissize gte 3>>
"You're pretty big." <<he>> coos. <<He>> strokes your length as you suckle.
<<elseif $player.penissize gte 2>>
<<He>> strokes your length as you suckle.
<<elseif $player.penissize gte 1>>
"Cute," <<he>> says. <<He>> strokes your length as you suckle.
<<else>>
<<He>> laughs. "It's so tiny. Sorry, I don't mean to be rude." <<He>> strokes your length with just one finger as you suckle.
<</if>>
<<if $player.vaginaExist>>
<<He>> frowns as <<his>> fingers find your <<pussy>>. "Is that what I think it is?" <<he>> asks. "You do have a lot of secrets."
<</if>>
<<else>>
<<He>> strokes your clit as you suckle.
<</if>>
<<arousal 1200>><<ggarousal>>
/* Note: Add some dialog describing the player orgasming from this if it puts them at max arousal? */
<br><br>
This continues for several minutes, until the leaking slows to a trickle.
<<He>> pulls <<his>> shirt back on and shows you to the door, where <<he>> hands you more money than was promised.
<br><br>
You've made <<moneyGain 10>>.
<br><br>
<<endevent>>
<<link [[Next|Danube Street]]>><</link>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
<<undress "danubeparty">>
<<set $lowertemp to "init">><<lowerwear 4>>
<<set $worn.lower.colour to either("black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow")>>
<<exposure>>
You enter the mansion. You hear voices and the clinking of glasses further in.
<<if $rightarm is "bound" or $leftarm is "bound" or $feetuse is "bound">>
Noticing your bound <<boundBodyParts>>, <<he>> gives you a strange smile.
"It's not that kind of party. Not this time.<<if _boundparts.includes("arm")>> You'll at least need your hands.<</if>>"
<br>
<<He>> moves behind you and a moment later <span class="green">your limbs fall free.</span>
<<unbind>>
<br><br>
<</if>>
<<He>> passes you the apron and gestures to the door on your left.
"You can get changed in the pantry," <<he>> says.
"When you're ready, go through the door opposite and you'll find some platters. Take each in turn and offer them to the guests.
Now if you'll excuse me, I need to get back to being a good <<print ($pronoun is "m" ? "host" : "hostess")>>."
<br><br>
You enter the room as instructed.
It's small enough that getting changed is difficult, but you <<nervously>> remove your clothing and wrap the apron around your waist.
It almost feels like you're wearing nothing at all. You wish you had a mirror to examine yourself properly.
<br><br>
Properly attired and with a tray of champagne in one hand, you enter the main room where the party is being held.
A <<person1>><<person>> gasps and drops their glass, the sound of its shattering drawing more attention.
Soon everyone in the room is watching you, murmuring amongst themselves.
You offer another glass to the <<person>>, who doesn't take <<his>> eyes off your <<lewdness>> as <<he>> takes from the tray.
<<exhibitionism4>><<fameexhibitionism 30>>
<br><br>
<<link [[Next|Danube Apron2]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
You enter the mansion. You hear voices and the clinking of glasses further in.
"There's some platters in the kitchen," <<he>> gestures to the door on your right.
<<if $rightarm is "bound" or $leftarm is "bound" or $feetuse is "bound">>
"Take each in turn and offer them to the guests."
<br><br>
Noticing your bound <<boundBodyParts>>, <<he>> gives you a strange smile.
"It's not that kind of party. Not this time.<<if _boundparts.includes("arm")>> You'll at least need your hands.<</if>>"
<br>
<<He>> moves behind you and a moment later <span class="green">your limbs fall free.</span>
<<unbind>>
<br><br>
"Now if you'll excuse me," <<he>> goes on. "I need to get back to being a good <<print ($pronoun is "m" ? "host" : "hostess")>>."
<<else>>
"Take each in turn and offer them to the guests. Now if you'll excuse me, I need to get back to being a good <<print ($pronoun is "m" ? "host" : "hostess")>>."
<</if>>
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
You begin the job as instructed.
Most guests pay you little attention, few even so much as look at you as they take from the proffered tray or politely decline the offer.
An hour into the job however, a <<person1>><<person>> takes an interest in you. You notice <<him>> watching you from across the room.
<br><br>
<<pass 1 hour>>
You offer <<him>> a glass of champagne.
"No thanks, darling."
As you turn to leave, <<he>> wraps an arm around your waist and grabs your <<bottom>> with <<his>> free hand.
<br><br>
<<link [[Endure it|Danube Party Endure]]>><<stress 6>><<trauma 6>><<set $submissive += 1>><</link>><<gtrauma>><<gstress>>
<br>
<<link [[Struggle free|Danube Party Struggle]]>><<stress -12>><<trauma -6>><<set $submissive -= 1>><</link>><<ltrauma>><<lstress>>
<br>
<<else>>
You begin the job as instructed.
No one pays you much attention, few even so much as look at you as they take from the proffered tray or politely decline the offer.
After two hours the party seems to be winding down, and the <<person>> approaches you. "Thanks for the help. Here." <<He>> hands you <<moneyGain 20>>.
<br><br>
<<pass 2 hours>>
<<link [[Next|Danube Street]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
You grit your teeth and bear it. The <<person>> pulls you closer and fondles your <<bottom>> for a few moments.
Other guests turn and watch the spectacle, not quite sure what to make of it. You hear nervous laughter.
<br><br>
"That's enough, let the poor <<girl>> go," says the <<person2>><<person>>. The <<person1>><<person>> releases you, but gives you a parting spank as <<he>> does.
<br><br>
After another hour the party seems to be winding down, and the <<person2>><<person>> approaches you.
"Thanks for the help. Here's extra for the trouble." <<He>> hands you <<moneyGain 30>>.
<br><br>
<<pass 1 hour>>
<<endevent>>
<<link [[Next|Danube Street]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
You stomp hard on the <<persons>> foot, and <<he>> shouts, tumbling backwards to the ground where <<he>> rolls around in pain.
Laughter erupts among the assembled guests.
<br><br>
"Serves the perv right."
<br><br>
The <<person2>><<person>> grips your arm and leads you out the room. "You've ruined my party," <<he>> says. "Get out. And no, you're not seeing a penny. Shoo!"
<br><br>
<<endevent>>
<<link [[Next|Danube Street]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
<<if $malechance is 0>>
<<set _elite to "women">>
<<elseif $malechance is 100>>
<<set _elite to "men">>
<<else>>
<<set _elite to "elite">>
<</if>>
You continue your task, and people eventually go back to mingling, though you still feel eyes on you at all times.
At one point you catch a reflection of yourself, a nearly naked <<girl>> surrounded by well-dressed _elite.
<<if $goocount + $semencount gte 30>>Wearing so little, the copious sexual fluids coating your skin are obvious to all.
<<elseif $player.bodyliquid.anus.semen + $player.bodyliquid.vagina.semen gte 3>>The apron does nothing to hide the semen running down from between your legs.
<<elseif $semencount gte 10>>Wearing so little, the semen on your body is obvious to all.
<<elseif $goocount gte 10>>Lewd tentacle slime gleams on your skin, obvious to all.
<<elseif $goocount + $semencount gte 10>>Wearing so little, the lewd sexual fluids on your skin are clearly visible.
<<elseif $wolfgirl gte 6>>You notice the guests check out your wolf tail.
<<elseif $wolfgirl gte 4 and (!["hidden", "disabled"].includes($transformationParts.wolf.pubes) or !["hidden", "disabled"].includes($transformationParts.wolf.pits))>>Wearing so little, the wolfish hair covering your body is visible to all.
<<elseif $physique gte ($physiquesize * 5/7)>>Wearing so little shows off your flat stomach and your firm, powerful physique.
<<elseif $beauty gte ($beautymax * 4/7)>>Wearing so little shows off your natural good looks and charm.
<</if>><<garousal>><<arousal 600>>
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
You offer the <<person1>><<person>> another drink, but as <<he>> reaches out for it <<he>> slaps the tray,
throwing the glasses into the air and tipping their contents all over you.
"Oops, I'm so clumsy!" <<he>> says, as the liquid drips from your skin and seeps into your apron.
<br><br>
People are staring at you with a hungry look in their eyes. More so than normal.
You look down and see the deluge has made your apron completely transparent. You feel your face heat up at this new humiliation.
You're suddenly struck by just how exposed and vulnerable you are. <<covered>>
<br><br>
The <<person>> continues. "I'm ever so sorry. Let me help get that wet thing off of you..."
<br><br>
<<pass 1 hour>>
<<link [[Next|Danube Apron Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<pass 2 hours>>
After a couple of hours the party seems to be winding down.
The <<person2>><<person>> approaches you. "Thank you, that'll give them something to remember. Here." <<He>> hands you <<moneyGain 60>>.
<br><br>
<<endevent>>
You return to the pantry and put your clothes back on.
<br><br>
<<link [[Next|Danube Street]]>><<storeon "danubeparty">><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $enemyno to 1>><<set $enemynomax to 1>><<maninit>>
<<set $NPCList[1].penis to "none">>
<<set $NPCList[1].lefthand to "none">>
<<set $NPCList[1].righthand to "none">>
<<set $NPCList[1].mouth to "none">>
<<set $NPCList[1].vagina to "none">>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Danube Apron Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Danube Apron Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Danube Apron Molestation]]>><</link>></span><<nexttext>>
<</if>><<if $enemyhealth lte 0>>
The <<person>> winces in pain. "<<pShe>> is a feisty one," <<he>> says.
<br><br>
<<person2>>"That's enough," says the <<person>>. <<He>> grasps your arm and drags you from the room.
"That'll be all," <<he>> says when you're alone. "I didn't want a scene like this. Take your money and go." <<He>> hands you <<moneyGain 60>>.
<br><br>
<<tearful>> you return to the pantry and put your clothes back on.
<<clotheson>>
<<endcombat>>
<br><br>
<<link [[Next|Danube Street]]>><<storeon "danubeparty">><</link>>
<br>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<famerape 30>>
<<He>> turns to the <<person2>><<person>> "How much for this one?" <<person1>><<he>> says.
<br><br>
"I'm only renting <<phim>>."
<br><br>
"Pity."
<br><br>
The <<person2>><<person>> takes you by your arm and drags you from the room.
"That'll be all," <<he>> says when you're alone. "Thanks for being a good sport. Here's a little something extra." <<He>> hands you <<moneyGain 120>>.
<br><br>
<<clotheson>>
<<endcombat>>
<<endevent>>
<<tearful>> you return to the pantry and put your clothes back on.
<br><br>
<<pass 1 hour>>
<<link [[Next|Danube Street]]>><<storeon "danubeparty">><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
The <<person>> leads you up a flight of stairs and tugs on a trapdoor in the ceiling. It opens in a shower of dust and a ladder falls out.
"The antique is a painting of an ancestor. They look a lot like me so you should know when you've found it."
<<He>> leaves you to ascend the creaky ladder alone.
<br><br>
You cough as you reach the top and peer through the murk. There's a lot of old furniture, but you don't see any paintings.
It might be in one of the boxes stacked about the room. There's a gigantic cobweb in one corner, about twice your size. You hope whatever made it isn't around.
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<if $swarmdisable is "f" and $spiderdisable is "f" and $rng gte 1>>
<<pass 30>>
After half an hour of fruitless searching you spot it, in the corner of the room behind the spider web.
You look for a way round, but that part of the room is completely blocked off. Something moves in the darkness above the web.
Looking up you see several large, twitching egg sacs, each the size of your head.
<br><br>
<<link [[Abandon your task|Danube Abandon]]>><</link>>
<br>
<<link [[Break through the web|Danube Spiders]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<pass 1 hour>>
You spend an hour searching the attic, until you've explored every inch. There's no sign of the painting.
<br><br>
<<link [[Abandon your task|Danube Abandon]]>><</link>>
<br>
<</if>>
<<else>>
You search for an hour before you find the painting hidden inside one of the boxes. It's heavier than it looks, but you manage to carry it down the ladder.
The <<person>> must have heard it creak as <<he>> soon arrives beside you.
"That's it. Thank you," <<he>> says as <<he>> takes the painting and hands you <<moneyGain 15>>.
<<His>> smile turns sour as <<he>> notices your dust-covered clothing. "Please leave, before you make a mess of the carpet."
<br><br>
<<pass 1 hour>>
<<endevent>>
<<link [[Next|Danube Street]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
You climb down the ladder and find the <<person>> already waiting for you. "I see you don't have my heirloom. A pity. Get out before you get dust on my carpet."
<br><br>
<<if $rng gte 81>>
<<link [[Ask for payment|Danube Attic Molestation]]>><<set $molestationstart to 1>><</link>>
<<else>>
<<link [[Ask for payment|Danube Payment]]>><</link>>
<</if>>
<br>
<<link [[Leave quietly|Danube Street]]>><<endevent>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "danube">>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<molested>>
<<controlloss>>
You try to pull apart the web, but your hands get stuck.
You manage to pull them free, but the rest of your body becomes tangled in the process, leaving you suspended in the air.
Your struggling causes one of the egg sacs to fall from its perch.
It breaks apart on the wooden floor, releasing thousands of tiny, live spiders, which start crawling up the web toward you.
<br><br>
<<set $combat to 1>>
<<set $enemytype to "swarm">>
<<swarminit "spiders" "sac" "slipping" "break" "steady" 1 9>>
<<set $timer to 30>>
<</if>>
<<if $timer gte 25>>
The old timbers above the web creak. If this keeps up they'll break.
<<elseif $timer gte 20>>
Splinters break from the ceiling.
<<elseif $timer gte 10>>
The wood continues to break down.
<<elseif $timer gte 1>>
The wooden ceiling creaks ominously.
<<else>>
A wooden beam breaks from the ceiling and the web tumbles to the ground.
<</if>>
<br><br>
<<swarmeffects>>
<<swarm>>
<<swarmactions>>
<<if $timer lte 0>>
<span id="next"><<link [[Next|Danube Spiders Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Danube Spiders]]>><</link>></span><<nexttext>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<npcspank>><<npcidlegenitals>>
"How dare you," <<he>> says, outraged. "I think you need a lesson in manners." <<He>> grabs your arms and bends you over the banister.
<br><br>
<<set $enemyanger += 100>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Danube Attic Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Danube Attic Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyanger lte 0>>
<span id="next"><<link [[Next|Danube Attic Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Danube Attic Molestation]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
"Where did you learn your manners?" <<he>> asks. "Just take your money and begone." <<He>> hands you <<moneyGain 15>>.
<br><br>
<<endevent>>
<<link [[Next|Danube Street]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"I hope that teaches you to be behave around your betters. Now get out." <<tearful>> you leave the building.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Danube Street]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
<<He>> recoils in pain and you squirm from <<his>> grip. <<tearful>> you run from the building.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Danube Street]]>><</link>>
<br>
<<elseif $enemyanger lte 0>>
"I hope that teaches you to be behave around your betters. Now get out." <<tearful>> you leave the building.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Danube Street]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
Startled by the collapse, the spiders flee into the darker places of the room. <<tearful>> you struggle to your feet and peel the remaining web from your body. There's nothing stopping you from retrieving the painting.
<br><br>
<<clothesontowel>>
<<person1>>It's heavier than it looks, but you manage to carry it down the ladder. The <<person>> must have heard it creak as <<he>> soon arrives beside you. "That's it. Thank you," <<he>> says as <<he>> takes the painting and hands you <<moneyGain 15>>. <<His>> smile turns sour as <<he>> notices your dust-covered clothing. "Please leave, before you make a mess of the carpet."
<br><br>
<<pass 1 hour>>
<<endcombat>>
<<link [[Next|Danube Street]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
The <<person>> leads you to <<his>> garden,
<<switch $weather>>
<<case "rain">> where a table has already been set, sheltered from the rain by a white parasol.
<<case "snow">> where a table has already been set, sheltered from the snow by a white parasol.
<<default>> where a table has already been set.
<</switch>>
A teapot and some cups sit there along with a plate of biscuits, and a bowl of strawberries and cream.
The <<person>> takes a seat and gestures for you to do the same.
<br><br>
<<if $rightarm is "bound" or $leftarm is "bound">>
"Help yourself," <<he>> gestures toward the food and drinks. When you don't reach for anything, <<he>> looks confused. "Are you... Wait, why..?! You can't have tea with your arms bound, can you dear?"
<br><br>
A brief look of exasperation passes over <<his>> face. <<He>> gets up and walks around behind you. <span class="green">Your limbs fall free.</span>
<br>
<<unbind>>
"Is that your idea of fun?" <<he>> asks with a bemused smile. "I suppose I'm out of touch. I just don't understand the games you young people play nowadays."
<br><br>
<</if>>
<<He>> rambles enthusiastically for a while as you nod along politely, occasionally eating something and sipping your tea. It's hard not to slip into a doze.
<br><br>
<<if $player.bodyliquid.mouth.semen + $player.bodyliquid.face.semen + $player.bodyliquid.hair.semen gte 4>>
At one point <<he>> hands you a napkin. "You have some, ah... cream...
<<if $player.bodyliquid.mouth.semen gte 2>>
running down your chin." <<he>> says politely.
<<set $player.bodyliquid.mouth.semen -= 1>>
<<elseif $player.bodyliquid.face.semen gte 2>>
you got it up there on your cheek, somehow!" <<he>> says.
<<set $player.bodyliquid.face.semen -= 1>>
<<else>>
somehow you got it in your hair, you clumsy <<girl>>," <<he>> exclaims.
<<set $player.bodyliquid.hair.semen -= 1>>
<</if>>
<<gstress>>
<br><br>
Blushing, you use the napkin to clean up a little. From the way <<hes>> still rambling, you don't think <<he>> realises it's anything other than cream.
<br><br>
<<stress 1>>
<<elseif $deviancy gte 35 and $rng % 3 is 0>>
As <<he>> natters, <<his>> pet approaches you. It seems tense, so you pet it and give it a lewd grope. It sits happily on your lap.
"An animal lover, I see," <<he>> smiles. "Mittens doesn't normally like strangers."
<br><br>
You feel more relaxed.
<<lstress>><<stress -1>>
<<elseif $fame gte 2000 and $rng % 2>>
<<He>> stops abruptly.
"You look familiar," <<he>> says. "Do I know you from somewhere?"
<br><br>
You tense. Half the town knows you from somewhere.
<<gstress>><<stress 2>>
You feign an innocent shrug.
<br><br>
"Oh it doesn't matter," <<he>> says, returning to <<his>> story.
<br><br>
<</if>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<pass 30>>After thirty minutes <<he>> shifts <<his>> chair closer to yours.
"I've been so lonely since my <<spouse>> died," <<he>> says, now uncomfortably close.
"I've almost forgotten what it feels like." <<He>> reaches out and gropes your <<breasts>>.
<br><br>
<<if $promiscuity gte 15>>
<<link [[Allow it|Danube Tea Sex]]>><<set $sexstart to 1>><</link>><<promiscuous2>>
<br>
<<link [[Offer yourself for money|Danube Tea Offer]]>><</link>><<promiscuous2>>
<br>
<</if>>
<<link [[Push away|Danube Tea Push]]>><</link>>
<br>
<<else>>
<<pass 1 hour>>The <<person>> looks at <<his>> watch. "An hour already?" <<he>> says. "Thank you for the company. Here." <<He>> hands you <<moneyGain 15>>.
<br><br>
<<link [[Next|Danube Street]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
<<if $rng gte 81>>
"No," <<he>> says. "I'm paying you good money to be here, you'll show me respect." <<He>> grabs you with more force.
<br><br>
<<link [[Next|Danube Tea Sex]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<He>> recoils from you as if stung. "I'm so sorry," <<he>> says. "I don't know what came over me."
<<He>> hands you <<moneyGain 15>>. "If you'll excuse me, I need to be alone."
<br><br>
<<link [[Next|Danube Street]]>><<endevent>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $enemyanger += 40>>
<<elseif $sexstart is 1>>
<<set $sexstart to 0>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 40>>
<<promiscuity2>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Danube Tea Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Danube Tea Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $finish is 1>>
<span id="next"><<link [[Next|Danube Tea Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Danube Tea Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Thank you for cooperating. Here's your money." <<tearful>> you take the <<moneyGain 15>> and leave.
<br><br>
<<if $phase is 1>>
<<tipreceive>><<set $prostitutionstat += 1>>
<<fameprostitution 1>>
<</if>>
<<clotheson>>
<<endcombat>>
<<link [[Next|Danube Street]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
<<He>> recoils in pain, giving the chance you need. <<tearful>> you run through the building and back out onto the street.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Danube Street]]>><</link>>
<br>
<<elseif $finish is 1>>
"That's a shame. Here's your money, now leave." <<tearful>> you take the <<moneyGain 15>> and leave.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Danube Street]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
<<set $seductiondifficulty to 4000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">당신은 유혹하는 데 좀 더 자신감이 붙었다.</span><</if>><<seductionskilluse>>
<br><br>
<<if $seductionrating gte $seductionrequired>>
<<set $tipmod to 2>><<tipset>>
Fingers shaking, <<he>> looks in <<his>> <<wallet>>. "I'll give you <<printmoney $tip>>," <<he>> says. "Please, I need this."
<br><br>
<<link [[Accept|Danube Tea Sex]]>><<set $sexstart to 1>><<set $phase to 1>><</link>>
<br>
<<link [[Refuse|Danube Tea Refuse]]>><</link>>
<br>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
"We already agreed on your price," <<he>> says, grabbing you with more force.
<br><br>
<<link [[Next|Danube Tea Sex]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
"I'm sorry," <<he>> says. "But I think you should take your money and leave. I didn't realise I let a whore in."
<<He>> hands you <<moneyGain 15>> and gestures for you to leave.
<br><br>
<<link [[Next|Danube Street]]>><<endevent>><</link>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
<<if $rng gte 81>>
"You're right, we agreed on £15," <<he>> says, grabbing you with more force.
<br><br>
<<link [[Next|Danube Tea Sex]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
"I'm sorry," <<he>> says. "But I think you should take your money and leave. I didn't realise I let such a whore in." <<He>> hands you <<moneyGain 15>> and gestures for you to leave.
<br><br>
<<link [[Next|Danube Street]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "danube">>
You are led to the sprawling back garden, the extent of which is concealed by several poorly-kept hedgerows.
"Just do what you can. Don't be lazy though," <<He>> points at a kennel surrounded by bones.
<<if $rightarm is "bound" or $leftarm is "bound" or $feetuse is "bound">>
"Brutus is... Wait. What? What's going on with your <<if $leftarm is "bound" or $rightarm is "bound">>arms<</if>><<if ($leftarm is "bound" or $rightarm is "bound") and $feetuse is "bound">> and <</if>><<if $feetuse is "bound">>legs<</if>>? Are they tied up?"
<br><br>
<<He>> <<if $rightarm is "bound" or $leftarm is "bound">>spins you around to look at your bound arms<<elseif $feetuse is "bound">>crouches to look at your bound legs<</if>> and
<<set $NPCList[1] to clone($NPCList[0])>>
<<clearsinglenpc 0>>
<<generate3>>
<<beastNEWinit 1 dog>>
<<if $rng gte 25 and ($monster is 1 or $bestialitydisable is "f")>> <!-- Modified for Beast People -->
growls with irritation. "Is this a joke to you? Wasting my time? What work can you do like that?"
<br><br>
<<person2>><<He>> grabs your shoulder and marches you toward the exit. <<He>> stops when a <<person3>><<person>> appears at the side door. <<He>> beckons the <<person2>><<person>> over, and they exchange a few whispered words. <<He>> turns you back to the garden
<br><br>
"Since you're being paid to work, the <<if $NPCList[2].pronoun is "m">>Lord<<else>>Lady<</if>> of the House has thought of one job you're perfectly equipped for."
<br>
By the kennel, <<he>> suddenly shoves you to the floor. "Brutus!" <<He>> whistles. You hear a heavy bounding run. A nose sniffs at your butt. "Hey Brutus! We've brought you a new friend!"
<br><br>
<<link [[Next|Danube Garden Bitch]]>><<set $molestationstart to 1>><<pass 10>><</link>>
<br>
<<else>>
sighs with exasperation. "Well you're not going to get any work done like that are you?"
<br><br>
<span class="green">Your limbs fall free.</span>
<br>
<<unbind>>
"I don't know what's wrong with young people nowadays. As I was saying..."
<br><br>
<<link [[Continue|Danube Garden]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
"Brutus is watching."
<br><br>
You kneel in front of one of the hedges and get to work removing the weeds.
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81 and $tentacledisable is "f" and ($hallucinations gte 2 or $backgroundTraits.includes("plantlover"))>>
<<pass 2 hours>>
You work at it for two hours, and barely seem to make a dent. It's almost as if the weeds grow back as fast as you remove them. You reach in to try to remove a large shrub at its roots, but your hand gets stuck. You try to free it with your other hand, but that gets stuck too. Green tendrils emerge, animated by some force.
<br><br>
<<link [[Struggle|Danube Tentacles]]>><<set $molestationstart to 1>><</link>>
<br>
<<link [[Soothe|Danube Garden Soothe]]>><</link>><<tendingdifficulty 1 1200>>
<br>
<<elseif $rng gte 61>> <!-- Modified for BEast People -->
<<pass 2 hours>>
<<if $monster is 1 or $bestialitydisable is "f">>
<!-- Jimmy: Using per NPC instead of cloning, to ensure orderness of event history. -->
<<saveNPC 0 "danube_garden_0">>
<<endevent>>
<<loadNPC 1 "danube_garden_0">>
<<clearNPC "danube_garden_0">>
<<beastNEWinit 1 dog>>
You work at it for two hours, and barely seem to make a dent. It's almost as if the weeds grow back as fast as you remove them. You're reaching in to remove a large shrub at its roots when something prods your <<bottom>>. You turn to look, but <<bhe>> has already mounted you.
<br><br>
<<link [[Next|Danube Dog]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<pass 2 hours>>
You work at it for two hours, and barely seem to make a dent. It's almost as if the weeds grow back as fast as you remove them. You notice movement above, and see a <<person2>><<person>> at the window, watching you. It's pretty creepy.
<<gstress>><<stress 6>>
<br><br>
<<pass 2 hours>>
Over the next two hours you barely seem to make a dent. It's almost as if the weeds grow back as fast as you remove them. Regardless, the <<person1>><<person>> seems satisfied, and hands you <<moneyGain 50>>.
<<physique 6>>
<br><br>
<<link [[Next|Danube Street]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
<<pass 2 hours>>
You work at it for two hours, and barely seem to make a dent. It's almost as if the weeds grow back as fast as you remove them. You notice movement above, and see a <<person2>><<person>> at the window, watching you. It's pretty creepy.
<<gstress>><<stress 6>>
<br><br>
<<pass 2 hours>>
Over the next two hours you barely seem to make a dent. It's almost as if the weeds grow back as fast as you remove them. Regardless, the <<person1>><<person>> seems satisfied, and hands you <<moneyGain 50>>.
<<physique 6>>
<br><br>
<<link [[Next|Danube Street]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
<<pass 4 hours>>
You work at it for four hours, and barely seem to make a dent. It's almost as if the weeds grow back as fast as you remove them. Regardless, the <<person>> seems satisfied, and hands you <<moneyGain 50>>.
<<physique 6>>
<br><br>
<<link [[Next|Danube Street]]>><<endevent>><</link>>
<br>
<</if>>
<</if>><<effects>>
You hum a gentle tune.
<<if $tendingSuccess>>
<<pass 2 hours>>
<span class="green">The tendrils loosen their grasp,</span> and you pull yourself free.
<br><br>
You continue your work. Now wary, you stay far from the denser foliage. After another two hours the <<person>> seems satisfied, and hands you <<moneyGain 50>>.
<<physique 6>>
<br><br>
<<link [[Next|Danube Street]]>><<endevent>><</link>>
<br>
<<else>>
<<endevent>>
<span class="red">It's no use.</span> The tendrils tighten their grip.
<br><br>
<<link [[Next|Danube Tentacles]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "town">>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<molested>>
<<controlloss>>
<<tentaclestart 6 15 "root" "vine" true>>
<<set $tentacles[0].shaft to "leftarm">><<set $leftarm to "tentgrappled">><<set $lefttarget to "tentacles">>
<<set $tentacles[1].shaft to "rightarm">><<set $rightarm to "tentgrappled">><<set $righttarget to "tentacles">>
<</if>>
<<statetentacles>>
<<effects>>
<<effectstentacles>>
<<tentacles>>
<<actionstentacles>>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[Next|Danube Tentacles Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Danube Tentacles]]>><</link>></span><<nexttext>>
<</if>><<effects>>
The roots lose interest in you, and disappear into the soil. <<tearful>> you untangle yourself from the plants and vines surrounding you.
<<clothesontowel>>
<<pass 2 hours>>
You continue your work. Now wary, you stay far from the denser foliage. After another two hours the <<person>> seems satisfied, and hands you <<moneyGain 50>>.
<br><br>
<<endcombat>>
<<physique 6>>
<br><br>
<<link [[Next|Danube Street]]>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<set $NPCList[0].stance to "top">>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Danube Dog Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Danube Dog Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Danube Dog]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
Satisfied, the <<beasttype>> returns to its kennel.
<br><br>
<<clothesontowel>>
<<pass 2 hours>>
<<tearful>> you continue your work. Now wary, you keep the kennel in your field of view at all times. After another two hours the <<person2>><<person>> seems satisfied, and hands you <<moneyGain 50>>.
<br><br>
<<endcombat>>
<<physique 6>>
<br><br>
<<link [[Next|Danube Street]]>><</link>>
<br>
<<else>>
The <<beasttype>> flees back to its kennel.
<br><br>
<<clothesontowel>>
<<pass 2 hours>>
<<tearful>> you continue your work. Now wary, you keep the kennel in your field of view at all times. After another two hours the <<person2>><<person>> seems satisfied, and hands you <<moneyGain 50>>.
<br><br>
<<endcombat>>
<<physique 6>>
<br><br>
<<link [[Next|Danube Street]]>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<set $phase to 3>>
<</if>>
<<effects>>
<<if $phase lt 0>>
The <<person2>><<person>> and <<person3>><<person>> stand over you, looking down at the spectacle.
<<set $phase += 1>> /* in all other cases, $phase decreases by one. Adding 1 here cancels out the following -1. */
<<elseif $orgasmdown gte 1>>
<<if $phase % 2>>
<<if $NPCList[0].gender is "m" and $vaginastate is "penetrated">>"Keep going, Brutus," the <<person2>><<person>> says, "She's squealing for your seed!"
<<elseif $NPCList[0].gender is "m" and ($vaginastate is "imminent" or $vaginastate is "entrance")>>"Now, Brutus!" the <<person2>><<person>> says, "Fuck her! She needs it!"
<<elseif $penisstate is "penetrated">>"Good girl, Brutus," the <<person2>><<person>> says, "You milked that stud!"
<<elseif $NPCList[0].gender is "m" and $penisstate is "otheranus">>"Bad boy, Brutus," the <<person2>><<person>> says, "You're supposed to be the stud!"
<<elseif $penisstate is "othermouth" or $penisstate is "othermouthimminent" or $penisstate is "othermouthentrance">>"Brutus!" the <<person3>><<person>> says, "Stop licking! That's not food!"
<<else>>"Good <<if $NPCList[0].gender is "m">>boy<<else>>girl<</if>>, Brutus," the <<person3>><<person>> says, "You made your bitch squeal!"
<</if>>
<<else>>
"You were right, <<person3>><<Master>>. Look, the <<bitch>> is getting off on it!"
<br>
<<if $famebestiality gte 400>>
"Indeed," <<he>> says. "I recognised <<phim>>. <<pShes>> a well known 'animal-lover'."
<<else>>
"Well even I didn't expect <<phim>> to enjoy it this much."
<</if>>
<</if>>
<br>
You feel utterly humiliated.
<<combattrauma 3>><<famebestiality 10>>
<<elseif ($vaginastate is "imminent" or $anusstate is "imminent")>>
<<if $phase % 2>>"That's right, Brutus," the <<person2>><<person>> says, "Get it in there."<<else>>"Go on, Brutus. One hard push."<</if>>
<<elseif ($penisstate is "othermouthentrance" or $penisstate is "othermouthimminent")>>
<<if $phase % 2>>
"Don't worry boy," the <<person3>><<person>> says. "Brutus doesn't bite!"
<br>
"But <<if $pronoun is "m">>m'Lord',<<else>>m'Lady<</if>>, What about that time with the..?"
<br>
"Ssh!"
<<else>>
"That's brave," the <<person2>><<person>> says. "Putting it in there. With all those teeth."
<</if>>
<<elseif ($vaginastate is "penetrated" or $anusstate is "penetrated")>>
<<if $phase % 2>>"That's right, Brutus," the <<person2>><<person>> says, "Breed your bitch."<<else>>"Harder Brutus! Make <<phim>> yelp."<</if>>
<<elseif $penisstate is "penetrated">>
<<if $phase % 2>>"That's right, Brutus," the <<person2>><<person>> says, "Ride your stud."<<else>>"Good girl! Make <<phim>> yelp."<</if>>
<<elseif $penisstate is "otheranus">>
<<if $NPCList[0].gender is "m">>
<<if $phase % 2 is 0>>
"Well that... isn't quite what I expected."
<<else>>
"Boy! That's animal abuse!"
<br>
"It's okay," the <<person3>><<person>> says. "Brutus seems to like it."
<</if>>
<<else>>
<<if $phase % 2>>
"Look at Brutus's face! I don't she think was expecting that hole!"
<<else>>
"Wrong hole boy."
<br>
"It's okay," the <<person3>><<person>> shrugs. "Look though... Brutus seems to like it."
<</if>>
<</if>>
<<elseif $penisstate is "othermouth">>
<<if $phase % 2>>
"Well there's something you don't see everyday."
<<else>>
"How kind," the <<person2>><<person>> says. "He's giving the dog a bone!"
<br>
The <<person3>><<person>> rolls <<his>> eyes.
<</if>>
<<elseif $mouthstate is "othervagina">>
<<if $phase % 2>>
"No, Brutus," the <<person2>><<person>> says. "Stop. That's too-"
<br>
"Leave it!" The <<person3>><<person>> snaps. "We're paying <<phim>> aren't we? I want to see this."
<<else>>
"How's that dog pussy taste?" the <<person2>><<person>> jeers. "Still feeling smart trying to waste my time? Huh?"
<br>
The <<person3>><<person>> rolls <<his>> eyes. "<<pShe>> can't exactly answer right now."
<</if>>
<<elseif $mouthstate is "penetrated">>
<<if $phase % 2>>
"No, Brutus," the <<person2>><<person>> says. "Stop. That's too-"
<br>
"Leave it!" The <<person3>><<person>> snaps. "We're paying <<phim>> aren't we? I want to see this."
<<else>>
"Still feel smart with a mouth full of <<beasttype>> dick?!" the <<person2>><<person>> jeers.
<br>
The <<person3>><<person>> smirks. "Listen! I think <<pshes>> trying to answer."
<</if>>
<<else>>
The <<person2>><<person>> and <<person3>><<person>> stand over you, looking down at the spectacle.
<<set $phase += 1>> /* in all other cases, $phase decreases by one. Adding 1 here cancels out the following -1. */
<</if>>
<<set $phase -= 1>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Danube Garden Bitch Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Danube Garden Bitch Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Danube Garden Bitch]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
Satisfied, the <<beasttype>> yawns and returns to its kennel.
<br><br>
The <<person2>><<person>> helps you to your feet and <span class="green">you feel your limbs come free.</span>
<<unbind>>
<br>
<<clotheson>>
A <<moneyGain 50>> is pressed into your hand.
<br>
"Brutus needed that. <<moneyGainDisplay 50>>'s the going rate for a bitch, so as far I'm concerned we're even. Get out of here."
<br><br>
You are pushed into the street and the door slams behind. <<tearful>> you gather yourself.
<br><br>
<<endcombat>>
<<link [[Next|Danube Street]]>><<pass 10>><<set $eventskip to 1>><</link>>
<<else>>
The <<beasttype>> whimpers and flees back to its kennel.
<br><br>
<<clotheson>>
The <<person2>><<person>> drags you to your feet. "Seems you're not even any good for that. Get out of here. You're not getting a penny for the trouble you've caused."
<br><br>
You are shoved into the street, still bound. <<tearful>> you gather yourself.
<br><br>
<<endcombat>>
<<link [[Next|Danube Street]]>><<set $eventskip to 1>><<pass 10>><</link>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
<<He>> leads you upstairs to <<his>> bedroom, where a table waits.
Various dolls and teddy bears ring the table, sitting as if attending, and a toy tea set sits on top. <<He>> sits and gestures for you to do likewise.
<br><br>
You sit opposite <<him>>, between a doll missing one eye and a grey bear.
"Ladies and gentlemen," <<he>> says, addressing the assembled toys. "Let me introduce my friend from abroad."
<<He>> points at you. "Please make <<phim>> feel welcome." <<He>> picks up the empty teapot and starts mock pouring it into the cups.
<br><br>
This continues for a time.
The <<person>> talks about some fantastical story of adventure and intrigue, and occasionally responds to one of <<his>> toys as if they spoke.
You don't say much, but <<he>> seems content.
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<pass 20>>After twenty minutes <<he>> gives you a devious look.
"Did I mention that where my friend is from, they take tea in their underwear?" You don't like where this is going.
"<<pShe>> is being polite, but <<pshe>> would be much more comfortable in less clothes. You should undress."
<br><br>
<<if $worn.under_lower.type.includes("naked") and !$worn.genitals.type.includes("chastity")>>
<<if $exhibitionism gte 75>>
You're self-conscious about your lack of underwear. The thought of exposing yourself excites you.
<br><br>
<<link [[Strip|Danube Doll Strip]]>><<set $phase to 1>><</link>><<exhibitionist5>>
<br>
<<else>>
You're self-conscious about your lack of underwear. There's no way you could strip naked.
<br><br>
<</if>>
<<elseif $worn.under_lower.type.includes("naked") and $worn.genitals.type.includes("chastity")>>
<<if $exhibitionism gte 75>>
You're self-conscious about your $worn.genitals.name. The thought of stripping down to it excites you.
<br><br>
<<link [[Strip|Danube Doll Strip]]>><<set $phase to 2>><</link>><<exhibitionist5>>
<br>
<<else>>
You're self-conscious about your $worn.genitals.name. There's no way you could strip down to it.
<br><br>
<</if>>
<<elseif $player.gender_appearance is "f">>
<<if $exhibitionism gte 55>>
You're self-conscious about your <<breasts>>. The thought of exposing yourself excites you.
<br><br>
<<link [[Strip|Danube Doll Strip]]>><<set $phase to 3>><</link>><<exhibitionist4>>
<br>
<<else>>
You're self-conscious about your <<breasts>>. There's no way you could expose yourself.
<br><br>
<</if>>
<<elseif $player.breastsize gte 3>>
<<if $exhibitionism gte 55>>
You're self-conscious about your <<breasts>>. The thought of exposing yourself excites you.
<br><br>
<<link [[Strip|Danube Doll Strip]]>><<set $phase to 4>><</link>><<exhibitionist4>>
<br>
<<else>>
You're self-conscious about your <<breasts>>. There's no way you could expose yourself.
<br><br>
<</if>>
<<else>>
<<if $exhibitionism gte 15>>
The thought of stripping excites you, and you'd still have your $worn.under_lower.name.
<br><br>
<<link [[Strip|Danube Doll Strip]]>><<set $phase to 5>><</link>><<exhibitionist2>>
<br>
<<else>>
There's no way you would do such a humiliating thing.
<br><br>
<</if>>
<</if>>
<<link [[Refuse|Danube Doll Refuse]]>><</link>>
<br>
<<else>>
<<pass 40>>After forty minutes, <<he>> stands up. "If you would excuse me, my friend has business elsewhere."
You follow <<him>> back to the front door, where <<he>> hands you <<moneyGain 10>> and bids you goodbye.
<br><br>
<<link [[Next|Danube Street]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
<<if $rng gte 81>>
"I insist," <<he>> says, lunging across the table and grabbing your <<outfit>>.
<br><br>
<<link [[Next|Danube Doll Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
"As I said, <<pshe>> is ever so polite," <<he>> says, but seems a bit upset by your refusal.
<br><br>
<<pass 20>>After twenty minutes, <<he>> stands up. "If you would excuse me, my friend has business elsewhere."
You follow <<him>> back to the front door, where <<he>> hands you <<moneyGain 10>> and bids you goodbye.
<br><br>
<<link [[Next|Danube Street]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
<<fameexhibitionism 1>>
<<if $phase is 1>>
<<flaunting>> you <<nervously>> remove your <<outfit>>.
The <<person>> gasps when your <<genitals_are>> revealed.
Once naked, you sit back at the table. Your nudity impacts <<his>> behaviour, <<he>> can't keep <<his>> eyes off you.
<<He>> makes excuses to cross the room so <<he>> can look at you from other angles and sneak peeks at your <<undies>>.
<<exhibitionism5>>
<br><br>
<<elseif $phase is 2>>
<<flaunting>> you <<nervously>> remove your <<outfit>>.
The <<person>> gasps when your $worn.genitals.name. is revealed. "What exotic underwear!" <<he>> exclaims.
Once naked, you sit back at the table. Your nudity impacts <<his>> behaviour, <<he>> can't keep <<his>> eyes off you.
<<He>> makes excuses to cross the room so <<he>> can look at you from other angles and sneak peeks at your <<undies>>.
<<exhibitionism5>>
<br><br>
<<elseif $phase is 3>>
<<if $player.gender is "m">>
You <<nervously>> remove your <<outfit>>, your feminine appearance making you exceptionally self-conscious.
Once stripped down to your $worn.under_lower.name, you sit back at the table.
Your exposure impacts <<his>> behaviour, <<he>> can't keep <<his>> eyes off you.
<<He>> makes excuses to cross the room so <<he>> can look at you from other angles and sneak peeks at your <<undies>>.
<<exhibitionism4>>
<br><br>
<<else>>
You <<nervously>> remove your <<outfit>>.
Once stripped down to your $worn.under_lower.name, you sit back at the table.
Your exposure impacts <<his>> behaviour, <<he>> can't keep <<his>> eyes off you.
<<He>> makes excuses to cross the room so <<he>> can look at you from other angles and sneak peeks at your <<undies>>.
<<exhibitionism4>>
<br><br>
<</if>>
<<elseif $phase is 4>>
You <<nervously>> remove your <<outfit>>.
The <<person>> gasps as your <<breasts>> <<if $player.breastsize gte 2>>flop out<<else>>are exposed<</if>>.
"You're a girl!, <<he>> exclaims. You feel your face flush.
Once stripped down to your $worn.under_lower.name, you sit back at the table.
Your exposure impacts <<his>> behaviour, <<he>> can't keep <<his>> eyes off you.
<<He>> makes excuses to cross the room so <<he>> can look at you from other angles and sneak peeks at your <<undies>>.
<<exhibitionism4>>
<br><br>
<<elseif $phase is 5>>
You <<nervously>> remove your <<outfit>>.
Once stripped down to your $worn.under_lower.name, you sit back at the table.
Your exposure impacts <<his>> behaviour, <<he>> can't keep <<his>> eyes off you.
<<He>> makes excuses to cross the room so <<he>> can look at you from other angles and sneak peeks at your <<undies>>.
<<exhibitionism2>>
<br><br>
<</if>>
<<pass 20>>After twenty minutes, <<he>> stands up. "If you would excuse me, my friend has business elsewhere."
You follow <<him>> back to the front door, where <<he>> hands you <<moneyGain 20>> and bids you goodbye.
<br><br>
<<clotheson>>
<<link [[Next|Danube Street]]>><<endevent>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<npcstrip>><<npcidlegenitals>><<set $enemyanger += 40>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked")>>
<span id="next"><<link [[Next|Danube Doll Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Danube Doll Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Danube Doll Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Danube Doll Molestation]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $worn.lower.type.includes("naked") and $worn.upper.type.includes("naked")>>
The <<person>> stands back to leer at you. <<covered>> "That's better," <<he>> says as <<he>> sits back down. Unable to leave like this, you follow suit.
<br><br>
Your exposure impacts <<his>> behaviour, <<he>> can't keep <<his>> eyes off you. <<He>> makes excuses to cross the room so <<he>> can look at you from other angles and sneak peeks at your <<undies>>.
<br><br>
<<pass 20>>After twenty minutes, <<he>> stands up. "If you would excuse me, my friend has business elsewhere." You follow <<him>> back to the front door, where <<he>> hands you <<moneyGain 10>> and bids you goodbye.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<link [[Next|Danube Street]]>><</link>>
<br>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> grimaces. "I'm sorry," <<he>> says. "I've been such a rude host. Here." <<He>> hands you <<moneyGain 10>>. <<tearful>> you leave the building.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Danube Street]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
<<He>> falls in pain and starts screaming for help. <<tearful>> you run from the building.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Danube Street]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
<<set _subject to ["science", "maths", "English", "history"][$rng1]>>
You enter the lounge. The <<person2>><<person>> briefly quizzes you on _subject.
<<switch $rng1>>
<<case 0>>
<<if $sciencetrait lte 0>>
You don't understand the questions. You smile as <<he>> rattles off words that don't even sound like English. You can't answer anything <<he>> asks.
<br><br>
<<He>> shakes <<his>> head. "Still..." <<he>> says. "It is revision and it'll help <<person1>><<him>> focus.
<<He>> will probably learn something just explaining things to you."
<br><br>
<<person2>><<He>> hands you <<moneyGain 10>>.
<<set $phase to 0>>
<<elseif $sciencetrait lte 1>>
<<His>> questions are tricky, and you struggle to answer many.
For a minute or two, <<he>> starts teaching you the truth about
<<print either(
"government chemtrails.", "fluoride in the water.", "homeopathy.",
"the Van Allen belt and the Moon landing Hoax.", "how 'safe' vaccines are.", "chemicals in the water."
)>>
You listen with interest.
<br><br>
"Of course, your school will never tell you about this stuff," <<he>> says, handing you <<moneyGain 30>>. "Go on then. Through there."
<<set $phase to 1>>
<<elseif $sciencetrait lte 2>>
You're able to answer all of <<his>> questions, though some are tricky.
<<He>> eagerly tells you some of <<his>> pet theories. They mostly sound like pseudoscience.
<br><br>
"Okay," <<he>> says, handing you <<moneyGain 60>>. "You know what you're talking about."
<<set $phase to 2>>
<<else>>
<<His>> questions are trivial and you answer them with ease.
Over the next minute or two, you effortlessly eviscerate several of <<his>> pseudoscientific 'theories' and misconceptions.
<br><br>
"Wow," <<he>> says, handing you the full <<moneyGain 100>>. "You're something else."
<<set $phase to 3>>
<</if>>
<<case 1>>
<<if $mathstrait lte 0>>
You barely understand the questions and have no idea how to calculate answers.
<br><br>
<<He>> shakes <<his>> head. "Still..." <<he>> says.
"I suppose working with someone like you will give <<person1>><<him>> confidence. <<He>> could learn something explaining things to you."
<br><br>
<<person2>><<He>> hands you <<moneyGain 10>>.
<<set $phase to 0>>
<<elseif $mathstrait lte 1>>
A few of <<his>> questions are straight-forward, but <<he>> loses you with statistics and algebra.
<br><br>
"You can help with the basics," <<he>> says, handing you <<moneyGain 30>>. "Go on then. Through there."
<<set $phase to 1>>
<<elseif $mathstrait lte 2>>
You're able to answer most of <<his>> questions, though for a couple you need paper.
<br><br>
"Okay," <<he>> says, handing you <<moneyGain 60>>. "You know what you're talking about."
<<set $phase to 2>>
<<else>>
<<His>> questions are trivial and you answer them with ease. Over the next minute or two, you effortlessly explain several mathematical concepts.
<br><br>
"Wow," <<he>> says, handing you the full <<moneyGain 100>>. "Go teach my <<person1>><<daughter>> to be like that."
<<set $phase to 3>>
<</if>>
<<case 2>>
<<if $englishtrait lte 0>>
First <<he>> asks you about those old plays written in poetry that doesn't rhyme.
When you explain that you don't know much about old books, <<he>> asks about your "Gramma." You start to tell <<him>> about your grandmother.
<br><br>
<<He>> laughs in your face. <<if $rapestat gte 5>>It's rude, but at least <<he>> isn't trying to rape you.<<else>>It's rude.<</if>>
<br><br>
<<He>> shakes <<his>> head. "Explaining the basics to you will be good English practise."
<br><br>
<<person2>><<He>> hands you <<moneyGain 10>>.
<<set $phase to 0>>
<<elseif $englishtrait lte 1>>
A few of <<his>> questions are okay, but <<he>> soon loses you with medieval literature and advanced grammar.
<br><br>
"You can help with the basics," <<he>> says, handing you <<moneyGain 30>>. "Go on then. Through there."
<<set $phase to 1>>
<<elseif $englishtrait lte 2>>
You're able to answer most of <<his>> questions, though it's clear <<he>> knows more modern literature than you.
<br><br>
"Okay," <<he>> says, handing you <<moneyGain 60>>. "You know what you're talking about. Go tutor."
<<set $phase to 2>>
<<else>>
<<His>> questions are trivial and you answer them with ease.
Over the next minute or two,
a discussion on how grammar changes over time turns into a brief debate on whether grammar should be modern and fluid or fixed and traditional.
<br><br>
"Very interesting," <<he>> says, handing you the full <<moneyGain 100>>. "Persuasive too. Please teach my <<person1>><<daughter>> some of that eloquence."
<<set $phase to 3>>
<</if>>
<<case 3>>
<<if $historytrait lte 0>>
You smile as <<he>> rattles off various dates, events and 'important' events from history. Some of it sounds familiar but you can't answer any questions.
<br><br>
<<He>> shakes <<his>> head. "You barely know what happened last week." <<He>> shrugs.
"Revision and recounting will help <<person1>><<him>> focus. <<He>> will learn something just explaining the basics to you."
<br><br>
<<person2>><<He>> hands you <<moneyGain 10>>.
<<set $phase to 0>>
<<elseif $historytrait lte 1>>
<<His>> questions are quite tricky, and you struggle to answer many.
<br><br>
"You can help with the basics," <<he>> says, handing you <<moneyGain 30>>. "Go on then. Through there."
<<set $phase to 1>>
<<elseif $historytrait lte 2>>
You're able to answer all of <<his>> questions, though it's clear <<he>> knows certain time periods in more detail.
<br><br>
"Okay," <<he>> says, handing you <<moneyGain 60>>. "You know what you're talking about. Go tutor."
<<set $phase to 2>>
<<else>>
<<His>> questions are trivial and you answer them with ease. You go on to tell <<him>> some historical facts about <<his>> own street that <<he>> never knew.
<br><br>
"Amazing," <<he>> says, handing you the full <<moneyGain 100>>. "You're quite the scholar. Please, go ahead."
<<set $phase to 3>>
<</if>>
<</switch>>
<br><br>
You work for an hour teaching the <<person1>><<person>> about _subject
<<if $phase is 0>>
as best you can. <<He>> is far more advanced than you, and spends most of the time explaining the basics.
The <<person>> seems annoyed that <<his>> time has been wasted on this. However, the <<person2>><<person>> does thank you as you leave.
<<elseif $phase is 1>>
as best you can. It mostly works as group study, as the <<person>> is at about the same level as you.
<br><br>
The <<person2>><<person>> thanks you as you leave.
<<elseif $phase is 2>>
to the best of your ability. The <<person>> is quite behind you in this topic, and at times you struggle to explain the trickier concepts.
<br><br>
The <<person2>><<person>> smiles and thanks you as you leave.
<<elseif $phase is 3>>
in detail. You are able to explain the topic in simple terms, and <<he>> overcomes problems <<he>> has been struggling with for a while.
<br><br>
The <<person2>><<person>> smiles and thanks you as you leave. "Great job! Please come back any time."
<</if>>
<br><br>
<<link [[Leave|Danube Street]]>><<pass 60>><<endevent>><</link>>
<br><<set $outside to 1>><<set $location to "docks">><<dockeffects>><<effects>>
<<skul_dock_init>>
You are on the docks.
<<if $daystate is "dawn">>
They're already busy with activity as vehicles arrive to transfer cargo and shipments.
<<elseif $daystate is "day">>
They're busy with activity as dockers work the moored ships.
<<elseif $daystate is "night">>
They're closed off at night. The lights of patrolling security light up the stacked cargo containers.
<<elseif $daystate is "dusk">>
The last ships are leaving, while others remain moored for the night.
<</if>>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "docks">>
<</if>>
<br><br>
<<if $dockwork is 2 and $hour is 7 and $schoolday is 1>>
Dockers arrive for work. They won't let you join them on a school day.
<br><br>
<</if>>
<<if $robindebtevent gte 1 and $docksrobinintro isnot 1>>
<<link [[Look for Robin (0:20)|Docks_Robin]]>><<pass 20>><</link>>
<br>
<</if>>
<<if $dockwork is 1 and $daystate isnot "night" and $exposed lte 0>>
<<link [[Take job (0:30)|Docks Take Job]]>><<pass 30>><<set $dockwork to 2>><</link>>
<br>
<<elseif $dockwork is 2 and $hour is 7 and $exposed lte 0 and $schoolday isnot 1>>
<<link [[Work as a docker (12:00)|Docks Start]]>><</link>><<gtiredness>>
<br>
<<elseif $dockwork is undefined and $daystate isnot "night" and $exposed lte 0>>
<<link [[Ask for work|Docks Ask]]>><<set $dockwork to 1>><</link>>
<br>
<</if>>
<<if $exposed lte 0 and $daystate isnot "night" and $dockstatus gte 80 and $dockwage lt 2000>>
<<link [[Ask for raise|Docks Raise]]>><<set $dockwage += 100>><<dockstatus -20>><</link>><<llcool>>
<br>
<</if>>
<<if $daystate is "night">>
<<link [[Sneak inside (0:05)|Docks Sneak Start]]>><<set $bus to "S">><</link>>
<br>
<</if>>
<<storeon "docks" "check">>
<<if _store_check is 1>>
<<link [[Get dressed|Docks]]>><<storeon "docks">><</link>>
<br>
<</if>>
<br>
<<link [[Leave|Mer Street]]>><</link>>
<br>
<<if $debug is 1>>
<<link [[Max dock status|Docks]]>><<set $dockstatus to 100>><</link>>
<br>
<<link [[Min dock status|Docks]]>><<set $dockstatus to 0>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
<<generate1>><<person1>>
You ask a manager for a raise. "Well," <<he>> adjust <<his>> glasses and taps something into <<his>> computer. "You have been pulling your weight around here. Fine. You're on <span class="gold">£<<print (($dockwage * 12) / 100)>></span> a shift now."
<<trauma -18>><<stress -18>><<lltrauma>><<llstress>>
<br><br>
<<if $dockwage gte 2000>>
"That's more than any other worker," <<he>> adds.
<br><br>
<</if>>
The other dockers overheard, and grumble as you leave. They're just jealous.
<br><br>
<<endevent>>
<<link [[Next|Docks]]>><</link>>
<br><<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
You approach a <<generate1>><<person1>><<person>> standing on a raised platform. <<He>> jots something on <<his>> clipboard while observing the workers.
<br><br>
<<if $submissive gte 1150>>
"Excuse me," you say. "S-sorry to bother you. Are you hiring?"
<<elseif $submissive lte 850>>
"Hey," you say. "I'm looking for work. Who do I talk to?"
<<else>>
"Hello," you say. "Are you hiring?"
<</if>>
<br><br>
<<He>> doesn't look up from <<his>> clipboard, but points <<his>> pen in the direction of a small building a little closer to the water.
<br><br>
The door is open. A <<generate2>><<person2>><<person>> looks up from <<his>> desk as you enter. "Ah," <<he>> says, pushing <<his>> glasses up <<his>> nose. "Looking for work?" You nod. <<He>> stands and squeezes between <<his>> desk and the wall until <<he>> stands in front of you. <<He>> holds out <<his>> hand.
<br><br>
<<link [[Next|Docks Ask 2]]>><</link>>
<br><<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
"We're looking for more hands," the <<person>> says. "So many ships come and go nowadays. You'll want details." <<He>> sits back behind <<his>> desk. "<span class="gold">£10</span> an hour is the starting wage. Perform well and you might get a raise. Work begins at <span class="gold"><<ampm 7 00>></span>"
<br><br>
"Oh, and don't be late," <<he>> adds. "We can't just have workers show up throughout the day. Security reasons. You need to be here between seven and eight or we can't sign you in. No work for you on school days either, or I'll get in trouble. Work day is twelve hours, and you need to stay the whole shift if you want to get paid."
<br><br>
<<He>> runs <<his>> eyes up and down your body.
<<if $physique gte 15000>>
"You're a strapping young <<lass>>, aren't you. It's a physical job, but you won't have any problems."
<<elseif $physique gte 10000>>
"You look good and fit. It's a physical job, but you should be fine."
<<elseif $physique gte 5000>>
"This is a physically demanding job. You look like you can handle yourself, but go careful."
<<else>>
<<He>> sighs. "This is a physically demanding job, and, well." <<He>> pauses. "You're not the strongest <<girl>> I've seen, let me put it that way. I won't stop you, but you might be in for a rough time."
<</if>>
<br><br>
"I think that's everything. I can give you a rundown of the more technical aspects, the rest you can learn on the job. So, interested?"
<br><br>
<<link [[Yes (0:30)|Docks Take Job]]>><<pass 30>><<set $dockwork to 2>><<endevent>><</link>>
<br>
<<link [[No|Docks Refuse Job]]>><</link>>
<br><<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
"That's a shame," the <<person>> sighs. "Come back if you change your mind."
<br><br>
<<endevent>>
<<link [[Next|Docks]]>><</link>>
<br><<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
<<set $dockwage to 1000>><<set $dockstatus to 10>><<set $dockhours to 0>>
"Remember," the manager says. "Work starts at <span class="gold"><<ampm 7 00>></span>, and you can't work on school days. Welcome to the team."
<br><br>
<<link [[Next|Docks]]>><</link>>
<br><<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
You pass security and report to a manager for work. <<dockstatustext>>
<br><br>
<<dockoptions>>
<<if $exhibitionism gte 75>>
<<link [[Strip and work|Docks Work]]>><<undressclothes "docks">><<set $phase to 2>><<pass 60>><<dockstatus 1>><</link>><<if $dockexhibitionism isnot 1>><<exhibitionist5>><</if>><<gcool>>
<br>
<</if>><<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "docks">>
<</if>>
<<if $phase is 0>>
You work hard. It's tiring.
<<physique 6>>
<br><br>
<<if $upperwetstage gte 3 or $lowerwetstage gte 3>>
You feel the other dockers ogling your body through your wet clothing.
<<gstress>><<garousal>><<stress 6>><<arousal 600>>
<br><br>
<</if>>
<<elseif $phase is 1>>
You do as little work as you can get away with. Your colleagues grumble about you.
<br><br>
<<if $upperwetstage gte 3 or $lowerwetstage gte 3>>
You feel the other dockers ogling your body through your wet clothing.
<<gstress>><<garousal>><<stress 6>><<arousal 600>>
<br><br>
<</if>>
<<elseif $phase is 2>>
You strip naked behind some cargo containers. <<flaunting>> you take a deep breath and step out onto the dock.
<<if $dockexhibitionism isnot 1>>
<<set $dockexhibitionism to 1>><<exhibitionism5>>
<<else>>
<br><br>
<</if>>
<<covered>> Few notice at first, until someone whistles at you and attracts attention. More and more dockers stop what they're doing to cheer and whistle at you. Each new onlooker renews your thrill.
<br><br>
A supervisor tells everyone to get back to work. They do so, though reluctant to take their eyes off you. <<generate1>><<person1>>The supervisor doesn't tell you to get dressed. The longing look <<he>> gives your body suggests why.<<endevent>>
<br><br>
<</if>>
<<dockwork>><<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
The <<person1>><<person>> gets closer. You press one leg into the side of the boat, making the vessel rock. They stumble forwards. "Don't you da-" <<he>> manages before you give the boat another shove, this time turning it over and sending all three of you overboard.
<br><br>
You swim back to shore. "<<pShe>> capsized it on purpose!" the <<person>> says to the amused dockers who help you from the water. Most think it was an accident, but some believe the pair.
<br><br>
<<set $upperwet to 200>><<set $lowerwet to 200>><<set $underlowerwet to 200>><<set $underupperwet to 200>>
<<endevent>>
<<dockoptions>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $leftarm to "bound">><<set $rightarm to "bound">>
They push you onto the deck, flip you over, and bind your arms with tight knots.
<br><br>
<<if $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked")>><<set $phase to 1>><</if>>
<<elseif $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 100>>
<<if $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked")>><<set $phase to 1>><</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Docks Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Docks Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Docks Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"That weren't so bad, were it?" the <<person>> laughs. <<He>> turns on the engine and continues the task.
<br><br>
<<unbind>>
<<tearful>> you climb aboard the larger vessel. You help the crew manage the spring lines and swing the vessel around to a successful landing.
<br><br>
<<if $pain gte 40>>
One of the sailors notices your tears and asks what's wrong, but you assure them you're fine.
<br><br>
<</if>>
<<if $phase isnot 1>><<clothesontowel>><</if>>
<<endcombat>>
<<dockoptions>>
<<else>>
You shove them off the boat, turn on the engine, and leave them to flounder. You'll finish the task yourself.
<br><br>
<<if $phase isnot 1>><<clothesontowel>><</if>>
<<endcombat>>
<<tearful>> you climb aboard the larger vessel. Feeling energised by your victory, you guide both the captain and crew to a successful landing.
<br><br>
<<generate1>><<person1>>A <<person>> asks where the other two are. You tell them they fell off the boat. Your colleagues are still laughing when the pair make it back to the docks, soaked and shivering.
<br><br>
<<endevent>>
<<dockoptions>>
<</if>><<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
<<unbind>>
You turn your back to the <<person>>. <<He>> fiddles with the knots, and sets you free. "There you go <<lass>>. Be more careful in the future."
<br><br>
<<endevent>>
<<dockoptions>><<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
<<He>> shrugs. "Suit yourself."
<br><br>
<<endevent>>
<<dockoptions>><<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
<<generate2>><<person2>>You return to the dock. Your manager greets you. "Don't worry," <<he>> sighs. "Those types never listen to us."
<br><br>
<<dockoptions>><<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
<<set $seductiondifficulty to 6000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">당신은 유혹하는 데 좀 더 자신감이 붙었다.</span><</if>><<seductionskilluse>>
<br><br>
You slip beneath the table. "What are you-" <<he>> cuts off when you unzip <<his>> trousers.
<<promiscuity4>>
<<if $seductionrating gte $seductionrequired>>
<<He>> glances around. "Maybe there has been an error," <<he>> says. "Safety is of paramount importance."
<br><br>
<<link [[Next|Docks Tourist Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
<<He>> pulls away from you, then laughs and <<if $pronoun is "m">>strokes<<else>>twirls<</if>> <<his>> hair. "I have a ship full of hotties, all wanting to bed the captain. Take your charms to the docks where they might be worth a few scraps."
<br><br>
<<generate2>><<person2>>You return to the dock. Your manager greets you. "Don't worry," <<he>> sighs. "Those types never listen to us."
<br><br>
<<dockoptions>>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>>
You reward <<him>> with a playful lick.
<br><br>
<<npcoral>>
<</if>>
The surrounding passengers socialise, unaware of what you're up to beneath the table.
<br><br>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Docks Tourist Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Docks Tourist Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Docks Tourist Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Docks Tourist Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> moans. The passengers give <<him>> odd looks, and <<he>> blushes. "I-I'll turn the ship," <<he>> whispers.
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> you descend to your boat. You steer away.
<br><br>
Soon after, the larger vessel starts to turn.
<br><br>
You arrive back at the docks. A manager greets you. <<generate2>><<person2>>"You did it," <<he>> says. "Didn't expect that. Those types are so full of themselves. Good job."
<<ggcool>><<dockstatus 3>>
<br><br>
<<dockoptions>>
<<elseif $enemyhealth lte 0>>
You shove the <<person>> away from you, which attracts attention from the passengers. "J-just stretching," <<he>> says, covering <<his>> groin.
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> <<generate2>><<person2>>you return to the dock. Your manager greets you. "Don't worry," <<he>> sighs. "Those types never listen to us."
<br><br>
<<dockoptions>>
<<else>>
The <<person>> steps away from you and fixes <<his>> fly.
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> <<generate2>><<person2>>you return to the dock. Your manager greets you. "Don't worry," <<he>> sighs. "Those types never listen to us."
<br><br>
<<dockoptions>>
<</if>><<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
"Attention everybody," you shout. The passengers fall silent. "This ship is on a collision course with another. You need to steer away from the docks. Or prepare to swim ashore." You turn and walk away. The crowd erupts into anxious babbling the moment you disappear from view. You descend to your ship and steer away.
<br><br>
Soon after, the larger vessel starts to turn.
<br><br>
You arrive back at the docks. A manager greets you. <<generate2>><<person2>>"You did it," <<he>> says. "Didn't expect that. Good job."
<br><br>
<<dockoptions>><<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
<<if $phase is 0>>
You compare the numbers,
<<if $maths gte random(1, 1000)>>
<span class="green">and find that some valuable cargo disappeared at some point between arrival and departure.</span> What's more, someone tried to cover it up. You inform a manager, who seems impressed at your deduction.
<<dockstatus 1>><<gcool>>
<br><br>
<<else>>
<span class="red">but find nothing wrong.</span> You finish recording the information.
<br><br>
<</if>>
<<else>>
You're sure it's fine. You finish recording the information.
<br><br>
<</if>>
<<dockoptions>><<effects>>
<<skul_dock_init>>
You keep an eye out for anything valuable. There's a lot, but you need something small enough to carry.
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<br><br>
<<skul_dock_contents gold>>
<<if !_dock_location and $catsuit_found isnot true>>
<<skul_dock_contents equipment>>
<</if>>
<<if !_dock_location>>
<<skul_dock_contents aphrodisiacs>>
<</if>>
<<if !_dock_location>>
<<skul_dock_contents electronics>>
<</if>>
<<if !_dock_location and $tending gte 400>>
<<skul_dock_contents fertiliser>>
<</if>>
<<if _dock_contents is "gold">>
There's a bar of gold in a container at the <<skul_dock_location _dock_location>>. <span class="green">It would sell on the black market.</span> You make a mental note of its location.
<<elseif _dock_contents is "aphrodisiacs">>
A local company is moving something special through. It's being kept near the <<skul_dock_location _dock_location>>. <span class="teal">It would sell on the black market.</span> You make a mental note of its location.
<<elseif _dock_contents is "electronics">>
There's a container full of goods, including valuable electronics, near the <<skul_dock_location _dock_location>>. <span class="lblue">They would sell on the black market.</span> You make a mental note of its location.
<<elseif _dock_contents is "fertiliser">>
There's a container full of what looks like fertiliser near the <<skul_dock_location _dock_location>>. <span class="lblue">They might be useful to you.</span> You make a mental note of its location.
<<elseif _dock_contents is "equipment">>
There's a container full of specialist equipment near the <<skul_dock_location _dock_location>>. <span class="teal">It might be useful to you.</span> You make a mental note of its location.
<<elseif !_dock_contents>>
You don't find anything suitable. Useful to know.
<<set _skul_dock_keys to Object.keys($skul_dock)>>
<<for _i to 0; _i lt _skul_dock_keys.length; _i++>>
<<set $skul_dock[_skul_dock_keys[_i]].state to "known">>
<</for>>
<</if>>
<br><br>
<<skulduggeryuse>>
<<else>>
Your supervisor slaps your back. There was no sign you were doing anything illicit, but you almost jump from your seat all the same. You'll be teased for that later.<<lcool>><<dockstatus -1>>
<br><br>
<<skulduggeryuse>>
<</if>>
<<dockoptions>><<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
<<skul_dock_init>>
You sneak under a parked vehicle and peek out from beneath.
<br><br>
One of the workers places a crate in front of you, blocking your view. There's a crack in the bottom. A sweet, heady smell leaks out. It relaxes and heats you.
<br><br>
It's the last crate they load into the cargo container. The <<person1>><<person>> locks it, and they climb into the vehicle before driving away.
<br><br>
<<skul_dock_contents aphrodisiacs>>
<<if _dock_location is "SW">>
The container looks like it's going to remain in the unloading area overnight.
<<if $skulduggery gte 400>>
<span class="teal">The contents must be valuable.</span> You make a mental note of its location.
<</if>>
<br><br>
<<elseif _dock_location>>
A crane lifts the container, and carries it towards the <<skul_dock_location _dock_location>>. It will remain there overnight.
<<if $skulduggery gte 400>>
<span class="teal">The contents must be valuable.</span> You make a mental note of its location.
<</if>>
<br><br>
<</if>>
<<dockoptions>><<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
You ignore the strange vehicle and continue working.
<br><br>
<<dockoptions>><<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
<<if $phase is 0>>
You look more closely,
<<if $history gte random(1, 1000)>>
<span class="green">and recognise the shape.</span> You <<generate1>><<person1>>inform a manager, who calls the captain in time. The ship steers around it.
<br><br>
"Damned reef," the manager says. "I swear it just pops up where it pleases. Good job."
<<dockstatus 1>><<gcool>>
<br><br>
<<else>>
<span class="red">but the shape vanishes.</span>
<br><br>
With a groan, the ship collides with something beneath the surface. Dockers rush to the moorings to assess the damage.
<br><br>
<</if>>
<<else>>
You're sure it's fine. You finish cleaning.
<br><br>
A metallic tearing sound shudders the pier. Something tears a giant gash down the side of the approaching ship, though it still makes it to the dock.
<br><br>
<</if>>
<<dockoptions>><<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
<<if $submissive gte 1150>>
"I'm just trying to work," you say. "Please let me."
<<elseif $submissive lte 850>>
"Fuck you," you say. "You're supposed to be working."
<<else>>
"This is cruel," you say. "I'll report you."
<</if>>
<br><br>
"We're just having fun," the <<person>> says. "Your kind rarely sticks with it anyway." The other dockers nod.
<br><br>
<<dockoptions>><<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
You walk away from the crowd. You try to ignore the jeers.
<br><br>
<<dockoptions>><<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
It's a watch. It should be worth something. You mark it down as missing.
<br><br>
<<dockoptions>><<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
You mark down that a package is damaged, and continue working.
<br><br>
<<dockoptions>>
<br><<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
<<if $lock lt 400>>
There's nothing you can do. You move on to the next container. The <<person>> seems relieved.
<br><br>
<<else>>
You ignore the voice, and move on to the next container. The <<person>> seems relieved.
<br><br>
<</if>>
<<endevent>>
<<dockoptions>><<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
You successfully pick the lock and open the container. The <<person>> glances around. "I didn't see anything," <<he>> says. "I need this job." <<He>> walks away.
<br><br>
<<if $skulduggery lt 500>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">There's nothing more you can learn from locks this simple.</span>
<</if>>
<br><br>
<<person1>>There are sacks full of potatoes inside. You hear the voice again, from the back. One of the sacks moves. You find a <<person>> beneath, gagged and bound. Bruising surrounds <<his>> right eye. <<He>> starts crying.
<<gstress>><<stress 6>>
<br><br>
<<link [[Get help|Docks Slave Help]]>><</link>>
<br>
<<link [[Comfort and untie|Docks Slave Untie]]>><</link>>
<br><<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
You rush from the container, and find the <<person1>><<person>> who saw you open it.
<br><br>
<<if $submissive gte 1150>>
"There's someone who needs help," you say. "They're tied up and hurt."
<<elseif $submissive lte 850>>
"What's going on," you say. "There's a bound person in there."
<<else>>
"I found a person inside," you say. "They're bound and hurt."
<</if>>
<br><br>
<<He>> looks around before leaning in close. "Shut it <<girl>>," <<he>> says. "I didn't see anything. Remember? Shut your gob before you get us both in trouble."
<br><br>
You return to the container, and find the <<person1>><<person>> lying where you left <<him>>.
<br><br>
<<link [[Next|Docks Slave Untie]]>><</link>>
<br><<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
You untie the bindings and remove the gag.
<<if $submissive gte 1150>>
"Please don't cry," you say. "I'll look after you. What's your name?"
<<elseif $submissive lte 850>>
"Don't cry," you say. "Someone nasty might hear. What's your name?"
<<else>>
"It's okay," you say. "You're safe now. What's your name?"
<</if>>
<br><br>
<<His>> sobs recede a little, but <<he>> doesn't respond. You feel <<his>> arm through <<his>> worn school uniform as you help <<him>> to <<his>> feet. <<Hes>> very thin.
<br><br>
<<He>> stares at you, cheeks still wet. You take <<his>> hand and lead <<him>> toward the road. <<dockclotheson>> Security watch as you pass, but don't stop you.
<br><br>
<<link [[Take to train station|Docks Slave Station]]>><<pass 60>><</link>>
<br>
<<link [[Get food first (£20)|Docks Slave Cafe]]>><<pass 60>><<famegood 1>><<set $money -= 2000>><</link>>
<br><<set $outside to 0>><<set $location to "cafe">><<dockeffects>><<effects>>
You take <<him>> to a nearby cafe and sit at a table away from the window. <<His>> eyes light up when <<he>> sees the menu. <<He>> points at the picture of a burger, so you order one for <<him>> and one for yourself. <<He>> devours <<his>> meal, pausing only to drink the accompanying pop.
<br><br>
You ask <<him>> <<his>> name and where <<hes>> from as <<he>> eats. <<He>> doesn't respond. You're not sure if <<he>> speaks English.
<br><br>
<<He>> licks the plate once finished, and stares at your food with longing. You push your plate over to <<him>>. <<He>> eats it just as fast.
<br><br>
You leave the cafe together. <<He>> looks much happier.
<br><br>
<<link [[Next|Docks Slave Station]]>><<pass 60>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<dockeffects>><<effects>>
You take the <<person>> to the train station on Harvest Street. <<He>> walks close, and keeps bumping into you. The station itself is busy. There's a map of the country on the wall, detailing the train network.
<br><br>
<<He>> points at one town in particular and smiles. You look more closely. It matches the name beneath <<his>> uniform's logo. "Is this your home?" you ask. <<He>> just smiles.
<br><br>
You buy a ticket and walk onto the platform as the train arrives.
<<set $money -= 10000>>
The <<person>> seems anxious.
<br><br>
<<if $money gte 10000>>
<<link [[Give nothing|Docks Slave Station 2]]>><<famegood 5>><<set $phase to 0>><</link>>
<br>
<<link [[Give £100|Docks Slave Station 2]]>><<set $dockslavemoney to 100>><<set $money -= 10000>><<famegood 10>><<set $phase to 1>><</link>>
<br>
<<else>>
<<link [[Wave goodbye|Docks Slave Station 2]]>><<famegood 5>><<set $phase to 0>><</link>>
<br>
<</if>>
<<if $money gte 30000>>
<<link [[Give £300|Docks Slave Station 2]]>><<set $dockslavemoney to 300>><<set $money -= 30000>><<famegood 30>><<set $phase to 2>><</link>>
<br>
<</if>>
<<if $money gte 100000>>
<<link [[Give £1000|Docks Slave Station 2]]>><<set $dockslavemoney to 1000>><<set $money -= 100000>><<famegood 50>><<set $phase to 3>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<dockeffects>><<effects>>
<<if $phase gte 1>>
You hand the <<person>> the ticket and £<<print $dockslavemoney>>.
<<else>>
You hand the <<person>> the ticket.
<</if>>
<<if $submissive gte 1150>>
"It was nice to meet you," you say. "I hope you have a nice journey."
<<elseif $submissive lte 850>>
"You should be okay from here," you say.
<<else>>
"This train will take you home," you say.
<</if>>
<<He>> seems reluctant to leave you, but <<he>> understands and walks alone toward the waiting train. Before reaching it however, <<he>> turns and runs back. <<He>> almost knocks you over with a hug.
<br><br>
<<He>> waves from the window as the train departs.
<br><br>
<<endevent>>
<<link [[Next|Harvest Street]]>><<set $eventskip to 1>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<dockeffects>><<effects>>
<<upperruined>><<lowerruined>><<underruined>>
<<set $leftarm to "bound">><<set $rightarm to "bound">>
You awaken naked on a chair. Lengths of rope criss-cross your body and tie you down. A round board sits on your knees and leans against your chest, giving you some cover from prying eyes. You can't move an inch. Walls of corrugated metal suggest you're inside a cargo container. You're not alone.
<br><br>
<<generate1>><<generate2>><<generate3>><<person2>>"It's not fair," a <<person>> says. <<He>> sits opposite you with <<his>> arms folded. "You set it up wrong."
<br><br>
A dart thuds into the board. The <<person1>><<person>> who threw it laughs. "Yeah yeah," <<he>> says. "We're all using the same board, if you haven't noticed." <<He>> throws another dart. "I win." <<He>> turns to a <<person3>><<person>>. "Unless you score perfect."
<br><br>
The <<person>> stands and takes <<his>> position in front of the board as the <<person1>><<person>> approaches to retrieve <<his>> darts. "Hey," <<he>> says. "<<pShes>> awake."
<br><br>
<<link [[Insult|Passout Docks 2]]>><<set $phase to 0>><<def 1>><<trauma -6>><</link>><<ltrauma>>
<br>
<<link [[Plead|Passout Docks 2]]>><<set $phase to 1>><<sub 1>><<stress -6>><</link>><<lstress>>
<br>
<<link [[Remain silent|Passout Docks 2]]>><<set $phase to 2>><</link>>
<br><<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
<<if $phase is 0>>
<<if $submissive gte 1150>>
"L-let me go," you say. "You're being mean."
<<elseif $submissive lte 850>>
"Untie me at once," you say. "Or I'll throw you into the sea with the other scum."
<<else>>
"You scum," you say. "Let me go."
<</if>>
<br><br>
The <<person1>><<person>> laughs. "Let you go? Sure. After I've had my fun."
<<elseif $phase is 1>>
<<if $submissive gte 1150>>
"Please don't hurt me," you say. "I promise I won't tell anyone."
<<elseif $submissive lte 850>>
"This is childish," you say. "Let me go now and I won't tell anyone."
<<else>>
"Please let me go," you say. "I won't tell anyone."
<</if>>
<br><br>
The <<person1>><<person>> laughs. "Sure. After I've had my fun."
<<else>>
<</if>>
<<He>> returns to <<his>> seat as the <<person3>><<person>> prepares to throw.
<br><br>
The dart flies over your shoulder. "Fuck," the <<person>> says as <<he>> sits in defeat. The <<person1>><<person>> raises <<his>> fists. "I win! Now clear off you two. I want privacy."
<br><br>
The <<person2>><<person>> shakes <<his>> head. "That wasn't agreed." <<He>> opens a beer. "We're watching. I wanna see what you do to this <<girl>>."
<br><br>
The <<person1>><<person>> sighs, but doesn't protest. <<He>> pulls the board away from you. Their eyes feast on your <<lewdness>>.
<br><br>
<<link [[Next|Passout Docks Rape]]>><<set $enemyno to 1>><<set $enemynomax to 1>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
The pair cheer their colleague on.
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Passout Docks Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Passout Docks Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Passout Docks Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The pair applaud. "I think I've learned something intimate about you," the <<person2>><<person>> says.
<br><br>
"Sh-shut it," the <<person1>><<person>> responds. <<He>> unties you from the chair, but leaves the rope around you. "You keep it shut too. Not that anyone will care." <<He>> opens the container and kicks you out.
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Docks]]>><</link>>
<<else>>
You kick the <<person>> against the metal wall. <<He>> cries out in pain and clutches <<his>> back.
<br><br>
"<<pShes>> tied up mate!" the <<person2>><<person>> says as the <<person3>><<person>> keels over with laughter.
<br><br>
<<tearful>> you kick open the door and leave the container. The pair don't stop you, but continue to mock their colleague.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Docks]]>><</link>>
<</if>>
<<set $stress -= 2000>><<set $outside to 0>><<set $location to "pub">><<dockeffects>><<effects>>
<<set $dockpubcount += 1>>
<<if $hour gte 3 and $hour lte 18>>
Your colleagues pat your back, congratulating your endurance. They separate and stagger home.
<<gcool>><<dockstatus 5>>
<br><br>
<<destinationeventend>>
<<elseif $rng gte 81>>
<<generateSailor 1>><<generateSailor 2>><<generateSailor 3>><<generateSailor 4>><<generateSailor 5>><<generateSailor 6>><<person1>>
Accompanying your colleagues, you <<if $drunk gte 360>>stagger<<else>>walk<</if>> into a pub on Mer Street. It's busy. Sailors from the moored ships are unwinding here.
<br><br>
"Pub quiz in ten minutes," the jovial owner shouts. "Winning team gets a round on the house." Your colleagues sign up at once. The sailors scoff. "You got no chance," one of them, a <<person>>, says. Your colleagues throw colourful insults in response.
<br><br>
"You lot talk big," the <<person>> says after much back and forth. <<He>> pulls £60 from <<his>> pocket. <<His>> fellow sailors do likewise. "That's £360 says we win the quiz." Despite their previous bluster, the dockers seem unsure.
<br><br>
<<if $promiscuity gte 35>>
<<link [[Bet your body|Docks Pub Crawl Body]]>><<dockstatus 1>><</link>><<promiscuous3>><<gcool>>
<br>
<</if>>
<<if $money gte 6000>>
<<link [[Match their bet (£60)|Docks Pub Crawl Bet]]>><<set $money -= 6000>><</link>>
<br>
<</if>>
<<link [[Don't bet anything|Docks Pub Crawl Quiz Refuse]]>><<set $phase to 0>><</link>>
<br>
<<link [[Don't take part|Docks Pub Crawl Quiz Refuse]]>><<set $phase to 1>><</link>>
<br>
<<elseif $rng gte 61>>
Accompanying your colleagues, you <<if $drunk gte 360>>stagger<<else>>walk<</if>> into a pub on Harvest Street. Some rough looking patrons eye you up as you enter.
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<generate1>><<person1>>A <<person>> sits beside you and places <<his>> hand on your thigh. "Fancy disappearing together for a few minutes?" <<he>> says.
<br><br>
<<link [[Accept|Docks Pub Crawl Sex]]>><<set $sexstart to 1>><</link>><<promiscuous1>>
<br>
<<link [[Refuse|Docks Pub Crawl Sex Refuse]]>><</link>>
<br>
<<else>>
You drink a couple of rounds together, ignoring evil looks from the regular patrons. You leave with the other dockers.
<br><br>
<<dockpuboptions>>
<</if>>
<<elseif $rng gte 41>>
Accompanying your colleagues, you <<if $drunk gte 360>>stagger<<else>>walk<</if>> into a pub on Barb Street.
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
You overhear one of the other dockers talking about you. <<generate1>><<person1>>"You sure the <<girl>> can handle it," <<he>> says. "The drinking, I mean. I don't want to get in trouble with <<pher>> parents or nothing."
<br><br>
<<link [[Challenge to drinking contest|Docks Pub Crawl Contest]]>><<dockstatus 1>><<set $phase to 0>><</link>><<gcool>>
<br>
<<link [[Remain silent|Docks Pub Crawl Silent]]>><<dockstatus -1>><</link>><<lcool>>
<br>
<<else>>
People pay you and the other dockers no mind. You drink a few rounds and leave together.
<br><br>
<<dockpuboptions>>
<</if>>
<<elseif $rng gte 21>>
Accompanying your colleagues, you <<if $drunk gte 360>>stagger<<else>>walk<</if>> into a pub on Connudatus Street.
<br><br>
<<generate1>><<generate2>><<person2>>You notice a docker eyeing up a <<person>> on the other side of the room.
<br><br>
<<link [[Encourage|Docks Pub Crawl Eyeing Encourage]]>><</link>>
<br>
<<link [[Ignore|Docks Pub Crawl Eyeing Ignore]]>><</link>>
<br>
<<else>>
Accompanying your colleagues, you <<if $drunk gte 360>>stagger<<else>>walk<</if>> into a pub on the High Street.
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
You attract attention. Other patrons keep trying to flirt with you.
<br><br>
<<link [[Flirt|Docks Pub Crawl Flirt]]>><</link>><<promiscuous1>>
<br>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
<<link [[Tease|Docks Pub Crawl Tease]]>><</link>><<exhibitionist1>>
<br>
<</if>>
<<link [[Ignore|Docks Pub Crawl Flirt Ignore]]>><</link>>
<br>
<<else>>
No one pays you or the other dockers much mind. You drink a few rounds and leave together.
<br><br>
<<dockpuboptions>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "pub">><<dockeffects>><<effects>>
<<if $submissive gte 1150>>
"You should talk to <<him>>," you say. "Just be yourself."
<<elseif $submissive lte 850>>
"Talk to <<him>>," you say. "<<He>> will appreciate the assertiveness."
<<else>>
"You should talk to <<him>>," you say. "You'll regret it if you don't."
<</if>>
<br><br>
The docker finishes their drink, takes a deep breath and marches over. The <<person>> looks up. You can't hear them over the din of the pub, but <<he>> seems to respond well.
<<if $rng gte 51>>
<<He>> takes the docker's hand and together they walk outside. The docker gives you a grateful smile before disappearing.
<<gcool>><<dockstatus 1>>
<br><br>
<<else>>
Until <<he>> sneers and throws <<his>> drink in the docker's face.
<br><br>
The docker returns, eyes downcast and hair dripping.
<br><br>
<</if>>
You finish your drink and leave with your colleagues.
<br><br>
<<dockpuboptions>><<set $outside to 0>><<set $location to "pub">><<dockeffects>><<effects>>
You decide to keep to yourself. You finish your drink and leave with your colleagues.
<br><br>
<<dockpuboptions>><<set $outside to 0>><<set $location to "pub">><<dockeffects>><<effects>>
You flirt back, revelling in the attention. You manage to convince someone to pay for drinks for you and your colleagues.
<<dockstatus 1>><<gcool>>
<<promiscuity1>><<set $money += 500>>
You and the dockers finish your drinks and leave together.
<br><br>
<<dockpuboptions>><<set $outside to 0>><<set $location to "pub">><<dockeffects>><<effects>>
You hike your skirt up, giving them a tantalising glimpse of your upper thighs just short of your <<undies>>. One of your colleagues, a <<generate1>><<person1>><<person>>, spoils the fun and pulls your $worn.lower.name over your thighs proper. "Sorry," <<he>> says. "But you're working them up a bit too well. I don't want to lose teeth protecting you."
<<exhibitionism1>>
You and the dockers finish your drinks and leave together.
<br><br>
<<dockpuboptions>><<set $outside to 0>><<set $location to "pub">><<dockeffects>><<effects>>
You ignore the flirters, finish your drink and leave with your colleagues.
<br><br>
<<dockpuboptions>><<set $outside to 0>><<set $location to "pub">><<dockeffects>><<effects>>
<<if $phase is 0>><<set $phase += 1>>
<<if $submissive gte 1150>>
"You're wrong," you say. Everyone turns to you. "I bet I can drink even more than you."
<<elseif $submissive lte 850>>
You laugh. Everyone turns to you. "It's you I'm worried about," you say to the <<person>>. "You'll be out cold within an hour."
<<else>>
"I can handle myself," you say. Everyone turns to you. "In fact, I can handle drink better than you."
<</if>>
<br><br>
The <<generate2>><<person2>><<person>> jabs the <<person1>><<person>> with <<his>> elbow. "That's a challenge," <<person2>><<he>> says. The <<person1>><<person>> sighs and takes the seat in front of you as the other dockers rearrange themselves to watch. They're so enthused they offer to pay for the drinks.
<br><br>
<<link [[Next|Docks Pub Crawl Contest]]>><</link>>
<br>
<<elseif $phase is 1>><<set $phase += 1>>
<<generate3>><<person3>>The bartender arrives with two glasses. "Scotch," <<he>> says. "Let's start you off easy."
<br><br>
<<if $dockpubcount gte 4>>
<<person1>>"I don't think this'll take long," the <<person>> says. "We've had more than a few already."
<br><br>
<</if>>
<<link [[Drink|Docks Pub Crawl Contest]]>><<alcohol 180>><</link>>
<br>
<<link [[Stop|Docks Pub Crawl Contest Stop]]>><<dockstatus -1>><</link>><<lcool>>
<br>
<<elseif $phase is 2>><<set $phase += 1>>
You drink the scotch as the audience cheers. It burns your throat.
<br><br>
The <<person1>><<person>> coughs. "No shame in quitting," <<he>> says. "I'm a seasoned drinker, and I don't want to carry you home after."
<br><br>
The <<person3>>bartender returns, holding two more glasses. "Vodka," <<he>> says. "But stronger than you're used to, I reckon."
<br><br>
<<link [[Drink|Docks Pub Crawl Contest]]>><<alcohol 180>><</link>>
<br>
<<link [[Stop|Docks Pub Crawl Contest Stop]]>><<dockstatus -1>><</link>><<lcool>>
<br>
<<elseif $phase is 3>><<set $phase += 1>>
You drink the vodka as the audience cheers once more. You feel a bit nauseous.
<br><br>
"That tasted foul," the <<person1>><<person>> says. "I must be pretty pissed already if I'm doing this."
<br><br>
The <<person3>>bartender returns, holding two more glasses. "Absinthe," <<he>> says. "Made locally. This was illegal not long ago."
<br><br>
The <<person1>><<person>> sways slightly as <<he>> takes the drink.
<br><br>
<<link [[Drink|Docks Pub Crawl Contest]]>><<alcohol 120>><<set $hallucinogen += 120>><</link>>
<br>
<<link [[Stop|Docks Pub Crawl Contest Stop]]>><<dockstatus -1>><</link>><<lcool>>
<br>
<<elseif $phase is 4>><<set $phase += 1>>
You drink the absinthe. You almost gag. The <<person1>><<person>> does, but <<he>> manages to keep it down. <<He>> doesn't say anything.
<br><br>
The bartender returns with another two glasses. The liquid is bright and colourful. "Local special," <<he>> smiles. "Not on the menu."
<br><br>
<<link [[Drink|Docks Pub Crawl Contest]]>><<alcohol 120>><<drugs 120>><<arousal 1800>><</link>><<ggarousal>>
<br>
<<link [[Stop|Docks Pub Crawl Contest Stop]]>><<dockstatus -1>><</link>><<lcool>>
<br>
<<else>>
You drink the colourful liquid. It's sweet, and makes you feel warm.
<br><br>
The <<person1>><<person>> lifts <<his>> drink. "I prom-" <<he>> hiccups. "I promised myself. Never again." <<He>> places the glass on the table. "You win." The audience cheers with more vigour than before. Someone raises your arm and several others pat your back. "Now," the <<person>> continues. "I need a piss."
<<gcool>><<dockstatus 1>>
<br><br>
<<earnFeat "Under the Table">>
<<if $arousal gte $arousalmax>>
The warmth in you continues to build, and build, until your whole body shakes. You pass the point of no return.
<br><br>
<<orgasm>>
<br><br>
You fall to the ground, writhing and moaning in front of your astonished colleagues. The <<person>> returns as you regain control. <<He>> shakes <<his>> head.
<br><br>
You leave the pub with the other dockers, feeling spent and flushed. They don't mention what happened, but something has them smiling.
<br><br>
<<dockpuboptions>>
<<else>>
Your colleagues finish their drinks, the <<person>> returns, and you leave the pub together.
<br><br>
<<dockpuboptions>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "pub">><<dockeffects>><<effects>>
<<if $phase is 4>>
You shake your head and push the glass away from you. All eyes turn to the <<person>>, who lifts <<his>> and smells it. <<He>> places it back on the table. "I prom-" <<he>> hiccups. "I promised myself. Never again." It's a draw. The dockers are disappointed.
<<lcool>><<dockstatus 1>>
<br><br>
Your colleagues finish their drinks and you leave the pub together.
<br><br>
<<dockpuboptions>>
<<else>>
You shake your head and push the glass away from you. All eyes turn to the <<person>>, who lifts <<his>> and smells it. <<He>> downs it in one motion, and the dockers cheer. One raises <<his>> arm and several others pat <<his>> back.
<<lcool>><<dockstatus 1>>
<br><br>
Your colleagues finish their drinks and you leave the pub together.
<br><br>
<<dockpuboptions>>
<</if>><<set $outside to 0>><<set $location to "pub">><<dockeffects>><<effects>>
You don't interject.
<br><br>
You finish drinking and leave the pub with your colleagues.
<br><br>
<<dockpuboptions>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 20>>
<<He>> takes your hand and leads you to the <<if $pronoun is "m">>men's<<else>>women's<</if>> toilets. <<He>> pushes you against the sinks and grasps at your clothing.
<<promiscuity1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Docks Pub Crawl Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Docks Pub Crawl Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Docks Pub Crawl Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Docks Pub Crawl Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"You dockers aren't usually so cute," <<he>> says as <<he>> adjusts <<his>> clothes.
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> you return to the pub to find your colleagues finishing their drinks. You leave together.
<br><br>
<<dockpuboptions>>
<<elseif $enemyhealth lte 0>>
You shove the <<person>> into a cubicle and escape the toilets.
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> you return to the pub to find your colleagues finishing their drinks. You leave together.
<br><br>
<<dockpuboptions>>
<<else>>
"Fine," <<he>> says. "You're lucky I don't just take you anyway."
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> you return to the pub to find your colleagues finishing their drinks. You leave together.
<br><br>
<<dockpuboptions>>
<</if>><<set $outside to 0>><<set $location to "pub">><<dockeffects>><<effects>>
The <<person>> grasps your neck and leans in. "I tried asking nicely," <<he>> whispers. "Now how abouts you come with me, and I won't need to hurt you."
<<gtrauma>><<gstress>><<trauma 1>><<stress 1>>
<br><br>
<<if $submissive lte 500>>
"You're gonna regret touching me," you say. You smash your glass over the <<persons>> head. <<He>> tries to dodge the blow, but loses balance and falls off <<his>> chair. Your colleagues cheer.
<br><br>
"Unprovoked!" the <<person>> says as <<he>> nurses <<his>> scalp.
<br><br>
The pub owner rushes over. <<generate2>><<person2>> "Last thing I need is a brawl," <<he>> says. "You dockers always bring trouble. Get out."
<br><br>
"That was self defence," you argue, but <<he>> won't hear it. Your colleagues down the last of their drink and together you leave the pub. They don't seem to mind.
<<gcool>><<dockstatus 1>>
<br><br>
<<else>>
One of your colleagues notices, and smashes a glass over the <<persons>> head. <<He>> tries to dodge the blow, but loses balance and falls off <<his>> chair.
<br><br>
"Unprovoked!" the <<person>> says as <<he>> nurses <<his>> scalp.
<br><br>
The pub owner rushes over. <<generate2>><<person2>> "Last thing I need is a brawl," <<he>> says. "You dockers always bring trouble. Get out."
<br><br>
Your colleagues argue that it was justified, but <<he>> won't hear it. They down the last of their drink and together you leave the pub.
<br><br>
<</if>>
<<dockpuboptions>><<set $outside to 0>><<set $location to "pub">><<dockeffects>><<effects>>
<<set $seductiondifficulty to 4000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">당신은 유혹하는 데 좀 더 자신감이 붙었다.</span><</if>><<seductionskilluse>>
<br><br>
<<if $submissive gte 1150>>
"I-I hope it's worth this much," you say. "I bet my body."
<<elseif $submissive lte 850>>
It's your turn to scoff. "That all?" you say. "Fine. I bet my body. If you win, you can do whatever you want to me."
<<else>>
"Instead of money," you say. "If you win, you can have me."
<</if>>
<<promiscuity3>>
<<if $seductionrating gte $seductionrequired>>
The sailors look at each other, excited. "Free drinks," the <<person>> says. "And a free <<girl>>. It's our lucky night."
<br><br>
"Dream on," one of your colleagues says, though they seem happy that they don't stand to lose anything.
<br><br>
The pub owner steps up to a microphone in the corner of the room, preparing to read the first question.
<br><br>
<<set $dockquiz to "body">>
<<link [[Next|Docks Pub Crawl Quiz]]>><<set $phase to 0>><<set $dockquizhome to 0>><<set $dockquizaway to 0>><</link>>
<br>
<<else>>
"Nope," the <<person>> says. "We could get a whore cheaper than that." <<person2>>The <<person>> sat beside <<him>> looks crestfallen, and eyes you up<<person1>>.
<br><br>
<<if $money gte 6000>>
<<link [[Match their bet (£60)|Docks Pub Crawl Bet]]>><<set $money -= 6000>><</link>>
<br>
<</if>>
<<link [[Don't bet anything|Docks Pub Crawl Refuse]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "pub">><<dockeffects>><<effects>>
You put £60 on the table. Your colleagues follow suit, though some with a grumble. "Thanks for your contribution," the <<person>> says. "That's our night paid for."
<br><br>
The pub owner steps up to a microphone in the corner of the room, preparing to read the first question.
<br><br>
<<set $dockquiz to "money">>
<<link [[Next|Docks Pub Crawl Quiz]]>><<set $phase to 0>><<set $dockquizhome to 0>><<set $dockquizaway to 0>><</link>>
<br><<set $outside to 0>><<set $location to "pub">><<dockeffects>><<effects>>
<<if $phase is 0>>
You do nothing, and nor do any of your colleagues. "Thought so," the <<person>> says as the other sailors laugh. "You lot are all talk."
<br><br>
The pub owner steps up to a microphone in the corner of the room, preparing to read the first question.
<br><br>
<<set $dockquiz to "none">>
<<link [[Next|Docks Pub Crawl Quiz]]>><<set $phase to 0>><<set $dockquizhome to 0>><<set $dockquizaway to 0>><</link>>
<br>
<<else>>
You do nothing, and nor do any of your colleagues. "Thought so," the <<person>> says as the other sailors laugh. "You lot are all talk."
<br><br>
You don't pay attention to the quiz, and your colleagues lose to the sailors. You leave together in a sour mood.
<br><br>
<<dockpuboptions>>
<</if>><<set $outside to 0>><<set $location to "pub">><<dockeffects>><<effects>>
<<if $phase is 0>><<set $phase += 1>>
The first category <<dockpubquiz>>
<<elseif $phase is 1>><<set $phase += 1>>
The second category <<dockpubquiz>>
<<elseif $phase is 2>><<set $phase += 1>>
The third category <<dockpubquiz>>
<<elseif $phase is 3>><<set $phase += 1>>
The fourth category <<dockpubquiz>>
<<elseif $phase is 4>><<set $phase += 1>>
The fifth category <<dockpubquiz>>
<<else>>
<<if $dockquizhome gt $dockquizaway>>
"And the winners are," the owner announces. "The dockers!" You cheer and drum the table with your colleagues, until the owner convinces you to settle down.
<br><br>
<<earnFeat "Pub Crawl Victors">>
<<if $dockquiz is "money">>
The sailors aren't impressed. "Rigged," the <<person>> says, but they hand over the cash. 당신은 <<moneyGain 60>>를 얻었다.
<<set $money += 6000>>
<br><br>
You and your colleagues enjoy your free drinks and leave in an elevated mood.
<<lstress>><<stress -6>>
<br><br>
<<dockpuboptions>>
<<elseif $dockquiz is "body">>
The sailors aren't impressed. "Rigged," the <<person>> says, but they hand over the cash.
<br><br>
<<link [[Take the money for yourself|Docks Pub Crawl Take]]>><<dockstatus -1>><</link>><<lcool>>
<br>
<<link [[Share the money with your colleagues|Docks Pub Crawl Share]]>><<dockstatus 1>><</link>><<gcool>>
<br>
<<else>>
The sailors aren't impressed. "Rigged," the <<person>> says.
<br><br>
You and your colleagues enjoy your free drinks and leave in an elevated mood.
<<lstress>><<stress -6>>
<br><br>
<<dockpuboptions>>
<</if>>
<<elseif $dockquizhome is $dockquizaway>>
"And the winners are," the owner announces. "No one! It's a draw." The dockers and sailors seem equally upset.
<br><br>
You and your colleagues leave soon after.
<<if $dockquiz is "money">><<set $money += 6000>><</if>>
<br><br>
<<dockpuboptions>>
<<else>>
"And the winners are," the owner announces. "The sailors!" They cheer and laugh until the owner convinces them to settle down.
<br><br>
<<if $dockquiz is "money">>
They take their money. "Sorry guys," the <<person>> says. "Shoulda known better than to challenge us."
<<lcool>><<status -1>>
<br><br>
You and your colleagues leave in a sour mood.
<<lstress>><<stress -6>>
<br><br>
<<dockpuboptions>>
<<elseif $dockquiz is "body">>
The <<person>> looks at you and makes a come-hither motion. <<His>> fellow sailors stare at you with ravenous eyes. "Time to pay up," <<he>> says. "Get that bum over here."
<br><br>
<<link [[Walk over|Docks Pub Crawl Gangbang]]>><<set $sexstart to 1>><</link>>
<br>
<<if $rng gte 81>>
<<link [[Refuse|Docks Pub Crawl Fight]]>><<dockstatus -1>><</link>><<lcool>>
<br>
<<else>>
<<link [[Refuse|Docks Pub Crawl Gangbang Refuse]]>><<dockstatus -1>><</link>><<lcool>>
<br>
<</if>>
<<else>>
You and your colleagues leave in a sour mood.
<<lstress>><<stress -6>>
<br><br>
<<dockpuboptions>>
<</if>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "pub">><<dockeffects>><<effects>>
<<if $submissive gte 1150>>
"S-sorry," you say. "But I don't want to."
<<elseif $submissive lte 850>>
"Fuck off," you say. "You didn't think I'd really bet myself for so little, right?"
<<else>>
"No," you shake your head. "I'm not doing that over a pub quiz."
<</if>>
<br><br>
"Figures," the <<person>> says. <<He>> walks closer, but your colleagues form a protective barrier and <<he>> relents. "You're probably worn out after fucking half the docks."
<br><br>
You leave the pub with your colleagues.
<br><br>
<<dockpuboptions>><<set $outside to 0>><<set $location to "pub">><<dockeffects>><<effects>>
<<if $submissive gte 1150>>
"S-sorry," you say. "But I don't want to."
<<elseif $submissive lte 850>>
"Fuck off," you say. "You didn't think I'd really bet myself for so little, right?"
<<else>>
"No," you shake your head. "I'm not doing that over a pub quiz."
<</if>>
<br><br>
"Figures," the <<person>> says. <<He>> walks closer, but your colleagues form a protective barrier. <<He>> smacks one of them across the face, who then slaps <<him>> back. The other sailors rush to <<his>> defence as a brawl breaks out.
<br><br>
<<link [[Join in|Docks Pub Crawl Join]]>><<def 1>><<stress -6>><<pain 5>><<crimeup 50>><<dockstatus 1>><</link>><<gcool>><<crime>><<gpain>><<lstress>>
<br>
<<link [[Calm everyone down|Docks Pub Crawl Calm]]>><<dockstatus -1>><</link>><<lcool>>
<br><<set $outside to 0>><<set $location to "pub">><<dockeffects>><<effects>>
You pick up a bystander's drink and drench the <<persons>> hair. <<He>> sneers and lunges, clutching your throat and dragging you to the ground. One swift kick to the <<if $NPCList[0].penis isnot "none">>cock<<else>>pussy<</if>> and <<he>> releases you, and clutches <<his>> groin in agony.
<br><br>
You stand up as security separate your colleagues from the sailors. "Out!" the pub owner shouts, gesturing at you and the other dockers. "You lot first. Out!"
<br><br>
The owner glares at you as you leave with your laughing colleagues.
<br><br>
<<dockpuboptions>><<set $outside to 0>><<set $location to "pub">><<dockeffects>><<effects>>
<<if $physique gte 12000>>
You stand in the middle of one of the fights and manage to hold a sailor and docker away from each other. A couple of the more level heads on both sides watch you and, inspired by your act, intervene themselves. They manage to calm things enough that security can form a line between the dockers and sailors.
<<else>>
You try separate one of the fights, but just get knocked aside. A couple of the more level heads on both sides watch you and, inspired by your act, intervene themselves. They manage to calm things enough that security can form a line between the dockers and sailors.
<</if>>
"Out!" the pub owner shouts, gesturing at you and the other dockers. "You lot first. Out!"
<br><br>
You leave with your laughing colleagues.
<br><br>
<<dockpuboptions>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
You walk over to the sailor's table. They grasp your arms and pull you onto it. "Not in here!" the pub owner shouts, but they pay no heed.
<br><br>
You feel your colleagues watching, along with the rest of the pub.
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Docks Pub Crawl Gangbang Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Docks Pub Crawl Gangbang Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Docks Pub Crawl Gangbang Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Docks Pub Crawl Gangbang]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<fameprostitution 30>>
Applause fills the pub. The sailors clink and swig their free drinks. "This is the life," the <<person>> sighs.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<tearful>> you climb down from the table. Your colleagues pat your back. "Thanks for taking one for the team," a <<generate1>><<person1>><<person>> says.
<br><br>
"One?" a <<generate2>><<person2>><<person>> interjects. "You mean six." The <<person1>><<person>> glares at <<person2>><<him>>.
<br><br>
You leave the pub with your colleagues.
<br><br>
<<dockpuboptions>>
<<elseif $enemyhealth lte 0>>
You shove the <<person>> away from you. <<He>> stumbles into another patron, who punches <<him>> in the jaw. Someone throws a glass. Then, someone throws a table. The pub breaks into a brawl.
<br><br>
<<clothesontowel>>
<<endcombat>>
Someone grasps your shoulders and hauls you to your feet. It's one of your colleagues. <<generate1>><<person1>><<He>> looks amused. <<tearful>> you keep low and escape the chaos with your fellow dockers.
<br><br>
<<dockpuboptions>>
<<else>>
The sailors seem reluctant to stop, but your colleagues arrive at your side and help you to your feet.
<<lcool>><<dockstatus -1>>
<br><br>
<<clothesontowel>>
<<endcombat>>
<<tearful>> you leave the pub with the other dockers. The sailors heckle you.
<br><br>
<<dockpuboptions>>
<</if>><<set $outside to 0>><<set $location to "pub">><<dockeffects>><<effects>>
Your colleagues reach for the money, but you snatch it away from them. You remind them who's butt was on the line. They grumble, but agree. 당신은 <<moneyGain 360>>를 얻었다.
<br><br>
You and your colleagues enjoy your free drinks and leave in an elevated mood.
<<alcohol 60>><<lstress>><<stress -6>>
<br><br>
<<dockpuboptions>><<set $outside to 0>><<set $location to "pub">><<dockeffects>><<effects>>
You let your colleagues have their share. 당신은 <<moneyGain 60>>를 얻었다.
<br><br>
You and your colleagues enjoy your free drinks and leave in an elevated mood.
<<alcohol 60>><<lstress>><<stress -6>>
<br><br>
<<dockpuboptions>><<set $outside to 0>><<set $location to "pub">><<dockeffects>><<effects>>
<<if $phase2 is 0>>
<<if random(1, 2) is 2>>
<<set $dockquizhome += 1>>
You let your colleagues answer the questions. They write them down, fold the paper and hand it to the pub owner. The sailors do likewise.
<br><br>
"That's a point to the dockers," The owner says. You cheer with your colleagues.
<<lstress>><<stress -1>>
<br><br>
<<else>>
You let your colleagues answer the questions. They write them down, fold the paper and hand it to the pub owner. The sailors do likewise.
<br><br>
The owner reads your paper. "The dockers score zero." You grumble with your colleagues.
<br><br>
<</if>>
<<elseif $phase2 is 1>>
<<if $science gte random(1, 1000)>>
<<set $dockquizhome += 1>>
You write down the answers, fold the paper and hand it to the pub owner. The sailors do likewise.
<br><br>
"That's a point to the dockers," The owner says. You cheer with your colleagues.
<<lstress>><<stress -1>>
<br><br>
<<else>>
<<if $science lte 300>>You're not confident, but you write down the answers, fold the paper and hand it to the pub owner.<<else>>You write down the answers, fold the paper and hand it to the pub owner.<</if>> The sailors do likewise.
<br><br>
The owner reads your paper. "The dockers score zero." You grumble with your colleagues. <<if $science gte 700>>You were sure you got it right.<</if>>
<br><br>
<</if>>
<<else>>
You convince your colleagues that you know your stuff, and write down nonsense answers. You fold the paper and hand it to the pub owner.
<br><br>
The owner reads your paper. "The dockers score zero." You grumble with your colleagues. What a surprise.
<br><br>
<</if>>
The owner reads the sailor's answers.
<<if random(1, 2) is 2>>
<<set $dockquizaway += 1>>
"That's a point to the sailors." A cheer erupts from their table.
<br><br>
<<else>>
"Sorry guys. No points."
<br><br>
The <<person>> shoves the <<person2>><<person>> sat next to <<him>>. <<person1>>"I thought you were good at this shit."
<br><br>
<</if>>
<<link [[Next|Docks Pub Crawl Quiz]]>><</link>>
<br><<set $outside to 0>><<set $location to "pub">><<dockeffects>><<effects>>
<<if $phase2 is 0>>
<<if random(1, 2) is 2>>
<<set $dockquizhome += 1>>
You let your colleagues answer the questions. They write them down, fold the paper and hand it to the pub owner. The sailors do likewise.
<br><br>
"That's a point to the dockers," The owner says. You cheer with your colleagues.
<<lstress>><<stress -1>>
<br><br>
<<else>>
You let your colleagues answer the questions. They write them down, fold the paper and hand it to the pub owner. The sailors do likewise.
<br><br>
The owner reads your paper. "The dockers score zero." You grumble with your colleagues.
<br><br>
<</if>>
<<elseif $phase2 is 1>>
<<if $maths gte random(1, 1000)>>
<<set $dockquizhome += 1>>
You write down the answers, fold the paper and hand it to the pub owner. The sailors do likewise.
<br><br>
"That's a point to the dockers," The owner says. You cheer with your colleagues.
<<lstress>><<stress -1>>
<br><br>
<<else>>
<<if $maths lte 300>>You're not confident, but you write down the answers, fold the paper and hand it to the pub owner.<<else>>You write down the answers, fold the paper and hand it to the pub owner.<</if>> The sailors do likewise.
<br><br>
The owner reads your paper. "The dockers score zero." You grumble with your colleagues. <<if $maths gte 700>>You were sure you got it right.<</if>>
<br><br>
<</if>>
<<else>>
You convince your colleagues that you know your stuff, and write down nonsense answers. You fold the paper and hand it to the pub owner.
<br><br>
The owner reads your paper. "The dockers score zero." You grumble with your colleagues. What a surprise.
<br><br>
<</if>>
The owner reads the sailor's answers.
<<if random(1, 2) is 2>><<set $dockquizaway += 1>>
"That's a point to the sailors." A cheer erupts from their table.
<br><br>
<<else>>
"Sorry guys. No points." They groan.
<br><br>
<</if>>
<<link [[Next|Docks Pub Crawl Quiz]]>><</link>>
<br><<set $outside to 0>><<set $location to "pub">><<dockeffects>><<effects>>
<<if $phase2 is 0>>
<<if random(1, 2) is 2>>
<<set $dockquizhome += 1>>
You let your colleagues answer the questions. They write them down, fold the paper and hand it to the pub owner. The sailors do likewise.
<br><br>
"That's a point to the dockers," The owner says. You cheer with your colleagues.
<<lstress>><<stress -1>>
<br><br>
<<else>>
You let your colleagues answer the questions. They write them down, fold the paper and hand it to the pub owner. The sailors do likewise.
<br><br>
The owner reads your paper. "The dockers score zero." You grumble with your colleagues.
<br><br>
<</if>>
<<elseif $phase2 is 1>>
<<if $englishSuccess>>
<<set $dockquizhome += 1>>
You write down the answers, fold the paper and hand it to the pub owner. The sailors do likewise.
<br><br>
"That's a point to the dockers," The owner says. You cheer with your colleagues.
<<lstress>><<stress -1>>
<br><br>
<<else>>
<<if $english lte 300>>You're not confident, but you write down the answers, fold the paper and hand it to the pub owner.<<else>>You write down the answers, fold the paper and hand it to the pub owner.<</if>> The sailors do likewise.
<br><br>
The owner reads your paper. "The dockers score zero." You grumble with your colleagues. <<if $english gte 700>>You were sure you got it right.<</if>>
<br><br>
<</if>>
<<else>>
You convince your colleagues that you know your stuff, and write down nonsense answers. You fold the paper and hand it to the pub owner.
<br><br>
The owner reads your paper. "The dockers score zero." You grumble with your colleagues. What a surprise.
<br><br>
<</if>>
The owner reads the sailor's answers.
<<if random(1, 2) is 2>>
<<set $dockquizaway += 1>>
"That's a point to the sailors." A cheer erupts from their table.
<br><br>
<<else>>
"Sorry guys. No points." They groan.
<br><br>
<</if>>
<<link [[Next|Docks Pub Crawl Quiz]]>><</link>>
<br><<set $outside to 0>><<set $location to "pub">><<dockeffects>><<effects>>
<<if $phase2 is 0>>
<<if random(1, 2) is 2>>
<<set $dockquizhome += 1>>
You let your colleagues answer the questions. They write them down, fold the paper and hand it to the pub owner. The sailors do likewise.
<br><br>
"That's a point to the dockers," The owner says. You cheer with your colleagues.
<<lstress>><<stress -1>>
<br><br>
<<else>>
You let your colleagues answer the questions. They write them down, fold the paper and hand it to the pub owner. The sailors do likewise.
<br><br>
The owner reads your paper. "The dockers score zero." You grumble with your colleagues.
<br><br>
<</if>>
<<elseif $phase2 is 1>>
<<if $history gte random(1, 1000)>>
<<set $dockquizhome += 1>>
You write down the answers, fold the paper and hand it to the pub owner. The sailors do likewise.
<br><br>
"That's a point to the dockers," The owner says. You cheer with your colleagues.
<<lstress>><<stress -1>>
<br><br>
<<else>>
<<if $history lte 300>>You're not confident, but you write down the answers, fold the paper and hand it to the pub owner.<<else>>You write down the answers, fold the paper and hand it to the pub owner.<</if>> The sailors do likewise.
<br><br>
The owner reads your paper. "The dockers score zero." You grumble with your colleagues. <<if $historytrait gte 4>>You were sure you got it right.<</if>>
<br><br>
<</if>>
<<else>>
You convince your colleagues that you know your stuff, and write down nonsense answers. You fold the paper and hand it to the pub owner.
<br><br>
The owner reads your paper. "The dockers score zero." You grumble with your colleagues. What a surprise.
<br><br>
<</if>>
The owner reads the sailor's answers.
<<if random(1, 2) is 2>><<set $dockquizaway += 1>>
"That's a point to the sailors." A cheer erupts from their table.
<br><br>
<<else>>
"Sorry guys. No points." They groan.
<br><br>
<</if>>
<<link [[Next|Docks Pub Crawl Quiz]]>><</link>>
<br><<set $outside to 0>><<set $location to "pub">><<dockeffects>><<effects>>
<<if $phase2 is 0>>
<<if random(1, 2) is 2>>
<<set $dockquizhome += 1>>
You let your colleagues answer the questions. They argue a bit, but write them down, fold the paper and hand it to the pub owner. The sailors do likewise.
<br><br>
"That's a point to the dockers," The owner says. You cheer with your colleagues. They make lewd gestures at the sailors, who return the display.
<<lstress>><<stress -1>>
<br><br>
<<else>>
You let your colleagues answer the questions. They write them down, fold the paper and hand it to the pub owner. The sailors do likewise.
<br><br>
The owner reads your paper. "The dockers score zero." You grumble with your colleagues. The sailors laugh. <<if $dockquiz is "body">>"Guess it's up to us to teach you the ropes," the <<person>> teases.<<else>>"Don't worry," the <<person>> teases. "We didn't expect better."<</if>>
<br><br>
<</if>>
<<elseif $phase2 is 1>>
<<if $promiscuity gte random(1, 100)>>
<<set $dockquizhome += 1>>
You write down the answers, fold the paper and hand it to the pub owner. The sailors do likewise.
<br><br>
"That's a point to the dockers," The owner says. You cheer with your colleagues.
<<lstress>><<stress -1>>
<br><br>
<<else>>
<<if $promiscuity lte 30>>You're not confident, but you write down the answers, fold the paper and hand it to the pub owner.<<else>>You write down the answers, fold the paper and hand it to the pub owner.<</if>> The sailors do likewise.
<br><br>
The owner reads your paper. "The dockers score zero." You grumble with your colleagues. The sailors laugh. <<if $dockquiz is "body">>"Guess it's up to us to teach you the ropes," the <<person>> teases.<<else>>"Don't worry," the <<person>> teases. "We didn't expect better."<</if>>
<br><br>
<</if>>
<<else>>
You convince your colleagues that you know your stuff, and write down nonsense answers. You fold the paper and hand it to the pub owner.
<br><br>
The owner reads your paper. "The dockers score zero." You grumble with your colleagues. What a surprise.
<br><br>
<</if>>
The owner reads the sailor's answers.
<<if random(1, 2) is 2>><<set $dockquizaway += 1>>
"That's a point to the sailors." A cheer erupts from their table. "You learn a thing or two sailing between ports," the <<person>> says.
<br><br>
<<else>>
"Sorry guys. No points." They boo. "You lot don't know nothing," the <<person>> says.
<br><br>
<</if>>
<<link [[Next|Docks Pub Crawl Quiz]]>><</link>>
<br><<effects>><<set $lock to 400>>
<<generateSecurity 1>><<person1>>
You see a security guard at the gate, resting <<his>> feet on <<his>> desk and playing with <<his>> phone.
<br><br>
Despite <<his>> distraction, <<he>> would spot you if you approached. There's a smaller gate to the side, but it's padlocked shut.
<<if currentSkillValue('skulduggery') gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Break in (0:05)|Docks Sneak Pick]]>><<pass 5>><<crimeup 1>><<endevent>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span>
<<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Leave|Docks]]>><<endevent>><<set $bus to "mer">><</link>>
<br><<effects>>
You successfully pick the lock, and sneak into restricted area of the docks.
<br><br>
<<link [[Next|Docks Sneak]]>><</link>>
<br><<effects>>
<<skul_dock_init>>
You are on the docks.
<<if $stress gte $stressmax>>
/*ToDo: Pregnancy, remove $pregnancyTesting to properly enable*/
<<if $sexStats.vagina.pregnancy.waterBreaking is true and $pregnancyTesting>>
<<pregnancyWatersBrokenPassout "docksSneak">>
<<else>>
You've pushed yourself too much.
<br><br>
<<passout>>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>>
<<link [[Next|Passout Docks]]>><</link>>
<br>
<<else>>
<<ambulance>>
<</if>>
<</if>>
<<elseif $daystate isnot "night">>
The sun appears over the horizon. You hear voices from the entrance, and a clank of metal. The first workers are arriving for the day.
<br><br>
<<pass 5>>
You won't be able to steal anything in daylight.
<<if $exposed gte 1>>
You sneak back to the entrance, hoping to keep your <<lewdness>> concealed. You make it through the side gate without being spotted.
<<else>>
You walk back to the entrance. No one pays you much attention.
<</if>>
<br><br>
<<link [[Next|Docks]]>><<set $bus to "mer">><</link>><br>
<<elseif $eventskip is 0>>
<<events_skul_dock>>
<<else>>
<<switch $bus>>
<<case "NW">>
You sneak beside the anchored ship.
<<case "N">>
You sneak aboard the gangway leading atop the anchored ship.
<<case "NE">>
You sneak to the warehouse at the water's edge. It's full of machinery, but many containers are stacked high outside.
<<case "W">>
You sneak between the inert cranes.
<<case "M">>
You sneak between two stacks of cargo containers that tower above you.
<<case "E">>
You sneak beside the office building.
<<case "SW">>
You sneak through the lorry unloading area. Several vehicles are being stored here overnight.
<<case "S">>
You sneak past the front gate.
<<case "SE">>
You sneak through the open car park.
<</switch>>
<br><br>
<<dock_security_text>>
<br><br>
<<if $skul_dock[$bus].state is "empty">>
You've searched the containers here.
<br><br>
<<elseif $skul_dock[$bus].state is "known" and $skul_dock[$bus].contents is "none">>
The containers here hold nothing of value to you.
<br><br>
<<else>>
<<link [[Break into the containers (0:30)|Docks Search]]>><<crimeup>><<dock_security 1>><</link>><<crime>><<gsecurity>><<skul_dock_state $bus>>
<br>
<</if>>
<<skul_dock_nav>>
<<if $bus is "NW" or $bus is "N" or $bus is "NE">>
<<link [[Dive into the sea|Docks Dive]]>><</link>>
<br>
<</if>>
<</if>>
<<set $eventskip to 0>><<effects>>
<<skul_dock_init>>
The containers are virtually identical. One by one, you pick the padlocks and enter the containers.
<<if $skulduggery lt 500>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">There's nothing more you can learn from locks this simple.</span>
<</if>>
<br><br>
<<set $rng to random(1, 6)>>
<<if $rng is 1>>
You find lots of construction materials.
<<elseif $rng is 2>>
You find lots of fruit and vegetables.
<<elseif $rng is 3>>
You find lots of farming equipment.
<<elseif $rng is 4>>
You find lots of vehicle parts.
<<elseif $rng is 5>>
They're all empty.
<<else>>
You find barrels of crude oil.
<</if>>
<<if $rng isnot 5>>
Valuable in bulk, but you can't carry much.
<</if>>
<br><br>
<<if $skul_dock[$bus].contents is "gold">>
<<if $skul_dock[$bus].state is "known">>
You know there's gold here somewhere. You break into another. It's full of brown packages. You recognise them. You search among them, and then you find it. It's heavier than the others. You tear it open, and find the small bar of gold.
<br><br>
<<earnFeat "Employee Benefits">>
<<link [[Take it|Docks Gold]]>><<crimeup 3000>><<set $blackmoney += 3000>><</link>><<crime>>
<br>
<<else>>
You keep searching, and come to a container full of brown packages.
<br><br>
<<link [[Search carefully (1:00)|Docks Gold Careful]]>><<pass 60>><</link>>
<br>
<<link [[Tear into them (0:05)|Docks Gold Tear]]>><<crimeup 100>><<pass 5>><</link>><<crime>>
<br>
<</if>>
<<elseif $skul_dock[$bus].contents is "aphrodisiacs">>
<<if $skul_dock[$bus].state is "known">>
You know that strange fluid is here somewhere. You break into another, and a purple light greets you. A number of canisters sit inside, marked with hazard warnings. But only one emits light. The strange fluid swirls behind the glass.
<br><br>
<<else>>
You keep searching. You break into another, and a purple light greets you. A number of canisters sit inside, marked with hazard warnings. But only one emits light. A strange fluid swirls behind the glass.
<br><br>
<</if>>
<<link [[Take it|Docks Aphrodisiacs]]>><<crimeup 1200>><<set $blackmoney += 1200>><</link>><<crime>>
<br>
<<elseif $skul_dock[$bus].contents is "electronics">>
<<if $skul_dock[$bus].state is "known">>
You know that one of these hold something you can actually carry. You break into another. The interior is loaded with electronic goods. The televisions are too big to carry, but there are smaller items as well. You won't get their full value on the black market, but they should be valuable enough to be worth the trouble.
<br><br>
<<else>>
You search another. The interior is loaded with electronic goods. Televisions, speakers, most too big to carry. But there are smaller items as well. You won't get their full value on the black market, but they should be valuable enough to be worth the trouble.
<br><br>
<</if>>
<<link [[Take them|Docks Electronics]]>><<crimeup 300>><<set $blackmoney += 300>><</link>><<crime>>
<br>
<<elseif $skul_dock[$bus].contents is "fertiliser">>
<<if $tending gte 400>>
<<if $skul_dock[$bus].state is "known">>
You know that one of these hold something you can actually carry. You break into another. The interior is loaded with fertiliser bags. While you know you can't carry much, you do know that having some on hand may be useful to you.
<br><br>
<<else>>
You search another. The interior is loaded with bags of fertiliser. While you know you can't carry much, having some on hand might be useful.
<br><br>
<</if>>
<<link [[Take some|Docks fertiliser]]>><<crimeup 200>><<set $fertiliser.current++>><</link>><<crime>>
<<else>>
You search another. The interior is loaded with bags of what looks like dirt filled inside.
<br><br>
<</if>>
<br>
<<elseif $skul_dock[$bus].contents is "equipment">>
<<if $skul_dock[$bus].state is "known">>
You know there's specialist equipment here. You break into another. The interior is full of crates stamped with a pink symbol. The light catches on something in the back.
<br><br>
<<else>>
You search another. The interior is full of crates stamped with a pink symbol. The light catches on something in the back. A black catsuit.
<br><br>
<</if>>
<<link [[Next|Docks Catsuit]]>><</link>>
<br>
<<else>>
You open the final container. It's empty.
<br><br>
<</if>>
<<link [[Leave|Docks Sneak]]>><<set $eventskip to 1>><</link>>
<br>
<<set $skul_dock[$bus].state to "empty">>
<<pass 30>><<effects>>
You pocket the gold, and leave the container. It'll be worth a lot on the black market.
<br><br>
<<link [[Next|Docks Sneak]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
You try to guess at the contents of each package. You don't want to draw more attention than necessary, after all. Most are light. Mostly cheap plastic tat, you think. Until you lift a small parcel that's heavier than the others.
<br><br>
You open it, just enough to peek inside. A yellow glint greets you. It's a small bar of gold.
<br><br>
<<link [[Take it|Docks Gold]]>><<crimeup 3000>><<set $blackmoney += 3000>><</link>><<crime>>
<br>
<<link [[Leave it|Docks Sneak]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
You tear into the first package. Cheap toys. You tear into the next, and the next. Mostly cheap plastic tat. Nothing of value. At first.
<br><br>
You open a heavy parcel. The contents clatter to the floor. It's a small bar of gold.
<br><br>
<<link [[Take it|Docks Gold]]>><<crimeup 3000>><<set $blackmoney += 3000>><</link>><<crime>>
<br>
<<link [[Leave it|Docks Sneak]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
You take the strange fluid, and leave the container.
<br><br>
<<link [[Next|Docks Sneak]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
You snatch all the phones, cameras, and other smaller devices, and leave the container.
<br><br>
<<link [[Next|Docks Sneak]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
You grab a bag of fertiliser, and leave the container.
<br><br>
<<link [[Next|Docks Sneak]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<npc Wren>><<person1>>
<<if $wren_seen is "cards">>
You hear a click, <span class="red">and the end of a pistol emerges from the dark.</span> A <<personsimple>> with <<if $pronoun is "m">>short<<else>>shoulder-length<</if>> hair follows. <span class="gold">It's Wren.</span> "Not who I was expecting," <<he>> says, lowering <<his>> gun. <<covered>>
<br><br>
<<if $exposed gte 1>>
<<He>> laughs. "You seem prone to losing your clothes, but you're in the right place." <<He>> points <<his>> gun at the black catsuit. "Should fit you."
<<else>>
"And here I thought you were just some <<girl>> in over <<pher>> head," <<he>> says. "Or did Bailey send you? Either way, I won't interfere." <<He>> points <<his>> gun at the black catsuit. "Should fit."
<</if>>
<br><br>
"Hope you visit the estate soon," <<he>> says as <<he>> brushes past you. "Work keeps me busy, and it's good to let my hair down."
<br><br>
<<He>> disappears into the night. You turn back to the catsuit.
<br><br>
<<elseif $wren_seen is "prison">>
You hear a click, <span class="red">and the end of a pistol emerges from the dark.</span> A <<personsimple>> with <<if $pronoun is "m">>short<<else>>shoulder-length<</if>> hair follows. <span class="gold">It's Wren.</span> "Not who I was expecting," <<he>> says, lowering <<his>> gun. <<covered>>
<br><br>
<<if $exposed gte 1>>
<<He>> laughs. "I'm afraid I have nothing for sale, but you're in the right place." <<He>> points <<his>> gun at the black catsuit. "Should fit you."
<<else>>
"I'm shocked prison didn't reform you. Shocked." <<He>> points <<his>> gun at the black catsuit. "Should fit."
<</if>>
<br><br>
"Hope you stay a step ahead of them," <<he>> says as <<he>> brushes past you. "Work keeps me busy, but I look forward to meeting again."
<br><br>
<<He>> disappears into the night. You turn back to the catsuit.
<br><br>
<<else>>
You hear a click, <span class="red">and the end of a pistol emerges from the dark.</span> A <<personsimple>> with <<if $pronoun is "m">>short<<else>>shoulder-length<</if>> hair follows. "Well well," <<he>> says. "Not who I was expecting." <<He>> lowers <<his>> gun, and examines you from head to toe. <<covered>>
<br><br>
<<if $exposed gte 1>>
The <<personsimple>> laughs. "You're in the right place." <<He>> points <<his>> gun at the black catsuit. "Should fit you."
<<else>>
"Thought I knew all the rats in town," <<he>> says. "I won't stop you." <<He>> points <<his>> gun at the black catsuit. "Should fit."
<</if>>
<br><br>
<span class="gold">"The name's Wren,"</span> <<he>> says as <<he>> brushes past you. "Work keeps me busy, but maybe we'll meet again."
<br><br>
<<He>> disappears into the night. You turn back to the catsuit.
<br><br>
<</if>>
<<endevent>>
<<set $wren_seen to "catsuit">>
<<link [[Wear it|Docks Catsuit Wear]]>><</link>>
<br>
<<link [[Take it|Docks Catsuit Take]]>><</link>>
<br><<effects>>
<<set $catsuit_found to true>>
<<upperwear 75 black>>
It's tight, but you pull on the catsuit. It hugs your skin, and shows off your figure.
<br><br>
<i>You'll leave fewer traces of yourself while wearing the catsuit. Crime will increase more slowly.</i>
<br><br>
<<link [[Next|Docks Sneak]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<set $catsuit_found to true>>
<<uppersend 75 wardrobe black>>
You take the catsuit. It might be handy later.
<br><br>
<i>You'll leave fewer traces of yourself while wearing the catsuit. Crime will increase more slowly.</i>
<br><br>
<<link [[Next|Docks Sneak]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
You try to break into one of the cargo containers.
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<span class="green">You manage to pick the padlock</span> just in time. You close it behind you, and wait for the sound of footsteps to pass.
<br><br>
<<skulduggeryuse>>
<<link [[Next|Docks Sneak]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<span class="red">You're still fumbling,</span> when a <<person>> walks around the corner. <<He>> drops the torch in surprise, and reaches for <<his>> radio. You turn and run.<<gsecurity>><<dock_security 1>>
<br><br>
<<skulduggeryuse>>
<<athleticsdifficulty 1 1100 true>>
<<if $athleticsSuccess>>
The guard chases after you, <span class="green">but you manage to outpace <<him>>.</span><<gtiredness>><<gstress>><<stress 6>><<tiredness 6>>
<br><br>
<<link [[Next|Docks Sneak]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
The guard chases after you, <span class="red">and gains ground,</span> until <<he>> manages to tackle you to the floor.<<gpain>><<gstress>><<pain 4>><<stress 6>>
<br><br>
"Gotcha," <<he>> says, pinning you. "Backup will be here soon." <<He>> leans closer. "But first, how's about a little fun?"
<br><br>
<<link [[Next|Docks Sneak Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<</if>><<effects>>
You turn and run. You've almost made it around the corner when you hear a <<personsimple>>'s voice call behind you.
<br><br>
"Stop!" <<he>> shouts. You glance back. The <<person>> reaches for a radio, <<his>> torch discarded, as <<he>> runs after you. You have enough of a lead, and manage to lose <<him>> in the maze of containers.
<br><br>
<<link [[Next|Docks Sneak]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
You squeeze between two containers, and escape to the other side.
<br><br>
<<link [[Next|Docks Sneak]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Docks Sneak Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Docks Sneak Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Docks Sneak Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<person>> pushes you in front of <<him>>. "They'll be here soon," <<he>> says. "To take you off my hands."
<br><br>
<<clotheson>>
<<endcombat>>
<br><br>
The guard is right. Two others, a <<generate1>><<person1>><<person>> and <<generate2>><<person2>><<person>>, walk around the corner.
<<if $exposed gte 1>>
You feel them ogle your <<nudity>>. <<covered>>
<</if>>
<br><br>
"What do we have here?" the <<person1>><<person>> asks, grasping one of your arms.
<br>
"A scoundrel by the looks of it," the <<person2>><<person>> replies, grasping your other. Together they pull you towards the entrance.
<br><br>
<<link [[Next|Docks Caught]]>><</link>>
<br>
<<else>>
You kick the <<person>> away from you. <<His>> back collides with metal, and <<he>> falls to the ground.
<br><br>
<<tearful>> you seize the opportunity. You run, and manage to lose <<him>> in the maze of containers.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Docks Sneak]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
You're sat in the guardhouse beside the front gate. The <<person1>><<person>> watches you while the <<person2>><<person>> phones the police.
<br><br>
<<if $crime gte 5000>>
"Is that so?" <<he>> says. "Alright. We'll keep <<phim>> here." <<He>> hangs up. "Looks like there's a warrant out for your arrest. You've been a naughty <<girl>>."
<br><br>
<<link [[Wait (0:10)|Docks Caught Wait]]>><<pass 10>><</link>>
<br>
<<link [[Run for it|Docks Caught Run]]>><<crimeup 100>><</link>><<athleticsdifficulty 600 1200>><<crime>>
<br>
<<elseif $crime gte 1000>>
"Is that so?" <<he>> says. "Alright. We'll keep <<phim>> here." <<He>> hangs up. "Looks like there's a warrant out for your arrest. From the sounds of it, you've been a bit of a nuisance."
<br><br>
<<link [[Wait (0:10)|Docks Caught Wait]]>><<pass 10>><</link>>
<br>
<<link [[Run for it|Docks Caught Run]]>><<crimeup 100>><</link>><<athleticsdifficulty 600 1200>><<crime>>
<br>
<<else>>
"Right," <<he>> says. "Alright." <<He>> hangs up. "Looks like you're not worth the trouble. Lucky you."
<br><br>
<<if $exposed gte 1>>
They give you some towels, and escort you through the gate.
<<towelup>>
<<else>>
They escort you through the gate.
<</if>> "I don't want to catch you tresspassing again," the <<person1>><<person>> says. "Go on. Off with you."
<br><br>
<<endcombat>>
<<link [[Next|Docks]]>><</link>>
<br>
<</if>><<effects>>
<<if $exposed gte 1>>
You wait in the guardhouse, trying to ignore the <<person1>><<persons>> leering gaze. You hear a car pull up outside.
<<else>>
You wait in the guardhouse, until you hear a car pull up outside.
<</if>>
<br><br>
"It's them," the <<person2>><<person>> says, pulling you to your feet. "Hope they don't go too easy on you." You're pushed outside, where two police officers wait.
<br><br>
<<link [[Next|Hospital Arrest Journey]]>><<endcombat>><<generatePolice 1>><<generatePolice 2>><<person1>><</link>>
<br><<effects>>
You jump from your seat, and run for the door.
<<if $athleticsSuccess>>
The <<person1>><<person>> tries to grab you, <span class="green">but you're too quick.</span> You escape the guardhouse. Security gives chase, but you lose them in the maze of cargo containers.
<br><br>
<<link [[Next|Docks Sneak]]>><<endcombat>><<set $eventskip to 1>><</link>>
<br>
<<else>>
The <<person1>><<person>> tries to grab you, <span class="red">and manages to catch your waist with <<his>> arm.</span> <<He>> and the <<person2>><<person>> make sure you can't run again.
<br><br>
<<pass 10>>
<<if $exposed gte 1>>
You wait in the guardhouse, trying to ignore the <<person1>><<persons>> leering gaze. You hear a car pull up outside.
<<else>>
You wait in the guardhouse, until you hear a car pull up outside.
<</if>>
<br><br>
"It's them," the <<person2>><<person>> says, pulling you to your feet. "Hope they don't go too easy on you." You're pushed outside, where two police officers wait.
<br><br>
<<link [[Next|Hospital Arrest Journey]]>><<endcombat>><<generatePolice 1>><<generatePolice 2>><<person1>><</link>>
<br>
<</if>><<effects>>
You remove your
<<if $phase is 0>>
$worn.upper.name
<<upperruined>><<lowerruined>>
<<elseif $phase is 1>>
$worn.upper.name
<<upperruined>>
<<elseif $phase is 2>>
$worn.lower.name
<<lowerruined>>
<<elseif $phase is 3>>
$worn.under_upper.name
<<underupperruined>><<underlowerruined>>
<<elseif $phase is 4>>
$worn.under_upper.name
<<underupperruined>>
<<else>>
$worn.under_lower.name
<<underlowerruined>>
<</if>>
and hurl the fabric atop a two story stack of cargo containers.
<br><br>
<<generate1>><<person1>>
You run before the
<<if $dock_dog is "girl">>
doggirl arrives.
<br><br>
"Up there!" you hear her shout soon after.
<br><br>
<<elseif $dock_dog is "boy">>
dogboy arrives.
<br><br>
"Up there!" you hear him shout soon after.
<br><br>
<<else>>
dog arrives. You hear it bark soon after.
<br><br>
<</if>>
"Gonna need a ladder then," answers a <<personsimple>>'s voice. <<He>> sounds resigned.
That should keep them distracted.
<br><br>
<<link [[Next|Docks Sneak]]>><<endevent>><<set $eventskip to 1>><<unset $dock_dog>><</link>>
<br><<effects>>
You wait around the corner, listening for the patter of feet.
<<if $dock_dog is "girl">>
The doggirl should arrive soon. You'll need to subdue her before help arrives.
<br><br>
You pounce as soon as she appears. "Intruder!" she shouts.
<br><br>
<!-- Modified for Beast People -->
<<if $monster is 1 or $bestialitydisable is "f">>
<<link [[Next|Docks Dog]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<beastescape>>
It's a struggle, but you manage to cow her into rolling onto her back in submission, and escape before help arrives. That should keep them off your trail for now.
<br><br>
<<link [[Next|Docks Sneak]]>><<endevent>><<set $eventskip to 1>><<unset $dock_dog>><</link>>
<br>
<</if>>
<<elseif $dock_dog is "boy">>
The dogboy should arrive soon. You'll need to subdue him before help arrives.
<br><br>
You pounce as soon as he appears. "Intruder!" he shouts.
<br><br>
<!-- Modified for Beast People -->
<<if $monster is 1 or $bestialitydisable is "f">>
<<link [[Next|Docks Dog]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<beastescape>>
It's a struggle, but you manage to cow him into rolling onto his back in submission, and escape before help arrives. That should keep them off your trail for now.
<br><br>
<<link [[Next|Docks Sneak]]>><<endevent>><<set $eventskip to 1>><<unset $dock_dog>><</link>>
<br>
<</if>>
<<else>>
The dog should arrive soon. You'll need to subdue it before help arrives.
<br><br>
You pounce as soon as it appears.
<br><br>
<<if $bestialitydisable is "f">>
<<link [[Next|Docks Dog]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<beastescape>>
It's a struggle, but you manage to cow it into rolling onto its back in submission, and escape before help arrives. That should keep them off your trail for now.
<br><br>
<<link [[Next|Docks Sneak]]>><<endevent>><<set $eventskip to 1>><<unset $dock_dog>><</link>>
<br>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<if $dock_dog is "girl">>
<<if $dgchance gte random(1, 100)>>
<<beastNEWinit 1 dog f penis monster>>
<<else>>
<<beastNEWinit 1 dog f vagina monster>>
<</if>>
<<elseif $dock_dog is "boy">>
<<if $cbchance gte random(1, 100)>>
<<beastNEWinit 1 dog m vagina monster>>
<<else>>
<<beastNEWinit 1 dog m penis monster>>
<</if>>
<<elseif $dock_dog is "dog">>
<<beastNEWinit 1 dog m penis beast>>
<<else>>
<<beastNEWinit 1 dog f vagina beast>>
<</if>>
<<beastCombatInit>>
<<set $timer to 10>>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Docks Dog Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Docks Dog Finish]]>><</link>></span><<nexttext>>
<<elseif $timer lte 0>>
<span id="next"><<link [[Next|Docks Dog Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Docks Dog]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation knot>>
<<if _knotted is true>>
<<set $dock_knot to true>>
<span class="red">You remain knotted together as footsteps draw closer.</span>
<br><br>
<<endcombat>>
<<link [[Next|Docks Knot]]>><</link>>
<br>
<<else>>
The <<if $dock_dog is "girl">>doggirl<<elseif $dock_dog is "boy">>dogboy<<else>>dog<</if>> lies panting on the ground. That should keep them off your trail for a while.
<br><br>
<<tearful>> you flee into the maze of containers.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Docks Sneak]]>><<set $eventskip to 1>><<unset $dock_dog>><</link>>
<br>
<</if>>
<<elseif $enemyhealth lte 0>>
The <<if $dock_dog is "girl">>doggirl rolls onto her back in submission<<elseif $dock_dog is "boy">>dogboy rolls onto his back in submission.<<else>>dog rolls onto its back in submission.<</if>>
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Docks Sneak]]>><<set $eventskip to 1>><<unset $dock_dog>><</link>>
<br>
<<else>>
<<endcombat>>
<<generate1>><<person1>>
<span class="red">"What do we have here?"</span> says a <<person>>.
<<if $anusfucked is 1 or $vaginafucked is 1 or $penisfucked is 1>>
<<famebestiality 1>>
<<He>> shines a torch on you, and laughs. "Looks like you got more than you hoped for." You try to stand, but the <<if $dock_dog is "girl">>doggirl uses her weight<<elseif $dock_dog is "boy">>dogboy uses his weight<<else>>dog uses its weight<</if>> to force you back down.
<br><br>
The <<person1>><<person>> reaches for his radio. "Yeah," <<he>> says. "I got the intruder. You're gonna want to see this. <span class="red">Bring everyone."</span>
<br><br>
<<if $submissive gte 1500>>
<<link [[Beg|Docks Beg]]>><<sub 1>><</link>><<submissivetext>>
<br>
<</if>>
<<link [[Plead|Docks Plead]]>><</link>>
<br>
<<link [[Remain silent|Docks Silent]]>><</link>>
<br>
<<else>>
<<He>> shines a torch on you, and laughs.
<<if $dock_dog is "girl">>
"Easy girl," <<he>> says, grabbing the doggirl by the collar and pulling her off you. "You'll get a treat later." She practically jumps with joy.
<<elseif $dock_dog is "boy">>
"Easy boy," <<he>> says, grabbing the dogboy by the collar and pulling him off you. "You'll get a treat later." He practically jumps with joy.
<<elseif $dock_dog is "dog">>
"Easy boy," <<he>> says, grabbing the dog by the collar and pulling it off you. "You'll get a treat later." It barks with joy.
<<else>>
"Easy girl," <<he>> says, grabbing the dog by the collar and pulling it off you. "You'll get a treat later." It barks with joy.
<</if>>
<br><br>
<<generate2>>
"As for you," the <<person>> continues, turning to face you again just as another guard, a <<person2>><<person>>, arrives. "You're coming with us."
<br><br>
They grasp your arms, haul you to your feet, and drag you through the maze of containers.
<<if $exposed gte 1>>
You feel them ogle your <<nudity>>. <<covered>>
<</if>>
<br><br>
<<link [[Next|Docks Caught]]>><<clotheson>><<unset $dock_dog>><</link>>
<br>
<</if>>
<</if>><<effects>>
<<generate1>><<person1>>
<span class="red">"What do we have here?"</span> says a <<person>>. You try to pull free, but the knot holds you tight.
<<famebestiality 1>>
<<He>> shines a torch on you, and laughs. "Looks like you got more than you hoped for." You try to stand again, but the <<if $dock_dog is "girl">>doggirl uses her weight<<elseif $dock_dog is "boy">>dogboy uses his weight<<else>>dog uses its weight<</if>> to force you back down.
<br><br>
The <<person1>><<person>> reaches for his radio. "Yeah," <<he>> says. "I got the intruder. You're gonna want to see this. <span class="red">Bring everyone."</span>
<br><br>
<<if $submissive gte 1500>>
<<link [[Beg|Docks Beg]]>><<sub 1>><<unset $dock_knot>><</link>>
<br>
<</if>>
<<link [[Plead|Docks Plead]]>><</link>>
<br>
<<link [[Remain silent|Docks Silent]]>><</link>>
<br><<effects>>
"P-please help me," you whimper. "I didn't mean to be bad. I just got lost. I-I-I don't want more people to see me."
<br><br>
The <<person1>><<person>> hesitates, then reaches for <<his>> radio once more. "Me again. False alarm. I got the intruder, but you don't need to bring anyone else. Alright." <<He>> sighs as <<he>>
<<if $dock_dog is "girl">>
grabs the doggirl by the collar and pulling her off you. "You'll get a treat later." She practically jumps with joy.
<<elseif $dock_dog is "boy">>
grabs the dogboy by the collar and pulling him off you. "You'll get a treat later." He practically jumps with joy.
<<elseif $dock_dog is "dog">>
grabs the dog by the collar and pulling it off you. "You'll get a treat later." It barks with joy.
<<else>>
grabs the dog by the collar and pulling it off you. "You'll get a treat later." It barks with joy.
<</if>>
<br><br>
<<generate2>>
"As for you," the <<person>> continues, turning to face you again just as another guard, a <<person2>><<person>>, arrives. "You're coming with us."
<br><br>
They grasp your arms, haul you to your feet, and drag you through the maze of containers.
<<if $exposed gte 1>>
You feel them ogle your <<nudity>>. <<covered>>
<</if>>
<br><br>
<<link [[Next|Docks Caught]]>><<clotheson>><<unset $dock_dog>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"P-please help me," you say.
<<elseif $submissive lte 850>>
"Get this thing off me," you say. "At once."
<<else>>
"Please help me," you say.
<</if>>
<br><br>
The <<person1>><<person>> laughs. "Sure," <<he>> reaches into <<his>> pocket. "Once I have backup." <<He>> pulls out <<his>> phone. "And proper evidence of your trespassing."
<br><br>
<<link [[Next|Docks Watch]]>><</link>>
<br><<effects>>
You remain silent as the <<person1>><<person>> reaches into <<his>> pocket, and pulls out <<his>> phone.
<br><br>
<<link [[Next|Docks Watch]]>><</link>>
<br><<effects>>
<<generate2>><<generate3>><<generate4>><<generate5>><<generate6>>
More footsteps. You make a final, weak attempt to pull away from the <<if $dock_dog is "girl">>doggirl<<elseif $dock_dog is "boy">>doggirl<<else>>dog<</if>>, but it's no use. You're soon surrounded. They watch as the <<if $dock_dog is "girl">>doggirl<<elseif $dock_dog is "boy">>dogboy<<else>>dog<</if>> fucks you.<<ggtrauma>><<ggstress>><<trauma 12>><<stress 12>>
<br><br>
"I can't believe it."
<br>
"How humiliating."
<br>
"That'll teach <<phim>> for trespassing."
<br>
"I bet <<pshe>> loves getting fucked by a dog."
<br><br>
More phones emerge from pockets as they continue to make degrading comments.
<<if $dock_knot is true>>
<<unset $dock_knot>>
At last, the knot shrinks enough for the
<<if $dock_dog is "girl">>
doggirl to wiggle free. The audience cheer, but they're not finished. They goad and encourage her to mount you again. It works. The doggirl leaps atop you once more.
<br><br>
<<elseif $dock_dog is "boy">>
dogboy to wiggle free. The audience cheer, but they're not finished. They goad and encourage him to mount you again. It works. The dogboy leaps atop you once more.
<br><br>
<<else>>
dog to wiggle free. The audience cheer, but they're not finished. They goad and encourage it to mount you again. It works. The dog leaps atop you once more.
<br><br>
<</if>>
<<else>>
<<if $dock_dog is "girl">>
At last, the doggirl releases you, accompanied by a cheer from the audience. They goad and encourage her to mount you again. It works. The doggirl leaps atop you once more.
<<elseif $dock_dog is "boy">>
At last, the dogboy releases you, accompanied by a cheer from the audience. They goad and encourage him to mount you again. It works. The dogboy leaps atop you once more.
<<else>>
At last, the dog releases you, accompanied by a cheer from the audience. They goad and encourage it to mount you again. It works. The dog leaps atop you once more.
<</if>>
<</if>>
<<endevent>>
<<link [[Next|Docks Watch Dog]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<if $dock_dog is "girl">>
<<if $dgchance gte random(1, 100)>>
<<beastNEWinit 1 dog f penis monster>>
<<else>>
<<beastNEWinit 1 dog f vagina monster>>
<</if>>
<<elseif $dock_dog is "boy">>
<<if $cbchance gte random(1, 100)>>
<<beastNEWinit 1 dog m vagina monster>>
<<else>>
<<beastNEWinit 1 dog m penis monster>>
<</if>>
<<elseif $dock_dog is "dog">>
<<beastNEWinit 1 dog m penis beast>>
<<else>>
<<beastNEWinit 1 dog f vagina beast>>
<</if>>
<<beastCombatInit>>
<<set $timer to 10>>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Docks Watch Dog Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Docks Watch Dog Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Docks Watch Dog]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
The assembled guards cheer as the creature cums. One grasps the <<if $dock_dog is "girl">>doggirl<<elseif $dock_dog is "boy">>dogboy<<else>>dog<</if>>, and pulls it away from you.
<br><br>
<<else>>
The <<if $dock_dog is "girl">>doggirl<<elseif $dock_dog is "boy">>dogboy<<else>>dog<</if>> whimpers and backs away, but you're still surrounded.
<br><br>
<</if>>
<<tearful>> you lie on the hard ground.
<br><br>
<<endcombat>>
<<generate1>><<generate2>><<person1>>
A <<person>> and <<person2>><<person>> grasp your arms, and haul you to your feet.
<<if $exposed gte 1>>
<<covered>>
<</if>>
They drag you into the maze of containers, leaving the audience to examine their footage.
<br><br>
<<link [[Next|Docks Caught]]>><<clotheson>><<unset $dock_dog>><</link>>
<br><<effects>>
You manage to break your fall, but your hands are left a bit sore.
<br><br>
<<link [[Next|Docks Sneak]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
You try to recover your balance,
<<if $danceSuccess>>
<span class="green">and manage to stay upright.</span>
<br><br>
<<link [[Next|Docks Sneak]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<span class="red">but lose your footing.</span> The momentum carries you into one of the cargo containers. You bounce off with a clang.<<gsecurity>><<ggpain>><<gstress>><<dock_security 1>><<pain 8>><<stress 6>>
<br><br>
<<link [[Next|Docks Sneak]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
You walk to the edge of the <<if $bus is "N">>ship<<else>>dock<</if>>, take a deep breath, and dive into the cool water.
<br><br>
They won't follow you here.
<br><br>
<<link [[Next|Sea Docks]]>><</link>>
<br><<effects>>
You find another way through the maze of cargo containers.
<br><br>
<<link [[Next|Docks Sneak]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
You see the pair up ahead, a <<person1>><<person>> and <<person2>><<person>>. You keep low and dart between containers when they look away.
<br><br>
<<set $rng to random(1, 5)>>
<<if $rng is 1>>
"...smells sweet," the <<person1>><<person>> says. "Whatever it is."
<br>
"Keep your nose out," the <<person2>><<person>> responds. "Not worth prying into."
<br>
The <<person1>><<person>> nods.
<br><br>
<<elseif $rng is 2>>
"Night shifts are quiet," the <<person1>><<person>> says. "I'd like some action."
<br>
"No you don't," the <<person2>><<person>> responds. "Boredom is better than the shit I've been through."
<br><br>
<<elseif $rng is 3>>
"...not worth the risk," the <<person1>><<person>> says. "They're watching us, you know."
<br>
The <<person2>><<person>> looks over <<his>> shoulder, as if the <<person1>><<person>> meant it literally.
<br><br>
<<elseif $rng is 4>>
"Glad to work away from the compound," the <<person1>><<person>> says.
<br>
The <<person2>><<person>> nods. "Don't care what the company line is," <<he>> says. "Those fumes make me lightheaded."
<br><br>
<<else>>
They remain silent.
<br><br>
<</if>>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
You sneak past them, and continue through the maze of containers.
<br><br>
<<skulduggeryuse>>
<<link [[Next|Docks Sneak]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
You hear a crunch underfoot. The guards swivel to face you as their torches light you up. "You'd best come quietly," the <<person1>><<person>> says, taking a step forward.<<gsecurity>><<dock_security 1>>
<br><br>
<<skulduggeryuse>>
<<link [[Go quietly|Docks Quiet]]>><</link>>
<br>
<<link [[Fight|Docks Fight]]>><<set $fightstart to 1>><</link>>
<br>
<</if>><<effects>>
You remain still as the pair approach. They grasp your arms, and pull you towards the entrance.
<br><br>
<<link [[Next|Docks Caught]]>><</link>>
<br><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
You wait until the guards are close, then strike, smacking the <<person2>><<person>> across the face.<<set $enemyhealth -= 20>>
<br><br>
<<person1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Docks Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Docks Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Docks Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Docks Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
You run, leaving the guards slumped on the ground. <<tearful>> you escape into the maze of cargo containers.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Docks Sneak]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The guards back away from you. You seize the chance, and run. <<tearful>> you escape into the maze of cargo containers.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Docks Sneak]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
You fall to the ground, too hurt to keep fighting.
<br><br>
The guards grasp your arms, and haul you to your feet. <<tearful>> you're led through the maze of cargo containers.
<br><br>
<<link [[Next|Docks Caught]]>><<clotheson>><</link>>
<br>
<</if>><<effects>>
<<if $danceSuccess>>
You jump out of the way. <span class="green">The arms grope empty air.</span> An alarm blares, but you escape into the maze of containers.<<gsecurity>><<dock_security 1>>
<br><br>
<<link [[Next|Docks Sneak]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
You try to move out of the way, <span class="red">but the metal closes around your wrists,</span> and forces you to the ground as an alarm blares.<<gsecurity>><<dock_security 1>>
<br><br>
Another hatch opens, and a phallic instrument springs forth.
<br><br>
<<link [[Next|Docks Machine]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<effects>>
<<if $physiqueSuccess>>
The metal arms grasp your wrists, and try to force you to the ground. You resist, <span class="green">and pull free from their grip.</span> An alarm blares, but you escape into the maze of containers.<<gsecurity>><<dock_security 1>>
<br><br>
<<link [[Next|Docks Sneak]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
The metal grasps your wrists. You resist, <span class="red">but the machine is too strong.</span> It forces you to the ground as an alarm blares.<<gsecurity>><<dock_security 1>>
<br><br>
Another hatch opens, and a phallic instrument springs forth.
<br><br>
<<link [[Next|Docks Machine]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<effects>>
You brace as the machine grasps your wrists, and forces you to the ground. "SUBJECT RESTRAINED," the voice intones. "AWAITING BACKUP."
<br><br>
<<generate1>><<generate2>><<person1>>
You don't need to wait long. A <<person>> and <<person2>><<person>> round the corner, and smirk when they see you.
<<if $exposed gte 1>>
You feel their eyes on your <<nudity>>.
<</if>>
<br><br>
"Good bot," the <<person>> laughs as <<he>> crouches beside the machine. <<He>> presses a button, and it releases you. The <<person2>><<person>> grasps your arms, and pulls you to your feet.
<br><br>
They push you towards the entrance.
<br><br>
<<link [[Next|Docks Caught]]>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<set $machine_health to 10>><<set $machine_ammo to 8>>
<<if $player.vaginaExist and $analdisable is "f">>
<<machine_init vaginal arm_chains>>
<<set $machine.vaginal.armed to 1>>
<<elseif $player.vaginaExist>>
<<machine_init vaginal arm_chains>>
<<set $machine.vaginal.armed to 1>>
<<else>>
<<machine_init anal arm_chains>>
<<set $machine.anal.armed to 1>>
<</if>>
<<set $timer to 10>>
<</if>>
<<effects>>
<<if $timer gte 7>>
An alarm blares.
<<elseif $timer gte 4>>
<span class="purple">You hear shouting.</span>
<<elseif $timer gte 2>>
<span class="pink">You hear approaching footsteps.</span>
<<else>>
<span class="red">Security is close!</span>
<</if>>
<br><br>
<<machine_effects>><<machine_combat>>
<<machine_state>>
<br><br>
<<machine_actions>>
<<if $machine.number lte 0 or $finish is 1 or $timer lte 0>>
<span id="next"><<link [[Next|Docks Machine End]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Docks Machine]]>><</link>></span><<nexttext>>
<</if>>
<br><<effects>>
<<if $timer lte 0>>
<<if $anusfucked is 1 or $vaginafucked is 1 or $penisfucked is 1>>
<<machine_end>>
<<generate1>><<generate2>><<person1>>
You hear laughter. A <<person>> and <<person2>><<person>> in security uniforms stand to the side. You're not sure how long they were watching, but they don't seem in a hurry to intervene. They hold their phones, <span class="red">cameras pointed right at you.</span>
<br><br>
<<famesex 20>>
"Thanks for the show," the <<person1>><<person>> says. "Not every day you see a criminal slut get fucked by a machine."
<br><br>
The <<person2>><<person>> steps forward, and crouches beside the hatch. <<He>> reaches in, you hear a click, and the machine falls inert. The <<person1>><<person>> is on top of you before you can recover, grasping your arms and forcing you to your feet.
<br><br>
<<else>>
<<machine_end>>
<<generate1>><<generate2>><<person1>>
A <<person1>><<person>> and <<person2>><<person>> in security uniforms arrive. The <<person1>><<person>> smirks, and crouches beside the hatch. <<He>> reaches in, you hear a click, and the machine falls inert.
<br><br>
The <<person2>><<person>> is on you before you have a chance to recover, grasping your arms and pulling you to your feet.
<br><br>
<</if>>
They push you towards the entrance.
<br><br>
<<link [[Next|Docks Caught]]>><<clotheson>><</link>>
<br>
<<else>>
The machine retracts, leaving you free to stand. <<tearful>> you run. You escape into the maze of containers before backup arrives.
<br><br>
<<machine_end>>
<<clotheson>>
<<link [[Next|Docks Sneak]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<widget "dockclotheson">>
<<storeon "docks" "check">>
<<if _store_check is 1>>
You find your clothes where you left them.
<<storeon "docks">>
<br><br>
<</if>>
<</widget>>
<<widget "dockeffects">>
<</widget>>
<<widget "dockunbindoffer">>
<<endevent>>
A <<generate1>><<person1>><<person>> approaches you, smiling. "Rope accident?" <<he>> asks. "Come here, I'll sort it out."
<br><br>
<<link [[Accept|Docks Binding]]>><</link>>
<br>
<<link [[Refuse|Docks Binding Refuse]]>><</link>>
<br>
<</widget>>
<<widget "dockoptions">>
<<endevent>>
<<link [[Work (1:00)|Docks Work]]>><<set $phase to 0>><<pass 60>><<tiredness 6>><</link>><<gtiredness>>
<br>
<<link [[Slack (1:00)|Docks Work]]>><<set $phase to 1>><<pass 60>><<dockstatus -1>><</link>><<lcool>>
<br>
<<link [[Leave|Docks]]>><<storeon "docks">><</link>>
<br>
<</widget>>
<<widget "dockstatustext">>
<<set $dockstatus = Math.clamp($dockstatus, 0, 100)>>
<<if $dockstatus gte 100>>
<span class="green">The other workers respect you.</span>
<<elseif $dockstatus gte 80>>
<span class="teal">The other workers accept you.</span>
<<elseif $dockstatus gte 30>>
<span class="lblue">The other workers tolerate you.</span>
<<elseif $dockstatus gte 10>>
<span class="blue">The other workers view you with suspicion.</span>
<<else>>
<span class="purple">The other workers view you with contempt.</span>
<</if>>
<</widget>>
<<widget "dockstatus">>
<<if _args[0]>>
<<set $dockstatus += (_args[0] * 2)>>
<</if>>
<</widget>>
<<widget "dockwork">>
<<set $dockhours += 1>>
<<if $stress gte $stressmax>>
/*ToDo: Pregnancy, remove $pregnancyTesting to properly enable*/
<<if $sexStats.vagina.pregnancy.waterBreaking is true and $pregnancyTesting>>
<<pregnancyWatersBrokenPassout "docks">>
<<else>>
You've pushed yourself too much.
<br><br>
<<passout>>
<<if $danger gte (9900 - $allure)>>
<<link [[Next|Passout Docks]]>><</link>>
<br>
<<else>>
<<ambulance>>
<</if>>
<</if>>
<<elseif $hour gte 19>>
You help put away equipment and make sure the containers are locked for the night.
<br><br>
<<dockclotheson>>
You join the queue in front of security, where a surly <<generate1>><<person1>><<person>> hands out brown envelopes containing the day's pay.
<<endevent>>
<br>
You make <span class="gold">£<<print (($dockwage * 12) / 100)>></span>.
<<set $money += ($dockwage * 12)>>
<br><br>
<<if $dockstatus gte 80>>
<<generate1>><<person1>>A group of your colleagues gather at the gate. A <<person>> waves you over. "We're going on a pub crawl," <<he>> says. "You in?"
<br><br>
<<endevent>>
<<if $money gte 500>>
<<link [[Accept (1:00 £5)|Docks Pub Crawl]]>><<set $dockpubcount to 0>><<set $money -= 500>><<alcohol 120>><<dockstatus 1>><<stress -6>><<pass 60>><</link>><<gcool>><<lstress>>
<br>
<</if>>
<<link [[Decline|Docks]]>><</link>>
<br>
<<else>>
<<link [[Next|Docks]]>><</link>>
<br>
<</if>>
<<else>>
<<if $rng gte 91>>
You're tasked with inspecting the contents of the containers after they're lifted from the deck.
<<set $rng to random(1, 100)>>
<<if $rng gte 81 and $money gte 12000 and $dockslave isnot 1>>
<<generatey1>><<generate2>><<person2>>You hear a muffled cry from one of them.
<br><br>
You enter the keycode, but it doesn't unlock. "Not that one," another docker says. <<He>> points at the initials printed on the door. "We don't inspect these." If <<he>> hears the crying, <<he>> ignores it.
<br><br>
<<set $lock to 400>>
<<if currentSkillValue('skulduggery') gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Break in anyway (£100 1:00)|Docks Slave Open]]>><<set $dockslave to 1>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Ignore the voice|Docks Slave Ignore]]>><</link>>
<br>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
Many containers contain goods ordered by private citizens. A package in one of them is torn open, and something glints from inside.
<br><br>
<<link [[Steal|Docks Steal]]>><<crimeup 60>><<set $blackmoney += 60>><</link>><<crime>>
<br>
<<link [[Don't steal|Docks Don't Steal]]>><</link>>
<br>
<<else>>
There's lots of machinery. You don't understand what it's for, but it's all tagged properly.
<br><br>
<<dockoptions>>
<</if>>
<</if>>
<<elseif $rng gte 81>>
A vessel requests help making it to the dock. You, a <<generate1>><<person1>><<person>>, and a <<generate2>><<person2>><<person>> are tasked with helping. You board a small ship and sail to meet it.
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
You're halfway there when the <<person>> cuts out the engine. <<He>> and the <<person1>><<person>> stare at you. "A little <<girl>>, all alone at sea," <<he>> says. "Hows about you let us have some fun, and we won't need to hurt you." The <<person>> brandishes a length of rope.
<br><br>
<<link [[Nod|Docks Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<link [[Fight|Docks Rape]]>><<set $fightstart to 1>><</link>>
<br>
<<link [[Capsize the boat|Docks Rape Capsize]]>><<dockstatus -1>><</link>><<lcool>>
<br>
<<else>>
The <<person>> guides the captain while you and the <<person1>><<person>> help the crew with the spring lines. <<if $exposed gte 1>>The sailors ogle you, though they try to hide it. <</if>>You swing the vessel around and make a successful landing.
<br><br>
<<endevent>>
<<dockoptions>>
<</if>>
<<elseif $rng gte 71>>
A tourist vessel cuts across the docks, delaying the launch of other ships. They won't respond to hails. You're sent in a small boat to deliver a message.
<br><br>
<<generate1>><<person1>>
<<if $exposed gte 1>>
You climb aboard. The arrival of an undressed <<girl>> aboard the ship sends murmurs through the well-dressed crowd. You find the captain flirting with a passenger. <<He>> drops <<his>> glass when <<he>> sees you.
<<else>>
You climb aboard and push through the well-dressed crowd in search of the captain. You find <<him>> flirting with a passenger.
<br><br>
<</if>>
<<if $submissive gte 1150>>
"Please <<sir>>," you say. "Your ship isn't meant to approach this way. You're blocking other ships."
<<elseif $submissive lte 850>>
"Sorry to interrupt," you say. "But your dumb arse is about to collide with another ship."
<<else>>
"I'm delivering a message," you say. "Your course is wrong. You need to pull away and approach from the proper angle. You're delaying other ships."
<</if>>
<br><br>
"They can wait," <<he>> laughs. "Lots of important passengers. They're anxious to be back on land." <<He>> turns away.
<br><br>
<<link [[Return to dock|Docks Tourist Return]]>><</link>>
<br>
<<if $promiscuity gte 55>>
<<link [[Seduce|Docks Tourist Seduce]]>><</link>><<promiscuous4>>
<br>
<</if>>
<<if $submissive lte 500>>
<<link [[Scare the passengers|Docks Tourist Intimidate]]>><<dockstatus 3>><</link>><<defianttext>><<ggcool>>
<br>
<</if>>
<<elseif $rng gte 61>>
You're tasked with unloading a lorry. You notice another vehicle being unloaded nearby, but the workers wear a strange uniform. A <<generate1>><<person1>><<generate2>><<person>> supervises them.
<br><br>
"Don't pay them no mind," the <<person2>><<person>> working beside you says. "They handle their own shipments."
<br><br>
<<link [[Sneak closer for a look|Docks Compound]]>><<drugs 240>><<stress -6>><</link>><<garousal>><<lstress>>
<br>
<<link [[Ignore|Docks Compound Ignore]]>><</link>>
<br>
<<elseif $rng gte 51>>
You're tasked with recording cargo information onto a computer. While working through the notes you notice an inconsistency.
<br><br>
<<link [[Examine the inconsistency|Docks Examine]]>><<set $phase to 0>><<stress 6>><</link>><<skill_difficulty maths "Maths" 1 1000>><<gstress>>
<br>
<<if $skulduggery gte 400>>
<<set $skulduggerydifficulty to 500>>
<<link [[Note the location of valuable goods|Docks Examine Valuables]]>><<set $phase to 2>><</link>><<skulduggerydifficulty>>
<br>
<</if>>
<<link [[Ignore|Docks Examine]]>><<set $phase to 1>><</link>>
<br>
<<elseif $rng gte 41>>
You're tasked with cleaning the pier.
<<set $rng to random(1, 100)>>
<<if $rng gte 61>>
You notice a pink shape in the water, in front of an approaching ship.
<br><br>
<!-- Convert to proper history skill check? -->
<<link [[Examine|Docks History]]>><<set $phase to 0>><<stress 6>><</link>><<if $statdisable is "f">> | <span class="blue">History</span><</if>><<gstress>>
<br>
<<link [[Ignore|Docks History]]>><<set $phase to 1>><</link>>
<br>
<<else>>
You finish without a problem.
<br><br>
<<dockoptions>>
<</if>>
<<elseif $rng gte 31>>
You're tasked with moving some crates so they can be loaded onto vehicles. <<generate1>><<person1>>"You'll need a forklift," the supervisor says. "Let me find the keys."
<br><br>
<<if $physique gte 15000>>
The crates don't look too heavy. By the time <<he>> returns you've already finished. "You're stronger than you look," <<he>> chuckles.
<<gcool>><<dockstatus 1>>
<br><br>
<<dockoptions>>
<<else>>
<<He>> keeps an eye on you as you move the crates, but you manage it without a problem.
<br><br>
<<dockoptions>>
<</if>>
<<elseif $rng gte 21>>
You're tasked with untying a moored ship from the pier. The ropes are thick and heavy, and you don't have long before another ship needs the space.
<br><br>
<<if $physique gte 5000 and $feetuse isnot "bound">>
You make it in time.
<br><br>
<<else>>
You manage to make it in time. Just.
<<if $feetuse is "bound">>
<span class="pink">It's sort of miraculous that you did so while your legs were restrained.</span>
<</if>>
<<gtiredness>><<tiredness 6>>
<br><br>
<</if>>
<<if $leftarm is "bound" or $rightarm is "bound" or $feetuse is "bound">>
<<dockunbindoffer>>
<<else>>
<<dockoptions>>
<</if>>
<<elseif $rng gte 11 and $exposed lte 0>>
You're tasked with lubricating machinery.
<<if $dockstatus gte 30>>
You manage it without a problem.
<br><br>
<<dockoptions>>
<<elseif !$worn.over_lower.type.includes("naked")>>
You're working on a crane when it roars to life, and the boom rises. You find yourself yanked upwards by a hook embedded in your $worn.over_lower.name.
<br><br>
<<generate1>><<person1>>The crane stops, leaving you suspended in the air. The <<person>> manning the crane waves at you as you spin. Other dockers step into view. They whistle and applaud.
<br><br>
<<set $worn.over_lower.integrity -= 10>>
<<if $worn.over_lower.integrity lte 0 and !$worn.lower.type.includes("naked")>>
<<overlowerruined>><<exposure>>
Your weight tears you free of your clothing. <<generate2>><<person2>>A <<person>> catches you. <<He>> ogles your <<lewdness>>. So does everyone else. <<covered>> You squirm free and dash for safety, chased by jeers. You find a sheet to cover with.
<<gtrauma>><<gstress>><<garousal>><<trauma 6>><<stress 6>><<arousal 600>>
<br><br>
<<towelup>>
<<dockoptions>>
<<else>>
<<if $worn.over_lower.integrity lte 0>>
Your weight tears you free from your <<print $worn.over_lower.name>>.
<<else>>
Your weight tears you free from the hook.
<</if>>
<<generate2>><<person2>>A <<person>> catches you, but you squirm free.
<<gstress 6>>
<br><br>
<<link [[Get angry|Docks Angry]]>><<stress -3>><<dockstatus 1>><</link>><<gcool>><<lstress>>
<br>
<<link [[Walk away|Docks Walk]]>><</link>>
<br>
<</if>>
<<else>>
You're working on a crane when it roars to life, and the boom rises. You find yourself yanked upwards by a hook embedded in your $worn.lower.name.
<br><br>
<<generate1>><<person1>>The crane stops, leaving you suspended in the air. The <<person>> manning the crane waves at you as you spin. Other dockers step into view. They whistle and applaud.
<br><br>
<<set $worn.lower.integrity -= 10>>
<<if $worn.lower.integrity lte 0>>
<<lowerruined>><<exposure>>
Your weight tears you free of your clothing. <<generate2>><<person2>>A <<person>> catches you. <<He>> ogles your <<lewdness>>. So does everyone else. <<covered>> You squirm free and dash for safety, chased by jeers. You find a sheet to cover with.
<<gtrauma>><<gstress>><<garousal>><<trauma 6>><<stress 6>><<arousal 600>>
<br><br>
<<towelup>>
<<dockoptions>>
<<else>>
Your weight tears you free from the hook. <<generate2>><<person2>>A <<person>> catches you, but you squirm free.
<<gstress 6>>
<br><br>
<<link [[Get angry|Docks Angry]]>><<stress -3>><<dockstatus 1>><</link>><<gcool>><<lstress>>
<br>
<<link [[Walk away|Docks Walk]]>><</link>>
<br>
<</if>>
<</if>>
<<else>>
You lift crates from a moored ship, and drop them off on the dock. They're small compared to the rest of the cargo, but heavy.
<<if $physique gte 15000 and $leftarm isnot "bound" and $rightarm isnot "bound">>
You have no trouble. You keep going while the other dockers stop to rest.
<<gcool>><<dockstatus 1>>
<br><br>
<<elseif $physique gte 5000 and $leftarm isnot "bound" and $rightarm isnot "bound">>
You manage to keep up with the other dockers.
<br><br>
<<else>>
So heavy you don't even make it off the deck before stopping to rest. The other dockers make several deliveries before you make one.
<<if $leftarm is "bound" and $rightarm is "bound">>
<span class="pink">Your bound arms make the process far more difficult than it would otherwise be as you can't manage a proper grip.</span>
<</if>>
<br><br>
You're struggling with the second crate when a muscular docker takes it from your hands. "Last one," <<generate1>><<person1>><<he>> says. <<He>> doesn't look at you.
<<lcool>><<dockstatus -1>>
<br><br>
<</if>>
<<endevent>>
<<if $leftarm is "bound" or $rightarm is "bound" or $feetuse is "bound">>
<<dockunbindoffer>>
<<else>>
<<dockoptions>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "dockpubdestination">>
<<if $bus is "high">>
<<link [[Stop|High Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<<elseif $bus is "harvest">>
<<link [[Stop|Harvest Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<<elseif $bus is "connudatus">>
<<link [[Stop|Connudatus Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<<elseif $bus is "barb">>
<<link [[Stop|Barb Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<<else>>
<<link [[Stop|Mer Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<</if>>
<</widget>>
<<widget "dockpuboptions">>
<<endevent>>
<<if $money gte 500>>
<<link [[Continue (1:00 £5)|Docks Pub Crawl]]>><<set $dockpubcount to 0>><<set $money -= 500>><<alcohol 120>><<dockstatus 1>><<stress -6>><<pass 60>><</link>><<gcool>><<lstress>>
<br>
<</if>>
<<dockpubdestination>>
<</widget>>
<<widget "dockpubquiz">>
<<if $rng gte 81>>
is science.
<br><br>
<<link [[Let your colleagues answer|Docks Pub Crawl Science]]>><<set $phase2 to 0>><</link>>
<br>
<<link [[Answer yourself|Docks Pub Crawl Science]]>><<set $phase2 to 1>><</link>><<skill_difficulty science "Science" 1 1000>>
<br>
<<link [[Give the wrong answers|Docks Pub Crawl Science]]>><<set $phase2 to 2>><</link>>
<br>
<<elseif $rng gte 61>>
is arithmetic. One of your colleagues gets their fingers ready for counting.
<br><br>
<<link [[Let your colleagues answer|Docks Pub Crawl Maths]]>><<set $phase2 to 0>><</link>>
<br>
<<link [[Answer yourself|Docks Pub Crawl Maths]]>><<set $phase2 to 1>><</link>><<skill_difficulty maths "Maths" 1 1000>>
<br>
<<link [[Give the wrong answers|Docks Pub Crawl Maths]]>><<set $phase2 to 2>><</link>>
<br>
<<elseif $rng gte 41>>
is literature.
<br><br>
<<link [[Let your colleagues answer|Docks Pub Crawl English]]>><<set $phase2 to 0>><</link>>
<br>
<<link [[Answer yourself|Docks Pub Crawl English]]>><<set $phase2 to 1>><</link>><<englishdifficulty 1 1000>>
<br>
<<link [[Give the wrong answers|Docks Pub Crawl English]]>><<set $phase2 to 2>><</link>>
<br>
<<elseif $rng gte 21>>
is local history.
<br><br>
<<link [[Let your colleagues answer|Docks Pub Crawl History]]>><<set $phase2 to 0>><</link>>
<br>
<<link [[Answer yourself|Docks Pub Crawl History]]>><<set $phase2 to 1>><</link>><<skill_difficulty history "History" 1 1000>>
<br>
<<link [[Give the wrong answers|Docks Pub Crawl History]]>><<set $phase2 to 2>><</link>>
<br>
<<else>>
is lovemaking, which prompts a bawdy cheer. Your colleagues insist this will be easy.
<br><br>
<<link [[Let your colleagues answer|Docks Pub Crawl Love]]>><<set $phase2 to 0>><</link>>
<br>
<<link [[Answer yourself|Docks Pub Crawl Love]]>><<set $phase2 to 1>><<dockstatus 1>><</link>><<skill_difficulty promiscuity "Promiscuity" 1 100>><<gcool>>
<br>
<<link [[Give the wrong answers|Docks Pub Crawl Love]]>><<set $phase2 to 2>><<dockstatus 1>><</link>><<gcool>>
<br>
<</if>>
<</widget>>
<<widget "skul_dock_init">>
<<if $skul_dock_init is undefined>>
<<unset $catsuit_spawned>>
<<set $skul_dock_init to 1>>
<<set $dock_security to 1>>
<<set $skul_dock to {}>>
<<set $skul_dock.NW to {}>>
<<set $skul_dock.N to {}>>
<<set $skul_dock.NE to {}>>
<<set $skul_dock.W to {}>>
<<set $skul_dock.M to {}>>
<<set $skul_dock.E to {}>>
<<set $skul_dock.SW to {}>>
<<set $skul_dock.S to {}>>
<<set $skul_dock.SE to {}>>
<<set _skul_dock_keys to Object.keys($skul_dock)>>
<<set _count to 0>>
<<for _i to 0; _i lt _skul_dock_keys.length; _i++>>
<<set $rng to random(1, 100)>>
<<if $rng gte 100>>
<<set $skul_dock[_skul_dock_keys[_i]].contents to "gold">>
<<set _count++>>
<<elseif $rng gte 95>>
<<set $skul_dock[_skul_dock_keys[_i]].contents to "aphrodisiacs">>
<<set _count++>>
<<elseif $rng gte 75>>
<<set $skul_dock[_skul_dock_keys[_i]].contents to "electronics">>
<<set _count++>>
<<elseif $rng gte 65>>
<<set $skul_dock[_skul_dock_keys[_i]].contents to "fertiliser">>
<<set _count++>>
<<elseif $rng gte 55 and $catsuit_found isnot true and $catsuit_spawned is undefined>>
<<set $catsuit_spawned to 1>>
<<set $skul_dock[_skul_dock_keys[_i]].contents to "equipment">>
<<set _count++>>
<<else>>
<<set $skul_dock[_skul_dock_keys[_i]].contents to "none">>
<</if>>
<</for>>
<<if _count lte 1>>
<<for _i to 0; _i lt _skul_dock_keys.length; _i++>>
<<if $skul_dock[_skul_dock_keys[_i]].contents is "none">>
<<set $rng to random(1, 100)>>
<<if $rng gte 95>>
<<set $skul_dock[_skul_dock_keys.pluck()].contents to "aphrodisiacs">>
<<set _count++>>
<<elseif $rng gte 75>>
<<set $skul_dock[_skul_dock_keys.pluck()].contents to "electronics">>
<<set _count++>>
<<elseif $rng gte 65>>
<<set $skul_dock[_skul_dock_keys.pluck()].contents to "fertiliser">>
<<set _count++>>
<</if>>
<<if _count is 2>>
<<break>>
<</if>>
<</if>>
<</for>>
<!--Added in case the variable gets use elsewhere-->
<<set _skul_dock_keys to Object.keys($skul_dock)>>
<</if>>
<</if>>
<</widget>>
<<widget "skul_dock_contents">>
<<set _skul_dock_keys to Object.keys($skul_dock)>>
<<for _i to 0; _i lt _skul_dock_keys.length; _i++>>
<<if $skul_dock[_skul_dock_keys[_i]].contents is _args[0] and $skul_dock[_skul_dock_keys[_i]].state isnot "known">>
<<set $skul_dock[_skul_dock_keys[_i]].state to "known">>
<<set _dock_location to _skul_dock_keys[_i]>>
<<set _dock_contents to $skul_dock[_skul_dock_keys[_i]].contents>>
<<break>>
<</if>>
<</for>>
<</widget>>
<<widget "skul_dock_location">>
<<switch _args[0]>>
<<case "NW">>
<<set _text_output to "moorings">>
<<case "N">>
<<set _text_output to "anchored ship">>
<<case "NE">>
<<set _text_output to "warehouse">>
<<case "W">>
<<set _text_output to "cranes">>
<<case "M">>
<<set _text_output to "tallest stacks of cargo containers">>
<<case "E">>
<<set _text_output to "office building">>
<<case "SW">>
<<set _text_output to "lorry unloading area">>
<<case "S">>
<<set _text_output to "front gate">>
<<case "SE">>
<<set _text_output to "car park">>
<</switch>>
<<print _text_output>>
<</widget>>
<<widget "skul_dock_nav">>
<<if $bus is "W">>
<<link [[Sneak to the anchored ship (0:05)|Docks Sneak]]>><<pass 5>><<set $bus to "NW">><</link>><<skul_dock_state NW>><br>
<</if>>
<<if $bus is "N">>
<<link [[Sneak off the ship (0:05)|Docks Sneak]]>><<pass 5>><<set $bus to "NW">><</link>><<skul_dock_state NW>><br>
<</if>>
<<if $bus is "NW">>
<<link [[Sneak aboard the anchored ship (0:05)|Docks Sneak]]>><<pass 5>><<set $bus to "N">><</link>><<skul_dock_state N>><br>
<</if>>
<<if $bus is "E">>
<<link [[Sneak to the warehouse (0:05)|Docks Sneak]]>><<pass 5>><<set $bus to "NE">><</link>><<skul_dock_state NE>><br>
<</if>>
<<if $bus is "SW" or $bus is "NW">>
<<link [[Sneak to the cranes (0:05)|Docks Sneak]]>><<pass 5>><<set $bus to "W">><</link>><<skul_dock_state W>><br>
<</if>>
<<if $bus is "E">>
<<link [[Sneak to the tallest stacks of cargo containers (0:05)|Docks Sneak]]>><<pass 5>><<set $bus to "M">><</link>><<skul_dock_state M>><br>
<</if>>
<<if $bus is "SE" or $bus is "M" or $bus is "NE">>
<<link [[Sneak to the office (0:05)|Docks Sneak]]>><<pass 5>><<set $bus to "E">><</link>><<skul_dock_state E>><br>
<</if>>
<<if $bus is "W" or $bus is "S">>
<<link [[Sneak to the lorry unloading area (0:05)|Docks Sneak]]>><<pass 5>><<set $bus to "SW">><</link>><<skul_dock_state SW>><br>
<</if>>
<<if $bus is "SE" or $bus is "SW">>
<<link [[Sneak to the gate (0:05)|Docks Sneak]]>><<pass 5>><<set $bus to "S">><</link>><<skul_dock_state S>><br>
<br>
<</if>>
<<if $bus is "S" or $bus is "E">>
<<link [[Sneak to the car park (0:05)|Docks Sneak]]>><<pass 5>><<set $bus to "SE">><</link>><<skul_dock_state SE>><br>
<</if>>
<<if $bus is "S">>
<<link [[Leave|Docks]]>><<set $bus to "mer">><</link>>
<br>
<</if>>
<</widget>>
<<widget "skul_dock_state">>
<<if $skul_dock[_args[0]].state is "known">>
<<if $skul_dock[_args[0]].contents is "none">>
<span class="purple">The containers here contain nothing of value to you.</span>
<<elseif $skul_dock[_args[0]].contents is "fertiliser" and $tending lt 400>>
<span class="purple">The containers here contain nothing of value to you.</span>
<<else>>
<span class="teal">A container here contains valuable <<print $skul_dock[_args[0]].contents>>.</span>
<</if>>
<<elseif $skul_dock[_args[0]].state is "empty">>
<span class="lblue">You've checked here.</span>
<<else>>
<span class="blue">Unknown contents.</span>
<</if>>
<</widget>>
<<widget "events_skul_dock">>
<<if $dock_security gte random(1, 4)>>
<<set $rng to random(1, 5)>>
<<if $rng is 1>>
<<generateSecurity 1>><<person1>>
You hear footsteps approach. You take cover behind a container, and wait for the noise to pass. You exhale.<<gstress>><<stress 6>>
<br><br>
<<link [[Next|Docks Sneak]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<elseif $rng is 2>>
<<generateSecurity 1>><<person1>>
Torchlight appears on the container in front of you. Whoever's holding it is close, and getting closer.
<br><br>
You look around. The containers are packed tight. You could run the way you came, but it's some distance and you don't have long.
<br><br>
<<set $skulduggerydifficulty to 500>>
<<link [[Hide|Docks Hide]]>><</link>><<skulduggerydifficulty>>
<br>
<<link [[Run|Docks Run]]>><<crimeup 100>><<tiredness 6>><<dock_security 1>><</link>><<crime>><<gtiredness>><<gsecurity>>
<br>
<<if $physiquesize lte 6000>>
<<link [[Squeeze between the containers|Docks Squeeze]]>><</link>><<small_text>>
<br>
<</if>>
<<elseif $rng is 3>>
You hear a patter of feet on the other side of a row of containers.
<!-- Modified for Monster People -->
<<if ($monsterchance gte random(1, 100) and ($hallucinations gte 1 or $monsterhallucinations is "f"))>>
<<if $beastmalechance lt random(1, 100)>>
<<set $dock_dog to "girl">>
You peer between them, and see a doggirl on all fours sniffing the ground. You walked there not long ago. She has your scent.
<br><br>
"This way!" she exclaims, breaking into a run. You glimpse someone in a security uniform follow.
<br><br>
<<else>>
<<set $dock_dog to "boy">>
You peer between them, and see a dogboy on all fours sniffing the ground. You walked there not long ago. He has your scent.
<br><br>
"This way!" he exclaims, breaking into a run. You glimpse someone in a security uniform follow.
<br><br>
<</if>>
<<else>>
<<if $beastmalechance lt random(1, 100)>>
<<set $dock_dog to "bitch">>
<<else>>
<<set $dock_dog to "dog">>
<</if>>
You peer between them, and see a dog sniffing the ground. You walked there not long ago. It has your scent.
<br><br>
It barks and breaks into a run. You glimpse someone in a security uniform follow.
<br><br>
<</if>>
They'll find you soon.
<br><br>
<<link [[Ambush|Docks Ambush]]>><<dock_security 1>><</link>><<gsecurity>>
<br>
<<if $worn.upper.set is $worn.lower.set>>
<<link [[Sacrifice your outfit to leave a false trail|Docks Sacrifice]]>><<set $phase to 0>><<dock_security -1>><</link>><<lsecurity>>
<br>
<<else>>
<<if $worn.upper.name isnot "naked">>
<<link [[Sacrifice your top to leave a false trail|Docks Sacrifice]]>><<set $phase to 1>><<dock_security -1>><</link>><<lsecurity>>
<br>
<</if>>
<<if $worn.lower.name isnot "naked">>
<<link [[Sacrifice your bottoms to leave a false trail|Docks Sacrifice]]>><<set $phase to 2>><<dock_security -1>><</link>><<lsecurity>>
<br>
<</if>>
<</if>>
<<if $worn.under_upper.set is $worn.under_lower.set>>
<<link [[Sacrifice your under outfit to leave a false trail|Docks Sacrifice]]>><<set $phase to 3>><<dock_security -1>><</link>><<lsecurity>>
<br>
<<else>>
<<if $worn.under_upper.name isnot "naked">>
<<link [[Sacrifice your under top to leave a false trail|Docks Sacrifice]]>><<set $phase to 4>><<dock_security -1>><</link>><<lsecurity>>
<br>
<</if>>
<<if $worn.under_lower.name isnot "naked">>
<<link [[Sacrifice your underwear to leave a false trail|Docks Sacrifice]]>><<set $phase to 5>><<dock_security -1>><</link>><<lsecurity>>
<br>
<</if>>
<</if>>
<<if $bus is "NW" or $bus is "N" or $bus is "NE">>
<<link [[Dive into the sea|Docks Dive]]>><</link>>
<br>
<</if>>
<<elseif $rng is 4>>
You hear a click underfoot. <span class="red">INTRUDER DETECTED.</span> Intones a voice. "DO NOT RESIST." A hatch springs open, and metal arms shoot out.
<br><br>
<<link [[Dodge|Docks Machine Dodge]]>><</link>><<dancedifficulty 500 1200>>
<br>
<<link [[Struggle|Docks Machine Struggle]]>><</link>><<physiquedifficulty 12000 20000>>
<br>
<<link [[Go quietly|Docks Machine Brace]]>><</link>>
<br>
<<else>>
<<generateSecurity 1>><<person1>>
A <<person>> in a security uniform rounds a corner up ahead. You dive between two containers. You don't think <<he>> saw you.
<<if random(1, 2) is 1>>
As <<he>> passes by however, <<he>> reaches into your hiding place. "Got you," <<he>> says, grasping your arm and pulling you out.
<br><br>
<<He>> reaches for <<his>> radio. "Got the blighter," <<he>> says, shoving you against a container. "Roger." <<He>> lets the radio fall to <<his>> side. "Backup will be here soon. How's about we have a little fun while we wait?"
<br><br>
<<link [[Next|Docks Sneak Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<He>> passes without looking.<<gstress>><<stress 6>>
<br><br>
<<link [[Next|Docks Sneak]]>><<set $eventskip to 1>><<endevent>><</link>>
<br>
<</if>>
<</if>>
<<else>>
<<set $rng to random(1, 6)>>
<<if $rng is 1>>
<span class="red">You slip!</span> Something slick, like oil, covers the ground.
<br><br>
<<link [[Hold out your arms|Docks Slip]]>><<pain 8>><<stress 6>><</link>><<ggpain>><<gstress>>
<br>
<<link [[Try to stay upright|Docks Upright]]>><</link>><<dancedifficulty 400 1200>>
<br>
<<elseif $rng is 2>>
<<if $weather is "clear">>
Moonlight reflects off the ocean. It captures you for a moment.<<lstress>><<stress -6>>
<br><br>
<<else>>
A cool breeze ruffles your hair.
<br><br>
<</if>>
<<link [[Next|Docks Sneak]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $rng is 3>>
<<generateSecurity 1>><<generateSecurity 2>>
You hear voices up ahead. Two guards are in the way.
<br><br>
<<set $skulduggerydifficulty to 500>>
<<link [[Find a different way (0:10)|Docks Find]]>><<pass 10>><<dock_security 1>><</link>><<gsecurity>>
<br>
<<link [[Sneak by|Docks Sneak By]]>><</link>><<skulduggerydifficulty>>
<br>
<<elseif $rng is 4>>
You're quiet as you move through the dark, but you're leaving traces of yourself. Security is paying more attention.<<gsecurity>><<dock_security 1>>
<br><br>
<<link [[Next|Docks Sneak]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $rng is 5>>
<<if currentSkillValue('skulduggery') gte random(1, 1000)>>
There's a security camera up ahead. You avoid it. <span class="green">You're glad you spotted it in time.</span>
<br><br>
<<link [[Next|Docks Sneak]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
You spot a security camera <span class="red">too late.</span> You hide, but anyone paying attention would have seen you.<<gsecurity>><<dock_security 1>><<crimeup 10>><<crime>>
<br><br>
<<link [[Next|Docks Sneak]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<else>>
These containers all look alike. They stack high around you. For a while, you're not quite sure where you are.<<gstress>><<stress 6>>
<br><br>
<<link [[Next|Docks Sneak]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</if>>
<</widget>>
<<widget "dock_security">>
<<if _args[0]>>
<<set $dock_security += _args[0]>>
<</if>>
<</widget>>
<<widget "dock_security_text">>
<<if $dock_security gte 4>>
<span class="red">Security are on high alert.</span>
<<elseif $dock_security gte 3>>
<span class="pink">Security are aware of an intruder.</span>
<<elseif $dock_security gte 2>>
<span class="purple">Security are suspicious.</span>
<<else>>
<span class="teal">Security are relaxed.</span>
<</if>>
<</widget>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "domus">>
You walk up to one of the homes and knock.
<br><br>
<<if $rng gte 51>>
There's no response.
<br><br>
<<link [[Break in|Domus House Lock]]>><</link>>
<br>
<<link [[Go to the next house (0:02)|Domus House Nude]]>><<pass 2>><</link>><<exhibitionist5>>
<br>
<<link [[Stop|Domus Street]]>><</link>>
<br>
<<elseif $rng gte 41>>
<<generate1>><<person1>>A <<person>> answers the door. <<Hes>> shocked by your nudity. "What on earth?" <<he>> mutters.
<br><br>
<<fameexhibitionism 1>>
<<link [[Ask for clothes|Domus House Beg]]>><<set $phase to 1>><</link>>
<br>
<<elseif $rng gte 31>>
<<generate1>><<person1>>A <<person>> answers the door. "Whaddya wa-" <<his>> eyes widen. "Why is there a naked <<girl>> in front of me?"
<br><br>
<<fameexhibitionism 1>>
<<link [[Ask for clothes|Domus House Beg]]>><<set $phase to 2>><</link>>
<br>
<<elseif $rng gte 21>>
<<generate1>><<person1>>A <<person>> answers the door. "Oh, you're naked," <<his>> eyes wander across your body. "Is there anything you can d-" <<he>> coughs. "I can do for you?"
<br><br>
<<fameexhibitionism 1>>
<<link [[Ask for clothes|Domus House Beg]]>><<set $phase to 3>><</link>>
<br>
<<elseif $rng gte 11 and $schoolday is 0>>
<<generatey1>><<person1>>A <<person>> answers the door. <<He>> looks shocked, then grins. "I know you from school," <<he>> says.
<<if $player.gender is "h" and !$worn.genitals.type.includes("hidden")>>
<<if $schoolrep.herm gte 3>>
"I guess the rumours about you are true. You must be really embarrassed, huh?"
<<else>>
"I never guessed you were..." <<He>> trails off and shakes <<his>> head. "You must be really embarrassed, huh?"
<</if>>
<<schoolrep herm 1>>
<<elseif ($schoolrep.crossdress gte 1 or $backgroundTraits.includes("crossdresser")) and !$worn.genitals.type.includes("hidden")>>
<<if $schoolrep.crossdress gte 3>><!-- Crossdresser trait checked above to predict that the PC normally crossdresses at school if they have no rep -->
"I guess the rumours about you are true. You must be really embarrassed, huh?"
<<elseif $schoolrep.crossdress gte 1>>
"Someone said you were a crossdresser, but I never thought it was true. You must be really embarrassed, huh?"
<<else>>
"I never guessed you were a crossdresser. You must be really embarrassed, huh?"
<</if>>
<<schoolrep crossdress 1>>
<</if>>
<br><br>
<<fameexhibitionism 1>>
<<link [[Ask for clothes|Domus House Beg]]>><<set $phase to 4>><</link>>
<br>
<<else>>
<<generate1>><<person1>>A <<person>> answers the door. <<He>> grins as <<he>> sees you. "My my, what do we have here?"
<br><br>
<<link [[Ask for clothes|Domus House Beg]]>><<set $phase to 5>><</link>>
<br>
<<fameexhibitionism 1>>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<if $phase is 1>>
<<if $rng gte 20>>
<<if $player.gender is "m">>
<<set $clothingselector to "m">>
"Very well then," <<he>> says. "I'll fetch some clothes."
<br><br>
<<link [[Get changed and leave (0:01)|Domus Street]]>><<spareclothesdomus>><<endevent>><<pass 1>><</link>>
<br>
<<else>>
"Very well then," <<he>> says. "I'll fetch some clothes."
<br><br>
<<link [[Get changed and leave (0:01)|Domus Street]]>><<spareclothesdomus>><<endevent>><<pass 1>><</link>>
<br>
<</if>>
<<else>>
"I'm sorry," <<he>> says. "I have nothing to spare you. Sorry, <<girl>>."
<br><br>
<<link [[Try another house|Domus House Nude]]>><<endevent>><</link>>
<br>
<<link [[Stop|Domus Street]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $phase is 2>>
"I'm not getting scammed like that again," <<he>> says. "Go be naked somewhere else."
<br><br>
<<link [[Try another house|Domus House Nude]]>><<endevent>><</link>>
<br>
<<link [[Stop|Domus Street]]>><<endevent>><</link>>
<br>
<<elseif $phase is 3>>
<<if $rng gte 20>>
The <<person>> thinks for a moment. "If you clean my living room for me, I'll find you something to wear," <<he>> says. <<if $leftarm is "bound" and $rightarm is "bound">>"You'll have to hold the duster in your mouth."<<else>>"It should only take ten minutes."<</if>>
<br><br>
<<link [[Accept|Domus Nude Exhibit]]>><</link>>
<br>
<<link [[Refuse|Domus Street]]>><<endevent>><</link>>
<br>
<<else>>
<<He>> bites <<his>> lip and considers. "I don't have any," <<he>> says, with a sly smile. "Turn that cute butt around and ask somebody else."
<br><br>
<<link [[Try another house|Domus House Nude]]>><<endevent>><</link>>
<br>
<<link [[Stop|Domus Street]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $phase is 4>>
<<if $rng gte 20>>
<<He>> smiles. "I've got some spares you can have if you fuck me," <<he>> says.
<br><br>
<<link [[Accept|Domus Nude Sex]]>><<set $sexstart to 1>><</link>><<promiscuous1>>
<br>
<<link [[Refuse|Domus Street]]>><<endevent>><</link>>
<br>
<<else>>
"I have nothing to get you," <<he>> shrugs <<his>> shoulders. "See you at school."
<br><br>
<<link [[Try another house|Domus House Nude]]>><<endevent>><</link>>
<br>
<<link [[Stop|Domus Street]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
<<if $rng gte 20>>
"Sure," <<he>> says. "Just press the buzzer on that house over there and run back quickly."
<br><br>
<<He>> points at a building across the road.
<br><br>
<<link [[Accept|Domus Streak]]>><</link>>
<br>
<<link [[Refuse|Domus Street]]>><<endevent>><</link>>
<br>
<<else>>
"And ruin such a nice view?" <<he>> laughs. "Not likely."
<br><br>
<<He>> leers at you.
<br><br>
<<link [[Try another house|Domus House Nude]]>><<endevent>><</link>>
<br>
<<link [[Stop|Domus Street]]>><<endevent>><</link>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<He>> hands you a feather duster and sends you inside with a slap on your rear. "No slacking."
<br><br>
<<pass 5>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<generate2>><<generate3>>You enter the living room, only to find it occupied by a <<person2>><<person>> and <<person3>><<person>>.
<<garousal>><<gtrauma>><<gstress>><<arousal 600>><<trauma 6>><<stress 3>>
<br><br>
"Don't mind them," <<he>> says. "They won't touch you."
<br><br>
<<if $leftarm is "bound" and $rightarm is "bound">>
You nod in agreement and begin your work, made more difficult by the guest's loud comments. Not only that, but your bindings make it hard to reach specific places without bending over to show your <<genitals>> to the guests lazing on the chair.
<br><br>
"Don't mind us," the <<person3>><<person>> says as you bend over to dust the lower half of a cabinet. "Though, can you bend your knees a little less?"
<br><br>
<<else>>
You nod and get to work, crouching when you can and covering your <<genitals>> with your free hand.
"<<pShes>> shy," the <<person3>><<person>> says as you cover your rear while reaching up to brush a cabinet.
<</if>>
<br><br>
You finish cleaning the living room, and leave the gaze of the guests and report to the <<person>> for payment. "Good job," <<He>> says, still leering at you. "Here's some stuff I found in a closet. Thanks for entertaining my guests."
<br><br>
<<pass 5>>
<<link [[Get changed and leave (0:01)|Domus Street]]>><<spareclothesdomus>><<endevent>><<pass 1>><</link>>
<br>
<<else>>
Once the living room is cleaned, you report to the <<person>> for payment. "Good job," <<He>> says, still leering at you. "Here's some stuff I found in a closet."
<br><br>
<<pass 5>>
<<link [[Get changed and leave (0:01)|Domus Street]]>><<spareclothesdomus>><<endevent>><<pass 1>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust to $enemytrust + 100>>
You follow the <<person>> into the house. The door is barely shut before <<hes>> pawing at you.
<<promiscuity1>>
<</if>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $consensual to 0>>
<<neutral 1>>
<<controlloss>>
<<molested>>
<<maninit>>
<<hand_gag 0 left>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Domus Nude Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Domus Nude Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Domus Nude Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Domus Nude Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Thank you for cooperating. Here's the clothes." <<tearful>> you take the clothing and leave.
<br><br>
<<set $prostitutionstat += 1>>
<<fameprostitution 1>>
<<clotheson>>
<<endcombat>>
<<link [[Get changed and leave (0:01)|Domus Street]]>><<spareclothesdomus>><<endevent>><<pass 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
<<He>> recoils in pain, giving the chance you need. <<tearful>> you run through the building and back out onto the street.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Domus Street]]>><</link>>
<br>
<<elseif $finish is 1>>
"That's a shame. Here are the clothes." <<tearful>> you take the clothes and leave.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Get changed and leave (0:01)|Domus Street]]>><<spareclothesdomus>><<endevent>><<pass 1>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
You see the house <<he>> is pointing at. You run between two parked cars, giving yourself a moment. After a deep breath you leave the cover, your <<lewdness>> on display.
<br><br>
Running as fast as you can, you reach the house and hit the buzzer before turning tail and running the opposite direction.
<<if $rng gte 20>>
You manage to make it back to the house, and as you reach the steps <<he>> hands you some clothes.
<br><br>
"That was easy, wasn't it?" <<he>> asks. "You should come again."
<br><br>
<<link [[Get changed and leave (0:01)|Domus Street]]>><<spareclothesdomus>><<endevent>><<pass 1>><</link>>
<br>
<<else>>
You manage to make it across the street, but as you approach the steps <<he>> grins and slams the door, leaving you alone.
<br><br>
You dive behind the cars again to avoid being seen as the door opposite opens.
<br><br>
<<link [[Try another house|Domus House Nude]]>><<endevent>><</link>>
<br>
<<link [[Stop|Domus Street]]>><<endevent>><</link>>
<br>
<</if>><<widget "spareclothesdomus">>
<<if $player.gender_appearance is "m">>
<<upperwear 4>><<set $worn.lower.colour to either("black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow")>><<set $worn.upper.integrity /= 2>>
<<lowerwear 5>><<set $worn.lower.colour to either("black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow")>><<set $worn.lower.integrity /= 2>>
<<else>>
<<upperwear 1>><<set $worn.lower.colour to either("black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow")>><<set $worn.upper.colour to $worn.lower.colour>>
<<set $worn.lower.integrity /= 2>><<set $worn.upper.integrity /= 2>>
<</if>>
<</widget>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "domus">><<set $lock to 100>>
The door is locked tight.
<br><br>
<<if currentSkillValue('skulduggery') gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Break in (0:05)|Domus House Sneak]]>><<pass 5>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Leave|Domus Street]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
You successfully pick the lock and enter the abode.
<<if $skulduggery lt 200>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">There's nothing more you can learn from locks this simple.</span>
<</if>>
<br><br>
You sneak around the house and look for anything of value.
<<if $rng gte 81>>
<!-- Modified for Beast People -->
<<beastNEWinit 1 dog>>
<<if $monster is 1 or $bestialitydisable is "f">>
A low growl interrupts you, and a <<beasttype>> emerges from the darkness. <<bHe>> starts to bark.
<br><br>
<<if $deviancy gte 15>>
<<link [[Try to calm it|Domus House Dog]]>><<set $sexstart to 1>><<generate2>><</link>><<deviant2>>
<br>
<</if>>
<<link [[Fight|Domus House Dog]]>><<set $molestationstart to 1>><<generate2>><</link>>
<br>
<<link [[Run|Domus House Run]]>><<transform cat 1>><</link>>
<br><br>
<<else>>
A low growl interrupts you, and a dog emerges from the darkness. It starts to bark.
<br><br>
You flee out the house, the dog snapping at your heels. It doesn't chase you beyond the front door, content to bark into the <<if $daystate is "night">>night<<else>>street<</if>>.
<<beastescape>>
<br><br>
<<link [[Next|Domus Street]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $rng gte 61>>
You find a safe with a combination lock.
<br><br>
<<link [[Try to open it|Domus House Safe]]>><</link>>
<br>
<<link [[Leave|Domus Street]]>><</link>>
<br>
<<elseif $rng gte 56>>
<<generate1>><<person1>>
As you creep through a darkened room a low voice startles you.
<br><br>
"You're welcome to keep looking around, sweetheart, but there's nothing here. Nothing you'd want. This street is good people, but we haven't got much.
If you want a mark that's worth something head over to Danube. Nice big places over there. Full of nice stuff."
<br>
A lighter sparks twice, lighting up a <<person>>. Third time, the cigarette in <<his>> mouth catches. A point of glowing red in the dark.
<br><br>
"I used to be a thief," <<he>> says. "Just be careful. Thieving's good for a while. Lots of good stuff for free. Nice life. Thought I was untouchable.
Ha. You pay for it in the end. In this town you always pay. One way or another. Pillory is brutal. Prison's worse. Far worse. Nowadays, I cut the middleman.
Can make easy money spreading your legs in this town. Easier than penal time. And at least you get to choose who. Keep some control. Prison's brutal."
<br><br>
A trail of smoke winds your way. It tickles your throat making you cough.
<br><br>
"Sorry," <<he>> says. "Filthy habit. Need to quit. Anyway, there's nothing here. Go see for yourself. Rather that than you come stumbling around here another day.
Go on, look around all you want. Take whatever. I can get more. Knock yourself out. Baby's sleeping in that room there though. Hasn't been down an hour yet.
Don't wake him, okay? That's all I ask."
<br>
You quietly move away.
<br>
"Growing up in this town, the little fucker's gonna need all the rest he can get," <<he>> mutters, seemingly to <<himself>>. "Poor little bastard."
<br><br>
You find nothing and leave empty handed.
<br><br>
<<endevent>>
<<link [[Leave|Domus Street]]>><</link>>
<br>
<<elseif $rng gte 51>>
While searching a room for valuables you find a drawer containing a number of phones. Most are used but all are fairly new.
<<if $skulduggery gte 500>>
Your knowledge of the skulduggerous lets you quickly determine that these are stolen phones.
Stealing them again should not be a crime. It's not like they can report someone stealing their stolen goods.
<br><br>
<<link [[Take them|Domus Street]]>><<set $blackmoney += 60>><</link>>
<<else>>
Why would someone have so many nearly new phones? How odd.
<br><br>
<<link [[Take it|Domus Street]]>><<set $blackmoney += 60>><<crimeup 60>><</link>><<crime>>
<</if>>
<br>
<<link [[Leave|Domus Street]]>><</link>>
<br>
<<elseif $rng gte 41>>
<<generate1>><<person1>>You're rummaging through the lounge when you hear footsteps approaching. You take cover behind the curtains, just before a <<person>> enters the room. <<He>> sits down and switches on the television like <<he>> plans to be there awhile.
<br><br>
<<link [[Sneak out|Domus House Sneak 2]]>><</link>>
<br>
<<link [[Wait (0:30)|Domus House Wait]]>><<pass 30>><</link>>
<br>
<<elseif $rng gte 31>>
You're searching the lounge for valuables when you notice that one step sounds hollow.
<<if $skulduggery gte 500>>Suspecting a hidden stash,<<else>>Confused,<</if>> you look under the rug and find a trap door.
Lifting it up and peering down, it seems there is a set of steps leading down to an underground room.
<br>
You cannot make out anything in the darkness.
<br><br>
<<link [[Climb down|Domus House Dungeon]]>><</link>>
<br>
<<link [[Leave|Domus Street]]>><</link>>
<br>
<<elseif $rng gte 21>>
<<switch $rng % 4>>
<<case 3>>
<<set _bigthing to "an extremely state of the art gaming system">><<set _thebits to "the curved UHD screens, the surround-speaker system, the gaming chair with integrated controller">>
<<set _littlething to "large collection of hentai games">><<set _blackmoney to 50>>
<<case 2>>
<<set _bigthing to "a powerful home media centre">><<set _thebits to "the huge cinema screen, the integrated speaker system, the sofa-chair with integrated control-panel">>
<<set _littlething to "huge porn collection">><<set _blackmoney to 80>>
<<case 1>>
<<set _bigthing to "an immersive VR anime system">><<set _thebits to "the VR headset, anime-themed fittings and furniture, the sensory-feedback gloves">>
<<set _littlething to "imported box of anime-themed 'used panties'">><<set _blackmoney to 50>>
<<default>>
<<set _bigthing to "a covert Government monitoring station">><<set _thebits to "the spy-cam screens, the cell-phone intercept equipment, the internet monitors and taps">>
<<set _littlething to "set of 'Top Secret' government files relating to 'Project Dark Elk'">><<set _blackmoney to 110>>
<</switch>>
The house is almost entirely bare. You are almost ready to leave when you stumble across an entire room dedicated to _bigthing.
Unfortunately, most of it - _thebits - is far too difficult to extract or far too bulky to steal.
<br>
Thankfully, the _littlething next to the chair is far easier to steal and should be worth something on the black markets.
<br><br>
<<link [[Take it|Domus Street]]>><<set $blackmoney += _blackmoney>><<crimeup _blackmoney>><</link>><<crime>>
<br>
<<link [[Leave|Domus Street]]>><</link>>
<br>
<<elseif $rng gte 16>>
There's nothing of value in the entire house. Even the beds are just greasy sheets over old soiled mattresses on bare wooden floors.
<<print either("It's actually kind of tragic.","It's almost sad.","Three kids, one adult, and one mouldy half-loaf of bread in the cupboard.")>>
<br><br>
You can't steal from these people. You should probably leave <i>them</i> money.
<br><br>
<<link [[Leave|Domus Street]]>><</link>>
<br>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng gte 91>>
You don't find much, just some loose change worth <<moneyGainDisplay 1 true true>>.
<br><br>
<<link [[Take it|Domus Street]]>><<set $money += _money_gain>><<crimeup `_money_gain / 100`>><</link>><<crime>>
<br>
<<link [[Leave|Domus Street]]>><</link>>
<br>
<<elseif $rng gte 81>>
You don't find much, just some loose change worth <<moneyGainDisplay 2 true true>>.
<br><br>
<<link [[Take it|Domus Street]]>><<set $money += _money_gain>><<crimeup `_money_gain / 100`>><</link>><<crime>>
<br>
<<link [[Leave|Domus Street]]>><</link>>
<br>
<<elseif $rng gte 71>>
You find <<moneyGainDisplay 5 true true>> hidden in a drawer.
<br><br>
<<link [[Take it|Domus Street]]>><<set $money += _money_gain>><<crimeup `_money_gain / 100`>><</link>><<crime>>
<br>
<<link [[Leave|Domus Street]]>><</link>>
<br>
<<elseif $rng gte 61>>
You find a nice-looking brooch in a drawer.
<br><br>
<<link [[Take it|Domus Street]]>><<set $blackmoney += 5>><<crimeup 5>><</link>><<crime>>
<br>
<<link [[Leave|Domus Street]]>><</link>>
<br>
<<elseif $rng gte 51>>
You find <<moneyGainDisplay 10 true true>> under a cushion on the sofa.
<br><br>
<<link [[Take it|Domus Street]]>><<set $money += _money_gain>><<crimeup `_money_gain / 100`>><</link>><<crime>>
<br>
<<link [[Leave|Domus Street]]>><</link>>
<br>
<<elseif $rng gte 41>>
You find a necklace on a stool beside the coat stand.
<br><br>
<<link [[Take it|Domus Street]]>><<set $blackmoney += 10>><<crimeup 10>><</link>><<crime>>
<br>
<<link [[Leave|Domus Street]]>><</link>>
<br>
<<elseif $rng gte 31>>
You find <<moneyGainDisplay 15 true true>> lying on the kitchen worktop.
<br><br>
<<link [[Take it|Domus Street]]>><<set $money += _money_gain>><<crimeup `_money_gain / 100`>><</link>><<crime>>
<br>
<<link [[Leave|Domus Street]]>><</link>>
<br>
<<elseif $rng gte 21>>
You find a set of silverware.
<br>
<<link [[Take it|Domus Street]]>><<set $blackmoney += 15>><<crimeup 15>><</link>><<crime>>
<br>
<<link [[Leave|Domus Street]]>><</link>>
<br>
<<elseif $rng gte 11>>
You find a pair of gold cufflinks in a coat pocket.
<br><br>
<<link [[Take them|Domus Street]]>><<set $blackmoney += 20>><<crimeup 20>><</link>><<crime>>
<br>
<<link [[Leave|Domus Street]]>><</link>>
<br>
<<else>>
You find <<moneyGainDisplay 30 true true>> in a pot beside the front door.
<br><br>
<<link [[Take it|Domus Street]]>><<set $money += _money_gain>><<crimeup `_money_gain / 100`>><</link>><<crime>>
<br>
<<link [[Leave|Domus Street]]>><</link>>
<br>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $enemyno to 1>>
<<set $enemynomax to 1>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<set $enemytrust -= 40>><<set $enemyanger += 20>>
<<enable_rescue>>
<<elseif $sexstart is 1>>
<<set $enemyno to 1>>
<<set $enemynomax to 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beastCombatInit>>
<<set $enemytrust -= 40>>
You drop to the floor and adopt a mating posture. The <<beasttype>> calms down, and other instincts are roused by your display.
<<deviancy2>>
<<enable_rescue>>
<</if>>
<<effects>>
<<if $phase is 1 and $orgasmdown gte 2>>
<<set $phase to 2>>
<<person2>>"Wow," says the <<person>>. "Being my <<beasttype>>'s bitch is making you cum. Maybe this isn't such a punishment for you after all, it's where you belong." You feel utterly humiliated.<<famebestiality 1>>
<br><br>
<<elseif $phase gte 1>>
<<person2>>The <<person>> sits on the sofa, watching you.
<br><br>
<</if>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $phase is 0>>
<<if $rescue is 1 and $alarm is 1>>
<span id="next"><<link [[Next|Domus House Dog Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Domus House Dog Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Domus House Dog Finish]]>><</link>></span><<nexttext>>
<<elseif $finish is 1>>
<span id="next"><<link [[Next|Domus House Dog Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Domus House Dog]]>><</link>></span><<nexttext>>
<</if>>
<<else>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Domus House Dog Finish 2]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Domus House Dog Finish 2]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Domus House Dog]]>><</link>></span><<nexttext>>
<</if>>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "domus">>
You flee out the house, the <<beasttype>> snapping at your heels. <<bHe>> doesn't chase you beyond the front door, content to continue barking into the <<if $daystate is "night">>night<<else>>street<</if>>.
<<beastescape>>
<br><br>
<<link [[Next|Domus Street]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
The <<beasttype>> barks happily and walks over to the window.
<<tearful>> you rise to your feet.
<br><br>
<<saveNPC 0 domus_skul_dog>>
<<clotheson>>
<<endcombat>>
<<loadNPC 0 domus_skul_dog>>
<<clearNPC domus_skul_dog>>
The <<beasttype>> pacified, you notice <<bhis>> collar glinting. You look closer and see it's encrusted with jewels.
<br><br>
<<link [[Take it|Domus House Collar]]>><<crimeup 50>><</link>><<crime>>
<br>
<<link [[Leave|Domus Street]]>><<endevent>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The <<beasttype>> cowers and rolls over in submission.
<<tearful>> you rise to your feet.
<br><br>
<<saveNPC 0 domus_skul_dog>>
<<clotheson>>
<<endcombat>>
<<loadNPC 0 domus_skul_dog>>
<<clearNPC domus_skul_dog>>
The <<beasttype>> pacified, you notice <<bhis>> collar glinting. You look closer and see it's encrusted with jewels.
<br><br>
<<link [[Take it|Domus House Collar]]>><<crimeup 50>><</link>><<crime>>
<br>
<<link [[Leave|Domus Street]]>><<endevent>><</link>>
<br>
<<elseif $alarm is 1>>
<<if $NPCList[0].stance is "top">>
<<person2>>"What you got there boy?" says a <<person>>.
<<He>> laughs when <<he>> sees you. "Serves you right, sneaking around my property like that." <<He>> takes a seat. "Don't mind me."
<br><br>
<<link [[Next|Domus House Dog]]>><<set $phase to 1>><</link>>
<<else>>
<<person2>>"What you got there boy?" says a <<person>>.
<<He>> laughs when <<he>> sees you. "Serves you right, sneaking around my property like that. But I have a better idea." <<He>> grabs the <<beasttype>> by the collar and hauls it off you.
<<saveNPC 1 domus_skul_dog_owner>>
<<endcombat>>
<<famebestiality 1>>
<<loadNPC 0 domus_skul_dog_owner>>
<<clearNPC domus_skul_dog_owner>>
<br><br>
<<link [[Next|Domus House Sneak Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<else>>
The <<beasttype>> backs away from you. <<bHe>> growls at you again, but doesn't move. <<tearful>> you glance around. You see nothing of value.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Leave|Domus Street]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
The <<beasttypes>> ears twitch, but other than that <<bhe>> makes no move as you remove <<bhis>> collar. You leave the premises with your prize in hand.
<br><br>
<<set $blackmoney += 50>>
<br><br>
<<link [[Leave|Domus Street]]>><<endevent>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Domus House Sneak Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Domus House Sneak Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Domus House Sneak Molestation]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<person2>>The beast barks happily and walks over to the window, where it sits. "It's nice to see a bitch get bred like that," says the <<person>>. <<He>> walks over to you before you can recover and grabs your neck. <<He>> drags you to the front door and hefts you onto the porch. "If I see you again you'll get far worse." The door slams shut.
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Domus Street]]>><<endevent>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
<<person2>>The beast cowers and rolls over in submission.
<<tearful>> you escape the room before the <<person>> can react.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Domus Street]]>><<endevent>><</link>>
<br>
<</if>><<if $enemyhealth lte 0>>
You knock the <<person>> into one of <<his>> chairs. <<tearful>> you escape outside.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Domus Street]]>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Serves you right," <<he>> says, grabbing you by the neck. "You're lucky I don't get the police involved." <<He>> drags you to the front door and shoves you out, where you tumble to the ground. <<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Domus Street]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">><<set $lock to 400>>
The safe doesn't look too fancy.
<br><br>
<<if currentSkillValue('skulduggery') gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Break in (0:05)|Domus House Safe Open]]>><<pass 5>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Leave|Domus Street]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<if $skulduggery lt 500>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">There's nothing more you can learn from locks this simple.</span>
<</if>>
<br><br>
<<if $rng gte 10>>
You successfully open the safe, and find <<moneyGainDisplay 30 true true>> inside.
<br><br>
<<link [[Take it|Domus Street]]>><<set $money += _money_gain>><<crimeup `_money_gain / 100`>><</link>><<crime>>
<br>
<<link [[Leave|Domus Street]]>><</link>>
<br>
<<else>>
You successfully open the safe, and find an expensive-looking watch inside.
<br><br>
<<link [[Take it|Domus Street]]>><<set $blackmoney += 100>><<crimeup 100>><</link>><<crime>>
<br>
<<link [[Leave|Domus Street]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<if $rng gte 61>>
You stay behind the curtain, remaining as still and quiet as possible. After thirty minutes, the <<person>> gets up, stretches, and walks to the kitchen. You start creeping out, but notice <<he>> left <<his>> phone lying on the sofa.
<br><br>
<<link [[Take it|Domus Street]]>><<crimeup 30>><<endevent>><<set $blackmoney += 30>><</link>><<crime>>
<br>
<<link [[Leave|Domus Street]]>><<endevent>><</link>>
<br>
<<else>>
You stay behind the curtain, remaining as still and quiet as possible. After thirty minutes, the <<person>> gets up, stretches, and walks to the kitchen. You creep outside.
<br><br>
<<link [[Leave|Domus Street]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
The <<person>> can't see you from where <<he>> sits, so you slowly start to creep out.
<br><br>
<<if $rng gte 81>>
As you tiptoe past the back of <<his>> chair, <<he>> reaches back and grabs you. "Thought I couldn't hear you?" <<he>> says, hauling you onto <<his>> lap. "I think you need to be taught a lesson."
<br><br>
<<link [[Next|Domus House Sneak Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<He>> remains glued to <<his>> television, letting you slip out with no difficulty.
<br><br>
<<link [[Leave|Domus Street]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<set $resc to 0>>
You creep down into the cool depths.
<br><br>
As your eyes adjust, you notice light from further inside. You close the trapdoor behind you. An acrid smell hits you as you continue. Sweat, and something else. The room is lit by a single orange bulb, mounted above a metal door, bolted shut from this side.
<br><br>
You can make out a number of podiums with cameras on top. Most are set around a single metal-frame bed. It looks like a prison bed. There are no covers. Just a bare mattress covered in sinister stains.
<br><br>
A set of handcuffs hangs from the headboard. Several more sets, along with chains and ropes, lie in a tidy pile on the bed.
Next to that, a nasty looking metal hook lies on top of a heap of rags and towels.
<br><br>
Another camera is pointed at a wall covered with a clean, white sheet. A box nearby is filled with expensive camera equipment.
<br><br>
Studio lights are dotted around the room. At the moment these are off and only cast sinister shadows.
<br><br>
You think you hear breathing behind the door.
<br><br>
<<link [[Get out. Now.|Domus House Dungeon 2]]>><<set $phase to 0>><</link>>
<br>
<<link [[Steal equipment and escape|Domus House Dungeon 2]]>><<set $phase to 1>><<crimeup 50>><<set $blackmoney += 50>><</link>><<crime>>
<br>
<<link [[Open door|Domus House Prisoner]]>><</link>>
<br>
<br><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<set _risk to 0>>
<<if $phase is 0>>
<<set _risk to 10>>
You head straight for the exit.
<<elseif $phase is 1>>
<<set _risk to 25>>
Grabbing as much of the equipment as you can conceal, you head for the exit.
<</if>>
<br><br>
<<set $rng to random(1, 100)>>
You open the trapdoor and peek out.
<<if $rng gt _risk>>
The room remains empty and silent. You climb from the trapdoor, close it and silently escape the property.
<br><br>
<<link [[Leave|Domus Street]]>><<unset $resc>><</link>>
<<else>>
The room looks empty. Climbing out, <span class="red">hands seize you.</span>
<br><br>
<<link [[Next|Domus House Dungeon Rape]]>><<set $molestationstart to 1>><</link>>
<</if>>
<br><<if $molestationstart is 1>>
<<generate1>><<person1>>A <<person>> pins you down.
<br>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $rescue to 0>>/*no rescue possible*/
<<set $dun_counter to 1>>
<</if>>
<<effects>>
<<effectsman>>
<<if $alarm is 1>>
<<set $alarm to 0>>
<<switch $dun_counter>>
<<case 1>>
"Soundproofed walls," <<he>> breathes. "So I can enjoy the screams."
<<case 2>>
"Keep screaming!" <<he>> whispers. "It makes it hotter."
<<set $enemyarousal += 10>>
<<case 3>>
"Scream harder!" <<he>> growls. "You're turning me on."
<<set $enemyarousal += 20>>
<<case 4>>
"Scream!" <<he>> growls. "Like I'm hurting you."
<<set $enemyarousal += 20>>
<<default>>
"I own you bitch!" <<he>> grunts. "Scream!"
<<set $enemyarousal += 30>>
<</switch>>
<<if $NPCList[0].lefthand is "mouth" or $NPCList[0].righthand is "mouth">>
<br><span class="teal"><<He>> releases <<his>> hand from your mouth.</span>
<<set $NPCList[0].righthand to 0>>
<<set $NPCList[0].lefthand to 0>>
<<set $mouthuse to 0>>
<</if>>
<<set $enemytrust -= 20>><<set $enemyanger -= 30>>/*reduce rate of anger/distrust*/
<<set $dun_counter += 1>>
<br><br>
<</if>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Domus House Dungeon Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Domus House Dungeon Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Domus House Dungeon Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>><<unset $dun_counter>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Shame the basement suite is full, otherwise I'd keep you," <<he>> says. "Go on, scram."
<br><br>
<<tearful>> you recover.
<br><br>
<<if $resc is 1>>
Seeing you defeated, the frightened prisoner must have returned to their underground cell.
<br><br>
<</if>>
You leave the house.
<<elseif $enemyhealth lte 0>>
You knock the <<person>> back. Staggering back, <<he>> steps into the empty space of the still-open trapdoor. With a loud crash and louder cursing <<he>> disappears beneath.
<<if $resc is 1>>
The frightened prisoner narrowly dodges <<him>> and frantically clambers up. Together you flee the house. Once clear, the prisoner thanks you.
"You probably saved my life."
<br><br>
As the prisoner limps away, you feel a warm glow and a weight lifted from you for the good you have done.
<<lstress>><<ltrauma>><<gcontrol>><<stress -2>><<trauma -4>><<control 10>>
<<else>>
You swiftly escape.
<</if>>
<br><br>
<<tearful>> you recover.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<br><br>
<<link [[Next|Domus Street]]>><<unset $resc>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<set _risk to 10>><<set $resc to 1>><<generateyv1>><<person1>>
You unbolt the door. Behind, curled up like a dog, sleeping naked on the bare floor, you find a <<person>>. <<His>> body is covered in marks and bruises.
<<He>> snorts, and two wild eyes stare up at you.
<br>
<<if currentSkillValue('english') gte (350+$rng)>>
With a few carefully chosen words, <span class="green">you reassure <<him>> that you are a friend</span>, and that you are here to help. <<He>> smiles up at you.
<<elseif $purity gte (750 + $rng)>>
Somehow sensing the purity radiating from you, <span class="green"><<he>> trusts you</span>. You would never hurt <<him>>. <<He>> smiles up at you.
<<else>>
You stare, lost for words. Without warning, <<he>> howls, and cowers in the corer. It takes a couple of minutes for you to calm <<him>>, and convince <<him>> that you're a friend.
<br><br>
<span class="red">You hope noone heard.</span>
<<set _risk += 35>>
<</if>>
<br><br>
<<set $rng to random(1, 100)>>
You lead <<him>> from the room, and hand <<him>> the towels from the bed. <<He>> covers <<himself>>. Together, you creep up the steps and open the trapdoor.<<famegood 2>>
<br><br>
<<if $rng gt _risk>>
The room above is still empty and silent. Together, you escape the property.
<br><br>
Once clear, the <<person>> thanks you for saving <<his>> life. With a wave and a smile, <<he>> limps towards Danube street.
<br>
You feel good.
<<lstress>><<ltrauma>><<gcontrol>><<stress -2>><<trauma -4>><<control 10>>
<br><br>
<<endevent>>
<<link [[Leave|Domus Street]]>><<unset $resc>><</link>>
<<else>>
The room above looks empty. <span class="red">Hands seize you as you climb out.</span>
<br><br>
<<endevent>>
<<link [[Next|Domus House Dungeon Rape]]>><<set $molestationstart to 1>><</link>>/*End event clears out prisoner before combat*/
<</if>>
<br><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "domus">>
You walk up to one of the homes and knock on the door.
<br><br>
<<if $rng gte 96>><!-- Modified for Beast People -->
<<beastNEWinit 1 dog>>
You hear a bark. A <<beasttype>> emerges from a kennel and runs towards you. <<bHis>> chain pulls taut, preventing <<bhim>> from getting any closer.
<<if $monster is 1>>
"Trespasser! Trespasser! Friend?"
<</if>>
<br><br>
<<if $monster is 1 or $bestialitydisable is "f">>
<<link [[Tease|Domus House Tease]]>><<transform cat 2>><</link>><<deviant1>>
<br>
<</if>>
<<link [[Ignore|Domus House Ignore]]>><</link>>
<br>
<<elseif $rng gte 91>><!-- Modified for Beast People -->
<<beastNEWinit 1 dog>>
You hear a growl. A <<beasttype>> emerges from a kennel and paces towards you.
<<if $monster is 1>>
"No one's home. Leave."
<</if>>
<br><br>
<<link [[Pet it|Domus Entrance Pet]]>><</link>>
<br>
<<link [[Run|Domus Entrance Run]]>><<transform cat 1>><</link>>
<br>
<<elseif $rng gte 76>> /*~15%*/
There's no response.
<br><br>
<<link [[Break in|Domus House Lock]]>><</link>>
<br>
<<link [[Go to the next house (0:02)|Domus House Knock]]>><<pass 2>><</link>>
<br>
<<link [[Stop|Domus Street]]>><</link>>
<br>
<<elseif $rng gte 66>> /*10%*/
<<generate1>><<person1>>
A <<person>> answers the door. "You're not-" <<he>> pauses. "Are you here for the life-modelling work?" <<he>> asks.
<br><br>
<<link [['That's me!'|Domus Model Intro]]>><</link>>
<br>
<<link [[Say you've got the wrong address and leave|Domus Street]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 56>> /*10%*/
<<generate1>><<person1>>
A <<person>> answers the door. <<He>> blinks at you. "Yeah?"
<br>
Some people cheer in a room behind.
<br><br>
<<link [[Ask for work|Domus Errand Intro]]>><</link>>
<br>
<<link [[Say you've got the wrong address and leave|Domus Street]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 51>> /*5%*/
<<generate1>><<person1>>
A <<person>> answers the door. "Yeah? How can I help you?" <<he>> asks.
<br><br>
<<link [[Ask for work|Domus Shy Intro]]>><</link>>
<br>
<<link [[Say you've got the wrong address and leave|Domus Street]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 41>>
<<generate1>><<person1>>
A <<person>> answers the door. "How can I help you?" <<he>> asks.
<br><br>
<<link [[Ask for work|Domus Gutters Intro]]>><</link>>
<br>
<<link [[Say you've got the wrong address and leave|Domus Street]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 31>>
<<generate1>><<person1>>
A <<person>> answers the door. "Whaddya want?" <<he>> says.
<br><br>
<<link [[Ask for work|Domus Lounge Intro]]>><</link>>
<br>
<<link [[Say you've got the wrong address and leave|Domus Street]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 21>>
<<generate1>><<person1>>
A <<person>> answers the door. "Oh, you're a cutie," <<he>> says. "Is there anything I can do for you?"
<br><br>
<<link [[Ask for work|Domus Delivery Intro]]>><</link>>
<br>
<<link [[Say you've got the wrong address and leave|Domus Street]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 11>>
<<generate1>><<generatep2>><<person1>>
A <<person>> answers the door. "Yes?" <<he>> says.
<br><br>
Before you can respond, a <<person2>><<person>> calls out, <<his>> head buried in a newspaper. "Who is it?"
<br><br>
<<if $fameprostitution gte 600 and $rng%2>>
"It's that whore from Bailey's place," the <<person1>><<person>> says.
<br><br>
<<if $rng % 4>>
"Okay... And you recognise <<phim>> straight away because..?"
<<else>>
"Wow! That was instant. You sure know your whores."
<</if>>
<br><br>
"Shut up," <<he>> rolls <<his>> eyes, before turning back to you. "Yeah?"
<<elseif $fameexhibitionism gte 600 and $rng%2>>
"It's that flasher <<girl>> from the orphanage," the <<person1>><<person>> says.
<<else>>
"Just some <<girl>>," the <<person1>><<person>> says.
<</if>>
<br><br>
<<link [[Ask for work|Domus Painting Intro]]>><</link>>
<br>
<<link [[Say you've got the wrong address and leave|Domus Street]]>><<endevent>><</link>>
<br>
<<else>>
<<generatey1>><<person1>>
A <<person>> answers the door. "Hello!" <<he>> says.
<br><br>
<<link [[Ask for work|Domus Homework Intro]]>><</link>>
<br>
<<link [[Say you've got the wrong address and leave|Domus Street]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<if $rng gte 1>>
"I do need some help actually," <<he>> says. "My gutters need cleaning out. Should take a few hours. I'll give you £25 for it."
<br><br>
<<link [[Accept|Domus Gutters]]>><</link>>
<br>
<<link [[Refuse|Domus Street]]>><<endevent>><</link>>
<br>
<<else>>
"I'm sorry," <<he>> says. "There's nothing I need done. Goodbye."
<br><br>
<<link [[Try another house|Domus House Knock]]>><<endevent>><</link>>
<br>
<<link [[Stop|Domus Street]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<if $rng gte 1>>
"Yeah, I got something I need doing," <<he>> says. "I'll give you £10 if you clean my lounge. Might take an hour."
<br><br>
<<link [[Accept|Domus Lounge]]>><</link>>
<br>
<<link [[Refuse|Domus Street]]>><<endevent>><</link>>
<br>
<<else>>
"There's nothing you can help with," <<he>> says, scratching <<his>> arm. "Get lost."
<br><br>
<<link [[Try another house|Domus House Knock]]>><<endevent>><</link>>
<br>
<<link [[Stop|Domus Street]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<if $rng gte 1>>
The <<person>> thinks for a moment. "I need something delivered," <<he>> says. "Should only take ten minutes to get there and back, and you'll get £5."
<br><br>
<<link [[Accept|Domus Delivery]]>><</link>>
<br>
<<link [[Refuse|Domus Street]]>><<endevent>><</link>>
<br>
<<else>>
"There's nothing I need," <<he>> says, leaning against the door frame. "You'd best be careful, a cute thing like you is gonna attract attention."
<br><br>
<<link [[Try another house|Domus House Knock]]>><<endevent>><</link>>
<br>
<<link [[Stop|Domus Street]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<if $rng gte 1>>
The <<person>> turns to the <<person2>><<person>>. "Do we have any jobs that need doing?" <<he>> says.
<br><br>
"You still haven't painted that room, have you?" the <<person>> responds. "Should have <<phim>> do that."
<br><br>
The <<person1>><<person>> looks back to you. "That's an idea. We'll give you £50 to paint the spare room. Should take six hours."
<br><br>
<<link [[Accept|Domus Painting]]>><</link>>
<br>
<<link [[Refuse|Domus Street]]>><<endevent>><</link>>
<br>
<<else>>
The <<person>> turns to the <<person2>><<person>>. "Do we have any jobs that need doing?" <<he>> says.
<br><br>
"Nothing I'd trust to a random street urchin," responds the <<person2>><<person>>.
<br><br>
"Don't be rude," says the <<person1>><<person>>, as <<he>> shuts the door on your face.
<br><br>
<<link [[Try another house|Domus House Knock]]>><<endevent>><</link>>
<br>
<<link [[Stop|Domus Street]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<if $rng gte 1>>
"I'm having trouble with homework," <<he>> says. "I'll give you £5 if you help."
<br><br>
<<link [[Accept (1:00)|Domus Homework]]>><</link>>
<br>
<<link [[Refuse|Domus Street]]>><<endevent>><</link>>
<br>
<<else>>
"I don't know," <<he>> says. "You'll have to come back when my parents are home."
<br><br>
<<link [[Try another house|Domus House Knock]]>><<endevent>><</link>>
<br>
<<link [[Stop|Domus Street]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<if $rng gte 1>>
"You sounded older on the phone," <<he>> says.
"But whatever. It's all as we agreed. £30 for two hours life-modelling. Nude of course. You can leave your clothes in the bathroom there.
<<if $exhibitionism lte 35>>
The artists are waiting in the studio through that door."
<br><br>
"It's all very professional," <<he>> smiles patting your shoulder.
"Don't look so nervous. It's an art club. I know all of these people well. We've drawn lots of
<<if $player.gender_appearance is "f">>
girls like you. And boys.
<<else>>
boys like you. And girls.
<</if>>
Really, all sizes and shapes, separate or all together, we've painted it all. Honestly.
It's okay. It's just art. But please, you're already late so don't hang about."
<<else>>
The artists are waiting in the studio through that door. You're already late so don't hang about."
<</if>>
<br><br>
<<He>> walks through the door. Beyond you see people sat with easels in a circle around a small stage.
<br><br>
<<if $exhibitionism lt 15>>
You are not lewd enough to pose nude.
<br>
<<elseif $worn.genitals.type.includes("chastity")>>
You cannot go nude while wearing $worn.genitals.name.
<br>
<<else>>
<<link [[Accept and go nude (2:00)|Domus Model]]>><</link>>
<</if>>
<br>
<<link [[Sneak away|Domus Street]]>><<endevent>><</link>>
<br>
<<else>>
"I'm afraid you're not suitable," <<he>> says. "I don't think my artists would be comfortable painting you."
<br><br>
<<link [[Try another house|Domus House Knock]]>><<endevent>><</link>>
<br>
<<link [[Stop|Domus Street]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<if $rng gte 1>>
"Great timing," <<he>> says. "I ordered some beers at the corner shop. It's all paid for, but they haven't got anyone to run it over and the game's on now.
No one wants to miss it. Be an angel and grab them for us. Shouldn't take 10 minutes. I'll pay you £5."
<br><br>
<<link [[Accept (0:10)|Domus Errand]]>><</link>>
<br>
<<link [[Refuse|Domus Street]]>><<endevent>><</link>>
<br>
<<else>>
"What? Work? No," <<he>> shuts the door.
<br><br>
<<link [[Try another house|Domus House Knock]]>><<endevent>><</link>>
<br>
<<link [[Stop|Domus Street]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<if $rng gte 1>>
"My kid's shy," <<he>> says. "I'll give you £10 if you can help out for an hour or so. More if you actually do some good."
<br><br>
<<link [[Accept (1:00)|Domus Shy]]>><</link>>
<br>
<<link [[Refuse|Domus Street]]>><<endevent>><</link>>
<br>
<<else>>
"With all due respect, kid," <<he>> says. "Go bug someone else."
<br><br>
<<link [[Try another house|Domus House Knock]]>><<endevent>><</link>>
<br>
<<link [[Stop|Domus Street]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "domus">>
You climb a ladder to reach the rooftop, and get to work clearing moss.
<<pass 1 hour>>
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
About an hour into your task you notice the <<person>> stood beneath you, pointing <<his>> camera phone up at you.
You're perplexed for a moment, then realise <<he>> can see straight up your skirt. You put a hand between your thighs to cover yourself.
"Don't be shy," <<he>> says, smiling.
<<if $worn.under_lower.type.includes("naked")>>
"You're a lewd thing to be clambering around with no underwear."
<<elseif $worn.genitals.type.includes("chastity")>>
"Nice $worn.under_lower.name, who has the key?"
<<else>>
"You have nice pair of $worn.under_lower.name there."
<</if>>
<<He>> laughs and walks back inside.
<br><br>
<<pass 2 hour>>
Once the gutters are clean, you climb down and report to the <<person>> for payment.
You find <<him>> waiting for you in the kitchen, holding your money in one hand and the phone in the other, which shows a rather compromising image of you.
<br><br>
"Here's the deal," <<he>> says. "I'll let you delete these pictures, and in return I get to know you more intimately.
<<if $worn.under_lower.vagina_exposed is 1>>
<<if $player.gender is "h">>
You don't want people knowing you have both sets of gear, do you?"
<<elseif $player.gender_appearance isnot $player.gender>>
You don't want people knowing you like dressing as a <<print ($player.gender_appearance is "m" ? "boy" : "girl")>>, do you?"
<<else>>
I'm sure there's lots of perverts who'd love to see your <<genitals>>."
<</if>>
<<else>>
I'm sure there's lots of perverts who'd love some upskirt shots of you."
<</if>>
<br><br>
<<link [[Accept|Domus Gutters Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<link [[Refuse to be blackmailed|Domus Gutters Refuse]]>><</link>>
<br>
<<else>>
About an hour into your task a bird bursts from the nearby chimney. Startled, you slip and nearly fall from the roof.
<<gstress>><<stress 6>>
<br><br>
Once the gutters are clean, you climb down and report to the <<person>> for your payment.
"Nice Job," <<he>> says, staring up at your handiwork. "Here you go, well earned."
<br><br>
<<pass 2 hour>>
You've made <<moneyGain 25>>.
<br><br>
<<link [[Next|Domus Street]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
Once the gutters are clean, you climb down and report to the <<person>> for your payment.
"Nice Job," <<He>> says, staring up at your handiwork. "Here you go, well earned."
<br><br>
<<pass 2 hour>>
You've made <<moneyGain 25>>.
<br><br>
<<link [[Next|Domus Street]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
You enter the lounge. Empty bottles and pizza boxes lay strewn about the room. The <<person>> lazes on the sofa and starts watching TV, as if you're not there.
<<pass 30>>
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
You're bending over to pick up a pizza box stuck beneath a chair when the <<person>> grabs you from behind.
<br><br>
<<link [[Next|Domus Lounge Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<pass 30>>
An hour passes, and you've cleared the worst of the debris. It seems enough to satisfy <<him>>. "Good job. Here you go."
<br><br>
You've earned <<moneyGain 10>>.
<br><br>
<<link [[Leave|Domus Street]]>><<endevent>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Domus Lounge Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Domus Lounge Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Domus Lounge Molestation]]>><</link>></span><<nexttext>>
<</if>><<if $enemyhealth lte 0>>
The <<person1>><<person>> slumps back into <<his>> chair. <<tearful>> you escape outside.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Domus Street]]>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Good job," <<he>> says. "Here you go." <<tearful>> you stagger from the building.
<br><br>
당신은 <<moneyGain 10>>를 얻었다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Domus Street]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
The <<person>> hands you a brown envelope and gives you the address. "They'll pay you there. Thanks for the help."
<br><br>
<<endevent>>
Once you round a corner you look more closely at the envelope. It's unmarked, and you can't feel anything inside except maybe paper.
<br><br>
<<set $skulduggerydifficulty to 1>>
<<link [[Open it|Domus Delivery2]]>><<set $phase to 2>><<crimeup 1>><</link>><<skulduggerydifficulty>><<crime>>
<br>
<<link [[Don't open it|Domus Delivery3]]>><<set $phase to 1>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
The <<person1>><<person>> leads you to the second floor and into a small, empty room. A tin of paint sits on a step ladder, beside a collection of brushes and a roller.
<br><br>
"That's everything you need," <<he>> says. "We'll be downstairs."
<br><br>
<<pass 2 hours>>You get to work painting the room.
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
You finish painting one of the walls and try to stand back to admire your handiwork, but feel a force pull on your thigh. Looking down you see your $worn.lower.name stuck to the wall. You try to prise yourself free, but it's really stuck there.
<br><br>
<<link [[Be more forceful|Domus Painting Force]]>><</link>>
<br>
<<else>>
<<pass 2 hours>><<pass 2 hours>>After some arduous hours, you stand back to admire your finished handiwork.
<br><br>
You've earned <<moneyGain 50>>.
<br><br>
<<link [[Next|Domus Street]]>><<endevent>><</link>>
<br><br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
You pull against the wall, and with a tearing sound go tumbling to the ground.
<<if !$worn.over_lower.type.includes("naked")>>
<<set $worn.over_lower.integrity -= 30>>
<<if $worn.over_lower.integrity lte 0 and $worn.lower.type.includes("naked")>>
You look up and see your $worn.over_lower.name still stuck to the paint, the whole thing torn apart and ruined.
<<overlowerruined>><<clothesruinstat>><<set $loweroff to 0>>
"Is everything okay in there?" you hear the <<person1>><<person>> ask. "I thought I heard-" <<he>> cuts off as <<he>> enters the room and sees you lying there, your <<undies>> on display. You blush as you cover your <<lewdness>> and stand up. "I'll get something for you to wrap up with," <<he>> says, clearly stifling laughter.
<br><br>
<<He>> leaves for a few moments, then returns with a towel. "Don't worry about that," <<he>> says, gesturing at the remains of your clothing. "I'll get it off later."
<br><br>
<<He>> leaves you to get back to work, no doubt aching to tell the <<person2>><<person>> all about what <<person1>><<he>> just witnessed.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<towelup>>
<<else>>
Your clothes didn't fare well, but at least they're still intact.
<br><br>
<</if>>
<<else>>
<<set $worn.lower.integrity -= 30>>
<<if $worn.lower.integrity lte 0>>
You look up and see your $worn.lower.name still stuck to the paint, the whole thing torn apart and ruined.
<<lowerruined>><<clothesruinstat>><<set $loweroff to 0>>
"Is everything okay in there?" you hear the <<person1>><<person>> ask. "I thought I heard-" <<he>> cuts off as <<he>> enters the room and sees you lying there, your <<undies>> on display. You blush as you cover your <<lewdness>> and stand up. "I'll get something for you to wrap up with," <<he>> says, clearly stifling laughter.
<br><br>
<<He>> leaves for a few moments, then returns with a towel. "Don't worry about that," <<he>> says, gesturing at the remains of your clothing. "I'll get it off later."
<br><br>
<<He>> leaves you to get back to work, no doubt aching to tell the <<person2>><<person>> all about what <<person1>><<he>> just witnessed.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<towelup>>
<<else>>
Your clothes didn't fare well, but at least they're still intact.
<br><br>
<</if>>
<</if>>
<<pass 2 hours>><<pass 2 hours>>After some arduous hours, you stand back to admire your finished handiwork.
<br><br>
You've earned <<moneyGain 50>>.
<br><br>
<<link [[Next|Domus Street]]>><<endevent>><</link>>
<br><br><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
You try to help the <<person>> with <<his>> homework, but <<he>> isn't interested, preferring instead that you simply do it for <<him>>.
<<pass 30>>
<<if $school gte 1600>>
It's at least faster this way.
<<elseif $school gte 1200>>
<<else>>
You do your best, but struggle a bit.
<</if>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and !$worn.upper.type.includes("naked")>>
<br><br>
"I'm bored," <<he>> says after about thirty minutes. Then without warning, <<his>> eyes light up.
"I have an idea. If you take your top off, I'll be able to pay attention easy." <<He>> looks at you, eyes full of hope.
<br><br>
<<if $player.gender_appearance is "m" and $player.breastsize lte 2>>
<<link [[Take your top off|Domus Homework Strip]]>><<set $phase to 1>><</link>><<exhibitionist1>>
<br>
<<elseif $exhibitionism gte 35>>
<<link [[Take your top off|Domus Homework Strip]]>><<set $phase to 2>><</link>><<exhibitionist3>>
<br>
<</if>>
<<link [[Refuse|Domus Homework 2]]>><</link>>
<br>
<<else>>
<<if $worn.upper.type.includes("naked")>>
<<He>> keeps leering at your bare chest when <<he>> thinks you won't notice.
<<else>>
<<He>> rests <<his>> head on the table, looking bored.
<</if>>
<br><br>
<<link [[Flirt|Domus Homework Flirt]]>><</link>><<promiscuous1>>
<br>
<<link [[Finish the work|Domus Homework 2]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
You put your hand on top of <<hers>> and lean closer. "Don't worry," you whisper. "I'll take care of it." You lean even closer, and gently nip <<his>> ear before returning to your sitting position. <<He>> sits silently for the rest of the hour, blushing visibly.
<<promiscuity1>>
<br><br>
You've earned <<moneyGain 5>>.
<br><br>
<<pass 30>>
<<link [[Next|Domus Street]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
Lacking anything to keep <<his>> attention, the <<person>> remains uninterested in <<his>> homework. The rest of the hour passes without event.
<br><br>
You earn <<moneyGain 5>>.
<<pass 30>>
<br><br>
<<link [[Next|Domus Street]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<if $phase is 1>>
<<if $worn.upper.set is $worn.lower.set>>
You <<nervously>> pull down your $worn.upper.name, baring your chest.
<<else>>
You <<nervously>> take off your $worn.upper.name, baring your chest.
<</if>>
The <<person>> openly gawks at you, but seems satisfied.
<<exhibitionism1>>
<br><br>
<<He>> is far from bored for the rest of the hour, although you don't know if that's a good thing.
<<He>> is disappointed when you finish the work and fix your clothing.
<br><br>
<<else>>
<<if $worn.upper.set is $worn.lower.set>>
You <<nervously>> pull down your $worn.upper.name, baring your <<breasts>>. You feel your nipples harden at the exposure.
<<else>>
You <<nervously>> take off your $worn.upper.name, baring your <<breasts>>. You feel your nipples harden at the exposure.
<</if>>
The <<persons>> eyes widen as <<he>> gawks at you.
<<if !($leftarm is "bound" and $rightarm is "bound")>>
You cover yourself with one arm as you return to the homework, but you still feel keenly exposed.
<</if>>
<<exhibitionism3>>
<br><br>
<<He>> is far from bored for the rest of the hour, although you don't know if that's a good thing.
<<He>> is disappointed when you finish the work and fix your clothing.
<br><br>
<</if>>
You've earned <<moneyGain 5>>.
<<pass 30>>
<br><br>
<<link [[Next|Domus Street]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<if $rng gte 81>>
You open the envelope and investigate its contents. There's a note in a foreign language, and a wad of cash.
You might get away with taking some, but the more you take the less likely you'll succeed.
<br><br>
<<set $skulduggerydifficulty to 300>>
<<link [[Take £10|Domus Delivery3]]>><<set $phase to 3>><<set $money += 1000>><</link>><<skulduggerydifficulty>>
<br>
<<set $skulduggerydifficulty to 500>>
<<link [[Take £30|Domus Delivery3]]>><<set $phase to 4>><<set $money += 3000>><</link>><<skulduggerydifficulty>>
<br>
<<set $skulduggerydifficulty to 700>>
<<link [[Take £100|Domus Delivery3]]>><<set $phase to 5>><<set $money += 10000>><</link>><<skulduggerydifficulty>>
<br>
<<link [[Take nothing|Domus Delivery3]]>><</link>>
<br>
<<else>>
You open the envelope and investigate its contents. There's just a note in a foreign language.
<br><br>
<<link [[Continue|Domus Delivery3]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<pass 5>>
<<generate1>><<generate2>><<person2>>
You arrive at your destination, a stately manor on Danube Street. You knock on the door and a <<person>> answers.
"Ah, my <<person1>><<print ($pronoun is "m" ? "lord" : "lady")>> has been expecting you," <<person2>><<he>> says. "Please come in."
<br><br>
You enter a lavish antechamber as a <<person1>><<person>> descends a staircase. <<He>> looks at the envelope.
"Good, we've been expecting you," <<he>> says as you hand it to <<him>>.
<<He>> gestures at the <<person2>><<person>> as <<he>> produces a small knife from a pocket. "Pay the <<girl>>."
<br><br>
<<if $phase is 1>>
<<He>> hands you the <<moneyGain 5>> you were promised, and wordlessly guides you outside.
<br><br>
<<link [[Next|Danube Street]]>><<endevent>><</link>>
<br>
<<elseif $phase is 2>>
<<set $skulduggerydifficulty to 100>><<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<<He>> hands you the <<moneyGain 5>> you were promised, and wordlessly guides you outside.
<br><br>
<<skulduggeryuse>>
<<link [[Next|Danube Street]]>><<endevent>><</link>>
<br>
<<else>>
<<He>> starts to hand you the money, but the <<person1>><<person>> interrupts <<person2>><<him>>.
"This envelope has been opened," <<person1>><<he>> says, staring at you. "It's good I don't think you could read the contents, or you'd be in real trouble."
<<He>> nods at the <<person2>><<person>>, who shoves you outside without paying you.
<br><br>
<<skulduggeryuse>>
<<link [[Next|Danube Street]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $phase gte 3>>
<<if $phase is 3>>
<<set $skulduggerydifficulty to 300>>
<<elseif $phase is 4>>
<<set $skulduggerydifficulty to 500>>
<<elseif $phase is 5>>
<<set $skulduggerydifficulty to 700>>
<</if>>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<<He>> hands you the <<moneyGain 5>> you were promised, and wordlessly guides you outside.
<br><br>
<<skulduggeryuse>>
<<link [[Next|Danube Street]]>><<endevent>><</link>>
<br>
<<else>>
<<He>> starts to hand you the money, but the <<person1>><<person>> interrupts <<person2>><<him>>.
"This envelope has been opened," <<person1>><<he>> says, staring at you. "And something taken. I think you need a lesson in manners."
<<He>> nods at the <<person2>><<person>>, who moves between you and the door.
<br><br>
<<skulduggeryuse>>
The two of them start grabbing your clothing. "Now, where have you hidden it?"
<br><br>
<<link [[Next|Danube Delivery Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<npcstrip>><<npcidlegenitals>><<set $enemytrust -= 100>><<set $enemyanger += 40>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked") and $worn.under_lower.type.includes("naked")>>
<span id="next"><<link [[Next|Danube Delivery Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked") and $worn.genitals.type.includes("chastity")>>
<span id="next"><<link [[Next|Danube Delivery Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Danube Delivery Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Danube Delivery Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Danube Delivery Molestation]]>><</link>></span><<nexttext>>
<</if>><<if $enemyhealth lte 0>>
You manage to push the <<person2>><<person>> out of the way. <<tearful>> you flee from the building.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Danube Street]]>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"I got the money," pants the <<person2>><<person>>.
<br><br>
"You got off lightly," the <<person1>><<person>> says, as the <<person2>><<person>> shoves you out the door. <<tearful>> you rise to your feet.
<br><br>
<<if $phase is 3>>
<<set $money -= 1000>>
<<elseif $phase is 4>>
<<set $money -= 3000>>
<<elseif $phase is 5>>
<<set $money -= 10000>>
<</if>>
<<clotheson>>
<<endcombat>>
<<link [[Next|Danube Street]]>><</link>>
<<else>>
"I got the money," says the <<person2>><<person>>.
<br><br>
"Good," says the <<person1>><<person>>. "Throw <<phim>> out."
<br><br>
The <<person2>><<person>> shoves you out the door. <<tearful>> you rise to your feet, doing your best to keep your <<lewdness>> covered.
<br><br>
<<if $phase is 3>>
<<set $money -= 1000>>
<<elseif $phase is 4>>
<<set $money -= 3000>>
<<elseif $phase is 5>>
<<set $money -= 10000>>
<</if>>
<<stealclothes>>
<<clotheson>>
<<endcombat>>
<<link [[Next|Danube Street]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and ($monster is 1 or $bestialitydisable is "f")>>
You kneel down and reach out a hand. <<bHe>> stops growling, but now seems a bit too friendly. <<bHe>> tries to mount you.
<<if $monster is 1>>
"If you want to be friends, hold still."
<</if>>
<br><br>
<<link [[Next|Domus Entrance Dog]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
The <<beasttypes>> demeanour changes at your show of affection. <<bHe>> licks your hand and trots back to <<bhis>> kennel. No one answered the door.
<<if $monster is 1>>
"I told you, no one's home. Try again tomorrow."
<</if>>
<br><br>
<<link [[Break in|Domus House Lock]]>><</link>>
<br>
<<link [[Go to the next house (0:02)|Domus House Knock]]>><<pass 2>><</link>>
<br>
<<link [[Stop|Domus Street]]>><</link>>
<br>
<<endevent>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $rng gte 91 and ($monster is 1 or $bestialitydisable is "f")>>
You turn to run, but trip over a hose and fall flat on your face. The <<beasttype>> jumps on top of you.
<<if $monster is 1>>
"I changed my mind. Stick around for a little while!"
<</if>>
<br><br>
<<link [[Next|Domus Entrance Dog]]>><<set $molestationstart to 1>><<set $phase to 1>><</link>>
<<else>>
You run from the premises, closing the gate behind you.
<<if $monster is 1>>
<<bHe>> lazily walks back to <<bhis>> kennel. "Whatever. Act scared, run away, like everyone else."
<</if>>
<br><br>
<<endevent>>
<<domusquick>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<if $phase is 1>>
<<set $NPCList[0].stance to "top">>
<<set $enemyanger += 40>>
<<set $enemytrust -= 40>>
<</if>>
<<enable_rescue>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Domus Entrance Dog Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Domus Entrance Dog Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Domus Entrance Dog Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Domus Entrance Dog]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
Satisfied, the <<beasttype>> returns to its kennel.
<<if $monster is 1>>
"Thanks for the fun. Come back tomorrow, maybe someone will answer the door. Or not. Then we can have more fun."
<</if>>
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
No one answered the door.
<br><br>
<<link [[Break in|Domus House Lock]]>><</link>>
<br>
<<link [[Go to the next house (0:02)|Domus House Knock]]>><<pass 2>><</link>>
<br>
<<link [[Stop|Domus Street]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The <<beasttype>> flees back to its kennel.
<<if $monster is 1>>
"So rude! I just wanted to play!"
<</if>>
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
No one answered the door.
<br><br>
<<link [[Break in|Domus House Lock]]>><</link>>
<br>
<<link [[Go to the next house (0:02)|Domus House Knock]]>><<pass 2>><</link>>
<br>
<<link [[Stop|Domus Street]]>><</link>>
<br>
<<elseif $alarm is 1>><<set $rescued += 1>>
<<if $rapeavoid is 0 and $NPCList[0].stance is "top">>
<<famebestiality 1>>
<<generate2>><<person2>>
"I'm coming!" you hear a <<person>> shout as <<he>> runs down the road. <<He>> leans against the gate and stares wide-eyed at you.
<br><br>
<<if $submissive lte 850>>
"Stop staring idiot, get this <<beasttype>> off me," you say.
<<elseif $submissive gte 1150>>
"H-help me. I don't wanna be a doggy bitch," you say.
<<else>>
"Please help," you say.
<</if>>
<br><br>
<<He>> breaks free from <<his>> stupor and grabs the <<beasttype 0>> by the collar. <<He>> hauls it away from you and shoos it back to <<bhis 0>> kennel. "Bad <<beasttype 0>>!" <<He>> yells.
<<if $monster is 1>>
"You're the one that wasn't home, idiot," <<bhe 0>> barks back, sitting.
<</if>>
<<tearful>> you struggle to your feet.
<<if $submissive lte 850>>
"Don't you dare tell anyone about this," you say.
<<elseif $submissive gte 1150>>
"Don't let anyone know," you mumble, staring at your feet.
<<else>>
"Please don't tell anyone," you say.
<</if>>
<<He>> nods, but something tells you <<he>> won't keep <<his>> promise.
<br><br>
<<elseif $exposed gte 1>>
<<fameexhibitionism 1>>
<<generate2>><<person2>>
"I'm coming!" you hear a <<person>> shout as <<he>> runs down the road. <<He>> leans against the gate and stares wide-eyed at you.
You feel <<his>> eyes bore into your <<lewdness>> as <<he>> opens the gate.
<br><br>
<<if $submissive lte 850>>
"Stop staring idiot, get this <<beasttype 0>> off me," you say.
<<elseif $submissive gte 1150>>
"H-help me," you say.
<<else>>
"Please help," you say.
<</if>>
<br><br>
<<He>> breaks free from <<his>> stupor and grabs the <<beasttype>> by the collar. <<He>> hauls it away from you and shoos it back to its kennel. "Bad <<beasttype 0>>!" <<He>> yells.
<<if $monster is 1>>
"Stupid nosy little pest, I was having so much fun," <<bhe 0>> barks back, sitting.
<</if>>
<<tearful>> you struggle to your feet.
<<if $submissive lte 850>>
"I said stop staring!" you say, face reddening.
<<elseif $submissive gte 1150>>
"Please don't look," you say.
<<else>>
You cover yourself to escape <<his>> gaze.
<</if>>
<<He>> looks away from you, but keeps stealing glances as <<he>> leaves the premises.
<br><br>
<<else>>
<<generate2>><<person2>>
"I'm coming!" you hear a <<person>> shout as <<he>> runs down the road. <<He>> leans against the gate and stares wide-eyed at you.
<br><br>
<<if $submissive lte 850>>
"Stop staring idiot, get this <<beasttype 0>> off me," you say.
<<elseif $submissive gte 1150>>
"H-help me," you say.
<<else>>
"Please help," you say.
<</if>>
<br><br>
<<He>> breaks free from <<his>> stupor and grabs the <<beasttype 0>> by the collar. <<He>> hauls it away from you and shoos it back to its kennel. <<tearful>> you struggle to your feet. "Are you OK?" <<he>> enquires.
<br><br>
<<if $submissive lte 850>>
"Took you long enough," you say. Satisfied that <<his>> job is done, <<he>> leaves the premises.
<<elseif $submissive gte 1150>>
"Yes, thank you," you say. Satisfied that <<his>> job is done, <<he>> leaves the premises.
<<else>>
"Yes thanks," you say. Satisfied that <<his>> job is done, <<he>> leaves the premises.
<</if>>
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<domusquick>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $enemytrust -= 40>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Domus Gutters Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Domus Gutters Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Domus Gutters Molestation]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<if $worn.under_lower.type.includes("naked")>>
<<fameexhibitionism 10 pic>>
<<else>>
<<fameexhibitionism 5 pic>>
<</if>>
<<set $submissive -= 1>>
<<if $submissive lte 850>>
"Go fuck yourself," you say, holding out your hand. "My money." <<He>> looks taken aback, but hands you what you're owed.
<<elseif $submissive gte 1150>>
"N-no. I won't," you say. <<He>> shrugs.
<<else>>
"I won't do what you want," you say, defiant. <<He>> sighs in disappointment.
<</if>>
<br><br>
"You're making a mistake," <<he>> begins, but you're already leaving.
<br><br>
You've made <<moneyGain 25>>.
<br><br>
<<endevent>>
<<domusquick>><<if $enemyhealth lte 0>>
You knock the <<person>> into a cupboard, which disgorges its contents all over <<him>>. <<tearful>> you grab the fallen phone and delete the photos before <<he>> can recover. You take some money on the way out too.
<br><br>
You've made <<moneyGain 25>>.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Domus Street]]>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Here," <<He>> throws the phone at you. <<tearful>> you delete the photos before <<he>> changes <<his>> mind. "Here's your money too. I'm a <<personsimple>> of my word."
<br><br>
You've made <<moneyGain 25>>.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Domus Street]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
You turn your back to the <<beasttype>>, bend over, and wiggle your <<bottom>>. <<bHe>> strains against the chain with renewed and frenzied vigour.
<<deviancy1>>
<br><br>
<<if $monster is 1>>
"Fight! Play!" <<bHe>> yells.
<</if>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
The chain breaks free from its mooring, and the <<beasttype>> leaps towards you.
<br><br>
<<link [[Next|Domus Entrance Dog]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<endevent>>
You turn back to the door.
<br><br>
<<link [[Break in|Domus House Lock]]>><</link>>
<br>
<<link [[Go to the next house (0:02)|Domus House Knock]]>><<pass 2>><</link>>
<br>
<<link [[Stop|Domus Street]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
You ignore the <<beasttype>> and turn back to the door. <<bHe>> slowly clams down.
<br><br>
<<link [[Break in|Domus House Lock]]>><</link>>
<br>
<<link [[Go to the next house (0:02)|Domus House Knock]]>><<pass 2>><</link>>
<br>
<<link [[Stop|Domus Street]]>><</link>>
<br>
<<endevent>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<set $rng to random(1,100)>>
The bathroom is <<print either("small","tiny","very clean")>>.
<<if $exhibitionism lte 34>>
You take off everything. Nearly. But you can't do it. You can't bring yourself to walk into a roomful of strangers completely naked.
<br><br>
The <<person>> intercepts as you enter. "I'm sorry, but it has to be everything. This is life art."
<br>
Feeling self conscious, you strip in a corner. No one even seems to notice.
<<else>>
You take off all your clothes until you are completely nude. You feel a thrill as you walk naked through the hallway and into the busy studio.
<</if>>
<br><br>
<<strip>>
<<if $player.virginity.anal is true or $player.virginity.oral is true or ($player.virginity.penile is true and $player.penisExist) or ($player.virginity.vaginal is true and $player.vaginaExist) or ($rng % 12 gte 6)>> /* Mild events - will ALWAYS run for ANY type of virgin, will run 50% for others (6 times in 12)*/
<<pass 2 hour>>
<<if $player.penisExist and $player.vaginaExist>>
<<if $fameexhibitionism gte 600>>
One <<personsimple>> laughs as you take the stage. "You paid <<phim>> to strip?! I don't think I've ever seen <<phim>> in clothes."
<br><br>
"Good thing too," another adds. "Keeping that cute cock and pussy to <<pherself>> would be a tragedy."
<<elseif $fameexhibitionism gte 40>>
One <<personsimple>> double-takes as you take the stage. "I'm impressed. <<pShes>> kind of famous for this."
<br><br>
"Not surprised," another adds, staring at your genitals. "I'd flaunt it too if I were so blessed."
<<else>>
There's a murmur of excitement as they take in your genitals. One <<personsimple>> applauds. "You really know how to find interesting ones."
<</if>>
<<else>>
<<if $famemodel gte 600>>
One <<personsimple>> double-takes as you take the stage. "I must be dreaming. Never thought I'd see a famous model like <<phim>> here."
<br><br>
<<elseif $fameexhibitionism gte 600>>
One <<personsimple>> laughs as you take the stage. "You paid <<phim>> to strip?! I don't think I've ever seen <<phim>> in clothes."
<br><br>
<<elseif $famemodel gte 400>>
One <<personsimple>> double-takes as you take the stage. "I'm impressed. <<pShes>> kind of famous, not just your average model wannabe."
<br><br>
<<elseif $fameexhibitionism gte 400>>
One <<personsimple>> double-takes as you take the stage. "I'm impressed. <<pShes>> kind of famous for this."
<</if>>
<</if>>
<br><br>
<<if $rng gte 66>>
Over the next two hours you strike various poses while a room full of people paint you.
<<if $exhibitionism lte 34>>
Having so many people focusing so intently on your naked body makes you uncomfortable. However, in spite of your initial nerves
<<else>>
Having so many people focusing so intently on your naked body is thrilling. However, despite your initial excitement
<</if>>
it's a bit boring. Their looks are detached, dispassionate and non-sexual.
Like they're drawing a bowl of fruit.
<<larousal>><<arousal -2>>
<br>
The paintings produced are quite beautiful and artistic.<<lstress>><<stress -1>><<fameexhibitionism 5 pic>><<famemodel 5 art>><br>
<<elseif $rng gte 33>>
The poses they ask for start off normal but slowly move toward the lewd: more poses with spread legs and bending over.
<<if $exhibitionism lte 34>>
In spite of your initial nerves,
<<else>>
As you expected,
<</if>>
it turns out to be quite good fun: you enjoy showing off your body and they really love looking.
There's a fun mood in the room, and you enjoy flirting with the audience.
<<promiscuity2>>
The paintings produced are varied but mostly focus on your <<if pregnancyBellyVisible()>>belly, <</if>><<breasts>> and <<genitals>>.
<<fameexhibitionism 10 pic>><<famemodel 2 art>>
<<else>>
While they maintain the pretence that this is life-art, it's quite clear they just enjoy getting a
<<if $player.gender is "h">>
hermaphrodite
<<else>>
<<girl>>
<</if>>
to expose <<pherself>> in the lewd poses they want to see.
Many are not even pretending to paint, however, the <<person>> keeps everyone in line and under control.
<<if $exhibitionism lte 34>>
If you weren't so nervous you might even enjoy it.
<<else>>
It's kind of fun.
<<lstress>><<stress -2>>
<</if>>
<br>
The few pictures produced are mostly just crude sketches of your
<<if $player.gender is "f">>
tits and cunt,
<<elseif $player.gender is "h">>
dick, cunt and ass,
<<else>>
dick and ass,
<</if>>
though one imaginative 'artist' depicts you being gang-banged by a variety of people, animals and mythical beasts.
<<garousal>><<arousal 200>><<fameexhibitionism 10 pic>>
<</if>><br>
<<elseif $rng % 12 gte 1>> /*lewd - if we get here, lewd will trigger 5 times in 6. It will fall to bad ~1 in 6*/
<<pass 2 hour>>
<<if $rng gte 50>>
<<generates2>><<generate3>>
<<person2>>
As you climb onto the stage, another door opens and <<if $pronoun is $player.gender>>another <<girl>><<else>>a <<person>><</if>>
about your age walks into the room, just as naked as you. <<He>> nods your way and climbs onto the stage.
<br>
"Nice to meet you," <<he>> whispers.
<<if $beauty gte ($beautymax / 7) * 2>>
<<if $beauty gte ($beautymax / 7) * 4>>
"You're <<print either("gorgeous!","stunning!","beautiful!","fucking hot!","definitely an improvement!")>>
<<else>>
"You're <<print either("pretty.","alright.","cute.","good-looking.","attractive.","an improvement.")>>
<</if>>
<<if pregnancyBellyVisible()>>No wonder you're pregnant.<</if>>
Finally, someone I'll enjoy working with."
<br><br>
<<else>>
<<He>> looks disappointed.
<</if>>
<<He>> stands next to you looking toward the door <<he>> came through. "So who's number three?"
<br>
"Number three?" you ask.
<br>
<<He>> opens <<his>> mouth to answer just as the door opens again, and a much older <<person3>><<person>> enters, also naked.
<<He>> looks at you both and gives a theatrical thumbs up to the audience.
<br>
"<<Him>> again," the <<person2>><<person>> whispers.
<<if $pronoun is "f">>
<<print either("She sighs.", "She smiles.","She frowns.","She licks her lips.","She rolls her eyes.","She pushes back her hair.","She swears under her breath.")>>
<<else>>
<<print either("He sighs.", "He smiles.","He frowns.","He sucks in his stomach.","He rolls his eyes.","His penis noticeably hardens.","He swears under his breath.")>>
<</if>>
<br>
The <<person3>><<person>> joins you both on stage.
<br><br>
Over the next couple of hours, the three of you get into numerous poses under the direction of the <<person1>><<person>>.
Most poses are lewd and simulate being in the throes of ecstasy in a sexual threesome centred on the <<person3>><<person>>.
Holding the more exotic poses while the artists paint is a strain on everyone's muscles. On a few occasions you end up with a face full of <<if $NPCList[1].pronoun is "f">>boob<<else>>chest-hair<</if>>, pubes or <<if $NPCList[2].pronoun is "f">>old-lady quim<<else>>old-man balls<</if>>
when someone's muscles give out.
<<if $promiscuity gte 55>>
<br>
<<set $rng to random(0,100)>>
You can't resist a good idea. Noticing that the <<person2>><<persons>> face is just under your <<genitals>>
wide open in a fake lick, you 'accidentally' slip, dropping your
<<if $player.gender is "f" or ($rng gte 50 and $player.gender is "h")>>
pussy neatly onto <<his>> protruding tongue.
<<else>>
cock neatly into <<his>> open mouth.
<</if>>
<br><br>
"Freeze!" the <<person1>><<person>> shouts. "That's perfect. Stay exactly like that. Artists - draw, paint. Capture this moment."
<br><br>
The <<person2>><<person>> looks aggrieved. Then a mischievous glint enters <<his>> eyes.
<<if $player.gender is "f" or ($rng gte 50 and $player.gender is "h")>>
You feel <<his>> tongue start moving in your pussy<<if $player.gender is "f">>, massaging your clit<</if>>.
<<else>>
You feel <<his>> mouth start sucking on your dick, licking at the head.
<</if>>
This goes on slowly, subtly but relentlessly. Over minutes.
<br>
<<Hes>> trying to make you come in front of all these people!
<<arousal 5000>>
<<if $arousal gte $arousalmax>>
You try to hold back, but finally you can't. So humiliating.<br>
<<orgasm>>
Some stop and watch. Others paint furiously.<<gstress>><<stress 2>>
<<else>>
<br>Eventually <<he>> gives up. That felt good.<<lstress>><<stress -2>><br><br>
<</if>>
<</if>>
<<famemodel 2 art>>
<<else>>
<<generate2>>
<<if $awareness lt 200>>
As you climb onto the stage you find a lot of scary-looking weapons and torture tools from history.
<<else>>
As you climb onto the stage you discover a variety of BDSM toys.
<</if>>
The <<person1>><<person>> addresses the room.
<br>
"Whatever the reason," <<he>> says. "This town has a unique attraction to the darkest, most primal aspects of sexuality.
Power, rape and abuse - sadly - pervade. Today, we will explore this in art.
<br>
"Despite <<pher>> youthful appearance our model is an experienced professional and can use all this equipment perfectly safely.
Whatever it looks like - <<pshe>> has safe-words and signals and is perfectly in control. This is just a performance. So paint. Capture the moment.
And, to borrow an old adage, please don't try this at home!
<br>
"My friend here," <<he>> indicates a <<person2>><<person>> who has appeared beside you on stage. "Will assist. So brushes to the ready. And let's paint."
<br><br>
Over the next couple of hours, the <<person>> theatrically whips and beats you, making a lot of noise but inflicting almost no pain.
<<if pregnancyBellyVisible()>>
While being extra careful around your belly, <<he>>
<<else>>
<<He>>
<</if>>
puts you into various stress-poses using the available equipment. This includes kneeling you down with hands cuffed to feet,
strapping you over a table and spanking your ass with a paddle, tying you spread-eagle to the floor and grinding <<his>> crotch in your face,
and finally ball-gagging you, putting you into a pillory and pretending to force <<if $pronoun is "f">>her strap-on<<else>>his dick<</if>> up
your helpless ass. The group meticulously paint the scene.
<br><br>
<<if $english gte 500>>
"That face!" the <<person1>><<person>> shouts. "Artists, capture that moment. That expression. That's real."
<<famemodel 2 art>>
<<elseif $english gte 250>>
"Paint, artists. Paint." The <<person1>><<person>> says. "<<print either("Take in the whole scene.","Paint what you see.","Immortalise this moment.")>>"
<<famemodel 1 art>>
<<else>>
"Paint, artists. Paint." The <<person1>><<person>> crouches next to you and whispers sharply in your ear.
"Start acting like this is real, or I might ask <<person2>><<him>> to actually do it!"
<</if>>
<</if>>
<<else>>
<<set _rape_triggered to 1>>/*bad - occurs 1/12 time for non-virgins (i.e. when rng divisible by 12)*/
<<if $rng gte 50>><<pass 5>>
<<generate2>><<generate3>><<generate4>><<generate5>><<generate6>>
You are barely through the door when they pounce on you.
<br><br>
<<link [[Next|Domus Model Gang Rape]]>><<set $molestationstart to 1>><</link>>
<<else>>
<<pass 1 hour>>
<<generate2>>
<<if $awareness lt 200>>
As you climb onto the stage you find a lot of scary-looking weapons and torture tools from history.
<<else>>
As you climb onto the stage you discover a variety of BDSM toys.
<</if>>
The <<person1>><<person>> addresses the room.
<br>
"Whatever the reason," <<he>> says. "This town has a unique attraction to the darkest, most primal aspects of sexuality.
Power, rape and abuse - sadly - pervade. Today, we will explore this in art.
<br>
"Despite <<pher>> youthful appearance our model is an experienced professional here to demonstrate the use of all these tools. To help <<phim>>, my assistant," <<he>> indicates a <<person2>><<person>> who has appeared beside you on stage. "Will assist. So brushes to the ready, and let's paint."<br>
The <<person>> looks at you quizzically. You're not sure why.<br><br>
Over the next hour, the <<person>> theatrically whips and beats you, making a lot of noise but inflicting almost no pain.
<<if pregnancyBellyVisible()>>
While being extra careful around your belly, <<he>>
<<else>>
<<He>>
<</if>>
puts you into various stress-poses using the available equipment. This includes kneeling you down with hands cuffed to feet,
strapping you over a table and spanking your ass with a paddle, tying you spread-eagle to the floor and grinding <<his>> crotch in your face,
and finally ball-gagging you, putting you into a pillory and pretending to force <<if $pronoun is "f">>her strap-on<<else>>his dick<</if>> up
your helpless ass. The group meticulously paint the scene.
<br><br>
<<if $english gte 500>>
"Nice acting," the <<person1>><<person>> says. "But I think <span class="red">it's time for something more authentic.</span>"<br>
<<He>> nods to the <<person2>><<person>>. "Do it."
<<famemodel 2 art>>
<<else>>
"No. <span class="red">That face. I'm not buying it.</span>" the <<person1>><<person>> nods to the <<person2>><<person>> behind you. "Can you do something to make this more authentic?"
<</if>>
<br><br>
<<set $model_host to clone($NPCList[0])>>
<<set $model_dom to clone($NPCList[1])>>
<<if $rng gte 50 and ($bestialitydisable is "f" or $monsterchance gte 100 and ($hallucinations gte 1 or $monsterhallucinations is "f"))>><!-- Modified for Monster People -->
"Finally," the <<person2>><<person>> mutters. You feel something hard brush against your butt.
<br><br>
<<endevent>> /* clears out the initial person1 from combat */
<<generate1>><<set $NPCList[0] to clone($model_dom)>> /* sets the dom character to person1*/
<<if $NPCList[0].gender is "f">><<npcstrapon 0>><</if>>
<<link [[Next|Domus Model BDSM Rape]]>><<set $molestationstart to 1>><<bind>><<facewear 4>><</link>>
<<else>>
<<endevent>>/*clears out the people*/
<<beastNEWinit 1 dog>>
"Authentic? <span class="red">I've got just the thing.</span>" Hands release your waist and you hear footsteps behind. A door opens. A whistle.
A moment later a <<beasttype>> bounds in and rushes over to you.
<br><br>
<<link [[Next|Domus Model Dog]]>><<set $molestationstart to 1>><<bind>><<facewear 4>><</link>>
<</if>>
<</if>>
<</if>>
<<if not _rape_triggered>>
<<set _vagin to setup.bodyliquid.combined("vagina")>><<set _vagout to setup.bodyliquid.combined("vaginaoutside")>>
<<set _assin to setup.bodyliquid.combined("anus")>><<set _assout to setup.bodyliquid.combined("bottom")>>
<<set _face to setup.bodyliquid.combined("face")>><<set _chest to setup.bodyliquid.combined("chest")>>
<<if (_vagin + _assin + _vagout + _assout + _face + _chest) gte 1>>
<br><br>
Some artists noticed the lewd fluid
<<if (_vagin + _assin + _vagout) gte (_assout + _face + _chest)>>
<<if _vagin gte (_assin + _vagout)>>
still seeping out of your pussy
<<elseif _assin gte _vagout>>
still seeping out of your ass
<<else>>
around your pussy
<</if>>
<<else>>
<<if _assout gte (_face + _chest)>>
over your ass
<<elseif _face gte _chest>>
on your face
<<else>>
over your <<breasts>>
<</if>>
<</if>>
and included this in their paintings.
<br>
You are
<<if $exhibitionism lte 34>>
mortified
<<elseif $exhibitionism lte 75>>
amused
<<else>>
thrilled
<</if>>
<<print either("by how lewd this looks.","by how much lewder this makes the picture.","by their attention to detail.")>>
<br><br>
<</if>>
The effort of posing has given you quite a workout.
<<gtiredness>><<tiredness 2>><<physique 2>>
<br><br>
<<link [[Next|Domus Model End]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
You head back to the bathroom to dress.
<<clotheson>>
On the way out, the <<person1>><<person>> hands you the money.
You've made <<moneyGain 30>>.
<br><br>
<<link [[Next|Domus Street]]>><<endevent>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<maninit>>
<</if>>
<<if $enemyarousal gte ($enemyarousalmax / 4) * 3>>
Only a few dedicated artists are still painting, most are just watching the action. More than a few are surreptitiously masturbating.
<<elseif $enemyarousal gte ($enemyarousalmax /4 ) * 2>>
Several artists are still painting your assault, but many are now <<print either("just watching.","just gawking.","just leering.","touching themselves.")>>
<<elseif $enemyarousal gte ($enemyarousalmax / 4)>>
A number of artists are excitedly painting your assualt.
<<else>>
A number of artists sit at their easels watching. They're waiting for things to get started.
<</if>>
<<if $pain gte 40 and (random(0,9)%3 is 0)>>
<br>"Remember: we studied techniques for painting tears. Use them."
<<elseif $mouthstate is "penetrated" and random(0,1)>>
<br>"Light and shadow, people. Make sure you get the bulging in the throat."
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
You are deep inside a private home. <span class="red">No one who might care can hear your cries.</span>
<<set $alarm to 0>>
<br><br>
<</if>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Domus Model Rape Climax]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Domus Model Rape Climax]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Domus Model Gang Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyhealth lte 0>>
They recoil in pain, reluctant to come near giving you the chance you need. <<tearful>> you escape the studio, grab your clothes and escape the house.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Domus Street]]>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<pass 10>>
As you lie broken on the floor they head back to their easels and start to sketch and paint you.
After a time you clamber to your feet and stagger out of the room.
<br>
The <<person1>><<person>> rushes over to help.
<br><br>
"Thanks for your excellent work today," <<he>> says. "I'm sorry it was a shock but
<<print either("it was for the art.","you've inspired the group.","art has to be real.","there was no other way. It needed to be authentic.")>>
You should have seen your face. Exquisite."
<br><br>
"Go dress. Obviously there'll be a bonus. And also a thank you gift from the group. Have a shower if you like. Take as long as you need, you did well today."
<<lstress>><<stress -2>>
<br><br>
<<link [[Next|Domus Model Rape End]]>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $position to "wall">>
<<set $walltype to "pillory">>
<<set $head to "grappled">>
<<set $NPCList[0].penis to "anusentrance">><<set $anusstate to "entrance">><<set $anustarget to 0>>
<</if>>
<<if $enemyarousal gte ($enemyarousalmax / 3) * 3>>
Only a few dedicated artists are still painting, most are just watching. More than a few are surreptitiously masturbating.
<<elseif $enemyarousal gte ($enemyarousalmax /3) * 2>>
Several artists are still painting your assault, but many are now just gawking.
<<elseif $enemyarousal gte ($enemyarousalmax /3)>>
A number of artists paint and sketch your sexual assault.
<<else>>
The class watch with renewed interest.
<</if>><br><br>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Domus Model BDSM Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Domus Model BDSM Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Domus Model BDSM Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The art group continue to paint excitedly.<br><br>
<<endcombat>>
<<set $phase to 0>>
<<link [[Next|Domus Model Pillory Wait]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The assistant grunts in pain and moves away, soon returning with a large paintbrush. A moment later you feel it shoved deep into your asshole.<<gpain>><<pain 5>><br>
Your instinctive attempt to gasp while ball-gagged provokes some laughter around the room.<<gstress>><<stress 1>><br>
"A bitch needs a tail, right?"<br><br>
The art group continue to paint excitedly.<br><br>
<<endcombat>>
<<set $phase to 1>>
<<link [[Next|Domus Model Pillory Wait]]>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<set $position to "wall">>
<<set $walltype to "pillory">>
<<set $head to "grappled">>
<</if>>
<<if $enemyarousal gte ($enemyarousalmax / 4) * 3>>
Only a few dedicated artists are still painting, most are just watching. More than a few are surreptitiously masturbating.
<<elseif $enemyarousal gte ($enemyarousalmax / 4) * 2>>
Several artists are still painting your assault, but many are now just gawking.
<<elseif $enemyarousal gte ($enemyarousalmax / 4)>>
A number of artists paint and sketch your sexual assault.
<<else>>
The assistant helps steady the <<beasttype>>, while the class watch with renewed interest.
<</if>>
<<if (random(0,9)%3 ==0)>><br>The assistant <<print either("slaps your face.","grabs your nipple and slowly twists.","whips your inner thighs with a strap.")>><<gpain>><<pain 2>><</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Domus Model Dog Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Domus Model Dog Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Domus Model Dog]]>><</link>></span><<nexttext>>
<</if>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
The <<beasttype>> lovingly licks your back and neck as the art group continue to paint excitedly.<br><br>
<<endcombat>>
<<set $phase to 0>>
<<link [[Next|Domus Model Pillory Wait]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The <<beasttype>> yelps and runs away. A few laugh or cheer, others sound disappointed.<br>
<<endcombat>>
The art group continue to paint excitedly.<br><br>
<<set $phase to 1>>
<<link [[Next|Domus Model Pillory Wait]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<generate1>><<generate2>><<pass 30>>
Locked in the pillory,
<<set $NPCList[0] to clone($model_host)>><<set $NPCList[1] to clone($model_dom)>><<unset $model_host>><<unset $model_dom>>
<<if $phase is 0>>
<<if $stress gte (($stressmax / 5) * 3)>>
used, abused and at your wits' end,
<<else>>
used and abused,
<</if>>
you are unable to even cover up as the class eagerly paint you.<br>
<<else>>
you glare between them expecting further attack. None come. They all seem quite happy painting you.<br>
<</if>>
Gagged, you can't even complain. You have no choice but to wait. Every now and then, the <<person1>><<person>>
holds another painting of your abuse out in front of you.<<gstress>><<stress 1>>
<br><br>
The <<person1>><<person>> eventually wraps up the session. The <<person2>><<person>> <<print either("gives your butt a gentle slap","gives your nipples a quick squeeze","pulls your hair back and kisses you gently on the forehead")>>
and then releases you from the pillory and busies <<himself>> tidying up the stage. The art class pack up.<br><br>
The <<person1>><<person>> helps untie your gag while leading you from the room.<br>
"What a show!" <<he>> gushes once you reach the privacy of hallway. "You were brilliant. I think most of them believed it was real. I mean, it's a such cliche -
the 'modelling-gig gone bad' - but you and your partner were really convincing. I almost believed it - even after we spent all that
time on the phone arranging it. Such chemistry! Such acting! Remarkable... You'll find a little extra in your pay."<br><br>
<<He>> waves to the bathroom. "Take your time. You were great today. Wow."<<lstress>><<stress -2>><br><br>
<<link [[Enter bathroom|Domus Model Rape End]]>><<set $worn.face.type.push("broken")>><<faceruined>><<endevent>><<unbind>><</link>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<pass 20>>
You head to the bathroom to dress and recover.
<<clotheson>>
<<link [[Next|Domus Model Rape Leave]]>><</link>><<set _payout to random(110,180)>>
When you open the bathroom door to leave, you find a large bowl on a stool outside. They left you £_payout cash,
<<print either("a 'get well soon' card,","a single broken rose,","a thank-you card,","an origami flower","a sketch from your rape,","a deeply offensive haiku,","a cheeky limerick")>>
and some expensive-looking jewellery. <<tearful>> you leave.
<<lstress>><<stress -1>>
<<set $money += (_payout * 100)>><<set $blackmoney to random(30,70)>>
<br><br>
<<link [[Next|Domus Street]]>><<endcombat>><<endevent>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "domus">><<pass 5>>
<<person1>><<He>> hands you the order slip. "Just show them that. Thanks."
<br><br>
<<generate2>><<person2>>
You walk quickly to the corner shop.
<<if $weather is "clear">>
Aside from kids buying ice-creams and slushies, it's quiet. People are probably indoors or out at pubs watching the game. The kids leave with their sugar fix.
<<elseif $weather is "rain">>
It's empty. Between the awful weather and the game, everyone's stayed home.
<br>
"Is it raining out?" the shop attendant asks.
<br>
Stood dripping in the doorway, you're not sure if <<hes>> serious.
<br>
<<elseif $weather is "overcast">>
It's empty. People are probably indoors watching the game.
<<elseif $weather is "snow">>
It's empty. People are probably hiding from the cold.
<</if>>
<br>
You present the order slip to the <<person>> behind the counter.
<br><br>
"Okay," <<he>> says. "That's alcohol. I'll need to see some ID."
<br>
<<if $id is 0>>
"It's not for me. I'm just picking it up."
<br>
"Sorry," <<he>> shrugs.
<br>
"But... They asked me to pick it up for them."
<br>
"Sorry, but..." <<he>> glances around the shop. It's empty now. "Unless you can prove your age some other way."
<br>
"Prove it?"
<br>
<<if $player.gender_appearance is "f">>
"Let me check your tits?"
<br>
<<if $exhibitionism gte 35>><<link [[Allow|Domus Errand Proof]]>><<set $phase to 1>><</link>><</if>>
<br>
<<link [[Refuse|Domus Errand Proof]]>><<set $phase to 0>><</link>>
<br>
<<else>>
"Let me check your dick?"
<br><br>
<<if $exhibitionism gte 35>>
<<if $worn.genitals.type.includes("chastity")>>
You cannot comply due to your chastity device.
<<else>>
<<link [[Allow|Domus Errand Proof]]>><<set $phase to 2>><</link>>
<</if>>
<br>
<</if>>
<<link [[Refuse|Domus Errand Proof]]>><<set $phase to 0>><</link>>
<br>
<</if>>
<<else>>
You pass over your ID card. <<He>> looks at it for a moment, hands it back and then passes over a large crate of beers.
<br>
"Have a nice day."
<br><br>
<<link [[Next|Domus Errand End]]>><<set $phase to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<if $phase is 0>>
<<He>> holds up <<his>> hands. "I can't serve you alcohol. Is there anything else?"
<br>
You shake your head.
<br>
"Have a nice day."
<br>
You leave.
<br><br>
<<link [[Next|Domus Errand End]]>><<set $phase to 0>><</link>>
<br>
<<elseif $phase is 1>>
No one else is around, so you agree to expose your <<if $player.gender is "m">>chest<<else>>breasts<</if>>.
<<if $player.breastsize lte 2>>
<<He>> reaches out a hand and gently squeezes your <<breasts>>.
<br>
"Sorry, these are..." <<he>> says. "I can't serve you alcohol without ID."
<<insecurity "breasts_small" 1>><<ginsecurity "breasts_small">>
<br>
You cover up.
<br>
"Consider it a good thing. Is there anything else?"
<br>
You shake your head.
<br>
"Have a nice day."
<br>
You leave.
<br><br>
<<link [[Next|Domus Errand End]]>><<set $phase to 0>><</link>>
<br>
<<else>>
<<He>> reaches out both hands and gently gropes your chest.
<<garousal>><<arousal 100>>
<br>
"Hmm," <<he>> says. "I can accept this as proof of age."
<br>
<<He>> gropes you for a moment longer, then turns to collect the drinks.
<br>
You cover up.
<br>
<<He>> passes over a large crate of beers. "Have a nice day."
<br><br>
<<link [[Next|Domus Errand End]]>><<set $phase to 1>><</link>>
<br>
<</if>>
<<elseif $phase is 2>>
No one is around, so you approach the counter and let <<him>> slip a hand inside your
<<if $worn.genitals.type.includes("chastity")>>
$worn.genitals.name.
<<else>>
<<crotch>>.
<</if>>
<br>
<<if $player.penisExist>>
You feel a hand wrap around your penis.
<br>
<<if $player.penissize lte 1>>
Suddenly <<he>> laughs.
<br>
"Is that..? Uh, sorry, no," <<he>> smiles. "I can't accept that as proof."
<<insecurity "penis_small" 1>><<ginsecurity "penis_small">>
<br>
<<He>> removes <<his>> hand.
<br>
"Is there anything else?" <<he>> smirks.
<br>
You shake your head.
<br>
"Have a nice day."
<br>
You leave.
<br><br>
<<link [[Next|Domus Errand End]]>><<set $phase to 0>><</link>>
<br>
<<else>>
<<if $player.penissize gte 3>>
"Wow!" <<he>> glances at you. "You are packing."
<br>
<<He>> gives it a rub.
<<garousal>><<arousal 100>>
<br>
<</if>>
"Okay," <<he>> says. "I can accept this as proof of age."
<br>
<<He>> gropes you for a moment, then withdraws <<his>> hand.
<br>
<<He>> passes over a large crate of beers. "Have a nice day."
<br><br>
<<link [[Next|Domus Errand End]]>><<set $phase to 1>><</link>>
<br>
<</if>>
<<else>>
You feel a hand brush against your pussy.
<br>
<<if $rng % 2>>
"A vagina," <<He>> smiles. "I thought I might find one of these."
<br>
<<He>> rubs <<his>> fingers around your clit.
<<garousal>><<arousal 100>>
<br>
"Don't worry, I won't tell anyone," <<he>> says, still rubbing. "Lots of perverts here."
<br>
<<He>> slips a finger inside your pussy. "So many perverts."
<<garousal>><<arousal 100>>
<br>
<<He>> withdraws <<his>> hand. "You can't be too careful."
<br><br>
<<He>> grabs a large crate of beers and hands them over. "Have a nice day."
<br><br>
<<link [[Next|Domus Errand End]]>><<set $phase to 1>><</link>>
<br>
<<else>>
<<He>> snatches out <<his>> hand as if bitten.
<br>
"Pervert," <<his>> face flushes red. "Do you think that was funny?!"
<br>
You step back.
<br>
"Play jokes on the silly shopkeeper, huh? Get out of my stop," <<he>> shouts. "Out."
<br><br>
You leave.
<br><br>
<<link [[Next|Domus Errand End]]>><<set $phase to 0>><</link>>
<br>
<</if>>
<</if>>
<<else>>
The shopkeeper spontaneously breaks into song. Unsure what to do, you awkwardly back away. (This is an error, please report).
<<link [[Next|Domus Errand End]]>><<set $phase to 0>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "domus">><<pass 5>>
<<person1>>
<<if $phase is 0>>
You head back to the house empty-handed and knock on the door.
<br><br>
The <<person>> looks at you blankly. "Where is it then?"
<br>
"They wouldn't serve me."
<br>
"Shit," <<he>> says.
<<if $weather is "rain">>
<<He>> takes in your wet clothes and bedraggled hair. "Well, you clearly tried."
<br>
With a look of pity, <<he>> hands you <<moneyGain 5>>.
<<elseif $rng % 2>>"I guess you tried."
<br>
<<He>> grudgingly hands you <<moneyGain 5>>.
<<else>>
"So why are you here? You think I'm paying you to go on a walk?! Get lost!"
<</if>>
<<elseif $phase is 1>>
You carry the crate back to the house. It's heavier than it looks
<<switch $weather>>
<<case "clear">>and with the sun beating down, you work up quite a sweat.
<<case "rain">>and the rain beating down on you really isn't helping.
<<case "overcast">>but you manage.
<<case "snow">>and the icy ground isn't helping.
<</switch>>
<br><br>
Arriving back, the <<person1>><<person>> hands you <<moneyGain 5>> and takes the crate.
<<if $rng % 3 is 0>>
At that moment, a loud roar comes from inside the house, followed by
<<if $rng % 2>>
loud cheers and clapping.
<<else>>
jeering, boos and some very crude cursing.
<</if>>
<br>
"Fuck fuck fuck," <<he>> says, slamming the door and rushing back inside.
<<else>>
<br>
"Thanks. Lifesaver," <<he>> says, closing the door.
<</if>>
<<else>>
You carry Schroedinger's beer back to the house. (This is an error, please report)
<</if>>
<br><br>
<<link [[Next|Domus Street]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<set $rng to random(0,100)>><<generates2>>
<<set $NPCList[1].virginity to setup.NPCVirginityTypesVirgin>>
<<if ($famesex + $famerape + $fameprostitution) gte 400>>
Just inside the door the <<person1>><<person>> pulls you aside.
<br>
"Listen," <<he>> says in almost a whisper.
"I'm going to be honest with you here. I've seen you around. You're pretty well known for being... forward. Sexually I mean."
<br><br>
<<He>> glances nervously at an internal door.
<br>
"See my <<person2>><<daughter>> is a good-looking kid, and horny as hell, but...
<<if $pronoun is $player.gender_appearance>>
<<hes>> gay, I think. And confused? Conflicted? I don't know, but
<<else>>
<<hes>> painfully shy. If left to <<himself>>,
<</if>>
<<he>> will never make the first move. <<He>> needs someone to show <<him>> the ropes."
<br><br>
The <<person1>><<person>> points at a door.
<br>
"Through there. Seduce <<person2>><<him>>. Help <<him>>. I'll give you £20 now and another £100 if you show <<him>> a good time. Deal?"
<br><br>
<<link [[Agree|Domus Shy Seduce]]>><<set $money += 2000>><</link>>
<br>
<<link [[Refuse and leave|Domus Street]]>><<endevent>><</link>>
<br>
<<else>>
<<generateBEAST 3 dog>>
The <<person1>><<person>> takes you through to a living room where a shy-looking <<person2>><<person>> sits uncomfortably stroking a
<<beasttype 2>>.<!-- sic! beasttype/bhim/... take 0-based indices -->
<br>
"I brought you someone to talk to. Looks about your age."
<br>
The <<person>> looks up.
<<if $seductionskill gte 600 and $rng gte 67>>
<<pass 60>>
Blushes. Looks down.
<br>
"Talk. What's that thing you young people are all into nowadays. That... y'know? It was on that internet thing. It was on the news that time."
<br>
The <<person>> continues to stare at a patch of carpet.
<br>
"You know, right?" the <<person1>><<person>> looks at you.
<br>
You shrug.
<br><br>
Time starts to drag. Out of boredom you try flirting with the <<person2>><<person>>. It doesn't work, but it does get <<his>> attention.
After a particularly blunt pass the <<person1>><<person>> is starting to look <<print either("uncomfortable","aroused","quite awkward")>>,
but the <<person2>><<person>> opens up.
<br>
<<He>> starts telling you about school, and how it used to be okay, but now <<hes>> scared to talk to anyone because <<hes>> terrified they'll figure out <<hes>> into <<personsimple>>s.
That just isn't okay in <<his>> extended family. And maybe not at home either.
<<He>> looks at <<his>> <<person1>><<father>>.
<br>
The <<person>> doesn't say anything, but also doesn't leave.
<br><br>
The <<person2>><<person>> tells you
<<if $player.gender_appearance is $pronoun>>
<<he>> thinks you're cute and that it's a relief to finally be able to say that.
<<else>>
that <<he>> thinks you're cute and <<he>> appreciates the attention, but now <<he>> can finally be honest, you're just not what <<he>> is looking for.
<</if>>
<br><br>
<<He>> starts telling you about <<his>> hobbies and interests. <<He>> talks about books, games and internet groups.
<<He>> says it's a relief to finally talk to someone. <<He>> hasn't even felt able to talk to <<his>> parents.
<br>
The <<person1>><<person>> doesn't say anything, but looks somehow sad.
<br><br>
Shortly after this, the <<person1>><<person>> leads you out of the room.
<br>
"Thank you," <<he>> says.
<<if $rng %2>>
"Wow. I didn't see that coming. My own <<person2>><<daughter>>. Still, that was a breakthrough. <<He>> hasn't spoken like this in years. Thank you."
<<else>>
"We've suspected for years. But now <<person2>><<hes>> finally found the courage to say it. Such a relief. Thank you so much."
<</if>>
<br><br>
<<person1>><<He>> passes you <<moneyGain 40>> as <<he>> leads you out.
<br><br>
<<link [[Next|Domus Street]]>><<endevent>><</link>>
<br>
<<elseif $deviancy gte 35 and $rng lte 33 and ($monster is 1 or $bestialitydisable is "f")>><!-- Modified for Beast People -->
<<pass 60>>
Blushes. Looks down.
<br>
"Talk. What's that thing you young people are all into nowadays. That... y'know? It was on that internet thing. It was on the news that time."
<br>
The <<person>> continues to stroke the <<beasttype 2>> while staring at a patch of carpet.
<br>
You notice something unusually intimate in the way <<he>> strokes the <<beasttype 2>>.
<br>
"That's a gorgeous <<beasttype 2>>," you say. The <<beasttype 2>>'s ears perk up at your words.
You notice <<bhim 2>> get closer to the <<person>> and almost hug <<him>>.
"Is it okay if I stroke <<bhim 2>>?"
<br><br>
As you chat, you start to fondle and grope the <<beasttype 2>>.
The <<person1>><<person>> doesn't notice, but the <<person2>><<persons>> eyes widen.
<<if $NPCList[2].monster is "monster">>The <<beasttype 2>>'s face flushes.<</if>>
<<He>> grows more excited.
<br><br>
"Everyone says they love animals, but so few actually do," you say.
<br>
The <<person>> nods excitedly, while the <<person1>><<person>> yawns.
<br><br>
You and the <<person2>><<person>> spend the rest of the hour discussing your shared love of animals.
<br><br>
As you leave the <<person1>><<person>> stops you.
<br>
"I don't know how," <<he>> says. "But you got through to <<person2>><<him>>."
<br><br>
<<He>> hands you <<moneyGain 30>>.
<br><br>
<<link [[Next|Domus Street]]>><<endevent>><</link>>
<br>
<<elseif $hairlength gte 500 and ($rng % 4)>>/*75% chance if here with long hair*/
<<pass 5>>
Stops. Stares at you for a long moment.
<br><br>
"Your hair," <<he>> whispers.
<br>
"What?"
<br>
"Your hair is so long and beautiful," <<he>> whispers. "Just like... Can I braid it. Please. Will you let me braid it?"
<br>
The <<person1>><<person>> looks at you expectantly.
<br><br>
<<link [[Accept|Domus Braid]]>><<set $phase to 1>><</link>>
<br>
<<link [[Refuse|Domus Braid]]>><<set $phase to 0>><</link>>
<br>
<<else>>
<<pass 60>>
Blushes. Looks down.
<br>
"Talk. What's that thing you young people are all into nowadays. That... y'know? It was on that internet thing. It was on the news that time."
<br>
The <<person>> continues to stare at a patch of carpet.
<br>
"You know, right?" the <<person1>><<person>> looks at you.
<br>
You shrug.
<br><br>
The hour seems to take several years. Probably decades. Slow, awkward, excruciating decades,
as the <<person>> struggles to drag the occasional, unwilling word from the <<person2>><<person>>.
You try to keep up the conversation, but it's painfully awkward.
<br><br>
Finally, at the end of the hour, <<person1>><<he>> takes you back to the door. Shrugs.
<br>
"Well," <<he>> sighs, handing you <<moneyGain 10>>. "Thanks for trying."
<br><br>
<<link [[Next|Domus Street]]>><<endevent>><</link>>
<br>
<</if>>
<</if>>
<<unset $shy_dog>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<set $parentNPC to clone($NPCList[0])>>
<<set $shyNPC to clone($NPCList[1])>>
<<endevent>><<generates1>><<set $NPCList[0] to clone($shyNPC)>>/*endevent is required to stop BOTH npcs turning up for sexy time. pers1 is now shynpc*/
You enter the room to find a <<person1>><<person>> sat at a large table. <<He>> looks up at you. Confusion crosses <<his>> face.
<br>
"You? What are you doing..?"
<br>
You put a finger to your lips as you approach <<him>> with open lust in your eyes.
<br><br>
<<set $seductiondifficulty to 4000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>>
<span class="gold">당신은 유혹하는 데 좀 더 자신감이 붙었다.</span>
<</if>>
<<seductionskilluse>>
<br>
Using your seductive powers, you stroke <<his>> neck and kiss <<him>>, while rubbing your hand suggestively across your body. Climbing seductively onto the <<print either("table in front of","couch near","chair behind")>> <<him>>, you beckon <<him>> to join you.
<br><br>
<<if $seductionrating gte $seductionrequired>>
You effortlessly seduce the <<person>>. <<He>> eagerly joins you.
<br><br>
<<link [[Next|Domus Shy Sex]]>><<set $sexstart to 1>><</link>>
<<else>>
<<generate2>><<set $NPCList[1] to clone($parentNPC)>>
"Help!" <<he>> screams. <<person2>><<if $pronoun is "m">>"Dad!<<else>>"Mum!<</if>> There's some freak in here climbing on the furniture!"
<br>
The <<person>> appears, and leads you out of the house.
<br><br>
"Thanks for trying," <<he>> sighs through the closing door.
<br><br>
<<link [[Next|Domus Street]]>><<unset $parentNPC>><<unset $shyNPC>><<endevent>><</link>>
<</if>>
<br><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<person1>>
<<if $cool gte 160>>
"You... you're, like, the coolest <<girl>> in school,"
<<elseif $famesex gte 400>>
"I heard about you. I... I always hoped one day it'd be my turn,"
<<elseif $beauty gte ($beautymax / 7) * 4>>
"But you're so hot,"
<<else>>
"You're not just playing around?"
<</if>>
<<he>> says. "Y... You really want me?"
<br>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Domus Shy Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Domus Shy Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Domus Shy Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Domus Shy Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<person>> smiles at you lovingly. "That was amazing."
<br><br>
<<tearful>> you recover.
<br><br>
<<clotheson>>
<<link [[Next|Domus Shy Sex 2]]>><<set $phase to 0>><</link>>
<<elseif $enemyhealth lte 0>>
Leaving the <<person>> hurt and confused, you flee through a window.
<br><br>
<<tearful>> you recover.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Domus Street]]>><<unset $parentNPC>><<unset $shyNPC>><<endevent>><</link>>
<<else>>
"I... I thought you liked me," the <<person>> cries. "I thought you wanted me. I'm such an ugly, stupid idiot."
<br><br>
<<tearful>> you recover.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Domus Shy Sex 2]]>><<set $phase to 1>><</link>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<if $phase is 0>>
With a parting kiss, you leave the <<person>> looking very happy.
<br><br>
In the hallway, you find <<moneyGain 100>> on a table by the door. You take it on your way out.
<br>
The parent is nowhere to be seen.
<br><br>
<<endcombat>>
<<link [[Next|Domus Street]]>><<unset $parentNPC>><<unset $shyNPC>><</link>>
<br>
<<elseif $phase is 1>>
<<generate1>><<set $NPCList[0] to clone($shyNPC)>>
<<generate2>><<set $NPCList[1] to clone($parentNPC)>><<person2>>
A hand clamps around your neck.
<br><br>
"No, kid," the <<person>> says firmly. "Don't get upset. You have to learn to read between the lines. When they seduce you, and get you all hot and bothered,
and then suddenly say 'stop' it just means they want someone who'll take control. Be a bit forceful. Come on now. Let's do this together."
<br><br>
<<link [[Next|Domus Shy Rape]]>><<set $molestationstart to 1>><</link>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $rescue to 0>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<set $alarm to 0>>
No one comes to your aid.
<br><br>
<</if>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Domus Shy Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Domus Shy Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Domus Shy Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Domus Shy Rape]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<person2>><<person>> smiles at you, and leans over to whisper in your ear.
"Thanks. That was nice acting. Perfect job. Exactly what <<person1>><<he>> needed. Money's in the hall."
<br><br>
<<tearful>> you recover.
<br><br>
You collect the money on your way out.
<<set $money += 10000>>
<<clotheson>>
<<endcombat>><<unset $parentNPC>><<unset $shyNPC>>
<<link [[Next|Domus Street]]>><</link>>
<<elseif $enemyhealth lte 0>>
Leaving them both hurt and confused, you flee through a window.
<br><br>
<<tearful>> you recover.
<br><br>
Somehow, you managed to keep your clothes.
<br><br>
<<clotheson>>
<<endcombat>><<unset $parentNPC>><<unset $shyNPC>>
<<link [[Next|Domus Street]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<if $phase is 0>>
<<pass 55>>
You politely refuse. You don't want some random <<personsimple>> messing with your hair.
<br>
The <<person>> looks disappointed.
<br><br>
"Talk. What's that thing you kids are all into nowadays. That... y'know? It was on that internet thing. It was on the news that time."
<br>
The <<person2>><<person>> continues to stare at a patch of carpet.
<br>
"You know, right?" the <<person1>><<person>> looks at you.
<br>
You shrug.
<br><br>
The hour seems to take several years. Probably decades. Slow, awkward, excruciating decades,
as the <<person>> struggles to drag the occasional, unwilling word from the <<person2>><<person>>.
You try to keep up the conversation, but it's painfully awkward.
<br><br>
Finally, at the end of the hour, the <<person1>><<person>> takes you back to the door, stuffs <<moneyGain 10>> in your hand and throws open the door.
"Thanks for nothing."
<br><br>
You leave.
<<elseif $phase is 1>>
<<pass 55>>
<<set $hairtype to "braid left">>
Over the next hour the <<person2>><<person>> braids your hair. <<He>> smiles as <<he>> does so.
<<if $rng gte 67 and $o_long_and_beautiful is 0>>
<<set $o_long_and_beautiful to 1>><<set $hy_sibling to clone($NPCList[1])>><<set $hy_parent to clone($NPCList[0])>>
<<set $long_hair_meet_day to $day>><<set $misbehaviour_day to $day>>
After a few minutes <<he>> starts singing an upbeat pop song from last year.
When <<he>> finishes <<he>> laughs and falls silent.
<br><br>
Then, so quiet it's almost a whisper, <<he>> tells you how <<his>> big sister used to love that song.
How <<he>> used to sing it while <<he>> braided <<his>> sister's hair. <<His>> big sister always looked after <<him>>.
She always helped <<him>> with homework, protected <<him>> from bullies, was always just there for <<him>>. Always.
<br><br>
Now that <<his>> sister's gone, they all bully <<him>>. They know how <<his>> sister got attacked at that beach party.
Some of the attackers took videos on their phones. Now they all have those videos. They share them. Leer at them. Leer at her and laugh.
They talk about teaching the 'slut' a lesson. Joke about her face when she cried and begged.
Sometimes they try to show the <<person>> the videos of <<his>> sister being hurt.
Or they play it on their phone in the canteen over lunch where <<he>> can hear it. Where everyone can hear it.
<br>
It makes <<him>> feel crazy sometimes. They think they can do what they like. They think <<he>> can't stop them.
<br><br>
Once they used computers to make posters from the videos. Put them up all over the school. On notice boards.
Everyone saw <<his>> beautiful big sister like that. And did the teachers do anything? The headteacher took the posters as 'evidence' but nothing changed.
No justice. It carried on. So of course the <<persons>> been getting in fights now. Someone has to take a stand. The bullies gang up.
They think no one can stop them.
<br><br>
The <<person>> tells you <<his>> sister lives in a peaceful place now. A place with a garden deep in the forest. And Doctors too. She talks again now.
Sometimes. But she still cries a lot. The doctors say she needs more time.
<br><br>
"The bullies think I can't stop them," the <<person>> whispers. "But I can. I have knives now. 13 pretty knives."
<<He>> looks earnestly at you. "Don't worry. I'll stop the bad people. They won't hurt you again."
<br><br>
"All done," <<he>> smiles. "Your hair is so long and beautiful. Just like hers."
<br><br>
The <<person1>><<person>> looks shell-shocked as <<he>> walks you to the door. <<He>> stares at the wall.
<br>
"Well," <<he>> says. "That was intense. I knew <<person2>><<he>> took it badly, but-" <<person1>><<he>> pauses.
"Okay. I-I'll sort this out. Here's <<moneyGain 80>>. It's all I have. Just please don't mention this to anyone. I'll fix it. Somehow."
<br><br>
The door closes.
<<else>>
<<He>> seems happy.
<br><br>
At the end of the hour, the <<person1>><<person>> takes you back to the door. Shrugs.
<br>
"Well," <<he>> says, handing you <<moneyGain 20>>. "That seemed to cheer <<person2>><<him>> up at least. Thanks."
<</if>>
<<else>>
"I see dead people," <<he>> says.
<<He>> tries to braid your hair, but the hair falls through <<his>> fingers. It turns out you were dead all along. (This is an error, please report)
<</if>>
<br><br>
<<link [[Next|Domus Street]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "factory">><<effects>>
<<if $farmersProduce is undefined>>
<<set $farmersProduce to {
selling:{},
toSell:{},
money:0,
sold:0,
totalSold:0,
}>>
<</if>>
<<if !$NPCList[0].pronoun>>
<<generate1>>
<</if>>
<<person1>>
<<if $factory_intro is undefined>>
<<set $factory_intro to 1>>
You approach the factory, a colossal brick structure at the entrance of town. A <<person>> stands by the gate, waving through a fleet of lorries.
<br><br>
<<He>> turns to you as the gate clanks shut. "Nothing for you to see here," <<he>> says. "Not unless you have a lot of produce to sell. We could handle that for you. For a cut."
<br><br>
<<link [[Next|Farmers Centre]]>><</link>>
<br>
<<else>>
You are outside a factory on Harvest Street. They'll process and sell produce on your behalf, but only so fast, and won't pay as much as customers at market.
<br><br>
<<if $rng gte 91>>
A <<person>> sits in a kiosk outside, thumbing through a magazine.
<<elseif $rng gte 81>>
A <<person>> leans against the wall, smoking a cigarette.
<<elseif $rng gte 71>>
A <<person>> sits in a kiosk outside, staring at a small television in the corner.
<<elseif $rng gte 61>>
A <<person>> sits in a kiosk outside, staring at <<his>> phone.
<<elseif $rng gte 51>>
A <<person>> waves a fleet of lorries through the gate.
<<elseif $rng gte 41>>
A <<person>> sits in a kiosk outside, talking on <<his>> phone.
<<elseif $rng gte 31>>
A <<person>> sits in a kiosk outside, thumbing through paper.
<<elseif $rng gte 21>>
A <<person>> leans against the wall, watching the traffic pass.
<<elseif $rng gte 11>>
A <<person>> watches you from a kiosk.
<<else>>
A <<person>> sits in a kiosk outside, reclining in a chair.
<</if>>
<br><br>
<<if $farmersProduce.money gt 10000>>
<<link [[Collect money|Farmers Centre Money Collection]]>><</link>>
<br>
<</if>>
<<link [[Inquire about selling produce|Farmers Centre Produce Sale]]>><</link>>
<br><br>
<<link [[Leave|Harvest Street]]>><<endevent>><</link>>
<</if>>The <<person>> enters the factory proper, and emerges with a wad of notes. You've made <<moneyGain `(parseFloat($farmersProduce.money / 100).toFixed(2))`>>.
<<set $farmersProduce.money to 0>>
<br><br>
<<link [[Leave|Farmers Centre]]>><</link>>The <<person>> opens a laptop. "So what do you have for me?"
<br><br>
<i>Money from sales will become available every day at noon. Higher business fame will help the factory sell your produce faster.</i>
<br><br>
<<set $farmersProduce.toSell to {}>>
<<set _plant_keys to Object.keys($plants)>>
<<set _plantItems to {}>>
<<if _plant_keys.length gte 1>>
<<for _i to 0; _i lt _plant_keys.length; _i++>>
<<if ["produce","vegetable","fruit","shroom"].includes(setup.plants[_plant_keys[_i]].type)>>
<<set _plantItems[_plant_keys[_i]] to clone($plants[_plant_keys[_i]])>>
<</if>>
<</for>>
<div id="produceDisplay">
<<produceDisplay>>
</div>
<<else>>
You don't have any produce.
<br><br>
<</if>>
<br><br>
<<link [[Leave|Farmers Centre]]>><<set $farmersProduce.toSell to {}>><</link>>The gate shudders open, and a lorry rumbles out, on its way to collect your produce.
<br><br>
<<link [[Leave|Farmers Centre]]>><</link>><<widget "produceDisplay">>
<<set _listMaxItems to 10>>
<<set _keys to (Object.keys(_plantItems) gt Object.keys($farmersProduce.toSell) ? Object.keys(_plantItems) : Object.keys($farmersProduce.toSell))>>
<<if _listPage is undefined>>
<<set _listPage to 1>>
<</if>>
<<set _listPageMax to Math.ceil(_keys.length / _listMaxItems)>>
<<set _indexStart to ((_listPage - 1) * _listMaxItems)>>
<<set _indexEnd to (_indexStart + _listMaxItems gt _keys.length ? _keys.length : _indexStart + _listMaxItems)>>
<<for _i to _indexStart; _i lt _indexEnd; _i++>>
<<set _item to _keys[_i]>>
<div @id="'produceItem-'+_item" class="produceItem">
<<produceDisplayItem _item>>
</div>
<</for>>
<<run $(() => {
$('.produceItem input').on('input change', e => {
let valSpan = $(e.currentTarget).siblings().first();
let item = e.currentTarget.id.split("producetosell")[1].replace(/-/g,"_");
let value = valSpan.text();
if(!value.includes("£")){
valSpan.text((i, value) => value + " - £" + (bulkProduceValue(SugarCube.setup.plants[item],value) / 100).toFixed(2));
$('#produceConfirm').replaceWith(new Wikifier(null, '<<produceDisplayConfirm>>').output);
}
})
})>>
<div id="produceDisplayControls">
<<set _disabled = _listPage > 1 ? "" : "disabled">>
<div @class="'div-link btn-pagination prev ' + _disabled">
<<link "Previous">>
<<if _listPage > 1>>
<<set _listPage -= 1>>
<<replace #produceDisplay>><<produceDisplay>><</replace>>
<</if>>
<</link>>
<div class="btn-pagination-arrow"><</div>
</div>
<div>
<<print (_listPage) + " out of " + _listPageMax>>
</div>
<<set _disabled = _listPage < _listPageMax ? "" : "disabled">>
<div @class="'div-link btn-pagination next ' + _disabled">
<<link "Next">>
<<if _listPage < _listPageMax>>
<<set _listPage += 1>>
<<replace #produceDisplay>><<produceDisplay>><</replace>>
<</if>>
<</link>>
<div class="btn-pagination-arrow">></div>
</div>
</div>
<<run linkifyDivs('#produceDisplayControls')>>
<<produceDisplayConfirm>>
<</widget>>
<<widget "produceDisplayConfirm">>
<div id="produceConfirm">
<<set $_total to 0>>
<<for _label, _value range $farmersProduce.toSell>>
<<if _value gt 0>>
<<set $_total += bulkProduceValue(SugarCube.setup.plants[_label],_value)>>
<</if>>
<</for>>
Total: <<printmoney $_total>>
<br>
<<if $_total gt 0>>
<<link [[Sell produce|Farmers Centre Produce Sale Confirm]]>>
<<for _label, _value range $farmersProduce.toSell>>
<<if _value gt 0>>
<<if $farmersProduce.selling[_label] is undefined>>
<<set $farmersProduce.selling[_label] to _value>>
<<else>>
<<set $farmersProduce.selling[_label] += _value>>
<</if>>
<<set $plants[_label].amount -= _value>>
<</if>>
<</for>>
<<set $farmersProduce.toSell to {}>>
<</link>>
<<else>>
<</if>>
</div>
<</widget>>
<<widget "produceDisplayItem">>
<<if _args[0]>>
<<set _item to _args[0]>>
<<capture _item>>
<div>
<<if $farmersProduce.toSell[_item] is undefined>>
<<set $farmersProduce.toSell[_item] to 0>>
<</if>>
<<if $plants[_item] is undefined>>
You don't have any <<print $plants[_item].plural>> right now.
<<elseif $plants[_item].amount lt 250>>
<<print $plants[_item].plural.toLocaleUpperFirst()>>: Not enough to sell.
<<else>>
<<set _max to $plants[_item].amount - ($plants[_item].amount % 250)>>
<<set _base to bulkProduceValue(setup.plants[_item])>>
<<print $plants[_item].plural.toLocaleUpperFirst()>> - Sold for <<printmoney _base>> per 250.
<<numberslider `"$farmersProduce.toSell['"+_item+"']"` $farmersProduce.toSell[_item] 0 `_max` 250>>
<</if>>
</div>
<<if $farmersProduce.selling[_item]>>
<div>
They are still processing <<print $farmersProduce.selling[_item]>> <<print $plants[_item].plural>>.
</div>
<</if>>
<</capture>>
<</if>>
<</widget>>
<<widget "dailySellProduce">>
<<if $farmersProduce is undefined>>
<<elseif Object.keys($farmersProduce.selling).length gt 0>>
<<set _baseSaleQuantity to 250>>
<<if between($famebusiness, 1900, 2000)>>
<<set _baseSaleQuantity to _baseSaleQuantity * 6>>
<<elseif between($famebusiness, 1500, 1900)>>
<<set _baseSaleQuantity to _baseSaleQuantity * 5>>
<<elseif between($famebusiness, 1000, 1500)>>
<<set _baseSaleQuantity to _baseSaleQuantity * 4>>
<<elseif between($famebusiness, 500, 1000)>>
<<set _baseSaleQuantity to _baseSaleQuantity * 3>>
<<elseif between($famebusiness, 200, 500)>>
<<set _baseSaleQuantity to _baseSaleQuantity * 2>>
<</if>>
<<set _itemsSold to 0>>
<<for _label, _value range $farmersProduce.selling>>
<<set _quantity to clone(_baseSaleQuantity)>>
<<if !setup.plants[_label].season.includes($season)>>
<<set _quantity to Math.floor(_quantity * 0.9)>>
<</if>>
<<set _rng to 800 + Math.floor(currentSkillValue('tending') / 5)>>
<<set _quantity to Math.floor(_quantity * (random(_rng,_rng + 400)/1000))>>
<<if _value lt _quantity>>
<<set _quantity to _value>>
<</if>>
<<set $farmersProduce.sold += _quantity>>
<<set $farmersProduce.totalSold += _quantity>>
<<set $farmersProduce.money += bulkProduceValue(setup.plants[_label],_quantity)>>
<<set $farmersProduce.selling[_label] -= _quantity>>
<<if $farmersProduce.selling[_label] lte 0>>
<<run delete $farmersProduce.selling[_label]>>
<</if>>
<</for>>
<<if $farmersProduce.sold gt 5000>>
<<set _famebusinessSold to $farmersProduce.sold - ($farmersProduce.sold % 5000)>>
<<set $farmersProduce.sold -= _famebusinessSold>>
<<famebusiness `Math.floor(_famebusinessSold / 5000)`>>
<</if>>
<</if>>
<</widget>><<effects>>
<<switch $christmas_gift_robin>>
<<case "shirt">>
포장지와 마커를 손에 들고, 당신은 로빈의 셔츠와 바지를 준비한다. 당신은 가능한 그것들을 조심스럽게 포장한다. 그 선물의 한쪽 표면에 한면 휘갈겨 써본 로빈의 이름이 뭔가 매혹적인 느낌을 준다.
<<case "sundress">>
포장지와 마커를 손에 들고, 당신은 로빈의 선드레스를 준비한다. 당신은 가능한 그것을 조심스럽게 포장한다. 그 선물의 한쪽 표면에 한면 휘갈겨 써본 로빈의 이름이 뭔가 매혹적인 느낌을 준다.
<<case "kimono">>
포장지와 마커를 손에 들고, 당신은 로빈의 기모노를 준비한다. 당신은 가능한 그것을 조심스럽게 포장한다. 그 선물의 한쪽 표면에 한면 휘갈겨 써본 로빈의 이름이 뭔가 매혹적인 느낌을 준다.
<<case "tuxedo">>
포장지와 마커를 손에 들고, 당신은 로빈의 턱시도를 준비한다. 당신은 가능한 그것을 조심스럽게 포장한다. 그 선물의 한쪽 표면에 한면 휘갈겨 써본 로빈의 이름이 뭔가 매혹적인 느낌을 준다.
<<case "gothic gown">>
포장지와 마커를 손에 들고, 당신은 로빈의 고딕 드레스를 준비한다. 당신은 가능한 그것을 조심스럽게 포장한다. 그 선물의 한쪽 표면에 한면 휘갈겨 써본 로빈의 이름이 뭔가 매혹적인 느낌을 준다.
<<case "christmas">>
With the wrapping paper and marker in hand, you prepare Robin's Christmas outfit. You wrap it as carefully as you can. The gift has a fetching look to it once done, with Robin's name scrawled across one surface.
<</switch>>
<br><br>
당신은 선물을 메인 홀의 플라스틱 나무 아래에 놓는다.
<br><br>
<<link [[다음|Bedroom]]>><</link>>
<br>
<!--Old passage to be removed at a later date--><<effects>>
포장지와 마커를 손에 들고, 당신은 로빈의 셔츠와 바지를 준비한다. 당신은 가능한 그것들을 조심스럽게 포장한다. 그 선물의 한쪽 표면에 한면 휘갈겨 써본 로빈의 이름이 뭔가 매혹적인 느낌을 준다.
<br><br>
당신은 선물을 메인 홀의 플라스틱 나무 아래에 놓는다.
<br><br>
<<link [[다음|Bedroom]]>><</link>>
<br>
<!--Old passage to be removed at a later date--><<effects>>
포장지와 마커를 손에 들고, 당신은 로빈의 선드레스를 준비한다. 당신은 가능한 그것을 조심스럽게 포장한다. 그 선물의 한쪽 표면에 한면 휘갈겨 써본 로빈의 이름이 뭔가 매혹적인 느낌을 준다.
<br><br>
당신은 선물을 메인 홀의 플라스틱 나무 아래에 놓는다.
<br><br>
<<link [[다음|Bedroom]]>><</link>>
<br>
<!--Old passage to be removed at a later date--><<effects>>
포장지와 마커를 손에 들고, 당신은 로빈의 기모노를 준비한다. 당신은 가능한 그것을 조심스럽게 포장한다. 그 선물의 한쪽 표면에 한면 휘갈겨 써본 로빈의 이름이 뭔가 매혹적인 느낌을 준다.
<br><br>
당신은 선물을 메인 홀의 플라스틱 나무 아래에 놓는다.
<br><br>
<<link [[다음|Bedroom]]>><</link>>
<br>
<!--Old passage to be removed at a later date--><<effects>>
포장지와 마커를 손에 들고, 당신은 로빈의 크리스마스 옷을 준비한다. 당신은 가능한 그것을 조심스럽게 포장한다. 그 선물의 한쪽 표면에 한면 휘갈겨 써본 로빈의 이름이 뭔가 매혹적인 느낌을 준다.
<br><br>
당신은 선물을 메인 홀의 플라스틱 나무 아래에 놓는다.
<br><br>
<<link [[다음|Bedroom]]>><</link>>
<br><<effects>>
당신은 옷을 분류하고, 누구에게 무엇을 줄지 결정하는데 많은 시간을 소비한다. 많은 고아들이 있고, 당신은 그 모두를 다 잘 알진 못하지만, 당신은 그들의 크기를 추측할 순 있다고 생각한다.
<br><br>
일단 포장하고, 메인 홀에 있는 플라스틱 나무 아래를 여러번 왕복한다. 당신은 선물을 깔끔하게 쌓아 둔다.
<br><br>
당신은 테이프 조각이 코에 붙어있는 것을 알아챘다.
<br><br>
<<link [[다음|Bedroom]]>><</link>>
<br><<widget "christmas_robin_visit">>
<<if $robinmissing is 1>>
당신은 손님을 예상하듯, 당신의 방문을 향해 눈을 돌린다. 하지만 거기엔 아무도 없다.
<br><br>
<<link [[다음|Bedroom]]>><</link>>
<br>
<<elseif $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 60>>
당신은 방문을 두드리는 소리를 듣는다. 밖을 살짝 엿보니 은박지로 포장된 작은 물건을 발견한다. 거기엔 메모가 붙어있다.
<br><br>
"메리 크리스마스. <span class="gold">널 위해 트리 아래에 선물을 뒀어."</span> - 로빈
<br><br>
포장된 물건을 푸니, 안에 쿠키가 들어 있다. 덜 익었고, 달다.<<ltrauma>><<lstress>><<trauma -6>><<stress -6>>
<br><br>
<<link [[다음|Bedroom]]>><</link>>
<br>
<<elseif $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 20>>
<<npc Robin>><<person1>>
당신은 방문을 두드리는 소리를 듣는다. 로빈은 모퉁이에서 머리를 빼꼼 내민다. "들어가도 괜찮아?"
<br><br>
<<HePost "이">> 들어온다. <<HePost "은">> 지쳐보인다. "메리 크리스마스." 고아들이 축하하고 있다. <span class="gold">"나무 밑에 네게 줄 뭔가를 두고 왔어."</span> <<HePost "은">> 미소를 지으려고 하면서, 은박지로 싸인 작은 물건을 침대 위에 둔다. "준비가 되면 같이 하자."
<br><br>
<<HePost "은">> 방을 나갔다. 포장된 물건을 푸니, 안에 쿠키가 들어 있다. 덜 익었고, 달다.<<ltrauma>><<lstress>><<trauma -6>><<stress -6>>
<br><br>
<<link [[다음|Bedroom]]>><<endevent>><</link>>
<br>
<<else>>
<<npc Robin>><<person1>>
당신은 요란스럽게 문을 두드리는 소리를 듣는다. 로빈이 머리를 안으로 들이밀었다. "들어가도 돼?"
<br><br>
"메리 크리스마스!" <<hePost "이">> 거의 뛰어들다 싶이 들어오면서 말한다. <<HePost "이">> 은박지로 싸인 작은 물건을 침대 위에 둔다. "고아들은 장식을 걸면서 서로 축하하고 있어! 너도 같이 하자"
<br><br>
"아," <<hePost "이">> 덧붙인다. <span class="gold">"널 위해 트리 아레에 선물을 뒀어!"</span>
<br><br>
<<if $robinromance is 1>>
<<HePost "은">> 당신의 손을 꼭 쥐고, 당신의 볼에 부드럽게 입술을 대고는 방에서 서둘러 빠져나간다.
<<else>>
<<HePost "은">> 서둘러 빠져나간다.
<</if>>
포장된 물건을 푸니, 안에 쿠키가 들어 있다. 덜 익었고, 달다.<<ltrauma>><<lstress>><<trauma -6>><<stress -6>>
<br><br>
<<link [[다음|Bedroom]]>><<endevent>><</link>>
<br>
<</if>>
<</widget>>
<<widget "christmas_robin">>
<<npc Robin>><<person1>><<generatey2>><<person2>>
로빈은 어린 고아들을 돌보느라 바쁘다. 한 <<personPost "이">> <<person1>><<hisPost "의">> 소매를 당기며, 선물을 내민다. "이건 내가 주는건 아닌데," <<person2>><<personPost "이">> 말한다. "트리 밑에서 찾았어."
<br><br>
로빈은 <<personPost>>에게 감사를 표하고, 포장된 물건을 확인한다. <<person1>><<HePost "은">> 당신을 흘깃 보고 미소 짓는다. <<HePost "은">> 당신의 필적을 알아본다.
<<switch $christmas_gift_robin>>
<<case "shirt">><<set _robinPush to "robinGiftShirt">>
<<case "sundress">><<set _robinPush to "robinGiftSundress">>
<<case "kimono">><<set _robinPush to "robinGiftKimono">>
<<case "tuxedo">><<set _robinPush to "robinGiftTux">>
<<case "gothic gown">><<set _robinPush to "robinGiftGown">>
<<case "christmas">><<set _robinPush to "robinGiftChristmas">>
<</switch>>
<<if $christmas_gift_robin is undefined>>
<<elseif $NPCName[$NPCNameList.indexOf("Robin")].outfits is undefined>>
<<set $NPCName[$NPCNameList.indexOf("Robin")].outfits = [_robinPush]>>
<<else>>
<<run $NPCName[$NPCNameList.indexOf("Robin")].outfits.pushUnique(_robinPush)>>
<</if>>
<<if $christmas_gift_robin is "shirt" and $NPCName[$NPCNameList.indexOf("Robin")].pronoun is "m" or $christmas_gift_robin is "sundress" and $NPCName[$NPCNameList.indexOf("Robin")].pronoun is "f">>
들떠하며, <<hePost "은">> 포장지를 뜯는다. <<hePost "은">> 안에 들어있는 옷을 보고 점점 미소가 커진다. <<HePost "은">> 가슴에 옷을 꼭 붙들고, 당신에게 미소를 짓는다.<<ltrauma>><<trauma -6>>
<br><br>
<<if $robinromance is 1 and $NPCName[$NPCNameList.indexOf("Robin")].dom gte 40>>
<<set $christmas_robin_lewd to 1>>
"마음에 들어!" <<hePost "이">> 말한다. "정말 고마워." <<HePost "은">> 당신에게 두 팔로 당신을 껴안고 속삭인다. <span class="gold">"내 방에서 만나자."</span>
<br><br>
<<HePost "은">> 복도의 한 곳, <<hisPost "의">> 방으로 사라진다.
<<ggglove>><<npcincr Robin love 10>>
<br><br>
<<else>>
"마음에 들어!" <<hePost "이">> 말한다. "정말 고마워." <<HePost "은">> 복도의 한 곳, <<hisPost "의">> 방으로 사라진다.
<<ggglove>><<npcincr Robin love 10>>
<br><br>
<</if>>
<<elseif $christmas_gift_robin is "shirt" and $NPCName[$NPCNameList.indexOf("Robin")].pronoun is "f" or $christmas_gift_robin is "sundress" and $NPCName[$NPCNameList.indexOf("Robin")].pronoun is "m">>
들떠하며, <<hePost "은">> 포장지를 뜯는다. 옷을 꺼내자, <<hisPost "의">> 밝았던 표정이 혼란스러운 얼굴로 변한다.
<br><br>
"내-내 생각에는 잘못된 선물을 나한테 준게 아닐까," <<hePost "이">> 확신이 없는듯이 말한다. "이건 <<if $NPCName[$NPCNameList.indexOf("Robin")].pronoun is "m">>여자를<<else>>남자를<</if>> 위한거야."
<br><br>
<<if $submissive gte 1150>>
"나-나는 네게 잘 어울릴줄 알았어" 당신은 말한다.
<<elseif $submissive lte 850>>
"입어봐, 네 모습이 마음에 들꺼야." 당신은 말한다.
<<else>>
"난 네가 그걸 입으면 귀엽게 보일거라고 생각했어." 당신은 말한다.
<</if>>
<br><br>
<<if $robinromance is 1 and $NPCName[$NPCNameList.indexOf("Robin")].dom gte 40>>
<<set $christmas_robin_lewd to 1>>
로빈의 얼굴이 밝아진다. "정말? 고-고마워." <<HePost "은">> 당신에게 두 팔로 당신을 껴안고 속삭인다. "내 방에서 만나자."
<br><br>
<<HePost "은">> 복도의 한 곳으로 사라진다.<<ggglove>><<npcincr Robin love 10>>
<br><br>
<<elseif $NPCName[$NPCNameList.indexOf("Robin")].love gte 40 or $robinromance is 1>>
로빈은 당황한 것 같지만, 기분 나빠하진 않는다. "고-고마워. 나중에 꼭 입을게!" <<HePost "은">> 복도의 한 곳, <<hisPost "의">> 방 앞으로 사라진다.<<ggglove>><<npcincr Robin love 10>>
<br><br>
<<else>>
로빈은 고민하는 것 같다. "그-그렇게 생각해줘서 고마워." <<HePost "은">> 옷을 접고, <<hisPost "의">> 방으로 돌아간다.
<br><br>
<</if>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].crossdress is undefined>>
<<set $NPCName[$NPCNameList.indexOf("Robin")].crossdress to 1>>
<</if>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].cdstart is undefined>>
<<set $NPCName[$NPCNameList.indexOf("Robin")].cdstart to "christmas">>
<</if>>
<<elseif $christmas_gift_robin is "kimono">>
들떠하며, <<hePost "은">> 포장지를 뜯는다. <<HePost "은">> 천을 보고 웃다가, 꺼내는 순간 얼굴을 찡그린다. 당신은 <<himPost "을">> 당황하게 만들었다.
<br><br>
"이건 평상복이 아니야." <<hePost "이">> 조심스럽게 기모노를 펴면서 말한다. "이거에 얼마 썼어?"
<br><br>
<<if $robinromance is 1 and $NPCName[$NPCNameList.indexOf("Robin")].dom gte 40>>
<<set $christmas_robin_lewd to 1>>
당신은 어깨를 으쓱하며 웃는다. "너무 예뻐," 로빈이 이어서 말한다. "정말 고마워!" 당신에게 두 팔로 당신을 껴안고 속삭인다. <span class="gold">"내 방에서 만나자."</span>
<br><br>
<<HePost "은">> 복도의 한 곳으로 사라진다.<<ggglove>><<npcincr Robin love 10>>
<br><br>
<<else>>
당신은 어깨를 으쓱하며 웃는다. "너무 예뻐," 로빈이 이어서 말한다. "정말 고마워!" <<HePost "은">> 가슴에 옷을 대고, 복도의 한 곳, <<hisPost "의">> 방 앞으로 사라진다.<<ggglove>><<npcincr Robin love 10>>
<br><br>
<</if>>
<<elseif $christmas_gift_robin is "tuxedo" and $NPCName[$NPCNameList.indexOf("Robin")].pronoun is "m" or $christmas_gift_robin is "gothic gown" and $NPCName[$NPCNameList.indexOf("Robin")].pronoun is "f">>
들떠하며, <<hePost "은">> 포장지를 뜯는다. <<hePost "은">> 포장지를 뜯는다. <<HePost "은">> 천을 보고 웃다가, 꺼내는 순간 숨을 삼킨다. 당신은 <<himPost "을">> 당황하게 만들었다.
<br><br>
"이건 평상복이 아니야." <<hePost "이">> 특히 조심스럽게 <<print ($christmas_gift_robin is "tuxedo"?"턱시도를":"고딕 드레스를")>> 펴면서 말한다. "이거에 얼마 썼어? 이거 엄청, 엄~청 비싸보이는데!"
<br><br>
<<if $robinromance is 1 and $NPCName[$NPCNameList.indexOf("Robin")].dom gte 40>>
<<set $christmas_robin_lewd to 1>>
당신은 어깨를 으쓱하며 웃는다. "너무 아름다워, 빨리 입은 모습을 너한테 보여주고 싶어." 로빈이 이어서 말한다. <<if $NPCName[$NPCNameList.indexOf("Robin")].dom gte 80>> "아니면 입는거 네가 도와줘." <<else>> "정말 고마워!" <</if>> 당신에게 두 팔로 당신을 껴안고 속삭인다. <span class="gold">"내 방에서 만나자."</span>
<br><br>
<<HePost "은">> 복도의 한 곳으로 사라진다.<<ggglove>><<npcincr Robin love 10>>
<br><br>
<<else>>
당신은 어깨를 으쓱하며 웃는다. "너무 아름다워, 빨리 입은 모습을 너한테 보여주고 싶어." 로빈이 이어서 말한다. "정말 고마워!" <<HePost "은">> 가슴에 옷을 대고, 복도의 한 곳, <<hisPost "의">> 방 앞으로 사라진다.<<ggglove>><<npcincr Robin love 10>>
<br><br>
<</if>>
<<elseif $christmas_gift_robin is "tuxedo" and $NPCName[$NPCNameList.indexOf("Robin")].pronoun is "f" or $christmas_gift_robin is "gothic gown" and $NPCName[$NPCNameList.indexOf("Robin")].pronoun is "m">>
들떠하며, <<hePost "은">> 포장지를 뜯는다. <<HePost "은">> 천을 보고 웃다가, 꺼내는 순간 얼굴을 찡그린다. 당신은 <<himPost "을">> 당황하게 만들었다.
<br><br>
"이건 평상복이 아니야." <<hePost "이">> 조심스럽게 <<print ($christmas_gift_robin is "tuxedo"?"턱시도를":"고딕 드레스를")>> 펴면서 말한다. "이거에 얼마 썼어?"
<br><br>
"잠깐! 대답하지마. 그전에 우선," <<hePost "이">> 당혹해하며 말한다. "이건 <<if $NPCName[$NPCNameList.indexOf("Robin")].pronoun is "m">>여성<<else>>남성<</if>>용이잖아, 그치?"
<br><br>
<<if $submissive gte 1150>>
"나-나는 네게 잘 어울릴줄 알았어" 당신은 말한다.
<<elseif $submissive lte 850>>
"입어봐, 네 모습이 마음에 들꺼야." 당신은 말한다.
<<else>>
"난 네가 그걸 입으면 귀엽게 보일거라고 생각했어." 당신은 말한다.
<</if>>
<br><br>
<<if $robinromance is 1 and $NPCName[$NPCNameList.indexOf("Robin")].dom gte 40>>
<<set $christmas_robin_lewd to 1>>
로빈의 얼굴이 밝아진다. "정말? 고-고마워." 당신에게 두 팔로 당신을 껴안고 속삭인다. <span class="gold">"내 방에서 만나자."</span>
<br><br>
<<HePost "은">> 복도의 한 곳으로 사라진다.<<ggglove>><<npcincr Robin love 10>>
<br><br>
<<elseif $NPCName[$NPCNameList.indexOf("Robin")].love gte 40 or $robinromance is 1>>
로빈은 당황한 것 같지만, 기분 나빠하진 않는다. "고-고마워. 나중에 꼭 입을게!" <<HePost "은">> 복도의 한 곳, <<hisPost "의">> 방 앞으로 사라진다.<<ggglove>><<npcincr Robin love 10>>
<br><br>
<<else>>
로빈은 고민하는 것 같다. "그-그렇게 생각해줘서 고마워." <<HePost "은">> 옷을 접고, <<hisPost "의">> 방으로 돌아간다.
<br><br>
<</if>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].crossdress is undefined>>
<<set $NPCName[$NPCNameList.indexOf("Robin")].crossdress to 1>>
<</if>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].cdstart is undefined>>
<<set $NPCName[$NPCNameList.indexOf("Robin")].cdstart to "christmas">>
<</if>>
<<else>>
들떠하며, <<hePost "은">> 포장지를 뜯는다. <<hePost "은">> 안에 들어있는 옷을 보고 점점 미소가 커진다. <<HePost "은">> 가슴에 옷을 꼭 붙들고, 당신에게 미소를 짓는다.<<ltrauma>><<trauma -6>>
<br><br>
<<if $robinromance is 1 and $NPCName[$NPCNameList.indexOf("Robin")].dom gte 40>>
<<set $christmas_robin_lewd to 1>>
"마음에 들어!" <<hePost "이">> 말한다. "마치 깜짝 파티같아. 정말 고마워." 당신에게 두 팔로 당신을 껴안고 속삭인다. <span class="gold">"내 방에서 만나자."</span>
<br><br>
<<HePost "은">> 복도의 한 곳으로 사라진다.<<ggglove>><<npcincr Robin love 10>>
<br><br>
<<else>>
"마음에 들어!" <<hePost "이">> 말한다. "마치 깜짝 파티같아. 정말 고마워." <<HePost "은">> 복도의 한 곳, <<hisPost "의">> 방 앞으로 사라진다.<<ggglove>><<npcincr Robin love 10>>
<br><br>
<</if>>
<</if>>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br>
<</widget>><<widget "homeevent">>
<<set $rng to random(1, 100)>>
<<if $month is "december" and $monthday is 1>>
<<npc Bailey>><<generatey2>><<generatey3>><<generatey4>>
당신은 들뜬듯한 목소리를 듣는다. 몇 명의 고아들이 창가에 모여 있다. 눈이 내리고 있다.
<br><br>
"나 눈사람 만들고 싶어."
<br>
"그런데 눈이 충분하지 않잖아."
<br>
"곧 그렇게 될거야!"
<br>
"따뜻하게 입었는지 확인하자."
<br><br>
<<person2>><<personPost "이">> 정문으로 뛰어가, 문을 열어 젖힌다. <<hisPost "의">> 미소가 사라진다. 베일리가 발을 들이고, 문을 쾅 닫는다.<<lhope>><<hope -1>>
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br>
<<elseif $christmas is 1 and $christmas_event is undefined>>
<<set $christmas_event to 1>>
<<generatey1>><<generatey2>>
당신은 두 고아의 대화를 우연히 듣는다.
<br><br>
"크리스마스에 난 뭘 받을까?" <<person1>><<personPost "이">> 묻고, <<hisPost "의">> 손 안의 물건을 손가락으로 톡톡 친다.
<br>
"베일리가 우리에게 꾸미게 허락해줬지만," <<person2>><<personPost "이">> 대답한다. "선물? 하. 산타 할아버지가 우리에게 뭔가 줄꺼야, 그렇지?" <<HePost "은">> 납득이 가지 않은 듯한 <<person1>><<personPost "을">> 팔꿈치로 콕콕 찌른다.
<br><br>
<i>몇몇 새 옷들은 많은 거주자들에게 큰 도움을 줄 것이다. 쇼핑센터라면 될 것이다. 당신은 쇼핑센터나 숲 가게에서 로빈에게 줄 무언가를 살 수도 있다.</i>
<br><br>
<<endevent>>
<<link [[다음|Orphanage]]>><</link>>
<br>
<<elseif $home_event_timer lte 0>><<set $home_event_timer to 6>>
<<switch $home_event_count>>
<<case 0>><<set $home_event_count += 1>>
<<homeeventnorm>>
<<case 1>><<set $home_event_count += 1>>
<<npc Bailey>><<generateyv2>><<person1>>"이번 주엔 £200였지." 저 앞에서 베일리의 말이 들려온다. "어서 내놔."
<br><br>
<<saveNPC 1 orphan_rent>>
<<HePost "은">> 팔짱을 끼고 있는 <<person2>><<personPost>>에게 말하고 있다. "이만큼을 벌려고 정말 열심히 일했어. 언제까지나 괴롭힘 당하진 않을 거야. 그러니 맘대로 해." <<hePost "은">> 반항적으로 말한다.
<br><br>
베일리는 검은색 복면과 길다란 끈을 꺼내든다. "좋아." <<person1>><<hePost "이">> 말한다. "가만히 있어." 다른 고아들이 시선을 돌린다.
<br><br>
<<link [[개입한다|Home Intervene]]>><</link>>
<br>
<<link [[지켜본다|Home Watch]]>><</link>>
<br>
<<link [[무시한다|Orphanage]]>><<endevent>><<set $orphan_rent to "taken">><</link>>
<br>
<<case 2>><<set $home_event_count += 1>>
<<generateyv1>><<generateyv2>>
당신은 고아들이 둥글게 원을 그린 채로 모여있는 것을 본다. 뭔가 신이 난듯 하다. 가까이 다가가자, 커다란 프렌치 마스티프 한 마리가 아이들의 이목을 끌고 있는 것을 알 수 있다. 보아하니 처음 보는 아이들이 쓰다듬는 상황에서도 느긋하고 편안한 느낌이다.
<br><br>
"계속 밖에 서있길래 데려왔어." <<person1>><<personPost "이">> 말한다.
<br><br>
"키우고 싶다." <<person2>><<personPost "이">> 말한다. 고아들은 다들 신나서 거기에 동의한다.
<br><br>
<<person1>><<personPost "이">> 개의 목걸이에 달린 이름표를 찾아낸다. "얘 이름이 맥스인가봐." <<HePost "이">> 말한다. 맥스는 제 이름을 듣자 <<personPost "을">> 쳐다본다. "전화번호도 적혀있어. 이미 주인이 있는 거야."
<br><br>
몇몇 고아들은 실망한 기색이다. "어쨌거나 베일리가 허락해주지 않았을 걸." <<personPost "이">> 말을 이어나간다. "난 얘 주인한테 연락해볼게."
<br><br>
<<link [[쓰다듬는다 (0:30)|Home Max]]>><<pass 30>><<trauma -24>><<stress -24>><</link>><<lltrauma>><<llstress>>
<br>
<<link [[무시한다|Orphanage]]>><<endevent>><</link>>
<br>
<<case 3>><<set $home_event_count += 1>>
당신은 고아 두 명이 목소리를 낮추고 대화하는 것을 엿듣는다. <<generatey1>><<generatey2>><<person1>>"내가 뭘 어떻게 해야했던 건데?" <<personPost "이">> 속삭인다. "가면 갈수록 힘들어질텐데."
<br><br>
"더 나은 방법이 있을 거야." <<person2>><<personPost "이">> 대답한다.
<br><br>
바깥에서 자동차 경적소리가 들려오자, <<person1>><<personPost "은">> <<hisPost "의">> 가방에 손을 뻗는다. "도착했나봐." <<hePost "은">> 술 한 병을 꺼내들며 말한다. 곧 내용물을 단숨에 들이키고는 <span class="red">켁켁거리며 구역질을 한다.</span>
<br><br>
"난 괜찮을 거야." <<hePost "이">> 기침을 한다. <<HePost "은">> 심호흡을 하고는 밖으로 나간다.
<br><br>
당신이 창문 밖을 내다보자 <<generate3>><<person3>><<personPost "이">> 문이 열린 차 안에서 기다리고 있는 것을 본다. <<HePost "은">> <<person1>><<personPost "이">> 차에 탈 때 엉덩이를 쓰다듬고, <<hePost "이">> 올라타자 곧 문을 닫고는 차를 타고 떠난다. <<person2>><<personPost "은">> 그 광경을 다른 창문에서 지켜보고 있다. 걱정스러운 표정이다.
<<lhope>><<hope -1>>
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br>
<<case 4>><<set $home_event_count += 1>>
<<if $orphan_rent is "paid">>
<<loadNPC 0 orphan_rent>><<person1>>"얘!" 뒤에서 누군가 당신을 부른다. 당신이 베일리에게서 구해준 <<personPost "이다">>. "내가 빚은 갚겠다고 했지." <<HePost "은">> 주머니에서 지폐 한 다발을 꺼낸다. "<span class="gold">£1000</span>야." <<HePost "은">> 미소를 지으며 손을 뻗는다. "받아."
<br><br>
<<link [[받는다|Home Money Take]]>><<set $money += 100000>><</link>>
<br>
<<link [[거절한다|Home Money Refuse]]>><<hope 1>><</link>><<ghope>>
<br>
<<else>>
<<npc Bailey>><<loadNPC 1 orphan_rent>><<person1>>이번 주엔 £1000였지." 당신은 저 앞에서 베일리가 말하는 소릴 듣는다. "어서 내놔." <<HePost "은">> 전에 <<hePost "이">> 데려갔던 <<person2>><<personPost>>에게 말하고 있다.
<br><br>
<<personPost>>의 반항적인 태도는 사라져있다. <<HePost "은">> 제 발을 내려다보며 아무런 불평 없이 돈을 건넨다.
<<lhope>><<lreb>><<hope -1>><<reb -1>>
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br>
<</if>>
<<case 5>><<set $home_event_count += 1>>
<<set $loft_known to 1>><<set $loft_upgrade to 0>>
<<npc Bailey>><<generateyv2>><<generateyv3>>당신은 계단 위에서 신난 목소리들을 듣는다. 계단 위에는, <<person2>><<personPost "과">> <<person3>><<personPost "이">> 번갈아가며 허공으로 뛰어올라, 천장을 붙잡으려 하고 있다.
<br><br>
<<person2>><<personPost "이">> 의자를 딛고 올라가려 할 때 당신은 계단을 타고 그 층으로 올라간다. <<person3>><<personPost "이">> 당신을 향해 미소를 짓는다. "너 우리보다 좀 더 키가 크네." <<hePost "이">> 말한다. "저 위에 줄이 있거든. 혹시 잡아당길 수 있겠어? 무슨 일이 일어날지 궁금해서 말야."
<br><br>
<<link [[줄을 잡아당긴다|Orphanage Loft Intro]]>><<set $phase to 0>><</link>>
<br>
<<link [[거절한다|Orphanage Loft Intro]]>><<set $phase to 1>><</link>>
<br>
<<case 6>>
<<homeeventnorm>>
<</switch>>
<<elseif $rng gte 71>>
<<set $rng to random(1, 6)>>
<<if $rng gte 6>>
<<if $loft_kylar>>
<<homeeventkylar>>
<<else>>
<<homeeventnorm>>
<</if>>
<<elseif $rng gte 5>>
<<if $chef_speech is "bailey">>
<<homeeventchef>>
<<else>>
<<homeeventnorm>>
<</if>>
<<elseif $rng gte 4>>
<<if $loft_river>>
<<homeeventriver>>
<<else>>
<<homeeventnorm>>
<</if>>
<<elseif $rng gte 3>>
<<if $mason_pond gte 5>>
<<homeeventpond>>
<<else>>
<<homeeventnorm>>
<</if>>
<<elseif $rng gte 2>>
<<if $alex_greenhouse gte 3>>
<<homeeventalex>>
<<else>>
<<homeeventnorm>>
<</if>>
<<else>>
<<homeeventnorm>>
<</if>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng gte 51>>
<<if $orphan_hope gte random(1, 50)>>
<<homeeventhopehi>>
<<elseif $orphan_hope lte random(-50, -1)>>
<<homeeventhopelo>>
<<else>>
<<homeeventnorm>>
<</if>>
<<else>>
<<if $orphan_reb gte random(1, 50)>>
<<homeeventrebhi>>
<<elseif $orphan_reb lte random(-50, -1)>>
<<homeeventreblo>>
<<else>>
<<homeeventnorm>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "homeeventnorm">>
<<switch random(1, 11)>>
<<case 1>>
<<generateyv1>><<person1>><<personPost "이">> 당신에게 다가온다. "혹시 돈 좀 줄 수 있어?" <<hePost "이">> 말한다. "정말로 필요해서 그래."
<br><br>
<<if $money gte 500>>
<<link [[£5를 준다|Home Beg Give]]>><<set $phase to 0>><<set $money -= 500>><<hope 1>><</link>><<ghope>>
<br>
<</if>>
<<if $money gte 2500>>
<<link [[£25를 준다|Home Beg Give]]>><<set $phase to 1>><<set $money -= 2500>><<hope 2>><</link>><<gghope>>
<br>
<</if>>
<<if $money gte 10000>>
<<link [[£100를 준다|Home Beg Give]]>><<set $phase to 2>><<set $money -= 10000>><<hope 3>><<reb -1>><</link>><<lreb>><<ggghope>>
<br>
<</if>>
<<if $skulduggery gte 100>>
<<link [[도둑질을 권장한다|Home Beg Skulduggery]]>><<reb 1>><</link>><<greb>>
<br>
<</if>>
<<if $promiscuity gte 35>>
<<link [[매춘을 권장한다|Home Beg Prostitution]]>><<reb 1>><</link>><<greb>>
<br>
<</if>>
<<link [[거절한다|Home Beg Refuse]]>><<hope -1>><</link>><<lhope>>
<br>
<<case 2>>
<<generateyv1>><<person1>><<personPost "이">> 당신에게 다가온다. "학교 가방을 잃어버렸어." <<hePost "이">> 걱정스러운 표정으로 말한다. "전부 찾아봤는데도 어디 있는지 모르겠어. 도와줄 수 있어?"
<br><br>
<<link [[도와준다 (0:30)|Home School Bag]]>><<hope 1>><<pass 30>><</link>><<ghope>>
<br>
<<link [[거절한다|Home School Bag Refuse]]>><<hope -1>><</link>><<lhope>>
<br>
<<case 3>>
<<generateyv1>><<person1>><<personPost "이">> 비틀거리며 정문을 통해 들어온다. <<hisPost "의">> 옷은 찢어져있다. <<HePost "은">> 곧바로 자신의 방으로 향한다.<<lhope>><<hope -1>>
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br>
<<case 4>>
<<npc Bailey>><<generate2>><<person2>><<personPost "이">> 계단에서 굴러떨어진다. 베일리는 그 뒤를 따라 내려온다. <<personPost "은">> 정문 앞에서야 멈춘다.
<br><br>
"다시 또 몰래 들어왔다가 걸리면-" 베일리가 입을 연다. <<personPost "은">> 베일리가 말을 끝마치기도 전에 자리에서 일어나 문을 열고 나간다.
<br><br>
베일리는 창문을 통해 밖을 본다. 만족스러웠는지, <<person1>><<hePost "은">> 자신의 사무실로 돌아간다.
<<lreb>><<reb -1>>
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br>
<<case 5>>
<<npc Bailey>><<generate2>><<generateyv3>>침실 중 하나에서 비명소리가 들려온다.
<br><br>
<<link [[확인한다|Home Scream]]>><</link>>
<br>
<<link [[무시한다|Home Scream Ignore]]>><<hope -1>><</link>><<lhope>>
<br>
<<case 6>>
<<generateyv1>><<person1>><<personPost "이">> 얼굴은 눈물투성이고, 엉덩이를 부여잡은채 베일리의 사무실에서 나온다.<<lreb>><<reb -1>>
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br>
<<case 7>>
<<generateyv1>><<person1>><<personPost "이">> 지나가는 사람을 하나하나 붙잡고, 자신의 친구를 봤는지 물어본다. 아무도 그 친구를 본 사람이 없다.<<lhope>><<hope -1>>
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br>
<<case 8>>
<<generatey1>><<person1>>당신은 욕실을 지나친다. 그 중 하나의 문이 살짝 열려있고, 그 안에서 인기척이 들려온다.
<br><br>
<<link [[훔쳐본다|Home Peek]]>><<arousal 600>><</link>><<garousal>>
<br>
<<link [[문을 닫아준다|Home Close]]>><<famegood 1>><</link>>
<br>
<<case 9>>
<<generatey1>><<generatey2>>당신은 이곳에 사는 다른 고아인 <<person1>><<personPost "과">> <<person2>><<personPost "을">> 지나쳐간다. 그 중 <<person1>><<personPost "이">> 당신을 보자 시선을 돌리며 얼굴을 붉힌다. <<person2>><<personPost "은">> <<person1>><<himPost "을">> 보고는 웃음을 터트린다.
<br><br>
<<link [[추궁한다|Home Pair]]>><</link>>
<br>
<<link [[무시한다|Orphanage]]>><<endevent>><</link>>
<br>
<<case 10>>
<<npc Bailey>>베일리가 부엌에 가져다 놓을 식료품을 든 채로, 당신을 밀치며 지나간다.
<<pain 1>><<gpain>>
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br>
<<case 11>>
<<set $rng to random(1, 100)>>
<<generatey1>><<generatey2>>당신은 두 고아, <<person1>><<person_gwa>> <<person2>><<person_i>>, 뭐라고 속삭이는 것을 우연히 듣는다.
<<if $NPCName[$NPCNameList.indexOf("Robin")].init is 1 and $rng gte 50>>
당신은 그들이 로빈을 언급하는 것을 듣는다.
<br><br>
<<link [[들어본다|Home Rumor Eavesdrop Robin]]>><</link>>
<br>
<<link [[무시한다|Orphanage]]>><<endevent>><</link>>
<br>
<<else>>
<br><br>
<<link [[들어본다|Home Rumor Eavesdrop]]>><</link>>
<br>
<<link [[무시한다|Orphanage]]>><<endevent>><</link>>
<br>
<</if>>
<</switch>>
<</widget>>
<<widget "homeeventhopehi">>
<<switch random(1, 5)>>
<<case 1>>
<<npc Bailey>><<person1>>고아 몇 명이 둥글게 원을 그리고 앉아 잡담을 나누고 있다. 베일리는 고아들을 해산시킨다.
<<lreb>><<reb -1>>
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br>
<<case 2>>
<<npc Bailey>><<person1>>누군가 중앙 복도에 용기를 북돋우는 포스터를 붙였다. 베일리는 포스터를 찢어버린다.
<<lhope>><<hope -1>>
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br>
<<case 3>>
<<generatey1>><<generateyp2>><<personPost "이">> 책을 읽는 척 하면서 현관 건너편에 있는 <<person2>><<personPost "을">> 지켜보고 있다. <<personPost "은">> 친구들과 함께 웃고 떠들고 있다. <<HePost "이">> 간혹 <<person1>><<personPost>>에게로 시선을 주면 <<hePost "은">> 얼굴을 붉힌 채로 책에 얼굴을 파묻는다.
<br><br>
<<link [[용기를 북돋는다|Home Encourage]]>><<hope 1>><</link>><<ghope>>
<br>
<<link [[추파를 던진다|Home Flirt]]>><</link>><<promiscuous1>>
<br>
<<link [[무시한다|Orphanage]]>><<endevent>><</link>>
<br>
<<case 4>>
<<generateyv1>><<person1>><<personPost "이">> 중앙 복도에서 울고 있는 어린 고아를 다독이고 있다. 보기 좋은 광경이다.<<ltrauma>><<trauma -6>>
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br>
<<case 5>>
당신은 중앙 복도에서 직접 제작한, 용기를 북돋우는 포스터를 본다. 이곳에 사는 고아 중 한 명이 붙인 것이 분명하다. 어째선지, 포스터를 보고 있자니 기분이 나아진다.
<<lstress>><<stress -6>>
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br>
<</switch>>
<</widget>>
<<widget "homeeventhopelo">>
<<switch random(1, 5)>>
<<case 1>>
<<generateyv1>><<person1>>누군가 코를 훌쩍이는 소리가 들려온다. <<personPost "이">> 벽을 본 채로 구석에 혼자 서있다.
<br><br>
<<link [[다독인다 (1:00)|Home Comfort]]>><<famegood 1>><<pass 60>><<hope 1>><</link>><<ghope>>
<br>
<<link [[무시한다|Orphanage]]>><<endevent>><</link>>
<br>
<<case 2>>
고아들이 풀 죽은 눈빛으로 중앙 복도를 왕래한다.
<<lhope>><<hope -1>>
<br><br>
<<link [[다음|Orphanage]]>><</link>>
<br>
<<case 3>>
<<generateyv1>><<person1>><<personPost "이">> 한 쌍의 어린, 울고 있는 고아들을 다독이는 것이 보인다. <<HePost "은">> 초췌하고 지쳐보인다.<<lreb>><<reb -1>>
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br>
<<case 4>>
<<generateyv1>><<person1>><<generateyv2>>당신은 <<personPost "과">> <<person2>><<personPost "을">> 지나쳐간다. <<person1>><<personPost "은">> 얼굴을 양손에 파묻고 있고, <<hisPost "의">> 친구는 <<hePost "을">> 다독이고 있다.<<gtrauma>><<trauma 6>>
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br>
<<case 5>>
<<generateyv1>><<person1>><<personPost "이">> 한 쌍의 어린, 울고 있는 고아들을 다독이는 것이 보인다. <<HePost "은">> 초췌하고 지쳐보인다.<<lreb>><<reb -1>>
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br>
<</switch>>
<</widget>>
<<widget "homeeventrebhi">>
<<switch random(1, 5)>>
<<case 1>>
<<npc Bailey>><<person1>>당신은 베일리가 침실들을 돌아다니며, 압수한 간식을 들고 있는 걸 본다.
<<lhope>><<hope -1>>
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br>
<<case 2>>
<<npc Bailey>><<person1>>몇몇 고아들이 베일리가 보는 앞에서 벽에 그려진 그래피티를 지우고 있다.
<<lreb>><<reb -1>>
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br>
<<case 3>>
당신은 방문 밑에 껴진 봉투를 발견한다. 거기엔 당신의 이름이 쓰여있다. 안에는 <span class="gold">£100</span>와 쪽지가 있다. 거기엔 이렇게 쓰여있다.
<<switch random(1, 10)>>
<<case 1>>
"넌 할 수 있어!"
<<case 2>>
"넌 모두에게 영감이 되어줘."
<<case 3>>
<<if $skulduggery gte 200>>
"네게서 많은 걸 배웠어. 다들 제 앞가림을 더 할 줄 알아야 해."
<<else>>
"어디서 얻은 건지는 걱정하지 않아도 돼."
<</if>>
<<case 4>>
<<if $fameprostitution gte 100>>
"네게서 많은 걸 배웠어. 만약 사람들이 내 몸을 원한다면 거기에 돈을 지불하게 만들어야 한다는 걸 말이야."
<<else>>
"걱정하지 마. 받아낼 게 더 많으니까."
<</if>>
<<case 5>>
"우린 함께 가는 거야."
<<case 6>>
"베일리는 좆이나 까라 그러지."
<<case 7>>
"힘을 내."
<<case 8>>
<<if $famegood gte 100>>
"나도 언젠가 너처럼 누군가를 보살필 수 있게 되면 좋겠어."
<<else>>
"그냥 나눠가지는 게 좋아서 말이야."
<</if>>
<<case 9>>
"포기하지 마."
<<case 10>>
"힘내."
<</switch>>
<br><br>
<<set $money += 10000>>
<<link [[다음|Orphanage]]>><</link>>
<br>
<<case 4>>
<<generateyv1>><<person1>><<personPost "이">> 당신과 부딪힌다. "미안." <<hePost "이">> 몸을 숙이며 말한다. "너 이거 떨어트렸어."
<<if $spray gte $spraymax or random(1, 100) gte 71>>
<<HePost "은">> 당신에게 한 번도 본 적 없는 두툼한 봉투를 건넨다. 안에는
<<if $museumAntiques.antiques.antiquesilverbrooch isnot "found" and $museumAntiques.antiques.antiquesilverbrooch isnot "talk" and $museumAntiques.antiques.antiquesilverbrooch isnot "museum">>
은 브로치가 들어있다. 오래된 것 같다. 어쩌면 흥미를 가질 수집가가 있을지도 모른다.
<<set $antiquemoney += 50>><<museumAntiqueStatus "antiquesilverbrooch" "found">>
<<else>>
<<switch random (1, 3)>>
<<case 1>>
은 브로치가 들어있다. 오래된 것 같다. 어쩌면 흥미를 가질 수집가가 있을지도 모른다.
<<set $antiquemoney += 50>><<museumAntiqueStatus "antiquesilverbrooch" "found">>
<<case 2>>
한 쌍의 은 귀걸이가 들어있다. 장물일 확률이 높지만, 구매자를 찾을 수 있을 것이다.
<<set $blackmoney += 30>>
<<case 3>>
시계가 들어있다. 장물일 확률이 높지만, 구매자를 찾을 수 있을 것이다.
<<set $blackmoney += 40>>
<</switch>>
<</if>>
<br><br>
<<else>>
<<spray 1>>
<<HePost "은">> 당신에게 두툼한 봉투를 건넨다. 안에는 후추 스프레이 충전제가 들어있다.
<<gspray>>
<br><br>
<</if>>
<<endevent>>
<<link [[다음|Orphanage]]>><</link>>
<br>
<<case 5>>
여러 고아들이 다트 게임을 하고 있다. 베일리의 사진이 판에 붙어있다.
<br><br>
<<if $handskill lte 999>>
<<link [[동참한다 (0:30)|Home Darts]]>><<pass 30>><<set $handskill += 5>><<stress -3>><</link>><<ghandskill>><<lstress>>
<<else>>
<<link [[동참한다 (0:30)|Home Darts]]>><<pass 30>><<control 10>><<stress -3>><</link>><<gcontrol>><<lstress>>
<</if>>
<br>
<<link [[무시한다|Orphanage]]>><</link>>
<br>
<</switch>>
<</widget>>
<<widget "homeeventreblo">>
<<switch random(1, 5)>>
<<case 1>>
<<npc Bailey>><<person1>>베일리가 중앙 복도에 들어온다. 고아들은 <<HePost "과">> 시선이 맞는 게 두려워 눈을 피한다.
<<lreb>><<reb -1>>
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br>
<<case 2>>
<<npc Bailey>><<generateyv2>>당신은 <<person2>><<personPost "이">> 베일리에게 말하는 걸 엿듣는다. <<HePost "은">> 다른 고아에 대한 걸 고자질하고 있다.<<lhope>><<hope -1>>
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br>
<<case 3>>
<<generateyv1>><<person1>><<personPost "이">> 넘어지며 더러운 물이 담긴 양동이를 바닥에 떨군다. "아-안돼." <<hePost "이">> 말한다. "베일리가 곧 올텐데!" <<HePost "은">> 대걸레에서 물을 짜낸 뒤 바닥을 닦으려 하지만, 되려 미끄러지며 바닥에 엎어진다.
<br><br>
<<link [[도와준다 (0:20)|Home Spill Help]]>><<pass 20>><<famegood 1>><</link>>
<br>
<<link [[무시한다|Orphanage]]>><<endevent>><<hope -1>><</link>><<lhope>>
<br>
<<case 4>>
<<generateyv1>><<person1>><<personPost>>의 옆을 지나치자, <<hePost "은">> 깜짝 놀라 비명을 지른다.<<gstress>><<stress 6>>
<br><br>
"미-미안." <<hePost "이">> 말한다. "네가 베일리인줄 알았어."
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br><br>
<<case 5>>
<<generate1>><<generateyv2>>"거 좋아보이는데." 밖에서 누군가 소리치는 게 들린다. 당신은 창문을 내다본다. 당신을 향한 말이 아니라, 방금 막 정문으로 들어오던 <<person2>><<personPost>>에게 한 말이었다. "한 발 빼는데 얼마야?"
<br><br>
<<personPost "이">> 돌아본다. "£50." <<hePost "은">> 단조로운 목소리로 말한다.
<br><br>
<<person1>><<personPost "이">> 비웃는다. "니 궁둥이에 그 정도 가치가 있을지 모르겠네." <<hePost "이">> 말한다. "£20 주지." <<hePost "이">> 지폐를 흔든다.
<br><br>
<<person2>><<personPost "은">> 잠시 고민하다가, <<person1>><<personPost>>에게로 걸어간다.
<br><br>
<<link [[개입한다|Home Solicitation]]>><<hope -1>><</link>><<lhope>>
<br>
<<link [[무시한다|Orphanage]]>><<endevent>><</link>>
<br>
<</switch>>
<</widget>>
<<widget "homeeventkylar">>
<span class="teal">당신은 <<generatey1>><<generatey2>><<person1>><<personPost "과">> <<person2>><<personPost "이">> 후추 스프레이를 뿌린 예비 성추행범에 대한 이야기를 나누는 걸 듣는다.</span><<greb>><<reb 1>>
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br>
<</widget>>
<<widget "homeeventriver">>
<<generateyv1>><<generateyv2>>
<span class="teal"><<person1>><<personPost "과">> <<person2>><<personPost "이">> 봉투를 든 채로 지나쳐간다. 당신은 그 안에 밀가루가 든 걸 얼핏 본다. 둘은 계단을 타고 올라가 다락으로 향한다. 기분이 좋아 보인다.</span><<gghope>><<hope 3>>
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br>
<</widget>>
<<widget "homeeventchef">>
<<generateyv1>><<generateyv2>><<person1>>
<span class="teal">당신은 입구 근처에 놓인 상자를 고아 몇 명이 살펴보는 걸 본다. <<personPost "이">> 사탕을 한아름 껴안고, 얼굴에는 미소를 가득 띄운 채로 걸어간다.
<br><br>
상자 안을 들여다보자, 더 많은 사탕이 들어있다. 쪽지도 한 장 있다. 내용은 다음과 같다.
<br>
<i>힘을 내. 네가 어떤 대우를 받는지에 대해 신경을 쓰는 사람들이 없는게 아니야.
<br>
- 너의 친구가.</i>
</span><<hope 3>><<gghope>>
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br>
<</widget>>
<<widget "telltalepenissize">>
<<if $player.penissize lte 1>>
벽을 통해 <<himPost "이">> 복도를 뛰어내려가는게 들린다. "누가 <<EZsmall>> 거시기를 가졌게!" <<hePost "이">> 외친다. 키득거리는 웃음소리가 그 뒤를 따른다.
<<stress 15>><<trauma 15>>
<<elseif $player.penissize is 4>>
벽을 통해 <<himPost "이">> 복도를 뛰어내려가는게 들린다. "누가 <<EZbig>> 거시기를 가졌게!" <<hePost "이">> 외친다. 키득거리는 웃음소리가 그 뒤를 따른다.
<<stress 10>><<trauma 10>>
<</if>>
<<gtrauma>><<gstress>>
<<incgpenisinsecurity>>
<</widget>>
<<widget "homeeventpond">>
한 쌍의 고아가 발이 젖은 채로 웃으며 정원에서 나온다.
<<ghope>><<hope 1>>
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br>
<</widget>>
<<widget "homeeventalex">>
고아 두 명이 집에서 기른 꽃 여러 다발을 들고 정원에서 나온다.
<<ghope>><<hope 1>>
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br>
<</widget>><<effects>>
당신은 손을 뻗어 마스티프의 머리를 쓰다듬는다. 귀가 살짝 씰룩이지만, 다른 고아들과 마찬가지로 당신의 손길을 받아들인다.
<br><br>
<<personPost "이">> 돌아온다. "주인하고 얘기 해봤어." <<hePost "이">> 말한다. "지금 오고 있어."
<br><br>
더 많은 고아들이 보러 와서는 한 번씩 쓰다듬어보길 원한다. <<person2>><<personPost "이">> 물 한 접시를 가져온다. 맥스는 열심히 물을 들이킨다. "목말라 할줄 알았어." <<hePost "이">> 말한다.
<br><br>
한동안 그렇게 시간이 흐르다가, <<person1>><<personPost "이">> 창문 밖을 본다. "주인이 왔어." <<hePost "이">> 말한다. 바깥에서 목소리가 들려온다. 맥스는 목소리를 알아들었는지 꼬리를 흔들며 일어난다.
<br><br>
<<personPost "이">> 맥스를 주인에게 데려다주는 동안 다들 창문 앞에 몰려들어 밖을 본다.<<endevent>><<generateyv1>><<person1>> 어린 고아 한 명이 당신의 소매를 당긴다. "베일리가 개를 키우게 해줄까?" <<hePost "이">> 묻는다. 다른 고아들도 귀를 기울인다.
<br><br>
<<link [[의심을 표한다|Home Max Doubt]]>><<hope -1>><<reb 1>><</link>><<lhope>><<greb>>
<br>
<<link [[희망을 표한다|Home Max Hope]]>><<hope 1>><<reb -1>><</link>><<lreb>><<ghope>>
<br><<effects>>
당신은 고개를 내젓는다.
<<if $submissive gte 1150>>
"그러기엔 베일리는 너무 불평이 많아." 당신이 말한다.
<br><br>
<<personPost "은">> 제 발을 내려다보며 고개를 끄덕인다.
<br><br>
<<elseif $submissive lte 850>>
"아니." 당신이 말한다. "베일리는 개자식이거든."
<br><br>
<<personPost "이">> 깜짝 놀라 손으로 제 입을 가리고, <<generatey2>><<person2>>당신 또래로 보이는 <<personPost "은">> 어린 고아의 귀를 제 손으로 막는다. "고운 말 좀 써!" <<hePost "이">> 당신을 노려보며 말한다.
<br><br>
<<else>>
"고아원을 떠나면 개를 기를 수 있을 거야." 당신이 말한다.
<br><br>
<<personPost "은">> 제 발을 내려다보며 고개를 끄덕인다.
<br><br>
<</if>>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br><<effects>>
당신은 끄덕인다.
<<if $submissive gte 1150>>
"착하게 굴면 그럴지도 모르지." 당신이 말한다.
<<elseif $submissive lte 850>>
"우리가 원하면 베일리도 어쩔 수 없어." 당신이 말한다.
<<else>>
"베일리도 그렇게 나쁜 사람은 아냐." 당신이 말한다.
<</if>>
<br><br>
<<personPost "은">> 다시 창문 밖을 바라보며 활짝 웃는다.
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br><<effects>>
당신은 앞으로 나선다.
<<if $submissive gte 1150>>
"자-잠깐!" 당신은 말을 더듬는다. "걜 그냥 냅둬요!"
<<elseif $submissive lte 850>>
"이 나쁜 놈." 당신이 말한다. "너 같은 건 혼이 좀 나봐야 해."
<<else>>
"멈춰요." 당신이 말한다. "이런 건 잘못 되었어요."
<</if>>
<br><br>
<<person2>><<personPost "은">> 입을 벌린 채 당신을 본다. 베일리는 웃는다.<<person1>> "그럼 네가 대신 <span class="gold">£200</span>를 낼테냐?" <<hePost "이">> 묻는다. "누가 내든 상관은 없어."
<br><br>
<<if $money gte 20000>>
<<link [[낸다|Home Intervene Pay]]>><<hope 1>><<set $money -= 20000>><</link>><<ghope>><<ltrauma>><<trauma -6>>
<br>
<</if>>
<<link [[싸운다|Home Intervene Fight]]>><<set $fightstart to 1>><</link>>
<br>
<<link [[물러선다|Home Intervene Step]]>><</link>><<effects>>
당신은 <<person2>><<personPost>>의 머리에 복면이 씌워지고 팔이 구속구로 묶이는 장면을 지켜본다. 베일리는 <<hePost "을">> 밀며 복도를 따라 걷는다. 당신은 그 뒤를 따른다.
<br><br>
그들은 곧 복도 끝의 철문 앞에서 멈추고, 베일리는 은색 열쇠를 꺼내 문을 연다. <<person1>><<HePost "은">> 그 안으로 들어간 뒤 문을 쾅 하고 닫는다. 그 바람에 일어난 먼지의 냄새만이 누군가 문을 통과했음을 알린다.
<br><br>
<<set $orphan_rent to "taken">>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br><<effects>>
베일리가 당신의 손에 든 돈을 낚아채서 갯수를 센다. "좋아." <<hePost "은">> 만족스럽다는 듯이 말한다. 베일리는 <<person2>><<personPost "을">> 향해 고개를 돌린다. "다음 주에는 £300를 가져와." <<person2>><<personPost "이">> 고개를 끄덕인다.
<br><br>
"고마워." 베일리가 소리가 들리지 않을 만큼 멀어지자 <<hePost "이">> 말한다. "일자리를 찾기가 쉽지 않았거든. 어딜 가나 소름끼치는 인간들 밖에 없어서 말이야." <<HePost "이">> 웃음을 터트린다. "베일리가 날 가지고 어떻게 하려고 했는지 알고 싶지 않아. 그냥 그렇게까지 나쁜 일은 아니길 바랄 뿐이었지."
<br><br>
"언젠가 이 은혜는 갚을게." <<hePost "이">> 말을 이어나간다. "약속이야."
<br><br>
<<set $orphan_rent to "paid">>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br><<effects>>
당신은 뒤로 물러선다. 베일리는 <<person2>><<personPost>>의 머리에 검은 복면을 씌우고, 팔을 묶은 뒤, <<hePost "을">> 복도를 따라 이끈다.
<br><br>
<<set $orphan_rent to "taken">>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<set $enemyno to 1>><<set $enemynomax to 1>><<maninit>>
<<set $enemyhealthmax += 200>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
당신은 베일리의 정강이를 걷어차나, <<hePost "은">> 옆으로 물러서며 당신을 넘어뜨린다. 하지만 베일리가 당신의 취약한 상태를 어떻게 이용해보기 전에, <<person2>><<personPost "이">> 베일리의 등에 올라타서는 <<person1>><<hisPost "의">> 머리카락을 잡아당긴다. 베일리는 <<person2>><<personPost "을">> 벽에 내팽겨치고, <<hePost "은">> 웅크린채로 떨어진다.<<person1>>
<br><br><br><br>
<<set $phase to 1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<if $phase is 1>><<set $phase to 2>>
고아들이 소리에 이끌려, 싸움을 보러 모인다.
<br><br>
<</if>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[다음|Home Intervene Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Home Intervene Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[다음|Home Intervene Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Home Intervene Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<set $orphan_rent to "paid">><<earnFeat "Bailey's Trouble Maker">>
<<person1>>구경하던 고아 중 한 명이 낄낄댄다. 베일리는 범인을 찾으려 몸을 돌리지만, 뒤에서 또 다른 웃음소리가 들려온다. 곧 방 전체가 웃음소리로 가득 찬다. <<HePost "은">> 당신을 돌아본다. "언젠간 대가를 치르게 될 거다." 베일리는 그렇게 말하고는 방에서 뛰쳐나간다.
<br><br>
고아들은 당신이 폭군을 물리친 것에 환호를 보낸다.
<<greb>><<ghope>><<reb 1>><<hope 1>><<ltrauma>><<lstress>><<trauma -6>><<stress -12>>
<br><br>
<<person2>><<personPost "이">> 자리에서 일어선다. "네가 날 구했어."<<hePost "이">> 웃음을 터트린다. "고마워. 일자리를 찾기가 쉽지 않았거든. 어딜 가나 소름끼치는 인간들 밖에 없어서 말이야." <<HePost "이">> 눈길을 돌린다. "베일리가 날 가지고 어떻게 하려고 했는지 알고 싶지 않아. 그냥 그렇게까지 나쁜 일은 아니길 바랄 뿐이었지.
<br><br>
"언젠가 이 은혜는 갚을게." <<hePost "이">> 말을 이어나간다. "약속이야."
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Orphanage]]>><</link>>
<<elseif $enemyhealth lte 0>>
<<set $orphan_rent to "paid">>
<<person1>><<HePost "은">> 당신의 공격에 놀라 멍이 든 부분을 쓸어내리며 잠시 뒤로 물러선다. 곧 현관 주변에 고아들이 모인 것을 눈치챈다. "언젠간 대가를 치르게 될 거다. 명심해둬." 베일리는 뛰쳐나간다.
<br><br>
고아들은 당신이 폭군을 물리친 것에 환호를 보낸다.
<<greb>><<ghope>><<reb 1>><<hope 1>><<ltrauma>><<lstress>><<trauma -6>><<stress -12>>
<br><br>
<<person2>><<personPost "이">> 자리에서 일어선다. "네가 날 구했어."<<hePost "이">> 웃음을 터트린다. "고마워. 일자리를 찾기가 쉽지 않았거든. 어딜 가나 소름끼치는 인간들 밖에 없어서 말이야." <<HePost "이">> 눈길을 돌린다. "베일리가 날 가지고 어떻게 하려고 했는지 알고 싶지 않아. 그냥 그렇게까지 나쁜 일은 아니길 바랄 뿐이었지.
<br><br>
"언젠가 이 은혜는 갚을게." <<hePost "이">> 말을 이어나간다. "약속이야."
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Orphanage]]>><</link>>
<<else>>
<<set $baileydefeatedchain to 0>>
당신은 몸을 움직이기엔 너무 크게 다친 채로 바닥에 쓰러진다.
<<lreb>><<reb -1>>
<br><br>
베일리가 <<person2>><<personPost "을">> 끌고 가는 동안 모였던 인파가 흩어진다.
<br><br>
<<set $orphan_rent to "taken">>
<<clotheson>>
<<endcombat>>
<<link [[다음|Orphanage]]>><</link>>
<</if>><<effects>>
당신은 돈을 받는다. <<personPost "이">> 미소 짓는다. "괜찮은 일자리를 찾았어." <<hePost "이">> 말한다. "내가 이런 일을 할 거라고 생각해본 적은 없던 일이지만, 그렇게 나쁘진 않아. 그저 베일리가 계속 요구량을 올리지 않길 빌 뿐이지."
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br><<effects>>
당신은 돈을 거절한다.
<<if $submissive gte 1150>>
"나보다는 다른 애들이 더 필요할 거야." 당신이 말한다. "걔들을 대신 도와줘."
<<elseif $submissive lte 850>>
"내 앞가림은 내가 할 수 있어." 당신이 말한다. "힘들어 하는 다른 애들한테 줘."
<<else>>
"다른 애들을 돕는데 써줘." 당신이 말한다.
<</if>>
<br><br>
<<HePost "이">> 고개를 끄덕인다. "네가 그렇게 말한다면야. 몸 조심해."
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br><<effects>>
<<if $phase is 0>>
당신은 <<personPost>>에게 £5를 준다. "고마워." <<hePost "이">> 말한다. 하지만 여전히 불안한 눈치다.
<br><br>
<<elseif $phase is 1>>
당신은 <<personPost>>에게 £25를 준다. "고마워." <<hePost "이">> 웃으며 말한다.
<br><br>
<<else>>
당신은 <<personPost>>에게 £100를 준다. <<HePost "이">> 헉 하는 소리를 낸다. "정말 고마워!" <<hePost "은">> 당신을 껴안으며 그렇게 말한다.
<br><br>
<</if>>
<<endevent>>
<<link [[다음|Orphanage]]>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"네 돈은 네가 직접 벌어야 해." 당신이 말한다. "사람들은 네 몸에 많은 돈을 낼 거야."
<br><br>
<<HePost "은">> 당신의 직설적인 말에 깜짝 놀란듯 하다. "그런 일은 못해!" <<hePost "이">> 말한다.
<br><br>
"그렇지만 그 편이 더 안전할 거야." 당신이 말한다.
<br><br>
<<elseif $submissive lte 850>>
"알아서 자립하는 법을 배워야 해." 당신이 말한다. "매춘해볼 생각 해봤어?"
<br><br>
<<HePost "은">> 당신의 직설적인 말에 깜짝 놀란듯 하다. "그런 일은 못해!" <<hePost "이">> 말한다.
<br><br>
"그래서 그냥 도움만 요청할 거라고?" 당신이 묻는다. "여기서 너만 곤란한 상황인게 아냐."
<br><br>
<<else>>
"네 돈은 네가 직접 벌어야 해." 사람들이 말한다. "사람들은 매춘부한테 많은 돈을 주지."
<br><br>
<<HePost "은">> 당신의 직설적인 말에 깜짝 놀란듯 하다. "그런 일은 못해!" <<hePost "이">> 말한다.
<br><br>
"믿을만한 자금원이 필요하잖아." 당신이 말한다.
<br><br>
<</if>>
<<HePost "은">> 그닥 기분이 좋아보이지는 않지만, 당신의 말을 이해한다.
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"나쁜 사람들한테서 돈을 가져와." 당신이 말한다. "훔쳐."
<br><br>
<<HePost "은">> 당신의 직설적인 말에 깜짝 놀란듯 하다. "하지만 훔치는 건 나쁜 짓인걸!" <<hePost "이">> 말한다.
<br><br>
"무섭다는 건 나도 알아." 당신이 말한다. "하지만 자기 앞가림은 할 줄 알아야지."
<<elseif $submissive lte 850>>
"친구들한테서 구걸하는 짓은 이제 그만 해야 해." 당신이 말한다. "다들 이미 충분히 힘들잖아. 훔쳐서 벌어."
<br><br>
<<HePost "은">> 당신의 직설적인 말에 깜짝 놀란듯 하다. "하지만 훔치는 건 나쁜 짓인걸!" <<hePost "이">> 말한다.
<br><br>
"나쁜 놈들한테서 훔치는 건 나쁜 짓이 아냐." 당신이 말한다.
<br><br>
<<else>>
"그렇게 해서는 충분히 벌지 못할 거야." 당신이 말한다. "그냥 훔쳐서 벌어."
<br><br>
<<HePost "은">> 당신의 직설적인 말에 깜짝 놀란듯 하다. "하지만 훔치는 건 나쁜 짓인걸!" <<hePost "이">> 말한다.
<br><br>
"여기서 훔치라는 게 아냐." 당신이 말한다. "널 아프게 하려는 사람들한테서 훔치라고."
<br><br>
<</if>>
<<HePost "은">> 생각에 잠긴듯 시선을 돌린다.
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"미안." 당신이 말한다. "나도 필요해서 말이야."
<<elseif $submissive lte 850>>
"네 돈은 네가 벌어." 당신이 말한다.
<<else>>
"미안." 당신이 말한다. "하지만 나도 줄 돈이 없어."
<</if>>
<br><br>
<<HePost "은">> 고개를 끄덕이고는 멀어져간다.
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br><<effects>>
<<if $phase is 0>>
당신은 의자 위에 올라선다. 가까이서 보자, 그들이 말하던 끈이 보인다. 천장에 테이프로 붙어있다. 당신은 팔을 뻗어서 끈을 잡아당긴다.
<<else>>
당신은 고개를 내젓는다. <<person3>><<personPost "이">> 뿌루퉁하게 의자 위에 올라선다. 당신은 <<hePost "이">> 잡으려는 것을 본다. 천장에 끈이 하나 붙어있다.
<br><br>
<<HePost "은">> 그 자리에서 뛰어서 끈을 잡아챈 뒤, 잡아당긴다.
<</if>>
천장에 두 갈래로 금이 생긴다. 곧 먼지와 끊어진 거미줄이 한움큼 떨어지며, 커다란 해치가 삐걱거리며 열리면서 사다리가 쿵 하고 바닥에 떨어진다. <<person2>><<personPost "이">> 머리카락에 먼지와 거미줄 파편이 잔뜩 묻자 비명을 지른다.
<br><br>
당신은 사다리를 올라 얇은 덮개를 살짝 밀어내, 해치 안쪽을 들여다본다. 일단 어둠에 눈이 적응이 되자 넓은 공간이 보인다. 안쪽은 낡은 상자로 가득하며, 옆으로는 복도들이 늘어서 있다. 더러운 창문을 통해 약간의 빛이 새어나온다. 위쪽에는 공간이 아주 많다.
<br><br>
<<link [[다음|Orphanage Loft Intro 2]]>><</link>>
<br><<effects>>
<<person1>>"내려와." 뒤에서 목소리가 들려온다. 베일리다. <<person2>><<personPost "과">> <<person3>><<personPost "은">> 이미 사라지고 없다.
<br><br>
당신은 사다리에서 내려온다. 베일리는 첫째 단에 올라가서는 덮개 쪽으로 손을 뻗는다. 곧 저 위에서 끼익거리는 소리가 들려오자 베일리의 움직임이 멎는다. <<HePost "은">> 그 소리에 사다리에서 펄쩍 뛰어내려오며, 거의 땅바닥에 뒹굴다시피 한다.
<br><br>
베일리는 다시 덮개를 되돌리려 시도조차 하지 않는다. 대신 사다리를 다시 올려놓고는 해치를 닫는다. "다락에는 얼씬도 하지 마라." <<hePost "이">> 어깨에서 먼지를 털며 말한다.
<br><br>
당신은 이 고아원에 다락이 있는 줄은 몰랐다. 베일리는 저 위에 올라가는 걸 두려워하는 것 같다. 은밀한 활동을 하기엔 안성맞춤인 곳 같다. <span class="gold">고아원 다락을 발견했다.</span>
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br><<effects>>
당신이 곳곳을 샅샅이 뒤지는 동안 <<personPost>>의 짜증은 커져만 간다. 마침내, 당신은
<<if $rng gte 71>>
<<famegood 1>>
가방이 복도 조명에 걸려있는 것을 발견한다.
<br><br>
당신은 가방을 <<personPost>>에게 돌려준다. 어디서 찾았는지 말해주자 깜짝 놀란 것 같다. "어떻게 거기까지 올라갔지?" 잠시 당혹스러워하며 <<hePost "이">> 그렇게 묻는다. "아. 아까 얼마나 높게 뛸 수 있는지 보고 있었는데. 그때 벗겨졌나보네." <<HePost "은">> 웃음을 터트린다. "나도 참 바보같네. 고마워." <<HePost "은">> 떠나기 전에 몸을 앞으로 기울여서 당신의 뺨에 키스한다.
<<lstress>><<stress -6>>
<br><br>
<<elseif $rng gte 41>>
<<famegood 1>>
부엌 찬장에서 가방을 발견한다.
<br><br>
"고마워." 당신이 돌아오자 <<personPost "이">> 말한다. 당신은 어디서 가방을 찾았는지 말해준다. "이제 기억이 나네." <<hePost "이">> 말한다. "너무 배가 고파서 뭐 남은 음식이 없나 찾아보고 있었거든. 고마워." <<HePost "은">> 떠나기 전에 몸을 앞으로 기울여서 당신의 뺨에 키스한다.
<<lstress>><<stress -6>>
<br><br>
<<else>>
<<famegood 2>>
<<generatey2>><<person2>><<personPost "이">> 가방을 들고 다니는 걸 발견한다.
<br><br>
"이 가방?" 당신이 가방에 대해 묻자 <<personPost "이">> 대답한다. "내 친구가 방에 두고 갔더라고. 그래서 걜 찾고 있었지."
<br><br>
당신은 <<person1>><<personPost>>에게 가방을 돌려주며 어디서 찾았는지 말해준다. <<HePost "은">> 화가 나서 얼굴을 양손으로 덮는다. "나 진짜 바보 같네." <<hePost "이">> 말한다. "고마워." <<HePost "은">> 떠나기 전에 몸을 앞으로 기울여서 당신의 뺨에 키스한다.
<<lstress>><<stress -6>>
<br><br>
<</if>>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br><<effects>>
"괜찮아." <<hePost "이">> 말한다. "내 문제니까. 내가 찾을게."
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br><<effects>>
목소리가 들려오는 쪽으로 달려가니, 한쪽 문 안에서 다투는 소리가 들려온다. 당신은 그 안으로 뛰어 들어간다.
<br><br>
<<person2>><<personPost "이">> <<person3>><<personPost>>의 위에 누워서 옷을 벗기려 하고 있고, <<personPost "은">> 공격자를 밀어내려 하고 있었다.
<br><br>
<<link [[개입한다|Home Scream Intervene]]>><<crimeup 100>><<famegood 1>><</link>><<crime>>
<br>
<<link [[베일리를 찾아온다|Home Scream Bailey]]>><<reb -1>><</link>><<lreb>>
<br><<effects>>
당신은 비명소리를 무시한다. 걱정할 문제는 그 말고도 많다.
<br><br>
<<endevent>>
<<link [[다음|Orphanage]]>><</link>>
<br><<effects>>
당신은 <<person2>><<personPost>>의 목덜미를 잡아 끌고, <<person3>><<personPost "은">> <<person2>><<hisPost "의">> 가슴팍을 걷어찬다. 둘은 힘을 합쳐 <<hePost "을">> 침대에서 끌어내 복도 밖으로 내던진다.
<br><br>
<<if $rng gte 71>>
"개같은 걸레년들이." <<personPost "이">> 으르렁거린다. "내가 누군지 알아? 감히 내게 이렇게 무례하게 굴다니." <<person3>><<personPost "은">> 당신의 뒤에 몸을 숨긴다.
<br><br>
<<link [[공격한다|Home Scream Press]]>><<reb 1>><<crimeup 100>><</link>><<crime>><<greb>>
<br>
<<link [[보호한다|Home Scream Protect]]>><<hope 1>><</link>>
<br>
<<elseif $rng gte 41>>
"나한텐 힘센 친구들이 많아." <<person2>><<personPost "이">> 침을 뱉는다. "후회하게 될 거다." <<HePost "은">> 비틀거리며 복도를 걸어내려간다.
<br><br>
"고마워." <<person3>><<personPost "이">> 옷을 매만지며 말한다. "눈을 떴더니 저 사람이 내 위에 있지 뭐야. 너무 무서웠어." <<HePost "이">> 당신을 껴안는다.
<br><br>
<<endevent>>
<<link [[다음|Orphanage]]>><</link>>
<br>
<<else>>
<<person2>><<personPost "이">> 자리에서 일어서서는 당신을 노려본다. 그러고는 주변을 둘러본다. 다른 고아들이 무슨 일이 일어났는지 보러 와서는, 문가와 복도 끝에 모여서 쳐다보고 있다. 그 광경에 불안함을 느꼈는지, <<hePost "은">> 아무 말도 없이 떠난다.
<br><br>
"고마워." <<person3>><<personPost "이">> 옷을 매만지며 말한다. "눈을 떴더니 저 사람이 내 위에 있지 뭐야. 너무 무서웠어." <<HePost "이">> 당신을 껴안는다.
<br><br>
<<endevent>>
<<link [[다음|Orphanage]]>><</link>>
<br>
<</if>><<effects>>
당신은 앞으로 뛰쳐나가 <<person2>><<personPost "을">> 밀친다. <<HePost "은">> 더욱 뒤로 밀려난다. "개같은 걸레년들이." <<hePost "은">> 뒤로 돌아 도망가며 중얼거린다.
<br><br>
"고마워." <<person3>><<personPost "이">> 옷을 매만지며 말한다. "눈을 떴더니 저 사람이 내 위에 있지 뭐야. 너무 무서웠어." <<HePost "이">> 당신을 껴안는다.
<br><br>
<<endevent>>
<<link [[다음|Orphanage]]>><</link>>
<br><<effects>>
<<person2>><<personPost "은">> 다시 <<person3>><<personPost "을">> 잡아채려고 하지만, 당신이 그 사이에 끼어든다. <<person2>><<HePost "은">> 마침내 포기하고는 욕설을 더 내뱉으며 떠난다.
<br><br>
"고마워." <<person3>><<personPost "이">> 옷을 매만지며 말한다. "눈을 떴더니 저 사람이 내 위에 있지 뭐야. 너무 무서웠어." <<HePost "이">> 당신을 껴안는다.
<br><br>
<<endevent>>
<<link [[다음|Orphanage]]>><</link>>
<br><<effects>>
<<person1>>당신은 베일리의 이름을 외치며 <<hisPost "의">> 사무실로 달려간다.
<<if $rng gte 51>>
중앙 복도에 도착하자 마침 <<hePost "이">> 정문으로 들어오고 있다.
<br><br>
<<else>>
당신이 중앙 복도에 도착하자 마침 <<hePost "이">> 사무실에서 나오고 있다.
<br><br>
<</if>>
"지금은 바빠." 당신이 뭐라 말을 하기도 전에 <<hePost "이">> 말한다.
<br><br>
<<if $submissive gte 1150>>
"죄송해요." 당신이 말한다. "하지만 당신을 필요로 하는 사람이 있어요."
<<elseif $submissive lte 850>>
"당신은 침입자를 그냥 내버려 두는 거예요." 당신이 말한다. "이미 들어와서는 여기 사는 애를 공격하고 있어요."
<<else>>
"그렇지만 누군가 몰래 들어왔는 걸요." 당신이 말한다. "그리고 지금 누군가를 공격하고 있어요."
<</if>>
다시 한 번 비명소리가 들려온다.
<br><br>
"알았다, 알았어." <<hePost "이">> 말한다.
<br><br>
<<HePost "은">> 당신을 따라 <<person3>><<personPost>>의 방으로 간다. <<person1>><<hePost "은">> 일말의 지체도 없이 <<person2>><<personPost>>의 목덜미와 허리를 붙잡고는 희생양에게서 끌어낸다.
<br><br>
<<person2>><<personPost "은">> 복도로 굴러간다. "너 내가 누군지-" <<hePost "이">> 말을 꺼내지만, 베일리가 그 옆에 쪼그려 앉아서는 <<hisPost "의">> 목을 부여잡는다.
<br><br>
베일리의 입술이 달싹이지만, 뭐라 말하는지 들리진 않는다. <<personPost>>의 안색이 창백해진다. 베일리가 손을 놓자 <<hePost "은">> 휘청거리며 일어나서는 달아난다.
<br><br>
<<endevent>>
<<link [[다음|Orphanage]]>><</link>>
<br><<effects>>
당신은 문틈을 들여다본다.
<<if $rng gte 51>>
<<personPost "이">> 수건으로 몸을 닦고 있다.
<<if $NPCList[0].penis isnot "none">>
<<if $pronoun is "f">>
<<HePost "은">> 당신이 있는줄 모르는 채로, <span class="lewd">노출된 <<trBreastsdesc $NPCList[0].breastsdesc "과">>_trResult <<trPenisdesc $NPCList[0].penisdesc "을" "sep">>_trResult</span>_trPost 수건으로 문지르고 있다.
<<else>>
<<HePost "은">> 당신이 있는줄 모르는 채로, <span class="lewd">노출된 <<trPenisdesc $NPCList[0].penisdesc "을" "sep">>_trResult</span>_trPost 수건으로 문지르고 있다.
<</if>>
<<else>>
<<if $pronoun is "f">>
<<HePost "은">> 당신이 있는줄 모르는 채로, <span class="lewd">노출된 <<trBreastsdesc $NPCList[0].breastsdesc "을" "sep">>_trResult</span>_trPost 수건으로 문지르고 있다.
<<else>>
<<HePost "은">> 당신이 있는줄 모르는 채로, <span class="lewd">노출된 보지</span>를 수건으로 문지르고 있다.
<</if>>
<</if>>
당신은 들키기 전에 떠난다.
<br><br>
<<else>>
<<personPost "이">> 알몸으로 욕조 안에 앉아서, 머리 위에 물을 붓고 있다. <<if $pronoun is "f">>당신은 <<hisPost "의">> <span class="lewd"><<trBreastsdesc $NPCList[0].breastsdesc "으로">>_trResult</span> 시선을 돌리지만, 들키기 전에 떠난다.<<else>>당신은 들키기 전에 떠난다.<</if>>
<br><br>
<</if>>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br><<effects>>
당신은 안쪽에 있을 누군가의 사생활을 보장해주기 위해 문을 닫는다.
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br><br><<effects>>
<<if $submissive gte 1150>>
"지-지금 날 보고 웃는 거야?" 당신이 묻는다.
<<elseif $submissive lte 850>>
"날 보고 웃은 게 아니어야 할 거야." 당신이 말한다.
<<else>>
"뭣 때문에 웃는 거야?" 당신이 묻는다.
<</if>>
<br><br>
<<person2>><<personPost "은">> <<hisPost "의">> 친구에게서 시선을 돌려, 당신을 본다.
<<if $rng gte 51>>
"얘가 너한테 반했대." <<hePost "이">> 말한다. <<person1>><<personPost "은">> 배신감과 수치심을 담은 눈빛으로 자신의 친구를 쳐다본다.
<br><br>
<<link [[다독인다|Home Pair Comfort]]>><</link>>
<br>
<<link [[추파를 던진다|Home Pair Flirt]]>><</link>><<promiscuous1>>
<br>
<<link [[퇴짜 놓는다|Home Pair Spurn]]>><</link>>
<br>
<<link [[무시한다|Orphanage]]>><<endevent>><</link>>
<br>
<<else>>
아무 예고도 없이, <<hePost "은">> 친구의 팔을 붙잡고는 함께 복도를 뛰어내려간다.
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<if $submissive gte 1150>>
"고-고마워." 당신이 말한다. "누가 날 좋아해주다니 기분이 좋네."
<<elseif $submissive lte 850>>
"걱정하지 마." 당신이 말한다. "다들 그래."
<<else>>
"다정하기도 하지." 당신이 말한다. "칭찬으로 받아들일게."
<</if>>
<br><br>
<<person2>><<personPost "은">> 다시 웃음을 터트린다. <<person1>><<personPost "은">> 얼굴이 달아올랐지만, 미소를 짓고 있다.
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br><<effects>>
<<person1>>
<<if $submissive gte 1150>>
"내-내가 매력적이라고?" 당신이 묻는다. "너도 <<if $pronoun is "m">>잘생겼어<<else>>예뻐<</if>>."
<<elseif $submissive lte 850>>
"걱정하지 마." 당신이 말한다. "나도 너한테 반했으니까."
<<else>>
"나도 널 좋아해." 당신은 <<personPost>>에게 윙크를 날리며 말한다.
<</if>>
<<promiscuity1>>
<<personPost>>의 얼굴이 더욱 붉어진다. 친구는 <<hePost "을">> 당신 쪽으로 살짝 밀어주나, <<hePost "은">> 몸을 돌려서 달아난다. <<hisPost "의">> 친구도 계속 웃으며 그 뒤를 따른다.
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"미-미안." 당신이 말한다. "나한테 넌 매력적이지 않아."
<<elseif $submissive lte 850>>
"으웩." 당신이 말한다.
<<else>>
"미안." 당신이 말한다. "넌 내 타입이 아니야."
<</if>>
<br><br>
<<person1>><<personPost "은">> 제 얼굴을 감싸쥐고는 달아난다. <<hisPost "의">> 친구도 그 뒤를 따른다.
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br><<effects>>
"왜 그래?" 당신이 묻는다. <<personPost "이">> 당신을 쳐다본다.
<br><br>
"집에 가고 싶어." <<hePost "이">> 말한다.
<br><br>
당신은 <<personPost "이">> 제 두려움에 대해 말하는 걸 듣고, 적절히 다독거리는 말을 해주는 데에 한 시간 정도를 쓴다. <<HePost "은">> 부모님이 그립고, 베일리가 무서우며, 밖에 나가기도 무섭고, 여기서 지급되는 음식을 싫어한다. 그런 고충에도 불구하고, <<hePost "은">> 말을 하는 동안 기운을 되찾는다.
<br><br>
"고마워." <<hePost "이">> 말한다. "훨씬 기분이 나아졌어. 나도 너처럼 용감해지도록 노력해볼게." <<hisPost "의">> 볼가에는 아직 눈물이 묻어있지만, <<hePost "은">> 미소를 짓고 있다.
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br><<effects>>
당신은 규칙을 간략하게 들은 뒤 동참한다. 눈을 맞추면 가장 많은 점수를 받는다.
<br><br>
<<if $handskill gte 1000>>
당신의 결과는 거의 흠이 없을 정도로, 베일리의 눈을 족족 맞춘다. 당신은 모든 판에서 승리한다.
<<elseif $handskill gte 400>>
당신은 괜찮게 했고, 몇 판을 이긴다.
<<elseif $handskill gte 100>>
당신은 계속해서 사진을 다트로 맞추나, 가장 점수가 높은 부분을 맞추지는 못한다.
<<else>>
당신은 썩 잘하지는 못한다. 사진은 딱 한 번 맞출 뻔했다.
<</if>>
<br><br>
<<link [[다음|Orphanage]]>><</link>>
<br><<effects>>
당신은 <<personPost "을">> 일으켜 세워준다.
<<if $submissive gte 1150>>
"내가 도와줄게." 당신이 말한다. "네가 다른 대걸레를 가져오는 동안 내가 걸레질을 하고 있을게."
<<elseif $submissive lte 850>>
"가서 다른 대걸레 가져와." 당신이 말한다. "우리 둘이서 하는 거야."
<<else>>
"내가 이 대걸레를 말릴게." 당신이 말한다. "넌 가서 새 대걸레를 가져와."
<</if>>
<br><br>
당신은 엎어진 걸 대걸레로 닦아내기 시작한다. 곧 <<personPost "이">> 돌아오고, 둘이서 베일리가 나타나기 전에 바닥을 말린다.
<br><br>
"이제 좀 살겠네." <<personPost "이">> 말한다. "고마워. 다음 번엔 조심할게." <<HePost "은">> 양동이와 대걸레를 가져간다.
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br><<effects>>
당신은 <<person1>><<personPost>> 옆에 앉는다.
<<if $submissive gte 1150>>
"내 생각엔 쟤가 널 좋아하는 것 같아." 당신이 말한다. "가서 인사해봐."
<<elseif $submissive lte 850>>
"겁쟁이처럼 굴지 마." 당신이 말한다. "쟤한테 가서 말해봐."
<<else>>
"가서 뭔가 말을 해봐." 당신이 말한다.
<</if>>
<br><br>
<<person1>><<personPost "은">> 입을 떡 벌리고 당신을 쳐다본다. "그런 짓은 못해." <<hePost "이">> 말한다.
<br><br>
<<if $submissive gte 1150>>
"하지만 <<person2>><<he_nun>> 네가 <<him_ul>> 좋아하지 않는다고 생각할지도 몰라." 당신이 첨언한다.
<br><br>
<<person1>><<personPost "은">> 잠시 머뭇거린다. 곧 주먹을 꽉 쥐고는, 자리에서 일어나 걸어나간다. <<person2>><<personPost "과">> <<hisPost "의">> 친구는 말을 멈추고는 <<person1>><<hePost "을">> 바라본다. 뭐라 말을 하는지는 들리지 않지만, <<person2>><<personPost>>의 얼굴이 붉어지더니, <<person1>><<personPost>>의 팔을 붙잡고는 함께 방에서 달려나간다.
<<elseif $submissive lte 850>>
"그러던가." 당신이 대답한다. 당신은 일어나서 <<person2>><<personPost>>에게로 걸어간다.
<br><br>
"잠깐!" <<person1>><<personPost "이">> 당신의 뒤에서 속삭인다. 당신은 <<hisPost "의">> 말을 무시한다.
<br><br>
<<person2>><<personPost "과">> <<hisPost "의">> 친구는 하던 대화를 멈추고 당신을 쳐다본다. "저기 내 친구가 널 좋아한대." 당신이 말한다. <<person1>><<personPost>>의 얼굴은 책으로 거의 가려져있지만, <<hisPost "의">> 얼굴이 붉어져있다는 건 알 수 있다.
<br><br>
<<person2>><<personPost>>도 얼굴을 붉히나, <<hePost "은">> 일어나서 <<person1>><<personPost>>에게로 걸어가 그 옆에 앉는다.
<br><br>
둘이 무슨 대화를 나누고 있는지는 알 수 없으나, <<person2>><<personPost "이">> <<person1>><<personPost>>의 팔을 붙잡고는 함께 방에서 달려나간다.
<<else>>
"왜 못해?" 당신이 묻는다. "쟤도 널 좋아하는 걸."
<br><br>
<<person1>><<personPost "은">> 잠시 머뭇거린다. 곧 주먹을 꽉 쥐고는, 자리에서 일어나 걸어나간다. <<person2>><<personPost "과">> <<hisPost "의">> 친구는 말을 멈추고는 <<person1>><<hePost "을">> 바라본다. 뭐라 말을 하는지는 들리지 않지만, <<person2>><<personPost>>의 얼굴이 붉어지더니, <<person1>><<personPost>>의 팔을 붙잡고는 함께 방에서 달려나간다.
<</if>>
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br><<effects>>
당신은 <<person1>><<personPost>> 옆에 앉는다. "걘 잊어버려." 당신은 <<hisPost "의">> 다리 위에 손을 얹으며 속삭인다. "내가 여기 있잖아."
<<promiscuity1>>
<<personPost "은">> 얼굴을 거의 책에 파묻다시피 한다.
<br><br>
<<person2>><<personPost "이">> 계속 이쪽을 쳐다본다.
<br><br>
<<link [[애태운다|Home Tease]]>><</link>><<promiscuous2>>
<br>
<<link [[떠난다|Orphanage]]>><<endevent>><</link>>
<br><<effects>>
"뭐 읽고 있어?" 당신이 몸을 가까이 기울이며 묻는다. 아주 가까이. 당신은 <<person1>><<hisPost "의">> 허리를 팔로 감싸 안는다. <<HePost "이">> 살짝 몸을 떤다.
<br><br>
<<person2>>"야!" <<personPost "이">> 자리를 박차고 다가오며 말한다. "걘 내가 먼저 봤어."
<br><br>
<<link [[싸운다|Home Tease Fight]]>><<set $submissive -=1 >><</link>>
<br>
<<link [[임무 완수|Home Tease Mission]]>><<famegood 1>><</link>>
<br><<effects>>
당신은 자리에서 일어나 <<person2>><<personPost "을">> 밀친다. <<HePost>>도 당신을 되민다. 되돌려주려 할 때, <<person1>><<personPost "이">> 사이에 끼어든다. "그-그만해." <<hePost "이">> 말한다. "싸우지 마. 날 두고 말이야. 아." <<HePost "은">> 얼굴을 양손으로 감싸고 방에서 뛰쳐나간다.
<br><br>
"기다려!" <<person2>><<personPost "이">> 외친다. <<HePost "은">> 그 뒤를 따라 쫓아간다.
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br><<effects>>
당신은 서로에 대한 감정이 드러난 채, 어색하게 얼굴을 붉히고 있는 둘을 내버려두고 걸어나온다.
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
당신은 서둘러 정문으로 나간다. "걜 내버려둬." 당신이 말한다. "그런 식으로 이용해먹는 건 공평치 않아."
<<elseif $submissive lte 850>>
당신은 정문으로 뛰쳐나간다. "썩 꺼져." 당신은 <<person1>><<personPost>>에게 말한다. "좆까고 꺼져."
<<else>>
당신은 정문으로 달려간다. "저리 가." 당신이 말한다. "약한 애들을 괴롭히지 말라고."
<</if>>
<br><br>
"이 애새끼가." <<person1>><<personPost "이">> 돈을 집어넣으며 말한다. "그래. 그냥 굶어 뒈져버리라고."
<br><br>
<<person2>><<personPost "이">> 당신의 등을 약하게 때린다. "멍청아!" <<hePost "이">> 말한다. 거의 울기 일보직전이다. "난 저 돈이 필요했단 말이야."
<br><br>
<<if $money gte 5000>>
<<link [[£50를 준다|Home Solicitation Money]]>><<set $phase to 0>><<set $money -= 5000>><<hope 2>><</link>><<gghope>>
<br>
<</if>>
<<if $money gte 2000>>
<<link [[£20를 준다|Home Solicitation Money]]>><<set $phase to 1>><<set $money -= 2000>><<hope 1>><</link>><<ghope>>
<br>
<</if>>
<<link [[사과한다|Home Solicitation Apologise]]>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"미안해." 당신이 말한다. "하지만 네가 스스로를 위험에 빠트리는 꼴을 보고만 있을 순 없었어."
<<elseif $submissive lte 850>>
"자존심이 있지." 당신이 말한다. "그보다 더 나은 일을 할 수도 있잖아."
<<else>>
"미안해." 당신이 말한다. "하지만 내가 옳다 생각하는 일을 해야 했어."
<</if>>
<br><br>
<<HePost "은">> 주먹을 움켜쥐지만, 다시 당신을 때리진 않는다. <<HePost "은">> 안으로 뛰어들어간다.
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br><<effects>>
<<if $phase is 0>>
당신은 £50를 꺼내든다. <<personPost "은">> 그걸 쳐다만 본다. "놀리지 마." <<hePost "이">> 말한다.
<br><br>
"그런게 아니야." 당신이 대답한다. "맹세할 수 있어."
<br><br>
<<HePost "은">> 돈을 받는다. "고마워." <<hePost "은">> 코를 훌쩍인다. 그러곤 뭔가를 말하려 입을 열었다가, 곧바로 안으로 뛰어들어간다.
<br><br>
<<elseif $phase is 1>>
당신은 £20를 꺼내든다. "어째서?" <<personPost "이">> 묻는다.
<br><br>
"돕고 싶으니까." 당신이 대답한다. "받아."
<br><br>
<<HePost "은">> 돈을 받는다. "고마워." <<hePost "은">> 코를 훌쩍인다. 그러곤 뭔가를 말하려 입을 열었다가, 곧바로 안으로 뛰어들어간다.
<br><br>
<</if>>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br><<effects>><<set $rng to random(1, 100)>>
당신은 오가는 대화에 귀를 기울인다.
<<if $robinmissing is 1>>
아이들은 조를 짜서 로빈을 찾으려고 생각하고 있다. 당신은 <<person2>><<person_i>> 실종자 전단지로 보이는 것을 들고 있음을 알아차린다. <<hope -3>><<llhope>>
<<elseif $robin_injured gte 1>>
<<person1>><<person_i>> 로빈을 병원에 데려가고 싶어 한다. <<person2>><<person_un>> 베일리가 허락하지 않을 거라고 생각한다. <<hope -1>><<lhope>>
<<elseif $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 40>>
<<person1>><<person_i>> 말한다. "로빈조차도 안전하지 못해. 넌 <<nnpc_himPost "Robin" "에게">> 무슨 일이 일어났다고 생각해?" <<hope -1>><<lhope>>
<<elseif $rng gte 70>>
아이들은 로빈이 주말에 여는 레모네이드 가판에 대해 이야기하고 있다.
<<if $orphan_hope lte 0 and $watersportsdisable is "f">>
아이들은 <<nnpc_hePost "Robin" "이">> 레모네이드 대신 다른 무언가를 팔고 있을지도 모른다는 농담을 한다. <<person1>><<person_i>> 웃는다.
<<else>>
아이들은 레모네이드가 맛있다고 생각하고, <<nnpc_hisPost "Robin" "의">> 노력에 감명을 받은 것 같다. <<hope 1>><<ghope>>
<</if>>
<<elseif $rng gte 35>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].dom lte 50>>
아이들은 로빈이 절대로 폭력에 의지하지 않는 것 같다고 말하고 있다. <<hope 1>><<reb -1>><<ghope>><<lreb>>
<<else>>
아이들은 위험이 코앞에 들이닥친 상황이어도 원만하게 지내는 로빈의 능력에 감명을 받은 것 같다. <<reb 1>><<greb>>
<</if>>
<<else>>
<<if $orphan_hope gte 10>>
<<person1>><<person_i>> 로빈이 다른 고아들의 의지를 잘 끌어올린다고 언급한다. <<hope 1>><<ghope>>
<<else>>
아이들은 로빈이 항상 <<nnpc_hisPost "Robin" "의">> 방으로 숨으며, 자기들도 그렇게 하고 싶다고 말한다. <<hope -1>><<lhope>>
<</if>>
<</if>>
<br><br>
<<link [[떠난다|Orphanage]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>><<set $rng to random(1, 100)>>
<<if $rng gte 80>>
당신은 오가는 대화에 귀를 기울인다. 아이들은 베일리와의 일에 대해 말하고 있다. <<hope -1>><<lhope>>
<<elseif $rng gte 60>>
당신은 오가는 대화에 귀를 기울인다. 아이들은 다른 고아를 놀리고 있다.
<<elseif $rng gte 40 and $loft_kylar>>
당신은 오가는 대화에 귀를 기울인다. 아이들은 후추 스프레이를 거래하고 있다. <<reb 1>><<greb>>
<<elseif $rng gte 20>>
당신은 오가는 대화에 귀를 기울인다. 아이들은 오늘 애완동물 가게에서 본 귀여운 동물들에 대해 떠들고 있다. <<hope 1>><<ghope>>
<<else>>
당신은 오가는 대화에 귀를 기울인다. 그중 한 명이 다른 고아를 짝사랑하고 있는 것 같다.
<</if>>
<br><br>
<<link [[떠난다|Orphanage]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<set $outside to 1>><<set $location to "home">><<home_effects>><<effects>>
당신은 고아원 뒤편의 정원에 있다.
<br><br>
<<if $mason_pond is 3>>
정원의 일부분이 출입 금지되어 있다.
<<if $daystate is "night">>
<<if $mason_pond_timer gte 7>>
그들이 파려는 구멍은 깜깜할 때는 위험할 수도 있다.
<<elseif $mason_pond_timer gte 4>>
그들이 파 놓은 구멍은 깜깜할 때는 위험할 수도 있다.
<<elseif $mason_pond_timer gte 1>>
그들이 파 놓은 구멍은 깜깜할 때는 위험할 수도 있다.
<<else>>
어두워서 분간하기는 힘들지만, 샘이 완성되었다.
<</if>>
<<else>>
<<if $weather is "rain">>
<<if $mason_pond_timer gte 7>>
비가 와서 작업을 개시하지 못한다.
<<elseif $mason_pond_timer gte 4>>
땅에 있는 구멍은 비가 그칠 때까지 잠시 방치되어 있다.
<<elseif $mason_pond_timer gte 1>>
연못은 모양을 갖춰가고 있다. 일꾼들이 샘을 뚫기까지 얼마 안 남은 게 분명하다. 지금은 빗물로 차 있다.
<</if>>
<<elseif $weather is "snow">>
<<if $mason_pond_timer gte 7>>
눈이 와서 작업을 개시하지 못한다.
<<elseif $mason_pond_timer gte 4>>
땅에 있는 구멍은 눈이 그칠 때까지 잠시 방치되어 있다.
<<elseif $mason_pond_timer gte 1>>
연못은 모양을 갖춰가고 있다. 일꾼들이 샘을 뚫기까지 얼마 안 남은 게 분명하다. 지금은 눈으로 차 있다.
<</if>>
<<else>>
<<if $mason_pond_timer gte 6>>
일꾼 몇 명이 파고 있다.
<<elseif $mason_pond_timer gte 3>>
연못은 꽤나 깊어 보이지만, 일꾼들은 계속 파낸다.
<<elseif $mason_pond_timer gte 1>>
연못은 모양을 갖춰가고 있다. 일꾼들이 샘을 뚫기까지 얼마 안 남은 게 분명하다.
<</if>>
<</if>>
<</if>>
<br><br>
<<elseif $mason_pond is 4 and $daystate isnot "night">>
<<set $mason_pond to 5>>
물이 튀기는 소리 사이로 웃음 소리가 들려온다. 일꾼들은 샘을 다 만들었고, 고아 몇 명이 샘을 쓰고 있다. 그들은 샘의 가장자리에 앉아 발을 담그고 서로에게 물을 튀긴다.
<br><br>
그들이 당신을 발견하자 환호한다.
<<lltrauma>><<trauma -18>><<llstress>><<stress -18>><<ggghope>><<hope 9>>
<br><br>
<<if $garden_flowers_intro is 1>>
<<unset $garden_flowers_intro>>
<<plots_init garden 3 earth 1 small>>
<</if>>
<<add_plot garden water 1 small>>
물이 찰싹거리며 화단 근처에 있는, 샘 가까이의 흙을 적신다. <span class="gold">당신은 거기에 작물을 키울 수 있을 것 같다. 일부 식물들은 물이 많은 편을 좋아한다.</span>
<br><br>
<</if>>
<<if $alex_greenhouse is 1>>
<<if $daystate is "night">>
<<if $alex_greenhouse_timer gte 6>>
흙이 파헤쳐져 온실의 토대로 삼을 준비가 되어 있다.
<<elseif $alex_greenhouse_timer gte 3>>
온실의 토대가 자리를 잡았다.
<<elseif $alex_greenhouse_timer gte 1>>
온실은 모습을 갖춰가고 있지만, 유리판 몇 장이 아직 비어 있다.
<<else>>
온실은 완성된 걸로 보인다.
<</if>>
<<else>>
<<if $weather is "rain">>
<<if $alex_greenhouse_timer gte 6>>
흙은 파헤쳐져 있지만, 일꾼들은 작업을 계속하기 전에 비가 그치기를 기다리고 있다.
<<elseif $alex_greenhouse_timer gte 3>>
온실의 토대가 자리를 잡았지만, 일꾼들은 작업을 계속하기 전에 비가 그치기를 기다리고 있다.
<<elseif $alex_greenhouse_timer gte 1>>
온실에는 유리판 몇 장이 아직 비어 있지만, 일꾼들은 작업을 계속하기 전에 비가 그치기를 기다리고 있다.
<<else>>
온실은 완성된 걸로 보인다.
<</if>>
<<elseif $weather is "snow">>
<<if $alex_greenhouse_timer gte 6>>
흙은 파헤쳐져 있지만, 일꾼들은 작업을 계속하기 전에 눈이 그치기를 기다리고 있다.
<<elseif $alex_greenhouse_timer gte 3>>
온실의 토대가 자리를 잡았지만, 일꾼들은 작업을 계속하기 전에 눈이 그치기를 기다리고 있다.
<<elseif $alex_greenhouse_timer gte 1>>
온실에는 유리판 몇 장이 아직 비어 있지만, 일꾼들은 작업을 계속하기 전에 눈이 그치기를 기다리고 있다.
<<else>>
온실은 완성된 걸로 보인다.
<</if>>
<<else>>
<<if $alex_greenhouse_timer gte 6>>
일꾼들은 온실의 토대가 될 공간을 파고 있다.
<<elseif $alex_greenhouse_timer gte 3>>
일꾼들은 온실의 토대를 조립하고 있다.
<<elseif $alex_greenhouse_timer gte 1>>
일꾼들은 온실에 유리판을 놓고 있다.
<<else>>
온실은 완성된 걸로 보인다.
<</if>>
<</if>>
<</if>>
<br><br>
<<elseif $alex_greenhouse is 2>>
<<set $alex_greenhouse to 3>>
빛이 유리 표면에서 번뜩인다. 온실은 다 완성되어, 안에 있는 꽃들을 단단히 보호하고 있다.
<br><br>
<span class="gold">이제 여기에서 식물을 1년 중 어느 때라도 기를 수 있습니다.</span>
<br><br>
<</if>>
<<if $stress gte $stressmax>>
<<passouthome>>
<<elseif $exposed gte 1 and $hour lt 22 and $hour gt 6>>
<<exhibitionismgarden>>
누군가가 당신의 이런 모습을 보게 될 거란 생각이 머리속에서 떠나지 않는다. 당신은 서둘러 당신의 방으로 돌아간다.
<br><br>
<<link [[다음|Bedroom]]>><</link>>
<<else>>
<<if $hour gte 7 and $hour lt 20 and $weather is "rain">>
고아 몇 명이 놀고 있다.
<br><br>
<</if>>
<<if $hour gte 7 and $hour lt 20 and $dev is 1>>
<br>
<<ind>><<link [[같이 논다 (0:20)|Garden Play]]>><<trauma -2>><<stress -4>><<pass 20>><</link>><<ltrauma>><<lstress>>
<br>
<</if>>
<<if $alex_greenhouse gte 3>>
<<flowericon>><<link [[온실|Garden Flowers]]>><</link>>
<br>
<<else>>
<<flowericon>><<link [[화단|Garden Flowers]]>><</link>>
<br>
<</if>>
<<if $weather is "clear" and $daystate is "day">>
<<ind>><<link [[햇빛을 쬔다 (0:10)|Bask]]>><<pass 10>><<tanned 10>><<set $stress -= 20>><</link>><<lstress>><<gtanned>>
<br>
<</if>>
<<if $exposed gte 2>>
<<if $daystate is "night">>
<<if $exhibitionism gte 55>>
<<ind>><<link [[울타리를 넘는다 (0:05)|Garden Fence Naked Night]]>><<pass 5>><</link>><<if $ex_fence isnot 1>><<exhibitionist4>><</if>>
<br>
<</if>>
<<else>>
<<if $exhibitionism gte 75>>
<<ind>><<link [[울타리를 넘는다 (0:05)|Garden Fence Naked Day]]>><<pass 5>><</link>><<if $ex_fence isnot 1>><<exhibitionist5>><</if>>
<br>
<</if>>
<</if>>
<<elseif $exposed gte 1>>
<<if $daystate is "night">>
<<if $exhibitionism gte 15>>
<<ind>><<link [[울타리를 넘는다 (0:05)|Garden Fence Undies Night]]>><<pass 5>><</link>><<if $ex_fence isnot 1>><<exhibitionist2>><</if>>
<br>
<</if>>
<<else>>
<<if $exhibitionism gte 35>>
<<ind>><<link [[울타리를 넘는다 (0:05)|Garden Fence Undies Day]]>><<pass 5>><</link>><<if $ex_fence isnot 1>><<exhibitionist3>><</if>>
<br>
<</if>>
<</if>>
<<else>>
<<if $tutorial is 0 and $debug is 0>>
<<ind>><<link [[울타리를 넘는다 (0:01)|Domus Street]]>><<pass 1>><</link>>
<br>
<<else>>
<<ind>><<link [[울타리를 넘는다 (0:01)|Residential alleyways]]>><<pass 1>><</link>>
<br>
<</if>>
<</if>>
<<ind>><<link [[중앙 홀 (0:01)->Orphanage]]>><<pass 1>><</link>>
<br>
<</if>><<effects>>
이렇게 깜깜할 때 누가 당신을 볼 수 있을까 싶긴 하지만, 아무튼 당신은 낮은 자세로 수풀 사이를 옮겨다닌다. 당신은 슬며시 울타리 위로 올라가 너머를 슬쩍 본다. 고아원 뒤편으로 골목길이 뻗어 있다. 골목길은 어둡고 아무도 없지만, 그럼에도 울타리를 넘어가는 상상은 당신의 몸에 전율을 일으킨다.
<br><br>
당신의 <<lewdnessPost "을">> 드러낸 채로 고아원을 숨어 다니고 있는 것과는 별개로, 적어도 여기는 표면적으로라도 안전하다. 하지만 바깥에는 안전 따위는 없다.
<br><br>
당신은 당신의 어깨 너머를 돌아보며 누군가가 당신을 보고 있지 않다는 것을 확인한 후, 몸을 울타리 너머로 넘긴다. 당신은 반대편에 착지한다. 가슴 속에서 심장이 두방망이질한다.
<<if $ex_fence isnot 1>><<set $ex_fence to 1>><<exhibitionism4>><<else>><br><br><</if>>
<<link [[다음|Residential alleyways]]>><</link>>
<br><<effects>>
이렇게 깜깜할 때 누가 당신을 볼 수 있을까 싶긴 하지만, 아무튼 당신은 낮은 자세로 수풀 사이를 옮겨다닌다. 당신은 슬며시 울타리 위로 올라가 너머를 슬쩍 본다. 고아원 뒤편으로 골목길이 뻗어 있다. 골목길은 어둡고 아무도 없지만, 그럼에도 울타리를 넘어가는 상상은 당신의 몸에 전율을 일으킨다.
<br><br>
당신의 <<lewdnessPost "을">> 드러낸 채로 고아원을 숨어 다니고 있는 것과는 별개로, 적어도 여기는 표면적으로라도 안전하다. 하지만 바깥에는 안전 따위는 없다.
<br><br>
당신은 당신의 어깨 너머를 돌아보며 누군가가 당신을 보고 있지 않다는 것을 확인한 후, 몸을 울타리 너머로 넘긴다. 당신은 반대편에 착지한다. 가슴 속에서 심장이 두방망이질한다.
<<if $ex_fence isnot 1>><<set $ex_fence to 1>><<exhibitionism2>><<else>><br><br><</if>>
<<link [[다음|Residential alleyways]]>><</link>>
<br><<effects>>
당신은 움직이기 전에 앞에 아무도 없는 것을 확인하고는 수풀 사이를 뛰어 옮겨다닌다. 고아원 뒤편으로 골목길이 뻗어 있다. 골목길에는 아무도 없지만, 그럼에도 울타리를 넘어가는 상상은 당신의 몸에 전율을 일으킨다.
<br><br>
당신의 <<lewdnessPost "을">> 드러낸 채로 고아원을 숨어 다니고 있는 것과는 별개로, 적어도 여기는 표면적으로라도 안전하다. 하지만 바깥에는 안전 따위는 없다.
<br><br>
당신은 당신의 어깨 너머를 돌아보며 누군가가 당신을 보고 있지 않다는 것을 확인한 후, 몸을 울타리 너머로 넘긴다. 당신은 반대편에 착지한다. 가슴 속에서 심장이 두방망이질한다.
<<if $ex_fence isnot 1>><<set $ex_fence to 1>><<exhibitionism5>><<else>><br><br><</if>>
<<link [[다음|Residential alleyways]]>><</link>>
<br><<effects>>
당신은 움직이기 전에 앞에 아무도 없는 것을 확인하고는 수풀 사이를 뛰어 옮겨다닌다. 고아원 뒤편으로 골목길이 뻗어 있다. 골목길에는 아무도 없지만, 그럼에도 울타리를 넘어가는 상상은 당신의 몸에 전율을 일으킨다.
<br><br>
당신의 <<lewdnessPost "을">> 드러낸 채로 고아원을 숨어 다니고 있는 것과는 별개로, 적어도 여기는 표면적으로라도 안전하다. 하지만 바깥에는 안전 따위는 없다.
<br><br>
당신은 당신의 어깨 너머를 돌아보며 누군가가 당신을 보고 있지 않다는 것을 확인한 후, 몸을 울타리 너머로 넘긴다. 당신은 반대편에 착지한다. 가슴 속에서 심장이 두방망이질한다.
<<if $ex_fence isnot 1>><<set $ex_fence to 1>><<exhibitionism3>><<else>><br><br><</if>>
<<link [[다음|Residential alleyways]]>><</link>>
<br><<effects>>
<<plot_effects>>
<<if $alex_greenhouse gte 3>>
<<set $outside to 0>>
당신은 온실에 있다. 벽에는 화분이 놓인 선반들이 나란히 있다. 고아들이 허브와 작은 꽃들을 키우는 중이다.
<br><br>
<<else>>
<<set $outside to 1>>
<</if>>
<<if $garden_flowers_intro is 1>>
<<unset $garden_flowers_intro>>
<<plots_init garden 3 earth 1 small>>
<i>씨앗은 한 번 발견하면 여기에 심을 수 있습니다. 씨앗들은 세상의 야생적인 장소 곳곳에서 발견할 수 있습니다. 관리 기술은 씨앗이 싹틔우는 시간을 줄이고 수확물의 질과 양을 늘려줄 것입니다.</i>
<br><br>
<</if>>
<<if $event_trigger is 1>>
<<run getRobinLocation()>>
<<if $rng gte 51 and _robin_location is "orphanage" and $NPCName[$NPCNameList.indexOf("Robin")].trauma lt 80 and $robin_tending isnot 1>>
<<set $robin_tending to 1>>
<<npc Robin>><<person1>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 40>>
잔디를 어지럽히는 부드러운 발걸음 소리가 들려온다. 로빈이다.
<br><br>
"무례하게 들리지 않았으면 좋겠는데," <<he_ga>> 말한다. <<He_nun>> 물을 주는 당신을 빨갛게 충혈된 눈으로 바라본다. "누가 여기 나와서 물을 주고 있다 그래서, 너일 것 같다고 생각했어."
<br><br>
<<link [[안아준다 (0:05)|Garden Robin Hug]]>><<pass 5>><<npcincr Robin love 1>><<npcincr Robin trauma -1>><<trauma -6>><</link>><<ltrauma>><<glove>><<lrtrauma>>
<br>
<<link [[로빈이 돕도록 한다 (0:10)|Garden Robin Help]]>><<npcincr Robin love 1>><<trauma -6>><<stress -6>><<pass 10>><</link>><<ltrauma>><<lstress>><<glove>>
<br>
<<link [[다 됐다고 말한다|Garden Robin Finished]]>><</link>>
<br>
<<else>>
잔디를 어지럽히는 부드러운 발걸음 소리가 들려온다. 로빈이다.
<br><br>
"네가 여기 나와있는 소리가 들린 것 같아서," <<he_ga>> 가까이 걸어오며 말한다. "도와줘도 될까?"
<br><br>
<<link [[로빈이 돕도록 한다 (0:10)|Garden Robin Help]]>><<npcincr Robin love 1>><<trauma -6>><<stress -6>><<pass 10>><</link>><<ltrauma>><<lstress>><<glove>>
<br>
<<link [[다 됐다고 말한다|Garden Robin Finished]]>><</link>>
<br>
<</if>>
<<elseif $rng gte 31 and ($hallucinations gte 2 or $backgroundTraits.includes("plantlover"))>>
무언가가 당신의 다리를 문지른다. 당신은 그게 벌레라고 생각하고 흔들어 떼어내지만, 똑같은 일이 다시 일어난다. 당신이 내려다보니, 줄기가 당신의 발목을 감싸고 있는 것이 보인다.
<br><br>
<<link [[흔들어 떼어낸다|Garden Stem Shake]]>><</link>>
<br>
<<link [[가까이 살펴본다|Garden Stem Look]]>><</link>>
<br>
<<else>>
<<set $hallucinogen += 60>>
당신이 물을 주자 식물에서 기묘한 향이 올라온다. 당신은 머리가 붕 뜨는 듯한 느낌이 든다. <<ghallucinogens>><<if $backgroundTraits.includes("plantlover")>><<arousal 6>><<garousal>><</if>>
<br><br>
<<link [[다음|Garden Flowers]]>><</link>>
<br>
<</if>>
<<else>>
<<display_plot garden>>
<<if !$plants_known.includes("daisy")>>
<<link [[씨앗을 찾는다 (0:30)|Garden Flowers Seeds]]>><<set $plants_known.push("daisy")>><<pass 30>><</link>>
<br>
<</if>>
<br>
<<link [[떠난다|Garden]]>><</link>>
<br>
<</if>>
<<unset $event_trigger>><<effects>>
당신은 뭔가 기를 수 있는 것을 찾아 잔디 틈이나 수풀 아래, 나무둥치 옆을 샅샅이 뒤진다.
<br><br>
당신은 뒤쪽 울타리 근처의 야생 풀 뭉치 속에서 자라고 있는, 씨앗이 달린 데이지를 발견한다.
<br><br>
<span class="gold">당신은 이제 데이지를 키울 수 있습니다.</span>
<br><br>
<<link [[다음|Garden Flowers]]>><</link>>
<br><<set $outside to 1>><<set $location to "home">><<effects>>
<<covered>>
<<if $submissive gte 1150>>
"저- 저기?" 당신이 말한다. "공격적으로 말하는 것 같이 들린다면 미안한데, 내 옷 좀 돌려줄래?"
<<elseif $submissive lte 850>>
"거기 있는 거 다 알아." 당신이 말한다. "모습을 드러내."
<br><br>
<<else>>
"하나도 안 웃기거든." 당신이 말한다. "내 옷들 돌려줘."
<</if>>
<br><br>
<<generatec1>><<person1>> <<person_i>> 입이 귀에 걸린 채 수풀 뒤편에서 걸어나온다. "좋아, 하지만 그 전에 내가 널 똑바로 볼 수 있게 해 줘."
<br><br>
<<link [[시킨대로 한다|Bask Call Move]]>><<stress 6>><<trauma 6>><</link>><<gtrauma>><<gstress>>
<br>
<<link [[거절한다|Bask Call Refuse]]>><</link>>
<br><<set $outside to 1>><<set $location to "home">><<effects>>
당신은 수풀 아래로 기어들어 당신의 침실 창문 쪽을 바라본다. 고아들은 당신과 고아원 사이의 잔디밭에서 쉬고 있다. 그들에게 들키지 않고 지나갈 수는 없을 것이다.
<br><br>
<<link [[심어진 식물로 당신을 가린다|Bask Sneak Exhibitionism]]>><</link>>
<br>
<<link [[그들이 떠날 때까지 기다린다 (1:00)|Bask Sneak Wait]]>><<pass 1 hour>><</link>>
<br><<set $outside to 1>><<set $location to "home">><<effects>>
<<fameexhibitionism 1>>
<<if $leftarm isnot "bound" and $rightarm isnot "bound">>
당신은 <<nervously>> 손을 치우고, <<personPost "에게">> 당신의 몸을 보여준다.
<<else>>
당신은 <<nervously>> 몸을 돌려, <<personPost "에게">> 당신의 몸을 보여준다.
<</if>>
당신은 <<his_yi>> 손에 들려 있는 옷을 보자 노출되어 있다는 기분과 함께 수치심이 든다. 하지만 <<he_nun>> 옷을 돌려줄 기색이 없다.
<br><br>
<<if $submissive gte 1150>>
"제- 제발..." 당신이 애원한다. <<He_nun>> 딱하다는 눈빛으로 당신을 쳐다보더니 당신에게 옷을 던져 준다. 당신은 수풀 뒤로 달려 들어가 옷을 갈아입는다. 당신은 <<he_ga>> 이 일에 대해 다른 사람에게 말하지 않기를 바라지만, 그렇지 않을 것임을 알고 있다.
<br><br>
<<elseif $submissive lte 850>>
<<he_ga>> 당신의 몸에 정신이 팔려 있음을 알아채고, 당신은 <<himPost "에게서">> 옷을 낚아채 수풀 뒤로 걸어가 옷을 갈아입는다. 당신은 <<he_ga>> 이 일에 대해 다른 사람에게 말하지 않기를 바라지만, 그렇지 않을 것임을 알고 있다.
<br><br>
<<else>>
"네가 말한대로 했어." 당신은 이 시련이 곧 끝나기를 바라며 말한다.
<br><br>
<<He_nun>> 순간 당신을 심사숙고하듯 바라보다가, 당신에게 옷을 던져 준다. 당신은 수풀 뒤로 달려 들어가 옷을 갈아입는다. 당신은 <<he_ga>> 이 일에 대해 다른 사람에게 말하지 않기를 바라지만, 그렇지 않을 것임을 알고 있다.
<br><br>
<</if>>
<br><br>
<<clotheson>>
<<link [[다음|Garden]]>><<endevent>><</link>>
<br><<set $outside to 1>><<set $location to "home">><<effects>>
<<if $submissive gte 1150>>
당신은 당신의 발끝을 내려다보며 고개를 가로젓는다. 이 정도면 충분히 했다.
<<elseif $submissive lte 850>>
당신은 <<person_ul>> 쳐다본다. "난 네가 하고싶은 대로 하지 않겠어. 당장 내 옷 내놔!" 당신은 스스로 느끼기보다 확신에 찬 목소리로 요구한다.
<<else>>
"아니." 당신이 말한다. "그러지 않을 거야."
<</if>>
<br><br>
"시도할 가치는 있었어." <<he_ga>> 어깨를 으쓱하며 말한다. <<He_nun>> 당신의 옷을 허공에 던져 버리더니 낄낄거리며 달아난다.
<br><br>
<<if $rng gte 81>>
당신의 옷은 당신보다 위에, 나뭇가지 위에 걸쳐져 있다.
<br><br>
<<link [[기어오른다|Bask Climb]]>><<endevent>><</link>>
<br>
<<link [[두고 떠난다|Bask Sneak]]>><<set $upperoff to 0>><<set $loweroff to 0>><<endevent>><</link>>
<br>
<<else>>
당신의 옷은 당신 옆에 떨어진다. 당신은 아직도 누군가 보고 있을까 봐, 수풀 뒤에 숨어 옷을 갈아입는다.
<br><br>
<<clotheson>>
<<link [[다음|Garden]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "home">><<effects>>
당신은 낮은 곳에 있는 가지들을 잡고 나무를 오르기 시작한다. 당신이 나무를 오를수록 노출되어 있다는 기분이 더 느껴진다. 당신은 나뭇잎과 다른 나무들이 당신을 충분히 가려주기를 바란다.
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<if $rng gte 51 and $tentacledisable is "f" and ($hallucinations gte 2 or $backgroundTraits.includes("plantlover"))>>
나뭇가지가 살아나 휙 움직이자 당신은 당신의 다리가 안전하게 딛고 있는지 확인한다. 가지가 당신에게 굽어와 당신을 얽어매, 당신을 에워싸 가둔다.
<br><br>
<<link [[다음|Bask Tentacles]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
당신은 여기에서 고아원 담장을 너머, 이웃집들의 창문 안을 볼 수 있다. 창문 하나가 열리고 <<generate1>><<person1>><<person_i>> 밖으로 기댄다. <<He_nun>> 당신을 발견하고 미소짓는다. "너... 벌거벗었니?" <<he_ga>> 말하며, 나뭇잎으로 덜 가려진 경관을 보기 위해 <<his_yi>> 목을 길게 뺀다. "거기서 기다려. 사진기를 가져와야겠어." 당신의 옷이 걸려있는 나뭇가지는 확 트인 곳에 있고, <<he_ga>> 도착하기 전에 옷을 회수할 수 있을 것이라고는 생각되지 않는다.
<br><br>
<<fameexhibitionism 1>>
<<link [[그래도 계속한다|Bask Climb Exhibitionism]]>><<trauma 6>><<stress 6>><<arousal 600>><</link>><<gtrauma>><<gstress>><<garousal>>
<br><br>
<<link [[다시 내려온다|Bask Sneak]]>><<set $upperoff to 0>><<set $loweroff to 0>><<endevent>><</link>>
<br>
<</if>>
<<else>>
당신은 당신의 옷이 걸린 나뭇가지를 손과 무릎으로 잡고 기어 건너간다. 그 나뭇가지는 당신이 목표에 다가가자 살짝 구부러지지만, 당신은 어떻게든 당신의 옷가지를 가지고 나뭇기둥으로 기어 돌아온다. 당신은 안전하게 기어내려온다.
<br><br>
<<clotheson>>
<<link [[다음|Garden]]>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "home">><<effects>>
<<fameexhibitionism 10 pic>>
당신은 당신의 옷이 걸린 나뭇가지를 손과 무릎으로 잡고 기어 건너간다. <<person_i>> 돌아와, <<his_yi>> 카메라를 당신에게 똑바로 겨눈다. 이제 당신은 나뭇잎들에게서 빠져나와 있고, 그 사람은 당신 <<bottom_yi>> 꺠끗한 사진을 찍는다. "젠장할 <<girlPost>> 같으니, 네가 여기 안에 있으면 내가 무슨 짓을 했을지 모르겠군."
<br><br>
그 나뭇가지는 당신이 목표에 다가가자 살짝 구부러지지만, 당신은 어떻게든 당신의 옷가지를 가지고 뒤로 돈다. 당신은 나뭇기둥으로 기어 돌아와, 앞으로 기대어 <<person_gwa>> <<his_yi>> 카메라에서 가능한 많이 몸을 숨긴다. 당신은 나뭇잎이 몸을 가리는 안전한 곳으로 들어와 기어내려온다.
<br><br>
<<clotheson>>
<<link [[다음|Garden]]>><<endevent>><</link>>
<br><<set $outside to 1>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<molested>>
<<controlloss>>
<<tentaclestart 6 15 "shoot" "vine" true>>
<</if>>
<<statetentacles>>
<<effects>>
<<effectstentacles>>
<<tentacles>>
<<actionstentacles>>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[다음|Bask Tentacles Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Bask Tentacles]]>><</link>></span><<nexttext>>
<</if>><<effects>>
가지가 당신에게서 풀려나간다. 남아있는 나뭇가지들는 원래 위치로 돌아가 그 곳에 멈춘다. 당신은 잠시동안 비틀거리지만, 어떻게든 넘어지지는 않는다. <<tearful>> 당신은 계속 나무를 기어오른다.
<br><br>
당신은 당신의 옷이 걸린 나뭇가지를 손과 무릎으로 잡고 기어 건너간다. 그 나뭇가지는 당신이 목표에 다가가자 살짝 구부러지지만, 당신은 어떻게든 당신의 옷가지를 가지고 나뭇기둥으로 기어 돌아온다. 당신은 안전하게 기어내려온다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Garden]]>><</link>>
<br><<set $outside to 1>><<set $location to "home">><<effects>>
당신은 덤불 뒤에서 천천히 빠져나와 화분 뒤로 숨는다. 당신은 일어나며, 화분을 들어 꽃들이 당신을 가리도록 한다. 당신은 정원 가장자리로 걸어가며, 아무도 이상하다는 것을 눈치채지 않기를 바란다. 고아들은 당신쪽을 다시 쳐다보지 않는다.
<br><br>
<<if $rng gte 81>>
당신이 반쯤 지나왔을 때 화분 아래쪽이 부서지면서, 내용물이 흘러나와 화분의 나머지가 무너져 버린다. 당신은 열린 공간에서 당신의 <<lewdness_rul>> 드러낸 채 있는 자신을 발견한다. 고아들 중 하나가 눈을 피하지만, 대부분은 당신을 응시한다. 웃음소리가 당신 뒤에서 터져나오는 가운데 당신은 침실 창문으로 뛰어가 안으로 기어들어간다.
<<gtrauma>><<gstress>><<garousal>><<trauma 6>><<stress 6>><<arousal 600>>
<br><br>
<<fameexhibitionism 10>>
<<else>>
당신은 침실 창문에 도착했고 다른 문제 없이 그 안으로 기어들어간다.
<br><br>
<</if>>
<<link [[다음|Bedroom]]>><</link>>
<br><<set $outside to 1>><<set $location to "home">><<effects>>
당신은, <<lewdness_rul>> 드러냈지만 덤불 뒤에 숨은 채로, 고아들이 지겨워져서 떠나기를 기다린다. 주위에 사람이 없어지자마자, 당신은 정원을 가로질러 침실 창문으로 안전하게 뛰어들어간다.
<br><br>
<<link [[다음|Bedroom]]>><</link>>
<br><<set $outside to 1>><<set $location to "home">><<effects>>
<<if $rng gte 81>>
당신은 <<person_ul>> 당신에게서 밀어내지만, <<he_nun>> 기세를 누그러뜨리지 않는다.
<br><br>
<<link [[다음|Garden Sex]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
당신은 <<person_ul>> 당신에게서 밀어낸다. <<He_nun>> 눈을 마주치지 않으며 <<his_yi>> 친구들에게로 돌아간다.
<br><br>
<<link [[다음|Garden]]>><<endevent>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 60>>
<<enable_rescue>>
<<promiscuity2>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<enable_rescue>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[다음|Garden Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음|Garden Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Garden Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[다음|Garden Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Garden Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "home">><<schooleffects>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"그건 꽤나 음란했어," <<he_ga>> 말하며, 얼굴을 붉힌다. "아무도 보지 않았기를 바라." <<tearful>> 당신은 두 발로 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
<<person_un>> 아픔으로 몸을 움츠린다. <<tearful>> 당신은 두 발로 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>
<<person_un>> 낙담한 얼굴로 <<his_yi>> 옷을 고쳐입고 <<his_yi>> 친구들을 찾아 떠난다.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $alarm is 1 and $rescue is 1>>
<<person_un>> 놀라며 당신에게서 펄쩍 뛰어 떨어진다. "난 아무짓도 안 했어," <<he_nun>> 특별히 누구에게랄것 없이 거짓말을 하고는 <<his_yi>> 친구들을 찾아 떠난다. <<tearful>> 당신은 두 발로 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<br><br>
<<link [[다음|Garden]]>><</link>><<set $outside to 1>><<set $location to "home">><<effects>>
당신은 잠시동안 <<his_yi>> 엉덩이를 당신의 넓적다리 사이로 짓누르다가 가까이 기댄다. "네가 술래야," 당신은 <<his_yi>> 귀에 대고 속삭인다. "그리고 내가 원하는 곳에 정확히 있지." 당신이 다시 일어났을 때 <<His_yi>> 얼굴을 빨갛게 바뀌어 있었다.
<<promiscuity1>>
<br><br>
<<link [[다음|Garden]]>><<endevent>><</link>>
<br><<effects>>
<<for $_plot range $plots["garden"]>>
<<set $_plot.water to 1>>
<</for>>
당신은 로빈에게 당신의 물뿌리개를 쥐어주었고, <<he_nun>> 당신이 다른 하나를 찾는 동안 일을 시작한다. 함께, 당신은 정원 주위의 꽃들에게 물을 준다.
<<if $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 40>>
로빈은 아무 말도 하지 않았지만, <<he_nun>> 일을 하면서 더 행복해 보인다.
<<else>>
로빈은 일을 하면서 콧노래를 부른다.
<</if>>
<br><br>
일이 잘 끝나고, 로빈은 잔디 위에 앉아 꽃들이 산들바람에 흔들리는 것을 본다.
<br><br>
<<link [[로빈과 함께 앉는다 (0:05)|Garden Robin Sit]]>><<pass 5>><<npcincr Robin love 1>><</link>><<glove>>
<br>
<<link [[로빈에게 화관을 만들어 준다 (0:10)|Garden Robin Crown]]>><<pass 10>><</link>><<tendingdifficulty 1 200>>
<br><<effects>>
<<if $robinromance is 1 and $NPCName[$NPCNameList.indexOf("Robin")].dom gte 40>>
당신은 로빈 옆에 앉는다. <<He_nun>> <<his_yi>> 손을 당신의 손에 얹고, 살짝 꽉 쥔다.
<<else>>
당신은 로빈 옆에 앉아, 같이 벌들이 반짝이는 꽃잎 사이를 날아다니는 것을 쳐다본다.
<</if>>
<br><br>
몇 분이 지나자, 고아원 안에서 말다툼이 터져나온다. 로빈은 그 쪽을 훑어본다. "가서 봐야겠어," <<he_ga>> 말하면서, 일어선다. "내가 도와주도록 허락해 줘서 고마워."
<br><br>
<<link [[다음|Garden Flowers]]>><<endevent>><</link>>
<br><<effects>>
<<headwear 14>>
당신은 로빈 옆의 잔디에 앉아서, 원하는 표본을 찾아 야생화 사이를 뒤진다. 로빈은 잠시동안 쳐다보더니, 흥분해서 입을 딱 벌린다. <<He_ga>> 동참한다. "나도 널 위해 하나 만들어 줄게."
<br><br>
곧, 당신 둘은 각각 화관을 완성한다. <<if currentSkillValue('tending') lt 200>>당신의 것은 로빈의 것보다 거칠어 보이지만, <<he_nun>> 마음에 두지 않는 듯 하다.<</if>> <<He_ga>> 당신의 머리 위에 손을 뻗어, <<he_ga>> 만든 화관을 위에 올려놓는다. 당신은 그 대신 당신의 것을 <<his_yi>> 머리에 올려놓는다.
<br><br>
<<if $tendingSuccess>>
"마음에 들어," 로빈이 말하며, <span class="green">화관 아래에서 미소짓는다.</span><<glove>><<npcincr Robin love 1>>
<br><br>
<<else>>
"마음에 들어," 로빈이 말한다. <<He_ga>> 말을 마치자 마자 <span class="red"><<his_yi>> 머리 위의 화관이 풀려,</span> 바닥에 떨어진다. <<He_ga>> 미소짓는다. "괜찮아! 아직 마음에 들어. 그건 만들기가 좀 힘들지만, 연습하면 잘 만들 수 있을 거야."<<glove>><<npcincr Robin love 1>><<gdom>><<npcincr Robin dom 1>>
<br><br>
<</if>>
당신은 고아원에서 누군가 소리지르는 것을 듣는다. "그 두 녀석이 또 그러나 보네," 로빈이 말하면서, 일어선다. "가서 봐야겠어. 내가 도와주도록 허락해 줘서 고마워."
<br><br>
<<link [[다음|Garden Flowers]]>><<endevent>><</link>>
<br><<effects>>
당신은 당신의 팔로 로빈을 감싼다. <<He_nun>> <<his_yi>> 머리를 당신의 어깨에 기대고, 훌쩍인다.
<br><br>
"나는 괜찮아," <<he_ga>> 몇 분 후 말하며, <<his_yi>> 눈을 훔친다. "고마워. 나는 들어갈게."
<br><br>
<<link [[다음|Garden Flowers]]>><<endevent>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"도와주겠다고 해서 고마워," 당신이 말한다. "하지만 방금 다 끝냈어."
<<elseif $submissive lte 850>>
"조금 늦었어," 당신이 말한다. "방금 끝났거든."
<<else>>
"도와주겠다고 해서 고마워," 당신이 말한다. "하지만 방금 다 끝냈어."
<</if>>
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 40>>
로빈은 끄덕이고는, 고아원으로 다시 걸어들어간다.
<<else>>
로빈은 끄덕인다. "좋아. 내가 필요하면 나는 안에 있을 테니까."
<</if>>
<br><br>
<<link [[다음|Garden Flowers]]>><<endevent>><</link>>
<br><<effects>>
<<if $rng gte 21 or $tentacledisable is "t">>
당신은 그것을 흔들어 떼어내고, 다른 곳으로 간다.
<br><br>
<<link [[다음|Garden Flowers]]>><</link>>
<br>
<<else>>
당신은 그것을 흔들어 떼어내려 하지만, 그것은 점점 조여온다. 더 많은 가지가 땅에서 솟아나와, 당신의 팔과 다리 주위를 감싸고, 당신을 땅으로 끌어당긴다.<<gstress>><<stress 6>>
<br><br>
<<link [[도움을 요청한다|Garden Stem Help]]>><</link>>
<br>
<<link [[몸부림친다|Garden Stem Struggle]]>><</link>><<physiquedifficulty 1 $physiquemax>>
<br>
<<link [[진정시킨다|Garden Stem Soothe]]>><</link>><<tendingdifficulty 1 1000>>
<br>
<<link [[마음의 준비를 한다|Garden Stem Brace]]>><</link>>
<br>
<</if>><<effects>>
<<if $rng gte 71>>
당신은 쭈그리고 앉아, 그 식물에 가까이 몸을 숙인다. 그 매끈한 초록색 끝에서 핑크색의, 달콤한 냄새가 나는 액체가 뚝뚝 떨어진다. 당신은 그것을 맛보고 싶은 욕구를 느낀다.
<br><br>
<<link [[핥는다|Garden Stem Lick]]>><<set $phase to 0>><</link>><<deviant1>>
<br>
<<elseif $rng gte 41>>
당신은 쭈그리고 앉아, 그 식물에 가까이 몸을 숙인다. 그 얇은 초록색 끝에서 보라색의, 달콤한 냄새가 나는 액체가 뚝뚝 떨어진다. 당신은 그것을 맛보고 싶은 욕구를 느낀다.
<br><br>
<<link [[핥는다|Garden Stem Lick]]>><<set $phase to 1>><</link>><<deviant1>>
<br>
<<else>>
당신은 쭈그리고 앉아, 그 식물에 가까이 몸을 숙인다. 그 둥글납작한 초록색 끝에서 빨간색의, 달콤한 냄새가 나는 액체가 뚝뚝 떨어진다. 당신은 그것을 맛보고 싶은 욕구를 느낀다.
<br><br>
<<link [[핥는다|Garden Stem Lick]]>><<set $phase to 2>><</link>><<deviant1>>
<br>
<</if>>
<<link [[흔들어 떼어낸다|Garden Stem Shake]]>><</link>>
<br><<effects>>
<<if $phase is 0>>
당신은 혀를 내밀어, 그 끝을 핥는다. 그 핑크색 액체는 끈적거리고, 그리고 매우, 매우 달콤하다.<<deviancy1>>
부자연스러운 따뜻함이 당신의 입에 퍼져, 당신의 혀 뿌리쪽을 지나, 당신의 목을 타고 내려와 몸 전체로 퍼진다.
<<gggarousal>><<arousal 2000>><<drugs 180>>
<br><br>
<<link [[다음|Garden Flowers]]>><<endevent>><</link>>
<br>
<<elseif $phase is 1>>
당신은 혀를 내밀어, 그 끝을 핥는다. 그 보라색 액체는 끈적거리고, 그리고 매우, 매우 달콤하다.<<deviancy1>>
정원의 색들이 움직이며 서로 섞이면서, 변화무쌍한 색의 조각천들을 이어붙인 듯이 보인다. 당신은 머리를 좌우로 흔들며, 그 효과를 깨보려고 하지만, 세상이 항상 보던 것과 같지 않은 듯한 성가신 느낌에 빠져들 뿐이다.
<<set $hallucinogen += 180>>
<br><br>
<<link [[다음|Garden Flowers]]>><<endevent>><</link>>
<br>
<<else>>
당신은 혀를 내밀어, 그 끝을 핥는다. 그 빨간색 액체는 끈적거리고, 그리고 매우, 매우 달콤하다.<<deviancy1>>
<br><br>
세상이 빙그르르 돌고, 당신은 비틀거리며 바닥에 쓰러진다. 당신은 웃어대고, 두 발로 일어나면서, 갑자기 어지러워진다.
<<alcohol 180>>
<br><br>
<<link [[다음|Garden Flowers]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
당신은 가지들이 당신 주위를 조이자 도와달라고 소리친다.
<<if $daystate is "night">>
<<generate1>><<person1>>
처음에는 밤바람이 머리 위의 나뭇가지들 사이로 부는 소리 외에는 어떤 대답도 듣지 못한다. 하지만 그 다음에 당신은 정원의 울타리가 삐걱거리고, 이어지는 쿵 하는 소리를 듣는다.
<br><br>
"세상에나," 한 <<personsimple_yi>> 목소리가 말한다. "고아들 중 하나가 나뭇가지에 온통 얽혀버렸네." <<person_i>> 당신 앞에 쭈그리고 앉아, 음흉한 눈빛으로 당신을 본다. "고아원에 들어가면 안 된다고 하지만, 너는 고아원 안에 있는 건 아니지, 그렇지?" <<He_ga>> 얽어매고 있는 가지들을 뜯어내지만, 그건 <<he_ga>> 당신 위에 올라타기 위해 더 잘 접근하려고 한 것일 뿐이다.
<br><br>
<<link [[다음|Garden Stem Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<run getRobinLocation()>>
<<if $rng gte 51 and _robin_location is "orphanage" and $NPCName[$NPCNameList.indexOf("Robin")].trauma lt 80 and $robin_tending isnot 1>>
<<npc Robin>><<person1>>
"갈게!" 목소리 하나가 외치며 대답한다. 로빈이다. <<He_ga>> 고아원에서 뛰쳐나오더니, 당신을 보고 입이 딱 벌어진다. "온통 얽혀버렸네. 자." <<He_nun>> <<his_yi>> 무릎을 꿇고 앉아 얽힌 가지들을 풀어낸다. <<He_nun>> 어떤 피해도 주지 않도록 조심한다.
<br><br>
그것들은 <<his_yi>> 손놀림에 점점 조임이 덜해지며, 당신이 몸을 흔들어 풀려나도록 한다. "네가 뾰족한 쐐기풀들 안으로 넘어지지 않아서 다행이야," <<he_ga>> 말한다. "정원에서 그것들을 없애버리려고 노력하고는 있지만, 밤새 자라나는 것 같더라고."
<br><br>
당신은 로빈에게 감사하고, <<he_nun>> 고아원으로 돌아간다.
<br><br>
<<link [[다음|Garden Flowers]]>><<endevent>><</link>>
<br>
<<else>>
<<generatey1>><<person1>>
당신은 발소리를 듣는다. "걱정 마," <<person_i>> 당신 뒤에 웅크리며 말한다. "그것들은 가시가 없어." <<He_ga>> 당신을 붙들고 있는 가지들을 잡아당겨 떼어내며, 힘을 주느라 얼굴을 찡그린다. "정말 꽉 조이고 있네. 마치 그것들이 살아있는 것 같아."
<br><br>
<<persons_yi>> 도움으로, 당신은 어떻게든 몸부림쳐 풀어낸다. 당신은 <<himPost>>에게 감사하고, <<he_nun>> 고아원으로 돌아간다.
<br><br>
<<link [[다음|Garden Flowers]]>><<endevent>><</link>>
<br>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[다음|Garden Stem Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Garden Stem Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Garden Stem Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<person_un>> 당신 위에서 헉헉거리면서, <<himself_rul>> 당신에게서 떨어뜨린다. <<He_nun>> 울타리 너머를 훔쳐보고 그것을 넘어가, 어둠 속으로 사라진다.
<br><br>
<<tearful>> 당신은 두 발로 일어선다. 최소한 그 식물은 더이상 움직이지 않는 것 같다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Garden Flowers]]>><</link>>
<br>
<<else>>
<<person_un>> 저항을 예상하지는 못한 듯 하다. <<He_nun>> 울타리로 뛰어가 <<himself_rul>> 그 위로 끌어올려, 어둠 속으로 도망친다.
<br><br>
<<tearful>> 당신은 두 발로 일어선다. 최소한 그 식물은 더이상 움직이지 않는 것 같다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Garden Flowers]]>><</link>>
<</if>><<effects>>
<<if $physiqueSuccess>>
<span class="green">당신은 당신을 감으려는 나뭇가지들을 뜯어내면서,</span> 두 발로 일어선다. 그 식물들은 바닥에 떨어져, 움직이지 않으며, 당신의 몸을 풀어주나.
<br><br>
<<link [[다음|Garden Flowers]]>><</link>>
<br>
<<else>>
당신은 당신을 감으려는 나뭇가지들을 뜯어내려 시도하지만, <span class="red">그것들은 너무 꽉 조이고 있다.</span>
<br><br>
<<link [[다음|Garden Stem Tentacles]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<effects>>
<<if $tendingSuccess>>
당신은 부드러운 콧노래를 흥얼거린다. 나뭇가지들은 그 소리에 맞춰 좌우로 흔들리며, <span class="green">점점 느슨해져,</span> 당신이 몸을 흔들어 풀려나도록 한다.
<br><br>
<<link [[다음|Garden Flowers]]>><</link>>
<br>
<<else>>
당신은 부드러운 콧노래를 흥얼거린다. <span class="red">나뭇가지들은 반응하지 않고,</span> 계속 당신 주위를 조인다.
<br><br>
<<link [[다음|Garden Stem Tentacles]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<effects>>
당신은 나뭇가지들이 당신의 사지를 조이자 마음의 준비를 한다.
<br><br>
<<link [[다음|Garden Stem Tentacles]]>><<set $molestationstart to 1>><</link>>
<br><<effects>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<molested>>
<<controlloss>>
<<tentaclestart 4 15 "shoot" "vine" true>>
<<set $timer to 15>>
<</if>>
<<statetentacles>>
<<effects>>
<<effectstentacles>>
<<tentacles>>
<<actionstentacles>>
<<if $tentacles.active lte ($tentacles.max / 2) or $timer lte 1>>
<span id="next"><<link [[다음|Garden Stem Tentacles Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Garden Stem Tentacles]]>><</link>></span><<nexttext>>
<</if>><<effects>>
나뭇가지들은 바닥에 떨어져 더이상 움직이지 않는다. <<tearful>> 당신은 그것들을 당신의 몸에서 뜯어낸다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Garden Flowers]]>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
당신은 고아원 다락에 있다. 중앙에는 넓은 현관에 위치해 있다. 그 옆으로는 다른 방으로 향하는 복도들이 연결되어 있다. 먼지투성이 상자들이 높게 쌓여있다.
<br>
<<if $loft_kylar>>
그 중 한 방에서 매캐한 냄새가 퍼져나온다.
<br>
<</if>>
<<if $loft_river is 1>>
그 중 한 방에서 따뜻한 수프와 갓 구운 빵의 냄새가 퍼져나온다.
<br>
<</if>>
<br>
<<if $loft_spray isnot 1 and $spray lt $spraymax and $loft_kylar>>
<<link [[후추 스프레이를 재충전한다|Orphanage Loft Spray]]>><<spray 1>><<set $loft_spray to 1>><</link>><<gspray>>
<br>
<</if>>
<<link [[떠난다|Orphanage]]>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
당신은 화학 연구실에 들어간다. 비커 여러 개에서 거품이 끓어오른다. <<generateyv1>><<person1>><<person_i>> 부산스럽게 움직인다. <<hePost "이">> 당신에게 방금 막 만든 후추 스프레이 충전제를 건네준다.
<br><br>
<<link [[다음|Orphanage Loft]]>><<endevent>><</link>>
<br><<bedclotheson "bed">>
<<set $outside to 0>><<set $location to "home">><<home_effects>><<effects>><<getTarget true>>
당신은 자신의 방에 있다.
<br><br>
<<if $robinbed is 1 and !$possessed>>
<<set $robinbed to 0>>
<<npc Robin>><<person1>>로빈은 하품을 하며 제 방으로 돌아간다.<<endevent>>
<br><br>
<</if>>
<<if $unbind is 1>>
<<unset $unbind>>
<<if $possessed>>
당신은 구속구를 내려다본다. 당신이 잡아당기자, 그것은 당신을 묶어두지 못하고, 부서진다. <<unbind>>
<br><br>
<<else>>
당신은 구속구를 책상에다가 대고 문댄다. 노력이 좀 필요하긴 했으나, 결국에는 부서지며 팔이 자유로와졌다.
<br><br>
<</if>>
<</if>>
<<if $study is 1>>
<<unset $study>>
<<if $phase is 1>><<scienceskill>>
당신은 당신의 침대에 앉아 과학 교과서를 펴고 한번 주욱 읽는다.
<<elseif $phase is 2>><<mathsskill>>
당신은 당신의 침대에 앉아 수학 교과서를 펴고 한번 주욱 읽는다.
<<elseif $phase is 3>><<englishskill>>
당신은 당신의 침대에 앉아 영어 교과서를 펴고 한번 주욱 읽는다.
<<elseif $phase is 4>><<historyskill>>
당신은 당신의 침대에 앉아 역사 교과서를 펴고 한번 주욱 읽는다.
<</if>>
<<endevent>>
<br><br>
<</if>>
<<if $nextPassageCheck is "Bedroom">>
<span class="nextLink"><<link [[달을 봐라.|Bedroom]]>><</link>></span>
<br>
<</if>>
<<if $stress gte $stressmax and !$possessed>>
<<passouthome>>
<<elseif $christmas is 1 and $monthday is 25 and $christmas_robin_visit is undefined and $christmas_robin_gift_received is undefined and $daystate isnot "night" and $NPCName[$NPCNameList.indexOf("Robin")].init is 1 and !$possessed>>
<<set $christmas_robin_visit to true>>
<<christmas_robin_visit>>
<<else>>
<<if $leftarm is "bound" or $rightarm is "bound" or $feetuse is "bound">>
<<link [[구속구를 푼다 (0:10)|Bedroom]]>><<set $unbind to 1>><<pass 10>><<unbind>><</link>>
<br><br>
<</if>>
<<if $robinpaid is 1 and $robinnote isnot 1 and $NPCName[$NPCNameList.indexOf("Robin")].lust gte 10 and $NPCName[$NPCNameList.indexOf("Robin")].love gte 60 and $NPCName[$NPCNameList.indexOf("Robin")].trauma lt 10>>
<span class="gold">창문에 쪽지가 붙어있다.</span>
<br>
<<link [[읽어본다|Robin Note]]>><<set $robinnote to 1>><</link>>
<br><br>
<</if>>
<<projectoptions>>
<<homeStudyOptions>>
<br>
<<christmas_options>>
<<if $debug is 1>>
<span class="green">Debugging starts here</span>
<br>
<<if $debugradio or $debugradio is undefined>>
/*indev radio testing*/
라디오가 틀어져있다:
<br>
<<radio_placehere>>
<span class="green">More debugging:</span>
<br>
<<link [[테스트 뉴스 추가|Bedroom]]>><<radio_addnews "meteor_fall" "2">><</link>> radio_addnews "meteor_fall" "2"
<br>
<<link [[테스트 뉴스 추가|Bedroom]]>><<radio_addnews "godzilla_awaken" "3">><</link>> radio_addnews "godzilla_awaken" "3"
<br>
<<link [[뉴스 하드 리셋|Bedroom]]>><<radio_hardreset>><</link>> radio_hardreset
<br>
<<link [[자정 중요도 감소|Bedroom]]>><<radio_midnight>><</link>> radio_midnight
<br>
<<link [[Turn off radio|$passage]]>><<set $debugradio to false>><</link>>
<br><br>
<<else>>
<<link [[Turn on radio|$passage]]>><<set $debugradio to true>><</link>>
<br>
<</if>>
<<link [[23시 58분으로 스킵|Bedroom]]>><<set $time to 1438>><<set $minute to $time - ($hour * 60)>><</link>>
<br>
<<link [[DoL 새 기능 시험 (0:15)|Bedroom]]>><<pass 15>><</link>>
<br><<link [[커스텀 테스트|custom Testroom]]>><</link>><br>
<span class="green">Debugging end here</span>
<br><br>
<</if>>
침대가 방의 대부분을 차지한다.
<<if $nextPassageCheck is "Bed">>
<br>
<<if $robinbed is 1>>
<span class="nextLink"><<bedicon>><<link [[로빈.|Bed]]>><</link>></span>
<<else>>
<span class="nextLink"><<bedicon>><<link [[카일라.|Bed]]>><</link>></span>
<</if>>
<br>
<<listsleepoutfits>>
<<elseif $slimeEvent is undefined>>
<br>
<<bedicon>><<link [[다 벗고 침대에 들어간다|Bed]]>><<undressSleep "bed">><</link>>
<br>
<<listsleepoutfits>>
<<else>>
<br>
<<if $possessed>>
<span class="red">머릿속의 슬라임은 조용하다.</span>
<<else>>
<span class="red">머릿속의 슬라임이 잠을 자라고 허락해주기 전에 <<trSlimeEvent>> 명령을 내린다.</span>
<</if>>
<br>
<</if>>
<<roomoptions>>
<br>
<<if $arousal gte $arousalmax / 5 and !$worn.genitals.type.includes("chastity") and $homemasturbationtest is 1>>
<<link [[자위한다 (0:05)|Home Masturbation]]>><<pass 5>><<set $masturbationstart to 1>><</link>>
<</if>>
<br>
옷은 한쪽 구석에 놓여있다.
<br>
<<wardrobeicon>><<link [[옷장|Wardrobe]]>><</link>>
<br>
<<if playerHasSexToys()>>
<<sextoysicon>><<link [[섹스 장난감들|Sextoys Inventory]]>><<set $sextoyInvReturnLink to $passage>><</link>>
<br>
<</if>>
<<if $nextPassageCheck is "Mirror">>
<span class="nextLink"><<mirroricon>><<link [[거울|Mirror]]>><</link>></span>
<br>
<<elseif $christmas is 1 and !$christmas_wraith and _wraithEvent>>
<br>
<span class="purple">당신은 거울이 이상하게 반짝이고 있는 것을 알아차린다.</span>
<br>
<<bloodmirroricon>><<link [[거울|Christmas Mirror]]>><</link>>
<br>
<<elseif $hour is 3 and $hallucinations gte 2 and $mirrortentacles isnot 1 and $tentacledisable is "f">>
<br>
<span class="purple">으스스한 빛이 거울에서 새어나오고 있다.</span>
<br>
<<bloodmirroricon>><<link [[거울|Eerie Mirror]]>><<set $mirrortentacles to 1>><<set $phase to 0>><</link>>
<br>
<<else>>
<<homemirroricon>><<link [[거울|Mirror]]>><</link>>
<br>
<</if>>
<<if $sexStats.anus.pregnancy.seenDoctor gte 2>>
<<set $container.lastLocation to $location>>
<<if $nextPassageCheck is "Containers">>
<span class="nextLink"><<ind>><<print '<<link [[' + $container[$location].name + '을 확인한다 (0:05)|Containers]]>><<pass 5>><</link>>'>></span>
<<elseif $container[$location].kylarFed is true>>
<<ind>><<print '<<link [[' + $container[$location].name + '을 확인한다 (0:05)|Kylar Parasites Feed]]>><<pass 5>><</link>>'>>
<<else>>
<<ind>><<print '<<link [[' + $container[$location].name + '을 확인한다 (0:05)|Containers]]>><<pass 5>><</link>>'>>
<</if>>
<br>
<</if>>
<br>
바깥의 복도는 고아원 전체에 연결되어 있다.
<br>
<<if $exposed gte 2>>
<<if $daystate isnot "night">>
<<if $exhibitionism gte 75>>
<<genitalsPost "을">> 드러낸 채로 밖에 나갈 생각을 하니 흥분된다. 조심하기만 한다면 안전하지 않을까?
<br><br>
<<bathroomicon>><<link [[목욕실 (0:01)->Bathroom]]>><<pass 1>><</link>>
<br>
<<home_outside>>
<br><br>
<<elseif $exhibitionism gte 55>>
<<genitalsPost "을">> 드러낸 채로 나갈 생각에 당신은 흥분한다. 하지만 이 시간에 그 꼴로 멀쩡하게 돌아다닐 수 있을 리가 없다. 어두워진 뒤에라면 몰라도.
<br><br>
<<else>>
이 꼴로 밖에 나갈 수 있을 리가 없다!
<br><br>
<</if>>
<<else>>
<<if $exhibitionism gte 55>>
<<genitalsPost "을">> 드러낸 채로 나갈 생각에 당신은 흥분한다. 어쨌거나 밤이지 않는가. 잘못될 게 뭐가 있겠어?
<br><br>
<<bathroomicon>><<link [[목욕실 (0:01)->Bathroom]]>><<pass 1>><</link>>
<br>
<<if $NPCName[$NPCNameList.indexOf("Robin")].init is 1 and $exposed lte 0>>
<<bedroomicon>><<link [[로빈의 방 (0:01)|Robin's Room Entrance]]>><<pass 1>><</link>>
<br>
<</if>>
<<main_hall_icon>><<link [[중앙 복도 (0:01)->Orphanage]]>><<pass 1>><</link>>
<br>
<<home_outside>>
<br><br>
<<else>>
이 꼴로 밖에 나갈 수 있을 리가 없다!
<br><br>
<</if>>
<</if>>
<<elseif $exposed gte 1>>
<<if $daystate isnot "night">>
<<if $exhibitionism gte 35>>
이런 야한 옷차림으로 밖에 나갈 생각에 당신은 흥분한다. 조심하기만 한다면 안전하지 않을까?
<br><br>
<<bathroomicon>><<link [[목욕실 (0:01)->Bathroom]]>><<pass 1>><</link>>
<br>
<<home_outside>>
<br><br>
<<elseif $exhibitionism gte 15>>
이런 야한 옷차림으로 밖에 나갈 생각에 당신은 흥분한다. 하지만 이 시간에 그 꼴로 멀쩡하게 돌아다닐 수 있을 리가 없다. 어두워진 뒤에라면 몰라도.
<br><br>
<<else>>
이 꼴로 밖에 나갈 수 있을 리가 없다!
<br><br>
<</if>>
<<else>>
<<if $exhibitionism gte 15>>
이런 야한 옷차림으로 밖에 나갈 생각에 당신은 흥분한다. 어쨌거나 밤이지 않는가. 잘못될 게 뭐가 있겠어?
<br><br>
<<bathroomicon>><<link [[목욕실 (0:01)->Bathroom]]>><<pass 1>><</link>>
<br>
<<if $NPCName[$NPCNameList.indexOf("Robin")].init is 1 and $exposed lte 0>>
<<bedroomicon>><<link [[로빈의 방 (0:01)|Robin's Room Entrance]]>><<pass 1>><</link>>
<br>
<</if>>
<<main_hall_icon>><<link [[중앙 복도 (0:01)->Orphanage]]>><<pass 1>><</link>>
<br>
<<home_outside>>
<br><br>
<<else>>
이 꼴로 밖에 나갈 수 있을 리가 없다!
<br><br>
<</if>>
<</if>>
<<elseif $worn.under_lower.type.includes("naked")>>
<<if $underwarningskip is 1>>
<<bathroomicon>><<link [[목욕실 (0:01)->Bathroom]]>><<pass 1>><</link>>
<br>
<<if $NPCName[$NPCNameList.indexOf("Robin")].init is 1 and $exposed lte 0>>
<<bedroomicon>><<link [[로빈의 방 (0:01)|Robin's Room Entrance]]>><<pass 1>><</link>>
<br>
<</if>>
<<if $hour gte 18 and $hour lte 20 and $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 40 and $robinmissing isnot 1 and !$robinTraumaVisit>>
<<main_hall_icon>><<link [[중앙 복도 (0:01)|Robin Trauma Visit]]>><<set $phase to 1>><<pass 1>><</link>>
<br>
<<else>>
<<main_hall_icon>><<link [[중앙 복도 (0:01)->Orphanage]]>><<pass 1>><</link>>
<br>
<</if>>
<<home_outside>>
<br><br>
<<else>>
당신은 속옷을 입고 있지 않다! 이 상태로 나갈 생각을 하니 맥박이 빨라진다.
<br><br>
<<link [[별 문제 없을 거다|Bedroom]]>><<set $underwarningskip to 1>><</link>>
<br><br>
<</if>>
<<else>>
<<bathroomicon>><<link [[목욕실 (0:01)->Bathroom]]>><<pass 1>><</link>>
<br>
<<if $NPCName[$NPCNameList.indexOf("Robin")].init is 1 and $exposed lte 0>>
<<bedroomicon>><<link [[로빈의 방 (0:01)|Robin's Room Entrance]]>><<pass 1>><</link>>
<br>
<</if>>
<<if $hour gte 18 and $hour lte 20 and $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 40 and $robinmissing isnot 1 and !$robinTraumaVisit>>
<<main_hall_icon>><<link [[중앙 복도 (0:01)|Robin Trauma Visit]]>><<set $phase to 1>><<pass 1>><</link>>
<br>
<<else>>
<<main_hall_icon>><<link [[중앙 복도 (0:01)->Orphanage]]>><<pass 1>><</link>>
<br>
<</if>>
<<home_outside>>
<br><br>
<</if>>
<<link [[설정|Settings]]>><<set $settingsExitPassage to "Bedroom">><</link>>
<br>
<<attitudesControlCheck>>
<<if $attitudesControl.showGoldLink is true>>
<span class="goldLink"><<link [[태도|Attitudes]]>><<set $attitudesExitPassage to $passage>><</link>> </span><span class="red">!!</span>
<<else>>
<<link [[태도|Attitudes]]>><<set $attitudesExitPassage to $passage>><</link>>
<</if>>
<br><br>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
<<flaunting>> 당신은 어둠이 내려앉은 고아원 안을 조심스럽게 돌아다닌다. 다른 방에서 이따금 코 고는 소리나 누군가의 움직임이 들려올 때마다 당신은 잠시 멈추었다가, 곧 들려오는 소리가 쿵쾅거리는 자신의 심장소리 뿐일 때가 되어서야 다시 발걸음을 옮긴다.
<br><br>
당신은 뒷문을 열고는 바깥을 내다본다. 그러고는 한 발 내디딘 뒤, 다른 한 발도 옮기고, 문을 닫는다. 밖으로 나왔다. <<covered>>
<br><br>
<<link [[다음|Garden Fence Undies Night]]>><<pass 5>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<effects>>
<<flaunting>> 당신은 어둠이 내려앉은 고아원 안을 조심스럽게 돌아다닌다. 다른 방에서 이따금 코 고는 소리나 누군가의 움직임이 들려올 때마다 당신은 잠시 멈추었다가, 곧 들려오는 소리가 쿵쾅거리는 자신의 심장소리 뿐일 때가 되어서야 다시 발걸음을 옮긴다.
<br><br>
당신은 뒷문을 열고는 바깥을 내다본다. 그러고는 한 발 내디딘 뒤, 다른 한 발도 옮기고, 문을 닫는다. 밖으로 나왔다. <<covered>>
<br><br>
<<link [[다음|Garden Fence Naked Night]]>><<pass 5>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<effects>>
<<flaunting>> 당신은 고아원 안을 조심스럽게 돌아다닌다. 이곳저곳에 몸을 숨기며 이동하다가, 정문 쪽으로 향한다. 당신은 이 모습을 들키지 않기 위해 발소리가 들릴 때마다 멈추고는, 사람이 지나가기를 기다린다.
<br><br>
당신은 뒷문을 열고는 바깥을 내다본다. 그러고는 한 발 내디딘 뒤, 다른 한 발도 옮기고, 문을 닫는다. 밖으로 나왔다. <<covered>>
<br><br>
<<link [[다음|Garden Fence Undies Day]]>><<pass 5>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<effects>>
<<flaunting>> 당신은 고아원 안을 조심스럽게 돌아다닌다. 이곳저곳에 몸을 숨기며 이동하다가, 정문 쪽으로 향한다. 당신은 이 모습을 들키지 않기 위해 발소리가 들릴 때마다 멈추고는, 사람이 지나가기를 기다린다.
<br><br>
당신은 뒷문을 열고는 바깥을 내다본다. 그러고는 한 발 내디딘 뒤, 다른 한 발도 옮기고, 문을 닫는다. 밖으로 나왔다. <<covered>>
<br><br>
<<link [[다음|Garden Fence Naked Day]]>><<pass 5>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
당신은 욕실에 있다.
<br><br>
<<if $stress gte $stressmax>>
<<passouthome>>
<<else>>
<<ind>><<link [[목욕한다 (0:30)->Bath]]>><<strip>><<pass 30>><<stress -6>><<set $hygiene to 0>><</link>><<lstress>>
<br>
<!-- Check if there's any hair-->
<<if $pbdisable is "f" and ($pblevel gte 2 or $pbstrip gte 1 or $pblevelballs gte 2)>>
<<ind>><<link [[음모를 다듬는다->Shave]]>><</link>>
<br>
<</if>>
<<pregnancyTest "Bedroom">>
<br>
<<bedroomicon>><<link [[방 (0:01)->Bedroom]]>><<pass 1>><</link>>
<br>
<<main_hall_icon>><<link [[중앙 복도 (0:01)->Orphanage]]>><<pass 1>><</link>>
<br>
<<if $NPCName[$NPCNameList.indexOf("Robin")].init is 1 and $exposed lte 0>>
<<bedroomicon>><<link [[로빈의 방 (0:01)|Robin's Room Entrance]]>><<pass 1>><</link>>
<br>
<</if>>
<<home_outside>>
<br>
<</if>><<set _autosavehere to true>>
<<sleep>><<effects>>
<<sleepeffects>>
<<if $robindebtwake is 1>>
<<set $robindebtwake to 0>><<set $robindebtknown to 1>>
<<npc Robin>><<person1>>당신은 방문이 열리는 소리에 잠에서 깬다. 공포에 사로잡혀 몸이 굳어있자니, 문틈으로 로빈이 바라보고 있다. "들어가도 돼?" <<hePost "이">> 묻는다.
<br><br>
<<if $exposed gte 1>>
당신은 고개를 끄덕이며 이불을 끌어올려 <<lewdnessPost "을">> 감춘다.
<<else>>
당신은 고개를 끄덕인다.
<</if>>
로빈은 발끝으로 조심조심 방 안으로 들어와 침대 말미에 앉는다. "나 때문에 깬 건 아니지?" <<hePost "이">> 말한다. "나 무서워. 베일리가 돈을 갚으라고 하는데, 너무 많은 금액인데다가 계속해서 값이 올라가." <<HePost "은">> 금방이라도 눈물을 쏟을 것 같다. 당신은 몸을 앞으로 기울여 안아준다. "뭘 어떻게 해야 할지 모르겠어."
<br><br>
당신은 <<hePost "을">> 몇 분간 안아주었고, 잠시 뒤 <<hePost "은">> 당신으로부터 떨어진다. "미안. 그냥 말할 사람이 필요했어." <<HePost "은">> 소매로 눈물을 닦았다. "고마워." 로빈은 조용히 방을 걸어나가, 소리를 내지 않고 방문을 닫는다.
<<gstress>><<stress 6>>
<br><br>
<<endevent>>
<<link [[다음|Bed]]>><</link>>
<br>
<<elseif $NPCName[$NPCNameList.indexOf("Robin")].lovewake is 1>>
<<set $NPCName[$NPCNameList.indexOf("Robin")].lovewake to 0>><<set $robinbed to 1>>
<<npc Robin>><<person1>>익숙한 인기척이 느껴진다. 로빈이 팔로 당신을 감싼다.
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Robin")].dom gte 80>>
<<link [[포옹한다|Robin Bed Dominant]]>><</link>>
<br>
<<else>>
<<link [[포옹한다|Bed]]>><<endevent>><<trauma -6>><<stress -12>><</link>><<ltrauma>><<lstress>>
<br>
<</if>>
<<link [[키스한다|Bed Robin Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<elseif $location is "home" and $wraith and $wraith.nightmare is 2 and ($moonstate is "evening" and $hour gte 21 or $moonstate is "morning" and $hour lt 6)>>
당신은 아름다운 형체가, 하얀 망토를 입고, 붉은 달 아래 서 있는 꿈을 꾼다. 그것은 어서 오라는 몸짓으로 팔을 당신에게 벌리고 있다. 당신이 가까이 가자 당신은 그것의 눈빛이 당신의 정신에 구멍을 뚫는 것을 느낄 수 있다.
<br><br>
그것은 전부 안쪽으로 구부러진 나무들로 둘러싸여, 호수 위에 떠 있다. 모든 것이 당신 주위로 움직이며, 당신은 당신이 커다란 유적 위에 떠 있는 것을 알아챈다. 당신은 숨을 쉴 수가 없다.
<br><br>
당신은 천천히 눈을 뜨고, 침대에서 느릿느릿 일어난다.
<<if $robinbed is 1>>
당신은 로빈을 깨우지 않게 조심한다.
<<elseif $kylarbed is 1>>
당신은 카일라를 깨우지 않게 조심한다.
<</if>>
당신의 귀가 울린다.
<br><br>
<<storeon "bed" "wardrobe">><<wraithPossess "home">>
<span class="nextLink"><<link [[걸어라.|Bedroom]]>><</link>></span>
<br>
<<elseif $baileyrapewake is 1>>
<<set $baileyrapewake to 0>>
<<generate1>><<person1>>당신은 누군가 다가와서는 손을 뻗어 이불을 들추는 것을 보고는 잠에서 깬다. <<personPost "이다">>. "가만히 있어." <<hePost "이">> 말한다.
<<if $robinbed is 1 or $kylarbed is 1>>
"친구를 깨우면 안되지." <<if $robinbed is 1>>로빈은<<else>>카일라는<</if>> 아직 잠에 빠진 상태로 당신 옆에 누워있다.
<</if>>
"아늑하고 편안하게 잠자고 있는 모습이 너무 귀여워서 말이지. 참을 수가 없었어."
<br><br>
<span class="red">베일리는 문가에 기대고 서서 돈을 세고 있다.</span>
<br><br>
<<link [[다음|Sleep Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $christmas_kylar is 1>>
<<set $christmas_kylar to 2>>
<<npc Kylar>><<person1>>
딸랑거리는 소리가 당신을 깨운다.
<br>
눈서리가 반짝거리며
<br>
창문에서 아래로 떨어지니,
<br>
이제 몸을 일으키는가 아니면 던지겠는가?
<br><br>
<<link [[몸을 일으켜 조사한다|Kylar Christmas]]>><<set $christmas_kylar to 3>><<towelup>><</link>>
<br>
<<link [[몸을 던져 다시 잠든다|Sleep]]>><<endevent>><</link>>
<br>
<<elseif $location is "home" and $slimeWake is 1>>
<<set $slimeWake to 0>>
<<set _newLocations to ["Residential alleyways", "Commercial alleyways", "Park", "Industrial alleyways"]>><<set _newLocations_ko to ["거주구 골목길", "상업구 골목길", "공원", "공업구 골목길"]>>
<<set _newLocation to _newLocations[random(0,3)]>><<set _newLocation_ko to _newLocations_ko[_newLocations.indexOf(_newLocation)]>>
<<set $eventskip to 1>><<set $slimeSleepEvent to 3>>
<<if $hour lt 24 and $hour gt 12>>
<<set $slimeSleepEvent += 1>>
<</if>>
당신은 혼란스럽고 정신없는 상태로 깨어난다. 마지막으로 기억하는 건 평소처럼 침대에 들어갔던 것이지만, 여긴 분명 다른 장소다. 귀에 들어간 슬라임이 이 일과 뭔가 연관이 있다는 느낌이 든다.
<br><br>
<<set _coveredIn to "">>
<<if random(0,100) gt 80>>
<<set _coveredIn to "점액">>
<<if $player.penisExist and $player.virginity.penile isnot true and !$worn.genitals.type.includes("chastity")>>
<<set $player.bodyliquid.penis.goo += random(1,3)>>
<</if>>
<<if $player.vaginaExist and $player.virginity.vaginal isnot true and !$worn.genitals.type.includes("chastity")>>
<<set $player.bodyliquid.vagina.goo += random(1,3)>>
<</if>>
<<if $player.virginity.anal isnot true and $worn.genitals.anal_shield isnot 1 and $analdisable is "f">>
<<set $player.bodyliquid.anus.goo += random(1,3)>>
<</if>>
<<if $player.virginity.oral isnot true>>
<<set $player.bodyliquid.mouth.goo += random(1,3)>>
<</if>>
<<set $player.bodyliquid.hair.goo += random(1,3)>>
<<set $player.bodyliquid.face.goo += random(1,3)>>
<<set $player.bodyliquid.neck.goo += random(1,3)>>
<<set $player.bodyliquid.chest.goo += random(1,3)>>
<<set $player.bodyliquid.leftarm.goo += random(1,3)>>
<<set $player.bodyliquid.rightarm.goo += random(1,3)>>
<<set $player.bodyliquid.thigh.goo += random(1,3)>>
<<set $player.bodyliquid.feet.goo += random(1,3)>>
<</if>>
<<if random(0,100) gt 80>>
<<if _coveredIn is "점액">>
<<set _coveredIn += "과 정액">>
<<else>>
<<set _coveredIn to "정액">>
<</if>>
<<if $player.penisExist and $player.virginity.penile isnot true and !$worn.genitals.type.includes("chastity")>>
<<set $player.bodyliquid.penis.semen += random(1,3)>>
<</if>>
<<if $player.vaginaExist and $player.virginity.vaginal isnot true and !$worn.genitals.type.includes("chastity")>>
<<set $player.bodyliquid.vagina.semen += random(1,3)>>
<</if>>
<<if $player.virginity.anal isnot true and $worn.genitals.anal_shield isnot 1 and $analdisable is "f">>
<<set $player.bodyliquid.anus.semen += random(1,3)>>
<</if>>
<<if $player.virginity.oral isnot true>>
<<set $player.bodyliquid.mouth.semen += random(1,3)>>
<</if>>
<<set $player.bodyliquid.hair.semen += random(1,3)>>
<<set $player.bodyliquid.face.semen += random(1,3)>>
<<set $player.bodyliquid.neck.semen += random(1,3)>>
<<set $player.bodyliquid.chest.semen += random(1,3)>>
<<set $player.bodyliquid.leftarm.semen += random(1,3)>>
<<set $player.bodyliquid.rightarm.semen += random(1,3)>>
<<set $player.bodyliquid.thigh.semen += random(1,3)>>
<<set $player.bodyliquid.feet.semen += random(1,3)>>
<</if>>
<<if _coveredIn isnot "">>
<<set $slimeSleepEvent += 2>>
당장의 곤경에 더해, 몸이 <<print _coveredIn>>으로 뒤덮여 있다. 이게 슬라임이 한 짓이라면, 당신이 자고 있는 동안 몸을 가지고 재미를 본 것이 분명하다.
<br><br>
<</if>>
주변을 둘러보니, 어떻게 된 일인지는 몰라도 <<print _newLocation_ko>>에 와있는 것 같다.
<br><br>
<<link [[다음|_newLocation]]>><</link>>
<<else>>
<<if $nightmares is 1 and $controlled is 0>>
<<if _sleepinterrupt>>
<<if $motherwake is 1>>
당신은 다시 잠에 들려 하지만, 베일리가 노크를 하며 일어나라고 한다.
<<else>>
<<wakingEffects $sleepHoursTotal>>
<<if _wakingEffect isnot undefined>>
당신은 조금 전에
<<else>>
당신은 당신이
<</if>>
뭔가 <<if $wraith and $wraith.state is "haunt" and $rng lte 25>>창백하고<<else>>어둡고<</if>> 끔찍한 것에 뒤를 쫓기는 꿈을 꾸었다. 악몽은 문을 두들기는 소리에 끝난다. 베일리가 학교에 가라고 당신을 깨우고 있다.
<</if>>
<br><br>
<<set $motherwake to 1>>
<<else>>
<<wakingEffects $sleepHoursTotal>>
<<if _wakingEffect isnot undefined>>
당신은 조금 전에
<<else>>
당신은 당신이
<</if>>
뭔가 <<if $wraith and $wraith.state is "haunt" and $rng lte 25>>창백하고<<else>>어둡고<</if>> 끔찍한 것에 뒤를 쫓기는 꿈을 꾸었다. 금방 자세한 내용은 까먹어 버렸지만, 흐릿한 공포가 남아있다.
<br><br>
<</if>>
<<else>>
<<if _sleepinterrupt>>
<<if $motherwake is 1>>
당신은 다시 잠에 들려 하지만, 베일리가 노크를 하며 일어나라고 한다.
<<else>>
<<wakingEffects $sleepHoursTotal>>
<<if _wakingEffect isnot undefined>>
편안하게 잠을 잤지만,
<<else>>
당신은 편안하게 잠을 자다가,
<</if>>
문을 두들기는 소리에 일찍 잠에서 깬다. 베일리가 학교에 가라고 당신을 깨우고 있다.
<</if>>
<br><br>
<<set $motherwake to 1>>
<<else>>
<<if !_wakingEffect>>
<<wakingEffects $sleepHoursTotal>>
<</if>>
<<if ["dryheaving","nausea"].includes(_wakingEffect)>>
당신은 깊이 잠들었으나, 지금은 약간 몸이 좋지 않은 기분이 든다. <<stress 5>><<gstress>>
<br><br>
<<elseif $specialClothesEffects.bimboTotal gte random(100,1000) or $arousal gte ($arousalmax / 10) * 9>>
당신은 자는 동안 추잡한 꿈 때문에 괴로워한다.
<<arousal `$specialClothesEffects.bimboTotal / 10 * $sleepHoursTotal`>>
<<arousal `100 * $sleepHoursTotal`>>
<<if $arousal gte $arousalmax>>
그러한 꿈들로 인해 한계까지 내몰린다.
<<orgasm>><<set _orgasm to true>>
<<else>>
<br><br>
<</if>>
<<elseif _mildNausea>>
You sleep soundly.
<br><br>
<<else>>
당신은 편안히 잠을 잤고, 상쾌한 기분으로 일어난다.
<br><br>
<</if>>
<</if>>
<</if>>
<<if $robinbed is 1>>
<<set $robinbed to 0>>
<<npc Robin>><<person1>>
<<wakingEffects $sleepHoursTotal>>
<<if _wakingEffect is "dryheaving">>
"괜찮아? 내가 도와줄게," 로빈이 말하며, 당신의 등을 쓸어준다. <<He_nun>> 떠나기 전에 당신이 괜찮은지 본다.
<<elseif _orgasm is true>>
<<if $exposed gte 2>>
로빈이 당신을 껴안는다. "나갈 테니까 옷-" <<hePost "은">> 자신과 당신의 몸이 축축한 걸 느끼고는 말을 멈춘다. <<HePost "은">> 얼굴을 붉히고는 티슈를 뽑아 당신과 나눠 가진다.
<<if $rng gte 71>>
"괘-괜찮아." <<hePost "이">> 말한다.
<<elseif $rng gte 31>>
"이건 내 잘못일 수도 있어." <<hePost "이">> 말한다.
<<else>>
"모-목욕을 해야겠네." <<hePost "이">> 말한다.
<</if>>
<<else>>
로빈은 당신의 사타구니에 축축하게 난 자국을 보고는 말을 멈춘다. 그러고는 얼굴을 붉히더니, 티슈를 건네준다.
"괘-괜찮아." <<hePost "이">> 말한다.
<</if>>
<<else>>
로빈이 당신을 껴안는다. "나갈 테니까 옷 갈아입어." <<hePost "이">> 말한다.
<</if>>
<<if $hour is 6>><<run setRobinLocationOverride("orphanage", 6)>><</if>>
<<endevent>>
<br><br>
<<elseif $kylarbed is 1>>
<<npc Kylar>><<person1>>
<<if $rng gte 81 and $robinmissing isnot 1 and $NPCName[$NPCNameList.indexOf("Robin")].init is 1>>
You awaken to the sound of your door creaking open. You hear somebody gasp, before they hurriedly shut the door.
<br><br>
"Who was that...?" you yawn, slowly untangling from Kylar.
<br><br>
"Don't know," Kylar says, rubbing <<his>> eyes. "Probably nobody important."
<br><br>
<<if $robinromance is 1>>
<<npcincr Robin love -5>><<lllove "Robin">>
<br><br>
<</if>>
<<link [[다음|Kylar Orphanage Cuddle]]>><<set $kylarbed to 0>><</link>>
<<elseif $rng gte 61>>
You awaken to the sound of your door creaking open. You hear somebody gasp, before starting to laugh.
<br><br>
<<generatey2>><<person2>>
A <<person>> is standing in your doorway, looking at you and Kylar. "You're sleeping with <<nnpc_him "Kylar">>?!" <<he>> laughs. "Is that why you invited <<nnpc_him "Kylar">> here? You got a thing for freaks, huh?"
<br><br>
Anger flashes across Kylar's face, but <<nnpc_he "Kylar">> doesn't say anything.
<br><br>
<<link [[Defend Kylar|Kylar Orphanage Sleep Defend]]>><<set $kylarbed to 0>><<status -10>><<npcincr Kylar love 1>><</link>><<lcool>><<glove>>
<br>
<<link [[Berate Kylar|Kylar Orphanage Sleep Berate]]>><<set $kylarbed to 0>><<npcincr Kylar love -3>><</link>><<lllove>>
<br>
<<if $submissive lte 500>>
<<link [[Slam the door|Kylar Orphanage Slam]]>><<set $kylarbed to 0>><<npcincr Kylar love 1>><<npcincr Kylar lust 1>><</link>><<glove>><<glust>><<defianttext>>
<</if>>
<<else>>
You wake up, <<if $submissive gte 1150 or $kylarDaily.sleepRape is true>>Kylar still holding on to you<<else>>still holding on to Kylar<</if>>. Kylar stirs shortly after, blinking lazily.
<<if _orgasm is true>>
<<He>> sniffs the air for a moment, before looking at you. "Were you dreaming of us too?" <<he>> asks.
<</if>>
<br><br>
"I should probably get going," <<he>> says. Despite that, <<he>> makes no move to get up.
<br><br>
<<link [[다음|Kylar Orphanage Cuddle]]>><<set $kylarbed to 0>><</link>>
<</if>>
<</if>>
<<if $kylarbed isnot 1>>
<<set $wardrobe_location to "wardrobe">>
<<wardrobeSelection true>>
<<radiooutfits>>
<br><br>
<<if $renttime lte 0>><<set $bus to "home">>
<<link [[침대에서 나온다|Bedroom Bailey]]>><</link>>
<br><br>
<<else>>
<<link [[침대에서 나온다|Bedroom]]>><</link>>
<br><br>
<</if>>
<</if>>
<</if>>
<<if $kylarbed isnot 1>>
<<set $phase to 0>>
<</if>><<effects>><<set $location to "home">><<set $outside to 0>>
<<endevent>><<npc Bailey>><<person1>>
당신은 비명을 지른다. 셋은 움찔하더니 앞다투어 문손잡이를 잡는다. 그러고는 문을 활짝 열어둔 채로 바깥 복도로 도망간다. 육중한 발걸음이 점차 가까워지더니, 베일리가 들어온다. <<hisPost "의">> 눈이 안을 훑고는 당신에게서 멈춘다. "거미라도 본 거냐?" <<hePost "이">> 비웃는다. 베일리는 가까이 다가와서 손등으로 당신을 후려친다. "다신 날 귀찮게 하지 마." <<HePost "은">> 쾅하고 문을 닫으며 방에서 나간다.
<<gpain>><<gtrauma>><<gstress>><<pain 20>><<trauma 6>><<stress 6>>
<br><br>
<<tearful>> 당신은 욕조에서 나온다.
<br><br>
<<endevent>>
<<link [[다음|Bath Finish]]>><<clotheson>><</link>>
<br><<effects>><<set $location to "home">><<set $outside to 0>>
<<if $submissive gte 1150>>
"보-보지마." 당신이 말한다. "제발 나가줘."
<<elseif $submissive lte 850>>
"나가." 당신이 말한다. "변태들."
<<else>>
"제발 나가줘." 당신이 말한다.
<</if>>
<br><br>
<<if $rng gte 81>>
그들은 잠시 망설이다가, <<person1>><<personPost "이">> 달려나와 당신의 입을 움켜쥐고는 당신을 욕탕 가장자리로 끌고 온다. "왜 그래야 하지?" <<hePost "이">> 당신의 귀에 속삭인다. "이렇게 재미 볼 기회가 있는데 말이야?"
<br><br>
<<link [[다음|Bath Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
그들은 잠시 망설이다가, <<person3>><<personPost "이">> 문을 열고 나간다. 나머지도 그 뒤를 따르다가, <<person1>><<personPost "은">> 잠시 발걸음을 멈추고 당신에게 음흉한 시선을 던진다.
<<if $player.penisExist and ($player.penissize lte 1 or $player.penissize is 4) and random(0,9) gte 6>>
<<telltalepenissize>>
<</if>>
<br><br>
<<endevent>>
<<tearful>> 당신은 욕조에서 나온다.
<br><br>
<<link [[다음|Bath Finish]]>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<enable_rescue>><<hand_gag 0 left>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[다음|Bath Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Bath Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[다음|Bath Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Bath Molestation]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
누군가 당신의 얼굴을 물 속에 쳐박는다. 그리고는 허둥지둥 자리를 뜬다.
<br><br>
<<tearful>> 당신은 욕조에서 나온다.
<br><br>
<<endcombat>>
<<link [[다음|Bath Finish]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
<<person1>><<personPost "이">> 상처를 매만지며 당신으로부터 뒷걸음질을 친다. 다른 이들도 망설이며 뒤로 물러난다. <<HePost "은">> 뭔가 말하려는 듯이 입을 열었다가, 몸을 돌려 나간다. 다른 이들도 그 뒤를 따른다.
<br><br>
<<tearful>> 당신은 욕조에서 나온다.
<br><br>
<<endcombat>>
<<link [[다음|Bath Finish]]>><</link>>
<br>
<<else>>
<<set $rescued += 1>>/*Unnecessary if rescue is impossible*/
<<endevent>><<npc Bailey>><<person1>>
당신의 비명소리에 보답하여 육중한 발걸음이 점차 가까워진다. 셋은 움찔하더니 앞다투어 문손잡이를 잡는다. 그러고는 문을 활짝 열어둔 채로 바깥 복도로 도망간다. 베일리가 들어온다. <<hisPost "의">> 눈이 안을 훑고는 당신에게서 멈춘다. "거미라도 본 거냐?" <<hePost "이">> 비웃는다. 베일리는 가까이 다가와서 손등으로 당신을 후려친다. "다신 날 귀찮게 하지 마." <<HePost "은">> 쾅하고 문을 닫으며 방에서 나간다.
<<gpain>><<gtrauma>><<gstress>><<pain 20>><<trauma 6>><<stress 6>>
<br><br>
<<tearful>> 당신은 욕조에서 나온다.
<br><br>
<<endcombat>>
<<link [[다음|Bath Finish]]>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>>
<<enable_rescue>>
당신은 일어난다. 그들의 눈이 커진다. 당신은 <<person2>><<personPost>>의 목덜미를 잡아채고는 <<hePost "을">> 가까이 잡아당긴다.<<person1>>
<<promiscuity5>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[다음|Bath Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Bath Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[다음|Bath Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $finish is 1>>
<span id="next"><<link [[다음|Bath Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Bath Sex]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<wash>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"다시 엉망이 되어버렸잖아." 당신이 놀리듯 말한다. "뒷정리는 나한테 맡겨." 목욕실을 나가는 모두의 얼굴이 발갛게 달아올라있다.
<br><br>
<<wash>>
<<tearful>> 당신은 욕조에서 나온다.
<br><br>
<<endcombat>>
<<link [[다음|Bath Finish]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
<<person1>><<personPost "이">> 상처를 매만지며 당신으로부터 뒷걸음질을 친다. 다른 이들도 망설이며 뒤로 물러난다. <<HePost "은">> 뭔가 말하려는 듯이 입을 열었다가, 몸을 돌려 나간다. 다른 이들도 그 뒤를 따른다.
<br><br>
<<tearful>> 당신은 욕조에서 나온다.
<br><br>
<<endcombat>>
<<link [[다음|Bath Finish]]>><</link>>
<br>
<<elseif $alarm is 1 and $rescue is 1>> /*Unnecessary if rescue is impossible*/
<<set $rescued += 1>>
<<endevent>><<npc Bailey>><<person1>>
당신의 비명소리에 보답하여 육중한 발걸음이 점차 가까워진다. 셋은 움찔하더니 앞다투어 문손잡이를 잡는다. 그러고는 문을 활짝 열어둔 채로 바깥 복도로 도망간다. 베일리가 들어온다. <<hisPost "의">> 눈이 안을 훑고는 당신에게서 멈춘다. "거미라도 본 거냐?" <<hePost "이">> 비웃는다. 베일리는 가까이 다가와서 손등으로 당신을 후려친다. "다신 날 귀찮게 하지 마." <<HePost "은">> 쾅하고 문을 닫으며 방에서 나간다.
<<gpain>><<gtrauma>><<gstress>><<pain 20>><<trauma 6>><<stress 6>>
<br><br>
<<tearful>> 당신은 욕조에서 나온다.
<br><br>
<<endcombat>>
<<link [[다음|Bath Finish]]>><</link>>
<br>
<<else>>
They back away from you, still watching. "Privacy please," you say. They blush and leave the room.
<br><br>
<<tearful>> 당신은 욕조에서 나온다.
<br><br>
<<endcombat>>
<<link [[다음|Bath Finish]]>><</link>>
<br>
<</if>><<effects>><<set $location to "home">><<set $outside to 0>>
이미 깨끗해진 상태지만, 몸을 내보일 좋은 기회를 놓칠 수는 없는 법이다. <<flaunting>> 당신은 무릎으로 일어서면서 스펀지를 집어든다. 관중에게서 시선을 돌리며, 당신은 스펀지를 <<breastsPost>> 위로 올렸다가, 배를 지나쳐 <<genitalsPost>> 쪽으로 내린다. 세 명은 얼어붙은 채로 그 광경을 지켜본다.
<<exhibitionism5>>
당신은 그들에게서 등을 돌린채 <<bottomPost "을">> 내민다. 등으로 손을 뻗을 때, <<person1>><<personPost "이">> 스펀지를 뺏어간다. "내가 도와줄게." <<hePost "이">> 말한다. 다른 두 명도 스펀지를 찾아온다. 당신은 몸 구석구석을 내보이며, 그들이 몸을 닦아주도록 한다. 세 명의 손은 멈추는 일이 없다. 그들은 부끄러움도 없이 당신의 몸을 더듬고 애무한다.
<br><br>
물이 차가워져간다. "아주 깨끗해졌네." 당신이 말한다. "도와줘서 고마워." 셋은 잠시 머뭇거리다가, 당신을 두고 나간다.
<br><br>
<<tearful>> 당신은 욕조에서 나온다.
<br><br>
<<endevent>>
<<link [[다음|Bath Finish]]>><</link>>
<br><<effects>><<set $location to "home">><<set $outside to 0>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure / 3) and $hallucinations gte 2 and $slimedisable is "f" and $controlled is 0>>
당신은 몸이 깨끗해질 때까지 씻는다.<<wash>>
<br><br>
물을 빼기 위해 욕조 마개를 뽑을 때, 무언가 <<genitalsPost "을">> 만지는듯한 느낌이 든다. 가랑이 사이를 살펴보지만, 뭔가 이상한 것은 보이지 않는다. 하지만 자리에서 일어나려 할 때, 투명한 덩굴 같은 것들이 물에서 솟아오르더니 당신을 다시 앉힌다.
<br><br>
<<link [[다음|Bath Slime]]>><<set $molestationstart to 1>><</link>>
<<elseif ($danger gte (9900 - $allure / 2) and $rng gte 30 and $daystate isnot "night") or _DEBUGTIMEBOIS is 1>>
<<generatey1>><<generatey2>><<generatey3>><<fameexhibitionism 3>>
당신은 몸이 깨끗해질 때까지 씻는다.<<wash>>
<br><br>
물을 빼기 위해 욕조 마개를 뽑을 때, 복도에서 목소리가 들려온다. 목소리는 문 바로 밖에서 멈추더니, 문이 활짝 열린다. <<person1>><<person>>, <<person2>><<personPost "과">> <<person3>><<personPost "이">> 불쑥 들어온다.
<br><br>
<<set $rng to random(1, 100)>>
<<if $rng gte 51>>
<<if $exhibitionism gte 75 and $uncomfortable.nude is false>>
당신은 깜짝 놀라 비명을 지르지만, <<lewdnessPost "을">> 감출 생각은 하지 않는다. 셋은 크게 뜬 눈으로 당신을 쳐다보며, 당신이 몸을 가리지 않는다는 것에 놀란다. <<person1>><<personPost "이">> 씩 웃으며 문을 닫는다.
<<else>>
당신은 <<lewdnessPost "을">> 감춘다. 셋은 크게 뜬 눈으로 당신을 쳐다본다. <<person1>><<personPost "이">> 씩 웃으며 문을 닫는다.
<</if>>
<br><br>
<<person2>><<personPost "이">> 얼굴을 붉힌다. "미-미안." <<hePost "이">> 눈을 떼지 못하며 말한다. "네가 여기 있는줄 몰랐어."
<br><br>
<<link [[비명지른다|Bath Scream]]>><</link>>
<br>
<<link [[나가라고 한다|Bath Ask]]>><</link>>
<br>
<<if $exhibitionism gte 75>>
<<link [[보게 내버려 둔다 (0:05)|Bath Watch]]>><<pass 5>><</link>><<exhibitionist5>>
<br>
<</if>>
<<if $promiscuity gte 75>>
<<link [[부추긴다|Bath Sex]]>><<set $sexstart to 1>><</link>><<promiscuous5>>
<br>
<</if>>
<<else>>
<<if $exhibitionism gte 75 and $uncomfortable.nude is false>>
당신은 깜짝 놀라 비명을 지르지만, <<lewdnessPost "을">> 감출 생각은 하지 않는다. 셋은 크게 뜬 눈으로 당신을 쳐다보며, 당신이 몸을 가리지 않는다는 것에 놀란다. <<person1>><<personPost "이">> 씩 웃으며 문을 닫는다.
<<else>>
당신은 <<lewdnessPost "을">> 감춘다. 셋은 크게 뜬 눈으로 당신을 쳐다본다. <<person1>><<personPost "이">> 씩 웃으며 문을 닫는다.
<</if>>
<<if $player.penisExist and ($player.penissize lte 1 or $player.penissize is 4) and random(0,9) gte 6>>
<<telltalepenissize>>
<br><br>
<<else>>
<<stress 6>><<trauma 6>>
<<gtrauma>><<gstress>>
<br><br>
<</if>>
<<link [[끝낸다->Bath Finish]]>><</link>>
<<endevent>>
<</if>>
<<else>>
당신은 몸이 깨끗해질 때까지 씻는다.<<wash>>
<br><br>
<<link [[나온다->Bath Finish]]>><</link>>
<br>
<<link [[자위한다|Bath Masturbation]]>><<set $masturbationstart to 1>><</link>>
<br>
<</if>><<effects>><<set $location to "home">><<set $outside to 0>>
피부가 아직 축축하다.
<br><br>
<<link [[벗어둔 옷을 입는다.|Bathroom]]>><<clotheson>><</link>>
<br>
<<link [[수건으로 몸을 감싼다.|Bathroom]]>>
<<if $player.gender == "f" or $player.breastsize > 0>>
<<set $wear_upper = "large_towel">>
<<else>>
<<set $wear_lower = "towel">>
<</if>>
<<returnCarried>>
<<wardrobewear>>
<</link>>
<<if $wardrobe.upper.findIndex(x => x.name == "bathrobe") >= 0 or $carried.upper.name == "bathrobe">>
<br>
<<link [[목욕 가운을 입는다.|Bathroom]]>>
<<returnCarried>>
<<set $wear_upper = $wardrobe.upper.findIndex(x => x.name == "bathrobe")>>
<<wardrobewear>>
<</link>>
<</if>><<set $dangerhome to 0>>
<<set $safehome to 0>>
당신은 몸을 너무 혹사시켰다.
<br><br>
<<passout>>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>><<set $dangerhome to random(1, 100)>><</if>>
<<if $danger lt (9900 - $allure)>><<set $safehome to random(1, 100)>><</if>>
<<if $dangerhome gte 80>><<link [[일어난다|Sold]]>><</link>>
<<elseif $dangerhome gte 1>><<link [[일어난다|Molestation]]>><<set $phase to 0>><<set $molestationstart to 1>><</link>>
<</if>>
<<if $safehome gte 1>><<link [[잔다|Bailey Rescue]]>><</link>>
<</if>>
<<pass 1 hour>>
<<set $stress -= 2000>>
<<set $trauma +=10>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<generate1>><<maninit>><<hand_gag 0 left>>무언가 가랑이를 만지는듯한 느낌이 든다. 눈을 뜨려 할 때 누군가의 손이 입을 움켜쥐어, 비명 지르지 못하게 만든다.
<br>
<<enable_rescue>>
<<if $phase is 1>><</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<span id="next"><<link [[다음->Molestation Alarm]]>><</link>></span><<nexttext>>
<<else>>
누구도 당신을 도우러 오지 않는다.
<<set $alarm to 0>>
<<if $drugged gte 1>>약에 취한 상태로는, 당신의 비명소리는 별로 설득력 있게 들리지 않는다.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음->Molestation Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->Molestation Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음->Molestation]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음->Molestation Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->Molestation Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음->Molestation]]>><</link>></span><<nexttext>>
<</if>><<ejaculation>>
<<HePost "은">> 당신을 땅바닥에 내팽개치고는 문으로 걸어가 밖을 엿본다. <<HePost "은">> 몰래 밖으로 나간다.
<br><br>
<<tearful>> 당신은 자리에서 일어난다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Bedroom]]>><</link>><<effects>>
<<wearoutfit>>
<<if $robinbed is 1>>
당신은 로빈과 함께 이불 밑으로 파고들어간다.
<<else>>
<<if $location is "home" and $corruption_slime gte ($willpower / 20) and random(0,100) lt 3 and ($daystate is "night" and ($hour gte 20 or $hour lte 1)) and $slimeSleepEvent is 0 and $slimeEvent is undefined>>
<<set $slimeSleepEvent to 4>>
<<slimeNoSleep>>
<<set _skip to true>>
<<else>>
당신은 이불 밑으로 파고들어간다.
<</if>>
<</if>>
<<if $wraith and $wraith.state isnot "" and $wraithPrison and ($moonstate is "evening" and $hour gte 11 or $moonstate is "morning" and $hour lt 6)>>
당신은 불안을 느끼고, 당신의 눈이 거울로 향한다.
<</if>>
<br><br>
<<if _skip isnot true>>
<<if $sleeptrouble is 1 and $controlled is 0>>
<<link [[10시간 잔다|Sleep]]>><<set $sleephour to 10>><<if $ironmanmode isnot true>><<set $saveDetails.auto.count++>><</if>><</link>> (<<timeAfterXHours 10>>)<<ltiredness>>
<br>
<<link [[9시간 잔다|Sleep]]>><<set $sleephour to 9>><<if $ironmanmode isnot true>><<set $saveDetails.auto.count++>><</if>><</link>> (<<timeAfterXHours 9>>)<<ltiredness>>
<br>
<</if>>
<<link [[8시간 잔다|Sleep]]>><<set $sleephour to 8>><<if $ironmanmode isnot true>><<set $saveDetails.auto.count++>><</if>><</link>> (<<timeAfterXHours 8>>)<<ltiredness>>
<br>
<<link [[7시간 잔다|Sleep]]>><<set $sleephour to 7>><<if $ironmanmode isnot true>><<set $saveDetails.auto.count++>><</if>><</link>> (<<timeAfterXHours 7>>)<<ltiredness>>
<br>
<<link [[6시간 잔다|Sleep]]>><<set $sleephour to 6>><<if $ironmanmode isnot true>><<set $saveDetails.auto.count++>><</if>><</link>> (<<timeAfterXHours 6>>)<<ltiredness>>
<br>
<<link [[5시간 잔다|Sleep]]>><<set $sleephour to 5>><<if $ironmanmode isnot true>><<set $saveDetails.auto.count++>><</if>><</link>> (<<timeAfterXHours 5>>)<<ltiredness>>
<br>
<<link [[4시간 잔다|Sleep]]>><<set $sleephour to 4>><<if $ironmanmode isnot true>><<set $saveDetails.auto.count++>><</if>><</link>> (<<timeAfterXHours 4>>)<<ltiredness>>
<br>
<<link [[3시간 잔다|Sleep]]>><<set $sleephour to 3>><<if $ironmanmode isnot true>><<set $saveDetails.auto.count++>><</if>><</link>> (<<timeAfterXHours 3>>)<<ltiredness>>
<br>
<<link [[2시간 잔다|Sleep]]>><<set $sleephour to 2>><<if $ironmanmode isnot true>><<set $saveDetails.auto.count++>><</if>><</link>> (<<timeAfterXHours 2>>)<<ltiredness>>
<br>
<<link [[1시간 잔다|Sleep]]>><<set $sleephour to 1>><<if $ironmanmode isnot true>><<set $saveDetails.auto.count++>><</if>><</link>>  (<<timeAfterXHours 1>>)<<ltiredness>>
<br>
<<link [[그냥 잔다|Sleep]]>><<set $sleephour to -1>><<if $ironmanmode isnot true>><<set $saveDetails.auto.count++>><</if>><</link>> (??:??)<<ltiredness>>
<br><br>
<<link [[침대에서 나온다|Bedroom]]>><<storeon "bed">><<set $wardrobe_location to "wardrobe">><<loadTempHairStyle>><<endevent>><</link>>
<br><br>
<<else>>
<<unset _skip>>
<</if>><<set $outside to 0>><<set $location to "home">><<home_effects>><<effects>>
<<set _robin to $NPCName[$NPCNameList.indexOf("Robin")]>>
당신은 고아원 중앙 복도에 있다.
<<if $christmas is 1 and $monthday is 25 and $daystate isnot "night">>
방은 축제 분위기로 넘친다.
<<else>>
<<if $daystate is "day">>
청소 당번인 고아 몇 명이 바닥을 닦고 있다.
<<elseif $daystate is "dusk">>
당신은 소리를 낮춘 목소리들을 듣는다.
<<elseif $daystate is "dawn">>
<<if $schoolday is 1>>
고아들은 학교로 향하고 있다.
<<else>>
고아들은 일을 찾아 나가고 있다.
<</if>>
<<elseif $daystate is "night">>
고아들은 잠에 든 것 같다.
<</if>>
<</if>>
<br><br>
<<if $stress gte $stressmax>>
<<passouthome>>
<<elseif $exposed gte 1 and $hour lt 22 and $hour gte 6>>
이런 꼴을 하고 누군가와 만나게 될 경우를 머릿속에서 떨쳐낼 수 없다. 당신은 서둘러 방으로 향한다.
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
저 앞에서 문이 활짝 열리더니, <<generatey1>><<person1>><<personPost "이">> 걸어나온다. <<covered>><<HePost "은">> 당신을 알아차리지 못한다.
<br><br>
<<link [[숨는다|Orphanage Hide]]>><<stress 6>><</link>><<gstress>>
<br>
<<if $exhibitionism gte 55>>
<<link [[과시한다|Orphanage Flaunt]]>><</link>><<exhibitionist4>>
<br>
<</if>>
<<else>>
<<link [[다음|Bedroom]]>><</link>>
<</if>>
<<elseif $baileyReunionScene is "dungeon">>
<<npc Bailey>><<person1>>
<<unset $baileyReunionScene>>
<<if $home_gone gte 24>>
Bailey leans against a wall. A missing person's poster with a picture of you on it is pinned next to <<him>>.
<br><br>
"You took your time getting back. I'm glad you're alright." <<He>> smirks. "Hope you enjoyed your vacation."
<br><br>
<<He>> pushes <<himself>> off the wall, tearing down the poster and crumpling it up.
<<else>>
A snide voice greets you on your way inside. "You're a slippery little shit, aren't you?" It's Bailey. <<Hes>> leaning against the wall, musing at you. "I'm glad you're alright."
<br><br>
<<He>> pushes <<himself>> off the wall and prowls towards you.
<</if>>
<br><br>
<<if $renttime lte 0>>
"Pay your dues next time so we won't have to go through this again. Speaking of which..." <<He>> holds out <<his>> hand.
<<endevent>>
<<rentdue>>
<<else>>
"Pay your dues next time so we won't have to go through this again," <<he>> says before pinching your cheek painfully.<<stress 6>><<trauma 6>><<gstress>><<gtrauma>>
<br><br>
Bailey walks back into <<his>> office. You rub your cheek as you trudge to your bedroom.
<br>
<<if $robinReunionScene is "dungeon">>
<span class="blue"><i>Robin's probably worried sick about you. You should check on <<nnpc_him "Robin">> when you get the chance.</i></span>
<br>
<</if>>
<br>
<<link [[다음|Bedroom]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $home_gone gte 168 and $daystate isnot "night">>
<<generatey1>><<person1>>
당신은 벽에 무언가 붙어있는 걸 본다. 당신의 사진이 인쇄된 실종 포스터다. 아직 떨어지지 않은 것을 보니, 베일리도 당신을 찾고 있는 것이 분명하다.
<br><br>
<<if $orphan_hope gte 10>>
청소당번인 <<personPost "이">> 당신을 보고는 포스터를 바라본다. <<hisPost "의">> 눈이 커진다. "세상에!" <<HePost "이">> 대걸레를 떨구고는 말한다. "널 다시 보게 될 줄은 몰랐어."
<br><br>
<<set $home_gone to 0>>
<<HePost "은">> 안도의 한숨을 내쉬며 포스터를 뗀다.<<ghope>><<hope 1>>
<br><br>
<<else>>
청소당번인 <<personPost "이">> 당신을 보고는 대걸레 양동이를 뒤엎는다. 당신이 뭐라고 반응을 하기도 전에, <<hePost "이">> 다가와 당신을 껴안는다. "너구나. 네가 돌아올 거라고는 상상도 못했어, 우린-" <<HePost "은">> 입을 다문다. 무언가 당신의 어깨를 적신다.
<br><br>
<<set $home_gone to 0>>
<<HePost "은">> 당신을 놔주며 안도의 한숨을 내쉰다. 그러고는 눈물을 닦으며, 포스터를 떼어낸다.<<gghope>><<hope 3>>
<br><br>
<</if>>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<<elseif $days gte 1 and $NPCName[$NPCNameList.indexOf("Robin")].init is 0 and ($schoolday is 1 and ($hour is 7 or $hour gte 16 and $hour lte 20) or $schoolday isnot 1 and $hour gte 7 and $hour lte 20)>>
<<set $robindebt to 0>><<set $robindebtlimit to 5>>
<<npc Robin>><<initnpc Robin>><<person1>>당신은 누군가 뒤에서 소리치는 걸 듣는다. "얘!" 로빈이다. <<HePost "은">> 고아원에 사는 다른 고아다. 로빈은 당신과 동갑이지만, 항상 당신을 우러러보고 있다. <<HePost "은">> 당신을 향해 뛰어오다가 제때 속도를 멈추지 못하고는, 당신과 충돌하여 거의 넘어질 뻔한다. 당신은 <<hisPost "의">> 팔을 잡아 균형을 유지한다. "고마워." 로빈이 말한다. 쑥스러운듯 하지만 여전히 미소를 짓고 있다.
<br><br>
"어제는 보질 못했었네. 잊지마, 언제든지 원하면 <span class="gold">내 방으로 와서 날 볼 수 있어</span>. 보여줄 게 있거든. 정말 기대되네!" 로빈은 당신을 껴안고는, 뭐라고 반응하기도 전에 뛰어가 버린다.
<br><br>
<<endevent>>
<<link [[다음|Orphanage]]>><</link>>
<br>
<<elseif $renttime lte 0>><<set $bus to "home">>
뒤에서 누군가가 당신의 어깨에 손을 올린다. <span class="red">베일리다.</span>
<br><br>
<<rentdue>>
<<elseif $christmas is 1 and $monthday is 25 and $christmas_gift is "clothes" and !$christmas_event_2 and $daystate isnot "night">>
<<set $christmas_event_2 to 1>>
<<pass 30>>
<<earnFeat "A Festive Home">>
크리스마스 트리가 활동의 중심지가 되어있다. 각각의 고아들이 하나 이상의 선물을 그들에게 보내고 있다. 참지 못한 아이들이 포장을 뜯고는, 당신이 산 옷을 찾아낸다. 대부분은 행복해 보이지만, 한 <<generatey1>><<person1>><<personPost "이">> 불평한다. "셔츠?" <<hePost "이">> 말한다. "이건 별로야. 난 콘솔을 원했는데."
<br><br>
"감사할 줄 알아야지" 더 나이가 많은 한<<generatey2>><<personsimplePost "이">> 말한다. "그 셔츠는 멋지고 따뜻해 보이는 걸" 고장난 유리창 사이로 들어오는 돌풍이 지지하듯 불어온다.<<ggghope>><<hope 10>>
<br><br>
<<endevent>><<npc Bailey>><<person1>>
베일리가 처다본다. 어떠한 선물도 <<himPost "을">> 화나게 만들진 않은 것 같다. "이 지저분한거 좀 치워" <<hePost "이">> 여기저기 흩어져 있는 포장지들을 손짓하며 소리지른다. "너희 전부 다."
<br><br>
종이가 걷히자, 트리 아래에 아직 가져가지 않은 선물을 발견한다. 거기엔 <<hisPost "의">> 이름이 적혀 있다. <<HePost "은">> 잠시 손으로 살펴 본 다음, 선물을 품에 안고 방을 나갔다.
<br><br>
새로 온 아이 중 한명이 그 모습을 보고 웃는다. 나머지는 불안해 보인다.
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br>
<<elseif $christmas is 1 and $monthday is 25 and $robinmissing isnot 1 and $NPCName[$NPCNameList.indexOf("Robin")].init is 1 and $christmas_robin_gift_received is undefined and $hour gte 7>>
<<set $christmas_robin_gift_received to true>>
당신은 트리 아래에 당신의 이름이 적힌 선물을 발견한다. 로빈에게서 온 선물이다.
<br><br>
당신은 포장을 푼다. 쿠키 한 상자가 들어 있다. 당신은 근처에 베일리가 없음에 기뻐한다.<<ltrauma>><<lstress>><<trauma -6>><<stress -6>>
<br><br>
<<link [[다음|Orphanage]]>><</link>>
<br>
<<elseif $christmas is 1 and $monthday is 25 and $robinmissing isnot 1 and $christmas_gift_robin_wrapped is 1 and $christmas_gift_robin_given is undefined and $daystate isnot "night">>
<<set $christmas_gift_robin_given to true>>
<<christmas_robin>>
<<elseif $home_event is 1 and $hour gte 6 and $hour lte 21>>
<<set $home_event to 0>>
<<homeevent>>
<<elseif $hour gte 16 and $hour lte 21 and getRobinLocation() is "orphanage"
and !$fromRobinRoom and _robin.cdquest is 2 and _robin.trauma lte 20 and !$robinDaily.cdevent>>
<<set $robinDaily.cdevent to 1>>
<<npc Robin>><<person1>>
<<generatey2>><<person2>>
당신은 로빈이 <<person2>><<person_gwa>> 이야기하는 것을 본다. 로빈은 당신에게 손을 흔든다.
<br><br>
<<link [[다가간다|Robin CD Socialise]]>><</link>>
<br>
<<link [[무시한다|Orphanage]]>><<endevent>><</link>>
<<else>>
<<if ndef $police_hack>><<set $police_hack to 0>><</if>><<if ndef $pub_hack_job>><<set $pub_hack_job to 0>><</if>>
<<if $police_hack is 2 and ($pub_hack_job is 1 or $pub_hack_job is 2)>>
<<ind>><<link [[해커를 찾는다 (0:10)|Orphanage Hacker]]>><<pass 10>><</link>>
<br><br>
<</if>>
<<if $halloween is 1 and $robinmissing isnot 1 and $hour gte 16 and $hour lt 19 and $monthday is 31 and $NPCName[$NPCNameList.indexOf("Robin")].init is 1>>
<<if $halloween_robin_costume is "witch">>
당신은 로빈을 본다. 마녀 복장을 하고는 신난 고아들에게 둘러싸여 있다.
<<elseif $halloween_robin_costume is "vampire">>
당신은 로빈을 본다. 뱀파이어 복장을 하고는 신난 고아들에게 둘러싸여 있다.
<<else>>
당신은 누군가 머리 끝까지 침대 시트를 뒤집어쓰고 있는 걸 본다. 신난 고아들에게 둘러싸여 있다.
<</if>>
<br><br>
<<ind>><<link [[트릭-오어-트릿 하러 간다|Robin Trick Hall]]>><</link>>
<br>
<</if>>
<<if $christmas is 1 and $monthday is 25 and $daystate isnot "night" and $exposed lte 0>>
<<ind>><<link [[크리스마스를 축하한다 (1:00)|Orphanage Christmas]]>><<pass 60>><<trauma -12>><<stress -6>><</link>><<lltrauma>><<lstress>>
<br>
<</if>>
<<gardenicon>><<link [[정원 (0:01)|Garden]]>><<pass 1>><</link>>
<br><br>
<<officeicon>><<link [[베일리의 사무실 (0:01)|Bailey's Office]]>><<pass 1>><</link>>
<br>
<<if $hour gte 18 and $hour lte 20 and $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 40 and $robinmissing isnot 1 and !$robinTraumaVisit>>
<<bedroomicon>><<link [[방 (0:01)|Robin Trauma Visit]]>><<set $phase to 0>><<pass 1>><</link>>
<br>
<<elseif $kylar.timer.home gte 100 and $kylar.home is undefined>>
<<bedroomicon>><<link [[방 (0:01)|Kylar Bedroom 1]]>><<pass 1>><<set $kylar.timer.home to 0>><<set $kylar.home to 0>><</link>>
<br>
<<elseif $kylar.timer.home gte 100 and $kylar.home is 0 and $NPCName[$NPCNameList.indexOf("Kylar")].state is "active">>
<<bedroomicon>><<link [[방 (0:01)|Kylar Bedroom 2]]>><<pass 1>><<set $kylar.timer.home to 0>><<set $kylar.home to 1>><</link>>
<br>
<<else>>
<<bedroomicon>><<link [[방 (0:01)|Bedroom]]>><<pass 1>><</link>>
<br>
<</if>>
<<bathroomicon>><<link [[목욕실 (0:01)->Bathroom]]>><<pass 1>><</link>>
<br>
<<if $NPCName[$NPCNameList.indexOf("Robin")].init is 1 and $exposed lte 0>>
<<bedroomicon>><<link [[로빈의 방 (0:01)|Robin's Room Entrance]]>><<pass 1>><</link>>
<br>
<</if>>
<<if $loft_known is 1>>
<<ind>><<link [[다락방 (0:01)|Orphanage Loft]]>><<pass 1>><</link>>
<br>
<</if>>
<<home_outside>>
<br>
<</if>>
<<if $fromRobinRoom>>
<<unset $fromRobinRoom>>
<</if>><<effects>>
/*Not in yet*/
You play a fighting game. You struggle to keep up with the move list.
--
You're playing a pixelated war game. Soldiers move across the battlefield in an orderly manner. You're all set for the bloodshed to come as you bark your orders with buttons.
--
A game set in medieval times beckons you with adventure. You spend your time cutting down trees instead.
--
You're astonished at the variety of games that have been purchased on the device. You speculate that Robin didn't want you to get bored or was unaware of what you liked.
--
You play a sports game. One of the players on your team suffers a career-ending injury.
--
You bash and claw at your opponents in a fighting game, leaving you the victor in a tournament ladder.
--
A horror game pits you against yourself. You do well to keep your sanity in an abandoned city.
--
An overarching RPG leaves you a bit confused. You ponder whether you're making the correct choices with an odd cast of characters.
--
An arcade-style hack and slash occupy your time. An entire horde of orcs is no match for your divine strength loaned to you by the Gods.
--
In a fighting game, you frustratingly try to learn a decent combo on a character. It takes some time, but you think you've got it figured out.
--
A first-person shooter's story leaves you pondering about your character's actions. You ignore the implications and continue charging through the arenas.
--
You find an Easter egg in one of your games. The developer thanks you for playing.
--
No soldier is a match for your unstoppable onslaught. Cheater.<<effects>>
당신은 다른 고아들과 함께 크리스마스를 기념한다.
<<set $rng to random(1, 100)>>
<<if $hour gte 20>>
그들은 날이 저물자 장식을 달기 시작했다.
<<else>>
<<if $rng gte 91>>
갓 구운 쿠기가 이리 저리 나아간다. 당신은 하나 스스로 가저간다.<<lstress>><<stress -6>>
<<elseif $rng gte 81>>
밖이 얼마나 추운지 떠드는 이들이 있다. 당신은 동의하지 않을 수 없었다.
<<elseif $rng gte 71>>
한 <<generatey1>><<person1>><<personPost "이">> 다른 <<generatey2>><<person2>><<personPost>>에게 선물을 건네준다. <<HePost "은">> 매우 기뻐하고 있지만, 선물을 바로 풀어버릴 만큼 성질이 급하진 않다.
<<elseif $rng gte 61>>
<<if $robinmissing isnot 1>>
로빈이 작은 과자 봉지를 나눠주고 있다. 한 <<generatey1>><<person1>><<personPost "이">> 베일리를 감시하고 있다.
<<else>>
A <<generate1>><<person1>><<person>> stares out the window. <<Hes>> worried about Robin.
<</if>>
<<elseif $rng gte 51>>
한 반짝이 조각 장식품이 바닥에 떨어져 있다. 당신은 그걸 주워 다시 원래대로 돌려 놓는다.
<<elseif $rng gte 41>>
몇몇 사람들이 고아원이 얼마나 추운지 불평을 하고 있다. <<generatey1>><<person1>>한 <<personPost "이">> 베일리에게 온도를 올려달라고 부탁하고 싶어 했지만, 다른 이들이 <<himPost "을">> 만류한다.
<<elseif $rng gte 31>>
그들은 기뻐하며 환호하고 있다.
<<elseif $rng gte 21>>
누가 몰래 아드보트레이를 들고 왔다.
<<elseif $rng gte 11>>
한 <<generatey1>><<person1>><<personPost "이">> 무명 파티에서 비싸고 전자적인 선물을 받았다. <<hePost "에게">> 질투의 눈빛이 쇄도한다.
<<else>>
홀은 웃음 소리로 가득 차있다
<</if>>
<</if>>
<br><br>
<<endevent>>
<<link [[다음|Orphanage]]>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
당신은 누가 보기 전에 벽장 안에 숨는다. 삐걱거리는 문은 감히 손 댈 생각조차 하지 못하지만, 작은 방에 드리운 어둠이라면 충분히 몸이 가려질 것이다. 당신은 세정액 병으로 가득찬 트레이 뒤에 몸을 웅크린다.
<br><br>
<<if $rng gte 81>>
<<personPost "이">> 바로 밖에서 발걸음을 멈추자 심장 박동이 점차 빨라진다. 당신은 뭔가 몸을 가릴 수 있을만한 것을 찾으려 고개를 내민다. 하지만 빗자루와 병 밖에 없다. <<HePost "이">> 어둠 속에서 당신을 언뜻 본 것 같다. 당장은 제대로는 보지 못하나, 곧 눈이 어둠에 적응할 것이다.
<br><br>
<<HePost "이">> 트레이를 잡는다. "청소 당번이네." 당신을 유일하게 가려주는 걸 움직이며 <<hePost "이">> 말한다.
<br><br>
<<set $skulduggerydifficulty to 400>>
<<link [[속인다|Orphanage Hide Skul]]>><</link>><<skulduggerydifficulty>>
<br>
<<link [[빗자루를 던진다|Orphanage Hide Throw]]>><</link>><<difficulty 50>>
<br>
<<else>>
<<personPost "은">> 눈길조차 주지 않고 지나쳐간다. 당신은 심장이 쿵쾅거리는 채로 안전한 자신의 방으로 돌아간다.
<br><br>
<<link [[다음|Bedroom]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "home">><<effects>>
당신은 턱을 치켜든 채로, <<hePost "에게">> 몸을 과시하듯 내보이며 걸어간다.
<<if $rng gte 81>>
<<HePost "은">> 헉 하는 소리를 내고는 자신의 방으로 줄행랑을 친다.
<<elseif $rng gte 61>>
<<HePost "은">> 입을 떡 벌리고, 얼어붙은 채로 당신이 지나가는 걸 지켜본다.
<<elseif $rng gte 41>>
<<HePost "은">> 미소를 지으며 당신을 향해 휘파람을 분다.
<<elseif $rng gte 21>>
<<HePost "은">> 얼굴을 붉히며 눈을 가린다.
<<else>>
<<HePost "은">> 손으로 눈을 가리지만, 손가락 사이로 당신을 훔쳐본다.
<</if>>
<<exhibitionism4>>
<<fameexhibitionism 1>><<if $orphanageexposed is undefined>><<set $orphanageexposed to 1>><<else>><<set $orphanageexposed += 1>><</if>>
당신은 심장이 쿵쾅거리는 채로 방으로 돌아와 문을 닫는다.
<<if $orphanageexposed gte 10 and random(1, 100) gte 51>>
아직도 거칠게 숨을 내쉬고 있자니, 조용한 발걸음이 가까워져서는 가볍게 문 두들기는 소리가 난다.
<br><br>
당신은 몸이 보이지 않도록 문을 열고는, 그 틈으로 쳐다본다. <<personPost "이">> 맨 앞에 서있는데, 혼자가 아니다. 여러 명과 함께 있다. 복도에서 당신이 발가벗고 있는 걸 본 사람도 여럿 있지만, 대부분은 그렇지 못한 이들이다. 뒤쪽에 있는 이들은 까치발을 하고 있다.
<br><br>
"안녕." <<personPost "이">> 침을 꿀꺽 삼킨다. "내가 본 광경을 친구들에게 말해줬어. 호-혹시 다시 해줄 수 있어?"
<br><br>
<<if $exhibitionism gte 75>>
<<link [[과시한다|Orphanage Flaunt 2]]>><</link>><<exhibitionist5>>
<br>
<</if>>
<<link [[초조하게 따른다|Orphanage Flaunt Nervous]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<link [[거절한다|Orphanage Flaunt Refuse]]>><</link>>
<br>
<<else>>
<br><br>
<<link [[다음|Bedroom]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "home">><<effects>>
<<if $submissive gte 1150>>
"기-기다려." 당신이 말한다. "그냥 내버려 둬. 한 5분 정도만. 고장나서 내가 고치고 있거든."
<<elseif $submissive lte 850>>
"그만둬." 당신이 말한다. "안 그러면 병들이 사방팔방에 떨궈질 거야. 바퀴가 고장났거든. 한 5분 뒤에 돌아오면 내가 고쳐놓을게."
<<else>>
"멈춰." 당신이 말한다. "바퀴가 고장났어. 5분 정도 주면 내가 고쳐볼게."
<</if>>
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<span class="green"><<personPost "이">> 손잡이를 놓는다.</span> "아." <<hePost "이">> 말한다. "알았어. 방에서 기다리고 있을게." <<HePost "은">> 당신을 어둠 속에 두고 간다. 당신은 문이 닫히는 소리가 들릴 때까지 기다린다. 당신은 심장이 쿵쾅거리는 채로 안전한 자신의 방으로 돌아온다.
<br><br>
<<skulduggeryuse>>
<<link [[다음|Bedroom]]>><<endevent>><</link>>
<br>
<<else>>
"괜찮아 보이는데." <<hePost "이">> 말한다. <span class="red"><<HePost "은">> 계속해서 벽장으로부터 카트를 끌어당기고,</span> 당신이 노출된다. <<HePost "은">> 당신의 <<lewdnessPost "을">> 보고는 깜짝 놀라 손잡이를 놓는다.
<<if $rng gte 81>>
<<HePost "은">> 헉 하는 소리를 내고는 벽에 기대어 선다.
<<elseif $rng gte 61>>
<<hePost "은">> 입을 떡 벌리고는, 얼어붙은 채로 당신을 훑어본다.
<<elseif $rng gte 41>>
<<HePost "은">> 미소를 지으며 당신에게 휘파람을 분다.
<<elseif $rng gte 21>>
<<HePost "은">> 얼굴을 붉히며 눈을 가린다.
<<else>>
<<HePost "은">> 손으로 눈을 가리지만, 손가락 사이로 당신을 훔쳐본다.
<</if>>
얼굴이 붉어지고 심장이 쿵쾅거리는 채로, 당신은 <<hePost "을">> 지나쳐 복도를 달려가 자신의 방에 들어간다.
<br><br>
<<if $orphanageexposed is undefined>><<set $orphanageexposed to 1>><<else>><<set $orphanageexposed += 1>><</if>>
<<skulduggeryuse>>
<<if $orphanageexposed gte 10 and random(1, 100) gte 51>>
아직도 거칠게 숨을 내쉬고 있자니, 조용한 발걸음이 가까워져서는 가볍게 문 두들기는 소리가 난다.
<br><br>
당신은 몸이 보이지 않도록 문을 열고는, 그 틈으로 쳐다본다. <<personPost "이">> 맨 앞에 서있는데, 혼자가 아니다. 복도에서 당신이 발가벗고 있는 걸 본 사람이 여럿 있었다. 뒤쪽에 있는 이들은 까치발을 하고 있다.
<br><br>
"안녕." <<personPost "이">> 침을 꿀꺽 삼킨다. "내가 본 광경을 친구들에게 말해줬어. 호-혹시 다시 해줄 수 있어?"
<br><br>
<<if $exhibitionism gte 75>>
<<link [[과시한다|Orphanage Flaunt 2]]>><</link>><<exhibitionist5>>
<br>
<</if>>
<<link [[초조하게 따른다|Orphanage Flaunt Nervous]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<link [[거절한다|Orphanage Flaunt Refuse]]>><</link>>
<br>
<<else>>
<br><br>
<<link [[다음|Bedroom]]>><<endevent>><</link>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "home">><<effects>>
당신은 <<personPost>>에게 빗자루를 내던지고는 숨어있던 장소에서 뛰쳐나온다. <<HePost "은">> 눈을 감고는 팔을 내밀어 얼굴을 막는다.
<<if $rng gte 51>>
빗자루 중 하나가 당신의 진로에 떨어지나, <span class="green">당신은 빗자루를 뛰어넘는다</span>. 심장이 쿵쾅거리는 채로, 당신은 복도를 내달려 <<personPost "이">> 알아차리기 전에 안전한 자신의 방으로 들어간다.
<br><br>
<<link [[다음|Bedroom]]>><<endevent>><</link>>
<br>
<<else>>
빗자루 중 하나가 당신의 진로에 떨어져, <span class="red">당신은 넘어져서 바닥에 나동그라진다</span>.
<br><br>
<<HePost "은">> 당신보다 먼저 정신을 차리고, 당신의 <<lewdnessPost "을">> 알아차리고는 깜짝 놀라 손잡이를 놓는다.
<<if $rng gte 81>>
<<HePost "은">> 헉 하는 소리를 내고는 벽에 기대어 선다.
<<elseif $rng gte 61>>
<<hePost "은">> 입을 떡 벌리고는, 얼어붙은 채로 당신을 훑어본다.
<<elseif $rng gte 41>>
<<HePost "은">> 미소를 지으며 당신에게 휘파람을 분다.
<<elseif $rng gte 21>>
<<HePost "은">> 얼굴을 붉히며 눈을 가린다.
<<else>>
<<HePost "은">> 손으로 눈을 가리지만, 손가락 사이로 당신을 훔쳐본다.
<</if>>
<<if $orphanageexposed is undefined>><<set $orphanageexposed to 1>><<else>><<set $orphanageexposed += 1>><</if>>
얼굴이 붉어지고 심장이 쿵쾅거리는 채로, 당신은 <<hePost "을">> 지나쳐 복도를 내달려 자신의 방에 들어간다.
<br><br>
<<if $orphanageexposed gte 10 and random(1, 100) gte 51>>
아직도 거칠게 숨을 내쉬고 있자니, 조용한 발걸음이 가까워져서는 가볍게 문 두들기는 소리가 난다.
<br><br>
당신은 몸이 보이지 않도록 문을 열고는, 그 틈으로 쳐다본다. <<personPost "이">> 맨 앞에 서있는데, 혼자가 아니다. 복도에서 당신이 발가벗고 있는 걸 본 사람이 여럿 있었다. 뒤쪽에 있는 이들은 까치발을 하고 있다.
<br><br>
"안녕." <<personPost "이">> 침을 꿀꺽 삼킨다. "내가 본 광경을 친구들에게 말해줬어. 호-혹시 다시 해줄 수 있어?"
<br><br>
<<if $exhibitionism gte 75>>
<<link [[과시한다|Orphanage Flaunt 2]]>><</link>><<exhibitionist5>>
<br>
<</if>>
<<link [[초조하게 따른다|Orphanage Flaunt Nervous]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<link [[거절한다|Orphanage Flaunt Refuse]]>><</link>>
<br>
<<else>>
<br><br>
<<link [[다음|Bedroom]]>><<endevent>><</link>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "home">><<effects>>
<<fameexhibitionism 20>>
시샘을 피하고 싶었기에 당신은 문을 활짝 열고는 복도로 당당히 걸어나간다. 작은 군중이 나뉘어져 당신이 지나갈 수 있게 해준다. 당신은 서두르지 않으며, 캣워크 위를 걷는 것처럼 행동한다. 모두의 눈이 당신의 <<lewdnessPost "을">> 쳐다보고 있다. 세 명이 나란히 서있을 정도로 복도가 넓진 않기에, 당신은 나아가면서 다른 이들의 몸을 건드리며 가야 했다.
<br><br>
"맘에 좀 드는 광경이었어?" 당신은 복도 끝에서 몸을 빙글 돌리며 그렇게 말한다. 당신은 다시 방으로 돌아가며, 문을 닫기 전에 어깨 너머로 가볍게 키스를 날린다. 문을 통해 흥분한 아이들의 소리를 듣자 심장이 미친듯이 뛴다.
<br><br>
<<link [[다음|Bedroom]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
<<fameexhibitionism 10>>
그러지 않으면 이들이 당신을 가만 두지 않을 것이 두려워, 당신은 초조하게 문을 연다. <<covered>> 모두의 시선이 당신에게 꽂히며, 몸을 구석구석 훑어본다. "자-자아." 당신이 말한다. "원하는 걸 보여줬지." 당신은 문을 쾅 닫고는 등을 기대고는 주저앉는다. 심장이 미친듯이 뛴다. 이 정도로 저들의 호기심이 충족되었기를 바랄 뿐이다.
<br><br>
<<link [[다음|Bedroom]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
수 많은 이들은 커녕, 단 한 명이라도 자신의 알몸을 보는 극심한 굴욕을 반복하고 싶지 않았기에, 당신은 고개를 내젓는다. 다시 문을 닫으려 하지만, 누군가 발을 그 틈에 집어넣어 그럴 수가 없다.
<br><br>
<<if $submissive gte 1150>>
"제-제발 날 그냥 내버려 둬." 당신이 말한다.
<<elseif $submissive lte 850>>
"싫다고 했잖아." 당신이 말한다.
<<else>>
"안돼." 당신이 말한다.
<</if>>
<br><br>
<<personPost "은">> 잠시 머뭇거리더니, 발을 뺀다. 문을 닫고는 자리에 주저앉는 동안 심장이 미친듯이 뛴다. 문 밖에서 여럿이 말다툼을 하는 소리가 들려오지만, 곧 저마다의 방으로 향한다.
<br><br>
<<link [[다음|Bedroom]]>><<endevent>><</link>>
<br><<effects>><<set $rescued += 1>><<npcincr Bailey love -1>>
당신은 베일리가 비명소리를 듣고는 복도를 걸어내려오는 소리를 듣는다. "그 안에서 죽어가고 있기라도 해야할 거야." <<person1>><<personPost "은">> 침대 위에 올라가서는 베일리가 뛰어 들어오는 순간 열려있던 창문 밖으로 뛰쳐 나간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Bailey>><<person1>>"이 도시가 어떻게 되려는 건지 모르겠네." 베일리가 창문을 닫으며 말한다. <<HePost "은">> 당신을 향해 몸을 돌린다. "중요한 일이 아니면 귀찮게 하지 마." 베일리는 방을 나서면서 문을 쾅 닫고 나간다.
<<endevent>>
<br><br>
<<link [[다음|Bedroom]]>><</link>><<effects>>
<<He>> recoils in pain, giving you the chance you need to escape. <<tearful>> you flee to the bathroom and lock the door behind you. There's a window you can use to escape should <<he>> persist.
<br><br>
<<pass 30>>
After thirty minutes pass without event, you quietly head back to your bedroom. You feel relief as you see it empty.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Bedroom]]>><</link>><<effects>>
당신은 정원의 아무도 없는 장소로 가서 햇볕에 몸을 쪼인다. 따뜻한 기운이 피부에 스며드는 게 느껴진다.
<br><br>
옷을 벗는다면 더 기분이 좋을지도 모른다...
<br><br>
<<link [[옷을 벗는다|Nude Bask]]>><<set $stress -= 40>><</link>><<exhibitionist1>><<lstress>>
<br>
<<link [[그만 둔다|Garden]]>><</link>><<effects>>
<<if $worn.upper.name isnot "naked">>당신은 <<trClothes "upper" $worn.upper.name "name" `$worn.lower.name isnot "naked" and $worn.upper.set isnot $worn.lower.set ? "을" : "과"` "sep">>_trResult<<if $worn.lower.name isnot "naked" and $worn.upper.set isnot $worn.lower.set>>_trPost <<trClothes "lower" $worn.lower.name "name" "을" "sep">>_trResult<</if>>_trPost 벗었다.<</if>>
<br><br>
<<upperstrip>><<lowerstrip>>
맨살에 느껴지는 온기가 환상적이다.
<br>
<<exhibitionism1>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
눈을 뜨자 옷을 둔 곳에 아무 것도 없다. 당신은 당황하여 주변을 둘러보지만, 어디에도 옷은 없다. 누군가 가져간 것이 분명하다. 어쩌면 그 범인이 아직 근처에 있을지도 모른다.
<br><br>
<<link [[부른다|Bask Call]]>><</link>>
<br>
<<link [[몰래 안에 들어간다|Bask Sneak]]>><<set $upperoff to 0>><<set $loweroff to 0>><</link>>
<br>
<<else>>
<<if $daystate is "day">>
<<link [[계속한다 (0:20)|Nude Bask]]>><<set $stress -= 40>><<pass 20>><<tanned 40 "tanLines">><</link>><<lstress>><<gtanned>>
<br>
<<link [[자위한다|Nude Masturbation]]>><<set $masturbationstart to 1>><</link>>
<br>
<<link [[그만 한다|Garden]]>><<clotheson>><</link>>
<<else>>
해가 지붕 밑으로 사라져간다.
<br><br>
<<link [[옷을 입는다|Garden]]>><<clotheson>><</link>>
<</if>>
<</if>><<widget "passouthome">>
/*ToDo: Pregnancy, remove $pregnancyTesting to properly enable*/
<<if $sexStats.vagina.pregnancy.waterBreaking is true and $pregnancyTesting>>
<<pregnancyWatersBrokenPassout "home">>
<<else>>
<<link [[모든 게 깜깜해진다...->Passout home]]>><</link>>
<</if>>
<</widget>><<effects>>
<<if $molestationstart is 1>><<set $molestationstart to 0>>
<<molested>>
<<controlloss>>
<<set $combat to 1>>
<<if $tentacledisable is "f">>
<<set $enemytype to "tentacles">>
<<tentaclestart 2 15 "tendril">>
<<else>>
<<set $enemytype to "swarm">>
<</if>>
<<swarminit "slimes" "slime mass" "moving towards you" "encircle you" "fend off" 8 0>>
<<set $timer to 20>>
<</if>>
<<swarmeffects>><<if $tentacledisable is "f">><<effectstentacles>><</if>>
<<swarm>><<if $tentacledisable is "f">><<tentacles>><</if>>
<<if $tentacledisable is "f">><<statetentacles>><</if>>
<<if $tentacledisable is "f">>
<<actionsOmni>>
<<else>>
<<swarmactions>>
<</if>>
<<if $timer lte 0>>
<span id="next"><<link [[다음|Bath Slime Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|$passage]]>><</link>></span><<nexttext>>
<</if>><<effects>>
마지막 남은 물 한 방울까지 욕조에서 빠져나가며, 슬라임을 함께 데려간다. <<tearful>> 당신은 욕조에서 나온다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Bath Finish]]>><</link>><<set $outside to 1>><<set $location to "home">><<effects>>
<<if $rng gte 51>>
당신은 숨바꼭질에 합류한다.
<<set $rng to random(1, 100)>>
<<if $rng gte 91>>
당신은 큰 화초 뒤에 숨어서,
<<elseif $rng gte 81>>
당신은 나무 뒤에 숨어서,
<<elseif $rng gte 71>>
당신은 버려진 헛간 안에 숨어서,
<<elseif $rng gte 61>>
당신은 고아원의 모퉁이를 돌아서,
<<elseif $rng gte 51>>
당신은 덤불 뒤에 숨어서,
<<elseif $rng gte 41>>
당신은 길다란 풀숲 안에 숨어서,
<<elseif $rng gte 31>>
당신은 화단 뒤에 숨어서,
<<elseif $rng gte 21>>
당신은 돌 뒤에 숨어서,
<<elseif $rng gte 11>>
당신은 낡은 손수레 뒤에 숨어서,
<<else>>
당신은 덤불 밑에 숨어서,
<</if>>
<<generates1>><<person1>><<personPost "이">> 당신을 찾길 기다린다.
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<hePost "이">> 당신을 찾기까진 오래 걸리지 않는다. "찾았다!" <<personPost "이">> 당신을 숨은 장소에서 끄집어내며 외친다. 찾은 뒤에도 <<hePost "은">> 당신을 놓아주지 않고, 대신 가까이 잡아당긴 뒤 손으로 당신의 몸을 더듬는다.
<br><br>
<<link [[민다|Garden Shove]]>><</link>>
<br>
<<if $promiscuity gte 15>>
<<link [[내버려 둔다|Garden Sex]]>><<set $sexstart to 1>><</link>><<promiscuous2>>
<br>
<</if>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
<<HePost "이">> 한 명 한 명 아이들을 찾아내는 소리가 들려오고, 곧 남아있는 건 당신 뿐이다. 몇 분이 더 흐르고 나자 <<hisPost "의">> 인내심도 바닥이 난다. "됐다 됐어. 네가 이겼어." <<hePost "이">> 외친다. 당신은 의기양양하게 숨어있던 장소에서 나온다.
<br><br>
<<else>>
<<hePost "이">> 당신을 찾기까진 오래 걸리지 않는다. "찾았다!" <<personPost "이">> 당신을 숨은 장소에서 끄집어내며 외친다. 반칙을 하고 있는게 분명하다.
<br><br>
<</if>>
<<link [[다음|Garden]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
<<generates1>><<person1>><<personPost "이">> 당신을 향해 달려와서는 어깨를 쿡 찌른다. "이젠 네가 술래야!" <<hePost "은">> 신나서 그렇게 말한다.
<br><br>
<<if $rng gte 81>>
당신은 다른 사람을 잡고는 놀이를 계속한다. <<personPost "을">> 쫓다가 <<hePost "이">> 바닥에 떨어져있던 나뭇가지에 발이 걸려 넘어지고, 당신도 같이 걸려 넘어진다. 당신은 <<HePost "의">> 위에 엎어진다.
<br><br>
<<link [[일어선다|Garden]]>><<endevent>><</link>>
<br>
<<link [[추파를 던진다|Garden Flirt]]>><</link>><<promiscuous1>>
<br>
<<else>>
당신은 다른 사람을 잡고는 한동안 놀이를 계속한다.
<br><br>
<<link [[다음|Garden]]>><<endevent>><</link>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "home">><<effects>>
<<set $rentmoney to 10000>><<rentmod>>
<<set $renttime to 7>><<set $rentday to $weekday>>
<<set $rentstage to 1>>
<<if $dev is 1>>
<<npc Bailey>><<person1>>당신은 고아원 중앙 복도에서 다른 고아들과 함께 줄을 선다. 베일리가 눈을 시퍼렇게 뜨고는 뛰쳐 나오자 안이 조용해진다. "잘 들어." <<hePost "이">> 외친다. "고아원에 배정되는 자금을 줄인다고 한다. 그렇지만 너희 애새끼들을 위해 내가 뭔갈 희생할 일은 없지." <<HePost "이">> 자신의 검은 머리카락을 쓸어넘긴다. "이제부터, 너네들도 이바지를 해줘야겠다. 자금 면에서 말이지."
<br><br>
<<HePost "은">> 자켓 주머니에서 종이를 꺼내어 펼쳐서는 살펴본다. "<span class="pink"><<printmoney $rentmoney true>></span> 정도면 괜찮겠군. 첫 주의 금액으로 말이지. 너네들이 그만큼을 어떻게 버는지는 관심 없어. 문을 두드리고 다니면서 일을 달라고 하든가. 발걸이로 써달라고 하든가. 아니면 훔쳐서 벌어도 상관없어. 어떻게든 일주일 안에 돈을 마련해놔. 아니면 그만큼의 값어치를 너네들로부터 뽑아낼 방법을 찾을 테니까 말이야."
<br><br>
<<else>>
<<npc Bailey>><<person1>>
당신은 베일리의 사무실에 들어간다. "무슨 일로 왔는지 다 알아." <<HePost "이">> 자신의 검은 머리카락을 쓸어넘기며 말한다. "내 보호 하에서 놔줘서, 독립적인 시민으로 만들어달라 하러 온 거겠지. 그렇게 해줄 수야 있어. 하지만 문제가 있어. 넌 내 지붕 밑에 살면서 내게 아무 것도 지불하지 않았어. 내게 빚이 있다 이 말이야. 그걸 전부 갚기 전엔, 놔줄 수 없어."
<br><br>
<<HePost "은">> 책상 위에 놓인 서류를 보며 미소짓는다. "<span class="pink"><<printmoney $rentmoney true>></span> 정도면 되겠군. 첫 금액으로 말이지. 네가 그만큼을 어떻게 버는지는 관심 없어. 문을 두드리고 다니면서 일을 달라고 하든가. 널 발걸이로 써달라고 하든가. 아니면 훔쳐서 벌어도 상관없어. 어떻게든 일주일 안에 돈을 마련해놔. 아니면 그만큼의 값어치를 너한테서 뽑아낼 방법을 찾을 테니까 말이야."
<br><br>
<</if>>
당신은 자신의 자그마한 침실로 돌아와서는 뭘 어떻게 할지 궁리한다.
<br><br>
<<endevent>>
<hr>
태도
<br><br>
<<attitudes>>
<br>
<<link [[다음|Bedroom]]>><</link>><<set $outside to 0>><<set $location to "home">><<effects>>
<<set $stress -= 2000>>
<<npc Bailey>><<person1>>당신은 얼굴에서 느껴지는 날카로운 고통에 잠에서 깬다. 베일리다. <<HePost "이">> 다시 당신의 뺨을 때린다. "네게 훌륭하디 훌륭한 침대를 줬더니, 바닥에서나 자고 있구나." <<HePost "은">> 쾅 소리를 내며 문을 닫고는 나간다.
<br><br>
<<set $pain += 20>>
<<link [[다음|Bedroom]]>><<endevent>><</link>>
<br><<bedclotheson "bed">>
<<effects>>
아무런 예고도 없이 방문이 벌컥 열린다. <span class="red">베일리다.</span>
<br><br>
<<rentdue>><<effects>>
<<link [[물러선다|Bedroom]]>><<unset $mirrorMenu>><<unset $bodywritingSet>><</link>>
<br>
<<mirror>>
<br><br><<effects>>
<<set $simpleMirror = true>>
<<if $previousPassage is undefined>>
<<set $previousPassage = "Bedroom">>
<</if>>
<<link [[물러선다|$previousPassage]]>><<unset $mirrorMenu>><<unset $simpleMirror>><<unset $bodywritingSet>><</link>>
<br>
<<mirror>>
<br><br><<effects>>
<<beastNEWinit 1 cat>>
당신은 근처의 덤불 속에서 지켜보는 한 쌍의 눈을 보고는 하던 일을 멈춘다. <<beasttypePost>> 한 마리가 걸어나온다.
<br><br>
<<saveNPC 0 nude_cat>>
<<endmasturbation>>
<<endcombat>>
<<loadNPC 0 nude_cat>>
<!-- Modified for Beast People -->
<<if $monster is 1 or $bestialitydisable is "f">>
<<link [[다리를 벌린다|Nude Oral]]>><<trauma -6>><<stress -12>><<arousal 600>><</link>><<ltrauma>><<lstress>><<garousal>><<deviant1>>
<br>
<</if>>
<<link [[쓰다듬는다|Nude Pet]]>><<trauma -6>><<stress -12>><</link>><<ltrauma>><<lstress>>
<br><<effects>>
<<bHePost "은">> 호기심이 생긴듯 당신의 다리 사이로 들어와 <<genitalsPost "을">> 바라본다. <<bHePost "은">> 살짝 냄새를 맡아보더니, 핥기 시작한다. 제 혀가 거친 것을 알기라도 한듯 살살 핥는다. <<if $worn.genitals.type.includes("chastity")>><<bhisPost "의">> 날렵한 혀에 <<trClothes "genitals" $worn.genitals.name "name" "은">>_trResult 제 역할을 하지 못한다.<</if>><<deviancy1>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<arousal 2000>>
당신은 누운 채로 <<bhisPost "의">> 귀를 어루만지며, 당신에게 쾌감을 주는 걸 내버려 둔다. <<bHePost "이">> 음란한 부위에 열중하는 동안 절정감이 점차 커지는게 느껴진다.
<br><br>
<<orgasm>>
<<beasttypePost "은">> 당신이 풀 위에서 절정에 몸부림치는 동안 새어나오는 액체를 핥는 걸 목표 삼아 열의를 기울인다. 경련이 진정되는 동안, <<beasttypePost "은">> 약간의 액체를 코에 묻힌 채로 뭔가 다른 걸 하러 떠나간다.
<br><br>
<<else>>
당신은 누운 채로 <<bhisPost "의">> 귀를 어루만지며, 당신에게 쾌감을 주는 걸 내버려 둔다. <<bHePost "은">> 곧 흥미를 잃었는지 당신에게서 떠나가, 다시 덤불 속으로 돌아간다.
<br><br>
<</if>>
<<link [[다음|Nude Bask]]>><<clearNPC nude_cat>><<endevent>><</link>>
<br><<effects>>
당신은 손을 뻗어 <<beasttypePost "을">> 쓰다듬는다. <<bHePost "은">> 당신의 손을 향해 몸을 쭉 늘이며 하품을 한다. 그러고는 꼬리를 돌려 왔던 길로 되돌아간다.
<br><br>
<<link [[다음|Nude Bask]]>><<clearNPC nude_cat>><<endevent>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<if $robinbed is 1 or $kylarbed is 1>>
<<enable_rescue>>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<if $alarm is 1 and $rescue isnot 1>>
<<set $alarm to 0>>
"입 닥쳐." 베일리가 말한다. "어떻게 해서든 네가 진 빚을 갚아야 할 거 아니야."
<br><br>
<</if>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[다음|Sleep Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음|Sleep Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Sleep Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Sleep Rape]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<set $forcedprostitutionstat += 1>><<fameprostitution 1>>
<<personPost "은">> 침대에서 일어서서 방을 빠져나간다. 베일리는 잠시 당신을 쳐다보더니, 문을 쾅 하고 닫는다.
<br><br>
<<clotheson>>
<<endcombat>>
<br><br>
<<link [[다음|Bed]]>><</link>>
<<elseif $enemyhealth lte 0>>
당신이 <<personPost "을">> 침대에서 떨구자, <<hePost "은">> 땅바닥에 나동그라진다. "망할 애새끼가." <<hePost "은">> 그렇게 말하며 베일리에게로 고개를 돌린다. "내 돈 돌려줘."
<br><br>
베일리는 <<hePost "을">> 냉담하게 쳐다본다. "낸 만큼의 기회를 만들어 줬잖아. 당신이 이 녀석을 제대로 다루지 못한 게 내 탓은 아니지."
<br><br>
<<HePost "은">> 베일리를 노려보지만, 더는 이의를 제기하지 않는다. <<hePost "이">> 나가자 베일리는 쾅 하고 문을 닫는다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Bed]]>><</link>>
<<elseif $robinbed is 1>>
당신의 외침에 응답하듯 로빈의 눈이 가볍게 떨리며 열린다. 로빈은 <<personPost "이">> 당신을 찍어누르고 있는 걸 보고는, <<HePost "의">> 얼굴을 걷어찬다. <<personPost "은">> 침대에서 굴러떨어진다. "망할 애새끼가." <<hePost "은">> 그렇게 말하며 베일리에게로 고개를 돌린다. "내 돈 돌려줘."
<br><br>
베일리는 <<hePost "을">> 냉담하게 쳐다본다. "낸 만큼의 기회를 만들어 줬잖아. 당신이 이 녀석들을 제대로 다루지 못한 게 내 탓은 아니지."
<br><br>
<<HePost "은">> 베일리를 노려보지만, 더는 이의를 제기하지 않는다. <<hePost "아">> 나가자 베일리는 쾅 하고 문을 닫는다.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Robin>><<person1>>로빈이 당신을 안아주나, 아직 완전히 잠이 깬 것 같지는 않다. <<HePost "은">> 다시 당신의 품 안에서 잠이 든다.
<br><br>
<<npcincr Robin dom 1>>
<<endevent>>
<<link [[다음|Bed]]>><</link>>
<<else>>
<<set $kylarDaily.sleepRape to true>>
Kylar's eyes snap open the moment you cry out. <<nnpc_He "Kylar">> lunges out of the bed, tackling the <<person>> to the floor. <<nnpc_He "Kylar">> pulls out a knife from
<<if currentSkillValue('skulduggery') gte 200>>
a hidden pocket on the inside of <<nnpc_his "Kylar">> <<if $NPCName[$NPCNameList.indexOf("Kylar")].pronoun is "m">>pant leg<<else>>skirt<</if>>
<<else>>
out of nowhere
<</if>>
and holds it to the <<persons>> neck.
<br><br>
"Whoa, whoa!" the <<person>> yells. "I get it, I'm gone! Fucking hell!" Kylar backs away, but keeps <<nnpc_his "Kylar">> eyes fixed on the intruder. <<nnpc_He "Kylar">> stays between the two of you.
<br><br>
The <<person>> scrambes for the door. "I want my money back," <<he>> hisses to Bailey.
<br><br>
베일리는 <<hePost "을">> 냉담하게 쳐다본다. "낸 만큼의 기회를 만들어 줬잖아. 당신이 이 녀석들을 제대로 다루지 못한 게 내 탓은 아니지."
<br><br>
"I did not pay for that!" <<He>> glares at Bailey, but doesn't press the issue and stalks out. Bailey examines Kylar for a moment, then slams the door shut.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Kylar>><<person1>>Kylar returns to the bed, and wraps <<his>> arms around you<<if $submissive gte 1150>> again<</if>>. <<His>> pulse is racing. "I-It's okay," <<he>> whispers. "I protected you. You're safe."
<<lksuspicion>><<npcincr Kylar rage -1>>
<br><br>
<<endevent>>
<<link [[다음|Kylar Orphanage Bed]]>><</link>>
<</if>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $pub_hack_job is 1>>
고아들은 이따금 방을 바꾸기도 한다. 몇 번 실패한 뒤에야 당신은 제대로 된 문을 찾는다.
<br><br>
당신은 노크를 한다. 정적. "네?"
<br>
당신은 문을 연다. 한 사람이 일어나서 당신을 본다. "뭐야?"
<br><br>
"안녕, 어..." 당신이 말한다. "미키?"
<br>
코웃음 치는 소리가 들려온다. "그래. 그걸로 가지."
<br>
"그게 네 이름이야?"
<br>
"아니."
<br>
당신은 미소를 짓는다. "이름이 있긴 해?"
<br>
"어."
<br>
"그럼 뭐라고 부르면 될까?"
<br>
"미키로 하자고 했잖아."
<br>
"그러니까, 어..." 당신은 다시 미소를 짓는다. 상대방이 남자인지 여자인지 알 수가 없다. 목소리가 변조되어 있어, 구분하기가 힘들다. "도움이 필요해."
<br>
녀석의 눈매가 가늘어진다. "어떤 도움?"
<br>
"네가 아주 솜씨가 좋다고 들었어." 당신이 말한다. "컴퓨터 쪽에서 말이지."
<br>
"누가 그런 말을 해?"
<br>
"소문을 들었어." 당신이 말한다.
<br>
"다 구라야. 여기 애들은 언제나 없는 말을 지어내지. 소문도 그렇고. 아무 거나 믿고 그러면 안된다고."
<br>
"그치만 랜드리가-"
<br>
"랜드리? 젠장. 랜드리라고?" 해커는 살짝 당황한 티를 내며 주변을 살피다가, 당신 뒤의 문을 닫는다. "젠장. 알았어, 일단 옷을 벗어."
<br>
"뭐?"
<br>
"옷 벗으라고.
<<if $fameexhibitionism gte 600>>
너 그쪽으로는 유명하잖아. 서둘러."
<<elseif $fameexhibitionism gte 200>>
처음도 아니잖아. 공공장소에서도 했고 말이야. 서둘러."
<<elseif $exhibitionism lt 35>>
" 해커의 얼굴이 풀어진다. "야, 내가 이런 걸로 '꼴릴 것' 같아? 그냥 확실하게 해야 해서 그래."
<<else>>
서둘러."
<</if>>
<br><br>
<<else>>
당신은 해커의 문을 두드린다.
<br>
문이 열린다. '미키'가 몸을 내밀고는 초조하듯 복도를 살피다가, 황급히 당신을 들여보내고는 문을 닫는다.
<br>
"내가 말한 대로 옷을 벗을 준비가 된 거야?"
<br><br>
<</if>>
<<link [[옷을 벗는다|Orphanage Hacker Strip]]>><<stress 1>><<pass 2>><<set $pub_hack_job to 3>><<undress "mickey">><</link>><<gstress>>
<br>
<<link [[거절한다|Orphanage Hacker Strip Refuse]]>><<set $pub_hack_job to 2>><</link>><<set $outside to 0>><<set $location to "town">><<effects>>
"그럼 우리 대화도 여기서 끝이야. 생각이 바뀌면 다시 찾아와."
<br><br>
<<link [[다음|Orphanage]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
"장신구도."
<br><br>
당신은 옷을 벗는다. <<if $exhibitionism gte 55>>실망스럽게도,<<elseif $exhibitionism lt 15>>다행히도,<</if>> 녀석은 당신이 옷을 벗는 것에 아무런 관심도 두지 않고, 당신의 옷에만 집중한다. 일단 당신이 완전히 알몸이 되자, 옷을 전부 강철 바구니에 집어넣는다. 곧 뚜껑이 닫힌다.
<br><br>
"페러데이 새장이야." 꼬마의 눈은 당신의 얼굴에 고정되어있다. "모든 통신을 막아줘. 도청기나 무선 통신 장치 같은 것들 말이야. 나가는 신호도 들어오는 신호도 없게 되지."
<br>
"뭐?"
<br>
꼬마는 길게 당신의 얼굴을 주시한다.
<<if $hairlength gte 200>><<pass 5>>
<br>
"좋아. 있지, 만약- 잠깐! 잠깐만 기다려...시도는 좋네!"
<br>
꼬마는 다가와서는 손가락으로 머리카락을 헤집으며 안쪽을 확인한다. 만족한 듯이, 당신의 귀도 확인한다.
<</if>>
<br><br>
<<link [[다음|Orphanage Hacker Strip 2]]>><</link>>
<br><<effects>>
"좋아-좋아." 꼬마는 계속한다. "됐어. 자, 네가 나에 대해 안다면, 또 랜드리가 나에 대해 안다면, 더는 안전하지 않다는 소리야. 소문이 퍼지고 있다는 거지. 베일리가 뭔가 듣기까지는 시간 문제야.
그러면 큰일이지. 난 사라져야 해. 넌 나중에 도와줄게. 대신 당장 날 도와줘야 해. 딱 세 가지를 해줘야겠어."
<br>
당신은 고개를 끄덕인다. 당신의 손 안에 작은 USB 장치가 쑤셔넣어진다.
<br><br>
<<link [[다음|Orphanage Hacker Strip 3]]>><</link>>
<br><<effects>>
"첫째. 베일리의 사무실에 컴퓨터가 하나 있어. 유물이나 다름 없어서 헛점이 가득하지. 거기에 고아들에 대한 기록이 다 들어있어. 아주 쉬운 일이야. 이 장치를 거기다가 연결해.
그때 컴퓨터 전원이 들어가 있고 로그인도 되어 있어야 해. 베일리가 쓰고 있을 때 어떻게든 해야 할 거야. 그렇게만 하면 내가 컴퓨터에 접근해 내 모든 기록을 지울 수 있어.
<br><br>
"둘째. 레이턴의 사무실에 들어가. 학교에 있는 그 사무실 말이야. 책상 밑에 금고가 하나 있을 거야. 그 안에는 SD 메모리 카드들이 있을 거고. 엄청 많이. 그 안에는 사진들이 들어있지. 아무 것도 모르는 순진한 이들에게 레이턴이 한 짓들이 찍혀 있고.
나 같은 사람들에게 한 짓들 말이야. 레이턴은 감히 그 사진들을 갖고 있을 수 없어. 내가 허락할 수 없지. 그러니까 훔쳐. 자물쇠를 따야할 거야. 걸리지 말고.
<br><br>
"셋째. 랜드리한테 말을 좀 잘 해봐. 난 랜드리한테 돈을 벌어다줄 수 있어. 엄청난 양을 말이야. 그리고 난 몸을 숨길 장소가 필요하지. 그러니까 윈윈이야. 랜드리는 날 숨겨주고, 난 랜드리를 부자로 만들어주고.
베일리는 날 결코 찾지 못할 거야. 그러니까 랜드리랑 말을 해봐. 그렇지만, 다른 것부터 먼저 해. 그쪽이 더 급하니까."
<br><br>
<<link [[다음|Orphanage Hacker Strip 4]]>><</link>>
<br><<effects>>
"알았어." 당신이 말한다.
<br>
"좋아-좋아. 날 위해 이 일들을 해주면, 나도 널 도와줄게. 물론... 아마 날 다시는 보지 못할 거야. 그치만 도와줄게. 반드시. 어쨌든 빨리 가봐."
<br>
"문제가 하나-"
<br>
"뭐해? 빨리 가보라니까!"
<br>
당신은 손짓으로 자신이 알몸이라는 것을 나타낸다.
<br>
"아, 이런." 녀석의 눈이 커진다. "미안."
<br>
꼬마는 옷 바구니를 집어서는 당신에게 건넨다.
<br>
"미안. 까먹었어. 너... 어, 괜찮은 몸이네."
<br><br>
당신은 옷을 집어들고는 재빨리 입는다.
<br><br>
<<link [[다음|Orphanage]]>><<storeon "mickey">><<set $hacker_tasks to []>><</link>><<effects>>
<<dontHideForNow>><<shavestrip>>
당신은 옷을 벗고, 당신의 <<genitalsPost "을">> 본다.
<br>
<<if $worn.genitals.name is "chastity belt" or $worn.genitals.name is "gold chastity belt">>
벨트가 몸에 딱 붙어 있어서 면도날이 음모에 닿는 건 불가능해 보인다.
<br>
<<link [[옷을 입는다->Bathroom]]>><<clotheson>><<dontHideRevert>><</link>>
<<else>>
<<if $worn.genitals.name is "chastity cage">>
당신의 자지가 정조대 안에 갇혀 있어서 주변을 면도하는 것은 까다롭겠지만, 큰 문제가 되지는 않는다.
<br>
<</if>>
<<if $pblevel gte 2 or $pbstrip gte 1 or $pblevelballs gte 2>>
<<link [[깨끗이 면도한다 (0:15)->Shave clean]]>><<pass 15>><<arousal 100>><<set $pblevel to 0>><<set $pbgrowth to 0>><<set $pblevelballs to 0>><<set $pbgrowthballs to 0>><<set $pbstrip to 0>><<set $makeup.pbcolour to 0>><</link>>
<br>
<</if>>
<<if $pblevel gte 5 or $pbstrip gte 2 or ($pbstrip is 1 and $pblevel gte 2)>>
<<link [[활주로를 만든다 (0:15)->Shave strip]]>><<pass 15>><<arousal 100>><<set $pbstripName to "깔끔한 활주로">><<set $pblevel to 0>><<set $pbgrowth to 0>><<set $pbstrip to 1>><</link>>
<br>
<</if>>
<<if $pblevel gte 5 or $pbstrip gte 3 or ($pbstrip gte 2 and $pblevel gte 2)>>
<<link [[하트를 만든다 (0:15)->Shave strip]]>><<pass 15>><<arousal 100>><<set $pbstripName to "귀여운 하트 모양">><<set $pblevel to 0>><<set $pbgrowth to 0>><<set $pbstrip to 2>><</link>>
<br>
<</if>>
<<if $pblevel gte 5 or $pbstrip gte 4 or ($pbstrip gte 3 and $pblevel gte 2)>>
<<link [[세모를 만든다 (0:15)->Shave strip]]>><<pass 15>><<arousal 100>><<set $pbstripName to "깔끔한 삼각형">><<set $pblevel to 0>><<set $pbgrowth to 0>><<set $pbstrip to 3>><</link>>
<br>
<</if>>
<<if $player.ballsExist is true>>
<<if $pblevel gte 2 or $pbstrip gte 1>>
<<link [[음부만 면도한다 (0:10)->Shave pubis]]>><<pass 10>><<arousal 50>><<set $pblevel to 0>><<set $pbgrowth to 0>><<set $pbstrip to 0>><<if $pblevelballs is 0>><<set $makeup.pbcolour to 0>><</if>><</link>>
<br>
<</if>>
<<if $pblevelballs gte 3>>
<<link [[불알만 면도한다 (0:05)->Shave balls]]>><<pass 5>><<arousal 50>><<set $pblevelballs to 0>><<set $pbgrowthballs to 0>><<if $pblevel is 0 and $pbstrip is 0>><<set $makeup.pbcolour to 0>><</if>><</link>>
<br>
<</if>>
<</if>>
<<if $pblevel gt 5 or $pblevelballs gt 5>>
<<link [[짧게 자른다 (0:10)->Shave trim]]>><<pass 10>><<arousal 100>>
<<if $pblevel gte 5>>
<<set $pblevel to 5>><<set $pbgrowth to 7>><<set $pbstrip to 0>>
<</if>>
<<if $pblevelballs gte 5>>
<<set $pblevelballs to 5>><<set $pbgrowthballs to 10>>
<</if>>
<</link>>
<br>
<</if>>
<<if $worn.genitals.name isnot "chastity belt">>
<<link [[Dye pubic hair->Dye pubic hair]]>><</link>><br>
<</if>>
<<link [[면도하지 않는다->Bathroom]]>><<clotheson>><<dontHideRevert>><</link>>
<</if>><<effects>>
당신은 면도 크림과 면도기를 들고 앉는다.
<br>
당신은 다리를 벌리고 조심스럽게 음모를 밀기 시작한다. 시간이 지나자 당신의 <<genitals_arePost "은" 2>> 매끈하고 깔끔하게 바뀌어 있다.
<br><br>
<<link [[다음|Bathroom]]>><<clotheson>><<dontHideRevert>><</link>><<effects>>
당신은 면도 크림과 면도기를 든다.
<br>
당신은 조심스럽게 털을 민다. 시간이 지나자 당신의 음부는 매끈하고 깔끔하게 바뀌어 있다.
<br><br>
<<link [[다음|Bathroom]]>><<clotheson>><<dontHideRevert>><</link>><<effects>>
당신은 면도 크림과 면도기를 든다.
<br>
당신은 욕조에 한쪽 다리를 올려 놓고, 조심스럽게 당신의 불알을 면도하기 시작한다. 시간이 지나자 당신의 고환은 매끈하고 깔끔하게 바뀌어 있다.
<br><br>
<<link [[다음|Bathroom]]>><<clotheson>><<dontHideRevert>><</link>><<effects>>
당신은 면도 크림과 면도기를 들고 앉는다.
<br>
당신은 다리를 벌리고 조심스럽게 음모를 밀기 시작한다. 시간이 지나자 당신의 <<genitals_arePost "은" 2>> 이제 <<print $pbstripName>>의 장식이 당신의 음부를 장식하며 매끈하고 깔끔하게 바뀌어 있다.
<br><br>
<<link [[다음|Bathroom]]>><<clotheson>><<dontHideRevert>><</link>><<effects>>
당신은 면도 크림과 면도기를 들고 앉는다.
<br>
다리를 벌리고 조심스럽게 음부를 다듬기 시작한다. 시간이 지나자 당신의 <<genitalsPost "은" 2>> 깔끔하게 다듬어졌다.
<br><br>
<<link [[다음|Bathroom]]>><<clotheson>><<dontHideRevert>><</link>><<effects>>
<<set _ownedColours = $makeup.owned.hairdye.filter(x => x.count > 0)>>
<<if _ownedColours.length == 0>>
You don't own any hair dyes. Maybe you should visit a cosmetics shop to buy some.<br>
<<else>>
What colour will it be?<br>
<<set _choice = _ownedColours[0].colour>>
<<for _i, _item range _ownedColours>>
<label><span class="grey-shadow"><span @class="'hair-' + _item.colour.replace(/ /g, '-')"><span class="colour-hair"><span style="color:#FD6064;"><<haircolourtext _item.colour>></span></span></span></span> <<print '<<radiobutton "_choice" "'+_item.colour+'" ' + (_choice is _item.colour ? "checked" : "") + '>>'>></label>
× _item.count |
<</for>>
<br><br>
<<link [[Dye pubic hair using selected colour (0:30)|Dye pubic hair Finish]]>><<pass 30>><<set $makeup.owned.hairdye.find(x => x.colour == _choice).count -= 1>><<set $makeup.pbcolour = _choice>><</link>>
<</if>>
<br>
<<link [[Back|Shave]]>><</link>><<effects>>
You treat your most sensitive parts with petroleum jelly and then prepare the hair dye.<br>
Using a small brush you carefully apply chemicals to your pubes and wait for them to soak in.<br>
<<arousal 100>>
<br>
After several minutes you rinse your private area with water and behold your <<genitals 2>> with <<haircolourtext $makeup.pbcolour>> pubic hair.
<br><br>
<<link [[다음|Bathroom]]>><<clotheson>><<dontHideRevert>><</link>><<effects>>
<<if $writeaction and $writebodyaction>>
<<add_bodywriting $writebodyaction $writeaction pen>>
당신은 <<bodypart $writebodyaction>>에 <span class="lewd"><<print '<<trBodyWriting $skin[$writebodyaction].writing>>"_trResult"'>></span>라고 쓴다.
<<unset $writeaction>><<unset $writebodyaction>>
<<elseif $writeaction>>
<span class="blue">어디에 쓸 건지 정해야 한다.</span>
<<unset $writeaction>>
<<elseif $writebodyaction>>
<span class="blue">무엇을 쓸 건지 정해야 한다.</span>
<<unset $writebodyaction>>
<<else>>
당신은 펜을 피부 위에서 맴돌게 한다.
<</if>>
<br><br>
위치:
<br>
<<for _active_bodypart range setup.bodyparts>>
<<if $skin[_active_bodypart].writing>>
<<else>>
<<set _bodypart_detected to 1>>
<label>당신의 <<bodypart _active_bodypart>>에 쓴다 <<capture _active_bodypart>><<radiobutton "$writebodyaction" _active_bodypart>><</capture>></label>
<br>
<</if>>
<</for>>
<<if _bodypart_detected isnot 1>>
당신의 피부에 쓸 공간이 없다.
<br>
<</if>>
<br>
문자:
<br>
<label><span class="lewd">£5어치 창녀 <<radiobutton "$writeaction" "five_pound_whore">></span></label> |
<label><span class="lewd">한 발에 £10 <<radiobutton "$writeaction" "ten_pound_a_pop">></span></label> |
<label><span class="lewd">한 번에 £25 <<radiobutton "$writeaction" "twenty_five_pound_per_fuck">></span></label> |
<label><span class="lewd">£100 <<radiobutton "$writeaction" "one_hundred_pound">></span></label> |
<label><span class="lewd">돈을 주면 강간이 아니지 <<radiobutton "$writeaction" "its_not_rape_if_you_pay_me">></span></label> |
<label><span class="lewd">창녀 <<radiobutton "$writeaction" "whore">></span></label> |
<label><span class="lewd">걸레 구직중 <<radiobutton "$writeaction" "slut_for_hire">></span></label> |
<label><span class="lewd">몸 판매중 <<radiobutton "$writeaction" "body_for_sale">></span></label> |
<br><br>
<<link [[쓴다|Mirror Bodywriting]]>><</link>>
<br>
<<link [[멈춘다|$passage_mirror]]>><<unset $writeaction>><<unset $writebodyaction>><</link>>
<br><<effects>>
<<set _skin_keys to Object.keys(setup.bodywriting)>>
<<if $mirror_bodypart>>
$mirror_bodypart
<br>
<<print $writeaction>>
<br>
<<add_bodywriting $mirror_bodypart $writeaction pen>>
<<unset $mirror_bodypart>><<unset $writeaction>>
<<else>>
You hover the pen over your skin.
<</if>>
<br><br>
<<for _active_bodypart range setup.bodyparts>>
<<if $skin[_active_bodypart].writing>>
<<else>>
<<capture _active_bodypart>><<link [[Write|Mirror Bodywriting]]>><<set $mirror_bodypart to _active_bodypart>><</link>><</capture>> on your <<bodypart _active_bodypart>>
<br>
<</if>>
<</for>>
<br>
Something non-explicit:
<<for _s to 0; _s lt _skin_keys.length; _s++>>
<<if setup.bodywriting[_skin_keys[_s]].lewd is 0>>
<label><<print setup.bodywriting[_skin_keys[_s]].writing>> <<radiobutton "$writeaction" clone(setup.bodywriting[_skin_keys[_s]].index)>></label>
|
<br>
<</if>>
<</for>>
<br><br>
<<if $promiscuity gte 35>>
<span class="lewd">Something lewd</span>:
<<for _s to 0; _s lt _skin_keys.length; _s++>>
<<if setup.bodywriting[_skin_keys[_s]].special isnot "bestiality" and setup.bodywriting[_skin_keys[_s]].lewd is 1>>
<label><<print setup.bodywriting[_skin_keys[_s]].writing>> <<radiobutton "$writeaction" "clone(setup.bodywriting[_skin_keys[_s]].index)">></label>
|
<</if>>
<</for>>
<br>
<<else>>
Something lewd: <span class="pink">You're not lewd enough.</span>
<br>
<</if>>
<br>
<<if $deviancy gte 35>>
<span class="lewd">Something deviant</span>:
<<for _s to 0; _s lt _skin_keys.length; _s++>>
<<if setup.bodywriting[_skin_keys[_s]].special is "bestiality">>
<label><<print setup.bodywriting[_skin_keys[_s]].writing>> <<radiobutton "$writeaction" "clone(setup.bodywriting[_skin_keys[_s]].index)">></label>
|
<</if>>
<</for>>
<br>
<<else>>
Something deviant: <span class="pink">You're not deviant enough.</span>
<br>
<</if>>
<br>
<<link [[Stop|$passage_mirror]]>><</link>>
<br><<effects>>
What do you want to write or draw on your $mirror_bodypart?
<br><br>
<<link [[Something deviant|Mirror Bodywriting Deviant]]>><</link>>
<br>
<<link [[Something lewd|Mirror Bodywriting Lewd]]>><</link>>
<br>
<<link [[Something normal|Mirror Bodywriting Normal]]>><</link>>
<br><<effects>>
<<set _skin_keys to Object.keys(setup.bodywriting)>>
<<for _s to 0; _s lt _skin_keys.length; _s++>>
<<if setup.bodywriting[_skin_keys[_s]].special is "bestiality">>
<label><<print setup.bodywriting[_skin_keys[_s]].writing>> <<radiobutton "$writeaction" "clone(setup.bodywriting[_skin_keys[_s]])">></label>
|
<</if>>
<</for>>
<br><br>
<<link [[Write|Mirror Bodywriting Deviant]]>><</link>>
<br><<effects>><<effects>>
<<set _skin_keys to Object.keys(setup.bodywriting)>>
<<for _s to 0; _s lt _skin_keys.length; _s++>>
<<print setup.bodywriting[_skin_keys[_s]].writing>>
<br>
<</for>><<set $location to "town">><<set $outside to 0>><<effects>>
<<generate1>><<generate2>><<person1>><<facewear 4>><<bind>>
퍼뜩 정신을 차려보니, 자동차 뒷자석에 누워있다. 양팔은 등 뒤에서 밧줄로 묶여있고, 몸은 좌석에 묶여있다. 입에는 재갈이 물려져있다.
<br><br>
"쟤 일어났어." 조수석에 앉은 <<personPost "이">> 말한다.
<br>
"좋아." 운전 중인 <<personPost "이">> 대답한다. "딱 시간 맞춰 일어났네."
<br><br>
이 위치에서는 창문 밖이 그다지 보이지 않는다. 하늘과 줄지어 서있는 가로등만이 보인다. 자동차는 어느 건물 안으로 들어가더니, 그 뒤로 문이 닫히는 소리가 들려온다.
<br><br>
<<link [[다음|Sold 2]]>><</link>>
<br><<effects>>
밧줄의 일부가 풀리나, 양팔은 여전히 묶인 상태다. 당신은 평범한 부엌을 지나, 거실 쪽으로 이끌려간다. 그러고는 소파 위로 밀쳐진다.
<br><br>
"자." <<person1>><<personPost "이">> 말한다. "널 얻으려고 그 고생을 다 했는데, 막상 여기 데려오니까 뭘 할지 정하질 못 하겠네."
<br>
"그냥 강간하지 그래." <<person2>><<personPost "이">> 다른 의자에 기대어 누우며 대답한다. "근데 쟤가 싫다는 말을 안 하면 강간이 아닐라나?"
<br><br>
둘은 한동안 당신의 운명에 대해 토론을 나눈다. 그 중 무엇 하나 당신에게 좋다고 말할 건 없다.
<br><br>
<<link [[순종적인 몸짓을 취한다|Sold Sub]]>><<sub 1>><</link>>
<br>
<<link [[노려본다|Sold Glare]]>><<def 1>><</link>>
<br><<effects>>
당신은 무릎을 꿀고 앉고는 그 상태에서 고개를 숙인다. 둘은 웃음을 터트린다.
<br><br>
"얜 그래도 이미 맘을 먹었구만." <<hePost "은">> 손을 뻗어 당신의 입에서 재갈을 벗겨낸다. "뭐 생각해둔 거라도 있어?"
<br><br>
<<set $worn.face.type.push("broken")>>
<<faceruined>>
<<link [[보내달라고 한다|Sold Ask]]>><</link>>
<br>
<<link [[협조하겠다 말한다|Sold Cooperate]]>><</link>>
<br>
<<link [[비명지른다|Sold Scream]]>><</link>>
<br><<effects>>
당신은 차례차례 <<person1>><<personPost "과">> <<person2>><<personPost "을">> 노려보며, 둘의 시선에도 고개를 돌리지 않는다. 둘은 웃음을 터트린다.
<br><br>
"쟤도 다 생각이 있나본데." <<person1>><<personPost "이">> 그렇게 말하며 손을 뻗어 당신의 입에서 재갈을 벗겨낸다.
<br><br>
<<set $worn.face.type.push("broken")>>
<<faceruined>>
<<link [[보내달라고 한다|Sold Ask]]>><</link>>
<br>
<<link [[협조하겠다 말한다|Sold Cooperate]]>><<sub 1>><</link>>
<br>
<<link [[비명지른다|Sold Scream]]>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"제-제발 보내주세요." 당신이 말한다. "아무한테도 말하지 않을게요. 진짜로요."
<<elseif $submissive lte 850>>
"날 보내주는게 좋을걸." 당신이 말한다. "사람들이 날 찾고 있을 거야."
<<else>>
"제발 보내주세요." 당신이 말한다. "이번 일은 그냥 없었던 셈 칠테니까요."
<</if>>
<br><br>
둘은 서로를 빤히 쳐다보더니, 웃음을 터트린다. "우린 이미 너에 대해서 값을 치뤘어." <<person1>><<personPost "이">> 말한다. "그러니 낸 만큼은 써먹어 줘야지."
<br>
<<person2>><<personPost "이">> 제 친구 쪽으로 몸을 기울인다. 둘은 잠시 뭔가를 속닥거리다가, <<person1>><<personPost "이">> 다시 당신에게로 고개를 돌린다. "좋은 생각이 났어. 보내주기야 할텐데, 그럴라면 일을 좀 해줘야겠어."
<br><br>
<<link [[다음|Sold Work]]>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"하-하라는 대로 할게요." 당신이 말한다. "그-그러니까 아프게 하지만 말아줘요. 제발요."
<<elseif $submissive lte 850>>
"있지." 당신이 말한다. "일이 어떻게 돌아가는지는 알겠어. 거기에 어울려 줄테니까, 그냥 내 시간을 너무 많이 낭비하지만 말아줘."
<<else>>
"협조할게요." 당신이 말한다. "그냥 상냥하게만 해줘요."
<</if>>
<br><br>
"꽤 똑똑하구나." <<person1>><<personPost "이">> 잔에 스카치 위스키를 따르며 말한다. "저번 녀석보다 훨씬 나아."
<br><br>
<<pass 2>>
둘은 몇 분간 서로 귓속말을 하며, 때때로 당신 쪽으로 몰래 시선을 보낸다. 그러다 결국 합의점에 도달한다. "시킬 일이 있어."
<br><br>
<<link [[다음|Sold Work]]>><</link>>
<br><<effects>>
"항상 나만의 <<if $player.gender_appearance is "m">>집사<<else>>메이드<</if>>가 있으면 좋겠다 싶었거든." <<person1>><<personPost "이">> 말한다. "그러니 몇 시간 동안 우릴 위해 일해줘야겠어. 잔을 채워주고, 볼거리도 제공해주고 말이야. 우리가 원하는 건 뭐든지 말이지. 그 대신, 범하지 않고 보내주마."
<br><br>
"그게 싫다면 널 강제로 범해버릴 수도 있어." <<person2>><<personPost "이">> 말한다. "그럼 다른 쓰레기와 함께 내다버릴 거야. 그쪽을 더 선호한다면 말이지."
<br><br>
<<link [[탁자 위에 눕는다 (3:00)|Sold Work Accept]]>><<pass 60>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<link [[거절한다|Sold Work Refuse]]>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"시-시키시는 건 전부 할게요." 당신이 말한다. "뭘 하면 될까요?"
<<elseif $submissive lte 850>>
"좋아." 당신이 말한다. "뭘 해주면 될까?"
<<else>>
"알겠어요." 당신이 말한다.
<</if>>
<br><br>
둘은 당신으로 하여금 잔을 계속 채우고, 원할 때마다 부엌에서 간식거리를 가져오도록 시킨다. 딱히 필요하지 않을 때에는, 한쪽에 서있도록 한다. <<if $exposed gte 1>>당신은 이렇게 계속해서 노출하긴 싫다는 생각을 한다.<</if>> 둘은 대놓고 당신에게 음흉한 눈빛을 보내지만, 어떻게 할 방법이 없다. <<if $exposed gte 1>>양팔이 묶인 상태에서는 몸을 가릴 수도 없다.<</if>>
<br><br>
<<if $footdisable is "f">>
<<person2>><<personPost "이">> 제 잔을 향해 손짓한다. 잔을 채우려고 몸을 굽히자, <<hePost "은">> 당신의 엉덩이를 걷어차 강제로 무릎을 꿇린다. 몸을 일으키기도 전에 당신의 등 위로 무게가 실린다. 곧 또 한 번 무게가 느껴진다. "발 받침대가 필요해서 말이지." <<HePost "이">> 말한다. "움직이지 마. 움직이는 발 받침대는 없으니까 말이야."
<<gtrauma>><<gstress>><<gpain>><<trauma 6>><<stress 6>><<pain 6>>
<br><br>
<<link [[견딘다|Sold Work Foot]]>><<pass 60>><<sub 1>><<trauma 6>><<stress 6>><<arousal 4000>><</link>><<gtrauma>><<gstress>><<ggarousal>>
<br>
<<link [[이건 너무 굴욕적이다|Sold Work Foot Refuse]]>><<def 1>><</link>>
<br>
<<else>>
They send you to the kitchen to pick up some cream. It's awkward with your arms bound, but you manage to open the fridge and lift the large tub. You bring it into the living room.
<br><br>
"Lie on the table," the <<person2>><<person>> says, removing the lid. "All our plates are in the sink."
<br><br>
<<link [[받아들인다|Sold Work Food]]>><<trauma 6>><<stress 6>><<pass 60>><<sub 1>><<arousal 4000>><</link>><<gtrauma>><<gstress>><<ggarousal>>
<br>
<<link [[거부한다|Sold Work Food Refuse]]>><</link>>
<br>
<</if>><<effects>>
당신은 무릎 꿇고 엎드린 자세를 유지한다. 둘은 당신이 없기라도 한듯 계속해서 대화를 이어나가나, <<person2>><<personPost "은">> 계속해서 제 발 받침대가 얼마나 편안한지를 언급한다.
<br><br>
서서히 지루해져갈 참에, 무언가 당신의 <<genitalsPost "을">> 건드리는 탓에 당신은 깜짝 놀라 비명을 내지른다.
<<if $worn.genitals.type.includes("chastity")>>
<<HePost "은">> 제 발로 당신의 <<trClothes "genitals" $worn.genitals.name "name" "을">>_trResult 들어올려, <<genitalsPost 1 "과">> <<bottomPost>>에 밀어댄다.
<<else>>
<<HePost "은">> 무심하게 발가락으로 당신의 몸을 만진다.
<</if>>
<<if $arousal gte $arousalmax>>
열기가 솟아오르는게 느껴진다. 이런 상황에서도 말이다. <<orgasm>> 곧 자신도 모르게 헐떡임이 튀어나온다. <<person2>><<personPost>>도 <<person1>><<personPost>>도 언급하지 않지만, 분명 눈치챘을 것이다.
<<else>>
당신은 가만히 있는 채로, 어떻게든 느끼고 있다는 낌새를 눈치채지 못하게 한다.
<</if>>
<br><br>
<<person2>><<personPost "은">> 이런 식으로 추행하는 것이 지루해졌는지, 당신보고 부엌에 가서 크림을 좀 가져오라 시킨다. 팔이 묶인 채로는 매우 불편했지만, 어떻게든 냉장고를 열어서 커다란 통을 집어들 수 있었다. 당신은 그 통을 거실로 가져간다.
<br><br>
"탁자 위에 누워." <<personPost "이">> 뚜껑을 열머 말한다. "접시가 다 싱크대에 있어서 말이야."
<br><br>
<<link [[받아들인다|Sold Work Food]]>><<trauma 6>><<stress 6>><<pass 60>><<sub 1>><<arousal 4000>><</link>><<gtrauma>><<gstress>><<ggarousal>>
<br>
<<link [[거부한다|Sold Work Food Refuse]]>><</link>>
<br><<effects>>
당신은 지시받은대로 탁자 위에 눕는다. <<person2>><<personPost "은">> 당신의 머리 뒤에 앉아, 목을 팔로 감싼다.
<<if $worn.upper.set is $worn.lower.set>>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
<<person1>><<personPost "이">> 당신의 치마를 뒤집어, <<undiesPost "을">> 노출시킨다. 당신은 다리로 어떻게든 가려보려 하나, 딱히 소용은 없다. <<HePost "은">> 치마를 더더욱 끌어올려, 배까지 올려 <<undertopPost>>마저도 노출시킨다. <<HePost "은">> 당신의 가슴 위로 통을 들어올린다.
<<else>>
<<person1>><<personPost "은">> 당신의 상의를 내려, <<undertopPost "을">> 노출시킨다. <<HePost "은">> 당신의 가슴 위로 통을 들어올린다.
<</if>>
<<elseif !$worn.upper.type.includes("naked")>>
<<person1>><<personPost "은">> 당신의 상의를 들춰, <<undertopPost "을">> 노출시킨다. <<HePost "은">> 당신의 가슴 위로 통을 들어올린다.
<<else>>
<<person1>><<personPost "은">> 당신의 가슴 위로 통을 들어올린다.
<</if>>
<<HePost "은">> 통을 기울여, 차가운 크림을 당신의 맨살에 붓는다. 당신은 느껴지는 한기에 몸을 꿈틀거리고 떨며, <<hePost "에게">> 상당한 즐거움을 제공해준다.
<br><br>
<<if !$worn.under_upper.type.includes("naked")>>
<<HePost "은">> 그 다음에는 <<trClothes "under_upper" $worn.under_upper.name "name" "을">>_trResult 내려, 당신의 <<breastsPost>>에 직접적으로 크림을 붓는다.
<<else>>
<<HePost "은">> 당신의 <<breastsPost>>에 직접적으로 크림을 붓는다.
<</if>>
맨살은 민감하여, 비명을 지르지 않는게 더 어렵다. 게다가 <<hisPost "의">> 혀가 피부에 닿자 더더욱 어려운 일이 된다. <<HePost "은">> 불규칙적으로 크림을 핥는다. 어쩔 때는 짧고 재빠르게, 어쩔 때는 길고 질질 끌며 핥는다.
<br><br>
<<link [[다음|Sold Work Food 2]]>><</link>>
<br><<effects>>
<<person2>><<personPost "은">> 통을 들고는 당신의 얼굴에다가 내용물을 붓는다. <<HePost "은">> 몸을 기울이고는 크림을 핥는다. 그 혀 움직임은 친구가 했을 때만큼이나 불규칙적이다. 당신의 얼굴이 깨끗해지자, <<hePost "은">> 혀로 당신의 입술을 훑으며, 어떻게든 비집고 들어가려 한다.
<br><br>
<<if $arousal gte $arousalmax>>
<<person1>><<personPost "이">> <<breastsPost "을">> 애무하는 걸 더는 참을 수가 없다. <<orgasm>> 당신은 어쩔 수 없이 입을 연다. <<person2>><<personPost "은">> 그 틈을 놓치지 않고 당신의 열린 입 안에 혀를 집어넣는다. <<takeKissVirginity $NPCList[1].fullDescription "rape">>
<<else>>
<</if>>
결국 둘 다 지루해진 모양이다. 아니면 단순히 크림이 동나서 그런 것일 수도 있다. "썩 나쁘진 않았지?" <<person2>><<personPost "이">> 당신의 팔을 묶고 있던 밧줄을 끊어내며 말한다.
<<unbind>>
<br><br>
<<if $exposed gte 1>>
<<towelup>>
둘은 당신을 데리고 뒷문으로 나가, 정원 뒤쪽에 난 길로 향하는 문 앞에 도착하자, 수건을 던져주고는 바깥으로 떠민다.
<br><br>
<<tearful>> 당신은 길을 따라 간다. 곧 하베스트 가 근처에 도착한다.
<<else>>
둘은 당신을 데리고 뒷문으로 나가, 정원 뒤쪽에 난 길로 향하는 문 앞에 도착하자, 바깥으로 떠민다.
<br><br>
<<tearful>> 당신은 길을 따라 간다. 곧 하베스트 가 근처에 도착한다.
<</if>>
<br><br>
<<endevent>>
<<link [[다음|Harvest Street]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"시-싫어요." 당신이 말한다. "이미 그닥 친절하겐 대해주지 않았잖아요."
<<elseif $submissive lte 850>>
"방금 그건 선 넘은 거지." 당신이 말한다. "이젠 됐어."
<<else>>
"싫어요." 당신이 말한다. "시켜볼라면 시켜보시지 그래요."
<</if>>
당신은 <<person1>><<personPost>>의 얼굴을 걷어찬다. <<HePost "은">> 얼굴을 움켜쥐고는 뒤로 자빠지고, <<person2>><<personPost "이">> 당신에게 달려든다.
<br><br>
<<link [[다음|Sold Rape]]>><<set $molestationstart to 1>><</link>>
<br><<effects>>
당신은 <<person2>><<personPost>>의 발 밑에서 기어나와, 자리에서 일어난다. "그래, 고생하는 쪽을 택하겠다 이거-" <<HePost "이">> 말을 하던 중, 당신은 <<hisPost>> 가랑이를 걷어차서 말을 끊는다. <<HePost "은">> 고통에 찬 비명을 내지르지만, 곧 자리에서 다시 일어나 달려든다.
<br><br>
<<link [[다음|Sold Rape]]>><<set $phase to 1>><<set $molestationstart to 1>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"시-싫어요." 당신이 말한다. "그냥 보내주세요."
<<elseif $submissive lte 850>>
"좆까." 당신이 말한다. "그 좆같은 선택지도 까잡수시고. 덤벼보시던가."
<<else>>
"그건 옳지 않아요." 당신이 말한다. "사람을 이런 식으로 대하면 안된다구요."
<</if>>
<br><br>
"뭐 어때." <<person1>><<personPost "이">> 어깨를 으쓱인다. "이 편이 우리한테 더 잘 맞기도 하고 말이야."
<br><br>
<<link [[다음|Sold Rape]]>><<set $molestationstart to 1>><</link>>
<br><<effects>>
당신은 머리를 뒤로 젖히고는 비명을 지른다.
<br><br>
"멍청한 애새끼가." <<person1>><<personPost "이">> 탁자를 뒤엎고는 서둘러 당신을 잡아챈다. "기꺼이 망가뜨려주지." <<HePost "이">> 손으로 당신의 입을 움켜쥐고, <<person2>><<personPost "이">> 당신을 붙잡는다.
<br><br>
거칠게 다뤄지는 탓에 나오는 울음소리도 묻힌다. 둘은 그렇게 당신을 붙잡은 채로 잠시 귀를 기울인다.
<<if $rng gte 51>>
<<generate3>>
잠시 뒤 <span class="green">누군가 문을 두들기는 소리가 들려온다.</span> "젠장." <<person1>><<personPost "이">> 말한다. <<HePost "은">> <<person2>><<personPost "을">> 쳐다본다. "뭘 가만히 있는 거야, 멍청아. 얼른 돌려보내."
<br><br>
<<person2>><<personPost "이">> 거실에서 나가고, 곧 현관문이 열리는 소리가 들린다. "별일 없죠?" 처음 듣는 <<person3>><<personsimple_yi>> 목소리가 들려온다. "방금 비명소리를 들은 것 같아서요."
<br>
"별일 없어요. 제가 발가락을 찧어서 그런 거예요."
<br>
"그래요? 그쪽 목소리 같진 않았는데."
<br>
"뭘 그렇게 참견을 하려는 건지 모르겠군요."
<br><br>
<<person1>><<personPost>>도 긴장했는지, <<hisPost "의">> 손이 아플 정도로 당신의 얼굴을 꽉 붙잡는다.
<br><br>
<<link [[소리를 낸다|Sold Noise]]>><</link>>
<br>
<<link [[기다린다 (0:02)|Sold Wait]]>><<pass 2>><</link>>
<br>
<<else>>
<span class="red">아무 일도 없다.</span> 누군가 눈치채지 않았음을 확신하며, <<person1>><<personPost "은">> 당신을 비웃는다. "혼내줄 시간이 됐네." <<hePost "이">> 말한다. "넌 우리의 장난감이야. 그리고 아무도 널 도우러 오지 않아."
<br><br>
<<link [[다음|Sold Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<effects>>
당신은 뒤집힌 탁자를 걷어찬다. 그 바람에 약해져있던 나무 탁자에서 콰직하는 소리가 난다.
<br><br>
"방금 그 소리 들었어요. 들어가겠어요." 낯선 이가 그렇게 말한다. "안 그러면 시민의 의무를 다하지 못하는 것이니까요."
<br>
"그럴 일은 없어. 여기서 당장 꺼지지 않으면 혼쭐을 내주지."
<br>
"그렇다면 경찰을 부르도록 하죠." 그 말을 끝으로, 현관문이 쾅하고 닫힌다. <<person2>><<personPost "이">> 거실로 돌아온다.
<br><br>
둘은 이 사고에 대해 서로를 비난하다가, 얼마 동안 언쟁을 벌이고는 당신을 계속 여기에 두는 위험을 감수할 순 없다는 결론을 내린다. 둘은 당신을 데리고 뒷문으로 나가, 정원 뒤쪽에 난 길로 향하는 문 앞에 도착하자, 바깥으로 떠민다.
<br><br>
"대가를 치르게 될 거다." <<person1>><<personPost "이">> 비틀거리는 당신에게 말한다. "양팔이 묶인 채로 어디 집까지 잘 가보지 그래." <<HePost "은">> 쾅하고 문을 닫는다.
<br><br>
<<tearful>> 당신은 길을 따라 간다. 곧 하베스트 가 근처에 도착한다.
<br><br>
<<endevent>>
<<link [[다음|Harvest Street]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<pass 2>>
당신은 가만히 있으면서 문가에서 벌어지는 언쟁을 듣고만 있는다. 언쟁은 과열되다가, 곧 낯선 이가 경찰을 부르겠다고까지 말한다. <<person2>><<personPost "은">> 문을 닫아버리는 것으로 응수한다. <<HePost "은">> 거실로 돌아온다.
<br><br>
둘은 이 사고에 대해 서로를 비난하다가, 얼마 동안 언쟁을 벌이고는 당신을 계속 여기에 두는 위험을 감수할 순 없다는 결론을 내린다. 둘은 당신을 데리고 뒷문으로 나가, 정원 뒤쪽에 난 길로 향하는 문 앞에 도착하자, 바깥으로 떠민다.
<br><br>
"대가를 치르게 될 거다." <<person1>><<personPost "이">> 비틀거리는 당신에게 말한다. "양팔이 묶인 채로 어디 집까지 잘 가보지 그래." <<HePost "은">> 쾅하고 문을 닫는다.
<br><br>
<<tearful>> 당신은 길을 따라 간다. 곧 하베스트 가 근처에 도착한다.
<br><br>
<<endevent>>
<<link [[다음|Harvest Street]]>><<set $eventskip to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $enemyanger += 100>><<set $enemytrust -= 50>>
<<if $phase is 1>>
<<set $enemyhealth -= 50>>
<<elseif $phase is 2>>
<<set $enemyhealth -= 100>>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[다음|Sold Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Sold Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Sold Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"돈 값은 하네." <<person1>><<personPost "이">> 소파에 기대어 앉으며 말한다. 그동안 <<person2>><<personPost "은">> 당신의 팔을<<unbind>> 풀어준 뒤, 천천히 끌고 간다.
<br><br>
<<HePost "은">> 당신을 데리고 뒷문을 통해 집에서 나와, 정원 뒤쪽에 난 길로 향하는 문 밖으로 이끈다. "베일리한테 만족했다고 전해줘." 당신의 등 뒤로 문이 쾅하고 닫힌다.
<br><br>
<<tearful>> 당신은 길을 따라 간다. 곧 하베스트 가 근처에 도착한다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Harvest Street]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<person1>><<personPost "은">> 쿵 하는 소리를 내며 탁자 위로 넘어진다. <<person2>><<personPost "이">> 당신을 향해 팔을 휘두르지만, 그보다 당신의 움직임이 더 빠르다. 당신은 집 안을 내달려, 뒷문으로 빠져나와, 정원으로 간다. 거기엔 집 뒤로 빠져나가는 길로 향하는 문이 있다.
<br><br>
<<tearful>> 당신은 길을 따라 간다. 곧 하베스트 가 근처에 도착한다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Harvest Street]]>><<set $eventskip to 1>><</link>>
<</if>><<effects>>
당신은 거울에 다가가서, 거울의 깊이를 들여다 본다. 거울은 더 이상 반사된 주변을 보이지 않고, 기이한 빛을 발한다. 보라색이나 분홍색, 어쩌면 빨간색으로.
<br><br>
빛은 형태를 갖추고, 당신 앞에서 공간을 확장한다. 하나의 촉수가 나타났다. 가까이에서 춤을 추고 있다.
<br><br>
<<link [[본다|Eerie Mirror 2]]>><</link>><<deviant1>>
<br>
<<link [[물러난다|Eerie Mirror Stop]]>><</link>>
<br><<effects>>
당신은 거울에서 물러난다. 빛이 곧 꺼진다.
<br><br>
<<link [[물러난다|Bedroom]]>><<unset $mirrorMenu>><<unset $bodywritingSet>><</link>>
<<mirror>><<effects>>
촉수가 당신의 볼을 어루만진다. 녀석이 맥동한다. 각각의 파동이 당신의 피부 속에 스며들어, 당신의 몸에 잔물결을 일으킨다. 당신은 떨고 있다. 냄새가 달콤한다.
<<deviancy1>>
<<link [[핥는다|Eerie Mirror 3]]>><</link>><<deviant1>>
<br>
<<link [[물러난다|Eerie Mirror Stop]]>><</link>>
<br><<effects>>
당신은 혀를 내밀고 촉수가 더 가까이 움직이기 시작하자, 가슴이 설레인다. 촉수는 몸 주변에 얽힐 때까지 빠르게 움직인다.
녀석이 당신의 입술에 쿡 누른다. 당신에게 키스하고 있다. <<takeKissVirginity "Eerie Mirror Tentacle" "tentacle">>
<<deviancy1>>
끝부분에서 분홍색 액체가 떨어진다.
<br><br>
<<if $deviancy gte 15>>
<<link [[핥는다|Eerie Mirror 4]]>><</link>><<drugs 60>><<deviant2>>
<br>
<</if>>
<<link [[물러난다|Eerie Mirror Stop]]>><</link>>
<br><<effects>>
당신은 촉수의 끝을 핥아, 분홍색 액체의 맛을 본다. 달콤하고, 따뜻하다. 당신은 핥짝거리면서, 오싹한 따뜻함을 느낀다.
당신의 입과 목이 벌어진다.
<<deviancy2>>
다른 촉수 몇 개가 빛에서 형성된다. 녀석들은 가까이에서 춤을 추고 있다.
<br><br>
<<if $deviancy gte 15>>
<<link [[핥는다|Eerie Mirror 5]]>><<drugs 60>><</link>><<deviant2>>
<br>
<</if>>
<<link [[물러난다|Eerie Mirror Stop]]>><</link>>
<br><<effects>>
<<if $moonstate is "morning">>
당신은 계속해서 촉수의 끝을 핥짝거리며, 달콤한 액체를 맛본다. 녀석은 원하는 것처럼 당신의 혀를 밀어낸다.
당신의 입 속으로 들어간다.
<<deviancy2>>
그 빛은 섬뜩한 빨간 빛으로 밝아지고, 다른 촉수들이 당신의 손, 팔, 다리, 엉덩이를 휘감는다. 기쁨의 전율이 느껴진다.
녀석들이 닿는 어느 부분이든지. 녀석들은 부드러운 리듬에 맞춰 쥐어짜고, 애무한다.
<br><br>
<<if $deviancy gte 75>>
<<if $player.virginity.oral is true>>
<<link [[삼킨다|Eerie Mirror 6]]>><<takeVirginity "Eerie Mirror Tentacle" "oral">><<set $lostOral to true>><</link>> |
<span class="red"> 이 행동은 당신의 입 순결을 빼앗아 갈 것이다.</span> <<deviant5>>
<<else>>
<<link [[삼킨다|Eerie Mirror 6]]>><</link>><<deviant5>>
<</if>>
<br>
<</if>>
<<link [[물러난다|Eerie Mirror Stop]]>><</link>>
<br>
<<else>>
첫번째 촉수가 물러나고, 당신에게 깊은 갈망을 남긴다. 끝이 아니다. 다른 촉수가 당신의 팔과 다리, 엉덩이에 휘감긴다.
녀석들이 닿는 곳 마다 기쁨의 전율이 느껴진다.
녀석들은 부드러운 리듬에 맞춰 쥐어짜고, 애무한다.
<<deviancy2>>
빛이 희미해지고, 촉수가 그와 함께 사라진다.
<br><br>
<<link [[물러난다|Bedroom]]>><<unset $mirrorMenu>><<unset $bodywritingSet>><</link>>
<br><br>
<br><br>
<<mirror>>
<</if>><<effects>>
당신은 첫번째 촉수를
<<if $lostOral>>
<<unset $lostOral>>
처녀 입
<<else>>
입
<</if>>
으로 받아 들이고, 빤다. 당신은 달콤하고 따뜻한 액체를 꿀꺽 마신다.
<<deviancy5>>
<<undress "wardrobe">>
다른 촉수들은 화려한 솜씨로 당신의 옷을 벗기고, 당신의 팔과 다리, 엉덩이에 더욱 휘감기는 동시에,
당신의 <<genitalsPost>> 가까이에서 꿈틀댄다.
<br><br>
<<link [[다음|Eerie Mirror Tentacles]]>><<set $sexstart to 1>><</link>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $enemytrust += 100>>
<<tentaclestart 10 15>>
<<set $mouthstate to "tentacledeep">><<set $mouthuse to "tentacle">><<set $tentacles[0].shaft to "shoulders">><<set $tentacles[0].head to "mouthdeep">><<set $mouthtarget to "tentacles">>
<</if>>
<span class="lewd">붉은 안개가 거울에서 나와, 당신의 기분을 이상하게 만들고 있다.</span><<drugs 1>>
<br>
<<statetentacles>>
<<effects>>
<<effectstentacles>>
<<tentacles>>
<<actionstentacles>>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[다음|Eerie Mirror Tentacles Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Eerie Mirror Tentacles]]>><</link>></span><<nexttext>>
<</if>><<effects>>
아무런 경고 없이, 촉수가 당신을 꽉 잡고 거울 쪽으로 끌어당긴다.
<br><br>
당신은 비명을 질러 도움을 구하려 했지만, <span class="pink">최음제가 목소리를 음란한 신음으로 만든다.</span> 어떤 것들은 당신의 <<genitalsPost>>에 문지르고 있지만, 대부분은 당신을 끌어당긴다.
<br><br>
<<endcombat>>
<<link [[다음|Eerie Mirror Tentacle Plains]]>><<set $sexstart to 1>><</link>><<location "tentworld">><<effects>>
<<tentacleworldintro>>
거울을 들여다 보자, 이질적인 풍경을 발견한다.
거대한 촉수가, 하늘을 향해 몸을 비틀고 있다. <span class="red">여기에서 오르가즘을 느끼는 것은 위험할 것이다.</span>
<br><br>
<<link [[다음|Tentacle Plains]]>><<set $tentacleEntrance to "mirror">><</link>><<widget "managePill">>
<<if _args[0] and _args[1] and _args[2]>>
<<if _args[3] isnot true or $sexStats.pills[_args[0]].owned[_args[1]] gt 0>>
<<set $sexStats.pills[_args[0]].owned[_args[1]] += _args[2]>>
<<if _args[3] is true>>
<<set $sexStats.pills[_args[0]].type to _args[1]>>
<<set $sexStats.pills[_args[0]].doseTaken++>>
<<set $pillsconsumed++>>
<</if>>
<</if>>
<</if>>
<</widget>><<print $lastPillTakenDescription>>
<br><br><br>
<<link [[돌아간다|PillCollection]]>><<pass 2>><</link>><<set $outside to 0>><<effects>>
<<set _pills to $sexStats.pills>>
당신은 약이 들어 있는 서랍을 연다.
<br><br>
<div class="hpi_gridHeader">
<div class="hpi_header">
약 서랍
</div>
</div>
<div class="hpi_gridContainer" id="homeMainPillContainer"></div>
<<run window.generateHomePillsInventory()>>
<br>
<div class="hpi_gridDescContainer" id="homeDescPillContainer" style="display:none">
<div id="hpi_descContainer">
<div id="hpi_desc_img"></div>
<div id="hpi_desc"></div>
<div class="hpi_closeContainer" id="hpi_closeContainer1" title="close" onclick="document.getElementById(`homeDescPillContainer`).style.display = `none`">x</div>
</div>
</div>
<br>
<<link [[물러난다|$pillsExitPassage]]>><<pass 2>><</link>><<set $outside to 0>><<set $location to "home">><<effects>>
경고 문구에도 불구하고, 당신은 호르몬약의 권장 투여량을 넘겨 약을 먹는다.
<br>
<<run window.onSecondDoseTakenSetVars()>>
<<set _result to random(0, 100)>>
<<if _result gte 80 + _risk>>
<<set $timePassed to 2>> 경고에도 불구하고, 아무 문제가 없는 것 같다.
<<elseif _result gte 70 + _risk>>
<<set $timePassed to 2>> 당신의 <<trBodypart $pillCat>>_trResult에 뭔가 이상한 느낌이 들었지만, 이후 기분이 나아진다.
<<elseif _result gte 60 + _risk>>
<<set $timePassed to 10>> 당신의 <<trBodypart $pillCat>>_trResult에 몇 분동안 약간 따뜻한 느낌이 들었지만, 이후 괜찮아진다.
<<garousal>><<arousal 500>>
<<elseif _result gte 40 + _risk>>
<<set $timePassed to 20>> 당신의 <<trBodypart $pillCat>>_trResult에 갑자기 엄청 따뜻하고 가려운 느낌이 들어서, 지나갈 때까지 다른 것에 집중할 수 없게 된다.
<<garousal>><<gpain>><<set $pain += 10>><<arousal 2000>>
<<elseif _result gte 5 + _risk>>
<<set $timePassed to 30>>
<<switch _pillAmountOfCategoriesUsed>>
<<case 1>>
당신은 <<trBodypart $pillCat>>_trResult에 날카로운 통증을 느낀다.
<<case 2>>
당신은 <<trBodypart $pillCat>>_trResult에 날카로운 통증을 느끼며, 또 다른 고통이 당신의 <<trBodypart _secondaryPill>>_trResult에 따른다<<set $pain += 50>><<set $timePassed += 30>>.
<<case 3>>
당신은 <<trBodypart $pillCat>>_trResult에 날카로운 통증을 느끼며, 더욱 날카로운 고통이 당신의 <<print ($pillCat is "breast" ? "자지와 엉덩이" : ($pillCat is "penis" ? "가슴과 엉덩이" : "가슴과 자지"))>>에 따른다<<set $pain += 50>><<set $timePassed += 30>>.
<</switch>>
<<gpain>><<set $pain += 50>>
<br><br>
시간은 좀 걸렸지만, 점차 기분이 나아진다.
<<else>>
<<set $timePassed to random(120, 420)>>
<<switch _pillAmountOfCategoriesUsed>>
<<case 1>>
당신의 <<trBodypart $pillCat>>_trResult에 날카로운 고통을 느낀다. 그것은 당신이 기절할 때까지 계속 악화된다.
<<case 2>>
당신의 <<trBodypart $pillCat>>_trResult에 날카로운 고통을 느끼며, 또 다른 날카로운 고통이 당신의 <<trBodypart _secondaryPill>>_trResult에 따른다<<set $pain += 50>><<set $timePassed += 30>>. 그것은 당신이 기절할 때까지 계속 악화된다.
<<case 3>>
당신의 <<trBodypart $pillCat>>_trResult에 날카로운 고통을 느끼며, 더욱 날카로운 고통이 당신의 <<print ($pillCat is "breast" ? "자지와 엉덩이" : ($pillCat is "penis" ? "가슴과 엉덩이" : "가슴과 자지"))>>에 따른다<<set $pain += 50>><<set $timePassed += 30>>. 그것은 당신이 기절할 때까지 계속 악화된다.
<</switch>>
<<ggstress>><<gtrauma>><<gpain>>
<<set $pain += 400>><<set $stress += 4000>><<trauma 100>>
<<set _passout to true>>
<</if>>
<<set _hoursPassed to Math.floor($timePassed / 60)>>
<<set _minutesPassed to $timePassed - (_hoursPassed * 60)>>
<br><br>
<<if _passout is true>>
<<link [[다음|PillCollectionPassOut]]>><<pass $timePassed>><</link>>
<<else>>
<<print '<<link [[다음 ('+_hoursPassed+':'+ (_minutesPassed lt 10 ? "0" : "") + _minutesPassed + ')|PillCollection]]>><<unset $pillCat>><<pass $timePassed>><<unset $timePassed>><</link>>'>>
<</if>><<set $outside to 0>><<effects>>
<<set _pills to $sexStats.pills>>
<<set $pain += 300>>
당신은 결국 고통속에서 깨어났고, 당신에게 무슨 일이 일어난건지 궁금해한다. 잠시 몸을 더듬다가, 손이 <<trBodypart $pillCat>>_trResult에 잠깐 닿자 당신은 고통으로 비명을 지른다. 당신은 결국 문제 없이 움직일 수 있을 것 같은 기분이 들 때까지 더 많은 시간을 누워 보낸다.
<br><br>
당신이 일어났을 때 시간을 확인하면, 약을 먹은 이후로 <<if $timePassed gt 240>> 많은 <<else>> 그저 두서너 <</if>>시간이 지난 것을 알아챈다.
<<set _change to random(100, 500)>>
<<if _change gte 200>>
당신의 <<trBodypart $pillCat "을">>_trResult 확인하자, 당신은 뭔가 바뀌었을지도 모른다고 생각한다.
<</if>>
<<if $pillCat is "breast">>
<<if _pills.lastTaken[$pillCat] is "growth">>
<<set $breastgrowthtimer -= _change>>
<<else>>
<<set $breastgrowthtimer += _change>>
<</if>>
<<elseif $pillCat is "penis">>
<<if _pills.lastTaken[$pillCat] is "growth">>
<<set $penisgrowthtimer -= _change>>
<<set $sexStats.pills["pills"]["penis growth"].overdose += 5>>
<<else>>
<<set $penisgrowthtimer += _change>>
<<set $sexStats.pills["pills"]["penis reduction"].overdose += 5>>
<</if>>
<<else>>
<<if _pills.lastTaken[$pillCat] is "growth">>
<<set $bottomgrowthtimer -= _change>>
<<else>>
<<set $bottomgrowthtimer += _change>>
<</if>>
<</if>>
<<if $genitalsensitivity lt 6>>
<<set $genitalsensitivity += 0.25>>
<</if>>
<<if $breastsensitivity lt 6>>
<<set $breastsensitivity += 0.25>>
<</if>>
<br><br>
<<link [[다음 (1:00)|PillCollection]]>><<unset $pillCat>><<pass 60>><<unset $timePassed>><</link>><<set $outside to 0>><<effects>>
<<cleareventpool>>
<<set _pills to $sexStats.pills>>
<<set _menstruation to $sexStats.vagina.menstruation>>
<<if _pills.lastTaken[$pillCat] is "fertility">>
<<set _fertilityPillName to "fertility booster">>
당신은 라벨을 무시하고, 두번째 배란약을 먹었다.
<br><br>
<<addinlineevent "no fertility overdose" 10>>
경고에도 불구하고, 아무 문제가 없는 것 같다.
<br><br>
<<link [[다음 (0:02)|PillCollection]]>><<pass 2>><</link>>
<</addinlineevent>>
<<addinlineevent "simple fertility overdose" 5>>
경고에도 불구하고, 당신은 몇분간 약간 따뜻함을 느꼈고 이후 괜찮아진다. <<garousal>><<arousal 100>>
<br><br>
<<link [[다음 (0:02)|PillCollection]]>><<pass 2>><</link>>
<</addinlineevent>>
<<addinlineevent "simple fertility overdose 2" 4>>
당신은 몇분간 당신의 질에서 이상한 따뜻함을 느꼈으나 이후 괜찮아진다. 그것은 이상하게 편안했다. <<garousal>><<arousal 200>>
<<if _pills["pills"][_fertilityPillName].doseTaken lt 3>>
<<set _pills["pills"][_fertilityPillName].doseTaken to 3>>
<</if>>
<br><br>
<<link [[다음 (0:05)|PillCollection]]>><<pass 5>><</link>>
<</addinlineevent>>
<<addinlineevent "advanced fertility overdose" 2>>
당신은 당신의 질에서 이상한 따뜻함을 느끼기 시작한다, 그러나, 그것은 한 순간 당신은 타는 듯한 느낌이 들 때까지 멈추지 않는다. 그 뜨거움은 당신의 몸의 다른 부분으로 퍼져나가기 시작하는 것 같았으나 이후 진정되기 시작한다. <<garousal>><<arousal 1000>><<gpain>><<pain 10>>
<<if _pills["pills"][_fertilityPillName].doseTaken lt 4>>
<<set _pills["pills"][_fertilityPillName].doseTaken to 4>>
<</if>>
<<if _menstruation.currentState is "normal">>
<<for _i to 0; _i lt 2; _i++>>
<<if _menstruation.currentDay lt _menstruation.stages[3] - 1.5>>
<<set _menstruation.currentDay += 1>>
<</if>>
<</for>>
<</if>>
<<if _menstruation.baseDays gte 28>>
<<set _menstruation.baseDays-->>
<</if>>
<br><br>
<<link [[다음 (0:15)|PillCollection]]>><<pass 15>><</link>>
<</addinlineevent>>
<<addinlineevent "advanced fertility overdose" 2>>
당신은 당신의 질 주위에서 이상한 따뜻함과 가려움을 느끼기 시작한다, 그러나, 그것은 한 순간 당신은 타는 듯한 느낌이 들 때까지 멈추지 않는다. 그 뜨거움은 당신의 몸의 다른 부분으로 퍼져나가 머리까지 도달하며, 당신을 옆으로 쪼그리고 쓰러지게 한다. 시간이 좀 지났지만, 당신은 약의 과용으로 인한 부작용에서 회복할 수 있었다. <<garousal>><<arousal 1000>><<ggpain>><<pain 100>>
<<if _pills["pills"][_fertilityPillName].doseTaken lt 4>>
<<set _pills["pills"][_fertilityPillName].doseTaken to 4>>
<</if>>
<<if _menstruation.currentState is "normal">>
<<for _i to 0; _i lt 6; _i++>>
<<if _menstruation.currentDay lt _menstruation.stages[3] - 1.5>>
<<set _menstruation.currentDay += 1>>
<</if>>
<</for>>
<</if>>
<<if _menstruation.baseDays gte 24>>
<<set _menstruation.baseDays-->>
<</if>>
<br><br>
<<link [[다음 (1:00)|PillCollection]]>><<pass 60>><</link>>
<</addinlineevent>>
<<addinlineevent "advanced fertility overdose 2" 2>>
당신은 당신의 질 주위에서 이상한 따뜻함과 가려움을 느끼기 시작한다, 그러나, 그것은 한 순간 당신은 타는 듯한 느낌이 들 때까지 멈추지 않는다. 그 뜨거움은 당신의 몸의 다른 부분으로 퍼져나가 머리까지 도달하며, 당신을 옆으로 쪼그리고 쓰러지게 한다. 그 고통으로 당신은 정신을 잃는다. <<garousal>><<arousal 1000>><<ggpain>><<pain 100>>
<<if _pills["pills"][_fertilityPillName].doseTaken lt 4>>
<<set _pills["pills"][_fertilityPillName].doseTaken to 4>>
<</if>>
<<if _menstruation.currentState is "normal">>
<<set _menstruation.currentDay to _menstruation.stages[3] - 0.5>>
<<menstruationCycle>>
<<set _menstruation.currentDay to _menstruation.stages[3] - 0.5>>
<</if>>
<<if _menstruation.baseDays gte 18>>
<<set _menstruation.baseDays-->>
<</if>>
<br><br>
<<link [[다음 (3:00)|PillCollectionFertilityPassOut]]>><<pass 3 hours>><</link>>
<</addinlineevent>>
<<elseif _pills.lastTaken[$pillCat] is "contraceptive">>
당신은 라벨을 무시하고, 두번째 피임약을 먹었다.
<br><br>
<<addinlineevent "no contraceptive overdose" 10>>
경고에도 불구하고, 아무 문제가 없는 것 같다.
<br><br>
<<link [[다음 (0:02)|PillCollection]]>><<pass 2>><</link>>
<</addinlineevent>>
<<addinlineevent "simple contraceptive overdose" 5>>
경고에도 불구하고, 당신은 몇분간 약간 차가움을 느꼈고 이후 괜찮아진다. <<garousal>><<arousal -100>>
<br><br>
<<link [[다음 (0:02)|PillCollection]]>><<pass 2>><</link>>
<</addinlineevent>>
<</if>>
<<runeventpool>><<set $outside to 0>><<effects>>
당신은 결국 당신의 질에서 따뜻함을 느끼며 깨어났다. 최소한 당신이 이전에 기절했던 것에 비교하면, 그것은 이상한 편안함을 동반했고, 약 두 알을 먹을 때의 효과가 무엇인지에 대해 당신이 궁금해하게 만든다.
<br><br>
<<link [[다음 (0:02)|PillCollection]]>><<pass 2>><</link>><<widget "rentdue">>
<<npc Bailey>><<person1>>"돈 낼 시간이야," <<HePost "이">> 말한다.
<<if $baileydefeatedchain gte 3>>
<<generateRole 1 0 "thug">><<generateRole 2 0 "thug">>
험상궂게 생긴 <<person2>><<person_gwa>> <<person3>><<person_i>> <<person1>><<himPost>>의 옆에 서 있다. <<person2>><<person_un>> 손가락 마디를 꺾어 소리를 내고 있고, <<person3>><<person_un>> 험악하게 웃고 있다.<<person1>>
<<elseif $baileydefeatedchain gte 1>>
<<generateRole 1 0 "thug">>
험상궂게 생긴 <<person2>><<personPost "이">> <<person1>><<himPost>>의 옆에 서 있다. <<person2>><<HePost "은">> 손가락 마디를 꺾어 소리를 내고 있다.<<person1>>
<br><br>
<</if>>
<<if $baileyOfficeSeduced is 1>>
<<unset $baileyOfficeSeduced>>
<<set _rentSeduceAlt to true>>
<</if>>
<br><br>
<<if $money gte $rentmoney>>
<<link [[지불한다|Rent Pay]]>><</link>>
<br>
<<link [[거절한다|Rent Refuse]]>><<def 1>><</link>>
<br>
<<if $baileyseduced isnot 1>>
<<if $promiscuity gte 15>>
<<link [[유혹한다|Rent Seduce]]>><<if _rentSeduceAlt>><<set $phase to 1>><</if>><<trauma 3>><</link>><<promiscuous2>><<gtrauma>>
<br>
<<elseif $uncomfortable.prostituting is false>>
<<link [[유혹한다|Rent Seduce]]>><<if _rentSeduceAlt>><<set $phase to 1>><</if>><<trauma 12>><<set $desperateaction to 1>><</link>><<promiscuous2>><<ggtrauma>>
<br>
<</if>>
<</if>>
<<else>>
<<if $submissive lte 850>>
당신은 반항하며 <<himPost "을">> 노려보며 말한다. "난 너한테 줄 돈 없어. 있어도 안 줄거야."
<<elseif $submissive gte 1150>>
당신은 지불할 돈이 없고, 앞으로 닥칠 일에 대한 두려움에 고개를 떨군다.
<<else>>
"전 돈이 없어요." 당신은 말하면서 닥칠 일에 대해 두려워한다.
<</if>>
<br><br>
<<if $baileydefeatedchain gte 3 and $robinpaid is 1 and $bus is "home" and $debug is 1 and $robinRentTest is 1>>
베일리는 몇 초간 침묵하고 있다가, 으쓱인다. "괜찮아," <<he_ga>> 말한다. "네게 배웠지. 네게서 돈이 될만한 것을 가져가려고 시도하는 것은 쓸데 없는 노력이라고."
<br><br>
보이지 않는 신호를 받고, 폭력배들이 당신에게 다가온다. <<person3>><<person_i>> 당신에게 팔을 뻗고 당신은 <<his_yi>> 팔 아래로 몸을 숙이지만, <<person2>><<person_i>> 당신의 팔을 잡는다. <<person3>><<person_i>> 당신의 다른 팔을 잡고, 그들은 당신을 그 곳에 붙잡아 둔다.
<br><br>
<<link [[다음|Rent Robin Fight]]>><<set $fightstart to 1>><<set $combatPhase to "talk">><<set $robinRentEvent to 1>><<set $timer to 6>><</link>>
<<else>>
"괜찮아." <<hePost "이">> 말하며, 웃는다. "난 이미 준비를 끝내놨어. 난 쟤네가 널 데리고 뭘 하는지 몰라. 그리고 솔직히 관심 없어." <<HePost "은">> 복면과 긴 밧줄을 가져온다. "가만히 있어."
<br><br>
<<link [[굴복한다|Rent Intro]]>><<endevent>><</link>>
<br>
<<if $bus is "hospital">>
<<link [[싸운다|Rent Hospital Fight]]>><<set $fightstart to 1>><</link>>
<br>
<<else>>
<<link [[싸운다|Rent Fight]]>><<set $fightstart to 1>><</link>>
<br>
<</if>>
<<if $baileyseduced isnot 1>>
<<if $promiscuity gte 15>>
<<link [[유혹한다|Rent Seduce]]>><<trauma 3>><</link>><<promiscuous2>><<gtrauma>>
<br>
<<elseif $uncomfortable.prostituting is false>>
<<link [[유혹한다|Rent Seduce]]>><<trauma 12>><<set $desperateaction to 1>><</link>><<promiscuous2>><<ggtrauma>>
<br>
<</if>>
<</if>>
<</if>>
<</if>>
<<set $renttime to 7>><<set $rentday to $weekday>>
<</widget>>
<<widget "rentmod">>
<<set $rentmoney to Math.floor($rentmoney * $rentmod)>>
<<if $robinpaid is 1>>
<<set $rentmoney *= 2>>
<</if>>
<</widget>>
<<widget "rentpay">>
<<set $money -= $rentmoney>>
베일리는 네 손에서 돈을 빼앗아 세어보기 시작한다. "좋아," <<nnpc_he_nun "Bailey">> 만족해하며 말한다. "해냈구나.
<<set $baileydefeatedchain to 0>>
<<unset $bailey_encroach>>
<<if $rentstage is 1>>
<<set $rentmoney to 30000>><<rentmod>>
다음주에는 <span class="pink"><<printmoney $rentmoney true>></span> 가져와. 줬다고 더 쉬워질거라 생각하진 않았겠지?"
<<elseif $rentstage is 2>>
<<set $rentmoney to 50000>><<rentmod>>
다음주에는 <span class="pink"><<printmoney $rentmoney true>></span> 가져와."
<<elseif $rentstage is 3>>
<<set $rentmoney to 70000>><<rentmod>>
다음주에는 <span class="pink"><<printmoney $rentmoney true>></span> 가져와."
<<elseif $rentstage is 4>>
<<set $rentmoney to 100000>><<rentmod>>
다음주에는 <span class="pink"><<printmoney $rentmoney true>></span> 가져와."
<<elseif $rentstage is 5>>
<<set $rentmoney to 150000>><<rentmod>>
다음주에는 <span class="pink"><<printmoney $rentmoney true>></span> 가져와."
<<else>>
<<set $rentmoney to 200000>><<rentmod>>
다음주에는 <span class="pink"><<printmoney $rentmoney true>></span> 가져와."
<</if>>
<br><br>
<<set $rentstage += 1>>
<</widget>><<effects>>
<<rentpay>>
<<if $bus is "hospital">>
<<if $crime gte 1000>>
<<link [[다음|Hospital Arrest]]>><<pass 10>><<endevent>><</link>>
<br>
<<else>>
<<link [[다음->Hospital front]]>><<pass 10>><<endevent>><</link>>
<br>
<</if>>
<<else>>
<<link [[다음|Bedroom]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<if $submissive lte 850>>
당신은 반항하며 <<himPost "을">> 노려본다. "난 돈 안줄거야. 네가 나한테 무슨 짓을 하든 상관 없어."
<<elseif $submissive gte 1150>>
"시-싫어" 당신은 말을 더듬는다, 당신의 용기에 놀란다. "아-안줄거야."
<<else>>
"이 돈은 네 것이 아니야," 당신은 말한다, "주지 않을거야."
<</if>>
<br><br>
<<if $baileydefeatedchain gte 3 and $robinpaid is 1 and $bus is "home" and $debug is 1 and $robinRentTest is 1>>
베일리는 몇 초간 침묵하고 있다가, 으쓱인다. "괜찮아," <<he_ga>> 말한다. "네게 배웠지. 네게서 돈이 될만한 것을 가져가려고 시도하는 것은 쓸데 없는 노력이라고."
<br><br>
보이지 않는 신호를 받고, 폭력배들이 당신에게 다가온다. <<person3>><<person_i>> 당신에게 팔을 뻗고 당신은 <<his_yi>> 팔 아래로 몸을 숙이지만, <<person2>><<person_i>> 당신의 팔을 잡는다. <<person3>><<person_i>> 당신의 다른 팔을 잡고, 그들은 당신을 그 곳에 붙잡아 둔다.
<br><br>
<<link [[다음|Rent Robin Fight]]>><<set $fightstart to 1>><<set $combatPhase to "talk">><<set $robinRentEvent to 1>><<set $timer to 6>><</link>>
<<else>>
"괜찮아." <<hePost "이">> 말하며, 웃는다. "난 이미 준비를 끝내놨어. 난 쟤네가 널 데리고 뭘 하는지 몰라. 그리고 솔직히 관심 없어." <<HePost "은">> 복면과 긴 밧줄을 가져온다. "가만히 있어."
<br><br>
<<link [[굴복한다|Rent Intro]]>><<endevent>><</link>>
<br>
<<if $bus is "hospital">>
<<link [[싸운다|Rent Hospital Fight]]>><<set $fightstart to 1>><</link>>
<br>
<<else>>
<<link [[싸운다|Rent Fight]]>><<set $fightstart to 1>><</link>>
<br>
<</if>>
<</if>><<effects>>
<<set $baileyseduced to 1>>
<<if $submissive gte 1150>>
"P-please, <<sir>>," you plead. "Can't I p-pay you some other way?" You bite your lip.
<<elseif $submissive lte 850>>
"You know," you say, running your hands over your body, "I could pay you in a different way. A much better way."
<<else>>
"Can't I pay you some other way?" you ask, licking your lips. "I'll make it worth it."
<</if>>
<<promiscuity2>>
<br><br>
<<if $phase is 1>>
Bailey smirks. <<His>> cold hand snakes over your shoulder, around the back of your head, and <<he>> begins to stroke your hair.
<br>
Then, without warning, <<he>> grabs a fistful of your hair and yanks you close, your face inches from <<his>> own.
<br>
"Nice try," <<he>> hisses. "But that's not going to save your ass. Not this time."
<br><br>
<<He>> releases you and presses <<his>> hand on your chest, shoving you. You stumble backwards as Bailey takes a menacing step towards you
<<if $money gte $rentmoney>>
with <<his>> palm open expectantly. "Your payment. Now."
<br><br>
<<link [[지불한다|Rent Pay]]>><</link>>
<br>
<<link [[거절한다|Rent Refuse]]>><<set $submissive -= 1>><</link>>
<br>
<<else>>
and begins unwinding the rope. "Don't worry," <<he>> taunts. "I'll put in a good word for you."
<br><br>
<<link [[굴복한다|Rent Intro]]>><<endevent>><</link>>
<br>
<<if $bus is "hospital">>
<<link [[싸운다|Rent Hospital Fight]]>><<set $fightstart to 1>><</link>>
<br>
<<else>>
<<link [[싸운다|Rent Fight]]>><<set $fightstart to 1>><</link>>
<br>
<</if>>
<</if>>
<<else>>
"You can pay me," <<he>> sneers. "With money. <span class="pink">£<<print $rentmoney / 100>>.</span> <span class="red">That's what your body's worth.</span>"
<br><br>
<<if $baileydefeatedchain gte 1>>
<<person2>>"I'll take that as payment," the <<person>> beside <<nnpc_him Bailey>> says.
<br><br>
Bailey cows <<him>> with a glare, and <<he>> looks away.
<<person1>>
<br><br>
<</if>>
It's too late to negotiate with Bailey. <<He>> wants <<his>> payment.
<<if $money gte $rentmoney>>
<<He>> holds out <<his>> hand.
<br><br>
<<link [[지불한다|Rent Pay]]>><</link>>
<br>
<<link [[거절한다|Rent Refuse]]>><<set $submissive -= 1>><</link>>
<br>
<<else>>
"Now like I said." <<He>> brandishes the rope at you. "Hold still."
<br><br>
<<link [[굴복한다|Rent Intro]]>><<endevent>><</link>>
<br>
<<if $bus is "hospital">>
<<link [[싸운다|Rent Hospital Fight]]>><<set $fightstart to 1>><</link>>
<br>
<<else>>
<<link [[싸운다|Rent Fight]]>><<set $fightstart to 1>><</link>>
<br>
<</if>>
<</if>>
<</if>><<effects>>
<<set $baileydefeatedchain to 0>><<set $soldCount += 1>>
<<unset $bailey_encroach>>
<<npc Bailey>><<person1>>당신의 머리를 복면으로 감싸고 팔을 등 뒤로 묶은 체, 계단 아래로 가 터널을 따라 데려가진다. 몇 번 발을 헛디뎌 넘어지면, 베일리가 화를 내며 일으켜 얼굴을 때린다.
<<pass 20>>
<br><br>
<<if $rentsale is 3>><<set $rentsale to 0>>
얼마간 이동하다 보니 또 다른 발자국 소리가 들린다.
<<generate2>><<person2>>"이쪽으로 <<phimPost "을">> 넘겨" 한 <<personsimple_yi>> 목소리가 들린다.
<br><br>
"돈 먼저 주면." 베일리가 응답한다. "내가 <<phimPost "을">> 다시 데려가?"
<br><br>
"우리 일이 끝나면 넌 <<phimPost "을">> 원하지 않을거잖아."
<br><br>
당신은 긴 터널에 끌려가기 전에 종이가 바스락거리는 소리를 듣는다.
<br><br>
<<link [[다음|Underground Intro]]>><<set $baileySold to true>><</link>>
<br>
<<elseif $rentsale is 2>><<set $rentsale += 1>>
<<leash 21>><<generate2>><<generate3>><<person2>>
당신은 엔진 소리가 들릴 때까지, 한동안 여행한다. 그 소리가 가까워질수록 점점 더 당신의 주위에 울려 퍼진다. "좋은 재고야," 낯선 목소리가 말한다. "좋은 교배동물이 될거야."
<br>
"돈." 베일리는 짜증내듯 화답한다.
<br>
"그래. 여기." 한쪽에서 바스락거리는 소리가 나더니, 누군가 목줄을 잡아 앞으로 당긴다.
<br>
"좋아." 베일리가 떠나가면서 말한다.
<br><br>
"계단 조심해." 낯선 목소리가 말한다. 당신이 밟은 무언가가 덜덜 거리고 있다. "앉아." 당신은 무릎 주변을 더듬고 벤치같은 것을 찾는다. 당신이 앉자 문이 쾅하고 닫히는 소리가 들리고, 잠시 후 바닥이 아래로 미끄러지듯 움직인다. 당신은 차 안에 있다.
<br><br>
<<link [[다음|Street Van Bailey]]>><<set $baileySold to true>><</link>>
<br>
<<elseif $rentsale is 1>><<set $rentsale += 1>>
한동안 여행을 하다 보면 밖으로 나온다. 바람이 나뭇잎 사이로 지나가 바스락거리는 소리가 들린다. 베일리가 당신을 들어 올려 당신 위에 있는 무언가에 묶고, 공중에 메달리게 한다. "아무대도 가지 마. 곧 널 데리러 올거야" <<hePost "이">> 말한다. 당신은 <<himPost "이">> 당신을 혼자 두고 떠나는 소리를 듣는다.
<br><br>
<<endevent>>
<<npc Eden>><<person1>>
당신은 매달린지 얼마 지나지 않아 후방에서<<if $syndromeeden gte 1>> 친숙한<</if>> <<personsimple_yi>> 목소리를 듣는다. 머리의 복면이 벗겨진다.
<<if $edenCagedEscape>>
"I told you I'd find you again," Eden growls as <<he>> pulls you to the ground. <<He>> doesn't untie you. "This time the lesson better stick."
<br><br>
You're roughly led through the woods, helpless to resist, until you finally reach the cabin. "Welcome home," Eden sneers. <<He>> drags you towards the sleeping area, where a metal cage awaits.
<br><br>
<<link [[다음 (0:30)|Eden Caged Intro]]>><<pass 30>><<set $phase to 2>><</link>>
<br>
<<elseif $edenfreedom gte 2 and $edendays gte 8>>
"난 널 믿었어." 에덴은 묶인 당신을 풀면서 말한다. 당신은 난폭하게 바닥에 떨어진다. "내 말을 듣지 않으니까 이런 일이 벌어지는거야. 이건 널 지키기 위한거야." <<HePost "은">> 당신을 일어서게 한다. "집에 가자."
<br><br>
<<link [[다음 (0:30)|Eden Recaptured]]>><<pass 30>><</link>>
<br>
<<elseif $edenfreedom is 1 and $edendays gte 2>>
"난 널 믿었어." 에덴은 묶인 당신을 풀면서 말한다. 당신은 난폭하게 바닥에 떨어진다. "내 말을 듣지 않으니까 이런 일이 벌어지는거야. 이건 널 지키기 위한거야." <<HePost "은">> 당신을 일어서게 한다. "집에 가자."
<br><br>
<<link [[다음 (0:30)|Eden Recaptured]]>><<pass 30>><</link>>
<br>
<<elseif $edenfreedom gte 1>>
"네가 이렇게 될 줄 알았어" 에덴은 묶인 당신을 풀면서 말한다. <<HePost "은">> 떨어지는 당신을 받는다. "집에 가자."
<br><br>
<<HePost "은">> 오두막으로 당신을 데려간다.
<br><br>
<<endevent>>
<<link [[다음 (0:30)|Eden Cabin]]>><<pass 30>><</link>>
<br>
<<else>>
<<if $hunterintro is 1>>
"널 다시 되찾을 줄 알았어."
<<else>>
"난 사냥감이 무력한 것에 익숙하진 않은데. 뭐 불평하는건 아니고."
<</if>>
<<HePost "은">> 소리도 없이 당신에게 살금살금 다가온다.
<br><br>
<<endevent>>
<<link [[다음|Forest Hunter Intro]]>><</link>>
<br>
<</if>>
<<else>>
<<set $rentsale to 1>>
얼마간 여행하다 보면 또 다른 발자국 소리가 들린다. <<generate2>><<person2>>"이게 상품인가요?" 한 <<personsimple_yi>> 목소리가 말한다.
<br><br>
"아니, 난 그저 <<girlPost "과">> 산책하는 중일 뿐이다." 베일리가 말한다. <<nnpc_his_yi "Bailey">> 성질이 빈정거림 아래에 빠듯하게 숨어있다. "그냥 멀쩡한 돈을 줘. 넌 아직 충분히 돈을 주지 않았어..." <<nnpc_He_nun "Bailey">> 당신의 입가에 무언가를 눌러 압박한다. 당신의 의식이 녹듯이 사라진다.
<br><br>
<<arousal 6000>>
<<link [[다음|Danube Meal]]>><<endevent>><</link>>
<br>
<</if>><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
"내가 널 때리지 않을거라 생각하니?" 베일리가 말한다.
<br><br>
<<set $phase to 1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<if $phase is 1>><<set $phase to 2>>
고아들이 소음에 이끌려 싸움을 보기 위해 몰려든다.
<br><br>
<</if>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[다음|Rent Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Rent Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[다음|Rent Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Rent Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<set $baileydefeatedlewd += 1>><<set $baileydefeatedchain += 1>><<earnFeat "Bailey's Trouble Maker">>
<<person1>>지켜보는 고아들 중 한명이 킥킥 웃는다. 베일리가 고개를 휙휙 돌리며 범인을 찾지만 다른 고아가 뒤에서 <<himPost "을">> 보고 웃는다. 곧 방 전체가 웃음으로 가득 차게 된다. <<HePost "이">> 당신을 처다본다. "이 일의 대가를 치르게 될거야." <<hePost "이">> 말하고 쿵쿵대며 방을 나간다.
<br><br>
<<if $baileydefeatedchain gte 2>>
<<person2>><<personPost "은">> <<person1>><<himPost "을">> 따라 몰래 나간다.
<br><br>
<</if>>
고아들은 당신이 폭군에 저항하는 것을 응원한다. <<HePost "은">> 나중에 다시 돌아오겠지만, 일단 지금은 괜찮다.
<<greb>><<ghope>><<reb 1>><<hope 1>><<ltrauma>><<lstress>><<trauma -6>><<stress -12>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Bedroom]]>><</link>>
<<elseif $enemyhealth lte 0>>
<<set $baileydefeated += 1>><<set $baileydefeatedchain += 1>>
<<person1>><<HePost "은">> 당신의 공격성과 입은 타박상에 놀라 잠시 물러난다. <<HePost "은">> 사람들이 소란에 홀 주위에 모여 있는 것을 알아차린다. "넌 대가를 치르게 될거야. 내 말 명심해." <<hePost "이">> 쿵쿵대며 방을 나간다.
<br><br>
<<if $baileydefeatedchain gte 2>>
<<person2>><<personPost "은">> <<person1>><<himPost "을">> 따라 몰래 나간다.
<br><br>
<</if>>
<<hisPost "의">> 타도를 응원하던 고아들이 <<hePost "이">> 떠나는 모습을 보자, 당신에게 힘을 실어준다. <<HePost "은">> 나중에 다시 돌아오겠지만, 일단 지금은 괜찮다.
<<greb>><<ghope>><<reb 1>><<hope 1>><<ltrauma>><<lstress>><<trauma -6>><<stress -12>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Bedroom]]>><</link>>
<<else>>
<<set $baileydefeatedchain to 0>>
<<unset $bailey_encroach>>
당신은 땅에 쓰러지고, 움직일 수 없을 만큼 다쳤다.
<<lreb>><<reb -1>>
<br><br>
<<set $upperoff to 0>>
<<set $loweroff to 0>>
<<set $underloweroff to 0>>
<<set $underupperoff to 0>>
<<endcombat>>
<<link [[다음|Rent Intro]]>><</link>>
<</if>><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<set $enemyno to 1>>
<<set $leftarm to "grappled">><<set $rightarm to "grappled">><<set $NPCList[0].lefthand to "arms">><<set $NPCList[0].righthand to "arms">>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<</if>>
<<effects>><<effectsman>>
<br>
<<person1>>
<<if $combatPhase is "talk">>
<<switch $timer>>
<<case 5>>
Bailey stares at you.
<<case 4>>
Bailey turns and walks away.
<<case 3>>
Bailey walks down the hall and turns a corner, out of sight.
<<case 2>>
You hear Bailey opening a door.
<<case 1>>
You hear Bailey say something, <span class="purple">followed by a <<nnpc_gendery "Robin">> screaming</span>.
<<default>>
Bailey walks back from the hallway, <span class="red">dragging Robin by <<nnpc_his "Robin">> hair</span>.
<<set $combatPhase to "Robin">><<set $timer to 4>><<set $baileySpoke to 0>>
<</switch>>
<br>
<span class="red">The <<person2>><<person>> and <<person3>><<person>> hold you firm.</span>
<<elseif $combatPhase is "Robin">>
<<if $timer gte 1>>
<<switch $baileySpoke>>
<<case 2>>
<<if $speechplead is 1 or $speechapologiseno is 1 or $speechscream is 1 or $speechdemand is 1>>
"Save your breath," Bailey says. "If you really want to save <<nnpc_him "Robin">>, it's not too late to pay."
<<else>>
"I told you, all that time ago," Bailey says. "Get me my money... or I'll find a way to extract value from you."
<</if>>
<<case 1>>
<<if $speechplead is 1 or $speechapologiseno is 1>>
Bailey rolls <<his>> eyes. "If you'd paid me on time, maybe you wouldn't be crying your eyes out now."
<<set $baileySpoke++>>
<<elseif $speechscream is 1 or $speechdemand is 1>>
"You think you're going to convince me with shouting?" Bailey sneers.
<<set $baileySpoke++>>
<<else>>
"Don't know why you took this waif's debt in the first place if you weren't ready to pay it," Bailey sneers.
<</if>>
<<default>>
<<if $speechplead is 1 or $speechapologiseno is 1>>
Bailey scoffs at you. "Oh, now you're sorry? Now that there's consequences?"
<<set $baileySpoke++>>
<<elseif $speechscream is 1 or $speechdemand is 1>>
"Shut up," Bailey snaps at you. "You didn't pay the price, so <<nnpc_he "Robin">> will."
<<set $baileySpoke++>>
<<else>>
"You see?" Bailey says, looking at Robin. "<<pShe>> didn't pay the price, so you will."
<</if>>
<</switch>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 1 or $NPCName[$NPCNameList.indexOf("Robin")].dom lte 30>>
<<print either("Robin stares at you with teary eyes.","Robin sniffles.","Robin feebly struggles in Bailey's grip.","Robin reaches for you.")>>
<<else>>
<<print either("Robin holds a brave face.","Robin grits <<nnpc_his \"Robin\">> teeth.","Robin struggles in Bailey's grip.","Robin almost wrenches <<nnpc_himself \"Robin\">> from Bailey's grasp.")>>
<</if>>
<<else>>
"You want to keep <<nnpc_him "Robin">> safe?" Bailey asks. "Say it to me. Tell me you'll pay me from now on."
<<if $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 1 or $NPCName[$NPCNameList.indexOf("Robin")].dom lte 30>>
Robin hiccups.
<<else>>
Robin shakes <<nnpc_his "Robin">> head.
<</if>>
<<set $combatPhase to "pay">><<set $timer to 2>>
<</if>>
<br>
<span class="red">The <<person2>><<person>> and <<person3>><<person>> hold you firm.</span>
<<elseif $combatPhase is "pay">>
<<if $speechpay is 1>>
"There," Bailey sneers. "Was that so hard?" <<He>> gestures to <<his>> thugs, and they let go of your arms.
<<set _fin to 1>>
<<elseif $speechpay is -1>>
"Well, isn't that a shame," Bailey sneers. "But I'm feeling generous. You can still save <<nnpc_him "Robin">>. Just stay still."
<br>
Robin desperately shakes <<nnpc_his "Robin">> head.
<<set $combatPhase to "still">><<set $timer to 2>>
<<elseif $timer is 1>>
Bailey pretends to check <<his>> watch. "I'm a busy <<personsimple>>. If you won't pay up, I'm leaving."
<br>
<span class="red">The <<person2>><<person>> and <<person3>><<person>> hold you firm.</span>
<<else>>
"I'm done here," Bailey scoffs. "If you didn't want to pay for <<nnpc_him "Robin">>, you shouldn't have wasted my time in the first place."
<br><br>
<span class="red">Bailey walks out of the orphanage, still dragging Robin behind <<him>>. The thugs hold you firm.</span>
<<set $finish to 1>><<set _fin to 1>>
<</if>>
<<elseif $combatPhase is "still">>
<<if _defiance is undefined>>
"Good," Bailey says, nodding to the thugs. <<He>> nods to the thugs holding your arms, and they march you out of the orphanage.
<br><br>
<span class="red">Robin shouts your name through tears as you're led out.</span>
<<set _fin to 1>>
<<elseif $timer is 1>>
"Did you hear me?" Bailey growls. "If you don't want <<nnpc_him "Robin">> to get it, <i>don't struggle</i>. Just stay still."
<br>
<span class="red">The <<person2>><<person>> and <<person3>><<person>> hold you firm.</span> The <<person2>><<persons>> grip tightens.
<<else>>
Bailey scowls. "I'm done here. If you didn't want to pay for <<nnpc_him "Robin">>, you shouldn't have wasted my time in the first place."
<br><br>
<span class="red">Bailey walks out of the orphanage, still dragging Robin behind <<him>>. The thugs hold you firm.</span>
<<set $finish to 1>><<set _fin to 1>>
<</if>>
<</if>>
<br><br>
<<if _fin isnot 1>>
<span class="orange">TIMER IS $timer</span> | <span class="orange">COMBAT PHASE IS "$combatPhase"</span>
<br><br>
<<actionsman>>
<</if>>
<<if $combatPhase is "pay" and $speechpay is 1>>
<span id="next"><<link [[PAYMENT|Rent Robin Fight Finish]]>><<set $phase to "pay">><</link>></span><<nexttext>>
<<elseif $combatPhase is "still" and _defiance is undefined>>
<span id="next"><<link [[STILL|Rent Robin Fight Finish]]>><<set $phase to "still">><</link>></span><<nexttext>>
<<elseif $finish is 1>>
<span id="next"><<link [[FINISH|Rent Robin Fight Finish]]>><<set $phase to "finish">><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Rent Robin Fight]]>><</link>></span><<nexttext>>
<br>
<<link [[Let Robin get sold|Rent Robin Fight Finish]]>><<set $finish to 1>><</link>><<gstress>>
<</if>>
<br><br><br><br>
<<turnend>><!-- Unfinished and unpolished. -->
<!-- TODO: clean up this passage, add events that account for traumatized + romanced Robin / trauma variants to Robin romance events -->
<<effects>>
<<if $phase is "pay">>
<<rentpay>>
Robin hugs you, sobbing softly.
<br><br>
<<link [[다음|Orphanage]]>><<endcombat>><<clotheson>><</link>>
<<elseif $phase is "still">>
The thugs drag you away. Bailey comes by eventually.
<br><br>
<<link [[다음|Rent Intro]]>><<endcombat>><<clotheson>><</link>>
<<else>>
Bailey drags Robin away. You struggle against the thugs' grip, but they don't let go until Robin and Bailey are far out of sight.
<br>
Robin doesn't actually get punished because this is a debug passage, but in the real thing, something terrible would happen. Maybe the docks, maybe something new.
<br><br>
<<link [[다음|Orphanage]]>><<endcombat>><<clotheson>><</link>>
<</if>><<widget "home_outside">>
<<if $exposed gte 2>>
<<if $daystate is "night">>
<<if $exhibitionism gte 55>>
<<doubledoorsicon>><<link [[살금살금 나간다 (0:02)|Home Leave Naked]]>><</link>><<if $ex_fence isnot 1>><<exhibitionist4>><</if>>
<</if>>
<<else>>
<<if $exhibitionism gte 75>>
<<doubledoorsicon>><<link [[살금살금 나간다 (0:05)|Home Leave Naked Day]]>><</link>><<if $ex_fence isnot 1>><<exhibitionist5>><</if>>
<</if>>
<</if>>
<<elseif $exposed gte 1>>
<<if $daystate is "night">>
<<if $exhibitionism gte 15>>
<<doubledoorsicon>><<link [[살금살금 나간다 (0:02)|Home Leave Undies]]>><</link>><<if $ex_fence isnot 1>><<exhibitionist2>><</if>>
<</if>>
<<else>>
<<if $exhibitionism gte 35>>
<<doubledoorsicon>><<link [[살금살금 나간다 (0:05)|Home Leave Undies Day]]>><</link>><<if $ex_fence isnot 1>><<exhibitionist3>><</if>>
<</if>>
<</if>>
<<else>>
<<if $hour gte 18 and $hour lte 20 and $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 40 and $robinmissing isnot 1 and !$robinTraumaVisit>>
<<doubledoorsicon>><<link [[고아원에서 나간다 (0:01)|Robin Trauma Visit]]>><<set $phase to 2>><<pass 1>><</link>>
<<else>>
<<doubledoorsicon>><<link [[고아원에서 나간다 (0:01)|Domus Street]]>><<pass 1>><</link>>
<br>
<</if>>
<</if>>
<</widget>>
<<widget "home_effects">>
<<if $home_gone lte 167>>
<<set $home_gone to 0>>
<</if>>
<</widget>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<beastTrainGenerate>>
<<set $water to 1>>
As you reach the water you hear a sharp buzz and the sound of grinding metal. The water looks foreboding but there's no going back now. You ease yourself into the water and start swimming towards the exit. You spare a glance at the top of the hole. A group of <<wolf_cave_plural>> stand at the top, glaring down at you. Two prove more daring than the rest, and jump in after you.
<br><br>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Abduction Hospital Water Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Abduction Hospital Water Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Abduction Hospital Water]]>><</link>></span><<nexttext>>
<</if>><<effects>><<set $lock to random(0, 1000)>>
You run down the corridor. As you reach the door you hear a sharp buzz and the sound of grinding metal.
<<beastNEWinit 6 wolf>>
<<if $rng gte 81 or ($monster isnot 1 and $bestialitydisable is "t")>>
You pull on the handle, and the door aches open. You dash through and shut it behind you, seeing a number of <<beastsplural>> bounding down the corridor as you do.
<br><br>
<<nightingaleeventend>>
<<else>>
<<if currentSkillValue('skulduggery') gte $lock>>
You pull on the handle, but the door won't budge. There's a padlock keeping it sealed. You spare a glance behind you, and see a number of <<beastsplural>> racing closer. You try to pick the lock, <span class="green">and succeed!</span> You dash through and shut the door behind you.
<br><br>
<<nightingaleeventend>>
<<else>>
You pull on the handle, but the door won't budge. There's a padlock keeping it sealed. You spare a glance behind you, and see a number of <<beastsplural>> racing closer. You try to pick the lock, <span class="red">but fail.</span> The <<beastsplural>> are upon you.
<br><br>
<<link [[Next|Abduction Hospital Corridor Wolves]]>><<set $molestationstart to 1>><</link>>
<</if>>
<</if>><<effects>>
<<beastNEWinit 6 wolf>>
<<if $physiquesize lte 6000>>
Dropping to your hands and knees, you squeeze through the gap. It's a tight fit, but your small frame proves an advantage.<<small_text>>
<br><br>
<<set $stripintegrity to 10>><<set $stripobject to "steel wire">><<stripobject>>
You see light penetrating the ceiling up ahead. After a short journey, you find a manhole leading outside.
<br><br>
<<endevent>>
<<commercialquick>>
<<elseif $monster isnot 1 and $bestialitydisable is "t">>
Dropping to your hands and knees, you squeeze through the gap. It's a tight fit, but you're able to fit.
<br><br>
<<set $stripintegrity to 10>><<set $stripobject to "steel wire">><<stripobject>>
You see light penetrating the ceiling up ahead. After a short journey, you find a manhole leading outside.
<br><br>
<<endevent>>
<<commercialquick>>
<<else>>
Dropping to your hands and knees, you squeeze through the gap. It goes well at first, you manage to get your stomach through before becoming stuck. You hear a sharp buzz and the sound of grinding metal as you try to pull out, but you're stuck tight. Something pokes your rear!
<br><br>
<<link [[Next|Abduction Hospital Hole Wolves]]>><<set $molestationstart to 1>><</link>>
<</if>><<effects>>
<<if $enemyhealth lte 0>>
<<beastwound>>
<<if $combatTrain.length gt 0>>
The <<beasttype>> recoils in pain and fear, but another is eager for a go.
<<combatTrainAdvance>>
<br><br>
<<link [[Next|Abduction Hospital Water]]>><</link>>
<<else>>
The <<beasttype>> recoils in pain and fear.
<<combatTrainAdvance>>
<br><br>
The <<beastsplural>> disappear beneath the surface, headed somewhere unknown.
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> you swim down the tunnel, helped along by the flow of water. The tunnel dips and you rush downward, exiting into a storm drain.
<<set $stress -= 1000>>
<br><br>
<<link [[Next|Drain Water]]>><<set $bus to "commercialdrain">><</link>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<if $combatTrain.length gt 0>>
Satisfied, the <<beasttype>> moves and another takes its turn.
<<combatTrainAdvance>>
<br><br>
<<link [[Next|Abduction Hospital Water]]>><</link>>
<<else>>
Satisfied, the <<beasttype>> moves away from you.
<<combatTrainAdvance>>
<br><br>
The <<beastsplural>> disappear beneath the surface, headed somewhere unknown.
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> you swim down the tunnel, helped along by the flow of water. The tunnel dips and you rush downward, exiting into a storm drain.
<<set $stress -= 1000>>
<br><br>
<<link [[Next|Drain Water]]>><<set $bus to "commercialdrain">><</link>>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<beastTrainGenerate>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Abduction Hospital Corridor Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Abduction Hospital Corridor Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Abduction Hospital Corridor Wolves]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyhealth lte 0>>
<<beastwound>>
<<if $combatTrain.length gt 0>>
The <<beasttype>> recoils in pain and fear, but another is eager for a go.
<<combatTrainAdvance>>
<br><br>
<<link [[Next|Abduction Hospital Corridor Wolves]]>><</link>>
<<else>>
The <<beasttype>> recoils in pain and fear.
<<combatTrainAdvance>>
<br><br>
<<if $enemywounded gte 2 and $enemyejaculated is 0>>
Feeling that you're more trouble than you're worth, the <<beastsplural>> flee.
<<elseif $enemywounded is 0 and $enemyejaculated gte 2>>
The <<beastsplural>> leave you spent and shivering on the metallic floor.
<<elseif $enemywounded gte 1 and $enemyejaculated gte 1>>
The <<beastsplural>> leave you spent and shivering on the metallic floor.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<passouthospital>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<if $combatTrain.length gt 0>>
Satisfied, the <<beasttype>> moves and another takes its turn.
<<combatTrainAdvance>>
<br><br>
<<link [[Next|Abduction Hospital Corridor Wolves]]>><</link>>
<<else>>
Satisfied, the <<beasttype>> moves away from you.
<<combatTrainAdvance>>
<br><br>
<<if $enemywounded gte 2 and $enemyejaculated is 0>>
Feeling that you're more trouble than you're worth, the <<beastsplural>> flee.
<<elseif $enemywounded is 0 and $enemyejaculated gte 2>>
The <<beastsplural>> leave you spent and shivering on the metallic floor.
<<elseif $enemywounded gte 1 and $enemyejaculated gte 1>>
The <<beastsplural>> leave you spent and shivering on the metallic floor.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<passouthospital>>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<beastTrainGenerate>>
<<set $position to "wall">><<set $leftarm to "bound">><<set $rightarm to "bound">><<set $head to "bound">>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Abduction Hospital Hole Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Abduction Hospital Hole Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Abduction Hospital Hole Wolves]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyhealth lte 0>>
<<beastwound>>
<<if $combatTrain.length gt 0>>
You keep the <<beasttype>> at bay with your feet, but another is eager for a go.
<<combatTrainAdvance>>
<br><br>
<<link [[Next|Abduction Hospital Hole Wolves]]>><</link>>
<<else>>
You keep the <<beasttype>> at bay with your feet, it recoils in pain and fear.
<<combatTrainAdvance>>
<br><br>
<<if $enemywounded gte 2 and $enemyejaculated is 0>>
Feeling that you're more trouble than you're worth, the <<beastsplural>> flee.
<<elseif $enemywounded is 0 and $enemyejaculated gte 2>>
The <<beastsplural>> leave you spent and shivering in the wall.
<<elseif $enemywounded gte 1 and $enemyejaculated gte 1>>
The <<beastsplural>> leave you spent and shivering in the wall.
<</if>>
<br><br>
<<set $position to 0>>
<<clotheson>>
<<endcombat>>
<<passouthospital>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<if $combatTrain.length gt 0>>
Satisfied, the <<beasttype>> moves and another takes its turn with your helpless rear.
<<combatTrainAdvance>>
<br><br>
<<link [[Next|Abduction Hospital Hole Wolves]]>><</link>>
<<else>>
Satisfied, the <<beasttype>> moves away from you.
<<combatTrainAdvance>>
<br><br>
<<if $enemywounded gte 2 and $enemyejaculated is 0>>
Feeling that you're more trouble than you're worth, the <<beastsplural>> flee.
<<elseif $enemywounded is 0 and $enemyejaculated gte 2>>
The <<beastsplural>> leave you spent and shivering in the wall.
<<elseif $enemywounded gte 1 and $enemyejaculated gte 1>>
The <<beastsplural>> leave you spent and shivering in the wall.
<</if>>
<br><br>
<<set $position to 0>>
<<clotheson>>
<<endcombat>>
<<passouthospital>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "hospital">><<effects>>
<<npc Harper>><<person1>>
You knock on the door, and hear <<if $hospitalintro is 0>>a <<personsimple>><<else>>Harper<</if>>'s voice on the other side. "Come in." You enter.
<br><br>
<<set $sexStats.pills["pills"]["Dr Harper\'s prescription"].owned to 14>>
<<if $asyluminnocence is 1>>
<<set $sexStats.pills["pills"]["asylum\'s prescription"].owned to 14>>
<</if>>
<<if $harperintro isnot 1>>
<<set $harperintro to 1>>
<<He>> sits at <<his>> desk in front of a computer.
<<if $hospitalintro is 0>>
<<set $hospitalintro to 1>>
<<He>> looks young, can't be older than 25. <<He>> glances up as you enter, pulling <<his>> blond fringe away from <<his>> eyes. "Hello, I'm Doctor Harper. Please, sit." You do so.
<br><br>
"I've been expecting you. A panic attack at school, I've been told?" You nod. Without looking, <<he>> nods back.
<<else>>
<<He>> looks away from the screen, "It's good that you've come." <<He>> motions for you to take a seat, you do so. "Don't worry, we won't be doing anything too invasive today."
<br><br>
You wonder what <<he>> means by "invasive". <<He>> interrupts your musing.
<</if>>
"<span class="gold">I'd like to prescribe some medication. I'll have it sent to your home</span>." <<He>> starts filling out a form, but doesn't stop speaking. "There's something else I'd like to try. Please, sit back and relax."
<br><br>
<<He>> puts down the paper and swivels to face you. <<His>> voice has taken on a soothing quality. "I want you to breathe deeply." <<He>> holds up <<his>> pen. "Focus on the pen. There's nothing in the universe except this pen, my voice, and your own breath."
<br><br>
This continues for several minutes. Harper somehow picks up on whenever your mind starts to wander, and brings you back to focus. You start to feel something shift in your consciousness, as if you're entering a trance.
<br><br>
<<link [[This feels nice|Doctor Harper's Office Trance]]>><<pass 10>><<set $phase to 1>><<npcincr Harper dom 5>><<control 25>><<set $trance to 1>><<trauma -6>><<stress -12>><<awareness -10>><</link>><<ggcontrol>><<llawareness>><<ltrauma>><<lstress>>
<br>
<<link [[Resist|Doctor Harper's Office Trance]]>><<pass 10>><<set $phase to 0>><<stress 6>><<npcincr Harper dom -5>><</link>><<gstress>>
<br>
<<elseif $rng gte 51>>
"Please, sit down and relax." You do so, and <<he>> swivels to face you. <<His>> voice takes on a soothing quality. "I want you to breathe deeply." <<He>> holds up <<his>> pen. "Focus on the pen. There's nothing in the universe except this pen, my voice, and your own breath."
<br><br>
This continues for several minutes. Harper somehow picks up on whenever your minds starts to wander, and brings you back to focus. You start to feel something shift in your consciousness, as if you're entering a trance.
<br><br>
<<link [[This feels nice|Doctor Harper's Office Trance]]>><<pass 10>><<control 25>><<set $trance to 1>><<set $phase to 1>><<npcincr Harper dom 5>><<trauma -6>><<stress -12>><<awareness -10>><</link>><<ggcontrol>><<llawareness>><<ltrauma>><<lstress>>
<br>
<<link [[Resist|Doctor Harper's Office Trance]]>><<pass 10>><<set $phase to 0>><<stress 6>><<npcincr Harper dom -5>><</link>><<gstress>>
<<else>>
<<if $harperexam is 0>>
<<set $harperexam to 1>><<upperstrip>><<lowerstrip>>
<<if !$worn.under_lower.type.includes("naked")>>
"Please strip down to your underwear and lie down on the bed." You hesitate. <<He>> notices your trepidation and smiles at you. "Don't worry, it's normal to be embarrassed, but there's no reason to be." Despite your anxiety, you remove your clothes and lie on the bed. Harper rolls <<his>> chair over to your side. "I'm going to examine you, just relax." <<He>> smiles. "I promise I'll be gentle."
<br><br>
<<else>>
"Please strip down to your underwear and lie down on the bed." You hesitate. <<He>> notices your trepidation and smiles at you. "Don't worry, it's normal to be embarrassed, but there's no reason to be." You can't help but feel conscious of your lack of underwear.
<br><br>
Harper looks about to speak again when you blurt out.
<<if $worn.genitals.type.includes("naked")>>
"I'm not wearing anything underneath this!"
<<else>>
"I've only got a $worn.genitals.name underneath this!"
<</if>>
<br><br>
<<He>> looks at you blankly for a moment, then laughs. "I didn't realise you were that sort of person." You shift uncomfortably. "It's okay though, you need to get used to your doctor seeing those parts of you anyway. Come on, don't be shy."
<br><br>
You remove your clothing with shaking fingers, then lie on the bed with your hands covering your <<genitals>>. Harper rolls <<his>> chair over to your side. "I'm going to examine you, just relax." <<He>> smiles. "I promise I'll be gentle."
<br><br>
<</if>>
<<He>> rubs <<his>> fingers against your shoulders, slowly working <<his>> way down your chest. <<He>> gives your <<nipples>> extra attention for some reason. It's hard not to squirm at the sensation.
<br><br>
<<He>> continues further down your body, inching closer to <<if !$worn.under_lower.type.includes("naked")>>your $worn.under_lower.name.<<elseif $worn.genitals.type.includes("chastity")>>your $worn.genitals.name.<<else>>where your hands protect your <<genitals 1>>. <<He>> looks at you and asks. "Could you move your hands for me? It's important I check beneath them." You move your hands aside, exposing yourself. You stare at the ceiling and try to stay calm.<</if>>
<br><br>
<<link [[Next|Doctor Harper's Office Exam]]>><<set $phase to 1>><</link>>
<br>
<<elseif $harperexam is 1>>
<<set $harperexam to 2>><<strip>>
"I need to be more thorough this time. Please remove your clothing and lie down on the bed." You hesitate. All your clothing? <<He>> notices your trepidation and smiles at you. "Don't worry, it's normal to be embarrassed, but there's really no reason to be."
<br><br>
You remove your clothing with shaking fingers, then lie on the bed with your hands covering your <<genitals>>. Harper rolls <<his>> chair over to your side. "I'm going to examine you, just relax." <<He>> smiles. "I promise I'll be gentle."
<br><br>
<<He>> rubs <<his>> fingers against your shoulders, slowly working <<his>> way down your chest. <<He>> gives your <<nipples>> extra attention for some reason. It's hard not to squirm at the sensation.
<br><br>
<<He>> continues further down your body, inching closer to where your hands protect your <<genitals>>. <<He>> looks at you and asks. "Could you move your hands for me? It's important I check beneath them." You move your hands aside, exposing yourself. You stare at the ceiling and try to stay calm.
<br><br>
<<link [[Next|Doctor Harper's Office Exam]]>><<set $phase to 1>><</link>>
<br>
<<else>>
<<strip>>
<<generate2>>You and the doctor aren't alone. A young <<person2>><<person>> sits in the corner of the room, looking slightly nervous. Harper introduces <<him>>. "This is a med student, <<he>> will be helping me today."
<br><br>
Harper doesn't wait for a response. "Please remove your clothing and lie down on the bed." You feel embarrassed to be undressing in front of two people, but you assure yourself that it's fine. This is a medical check-up after all.
<br><br>
<<person1>>You remove your clothing with shaking fingers, then lie on the bed with your hands covering your <<genitals>>. Harper rolls <<his>> chair over to your side. "I'm going to examine you, just relax." <<He>> smiles. "I promise I'll be gentle." You can feel the <<person2>><<person>> staring at your exposed skin.
<br><br>
<<person1>>Harper commences <<his>> usual probing. As <<he>> reaches your pelvis, <<he>> asks "Could you move your hands for me?" You move your hands aside, exposing yourself. You stare at the ceiling and try to stay calm.
<br><br>
<<link [[Next|Doctor Harper's Office Exam]]>><<set $phase to 2>><</link>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "hospital">><<effects>>
<<if $phase is 0>>
You shake yourself free of the effect. Harper doesn't change the tone of <<his>> voice. "That's enough for today. Remember, don't be afraid to relax." <<He>> holds open the door for you. "Same time next week. Be well."
<br><br>
<<link [[Next|Hospital Foyer]]>><<endevent>><</link>>
<<elseif $phase is 1>>
<<if $hypnosis is 0>><<set $hypnosis to 1>><<hypnotised 1>>
You slip deeper into the trance. <span class="green">You don't remember ever feeling so tranquil.</span> You hear Harper's voice drifting toward you. "That's very good. Now, the next time you feel overwhelmed by it all, I want you to remember this feeling, and..." <<He>> gives you instructions. "...you won't remember this. "When I drop this pen, you will awaken."
<br><br>
The pen clatters to the floor. You blink. You're back in reality, but feeling better than you were before you entered the office. You recall Harper talking to you while you were entranced, but can't recall what was said.
<br><br>
<<He>> smiles at you. "Today was a success. Well done." <<He>> holds open the door for you. "Same time next week. Be well."
<br><br>
<<link [[Next|Hospital Foyer]]>><<endevent>><</link>>
<<elseif $hypnosis is 1>>
You slip deeper into the trance. <span class="green">You return to the familiar state of tranquillity.</span> You hear Harper's voice drifting toward you. "That's very good." <<He>> rummages through the drawer on <<his>> desk and produces a camera. "Now, take off your clothes."
<br><br>
<<link [[Take off your clothes|Doctor Harper's Office Camera]]>><<pass 20>><<npcincr Harper dom 5>><<set $hypnosis to 2>><<hypnotised 1>><<set $phase to 1>><<strip>><</link>>
<br>
<<link [[Refuse|Doctor Harper's Office Camera]]>><<npcincr Harper dom -5>><<set $phase to 0>><<stress 6>><</link>><<gstress>>
<br>
<<elseif $hypnosis is 2>>
<span class="green">You slip deeper into the trance and return to the familiar state of tranquillity.</span> You hear Harper's voice drifting toward you. "That's very good." <<He>> walks briskly over to the window. <<He>> opens it, and a <<generate2>><<person2>><<person>> climbs through, carrying a large camera and tripod.
<br><br>
While <<he>> sets it up, <<person1>>Harper turns to you and softly speaks. "Take off your clothes."
<br><br>
<<link [[Take off your clothes|Doctor Harper's Office Camera2]]>><<pass 20>><<npcincr Harper dom 5>><<set $hypnosis to 3>><<set $phase to 1>><<hypnotised 1>><<strip>><</link>>
<br>
<<link [[Refuse|Doctor Harper's Office Camera2]]>><<npcincr Harper dom -5>><<stress 6>><<set $phase to 0>><</link>><<gstress>>
<br>
<<elseif $hypnosis gte 3>>
<span class="green">You slip deeper into the trance and return to the familiar state of tranquillity.</span> You hear Harper's voice drifting toward you. "That's very good." <<He>> walks briskly over to the window. <<He>> opens it, and a <<generate2>><<person2>><<person>> climbs through, carrying a large camera and tripod. <<generate3>><<generate4>><<generate5>><<generate6>><<He>> is closely followed by four others, a <<person3>><<person>>, a <<person4>><<person>>, a <<person5>><<person>> and a <<person6>><<person>>.
<br><br>
<<person2>>While the <<person>> sets up the camera, the other four start handing Harper money.<<person1>> <<He>> counts it, then hides it away in <<his>> drawer before turning to face you. "Take off your clothes," <<he>> says softly.
<br><br>
<<link [[Take off your clothes|Doctor Harper's Office Camera3]]>><<pass 20>><<npcincr Harper dom 5>><<set $phase to 1>><<hypnotised 1>><<strip>><</link>>
<br>
<<link [[Refuse|Doctor Harper's Office Camera3]]>><<npcincr Harper dom -5>><<stress 6>><<set $phase to 0>><</link>><<gstress>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "hospital">><<effects>>
<<if $phase is 0>>
You shake yourself free of the effect. Harper quickly hides the camera behind <<his>> back. "That's enough for today. Remember, don't be afraid to relax." <<He>> holds open the door for you. "Same time next week. Be well."
<br><br>
<<link [[Next|Hospital Foyer]]>><<endevent>><</link>>
<<elseif $phase is 1>>
You remove your clothing, the flicker of resistance unable to break through the haze. "Very good." Harper says. The softness in <<his>> voice is still present, but there is now also a distinct quavering. "Just keep focusing on your breath." <<He>> starts circling you with the camera, which produces a clicking sound whenever <<he>> momentarily stops.
<<fameexhibitionism 10 pic>>
<br><br>
This continues for several minutes. <<He>> places the camera back in the drawer. "Put your clothes back on," <<he>> says, as <<he>> sits back down and sighs. You dress yourself with robotic motions while Harper watches. After, <<he>> drops <<his>> pen on the ground and brings you back to reality.
<br><br>
<<He>> smiles at you, <<his>> face blushing. "Today was a success. Well done." <<He>> holds open the door for you. "Same time next week. Be well."
<br><br>
<<link [[Next|Hospital Foyer]]>><<clotheson>><<endevent>><</link>>
<</if>><<set $outside to 0>><<set $location to "hospital">><<effects>>
<<if $phase is 0>>
You shake yourself free of the effect. The <<person2>><<person>> doesn't notice, but Harper jumps to action.<<person1>> <<He>> addresses the <<person2>><<person>>.<<person1>> "Now's not the time for maintenance! Can't you see I have a patient?"
<br><br>
<<person2>>The <<person>> looks at Harper blankly for a moment, before realisation dawns on <<his>> face. <<He>> grabs the tripod and leaves via the window. Harper turns to you. "I don't know why <<he>> didn't just use the door. <<person1>>Nevermind, that's enough for today. Remember, don't be afraid to relax." <<He>> holds open the door for you. "Same time next week. Be well."
<br><br>
<<link [[Next|Hospital Foyer]]>><<endevent>><</link>>
<<elseif $phase is 1>>
You take off your clothes. As you do so, a green light winks into existence on the front of the camera. Once completely nude, Harper speaks. "Very good. Next, I want you to twirl on the spot..."
<br><br>
For the next several minutes you obey Harper's instructions. You turn, bend over, and strike numerous poses for the lens of the camera, leaving no inch of your skin unexplored.
<<fameexhibitionism 50 vid>>
<br><br>
<<person2>>The <<person>> exchanges a look with Harper, then the green light flickers out. <<He>> begins dismantling the apparatus while Harper <<person1>>retrieves <<his>> own camera and starts snapping pictures.
<br><br>
<<person2>>When done, the <<person>> leaves via the window. <<person1>>Harper puts away <<his>> camera and turns back to you. "Put on your clothes." You dress yourself with robotic motions while Harper watches. When you are finished, <<he>> drops <<his>> pen on the ground and brings you back to reality.
<br><br>
<<He>> smiles at you, <<his>> face blushing. "Today was a success. Well done." <<He>> holds open the door for you. "Same time next week. Be well."
<br><br>
<<link [[Next|Hospital Foyer]]>><<clotheson>><<endevent>><</link>>
<</if>><<set $outside to 0>><<set $location to "hospital">><<effects>>
<<if $phase is 0>>
You shake yourself free of the effect. The atmosphere of the room becomes tense and awkward.<<person1>> Harper speaks, sounding exasperated. "Thank you for letting these students observe the examination. That'll be all for today. Same time next week." <<He>> hurries you from the room and promptly closes the door behind you.
<br><br>
<<link [[Next|Hospital Foyer]]>><<endevent>><</link>>
<<elseif $phase is 1>>
<<if $hypnosis is 3>>
<<set $hypnosis to 4>>
You take off your clothes. As you do so, a green light winks into existence on the front of the camera. Once completely nude, Harper speaks. "Very good. Next, I want you to twirl on the spot..."
<br><br>
For the next several minutes you obey Harper's instructions. You turn, bend over, and strike numerous poses for the lens of the camera, leaving no inch of your skin unexplored. The audience watches intently, looking increasingly flustered. The <<person3>><<person>> gets <<his>> phone out and starts filming.<<fameexhibitionism 50 vid>>
<br><br>
<<person2>>The <<person>> exchanges a look with Harper, then the green light flickers out. <<He>> begins dismantling the apparatus while Harper <<person1>>retrieves <<his>> own camera and starts snapping pictures.
<br><br>
When done, the group leaves via the window. <<person1>>Harper puts away <<his>> camera and turns back to you. "Put on your clothes." You dress yourself with robotic motions while Harper watches. When you are finished, <<he>> drops <<his>> pen on the ground and brings you back to reality.
<br><br>
<<He>> smiles at you, <<his>> face blushing. "Today was a success. Well done." <<He>> holds open the door for you. "Same time next week. Be well."
<br><br>
<<link [[Next|Hospital Foyer]]>><<clotheson>><<endevent>><</link>>
<<elseif $hypnosis is 4>>
You take off your clothes. As you do so, a green light winks into existence on the front of the camera. Once completely nude, Harper speaks. "Very good. Next, I want you to twirl on the spot..."
<br><br>
For the next several minutes you obey Harper's instructions. You turn, bend over, and strike numerous poses for the lens of the camera, leaving no inch of your skin unexplored. The audience watches intently, looking increasingly flustered. The <<person3>><<person>> gets <<his>> phone out and starts filming.<<fameexhibitionism 50 vid>>
<br><br>
<<person2>>The <<person>> exchanges a look with Harper, then the green light flickers out. <<He>> begins dismantling the apparatus while Harper <<person1>>retrieves <<his>> own camera and starts snapping pictures.
<br><br>
You hear the <<person3>><<person>> say something, but you can't make it out. <<person1>>Everyone looks at Harper expectantly. <<He>> pauses for a moment, then nods. Immediately, a salacious feeling fills the room, and the audience move closer.
<br><br>
<<link [[Next|Doctor Harper's Office Camera Molestation]]>><<set $molestationstart to 1>><</link>>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<npcstrip>>
<<if $player.virginity.vaginal isnot true or $player.virginity.penile isnot true>>
<<else>>
<<npcidlegenitals>>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Doctor Harper's Office Camera Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Doctor Harper's Office Camera Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $orgasmdown gte 1>>
<span id="next"><<link [[Next|Doctor Harper's Office Camera Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Doctor Harper's Office Camera Molestation]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "hospital">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<elseif $enemyhealth lte 0>>
<<famescrap 6>>
The audience back away from you, surprised by your aggression.
<br><br>
<</if>>
"That's enough," Harper announces. "We can't overdo it. Everyone back off." The audience does so, albeit reluctantly. They watch you spasm on the floor, until your orgasm recedes completely.
<br><br>
The group soon leaves via the window. <<person1>> Harper closes it then turns to face you. "Put on your clothes." You dress yourself with robotic motions while Harper watches. When you are finished, <<he>> drops <<his>> pen on the ground and brings you back to reality.
<br><br>
<<clotheson>>
<<He>> smiles at you, <<his>> face blushing. "Today was a success. Well done." <<He>> holds open the door for you. "Same time next week. Be well." You feel strangely drained.
<br><br>
<<endcombat>>
<<link [[Next|Hospital Foyer]]>><<clotheson>><</link>><<if $phase is 1>>
<<He>> gently probes your <<genitals>> with <<his>> fingers.
<<if $worn.genitals.type.includes("naked") and setup.bodyliquid.combined("vagina") gte 2>>
Cum and other lewd fluids
<<if setup.bodyliquid.combined("vagina") gte 4>>
gush
<<else>>
dribble
<</if>>
out <<if $player.penisExist>>of your pussy <</if>>and Harper's hands snap back.
<br><br>
"Sexual activity is perfectly normal, but it is crucial to look after your hygiene," Harper rebukes.
<br>
Harper grabs a glass beaker from a nearby cupboard and holds it under your butt. With the other hand <<he>> holds open your vagina,
allowing the lewd fluids to drain out into the beaker.
<br>
<<if setup.bodyliquid.combined("vagina") gte 4>>
"There's still more," Harper says. A moment later, a finger is pushed deep inside your vagina. A final wave of fluids run out.
<br>
<</if>>
<<set $player.bodyliquid.vagina to {"goo": 0, "semen": 0}>>
"There," <<he>> says. "I'll take this away for... for testing. Now let's resume."
<br><br>
Harper resumes the exam.
<</if>>
Almost as soon as <<he>> touches you, you feel a distinct warmth spread through your groin. You try to resist, but you don't have any control over it.
<<if $player.penisExist and $worn.genitals.type.includes("naked")>>
Your penis soon stands conspicuously erect. Harper continues as if nothing is amiss.
<<elseif $player.penisExist>>
Your penis soon attempts to form an erection despite the lack of space. Harper continues as if nothing is amiss.
<<else>>
You can feel the fluid leaking from your slit. Harper lifts <<his>> hand up to <<his>> eyes, and you see the liquid drip from <<his>> fingers.
<</if>>
<br><br>
"There's no need to be ashamed. This is a perfectly natural and normal response," <<he>> says in a dry tone.
<<He>> continues <<his>> systematic investigation of your <<genitals 1>>.
<<arousal 2000>>
<br><br>
<<if $arousal gte $arousalmax>><<arousal -8000>><<set $stress -= 200>>
The warmth within you continues to build, but Harper shows no sign of letting up. You feel yourself pass the point of no return, and you whimper softly.
"Please, no." Harper is looking at you puzzled when it hits you. The orgasm emerges and your back immediately arcs.
Uncontrollable moans escape your lips and you grip the side of the bed to stop your arms flailing.
<<orgasmstat>><<set $orgasmcount += 1>>
<br><br>
<<if $player.penisExist and $orgasmcount lte 23 and $devstate is 1>>
<<if !$worn.genitals.type.includes("naked")>>
You ejaculate, generating a large wet patch and filling the inside of your $worn.genitals.name with your fluids.
<<elseif !$worn.under_lower.type.includes("naked")>>
You ejaculate, generating a large wet patch and filling the inside of your $worn.under_lower.name with your fluids.
<<else>>
Semen spurts from the tip of your penis, rising into the air and splattering all over your thighs and torso.
<</if>>
<</if>>
Despite it all, Harper continues as if absolutely nothing is amiss. You lie there, spent and humiliated, as <<he>> finishes <<his>> examination. Finally, <<he>> grabs some paper towels and starts cleaning up your fluids. You pretend to be elsewhere.
<br><br>
<</if>>
"There we go, all done." <<He>> pushes <<his>> chair back over to <<his>> desk and starts typing something. "You can put your clothes back on." You do so without delay. "You seem to be perfectly healthy." <<He>> shows you to the door as soon as you're dressed. "Same time next week. Be well."
<br><br>
<<link [[Next|Hospital Foyer]]>><<clotheson>><<endevent>><</link>>
<<elseif $phase is 2>>
<<person1>><<He>> gently probes your <<genitals>> with <<his>> fingers.
<<if $worn.genitals.type.includes("naked") and setup.bodyliquid.combined("vagina") gte 2>>
Cum and other lewd fluids
<<if setup.bodyliquid.combined("vagina") gte 4>>
gush
<<else>>
leak
<</if>>
out <<if $player.penisExist>>of your pussy<</if>>.
Harper's hands snap back and you hear the <<person2>><<person>> gasp.
<br>
"Sexual activity is perfectly normal, but it is crucial to look after your hygiene," Harper rebukes. "Hey you, uhh... Student. Bring over a beaker. No, a beaker. The glass thing in that cupboard there. There! That's it."
<br>
The <<person>> walks over with a glass beaker.
<br><br>
"Hold it here," Harper indicates just under your pussy. You feel the cold glass press against your butt.
<br>
"Good," Harper puts two fingers in your <<genitals>> and spreads, allowing the lewd fluids to drain out into the beaker.
<br>
<<arousal 500>>
<<if setup.bodyliquid.combined("vagina") gte 4>>
"I can still see more," the <<person>> says.
<br>
"Go on then."
<br>
A moment later, a finger is pushed deep inside your vagina.
<<arousal 1000>>
A final wave of fluids run out.
<br>
"Good work, that's it,"
<<else>>
"That's it,"
<</if>>
<<set $player.bodyliquid.vagina to {"goo": 0, "semen": 0}>>
Harper says. "Put the beaker over there for later. For testing that is. Let's resume."
<br><br>
<<person1>>Harper resumes the exam.
<</if>>
Almost as soon as <<he>> touches you, you feel a distinct warmth spread through your groin. You try to resist, but you don't have any control over it.
<<if $player.penisExist and $worn.genitals.type.includes("naked")>>
Your penis soon stands conspicuously erect. Harper continues as if nothing is amiss.
<<elseif $player.penisExist>>
Your penis soon attempts to form erection despite the lack of space. Harper continues as if nothing is amiss.
<<else>>
You can feel the fluid leaking from your slit. Harper lifts <<his>> hand up to <<his>> eyes, and you see the liquid drip from <<his>> fingers.
<</if>>
<br><br>
"There's no need to be ashamed. This is a perfectly natural and normal response," <<he>> says in a dry tone. "Student, come give me a hand." <<person2>>The <<person>> arrives at your side, looking nervous but eager.<<person1>> Together, they continue the systematic investigation of your <<genitals 1>>.
<<arousal 2000>>
<br><br>
<<if $arousal gte $arousalmax>><<arousal -8000>><<set $stress -= 200>>
The warmth within you continues to build, but Harper and the <<person2>><<person>><<person1>> show no sign of letting up. You feel yourself pass the point of no return, and you whimper softly. "Please, no." Harper is looking at you puzzled when it hits you. The orgasm emerges and your back immediately arcs. Uncontrollable moans escape your lips and you grip the side of the bed to stop your arms flailing. The <<person2>><<person>> gasps.<<person1>>
<<orgasmstat>><<set $orgasmcount += 1>>
<br><br>
<<if $player.penisExist and $orgasmcount lte 23 and $devstate is 1>>
<<if !$worn.genitals.type.includes("naked")>>
You ejaculate, generating a large wet patch and filling the inside of your $worn.genitals.name with your fluids.
<<elseif !$worn.under_lower.type.includes("naked")>>
You ejaculate, generating a large wet patch and filling the inside of your $worn.under_lower.name with your fluids.
<<else>>
Semen spurts from the tip of your penis, rising into the air and splattering all over your thighs and torso.
<</if>>
<</if>>
Despite it all, Harper continues as if absolutely nothing is amiss. You lie there, spent and humiliated, as <<he>> finishes <<his>> examination. Finally, <<he>> grabs some paper towels and starts cleaning up your fluids. You pretend to be elsewhere.
<br><br>
<</if>>
"There we go, all done." <<He>> pushes <<his>> chair back over to <<his>> desk and starts typing something. "You can put your clothes back on." You do so without delay. "You seem to be perfectly healthy." <<He>> shows you to the door as soon as you're dressed. "Same time next week. Be well."
<br><br>
<<link [[Next|Hospital Foyer]]>><<clotheson>><<endevent>><</link>>
<</if>><<set $outside to 0>><<set $location to "hospital">><<effects>>
You approach the front desk, holding out the card the school nurse gave you.
<<if $weekday is 6>>
The receptionist examines it from across the counter, then points to a sign.
<<pass 10>>
<br><br>
You follow the sign's direction until you arrive at a dark door in a quiet section of the hospital. The same name on the card is imposed on a metalic plate: Doctor Harper.
<br><br>
<<link [[Next|Doctor Harper's Office]]>><<set $harpervisit to 1>><</link>>
<br>
<<else>>
The receptionist examines it from across the counter.
<br><br>
"The doctor isn't taking patients today," you're told. "<span class="gold">Come back on Friday.</span>"
<br><br>
<<link [[Next|Hospital Foyer]]>><</link>>
<</if>><<set $outside to 0>><<effects>><<rngWraith 1>>
You feel yourself being lifted onto a stretcher before passing out again.
<<if _wraithEvent>>
You think you saw someone standing next to you. Someone pale and beautiful.
<</if>>
<br><br>
<<link [[Sleep|Hospital Bed]]>><</link>>
<br><<widget "ambulance">>
<<if $NPCName[$NPCNameList.indexOf("Kylar")].rage gte 96 and $NPCName[$NPCNameList.indexOf("Kylar")].state is "active">>
<<link [[Wake up|Kylar Basement]]>><<pass 1 hour>><</link>>
<<else>>
<<link [[Wake up|Ambulance rescue]]>><<pass 1 hour>><</link>>
<</if>>
<</widget>><<set $outside to 1>><<set $location to "hospital">><<effects>>
You are in front of the hospital. It is open at all hours.
<br><br>
<<if $stress gte $stressmax>>
<<passouthospital>>
<<else>>
<<if $exposed gte 1>>
You are hiding in the bushes just outside the entrance. You should be able to enter without being seen if you time it right.
<br><br>
<</if>>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "hospital">>
<</if>>
<<link [[Go inside hospital (0:01)->Hospital Foyer]]>><<pass 1>><</link>>
<br>
<<link [[Nightingale Street (0:01)->Nightingale Street]]>><<pass 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "hospital">><<effects>>
You are inside the hospital foyer. <<if $psych is 1>>You see a sign directing to Harper's office. <</if>><<if $weekday is 6 and $harpervisit isnot 1 and $psych is 1 and $trauma gte ($traumamax / 10) * 9>><span class="red">You can't remember when your appointment was.</span><<elseif $weekday is 6 and $harpervisit isnot 1 and $psych is 1>>You're in time for your appointment.<<else>>You don't have an appointment right now.<</if>>
<br><br>
<<if $stress gte $stressmax>>
<<passouthospital>>
<<else>>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "hospital">>
<</if>>
<<if $exposed gte 1>>
You are hiding under a hospital bed, hoping no one spots you in this state of undress. You see a cart full of sheets not far away that you could use to cover yourself. You could wait until the coast looks clear then make a break for it. Alternatively, you could inch the bed closer to the cart to try to remain concealed from view.
<br><br>
<<link [[Make a break for it (0:05)|Hospital Exhibition]]>><<set $phase to 0>><<pass 5>><</link>>
<br>
<<link [[Slide the bed closer (0:10)|Hospital Exhibition]]>><<set $phase to 1>><<pass 10>><</link>>
<br><br>
<<else>>
<<if $schoolPsych and $exposed lte 0>>
<<link [[Ask for Doctor Harper|Doctor Harper's Office School]]>><</link>>
<br>
<<elseif $psych is 1 and $harpervisit isnot 1 and $exposed lte 0>>
<<if $trauma gte ($traumamax / 10) * 9>>
<<link [[Ask for an emergency appointment with Doctor Harper|Doctor Harper Emergency]]>><<set $harpervisit to 1>><</link>><<if $statdisable is "f">><span class="red"> | If Doctor Harper sees you like this, you fear <<nnpc_he "Harper">> may intervene</span><</if>>
<<elseif $weekday is 6>>
<<link [[Doctor Harper's office|Doctor Harper's Office]]>><<set $harpervisit to 1>><</link>>
<</if>>
<br>
<</if>>
/*ToDo: Pregnancy, remove $pregnancyTesting to properly enable*/
<<if $sexStats.vagina.pregnancy.waterBreaking is true and $pregnancyTesting>>
<<link [[Say that your waters have broken|Pregnancy Birth Hospital]]>><</link>>
<br>
<</if>>
<<if $vaginalchastityparasite isnot 0>>
<span class="pink">You feel $vaginalchastityparasite squirming inside your vagina.</span>
<br>
<</if>>
<<if $penilechastityparasite is 0 and $vaginalchastityparasite is 0 and $analchastityparasite is 0 and $parasite.clit.name is undefined and $parasite.penis.name is undefined and $parasite.nipples.name is undefined and $parasite.bottom.name is undefined and $parasite.left_ear.name is undefined and $parasite.right_ear.name is undefined>>
<<else>>
<<link [[Inquire about body parasite removal (0:10)|Hospital Parasite]]>><<pass 10>><</link>>
<br>
<</if>>
<<if $player.breastsize lte 11>>
<<link [[Inquire about breast enlargement (0:10)|Hospital Breast Enlargement]]>><<pass 10>><</link>>
<br>
<</if>>
<<if $player.breastsize gte 1>>
<<link [[Inquire about breast reduction (0:10)|Hospital Breast Reduction]]>><<pass 10>><</link>>
<br>
<</if>>
<<if $player.penisExist and $player.penissize lt $penissizemax>>
<<link [[Inquire about penis enlargement (0:10)|Hospital Penis Enlargement]]>><<pass 10>><</link>>
<br>
<</if>>
<<if $player.penisExist and $player.penissize gt $penissizemin>>
<<link [[Inquire about penis reduction (0:10)|Hospital Penis Reduction]]>><<pass 10>><</link>>
<br>
<</if>>
<<set _pregnancy to $sexStats.anus.pregnancy>>
<<if _pregnancy.seenDoctor is 1>>
<<link [[Inquire about movement in your stomach (0:10)|Pregnancy Introduction]]>><<pass 10>><</link>>
<br>
<</if>>
<<if _pregnancy.seenDoctor is 3 or (_pregnancy.motherStatus is 2 and _pregnancy.seenDoctor gt 3) or $container.portable.value gt 0>>
<<if $deviancy gte 75>><<set _pregnancy.namesChildren to true>><<else>><<set _pregnancy.namesChildren to false>><</if>>
<<if _pregnancy.namesChildren is true>>
<<link [[Inquire about your pregnancy and children (0:10)|Pregnancy Discussion]]>><<pass 10>><</link>>
<br>
<<else>>
<<link [[Inquire about the parasites inside you (0:10)|Pregnancy Discussion]]>><<pass 10>><</link>>
<br>
<</if>>
<</if>>
<<set _pregnancy to $sexStats.vagina.pregnancy>>
<<if _pregnancy.awareOf is true and _pregnancy.ultrasoundDone is 0 and between(_pregnancy.timer, 1, _pregnancy.timerStart * 0.9)>>
<<link [[Inquire about getting an ultrasound (0:10)|Pregnancy ultrasound]]>><<pass 10>><<set _pregnancy.ultrasoundDone to 14>><</link>>
<br>
<</if>>
<<for _active_bodypart range setup.bodyparts>>
<<if $skin[_active_bodypart].pen is "tattoo">>
<<link [[Inquire about tattoo removal (0:10)|Hospital Tattoo Removal]]>><<pass 10>><</link>>
<br>
<<break>>
<</if>>
<</for>>
<<link [[Pharmacy (0:02)|Pharmacy]]>><<pass 2>><</link>>
<br>
<<link [[Go outside (0:01)->Hospital front]]>><<pass 1>><</link>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "hospital">><<effects>>
You awaken on a hard metallic surface in a dark room. Dim lights along the walls switch on, illuminating a large and grimy room, the ceiling lost in the darkness above. Cages line one wall, full of golden eyes that stare out at you. The cage doors shift slightly, and a timer blinks into life "1:00, 0:59, 0:58..." Fighting back panic, you head to the door on the other side of the room, which appears to be the only way out.
<br><br>
Through the door and to the left there is a precipitous drop. You peer down and see dark running water; you can vaguely make out a wide tunnel leading away from the bottom. To the right is a long corridor. A door stands shut at the other end. In front of you is a small hole in the wall, which you might be able to squeeze through.
<br><br>
<<beastNEWinit 2 wolf>>
<<if $monster is 1 or $bestialitydisable is "f">>
<<link [[Climb down to the water (0:01)|Abduction Hospital Water]]>><<set $molestationstart to 1>><<pass 1>><</link>>
<br>
<</if>>
<<link [[Head down the corridor (0:01)|Abduction Hospital Corridor]]>><<pass 1>><<endevent>><</link>>
<br>
<<link [[Squeeze through the hole (0:01)|Abduction Hospital Hole]]>><<pass 1>><<endevent>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<generate1>><<nurseinit>><<person1>>You feel a sharp pain in your arm. You open your eyes to see a <<person>> in a nurse outfit and medical mask injecting you with a mystery liquid. Almost immediately a daze descends on you. You find it hard to move, or even think. A perverse warmth starts rising within your belly.
<br>
<</if>>
<<effects>><<set $outside to 0>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>약에 취한 상태로는, 당신의 비명소리는 별로 설득력 있게 들리지 않는다.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Hospital Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Hospital Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Molestation Hospital]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Hospital Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Hospital Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Molestation Hospital]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "hospital">><<effects>>
<<set $hunger to 0>><<set $thirst to 0>><<set $tiredness to 0>><<set $hygiene to 0>>
<<set $stress -= 2000>>
<<if $hospitalintro is 0>><<set $hospitalintro to 1>>
You awaken in a bed at the civic hospital.
<<generate1>><<person1>>
The nurse explains that you have suffered a severe stress response, but you are otherwise physically healthy. <<He>> asks you to wait a moment while <<he>> fetches the doctor.
<br><br>
<<endevent>>
<<npc Harper>><<person1>>You don't have to wait long. A <<personsimple>> wearing a white medical coat and carrying a clipboard enters.
<br><br>
<<He>> smiles at you. "Hello, I'm Doctor Harper." <<He>> takes a seat by your bedside and pulls <<his>> blond fringe away from <<his>> eyes. <<He>> looks young, can't be older than 25.
<br><br>
<<else>>
You awaken in a bed at the civic hospital.
<<npc Harper>><<person1>>Doctor Harper enters at that moment, carrying <<his>> usual clipboard. <<He>> assures you that there is no immediate concern, but <<he>> would like to you examine you further.
<br><br>
<</if>>
<<link [[Next|Hospital Bed Examination]]>><</link>>
<br><br><<effects>>
<<He>> tenses, throws back <<his>> head and lets out a loud moan as <<he>> climaxes.
<br><br>
<<ejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<He>> adjusts <<his>> uniform and leaves the room, but not before giving you one last smack to the face.
<<violence 3>>
<br><br>
<<elseif $enemyanger gte 1>>
Without a word, <<he>> adjusts <<his>> uniform and leaves the room.
<br><br>
<<else>>
Smiling, <<he>> kisses you on the cheek. "This is for you." <<He>> adjusts <<his>> uniform and leaves the room.
<br>
당신은 <<moneyGain 5>>를 얻었다.
<br><br>
<</if>>
<<clotheson>>
<<tearful>> you climb off the bed and stumble onto the ward.
<br><br>
<<endcombat>>
<span id="next"><<link [[Next->Paediatric ward]]>><</link>></span><<nexttext>><<effects>>
<<He>> recoils in pain. <<tearful>> you seize the opportunity and dart out the room, taking refuge in a maintenance cupboard.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Hospital cupboard]]>><</link>><<set $outside to 0>><<set $location to "hospital">><<effects>>
This small maintenance cupboard contains a variety of cleaning implements and chemicals. You peek through the door. There's no one there.
<br><br>
<<if $stress gte $stressmax>>
<<passouthospital>>
<<else>>
<<link [[Leave the cupboard (0:01)->Paediatric ward]]>><<pass 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "hospital">><<effects>>
You are in the paediatric ward of the hospital. Several nurses go about their business.
<br><br>
<<if $stress gte $stressmax>>
<<passouthospital>>
<<else>>
<<if $exposed gte 1>>
You are hiding under a hospital bed, hoping no one spots you in this state of undress. You see a cart full of sheets not far away that you could use to cover yourself. You could wait until the coast looks clear then make a break for it. Alternatively, you could inch the bed closer to the cart to try to remain concealed from view.
<br><br>
<<link [[Make a break for it (0:05)|Hospital Exhibition]]>><<set $phase to 0>><<pass 5>><</link>>
<br>
<<link [[Slide the bed closer (0:10)|Hospital Exhibition]]>><<set $phase to 1>><<pass 10>><</link>>
<br><br>
<<else>>
<<link [[Leave the ward (0:01)->Hospital Foyer]]>><<pass 1>><</link>>
<br>
<<link [[Maintenance cupboard (0:01)|Hospital cupboard]]>><<pass 1>><</link>>
<br>
<</if>>
<</if>>You've pushed yourself too much.
<br><br>
<<passout>>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>>
<!-- Modified for Beast People -->
<<if $rng gte 81>>
<<link [[Wake up|Abduction Hospital]]>><</link>>
<<else>>
<<link [[Wake up|Molestation Hospital]]>><<set $molestationstart to 1>><</link>>
<</if>>
<<else>>
<<link [[Wake up|Hospital Bed]]>><</link>>
<</if>>
<<pass 1 hour>>
<<trauma 6>><<set $stress -= 2000>><<widget "passouthospital">>
/*ToDo: Pregnancy, remove $pregnancyTesting to properly enable*/
<<if $sexStats.vagina.pregnancy.waterBreaking is true and $pregnancyTesting>>
<<pregnancyWatersBrokenPassout "hospital">>
<<else>>
<<link [[모든 게 깜깜해진다...->Passout hospital]]>><</link>>
<</if>>
<</widget>><<set $outside to 0>><<set $location to "hospital">><<effects>>
<<unbind>>
<<if $worn.face.type.includes("gag") or $worn.face.type.includes("blindfold")>>
<<set $worn.face.type.push("broken")>>
<<faceruined>>
<</if>>
<<if $exposed gte 1>>
<<if $player.gender is "m" and $backgroundTraits.includes("crossdresser")>>
<<set $clothingselector to "f">><!-- PCs with Crossdresser trait are only PC type with a specific known clothing preference and can presumably ask for it here -->
<<elseif $player.gender is "f" and $backgroundTraits.includes("crossdresser")>>
<<set $clothingselector to "m">>
<<else>>
<<set $clothingselector to $player.gender_appearance>>
<</if>>
<<if $clothingselector is "m">>
<<underlowerwear 4>>
<<upperwear 4>>
<<lowerwear 5>>
<<else>>
<<upperwear 1>>
<<underlowerwear 1>>
<</if>>
<</if>>
<<if $trauma lte ($traumamax / 10) * 2>>
<<He>> gently interrogates you on a variety of subjects relating to your home life, how school is going and how your well-being has been faring. <<He>> informs you that everything is okay as far as <<he>> can tell, but you should be careful in the future.
<br><br>
<<wash>>
A nurse helps you to your feet, and you soon find yourself being discharged.
<br><br>
<<if $daystate is "night">>
It's dark out. Maybe you should wait until morning.
<br><br>
<<link [[Wait|Hospital Wait]]>><<pass 10>><<endevent>><<if $ironmanmode isnot true>><<set $saveDetails.auto.count++>><</if>><</link>><<ltiredness>>
<br>
<<if $renttime lte 0>>
<<link [[Leave now|Hospital Rent]]>><<pass 10>><<endevent>><</link>>
<br>
<<elseif $crime gte 1000>>
<<link [[Leave now|Hospital Arrest]]>><<pass 10>><<endevent>><</link>>
<br>
<<elseif $baileyhospital lte 2>>
<<link [[Leave now->Hospital Journey Home]]>><<pass 10>><<endevent>><</link>>
<br>
<<else>>
<<link [[Leave now->Hospital front]]>><<pass 10>><<endevent>><</link>>
<br>
<</if>>
<<else>>
<<if $renttime lte 0>>
<<link [[Next|Hospital Rent]]>><<pass 10>><<endevent>><</link>>
<br>
<<elseif $crime gte 1000>>
<<link [[Next|Hospital Arrest]]>><<pass 10>><<endevent>><</link>>
<br>
<<elseif $baileyhospital lte 2>>
<<link [[Next->Hospital Journey Home]]>><<pass 10>><<endevent>><</link>>
<br>
<<else>>
<<link [[Next->Hospital front]]>><<pass 10>><<endevent>><</link>>
<br>
<</if>>
<</if>>
<<elseif $trauma lt ($traumamax / 10) * 9>>
<<He>> gently interrogates you on a variety of subjects relating to your home life, how school is going and how your well-being has been faring. After a short while, <<he>> summons a nurse and they have a brief conversation in the corner of the room. They talk quietly, and after a short while the nurse nods and leave the room.
<br><br>
<<if $psych is 0>>
<span class="gold">The doctor tells you to visit <<him>> here at the hospital on <span class="gold">Fridays</span> for therapy.</span>
<br><br>
<<set $psych to 1>><<unset $schoolPsych>>
<<wash>>
A nurse helps you to your feet, and you soon find yourself being discharged.
<br><br>
<<else>>
The doctor reminds you to visit <<him>> here at the hospital on <span class="gold">Fridays</span>.
<br><br>
<<wash>>
A nurse helps you to your feet, and you soon find yourself being discharged.
<br><br>
<</if>>
<<if $daystate is "night">>
It's dark out. Maybe you should wait until morning.
<br><br>
<<link [[Wait|Hospital Wait]]>><<pass 10>><<endevent>><<if $ironmanmode isnot true>><<set $saveDetails.auto.count++>><</if>><</link>><<ltiredness>>
<br>
<<if $renttime lte 0>>
<<link [[Leave now|Hospital Rent]]>><<pass 10>><<endevent>><</link>>
<br>
<<elseif $crime gte 1000>>
<<link [[Leave now|Hospital Arrest]]>><<pass 10>><<endevent>><</link>>
<br>
<<elseif $baileyhospital lte 2>>
<<link [[Leave now->Hospital Journey Home]]>><<pass 10>><<endevent>><</link>>
<br>
<<else>>
<<link [[Leave now->Hospital front]]>><<pass 10>><<endevent>><</link>>
<br>
<</if>>
<<else>>
<<if $renttime lte 0>>
<<link [[Next|Hospital Rent]]>><<pass 10>><<endevent>><</link>>
<br>
<<elseif $crime gte 1000>>
<<link [[Next|Hospital Arrest]]>><<pass 10>><<endevent>><</link>>
<br>
<<elseif $baileyhospital lte 2>>
<<link [[Next->Hospital Journey Home]]>><<pass 10>><<endevent>><</link>>
<br>
<<else>>
<<link [[Next->Hospital front]]>><<pass 10>><<endevent>><</link>>
<br>
<</if>>
<</if>>
<<else>>
<<set $asylum to 1>><<set $psych to 1>><<unset $schoolPsych>>
<<He>> gently interrogates you on a variety of subjects relating to your home life, how school is going and how your well-being has been faring. A look of concern grows on <<his>> face, but you've no idea why. After a short while, <<he>> summons a nurse into the room and they talk quietly for a short time. The nurse keeps glancing at you, looking concerned.
<br><br>
The nurse leaves you alone with the doctor, who presses a cloth to your face. A haze falls on you. "Everything will be fine," you hear <<him>> say through the fog. Two blurred shapes enter the room. They help you to your feet and guide you away from the bed, an arm on each shoulder. Doctor Harper follows close behind.
<br><br>
Once out in the corridor another shape marches toward you. Harper blocks their path. The shape shouts something incomprehensible with Bailey's voice. The two beside you don't stop. They lead you outside and into the back of a waiting van. There's a cot inside. They push you onto it as the last of your consciousness slips.
<br><br>
<<endevent>>
<<link [[Next|Asylum Intro]]>><<pass 120>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "hospital">><<effects>>
<<if $phase is 0>>
You wait for the number of people in the vicinity to drop. You soon find yourself almost alone. There are still people at the far end of the hall, but they are facing away from you. You won't get a better chance than this. Steeling yourself, you emerge from beneath the bed and run toward the towels.
<br><br>
<<if random(1, 3) is 3>>
You've barely left the safety of the bed when doors on both sides of the hall open simultaneously. In an instant, the vacant room becomes packed with bodies. They immediately see you, and react in a diverse manner. Some look offended while others laugh, still others stare at you with depravity in their eyes. There's nowhere to hide; you can do nothing but crouch to preserve what little dignity you can. Not seeing any other option, you continue the original plan. You manage to cover yourself before people start filming the event with their phones. Blushing and light-headed, you flee the scene.
<<garousal>><<arousal 600>><<gtrauma>><<trauma 6>><<gstress>><<stress 6>>
<br><br>
<<link [[Next|Hospital Foyer]]>><<endevent>><<towelup>><</link>>
<br>
<<else>>
You make it the cart without incident. Crouching beside it, you help yourself the towels, eyes affixed on a nearby door. You still feel exposed, but at least now you're covered. You should find something more suitable as soon as you can, before you attract unwanted attention.
<br><br>
<<link [[Next|Hospital Foyer]]>><<endevent>><<towelup>><</link>>
<br>
<</if>>
<<elseif $phase is 1>>
You slowly inch the bed forward. Slow enough, you hope, that no one will even notice. Peeking from beneath the bed, you see the towels drawing closer.
<br><br>
<<if random(1, 5) is 5>>
You're almost there when the bed lurches into movement. You cling to the underside as you are pushed further and further away from the towels, through a set of doors, then another, and then down a ramp.
<br><br>
You hear a metallic creaking, then you and the bed are shoved down a steep ramp. A short distance later you plunge into rushing water.
<br><br>
<<link [[Next|Drain Water]]>><<endevent>><<set $bus to "commercialdrain">><</link>>
<<else>>
When you are within arm's reach, you stretch out and manage to acquire a handful of towels. You awkwardly cover yourself while remaining under the bed. You still feel exposed, but at least now you're covered. You should find something more suitable as soon as you can, before you attract unwanted attention.
<br><br>
<<link [[Next|Hospital Foyer]]>><<endevent>><<towelup>><</link>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "hospital">><<effects>>
<<set $bus to "hospital">>
As you walk down an empty corridor a door beside you opens and a pair of arms drag you through. <span class="red">It's Bailey.</span> The heavy doors slam shut. You're at the top of a staircase leading down into darkness.
<br><br>
<<rentdue>><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
"You think I won't beat it out of you?" Bailey says.
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Rent Hospital Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Rent Hospital Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Rent Hospital Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Rent Hospital Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<set $baileydefeatedlewd += 1>><<set $baileydefeatedchain += 1>><<earnFeat "Bailey's Trouble Maker">>
<<He>> grips the bannister as the orgasm wracks <<his>> body. It's all the chance you need to escape back into the hospital proper. That won't be the last of it, but for now you're in the clear.
<<ltrauma>><<lstress>><<trauma -6>><<stress -12>>
<br><br>
<<clotheson>>
<<endcombat>>
<<if $crime gte 1000>>
<<link [[Next|Hospital Arrest]]>><<pass 10>><<endevent>><</link>>
<br>
<<else>>
<<link [[Next->Hospital front]]>><<pass 10>><<endevent>><</link>>
<br>
<</if>>
<<elseif $enemyhealth lte 0>>
<<set $baileydefeated += 1>><<set $baileydefeatedchain += 1>>
<<He>> trips and tumbles down the stairs, shouting profanities as <<he>> falls. You waste no time and escape back into the hospital proper. That won't be the last of it, but for now you're in the clear.
<<ltrauma>><<lstress>><<trauma -6>><<stress -12>>
<br><br>
<<clotheson>>
<<endcombat>>
<<if $crime gte 1000>>
<<link [[Next|Hospital Arrest]]>><<pass 10>><<endevent>><</link>>
<br>
<<else>>
<<link [[Next->Hospital front]]>><<pass 10>><<endevent>><</link>>
<br>
<</if>>
<<else>>
<<set $baileydefeatedchain to 0>>
<<unset $bailey_encroach>>
You fall to the ground, too hurt to move.
<br><br>
<<set $upperoff to 0>>
<<set $loweroff to 0>>
<<set $underloweroff to 0>>
<<set $underupperoff to 0>>
<<endcombat>>
<<link [[Next|Rent Intro]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "hospital">><<effects>>
<<if $baileyhospital gte 2>>
<<set $baileyhospital += 1>>
<<npc Bailey>><<person1>>Bailey waits for you beside <<his>> car. "This is the last time I'm picking you up like this. I've already wasted enough time." The journey home is uneventful.
<br><br>
<<elseif $baileyhospital gte 1>>
<<set $baileyhospital += 1>>
<<npc Bailey>><<person1>>Bailey waits for you beside <<his>> car. "You need to be more careful. Next time you might not be so lucky." The journey home is uneventful.
<br><br>
<<else>>
<<set $baileyhospital to 1>>
<<npc Bailey>><<person1>>Bailey waits for you beside <<his>> car. "I'm glad you're alright," <<he>> says. "You wouldn't believe the paperwork involved when one of you idiots goes missing. Get in." The journey home is uneventful.
<br><br>
<</if>>
<<link [[Next (0:10)|Orphanage]]>><<endevent>><<pass 10>><</link>>
<br><<set $outside to 0>><<set $location to "hospital">><<effects>>
<<set _autosavehere to true>>
<<set _hour to clone($hour)>>
<<for _i to 0; _i lt 12; _i++>>
<<set _hour++>>
<<if _hour % 24 gte 6 and _hour % 24 lte 9>>
<<set _multi to _hour - $hour>>
<<pass `1 * _multi` hour>><<tiredness `-12 * _multi`>><<effects>>
<<break>>
<</if>>
<</for>>
The nurse lets you stay in the waiting room until the sun rises.
<br><br>
<<if $renttime lte 0>>
<<link [[Next|Hospital Rent]]>><<pass 10>><<endevent>><</link>>
<br>
<<elseif $crime gte 1000>>
<<link [[Next|Hospital Arrest]]>><<pass 10>><<endevent>><</link>>
<br>
<<elseif $baileyhospital lte 2>>
<<link [[Next->Hospital Journey Home]]>><<pass 10>><<endevent>><</link>>
<br>
<<else>>
<<link [[Next->Hospital front]]>><<pass 10>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "hospital">><<effects>>
<<generate1>><<person1>>
The receptionist taps something into <<his>> computer and instructs you to take a seat in the waiting room.
<br><br>
<<endevent>>
<<harper_intro>>
"This is a very simple procedure." <<He>> pulls a chart of breast sizes from <<his>> desk. "You're about here." <<He>> points at a picture labelled <span class="lewd">
<<if $player.breastsize is 0>>
"flat".
<<else>>
"<<breasts>>."
<</if>>
</span>
<br><br>
"It costs £2000 to decrease your breasts by a single size, and a further £2000 for each size beyond that."
<br><br>
<<if $player.breastsize gte 12>>
<<link [[Make your breasts gigantic|Hospital Breast Reduction 2]]>><<set $phase to 11>><</link>>
<br>
<</if>>
<<if $player.breastsize gte 11>>
<<link [[Make your breasts huge|Hospital Breast Reduction 2]]>><<set $phase to 10>><</link>>
<br>
<</if>>
<<if $player.breastsize gte 10>>
<<link [[Make your breasts massive|Hospital Breast Reduction 2]]>><<set $phase to 9>><</link>>
<br>
<</if>>
<<if $player.breastsize gte 9>>
<<link [[Make your breasts ample|Hospital Breast Reduction 2]]>><<set $phase to 8>><</link>>
<br>
<</if>>
<<if $player.breastsize gte 8>>
<<link [[Make your breasts large|Hospital Breast Reduction 2]]>><<set $phase to 7>><</link>>
<br>
<</if>>
<<if $player.breastsize gte 7>>
<<link [[Make your breasts full|Hospital Breast Reduction 2]]>><<set $phase to 6>><</link>>
<br>
<</if>>
<<if $player.breastsize gte 6>>
<<link [[Make your breasts modest|Hospital Breast Reduction 2]]>><<set $phase to 5>><</link>>
<br>
<</if>>
<<if $player.breastsize gte 5>>
<<link [[Make your breasts pert|Hospital Breast Reduction 2]]>><<set $phase to 4>><</link>>
<br>
<</if>>
<<if $player.breastsize gte 4>>
<<link [[Make your breasts small|Hospital Breast Reduction 2]]>><<set $phase to 3>><</link>>
<br>
<</if>>
<<if $player.breastsize gte 3>>
<<link [[Make your breasts tiny|Hospital Breast Reduction 2]]>><<set $phase to 2>><</link>>
<br>
<</if>>
<<if $player.breastsize gte 2>>
<<link [[Make your breasts budding|Hospital Breast Reduction 2]]>><<set $phase to 1>><</link>>
<br>
<</if>>
<<if $player.breastsize gte 1>>
<<link [[Make your breasts flat|Hospital Breast Reduction 2]]>><<set $phase to 0>><</link>>
<br>
<</if>>
<br>
<<link [[Leave|Hospital Foyer]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "hospital">><<effects>>
"This will cost <span class="gold">£<<print (($player.breastsize - $phase) * 2000)>></span>," <<he>> says. "And take four hours."
<br><br>
<<if $money gte (($player.breastsize - $phase) * 200000)>>
<<link [[Accept (4:00)|Hospital Breast Reduction 3]]>><<pass 2 hours>><<pass 2 hours>><</link>>
<br>
<<else>>
You can't afford it.
<br><br>
<</if>>
<<link [[Leave|Hospital Foyer]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "hospital">><<effects>>
<<set $money -= (($player.breastsize - $phase) * 200000)>>
<<set $breastgrowthtimer to 700>>
<<upperstrip>>
<<lowerstrip>>
<<underlowerstrip>>
<<underupperstrip>>
Harper accepts the payment. "Please undress," <<he>> says as <<he>> stands to leave the room.
You remove your clothing and stand waiting, feeling more than a little exposed.
<<if $worn.genitals.type.includes("chastity")>>You can't remove your $worn.genitals.name, you hope it won't be a problem.<</if>>
<<He>> soon returns, carrying a medical gown.
<br><br>
"Wear this." <<He>> instructs. You put the gown on. "Right, if you'd like to come with me, it's just a short walk away."
<br><br>
<<He>> leads you to another room, containing a small bed. "Please lie down. I'll put you under then move you to the theatre." You lie down.
<<He>> presses a mask against your face, and you feel your consciousness start to slip. <<He>> pulls a camera from <<his>> pocket as you pass out.
<br><br>
<<fameexhibitionism 10 pic>>
<<link [[Next|Hospital Breast Done]]>><</link>>
<br><<set $outside to 0>><<set $location to "hospital">><<effects>>
<<set $player.breastsize to $phase>>
<<set $breastsizeold to $player.breastsize>>
You awaken in the same room you passed out in. You don't feel any different, until you look down and see your <<breasts>>. Harper enters the room.
<br><br>
"The operation was a success," <<he>> says. <<He>> looks at your chest.
<<if $player.breastsize gte 12>>
"I hope those things don't give you back problems."
<<elseif $player.breastsize gte 9>>
"You'll get a lot of attention with those."
<<elseif $player.breastsize gte 6>>
"That's a good size."
<<elseif $player.breastsize gte 3>>
"You look good with those."
<<elseif $player.breastsize gte 1>>
"You look cute with those."
<<elseif $player.breastsize is 0>>
"Your chest looks cute."
<</if>>
<br><br>
<<He>> checks <<his>> clipboard. "You can leave straight away. Be well." <<He>> leaves you to dress.
<br><br>
<<endevent>>
<<link [[Next|Hospital Foyer]]>><<clotheson>><</link>>
<br><<set $outside to 0>><<set $location to "hospital">><<effects>>
<<generate1>><<person1>>
The receptionist taps something into <<his>> computer and instructs you to take a seat in the waiting room.
<br><br>
<<endevent>>
<<harper_intro>>
"This is a simple procedure." <<He>> pulls a chart of breast sizes from <<his>> desk. "You're about here." <<He>> points at a picture labelled <span class="lewd">
<<if $player.breastsize is 0>>
"flat".
<<else>>
"<<breasts>>."
<</if>>
</span>
<br><br>
"It costs £5000 to increase your breasts by a single size, and a further £5000 for each size beyond that."
<br><br>
<<if $player.breastsize lt 12>>
<<link [[Make your breasts enormous|Hospital Breast Enlargement 2]]>><<set $phase to 12>><</link>>
<br>
<</if>>
<<if $player.breastsize lt 11>>
<<link [[Make your breasts gigantic|Hospital Breast Enlargement 2]]>><<set $phase to 11>><</link>>
<br>
<</if>>
<<if $player.breastsize lt 10>>
<<link [[Make your breasts huge|Hospital Breast Enlargement 2]]>><<set $phase to 10>><</link>>
<br>
<</if>>
<<if $player.breastsize lt 9>>
<<link [[Make your breasts massive|Hospital Breast Enlargement 2]]>><<set $phase to 9>><</link>>
<br>
<</if>>
<<if $player.breastsize lt 8>>
<<link [[Make your breasts ample|Hospital Breast Enlargement 2]]>><<set $phase to 8>><</link>>
<br>
<</if>>
<<if $player.breastsize lt 7>>
<<link [[Make your breasts large|Hospital Breast Enlargement 2]]>><<set $phase to 7>><</link>>
<br>
<</if>>
<<if $player.breastsize lt 6>>
<<link [[Make your breasts full|Hospital Breast Enlargement 2]]>><<set $phase to 6>><</link>>
<br>
<</if>>
<<if $player.breastsize lt 5>>
<<link [[Make your breasts modest|Hospital Breast Enlargement 2]]>><<set $phase to 5>><</link>>
<br>
<</if>>
<<if $player.breastsize lt 4>>
<<link [[Make your breasts pert|Hospital Breast Enlargement 2]]>><<set $phase to 4>><</link>>
<br>
<</if>>
<<if $player.breastsize lt 3>>
<<link [[Make your breasts small|Hospital Breast Enlargement 2]]>><<set $phase to 3>><</link>>
<br>
<</if>>
<<if $player.breastsize lt 2>>
<<link [[Make your breasts tiny|Hospital Breast Enlargement 2]]>><<set $phase to 2>><</link>>
<br>
<</if>>
<<if $player.breastsize lt 1>>
<<link [[Make your breasts budding|Hospital Breast Enlargement 2]]>><<set $phase to 1>><</link>>
<br>
<</if>>
<br>
<<link [[Leave|Hospital Foyer]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "hospital">><<effects>>
"This will cost <span class="gold">£<<print (($phase - $player.breastsize) * 5000)>></span>," <<he>> says. "And take four hours."
<br><br>
<<if $money gte (($phase - $player.breastsize) * 500000)>>
<<link [[Accept (4:00)|Hospital Breast Enlargement 3]]>><<pass 2 hours>><<pass 2 hours>><</link>>
<br>
<<else>>
You can't afford it.
<br><br>
<</if>>
<<link [[Leave|Hospital Foyer]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "hospital">><<effects>>
<<set $money -= (($phase - $player.breastsize) * 500000)>>
<<set $breastgrowthtimer to 700>>
<<upperstrip>>
<<lowerstrip>>
<<underlowerstrip>>
<<underupperstrip>>
Harper accepts the payment. "Please undress," <<he>> says as <<he>> stands to leave the room.
You remove your clothing and stand waiting, feeling more than a little exposed.
<<if $worn.genitals.type.includes("chastity")>>You can't remove your $worn.genitals.name, you hope it won't be a problem.<</if>>
<<He>> soon returns, carrying a medical gown.
<br><br>
"Wear this." <<He>> instructs. You put the gown on. "Right, if you'd like to come with me, it's just a short walk away."
<br><br>
<<He>> leads you to another room, containing a small bed. "Please lie down. I'll put you under then move you to the theatre." You lie down.
<<He>> presses a mask against your face, and you feel your consciousness start to slip. <<He>> pulls a camera from <<his>> pocket as you pass out.
<br><br>
<<fameexhibitionism 10 pic>>
<<link [[Next|Hospital Breast Done]]>><</link>>
<br><<set $outside to 0>><<set $location to "hospital">><<effects>>
<<generate1>><<person1>>
The receptionist taps something into <<his>> computer and instructs you to take a seat in the waiting room.
<br><br>
<<endevent>>
<<harper_intro>>
"This is a very simple procedure." <<He>> pulls a chart of penis sizes from <<his>> desk. "You're about here." <<He>> points at
<<switch $player.penissize>>
<<case 4>>the top
<<case -1>>the bottom
<<default>>a
<</switch>>
picture labelled <span class="lewd">"<<print ($player.penissize is 2 ? "average" : "<<penissize>>")>> penis."</span>
<br><br>
"It costs £2000 to decrease your penis by a single size, and a further £2000 for each size beyond that."
<br><br>
<<if $player.penissize gte 4>>
<<link [[Make your penis large|Hospital Penis Reduction 2]]>><<set $phase to 3>><</link>>
<br>
<</if>>
<<if $player.penissize gte 3>>
<<link [[Make your penis average|Hospital Penis Reduction 2]]>><<set $phase to 2>><</link>>
<br>
<</if>>
<<if $player.penissize gte 2>>
<<link [[Make your penis small|Hospital Penis Reduction 2]]>><<set $phase to 1>><</link>>
<br>
<</if>>
<<if $player.penissize gte 1>>
<<link [[Make your penis tiny|Hospital Penis Reduction 2]]>><<set $phase to 0>><</link>>
<br>
<</if>>
<<if $player.penissize gte 0 and $penissizemin lt 0>>
<<link [[Make your penis mini|Hospital Penis Reduction 2]]>><<set $phase to -1>><</link>>
<br>
<</if>>
<br>
<<link [[Leave|Hospital Foyer]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "hospital">><<effects>>
"This will cost <span class="gold">£<<print (($player.penissize - $phase) * 2000)>></span>," <<he>> says. "And take four hours."
<br><br>
<<if $money gte (($player.penissize - $phase) * 200000)>>
<<link [[Accept (4:00)|Hospital Penis Reduction 3]]>><<pass 2 hours>><<pass 2 hours>><</link>>
<br>
<<else>>
You can't afford it.
<br><br>
<</if>>
<<link [[Leave|Hospital Foyer]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "hospital">><<effects>>
<<set $money -= (($player.penissize - $phase) * 200000)>>
<<set $penisgrowthtimer to 700>>
<<upperstrip>>
<<lowerstrip>>
<<underlowerstrip>>
<<underupperstrip>>
Harper accepts the payment. "Please undress," <<he>> says as <<he>> stands to leave the room.
You remove your clothing and stand waiting, feeling more than a little exposed.
<<if $worn.genitals.type.includes("chastity")>>You can't remove your $worn.genitals.name, you hope it won't be a problem.<</if>>
<<He>> soon returns, carrying a medical gown.
<br><br>
"Wear this." <<He>> instructs. You put the gown on. "Right, if you'd like to come with me, it's just a short walk away."
<br><br>
<<He>> leads you to another room, containing a small bed. "Please lie down. I'll put you under then move you to the theatre." You lie down.
<<He>> presses a mask against your face, and you feel your consciousness start to slip. <<He>> pulls a camera from <<his>> pocket as you pass out.
<br><br>
<<fameexhibitionism 10 pic>>
<<link [[Next|Hospital Penis Done]]>><</link>>
<br><<set $outside to 0>><<set $location to "hospital">><<effects>>
<<set $player.penissize to $phase>>
You awaken in the same room you passed out in. You don't feel any different, until you look down and see your <<penissize>> penis. Harper enters the room.
<br><br>
"The operation was a success," <<he>> says. <<He>> looks at your groin.
<<if $player.penissize gte 4>>
Stares, in fact. <<He>> blushes and looks away.
<<elseif $player.penissize gte 3>>
Stares, in fact. <<He>> blushes and looks away.
<<elseif $player.penissize is 2>>
"No one would look twice at it now." <<He>> blushes. "N-not that it doesn't look nice."
<<elseif $player.penissize is 1>>
"Such a manageable size."
<<else>>
"It looks so cute."
<</if>>
<br><br>
<<He>> checks <<his>> clipboard. "You can leave straight away. Be well." <<He>> leaves you to dress.
<br><br>
<<endevent>>
<<link [[Next|Hospital Foyer]]>><<clotheson>><</link>>
<br><<set $outside to 0>><<set $location to "hospital">><<effects>>
<<generate1>><<person1>>
The receptionist taps something into <<his>> computer and instructs you to take a seat in the waiting room.
<br><br>
<<endevent>>
<<harper_intro>>
<<if $player.penissize gte -1>>
"This is a simple procedure." <<He>> pulls a chart of penis sizes from <<his>> desk. "You're about here." <<He>> points at
<<switch $player.penissize>>
<<case 4>>the top
<<case -1>>the bottom
<<default>>a
<</switch>>
picture labelled <span class="lewd">"<<print ($player.penissize is 2 ? "average" : "<<penissize>>")>> penis."</span>
<br><br>
"It costs £5000 to increase your penis by a single size, and a further £5000 for each size beyond that."
<br><br>
<<if $player.penissize lt 4>>
<<link [[Make your penis enormous|Hospital Penis Enlargement 2]]>><<set $phase to 4>><</link>>
<br>
<</if>>
<<if $player.penissize lt 3>>
<<link [[Make your penis large|Hospital Penis Enlargement 2]]>><<set $phase to 3>><</link>>
<br>
<</if>>
<<if $player.penissize lt 2>>
<<link [[Make your penis average|Hospital Penis Enlargement 2]]>><<set $phase to 2>><</link>>
<br>
<</if>>
<<if $player.penissize lt 1>>
<<link [[Make your penis small|Hospital Penis Enlargement 2]]>><<set $phase to 1>><</link>>
<br>
<</if>>
<<if $player.penissize lt 0>>
<<link [[Make your penis tiny|Hospital Penis Enlargement 2]]>><<set $phase to 0>><</link>>
<br>
<</if>>
<<else>>
"This would normally be a simple procedure..." <<He>> pulls a chart of penis sizes from <<his>> desk. "However, you're not even at the smallest size." <<He>> points at a picture labelled <span class="lewd">"mini penis."</span>
<br><br>
While taking a closer look, <<he>> continues, "You should head to our Pharmacy and buy some penis growth pills, I personally recommend taking two doses per day to start with, however, I'm not quite sure if that would be enough to revive it."
<br>
<</if>>
<br>
<<link [[Leave|Hospital Foyer]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "hospital">><<effects>>
"This will cost <span class="gold">£<<print (($phase - $player.penissize) * 5000)>></span>," <<he>> says. "And take four hours."
<br><br>
<<if $money gte (($phase - $player.penissize) * 500000)>>
<<link [[Accept (4:00)|Hospital Penis Enlargement 3]]>><<pass 2 hours>><<pass 2 hours>><</link>>
<br>
<<else>>
You can't afford it.
<br><br>
<</if>>
<<link [[Leave|Hospital Foyer]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "hospital">><<effects>>
<<set $money -= (($phase - $player.penissize) * 500000)>>
<<set $penisgrowthtimer to 300>>
<<upperstrip>>
<<lowerstrip>>
<<underlowerstrip>>
<<underupperstrip>>
Harper accepts the payment. "Please undress," <<he>> says as <<he>> stands to leave the room.
You remove your clothing and stand waiting, feeling more than a little exposed.
<<if $worn.genitals.type.includes("chastity")>>You can't remove your $worn.genitals.name, you hope it won't be a problem.<</if>>
<<He>> soon returns, carrying a medical gown.
<br><br>
"Wear this." <<He>> instructs. You put the gown on. "Right, if you'd like to come with me, it's just a short walk away."
<br><br>
<<He>> leads you to another room, containing a small bed. "Please lie down. I'll put you under then move you to the theatre." You lie down.
<<He>> presses a mask against your face, and you feel your consciousness start to slip. <<He>> pulls a camera from <<his>> pocket as you pass out.
<br><br>
<<fameexhibitionism 10 pic>>
<<link [[Next|Hospital Penis Done]]>><</link>>
<br><<effects>>
<<generate1>><<person1>>
The receptionist taps something into <<his>> computer and instructs you to take a seat in the waiting room.
<br><br>
<<endevent>>
<<harper_intro>>
"So you have ink you'd like removed," <<he>> says. "We can facilitate that. The procedure costs £3000, and will take three hours."
<br><br>
<<if $money gte 300000>>
<<for _active_bodypart range setup.bodyparts>>
<<if $skin[_active_bodypart].pen is "tattoo">>
You have a <<tattoo _active_bodypart>> on your <<bodypart _active_bodypart>>. <<capture _active_bodypart>><<link [[Remove|Hospital Tattoo Removal 2]]>><<pass 3 hours>><<set $money -= 300000>><<set $remove_tattoo to _active_bodypart>><</link>><</capture>>
<br>
<</if>>
<</for>>
<br>
<</if>>
<<link [[Leave|Hospital Foyer]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "hospital">><<effects>>
<<strip>>
Harper accepts the payment. "Please undress," <<he>> says as <<he>> stands to leave the room. "Everything. The presence of clothing interferes with the delicate apparatus."
You remove your clothing and stand waiting, feeling more than a little exposed.
<<if $worn.genitals.type.includes("chastity")>>You can't remove your $worn.genitals.name, you hope it won't be a problem.<</if>>
<<He>> soon returns, carrying a medical gown.
<br><br>
"Wear this." <<He>> instructs. You put the gown on. "Right, if you'd like to come with me, it's just a short walk away."
<br><br>
<<He>> leads you to another room, containing a small bed. "Please lie down. I'll put you under then move you to the theatre." You lie down.
<<He>> presses a mask against your face, and you feel your consciousness start to slip. <<He>> pulls a camera from <<his>> pocket as you pass out.
<br><br>
<<fameexhibitionism 10 pic>>
<<link [[Next|Hospital Tattoo Removal Done]]>><</link>><<effects>>
You awaken in the same room you passed out in.
<<if $remove_tattoo is "forehead" or $remove_tattoo is "left_cheek" or $remove_tattoo is "right_cheek">>
You look in a mirror. The <<tattoo $remove_tattoo>> on your <<bodypart $remove_tattoo>> is gone.
<<else>>
You look down at your <<bodypart $remove_tattoo>>. Your <<tattoo $remove_tattoo>> is gone.
<</if>>
Harper enters the room.
<br><br>
<<bodywriting_clear $remove_tattoo>><<unset $remove_tattoo>>
"The removal was a success," <<he>> says. <<He>> checks <<his>> clipboard. "You can leave straight away. Be well." <<He>> leaves you to dress.
<br><br>
<<endevent>>
<<link [[Next|Hospital Foyer]]>><<clotheson>><</link>>
<br><<set $outside to 0>><<set $location to "hospital">><<effects>>
<<generate1>><<person1>>
You approach the receptionist and ask for Harper. <<He>> looks at <<his>> screen.
<<if $weekday is 6>>
"You're already scheduled for today-"
<<else>>
"You don't seem to-"
<</if>>
<<he>> gives you a quick glance. Worry spreads across <<his>> face, and <<he>> taps something into the computer. "The doctor is currently seeing a patient. Please wait here."
<br><br>
<<endevent>>
You take a seat in the waiting room. With nothing to do but go over your troubled thoughts, you fidget in place. The wait seems unbearable.
Eventually, the receptionist calls you and points you to Harper's office. The previous patient exits, giving you a crooked smile.
<br><br>
<<link [[Next|Doctor Harper Emergency 2]]>><</link>>
<br><<set $asylum to 1>><<set $psych to 1>><<unset $schoolPsych>><<npc Harper>><<person1>>
You knock on the door to Harper's office and hear <<his>> voice on the other side. "Come in." You enter. <<He>> sits at <<his>> desk in front of a computer.
<<if $weekday is 6>>
"This isn't our scheduled time. This must be serious."
<<else>>
"I finished up with my last patient as fast as I could. How can I help you?"
<</if>>
<br><br>
You sit down and waste no time going over your grievances with recent events. Harper lets you speak, for the most part, only occasionally asking for clarification regarding your home and school life along with your well-being. You have difficulty remembering when exactly you began to cry. <<He>> reaches for something in <<his>> desk drawer and approaches you. <<He>> gently wraps an arm around you.
<br><br>
"There, there," Harper says, pressing a cloth against your face while tightening <<his>> grip around you. "Everything will be fine," <<he>> says through a haze that rapidly falls on you. Two blurred shapes enter the office and help you to your feet. They guide you away from the office, an arm on each shoulder. Doctor Harper follows close behind.
<br><br>
You're quietly led through the corridor. Some shapes seem to glance your way. The two beside you don't stop. They lead you outside and into the back of a waiting van. There's a cot inside. They push you onto it as the last of your consciousness slips.
<br><br>
<<endevent>>
<<link [[Next|Asylum Intro]]>><<pass 120>><</link>>
<br><<set $outside to 0>><<effects>>
<<set $worn.face.type.push("broken")>><<faceruined>><<set $worn.neck.type.push("broken")>><<neckruined>>
<<remove_shackle>><<unbind>><<storeon "duopunish">><<unset $punishmentCounter>><<unset $punishmentTimer>><<unset $sydneyPain>><<unset $sydneyArousal>>
<<unset $sydneyHold>><<unset $sydneyStop>><<unset $sydneyHit>><<unset $sydneyPlead>><<unset $sydneyTouch>>
<<set $sydneyPunish to 1>>
You feel yourself being lifted onto a stretcher. You're holding onto something. It's holding on to you, too. It's warm, and makes you feel safe in a way you can't explain. Something tries to pull it away from you, so you hold on tighter. You pass out again.
<br><br>
<<if $player.virginity.penile isnot true or $player.virginity.vaginal isnot true>>
<<if $templePromised is "Sydney">>
You've gained the <span class="blue">Rite of Promise: Sydney</span> trait.
<br><br>
<<else>>
You've gained the <span class="blue">Chastity Vow</span> trait.
<br><br>
<</if>>
<</if>>
<<set $player.virginity.temple to true>>
<<set $NPCName[$NPCNameList.indexOf("Sydney")].virginity.temple to true>>
<<link [[Sleep|Hospital Bed Sydney]]>><</link>>
<br><<set $outside to 0>><<set $location to "hospital">><<effects>>
<<set $hunger to 0>><<set $thirst to 0>><<set $tiredness to 0>><<set $hygiene to 0>>
<<set $stress -= 2000>>
You awaken in a bed at the civic hospital. You see Sydney on the same bed, asleep. You're still holding each other.
<<generate1>><<person1>>
"About time." It's a nurse. "The doctor tried to separate you two, but even unconscious you wouldn't let go." <<He>> points to Sydney. "Eventually <<nnpc_he "Sydney">> sat upright and... growled at me in <<nnpc_his "Sydney">> sleep. Then went right back down like nothing happened. That's when we stopped trying."
The nurse explains that you have suffered a severe stress response, but you are both otherwise physically healthy. <<He>> asks you to wait a moment while <<he>> fetches the doctor.
<br><br>
<<endevent>>
<<if $hospitalintro is 0>><<set $hospitalintro to 1>>
<<npc "Harper" 1>><<person1>><<npc "Sydney" 2>><<person2>> You don't have to wait long. A <<person1>><<personsimple>> wearing a white medical coat and carrying a clipboard enters.
<br><br>
<<He>> smiles at you. "Hello, I'm Doctor Harper." <<He>> takes a seat by your bedside and pulls <<his>> blond fringe away from <<his>> eyes. <<He>> looks young, can't be older than 25.
<br><br>
<<else>>
<<npc "Harper" 1>><<person1>><<npc "Sydney" 2>><<person2>>Doctor Harper enters at that moment, carrying <<person1>><<his>> usual clipboard. <<He>> assures you that there is no immediate concern, but <<he>> would like to you examine you further.
<br><br>
<</if>>
<<link [[Next|Hospital Bed Examination Sydney]]>><</link>>
<br><<effects>>
You hear Sydney yawn. <<person2>><<His>> eyes flutter open, and <<he>> smiles. "Glad you're the first thing I'm seeing." <<His>> expression immediately changes when <<he>> sees Doctor Harper. They stare each other down. It's hard to read either of their emotions.
<br>
"Not so glad that's the second thing I'm seeing."
<br>
<<if !$sydneySeen.includes("Harper")>>
<<set $sydneySeen.pushUnique("Harper")>>
"Sydney. It's been a while."
<br>
"Not nearly long enough." You feel like Sydney would jump up and attack were you not still holding each other.
<<else>>
"Let's not do this again. We can get this over with professionally."
<</if>>
<br><br>
Sydney moves in front of you, as if to guard you. "I'm invoking my right to refuse treatment. My <<sydneymum>> will handle the paperwork."
<br><br>
Doctor Harper sighs. "Very well. But I must still evaluate <<phim>>."
<<person1>>
<<if $trauma lte ($traumamax / 10) * 2>>
<<He>> gently interrogates you on a variety of subjects relating to your home life, how school is going and how your well-being has been faring. <<He>> informs you that everything is okay as far as <<he>> can tell, but you should be careful in the future.
<br><br>
<<wash>>
Sydney helps you to your feet, and you soon find yourself being discharged.
<br><br>
<<link [[Leave|Hospital Journey Home Sydney]]>><<pass 10>><<endevent>><</link>>
<br>
<<elseif $trauma lt ($traumamax / 10) * 9>>
<<He>> gently interrogates you on a variety of subjects relating to your home life, how school is going and how your well-being has been faring. After a short while, <<he>> summons a nurse and they have a brief conversation in the corner of the room. They talk quietly, and after a short while the nurse nods and leave the room.
<br><br>
<<if $psych is 0>>
<span class="gold">The doctor tells you to visit <<him>> here at the hospital on <span class="gold">Fridays</span> for therapy.</span>
<br><br>
<<set $psych to 1>><<unset $schoolPsych>>
<<wash>>
Sydney helps you to your feet, and you soon find yourself being discharged.
<br><br>
<<else>>
The doctor reminds you to visit <<him>> here at the hospital on <span class="gold">Fridays</span>.
<br><br>
<<wash>>
Sydney helps you to your feet, and you soon find yourself being discharged.
<br><br>
<</if>>
<<link [[Leave|Hospital Journey Home Sydney]]>><<pass 10>><<endevent>><</link>>
<br>
<<else>>
<<He>> gently interrogates you on a variety of subjects relating to your home life, how school is going and how your well-being has been faring. A look of concern grows on <<his>> face, but you've no idea why. After a short while, <<he>> summons a nurse into the room and they talk quietly for a short time. The nurse keeps glancing at you, looking concerned.
<br><br>
Sydney looks uneasy. "We need to leave." You find yourself unable to respond. The nurse moves towards Sydney, who pulls you away. "No." The nurse freezes in place as Sydney glares.
<br><br>
"Sydney, I assure you that-"
<br>
"Everything will be fine? No it won't. We're leaving, and you can't stop us." The nurse grabs Sydney by the arms and holds <<person1>><<him>> back. <<He>> pushes back with surprising strength, but is too slow. The doctor presses a cloth to your face, and a haze falls on you. You hear a yell in Sydney's voice, and everything begins to spin. You feel yourself pulled along, and more yelling.
<br><br>
Once out in the corridor multiple shapes march toward you. Someone blocks their path. The one holding you doesn't stop. They lead you outside and into the back of a waiting car as your consciousness slips.
<br><br>
<<endevent>>
<<link [[Next|Hospital Sydney Rescue]]>><<pass 1 hour>><</link>>
<br>
<</if>><<effects>>
You awaken once more, your head spinning. Two figures are talking in the front seats. You slowly begin to recognise them. It's Sydney, and Sirris. <<npc "Sydney" 1>><<person1>><<npc "Sirris" 2>><<person2>>
<br><br>
"There, see? I told you they'd be okay, Syd." You notice you're no longer in front of the hospital, but on Elk Street.
<br><br>
Sydney practically jumps out of the car, only to open the rear door and jump in, tackle-hugging you into the seat. "I was so worried once <<nnpc_he "Harper">> got that cloth on you." You think about asking Sydney what happened, but the words simply won't form. You mindlessly return the hug.
<br><br>
"Alright, get comfortable back there, you two. Sydney, seatbelt! And you wonder why you can't get your license.
<<if !$sydneySeen.includes("ride")>>
<<set $sydneySeen.pushUnique("ride")>>
So, where do you live?" Sirris leans back over the seat to look at you.
<br><br>
You answer Sirris in a monotone, giving flawless directions to the orphanage. You think you see a sympathetic frown, but you're not sure.
<<else>>
The ride won't take long since I know where to go now."
<</if>>
Sirris keeps shooting concerned looks at you through the rear mirror. Sydney refuses to let go of you until you get to the orphanage, at which point you both exit the car.
<br><br>
Sydney walks you to the front door of the orphanage, and <<if $sydneyromance is 1>>kisses you on the cheek<<else>>hugs you<</if>>.
"Be careful around that doctor. Don't trust a word <<nnpc_he "Harper">> says."
<br><br>
You watch Sydney walk back to the car, and they both wait for you to go inside before leaving.
<br><br>
<<link [[Next|Orphanage]]>><<pass 10>><<endevent>><</link>>
<br><<effects>>
Sydney leads you out of the hospital, into a waiting car. Sirris waits in the driver's seat. <<npc "Sydney" 1>><<person1>><<npc "Sirris" 2>><<person2>>
"You two are quite the handful. Everything alright?" <<He>> looks at you. "Sydney refused to leave your side the whole time. I would have stayed too, had time permitted. Sydney, buckle up or you'll never get your license." Sydney pouts.
<<if !$sydneySeen.includes("ride")>>
<<set $sydneySeen.pushUnique("ride")>>
"So, where do you live?" Sirris leans back over the seat to look at you.
<br><br>
You give Sirris directions to the orphanage. You think you see a sympathetic frown, but you're not sure.
<<else>>
"The ride won't take long since I know where to go now."
<</if>>
Sirris keeps shooting concerned looks at you through the rear mirror. You reach the orphanage quickly, and Sydney exits the car to take your hand.
<br><br>
<<person1>><<He>> walks you to the front door of the orphanage, and <<if $sydneyromance is 1>>kisses you on the cheek<<else>>hugs you<</if>>.
"Be careful around that doctor. Don't trust a word <<nnpc_he "Harper">> says."
<br><br>
You watch Sydney walk back to the car, and they both wait for you to go inside before leaving.
<br><br>
<<link [[Next|Orphanage]]>><<pass 10>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "hospital">><<effects>>
<<generate1>><<person1>>
The receptionist taps something into <<his>> computer and instructs you to take a seat in the waiting room.
<br><br>
<<endevent>>
<<harper_intro>>
"So you have a parasite problem," <<he>> says. "It's probably nothing to worry about, so don't be nervous. Can you explain the symptoms?" Though embarrassed, you manage to stammer a description of your issue.
<br><br>
<<if $parasite.clit.name is "urchin" or $parasite.clit.name is "slime" or
$parasite.penis.name is "urchin" or $parasite.penis.name is "slime" or
$parasite.nipples.name is "urchin" or $parasite.nipples.name is "slime" or
$parasite.bottom.name is "urchin" or $parasite.bottom.name is "slime">>
<<He>> listens intently, nodding along as if there's nothing strange about anything you're saying. When you are finished <<he>> silently turns to <<his>> computer and starts reading something. "Okay," <<he>> says.
<<if $parasite.left_ear.name is "slime" or $parasite.right_ear.name is "slime">>
"Firstly, the slime you describe," <<he>> continues. "Entering your ear? Hallucinations are a side effect of many medications. <i>Some people find solace at the temple</i> when they experience similar. Perhaps they could help."
<br><br>
"The rest are more real. A rare but relatively benign condition. We should be able to cure you right now." You breathe a sigh of relief. "I'll just be a moment." <<He>> turns back to <<his>> computer.
<br><br>
<<else>>
"A rare but relatively benign condition. We should be able to cure you right now." You breathe a sigh of relief. "I'll just be a moment." <<He>> turns back to <<his>> computer.
<br><br>
<</if>>
A minute later <<he>> turns back to you. "We can apply a special form of electrolysis to your unclothed body, at a wavelength that disables this type of parasite. It's completely harmless to people, but you might feel a tingle."
<br><br>
"The procedure will cost you £250." <<He>> pauses before continuing. "As this is a rare illness however, some of my colleagues would like to observe your treatment. If you agree to be observed, you won't be charged." You suddenly don't feel so relieved. "They'll all be medical professionals, so there's no reason to be embarrassed."
<br><br>
<<if $exhibitionism gte 55>>
You try to tell yourself that you don't want to be seen naked by any more people than is necessary, but you can't hide from the lewd feelings stirring at the thought.
<br><br>
<<else>>
You don't like the idea of being seen naked by any more people than is necessary, but the alternative is so expensive.
<br><br>
<</if>>
<<link [[Free procedure (0:20)|Hospital Parasite Public]]>><<pass 20>><</link>>
<br>
<<if $money gte 25000>>
<<link [[Paid procedure (£250 0:10)|Hospital Parasite Private]]>><<set $money -= 25000>><</link>>
<br>
<</if>>
<<link [[Leave without treatment|Hospital Foyer]]>><<endevent>><</link>>
<br>
<<elseif $parasite.left_ear.name is "slime" or $parasite.right_ear.name is "slime">>
<<He>> listens intently, nodding along as if there's nothing strange about anything you're saying. When you're finished, <<he>> smiles. "A slime inside your ear?" <<he>> says. "Hallucinations are a side effect of many medications. <i>Some people find solace at the temple</i> when they experience similar. Perhaps they could help."
<br><br>
<<He>> starts tapping into <<his>> keyboard. "Do you have any further concerns?" You shake your head.
<br><br>
<<He>> rises and holds open the door for you. You leave the office.
<br><br>
<<link [[Next|Hospital Foyer]]>><<endevent>><</link>>
<<elseif $penilechastityparasite or $vaginalchastityparasite or $analchastityparasite>>
<<He>> listens intently, nodding along as if there's nothing strange about anything you're saying. When you're finished, <<he>> smiles. "As I thought, there's no danger. All you need to do is remove your $worn.genitals.name and the parasites should fall out."
<br><br>
<<He>> starts tapping into <<his>> keyboard. "Do you have any further concerns?" You shake your head, wondering if removing the belt will be an ordeal in of itself.
<br><br>
<<He>> rises and holds open the door for you. You leave the office.
<br><br>
<<link [[Next|Hospital Foyer]]>><<endevent>><</link>>
<<else>>
<<He>> listens intently, nodding along as if there's nothing strange about anything you're saying. When you're finished, <<he>> frowns. "I've not encountered anything like this before," <<he>> says. "But they seem benign. I expect they'll leave on their own time, and there's nothing to worry about."
<br><br>
<<He>> starts tapping into <<his>> keyboard. "Do you have any further concerns?" You shake your head, wondering if removing the belt will be an ordeal in of itself.
<br><br>
<<He>> rises and holds open the door for you. You leave the office.
<br><br>
<<link [[Next|Hospital Foyer]]>><<endevent>><</link>>
<</if>><<set $outside to 0>><<set $location to "hospital">><<effects>>
<<upperstrip>>
<<lowerstrip>>
<<underlowerstrip>>
"Please undress," Harper says as <<he>> stands to leave the room. You remove your clothing and stand waiting, feeling more than a little exposed. <<if $worn.genitals.type.includes("chastity")>>You can't remove your $worn.genitals.name, you hope it won't be a problem. <</if>><<He>> soon returns, carrying a medical gown.
<br><br>
"Wear this." <<He>> instructs. You quickly put the gown on. "Right, if you'd like to come with me, it's just a short walk away."
<br><br>
<<generate2>><<generate3>><<generate4>><<generate5>><<generate6>>
<<He>> leads you to another part of the hospital. Your breath catches when you enter the auditorium. Seats rise up in a circle around a central platform. The audience is far larger than you expected, and people are still entering. There must be room for nearly a hundred people. Harper smiles at you reassuringly. "Don't be nervous, we'll be done before you know it!"
<br><br>
When the seats are full the lights in the audience dim, and Harper softly speaks. "If you would disrobe and lie on the table, please."
<br>
You feel hairs stand on end as your gown falls to the floor, unveiling you for the whole audience to see.
<<if $player.gender is "h">>
They erupt into inquisitive murmuring. It must be your <<genitals>>.
<</if>>
<<if ($goocount + $semencount) gte 8>>
<<if ($goocount + $semencount) gte 20>>
You hear loud murmurs from the audience as they see the copious lewd fluids coating parts of your body.
<<else>>
You hear murmurs from the audience as some notice the lewd fluids on your skin.
<</if>>
<<if $exhibitionism lt 15>>
You want to die being this exposed in front of so many strangers. You try to hide
<<elseif $exhibitionism lt 55>>
In front of all these eyes, you feel self-conscious of
<<elseif $uncomfortable.nude is true>>
Resisting the excitement rising within, you try to cover up
<<else>>
You feel excited to have so many lascivious eyes witnessing
<</if>>
<<if setup.bodyliquid.combined("vagina") gte 4>>
the cum gushing out of your pussy and running down your leg.
<<elseif setup.bodyliquid.combined("anus") gte 4>>
the cum running out of your ass.
<<elseif setup.bodyliquid.combined("vagina") gte 2>>
the cum dribbling out of your pussy.
<<elseif setup.bodyliquid.combined("anus") gte 2>>
the cum dripping out of your ass.
<<elseif setup.bodyliquid.combined("face") gte 2>>
the cum all over your face.
<<elseif setup.bodyliquid.combined("mouth") gte 2>>
the cum running down your chin.
<<elseif setup.bodyliquid.combined("chest") gte 2>>
the cum on your <<breasts>>.
<<else>>
the cum on your skin, glistening in the lights.
<</if>>
<<if $exhibitionism lt 15>>
<<ggstress>><<stress 12>>
<<elseif $exhibitionism lt 55>>
<<gstress>><<stress 4>>
<<else>>
<<garousal>><<arousal 600>>
<</if>>
<br><br>
<</if>>
You lie on the table as instructed, and shortly after Harper produces straps from the underside of the bed, swiftly subduing your limbs. <<He>> sticks small pads to various parts of your body. <<He>> takes a seat and turns to a small machine covered in switches and dials.
<br><br>
Once satisfied, <<he>> turns to you. "We're all ready to start, just relax." <<He>> turns back to the device in front of <<him>>. Without further warning, an electric pulse jolts through you.
<br><br>
Which parasites should be removed?
<br>
<<set $parasite_procedure to []>>
<<link [[Remove all the parasites they can|Hospital Parasite Public2]]>><<set $parasite_procedure.push("all")>><</link>>
<br>
<<if $parasite.clit.name isnot undefined>>
<<link [[Remove clit parasite|Hospital Parasite Public2]]>><<set $parasite_procedure.push("clit")>><</link>>
<br>
<</if>>
<<if $parasite.penis.name isnot undefined>>
<<link [[Remove penis parasite|Hospital Parasite Public2]]>><<set $parasite_procedure.push("penis")>><</link>>
<br>
<</if>>
<<if $parasite.bottom.name isnot undefined>>
<<link [[Remove ass parasite|Hospital Parasite Public2]]>><<set $parasite_procedure.push("bottom")>><</link>>
<br>
<</if>>
<<if $parasite.nipples.name isnot undefined>>
<<link [[Remove nipple parasite|Hospital Parasite Public2]]>><<set $parasite_procedure.push("nipples")>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "hospital">><<effects>>
<<upperstrip>>
<<lowerstrip>>
<<underlowerstrip>>
Harper accepts the payment. "Please undress," <<he>> says as <<he>> stands to leave the room. You remove your clothing and stand waiting, feeling more than a little exposed. <<if $worn.genitals.type.includes("chastity")>>You can't remove your $worn.genitals.name, you hope it won't be a problem. <</if>><<He>> soon returns, carrying a box of equipment.
<br><br>
"Lie down." <<He>> instructs. You do so, and shortly after <<he>> produces straps from the underside of the bed, swiftly subduing your limbs. <<He>> reaches into the box and lifts a number of small wired pads which <<he>> sticks to various parts of your body. <<He>> reaches in again and retrieves the machine that the wires attach to. Placing it on <<his>> desk and attaching the headphones to <<his>> ears, <<he>> starts turning various dials.
<br><br>
Once satisfied, <<he>> turns to you. "We're all ready to start, just relax." <<He>> turns back to the device in front of <<him>>. Without further warning, an electric pulse jolts through you.
<br><br>
<<set $parasite_procedure to []>>
<<link [[Remove all the parasites they can|Hospital Parasite Private2]]>><<set $parasite_procedure.push("all")>><</link>>
<br>
<<if $parasite.clit.name isnot undefined>>
<<link [[Remove clit parasite|Hospital Parasite Private2]]>><<set $parasite_procedure.push("clit")>><</link>>
<br>
<</if>>
<<if $parasite.penis.name isnot undefined>>
<<link [[Remove penis parasite|Hospital Parasite Private2]]>><<set $parasite_procedure.push("penis")>><</link>>
<br>
<</if>>
<<if $parasite.bottom.name isnot undefined>>
<<link [[Remove ass parasite|Hospital Parasite Private2]]>><<set $parasite_procedure.push("bottom")>><</link>>
<br>
<</if>>
<<if $parasite.nipples.name isnot undefined>>
<<link [[Remove nipple parasite|Hospital Parasite Private2]]>><<set $parasite_procedure.push("nipples")>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "hospital">><<effects>>
<<arousal 4000>>
<<if $arousal gte $arousalmax>><<orgasm>><<hospitalparasite>><</if>>
The pulses increase in intensity, it's certainly not the "tingle" that was advertised. Your <<genitals 1>> is particularly wracked by the treatment, responding even more violently than the rest of your body.
<br><br>
<<arousal 4000>>
<<if $arousal gte $arousalmax>><<orgasm>><<hospitalparasite>><</if>>
<<if $parasite_procedure.includes("all")>>
<<removeparasite clit>>
<<removeparasite penis>>
<<removeparasite nipples>>
<<removeparasite bottom>>
<<if $parasite.clit.name isnot undefined and $parasite.nipples.name isnot undefined>><<set _parasite_procedure to 1>>
Finally, the creatures clinging to your <<nipples>> and clit begin to respond. They massage you with increasing fervour, before releasing their hold and dropping off. Harper wastes no time in picking them up with a gloved hand and placing them in a tiny container.
<br><br>
<<elseif $parasite.penis.name isnot undefined and $parasite.nipples.name isnot undefined>><<set _parasite_procedure to 1>>
Finally, the creatures clinging to your <<nipples>> and penis begin to respond. They massage you with increasing fervour, before releasing their hold and dropping off. Harper wastes no time in picking them up with a gloved hand and placing them in a tiny container.
<br><br>
<<elseif $parasite.clit.name isnot undefined>><<set _parasite_procedure to 1>>
Finally, the creature clinging to your clitoris begins to respond. It massages you with increasing fervour, before releasing its hold and dropping off. Harper wastes no time in picking it up with a gloved hand and placing it in a tiny container.
<br><br>
<<elseif $parasite.penis.name isnot undefined>><<set _parasite_procedure to 1>>
Finally, the creature clinging to your penis begins to respond. It massages you with increasing fervour, before releasing its hold and dropping off. Harper wastes no time in picking it up with a gloved hand and placing it in a tiny container.
<br><br>
<<elseif $parasite.nipples.name isnot undefined>><<set _parasite_procedure to 1>>
Finally, the creatures clinging to your <<nipples>> begin to respond. They massage you with increasing fervour, before releasing their hold and dropping off. Harper wastes no time in picking them up with a gloved hand and placing them in a tiny container.
<br><br>
<</if>>
<<if $parasite.bottom.name isnot undefined>>
<<if _parasite_procedure is 1>>
The creature attached to your <<bottom>> follows suit. Harper scoops it into the container with the others.
<<else>>
Finally, the creature clinging to your <<bottom>> begins to respond. It massages you with increasing fervour, before releasing its hold and dropping off. Harper wastes no time in picking it up with a gloved hand and placing it in a tiny container.
<br><br>
<</if>>
<</if>><<set _parasite_procedure to 1>>
<<elseif $parasite_procedure.includes("clit")>>
<<removeparasite clit>>
Finally, the creature clinging to your clitoris begins to respond. It massages you with increasing fervour, before releasing its hold and dropping off. Harper wastes no time in picking it up with a gloved hand and placing it in a tiny container.
<br><br>
<<elseif $parasite_procedure.includes("penis")>>
<<removeparasite penis>>
Finally, the creature clinging to your penis begins to respond. It massages you with increasing fervour, before releasing its hold and dropping off. Harper wastes no time in picking it up with a gloved hand and placing it in a tiny container.
<br><br>
<<elseif $parasite_procedure.includes("nipples")>>
<<removeparasite nipples>>
Finally, the creatures clinging to your <<nipples>> begin to respond. They massage you with increasing fervour, before releasing their hold and dropping off. Harper wastes no time in picking them up with a gloved hand and placing them in a tiny container.
<br><br>
<<elseif $parasite_procedure.includes("bottom")>>
<<removeparasite bottom>>
Finally, the creature clinging to your <<bottom>> begins to respond. It massages you with increasing fervour, before releasing its hold and dropping off. Harper wastes no time in picking it up with a gloved hand and placing it in a tiny container.
<br><br>
<</if>>
<<unset $parasite_precedure>>
<<arousal 4000>>
<<if $arousal gte $arousalmax>><<orgasm>><<hospitalparasite>><</if>>
<<person1>><<He>> switches off the machine and the pulses immediately stop, leaving a mild tingling in their place. <<He>> removes the pads from your body and undoes the straps. "All done!" <<He>> smiles. "You can get dressed."
<br><br>
<<pass 10>>
<<He>> holds the door open for you on your way out. "Be well."
<br><br>
<<endevent>>
<<clotheson>>
<<link [[Next|Hospital Foyer]]>><</link>>
<br><br><<widget "hospitalparasite">>
<<if $orgasmdown gte 1>><<set $orgasmdown to 0>>
<<if $orgasmcurrent lte 0>>
<<elseif $orgasmcurrent lte 1>>
You spasm against the bindings, which hold firm. Harper doesn't even blink at your response.
<<if $enemyno gte 2>>
<<if $player.penisExist and $devstate is 1 and $orgasmcount lte 23>>
<<person2>>The audience does however. You hear gasping and nervous laughter. Their eyes are drawn to your semen, propelled further from your body than usual by the electrolysis. A <<person>> in the front row visibly blushes, but can't look away.
<<else>>
The audience does however. Some gasp and you hear subdued laughter.
<</if>>
<<else>>
<<if $player.penisExist and $devstate is 1 and $orgasmcount lte 23>>
<<else>>
<</if>>
<</if>>
<<elseif $orgasmcurrent is 2>>
You spasm again against the bindings. Harper still doesn't acknowledge you.
<<if $enemyno gte 2>>
<<if $player.penisExist and $devstate is 1 and $orgasmcount lte 23>>
<<person2>>The audience gasps again, this time the laughter is more discernible. Your semen flies even further, the <<person>> gets some in <<his>> hair, but is so enraptured that <<he>> doesn't notice. Fortunately, all the electric pulses tormenting you give you no chance to fully experience the humiliation of the situation.
<<else>>
The audience gasps again, this time the laughter is more discernible. Fortunately, the relentless electric pulses give you no chance to fully experience the humiliation of the situation.
<</if>>
<<else>>
<<if $player.penisExist and $devstate is 1 and $orgasmcount lte 23>>
<<else>>
<</if>>
<</if>>
<<else>>
<</if>>
<br><br>
<</if>>
<</widget>><<set $outside to 0>><<set $location to "hospital">><<effects>>
<<fameexhibitionism 100>>
<<arousal 4000>>
<<if $arousal gte $arousalmax>><<orgasm>><<hospitalparasite>><</if>>
The pulses increase in intensity, it's certainly not the "tingle" that was advertised. Your <<genitals_are 1>> particularly wracked by the treatment, responding even more violently than the rest of your body.
<br><br>
<<arousal 4000>>
<<if $arousal gte $arousalmax>><<orgasm>><<hospitalparasite>><</if>>
<<if $parasite_procedure.includes("all")>>
<<removeparasite clit>>
<<removeparasite penis>>
<<removeparasite nipples>>
<<removeparasite bottom>>
<<if $parasite.clit.name isnot undefined and $parasite.nipples.name isnot undefined>><<set _parasite_procedure to 1>>
Finally, the creatures clinging to your <<nipples>> and clit begin to respond. They massage you with increasing fervour, before releasing their hold and dropping off. Harper wastes no time in picking them up with a gloved hand and placing them in a tiny container.
<<elseif $parasite.penis.name isnot undefined and $parasite.nipples.name isnot undefined>><<set _parasite_procedure to 1>>
Finally, the creatures clinging to your <<nipples>> and penis begin to respond. They massage you with increasing fervour, before releasing their hold and dropping off. Harper wastes no time in picking them up with a gloved hand and placing them in a tiny container.
<<elseif $parasite.clit.name isnot undefined>><<set _parasite_procedure to 1>>
Finally, the creature clinging to your clitoris begins to respond. It massages you with increasing fervour, before releasing its hold and dropping off. Harper wastes no time in picking it up with a gloved hand and placing it in a tiny container.
<<elseif $parasite.penis.name isnot undefined>><<set _parasite_procedure to 1>>
Finally, the creature clinging to your penis begins to respond. It massages you with increasing fervour, before releasing its hold and dropping off. Harper wastes no time in picking it up with a gloved hand and placing it in a tiny container.
<<elseif $parasite.nipples.name isnot undefined>><<set _parasite_procedure to 1>>
Finally, the creatures clinging to your <<nipples>> begin to respond. They massage you with increasing fervour, before releasing their hold and dropping off. Harper wastes no time in picking them up with a gloved hand and placing them in a tiny container.
<</if>>
<br><br>
<<if $parasite.bottom.name isnot undefined>>
<<if _parasite_procedure is 1>>
The creature attached to your <<bottom>> follows suit. Harper scoops it into the container with the others.
<<else>>
Finally, the creature clinging to your <<bottom>> begins to respond. It massages you with increasing fervour, before releasing its hold and dropping off. Harper wastes no time in picking it up with a gloved hand and placing it in a tiny container.
<br><br>
<</if>>
<</if>><<set _parasite_procedure to 1>>
<<elseif $parasite_procedure.includes("clit")>>
<<removeparasite clit>>
Finally, the creature clinging to your clitoris begins to respond. It massages you with increasing fervour, before releasing its hold and dropping off. Harper wastes no time in picking it up with a gloved hand and placing it in a tiny container.
<br><br>
<<elseif $parasite_procedure.includes("penis")>>
<<removeparasite penis>>
Finally, the creature clinging to your penis begins to respond. It massages you with increasing fervour, before releasing its hold and dropping off. Harper wastes no time in picking it up with a gloved hand and placing it in a tiny container.
<br><br>
<<elseif $parasite_procedure.includes("nipples")>>
<<removeparasite nipples>>
Finally, the creatures clinging to your <<nipples>> begin to respond. They massage you with increasing fervour, before releasing their hold and dropping off. Harper wastes no time in picking them up with a gloved hand and placing them in a tiny container.
<br><br>
<<elseif $parasite_procedure.includes("bottom")>>
<<removeparasite bottom>>
Finally, the creature clinging to your <<bottom>> begins to respond. It massages you with increasing fervour, before releasing its hold and dropping off. Harper wastes no time in picking it up with a gloved hand and placing it in a tiny container.
<br><br>
<</if>>
<<unset $parasite_precedure>>
<<arousal 4000>>
<<if $arousal gte $arousalmax>><<orgasm>><<hospitalparasite>><</if>>
<<if $rng gte 11>>
<<person1>>Harper switches off the machine and the pulses immediately stop, leaving a mild tingling in their place. <<He>> removes the pads from your body and undoes the straps. "All done!" <<He>> smiles. "You can get dressed."
<br><br>
You slip the gown back on as the audience murmur among themselves. You worry that your weakened legs won't be able to hold you, but you managed to make it back to Harper's office, where you find your clothes waiting.
<<pass 10>>
<<He>> holds the door open for you on your way out. "Be well."
<br><br>
<<endevent>>
<<clotheson>>
<<link [[Next|Hospital Foyer]]>><</link>>
<br><br>
<<else>>
<<person1>>Harper switches off the machine, but the pulses don't stop. <<He>> scratches <<his>> head in thought as the waves continue to torment you.
<br><br>
<<link [[Next|Hospital Parasite Public3]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "hospital">><<effects>>
Perplexed at the machine's lack of response, <<he>> removes <<his>> shoe and gives it a solid whack. The moment <<he>> does so, power surges through the pads and into your helpless body. The pulses reach a maddening intensity; you shudder and strain impotently against the straps binding you as the audience watch on in bewilderment.
<br><br>
<<arousal 10000>><<orgasm>>
<<arousal 10000>><<orgasm>>
<<arousal 10000>><<orgasm>>
<<arousal 10000>><<orgasm>>
The orgasms come so rapidly they blur together, forming a continuous stream. Harper works furiously at the machine, "No no no, this isn't supposed to happen!"
<<if $player.penisExist and $devstate is 1 and $orgasmcount lte 23>>
Tendrils of cum erupt from you, showering the front row of the audience as they fall over each other to escape your reach.
<</if>>
<br><br>
<<arousal 10000>><<orgasm>>
<<arousal 10000>><<orgasm>>
<<arousal 10000>><<orgasm>>
<<arousal 10000>><<orgasm>>
Looking fearful, Harper gives up on the machine and, grabbing the wires, tries to tug the pads off your body. The strain is too much; you feel your consciousness slipping.
<br><br>
<<endevent>>
<<clothesruined>>
<!-- Modified for Beast People -->
<<if $rng gte 81>>
<<link [[모든 게 깜깜해진다...|Abduction Hospital]]>><</link>>
<<else>>
<<link [[모든 게 깜깜해진다...|Molestation Hospital]]>><<set $molestationstart to 1>><</link>>
<</if>><<if $pharmClosed is true>>
A "Closed" sign hangs on the door. You tug the door but it's locked.
<br><br>
<<link [[Go back|Hospital Foyer]]>><</link>>
<<else>>
<<set $outside to 0>><<set $location to "hospital">><<effects>>
<<endevent>>
<<generateNPC 1 t $pharmNurseGender $pharmNurseGender $pharmNurseLvl>>
<<person1>>
You are inside the hospital pharmacy.
<<if !$pharmTriedSeduction>>
The young nurse at the till glances at you, then returns to <<his>> book.
<<elseif $pharmSexFinished>>
A <<person>> sits by the till and reads a book.
<<else>>
<br>
"Hey, you're back," nurse notices you, then goes back to <<his>> book.
<</if>>
<br>
Looking at the items on the shelves, you notice a few objects of interest.
<br>
<<if $player.penisExist>>
<br>
<<link [[Pack of 14 penis reduction|Pharmacy Sale]]>><<set $pharmacyItem to "penis reduction">><</link>>
<br>
<<link [[Pack of 14 penis growth|Pharmacy Sale]]>><<set $pharmacyItem to "penis growth">><</link>>
<br>
<<link [[Pack of 14 penis growth blocker|Pharmacy Sale]]>><<set $pharmacyItem to "penis growth blocker">><</link>>
<br>
<</if>>
<br>
<<link [[Pack of 14 breast reduction|Pharmacy Sale]]>><<set $pharmacyItem to "breast reduction">><</link>>
<br>
<<link [[Pack of 14 breast growth|Pharmacy Sale]]>><<set $pharmacyItem to "breast growth">><</link>>
<br>
<<link [[Pack of 14 breast growth blocker|Pharmacy Sale]]>><<set $pharmacyItem to "breast growth blocker">><</link>>
<br><br>
<<link [[Pack of 14 butt reduction|Pharmacy Sale]]>><<set $pharmacyItem to "bottom reduction">><</link>>
<br>
<<link [[Pack of 14 butt growth|Pharmacy Sale]]>><<set $pharmacyItem to "bottom growth">><</link>>
<br>
<<link [[Pack of 14 butt growth blocker|Pharmacy Sale]]>><<set $pharmacyItem to "bottom growth blocker">><</link>>
<br><br>
/*ToDo: Pregnancy, remove check to properly enable*/
<<if $pregnancyTesting>>
<<link [[Pack of 10 condoms|Pharmacy Sale]]>><<set $pharmacyItem to "condoms">><</link>>
<br>
<<link [[Pack of 2 pregnancy tests|Pharmacy Sale]]>><<set $pharmacyItem to "pregnancy test">><</link>>
<br>
<<link [[Pack of 14 fertility pills|Pharmacy Sale]]>><<set $pharmacyItem to "fertility pills">><</link>>
<br>
<<link [[Pack of 14 contraceptive pills|Pharmacy Sale]]>><<set $pharmacyItem to "contraceptive pills">><</link>>
<br>
<<link [[Ask for the morning-after-pill|Pharmacy Morning After pill]]>><<set $pharmacyItem to "Morning After pill">><</link>>
<br><br>
<</if>>
<<link [[Take a look at the contact lenses display|Pharmacy Lenses]]>><</link>>
<<if $left_before_nurse_returned < 3 and $lenses_ordered.length > 0>>
<br><<link [[Ask if your custom contact lenses arrived|Pharmacy Ask If Lenses Delivered]]>><</link>>
<</if>>
<br><br>
<<link [[Return to foyer|Hospital Foyer]]>><<endevent>><</link>>
<</if>>An assortment of colourful contact lenses is displayed behind the glass. You can purchase lenses to change the colour of your eyes.
<<if $makeup.owned.eyelenses.length + $makeup.owned.custom_eyelenses.length gt 0>>
<br>
You already own lenses of the following colours:
<span style="display: inline-block;">
<<for _i, _colour range $makeup.owned.eyelenses>>
<span @class="'eye-' + _colour.replace(/ /g, '-')"><span class="left-iris" style="color:#6E4E11;">_colour</span></span>
<<if _i < $makeup.owned.eyelenses.length - 1 or $makeup.owned.custom_eyelenses.length > 0>>, <</if>>
<</for>>
<<set _unique_temp_custom_eyelenses to 0>>
<<script>>if (V.makeup.owned.custom_eyelenses.length > 0)T.unique_temp_custom_eyelenses = [...new Set(V.makeup.owned.custom_eyelenses)];<</script>>
<<for _i = 0; _i < _unique_temp_custom_eyelenses.length; _i++>>
<<set _colour to window.colorNameTranslate(_unique_temp_custom_eyelenses[_i], "spaced name")>>
<<for _e = 0; _e < $custom_eyecolours.length; _e++>>
<<if $custom_eyecolours[_e].name == _colour>>
<<set _background_colour to clone($custom_eyecolours[_e].canvasfilter.blend)>>
<span class="eye-custom"><span @style="'color:'+_background_colour">_colour</span></span>
<<break>>
<</if>>
<</for>>
<<if _i < _unique_temp_custom_eyelenses.length - 1>>, <</if>>
<</for>>.
</span>
<</if>>
<br><br>
<<set _availableColours = ["dark blue", "light blue", "purple", "hazel", "amber", "green", "light green", "lime green", "grey", "light grey", "red", "pink"].filter(x => !$makeup.owned.eyelenses.includes(x))>>
<<if _availableColours.length == 0>>
You have collected all available colours of contact lenses, there's nothing left for you to buy.
<br><br>
<<else>>
Each pair of lenses costs <span class="gold">£200</span>.
<br>
<<set _lensChoice = _availableColours[0]>>
<<for _i, _colour range _availableColours>>
<label><span @class="'eye-' + _colour.replace(/ /g, '-')"><span class="colour-eye" style="color:#6E4E11;">_colour</span></span> <<print '<<radiobutton "_lensChoice" "'+_colour+'" ' + (_lensChoice is _colour ? "checked" : "") + '>>'>></label> |
<</for>>
<br><br>
<<if $money gte 20000>>
<<link [[Buy and send home|Pharmacy Lenses]]>><<set $money -= 20000>><<set $makeup.owned.eyelenses.push(_lensChoice)>><</link>><br>
<<link [[Buy and wear|Pharmacy]]>><<set $money -= 20000>><<set $makeup.owned.eyelenses.push(_lensChoice)>><<set $makeup.eyelenses = {"left":_lensChoice, "right":_lensChoice}>><</link>><br>
<<else>>
<span class="purple">You can't afford the purchase.</span><br>
<</if>>
<</if>>
<<link [[Ask for custom-coloured contact ones|Pharmacy Ask Custom Lenses]]>><</link>><br>
<<link [[Go back|Pharmacy]]>><</link>><<if $left_before_nurse_returned > 2>>
"Who do we have here," says the nurse a rictus on <<his>> face, "Get out, you wasted enough of my time already. Try again tomorrow if you're done with your little game"
<br><br><<link [[Leave|Pharmacy Lenses]]>><</link>>
<<else>>
<<if $custom_lenses_already_ordered is 1>>
"I hope the ones you ordered last time please you," the nurse asks, "You know the prices, <<printmoney 45000>> for the product, plus <<printmoney 5000>> for the delivery. <<printmoney 95000>> total if you pick two different colours for each eye"
<<else>>
"Not pleased with the ones available?", the nurse asks
"I could place an order for ones with a colour of your choosing, but this will double the cost. Count about <<printmoney 45000>> for the product, plus <<printmoney 5000>> for the delivery which takes about a day. If you wish to choose two different colours for each eye, it will be <<printmoney 95000>> total"
<</if>>
<br><br>
<<if $money gte 50000>>
<<link [[Choose your custom colour|Pharmacy Select Custom Lenses]]>><<set $pharmacy_order_colours to 1>><</link>><br>
<<else>>
<span class="purple">You can't afford the purchase.</span><br>
<</if>>
<<if $money gte 95000>>
<<link [[Choose a different colour for each eye|Pharmacy Select Custom Lenses]]>><<set $pharmacy_order_colours to 2>><</link>><br>
<<elseif $money gte 50000>>
<span style="color:#566a9b; cursor:pointer">Choose a different colour for each eye</span> <span class="purple">You can't afford to purchase.</span><br>
<</if>>
<<link [[Go back|Pharmacy Lenses]]>><</link>>
<</if>>"Here," <<he>> says, handing you a tablet. "You can use the colour palette to help you. Pick any colour you like and I'll place the order for you."
<br><br><br>
<div id="picker"></div>
<<set _color_lenses_temp>> <!-- used inside colorWheelContactLenses() -->
<<run colorWheelContactLenses()>>
<br><br>
<<link [[Order it|Pharmacy Order Custom Lenses]]>>
<<set $money -= 50000>><<set $custom_lenses_already_ordered to 1>>
<<run $lenses_ordered.push([window.colorNamer(_color_lenses_temp[0].hexString), $monthday.toString() + $month + $year.toString(), [_color_lenses_temp[0].hexString, _color_lenses_temp[0].hsl["l"] / 500]])>>
<<if $pharmacy_order_colours == 2>>
<<set $money -= 45000>>
<<run $lenses_ordered.push([window.colorNamer(_color_lenses_temp[1].hexString), $monthday.toString() + $month + $year.toString(), [_color_lenses_temp[1].hexString, _color_lenses_temp[1].hsl["l"] / 500]])>>
<</if>>
<</link>>
<br>
<<link [[Go back|Pharmacy]]>><</link>>"Here is your receipt.", the nurse adds handing you the ticket. "It's likely to arrive by tomorrow, you come back anytime with your receipt and whoever is on duty that day will hand it over to you."
<br><br>
<<link [[Next|Pharmacy]]>><</link>><<if $left_before_nurse_returned == 1>>
"Hello how can I he-", <<he>> frowns, "Don't you think I forgot last time. It's not cool, you can't just send me looking for your package and just leave. Don't do that again please."
<br>You apologize, and <<he>> then goes check if your package arrived.
<<elseif $left_before_nurse_returned == 2>>
"Who do we have here," says the nurse a rictus on <<his>> face, "Get out, you wasted enough of my time already. Try again tomorrow if you're done with your little game"
<<set $left_before_nurse_returned to 3>>
<<else>>
"How can I h-", <<he>> stops. "Oh, you're the one who ordered the contact lenses, hold on a second sweetheart I'll check if we received them already". You watch as <<he>> disappears in a back room.
<</if>>
<br><br>
<<if $left_before_nurse_returned < 2>><<link [[Wait (0:15)|Pharmacy Ask If Lenses Delivered 2]]>><<set $left_before_nurse_returned to 0>><<pass 15>><</link>><br><</if>>
<<link [[Leave|Pharmacy]]>><<set $left_before_nurse_returned to $left_before_nurse_returned + 1>><</link>><<set _received to 0>>
<<set _tmp_length to clone($lenses_ordered.length)>>
<<for _i = 0; _i < $lenses_ordered.length; _i++>>
<<if $monthday.toString() + $month + $year.toString() != $lenses_ordered[_i][1]>>
<<set _received += 1>>
<<set _spaced_colour_name = window.colorNameTranslate($lenses_ordered[_i][0], "spaced name")>>
<<run $makeup.owned.custom_eyelenses.push(clone($lenses_ordered[_i][0]))>>
<<run $custom_eyecolours.push({
variable: $lenses_ordered[_i][0],
name: _spaced_colour_name,
name_cap: _spaced_colour_name.toUpperFirst(),
csstext: $lenses_ordered[_i][0],
natural: false,
lens: true,
canvasfilter: {
blend: $lenses_ordered[_i][2][0],
brightness: +$lenses_ordered[_i][2][1]
}
})>>
<<run $lenses_ordered.deleteAt(_i)>>
<<run _i-->>
<</if>>
<</for>>
<<if _received > 0>>
<<run window.initCustomLenses()>> /* push custom eyelenses inside setup.colours.eyes */
<<if _received != _tmp_length>>
She returns a little while later, noticably panting. "We receive the <<if _received > 1>><<print _received>><</if>> contact lenses you ordered, but for the other <<print (_tmp_length - _received == 1) ? 'one' : _tmp_length - _received>> you'll have to try again tomorrow", <<he>> says while handing you the package.
<<else>>
You see the nurse coming back from the room, with a small package in the hands, "Here it is," <<he>> says handing it to you.<br>"If anything's wrong you just come back here sweety and we'll sort a solution out."
<</if>>
<br><br><span class="gold">You pick up the package containing your contact lenses.</span>
<<else>>
A few moments later <<he>> returns, "It hasn't arrived yet, sorry honey. Try again tomorrow I'm sure it'll have arrived by then"
<</if>>
<br><br>
<<link [[Leave|Pharmacy]]>><</link>><<set $outside to 0>><<set $location to "hospital">><<effects>>
The nurse looks at the item you're holding,
<<switch $pharmacyItem>>
<<case "penis reduction">>
"That'll be £150.<<if !$pharmTriedSeduction>> So is it too big, or do you just want it to be tiny?<</if>>"
<br><br>
<<if $money gte 15000>>
<<link [[Hand over the money|Pharmacy]]>><<set $money -= 15000>><<set $sexStats.pills["pills"]["penis reduction"].owned += 14>><<boughtOnce>><</link>>
<<else>>
<span class="purple">You cannot afford them.</span>
<</if>>
<<if $promiscuity gte 15 and !$pharmTriedSeduction>>
<br>
<<link [[Seduce|Pharmacy Seduction]]>><<set $choice to "reduction">><<set $price to 150>><</link>><<seductiondifficulty>><<promiscuous2>>
<</if>>
<<case "penis growth">>
"That'll be £150.<<if !$pharmTriedSeduction>> So you think yours is too small?<</if>>"
<br><br>
<<if $money gte 15000>>
<<link [[Hand over the money|Pharmacy]]>><<set $money -= 15000>><<set $sexStats.pills["pills"]["penis growth"].owned += 14>><<boughtOnce>><</link>>
<<else>>
<span class="purple">You cannot afford them.</span>
<</if>>
<<if $promiscuity gte 15 and !$pharmTriedSeduction>>
<br>
<<link [[Seduce|Pharmacy Seduction]]>><<set $choice to "growth">><<set $price to 150>><</link>><<seductiondifficulty>><<promiscuous2>>
<</if>>
<<case "penis growth blocker">>
"£200.00 please.<<if !$pharmTriedSeduction>> I wonder how big you are.<</if>>"
<br><br>
<<if $money gte 20000>>
<<link [[Hand over the money|Pharmacy]]>><<set $money -= 20000>><<set $sexStats.pills["pills"]["penis blocker"].owned += 14>><<boughtOnce>><</link>>
<<else>>
<span class="purple">You cannot afford them.</span>
<</if>>
<<if $promiscuity gte 15 and !$pharmTriedSeduction>>
<br>
<<link [[Seduce|Pharmacy Seduction]]>><<set $choice to "blocker">><<set $price to 200>><</link>><<seductiondifficulty>><<promiscuous2>>
<</if>>
<<case "breast reduction">>
"£150.00 please. The effects will vary."
<br><br>
<<if $money gte 15000>>
<<link [[Hand over the money|Pharmacy]]>><<set $money -= 15000>><<set $sexStats.pills["pills"]["breast reduction"].owned += 14>><<boughtOnce>><</link>>
<<else>>
<span class="purple">You cannot afford them.</span>
<</if>>
<<case "breast growth">>
"£150.00 please. The effects will vary."
<br><br>
<<if $money gte 15000>>
<<link [[Hand over the money|Pharmacy]]>><<set $money -= 15000>><<set $sexStats.pills["pills"]["breast growth"].owned += 14>><<boughtOnce>><</link>>
<<else>>
<span class="purple">You cannot afford them.</span>
<</if>>
<<case "breast growth blocker">>
"£200.00 please."
<br><br>
<<if $money gte 20000>>
<<link [[Hand over the money|Pharmacy]]>><<set $money -= 20000>><<set $sexStats.pills["pills"]["breast blocker"].owned += 14>><<boughtOnce>><</link>>
<<else>>
<span class="purple">You cannot afford them.</span>
<</if>>
<<case "bottom reduction">>
"£150.00 please. The effects will vary."
<br><br>
<<if $money gte 15000>>
<<link [[Hand over the money|Pharmacy]]>><<set $money -= 15000>><<set $sexStats.pills["pills"]["bottom reduction"].owned += 14>><<boughtOnce>><</link>>
<<else>>
<span class="purple">You cannot afford them.</span>
<</if>>
<<case "bottom growth">>
"£150.00 please. The effects will vary."
<br><br>
<<if $money gte 15000>>
<<link [[Hand over the money|Pharmacy]]>><<set $money -= 15000>><<set $sexStats.pills["pills"]["bottom growth"].owned += 14>><<boughtOnce>><</link>>
<<else>>
<span class="purple">You cannot afford them.</span>
<</if>>
<<case "bottom growth blocker">>
"£200.00 please."
<br><br>
<<if $money gte 20000>>
<<link [[Hand over the money|Pharmacy]]>><<set $money -= 20000>><<set $sexStats.pills["pills"]["bottom blocker"].owned += 14>><<boughtOnce>><</link>>
<<else>>
<span class="purple">You cannot afford them.</span>
<</if>>
<<case "condoms">>
"£50.00 please." <<He>> looks you over.
<<if $player.gender_appearance is "m">>
"Glad to see people playing it safe, your girl is lucky."
<</if>>
<br><br>
<<if $money gte 5000>>
<<link [[Hand over the money|Pharmacy]]>><<set $money -= 5000>><<if $condoms is undefined>><<set $condoms to 0>><</if>><<set $condoms += 10>><</link>>
<<else>>
<span class="purple">You cannot afford them.</span>
<</if>>
<<case "pregnancy test">>
"£25.00 please." <<He>> looks you over.
<<if $player.gender_appearance is "m">>
"Your girl is lucky.
<<else>>
"Hope you get the result your after.
<</if>>
They are somewhat inaccurate right after conception, so just give it some time or take a test a couple of days later."
<br><br>
<<if $money gte 2500>>
<<link [[Hand over the money|Pharmacy]]>><<set $money -= 2500>><<if $pregnancyTest is undefined>><<set $pregnancyTest to 0>><</if>><<set $pregnancyTest += 2>><</link>>
<<else>>
<span class="purple">You cannot afford them.</span>
<</if>>
<<case "fertility pills">>
"£500.00 please." <<He>> looks you over.
<<if $player.gender_appearance is "m">>
"Trying to get your girl knocked up? Good luck.
<<else>>
"Oh, who's the lucky father?
<</if>>
Take one per day, try to normalise the time."
<br><br>
<<if $money gte 50000>>
<<link [[Hand over the money|Pharmacy]]>><<set $money -= 50000>><<set $sexStats.pills["pills"]["fertility booster"].owned += 14>><<boughtOnce>><</link>>
<<else>>
<span class="purple">You cannot afford them.</span>
<</if>>
<<case "contraceptive pills">>
"£250.00 please.
<<if $player.gender_appearance is "m">>
Glad to see people playing it safe, your girl is lucky.
<</if>>
Take one per day, try to normalise the time. You still need to be careful, the only sure way to be safe is still to be abstinent."
<br><br>
<<if $money gte 25000>>
<<link [[Hand over the money|Pharmacy]]>><<set $money -= 25000>><<set $sexStats.pills["pills"]["contraceptive"].owned += 14>><<boughtOnce>><</link>>
<<else>>
<span class="purple">You cannot afford them.</span>
<</if>>
<<case "Morning After pill">>
"£500 please. For legal reasons, we're unable to sell these in bulk. You'll have to take it while I'm supervising you, just in case issues occur."
<br><br>
<<if $money gte 50000>>
<<link [[Hand over the money and take the pill|Pharmacy Morning After pill]]>><<set $money -= 50000>><</link>>
<<else>>
<span class="purple">You cannot afford them.</span>
<</if>>
<</switch>>
<br>
<<link [[Don't buy|Pharmacy]]>><</link>><<widget "boughtOnce">>
<<set $sexStats.pills.boughtOnce to true>>
<</widget>><<set $pharmTriedSeduction = true>>
"Why don't you see it for yourself?" you say, gazing into <<his>> eyes.
<br><br>
<<set $seductiondifficulty to (8888 - ($rng * 20) - ($choice == "growth" ? 500 : 1000))>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">당신은 유혹하는 데 좀 더 자신감이 붙었다.</span><</if>><<seductionskilluse>><<promiscuity2>>
<<if $seductionrating gte $seductionrequired>>
<<He>> arches an eyebrow and blushes while glancing around to make sure you're alone. Satisfied, <<he>> takes you by the hand and leads you behind the counter.
<br>
<<He>> pushes you against the wall, drops down on <<his>> knees and hastens to remove your <<if $worn.lower.name != "naked">>$worn.lower.name<<else>>$worn.under_lower.name<</if>>.
<br><br>
<<set $sexstart to 1>>
<<link [[Next|Pharmacy Encounter Sex]]>><</link>>
<<else>>
After a brief pause, <<he>> bursts into a ringing laugh.<<ggstress>><<stress 23>>
<br>
"Nice try, <<lass>>!" <<he>> says.
<br>
"So, are you buying them or what?"
<br><br>
A box of $choice pills lays on the table.
<br><br>
<<if $money gte $price * 100>>
<<link [["Pay £" + $price|Pharmacy Seduction End]]>><<set $phase to "pay">><</link>><br>
<<else>>
<span class="purple">You cannot afford them.</span>
<</if>>
<<link [[Nevermind|Pharmacy Seduction End]]>><<set $phase to "nevermind">><</link>>
<</if>><<switch $phase>>
<<case "nevermind">>
You turn and leave.
<br>
"Hey," <<he>> says. "I didn't mean to upset you."
<br><br>
<<link [[Next|Hospital Foyer]]>><<endevent>><</link>>
<<case "pay">>
You hand over the money in awkward silence, take your box of pills, and leave.
<br><br>
<<set $money -= $price * 100>><<set $sexStats.pills["pills"]["penis " + $choice].owned += 14>><<boughtOnce>>
<<link [[Next|Hospital Foyer]]>><<endevent>><</link>>
<</switch>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<if $worn.lower.name != "naked">>
<<set $NPCList[0].lefthand to "lowerclothes">>
<<set $NPCList[0].righthand to "lowerclothes">>
<<elseif $worn.under_lower.name != "naked">>
<<set $NPCList[0].lefthand to "underlowerclothes">>
<<set $NPCList[0].righthand to "underlowerclothes">>
<</if>>
<<set $NPCList[0].mouth to "penisentrance">>
<<set $NPCList[0].location.head = "genitals">>
<<npcidlegenitals>>
<<set $enemytrust += 100>>
<<set $position = "doggy">>
<br><br>
<</if>>
<!-- Reaction to seeing penis for the first time during encounter -->
<<if $exposed is 2 and $exposedPrev lt 2>> <!-- if penis was exposed just now -->
<<if $worn.genitals.type.includes("chastity")>>
"What the fuck is this?" <<he>> looks at your <<genitals>>. "That's not funny!"
<br>
<<He>> stays silent for a moment.
<br>
"I don't wanna go on. Get out."
<br>
"How disappointing," <<he>> adds quietly.
<<set $finish = 1>><<set $phase = "chastity">>
<<elseif $player.penissize lte 0>>
<<He>> froze the moment your <<penis>> flopped out.
<br>
"What the fuck? You kidding me? This is what you wanted me to see?" <<he>> starts to chuckle.
<br>
<<He>> doesn't say anything for a while.
<br>
"Yeah. I'm not in the mood anymore."
<<incggpenisinsecurity>>
<br>
<<He>> gets up, fixes <<his>> clothing and returns to the till and <<his>> book.
<<set $finish = 1>><<set $phase = "tiny">>
<<elseif $player.penissize is 1>>
<<if $rng gte 70>>
You hear a snicker as your <<penis>> flops out, but <<he>> doesn't say anything and keeps going.
<<else>>
<br><br>
<<He>> stopped short the moment your <<penis>> flopped out.
<br>
"Oh, and that's it? You sounded like you have something special in your pants," <<he>> says.
<br>
"I'm not impressed. And I kinda lost all desire to go on. Buy more pills and come back when you're bigger."
<<incggpenisinsecurity>>
<br>
<<He>> gets up, fixes <<his>> clothing and returns to the till and <<his>> book.
<<set $finish = 1>><<set $phase = "small">>
<</if>>
<<elseif $player.penissize is 3>>
You hear a gasp of surprise coming from down below as your <<penis>> flops out.
<br>
You look at <<his>> face and see <<his>> eyes light up.
<<elseif $player.penissize gte 4>>
"Shit," you hear a quiet whisper from down below as your <<penis>> flops out.
<br>
You look down and see <<him>> staring at your cock, mouth agape.
<<if $insecurity_penis_big gte 1 and $player.penissize gte 4 and $acceptance_penis_big lte 999>>
<<acceptance "penis_big" 10>><<gacceptance>>
<</if>>
<</if>>
<br><br>
<</if>>
<<if $finish isnot 1>>
<<set $exposedPrev to $exposed>>
<<effectsman>><<man>>
<<stateman>>
<<actionsman>>
<</if>>
<<if $finish is 1 or $enemyhealth lte 0 or $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Pharmacy Encounter Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Pharmacy Encounter Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "hospital">><<effects>>
<<set $pharmSexFinished = true>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Wow!" <<he>> pants as <<he>> struggles to <<his>> feet, leaning against the counter. <<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<He>> takes a breath, fixes <<his>> clothing, and walks back to the till.
<br>
<<if $choice isnot "reduction" or $player.penissize lt 3>>
<<set _price to $price / 2>>
"I think you've earned a discount, sweetie. You can have these pills for £<<print _price>>."
<br>
"Please come back for more," <<he>> winks.
<br><br>
<<endcombat>>
<<if $money gte (_price * 100)>>
<<link [["Buy penis " + $choice + " pills for £" + _price|Pharmacy]]>>
<<set $eventskip to 1>>
<<set $money -= _price * 100>><<set $sexStats.pills["pills"]["penis " + $choice].owned += 14>><<boughtOnce>>
<</link>>
<<else>>
<span class="purple">You cannot afford them.</span>
<</if>>
<<else>>
"Sorry, sweetheart. I can't sell you these reduction pills after what you've done to me with your juicy cock. I just can't. I want it to stay as big as it is."
<br>
"I can sell you growth blocker pills at a discount instead," <<he>> smiles.
<br><br>
<<endcombat>>
<<if $money gte 10000>>
<<link [[Buy blocker pills for £100|Pharmacy]]>>
<<set $eventskip to 1>>
<<set $money -= 10000>><<set $sexStats.pills["pills"]["penis blocker"].owned += 14>><<boughtOnce>>
<</link>>
<<else>>
<span class="purple">You cannot afford them.</span>
<</if>>
<</if>>
<br>
<<link [[Don't buy|Pharmacy]]>><<set $eventskip to 1>><</link>>
<<elseif $enemyhealth lte 0>>
The <<personsimple>> drops on the floor and nurses <<his>> injuries. <<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
You look at the counter and see the box of $choice pills you tried to purchase.
<br><br>
<<link [[Steal the pills before the nurse picks themselves up|Hospital Foyer]]>>
<<set $eventskip to 1>>
<<set $pharmClosed = true>>
<<crimeup $price>><<set $sexStats.pills["pills"]["penis " + $choice].owned += 14>><<boughtOnce>>
<</link>><<crime>>
<br>
<<link [[Just leave|Hospital Foyer]]>><<set $eventskip to 1>><<set $pharmClosed = true>><</link>>
<<elseif $finish is 1>>
<<switch $phase>>
<<case "chastity">>
Embarrassed, you don't speak as you rise to your feet.
<<clotheson>><<endcombat>>
<br>
<<case "tiny">>
Face red from intense embarrassment, you rise to your feet. <<clotheson>>
The nurse doesn't even look your way.
<br><br>
<<endcombat>>
<<case "small">>
Embarrassed, you rise to your feet. <<clotheson>>
"Don't forget your pills," the nurse says. <<if $choice is "growth">>"You need them."<</if>>
<br><br>
<<endcombat>>
<<if $money gte $price * 100>>
<<link [["Pay £" + $price + " for penis " + $choice + " pills"|Pharmacy]]>>
<<set $eventskip to 1>>
<<set $money -= $price * 100>><<set $sexStats.pills["pills"]["penis " + $choice].owned += 14>><<boughtOnce>>
<</link>><br>
<<else>>
<span class="purple">You cannot afford them.</span>
<</if>>
<<default>>
The <<personsimple>> looks dejected as <<he>> gets up and fixes <<his>> clothing. <<He>> returns to the till, and picks up <<his>> book.
<br>
<<clotheson>><<endcombat>>
<</switch>>
<<link [[Leave|Hospital Foyer]]>><<set $eventskip to 1>><</link>>
<<else>>
<br><br>
<<link [[Next|Hospital Foyer]]>><<endevent>><<set $eventskip to 1>><</link>>
<</if>>
<<unset $exposedPrev>><<set $outside to 0>><<set $location to "hospital">><<effects>>
You ask the nurse for after morning pills.
<br><br>
"£500 please. For legal reasons, we're unable to sell these in bulk. You'll have to take it while I'm supervising you, just in case issues occur."
<br><br>
<<if $money gte 50000>>
<<link [[Hand over the money and take the pill|Pharmacy Morning After pill 2]]>><<set $money -= 50000>><<set $pregnancyStats.aftermorningpills++>><</link>>
<<else>>
<span class="purple">You cannot afford them.</span>
<</if>><<set $outside to 0>><<set $location to "hospital">><<effects>>
<<pregnancyMorningAfterPill>>
ToDo: Morning After pill scene
<br><br>
<<link [[Next|Pharmacy]]>><<set $eventskip to 1>><</link>><<widget "harper_intro">>
<<if $hospitalintro is 0>>
<<set $hospitalintro to 1>>
<<npc Harper>><<person1>>당신은 오래 기다릴 필요가 없었다. 하얀색 의사 가운을 입고 손에 클립보드를 든 <<personsimplePost "이">> 맞은편 방에서 나와 당신을 부른다.
<br><br>
<<He_ga>> 당신에게 미소를 짓는다. "안녕, 난 하퍼란다." 당신은 <<his_yi>> 사무실에 들어와 자리에 앉는다. <<He_nun>> 젊어 보인다. 적어도 25살보단 어린 것 같다.
<br><br>
<<elseif $hospitalintro is "livestock">>
<<set $hospitalintro to 1>>
<<npc Harper>><<person1>>
당신은 오래 기다릴 필요가 없었다. 하얀색 의사 가운을 입고 손에 클립보드를 든 <<personsimplePost "이">> 맞은편 방에서 나와 당신을 부른다.
<br><br>
농장에서 만났던 의사다. 당신에게 실험을 진행했던 그 의사. "안녕, 난 하퍼란다." <<his_yi>> 표정에는 당신을 알아봤다는 기색이 전혀 없다. 당신은 주저하지만, <<his_yi>> 진료실에 들어와 자리에 앉는다. 적어도 당신은 지금 북적이는 병원에 있다. 고립된 농장이 아니라.
<br><br>
<<else>>
<<npc Harper>><<person1>>당신은 오래 기다릴 필요가 없었다. 하퍼 선생님이 <<his_yi>> 진료실에서 나와 당신을 부른다. 당신은 <<him_ul>> 따라가 자리에 앉는다.
<br><br>
<</if>>
<</widget>><<set $location to "landfill">><<set $outside to 1>><<effects>>
You tell <<him>> you're lost.
<<if $englishSuccess>>
<<He>> watches you in silence for a moment, then sighs.
<span class="green">"Fine,"</span> <<he>> says.
"Exit's that way. Don't get yourself caught again. Not everyone is as kind as me."
<br><br>
<<endevent>>
<<link [[Next|Trash]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<He>> watches you in silence for a moment, then laughs.
<span class="red">"Yeah right,"</span> <<he>> says.
"You're a scavenger. Looking to make an easy bob. I'm turning you out." <<He>> grins. "After a little fun."
<br><br>
<<link [[Next|Trash Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<set $location to "landfill">><<set $outside to 1>><<effects>>
<<set $seductiondifficulty to 6000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>>
<span class="gold">당신은 유혹하는 데 좀 더 자신감이 붙었다.</span>
<</if>>
<<seductionskilluse>>
<br><br>
You pout. "Do you treat all your guests this way?" you coo, walking up to <<him>>. "It's okay. I bet you're just lonely out here on your own."
<<promiscuity2>>
<<if $seductionrating gte $seductionrequired>>
<span class="green">The <<person>> blushes and looks away.</span>
"I-I don't know what you're-" <<he>> manages. <<He>> falls silent when you grasp <<his>> arm and pull <<him>> closer.
<br><br>
<<link [[Next|Trash Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
<span class="red">The <<person>> holds out an arm to keep you at bay.</span>
"You're nuts," <<he>> says, grabbing your arm. <<He>> tries to pull you towards the exit.
<br><br>
<<link [[Struggle|Trash Fight]]>><<set $fightstart to 1>><</link>>
<br>
<<link [[Don't struggle|Trash Rape End]]>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>><<promiscuity5>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Trash Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Trash Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Trash Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Trash Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
Panting, the <<person>> falls to the ground, one arm over <<his>> face.
<br><br>
<<tearful>> you make your escape.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Trash]]>><<set $eventskip to 1>><</link>>
<<elseif $enemyhealth lte 0>>
The <<person>> drops to the ground in pain.
<br><br>
<<tearful>> you seize the opportunity. You run.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Trash]]>><<set $eventskip to 1>><</link>>
<<else>>
"Enough foolishness," the <<person>> says, grabbing your arm. <<He>> tries to drag you towards the exit.
<br><br>
<<link [[Struggle|Trash Fight]]>><<set $molestationstart to 1>><</link>>
<br>
<<link [[Don't struggle|Trash Rape End]]>><</link>>
<br>
<</if>><<set $location to "landfill">><<set $outside to 1>><<effects>>
You turn from the <<person>>, and run. "Stop!" <<he>> shouts after you, giving chase.
<br><br>
<<if $athleticsSuccess>>
<span class="green">You lose <<him>> in the maze of rubbish.</span>
<br><br>
<<link [[Next|Trash]]>><<set $eventskip to 1>><<endevent>><</link>>
<br>
<<else>>
<span class="red">You fail to lose <<him>> in the maze of rubbish.</span> <<He>> gains on you, and tackles you to the ground.
<br><br>
<<link [[Next|Trash Fight]]>><<set $fightstart to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $enemyarousal to 0>>
<<set $enemyanger to 200>>
<<elseif $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Trash Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Trash Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Trash Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Trash Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<person>> drops to the ground, panting.
<br><br>
<<tearful>> you seize the opportunity. You run.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Trash]]>><<set $eventskip to 1>><</link>>
<<elseif $enemyhealth lte 0>>
The <<person>> drops to the ground in pain.
<br><br>
<<tearful>> you seize the opportunity. You run.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Trash]]>><<set $eventskip to 1>><</link>>
<<else>>
You drop to the ground, too hurt to continue fighting.
<br><br>
<<tearful>> you can do nothing as the <<person>> lifts you up, and carries you toward the exit.
<br><br>
<<link [[Next|Trash Rape End]]>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<enable_rescue>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Trash Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Trash Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Trash Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<clotheson>>
The <<person>> grasps your arm and drags you away. <<tearful>> you do your best not to stumble. <<Hes>> taking you to the gate.
<br><br>
<<link [[Struggle|Trash Fight]]>><<set $molestationstart to 1>><</link>>
<br>
<<link [[Don't struggle|Trash Rape End]]>><</link>>
<br>
<<else>>
You shove the <<person>> into an old bath, and run. You turn before you round a large pile of rubbish, and see <<him>> still struggling to escape the tub.
<br><br>
<<tearful>> you catch your breath.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Trash]]>><<set $eventskip to 1>><</link>>
<</if>><<set $location to "landfill">><<set $outside to 1>><<effects>>
<<pass $trash>>
You arrive at the gate. <<He>> opens it, then shoves you out onto the tarmac. The gate shuts behind you.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Elk Street]]>><<set $eventskip to 1>><</link>>
<br><<set $location to "landfill">><<set $outside to 1>><<effects>>
<<pain 1>>
You awaken to the sound of rumbling. You see a metal ceiling above you. It's moving. You try to stand, but your arms and legs are tied. You're on a conveyor belt.
<br><br>
A loud thud up ahead steals your attention. A compactor crushes rubbish into convenient pancakes. You're headed straight for it.
<<gstress>><<gtrauma>><<stress 6>><<trauma 6>>
<br><br>
You struggle against the bonds, but they hold firm. You inch closer, and closer, until you can feel the vibrations through the belt.
<<gggstress>><<gggtrauma>><<stress 18>><<trauma 18>>
<br><br>
<<link [[Next|Trash Pass Out 2]]>><</link>>
<br><<set $location to "landfill">><<set $outside to 1>><<effects>>
Without warning, a siren blares, and a red light blinks into life. The conveyor belt grinds to a halt.
<br><br>
Several metal tendrils slither from beneath, wrapping around your arms and legs.
They cut through your bindings, and haul you from the belt. You land on a concrete floor below.
<<gpain>><<pain 4>>
<br><br>
<<if $tentacledisable is "f">>
The tendrils don't let go.
<br><br>
<<link [[Next|Trash Tentacles]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
The tendrils pull away from you, disappearing into cracks in the concrete floor.
<br><br>
<<tearful>> you look around. You're in a dark corridor. The conveyor belt moves again above you.
You search for a way out, and find a hatch in the wall. You pry it open, and squeeze outside. It snaps shut behind you. You're on Elk Street.
<br><br>
<<set $stress -= 2000>>
<<link [[Next|Elk Street]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<set $location to "landfill">><<set $outside to 1>><<effects>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<molested>>
<<controlloss>>
<<tentaclestart 8 15 "tendril" "metal">>
<</if>>
<<statetentacles>>
<<effects>>
<<effectstentacles>>
<<tentacles>>
<<actionstentacles>>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[Next|Trash Tentacles Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Trash Tentacles]]>><</link>></span><<nexttext>>
<</if>><<effects>>
The tendrils pull away from you, disappearing into cracks in the concrete floor.
<br><br>
<<tearful>> you look around. You're in a dark corridor. The conveyor belt moves again above you.
You search for a way out, and find a hatch in the wall. You pry it open, and squeeze outside. It snaps shut behind you. You're on Elk Street.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $stress -= 2000>>
<<link [[Next|Elk Street]]>><<set $eventskip to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Trash Beast Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Trash Beast Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Trash Beast]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
The <<beasttype>> gives a happy bark, and walks away.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Trash]]>><<set $eventskip to 1>><</link>>
<<else>>
The <<beasttype>> whimpers, and runs away.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Trash]]>><<set $eventskip to 1>><</link>>
<</if>><<set $outside to 1>><<set $location to "landfill">><<effects>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<molested>>
<<controlloss>>
<<set $combat to 1>>
<<set $enemytype to "swarm">>
<<swarminit "maggots" "swarm" "crawling" "crawl" "keep back" 2 6>>
<<set $timer to 10>>
<</if>>
<<swarmeffects>>
<<swarm>>
<<swarmactions>>
<<if $timer lte 0>>
<span id="next"><<link [[Next|Trash Swarm Finish]]>><</link>></span><<nexttext>>
<<elseif $stress gte $stressmax>>
<span id="next"><<link [[Next|Trash Swarm Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Trash Swarm]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "landfill">><<effects>>
<<if $stress gte $stressmax>>
<<endcombat>>
<<passouttrash>>
<<else>>
The maggots crawl away from you. <<tearful>> you escape the pit.
<br><br>
<<endcombat>>
<<clotheson>>
<<link [[Next|Trash]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<set $location to "landfill">><<set $outside to 1>><<effects>>
<<generate1>><<person1>>"Stop right there," a voice shouts behind you. "This is private property. What the fuck do you think you're doing?"
<br><br>
Before you can assess your options, you feel an unnatural urge.
<span class="lewd">Something inside pressures you to give yourself to the <<person>>.</span>
Somehow you know going along with the urges will feel good, and disobeying will be painful.
<br><br>
<<if $promiscuity gte 55 and $submissive gte 1900>>
<<link [["Submit willingly"|Trash Slime Submit willingly]]>>
<<corruption 3>><<pain -8>><<stress -12>><<trauma -24>><<set $submissive += 2>>
<</link>><<promiscuous4>><<ggcorruption>><<llpain>><<llltrauma>><<llstress>>
<br>
<</if>>
<<link [[Obey|Trash Slime Obey]]>>
<<corruption 1>><<pain -4>><<stress -6>><<trauma -12>><<set $submissive += 1>>
<</link>><<gcorruption>><<lpain>><<lltrauma>><<lstress>>
<br>
<<link [[Defy|Trash Slime Defy]]>>
<<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<set $submissive -= 1>>
<</link>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>>
<br><<set $location to "landfill">><<set $outside to 1>><<effects>>
You drop to your knees in front of the <<person>>. "Fuck me." you say. The slime stops interfering.
<br>
<<promiscuity4>>
The <<person>> glances around, a small smile on <<his>> face. "I do tend to have that effect on people," <<he>> says, sauntering over.
<br><br>
<<link [[Next|Trash Slime Rape]]>><<set $sexstart to 1>><</link>>
<br><<set $location to "landfill">><<set $outside to 1>><<effects>>
You drop to your knees in front of the <<person>>. "F-fuck," you say. "Fuck me." They're only half your own words.
<br><br>
The <<person>> glances around, a small smile on <<his>> face. "I do tend to have that effect on people," <<he>> says, sauntering over.
<br><br>
<<link [[Next|Trash Slime Rape]]>><<set $molestationstart to 1>><</link>>
<br><<set $location to "landfill">><<set $outside to 1>><<effects>>
You turn and run. Pain jolts through your body, and you feel something try to wrest control away from you.
For a moment your steps falter, as an outside force steals your strength.
<br><br>
<<tearful>> you manage to stumble away, where you crouch and hide behind a rundown car.
<br><br>
<i>Obeying the slime will provide benefits, but increase your corruption. The slime will become more powerful, and harder to resist, as corruption increases.</i>
<br><br>
<<endevent>>
<<link [[Next|Trash]]>><<set $eventskip to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $noFinish to 1>>
<<maninit>>
<<elseif $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $noFinish to 1>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Trash Slime Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Trash Slime Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Trash Slime Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<person>> adjusts <<his>> clothes and walks away. "Still got it," you hear <<him>> say.
<br><br>
Your knees buckle as the slime's influence gives way.
<<else>>
You shove the <<person>> away from you. "Crazy-" you hear <<him>> mutter as <<he>> walks away.
<br><br>
A jolt of pain tears through your body as the slime punishes you for defiance.
<<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<set $submissive -= 1>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>>
<br><br>
<</if>>
<<tearful>> you steady yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<i>Obeying the slime will provide benefits, but increase your corruption. The slime will become more powerful, and harder to resist, as corruption increases.</i>
<br><br>
<<link [[Next|Trash]]>><<set $eventskip to 1>><</link>><<set $location to "landfill">><<set $bus to "elk">><<set $outside to 1>><<effects>>
You awaken on your back, surrounded by mountains of rubbish. You're in a landfill.
<br><br>
<<tearful>> you rise to your feet and look around. You don't see a way out. Just rubbish wherever you look. You hear the grind of heavy machinery somewhere nearby.
<br><br>
<<pass 60>>
<<set $trash to 50>>
<<link [[Next|Trash]]>><</link>><<set $location to "landfill">><<set $outside to 1>><<effects>>
You are in the landfill on Elk Street.
<<if $trash gte 100>>
You're in the depths of the complex. A colossal compactor sits in a clearing, fed by several conveyor belts.
<<elseif $trash gte 50>>
Mountains of rubbish pile all around.
<<elseif $trash gte 30>>
Some of the piles of rubbish tower over you.
<<elseif $trash gte 10>>
The piles of rubbish get taller the further you move from the street.
<<else>>
You're at the front gate. You can see Elk Street on the other side. A sign reads: "These premises and all objects within are private property."
<</if>>
<br><br>
<<set $danger to random(1, 10000)>>
<<if $stress gte $stressmax>>
<<passouttrash>>
<<elseif $arousal gte $arousalmax>>
The warmth growing within you passes the point of no return. Your knees buckle. <<orgasm>>
<<if $rng gte 51 and $parasitedisable is "f" and ($parasite.left_ear.name is undefined or $parasite.right_ear.name is undefined) and $slimedisable is "f" and $hallucinations gte 1>>
Attracted by your orgasm, something stirs within the detritus. It oozes out from deep within one of the mountains, and squirms across the concrete. You see it just before it reaches you, a living slime. It leaps on your back, and squirms up your neck. You try to reach for it, but it's too fast.
<br><br>
<<if $parasite.left_ear.name is undefined>>
<span class="lewd">It squirms into your left ear,</span> leaving no trace.
<<parasite left_ear slime>>
<<elseif $parasite.right_ear.name is undefined>>
<span class="lewd">It squirms into your right ear,</span> leaving no trace.
<<parasite right_ear slime>>
<</if>>
<br><br>
<<tearful>> you rise to your feet. You feel unnaturally aroused, despite your orgasm. It's a small feeling at first. Then it grows, until <span class="lewd">an overwhelming desire for lewdity overtakes you.</span>
<br><br>
<<if !$corruption_slime>>
<i>A corruption bar has appeared in the Characteristics tab.</i>
<br><br>
<</if>>
<<link [[Next|Trash Slime]]>><</link>>
<br>
<<else>>
To have cum in such a place!<<llcontrol>><<gtrauma>><<trauma 6>><<control -25>>
<br><br>
<<link [[Next|Trash]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<elseif $danger gte (9900 - $allure) and $eventskip is 0>>
<<eventstrash>>
<<else>>
<<link [[Search for valuables (1:00)|Trash Search]]>><<pass 60>><</link>><<crime>>
<br>
<<if $trash lte 0>>
<<if $trash_unlocked is 1>>
<<link [[Elk Street (0:10)|Elk Street]]>><<pass 10>><</link>>
<br>
<<else>>
<<if $trash_key is 1>>
<<link [[Use the key (0:10)|Trash Leave]]>><<pass 10>><<set $trash_unlocked to 1>><</link>>
<br>
<<else>>
<<link [[Try the gate (0:05)|Trash Gate Leave]]>><<pass 5>><</link>>
<br>
<</if>>
<</if>>
<</if>>
<<if $trash gte 1>>
<<link [[Go towards the sound of traffic (0:10)|Trash]]>><<pass 10>><<set $trash -= 10>><</link>>
<br>
<</if>>
<<if $trash lte 99>>
<<link [[Go towards the sound of heavy machinery (0:10)|Trash]]>><<pass 10>><<set $trash += 10>><</link>>
<br>
<</if>>
<</if>>
<<set $eventskip to 0>><<set $location to "landfill">><<set $outside to 1>><<effects>>
The gate is barred by a heavy-duty padlock.
<br><br>
<<set $lock to 800>>
<<if $trash_key is 1>>
<span class="green">It looks like a perfect fit for the key you found.</span>
<br><br>
<<link [[Use the key (0:05)|Trash Enter]]>><<set $trash_unlocked to 1>><<pass 5>><</link>>
<br>
<<elseif currentSkillValue('skulduggery') gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Pick lock (0:05)|Trash Lock Enter]]>><<pass 5>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span><<skulduggeryrequired>>
<br><br>
<span class="blue"><i>There must be a key, but you haven't any idea where you could find one.</i></span>
<br><br>
<</if>>
<<link [[Leave|Elk Street]]>><</link>>
<br><<set $location to "landfill">><<set $outside to 1>><<effects>>
The gate is barred by a chain and padlock. You wonder if there's a key somewhere nearby.
<br><br>
<<set $lock to 800>>
<<if currentSkillValue('skulduggery') gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Pick lock (0:05)|Trash Lock Leave]]>><<pass 5>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span> <<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Leave|Trash]]>><</link>><<set $location to "landfill">><<set $outside to 1>><<effects>>
You successfully pick the lock and walk onto the landfill.
<br><br>
<<link [[Next|Trash]]>><<set $trash to 0>><</link>>
<br><<set $location to "landfill">><<set $outside to 1>><<effects>>
The gate is barred by a chain. You push the large key into the padlock, and the chain falls loose. You walk into the landfill.
<br><br>
<<link [[Next|Trash]]>><<set $trash to 0>><</link>>
<br><<set $location to "landfill">><<set $outside to 1>><<effects>>
You successfully pick the lock and walk onto Elk Street.
<br><br>
<<link [[Next|Elk Street]]>><</link>>
<br><<set $location to "landfill">><<set $outside to 1>><<effects>>
The gate is barred by a chain. You push the large key into the padlock, and the chain falls loose. You walk onto Elk Street.
<br><br>
<<link [[Next|Elk Street]]>><</link>>
<br><<set $location to "landfill">><<set $outside to 1>><<effects>>
You search the piles of rubbish for anything of value.
<br><br>
<<if $trash_key isnot 1 and $trash_unlocked isnot 1>>
You find a large, iron key. You wonder if it opens anything nearby.
<<set $trash_key to 1>>
<br><br>
<<elseif $trash gte 100>>
<<if $brothel_machine_repair is 2>>
You spot a pink light reflect off the base of the compactor. You investigate, and find a small canister. There's a glass window on the side, letting you see the glowing pink gel within. <span class="gold">This must be the fuel used by the brothel sex machine.</span>
<<set $brothel_machine_repair to 3>>
<<elseif $rng gte 80>>
You find an ancient incense burner. It's clearly an antique. You're not sure why anyone would throw it out.
<<set $antiquemoney += 100>><<museumAntiqueStatus "antiquetrashburner" "found">><<crimeup 100>>
<<elseif $rng gte 60>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
You find a discarded purse. There's <<moneyGain 100 true true>> still inside.
<<elseif $rng gte 61>>
You find a discarded purse. There's <<moneyGain 80 true true>> still inside.
<<elseif $rng gte 41>>
You find a discarded purse. There's <<moneyGain 60 true true>> still inside.
<<elseif $rng gte 21>>
You find a discarded purse. There's <<moneyGain 40 true true>> still inside.
<<else>>
You find a discarded purse. There's <<moneyGain 20 true true>> still inside.
<</if>>
<<else>>
You don't find anything.
<</if>>
<<elseif $trash gte 50>>
<<if $rng gte 80>>
You find a stuffed envelope, full of someone's personal information. Bank details, social security number, the works. Someone should be willing to pay for it.
<<crimeup 50>><<set $blackmoney += 50>>
<br><br>
<<elseif $rng gte 60>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
You find a discarded purse. There's <<moneyGain 50 true true>> still inside.
<<elseif $rng gte 61>>
You find a discarded purse. There's <<moneyGain 40 true true>> still inside.
<<elseif $rng gte 41>>
You find a discarded purse. There's <<moneyGain 30 true true>> still inside.
<<elseif $rng gte 21>>
You find a discarded purse. There's <<moneyGain 20 true true>> still inside.
<<else>>
You find a discarded purse. There's <<moneyGain 10 true true>> still inside.
<</if>>
<<else>>
You don't find anything.
<</if>>
<<elseif $trash gte 30>>
<<if $rng gte 80>>
You find a bank card. Someone made a half-hearted effort to rendering it unusable before throwing it out, but you bend it back into shape. Should be worth something to the right people.
<<crimeup 30>><<set $blackmoney += 30>>
<br><br>
<<elseif $rng gte 60>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
You find a discarded purse. There's <<moneyGain 40 true true>> still inside.
<<elseif $rng gte 61>>
You find a discarded purse. There's <<moneyGain 30 true true>> still inside.
<<elseif $rng gte 41>>
You find a discarded purse. There's <<moneyGain 20 true true>> still inside.
<<elseif $rng gte 21>>
You find a discarded purse. There's <<moneyGain 15 true true>> still inside.
<<else>>
You find a discarded purse. There's <<moneyGain 10 true true>> still inside.
<</if>>
<<else>>
You don't find anything.
<</if>>
<<elseif $trash gte 10>>
<<if $rng gte 80>>
You find a stained metal cup. You wipe the grime off, and reveal a silver shine beneath. It looks like it belongs in a museum.
<<set $antiquemoney += 50>><<museumAntiqueStatus "antiquetrashcup" "found">><<crimeup 20>>
<<elseif $rng gte 60>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
You find a discarded purse. There's <<moneyGain 30 true true>> still inside.
<<elseif $rng gte 61>>
You find a discarded purse. There's <<moneyGain 25 true true>> still inside.
<<elseif $rng gte 41>>
You find a discarded purse. There's <<moneyGain 20 true true>> still inside.
<<elseif $rng gte 21>>
You find a discarded purse. There's <<moneyGain 15 true true>> still inside.
<<else>>
You find a discarded purse. There's <<moneyGain 10 true true>> still inside.
<</if>>
<<else>>
You don't find anything.
<</if>>
<<else>>
<<if $rng gte 80>>
You find an old, but working phone. It should be worth something at least.
<<crimeup 30>><<set $blackmoney += 30>>
<i>Perhaps greater valuables can be found deeper in the landfill.</i>
<<elseif $rng gte 60>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
You find a discarded purse. There's <<moneyGain 25 true true>> still inside.
<<elseif $rng gte 61>>
You find a discarded purse. There's <<moneyGain 20 true true>> still inside.
<<elseif $rng gte 41>>
You find a discarded purse. There's <<moneyGain 15 true true>> still inside.
<<elseif $rng gte 21>>
You find a discarded purse. There's <<moneyGain 10 true true>> still inside.
<<else>>
You find a discarded purse. There's <<moneyGain 5 true true>> still inside.
<</if>>
<<else>>
You don't find anything.
<</if>>
<</if>>
<br><br>
<<if $rng gte 80 and $milkshake gte 1 and $exposed is 0 and $malechance gte 1>>
You hear the sound of boys in the distance.
<br><br>
<<link [[Investigate|Trash Boys]]>><</link>>
<br>
<<link [[Ignore|Trash]]>><</link>>
<br>
<<else>>
<<link [[Next|Trash]]>><</link>>
<br>
<</if>>
/* SugarCube.State.display("Trash") */<<effects>>
<<endevent>>
<<generateNPC 1 t m m>><<person1>>
<<generateNPC 2 t m m>><<person2>>
<<generateNPC 3 t m m>><<person3>>
<<generateNPC 4 t m m>><<person4>>
<<generateNPC 5 t m m>><<person5>>
<<generateNPC 6 t m m>><<person6>>
You follow the voices til you come across a group of older boys hiding in the scrap, all huddled around each other. You can't see what they're doing but you can hear them whispering to each other.
<br><br>
<<link [[Spy on them|Trash Boys Spy]]>><</link>>
<br>
<<link [[Approach them|Trash Boys Greet]]>><</link>><<effects>>
You climb to a higher position in the hopes of peeking down at them and seeing what they are doing. Finding a good mound of scrap you can hide behind you peek over the top and at the boys, and nearly fall over in shock. They're comparing penises. Not wanting to be caught peeping on others you carefully sneak away.
<<arousal 1000>><<garousal>>
<br><br>
<<link [[Next|Trash]]>><<endevent>><</link>><<effects>>
You approach the boys and they turn quiet when they hear you, before fumbling with something in a panic. By the time you get to them it seems they've hidden whatever it is they were gathering around as they turn to face you. "What do you want?" the <<person1>><<person>> asks you.
<br><br>
"I heard you in the scrap and figured I'd come see what you were all doing. I didn't think I'd come across anyone here."
<br><br>
<<if $player.gender_appearance is "m">>
The <<person4>><<person>> whispers to the <<person1>><<person>> at the front. The <<person1>><<person>> looks at him and the others questioningly, and they give him a nervous nod. "We'll tell you" the boy says, "but only if you agree not to tell anyone about it. Oh, and you had best do as we say too. If we show you it you'll have to join in with us."
<br><br>
<<link [[Accept|Trash Boys Compare]]>><</link>>
<br>
<<link [[Refuse|Trash Boys Refuse]]>><</link>>
<<else>>
"Nothing you would be interested in, girl." The <<person3>><<person>> says, before they turn around and walk away with their friends.
<br><br>
<<endevent>>
<<link [[Next|Trash]]>><<endevent>><</link>>
<</if>><<effects>>
Wary of their offer you decline, and take your leave. The boys watch you as you go, clearly wanting to make sure you're gone before they go back to whatever it is they were doing.
<br><br>
<<link [[Next|Trash]]>><<endevent>><</link>><<effects>>
<<widget "npcpenissizetext">>
<<switch _args[0]>>
<<case 4>>
huge
<<case 3>>
large
<<case 2>>
average sized
<<case 1>>
small
<<case 0>>
tiny
<<case -1>>
micro
<</switch>>
<</widget>>
Nervously they motion for you to come closer, before bringing you into the huddled circle they were in before you showed up. "OK so, here's the thing" the <<person1>><<person>> says facing you from directly opposite the circle. "Have you ever wanted to know how big other guys are? Down there I mean."
<br><br>
<<if $promiscuity lt 75>>
You look at him in shock. You were not expecting that.
<<if $promiscuity lt 35>>
"N-no" you stammer.
<br><br>
"Well you made a promise" the <<person1>><<person>> says. "You better not back down."
<<else>>
You avoid his eyes and begin fidgeting nervously. After a moment you manage to stammer out "kinda".
<br><br>
"Well, that's what we're doing." the <<person1>><<person>> says, puffing up his chest to feign confidence.
<</if>>
<<else>>
You giggle at him. "Of course" you say, sporting a knowing smirk.
<br><br>
"Well good then, that's what we're doing. Comparing." the <<person1>><<person>> replies, slightly flustered at your response.
<</if>>
<br><br>
The <<person2>><<person>> glances around nervously. "Seeing as we're all on the same page, I'll go first" he says, before tugging his trousers and underwear down above his knees, bringing his <<npcpenissizetext $NPCList[1].penissize>> <<EZpenis>> into view.
<<if $NPCList[1].penissize is 4>>
You gasp audibly at the sight of such a <<EZbig>> penis, letting your eyes linger on it for a little longer than you otherwise might.
<<elseif $NPCList[1].penissize lte 0>>
You try not to laugh at the sight of such a <<EZsmall>> penis on a boy taller than you.
<<else>>
You take a moment to take in the view, before the next boy decides it's his turn.
<</if>>
<br><br>
The <<person1>><<person>> not wanting to be left behind, digs his thumbs into his waistband and tugs them down. His <<npcpenissizetext $NPCList[0].penissize>> <<EZpenis>> bounces out of his shorts as the waistband passes over it, before he proudly presents it to you all with his arms behind his back.
<<if $NPCList[0].penissize is 4>>
You gasp audibly at the sight of such a <<EZbig>> penis, letting your eyes linger on it for a little longer than you otherwise might.
<<elseif $NPCList[0].penissize lte 0>>
You try not to laugh at the sight of such a <<EZsmall>> penis on a boy taller than you.
<<else>>
You take a moment to take in the view, before the next boy decides it's his turn.
<</if>>
<br><br>
The <<person3>><<person>> tugs his own shorts down. His <<npcpenissizetext $NPCList[2].penissize>> <<EZpenis>> bounces out of his shorts as the waistband passes over it, after which he lets his waistband snap back to his thighs.
<<if $NPCList[2].penissize is 4>>
You gasp audibly at the sight of such a <<EZbig>> penis, letting your eyes linger on it for a little longer than you otherwise might.
<<elseif $NPCList[2].penissize lte 0>>
You try not to laugh at the sight of such a <<EZsmall>> penis on a boy taller than you.
<<else>>
You take a moment to take in the view, before the next boy decides it's his turn.
<</if>>
<br><br>
The <<person4>><<person>> carefully unbuttons and lowers his trousers. Hesitating for a moment, he gently peels his underwear down too. His <<npcpenissizetext $NPCList[3].penissize>> <<EZpenis>> slips out of his underwear and into the cool <<print $daystate>> air.
<<if $NPCList[3].penissize is 4>>
You gasp audibly at the sight of such a <<EZbig>> penis, letting your eyes linger on it for a little longer than you otherwise might.
<<elseif $NPCList[3].penissize lte 0>>
You try not to laugh at the sight of such a <<EZsmall>> penis on a boy taller than you.
<<else>>
You take a moment to take in the view, before the next boy decides it's his turn.
<</if>>
<br><br>
The <<person6>><<person>> hesitates for a second, then pulls his trousers down in one smooth, fluid motion. His <<npcpenissizetext $NPCList[5].penissize>> <<EZpenis>> slips out and into your view once his waistband passes the tip. He wasn't wearing underwear.
<<if $NPCList[5].penissize is 4>>
You gasp audibly at the sight of such a <<EZbig>> penis, letting your eyes linger on it for a little longer than you otherwise might.
<<elseif $NPCList[5].penissize lte 0>>
You try not to laugh at the sight of such a <<EZsmall>> penis on a boy taller than you.
<<else>>
You take a moment to take in the view, before the next boy decides it's his turn.
<</if>>
<br><br>
The <<person5>><<person>> laughs nervously and scratches an itch on his arm. With the eyes of the other boys on him he gulps nervously, then slowly lowers his trousers and underwear. A few moments later you're all staring at his <<npcpenissizetext $NPCList[4].penissize>> <<EZpenis>> while he nervously shifts his weight from foot to foot.
<<if $NPCList[4].penissize is 4>>
You gasp audibly at the sight of such a <<EZbig>> penis, letting your eyes linger on it for a little longer than you otherwise might.
<<elseif $NPCList[4].penissize lte 0>>
You try not to laugh at the sight of such a <<EZsmall>> penis on a boy taller than you.
<<else>>
You take a moment to take in the view.
<</if>>
<br><br>
The boys turn to look at you expectantly, it's your turn.
<br><br>
<<link [[Try and back out|Trash Boys Back Out]]>><</link>>
<br>
<<if $exhibitionism gte 55>>
<<link [[Show them yours|Trash Boys Show]]>><</link>><<exhibitionist4>>
<br>
<</if>><<effects>>
"No, I'd rather not" you say to the boys.
<br><br>
"You made a promise" the <<person1>><<person>> retorts angrily, stepping forward. "Now you can either strip of your own free will, or we can make you" He states flatly. "It's ok if you feel a little embarrassed, but a promise is a promise."
<br><br>
<<if $exhibitionism gte 55>>
<<link [[Strip|Trash Boys Show]]>><</link>><<exhibitionist4>>
<br>
<</if>>
<<link [[Refuse|Trash Boys Forced Strip]]>><<set $molestationstart to 1>><</link>>
<br><<effects>>
<<if $uncomfortable.nude is false>>
"My turn" you say while grinning, before plunging your pants <<if !$worn.under_lower.exposed>>and underwear <</if>>down your thighs and past your knees in one fluid motion. You push your pelvis forward and place your hands behind your back so everyone gets a good look.
<<else>>
You nervously hook your thumbs into your waistband before hesitating, unsure if you really want to show a bunch of strangers your privates. Realising there's no way out of this but forward, you swallow your modesty and bring your trousers <<if !$worn.under_lower.exposed>>and underwear <</if>>down to your knees. With your <<genitals>> now exposed to the other boys you shift your weight nervously, your momentary bravado gone and the embarrassment from letting 6 other boys see your bare <<undies>> setting in.
<</if>>
<br><br>
<<if $player.penisExist>>
<<if $player.penissize lte 0>>
The boys look down at your <<EZsmall>> <<EZpenis>> and then turn to each other, before breaking out into laughter. <<Penisremarkquote>> one of the boys says. "Don't worry, maybe it's still got some growing to do" says one of the other boys, trying not to laugh as he comforts you.
<<incggpenisinsecurity>>
<br><br>
You feel humiliated<<if $uncomfortable.nude is true>>, first you let a bunch of strangers look at your <<undies>> and now this<</if>>. You do your best to keep from crying as the boys settle down, but the laughter and the comments about your size hurt.
<<elseif $player.penissize is 4>>
The boys look down at your <<EZbig>> <<EZpenis>> and gasp in surprise. <<Penisremarkquote>> one of the boys says. "I wish I had a dick that big" says one of the boys.
<br><br>
You feel a surge of pride as the boys express their awe at the size of your penis.
<<if $deviancy gte 75>>
A naughty thought occurs to you. You might be able to help the boy. You might even be able to make a little money from it.
<</if>>
<<elseif $player.penissize is 3>>
The boys look down at your <<penis>> for a moment, and few of them gasp a little. "Wow, you're bigger than I thought you would be" one of them says. "Not that much bigger" says another, sheepishly.
<br><br>
You feel a little proud of the reactions you got, even if the other boy doesn't seem too impressed. It's kinda nice being the centre of attention like this.
<<elseif $player.penissize is 1>>
The boys look down at your <<penis>> for a moment, and a couple of them let out a small chuckle. "A little on the small side there, buddy" one of them says. "Don't worry about it, it's no big deal" says another.
<br><br>
You feel a little embarrassed by their reaction, but the other boy doesn't think it's too bad so you're not too bothered by them. It's kinda nice being the centre of attention like this though.
<<else>>
The boys look down at your <<penis>> for a moment. "Not a bad size" one of them says. "Not the biggest, but not small either" another agrees.
<br><br>
You feel proud of your <<penis>>, even if it's not especially big. It's kinda nice being the centre of attention like this.
<</if>>
<br><br>
<<if $player.penissize is 4 and $deviancy gte 75>>
<<link [[Offer to help the envious boy for a fee|Trash Boys Offer Secret]]>><</link>>
<br>
<<link [[Wrap things up|Trash Boys Wrap It Up]]>><</link>>
<<else>>
"Umm, I think we've all seen each other now" the <<person5>><<person>> says, pulling up his trousers. "Yeah" the <<person3>><<person>> agrees. The rest of the boys nod in agreement and follow them in getting dressed again. You follow their lead and get dressed, feeling a little awkward. The <<person4>><<person>> lingers a little longer than the others, Struggling to button up his pants. Eventually he manages to get it buttoned, and runs to catch up to the others on their way out.
<br><br>
<<exhibitionism4>>
<br><br>
<<link [[Leave|Trash]]>><<endevent>><</link>>
<</if>>
<<else>>
The boys gasp in surprise at your <<genitals>>. "Wow, you're a girl?" the <<person2>><<person>> says. The <<person1>><<person>> seems both annoyed and aroused, clearly displeased at your deception but willing to let it go since you played fair. The boys seem almost entranced by your <<pussy>>, unable to pull their eyes away from it.
<br><br>
You feel proud of your <<pussy>> and it's ability to command the boys' attention. It's kinda nice being the centre of attention like this.
<br><br>
<<if random(1, 5) gte 3>>
"Umm," the <<person4>><<person>> stammers. "Could we erm, see your breasts too?" he asks. "We did show you everything of ours, after all."
<br><br>
<<link [[Refuse|Trash Boys Crossdressing Refuse]]>><</link>>
<br>
<<link [[Show them everything|Trash Boys Crossdressing Show All]]>><</link>>
<<else>>
"Umm, I think we've all seen each other now" the <<person5>><<person>> says, pulling up his trousers. "Yeah" the <<person3>><<person>> agrees. The rest of the boys nod in agreement and follow them in getting dressed again. You follow their lead and get dressed, feeling a little awkward. The <<person4>><<person>> lingers a little longer than the others, fidgeting with his waistband. He manages to stammer out "bye", before he runs to catch up to the others on their way out.
<br><br>
<<exhibitionism4>>
<br><br>
<<link [[Leave|Trash]]>><<endevent>><</link>>
<</if>>
<</if>><<effects>>
"I can think of a way to help with that" you say to the envious boy. All the boys ears perk at that, you clearly have their interest. "There's a way you can make your penis grow permanently" you state confidently. "I'll tell it to you, but it'll cost you."
<br><br>
<<set _offer to random(3001, 8999)>>
The boys react initially like they want to be angry, but soon realise the offer is worth it. Talking together they search their pockets and manage to produce a total of <<printmoney _offer>> from the change in their pockets. "It's all we have on us" the <<person1>><<person>> says.
<br><br>
Grinning, you take their money and tell them about the urchin parasites they can find in the sea, and how if you let them stay on your penis they make it grow. You neglect to tell them about how it likes to pleasure them too. You can only imagine the boys attempting to try this before realising in shock what it's doing to them and that they can't get it off without showing their <<EZpenis>> to a doctor.
<<arousal 1000>><<garousal>>
<<set $money += _offer>>
<br><br>
Grateful and no doubt full of hopeful thoughts of huge penises swinging between their legs, the boys get dressed and make their way on out. You follow suit and get dressed yourself.
<br><br>
<<exhibitionism4>>
<br><br>
<<link [[Leave|Trash]]>><<endevent>><</link>><<effects>>
"Umm, I think we've all seen each other now" you say, pulling up your trousers. "Yeah" the <<person3>><<person>> agrees. The rest of the boys nod in agreement and follow you in getting dressed again. The <<person4>><<person>> lingers a little longer than the others, Struggling to button up his pants. Eventually he manages to get it buttoned, and runs to catch up to the others on their way out.
<br><br>
<<exhibitionism4>>
<br><br>
<<link [[Leave|Trash]]>><<endevent>><</link>><<effects>>
You clutch your breasts defensively. "I'd rather not" you tell them.
<br><br>
The boy looks disappointed but nods understandingly. "Sorry" he says. "It's not often we get a girl doing this sort of thing with us." The other boys nod in agreement, clearly wanting to respect your boundaries, much to your relief. You are alone in this place with 6 boys, after all. If they really wanted to see your breasts they could make you, but it seems the boys aren't that sort.
<br><br>
<<exhibitionism4>>
<br><br>
<<link [[Leave|Trash]]>><<endevent>><</link>><<effects>>
Breathlessly you lift your shirt over your chest, exposing your <<breasts>> to the enthralled boys.
<br><br>
"Wow" the <<person4>><<person>> says. "They're beautiful." The other boys nods in agreement, not saying much but content to look at your now completely exposed body in awe.
<br><br>
"Thanks" you say, blushing at the compliments and the attention. You feel excited totally exposing yourself to these boys you've never met before, you can practically feel their gaze travelling across your naked body. You wish you could stay like this forever, but eventually the boys start to break from their reverie. "Um, I think we've all seen each other now" you say to the boys, causing them to snap back into reality.
<br><br>
"Yeah, sorry" the <<person5>><<person>> says, before pulling up his trousers. The rest of you follow suit putting your clothes on, with the <<person4>><<person>> lagging behind a bit. As the rest of the boys start trudging off the <<person4>><<person>> lingers a moment, as if he has something he wants to say. Eventually he manages to stammer out a "bye", before running off to catch up with his friends.
<br><br>
<<exhibitionism4>>
<br><br>
<<link [[Leave|Trash]]>><<endevent>><</link>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $outside to 1>><<effects>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<npcidlegenitals>>
"You're going to keep your promise" the <<person1>><<person>> says. "Whether you want to or not."
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked") and $worn.under_lower.type.includes("naked") and $worn.under_upper.type.includes("naked")>>
<span id="next"><<link [[Next|Trash Boys Combat Loss]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Trash Boys Combat Win]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Trash Boys Forced Strip]]>><</link>></span><<nexttext>>
<</if>><<effects>>
You shove the boys away from you. <<tearful>> you run to safety.
<br><br>
<<endcombat>>
<<clotheson>>
<<link [[Next|Trash]]>><</link>>
<br><<effects>>
The boys hold your hands behind your back. "You should have kept your promise, then we wouldn't have had to do this" the <<person1>><<person>> says.
<br><br>
The boys gather around to have a good look at your naked body.
<<if $player.penisExist>>
<<if $player.penissize lte 0>>
The boys look down at your <<EZsmall>> <<EZpenis>> and then turn to each other, before breaking out into laughter. <<Penisremarkquote>> one of the boys says. "Don't worry, maybe it's still got some growing to do" says one of the other boys, trying not to laugh as he comforts you.
<<incggpenisinsecurity>>
<br><br>
You feel humiliated<<if $uncomfortable.nude is true>>, first a bunch of strangers strip you naked and look at your <<undies>> and now this<</if>>. You do your best to keep from crying as the boys settle down, but the laughter and the comments about your size hurt.
<<elseif $player.penissize is 4>>
The boys look down at your <<EZbig>> <<EZpenis>> and gasp in surprise. <<Penisremarkquote>> one of the boys says. "I wish I had a dick that big" says one of the boys.
<br><br>
You feel a surge of pride as the boys express their awe at the size of your penis.
<<elseif $player.penissize is 3>>
The boys look down at your <<penis>> for a moment, and few of them gasp a little. "Wow, you're bigger than I thought you would be" one of them says. "Not that much bigger" says another, sheepishly.
<br><br>
You feel a little proud of the reactions you got, even if the other boy doesn't seem too impressed. It's kinda nice being the centre of attention like this.
<<elseif $player.penissize is 1>>
The boys look down at your <<penis>> for a moment, and a couple of them let out a small chuckle. "A little on the small side there, buddy" one of them says. "Don't worry about it, it's no big deal" says another.
<br><br>
You feel a little embarrassed by their reaction, but the other boy doesn't think it's too bad so you're not too bothered by them. It's kinda nice being the centre of attention like this though.
<<else>>
The boys look down at your <<penis>> for a moment. "Not a bad size" one of them says. "Not the biggest, but not small either" another agrees.
<br><br>
You feel proud of your <<penis>>, even if it's not especially big. It's kinda nice being the centre of attention like this.
<</if>>
<br><br>
"Umm, I think we've all seen each other now" the <<person5>><<person>> says, pulling up his trousers. "Yeah" the <<person3>><<person>> agrees. The rest of the boys nod in agreement and let you go. You quickly grab your clothes and scramble to get dressed again. The <<person4>><<person>> lingers a little longer than the others, Struggling to button up his pants. Eventually he manages to get it buttoned, and runs to catch up to the others on their way out.
<<else>>
The boys gasp in surprise at your <<genitals>>. "Wow, you're a girl?" the <<person2>><<person>> says. The <<person1>><<person>> seems both annoyed and aroused, clearly displeased at your deception but willing to let it go since in the end they got what they wanted. The boys seem almost entranced by your <<pussy>>, unable to pull their eyes away from it.
<br><br>
You feel proud of your <<pussy>> and it's ability to command the boys' attention. It's kinda nice being the centre of attention like this.
<br><br>
"Umm, I think we've all seen each other now" the <<person5>><<person>> says, pulling up his trousers. "Yeah" the <<person3>><<person>> agrees. The rest of the boys nod in agreement and follow them in getting dressed again after they let you go. You follow their lead and get dressed, feeling a little awkward. The <<person4>><<person>> lingers a little longer than the others, fidgeting with his waistband. He manages to stammer out "bye", before he runs to catch up to the others on their way out.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Leave|Trash]]>><</link>><<widget "eventstrash">>
<<if $rng gte 81>>
<<generate1>><<person1>>"거기 멈춰," 누군가가 당신 뒤에서 소리친다. "여긴 사유지다. 대체 여기서 뭐 하는 거냐?"
<br><br>
<<link [[설명한다|Trash Explain]]>><</link>><<englishdifficulty 1 1000>>
<br>
<<if $promiscuity gte 15>>
<<link [[유혹한다|Trash Seduce]]>><</link>><<promiscuous1>>
<br>
<</if>>
<<link [[도망친다|Trash Run]]>><</link>><<athleticsdifficulty 1 1000>>
<br>
<<elseif $rng gte 71>>
한순간이었지만, 당신은 땅이 흔들렸다는 느낌을 받았다.
<<gstress>><<stress 6>>
<br><br>
<<link [[다음|Trash]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $rng gte 61>>
<<beastNEWinit 1 dog>>
당신 뒤에서 으르렁대는 소리가 들린다. <<beasttypePost "이">> 쓰레기 더미 뒤에서 걸어나와, 이빨을 드러낸다.
<br><br>
<<if $monster is 1 or $bestialitydisable is "f">>
<!-- Modified for Beast People -->
<<link [[다음|Trash Beast]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
당신은 달린다. 당신은 도망치는 데는 성공했지만, 아주 다치지 않은 것은 아니다.
<<beastescape>>
<br><br>
<<link [[다음|Trash]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<elseif $rng gte 41>>
당신 발밑의 땅이 무너져, 당신을 좁은 구덩이로 떨어트린다.
<br><br>
<<set $rng to random(1, 100)>>
<<if $rng gte 51 or $swarmdisable is "t">>
당신은 구덩이에서 기어나온다. 떨어질 때 살짝 굴렀고 쓰라린 부분이 있지만, 그것 외엔 괜찮다.
<br><br>
<<link [[다음|Trash]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
무언가가 당신 아래에서 움직인다. 정확힌 꿈틀거린다. 당신은 하나하나가 당신의 손뼘 정도 크기인 거대 구더기의 소굴에 엎어져 있다.
<br><br>
<<link [[다음|Trash Swarm]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<elseif $rng gte 21>>
희미하게 웅웅겨리는 소리가 들린다. 소리는 당신이 계속 나아갈수록 커져, 거의 귀가 멀 것 같은 수준이 된다.
<<gstress>><<stress 6>>
<br><br>
<<link [[다음|Trash]]>><<set $eventskip to 1>><</link>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng gte 91 and $parasitedisable is "f" and $parasite.right_thigh.name is undefined>>
당신은 무언가에 걸려 넘어졌다. 장소의 특성을 생각해 보면 그리 놀랄 만한 일은 아니지만, 당신은 곧 <span class="lewd">무언가가 당신의 오른쪽 허벅지를 타고 기어오르는 게 느껴진다.</span> 당신이 아래쪽을 보자, 거대한 구더기가 보인다. 그건 당신에게 달라붙어 있고, 아무리 다리를 흔들어도 떨어질 것 같지 않다. <i>어쩌면 물에 씻어낼 수 있을지도 모르겠다.</i>
<br><br>
<<parasite right_thigh maggot>>
피부 아래에서 따뜻한 게 느껴진다. 따뜻한 느낌이 점점 퍼진다.
<<garousal>><<arousal 600>>
<br><br>
<<link [[다음|Trash]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $rng gte 81 and $parasitedisable is "f" and $parasite.left_thigh.name is undefined>>
당신은 무언가에 걸려 넘어졌다. 장소의 특성을 생각해 보면 그리 놀랄 만한 일은 아니지만, 당신은 곧 <span class="lewd">무언가가 당신의 왼쪽 허벅지를 타고 기어오르는 게 느껴진다.</span> 당신이 아래쪽을 보자, 거대한 구더기가 보인다. 그건 당신에게 달라붙어 있고, 아무리 다리를 흔들어도 떨어질 것 같지 않다. <i>어쩌면 물에 씻어낼 수 있을지도 모르겠다.</i>
<br><br>
<<parasite left_thigh maggot>>
피부 아래에서 따뜻한 게 느껴진다. 따뜻한 느낌이 점점 퍼진다.
<<garousal>><<arousal 600>>
<br><br>
<<link [[다음|Trash]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $rng gte 71 and $parasitedisable is "f" and $parasite.right_arm.name is undefined>>
당신은 무언가에 걸려 넘어졌다. 장소의 특성을 생각해 보면 그리 놀랄 만한 일은 아니지만, 당신은 곧 <span class="lewd">무언가가 당신의 오른쪽 팔을 타고 기어오르는 게 느껴진다.</span> 당신이 아래쪽을 보자, 거대한 구더기가 보인다. 그건 당신에게 달라붙어 있고, 아무리 다리를 흔들어도 떨어질 것 같지 않다. <i>어쩌면 물에 씻어낼 수 있을지도 모르겠다.</i>
<br><br>
<<parasite right_arm maggot>>
피부 아래에서 따뜻한 게 느껴진다. 따뜻한 느낌이 점점 퍼진다.
<<garousal>><<arousal 600>>
<br><br>
<<link [[다음|Trash]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $rng gte 61 and $parasitedisable is "f" and $parasite.left_arm.name is undefined>>
당신은 무언가에 걸려 넘어졌다. 장소의 특성을 생각해 보면 그리 놀랄 만한 일은 아니지만, 당신은 곧 <span class="lewd">무언가가 당신의 왼쪽 팔을 타고 기어오르는 게 느껴진다.</span> 당신이 아래쪽을 보자, 거대한 구더기가 보인다. 그건 당신에게 달라붙어 있고, 아무리 다리를 흔들어도 떨어질 것 같지 않다. <i>어쩌면 물에 씻어낼 수 있을지도 모르겠다.</i>
<br><br>
<<parasite left_arm maggot>>
피부 아래에서 따뜻한 게 느껴진다. 따뜻한 느낌이 점점 퍼진다.
<<garousal>><<arousal 600>>
<br><br>
<<link [[다음|Trash]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $rng gte 51 and $parasitedisable is "f" and $parasite.tummy.name is undefined>>
당신은 무언가에 걸려 넘어졌다. 장소의 특성을 생각해 보면 그리 놀랄 만한 일은 아니지만, 당신은 곧 <span class="lewd">무언가가 당신의 배 위로 기어오르는 게 느껴진다.</span> 당신이 아래쪽을 보자, 거대한 구더기가 보인다. 그건 당신에게 달라붙어 있고, 아무리 다리를 흔들어도 떨어질 것 같지 않다. <i>어쩌면 물에 씻어낼 수 있을지도 모르겠다.</i>
<br><br>
<<parasite tummy maggot>>
피부 아래에서 따뜻한 게 느껴진다. 따뜻한 느낌이 점점 퍼진다.
<<garousal>><<arousal 600>>
<br><br>
<<link [[다음|Trash]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $rng gte 41 and $parasitedisable is "f" and $parasite.bottom.name is undefined>>
당신은 무언가에 걸려 넘어졌다. 장소의 특성을 생각해 보면 그리 놀랄 만한 일은 아니지만, 당신은 곧 <span class="lewd">무언가가 당신의 엉덩이로 기어오르는 게 느껴진다.</span> 당신이 아래쪽을 보자, 거대한 구더기가 보인다. 그건 당신에게 달라붙어 있고, 아무리 다리를 흔들어도 떨어질 것 같지 않다. <i>어쩌면 물에 씻어낼 수 있을지도 모르겠다.</i>
<br><br>
<<parasite bottom maggot>>
피부 아래에서 따뜻한 게 느껴진다. 따뜻한 느낌이 점점 퍼진다.
<<garousal>><<arousal 600>>
<br><br>
<<link [[다음|Trash]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
당신은 무언가에 걸려 넘어졌다. 장소의 특성을 생각해 보면 그리 놀랄 만한 일은 아니지만, 뒤를 돌아보니 당신의 발을 걸리게 할 만한 어떤 것도 찾을 수 없다.
<<gpain>><<pain 4>><<gstress>><<stress 6>>
<br><br>
<<link [[다음|Trash]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</if>>
<</widget>>
<<widget "passouttrash">>
/*ToDo: Pregnancy, remove $pregnancyTesting to properly enable*/
<<if $sexStats.vagina.pregnancy.waterBreaking is true and $pregnancyTesting>>
<<pregnancyWatersBrokenPassout "trash">>
<<else>>
<<passout>>
당신은 스스로를 너무 몰아붙였다.
<br><br>
<<link [[다음|Trash Pass Out]]>><</link>>
<br>
<</if>>
<</widget>><<set $outside to 0>><<effects>>
You enter the small office responsible for the Connudatus market. A <<generate1>><<person1>><<person>> greets you.
<br><br>
"<span class="gold">£15</span> for the day," <<he>> says. "We close at nine o'clock. We'll need to see a sample of what you intend to sell, too. We'll also need proof of citizenship, unless you're selling flowers or other produce."
<br><br>
<<set _plant_keys to Object.keys($plants)>>
<<for _t to 0; _t lt _plant_keys.length; _t++>>
<<if $plants[_plant_keys[_t]].amount gte 1>>
<<set _plant_temp to clone($plants[_plant_keys[_t]].plural)>>
<</if>>
<</for>>
<<if _plant_temp is undefined>><<pass 5>>
<span class="purple">You don't have anything appropriate to sell.</span>
<br><br>
<<link [[Leave|Connudatus Street]]>><<endstall>><<endevent>><<clotheson>><</link>>
<br>
<<else>>
<<set $money -= 1500>><<set $stall_rented to 1>><<set $stall_money to 0>><<set $stall_stats to {}>>
You show <<him>> one of your _plant_temp. It seems to satisfy. You sign the paperwork, hand over the money, and leave to find your stall.
<br><br>
<<endevent>>
You lay your goods over the table, trying to arrange them in a pleasing way. There's a little roof to protect you from any rain, and a stool should your legs get tired. Other traders are setting up either side of you.
<br><br>
You finish just as the first customers trickle onto the street.
<br><br>
<<stall_actions>>
<</if>><<set $outside to 0>><<effects>>
<<stall_inventory>>
<br><br>
<<stall_chance>>
<br><br>
<<for _r to 0; _r lt 4; _r++>>
<<if $attractiveness + $famebusiness + currentSkillValue('tending') + ($plant_inventory.length * 100) + ($stall_rejected * 10) gte random(1, 10000)>>
<<set _stall_attention to 1>>
<</if>>
<</for>>
<<if $daystate is "night">>
An official arrives to announce that the market's business hours are over.
<br><br>
You pack up your goods as neon lights flicker on up and down the street, signalling the shift in the street's business.
<br><br>
<<link [[Leave|Connudatus Street]]>><<endevent>><<endstall>><<clotheson>><</link>>
<br>
<<elseif _inventory_found isnot 1>>
With nothing to sell, there's little reason to attend your stall.
<br><br>
<<link [[Leave|Connudatus Street]]>><<endevent>><<endstall>><<clotheson>><</link>>
<br>
<<elseif _stall_attention is 1>>
<<eventsstall>>
<<else>>
<<if $rng gte 81>>
A few people glance over, but you fail to attract any real attention.
<<elseif $rng gte 61>>
No one comes by, though the stalls either side you are having trouble too.
<<elseif $rng gte 41>>
No one seems interested right now.
<<elseif $rng gte 21>>
People walk by without so much as a look at your goods.
<<else>>
You fail to attract attention.
<</if>>
<br><br>
<<stall_actions>>
<</if>><<effects>>
<<if $worn.under_lower.name is "naked">>
<<flaunting>> you peel your $worn.lower.name down your legs, leaving you naked below the waist. You feel the breeze against your <<genitals 1>>. There are so many people around, but no one noticed.
<<if $ex_stall isnot 1>><<if $exhibitionism lte 80>><<set $ex_stall to 1>><</if>><<exhibitionism4>><<else>><br><br><</if>>
<<else>>
<<flaunting>> you peel your $worn.lower.name down your legs, exposing your $worn.under_lower.name. There are so many people around, but no one noticed.
<<if $ex_stall isnot 1>><<if $exhibitionism lte 40>><<set $ex_stall to 1>><</if>><<exhibitionism2>><<else>><br><br><</if>>
<</if>>
<<lowerstrip>>
<<stall_actions>><<effects>>
<<flaunting>> you peel your $worn.under_lower.name down your legs, leaving you naked below the waist. You feel the breeze against your <<genitals 1>>. There are so many people around, but no one noticed.
<<if $ex_stall isnot 1>><<if $exhibitionism lte 80>><<set $ex_stall to 1>><</if>><<exhibitionism4>><<else>><br><br><</if>>
<<underlowerstrip>>
<<stall_actions>><<effects>>
<<if $masturbationstart is 1>>
<<set $masturbationstart to 0>>
<<set $masturbationstat += 1>>
<<masturbationstart>>
<<set $mouth to "disabled">>
You crouch behind your stall. You're in a busy public place, with movement all around, yet you're hidden from view. Just about. You start touching yourself.<<if $ex_stall isnot 1>><<set $ex_stall to 1>><<if $exhibitionism lte 60>><<set $ex_stall to 1>><</if>><<exhibitionism3>><<else>><br><br><</if>>
<</if>>
<<masturbationeffects>>
<<masturbationactions>>
<<if $attractiveness + $famebusiness + currentSkillValue('tending') + ($stall_rejected * 10) gte random(1, 300000)>>
<<link [[Continue|Stall Masturbation Finish]]>><<set $phase to 1>><</link>><<nexttext>>
<br>
<<else>>
<<link [[Continue|Stall Masturbation]]>><</link>><<nexttext>>
<br>
<</if>>
<<link [[Stop|Stall Masturbation Finish]]>><<set $finish to 1>><</link>>
<br><<effects>>
<<if $phase is 1>>
<span class="lewd">Someone's coming.</span> <<tearful>> you scramble back to your place behind the stall.<<if $orgasmdown gte 1>><<set _stall_masturbation_caught to 1>><</if>>
<br><br>
<<endmasturbation>>
<<endcombat>>
<<if _stall_masturbation_caught is 1>>
A <<generate1>><<person1>><<person>> waits for you. "Ah," <<he>> says as you emerge. "Just who I was looking for, I was wondering how-"
<br><br>
It's no use. Your body spasms in orgasm, and you barely suppress your moan.
<br><br>
<<if random(1, 2) is 2>>
"Are you okay?" <<he>> asks. "I'll come back later. Maybe you'll be feeling better." Your knees buckle as <<he>> leaves. You can't help but moan into your hand once you're out of sight.
<br><br>
<<endevent>>
<<stall_actions>>
<<else>>
"Damn <<girl>>," <<he>> says. "What were you up to down there?" <<He>> glances around the market. "How about I finish what you started, eh?"
<br><br>
<<if $promiscuity gte 15>>
<<link [[Accept|Stall Masturbation Accept]]>><</link>><<promiscuous2>>
<br>
<<else>>
You aren't promiscuous enough to accept
<br>
<</if>>
<<link [[Refuse|Stall Masturbation Refuse]]>><</link>>
<br>
<</if>>
<<else>>
<<stall_inventory>>
<br><br>
<<stall_chance>>
<br><br>
<<eventsstall>>
<</if>>
<br>
<<else>>
<<tearful>> you return to your place behind your stall.
<br><br>
<<endmasturbation>>
<<endcombat>>
<<stall_actions>>
<br>
<</if>><<effects>>
You nod. The <<person>> glances around, then disappears beneath the table. You follow suit.
<<promiscuity2>>
<<link [[Next|Stall Sex]]>><<set $sexstart to 1>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"Y-you're wrong," you say. "Please don't imply such awful things."
<<elseif $submissive lte 850>>
"I don't like what you're implying," you manage. "Buy something or fuck off."
<<else>>
"You're mistaken," you say. "Can I interest you in some local produce?"
<</if>>
<br><br>
"I know a lewd <<girl>> when I see one," <<he>> says. "I'll see you around."
<<glewdity>><<set $stall_rejected += 1>>
<br><br>
<<stall_actions>><<effects>>
<<if $submissive gte 1150>>
"W-Would you like to buy anything?" you ask.
<<elseif $submissive lte 850>>
"Hurry up," you say. "You're getting in the way of my customers."
<<else>>
"Does anything interest you?" you ask.
<</if>>
<br><br>
<<He>> mumbles, but doesn't stop to chat. Or buy anything.
<br><br>
<<stall_actions>><<effects>>
The <<person>> stops in front of the <span class="green"><<print setup.plants[$stall_plant].plural>></span>. "How much for <span class="green"><<stall_amount>></span> of these?"
<br><br>
<<stall_trust>>
<br><br>
<<stall_sell_actions>><<effects>>
<<if $submissive gte 1150>>
"W-Would you like to buy anything?" you ask.
<<elseif $submissive lte 850>>
"Hurry up," you say. "You're getting in the way of my customers."
<<else>>
"Does anything interest you?" you ask.
<</if>>
<br><br>
The <<person>> stops in front of the <span class="green"><<print setup.plants[$stall_plant].plural>></span>. "How much for <span class="green"><<stall_amount>></span> of these?"
<br><br>
<<stall_trust>>
<br><br>
<<stall_sell_actions>><<effects>>
You remain silent. The <<person1>><<person>> doesn't stop.
<br><br>
<<stall_actions>><<effects>>
<<stall_sell_man>><<effects>>
You listen to the <<person1>><<person>> drone on. You struggle to pay attention, though you nod along and that seems to satisfy.
<br><br>
At last, the <<person>> picks up one of the <span class="green"><<print setup.plants[$stall_plant].plural>></span>. "How much for <span class="green"><<stall_amount>></span> of these?"
<br><br>
<<stall_trust>>
<br><br>
<<stall_sell_actions>><<effects>>
<<if $submissive gte 1150>>
"I-I'm sorry to interrupt," you say. "But would you like to buy something?"
<<elseif $submissive lte 850>>
"I don't have all day," you say. "Hurry up and buy something."
<<else>>
"Sorry to interrupt," you say. "But would you like to buy something?"
<</if>>
<br><br>
The <<person1>><<person>> frowns. "Yes," <<he>> says. "Kids these days. No respect." <<He>> points at the <span class="green"><<print setup.plants[$stall_plant].plural>></span>. "How about <span class="green"><<stall_amount>></span> of these?"
<br><br>
<<stall_trust>>
<br><br>
<<stall_sell_actions>><<effects>>
You try to keep up with the <<person1>><<person>>.
<<if $tendingSuccess>>
<span class="green">You know a thing or two yourself.</span> <<gtrust>><<set $enemytrust += 20>>
<br><br>
"Not every day I meet someone worth talking to," <<he>> says, looking at the <span class="green"><<print setup.plants[$stall_plant].plural>></span> in front of <<him>>. "How much for <span class="green"><<stall_amount>></span> of these?"
<br><br>
<<stall_trust>>
<br><br>
<<stall_sell_actions>>
<<else>>
<span class="red"><<He>> flips between topics too quickly,</span> and you lose track. <<He>> loses interest and moves on without buying anything.
<br><br>
<<stall_actions>>
<</if>><<effects>>
<<if $submissive gte 1150>>
"Everything is made by me," you say.
<<elseif $submissive lte 850>>
"Yeah," you say.
<<else>>
"Yes I do," you say.
<</if>>
<br><br>
"That's amazing," the <<person1>><<person>> says. "I wish I had such skill." <<He>> picks up one of the <span class="green"><<print setup.plants[$stall_plant].plural>></span>. "How much for <span class="green"><<stall_amount>></span> of these?"
<br><br>
<<stall_trust>>
<br><br>
<<stall_sell_actions>><<effects>>
<<if $submissive gte 1150>>
"I'm sorry," you say. "I don't want to tell anyone."
<<elseif $submissive lte 850>>
"None of your business," you say.
<<else>>
"That's for me to know," you say.
<</if>>
<br><br>
"I didn't mean to pry," the <<person1>><<person>> says, lifting one of the <span class="green"><<print setup.plants[$stall_plant].plural>></span>. "How much for <span class="green"><<stall_amount>></span> of these?"
<br><br>
<<stall_trust>>
<br><br>
<<stall_sell_actions>><<effects>>
<<if $submissive gte 1150>>
"W-would you like to buy something?" you ask, pointing at your display.
<<elseif $submissive lte 850>>
"I'm not for sale," you say, pointing at your display. "Those are."
<<else>>
"Can I interest you in my produce?" you ask, pointing at your display.
<</if>>
<br><br>
<<He>> glances down, as if seeing them for the first time.
<<if $rng gte 51>>
<<He>> points at the <span class="green"><<print setup.plants[$stall_plant].name.replace(/_/g," ")>></span>. "How much for <span class="green"><<stall_amount>></span> of these?"
<br><br>
<<stall_trust>>
<br><br>
<<stall_sell_actions>>
<<else>>
"I'll pass. Later beautiful."
<br><br>
<<stall_actions>>
<</if>><<effects>>
<<if $submissive gte 1150>>
"I-I'm here to sell these," you say, gesturing at your display. "I don't sell me. Usually."
<<elseif $submissive lte 850>>
"If you can't afford these," you say, gesturing at your display. "Then you can't afford me."
<<else>>
"I'm not normally for sale," you say, leaning on the table yourself. "But maybe I could be persuaded to give you a deal."
<</if>>
<br><br>
The <<person1>><<person>> leans closer. "That so?" <<he>> says. <<He>> looks down at the <span class="green"><<print setup.plants[$stall_plant].name.replace(/_/g," ")>></span>. "How much for <span class="green"><<stall_amount>></span> of these?"
<br><br>
<<stall_trust>>
<br><br>
<<stall_sell_actions>><<effects>>
<<if $submissive gte 1150>>
"P-please leave me alone," you say. "This isn't that kind of establishment."
<<elseif $submissive lte 850>>
"You've mistaken my stall for a brothel," you say. "I'll forgive you once."
<<else>>
"I don't wish to do business with you," you say. "Please leave."
<</if>>
<br><br>
The <<person1>><<person>> stands upright, hands above <<his>> shoulders. "I meant nothing by it," <<he>> says. "Later beautiful."
<br><br>
<<stall_actions>><<effects>>
<<flaunting>> you chase the <<person1>><<person>> through the market with just your $worn.under_lower.name on display. You feel more than a few eyes on you.
<<exhibitionism3>>
<<if $athleticsSuccess>>
<span class="green">You gain on your quarry,</span> and chase <<him>> into an alley. It's a dead end. <<He>> turns around, and the fear in <<his>> eyes is replaced by confusion at the sight of your underwear. Confusion and lust. <<covered>>
<br><br>
You hear voices behind you. A crowd's gathering, drawn by your exhibitionist spectacle.
<br><br>
Coming to <<his>> senses and seeing no other way out, the <<person>> throws the <<print $stall_expensive.replace(/_/g," ")>> in the air. <<He>> struggles up and over the wall as you catch it.
<br><br>
You walk past the leering crowd and return to your stall as if nothing were amiss.
<br><br>
<<stall_actions>>
<<else>>
<span class="red"><<Hes>> too fast for you,</span> and you lose <<him>> in the maze of stalls.
<<set $plants[$stall_expensive].amount -= 1>>
<br><br>
Panting, you look around. People from all over stare in your direction. The ones who aren't are still blushing. <<covered>>
<br><br>
<<if $rng gte 41>>
You return to your stall as if nothing were amiss.
<br><br>
<<stall_actions>>
<<else>>
<<endevent>>
<<generate1>><<generate2>><<generate3>>
You turn back in the direction of your stall, and almost walk straight into a <<person1>><<person>>. There are two others with <<him>>. "Where you going, lewd <<girl>>?" <<he>> says, stepping forward and into you, pushing you back. "Walking around like that's just asking for trouble. But don't worry. Me and my friends are here to look after you."
<br><br>
<<He>> wraps a hand around your waist and tries to pull you closer.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<if $promiscuity gte 55>>
<<link [[Allow|Stall Gang Sex]]>><<set $sexstart to 1>><</link>><<promiscuous4>>
<br>
<<else>>
You aren't promiscuous enough to allow it
<br>
<</if>>
<<link [[Shove|Stall Gang Shove]]>><<trauma -6>><</link>><<ltrauma>>
<br>
<</if>>
<</if>><<effects>>
<<flaunting>> you chase the <<person1>><<person>> through the market with your <<genitals>> and <<bottom>> on display. You feel more than a few eyes on you.
<<exhibitionism5>>
<<if $athleticsSuccess>>
<span class="green">You gain on your quarry,</span> and chase <<him>> into an alley. It's a dead end. <<He>> turns around, and the fear in <<his>> eyes is replaced by confusion at the sight of your nudity. Confusion and lust. <<covered>>
<br><br>
You hear voices behind you. A crowd's gathering, drawn by your exhibitionist spectacle.
<br><br>
Coming to <<his>> senses and seeing no other way out, the <<person>> throws the <<print $stall_expensive.replace(/_/g," ")>> in the air. <<He>> struggles up and over the wall as you catch it.
<br><br>
You walk past the leering crowd and return to your stall as if nothing were amiss.
<br><br>
<<stall_actions>>
<<else>>
<span class="red"><<Hes>> too fast for you,</span> and you lose <<him>> in the maze of stalls.
<<set $plants[$stall_expensive].amount -= 1>>
<br><br>
Panting, you look around. People from all over stare in your direction. Those who aren't are blushing. <<covered>>
<br><br>
<<if $rng gte 61>>
You return to your stall as if nothing were amiss.
<br><br>
<<stall_actions>>
<<else>>
<<endevent>>
<<generate1>><<generate2>><<generate3>>
You turn back in the direction of your stall, and almost walk straight into a <<person1>><<person>>. There are two others with <<him>>. "Where you going, lewd <<girl>>?" <<he>> says, stepping forward and into you, pushing you back. "Walking around like that's just asking for trouble. But don't worry. Me and my friends are here to look after you."
<br><br>
<<He>> wraps a hand around your waist and tries to pull you closer.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<if $promiscuity gte 55>>
<<link [[Allow|Stall Gang Sex]]>><<set $sexstart to 1>><</link>><<promiscuous4>>
<br>
<<else>>
You aren't promiscuous enough to allow it
<br>
<</if>>
<<link [[Shove|Stall Gang Shove]]>><<trauma -6>><</link>><<ltrauma>>
<br>
<</if>>
<</if>><<effects>>
You shove the <<person1>><<person>> away from you. <<His>> friends laugh. "Playing hard to get? Fine, but we'll be watching you."
<<glewdity>><<set $stall_rejected += 1>>
<br><br>
You return to your stall as if nothing were amiss.
<br><br>
<<stall_actions>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>><<promiscuity5>>
<<enable_rescue>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Stall Gang Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Stall Gang Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Stall Gang Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Stall Gang Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Stall Gang Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<br><br>
<<tearful>> you return to your stall.
<br><br>
<<clotheson>>
<<endcombat>>
<<stall_actions>>
<<elseif $enemyhealth lte 0>>
You shove the <<person1>> into the road, where <<he>> trips and falls. You seize the opportunity and escape through the crowd.
<<glewdity>><<set $stall_rejected += 1>>
<br><br>
<<tearful>> you return to your stall.
<br><br>
<<clotheson>>
<<endcombat>>
<<stall_actions>>
<<elseif $alarm is 1 and $rescue is 1>><<set $rescued += 1>>
"Leave <<phim>> alone you creeps."
<br>
"Who do you think you are?"
<br>
"I'm calling the police."
<br><br>
The <<person1>><<person>> shoves you away, and disappears into the crowd.
<<glewdity>><<set $stall_rejected += 1>>
<br><br>
<<tearful>> you return to your stall.
<br><br>
<<clotheson>>
<<endcombat>>
<<stall_actions>>
<<else>>
"You little tease," the <<person1>><<person>> says. "We'll be watching you."
<<glewdity>><<set $stall_rejected += 1>>
<br><br>
<<tearful>> you return to your stall.
<br><br>
<<clotheson>>
<<endcombat>>
<<stall_actions>>
<</if>><<effects>>
You chase the <<person1>><<person>> through the market.
<<if $athleticsSuccess>>
<<if $rng gte 81>>
<span class="green">You gain on your quarry,</span> and chase <<him>> into an alley. It's a dead end.
<br><br>
<<He>> turns to face you, then charges.
<br><br>
<<link [[Next|Stall Fight]]>><<set $fightstart to 1>><</link>>
<br>
<<elseif $rng gte 41>>
<span class="green">You gain on your quarry,</span> and chase <<him>> into an alley. It's a dead end.
<br><br>
<<He>> turns to face you, eyes darting this way and that, looking for a way out. <<He>> throws the <<print $stall_expensive.replace(/_/g," ")>> into the air, then turns and climbs the wall while you catch it.
<br><br>
You return to your stall.
<br><br>
<<stall_actions>>
<<else>>
<<if ($pronoun is "m" and $homochance gte random(1, 100)) or ($pronoun is "f" and $homochance lt random(1, 100))>>
<<set $stallThiefPartner to "boyfriend">>
<<else>>
<<set $stallThiefPartner to "girlfriend">>
<</if>>
<span class="green">You gain on your quarry,</span> and chase <<him>> into an alley. It's a dead end.
<br><br>
"S-sorry," <<he>> says, holding out the <<print $stall_expensive.replace(/_/g," ")>> and avoiding your gaze. "I wanted it for my <<print $stallThiefPartner>>, but I couldn't afford it. It was wrong."
<br><br>
<<link [[Let them keep it|Stall Keep]]>><</link>>
<br>
<<link [[Scold|Stall Scold]]>><</link>>
<br>
<<link [[Remain silent|Stall Silent]]>><</link>>
<br>
<<if currentSkillValue('skulduggery') gte 300>>
<<link [[Give pointers|Stall Pointers]]>><<trauma -6>><</link>><<ltrauma>>
<br>
<</if>>
<</if>>
<<else>>
<span class="red"><<Hes>> too fast,</span> you're unable to catch up.
<br><br>
You return to your stall empty-handed.
<br><br>
<<set $plants[$stall_expensive].amount -= 1>>
<<stall_actions>>
<</if>><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Stall Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Stall Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Stall Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Stall Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<person1>><<person>> lies on the ground, spent and panting. The <<print $stall_expensive.replace(/_/g," ")>> lies beside <<him>>.
<br><br>
<<tearful>> you pick it up and return to your stall.
<br><br>
<<clotheson>>
<<endcombat>>
<<stall_actions>>
<<elseif $enemyhealth lte 0>>
The <<person1>><<person>> drops the <<print $stall_expensive.replace(/_/g," ")>> and runs.
<<ltrauma>><<lstress>><<trauma -6>><<stress -6>>
<br><br>
<<tearful>> you pick it up and return to your stall.
<br><br>
<<clotheson>>
<<endcombat>>
<<stall_actions>>
<<else>>
You fall back, too hurt to continue fighting. The <<person1>><<person>> flees the ally, your <<print $stall_expensive.replace(/_/g," ")>> in hand.
<<set $plants[$stall_expensive].amount -= 1>>
<br><br>
<<tearful>> you return to your stall.
<br><br>
<<clotheson>>
<<endcombat>>
<<stall_actions>>
<</if>><<effects>>
<<if $submissive gte 1150>>
"<<if $pronoun is "m">>S-Sir<<else>>M-maam<</if>>!" you call. "Would you take a look at my produce?"
<<elseif $submissive lte 850>>
"Oi," you say. "Loiterer. Buy something or clear off."
<<else>>
"Can I interest you in my wares?" you say. "They're produced locally."
<</if>>
<br><br>
<<if $rng gte 51>>
The <<person>> walks away, and finds somewhere else to stand.
<br><br>
<<stall_actions>>
<<else>>
<<set $stall_plant to $stall_expensive>>
<<if setup.plants[$stall_plant].special.includes("large")>>
<<set $stall_amount to 1>>
<<elseif $stall_amount gte $plants[$stall_plant].amount>>
<<set $stall_amount to clone($plants[$stall_plant].amount)>>
<</if>>
<<set $stall_cost to Math.round(clone(setup.plants[$stall_plant].plant_cost))>>
The <<person>> walks over, and examines your <span class="green"><<print setup.plants[$stall_expensive].plural>></span>. "How much for <span class="green"><<stall_amount>></span> of these?" <<he>> asks.
<br><br>
<<stall_trust>>
<br><br>
<<stall_sell_actions>>
<</if>><<effects>>
You decide not to bother the <<person>>.
<br><br>
<<stall_actions>><<effects>>
<<if $submissive gte 1150>>
"You did okay," you say, taking the <<print $stall_expensive.replace(/_/g," ")>>. "But you could be better."
<<elseif $submissive lte 850>>
"You fucked up," you say, snatching the <<print $stall_expensive.replace(/_/g," ")>>. "I should never have noticed you."
<<else>>
"You botched it," you say, snatching the <<print $stall_expensive.replace(/_/g," ")>>. "I should never have noticed you."
<</if>>
<br><br>
You give the <<person>> some skulduggerous pointers. <<Hes>> shocked that you would share this with such candour. "Th-thank you," <<he>> says, when you finish, a little intimidated. "I-I'm not a thief though. I don't normally do this."
<br><br>
At that, you laugh. You return to your stall.
<br><br>
<<unset $stallThiefPartner>>
<<stall_actions>><<effects>>
<<if $submissive gte 1150>>
"I-it's okay," you say. "You can give it to your <<print $stallThiefPartner>>."
<<elseif $submissive lte 850>>
"Maybe you should think of cheaper ways to show your affection," you say. "But I'll overlook it this time. Keep it."
<<else>>
"Give it to your <<print $stallThiefPartner>>," you say.
<</if>>
<br><br>
"Thank you," <<he>> says. "I feel even more guilty now. Again, I'm sorry."
<br><br>
You return to your stall.
<br><br>
<<unset $stallThiefPartner>>
<<set $plants[$stall_expensive].amount -= 1>>
<<stall_actions>><<effects>>
<<if $submissive gte 1150>>
"Stealing is wrong," you say, taking the <<print $stall_expensive.replace(/_/g," ")>>. "You should be ashamed."
<<elseif $submissive lte 850>>
"You're lucky," you say, snatching the <<print $stall_expensive.replace(/_/g," ")>>. "I'm not gonna punish you. This time."
<<else>>
"You need to be careful," you say, snatching the <<print $stall_expensive.replace(/_/g," ")>>. "Not everyone is as forgiving as me."
<</if>>
<br><br>
<<He>> looks down at <<his>> feet.
<br><br>
You return to your stall.
<br><br>
<<unset $stallThiefPartner>>
<<stall_actions>><<effects>>
You take the <<print $stall_expensive.replace(/_/g," ")>> and return to your stall.
<br><br>
<<stall_actions>><<effects>>
You decide <<he>> isn't worth leaving your stall unattended for.
<<set $plants[$stall_expensive].amount -= 1>>
<br><br>
<<stall_actions>><<effects>>
<<if $submissive gte 1150>>
"Do you like my <span class="green"><<print setup.plants[$stall_expensive].plural>></span>," you ask, holding one up.
<<elseif $submissive lte 850>>
"Don't overlook my <span class="green"><<print setup.plants[$stall_expensive].plural>></span>," you say, holding one up.
<<else>>
"Can I interest you in some <span class="green"><<print setup.plants[$stall_expensive].plural>></span>?" you ask, holding one up.
<</if>>
<br><br>
<<if $enemytrust gte -50>>
<<if setup.plants[$stall_plant].special.includes("large")>>
<<set $stall_amount to 1>>
<<elseif $stall_amount gte $plants[$stall_plant].amount>>
<<set $stall_amount to clone($plants[$stall_plant].amount)>>
<</if>>
<<set $stall_cost to Math.round(clone(setup.plants[$stall_plant].plant_cost))>>
<<He>> examines your produce. "They do look nice. How much for <span class="green"><<stall_amount>></span> of them?"
<br><br>
<<stall_trust>>
<br><br>
<<stall_sell_actions>>
<<else>>
<<He>> doesn't even turn to look.
<br><br>
<<stall_actions>>
<</if>><<effects>>
<<if $stall_seduced is 0>><<set $seductiondifficulty to 2000>>
"Going so soon?" you coo. The <<person>> turns around. You lean on your elbows, looking <<him>> in the eye. "We were just getting to know each other."
<<promiscuity1>>
<<elseif $stall_seduced is 1>><<set $seductiondifficulty to 4000>>
"I think you forgot your change," you say. That gets <<his>> attention.
<<if $worn.upper.type.includes("naked")>>
<<He>> turns to find your back to <<him>>, bent over and wiggling your <<bottom>> in the air. You peek over your shoulder to see if it's having the desired effect.
<<else>>
<<He>> turns to find you leaning forward, your top hanging loose. <<He>> can see right down it.
<<if $player.gender_appearance is "f" and $worn.under_upper.type.includes("naked")>>
Your lack of a bra makes this even better.
<</if>>
<</if>>
<<exhibitionism1>>
"My mistake," you coo.
<br><br>
<<elseif $stall_seduced is 2>><<set $seductiondifficulty to 6000>>
"Thank you so much for your business," you say, "but you forgot something." <<He>> returns to the table. You clasp <<his>> hands in your own, lean forward, and plant a kiss on <<his>> cheek.
<<promiscuity2>>
<<else>>
<<if $worn.under_lower.type.includes("naked")>><<set $seductiondifficulty to 8000>>
"I love attending this stall," you say. "No one knows I'm naked below the waist."
<<exhibitionism3>>
<<else>><<set $seductiondifficulty to 10000>>
"I love attending this stall," you say. "No one knows I'm only wearing underwear below my waist."
<<exhibitionism2>>
<</if>>
<</if>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>>
<span class="gold">당신은 유혹하는 데 좀 더 자신감이 붙었다.</span>
<br><br>
<</if>>
<<seductionskilluse>>
<<if $seductionrating gte $seductionrequired>>
<<set $stall_seduced += 1>>
<<He>> blushes and looks away, <span class="green">but no longer seems keen on leaving.</span>
<<set $enemyarousal += 20>>
<br><br>
<<set $stall_plant to $plant_inventory.random()>>
<<if setup.plants[$stall_plant].special.includes("large")>>
<<set $stall_amount to 1>>
<<else>>
<<set $stall_amount to random(11, 30)>>
<</if>>
<<if $stall_amount gte $plants[$stall_plant].amount>>
<<set $stall_amount to clone($plants[$stall_plant].amount)>>
<</if>>
<<set $stall_cost to Math.round(clone(setup.plants[$stall_plant].plant_cost))>>
<<He>> walks back to your stand and stops in front of the <span class="green"><<print setup.plants[$stall_plant].plural>></span>. "H-How much for <span class="green"><<stall_amount>></span> of these?"
<br><br>
<<stall_trust>>
<br><br>
<<stall_sell_actions>>
<<else>>
<<He>> blushes, but turns around <span class="red">and continues on <<his>> way.</span>
<br><br>
<<stall_actions>>
<</if>><<effects>>
You glance around to make sure no one's watching, then slip beneath the table.
<<if $rng gte 51>>
You hitch the table's cover up on the other side,
<<if $pronoun is "m">>
and unzip the <<persons>> fly.
<<else>>
along with the <<persons>> skirt.
<</if>>
<<if $NPCList[0].penis isnot "none">>
<<His>> $NPCList[0].penisdesc is erect and waiting.
<<else>>
<<His>> pussy already glistens.
<</if>>
<<promiscuity4>>
<<link [[Next|Stall Oral Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
The <<person1>><<person>> slips under it too. "I know what you're planning, but oral won't cut it," <<he>> says. <<threaten>>
<br><br>
<<if $promiscuity gte 75>>
<<link [[Accept|Stall Oral Accept]]>><</link>><<promiscuous5>>
<br>
<<else>>
You aren't promiscuous enough to accept
<br>
<</if>>
<<link [[Refuse|Stall Oral Refuse]]>><</link>>
<br>
<</if>><<effects>>
You nod, but you're not sure the <<person1>><<person>> even notices. <<Hes>> already groping at you.
<<promiscuity5>>
<<link [[Next|Stall Sex]]>><<set $sexstart to 1>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"N-no," you say. "I didn't agree to this."
<<elseif $submissive lte 850>>
"Get the fuck off me," you say. "I didn't consent to this."
<<else>>
"Get off," you say. "I didn't agree to this."
<</if>>
The <<person1>><<person>> ignores you, and gropes instead.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
You kick <<him>> hard in the shin, giving you an opening. You crawl out from beneath the table. The <<person>> soon appears on the other side. <<He>> glares at you before walking away.
<<glewdity>><<set $stall_rejected += 1>>
<br><br>
<<stall_actions>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>>
<<enable_rescue>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Stall Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Stall Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Stall Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Stall Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Stall Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>><<fameprostitution 1>>
<<ejaculation>>
<<tearful>> you return to your side of the table. The <<person>> emerges from the other side then leans against it, panting. You look around at the busy market. Everyone's minding their own business, and you don't think anyone noticed.
<br><br>
"Thanks <<girl>>," <<he>> says, adjusting <<his>> <<if $pronoun is "f">>skirt<<else>>trousers<</if>>. "See you around."
<br><br>
<<clotheson>>
<<endcombat>>
<<stall_actions>>
<<elseif $enemyhealth lte 0>><<set $stall_rejected += 1>>
You shove the <<person1>><<person>> away from you. <<He>> tumbles through the cover and out into the open.
<br><br>
<<tearful>> you return to your side of the table. The <<person1>><<person>> is busy struggling to <<if $pronoun is "f">>lower <<his>> skirt<<else>>zip <<his>> fly<</if>>, while others watch with amusement.
<<glewdity>>
<br><br>
<<clotheson>>
<<endcombat>>
<<stall_actions>>
<<elseif $alarm is 1 and $rescue is 1>><<set $rescued += 1>><<set $stall_rejected += 1>>
Too nervous to continue, the <<person>> crawls away from you. The table cover falls behind <<him>>, blocking your view.
<br><br>
<<tearful>> you return to your side of the table. <<Hes>> gone by the time you get to your feet. People up and down the market look over, concerned about the source of the scream.
<<glewdity>>
<br><br>
<<clotheson>>
<<endcombat>>
<<stall_actions>>
<<else>><<set $stall_rejected += 1>>
The <<person>> crawls away from you. The table cover falls behind <<him>>, blocking your view.
<br><br>
<<tearful>> you return to your side of the table. <<Hes>> gone by the time you get to your feet.
<<glewdity>>
<br><br>
<<clotheson>>
<<endcombat>>
<<stall_actions>>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>><<promiscuity5>>
<<enable_rescue>>
<<npcoral>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Stall Oral Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Stall Oral Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Stall Oral Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Stall Oral Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Stall Oral Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<fameprostitution 1>>
<<ejaculation>>
<<tearful>> you return to your side of the table. The <<person>> leans against it, panting. You look around at the busy market. Everyone's minding their own business, but you don't think anyone noticed.
<br><br>
"Thanks <<girl>>," <<he>> says, adjusting <<his>> <<if $pronoun is "f">>skirt<<else>>trousers<</if>>. "See you around."
<br><br>
<<clotheson>>
<<endcombat>>
<<stall_actions>>
<<elseif $enemyhealth lte 0>>
<<set $stall_rejected += 1>>
You shove the <<person1>><<person>> away from you. <<He>> stumbles and crashes through a stall opposite, sending fruit rolling down the street.
<br><br>
<<tearful>> you return to your side of the table. The <<person1>><<person>> is busy struggling to <<if $pronoun is "f">>lower <<his>> skirt<<else>>zip <<his>> fly<</if>>, while the fruit stall owner admonishes <<him>>.
<<glewdity>>
<br><br>
<<clotheson>>
<<endcombat>>
<<stall_actions>>
<<elseif $alarm is 1 and $rescue is 1>>
<<set $rescued += 1>><<set $stall_rejected += 1>>
The <<person>> backs away, and the table cover falls, blocking your view.
<br><br>
<<tearful>> you return to your side of the table. <<Hes>> gone by the time you get to your feet. People up and down the market look over, concerned about the source of the scream.
<<glewdity>>
<br><br>
<<clotheson>>
<<endcombat>>
<<stall_actions>>
<<else>>
<<set $stall_rejected += 1>>
The <<person>> sticks a hand under the table, and shoves you to the ground.
<br><br>
<<tearful>> you return to your side of the table. <<Hes>> gone by the time you get to your feet.
<<glewdity>>
<br><br>
<<clotheson>>
<<endcombat>>
<<stall_actions>>
<</if>><<effects>>
You pull away from the <<person>>.
<<if $submissive gte 1150>>
"Th-there's been a mistake," you say. "This isn't what I sell here."
<<elseif $submissive lte 850>>
"Keep your hands off me," you say. "Or I'll call security."
<<else>>
"I'm sorry for the misunderstanding," you say. "But I only sell produce here."
<</if>>
<<set $stall_rejected += 1>>
<br><br>
The <<person>> glares at you, then glances around. "You led me on," <<he>> whispers. "You're gonna pay. Sooner or later." <<He>> walks away.
<br><br>
<<stall_actions>><<effects>>
You twist around and shove the <<person1>><<person>> away from you. <<He>> grasps the stall's support and almost brings the roof down as <<he>> tumbles. <<He>> shoots you a glare before climbing to <<his>> feet and walking away.
<br><br>
<<tearful>> you turn back to your display.
<br><br>
<<stall_actions>><<effects>>
<<if $rng gte 51>>
You endure the <<person1>><<persons>> invasive groping. It continues for several minutes, until <<he>> at last grows bored.
<br><br>
<<tearful>> you try to focus on your display.
<br><br>
<<stall_actions>>
<<else>>
<<generate2>>
You endure the <<person1>><<persons>> invasive groping. It continues for several minutes, until a <<person2>><<person>> approaches your display. <<Hes>> so taken by it <<he>> doesn't notice what's going on behind the table. Not until <<hes>> close.
<br><br>
"Can I interest you in this <<girl>> here?" the <<person1>><<person>> says from behind. "Only £100. Limited time offer."
<br><br>
The <<person2>><<person>> strokes <<his>> chin in thought. "£60. And not a penny more."
<br><br>
They continue to haggle over you.
<br><br>
<<link [[Protest|Stall Protest]]>><</link>>
<br>
<<link [[Remain silent|Stall Wait]]>><</link>>
<br>
<</if>><<effects>>
<<if $submissive gte 1150>>
"P-please no," you say. "I'm not in stock."
<<elseif $submissive lte 850>>
"I've had enough," you say. "Get your fucking hands off me."
<<else>>
"I'm not for sale," you say.
<</if>>
<br><br>
"<<pShe>> sounds a little bratty," the <<person2>><<person>> says. "I'll pass." <<He>> walks away.
<br><br>
The <<person1>><<person>> tightens <<his>> grip on you. "Fine," <<he>> says. "Free of charge. But you have to share <<phim>> with me."
<br><br>
The <<person2>><<person>> stops and grins. "I can't refuse a free <<girl>>."
<br><br>
The <<person1>><<person>> grasps your mouth with <<his>> free hand. "Fucking <<bitch>>," <<he>> whispers, forcing you to the ground, hidden behind your covered table. "Almost made some easy cash. At least I get to use you myself."
<br><br>
<<link [[Next|Stall Rape]]>><<set $molestationstart to 1>><</link>>
<br><<effects>>
You wait until the pair agree on the price. The <<person2>><<person>> gets you cheap, but there's a caveat. <<He>> has to share you with the <<person1>><<person>>.
<br><br>
The <<person>> shoves you beneath the table, while the <<person2>><<person>> lifts the cover on <<his>> side. The <<person1>><<person>> climbs under behind you, then on top of you, as <<he>> forces your mouth against the <<person2>><<persons>><<if $NPCList[_n].penis isnot "none">> erect <<print $NPCList[_n].penisdesc>><<else>> moistening pussy<</if>>.
<br><br>
<<link [[Next|Stall Double Rape]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<enable_rescue>>
<<npcoral>>
<<set $enemyanger += 20>>
<<set $enemytrust -= 20>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Stall Double Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Stall Double Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Stall Double Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Stall Double Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>><<set $forcedprostitutionstat += 1>>
<<ejaculation>>
You're left lying on the ground beneath your stall.
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<stall_actions>>
<<elseif $enemyhealth lte 0>>
You shove the <<person1>><<person>> to the side, where <<he>> collides with a neighbouring stall. The stall's owner isn't the only one to notice.
<br><br>
<<He>> staggers to <<his>> feet and glares at you, but thinks better than to try anything. <<He>> stomps away as the <<person2>><<person>> pretends <<hes>> not involved.
<br><br>
<<tearful>> you take your place behind your stall.
<br><br>
<<clotheson>>
<<endcombat>>
<<stall_actions>>
<<else>>
<<set $rescued += 1>>
"Did you hear that scream?"
<br>
"What's going on over there?"
<br>
"Someone should take a look."
<br><br>
The <<person2>><<person>> steps away from the table, letting the cover fall and struggling to <<if $pronoun is "m">>zip <<his>> fly<<else>>pull down <<his>> skirt.<</if>>
<br><br>
The <<person1>><<person>> peeks outside. Fear crosses <<his>> face. <<He>> shoots you one last glare, then flees.
<br><br>
<<tearful>> you return to your place behind the display.
<br><br>
<<clotheson>>
<<endcombat>>
<<stall_actions>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<enable_rescue>>
<<hand_gag 0 left>>
<<set $enemyanger += 20>>
<<set $enemytrust -= 20>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Stall Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Stall Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Stall Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Stall Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
You're left lying on the ground behind your stall.
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<stall_actions>>
<<elseif $enemyhealth lte 0>>
You shove the <<person1>><<person>> to the side, where <<he>> collides with a neighbouring stall. The stall's owner isn't the only one to notice.
<br><br>
<<He>> staggers to <<his>> feet and glares at you, but thinks better than to try anything. <<He>> stomps away.
<br><br>
<<tearful>> you take your place behind your stall.
<br><br>
<<clotheson>>
<<endcombat>>
<<stall_actions>>
<<else>>
<<set $rescued += 1>>
"Did you hear that scream?"
<br>
"What's going on over there?"
<br>
"Someone should take a look."
<br><br>
The <<person1>><<person>> peeks over your table. Fear crosses <<his>> face. <<He>> shoots you one last glare, then flees.
<br><br>
<<tearful>> you return to your place behind the display.
<br><br>
<<clotheson>>
<<endcombat>>
<<stall_actions>>
<</if>><<widget "stall_actions">>
<<if $stress gte $stressmax>>
<<passoutstreet>>
<<elseif $worn.upper.type.includes("naked") and $player.gender_appearance is "f">>
<<if $player.gender is "m">>
당신은 당신의 <<breastsPost "을">> 노출한 채로는 이걸 할 수 없다. 여자처럼 보이지 않는 동안에는. 당신은 웅크려서 도망친다.
<<else>>
당신은 당신의 <<breastsPost "을">> 노출한 채로는 이걸 할 수 없다. 당신은 웅크려서 도망친다.
<</if>>
<br><br>
<<link [[다음|Connudatus Street]]>><<endevent>><<endstall>><<clotheson>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<if random(1, 10000) is 10000>>
<<link [[캐피탈리즘 호! (0:20)|Stall]]>><<endevent>><<endstall>><<pass 20>><</link>>
<br>
<<else>>
<<link [[계속한다 (0:20)|Stall]]>><<endevent>><<endstall>><<pass 20>><</link>>
<br>
<</if>>
<<if $worn.lower.name isnot "naked">>
<<if $worn.under_lower.name isnot "naked">>
<<if $worn.upper.set isnot $worn.lower.set>>
<<if $exhibitionism gte 15>>
<<link [[속옷 하의를 벗는다|Stall Bottoms Strip]]>><<endevent>><<endstall>><</link>><<if $ex_stall isnot 1>><<exhibitionist2>><</if>>
<br>
<</if>>
<</if>>
<<else>>
<<if $worn.upper.set isnot $worn.lower.set>>
<<if $exhibitionism gte 55>>
<<link [[속옷 하의를 벗는다|Stall Bottoms Strip]]>><<endevent>><<endstall>><</link>><<if $ex_stall isnot 1>><<exhibitionist4>><</if>>
<br>
<</if>>
<</if>>
<</if>>
<<elseif $worn.under_lower.name isnot "naked">>
<<if $worn.under_lower.set isnot $worn.under_upper.set>>
<<if $exhibitionism gte 55>>
<<link [[속옷을 벗는다|Stall Undies Strip]]>><<endevent>><<endstall>><</link>><<if $ex_stall isnot 1>><<exhibitionist4>><</if>>
<br>
<</if>>
<</if>>
<</if>>
<<if $exhibitionism gte 35>>
<<link [[자위한다|Stall Masturbation]]>><<endevent>><<endstall>><<set $phase to 0>><<set $masturbationstart to 1>><</link>><<if $ex_stall isnot 1>><<exhibitionist3>><</if>>
<br>
<</if>>
<<link [[떠난다|Connudatus Street]]>><<endevent>><<endstall>><<clotheson>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</widget>>
<<widget "stall_inventory">>
<<silently>>
<<set $plant_inventory to []>>
<<set _plant_keys to Object.keys($plants)>>
<<set _total_worth to 0>>
<<set _total_amount to 0>>
<<set _total_sold_amount to 0>>
<<for _t to 0; _t lt _plant_keys.length; _t++>>
<<if ndef $stall_stats[_plant_keys[_t]]>>
<<set $stall_stats[_plant_keys[_t]] to { inventory:{amount:0, price:0, total:0}, sold:{amount:0, total:0} }>>
<</if>>
<<if $plants[_plant_keys[_t]].amount gte 1>>
<<set _plant_value to Math.round(setup.plants[$plants[_plant_keys[_t]].name].plant_cost)>>
<<set _total_worth += $plants[_plant_keys[_t]].amount * _plant_value>>
<<set _total_amount += $plants[_plant_keys[_t]].amount>>
<<set _inventory_found to 1>>
<<run $plant_inventory.push($plants[_plant_keys[_t]].name)>>
<<if ($stall_expensive is undefined) or ($plants[$stall_expensive].amount lte 0) or (setup.plants[$plants[_plant_keys[_t]].name].plant_cost gte setup.plants[$stall_expensive].plant_cost)>>
<<set $stall_expensive to clone(setup.plants[$plants[_plant_keys[_t]].name].name)>>
<</if>>
<<set $stall_stats[_plant_keys[_t]].inventory to {amount:$plants[_plant_keys[_t]].amount, price:_plant_value, total:($plants[_plant_keys[_t]].amount * _plant_value)}>>
<<else>>
<<set $stall_stats[_plant_keys[_t]].inventory to {amount:0, price:Math.round(setup.plants[$plants[_plant_keys[_t]].name].plant_cost), total:0}>>
<</if>>
<<set _total_sold_amount += $stall_stats[_plant_keys[_t]].sold.amount>>
<</for>>
<</silently>>
<<switch $mathstrait>>
<<case -1>><!-- F -->
<<set _canmath to ($maths_exam lt 50 ? 0 : 1)>>
<<case 0>><!-- D -->
<<set _canmath to ($maths_exam lt 50 ? 2 : 3)>>
<<case 1>><!-- C -->
<<set _canmath to 4>>
<<case 2>><!-- B -->
<<set _canmath to 5>>
<<case 3 4>><!-- A, A* -->
<<set _canmath to 6>>
<<default>>
<<set _canmath to 0>>
<</switch>>
<<set _mobile to ($useNarrowMarket and _canmath gt 4)>>
<!-- <<for _mobile to 0; _mobile lt 2; _mobile++>><<for _canmath to 0; _canmath lt 7; _canmath++>><center>---mobile:_mobile math:_canmath---</center> -->
<!--
_canmath : 0 1 2 3 4 5 6
table : - - - x x x x
item inventory worth : - - - - x x x
total inventory worth : - - txt txt x x x
sold average : - - - - - - x
per item sold : - - - - - x x
total sold : - txt txt txt txt x x
math skill min : F F50 D D50 C B A A*
colums : - - - 2+0 3+0 3+2 3+3
total colums : - - - 2 3 5 6
-->
<<if _canmath gte 3>>
<center style="max-height:50vh;overflow-y:auto">
<table border="1" style="background-color:#c0ffff08;font-size:95%"><!-- TODO: Put that CSS in some stylesheet -->
<<if _mobile and 0>>
<tr>
<<switch _canmath>>
<<case 3>>
<th colspan="2" align="left">물건</th>
<<case 4>>
<th colspan="3" align="left">물건</th>
<<case 5>>
<th colspan="4" align="left">물건</th>
<<case 6>>
<th colspan="6" align="left">물건</th>
<</switch>>
</tr>
<</if>>
<tr>
<<if not _mobile>>
<th rowspan="2" style="border-bottom-width:2px" valign="middle" width="40%" align="left">물건</th>
<</if>>
<<switch _canmath>>
<<case 3>>
<th colspan="2" align="center">소지품</th>
<<case 4 5 6>>
<th colspan="3" align="center">소지품</th>
<</switch>>
<<switch _canmath>>
<<case 5>>
<th colspan="2" align="center">오늘 판 것</th>
<<case 6>>
<th colspan="3" align="center">오늘 판 것</th>
<</switch>>
</tr>
<tr>
<th style="border-bottom-width:2px;min-width:7ch" align="center">양</th>
<th style="border-bottom-width:2px;min-width:7ch" align="center">각각</th>
<<if _canmath gte 4>>
<th style="border-bottom-width:2px;min-width:7ch" align="center">전체</th>
<</if>>
<<if _canmath gte 5>>
<th style="border-bottom-width:2px;min-width:7ch" align="center">양</th>
<<if _canmath gte 6>>
<th style="border-bottom-width:2px;min-width:7ch" align="center">평균</th>
<</if>>
<th style="border-bottom-width:2px;min-width:7ch" align="center">전체</th>
<</if>>
</tr>
<<for _t to 0; _t lt _plant_keys.length; _t++>>
<<if $stall_stats[_plant_keys[_t]].inventory.amount gt 0 or (_canmath gte 5 and $stall_stats[_plant_keys[_t]].sold.amount gt 0)>>
<<if _mobile>>
<tr>
<td align="left" colspan="6" style="border-top-width:2px"><<print $plants[_plant_keys[_t]].plural.charAt(0).toUpperCase() + $plants[_plant_keys[_t]].plural.slice(1)>></td>
</tr>
<</if>>
<tr>
<<if not _mobile>>
<td align="left"><<print $plants[_plant_keys[_t]].plural.charAt(0).toUpperCase() + $plants[_plant_keys[_t]].plural.slice(1)>></td>
<</if>>
<<if $stall_stats[_plant_keys[_t]].inventory.amount gt 0>>
<td align="right"><<print $stall_stats[_plant_keys[_t]].inventory.amount>></td>
<td align="right"><<printmoney $stall_stats[_plant_keys[_t]].inventory.price>></td>
<<if _canmath gte 4>>
<td align="right"><<printmoney $stall_stats[_plant_keys[_t]].inventory.total>></td>
<</if>>
<<else>>
<td align="right">- </td>
<td align="right"><<printmoney $stall_stats[_plant_keys[_t]].inventory.price>></td>
<<if _canmath gte 4>>
<td align="right">- </td>
<</if>>
<</if>>
<<if _canmath gte 5>>
<<if $stall_stats[_plant_keys[_t]].sold.amount gt 0>>
<td align="right"><<print $stall_stats[_plant_keys[_t]].sold.amount>></td>
<<if _canmath gte 6>>
<td align="right"><<set _avg to Math.round($stall_stats[_plant_keys[_t]].sold.total / $stall_stats[_plant_keys[_t]].sold.amount)>><<printmoney _avg>></td>
<</if>>
<td align="right"><<printmoney $stall_stats[_plant_keys[_t]].sold.total>></td>
<<else>>
<td align="right">- </td>
<<if _canmath gte 6>>
<td align="right">- </td>
<</if>>
<td align="right">- </td>
<</if>>
<</if>>
</tr>
<</if>>
<</for>>
<<if _canmath gte 4>>
<tr>
<<if not _mobile>>
<th style="border-top-width:4px;border-top-style:double" align="left">전체</th>
<</if>>
<td style="border-top-width:4px;border-top-style:double" align="right">_total_amount</td>
<td style="border-top-width:4px;border-top-style:double"></td>
<td style="border-top-width:4px;border-top-style:double" align="right"><<printmoney _total_worth>></td>
<<if _canmath gte 5>>
<td style="border-top-width:4px;border-top-style:double" align="right">_total_sold_amount</td>
<<if _canmath gte 6>>
<td style="border-top-width:4px;border-top-style:double"></td>
<</if>>
<td style="border-top-width:4px;border-top-style:double" align="right"><<printmoney $stall_money>></td>
<</if>>
</tr>
<</if>>
</table>
</center>
<<elseif _inventory_found is 1>>
Inventory:
<<set _first to 1>>
<<for _t to 0; _t lt _plant_keys.length; _t++>>
<<if $stall_stats[_plant_keys[_t]].inventory.amount gt 0>>
<<if _first>>
<span class="gold"><<print $stall_stats[_plant_keys[_t]].inventory.amount>></span>
<<print $plants[_plant_keys[_t]].plural.charAt(0).toUpperCase() + $plants[_plant_keys[_t]].plural.slice(1)>>
(각 <<printmoney _plant_value>>)
<<else>>
|
<span class="gold"><<print $stall_stats[_plant_keys[_t]].inventory.amount>></span>
<<print $plants[_plant_keys[_t]].plural>>
(각 <<printmoney _plant_value>>)
<</if>>
<<set _first to 0>>
<</if>>
<</for>>
<br>
<<else>>
더이상 팔 수 있는 물건이 없다!<br>
<</if>>
<<switch _canmath>>
<<case 1>>
<<if $stall_money is 0>>
당신은 아직 아무것도 못 팔았다.
<<else>>
당신은 오늘 <<printmoney $stall_money>> 어치를 팔았다.
<</if>>
<<case 2>>
<<if $stall_money is 0>>
<<if _inventory_found is 1>>
당신의 판가판대에 올라와 있는 물건의 총 가치는 <<printmoney _total_worth>> 이다.
<</if>>
당신은 아직 아무것도 못 팔았다.
<<else>>
<<if _inventory_found is 1>>
당신의 판가판대에 남아있는 물건의 총 가치는 <<printmoney _total_worth>> 이다.
<</if>>
당신은 오늘 <<printmoney $stall_money>> 어치를 팔았다.
<</if>>
<<case 3>>
<center>
<<if $stall_money is 0>>
<<if _inventory_found is 1>>
당신의 판가판대에 올라와 있는 물건의 총 가치는 <<printmoney _total_worth>> 이다.
<</if>>
당신은 아직 아무것도 못 팔았다.
<<else>>
<<if _inventory_found is 1>>
당신의 판가판대에 남아있는 물건의 총 가치는 <<printmoney _total_worth>> 이다.
<</if>>
당신은 오늘 <<printmoney $stall_money>> 어치를 팔았다.
<</if>>
</center>
<<case 4>>
<center>
<<if $stall_money is 0>>
당신은 아직 아무것도 못 팔았다.
<<else>>
당신은 오늘 <<printmoney $stall_money>> 어치를 팔았다.
<</if>>
</center>
<</switch>>
<!-- <</for>><</for>> -->
<</widget>>
<<widget "endstall">>
<<unset $plant_inventory>>
<<unset $stall_amount>>
<<unset $stall_plant>>
<<unset $stall_cost>>
<<unset $stall_expensive>>
<</widget>>
<<widget "stall_sell">>
<<if ndef $stall_stats[$stall_plant]>>
<<set $stall_stats[$stall_plant] to { inventory:{amount:0, price:0, total:0}, sold:{amount:0, total:0} }>>
<</if>>
<<set $stall_stats[$stall_plant].sold.amount += $stall_amount>>
<<set $stall_stats[$stall_plant].sold.total += Math.round($stall_cost * $stall_amount)>>
<<set $plants[$stall_plant].amount -= $stall_amount>>
<<set $money += Math.round($stall_cost * $stall_amount)>>
<<set $stall_money += Math.round($stall_cost * $stall_amount)>>
<<set $produce_sold += $stall_amount>>
당신은
<<if $stall_amount gte 2>>
$stall_amount <<trPlants setup.plants[$stall_plant].plural "unit" "의">>_trResult <<trPlants setup.plants[$stall_plant].plural "plural" "을">>_trResult
<<else>>
한 <<trPlants setup.plants[$stall_plant].name "unit" "의">>_trResult <<trPlants setup.plants[$stall_plant].name "을">>_trResult
<</if>>
<<printmoney `$stall_cost * $stall_amount`>>에 팔았다.
<<if $stall_cost * $stall_amount / 100 gte 10000>>
한 번에 이렇게 많은 돈을 버니 기분이 좋다.
<<ltrauma>><<lstress>>
<</if>>
<<famebusiness 1>>
<</widget>>
<<widget "eventsstall">>
<<set $rng to random(1, 10)>>
<<if $stall_rejected gte random(1, 200)>>
<<if $rng is 1>>
<<generate1>><<person1>>
당신은 등 뒤에서 뭔가 움직이는 소리를 들었다.
<<if $worn.lower.type.includes("naked")>>
<<if $worn.under_lower.type.includes("naked")>>
돌아보기도 전에, 손 한 쌍이 튀어나와 당신의 허리를 감싸고 <<genitalsPost "을">> 움켜쥔다.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
"여기 노점이 걸레 거라고 들었는데." <<personsimple_i>> 말한다. "하지만 이렇게 아래쪽에 아무것도 안 입고 있을 줄은 몰랐는걸." <<He_ga>> 계속해 당신을 애무한다.
<br><br>
<<else>>
돌아보기도 전에, 손 한 쌍이 튀어나와 당신의 허리를 감싸고 <<worn_under_lower_name>> 너머로 당신의 <<genitalsPost "을">> 움켜쥔다.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
"여기 노점이 걸레 거라고 들었는데." <<personsimple_i>> 말한다. "하지만 이렇게 아래쪽에 달랑 속옷 한 장만 몰래 걸치고 있을 줄은 몰랐는걸." <<He_ga>> 계속해 당신을 애무한다.
<br><br>
<</if>>
<<else>>
<<if $player.gender_appearance is "f">>
돌아보기도 전에, 당신의 어깨 아래서 손 한 쌍이 튀어나와 <<breastsPost "을">> 붙잡는다.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
"내게 거짓말하지 마." <<personsimple_i>> 말한다. <<His_yi>> 손이 당신의 몸을 더듬다 <<genitalsPost "로">> 내려간다. "관심 끌려고 이런 걸 세운 거지? 넌 이런 일이 일어나길 바랬던 거야." <<He_ga>> 계속해 당신을 애무한다.
<br><br>
<<else>>
돌아보기도 전에, 당신의 어깨 아래서 손 한 쌍이 튀어나와 <<genitalsPost "을">> 붙잡는다.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
"내게 거짓말하지 마." <<personsimple_i>> 말한다. "관심 끌려고 이런 걸 세운 거지? 넌 이런 일이 일어나길 바랬던 거야." <<He_ga>> 계속해 당신을 애무한다.
<br><br>
<</if>>
<</if>>
<<link [[참는다 (0:05)|Stall Endure]]>><<pass 5>><<trauma 6>><<stress 6>><<arousal 600>><</link>><<gtrauma>><<gstress>><<garousal>>
<br>
<<link [[밀쳐낸다|Stall Shove]]>><<set $stall_rejected += 1>><<trauma -6>><</link>><<glewdity>><<ltrauma>>
<br>
<<elseif $rng is 2>>
<<generate1>><<person1>>
당신은 등 뒤에서 뭔가 움직이는 소리를 들었다. 돌아보기도 전에, 손 하나가 튀어나와 당신의 입을 막는다. "네 소문을 들었어." <<personsimple_i>> 속삭인다. "<<slut_a>>." <<He_nun>> 당신의 다리를 걷어차, 강제로 당신을 땅에 고꾸라트린다.
<br><br>
<<link [[다음|Stall Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $rng is 3>>
<<generate1>><<person1>>
<<if $worn.upper.type.includes("naked") and $worn.over_upper.type.includes("naked")>>
<<if $worn.under_upper.type.includes("naked")>>
<<person_i>> 당신의 가판대로 걸어와 진열된 상품들을 쳐다본다. 아무런 전조 없이, <<he_nun>> 테이블을 넘어와 당신의 <<breastsPost "을">> 움켜쥐고는 달아나 버렸다.
<<gtrauma>><<gstress>><<garousal>><<trauma 6>><<stress 6>><<arousal 600>>
<br><br>
<<else>>
<<set $worn.under_upper.integrity -= 20>>
<<person_i>> 당신의 가판대로 걸어와 진열된 상품들을 쳐다본다. 아무런 전조 없이, <<he_nun>> 테이블을 넘어와 당신의 <<worn_under_upper_name_ul>> 붙잡는다.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<<integritycheck>><<exposure>>
<br>
<<if $worn.under_upper.name is "naked">>
<<He_nun>> 찢어진 옷을 손에 쥔 채로 도망가 버렸다. <<covered>>
<br><br>
<<else>>
<<He_nun>> 그걸 붙잡고 휙 내려, 당신이 미처 손을 떼어내기 전 당신의 <<breastsPost "을">> 노출시킨다. <<He_nun>> 뒤돌아 도망쳤다.
<br><br>
<</if>>
<</if>>
<<elseif !$worn.over_upper.type.includes("naked")>>
<<set $worn.over_upper.integrity -= 20>>
<<if $worn.under_upper.type.includes("naked") and $worn.upper.type.includes("naked")>>
<<person_i>> 당신의 가판대로 걸어와 진열된 상품들을 쳐다본다. 아무런 전조 없이, <<he_nun>> 테이블을 넘어와 당신의 <<worn_over_upper_name_ul>> 붙잡는다.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<<integritycheck>><<exposure>>
<br>
<<if $worn.over_upper.name is "naked">>
<<He_nun>> 찢어진 옷을 손에 쥔 채로 도망가 버렸다. <<covered>>
<br><br>
<<else>>
<<He_nun>> 그걸 붙잡고 휙 내려, 당신이 미처 손을 떼어내기 전 당신의 <<breastsPost "을">> 노출시킨다.
<br><br>
<</if>>
<<else>>
<<person_i>> 당신의 가판대로 걸어와 진열된 상품들을 쳐다본다. 아무런 전조 없이, <<he_nun>> 테이블을 넘어와 당신의 <<worn_over_upper_name_ul>> 붙잡는다.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<<integritycheck>><<exposure>>
<br>
<<if $worn.over_upper.name is "naked">>
<<He_nun>> 찢어진 옷을 손에 쥔 채로 도망가 버렸다. <<covered>>
<br><br>
<<else>>
<<He_nun>> 그걸 붙잡고 휙 내려, 당신이 미처 손을 떼어내기 전 당신의 <<worn_over_upper_name_ul>> 노출시킨다. <<He_nun>> 뒤돌아 도망쳤다.
<br><br>
<</if>>
<</if>>
<<else>>
<<set $worn.upper.integrity -= 20>>
<<if $worn.under_upper.type.includes("naked")>>
<<person_i>> 당신의 가판대로 걸어와 진열된 상품들을 쳐다본다. 아무런 전조 없이, <<he_nun>> 테이블을 넘어와 당신의 <<worn_upper_name_ul>> 붙잡는다.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<<integritycheck>><<exposure>>
<br>
<<if $worn.upper.name is "naked">>
<<He_nun>> 찢어진 옷을 손에 쥔 채로 도망가 버렸다. <<covered>>
<br><br>
<<else>>
<<He_nun>> 그걸 붙잡고 휙 내려, 당신이 미처 손을 떼어내기 전 당신의 <<breastsPost "을">> 노출시킨다.
<br><br>
<</if>>
<<else>>
<<person_i>> 당신의 가판대로 걸어와 진열된 상품들을 쳐다본다. 아무런 전조 없이, <<he_nun>> 테이블을 넘어와 당신의 <<worn_upper_name_ul>> 붙잡는다.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<<integritycheck>><<exposure>>
<br>
<<if $worn.upper.name is "naked">>
<<He_nun>> 찢어진 옷을 손에 쥔 채로 도망가 버렸다. <<covered>>
<br><br>
<<else>>
<<He_nun>> 그걸 붙잡고 휙 내려, 당신이 미처 손을 떼어내기 전 당신의 <<worn_under_upper_name_ul>> 노출시킨다. <<He_nun>> 뒤돌아 도망쳤다.
<br><br>
<</if>>
<</if>>
<</if>>
<<stall_actions>>
<<elseif $rng is 4>>
<<generate1>><<person1>>
당신은 길 건너편의 <<person_i>> 카메라를 <<his_yi>> 얼굴에 대고 있는 것을 발견했다. 당신 쪽을 향하고 있는 것 같다. 당신은 불안해졌다.
<<gstress>><<stress>>
<br><br>
<<stall_actions>>
<<elseif $rng is 5>>
<<generate1>><<person1>>
<<stall_init>><<set $enemyarousal += 20>><<set $enemytrust -= 20>>
<<person_i>>당신의 가판대로 걸어온다. <<He_nun>> <span class="green"><<trPlants setup.plants[$stall_plant].plural>>_trResult</span> 하나를 집어들어 살펴본다. "이거 <span class="green"><<stall_amount>></span> <<trPlants setup.plants[$stall_plant].plural "unit">>_trResult에 얼마?" <<he_ga>> 묻는다. <<He_nun>> 당신을 대놓고 음흉하게 쳐다본다.
<br><br>
<<stall_trust>>
<br><br>
<<stall_sell_actions>>
<<elseif $rng is 6>>
<<generate1>><<person1>>
<<stall_init>><<set $enemyarousal += 20>><<set $enemytrust -= 20>>
<<person_i>> 당신의 가판대로 걸어온다. <<He_nun>> <span class="green"><<trPlants setup.plants[$stall_plant].plural>>_trResult</span> 하나를 집어든다. "이거 <span class="green"><<stall_amount>></span> <<trPlants setup.plants[$stall_plant].plural "unit">>_trResult에 얼마요?" <<he_ga>> 묻는다. "사탕발림으로 꾀어보려는 생각은 하지도 마쇼. 소문 다 듣고 왔으니까."
<br><br>
<<stall_trust>>
<br><br>
<<stall_sell_actions>>
<<elseif $rng is 7>>
<<generate1>><<person1>>
<<stall_init>><<set $enemyarousal += 20>><<set $enemytrust -= 20>>
당신은 <<person_i>> 멀리서 당신을 지켜보는 걸 발견한다. <<He_wa>> 눈이 마주치자 <<he_nun>> 당신의 가판대로 걸어온다. <<He_nun>> 몸을 굽혀 <span class="green"><<trPlants setup.plants[$stall_plant].plural>>_trResult</span> 하나를 집어든다. "이거 <span class="green"><<stall_amount>></span> <<trPlants setup.plants[$stall_plant].plural "unit">>_trResult에 얼마죠?" <<he_ga>> 묻는다.
<br><br>
<<stall_trust>>
<br><br>
<<stall_sell_actions>>
<<elseif $rng is 8>>
<<generate1>><<person1>>
<<stall_init>><<set $enemyarousal += 20>><<set $enemytrust -= 20>>
<<person_i>> 걸어오다가, 당신의 가판대 앞에서 멈춘다. <<he_ga>> <span class="green"><<trPlants setup.plants[$stall_plant].plural>>_trResult</span> 하나를 집어드는 동안 <<His_yi>> 눈은 당신의 얼굴과 가슴을 오락가락한다. "이 꽃 <span class="green"><<stall_amount>></span> <<trPlants setup.plants[$stall_plant].plural "unit">>_trResult에 얼맙니까?" <<he_ga>> 묻는다.
<br><br>
<<stall_trust>>
<br><br>
<<stall_sell_actions>>
<<elseif $rng is 9>>
<<generate1>><<person1>>
<<stall_init>><<set $enemyarousal += 40>><<set $enemytrust -= 20>>
<<person_i>> 어슬렁거리며 당신의 가판대로 온다. 아무런 예고 없이, <<he_ga>> 탁자 너머로 손을 뻗어 당신의 팔을 붙잡는다. <<He_nun>> 당신이 탁자에 기대 있는 꼴이 되기까지 당신을 끌어당겨서, 몸을 숙여 당신의 뺨을 핥는다.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<He_nun>> 당신을 풀어주더니, <span class="green"><<trPlants setup.plants[$stall_plant].plural>>_trResult</span> 하나를 집어 살펴본다. "이거 <span class="green"><<stall_amount>></span> <<trPlants setup.plants[$stall_plant].plural "unit">>_trResult에 얼마지?" <<he_ga>> 탁자에 기대 선 채로 묻는다.
<br><br>
<<stall_trust>>
<br><br>
<<stall_sell_actions>>
<<else>>
<<generate1>><<person1>>
<<stall_init>><<set $enemyarousal += 20>><<set $enemytrust -= 20>>
<<person_i>> 당신의 가판대로 걸어온다. <<He_nun>> <span class="green"><<trPlants setup.plants[$stall_plant].plural>>_trResult</span>의 향기를 맡는다. "혹시 이것들 <span class="green"><<stall_amount>></span> <<trPlants setup.plants[$stall_plant].plural "unit">>_trResult에 얼마예요?" <<he_ga>> 탁자에 기대 선 채로 묻는다.
<br><br>
<<stall_trust>>
<br><br>
<<stall_sell_actions>>
<</if>>
<<elseif $rng is 1>>
<<generate1>><<person1>>
<<stall_init>>
<<person_i>> 스쳐 지나가다가, 당신의 상품들을 예리한 눈초리로 확인한다.
<br><br>
<<link [[말을 건다|Stall Shuffle Talk]]>><</link>>
<br>
<<link [[조용히 있는다|Stall Shuffle Silent]]>><</link>>
<br>
<<elseif $rng is 2>>
<<generate1>><<person1>>
<<stall_init>>
<<person_i>> 지나가다가 당신의 상품들을 슥 둘러본다.
<br><br>
<<link [[말을 건다|Stall Walk Talk]]>><</link>>
<br>
<<link [[조용히 있는다|Stall Walk Silent]]>><</link>>
<<elseif $rng is 3>>
<<generate1>><<person1>>
<<stall_init>>
<<person_i>> 당신의 가판대로 걸어온다. <<He_nun>> <span class="green"><<trPlants $stall_plant "을" "sep">>_trResult</span>_trPost 들어올려, 향기를 맡는다.
<br><br>
<<if $stall_amount gte 2>>
"이것들 다 얼마요?" <<he_ga>> 꽃을 더 집어 <<his_yi>> 바구니에 총 <span class="green"><<stall_amount>> <<trPlants setup.plants[$stall_plant].plural "unit">>_trResult를</span> 담은 채로 묻는다.
<<else>>
"<span class="green">이거 하나에</span> 얼마요?" <<he_ga>> 묻는다.
<</if>>
<br><br>
<<stall_trust>>
<br><br>
<<stall_sell_actions>>
<<elseif $rng is 4>>
<<generate1>><<person1>>
<<stall_init>>
<<person_i>> 뒷짐을 진 채로 걸어온다. "오호라." <<he_ga>> <span class="green"><<trPlants $stall_plant "을" "sep">>_trResult</span>_trPost 꼼꼼히 살피며 말한다. <<He_nun>> 가까이 몸을 숙여, 상품에 대해 말하기 시작한다. <<He_nun>> 아는 게 많은 것처럼 보인다.
<br><br>
<<link [[예의바르게 듣는다 (0:10)|Stall Listen]]>><<set $enemytrust += 20>><</link>><<gtrust>>
<br>
<<link [[재촉한다|Stall Hurry]]>><<set $enemytrust -= 20>><</link>><<ltrust>>
<br>
<<link [[대화한다|Stall Converse]]>><</link>><<tendingdifficulty 1 400>>
<br>
<<elseif $rng is 5>>
<<generate1>><<person1>>
<<stall_init>>
당신은 <<person_i>> 가판대를 따라 오는 걸 본다. <<He_nun>> 가판대에서 어떤 상품을 팔던지 상관없이 하나하나 멈춰 서서, 가판대 주인과 대화를 나눈다. 마침내 <<he_ga>> 당신의 가판대에 도착했다.
<br><br>
"오호," <<he_ga>> <span class="green"><<trPlants $stall_plant "을" "sep">>_trResult</span>_trPost 들어올리며 말한다. "아주 멋진 꽃들이군요. 직접 길러서 파십니까?"
<br><br>
<<link [[솔직히 대답한다|Stall Honest]]>><<set $enemytrust += 20>><</link>><<gtrust>>
<br>
<<link [[얼버무린다|Stall Evasive]]>><<set $enemytrust -= 20>><</link>><<ltrust>>
<br>
<<elseif $rng is 6>>
<<generate1>><<person1>>
<<stall_init>>
<<set $enemyarousal += 20>>
<<person_i>> 으스대며 걷다가 당신의 탁자에 기대 선다. "거기 이쁜이." <<he_ga>> 말한다. "이것들 멋진데." <<His_yi>> 눈은 진열대는 쳐다보지도 않은 채, 당신에게만 머물러 있다.
<br><br>
<<link [[뭐라도 사라고 말한다|Stall Encourage]]>><</link>>
<br>
<<link [[추파를 던진다|Stall Flirt]]>><<set $enemytrust += 20>><<set $enemyarousal += 20>><</link>><<promiscuous1>><<gtrust>><<glust>>
<br>
<<link [[떠나달라고 말한다|Stall Leave]]>><</link>>
<br>
<<elseif $rng is 7>>
<<generate1>><<person1>>
<<stall_init>>
<<person_i>> 당신의 가판대 앞에 멈춰 선다. "<<spousePost "에게">> 줄 물건을 찾고 있습니다." <<he_ga>> 말한다. <<He_nun>> 몸을 굽혀 <span class="green"><<trPlants setup.plants[$stall_plant].plural>>_trResult</span>의 향기를 맡더니, "이거 <span class="green"><<stall_amount>></span> <<trPlants setup.plants[$stall_plant].plural "unit">>_trResult에 얼마죠?" 라고 묻는다.
<br><br>
<<stall_trust>>
<br><br>
<<stall_sell_actions>>
<<elseif $rng is 8>>
<<generate1>><<person1>>
<<stall_init>>
<<person1>><<person_i>> 가판대를 스쳐지나가며 당신의 <span class="green"><<trPlants setup.plants[$stall_expensive].plural "을" "sep">>_trResult</span>_trPost 하나 낚아채더니, 휙 달려 도망친다.
<br><br>
<<if $worn.lower.type.includes("naked")>>
<<if $worn.under_lower.type.includes("naked")>>
당신은 <span class="lewd">허리 아래로는 완전히 나체 상태라는 것도 잊은 채</span> <<he_rul>> 쫓아 달려나갈 뻔했다.
<br><br>
<<if $exhibitionism gte 75>>
<<link [[신경쓰지 않고 쫓는다|Stall Chase Naked]]>><</link>><<exhibitionist5>><<athleticsdifficulty 1 1200>>
<br>
<</if>>
<<else>>
당신은 <span class="lewd">허리 아래로는 속옷만 입은 상태라는 것도 잊은 채</span> <<he_rul>> 쫓아 달려나갈 뻔했다.
<br><br>
<<if $exhibitionism gte 35>>
<<link [[신경쓰지 않고 쫓는다|Stall Chase Undies]]>><</link>><<exhibitionist3>><<athleticsdifficulty 1 1200>>
<br>
<</if>>
<</if>>
<<else>>
<<link [[쫓는다|Stall Chase]]>><</link>><<athleticsdifficulty 1 1200>>
<</if>>
<br>
<<link [[내버려둔다|Stall Go]]>><</link>>
<br>
<<elseif $rng is 9>>
<<generate1>><<person1>>
<<stall_init>>
A <<person1>><<person>> loiters nearby.
<br><br>
<<link [[관심을 끈다|Stall Attention]]>><</link>>
<br>
<<link [[무시한다|Stall Ignore]]>><</link>>
<br>
<<else>>
<<generate1>><<person1>>
<<stall_init>>
<<person1>><<person_i>> 당신의 <span class="green"><<trPlants setup.plants[$stall_plant].plural>>_trResult</span>에 감명을 받은 것 같다. "<span class="green"><<stall_amount>></span> <<trPlants setup.plants[$stall_plant].plural "unit">>_trResult에 얼마죠?" <<he_ga>> 묻는다.
<br><br>
<<stall_trust>>
<br><br>
<<stall_sell_actions>>
<</if>>
<</widget>>
<<widget "stall_chance">>
당신의 매력은 고객들의 관심을 끌
<<if $attractiveness gte 5000>>
<span class="green">엄청난</span>
<<elseif $attractiveness gte 4000>>
<span class="teal">상당한</span>
<<elseif $attractiveness gte 3000>>
<span class="lblue">높은</span>
<<elseif $attractiveness gte 2000>>
<span class="blue">적당한</span>
<<elseif $attractiveness gte 1000>>
<span class="purple">작은</span>
<<else>>
<span class="pink">미미한</span>
<</if>>
가능성을 더해 준다.
당신의 사업적인 명성은 거래에
<<if $famebusiness gte 1000>>
<span class="green">엄청난 영향을 미치고,</span>
<<elseif $famebusiness gte 800>>
<span class="teal">상당한 영향을 미치고,</span>
<<elseif $famebusiness gte 600>>
<span class="lblue">꽤 영향을 미치고,</span>
<<elseif $famebusiness gte 400>>
<span class="blue">무난한 영향을 미치고,</span>
<<elseif $famebusiness gte 200>>
<span class="purple">약간 영향을 미치고,</span>
<<else>>
<span class="pink">거의 영향을 미치지 못하고,</span>
<</if>>
당신의 관리 스킬은 거래에
<<if currentSkillValue('tending') gte 1200>>
<span class="gold">막대한 영향을 미친다.</span>
<<elseif currentSkillValue('tending') gte 1000>>
<span class="green">엄청난 영향을 미친다.</span>
<<elseif currentSkillValue('tending') gte 800>>
<span class="teal">상당한 영향을 미친다.</span>
<<elseif currentSkillValue('tending') gte 600>>
<span class="lblue">꽤 영향을 미친다.</span>
<<elseif currentSkillValue('tending') gte 400>>
<span class="blue">무난한 영향을 미친다.</span>
<<elseif currentSkillValue('tending') gte 200>>
<span class="purple">약간 영향을 미친다.</span>
<<else>>
<span class="pink">거의 영향을 미치지 못한다.</span>
<</if>>
<<if $plant_inventory.length gte 6>>
진열된 품종이 <span class="green">엄청나게 많다.</span>
<<elseif $plant_inventory.length gte 5>>
진열된 품종이 <span class="teal">상당히 많다.</span>
<<elseif $plant_inventory.length gte 4>>
진열된 품종이 <span class="lblue">많다.</span>
<<elseif $plant_inventory.length gte 3>>
진열된 품종이 <span class="blue">조금 있다.</span>
<<elseif $plant_inventory.length gte 2>>
진열된 품종이 <span class="purple">별로 없다.</span>
<<elseif $plant_inventory.length is 1>>
진열된 품종이 딱 <span class="pink">하나뿐이라면</span> 구매 가능성이 낮아질 수 있다.
<<else>>
<span class="red">팔 물건이 없다!</span>
<</if>>
<<if $stall_rejected gte 100>>
<span class="lewd">음란한</span> 기운이 구역에 퍼져나간다. <span class="red">많은 사람들이 멀리서 당신에게 음흉한 시선을 보낸다.</span>
<<elseif $stall_rejected gte 60>>
<span class="lewd">음란한</span> 기운이 구역에 퍼져나간다. <span class="pink">당신은 사람들이 멀리서 당신을 쳐다본다고 생각하지만, 당신이 눈을 마주치려 하면 그들은 시선을 돌린다.</span>
<<elseif $stall_rejected gte 30>>
<span class="lewd">음란한</span> 기운이 구역에 퍼져나간다. <span class="purple">사람들이 가끔씩 당신이 있는 쪽으로 이상한 눈길을 보낸다.</span>
<<elseif $stall_rejected gte 10>>
<span class="lewd">음란한</span> 기운이 구역에 퍼져나간다.
<</if>>
<</widget>>
<<widget "stall_trust">>
<<He_nun>>
<<if $enemytrust gte 50>>
<span class="green">황홀한 것 같다.</span>
<<elseif $enemytrust gte 30>>
<span class="teal">열렬한 것 같다.</span>
<<elseif $enemytrust gte 10>>
<span class="lblue">기쁜 것 같다.</span>
<<elseif $enemytrust gte -10>>
<span class="blue">흥미를 보이는 것 같다.</span>
<<elseif $enemytrust gte -30>>
<span class="purple">짜증난 것 같다.</span>
<<else>>
<span class="pink">화난 것 같다.</span>
<</if>>
<<if $enemyarousal gte 20>>
또한 <<He_nun>>
<<if $enemyarousal gte 100>>
<span class="red">욕망에 차 있다.</span>
<<elseif $enemyarousal gte 80>>
<span class="pink">호색하다.</span>
<<elseif $enemyarousal gte 60>>
<span class="purple">욕정한다.</span>
<<elseif $enemyarousal gte 40>>
<span class="blue">흥분한다.</span>
<<else>>
<span class="lblue">경박하다.</span>
<</if>>
<</if>>
<</widget>>
<<widget "stall_sell_actions">>
<<link [[적정 가격을 부른다|Stall Sell]]>><</link>><<if $statdisable is "f">> <span class="gold">(<<printmoney `$stall_cost * $stall_amount`>>)</span><</if>>
<br>
<<link [[가격을 깎아준다|Stall Sell]]>><<set $stall_cost *= 0.8>><<set $enemytrust += 20>><</link>><<if $statdisable is "f">> <span class="gold">(<<printmoney `$stall_cost * $stall_amount * 0.8`>>)</span><<gtrust>><</if>>
<br>
<<link [[적정 가격보다 비싸게 부른다|Stall Sell]]>><<set $enemytrust -= 20>><<set $stall_cost *= 1.2>><</link>><<if $statdisable is "f">> <span class="gold">(<<printmoney `$stall_cost * $stall_amount * 1.2`>>)</span><<ltrust>><</if>>
<br>
<<if $stall_plant isnot $stall_expensive and $stall_expensive isnot undefined>>
<<link [[가장 비싼 상품을 밀어준다|Stall Sell Push]]>><<set $stall_plant to $stall_expensive>><<set $enemytrust -= 20>><</link>><<ltrust>>
<br>
<</if>>
<</widget>>
<<widget "stall_sell_man">>
<<if $enemyarousal gte random(50, 150)>>
<<person1>><<person_i>> 탁자 너머로 몸을 굽혀 당신의 팔을 붙잡는다. "돈은 충분히 냈어." <<he_ga>> 속삭인다. "이젠 진짜 상품을 줄 때야."
<br><br>
<<if $promiscuity gte 55>>
<<link [[구강 성교를 해 준다|Stall Oral]]>><</link>><<promiscuous4>>
<br>
<<else>>
당신은 이 제안을 받아들일 만큼 음란하지 않다.
<br>
<</if>>
<<link [[떼어낸다|Stall Pull]]>><</link>><<glewdity>>
<br>
<<elseif $enemytrust gte random(-50, 50)>>
<<person1>><<person_i>> 마지못해 받아들인다.
<<stall_sell>>
<br><br>
<<endstall>>
<<stall_inventory>>
<br><br>
<<if _inventory_found isnot 1>>
팔 물건이 없으면 가판대를 세울 이유가 없다.
<br><br>
<<link [[떠난다|Connudatus Street]]>><<endevent>><<endstall>><<clotheson>><</link>>
<br>
<<else>>
<<He_nun>> 돌아서서 걸어간다.
<br><br>
<<stall_trust>>
<br><br>
<<if $stall_seduced is 0>>
<<link [[추파를 던져서 도로 끌어들인다|Stall Seduce]]>><</link>><<promiscuous1>><<glust>>
<br>
<<elseif $stall_seduced is 1>>
<<link [[몸을 과시하여 도로 끌어들인다|Stall Seduce]]>><</link>><<exhibitionist1>><<glust>>
<br>
<<elseif $stall_seduced is 2 and $promiscuity gte 15>>
<<link [[키스해서 도로 끌어들인다|Stall Seduce]]>><</link>><<promiscuous2>><<glust>>
<br>
<<elseif $stall_seduced gte 3 and $worn.lower.type.includes("naked")>>
<<if $worn.under_lower.type.includes("naked") and $exhibitionism gte 35>>
<<link [[옷을 입고 있지 않다는 걸 보여줘서 도로 끌어들인다|Stall Seduce]]>><</link>><<exhibitionist3>><<gglust>>
<br>
<<elseif !$worn.under_lower.type.includes("naked") and $exhibitionism gte 15>>
<<link [[옷을 입고 있지 않다는 걸 보여줘서 도로 끌어들인다|Stall Seduce]]>><</link>><<exhibitionist2>><<glust>>
<br>
<</if>>
<</if>>
<<link [[가도록 내버려둔다 (0:20)|Stall]]>><<endevent>><<endstall>><<pass 20>><</link>>
<br>
<<link [[가판대를 떠난다|Connudatus Street]]>><<endevent>><<endstall>><<set $eventskip to 1>><<clotheson>><</link>>
<br>
<</if>>
<<elseif $enemytrust gte -50>>
<<set $enemytrust -= 10>>
<<person1>><<person_i>> 더 낮은 가격으로 흥정을 시도한다.
<br><br>
<<stall_trust>>
<br><br>
<<link [[흥정을 거절한다|Stall Sell]]>><</link>><<if $statdisable is "f">> <span class="gold">(<<printmoney `$stall_cost * $stall_amount`>>)</span><</if>>
<br>
<<link [[가격을 낮춘다|Stall Sell]]>><<set $stall_cost *= 0.8>><<set $enemytrust += 20>><</link>><<if $statdisable is "f">> <span class="gold">(<<printmoney `$stall_cost * $stall_amount * 0.8`>>)</span> <<gtrust>><</if>>
<br>
<<link [[가격을 올린다|Stall Sell]]>><<set $enemytrust -= 20>><<set $stall_cost *= 1.2>><</link>><<if $statdisable is "f">> <span class="gold">(<<printmoney `$stall_cost * $stall_amount * 1.2`>>)</span> <<ltrust>><</if>>
<br>
<<else>>
<<person1>><<person_un>> 비웃고는 걸어가 버린다.
<br><br>
<<stall_actions>>
<</if>>
<</widget>>
<<widget "stall_init">>
<<set $stall_plant to $plant_inventory.random()>>
<<if setup.plants[$stall_plant].special.includes("large")>>
<<set $stall_amount to 1>>
<<else>>
<<set $stall_amount to random(11, 30)>>
<</if>>
<<if $stall_amount gte $plants[$stall_plant].amount>>
<<set $stall_amount to clone($plants[$stall_plant].amount)>>
<</if>>
<<set $enemytrust to 0>>
<<set $enemyarousal to 0>>
<<set $stall_seduced to 0>>
<<set $stall_cost to Math.round(clone(setup.plants[$stall_plant].plant_cost))>>
<</widget>>
<<widget "stall_amount">>
<<if $stall_amount is 1>>
<<set _text_output to "한">>
<<elseif $stall_amount is 2 and random(1,5) is 1>>
<<set _text_output to "두">>
<<elseif $stall_amount is 12 and random(1,5) is 1>>
<<set _text_output to "열두">>
<<elseif $stall_amount is 13 and random(1,10) is 1>>
<<set _text_output to "열세">>
<<elseif $stall_amount is 20 and random(1,10) is 1>>
<<set _text_output to "스무">>
<<elseif $stall_amount is 24 and random(1,10) is 1>>
<<set _text_output to "스물네">>
<<elseif $stall_amount is 36 and random(1,15) is 1>>
<<set _text_output to "서른여섯">>
<<elseif $stall_amount is 40 and random(1,20) is 1>>
<<set _text_output to "마흔">>
<<elseif $stall_amount is 48 and random(1,15) is 1>>
<<set _text_output to "마흔여덟">>
<<elseif $stall_amount is 60 and random(1,20) is 1>>
<<set _text_output to "예순">>
<<elseif $stall_amount is 60 and random(1,15) is 1>>
<<set _text_output to "예순">>
<<elseif $stall_amount is 72 and random(1,10) is 1>>
<<set _text_output to "일흔두">>
<<elseif $stall_amount is 80 and random(1,20) is 1>>
<<set _text_output to "여든">>
<<elseif $stall_amount is 84 and random(1,20) is 1>>
<<set _text_output to "여든네">>
<<elseif $stall_amount is 96 and random(1,20) is 1>>
<<set _text_output to "아흔여섯">>
<<elseif $stall_amount is 108 and random(1,20) is 1>>
<<set _text_output to "백 하고도 여덟">>
<<elseif $stall_amount is 120 and random(1,20) is 1>>
<<set _text_output to "백 하고도 스무">>
<<elseif $stall_amount is 144 and random(1,5) is 1>>
<<set _text_output to "백 하고도 마흔네">>
<<else>>
<<trNumber $stall_amount silent>><<set _text_output to _trResult>>
<</if>>
<<print _text_output>>
<</widget>><<set $outside to 0>><<set $location to "museum">><<effects>>
당신은 윈터 선생님이 황동 항아리를 받침대 위에 올려놓으려 균형을 잡고 있는 것을 본다. <<npc Winter>><<person1>>
<<if $submissive gte 1150>>
"모- 목마를 시연하는 걸 도와드리고 싶어서 왔어요." 당신이 말한다.
<<elseif $submissive lte 850>>
"거긴 못 올려놓을 걸요." 당신이 말한다. "아무튼, 그 나무 말을 시연하는 걸 돕고 싶어요."
<<else>>
"생각을 좀 해 봤는데," 당신이 말한다. "그 목마를 시연하는 걸 도와드리고 싶네요."
<</if>>
<br><br>
윈터 선생님이 미소짓는다. "잘 됐구나." <<he_ga>> 말한다. <<He_nun>> 항아리를 안전한 데에 내려놓고 뒤에 있는 방으로 들어간다.
<<he_nun>> 팽팽한 천조각들을 한 무더기 들고 다시 나타난다.
<br><br>
"이건 의상이다." <<He_nun>> 당신이 볼 수 있도록 옷을 잡아 준다. 여전히 천조각으로만 보인다. 어떻게 입어야 할 지나 이 옷이 과연 얼마나 몸을 가려줄 수 있을지 확신치 못하겠다.
"생각보단 튼튼하단다. 옷을 갈아입고 있으면 내가 카메라를 가져오도록 하마. 우린 이 행사를 홍보해야 해. 네가 목마를 쳐다보는 사진이면 충분할 게다."
<br><br>
윈터 선생님이 한 번 더 모습을 감춘다. 당신은 옷을 벗고 천조각 하나를 허리에 둘러 감는다. 거의 스커트처럼 느껴진다.
나머지 천들을 당신의 가슴에 둘러 감는다. <<breasts_rul>> 가리기엔 충분하다.
<br><br>
<<undress "museum">>
<<upperwear 79>>
<<lowerwear 71>>
<<He_nun>> 카메라를 들고 나타나 미소를 짓는다. "완벽하구나. 겁먹은 표정을 지어 봐라." <<He_nun>> 사진을 한 장 찍고 멈칫한다.
"혹시 목마에 앉아 줄 수 있겠니? 구속이나 그런 건 할 필요 없지만, 목마에 앉아 주면 더 나을 것 같구나."
<br><br>
당신은 목마 위로 기어올라 편하게 자세를 낮춘다. 단단한 나무가 당신의 <<print ($player.ballsExist ? "불알 사이를" : "음순 사이를")>> 누른다.
당신은 보호하려고 당신의 짧고, 팽팽한 치마를 다리 사이로 밀어 보지만, 전혀 도움이 되지 않는다. 불편하지 않은 상태로는 제대로 앉을 수 없는 것 같다.
<br><br>
윈터 선생님은 마지막 사진을 찍는다. <<He_nun>> 만족한 것으로 보인다. "고맙구나. 분명 효과가 있을 거야." <<He_nun>> 당신이 옷을 갈아입을 수 있게 방에서 나간다.
<br><br>
<<endevent>>
<<link [[다음|Museum]]>><<upperruined>><<lowerruined>><<storeon "museum">><</link>>
<br><<effects>>
당신은 벽에 황동 항아리를 걸려고 애쓰는 윈터 선생님을 발견한다. <<npc Winter>><<person1>>
<<if $submissive gte 1150>>
"도- 도와드리고 싶어요." 당신이 말한다. "물고문 의자 말이예요."
<<elseif $submissive lte 850>>
"거기에 걸어두면 떨어질 걸요." 당신이 말한다. "아무튼, 그 물고문 의자 때문에 왔어요. 하죠."
<<else>>
"생각을 좀 해 봤는데," 당신이 말한다. "그 물고문 의자를 시연하는 걸 도와드리고 싶네요."
<</if>>
<br><br>
윈터 선생님이 미소짓는다. "훌륭하구나." <<He_nun>> 항아리를 벽에 기대 놓는다. "들어오렴. 어떻게 되어 있는지 보여 주마."
<br><br>
당신은 윈터 선생님을 따라 정문을 나온다. "5분 정도라면 박물관은 나 없이도 괜찮을 거다. 이쪽으로." <<He_ga>> 샛길을 통해, 당신을 공원으로 데려간다.
<br><br>
<<link [[다음|Museum Duck Agree 2]]>><</link>>
<br><<set $outside to 1>><<set $location to "park">><<effects>>
<<generate2>><<generate3>>
당신은 강에 도착한다. 강 옆에는 나무 기중기가 설치되어 있다. 팽팽한 밧줄이 윈터 선생님이 일전에 보여 주었던 의자 꼭대기와 연결되어 있다.
<<person2>><<person_i>> 기중기의 토대 옆에 무릎을 꿇고 있는 동안, <<person3>><<person_un>> 밧줄의 길이를 조정한다.
<br><br>
"약간의 조정만 거치면," <<person_i>> 윈터 선생님에게 말한다. "모든 준비가 완료될 겁니다."
<br><br>
<<person1>>
윈터 선생님이 <<his_yi>> 두 손을 마주치며 당신에게 돌아선다.
"네 역할은 의자에 앉아 강에 빠지는 거란다. 나는 사람들에게 이 장치의 역사를 설명해 주면서 기중기를 작동시키마."
<br><br>
"꽁꽁 묶이게 될 거야." <<he_ga>> 계속 말한다. "널 완전히 물에 잠기게 할 필요는 없지만, 젖는 건 각오해 둬라.
여기에 적합한 복장으로는 생각해 둔 게 있으니, 너무 걱정하지는 말고."
<br><br>
당신은 윈터 선생님과 함께 박물관으로 돌아간다. <<He_nun>> 들뜬 것 처럼 보인다.
<br><br>
<<link [[다음|Museum]]>><<endevent>><</link>>
<br><<set $outside to 1>><<set $location to "park">><<effects>>
<<npc Winter>><<person1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>>
윈터 선생님은 당신을 바깥으로 데려가, 좁은 골목길을 지나 공원에 도착한다. 당신이 강에 가까이 가자 목소리가 들려온다.
윈터 선생님은 당신을 화장실 옆에 멈춰서게 하고, 천조각 한 뭉치를 당신의 손에 넘겨준다. "네 옷이 젖게 할 수는 없잖니. 원래 옷은 이 일이 끝날 때까지 내가 맡아 두마."
<br><br>
당신은 화장실에 들어가 천조각으로 갈아입는다. 천조각은 꽉 끼고 노출이 심하다. 당신은 당신이 어떻게 보일 지를 상상해 본다. 곧 관중들이 모여들 것이다.
<<exhibitionism1>>
<<undress "museum">>
<<upperwear 79>>
<<lowerwear 71>>
당신은 화장실에서 나와 원래 옷을 윈터 선생님에게 건넨다. "아주 좋구나." <<he_ga>> 말한다. "한 가지 더. 네가 받아들여야 한다는 압박을 받게 하고 싶지는 않다만, 제안할 게 있단다."
<<He_nun>> <<his_yi>> 자켓 주머니를 뒤지기 시작한다.
<br><br>
<<link [[다음|Museum Duck 2]]>><</link>>
<br><<effects>>
<<if pregnancyBellyVisible()>>
"네가 완전히 물 속에 가라앉으면 시연이 더 사실적으로 보일 게다." 윈터 선생님이 당신의 배를 한 번 쳐다본 후 말한다.
"하지만 우린 안전하게 진행해야만 해. 관중들에게 겁을 주거나 아기가 다치면 안 되니 말이다."
<br>
<<link [[다음|Museum Duck Light]]>><<bind>><<npcincr Winter love 1>><</link>><<glove>>
<br>
<<else>>
"네가 완전히 물 속에 가라앉으면 시연이 더 사실적으로 보일 게다." 윈터 선생님이 녹색 버튼이 달린 작은 장치를 꺼내며 말한다.
"네게 이 방수 버저를 줄 텐데, 이건 네가 시연을 멈추고 싶으면 바로 내가 알 수 있게 해준단다." <<He_ga>> 버튼을 누르자, <<his_yi>> 주머니가 진동한다.
"너는 수면 아래에 있게 될 테니, 이게 나와 소통할 수 있는 유일한 수단이 될 게다."
<br><br>
"네가 이 제안을 받아들여야 한다고 압박을 느낄 필요가 전혀 없다는 걸 다시 강조해야겠구나. <<he_ga>> 덧붙인다. "시연이 잘 팔리고 흥미를 더 끌어오르기야 하겠지만, 너무 많은 것을 부탁하고 있다는 건 알고 있단다."
<br><br>
<<link [[받아들인다|Museum Duck Extreme]]>><<bind>><<npcincr Winter love 3>><</link>><<swimmingdifficulty 1 400>><<gglove>><<ltrauma>>
<br>
<<link [[거절한다|Museum Duck Light]]>><<bind>><<npcincr Winter love 1>><</link>><<glove>>
<br>
<</if>><<effects>>
윈터 선생님이 고개를 끄덕이고, 당신에게 녹색 버저를 건네준다. <<He_nun>> 울타리 위쪽을 건너다 보느라 발뒤꿈치를 들고 선다. "모두 준비되었구나." <<he_ga>> 말한다. "관중들이 기다리고 있구나, 들어오렴."
<br><br>
당신은 윈터 선생님을 따라 울타리를 돌아간다. 거기엔, 한 백 명 정도 되는 많은 인파가 물고문 의자를 둘러싸고 서 있다. 그들은 원터 선생님과 당신을 보고는 열렬한 반응을 보인다.
<br><br>
"신사 숙녀 여러분." 윈터 선생님이 당신에게 의자에 앉으라 손짓하며 입을 뗀다. "오늘 우리는 이 무뢰한을 처벌하는 광경을 목격하기 위해 여기 있습니다."
<<He_nun>> 당신 위의 끈을 당겨 당신을 의자에 단단히 묶는다. "수많은 선량한 시민들을 속여넘긴 사기꾼입니다. 이제 <<pshe_nun>> 정의와 마주해야 합니다."
<br><br>
윈터 선생님은 기중기의 반대쪽 끝으로 가서, 당신을 공중으로 들어올린다.
<<He_nun>> 당신을 강 위에 띄워놓으며, 물고문 의자에 대해 계속 설명한다. 물이 당신 발 밑으로 맹렬히 들이친다.
<br><br>
<<link [[다음|Museum Duck Extreme 2]]>><</link>>
<br><<effects>>
<<wash>>
윈터 선생님이 레버를 당기자, 당신은 아래쪽의 물로 하강한다. 물이 당신의 발을 감싸고, 그 다음엔 다리를, 이윽고 배과 가슴께까지 차오른다.
물은 차갑다. 당신은 시연이 얼마나 오래 진행될 지 궁금해한다.
<br><br>
"보통 이런 처벌은 죽을 정도는 아니었습니다." 윈터 선생님이 레버를 반대 방향으로 당기며 말한다. 당신은 다시 떠오르기 시작한다. "대중들 앞에서 수치심을 주는 것이 1차적인 목적이었지요."
관중들이 자기들끼리 웅얼거린다. 순간 공포가 번뜩이며, 당신은 천조각이 물에 젖어 투명해진 게 아님을 확인하기 위해 아래쪽을 내려다본다.
모습을 정돈하기도 전에, 윈터 선생님은 다시 한 번 당신을 강에 빠트린다. 이번에는 물이 목까지 차오른다.
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마지막으로 레버를 당기자, 의자의 남은 부분과 함께 당신 또한 물에 가라앉는다.
<br><br>
<<link [[다음|Museum Duck Extreme 3]]>><</link>>
<br><<effects>><<rngWraith 1>>
<<if $swimmingSuccess>>
물이 당신 주변과 위쪽으로 밀려들어오자 당신은 할 수 있는 만큼 숨을 참는다. 당신은 의자가 다시 올라가는 게 느껴질 때까지 <span class="green">침착함을 유지한다.</span>
당신의 머리가 수면에서 솟구쳐 오르고, 당신은 숨을 급히 들이쉰다. 당신은 눈을 깜박여 물을 짜내고, 관중들을 흘낏 본다. 관중 일부는 감명을 받은 것 같고, 다른 이들은 당신에게 음흉한 시선을 보내고 있다.
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당신은 아래쪽을 보고 천조각들이 투명해지지 않았다는 것에 안도한다. 하지만 천조각은 몸에 달라붙어, 아래에 뭐가 있는지에 대해 불편한 암시를 준다.
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"어떤 범죄자들은," 윈터 선생님이 관중들에게 말한다. "한 번 담그는 걸로는 부족했습니다." <<He_ga>> 레버를 당기자, 의자가 한 번 더 하강한다.
"두 번째에는, 더 오래-" 당신이 수면 아래로 사라지자, <<His_yi>> 목소리가 끊긴다.
<br><br>
<<link [[숨을 참는다|Museum Duck Extreme 4]]>><<set $phase to 0>><</link>><<swimmingdifficulty 300 1000>>
<br>
<<link [[버저를 누른다|Museum Duck Extreme 4]]>><<set $phase to 1>><</link>>
<br>
<<elseif $wraith and $wraith.state is "haunt" and _wraithEvent>>
당신은 할 수 있는 만큼 숨을 참아보려 하지만, 곧 공포심이 커지는 게 느껴진다. 뭔가 잘못되기라도 하면 어떻게 되는 거지? 당신은 버저를 누른다.
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당신의 손가락이 갑자기 움직이지 않는다. 당신은 손을 꽉 쥐려 하지만, 그럴 수가 없다. <span class="red">미친 듯한 웃음을 지은 투명한 형체가 당신 앞에 나타나면서, 창백한 손이 당신 주변에 생겨난다.</span> <<takeHandholdingVirginity "Ivory Wraith" "rape">>
<br><br>
"<span class="wraith">가라앉아라.</span>"
당신은 필사적으로 버저를 누르려 시도하며, 그것에 맞선다. 투명한 형체의 다른 손이 당신의 목을 감싸쥐고, 의자와 함께 아래로 끌어당긴다. 당신 위의 기중기가 하중으로 인해 끼기긱대는 소리가 들린다.
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당신이 급하게 위로 끌어올려지는 것이 느껴진다. 당신의 머리가 수면에서 솟구쳐 오르고, 당신은 숨을 급히 들이쉰다. 당신은 수면 아래를 보지만, 그 형체의 흔적은 없다. 당신의 손은 버저를 꽉 붙들고 있다. 누군가가 박수를 치는 소리가 들린다. 다른 이들도 이에 동참한다.
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윈터 선생님이 의자의 균형을 잡기 위해 달려와 당신을 풀어준다. "시연은 여기까지입니다." <<he_ga>> 말한다.
"참여해주셔서 감사합니다. 유익한 시간이 되셨기를 바라며, 박물관에도 한 번 방문해 보시기 바랍니다. 박물관의 주소는 저희가 나눠드린 소책자에 실려 있습니다. 바로 저기에 있지요."
<<He_ga>> 가리킨다. "마지막으로, 시연을 맡아 준 우리 스타에게도 박수 한 번 주시기 바랍니다." <<He_ga>> 당신에게 손짓한다. 더 많은 사람들이 박수를 치고, 그들의 눈은 당신의 젖은 몸뚱아리를 훑어본다.
<br><br>
윈터 선생님은 따뜻하게 데운 수건을 당신에게 둘러 준다. 그리고 잠시 후, 박물관으로 함께 돌아간다. "잘 했단다." <<he_ga>> 돌아오는 길에 말한다.
"너의 도움을 받을 수 있어서 다행이다. 정말로 고마워. 너만 괜찮다면 다음 주 주말에 다시 한 번 시연을 열어볼까 한다."
<<He_nun>> 뒤를 살짝 돌아본다. 관중들 다수가 뒤를 따라오고 있다. "내 생각엔 우리가 관심을 좀 얻은 것 같다."
<br><br>
당신은 박물관에 도착한다. <<He_nun>> 당신을 작은 방으로 데려가, 옷을 갈아입도록 둔다.
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굉장히 무서웠지만, <span class="green">당신은 강한 카타르시스를 느낀다.</span><<trauma -6>>
<br><br>
<<endevent>>
<<set $museuminterest += 20>>
<<link [[다음|Museum]]>><<unbind>><<upperruined>><<lowerruined>><<storeon "museum">><</link>>
<br>
<<else>>
당신은 할 수 있는 만큼 최대로 숨을 들이쉬었지만, 곧 마음속에서 공포가 자라난다. 뭔가 잘못되기라도 하면 어떻게 되는 거지? <span class="red">당신은 버저를 누른다.</span>
<br><br>
당신의 머리가 수면을 뚫고 나오며, 당신은 날카롭게 숨을 들이쉰다. 의자는 계속 위로 떠올라, 다시 내려가기 전에 지면으로 옮겨진다.
누군가의 박수 소리가 들리고, 나머지 사람들도 동참한다.
<br><br>
윈터 선생님이 달려와 의자를 움직이지 않게 잡고 묶인 당신을 풀어준다. "시연은 여기까지입니다." <<he_ga>> 말한다.
"참여해주셔서 감사합니다. 유익한 시간이 되셨기를 바라며, 박물관에도 한 번 방문해 보시기 바랍니다. 박물관의 주소는 저희가 나눠드린 소책자에 실려 있습니다. 바로 저기에 있지요."
<<He_ga>> 가리킨다. "마지막으로, 시연을 맡아 준 우리 스타에게도 박수 한 번 주시기 바랍니다." <<He_ga>> 당신에게 손짓한다. 더 많은 사람들이 박수를 치고, 그들의 눈은 당신의 젖은 몸뚱아리를 훑어본다.
<br><br>
윈터 선생님은 따뜻하게 데운 수건을 당신에게 둘러 준다. 그리고 잠시 후, 박물관으로 함께 돌아간다. "잘 했단다." <<he_ga>> 돌아오는 길에 말한다.
"너의 도움을 받을 수 있어서 다행이다. 정말로 고마워. 너만 괜찮다면 다음 주 주말에 다시 한 번 시연을 열어볼까 한다."
<<He_nun>> 뒤를 살짝 돌아본다. 관중들 다수가 뒤를 따라오고 있다. "내 생각엔 우리가 관심을 좀 얻은 것 같다."
<br><br>
당신은 박물관에 도착한다. <<He_nun>> 당신을 작은 방으로 데려가, 옷을 갈아입도록 둔다.
<br><br>
정말 무서웠다. 그 형체의 목소리가 귀에 메아리친다.
<br><br>
<<endevent>>
<<set $museuminterest += 20>>
<<link [[다음|Museum]]>><<unbind>><<upperruined>><<lowerruined>><<storeon "museum">><</link>>
<br>
<</if>><<effects>>
<<if $swimmingSuccess and $phase isnot 1>>
당신은 숨을 참는다. 이 깊이에선 물이 더 안전해 보인다. 파릇파릇한 식물이 강변에서 뻗어나와, 태양을 향해 뻗어나가고 있다. <span class="green">당신은 침착함을 유지한다.</span>
<br><br>
의자가 다시 한 번 떠오른다. 당신은 숨을 급히 들이쉬며 눈을 깜박여 물을 짜낸다.
관중 일부는 시연에 충격을 받은 것 같다. 마치 기대하던 것보다 훨씬 사실적이었다는 것처럼.
<br><br>
윈터 선생님은 자신이 없어 보인다. <<He_nun>> 평소의 무미건조한 태도로 관중들에게 말하지만, 당신을 걱정스런 눈길로 쳐다본다.
<br><br>
<<link [[견딘다|Museum Duck Extreme 5]]>><</link>><<swimmingdifficulty 600 1400>>
<br>
<<link [[고개를 흔든다|Museum Duck Extreme End]]>><</link>>
<br>
<<elseif $wraith and $wraith.state is "haunt" and _wraithEvent>>
당신은 할 수 있는 만큼 숨을 참아보려 하지만, 곧 공포심이 자라나는 게 느껴진다. 뭔가 잘못되기라도 하면 어떻게 되는 거지? 당신은 버저를 누른다.
<br><br>
당신의 손가락이 갑자기 움직이지 않는다. 당신은 손을 꽉 쥐려 하지만, 그럴 수가 없다. <span class="red">미친 듯한 웃음을 지은 투명한 형체가 당신 앞에 나타나면서, 창백한 손이 당신 주변에 생겨난다.</span> <<takeHandholdingVirginity "Ivory Wraith" "rape">>
<br><br>
"<span class="wraith">가라앉아라.</span>"
당신은 필사적으로 버저를 누르려 시도하며, 그것에 맞선다. 투명한 형체의 다른 손이 당신의 목을 감싸쥐고, 의자와 함께 아래로 끌어당긴다. 당신 위의 기중기가 하중으로 인해 끼기긱대는 소리가 들린다.
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당신이 급하게 위로 끌어올려지는 것이 느껴진다. 당신의 머리가 수면에서 솟구쳐 오르고, 당신은 숨을 급히 들이쉰다. 당신은 수면 아래를 보지만, 그 형체의 흔적은 없다. 당신의 손은 버저를 꽉 붙들고 있다. 누군가가 박수를 치는 소리가 들린다. 다른 이들도 이에 동참한다.
<br><br>
윈터 선생님이 의자의 균형을 잡기 위해 달려와 당신을 풀어준다. "시연은 여기까지입니다." <<he_ga>> 말한다.
"참여해주셔서 감사합니다. 유익한 시간이 되셨기를 바라며, 박물관에도 한 번 방문해 보시기 바랍니다. 박물관의 주소는 저희가 나눠드린 소책자에 실려 있습니다. 바로 저기에 있지요."
<<He_ga>> 가리킨다. "마지막으로, 시연을 맡아 준 우리 스타에게도 박수 한 번 주시기 바랍니다." <<He_ga>> 당신에게 손짓한다. 더 많은 사람들이 박수를 치고, 그들의 눈은 당신의 젖은 몸뚱아리를 훑어본다.
<br><br>
윈터 선생님은 따뜻하게 데운 수건을 당신에게 둘러 준다. 그리고 잠시 후, 박물관으로 함께 돌아간다. "잘 했단다." <<he_ga>> 돌아오는 길에 말한다.
"너의 도움을 받을 수 있어서 다행이다. 정말로 고마워. 너만 괜찮다면 다음 주 주말에 다시 한 번 시연을 열어볼까 한다."
<<He_nun>> 뒤를 살짝 돌아본다. 관중들 다수가 뒤를 따라오고 있다. "내 생각엔 우리가 관심을 좀 얻은 것 같다."
<br><br>
당신은 박물관에 도착한다. <<He_nun>> 당신을 작은 방으로 데려가, 옷을 갈아입도록 둔다.
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정말 무서웠다. 그 형체의 목소리가 귀에 메아리친다.
<br><br>
<<endevent>>
<<set $museuminterest += 30>>
<<link [[다음|Museum]]>><<unbind>><<upperruined>><<lowerruined>><<storeon "museum">><</link>>
<br>
<<else>>
당신은 할 수 있는 만큼 최대로 숨을 들이쉬었지만, 곧 마음속에서 공포가 자라난다. 뭔가 잘못되기라도 하면 어떻게 되는 거지? <span class="red">당신은 버저를 누른다.</span>
<br><br>
당신의 머리가 잔잔한 수면을 일그러뜨리고, 당신은 날카롭게 숨을 들이쉰다. 의자는 천천히 위로 떠올라, 다시 내려가기 전에 지면으로 옮겨진다.
누군가의 박수 소리가 들리고, 나머지 사람들도 동참한다.
<br><br>
윈터 선생님이 의자의 균형을 잡기 위해 달려와 당신을 풀어준다. "시연은 여기까지입니다." <<he_ga>> 말한다.
"참여해주셔서 감사합니다. 유익한 시간이 되셨기를 바라며, 박물관에도 한 번 방문해 보시기 바랍니다. 박물관의 주소는 저희가 나눠드린 소책자에 실려 있습니다. 바로 저기에 있지요."
<<He_ga>> 가리킨다. "마지막으로, 시연을 맡아 준 우리 스타에게도 박수 한 번 주시기 바랍니다." <<He_ga>> 당신에게 손짓한다. 더 많은 사람들이 박수를 치고, 그들의 눈은 당신의 젖은 몸뚱아리를 훑어본다.
<br><br>
윈터 선생님은 따뜻하게 데운 수건을 당신에게 둘러 준다. 그리고 잠시 후, 박물관으로 함께 돌아간다. "잘 했단다." <<he_ga>> 돌아오는 길에 말한다.
"너의 도움을 받을 수 있어서 다행이다. 정말로 고마워. 너만 괜찮다면 다음 주 주말에 다시 한 번 시연을 열어볼까 한다."
<<He_nun>> 뒤를 살짝 돌아본다. 관중들 다수가 뒤를 따라오고 있다. "내 생각엔 우리가 관심을 좀 얻은 것 같다."
<br><br>
당신은 박물관에 도착한다. <<He_nun>> 당신을 작은 방으로 데려가, 옷을 갈아입도록 둔다.
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굉장히 무서웠지만, <span class="green">당신은 강한 카타르시스를 느낀다.</span><<trauma -12>>
<br><br>
<<endevent>>
<<set $museuminterest += 30>>
<<link [[다음|Museum]]>><<unbind>><<upperruined>><<lowerruined>><<storeon "museum">><</link>>
<br>
<</if>><<effects>>
당신은 다시 한번 차가운 물 속으로 가라앉는다.
<<if $swimmingSuccess>>
당신은 숨을 참고, <span class="green"> 침착함을 유지하려 노력한다.</span> 물 바깥에서 웅얼거리는 듯 하지만 흥분한 목소리들이 들린다.
<br><br>
<<earnFeat "Submerged">>
<<if $museumAntiques.antiques.antiquesilvermask isnot "found" and $museumAntiques.antiques.antiquesilvermask isnot "talk" and $museumAntiques.antiques.antiquesilvermask isnot "museum">>
강 밑바닥, 당신의 발 옆 토사에 빼꼼 튀어나와 있는 무언가가 <span class="gold">빛난다.</span>
당신은 그걸 살살 밀어 빼낸다. 사악한 웃음으로 일그러진 <span class="gold">금속 가면이 당신을 올려다본다.</span>
변색이 되긴 했지만, 군데군데가 은빛으로 반짝인다.
<br><br>
의자가 또다시 움직이려 떨리는 것이 느껴진다. 올라갈 때, 당신은 두 발로 가면을 잡는다.
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당신이 수면에서 솟구치기도 전에 박수 소리가 들려온다. 당신은 숨을 급히 들이쉬고 눈을 깜박여 물을 짜낸다. 관중들은 감명을 받은 것 같다.
<br><br>
<<link [[다음|Museum Duck Extreme Antique]]>><</link>>
<br>
<<else>>
작은 물고기들이 헤엄쳐 지나간다.
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침착한 상태에서도, 숨이 점점 고갈되어가는 것이 느껴진다. 하지만 곧 의자가 움직이려 떨리는 것도 느껴진다.
당신이 수면에서 솟구치기도 전에 박수 소리가 들려온다. 당신은 숨을 급히 들이쉬고 눈을 깜박여 물을 짜낸다. 관중들은 감명을 받은 것 같다.
<br><br>
당신의 발이 지면에 닿자 윈터 선생님이 달려온다. <<He_nun>> 의자를 바로잡고 당신을 묶고 있던 끈을 풀어준다.
"시연은 여기까지입니다." <<he_ga>> 말한다.
"참여해주셔서 감사합니다. 유익한 시간이 되셨기를 바라며, 박물관에도 한 번 방문해 보시기 바랍니다. 박물관의 주소는 저희가 나눠드린 소책자에 실려 있습니다. 바로 저기에 있지요."
<<He_ga>> 가리킨다. "마지막으로, 시연을 맡아 준 우리 스타에게도 박수 한 번 주시기 바랍니다." <<He_ga>> 당신에게 손짓한다.
박수 소리는 귀가 멀 정도다. 환호 소리에 당황하여, 공원에 있던 사람들의 고개가 이쪽으로 돌아간다.
<br><br>
윈터 선생님은 따뜻하게 데운 수건을 당신에게 둘러 준다. 그리고 잠시 후, 박물관으로 함께 돌아간다. "아주 잘 했단다." <<he_ga>> 돌아오는 길에 말한다.
"너의 도움을 받을 수 있어서 다행이다. 정말로 고마워. 순간 내가 너무 멀리 나갔나 하는 생각까지 들었지만, 너만 괜찮다면 다음 주 주말에 다시 한 번 시연을 열어볼까 한다."
<<He_ga>> 뒤를 흘끗 돌아본다. 관중들 대다수가 뒤를 따라오고 있다. "내 생각엔 우리가 관심을 좀 얻은 것 같다."
<br><br>
당신은 박물관에 도착한다. <<He_nun>> 당신을 작은 방으로 데려가, 옷을 갈아입도록 둔다.
<br><br>
굉장히 무서웠지만, <span class="green">당신은 강한 카타르시스를 느낀다.</span><<trauma -24>>
<br><br>
<<endevent>>
<<set $museuminterest += 50>>
<<link [[다음|Museum]]>><<unbind>><<upperruined>><<lowerruined>><<storeon "museum">><</link>>
<br>
<</if>>
<<else>>
당신은 할 수 있는 만큼 최대로 숨을 들이쉬었지만, 곧 마음속에서 공포가 자라난다. 뭔가 잘못되기라도 하면 어떻게 되는 거지? <span class="red">당신은 버저를 누른다.</span>
<br><br>
당신의 머리가 수면에서 솟구쳐 오르고, 당신은 숨을 급히 들이쉰다. 의자는 계속 끌어올려지다가, 다시 내려가기 전에 땅 위로 옮겨진다.
제대로 된 끝을 맞지 못했음에도, 박수 소리는 기운이 넘친다.
<br><br>
윈터 선생님이 의자의 균형을 잡기 위해 달려와 당신을 풀어준다. "시연은 여기까지입니다." <<he_ga>> 말한다.
"참여해주셔서 감사합니다. 유익한 시간이 되셨기를 바라며, 박물관에도 한 번 방문해 보시기 바랍니다. 박물관의 주소는 저희가 나눠드린 소책자에 실려 있습니다. 바로 저기에 있지요."
<<He_ga>> 가리킨다. "마지막으로, 시연을 맡아 준 우리 스타에게도 박수 한 번 주시기 바랍니다." <<He_ga>> 당신에게 손짓한다. 다시 박수 소리가 들리고, 사이사이에 환호 소리가 끼어 있다.
환호 소리에 당황하여, 공원에 있던 사람들의 고개가 이쪽으로 돌아간다.
<br><br>
윈터 선생님은 따뜻하게 데운 수건을 당신에게 둘러 준다. 그리고 잠시 후, 박물관으로 함께 돌아간다. "잘 했단다." <<he_ga>> 돌아오는 길에 말한다.
"너의 도움을 받을 수 있어서 다행이다. 정말로 고마워. 너만 괜찮다면 다음 주 주말에 다시 한 번 시연을 열어볼까 한다."
<<He_nun>> 뒤를 살짝 돌아본다. 관중들 다수가 뒤를 따라오고 있다. "내 생각엔 우리가 관심을 좀 얻은 것 같다."
<br><br>
당신은 박물관에 도착한다. <<He_nun>> 당신을 작은 방으로 데려가, 옷을 갈아입도록 둔다.
<br><br>
굉장히 무서웠지만, <span class="green">당신은 강한 카타르시스를 느낀다.</span><<trauma -24>>
<br><br>
<<endevent>>
<<set $museuminterest += 50>>
<<link [[다음|Museum]]>><<unbind>><<upperruined>><<lowerruined>><<storeon "museum">><</link>>
<br>
<</if>><<effects>>
당신의 발이 지면에 닿자 윈터 선생님이 달려온다. <<He_nun>> 의자를 움직이지 않게 잡고 당신을 묶고 있던 끈을 풀어준다. "시연은 여기까지입니다." <<he_ga>> 말한다.
"참여해주셔서 감사합니다. 유익한 시간이 되셨기를 바라며, 박물관에도 한 번 방문해 보시기 바랍니다. 박물관의 주소는 저희가 나눠드린 소책자에 실려 있습니다. 바로 저기에 있지요."
<<He_ga>> 가리킨다. "마지막으로, 시연을 맡아 준 우리 스타에게도 박수 한 번 주시기 바랍니다." <<He_ga>> 당신에게 손짓한다. 박수 소리는 귀가 멀 정도다.
환호 소리에 당황하여, 공원에 있던 사람들의 고개가 이쪽으로 돌아간다.
<br><br>
<<link [[다음|Museum Duck Extreme Antique 2]]>><</link>>
<br><<effects>>
윈터 선생님은 따뜻하게 데운 수건을 당신에게 둘러 준다. 그리고 잠시 후, 박물관으로 함께 돌아간다. <<he_ga>> 가면의 존재를 눈치챈 것은 바로 그때다. "그걸 어디서 찾았니?"
<br><br>
<<if $submissive gte 1150>>
"가- 강 밑바닥에 있었어요." 당신이 말한다. 가면은 무표정하다. 당신은 아까 전에는 가면이 웃고 있었다는 생각이 든다.
수면 아래에서는 제대로 분간하기가 힘들었다. "이걸 가져가는 게 나쁜 일이 아니었으면 좋겠어요. 아까는 생각치 못했거든요."
<<elseif $submissive lte 850>>
"강 바닥에 있더라고요." 당신이 말한다. 가면은 무표정하다. 당신은 아까 전에는 가면이 웃고 있었다는 생각이 든다.
수면 아래에서는 제대로 분간하기가 힘들었다. "찾은 사람이 임자죠."
<<else>>
"강 바닥에 묻혀 있었어요." 당신이 말한다. 가면은 무표정하다. 당신은 아까 전에는 가면이 웃고 있었다는 생각이 든다.
수면 아래에서는 제대로 분간하기가 힘들었다. "발로 잡아당겼죠."
<</if>>
<br><br>
"은으로 된 거니?" 윈터 선생님이 묻는다. "네가 이런 일에 소질이 있다는 건 알았지만, 어딜 가든 귀중한 물건들을 찾아내는 것 같아 보이는구나.
아주 가치 있어 보여. 네 손에서 가면을 바로 가져가고 싶지만, 일단 몸부터 따뜻하게 해야겠구나."
<br><br>
윈터 선생님은 <<his_yi>> 어깨 너머를 돌아본다. 관중들 대다수가 뒤를 따라오고 있다. "내 생각엔 우리가 관심을 좀 얻은 것 같다."
<br><br>
<<set $antiquemoney += 3000>><<museumAntiqueStatus "antiquesilvermask" "found">>
당신은 박물관에 도착한다. <<He_nun>> 당신을 작은 방으로 데려가, 옷을 갈아입도록 둔다.
<br><br>
굉장히 무서웠지만, <span class="green">당신은 강한 카타르시스를 느낀다.</span><<trauma -24>>
<br><br>
<<endevent>>
<<set $museuminterest += 50>>
<<link [[다음|Museum]]>><<unbind>><<upperruined>><<lowerruined>><<storeon "museum">><</link>>
<br><<effects>>
윈터 선생님이 레버를 세게 당겨, 당신을 땅 위로 돌려놓는다. <<He_nun>> <<him_ul>> 둘러싸고 박수가 터져나오는 동안 달려와 의자를 움직이지 않게 잡고 당신을 풀어준다.
<br><br>
"시연은 여기까지입니다." <<he_ga>> 말한다. "참여해주셔서 감사합니다. 유익한 시간이 되셨기를 바라며, 박물관에도 한 번 방문해 보시기 바랍니다.
박물관의 주소는 저희가 나눠드린 소책자에 실려 있습니다. 바로 저기에 있지요." <<He_ga>> 가리킨다. "마지막으로, 시연을 맡아 준 우리 스타에게도 다시 한 번 박수 주시기 바랍니다."
<<He_ga>> 당신에게 손짓한다. 박수 소리가 다시 들려오지만, 당신은 당신의 젖은 몸을 훑어보는 시선이 느껴진다.
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윈터 선생님은 따뜻하게 데운 수건을 당신에게 둘러 준다. 그리고 잠시 후, 박물관으로 함께 돌아간다. "잘 했단다." <<he_ga>> 돌아오는 길에 말한다.
"너의 도움을 받을 수 있어서 다행이다. 정말로 고마워. 너만 괜찮다면 다음 주 주말에 다시 한 번 시연을 열어볼까 한다." <<He_ga>> 뒤를 흘끗 돌아본다.
관중들 다수가 뒤를 따라오고 있다. "내 생각엔 우리가 관심을 좀 얻은 것 같다."
<br><br>
당신은 박물관에 도착한다. <<He_nun>> 당신을 작은 방으로 데려가, 옷을 갈아입도록 둔다.
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굉장히 무서웠지만, <span class="green">당신은 강한 카타르시스를 느낀다.</span><<trauma -18>>
<br><br>
<<endevent>>
<<set $museuminterest += 40>>
<<link [[다음|Museum]]>><<unbind>><<upperruined>><<lowerruined>><<storeon "museum">><</link>>
<br><<effects>>
윈터 선생님이 고개를 끄덕이고, 발뒤꿈치를 들고 서서 울타리 위쪽을 건너다 본다. "모두 준비되었구나." <<he_ga>> 말한다. "관중들이 기다리고 있구나, 들어오렴."
<br><br>
당신은 윈터 선생님을 따라 울타리를 돌아간다. 거기엔, 한 백 명 정도 되는 많은 인파가 물고문 의자를 둘러싸고 서 있다. 그들은 원터 선생님과 당신을 보고는 열렬한 반응을 보인다.
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"신사 숙녀 여러분." 윈터 선생님이 당신에게 의자에 앉으라 손짓하며 입을 뗀다. "오늘 우리는 이 무뢰한을 처벌하는 광경을 목격하기 위해 여기 있습니다."
<<He_nun>> 당신 위의 끈을 당겨 당신을 의자에 단단히 묶는다. "수많은 선량한 시민들을 속여넘긴 사기꾼입니다. 이제 <<pshe_nun>> 정의와 마주해야 합니다."
<br><br>
윈터 선생님은 기중기의 반대쪽 끝으로 가서, 당신을 공중으로 들어올린다. <<He_nun>> 당신을 강 위에 띄워놓으며, 물고문 의자에 대해 계속 설명한다.
물이 당신 발 밑으로 맹렬히 들이친다.
<br><br>
<<link [[다음|Museum Duck Light 2]]>><</link>>
<br><<effects>>
<<wash>>
윈터 선생님이 레버를 당기자, 당신은 아래쪽의 물로 하강한다. 물이 당신의 발을 감싸고, 그 다음엔 다리를, 이윽고 배과 가슴께까지 차오른다. 물은 차갑다.
당신은 시연이 얼마나 오래 진행될 지 궁금해한다.
<br><br>
"보통 이런 처벌은 죽을 정도는 아니었습니다." 윈터 선생님이 레버를 반대 방향으로 당기며 말한다. 당신은 다시 떠오르기 시작한다. "대중들 앞에서 수치심을 주는 것이 1차적인 목적이었지요."
관중들이 자기들끼리 웅얼거린다. 순간 공포가 번뜩이며, 당신은 천조각이 물에 젖어 투명해진 게 아님을 확인하기 위해 아래쪽을 내려다본다.
모습을 정돈하기도 전에, 윈터 선생님은 다시 한 번 당신을 강에 빠트린다. 이번에는 물이 목까지 차오른다.
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당신은 물을 피하려고 얼굴을 위로 들지만, 윈터 선생님은 당신을 그런 채로 오래 두지 않는다.
당신은 아래쪽을 보고 천조각들이 투명해지지 않았다는 것에 안도한다.
하지만 천조각은 몸에 달라붙어, 아래에 뭐가 있는지 암시한다. 당신을 불쾌하게 만들기엔 충분하다.
<br><br>
<<link [[다음|Museum Duck Light 3]]>><</link>>
<br><<effects>>
윈터 선생님은 당신이 땅 위에 떠오르도록 기중기를 올린다. <<He_nun>> 당신을 땅 위로 내려주고, 의자가 움직이지 않게 잡고 당신을 풀어주기 위해 달려온다.
<br><br>
"시연은 여기까지입니다. 참여해주셔서 감사합니다. 유익한 시간이 되셨기를 바라며, 박물관에도 한 번 방문해 보시기 바랍니다.
박물관의 주소는 저희가 나눠드린 소책자에 실려 있습니다. 바로 저기에 있지요." <<He_ga>> 가리킨다. "마지막으로, 시연을 맡아 준 우리 스타에게도 박수 한 번 주시기 바랍니다."
<<He_ga>> 당신에게 손짓한다. 관중들은 정중하게 박수를 치면서도, 그들의 눈은 당신의 젖은 몸뚱아리를 훑어본다.
<br><br>
윈터 선생님은 따뜻하게 데운 수건을 당신에게 둘러 준다. 그리고 잠시 후, 박물관으로 함께 돌아간다. "잘 했단다." <<he_ga>> 돌아오는 길에 말한다.
"너의 도움을 받을 수 있어서 다행이다. 정말로 고마워. 너만 괜찮다면 다음 주 주말에 다시 한 번 시연을 열어볼까 한다."
<<He_nun>> 뒤를 살짝 돌아본다. 관중들 다수가 뒤를 따라오고 있다. "내 생각엔 우리가 관심을 좀 얻은 것 같다."
<br><br>
당신은 박물관에 도착한다. <<He_nun>> 당신을 작은 방으로 데려가, 옷을 갈아입도록 둔다.
<br><br>
<<endevent>>
<<set $museuminterest += 20>>
<<link [[다음|Museum]]>><<unbind>><<upperruined>><<lowerruined>><<storeon "museum">><</link>>
<br><<set $outside to 0>><<set $location to "museum">><<effects>>
<<npc Winter>><<person1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>>
윈터 선생님이 당신에게 작은 방을 보여 준다. "여기에서 옷을 갈아입을 수 있겠구나." <<he_ga>> 말한다. <<He_nun>> 미소를 짓고 있다.
"용서하렴. 목마를 사용하고 있는 걸 보고 싶어 참을 수가 없구나." <<He_nun>> 기구를 준비하러 떠난다.
<br><br>
<<undress "museum">>
<<upperwear 79>>
<<lowerwear 71>>
당신은 기억하던 것처럼 팽팽하고 노출이 심한 천조각들을 입는다. 당신은 당신이 어떻게 보일 지를 상상해 본다. 곧 관중들이 모여들 것이다.
<<exhibitionism1>>
<<if pregnancyBellyVisible()>>
윈터 선생님이 돌아온다. <<He_nun>> 무언가를 들고 있다. "완벽하구나." <<He_ga>> 당신의 배를 쳐다보며 잠시 말을 멈춘다.
"뭔가 제안하고 싶은 게 있었다만, 아기를 품고 있을 때는 위험한 건 피하는 게 제일이겠지."
<<He_nun>> 채찍처럼 보이는 것을 방의 뒤편에 둔다. "관중들에게 겁을 주고 싶진 않구나."
<br>
<<link [[다음|Museum Horse Light]]>><<bind>><<npcincr Winter love 1>><</link>><<glove>>
<<else>>
윈터 선생님이 돌아온다. <<He_nun>> 무언가를 들고 있다. "완벽하구나." <<He_ga>> 잠시 말을 멈춘다. "네게 제안하고 싶은 게 있단다. 하지만 받아들여야 한다는 압박을 받진 마라."
<<He_ga>> 당신 앞에 그 물체를 들이민다. 채찍이다.
"사실성에도 정도가 있지. 만약 너만 괜찮다면, 과거에 그리했던 것처럼 네게 무게추를 좀 추가하고 싶구나. 채찍질도 하고. 너무 세게는 말고, 인상을 줄 정도로 말이다."
<br><br>
<<link [[받아들인다|Museum Horse Safe Word]]>><<bind>><<npcincr Winter love 3>><</link>><<gpain>><<garousal>><<ggwillpower>><<gglove>><<ltrauma>>
<br>
<<link [[거절한다|Museum Horse Light]]>><<bind>><<npcincr Winter love 1>><</link>><<glove>>
<</if>><<set $outside to 0>><<set $location to "museum">><<effects>>
"부탁이 많다는 건 나도 안다." <<he_ga>> 말한다. "그래서 네게 참 고맙단다. 관중들도 그럴 거야. 우린 안전 문구가 필요할 게다.
네가 불편하다고 느끼는 지점을 넘게 되면, 바로 내가 알 수 있도록 말이다."
<br><br>
무엇을 안전 문구로 해야 할까? <<if $wintersafeword is "" or $wintersafeword is undefined>><<set $wintersafeword to "마시멜로우">><</if>>
<<textbox "$wintersafeword" $wintersafeword>>
<br>
<<link [[다음|Museum Horse Extreme]]>>
<<if $wintersafeword is "" or $wintersafeword is undefined>><<set $wintersafeword to "마시멜로우">><</if>>
<<set $wintersafeword to $wintersafeword.replace(/[^a-zA-Z가-힣 0-9,.!()£]+/g,"")>>
<</link>>
<br><<set $outside to 0>><<set $location to "museum">><<effects>>
윈터 선생님이 고개를 끄덕인다. <<He_ga>> 문틈 너머를 살짝 보더니 말한다. "모두 들어왔구나. 시작할 시간이다. 신호를 줄 테니 기다려라." <<He_nun>> 박물관으로 돌아간다.
<br><br>
"신사 숙녀 여러분." 윈터 선생님이 입을 뗀다. <<He_nun>> 목마 옆의 단상에 올라서서, 50명 정도 되어 보이는 관중들에게 말하고 있다.
"우리 마을에는 깊은 역사가 있습니다. 영웅적인 업적과 훌륭한 행동도 있었는가 하면, 잔혹한 일과 비극도 있었습니다. 이 <<girl_ul>> 봐 주십시오."
<<He_ga>> 문에 손짓하자, 당신은 긴장한 표정으로 박물관으로 들어온다. <<person2>><<person_i>> 당신에게서 가장 가까이에 서 있다. <<He_ga>> 자신의 입술을 할짝인다.
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<<person1>>"이 아이는 배를 곯고 있는 <<pher_yi>> 형제자매들을 위해 빵을 훔치려다 붙잡혔습니다." 윈터 선생님이 말을 이어간다. "<<pShe_nun>> 이제 영주님의 정의와 마주해야 합니다."
당신은 목마 위로 기어올라 편하게 자세를 낮춘다. 당신은 저번처럼 목마가 당신의 사타구니를 누르는 게 느껴진다.
<<masopain 5>><<arousal 1200>>
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윈터 선생님은 말을 계속하며, 목마의 세부 사항과 어떻게 사용되었는지를 이야기한다. 그러면서 <<He_nun>> 당신 뒤로 걸어와, 당신의 팔을 묶기 시작한다.
<<He_nun>> 빠르게 작업을 진행하고, 머지않아 당신의 팔은 꽉 묶여 움직이지 못하게 된다.
<br><br>
관중들은 구경거리에 푹 빠져 있다. 당신의 거의 드러난 <<genitalsPost "에">> 그들의 시선이 느껴진다. "당연하게도, 수치심을 주는 것 또한 형벌의 일부였습니다."
<<He_nun>> 발치에 있는 상자를 열어, 안으로 손을 뻗는다. <<He_ga>> 금속 무게추를 꺼낸다. 당신은 <<he_ga>> 당신 옆에 무릎을 꿇기 전 무게추에 달린 끈을 보았다.
<<He_nun>> 무게추 하나를 당신의 발목에 묶고, 그대로 떨어트린다. 이전에는 그저 불편하기만 했지만, 이제는 아파온다.
<<He_nun>> 목마 반대편으로 돌아가 같은 과정을 반복한다. 당신의 눈가가 촉촉해진다.
<<masopain 20>>
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<<He_ga>> 목마로부터 멀어지고는, 당신을 흘끗 쳐다본다. <<He_nun>> 자신이 없어 보인다.
<br><br>
<<link [[안심시킨다|Museum Horse Extreme 2]]>><<set $phase to 0>><</link>>
<br>
<<link [[안전 문구|Museum Horse Extreme 2]]>><<set $phase to 1>><</link>>
<br><<set $outside to 0>><<set $location to "museum">><<effects>>
<<if ($willpower / 10) gte (($pain - 100) + random(1, 100)) and $phase isnot 1>>
<span class="green">당신은 이빨을 꽉 물고 견딘다.</span> "난 아무것도 잘못한 게 없어요!" 당신은 눈물이 그렁그렁한 채 외친다. "영주는 폭군이야!"
<<gwillpower>><<willpower 3>>
<br><br>
<<masopain 20>>
윈터 선생님이 미소짓는다. "항상 여기서 형벌이 끝나는 건 아니었습니다." <<he_ga>> 말한다. "특히 악랄한 이들을 위해 더 많은 것이 준비되어 있었지요."
<<He_ga>> <<his_yi>> 채찍을 들어올려 관중들 앞에 보여준다. 그리고는 한 마디 말도 없이, <<he_nun>> 당신 뒤편에 선다.
<br><br>
당신은 채찍이 당신의 살갗을 파고들자 비명을 지른다. 다시, 또 다시. 관중들은 그 광경을 입을 떡 벌린 채 바라본다.
<br><br>
<<link [[견딘다|Museum Horse Extreme 3]]>><<set $phase to 0>><</link>>
<br>
<<link [[안전 문구|Museum Horse Extreme 3]]>><<set $phase to 1>><</link>>
<br>
<<else>>
버티기 힘든 고통이 엄습한다. <span class="red">"$wintersafeword!"</span> 당신은 소리친다."
<<ggwillpower>><<willpower 10>>
<br><br>
윈터 선생님이 끈을 풀고 다리에 묶여 있는 무게추를 떼어내는 데는 거의 시간이 걸리지 않는다. <<He_nun>> 당신이 목마에서 내리는 걸 도와주고 잠시 손을 잡아 준다.
당신이 괜찮은 것을 확인하자, <<he_nun>> 관중에게로 돌아선다.
<<takeHandholdingVirginity "Winter">>
<br><br>
"시연은 여기까지입니다. 참여해주셔서 감사합니다. 유익한 시간이 되셨기를 바라며, 저희가 전시하고 있는 다른 많은 유물들도 감상해 보기를 권합니다.
마지막으로, 시연을 맡아 준 우리 스타에게도 박수 한 번 주시기 바랍니다." <<He_ga>> 당신에게 손짓한다. 구경꾼들 중 다수는 시연이 더 진행되었으면 하는 것 같지만, 그래도 정중하게 박수를 쳐 준다.
<br><br>
"아주 잘 했다." 당신이 작은 방으로 돌아오자 윈터 선생님이 말한다.
"너의 도움을 받을 수 있어서 다행이다. 정말로 고마워. 너만 괜찮다면 다음 주 주말에 다시 한 번 시연을 열어볼까 한다."
<<He_nun>> 문 근처를 살짝 본다. "내 생각엔 우리가 관심을 좀 얻은 것 같다." <<He_nun>> 당신이 옷을 갈아입을 수 있게 방에서 나간다.
<br><br>
고통에도 불구하고, 당신은 강렬한 카타르시스를 느낀다.<<trauma -12>>
<br><br>
<<endevent>><<unbind>>
<<set $museuminterest += 30>>
<<link [[다음|Museum]]>><<upperruined>><<lowerruined>><<storeon "museum">><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "museum">><<effects>>
<<if ($willpower / 10) gte (($pain - 100) + random(1, 100)) and $phase isnot 1>>
<span class="green">당신은 이를 꽉 깨물고 참아낸다.</span> "아파요!" 당신은 눈물이 그렁그렁해져서 소리친다. "너무 아파요!"
<<gwillpower>><<willpower 3>>
<br><br>
<<masopain 5>>
윈터 선생님은 멈추지 않는다. <<he_nun>> 계속, 계속해서 당신의 살을 후려친다. 일부 관중들은 불안해하고, 나머지는 충격을 받은 것 같다. 개중에는 이걸 명백히 즐기고 있는 사람들도 있다.
<br><br>
당신이 기절할 것 같다고 느껴질 때 쯤, 윈터 선생님이 채찍질을 멈춘다. <<He_nun>> 헉헉거리며 당신 앞으로 걸어나온다. "시연은 여기까지입니다." <<he_ga>> 말한다.
"참여해주셔서 감사합니다. 유익한 시간이 되셨기를 바라며, 저희가 전시하고 있는 다른 많은 유물들도 감상해 보기를 권합니다.
마지막으로, 시연을 맡아 준 우리 스타에게도 박수 한 번 주시기 바랍니다." <<He_ga>> 당신을 가리킨다. 관중들은 박수를 쳐 준다. 눈물을 흘리기까지 하는 사람도 있다.
<br><br>
"아주 잘 했단다." 당신이 작은 방으로 돌아오자 윈터 선생님이 말한다. "등 좀 보여 봐라." 당신은 뒤돌아서 <<he_ga>> 손가락으로 당신의 피부를 훑는 걸 느낀다.
"너의 도움을 받을 수 있어서 다행이다." <<he_nun>> 화끈거리는 살갗을 진정시키는 뭔가를 발라 주며 말한다. "정말로 고마워. 너만 괜찮다면 다음 주 주말에 다시 한 번 시연을 열어볼까 한다."
<<He_nun>> 문 근처를 살짝 본다. "내 생각엔 우리가 관심을 좀 얻은 것 같다." <<He_nun>> 당신이 옷을 갈아입을 수 있게 방에서 나간다.
<br><br>
고통에도 불구하고, 당신은 강렬한 카타르시스를 느낀다.<<trauma -24>>
<br><br>
<<endevent>><<unbind>>
<<set $museuminterest += 50>>
<<earnFeat "Pain Rider">>
<<link [[다음|Museum]]>><<upperruined>><<lowerruined>><<storeon "museum">><</link>>
<br>
<<else>>
버티기 힘든 고통이 엄습한다. <span class="red">"$wintersafeword!"</span> 당신은 소리친다."
<<ggwillpower>><<willpower 10>>
<br><br>
윈터 선생님은 즉시 채찍질을 멈춘다. <<he_ga>> 당신의 다리와 무게추를 연결하는 끈을 풀어내는 데는 거의 시간이 걸리지 않는다.
<<He_nun>> 당신이 목마에서 내려오는 걸 도와주고, 잠시 당신의 손을 잡아 준다. 당신이 진정한 것을 확인하자, <<he_ga>> 관중들에게 돌아선다.
<<takeHandholdingVirginity "Winter">>
<br><br>
"시연은 여기까지입니다. 참여해주셔서 감사합니다. 유익한 시간이 되셨기를 바라며, 저희가 전시하고 있는 다른 많은 유물들도 감상해 보기를 권합니다.
마지막으로, 시연을 맡아 준 우리 스타에게도 박수 한 번 주시기 바랍니다."
<<He_ga>> 당신을 가리킨다. 관중들 중 다수는 시연이 다음 단계까지 진행되었으면 하는 것 같지만, 그래도 정중하게 박수를 쳐 준다.
<br><br>
"아주 잘 했단다." 당신이 작은 방으로 돌아오자 윈터 선생님이 말한다.
"너의 도움을 받을 수 있어서 다행이다. 정말로 고마워. 너만 괜찮다면 다음 주 주말에 다시 한 번 시연을 열어볼까 한다."
<<He_nun>> 문 근처를 살짝 본다. "내 생각엔 우리가 관심을 좀 얻은 것 같다." <<He_nun>> 당신이 옷을 갈아입을 수 있게 방에서 나간다.
<br><br>
고통에도 불구하고, 당신은 강렬한 카타르시스를 느낀다.<<trauma -18>>
<br><br>
<<endevent>><<unbind>>
<<set $museuminterest += 40>>
<<link [[다음|Museum]]>><<upperruined>><<lowerruined>><<storeon "museum">><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "museum">><<effects>>
윈터 선생님이 고개를 끄덕인다. <<He_ga>> 문틈 너머를 살짝 보더니 말한다. "모두 들어왔구나. 시작할 시간이다. 신호를 줄 테니 기다려라." <<He_nun>> 박물관으로 돌아간다.
<br><br>
"신사 숙녀 여러분." 윈터 선생님이 입을 뗀다. <<He_nun>> 목마 옆의 단상에 올라서서, 50명 정도 되어 보이는 관중들에게 말하고 있다.
"우리 마을에는 깊은 역사가 있습니다. 영웅적인 업적과 훌륭한 행동도 있었는가 하면, 잔혹한 일과 비극도 있었습니다. 이 <<girl_ul>> 봐 주십시오."
<<He_ga>> 문에 손짓하자, 당신은 긴장한 표정으로 박물관으로 들어온다. <<person2>><<person_i>> 당신에게서 가장 가까이에 서 있다. <<He_ga>> 자신의 입술을 할짝인다.
<br><br>
<<person1>>"이 아이는 배를 곯고 있는 <<pher_yi>> 형제자매들을 위해 빵을 훔치려다 붙잡혔습니다." 윈터 선생님이 말을 이어간다. "<<pShe_nun>> 이제 영주님의 정의와 마주해야 합니다."
당신은 목마 위로 기어올라 편하게 자세를 낮춘다. 당신은 저번처럼 목마가 당신의 사타구니를 누르는 게 느껴진다.
<<masopain 5>><<arousal 1200>>
<br><br>
윈터 선생님은 말을 계속하며, 목마의 세부 사항과 어떻게 사용되었는지를 이야기한다.
그러면서 <<He_nun>> 당신 뒤로 걸어와, 당신의 팔을 묶기 시작한다. <<He_nun>> 빠르게 작업을 진행하고, 머지않아 당신의 팔은 꽉 묶여 움직이지 못하게 된다.
<br><br>
관중들은 구경거리에 푹 빠져 있다. 당신의 거의 드러난 <<genitalsPost "에">> 그들의 시선이 느껴진다.
"당연하게도, 수치심을 주는 것 또한 형벌의 일부였습니다. 지금 하고 있는 것처럼, 종종 구경꾼이 모이기도 했지요.
그리고 형벌이 모두 끝나면, 희생자는 구경꾼들이 원하는 대로 다루도록 그들에게 넘겨지기도 했습니다."
<<person3>><<person_un>> 눈을 반짝이며 앞으로 걸어나오려 했지만, 윈터 선생님이 앞길을 막는다.
<<person1>>
<br><br>
"시연은 여기까지입니다. 참여해주셔서 감사합니다. 유익한 시간이 되셨기를 바라며, 저희가 전시하고 있는 다른 많은 유물들도 감상해 보기를 권합니다.
마지막으로, 시연을 맡아 준 우리 스타에게도 박수 한 번 주시기 바랍니다."
<<He_ga>> 당신을 가리킨다. 구경꾼들 중 다수는 시연이 다음 단계까지 진행되었으면 하는 것 같지만, 그래도 정중하게 박수를 쳐 준다.
<br><br>
"아주 잘 했단다." 당신이 작은 방으로 돌아오자 윈터 선생님이 말한다.
"너의 도움을 받을 수 있어서 다행이다. 정말로 고마워. 너만 괜찮다면 다음 주 주말에 다시 한 번 시연을 열어볼까 한다."
<<He_nun>> 문 근처를 살짝 본다. "내 생각엔 우리가 관심을 좀 얻은 것 같다." <<He_nun>> 당신이 옷을 갈아입을 수 있게 방에서 나간다.
<br><br>
<<endevent>>
<<set $museuminterest += 20>>
<<link [[다음|Museum]]>><<unbind>><<upperruined>><<lowerruined>><<storeon "museum">><</link>>
<br><<widget "museumdonate">>
<<museumAntiqueStatus "antiquebox" "talk">>
<<museumAntiqueStatus "antiquesilverring" "talk">>
<<museumAntiqueStatus "antiquegoldnecklace" "talk">>
<<museumAntiqueStatus "antiqueivorynecklace" "talk">>
<<museumAntiqueStatus "antiquecrystal" "talk">>
<<museumAntiqueStatus "antiquehorn" "talk">>
<<museumAntiqueStatus "antiquewatch" "talk">>
<<museumAntiqueStatus "antiquedildo" "talk">>
<<museumAntiqueStatus "antiquecandlestick" "talk">>
<<museumAntiqueStatus "antiqueforestarrow" "talk">>
<<museumAntiqueStatus "antiqueforestdagger" "talk">>
<<museumAntiqueStatus "antiqueforestgem" "talk">>
<<museumAntiqueStatus "antiquesilverbrooch" "talk">>
<<museumAntiqueStatus "antiquetrashcup" "talk">>
<<museumAntiqueStatus "antiquetrashburner" "talk">>
<<museumAntiqueStatus "antiquebrassstatuette" "talk">>
<<museumAntiqueStatus "antiquegoldchastitybelt" "talk">>
<<museumAntiqueStatus "antiquecoppercompass" "talk">>
<<museumAntiqueStatus "antiquegrenade" "talk">>
<<museumAntiqueStatus "antiquestonetalisman" "talk">>
<<museumAntiqueStatus "antiquesilvermask" "talk">>
<<museumAntiqueStatus "antiquediamond" "talk">>
<<museumAntiqueStatus "antiquesilvercompass" "talk">>
<<museumAntiqueStatus "antiquesilverdagger" "talk">>
<<museumAntiqueStatus "antiquerustedcutlass" "talk">>
<<museumAntiqueStatus "antiquecutlass" "talk">>
<<museumAntiqueStatus "antiqueleathermap" "talk">>
<<museumAntiqueStatus "antiquebell" "talk">>
<<museumAntiqueStatus "antiquebullet" "talk">>
<<museumAntiqueStatus "antiqueshell" "talk">>
<<museumAntiqueStatus "antiquegoldring" "talk">>
<<museumAntiqueStatus "antiquegoldbrooch" "talk">>
<</widget>>
<<widget "museumtalk">>
<<if $museumAntiques.antiques.antiquebox is "talk">>
<<link [[상자에 대한 설명을 듣는다|Museum Box]]>><<museumAntiqueStatus "antiquebox" "museum">><<npcincr Winter love 1>><</link>><<glove>>
<br>
<</if>>
<<if $museumAntiques.antiques.antiquesilverring is "talk">>
<<link [[은 반지에 대한 설명을 듣는다|Museum Silver Ring]]>><<museumAntiqueStatus "antiquesilverring" "museum">><<npcincr Winter love 1>><</link>><<glove>>
<br>
<</if>>
<<if $museumAntiques.antiques.antiquegoldnecklace is "talk">>
<<link [[황금 목걸이에 대한 설명을 듣는다|Museum Gold Necklace]]>><<museumAntiqueStatus "antiquegoldnecklace" "museum">><<npcincr Winter love 1>><</link>><<glove>>
<br>
<</if>>
<<if $museumAntiques.antiques.antiquegoldchastitybelt is "talk">>
<<link [[황금 정조대에 대한 설명을 듣는다|Museum Gold Chastity Belt]]>><<museumAntiqueStatus "antiquegoldchastitybelt" "museum">><<npcincr Winter love 1>><</link>><<glove>>
<br>
<</if>>
<<if $museumAntiques.antiques.antiqueivorynecklace is "talk">>
<<link [[상아 목걸이에 대한 설명을 듣는다|Museum Ivory Necklace]]>><<museumAntiqueStatus "antiqueivorynecklace" "museum">><<npcincr Winter love 1>><</link>><<glove>>
<br>
<</if>>
<<if $museumAntiques.antiques.antiquecrystal is "talk">>
<<link [[수정에 대한 설명을 듣는다|Museum Crystal]]>><<museumAntiqueStatus "antiquecrystal" "museum">><<npcincr Winter love 1>><</link>><<glove>>
<br>
<</if>>
<<if $museumAntiques.antiques.antiquehorn is "talk">>
<<link [[뿔에 대한 설명을 듣는다|Museum Horn]]>><<museumAntiqueStatus "antiquehorn" "museum">><<npcincr Winter love 1>><</link>><<glove>>
<br>
<</if>>
<<if $museumAntiques.antiques.antiquewatch is "talk">>
<<link [[시계에 대한 설명을 듣는다|Museum Watch]]>><<museumAntiqueStatus "antiquewatch" "museum">><<npcincr Winter love 1>><</link>><<glove>>
<br>
<</if>>
<<if $museumAntiques.antiques.antiquedildo is "talk">>
<<link [[이상한 물체에 대한 설명을 듣는다|Museum Dildo]]>><<museumAntiqueStatus "antiquedildo" "museum">><<npcincr Winter love 1>><</link>><<glove>>
<br>
<</if>>
<<if $museumAntiques.antiques.antiquecandlestick is "talk">>
<<link [[양초에 대한 설명을 듣는다|Museum Candlestick]]>><<museumAntiqueStatus "antiquecandlestick" "museum">><<npcincr Winter love 1>><</link>><<glove>>
<br>
<</if>>
<<if $museumAntiques.antiques.antiqueforestarrow is "talk">>
<<link [[화살촉에 대한 설명을 듣는다|Museum Arrow]]>><<museumAntiqueStatus "antiqueforestarrow" "museum">><<npcincr Winter love 1>><</link>><<glove>>
<br>
<</if>>
<<if $museumAntiques.antiques.antiqueforestdagger is "talk">>
<<link [[단검에 대한 설명을 듣는다|Museum Dagger]]>><<museumAntiqueStatus "antiqueforestdagger" "museum">><<npcincr Winter love 1>><</link>><<glove>>
<br>
<</if>>
<<if $museumAntiques.antiques.antiqueforestgem is "talk">>
<<link [[보석에 대한 설명을 듣는다|Museum Gem]]>><<museumAntiqueStatus "antiqueforestgem" "museum">><<npcincr Winter love 1>><</link>><<glove>>
<br>
<</if>>
<<if $museumAntiques.antiques.antiquesilverbrooch is "talk">>
<<link [[은 브로치에 대한 설명을 듣는다|Museum Silver Brooch]]>><<museumAntiqueStatus "antiquesilverbrooch" "museum">><<npcincr Winter love 1>><</link>><<glove>>
<br>
<</if>>
<<if $museumAntiques.antiques.antiquetrashcup is "talk">>
<<link [[컵에 대한 설명을 듣는다|Museum Cup]]>><<museumAntiqueStatus "antiquetrashcup" "museum">><<npcincr Winter love 1>><</link>><<glove>>
<br>
<</if>>
<<if $museumAntiques.antiques.antiquetrashburner is "talk">>
<<link [[향로에 대한 설명을 듣는다|Museum Burner]]>><<museumAntiqueStatus "antiquetrashburner" "museum">><<npcincr Winter love 1>><</link>><<glove>>
<br>
<</if>>
<<if $museumAntiques.antiques.antiquebrassstatuette is "talk">>
<<link [[황동 동상에 대한 설명을 듣는다|Museum Brass Statuette]]>><<museumAntiqueStatus "antiquebrassstatuette" "museum">><<npcincr Winter love 1>><</link>><<glove>>
<br>
<</if>>
<<if $museumAntiques.antiques.antiquecoppercompass is "talk">>
<<link [[구리 나침반에 대한 설명을 듣는다|Museum Copper Compass]]>><<museumAntiqueStatus "antiquecoppercompass" "museum">><<npcincr Winter love 1>><</link>><<glove>>
<br>
<</if>>
<<if $museumAntiques.antiques.antiquegrenade is "talk">>
<<link [[수류탄에 대한 설명을 듣는다|Museum Grenade]]>><<museumAntiqueStatus "antiquegrenade" "museum">><<npcincr Winter love 1>><</link>><<glove>>
<br>
<</if>>
<<if $museumAntiques.antiques.antiquestonetalisman is "talk">>
<<link [[돌 부적에 대한 설명을 듣는다|Museum Stone Talisman]]>><<museumAntiqueStatus "antiquestonetalisman" "museum">><<npcincr Winter love 1>><</link>><<glove>>
<br>
<</if>>
<<if $museumAntiques.antiques.antiquesilvermask is "talk">>
<<link [[은 가면에 대한 설명을 듣는다|Museum Silver Mask]]>><<museumAntiqueStatus "antiquesilvermask" "museum">><<npcincr Winter love 1>><</link>><<glove>>
<br>
<</if>>
<<if $museumAntiques.antiques.antiquediamond is "talk">>
<<link [[다이아몬드에 대한 설명을 듣는다|Museum Diamond]]>><<museumAntiqueStatus "antiquediamond" "museum">><<npcincr Winter love 1>><</link>><<glove>>
<br>
<</if>>
<<if $museumAntiques.antiques.antiquesilvercompass is "talk">>
<<link [[은 나침반에 대한 설명을 듣는다|Museum Silver Compass]]>><<museumAntiqueStatus "antiquesilvercompass" "museum">><<npcincr Winter love 1>><</link>><<glove>>
<br>
<</if>>
<<if $museumAntiques.antiques.antiquesilverdagger is "talk">>
<<link [[은 단검에 대한 설명을 듣는다|Museum Silver Dagger]]>><<museumAntiqueStatus "antiquesilverdagger" "museum">><<npcincr Winter love 1>><</link>><<glove>>
<br>
<</if>>
<<if $museumAntiques.antiques.antiquerustedcutlass is "talk">>
<<link [[녹슨 단검에 대한 설명을 듣는다|Museum Rusted Cutlass]]>><<museumAntiqueStatus "antiquerustedcutlass" "museum">><<npcincr Winter love 1>><</link>><<glove>>
<br>
<</if>>
<<if $museumAntiques.antiques.antiquecutlass is "talk">>
<<link [[단검에 대한 설명을 듣는다|Museum Cutlass]]>><<museumAntiqueStatus "antiquecutlass" "museum">><<npcincr Winter love 1>><</link>><<glove>>
<br>
<</if>>
<<if $museumAntiques.antiques.antiqueleathermap is "talk">>
<<link [[가죽 지도에 대한 설명을 듣는다|Museum Leather Map]]>><<museumAntiqueStatus "antiqueleathermap" "museum">><<npcincr Winter love 1>><</link>><<glove>>
<br>
<</if>>
<<if $museumAntiques.antiques.antiquebell is "talk">>
<<link [[낭랑한 종에 대한 설명을 듣는다|Museum Bell]]>><<museumAntiqueStatus "antiquebell" "museum">><<npcincr Winter love 1>><</link>><<glove>>
<br>
<</if>>
<<if $museumAntiques.antiques.antiquebullet is "talk">>
<<link [[총알에 대한 설명을 듣는다|Museum Bullet]]>><<museumAntiqueStatus "antiquebullet" "museum">><<npcincr Winter love 1>><</link>><<glove>>
<br>
<</if>>
<<if $museumAntiques.antiques.antiqueshell is "talk">>
<<link [[포탄에 대한 설명을 듣는다|Museum Shell]]>><<museumAntiqueStatus "antiqueshell" "museum">><<npcincr Winter love 1>><</link>><<glove>>
<br>
<</if>>
<<if $museumAntiques.antiques.antiquegoldring is "talk">>
<<link [[황금 반지에 대한 설명을 듣는다|Museum Gold Ring]]>><<museumAntiqueStatus "antiquegoldring" "museum">><<npcincr Winter love 1>><</link>><<glove>>
<br>
<</if>>
<<if $museumAntiques.antiques.antiquegoldbrooch is "talk">>
<<link [[황금 브로치에 대한 설명을 듣는다|Museum Gold Brooch]]>><<museumAntiqueStatus "antiquegoldbrooch" "museum">><<npcincr Winter love 1>><</link>><<glove>>
<br>
<</if>>
<</widget>><<set $outside to 1>><<set $location to "museum">><<effects>>
박물관은 닫혀 있다. 문에 있는 팻말에 이렇게 적혀 있다.
<br><br>
"주말에 엽니다
<br>
<<ampm 9 00>> - <<ampm 18 00>>"
<br><br>
<<link [[떠난다|Oxford Street]]>><</link>>
<br><<set $outside to 0>><<set $location to "museum">><<effects>>
<<if $museumintro isnot 1>>
<<set $museumintro to 1>><<set $phase to 0>>
<<npc Winter>><<person1>>당신은 침침한 박물관으로 들어선다. 높은 천장 바로 아래에 달린 작은 창문은 어둠을 몰아내는 데 큰 소용이 없는 것 같다. 다른 방도 큰 차이가 없다.
<br><br>
원터 선생님이 황동으로 된 항아리를 닦으면서 서 있다. <<He_nun>> 흔들림 없는 눈빛으로 당신을 바라본다. "아무것도 만지지 마라." <<he_ga>> 말한다. "손은 씻었는지 궁금하구나."
<br><br>
<<link [[화내듯이 답한다|Museum Intro]]>><<set $submissive -= 1>><<set $phase to 0>><</link>>
<br>
<<link [[순종적으로 답한다|Museum Intro]]>><<set $submissive += 1>><<set $phase to 1>><<npcincr Winter love 1>><</link>><<glove>>
<br>
<<link [[추파를 던지며 답한다|Museum Intro]]>><<set $phase to 2>><<npcincr Winter love -1>><</link>><<promiscuous1>><<llove>>
<br>
<<elseif $bell_timer lte 0>>
<<unset $bell_timer>>
<<if $worn.feet.type.includes("shackle")>>
당신이 박물관의 문을 열자 두건을 눌러쓴 사람이 튀어나와 당신을 밀쳐내고 지나간다. 당신은 자신의 <<worn_feet_name>>에 걸려, 함께 땅바닥으로 넘어진다. 그 사람은 고통어린 신음을 뱉으며, 벌떡 일어나 절뚝거리며 걸음을 서두른다. 당신은 상황을 파악하려고 두리번거렸지만, 이미 그 사람은 사라진 후였다.
<<else>>
당신이 박물관의 문을 열자 두건을 눌러쓴 사람이 튀어나와 거의 도로에 당신을 밀치듯이 하고 지나간다. 당신은 상황을 파악하려고 두리번거렸지만, 이미 그 사람은 사라진 후였다.
<</if>>
<br><br>
<<npc Winter>><<person1>>
당신이 박물관에 들어서자, <span class="red">바닥에 쓰러져 있는 윈터 선생님이 눈에 들어온다.</span> <<His_yi>> 눈은 감겨 있다. 골동품들은 받침대에서 떨어져, 바닥에 어지러이 놓여 있다. 가죽 지도는 여전히 벽에 걸려 있지만, 가운데가 크게 찢어져 있다.
<br><br>
당신이 다가오자 윈터 선생님은 기침을 내뱉는다. "걱정하지 마라." <<he_nun>> 간신히 정신을 추스리고, 눈을 뜬다. "난 괜찮아. 그냥 늙어서 이렇지. 놈들이 네가 오는 소리를 듣고 겁을 먹었어. 그러곤 종을 들고 도망가 버렸단다. 아마 그것만 가져가려는 건 아니었을 거다."
<br><br>
<<link [[윈터 선생님 곁에 남는다|Museum Attack Stay]]>><<museumAntiqueStatus "antiquebell" "stolen">><<npcincr Winter love 1>><<npcincr Winter dom -5>><</link>><<lldom>><<glove>>
<br>
<<link [[범인을 쫓는다|Museum Attack]]>><</link>>
<br>
<<elseif $museumhorseintro is undefined and $museumAntiques.museumCount gte 10>>
<<set $museumhorseintro to 0>>
<<npc Winter>><<person1>>당신이 침침한 박물관에 들어선다. 윈터 선생님은 전시장에 덩그러니 놓여 있는 황동 항아리를 빤히 쳐다본다. "이걸 어디에 놓아야 하나." <<he_ga>> 한숨을 내쉰다. <<He_nun>> 당신의 기척을 눈치챈다. "오기를 기다리고 있었단다. 이미 너는 충분히 많은 도움을 주었지만, 한 가지 부탁하고 싶은 게 있어." <<He_nun>> 뭔가 커다란 물건이 더러운 천으로 가려져 있는, 방의 구석진 곳으로 걸어간다. <<He_ga>> 천을 벗겨내자, 목마가 나타난다.
<br><br>
"진품이란다." <<he_ga>> 만족감이 드러나는 목소리로 말한다. "게다가 아주 좋은 상태로 보존되어 있지."
<br><br>
<<if $awareness gte 200>>
"고문 도구네요." 당신이 말한다.
<br><br>
"알고 있다니 놀랍구나." <<he_ga>> 대답한다. "바로 그 용도의 물건이 맞단다. 옛날 사람들은 희생자를 목마 위에 앉히고, 무거운 물건을 매달아 고간 부분에 압박을 주도록 했지. 동시에 채찍질을 하는 경우도 많았고."
<<else>>
"뭐 하는 데 쓰던 물건인가요?" 당신이 질문한다.
<br><br>
"고문 도구란다." <<he_ga>> 대답한다. "현대의 물건들은... 조금 다른 목적을 위해 존재하지. 옛날 사람들은 희생자를 목마 위에 앉히고, 무거운 물건을 매달아 고간 부분에 압박을 주도록 했단다. 동시에 채찍질을 하는 경우도 많았고."
<</if>>
<br><br>
<<He_ga>> 손을 목마 위에 올려놓는다. "사람들이 역사에 좀 더 관심을 갖도록 하기 위해 이걸 시연해보고 싶단다." 그러면서 <<He_nun>> 당신을 바라본다. "강요하는 것처럼 들리지 않았으면 좋겠지만, 이 일을 도와주었으면 한단다. 한 번 고려해 봐라."
<br><br>
<<link [[다음|Museum]]>><<endevent>><</link>>
<br>
<<elseif $museumduckintro is undefined and $museumAntiques.museumCount gte 20>>
<<set $museumduckintro to 0>>
<<npc Winter>><<generate2>><<person2>>당신은 침침한 박물관으로 들어선다. <<person_i>> 당신을 스쳐 지나간다.
<br><br>
<<person1>>
"보고 싶었는데, 마침 잘 왔구나." 윈터 선생님이 암갈색의 나무 의자에서 눈을 떼며 말한다. "흥미로운 <<person2>><<if $pronoun is "m">>신사 분과<<else>>숙녀 분과<</if>> 대화를 나누고 있었단다. 어쩌면 오는 길에 마주쳤을지도 모르겠다."<<person1>>
<br><br>
<<person1>>윈터 선생님이 <<his_yi>> 옆에 있는 의자에 손가락을 올려놓는다. "기부를 받았단다. 특별한 물건을 말이야."
<br><br>
<<if $awareness gte 300>>
당신은 의자를 자세히 바라본다. 의자의 뒤편에 무언가에 묶어두는 용도로 사용되었던 것 같은 갈고리가 달려 있다. "물고문 의자네요." 당신이 말한다. "사람들을 물 아래에서 질식시키는 데 사용했죠?"
<br><br>
"알고 있다니 굉장히 놀랍구나." <<he_ga>> 대답한다. "바로 그 물건이란다. 옛날 사람들은 의자를... 기중기 같은 것에 묶고는 강에 희생자를 밀어넣었단다. 경우에 따라서는 목숨을 앗아가기도 했지."
<<else>>
"뭐 하는 데 쓰던 물건인가요?" 당신이 질문한다.
<br><br>
"형벌을 주는 데 쓰던 도구란다." <<he_ga>> 대답한다. "물고문 의자라고 불리지. 의자 뒤의 갈고리가 보이니? 옛날 사람들은 희생자를 의자에 단단히 속박한 다음 이 갈고리를 기중기에 묶었단다. 그런 다음 희생자를 물에 밀어넣어 질식시켰지. 경우에 따라서는 목숨을 앗아가기도 했단다."
<</if>>
<br><br>
"나는 대중들에게 이걸 시연해 보고 싶어." <<he_ga>> 말을 잇는다. "이미 크레인 같은 나머지 장비들을 빌려줄 수 있는 사람을 찾았고, 근처에 강도 있지. 네가 도와준다는 게 당연한 일이라고는 절대로 생각하지 않지만, 도와준다면 좋겠구나. 한 번 고려해 봐라."
<br><br>
<<link [[다음|Museum]]>><<endevent>><</link>>
<br>
<<else>>
당신은 박물관 안에 있다. 역사적 가치가 있는 여러 물건들이 벽과 받침대 위에 놓여 있다.
<<if $museuminterest gte 100>>
박물관은 관심을 갖고 골동품들을 관찰하는 방문객들로 가득하다. 윈터 선생님은 과로한 것 같지만 행복해 보인다.
<<elseif $museuminterest gte 60>>
박물관은 골동품들을 관람하려고 온 방문객들로 가득하다.
<<elseif $museuminterest gte 20>>
방문객 몇 명이 전시품을 관람하고 있다.
<<else>>
박물관에는 당신 외에는 방문객이 아무도 없다.
<</if>>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "museum">>
<</if>>
<br><br>
<<if $museumhorseintro is 0>>
<<link [[목마 시연을 돕겠다고 말한다|Museum Horse Agree]]>><<set $museumhorseintro to 1>><</link>>
<br>
<<elseif $museumhorseintro is 1 and $museumhorse isnot 1>>
<<link [[목마 시연을 돕는다 (1:00)|Museum Horse]]>><<pass 60>><<set $museumhorse to 1>><</link>><<gpain>><<exhibitionist1>>
<br>
<</if>>
<<if $museumduckintro is 0>>
<<link [[물고문 의자 시연을 돕겠다고 말한다|Museum Duck Agree]]>><<set $museumduckintro to 1>><</link>>
<br>
<<elseif $museumduckintro is 1 and $museumduck isnot 1>>
<<link [[물고문 의자 시연을 돕는다 (1:00)|Museum Duck]]>><<pass 60>><<set $museumduck to 1>><</link>><<exhibitionist1>>
<br>
<</if>>
<<if $museumAntiqueJournalHints is undefined>>
<<set $museumAntiqueJournalHints to []>>
<</if>>
<<museumtalk>>
<<if $worn.feet.type.includes("shackle")>>
<<link [[족쇄를 풀어달라고 요청한다 (0:10)|Museum Shackle]]>><<pass 10>><</link>>
<br>
<</if>>
<<if $museumAntiques.antiques.antiqueforestgem is "museum" and $museumgreengemtouch isnot 1>>
<<link [[녹색 보석을 만진다|Museum Green Gem Touch]]>><<stress -9>><<set $museumgreengemtouch to 1>><</link>><<lstress>>
<br>
<</if>>
<<if $antiquemoney gt 0>>
<<link [[골동품을 판다|Museum Sell]]>><<if $museumAntiques.antiques.antiquesilvermask is "found">><<set $phase to 1>><<else>><<set $phase to 0>><</if>><<museumdonate>><</link>>
<br>
<</if>>
<<link [["박물관을 둘러본다"|Museum Look around]]>><</link>>
<br><br>
<<link [[떠난다|Oxford Street]]>><</link>>
<br>
<</if>><<effects>>
<<npc Winter>><<person1>>
윈터 선생님이 <<worn_feet_name_ul>> 보더니, "여기에 쓰는 도구가 있지." 라고 말한다.
<br><br>
<<He_nun>> 당신을 접수처 뒤편의 작은 방으로 데려간다. 계산대 위에는 깨진 항아리 조각들이 모양과 크기에 따라 질서정연하게 놓여 있다. 계산대로부터 멀지 않은 곳에 탁자가 하나 있다. 윈터 선생님은 당신에게 탁자 위에 누으라고 지시한다.
<br><br>
당신이 말대로 하자, <<he_nun>> 벽의 갈고리에서 크기와 모양이 제각각인 검은색 쇠 열쇠 뭉치를 가져온다. <<He_nun>> 보지도 않고 하나를 꺼내 당신의 <<worn_feet_name_yi>> 열쇠 구멍에 꽂는다. 하지만 아무 일도 일어나지 않는다.
<br><br>
<<He_nun>> 다른 열쇠로 시도해 본다. <<He_nun>> 무감정하게 다른 열쇠를 꺼내 가며, 마침내 당신이 열쇠가 걸리는 느낌을 받을 때까지 계속 시도한다. <span class="green">당신의 발목을 감싸고 있던 금속 덩어리가 느슨해진다.</span>
<br><br>
<<remove_shackle>>
<<link [[감사 인사를 한다|Museum Shackle Thank]]>><</link>>
<br>
<<link [[열쇠의 출처를 묻는다|Museum Shackle Ask]]>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"감- 감사합니다." 당신이 말한다. "제가 너무 취약하다는 느낌을 받고 있었어요."
<<elseif $submissive lte 850>>
"고마워요." 당신이 말한다. "슬슬 짜증나던 차였거든요."
<<else>>
"감사합니다." 당신이 말한다. "정말 골칫거리였어요."
<</if>>
<br><br>
"고맙긴." 윈터 선생님이 벌써 잠금 장치를 들여다보며 말한다. "족쇄는 내가 보관하고 있으마. 역사적인 가치가... 있을지도 모르니까."
<br><br>
당신은 다시 박물관으로 돌아간다.
<br><br>
<<link [[다음|Museum]]>><<endevent>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"어- 어디서 이렇게 오래된 열쇠들을 많이 찾으셨나요?" 당신이 묻는다.
<<elseif $submissive lte 850>>
"어디에 쓰려고 이렇게 낡은 열쇠들을 잔뜩 가지고 계시는 거예요?" 당신이 묻는다.
<<else>>
"오래된 열쇠들을 왜 이렇게 많이 가지고 계신가요?" 당신이 묻는다.
<</if>>
<br><br>
"나는 이런 것들을 모은단다." 윈터 선생님이 잠깐 망설이고는 대답한다. "사람들은 잠겨 있는 골동품 상자 따위를 종종 가져오곤 하지. 자물쇠와 열쇠를 맞춰 보는 건 꽤 재미있단다. 물론 더 거친 방법으로 열 수도 있지만, 어떤 것들은 올바른 방식으로 열어야만 하는 것도 있지."
<br><br>
당신은 다시 박물관으로 돌아간다.
<br><br>
<<link [[다음|Museum]]>><<endevent>><</link>>
<br><<effects>>
당신은 윈터 선생님에게 고개를 숙이고, 구급차를 불러야 할 지 물어본다. <<He_nun>> 고개를 가로젓는다. "금세 회복될 거다. 그냥 조금 숨쉬기 어려웠던 것뿐이야."
<br><br>
<<he_ga>> 준비되자, 당신은 <<he_ga>> 일어설 수 있도록 부축한다. <<He_nun>> 받침대에 기대 균형을 잡는다. "경찰들이 범인들을 법의 심판대에 세울 거란다." <<He_nun>> 가죽 지도가 찢어졌다는 걸 알아차리고, 한숨을 내쉰다.
<br><br>
<<link [[윈터 선생님을 도와 난장판을 치운다 (0:30)|Museum Attack Help]]>><<pass 30>><<npcincr Winter love 1>><<npcincr Winter dom -1>><</link>><<ldom>><<glove>>
<br>
<<link [[떠난다|Oxford Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
당신은 윈터 선생님이 경찰에 신고를 하는 동안 골동품들을 받침대로 되돌려 놓는다. 바닥에서 끌린 자국을 지우자, 박물관은 더없이 괜찮아 보인다.
<br><br>
"영구적인 피해가 있어 보이지는 않는구나." 윈터 선생님이 안심한 듯이 말한다. <<He_nun>> 지도를 가리킨다. "저것 빼면 말이야. 그래도 더 심할 수도 있었다. 도와줘서 고맙구나."
<br><br>
<<link [[다음|Oxford Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
당신은 출구를 향해 돌아선다. "잠깐." 윈터 선생님이 말한다. "위험하게 그럴 필요-" <<He_nun>> 쿨럭거린다. "위험하게 그럴 필요 없다. 경찰들이-" <<He_nun>> 기침을 멈추지 못한다.
<br><br>
<<link [[윈터 선생님 곁에 남는다|Museum Attack Stay]]>><<museumAntiqueStatus "antiquebell" "stolen">><<npcincr Winter love 1>><<npcincr Winter dom -5>><</link>><<lldom>><<glove>>
<br>
<<link [[범인을 쫓는다|Museum Attack 2]]>><</link>><<athleticsdifficulty 1 800>>
<br><<effects>>
<<endevent>>
<<generate1>><<person1>>
당신은 옥스포드 거리로 뛰쳐나가, 두건을 쓴 사람이 길모퉁이를 돌아 사라지는 것을 간신히 목격한다.
<<if $athleticsSuccess>>
<<set $outside to 1>><<set $location to "alley">><<set $bus to "industrial">>
당신은 <<he_rul>> 쫓아가고, <span class="green"><<him_i>> 골목으로 빠지는 걸 발견한다.</span> 당신은 산업 지구의 미로를 지나, <<him_ul>> 벽돌 벽으로 가로막힌 막다른 골목으로 몰아넣는다.
<br><br>
<<He_nun>> 몸을 돌려, <<his_yi>> 앞에 종을 든 채로 발을 딛고 선다. <<He_nun>> <<his_yi>> 손을 흔들지만, 당신과 윈터 선생님이 그랬듯 종의 음색을 들어보기 위한 것이 아니다. <<His_yi>> 행동은 지극히 고의적인 것이다.
<br><br>
<<link [[다음|Museum Attack 3]]>><</link>>
<br>
<<else>>
<<museumAntiqueStatus "antiquebell" "stolen">>
당신은 <<he_rul>> 쫓아가지만, 당신이 거리의 끝에 도달했을 때는 <span class="red">이미 온데간데없이 사라진 후였다.</span>
<br><br>
<<endevent>><<npc Winter>><<person1>>
당신은 박물관으로 돌아간다. 윈터 선생님은 간신히 일어나서 받침대에 기대 균형을 잡고 있다.
<br><br>
"그런 어리석은 짓은 두 번 다시 하지 말아라." <<he_ga>> 말한다. "경찰들이 범인들을 법의 심판대에 세울 거란다." <<He_nun>> 가죽 지도가 찢어졌다는 걸 알아차리고, 한숨을 내쉰다.
<br><br>
<<link [[윈터 선생님을 도와 난장판을 치운다 (0:30)|Museum Attack Help]]>><<pass 30>><<npcincr Winter love 1>><<npcincr Winter dom -1>><</link>><<ldom>><<glove>>
<br>
<<link [[떠난다|Oxford Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
종이 울리고, 익숙한 공포가 당신에게 밀려들어온다. 근처 지붕에 앉아 있던 새들이 일제히 날아가고, 쓰레기통 뒤에서 쥐들이 튀어나와 당신을 스쳐지나며 달아난다.<<gstress>><<stress 6>>
<br><br>
당신은 발걸음을 내딛는다. 종이 한 번 더 울린다. 당신의 근육이 굳는다. 근육을 다시 움직이는 데 힘이 든다.<<ggstress>><<stress 12>>
<br><br>
<<person_un>> <<his_yi>> 두 눈을 가리지만, 광기어린 미소는 숨기지 않는다.
<br><br>
<<link [[더 가까이 다가간다|Museum Attack 4]]>><</link>><<willpowerdifficulty 1 300>>
<br>
<<link [[포기한다|Museum Attack Retreat]]>><</link>>
<br><<effects>>
<<museumAntiqueStatus "antiquebell" "stolen">>
당신은 물러선다. <<person_un>> <<his_yi>> 다른 쪽 손으로 종을 움켜잡아, 소리를 멎게 한다. <<his_yi>> 입술 사이로 안도한 듯한 한숨이 새어나온다.
<br><br>
<<endevent>><<npc Winter>><<person1>>
당신은 박물관으로 돌아간다. 윈터 선생님은 간신히 일어나서 받침대에 기대 균형을 잡고 있다.
<br><br>
"그런 어리석은 짓은 두 번 다시 하지 말아라." <<he_ga>> 말한다. "경찰들이 범인들을 법의 심판대에 세울 거란다." <<He_nun>> 가죽 지도가 찢어졌다는 걸 알아차리고, 한숨을 내쉰다.
<br><br>
<<link [[윈터 선생님을 도와 난장판을 치운다 (0:30)|Museum Attack Help]]>><<pass 30>><<npcincr Winter love 1>><<npcincr Winter dom -1>><</link>><<ldom>><<glove>>
<br>
<<link [[떠난다|Oxford Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
당신은 억지로 근육을 움직여, <<personPost "에게로">> 걸어간다. 종소리가 다시 울린다. 공포심이 솟아올라, 당장 뒤로 물러나라고 아우성친다.
<br><br>
<<if $willpowerSuccess>>
<span class="green">당신은 무시한다.</span> 당신은 매일 이보다 더한 위협도 이겨내 왔다.<<gwillpower>><<willpower 3>>
<br><br>
<<else>>
<span class="red">당신의 심장이 요동친다.</span><<llcontrol>><<gtrauma>><<gstress>><<control -25>><<trauma 6>><<stress 6>><<ggwillpower>><<willpower 10>>
<br><br>
<</if>>
<<link [[더 가까이 다가간다|Museum Attack 5]]>><</link>><<willpowerdifficulty 1 600>>
<br>
<<link [[포기한다|Museum Attack Retreat]]>><</link>>
<br><<effects>>
종소리가 다시 울린다. 끔찍한 공포가 당신을 몰아친다. 당신의 심장 박동이 빨라진다. 무언가가 저 맨홀이나 창문, 쓰레기통 뒤에서 튀어나올 것만 같다. 당신은 돌아서서 도망치고 싶다.
<br><br>
<<if $willpowerSuccess>>
당신은 숨을 깊게 들이마신다. 두려운 것들은 그저 상상일 뿐이다. <span class="green">당신은 위험에 처해 있지 않다.</span> <<person_un>> 얼굴을 찌푸린다.<<gwillpower>><<willpower 3>>
<br><br>
<<else>>
<span class="red">당신은 숨을 쉴 수가 없다.</span><<llcontrol>><<ggtrauma>><<ggstress>><<ggwillpower>><<control -25>><<trauma 12>><<stress 12>><<willpower 10>>
<br><br>
<</if>>
<<link [[더 가까이 다가간다|Museum Attack 6]]>><</link>><<willpowerdifficulty 1 900>>
<br>
<<link [[포기한다|Museum Attack Retreat]]>><</link>>
<br><<effects>>
<<person_i>> 양손으로 종을 붙잡는다. 종이 다시 울린다. 하늘이 열리고 그림자가 자라나, 포장된 도로를 가로질러 당신과 <<personPost "에게">> 달려온다.
<br><br>
<<if $willpowerSuccess>>
<span class="green">당신은 집중력을 유지한다.</span> 그림자는 당신을 해칠 수 없다. 그렇게 생각하기만 하면, 그림자는 다시 무로 돌아갈 것이다.
<br><br>
하지만 <<person_un>> 그다지 운이 좋지 않았다. <<He_nun>> 등을 바닥에 대고 드러누워서, 마치 목이 졸리기라도 하는 양 얼굴이 일그러뜨리고 숨을 가쁘게 내뱉는다. 종이 당신 앞으로 굴러온다.
<br><br>
<<link [[가지고 떠난다|Museum Attack Take]]>><</link>>
<br>
<<link [[도둑을 돕는다|Museum Attack Thief]]>><<famegood 2>><</link>>
<br>
<<else>>
그림자는 다가올수록 점점 빨라진다. <span class="red">당신은 팔다리를 마구잡이로 내저으며 뒤로 물러난다.</span> 그림자는 마치 존재하지 않는 것처럼 팔다리를 지나치지만, 그림자가 당신의 목을 휘감는 것은 똑똑히 느껴진다. 당신은 무릎을 꿇으며 털썩 주저앉고, 공기를 갈구한다. 당신은 그림자를 손톱으로 긁어대지만, 당신의 피부만이 느껴질 뿐이다.
<br><br>
당신은 의식을 잃으며 달그닥거리는 소리를 들었다.
<br><br>
<<link [[다음|Museum Attack Passout]]>><</link>>
<br>
<</if>><<effects>>
당신은 종을 붙잡고, <<person_i>> 알아서 하도록 내버려둔 채 떠난다.
<br><br>
<<link [[다음|Museum Attack Return]]>><</link>>
<br><<set $location to "museum">><<effects>>
<<endevent>><<npc Winter>><<person1>>
당신은 박물관으로 돌아간다. 윈터 선생님은 두 발로 일어나, 골동품들을 받침대에 돌려놓느라 분주하게 움직이고 있다.
<br><br>
"그런 어리석은 짓은 두 번 다시 하지 말아라. 경찰들이-" <<he_ga>> 당신의 손에 들린 종을 보자, 윈터 선생님은 놀라움을 감추지 못한다.
<br><br>
<<if $submissive gte 1150>>
"조- 조심해서 갖고 왔어요." 당신이 말한다.
<<elseif $submissive lte 850>>
"알아서 할 수 있어요." 당신이 말한다.
<<else>>
"위험한 일은 전혀 아니었어요." 당신이 말한다.
<</if>>
<br><br>
윈터 선생님은 종을 원래 자리에 돌려놓고, 그 위로 천을 덮는다. "영구적인 피해는 없겠구나. 저걸 빼면 말이지만." <<he_ga>> 찢어진 가죽 지도를 가리킨다. "내가 경찰에 연락하마." 윈터 선생님은 간신히 일어나서 받침대에 기대 균형을 잡고 있다. "난 네가 스스로를 위험에 처하게 한 데에는 감사하지 않으마." <<he_nun>> 잠깐 말을 멈춘다. "하지만 네 도움에는 정말 감사한단다."
<br><br>
<<link [[다음|Oxford Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<set $location to "museum">><<effects>>
당신은 당장은 종을 무시하고, <<personPost "에게">> 다가간다. 당신은 <<his_yi>> 손을 목에서 떼어내려고 시도하지만, <<he_nun>> 꿈쩍도 하지 않는다.
<<if $submissive gte 1150>>
"제- 제발 제 말을 들어주세요." 당신이 애원한다. "위험한 건 아무것도 없어요. 진정하셔야 해요."
<<elseif $submissive lte 850>>
"멍청하긴." 당신이 말한다. "자해는 그만 하고 힘 풀어."
<<else>>
"제 말을 들어야 해요." 당신이 말한다. "당신은 지금 자해하고 있는 거예요. 진정해야 한다고요."
<</if>>
<br><br>
당신의 말을 들었든, 아니면 그냥 산소가 부족해졌든 간에, <<he_ga>> 붙잡는 힘은 당신이 팔을 떼어낼 수 있을 정도로 약해졌다. 당신은 <<his_yi>> 두 팔을 <<his_yi>> 양 옆구리에 붙인다.
<<if $submissive gte 1150>>
"처- 천천히 심호흡 하세요. 제발 저를 믿어주세요."
<<elseif $submissive lte 850>>
"망할 놈의 숨 좀 고르라고. 엉망진창이잖아!"
<<else>>
"숨을 깊게 들이마시고, 내쉬세요."
<</if>>
<br><br>
<<person_yi>> 숨소리가 점점 느려진다. <<He_nun>> 당신을 잠깐 쳐다본다. 되찾은 힘으로, <<he_ga>> 당신을 옆으로 밀치고 펄쩍 뛰어오른다. <<He_nun>> 종에서 멀리 떨어지려는 듯 골목을 달려 멀어진다.
<br><br>
당신은 종을 집어들어 단단히 잡는다.
<br><br>
<<link [[다음|Museum Attack Return]]>><</link>>
<br><<set $location to "town">><<set $outside to 0>><<effects>>
<<pass 60>>
<<passout>><<endevent>><<npc Winter>><<person1>>
당신이 눈을 뜨자마자 본 것은 걱정스러운 표정을 띈 얼굴이다. "자, 마셔라." 윈터 선생님이 물이 담긴 컵을 당신에게 내밀며 말한다. 당신은 상체를 일으킨다. <<He_nun>> 안심한 것 같은 목소리다.<<gcontrol>><<control 10>>
<br><br>
당신은 좁고 오래된 것 같은 방에 있다. 침대가 없었다면 박물관의 뒷방 중 하나일 수도 있겠다. "의사 선생님이 너를 진찰해 주셨단다. 젊은 <<if $NPCName[$NPCNameList.indexOf("Harper")].pronoun is "f">>금발 숙녀분<<else>>금발 청년<</if>> 말이다. 네가 곧 정신을 차릴 테니, 걱정할 필요 없다고 말했지. 그래도 계속 지켜보고 있고 싶었단다."
<br><br>
<<He_ga>> 뒤로 기댄다. "내 집에 멋대로 데려온 건 미안하다." <<he_ga>> 말한다. "네 고아원에 데려갈 수도 있었지만, 여기가 더 편할 거라 생각했단다."
<br><br>
<<link [[다음|Museum Attack Up]]>><</link>>
<br><<effects>>
윈터 선생님은 침대에서 일어나려는 당신을 도와주고, 가파른 계단을 내려가도록 부축해 준다. "종은 받침대에 돌려놓았단다." <<he_ga>> 말한다. "하지만 도둑은 날 따돌리고 도망쳤다. 내가 발견한 거라곤 바닥에 누워 있는 너와, 근처에 떨어져 있던 종 뿐이었거든."
<br><br>
당신이 작은 집에서 나오니, 도무스 가의 끝자락에 있는 작은 정원이 나타났다. "난 다시 박물관으로 돌아가 봐야겠구나." 윈터 선생님이 말한다. "난 네가 스스로를 위험에 처하게 한 데에는 감사하지 않으마." <<he_nun>> 잠깐 말을 멈춘다. "하지만 네 도움에는 정말 감사한단다."
<br><br>
<<link [[다음|Domus Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<set $outside to 0>><<set $location to "museum">><<effects>>
<<if $phase is 0>>
<<if $submissive gte 1150>>
"여- 여기에 관심을 보이면 좋아하실 거라 생각했어요." 당신이 말한다.
<<elseif $submissive lte 850>>
당신은 양손을 당신의 엉덩이에 올려놓는다. "찾아오는 사람들한테 항상 이런 식으로 대하세요?" 당신이 묻는다. "여기 관심을 보이면 좋아하실 거라 생각했는데요."
<<else>>
"여기에 관심을 보이면 좋아하실 거라 생각했어요." 당신이 말한다.
<</if>>
<br><br>
당신을 쳐다보는 <<his_yi>> 이마에서 핏줄이 꿈틀한다. "연장자에게 그런 식으로 이야기하면 안 돼." <<he_ga>> 말한다. "하지만 방금 건 내가 무례했구나."
<<elseif $phase is 1>>
<<if $submissive gte 1150>>
당신은 끄덕이고, 양손을 옆구리에 착 붙인다.
<<elseif $submissive lte 850>>
당신은 주먹을 꽉 쥐고 돌아본다. "그럼요." 당신이 말한다. "제가 왜 저런 멍청한 것들을 만지려고 하겠어요?"
<<else>>
"그럴게요." 당신은 그렇게 말하며 양손을 옆구리에 두었다.
<</if>>
<br><br>
"좋아." <<he_ga>> 말한다. "갑자기 날카롭게 대한 건 미안하다. 하지만 여기 물건들 일부는 굉장히 오래되었단다."
<<else>>
<<if $submissive gte 1150>>
"저 지금 굉장히 더러워요." 당신은 아양을 떨듯이 말한다. "씻는 걸 좀 도와주실래요?"
<<elseif $submissive lte 850>>
"괜찮아요." 당신은 아양을 떨듯이 말한다. "제가 만지고 싶은 골동품은 선생님뿐이니까."
<<else>>
"제가 만지고 싶은 건 선생님뿐이예요." 당신은 아양을 떨듯이 말한다.
<</if>>
<<promiscuity1>>
"무례하구나." <<he_ga>> 냉소적으로 답한다. "이보다 나은 태도는 기대하지 말아야겠군. 내가 이 건물에서 널 내쫓지 못할 거라고 생각하지는 말아라."
<</if>>
<br><br>
<<He_ga>> 항아리를 받침대 뒤편에 놓는다. "이 마을의 깊은 역사에 비하면 아주 초라한 수집품들이지. 시장실에서도 그에 동의해서, 지역의 골동품을 가져오는 사람에게 보상할 수 있도록 자금을 마련했단다."
<br><br>
<<He_ga>> 화려한 장식이 달린 흉갑을 닦기 시작한다. "뭔가 찾아내면, 내가 사례할 게다. 쩨쩨하게 굴진 않으마."
<br><br>
<<endevent>>
<<link [[다음|Museum]]>><</link>>
<br><<set $outside to 0>><<set $location to "museum">><<effects>>
<<npc Winter>><<person1>>
<<if $phase is 1>><<set $phase to 0>>
윈터 선생님이 장갑을 끼고 물건을 관찰한다. "아하." <<he_ga>> 말한다. "저번의 그 가면이구나. 내게 가져오기로 결정해 줘서 기쁘다." <<He_nun>> 탁자에 £<<print $antiquemoney>>를 올려놓는다.
<<glove>><<npcincr Winter love 1>>
<br><br>
<<He_nun>> 뒤편의 방으로 물건을 가져간다.
<br><br>
<<elseif $antiquemoney gte 1000>>
윈터 선생님이 장갑을 끼고 물건을 관찰한다. <<His_yi>> 회의적인 눈길은 <<he_ga>> 물건을 살펴볼 수록 옅어진다. "이걸 어디서 찾았니?" <<he_ga>> 묻는다. <<He_nun>> 답을 기다리지 않고, 탁자에 £<<print $antiquemoney>>를 올려놓는다.
<<glove>><<npcincr Winter love 1>>
<br><br>
<<He_nun>> 뒤편의 방으로 물건을 가져간다.
<br><br>
<<elseif $antiquemoney gte 200>>
윈터 선생님이 장갑을 끼고 물건을 관찰한다. "고맙구나." <<he_ga>> 말한다. "네 기여는 기록해 두마." <<He_nun>> 탁자에 £<<print $antiquemoney>>를 올려놓는다.
<br><br>
<<He_nun>> 뒤편의 방으로 물건을 가져간다.
<br><br>
<<else>>
윈터 선생님이 장갑을 끼고 물건을 관찰한다. <<He_nun>> 말없이 탁자에 £<<print $antiquemoney>>를 올려놓는다.
<br><br>
<<He_nun>> 뒤편의 방으로 물건을 가져간다.
<br><br>
<</if>>
<<endevent>>
<<set $money += ($antiquemoney * 100)>><<set $antiquemoneyhistory += $antiquemoney>><<set $antiquemoney to 0>>
<<link [[다음|Museum]]>><</link>>
<br><<set $outside to 0>><<set $location to "museum">><<effects>>
<<set $winterHint to "notGiven">>
<<if $museumAntiqueJournalHints.includes("antiquebox")>>
<<run $museumAntiqueJournalHints.delete("antiquebox")>>
<</if>>
<<npc Winter>><<person1>>윈터 선생님은 당신이 가져온 작은 상자를 집어든다. "귀금속 보관함이구나." <<he_ga>> 말한다. "옛날에는 이런 게 수천 개는 만들어졌을 거다. 하지만 여태까지 남아있는 건 매우 드물지. 자물쇠가 아직도 멀쩡하다는 건 기적이야."
<br><br>
<<link [[다음|Museum]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "museum">><<effects>>
<<set $winterHint to "notGiven">>
<<if $museumAntiqueJournalHints.includes("antiquesilverring")>>
<<run $museumAntiqueJournalHints.delete("antiquesilverring")>>
<</if>>
<<npc Winter>><<person1>>윈터 선생님이 은 반지를 조명 위로 가져가 관찰한다. "흔한 귀금속이구나." <<he_ga>> 말한다. "오래 가는 금속으로 되어 있군. 이런 것들은 아주 많단다. 이건 여기 살던 누군가가 끼던 것이겠지. 그래도 아마 가치 있는 물건일 거다. 가져다줘서 고맙구나."
<br><br>
<<link [[다음|Museum]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "museum">><<effects>>
<<set $winterHint to "notGiven">>
<<if $museumAntiqueJournalHints.includes("antiquegoldnecklace")>>
<<run $museumAntiqueJournalHints.delete("antiquegoldnecklace")>>
<</if>>
<<npc Winter>><<person1>>윈터 선생님은 황금 목걸이를 <<his_yi>> 손바닥에서 돌려 본다. "아주 훌륭하구나." <<he_ga>> 말한다. "아주 고귀한 사람이 차고 다녔을 거라 생각되는구나. 이걸 어디서 찾았니?"
<br><br>
<<link [[사실대로 말한다|Museum Tell]]>><<set $winterlakeknown to 1>><</link>>
<br>
<<link [[비밀로 남긴다|Museum Secret]]>><</link>>
<br><<set $outside to 0>><<set $location to "museum">><<effects>>
<<set $winterHint to "notGiven">>
<<if $museumAntiqueJournalHints.includes("antiquegoldchastitybelt")>>
<<run $museumAntiqueJournalHints.delete("antiquegoldchastitybelt")>>
<</if>>
<<npc Winter>><<person1>>
<<if $worn.genitals.origin is "Underwater Temple" and $gold_chastity_held isnot true>>
<<strip>>
당신은 윈터 선생님에게 황금 정조대를 찾았고 그걸 착용하고 있다고 말한다. "아주 흥미롭구나. 보여줄 수 있니?" <<he_ga>> 말한다.
<br><br>
당신은 옷을 벗고 <<him_i>> 정조대를 관찰하도록 내버려둔다.
<<else>>
윈터 선생님이 황금 정조대를 잡는다.
<</if>>
"이건 아주 오래된 물건이야." <<he_ga>> 말한다. "종교적인 문장이 새겨져 있구나. 아마 여사제가 특정한 의식이나 행사를 치를 때 입었겠지."
<<if $worn.genitals.origin is "Underwater Temple" and $gold_chastity_held isnot true>>
<br>
"가까이서 사진 몇 장 찍게 해 주겠니?" <<he_ga>> 작은 카메라를 꺼내며 계속 말한다. "모조품을 만들어 낼 수 있을 것 같구나. 다음 번에는 착용하지 않도록 해라."
<</if>>
<br><br>
<<unset $gold_chastity_held>>
<<link [[다음|Museum]]>><<endevent>><<clotheson>><</link>><<set $outside to 0>><<set $location to "museum">><<effects>>
"호수라." <<he_ga>> 말한다. "물가에 묻혀 있었겠구나. 흥미로워. 호수에 옛날 건축물들의 흔적이 남아 있다는 소문은 들었단다. 나중에 한 번 찾아가 봐야 할지도 모르겠다."
<br><br>
<<link [[다음|Museum]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "museum">><<effects>>
<<He_ga>> 얼굴을 찌푸리고 고개를 끄덕인다. "네 말이 맞다." <<he_ga>> 말한다. "내 스스로 풀어낼 수 있는 문제일지도 모르지."
<br><br>
<<link [[다음|Museum]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "museum">><<effects>>
<<set $winterHint to "notGiven">>
<<if $museumAntiqueJournalHints.includes("antiqueivorynecklace")>>
<<run $museumAntiqueJournalHints.delete("antiqueivorynecklace")>>
<</if>>
<<npc Winter>><<person1>>"상아 목걸이?" 윈터 선생님이 말한다. "다시 돌려보내야 했단다. 정말 안타까운 일이지만, 그 설명에 맞는 물건을 습득하면 시장실에 고지해야 한다는 말을 들었단다. 그쪽에서 사람을 보내서 목걸이를 가져갔지." <<He_ga>> 머리를 흔든다. "그런 물건은 건드리지 않는 게 상책이야."
<br><br>
<<link [[다음|Museum]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "museum">><<effects>>
<<set $winterHint to "notGiven">>
<<if $museumAntiqueJournalHints.includes("antiquecrystal")>>
<<run $museumAntiqueJournalHints.delete("antiquecrystal")>>
<</if>>
<<npc Winter>><<person1>>"인정해야겠구나." 윈터 선생님이 말한다. "이게 뭔지 전혀 모르겠어. 글자처럼 보이는 게 새겨져 있지만, 무슨 뜻인지는 모르겠다." <<He_ga>> 얼굴을 찌푸린다. "기업에서 이걸 사려고 하고 있는데, 내가 모르는 무언가를 알고 있는 게 틀림없구나."
<br><br>
<<link [[다음|Museum]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "museum">><<effects>>
<<set $winterHint to "notGiven">>
<<if $museumAntiqueJournalHints.includes("antiquehorn")>>
<<run $museumAntiqueJournalHints.delete("antiquehorn")>>
<</if>>
<<npc Winter>><<person1>>윈터 선생님은 입으로 부는 부분을 <<his_yi>> 손가락으로 훑어보다가, 고통이라도 느낀 것처럼 빠르게 뗀다. <<His_yi>> 얼굴에는 고통의 흔적이 전혀 나타나지 않았다. "다른 나라에서 온 사냥 전리품이구나." <<he_ga>> 말한다. "그걸 악기로 만든 모양이군. 나라면 그러지 않았을 게다."
<br><br>
<<link [[다음|Museum]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "museum">><<effects>>
<<set $winterHint to "notGiven">>
<<if $museumAntiqueJournalHints.includes("antiquecandlestick")>>
<<run $museumAntiqueJournalHints.delete("antiquecandlestick")>>
<</if>>
<<npc Winter>><<person1>>"양초는 꽤 흔한 물건이지." 윈터 선생님이 말한다. "하지만 이건 여기 살던 특정한 귀족 가문을 위해 만들어졌단다." <<He_ga>> 머리를 흔든다. "그런 물건이 이렇게 되었다니 슬프구나."
<br><br>
<<link [[다음|Museum]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "museum">><<effects>>
<<set $winterHint to "notGiven">>
<<if $museumAntiqueJournalHints.includes("antiquewatch")>>
<<run $museumAntiqueJournalHints.delete("antiquewatch")>>
<</if>>
<<npc Winter>><<person1>>"이건 특별한 물건이야." 윈터 선생님이 말한다. "하나하고도 반 세기가 지났는데, 아직도 째깍이는구나. 마을의 영광스러웠던 날들에 만들어졌고."
<br><br>
<<link [[다음|Museum]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "museum">><<effects>>
<<set $winterHint to "notGiven">>
<<if $museumAntiqueJournalHints.includes("antiquedildo")>>
<<run $museumAntiqueJournalHints.delete("antiquedildo")>>
<</if>>
<<npc Winter>><<person1>>윈터 선생님이 얼굴을 붉힌다. "이건.." <<he_ga>> 말한다. "이건... 의료용 기구란다. 아주 옛날 방식의 물건이지. 그다지 흥미롭진 않구나." <<He_nun>> 대화 주제를 바꾸고 싶어하는 것 같다.
<br><br>
<<link [[다음|Museum]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "museum">><<effects>>
<<set $winterHint to "notGiven">>
<<if $museumAntiqueJournalHints.includes("antiqueforestarrow")>>
<<run $museumAntiqueJournalHints.delete("antiqueforestarrow")>>
<</if>>
<<npc Winter>><<person1>>"숲에선 스무 걸음만 걸어가도 이런 오래된 화살촉을 찾을 수 있지." 윈터 선생님이 말한다. "그렇다고 고맙지 않다는 건 아니란다. 대부분의 사람들은 발견하지 못하거든."
<br><br>
<<link [[다음|Museum]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "museum">><<effects>>
<<set $winterHint to "notGiven">>
<<if $museumAntiqueJournalHints.includes("antiqueforestdagger")>>
<<run $museumAntiqueJournalHints.delete("antiqueforestdagger")>>
<</if>>
<<npc Winter>><<person1>>"훌륭한 발견이야." 윈터 선생님이 말한다. "먼 과거에는 흔한 물건이었겠지만, 지금까지 남아 있는 건 거의 없지. 네가 이걸 땅을 파지도 않고 찾았다는 게 놀라울 뿐이다."
<br><br>
<<link [[다음|Museum]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "museum">><<effects>>
<<set $winterHint to "notGiven">>
<<if $museumAntiqueJournalHints.includes("antiqueforestgem")>>
<<run $museumAntiqueJournalHints.delete("antiqueforestgem")>>
<</if>>
<<npc Winter>><<person1>>윈터 선생님이 보석을 조명 위로 가져간다. "예쁘구나." <<he_ga>> 말한다. "이 근처에서 채굴되었던 것들과 비슷하구나." <<He_nun>> 얼굴을 찌푸린다. "색깔이 다른 걸 빼면."
<br><br>
<<link [[다음|Museum]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "museum">><<effects>>
당신은 녹색 보석을 만진다. 마음이 차분해졌다.
<br><br>
<<link [[다음|Museum]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "museum">><<effects>>
<<set $winterHint to "notGiven">>
<<if $museumAntiqueJournalHints.includes("antiquesilverbrooch")>>
<<run $museumAntiqueJournalHints.delete("antiquesilverbrooch")>>
<</if>>
<<npc Winter>><<person1>>"순은 재질이란다." 윈터 선생님이 말한다. "수십년 전에 유명했던 디자인이지. 어딘가의 다락방에 숨겨져 있었으리라 생각한다."
<br><br>
<<link [[다음|Museum]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "museum">><<effects>>
<<set $winterHint to "notGiven">>
<<if $museumAntiqueJournalHints.includes("antiquetrashcup")>>
<<run $museumAntiqueJournalHints.delete("antiquetrashcup")>>
<</if>>
<<npc Winter>><<person1>>"이건 수백년 전에 중산층 사이에서 유행했던 스타일이란다." 윈터 선생님이 말한다. <<He_nun>> <<his_yi>> 코를 구부린다. "이 컵에 무언가를 담아 마시진 않을 게다. 그러려면 꽤나 모험이 될 것 같구나."
<br><br>
<<link [[다음|Museum]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "museum">><<effects>>
<<set $winterHint to "notGiven">>
<<if $museumAntiqueJournalHints.includes("antiquetrashburner")>>
<<run $museumAntiqueJournalHints.delete("antiquetrashburner")>>
<</if>>
<<npc Winter>><<person1>>"아직도 쓰이는 물건이지." 윈터 선생님이 말한다. "사원에서 말이다. 예전에 이것 때문에 더 큰 교회와 마찰이 있었지."
<br><br>
<<link [[다음|Museum]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "museum">><<effects>>
<<set $winterHint to "notGiven">>
<<if $museumAntiqueJournalHints.includes("antiquebrassstatuette")>>
<<run $museumAntiqueJournalHints.delete("antiquebrassstatuette")>>
<</if>>
<<npc Winter>><<person1>>"이 근방에서 만들어진 건 아니란다." 윈터 선생님이 돋보기로 동상을 관찰하면서 말한다. "수천년 전에 외국에서 온 정복자가 가지고 왔을 수도 있겠다."
<br><br>
<<link [[다음|Museum]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "museum">><<effects>>
<<set $winterHint to "notGiven">>
<<if $museumAntiqueJournalHints.includes("antiquecoppercompass")>>
<<run $museumAntiqueJournalHints.delete("antiquecoppercompass")>>
<</if>>
<<npc Winter>><<person1>>"인상적이군." 윈터 선생님이 나침반을 돌려 바늘이 회전하는 것을 보면서 말한다. "바다에서 찾았다고 그랬니? 이렇게 온전하다니 정말 행운이구나."
<br><br>
<<link [[다음|Museum]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "museum">><<effects>>
<<set $winterHint to "notGiven">>
<<if $museumAntiqueJournalHints.includes("antiquegrenade")>>
<<run $museumAntiqueJournalHints.delete("antiquegrenade")>>
<</if>>
<<npc Winter>><<person1>>"이 물건은 나보다는 덜 오래된 물건일 게다." 윈터 선생님이 웃는다. 당신은 <<he_ga>> 농담을 하고 있는 거라고 생각한다. "네가 이걸 교외에서 찾았다는 건 놀라운 일이 아니구나. 그쪽에도 인상적인 수집품이 여럿 있다고 들었다."
<br><br>
<<link [[다음|Museum]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "museum">><<effects>>
<<set $winterHint to "notGiven">>
<<if $museumAntiqueJournalHints.includes("antiquestonetalisman")>>
<<run $museumAntiqueJournalHints.delete("antiquestonetalisman")>>
<</if>>
<<npc Winter>><<person1>>"이 물건에 대해선 확신하지 못하겠구나." 윈터 선생님이 말한다. "옛 동료에게 전화를 해 봐야겠지만, 일단은 진품이란다. 아주 오래되었고, 옛 종교의 문양이 새겨져 있지."
<br><br>
<<link [[다음|Museum]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "museum">><<effects>>
<<set $winterHint to "notGiven">>
<<if $museumAntiqueJournalHints.includes("antiquesilvermask")>>
<<run $museumAntiqueJournalHints.delete("antiquesilvermask")>>
<</if>>
<<npc Winter>><<person1>>"네가 그걸 도와주었던 곳에서 이걸 찾아낸 건 정말 우연히였지." 윈터 선생님이 말한다. "이 물건의 기원에 대해서는 자세히 아는 바가 없지만, 옛 종교에서 쓰이던 물건이란다. 얽혀 있는 신화가 다채롭지."
<br><br>
<<link [[다음|Museum]]>><<endevent>><</link>>
<br>
<br><<set $outside to 0>><<set $location to "museum">><<effects>>
<<set $winterHint to "notGiven">>
<<if $museumAntiqueJournalHints.includes("antiquediamond")>>
<<run $museumAntiqueJournalHints.delete("antiquediamond")>>
<</if>>
<<npc Winter>><<person1>>"좀 안쪽을 파내 봤지." 윈터 선생님이 말한다. "네가 찾아낸 돌은 거의 두 세기 전에 도난당했다고 보고된 거란다. 당국에서는 일단 당장은 우리가 이걸 전시하고 있어도 괜찮다고 하더구나."
<br><br>
<<link [[다음|Museum]]>><<endevent>><</link>>
<br>
<br><<set $outside to 0>><<set $location to "museum">><<effects>>
<<set $winterHint to "notGiven">>
<<if $museumAntiqueJournalHints.includes("antiquesilvercompass")>>
<<run $museumAntiqueJournalHints.delete("antiquesilvercompass")>>
<</if>>
<<npc Winter>><<person1>>"은은 변색되지 않지." 윈터 선생님이 말한다. "하지만 이런 도구는 아마 순수한 은으로만 만들어진 건 아닐 게다. 이건 두드러지게 보존 상태가 좋은 편이란다."
<br><br>
<<link [[다음|Museum]]>><<endevent>><</link>>
<br>
<br><<set $outside to 0>><<set $location to "museum">><<effects>>
<<set $winterHint to "notGiven">>
<<if $museumAntiqueJournalHints.includes("antiquesilverdagger")>>
<<run $museumAntiqueJournalHints.delete("antiquesilverdagger")>>
<</if>>
<<npc Winter>><<person1>>"장신구로 쓰였을 게다." 윈터 선생님이 말한다. "하지만 조심하거라. 아직 날은 날카로우니까."
<br><br>
<<link [[다음|Museum]]>><<endevent>><</link>>
<br>
<br><<set $outside to 0>><<set $location to "museum">><<effects>>
<<set $winterHint to "notGiven">>
<<if $museumAntiqueJournalHints.includes("antiquerustedcutlass")>>
<<run $museumAntiqueJournalHints.delete("antiquerustedcutlass")>>
<</if>>
<<npc Winter>><<person1>>"선원의 무기지." 윈터 선생님이 말한다. "이걸 복원할 방법이 있을지 찾아봤다만, 그럴 만한 상태가 아니더구나. 아주 산산조각나지 않은 게 다행이라고 할 정도야."
<br><br>
<<link [[다음|Museum]]>><<endevent>><</link>>
<br>
<br><<set $outside to 0>><<set $location to "museum">><<effects>>
<<set $winterHint to "notGiven">>
<<if $museumAntiqueJournalHints.includes("antiquecutlass")>>
<<run $museumAntiqueJournalHints.delete("antiquecutlass")>>
<</if>>
<<npc Winter>><<person1>>"선원의 무기지."윈터 선생님이 끈을 만져 보며 말한다. "보존 상태는 좋지만, 날 부분에 흠집이 좀 있구나." <<He_ga>> 손가락으로 날을 쓸어 본다. "사용되었던 물건이겠군."
<br><br>
<<link [[다음|Museum]]>><<endevent>><</link>>
<br>
<br><<set $outside to 0>><<set $location to "museum">><<effects>>
<<set $winterHint to "notGiven">>
<<if $museumAntiqueJournalHints.includes("antiqueleathermap")>>
<<run $museumAntiqueJournalHints.delete("antiqueleathermap")>>
<</if>>
<<set $treasure_map to 1>>
<<npc Winter>><<person1>>"진짜 보물지도구나." 윈터 선생님이 웃음을 터트렸다. "여기 해안선이 과거에 서술된 다른 자료와 똑같아. 여기가 우리 마을이고, 여기는 숲이로군." <<His_yi>> 손가락이 지도를 따라 미끄러져 성 표시를 두드린다. 용 한 마리가 성 위에 걸터앉아 있다. 윈터 선생님이 지도를 문지르자, 빨간색 X자가 나타난다.
<br><br>
"내가 젊었다면 이런 모험을 떠나려 했을 테지." 늙은 역사가가 말을 이어간다. "하지만 황무지는 위험천만하고, 아무것도 없을 가능성이 높단다." <<He_ga>> 당신을 쳐다본다. "내 말은, 어떻게 해볼 생각은 하지 말라는 거다."
<br><br>
<<link [[다음|Museum]]>><<endevent>><</link>>
<br><<effects>>
<<set $winterHint to "notGiven">>
<<if $museumAntiqueJournalHints.includes("antiquebell")>>
<<run $museumAntiqueJournalHints.delete("antiquebell")>>
<</if>>
<<set $bell_timer to 2>>
<<npc Winter>><<person1>>"아주 놀라운 발견이야." 윈터 선생님이 종을 흔들어 본다. 깊은 종소리가 당신의 마음을 익숙한 공포로 채운다. "음색이 독특하구나." <<he_ga>> 골똘히 생각한다. <<He>> 역시 영향을 받은 것으로 보인다. <<he_nun>> 종을 받침대에 다시 돌려 놓고, 천으로 덮어 둔다. "유리함 안에 넣어 둬야 하겠구나. 일단은 이거면 충분하겠다."<<gstress>><<stress 6>>
<br><br>
"이게 종교적으로 중요한 물건이었던 게 당연하다." <<he_ga>> 말을 이어간다. "하지만 다시 듣고 싶진 않구나."
<br><br>
<<link [[다음|Museum]]>><<endevent>><</link>>
<br><<effects>>
<<set $winterHint to "notGiven">>
<<if $museumAntiqueJournalHints.includes("antiquebullet")>>
<<run $museumAntiqueJournalHints.delete("antiquebullet")>>
<</if>>
<<npc Winter>><<person1>>윈터 선생님은 돋보기로 총알을 자세히 관찰한다. "한 세기는 지난 물건이지만, 아직도 제조원을 찾아낼 수 있구나." <<he_ga>> 말한다. "조심성 없는 병사가 훈련 중에 떨어트린 모양이지, 아마."
<br><br>
<<link [[놀린다|Museum Bullet Tease]]>><<npcincr Winter love -1>><</link>><<llove>>
<br>
<<link [[예의바른 태도를 유지한다|Museum Bullet Polite]]>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"어- 어쩌면 선생님이셨을지도 몰라요." 당신이 말한다.
<<elseif $submissive lte 850>>
"선생님이 그러신 게 분명해요." 당신이 말한다.
<<else>>
"선생님이 그러신 게 아니고요?" 당신이 말한다.
<</if>>
<br><br>
"그렇게 늙지는 않았다." 윈터 선생님이 딱딱거린다. "그리고 연장자에게 예의를 갖춰야지." <<He_nun>> 마음을 가라앉힌다. "뭐, 내 할아버지가 그랬을 수는 있겠구나."
<br><br>
<<link [[다음|Museum]]>><<endevent>><</link>>
<br><<effects>>
윈터 선생님의 이야기가 다소 딴길로 새고 있지만, 당신은 예의바른 태도를 유지하며 끄덕인다.
<br><br>
<<link [[다음|Museum]]>><<endevent>><</link>>
<br><<effects>>
<<set $winterHint to "notGiven">>
<<if $museumAntiqueJournalHints.includes("antiqueshell")>>
<<run $museumAntiqueJournalHints.delete("antiqueshell")>>
<</if>>
<<npc Winter>><<person1>>윈터 선생님이 포탄을 손가락으로 두드려 본다. "이건 쓰임이 다했구나." <<he_ga>> 말한다. "오랜 세월이 지났으니 그렇겠지. 어쩌면 처음부터 불량품이었을 수도 있고. 그 외에는 이걸 방치해 두었을 이유를 떠올릴 수 없구나."
<br><br>
<<link [[다음|Museum]]>><<endevent>><</link>>
<br><<effects>>
<<set $winterHint to "notGiven">>
<<if $museumAntiqueJournalHints.includes("antiquegoldring")>>
<<run $museumAntiqueJournalHints.delete("antiquegoldring")>>
<</if>>
<<npc Winter>><<person1>>"굉장하구나." 윈터 선생님이 <<his_yi>> 손바닥에서 반지를 돌려 보며 말한다. "이런 귀중한 물건이 이렇게 오래도록 감춰져 있었다니 여러가지 생각이 드는구나. 이건 귀족 계급이나, 아주 부유했던 누군가가 끼고 다녔을 거다."
<br><br>
<<link [[다음|Museum]]>><<endevent>><</link>>
<br><<effects>>
<<set $winterHint to "notGiven">>
<<if $museumAntiqueJournalHints.includes("antiquegoldbrooch")>>
<<run $museumAntiqueJournalHints.delete("antiquegoldbrooch")>>
<</if>>
<<npc Winter>><<person1>>"이건 흥미로운데," 윈터 선생님이 말하며, 한쪽 눈으로 가운데의 보석을 응시한다. "이해하기 어렵지만, 저건 종교적인 상징이지만, 기독교 쪽은 전혀 아니야. 성직자들중 하나가 이것을 착용하지는 않았을 것 같구나."
<br><br>
<<link [[다음|Museum]]>><<endevent>><</link>>
<br><<set $outside to 0>>
<<museumAntiqueText>>
<<npc Winter>><<person1>>
당신은 박물관을 둘러본다. 받침대는 마치 특정한 물건을 기다리고 있는 것처럼 홈이 나 있다.
<br><br>
<<if $museumAntiques.museumCount is 0>>
박물관은 비어 있다.
<<elseif $museumAntiques.museumCount lt $museumAntiques.maxCount / 3>>
박물관은 거의 비어 있다.
<<elseif $museumAntiques.museumCount lt $museumAntiques.maxCount / 2>>
박물관은 예전보다는 나아 보인다.
<<elseif $museumAntiques.museumCount lt $museumAntiques.maxCount / 1.5>>
박물관은 적당한 양의 소장품을 지니고 있다. 물건을 소장하고 있다.
<<elseif $museumAntiques.museumCount lt $museumAntiques.maxCount / 1.25>>
박물관은 많은 양의 소장품을 지니고 있다.
<<elseif $museumAntiques.museumCount lt $museumAntiques.maxCount>>
박물관은 굉장한 양의 소장품을 지니고 있다.
<<elseif $museumAntiques.museumCount is $museumAntiques.maxCount>>
비어 있는 받침대가 하나도 없다.
<</if>>
<br><br>
<<set _possibleHints to []>>
<ul>
<<for _labelM, _valueM range $museumAntiques.antiques>>
<<switch _valueM>>
<<case "museum">><li><<print _museumAntiqueText[_labelM].museum>></li>
<<case "stolen">><li><<print _museumAntiqueText[_labelM].stolen>></li>
<<case "recovered">><li><<print _museumAntiqueText[_labelM].recovered>></li>
<<case "found" "talk">><li>당신은 <<putpost _museumAntiqueText[_labelM].name "을">> 윈터 선생님한테 보여줘야 한다.</li>
<<case "notFound">><li>비어 있다. <<run _possibleHints.push(_labelM)>></li>
<</switch>>
<</for>>
</ul>
<<if _possibleHints.length gt 0>>
<<if $winterHint is "notGiven">>
<<set $winterHint to _possibleHints[random(0,_possibleHints.length - 1)]>>
당신이 두리번거리자, 윈터 선생님이 걸어온다.
<br><br>
<<print _museumAntiqueText[$winterHint].hint>>
<<if $museumAntiqueJournalHints is undefined>>
<<set $museumAntiqueJournalHints to []>>
<</if>>
<<run $museumAntiqueJournalHints.delete($winterHint)>>
<<run $museumAntiqueJournalHints.push($winterHint)>>
<br>
<</if>>
<</if>>
<br>
<<link [["입구로 돌아간다"|Museum]]>><<endevent>><</link>><<widget "museumAntiqueStatus">>
<<if _args[0] and _args[1]>>
<<if ($museumAntiques.antiques[_args[0]] is "notFound" and _args[1] is "found")
or ($museumAntiques.antiques[_args[0]] is "found" and _args[1] is "talk")
or ($museumAntiques.antiques[_args[0]] is "talk" and _args[1] is "museum")
or _args[1] is "stolen" or _args[1] is "recovered">>
<<set $museumAntiques.antiques[_args[0]] to _args[1]>>
<<switch _args[1]>>
<<case "museum">><<set $museumAntiques.museumCount++>>
<<case "stolen">><<set $museumAntiques.stolenCount++>>
<<case "recovered">><<set $museumAntiques.recoveredCount++>>
<</switch>>
<</if>>
<</if>>
<</widget>>
<<widget "museumAntiqueText">>
<<if _museumAntiqueText is undefined>>
<!--Should not have been converted to a $ variable-->
<<unset $museumAntiqueText>>
<<set _museumAntiqueText to {
"antiquebox":{
hint:`"귀금속 보관함을 놓을 자리란다." 윈터 선생님은 빈 받침대에 손짓하며 말한다. "여기 사람들은 자신의 귀중한 물건을 상아와 마을 바로 바깥에서 베어낸 나무로 조각한, 아주 화려하게 치장한 상자에 보관했지.
요즘에 볼 수 있는 어떤 것과도 비슷하게 생기지 않았을 거라 생각한단다."<br><br> <<He_ga>> 돌아선다. "내 수업을 성실히 들었다면, 어디를 찾아 봐야 할 지 알 지도 모르겠구나."`,
museum:"상아 상자가 받침대 위에 놓여 있다.",
name:"물에 흠뻑 젖은 상아 상자",
journal: `"귀금속 보관함. 여기 사람들은 자신의 귀중한 물건을 상아와 마을 바로 바깥에서 베어낸 나무로 조각한, 아주 화려하게 치장한 상자에 보관했지. 요즘에 볼 수 있는 어떤 것과도 비슷하게 생기지 않았을 거라 생각한다. 내 수업을 성실히 들었다면, 어디를 찾아 봐야 할 지 알 지도 모르겠구나."`
},
"antiquesilverring":{
hint:`"은 반지를 놓을 자리란다." 윈터 선생님은 빈 받침대에 손짓하며 말한다. "은은 이런 장신구에 흔히 쓰이는 소재였지. 그 주인보다 오래 갈 정도로 단단해서, 주인과 함께 매장되는 일이 많았단다." <br><br><<He_ga>> 돌아선다. "심지어 은은 물에 가라앉아도 형태를 오래 유지할 수 있지. 다른 대부분의 금속들보다 말이야."`,
museum:"낡은 은 반지가 받침대 위 빨간 방석에 놓여 있다..",
name:"낡은 은 반지",
journal: `"은 반지. 은은 이런 장신구에 흔히 쓰이는 소재였지. 그 주인보다 오래 갈 정도로 단단해서, 주인과 함께 매장되는 일이 많았단다. 심지어 은은 물에 가라앉아도 형태를 오래 유지할 수 있지. 다른 대부분의 금속들보다 말이야."`
},
"antiquegoldnecklace":{
hint:`"금 목걸이를 놓을 자리란다. 이건 찾기 꽤나 힘들겠구나." 윈터 선생님은 빈 받침대에 손짓하며 말한다. "높은 신분의 사람들이 주로 착용했지."<br><br><<He_ga>> 돌아선다. "금은 절대로 녹슬지 않는다는 걸 아니? 영원히 물 속에서 보관할 수도 있단다."`,
museum:"화려한 황금 목걸이가 받침대 위 빨간 방석에 놓여 있다.",
name:"화려한 황금 목걸이",
journal: `"황금 목걸이. 이건 찾기 꽤나 힘들겠구나. 높은 신분의 사람들이 주로 착용했지. 금은 절대로 녹슬지 않는다는 걸 아니? 영원히 물 속에서 보관할 수도 있단다."`
},
"antiqueivorynecklace":{
hint:`"이게 존재하는지 나도 확신하진 못한다." 윈터 선생님은 빈 받침대에 손짓하며 말한다. "하지만 오래된 시에 이런 물건을 언급하는 구절이 있어. '거대한 짐승의 어금니, 새로이 조각되고. 별빛이 담긴 사파이어, 밤하늘처럼 푸르네. 완벽한 빛과 색으로 깎으니, 그 완벽한 허영심, 아는 이 적네. 영원히 잠가 가두니, 고통의 몸부림 이어지고. 영원히 잠가 가두네, 늪지 생물의 호수에. 영원히 떠내려 가니, 파도가 씹어 삼키고. 영원히 떠내려 가네, 이를 찾을 자는...'" <<he_ga>> 빙글 돌아, 당신의 코를 찌른다. "너."<br><br><<He_ga>> 다시 돌아선다. "아마 이것보다 질이 떨어지는 장신구들이 함께 모여 있는 곳에서 찾을 가능성이 높을 거란다. 행운을 빈다."`,
museum:"완벽한 상아 목걸이가 있어야 할 자리는 비어 있다. 마치 누군가 빼앗은 것처럼.",
name:"완벽한 상아 목걸이",
journal: `"상아 목걸이. 이게 존재하는지 나도 확신하진 못한다. 하지만 오래된 시에 이런 물건을 언급하는 구절이 있어. '거대한 짐승의 어금니, 새로이 조각되고. 별빛이 담긴 사파이어, 밤하늘처럼 푸르네. 완벽한 빛과 색으로 깎으니, 완벽한 허영심, 아는 이 적네. 영원히 잠가 가두니, 고통의 몸부림 이어지고. 영원히 잠가 가두네, 늪지 생물의 호수에. 영원히 떠내려 가니, 파도가 씹어 삼키고. 영원히 떠내려 가네, 이를 찾을 자는...' 너. 아마 이것보다 질이 떨어지는 장신구들이 함께 모여 있는 곳에서 찾을 가능성이 높을 거란다. 행운을 빈다."`
},
"antiquecrystal":{
hint:`"이 받침대에 올라갈 물건에 대한 제보를 받았단다." 윈터 선생님은 빈 받침대에 손짓하며 말한다. "문양이 새겨진, 작은 분홍색 수정이지. 얼마나 특이한 물건이니."<br><br><<He_ga>> 돌아선다. "제보한 게 누군지는 모르겠지만, 배수 파이프에 그걸 흘렸다고 했다."`,
museum:"흥분시키는 수정이 받침대 위 빨간 방석에 놓여 있다.",
name:"흥분시키는 수정",
journal: `"이 받침대에 올라갈 물건에 대한 제보를 받았단다. 문양이 새겨진, 작은 분홍색 수정이지. 얼마나 특이한 물건이니. 제보한 게 누군지는 모르겠지만, 배수 파이프에 그걸 흘렸다고 했다."`
},
"antiquehorn":{
hint:`"무언가의 사냥 전리품이지." 윈터 선생님은 빈 받침대에 손짓하며 말한다. "속을 깎아낸 뿔이야. 옛 마을에 있던 사냥꾼들은 이런 전리품을 아주 아꼈단다."<br><br><<He_ga>> 돌아선다. "안타깝게도, 옛 마을의 건물들은 모두 묻혀 버렸지."`,
museum:"사냥감의 뿔이 받침대 위 빨간 방석에 놓여 있다.",
name:"사냥감의 뿔",
journal: `"무언가의 사냥 전리품이지. 속을 깎아낸 뿔이야. 옛 마을에 있던 사냥꾼들은 이런 전리품을 아주 아꼈단다. 안타깝게도, 옛 마을의 건물들은 모두 묻혀 버렸지."`,
},
"antiquewatch":{
hint:`"오래된 시계를 놓을 자리란다. 아마 작동하지 않을 가능성이 매우 높겠지만." 윈터 선생님은 빈 받침대에 손짓하며 말한다. "평범한 손목시계 하나가 얼마나 가치 있는 물건인지 알게 되면 분명 놀랄 거다."<br><br><<He_ga>> 돌아선다. "어쩔 때는 시간이 맞는 타이머와 함께 특수한 상자에 보관되어 잠겨 있을 때도 있단다."`,
museum:"오래된 시계가 받침대 위의 특수한 보관함에 놓여 있다.",
name:"Old Watch",
journal: `"오래된 시계. 평범한 손목시계 하나가 얼마나 가치 있는 물건인지 알게 되면 분명 놀랄 거다. 어쩔 때는 시간이 맞는 타이머와 함께 특수한 상자에 보관되어 잠겨 있을 때도 있지.."`
},
"antiquedildo":{
hint:`"일단 의료용 기구라고 부르자." 윈터 선생님은 빈 받침대에 손짓하며 말한다. "완전히 구식인데다 불결하기까지 한 경우가 많지."<br><br><<He_ga>> 돌아선다. "불결하다는 말이 나왔으니 말인데, 누군가가 이걸 구 하수도에 빠트렸다는 말을 들은 것 같구나."`,
museum:"이상한 의료용 기구가 받침대 위에 놓여 있다.",
name:"이상한 의료용 기구",
journal: `"'의료용 기구'. 완전히 구식인데다 불결하기까지 한 경우가 많지. 불결하다는 말이 나왔으니 말인데, 누군가가 이걸 구 하수도에 빠트렸다는 말을 들은 것 같구나."`
},
"antiquecandlestick":{
hint:`"예전에는 소박한 양초였지만, 귀족 가문의 권력을 나타내는 상징이 되었지." 윈터 선생님은 빈 받침대에 손짓하며 말한다. "만들어진 개수를 생각하면, 분명히 근처 어딘가에 있을 것 같구나."<br><br><<He_ga>> 돌아선다. "구 하수도에서 찾을 수 있을 가능성이 가장 높지 않을까 한다."`,
museum:"귀족 가문의 양초가 벽에 걸린 모조 양초꽂이에 꽂혀 있다.",
name:"귀족 가문의 양초",
journal: `"예전에는 소박한 양초였지만, 귀족 가문의 권력을 나타내는 상징이 되었지. 만들어진 개수를 생각하면, 분명히 근처 어딘가에 있을 것 같구나. 구 하수도에서 찾을 수 있을 가능성이 가장 높지 않을까 한다."`,
},
"antiqueforestarrow":{
hint:`"화살촉은 아주 흔한 물건이지." 윈터 선생님은 빈 받침대에 손짓하며 말한다. "그저 흥미로운 물건보다 아주 조금 더 귀한 정도지만, 하나 전시해 놓을 가치는 있단다."<br><br><<He_ga>> 돌아선다. "마을 바깥으로 나가기만 하면 어디에서든 찾을 수 있을 거다."`,
museum:"이끼 낀 숲의 화살이 받침대 위 녹색 방석에 놓여 있다.",
name:"이끼 낀 숲의 화살",
journal: `"화살촉은 아주 흔한 물건이지. 그저 흥미로운 물건보다 아주 조금 더 귀한 정도지만, 하나 전시해 놓을 가치는 있단다. 마을 바깥으로 나가기만 하면 어디에서든 찾을 수 있을 거다."`
},
"antiqueforestdagger":{
hint:`"오래된 무기를 놓을 자리란다." 윈터 선생님은 빈 받침대에 손짓하며 말한다. "지표면에서 몇 미터 아래에 묻혀 있을 가능성이 아주 높고, 마을로부터 꽤 멀리 떨어진 곳에 있을 거다."<br><br><<He_ga>> 돌아선다. "혹시 모르니 그쪽으로 가게 되면 내딛는 곳을 살펴보거라."`,
museum:"녹슨 숲의 단검이 받침대 위 녹색 방석에 놓여 있다.",
name:"녹슨 숲의 단검",
journal: `"오래된 무기. 지표면에서 몇 미터 아래에 묻혀 있을 가능성이 아주 높고, 마을로부터 꽤 멀리 떨어진 곳에 있을 거다. 혹시 모르니 그쪽으로 가게 되면 내딛는 곳을 살펴보거라."`,
},
"antiqueforestgem":{
hint:`"너와 같은 수업을 듣는 학생이 이 물건을 내게 제보했단다." 윈터 선생님은 빈 받침대에 손짓하며 말한다. "비현실적인 힘으로 마음을 진정시키는 문양이 있는 파릇파릇한 보석에 대한 이야기를 했지. 그게 사실이라면, 내게 그 물건을 찾아 가져오면 꽤 많은 보상을 주마."<br><br><<He_ga>> 돌아선다. "옛날 사람들은 숲속 깊은 곳에서 그런 보석들을 캐곤 했단다."`,
museum:"맥동하는 숲의 보석이 받침대 위 녹색 방석에 놓여 있다.",
name:"맥동하는 숲의 보석",
journal: `"너와 같은 수업을 듣는 학생이 이 물건을 내게 제보했단다. 비현실적인 힘으로 마음을 진정시키는 문양이 있는 파릇파릇한 보석에 대한 이야기를 했지. 그게 사실이라면, 내게 그 물건을 찾아 가져오면 꽤 많은 보상을 주마. 옛날 사람들은 숲속 깊은 곳에서 그런 보석들을 캐곤 했단다."`
},
"antiquesilverbrooch":{
hint:`"순은으로 된 브로치에 대해서는 잘 모르겠다." 윈터 선생님은 빈 받침대에 손짓하며 말한다. "이런 건 좀 더 흔하게 발견할 수 있어야 하는데. 그런 디자인이 유행했던 건 수십년 전밖에 되지 않았거든."<br><br><<He_ga>> 돌아선다. "어딘가의 다락방에 숨겨져 있을 것 같구나. 반항적인 구석이 있는 사람은 결국 부모님의 옛 소지품을 파헤치게 되는 법이지."`,
museum:"은 브로치가 받침대 위에 놓여 있다.",
name:"은 브로치",
journal: `"순수한 은으로 된 브로치. 이런 건 좀 더 흔하게 발견할 수 있어야 하는데. 그런 디자인이 유행했던 건 수십년 전밖에 되지 않았거든. 어딘가의 다락방에 숨겨져 있을 것 같구나. 반항적인 구석이 있는 사람은 결국 부모님의 옛 소지품을 파헤치게 되는 법이지."`
},
"antiquetrashcup":{
hint:`"그냥 컵을 놓을 자리란다." 윈터 선생님은 빈 받침대에 손짓하며 말한다. "그런 물건은 한 세기쯤 전에는 흔한 것이었지. 이걸 보관해야 한다는 생각은 아무도 안 하더구나. 안타까운 일이지."<br><br><<He_ga>> 돌아선다. "대다수는 그걸 그냥 쓰레기들과 같이 던져 버린단다."`,
museum:"버려진 컵이 받침대 위에 놓여 있다.",
name:"버려진 컵",
journal: `"그냥 컵. 그런 물건은 한 세기쯤 전에는 흔한 것이었지. 이걸 보관해야 한다는 생각은 아무도 안 하더구나. 대다수는 그걸 그냥 쓰레기들과 같이 던져 버린단다."`,
},
"antiquetrashburner":{
hint:`"종교적인 의식에 쓰였던 향로를 놓을 자리란다." 윈터 선생님은 빈 받침대에 손짓하며 말한다. "사원에선 아직도 몇 개를 놓아두지. 그렇지만 몰래 하나 슬쩍하겠다는 생각은 하지 마라."<br><br><<He_ga>> 돌아선다. "사원에서는 오래되지 않은 과거에 향로 한 묶음을 버렸단다. 너무 오래 사용하면 효과가 떨어지는 거라고 추측할 수 있겠구나."`,
museum:"향로가 받침대 위에 놓여 있다. 최근에 깨끗이 닦여 복원된 것으로 보인다.",
name:"향로",
journal: `"종교적인 의식에 쓰였던 향로. 사원에선 아직도 몇 개를 놓아두지. 그렇지만 몰래 하나 슬쩍하겠다는 생각은 하지 마라. 사원에서는 오래되지 않은 과거에 향로 한 묶음을 버렸단다. 너무 오래 사용하면 효과가 떨어지는 거라고 추측할 수 있겠구나."`
},
"antiquebrassstatuette":{
hint:`"이국적인 동상을 놓을 자리란다. 이 지역에서는 생산되지 않았던 물건이지." 윈터 선생님은 빈 받침대에 손짓하며 말한다. "정말로 오래된 물건이야. 누가 이걸 가져왔건 간에 종교적인 의미가 있었을 테지."<br><br><<He_ga>> 돌아선다. "뭔가 종교적인 장소의 땅을 파내 본다면 비슷한 걸 찾을 수 있을 거라 생각한다."`,
museum:"잊힌 황동상이 받침대 위에 놓여 있다.",
name:"잊힌 황동상",
journal: `"황동으로 주조된 이국적인 동상. 이 특이한 물건들은 정말로 오래되었고, 이 지역에서는 생산되지 않은 것이란다. 누가 이걸 가져왔건 간에 종교적인 의미가 있었을 테지. 뭔가 종교적인 장소의 땅을 파내 본다면 비슷한 걸 찾을 수 있을 거라 생각한다."`,
},
"antiquegoldchastitybelt":{
hint:`"이것엔 특별한 관심을 갖고 있단다." 윈터 선생님은 빈 받침대에 손짓하며 말한다. "옛 종교의 여사제는 의식을 치를 때 특별한... 보호구를 착용해야 했지. 오늘날 사원에서 나눠주는 물건보단 질좋은 물건이란다. 하지만 보호구 용도만은 아니었을 수도 있다는 생각이 드는구나."<br><br><<He_ga>> 돌아선다. "번역을 수 차례 시도한 후에야 '황금'이라는 단어를 알아볼 수 있었단다. 종교적인 물체가 더럽혀지면 신성한 호수에서 씻어낸다는 옛날 이야기가 떠오르는구나."`,
museum:"황금 정조대가 여성형의 마네킹에 둘러져 있다.",
name:"황금 정조대",
journal: `"옛 종교의 여사제가 의식을 치를 때 착용한 특별한... 보호구. 오늘날 사원에서 나눠주는 물건보단 질좋은 물건이란다. 하지만 보호구 용도만은 아니었을 수도 있다는 생각이 드는구나. 번역을 수 차례 시도한 후에야 '황금'이라는 단어를 알아볼 수 있었단다. 종교적인 물체가 더럽혀지면 신성한 호수에서 씻어낸다는 옛날 이야기가 떠오르는구나."`
},
"antiquecoppercompass":{
hint:`"구리 나침반을 놓을 자리란다." 윈터 선생님은 빈 받침대에 손짓하며 말한다. "많이 만들어지기도 했고, 자주 사용되기도 했지."<br><br> <<He_ga>> 돌아선다. "몇몇 마을에서 파도에 밀려 떠내려간 나침반이 있다는 소문을 들었단다. 그렇다면 바다에는 분명 더 많은 나침반들이 있을 테지."`,
museum:"받침대 위에 구리 나침반이 놓여 있다. 나침반은 정확하게 북쪽을 가리킨다.",
name:"구리 나침반",
journal: `"구리 나침반. 많이 만들어지기도 했고, 자주 사용되기도 했지. 몇몇 마을에서 파도에 밀려 떠내려간 나침반이 있다는 소문을 들었단다. 그렇다면 바다에는 분명 더 많은 나침반들이 있을 테지."`
},
"antiquegrenade":{
hint:`"제1차 세계 대전 이후 남겨진 것을 놓을 자리란다." 윈터 선생님은 빈 받침대에 손짓하며 말한다. "의도된 방식으로 사용된 걸 본 적이 없어."<br><br> <<He_ga>> 돌아선다. "전원 지대에 있는 사람들은 가끔씩 전쟁 때 유물을 찾아내서 컬렉션을 만들어 놓기도 한단다."`,
museum:"수류탄이 받침대 위에 놓여 있다. 아마 불량품일 것이다.",
name:"오래된 수류탄",
journal: `"제1차 세계 대전 이후 남겨진 것. 의도된 방식으로 사용된 걸 본 적이 없어. 전원 지대에 있는 사람들은 가끔씩 전쟁 때 유물을 찾아내서 컬렉션을 만들어 놓기도 한단다."`
},
"antiquestonetalisman":{
hint:`"고대의 신성한 목걸이를 놓을 자리란다." 윈터 선생님은 빈 받침대에 손짓하며 말한다. "마을에서 멀리 떨어진 곳에서 있었던 의식에 사용되었지."<br><br> <<He_ga>> 돌아선다. "어디서 찾을 수 있을지는 모르겠다. 사람들이 쳐다볼 생각을 하지 않는 장소가 아닐까 한다."`,
museum:"돌로 된 부적이 받침대 위에 놓여 있다.",
name:"돌 부적",
journal: `"고대의 신성한 목걸이. 마을에서 멀리 떨어진 곳에서 있었던 의식에 사용되었지. 어디서 찾을 수 있을지는 모르겠다. 사람들이 쳐다볼 생각을 하지 않는 장소가 아닐까 한다."`,
},
"antiquesilvermask":{
hint:`"아주 기이한 것을 놓을 자리란다." 윈터 선생님은 빈 받침대에 손짓하며 말한다. "아주 오래된 종교적 의복이지. 아니면 장신구일 수도 있어."<br><br> <<He_ga>> 돌아선다. "어디서 찾을 수 있을지는 전혀 모르겠구나. 어쩌면 다른 것들을 찾다 보면 함께 찾을 수 있을지도."`,
museum:"은으로 된 가면이 벽에 걸려 있다.",
name:"은 가면",
journal: `"뭔가 기이한 것. 아주 오래된 종교적 의복이지. 아니면 장신구일 수도 있어. 어디서 찾을 수 있을지는 전혀 모르겠구나. 어쩌면 다른 것들을 찾다 보면 함께 찾을 수 있을지도."`
},
"antiquediamond":{
hint:`"보석을 놓을 자리란다." 윈터 선생님은 빈 받침대에 손짓하며 말한다. <br><br> <<He_ga>> 돌아선다. "옛날에는 밀수꾼들이 마을과 마을로 이런 물건들을 거래하곤 했었지. 오래 전에 말이야."`,
museum:"다이아몬드가 방석 위에 놓여 있다.",
name:"다이아몬드",
journal: `"보석. 옛날에는 밀수꾼들이 마을과 마을로 이런 물건들을 거래하곤 했었지. 오래 전에 말이야."`
},
"antiquesilvercompass":{
hint:`"나침반을 놓을 자리란다." 윈터 선생님은 빈 받침대에 손짓하며 말한다. "하지만 아무 물건이나 놓을 건 아니란다. 높은 계급인 사람이 쓰던 걸 놓을 거야."<br><br> <<He_ga>> 돌아선다. "어디에 잘못 놓아둘 물건은 아니지. 스스로의 의지로는 말이다."`,
museum:"은 나침반이 받침대 위에 놓여 있다.",
name:"은 나침반",
journal: `"나침반. 하지만 아무 물건이나 놓을 건 아니란다. 높은 계급인 사람이 쓰던 걸 놓을 거야. 어디에 잘못 놓아둘 물건은 아니지. 스스로의 의지로는 말이다."`
},
"antiquesilverdagger":{
hint:`"장식용 무기를 놓을 자리란다." 윈터 선생님은 빈 받침대에 손짓하며 말한다. "교전 때 쓰이는 용도가 아니고, 장신구로써 쓰였지."<br><br> <<He_ga>> 돌아선다. "선원들이 차고 다니곤 했단다."`,
museum:"은 단검이 벽에 걸려 있다.",
name:"은 단검",
journal: `"장식용 무기. 교전 때 쓰이는 용도가 아니고, 장신구로써 쓰였지. 선원들이 차고 다니곤 했단다."`
},
"antiquerustedcutlass":{
hint:`"단검을 놓을 자리란다." 윈터 선생님은 빈 받침대에 손짓하며 말한다. "녹슨 물건이라도 말이다."<br><br> <<He_ga>> 돌아선다. "원래는 선원들이 사용했지. 그러니 그들의 옛 소굴에 몇 개 숨겨져 있을 게 당연하겠구나."`,
museum:"녹슨 단검이 벽에 걸려 있다.",
name:"녹슨 단검",
journal: `"단검. 녹슨 물건이라도 말이다. 원래는 선원들이 사용했지. 그러니 그들의 옛 소굴에 몇 개 숨겨져 있을 게 당연하겠구나."`
},
"antiquecutlass":{
hint:`"단검을 놓을 자리란다." 윈터 선생님은 빈 받침대에 손짓하며 말한다. "아주 잘 보존된 걸로. 내가 지금까지 봐온 건 모두 녹슬고 부서진 것들 뿐이었거든."<br><br> <<He_ga>> 돌아선다. "수천 개가 마을을 오갔을 게 분명해. 그러니 몇 개 정도는 멀쩡한 게 있을 게 틀림없단다."`,
museum:"단검이 벽에 걸려 있다.",
name:"단검",
journal: `"단검. 아주 잘 보존된 게 좋겠구나. 내가 지금까지 봐온 건 모두 녹슬고 부서진 것들 뿐이었거든. 수천 개가 마을을 오갔을 게 분명해. 그러니 몇 개 정도는 멀쩡한 게 있을 게 틀림없단다."`,
},
"antiqueleathermap":{
hint:`"해적들의 지도를 놓을 자리란다." 윈터 선생님은 빈 받침대에 손짓하며 말한다. "전설에 따르면 해적들은 보물을 전원 지대 근처에 숨겨 놓았다고 하지." <br><br> <<He_ga>> 돌아선다. "신빙성은 떨어지는 소리다만, 해적들과 밀수꾼들은 비밀 통로로 마을에 들어왔다고 한다. 어쩌면 아직도 쓸 수 있는 통로가 있을지도 모르겠구나."`,
museum:"가죽 재질의 지도가 벽에 걸려 있다.",
name:"가죽 재질의 지도",
journal: `"해적 지도. 전설에 따르면 해적들은 보물을 전원 지대 근처에 숨겨 놓았다고 하지. 신빙성은 떨어지는 소리다만, 해적들과 밀수꾼들은 비밀 통로로 마을에 들어왔다고 한다. 어쩌면 아직도 쓸 수 있는 통로가 있을지도 모르겠구나."`
},
"antiquebell":{
hint:`"종을 놓을 자리란다." 윈터 선생님은 빈 받침대에 손짓하며 말한다. "오래된 종교의 성물이고, 딱 하나만 만들어졌지. 예전에는 사원에 모셔두고 있었지만, 도둑맞았단다."<br><br> <<He_ga>> 돌아선다. "그때부턴 아무도 본 사람이 없어. 아직 다른 박물관에서도 발견되지 않았다는 게 놀랍구나."`,
museum:"종이 있을 받침대에 천이 씌워져 있어, 내용물을 볼 수가 없다.",
stolen:"받침대는 비어 있고, 윈터 선생님의 쪽지가 붙어 있다. 전시품을 현재 이용할 수 없는 것에 대해 양해 부탁드립니다.",
recovered:"",
name:"낭랑한 울림이 있는 종",
journal: `"종. 오래된 종교의 성물이고, 딱 하나만 만들어졌지. 예전에는 사원에 모셔두고 있었지만, 도둑맞았단다. 그때부턴 아무도 본 사람이 없어. 아직 다른 박물관에서도 발견되지 않았다는 게 놀랍구나."`
},
"antiquebullet":{
hint:`"총알을 놓을 자리란다." 윈터 선생님은 빈 받침대에 손짓하며 말한다. "제1차 세계 대전 후에 남은 것들이란다. 옛날 사람들은 진짜 총알을 가지고 사격 훈련을 했지. 그래서 길을 걸어다니던 사람이 우연히 발견하는 경우가 있단다."<br><br> <<He_ga>> 돌아선다. "자원해서 입대한 사람들을 황무지에서 훈련시키곤 했지."`,
museum:"총알이 받침대 위에 놓여 있다.",
name:"총알",
journal: `"총알. 제 1차 세계 대전 후에 남은 것들이란다. 옛날 사람들은 진짜 총알을 가지고 사격 훈련을 했지. 그래서 길을 걸어다니던 사람이 우연히 발견하는 경우가 있단다. 자원해서 입대한 사람들을 황무지에서 훈련시키곤 했지."`,
},
"antiqueshell":{
hint:`"폭발물을 놓을 자리란다." 윈터 선생님은 빈 받침대에 손짓하며 말한다. "제1차 세계 대전에서 쓰인 물건이란다. 탄들은 종종 사라져, 암시장에 팔리고는 했어."<br><br> <<He_ga>> 돌아선다. "옛날 사람들은 황무지에 대고 포탄을 시험했지."`,
museum:"포탄이 받침대 위에 놓여 있다.",
name:"포탄",
journal: `"폭발물. 제1차 세계 대전에서 쓰인 물건이란다. 탄들은 종종 사라져, 암시장에 팔리고는 했어. 옛날 사람들은 황무지에 대고 포탄을 시험했지."`,
},
"antiquegoldring":{
hint:`"고대의 황금 반지를 놓을 자리란다." 윈터 선생님은 빈 받침대에 손짓하며 말한다. "아주 고귀한 신분이 착용했지."<br><br> <<He_ga>> 돌아선다. "아무도 보지 못한 곳에 있을 거다. 어쩌면 땅에 묻혀 있을지도 모르겠구나."`,
museum:"황금 반지가 받침대 위에 놓여 있다.",
name:"황금 반지",
journal: `"고대의 황금 반지. 아주 고귀한 신분이 착용했지. 아무도 보지 못한 곳에 있을 거다. 어쩌면 땅에 묻혀 있을지도 모르겠구나."`
},
"antiquegoldbrooch":{
hint:`"고대의 황금 브로치를 놓을 자리란다." 윈터 선생님은 빈 받침대에 손짓하며 말한다. "지역 귀족들이 감춰두었다고 의심되는 그런 종류의 것이지."<br><br> <<He_ga>> 돌아선다. "그들이 나 같은 사람이 들어가서 확인하도록 해 줄 리가 없겠지."`,
museum:"황금 브로치가 받침대 위에 놓여 있다.",
name:"황금 브로치",
journal: `"고대의 황금 브로치, 귀족들이 숨겨놓았을 거다. 아마 그들 중 하나의 집에 있을 거란다."`
}
}>>
<</if>>
<</widget>>
<<widget "updateMuseumAntiques">>
<<if $museumAntiques is undefined>>
<<set $museumAntiques to {
antiques:{
"antiquebox":"notFound",
"antiquesilverring":"notFound",
"antiquegoldnecklace":"notFound",
"antiqueivorynecklace":"notFound",
"antiquecrystal":"notFound",
"antiquehorn":"notFound",
"antiquewatch":"notFound",
"antiquedildo":"notFound",
"antiquecandlestick":"notFound",
"antiqueforestarrow":"notFound",
"antiqueforestdagger":"notFound",
"antiqueforestgem":"notFound",
"antiquesilverbrooch":"notFound",
"antiquetrashcup":"notFound",
"antiquetrashburner":"notFound",
"antiquebrassstatuette":"notFound",
"antiquegoldchastitybelt":"notFound",
"antiquecoppercompass":"notFound",
"antiquegrenade":"notFound",
"antiquestonetalisman":"notFound",
"antiquesilvermask":"notFound",
"antiquediamond":"notFound",
"antiquesilvercompass":"notFound",
"antiquesilverdagger":"notFound",
"antiquerustedcutlass":"notFound",
"antiquecutlass":"notFound",
"antiqueleathermap":"notFound",
"antiquebell":"notFound",
"antiquebullet":"notFound",
"antiqueshell":"notFound",
"antiquegoldring":"notFound",
"antiquegoldbrooch":"notFound"
},
museumCount:0
}>>
<<for _labelM, _valueM range $museumAntiques.antiques>>
<<print '<<if $'+_labelM+' isnot undefined>>'+
'<<set $museumAntiques.antiques.'+_labelM+' to $'+_labelM+'>>'+
'<</if>>'>>
<<if $museumAntiques.antiques[_labelM] is "museum" or $museumAntiques.antiques[_labelM] is "stolen" or $museumAntiques.antiques[_labelM] is "recovered">>
<<set $museumAntiques.museumCount++>>
<</if>>
<</for>>
<</if>>
<<if $winterHint is undefined>>
<<set $winterHint to "notGiven">>
<</if>>
<<if $bell_stolen is 1>>
<<unset $bell_stolen>>
<<museumAntiqueStatus "antiquebell" "stolen">>
<</if>>
<<if $museumAntiques.stolenCount is undefined>>
<<set $museumAntiques.stolenCount to 0>>
<<set $museumAntiques.recoveredCount to 0>>
<</if>>
<<if $museumAntiques.antiques.antiquecoppercompass is undefined>>
<<set $museumAntiques.antiques.antiquecoppercompass to "notFound">>
<</if>>
<<if $museumAntiques.antiques.antiquegrenade is undefined>>
<<set $museumAntiques.antiques.antiquegrenade to "notFound">>
<</if>>
<<if $museumAntiques.antiques.antiquestonetalisman is undefined>>
<<set $museumAntiques.antiques.antiquestonetalisman to "notFound">>
<</if>>
<<if $museumAntiques.antiques.antiquesilvermask is undefined>>
<<set $museumAntiques.antiques.antiquesilvermask to "notFound">>
<</if>>
<<if $museumAntiques.antiques.antiquediamond is undefined>>
<<set $museumAntiques.antiques.antiquediamond to "notFound">>
<</if>>
<<if $museumAntiques.antiques.antiquesilvercompass is undefined>>
<<set $museumAntiques.antiques.antiquesilvercompass to "notFound">>
<</if>>
<<if $museumAntiques.antiques.antiquesilverdagger is undefined>>
<<set $museumAntiques.antiques.antiquesilverdagger to "notFound">>
<</if>>
<<if $museumAntiques.antiques.antiquerustedcutlass is undefined>>
<<set $museumAntiques.antiques.antiquerustedcutlass to "notFound">>
<</if>>
<<if $museumAntiques.antiques.antiquecutlass is undefined>>
<<set $museumAntiques.antiques.antiquecutlass to "notFound">>
<</if>>
<<if $museumAntiques.antiques.antiqueleathermap is undefined>>
<<set $museumAntiques.antiques.antiqueleathermap to "notFound">>
<</if>>
<<if $museumAntiques.antiques.antiquebell is undefined>>
<<set $museumAntiques.antiques.antiquebell to "notFound">>
<</if>>
<<if $museumAntiques.antiques.antiquebullet is undefined>>
<<set $museumAntiques.antiques.antiquebullet to "notFound">>
<</if>>
<<if $museumAntiques.antiques.antiqueshell is undefined>>
<<set $museumAntiques.antiques.antiqueshell to "notFound">>
<</if>>
<<if $museumAntiques.antiques.antiquegoldring is undefined>>
<<set $museumAntiques.antiques.antiquegoldring to "notFound">>
<</if>>
<<if $museumAntiques.antiques.antiquegoldbrooch is undefined>>
<<set $museumAntiques.antiques.antiquegoldbrooch to "notFound">>
<</if>>
/*Should be the last to always run*/
<<set $museumAntiques.maxCount to Object.keys($museumAntiques.antiques).length>>
<</widget>><<widget "passoutpark">>
/*ToDo: Pregnancy, remove $pregnancyTesting to properly enable*/
<<if $sexStats.vagina.pregnancy.waterBreaking is true and $pregnancyTesting>>
<<pregnancyWatersBrokenPassout "park">>
<<else>>
<<link [[모든 게 깜깜해진다...->Passout park]]>><</link>>
<</if>>
<</widget>>You've pushed yourself too much.
<br><br>
<<passout>>
<<set $bus to "park">>
<<set $dangerpark to 0>>
<<set $safepark to 0>>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>>
<<set $dangerpark to random(1, 100)>>
<<elseif $danger lt (9900 - $allure)>>
<<set $safepark to random(1, 100)>>
<</if>>
<<if $dangerpark gte 81>>
<<link [[Wake up|Abduction]]>><<set $molestationstart to 1>><</link>>
<<elseif $dangerpark gte 1>>
<<link [[Wake up|Dog Park]]>><<set $molestationstart to 1>><</link>>
<!--
<<link [[Wake up|Abduction]]>><<set $molestationstart to 1>><</link>>
-->
<</if>>
<<if $safepark gte 1>><<ambulance>><</if>>
<<pass 1 hour>>
<<trauma 6>><<set $stress -= 2000>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastNEWinit 1 dog>>
<<beastCombatInit>>
You awaken to find yourself being dragged behind a bush by a strange <<beasttype>>.
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>약에 취한 상태로는, 당신의 비명소리는 별로 설득력 있게 들리지 않는다.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Dog Park Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Dog Park Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Dog Park]]>><</link>></span><<nexttext>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Dog Park Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Dog Park Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Dog Park]]>><</link>></span><<nexttext>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<strangewoman1init>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>약에 취한 상태로는, 당신의 비명소리는 별로 설득력 있게 들리지 않는다.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Park Woman Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Park Woman Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Park Woman]]>><</link>></span><<nexttext>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Park Woman Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Park Woman Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Park Woman]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<He>> tenses and presses <<his>> mouth against your neck to muffle the sound of <<his>> climax.
<br><br>
<<ejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<He>> gives you a hard bite then leaves you without a word<<violence 3>>
<br><br>
<<elseif $enemyanger gte 1>>
Without a word, <<he>> gets up and leaves you lying on the grass.
<br><br>
<<else>>
Smiling, <<he>> kisses you on the cheek. "This is for you." <<He>> leaves you lying on the grass.
<br>
당신은 <<moneyGain 5>>를 얻었다.
<br><br>
<</if>>
<<tearful>> you struggle to your feet. You know you're not out of danger yet.
<br><br>
<<clotheson>>
<<endcombat>>
<<parkeventend>><<effects>>
<<He>> recoils in pain, giving you the chance you need to escape. <<tearful>> you run, giving little heed to prying eyes, before collapsing in a bed of flowers. You're safe.
<br><br>
<<clotheson>>
<<endcombat>>
<<parkeventend>><<beastejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<bHe>> bites you on the thigh, then leaves you lying on the grass.
<<violence 3>>
<br><br>
<<elseif $enemyanger gte 1>>
<<bHe>> barks, then leaves you lying on the grass.
<br><br>
<<else>>
<<bHe>> licks your <<genitals>> then darts away.
<<neutral 5>>
<br><br>
<</if>>
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $stress -= 1000>><<set $eventskip to 1>>
<<destination>><<effects>>
The <<beasttype>> whimpers and flees into a bush. <<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $stress -= 1000>><<set $eventskip to 1>>
<<destination>><<widget "park">>
<<if $nextPassageCheck is "Park">>
<<add_link "<span class='nextLink'><<parkicon>><<link [[공원 (0:05)|Park]]>><<pass 5>><</link>></span><br>">>
<<else>>
<<add_link "<<parkicon>><<link [[공원 (0:05)|Park]]>><<pass 5>><</link>><br>">>
<</if>>
<<hideDisplay true>>
<</widget>>
<<widget "parkquick">>
<<link [[Park|Park]]>><</link>>
<</widget>>
<<widget "parkeventend">>
<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>
<</widget>>
<<widget "parkrun">>
<<if $rng gte $famepark>>
<<set $rng to random(1, 100)>>
<<if $rng gte 91>>
While running, you have to pass through some bushes.
<<if $worn.lower.type.includes("naked")>>
As you push through, a branch whips back into your <<undies>>, stinging you.
<<else>>
As you push through, a clump of thorns catch on your exposed <<if $player.breastsize is 0>>chest<<else>>breasts<</if>>.
<<gpain>>
<</if>>
<<set $pain += 20>>
<br><br>
<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>
<<elseif $rng gte 81>>
<<generate1>><<person1>>You run past a <<person>>. <<He>> smiles at you across a
<<if $worn.upper.type.includes("naked")>>
shoulder-high hedge separating you. <<He>> doesn't realise you're so exposed.
<<else>>
waist-high hedge separating you, keeping your <<undies>> concealed. <<He>> doesn't realise you're so exposed.
<</if>>
<br><br>
<<link [[Smile back|Park]]>><<set $eventskip to 1>><<endevent>><</link>>
<br>
<<if $exhibitionism gte 15>>
<<link [[Admit your secret|Park Run Secret]]>><</link>><<exhibitionist2>>
<br>
<</if>>
<<elseif $rng gte 71>><<generate1>><<generate2>>
<<print either("Under a tree,","Between some bushes,","In plain view of the entrance,","In a park gazebo,","Right under a streetlight,","On a swing, in the empty children's play area,")>>
a <<person1>><<person>> is <<if $NPCList[1].pronoun is "m">>sucking off <<his>> boyfriend.<<else>>eating out <<his>> girlfriend.<</if>>
The receiver, <<if $NPCList[0].description == $NPCList[1].description && $NPCList[0].pronoun == $NPCList[1].pronoun>>another<<else>>a<</if>> <<person2>><<person>>, gazes at you as you run past. <<He>> has a look of blissful satiation on <<his>> face as <<his>>
<<if $NPCList[0].pronoun is "m">>boyfriend's<<else>>girlfriend's<</if>> <<if $pronoun is "m">>head bobs between his legs.<<else>>head nuzzles between her legs.<</if>>
<br><br>
<<endevent>>
<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>
<<elseif $rng gte 61>>
You encounter a stray dog. It runs at the sound of your footsteps.
<br><br>
<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>
<<elseif $rng gte 51>>
<<if $weather is "rain">>
<<generatef1>><<person1>>In the heavy rain, a <<person>> slips and falls into a puddle. The water instantly soaks through <<his>>
<<print either("t-shirt","casual blouse","summer dress","top","tank-top")>> exposing <<his>> $NPCList[0].breastsdesc to all.
<br>
<<if $rng % 2>>
Humiliated, <<he>> covers up with <<his>> arms and runs from the park.
<<else>>
<<He>> either doesn't notice or doesn't care. The <<person>> carries on with <<his>> run, to the entertainment of all nearby.
<</if>>
<<else>>
You hide behind a tree as a <<generate1>><<person1>><<person>> and <<generate2>><<person2>><<person>> run by.
<</if>>
<<endevent>>
<br><br>
<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>
<<elseif $rng gte 41>>
<<if $weather is "rain" or $weather is "snow">> /*10% chance if running naked in the park at night during rain or snow.*/
As you pass <<print either("near a storm-drain","the bridge over the lake","the lake","some trees by the lake","some bushes by the storm-drain")>>
something grabs your leg, dragging you down.
<!-- Modified for Monster People -->
<<beastNEWinit 1 lizard>>
<br>
<<if $monster is 1 or $bestialitydisable is "f">>
Before you can react, a giant sewer <<beasttype>> has clambered upon you.
<br><br>
<<link [[Next|Park Lizard Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
It's a giant lizard.
<br>
You narrowly manage to squirm free from the giant lizard's claws and dash away. Glancing behind, you can just make it out scurrying back toward the sewer.<<beastescape>>
<br><br>
<<link [[Next|Park]]>><<endevent>><<set $eventskip to 1>><</link>>
<</if>>
<<else>>You don't encounter anyone.
<br><br>
<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>
<</if>>
<<elseif $rng gte 31>>
You hear footsteps behind you. A <<generate1>><<person1>><<person>> crosses the path. <<He>> doesn't turn or notice you. You were so close to being seen.
<<ltrauma>><<trauma -1>><<garousal>><<arousal 100>>
<br><br>
<<endevent>>
<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>
<<elseif $rng gte 21>>
You almost run straight into a group of teenagers smoking under an old shelter. You skirt around them.
<br><br>
<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>
<<elseif $rng gte 15>>
<<set $rng to random(1, 100)>>
<<if ndef $park_run_seen_by>><<set $park_run_seen_by to []>><</if>>
<<if $rng gte 81 and ($NPCName[$NPCNameList.indexOf("Whitney")].init is 1) and ($NPCName[$NPCNameList.indexOf("Whitney")].state isnot "dungeon") and $pillory_tenant.special.name isnot "Whitney">>
You almost run straight into a group of teenagers smoking under an old shelter. As the central figure lights up, you recognise them. It's Whitney.
<br>
<<npc Whitney>><<person1>>Eyes closed, <<he>> exhales a cloud of smoke.
<<set $phase to 1>>
<<elseif $rng gte 61 and $NPCName[$NPCNameList.indexOf("Leighton")].init is 1 and $pillory_tenant.special.name isnot "Leighton">>
A figure lurks in the shadows near some kind of gazebo. As they move near a light you recognise them. It's Leighton.
<br>
<<npc Leighton>><<person1>><<He>> seems to be looking for something. Or someone.
<<set $phase to 2>>
<<elseif $rng gte 41 and $NPCName[$NPCNameList.indexOf("Doren")].init is 1>>
Another runner passes under a streetlight ahead. It's Doren.
<br>
<<npc Doren>><<person1>><<set $phase to 3>>
<<elseif $rng gte 21 and $NPCName[$NPCNameList.indexOf("Harper")].init is 1>>
As you pass through the area near the hospital, you recognise Dr Harper sat on a bench ahead.
<br>
<<npc Harper>><<person1>>Deep in thought, <<he>> reads through some paperwork.
<<set $phase to 4>>
<<elseif $NPCName[$NPCNameList.indexOf("Bailey")].init is 1>>
You skid to a halt hearing a familiar voice nearby.
<br>
"... back in one piece. Understood?"
<br>
<span class="purple">It's Bailey.</span>
<br><br>
"Sure," Another voice. "And thanks, <<print either("this one's cute. But it's okay,","this is quite a treat. But don't worry,","this one's feisty, but")>> we'll be gentle."
<br>
"The money."
<br>
"Oh yes. Yes, here you go. It's all there."
<br>
"Good."
<br>
<<npc Bailey>><<person1>>Bailey emerges from some nearby bushes counting money.
<<set $phase to 5>>
<<else>>/*Here in case Bailey is ever dropped out of the intro scene.*/
For a heart-stopping moment you think you see a familiar face. It turns out to be a random stranger.
<br>
<<set $phase to 6>>
<</if>>
<<if $phase isnot 6>>
<<He>> hasn't seen you. Yet.
<br><br>
<<link [[Stay hidden|Park Run NPC Hide]]>><</link>>
<br>
<<if $exhibitionism gte 15>>
<<link [[Show yourself|Park Run NPC Show]]>><<endevent phaseless>><</link>><<exhibitionist2>>
<br>
<</if>>
<<else>>
<<endevent>>
<<link [[Continue|Park]]>><<set $eventskip to 1>><</link>>
<</if>>
<<elseif $rng gte 7>>
An old couple up ahead walk slowly, hand-in-hand through the park. You pass quietly behind them. You wonder how they'd respond if they knew you were there.
<br><br>
<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>
<<else>>
You sneak behind a <<generate1>><<generate2>><<person1>><<person>> and <<person2>><<person>> sat on a bench. You're so close they could reach out and grab you.
<<garousal>><<arousal 600>>
<br><br>
<<endevent>>
<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>
<</if>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
<<generate1>><<person1>>A light flashes. A <<person>> lies beneath a bush, holding a camera pointed up at you. It flashes again, taking evidence of your <<nudity>>. <<covered>>
<br><br>
<<if $exhibitionism gte 75>>
<<link [[Pose|Park Run Pose]]>><<fameexhibitionism 20 pic>><</link>><<exhibitionist5>>
<br>
<</if>>
<<link [[Run away|Park Run Away]]>><<fameexhibitionism 10 pic>><</link>>
<br>
<<set $skulduggerydifficulty to 300>>
<<link [[Steal camera|Park Run Steal]]>><<crimeup 10>><</link>><<crime>><<skulduggerydifficulty>>
<br>
<<elseif $rng gte 61>>
<<generate1>><<generate2>><<person1>>A <<person>> and <<person2>><<person>> emerge from a bush up ahead. They walk toward you. <<covered>> "It's <<phim>>." the <<person1>><<person>> says. "The pervert."
<br><br>
"We can do whatever we want to a <<girl>> like this," the <<person2>><<person>> says. "No one will believe <<phim>>." They quicken their pace.
<br><br>
<<link [[Fight|Park Run Rape]]>><<set $phase to 1>><<set $molestationstart to 1>><</link>>
<br>
<<link [[Run|Park Run Escape]]>><</link>><<athleticsdifficulty 1 1000>>
<br>
<<elseif $rng gte 41>>
A stray dog chases you for a while.
<<gstress>><<stress 3>>
<br><br>
<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $rng gte 21>>
You overhear a <<generatePolice 1>><<person1>><<person>> dressed as a police officer talking to a pedestrian on the other side of a bush. "That's right," <<he>> says. "A <<girl>> about this high. Being lewd in the park. You sure you haven't seen anything?" You run in the opposite direction.
<<gstress>><<stress 3>>
<br><br>
<<endevent>>
<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
The park is busy, despite the hour. You crouch low to keep your vulnerables hidden by the bushes.
<<garousal>><<arousal 600>>
<br><br>
<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</if>>
<</widget>><<set $outside to 0>><<set $location to "park">><<effects>><<set $bus to "parkmens">>
You are in the men's toilets in the park.
<<storeon "parkmens" "check">>
<<if _store_check is 1>>
Your clothes are stored beneath the sinks.
<</if>>
<br><br>
<<if $stress gte $stressmax>>
<<passoutpark>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $player.gender_appearance is "f" and $eventskip is 0>>
<<eventstoilets>>
<<else>>
<<storeactions "parkmens">>
<<if $exhibitionism gte 55>>
<span class="lewd">A lewd idea strikes you.</span> You could strip and wait in one of the stalls for an unsuspecting passerby to see you.
<<if $daystate is "dusk" or $daystate is "night">>
<br><br>
<<link [[Strip and wait in a stall (0:20)|Toilets Stall]]>><<pass 20>><</link>><<exhibitionist4>>
<br>
<<else>>
<span class="blue">However, it would be best to wait until night falls.</span>
<br><br>
<</if>>
<</if>>
<<link [[Look in the mirror (0:02)|Simple Mirror]]>><<pass 2>><<set $previousPassage = $passage>><</link>>
<br>
<<link [[Masturbate|Men's Toilets Masturbation]]>><<set $masturbationstart to 1>><</link>>
<br>
<<if $player.bodyliquid.face.semen gte 1 or $player.bodyliquid.face.goo gte 1 or $skin.left_cheek.pen is "pen" or $skin.right_cheek.pen is "pen" or $skin.forehead.pen is "pen" or $skin.left_cheek.pen is "mud" or $skin.right_cheek.pen is "mud" or $skin.forehead.pen is "mud" or $skin.left_cheek.pen is "lipstick" or $skin.right_cheek.pen is "lipstick" or $skin.forehead.pen is "lipstick">>
<<link [[Wash face (0:05)|Men's Toilets Wash]]>><<pass 5>><</link>>
<br>
<</if>>
<<if $player.bodyliquid.mouth.semen gte 1 or $player.bodyliquid.mouth.goo gte 1>>
<<link [[Rinse mouth (0:05)|Men's Toilets Rinse]]>><<pass 5>><</link>>
<br>
<</if>>
<<pregnancyTest "Men's Toilets">>
<<if _store_check isnot 1>>
<<link [[Leave|Park]]>><</link>>
<<elseif $exposed gte 2 and $exhibitionism gte 35>>
<<link [[Sneak out|Park Toilets Sneak]]>><<set $phase to 2>><</link>><<exhibitionist3>>
<<elseif $exposed is 1>>
<<link [[Sneak out|Park Toilets Sneak]]>><<set $phase to 1>><</link>><<exhibitionist1>>
<<elseif $exposed lte 0>>
<<link [[Leave|Park]]>><</link>>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>>
<<storecleanup>><<effects>>
<<if $player.bodyliquid.face.semen gte 1 or $player.bodyliquid.face.goo gte 1>>
<<if $skin.left_cheek.pen is "pen" or $skin.right_cheek.pen is "pen" or $skin.forehead.pen is "pen">>
Bending over the sink, you wash the lewd fluid and ink from your face.
<<elseif $skin.left_cheek.pen is "lipstick" or $skin.right_cheek.pen is "lipstick" or $skin.forehead.pen is "lipstick">>
Bending over the sink, you wash the lewd fluid and lipstick from your face.
<<elseif $skin.left_cheek.pen is "mud" or $skin.right_cheek.pen is "mud" or $skin.forehead.pen is "mud">>
Bending over the sink, you wash the lewd fluid and mud from your face.
<<else>>
Bending over the sink, you wash the lewd fluid from your face.
<</if>>
<<elseif $skin.left_cheek.pen is "lipstick" or $skin.right_cheek.pen is "lipstick" or $skin.forehead.pen is "lipstick">>
Bending over the sink, you wash the lipstick from your face.
<<elseif $skin.left_cheek.pen is "mud" or $skin.right_cheek.pen is "mud" or $skin.forehead.pen is "mud">>
Bending over the sink, you wash the mud from your face.
<<else>>
Bending over the sink, you wash the ink from your face.
<</if>>
<<wash_face>>
<br><br>
<<link [[Next|Men's Toilets]]>><</link>>
<br><<effects>>
You bend over a sink and rinse out your mouth.
<<wash_mouth>>
<br><br>
<<link [[Next|Men's Toilets]]>><</link>>
<br><<set $outside to 0>><<set $location to "park">><<effects>><<set $bus to "parkwomens">>
You are in the women's toilets in the park.
<<storeon "parkwomens" "check">>
<<if _store_check is 1>>
Your clothes are stored beneath the sinks.
<</if>>
<br><br>
<<if $stress gte $stressmax>>
<<passoutpark>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $player.gender_appearance is "m" and $eventskip isnot 1>>
<<eventstoilets>>
<<else>>
<<storeactions "parkwomens">>
<<if $exhibitionism gte 55>>
<span class="lewd">A lewd idea strikes you.</span> You could strip and wait in one of the stalls for an unsuspecting passerby to see you.
<<if $daystate is "dusk" or $daystate is "night">>
<br><br>
<<link [[Strip and wait in a stall (0:20)|Toilets Stall]]>><<pass 20>><</link>><<exhibitionist4>>
<br>
<<else>>
<span class="blue">However, it would be best to wait until night falls.</span>
<br><br>
<</if>>
<</if>>
<<link [[Look in the mirror (0:02)|Simple Mirror]]>><<pass 2>><<set $previousPassage = $passage>><</link>>
<br>
<<link [[Masturbate|Women's Toilets Masturbation]]>><<set $masturbationstart to 1>><</link>>
<br>
<<if $player.bodyliquid.face.semen gte 1 or $player.bodyliquid.face.goo gte 1 or $skin.left_cheek.pen is "pen" or $skin.right_cheek.pen is "pen" or $skin.forehead.pen is "pen" or $skin.left_cheek.pen is "mud" or $skin.right_cheek.pen is "mud" or $skin.forehead.pen is "mud" or $skin.left_cheek.pen is "lipstick" or $skin.right_cheek.pen is "lipstick" or $skin.forehead.pen is "lipstick">>
<<link [[Wash face (0:05)|Women's Toilets Wash]]>><<pass 5>><</link>>
<br>
<</if>>
<<if $player.bodyliquid.mouth.semen gte 1 or $player.bodyliquid.mouth.goo gte 1>>
<<link [[Rinse mouth (0:05)|Women's Toilets Rinse]]>><<pass 5>><</link>>
<br>
<</if>>
<<pregnancyTest "Women's Toilets">>
<<if _store_check isnot 1>>
<<link [[Leave|Park]]>><</link>>
<<elseif $exposed gte 2 and $exhibitionism gte 35>>
<<link [[Sneak out|Park Toilets Sneak]]>><<set $phase to 2>><</link>><<exhibitionist3>>
<<elseif $exposed is 1>>
<<link [[Sneak out|Park Toilets Sneak]]>><<set $phase to 1>><</link>><<exhibitionist1>>
<<elseif $exposed lte 0>>
<<link [[Leave|Park]]>><</link>>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>>
<<storecleanup>><<effects>>
<<if $player.bodyliquid.face.semen gte 1 or $player.bodyliquid.face.goo gte 1>>
<<if $skin.left_cheek.pen is "pen" or $skin.right_cheek.pen is "pen" or $skin.forehead.pen is "pen">>
Bending over the sink, you wash the lewd fluid and ink from your face.
<<elseif $skin.left_cheek.pen is "lipstick" or $skin.right_cheek.pen is "lipstick" or $skin.forehead.pen is "lipstick">>
Bending over the sink, you wash the lewd fluid and lipstick from your face.
<<elseif $skin.left_cheek.pen is "mud" or $skin.right_cheek.pen is "mud" or $skin.forehead.pen is "mud">>
Bending over the sink, you wash the lewd fluid and mud from your face.
<<else>>
Bending over the sink, you wash the lewd fluid from your face.
<</if>>
<<elseif $skin.left_cheek.pen is "lipstick" or $skin.right_cheek.pen is "lipstick" or $skin.forehead.pen is "lipstick">>
Bending over the sink, you wash the lipstick from your face.
<<elseif $skin.left_cheek.pen is "mud" or $skin.right_cheek.pen is "mud" or $skin.forehead.pen is "mud">>
Bending over the sink, you wash the mud from your face.
<<else>>
Bending over the sink, you wash the ink from your face.
<</if>>
<<wash_face>>
<br><br>
<<link [[Next|Women's Toilets]]>><</link>>
<br><<effects>>
You bend over a sink and rinse out your mouth.
<<wash_mouth>>
<br><br>
<<link [[Next|Women's Toilets]]>><</link>>
<br><<widget "eventstoilets">>
<<generate1>><<person1>>You enter the toilets, and hear a voice shout behind you. "I saw you go in there, pervert!" A <<person>> storms in, eyes livid. "I'll give exactly what you deserve!"
<br><br>
<<link [[Next|Toilets Molestation]]>><<set $molestationstart to 1>><</link>>
<<if $player.gender_appearance isnot $player.gender>><<set $toiletsmistake to 1>><</if>>
<</widget>>
<<widget "eventstoiletssafe">>
<<if $weather is "rain">>
Rain hammers against the small windows.
<br><br>
<<else>>
Wind rattles the small windows.
<br><br>
<</if>>
<<if $bus is "parkmens">>
<<link [[Next|Men's Toilets]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<link [[Next|Women's Toilets]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</widget>><<effects>><<set $danger to random(1, 10000)>><<set $phase to 0>>
<<if $danger gte (8900 - ($allure / 3))>>
<<set $toiletsrape to 1>>
<</if>>
<<if $exposed gte 2>>
Already exposed, you enter a stall and keep the door open.
<<else>>
<<set _redress to 1>>
<<overlowerstrip>><<overupperstrip>><<lowerstrip>><<upperstrip>><<underlowerstrip>><<underupperstrip>><<legsstrip>><<feetstrip>>
<<exposure>>
You enter the stall, keeping the door open. You take off your clothes, making a bundle on the floor.
<</if>>
You sit on the toilet, and wait.
<br><br>
<<if ($bus is "parkmens" and $malechance is 0) or ($bus is "parkwomens" and $malechance gte 100)>>
Much time passes, and no one enters the restroom. You decide to get up.
<<if _redress is 1>><<clotheson>><</if>><<unset $toiletsrape>>
<br><br>
<<if $bus is "parkmens">>
<<link [[Next|Men's Toilets]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<link [[Next|Women's Toilets]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<else>>
<<if $rng gte 65>>
<<set $phase2 to 1>>
<<fameexhibitionism 10>>
<<if $bus is "parkmens">>
<<generatem1>><<generatem2>>
<<else>>
<<generatef1>><<generatef2>>
<</if>>
You hear footsteps approaching, followed by laughter and some banter.
<<else>>
<<set $phase2 to 2>>
<<fameexhibitionism 5>>
<<if $bus is "parkmens">>
<<generatem1>>
<<else>>
<<generatef1>>
<</if>>
You hear footsteps approaching.
<</if>>
A <<person1>><<person>> walks into view and starts to wash <<his>> hands, only stopping when <<he>> sees you in the mirror.
<<He>> pauses for a moment, clearly surprised to see an exposed <<girl>> already there.
<<exhibitionism4>>
<<if ($bus is "parkmens" and $player.gender_appearance is "f") or ($bus is "parkwomens" and $player.gender_appearance is "m")>>
<<if $toiletsrape is 1>>
<<unset $toiletsrape>>
<<if $player.gender_appearance isnot $player.gender>>
<<set $toiletsmistake to 1>>
<</if>>
"Wrong bathroom, you fucking pervert." <<He>> marches up to you and grabs you!
<<if $phase2 is 1>>
"Come help me punish this brat," <<he>> calls out to someone else. A <<person2>><<person>> quickly runs over, and <<his>> eyes turn wicked.
<<else>>
"I'll show you what happens to <<girls>> like you."
<</if>>
<br><br>
<<link [[Next|Toilets Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<set $toiletswrong to 1>>
"This is, uh... the wrong restroom." <<He>> tries to avert <<his>> gaze, but you can see <<his>> eyes sticking to your <<genitals>>.
<<if $phase2 is 1>>
"Hey, what's going on-" a <<person2>><<person>> steps in, and has a similar reaction.
<</if>>
<br><br>
<<link [[Tease|Toilets Stall 2]]>><<set $phase to 1>><</link>><br>
<<link [[Masturbate|Toilets Stall 2]]>><<set $phase to 2>><</link>><<exhibitionist4>><br>
<<if $promiscuity gte 35>>
<<link [[Offer oral|Toilets Stall 2]]>><<set $phase to 3>><</link>><<promiscuous3>><br>
<</if>>
<<if $phase2 is 1 and $promiscuity gte 75 and ($NPCList[0].penis isnot "none" and $NPCList[1].penis isnot "none") and ($player.gender isnot "m" or $analdisable is "f")>>
<<link [[Offer spitroast|Toilets Stall 2]]>><<set $phase to 4>><</link>><<promiscuous5>><br>
<<elseif $promiscuity gte 75>>
<<link [[Offer yourself|Toilets Stall 2]]>><<set $phase to 5>><</link>><<promiscuous5>><br>
<</if>>
<</if>>
<<else>>
"What are you doing?" <<he>> questions as <<he>> quickly comes back to <<his>> senses.
<<if $phase2 is 1>>
"Who are you talking to?" a <<person2>><<person>> steps in, and quickly averts <<his>> eyes upon seeing you.
<</if>>
<br><br>
<<link [[Tease|Toilets Stall 2]]>><<set $phase to 1>><</link>><br>
<<link [[Masturbate|Toilets Stall 2]]>><<set $phase to 2>><</link>><<exhibitionist4>><br>
<<if $promiscuity gte 35>>
<<link [[Offer oral|Toilets Stall 2]]>><<set $phase to 3>><</link>><<promiscuous3>><br>
<</if>>
<<if $phase2 is 1 and $promiscuity gte 75 and ($NPCList[0].penis isnot "none" and $NPCList[1].penis isnot "none") and ($player.gender isnot "m" or $analdisable is "f")>>
<<link [[Offer spitroast|Toilets Stall 2]]>><<set $phase to 4>><</link>><<promiscuous5>><br>
<<elseif $promiscuity gte 75>>
<<link [[Offer yourself|Toilets Stall 2]]>><<set $phase to 5>><</link>><<promiscuous5>><br>
<</if>>
<</if>>
<</if>><<effects>>
<<switch $phase>>
<<case 1>>
<<if $toiletswrong is 1>>
<<if $submissive gte 1150>>
"Oh, s...sorry! I must have been mistaken,"
<<elseif $submissive lte 850>>
"Whoops. Sorry <<if $phase2 is 1>><<if $bus is "parkmens">>boys<<else>>girls<</if>><</if>>, guess I wandered into the wrong room,"
<<else>>
"Oh! I wandered into the wrong restroom, silly me,"
<</if>>
<<else>>
<<if $submissive gte 1150>>
"Oh, s...sorry! I must have dozed off,"
<<elseif $submissive lte 850>>
"Whoops. Sorry <<if $phase2 is 1>><<if $bus is "parkmens">>boys<<else>>girls<</if>><</if>>, just showing off a little,"
<<else>>
"Don't mind me, just enjoying some alone time,"
<</if>>
<</if>>
you say as you stand up. You make sure to rub right up against the <<person1>><<person>> as you exit the stall.
<br><br>
<<case 2>>
<<if $submissive gte 1150>>
"P...please... I want you to watch me,"
<<elseif $submissive lte 850>>
"Don't worry about it. Just enjoy the show,"
<<else>>
"I wanted an audience,"
<</if>>
you say to <<if $phase2 is 1>><<him>><<else>>them<</if>> as you lower your hands to your <<genitals>>.
<<exhibitionism4>>
<<case 3>>
You move your hand to your mouth, making a very suggestive gesture.
<<if $submissive gte 1150>>
"Please, I need someone to use my mouth,"
<<elseif $submissive lte 850>>
"Need someone to shut me up for a while,"
<<else>>
"How about we have some fun?"
<</if>>
you say.
<<promiscuity3>>
<<case 4>>
You spread your legs, pointing at your <<if $player.gender is "m">><<bottom>><<else>><<genitals>><</if>> with one hand and mouth with the other.
<<if $submissive gte 1150>>
"Please, I need you both to use me,"
<<elseif $submissive lte 850>>
"Need you two to shut me up for a while,"
<<else>>
"How about we all have some fun?"
<</if>>
you say.
<<promiscuity5>>
<<case 5>>
You spread your legs.
<<if $submissive gte 1150>>
"Please, do whatever you want with me,"
<<elseif $submissive lte 850>>
"Need someone to make me scream,"
<<else>>
"How about we have some fun?"
<</if>>
you say.
<<promiscuity5>>
<<default>>
<</switch>>
<<saveNPC 0 toilets_1>>
<<if $phase2 is 1>>
<<saveNPC 1 toilets_2>>
<</if>>
<<if $toiletsrape is 1>>
<<unset $toiletsrape>>
<<if $phase is 2>>
<<person1>><<He>> smiles<<if $phase2 is 1>> and turns to the <<person2>><<person>><</if>>. "Right, as if <<if $phase2 is 1>>we<<else>>I<</if>> could just watch!" <<if $phase2 is 1>>They jump<<else>><<He>> jumps<</if>> at you.
<<else>>
<<person1>><<He>> suddenly looks angry. "You slut, you think this is funny? I guess <<if $phase2 is 1>>we<<else>>I<</if>>'ll have to teach you a lesson in modesty." <<if $phase2 is 1>>They jump<<else>><<He>> jumps<</if>> at you.
<</if>>
<br><br>
<<link [[Next|Toilets Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<if $phase is 1>>
<<flaunting>> <<if $phase2 is 1>>they eye<<else>><<he>> eyes<</if>> you closely as you
<<storeon $bus "check">>
<<if _store_check is 1>>
<<storeon $bus>>
retrieve your clothes, and slowly dress in front of <<if $phase2 is 1>>them<<else>><<him>><</if>>,
<<else>>
look at yourself in the mirror, giving <<if $phase2 is 1>>one of them<<else>><<him>><</if>> a wink and
<</if>>giving your <<bottom>> a wiggle as you do so. They make no other moves towards you.
<<clotheson>>
<<link [[Leave|Park]]>><<set $eventskip to 1>><<endevent>><</link>>
<br>
<<elseif $phase is 2>>
<<person1>><<He>> smiles<<if $phase2 is 1>> and turns to the <<person2>><<person>><</if>>. "Well... if you insist."
<br><br>
<<link [[Next|Toilets Watched Masturbation]]>><<set $masturbationstart to 1>><</link>>
<br>
<<else>>
<<person1>><<He>> smiles<<if $phase2 is 1>> and turns to the <<person2>><<person>><</if>>. "Hey, <<if $phase2 is 1>>we<<else>>I<</if>> won't say no to such an offer." <<if $phase2 is 1>>They approach<<else>><<He>> approaches<</if>> you.
<br><br>
<<link [[Next|Toilets Sex]]>><<set $sexstart to 1>><</link>>
<br>
<</if>>
<</if>>
<<unset $toiletswrong>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>>
<<switch $phase>>
<<case 3>>
<<npcoral>>
<<case 4>>
<<npc_attempt_sex>>
<<set $NPCList[1].penis to "mouthentrance">><<submission 5>><<set $mouthstate to "entrance">><<set $mouthuse to "penis">><<set $mouthtarget to 1>>
The <<person2>><<person>> presses <<his>> penis against your lips as the <<person1>><<person>> approaches your entrance.
<<case 5>>
<<npc_attempt_sex>>
<<default>>
<</switch>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
Your cries echo against the tiles, but no one comes.
<br><br>
<</if>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Toilets Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Toilets Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Toilets Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Toilets Sex]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<He>> gives you one last smack to the face, and <<if $phase2 is 1>>they leave<<else>><<he>> leaves<</if>> you lying on the cold tiles.
<<violence 3>>
<br><br>
<<elseif $enemyanger gte 1>>
"Thanks slut," <<he>> says. <<if $phase2 is 1>>They get up and leave<<else>><<He>> gets up and leaves<</if>> you lying on the cold tiles.
<br><br>
<<else>>
Smiling, the <<person1>><<person>> kisses you on the cheek. "This is for you,"<<if $phase2 is 1>> the <<person2>><<person>> says<<else>> <<he>> says<</if>>, thumbing through <<his>> wallet. <<if $phase2 is 1>>They get up, and each extend <<else>><<He>> gets up, and extends <</if>>you a hand, helping you to your feet.
<br>
당신은 <<moneyGain 10>>를 얻었다.
<br><br>
<</if>>
<<clearNPC toilets_1>>
<<if $phase2 is 1>>
<<clearNPC toilets_2>>
<</if>>
<<clotheson>>
<<endcombat>>
<<if $bus is "parkmens">>
<<link [[Next|Men's Toilets]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<link [[Next|Women's Toilets]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<elseif $enemyhealth lte 0>>
<<He>> falls back against the sinks, giving you the chance you need. <<tearful>> you flee the scene.
<br><br>
<<storeon $bus "check">>
<<if _store_check is 1>>
<<storeon $bus>>
Your clothes are tossed out behind you.
<</if>>
<<clearNPC toilets_1>>
<<if $phase2 is 1>>
<<clearNPC toilets_2>>
<</if>>
<<clotheson>>
<<endcombat>>
<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>
<<elseif $finish is 1>>
<<if $phase2 is 1>>They stop<<else>><<He>> stops<</if>> touching you and let you leave the stall.
<<if $phase2 is 1>>They leave the restrooms shortly after, sharing awkward glances with each other.<<else>><<He>> leaves the restroom shortly after.<</if>>
<br><br>
<<clearNPC toilets_1>>
<<if $phase2 is 1>>
<<clearNPC toilets_2>>
<</if>>
<<clotheson>>
<<endcombat>>
<<if $bus is "parkmens">>
<<link [[Next|Men's Toilets]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<link [[Next|Women's Toilets]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<set $enemyanger += 150>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
Your cries echo against the tiles, but no one comes.
<br><br>
<</if>>
<<if $enemyarousal lt $enemyarousalmax and $enemyhealth gt 0>>
<span id="next"><<link [[Next|Toilets Molestation]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Toilets Molestation Finish]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyhealth lte 0>>
<<He>> falls back against the sinks, giving you the chance you need. <<tearful>> you flee the scene.
<br><br>
<<if $phase2>>
<<storeon $bus "check">>
<<if _store_check is 1>>
<<storeon $bus>>
Your clothes are tossed out behind you.
<</if>>
<<clearNPC toilets_1>>
<<if $phase2 is 1>>
<<clearNPC toilets_2>>
<</if>>
<</if>>
<<clotheson>>
<<endcombat>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $player.gender is $player.gender_appearance and $toiletsmistake is 1>>
"This is your fault for looking like <<if $player.gender_appearance is "f">>a boy<<else>>a girl<</if>>." <<He>> shoves you out the door.
<br><br>
<<else>>
"Let that be a lesson for you." <<He>> shoves you out the door.
<br><br>
<</if>>
<<tearful>> you struggle to your feet.
<br><br>
<<if $phase2>>
<<storeon $bus "check">>
<<if _store_check is 1>>
<<storeon $bus>>
Your clothes are tossed out behind you.
<</if>>
<<clearNPC toilets_1>>
<<if $phase2 is 1>>
<<clearNPC toilets_2>>
<</if>>
<</if>>
<<clotheson>>
<<endcombat>>
<</if>>
<<unset $toiletsmistake>>
<<set $eventskip to 1>>
<<parkquick>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "park">>
You <<nervously>> poke your head outside. There's no one around. You leave the safety of the building, your <<lewdness>> on display.
<<if $phase is 1>>
<<exhibitionism1>>
<<elseif $phase is 2>>
<<exhibitionism3>>
<</if>>
<br><br>
<<link [[Next|Park]]>><</link>>
<br>
<<set $eventskip to 1>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Park Lizard Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Park Lizard Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Park Lizard Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<set _itsgender to $NPCList[0].gender>>
<<beastejaculation>>
<<if _itsgender is "m">><<bHis>> seed deposited,<<else>><<bHis>> needs satisfied,<</if>> the <<beasttype>> loses interest in you and shuffles back toward the sewer.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<endcombat>>
<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<bHe>> hisses and flees toward the sewer.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<endcombat>>
<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "park">><<effects>>
<<npc Robin>><<person1>>
<<if $robinchocolateintro isnot 1>>
<<set $robinchocolateintro to 1>>
Robin waves when <<he>> sees you. <<He>> stirs a steaming pot with <<his>> other hand. "Hey," <<he>> says. "People don't buy much lemonade when it's so cold. I'm selling hot chocolate instead. Here." <<He>> mixes warm milk from the pot with cocoa powder and sugar, then hands you the mug. It's very sweet.<<lstress>><<stress -6>>
<br><br>
<<else>>
You see Robin stood behind <<his>> hot chocolate stand, wrapped up warm against the cold. <<He>> waves when <<he>> sees you.
<br><br>
<</if>>
<<endevent>>
<<link [[Offer help (0:30)|Robin Chocolate Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[Leave|Park]]>><</link>>
<br><<effects>>
<<npc Robin>><<person1>>
<<if $leftarm is "bound" or $rightarm is "bound">>
<<He>> looks at your arms. "Oh. You can't help like that. Here." <<He>> walks behind you, and undoes your bindings with deft hands.<<unbind>>
<br><br>
<</if>>
<<if $hour gte 17>>
"I'd like help carrying my stuff home," Robin says. "It's getting nippy."
<br><br>
You walk with Robin back to the orphanage.
<br><br>
<<endevent>>
<<link [[Next|Orphanage]]>><</link>>
<br>
<<else>>
<<He>> smiles.
<<if $rng gte 81 and $cow gte 6 and $livestock_intro isnot undefined>>
"I have everything I need. You're welcome to stay though. I would like the company."
<br><br>
You keep Robin company while <<he>> runs the stand, and chat with <<him>> while there are no customers.
<<npcincr Robin love 1>><<glove>><<ltrauma>><<lstress>><<trauma -3>><<stress -6>>
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Robin")].dom gte 60>>
<<generate2>><<person2>>
A <<person>> approaches the stand. "Welcome," Robin says. "Two pounds for a warm mug of chocolate."
<br><br>
"Sure, sweetie," the <<person>> says before turning to you. They sprout a lecherous, crooked smile. "I remember you. From the farm. Why don't you come with me? I'll bring you home." They hold their hand out.
<br><br>
You feel conflicted. Memories of your abuse conflict with pleasant thoughts of open fields. You hesitate, then bring your hand to theirs.
<br><br>
<<link [[Next|Robin Chocolate Cow]]>><</link>>
<br>
<<else>>
<<generate2>><<person2>>
A <<person>> approaches the stand. "Welcome," Robin says. "Two pounds for a warm mug of chocolate."
<br><br>
"Sure, sweetie," the <<person>> says before turning to you. They sprout a lecherous, crooked smile. "I remember you. From the farm. Why don't you come with me? I'll bring you home." They hold their hand out.
<br><br>
You feel conflicted. Memories of your abuse conflict with pleasant thoughts of open fields. You hesitate, then bring your hand to theirs. Robin interrupts. "E-Excuse me, <<sir>>," Robin interrupts. "Your hot chocolate."
<br><br>
The <<person>> looks surprised, but their smile doesn't fade. "Thanks, sweetheart," <<he>> says, taking the proffered mug. "Keep a close eye on your friend." <<He>> walks away.
<br><br>
The other customers are less creepy, but Robin seems shaken.
<br><br>
<<endevent>>
<<link [[Offer help (0:30)|Robin Chocolate Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[Leave|Park]]>><</link>>
<br>
<</if>>
<<elseif $rng gte 61>>
"I'd like to give out free samples. Could you take this tray around the park, and offer them to anyone who looks cold? I hope it's not too heavy."
<br><br>
You take the tray, and walk through the park. You find no shortage of cold and thirsty hands, and make sure to mention Robin's stand.
<<set $robinmoney += 5>>
<<generate2>><<person2>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<br><br>
A <<person>> creeps up behind you,
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
<span class="purple">and grasps the hem of your skirt.</span>
<<elseif $worn.lower.set isnot $worn.upper.set>>
<span class="purple">and grasps the hem of your $worn.lower.name.</span>
<<else>>
<span class="purple">and grasps your <<breasts>></span>
<</if>>
<<gstress>><<stress 6>>
<br><br>
You could stop <<him>>, but your hands are occupied by the awkward tray.
<br><br>
<<link [[Shove|Robin Chocolate Slap]]>><<def 1>><</link>><<dancedifficulty 1 1000>>
<br>
<<link [[Endure|Robin Chocolate Endure]]>><<sub 1>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<else>>
<<famebusiness 1>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
Passing a bus stop is enough to empty half the tray.
<<elseif $rng gte 61>>
A red-nosed <<if $pronoun is "m">>father<<else>>mother<</if>> is particularly grateful for two mugs, which <<he>> uses to coax <<his>> children down from a tree.
<<elseif $rng gte 41>>
A homeless <<personsimple>> takes one, and warms <<his>> hands against the mug.
<<elseif $rng gte 21>>
A <<person>> grabs one as <<he>> jogs past, and drinks it without slowing.
<<else>>
A lot of people weren't prepared for the cold.
<</if>>
<br><br>
<<person1>>
Robin smiles when you return to <<him>>. "Business has improved a lot," <<he>> says. "Thank you."
<br><br>
<<endevent>>
<<link [[Offer help (0:30)|Robin Chocolate Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[Leave|Park]]>><</link>>
<br>
<</if>>
<<elseif $rng gte 21>>
"I need to start heating another pot of milk. I don't like asking because it's heavy, but could you buy some more? You'll need to go to Harvest Street for the fresh stuff." <<He>> hands you £5 and a large bottle. "That should be enough to fill it."
<br><br>
<<if $breastfeedingdisable is "f" and $lactating is 1 and $promiscuity gte 35 and $awareness gte 100>>
A thought strikes as you pass the toilets. There's a closer source of fresh milk.
<br><br>
<<link [[Milk yourself|Robin Milk Masturbation]]>><<set $masturbationstart to 1>><</link>><<promiscuous3>>
<br>
<<else>>
You leave the park, and follow the road to Harvest Street.
<br><br>
<</if>>
<<link [[Buy the milk|Robin Milk Buy]]>><</link>>
<br>
<<set $skulduggerydifficulty to 400>>
<<link [[Steal the milk|Robin Milk Steal]]>><<crimeup 5>><</link>><<skulduggerydifficulty>><<crime>>
<br>
<<if $promiscuity gte 15>>
<<link [[Flirt for cheaper milk|Robin Milk Seduction]]>><</link>><<promiscuous2>>
<br>
<</if>>
<<else>>
"I have everything I need. You're welcome to stay though. I would like the company."
<br><br>
You keep Robin company while <<he>> runs the stand, and chat with <<him>> while there are no customers.
<<npcincr Robin love 1>><<glove>><<ltrauma>><<lstress>><<trauma -3>><<stress -6>>
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<generatey2>><<generatey3>><<generatey4>><<generatey5>>
<<set $robinparksnow to 1>>
A snowball hurtles through the air. Robin ducks just in time, then pulls you down by the arm. Another snowball soars overhead. You hear juvenile laughter.
<br><br>
"They'll get bored and leave," Robin says, sitting on the snow. "We just need to be patient."
<br><br>
<<link [[Wait|Robin Chocolate Wait]]>><</link>>
<br>
<<link [[Challenge the leader|Robin Chocolate Challenge]]>><</link>>
<br>
<<link [[Take them all on|Robin Chocolate Take]]>><</link>>
<br>
<<if $robinromance is 1>>
<<link [[Make out|Robin Chocolate Kiss]]>><<npcincr Robin love 1>><<npcincr Robin lust 1>><</link>><<promiscuous1>><<glove>><<glust>>
<br>
<</if>>
<<else>>
"Thank you for spending time with me," <<he>> says after a while.
<br><br>
<<endevent>>
<<link [[Offer help (0:30)|Robin Chocolate Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[Leave|Park]]>><</link>>
<br>
<</if>>
<</if>>
<</if>><<set $outside to 1>><<set $location to "park">><<effects>>
You help Robin carry <<his>> equipment to the park. "Thank you for the help," <<he>> says. "It's hard carrying it all on my own." <<He>> lights <<his>> portable stove.
<br><br>
<<endevent>>
<<link [[Offer help (0:30)|Robin Chocolate Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[Leave|Park]]>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<effects>>
You and Robin leave for the park. You are walking a little ahead, carrying some of <<his>> equipment. Just as you leave the orphanage with Robin you bump into a <<endevent>><<generate1>><<person1>><<person>> passing by. The clash causes you to drop what you are holding.
<<He>> staggers back and looks at you with anger, but <<his>> rage turns to lechery as <<he>> beholds you. "You're the cutest thing I've seen all week! Come 'ere."
<br><br>
<<link [[Next|Tutorial]]>><<set $molestationstart to 1>><<set $tutorialExit to "Robin Chocolate Set Tutorial 2">><</link>><<set $outside to 1>><<set $location to "park">><<effects>>
<<npc Robin>><<person1>>
Robin spots you exiting the alley. "A-Are you okay?" <<he>> asks, with a worried expression. "They didn't hurt you, did they?"
<br><br>
You nod, pick up <<his>> dropped equipment and continue to walk to the park with Robin. The rest of the trip is uneventful.
<br><br>
<<endevent>>
<<link [[Offer help (0:30)|Robin Chocolate Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[Leave|Park]]>><</link>>
<br><<effects>>
Before your hand meets the <<persons>>, someone pulls your arm back. Robin pushes you behind <<person1>><<him>>. "I need to ask you to leave," <<He>> says, handing the <<person2>><<person>> <<his>> cup.
<br><br>
"Careful, <<person1>><<nnpc_gendery "Robin">>," the <<person2>><<person>> says. "Your friend is worth a lot. I'd hate to see you wind up like them."
<br><br>
Robin frowns. "I'm asking you to leave one last time before I call the police."
<br><br>
The <<person>> laughs and pours the chocolate into the snow. "Keep the money. Better keep an eye on your friend." <<He>> leaves.
<br><br><<person1>>
You turn to Robin, tilt your head, and give a worried moo.
<br><br>
"It's okay," Robin says. "Here." <<He>> mixes another mug of hot chocolate, and hands it to you.
<br><br>
"This should make you feel better." <<Hes>> right.<<gdom>><<npcincr Robin dom 1>><<lstress>><<stress -6>>
<br><br>
The other customers are less creepy.
<br><br>
<<endevent>>
<<link [[Offer help (0:30)|Robin Chocolate Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[Leave|Park]]>><</link>>
<br><<effects>>
<<if $danceSuccess>>
You throw the tray in the air, spin, and smack the <<person>> across the face. <<He>> skids on the icy ground, and falls on <<his>> ass.<<ltrauma>><<trauma -6>>
<br><br>
You whirl around, <span class="green">and catch the tray,</span> the mugs unspilled.<<lstress>><<stress -6>>
<br><br>
<<person1>>
Robin smiles when you return to <<him>>. "Business has improved a lot," <<he>> says. "Thank you."
<br><br>
<<endevent>>
<<link [[Offer help (0:30)|Robin Chocolate Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[Leave|Park]]>><</link>>
<br>
<<else>>
You throw the tray in the air, spin, and smack the <<person>> across the face. <<He>> skids on the icy ground, and falls on <<his>> ass.<<ltrauma>><<trauma -6>>
<br><br>
You try to catch the tray, <span class="red">but you're too slow.</span> It clatters to the ground, spilling hot chocolate over the snow.<<gstress>><<stress 6>>
<br><br>
<<person1>>
Robin smiles when you return to <<him>>. "Business has improved a lot," <<he>> says. "Thank you."
<br><br>
<<link [[Confess about spilling the chocolate|Robin Chocolate Confess]]>><<npcincr Robin dom 1>><</link>><<gdom>>
<br>
<<link [[Offer help (0:30)|Robin Chocolate Help]]>><<endevent>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[Leave|Park]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<if $submissive gte 1150>>
"I-I'm sorry," you say. "I spilled some of the hot chocolate."
<<elseif $submissive lte 850>>
"I spilled some of it," you say. "Thought you should know."
<<else>>
"I'm afraid I spilled some," you say. "Sorry."
<</if>>
<br><br>
"That's okay," Robin laughs. "Just be careful not to slip. The ground can get icy."
<br><br>
<<link [[Offer help (0:30)|Robin Chocolate Help]]>><<endevent>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[Leave|Park]]>><<endevent>><</link>>
<br><<effects>>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
<<if $worn.under_lower.type.includes("naked")>>
<<if $worn.genitals.type.includes("chastity")>>
The <<person>> lifts your $worn.lower.name, <span class="lewd">exposing your $worn.genitals.name in the middle of the park.</span>
<br><br>
"Someone's locked you up," <<he>> laughs. "A shame." <<He>> holds your skirt against your waist. Your hands remain glued to the tray. People point in your direction. A breeze makes you shiver.
<br><br>
<<fameexhibitionism 10>>
<<else>>
The <<person>> lifts your $worn.lower.name, <span class="lewd">exposing your <<genitals 1>> in the middle of the park.</span>
<br><br>
"No underwear?" <<he>> laughs. "I had you pegged as a <<slut>>." <<He>> holds your skirt against your waist. Your hands remain glued to the tray. People point in your direction. A breeze makes you shiver.
<br><br>
<<fameexhibitionism 10>>
<</if>>
<<else>>
The <<person>> lifts your $worn.lower.name, <span class="lewd">exposing your $worn.under_lower.name in the middle of the park.</span>
<br><br>
"Nice underwear," <<he>> says. "I thought a <<slut>> like you wouldn't be wearing any." <<He>> holds your skirt against your waist. Your hands remain glued to the tray. People point in your direction. A breeze makes you shiver.
<br><br>
<<fameexhibitionism 5>>
<</if>>
At last, <<he>> lets your skirt fall. <<He>> takes a mug of hot chocolate, thanks you, and walks away.
<br><br>
<<elseif $worn.lower.set isnot $worn.upper.set>>
<<if $worn.under_lower.type.includes("naked")>>
<<if $worn.genitals.type.includes("chastity")>>
The <<person>> tugs down your $worn.lower.name, <span class="lewd">exposing your $worn.genitals.name in the middle of the park.</span>
<br><br>
"Someone's locked you up," <<he>> laughs. "A shame." <<He>> steps back to admire your <<bottom>>. Your hands remain glued to the tray. People point in your direction. A breeze makes you shiver.
<br><br>
<<fameexhibitionism 10>>
<<else>>
The <<person>> tugs down your $worn.lower.name, <span class="lewd">exposing your <<genitals 1>> in the middle of the park.</span>
<br><br>
"No underwear?" <<he>> laughs. "I had you pegged as a <<slut>>." <<He>> steps back to admire your <<bottom>>. Your hands remain glued to the tray. People point in your direction. A breeze makes you shiver.
<br><br>
<<fameexhibitionism 10>>
<</if>>
<<else>>
The <<person>> tugs down your $worn.lower.name, <span class="lewd">exposing your $worn.under_lower.name in the middle of the park.</span>
<br><br>
"Nice underwear," <<he>> says. "I thought a <<slut>> like you wouldn't be wearing any." <<He>> steps back to admire your <<bottom>>. Your hands remain glued to the tray. People point in your direction. A breeze makes you shiver.
<br><br>
<<fameexhibitionism 5>>
<</if>>
At last, <<he>> pulls your $worn.lower.name back up. <<He>> takes a mug of hot chocolate, thanks you, and walks away.
<br><br>
<<else>>
<<if $player.breastsize gte 3>>
The <<person2>> squeezes your <<breasts>>,
<<else>>
The <<person2>> runs <<his>> fingers over your <<breasts>>,
<</if>>
<<if $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked")>>
and pinches your exposed nipples.
<<else>>
and pinches your nipples through the fabric.
<</if>>
"I knew you were the sort of <<slut>> to get off on something like this," <<he>> says. Your hands remain glued to the tray. You shiver.
<br><br>
At last, the <<person>> pulls away. <<He>> takes a mug of hot chocolate, thanks you, and walks away.
<br><br>
<</if>>
<<set $robinmoney += 5>>
<<person1>>
Robin smiles when you return to <<him>>. "Business has improved a lot," <<he>> says. "Thank you."
<br><br>
<<link [[Offer help (0:30)|Robin Chocolate Help]]>><<endevent>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[Leave|Park]]>><<endevent>><</link>>
<br><<effects>>
<<if $masturbationstart is 1>>
<<set $masturbationstart to 0>>
<<set $masturbationstat += 1>>
<<masturbationstart>>
<<set $timer to 40>>
<<set $masturbation_bowl to 1>>
<<set $mouth to "disabled">>
You enter a cubicle, where you're unlikely to be disturbed.
<<promiscuity3>>
<</if>>
<<masturbationeffects>>
<<masturbationactions>>
<<masturbationbowl>>
<br><br>
<<if $timer lte 1>>
<<link [[Continue|Robin Milk Masturbation Finish]]>><</link>><<nexttext>>
<br>
<<link [[Stop|Robin Milk Masturbation Finish]]>><<set $finish to 1>><</link>>
<br>
<<elseif $masturbation_fluid gte 500>>
<<link [[Continue|Robin Milk Masturbation Finish]]>><</link>><<nexttext>>
<br>
<<link [[Stop|Robin Milk Masturbation Finish]]>><<set $finish to 1>><</link>>
<br>
<<else>>
<<link [[Continue|Robin Milk Masturbation]]>><</link>><<nexttext>>
<br>
<<if $corruptionMasturbation isnot true and random(0,3) gt $orgasmcurrent and $corruption_slime gt ($willpower / 10)>>
<<link [[Stop|$passage]]>><<set $corruptionMasturbation to true>><</link>>
<<elseif $corruptionMasturbation isnot true>>
<<link [[Stop|Robin Milk Masturbation Finish]]>><<set $finish to 1>><</link>>
<<else>>
The slime in your ear will not allow you to stop.
<</if>>
<br>
<</if>><<endmasturbation>>
<<endcombat>>
<<clothesontowel>>
<<npc Robin>><<person1>>
<<if $masturbation_fluid gte 500>>
<span class="green">The bottle filled with milk,</span> you leave the toilets.
<br><br>
Robin smiles when <<he>> sees you. "You were quick," <<he>> says. <<He>> takes the milk. "It's still warm! I didn't know you could get it so fresh." <<He>> pours it into a pot while you quietly leave <<his>> £5 on the counter.<<gglove>><<npcincr Robin love 3>>
<br><br>
<<else>>
<<if $finish is 1>>
You stop masturbating.
<<else>>
You stop masturbating. You've been trying a while, and Robin is waiting.
<</if>>
<<if $masturbation_fluid gte 400>>
<span class="teal">You almost gathered enough fluid,</span> but you'll need to buy the rest.
<<elseif $masturbatoin_fluid gte 300>>
<span class="lblue">You gathered a lot of fluid,</span> but you'll need to buy the rest.
<<elseif $masturbation_fluid gte 200>>
<span class="blue">You gathered some fluid,</span> but you'll need to buy the rest.
<<elseif $masturbation_fluid gte 100>>
<span class="purple">You gathered some fluid,</span> but you'll need to buy the rest.
<<elseif $masturbation_fluid gte 50>>
<span class="purple">You gathered a little fluid,</span> but you'll need to buy the rest.
<<elseif $masturbation_fluid gte 1>>
<span class="pink">You gathered a little fluid,</span> but you'll need to buy the rest.
<<else>>
<span class="red">You didn't gather any fluid,</span> so you'll need to buy it.
<</if>>
<br><br>
You walk to Harvest street, to a rustic shop advertising fresh farm produce. They sell milk by the millilitre, and the proprietor is willing to top up your bottle.
<br><br>
<<if $masturbation_fluid gte 1>>
You return to Robin. <<He>> smiles when <<he>> sees you, and takes the milk. <<He>> pours it into a pot while you quietly leave <<his>> change on the counter.<<glove>><<npcincr Robin love 1>>
<<else>>
You return to Robin. <<He>> smiles when <<he>> sees you, and pours the milk into a pot.
<</if>>
<br><br>
<</if>>
<<endevent>>
<<link [[Offer help (0:30)|Robin Chocolate Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[Leave|Park]]>><</link>>
<br><<effects>>
<<endevent>><<generate1>><<generate2>><<person1>>
You arrive at Harvest Street, and enter a rustic shop. The proprietor, a <<person>>, is willing to sell milk by the millilitre. You lean over the counter while <<he>> fills the bottle.
<br><br>
<<set $seductiondifficulty to 6000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>>
<span class="gold">당신은 유혹하는 데 좀 더 자신감이 붙었다.</span>
<br><br>
<</if>>
<<seductionskilluse>>
"Is there any other way I could pay?" you coo.
<<promiscuity2>>
<<if $seductionrating gte $seductionrequired>>
<span class="green">The <<person>> is so entranced <<he>> overfills the bottle,</span> only noticing when it spills on <<his>> hand.
<br><br>
<<if $pronoun is "m">>
You slip behind the counter, and push your <<bottom>> against <<his>> crotch, just as another customer enters.
<br><br>
<<if $NPCList[0].penis isnot "none">>
The customer, a <<person2>><<person>>, frowns a little when <<he>> sees how close you and the <<person1>><<person>> are standing. The proprietor manages to serve the customer, but stammers as you grind against <<his>> <<print $NPCList[0].penisdesc>>.
<<else>>
The customer, a <<person2>><<person>>, frowns a little when <<he>> sees how close you and the <<person1>><<person>> are standing. The proprietor manages to serve the customer, but stammers as you grind against <<his>> pussy.
<</if>>
<br><br>
You lift the full bottle, and leave the <<person1>><<person>> panting.
<br><br>
<<else>>
You slip behind the counter, and push your <<genitals>> against <<his>> ass, just as another customer enters.
<<if $NPCList[0].penis isnot "none">>
You reach around <<his>> waist and grope <<his>> <<print $NPCList[0].penisdesc>>.
<br><br>
The customer, a <<person2>><<person>>, frowns a little when <<he>> sees how close you and the <<person1>><<person>> are standing. The proprietor manages to serve the customer, but stammers as you tease <<him>>.
<<else>>
You reach around <<his>> waist and grope <<his>> pussy.
<br><br>
The customer, a <<person2>><<person>>, frowns a little when <<he>> sees how close you and the <<person1>><<person>> are standing. The proprietor manages to serve the customer, but stammers as you tease <<him>>.
<</if>>
<br><br>
You leave the <<person1>><<person>> panting as you walk from the shop, a full bottle of milk in hand.
<br><br>
<</if>>
<<endevent>><<npc Robin>><<person1>>
You return to Robin. <<He>> smiles when <<he>> sees you, and takes the milk. <<He>> pours it into a pot while you quietly leave <<his>> £5 on the counter.<<glove>><<npcincr Robin love 1>>
<br><br>
<<endevent>>
<<link [[Offer help (0:30)|Robin Chocolate Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[Leave|Park]]>><</link>>
<br>
<<else>>
<span class="red">"You're not my type,"</span> the <<person>> says without looking away from the milk.
<br><br>
<<endevent>><<npc Robin>><<person1>>
You return to Robin. <<He>> smiles when <<he>> sees you. <<He>> takes the milk and pours it into a pot.
<br><br>
<<endevent>>
<<link [[Offer help (0:30)|Robin Chocolate Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[Leave|Park]]>><</link>>
<br>
<</if>><<effects>>
Milk from the surrounding farms is processed in a factory on the corner of Harvest Street. No one will notice a few missing litres. You haul yourself over a brick wall, and enter the plant through a metal-framed door.
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
You enter a large room, full of tall metal tanks. You hear a low hum from deeper within. There's no one around, so you open a tap, and fill your bottle with milk. <span class="green">Nobody notices you.</span> This should be fresh enough for Robin.
<br><br>
<<skulduggeryuse>>
<<endevent>><<npc Robin>><<person1>>
You return to Robin. <<He>> smiles when <<he>> sees you, and takes the milk. <<He>> pours it into a pot while you quietly leave <<his>> £5 on the counter.<<glove>><<npcincr Robin love 1>>
<br><br>
<<endevent>>
<<link [[Offer help (0:30)|Robin Chocolate Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[Leave|Park]]>><</link>>
<br>
<<else>>
You enter a large room, full of tall metal tanks. You hear a low hum from deeper within.
<br><br>
<span class="red">"Oi," shouts a voice from above.</span> "Where do you think you're going? Security!" You turn and run the way you came, hauling yourself over the wall before anyone arrives.
<br><br>
<<skulduggeryuse>>
You resort to plan B, and enter a rustic shop. The proprietor fills your bottle from a tank behind the counter.
<br><br>
<<endevent>><<npc Robin>><<person1>>
You return to Robin. <<He>> smiles when <<he>> sees you, and pours the milk into a pot.
<br><br>
<<endevent>>
<<link [[Offer help (0:30)|Robin Chocolate Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[Leave|Park]]>><</link>>
<br>
<</if>><<effects>>
You arrive at Harvest street, and enter a rustic shop. The proprietor fills your bottle from a tank behind the counter.
<br><br>
You return to the park. Robin smiles when <<he>> sees you, and pours the milk into a pot.
<br><br>
<<endevent>>
<<link [[Offer help (0:30)|Robin Chocolate Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[Leave|Park]]>><</link>>
<br><<effects>>
You wait behind the stand until the deliquents find someone else to harass.
<br><br>
<<endevent>>
<<link [[Offer help (0:30)|Robin Chocolate Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[Leave|Park]]>><</link>>
<br><<effects>>
You stand, and walk into the open. Robin grasps your leg to stop you, but you shake <<him>> off.
<br><br>
There are four of them, each armed with a snowball. They're about to pelt you when you speak.
<<if $submissive gte 1150>>
"C-cowards," you say. "I bet none of you would take me one-on-one."
<<elseif $submissive lte 850>>
"Listen up fuckers," you say. "I challenge your best to a one-on-one fight. Or are you all as cowardly as you look?"
<<else>>
"Cowards," you say. "I challenge your best to a one-on-one fight."
<</if>>
<br><br>
They hold fire as a <<person2>><<person>> steps forward. "You don't know what you're in for." <<He>> says. "On the count of three." <<He>> scans the ground as <<he>> speaks. "One... Two... "
<br><br>
<<link [[Attack as fast as possible|Robin Chocolate Challenge Attack]]>><</link>><<skill_difficulty handskill "Hand Skill" 1 800>>
<br>
<<link [[Bide your time|Robin Chocolate Challenge Bide]]>><</link>><<dancedifficulty 1 800>>
<br>
<<link [[This is a bad idea|Robin Chocolate Cover]]>><</link>>
<br><<effects>>
"...Three!" You dive behind the stand as the snowball sails overhead. More snowballs follow. You wait with Robin until the delinquents find someone else to harass.
<br><br>
<<endevent>>
<<link [[Offer help (0:30)|Robin Chocolate Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[Leave|Park]]>><</link>>
<br><<effects>>
You dive behind the stand as a volley of snowballs sail overhead. More snowballs follow. You wait with Robin until the delinquents find someone else to harass.
<br><br>
<<endevent>>
<<link [[Offer help (0:30)|Robin Chocolate Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[Leave|Park]]>><</link>>
<br><<effects>>
"..Three!"
<br><br>
You crouch and gather snow, aware that the <<person>> is doing the same. Robin watches with <<person1>><<his>> hands over <<his>> mouth.
<br><br>
You finish first. You hurl the snowball at your opponent. <<He>> flinches, covering <<his>> face with <<his>> hands,
<<if $handskill gte random(1, 800)>>
<span class="green">but the snowball thuds into <<his>> chest.</span> <<He>> loses <<his>> footing, and slips on the ice.<<ltrauma>><<trauma -6>>
<br><br>
Robin gasps. Your opponent's friends laugh. You return to a grateful Robin's side, the honour of the hot chocolate stand defended.<<person1>><<npcincr Robin love 1>><<glove>>
<br><br>
<<earnFeat "Flurry">>
<<else>>
<span class="red">but the snowball sails over <<his>> shoulder.</span> <<He>> grins, and returns fire. The snowball smashes into your face.<<gstress>><<stress 6>><<gpain>><<pain 4>>
<br><br>
<<person1>>
Robin gasps and rushes over. <<He>> shields you with <<his>> coat as the delinquents fire a volley, and together you take cover behind the stand.<<gdom>><<npcincr Robin dom 1>>
<br><br>
They soon find someone else to harass.
<br><br>
<</if>>
<<endevent>>
<<link [[Offer help (0:30)|Robin Chocolate Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[Leave|Park]]>><</link>>
<br><<effects>>
You focus on making the snowball as sturdy as possible, until the <<person2>><<person>> prepares to fire. You plant your feet,
<<if $danceSuccess>>
<span class="green">and step aside as the snowball hurtles towards you.</span> Now defenceless, the <<person>> can only cover <<his>> face as you take your time, lining up the perfect shot. It hits square in the chest. <<He>> loses <<his>> footing, and slips on the ice.<<ltrauma>><<trauma -6>>
<br><br>
Robin gasps. Your opponent's friends laugh. You return to a grateful Robin's side, the honour of the hot chocolate stand defended.<<person1>><<npcincr Robin love 1>><<glove>>
<br><br>
<<earnFeat "Flurry">>
<<else>>
<span class="red">but fail to dodge quick enough.</span> The snowball smashes into your face.<<gstress>><<stress 6>><<gpain>><<pain 4>>
<br><br>
<<person1>>
Robin gasps and rushes over. <<He>> shields you with <<his>> coat as the delinquents fire a volley, and together you take cover behind the stand.<<gdom>><<npcincr Robin dom 1>>
<br><br>
They soon find someone else to harass.
<br><br>
<</if>>
<<endevent>>
<<link [[Offer help (0:30)|Robin Chocolate Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[Leave|Park]]>><</link>>
<br><<effects>>
You start preparing your ammunition.
<<if $NPCName[$NPCNameList.indexOf("Robin")].dom gte 60>>
Robin watches, <span class="green">then joins in.</span> Together you soon have enough snowballs.<<if $statdisable is "f">> | <span class="green"> + Preparedness</span><</if>>
<br><br>
You need to draw fire away from Robin's apparatus, so you bundle them in an arm, and spring from your hiding place.
<br><br>
How do you fight?
<br><br>
<<link [[Audaciously|Robin Chocolate Audacious]]>><<set $phase to 0>><</link>><<skill_difficulty handskill "Hand Skill" 1 1200>>
<br>
<<link [[Patiently|Robin Chocolate Patient]]>><<set $phase to 0>><</link>><<dancedifficulty 1 1200>>
<br>
<<elseif $NPCName[$NPCNameList.indexOf("Robin")].dom gte 20>>
Robin watches, <span class="green">then joins in.</span> Together you soon have enough snowballs.<<if $statdisable is "f">> | <span class="green"> + Preparedness</span><</if>>
<br><br>
You need to draw fire away from Robin's apparatus, so you bundle them in an arm, and spring from your hiding place.
<br><br>
How do you fight?
<br><br>
<<link [[Audaciously|Robin Chocolate Audacious]]>><<set $phase to 1>><</link>><<skill_difficulty handskill "Hand Skill" 1 1200>>
<br>
<<link [[Patiently|Robin Chocolate Patient]]>><<set $phase to 1>><</link>><<dancedifficulty 1 1200>>
<br>
<<else>>
Robin watches with a frightened expression. You think you have enough snowballs. You need to draw fire away from Robin's apparatus, so you bundle them in an arm, and spring from your hiding place.
<br><br>
How do you fight?
<br><br>
<<link [[Audaciously|Robin Chocolate Audacious]]>><<set $phase to 2>><</link>><<skill_difficulty handskill "Hand Skill" 1 2000>>
<br>
<<link [[Patiently|Robin Chocolate Patient]]>><<set $phase to 2>><</link>><<dancedifficulty 1 1200>>
<br>
<</if>>
<<link [[This is a bad idea|Robin Chocolate Cover 2]]>><</link>>
<br><<effects>>
The delinquents are surprised by your sally. They're stood together in the open. A <<person2>><<person>> is the first to go down, slipping on the ice as the snowball smashes into <<his>> face. <<His>> friends scatter.
<br><br>
<<if $handskill gte random(1, 1200) and ($phase is 0 or $phase is 1) or $handskill gte random(1, 2000) and $phase is 2>>
<<if $phase is 2>>
You don't have much ammunition, <span class="green">but you make every shot count.</span>
<<else>>
<span class="green">Your pre-made ammunition proves decisive.</span>
<</if>>
You pelt them as they struggle to put together their own snowballs. They give up, and retreat behind the trees.<<lltrauma>><<trauma -6>>
<br><br>
<<earnFeat "Flurry">>
You return to a grateful Robin's side, the honour of the hot chocolate stand defended.<<gglove>><<npcincr Robin love 1>>
<br><br>
<<else>>
<<if $phase is 0>>
You pelt them as they struggle to put together their own snowballs, <span class="red">but your ammo is limited.</span> Snowballs exhausted, you are forced to scramble for more snow like your adversaries. You finish preparing another shot as they do. They take aim.
<br><br>
The snowballs will come from several angles. You brace yourself. <span class="green">Then a snowball sails over your shoulder from behind</span>, smashing against a <<person3>><<persons>> face. You look behind you. Robin stands there, feet planted, an armful of snowballs and raw determination on <<his>> face.
<br><br>
Tired already, this fresh onslaught from Robin proves too much. <<He>> chases them off the field with snowballs to spare.
<br><br>
<<earnFeat "Flurry">>
The honour of the hot chocolate stand defended, you return to your posts. <<gdom>><<npcincr Robin dom 1>>
<br><br>
<<else>>
You pelt them as they struggle to put together their own snowballs, <span class="red">but your ammo is limited.</span> Snowballs exhausted, you are forced to scramble for more snow like your adversaries. Outnumbered, you're knocked to the ground by a volley.<<gstress>><<stress 6>><<gpain>><<pain 4>>
<br><br>
<<person1>>
Robin gasps and rushes over. Shielding you with <<his>> coat, <<he>> helps you to your feet, and pulls you back behind the stand.<<gdom>><<npcincr Robin dom 1>>
<br><br>
You wait for the delinquents to lose interest, and leave to harass someone else.
<br><br>
<</if>>
<</if>>
<<endevent>>
<<link [[Offer help (0:30)|Robin Chocolate Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[Leave|Park]]>><</link>>
<br><<effects>>
The delinquents are surprised by your sally. They're stood together in the open. A <<person2>><<person>> is the first to go down, slipping on the ice as the snowball smashes into <<his>> face. <<His>> friends scatter.
<br><br>
The element of surprise gone, you slip behind a hedge while your adversaries are still distracted. By the time they're ready to return fire, so are you. The snowball sails from an unexpected angle, smashing against the side of a <<person3>><<persons>> head.
<br><br>
<<His>> friends throw a barrage of snowballs.
<<if $danceSuccess>>
<span class="green">You dodge, and disappear once again.</span>
<br><br>
The delinquents bunch together, looking in all directions. Right where you want them.
<<if $phase is 2>>
You don't have much ammo remaining, but you make it count.
<<else>>
You have plenty of ammo remaining.
<</if>>
<<earnFeat "Flurry">>
A final volley sends them running to the safety of the trees. The honour of the stand defended, you return to a grateful Robin.<<glove>><<npcincr Robin love 1>><<ltrauma>><<trauma -6>>
<br><br>
<<else>>
You dodge, <span class="red">but slip on the ice,</span> landing on your back in the snow.
<br><br>
<<if $phase is 0>>
The delinquents prepare a final volley, but before they can fire, <span class="green">another snowball smashes against a <<person4>><<persons>> shoulder.</span> <<person1>>Robin stands away from the stand, a bundle of snowballs in <<his>> arm, and raw determination on <<his>> face.
<br><br>
Your adversaries are distracted by this new threat. You scramble to your feet and recover a couple of your snowballs. Caught between you and Robin, the delinquents flee behind the trees.
<br><br>
<<earnFeat "Flurry">>
The honour of the hot chocolate stand defended, you return to your posts.<<gdom>><<npcincr Robin dom 1>>
<br><br>
<<else>>
The delinquents pelt you with another volley. Robin gasps and rushes over. <<He>> shields you with <<his>> coat as <<he>> helps you to <<his>> feet, and together you return to the safety of the stand.<<gdom>><<gstress>><<gpain>><<npcincr Robin dom 1>><<stress 6>><<pain 4>>
<br><br>
<</if>>
<</if>>
<<endevent>>
<<link [[Offer help (0:30)|Robin Chocolate Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[Leave|Park]]>><</link>>
<br><<effects>>
"I know how we can pass the time," you say, crawling on top of Robin. <<He>> laughs at first, then gasps as you kiss <<his>> neck.
<br><br>
<<generate2>>
The delinquents find someone else to harass as predicated. Robin and you are too busy to care, until you hear a voice close by. "Hello?" a <<person2>><<personsimple>> says. "The hot chocolate smells good. Is anyone around?"
<br><br>
<<person1>>
You let Robin stand, surprising the customer with <<his>> sudden appearance. You decide to hide until the customer departs. <<person2>><<He>> would work out what you were up to, and Robin would be terribly embarrassed.
<br><br>
<<endevent>>
<<link [[Offer help (0:30)|Robin Chocolate Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[Leave|Park]]>><</link>>
<br><<effects>>
/*Just so players who saved here can escape*/
<<link [[Next|Park]]>><<endevent>><</link>>
<br><<set $outside to 1>><<set $location to "park">><<effects>><<set $bus to "park">>
<<if $daystate is "night">>
<<if $weather is "rain">>
You run through the deserted park. Cold rain assails you.
<<elseif $weather is "snow">>
You run through the deserted park. Cold night air caresses your skin.
<<else>>
You run through the deserted park. The cool night air caresses your skin.
<</if>>
<<set $rng to random(1, 100)>>
<<if random(1, 100) gte 95 and $cow gte 6 and $livestock_intro isnot undefined and $hospitalintro>>
<<npc Harper>><<person1>>A figure looms from the shadows, grabbing hold of your waist. <<He>> presses a rag against your mouth. "A beast in the wild," <<he>> says. "I'll bring you home. Be calm." It's Harper.
<br><br>
A daze falls upon you.
<br><br>
<<link [[Struggle|Park Run Harper Struggle]]>><</link>><<physiquedifficulty 1 $physiquemax>>
<br>
<<link [[Give in|Park Run Harper Give]]>><</link>>
<br>
<<else>>
<<if $rng gte 33>>/*2/3 of time, do nothing*/
<<elseif $rng gte 22>>
<br><br>
There is a large queue at one of the toilet entrances. <<if $weather is "rain">>The queue wraps closely around the building where people are sheltered from the rain.<</if>>
<<if $awareness lte 100>>It's strange. You have no idea why so many <<if $rng % 2>>men<<else>>women<</if>> would queue up at one toilet when the one next to it is empty. Maybe someone made a mess.
<br>
<<elseif $awareness lte 300>>You can tell something sleazy is happening. You don't need details.
<br>
<<else>>It looks like someone is running a gloryhole out of one of the cubicles.
<br>
<</if>>You run by.
<<elseif $rng gte 11>>
<br><br>
In a secluded part of the park, you enter a clearing. A large group of people stand <<if $weather is "rain">>naked in the pounding rain<<elseif $weather is "snow">>half-naked despite the cold,<<else>>half-naked in silence<</if>> surrounding some kind of altar.
All eyes fix on you.
<br>
You speed up and run quickly by.
<<elseif $rng gte 6>>
<<generate1>><<person1>>
<br><br>
There is a small crowd in a secluded <<if $weather is "rain">>park gazebo, sheltered from the rain.<<else>>grass clearing.<</if>>
<<if $awareness lte 100>>
You are shocked to see a <<person>> in the middle having sex with random strangers from the crowd while everyone watches. Some are even touching themselves.
<<gawareness>><<awareness 2>>
<<elseif $awareness lte 300>>
In the middle a <<person>> is having sex with random people from the crowd while onlookers throw in money.
<<else>>
Except for being in a public park, it's a standard sex-show. A <<person>> is having sex with 'random people' - obvious stooges - from the crowd while the punters stuff money in a hat and beg to be next.
<<if $brothelintro is 1>>You recognise the <<person>> as a worker from the Harvest Street brothel.<</if>>
<</if>>
<br><br>
You run <<if $awareness lte 100>>quickly <</if>>by.<<endevent>> /*tidy up people generated in this fork*/
<<else>>
<br><br>
You hear a sharp squeal nearby followed by some muffled cries. Slowing down, you glance around.
Thanks to the shadows you can't tell where the noises came from. Somewhere behind is a heavy thud. You spin around. The hairs on your neck rise with the strong and sudden feeling of being watched.
<br>
<<if $submissive lte 850>>
<<if $physique gte ($physiquesize / 7) * 4>>Sure you're tough, trim and pretty much fearless,
<<else>>Sure you're not one to back down from a fight,<</if>>
but you're also not stupid. You're not going alone into the shadows to investigate a 'funny noise.'
<br><br>
"Nope."
<br>
You run on.
<<else>>
You're no hero and it's not like you could help if you wanted.
<br><br>
You run.
<br><br>
It was probably nothing anyway. Just someone trying to scare you. That's all it was.
<</if>>
<</if>>
<<physique 3>>
<br><br>
<<link [[Next|Park]]>><</link>>
<br>
<</if>>
<<else>>
<<if $weather is "rain">>
You run through the park. Few others brave the rain.
<<else>>
You run through the park. Other runners wave as you pass.
<</if>>
<<physique 3>>
<br><br>
<<link [[Next|Park]]>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "park">><<effects>><<set $bus to "park">>
You run through the dark and deserted park. The cool night air blows against your <<lewdness>>. Your heart pumps as much from the thrill as from exertion. <<physique 3>>
<<if $phase is 0>>
<<exhibitionism3>>
<<else>>
<<exhibitionism1>>
<</if>>
<<if random(1, 100) gte 95 and $cow gte 6 and $livestock_intro isnot undefined and $hospitalintro>>
<<npc Harper>><<person1>>A figure looms from the shadows, grabbing hold of your waist. <<He>> presses a rag against your mouth. "A beast in the wild," <<he>> says. "I'll bring you home. Be calm." It's Harper.
<br><br>
A daze falls upon you.
<br><br>
<<link [[Struggle|Park Run Harper Struggle]]>><</link>><<physiquedifficulty 1 $physiquemax>>
<br>
<<link [[Give in|Park Run Harper Give]]>><</link>>
<br>
<<else>>
<<parkrun>>
<</if>>
<<set $famepark += 4>><<effects>>
<<if $physiqueSuccess>>
<span class="green">You struggle free from Harper's grip,</span> letting out a terrified moo as you tumble to the ground. You stagger to your feet and run.
<br><br>
You stop near a tree and look around. Nobody followed.
<br><br>
<<link [[Next|Park]]>><<set $eventskip to 1>><<endevent>><</link>>
<br>
<<else>>
You knock Harper's hand away, <span class="red">but <<he>> presses it against your mouth again with more force.</span>
<Br><br>
<<link [[Plead|Park Run Harper Plead]]>><</link>><<englishdifficulty 1 1000>>
<br>
<<link [[Give in|Park Run Harper Give]]>><</link>>
<br>
<</if>><<effects>>
<<if $submissive gte 1150>>
"P-please stop," you say. "I don't want to go back."
<<elseif $submissive lte 850>>
"Let go," you say. "Fucking quack."
<<else>>
"Let me go," you say. "You're supposed to help people."
<</if>>
<br><br>
<<if $englishSuccess>>
<span class="green">Harper's grip softens a moment.</span> It's enough. You struggle free from <<his>> grip, letting out a terrified moo as you tumble to the ground. You stagger to your feet and run.
<br><br>
You stop near a tree and look around. Nobody followed.
<br><br>
<<link [[Next|Park]]>><<set $eventskip to 1>><<endevent>><</link>>
<br>
<<else>>
<span class="red">Harper's grip remains iron.</span>
<br><br>
<<link [[Next|Park Run Harper Give]]>><</link>>
<br>
<</if>><<effects>>
<<set $harper_farm_abduction to 1>>
"There we go," Harper says through the haze. "Everything is fine. We will continue your treatment..." Your consciousness slips.
<br><br>
<<link [[Next|Farm Road Passout]]>><<pass 60>><<endevent>><</link>><<set $outside to 1>><<set $location to "park">><<effects>><<set $bus to "park">>
<<flaunting>> you move your arms in front of your <<lewdness>> in mock embarrassment, without actually covering anything.
<<if $worn.lower.type.includes("naked")>>
You can tell <<hes>> zooming in on your exposed bottom half.
<<else>>
You can tell <<hes>> zooming in on your exposed top half.
<</if>>
The camera flashes. You turn to give <<him>> a shot of your <<bottom>>. You pose a few more times before moving on. <<He>> continues snapping pictures as you walk away.
<<exhibitionism5>>
<<endevent>>
<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>
<br><<set $outside to 1>><<set $location to "park">><<effects>><<set $bus to "park">>
With a yelp, you turn and flee. <<He>> takes pictures of your <<bottom>> as you run.
<br><br>
<<endevent>>
<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>
<br><<set $outside to 1>><<set $location to "park">><<effects>><<set $bus to "park">>
<<if $submissive gte 1150>>
"Oh, it feels so good to be looked at," you say. "Can I take a selfie with you?"
<<elseif $submissive lte 850>>
"Amateur," you tut. "Give it here. I'll capture my good side."
<<else>>
"Give me the camera," you say. "I have a naughty idea."
<</if>>
You hold your hand out.
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>><<set $blackmoney += 20>>
<span class="green"><<He>> passes you the camera.</span> You give it a thoughtful look, stick your tongue out, and run. "Oi!" <<he>> shouts after you, but you're gone by the time <<hes>> stood. Looks like it's worth £20.
<br><br>
<<skulduggeryuse>>
<<else>>
<span class="red">"Nice try," <<he>> says.</span> <<He>> takes a picture of your <<bottom>> as you walk away.
<br><br>
<<fameexhibitionism 10>>
<<skulduggeryuse>>
<</if>>
<<endevent>>
<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<if $phase is 1>>
You stand your ground. The pair are surprised, and hesitate. You seize the chance and smack the <<person1>><<person>> in the face.
<<defiance 5>>
<br><br>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Park Run Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Park Run Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Park Run Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"A pervert <<girl>> exposing <<pher>> body in the park," the <<person1>><<person>> says to <<himself>>. "What did <<pshe>> think would happen?" <<tearful>> you struggle to your feet as the pair walk away.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>
<<else>>
You shove the <<group>> away from you. <<tearful>> you escape between the trees.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>
<</if>><<set $outside to 1>><<set $location to "park">><<effects>><<set $bus to "park">>
<<if $athleticsSuccess>>
You turn and run. <span class="green">They can't keep up,</span> and you soon lose them between the trees.
<br><br>
<<endevent>>
<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
You turn and run. <span class="red">They catch up and tackle you to the ground.</span>
<br><br>
<<link [[Next|Park Run Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "park">><<effects>><<set $bus to "park">>
"I have a secret," you purr. The <<person>> frowns.
<<if $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked") and $worn.under_lower.type.includes("naked")>>
"I'm not wearing anything."
<<elseif $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked")>>
"I'm wearing nothing but underwear."
<<elseif $worn.lower.type.includes("naked") and $worn.under_lower.type.includes("naked")>>
"I'm naked from the waist down."
<<else>>
"I'm wearing nothing over my underwear."
<</if>>
<<He>> gasps as you break into a run.
<<exhibitionism2>>
You glance back and see <<him>> leaning across the hedge to get a peek.
<br><br>
<<endevent>>
<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>
<br><<set $outside to 1>><<set $location to "park">><<effects>><<set $bus to "park">>
You stay out of sight, but close enough to watch.
<<if $phase is 1>>Whitney
<<elseif $phase is 2>>Leighton
<<elseif $phase is 3>>Doren
<<elseif $phase is 4>>Harper
<<elseif $phase is 5>>Bailey
<</if>>has no idea you are in this state so nearby.
<br>
Your heart is pounding with the thrill as you quietly move on.
<<endevent>>
<br><br>
<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>
<br><<set $outside to 1>><<set $location to "park">><<effects>><<set $bus to "park">>
<<if $phase is 1>><<npcincr Whitney lust 5>>
You run in front of Whitney's group and make a show of yelping in shock and ineffectually trying to 'cover up.'
Once everyone has had a good look, you run away.
<<if $park_run_seen_by.includes("whitney")>>
<br>
"Look," Whitney jeers.
<<if ($goocount + $semencount) is 0>>
"The poor slut's that horny and no one will even rape <<phim>>."
<<else>>
<<if (setup.bodyliquid.combined("vagina")) gte 4>>"That cunt has been wrecked
<<elseif (setup.bodyliquid.combined("anus")) gte 4>>"That ass has been ruined
<<elseif $famebestiality gte 600 and ($player.bodyliquid.mouth.semen + $player.bodyliquid.face.semen + $player.bodyliquid.vagina.semen + $player.bodyliquid.anus.semen ) gte 3>>"That's probably animal cum
<<elseif (setup.bodyliquid.combined("mouth") + setup.bodyliquid.combined("face")) gte 5>>"<<pHer>> face! Sucked off every teacher
<<elseif ($semenoutsidecount + $goooutsidecount) gte 6>>"Covered in cum
<<elseif $famerape gte 600>>"Half the town's raped <<pher>> already
<<elseif $famebestiality gte 600>>"<<pShe>> probably fucked five dogs already
<<elseif (setup.bodyliquid.combined("vagina") + setup.bodyliquid.combined("anus")) gte 2>>"You can see the cum dripping out
<<elseif $famesex gte 400>>"Half the town has <<pher>> fuck-vids
<<else>>"Fucked at least once already tonight
<</if>>and this little slut is still running around begging for more!"
<<if $physique gte ($physiquesize / 7) * 4>>
<br>
"Amazing body," someone says.<</if>>
<</if>>
<<else>>
The last time you glance back, Whitney is still <<print either("staring after you.", "choking on inhaled smoke.","smiling.","staring at the 'cigarette' in disbelief.")>>
<<set $park_run_seen_by.pushUnique("whitney")>>
<</if>>
<<elseif $phase is 2>><<npc Leighton>><<person1>>
<<if $hour gte 21>>"Evening,<<else>>"Morning,<</if>> <<sir>>," you cheerily call out as you pass.
<br>
<<if $park_run_seen_by.includes("leighton")>>
Leighton jerks upright. "You again? Why don't you come a little closer? I've got something for you."
<br>
<<else>>
Leighton jerks upright. <<He>> looks guilty as <<he>> snaps toward you. "I was only... I... You? Why are you..?"
<br>
<<set $park_run_seen_by.pushUnique("leighton")>>
<</if>>
You wave and casually run on.
<<elseif $phase is 3>><<npc Doren>><<person1>>
<<if $park_run_seen_by.includes("doren")>>
This time Doren spots you approaching and averts <<his>> eyes, shaking <<his>> head in disbelief.
<br><br>
<<if $hour gte 21>>"Evening,<<else>>"Morning,<</if>> <<sir>>," you call out.
<br>
"Aye," <<he>> says. "You be careful now <<lass>>."
<<else>>
A few steps away, Doren seems to notice the exposed runner approaching and looks away, moving to avoid you. You're not sure, but you don't think <<he>> recognised you.
<br>
<<if $hour gte 21>>"Evening,<<else>>"Morning,<</if>> <<sir>>," you cheerily call out as you pass.
<br>
Doren double-takes, staring back at you in disbelief. <<if $player.gender_appearance is "m">>"Lad?<<else>>"Lass?<</if>> Is that..? What are you doing?!"
<br><br>
You run on. As you go around the next corner, you look back to see Doren clutching <<his>> face and looking troubled.
<<set $park_run_seen_by.pushUnique("doren")>>
<</if>>
<<elseif $phase is 4>><<npc Harper>><<person1>>
Harper seems utterly absorbed in <<his>> paperwork, staring at it intently.
<br><br>
<<if $park_run_seen_by.includes("harper")>>
<<if $hour gte 21>>"Evening,<<else>>"Morning,<</if>> Doctor," you call out.
<br>
"Hello," Harper looks up. You wave as you run past.
<br><br>
"Great work," the doctor reaches for something in <<his>> bag. "Excellent to see someone taking health seriously."
<br>
You faintly see your silhouette light up in the bushes ahead. Camera flash?
<<fameexhibitionism 1>>
<<else>>
<<if $hour gte 21>>"Evening,<<else>>"Morning,<</if>> Doctor," you call out.
<br>
"Hello," Harper continues to stare at the page. "I'm busy now, but if you need an appointment the..."
<br>
"I'm fine."
<br>
Harper looks up. "Stay heal-"
<br>
Harper stares after you as you run into the night.
<<set $park_run_seen_by.pushUnique("harper")>>
<</if>>
<<elseif $phase is 5>><<npc Bailey>><<person1>>
Bailey is tucking away some money when <<he>> sees you run past.
<br><br>
<<if $park_run_seen_by.includes("bailey")>>
<<if $renttime lte 0>>
"Don't you dare run. You owe me-"
<br>
You dash swiftly away.
<<else>>
"You know you can get paid for stripping? Don't they teach anything at school?"
<br>
You run on.
<br>
"You better have my money on time."
<</if>>
<<else>>
<<if $renttime lte 0>>
"I've been looking for you. Time to pay-"
<br>
You dash swiftly away.
<<else>>
Bailey nods. "Good industry. Hope you're getting paid for this."
<br>
You run on.
<</if>>
<<set $park_run_seen_by.pushUnique("bailey")>>
<</if>>
<</if>>
<br><br>
<<endevent>><<link [[Next|Park]]>><<set $eventskip to 1>><</link>>
<br><<set $outside to 1>><<set $location to "park">><<effects>><<set $bus to "park">>
<<set $rng to random(1, 8)>>
<<if $rng is 1>>
<<set _exercise to "do squats">>
<<elseif $rng is 2>>
<<set _exercise to "perform jumping jacks">>
<<elseif $rng is 3>>
<<set _exercise to "take lunges">>
<<elseif $rng is 4>>
<<set _exercise to "do aerobics">>
<<else>>
<<set _exercise to "exercise">>
<</if>>
<<if $daystate is "night">>
<<if $weather is "rain">>
You _exercise in the deserted park, stepping in puddles as cold rain pours.
<<elseif $weather is "snow">>
You _exercise in the deserted park, careful not to slip on the ice.
<<else>>
You _exercise in the deserted park. The cool night air caresses your skin.
<</if>>
<<physique 1>>
<br><br>
<<link [[Next|Park]]>><</link>>
<br>
<<else>>
<<if $weather is "rain">>
You _exercise in the nearly-deserted park.
<<elseif $weather is "snow">>
You _exercise in the park as snow falls all around.
<<elseif $weather is "overcast">>
You _exercise in the park. It feels good to feel the air on your skin.
<<else>>
You _exercise in the park. It feels good to feel the air and sunshine on your skin.
<</if>>
<<physique 1>>
<<set $rng to random(1, 100)>>
<<if $rng lte 20 and $footdisable is "f">>
<br><br>
<<generate1>><<person1>>
A <<person>> approaches you. "I noticed you were exercising in $worn.feet.name," <<he>> chuckles. "That looks tiring. How about you take a break and I give you a foot massage?" <<he>> asks.
<br>
<<if $awareness lte 100>>You're dumbfounded why the <<person>> would offer such a thing, but you appreciate <<his>> kindness.
<<elseif $awareness lte 300>>The <<person>> seems quite interested in your feet.
<<else>>The <<person>> has a foot fetish!
<</if>>
<br>
<br>
<<link [[Accept the foot massage|Park Exercise Heels Massage]]>><<tiredness -5>><<stress -5>><</link>><<ltiredness>><<lstress>>
<br>
<<link [[No thanks|Park Exercise Heels No Massage]]>><<control 5>><</link>><<gcontrol>>
<<else>>
<br><br>
<<link [[Next|Park]]>><</link>>
<br>
<</if>>
<</if>><<effects>>
The <<person>> removes your shoes and gets to work massaging your feet. <<He>> seems awfully excited. <<He>> ends by giving each of your toes a kiss. "Excuse me," <<he>> says, pulling away. "I shouldn't do this." With <<his>> hands down <<his>> pants, the <<person>> gets up and runs to the bathroom.
<br><br>
<<link [[Next|Park]]>><<endevent>><</link>>
<br>You decline the offer and get back to your exercise.
<br><br>
<<link [[Next|Park]]>><<endevent>><</link>>
<br><<set $outside to 1>><<set $location to "park">><<effects>><<set $bus to "park">>
You approach the statue in the middle of the park. It's covered in white lichen.
<<if $NPCName[$NPCNameList.indexOf("Avery")].init is 1>>
You peel some from the stone.
<br><br>
<<set $sciencelichenpark to 1>>
<<link [[Step away|Park]]>><</link>>
<br>
<<else>>
You could collect some for your science project, but the plinth is taller than you.
<br><br>
<<link [[Climb up (0:30)|Park Lichen Climb]]>><<pass 30>><<set $sciencelichenpark to 1>><</link>><<athleticsdifficulty 1 1000>>
<br>
<<link [[Ask someone for help (0:30)|Park Lichen Help]]>><<set $sciencelichenpark to 1>><<pass 30>><</link>>
<br>
<<link [[Leave|Park]]>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "park">><<effects>><<set $bus to "park">>
<<if $athleticsSuccess>>
You <span class="green">successfully</span> climb onto the plinth. The lichen is attached firm, but you manage to pry it free with some effort. A few heads turn but no one bothers you until you hear a voice shout from across the park. "Oi!" It's a <<npc Avery>><<initnpc Avery>><<generatePolice 2>><<person2>><<person>> dressed as a police officer. "Get down from there or I'll have your hide."
<<gstress>><<stress 3>>
<br><br>
<<link [[Explain yourself|Park Lichen Explain]]>><</link>>
<br>
<<link [[Run|Park Lichen Run]]>><</link>>
<br>
<<else>>
You reach up and try to lift your body, but your arms give way and you tumble to the ground.
<<gstress>><<gpain>><<stress 3>><<pain 6>>
<br><br>
<<npc Avery>><<initnpc Avery>><<person1>>You hear a <<nnpc_gender "Avery">>'s laughter. Before you can recover a pair of arms picks you up by your shoulders. Not stopping there, <<he>> holds you by the hips and helps lift you with surprising strength. It's enough for you to clamber up.
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
You feel your face flush as you realise <<he>> could have seen up your $worn.lower.name. If <<he>> did <<he>> gives no sign.
<</if>>
<<He>> smiles at you. "Why'd you want to go up there anyway?"
<br><br>
<<link [[Honest|Park Lichen Honest]]>><</link>>
<br>
<<link [[Evasive|Park Lichen Evasive]]>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "park">><<effects>><<set $bus to "park">>
You look around for someone who might help. You see a <<npc Avery>><<initnpc Avery>><<person1>><<nnpc_gender "Avery">> already watching you. <<He>> laughs and approaches you. <<He>> says nothing, but grabs you by the hips and helps lift you with surprising strength. It's enough for you to clamber up.
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
You feel your face flush as you realise <<he>> could have seen up your $worn.lower.name. If <<he>> did <<he>> gives no sign.
<</if>>
<<He>> smiles at you. "Why'd you want to go up there anyway?"
<br><br>
<<link [[Honest|Park Lichen Honest]]>><</link>>
<br>
<<link [[Evasive|Park Lichen Evasive]]>><</link>>
<br><<set $outside to 1>><<set $location to "park">><<effects>><<set $bus to "park">>
<<person2>>You turn away from the <<person>> and jump from the plinth. Right into the arms of a waiting <<person1>><<nnpc_gender "Avery">>. The <<person2>><<person2>><<person>> runs around the plinth, but stops when <<he>> sees the newcomer. "This your <<girl>> then?" <<he>> says. "<<pShe>> was defacing public property."
<br><br>
"<<pShes>> done no such thing," the <<person1>><<nnpc_gender "Avery">> says, holding you tight. <<He>> glares at the <<person2>><<person>>. "And you know it."
<br><br>
The <<person>> seems less confident. <<He>> sheathes <<his>> baton and turns away.
<br><br>
<<person1>>The newcomer releases you from <<his>> arms and smiles. "I hope you're okay," <<he>> says. "I'm Avery. I bet you're thirsty after that. Would you like to get a drink? I know this cute little place."
<br><br>
<<link [[Accept|Park Lichen Accept]]>><</link>>
<br>
<<link [[Refuse|Park Lichen Refuse]]>><</link>>
<br><<set $outside to 1>><<set $location to "park">><<effects>><<set $bus to "park">>
<<if $submissive gte 1150>>
"I-it's for my science project," you say.
<<elseif $submissive lte 850>>
"I need it to win the science fair," you say.
<<else>>
"I need lichen for my science project," you say.
<</if>>
<br><br>
"Is that right?" <<he>> says. "Looks like you're defacing a statue to me." <<He>> raises <<his>> baton and rubs <<his>> palm with it.
<br><br>
<<person1>>"The <<girl>>'s doing no such thing," a <<nnpc_gender "Avery">>'s voice says from behind you. <<He>> walks around the statue and glares at the <<person2>><<person>>. "And you know it."
<br><br>
The <<person>> seems less confident. "This your <<girl>> then? Tell <<phim>> to get down from there." <<He>> sheathes <<his>> baton and turns away.
<br><br>
<<person1>>The newcomer offers an arm and helps you climb down. "Did I hear you right," <<he>> says. "A scientist in the making?" <<He>> smiles. "I'm Avery. I bet you're thirsty after that. Would you like to get a drink? I know this cute little place."
<br><br>
<<link [[Accept|Park Lichen Accept]]>><</link>>
<br>
<<link [[Refuse|Park Lichen Refuse]]>><</link>>
<br><<set $outside to 1>><<set $location to "park">><<effects>><<set $bus to "park">>
<<if $submissive gte 1150>>
"I-it's for my science project," you say.
<<elseif $submissive lte 850>>
"I need it to win the science fair," you say.
<<else>>
"I need lichen for my science project," you say.
<</if>>
<br><br>
"A scientist in the making?" <<he>> says. "I'll help you down when you're done. I'm only out for a stroll, there's no rush."
<br><br>
The lichen is attached firm, but you manage to pry it free with some effort. <<He>> offers an arm and helps you climb down. "I'm Avery," <<he>> says. "I bet you're thirsty after that. Would you like to get a drink? I know this cute little place."
<br><br>
<<link [[Accept|Park Lichen Accept]]>><</link>>
<br>
<<link [[Refuse|Park Lichen Refuse]]>><</link>>
<br><<set $outside to 1>><<set $location to "park">><<effects>><<set $bus to "park">>
<<if $submissive gte 1150>>
"I-it's nothing," you say.
<<elseif $submissive lte 850>>
"None of your business," you say.
<<else>>
"School stuff," you say.
<</if>>
<br><br>
<<He>> nods. "I'll help you down when you're done. I'm only out for a stroll, there's no rush."
<br><br>
The lichen is attached firm, but you manage to pry it free with some effort. <<He>> offers an arm and helps you climb down. "I'm Avery," <<he>> says. "I bet you're thirsty after that. Would you like to get a drink? I know this cute little place."
<br><br>
<<link [[Accept|Park Lichen Accept]]>><</link>>
<br>
<<link [[Refuse|Park Lichen Refuse]]>><</link>>
<br><<set $outside to 0>><<set $location to "park">><<effects>>
<<He>> leads you to a small cafe at the edge of the park. <<He>> orders a coffee for <<him>> and some fruit juice for you. The <<generateRole 2 0 "waiter/waitress">><<person3>><<personsimple>><<person1>> thinks you're Avery's <<if $player.gender_appearance is "m">>son<<else>>daughter<</if>>. <<He>> is old enough to be your <<if $pronoun is "m">>father<<else>>mother<</if>>, but <<hes>> in good shape. <<He>> smiles at you across the table.
<br><br>
You talk with Avery over the drinks. <<He>> asks a lot of questions, but is reluctant to answer yours. <<He>> doesn't take <<his>> eyes off you.
<br><br>
<<Hes>> asking if you're happy at school when interrupted by a buzzing in <<his>> pocket. "I'm sorry," <<he>> says. "It's work. I need to go." <<He>> stands up, then hesitates a moment before leaning close.
<br><br>
<<link [[Smooch|Park Lichen Smooch]]>><<npcincr Avery love 1>><</link>><<glove>><<promiscuous1>>
<br>
<<link [[Stay still|Park Lichen Still]]>><<npcincr Avery love 1>><</link>><<glove>>
<br>
<<link [[Move away|Park Lichen Move]]>><</link>>
<br><<set $outside to 0>><<set $location to "park">><<effects>>
<<He>> frowns for a moment, but covers it with a smile. "Of course," <<he>> says. "I'm sure you're busy. I'll see you around."
<br><br>
<<if $scienceproject is "ongoing">>
<span class="gold">You can add the lichen you found to your project in your room or the school library.</span>
<br><br>
<<link [[Next|Park]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<endevent>>
<<destinationeventend>>
<</if>><<set $outside to 0>><<set $location to "park">><<effects>>
You lean in and plant a kiss on <<his>> lips. <<He>> kisses back. <<takeKissVirginity "Avery" `($dateCount.Avery gte 3?"loveInterest":"romantic")`>>
<<promiscuity1>>
<br><br>
<<He>> pulls away and glances around the cafe as if concerned about who's watching. "I'll be in touch," <<he>> says, smiling.
<br><br>
You leave soon after <<him>>, but <<hes>> already gone.
<br><br>
<<if $scienceproject is "ongoing">>
<span class="gold">You can add the lichen you found to your project in your room or the school library.</span>
<br><br>
<<link [[Next|Park]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<endevent>>
<<destinationeventend>>
<</if>><<set $outside to 0>><<set $location to "park">><<effects>>
<<He>> plants a kiss on your cheek and smiles. "I'll be in touch."
<br><br>
You leave soon after <<him>>, but <<hes>> already gone.
<br><br>
<<if $scienceproject is "ongoing">>
<span class="gold">You can add the lichen you found to your project in your room or the school library.</span>
<br><br>
<<link [[Next|Park]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<endevent>>
<<destinationeventend>>
<</if>><<set $outside to 0>><<set $location to "park">><<effects>>
<<He>> tries to plant a kiss on your cheek, but you pull away. <<He>> raises <<his>> hand as if to pull you back, but catches <<himself>> and smiles. "I'll be in touch."
<br><br>
You leave soon after <<him>>, but <<hes>> already gone.
<br><br>
<<if $scienceproject is "ongoing">>
<span class="gold">You can add the lichen you found to your project in your room or the school library.</span>
<br><br>
<<link [[Next|Park]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<endevent>>
<<destinationeventend>>
<</if>><<effects>>
You approach the photography studio, a tall old building opposite the hospital. There's a short flight of steps leading up to the door. "Niki's photo studio. Models wanted."
<br><br>
<<link [[Knock|Photo Intro]]>><</link>>
<br>
<<link [[Leave|Nightingale Street]]>><</link>>
<br><<effects>>
<<set $photo_known to 2>>
<<set $photo to {}>>
<<set $photo.refused to 0>>
<<npc Niki>><<person1>>
You lift the heavy knocker, and let it fall against the door. You wait a minute, then reach to knock again. The door swings open first. A young <<nnpc_gender "Niki">> stands there, a white stick poking out of <<his>> mouth. It's Niki.
<br><br>
<<if $submissive gte 1150>>
"A-are you looking for models?" you ask.
<<elseif $submissive lte 850>>
"You're looking for models," you say. "Got any work?"
<<else>>
"I'm looking for work," you say.
<</if>>
<br><br>
Niki opens the door the rest of the way. "Come in."
<br><br>
<<set $niki_seen to "photo">>
<<link [[Enter|Photo Intro 2]]>><</link>>
<br><<effects>>
You follow Niki into the more modern interior, past a flight of stairs, and into a room with a desk and computer. Niki sits behind it. Pictures of
<<if $malevictimchance gte 100>>
men
<<elseif $malevictimchance lte 0>>
women
<<else>>
men and women
<</if>>
cover the wall behind <<him>>, most of them suggestive, but all tasteful. <<He>> points at a chair behind you, and you take a seat.
<br><br>
"Studio's upstairs," <<he>> says, removing the white stick from <<his>> mouth and flicking it into a bin. "A photoshoot takes three hours. You get paid upfront. <span class="gold">£450</span> per shoot." <<He>> gestures at the wall behind <<him>>. "This is the sort of thing we do."
<br><br>
<<He>> pulls a lollipop from <<his>> pocket, and sticks it in <<his>> mouth. "One shoot a week. What do you think?"
<br><br>
<<link [[Accept|Photo Accept]]>><<npcincr Niki love 1>><</link>><<glove>>
<br>
<<link [[Refuse|Photo Refuse]]>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"O-okay," you say. "I need the money."
<<elseif $submissive lte 850>>
"Sounds good," you say. "I could use the money."
<<else>>
"Okay," you say. "I do need the money."
<</if>>
<br><br>
Niki nods. "Let me know when you're ready to start."
<br><br>
<<link [[Next|Photo]]>><<endevent>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"I-I don't like people looking," you say. "Sorry."
<<elseif $submissive lte 850>>
"I don't like the thought of old pervs looking at me," you say.
<<else>>
"I don't think that's for me," you say. "Sorry."
<</if>>
<br><br>
Niki nods. "You know where I am if you change your mind."
<br><br>
<<link [[Next|Nightingale Street]]>><<endevent>><</link>>
<br><<set $outside to 0>><<effects>>
<<if $photo.niki_event is undefined and $NPCName[$NPCNameList.indexOf("Niki")].love gte 10 and $brothelintro gte 1>>
<<set $photo.niki_event to 1>>
<<npc Briar>><<person1>>
<<if $pronoun is "m">>
A <<personsimple>> in a revealing blue suit brushes past you on the way in.
<<else>>
A <<personsimple>> in a revealing red gown brushes past you on the way in.
<</if>>
It's Briar.
<br><br>
"Not surprised to see you here," <<he>> says, leaning against the door frame to regard you. Niki looks up from <<nnpc_his "Niki">> desk, wearing a frown. Briar laughs. "Don't you worry. See you next week."
<br><br>
Briar continues on <<his>> way.
<br><br>
<<link [[Next|Photo]]>><<endevent>><</link>>
<br>
<<else>>
<<npc Niki>><<person1>>
You are in the photo studio on Nightingale Street. Niki sits behind a desk, staring at a computer screen. Pictures of
<<if $malevictimchance gte 100>>
men
<<elseif $malevictimchance lte 0>>
women
<<else>>
men and women
<</if>>
cover the wall behind <<him>>, most of them suggestive, but all tasteful.
<br><br>
<<if $photo.shoot is 1>>
<span class="blue">You've already worked as a model this week.</span>
<br>
<<else>>
<<link [[Model (3:00)|Photo Model]]>><<set $photo.shoot to 1>><</link>><<exhibitionist1>>
<br>
<</if>>
/*
<<link [[Ask for other work|Photo Ask]]>><</link>>
<br>
<<if $photo.silly is "done">>
<<link [[Get paid for the silly outfit job|Photo Street Paid]]>><<set $photo.silly to "paid">><</link>>
<br>
<</if>>
*/
<<link [[Leave|Nightingale Street]]>><<endevent>><</link>>
<br>
<<set $niki_seen to "photo">>
<</if>><<effects>>
Niki nods, and stares at <<his>> screen a moment longer.
<br><br>
<<if !$photo.silly>>
<<set _work_available to true>>
"Business owner needs someone to stand outside their shop in a silly outfit. Not glamorous, but it pays <span class="gold">£100.</span> Everyone starts somewhere."
<br><br>
<</if>>
<<if !_work_available>>
<<if $fame lt 3000>>
<<He>> shakes <<his>> head. "Nothing for you," <<he>> says. <span class="purple">"Maybe if you were known better."</span>
<<else>>
<<He>> shakes <<his>> head. "Nothing," <<he>> says. "Come back next week."
<</if>>
<br><br>
<<else>>
"Jobs takes a few hours."
<br><br>
<</if>>
<<if !$photo.silly>>
<<link [[Accept silly outfit job|Photo Silly]]>><<set $photo.silly to "accepted">><</link>>
<br>
<</if>>
<<link [[Leave|Nightingale Street]]>><<endevent>><</link>>
<br><<effects>>
Niki throws you a small bundle of notes. You make <<moneyGain 100>>.
<br><br>
<<link [[Ask for work|Photo Ask]]>><</link>>
<br>
<<link [[Leave|Nightingale Street]]>><<endevent>><</link>>
<br><<effects>>
Niki nods. "Shop's on the High Street." <<He>> hands you the business card with the address. "Come back after for your pay."
<br><br>
<<link [[Ask for work|Photo Ask]]>><</link>>
<br>
<<link [[Leave|Nightingale Street]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $photo_known is undefined>>
<<set $photo_known to 1>>
<</if>>
<<npc Niki>><<person1>>You approach the address given by Sam. It's an old building opposite the hospital. You're lifting your hand to knock when the door swings open.
A young <<nnpc_gender "Niki">> stands there, a white stick poking out of <<his>> mouth. <<He>> stares at you, waiting.
<br><br>
<<if $niki_seen is undefined>>
<<if $submissive gte 1150>>
"I-I'm looking for a photographer," you say. "Sam said they were here."
<<elseif $submissive lte 850>>
"Sam sent me," you say. "I'm the star."
<<else>>
"Sam sent me," you say. "From the Ocean Breeze."
<</if>>
<br><br>
The <<nnpc_gender "Niki">> regards you for a moment longer, then holds out <<his>> hand. "Name's Niki," <<he>> says. "Studio's ready." <<He>> removes the stick from <<his>> mouth and flicks it onto the street.
<br><br>
<<elseif $niki_seen is "farm">>
You recognise <<him>>. It's Niki, the photographer from the farm. You freeze on the spot. Niki stares at you, then removes the stick from <<his>> mouth and flicks it onto the street. "Studio's ready." <<He>> pauses. "I'm glad you're okay."
<br><br>
<<else>>
It's Niki, the photographer. <<He>> regards you. "Thought the description sounded familiar." <<He>> removes the stick from <<his>> mouth and flicks it onto the street. "Studio's ready."
<br><br>
<</if>>
<<set $niki_seen to "chef">>
<<link [[Next|Photography Chef 2]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
The interior is more modern. You follow Niki up a flight of stairs, and enter a large room dominated by a white screen. Several lights and a single camera wait.
<br><br>
<<if $photo_known is 1>>
"You done this before?" Niki asks, fiddling with the camera. <<He>> has another white stick in <<his>> mouth. You shake your head. <<He>> nods without looking at you. "Clothes are over there. Should be done in a few hours."
<<else>>
"Were you told the details?" Niki asks, fiddling with the camera. <<He>> has another white stick in <<his>> mouth. You shake your head. <<He>> nods without looking at you. "Clothes are over there. Should be done in a few hours."
<</if>>
<br><br>
You walk behind a screen, and find a chef's apron and hat. You put them on.
<br><br>
<<link [[Next|Photography Chef 3]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
You stand in front of the camera. <<if $pronoun is "m">>Niki strokes <<his>> stubble.<<else>>Niki strokes <<his>> chin.<</if>> "Good," <<he>> says. "Sam gave me a list of requirements. Poses and the like." <<He>> removes the stick from <<his>> mouth, and replaces it with a lollipop from <<his>> pocket.
<br><br>
<<He>> only talks to give instructions, or advice.
<br><br>
<<link [[Do your best to follow them|Photography Chef 4]]>><<set $phase to 0>><<set $submissive += 1>><<npcincr Niki love 1>><</link>>
<br>
<<link [[Add your own flair|Photography Chef 4]]>><<set $phase to 1>><<set $submissive -= 1>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<pass 60>>
<<if $phase is 0>>
You follow Niki's instructions to the letter.
<<else>>
You take Niki's instructions as a guideline, and do your own thing when the urge strikes you. Niki seems neither impressed nor bothered.
<</if>>
"Props," <<he>> says into <<his>> phone after an hour. "I'll be back shortly," <<he>> says. "The cream is stored separately. Regulations. My people will arrive soon with the rest." <<He>> leaves the room, leaving you stood alone in front of the screen.
<br><br>
<<endevent>>
<<link [[Next|Photography Chef 5]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<generate1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>>
<<person1>>The door barges open, and a <<person>> enters, carrying a small oven. <<Hes>> followed by five others, each carrying armfuls of kitchen utensils.
<br><br>
"Make way <<girl>>," the <<person>> says, glancing at you. "We got a kitchen to set up."
<br><br>
You watch as they prepare the props in front of the white screen. You catch them glancing at you when they think you're not looking.
<br><br>
<<link [[Tease|Photography Chef Tease]]>><</link>><<exhibitionist1>>
<br>
<<link [[Wait|Photography Chef Wait]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
You walk over. The <<person1>><<person>> holds an arm out. "Don't get in the way <<girl>>," <<he>> says.
<br><br>
"But I want to see," you say, ignoring <<him>>. You approach the oven, and bend over to look inside. "I said-" the <<person>> begins, but <<he>> cuts off when you start wiggling your <<bottom>>. The others stop working. You can feel their eyes on you.
<<exhibitionism1>><<fameexhibitionism 6>>
<<if $promiscuity gte 55>>
<span class="lewd">An idea strikes you.</span>
<br><br>
<<link [[Ask for their cream|Photography Chef Cream]]>><</link>><<promiscuous4>>
<br>
<</if>>
<<link [[Leave them to work|Photography Chef Leave]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
You turn to them, and lean back against the oven. "Niki's getting the cream," you say. "But I don't want to wait. How about you lend a hand?"
<br><br>
The <<person>> looks bemused. "We're busy here <<girl>>. We don't have time to go fetch-" You interrupt <<him>> by reaching out, and pressing a finger against <<his>> lips.
<br><br>
"You have all the cream you need right here," you say.
<<if $pronoun is "f" and $breastfeedingdisable is "f">>
You grab the <<persons>> top, and tug it down. <<His>> breasts tumble out. <<He>> gapes at you, <<his>> expression a mixture of outrage and shock. But <<he>> doesn't try to cover. The others burst into laughter.
<br><br>
You grasp the <<persons>> breasts, and rub <<his>> nipples. <<He>> doesn't stop you. <<His>> expression softens as you work. <<His>> eyes close.
<br><br>
You continue to massage, until milk leaks from <<his>> buds. "Perfect," you say, grabbing a nearby pot. You hold it under <<his>> breasts with one hand, while continuing to massage with the other. The others watch in awe. You continue until the flow is reduced to a dribble.
<<else>>
<<if $NPCList[0].penis isnot "none">>
You grab the <<persons>> trousers, and tug them down. <<His>> penis tumbles out. <<He>> gapes at you, <<his>> expression a mixture of outrage and shock. But <<he>> doesn't try to cover. The others burst into laughter.
<br><br>
You grasp <<his>> penis, and begin to rub. <<He>> doesn't stop you. <<His>> expression softens as you work. <<His>> eyes close.
<br><br>
You continue to massage, until <<his>> body tenses. "Perfect," you say, quickly grabbing a nearby pot. You hold it under <<him>> with one hand, while continuing to rub with the other. <<He>> convulses, shooting hot ejaculate into the waiting pot. The others watch in awe.
<<else>>
You grab the <<persons>> top, and tug it down, revealing <<his>> pussy. <<He>> gapes at you, <<his>> expression a mixture of outrage and shock. But <<he>> doesn't try to cover. The others burst into laughter.
<br><br>
You grab <<his>> pussy, and begin to rub. <<He>> doesn't stop you. <<His>> expression softens as you work. <<His>> eyes close.
<br><br>
You continue to massage, until <<his>> body tenses. "Perfect," you say, quickly grabbing a nearby pot. You hold it under <<him>> with one hand, while continuing to rub with the other. <<He>> convulses, dripping lewd fluid into the waiting pot. The others watch in awe.
<</if>>
<</if>>
<br><br>
"Say moo," you whisper.
<br><br>
"M-moo," the <<person>> manages.
<br><br>
Satisfied, you turn to the others. "Next."
<<promiscuity4>>
<<link [[Next|Photography Chef Milk]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<pass 60>><<famesex 6 pic>><<set $chef_picture to "lewd">>
Some seem more eager to be "milked" than others, but they all line up for the service. When finished, you have a decent supply of "cream" in the pot. Enough to fill a ladle at least.
<br><br>
The door opens. Niki's back. The workers hurry to cover up, and pretend to be busy. "W-we're just finishing up," the <<person>> says. Niki doesn't even glance over.
<br><br>
<<endevent>>
<<link [[Next|Photography Chef 6]]>><</link>><<set $outside to 0>><<set $location to "town">><<effects>>
You walk away from the stage. You watch them get back to work, their faces red.
<br><br>
<<link [[Next|Photography Chef Wait]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<pass 60>><<set $chef_picture to "normal">>
You wait for the <<person>> and <<his>> colleagues to lay out the prop kitchen. Niki returns as they're finishing up.
<br><br>
<<endevent>>
<<link [[Next|Photography Chef 6]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<npc Niki>><<person1>><<pass 60>>
Niki has you pose holding various kitchen utensils. You smile for the camera, posing as instructed. You work for another hour, until Niki gives a satisfied sigh.
<br><br>
"Almost done," <<he>> says. "Just need the money shot. If you'll pardon the expression. You're going to get messy, so I left it for last."
<br><br>
<<He>> walks over, and places a pot of cream on the oven.
<br><br>
<<if $exhibitionism gte 15 and $chef_picture is "lewd">>
<span class="lewd">Another lewd idea strikes you.</span>
<br><br>
<<link [[Use the lewd fluid you collected|Photography Chef Lewd Cream]]>><<set $chef_picture to "lewd">><</link>><<exhibitionist2>>
<br>
<</if>>
<<link [[Use normal cream|Photography Chef Normal Cream]]>><<set $chef_picture to "normal">><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
"I already have cream," you say, gesturing at the pot. "The others brought some."
<br><br>
Niki shrugs. "Fine by me." <<He>> walks back to the camera. "I'd like you to get a ladleful, look at the camera, and pour it over your chest. Pull a happy, but sheepish, expression. You're in the middle of a silly accident."
<br><br>
You add some regular cream to the lewd fluid to bulk it out, spoon out a ladle, smile at the camera, and pour it over your chest. Niki snaps more pictures. "Could you play with it a little?" <<he>> asks. You follow <<his>> instructions, getting the "cream" on your hands and face.
<br><br>
You end up on the floor, with the pot on your head, covered head-to-toe in sticky fluid.
<<exhibitionism2>>
<<drench goo 5 outside>>
<<link [[Next|Photography Chef 7]]>><</link>><<set $outside to 0>><<set $location to "town">><<effects>>
You open the cream as Niki returns to <<his>> position. "I'd like you to get a ladleful, look at the camera, and pour it over your chest. Pull a happy, but sheepish, expression. You're in the middle of a silly accident."
<br><br>
You spoon out a ladle of cream, smile at the camera, and pour it over your chest. Niki snaps more pictures. "Could you play with it a little?" <<he>> asks. You follow <<his>> instructions, getting the cream on your hands and face.
<br><br>
You end up on the floor, with the pot on your head, covered head-to-toe in sticky fluid.
<<exhibitionism2>>
<<link [[Next|Photography Chef 7]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $photo_known is 1>>
"Done," Niki says, sticking another lollipop in <<his>> mouth. "It was a pleasure working with you. You have talent. <span class="gold">Drop by if you're looking for work.</span> Give Sam my regards."
<<else>>
"Done," Niki says, sticking another lollipop in <<his>> mouth. "It was a pleasure working with you. Give Sam my regards."
<</if>>
<br><br>
<<if $chef_picture is "lewd">>
You pass <<him>> on the way to the exit. <<He>> wrinkles <<his>> nose and frowns.
<<else>>
<<He>> hands you a towel on the way out, which you use to dry the worst of the cream.
<</if>>
<br><br>
<<endevent>>
<<famebusiness 100 pic>>
<<set $chef_state to 5>>
<<link [[Walk out onto the street|Nightingale Street]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
<span class="gold">"The name's Niki,"</span> <<he>> continues, stopping beside you. "I'm a photographer. Have you considered working as a model? Pays well, and you have the looks."
<br><br>
<<He>> removes the white stick from <<his>> mouth, and flicks it into the road. <span class="gold">"I run a studio on Nightingale Street,"</span> <<he>> continues. "Drop by sometime." <<He>> drives away.
<br><br>
<<endevent>>
<<destinationeventend>><<effects>>
You hasten your steps to escape the pervert. "Hold up," <<he>> says, speeding up to keep pace. "I'll be quick. <span class="gold">The name's Niki. I run a photography studio on Nightingale Street.</span> Drop by sometime if you need work."
<br><br>
You dart into an alley, leaving <<him>> to drive away.
<br><br>
<<endevent>>
<<destinationeventend>><<effects>>
You follow Niki up a flight of steps, into a large room dominated by a white screen. Several lights and a single camera wait.
<br><br>
<<set $photo.money to 450>>
"Clothes are over there," Niki says, pointing at a screen near the corner.
<<if $worn.face.type.includes("mask")>>
"I'd recommend removing the mask. Earning a reputation might open new opportunities for you."
<</if>>
<br><br>
You find two outfits behind the screen.
<<set _rng to random(1, 9)>>
<<if _rng is 1>>
There's a sundress,
<<set $photo_upper_f_index to 1>>
<<set $photo_lower_f_index to 0>>
<<elseif _rng is 2>>
There's an evening gown,
<<set $photo_upper_f_index to 7>>
<<set $photo_lower_f_index to 0>>
<<elseif _rng is 3>>
There's a ballgown,
<<set $photo_upper_f_index to 9>>
<<set $photo_lower_f_index to 0>>
<<elseif _rng is 4>>
There's a kimono,
<<set $photo_upper_f_index to 10>>
<<set $photo_lower_f_index to 0>>
<<elseif _rng is 5>>
There's a mini kimono,
<<set $photo_upper_f_index to 11>>
<<set $photo_lower_f_index to 0>>
<<elseif _rng is 6>>
There's a gingham dress,
<<set $photo_upper_f_index to 38>>
<<set $photo_lower_f_index to 0>>
<<elseif _rng is 7>>
There's a cheongsam,
<<set $photo_upper_f_index to 46>>
<<set $photo_lower_f_index to 0>>
<<elseif _rng is 8>>
There's a short cheongsam dress,
<<set $photo_upper_f_index to 47>>
<<set $photo_lower_f_index to 0>>
<<elseif _rng is 9>>
There's a keyhole dress,
<<set $photo_upper_f_index to 84>>
<<set $photo_lower_f_index to 0>>
<</if>>
and a
<<set _rng to random(1, 5)>>
<<if _rng is 1>>
tuxedo.
<<set $photo_upper_m_index to 15>>
<<set $photo_lower_m_index to 16>>
<<elseif _rng is 2>>
black leather jacket.
<<set $photo_upper_m_index to 40>>
<<set $photo_lower_m_index to 23>>
<<elseif _rng is 3>>
brown leather jacket.
<<set $photo_upper_m_index to 41>>
<<set $photo_lower_m_index to 23>>
<<elseif _rng is 4>>
dress shirt.
<<set $photo_upper_m_index to 37>>
<<set $photo_lower_m_index to 23>>
<<elseif _rng is 5>>
karate outfit.
<<set $photo_upper_m_index to 55>>
<<set $photo_lower_m_index to 50>>
<</if>>
<br><br>
There's also a pair of lace panties, and a pair of briefs.
<<set $photo_under_f_index to 3>>
<<set $photo_under_m_index to 4>>
<<exhibitionism1>>
<<if $worn.face.type.includes("mask")>>
<<link [[Keep mask on and wear the feminine outfit|Photo Model 2]]>>
<<undressKeepFace "photo">>
<<set $photo_upper_index to $photo_upper_f_index>>
<<set $photo_lower_index to $photo_lower_f_index>>
<<set $photo_under_index to $photo_under_f_index>>
<<underlowerwear $photo_under_index>>
<<lowerwear $photo_lower_index>>
<<upperwear $photo_upper_index>>
<</link>>
<br>
<<link [[Keep mask on and wear the masculine outfit|Photo Model 2]]>>
<<undressKeepFace "photo">>
<<set $photo_upper_index to $photo_upper_m_index>>
<<set $photo_lower_index to $photo_lower_m_index>>
<<set $photo_under_index to $photo_under_m_index>>
<<underlowerwear $photo_under_index>>
<<lowerwear $photo_lower_index>>
<<upperwear $photo_upper_index>>
<</link>>
<br><br>
<<link [[Strip everything and wear the feminine outfit|Photo Model 2]]>>
<<undress "photo">>
<<set $photo_upper_index to $photo_upper_f_index>>
<<set $photo_lower_index to $photo_lower_f_index>>
<<set $photo_under_index to $photo_under_f_index>>
<<underlowerwear $photo_under_index>>
<<lowerwear $photo_lower_index>>
<<upperwear $photo_upper_index>>
<</link>>
<br>
<<link [[Strip everything and wear the masculine outfit|Photo Model 2]]>>
<<undress "photo">>
<<set $photo_upper_index to $photo_upper_m_index>>
<<set $photo_lower_index to $photo_lower_m_index>>
<<set $photo_under_index to $photo_under_m_index>>
<<underlowerwear $photo_under_index>>
<<lowerwear $photo_lower_index>>
<<upperwear $photo_upper_index>>
<</link>>
<br><br>
<<else>>
<<link [[Wear the feminine outfit|Photo Model 2]]>>
<<undress "photo">>
<<set $photo_upper_index to $photo_upper_f_index>>
<<set $photo_lower_index to $photo_lower_f_index>>
<<set $photo_under_index to $photo_under_f_index>>
<<underlowerwear $photo_under_index>>
<<lowerwear $photo_lower_index>>
<<upperwear $photo_upper_index>>
<</link>>
<br>
<<link [[Wear the masculine outfit|Photo Model 2]]>>
<<undress "photo">>
<<set $photo_upper_index to $photo_upper_m_index>>
<<set $photo_lower_index to $photo_lower_m_index>>
<<set $photo_under_index to $photo_under_m_index>>
<<underlowerwear $photo_under_index>>
<<lowerwear $photo_lower_index>>
<<upperwear $photo_upper_index>>
<</link>>
<br><br>
<</if>><<effects>>
<<endevent>>
You put on the $worn.upper.name, and emerge from behind the screen.
<<if random(1, 2) is 2 and $famemodel gte 100>>
<<if $photo.fame_stage gte 11>>
<<set $photo.fame_stage to 12>>
<<set $photo.money += 50>>
<<generate1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>>
<<person1>>Six <<people>> sit to one side once again, watching you. One of them, a <<person>>, licks <<his>> lips.
<<elseif $photo.fame_stage is 10 and $famemodel gte 600>>
<<set $photo.fame_stage to 11>>
<<set $photo.money += 50>>
<<generate1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>>
<<person1>>Six <<people>> sit to one side, watching you. One of them, a <<person>>, chats with the <<person2>><<person>> beside <<person1>><<him>>, but watches you all the while.
<<elseif $photo.fame_stage is 9>>
<<set $photo.fame_stage to 10>>
<<set $photo.money += 50>>
<<generate1>><<generate2>><<generate3>><<generate4>><<generate5>>
<<person1>>Five <<people>> sit to one side once again, chatting. One of them, a <<person>>, watches you without breaking conversation.
<<elseif $photo.fame_stage is 8 and $famemodel gte 500>>
<<set $photo.fame_stage to 9>>
<<set $photo.money += 50>>
<<generate1>><<generate2>><<generate3>><<generate4>><<generate5>>
<<person1>>Five <<people>> sit to one side, chatting. One of them, a <<person>>, watches you without breaking conversation.
<<elseif $photo.fame_stage is 7>>
<<set $photo.fame_stage to 8>>
<<set $photo.money += 50>>
<<generate1>><<generate2>><<generate3>><<generate4>>
<<person1>>Four <<people>> sit to one side once again, watching you. One of them, a <<person>>, sips from a glass of wine.
<<elseif $photo.fame_stage is 6 and $famemodel gte 400>>
<<set $photo.fame_stage to 7>>
<<set $photo.money += 50>>
<<generate1>><<generate2>><<generate3>><<generate4>>
<<person1>>Four <<people>> sit to one side, watching you. One, a <<person>>, combs <<his>> hair while staring at your <<bottom>>.
<<elseif $photo.fame_stage is 5>>
<<set $photo.fame_stage to 6>>
<<set $photo.money += 50>>
<<generate1>><<generate2>><<generate3>>
<<person1>>Three <<people>> sit to one side once again, watching you. One, a <<person>>, openly leers.
<<elseif $photo.fame_stage is 4 and $famemodel gte 300>>
<<set $photo.fame_stage to 5>>
<<set $photo.money += 50>>
<<generate1>><<generate2>><<generate3>>
<<person1>>Three <<people>> sit to one side, watching you. The <<person>> sitting in the middle grins.
<<elseif $photo.fame_stage is 3>>
<<set $photo.fame_stage to 4>>
<<set $photo.money += 50>>
<<generate1>><<generate2>>
A <<person1>><<person>> and <<person2>><<person>> sit to one side of the studio, chatting as they watch you.<<person1>>
<<elseif $photo.fame_stage is 2 and $famemodel gte 200>>
<<set $photo.fame_stage to 3>>
<<set $photo.money += 50>>
<<generate1>><<generate2>>
A <<person1>><<person>> and <<person2>><<person>> sit to one side of the studio, chatting. They stop and look at you, their eyes flicking over your body.<<person1>>
<<elseif $photo.fame_stage is 1>>
<<set $photo.fame_stage to 2>>
<<set $photo.money += 50>>
<<generate1>>
There's a <<person1>><<person>> sat to one side of the studio. <<He>> grins at you.
<<else>>
<<set $photo.fame_stage to 1>>
<<set $photo.money += 50>>
<<generate1>>
You're surprised by a <<person1>><<person>> sat to one side of the studio. Niki follows your eyes. "Photoshoots are sometimes observed by others in the industry," <<nnpc_he "Niki">> says. "It's normal. You get an extra <span class="gold">£50</span> per person. There'll be more interest as you become better known."
<br><br>
The <<person>> grins at you.
<</if>>
<br><br>
<<link [[Continue with audience|Photo Model 3]]>><</link>>
<br>
<<link [[Refuse an audience|Photo Model Refuse]]>><<npcincr Niki love -1>><</link>><<llove>>
<br>
<<else>>
You find Niki adjusting a tripod camera. "Almost ready." <<nnpc_He "Niki">> glances at your outfit. "There." <<nnpc_He "Niki">> steps away from the tripod, and lifts another camera from a table.
<br><br>
<<nnpc_He "Niki">> readies the camera, and asks you to pose.
<br><br>
<<link [[Follow instruction|Photo Model 3]]>><<set $phase to 0>><</link>>
<br>
<<link [[Add your own flair|Photo Model 3]]>><<set $phase to 1>><</link>>
<br>
<</if>><<effects>>
<<if $submissive gte 1150>>
"I-I'm sorry," you say. "But I won't do this with an audience."
<<elseif $submissive lte 850>>
"I don't trust this," you say. "I'm not playing along."
<<else>>
"I'm not comfortable with an audience," you say.
<</if>>
<br><br>
<<if $enemyno gte 2>>
Niki nods, and points at the door. No one complains as they traipse out.
<<else>>
Niki nods, and points at the door. The <<person>> complains, but doesn't argue as <<he>> traipses out.
<</if>>
<br><br>
<<link [[Next|Photo Model 3]]>><<endevent>><</link>>
<br><<effects>>
<<if $phase is 0>>
You follow Niki's instructions to the letter.
<<elseif $phase is 1>>
You take Niki's instructions as a guideline, and do your own thing when the urge strikes you. Niki seems neither impressed nor bothered.
<<else>>
Niki gives you instructions.
<</if>>
<<nnpc_He "Niki">> circles you as you hold each pose, sometimes crouching, snapping pictures from different angles.
<br><br>
Many of the shots seem awfully focused on your <<bottom>>.
<br><br>
<<link [[Remain professional|Photo Model 4]]>><<set $phase to 0>><</link>>
<br>
<<link [[Complain|Photo Model 4]]>><<def 1>><<set $phase to 1>><</link>>
<br>
<<if $exhibitionism gte 15>>
<<link [[Flaunt|Photo Model 4]]>><<set $phase to 2>><</link>><<exhibitionist2>>
<</if>>
<br><<effects>>
<<if $phase is 0>>
You endure it. This is just something you'll have to put up with. Niki continues snapping away.
<br><br>
<<elseif $phase is 1>>
<<if $submissive gte 1150>>
"P-please," you say. "Not so lewd."
<<elseif $submissive lte 850>>
"I'm modelling these clothes," you say. "Not my ass."
<<else>>
"I'm not comfortable with shots like that," you say.
<</if>>
<br><br>
Niki doesn't respond, but doesn't take a close up picture of your <<bottom>> again.
<br><br>
<<elseif $phase is 2>>
You stick your <<bottom>> out. Niki takes it in stride, and snaps away.
<<exhibitionism2>>
<</if>>
<<if $photo.evidence gte 1 and $photo.refused gte 1 and $enemyno gte 1>>
"Almost done," <<he>> says. "Need something from my office. I'll be right back." <<nnpc_He "Niki">> leaves the room, taking the smaller camera with <<nnpc_him "Niki">>, but leaving the tripod.
<br><br>
<<link [[Next|Photo Model Blackmail]]>><<pass 180>><<tiredness 18>><</link>>
<br>
<<else>>
It's tiring work. Niki brings out a stool at one point, but holding the strange poses as you "sit" on it provides little relief.
<br><br>
<<link [[Next|Photo Model 5]]>><<pass 180>><<tiredness 18>><</link>>
<br>
<</if>><<effects>>
With Niki gone, the <<person>> walks to the tripod camera, and fishes <<his>> phone from <<his>> pocket. "What do we have here?" <<he>> says, plugging one end of a cable into the camera, and the other into <<his>> phone.
<br><br>
<<link [[Protest|Photo Model Blackmail 2]]>><<def 1>><<set $phase to 1>><</link>>
<br>
<<link [[Remain Silent|Photo Model Blackmail 2]]>><<set $phase to 0>><</link>>
<br><<effects>>
<<if $phase is 1>>
<<if $submissive gte 1150>>
"I-I don't think you're supposed to touch that," you say.
<<elseif $submissive lte 850>>
"Get your mitts off," you say.
<<else>>
"You're not meant to touch that," you say.
<</if>>
<br><br>
"Can't blame a <<personsimple>> for being curious," <<he>> replies.
<<else>>
You remain silent as the <<person>> continues. "What do we have here," <<he>> says.
<</if>>
<<if $photo.evidence is 2>>
A grin lights up <<his>> face. <span class="pink">"There's a clip here, of this slut getting gangbanged!"</span>
<<elseif $photo.evidence is 1>>
A grin lights up <<his>> face. <span class="purple">"There's an interesting clip here. The screen falls while you're getting changed!"</span>
<</if>>
<br><br>
<<if $enemyno gte 3>>
The rest of the audience joins <<him>>, crowding to peer over <<his>> shoulder.
<<elseif $enemyno is 2>>
The other member of the audience, a <<person2>><<person>>, rushes over. "Let me see."
<</if>>
<br><br>
The <<person>> looks up at you. "I know your type. Such a tease. Well, here's what's gonna happen. <span class="purple">You're gonna do whatever Niki asks of you.</span> <span class="pink">If you don't, I'm uploading this footage.</span> You go to the nearby school right? I'll post it where your friends will be sure to see it. Got it?"
<br><br>
<<if $enemeyno is 6>>
You could try to stop <<him>>, but <<he>> has five people helping.
<<elseif $enemyno is 5>>
You could try to stop <<him>>, but <<he>> has four people helping.
<<elseif $enemyno is 4>>
You could try to stop <<him>>, but <<he>> has three people helping.
<<elseif $enemeyno is 3>>
You could try to stop <<him>>, but <<he>> has two people helping.
<<elseif $enemyno is 2>>
You could try to stop <<him>>, but <<he>> has help.
<<else>>
You could try to stop <<him>>.
<</if>>
<br><br>
<<link [[Nod|Photo Model Blackmail 3]]>><<def 1>><<set $phase to 0>><</link>>
<br>
<<link [[Plead|Photo Model Blackmail 3]]>><<sub 1>><<set $phase to 1>><</link>>
<br>
<<link [[Remain silent|Photo Model Blackmail 3]]>><<set $phase to 2>><</link>>
<br>
<<link [[Fight|Photo Model Blackmail Attack]]>><<def 1>><</link>>
<br><<effects>>
You rush at the <<person>>, and whack the phone out of <<his>> hand. <<He>> rolls up <<his>> sleeves.
<br><br>
<<link [[Next|Photo Model Blackmail Fight]]>><<set $fightstart to 1>><</link>>
<br><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<<enable_rescue>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Photo Model Blackmail Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Photo Model Blackmail Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Photo Model Blackmail Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Photo Model Blackmail Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Photo Model Blackmail Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<tearful>> you snatch the phone while they're distracted. You delete the footage just as Niki returns. <<nnpc_He "Niki">> observes the scene, the
<<if $enemyno gte 2>>
<<people>>
<<else>>
<<person>>
<</if>>
lying on the ground beside the fallen camera.
<br><br>
<<clotheson>>
<<endcombat>>
"Out," <<nnpc_he "Niki">> says. "No disrupting the shoot. That was the only rule."
<br><br>
You hand the <<person>> <<his>> phone as <<he>> passes,
<<if $submissive gte 1150>>
though you can't make eye contact.
<<else>>
and resist sticking out your tongue.
<</if>>
<br><br>
<<elseif $enemyhealth lte 0>>
<<tearful>> you snatch the phone from the <<persons>> grasp. You delete the footage just as Niki returns. <<nnpc_He "Niki">> observes the scene, the
<<if $enemyno gte 2>>
<<people>>
<<else>>
<<person>>
<</if>>
lying on the ground beside the fallen camera.
<br><br>
"Out," <<nnpc_he "Niki">> says. "No disrupting the shoot. That was the only rule."
<br><br>
You hand the <<person>> <<his>> phone as <<he>> passes,
<<if $submissive gte 1150>>
though you can't make eye contact.
<<else>>
and resist sticking out your tongue.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $rescue is 1 and $alarm is 1>>
The door swings open, and Niki steps in. The <<person>> backs away from you, but keeps hold of <<his>> phone. <<nnpc_He "Niki">> observes the scene, and the fallen camera.
<br><br>
"Out," <<nnpc_he "Niki">> says. "No disrupting the shoot. That was the only rule."
<br><br>
The <<person>> does as asked, <span class="pink">but <<he>> still has the footage.</span> <<photo_evidence_upload>>
<br><br>
<<clotheson>>
<<endcombat>>
<<else>>
You fall to the ground, too hurt to continue fighting. The <<person>> stands over you, holding the phone. <<photo_evidence_upload>>
<br><br>
Niki returns, and observes you lying on the floor beside the camera. "Out," <<nnpc_he "Niki">> says to the <<person>>. "No disrupting the shoot. That was the only rule."
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<link [[Next|Photo Model Blackmail Fight End]]>><</link>>
<br>
<<set $photo.blackmail to 0>><<effects>>
"I'm sorry," Niki says, helping you to your feet.
<<if $exposed gte 1>>
<<nnpc_He "Niki">> observes your state of dress, and averts <<nnpc_his "Niki">> eyes. "We have spare. If you want to continue with the shoot. No pressure."
<<else>>
"We can continue the shoot, or not. No pressure."
<</if>>
<br><br>
<<link [[Continue|Photo Model Continue]]>><</link>>
<br>
<<link [[Stop|Photo Model Stop]]>><</link>>
<br><<effects>>
<<underlowerwear $photo_under_index>>
<<lowerwear $photo_lower_index>>
<<upperwear $photo_upper_index>>
You get dressed behind the screen, and emerge to find the camera righted, and Niki ready.
<br><br>
<<link [[Next|Photo Model 5]]>><</link>>
<br><<effects>>
<<famemodel 20 pic>>
<<storeon "photo">>
You get dressed behind the screen, and emerge to find Niki counting out your cash. You make <<moneyGain $photo.money>>.
<br><br>
"You did well," <<nnpc_he "Niki">> says. "I'd like to do another shoot next week."
<br><br>
Money in hand, you leave the studio.
<br><br>
<<link [[Next|Nightingale Street]]>><<photo_end>><<set $eventskip to 1>><<endevent>><</link>>
<br><<effects>>
<<set $photo.blackmail to $photo.evidence>>
<<if $phase is 2>>
You remain silent. The <<person>> opens <<his>> mouth, but is interrupted by a bang outside.
<<elseif $phase is 1>>
<<if $submissive gte 1150>>
"P-please don't," you say.
<<elseif $submissive lte 850>>
"Don't do this," you say.
<<else>>
"Please don't," you say.
<</if>>
<br><br>
The <<person>> snorts a dismissive laugh, but is interrupted by a bang outside.
<<else>>
You nod. The <<person>> opens <<his>> mouth, but is interrupted by a bang outside.
<</if>>
<<He>> hastens back to <<his>> chair, phone in hand.
<br><br>
Niki returns, carrying a stool ahead of <<nnpc_him "Niki">>. You use it as a prop, sitting in awkward poses, as the <<persons>> words weigh on your mind.
<br><br>
<<link [[Next|Photo Model 5]]>><</link>>
<br><<effects>>
"Almost done," Niki says at last. <<nnpc_He "Niki">> adjusts the lighting. "Some topless shots would be good. I'd double your fee. So it'd be <span class="gold">£<<print $photo.money * 2>>.</span>"
<br><br>
<<if $enemyno gte 2>>
<<if $photo.blackmail gte 1>>
<span class="pink">The seated <<person>> leans forward in <<his>> chair, holding <<his>> phone and looking you right in the eyes.</span>
<<else>>
The seated <<person>> leans forward in <<his>> chair, and the <<person2>><<person>> licks <<his>> lips.<<person1>>
<</if>>
<br><br>
<<elseif $enemyno is 1>>
<<if $photo.blackmail gte 1>>
<span class="pink">The seated <<person>> leans forward in <<his>> chair, holding <<his>> phone and looking you right in the eyes.</span>
<<else>>
The seated <<person>> leans forward in <<his>> chair.
<</if>>
<br><br>
<</if>>
<<link [[Refuse|Photo Model Topless Refuse]]>><<set $photo.refused += 1>><</link>>
<br>
<<if $exhibitionism gte 55>>
<<link [[Accept|Photo Model Topless]]>><<npcincr Niki love 1>><<set $phase to 0>><</link>><<exhibitionist4>><<glove>>
<br>
<<elseif $uncomfortable.prostituting is false>>
<<link [[Accept|Photo Model Topless]]>><<set $desperateaction to 1>><<npcincr Niki love 1>><<set $phase to 0>><</link>><<exhibitionist4>><<glove>>
<br>
<<elseif $photo.blackmail gte 1>>
<<link [[Accept|Photo Model Topless]]>><<trauma 12>><<stress 12>><<set $phase to 1>><</link>><<ggtrauma>><<ggstress>>
<br>
<<else>>
<span class="blue">You're not lewd or desperate enough for that.</span>
<br>
<</if>><<effects>>
<<if $submissive gte 1150>>
"I-I'm sorry," you say. "I'm not comfortable with that."
<<elseif $submissive lte 850>>
"Not interested," you say.
<<else>>
"I'm not comfortable with that," you say.
<</if>>
<<if $enemyno gte 1 and $photo.blackmail gte 1>>
The <<person>> shakes <<his>> head. <<photo_evidence_upload>>
<</if>>
<br><br>
<<if $photo.refused gte 2>>
Niki nods, and wraps up the photoshoot without another word.
<br><br>
<<set $photo.refused to 0>>
<<exposure>>
<<set $photo.evidence to 1>>
You step behind the screen, and remove the $worn.upper.name. Before you can dress however, <span class="purple">you hear a creek,</span> and the screen collapses, <span class="pink">exposing you to the room.</span><<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<set $worn.upper to clone(setup.clothes.upper[0])>>
<<set $worn.lower to clone(setup.clothes.lower[0])>>
<<set $worn.under_upper to clone(setup.clothes.under_upper[0])>>
<<set $worn.under_lower to clone(setup.clothes.under_lower[0])>>
<<if $enemyno gte 2>>
A cheer goes up from the still-seated audience. The light on the tripod camera is still green. <<covered>>
<<elseif $enemyno gte 1>>
The still-seated <<person>> cheers. The light on the tripod camera is still green. <<covered>>
<<else>>
The light on the tripod camera is still green. <<covered>>
<</if>>
<br><br>
Niki covers <<nnpc_his "Niki">> eyes and rushes over. <<nnpc_He "Niki">> lifts the fallen screen, separating you from the rest of the room once more. <<nnpc_He "Niki">> apologises from the other side.
<br><br>
<<link [[Next|Photo Model Topless End]]>><</link>>
<br>
<<else>>
Niki nods, and wraps up the photoshoot without another word.
<br><br>
<<famemodel 20 pic>>
<<storeon "photo">>
You get dressed behind the screen, and emerge to find Niki counting out your cash. You make <<moneyGain $photo.money>>.
<br><br>
"You did well," <<nnpc_he "Niki">> says. "I'd like to do another shoot next week."
<br><br>
Money in hand, you leave the studio.
<br><br>
<<link [[Next|Nightingale Street]]>><<photo_end>><<set $eventskip to 1>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<famemodel 20 pic>>
<<storeon "photo">>
You're still blushing when you emerge, now dressed, to find Niki counting out your cash.
<<if $enemyno gte 2>>
The audience leers at you, but you do your best to ignore them.
<<elseif $enemyno is 1>>
The <<person>> leers at you, but you do your best to ignore <<him>>.
<</if>>
You make <<moneyGain $photo.money>>.
<br><br>
"You did well," <<nnpc_he "Niki">> says. "I'd like to do another shoot next week."
<br><br>
Money in hand, you leave the studio.
<br><br>
<<link [[Next|Nightingale Street]]>><<photo_end>><<set $eventskip to 1>><<endevent>><</link>>
<br><<effects>>
<<set $photo.money *= 2>>
<<famemodel 10 vid>>
<<fameexhibitionism 10 vid>>
<<if $worn.upper.strap is 1>>
<<flaunting>> you untie the strap behind your neck. The fabric covering your chest falls, freeing your <<breasts>>.
<<elseif $worn.upper.set is $worn.lower.set>>
<<flaunting>> you pull down your $worn.upper.name, freeing your <<breasts>>.
<<else>>
<<flaunting>> you pull off your $worn.upper.name, freeing your <<breasts>>.
<</if>>
<<set $worn.upper to clone(setup.clothes.upper[0])>>
<<if $phase is 1>>
<br><br>
<<else>>
<<exhibitionism4>>
<</if>>
<<if $enemyno gte 2>>
The audience watches as you strike another pose, now with your chest bare.
<<elseif $enemyno gte 1>>
The <<person>> watches as you strike another pose, now with your chest bare.
<<else>>
You strike another pose, now with your chest bare.
<</if>>
Niki takes more pictures, focusing your chest and face. <<nnpc_He "Niki">> remains entirely professional. You feel your cheeks flush.
<br><br>
<<link [[Next|Photo Model Topless 2]]>><</link>>
<br><<effects>>
Niki pauses. "We could wrap it up here," <<nnpc_he "Niki">> says. "But if you're down for shots in your underwear, I'll throw in another <span class="gold">£400</span>."
<br><br>
<<if $enemyno gte 2>>
<<if $photo.blackmail gte 1>>
<span class="pink">The seated <<person>> still stares at you, holding <<his>> phone, <<his>> thumb ready to upload the evidence.</span>
<<else>>
The seated <<person>> leans forward in <<his>> chair, and the <<person2>><<person>> licks <<his>> lips.<<person1>>
<</if>>
<br><br>
<<elseif $enemyno is 1>>
<<if $photo.blackmail gte 1>>
<span class="pink">The seated <<person>> still stares at you, holding <<his>> phone, <<his>> thumb ready to upload the evidence.</span>
<<else>>
The seated <<person>> leans forward in <<his>> chair.
<</if>>
<br><br>
<</if>>
<<link [[Refuse|Photo Model Topless Refuse]]>><<set $photo.refused += 1>><</link>>
<br>
<<if $exhibitionism gte 55>>
<<link [[Accept|Photo Model Undies]]>><<npcincr Niki love 1>><<set $phase to 0>><</link>><<exhibitionist4>><<glove>>
<br>
<<elseif $uncomfortable.prostituting is false>>
<<link [[Accept|Photo Model Undies]]>><<set $desperateaction to 1>><<npcincr Niki love 1>><<set $phase to 0>><</link>><<exhibitionist4>><<glove>>
<br>
<<elseif $photo.blackmail gte 1>>
<<link [[Accept|Photo Model Undies]]>><<trauma 12>><<stress 12>><<set $phase to 1>><</link>><<ggtrauma>><<ggstress>>
<br>
<<else>>
<span class="blue">You're not lewd or desperate enough for that.</span>
<br>
<</if>><<effects>>
<<set $photo.money += 400>>
<<famemodel 10 vid>>
<<fameexhibitionism 10 vid>>
You pull the $worn.lower.name down your legs. "Wait," Niki says. "Hold that pose." Niki takes several shots from various angles, then you pull the fabric the rest of the way, leaving you in just the $worn.under_lower.name.
<<if $phase is 1>>
<br><br>
<<else>>
<<exhibitionism4>>
<</if>>
<<set $worn.lower to clone(setup.clothes.lower[0])>>
Niki circles you, and asks you to arch your back with your hands between your thighs. Then to sit back on the stool with one leg crossed over the other. Then to lean against the stool with your <<bottom>> stuck out.
<<if $enemyno gte 2>>
The audience watches with barely-contained lust.
<<elseif $enemyno gte 1>>
The <<person>> watches with barely-contained lust.
<</if>>
<br><br>
<<if $photo.evidence gte 1 and $photo.refused gte 1 and $enemyno gte 2>>
<<set $photo.refused to 0>>
"Almost done," <<he>> says. "Need something from my office. I'll be right back." <<nnpc_He "Niki">> leaves the room, taking the smaller camera with <<nnpc_him "Niki">>, but leaving the tripod.
<br><br>
<<link [[Next|Photo Model Assault]]>><<pass 180>><<tiredness 18>><</link>>
<br>
<<else>>
<<link [[Next|Photo Model Undies 2]]>><</link>>
<br>
<</if>><<effects>>
Niki examines the footage. "Could I tempt you to remove those $worn.under_lower.name?" <<nnpc_he "Niki">> asks without looking. "There'll be an extra <span class="gold">£500</span> in it."
<br><br>
<<if $enemyno gte 2>>
The members of the audience sit on the edge of their seats.
<br><br>
<<elseif $enemyno is 1>>
The <<person>> sits on the edge of <<his>> seat.
<br><br>
<</if>>
<<if $photo.blackmail is 1>>
That doesn't sound any better than the evidence the <<person>> is using to blackmail you.
<br><br>
<<elseif $photo.blackmail is 2>>
The <<person>>, sitting behind Niki, turns <<his>> phone to face you. <span class="pink">You look away from the footage.</span><<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<</if>>
<<link [[Refuse|Photo Model Topless Refuse]]>><<set $photo.refused += 1>><</link>>
<br>
<<if $exhibitionism gte 75>>
<<link [[Accept|Photo Model Nude]]>><<npcincr Niki love 1>><<set $phase to 0>><</link>><<exhibitionist5>><<glove>>
<br>
<<elseif $uncomfortable.prostituting is false>>
<<link [[Accept|Photo Model Nude]]>><<set $desperateaction to 1>><<npcincr Niki love 1>><<set $phase to 0>><</link>><<exhibitionist5>><<glove>>
<br>
<<elseif $photo.blackmail gte 1>>
<<link [[Accept|Photo Model Nude]]>><<trauma 12>><<stress 12>><<set $phase to 1>><</link>><<ggtrauma>><<ggstress>>
<br>
<<else>>
<span class="blue">You're not lewd or desperate enough for that.</span>
<br>
<</if>><<effects>>
Niki's camera clicks and flashes as you peel your $worn.under_lower.name down your legs, exposing your <<genitals>>. You take your time, and stop to pose with the fabric around your ankles before kicking them away.
<<if $enemyno gte 2>>
The <<person>> <<npcUndressText $NPCList[$index] "lower" "self">>,
but the <<person2>><<person>> sat beside catches <<person1>><<him>>, and nods at Niki's back.
<<elseif $enemyno is 1>>
The <<person>> starts to <<npcUndressText $NPCList[$index] "lower" "self">>,
then catches <<himself>>, and throws a nervous glance at Niki's back.
<</if>>
<<if $phase is 1>>
<br><br>
<<else>>
<<exhibitionism5>>
<</if>>
<<famemodel 10>>
<<fameexhibitionism 10>>
<<set $photo.money += 500>>
<<set $photo.nude_footage to 1>>
<<set $worn.under_upper to clone(setup.clothes.under_upper[0])>>
<<set $worn.under_lower to clone(setup.clothes.under_lower[0])>>
You turn to let Niki snap you from different angles. <<nnpc_He "Niki">> moves fast now. Sweat soon glistens on <<nnpc_his "Niki">> forehead, lit by the white lights above.
<br><br>
At last, Niki sighs and steps away. "Thank you," <<nnpc_he "Niki">> pants. "You can get dressed now." You walk behind the screen.
<br><br>
<<link [[Next|Photo Model Topless End]]>><</link>>
<br><<effects>>
Niki closes the thick door behind <<nnpc_him "Niki">>.
<<if $enemyno gte 3>>
The audience watches the door a moment, <span class="pink">then rise to their feet and walk towards you.</span>
<<else>>
The <<person>> and <<person2>><<person>> watch the door a moment, <span class="pink">then rise to their feet and walk towards you.</span>
<</if>>
<br><br>
"How's about we have a shoot of our own?" the <<person1>><<person>> says, stepping around you and leering at your body. <<covered>>
<br>
The <<person2>><<person>> examines the tripod camera up close. "It's on."
<br>
"So you gonna make this easy on yourself or what?" the <<person>> asks. <<He>> grasps your shoulders from behind, and runs <<his>> nose over your neck.
<br><br>
<<link [[Fight|Photo Model Assault Attack]]>><<def 1>><</link>>
<br>
<<link [[Threaten|Photo Model Assault Threaten]]>><<def 1>><</link>><<englishdifficulty 1 `500 * $enemyno`>>
<br>
<<link [[Plead|Photo Model Assault Plead]]>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"Pl-please don't," you say. "I'm only here because I need the money."
<<elseif $submissive lte 850>>
"Get your mitts off," you say. "I'm getting paid to model, not to get groped."
<<else>>
"I'm here because I need the money," you say. "Please don't make this worse for me."
<</if>>
<br><br>
"Oh, you'll get paid," the <<person>> says. "A vid of a <<girl>> as cute as you getting fucked will go viral."
<br><br>
<<link [[Next|Photo Model Blackmail Rape]]>><<set $molestationstart to 1>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"D-don't hurt me," you say. "Or Niki will be mad."
<<elseif $submissive lte 850>>
"I'll fuck you up," you say. "And Niki will join me."
<<else>>
"Niki won't be happy," you warn.
<</if>>
<br><br>
<<if $englishSuccess>>
The <<person>> glances at the door, <span class="green">then releases you.</span> "Niki won't always be around to protect you," <<he>> says, slapping your <<bottom>> and <<he>> returns to <<his>> seat.
<br><br>
Niki returns a few moments later, and walks to the tripod camera.
<br><br>
<<link [[Next|Photo Model Undies 2]]>><</link>>
<br>
<<else>>
<span class="red">The <<person>> barks a laugh</span>
<<if $enemyno gte 3>>
as the others draw closer.
<<else>>
as the <<person2>><<person>> draws closer.
<</if>>
<br><br>
<<link [[Next|Photo Model Blackmail Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<effects>>
You shake off the <<person>>, and throw a punch. <<He>> staggers away, and rolls up <<his>> sleeves.
<br><br>
<<link [[Next|Photo Model Blackmail Rape]]>><<set $fightstart to 1>><</link>>
<br><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 50>>
<<set $enemyanger += 100>>
<<set $enemyhealth -= 150>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
The light of the camera blinks as it records the scene.
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Photo Model Blackmail Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Photo Model Blackmail Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Photo Model Blackmail Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<set $photo.evidence to 2>>
You hear a bang outside. Your assailants scramble back to their seats, leaving you to struggle to you feet.
<br><br>
Niki enters, but stops halfway through the door. <<nnpc_He "Niki">> takes in your disheveled state, then glares at the <<person>>.
<br><br>
"Out," <<nnpc_he "Niki">> says. The <<person>> opens <<his>> mouth to argue, but Niki cuts <<him>> off. "Get out."
<br><br>
<<clotheson>>
<<endcombat>>
"Sorry," Niki continues once you're alone with <<him>>. "Let's wrap things up here." You walk behind the screen to dress as Niki dismantles the set.
<br><br>
<<else>>
The <<person>> trips away from you, knocking over the tripod camera, just as the door swings open. Niki stops halfway through, and observes the carnage.
<br><br>
"Out," <<nnpc_he "Niki">> says. The <<person>> opens <<his>> mouth to argue, but Niki cuts <<him>> off. "Get out."
<br><br>
<<clotheson>>
<<endcombat>>
"Sorry," Niki continues once you're alone with <<him>>. "Let's wrap things up here." You walk behind the screen to dress as Niki dismantles the set.
<br><br>
<</if>>
<<link [[Next|Photo Model Topless End]]>><</link>>
<br><<widget "street_niki">>
<<npc Niki>><<person1>>
당신 옆에 차 한대가 멈춘다. 젊은 <<personsimple_i>> 입에 하얀 막대기를 물고, 몸을 앞으로 내민다.
<<if $niki_seen is "farm">>
니키다. 레미의 농장에서 온 사진작가. 너는 걸음을 재촉한다.
<br><br>
"잠깐만," <<he_nun>> 보조를 맞추기 위해 속도를 높이며 말한다. "빨리 말할게. 너는... 가장 좋을 때 나랑 만난게 아니야. <span class="gold">나는 나이팅게일 가에서 사진 스튜디오를 운영하고 있어.</span> 그게 끝이야. 일이 필요하면 언제 한번 들러."
<br><br>
당신은 골목길로 뛰어들고, <<him_i>> 떠나게 내버려둔다.
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
"이봐," <<he_nun>> 말한다. "잠깐 시간 있어?"
<br><br>
<<link [[멈춰선다|Photo Street Stop]]>><<npcincr Niki love 1>><</link>><<glove>>
<br>
<<link [[걸음을 재촉한다|Photo Street Hasten]]>><</link>>
<br>
<</if>>
<</widget>>
<<widget "photo_evidence_upload">>
<<He_nun>> 핸드폰을 과장하며 탭하고는, <span class="pink">인터넷에 장면을 업로드한다.</span>
<<if $photo.blackmail is 1>>
<<fameexhibitionism 20 vid>>
당신의 맨 몸이 모두가 볼 수 있도록 노출되었다.
<<set $photo.nude_footage to 1>>
<<elseif $photo.blackmail is 2>>
<<famerape 20 vid>>
<<fameexhibitionism 20 vid>>
당신이 성폭력을 당하는 영상을 모두가 볼 수 있게 되었다.
<<set $photo.assault_footage to 1>>
<</if>>
<</widget>>
<<widget "photo_end">>
<<set $photo.blackmail to 0>>
<<unset $photo_upper_index>>
<<unset $photo_lower_index>>
<<unset $photo_under_index>>
<<unset $photo_upper_f_index>>
<<unset $photo_lower_f_index>>
<<unset $photo_under_f_index>>
<<unset $photo_upper_m_index>>
<<unset $photo_lower_m_index>>
<<unset $photo_under_m_index>>
<</widget>><<set $outside to 0>><<set $location to "town">><<effects>>
<<generatePolice 1>><<generatePolice 2>>Two police officers are sitting in the lobby. They stand when you approach. "You're under arrest. Please come quietly."
<br><br>
<<link [[Run|Hospital Arrest Run]]>><<crimeup 100>><</link>><<athleticsdifficulty 1 1000>><<crime>>
<br>
<<link [[Go quietly|Hospital Arrest Journey]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
You turn and run from the hospital.
<<gathletics>><<athletics 1>><<physique>>
<br><br>
<<if $athleticsSuccess>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
With the police close on your heels you run down streets and alleys, but they're persistent. You <span class="green">succeed</span> in gaining distance on them, but round a corner and find yourself facing a dead end.
<br><br>
<<endevent>>
You're about to give up when a small hatch opens at the base of a nearby wall. You have no idea what's inside, but it's that or face the police.
<br><br>
<<link [[Go through the hatch|Hospital Arrest Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<link [[Surrender to the police|Hospital Arrest Surrender]]>><<endevent>><</link>>
<br>
<<else>>
With the police close on your heels you run down streets and alleys. The police aren't able to keep up, and you <span class="green">succeed</span> in escaping them.
<br><br>
<<link [[Next|Industrial alleyways]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
You try to run from the hospital, but <span class="red">fail</span> to outrun the police. They tackle you to the ground.
<br><br>
<<link [[Next|Hospital Arrest Journey]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
They cuff you and lead you to their waiting car. They put you in the back, climb in the front and set off.
<<set $leftarm to "bound">><<set $rightarm to "bound">>
<br><br>
<<if $crime gte 5000>>
The driver, a <<person1>><<person>>, looks back at you. "You've been a bad <<girl>> haven't you? Caused all sorts of problems."
<br><br>
<<His>> partner, a <<person2>><<person>>, interjects, "Watch the road."
<br><br>
The <<person1>><<person>> is about to say something, but thinks better of it and looks back at the road. No one says anything for a while.
<br><br>
<<if $promiscuity gte 15>>
<<link [[Offer your body in return for letting you go|Hospital Arrest Offer]]>><</link>><<promiscuous2>>
<br>
<</if>>
<<if $promiscuity lte 14 and $uncomfortable.prostituting is false>>
<<link [[Reluctantly offer your body in return for letting you go|Hospital Arrest Offer]]>><<set $desperateaction to 2>><</link>><<promiscuous2>>
<br>
<</if>>
<<link [[Sit quietly|Hospital Arrest Sit]]>><</link>>
<br>
<<else>>
The driver, a <<person1>><<person>>, looks back at you. "If you cooperate, everything will be fine."
<br><br>
<<if $promiscuity gte 15>>
<<link [[Offer your body in return for letting you go|Hospital Arrest Offer]]>><</link>><<promiscuous2>>
<br>
<</if>>
<<if $promiscuity lte 14 and $uncomfortable.prostituting is false>>
<<link [[Reluctantly offer your body in return for letting you go|Hospital Arrest Offer]]>><<set $desperateaction to 2>><</link>><<promiscuous2>>
<br>
<</if>>
<<link [[Sit quietly|Hospital Arrest Sit]]>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $outside to 0>><<generate1>><<generate2>><<generate3>><<generate4>><<maninit>>
You crawl through the hole and into darkness. You hear the hatch shut behind you as the lights come on, revealing four people. <<person1>>"What do we have here?" says a <<person>>. "Do you think they'd want <<phim>> below?"
<br><br>
"Dunno," responds a <<person2>><<person>>, who crouches beside you. "I think we should try <<phim>> ourselves first."
<br><br>
<<set $enemytrust -= 40>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Hospital Arrest Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Hospital Arrest Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $phase is 1>>
<span id="next"><<link [[Next|Hospital Arrest Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Hospital Arrest Molestation]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<generatePolice 1>><<generatePolice 2>>
<<person1>>
You decide against going through the strange hatch. The police arrive, panting. One of them threatens you with a taser. "We've got you," <<he>> says. "You're coming with us."
<br><br>
<<link [[Next|Hospital Arrest Journey]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $crime gte 5000>>
<<set $seductiondifficulty to 10000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">당신은 유혹하는 데 좀 더 자신감이 붙었다.</span><</if>><<seductionskilluse>>
<br><br>
<<if $seductionrating gte $seductionrequired>>
You look at the <<person1>><<person>> through the mirror. "I know I've been naughty," you say. "But I'd be very thankful if you let me go. Very thankful." You stretch out on the back seat, displaying your figure.
<<promiscuity2>>
<br><br>
The <<person2>><<person>> doesn't seem impressed, but the <<person1>><<person>> feels differently. "No one knows we have <<phim>> anyway. It'll just be more paperwork."
<br><br>
"Stop," says the <<person2>><<person>>. "You're embarrassing yourself."
<br><br>
The <<person1>><<persons>> voice lowers. "We'll be able to do whatever we like to <<phim>> though, it's not like <<pshe>> can refuse."
<br><br>
The <<person2>><<person>> doesn't respond for a moment. The <<person1>><<person>> opens <<his>> mouth to argue again, but is interrupted. "Pull over."
<br><br>
The <<person2>><<person>> drags you from the car and down an alleyway. You come to a metal door which <<he>> shoves you through with enough force that you almost fall over. You think you're in an empty warehouse.
<br><br>
"Don't think you're getting off easy," <<he>> says. "Scum like you are treated far too leniently. No, you're getting what you deserve."
<br><br>
<<link [[Next|Police Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
You look at the <<person1>><<person>> through the mirror. "I know I've been naughty," you say. "But I'd be very thankful if you let me go. Very thankful." You stretch out on the back seat, displaying your figure.
<<promiscuity2>>
<br><br>
The <<person2>><<person>> doesn't seem impressed, but the <<person1>><<person>> feels differently. "No one knows we have <<phim>> anyway. It'll just be more paperwork."
<br><br>
"Stop," says the <<person2>><<person>>. "You're embarrassing yourself."
<br><br>
The <<person1>><<persons>> voice lowers. "We'll be able to do whatever we like to <<phim>> though, it's not like <<pshe>> can refuse."
<br><br>
"I said no," the <<person2>><<person>> responds, <<his>> tone quelling any further argument. It was worth a try.
<br><br>
<<link [[Next|Hospital Arrest Sit]]>><</link>>
<br>
<</if>>
<<else>>
<<set $seductiondifficulty to 6000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">당신은 유혹하는 데 좀 더 자신감이 붙었다.</span><</if>><<seductionskilluse>>
<br><br>
<<if $seductionrating gte $seductionrequired>>
You look at the <<person1>><<person>> through the mirror. "I know I've been naughty," you say. "But I'd be very thankful if you let me go. Very thankful." You stretch out on the back seat, displaying your figure.
<<promiscuity2>>
<br><br>
The <<person2>><<person>> doesn't seem impressed, but the <<person1>><<person>> feels differently. "No one knows we have <<phim>> anyway. It'll just be more paperwork."
<br><br>
"Stop," says the <<person2>><<person>>. "You're embarrassing yourself."
The <<person1>><<persons>> voice lowers. "We'll be able to do whatever we like to <<phim>> though, it's not like <<pshe>> can refuse."
<br><br>
The <<person2>><<person>> doesn't respond for a moment. The <<person1>><<person>> opens <<his>> mouth to argue again, but is interrupted. "Pull over."
<br><br>
The <<person2>><<person>> drags you from the car and down an alleyway. You come to a metal door which opens into a large open area. You think you're in an abandoned warehouse.
<br><br>
<<link [[Next|Police Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
You look at the <<person1>><<person>> through the mirror. "I know I've been naughty," you say. "But I'd be very thankful if you let me go. Very thankful." You stretch out on the back seat, displaying your figure.
<<promiscuity2>>
<br><br>
The <<person2>><<person>> doesn't seem impressed, but the <<person1>><<person>> feels differently. "No one knows we have <<phim>> anyway. It'll just be more paperwork."
<br><br>
"Stop," says the <<person2>><<person>>. "You're embarrassing yourself."
The <<person1>><<persons>> voice lowers. "We'll be able to do whatever we like to <<phim>> though, it's not like <<pshe>> can refuse."
<br><br>
"I said no," the <<person2>><<person>> responds, <<his>> tone quelling any further argument. It was worth a try.
<br><br>
<<link [[Next|Hospital Arrest Sit]]>><</link>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "police_station">><<effects>>
<<if $worn.face.type.includes("blindfold") or $worn.face.type.includes("gag")>>
<<set $worn.face.type.push("broken")>>
<<faceruined>>
<</if>>
<<unbind>>
<<pass 5>>You sit quietly for the remainder of the journey. Before long you're pulling up to the police station on Barb Street, where other officers wait. Once out the car, they lead you inside. You walk down a flight of metal steps and down a grim-looking corridor. They shove you in one of the tiny cells. "Sit tight," The <<person1>><<person>> says. "We'll soon decide what to do with you."
<br><br>
<<link [[Wait (1:00)|Police Cell]]>><<pass 1 hour>><<endcombat>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $outside to 0>>
<<if $crime gte 5000>>
<<set $enemytrust -= 120>><<set $enemyanger += 120>>
<<else>>
<<set $enemytrust -= 90>>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Police Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Police Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Police Molestation]]>><</link>></span><<nexttext>>
<</if>><<if $enemyhealth lte 0>>
You shove the <<person1>><<person>> into the <<person2>><<person>>, causing them to trip over each other and fall to the ground. <<tearful>> you flee from the warehouse.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Industrial alleyways]]>><<set $stress -= 1000>><<set $eventskip to 1>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<set $prostitutionstat += 1>><<fameprostitution 1>>
"Come on," says the <<person2>><<person>> "Before we're missed." <<unbind>>They remove your cuffs and leave you lying on the warehouse floor. <<tearful>> you stand and stumble outside.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Industrial alleyways]]>><<set $stress -= 1000>><<set $eventskip to 1>><</link>>
<</if>>/*Punishment explanation:
First time caught with crime gte 5000: Pillory.
Caught additional times with crime above 5000: Prison.
Caught with crime lt 5000: Community service.
Caught with crime lt 5000 while already performing community service: Pillory. */
<<set $outside to 0>><<set $location to "police_station">><<effects>>
You sit on the dingy bed and wait.
<br><br>
After an hour, a <<generatePolice 1>><<person1>><<person>> in a police uniform arrives beside the cell. "Come on, let's get you processed," <<he>> says, unlocking the cell door. "Turn around."
<br><br>
<<if $worn.neck.collared isnot 1>>
<<neckwear 21>>
You comply, and hear <<him>> remove something from <<his>> belt. <<He>> fastens it around your neck, and you hear it click shut. "This collar has a shock function, just to ensure your continued cooperation. We'll remove it once you've served your sentence."
<br><br>
<<else>>
You comply. "Oh," <<he>> says. "You're already collared." <<He>> walks right up behind you and examines the collar more closely. "And the shock function appears to work." <<He>> attaches a leash. "Everything is in order. We'll remove it once you've served your sentence."
<br><br>
<</if>>
<<set $worn.neck.collaredpolice to 1>>
<<He>> leads you up another flight of stairs and into a small room. Three people in suits sit at a table on the far side. In the middle, a <<generatePolice 2>><<person2>><<person>> gestures at the chair in front of <<him>>. "Take a seat," <<he>> says. "And don't tarry." The <<person1>><<person>> follows you in, and closes the door behind you.
<br><br>
<<if $crime gte 5000>>
<<if $stat_police.pillory gte 1>>
Once seated, the <<person2>><<person>> continues. "You've been a naughty <<girl>>. A repeat offender. <span class="red">Perhaps a stint in prison will set you straight.</span> I sentence you to <span class="red"><<print Math.trunc($crime / 250)>></span> days." <<He>> stamps a document in front of <<him>>. "Get this wretch out of my sight."
<br><br>
<<link [[Next|Police Prison Intro]]>><</link>>
<br>
<<else>>
Once seated, the <<person2>><<person>> continues. "You didn't think you'd get away with it did you? You've been leaving traces of yourself all over. These are only petty crimes however, so public humiliation is an appropriate punishment. Take <<phim>> to the pillory."
<br><br>
<<link [[Next|Police Pillory Start]]>><<set $stat_police.pillory += 1>><</link>>
<br>
<</if>>
<<else>>
<<if $community_service gte 1>>
Once seated, the <<person2>><<person>> continues. "You were given the chance to give back to the community, but couldn't keep your nose clean, could you? Public humiliation will teach you better. Take <<phim>> to the pillory."
<br><br>
<<link [[Next|Police Pillory Start]]>><<set $stat_police.pillory += 1>><</link>>
<br>
<<else>>
Once seated, the <<person2>><<person>> continues. "These are only petty crimes. You'll be given the chance to make amends, and give back to the community. <span class="pink">You are to report to the police station every day.</span> There you will be assigned a service. It'll take about an hour. You can arrive any time during daylight hours."
<br><br>
"These crimes warrant
<<set _service to Math.trunc($crime / 200)>>
<span class="pink">_service days</span> of community service. If you don't reform your ways, or don't turn up, the situation could get much worse for you. Take <<phim>> outside."
<br><br>
<<set $community_service to _service>>
<<set $community_service_done to 1>>
<<link [[Next|Police Community Start]]>><<set $stat_police.community += 1>><</link>>
<br>
<</if>>
<</if>><<if $enemyhealth lte 0>>
They back off from you, surprised by your strength. <<tearful>> you open the hatch and escape outside before they can stop you.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Industrial alleyways]]>><<set $stress -= 1000>><<set $eventskip to 1>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<if $phase is 1>>
<<ejaculation>>
The second orgasm is a bit much for them, and gives you a chance to escape through the hatch.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Industrial alleyways]]>><<set $stress -= 1000>><<set $eventskip to 1>><</link>>
<<else>>
<<ejaculation>>
<<person2>>"<<pShe>> should be worth something," says the <<person>>. "Be a good little fucktoy and come with us." <<He>> grabs your arm and tries to pull you deeper into the building.
<br><br>
<<link [[Go quietly|Underground Intro]]>><</link>>
<br>
<<link [[Resist|Hospital Arrest Molestation]]>><<set $phase to 1>><<set $enemyanger += 120>><<set $enemytrust -= 40>><<set $enemyarousal to 0>><</link>>
<</if>>
<<elseif $phase is 1>>
You're too hurt to fight any longer. The <<person1>><<person>> and <<person2>><<person>> drag your limp body deeper into the building.
<br><br>
<<link [[Next|Underground Intro]]>><</link>>
<br>
<</if>><<set $outside to 1>><<effects>>
<<set $crime to 0>>
The <<person1>><<person>> leads you through the station, until you emerge from a door at the side of the building.
<br><br>
"Remember <<girl>>," <<he>> grins. "Every day. Starting tomorrow. Until your crimes are paid for." <<He>> closes the door.
<br><br>
<<link [[Next|Barb Street]]>><<endevent>><</link>>
<br><<effects>>
The <<person>> looks up as you approach.
<<if $rng gte 81>>
"Well if it isn't that naughty <<girl>>," <<he>> says. "Here for your service."
<<elseif $rng gte 61>>
"They're just about to head out," <<he>> says.
<<elseif $rng gte 41>>
"Glad you could make it," <<he>> says.
<<elseif $rng gte 21>>
"Oh," <<he>> says. "They'll love you."
<<else>>
"Ready to make amends?" <<he>> says.
<</if>>
<<He>> points at a door to <<his>> right. "Go on through."
<br><br>
<<endevent>>
<<generatePolice 1>><<person1>>
You enter a room lined with benches. A number of rough-looking <<people>> sit along each side. A <<person>> in a police uniform stands in the centre, hands on hips.
<br><br>
<<set $rng to random(1, 3)>>
<<if $rng gte 3>>
<<generate2>>
"Right, you scum," <<he>> says. "Today we're gonna clean litter off the road at the entrance of town. Remember that honest folk don't want to be bothered by the likes of you, so focus on your job." <<He>> opens a set of double doors behind <<him>>. "Let's move out."
<br><br>
You shuffle through with the other criminals. There's a large van inside. The <<person>> marches you onboard.
<br><br>
<<link [[Next|Police Community Clean]]>><<set $community_service -= 1>><<set $community_service_done to 1>><<pass 20>><</link>>
<br>
<<elseif $rng is 2>>
<<generate2>>
"Right, you scum," <<he>> says. "Today we're gonna be clearing some wasteland just outside town. It'll be hard work, but you've earned it." <<He>> opens a set of double doors behind <<him>>. "Let's move out."
<br><br>
You shuffle through with the other criminals. There's a large van inside. The <<person>> marches you onboard.
<br><br>
<<link [[Next|Police Community Wasteland]]>><<set $community_service -= 1>><<set $community_service_done to 1>><<pass 20>><</link>>
<br>
<<else>>
"Right, you scum," <<he>> says. "Today we'll be cleaning graffiti off alley walls. I bet you lot are responsible for some of it anyway. You'll carry your own bucket and brush." <<He>> opens a set of double doors behind <<him>>. "Let's move out."
<br><br>
You shuffle through with the other criminals, and emerge outside.
<br><br>
<<link [[Next|Police Community Graffiti]]>><<set $community_service -= 1>><<set $community_service_done to 1>><<pass 20>><</link>>
<br>
<</if>>
/*
<<if $rng gte 21>>
"Right, you scum," <<he>> says. "Today we'll be prettying up a public building. Applying a fresh layer of paint." <<He>> opens a set of double doors behind <<him>>. "Let's move out."
<br><br>
You shuffle through with the other criminals, and emerge outside
<br><br>
<<link [[Next|Police Community Paint]]>><<set $community_service -= 1>><<set $community_service_done to 1>><<pass 20>><</link>>
<br>
<<else>>
"Right, you scum," <<He>> says. "Today we'll be tidying up a forest trait. Cutting back the foliage." <<He>> opens a set of double doors behind <<him>>. "Let's move out."
<br><br>
You shuffle through with the other criminals, and emerge outside.
<br><br>
<<link [[Next|Police Community Forest]]>><<set $community_service -= 1>><<set $community_service_done to 1>><<pass 20>><</link>>
<br>
<</if>>
*/<<set $location to "alley">><<set $bus to "commercial">><<effects>>
The <<person>> leads you and the other criminals across the road, and into the maze of commercial alleyways. <<He>> stops you beside a concrete wall. It's covered with graffiti.
<br><br>
"Right then," <<he>> says. "Today we're helping a local business. Fill those buckets up from this hose and get to work."
<br><br>
Removing the paint with just water and a coarse brush is difficult. The <<person>> observes while marching up and down the alley.
<br><br>
<<link [[Next|Police Community Graffiti 2]]>><</link>>
<br><<effects>>
<<pass 20>>
<<if $police_graffiti gte 3 and random(1, 2) is 2 and $famerape gte 100>>
<<if $police_graffiti is 3>>
<<set $police_graffiti to 4>>
<</if>>
<<generate2>><<person2>>
A <<person>> enters the alley, and chats with the police officer. They both stare at you.
<br><br>
<<if currentSkillValue('skulduggery') gte 400>>
<span class="green">You notice the <<person2>><<person>> pass the officer some cash,</span> and they both walk over.
<<else>>
They both walk over.
<</if>>
The officer carries a pair of cuffs. "Hold out your hands <<girl>>," <<person1>><<he>> says. "This fine citizen wants your help inside. The cuffs are just a precaution." The <<person2>><<person>> smiles.
<br><br>
<<link [[Hold out your hands|Police Community Graffiti Hold]]>><<sub 1>><</link>>
<br>
<<link [[Refuse|Police Community Graffiti Hold Refuse]]>><<def 1>><</link>>
<br>
<<if currentSkillValue('skulduggery') gte 400 and $awareness gte 200>>
<<link [[Accuse|Police Community Graffiti Accuse]]>><<def 1>><</link>>
<br>
<</if>>
<<elseif $police_graffiti gte 2 and random(1, 2) is 2>>
<<if $police_graffiti is 2>>
<<set $police_graffiti to 3>>
<</if>>
<<generate2>><<generatev3>><<person2>>
A <<person>> enters the alley, and chats with the police officer. They both stare at the <<person3>><<person>> working beside you. <<He>> throws furtive glances their way.
<br><br>
<<if currentSkillValue('skulduggery') gte 400>>
<span class="green">You notice the <<person2>><<person>> pass the officer some cash,</span> and they both walk over. They stop beside the <<person3>><<person>>. The officer holds a pair of cuffs.
<<else>>
They both walk over, and stop beside the <<person>>. The officer holds a pair of cuffs.
<</if>>
<br><br>
"Hands out," <<he>> demands. The <<person3>><<person>> stares at <<his>> feet as the officer cuffs <<him>>. "Don't look so glum. You're just gonna be... helping this fine citizen in their establishment. The cuffs are just a precaution."
<br><br>
<<if currentSkillValue('skulduggery') gte 400 and $awareness gte 200>>
<<link [[Intervene|Police Community Graffiti Intervene]]>><<famegood 10>><</link>>
<br>
<<link [[Keep working|Police Community Graffiti Intervene Work]]>><</link>>
<br>
<<else>>
The <<person2>><<person>> grasps the <<person3>><<person>> by the cuffs, and leads <<him>> into the building via a flight of stone steps.
<br><br>
<<link [[Next|Police Community Graffiti End]]>><</link>>
<br>
<</if>>
<<elseif $police_graffiti gte 1 and random(1, 2) is 2>>
<<if $police_graffiti is 1>>
<<set $police_graffiti to 2>>
<</if>>
<<generate2>><<person2>>
A <<person>> enters the alley, and chats with the police officer.
<br><br>
<<if $bodywritingLvl gte 2>>
They approach you. "You've earned a break," the officer says. "This is the owner of the establishment. <<Hes>> agreed to help with your rehabilitation."
<br><br>
"Come here <<girl>>," the <<person>> says, <span class="pink">pulling the lid off a permanent marker.</span>
<br><br>
<<link [[Do as bid|Police Community Graffiti Pen]]>><<sub 1>><</link>><<if !$worn.face.type.includes("mask")>><<gbodywriting>><</if>>
<br>
<<link [[Refuse|Police Community Graffiti Refuse]]>><<def 1>><</link>>
<br>
<<else>>
They don't approach.
<br><br>
<<link [[Next|Police Community Graffiti End]]>><</link>>
<br>
<</if>>
<<else>>
<<if $police_graffiti is undefined>>
<<set $police_graffiti to 1>>
<</if>>
<<generate2>><<person2>>
A <<person>> enters the alley, and chats with the police officer. <<He>> leers at you as you work, but doesn't approach.
<br><br>
<<link [[Next|Police Community Graffiti End]]>><</link>>
<br>
<</if>><<set $location to "shopping_centre">><<set $outside to 0>><<effects>>
<<bind>>
You let the officer cuff you, and hand your wrists to the <<person2>><<person>>. <<He>> leads you away from the other criminals, down a flight of stone steps, and into the concrete building.
<br><br>
You enter a small room, lit by a single unshaded light in the middle. A thick wooden door stands ajar on one side. You hear distant voices, but the <<person>> doesn't lead you that way. <<He>> raises your arms instead, until you're stood on tiptoes, and hangs your cuffs on a hook driven into the wall.
<br><br>
"Don't get a cutie like you often," the <<person>> says, running <<his>> eyes all over you as <<he>> shuts the door, cutting off the noise beyond. "Best be a good <<girl>>."
<br><br>
<<saveNPC 0 "community_police">>
<<saveNPC 1 "community_citizen">>
<<endevent>>
<<loadNPC 0 "community_citizen">>
<<link [[Next|Police Community Graffiti Rape]]>><<set $molestationstart to 1>><</link>>
<br><<effects>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Police Community Graffiti Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Police Community Graffiti Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Police Community Graffiti Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> removes your cuffs from the hook. "Love doing my part to reform whores like you," <<he>> says. "Let's get you back to the officer."
<br><br>
<<clothesontowel>>
<<endcombat>>
<<loadNPC 0 "community_police">>
<<loadNPC 1 "community_citizen">>
<<clearNPC "community_police">>
<<clearNPC "community_citizen">>
<<person2>>
<<tearful>> you follow <<him>> outside. The officer unlocks your cuffs at the top of the steps.<<unbind>>
<br><br>
"I trust our rogue here was helpful?"
<br>
"Quite. Give my regards to the chief."
<br>
"Right." The officer turns to you. "Get back to work."
<br><br>
<<link [[Next|Police Community Graffiti End]]>><</link>>
<br>
<<else>>
The <<person>> away from you, and fumbles for the door handle. <<He>> throws it open, and runs up the steps. You manage to slip your cuffs off the hook.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<loadNPC 0 "community_police">>
<<loadNPC 1 "community_citizen">>
<<clearNPC "community_police">>
<<clearNPC "community_citizen">>
<<person2>>
<<tearful>> you climb the steps yourself. The <<person>> stands at the top, arguing with the police officer.
<br><br>
"I demand a refund," <<he>> says. "You said <<pshe>> was tame."
<br>
"<<pShe>> is tame," the officer replies. "Or <<pshe>>'d be locked up."
<br>
"The <<bitch>> damn near broke my arm."
<br><br>
The officer grabs your cuffs as you pass, and unlocks them.<<unbind>> "Assaulting a member of the public," <<person1>><<he>> says. <span class="red">That's an extra day of community service,</span> at least. I'll have to inform the station. Get back to work."<<crimeup 100>><<crime>>
<br><br>
You return to the wall. The other criminals look amused, at least.
<br><br>
<<link [[Next|Police Community Graffiti End]]>><</link>>
<br>
<</if>><<effects>>
<<if $submissive gte 1150>>
"I-I'm not going with <<person2>><<him>>," you say. "That isn't part of my punishment."
<<elseif $submissive lte 850>>
"Fuck off," you say. "I'm not a fool."
<<else>>
"No," you say. "That isn't part of my punishment."
<</if>>
<br><br>
"If you're gonna be so difficult," the <<person1>>officer replies, <span class="red">"then you can enjoy another day of community service."</span> <<He>> walks away, the <<person2>><<person>> close behind.
<br><br>
<<set $community_service += 1>>
<<link [[Next|Police Community Graffiti End]]>><</link>>
<br><<effects>>
<<earnFeat "Bent Copper">>
<<if $submissive gte 1150>>
"I-I saw <<person2>><<him>> pay you," you say. "You can't just whore us out."
<<elseif $submissive lte 850>>
"You'd get away with that," you say. "But you won't get away with taking bribes."
<<else>>
"I saw you take a bribe," you say. "I doubt I'm the only one."
<</if>>
<br>
"Fucking liar," the <<person1>>officer replies, but <<his>> voice quivers. <<He>> gropes for <<his>> baton. "Get back. I won't ask again."
<br>
"Fuck this," the <<person2>><<person>> interrupts. "You were supposed to be discreet. I want my money back."
<br><br>
The officer releases the baton. "There is no money," <<he>> says, <<his>> voice like ice. "There'd be a problem if there was, wouldn't there?"
<br><br>
<<He>> walks away, the <<person2>><<person>> close behind.
<br><br>
<<link [[Next|Police Community Graffiti End]]>><</link>>
<br><<effects>>
The <<person2>><<person>> tries to grasp the <<person3>><<person>> by the cuffs, but you step in the way.
<br><br>
<<person1>>The officer gropes for <<his>> baton. "Get back," <<he>> says. "Or I'll beat you raw."
<br><br>
<<if $submissive gte 1150>>
"I-I saw <<person2>><<him>> pay you," you say. "You can't just whore us out."
<<elseif $submissive lte 850>>
"You'd get away with that," you say. "But you won't get away with taking bribes."
<<else>>
"I saw you take a bribe," you say. "I doubt I'm the only one."
<</if>>
<br>
"Fucking liar," the <<person1>><<person>> replies, but <<his>> voice quivers. "Get back. I won't ask again."
<br>
"Fuck this," the <<person2>><<person>> interrupts. "You were supposed to be discreet. I want my money back."
<br><br>
The officer releases the baton. "There is no money," <<he>> says, <<his>> voice now calmer. <<He>> removes the cuffs from the <<person3>><<person>>. "There'd be a problem if there was, wouldn't there?"
<br><br>
<<link [[Next|Police Community Graffiti Intervene 2]]>><</link>>
<br><<effects>>
<<earnFeat "Bent Copper">>
The officer walks away, the <<person2>><<person>> close behind.
<br><br>
"Thank you," the <<person3>><<person>> whispers once they're gone. "Last time was hell."
<br><br>
<<link [[Next|Police Community Graffiti End]]>><</link>>
<br><<effects>>
The <<person2>><<person>> grasps the <<person3>><<person>> by the cuffs, and leads <<him>> into the building via a flight of stone steps.
<br><br>
<<link [[Next|Police Community Graffiti End]]>><</link>>
<br><<effects>>
You step closer.<<person2>>
<<if !$skin.left_cheek.pen>>
<<set $phase to 0>>
<<if $worn.face.type.includes("mask")>>
"Take off your mask," the officer demands.
<br><br>
<<link [[Take it off|Police Community Graffiti Take]]>><<sub 1>><<trauma 6>><</link>><<gtrauma>><<gbodywriting>>
<br>
<<link [[Refuse|Police Community Graffiti Refuse]]>><<def 1>><</link>>
<br>
<<else>>
The <<person>> writes on your left cheek. <<bodywriting_criminal "left_cheek" marker>>
<br><br>
The officer smiles as <<he>> watches. "Now thank the good citizen for helping you pay your debt."
<br><br>
<<link [[Thank|Police Community Graffiti Thank]]>><<trauma 6>><<sub 1>><</link>><<gtrauma>>
<br>
<<link [[Just get back to work|Police Community Graffiti Work]]>><<def 1>><</link>>
<br>
<</if>>
<<elseif !$skin.right_cheek.pen>>
<<set $phase to 1>>
<<if $worn.face.type.includes("mask")>>
"Take off your mask," the officer demands.
<br><br>
<<link [[Take it off|Police Community Graffiti Take]]>><<sub 1>><<trauma 6>><</link>><<gtrauma>><<gbodywriting>>
<br>
<<link [[Refuse|Police Community Graffiti Refuse]]>><<def 1>><</link>>
<br>
<<else>>
The <<person>> writes on your right cheek. <<bodywriting_criminal "right_cheek" marker>>
<br><br>
The officer smiles as <<he>> watches. "Now thank the good citizen for helping you pay your debt."
<br><br>
<<link [[Thank|Police Community Graffiti Thank]]>><<trauma 6>><<sub 1>><</link>><<gtrauma>>
<br>
<<link [[Just get back to work|Police Community Graffiti Work]]>><<def 1>><</link>>
<br>
<</if>>
<<elseif !$skin.forehead.pen>>
The <<person>> writes on your forehead. <<bodywriting_criminal "forehead" marker>>
<br><br>
The officer smiles as <<he>> watches. "Now thank the good citizen for helping you pay your debt."
<br><br>
<<link [[Thank|Police Community Graffiti Thank]]>><<trauma 6>><<sub 1>><</link>><<gtrauma>>
<br>
<<link [[Just get back to work|Police Community Graffiti Work]]>><<def 1>><</link>>
<br>
<<else>>
"Aww," the <<person>> says. "Already covered. I wouldn't want to ruin someone's handiwork." <<He>> puts the pen away. "Next time."
<br><br>
"You heard <<him>>," the officer says. "Get back to work."
<br><br>
<<link [[Next|Police Community Graffiti End]]>><</link>>
<br>
<</if>><<effects>>
You remove your mask.
<<if $phase is 0>>
The <<person>> writes on your left cheek. <<bodywriting_criminal "left_cheek" marker>>
<br><br>
<<else>>
The <<person>> writes on your right cheek. <<bodywriting_criminal "right_cheek" marker>>
<br><br>
<</if>>
The officer smiles as <<he>> watches. "Now thank the good citizen for helping you pay your debt."
<br><br>
<<link [[Thank|Police Community Graffiti Thank]]>><<trauma 6>><<sub 1>><</link>><<gtrauma>>
<br>
<<link [[Just get back to work|Police Community Graffiti Work]]>><<def 1>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"Thank you for helping me be a better person," you say.
<<elseif $submissive lte 850>>
Your fists clench. "Th-thanks," you manage.
<<else>>
"Thank you," you say.
<</if>>
<br><br>
"Good <<girl>>," the officer says. "Now get back to work."
<br><br>
<<link [[Next|Police Community Graffiti End]]>><</link>>
<br><<effects>>
The <<person2>><<person>> hurrumphs as you turn away. "No gratitude."
<br><br>
"Can't expect much from this lot," the officer replies. "As I was saying, throw a few more bob in and-" <<his>> voice disappears behind the din of the traffic.
<br><br>
<<link [[Next|Police Community Graffiti End]]>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"N-no," you say. "That isn't a proper punishment."
<<elseif $submissive lte 850>>
"Keep that away from me," you say. "Or I'll jam it up your arse."
<<else>>
"No," you say. "You can't just make up punishments as you go along."
<</if>>
<br><br>
"Fine," the officer says. <span class="red">"I'll add another day of community service to your debt. Perhaps you'll be more cooperative tomorrow."</span><<set $community_service += 1>>
<br><br>
The <<person>> looks disappointed as <<he>> puts the lid back on the pen.
<br><br>
<<link [[Next|Police Community Graffiti End]]>><</link>>
<br><<set $location to "police_station">><<set $bus to "barb">><<effects>>
"That's enough," the police officer shouts after a while. "You've done a shit job, but I didn't expect better."
<br><br>
You follow the officer with the other criminals, until you arrive back at the police station.
<br><br>
<<link [[Next|Police Community End]]>><<pass 20>><<endevent>><</link>>
<br><<set $location to "moor">><<effects>>
<<person2>>
The van rumbles into life. The <<person>> sat beside you rests <<his>> hand on your thigh.
<br><br>
<<link [[Get angry|Police Community Wasteland Angry]]>><<crimeup 1>><<trauma -6>><</link>><<crime>><<ltrauma>>
<br>
<<link [[Ignore|Police Community Wasteland Ignore]]>><<stress 6>><<arousal 600>><</link>><<gstress>><<garousal>>
<br>
<<if $promiscuity gte 15>>
<<link [[Grope back|Police Community Wasteland Grope]]>><</link>><<promiscuous2>>
<br>
<</if>><<effects>>
You smack the <<person>>'s hand. <<He>> clutches it as if stung. The other passengers laugh.
<br><br>
You hear a thwump from the front of the vehicle. "No messing around back there," says the police officer. "Or you'll all get an extra day added to your sentence."
<br><br>
The van rumbles to a halt, and the doors open.
<br><br>
<<link [[Next|Police Community Wasteland 2]]>><</link>>
<br><<effects>>
You ignore the <<persons>> creeping hand.
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
<<He>> lifts the hem of your skirt, and for a moment you're afraid <<he>> means to expose you to the whole van, but <<he>> instead squeezes your thigh.
<<else>>
For a moment you're afraid <<he>> means to grope your <<genitals>>, but <<he>> instead squeezes your thigh.
<</if>>
<br><br>
The van rumbles to a halt, and the doors open.
<br><br>
<<link [[Next|Police Community Wasteland 2]]>><</link>>
<br><<effects>>
You rest your hand on the <<persons>> thigh in return, and have a cheeky squeeze. The other passengers are watching. You shiver.
<<promiscuity2>>
The van rumbles to a halt, and the doors open.
<br><br>
<<link [[Next|Police Community Wasteland 2]]>><</link>>
<br><<effects>>
<<pass 20>>
You line with the other criminals beside the road, in front of a hill. Brown briars stretch to the top.
<br><br>
<<person1>>
"Right, you scum," the police officer says, dumping a box of gardening tools at <<his>> feet. "Today we're clearing these shrubs. Keeping them away from the road. Think you can manage that?"
<<if $leftarm is "bound" or $rightarm is "bound">>
<<He>> removes the bindings around your arms.
<<unbind>>
<</if>>
<br><br>
<<if $police_wasteland gte 2 and random(1, 2) is 2 and $famescrap gte 100>>
<<if $police_wasteland is 2>>
<<set $police_wasteland to 3>>
You queue in front of the officer as <<he>> hands out tools. <<He>> sizes you up. "I think you can handle this," <<he>> says, handing you an axe. "Go careful now."
<<else>>
You queue in front of the officer as <<he>> hands out tools. <<He>> hands you an axe. "Get to chopping."
<</if>>
<br><br>
You get to work, hacking at the trunks revealed by the criminals wielding shears. The <<person>> marches up and down the road, watching for any slackers.
<br><br>
<<generate3>><<person3>>
A <<person>> grasps your waist, and pushes their body against yours from behind. "What a slut like you get sentenced for anyway?" <<he>> asks.
<<if $famebestiality gte 400>>
"Get caught fucking a dog?"
<</if>>
<<if $NPCList[2].penis isnot "none">>
You can feel <<his>> <<print $NPCList[2].penisdesc>> against your <<bottom>>.
<</if>>
<<gstress>><<garousal>><<stress 6>><<arousal 600>>
<br><br>
<<link [[Endure|Police Community Wasteland Endure]]>><<trauma 6>><<sub 1>><</link>><<gtrauma>>
<br>
<<set $skulduggerydifficulty to 600>>
<<link [[Threaten|Police Community Wasteland Threaten]]>><<def 1>><</link>><<skulduggerydifficulty>>
<br>
<<elseif $police_wasteland gte 1 and random(1, 2) is 1>>
<<if $police_wasteland is 1>>
<<set $police_wasteland to 2>>
You queue in front of the officer as <<he>> hands out tools. <<He>> sizes you up. "Let's try you with this," <<he>> says, handing you a shovel. "Some of these roots run deep."
<br><br>
<<else>>
You queue in front of the officer as <<he>> hands out tools. <<He>> hands you a shovel. "Put your back into it."
<</if>>
<br><br>
You get to work digging around the thicker trunks. The <<person>> marches up and down the road, watching for any slackers.
<br><br>
You bend to tug a briar by its roots. "Nice," says the <<person2>><<person>> from the van. <<He>> delivers a quick smack to your rear.<<gstress>><<gpain>><<stress 6>><<pain 4>>
<br><br>
<<link [[Ignore|Police Community Wasteland Ignore 2]]>><<trauma 6>><<sub 1>><</link>><<gtrauma>>
<br>
<<set $skulduggerydifficulty to 400>>
<<link [[Whack|Police Community Wasteland Whack]]>><<def 1>><</link>><<skulduggerydifficulty>>
<br>
<<else>>
<<if $police_wasteland is undefined>>
<<set $police_wasteland to 1>>
You queue in front of the officer as <<he>> hands out tools. <<He>> sizes you up. "This your first time? Stick with these." <<He>> gives you a pair of shears.
<<else>>
You queue in front of the officer as <<he>> hands out tools. <<He>> gives you a pair of shears.
<</if>>
<br><br>
You get to work cutting barbed branches, clearing the way for those with heavier tools. The <<person>> marches up and down the road, watching for any slackers.
<br><br>
<<if $worn.upper.name isnot "naked" and random(1, 2) is 2>>
Your $worn.upper.name gets caught on the thorns. It'd take a minute to remove, and the officer might see it as slacking.
<br><br>
<<link [[Remove carefully|Police Community Wasteland Careful]]>><</link>><<difficulty 50>>
<br>
<<link [[Tear free|Police Community Wasteland Upper Tear]]>><</link>>
<br>
<<elseif $worn.lower.name isnot "naked" and random(1, 2) is 2>>
Your $worn.lower.name gets caught on the thorns. It'd take a minute to remove, and the officer might see it as slacking.
<br><br>
<<link [[Remove carefully|Police Community Wasteland Careful]]>><</link>><<difficulty 50>>
<br>
<<link [[Tear free|Police Community Wasteland Lower Tear]]>><</link>>
<br>
<<else>>
You scratch your arm on the thorns, but the process is otherwise uneventful, if arduous.<<gpain>><<gtiredness>><<pain 4>><<tiredness 6>>
<br><br>
<<link [[Next|Police Community Wasteland End]]>><</link>>
<br>
<</if>>
<</if>><<effects>>
You endure the <<persons>> harassment. <<He>> reaches around your chest, and squeezes your <<breasts>>.
<br><br>
"No slacking!" shouts the police officer from the road.
<br><br>
The <<person>> pulls away from you. "I'll have to catch you at Briar's sometime. I assume you work there." <<He>> slaps your <<bottom>> before walking away.
<br><br>
The rest of the process is uneventful.
<br><br>
<<link [[Next|Police Community Wasteland End]]>><</link>>
<br><<effects>>
You twist from the <<persons>> grasp, and stand apart with your axe raised.
<<if $submissive gte 1150>>
"St-stay back," you say. "I-I'm not harmless."
<<elseif $submissive lte 850>>
"Touch me again," you say. "And you'll lose a hand."
<<else>>
"Back off," you say. "I'm sick of perverts like you."
<</if>>
<br><br>
The other criminals laugh, but the <<person>> raises <<his>> hands and steps away.
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
"Easy <<girl>>," <<he>> says. <span class="green"><<He>> sounds wary.</span> "I just meant you're a ho-" <<He>> trips over a root, and shouts as <<he>> falls into a briar. More laughter.
<br><br>
<<if $hallucinations gte 2>>
<<skulduggeryuse>>
The <<person>> screams. Branches twist around <<his>> limbs, and seem to drag <<him>> deeper into the vegetation. The laughter stops.
<br><br>
<<link [[Rescue|Police Community Wasteland Rescue]]>><</link>><<willpowerdifficulty 1 1000>>
<br>
<<link [[Call for help|Police Community Wasteland Help]]>><</link>>
<br>
<<else>>
The police officer rushes over to investigate, <span class="green">but you're already back to work.</span><<ltrauma>><<trauma -6>>
<br><br>
<<skulduggeryuse>>
<<person1>>
<<link [[Next|Police Community Wasteland End]]>><</link>>
<br>
<</if>>
<<else>>
<br><br>
<<person1>>
The police officer rushes over to investigate, <span class="red">and finds you still wielding the axe as a weapon.</span> <<person1>>"Unacceptable!" <<he>> shouts. <span class="red">"That's another day of community service,</span> and I'll be informing the station of this."<<crime>><<crimeup 100>><<set $community_service += 1>>
<br><br>
<<skulduggeryuse>>
The rest of the process is uneventful.
<br><br>
<<link [[Next|Police Community Wasteland End]]>><</link>>
<br>
<</if>><<effects>>
You hack at the tangle, careful not to injure the <<person>>. A branch launches at you,
<<if $willpowerSuccess>>
<<famescrap 10>>
<span class="green">but you step aside and hack it clean.</span> <<generate4>><<person4>>Another branch launches at you, but a <<person>> steps forward and slices it with <<his>> own axe. Others join in, hacking at the plant with axes, shovels, and even shears.
<br><br>
Its branches ruined, the plant release its grip on the <<person3>><<person>>. <<He>> struggles to <<his>> feet, then stumbles and collapses several feet away, panting.
<br><br>
<<link [[Next|Police Community Wasteland Rescue 2]]>><</link>>
<br>
<<else>>
winds around the handle of your axe, <span class="red">and pulls it from your grip.</span> The other criminals watch in mute horror as the axe, and the <<person>>, disappear into the vegetation.<<gtrauma>><<gstress>><<ggwillpower>><<willpower 6>>
<br><br>
The police officer arrives on the scene. "Someone always does a runner," <<he>> says. "What are you scum standing around for? Get back to work."
<br><br>
The rest of the process is uneventful. Everyone keeps the briars at arm's reach.
<br><br>
<<person1>>
<<link [[Next|Police Community Wasteland End]]>><</link>>
<br>
<</if>><<effects>>
"You saved my fucking life," the <<person>> says. "What was that?" <<He>> climbs to <<his>> feet when <<he>> hears the police officer approach, but too late.
<br><br>
<<person1>>
"Sleeping on the job are we?" the officer says. "That's another day's service for you."
<br>
"B-but the plants attacked-"
<br>
"The plants what?" the officer spits. "Are you messing me around, or should I give the asylum a call?"
<br><br>
No one brings it up again, and the rest of the event is uneventful. Everyone keeps the briars at arm's reach.
<br><br>
<<link [[Next|Police Community Wasteland End]]>><</link>>
<br><<effects>>
You call for the police officer, who arrives in time to see the <<persons>> feet disappear into the undergrowth. The other criminals are silent now. <<person1>>
<br><br>
"Someone always does a runner," <<he>> says. "What are you scum standing around for? Get back to work."
<br><br>
The rest of the process is uneventful. Everyone keeps the plants at arm's reach.
<br><br>
<<link [[Next|Police Community Wasteland End]]>><</link>>
<br><<effects>>
You ignore the <<person2>><<person>>. <<He>> glances at the police officer, and decides against harassing you further.
<br><br>
The rest of the process is uneventful, if arduous.<<gtiredness>><<tiredness 6>>
<br><br>
<<link [[Next|Police Community Wasteland End]]>><</link>>
<br><<effects>>
You bolt upright, and whack the <<person>> across the chest with your shovel. <<He>> stumbles away as the other criminals laugh.<<famescrap 5>>
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
The police officer rushes over to investigate, <span class="green">but you're already back to work.</span><<ltrauma>><<trauma -6>>
<br><br>
<<skulduggeryuse>>
<<else>>
<<person1>>
The police officer rushes over to investigate, <span class="red">and finds you still wielding the shovel like a weapon.</span> <<person1>>"Unacceptable!" <<he>> shouts. <span class="red">"That's another day of community service,</span> and I'll be informing the station of this."<<crime>><<crimeup 100>><<set $community_service += 1>>
<br><br>
<<skulduggeryuse>>
<</if>>
The rest of the process is uneventful.
<br><br>
<<link [[Next|Police Community Wasteland End]]>><</link>>
<br><<effects>>
<<if random(1, 2) is 2>>
You pry the fabric free of the thorns, and cut the last away with your shears. <span class="green">The police officer doesn't notice.</span>
<br><br>
The rest of the process is uneventful.
<br><br>
<<link [[Next|Police Community Wasteland End]]>><</link>>
<br>
<<else>>
You pry the fabric free of the thorns. <span class="red">"Slacking are we?"</span> shouts the police offer. <<Hes>> looking right at you. <span class="red">"You can make up for it with an extra day of community service."</span><<set $community_service += 1>>
<br><br>
The rest of the process is uneventful.
<br><br>
<<link [[Next|Police Community Wasteland End]]>><</link>>
<br>
<</if>><<effects>>
You tear the fabric away from the thorns.
<<set $worn.upper.integrity -= 20>>
<<if $worn.upper.integrity lte 0>>
Your heart skips a beat when you feel a breeze on your chest. <span class="pink">The tattered remains of your $worn.upper.name hang from the briar.</span>
<<integritycheck no_text>><<exposure>>
<<covered>>
<br><br>
"No slacking," the police officer shouts. "I don't care if you're naked. You're working."
<<if $player.gender_appearance is "f">>
One of the criminals whistles at you, and many more ogle.<<gstress>><<garousal>><<arousal 600>><<stress 6>>
<br><br>
<<fameexhibitionism 10>>
<<link [[Next|Police Community Wasteland Topless]]>><</link>>
<br>
<<else>>
<<if $player.gender is "f">>
You hear laughter, and catch the other criminals ogling, but they seem to think you're a boy.<<gstress>><<garousal>><<arousal 600>><<stress 6>>
<br><br>
<<else>>
You hear laughter, and catch the other criminals ogling.
<br><br>
<</if>>
The rest of the process is uneventful.
<br><br>
<<link [[Next|Police Community Wasteland End]]>><</link>>
<br>
<</if>>
<<else>>
You're free, though your $worn.upper.name <<upperplural>> left worse for wear.
<br><br>
You return to work. The rest of the process is uneventful.
<br><br>
<<link [[Next|Police Community Wasteland End]]>><</link>>
<br>
<</if>><<effects>>
You tear the fabric away from the thorns.
<<set $worn.lower.integrity -= 20>>
<<if $worn.lower.integrity lte 0>>
Your heart skips a beat when you feel a breeze on your <<bottom>>. <span class="pink">The tattered remains of your $worn.lower.name hang from the briar.</span>
<<integritycheck no_text>><<exposure>>
<<covered>>
<br><br>
"No slacking," the police officer shouts. "I don't care if you're naked. You're working." One of the criminals whistles at you, and many more ogle.<<gstress>><<garousal>><<arousal 600>><<stress 6>>
<br><br>
<<fameexhibitionism 10>>
<<link [[Cover your front|Police Community Wasteland Bottomless]]>><</link>>
<br>
<<link [[Cover your bottom|Police Community Wasteland Bottomless Back]]>><</link>>
<br>
<<else>>
You're free, though your $worn.lower.name <<lowerplural>> left worse for wear.
You return to work. The rest of the process is uneventful.
<br><br>
<<link [[Next|Police Community Wasteland End]]>><</link>>
<br>
<</if>><<effects>>
You keep one arm held to your chest as you work, but this makes it hard to operate the shears. You can feel the others watching. A few ogle too much, and get another day of community service added to their sentence for slacking.
<br><br>
Aside from your exposure, the rest of the process is uneventful.
<br><br>
<<link [[Next|Police Community Wasteland End]]>><</link>>
<br><<effects>>
<<if $worn.upper.state is "waist">>
You keep your $worn.upper.name tugged between your thighs while you work, but this makes it hard to operate the shears, and does nothing to cover your <<bottom>>.
<<elseif $worn.under_upper.state is "waist">>
You keep your $worn.under_upper.name tugged between your thighs while you work, but this makes it hard to operate the shears, and does nothing to cover your <<bottom>>.
<<else>>
You keep a hand held between your thighs while you work, but this makes it hard to operate the shears, and does nothing to cover your <<bottom>>.
<</if>>
<br><br>
You can feel the others watching. A few ogle too much, and get another day of community service added to their sentence for slacking.
<br><br>
Aside from your exposure, the rest of the process is uneventful.
<br><br>
<<link [[Next|Police Community Wasteland End]]>><</link>>
<br><<effects>>
<<if $worn.upper.state is "waist">>
You tug your $worn.upper.name over your <<bottom>> while you work, but this makes it hard to operate the shears, and does nothing to cover your front. You hope the bushes are enough.
<<elseif $worn.under_upper.state is "waist">>
You tug your $worn.under_upper.name over your <<bottom>> while you work, but this makes it hard to operate the shears, and does nothing to cover your front. You hope the bushes are enough.
<<else>>
You reach behind you and cover your <<bottom>> while you work, but this makes it hard to operate the shears, and does nothing to cover your front. You hope the bushes are enough.
<</if>>
<br><br>
You can feel the others watching. A few ogle too much, and get another day of community service added to their sentence for slacking.
<br><br>
Aside from your exposure, the rest of the process is uneventful.
<br><br>
<<link [[Next|Police Community Wasteland End]]>><</link>>
<br><<effects>>
<<person1>>
"That's enough," the police officer calls. "Return the tools. I know who has what."
<br><br>
<<if $exposed gte 1>>
You queue at the back. "Eyes front!" the officer barks when the <<person2>><<person>> tries to leer at you.<<person1>> <<He>> counts the tools, clicks the box shut, and opens the van doors. You shuffle in behind the others.
<br><br>
<<covered>> Riding back to the station like this is humiliating, but the journey is uneventful.<<gstress>><<stress 6>>
<br><br>
<<else>>
<<He>> counts the tools, clicks the box shut, and opens the van doors. You shuffle in with the others.
<br><br>
The journey back to the station is uneventful.
<br><br>
<</if>>
<<link [[Next|Police Community End]]>><<pass 20>><<endevent>><</link>>
<br><<set $location to "town">><<effects>>
The van rumbles into life. You catch a <<person2>><<person>> sitting opposite checking you out.
<<if random(1, 2)>>
<<He>> looks away when <<he>> notices your gaze.<<set $phase to 0>>
<<else>>
<<He>> grins at you when <<he>> notices your gaze.<<set $phase to 1>>
<</if>>
<br><br>
<<link [[Get angry|Police Community Clean Angry]]>><<crimeup 1>><<trauma -6>><</link>><<crime>><<ltrauma>>
<br>
<<link [[Ignore|Police Community Clean Ignore]]>><<stress 6>><</link>><<gstress>>
<br>
<<if $exhibitionism gte 15>>
<<link [[Tease|Police Community Clean Tease]]>><</link>><<exhibitionist2>>
<br>
<</if>><<effects>>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
You cross your legs, showing a good deal of your thigh and almost flashing your <<undies>>.
<<elseif $player.penisExist>>
You spread your legs, and emphasis the bulge beneath your $worn.lower.name.
<<else>>
You spread your legs, and bite your lower lip.
<</if>>
<<if $phase is 1>>
The <<person>> can't tear <<his>> eyes away.
<<else>>
The <<person>> can't help but look.
<</if>>
<<exhibitionism2>>
The van rumbles to a halt, and the <<person1>><<person>> opens the doors.
<br><br>
<<link [[Next|Police Community Clean 2]]>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"D-don't look without permission!" you say.
<<elseif $submissive lte 850>>
"Keep your filthy eyes away," you say.
<<else>>
"I didn't say you could look," you say.
<</if>>
<<if $phase is 1>>
The <<person>> sticks out <<his>> tongue.
<<else>>
The <<person>> blushes.
<</if>>
<br><br>
You hear a thwump from the front of the frame, a reminder that you should be quiet. The van soon rumbles to a halt, and the <<person1>><<person>> opens the doors.
<br><br>
<<link [[Next|Police Community Clean 2]]>><</link>>
<br><<effects>>
<<if $phase is 1>>
You ignore the <<person>>, and endure <<his>> gaze for the remainder of the trip.
<<else>>
You ignore the <<person>>, and the rest of the journey is uneventful.
<</if>>
<br><br>
The van rumbles to a halt, and the <<person1>><<person>> opens the doors.
<br><br>
<<link [[Next|Police Community Clean 2]]>><</link>>
<br><<set $bus to "harvest">><<effects>>
<<person1>>
You line up along the side of the street, attracting looks from passers-by. The gutters here are filled with rubbish. "Right, you degenerates," the <<person>> says.
<<if $leftarm is "bound" or $rightarm is "bound">>
<<He>> removes the bindings around your arms while <<he>> talks.
<</if>>
"Each of you will take a stick and bag. You will clean up this mess. Put your backs into it. I'll check your bags when you're done. If I'm unsatisfied, I'll mark you down as absent. Now get to it."
<br><br>
You take a litter stick and get to work.
<<pass 20>>
<<if random(1, 2) is 2 and $police_trash gte 2 and $fameprostitution gte 100>>
/*Police trash can be set to 3 later during this event.*/
You and the other criminals move along the street while the <<person>> observes. The <<person2>><<person>> who ogled you on the van works alongside you. <<He>> works fast, and soon has a full bag.
<br><br>
"Hey <<girl>>," <<he>> says, resting <<his>> hand on your <<bottom>>. "How about we make a deal? You take this full bag. Put your feet up while the rest of us work." <<He>> squeezes. "In return, you and I have a little alone time." <<He>> nods at a nearby alley.<<gstress>><<garousal>><<stress 6>><<arousal 6>>
<br><br>
The police officer is busy down the line, and wouldn't notice a brief absence.
<br><br>
<<if $promiscuity gte 35>>
<<link [[Accept|Police Community Clean Accept]]>><<set $phase to 0>><</link>><<promiscuous3>>
<br>
<</if>>
<<link [[Refuse|Police Community Clean Refuse]]>><</link>>
<br>
<<elseif random(1, 2) is 2 and $police_trash gte 1>>
<<if $police_trash is 1>>
<<set $police_trash to 2>>
<</if>>
You and the other criminals move along the street while the <<person>> observes.
You're reaching into a drain when you feel a light tug on your $worn.lower.name.
<<person2>>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
A moment later, <span class="lewd">someone flips up the hem, revealing your
<<if $worn.under_lower.type.includes("naked")>>
<<bottom>>.<<fameexhibitionism 5>> Someone whistles.
<<else>>
$worn.under_lower.name.
<</if>>
</span>
<br><br>
You cover yourself, then turn to face the assailant.
<<elseif $worn.upper.set isnot $worn.lower.set>>
A moment later, <span class="lewd">someone tugs the fabric down your thighs, revealing your <<undies>>.</span>
<<if $worn.under_lower.type.includes("naked")>>
Someone whistles.<<fameexhibitionism 5>>
<</if>>
<br><br>
You cover yourself, then turn to face the assailant.
<<else>>
A moment later, <span class="lewd">something pinches your <<bottom>>.</span><<gpain>><<pain 1>>
<br><br>
You swat behind you, then turn to face your assailant.
<</if>>
<<if $phase is 1>>
The <<person>> points <<his>> litter stick at you, and grins.
<br><br>
<<else>>
The <<person>> hides the litter stick behind <<his>> back.
<br><br>
<</if>>
<<link [[Tell the police officer|Police Community Clean Tell]]>><<stress 6>><</link>><<gstress>>
<br>
<<link [[Get even|Police Community Clean Even]]>><<trauma -6>><</link>><<ltrauma>>
<br>
<<link [[Ignore|Police Community Clean Ignore 2]]>><<trauma 6>><</link>><<gtrauma>>
<br>
<<else>>
<<if $police_trash is undefined>>
<<set $police_trash to 1>>
<</if>>
You and the other criminals move along the street while the <<person>> observes.
<br><br>
<<link [[Work hard|Police Community Clean Work]]>><<tiredness 6>><<stress 6>><</link>><<gtiredness>><<gstress>>
<br>
<<set $skulduggerydifficulty to 400>>
<<link [[Take it easy, then steal the rubbish|Police Community Clean Laze]]>><</link>><<skulduggerydifficulty>>
<br>
<</if>><<effects>>
<<if $phase is 1>>
<<set _phase to 1>>
<</if>>
<<saveNPC 0 "community_police">>
<<saveNPC 1 "community_criminal">>
<<endevent>>
<<loadNPC 0 "community_criminal">>
<<person1>>
<<if _phase is 1>>
<<set $phase to 1>>
<<else>>
<<set $phase to 0>>
<</if>>
The <<person>> leads you into the alley. A few of the other criminals glance as you leave, but none stop you.
<<promiscuity3>>
<<He>> pushes you down behind a dumpster, away from the view of the street.
<br><br>
<<link [[Next|Police Community Clean Sex]]>><<set $sexstart to 1>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>>
<<enable_rescue>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Police Community Clean Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Police Community Clean Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Police Community Clean Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $rescue is 1 and $alarm is 1>>
<span id="next"><<link [[Next|Police Community Clean Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Police Community Clean Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $phase is 1>>
"The rubbish is yours," the <<person>> laughs. "This too." <<He>> hands you <<moneyGain 50>>.<<fameprostitution 5>>
<<else>>
"The rubbish is yours," the <<person>> laughs. "I can get more."
<</if>>
<br><br>
<<if $police_trash gte 3 and random(1, 2) is 2>>
<<clotheson>>
<<endcombat>>
<<generate1>><<generate2>><<generate3>><<person1>>
You try to return to the line, but a <<person>>, <<person2>><<person>> and <<person3>><<person>> block your path. "Trading favours are we?" the <<person1>><<person>> says. "Don't think our dear officer would like the sound of that." <<He>> steps forward. "Maybe you should give us a taste too. Keep us quiet."
<br><br>
<<link [[Accept|Police Community Clean Rape Accept]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<link [[Scream|Police Community Clean Rape Scream]]>><</link>>
<br>
<<else>>
<<clotheson>>
<<endcombat>>
<<if $police_trash is 2>>
<<set $police_trash to 3>>
<</if>>
<<tearful>> you return to the line. The police officer doesn't notice.
<br><br>
<<loadNPC 0 "community_police">>
<<loadNPC 1 "community_criminal">>
<<person1>>
<<clearNPC "community_police">>
<<clearNPC "community_criminal">>
<<link [[Next|Police Community Clean Work]]>><</link>>
<br>
<</if>>
<<elseif $enemyhealth lte 0>>
You shove the <<person>> against the dumpster. <<tearful>> you return to the street before <<he>> can retaliate.
<br><br>
<<clotheson>>
<<endcombat>>
<<loadNPC 0 "community_police">>
<<loadNPC 1 "community_criminal">>
<<person1>>
<<clearNPC "community_police">>
<<clearNPC "community_criminal">>
You continue gathering your own rubbish. The police officer didn't notice anything.<<gtiredness>><<gstress>><<tiredness 6>><<stress 6>>
<br><br>
<<link [[Next|Police Community Clean Work]]>><</link>>
<br>
<<elseif $rescue is 1 and $alarm is 1>>
"Can't you animals behave for a single hour?" the police officer arrives in response to your cry, grabs the <<person>> by the collar, and pulls <<him>> back to the street. <<tearful>> you follow.
<br><br>
<<clotheson>>
<<endcombat>>
<<loadNPC 0 "community_police">>
<<loadNPC 1 "community_criminal">>
<<person1>>
<<clearNPC "community_police">>
<<clearNPC "community_criminal">>
You emerge to see the <<person1>><<person>> shoving the <<person2>><<person>> into the back of the van, <<his>> protests unheeded. You help yourself to <<his>> unattended bag of rubbish.
<br><br>
<<person1>>
<<link [[Next|Police Community Clean Work]]>><</link>>
<br>
<<else>>
"Fucking slut," the <<person>> says. "Leading people on like that's gonna get you raped." <<He>> returns to the street.
<<if $police_trash gte 3 and random(1, 2) is 2>>
<<clotheson>>
<<endcombat>>
<<generate1>><<generate2>><<generate3>><<person1>>
You try to return to the line, but a <<person>>, <<person2>><<person>> and <<person3>><<person>> block your path. "Trading favours are we?" the <<person1>><<person>> says. "Don't think our dear officer would like the sound of that." <<He>> steps forward. "Maybe you should give us a taste too. Keep us quiet."
<br><br>
<<link [[Accept|Police Community Clean Rape Accept]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<link [[Scream|Police Community Clean Rape Scream]]>><<set $rescued to 1>><</link>>
<br>
<<else>>
<<tearful>> you follow.
<br><br>
<<clotheson>>
<<endcombat>>
<<loadNPC 0 "community_police">>
<<loadNPC 1 "community_criminal">>
<<person1>>
<<clearNPC "community_police">>
<<clearNPC "community_criminal">>
You continue gathering your own rubbish. The police officer didn't notice anything.<<gtiredness>><<gstress>><<tiredness 6>><<stress 6>>
<br><br>
<<link [[Next|Police Community Clean Work]]>><</link>>
<br>
<</if>>
<</if>><<effects>>
You scream for help. The criminals turn and run, right into the police officer.
<br><br>
<<endevent>>
<<loadNPC 0 "community_police">>
<<loadNPC 1 "community_criminal">>
<<person1>>
<<clearNPC "community_police">>
<<clearNPC "community_criminal">>
They stammer excuses, and inform <<him>> that you were whoring yourself to get out of work. <<He>> questions the <<person2>><<person>>, who's been busy bragging about fucking you, and can't back out of <<his>> claims now.
<br><br>
<span class="red">"That's another day of community service for both of you,"</span> the <<person1>>police officer says. "You're getting off easy."
<br><br>
<<set $community_service += 1>>
<<if $submissive gte 1150>>
Afraid of worsening the situation, you pick up your litter stick and get back to work.
<<elseif $submissive lte 850>>
You keep your spite to yourself, pick up your litter stick, and get back to work.
<<else>>
Not wanting to worsen the situation, you pick up your litter stick and get back to work.
<</if>>
<br><br>
<<link [[Next|Police Community Clean Work]]>><</link>>
<br><<effects>>
You walk back to the sheltered area behind the dumpster, but the <<person1>><<person>> shoves you against the wall before you arrive.
<br><br>
<<link [[Next|Police Community Clean Rape]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<enable_rescue>>/*Remove line if rescue is impossible*/
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Police Community Clean Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Police Community Clean Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Police Community Clean Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Police Community Clean Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Almost makes being dragged here worthwhile," the <<person>> says while adjusting <<his>> clothes. "See you around, whore."
<br><br>
<<tearful>> you follow them back to the street.
<br><br>
<<clotheson>>
<<endcombat>>
<<loadNPC 0 "community_police">>
<<loadNPC 1 "community_criminal">>
<<person1>>
<<clearNPC "community_police">>
<<clearNPC "community_criminal">>
<<link [[Next|Police Community Clean Work]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
You shove the <<person1>><<person>> against the wall, and evade the other two as you rush back to the street.
<br><br>
<<clotheson>>
<<endcombat>>
The criminals follow you, but attract the attention of the police officer as they burst from the alley, and decide not to push it. <<tearful>> you return to work.
<br><br>
<<loadNPC 0 "community_police">>
<<loadNPC 1 "community_criminal">>
<<person1>>
<<clearNPC "community_police">>
<<clearNPC "community_criminal">>
<<link [[Next|Police Community Clean Work]]>><</link>>
<br>
<<else>>
<<set $rescued += 1>>/*Unnecessary if rescue is impossible*/
"What the fuck are you up to?" the police offcier says at the head of the alley. The <<person1>><<person>> and <<his>> colleagues back away from you. "This slut's selling <<pherself>>," <<he>> stammers.
<br><br>
<<clotheson>>
<<endcombat>>
<<loadNPC 0 "community_police">>
<<loadNPC 1 "community_criminal">>
<<person1>>
<<clearNPC "community_police">>
<<clearNPC "community_criminal">>
<span class="red">"That's another day of community service,"</span> the officer says. "For all of you. Get back in line."
<br><br>
<<set $community_service += 1>>
<<if $submissive gte 1150>>
Afraid of worsening the situation, you pick up your litter stick and get back to work.
<<elseif $submissive lte 850>>
You keep your spite to yourself, pick up your litter stick, and get back to work.
<<else>>
Not wanting to worsen the situation, you pick up your litter stick and get back to work.
<</if>>
<br><br>
<<link [[Next|Police Community Clean Work]]>><</link>>
<br>
<</if>><<effects>>
<<if $submissive gte 1150>>
"I-I'm not that kind of <<girl>>," you say.
<<elseif $submissive lte 850>>
"Fuck off," you say. "I'm not selling myself for a bag of rubbish."
<<else>>
"I'm not selling myself for a bag of rubbish," you say.
<</if>>
<br><br>
The <<person>> pulls <<his>> hand away, but only to deliver a firm smack to your <<bottom>>.<<gpain>><<garousal>><<pain 4>><<arousal 600>>
<br><br>
"Don't give me that, slut," <<he>> says. "You've sold yourself for less. I'm in a good mood though." <<He>> pulls <span class="gold">£50</span> in bank notes from <<his>> pocket, and holds it in front of you. "I'll sweeten the offer."
<br><br>
<<if $promiscuity gte 35>>
<<link [[Accept|Police Community Clean Accept]]>><<set $phase to 1>><</link>><<promiscuous3>>
<br>
<<elseif $uncomfortable.prostituting is false>>
<<link [[Accept|Police Community Clean Accept]]>><<set $phase to 1>><<set $desperateaction to 1>><</link>><<promiscuous3>>
<br>
<</if>>
<<link [[Refuse|Police Community Clean Refuse 2]]>><<tiredness 6>><<stress 6>><</link>><<gtiredness>><<gstress>>
<br><<effects>>
You pull away from the <<person>>. "Fine," <<he>> says. "I can find sluts like you anywhere." <<He>> walks away. You return to work, now free of harassment.
<br><br>
<<link [[Next|Police Community Clean Work]]>><</link>>
<br><<effects>>
<<person2>>
<<if $submissive gte 1150>>
"O-officer!" you shout. "This <<personsimple>>'s harassing me."
<<elseif $submissive lte 850>>
"Oi, officer!" you shout. "Got a pervert for you."
<<else>>
"Officer!" you shout. "This <<personsimple>>'s harassing me."
<</if>>
<br><br>
The <<person1>><<person>> marches over. "Is this true?" <<he>> asks. The <<person2>><<person>> shakes <<his>> head, but the other criminals grin and nod. <<person1>>"Get in the van. You'll end up in the pillory at this rate."
<br><br>
You return to work, now free of harassment.
<br><br>
<<link [[Next|Police Community Clean Work]]>><</link>>
<br><<effects>>
<<if $pronoun is "f">>
You reach out with your own litter stick, grasp the hem of the <<persons>> skirt, and lift. <<He>> hastens to cover <<himself>>.
<<if $rng gte 81>>
The other criminals cheer as <<his>> plain panties are revealed. <<He>> hastens to cover <<himself>>.
<<elseif $rng gte 61>>
The other criminals cheer as <<his>> thong is revealed. <<He>> hastens to cover <<himself>>.
<<elseif $rng gte 41>>
The other criminals cheer as <<his>> lace panties are revealed. <<He>> hastens to cover <<himself>>.
<<elseif $rng gte 21>>
The other criminals cheer as <<his>> boyshorts are revealed. <<He>> hastens to cover <<himself>>.
<<else>>
<span class="lewd"><<Hes>> not wearing anything beneath.</span> The other criminals cheer as <<he>> desperately covers <<his>> ass and <<if $NPCList[1].penis isnot "none">><<print $NPCList[1].penisdesc>><<else>>pussy<</if>>.<<garousal>><<arousal 6>>
<</if>>
<<else>>
You reach out with your own litter stick, grasp the hem of the <<persons>> trousers, and tug them down.
<<if $rng gte 81>>
The other criminals cheer as <<his>> briefs are revealed. <<He>> hastens to cover <<himself>>.
<<elseif $rng gte 61>>
The other criminals cheer as <<his>> boxers are revealed. <<He>> hastens to cover <<himself>>.
<<elseif $rng gte 41>>
The other criminals cheer as <<his>> boxer briefs are revealed. <<He>> hastens to cover <<himself>>.
<<elseif $rng gte 21>>
The other criminals cheer as <<his>> g-string is revealed. <<He>> hastens to cover <<himself>>.
<<else>>
<span class="lewd"><<Hes>> not wearing anything beneath.</span> The other criminals cheer as <<he>> desperately covers <<his>> <<if $NPCList[1].penis isnot "none">><<print $NPCList[1].penisdesc>><<else>>pussy<</if>>.<<garousal>><<arousal 6>>
<</if>>
<</if>>
<br><br>
You launch another attack, but the <<person>> is ready, and deflects your stick with <<hers>>. You fence for a moment, before the <<person1>><<person>> arrives to break you up. <<He>> sends the <<person2>><<person>> to the other side of the line.
<br><br>
<<person1>>
You return to work, now free of harassment.
<br><br>
<<link [[Next|Police Community Clean Work]]>><</link>>
<br><<effects>>
You move away from the <<person>>, and keep an eye on <<him>> as you work. You're not harassed again.
<br><br>
<<link [[Next|Police Community Clean Work]]>><</link>>
<br><<effects>>
You reach the end of the street before crossing the road, and start working down the other side. More litter is already building in the gutter opposite, blown from the south.
<br><br>
"Done," the <<person1>><<person>> says. <<He>> checks each bag, then ties them and hands them back. "Take them to the landfill. It's not far."
<br><br>
The landfill itself is gigantic, but there's a small area outside where citizens can drop their refuse into large metal containers. You climb the steps and throw your bag onto the pile.
<br><br>
The journey back to the station is uneventful.
<br><br>
<<link [[Next|Police Community End]]>><<pass 20>><<endevent>><</link>>
<br><<effects>>
You lean on your stick and look for someone to steal from. The <<person2>><<person>> who ogled you in the van keeps stealing glances your way. That'll be the one. <<Hes>> distracted.
<br><br>
You stand next to where <<he>> works, and place your near-empty bag right next to the <<persons>>.
<<if $phase is 1>>
<<He>> leans on <<his>> stick and tries to strike up a conversation, until the officer silences <<him>>. <<He>> returns to work, but keeps <<his>> eyes on you.
<<else>>
<<He>> pretends to look away, but continues to sneak glances at your body.
<</if>>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<<Hes>> so taken that <span class="green"><<he>> doesn't notice</span> you take <<his>> bag instead of yours when it's time to move on.
<br><br>
<<skulduggeryuse>>
"Done," the <<person1>><<person>> says.
<br>
"Erm," the <<person2>><<person>> interrupts. "I've lost my rubbish."
<br>
"Sure," the <<person1>><<person>> replies. "You can find it during an extra day of community service. Get in the van."
<br><br>
The <<person2>><<person>> tries to argue, but the <<person1>><<person>> won't hear it. <<He>> checks each other bag, then ties them and hands them back. "Take them to the landfill. It's not far."
<br><br>
The landfill itself is gigantic, but there's a small area outside where citizens can drop their refuse into large metal containers. You climb the steps and throw your bag onto the pile.
<br><br>
The journey back to the station is uneventful.
<br><br>
<<link [[Next|Police Community End]]>><<pass 20>><<endevent>><</link>>
<br>
<<else>>
You try to take <<his>> bag instead of yours when it's time to move on, <span class="red">but <<he>> grasps your wrist.</span> "Nice try," <<he>> laughs. "Almost got me."
<br><br>
<<skulduggeryuse>>
"Done," the <<person1>><<person>> says. <<He>> checks each bag, but stops when <<he>> gets to yours. "Not good enough. <span class="red">You can make up for it with another day of community service."</span><<set $community_service += 1>>
<br><br>
The journey back to the station is uneventful.
<br><br>
<<link [[Next|Police Community End]]>><<pass 20>><<endevent>><</link>>
<br>
<</if>><<set $location to "police_station">><<effects>>
You arrive back at the station.
<<generatePolice 1>><<person1>>
<<if $community_service lte 0>>
<<unset $community_service>>
<<unset $commuity_service_done>>
The police officer at reception stops you on the way out. <span class="gold">"Looks like you've paid your debt to society,"</span> <<he>> says. "Congratulations."
<<earnFeat "Social Contract">>
<<else>>
The police officer at reception takes your name on the way out.
<<if $community_service gte 2>>
"Looks like you have <span class="pink">$community_service</span> days to go," <<he>> says. "Make sure to show up tomorrow."
<<else>>
"Looks like you're almost done," <<he>> says. "Just <span class="purple">one</span> day to go. Make sure to show up."
<</if>>
<</if>>
<br><br>
<<if $exposed gte 1>>
<<link [[Ask for something to cover with|Police Station Cover]]>><</link>>
<br>
<<link [[Leave|Barb Street]]>><<endevent>><</link>>
<br>
<<else>>
<<link [[Next|Police Station]]>><</link>>
<br>
<</if>><<effects>>
<<if $submissive gte 1150>>
"C-could you give me something to cover with?" you ask. "Please. E-even a towel would-"
<<elseif $submissive lte 850>>
"You're gonna let me walk out of here without something to cover with?" you ask.
<<else>>
"Could I have something to cover with?" you ask.
<</if>>
<br><br>
"Not my problem," the <<person>> replies. "Get out before I arrest you for public indecency."
<br><br>
You peek through the doors. It's not too busy outside. Perhaps you won't be spotted. If you're quick.
<br><br>
You exit the building, rush around the corner, and hide in an alley.
<br><br>
<<link [[Leave|Barb Street]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "police_station">><<effects>>
<<if !$NPCList[0].pronoun>>
<<generatePolice 1>>
<</if>>
You are stood in the police station lobby. A <<person1>><<person>> in an officer's uniform sits behind the front desk.
<<if $crime gte 5000>>
There's a wanted poster behind <<him>>. <span class="red">It has a picture of your face.</span>
<</if>>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "policeStation">>
<</if>>
<br><br>
<<if $community_service gte 1 and $community_service_done isnot 1 and $exposed lte 0 and $hour lt 21 and $hour gte 6>>
<<link [[Community service (1:00)|Police Community]]>><</link>>
<br>
<</if>>
<<if $crime gte 1000>>
<<link [[Turn yourself in (1:00)|Police Turn]]>><<pass 6>><</link>><<if $statdisable is "f">> | <span class="green">You'll receive a more lenient sentence.</span><</if>>
<br>
<</if>>
<<if $worn.neck.collared is 1 or $worn.neck.name is "collar">>
<<link [[Ask for collar removal|Police Station Collar]]>><</link>>
<br>
<</if>>
<<if $worn.feet.type.includes("shackle")>>
<<link [[Ask for shackle removal|Police Station Shackle]]>><</link>>
<br>
<</if>>
<<if $headdrive is 1 and $headpolice isnot 1>>
<<link [[Give evidence against Leighton|Police Leighton]]>><</link>>
<br>
<</if>>
<br>
<<link [[Leave|Barb Street]]>><<endevent>><</link>>
<br><<effects>>
<<generate2>><<generate3>>
You approach the desk.
<<if $submissive gte 1150>>
"I-I've been bad," you say. "I'm here to turn myself in."
<<elseif $submissive lte 850>>
"It's your lucky day," you say. "I'm here to turn myself in."
<<else>>
"I'm a wanted criminal," you say. "I'm here to turn myself in."
<</if>>
<br><br>
<<if $crime gte 5000>>
The <<person>> frowns at you, then turns to the wanted poster behind <<him>>. <<He>> pulls it from the wall, and holds it over the desk. <<He>> compares you to the photo, as if suspecting a trick, then shrugs. <<He>> pushes a button below the desk, and two more officers enter.
<br><br>
<<else>>
The <<person>> frowns at you, then pushes a button below the desk. Two more officers enter.
<br><br>
<</if>>
"Take <<phim>> to a cell," <<he>> says, still looking at you. "We'll soon decide what to do with you. Thank you for cooperating."
<br><br>
<<set $crime to Math.trunc($crime * 0.8)>>
You are led down a flight of steps, and into a tiny cell. The door rattles shut behind you.
<br><br>
<<link [[Next|Police Cell]]>><<endevent>><<pass 60>><</link>>
<br><<set $outside to 0>><<set $location to "police_station">><<effects>>
You ask the <<person>> if you can have your collar removed.
<<if $worn.neck.collaredpolice is 1 and $community_service gte 1>>
<span class="red">"No can do,"</span> <<he>> says. "That's part of your sentence. Finish your community service, then we'll remove it."
<br><br>
<<if $promiscuity gte 15 and $policecollarseduceattempt isnot 1>>
<<link [[Seduce|Police Station Seduce]]>><<set $policecollarseduceattempt to 1>><<set $phase to 1>><</link>><<promiscuous2>>
<br>
<</if>>
<<else>>
"Sure," <<he>> says. "It'll cost £200. You really shouldn't go putting those things on for fun. They're government property for one thing, and a bitch to get off by design."
<br><br>
<<if $promiscuity gte 15 and $policecollarseduceattempt isnot 1>>
<<link [[Seduce|Police Station Seduce]]>><<set $policecollarseduceattempt to 1>><<set $phase to 0>><</link>><<promiscuous2>>
<br>
<</if>>
<<if $money gte 20000>>
<<link [[Pay up|Police Station Collar Removal]]>><<set $money -= 20000>><</link>>
<br>
<</if>>
<</if>>
<<link [[Leave|Police Station]]>><</link>>
<br><<set $outside to 0>><<set $location to "police_station">><<effects>>
You ask the <<person>> if you can have your shackles removed. "Dunno what you expect us to do," <<he>> laughs, looking at your ankles. "These aren't the middle ages." <<He>> laughs again. <span class="gold">"Try a museum."</span>
<br><br>
<<link [[Leave|Police Station]]>><</link>>
<br><<set $outside to 0>><<set $location to "police_station">><<effects>>
<<if $phase is 1>>
<<set $seductiondifficulty to 10000>>
<<else>>
<<set $seductiondifficulty to 4000>>
<</if>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">당신은 유혹하는 데 좀 더 자신감이 붙었다.</span><</if>><<seductionskilluse>>
<br><br>
<<if $seductionrating gte $seductionrequired>>
"I'll pretend I didn't hear that.
<<if $phase is 1>>
Just do your time."
<<else>>
If you can't pay up, I can't help you."
<</if>>
As you turn to leave however, <<he>> whispers to you. "Meet me behind the station in five minutes, in that old ruin." <<promiscuity2>>
<br><br>
<<pass 5>>
You go to the ruin the <<person>> mentioned, which looks like the remains of an ancient wall. You wait in the hollow interior. You don't have to wait long.
<br><br>
"I'll remove your collar once we're done," <<he>> says, stooping through the arched entrance. "I think it'll make it more fun."
<br><br>
<<link [[Next|Police Station Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
"I'll pretend I didn't hear that.
<<if $phase is 1>>
Just do your time."
<<else>>
If you can't pay up, I can't help you."
<</if>>
<br><br>
<i>You can try again tomorrow.</i>
<br><br>
<<link [[Next|Police Station]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "police_station">><<effects>>
<<if $syndromeeden is 1>>
<<set $edencollarremove to 1>>
<</if>>
"I'll be right round," The <<person>> says. <<He>> enters the lobby proper moments later, holding a strange-looking key. <<He>> holds it up to the collar, and the lock clicks open, releasing your neck. <<He>> takes the collar. "As I said, government property."
<br><br>
<<set $worn.neck.cursed to 0>><<neckruined>><<set $worn.neck.collaredpolice to 0>>
<<link [[Next|Police Station]]>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 60>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Police Station Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Police Station Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Police Station Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Police Station Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "police_station">><<schooleffects>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<set $prostitutionstat += 1>><<fameprostitution 1>>
<<He>> takes a strange key from <<his>> belt and holds it up to your collar. Your collar comes loose with a click, falling to the ground. <<He>> picks it up. "Government property. Goes without saying you shouldn't tell anyone this happened." <<tearful>> you gather yourself, and watch <<him>> leave.
<br><br>
<<set $worn.neck.cursed to 0>><<neckruined>>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
The <<person>> staggers backward, tripping over a tree stump. <<tearful>> you flee from the ruin.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>
"Fine," <<he>> says "I'm not taking the collar off though."
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<br><br>
<<link [[Next|Residential alleyways]]>><</link>><<set $outside to 0>><<set $location to "police_station">><<effects>>
<<if $submissive gte 1150>>
You walk up to the desk. "I have something," you say, and put the flash drive on the counter. "T-the head of the local school has been doing awful things to students."
<<elseif $submissive lte 850>>
You stride up to the desk. "I have evidence of a crime," you say, placing the flash drive on the counter. "The school head has been abusing students."
<<else>>
You walk up to the desk. "I have evidence of a crime," you say, and put the flash drive on the counter. "The school head has been abusing students."
<</if>>
<br><br>
The <<person>> takes the flash drive. "Alright. I'll add it to the pile," <<he>> says uninterested. "Is there anything else?"
<br><br>
You get the feeling the police aren't going to be helpful. At least you tried to do the right thing.
<<ggcontrol>><<ltrauma>><<lstress>><<trauma -6>><<stress -12>>
<br><br>
<<set $headpolice to 1>><<control 25>>
<<link [[Next|Police Station]]>><</link>>
<br><<set $outside to 0>><<set $location to "police_station">><<effects>>
<<if ndef $police_access_card>><<set $police_access_card to 0>><</if>>
<<if ndef $police_hack>><<set $police_hack to 0>><</if>>
<<if $daystate is "night">>
<<if $police_intro is 0>>
You find yourself in a small passage between a set of administrative back offices.
The rooms nearby are dark and empty. Further along the corridor a few offices glow with light, however a thick, glass door bars entry.
You hear distant voices, strange cries and grunts and the occasional burst of laughter.
<br>
The door to a nearby office is wide open. The office is dim, lit by the glow from a computer screen. Slipping inside,
you find a locked police computer.
<<set $police_intro to 1>>
<<else>>
The office is dim, lit by the glow from the locked computer screen.
<<print either("A sound like a whip-crack echoes down the hallway.","A muffled voice can be heard through the wall.","Drunken singing can be heard from further in the building.",
"Sinister laughter echoes through the halls.", "Sobbing can be heard from further in the building.","A door slams alarmingly nearby.")>>
<</if>>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "policeStation">>
<</if>>
<<if $police_hack lte 2>>
<span class="red">The login prompt taunts you.</span> You know no way to access the computer, <span class="teal">you'll need help from a hacker or a professional thief.</span>
<<if $police_hack is 0>><<set $police_hack to 1>><</if>>
<br>
<</if>>
<<if $police_access_card is 0 and ($rng % 3) is 0>>
<br><span class="gold">A police access card lies on the desk.</span> A note on it says "external access only."
<br><br>
<<link [[Steal access card|Police Back Office]]>><<set $police_access_card to 1>><</link>>
<br>
<<else>>
<br><br>
<</if>>
<<if $police_hack is 4>>
<!-- SANITY: Intentional mismatch between stated time and actual time, to avoid letting the user know what it will fail -->
<<link [[Access police computer (0:10)|Police Computer]]>><<pass 1>><<set $phase to 0>><</link>>
<br>
<<elseif $police_hack is 5>>
<<link [[Access police computer (0:10)|Police Computer]]>><<pass 10>><<set $phase to 1>><</link>>
<br>
<</if>>
<<else>>
You find yourself amid a set of administrative back offices. There are police everywhere. You cannot go anywhere or access anything. About to be discovered you have no choice but to slip away.
<br>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "policeStation">>
<</if>>
<span class="gold">It would probably be quieter at night.</span>
<br><br>
<</if>>
<br>
<<link [[Leave|Barb Street]]>><<set $police_intro to 0>><</link>>
<br><<set $outside to 0>><<set $location to "police_station">><<effects>>
<<if $phase is 0>>
The password you have no longer works. It must have been changed.
<span class="yellow">Landry can get you the new password.</span>
<<elseif $phase is 1>>
You access the police computer.
<<police_computer_action>>
<<elseif $phase is 10>>
<<if $crime lt 0>>
<<set $crime to 0>>
<</if>>
You delete a number of crimes from your record, and randomly change several evidence reference numbers.
<<elseif $phase is 11>>
A messagebox tells you the software installed correctly. It should lock out everything within the next few hours.
<<set $police_hack to 4>>
<<elseif $phase is 12>>
You transfer all the evidence of crimes to Whitney's profile. <span class="teal">You are now squeaky clean.</span>
<<set $police_hack to 4>><<set $framed to "whitney">><<earnFeat "Laughingstock">>
<<elseif $phase is 13>>
You transfer all the evidence of crimes to Leighton's profile. <span class="teal">You are now squeaky clean.</span>
<<set $police_hack to 4>><<set $framed to "leighton">><<earnFeat "Laughingstock">>
<<else>>/*invalid phase*/
The police computer has started updating. It's at 3%. Shouldn't take too long...
<br>
<<link [[Wait (12:00)|Police Back Office]]>><<pass 720>><</link>>(Don't wait! This is an error, please report!)
<</if>>
<br><br>
<<link [[Leave|Police Back Office]]>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<effects>>
<<pass 5>>The <<person1>><<person>> holds you by your cuffs and pushes you outside. <<He>> hands you over to another officer, a <<endevent>><<generatePolice 1>><<person1>><<person>>, who pushes you down the street. The pillory sits outside the town hall, a short walk away. Onlookers gawk at you as you are led up to it, and the <<person>> removes your cuffs.
<br><br>
You have an opportunity to escape, but the <<person>> is aware of that, and keeps one hand gripping your arm. You'll have to fight to get away.
<br><br>
<<link [[Try to break free|Police Pillory Fight]]>><<set $fightstart to 1>><<crimeup 200>><</link>><<crime>>
<br>
<<link [[Let yourself be fixed in place|Police Pillory Start 2]]>><</link>>
<br><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Police Pillory Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Police Pillory Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Police Pillory Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Police Pillory Fight]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
<<earnFeat "You're the Laughingstock">>
<<if $crime gte 4500>>
<<set $pillorytime to 27>>
<<elseif $crime gte 4000>>
<<set $pillorytime to 24>>
<<elseif $crime gte 3500>>
<<set $pillorytime to 21>>
<<elseif $crime gte 3000>>
<<set $pillorytime to 18>>
<<elseif $crime gte 2500>>
<<set $pillorytime to 15>>
<<elseif $crime gte 2000>>
<<set $pillorytime to 13>>
<<elseif $crime gte 1500>>
<<set $pillorytime to 11>>
<<else>>
<<set $pillorytime to 9>>
<</if>>
<<set $crime -= 5000>>
<<if $crime lte 0>>
<<set $crime to 0>>
<</if>>
<<bind>>
The <<person>> moves your arms and head into position before lifting the top into place, restraining you. <<He>> locks it shut and attaches the key to a chain on <<his>> belt. "Someone will be over to release you in $pillorytime hours." <<He>> leaves without looking back.
<br><br>
With <<him>> gone, some onlookers lose interest and return to their routines. Others still gawk however. If any tried to abuse you there'd be little you could do to stop them, but people seem hesitant to make the first move. You hope it stays that way.
<br><br>
<<endcombat>>
<<link [[Next|Pillory]]>><<endevent>><<set $pilloryaudience to 1>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<person>> looks mortified that <<he>> just came in public. Some people point and laugh, others whisper amongst themselves, but it's clear what they're talking about. "Th-that wasn't what it looked like!" <<he>> protests, having all but forgotten you. <<tearful>> you slink away.
<br><br>
<<clotheson>>
<<endcombat>>
<<cliffquick>>
<<elseif $enemyhealth lte 0>>
You knock the <<person>> down, giving you the chance you need. <<tearful>> you make your escape. Some people cheer for you.
<<ltrauma>><<lstress>><<trauma -6>><<stress -12>>
<br><br>
<<clotheson>>
<<endcombat>>
<<cliffquick>>
<<else>>
In too much pain to resist, you're helpless as the <<person>> continues <<his>> work.
<br><br>
<<link [[Next|Police Pillory Start 2]]>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
<<if $pilloryaudience lte 1>>
<<set $pilloryaudience to 1>>
<</if>>
You are stuck in a pillory on Cliff Street, in front of the town hall.
<<if $pillorytime gte 1>>
You have <<number $pillorytime>> hours left until release.
<<else>>
You should be released any moment from now.
<</if>>
<<if $pilloryaudience + $exposed is 1>>
<span class="teal">A few people stop to look at you but most just glance then continue their business.</span>
<<elseif $pilloryaudience + $exposed is 2>>
<span class="lblue">You've attracted a small crowd of onlookers.</span>
<<elseif $pilloryaudience + $exposed is 3>>
<span class="blue">You've attracted a growing crowd of onlookers.</span>
<<elseif $pilloryaudience + $exposed is 4>>
<span class="purple">A large group has gathered around you, big enough that the crowd itself is attracting more people to see what the fuss is about.</span>
<<elseif $pilloryaudience + $exposed is 5>>
<span class="pink">A large crowd has gathered around you. People throw jeers and insults your way.</span>
<<else>>
<span class="red">A huge crowd has gathered around you. People jeer and insult you. Some throw litter.</span>
<</if>>
<<if $exposed gte 1>>
You can do nothing about your <<lewdness>> displayed for everyone to see, humiliating you further.
<<if $exposed gte 2>> <<trauma 1>><<gtrauma>><</if>>
<<if $exposed is 1>>
<<if $pilloryaudience is 1>>
<<fameexhibitionism 1>>
<<elseif $pilloryaudience is 2>>
<<fameexhibitionism 2>>
<<elseif $pilloryaudience is 3>>
<<fameexhibitionism 3>>
<<elseif $pilloryaudience is 4>>
<<fameexhibitionism 4>>
<<elseif $pilloryaudience is 5>>
<<fameexhibitionism 5>>
<<else>>
<<fameexhibitionism 10>>
<</if>>
<</if>>
<<if $exposed is 2>>
<<if $pilloryaudience is 1>>
<<fameexhibitionism 3>>
<<elseif $pilloryaudience is 2>>
<<fameexhibitionism 6>>
<<elseif $pilloryaudience is 3>>
<<fameexhibitionism 9>>
<<elseif $pilloryaudience is 4>>
<<fameexhibitionism 12>>
<<elseif $pilloryaudience is 5>>
<<fameexhibitionism 15>>
<<else>>
<<fameexhibitionism 30>>
<</if>>
<</if>>
<</if>>
<<if $exposed gte 1 and $pilloryaudience and random(0, 9) gte 7>>
A person pulls out their <<print ["camera", "phone"].pluck()>> and takes a photo.
"<<print [
"Now your <<undies>> can be exposed forever.",
"I can't wait to post this online.",
"I can't wait to share this with my friends.",
"If you didn't want your <<undies>> photographed you shouldn't be such a slut.",
"If you didn't want your <<undies>> photographed you shouldn't have broken the law.",
"Aww, is it embarrassing having your <<undies>> photographed?",
"Is it embarrassing, not being able to cover up?",
"If you don't want your <<undies>> photographed, don't break the law.",
"If you don't want people taking photos of your <<undies>> then don't break the law.",
"I bet <<pshes>> getting off on this.",
"Is it embarrassing being exposed like this? Too bad.",
"Is it embarrassing being exposed like this? Too bad, criminal.",
"I bet <<pshe>> gets off on the humiliation anyway.",
"Do you like having your <<undies>> photographed?"
].pluck()>>"
<<if $exposed is 1>>
<<trauma 1>><<gtrauma>>
<<else>>
<<trauma 2>><<gtrauma>>
<</if>>
<br><br>
<<fameexhibitionism 10 pic>>
<</if>>
<<if $exposed gte 2 and $pilloryaudience and $player.penisExist and random(0, 9) gte 7>><<pillorypeniscomment>><</if>>
<br><br>
<<if $pillorytime lte 0>>
A <<generatePolice 1>><<person1>><<person>> in a police uniform arrives. <<He>> removes your collar and unlocks the pillory, freeing you. The crowd boos its disappointment as the officer disperses them.
<br><br>
<<set $worn.neck.cursed to 0>><<neckruined>>
<<set $worn.neck.collaredpolice to 0>>
<<set $pilloryaudience to 0>>
<<unbind>>
<<clotheson>>
<<set $stress -= 1000>>
<<endevent>>
<<cliffeventend>>
<br>
<<else>>
<<set $rng to random(1, 5)>>
<<if $pilloryaudience + $exposed + $rng gte 10>>
<<set $rng to random(1, 100)>>
<<beastNEWinit 1 dog>>
<<if $rng gte 51 and ($monster is 1 or $bestialitydisable is "f")>><!-- Modified for Monster People -->
You feel something prod your <<bottom>>. A <<beasttype>> is sniffing you curiously.
<br><br>
<<link [[Next|Pillory Dog]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<endevent>>
<<generate1>><<person1>>A <<person>> walks right up to the pillory.
<br><br>
<<link [[Next|Pillory Molestation]]>><<set $molestationstart to 1>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<elseif $pilloryaudience + $exposed + $rng gte 6>>
<<set $rng to random(1, 100)>>
<<if $rng gte 85>>
<<if $worn.upper.exposed gte 2 and $worn.under_upper.exposed gte 1>>
A <<generate1>><<person1>><<person>> crouches beside you, and reaches for your <<breasts>>.
<br><br>
<<link [[Spit on them|Pillory Spit]]>><<stress -12>><<trauma -6>><<attackstat>><<set $pilloryaudience += 1>><</link>><<ltrauma>><<llstress>><<gattention>>
<br>
<<link [[Stay still|Pillory Chest]]>><<trauma 6>><<stress 6>><<arousal 600>><</link>><<gtrauma>><<gstress>><<garousal>>
<br>
<<elseif $worn.upper.exposed gte 2 and $worn.under_upper.exposed lte 0>>
<<if $worn.under_upper.open is 1 or $worn.under_upper.set isnot $worn.under_lower.set>>
A <<generate1>><<person1>><<person>> approaches, and grasps your $worn.under_upper.name.
<br><br>
<<link [[Spit on them|Pillory Spit]]>><<stress -12>><<trauma -6>><<attackstat>><<set $pilloryaudience += 1>><</link>><<ltrauma>><<llstress>><<gattention>>
<br>
<<link [[Stay still|Pillory Under Upper]]>><<trauma 6>><<stress 6>><<arousal 600>><</link>><<gtrauma>><<gstress>><<garousal>>
<br>
<<else>>
A <<generate1>><<person1>><<person>> approaches with a camera in hand. <<He>> snaps a couple of pictures before returning to the crowd.<<gstress>><<stress 6>>
<br><br>
<<if $exposed gte 2>>
<<fameexhibitionism 2 pic>>
<<elseif $exposed gte 1>>
<<fameexhibitionism 1 pic>>
<</if>>
<<endevent>>
<<link [[Next|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>>
<br>
<</if>>
<<elseif $worn.upper.exposed lte 1>>
<<if $worn.under_upper.exposed lte 0 and ($worn.upper.open is 1 or $worn.upper.set isnot $worn.lower.set)>>
A <<generate1>><<person1>><<person>> approaches, and grasps your $worn.under_upper.name.
<br><br>
<<link [[Spit on them|Pillory Spit]]>><<stress -12>><<trauma -6>><<attackstat>><<set $pilloryaudience += 1>><</link>><<ltrauma>><<llstress>><<gattention>>
<br>
<<link [[Stay still|Pillory Under Upper]]>><<trauma 6>><<stress 6>><<arousal 600>><</link>><<gtrauma>><<gstress>><<garousal>>
<br>
<<else>>
A <<generate1>><<person1>><<person>> approaches with a camera in hand. <<He>> snaps a couple of pictures before returning to the crowd.<<gstress>><<stress 6>>
<br><br>
<<if $exposed gte 2>>
<<fameexhibitionism 2 pic>>
<<elseif $exposed gte 1>>
<<fameexhibitionism 1 pic>>
<</if>>
<<endevent>>
<<link [[Next|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>>
<br>
<</if>>
<<else>>
A <<generate1>><<person1>><<person>> approaches with a camera in hand. <<He>> snaps a couple of pictures before returning to the crowd.<<gstress>><<stress 6>>
<br><br>
<<if $exposed gte 2>>
<<fameexhibitionism 2 pic>>
<<elseif $exposed gte 1>>
<<fameexhibitionism 1 pic>>
<</if>>
<<endevent>>
<<link [[Next|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>>
<br>
<</if>>
<<elseif $rng gte 55>>
<<if $worn.lower.skirt_down is 1>>
A <<generate1>><<person1>><<person>> walks behind you and grabs the hem of your $worn.lower.name.
<br><br>
<<link [[Kick them|Pillory Kick]]>><<stress -12>><<trauma -6>><<attackstat>><<set $pilloryaudience += 1>><</link>><<ltrauma>><<llstress>><<gattention>>
<br>
<<link [[Stay still|Pillory Skirt]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<elseif $worn.lower.exposed lte 1 and $worn.lower.set isnot "upperset" and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt isnot 1>>
A <<generate1>><<person1>><<person>> walks behind you and grabs the hem of your $worn.lower.name.
<br><br>
<<link [[Kick them|Pillory Kick]]>><<stress -12>><<trauma -6>><<attackstat>><<set $pilloryaudience += 1>><</link>><<ltrauma>><<llstress>><<gattention>>
<br>
<<link [[Stay still|Pillory Lower]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<elseif $worn.lower.exposed gte 2 and $worn.under_lower.exposed is 0>>
A <<generate1>><<person1>><<person>> walks behind you and grabs the hem of your $worn.under_lower.name.
<br><br>
<<link [[Kick them|Pillory Kick]]>><<stress -12>><<trauma -6>><<attackstat>><<set $pilloryaudience += 1>><</link>><<ltrauma>><<llstress>><<gattention>>
<br>
<<link [[Stay still|Pillory Under]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<else>>
A <<generate1>><<person1>><<person>> walks behind you and gives your exposed <<bottom>> a hard spank. The crowd cheers.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<set $pain += 20>>
<br><br>
<<endevent>>
<<link [[Next|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>>
<br>
<</if>>
<<elseif $rng gte 30>>
<<generate1>><<person1>>A <<person>> approaches you and presses <<his>> crotch against your helpless face.
<br><br>
<<link [[Next|Pillory Oral]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
A number of people disembark from a bus nearby. Some of them gather round to gawk. <span class="pink">The crowd becomes larger and bolder.</span>
<br><br>
<<link [[Next|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>>
<br>
<</if>>
<<elseif $pilloryaudience + $exposed + $rng gte 3 and $bodywritingLvl gte 2>>
<<generate1>><<person1>>
<<if $rng gte 81>>
<<set $phase to 1>>
A <<person>> approaches you, and <span class="pink">pulls the lid off a permanent marker.</span>
<br><br>
<<else>>
<<set $phase to 0>>
A <<person>> approaches you, and <span class="purple">pulls the lid off a pen.</span>
<br><br>
<</if>>
<<link [[Warn them off|Pillory Pen Warn]]>><<set $pilloryaudience += 1>><</link>><<gattention>>
<br>
<<link [[Brace|Pillory Pen]]>><</link>><<gbodywriting>>
<br>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng gte 65>>
<<generatey1>><<generatey2>>A <<person1>><<person>> whispers something to <<his>> friend, a <<person2>><<person>>, who laughs and produces a piece of fruit from <<his>> bag.
<br><br>
<<link [[Warn them off|Pillory Warn]]>><<set $pilloryaudience += 1>><</link>><<gattention>>
<br>
<<link [[Brace yourself|Pillory Brace]]>><</link>>
<br>
<<elseif $rng gte 30>>
<<generate1>><<person1>>A <<person>> takes a picture of you with <<his>> phone.
<br><br>
<<endevent>>
<<link [[Next|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>>
<br>
<<else>>
A number of people disembark from a bus nearby. Some of them gather round to gawk. <span class="pink">The crowd becomes larger and bolder.</span>
<br><br>
<<link [[Next|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>>
<br>
<</if>>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<set $position to "wall">>
<<set $walltype to "pillory">>
<<set $head to "grappled">>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Pillory Dog Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Pillory Dog Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Pillory Dog]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
The <<beasttype>> barks in satisfaction, and wanders into the crowd.
<br><br>
<<if $pilloryaudience is 1>>
<<famebestiality 10>>
<<elseif $pilloryaudience is 2>>
<<famebestiality 20>>
<<elseif $pilloryaudience is 3>>
<<famebestiality 30>>
<<elseif $pilloryaudience is 4>>
<<famebestiality 40>>
<<elseif $pilloryaudience is 5>>
<<famebestiality 50>>
<<else>>
<<famebestiality 60>>
<</if>>
"Serves you right, bitch," you hear someone shout.
<br>
"<<pShe>> actually got that <<beasttype>> off."
<br>
"Not even a punishment, I bet <<pshe>> enjoyed it, the filthy slut."
<br>
<span class="pink">The crowd becomes larger and bolder.</span>
<<set $pilloryaudience += 1>>
<br>
<<endcombat>>
<<link [[Next|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The <<beasttype>> gives up and flees into the crowd.
<br><br>
"<<pShe>> beats innocent <<beastsplural>>. <<pShe>> belongs up there." You hear someone shout.
<br>
<span class="teal">The crowd becomes smaller and more cautious.</span>
<<set $pilloryaudience -= 1>>
<br>
<<endcombat>>
<<link [[Next|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $position to "wall">>
<<set $walltype to "pillory">>
<<set $head to "grappled">>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Pillory Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Pillory Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Pillory Molestation]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<person>> slaps your <<bottom>> then steps away from the pillory.
<br><br>
<<if $pilloryaudience is 1>>
<<famerape 10>>
<<elseif $pilloryaudience is 2>>
<<famerape 20>>
<<elseif $pilloryaudience is 3>>
<<famerape 30>>
<<elseif $pilloryaudience is 4>>
<<famerape 40>>
<<elseif $pilloryaudience is 5>>
<<famerape 50>>
<<else>>
<<famerape 60>>
<</if>>
"Serves you right, bitch," you hear someone shout.
<br>
"At least <<pshe>> can be of some use to society."
<br>
"Not even a punishment, I bet <<pshe>> enjoyed it, the filthy slut."
<br>
<span class="pink">The crowd becomes larger and bolder.</span>
<<set $pilloryaudience += 1>>
<br>
<<endcombat>>
<<link [[Next|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The <<person>> steps away from the pillory.
<br><br>
"So violent. <<pShe>> belongs up there." You hear someone shout.
<br>
<span class="teal">The crowd becomes smaller and more cautious.</span>
<<set $pilloryaudience -= 1>>
<br>
<<endcombat>>
<<link [[Next|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
You kick the <<person>> in the shin. "Ow!" <<he>> says. "Fucking bitch." <<He>> hobbles away from you.
<br><br>
<<endevent>>
<<link [[Next|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<effects>>
<<if $rng gte 51>>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
<<He>> flips the hem of your skirt up, laying bare your <<undies>> for all to see. "Yes," <<he>> says. "I think this suits you better." <<He>> returns to the crowd, leaving you exposed.
<<else>>
<<He>> unbuttons the front of your trousers, laying bare your <<undies>> for all to see. "Yes," <<he>> says. "I think this suits you better." <<He>> returns to the crowd, leaving you exposed.
<</if>>
<br><br>
<<set $worn.lower.skirt_down to 0>><<set $worn.lower.vagina_exposed to 1>><<set $worn.lower.anus_exposed to 1>><<set $worn.lower.exposed to 2>>
<<endevent>>
<<link [[Next|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>>
<br>
<<else>>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
<<He>> lifts the hem of your skirt slightly and peeks under.
<<else>>
<<He>> pulls your waistband out slightly and peeks inside.
<</if>>
<<if $worn.under_lower.type.includes("naked") and !$worn.genitals.type.includes("chastity")>>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
"<<pShe>> isn't wearing anything under <<pher>> skirt!" the <<person>> announces loudly.
<<else>>
"<<pShe>> isn't wearing anything under <<pher>> there!" the <<person>> announces loudly.
<</if>>
<br><br>
"What a pervert," says someone in the crowd.
<br><br>
<<elseif $worn.under_lower.type.includes("naked") and $worn.genitals.type.includes("chastity")>>
"<<pShe>> is wearing a $worn.genitals.name!" the <<person>> announces loudly.
<br><br>
"Guess <<pshe>> likes being locked up," says someone in the crowd. "Having the time of <<pher>> life I bet."
<br><br>
<<else>>
"<<pShe>> is wearing $worn.under_lower.colour $worn.under_lower.name!" the <<person>> announces loudly.
<br><br>
<<if $player.gender_appearance isnot $worn.under_lower.gender and $worn.under_lower.gender isnot "n">>
"What a pervert," says someone in the crowd. "Crossdressing, and in front of so many people!"
<br><br>
<</if>>
<</if>>
<<endevent>>
<<link [[Next|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
<<if $rng gte 51>>
<<He>> pulls your $worn.lower.name down to your thighs, revealing your <<undies>> for all to see.
<<if $worn.under_lower.type.includes("naked")>>
"No underwear!" <<he>> says. "What a perv."
<<else>>
<</if>>
<<He>> returns to the crowd, leaving you exposed and humiliated.
<br><br>
<<set $worn.lower.vagina_exposed to 1>><<set $worn.lower.anus_exposed to 1>><<set $worn.lower.exposed to 2>><<set $worn.lower.state to "thighs">>
<<endevent>>
<<link [[Next|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>>
<br>
<<elseif $rng gte 1>>
<<He>> pulls your $worn.lower.name down to your thighs, revealing your <<undies>> for all to see.
<<if $worn.under_lower.type.includes("naked")>>
"No underwear!" the <<person>> announces loudly.
<br><br>
"What a pervert," says someone in the crowd.
<br><br>
<<elseif $worn.genitals.type.includes("chastity")>>
"<<pShe>> is wearing a chastity belt!" the <<person>> announces loudly.
<br><br>
"Guess <<pshe>> likes being locked up," says someone in the crowd. "Having the time of <<pher>> life I bet."
<br><br>
<<else>>
"<<pShe>> is wearing $worn.under_lower.colour $worn.under_lower.name!" the <<person>> announces loudly.
<br><br>
<<if $player.gender_appearance isnot $worn.under_lower.gender and $worn.under_lower.gender isnot "n">>
"What a pervert," says someone in the crowd. "Crossdressing, and in front of so many people!"
<br><br>
<</if>>
<</if>>
<<He>> pulls up your $worn.lower.name before returning to the crowd.
<br><br>
<<endevent>>
<<link [[Next|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
<<if $rng gte 51>>
<<He>> pulls your $worn.under_lower.name down to your thighs, revealing your <<genitals>> for all to see.
<<He>> returns to the crowd, leaving you exposed and humiliated.
<<if $player.penisExist>><<pillorypeniscomment>><</if>>
<br><br>
<<set $worn.under_lower.vagina_exposed to 1>><<set $worn.under_lower.anus_exposed to 1>><<set $worn.under_lower.exposed to 1>><<set $worn.under_lower.state to "thighs">>
<<endevent>>
<<link [[Next|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>>
<br>
<<elseif $rng gte 1>>
<<He>> pulls up your $worn.under_lower.name, stretching them taut and emphasising your <<bottom>> cheeks. <<He>> gives you a firm spank before returning to the crowd.
<br><br>
<<endevent>>
<<link [[Next|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
<<if $submissive lte 850>>
"Don't you dare. Or I'll find you when I get out," you say, glaring at the <<person>>. <<He>> looks away from you and puts the fruit away.
<br><br>
<<elseif $submissive gte 1150>>
"P-please don't," you say, hanging your head. The <<person>> takes pity on you and puts the fruit away.
<br><br>
<<else>>
"Please don't," you say. <<He>> hesitates a moment. <<His>> friend pokes <<him>> and <<he>> throws the fruit, but it flies clear of the pillory.
<br><br>
<</if>>
<<endevent>>
<<link [[Next|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<effects>>
You brace for the impact as the fruit comes flying towards you.
<<if $rng gte 81>>
It smashes into your face, hurting more than you expected. Some people applaud.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<set $pain += 40>>
<br><br>
<<else>>
Their aim is off and it thuds into the pillory beside your head, smashing into pieces but leaving you mostly clean.
<br><br>
<</if>>
<<endevent>>
<<link [[Next|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<stuck_in_wall_oral>>
<<set $walltype to "pillory">>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Pillory Oral Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Pillory Oral Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Pillory Oral]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<person>> pats your head then steps away from the pillory.
<br><br>
<<if $pilloryaudience is 1>>
<<famerape 10>>
<<elseif $pilloryaudience is 2>>
<<famerape 20>>
<<elseif $pilloryaudience is 3>>
<<famerape 30>>
<<elseif $pilloryaudience is 4>>
<<famerape 40>>
<<elseif $pilloryaudience is 5>>
<<famerape 50>>
<<else>>
<<famerape 60>>
<</if>>
"Serves you right, bitch," you hear someone shout.
<br>
"At least <<pshe>> can be of some use to society."
<br>
"Not even a punishment, I bet <<pshe>> enjoyed it, the filthy slut."
<br>
<span class="pink">The crowd becomes larger and bolder.</span>
<<set $pilloryaudience += 1>>
<br>
<<endcombat>>
<<link [[Next|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
Pride wounded, the <<person>> leaves the pillory.
<br><br>
"So violent. <<pShe>> belongs up there." You hear someone shout.
<br>
<span class="teal">The crowd becomes smaller and more cautious.</span>
<<set $pilloryaudience -= 1>>
<br>
<<endcombat>>
<<link [[Next|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>>
<br>
<</if>><<effects>>
<<if $submissive gte 1150>>
"P-please don't," you say. "Th-this is hard enough." The <<person>> takes pity on you, and walks away.
<<elseif $submissive lte 850>>
"Just try it," you say. "I'll find you later." The <<person>> pauses, then looks down and step away.
<<else>>
"Please don't," you say. The <<person>> hesitates, then puts the lid back on and walks away.
<</if>>
<br><br>
<<link [[Next|Pillory]]>><<endevent>><<pass 1 hour>><<set $pillorytime -= 1>><</link>>
<br><<effects>>
The <<person>> approaches you,
<<if $phase is 1>>
<<his>> marker pen at the ready.
<<set _pen to "marker">>
<<else>>
<<his>> pen at the ready.
<<set _pen to "pen">>
<</if>>
<br><br>
<<set $rng to 10>>
<<set $_hasWritten = true>>
<<if $rng gte 10 and $worn.lower.anus_exposed gte 1 and $worn.over_lower.anus_exposed gte 1 and $worn.under_lower.anus_exposed gte 1 and !$skin.left_bottom.pen>>
<<He>> circles behind, and writes on your <<bottom>>.
<<if random(1, 2) is 2>>
<<bodywriting_criminal "left_bottom" _pen>>
<<else>>
<<bodywriting_npc_normal "left_bottom" _pen>>
<</if>>
<<elseif $rng gte 9 and $worn.lower.anus_exposed gte 1 and $worn.over_lower.anus_exposed gte 1 and $worn.under_lower.anus_exposed gte 1 and !$skin.right_bottom.pen>>
<<He>> circles behind, and writes on your <<bottom>>.
<<if random(1, 2) is 2>>
<<bodywriting_criminal "right_bottom" _pen>>
<<else>>
<<bodywriting_npc_normal "right_bottom" _pen>>
<</if>>
<<elseif $rng gte 8 and ($worn.lower.type.includes("naked") or setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1) and ($worn.over_lower.type.includes("naked") or setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1) and !$skin.left_thigh.pen>>
<<He>> circles behind, and writes on your left thigh.
<<if random(1, 2) is 2>>
<<bodywriting_criminal "left_thigh" _pen>>
<<else>>
<<bodywriting_npc_normal "left_thigh" _pen>>
<</if>>
<<elseif $rng gte 7 and ($worn.lower.type.includes("naked") or setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1) and ($worn.over_lower.type.includes("naked") or setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1) and !$skin.right_thigh.pen>>
<<He>> circles behind, and writes on your right thigh.
<<if random(1, 2) is 2>>
<<bodywriting_criminal "right_thigh" _pen>>
<<else>>
<<bodywriting_npc_normal "right_thigh" _pen>>
<</if>>
<<elseif $rng gte 6 and $worn.upper.open is 1 and $worn.under_upper.open is 1 and $worn.over_upper.open is 1 and !$skin.left_shoulder.pen>>
<<He>> stops in front of you, and writes on your left shoulder.
<<if random(1, 2) is 2>>
<<bodywriting_criminal "left_shoulder" _pen>>
<<else>>
<<bodywriting_npc_normal "left_shoulder" _pen>>
<</if>>
<<elseif $rng gte 5 and $worn.upper.open is 1 and $worn.under_upper.open is 1 and $worn.over_upper.open is 1 and !$skin.right_shoulder.pen>>
<<He>> stops in front of you, and writes on your right shoulder.
<<if random(1, 2) is 2>>
<<bodywriting_criminal "right_shoulder" _pen>>
<<else>>
<<bodywriting_npc_normal "right_shoulder" _pen>>
<</if>>
<<elseif $rng gte 4 and $worn.upper.open is 1 and $worn.under_upper.open is 1 and $worn.over_upper.open is 1 and !$skin.breasts.pen>>
<<He>> stops in front of you, and writes on your <<breasts>>.
<<if random(1, 2) is 2>>
<<bodywriting_criminal "breasts" _pen>>
<<else>>
<<bodywriting_npc_normal "breasts" _pen>>
<</if>>
<<elseif $rng gte 3 and !$worn.face.type.includes("mask") and !$skin.left_cheek.pen>>
<<He>> stops in front of you, and writes on your left cheek.
<<if random(1, 2) is 2>>
<<bodywriting_criminal "left_cheek" _pen>>
<<else>>
<<bodywriting_npc_normal "left_cheek" _pen>>
<</if>>
<<elseif $rng gte 2 and !$worn.face.type.includes("mask") and !$skin.right_cheek.pen>>
<<He>> stops in front of you, and writes on your right cheek.
<<if random(1, 2) is 2>>
<<bodywriting_criminal "right_cheek" _pen>>
<<else>>
<<bodywriting_npc_normal "right_cheek" _pen>>
<</if>>
<<elseif !$skin.forehead.pen>>
<<He>> stops in front of you, and writes on your forehead.
<<if random(1, 2) is 2>>
<<bodywriting_criminal "forehead" _pen>>
<<else>>
<<bodywriting_npc_normal "forehead" _pen>>
<</if>>
<<else>>
<<He>> circles you a few times, <span class="lblue">then decides not to write on you after all.</span> <<He>> instead gives your <<bottom>> a sharp smack.<<gtrauma>><<gstress>><<gpain>><<stress 6>><<trauma 6>><<pain 4>>
<<set $_hasWritten = false>>
<</if>>
<br><br>
<<He>> steps back<<if $_hasWritten>> to admire <<his>> handiwork<</if>>, then returns to the growing audience.
<br><br>
<<link [[Next|Pillory]]>><<endevent>><<pass 1 hour>><<set $pillorytime -= 1>><</link>>
<br><<effects>>
You spit on the <<persons>> face. <<He>> flinches in surprise, and almost tumbles backwards. <<He>> doesn't try again.
<br><br>
<<endevent>>
<<link [[Next|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>>
<br><<effects>>
The <<person>> grasps your <<breasts>>, and squeezes. You endure <<his>> fondling as best you can.
<br><br>
<<if $lactating is 1 and $milk_amount gte 30>>
Your body responds to the stimulation, <span class="purple">and milk leaks from your buds,</span> running over the <<person>>s hands and onto the floor.
<<breastfeed>>
<br><br>
<<if random(1, 2) is 2>>
"Is that milk?"
<<else>>
"Is <<pshe>> lactating?"
<</if>>
<br>
<<if random(1, 2) is 2>>
"<<pShe>>'s like a cow."
<<else>>
"<<pShe>> belongs on a farm."
<</if>>
<br>
<<if random(1, 2) is 2>>
"Wish I had a bucket."
<<else>>
"I bet it's sweet."
<</if>>
<br><br>
<<if $arousal gte $arousalmax>>
It's too much. <<orgasm>>
The audience jeer and mock, attracting more attention. You feel humiliated. <span class="red">The crowd becomes much larger and bolder.</span>
<<set $pilloryaudience += 2>><<ggtrauma>><<trauma 12>>
<br><br>
<<else>>
<span class="pink">The crowd becomes larger and bolder.</span>
<<set $pilloryaudience += 1>>
<br><br>
<</if>>
<<elseif $arousal gte $arousalmax>>
It's too much. <<orgasm>>
<<if random(1, 2) is 2>>
"Did <<pshe>> just cum?"
<<else>>
"Look at <<phim>> twitch."
<</if>>
<br>
<<if random(1, 2) is 2>>
"I knew <<pshe>> was a <<slut>>."
<<else>>
"What a <<slut>>."
<</if>>
<br>
<<if random(1, 2) is 2>>
"Bully <<phim>> more."
<<else>>
"I bet <<pshe>>'s enjoying this."
<</if>>
<br><br>
You feel humiliated. <span class="pink">The crowd becomes larger and bolder.</span>
<<set $pilloryaudience += 1>><<ggtrauma>><<trauma 12>>
<br><br>
<</if>>
<<endevent>>
<<link [[Next|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>>
<br><<effects>>
<<if $rng gte 51>>
<<if $worn.under_upper.open is 1>>
<<He>> grasps the top of your $worn.under_upper.name, <span class="pink">and tugs it down your chest,</span> revealing your <<breasts>> for all to see.
<br><br>
<<He>> returns to the crowd, leaving you exposed and humiliated.
<br><br>
<<set $worn.under_upper.exposed to 1>>
<<set $worn.under_upper.state_top to "midriff">>
<<else>>
<<He>> grasps the hem of your $worn.under_upper.name, <span class="pink">and pulls it up your chest,</span> revealing your <<breasts>> for all to see.
<br><br>
<<He>> returns to the crowd, leaving you exposed and humiliated.
<br><br>
<<set $worn.under_upper.exposed to 1>>
<<set $worn.under_upper.state to "chest">>
<</if>>
<<else>>
<<He>> grasps the back of your $worn.under_upper.name, pulling it tight and emphasising your <<breasts>>. <<He>> slaps your face before returning to the crowd.
<br><br>
<</if>>
<<endevent>>
<<link [[Next|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>>
<br><<if $rng gte 51>>
<<if $worn.upper.open is 1>>
<<He>> grasps the top of your $worn.upper.name, <span class="pink">and tugs it down your chest,</span> revealing your <<undertop>> for all to see.
<br><br>
<<He>> returns to the crowd, leaving you exposed and humiliated.
<br><br>
<<set $worn.upper.exposed to 1>>
<<set $worn.upper.state_top to "midriff">>
<<else>>
<<He>> grasps the hem of your $worn.upper.name, <span class="pink">and pulls it up your chest,</span> revealing your <<undertop>> for all to see.
<br><br>
<<He>> returns to the crowd, leaving you exposed and humiliated.
<br><br>
<<set $worn.upper.exposed to 1>>
<<set $worn.upper.state to "chest">>
<</if>>
<<else>>
<<He>> grasps the back of your $worn.upper.name, pulling it tight and emphasising your <<breasts>>. <<He>> slaps your face before returning to the crowd.
<br><br>
<</if>>
<<endevent>>
<<link [[Next|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>>
<br><<widget "police_computer_action">>
경찰 컴퓨터를 사용해 범죄자 기록에 접근할 수 있다. 당신 자신의 이름을 찾아보니
<<if $crime gte 6000>>
<span class="red">당신의 이름은 "특급 수배 중"이라는 명단에 올라 있고, 당신을 혹독하게 처벌할 거라는 계획이 짜여 있다.</span>
<<elseif $crime gte 4500>>
<span class="red">당신을 체포하는 것은 우선 순위에 올라 있고, 당신을 극심하게 처벌할 만한 충분한 증거를 모아 두었다.</span>
<<elseif $crime gte 4000>>
<span class="red">당신은 적극적으로 수색되고 있고,</span> <span class="red">중대한 처벌</span>을 집행할 수 있을 만한 충분한 증거가 모여 있다.
<<elseif $crime gte 3000>>
당신에 대한 <span class="red">체포 영장이</span> 발급되어 있고, <span class="red">무거운 처벌</span>을 집행할 수 있을 만한 충분한 증거가 모여 있다.
<<elseif $crime gte 2000>>
당신에 대한 <span class="red">체포 영장이</span> 발급되어 있고, 만만찮은 처벌을 집행할 수 있을 만한 충분한 증거가 모여 있다.
<<elseif $crime gte 1000>>
당신에 대한 <span class="red">체포 영장이</span> 발급되어 있고, 처벌을 집행할 수 있을 만한 충분한 증거가 모여 있다.
<<elseif $crime gte 500>>
<span class="gold">곧 당신에 대한 체포 영장을 발급할 수 있을지도 모를 만한 증거를 모아 두었다.</span>
<<else>>
<span class="teal">당신 이름으로는 특별한 기록이 없다.</span>
<</if>>
<br><br>
<<if $crime gte 6000>>
Options:
<br>
<span class="teal">와이퍼 웜을 심으면</span> 모든 이들의 경찰 기록이 상당량 파괴될 것입니다. 당신 것도 포함해서요.
<br>
<span class="teal">누군가에게 죄를 뒤집어 씌우면</span> 당신의 이름으로 되어 있던 모든 증거가 다른 사람에게로 이동합니다. 이렇게 하면 분명 경찰을 교란시킬 것입니다.
하지만, 시스템에 이미 범죄 기록이 있었던 사람에게만 뒤집어 씌울 수 있습니다.
<br><br>
<<link [[와이퍼 웜을 심는다 (0:10)|Police Computer]]>><<pass 10>><<set $phase to 11>><<set $crime /= 2>><<set $crime *= (random(5,35)/100)>><</link>>
<br>
<<if $NPCName[$NPCNameList.indexOf("Whitney")].init is 1 and $NPCName[$NPCNameList.indexOf("Whitney")].state isnot "dungeon" and $framed is 0>>
<<link [[휘트니에게 뒤집어 씌운다 (0:10)|Police Computer]]>><<pass 10>><<set $phase to 12>><<set $crime to 0>><</link>>
<br>
<</if>>
<<if $headpolice is 1 and $framed is 0>>
<<link [[레이턴에게 뒤집어 씌운다 (0:10)|Police Computer]]>><<pass 10>><<set $phase to 13>><<set $crime to 0>><</link>>
<br>
<</if>>
<<if $framed isnot 0>>
<span class="red">당신은 이미 <<trNamedNPC $framed>>_trResult에게 당신의 죄를 뒤집어 씌웠습니다. 그 사람이 당신의 범죄에 대해 대가를 치를 때까진 다시 뒤집어 씌울 수 없습니다.</span>
<</if>>
<<elseif $crime gte 1000>>
선택지:
<br>
<span class="teal">전자적인 기록을 지우면</span> 경찰이 당신을 용의자로 지목할 수 있는 범죄 기록이 상당량 줄어들 것이고, 경찰이 당신을 잘 알아보지 못할 것입니다.
<br>
<span class="teal">와이퍼 웜을 심으면</span> 모든 이들의 경찰 기록이 상당량 파괴될 것입니다. 당신 것도 포함해서요.
<br>
<<link [[증거를 지운다 (0:15)|Police Computer]]>><<pass 15>><<set $phase to 10>><<set $crime -= $crime * ((random(5,35) + 20)/100)>><</link>>
<br>
<<link [[와이퍼 웜을 심는다 (0:10)|Police Computer]]>><<pass 10>><<set $phase to 11>><<set $crime /= 2>><<set $crime *= (random(5,35)/100)>><</link>>
<br>
<</if>>
<br>
<</widget>><<location "beach">><<set $outside to 1>><<effects>><<effects_prison>>
You are on the secret beach outside the prison. The waves are violent.
<<if $prison.watchers_friend is 2>>
<<elseif $prison.schedule is "revolt">>
You hear the ongoing revolt.<<prison_attention 10>>
<<else>>
Menacing shapes circle overhead.
<</if>>
<br><br>
<<if ($hour is 12 or $hour is 14) and !$prison_wren_intro and $prison_wren_boat_intro is 1 and $weekday is 6>>
<<npc "Wren">><<person1>>
There's a boat moored just off shore. Wren emerges from below deck, and leaps over the water onto a nearby rock. <<He>> crouches to pick up a crate, but stops when <<he>> sees you.
<br><br>
"You're a clever <<girl>>," <<he>> says. "I shouldn't be surprised. Let's keep this beach a secret between the two of us." <<He>> lifts the crate, and returns to <<his>> ship.
<br><br>
<<link [[Next|Prison Beach]]>><<endevent>><<unset $prison_wren_boat_intro>><</link>>
<br>
<<else>>
<<if ($hour is 12 or $hour is 14) and !$prison_wren_intro and $weekday is 6>>
<<npc "Wren">><<person1>>
Wren busies <<himself>> on <<his>> ship.
<br><br>
<<endevent>>
<<elseif $hour is 13 and !$prison_wren_intro and $weekday is 6>>
Wren's boat is anchored neared the beach.
<br><br>
<<else>>
<</if>>
<<if $hour is 5>>
It'll be roll call soon. <span class="pink">If you don't return to your cell, there'll be trouble.</span>
<br><br>
<</if>>
<<if $prison.schedule is "hunt">>
<<beastNEWinit 1 hawk>><<person1>>
A <<beasttype>> soars towards you, <span class="red">talons outstretched.</span> You run, and manage to avoid <<bhis>> grasp.
<br><br>
<<bHe>> chases you up the tunnel and into the yard.
<br><br>
<<link [[Next|Prison Yard]]>><<endevent>><</link>>
<br>
<<else>>
Small fish leap from a shallow, placid lagoon.
<br>
<<if ($hour is 12 or $hour is 14) and !$prison_wren_intro and $weekday is 6>>
<br>
<<link [[Speak to Wren|Prison Beach Wren]]>><</link>>
<br>
<</if>>
<<if $leftarm is "bound" and $rightarm is "bound">>
<<if $worn.feet.type.includes("shackle")>>
<br>
<span class="blue">You can't swim with your arms bound and your legs shackled.</span>
<br><br>
<<else>>
<br>
<span class="blue">You can't swim with your arms bound.</span>
<br><br>
<</if>>
<<elseif $worn.feet.type.includes("shackle")>>
<br>
<span class="blue">You can't swim with your legs shackled.</span>
<br><br>
<<else>>
<<link [[Practise swimming (1:00)|Prison Beach Swim]]>><<pass 60>><<stress -6>><<tiredness 6>><</link>><<gtiredness>><<gswimming>><<lstress>>
<br><br>
<<link [[Swim away from the island (0:05)|Prison Beach Escape]]>><<pass 5>><</link>>
<br><br>
<</if>>
<<if $prison.yard_door is 1>>
<<link [[Tunnel to yard (0:01)|Prison Yard]]>><<pass 1>><<set $location to "prison">><</link>>
<br>
<<else>>
A tunnel slopes up into the island, <span class="blue">but there's a locked door on the other side.</span>
<br>
<</if>>
<<if $prison.tunnel gte 120>>
<<link [[Tunnel to cell (0:05)|Prison Tunnel Edge]]>><<pass 5>><<set $phase to 1>><<set $location to "prison">><</link>>
<br>
<</if>>
<<prison_map beach>>
<</if>>
<</if>><<effects>>
<<npc Wren>><<person1>>
Wren addresses you with one leg resting on the side of the ship. "Any way I can help you?" <<he>> asks.
<br><br>
<<if $prison.wren_names is 2>>
<<link [[Ask for passage|Prison Beach Wren Lift]]>><</link>>
<br>
<<elseif $prison.wren_names is 1>>
<<if $per_npc.scarred_inmate.name_known is 1 and $prison_wren_scarred isnot 1>>
<<link [[Give the scarred inmate's name|Prison Beach Wren Scarred]]>><<set $prison_wren_scarred to 1>><</link>>
<br>
<<elseif $prison_wren_scarred isnot 1>>
<span class="blue">Wren wants the scarred inmate's name.</span>
<br>
<</if>>
<<if $per_npc.relaxed_guard.name_known is 1 and $prison_wren_relaxed isnot 1>>
<<link [[Give the relaxed guard's name|Prison Beach Wren Relaxed]]>><<set $prison_wren_relaxed to 1>><</link>>
<br>
<<elseif $prison_wren_relaxed isnot 1>>
<span class="blue">Wren wants the relaxed guard's name.</span>
<br>
<</if>>
<<if $per_npc.veteran_guard.name_known is 1 and $prison_wren_veteran isnot 1>>
<<link [[Give the veteran guard's name|Prison Beach Wren Veteran]]>><<set $prison_wren_veteran to 1>><</link>>
<br>
<<elseif $prison_wren_veteran isnot 1>>
<span class="blue">Wren wants the veteran guard's name.</span>
<br>
<</if>>
<<if $per_npc.methodical_guard.name_known is 1 and $prison_wren_methodical isnot 1>>
<<link [[Give the methodical guard's name|Prison Beach Wren Methodical]]>><<set $prison_wren_methodical to 1>><</link>>
<br>
<<elseif $prison_wren_methodical isnot 1>>
<span class="blue">Wren wants the methodical guards's name.</span>
<br>
<</if>>
<<if $prison_wren_relaxed is 1 and $prison_wren_scarred is 1 and $prison_wren_veteran is 1 and $prison_wren_methodical is 1 >>
<<link [[That's all the names|Prison Beach Wren Names]]>><<set $prison.wren_names to 2>><</link>>
<br>
<</if>>
<<else>>
<<link [[Ask for passage|Prison Beach Wren Ask]]>><<set $prison.wren_names to 1>><</link>>
<br>
<</if>>
<<link [[Leave|Prison Beach]]>><<endevent>><</link>>
<br><<effects>>
<<if $prison.watchers_friend is 2 or $prison.schedule is "revolt">>
Wren looks up. "Skies are clear," <<he>> says. "I'll give you a lift back to the mainland. It'll be a one-way trip though. They scrutinise me more on the way in."
<br><br>
<<if $prison.kylar is "solitary">>
You could take Kylar with you, but you'll need to wait until <<nnpc_hes "Kylar">> freed from solitary.
<br><br>
<</if>>
<<if $prison.kylar is "active">>
<<link [[Escape alone (0:30)|Prison Wren Escape]]>><<prison_end>><<set $crime += Math.trunc($prison.time * 250)>><<set $crimehistory += Math.trunc($prison.time * 250)>><<pass 30>><<prison_guards -40>><</link>><<crime>><<gggsuspicion>>
<br>
<<link [[Escape with Kylar (0:40)|Prison Kylar Escape]]>><<prison_end>><<set $crime += Math.trunc($prison.time * 250)>><<set $crimehistory += Math.trunc($prison.time * 250)>><<pass 40>><<prison_guards -40>><<npcincr Kylar rage -60>><<npcincr Kylar love 20>><</link>><<crime>><<gggsuspicion>><<ggglove>><<lllksuspicion>>
<br>
<<else>>
<<link [[Escape (0:30)|Prison Wren Escape]]>><<prison_end>><<set $crime += Math.trunc($prison.time * 250)>><<set $crimehistory += Math.trunc($prison.time * 250)>><<pass 30>><<prison_guards -40>><</link>><<crime>><<gggsuspicion>>
<br>
<</if>>
<<else>>
Wren points at the sky. <span class="blue">"I can't take you with those birds watching,"</span> <<he>> says. "Hiding behind deck won't work. Befriend them, or distract them, and we'll be good to go."
<br><br>
<<if $prison.kylar is "solitary">>
You could take Kylar with you as well, but you'll need to wait until <<nnpc_hes "Kylar">> freed from solitary.
<br><br>
<</if>>
<</if>>
<<link [[Leave|Prison Beach]]>><<endevent>><</link>>
<br><<effects>>
<<npc Kylar 2>><<person2>>
You rush back into the prison.
<<if $prison.schedule is "revolt">>
You find Kylar trying to break into the staff room amidst the anarchy.
<br><br>
<<if $worn.face.type.includes("gag")>>
"Mmmhhrr!" you say. Kylar turns to you with a smile.
<br><br>
You think for a moment, before gesturing to <<him>> and yourself.
<<if $leftarm is "bound" and $rightarm is "bound">>
You jog in place for a second, tilting your head. Kylar frowns, confused, before gasping.
<<else>>
You pantomime opening a door, and walk your fingers across your hand. Kylar gasps.
<</if>>
"Y-you found a way to escape?" <<he>> asks. "Let me get my things."
<<else>>
<<if $submissive gte 1150>>
"I've found a way out," you say. "Pl-please come with me."
<<elseif $submissive lte 850>>
"I'm leaving this shit hole," you say. "Wanna come?"
<<else>>
"I've found a way out," you say. "Will you come with me?
<</if>>
<br><br>
"Go with you? O-of course," Kylar says. "Let me get my things."
<</if>>
<br><br>
You wait beside Kylar's cell as <<he>> disappears beneath <<his>> bed, and emerges with a rucksack. "That's it. Let's go."
<<else>>
You find Kylar lying on <<his>> mattress.
<<if $worn.face.type.includes("gag")>>
"Mmmhhrr!" you say. Kylar turns to you with a smile.
<br><br>
You think for a moment, before gesturing to <<him>> and yourself.
<<if $leftarm is "bound" and $rightarm is "bound">>
You jog in place for a second, tilting your head. Kylar frowns, confused, before gasping.
<<else>>
You pantomime opening a door, and walk your fingers across your hand. Kylar gasps.
<</if>>
"Y-you found a way to escape?" <<he>> asks. "Let me get my things."
<<else>>
<<if $submissive gte 1150>>
"I've found a way out," you say. "Pl-please come with me."
<<elseif $submissive lte 850>>
"I'm leaving this shit hole," you say. "Wanna come?"
<<else>>
"I've found a way out," you say. "Will you come with me?
<</if>>
<br><br>
Kylar sits upright. "Go with you? O-of course. Let me get my things."
<</if>>
<br><br>
<<He>> disappears beneath <<his>> bed, and emerges with a rucksack. "That's it. Let's go."
<</if>>
<br><br>
<<link [[Next|Prison Kylar Escape 2]]>><</link>>
<br><<effects>>
<<earnFeat "Not Meant to be Caged">>
<<set $prison.kylar to 0>>
<<npcset Kylar state "active">>
Wren waits at the helm of the ship. <<person1>><<He>> regards Kylar with curiosity. "Aren't you-"
<br>
"Shut up," Kylar spits as you climb aboard. "J-just take us away from here."
<br>
Wren shrugs, and steers the vessel away from the island, towards the surrounding mist.
<br><br>
<<prison_bondage_removal>>
<<if _punishments_removed is true>>
<<He>> abandons the helm for a minute to rummage beneath the hold, and emerges with a box of tools. "Hold still," <<he>> says. "I'm not making the journey while you're wearing these. I would never forgive myself if you fell in." <<He>> soon has your bondage implements removed.
<br><br>
<</if>>
Kylar clings to your arm as the ship is enveloped.
<br><br>
<<link [[Kiss|Prison Kylar Escape 3]]>><<set $phase to 2>><<npcincr Kylar love 15>><</link>><<kissvirginitywarning>><<ggglove>>
<br>
<<link [[Hug|Prison Kylar Escape 3]]>><<set $phase to 1>><<npcincr Kylar love 5>><</link>><<gglove>>
<br>
<<link [[Stay still|Prison Kylar Escape 3]]>><<set $phase to 0>><</link>>
<br><<effects>>
<<if $phase is 2>>
You take Kylar's other arm, and pull <<him>> into a kiss. <<He>> almost swoons into you. <<takeKissVirginity "Kylar" `($kylarenglish gte 1?"loveInterest":"romantic")`>>
<br><br>
<<elseif $phase is 1>>
You pull Kylar into a hug. Something about the mist has <<him>> on edge.
<<else>>
<</if>>
<<if $transformationParts.traits.sharpEyes isnot "disabled">>
Spires of rock loom from the mist ahead. Wren seems unconcerned, and steers around each.
<<else>>
Wren steers around unseen spires of rock, as if from memory. You catch glimpses of them on either side, towering into the sky.
<</if>>
<br><br>
At last, the ship breaches the other side.
<<if $daystate is "night">>
<<if $weather is "clear">>
You see the lights of town light up the horizon.
<<else>>
Even so, you can't see much further in the dark.
<</if>>
<<else>>
You see the town on the horizon.
<</if>>
<br><br>
<<person1>>
"What did I tell you?" <<he>> says. "That's the third safe passage in a row."
<br><br>
<<link [[Next|Prison Kylar Escape 4]]>><</link>>
<br><<location "docks">><<effects>>
The ship makes good time, and soon approaches the coast. Wren steers towards the dock.
<br><br>
"I hope this is a good landing spot for you," <<he>> says, pulling up at the pier. "I have elsewhere to be." <<He>> grins. You step ashore with Kylar.
<br><br>
"Hope to see you soon." <<He>> steers back towards open water.
<br><br>
<<person2>>"There are people I need to see," <<he>> says, looking at <<his>> feet. "Th-thank you."
<br><br>
<<link [["Ask if " + $NPCList[1].pronouns.he + " will be okay with the police"|Prison Kylar Escape Ask]]>><</link>>
<br>
<<link [[Nod|Prison Kylar Escape Nod]]>><</link>>
<br><<effects>>
"I'll be fine," Kylar says. "They surprised me last t-time." <<He>> stares at you a moment, then abruptly turns and runs into the docks.
<br><br>
<<link [[Next|Docks]]>><<endevent>><</link>>
<br><<effects>>
You nod. Kylar stares a moment, then abruptly turns and runs into the docks.
<br><br>
<<link [[Next|Docks]]>><<endevent>><</link>>
<br><<effects>>
Wren pulls up the anchor as you climb aboard, and turns on the engine. The boat swerves away from the island, towards the surrounding mist.
<br><br>
<<prison_bondage_removal>>
<<if _punishments_removed is true>>
<<He>> abandons the helm for a minute to rummage beneath the hold, and emerges with a box of tools. "Hold still," <<he>> says. "I'm not making the journey while you're wearing these. I would never forgive myself if you fell in." <<He>> soon has your bondage implements removed.
<br><br>
<</if>>
"Stay close," <<he>> says. "Been a while since I've bumped into anything, but don't want you falling in." <<He>> puts one hand on the helm, but puts the other around your shoulders.
<br><br>
<<link [["Lean into " + $NPCList[0].pronouns.him|Prison Wren Escape 2]]>><<set $phase to 0>><<npcincr Wren love 1>><</link>><<glove>>
<br>
<<link [[Pull away|Prison Wren Escape 2]]>><<set $phase to 1>><</link>>
<br>
<<link [[Stay still|Prison Wren Escape 2]]>><<set $phase to 2>><</link>>
<br><<effects>>
<<earnFeat "Not Meant to be Caged">>
<<if $phase is 0>>
You lean into Wren. <<He>> holds you tighter, and laughs. "Don't make it too easy for me," <<he>> says. "I like a chase." Mist envelops the ship.
<<elseif $phase is 1>>
You pull away from Wren. <<He>> laughs. "Just make sure you hold on." Mist envelops the ship.
<<elseif $phase is 2>>
You stay still as mist envelops the ship.
<</if>>
<br><br>
<<if $transformationParts.traits.sharpEyes isnot "disabled">>
Spires of rock loom from the mist ahead. Wren seems unconcerned, and steers around each.
<<else>>
Wren steers around unseen spires of rock, as if from memory. You catch glimpses of them on either side, towering into the sky.
<</if>>
<br><br>
At last, the ship breaches the other side.
<<if $daystate is "night">>
<<if $weather is "clear">>
You see the lights of town light up the horizon.
<<else>>
Even so, you can't see much further in the dark.
<</if>>
<<else>>
You see the town on the horizon.
<</if>>
<br><br>
"What did I tell you?" <<he>> says. "That's the third safe passage in a row."
<br><br>
<<link [[Next|Prison Wren Escape 3]]>><</link>>
<br><<location "docks">><<effects>>
The ship makes good time, and soon approaches the coast. Wren steers towards the dock.
<br><br>
"I hope this is a good landing spot for you," <<he>> says, pulling up at the pier. "I have elsewhere to be." <<He>> grins. You step ashore.
<br><br>
"Hope to see you soon." <<He>> steers back towards open water.
<br><br>
<<link [[Next|Docks]]>><<endevent>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"C-could you take me with you?" you ask. "On your boat."
<<elseif $submissive lte 850>>
"I could use a lift," you say. "What'll it take?"
<<else>>
"Could you take me with you?" you say. "I'm sure I can offer something."
<</if>>
<br><br>
Wren rubs <<his>> chin. "There is something I need," <<he>> says. <span class="gold">"The names of the guards,</span> and one of the prisoners. <span class="gold">The scarred one.</span> Names have value here."
<br><br>
<<generate_anxious_guard 1>>
<span class="lblue">"I already have the anxious guard's name,"</span> <<he>> grins. "So don't worry about that. Won it in a game of cards. <<person2>><<He>> didn't have much else left to offer."
<br><br>
<<link [[Next|Prison Beach]]>><<endevent>><</link>>
<br><<effects>>
<<unset $prison_wren_relaxed>>
<<unset $prison_wren_scarred>>
<<unset $prison_wren_veteran>>
<<unset $prison_wren_methodical>>
"Right," Wren says, clapping <<his>> hands. "You've been a big help."
<<if $prison.watchers_friend is 2>>
<<He>> looks at the sky. <span class="green">"The birds don't seem bothered by you being out here either,"</span> <<he>> says. "Let me know when you're ready."
<<elseif $prison.schedule is "revolt">>
<<He>> looks at the sky. <span class="green">"The birds are busy,"</span> <<he>> says. "Nows the time."
<<else>>
<<He>> points at the sky. "<span class="blue">There's one problem left.</span> The birds. Hiding behind deck won't work. Tried that once. You gotta get them friendly with you, or distract them somehow."
<</if>>
<br><br>
<<link [[Next|Prison Beach]]>><<endevent>><</link>>
<br><<effects>>
<<generate_scarred_inmate 1>>
Wren nods. "So the scarred one is <<scarred_inmate 1>>," <<he>> says. "I'm itching to learn how <<person2>><<he>> got those scars, but I'm not gonna ask."
<br><br>
<<link [[Next|Prison Beach Wren]]>><<endevent>><</link>>
<br><<effects>>
<<generate_relaxed_guard 1>>
Wren nods. "So <<person2>><<his>> name is <<relaxed_guard 1>>," <<he>> says. "Thought <<he>>'d tell me <<himself>>, but <<hes>> not as chill as <<he>> seems."
<br><br>
<<link [[Next|Prison Beach Wren]]>><<endevent>><</link>>
<br><<effects>>
<<generate_veteran_guard 1>>
Wren nods. "So it's <<veteran_guard 1>>," <<he>> says. "I've never spoken with <<person2>><<him>>. <<He>> seems to have a temper."
<br><br>
<<link [[Next|Prison Beach Wren]]>><<endevent>><</link>>
<br><<effects>>
<<generate_methodical_guard 1>>
Wren nods. "So the one in glasses is called <<methodical_guard 1>>," <<he>> says. "<<person2>><<He>> acts like a stickler for rules, but <<he>> was happy to make a deal." Wren frowns in thought.
<br><br>
<<link [[Next|Prison Beach Wren]]>><<endevent>><</link>>
<br><<effects>>
You wade out, until a wave lifts your feet from the sand. The water is gentle at first,
<<if $swimmingskill gte 1000>>
but you soon have to struggle to remain above to remain above the surface. You fight, <span class="green">until the water calms.</span>
<br><br>
<<if $prison.schedule is "revolt">>
Nothing bothers you as you swim. <span class="green">The watchers are distracted by the other inmates.</span>
<br><br>
<<link [[Next|Prison Beach Escape 2]]>><</link>>
<br>
<<elseif $prison.watchers_friend is 2>>
You hear the beating of wings. <<beastNEWinit 2 hawk>>Two <<beastsplural>> circle overhead, <span class="green">but then fly towards the spire.</span> They won't bother you.
<br><br>
<<link [[Next|Prison Beach Escape 2]]>><<endevent>><</link>>
<br>
<<else>>
You hear the beating of wings. <<beastNEWinit 2 hawk>><span class="red">A <<beasttype>> swoops towards you.</span> You try to shelter beneath the surface, but <<bhis>> talons find you. <<bHe>> lifts you into the air, and dumps you back on the beach.<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<link [[Next|Prison Beach]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
<span class="red">but then it seizes you, and drags you beneath the surface.</span> You kick and thrash, but to no avail.
<br><br>
The journey is short, but terrifying. You're left washed up where you started.<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<link [[Next|Prison Beach]]>><</link>>
<br>
<</if>><<set $location to "sea">><<effects>>
<br><br>
You keep swimming, until you reach the ring of mist that encircles the island. This is the point of no return.
<br><br>
<<link [[Escape (0:30)|Prison Escape]]>><<prison_end>><<set $crime += Math.trunc($prison.time * 250)>><<set $crimehistory += Math.trunc($prison.time * 250)>><<pass 30>><<prison_guards -40>><</link>><<crime>><<gggsuspicion>>
<br>
<<link [[Swim back to the prison (0:05)|Prison Beach]]>><<pass 5>><</link>>
<br><<effects>>
<<earnFeat "Not Meant to be Caged">>
You swim out, leaving the island and its prison behind. Rocks loom from the mist. Dangerous to ships, but not to you.
<<prison_bondage_removal>>
<<if _punishments_removed is true>>
You're even able to use the jagged edges to cut through the prison's bondage implements.
<</if>>
<br><br>
You remain confident you're swimming in the right direction, despite the lack of landmarks. You swim until at last, the mist clears.
<<if $daystate is "night">>
<<if $weather is "clear">>
The town appears on the horizon, lit up against the night.
<<else>>
You can't see much further in the night's gloom.
<</if>>
<<else>>
The town appears on the horizon.
<</if>>
<br><br>
<<link [[Next|Sea]]>><<set $sea to 100>><</link>>
<br><<effects>>
<<if $exposed lt 2>>
You remove your clothes, and swim around the lagoon.
<<else>>
You swim around the lagoon.
<</if>>
<<strip>>
<<water>>
<<if $rng gte 81>>
The small fish keep their distance.
<<elseif $rng gte 61>>
Small fish leap over you.
<<elseif $rng gte 41>>
Tendrils of seaweed caress your stomach.
<<elseif $rng gte 21>>
Several pebbles roll off the surrounding rocks, splashing into the water.
<<else>>
A particularly large wave breaches the lagoon.
<</if>>
<<swimmingskilluse>>
<br><br>
<<link [[Next|Prison Beach]]>><<clotheson>><</link>>
<br><<set $bus to "canteen">><<set $outside to 0>><<effects>><<effects_prison>>
You are in the canteen. Rows of tables fill the large room. The ceiling hangs low enough that taller inmates can't stand upright, giving it a claustrophobic feel despite its length and breadth.
<<if $prison.schedule is "wake" or $prison.schedule is "lunch" or $prison.schedule is "dinner">>
Inmates queue for their grub. <<generate_methodical_guard 0>><<methodical_guard 0 cap>> stands in the corner, flipping through the pages of a book.
<<elseif $prison.schedule is "work">>
You hear clattering from the kitchen.
<<else>>
It's currently empty.
<</if>>
<<endevent>>
<br><br>
<<if $hour is 20>>
You hear a bell ring. "Lockdown," <<generate_methodical_guard 0>><<methodical_guard 0>> shouts. "Back to your cells."
<br><br>
You're shuffled along with the other prisoners.
<br><br>
<<link [[Next|Prison Cell]]>><<endevent>><</link>>
<br>
<<elseif $stress gte $stressmax>>
<<passout_prison>>
<<else>>
<<if $prison.schedule isnot "lockdown" and $prison.attention gte 100>>
<<events_prison_attention>>
<<else>>
<<if $prison.schedule isnot "lockdown" and $eventskip isnot 1>>
<<events_prison>>
<</if>>
<<if $prison_event_trigger>>
<<events_prison_triggered>>
<<else>>
<<if random(1, 5) is 5 and $eventskip isnot 1 and ($prison.schedule is "wake" or $prison.schedule is "lunch" or $prison.schedule is "dinner")>>
<<prison_guard_watch methodical>>
<<else>>
<<if $prison.schedule is "wake">>
<<link [[Breakfast (Up to an hour)|Prison Breakfast]]>><<stress -6>><</link>><<lstress>>
<br>
<<elseif $prison.schedule is "lunch">>
<<link [[Lunch (Up to an hour)|Prison Lunch]]>><<stress -6>><</link>><<lstress>>
<br>
<<elseif $prison.schedule is "dinner">>
<<link [[Dinner (Up to an hour)|Prison Dinner]]>><<stress -6>><</link>><<lstress>>
<br>
<</if>>
<br><br>
<<link [[Leave|Prison Yard]]>><</link>>
<br>
<<prison_map canteen>>
<</if>>
<</if>>
<<set $eventskip to 0>>
<</if>>
<</if>><<effects>>
<<pass 1>><<advancetohour>>
<<if $leftarm is "bound" and $rightarm is "bound">>
<<generate1>><<person1>>
You queue with the other prisoners. The <<person>> behind the counter fills a bowl full of sloppy porridge, and rests it on your head.
<<if $worn.face.type.includes("gag")>>
There's a straw included, which you might be able to winkle past your gag.
<</if>>
<br><br>
<<endevent>>
<<if $worn.face.type.includes("gag")>>
<span class="blue">You'd be able to ask for help, if not for your gag.</span>
<br>
<<else>>
<<link [[Ask someone for help|Prison Breakfast Help]]>><<prison_inmates -1>><</link>><<lrespect>>
<br>
<</if>>
<<link [[Carefully find a seat|Prison Breakfast Careful]]>><</link>><<dancedifficulty 1 600>>
<br>
<<else>>
You queue with the other prisoners, and receive a bowl full of sloppy porridge.
<<if $worn.face.type.includes("gag")>>
There's a straw included, which you might be able to winkle past your gag.
<</if>>
<br><br>
You look for a free seat.
<<if $prison.protection is "scarred">>
<<generate_scarred_inmate 0>><<scarred_inmate 0 cap>><<person1>> asks you to sit on <<his>> lap.
<br><br>
<<link [[Sit on lap|Prison Breakfast Scarred]]>><<prison_rep scarred 1>><<prison_attention 1>><</link>><<glove>><<gattention prison>>
<br>
<<link [[Refuse|Prison Breakfast Scarred Refuse]]>><<prison_inmates 1>><</link>><<grespect>>
<<else>>
<br><br>
<<link [[Next|Prison Breakfast Prayer]]>><</link>>
<br>
<</if>>
<</if>><<effects>>
<<generate1>><<person1>>
<<if $submissive gte 1150>>
"C-could someone help me?" you ask. "Please?"
<<elseif $submissive lte 850>>
"Someone gimme a hand," you say.
<<else>>
"Could someone give me a hand," you say.
<</if>>
<br><br>
A <<person>> takes the bowl from your head. "Sure darling," <<he>> smacks your <<bottom>>. "Get moving."
<br><br>
<<He>> feeds you by hand while the other inmates watch. They look amused.
<br><br>
<<link [[Next|Prison Breakfast Prayer]]>><<endevent>><</link>>
<br><<effects>>
<<if $danceSuccess>>
You walk to a free seat. A couple of inmates stick out their legs, <span class="green">but you step over them without losing balance.</span>
<br><br>
<<link [[Next|Prison Breakfast Prayer]]>><</link>>
<br>
<<else>>
You walk towards a free seat. An inmate sticks out a leg, <span class="red">tripping you.</span> Your bowl clatters against the ground, spilling food everywhere.
<br><br>
<<if $worn.face.type.includes("gag")>>
<<generate_veteran_guard 0>><<person1>>
You hear the stomp of boots. Before you can stand, <<veteran_guard 0>> presses <<his>> foot against your back. "Dirtying our nice clean floor?" <<he>> says. "I won't have it."
<br><br>
<<link [[Next|Prison Breakfast Lick Refuse]]>><<set $phase to 1>><</link>>
<br>
<<else>>
<<generate_veteran_guard 0>><<person1>>
You hear the stomp of boots. Before you can stand, <<veteran_guard 0>> presses <<his>> foot against your back. "Dirtying our nice clean floor?" <<he>> says. "I won't have it. Lick it up. All of it."
<br><br>
<<link [[Lick|Prison Breakfast Lick]]>><<prison_inmates -3>><<trauma 6>><</link>><<llrespect>><<gtrauma>>
<br>
<<link [[Refuse|Prison Breakfast Lick Refuse]]>><<prison_inmates 3>><<pain 8>><<trauma 12>><<stress 12>><<prison_guards -1>><</link>><<ggpain>><<ggtrauma>><<ggstress>><<gsuspicion>><<ggrespect>>
<br><br>
<</if>>
<</if>><<effects>>
You can feel the other inmates watching. <<veteran_guard 0 cap>> doesn't remove <<his>> boot until you've licked up the entire spillage. "Good," <<he>> says. "Now sit down."
<br><br>
<<link [[Next|Prison Breakfast Prayer]]>><<endevent>><</link>>
<br><<effects>>
<<generate_methodical_guard 1>>
<<veteran_guard 0 cap>> removes <<his>> boot, only to smack you back against the ground with <<his>> baton. You curl up as best you can with your arms bound, as <<he>> delivers blow after blow.<<if $phase is 1>><<prison_inmates 3>><<pain 8>><<trauma 12>><<stress 12>><<prison_guards -1>><<ggpain>><<ggtrauma>><<ggstress>><<gsuspicion>><<ggrespect>><</if>>
<br><br>
"That's enough," cuts in <<methodical_guard 1>>. "I'm not delaying prayer for this."
<br><br>
<<veteran_guard 0 cap>> backs away from you. <<tearful>> you rise to your feet, and find a seat.
<br><br>
<<link [[Next|Prison Breakfast Prayer]]>><<endevent>><</link>>
<br><<effects>>
You sit on <<scarred_inmate 0 apo>> lap.
<<if $prison.scarred gte 80>>
<<He>> takes your bowl and spoon, and feeds you <<himself>>. If <<his>> gang finds this strange, they give no sign.
<<elseif $prison.scarred gte 20>>
<<He>> takes your bowl, and holds it from you as you eat.
<<else>>
You're too high, and far, from the table to use it. You rest the bowl on your own thigh while eating.
<</if>>
<br><br>
<<if random(1, 2) is 2>>
You endure the occasional pinch.<<gstress>><<gpain>><<stress 6>><<pain 4>>
<</if>>
<br><br>
<<link [[Next|Prison Breakfast Prayer]]>><<endevent>><</link>>
<br><<effects>>
You refuse <<scarred_inmate 0>>, and sit elsewhere.
<<if $prison.scarred gte 80>>
<<He>> looks hurt.
<<else>>
You hear <<him>> snarl.
<</if>>
<br><br>
<<link [[Next|Prison Breakfast Prayer]]>><<endevent>><</link>>
<br><<effects>>
<<generate_methodical_guard 0>><<methodical_guard 0 cap>><<person1>> clears <<his>> throat, still holding the book in <<his>> hands and seemingly settled on a passage. "Bow your heads," <<he>> says. "In prayer." Most of the inmates have already bowed.
<br><br>
<<link [[Bow your head|Prison Breakfast Prayer Bow]]>><<sub 1>><<purity 2>><</link>><<gpurity>>
<br>
<<link [[Bow your head and daydream|Prison Breakfast Prayer Daydream]]>><<stress -6>><</link>><<lstress>>
<br>
<<link [[Refuse|Prison Breakfast Prayer Refuse]]>><<def 1>><<grespect 1>><<suspicion 1>><</link>><<gsuspicion>><<grespect>>
<br><<effects>>
You bow your head. <<methodical_guard 0 cap>> recites a litany of punishment, before slamming the book shut. "Rise. Everyone outside."
<br><br>
You shuffle outside with the other inmates.
<br><br>
<<link [[Next|Prison Yard]]>><<endevent>><</link>>
<br><<effects>>
You bow your head, but pay no attention to <<methodical_guard 0 apo>> words.
<<if ($loveInterest.primary is "Robin" or $loveInterest.secondary is "Robin") and random(1, 3) is 3>>
You think about Robin. You hope <<nnpc_he "Robin">>'s doing okay without you.
<<elseif ($loveInterest.primary is "Whitney" or $loveInterest.secondary is "Whitney") and random(1, 3) is 3>>
You think about Whitney. You bet <<nnpc_he Whitney>> misses you, whether <<nnpc_he Whitney>> would admit it or not.
<<elseif ($loveInterest.primary is "Eden" or $loveInterest.secondary is "Eden") and random(1, 3) is 3>>
You think about Eden. You hope <<nnpc_he Eden>> isn't too worried. You doubt even <<nnpc_he Eden>> could make it out here.
<<elseif ($loveInterest.primary is "Avery" or $loveInterest.secondary is "Avery") and random(1, 3) is 3>>
You think about Avery, and wonder if <<nnpc_he Avery>> could buy your freedom.
<<elseif ($loveInterest.primary is "Sydney" or $loveInterest.secondary is "Sydney") and random(1, 3) is 3>>
You think about Sydney. You know you're in <<nnpc_his Sydney>> thoughts as well.
<<elseif ($loveInterest.primary is "Alex" or $loveInterest.secondary is "Alex") and random(1, 3) is 3>>
You think about Alex, and wonder how the farm is doing.
<<elseif ($loveInterest.primary is "Black Wolf" or $loveInterest.secondary is "Black Wolf") and random(1, 3) is 3>>
You think about the black wolf, and the pack. You hope they're not hungry.
<<elseif ($loveInterest.primary is "Great Hawk" or $loveInterest.secondary is "Great Hawk") and random(1, 3) is 3>>
You think about the great hawk. <<nnpc_He "Great Hawk">> must be watching for you, but you doubt <<nnpc_he "Great Hawk">> would search this far.
<<else>>
<<if $rng gte 81>>
You hope the orphans are okay.
<<elseif $rng gte 61>>
You think about school, and hope your absence doesn't count as truancy.
<<elseif $rng gte 41>>
Your thoughts wander all over.
<<elseif $rng gte 21>>
You wonder how many of the other inmates are paying attention.
<<else>>
You hear <<his>> voice though. It seems to echo, but there's something wrong with it. Like another voice is layered atop <<his>>.
<</if>>
<</if>>
<br><br>
<<He>> slams the book shut. "Rise. Everyone outside."
<br><br>
You shuffle outside with the other inmates.
<br><br>
<<link [[Next|Prison Yard]]>><<endevent>><</link>>
<br><<effects>>
<<if $prison.shock is 1>>
<<if $prison.guards gte 40>>
You stare at <<methodical_guard 0>>. "Prisoner 144," <<he>> snaps. "<span class="green">I'll give you another chance.</span> Bow your head at once."
<br><br>
<<link [[Bow|Prison Breakfast Prayer Bow]]>><<sub 1>><<purity 2>><</link>><<gpurity>>
<br>
<<link [[Refuse again|Prison Breakfast Prayer Refuse 2]]>><<prison_inmates 1>><<prison_guards -1>><</link>><<gsuspicion>><<grespect>>
<br>
<<else>>
You stare at <<methodical_guard 0>>. <<He>> reaches into <<his>> shirt pocket. <span class="red">A terrible jolt runs through you,</span> emanating from your neck. It only lasts a moment, but it's enough to make you fall to the ground, and twitch.<<gtrauma>><<ggstress>><<gggpain>><<trauma 4>><<stress 4>><<pain 4>>
<br><br>
You're too hurt to resist as <<methodical_guard 0>> cuffs you, and drags you from the canteen. The other inmates tease you as you pass, but it doesn't sound malicious.
<<bind>>
<br><br>
<<link [[Next|Prison Punishment]]>><<endevent>><</link>>
<</if>>
<<else>>
You stare at <<methodical_guard 0>>. <<He>> reaches into <<his>> shirt pocket, <span class="green">then hesitates.</span> <<He>> commences without mentioning you.
<br><br>
<<He>> recites a litany of punishment, before slamming the book shut. "Rise. Everyone outside."
<br><br>
You shuffle outside with the other inmates.
<br><br>
<<link [[Next|Prison Yard]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
You stare at <<methodical_guard 0>>. <<He>> reaches into <<his>> shirt pocket. <span class="red">A terrible jolt runs through you,</span> emanating from your neck. It only lasts a moment, but it's enough to make you fall to the ground, and twitch.<<gtrauma>><<ggstress>><<gggpain>><<trauma 4>><<stress 4>><<pain 4>>
<br><br>
You're too hurt to resist as <<methodical_guard 0>> cuffs you, and drags you from the canteen. The other inmates tease you as you pass, but it doesn't sound malicious.
<<bind>>
<br><br>
<<link [[Next|Prison Punishment]]>><<endevent>><</link>><<effects>>
<<pass 1>><<advancetohour>>
<<if $leftarm is "bound" and $rightarm is "bound">>
<<generate1>><<person1>>
You queue with the other prisoners. The <<person>> behind the counter fills a bowl full of sloppy potatoe soup, and rests it on your head.
<<if $worn.face.type.includes("gag")>>
There's a straw included, which you might be able to winkle past your gag.
<</if>>
<br><br>
<<endevent>>
<<if $worn.face.type.includes("gag")>>
<span class="blue">You'd be able to ask for help, if not for your gag.</span>
<br>
<<else>>
<<link [[Ask someone for help|Prison Breakfast Help]]>><<prison_inmates -1>><</link>><<lrespect>>
<br>
<</if>>
<<link [[Carefully find a seat|Prison Breakfast Careful]]>><</link>><<dancedifficulty 1 600>>
<br>
<<else>>
You queue with the other prisoners, and receive a bowl of potato soup.
<<if $worn.face.type.includes("gag")>>
There's a straw included, which you might be able to winkle past your gag.
<</if>>
<br><br>
You look for a free seat.
<<if $prison.protection is "tattooed">>
<<generate_tattooed_inmate 0>><<tattooed_inmate 0 cap>><<person1>> steps in your way. "My <<girl>>'s not sitting alone," <<he>> says, grabbing your arm.
<br><br>
<<link [[Comply|Prison Lunch Tattooed]]>><<prison_rep tattooed 1>><<prison_attention 1>><</link>><<glove>><<gattention prison>>
<br>
<<link [[Refuse|Prison Lunch Tattooed Refuse]]>><<prison_inmates 1>><</link>><<grespect>>
<<else>>
<br><br>
<<link [[Next|Prison Breakfast Prayer]]>><<endevent>><</link>>
<br>
<</if>>
<</if>><<effects>>
You sit beside <<tattooed_inmate 0>>, the pair of you flanked by <<his>> gang.
<<if $prison.tattooed gte 80>>
<<He>> brags openly about "having" you, stopping passers by and making sure they have a good look.
<<elseif $prison.tattooed gte 20>>
<<He>> brags openly about "having" you.
<<else>>
<<He>> draws a lot of attention, and seems eager to be seen with you.
<</if>>
<br><br>
<<if random(1, 2) is 2>>
You endure the occasional grope.<<gstress>><<stress 6>><<garousal>><<arousal 6>>
<br><br>
<</if>>
<<link [[Next|Prison Breakfast Prayer]]>><<endevent>><</link>>
<br><<effects>>
You shake off <<tattooed_inmate 0 apo>> hand.
<<if $prison.tattooed gte 80>>
"Fuck I do?" <<he>> asks. "Fine. Mind some fucker doesn't rape you."
<<else>>
<<He>> grabs you again, but a <<generate2>><<person2>><<person>> beside <<him>> grabs <<his>> arm in turn, and glances at the guard. <<tattooed_inmate 0 cap>> releases you, and parts with a glare.
<</if>>
<br><br>
You find somewhere to sit, and eat your soup.
<br><br>
<<link [[Next|Prison Breakfast Prayer]]>><<endevent>><</link>>
<br><<effects>>
<<pass 1>><<advancetohour>>
<<if $leftarm is "bound" and $rightarm is "bound">>
<<generate1>><<person1>>
You queue with the other prisoners. The <<person>> behind the counter fills a bowl full of mixed vegetable soup and diced meat. <<He>> rests it on your head.
<<if $worn.face.type.includes("gag")>>
There's a straw included, which you might be able to winkle past your gag. Good for the soup, at least.
<</if>>
<br><br>
<<endevent>>
<<if $worn.face.type.includes("gag")>>
<span class="blue">You'd be able to ask for help, if not for your gag.</span>
<br>
<<else>>
<<link [[Ask someone for help|Prison Breakfast Help]]>><<prison_inmates -1>><</link>><<lrespect>>
<br>
<</if>>
<<link [[Carefully find a seat|Prison Breakfast Careful]]>><</link>><<dancedifficulty 1 600>>
<br>
<<else>>
You queue with the other prisoners, and receive a slab of meat and a ladle-full of mixed vegetable soup.
<<if $worn.face.type.includes("gag")>>
There's a straw included, which you might be able to winkle past your gag. Good for the soup, at least.
<</if>>
<br><br>
<<if $prison.kylar is "active">>
Kylar appears behind you, following close.
<br><br>
<<npc Kylar>><<person1>>
<<link [["Let " + $NPCList[0].pronouns.him + " sit beside you"|Prison Dinner Kylar]]>><<npcincr Kylar love 1>><<npcincr Kylar rage -1>><<prison_inmates -1>><</link>><<lrespect>><<glove>><<lksuspicion>>
<br>
<<link [[Insist on sitting alone|Prison Dinner Kylar Refuse]]>><<npcincr Kylar love -1>><<npcincr Kylar rage 1>><<prison_inmates 1>><</link>><<llove>><<gksuspicion>><<grespect>>
<br>
<<elseif $rng gte 81>>
You find a seat, and eat your meal.
<br><br>
<<generate1>><<person1>>
"Hey <<girl>>," says the <<person>> opposite. <<He>> rests <<his>> elbow on the table. "Wrestle?"
<br><br>
<<if $leftarm is "bound" and $rightarm is "bound">>
<span class="blue">You can't wrestle with your arms bound.</span>
<<else>>
<<link [[Wrestle|Prison Dinner Wrestle]]>><</link>><<physiquedifficulty 2000 16000>>
<</if>>
<br>
<<link [[Decline|Prison Dinner Wrestle Decline]]>><<prison_inmates -1>><</link>><<lrespect>>
<br>
<<elseif $rng gte 61>>
<<generate1>><<person1>>
"Oi," says a <<person>>, slamming <<his>> tray beside you. "This is my seat."
<br><br>
<<link [[Threaten|Prison Dinner Threaten]]>><<prison_inmates 1>><</link>><<grespect>>
<br>
<<link [[Move|Prison Dinner Move]]>><<prison_inmates -1>><</link>><<lrespect>>
<br>
<<else>>
No one pays you much mind.
<br><br>
<<link [[Next|Prison Breakfast Prayer]]>><</link>>
<br>
<</if>>
<</if>><<effects>>
You take a seat, and Kylar sits beside you. The inmate on the other side of <<him>> gives you a dirty looks as <<he>> moves seats.
<br><br>
Kylar insists on tasting your food before you eat any.
<br><br>
<<link [[Next|Prison Breakfast Prayer]]>><<endevent>><</link>>
<br><<effects>>
You take a seat in a crowded spot. Kylar tries to squeeze in beside you, but the adjacent inmate shoves <<him>> away. Kylar falls, and <<his>> tray scatters across the ground.
<br><br>
<<He>> covers <<his>> face as <<he>> runs from the room.
<br><br>
<<link [[Next|Prison Breakfast Prayer]]>><<endevent>><</link>>
<br><<effects>>
You grasp <<his>> hand, and wrestle.
<<if $physiqueSuccess>>
<<He>> holds firm at first, but once you have momentum, <span class="green">you push <<him>> all the way.</span> "Stronger than you look," <<he>> comments, wringing <<his>> hand.<<grespect>><<prison_inmates 1>>
<br><br>
<<else>>
You strain with all your might, <span class="red">but <<he>> gains momentum</span> and pins your hand against the table. "Gotcha," <<he>> says with pride.<<gpain>><<pain 4>>
<br><br>
<</if>>
<<link [[Next|Prison Breakfast Prayer]]>><<endevent>><</link>>
<br><<effects>>
You refuse the challenge.
<br><br>
"Wuss," <<he>> says, before bothering the <<generate2>><<person2>><<person>> beside <<him>>
<br><br>
<<link [[Next|Prison Breakfast Prayer]]>><<endevent>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
You stand, your fists clenched, and glare at the <<person>>. <<gagged_speech "I-I'm not moving" ,>> you say.
<<elseif $submissive lte 850>>
You stand and shove the <<person>>. <<gagged_speech "Fucking make me" ,>> you say.
<<else>>
You stand and glare at the <<person>>. <<gagged_speech "No" ,>> you say. "What you gonna do?"
<</if>>
<br><br>
<<if $prison.inmates gte random(1, 100)>>
<<He>> takes a deep breath, <span class="green">and laughs.</span> "Turns out this ain't my seat," <<he>> says. "Carry on." <<He>> sits some distance away.
<br><br>
<<link [[Next|Prison Breakfast Prayer]]>><<endevent>><</link>>
<br>
<<else>>
<<He>> takes a deep breath, <span class="red">and pulls <<his>> arm back for a punch.</span>
<br><br>
<<link [[Dodge|Prison Dinner Dodge]]>><</link>><<dancedifficulty 1 500>>
<br>
<<link [[Dodge and humiliate|Prison Dinner Humiliate]]>><</link>><<dancedifficulty 1 1000>>
<br>
<<link [[Punch back|Prison Dinner Punch]]>><</link>><<physiquedifficulty 1 16000>>
<br>
<</if>><<effects>>
<<generate_methodical_guard 1>>
<<if $danceSuccess>>
<span class="green">You duck and twirl beneath the <<persons>> blow.</span> The other inmates cheer, but a whistle pierces the din.<<grespect>><<prison_inmates 1>>
<br><br>
"Order," <<methodical_guard 1>> shouts. "I will have order!" You sit back down. The <<person>> hesitates, then finds a seat elsewhere.
<br><br>
<<else>>
You try to duck, <span class="red">but the <<person>>'s fist connects with your cheek.</span> You end up flat on your back.<<gpain>><<gstress>><<lrespect>><<pain 4>><<stress 6>><<prison_inmates -1>>
<br><br>
"Order," <<methodical_guard 1>> shouts. "I will have order!" The <<person>> takes your seat, so you sit elsewhere.
<br><br>
<</if>>
<<link [[Next|Prison Breakfast Prayer]]>><<endevent>><</link>>
<br><<effects>>
<<generate_methodical_guard 1>>
<<if $danceSuccess>>
<span class="green">You duck and twirl beneath the <<persons>> blow,</span> grab the hem of <<his>> trousers, <span class="lewd">and tug them down to <<his>> knees.</span>
<br><br>
<<He>> covers <<his>>
<<if $NPCList[0].penis isnot "none">>
<<print $NPCList[0].penisdesc>> in a hurry,
<<else>>
pussy in a hurry,
<</if>>
as the inmates erupt in laughter.
<<ggrespect>><<prison_inmates 3>>
<br><br>
"Order," <<methodical_guard 1>> shouts. "I will have order!" You sit back down. The <<person>>, face red, finds a seat elsewhere.
<br><br>
<<else>>
You try to duck, <span class="red">but the <<person>>'s fist connects with your cheek.</span> You end up flat on your back.<<gpain>><<gstress>><<lrespect>><<pain 4>><<stress 6>><<prison_inmates -1>>
<br><br>
"Order," <<methodical_guard 1>> shouts. "I will have order!" The <<person>> takes your seat, so you sit elsewhere.
<br><br>
<</if>>
<<link [[Next|Prison Breakfast Prayer]]>><<endevent>><</link>>
<br><<effects>>
<<if $physiqueSuccess>>
<span class="green">You're faster,</span> and smack <<him>> right on the nose. <<He>> shouts and clutches <<his>> face while staggering backwards. The inmates cheer.<<ggrespect>><<prison_inmates 3>>
<br><br>
"Order," <<methodical_guard 1>> shouts. "I will have order!" You take your seat. The <<person>> finds <<his>> own.
<br><br>
<<else>>
You try to counterattack, <span class="red">but you're too slow.</span> <<His>> fist collides with your face, and you end up flat on your back.<<gpain>><<gstress>><<lrespect>><<pain 4>><<stress>><<prison_inmates -1>>
<br><br>
"Order," <<methodical_guard 1>> shouts. "I will have order!" The <<person>> takes your seat, so you sit elsewhere.
<br><br>
<</if>>
<<link [[Next|Prison Breakfast Prayer]]>><<endevent>><</link>>
<br><<effects>>
You decide to find another seat. The inmates were hoping for drama, but that's not your concern.
<br><br>
<<link [[Next|Prison Breakfast Prayer]]>><</link>>
<br><<effects>>
You walk closer. <<person2>><<tattooed_inmate 0 cap>> grabs your arm and pulls you against <<his>> body. <<He>> reaches straight for your groin.
<br><br>
<<if $player.penisExist>>
<<if $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1>>
"Your cock feels even better than it looks," <<he>> says. "I'll have fun with this."
<<else>>
<<if $player.gender_appearance is "f">>
"This <<bitch>> has a secret," <<he>> says.
<<if $player.penissize gte 4>>
"A <i>big</i> secret."
<<elseif $player.penissize gte 3>>
"A big secret."
<<elseif $player.penissize gte 2>>
"I'll have fun with this."
<<elseif $player.penissize gte 1>>
"Just a little secret."
<<else>>
"Just a <i>little</i> secret."
<</if>>
<<else>>
<<if $player.penissize gte 4>>
"This <<bitch>> is huge," <<he>> says. "I'll have fun with this."
<<elseif $player.penissize gte 3>>
"Oh yeah," <<he>> says. "This is the one. I'll have fun with this."
<<elseif $player.penissize gte 2>>
"Feels healthy," <<he>> says. "We'll find out soon."
<<elseif $player.penissize gte 1>>
"Small and cute," <<he>> says. "I'll have fun with this."
<<else>>
"I found it," <<he>> says. "<<Hes>> tiny, but I think I'll have fun anyway."
<</if>>
<</if>>
<</if>>
<<else>>
<<if $player.gender_appearance is "m">>
"This <<bitch>> has a secret," <<he>> says. "I'll have fun with this."
<<else>>
"Nice cunt," <<he>> says. "I'll have fun with this."
<</if>>
<</if>>
<<He>> shoves you into a walk, and stays close behind.
<br><br>
<<person1>>"What have we here?" asks a unfamiliar voice from behind. <<tattooed_inmate 1 cap>> and <<his>> goons spin in alarm. <<scarred_inmate 0 cap>> walks closer, a <<person5>><<person>> and <<person6>><<person>> on either side.
<br><br>
<<link [[Next|Prison Attention Gangs]]>><</link>>
<br><<effects>>
You turn away. "Are you deaf <<bitch>>?" <<tattooed_inmate 1>> snarls. "You're coming with us."
<br><br>
"No <<pshe>> ain't," says an unfamiliar voice from the side. <<tattooed_inmate 1 cap>> and <<his>> goons spin in alarm. <<scarred_inmate 0 cap>> walks closer, a <<person5>><<person>> and <<person6>><<person>> on either side.
<br><br>
<<link [[Next|Prison Attention Gangs]]>><</link>>
<br><<effects>>
"I've had my eye on this one," <<scarred_inmate 1>> says. <<He>> pulls a length of cord from <<his>> trousers, and stretches it taut. "<<pShe>>'s mine."
<br><br>
"Fuck you," <<tattooed_inmate 1>> says. "I'll push your shit out your mouth."
<br><br>
<<endevent>>
<<generate_scarred_inmate 0>><<generate_tattooed_inmate 1>><<generate_methodical_guard 2>><<person3>>
They trade threats while their goons stare each other down, until they're interrupted. "Go back to your cells." It's <<methodical_guard 2>>. "Or should I involve the warden?"
<br><br>
<<tattooed_inmate 1 cap>> and <<scarred_inmate 0>> look away. "Visit my cell during free time," <<scarred_inmate 0>> snarls. "You're gonna need protection. I can give it."
<br><br>
"I said back to your cells" <<methodical_guard 2>> says. The inmates disperse. <<methodical_guard 2 cap>> nods in satisfaction and continues on <<person3>><<his>> way, seeming unconcerned with you.
<br><br>
<i>Presenting yourself to <<scarred_inmate 1>> during free time will put you under their protection, shielding you from the next attention event.</i>
<br><br>
<<destination_prison>><<effects>>
You step into the shower proper. There's no privacy. Dozens of bodies are packed beneath rust-worn faucets. At least there's soap.
<br><br>
<<wash>>
<<if random(1, 9) is 9>>
No one pays you attention as you wash yourself, until you squeeze the soap too hard. It flies into the air.
<br><br>
<<link [[Catch|Prison Shower Catch]]>><</link>><<dancedifficulty 1 1000>>
<br>
<<link [[Forget it|Prison Shower]]>><<clotheson>><<prison_inmates -1>><</link>><<lrespect>>
<br>
<<else>>
No one pays you attention as you wash yourself.
<br><br>
<<link [[Next|Prison Shower]]>><<clotheson>><</link>>
<br>
<</if>><<effects>>
You jump after the soap, and manage to catch it,
<<if $danceSuccess>>
<span class="green">before making a graceful landing.</span> Crisis averted.
<br><br>
<<else>>
<span class="red">but skid as you land.</span> You end up on your hands and knees.<<gpain>><<pain 4>>
<br><br>
You slip again as you struggle to your feet, attracting more attention.<<gstress>><<stress 6>><<lrespect>><<prison_inmates -1>><<glewdity>><<prison_attention 1>>
<</if>>
<br><br>
<<link [[Next|Prison Shower]]>><<clotheson>><</link>>
<br><<effects>>
<<clothesstrip>>
You strip with the other inmates, and leave your clothes on the bench. None of them pay you any mind.
<<if $prison.kylar is "active">>
<<npc Kylar>><<person1>>Kylar looks down, and pretends to fiddle with <<his>> jumpsuit, but you can tell <<hes>> watching you through <<his>> hanging fringe.<<glust>><<npcincr Kylar lust 5>>
<</if>>
<br><br>
<<link [[Next|Prison Shower Take]]>><<pass 10>><<endevent>><</link>>
<br><<effects>>
<<clothesstrip>>
There are pillars in the corners of the room. You strip behind one. It's hardly private, but no one can see you directly.
<br><br>
<<set _rng to random(1, 3)>>
<<if random(1, 3) is 3>>
<<generate1>><<person1>>
A <<person>> arrives as you're finishing up. <<He>> lifts the hem of <<his>> shirt, but then pauses and glances around. <<He>> pushes <<his>> forearm against your neck, forcing you against the pillar.<<gtrauma>><<gstress>>
<br><br>
"You're in my spot," <<he>> says. "Apologise or I'll fuck you right here."
<br><br>
<<link [[Apologise|Prison Shower Apologise]]>><<control -10>><<sub 1>><</link>><<lcontrol>>
<br>
<<link [[Call for help|Prison Shower Help]]>><<prison_inmates -3>><</link>><<llrespect>>
<br>
<<link [[Stomp on foot|Prison Shower Stomp]]>><<def 1>><</link>><<physiquedifficulty 1 16000>>
<br>
<<elseif random(1, 2) is 2 and $prison.kylar is "active">>
You see Kylar peek around the pillar.
<br><br>
<<link [[Just take a shower|Prison Shower Take]]>><<pass 10>><<npcincr Kylar lust 5>><</link>><<glust>>
<br>
<<link [[Get angry|Prison Shower Kylar Angry]]>><<npcincr Kylar rage 1>><<prison_inmates 5>><</link>><<gksuspicion>><<grespect>>
<<else>>
You take a deep breath, and walk to the shower.
<br><br>
<<link [[Next|Prison Shower Take]]>><<pass 10>><</link>>
<br>
<</if>><<effects>>
<<npc Kylar>><<person1>>
<<if $worn.face.type.includes("blindfold")>>
You can't speak with that gag, so you march around the pillar, and stare Kylar down.
<<else>>
<<if $submissive gte 1150>>
"D-don't be a pervert, Kylar!" you say.
<<elseif $submissive lte 850>>
"Piss off, you fucking pervert," you say.
<<else>>
"Don't be a pervert, Kylar," you say.
<</if>>
<</if>>
<br><br>
<<He>> jumps, and backs away from the pillar with <<his>> eyes downcast. "I-I," <<he>> gulps. "I w-wasn't-" <<he>> trips over a bench, scrambles to <<his>> feet, and flees the room.
<br><br>
<<link [[Next|Prison Shower Take]]>><<endevent>><<pass 10>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
<<if $worn.face.type.includes("gag")>>
"Mmmhr," you say. "Mmmmmhr."
<<else>>
"I-I'm very sorry for taking your place <<sir>>," you say. "It won't happen again."
<</if>>
<<elseif $submissive lte 850>>
<<gagged_speech "I-m... sorry" ,>> you manage, holding back your anger.
<<else>>
<<gagged_speech "I'm sorry" ,>> you say. <<gagged_speech "I didn't know" .>>
<</if>>
<br><br>
"That'll do, slut," <<he>> says, releasing you. "Now fuck off."
<br><br>
You move your clothes to another bench.
<br><br>
<<link [[Next|Prison Shower Take]]>><<endevent>><<pass 10>><</link>>
<br><<effects>>
You shout. The <<person>> shoves a hand over your mouth. "You'll regret that, slut," <<he>> whispers, barely audible. "I'll-"
<br><br>
<<generate_veteran_guard 1>>
<<if $prison.veteran gte 80>>
<span class="red"><<Hes>> interrupted by a swing from a baton.</span> <<He>> reels, releasing you. "I've told you once," <<veteran_guard 1>> says, delivering another blow to the <<persons>> stomach. "I've told you twice." The next blow lands on the inmate's back, knocking <<him>> prone.
<br><br>
<<veteran_guard 1 cap>> continues the assualt. The other prisoners don't pay them any attention.
<br><br>
<<link [[Intervene|Prison Shower Intervene]]>><<prison_rep veteran -3>><<prison_inmates 1>><<prison_guards -1>><</link>><<lllove>><<gsuspicion>><<grespect>>
<br>
<<link [[Just take a shower|Prison Shower Take]]>><<endevent>><<pass 10>><</link>>
<br>
<<else>>
"What you sweethearts getting up to?" interrupts <<veteran_guard 1>>. <<person2>><<He>> walks around the pillar. "Prisoner <<print random(3, 143)>>. Let's have a word."
<br><br>
The <<person1>><<person>> gives you a final glare, before releasing you and following <<veteran_guard 1>>.
<br><br>
You leave your clothes on the bench.
<br><br>
<<link [[Next|Prison Shower Take]]>><<endevent>><<pass 10>><</link>>
<br>
<</if>><<effects>>
<<if $submissive gte 1150>>
<<gagged_speech "Pl-please stop" ,>> you say. <<gagged_speech "I don't like this violence" .>>
<<elseif $submissive lte 850>>
<<if $worn.face.type.includes("gag")>>
"Mmmhrr!" you say. "Mmhhhrrr."
<<else>>
"Cut it out," you say. "You've fucked <<him>> up enough."
<</if>>
<<else>>
<<gagged_speech "Thanks for helping" ,>> you say. <<gagged_speech "But you can stop now" .>>
<</if>>
<br><br>
<<veteran_guard 1 cap>><<person2>> glares at you, then straps <<his>> baton and stomps off. The <<person1>><<person>> remains prone.
<br><br>
<<link [[Next|Prison Shower Take]]>><<endevent>><<pass 10>><</link>>
<br><<effects>>
<<if $physiqueSuccess>>
You stomp on the <<persons>> foot. <span class="green"><<He>> releases you at once, and cries out in pain.</span> <<He>> hops away, drawing attention from other inmates.<<ggrespect>><<prison_inmates 3>>
<br><br>
You leave your clothes on the bench.
<br><br>
<<link [[Next|Prison Shower Take]]>><<endevent>><<pass 10>><</link>>
<br>
<<else>>
You stomp on the <<persons>> foot. <span class="red"><<He>> doesn't budge.</span> Instead, <<he>> leans in. "So that's how you want it," <<he>> whispers.
<br><br>
<<He>> releases <<his>> arm from your neck, but tries to push you over a bench, skidding it across the floor in the process. The other inmates notice the commotion, and a circle of naked <<people>> forms around you.
<br><br>
<<link [[Next|Prison Shower Fight]]>><<set $fightstart to 1>><</link>>
<br>
<</if>><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 100>>
The commotion draws attention, and a tight circle of naked and nearly naked <<people>> forms around you.
<<set $timer to random(3, 12)>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Prison Shower Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Prison Shower Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $timer lte 1>>
<span id="next"><<link [[Next|Prison Shower Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Prison Shower Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<generate_veteran_guard 1>>
<<He>> gives you <<bottom>> a final spank before swaggering away.<<lrespect>><<prison_inmates -1>>
<br><br>
<<veteran_guard 1 cap>> pushes through the audience, and starts breaking them up. <<tearful>> you stagger away.
<br><br>
<<endcombat>>
<<link [[Next|Prison Shower Take]]>><<pass 10>><</link>>
<<elseif $enemyhealth lte 0>>
<<generate_veteran_guard 1>>
The <<person>> stumbles backwards, tripping over a bench. The audience make room for <<his>> fall, revealing <<veteran_guard 1>>, hands on hips.<<ggrespect>><<prison_inmates 3>>
<br><br>
<<person2>>"Thought it was you," <<he>> says, unstrapping <<his>> baton. "Let's have a word."
<br><br>
<<tearful>> you disappear into the crowd.
<br><br>
<<endcombat>>
<<link [[Next|Prison Shower Take]]>><<pass 10>><</link>>
<<else>>
<<generate_veteran_guard 1>>
<<veteran_guard 1 cap>><<person2>> pushes <<his>> way through the crowd. <<He>> smacks the <<person1>><<persons>> arm with <<person2>><<his>> baton. "Let's have a word," <<he>> says.
<Br><br>
<<tearful>> you disappear into the crowd.
<br><br>
<<endcombat>>
<<link [[Next|Prison Shower Take]]>><<pass 10>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<enable_rescue>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Prison Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Prison Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Prison Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Prison Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $enemynomax gte 2>>
They leave you lying on the floor.<<lrespect>><<prison_inmates -1>>
<<else>>
<<He>> leaves you lying on the floor.<<lrespect>><<prison_inmates -1>>
<</if>>
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<destination_prison>>
<br>
<<elseif $enemyhealth lte 0>>
<<if $enemynomax gte 2>>
They turn and run from you.
<<else>>
<<He>> backs away from you and holds up <<his>> hands in surrender.
<</if>>
<<switch $enemynomax>>
<<case 1>>
<<grespect>><<prison_inmates 1>>
<<case 2>>
<<grespect>><<prison_inmates 2>>
<<case 3>>
<<ggrespect>><<prison_inmates 3>>
<<case 4>>
<<ggrespect>><<prison_inmates 4>>
<<case 5>>
<<ggrespect>><<prison_inmates 5>>
<<default>>
<<gggrespect>><<prison_inmates 6>>
<</switch>>
<br><br>
<<tearful>> you brush yourself down.
<br><br>
<<clotheson>>
<<endcombat>>
<<destination_prison>>
<<else>>
<<set $rescued += 1>>
<<if $enemynomax gte 2>>
They flee at the sound of a heavy pair of footsteps. <<tearful>> you climb to your feet.
<<else>>
<<He>> flees at the sound of a heavy pair of footsteps. <<tearful>> you climb to your feet.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<generate_veteran_guard 0>><<person1>>
"You're disturbing the peace and tranquility of this institution," <<veteran_guard 0>> says. <<He>> rests a hand on your shoulder. "You're coming with me."
<br><br>
<<link [[Go quietly|Prison Punishment]]>><<endevent>><</link>>
<br>
<<link [[Fight|Prison Punishment Fight]]>><<set $fightstart to 1>><</link>>
<br>
<</if>><<effects>>
<<if $physiqueSuccess>>
You shove the <<person>>, <span class="green">and <<he>> staggers away from you.</span> <<He>> laughs it off.<<grespect>><<prison_inmates 1>>
<br><br>
<<destination_prison>>
<<else>>
You shove the <<person>>, <span class="red">but <<he>> grasps your arms and forces you to the ground.</span> "I've been waiting for this."<<lrespect>><<prison_inmates -1>>
<br><br>
<<link [[Next|Prison Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<effects>>
<<if random(1, 2) is 2>>
You let the <<person>> read the sign hanging from your neck. <<He>> grins, <span class="green">but doesn't take things further.</span>
<br><br>
<<destination_prison>>
<<else>>
You let the <<person>> read the sign hanging from your neck. <<He>> grins, <span class="red">and yanks you to the ground.</span> "I've been waiting for this."
<br><br>
<<link [[Next|Prison Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<effects>>
<<if $athleticsSuccess>>
With one leg, you propel yourself into the air, loosening the <<person1>><<persons>> grip. <span class="green">You deliver a kick to the <<person2>><<persons>> jaw with the other.</span> <<He>> staggers away as you twist and knee the <<person1>><<person>> in the groin.
<br><br>
Several other inmates are amused by the altercation, and come to your defence before the pair can recover.<<grespect>><<prison_inmates 3>>
<br><br>
<<destination_prison>>
<<else>>
You try to kick the <<person2>><<person>> away from you, <span class="red">but <<he>> grasps your ankle and pushes your leg into the air.</span>
<br><br>
<<link [[Next|Prison Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<effects>>
<<if $worn.face.type.includes("gag")>>
The <<person2>><<person>> grasps your $worn.face.name with one hand, and gropes your body with the other.
<<else>>
The <<person2>><<person>> pushes a finger into your mouth, while groping your body with <<his>> other hand.
<</if>>
<<if random(1, 10) lte 7>>
<br><br>
<span class="green">It seems that's all they wanted.</span> The <<person1>><<person>> shoves you forward, and you stumble to the ground.
<br><br>
<<destination_prison>>
<<else>>
<span class="red">The <<person1>><<person>> presses against you from behind.</span>
<br><br>
<<link [[Next|Prison Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<effects>>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
You slip into the shadows, <span class="green">and the group walk right past you.</span>
<br><br>
<<skulduggeryuse>>
<<destination_prison>>
<<else>>
You crouch in the shadows, <span class="red">but the group walk right into you.</span>
<br><br>
<<skulduggeryuse>>
<<if random(1, 2) is 2>>
"Speak of the devil," a <<person1>><<person>> says. "Or the devil's slut." They surround you.
<<else>>
"Just the whore we were looking for," a <<person1>><<person>> says. They surround you.
<</if>>
<br><br>
<<link [[Next|Prison Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<effects>>
You await them <<if $leftarm isnot "bound" and $rightarm isnot "bound">>with hands on hips,<</if>> and mentally prepare for a scrap.
<<if random(1, 2) is 2>>
"Speak of the devil," a <<person1>><<person>> says. "Or the devil's slut." They surround you.
<<else>>
"Just the whore we were looking for," a <<person1>><<person>> says. They surround you.
<</if>>
<br><br>
<<link [[Next|Prison Rape]]>><<set $molestationstart to 1>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"I-I don't want to!" you say.
<<elseif $submissive lte 850>>
"Why don't you fucking make me?" you say.
<<else>>
"No," you say. "I won't."
<</if>>
<br><br>
<<if $prison.shock is 1>>
<<veteran_guard 0 cap>> reaches into <<his>> shirt pocket. <span class="red">A terrible jolt runs through you,</span> emanating from your neck. It only lasts a moment, but it's enough to make you fall to the ground and twitch.<<gtrauma>><<ggstress>><<gggpain>><<trauma 4>><<stress 4>><<pain 4>>
<br><br>
You're too hurt to resist as <<methodical_guard 0>> cuffs you, and drags you behind <<him>>.
<<bind>>
<br><br>
<<link [[Next|Prison Attention 2]]>><</link>>
<br>
<<else>>
<<veteran_guard 0 cap>> reaches into <<his>> shirt pocket, then frowns. The frown becomes a sneer, and <<he>> rushes at you.
<br><br>
<<link [[Next|Prison Attention Fight]]>><<set $fightstart to 1>><</link>>
<br>
<</if>><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Prison Attention Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Prison Attention Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Prison Attention Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Prison Attention Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The inmates cheer bawdy jeers as <<he>> staggers away from you.<<ggsuspicion>><<prison_guards -3>><<ggrespect>><<prison_inmates 3>>
<br><br>
<<clotheson>>
<<endcombat>>
<<prison_revolt_options>>
<<elseif $enemyhealth lte 0>>
<<He>> turns and runs, almost dropping <<his>> baton. The inmates cheer.<<ggsuspicion>><<prison_guards -3>><<ggrespect>><<prison_inmates 3>><<greb>><<prison_reb 1>>
<br><br>
<<clotheson>>
<<endcombat>>
<<prison_revolt_options>>
<<else>>
You fall to the ground, too hurt to resist.
<<clotheson>>
<<if $leftarm is "bound" and $rightarm is "bound">>
<<He>> crouches over you, and grasps your bindings, before hauling you to your feet.
<<else>>
<<He>> cuffs your hands behind your back, and hauls you to your feet.
<<bind>>
<</if>>
<br><br>
<<tearful>> you are shuffled along.
<br><br>
<<endcombat>>
<<generate_veteran_guard 0>><<person1>>
<<link [[Next|Prison Attention 2]]>><</link>>
<</if>><<effects>>
<<if $leftarm is "bound" and $rightarm is "bound">>
You lean against the wall as instructed. <<veteran_guard 0 cap>> pushes the baton between your thighs, and against your <<genitals>>.
<<else>>
You put your arms against the wall as instructed. <<veteran_guard 0 cap>> runs the baton against your <<bottom>>. <<He>> produces a pair of cuffs, and binds your wrists.
<<bind>>
<</if>>
<br><br>
"Time to put that ass to work," <<he>> says, pulling you away from the wall and pushing you along.
<br><br>
<<link [[Next|Prison Attention 2]]>><</link>>
<br><<effects>>
<<veteran_guard 0 cap>> leads you through a thin door, and down a flight of steps. <<He>> pulls a torch from <<his>> pocket to light the way. The steps snake this way and that, before opening onto a stone hall. You hear the rush of water, but can't tell the direction.
<br><br>
<<if $prison_dungeon_intro isnot 1>>
<<set $prison_dungeon_intro to 1>>
"Here's what's gonna happen," <<he>> says. "Your <<if $NPCName[$NPCNameList.indexOf("Bailey")].pronoun is "m">>father<<else>>mother<</if>> and I made a deal. Some nice people have come for a piece of you. You satisfy them, we make a little cash, and I might deduct some time from your sentence. Fair?"
<br><br>
You think <<hes>> referring to Bailey.
<br><br>
<<if !$worn.face.type.includes("gag")>>
<<link [[Say that Bailey isn't your parent|Prison Attention Bailey]]>><</link>>
<br>
<</if>>
<<link [[Nod|Prison Attention Nod]]>><</link>>
<br>
<<else>>
<<He>> pushes you through another door.
<br><br>
<<link [[Next|Prison Pimp Start]]>><</link>>
<br>
<</if>><<effects>>
<<if $submissive gte 1150>>
"B-Bailey isn't my <<if $NPCName[$NPCNameList.indexOf("Bailey")].pronoun is "m">>father<<else>>mother<</if>>," you say.
<<elseif $submissive lte 850>>
"That fuck isn't my <<if $NPCName[$NPCNameList.indexOf("Bailey")].pronoun is "m">>father<<else>>mother<</if>>," you say.
<<else>>
"Bailey isn't my <<if $NPCName[$NPCNameList.indexOf("Bailey")].pronoun is "m">>father<<else>>mother<</if>>," you say.
<</if>>
<br><br>
"Whatever," <<veteran_guard 0>> says. "Just do as you're told." <<He>> pushes you through another door.
<br><br>
<<link [[Next|Prison Pimp Start]]>><</link>>
<br><<effects>>
You nod. <<veteran_guard 0 cap>> shoves you through another door.
<br><br>
<<link [[Next|Prison Pimp Start]]>><</link>>
<br><<effects>>
<<set $prison_pimp_serviced to 0>>
<<if random(1, 2) is 2>>
The room is small and bare. There's nothing inside, except a hole in the wall. <<veteran_guard 0 cap>> bends you over, and pushes you inside. The other side is pitch black. <<He>> clamps your wrists in place, holding you still.
<br><br>
<<endevent>>
<<generate1>><<generate2>><<generate3>>
<<for _i = 0; _i < $NPCList.length; _i++>>
<<npcClothesType $NPCList[_i] "town">>
<</for>>
<<person1>>
You hear a few unfamiliar voices in the room behind, muffled through the wall. Someone spanks your <<bottom>>.
<br><br>
<<if $prison.attention_level is 1>>
<<set $prison_pimp to 1>>
<<link [[Next|Prison Pimp Wall]]>><<set $prison.attention_level to 2>><<set $molestationstart to 1>><</link>>
<<elseif $prison.attention_level is 2>>
<<set $prison_pimp to 2>>
<<link [[Next|Prison Pimp Wall]]>><<set $prison.attention_level to 3>><<set $molestationstart to 1>><</link>>
<<else>>
<<set $prison_pimp to 3>>
<<link [[Next|Prison Pimp Wall]]>><<set $molestationstart to 1>><</link>>
<</if>>
<<else>>
The room is small and bare. There's nothing inside, except two iron manacles on the wall. <<veteran_guard 0 cap>> shoves your back between them, and clamps your wrists.
<br><br>
<<endevent>>
<<generate1>><<generate2>><<generate3>>
<<for _i = 0; _i < $NPCList.length; _i++>>
<<npcClothesType $NPCList[_i] "town">>
<</for>>
A <<person1>><<person>>, <<person2>><<person>>, and <<person3>><<person>> enter, lust in their eyes. They're not dressed like inmates.
<br><br>
<<if $prison.attention_level is 1>>
<<set $prison_pimp to 1>>
<<link [[Next|Prison Pimp Rape]]>><<set $prison.attention_level to 2>><<set $molestationstart to 1>><</link>>
<<elseif $prison.attention_level is 2>>
<<set $prison_pimp to 2>>
<<link [[Next|Prison Pimp Rape]]>><<set $prison.attention_level to 3>><<set $molestationstart to 1>><</link>>
<<else>>
<<set $prison_pimp to 3>>
<<link [[Next|Prison Pimp Rape]]>><<set $molestationstart to 1>><</link>>
<</if>>
<</if>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<set $position to "wall">><<set $head to "bound">>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Prison Pimp Wall Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Prison Pimp Wall Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Prison Pimp Wall]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<set $prison_pimp_serviced += 1>>
<<ejaculation>><<set $forcedprostitutionstat += 1>><<fameprostitution 3>>
You hear their voices fade. <<tearful>> you brace yourself.
<br><br>
<<endcombat>>
<<else>>
You hear their angry voices fade. <<tearful>> you brace yourself.
<br><br>
<<endcombat>>
<</if>>
<<set $prison_pimp -= 1>>
<<if $prison_pimp lte 0>>
<<link [[Next|Prison Pimp End]]>><</link>>
<br>
<<elseif $stress gte $stressmax>>
It's too much for you. Your consciousness fades.
<br><br>
<<link [[Next|Passout Prison Pimp]]>><</link>>
<br>
<<else>>
<<generate1>><<generate2>><<generate3>>
<<for _i = 0; _i < $NPCList.length; _i++>>
<<npcClothesType $NPCList[_i] "town">>
<</for>>
More voices draw closer. Someone touches your <<bottom>>.
<br><br>
<<link [[Next|Prison Pimp Wall]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Prison Pimp Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Prison Pimp Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Prison Pimp Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<set $prison_pimp_serviced += 1>>
<<ejaculation>><<set $forcedprostitutionstat += 1>><<fameprostitution 3>>
They pay the guard on the way out. <<tearful>> you brace yourself.
<br><br>
<<endcombat>>
<<else>>
They back away from you, not wanting to risk your wrath further, and refuse to pay the guard on the way out. <<tearful>> you brace yourself.
<br><br>
<<endcombat>>
<</if>>
<<set $prison_pimp -= 1>>
<<if $prison_pimp lte 0>>
<<link [[Next|Prison Pimp End]]>><</link>>
<br>
<<elseif $stress gte $stressmax>>
It's too much for you. Your consciousness fades.
<br><br>
<<link [[Next|Passout Prison Pimp]]>><</link>>
<br>
<<else>>
<<generate1>><<generate2>><<generate3>>
<<for _i = 0; _i < $NPCList.length; _i++>>
<<npcClothesType $NPCList[_i] "town">>
<</for>>
A <<person1>><<person>>, <<person2>><<person>>, and <<person3>><<person>> enter, eager for their turn.
<br><br>
<<link [[Next|Prison Pimp Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<effects>>
<<generate_veteran_guard 0>><<person1>>
<<veteran_guard 0 cap>> unfastens your wrists, and pulls you from the wall.
<br><br>
<<if $prison_pimp_serviced gte 2>>
<<set $prison.time -= $prison_pimp_serviced>>
<<He>> counts a wad of cash. "Good work," <<he>> says. "I'll take <<number $prison_pimp_serviced>> days off your sentence. Now get moving."<<glove>><<prison_rep veteran 100>>
<<elseif $prison_pimp_serviced is 1>>
<<set $prison.time -= 1>>
<<He>> counts a wad of cash. "Good work," <<he>> says. "I'll take a day off your sentence. Now get moving."<<glove>><<prison_rep veteran 1>>
<<else>>
<<He>> smacks your stomach with <<his>> baton. "You'd better play along next time," <<he>> says, smacking you again. "I'm not the only one you're pissing off. Now get moving."<<gpain>><<pain 4>>
<</if>>
<br><br>
You climb the snaking stairs, back to the prison block. <<veteran_guard 0 cap>> locks the door behind <<him>>.
<<prison_unbind>>
<br><br>
<<link [[Next|Prison Block]]>><<unset $prison_pimp_serviced>><<unset $prison_pimp>><<endevent>><</link>>
<br><<effects>>
<<passout>>
<<link [[Wake up|Passout Prison Pimp 2]]>><</link>>
<br>
<<pass 1 hour>>
<<trauma 6>><<set $stress -= 2000>><<effects>>
<<generate_veteran_guard 0>><<person1>>
You awaken to a baton in the stomach.<<ggpain>><<gtrauma>><<pain 8>><<trauma 6>>
<br><br>
"Get up you useless shit," <<veteran_guard 0>> says. "Get up." <<He>> hauls you to your feet. You're in the same room. There's no one else around, aside from <<veteran_guard 0>>.
<br><br>
"Customers weren't happy," <<he>> says. "Didn't pay to fuck a limp fish. Get moving."
<br><br>
<<clotheson>>
You climb the snaking stairs, back to the prison block. <<veteran_guard 0 cap>> locks the door behind <<him>>.
<<prison_unbind>>
<br><br>
<<link [[Next|Prison Block]]>><<unset $prison_pimp_serviced>><<unset $prison_pimp>><<endevent>><</link>>
<br><<effects>>
<<set $hallucinogen += 180>>
You are near-weightless, high above the sea. Winds buffet you to and fro, then down, through the clouds. The ocean stretches beneath you, the horizon beyond. You soar towards it as the air around you becomes more agitated. You sweep over the town. The wind tears buildings from their foundations, trees from their roots.
<br><br>
The clouds darken. Rain falls, bloating the rivers. A deluge runs from the hills, battling the wind for victims, sweeping all aside.
<br><br>
A fell chanting emanates all around, as if beseeching whatever powers may listen, asking for salvation. The earth answers, cracking and breaking, feasting on the remains of the surface.
<br><br>
At last, the earth is at peace. You awaken amidst terrible panic.
<<if $awareness lt 600>>
<<ggawareness>><<awareness 10>>
<</if>>
<<ggtrauma>><<ggstress>><<llcontrol>><<trauma -12>><<stress -12>><<control -25>>
<br><br>
<<link [[Next|Prison Warden 2]]>><<pass 60>><<set $prison.schedule to "free time">><</link>>
<br><<effects>>
<<generate_methodical_guard 0>><<generate_veteran_guard 1>><<person2>>
You're in the medical room. <<methodical_guard 0 cap>> and <<veteran_guard 1>> stand over you.
<br><br>
"A right mess you made," the latter says. "Get up." Every bed is occupied. <<veteran_guard 0 cap>> pushes you forwards. You're too dazed to resist.
<br><br>
<<link [[Next|Prison Punishment]]>><<endevent>><</link>>
<br><<location "town">><<effects>>
<<pass 5>><<person1>><<personPost "이">> 당신의 수갑을 잡고 밖으로 끌고간다. 다른 경찰 두명이 기다리고 있다. <<HePost "이">> 당신을 경찰관들에게 넘긴다.
<<endevent>>
<<npc Bailey>><<generate2>>
<<if $prison_intro_officer>>
<<loadNPC 2 "prison_intro_officer">>
<<else>>
<<generate3>>
<</if>>
<<generate4>><<person2>>
<<personPost "이">> 당신을 대기중인 차 안에 태운다.
<br><br>
당신을 태운 차는 절벽길을 따라, 시청을 지나, 선착장을 향해 간다.
<<if $prison_intro_officer>>
당신은 경찰관중 두번째 사람인, <<person3>><<personPost '을'>> 기억해낸다. <<HePost "은">> 전에도 당신을 부두로 데려갔던 경찰이다. <<HePost "이">> 당신을 백미러로 보며 히죽거린다.
<<else>>
경찰관중 한명인, <<person3>><<personPost "이">> 당신을 백미러로 지켜본다.
<</if>>
<br><br>
<<link [[조용히 있는다|Police Prison Intro Silent]]>><</link>>
<br>
<<if $angel gte 6>>
<<link [[기도한다|Police Prison Intro Pray]]>><<stress -12>><<trauma -6>><</link>><<angel>><<llstress>><<ltrauma>>
<br>
<</if>>
<<if $wolfgirl gte 6>>
<<link [[으르렁 거린다|Police Prison Intro Growl]]>><<trauma -12>><</link>><<wolfgirl>><<lltrauma>>
<br>
<</if>>
<<if $cat gte 6>>
<<link [[쉬익 하는 소리를 낸다|Police Prison Intro Hiss]]>><<trauma -12>><</link>><<cat>><<lltrauma>>
<br>
<</if>>
<<if $promiscuity gte 15>>
<<link [[유혹한다|Police Prison Intro Seduce]]>><</link>>
<br>
<</if>><<effects>>
당신은 조용히 있는다. <<personPost "은">> 여정 내내 당신에게서 <<his_yi>> 눈을 떼지 않는다.
<br><br>
차가 메르 가에 도착해, 부두에 들어간다. 당신을 기다리는 작은 보트가 보인다. 보트엔 제복을 입은 <<peoplePost "이">> 당신을 기다리는 중이다. 그들의 복장은 경찰관과 비슷하다. 차가 멈춘다.
<br><br>
<<link [[다음|Police Prison Intro Docks]]>><</link>>
<br><<effects>>
당신은 눈을 감고 짧은 기도를 중얼거린다. <<personPost "이">> 당신을 비웃는 소리가 들리지만, 당신은 <<him_ul>> 신경쓰지 않는다.
<br><br>
차가 메르 가에 도착해, 부두에 들어간다. 당신을 기다리는 작은 보트가 보인다. 보트엔 제복을 입은 <<peoplePost "이">> 당신을 기다리는 중이다. 그들의 복장은 경찰관과 비슷하다. 차가 멈춘다.
<br><br>
<<link [[다음|Police Prison Intro Docks]]>><</link>>
<br><<effects>>
당신은 이빨을 드러내고 <<personPost "을">> 향해 으르렁 거린다. <<HePost "이">> 눈을 돌리고, 헛기침을 한다.
<br><br>
차가 메르 가에 도착해, 부두에 들어간다. 당신을 기다리는 작은 보트가 보인다. 보트엔 제복을 입은 <<peoplePost "이">> 당신을 기다리는 중이다. 그들의 복장은 경찰관과 비슷하다. 차가 멈춘다.
<br><br>
<<link [[다음|Police Prison Intro Docks]]>><</link>>
<br><<effects>>
당신은 이빨을 드러내고 <<personPost "을">> 향해 쉬익 하는 소리를 낸다. <<HePost "이">> 눈을 돌리고, 헛기침을 한다.
<br><br>
차가 메르 가에 도착해, 부두에 들어간다. 당신을 기다리는 작은 보트가 보인다. 보트엔 제복을 입은 <<peoplePost "이">> 당신을 기다리는 중이다. 그들의 복장은 경찰관과 비슷하다. 차가 멈춘다.
<br><br>
<<link [[다음|Police Prison Intro Docks]]>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
<<gagged_speech "마-만약 절 풀어주시면" ,>> 당신이 속삭인다. <<gagged_speech "제-제가 원하시는 거 뭐든지 해 드릴게요" .>>
<<elseif $submissive lte 850>>
<<gagged_speech "난 당신이 뭘 원하는지 알고 있어요" ,>> 당신이 말한다. <<gagged_speech "날 풀어주시면 원하는 걸 할 수 있게 해드릴게요" .>>
<<else>>
<<gagged_speech "절 풀어주는 대가로 해드릴 수 있는 것들이 몇 가지 있어요" ,>> 당신이 말한다.
<</if>>
<<promiscuity2>>
<<set $seductiondifficulty to 10000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>>
<span class="gold">당신은 유혹하는 데 좀 더 자신감이 붙었다.</span>
<br><br>
<</if>>
<<seductionskilluse>>
<<if $seductionrating gte $seductionrequired>>
<span class="green"><<personsPost "의">> 욕망에 찬 눈을 흘긴다.</span> "여기까지 와서 널 '잃어버렸다'고 할순 없어," <<HePost "이">> 웃는다. "하지만 다음번엔 좀 놀아주도록 하지."
<br><br>
<<set $prison_intro_officer to 1>>
<<saveNPC 1 "prison_intro_officer">>
<<else>>
<span class="red">"시도는 좋았어,"</span> <<personPost "이">> 웃는다. "하지만 경찰서에서 여기까지 오는 도중에 널 잃어버린 척 할 수는 없어."
<br><br>
<</if>>
<<if $prison_intro is undefined>>
차가 메르 가에 도착해, 부두에 들어간다. 당신을 기다리는 작은 보트가 보인다. 보트엔 제복을 입은 <<peoplePost "이">> 당신을 기다리는 중이다. 그들의 복장은 경찰관과 비슷하다. 차가 멈춘다.
<br><br>
<<link [[다음|Police Prison Intro Bailey]]>><</link>>
<br>
<<else>>
차가 메르 가에 도착해, 부두에 들어간다. 당신을 기다리는 작은 보트가 보인다. 보트엔 익숙한 교도관들이 타고 있다.
<br><br>
<<link [[다음|Police Prison Intro Docks]]>><</link>>
<br>
<</if>><<effects>>
<<person2>><<personPost "이">> 당신을 밀치듯 보트에 태우고, 당신이 엉덩방아를 찧으며 보트에 올라타자 엔진 소리가 커진다. 당신이 무릎을 꿇고 일어서려고 하던 중 익숙한 차가 다가오는 걸 발견한다. <span class="purple">베일리의 차다.</span>
<br><br>
"젠장," <<personPost "이">> 중얼거리며 보트와 다가오는 차 사이를 막아서고 교도관들의 선착장에 묶여있는 보트를 푸는 손이 빨라진다.
<br><br>
베일리의 차가 <<person2>><<personPost "와">> 거의 부딪칠 뻔한 거리에서 급정지를 한다. 베일리의 눈길은 <<person1>><<he_ga>> 다가오자 경찰관들과, 제복을 입은 교도관들을 지나, 당신에게 향한다. <<HePost "이">> 차 문을 세게 닫는다.
<br><br>
<<link [[다음|Police Prison Intro Bailey 2]]>><</link>>
<br><<effects>>
"지금은 공무집행 중입니다, <<person1>><<sirPost>>," <<person2>><<personPost "이">> 말한다. "방해하지 마십시오."
<br><br>
"약속을 했을 텐데," 베일리가 침을 뱉는다. 보트에 묶인 줄이 느슨해지고, 보트가 움직이기 시작한다.
<br>
"그리고 저희는 명령을 받았습니다," <<person2>><<personPost "이">> 말하며, 곤봉을 <<his_yi>> 옆으로 꺼낸다. <<person3>><<personPost>>도 함께 곤봉을 꺼낸다. "물러서 주십시오, <<person1>><<sirPost>>."
<br>
베일리가 가까이 다가오자, 경찰관들이 긴장한다. "대가를 치르게 될 거야," <<HePost "이">> 말한다. 그리고 <<he_ga>> 웃는다. 경찰관들은 걱정스러운 눈빛을 공유한다. "내가 알아서 할 테니까." <<HePost "이">> 여전히 당신을 보고 있다. "거기서 얌전히 기다리고 있어."
<br><br>
베일리는 보트가 부두를 떠나자 차를 타고 돌아간다. 거리가 꽤 되지만, 당신은 경찰관들이 안도하는 모습을 볼 수 있다.
<br><br>
<<link [[다음|Prison Intro Boat]]>><<endevent>><</link>>
<br><<effects>>
경찰관들이 당신을 보트로 밀친다. 당신이 보트에서 무릎을 꿇고 일어서려고 하는 동안, 교도관들이 선착장에 묶여있던 보트를 풀고, 보트는 항구를 떠나 출발한다.
<br><br>
<<if $prison_intro is undefined>>
<<link [[다음|Prison Intro Boat]]>><<endevent>><</link>>
<br>
<<else>>
<<link [[다음|Prison Intro Repeat]]>><<endevent>><</link>>
<br>
<</if>><<location "sea">><<effects>>
<<prison_init>>
<<generate_relaxed_guard 0>>
<<generate_anxious_guard 1>>
<<generate_veteran_guard 2>>
<<generate_methodical_guard 3>>
<<if $weather is "rain">>
그들은 당신을 앞쪽 좌석에 앉혔고, 작은 덮개가 있어 비를 막아주지만, 바람이 종종 얼굴에 물을 끼얹는다.
<<elseif $weather is "clear">>
그들은 당신을 앞쪽 좌석에 앉힌다.
<<else>>
그들은 당신을 앞쪽 좌석에 앉힌다.
<</if>>
<br><br>
"너라면 돌아올 줄 알았어," <<person1>><<relaxed_guard_ga 0>> 말한다.
<<if $prison.relaxed gte 80>>
<<HePost "은">> 슬퍼 보인다.
<<else>>
<<HePost "이">> <<his_yi>> 핸드폰에서 눈을 떼지 않는다.
<</if>>
<br>
<<if $prison.anxious gte 80>>
"좀 얌전히 지내면 어디가 덧나냐?" <<person2>><<anxious_guard_ga 1>> 비웃으며 말한다. "아님 우리가 너무 그리웠어?"
<<else>>
"좀 얌전히 지내면 어디가 덧나냐?" <<person2>><<anxious_guard_ga 1>> 묻는다.
<</if>>
<br>
<<if $prison.veteran gte 80>>
"범죄가 직업인 놈들이 그렇지 뭐," <<person3>><<veteran_guard_ga 2>> 말한다.
<<else>>
"한번 도둑은 영원한..." <<person3>><<veteran_guard_ga 2>> 말한다.
<</if>>
<br><br>
<<link [[다음|Prison Intro Repeat 2]]>><<pass 60>><</link>>
<br><<location "prison">><<effects>>
보트는 안개를 뚫고, 암초로 만들어진 미로를 지나, 교도소로 향해 간다.
<br><br>
<<person4>><<methodical_guard_ga 3 cap>> 당신을 터널의 끝에서 반긴다. "딱 맞춰서 왔군," <<HePost "이">> 책상에 앉으며 말한다. "이제는 뭐 해야 하는지 알고 있겠지."
<br><br>
다른 교도관들이 당신의 주변에 서서 지켜본다.
<br><br>
<<link [[옷을 벗는다|Prison Intro Strip]]>><<trauma 6>><<stress 6>><<prison_guards -1>><</link>><<gtrauma>><<gstress>><<lsuspicion>>
<br>
<<if $exhibitionism gte 55>>
<<link [[과시한다|Prison Intro Flaunt]]>><<prison_guards 3>><</link>><<exhibitionist4>><<llsuspicion>>
<br>
<</if>>
<<link [[거부한다|Prison Intro Refuse]]>><<pain 4>><<prison_guards 1>><</link>><<gpain>><<gsuspicion>>
<br><<location "sea">><<effects>>
<<prison_init>>
<<generate_relaxed_guard 0>>
<<generate_anxious_guard 1>>
<<generate_veteran_guard 2>>
<<generate_methodical_guard 3>>
<<if $weather is "rain">>
그들은 당신을 앞쪽 좌석에 앉혔고, 작은 덮개가 있어 비를 막아주지만, 바람이 종종 얼굴에 물을 끼얹는다.
<<elseif $weather is "clear">>
그들은 당신을 앞쪽 좌석에 앉힌다.
<<else>>
그들은 당신을 앞쪽 좌석에 앉힌다.
<</if>>
<br><br>
당신을 체포하고 있는 사람들 중 한 명인, <<person1>><<personsimple_i "normal">> 느긋하게 한 손으로 핸들을 잡고 반대 손에 들고 있는 핸드폰을 보고 있다. 그 뒤에는 <<person2>><<personsimple_i "normal">> 긴장한 채로 서있다.
<br><br>
"<<pshePost "이">> 얼마나 버틸 수 있을 것 같아?" <<HePost "이">> 말한다.
<br>
핸들을 잡고 있는 <<person1>><<personsimple_i "normal">> 당신을 흘깃 본다.
<<if $beauty gte ($beautymax * 0.9)>>
"장담하긴 어렵지만 <<pherPost>>같이 <<if $player.gender_appearance is "m">>잘 생겼으면<<else>>예쁘면<</if>>," <<HePost "이">> 말한다. "<<pshePost "이">> 똑똑하다면 <<pshePost "은">> 잘 지낼 거고, 힘 좀 쓰는 놈의 <<bitch_ga>> 될 수 있을거야. 만약 그렇지 않다면," <<HePost "이">> 잠시 뜸을 들인다. "적어도 <<pshePost "은">> 너무 할게 많아서 진짜로 멍청할 짓을 할 틈이 없을 거야."
<<elseif $beauty gte ($beautymax * 0.4)>>
"<<phimPost "은">> 얼굴이 받쳐주니까 다른 사람들보단 잘 버틸 거야," <<HePost "이">> 말한다. "물론 <<pshePost "이">> 바보가 아니라면 말이야."
<<else>>
"<<pshePost "이">> 귀엽긴 한데," <<HePost "이">> 말한다. "하지만 <<pshePost "이">> 좀 사리고 다니면 괜찮을 거야."
<</if>>
<br><br>
<<if $physiquesize gte 16000>>
<<if $physique gte 15000>>
"<<pShesPost "의">> 덩치가 꽤나 커 보여," <<person3>><<personsimple_i "normal">>, 수건에 손을 닦으며 끼어든다. <<HePost "은">> 다른 사람들보다 나이 들어 보인다. "그리고 강해 보여. 우리에게 문젯거리가 생긴 걸지도 모르겠어."
<<else>>
"<<pShesPost "의">> 덩치가 꽤나 커 보여," <<person3>><<personsimple_i "normal">>, 수건에 손을 닦으며 끼어든다. <<HePost "은">> 다른 사람들보다 나이 들어 보인다. "새로운 우두머리가 될 수도 있겠어."
<</if>>
<br>
"그러기엔 <<pshePost "이">> 너무 어려,"<<person2>><<personsimple_i "normal">> 대답한다.
<<elseif $physique gte ($physiquesize * 0.9)>>
"<<pshePost "은">> 꽤 강해 보여," <<person3>><<personsimple_i "normal">> 끼어든다. <<HePost "은">> 다른 사람들보다 나이 들어 보인다. "아마 네 생각보단 잘 버틸거야."
<br>
"<<pshePost "이">> 덤비지 말아야 할 사람들에게 덤비지 않는다면 말이야," <<person2>><<anxious_guard_ga 1>> 대답한다.
<<else>>
"개인적으로는 <<pher_yi>> 가능성은 별로 없을 것 같아,"<<person3>><<personsimple_i "normal">> 수건에 손을 닦으며 끼어든다.<<HePost "은">> 다른 사람들보다 나이 들어 보인다. "아마 일주일 정도."
<</if>>
<br><br>
그들은 마치 당신이 여기 없는 것처럼 당신에 대해 계속 논쟁한다.
<br><br>
<<link [[불평한다|Prison Intro Boat Complain]]>><<pain 4>><<def 1>><<prison_guards 1>><</link>><<gpain>><<gsuspicion>>
<br>
<<link [[조용히 있는다|Prison Intro Boat 2]]>><<stress 6>><<sub 1>><<set $phase to 1>><</link>><<gstress>>
<br><<effects>>
<<if $submissive gte 1150>>
<<gagged_speech "저-저기요 끼어들어서 죄송한데" ->>
<<elseif $submissive lte 850>>
<<gagged_speech "저에 대해 그딴 식으로 말하지" ->>
<<else>>
<<gagged_speech "저에 대해 그런 식으로 말하지 말아주실" ->>
<</if>>
<<person2>><<anxious_guard_ga 1 cap>> 손등으로 당신의 뺨을 후려친다.
<br><br>
"말하라 하기 전까진 닥치고 있어, <<bitchPost>>새끼야."
<br>
"내가 방금까지 한 말은 잊어," <<person3>><<veteran_guard_ga 2>> 웃는다. "<<pshePost "은">> 하루도 못 버틸 거야."
<br><br>
<<link [[다음|Prison Intro]]>><</link>>
<br><<effects>>
<<pass 60>>
<<if $phase is 1>>
당신은 조용히 있으며 그들의 대화를 무시하려 노력한다.
<</if>>
<<if $daystate is "night">>
<<if $transformationParts.traits.sharpEyes isnot "disabled">>
안개가 자욱하게 일어 보트 주위를 감싸고, 당신 뒤쪽에 보이던 육지를 감춘다. 당신을 태운 보트가 자욱한 안개를 뚫고 나아가던 중, 뾰족한 암초가 앞에 어렴풋이 나타난다. <<person1>><<relaxed_guard_ga 0 cap>> 급하게 핸들을 돌리지만, <<person2>><<anxious_guard_ga 1>> 반응할 시간을 주었을 뿐이다. 마치 <<HePost>>만이 그것을 본 것 처럼, <<he_ga>> 식겁하며 비명을 지른다.<<sharp_eyes>>
<<else>>
안개가 자욱하게 일어 보트 주위를 감싸고, 점점 짙어져 탑승자들도 보이지 않을 정도다. 당신을 태운 보트가 자욱한 안개를 뚫고 나아가던 중, <<person2>><<anxious_guard_ga 1>> 식겁하며 비명을 지른다.<<gstress>><<stress 6>>
<</if>>
<<else>>
안개가 자욱하게 일어 보트 주위를 감싸고, 당신 뒤쪽에 보이던 육지를 감춘다. 교도관들은 불안하지 않아 보인다. 당신을 태운 보트가 자욱한 안개를 뚫고 나아가던 중, 뾰족한 암초가 앞에 어렴풋이 나타난다. <<person2>><<anxious_guard_ga 1 cap>> 식겁하며 비명을 지른다.
<</if>>
<br><br>
"다 같이 빠져 죽고 싶냐!" <<HePost "이">> 말한다.
<br>
"그렇게 놀랄 필요 없어," <<person1>><<relaxed_guard_ga 0>> 말한다. "내가 여기 왔다 갔다 한 게 수백번은 되겠다."
<br><br>
<<if $daystate is "night">>
<<if $transformationParts.traits.sharpEyes isnot "disabled">>
더 많은 암초가 나타난다. <<person1>><<relaxed_guard_ga 0>> 암초들을 피해 핸들을 돌리자 보트가 기울어진다. <<person2>><<anxious_guard_ga 1 cap>> <<his_yi>> 주먹이 하얗게 될 정도로, 보트 옆면을 움켜잡는다.
<<else>>
당신은 어둠 속에서 잘은 볼 수 없지만, <<person1>><<relaxed_guard_ga 0>> 핸들을 여기저기 돌리자 보트가 기울어진다.
<</if>>
<<else>>
더 많은 암초가 나타난다. <<person1>><<relaxed_guard_ga 0>> 암초들을 피해 핸들을 돌리자 보트가 기울어진다. <<person2>><<anxious_guard_ga 1 cap>> <<his_yi>> 주먹이 하얗게 될 정도로, 보트 옆면을 움켜잡는다.
<</if>>
<br><br>
<<link [[다음|Prison Intro]]>><</link>>
<br><<location "prison">><<effects>>
<<person2>><<anxious_guard_ga 1 cap>> 안개가 사라지자 안도의 한숨을 내쉰다. 앞에 다른 암초들보다 높이 솟은 섬이 있다. 바위를 반쯤 깎아내 만든 석조 요새가 정상에 자리 잡고 있다.
<br><br>
<<if $player.gender_appearance is "m">>
<<if $malechance lte 0>>
"도대체 왜 <<phimPost "을">> 여자 교도소로 보낸 거지?" <<anxious_guard_ga 1>> 묻는다.
<br>
"나야 모르지," <<veteran_guard_ga 2>> 대답한다. "난 불만 없어."
<br><br>
<</if>>
<<elseif $player.gender_appearance is "f">>
<<if $malechance gte 100>>
"도대체 왜 <<phimPost "을">> 남자 교도소로 보낸 거지?" <<anxious_guard_ga 1>> 묻는다.
<br>
"나야 모르지," <<veteran_guard_ga 2>> 대답한다. "난 불만 없어."
<br><br>
<</if>>
<</if>>
그들은 섬의 수직 절벽 아래에 있는 선착장을 향해 항해한다. <<person3>><<veteran_guard_ga 2 cap>> 해변에 내려 보트를 묶는 동안 <<person2>><<anxious_guard_ga 1>> 당신을 잡아당겨 일으킨다.
<br><br>
그들이 당신을 해변에 내리고, 희미한 불빛이 비치는 길을 따라 동굴로 향한다.
<br><br>
<<link [[다음|Prison Intro 2]]>><</link>>
<br><<effects>>
당신 앞에 돌로 만들어진 벽과 철문이 보인다. <<person1>><<relaxed_guard_ga 0 cap>> 문을 두드린다. 덜그럭 거리는 소리가 들리더니 문이 열리며, <<person4>><<personsimple_i "normal">> 나온다. <<HePost "은">> 다른 사람들과 비슷한 제복을 입고 있고, <<his_yi>> 코에 안경을 걸치고 있다.
<br><br>
당신은 문 안쪽으로 밀려 작은 방에 들어간다. 책상이 하나 있지만, 당신의 건너편 출구를 제외하면, 방 안엔 아무것도 없다.
<br><br>
<<if $prison_intro isnot 1>>
"일찍 왔군," <<methodical_guard_ga 3>> 말한다.
<br>
"좀 서둘러 오긴 했지," <<person1>><<relaxed_guard_ga 0>> 대답한다. "문제는 없어."
<br>
<<person4>><<methodical_guard_ga 3 cap>> 끄덕인다.
<br><br>
<</if>>
교도관들이 당신을 방 가운데로 밀치고, 당신 주위에 아주 가까이 서있는다. <<person4>><<methodical_guard_ga 3 cap>> 책상 뒤에 앉아, <<his_yi>> 앞에 놓인 문서를 살펴본다.
<br><br>
"이름이?" <<HePost "이">> 당신을 보지도 않고 말한다.
<br><br>
<<link [[이름을 말한다|Prison Intro Name]]>><<sub 1>><</link>>
<br>
<<link [[침을 뱉는다|Prison Intro Spit]]>><<def 2>><<prison_guards 1>><</link>><<dancedifficulty 1 1000>><<gsuspicion>>
<br>
<<link [[조용히 있는다|Prison Intro Silent]]>><<def 1>><<pain 4>><</link>>
<br><<effects>>
당신은 <<person4>><<methodical_guardPost 3>>에게 당신의 이름을 말한다. <<HePost "이">> 무언가를 적는다. "옷 벗어." <<person2>><<anxious_guard_ga 1 cap>> 입술을 핥는다. "전부."<<gstress>><<stress 6>>
<br><br>
<<link [[벗는다|Prison Intro Strip]]>><<trauma 6>><<stress 6>><<prison_guards -1>><</link>><<gtrauma>><<gstress>><<lsuspicion>>
<br>
<<if $exhibitionism gte 55>>
<<link [[과시한다|Prison Intro Flaunt]]>><<prison_guards 3>><</link>><<exhibitionist4>><<llsuspicion>>
<br>
<</if>>
<<link [[거절한다|Prison Intro Refuse]]>><<pain 4>><<prison_guards 1>><</link>><<gpain>><<gsuspicion>>
<br><<effects>>
당신은 바닥에 침을 뱉는다. <<person3>><<veteran_guard_ga 2 cap>> 한 발짝 다가와,
<<if $danceSuccess>>
당신의 뺨을 후려치려 한다. <span class="green">당신은 <<hisPost "의">> 일격을 피한다.</span><<ltrauma>><<trauma -6>>
<br><br>
<<else>>
<span class="red">당신의 뺨을 후려친다.</span><<gpain>><<pain 4>>
<br><br>
<</if>>
<<person4>><<methodical_guard_ga 3 cap>> 손을 흔든다. "상관없어," <<HePost "이">> 무언가를 적으며 말한다. "옷 벗어." <<person2>><<anxious_guard_ga 1 cap>> 입술을 핥는다. "전부"<<gstress>><<stress 6>>
<br><br>
<<link [[벗는다|Prison Intro Strip]]>><<trauma 6>><<stress 6>><<prison_guards -1>><</link>><<gtrauma>><<gstress>><<lsuspicion>>
<br>
<<if $exhibitionism gte 55>>
<<link [[과시한다|Prison Intro Flaunt]]>><<prison_guards 3>><</link>><<exhibitionist4>><<llsuspicion>>
<br>
<</if>>
<<link [[거절한다|Prison Intro Refuse]]>><<pain 4>><<prison_guards 1>><</link>><<gpain>><<gsuspicion>>
<br><<effects>>
당신은 조용히 있는다.
<br><br>
"질문에 대답해," <<person3>><<veteran_guard_ga 2>> 말한다. "처맞기 싫으면."
<br><br>
<<person4>><<methodical_guard_ga 3 cap>> <<his_yi>> 손을 흔든다. "상관없어," <<HePost "이">> 무언가를 적으며 말한다. "옷 벗어." <<person2>><<anxious_guard_ga 1 cap>> 입술을 핥는다. "전부"<<gstress>><<stress 6>>
<br><br>
<<link [[벗는다 (0:01)|Prison Intro Strip]]>><<trauma 6>><<stress 6>><<prison_guards -1>><</link>><<gtrauma>><<gstress>><<lsuspicion>>
<br>
<<if $exhibitionism gte 55>>
<<link [[과시한다 (0:03)|Prison Intro Flaunt]]>><<prison_guards 3>><<pass 3>><</link>><<exhibitionist4>><<llsuspicion>>
<br>
<</if>>
<<link [[거절한다 (0:01)|Prison Intro Refuse]]>><<pass 1>><<pain 4>><<prison_guards 1>><</link>><<gpain>><<gsuspicion>>
<br><<effects>>
<<undress "prison intro">>
당신은 옷을 한 겹 한 겹 벗는다. 당신이 몸을 드러낼수록 저들의 눈길이 느껴진다. 당신은 방 한가운데에 나체인 채로 서있다.<<covered>>
<br><br>
<<link [[다음|Prison Intro Strip 2]]>><</link>>
<br><<effects>>
<<undress "prison intro">>
당신은 옷을 한 겹 한 겹 벗을 때마다, 몸을 돌린다. 하지만 교도관들은 신경 쓰지 않는 것 같다. <<person4>><<methodical_guard_ga 3>> 책상에서 눈을 떼고 당신을 쳐다본다.
<br><br>
당신은 방 한가운데에 나체인채로 서있다.<<covered>>
<br><br>
<<link [[다음|Prison Intro Strip 2]]>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
<<gagged_speech "제-제발 벗기지 말아 주세" ->> 당신이 말을 마치기도 전에 주위 교도관들이 달려든다.
<<elseif $submissive lte 850>>
<<gagged_speech "난 당신들 앞에서 옷을 벗진 않을" ->> 당신이 말을 마치기도 전에 주위 교도관들이 달려든다.
<<else>>
<<gagged_speech "옷 벗기 싫" ->> 당신이 말을 마치기도 전에 주위 교도관들이 달려든다.
<</if>>
<br><br>
<<link [[다음|Prison Intro Strip Molestation]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<npcstrip>>
<<person4>><<methodical_guard_ga 3 cap>> 침착하게 돕기 위해 책상에서 일어난다.<<person1>>
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $worn.upper.name is "naked" and $worn.lower.name is "naked" and $worn.under_lower.name is "naked" and $worn.under_upper.name is "naked">>
<span id="next"><<link [[다음|Prison Intro Strip Molestation Finish]]>><<clotheson>><<undress "prison intro">><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음|Prison Intro Strip Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Prison Intro Strip Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Prison Intro Strip Molestation]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
교도관들이 당신에게서 떨어진다. <<tearful>> 당신은 진정한다. 당신은 도망갈 수 있지만, 어디로 가야 할지 모른다. 어쩌면 교도관들에게 사과하고 협조하겠다 약속하면 옷을 입고 있게 해줄지도 모른다.
<br><br>
<<clotheson>>
<<link [[도망간다|Prison Intro Strip Run]]>><<prison_guards 3>><</link>><<ggsuspicion>>
<br>
<<link [[협상한다|Prison Intro Strip Bargain]]>><<set $prisonClothesBargain to 1>><<prison_guards -1>><</link>><<lsuspicion>>
<br>
<<elseif $enemyhealth lte 0>>
교도관들이 당신의 공격성에 놀라 당신에게서 떨어진다. <<tearful>> 당신은 진정한다. 당신은 도망갈 수 있지만, 어디로 가야 할지 모른다. 어쩌면 교도관들에게 사과하고 협조하겠다 약속하면 옷을 입고 있게 해줄지도 모른다.
<br><br>
<<clotheson>>
<<link [[도망간다|Prison Intro Strip Run]]>><<prison_guards 3>><</link>><<ggsuspicion>>
<br>
<<link [[협상한다|Prison Intro Strip Bargain]]>><<set $prisonClothesBargain to 1>><<prison_guards -1>><</link>><<lsuspicion>>
<br>
<<else>>
<<steal strip>>
그들이 당신의 옷을 모두 벗겨낸다. 당신은 방 한가운데에 나체인 채로 있다. <<covered>>
<br><br>
<<link [[다음|Prison Intro Strip 2]]>><</link>>
<br>
<</if>><<effects>>
당신은 뒤쪽의 강철 문을 향해 달리며, <<person1>><<relaxed_guard_ga 0 apo>> 막으려는 시도를 피한다. 당신은 불빛을 쫒아 선착장으로 돌아온다. 당신이 타고 온 보트가 있다.
<br><br>
경고음 소리가 들려온다.
<br><br>
<<link [[보트를 탄다|Prison Intro Strip Boat]]>><</link>>
<br>
<<link [[수영한다|Prison Intro Strip Swim]]>><</link>>
<br><<effects>>
당신은 교도관들이 오기 전에 묶여있는 배를 풀고, 배를 출발시킨다. <<person2>><<anxious_guard_ga 1 cap>> 보트로 뛰어들지만, 바다에 빠지고 만다.
<br><br>
<<if $daystate is "night">>
당신은 어둠 속으로 항해한다. 서치라이트가 켜지고, 물을 비추며 당신을 찾는다.
<br><br>
안개가 자욱해져, 하늘을 가리고, 서치라이트 불빛마저도 가린다.
<<if $transformationParts.traits.sharpEyes isnot "disabled">>
뾰족한 암초가 자욱한 안개 속에서 어렴풋이 나타난다. 당신은 간신히 피한다. <span class="red">또 다른 암초가 당신 앞에 어렴풋이 나타난다.</span> 당신은 핸들을 최대한 돌리지만, 소용없었다. 보트가 부딪히며 박살 나고, 그 충격으로 당신은 바다에 빠지고 만다.
<<else>>
당신은 보트 앞이 거의 보이지 않는 상태로, 잠시동안 조용히 항해한다. <span class="red">당신 눈앞에 검은 물체가 나타나자 마자 보트가 그것과 충돌한다.</span> 당신은 바다에 빠지고 만다.
<</if>>
<<else>>
당신은 안개가 당신을 에워쌀 때까지, 안개를 향해 항해한다. 뾰족한 암초가 자욱한 안개 속에서 어렴풋이 나타난다. 당신은 간신히 피한다. <span class="red">또 다른 암초가 당신 앞에 어렴풋이 나타난다.</span> 당신은 핸들을 최대한 돌리지만 소용없었다. 보트가 부딪히며 박살 나고, 그 충격으로 당신은 바다에 빠지고 만다.
<</if>>
<br><br>
<<water>>
당신은 수면으로 나오기 위해 발버둥 치지만, 보트가 부서진 충격이 당신을 더 아래로 밀어 넣는다. 당신의 의식이 사라진다.
<br><br>
<<link [[다음|Prison Intro Strip Wake]]>><<pass 60>><<passout>><<steal strip>><</link>>
<br><<effects>>
당신은 물에 뛰어들어, 헤엄쳐 섬으로부터 멀어진다.
<br><br>
<<water>>
<<if $daystate is "night">>
서치라이트가 저 위에서 켜진다. 그것은 물을 비추며, 당신을 찾는다. 당신은 불빛을 피해서 물속으로 잠수하지만, 소용이 없었다. 서치라이트 불빛이 물속의 당신까지 비춘다. 당신이 할 수 있는 건 불빛이 당신을 따라오는 가운데 그저 최대한 빠르게 수영하는 것 뿐이다.
<br><br>
<span class="red">그림자 하나가 지나가며,</span> 불빛을 잠시 가린다. 그리고 나서 끔찍한 울음소리가 들려온다.<<gstress>>
<br><br>
<<beastNEWinit 1 hawk>>
뒤흔들리는 바람이 당신이 받은 경고의 전부였고, 발톱 두 개가 당신의 어깨를 움켜잡고, 물에서 들어 올린다. <<if $monster isnot 1>>거대한<</if>> <<beasttypePost "이">> 당신을 잡아간다. 당신은 어둠 속에서 다른 날갯짓 소리를 듣는다.
<<else>>
당신은 최대한 빠르게 안개를 뚫고 헤엄친다. <span class="red">머리 위로 그림자 하나가 지나간다.</span> 당신이 위를 흘깃 보자, 무언가 공중을 선회하는 게 보인다. 한 마리가 당신에게 달려든다. <<if $monster isnot 1>>거대한<</if>> <<beasttypePost>>의 발톱이 당신에게 다가온다.
<br><br>
당신은 잠수하지만, 소용이 없다. <<bHePost "이">> 당신의 어깨를 움켜잡고 물에서 낚아챈다.
<</if>>
<br><br>
<<if $monster is 1>>
교도소로 돌아가지 않고, <<beasttypePost "은">> 더 높이 올라가고, <<bhisPost "의">> 장난스러운 눈이 빛난다. <<bHePost "이">> 당신을 놓아버린다.
<<else>>
교도소로 돌아가지 않고, <<beasttypePost "은">> 더 높이 올라가, 당신을 놓아버린다.
<</if>>
당신은 추락하고, 물살이 당신을 집어삼켜, 당신을 더 깊이 밀어넣는다. 당신의 의식이 사라진다.
<br><br>
<<link [[다음|Prison Intro Strip Wake]]>><<pass 60>><<passout>><<steal strip>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
<<gagged_speech "제- 제가 일부러 그런 건 아니에요" ,>> 당신이 말한다. <<gagged_speech "조용히 갈게요. 제-제발 옷만 벗기지 말아 주세요" .>>
<<elseif $submissive lte 850>>
<<gagged_speech "유감이네요" ,>> 당신이 말한다. <<gagged_speech "당신들이 문제 때문에 해고당하게 하고 싶진 않아요. 협조할게요. 당신들이 옷을 벗기지 않는다면요" .>>
<<else>>
<<gagged_speech "거래를 하죠" ,>> 당신이 말한다. <<gagged_speech "협조할 테니까, 옷은 벗기지 말아 주세요" .>>
<</if>>
<br><br>
교도관들이 <<person4>><<methodical_guard_rul 3>> 바라보고, <<HePost "이">> 책상을 짚고 일어선다. "알겠다," <<he_ga>> 말한다. "이번 한 번만 예외로 해주지. 하지만 더 이상의 행운을 바라진 마.
<br><br>
<<link [[다음|Prison Intro Strip 2]]>><</link>>
<br><<effects>>
당신은 딱딱한 매트리스 위에서 눈을 뜬다. 회색 천장이 보인다. 한기가 느껴진다.
<br><br>
"드디어 일어났군," 익숙한 목소리가 말한다. <<covered>> <<person2>><<anxious_guard_yi 1>> 목소리다. <<person4>><<methodical_guard_ga 3 cap>> 옆에 서있다. 당신은 긴 방안에 있다. 다른 침대들 위에는, 붕대를 감은 사람들이 누워있다.
<br><br>
"이 섬에서 탈출이란 건 없다," <<person4>><<methodical_guard_ga 3>> 말한다. "형기를 다 마치기 전엔 말이야. <<himPost "을">> 일으켜."
<br><br>
<<person2>><<anxious_guard_ga 1 cap>> 당신을 일으키는 동안 <<person4>><<methodical_guard_ga 3>> 침대 옆 감방 문을 연다. <<HePost "이">> 옷가지를 꺼낸다. "네 죄수복이다." 옷을 당신의 품 안에 던진다. 그들은 당신이 옷을 입기도 전에 끌고 나간다.
<br><br>
<<link [[다음|Prison Intro Walk]]>><</link>>
<br><<effects>>
<<person1>><<relaxed_guard_ga 0 cap>> 방 저편의 문을 열고 당신을 끌고 간다. 가는 내내 찬 바람이 불어온다. 당신은 떨며, 당신의 다리가 완만한 경사부분을 밟자 거의 미끄러질 뻔 한다. 그 방은 경사로의 끝에 입을 벌리고, 깊은 심연으로 이어지는 구멍만 아니면, 마지막 방과 비슷하다.<<gstress>><<stress 6>>
<br><br>
"이거 꼭 해야만 해?" <<person2>><<anxious_guard_ga 1>> 말한다. "막장은 너무 무서워." 다른 교도관들이 웃는다.
<br>
<<if $control gte 80>>
"죄수보다 더 무서워하면 어떻게 하냐," <<person3>><<veteran_guard_ga 2>> 웃으며 말한다. "덩칫값 좀 해라."
<<else>>
"그럼 그냥 구석에 처박혀 있어라. 형님들이 할 테니까."
<</if>>
<br>
"꺼져."
<br>
"죄수," <<person4>><<methodical_guard_yi 3 apo>> 목소리가 다른 사람의 말을 끊는다. "저 벽과 우리들 사이에 서라."
<br><br>
<<link [[지시에 따른다|Prison Intro Wall]]>><</link>><<willpowerdifficulty 1 600>>
<br>
<<link [[거절한다|Prison Intro Wall Refuse]]>><<stress 6>><<trauma 6>><</link>><<gstress>><<gtrauma>>
<br><<effects>>
당신은 조심스럽게 발을 디디며, 구멍에 한 발짝 다가간다. 그리고 또 한 발짝. 교도관들중 하나가 당신을 따라오는 소리가 들린다. 가장 가까이 있는 빛이 지직거리면서 꺼지고, 암흑이 당신을 붙잡을 것 같다.
<br><br>
<<if $willpowerSuccess>>
<span class="green">당신은 불안감을 이겨내고,</span> 계속 걷는다. "그 정도면 충분해," <<person4>><<methodical_guard_ga 3>> 말한다. 당신은 뒤로 돈다. <<person3>><<veteran_guard_ga 2 cap>> 팔을 뻗으면 닿을 거리에 있다. <<person1>><<relaxed_guard_wa 0 cap>> <<person2>><<anxious_guard_ga 1>> 다른 쪽에 남아서, 호스를 옮기고 있다.
<br><br>
<<link [[다음|Prison Intro Hose Speech]]>><<water>><</link>>
<br>
<<else>>
<span class="red">당신의 몸이 얼어붙는다.</span> 당신은 할 수 없다.<<ggwillpower>><<willpower 3>><<lcontrol>><<control -10>><<gstress>><<stress 6>>
<br><br>
당신 뒤에서 발걸음이 들린다. 손 한 쌍이 당신의 양 어깨를 붙잡고, 구멍을 향해 계속 걷게 만든다. 당신은 떨어질지도 모르는 위험을 감수하며 몸부림치기에는, 너무 두려워한다.
<br><br>
<<if $prison_intro is undefined>>
구멍 바로 앞에서, <<person3>><<veteran_guard_ga 2>> 당신의 머리채를 잡고 구멍의 심연 위로 머리를 옮긴다. "나쁜 <<girlPost>>들은 교도소에 가게 되지," <<HePost "이">> 속삭인다. "교도소엔 나쁜 <<girlPost>>들을 착하게 만들어줄 방법이 많지만, 진짜 나쁜 <<girlPost>>들은 막장에 떨어지게 되는 거야. 아무도 너에 대해 기억하지 못하게 될 거야. 그러니까 착한 <<girl_i>> 되어서, 우리 지시에 따르는 게 좋을 거야."
<br><br>
<</if>>
<<link [[다음|Prison Intro Hose]]>><<water>><</link>>
<br>
<</if>><<effects>>
<<if $submissive gte 1150>>
<<gagged_speech "모-못하겠어요" ,>> 당신이 말한다. <<gagged_speech "너무 무서워요" .>>
<<elseif $submissive lte 850>>
<<gagged_speech "제가 미친것 같나요? 맨정신에 이런 걸 하게" ,>> 당신이 말한다. <<gagged_speech "꺼져" .>>
<<else>>
<<gagged_speech "제발, 하기 싫어요" ,>> 당신이 말한다
<</if>>
<br><br>
<<person1>><<relaxed_guard_wa 0 cap>> <<person3>><<veteran_guard_ga 2>> 당신에게 다가와 어깨를 붙잡는다. 당신은 끌려가지 않기 위해 발버둥 친다. 빛마저 삼켜버리는 듯한 암흑이 당신을 붙잡을 것 같다.
<br><br>
<<if $prison_intro is undefined>>
구멍 바로 앞에서, <<person3>><<veteran_guard_ga 2>> 당신의 머리채를 잡고 구멍의 심연 위로 머리를 옮긴다. "나쁜 <<girlPost>>들은 가게 되지," <<HePost "이">> 속삭인다. "교도소엔 나쁜 나쁜 <<girlPost>>들을 착하게 만들어줄 방법이 많지만, 진짜 나쁜 <<girlPost>>들은 막장에 가게 되는 거야. 아무도 너에 대해 기억하지 못하게 될 거야. 그러니까 착한 <<girl_i>> 되어서, 우리 지시에 따르는 게 좋을 거야."
<br><br>
<</if>>
<<link [[다음|Prison Intro Hose]]>><<water>><</link>>
<br><<effects>>
그들이 당신에게 얼음장 같은 물을 뿌린다. 당신은 충격에 무릎을 꿇지만, 그들은 계속 물을 끼얹고, <span class="red">당신은 구멍에 굴러떨어질 뻔 한다.</span><<ggstress>><<stress 6>><<wash>>
<<if $prisonClothesBargain is 1>>
<<unset $prisonClothesBargain>>
<<else>>
<<upperruined>>
<<lowerruined>>
<<underupperruined>>
<<underlowerruined>>
<</if>>
<br><br>
<<if $prison_intro is undefined>>
단단한 손이 당신을 붙잡는다. <<person3>><<veteran_guard_ga 2>> 당신의 머리채를 잡고 구멍의 심연 위로 머리를 옮긴다. "나쁜 <<girlPost>>들은 가게 되지," <<HePost "이">> 속삭인다. "교도소엔 나쁜 나쁜 <<girlPost>>들을 착하게 만들어줄 방법이 많지만, 진짜 나쁜 <<girlPost>>들은 막장에 가게 되는 거야. 아무도 너에 대해 기억하지 못하게 될 거야. 그러니까 착한 <<girl_i>> 되어서, 우리 지시에 따르는 게 좋을 거야."
<br><br>
<</if>>
<<link [[다음|Prison Intro Hose 2]]>><</link>>
<br><<effects>>
<<HePost "이">> 당신을 놔주고, 당신은 뒤로 돌아 <<person1>><<relaxed_guard_wa 0>> <<person2>><<anxious_guard_ga 1>> 호스를 가져오는 것을 알아차린다. 그들이 당신에게 얼음장 같은 물을 뿌린다. <<person3>><<veteran_guard_ga 2>> 당신을 한 손으로 잡아주지 않았다면, 당신은 거의 구멍 안으로 떨어질 뻔했다.<<wash>>
<<if $prisonClothesBargain is 1>>
<<unset $prisonClothesBargain>>
<<else>>
<<upperruined>>
<<lowerruined>>
<<underupperruined>>
<<underlowerruined>>
<</if>>
<br><br>
<<link [[다음|Prison Intro Hose 2]]>><</link>>
<br><<effects>>
"넌 이제부터 죄수 144 다," <<person4>><<methodical_guard_ga 3>> 말하며, 당신에게 옷가지를 던진다.
<<if $worn.upper.name isnot "naked" or $worn.lower.name isnot "naked" or $worn.under_upper.name isnot "naked" or $worn.under_lower.name isnot "naked">>
"A 감방으로 가라. 네가 형기를 다 마치면 다시 이름으로 불리게 될 거다."
<br><br>
그들은 당신이 몸을 말리기도 전에 다른 철문으로 당신을 끌고 간다.
<<else>>
"A 감방으로 가라. 네가 형기를 다 마치면 물건을 돌려받을 수 있을 거다."
<br><br>
그들은 당신이 옷을 입기도 전에 다른 철문으로 당신을 끌고 간다.
<</if>>
<br><br>
<<link [[다음|Prison Intro Walk]]>><</link>>
<br><<effects>><<effects_prison>>
<<generate_scarred_inmate 4>>
<<generate_tattooed_inmate 5>>
당신은 양쪽으로 뻗어있는 긴 홀 위의 복도에 도달한다. 양쪽으로 3층의 감방들이 늘어서 있다. <<person1>><<relaxed_guard_ga 0 cap>> 당신 뒤에 있는 문을 닫자 그 소리가 건물 전체에 울린다.
<br><br>
<<if $prison_intro isnot 1>>
<<if $prison.schedule is "lockdown">>
"움직여," <<relaxed_guard_ga 0>> <<his_yi>> 곤봉으로 당신의 등을 치며 말한다, 손과 얼굴들이 나타나, 철창을 흔든다. 그들은 당신을 조롱하지만, 너무 시끄러워 가까운 사람들이 말하는 것 외엔 잘 들리지 않는다.
<<else>>
"움직여," <<relaxed_guard_ga 0>> <<his_yi>> 곤봉으로 당신의 등을 치며 말한다. 죄수복을 입은 몇몇 <<peoplePost "이">> 아래에서 이리저리 움직이고 있다. 그들이 위를 올려다보고, 조롱한다.
<</if>>
<br><br>
"신선한 고깃 구멍이다," 한 <<person5>><<personsimplePost "이">> 말한다.
<br>
"얼른 저 애가 망가지는 모습을 보고 싶어," 다른 사람이 말한다.
<br>
<<if $NPCList[0].penis isnot "none">>
"새로운 정액 주머니야? 멋지군."
<<elseif $player.gender_appearance is "m">>
"새로운 딜도야? 멋진데."
<<else>>
"새로운 섹스 장난감이야? 멋지네."
<</if>>
<br>
<<if $beauty gte ($beautymax * 0.8)>>
"와 시발. 쟤는 내가 찜했어."
<br>
"꺼져, 내가 먼저 <<phim_ul>> 봤어."
<br>
<<elseif $beauty gte ($beautymax * 0.4)>>
"귀염둥이가 오셨군."
<br>
<</if>>
<br>
<br><br>
<<if $worn.upper.name isnot "naked" or $worn.lower.name isnot "naked" or $worn.under_upper.name isnot "naked" or $worn.under_lower.name isnot "naked">>
<<person1>><<relaxed_guard_ga 0 cap>> 당신을 위층 복도로 끌고 가자 당신은 젖은 옷 위로 옷가지를 꽉 붙잡는다.
<<else>>
<<person1>><<relaxed_guard_ga 0 cap>> 당신을 위층 복도로 끌고 가자 당신은 <<lewdnessPost>> 위로 옷가지를 꽉 붙잡는다.
<</if>>
<<if $prison.schedule is "lockdown">>
감방 하나에서 <<person6>><<personsimple_yi "normal">> 문신한 팔이 당신에게 뻗어오지만, <<person1>><<relaxed_guard_ga 0>> <<person6>><<hisPost "의">> 주먹을 <<person1>><<his_yi>> 곤봉을 휘둘러 때린다.
<<else>>
감방 하나에서 <<person6>><<personsimple_yi "normal">> 문신한 팔이 당신에게 뻗어오지만, <<person1>><<relaxed_guard_ga 0>> <<person6>><<hisPost "의">> 주먹을 <<person1>><<his_yi>> 곤봉을 휘둘러 때린다.
<</if>>
<br><br>
<<link [[다음|Prison Intro Cell]]>><</link>>
<br>
<<else>>
<<if $prison.schedule is "lockdown">>
"움직여," <<relaxed_guard_ga 0>> <<his_yi>> 곤봉으로 당신의 등을 치며 말한다. 손과 얼굴들이 나타나, 철창을 흔든다.
<<else>>
"움직여," <<relaxed_guard_ga 0>> <<his_yi>> 곤봉으로 당신의 등을 치며 말한다. 죄수복을 입은 몇몇 <<peoplePost "이">> 아래에서 이리저리 움직이고 있다. 그들이 위를 올려다보고, 조롱한다.
<</if>>
<<if $prison.inmates gte 80>>
그들은 당신을 반겨주지만, 너무 시끄러워 가까운 사람들이 말하는 것 외엔 잘 들리지 않는다.
<br><br>
"집에 돌아온 걸 환영한다," <<person5>><<personsimplePost "이">> 말한다.
<br>
"난 저 엉덩이가 너무 그리웠어."
<br>
"내가 널 다시 보길 원했다면 잘못된 걸까?"
<br>
"우리가 중단했던 데에서 다시 시작해 보자고."
<<elseif $prison.inmates gte 40>>
그들은 당신을 조롱하지만, 너무 시끄러워 가까운 사람들이 말하는 것 외엔 잘 들리지 않는다.
<br><br>
"좋아. 이번엔 꼭 널 내 <<bitchPost "으로">> 만들 거야," <<person5>><<personsimplePost "이">> 말한다.
<br>
"난 저 엉덩이가 너무 그리웠어."
<br>
"우리들로는 충분하지 않았던 거야, <<slut_a>>?"
<<else>>
그들은 당신을 조롱하지만, 너무 시끄러워 가까운 사람들이 말하는 것 외엔 잘 들리지 않는다.
<br><br>
"낡은 <<whore_ga>> 돌아왔네," <<person5>><<personsimplePost "이">> 말한다.
<br>
"비명 지르게 만들어줄게."
<br>
"네가 있어야 할 곳으로 돌아왔구나, <<bitchPost>>새끼야."
<</if>>
<br><br>
<<if $worn.upper.name isnot "naked" or $worn.lower.name isnot "naked" or $worn.under_upper.name isnot "naked" or $worn.under_lower.name isnot "naked">>
<<person1>><<relaxed_guard_ga 0 cap>> 당신을 위층 복도로 끌고 가자 당신은 젖은 옷 위로 옷가지를 꽉 붙잡는다.
<<else>>
<<person1>><<relaxed_guard_ga 0 cap>> 당신을 위층 복도로 끌고 가자 당신은 <<lewdnessPost>> 위로 옷가지를 꽉 붙잡는다.
<</if>>
<<if $prison.schedule is "lockdown">>
감방 하나에서 <<person6>><<personsimple_yi "normal">> 문신한 팔이 당신에게 뻗어오지만, <<person1>><<relaxed_guard_ga 0>> <<person6>><<hisPost "의">> 주먹을 <<person1>><<his_yi>> 곤봉을 휘둘러 때린다.
<<else>>
감방 하나에서 <<person5>><<scarred_inmate_yi 4 cap>> 문신한 팔이 당신에게 뻗어오지만, <<person1>><<relaxed_guard_ga 0>> <<person5>><<hisPost "의">> 주먹을 <<person1>><<his_yi>> 곤봉을 휘둘러 때린다.
<</if>>
<br><br>
<<link [[다음|Prison Intro Cell]]>><</link>>
<br>
<</if>><<effects>><<effects_prison>>
<<if $prison.schedule is "lockdown">>
감방의 문이 쾅 닫힌다.
<<if $prison_intro is undefined>>
"새로운 집에 온 걸 환영한다,"
<<else>>
"돌아온 걸 환영해,"
<</if>>
<<person1>><<relaxed_guard_ga 0>> 말한다. " <<ampm 6 00>>에 불이 켜진다. 벽에 스케줄이 적혀있다. 읽을 순 있지?"
<br><br>
<<if $prison_intro isnot 1>>
"조용히 해!" <<HePost "이">>가 걸어가며 소리친다. <<person5>>얼굴에 들쭉날쭉한 흉터가 있는 <<personsimple_i "normal">> <<hisPost "의">> 감방에서 당신을 지켜본다. <<HePost "이">> 철창을 핥는다.
<<else>>
"조용히 해!" <<HePost "이">>가 걸어가며 소리친다. <<person5>><<scarred_inmate_ga 4 cap>> <<hisPost "의">> 감방에서 당신을 지켜본다. <<HePost "이">> 철창을 핥는다.
<</if>>
<br><br>
감방은 당신의 고아원 방만큼 작다. 벽면엔 들쭉날쭉한 균열이 있다. 커버가 없는 매트리스가 한쪽에 놓여있다. 반대편엔 장롱이 있고, 그 위에 글귀가 적혀있다. "신께서 지켜보신다"라는 글자가 새겨져 있다. 그 아래에 스케줄이 있지만, 당신이 읽기도 전에 불이 꺼져버린다.
<br><br>
<<else>>
감방의 문이 쾅 닫힌다.
<<if $prison_intro is undefined>>
"새로운 집에 온 걸 환영한다,"
<<else>>
"돌아온 걸 환영해,"
<</if>> <<person1>><<relaxed_guard_ga 0>> 말한다. " <<ampm 6 00>>에 불이 켜진다. 벽에 스케줄이 적혀있다. 읽을 순 있지?"
<br><br>
<<if $prison_intro isnot 1>>
"조용히 해!" <<HePost "이">>가 걸어가며 소리친다. <<person5>>얼굴에 들쭉날쭉한 흉터가 있는 <<personsimple_i "normal">> 당신을 보기 위해 잠시 다가온다. <<HePost "이">> 떠나기 전에 철창을 핥는다.
<<else>>
"조용히 해!" <<HePost "이">>가 걸어가며 소리친다. <<person5>><<scarred_inmate_ga 4 cap>> 당신을 보기 위해 잠시 다가온다. <<HePost "이">> 떠나기 전에 철창을 핥는다.
<</if>>
<br><br>
감방은 당신의 고아원 방만큼 작다. 벽면엔 들쭉날쭉한 균열이 있다. 커버가 없는 매트리스가 한쪽에 놓여있다. 반대편엔 장롱이 있고, 그 위에 글귀가 적혀있다. "신께서 지켜보신다"라는 글자가 새겨져 있다. 그 아래에 스케줄이 있지만, 당신이 읽기도 전에 불이 꺼져버린다.
<br><br>
<</if>>
<<endcombat>>
<<link [[다음|Prison Cell]]>>
<<set $prison.time to Math.trunc($crime / 250)>>
<<set $crime to 0>>
<<set $prison_intro to 1>>
<</link>>
<br><<effects>>
<<endevent>>
<<generate_relaxed_guard 0>>
<<generate_anxious_guard 1>>
<<generate_veteran_guard 2>>
<<generate_methodical_guard 3>>
<<generate_scarred_inmate 4>>
<<generate_tattooed_inmate 5>>
<<if $prison.inmates gte 80>>
다른 수감자들이 당신이 지나갈 때 당신의 등을 토닥거린다.
<<elseif $prison.inmates gte 40>>
다른 수감자들은 각자 할 일을 하며, 당신을 신경 쓰지 않는다
<<else>>
다른 수감자들은 당신이 지나갈 때 흘깃 보지만, 교도관의 앞이어서 다른 행동은 하지 않는다.
<</if>>
<<if $prison.scarred gte 80>>
<<if $prison.tattooed gte 80>>
<<scarred_inmate_ga 4 cap>><<person5>> 당신의 팔을 붙잡고, <<himPost>>에게로 끌어당긴다. "그 엉덩이가 그리울 거야," <<HePost "이">> 말하며, 당신의 엉덩이를 가볍게 때린다. "밖에서 너무 걸레 짓 하고 돌아다니진 마."
<br><br>
"내 <<girlPost>>한테서 손 떼," <<tattooed_inmate_ga 5>><<person6>> 소리치며, 복도를 내려온다. <<HePost "이">> 반대쪽 팔을 붙잡고, 당신을 뺏어오려고 한다.
<br><br>
휘파람이 복도에 울린다. <<methodical_guard_ga 3 capo>> 그 둘을 빠르게 쳐다보자, 그들은 당신을 풀어준다.
<br><br>
"네가 없어서 외로울 거야," <<tattooed_inmate_ga 5>><<person6>> 속삭인다. <<HePost "이">> 당신의 머리에 대고 냄새를 맡는다. "밖에선 행복해야 해."
<<else>>
<<scarred_inmate_ga 4 cap>><<person5>> 당신의 팔을 붙잡고, <<himPost>>에게로 끌어당긴다. "그 엉덩이가 그리울 거야," <<HePost "이">> 말하며, 당신의 엉덩이를 가볍게 때린다. "밖에서 너무 걸레 짓 하고 돌아다니진 마."
<br><br>
<<tattooed_inmate_ga 5 cap>><<person6>> 반대쪽 복도에서 바라본다. <<HePost "이">> 이를 핥는다.
<</if>>
<<else>>
<<if $prison.tattooed gte 80>>
<<scarred_inmate_ga 4 cap>> 당신의 팔을 붙잡지만, <<person5>><<he_ga>> <<tattooed_inmate_ga 5>> 다가오는 것을 보자 풀어준다. 그들은 서로를 노려본다. <<scarred_inmate_ga 4 cap>> 이를 악물더니, <<his_yi>> 감방으로 돌아간다.
<br><br>
"네가 없어서 외로울 거야," <<tattooed_inmate_ga 5>><<person6>> 속삭인다. <<HePost "이">> 당신의 머리에 대고 냄새를 맡는다. "밖에선 행복해야 해."
<<else>>
<<scarred_inmate_ga 4 cap>> 당신의 팔을 붙잡지만, <<methodical_guard_ga 3>> <<person4>><<his_yi>> 곤봉으로 철창을 치자 풀어준다. <<tattooed_inmate_ga 5 cap>> 반대쪽 감방에서 당신을 지켜본다. "넌 다시 돌아올 거야," <<person6>><<HePost "이">> 말한다 "기다리고 있을게."
<</if>>
<</if>>
<br><br>
<<link [[다음|Prison End 2]]>><</link>>
<br><<effects>>
<<if $leftarm is "bound" and $rightarm is "bound">>
<<methodical_guard_ga 3 cap>> 당신을 중앙 첨탑으로 끌고 간다.
<<else>>
<<methodical_guard_ga 3 cap>> 당신에게 수갑을 채우고, 중앙 첨탑으로 끌고 간다.
<</if>>
<<relaxed_guardPost 0 cap>>, <<anxious_guard_wa 1>> <<veteran_guard_ga 2>> 기다리고 있다.
<br><br>
<<if $prison.guards gte 80>>
"모든 죄수가 너 같으면 좋을 텐데," <<relaxed_guard_ga 0>> 말한다.
<<elseif $prison.guards gte 40>>
"이번엔 말썽 피우지 마," <<relaxed_guard_ga 0>> 말한다.
<<else>>
"너 정도면 다시 돌아와서 우리의 문젯거리가 될 수도 있겠어," <<relaxed_guard_ga 0>> 말한다.
<</if>>
<br><br>
<<methodical_guard_ga 3 cap>><<person4>> 책상 뒤에 앉아, 연결되어 있는 찬장을 뒤진다. "넌 다시 사회의 자유로운 일원이 될거다," <<HePost "이">> 말한다.
<<if $prison.methodical_guard gte 80>>
"그동안.... 즐거웠다."
<<elseif $prison.methodical_guard gte 40>>
"협조해줘서 고마웠다."
<<else>>
<<HePost "이">> 아무말 없이 종이에 도장을 찍는다.
<</if>>
<br><br>
<<storeon "prison intro" check>>
<<if _store_check is 1>>
"여기 네 물건들," <<relaxed_guard_ga 0>> 말하며, 당신이 올 때 입고 있던 옷을 건넨다.
<<storeon "prison intro">>
<<exposure>>
<<if $exposed gte 1>>
그들은 당신을 다음 문에 밀어 넣기 전 몸을 감쌀 어떤 것도 주지 않는다.
<<else>>
그들은 당신이 옷을 입는 모습을 보고, 다음 문으로 데려간다.
<</if>>
<<else>>
<<if $exposed gte 1>>
<<relaxed_guard_ga 0 cap>> 당신을 다음 문으로 밀치기 전 몸을 감쌀 어떤 것도 주지 않는다.
<<else>>
<<relaxed_guard_ga 0 cap>> 당신을 문으로 밀친다.
<</if>>
<</if>>
<br><br>
<<link [[다음|Prison End 3]]>><</link>>
<br><<effects>>
당신을 동굴을 통해 걸어가, 선착장으로 나온다. 보트가 당신을 기다리고 있다. 당신이 덮개 아래 앉자 <<anxious_guard_wa 1>> <<veteran_guard_ga 2>> 계류용 밧줄을 푼다.
<br><br>
"출발한다," <<relaxed_guard_ga 0>> 핸들을 쥐고 말한다.
<br><br>
<<link [[다음|Prison End 4]]>><</link>>
<br><<set $location to "sea">><<effects>>
<<relaxed_guard_ga 0 cap>> 안개를 뚫고 별 문제 없이 항해한다.
<<if $daystate is "night">>
<<if $weather is "clear" or $transformationParts.traits.sharpEyes isnot "disabled">>
당신은 지평선 위의 도시 불빛을 바라본다.
<<else>>
조금 더 잘 보이긴 한다.
<</if>>
<<else>>
당신은 지평선 위의 도시를 바라본다.
<</if>>
<br><br>
<<if $prison.relaxed gte 80>>
<<if $prison.anxious gte 80>>
<<if $prison.veteran gte 80>>
"<<pshePost "이">> 그리울 거야," <<relaxed_guard_ga 0>> 말한다. "날 귀찮게 하지 않았어."
<br>
"응," <<veteran_guard_ga 2>> 대답한다. "보내 줘야 한다고 생각하니 좀 힘드네."
<br>
"<<phimPost "을">> 보내줘야 한다니 안타까워," <<anxious_guard_ga 1>> 덧붙인다.
<br><br>
<<else>>
"<<pshePost "이">> 그리울 거야," <<relaxed_guard_ga 0>> 말한다. "날 귀찮게 하지 않았어."
<br>
"생각보다 힘드네," <<veteran_guard_ga 2>> 인정한다.
<br>
"나는 기쁜데," <<anxious_guard_ga 1>> 말한다. "반대로 나한테는 별로 도움이 되지 않았어."
<br><br>
<</if>>
<<else>>
<<if $prison.veteran gte 80>>
"<<pshePost "이">> 그리울 거야," <<relaxed_guard_ga 0>> 말한다. "날 귀찮게 하지 않았어."
<br>
"응," <<veteran_guard_ga 2>> 대답한다. "보내 줘야 한다고 생각하니 좀 힘드네."
<br>
"둘 다 좀 조용히 해줄래?" <<anxious_guard_ga 1>> 묻는다. "인어의 노래를 듣고 있으니까" 다른 두 명이 웃으며, 남은 여정 동안 <<person2>><<himPost "을">> 놀리며 보낸다.
<br><br>
<<else>>
<<pshePost "이">> 그리울 거야," <<relaxed_guard_ga 0>> 말한다. "날 귀찮게 하지 않았어."
<br>
"생각보다 힘드네," <<veteran_guard_ga 2>> 인정한다.
<br>
"둘 다 좀 조용히 해줄래?" <<anxious_guard_ga 1>> 묻는다. "인어의 노래를 듣고 있으니까" 다른 두 명이 웃으며, 남은 여정 동안 <<person2>><<himPost "을">> 놀리며 보낸다.
<br><br>
<</if>>
<</if>>
<<else>>
<<if $prison.anxious gte 80>>
<<if $prison.veteran gte 80>>
"네 가족을 그리워해본 적은 있어?" <<relaxed_guard_ga 0>> 묻는다.
<br>
<<veteran_guard_ga 2 cap>><<person3>> <<his_yi>> 고개를 젓는다. "자식들도 있는데?" <<HePost "이">> 대답한다. "별로. 오히려 이상한 죄수가 좋은 동료가 되는 거야. 이 녀석 같은."
<br>
"<<pherPost "의">> 도움이 그리울 거야," <<anxious_guard_ga 0>> 덧붙인다.
<br><br>
<<else>>
"가족을 그리워해본 적은 있어?" <<relaxed_guard_ga 0>> 묻는다.
<br>
<<veteran_guard_ga 2 cap>><<person3>> <<his_yi>> 고개를 젓는다. "자식들도 있는데?" <<HePost "이">> 대답한다. "별로."
<br>
"이 죄수는 날 동료로 생각해 줬어," <<anxious_guard_ga 1>> 당신을 가리키며 말한다. " <<phimPost "을">> 보내줘야 한다니 너무 안타까워."
<br><br>
<</if>>
<<else>>
<<if $prison.veteran gte 80>>
"가족을 그리워해본 적은 있어?" <<relaxed_guard_ga 0>> 묻는다.
<br>
<<veteran_guard_ga 2 cap>><<person3>> <<his_yi>> 고개를 젓는다. "자식들도 있는데?" <<HePost "이">> 대답한다. "별로. 오히려 이상한 죄수가 좋은 동료가 되는 거야. 이 녀석 같은."
<br>
"둘 다 좀 조용히 해줄래?" <<anxious_guard_ga 1>> 묻는다. "인어의 노래를 듣고 있으니까" 다른 두 명이 웃으며, 남은 여정 동안 <<person2>><<himPost "을">> 놀리며 보낸다.
<br><br>
<<else>>
"가족을 그리워해본 적은 있어?" <<relaxed_guard_ga 0>> 묻는다.
<br>
<<veteran_guard_ga 2 cap>><<person3>> <<his_yi>> 고개를 젓는다. "자식들도 있는데?" <<HePost "이">> 대답한다. "별로."
<br>
"둘 다 좀 조용히 해줄래?" <<anxious_guard_ga 1>> 묻는다. "인어의 노래를 듣고 있으니까" 다른 두 명이 웃으며, 남은 여정 동안 <<person2>><<himPost "을">> 놀리며 보낸다.
<br><br>
<</if>>
<</if>>
<</if>>
<<link [[다음|Prison End 5]]>><</link>>
<br><<set $location to "docks">><<effects>>
<<earnFeat "Institutionalised">>
<<pass 60>>
<<relaxed_guard_ga 0 cap>> 보트를 선착장에 대는 동안 <<veteran_guard_ga 2>> 당신의 수갑을 풀어준다. 차에 기대서, 한 사람이 기다리는 중이다. 베일리다.
<<prison_bondage_removal>>
<br><br>
"착하게 지내," <<veteran_guard_ga 2>> 당신을 부두로 밀치며 말한다. "아님 우리를 다시 봐야 할 수도 있어."
<br><br>
<<link [[다음|Prison End 6]]>><<endevent>><<prison_end>><</link>>
<br><<effects>>
<<npc Bailey>><<person1>>
베일리가 교도관들이 떠나는 걸 보며 조수석 문을 연다. "타라."
<br><br>
<<link [[탄다|Prison End Car]]>><</link>>
<br>
<<link [[거절한다|Prison End Refuse]]>><</link>>
<br><<set $location to "town">><<effects>>
<<pass 5>>
당신은 차에 탄다. 베일리가 당신 뒤에서 문을 쾅 닫는다.
<br><br>
베일리가 큰 도로로 나가기 전에 말한다. "다음번엔 잡히지 않도록 해," <<HePost "이">> 말한다. "손실 비용은 보상받을 수 있었지만, 꽤나 골치 아팠거든."
<br><br>
<<link [[조용히 있는다|Prison End Car Silent]]>><</link>>
<br>
<<link [[감사한다|Prison End Car Thank]]>><</link>>
<br>
<<link [[화낸다|Prison End Car Angry]]>><</link>>
<br><<effects>>
당신은 조용히 있었고, 베일리도 조용히 있는다.
<br><br>
베일리는 차를 고아원 밖에 세우고, <<HePost "이">> 당신의 팔을 잡고 안으로 이끈다.
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
<<gagged_speech "데리러 와주셔서 감사합니다" ,>> 당신이 말한다.
<<elseif $submissive lte 850>>
<<gagged_speech "태워줘서 고맙네요" ,>> 당신이 말한다.
<<else>>
<<gagged_speech "데려다주셔서 감사해요" ,>> 당신이 말한다.
<</if>>
베일리가 당신을 무시한다.
<br><br>
베일리는 차를 고아원 밖에 세우고, <<HePost "이">> 당신의 팔을 잡고 안으로 이끈다.
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
<<gagged_speech "너-너무 끔찍한 곳이었어요" ,>> 당신이 말한다. <<gagged_speech "절 걱정하시긴 했나요" ?>>
<<elseif $submissive lte 850>>
<<gagged_speech "제가 지옥에 처박혀 있는 동안 절 생각해 주셨다니 감사할 따름입니다." ,>> 당신이 말한다.
<<else>>
<<gagged_speech "절 걱정하긴 했어요" ?>> 당신이 묻는다. <<gagged_speech "아님 그냥 돈을 못 받을까 봐 걱정한 거에요" ?>>
<</if>>
<br><br>
"말조심해," 베일리가 낮은 목소리로 말한다. "저 섬보다 더 끔찍한 곳들이 있어."
<br><br>
베일리는 차를 고아원 밖에 세우고, <<HePost "이">> 당신의 팔을 잡고 안으로 이끈다.
<br><br>
<<link [[다음|Orphanage]]>><<endevent>><</link>>
<br><<effects>>
당신은 돌아서서 다른 방향으로 걸어간다. 차 문을 닫는 소리가 들린다. 당신은 다가오는 발소리를 기대했지만, 그 대신 다른 문을 여는 소리가 들린다. 베일리는 차를 타고 가버린다.
<br><br>
<<link [[다음|Docks]]>><<endevent>><</link>>
<br><<effects>>
Kylar gazes at you in bewilderment. Another shove brings <<him>> back to reality. <<veteran_guard 2 cap>> marches <<him>> the rest of the way to <<his>> cell.
<br><br>
<<methodical_guard 1 cap>> snaps the ledger shut, annoyed by the interruption. A tall gate opens at the far end of the hall, and the prisoners march towards it.
<br><br>
<<link [[Next|Prison Kylar Intro 2]]>><<endevent>><<npc Kylar>><<person1>><</link>>
<br><<effects>>
Kylar runs from <<his>> cell as soon as it opens, and climbs the stairs to the walkway. <<Hes>> coming this way.
<br><br>
<<He>> stops a few feet from you, and steadies <<himself>> with the railing. <<His>> mouth gapes as <<he>> watches you.
<br><br>
"I-is that really you?" <<he>> asks. "A-am I seeing things again?"
<br><br>
<<link [[Apologise|Prison Kylar Intro Apologise]]>><<npcincr Kylar rage -50>><<prison_inmates -1>><</link>><<lllksuspicion>><<lrespect>>
<br>
<<link [[Be polite|Prison Kylar Intro Polite]]>><<npcincr Kylar rage -10>><</link>><<llksuspicion>>
<br>
<<link [[Dismiss|Prison Kylar Intro Dismiss]]>><<npcincr Kylar rage 30>><<prison_inmates 1>><</link>><<gggksuspicion>><<grespect>>
<br><<effects>>
<<if $worn.face.type.includes("gag")>>
You can't speak with this gag in the way, so look at your feet and mumble apologetically. You think your point comes across.
<br><br>
<<else>>
<<if $submissive gte 1150>>
"I-I'm sorry," you say. "I didn't want you to get arrested."
<<elseif $submissive lte 850>>
"Sorry you ended up in here," you say.
<<else>>
"I'm sorry you ended up in here," you say.
<</if>>
<br><br>
<</if>>
Kylar drops to <<his>> knees and bows <<his>> head. Other inmates give you funny looks. "I-it was a mistake," <<he>> says. "I've gone over it in my head, over and over. The cake, the a-arrest. A misunderstanding."
<br><br>
<<He>> looks up, and clings to your knees. "I'll look after you. I'll get you things. Just give me time." <<He>> rises to <<his>> feet, and rushes along the walkway.
<br><br>
<<link [[Next|Prison Walkway]]>><<endevent>><<set $prison.hours_worked to 0>><</link>>
<br><<effects>>
<<if $worn.face.type.includes("gag")>>
You can't speak with this gag in the way, so you give <<him>> a polite nod before walking by.
<<else>>
<<if $submissive gte 1150>>
"I-It's good to see a familiar face," you say.
<<elseif $submissive lte 850>>
"Thank fuck I'm not alone in here," you say.
<<else>>
"I'm glad to see you," you say. "It's good to have someone familiar around."
<</if>>
<br><br>
Kylar nods with enthusiasm. "Y-yes," <<he>> says. "I'll look out for you. I'll get you things. Just give me time." <<He>> turns and rushes along the walkway.
<</if>>
<br><br>
<<link [[Next|Prison Walkway]]>><<endevent>><<set $prison.hours_worked to 0>><</link>>
<br><<effects>>
<<if $worn.face.type.includes("gag")>>
You can't speak with this gag in the way, so you stick your nose in the air and walk by Kylar without giving <<him>> another look. You think that got the point across.
<<else>>
<<if $submissive gte 1150>>
"Pl-please stay away from me," you say, walking by. "I don't need you."
<<elseif $submissive lte 850>>
"You're the last thing I need," you say, walking by. "Stay the fuck away from me."
<<else>>
"I don't need you," you say, walking by. "Please leave me alone."
<</if>>
<</if>>
<br><br>
You look back towards your cell as you descend the stairs. Kylar is nowhere to be seen.
<br><br>
<<link [[Next|Prison Block]]>><<endevent>><<set $prison.hours_worked to 0>><</link>>
<br><<effects>>
<<npc Kylar>><<person1>>
Kylar looks up as you enter, then jumps to <<his>> feet when <<he>> sees who it is. "I-I was hoping you'd visit," <<he>> says.
<br><br>
<<link [[Chat (up to an hour)|Prison Kylar Chat]]>><<set $prison_kylar_cell to 1>><<npcincr Kylar love 1>><<npcincr Kylar lust 5>><<npcincr Kylar rage -1>><</link>><<glust>><<glove>><<lsuspicion>>
<br>
<<link [[Leave|Prison Block]]>><<endevent>><</link>>
<br><<effects>>
<<pass 1>><<advancetohour>>
You chat with Kylar.
<<set $rng to random(1, 10)>>
<<switch $rng>>
<<case 1>>
<<He>> talks about what <<he>> did to another inmate when <<he>> first arrived. "Th-that's why I was in solitary," <<he>> says. "When you got here."<<gstress>><<stress 6>>
<<case 2>>
"I've found lots of hideaways," <<he>> says. "People aren't clever about where they stash things."
<<case 3>>
"I avoid eye contact," <<he>> says. "People leave me alone."
<<case 4>>
"It's not so different from school here," <<he>> says.
<<case 5>>
"I dunno why people try to climb the walls," <<he>> says. "Those birds are huge."
<<case 6>>
"I'm surprised they don't serve fish in the canteen," <<he>> says. "Where'd they get all that food from, anyway?"
<<case 7>>
"There's a cupboard in medical," <<he>> says. "I wonder what's inside."
<<case 8>>
"That locked door in the yard must go somewhere interesting," <<he>> says.
<<case 9>>
"They wouldn't let me in the spire," <<he>> says. "I just wanted to explore."
<<default>>
"I've seen the way people look at you," <<he>> says. "Th-they won't try anything while I'm around."
<</switch>>
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Kylar")].lust gte 20>>
<<set _rng to random(6, 12)>>
<<He>> grasps your wrist when you stand to leave. "I-I've got something for you." <<He>> thrusts a hand into <<his>> pocket, and pulls out a handful of shark's teeth. "H-here."
<<prison_teeth_text _rng>><<prison_teeth _rng>><<lllust>><<npcincr Kylar lust -20>>
<br><br>
<</if>>
<<link [[Next|Prison Block]]>><<endevent>><</link>>
<br><<effects>>
<<endevent>>
<<npc Kylar>><<generate_veteran_guard 1>>
"Kylar!" you shout.
<<if $submissive gte 1150>>
"I-I need you."
<<elseif $submissive lte 850>>
"Lend a hand."
<<else>>
"Help me."
<</if>>
<br><br>
<<set _rng to random(1, 2)>>
<<switch _rng>>
<<case 1>>
<<person2>><<veteran_guard 1 cap>> stomps over to a nearby vent, and throws it open. <<Hes>> flashing <<his>> torch into the dark when <span class="green">a dart pierces <<his>> neck.</span> <<He>> rips it out, and turns to find Kylar stood in the open, a makeshift blowgun in <<person1>><<his>> hand.
<br><br>
Kylar tries to run, but <<veteran_guard 1>> is too fast. <<person2>><<He>> resists the dart's poison long enough to pin Kylar to the ground.
<br><br>
<<case 2>>
<span class="green">A dart pierces <<veteran_guard 1 cap>>'s neck.</span> <<He>> spins on the spot, searching for the culprit. <<He>> stomps over to a nearby vent, reaches in, and pulls out a struggling Kylar.
<br><br>
<<He>> resists the dart's poison long enough to pin Kylar to the ground.
<br><br>
<<default>>
<</switch>>
Inmates crowd around to watch the spectacle, while the other guards push their way through. You slip away in the chaos.
<span class="purple">Kylar will be in solitary for a while.</span>
<br><br>
<<destination_prison>><<set $outside to 0>><<location "prison">><<effects>><<effects_prison>><<set $bus to "cell">>
You are in your cell. There's a bed in one corner, and a cupboard in another. A barred gate separates you from the walkway outside. There's no privacy.
<<if $prison.poster is "man">>
A poster depicting a sexy gentleman hangs on one wall.
<<elseif $prison.poster is "woman">>
A poster depicting a sexy lady hangs on one wall.
<<elseif $prison.poster is "puppy">>
A poster depicting a cute puppy hangs on one wall.
<</if>>
<br><br>
<<if $hour is 20 and $prison.evening isnot 1>>
Thuds echo down the hall as cells lock shut.
<br><br>
<<set $prison.evening to 1>>
<<elseif $prison.schedule is "lockdown">>
The door is locked.
<br><br>
<</if>>
<<if $prison.schedule is "hunt" and $prison.morning isnot 1>>
<<set $prison.schedule to "wake">>
<<generate_methodical_guard 0>><<person1>>
The lights buzz into life, and a rattle echoes as the cell doors slide open. A <<personsimple "normal">>'s voice rings through the hall. "Roll call." You see other prisoners lining up.
<br><br>
<<link [[Line up|Prison Cell Role]]>><<cell_trouble -1>><</link>>
<br>
<<link [[Refuse|Prison Cell Refuse]]>><<prison_guards 1>><<prison_inmates 1>><<pain 4>><<cell_trouble 1>><</link>><<gpain>><<gsuspicion>><<grespect>>
<br>
<<set $prison.morning to 1>>
<<else>>
<<if $leftarm is "bound" or $rightarm is "bound">>
<<ind>><<link [[Undo your bindings (0:10)|Prison Cell]]>><<set $unbind to 1>><<pass 10>><<arm_unbind>><</link>>
<br><br>
<</if>>
<<if $prison.poster and !$prison.tunnel>>
<<ind>><<link [[Examine your poster|Prison Poster]]>><<set $prison.tunnel to 1>><</link>>
<br>
<<elseif $prison.tunnel is 1 and $prison.hammer is 1>>
<<ind>><<link [[Test the wall behind the poster|Prison Poster 2]]>><<set $prison.tunnel to 2>><</link>>
<br>
<<elseif $prison.tunnel gte 120 and $prison.schedule is "lockdown">>
<<ind>><<link [[Examine tunnel|Prison Tunnel]]>><</link>>
<br>
<<elseif $prison.tunnel gte 2 and $prison.schedule is "lockdown">>
<<ind>><<link [[Dig tunnel|Prison Tunnel]]>><</link>>
<br>
<</if>>
<<if $prison.schedule is "revolt">>
<span class="blue">It's too noisy to sleep.</span>
<br>
<<else>>
<<listsleepoutfits "prison bed">>
<<bedicon>><<link [[Strip and get in bed|Prison Bed]]>><<undressSleep "prison bed">><</link>>
<br>
<</if>>
<<roomoptions>>
<<if $prison.schedule isnot "lockdown" and !$worn.face.type.includes("blindfold")>>
<<plaqueicon>><<link [[Plaque|Prison Plaque]]>><</link>>
<br>
<</if>>
<<wardrobeicon>><<link [[Cupboard|Prison Wardrobe]]>><</link>>
<br>
<<if $prison.mirror gte 1>>
<<mirroricon>><<link [[Mirror|Prison Mirror]]>><</link>>
<br>
<</if>>
<br>
<<if $prison.schedule isnot "lockdown">>
<<link [[Leave|Prison Walkway]]>><</link>>
<br>
<</if>>
<br>
<<link [[Settings|Prison Settings]]>><</link>>
<br>
<<attitudesControlCheck>>
<<if $attitudesControl.showGoldLink is true>>
<span class="goldLink"><<link [[Attitudes]]>><<set $attitudesExitPassage to $passage>><</link>> </span><span class="red">!!</span>
<<else>>
<<link [[Attitudes]]>><<set $attitudesExitPassage to $passage>><</link>>
<</if>>
<br>
<</if>>
<<set $eventskip to 0>><<effects>>
<<link [[Step away|Prison Cell]]>><<unset $mirrorMenu>><<unset $bodywritingSet>><</link>>
<br>
<<mirror>>
<br><br><<effects>>
You examine your poster.
<<if $prison.poster is "man">>
He wears a seductive expression, but there's something in his eyes. Like he's keeping a secret.
<<elseif $prison.poster is "lady">>
She wears a seductive expression, but there's something in her eyes. Like she's keeping a secret.
<<elseif $prison.poster is "puppy">>
The puppy looks spirited and mischievous. Almost like it's hiding something.
<</if>>
<br><br>
You remember the crack in the wall. You pull the poster back, and run your finger down the schism. Some of the stone crumbles away.
<br><br>
<i>If you had something to dig with, you could do more.</i>
<br><br>
<<link [[Next|Prison Cell]]>><</link>>
<br><<effects>>
Hammer in hand, and careful not to make too much noise, you tap the wall behind the poster. More stone crumbles away. <span class="purple">It would take a very long time,</span> but with the hammer to dig, and poster to conceal your work, you could tunnel to the edge of the island.
<br><br>
You could only dig during lockdown. Too risky otherwise.
<br><br>
<<link [[Next|Prison Cell]]>><</link>>
<br><<effects>>
<<if $prison.tunnel gte 120>>
You peer down the tunnel. The sky peers back.
<br><br>
<<link [[Crawl to the edge (0:03)|Prison Tunnel Edge]]>><<pass 3>><</link>>
<br>
<<else>>
<<if $prison.tunnel gte 80>>
The tunnel stretches into darkness.
<<elseif $prison.tunnel gte 40>>
The tunnel passes through the prison wall, into the natural rock of the island.
<<elseif $prison.tunnel gte 20>>
The short tunnel bores through the prison wall.
<<elseif $prison.tunnel gte 10>>
The hole in the wall is wide enough to fit your body.
<<else>>
The wall is cracked.
<</if>>
<br><br>
<<for _i to 1; _i lt 9; _i++>>
<<if _i is 1>>
<<link [[Dig for 1 hour|Prison Tunnel Dig]]>><<set $prison_dig to 1>><</link>><<gtiredness>>
<br>
<<else>>
<<capture _i>>
<<link [["Dig for " + _i + " hours"|Prison Tunnel Dig]]>><<set $prison_dig to _i>><</link>><<gtiredness>>
<br>
<</capture>>
<</if>>
<</for>>
<</if>>
<<link [[Leave|Prison Cell]]>><</link>>
<br><<effects>>
<<for _dig to 0; _dig lt $prison_dig; _dig++>>
<<set $prison.tunnel += 1>>
<<tiredness 6>><<pass 1>><<advancetohour>><<effectstime>>
<<if $hour is 6>>
<<set $prison.schedule to "wake">>
<<break>>
<</if>>
<</for>>
<<unset $prison_dig>>
<<if $prison.tunnel gte 120>>
You crawl deep into the dark, and continue digging.
<br><br>
<span class="green">You're struck by a sudden, exhilarating breeze.</span> The smell of salt. You dig away the last of the rock, widening the hole large enough to fit your body.
<br><br>
<<earnFeat "Time and Pressure">>
You're at the edge of the island, above the sea.
<br><br>
<<elseif $prison.tunnel gte 100>>
You crawl deep into the dark, and continue digging.
<<set _rng to random(1, 3)>>
<<switch random(1, 3)>>
<<case 1>>
Shells melt into the surrounding stone.
<<case 2>>
You think you hear a seagull, but you might be imagining it.
<<case 3>>
You hear a rumble.
<</switch>>
<<elseif $prison.tunnel gte 80>>
You crawl into the dark, and continue digging.
<<set _rng to random(1, 3)>>
<<switch random(1, 3)>>
<<case 1>>
You hear rushing water.
<<case 2>>
The tunnel trembles. Dust falls from the ceiling.
<<case 3>>
You breathe in some dust, and cough.<<gstress>><<stress 6>>
<</switch>>
<<elseif $prison.tunnel gte 60>>
You crawl through the hole and continue digging.
<<set _rng to random(1, 3)>>
<<switch random(1, 3)>>
<<case 1>>
The soft rock breaks apart with ease.<<lstress>><<stress -6>>
<<case 2>>
You graze your arm against the coarse rock.<<gpain>><<pain 4>>
<<case 3>>
The rock is uniform in consistency.
<</switch>>
<<elseif $prison.tunnel gte 40>>
You crawl down the hole and continue digging.
<<set _rng to random(1, 3)>>
<<switch random(1, 3)>>
<<case 1>>
You strike something hard. It feels like a pebble. You're able to dig around it, and prise it from the rock.
<<case 2>>
The natural rock crumbles away, almost like sand.
<<case 3>>
The stonework bleeds into natural rock. The latter is softer.
<</switch>>
<<elseif $prison.tunnel gte 20>>
You crawl into the hole and continue digging.
<<set _rng to random(1, 3)>>
<<switch random(1, 3)>>
<<case 1>>
One of the bricks is already loose, which is nice.<<lstress>><<stress -6>>
<<case 2>>
The stonework is ancient. Some of the bricks have warped together.
<<case 3>>
One of the bricks above falls, landing on your back.<<gpain>><<gstress>><<pain 4>><<stress 6>>
<</switch>>
<<elseif $prison.tunnel gte 10>>
You reach into the hole and continue digging.
<<set _rng to random(1, 3)>>
<<switch random(1, 3)>>
<<case 1>>
The poster flaps in a sudden breeze. You pause a moment before continuing.
<<case 2>>
It's too dark to see, but you find yourself glancing at the cell door to make sure no one's watching.
<<case 3>>
The next layer of stone is firmer than the last, and darker in colour.
<</switch>>
<<else>>
You chip away the wall, piece by piece.
<<set _rng to random(1, 3)>>
<<switch random(1, 3)>>
<<case 1>>
The crack widens.
<<case 2>>
You hear a cough, and freeze for a moment before continuing.<<gstress>><<stress 6>>
<<case 3>>
It crumbles with little effort.
<</switch>>
<</if>>
<br><br>
<<if $prison.schedule is "wake" and $prison.morning isnot 1>>
<<generate_methodical_guard 0>><<person1>>
You hear a rattle as the cell doors open behind you.
<<if $prison.tunnel gte 20>>
You rush down the tunnel, and cover the entrance with the poster.
<<else>>
You cover the entrance with the poster.
<</if>>
A <<personsimple "normal">>'s voice rings through the hall. "Roll call." You see other prisoners lining up.
<br><br>
<<link [[Line up|Prison Cell Role]]>><<cell_trouble -1>><</link>>
<br>
<<link [[Refuse|Prison Cell Refuse]]>><<prison_guards 1>><<prison_inmates 1>><<pain 4>><<cell_trouble 1>><</link>><<gpain>><<gsuspicion>><<grespect>>
<br>
<<set $prison.morning to 1>>
<<else>>
<<link [[Next|Prison Cell]]>><</link>>
<br>
<</if>><<effects>>
<<if $phase is 1>>
You climb the rocks, and squeeze into your tunnel.
<<set $phase to 0>>
<<else>>
You crawl to the precipice, and peer off the edge. There's a sandy beach, trailing out of sight. It's not far down, but the waves are violent.
<<if $weather is "clear">>
You can see the surrounding mist in the moonlight.
<<else>>
You can't see far.
<</if>>
<</if>>
<br><br>
<<link [[Crawl to cell|Prison Cell]]>><</link>>
<br>
<<link [[Climb to beach (0:05)|Prison Beach]]>><<pass 5>><</link>>
<br><<effects>>
<<wearoutfit>>
<<set $bus to "prison_bedroom">><<effects>>
You lie on your mattress. It's hard to get comfortable<<if ($worn.neck.name is "free use collar" or $worn.neck.name is "free use collar with leash")>>, especially with the jagged metal around your neck poking into your skin<</if>>.
<br><br>
<<prison_sleep_options>><<set _autosavehere to true>>
<<sleep>><<effects>>
<<if $nightmares gte 1 and $controlled is 0>>
You dream you are being hunted by something <<if $wraith and $wraith.state is "haunt" and $rng lte 25>>pale<<else>>dark<</if>> and terrible.
<<else>>
<<if $specialClothesEffects.bimboTotal gte random(100,1000) or $arousal gte 9000>>
Your sleep is plagued by dirty dreams.
<<arousal `$specialClothesEffects.bimboTotal / 10 * $sleepHoursTotal`>>
<<arousal `100 * $sleepHoursTotal`>>
<<if $arousal gte $arousalmax>>
They push you over the edge.
<<orgasm>>
<<else>>
<br><br>
<</if>>
<<else>>
You sleep soundly.
<</if>>
<</if>>
<<sleepeffects>>
<<if $prisonwake is 1>>
A bell rings, waking you from your slumber.
<br><br>
<<set $wardrobe_location to "prison">>
<<wardrobeSelection true>>
<<radiooutfits>>
<br><br>
<<link [[Next|Prison Cell]]>><<bedclotheson "prison bed">><<endevent>><</link>>
<br>
<<else>>
<br><br>
<<set $wardrobe_location to "prison">>
<<wardrobeSelection true>>
<<radiooutfits>>
<br><br>
<<link [[Get up|Prison Cell]]>><<bedclotheson "prison bed">><</link>>
<</if>><<effects>>
You open the cupboard.
<br><br>
<<set $wardrobe_location to "prison">>
<<wardrobeSelection>>
<div id="wardrobewear"><<wardrobewear>></div>
<div id="wardrobeExits"><<wardrobeExits>></div>
<<wardrobe>><<set $settingsExitPassage to "Prison Cell">>
<<settings>><<effects>>
<span class="red">God is watching.</span><br>
Obey the guards<br>
The guards obey the warden<br>
You owe nine hours of work each day<br>
<br>
<<if $prison.active_punishments.includes("free use")>>
<span class="red">Do not remove your "free use" collar</span>
<br>
<</if>>
<<if $prison.active_punishments.includes("nude")>>
<span class="pink">Wear no clothes</span>
<br>
<<elseif $prison.active_punishments.includes("topless")>>
<span class="blue">Wear nothing above the waist</span>
<br>
<<elseif $prison.active_punishments.includes("bottomless")>>
<span class="blue">Wear nothing below the waist</span>
<br>
<</if>>
<<if $prison.active_punishments.includes("underwear") and $prison.active_punishments.includes("free use")>>
<span class="teal">Underwear only</span>
<br>
<</if>>
<<if $prison.active_punishments.includes("blindfold")>>
<span class="purple">Do not remove your blindfold</span>
<br>
<</if>>
<<if $prison.active_punishments.includes("leash")>>
<span class="lblue">Do not remove your leash</span>
<br>
<</if>>
<<if $prison.active_punishments.includes("cuffs")>>
<span class="lblue">Do not remove your shackles</span>
<br>
<</if>>
<<if $prison.active_punishments.includes("gag")>>
<span class="purple">Do not remove your gag</span>
<br>
<</if>>
<<if $prison.active_punishments.includes("bindings")>>
<span class="pink">Do not remove your bindings</span>
<br>
<</if>>
<br>
Schedule:
<br>
<<ampm 6 00>>: Shower and breakfast
<br>
<<ampm 7 00>>: Work
<br>
<<ampm 12 00>>: Lunch
<br>
<<ampm 13 00>>: Yard
<br>
<<ampm 14 00>>: Work
<br>
<<ampm 18 00>>: Dinner
<br>
<<ampm 19 00>>: Free Time
<br>
<<ampm 20 00>>: Lights out
<br><br>
You have <span class="red">$prison.time</span> days left until release.
<br><br>
<<link [[Step away|Prison Cell]]>><</link>>
<br><<set $bus to "walkway">><<effects>><<effects_prison>>
<<if $prison_kylar_timer gte 1>>
<<set $prison_kylar_timer -= 1>>
<</if>>
You stand outside your cell, and wait as <<methodical_guard 0>> reads out each number.
<br><br>
"...prisoner 144."
<br>
<<if $worn.face.type.includes("gag")>>
"Mmmhr!" you say. The inmates laugh.<<lrespect>><<prison_inmates -1>>
<<else>>
"Here," you say.
<</if>>
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "prison" and $prison.kylar is 0 and $prison_kylar_timer lte 0>>
<<set $prison.kylar to "active">>
<<unset $prison_kylar_timer>>
<<endevent>>
<<addNNPCOutfit "Kylar" "prisonJumpsuit">>
<<npc Kylar>><<person1>>
<<generate_methodical_guard 1>>
<<generate_veteran_guard 2>>
<<person2>><<He>> opens <<his>> mouth again, but is interrupted by a banging door somewhere below. You see <<veteran_guard 2>> through the walkway beneath your feet, pushing a small figure ahead of <<person3>><<him>>.
<br><br>
A final shove knocks the newcomer off <<person1>><<his>> feet, and <<he>> falls on <<his>> face. <<He>> scrambles to <<his>> feet, and pulls <<his>> hair away from <<his>> face. <span class="gold">It's Kylar.</span>
<br><br>
<<link [[Next|Prison Kylar Intro]]>><</link>>
<br>
<<elseif $prison.active_punishments.includes("free use") and $worn.neck.name isnot "free use collar" and $worn.neck.name isnot "free use collar with leash">>
"Where's your collar?" <<he>> asks. "Best come with me."
<br><br>
<<prison_repunishment_options>>
<<elseif $prison.active_punishments.includes("nude") and ($worn.upper.name isnot "naked" or $worn.lower.name isnot "naked" or $worn.under_upper.name isnot "naked" or $worn.under_lower.name isnot "naked")>>
"Aren't you supposed to be naked?" <<he>> asks. "Come with me."
<br><br>
<<prison_repunishment_options>>
<<elseif $prison.active_punishments.includes("blindfold") and !$worn.face.type.includes("blindfold")>>
"Where's your blindfold?" <<he>> asks. "Best come with me."
<br><br>
<<prison_repunishment_options>>
<<elseif $prison.active_punishments.includes("topless") and ($worn.upper.name isnot "naked" or $worn.under_upper.name isnot "naked")>>
"You're supposed to be topless," <<he>> says. "Come with me."
<br><br>
<<prison_repunishment_options>>
<<elseif $prison.active_punishments.includes("bottomless") and ($worn.lower.name isnot "naked" or $worn.under_lower.name isnot "naked")>>
"You're supposed to be bottomless," <<he>> says. "Come with me."
<br><br>
<<prison_repunishment_options>>
<<elseif $prison.active_punishments.includes("leash") and $worn.neck.collared isnot 1>>
"Where's your leash?" <<he>> asks. "Come with me."
<br><br>
<<prison_repunishment_options>>
<<elseif $prison.active_punishments.includes("underwear") and ($worn.upper.name isnot "naked" or $worn.lower.name isnot "naked")>>
"That doesn't look like underwear," <<he>> says. "Come with me."
<br><br>
<<prison_repunishment_options>>
<<elseif $prison.active_punishments.includes("cuffs") and !$worn.feet.type.includes("shackle")>>
"Where are your shackles?" <<he>> asks. "Come with me."
<br><br>
<<prison_repunishment_options>>
<<elseif $prison.active_punishments.includes("gag") and !$worn.face.type.includes("gag")>>
"Where's your gag?" <<he>> asks. "Come with me."
<br><br>
<<prison_repunishment_options>>
<<elseif $prison.active_punishments.includes("bindings") and ($leftarm isnot "bound" or $rightarm isnot "bound")>>
"Your arms aren't supposed to be free," <<he>> says. "Come with me."
<br><br>
<<prison_repunishment_options>>
<<elseif $prison.time lte 0>>
There's a pause. <span class="green">"Your release is due,"</span> <<he>> says. <<He>> snaps the ledger shut. "Come with me."
<br><br>
<<link [[Next|Prison End]]>><<set $prison.hours_worked to 0>><</link>>
<br>
<<elseif $prison.hours_worked lt 9>>
There's a pause. <span class="red">"You didn't meet your work quota,"</span> <<he>> says. <<He>> snaps the ledger shut. "Come with me."
<br><br>
<<link [[Go quietly|Prison Punishment]]>><<endevent>><<set $prison.hours_worked to 0>><</link>>
<br>
<<link [[Refuse|Prison Cell Punishment Refuse]]>><</link>>
<br>
<<elseif $prison_punished_days lte 0 and $prison.active_punishments.length gte 1>>
<<set $prison.hours_worked to 0>>
There's a pause.
<<if $prison.active_punishments.length gte 2>>
<span class="teal">"I think we can remove one of your punishments,"</span> <<he>> says. <<He>> snaps the ledger shut.
<<else>>
<span class="teal">"I think we can remove your punishment,"</span> <<he>> says. <<He>> snaps the ledger shut.
<</if>>
<<set $prison_punished_days to 2>>
<<set _rng to random(0, ($prison.active_punishments.length - 1))>>
<<set _punishment to $prison.active_punishments[_rng]>>
<<switch _punishment>>
<<case "free use">>
<<set $prison.active_punishments.delete("free use")>>
<<He>> walks along the walkway, and fishes a key from <<his>> pocket.
<br><br>
<<link [[Next|Prison Remove Free Use]]>><</link>>
<br>
<<case "nude">>
<<set $prison.active_punishments.delete("nude")>>
<<if random(1, 2) is 2>>
<<set $prison.active_punishments.delete("topless")>>
"You can wear clothes again. <span class="pink">Underwear only however, and you must remain bottomless, for now."</span>
<br><br>
<<else>>
<<set $prison.active_punishments.delete("bottomless")>>
"You can wear clothes again. <span class="pink">Underwear only however, and you must remain topless, for now."</span>
<br><br>
<</if>>
<<link [[Next|Prison Walkway]]>><<endevent>><</link>>
<br>
<<case "blindfold">>
<<set $prison.active_punishments.delete("blindfold")>>
The walkway moves as steps approach.
<br><br>
<<link [[Next|Prison Remove Blindfold]]>><</link>>
<br>
<<case "topless">>
<<set $prison.active_punishments.delete("topless")>>
<<if $prison.active_punishments.includes("nude")>>
<<set $prison.active_punishments.delete("nude")>>
<<if $prison.active_punishments.includes("underwear")>>
"You can wear a bra or vest, but nothing more. <span class="pink">Remain naked from the waist down."</span>
<br><br>
<<else>>
"You can wear a shirt again, <span class="pink">but must remain naked from the waist down.</span>
<br><br>
<</if>>
<<else>>
<<if $prison.active_punishments.includes("underwear")>>
"You can cover your chest with a bra or vest, <span class="pink">but no shirts or such, for now."</span>
<<else>>
<span class="green">"You can clothe yourself properly again."</span> This prompts the other inmates to take another gawk at you.
<</if>>
<br><br>
<</if>>
<<link [[Next|Prison Walkway]]>><<endevent>><</link>>
<br>
<<case "leash">>
<<set $prison.active_punishments.delete("leash")>>
<<He>> pulls a pair of pliers from <<his>> pocket as <<he>> walks towards you.
<br><br>
<<link [[Next|Prison Remove Leash]]>><</link>>
<br>
<<case "underwear">>
<<if $prison.active_punishments.includes("nude")>>
<<set $prison.active_punishments.delete("nude")>>
<<if random(1, 2) is 2>>
<<set $prison.active_punishments.delete("topless")>>
"You can wear clothes again. <span class="pink">Underwear only however, and you must remain bottomless, for now."</span>
<br><br>
<<else>>
<<set $prison.active_punishments.delete("bottomless")>>
"You can wear clothes again. <span class="pink">Underwear only however, and you must remain topless, for now."</span>
<br><br>
<</if>>
<<else>>
<<set $prison.active_punishments.delete("underwear")>>
<<if $prison.active_punishments.includes("topless")>>
"You can wear trousers again. <span class="pink">But keep your chest bare, for now."</span>
<br><br>
<<elseif $prison.active_punishments.includes("bottomless")>>
"You can wear a shirt again. <span class="pink">You must remain naked from the waist down however, for now."</span>
<br><br>
<<else>>
<span class="green">"You can clothe yourself properly again."</span> This prompts the other inmates to take another gawk at you.
<br><br>
<</if>>
<</if>>
<<link [[Next|Prison Walkway]]>><<endevent>><</link>>
<br>
<<case "cuffs">>
<<set $prison.active_punishments.delete("cuffs")>>
<<He>> pulls a key from <<his>> pocket as <<he>> walks towards you.
<br><br>
<<link [[Next|Prison Remove Cuffs]]>><</link>>
<br>
<<case "bottomless">>
<<set $prison.active_punishments.delete("bottomless")>>
<<if $prison.active_punishments.includes("nude")>>
<<set $prison.active_punishments.delete("nude")>>
<<if $prison.active_punishments.includes("underwear")>>
"You can wear underwear again, <span class="pink">but must remain topless."</span>
<<else>>
"You can wear trousers again," <span class="pink">but must remain topless."</span>
<</if>>
<br><br>
<<else>>
<<if $prison.active_punishments.includes("underwear")>>
"You can wear underwear again, <span class="pink">but no shirts or such, for now."</span>
<<else>>
<span class="green">"You can clothe yourself properly again."</span> This prompts the other inmates to take another gawk at you.
<</if>>
<br><br>
<</if>>
<<link [[Next|Prison Walkway]]>><<endevent>><</link>>
<br>
<<case "gag">>
<<set $prison.active_punishments.delete("gag")>>
<<He>> walks closer. "My job's easier when you can speak anyway."
<br><br>
<<link [[Next|Prison Remove Gag]]>><</link>>
<br>
<<default>>
<<set $prison.active_punishments.delete("bindings")>>
The walkway moves underfoot as <<he>> walks towards you. "You're more useful with your arms free."
<br><br>
<<link [[Next|Prison Remove Bindings]]>><</link>>
<br>
<</switch>>
<<else>>
<<methodical_guard 0 cap>> snaps the ledger shut, and a tall gate opens at the far end of the hall. The prisoners shuffle towards it.
<br><br>
<<link [[Next|Prison Walkway]]>><<endevent>><<set $prison.hours_worked to 0>><</link>>
<br>
<</if>><<effects>><<effects_prison>>
<<if $prison.shock is 1>>
<<methodical_guard 0 cap>> sighs, and reaches into <<his>> shirt pocket. <span class="red">A terrible jolt runs through you,</span> emanating from your neck. It only lasts a moment, but it's enough to make you fall to the ground, and twitch.<<gtrauma>><<ggstress>><<gggpain>><<trauma 4>><<stress 4>><<pain 4>>
<br><br>
You're too hurt to resist as <<methodical_guard 0>> cuffs you, and drags you from your cell. The other inmates tease you as you pass, but it doesn't sound malicious.<<grespect>><<prison_inmates 1>>
<<bind>>
<br><br>
<<link [[Next|Prison Punishment]]>><<endevent>><<set $prison.hours_worked to 0>><</link>>
<<else>>
<<if $prison.cell_trouble gte 5>>
<<generate_veteran_guard 1>><<generate_anxious_guard 2>><<generate_relaxed_guard 3>>
The walkway rattles beneath <<methodical_guard 0 apo>> feet. <<Hes>> not alone. "Must we make an example of you?" <<he>> says. "Because we will."
<br><br>
<<He>> arrives at your cell, with <<veteran_guard 1>>, <<anxious_guard 2>>, and <<relaxed_guard 3>> close behind. They unstrap their batons.
<br><br>
<<link [[Next|Prison Cell Fight]]>><<set $fightstart to 1>><</link>>
<br>
<<elseif $prison.cell_trouble gte 4>>
<<generate_veteran_guard 1>><<generate_anxious_guard 2>>
The walkway rattles beneath <<methodical_guard 0 apo>> feet. <<Hes>> not alone. "Must we make an example of you?" <<he>> says. "Because we will."
<br><br>
<<He>> arrives at your cell, with <<veteran_guard 1>> and <<anxious_guard 2>> close behind. They unstrap their batons.
<br><br>
<<link [[Next|Prison Cell Fight]]>><<set $fightstart to 1>><</link>>
<br>
<<elseif $prison.cell_trouble gte 3>>
<<generate_veteran_guard 1>>
The walkway rattles beneath <<methodical_guard 0 apo>> feet. <<Hes>> not alone. "Must we make an example of you?" <<he>> says. "Because we will."
<br><br>
<<He>> arrives at your cell, with <<veteran_guard 1>> close behind. They unstrap their batons.
<br><br>
<<link [[Next|Prison Cell Fight]]>><<set $fightstart to 1>><</link>>
<br>
<<elseif $prison.cell_trouble gte 2>>
The walkway rattles beneath <<methodical_guard 0 apo>> feet. "You'd better be sick in there," <<he>> says. "Or you'll be sorry."
<br><br>
<<He>> finds you lazing on your bed, and unstraps the baton from <<his>> side.
<br><br>
<<link [[Next|Prison Cell Fight]]>><<set $fightstart to 1>><</link>>
<br>
<<else>>
You remain in your cell. "Number 144," <<methodical_guard 0>> says. "Leave your cell at once."
<br><br>
<<link [[Leave your cell|Prison Cell Role]]>><</link>>
<br>
<<link [[Refuse|Prison Cell Refuse]]>><<cell_trouble 1>><<prison_guards 1>><<prison_inmates 1>><</link>><<gsuspicion>><<grespect>>
<br>
<</if>>
<</if>><<effects>><<effects_prison>>
<<if $prison.shock is 1>>
<<methodical_guard 0 cap>> sighs, and reaches into <<his>> shirt pocket. <span class="red">A terrible jolt runs through you,</span> emanating from your neck. It only lasts a moment, but it's enough to make you fall to the ground, and twitch.<<gtrauma>><<ggstress>><<gggpain>><<trauma 4>><<stress 4>><<pain 4>>
<br><br>
You're too hurt to resist as <<methodical_guard 0>> cuffs you, and drags you from your cell. The other inmates tease you as you pass, but it doesn't sound malicious.<<grespect>><<prison_inmates 1>>
<<bind>>
<br><br>
<<link [[Next|Prison Punishment]]>><<endevent>><<set $prison.hours_worked to 0>><</link>>
<<else>>
<<if $prison.cell_trouble gte 5>>
<<generate_veteran_guard 1>><<generate_anxious_guard 2>><<generate_relaxed_guard 3>>
The walkway rattles beneath <<methodical_guard 0 apo>> feet. <<Hes>> not alone. "Must we make an example of you?" <<he>> says. "Because we will."
<br><br>
<<He>> arrives at your cell, with <<veteran_guard 1>>, <<anxious_guard 2>>, and <<relaxed_guard 3>> close behind. They unstrap their batons.
<br><br>
<<link [[Next|Prison Cell Fight]]>><<set $fightstart to 1>><</link>>
<br>
<<elseif $prison.cell_trouble gte 4>>
<<generate_veteran_guard 1>><<generate_anxious_guard 2>>
The walkway rattles beneath <<methodical_guard 0 apo>> feet. <<Hes>> not alone. "Must we make an example of you?" <<he>> says. "Because we will."
<br><br>
<<He>> arrives at your cell, with <<veteran_guard 1>> and <<anxious_guard 2>> close behind. They unstrap their batons.
<br><br>
<<link [[Next|Prison Cell Fight]]>><<set $fightstart to 1>><</link>>
<br>
<<elseif $prison.cell_trouble gte 3>>
<<generate_veteran_guard 1>>
The walkway rattles beneath <<methodical_guard 0 apo>> feet. <<Hes>> not alone. "Must we make an example of you?" <<he>> says. "Because we will."
<br><br>
<<He>> arrives at your cell, with <<veteran_guard 1>> close behind. They unstrap their batons.
<br><br>
<<link [[Next|Prison Cell Fight]]>><<set $fightstart to 1>><</link>>
<br>
<<else>>
The walkway rattles beneath <<methodical_guard 0 apo>> feet. "You're holding up the whole system." <<He>> unstraps the baton from <<his>> side before <<he>> arrives at the cell.
<br><br>
<<link [[Next|Prison Cell Fight]]>><<set $fightstart to 1>><</link>>
<br>
<</if>>
<</if>><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Prison Cell Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Prison Cell Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Prison Cell Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Prison Cell Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $enemynomax gte 2>>
The inmates cheer as the guards stagger from your cell. <<veteran_guard 1>> eyes you cautiously, but <<methodical_guard 0>> shakes <<person1>><<his>> head. "No time for this," <<he>> says, groping for <<his>> glasses. "We'll be watching you."<<ggsuspicion>><<prison_guards -3>><<ggrespect>><<prison_inmates 3>>
<<else>>
The inmates cheer as <<methodical_guard 0>> staggers from your cell, and would fall from the walkway if not for the railing. "No time for this," <<he>> says, groping for <<his>> glasses. "I'll be watching you."<<ggsuspicion>><<prison_guards -3>><<ggrespect>><<prison_inmates 3>>
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<prison_revolt_options>>
<<elseif $enemyhealth lte 0>>
<<if $enemynomax gte 2>>
The inmates cheer as the guards stagger from your cell. <<veteran_guard 1>> eyes you cautiously, but <<methodical_guard 0>> shakes <<person1>><<his>> head. "No time for this," <<he>> says, groping for <<his>> glasses. "We'll be watching you."<<ggsuspicion>><<prison_guards -3>><<ggrespect>><<prison_inmates 3>>
<<else>>
The inmates cheer as <<methodical_guard 0>> staggers from your cell, and would fall from the walkway if not for the railing. "No time for this," <<he>> says, groping for <<his>> glasses. "I'll be watching you."<<ggsuspicion>><<prison_guards -3>><<ggrespect>><<prison_inmates 3>>
<</if>>
<<switch $enemynomax>>
<<case 1>>
<<greb>><<prison_reb 1>>
<<case 2>>
<<greb>><<prison_reb 2>>
<<case 3>>
<<ggreb>><<prison_reb 3>>
<<default>>
<<ggreb>><<prison_reb 4>>
<</switch>>
<br><br>
<<clotheson>>
<<endcombat>>
<<prison_revolt_options>>
<<else>>
You're too hurt to resist as <<methodical_guard 0>> cuffs you, and drags you from your cell. The other inmates tease you as you pass, but it doesn't sound malicious.<<grespect>><<prison_inmates 1>>
<<bind>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Prison Punishment]]>><</link>>
<<cell_trouble -5>>
<</if>>
<<set $prison.hours_worked to 0>><<effects>><<effects_prison>><<set $bus to "shower">>
You are in the prison showers.
<<if $prison.schedule is "wake">>
Prisoners undress, leaving their clothes on wood benches, before entering the shower. You hear running water.
<<if $prison.kylar is "active">>
Kylar stands in the corner, watching you.
<</if>>
<br><br>
<<generate_veteran_guard 0>><<person1>><<veteran_guard 0 cap>> paces through the room.
<br><br>
<<endevent>>
<<if !$prison_veteran_greet and $prison.veteran gte 15>>
<<prison_guard_greet veteran>>
<<elseif random(1, 5) is 5 and $eventskip isnot 1>>
<<prison_guard_watch veteran>>
<<elseif $worn.upper.name is "naked" and $worn.lower.name is "naked" and $worn.under_upper.name is "naked" and $worn.under_lower.name is "naked">>
<<link [[Have a shower (0:10)|Prison Shower Take]]>><<pass 10>><</link>>
<br>
<<link [[Leave|Prison Block]]>><</link>>
<br>
<<else>>
<<if $exhibitionism gte 15>>
<<link [[Undress in the open (0:10)|Prison Shower Open]]>><</link>>
<br>
<<else>>
<span class="blue">You can't bear to undress in front of everyone.</span>
<br>
<</if>>
<<link [[Find somewhere private to undress (0:10)|Prison Shower Private]]>><</link>>
<br>
<<link [[Leave|Prison Block]]>><</link>>
<br>
<</if>>
<<else>>
There's no one around. The guards only leave the plumbing on for an hour.
<br><br>
<<link [[Leave|Prison Block]]>><</link>>
<br>
<<set $eventskip to 0>>
<</if>><<set $outside to 0>><<effects>><<effects_prison>><<set $bus to "walkway">>
You are on the metal walkway outside your cell, at the top of the cell block. There's a staircase leading to the floor.
<br><br>
<<if $hour is 20>>
You hear a bell ring. "Lockdown," <<generate_veteran_guard 0>><<veteran_guard 0>> shouts. "Back to your cells."
<br><br>
You're shuffled along with the other prisoners.
<br><br>
<<link [[Next|Prison Cell]]>><<endevent>><</link>>
<br>
<<elseif $stress gte $stressmax>>
<<passout_prison>>
<<else>>
<<if $prison.schedule is "wake">>
Other prisoners shuffle towards the showers.
<br><br>
<<elseif $prison.schedule is "free time">>
Many prisoners lounge on their beds.
<br><br>
<<elseif $prison.schedule is "lockdown">>
You hear snoring.
<br><br>
<<else>>
<</if>>
<<if $prison.schedule isnot "lockdown" and $prison.attention gte 100>>
<<events_prison_attention>>
<<else>>
<<if $prison.schedule isnot "lockdown" and $eventskip isnot 1>>
<<events_prison>>
<</if>>
<<if $prison_event_trigger>>
<<events_prison_triggered>>
<<else>>
Your cell is in the corner.
<br>
<<cellicon>><<link [[Your cell|Prison Cell]]>><</link>>
<br><br>
<<if $prison.attention_level gte 1 and !$prison.protection and $prison.schedule is "free time">>
<<if !$prison.protection>>
<<if !$prison_scarred_done>>
<<generate_scarred_inmate 0>><<person1>>
<<scarred_inmate 0 capo>> cell is more spartan than most. Almost as if it were unoccupied.
<<endevent>>
<br>
<<cellicon>><<link [[Spartan cell|Prison Scarred]]>><</link>>
<br><br>
<</if>>
/*
<<generate_tattooed_inmate 0>><<person1>>
The walls of <<tattooed_inmate 0 apo>> cell, as well as parts of the ceiling, are decorated with pornography.
<<endevent>>
<br>
<<cellicon>><<link [[Porn-decorated cell|Prison Tattooed]]>><</link>>
<br><br>
*/
<</if>>
<</if>>
A heavy wood door sits across from the tower. A faded green cross embellishes it, painted over a silver crucifix.
<br>
<<if $prison.schedule is "lockdown">>
<span class="blue">The door to medical is locked.</span>
<br><br>
<<else>>
<<prisonmedicalicon>><<link [[Medical|Prison Medical]]>><</link>>
<br><br>
<</if>>
The stairs snake around the central tower.
<br>
<<link [[Downstairs|Prison Block]]>><</link>>
<br><br>
<<prison_map walkway>>
<</if>>
<<set $eventskip to 0>>
<</if>>
<</if>><<set $outside to 0>><<effects>><<effects_prison>><<set $bus to "cell_block">>
You are at the bottom of the cell block. There are stairs leading to a walkway above, and halls leading to other parts of the prison.
<br><br>
<<if $hour is 20>>
You hear a bell ring. "Lockdown," <<generate_veteran_guard 0>><<veteran_guard 0>> shouts. "Back to your cells."
<br><br>
You're shuffled along with the other prisoners.
<br><br>
<<link [[Next|Prison Cell]]>><<endevent>><</link>>
<br>
<<elseif $stress gte $stressmax>>
<<passout_prison>>
<<else>>
<<if $prison.schedule is "wake">>
Other prisoners shuffle towards the showers.
<br><br>
<<elseif $prison.schedule is "free time">>
Many prisoners lounge on their beds.
<br><br>
<<elseif $prison.schedule is "lockdown">>
You hear snoring.
<br><br>
<<else>>
<</if>>
<<if $prison.schedule isnot "lockdown" and $prison.attention gte 100>>
<<events_prison_attention>>
<<else>>
<<if $prison.schedule isnot "lockdown" and $eventskip isnot 1>>
<<events_prison>>
<</if>>
<<if $prison_event_trigger>>
<<events_prison_triggered>>
<<else>>
There's a set of double doors on one end of the block, crowned by a couple of signs. "Showers" says one. "Sex is forbidden" warns another.
<<if $prison.schedule is "wake">>
<span class="lblue">Steam flows out.</span>
<</if>>
<br>
<<link [[Showers|Prison Shower]]>><</link>>
<br><br>
A faint chemical smell surrounds another door. The closest cells are vacant, the metal warped and corroded.
<br>
<<prisonlaundryicon>><<link [[Laundry|Prison Laundry]]>><</link>>
<br><br>
<<if $prison.kylar is "active" and !$prison_kylar_cell and ($prison.schedule is "free time" or $prison.schedule is "yard")>>
<<npc Kylar>><<person1>>
Kylar sits on the bed in <<his>> cell, fussing over something in <<his>> lap.
<<endevent>>
<br>
<<cellicon>><<link [[Kylar's cell|Prison Kylar]]>><</link>>
<br><br>
<</if>>
A corridor leads away, towards daylight.
<br>
<<link [[Outside|Prison Yard]]>><</link>>
<br><br>
The stairs circle a central tower. You entered here.
<br>
<<link [[Climb the stairs towards your cell|Prison Walkway]]>><</link>>
<br><br>
<<prison_map block>>
<</if>>
<<set $eventskip to 0>>
<</if>>
<</if>><<set $bus to "laundry">><<set $outside to 0>><<effects>><<effects_prison>>
You are in the laundry room. The walls give way to raw rock part way in. Thick pipes extend from the rough surface in an irregular pattern.
<<if $prison.schedule is "work">>
Inmates sort through clothes, and large machines rumble.
<br><br>
<<generate_relaxed_guard 0>><<relaxed_guard 0 cap>> sits on a stool beside a short table, staring across the room and absentmindedly rolling a pair of dice.
<<endevent>>
<br><br>
<<else>>
The machines are still.
<br><br>
<</if>>
<<if $hour is 20>>
You hear a bell ring. "Lockdown," <<generate_relaxed_guard 0>><<relaxed_guard 0>> shouts. "Back to your cells."
<br><br>
You're shuffled along with the other prisoners.
<br><br>
<<link [[Next|Prison Cell]]>><<endevent>><</link>>
<br>
<<else>>
<<if !$prison_relaxed_greet and $prison.relaxed gte 15 and $prison.schedule is "work">>
<<prison_guard_greet relaxed>>
<<elseif random(1, 5) is 5 and $eventskip isnot 1 and $prison.schedule is "work">>
<<prison_guard_watch relaxed>>
<<else>>
<<if $prison.schedule is "work">>
<<if $prison.job is "laundry">>
<<link [[Work|Prison Laundry Work]]>><<endevent>><</link>>
<br>
<<else>>
<span class="blue">Your labours are expected elsewhere.</span>
<br>
<</if>>
<</if>>
<<link [[Leave|Prison Block]]>><</link>>
<br>
<<prison_map laundry>>
<</if>>
<</if>><<set $bus to "medical">><<set $outside to 0>><<effects>><<effects_prison>>
You are in the medical room. Rows of beds stretch down its length, many occupied. There's a cupboard, locked by a modern mechanism at odds with the surroundings.
<br><br>
<<if $prison.schedule is "work">>
<<generate_methodical_guard 0>><<person1>> <<methodical_guard 0 cap>> stands over one, writing on a clipboard.
<br><br>
<<endevent>>
<<else>>
<</if>>
<<if $hour is 20>>
You hear a bell ring. "Lockdown," <<generate_methodical_guard 0>><<methodical_guard 0>> says. "Go back to your cell."
<br><br>
<<methodical_guard 0 cap>> leaves as well, and locks the door behind <<him>>.
<br><br>
<<link [[Next|Prison Cell]]>><<endevent>><</link>>
<br>
<<else>>
<<if random(1, 5) is 5 and $eventskip isnot 1 and $prison.schedule is "work">>
<<prison_guard_watch methodical>>
<<else>>
<<if $prison.schedule is "work">>
<<if $prison.job is "medical">>
<<link [[Work|Prison Medical Work]]>><</link>>
<br>
<<else>>
<span class="blue">Your labours are expected elsewhere.</span>
<br>
<</if>>
<</if>>
<<if $prison.shock is 1>>
<br>
There's a black and yellow door in one corner.
<br>
<<link [[Approach|Prison Medical Door]]>><</link>>
<br><br>
<</if>>
<<link [[Leave|Prison Walkway]]>><</link>>
<br>
<<prison_map medical>>
<</if>>
<</if>><<effects>>
You approach the black and yellow door. There's no visible lock, but there is a keypad next to it.
<<if $prison.code is 1>>
Wren claims the code <<nnpc_he Wren>> sold you will work.
<<if $prison.schedule is "work">>
<<generate_methodical_guard 0>><<person1>>
You'll need to wait for <<methodical_guard 0>> to leave before trying.
<br><br>
<<else>>
<br><br>
<<link [[Enter|Prison Medical Shock]]>><</link>>
<br>
<</if>>
<<else>>
You'll need to find the code.
<br><br>
<</if>>
<<link [[Leave|Prison Medical]]>><<endevent>><</link>>
<br><<effects>>
You input the code, a green light flickers on above the door, and it slides open.
<br><br>
The interior is dark, even compared to the rest of the prison. There's a rack of hammers, screwdrivers, and other tools near the entrance. As your eyes adjust, you see a machine the size of a small bus, also black and yellow. An array of metal coils spring from the top. There's a plaque. You get a static shock when you wipe away the grime.
<br><br>
"Experimental shock generator. Requires specialised collars to function."
<br><br>
This machine doesn't look or sound stable. You could probably inflict irreparable damage with one of the tools lying around, but you wouldn't get away with it.
<br><br>
<<link [[Sabotage|Prison Medical Sabotage]]>><<prison_hope 20>><<prison_reb 20>><<set $prison.shock to 0>><<prison_guards -20>><<prison_inmates 20>><</link>><<gggsuspicion>><<gggreb>><<ggghope>><<gggrespect>>
<br>
<<link [[Leave|Prison Medical]]>><</link>>
<br><<effects>>
<<earnFeat "Breaker">>
You lift the largest hammer, one with a wooden handle, and get to work. You smash pipes, shatter glass, and dent plates.
<<if $physique gte 10000>>
With your strength, you're able to inflict considerable damage before the guards arrive.<<ggrespect>><<prison_inmates 10>>
<<else>>
Even with your limited strength, you're able to inflict a lot of damage before the guards arrive.
<</if>>
<br><br>
<<generate_methodical_guard 0>>
<<generate_veteran_guard 1>>
<<methodical_guard 0 cap>><<person1>> arrives with <<veteran_guard 1>> in tow. "What have you done," <<he>> asks, reaching into <<his>> shirt pocket. <<He>> pulls out a remote, points at you, and presses the button. <span class="green">Nothing happens.</span> <<He>> tries again and again, to no avail.
<br><br>
"Back to basics," <<veteran_guard 1>><<person2>> says, stepping forward with <<his>> baton at the ready. "Good. Best come quietly."
<br><br>
<<link [[Go quietly|Prison Punishment]]>><<endevent>><</link>>
<br>
<<link [[Fight|Prison Medical Fight]]>><<set $fightstart to 1>><</link>>
<br><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
Inmates crowd around the door to watch, some wearing bandages.
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Prison Medical Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Prison Medical Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Prison Medical Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Prison Medical Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
They stagger and fall against the broken machine, drained of energy. The inmates taunt them, until <<veteran_guard 1>> turns and raises <<his>> baton.<<ggsuspicion>><<prison_guards -3>><<ggrespect>><<prison_inmates 3>>
<br><br>
"Enough of this," <<methodical_guard 0>> says. "I need to make some calls."
<br><br>
<<clotheson>>
<<endcombat>>
<<prison_revolt_options>>
<<elseif $enemyhealth lte 0>>
They back away from you, towards the door. The inmates taunt them, until <<veteran_guard 1>> turns and raises <<his>> baton. <<ggsuspicion>><<prison_guards -3>><<ggrespect>><<prison_inmates 3>><<greb>><<prison_reb 1>>
<br><br>
"Enough of this," <<methodical_guard 0>> says. "I need to make some calls."
<br><br>
<<clotheson>>
<<endcombat>>
<<prison_revolt_options>>
<<else>>
You fall to the ground, too hurt to continue. <<He>> cuffs you, and pulls to you to your feet. The other inmates tease you as you pass, but it doesn't sound malicious.<<grespect>><<prison_inmates 1>>
<<bind>>
<br><br>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Prison Punishment]]>><</link>>
<br>
<</if>><<set $location to "prison">><<set $bus to "yard">><<set $outside to 1>><<effects>><<effects_prison>>
You are in the prison yard. It's spacious, but the surrounding walls are unreasonably tall, and seem to curve inward.
<br><br>
<<if $prison.schedule is "yard">>
Inmates lift weights and socialise. <<generate_veteran_guard 0>><<veteran_guard 0 cap>> watches with a sternful gaze.<<endevent>>
<br><br>
<<elseif $prison.schedule is "revolt">>
<<beastNEWinit 6 hawk>>
Shadows roam the grass as <<beastsplural>> fly overhead. Inmates dart across the yard in groups, or stick to the shadows. Some are caught and carried into the sky. You're not sure where they're taken.
<<endevent>>
<br><br>
<</if>>
<<if $hour is 20>>
You hear a bell ring. "Lockdown," <<generate_veteran_guard 0>><<veteran_guard 0>> shouts. "Back to your cells."
<br><br>
You're shuffled along with the other prisoners.
<br><br>
<<link [[Next|Prison Cell]]>><<endevent>><</link>>
<br>
<<elseif $stress gte $stressmax>>
<<passout_prison>>
<<elseif $prison_wren_intro is 1 and $prison.schedule is "yard">>
<<if $wren_seen is "cards">>
<<npc "Wren">><<person1>>
"I've mixed feelings about meeting you here," says a young <<if $pronoun is "m">>man with short<<else>>woman with shoulder-length<</if>> hair. <span class="gold">It's Wren.</span>
<br><br>
"I'm sorry your sneaking didn't work out. Maybe we can be useful to each other."
<br><br>
<<link [[Next|Prison Wren Intro Met]]>><<unset $prison_wren_intro>><<set $wren_seen to "prison">><</link>>
<br>
<<elseif $wren_seen is "catsuit">>
<<npc "Wren">><<person1>>
"I've mixed feelings about meeting you here," says a young <<if $pronoun is "m">>man with short<<else>>woman with shoulder-length<</if>> hair. <span class="gold">It's Wren.</span>
<br><br>
"I'm sorry your skulking didn't work out. Maybe we can be useful to each other."
<br><br>
<<link [[Next|Prison Wren Intro Met]]>><<unset $prison_wren_intro>><<set $wren_seen to "prison">><</link>>
<br>
<<else>>
<<npc "Wren">><<person1>>
"Newcomer?" asks a young <<if $pronoun is "m">>man with short<<else>>woman with shoulder-length<</if>> hair. "Just my type." <<He>> wears a prison uniform, but seems apart from the other inmates, freer.
<br><br>
<<link [[Next|Prison Wren Intro]]>><<unset $prison_wren_intro>><<set $wren_seen to "prison">><</link>>
<br>
<</if>>
<<else>>
<<if $prison.schedule isnot "lockdown" and $prison.attention gte 100>>
<<events_prison_attention>>
<<else>>
<<if $prison.schedule isnot "lockdown" and $eventskip isnot 1>>
<<events_prison>>
<</if>>
<<if $prison_event_trigger>>
<<events_prison_triggered>>
<<else>>
<<if $prison.schedule is "yard" and !$prison_veteran_greet and $prison.veteran gte 15>>
<<prison_guard_greet veteran>>
<<elseif $prison.schedule is "yard" and random(1, 5) is 5 and $eventskip isnot 1>>
<<prison_guard_watch veteran>>
<<else>>
<<if $prison.schedule isnot "revolt">>
<<if $worn.feet.type.includes("shackle")>>
<span class="blue">You can't run with your legs bound.</span>
<br>
<<else>>
<<prisonrunicon>><<link [[Run (0:30)|Prison Yard Run]]>><<endevent>><<tiredness 6>><<athletics 6>><<pass 30>><</link>><<gathletics>><<gphysique>>
<br>
<</if>>
<<if $leftarm is "bound" or $rightarm is "bound">>
<span class="blue">You can't lift with your arms bound.</span>
<br>
<<else>>
<<prisonlifticon>><<link [[Lift weights (0:30)|Prison Yard Exercise]]>><<endevent>><<pass 30>><<tiredness 6>><</link>><<gtiredness>><<ggphysique>>
<br>
<</if>>
<</if>>
<<if $prison.schedule is "yard">>
<<if $worn.face.type.includes("gag")>>
<span class="blue">You can't speak to the guard or inmates with this gag in the way.</span>
<br>
<<else>>
<<link [[Speak with the guard (0:30)|Prison Yard Speak]]>><<pass 30>><<prison_rep veteran 1>><<endevent>><</link>><<glove>>
<br>
<<link [[Cutely flirt with inmates (0:30)|Prison Yard Flirt]]>><<set $phase to 0>><<pass 30>><<prison_hope 1>><<endevent>><</link>><<promiscuous1>><<ghope>>
<br>
<<if $promiscuity gte 15>>
<<link [[Salaciously flirt with inmates (0:30)|Prison Yard Flirt]]>><<set $phase to 1>><<pass 30>><<prison_reb 1>><<endevent>><</link>><<promiscuous2>><<greb>>
<br>
<</if>>
<</if>>
<</if>>
<<if $prison.schedule is "yard" and $weekday is 6>>
<br>
<<npc Wren>><<person1>>
<span class="teal">Wren leans against a wall.</span> If the guards notice <<him>>, they pretend not to.
<br>
<<link [[Speak with Wren|Prison Wren]]>><<endevent>><</link>>
<br>
<</if>>
<br>
The ground slopes gently, leading to a pair of wide doors. The smell of stale food lingers in the air.
<br>
<<prisoncanteenicon>><<link [[Canteen|Prison Canteen]]>><<endevent>><</link>>
<br><br>
The wall protrudes, giving rise to a tower far taller than the rest of the prison. There's a metal door at the bottom.
<br>
<<if $prison.job is "spire">>
<<link [[Climb the spire (0:05)|Prison Spire]]>><<tiredness 6>><<pass 5>><</link>><<gtiredness>>
<br>
<<if $prison.schedule isnot "revolt">>
<<if $prison.rope is 1>>
<br>
You could let your rope down the hole at the bottom of the spire.
<br>
<<link [[Use rope|Prison Spire Rope]]>><<set $prison.rope to 2>><</link>>
<br>
<<elseif $prison.rope is 2>>
<<link [[Descend the spire (0:05)|Prison Spire Descend]]>><<tiredness 6>><<pass 5>><</link>><<gtiredness>>
<br>
<<else>>
<br>
There's a deep hole at the bottom of the spire.
<br>
<<link [[Look in the hole|Prison Spire Hole]]>><</link>>
<br>
<</if>>
<</if>>
<<else>>
<span class="blue">You're not trusted in the spire.</span>
<br>
<</if>>
<br>
There's a small area sheltered from view. A large locked door blends into the surrounding stone.
<br>
<<if $prison.yard_door is 1>>
<<prisondooricon>><<link [[Sneak to beach (0:01)|Prison Beach]]>><<endevent>><<pass 1>><</link>>
<br>
<<else>>
<<prisondooricon>><<link [[Large door|Prison Yard Door]]>><<endevent>><</link>>
<br>
<</if>>
<br>
<<link [[Prison block|Prison Block]]>><<endevent>><</link>>
<br>
<<prison_map yard>>
<</if>>
<</if>>
<<set $eventskip to 0>>
<</if>>
<</if>><<set $outside to 1>><<effects>>
You cautiously approach the hole and peer over the edge. Shoddy stonework lines a shaft leading down an abyss. It's too deep to see the bottom. You hear strange, squelching sounds and the occasional rush of water, but you can't make out anything beyond the darkness. The thought of what might lie below fills you with unease.<<stress 2>><<gstress>>
<br><br>
You wonder what could be down there, <span class="blue">but without something to help you descend the spire, there's no way of telling.</span>
<br><br>
You return to the yard.
<br><br>
<<link [[Next|Prison Yard]]>><</link>>
<br><<location "underground">><<set $outside to 0>><<effects>>
You tie the rope firm, and toss the other end down the hole. You hear a thud below after a few seconds. You test the rope. It seems safe. You can descend whenever you want.
<br><br>
<<link [[Next|Prison Yard]]>><<location "prison">><</link>>
<br><<location "underground">><<set $outside to 0>><<effects>>
You climb down the spire, into the darkness beneath the prison.
<<if $prison_egg is 1 or $prison.watchers_friend is 2>>
Your feet almost slip on the slick rock at the bottom. This is the cavern where you found the egg. You feel uneasy, and don't want to explore again without reason, so you climb back to the surface.
<br><br>
<<else>>
Your feet almost slip on the slick rock at the bottom. There's something down here, hidden in the shadows. If you continue, however, it might be hard to find your way back.
<br><br>
<<link [[Explore the rut|Prison Rut]]>><<set $rut to 0>><<set $rut_entry to "rope">><</link>>
<br>
<</if>>
<<link [[Climb back up|Prison Yard]]>><<location "prison">><</link>>
<br><<effects>>
You approach the large door. It's locked.
<br><br>
<<if $prison.yard_key is 1>>
<<link [[Use the key|Prison Yard Door Key]]>><<set $prison.yard_door to 1>><</link>>
<br>
<<else>>
<<set $lock to 1000>>
The door is locked tight.
<br><br>
<<if currentSkillValue('skulduggery') gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Break in (0:05)|Prison Yard Door Pick]]>><<set $prison.yard_door to 1>><<pass 5>><</link>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<</if>>
<<link [[Leave|Prison Yard]]>><</link>>
<br><<effects>>
The key fits, but needs a lot of force to turn. The door creaks open. A straight stone tunnel slopes downwards. There's light at the bottom.
<br><br>
You close the door behind you, and walk towards the light, emerging on a beach.
<br><br>
<<link [[Next|Prison Beach]]>><</link>>
<br><<effects>>
The lock is sophisticated. It'd have to be, here. But it's still no match for you. The door creaks open. A straight stone tunnel slopes downwards. There's light at the bottom.
<br><br>
You close the door behind you, and walk towards the light, emerging on a beach.
<br><br>
<<link [[Next|Prison Beach]]>><</link>>
<br><<effects>>
<<generate_veteran_guard 0>><<person1>>
<<generate2>>
<<if $prison.veteran gte 60 and !$NPCList[0].name_known>>
<<generatep3>>
You find <<veteran_guard 0>> examining something in <<his>> palm. <<He>> closes <<his>> fist around it when <<he>> sees you approach. <<He>> was so absorbed <<he>> didn't notice you at first. Nor does <<he>> notice the <<person2>><<person>> backing into <<person1>><<him>>.
<br><br>
The collision is accidental, but <<veteran_guard 0>> reaches for their baton, and delivers a punishing blow to the <<person2>><<persons>> stomach. The object slips from <<person1>><<his>> hand, landing in the grass.
<br><br>
<<link [[Pick it up|Prison Yard Locket]]>><</link>>
<br>
<<else>>
<<generate3>>
You approach <<veteran_guard 0>>.
<<He>> seems happy to chat, despite <<his>> gruff demeanor.
<br><br>
<<if $rng gte 81>>
A <<person2>><<person>> tries to climb the wall. <<veteran_guard 0 cap>><<person1>> doesn't seem concerned. "You'll get it this time," <<he>> laughs. "Just keep trying."
<<elseif $rng gte 61>>
You follow as <<he>> marches up and down the yard, stopping only to spank a <<person2>><<person>> with <<person1>><<his>> baton.
<<elseif $rng gte 41>>
<<He>> leers at a <<person2>><<person>> doing squats.
<<elseif $rng gte 21>>
"They think we'll let them leave if they manage to climb the wall," <<he>> chuckles, looking up at the spire. "But it's not up to us."
<<else>>
<<He>> stops to break up a fight between a <<person2>><<person>> and <<person3>><<person>>.
<</if>>
<br><br>
<<link [[Next|Prison Yard]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<set $NPCList[0].name_known to 1>>
<<save_veteran_guard>>
It's an open locket. There's a picture of a young <<person3>><<personsimple>> inside. A drawing rather than a photograph, but rich in detail. "To my <<veteran_guard 0>>," it reads. "Yours forever."
<br><br>
Panting, <<veteran_guard 0>> steps away from the curled <<person2>><<person>>. You hold out the locket. <<person1>><<He>> snatches it from your grasp, and gives you an evil look.
<br><br>
<<link [[Next|Prison Yard]]>><<endevent>><</link>>
<br><<set $bus to "spire">><<set $outside to 1>><<effects>><<effects_prison>>
<<if $prison.spire_intro isnot 1>>
The metal door clangs as you knock. A camera perched atop swivels to face you. You hear a mechanical whir, then a click. The door opens, and a rush of air blows by.
<br><br>
There's nothing inside except a staircase, spiralling up, and down, though the downward steps soon open onto a gaping pit. You decide to climb up.
<br><br>
<<link [[Next|Prison Spire Intro]]>><<set $prison.spire_intro to 1>><<set $prison.birds to 0>><</link>>
<br>
<<else>>
<<beastNEWinit 5 "hawk">><<generate_anxious_guard 5>><<person1>>
You are in the small cabin atop the spire.
<<if $prison.schedule is "work">>
<<anxious_guard 5 cap>> sits in front of several security monitors, but <<person6>><<his>> eyes follow the <<person1>><<beastsplural 0>> outside.
<<else>>
You watch the <<person1>><<beastsplural 0>> through a window.
<</if>>
<<endevent>>
<br><br>
<<if $hour is 20>>
<<generate_anxious_guard 0>>
You hear a bell ring. "Lockdown," <<anxious_guard 0>><<person1>> sighs. "At last. Off to your cell."
<br><br>
You run for the stairs with <<anxious_guard 0>> before the creatures react. <<He>> leads you down the stairs, through the yard and prison block, and into your cell.
<br><br>
<<link [[Next|Prison Cell]]>><<endevent>><</link>>
<br>
<<elseif $prison.birds gte 30 and !$prison.watchers_friend>>
<<beastNEWinit 6 hawk>><<person1>>
The <<beastsplural>> watch you in silence. Then one launches through the air, talons outstretched. You trip in fright, but <<bhe>> catches you, lifting you into the air.
<br><br>
<<bHe>> flies in a circle around the beacon as the others sing, before landing on top.
<br><br>
<<link [[Next|Prison Spire Beacon]]>><<set $prison.watchers_friend to 1>><</link>>
<br>
<<else>>
<<if $prison.schedule is "work">>
<<if !$prison_anxious_greet and $prison.anxious gte 15>>
<<prison_guard_greet anxious>>
<<elseif random(1, 5) is 5 and $eventskip isnot 1>>
<<prison_guard_watch anxious>>
<<else>>
<<if $prison.birds gte 30>>
<span class="green">The watchers are fond of you.</span>
<<elseif $prison.birds gte 20>>
<span class="teal">The watchers think you're useful.</span>
<<elseif $prison.birds gte 10>>
<span class="lblue">The watchers recognise you.</span>
<<else>>
<span class="blue">The watchers see you as meat.</span>
<</if>>
<br><br>
<<if $prison.job is "spire">>
<<link [[Work|Prison Spire Work]]>><</link>>
<br>
<<else>>
<span class="blue">Your labours are expected elsewhere.</span>
<br>
<</if>>
<<if $prison.watchers_friend is 1 and $prison_egg is 1>>
<<link [[Hold up the egg|Prison Spire Egg]]>><</link>>
<br>
<</if>>
<<if $harpy gte 6 and $birdFly gte 1>>
<br>
Your wings, and the wind, are strong. You think you could fly all the way to the mainland from here.
<br>
<<link [[Soar to the mainland|Prison Soar]]>><</link>>
<br><br>
<</if>>
<<link [[Leave (0:05)|Prison Yard]]>><<pass 5>><</link>>
<br>
<</if>>
<<else>>
<<link [[Leave (0:05)|Prison Yard]]>><<pass 5>><</link>>
<br>
<</if>>
<<prison_map spire>>
<</if>>
<</if>><<effects>>
<<beastNEWinit 2 hawk>><<person1>>
You run and jump, letting the wind catch your wings. You soar.
<<if $prison.schedule is "revolt">>
The <<beastsplural>> are too busy dealing with the revolt to stop, or even notice you. <span class="green">There's nothing stopping you from escaping.</span>
<br><br>
<<link [[Escape (0:30)|Prison Soar Escape]]>><<tiredness 12>><<prison_end>><<set $crime += Math.trunc($prison.time * 250)>><<set $crimehistory += Math.trunc($prison.time * 250)>><<pass 30>><<prison_guards -40>><</link>><<crime>><<gggsuspicion>><<ggtiredness>>
<br>
<<link [[Land|Prison Spire]]>><<endevent>><</link>>
<br>
<<elseif $prison.watchers_friend gte 2>>
Two <<beastsplural>> fly alongside you for a moment.
<<if $monster is 1>>
"Safe journey," one shouts over the wind.
<<else>>
<</if>>
Then they both turn, and return to the spire.
<span class="green">There's nothing stopping you from escaping.</span>
<br><br>
<<link [[Escape (0:30)|Prison Soar Escape]]>><<tiredness 12>><<prison_end>><<set $crime += Math.trunc($prison.time * 250)>><<set $crimehistory += Math.trunc($prison.time * 250)>><<pass 30>><<prison_guards -40>><</link>><<crime>><<gggsuspicion>><<ggtiredness>>
<br>
<<link [[Land|Prison Spire]]>><<endevent>><</link>>
<br>
<<else>>
<span class="red">Two <<beastsplural>> fly after you.</span> You evade one, but the other grasps your shoulders in <<his>> talons. <<He>> carries you back to the spire.<<gpain>><<gtrauma>><<gstress>><<pain 4>><<trauma 6>><<stress 6>>
<br><br>
<<if $monster is 1>>
"We're watching," <<bhe>> warns. "Don't forget." <<bHe>> returns to the beacon.
<<else>>
<<bHe>> chirps a warning, then returns to the beacon.
<</if>>
You won't be able to fly away without distracting the <<beastsplural>>, or befriending them somehow.
<br><br>
<<link [[Next|Prison Spire]]>><</link>>
<br>
<</if>><<effects>>
<<earnFeat "Not Meant to be Caged">>
You soar away from the island, over the mist, and towards the mainland.
<<if $daystate is "night">>
<<if $weather is "clear">>
You see the lights of town light up the horizon ahead.
<<else>>
You can't make out the coast in the dark, but you know it's there.
<</if>>
<<else>>
You see the town on the horizon ahead.
<</if>>
<br><br>
<<prison_bondage_removal>>
<<if _punishments_removed is true>>
You feel the air tear away your bondage, piece by piece.
<</if>>
It's a tiring journey, but the wind is on your side. Free as a bird, you swoop onto the beach.
<br><br>
<<link [[Next|Beach]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
The beacon is covered with nests, made mostly of driftwood. The other <<beastsplural>> land, surrounding you. You sense no malice. The one that carried you bows <<his>> head, and scrapes the middle of one of the nests. There's an indentation, as if something once sat there.
<br><br>
<<if $monster is 1>>
"Egg stolen," <<bhe>> says. "Eggs rare. Please, find below. Far below! Too far below." The others sing a melancholy tune.
<<else>>
Are they missing an egg? It would have to be hidden somewhere they couldn't reach.
<</if>>
<<if $prison_egg is 1>>
You already found an egg far below. You hold it out. <span class="green">The <<beastsplural>> hop in surprise, then chirp in excitement and relief.</span>
<br><br>
<<link [[Next|Prison Spire Egg 2]]>><<set $spraymax += 1>><<spray 5>><<set $prison.watchers_friend to 2>><</link>>
<br>
<<else>>
<br><br>
Another <<beasttype>> grasps your shoulders, and carries you back to the platform.
<br><br>
<<link [[Next|Prison Spire]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<beastNEWinit 6 hawk>><<person1>>
You stand in front of the beacon, and hold up the egg. One <<beasttype>> notices, hops in excitement, and sings. This gets the others' attention. They rise from their nests and join the chorus. One swoops down and lifts you from your feet.
<br><br>
<<bHe>> carries you up to the beacon, and gently places you beside the empty nest. Others land, forming a circle around you.
<br><br>
<<link [[Next|Prison Spire Egg 2]]>><<set $spraymax += 1>><<spray 5>><<set $prison.watchers_friend to 2>><</link>>
<br><<effects>>
<<unset $prison_egg>>
You place the egg in the nest. The <<beasttype>> ruffles <<bhis>> features, then sits atop it.
<<earnFeat "Friends in the Sky">>
<<if $monster is 1>>
"Thank you," <<he>> says. "We are friends. Here." <<He>> shifts a heavy piece of driftwood.
<<else>>
<<bHe>> bows <<his>> head and shifts a heavy piece of driftwood.
<</if>>
There's a strange cylinder beneath, with an exposed computer chip at the base. It looks like a charge for your pepper spray. The <<beasttype>> rolls it over to you, and you plug it in.
<<gspraymax>>
<br><br>
<span class="green">You have befriended the watchers,</span> and <span class="gold">gained an additional pepper spray charge.</span>
<br><br>
Another <<beasttype>> grasps your shoulders, and carries you back to the platform.
<br><br>
<<link [[Next|Prison Spire]]>><<endevent>><</link>>
<br><<set $outside to 1>><<effects>>
The climb takes your breath. You pass through another metal door, and onto a wide-open platform. There's another, smaller tower some distance away. Atop it perches a light, now dim. It's the beacon.
<br><br>
A great wind howls. You're far above the prison block.
<br><br>
<<link [[Next|Prison Spire Intro 2]]>><</link>>
<br><<set $outside to 1>><<effects>>
<!-- fuckity fuck. <<generate_x_guard N>> expects $NPCList[N] slot. <<beastNEWinit N>> expects the number of beasts to generate, NOT slot number. <<generateBEAST N>> expects npc number ($NPCList[N+1]), NOT $NPCList[N] slot. <<beastsplural N>> - expects $NPCList[N] slot. and <<personN>> expects npc number. <<bHe>> and <<beastsplural>> expect npclist slot and do not respect <<personN>>. WHY -->
<<generate_anxious_guard 0>><<generateBEAST 2 "hawk">>
<<person1>>"Over here," says a voice to your left. It's <<anxious_guard 0>>. <<Hes>> stood outside a small concrete cabin, one foot still inside. <<He>> looks up at the sky. "Hurry."
<br><br>
You hasten towards <<him>> as you hear a whoosh, as if the wind were picking up. "Fuck," <<anxious_guard 0>> says as <<he>> recoils into the building. "Run!"
<br><br>
Animated by a terrible fear, you run for the door, sparing a glance behind. A <<beasttype 1>> swoops through the air, talons outstretched.<<ggstress>><<stress 12>>
<br><br>
You manage to clear the cabin entrance just moments before the <<beasttype 1>> lands, <<anxious_guard 0>> shutting the door behind you. The <<beasttype 1>> takes off again, leaving talon marks in the stone. You watch through the window as other <<beastsplural 1>> descend, landing on and around the beacon.
<br><br>
<<link [[Next|Prison Spire Intro 3]]>><</link>>
<br><<set $outside to 1>><<effects>><<effects_prison>>
<<person1>>"They're always agitated when they come back from hunting," <<anxious_guard 0>> says. "Not that it's ever safe up here. Hope you last longer than the last." <<He>> points at the ground some distance away. "Stay away from the edge. The wall is long gone."
<br><br>
"Tried to put collars on them once." <<He>> shakes <<his>> head. "Anyway, main job is keeping them fed, collecting shark's teeth, and confiscating contraband. Dunno where they get it out here, but it'll end up in inmate hands if we do nothing."
<br><br>
<<link [[Next|Prison Spire]]>><<endevent>><</link>>
<br><<effects>>
<<link [[Next|Prison Walkway]]>><</link>>
<br><<effects>>
<<anxious_guard 0 cap>> shouts, but <<his>> words are incoherent. <<He>> isn't carried high, or far, before release, but the force sends <<him>> rolling <span class="red">off the edge.</span>
<br><br>
Only <<his>> fingers can be seen, grasping the ledge in desperation.
<br><br>
<<link [[Help|Prison Spire Precipice Help]]>><<famegood 20>><<prison_rep anxious 1>><</link>><<ggglove>>
<br>
<<link [[Make demands|Prison Spire Precipice Demand]]>><<def 3>><</link>>
<br><<effects>>
You rush over to the edge and grasp <<anxious_guard 0 apo>> hand. Together, you're able to pull <<him>> up and over the top.
<br><br>
<<He>> staggers towards the cabin, but collapses to <<his>> shaking knees after a couple of steps. You help <<him>> up again, and hold <<his>> until you make it to safety.
<br><br>
<<set $NPCList[0].name_known to 1>>
<<save_anxious_guard>>
<<pass 10>>
<<He>> sits for several minutes before managing to speak. "Thank you," <<he>> says. "I'm <<anxious_guard 0>> by the way. Not meant to share our names, but fuck it. I thought that was it for me."
<br><br>
<<prison_spire_options>><<effects>>
"I-I don't have anything," <<anxious_guard 0>> says. "Please, just... Wait. I have a key! The key to the beach. I'll give it to you if you save me, and I won't tell anyone you have it."
<br><br>
<<if $skulduggery gte 1000>>
That key is of little use to one with your talents, but it might be to someone else.
<</if>>
<br><br>
You grasp <<anxious_guard 0 apo>> hand. Together, you're able to pull <<him>> up and over the top.
<br><br>
<<He>> staggers towards the cabin, but collapses to <<his>> shaking knees after a couple of steps. You help <<him>> up again, and hold <<his>> until you make it to safety.
<br><br>
<<set $NPCList[0].name_known to 1>>
<<save_anxious_guard>>
<<pass 10>>
<<He>> sits for several minutes before managing to speak. "Thank you," <<he>> says. "I'm <<anxious_guard 0>> by the way. Not meant to share our names, but fuck it. I thought that was it for me."
<br><br>
You hold out your hand. "Y-yes," <<he>> says. "I gave my word." <<He>> pulls a heavy iron key from <<his>> pocket. "If you're caught, don't tell them where you got it."
<br><br>
<<set $prison.yard_key to 1>>
<br><br>
<<prison_spire_options>><<effects>>
You've pushed yourself too much.
<br><br>
<<passout>>
<<link [[Wake up|Passout Prison 2]]>><</link>>
<br>
<<pass 1 hour>>
<<trauma 6>><<set $stress -= 2000>><<location "prison">><<effects>>
<<generate_veteran_guard 0>><<person1>>
"Wake up you shit," says a <<personsimple "normal">>'s voice. It's <<veteran_guard 0>>. "Sleeping ain't allowed anywhere but your cell. Up you get." <<He>> grasps your collar and helps haul you to your feet.
<br><br>
<<He>> has you marching before you can properly recover.
<br><br>
<<link [[Next|Prison Punishment]]>><<endevent>><</link>>
<br><<effects>>
It's enough to bask in your victory, for now.
<br><br>
<<destination_prison>><<effects>>
<<set $prison.schedule to "revolt">>
<<if $submissive gte 1150>>
"It's time to end their bullying," you shout. "Let's show them we won't be pushed around!"
<<elseif $submissive lte 850>>
"I'm fed up with these fuckers telling us what to do!" you shout. "Let's fuck them up!"
<<else>>
"It's time for some changes around here," you should. "We're in charge now!"
<</if>>
<br><br>
<<generate1>><<person1>><<generate2>>
The inmates cheer. A <<person>> grasps the bars of a nearby window, and pulls them apart with <<his>> bare hands. Another throws a rock, shattering one of the lights. Anarchy breaks out.
<br><br>
<<set $prison.attention to 0>>
<<destination_prison>><<effects>>
<<generate_methodical_guard 0>><<person1>>
<<generate_relaxed_guard 1>>
<<generate_anxious_guard 2>>
<<generate_veteran_guard 3>>
<<if $prison.punishment_intro is 0>>
<<set $prison.punishment_intro to 1>>
The guard leads you through the prison block, back into the room with the gaping hole on one side. The other guards are already here. <<methodical_guard 0 cap>><<person1>> sits behind the desk.
<br><br>
"You were warned," <<he>> says. "The warden allows me to dole out punishments-"
<br>
The door opens, and <<relaxed_guard 1>> steps through. "We using the list?"
<br>
<<methodical_guard 0 cap>> rubs <<his>> temple. "We're not-"
<br>
<<anxious_guard 2 cap>><<person3>> enters. "Come on," <<he>> says. "It's much more fun."
<br>
"It's unpro-"
<br>
"If the warden had a problem with it," says <<veteran_guard 3>>, leaning against the door frame. "We'd have heard something."
<br><br>
<<methodical_guard 0 cap>><<person1>> sighs. "Fine." <<He>> reaches beneath the desk.
<br><br>
<<elseif $prison.active_punishments.length gte 1>>
The guard leads you through the prison block, back into the room with the gaping hole on one side. The other guards are already here. <<methodical_guard 0 cap>><<person1>> sits behind the desk.
<br><br>
"Not enough punishment for you?" <<he>> says, reaching out of sight. The other guards step aside.
<br><br>
<<else>>
The guard leads you through the prison block, back into the room with the gaping hole on one side. The other guards are already here. <<methodical_guard 0 cap>><<person1>> sits behind the desk.
<br><br>
With a sigh, <<he>> reaches out of sight. The others step aside.
<br><br>
<</if>>
<<link [[Next|Prison Punishment List]]>><</link>>
<br><<effects>>
<<methodical_guard 0 cap>> produces a large torch. <<He>> rests it on the desk, and points it at the abyss opposite. It flashes into light. The dark resists a moment, before coiling away and revealing a silvery plate several metres from the edge.
<br><br>
Writing is engraved on its surface.
<br><br>
<<prison_list>>
<<relaxed_guard 1 cap>> pulls a pair of dice from <<his>> pocket. <<He>> cups <<his>> hands together, and leans over the desk.
<br><br>
<<link [[Roll|Prison Punishment Roll]]>><</link>>
<br><<effects>>
<span id="prison_list">
<<prison_list>>
</span>
<<set _die_1 to random(1, 6)>>
<<set _die_2 to random(1, 6)>>
<div id="die_text">
<span id="die_1">
<<if $images is 1>>
<img src="img/misc/die_roll.gif">
<<else>>
?
<</if>>
</span>
+
<span id="die_2">
<<if $images is 1>>
<img src="img/misc/die_roll.gif">
<<else>>
?
<</if>>
</span>
<br>
=
<br>
<span id="die_result">
</span>
<span id="prison_list_result">
</span>
</div>
<<timed 2s>>
<<replace "#die_1">>
<<if $images is 1>>
<img @src="'img/misc/die_' + _die_1 + '.png'">
<<else>>
_die_1
<</if>>
<</replace>>
<</timed>>
<<timed 3s>>
<<replace "#die_2">>
<<if $images is 1>>
<img @src="'img/misc/die_' + _die_2 + '.png'">
<<else>>
_die_2
<</if>>
<</replace>>
<</timed>>
<<set $prison_punishment_number to _die_1 + _die_2>>
<<switch $prison_punishment_number>>
<<case 2>>
<<set $prison_punishment to "free use">>
<<case 3>>
<<set $prison_punishment to "nude">>
<<case 4>>
<<set $prison_punishment to "blindfold">>
<<case 5>>
<<set $prison_punishment to "topless">>
<<case 6>>
<<set $prison_punishment to "leash">>
<<case 7>>
<<set $prison_punishment to "underwear">>
<<case 8>>
<<set $prison_punishment to "cuffs">>
<<case 9>>
<<set $prison_punishment to "bottomless">>
<<case 10>>
<<set $prison_punishment to "gag">>
<<case 11>>
<<set $prison_punishment to "bindings">>
<<default>>
<<set $prison_punishment to "rut">>
<</switch>>
<<timed 4s>>
<<replace "#die_result">>
<<print $prison_punishment_number>>
<</replace>>
<<replace "#prison_list">>
<<prison_list_dark>>
<</replace>>
<</timed>>
<<timed 5s>>
<<replace "#prison_list_result">>
| <<prison_list_result>>
<</replace>>
<</timed>>
<br><br>
<<link [[Next|Prison Punishment 2]]>><</link>>
<br><<effects>>
<<if $prison.active_punishments.includes($prison_punishment)>>
<<prison_list_speech>> <<methodical_guard 0>> says. "We're already implementing that one.
<<for _i to $prison_punishment_number - 2; _i lt 11; _i++>>
<<if !$prison.active_punishments.includes($prison.punishments[_i])>>
<<set _prison_punishment_hi to $prison.punishments[_i]>>
<<break>>
<</if>>
<</for>>
<<for _i to $prison_punishment_number - 2; _i gt 0; _i-->>
<<if !$prison.active_punishments.includes($prison.punishments[_i])>>
<<set _prison_punishment_lo to $prison.punishments[_i]>>
<<break>>
<</if>>
<</for>>
<<if !_prison_punishment_hi>>
<<set $prison_punishment to _prison_punishment_lo>>
We'll ascend the list, and use the next available." <<He>> peers at the list. <<prison_list_speech end>>
<br><br>
<<elseif !_prison_punishment_lo>>
<<set $prison_punishment to _prison_punishment_hi>>
We'll descend the list, and use the next available." <<He>> peers at the list. <<prison_list_speech end>>
<br><br>
<<else>>
We'll move up or down the list, to the next eligible punishment, depending on a coin flip."
<br><br>
<<relaxed_guard 1 cap>><<person2>> pulls a coin from <<his>> pocket. "Heads goes up." <<He>> flips it, then covers it with <<his>> free hand before removing it with a flourish.
<br><br>
<<if random(1, 2) is 2>>
<<set $prison_punishment to _prison_punishment_lo>>
"Heads," <<he>> announces. They all turn to the metal plate. <<prison_list_speech end>>
<<else>>
<<set $prison_punishment to _prison_punishment_hi>>
"Tails," <<he>> announces. They all turn to the metal plate. <<prison_list_speech end>>
<</if>>
<br><br>
<</if>>
<<else>>
<<prison_list_speech>> <<methodical_guard 0>> says.
<br><br>
<</if>>
<<switch $prison_punishment>>
<<case "free use">>
<<leash 20>>
<<if $prison.active_punishments.includes("leash")>>
<<attach_leash>>
<</if>>
"Oh my <<girl>>," <<veteran_guard 3>> chuckles. "The prisoners will be pleased."
<br><br>
<<methodical_guard 0 cap>> rummages beneath once more. Jagged metal clanks onto the desk, a metal collar with grotesque wording melted to one side. <span class="red">"Free use."</span>
<br><br>
<<relaxed_guard 1 cap>> unlocks your collar, but the freedom is short-lived. The new metal is even weightier.
<br><br>
<<link [[Next|Prison Punishment Free]]>><<prison_punishment_init>><</link>>
<br>
<<case "nude">>
<<if $worn.upper.name is "naked" and $worn.lower.name is "naked" and $worn.under_upper.name is "naked" and $worn.under_lower.name is "naked">>
<<methodical_guard 0 cap>><<person1>> adjusts <<his>> glasses. <span class="pink">"You are allowed no clothes,"</span> <<he>> says. "Judged by your peers. Seems you're ahead of us."
<<else>>
<<clothesruined>>
<<methodical_guard 0 cap>><<person1>> adjusts <<his>> glasses as the other guards close in. <span class="pink">"Your clothes are forfeit,"</span> <<he>> says. "You will be judged by your peers."
<br><br>
Their hands grasp and tug the fabric. You're left bare in the middle of the room.
<br><br>
<</if>>
<br><br>
<<link [[Next|Prison Punishment Nude]]>><<prison_punishment_init>><</link>>
<br>
<<case "blindfold">>
<<if $worn.face.name is "gag">>
<<set $worn.face.type.push("broken")>>
<<faceruined>>
<<facewear 6>>
<<else>>
<<facewear 5>>
<</if>>
"You'll need to watch your step," <<methodical_guard 0>><<person1>> says. You hear footsteps behind, but your vision is blocked by a piece of fabric before you can turn. <span class="purple">You've been blindfolded.</span>
<br><br>
<<link [[Next|Prison Punishment Blindfold]]>><<prison_punishment_init>><</link>>
<br>
<<case "topless">>
<<if $worn.upper.name is "naked" and $worn.under_upper.name is "naked">>
<<methodical_guard 0 cap>><<person1>> adjusts <<his>> glasses. <span class="blue">"You are allowed no clothes above the waist,"</span> <<he>> says. "To prove your devotion. Seems you're ahead of us."
<br><br>
<<else>>
<<upperruined>><<underupperruined>>
<<methodical_guard 0 cap>><<person1>>adjusts <<his>> glasses as the other guards close in. <span class="blue">"You are allowed no clothes above the waist,"</span> <<he>> says. "To prove your devotion."
<br><br>
Their hands grasp and tug the fabric. You're left topless in the middle of the room.
<br><br>
<</if>>
<<link [[Next|Prison Punishment Topless]]>><<prison_punishment_init>><</link>>
<br>
<br><br>
<<case "leash">>
<<attach_leash>>
<<veteran_guard 3 cap>><<person4>>produces a length of cord as <<he>> approaches. <span class="lblue"><<He>> affixes one end to the collar around your neck,</span> before handing the other to <<relaxed_guard 1>>. "There's a good <<bitch>>."
<br><br>
<<link [[Next|Prison Punishment Leash]]>><<prison_punishment_init>><</link>>
<br>
<<case "underwear">>
<<if $worn.upper.name is "naked" and $worn.lower.name is "naked">>
<<methodical_guard 0 cap>><<person1>> adjusts <<his>> glasses. <span class="teal">"You are allowed no clothes other than underwear,"</span> <<he>> says. "That's your atonement. Though it seems you're ahead of us."
<<else>>
<<upperruined>><<lowerruined>>
<<methodical_guard 0 cap>><<person1>> adjusts <<his>> glasses as the other guards close in. <span class="teal">"You are allowed no clothes other than underwear,"</span> <<he>> says. "That's your atonement." Hands reach from all around, pulling and tugging at the fabric covering your body, until you're left exposed in the middle of the room.
<</if>>
<br><br>
<<link [[Next|Prison Punishment Underwear]]>><<prison_punishment_init>><</link>>
<br>
<<case "cuffs">>
<<feetwear 26>>
<<methodical_guard 0 cap>><<person1>> rummages beneath the desk again. <span class="lblue">A metal ball chained to a shackle thuds onto the wood.</span> <<veteran_guard 3 cap>><<person4>> takes it in hand, and crouches beside you.
<br><br>
"Maybe this bondage will remind you of your place."
<br><br>
<<link [[Next|Prison Punishment Cuffs]]>><<prison_punishment_init>><</link>>
<br>
<<case "bottomless">>
<<if $worn.lower.name is "naked" and $worn.under_lower.name is "naked">>
<<methodical_guard 0 cap>><<person1>> adjusts <<his>> glasses. "You are to be chastised," <<he>> says. <span class="blue">"Allowed no clothes below the waist.</span> Seems you're ahead of us."
<br><br>
<<else>>
<<lowerruined>><<underlowerruined>>
<<methodical_guard 0 cap>><<person1>> adjusts <<his>> glasses as the other guards close in. "You are to be chastised," <<he>> says <span class="blue">"Allowed no clothes below the waist."</span>
<br><br>
Their hands grasp and tug the fabric. You're left bottomless in the middle of the room.
<br><br>
<</if>>
<<link [[Next|Prison Punishment Bottomless]]>><<prison_punishment_init>><</link>>
<br>
<<case "gag">>
<<if $worn.face.name is "blindfold">>
<<set $worn.face.type.push("broken")>>
<<faceruined>>
<<facewear 6>>
<<else>>
<<facewear 4>>
<</if>>
<<methodical_guard 0 cap>><<person1>> reaches beneath the desk. <span class="purple"><<He>> slaps a plastic gag onto the table.</span> <<anxious_guard 2 cap>><<person3>>picks it up, and affixes it around your face.
<br><br>
<<link [[Next|Prison Punishment Mask]]>><<prison_punishment_init>><</link>>
<br>
<<case "bindings">>
<<set $leftarm to "bound">><<set $rightarm to "bound">>
<<methodical_guard 0 cap>> nods at <<veteran_guard 3>><<person4>>, who produces a length of rope. "Hold still <<girl>>." <<He>> binds your arms together, leaving you helpless.
<br><br>
<<link [[Next|Prison Punishment Bindings]]>><<prison_punishment_init>><</link>>
<br>
<<case "rut">>
<<veteran_guard 3 cap>><<person4>> laughs. "Nice knowing you," <<he>> says, pushing you towards the gaping hole across from the desk.<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br>
"If <<pshe>> brings us something valuable," <<anxious_guard 2>> says. "We let <<phim>> back up, right?"<<lstress>><<stress -6>>
<br>
"Right," <<veteran_guard 3>> replies. "But the rut was picked clean a long time ago."<<gstress>><<stress 6>>
<br>
"Some inmates find their own way up," <<relaxed_guard 1>> adds.<<lstress>><<stress -6>>
<br>
"Not often." <<veteran_guard 3 cap>> thrusts <<his>> boot into your back, and you plunge into darkness.<<gtrauma>><<ggstress>><<trauma 6>><<stress 12>>
<br><br>
<<link [[Next|Prison Punishment Rut]]>><</link>>
<br>
<<default>>
<</switch>><<effects>>
You fall through darkness, and land in a pool of cold water.
<<water>>
<<if $leftarm is "bound" and $rightarm is "bound">>
You writhe to the shore.
<<else>>
You swim to the shore.
<</if>>
<br><br>
You listen for voices above, but can't hear a thing. You smell something, however.
<<if $worn.face.type.includes("blindfold")>>
A sweet vapour, erupting from somewhere nearby. It seems to clear your mind.<<lstress>><<stress -6>>
<<else>>
A purple plume of vapour trails from a strange mushroom. The mushroom itself looks dangerous, but the vapour smells so sweet. It clears your mind.<<lstress>><<stress -6>>
<</if>>
<br><br>
<<set $rut_entry to "punish">>
<<link [[Inhale|Prison Rut Inhale]]>><<set $rut to 0>><<endevent>><<arousal 5000>><<drugs 300>><<stress -120>><</link>><<gggarousal>><<lllstress>>
<br>
<<link [[Ignore|Prison Rut]]>><<set $rut to 0>><<endevent>><</link>>
<br><<effects>>
<<prison_punishment_end>>
"Listen up scum," <<he>> says. "This bad <<girl>> has earned penance. It's open season on <<pher>> ass. Beat <<phim>>, fuck <<phim>>. As long as this sign says so." <<He>> whacks the "Free Use" collar with <<his>> baton. "Do whatever the fuck you want."
<br><br>
<<destination_prison_walkway>><<effects>>
<<prison_punishment_end>>
<<covered>> The inmates taunt you with lewd jeers. Up on the walkway, there's nowhere to hide from their lascivious eyes.
<br><br>
<<destination_prison_walkway>><<effects>>
<<endevent>>
You're able to follow the railing back to your cell.
<<if $prison.schedule is "lockdown">>
One of the guards trails behind, though you're not sure which. They close the cell door behind you.
<<else>>
<<generate1>><<person1>>You think you're at the right one, anyway.
<br><br>
You're interrupted when a pair of hands grasp your <<breasts>> from behind. "Boo," says a <<personsimple>>'s voice from behind. <<He>> releases you, but smacks your <<bottom>> before walking away.<<gtrauma>><<gstress>><<garousal>><<trauma 6>><<stress 6>><<arousal 600>>
<</if>>
<br><br>
<<link [[Next|Prison Cell]]>><<endevent>><</link>>
<br><<effects>>
<<prison_punishment_end>>
<<covered>> The inmates enjoy the sight, taunting you with lewd jeers.
<br><br>
<<destination_prison_walkway>><<effects>>
<<prison_punishment_end>>
<br><br>
"On your knees, <<bitch>>," <<he>> says once <<he>> has their attention.
<br><br>
<<link [[Drop to your knees|Prison Punishment Knees]]>><<sub 1>><</link>>
<br>
<<link [[Refuse|Prison Punishment Knees Refuse]]>><<def 1>><</link>><<physiquedifficulty 1 16000>>
<br><<effects>>
You drop to your knees. "Good slut," <<relaxed_guard 1>><<person2>> says. <<He>> tugs the leash, forcing you to crawl along the walkway and towards your cell.
<br><br>
<<if $prison.schedule is "lockdown">>
<<generate5>><<person5>>One of the inmates, a <<person>>, reaches from <<his>> cell as you pass. You try to shift away, but <<relaxed_guard 1>> tugs you closer. The <<person>> gropes your <<bottom>> as you pass.<<gtrauma>><<gstress>><<garousal>><<trauma 6>><<stress 6>><<arousal 600>>
<br><br>
The other inmates follow suit, some giving you a swift spank, others a grope. <<relaxed_guard 1 cap>> keeps the leash taut.
<br><br>
You're sore by the time you make it back to your cell.<<ggpain>><<pain 8>>
<br><br>
<<else>>
<<if $exposed gte 1>>
Inmates stare through the grate below you, eyeing your <<lewdness>>. There's not much you can do but endure.<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<</if>>
<<generate5>><<person5>>One of the inmates, a <<person>>, follows from <<his>> cell as you pass. <<He>> looks down at you, then gives your <<bottom>> a swift spank. <<relaxed_guard 1 cap>> doesn't stop <<him>>.
<br><br>
Other inmates follow suit. You're sore by the time you make it back to your cell.<<ggpain>><<pain 8>>
<br><br>
<</if>>
<<link [[Next|Prison Cell]]>><<endevent>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
<<gagged_speech "I-I'm sorry but I don't want" ->>
<<elseif $submissive lte 850>>
<<gagged_speech "I'm not a dog you piece of" ->>
<<else>>
<<gagged_speech "I don't want" ->>
<</if>>
<br><br>
<<if $physiqueSuccess>>
<<methodical_guard 0 cap>><<person1>> interrupts you with a hard tug on the leash, trying to force you down. You grasp the end close to you, and pull yourself. <span class="green"><<methodical_guard 0 cap>> tumbles to the metal grate.</span><<ggsuspicion>><<ggrespect>><<prison_guards -3>><<prison_inmates 3>>
<br><br>
The inmates cheer for you to smack <<him>> while <<hes>> down, but <<hes>> already reaching for <<his>> baton. You return to your cell.
<br><br>
<<else>>
<<methodical_guard 0 cap>><<person1>> interrupts you with a hard tug on the leash, <span class="red">and forces you to your knees.</span> <<He>> pulls you along the walkway, towards your cell.
<br><br>
<<if $prison.schedule is "lockdown">>
<<generate5>><<person5>>One of the inmates, a <<person>>, reaches from <<his>> cell as you pass. You try to shift away, but <<relaxed_guard 1>> tugs you closer. The <<person>> gropes your <<bottom>> as you pass.<<gtrauma>><<gstress>><<garousal>><<trauma 6>><<stress 6>><<arousal 6>>
<br><br>
The other inmates follow suit, some giving you a swift spank, others a grope. <<relaxed_guard 1 cap>> keeps the leash taut.
<br><br>
You're sore by the time you make it back to your cell.<<ggpain>><<pain 8>>
<br><br>
<<else>>
<<if $exposed gte 1>>
Inmates stare through the grate below you, eyeing your <<lewdness>>. There's not much you can do but endure.<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<</if>>
<<generate5>><<person5>>One of the inmates, a <<person>>, follows from <<his>> cell as you pass. <<He>> looks down at you, then gives your <<bottom>> a swift spank. <<relaxed_guard 1 cap>> doesn't stop <<him>>.
<br><br>
Other inmates follow suit. You're sore by the time you make it back to your cell.<<ggpain>><<pain 8>>
<br><br>
<</if>>
<</if>>
<<link [[Next|Prison Cell]]>><</link>>
<br><<effects>>
"You're getting off easy," <<relaxed_guard 1>> says once back on the walkway.
<br><br>
<<destination_prison_walkway>><<effects>>
<<if $prison.schedule is "lockdown">>
The chain rattles against the ground as you walk. Some of the inmates investigate, peering through the bars of their cells, before returning to bed.
<<else>>
The chain rattles against the ground as you walk. Some of the inmates passing below look up, and smirk as they turn away.
<</if>>
<br><br>
<<destination_prison_walkway>><<effects>>
<<prison_punishment_end>>
<<covered>> The inmates enjoy the sight, taunting you with lewd jeers.
<br><br>
<<destination_prison_walkway>><<effects>>
"Is it too tight?" <<relaxed_guard 1 cap>><<person2>> chuckles once back on the walkway. "Didn't think so." <<He>> gives your <<bottom>> a parting whack with <<his>> baton.
<br><br>
<<destination_prison_walkway>><<effects>>
<<relaxed_guard 1 cap>><<person2>> holds your bindings as <<he>> pushes you back to your cell.
<<if $prison.schedule is "lockdown">>
<<generate5>><<person5>>One of the inmates, a <<person>>, reaches through the bars and gropes your <<breasts>> as you pass. <<relaxed_guard 1 cap>><<person2>> holds you still for a moment, leaving you defenceless.<<gstress>><<gtrauma>><<garousal>><<stress 6>><<trauma 6>><<arousal 600>>
<<else>>
<<generate5>><<person5>>One of the inmates, a <<person>>, steps in front of you. <<relaxed_guard 1 cap>><<person2>> holds you still, leaving you defenceless as the inmate gropes your <<breasts>>.<<gstress>><<gtrauma>><<garousal>><<stress 6>><<trauma 6>><<arousal 600>>
<</if>>
<br><br>
<<link [[Endure|Prison Punishment Bindings Endure]]>><<sub 1>><</link>>
<br>
<<link [[Headbutt|Prison Punishment Bindings Headbutt]]>><<def 1>><</link>>
<<if $cow gte 6>>
<<cow>><<ltrauma>><<lstress>>
<<else>>
<<gpain>><<ltrauma>>
<</if>>
<br><<effects>>
You endure until the <<person5>><<person>> is satisfied. <<relaxed_guard 1 cap>> pushes you the rest of the way to your cell.
<br><br>
<<link [[Next|Prison Cell]]>><<endevent>><</link>>
<br><<effects>>
<<if $cow gte 6>>
<<trauma -6>><<stress -6>>
You slam your forehead into the <<person5>><<person>>'s forehead, wiping the idiotic smirk from <<his>> face. You barely feel it, but the inmate is sent reeling.
<<else>>
You slam your forehead into the <<person5>><<person>>'s. It hurts, but it's worth it to wipe the idiotic smirk from <<his>> face.<<pain 4>><<trauma -6>>
<</if>>
<br><br>
<<relaxed_guard 1 cap>> barks a laugh, then pushes you into motion once more. You leave the <<person>> rubbing <<his>> head.
<br><br>
<<link [[Next|Prison Cell]]>><<endevent>><</link>>
<br><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Prison Punishment Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Prison Punishment Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Prison Punishment Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Prison Punishment Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> staggers and leans against the wall, drained of energy. The inmates taunt <<him>>.<<ggsuspicion>><<prison_guards -3>><<ggrespect>><<prison_inmates 3>>
<br><br>
<<clotheson>>
<<endcombat>>
<<prison_revolt_options>>
<<elseif $enemyhealth lte 0>>
<<He>> falls to the ground. The inmates taunt <<him>>, until <<he>> reaches for <<his>> baton. <<ggsuspicion>><<prison_guards -3>><<ggrespect>><<prison_inmates 3>><<greb>><<prison_reb 1>>
<br><br>
<<clotheson>>
<<endcombat>>
<<prison_revolt_options>>
<<else>>
You fall to the ground, too hurt to continue. <<He>> cuffs you, and pulls to you to your feet. The other inmates tease you as you pass, but it doesn't sound malicious.<<grespect>><<prison_inmates 1>>
<<bind>>
<br><br>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Prison Punishment]]>><</link>>
<br>
<</if>><<effects>>
The guard reaches into <<his>> shirt pocket. <span class="red">A terrible jolt runs through you,</span> emanating from your neck. It only lasts a moment, but it's enough to make you fall to the ground, and twitch.<<gtrauma>><<ggstress>><<gggpain>><<trauma 4>><<stress 4>><<pain 4>>
<br><br>
You're too hurt to resist as <<he>> cuffs you, and drags you to your feet. The other inmates tease you as you pass, but it doesn't sound malicious.<<grespect>><<prison_inmates 1>>
<<bind>>
<br><br>
<<link [[Next|Prison Punishment]]>><<endevent>><</link>>
<br><<effects>>
The pliers bite through the leash, leaving your collar bare.
<br><br>
<<detach_leash>>
<<destination_prison>><<effects>>
<<He>> crouches beside you, and inserts the key. The $worn.feet.name <<if $worn.feet.plural is 1>>click<<else>>clicks<</if>> open.
<br><br>
"Be on your best behaviour," <<he>> says. "Or <<if $worn.feet.plural is 1>>these go<<else>>it goes<</if>> back on."
<br><br>
<<set $worn.feet.type.push("broken")>>
<<feetruined>>
<<destination_prison>><<effects>>
<<if $worn.face.type.includes("blindfold")>>
<<set $worn.face.type.push("broken")>>
<<faceruined>>
<<facewear 5>>
<<else>>
<<set $worn.face.type.push("broken")>>
<<faceruined>>
<</if>>
You stay still as <<he>> fiddles with the strap behind your head, until your gag comes loose.
<br><br>
"Watch your words," <<he>> says.
<br><br>
<<destination_prison>><<effects>>
<<if $worn.face.type.includes("gag")>>
<<set $worn.face.type.push("broken")>>
<<faceruined>>
<<facewear 4>>
<<else>>
<<set $worn.face.type.push("broken")>>
<<faceruined>>
<</if>>
You stay still as <<he>> fiddles with the strap behind your head. It comes loose, and the light forces you to blink.
<br><br>
<<destination_prison>><<effects>>
<<He>> inserts the key, and the "free use" part of the collar drops into <<his>> hand.
<br><br>
"I hope that demonstrated why obedience is best for you," <<he>> says.
<br><br>
<<if $worn.neck.cursed is 1>>
<<set $worn.neck.type.push("broken")>>
<<neckruined>>
<<if $prison.active_punishments.includes("leash")>>
<<neckwear 21>>
<<else>>
<<neckwear 1>>
<</if>>
<</if>>
<<destination_prison>><<effects>>
<<arm_unbind>>
<<He>> unties your bindings, freeing your arms. "Don't give us a reason to bind you again," <<he>> says. "You're more useful with your arms free."
<br><br>
<<destination_prison>><<effects>>
<<He>> leads you into a dingy room at the bottom of the central tower.
<br><br>
<<if $prison.active_punishments.includes("free use") and $worn.neck.name isnot "free use collar" and $worn.neck.name isnot "free use collar with leash">>
<<leash 20>>
<<if $prison.active_punishments.includes("leash")>>
<<attach_leash>>
<</if>>
Your new collar is as grotesque as the last.
<<elseif $prison.active_punishments.includes("nude") and ($worn.upper.name isnot "naked" or $worn.lower.name isnot "naked" or $worn.under_upper.name isnot "naked" or $worn.under_lower.name isnot "naked")>>
<<clothesruined>>
<<He>> pulls a blade from <<his>> pocket, grasps your clothing, and tears through it with rough strokes.<<covered>>
<br><br>
<<elseif $prison.active_punishments.includes("blindfold") and !$worn.face.type.includes("blindfold")>>
<<if $worn.face.name is "gag">>
<<set $worn.face.type.push("broken")>>
<<faceruined>>
<<facewear 6>>
<<else>>
<<facewear 5>>
<</if>>
<<He>> wraps the blindfold around your head, and ties it firm.
<<elseif $prison.active_punishments.includes("topless") and ($worn.upper.name isnot "naked" or $worn.under_upper.name isnot "naked")>>
<<upperruined>><<underupperruined>>
<<He>> pulls a blade from <<his>> pocket, grasps your clothing, and tears through it with rough strokes.<<covered>>
<br><br>
<<elseif $prison.active_punishments.includes("bottomless") and ($worn.lower.name isnot "naked" or $worn.under_lower.name isnot "naked")>>
<<lowerruined>><<underlowerruined>>
<<He>> pulls a blade from <<his>> pocket, grasps your clothing, and tears through it with rough strokes.<<covered>>
<br><br>
<<elseif $prison.active_punishments.includes("leash") and $worn.neck.collared isnot 1>>
<<He>> fastens a leash to your $worn.neck.name.
<<attach_leash>>
<<elseif $prison.active_punishments.includes("underwear") and ($worn.upper.name isnot "naked" or $worn.lower.name isnot "naked")>>
<<upperruined>><<lowerruined>>
<<He>> pulls a blade from <<his>> pocket, grasps your clothing, and tears through it with rough strokes.<<covered>>
<br><br>
<<elseif $prison.active_punishments.includes("cuffs") and !$worn.feet.type.includes("shackle")>>
<<feetwear 26>>
<<He>> clamps cold metal around your ankle, linked to a heavy ball.
<<elseif $prison.active_punishments.includes("gag") and !$worn.face.type.includes("gag")>>
<<if $worn.face.name is "blindfold">>
<<set $worn.face.type.push("broken")>>
<<faceruined>>
<<facewear 6>>
<<else>>
<<facewear 4>>
<</if>>
<<He>> pushes a gag into your mouth, and ties it tight around your head.
<<elseif $prison.active_punishments.includes("bindings") and ($leftarm isnot "bound" or $rightarm isnot "bound")>>
<<He>> binds your arms tight behind your back.
<<bind>>
<</if>>
"See that you stick to the rules from now on," <<he>> says. "Perhaps you need another reminder."
<br><br>
<<link [[Next|Prison Punishment]]>><<endevent>><</link>>
<br><<location "underground">><<set $outside to 0>><<effects>>
You are in the rut, beneath the prison.
<<if $rut gte 100>>
<span class="green">You come across a marble step.</span> As your foot touches it, the darkness retreats, revealing a staircase shrouded in pink mist. You climb to the top, and find a stone chest, decorated with floral engravings, and a closed eye in the middle. It looks unlocked.
<br><br>
<<link [[Open|Prison Rut Chest]]>><</link>>
<br>
<<elseif $stress gte $stressmax>>
<br><br>
<<passout_rut>>
<<else>>
<<if $worn.face.type.includes("blindfold")>>
You can't see a thing with this blindfold on, but the ground and walls are damp. You feel a breeze, and a sense that you're in an open space.
<br><br>
<<link [[Stagger towards the breeze (0:10)|Prison Rut Walk]]>><<pass 10>><<set $hallucinogen += 10>><<set $phase to 1>><<set $rut += 8>><</link>>
<br>
<<else>>
An oppressive darkness surrounds you like a fog, but you can see a few feet away. The ground is natural rock, slick with dampness. You feel a breeze. It feels like you're in an open space.
<br><br>
<<link [[Walk towards the breeze (0:10)|Prison Rut Walk]]>><<pass 10>><<set $hallucinogen += 10>><<set $phase to 0>><<set $rut += 10>><</link>>
<br>
<</if>>
<<prison_map rut>>
<</if>><<effects>>
You open the chest.
<<if $prison_egg isnot 1 and $prison.watchers_friend isnot 2>>
<<set $prison_egg to 1>>
<<if $rut_entry is "punish">>
Inside is a large egg, almost swallowed by a mass of purple tendrils. You gently prise them away from the shell.
<br><br>
There's also a diamond, pink with light from the surrounding mist. This should satisfy the guards.
<br><br>
<<else>>
Inside is a large egg, almost swallowed by a mass of purple tendrils. You gently prise them away from the shell.
<br><br>
<</if>>
<<else>>
<<if $rut_entry is "punish">>
Inside is a large diamond, pink with light from the surrounding mist. This should satisfy the guards.
<br><br>
<<else>>
It's empty.
<br><br>
<</if>>
<</if>>
You descend the staircase.
<br><br>
<<link [[Leave (0:30)|Prison Rut Return]]>><<pass 30>><</link>>
<br><<effects>>
The darkness has retreated, revealing the underground cavern you previously traversed, crisscrossed with ravines and studded with large stalagmites. You're not sure where the light is coming from. Looking too long makes you feel uncomfortable, and you avert your gaze.<<gstress>><<stress 6>>
<br><br>
You return the way you came, the journey faster now that you can see where you're going.
<<if $rut_entry is "rope">>
The rope lies coiled where you left it. You climb towards the light.
<br><br>
<<link [[Next|Prison Spire]]>><<endevent>><<rut_end>><<location "prison">><</link>>
<br>
<<else>>
The pool you fell in is still there, and you can now see the punishment plaque far above.
<br><br>
<<link [[Shout|Prison Rut Shout]]>><</link>>
<br>
<</if>><<effects>><<effects_prison>>
<<if $submissive gte 1150>>
<<gagged_speech "C-can anyone hear me" ?>> you shout. <<gagged_speech "It's scary down here" .>>
<<elseif $submissive lte 850>>
<<gagged_speech "Fuckheads" ,>> you shout. <<gagged_speech "I got you something. Now let me up" .>>
<<else>>
<<gagged_speech "I found a diamond" ,>> you shout. <<gagged_speech "Can I come up" ?>>
<</if>>
There's a few moments of silence, <span class="green">then one end of a rope lands beside you.</span>
<br><br>
<<link [[Next|Prison Rut End]]>><<endevent>><<rut_end>><<location "prison">><</link>>
<br><<effects>>
<<generate_relaxed_guard 0>>
<<generate_anxious_guard 1>>
<<generate_veteran_guard 2>>
<<generate_methodical_guard 3>>
You cling to the rope as the guards haul you to the top. <<relaxed_guard 0 cap>> and <<anxious_guard 1>> steady you, but won't let you come further, as if ready to push you back off.
<br><br>
<<methodical_guard 3 cap>> holds out <<person4>><<his>> hand. You give <<him>> the diamond. <<He>> scrutinises it. Then frowns. "It's genuine," <<he>> says. "Bring <<phim>> up."
<br><br>
<<veteran_guard 2 cap>> watches with <<his>> arms folded. "Pretty impressive," <<he>> says. "Not gonna lie."<<lllsuspicion>><<prison_guards 12>>
<br>
<<if $prison.active_punishments.length gte 1>>
<span class="green">"The other punishments are revoked, right?"</span>
<br>
<<methodical_guard 3 cap>> nods.
<<remove_punishments>>
<<if _punishments_removed is true>>
"I'll sort the paperwork. Remove the equipment, then show <<phim>> out."
<br><br>
The other three approach with a variety of metal instruments, and soon have you somewhat dignified once again.
<br><br>
<<else>>
"I'll sort the paperwork. Show <<phim>> out."
<br><br>
<</if>>
<<else>>
<<methodical_guard 3 cap>> nods. "I'll sort the paperwork. Show <<phim>> out."
<</if>>
<br><br>
<<set $prison.active_punishments to []>>
<<remove_punishments>>
<<endevent>>
<<destination_prison_walkway>><<effects>>
You inhale deeply. The lightheadedness almost has you on the ground, but when it passes, you feel energised. And warm.
<br><br>
<<link [[Next|Prison Rut]]>><</link>>
<br><<effects>>
<<if $phase is 1>>
You stagger forwards, careful not to trip.
<<else>>
You traverse the dark, careful not to trip.
<</if>>
<br><br>
<<set _rng to random(1, 10)>>
<<switch _rng>>
<<case 1>>
<<if $slimedisable is "f">>
A gelatinous slime lands on your shoulder.
<<if $leftarm is "bound" and $rightarm is "bound">>
You try to shake it off,
<<else>>
You try to pull it off,
<</if>>
but it crawls over your body with a surprising speed, and perches on your <<bottom>>.
<br><br>
<<link [[Next|Prison Slime]]>><<set $struggle_start to 1>><</link>>
<br>
<<else>>
A gelatinous slime falls from the cave ceiling, splatting to the ground beside you. You hurry on before it becomes a threat, but it gives you quite the scare.
<<lcontrol>><<gtrauma>><<ggstress>><<control -10>><<trauma 6>><<stress 12>>
<br><br>
<<link [[Next|Prison Rut]]>><</link>>
<br>
<</if>>
<<case 2>>
<<if !$worn.face.type.includes("blindfold")>>
The darkness creeps in, until it swallows you.
<</if>>
You hear the rush of feet, and a low hiss. A nameless creature leaps atop you, pushing you to the ground.<<gpain>><<pain 4>>
<br><br>
<<if $bestialitydisable is "f">>
<<link [[Next|Prison Beast]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
It's gone as fast as it arrived. It's a while before your heart calms.
<<lcontrol>><<gtrauma>><<ggstress>><<control -10>><<trauma 6>><<stress 12>>
<br><br>
<<link [[Next|Prison Rut]]>><</link>>
<br>
<</if>>
<<case 3>>
<<if $tentacledisable is "f">>
The darkness seems to pulse around you. It bursts in several places, spewing forth strange purple tendrils.
<br><br>
<<link [[Next|Prison Tentacles]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
Disembodied limbs lunge from the dark, grabbing and groping at you. You twist from their grip, and continue on.
<<lcontrol>><<gtrauma>><<ggstress>><<control -10>><<trauma 6>><<stress 12>>
<br><br>
<<link [[Next|Prison Rut]]>><</link>>
<br>
<</if>>
<<case 4>>
<<if $slimedisable is "f" and $swarmdisable is "f">>
Water surges towards you, congealing unnaturally around your ankles. Your feet are stuck. You try to pull them free, but the congealed water climbs up your legs, until it reaches your knees. It pulls you to the ground.
<br><br>
<<link [[Next|Prison Swarm]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
Water surges towards you, congealing unnaturally around your ankles. You shake it free, but are left feeling dirty.
<<lcontrol>><<gtrauma>><<ggstress>><<control -10>><<trauma 6>><<stress 12>>
<br><br>
<<link [[Next|Prison Rut]]>><</link>>
<br>
<</if>>
<<case 5>>
<<if $worn.face.type.includes("blindfold")>>
<span class="red">You can't see where you're going due to your blindfold,</span> and trip over a jutting rock.<<gpain>><<gstress>><<pain 4>><<stress 6>>
<<else>>
You carefully step over a jutting rock.
<</if>>
<br><br>
<<link [[Next|Prison Rut]]>><<endevent>><</link>>
<br>
<<case 6>>
<<if $worn.feet.type.includes("shackle")>>
Water thunders towards you, heading your way. You try to climb atop a nearby rock, <span class="red">but your shackles get in the way.</span> The water seizes you, and carries you the way you came.<<set $rut -= 10>><<gpain>><<gtrauma>><<gstress>><<pain 4>><<trauma 6>><<stress 6>><<water>>
<br><br>
<<else>>
Water thunders towards you, heading your way. You climb atop a nearby rock, and wait for the deluge to pass.
<br><br>
<</if>>
<<link [[Next|Prison Rut]]>><<endevent>><</link>>
<br>
<<case 7>>
You find a strange, pink mushroom. It smells sweet.
<<if $worn.face.type.includes("gag")>>
You could eat it, <span class="red">if not for your gag.</span> You move on.
<br><br>
<<link [[Next|Prison Rut]]>><<endevent>><</link>>
<br>
<<else>>
You could eat it.
<br><br>
<<link [[Eat|Prison Rut]]>><<endevent>><<stress -6>><<arousal 600>><<drugs 30>><</link>><<garousal>><<lstress>>
<br>
<<link [[Ignore|Prison Rut]]>><<endevent>><</link>>
<br>
<</if>>
<<case 8>>
<<if $tentacledisable is "f">>
Your path dips into a thin ravine. Strange plants grow on the walls. Their bulbous fronds track you.
<<if $leftarm is "bound" and $rightarm is "bound">>
<span class="red">With your arms bound,</span> there's not much you can do but push through. You shiver as they rub against you. Their tips are warm.<<gstress>><<garousal>><<stress 6>><<arousal 600>><<drugs 30>>
<br><br>
<<else>>
You bat them aside as you pass through.
<br><br>
<</if>>
<<link [[Next|Prison Rut]]>><<endevent>><</link>>
<br>
<<else>>
Strange purple lichen grows on the walls. It makes you uneasy.<<gstress>><<stress 6>>
<br><br>
<<link [[Next|Prison Rut]]>><<endevent>><</link>>
<br>
<</if>>
<<case 9>>
Water drips from somewhere above, forming shallow pools and disappearing down cracks in the ground.
<br><br>
<<link [[Next|Prison Rut]]>><<endevent>><</link>>
<br>
<<default>>
The walls tremble, and small stones fall from the ceiling.<<gstress>><<stress 6>>
<br><br>
<<link [[Next|Prison Rut]]>><<endevent>><</link>>
<br>
<</switch>><<effects>>
<<if $struggle_start is 1>>
<<struggle_init>>
<<set $struggle.creature to "slime">>
<<struggle_creatures 1 2>>
<<set $combat to 1>>
<<controlloss>>
<<violence 1>>
<<molested>>
<<set $struggle.anus.creature to "slime">><<set $anususe to "struggle">><<set $anusstate to "struggle">><<set $struggle.enemy[0].location to "anus">>
<<unset $struggle_start>>
<<set $timer to 12>>
<</if>>
<<if $timer is 8 and random(1, 2) is 2 or $timer is 4 and random(1, 2) is 2>>
<<struggle_add 1 2>>/*Adds more creatures, with a specific health.*/
<span class="pink">Another slime falls from the ceiling!</span>
<br><br>
<</if>>
<<struggle>>
<<if $struggle.done gte $struggle.number>>
<span id="next"><<link [[Next|Prison Slime End]]>><</link>></span>
<br>
<<else>>
<span id="next"><<link [[Next|Prison Slime]]>><</link>></span>
<br>
<</if>><<effects>>
The slimes slide into crevices in the rock. <<tearful>> you continue through the dark.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Prison Rut]]>><<endevent>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastNEWinit 1 creature>>
<<beastCombatInit>>
<<set $NPCList[_n].stance to "top">><<set $head to "grappled">>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Prison Beast Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Prison Beast Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Prison Beast]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
The creature returns to the darkness.
<br><br>
<<tearful>> you rise to your feet. The dark retreats a little.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Prison Rut]]>><</link>>
<br>
<<else>>
The creature flees into the darkness.
<br><br>
<<tearful>> you rise to your feet. The dark retreats a little.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Prison Rut]]>><</link>>
<br>
<</if>><<effects>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<molested>>
<<controlloss>>
<<tentaclestart 2 12>>
<</if>>
<<statetentacles>>
<<effects>>
<<effectstentacles>>
<<tentacles>>
<<actionstentacles>>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[Next|Prison Tentacles Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Prison Tentacles]]>><</link>></span><<nexttext>>
<</if>><<effects>>
The darkness swallows the tentacles once more.
<br><br>
<<tearful>> stagger deeper into the rut.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Prison Rut]]>><</link>>
<br><<effects>>
<<if $molestationstart is 1>><<set $molestationstart to 0>>
<<molested>>
<<controlloss>>
<<set $combat to 1>>
<<set $enemytype to "swarm">>
<<swarminit "slimes" "slime mass" "moving towards you" "encircle you" "fend off" 4 2>>
<<set $timer to 8>>
<</if>>
<<swarmeffects>>
<<swarm>>
<<swarmactions>>
<<if $timer lte 0>>
<span id="next"><<link [[Next|Prison Swarm Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Prison Swarm]]>><</link>></span><<nexttext>>
<</if>><<effects>>
The surge of water passes, taking the creatures with it.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Prison Rut]]>><</link>><<effects>>
You've pushed yourself too much.
<br><br>
<<passout>>
<<link [[Wake up|Passout Rut 2]]>><</link>>
<br>
<<pass 1 hour>>
<<trauma 6>><<set $stress -= 2000>><<effects>>
<<prison_bondage_removal>>
You awaken in a dark place, far underground. A violent current carries you. You slip in and out of consciousness. You have strange dreams, of great ivory insects feasting on a fallen god.<<if $awareness lt 600>>
<<ggawareness>><<awareness 10>>
<</if>>
<br><br>
The next time you awaken, you're on your back, floating in the sea.<<crime>>
<br><br>
<<link [[Next|Sea]]>><<set $sea to 100>><<prison_end>><<set $crime += Math.trunc($prison.time * 250)>><<set $crimehistory += Math.trunc($prison.time * 250)>><<pass 30>><</link>>
<br><<effects>>
<<endevent>><!-- Fully make sure no event failures prior can cause a failure here with NPC gen, because saveNPC of scarred_inmate occurs later. -->
<<generate_scarred_inmate 0>><<person1>>
You enter <<scarred_inmate 0 apo>> cell.
<<if $prison.scarred gte 60 and $NPCList[0].name_known isnot 1>>
<<He>> sits on the bed with <<his>> head buried in <<his>> hands.
<br><br>
<<link [[Ask what's wrong|Prison Scarred Ask]]>><</link>>
<br>
<<link [[Leave|Prison Walkway]]>><<endevent>><</link>>
<br>
<<else>>
<<He>> licks <<his>> lips at the sight of you.
<br><br>
<<switch $prison.scarred_level>>
<<case 0>>
"Wise of you to come here," <<he>> says. <<He>> leans in, and sniffs. "Mmm. Fresh." <<He>> puts <<his>> hand down <<his>> trousers, and whips out a length of cord. "Turn and hold the bars, <<bitch>>."
<br><br>
<<link [[Turn and hold the bars|Prison Scarred Bars]]>><<set $prison.scarred_level to 1>><<prison_rep scarred 5>><</link>><<gglove>>
<br>
<<case 1>>
"Just the <<bitch>> I wanted to see," <<he>> says, putting <<his>> hand down <<his>> trousers and whipping out a length of cord. "Turn and hold the bars, <<bitch>>."
<br><br>
<<link [[Turn and hold the bars|Prison Scarred Pair]]>><<set $prison.scarred_level to 2>><<prison_rep scarred 5>><</link>><<gglove>>
<br>
<<case 2>>
"You," <<he>> says, rising from <<his>> bed. There's a length of cord already in <<his>> hands. "Turn and hold the bars, <<bitch>>."
<br><br>
<<link [[Turn and hold the bars|Prison Scarred Molestation]]>><<set $prison.scarred_level to 3>><<prison_rep scarred 5>><</link>><<gglove>>
<br>
<<case 3>>
"You," <<he>> says, rising from <<his>> bed. There's a length of cord already in <<his>> hands. "Turn around, <<bitch>>."
<br><br>
<<link [[Turn around|Prison Scarred Turn]]>><<prison_rep scarred 5>><</link>><<gglove>>
<br>
<<default>>
"Just the <<bitch>> I wanted to see," <<he>> says, rising from <<his>> bed. There's a length of cord already in <<his>> hands. "Turn around, <<bitch>>."
<br><br>
<<link [[Turn around|Prison Scarred Turn]]>><<prison_rep scarred 5>><</link>><<gglove>>
<br>
<</switch>>
<<link [[Refuse|Prison Scarred Refuse]]>><</link>>
<br>
<</if>><<effects>>
<<bind>>
You turn and grasp the bars of the cell. <<His>> hands are a blur as <<he>> ties them down, binding you in seconds. "Now then," <<he>> muses, "What shall I do with you?" <<He>> gropes your helpless <<bottom>> in thought.
<br><br>
"Silly me," <<he>> continues. "The answer's right here." <<He>> pulls <<his>> hand back, and delivers a sharp smack to your <<bottom>>.<<gpain>><<pain 4>>
<br><br>
<<link [[Next|Prison Scarred Bars 2]]>><</link>>
<br><<effects>>
"Like that, <<bitch>>?" <<he>> asks, delivering another smack.
<<if $worn.face.type.includes("gag")>>
"You're my gagged slut, aren't you?"
<br><br>
<<link [[Just sob|Prison Scarred Bars Sob]]>><<pain -4>><</link>><<lpain>>
<br>
<<else>>
"Say <i>'Thank you for disciplining me, <<if $pronoun is "m">>daddy<<else>>mummy<</if>>.'</i>" <<He>> hits you again. "Say it."<<gpain>><<pain 4>>
<br><br>
<<link [[Say it|Prison Scarred Bars Say]]>><<sub 1>><</link>><<willpowerdifficulty 1 100>>
<br>
<<link [[Refuse|Prison Scarred Bars Refuse]]>><<def 1>><</link>><<willpowerdifficulty 1 1000>>
<br>
<<link [[Just sob|Prison Scarred Bars Sob]]>><<sub 1>><<pain -4>><</link>><<lpain>>
<br>
<</if>><<effects>>
<<willpowerdifficulty 1 100 no_text>>
<<if $willpowerSuccess>>
<span class="green">"Thank you for disciplining me, <<if $pronoun is "m">>daddy<<else>>mummy<</if>>,"</span> you manage, despite repeated blows to your backside.
<br><br>
"Good <<girl>>," <<he>> says, ruffling your hair. <<He>> unties the cord with the same deftness <<he>> used to bind them, and you're soon freed.
<<prison_unbind>>
<br><br>
"That wasn't so bad, was it? You can go."
<br><br>
<<else>>
You try to speak, <span class="red">but you cry out in pain instead</span> as another blow lands.<<gwillpower>><<gpain>><<pain 4>>
<br><br>
"I said say it, you fucking <<bitch>>!" <<He>> hits you again and again, each time harder, before falling back on <<his>> bed, panting.
<br><br>
"Fine." <<He>> springs up, and unties the cord with the same deftness <<he>> used to bind them. "Go."
<br><br>
<</if>>
<span class="green">You've gained <<scarred_inmate 0 apo>> protection.</span><<set $prison.protection to "scarred">>
<br><br>
<<prison_unbind>>
<<link [[Next|Prison Walkway]]>><<endevent>><</link>>
<br><<effects>>
<<willpowerdifficulty 1 1000 no_text>>
<<if $willpowerSuccess>>
You keep your mouth shut. <<scarred_inmate 0 cap>> punishes your silence with another blow.<<gpain>><<pain 4>>
<br><br>
"I said say it, you fucking <<bitch>>!" <<He>> hits you again and again, each time harder, <span class="green">before falling back on <<his>> bed, panting.</span>
<br><br>
"Fine." <<He>> springs up, and unties the cord with the same deftness <<he>> used to bind them. "Go."
<br><br>
<<else>>
You try to stay silent, <span class="red">but you cry out in pain instead</span> as another blow lands.<<gwillpower>><<gpain>><<pain 4>>
<br><br>
"I said say it, you fucking <<bitch>>!" <<He>> hits you again and again, each time harder, before falling back on <<his>> bed, panting.
<br><br>
"Fine." <<He>> springs up, and unties the cord with the same deftness <<he>> used to bind them. "Go."
<br><br>
<</if>>
<span class="green">You've gained <<scarred_inmate 0 apo>> protection.</span><<set $prison.protection to "scarred">>
<br><br>
<<prison_unbind>>
<<link [[Next|Prison Walkway]]>><<endevent>><</link>>
<br><<effects>>
You sob. <<scarred_inmate 0 cap>> pulls <<his>> arm back, readying another blow, but hesitates. <<He>> falls back on <<his>> bed, head in hands.
<br><br>
"Fucking fine," <<he>> says after a moment. <<He>> stands, and unties the cord with the same deftness <<he>> used to bind them. "Go."
<br><br>
<span class="green">You've gained <<scarred_inmate 0 apo>> protection.</span><<set $prison.protection to "scarred">>
<br><br>
<<prison_unbind>>
<<link [[Next|Prison Walkway]]>><<endevent>><</link>>
<br><<effects>>
You back away. <<scarred_inmate 0 cap>> licks <<his>> teeth. "Fine," <<he>> says. "You'll be back. Or you'll be fucked senseless, and I'll take what's left."
<br><br>
<<link [[Next|Prison Walkway]]>><<endevent>><</link>>
<br><<effects>>
<<bind>>
You turn and grasp the bars of the cell. <<His>> hands are a blur as <<he>> ties them down, binding you in seconds. "Now then," <<he>> muses, "What shall I do with you?" <<He>> gropes your helpless <<bottom>> in thought.
<br><br>
<<link [[Next|Prison Scarred Pair 2]]>><</link>>
<br><<effects>>
<<generate2>><<person2>>
A <<person>> walks by. "Hey fucker," <<scarred_inmate 0>> says. "Get in here." The <<person2>><<person>> glances at you, then back down the walkway, before entering.
<br><br>
"Help me decide what to do with my <<bitch>>."
<br>
"Fuck <<phim>> of course. Why'd you need me to tell-"
<br>
<<scarred_inmate 0 cap>> shoves the <<person>> against the wall. There's a shard of broken glass in <<person1>><<his>> hand. "Don't talk back."<<ggstress>><<stress 12>>
<br>
The <<person2>><<person>> throws up <<his>> hands. "E-easy, easy! I didn't mean nothing by it."
<br><br>
<<link [[Tell the scarred inmate to calm down|Prison Scarred Pair Calm]]>><</link>>
<br>
<<link [[Remain silent|Prison Scarred Pair Silent]]>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
<<if $worn.face.type.includes("gag")>>
"Mmmmhrrr!" you say.
<<else>>
"Pl-please don't hurt <<person2>><<him>>," you say.
<</if>>
<<elseif $submissive lte 850>>
<<gagged_speech "Put the shiv down you crazy prick" ,>> you say.
<<else>>
<<gagged_speech "You're overreacting" ,>> you say. "Stop it."
<</if>>
<br><br>
<<scarred_inmate 0 cap>> pulls the <<person2>><<person>> away from a wall, and slams a hand against your <<bottom>>. "My <<bitch>> needs punishment more than you," <<person1>><<he>> says. "Spank <<phim>> and I won't hurt you."
<br><br>
The <<person2>><<person>> hesitates, until <<scarred_inmate 0>> presses the shiv against <<his>> back. <<He>> spanks your <<bottom>>.<<gpain>><<pain 4>>
<br><br>
<<link [[Next|Prison Scarred Pair Spank]]>><</link>>
<br><<effects>>
"Harder! I want to see some fucking tears." The <<person2>><<person>> obliges, until <<he>> almost looks ready to cry <<himself>>.<<ggpain>><<pain 8>>
<br><br>
At last, <<scarred_inmate 0>> pulls the <<person2>><<person>> away from you. "Get the fuck out."
<br><br>
"You too." <<scarred_inmate 0 cap>> slices through <<his>> cord with the shiv. "Go."
<br><br>
<span class="green">You've gained <<scarred_inmate 0 apo>> protection.</span><<set $prison.protection to "scarred">>
<br><br>
<<prison_unbind>>
<<link [[Next|Prison Walkway]]>><<endevent>><</link>>
<br><<effects>>
<<scarred_inmate 0 cap>> screeches laughter, and punches the <<person2>><<person>> in the gut. <<He>> keels over, and <<scarred_inmate 0>> delivers a flurry of blows on <<his>> back.
<br><br>
"Much better." <<He>> kicks the <<person2>><<person>>'s limp body onto the walkway outside, then slices through <<his>> cord. "Go."
<br><br>
<span class="green">You've gained <<scarred_inmate 0 apo>> protection.</span><<set $prison.protection to "scarred">>
<br><br>
<<prison_unbind>>
<<link [["Help " + $NPCList[1].pronouns.him + " to medical (0:05)"|Prison Scarred Pair Help]]>><<prison_hope 1>><<trauma -6>><<pass 5>><<tiredness 3>><</link>><<ghope>><<gtiredness>><<ltrauma>>
<br>
<<link [[Ignore|Prison Walkway]]>><<endevent>><</link>>
<br><<effects>>
The <<person2>><<person>> is still conscious, and medical isn't far away. Still, <<he>> can't stand under <<his>> own weight. Your muscles are aching when you arrive.
<br><br>
<<generate_methodical_guard 2 cap>><<person3>>
<<methodical_guard 2 cap>> doesn't spare a glance, but gestures at an empty bed.
<br><br>
<<person2>>
The inmate tries to speak as you lay <<him>> down, but can't form the words.
<br><br>
<<link [[Next|Prison Walkway]]>><<endevent>><</link>>
<br><<effects>>
<<bind>>
You turn and grasp the bars of the cell. <<His>> hands are a blur as <<he>> ties them down, binding you in seconds. "Been waiting for this," <<he>> says,
<<if $worn.lower.name is "naked">>
<<if $worn.under_lower.name is "naked">>
running a finger over your <<bottom>>.
<<else>>
tugging down your $worn.under_lower.name.
<</if>>
<<else>>
<<if $worn.under_lower.name is "naked">>
tugging down your $worn.lower.name.
<<else>>
tugging down your $worn.lower.name and $worn.under_lower.name.
<</if>>
<</if>>
<<if $worn.genitals.type.includes("chastity")>>
<<He>> grasps your $worn.genitals.name, and pulls.
<br><br>
"Fuck," <<he>> says as the metal digs into your skin. "How'd I get this off?"<<gpain>><<pain 4>>
<br><br>
<<set $worn.genitals.integrity -= 100>>
<br><br>
<<if $worn.genitals.integrity lte 0>>
<<He>> retrieves a variety of tools from behind a loose stone. A screwdriver. A hammer. Pliers. <<He>> isn't gentle, <span class="red">and manages to bite through the metal with the pliers.</span>
<br><br>
<<set $worn.genitals.type.push("broken")>>
<<genitalsruined>>
<<He>> spanks you in delight, and crouches behind you.
<br><br>
<<link [[Next|Prison Scarred Molestation 2]]>><</link>>
<br>
<<else>>
<<He>> retrieves a variety of tools from behind a loose stone. A screwdriver. A hammer. Pliers. <<He>> isn't gentle, but none work. <<He>> contents <<himself>> with spanking you raw, before untying <<his>> cord. "Go."<<ggpain>><<ggtrauma>><<ggstress>><<pain 8>><<stress 12>><<trauma 12>>
<<prison_unbind>>
<br><br>
<span class="green">You've gained <<scarred_inmate 0 apo>> protection.</span><<set $prison.protection to "scarred">>
<br><br>
<<link [[Next|Prison Walkway]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
<br><br>
<<link [[Next|Prison Scarred Molestation 2]]>><</link>>
<br>
<</if>><<effects>>
<<if $NPCList[0].penis isnot "none">>
You feel <<his>> breath on your
<<if $player.penisExist>>
<<penis>>
<<else>>
pussy
<</if>>
a moment, then <<he>> rises, and rests <<his>> <<print $NPCList[0].penisdesc>> against your back.
<br><br>
<<else>>
<<if $player.penisExist>>
<<He>> grasps your <<penis>>, and orients it towards the ground. "I wanna pull it all the way back," <<he>> says. "Fuck you from behind, but that didn't work with the last one."
<br><br>
<<else>>
<<He>> runs a finger over your pussy. "Hold still until I'm done," <<he>> says.
<br><br>
<</if>>
<</if>>
<<link [[Next|Prison Scarred Rape]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<if $NPCList[0].penis isnot "none">>
<<set $NPCList[0].penis to 0>>
<<else>>
<<set $NPCList[0].vagina to 0>>
<</if>>
<<set $position to "doggy">>
<</if>>
<<effects>>
<<if $alarm is 1>>
<<set $alarm to 0>>
Another inmate investigates your cry, <span class="purple">but leaves upon seeing <<scarred_inmate 0>>.</span>
<br><br>
<</if>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Prison Scarred Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Prison Scarred Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Prison Scarred Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Prison Scarred Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> gives your <<bottom>> a final smack, then unties <<his>> cord. "Good <<bitch>>." <<he>> says. "Go."
<br><br>
<<tearful>> you leave the cell.
<br><br>
<<clotheson>>
<span class="green">You've gained <<scarred_inmate 0 apo>> protection.</span><<set $prison.protection to "scarred">>
<<endcombat>>
<br><br>
<<prison_unbind>>
<<link [[Next|Prison Walkway]]>><</link>>
<br>
<<else>>
<<He>> delivers a hard smack to your <<bottom>>. "That what you want?" <<he>> says, delivering blow after blow.<<ggpain>><<gtrauma>><<gstress>><<pain 8>><<trauma 6>><<stress 6>>
<br><br>
<<He>> abuses you without relent, until <<his>> arms, or something else, tires, and <<he>> unties <<his>> cord. "Go. Fucking go."
<br><br>
<<tearful>> you leave the cell.
<br><br>
<<clotheson>>
<br><br>
<span class="green">You've gained <<scarred_inmate 0 apo>> protection.</span><<set $prison.protection to "scarred">>
<<endcombat>>
<br><br>
<<prison_unbind>>
<<link [[Next|Prison Walkway]]>><</link>>
<br>
<</if>><<effects>>
<<bind>>
You turn as intructed. <<scarred_inmate 0 cap>> has your hands bound behind you in a moment.
<<if $worn.neck.type.includes("leash")>>
<<He>> takes hold of your leash.
<<else>>
<<He>> bites through the cord, then ties the remainder to your collar.
<<attach_leash>>
<</if>>
"Let's go for a walk."
<br><br>
<<He>> tries to tug you from the cell.
<br><br>
<<link [[Go along with it|Prison Scarred Walk]]>><</link>>
<br>
<<link [[Resist|Prison Scarred Resist]]>><</link>>
<br><<effects>>
You refuse to budge.
<<if $prison.scarred gte 80>>
<<scarred_inmate 0 cap>> snarls in frustration. "You're such a brat. Fine." <<He>> wrenches the cord off your collar. "Go."<<llove>><<prison_rep scarred -5>>
<br><br>
<<prison_detach_leash>>
<span class="green">You've gained <<scarred_inmate 0 apo>> protection.</span><<set $prison.protection to "scarred">>
<br><br>
<<prison_unbind>>
<<link [[Next|Prison Walkway]]>><<endevent>><</link>>
<<else>>
<<scarred_inmate 0 cap>> snarls.
<br><br>
<<link [[Next|Prison Scarred Fight]]>><<set $fightstart to 1>><</link>>
<br>
<</if>><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Prison Scarred Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Prison Scarred Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Prison Scarred Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Prison Scarred Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<scarred_inmate 0 cap>> falls onto <<his>> bed and rests <<his>> forearm on <<his>> face.<<glove>><<prison_rep scarred 1>>
<br><br>
<<tearful>> you escape the cell.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Prison Walkway]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
<<scarred_inmate 0 cap>> staggers backward, and trips onto <<his>> bed.<<llove>><<prison_rep scarred -1>><<grespect>><<prison_inmates 1>>
<br><br>
<<tearful>> you escape the cell.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Prison Walkway]]>><</link>>
<br>
<<else>>
You're too hurt to keep fighting. <<scarred_inmate 0 cap>> steadies you with your leash, and pulls you from the cell.
<br><br>
<<endcombat>>
<<link [[Next|Prison Scarred Walk]]>><<generate_scarred_inmate 0>><<person1>><</link>>
<br>
<</if>>
<<set $prison_scarred_done to true>><<effects>>
<<scarred_inmate 0 cap>> bashes the railing with <<his>> fist as <<he>> pulls you along the walkway, drawing attention. An amused group of inmates gathers at the base of the stairs.
<br><br>
"Who wants to see me ride my <<bitch>>?" asks <<scarred_inmate 0>>. There's a murmur of assent. "You heard em, slut. Bend over." <<He>> yanks the leash, pulling you to your knees.
<br><br>
<<Hes>> on your back at once, forcing your body down. "Go on then," <<he>> says. "Giddy up."
<br><br>
<<if $prison.scarred_level is 3>>
<<link [[Next|Prison Scarred Walk 2]]>><</link>>
<br>
<<else>>
<<link [[Next|Prison Scarred Yard]]>><</link>>
<br>
<</if>><<effects>>
<<scarred_inmate 0 cap>> rides you down the length of the prison block, giving your <<bottom>> periodic smacks. The other inmates watch, amused by the spectacle. Some ask if they can ride you in a different way. <<scarred_inmate 0 cap>> considers this, but decides to keep you for <<himself>>.<<lrespect>><<prison_inmates -1>>
<br><br>
<<He>> spanks you one last time, then climbs from your back. "Now everyone knows you're mine," <<he>> says, untying the cord.
<br><br>
<span class="green">You've gained <<scarred_inmate 0 apo>> protection,</span> <span class="red">but next time could be dangerous.</span><<set $prison.scarred_level to 4>><<set $prison.protection to "scarred">>
<br><br>
<<prison_unbind>>
<<prison_detach_leash>>
<<link [[Next|Prison Block]]>><<clotheson>><<endevent>><</link>>
<br><<effects>>
<<scarred_inmate 0 cap>> rides you down the length of the prison block, giving your <<bottom>> periodic smacks. The other inmates follow behind as <<he>> directs you outside.
<br><br>
<<He>> drives you to the centre of the yard, then pulls back on your leash. Yet more inmates walk over, and a circle forms around you. <<scarred_inmate 0 cap>> climbs off your back, but keeps your leash tight. <<He>> sits on the grass, pulls you over <<his>> lap, and delivers a sharp spank.<<gpain>><<pain 4>>
<br><br>
The other inmates watch with increasing lechery. They look between you, <<scarred_inmate 0>>, and each other, weighing their chances. <<He>> doesn't seem to notice. <span class="purple">If you cum, you'll excite the whole crowd.</span>
<br><br>
<<if $worn.face.type.includes("gag")>>
<span class="blue">With your mouth gagged, you can't warn <<him>>.</span>
<br>
<<else>>
<<link [[Warn|Prison Scarred Yard Warn]]>><</link>>
<br>
<</if>>
<<link [[Remain silent|Prison Scarred Yard Rape]]>><<set $molestationstart to 1>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
<<gagged_speech "They're gonna rape me if you're not careful" ,>> you say.
<<elseif $submissive lte 850>>
<<gagged_speech "They're gonna cuck you if we're not careful" ,>> you say.
<<else>>
<<gagged_speech "They're gonna rape me if we're not careful" ,>> you say.
<</if>>
<br><br>
<<if $prison.scarred gte 85>>
<<scarred_inmate 0 cap>> glances around, <span class="green">then pulls you back towards the prison block.</span> "Let's find somewhere private."
<br><br>
One of the inmates tries to grope you, but <<scarred_inmate 0>> gives <<him>> a bloody nose.
<br><br>
<<link [[Next|Prison Scarred Yard End]]>><</link>>
<br>
<<else>>
<<scarred_inmate 0 cap>> <span class="red">smacks your <<bottom>>.</span> "There's no wriggling out of this, bitch."
<br><br>
<<link [[Next|Prison Scarred Yard Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<effects>>
<<scarred_inmate 0 cap>> leads you back to <<his>> cell, lies on <<his>> bed, and tries to pull you on top.
<br><br>
<<endevent>>
<<generate_scarred_inmate 0>>
<<link [[Go along with it|Prison Scarred Sex]]>><<set $sexstart to 1>><</link>><<promiscuous1>>
<br>
<<link [[Refuse|Prison Scarred Sex Refuse]]>><<prison_rep scarred -1>><</link>><<llove>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<npcspank>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Prison Scarred Yard Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Prison Scarred Yard Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $orgasmdown gte 1>>
<span is="next"><<link [[Next|Prison Scarred Yard Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Prison Scarred Yard Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> pulls you to your feet. "Lucky sods, getting a free show." <<He>> smacks your <<bottom>> hard enough to jolt you forwards.<<lrespect>><<glove>><<prison_rep scarred 1>><<prison_inmates -1>>
<br><br>
<<tearful>> you take a deep breath. That was dangerous.
<br><br>
<<clotheson>>
<span class="green">You've gained <<scarred_inmate 0 apo>> protection.</span><<set $prison.protection to "scarred">>
<<endcombat>>
<br><br>
<<prison_unbind>>
<<prison_detach_leash>>
<<link [[Next|Prison Yard]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
You shove <<scarred_inmate 0>> to the dirt. The watching inmates laugh.<<llove>><<grespect>><<prison_rep scarred -1>><<prison_inmates 1>>
<br><br>
<<tearful>> you escape the yard.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Prison Block]]>><</link>>
<br>
<<else>>
<<scarred_inmate 0 cap>> punches an onlooker who got too close. The onlooker's friend tries to retaliate. <<scarred_inmate 0 cap>> punches that one as well. But there's another, and another. They wrestle <<him>> to the ground, while others advance on you.
<br><br>
<<endcombat>>
<<link [[Next|Prison Scarred Inmate Rape]]>><<generate1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>><<person1>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Prison Scarred Inmate Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Prison Scarred Inmate Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Prison Scarred Inmate Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
Others jostle for a turn, until a whistle pierces the din.
<br><br>
<<tearful>> you struggle to your feet.
<span class="green">You've gained <<scarred_inmate 0 apo>> protection.</span><<set $prison.protection to "scarred">>
<br><br>
<<clotheson>>
<<endcombat>>
<<generate_veteran_guard 0>><<person1>>
"You're disturbing the peace and tranquility of this institution," <<veteran_guard 0>> says. <<He>> rests a hand on your shoulder. "You're coming with me."
<br><br>
<<link [[Go quietly|Prison Punishment]]>><<endevent>><</link>>
<br>
<<link [[Fight|Prison Punishment Fight]]>><<set $fightstart to 1>><</link>>
<br>
<<else>>
The crowd backs away, shocked by your power.<<gggrespect>><<prison_inmates 10>>
<br><br>
<<clotheson>>
<span class="green">You've gained <<scarred_inmate 0 apo>> protection.</span><<set $prison.protection to "scarred">>
<<endcombat>>
<br><br>
<<tearful>> you get your bearings. You see <<generate_scarred_inmate 0>><<person1>><<scarred_inmate 0>> lying in the mud.
<br><br>
<<link [["Help " + $NPCList[0].pronouns.him|Prison Scarred Inmate Help]]>><<prison_rep scarred 3>><</link>><<gglove>><<gghope>><<prison_hope 3>>
<br>
<<link [[Walk away|Prison Yard]]>><<prison_inmates 3>><<endevent>><</link>><<ggrespect>>
<br>
<</if>><<effects>>
You help <<scarred_inmate 0>> up, and take <<him>> to medical.
<<generate_methodical_guard 1>><<person2>><<methodical_guard 1 cap>> points at a bed without looking.
<br><br>
"The fucks," <<scarred_inmate 0>> says as <<he>> lays down. "They better enjoy their last days."
<br><br>
<<Hes>> still laughing as the door shuts behind you.
<br><br>
<<prison_unbind>>
<<prison_detach_leash>>
<<link [[Next|Prison Walkway]]>><<endevent>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 50>><<promiscuity1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Prison Scarred Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Prison Scarred Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Prison Scarred Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Prison Scarred Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Best <<bitch>> in the house," <<he>> says as <<he>> fiddles with your bindings. "You can go."<<glove>><<prison_rep scarred 1>>
<br><br>
<<tearful>> you leave the cell.
<br><br>
<<clotheson>>
<span class="green">You've gained <<scarred_inmate 0 apo>> protection.</span><<set $prison.protection to "scarred">>
<<endcombat>>
<br><br>
<<prison_unbind>>
<<prison_detach_leash>>
<<link [[Next|Prison Walkway]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
You shove <<scarred_inmate 0>> away from you.<<llove>><<prison_rep scarred -1>>
<br><br>
<<tearful>> you escape the cell.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Prison Walkway]]>><</link>>
<br>
<<else>>
"Fucking tease," <<scarred_inmate 0>> says while fiddling with your bindings. "Go."
<br><br>
<<tearful>> you leave the cell.
<br><br>
<<clotheson>>
<span class="green">You've gained <<scarred_inmate 0 apo>> protection.</span><<set $prison.protection to "scarred">>
<<endcombat>>
<br><br>
<<prison_unbind>>
<<prison_detach_leash>>
<<link [[Next|Prison Walkway]]>><</link>>
<br>
<</if>><<effects>>
<<generate2>>
<<if $submissive gte 1150>>
<<gagged_speech "Wh-what's wrong" ?>> you ask. <<gagged_speech "You can tell me" .>>
<<elseif $submissive lte 850>>
<<gagged_speech "Not used to seeing you like this" ,>> you say. <<gagged_speech "What's wrong" ?>>
<<else>>
<<gagged_speech "What's wrong" ?>> you ask. <<gagged_speech "You can tell me" .>>
<</if>>
<br><br>
"Fuck off," <<he>> says.
<<if $worn.face.type.includes("gag")>>
<<He>> looks at your $worn.face.name. <span class="blue">"Come back when you can use your mouth."</span>
<br><br>
<<link [[Next|Prison Walkway]]>><<endevent>><</link>>
<br>
<<else>>
"Wait." <<He>> rests <<his>> hands on <<his>> knees, then rises to <<his>> feet. "I need you for something. I have a visitor, but I don't want to see <<person2>><<him>>. Could you go so <<he>> fucks off?"
<br><br>
<<person1>>
<<link [[Agree|Prison Scarred Sibling Agree]]>><<prison_rep scarred 25>><</link>><<ggglove>>
<br>
<<link [[Refuse|Prison Scarred Sibling Refuse]]>><</link>>
<br>
<</if>><<effects>>
"Fine," <<he>> says. "You can fuck off too." <<He>> buries <<his>> head once again.
<br><br>
<<link [[Next|Prison Walkway]]>><<endevent>><</link>>
<br><<effects>>
<<generate_methodical_guard 2>><<person3>>
You walk towards the visitor room, down a concrete corridor, and find <<methodical_guard 2>> stood waiting beside a metal door.
<br><br>
"Not who I was expecting," <<he>> says.
<br><br>
<<if $submissive gte 1150>>
<<if $worn.face.type.includes("gag")>>
"M-mmmhr," you say. "Mmmhhr."
<<else>>
"S-sorry," you say. "I was sent in <<person1>><<his>> place."
<</if>>
<<elseif $submissive lte 850>>
<<if $worn.face.type.includes("gag")>>
"Mmhhrrr," you say.
<<else>>
"I was sent in <<person1>><<his>> place," you say.
<</if>>
<<else>>
<<if $worn.face.type.includes("gag")>>
"Mmmhhrr," you say.
<<else>>
"I was sent in <<person1>><<his>> place," you say.
<</if>>
<</if>>
<br><br>
<<methodical_guard 2 cap>> writes something on <<person3>><<his>> clipboard. "One minute." <<He>> opens the door.
<br><br>
<<link [[Next|Prison Scarred Sibling 2]]>><</link>>
<br><<effects>>
You enter a small room, with a chair in front of a microphone and window. There's a <<person2>><<person>> on the other side of the glass. <<He>> looks disappointed to see you.
<br><br>
"Sorry," <<he>> says. "I didn't think my <<person1>><<if $pronoun is "m">>brother<<else>>sister<</if>> would come, but I hoped..."
<br><br>
<<link [[Be honest|Prison Scarred Sibling 3]]>><<set $phase to 1>><</link>>
<br>
<<link [[Tell a white lie|Prison Scarred Sibling 3]]>><<set $phase to 0>><</link>>
<br><<effects>>
<<if $phase is 1>>
<<if $submissive gte 1150>>
"Your <<if $pronoun is "m">>brother<<else>>sister<</if>> didn't want to come," you say. "I'm sorry."
<<elseif $submissive lte 850>>
"Your <<if $pronoun is "m">>brother<<else>>sister<</if>> asked me to come instead," you say.
<<else>>
"Your <<if $pronoun is "m">>brother<<else>>sister<</if>> asked me to come instead," you say.
<</if>>
<<else>>
<<if $submissive gte 1150>>
"Your <<if $pronoun is "m">>brother<<else>>sister<</if>> is sick I'm afraid," you say. "So <<he>> asked me to come instead."
<<elseif $submissive lte 850>>
"Your <<if $pronoun is "m">>brother<<else>>sister<</if>> got beat up," you say. "So <<he>> asked me to come instead."
<<else>>
"Your <<if $pronoun is "m">>brother<<else>>sister<</if>> is sick," you say. "So <<he>> asked me to come instead."
<</if>>
<</if>>
<br><br>
<<set $NPCList[0].name_known to 1>>
<<save_scarred_inmate>>
The <<person2>><<person>> nods. "I understand. Tell <<scarred_inmate 0>> we're looking forward to seeing <<person1>><<him>> again. We know <<hes>> ashamed, but <<he>> doesn't have to be. We're not ashamed of <<him>>. We'd visit more, but it's hard to get out here."
<br><br>
<<person2>><<He>> pauses a moment. "Tell <<person1>><<him>> it's not <<his>> fault <<if $pronoun is "m">>dad<<else>>mum<</if>>... was the way <<he>> was."
<br><br>
<<link [[Next|Prison Scarred Sibling 4]]>><</link>>
<br><<effects>>
<<scarred_inmate 0 cap>> is waiting for you in <<his>> cell. You relay the message.
<br><br>
"I'm not ashamed," <<he>> insists. "I just can't be fucked to deal with family. Thanks though." <<He>> lies back on <<his>> bed with an arm resting on <<his>> scarred face.
<br><br>
<span class="green">You've gained <<scarred_inmate 0 apo>> protection.</span><<set $prison.protection to "scarred">>
<br><br>
<<link [[Next|Prison Walkway]]>><<endevent>><</link>>
<br><<effects>>
"Suit yourself," <<person1>><<he>> says. "You'll be begging me for it later."
<br><br>
<span class="green">You've gained <<scarred_inmate 0 apo>> protection.</span><<set $prison.protection to "scarred">>
<br><br>
<<prison_unbind>>
<<prison_detach_leash>>
<<link [[Next|Prison Walkway]]>><<endevent>><</link>>
<br><<widget "prison_init">>
<<if !$prison>>
<<set $prison to {}>>
<<set $prison.guards to 50>>
<<set $prison.inmates to 0>>
<<set $prison.hope to 0>>
<<set $prison.reb to 0>>
<<set $prison.cell_trouble to 0>>
<<set $prison.prayer_trouble to 0>>
<<set $prison.relaxed to 0>>
<<set $prison.anxious to 0>>
<<set $prison.veteran to 0>>
<<set $prison.methodical to 0>>
<<set $prison.scarred to 0>>
<<set $prison.tattooed to 0>>
<<set $prison.shirt to 1>>
<<set $prison.trousers to 1>>
<<if $player.gender_appearance is "m">>
<<set $prison.briefs to 1>>
<<set $prison.vest to 1>>
<<else>>
<<set $prison.panties to 1>>
<<set $prison.bra to 1>>
<</if>>
<<set $prison.punishments to ["free use","nude","blindfold","topless","leash","underwear","cuffs","bottomless","gag","bindings","rut"]>>
<<set $prison.active_punishments to []>>
<<set $prison.punishment_intro to 0>>
<<set $prison.attention to 0>>
<<set $prison.attention_level to 0>>
<<set $prison.scarred_level to 0>>
<<set $prison.tattooed_level to 0>>
<<set $prison.job to "laundry">>
<<set $prison.shock to 1>>
<<set $prison.teeth to 0>>
<<set $prison.pills to 0>>
<<set $prison.medical_intro to 0>>
<<set $prison.spire_intro to 0>>
<<set $prison.hours_worked to 9>>
<<set $prison.work_check to 1>>
<<set $prison.kylar to 0>>
<<set $prison_wren_intro to 1>>
<<set $prison_wren_boat_intro to 1>>
<<set $wardrobe_location to "prison">>
<<wardrobeSelection true>>
<<uppersend 86 $wardrobe_location>>
<<if $malechance gte 100>>
<<underuppersend 22 $wardrobe_location>>
<<underuppersend 22 $wardrobe_location>>
<<underlowersend 4 $wardrobe_location>>
<<underlowersend 4 $wardrobe_location>>
<<elseif $malechance lte 0>>
<<underuppersend 12 $wardrobe_location>>
<<underuppersend 12 $wardrobe_location>>
<<underlowersend 1 $wardrobe_location>>
<<underlowersend 1 $wardrobe_location>>
<<else>>
<<underuppersend 22 $wardrobe_location>>
<<underuppersend 12 $wardrobe_location>>
<<underlowersend 4 $wardrobe_location>>
<<underlowersend 1 $wardrobe_location>>
<</if>>
<</if>>
<<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "prison" and $prison.kylar is 0>>
<<set $prison_kylar_timer to 2>>
<</if>>
<<set $prison.morning to 1>>
<</widget>>
<<widget "prison_attention">>
<<if _args[0] and ($prison_attention_day isnot true or $prison.schedule is "revolt")>>
<<set $prison.attention += (_args[0] * 10)>>
<</if>>
<</widget>>
<<widget "prison_end">>
<<set $prison.active_punishments to []>>
<<set $prison.hours_worked to 9>>
<<set $prison.work_check to 1>>
<<set $prison.schedule to "lockdown">>
<<unset $prison_punished_days>>
<</widget>>
<<widget "cell_trouble">>
<<if _args[0]>>
<<set $prison.cell_trouble += _args[0]>>
<<set $prison.cell_trouble to Math.clamp($prison.cell_trouble, 0, 10)>>
<</if>>
<</widget>>
<<widget "prison_rep">>
<<if _args[0] and _args[1]>>
<<set $prison[_args[0]] += _args[1]>>
<</if>>
<</widget>>
<<widget "prison_guards">>
<<if _args[0]>>
<<set $prison.guards += _args[0]>>
<<set $prison.guards = Math.clamp($prison.guards, 0, 100)>>
<</if>>
<</widget>>
<<widget "prison_inmates">>
<<if _args[0]>>
<<set $prison.inmates += _args[0]>>
<<set $prison.inmates = Math.clamp($prison.inmates, 0, 100)>>
<</if>>
<</widget>>
<<widget "prison_hope">>
<<if _args[0]>>
<<if $prison.attention_level gte 1>>
<<set _prison_hope to $prison.attention_level>>
<<else>>
<<set _prison_hope to 1>>
<</if>>
<<set _prison_hope *= _args[0]>>
<<set $prison.hope += _prison_hope>>
<<set $prison.hope = Math.clamp($prison.hope, 0, 100)>>
<</if>>
<</widget>>
<<widget "prison_reb">>
<<if _args[0]>>
<<if $prison.attention_level gte 1>>
<<set _prison_reb to $prison.attention_level>>
<<else>>
<<set _prison_reb to 1>>
<</if>>
<<set _prison_reb *= _args[0]>>
<<set $prison.reb += _prison_reb>>
<<set $prison.reb = Math.clamp($prison.reb, 0, 100)>>
<</if>>
<</widget>>
<<widget "effects_prison">>
<<if $prison.work_check isnot 1 and $hour gte 7>>
<<set $prison.work_check to 1>>
<<set $prison.hours_worked to 0>>
<</if>>
<<if $prison.schedule is "hunt">>
<span class="red">You are being hunted.</span>
<<elseif $prison.schedule is "revolt">>
<span class="red">The inmates are revolting.</span>
<<else>>
<<switch $hour>>
<<case 6>>
<<if $prison.morning is 1>>
<<set $prison.schedule to "wake">>
Breakfast is being served in the canteen.
<<else>>
<<set $prison.schedule to "hunt">>
<</if>>
<<case 7 8 9 10 11>>
<<set $prison.schedule to "work">>
<<if $prison.job is "laundry">>
<span class="red">You are expected in the laundry room.</span>
<<elseif $prison.job is "spire">>
<span class="red">You are expected on the spire.</span>
<<elseif $prison.job is "medical">>
<span class="red">You are expected in the medical room.</span>
<</if>>
<<case 12>>
<<set $prison.schedule to "lunch">>
Lunch is being served in the canteen.
<<case 13>>
<<set $prison.schedule to "yard">>
The inmates are being encouraged into the yard.
<<case 14 15 16 17>>
<<set $prison.schedule to "work">>
<<if $prison.job is "laundry">>
<span class="red">You are expected in the laundry room.</span>
<<elseif $prison.job is "spire">>
<span class="red">You are expected on the spire.</span>
<<elseif $prison.job is "medical">>
<span class="red">You are expected in the medical room.</span>
<</if>>
<<case 18>>
<<set $prison.schedule to "dinner">>
Dinner is being served in the canteen.
<<case 19>>
<<set $prison.schedule to "free time">>
<span class="teal">Free time.</span>
<<default>>
<<set $prison.schedule to "lockdown">>
<span class="red">Lockdown.</span>
<</switch>>
<</if>>
<br>
<<if $prison.schedule is "revolt">>
<span class="pink">But the warden is coming:</span>
<<else>>
Attention level:
<<switch $prison.attention_level>>
<<case 0>>
<span class="blue">Zero</span>
<<case 1>>
<span class="purple">One</span>
<<case 2>>
<span class="pink">Two</span>
<<case 3>>
<span class="red">Three</span>
<</switch>>
<<if $prison.protection is "scarred">>
| <span class="green">You are under the scarred inmate's protection.</span>
<<elseif $prison.protection is "tattooed">>
| <span class="green">You are under the tattooed inmate's protection.</span>
<</if>>
<<if $prison.hours_worked is 8>>
| The guards expect <span class="blue">another hour</span> of work from you today.
<<elseif $prison.hours_worked gte 9>>
| <span class="green">You've finished work for the day.</span>
<<else>>
| The guards expect <span class="purple"><<number `($prison.hours_worked - 9) / -1`>></span> more hours work from you today.
<</if>>
<</if>>
<<statbar $prison.attention 100 right>>
<br>
<</widget>>
<<widget "prison_work">>
<<if _args[0]>>
<<set $prison.hours_worked += _args[0]>>
<<else>>
<<set $prison.hours_worked += 1>>
<</if>>
<</widget>>
<<widget "prison_day">>
<<if $prison>>
<<if $prison_job_change isnot undefined>>
<<set $prison.job to $prison_job_change>>
<<unset $prison_job_change>>
<</if>>
<<unset $prison_scarred_done>>
<<unset $prisonwake>>
<<unset $prison_relaxed_spoke>>
<<unset $prison_relaxed_greet>>
<<unset $prison_anxious_spoke>>
<<unset $prison_anxious_greet>>
<<unset $prison_veteran_spoke>>
<<unset $prison_veteran_greet>>
<<unset $prison_methodical_spoke>>
<<set $prison.morning to 0>>
<<set $prison.evening to 0>>
<<set $prison_punished_days -= 1>>
<<set $prison.work_check to 0>>
<<if $location is "prison">>
<<cell_trouble -1>>
<<set $prison.time -= 1>>
<<set $stat_police.prison += 1>>
<</if>>
<<if $prison.kylar is "active">>
<<npcincr Kylar lust 10>>
<<unset $prison_kylar_cell>>
<</if>>
<<set $prison_kylar_timer -= 1>>
<<if $prison.kylar is "solitary" and $prison_kylar_timer lte 0>>
<<unset $prison_kylar_timer>>
<<set $prison.kylar to "active">>
<</if>>
<<unset $prison_attention_day>>
<</if>>
<</widget>>
/*Argument is the NPC slot they fill or should fill. */
<<widget "generate_relaxed_guard">>
<<if $prison_intro is 1>>
<<loadNPC _args[0] "relaxed_guard">>
<<else>>
<<generateRole 0 "relaxed" "guard">>
<<saveNPC 0 "relaxed_guard">>
<</if>>
<</widget>>
<<widget "generate_anxious_guard">>
<<if $prison_intro is 1>>
<<loadNPC _args[0] "anxious_guard">>
<<else>>
<<generateRole 1 "anxious" "guard">>
<<saveNPC 1 "anxious_guard">>
<</if>>
<</widget>>
<<widget "generate_veteran_guard">>
<<if $prison_intro is 1>>
<<set $_id to _args[0]>>
<<loadNPC $_id "veteran_guard">>
<<if $per_npc.veteran_guard and !$per_npc.veteran_guard.description>>
<!-- Fix for the veteran guard being saved over as an empty NPCList object in some saves -->
<<clearsinglenpc $_id>>
<<generateRole $_id "veteran" "guard">>
<<if $per_npc.veteran_guard.name_known is 1>>
<<set $NPCList[$_id].name_known to 1>>
<<set $NPCList[$_id].fullDescription to $NPCList[0].name>>
<</if>>
<<clearNPC "veteran_guard">>
<<saveNPC $_id "veteran_guard">>
<</if>>
<<else>>
<<generateRole 2 "veteran" "guard">>
<<saveNPC 2 "veteran_guard">>
<</if>>
<</widget>>
<<widget "generate_methodical_guard">>
<<if $prison_intro is 1>>
<<loadNPC _args[0] "methodical_guard">>
<<else>>
<<generateRole 3 "methodical" "guard">>
<<saveNPC 3 "methodical_guard">>
<</if>>
<</widget>>
<<widget "generate_scarred_inmate">>
<<if $prison_intro is 1>>
<<set $_id to _args[0]>>
<<loadNPC $_id "scarred_inmate">>
<<if $per_npc.scarred_inmate and !$per_npc.scarred_inmate.description>>
<!-- Fix for the scarred inmate being saved over as an empty NPCList object in some saves -->
<<clearsinglenpc $_id>>
<<generateRole $_id "scarred" "inmate">>
<<if $per_npc.scarred_inmate.name_known is 1>>
<<set $NPCList[$_id].name_known to 1>>
<<set $NPCList[$_id].fullDescription to $NPCList[0].name>>
<</if>>
<<clearNPC "scarred_inmate">>
<<saveNPC $_id "scarred_inmate">>
<</if>>
<<else>>
<<generateRole 4 "scarred" "inmate">>
<<saveNPC 4 "scarred_inmate">>
<</if>>
<</widget>>
<<widget "generate_tattooed_inmate">>
<<if $prison_intro is 1>>
<<loadNPC _args[0] "tattooed_inmate">>
<<else>>
<<generate6>>
<<set $NPCList[5].description to "tattooed">>
<<set $NPCList[5].role to "inmate">>
<<npcClothesType $NPCList[0] "prison">>
<<saveNPC 5 "tattooed_inmate">>
<</if>>
<</widget>>
<<widget "save_relaxed_guard">>/*The right NPC fill $NPCList[0] slot */
<<if $NPCList[0].role is "guard">>
<<set $NPCList[0].fullDescription to $NPCList[0].name>>
<<npcClothesType $NPCList[0] "security">>
<<clearNPC "relaxed_guard">>
<<saveNPC 0 "relaxed_guard">>
<<prison_feat_check>>
<</if>>
<</widget>>
<<widget "save_anxious_guard">>
<<if $NPCList[0].role is "guard">>
<<set $NPCList[0].fullDescription to $NPCList[0].name>>
<<npcClothesType $NPCList[0] "security">>
<<clearNPC "anxious_guard">>
<<saveNPC 0 "anxious_guard">>
<<prison_feat_check>>
<</if>>
<</widget>>
<<widget "save_veteran_guard">>
<<if $NPCList[0].role is "guard">>
<<set $NPCList[0].fullDescription to $NPCList[0].name>>
<<npcClothesType $NPCList[0] "security">>
<<clearNPC "veteran_guard">>
<<saveNPC 0 "veteran_guard">>
<<prison_feat_check>>
<</if>>
<</widget>>
<<widget "save_methodical_guard">>
<<if $NPCList[0].role is "guard">>
<<set $NPCList[0].fullDescription to $NPCList[0].name>>
<<npcClothesType $NPCList[0] "security">>
<<clearNPC "methodical_guard">>
<<saveNPC 0 "methodical_guard">>
<<prison_feat_check>>
<</if>>
<</widget>>
<<widget "save_scarred_inmate">>
<<if $NPCList[0].role is "inmate">>
<<set $NPCList[0].fullDescription to $NPCList[0].name>>
<<npcClothesType $NPCList[0] "security">>
<<clearNPC "scarred_inmate">>
<<saveNPC 0 "scarred_inmate">>
<<prison_feat_check>>
<</if>>
<</widget>>
<<widget "save_tattooed_inmate">>
<<if $NPCList[0].role is "inmate">>
<<set $NPCList[0].fullDescription to $NPCList[0].name>>
<<npcClothesType $NPCList[0] "prison">>
<<clearNPC "tattooed_inmate">>
<<saveNPC 0 "tattooed_inmate">>
<<prison_feat_check>>
<</if>>
<</widget>>
<<widget "prison_feat_check">>
<<if $per_npc.scarred_inmate.name_known is 1 and $per_npc.relaxed_guard.name_known is 1 and $per_npc.anxious_guard.name_known is 1 and $per_npc.veteran_guard.name_known is 1 and $per_npc.methodical_guard.name_known is 1>>
<<earnFeat "More than a Number">>
<</if>>
<</widget>>
<<widget "relaxed_guard">>
<<silently>>
<<if $NPCList[_args[0]].name_known is 1>>
<<set _text_output to $NPCList[_args[0]].name>>
<<else>>
<<if _args[1] is "cap" or _args[1] is "capo">>
<<set _text_output to "the relaxed guard".toUpperFirst()>>
<<else>>
<<set _text_output to "the relaxed guard">>
<</if>>
<</if>>
<<if _args[1] is "apo" or _args[1] is "capo">>
<<set _text_output += "'s">>
<</if>>
<</silently>>
<span class="relaxed"><<print _text_output>></span>
<</widget>>
<<widget "anxious_guard">>
<<silently>>
<<if $NPCList[_args[0]].name_known is 1>>
<<set _text_output to $NPCList[_args[0]].name>>
<<else>>
<<if _args[1] is "cap" or _args[1] is "capo">>
<<set _text_output to "the anxious guard".toUpperFirst()>>
<<else>>
<<set _text_output to "the anxious guard">>
<</if>>
<</if>>
<<if _args[1] is "apo" or _args[1] is "capo">>
<<set _text_output += "'s">>
<</if>>
<</silently>>
<span class="anxious"><<print _text_output>></span>
<</widget>>
<<widget "veteran_guard">>
<<silently>>
<<if $NPCList[_args[0]].name_known is 1>>
<<set _text_output to $NPCList[_args[0]].name>>
<<else>>
<<if _args[1] is "cap" or _args[1] is "capo">>
<<set _text_output to "the veteran guard".toUpperFirst()>>
<<else>>
<<set _text_output to "the veteran guard">>
<</if>>
<</if>>
<<if _args[1] is "apo" or _args[1] is "capo">>
<<set _text_output += "'s">>
<</if>>
<</silently>>
<span class="veteran"><<print _text_output>></span>
<</widget>>
<<widget "methodical_guard">>
<<silently>>
<<if $NPCList[_args[0]].name_known is 1>>
<<set _text_output to $NPCList[_args[0]].name>>
<<else>>
<<if _args[1] is "cap" or _args[1] is "capo">>
<<set _text_output to "the methodical guard".toUpperFirst()>>
<<else>>
<<set _text_output to "the methodical guard">>
<</if>>
<</if>>
<<if _args[1] is "apo" or _args[1] is "capo">>
<<set _text_output += "'s">>
<</if>>
<</silently>>
<span class="methodical"><<print _text_output>></span>
<</widget>>
<<widget "tattooed_inmate">>
<<silently>>
<<if $NPCList[_args[0]].name_known is 1>>
<<set _text_output to $NPCList[_args[0]].name>>
<<else>>
<<if _args[1] is "cap" or _args[1] is "capo">>
<<set _text_output to "the tattooed inmate".toUpperFirst()>>
<<else>>
<<set _text_output to "the tattooed inmate">>
<</if>>
<</if>>
<<if _args[1] is "apo" or _args[1] is "capo">>
<<set _text_output += "'s">>
<</if>>
<</silently>>
<span class="tattooed"><<print _text_output>></span>
<</widget>>
<<widget "scarred_inmate">>
<<silently>>
<<if $NPCList[_args[0]].name_known is 1>>
<<set _text_output to $NPCList[_args[0]].name>>
<<else>>
<<if _args[1] is "cap" or _args[1] is "capo">>
<<set _text_output to "the scarred inmate".toUpperFirst()>>
<<else>>
<<set _text_output to "the scarred inmate">>
<</if>>
<</if>>
<<if _args[1] is "apo" or _args[1] is "capo">>
<<set _text_output += "'s">>
<</if>>
<</silently>>
<span class="scarred"><<print _text_output>></span>
<</widget>>
<<widget "prison_sleep_options">>
<<if $sleeptrouble is 1 and $controlled is 0>>
<<link [[10시간 잔다|Prison Sleep]]>><<set $sleephour to 10>><<if $ironmanmode isnot true>><<set $saveDetails.auto.count++>><</if>><</link>> (<<timeAfterXHours 10>>)<<ltiredness>>
<br>
<<link [[9시간 잔다|Prison Sleep]]>><<set $sleephour to 9>><<if $ironmanmode isnot true>><<set $saveDetails.auto.count++>><</if>><</link>> (<<timeAfterXHours 9>>)<<ltiredness>>
<br>
<</if>>
<<link [[8시간 잔다|Prison Sleep]]>><<set $sleephour to 8>><<if $ironmanmode isnot true>><<set $saveDetails.auto.count++>><</if>><</link>> (<<timeAfterXHours 8>>)<<ltiredness>>
<br>
<<link [[7시간 잔다|Prison Sleep]]>><<set $sleephour to 7>><<if $ironmanmode isnot true>><<set $saveDetails.auto.count++>><</if>><</link>> (<<timeAfterXHours 7>>)<<ltiredness>>
<br>
<<link [[6시간 잔다|Prison Sleep]]>><<set $sleephour to 6>><<if $ironmanmode isnot true>><<set $saveDetails.auto.count++>><</if>><</link>> (<<timeAfterXHours 6>>)<<ltiredness>>
<br>
<<link [[5시간 잔다|Prison Sleep]]>><<set $sleephour to 5>><<if $ironmanmode isnot true>><<set $saveDetails.auto.count++>><</if>><</link>> (<<timeAfterXHours 5>>)<<ltiredness>>
<br>
<<link [[4시간 잔다|Prison Sleep]]>><<set $sleephour to 4>><<if $ironmanmode isnot true>><<set $saveDetails.auto.count++>><</if>><</link>> (<<timeAfterXHours 4>>)<<ltiredness>>
<br>
<<link [[3시간 잔다|Prison Sleep]]>><<set $sleephour to 3>><<if $ironmanmode isnot true>><<set $saveDetails.auto.count++>><</if>><</link>> (<<timeAfterXHours 3>>)<<ltiredness>>
<br>
<<link [[2시간 잔다|Prison Sleep]]>><<set $sleephour to 2>><<if $ironmanmode isnot true>><<set $saveDetails.auto.count++>><</if>><</link>> (<<timeAfterXHours 2>>)<<ltiredness>>
<br>
<<link [[1시간 잔다|Prison Sleep]]>><<set $sleephour to 1>><<if $ironmanmode isnot true>><<set $saveDetails.auto.count++>><</if>><</link>> (<<timeAfterXHours 1>>)<<ltiredness>>
<br>
<<link [[그냥 잔다|Prison Sleep]]>><<set $sleephour to -1>><<if $ironmanmode isnot true>><<set $saveDetails.auto.count++>><</if>><</link>> (??:??)<<ltiredness>>
<br><br>
<<link [[침대에서 나온다|Prison Cell]]>><<storeon "prison bed">><<set $wardrobe_location to "prison">><<wardrobeSelection>><<loadTempHairStyle>><</link>>
<br><br>
<</widget>>
<<widget "prison_list">>
2. <span class="red">Penance</span> /*free use */
<br>
3. <span class="pink">Judgement</span>/*nude */
<br>
4. <span class="purple">See no evil</span> /*blindfold */
<br>
5. <span class="blue">Devotion</span> /*topless */
<br>
6. <span class="lblue">Discipline</span> /*leash */
<br>
7. <span class="teal">Atonement</span> /*underwear */
<br>
8. <span class="lblue">Bondage</span> /*cuffs */
<br>
9. <span class="blue">Chastisement</span> /*bottomless */
<br>
10. <span class="purple">Speak no evil</span> /*gag */
<br>
11. <span class="pink">Do no evil</span> /*bindings */
<br>
12. <span class="red">Damnation</span> /*rut */
<br><br>
<</widget>>
<<widget "prison_list_dark">>
2. <span class="black">Penance</span> /*free use */
<br>
3. <span class="black">Judgement</span>/*nude */
<br>
4. <span class="black">See no evil</span> /*blindfold */
<br>
5. <span class="black">Devotion</span> /*topless */
<br>
6. <span class="black">Discipline</span> /*leash */
<br>
7. <span class="black">Atonement</span> /*underwear */
<br>
8. <span class="black">Bondage</span> /*cuffs */
<br>
9. <span class="black">Chastisement</span> /*bottomless */
<br>
10. <span class="black">Speak no evil</span> /*gag */
<br>
11. <span class="black">Do no evil</span> /*bindings */
<br>
12. <span class="black">Damnation</span> /*rut */
<br><br>
<</widget>>
<<widget "prison_list_result">>
<<switch $prison_punishment_number>>
<<case 2>>
<span class="red">Penance</span><<set $prison_punishment to "free use">>
<<case 3>>
<span class="pink">Judgement</span><<set $prison_punishment to "nude">>
<<case 4>>
<span class="purple">See no evil</span><<set $prison_punishment to "blindfold">>
<<case 5>>
<span class="blue">Devotion</span><<set $prison_punishment to "topless">>
<<case 6>>
<span class="lblue">Discipline</span><<set $prison_punishment to "leash">>
<<case 7>>
<span class="teal">Atonement</span><<set $prison_punishment to "underwear">>
<<case 8>>
<span class="lblue">Bondage</span><<set $prison_punishment to "cuffs">>
<<case 9>>
<span class="blue">Chastisement</span><<set $prison_punishment to "bottomless">>
<<case 10>>
<span class="purple">Speak no evil</span><<set $prison_punishment to "gag">>
<<case 11>>
<span class="pink">Do no evil</span><<set $prison_punishment to "bindings">>
<<default>>
<span class="red">Damnation</span><<set $prison_punishment to "rut">>
<</switch>>
<</widget>>
<<widget "prison_list_speech">>
<<if _args[0] is "end">>
<<switch $prison_punishment>>
<<case "free use">>
<span class="red">"Penance."</span>
<<case "nude">>
<span class="pink">"Judgement."</span>
<<case "blindfold">>
<span class="purple">"See no evil."</span>
<<case "topless">>
<span class="blue">"Devotion."</span>
<<case "leash">>
<span class="lblue">"Discipline."</span>
<<case "underwear">>
<span class="teal">"Atonement."</span>
<<case "cuffs">>
<span class="lblue">"Bondage."</span>
<<case "bottomless">>
<span class="blue">"Chastisement."</span>
<<case "gag">>
<span class="purple">"Speak no evil."</span>
<<case "bindings">>
<span class="pink">"Do no evil."</span>
<<default>>
<span class="red">"Damnation."</span>
<</switch>>
<<else>>
<<switch $prison_punishment>>
<<case "free use">>
<span class="red">"Penance,"</span>
<<case "nude">>
<span class="pink">"Judgement,"</span>
<<case "blindfold">>
<span class="purple">"See no evil,"</span>
<<case "topless">>
<span class="blue">"Devotion,"</span>
<<case "leash">>
<span class="lblue">"Discipline,"</span>
<<case "underwear">>
<span class="teal">"Atonement,"</span>
<<case "cuffs">>
<span class="lblue">"Bondage,"</span>
<<case "bottomless">>
<span class="blue">"Chastisement,"</span>
<<case "gag">>
<span class="purple">"Speak no evil,"</span>
<<case "bindings">>
<span class="pink">"Do no evil,"</span>
<<default>>
<span class="red">"Damnation,"</span>
<</switch>>
<</if>>
<</widget>>
<<widget "destination_prison">>
<<switch $bus>>
<<case "walkway">>
<<link [[Next|Prison Walkway]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<case "cell_block">>
<<link [[Next|Prison Block]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<case "medical">>
<<link [[Next|Prison Medical]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<case "shower">>
<<link [[Next|Prison Shower]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<case "canteen">>
<<link [[Next|Prison Canteen]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<case "laundry">>
<<link [[Next|Prison Laundry]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<case "spire">>
<<link [[Next|Prison Spire]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<case "library">>
<<link [[Next|Prison Library]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<case "chapel">>
<<link [[Next|Prison Chapel]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<case "yard">>
<<link [[Next|Prison Yard]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<default>>
<<link [[Next|Prison Cell]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</switch>>
<</widget>>
<<widget "destination_prison_walkway">>
<<if $prison.schedule is "lockdown" or $prison.schedule is "wake" or $hour is 6>>
You are escorted back to your cell.
<br><br>
<<link [[Next|Prison Cell]]>><<endevent>><</link>>
<br>
<<else>>
<<link [[Next|Prison Walkway]]>><<endevent>><</link>>
<br>
<</if>>
<</widget>>
<<widget "prison_punishment_end">>
<<if $prison.schedule is "lockdown">>
You return to the walkway. A few prisoners look up. <<relaxed_guard 1 cap>><<person2>> blows on a whistle, alerting others.
<<else>>
You return to the walkway. You hear movement in the cells, and a groan of metal as inmates lean against the bars, peering into the gloom. <<relaxed_guard 1 cap>><<person2>> blows on a whistle as <<he>> slams on the lights, waking the others.
<</if>>
<br><br>
<</widget>>
<<widget "prison_guard_watch">>
<<switch _args[0]>>
<<case "relaxed">>
<<generate_relaxed_guard 0>><<person1>><<relaxed_guard 0 cap>> glances at you.
<<case "anxious">>
<<generate_anxious_guard 0>><<person1>><<anxious_guard 0 cap>>'s eyes flick over you.
<<case "veteran">>
<<generate_veteran_guard 0>><<person1>><<veteran_guard 0 cap>> watches you.
<<default>>
<<generate_methodical_guard 0>><<person1>><<methodical_guard 0 cap>> scrutinises you.
<</switch>>
<<if $prison.active_punishments.includes("free use") and $worn.neck.name isnot "free use collar" and $worn.neck.name isnot "free use collar with leash">>
"Where's your collar?" <<he>> asks. "Best come with me."
<<set $phase to 1>>
<<elseif $prison.active_punishments.includes("nude") and ($worn.upper.name isnot "naked" or $worn.lower.name isnot "naked" or $worn.under_upper.name isnot "naked" or $worn.under_lower.name isnot "naked")>>
"Aren't you supposed to be naked?" <<he>> asks. "Come with me."
<<set $phase to 1>>
<<elseif $prison.active_punishments.includes("blindfold") and !$worn.face.type.includes("blindfold")>>
"Where's your blindfold?" <<he>> asks. "Best come with me."
<<set $phase to 1>>
<<elseif $prison.active_punishments.includes("topless") and ($worn.upper.name isnot "naked" or $worn.under_upper.name isnot "naked")>>
"You're supposed to be topless," <<he>> says. "Come with me."
<<set $phase to 1>>
<<elseif $prison.active_punishments.includes("bottomless") and ($worn.lower.name isnot "naked" or $worn.under_lower.name isnot "naked")>>
"You're supposed to be bottomless," <<he>> says. "Come with me."
<<set $phase to 1>>
<<elseif $prison.active_punishments.includes("leash") and $worn.neck.collared isnot 1>>
"Where's your leash?" <<he>> asks. "Come with me."
<<set $phase to 1>>
<<elseif $prison.active_punishments.includes("underwear") and ($worn.upper.name isnot "naked" or $worn.lower.name isnot "naked")>>
"That doesn't look like underwear," <<he>> says. "Come with me."
<<set $phase to 1>>
<<elseif $prison.active_punishments.includes("cuffs") and !$worn.feet.type.includes("shackle")>>
"Where is your shackle?" <<he>> asks. "Come with me."
<<set $phase to 1>>
<<elseif $prison.active_punishments.includes("gag") and !$worn.face.type.includes("gag")>>
"Where's your gag?" <<he>> asks. "Come with me."
<<set $phase to 1>>
<<elseif $prison.active_punishments.includes("bindings") and ($leftarm isnot "bound" or $rightarm isnot "bound")>>
"Your arms aren't supposed to be free," <<he>> says. "Come with me."
<<set $phase to 1>>
<<elseif $worn.feet.type.includes("shackle") and !$prison.active_punishments.includes("cuffs")>>
"Where'd you get that?" <<he>> asks, looking at your shackle. <<He>> pulls a key from <<his>> pocket.
<<set $phase to 2>>
<<elseif $worn.neck.type.includes("leash") and !$prison.active_punishments.includes("leash")>>
"You're not supposed to be leashed," <<he>> says, pulling a pair of pliers from <<his>> pocket.
<<set $phase to 3>>
<<elseif !$prison.active_punishments.includes("blindfold") and $worn.face.type.includes("blindfold")>>
"Time to remove that blindfold," <<he>> says. You hear <<him>> walk closer.
<<set $phase to 4>>
<<elseif !$prison.active_punishments.includes("gag") and $worn.face.type.includes("gag")>>
"Time to remove that gag," <<he>> says, walking closer.
<<set $phase to 5>>
<<else>>
<<switch _args[0]>>
<<case "relaxed">>
<<He>> shrugs and shifts <<his>> focus back to <<his>> game.
<<case "anxious">>
<<He>> looks down and mutters something under <<his>> breath, nodding.
<<case "veteran">>
<<He>> sneers and turns <<his>> nose up at you, but otherwise leaves you be.
<<default>>
<<He>> looks away, seeming satisfied.
<</switch>>
<<set $phase to 0>>
<</if>>
<br><br>
<<if $phase is 5>>
<<link [["Let " + $NPCList[0].pronouns.him + " remove the gag"|Prison Remove Gag]]>><</link>>
<br>
<<elseif $phase is 4>>
<<link [["Let " + $NPCList[0].pronouns.him + " remove the blindfold"|Prison Remove Blindfold]]>><</link>>
<br>
<<elseif $phase is 3>>
<<link [["Let " + $NPCList[0].pronouns.him + " remove the leash"|Prison Remove Leash]]>><</link>>
<br>
<<elseif $phase is 2>>
<<link [["Let " + $NPCList[0].pronouns.him + " remove the " + $worn.feet.name|Prison Remove Cuffs]]>><</link>>
<br>
<<elseif $phase is 1>>
<<prison_repunishment_options>>
<<else>>
<<destination_prison>>
<</if>>
<</widget>>
<<widget "prison_guard_greet">>
<<switch _args[0]>>
<<case "relaxed">>
<<set $prison_relaxed_greet to 1>>
<<generate_relaxed_guard 0>><<person1>><<relaxed_guard 0 cap>> glances up as you approach.
<<if $prison.relaxed gte 45>>
<<He>> grins. "My favourite <<girl>>. Feeling lucky today?"
<br><br>
<<He>> looks between you and the dice in <<his>> hand expectantly, still smiling.
<<elseif $prison.relaxed gte 30>>
<<He>> grins. "I was starting to get bored." <<He>> chuckles and leans back, rolling <<his>> dice in <<his>> palm.
<<else>>
"You're looking miserable as ever," <<he>> chuckles, tossing <<his>> dice in the air.
<<if random(1, 20) is 1>>
<<He>> fails to catch them. You watch one plink off <<his>> head and onto the floor.
<br>
"I deserved that," <<he>> admits, rubbing <<his>> forehead.<<trauma -2>><<ltrauma>>
<</if>>
<</if>>
<<case "anxious">>
<<set $prison_anxious_greet to 1>>
<<generate_anxious_guard 0>><<person1>><<anxious_guard 0 cap>> startles at the sound of your footsteps.
<<if $prison.anxious gte 45>>
<<He>> calms down when <<he>> sees you. A smile flashes on <<his>> face briefly, before <<he>> straightens it into a stern look.
<br><br>
"Don't do anything stupid," <<he>> says.
<<switch random(0, 2)>>
<<case 2>>
"Dunno what I'd do if specs had you pulled."
<<case 1>>
"Or else the warden will have both our asses."
<<default>>
"It's dangerous up here. No screwing around."
<</switch>>
<<elseif $prison.anxious gte 30>>
<<He>> sighs when <<he>> sees you. "Oh, good.
<<if random(0, 1) is 1>>
This job's a bitch alone."
<<else>>
The birds are all ornery today. At least I won't have to deal with 'em."<<stress 1>><<gstress>>
<</if>>
<<else>>
<<He>> looks surprised when <<he>> sees you.
<<switch random(0, 1)>>
<<case 1>>
"Huh, they don't usually last so long."<<stress 1>><<gstress>>
<<default>>
"I thought you would've transferred by now." <<He>> furrows <<his>> brow and mumbles, "I would have, anyway."
<</switch>>
<</if>>
<<case "veteran">>
<<set $prison_veteran_greet to 1>>
<<generate_veteran_guard 0>><<person1>>
<<if $prison.veteran gte 45>>
Someone claps you on the shoulder. It's <<veteran_guard 0>>. <<He>> passes without looking at you.
<<elseif $prison.veteran gte 30>>
Something smacks your <<bottom>>. You look over your shoulder to see <<veteran_guard 0>> turned away, a barely concealed smile on <<his>> lips.
<<else>>
<<veteran_guard 0 cap>> regards you with a smirk. "Still kicking?
<<switch random(0, 2)>>
<<case 2>>
You lost me a bet, <<girl>>."
<<case 1>>
Tougher than you look."
<<default>>
We'll see if it sticks."<<stress 1>><<gstress>>
<</switch>>
<</if>>
<<default>>
<<generate_methodical_guard 0>><<person1>><<methodical_guard 0 cap>> gives you a passing glance.
<</switch>>
<br><br>
<<destination_prison>>
<</widget>>
<<widget "prison_repunishment_options">>
<<link [[Go quietly|Prison Repunishment]]>><<set $prison.hours_worked to 0>><</link>>
<br>
<<if $prison.shock is 1>>
<<link [[Fight|Prison Punishment Shock]]>><<set $prison.hours_worked to 0>><</link>>
<br>
<<else>>
<<link [[Fight|Prison Punishment Fight]]>><<set $fightstart to 1>><<set $prison.hours_worked to 0>><</link>>
<br>
<</if>>
<</widget>>
<<widget "prison_punishment_init">>
<<set $prison_punished_days to 2>>
<<set $prison.active_punishments.push($prison_punishment)>>
<<unset $prison_punishment>>
<<unset $prison_punishment_number>>
<<if $prison.active_punishments.includes("nude")>>
<<if !$prison.active_punishments.includes("topless")>>
<<set $prison.active_punishments.push("topless")>>
<</if>>
<<if !$prison.active_punishments.includes("bottomless")>>
<<set $prison.active_punishments.push("bottomless")>>
<</if>>
<<if !$prison.active_punishments.includes("underwear")>>
<<set $prison.active_punishments.push("underwear")>>
<</if>>
<<elseif $prison.active_punishments.includes("topless") and $prison.active_punishments.includes("bottomless")>>
<<if !$prison.active_punishments.includes("nude")>>
<<set $prison.active_punishments.push("nude")>>
<</if>>
<<if !$prison.active_punishments.includes("underwear")>>
<<set $prison.active_punishments.push("underwear")>>
<</if>>
<</if>>
<</widget>>
<<widget "events_prison_triggered">>
<<if $prison_event_trigger is "one">>
<<if $leftarm is "bound" and $rightarm is "bound">>
<span class="blue">It's hard to defend yourself with your arms bound.</span>
<br>
<<else>>
<<link [[Shove|Prison Shove]]>><</link>><<physiquedifficulty 1 16000>>
<br>
<</if>>
<<link [[Stay still|Prison Still]]>><</link>><<difficulty 50>>
<br>
<<elseif $prison_event_trigger is "two">>
<<if $worn.feet.type.includes("shackle")>>
<span class="blue">It's hard to defend yourself with your ankle cuffed.</span>
<br>
<<else>>
<<link [[Kick|Prison Kick]]>><</link>><<athleticsdifficulty 1 1000>>
<br>
<</if>>
<<link [[Endure|Prison Endure]]>><<trauma 6>><<stress 6>><<arousal 600>><</link>><<difficulty 70>><<gtrauma>><<gstress>><<garousal>>
<br>
<<elseif $prison_event_trigger is "three">>
<<set $skulduggerydifficulty to random(500, 1000)>>
<<link [[Hide|Prison Hide]]>><</link>><<skulduggerydifficulty>>
<br>
<<link [[Confront|Prison Confront]]>><<pain -8>><</link>><<llpain>>
<br>
<<elseif $prison_event_trigger is "hunt">>
<<link [[Go quietly|Prison Punishment]]>><</link>>
<br>
<<if $prison.shock is 1>>
<<link [[Fight|Prison Punishment Shock]]>><</link>>
<br>
<<else>>
<<link [[Fight|Prison Punishment Fight]]>><<set $fightstart to 1>><</link>>
<br>
<</if>>
<<else>>
<<link [[Next|Prison Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<unset $prison_event_trigger>>
<</widget>>
<<widget "events_prison">>
<<if $prison.schedule is "hunt">>
<<set $prison.schedule to "free time">>
<<generate_anxious_guard 0>>
<<person1>>
"I've found <<phim>>," shouts <<anxious_guard 0>> from behind. You turn, and see the guard marching towards you.
<br><br>
<<set $prison.hours_worked to 0>>
<<set $prison_event_trigger to "hunt">>
<<set $prison.morning to 1>>
<<elseif $prison.schedule is "revolt">>
<<prison_attention 1>>
Anarchy reigns throughout the prison.
<br><br>
<<elseif ($worn.neck.name is "free use collar" or $worn.neck.name is "free use collar with leash") and random(1, 2) is 2>>
<<set _rng to random(1, 5)>>
<<switch _rng>>
<<case 1>>
<<generate1>><<person1>>
A <<person>> wearing a torn inmate's uniform grasps your collar, and leans forward to read it.
<br><br>
<<set $prison_event_trigger to "one">>
<<case 2>>
<<generate1>><<generate2>><<person1>>
<<if $leftarm is "bound" and $rightarm is "bound">>
A <<person2>><<person>> steps in front of you, while a <<person1>><<person>> grasps your hair from behind.
<<else>>
A <<person2>><<person>>, steps in front of you, while a <<person1>><<person>> grasps your arms from behind.
<</if>>
"It's our turn, slut."
<br><br>
<<set $prison_event_trigger to "two">>
<<case 3>>
<<generate1>><<generate2>><<generate3>><<person1>>
You hear approaching voices.
<<if random(1, 2) is 2>>
"Let's find that free use slut," says one.
<<else>>
"Let's find that whore the guards marked for us," says one.
<</if>>
<br>
<<if random(1, 2) is 2>>
"Good plan," says another.
<<else>>
"Almost makes being locked up worth it," says another.
<</if>>
<br>
<<if random(1, 2) is 2>>
<<if $NPCList[2].penis isnot "none">>
"I'm itching to empty my cum in something," says a third.
<<else>>
"Can't wait. My pussy's aching," says a third.
<</if>>
<<else>>
"I'd make that one my bitch, but it's too much hassle," says a third.
<</if>>
<br><br>
<<set $prison_event_trigger to "three">>
<<case 4>>
Eyes are drawn to the "free use" sign hanging around your neck. No one acts, but you know they want to.<<ggattention>><<prison_attention 2>>
<br><br>
<<default>>
A rowdy group of inmates approach.
<<if $leftarm is "bound" and $rightarm is "bound">>
You want to cover the "free use" sign with your hand, but they're bound too tight. Their hungry eyes take in your collar, then swarm over your body.<<gggattention>><<prison_attention 3>><<gstress>><<stress 6>>
<<else>>
You cover the "free use" sign with your hand.
<</if>>
<br><br>
<</switch>>
<<elseif $worn.face.type.includes("blindfold")>>
<<set _rng to random(1, 5)>>
You can't see where you're going.
<<switch _rng>>
<<case 1>>
You walk right into something, and fall back on your <<bottom>>. Laughter surrounds you.<<gattention prison>><<prison_attention 1>><<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<case 2>>
<<generate1>><<person1>>
<<if currentSkillValue('skulduggery') gte random(1, 1000)>>
<<if $leftarm is "bound" and $rightarm is "bound">>
<<if $worn.feet.type.includes("shackle")>>
<span class="green">You hear light footsteps behind.</span> You can't defend yourself with your arms bound. You try to hasten away, <span class="red">but your shackle slows you.</span> You're helpless to resist as <<he>> grasps your <<breasts>>.
<<set $prison_event_trigger to "rape">>
<<else>>
<span class="green">You hear light footsteps behind.</span> Someone's trying to sneak up on you. You hasten away before <<he>> accomplishes any devilry.
<<endevent>>
<</if>>
<<else>>
<span class="green">You hear light footsteps behind.</span> Someone's trying to sneak up on you. You turn and smack <<him>> before <<he>> accomplishes any devilry.
<<endevent>>
<</if>>
<<else>>
<span class="red">Someone sneaks up on you,</span> and grasps your <<breasts>>. You twist and bat <<him>> away.<<ggattention>><<prison_attention 2>><<gtrauma>><<trauma 6>><<gstress>><<stress 6>><<garousal>><<arousal 600>>
<<endevent>>
<</if>>
<br><br>
<<case 3>>
You trip, and land with your <<bottom>> stuck in the air.<<gpain>><<gattention prison>><<pain 4>><<prison_attention 4>>
<br><br>
<<case 4>>
You walk deliberately, careful not to trip.
<br><br>
<<default>>
You stumble, but manage to stay on your feet.
<br><br>
<</switch>>
<<elseif $exposed gte 2 and random(1, 2) is 2>>
<<set _rng to random(1, 5)>>
<<switch _rng>>
<<case 1>>
A mass of rowdy inmates are coming your way, <span class="pink">and there's nowhere to hide.</span> <<covered>><<gggattention>><<prison_attention 3>><<gstress>><<stress 6>>
<br><br>
<<case 2>>
<<generate1>><<generate2>><<person1>>
You hide around a corner for a <<person>> and <<person2>><<person>> to pass.
<<endevent>>
<br><br>
<<case 3>>
Eyes are drawn to your nudity. <<covered>><<ggattention>><<prison_attention 2>><<gstress>><<stress 6>>
<br><br>
<<case 4>>
<<generate1>><<generate2>><<person1>>
You hide around a corner for a <<person>> and <<person2>><<person>> to pass, <span class="purple">but they turn your way instead.</span> <<covered>> You endure their leers.<<gattention prison>><<prison_attention 1>><<gstress>><<stress 6>>
<<endevent>>
<br><br>
<<default>>
A mass of rowdy inmates are coming your way. You turn and escape in the other direction.<<gattention prison>><<prison_attention 1>><<gstress>><<stress 6>>
<br><br>
<</switch>>
<<elseif $exposed is 1 and random(1, 4) is 4>>
<<set _rng to random(1, 5)>>
<<switch _rng>>
<<case 1>>
You're self-conscious about your state of dress, being the only one attired so.<<gstress>><<stress 6>>
<br><br>
<<case 2>>
Inmates keep leering at your bare skin. <<covered>><<gattention prison>><<prison_attention 1>><<gstress>><<stress 6>>
<br><br>
<<case 3>>
<<generate1>><<person1>>
<<if $worn.lower.name isnot "naked">>
A <<person>> seizes the hem of your $worn.lower.name, and tugs, pulling it taut against your crotch.
<<elseif $worn.under_lower.name isnot "naked">>
A <<person>> seizes the hem of your $worn.under_lower.name, and tugs, pulling it taut against your crotch.
<<else>>
A <<person>> gropes your <<bottom>> as <<he>> passes.
<</if>>
<<if $physique gte random(1, $physiquemax)>>
You swat <<him>> away from you, <span class="green">and your hand connects with <<his>> face.</span> <<He>> staggers away.
<<else>>
You swat <<him>> away from you, <span class="red">but <<he>> dodges your blow.</span> At least you got <<his>> mitts off.<<gattention prison>><<prison_attention>><<gstress>><<stress 6>>
<</if>>
<<endevent>>
<br><br>
<<case 4>>
<<generate1>><<person1>>A <<person>> looks you over and calls you a whore as <<he>> passes.<<gattention prison>><<prison_attention 1>><<gstress>><<stress 6>>
<<endevent>>
<br><br>
<<default>>
<<generate1>><<person1>>
A <<person>> points at you from some distance away, and the inmates around <<him>> laugh. <<covered>> <<gattention prison>><<prison_attention 1>><<gstress>><<stress 6>>
<<endevent>>
<br>
<</switch>>
<<else>>
<<set _rng to random(1, 10)>>
<<switch _rng>>
<<case 1>>
<<generate1>><<generate2>><<person1>>
<<if $beauty gte random(1, $beautymax)>>
A <<person>> and <<person2>><<person>> openly leer as they walk by.<<gattention prison>><<prison_attention 1>>
<<else>>
A <<person>> and <<person2>><<person>> walk by, but pay you no mind.
<</if>>
<<endevent>>
<br><br>
<<case 2>>
<<generate1>><<person1>>
<<if $worn.neck.type.includes("leash")>>
A <<person>> grasps your leash and tugs, pulling you forward before you tug the length away from <<him>>.<<ggattention>><<prison_attention 2>>
<<else>>
A <<person>> grins. "The collar suits you," <<he>> says as <<he>> passes. "Bet you wore one on the outside."<<gattention prison>><<prison_attention 1>>
<</if>>
<<endevent>>
<br><br>
<<case 3>>
<<if $worn.feet.type.includes("shackle")>>
You trip over broken stonework. You can't control your feet very well in the $worn.feet.name, and fall to the ground with your <<bottom>> in the air.<<gpain>><<gattention prison>><<pain 4>><<prison_attention 6>>
<<else>>
You trip over broken stonework, but manage to right yourself.
<</if>>
<br><br>
<<case 4>>
<<if $worn.face.type.includes("gag")>>
<<generate1>><<person1>>A <<person>> leers at your <<bottom>>. "You wouldn't mind if I had a feel, would you?" <<he>> asks. <span class="purple">You can't respond with the $worn.face.name in your mouth.</span> "Didn't think so."
<br><br>
<<He>> reaches around your waist, and gropes your rear.
<<if $leftarm is "bound" and $rightarm is "bound">>
With your arms bound, all you can do is try to twist away, but <<he>> holds you firm.<<ggattention>><<prison_attention 2>><<gtrauma>><<trauma 6>><<gstress>><<stress 6>><<garousal>><<arousal 600>>
<br><br>
<<He>> gives you a parting smack, and walks away.
<<else>>
<<gattention prison>><<prison_attention 1>><<gstress>><<stress 6>><<garousal>><<arousal 600>>
<br><br>
<</if>>
<<else>>
<<generate1>><<person1>>
A <<person>> leers at your <<bottom>> as <<he>> walks by.<<gstress>><<stress 6>>
<</if>>
<br><br>
<<endevent>>
<<case 5>>
You feel a tremor underfoot.
<br><br>
<<case 6>>
<<generate1>><<person1>>A <<person>> stares at you from a distance. <<He>> doesn't look away when you make eye contact.<<gattention prison>><<prison_attention 1>>
<<endevent>>
<br><br>
<<case 7>>
Inmates cluster in groups of three or four, lost in furtive discussions.
<<if $skulduggery lt 400>>
You catch snippets of intrigue.<<gskulduggery>><<skulduggery 1>>
<<else>>
You catch snippets of intrigue. Amateur stuff.
<</if>>
<br><br>
<<case 8>>
<<if $hallucinations gte 2>>
The shadows have a life of their own.<<gstress>><<stress 6>>
<<else>>
The weak electric lights flicker.
<</if>>
<br><br>
<<case 9>>
You hear a screech far above.
<br><br>
<<default>>
<<if $beauty gte random(1, $beautymax)>>
Your looks draw attention.<<gattention prison>><<prison_attention 1>>
<<else>>
No one pays you any attention.
<</if>>
<br><br>
<</switch>>
<</if>>
<</widget>>
<<widget "events_prison_attention">>
<<set $prison.attention to 0>>
<<set $prison_attention_day to true>>
<<if $prison.schedule is "revolt">>
The riotous noise quells. An inmate staggers by, and collapses. You find it hard to remain on your feet yourself. <span class="red">Something is wrong.</span>
<br><br>
<<link [[Next|Prison Warden]]>><</link>>
<br>
<<elseif $prison.attention_level is 0>>
<<generate_scarred_inmate 0>>
<<generate_tattooed_inmate 1>>
<<generate3>><<generate4>><<generate5>><<generate6>><<person3>>
"I see <<phim>> boss," says a <<personsimple>>'s voice. You turn. <<tattooed_inmate 0 cap>> walks towards you, flanked by a <<person3>><<person>> and <<person4>><<person>>.
<br><br>
<<person2>><<He>> stops several feet away, and examines you from head to toe. "I need a new <<bitch>>," <<he>> says. There's not an inch of space free of the ink covering <<his>> visible body. "The old's all used up."
<br><br>
"You heard the boss," the <<person3>><<person>> says. <<He>> also wears tattoos, though far less than <<his>> boss. <<if $awareness gte 300>><span class="blue"><<He>> speaks in an odd monotone, as if <<his>> mind were elsewhere.</span><</if>> "Come 'ere."
<br><br>
<<link [[Go quietly|Prison Attention Quiet]]>><<set $prison.attention_level to 1>><<set $prison.attention to 0>><</link>>
<br>
<<link [[Refuse|Prison Attention Refuse]]>><<set $prison.attention_level to 1>><<set $prison.attention to 0>><</link>>
<br>
<<elseif $prison.protection is "scarred">>
<<generate_veteran_guard 0>><<generate_scarred_inmate 1>><<person1>><<generate3>><<generate4>>
<<set $prison.protection to 0>>
<<if $leftarm is "bound" and $rightarm is "bound">>
A harsh voice rings out. "Prisoner," <<veteran_guard 0>> says. "Lean against the wall!"
<<else>>
A harsh voice rings out. "Prisoner," <<veteran_guard 0>> says. "Hands against the wall!"
<</if>>
<<He>> marches closer, baton at the ready. <span class="green">Then <<he>> pauses,</span> and looks over your shoulder.
<br><br>
<<scarred_inmate 1 cap>> arrives at your side. <<person3>>A <<person>> and <<person4>><<person>> flank <<person2>><<him>>. "Just the <<bitch>> I wanted to see," <<he>> says, giving your <<bottom>> a slap. <<He>> looks at <<veteran_guard 0>>. "What you want with <<phim>> anyway? Should I let the other guards know?"
<br><br>
<<veteran_guard 0 cap>> sneers, and walks away.
<br><br>
"See you later, slut," <<scarred_inmate 1>> says. <span class="red">You've lost the scarred inmate's protection.</span>
<br><br>
<<destination_prison>>
<<elseif $prison.attention_level gte 1>>
<<generate_veteran_guard 0>><<person1>>
<<set $prison.protection to 0>>
<<if $leftarm is "bound" and $rightarm is "bound">>
A harsh voice rings out. "Prisoner," <<veteran_guard 0>> says. "Lean against the wall!"
<<else>>
A harsh voice rings out. "Prisoner," <<veteran_guard 0>> says. "Hands against the wall!"
<</if>>
<<He>> marches closer, baton at the ready. <span class="pink"><<He>> has something devious in mind.</span>
<br><br>
<<link [[Do as instructed|Prison Attention]]>><</link>>
<br>
<<link [[Fight|Prison Attention Fight Refuse]]>><</link>>
<br>
<<if $prison.kylar is "active">>
<<if $worn.face.type.includes("gag")>>
<span class="blue">Kylar would rescue you, but you can't call them with your mouth gagged.</span>
<br>
<<else>>
<<link [[Call Kylar|Prison Attention Kylar]]>><<set $prison.attention_level to 1>><<set $prison.attention to 0>><<set $prison.kylar to "solitary">><<set $prison_kylar_timer to 3>><</link>>
<br>
<</if>>
<<elseif $prison.kylar is "solitary">>
<span class="blue">Kylar can't help you from solitary.</span>
<br>
<</if>>
<</if>>
<</widget>>
<<widget "prison_laundry_options">>
<<endevent>>
<<if $hour is 12>>
<<generate_relaxed_guard 0>><<person1>>"Shift over," <<relaxed_guard 0>> shouts. "Lunch time."
<br><br>
You shuffle from the room with the other inmates.
<br><br>
<<link [[Next|Prison Block]]>><<endevent>><</link>>
<br>
<<elseif $hour is 18>>
<<generate_relaxed_guard 0>><<person1>>"Shift over," <<relaxed_guard 0>> shouts. "Dinner time."
<br><br>
You shuffle from the room with the other inmates.
<br><br>
<<link [[Next|Prison Block]]>><<endevent>><</link>>
<br>
<<else>>
<<link [[Work hard (1:00)|Prison Laundry Work Hard]]>><<prison_work 1>><<pass 1>><<advancetohour>><</link>><<if $statdisable is "f">> | <span class="green">Will give opportunities to reduce suspicion.</span><</if>>
<br>
<<link [[Socialise with inmates (1:00)|Prison Laundry Work Socialise]]>><<prison_work 1>><<pass 1>><<advancetohour>><</link>><<if $statdisable is "f">> | <span class="green">Will give opportunities to raise respect.</span><</if>>
<br>
<<if $prison_relaxed_spoke isnot 1>>
<<link [[Speak with guard (1:00)|Prison Laundry Work Chat]]>><</link>><<if $statdisable is "f">> | <span class="green">Will give opportunities to raise love.</span><</if>>
<br>
<</if>>
<<link [[Stop|Prison Laundry]]>><</link>>
<br>
<</if>>
<</widget>>
<<widget "prison_medical_options">>
<<endevent>>
<<if $hour is 12>>
<<generate_methodical_guard 0>><<person1>>"Lunch time," <<methodical_guard 0>> says. <<He>> pulls a prayer book from <<his>> pocket, and walks towards the door.
<br><br>
<<link [[Next|Prison Medical]]>><<endevent>><</link>>
<br>
<<elseif $hour is 18>>
<<generate_methodical_guard 0>><<person1>>"Dinner time," <<methodical_guard 0>> says. <<He>> pulls a prayer book from <<his>> pocket, and walks towards the door.
<br><br>
<<link [[Next|Prison Medical]]>><<endevent>><</link>>
<br>
<<else>>
<<link [[Assist (1:00)|Prison Medical Work Hard]]>><<prison_work 1>><<pass 1>><<advancetohour>><</link>>
<br>
<<if $prison_methodical_spoke isnot 1>>
<<link [[Speak with guard|Prison Medical Work Chat]]>><</link>>
<br>
<</if>>
<<link [[Stop|Prison Medical]]>><</link>>
<br>
<</if>>
<</widget>>
<<widget "prison_spire_options">>
<<endevent>>
<<if $hour is 12>>
<<generate_anxious_guard 0>><<person1>>"Lunch," <<anxious_guard 0>> says. <<He>> takes a deep breath, and runs for the staircase down.
<br><br>
<<link [[Next|Prison Spire]]>><<endevent>><</link>>
<br>
<<elseif $hour gte 18>>
<<generate_anxious_guard 0>><<person1>>"Dinner," <<anxious_guard 0>> says. <<He>> takes a deep breath, and runs for the staircase down.
<br><br>
<<link [[Next|Prison Spire]]>><<endevent>><</link>>
<br>
<<elseif $prison.anxious gte 60 and $per_npc.anxious_guard.name_known isnot 1>>
<<beastNEWinit 2 "hawk">><<person1>>
You hear a cry. A scrap between two <<beastsplural>> has turned sour. One holds the other down, and looks to be trying to throttle <<bhim>> with <<person2>><<bhis>> talons.
<<endevent>>
<br><br>
<<generate_anxious_guard 0>><<person1>>
"No no no," <<anxious_guard 0>> says. <<He>> takes a deep breath, and leaves the safety of the cabin. "Br-break it up you two," <<he>> says. "I said break it up."
<br><br>
The endangered creature struggles free, but the other turns its eyes on <<anxious_guard 0>>. <<He>> turns at once, but isn't fast enough. Wings flap, and the creature lifts <<him>> from the ground.
<br><br>
<<link [[Next|Prison Spire Precipice]]>><</link>>
<br>
<<else>>
<<link [[Work (1:00)|Prison Spire Work Hard]]>><<prison_work 1>><<pass 1>><<advancetohour>><</link>>
<br>
<<if $prison_anxious_spoke isnot 1>>
<<link [[Speak with guard|Prison Spire Work Chat]]>><</link>>
<br>
<</if>>
<<link [[Stop|Prison Spire]]>><</link>>
<br>
<</if>>
<</widget>>
<<widget "prison_teeth">>
<<if _args[0]>>
<<set $prison.teeth += _args[0]>>
<</if>>
<</widget>>
<<widget "prison_teeth_text">>
<<if _args[0] and $statdisable is "f">>
| <span class="gold">You've gained <<number _args[0]>> shark's teeth.</span>
<</if>>
<</widget>>
<<widget "prison_birds">>
<<if _args[0]>>
<<set $prison.birds += _args[0]>>
<</if>>
<</widget>>
<<widget "prison_birds_text">>
<<if $statdisable is "f">>
<span class="green">+ Watchers</span>
<</if>>
<</widget>>
<<widget "prison_unbind">>
<<if !$prison.active_punishments.includes("bindings")>>
<<set $rightboundcarry to 0>>
<<set $leftboundcarry to 0>>
<<set $leftarm to 0>>
<<set $rightarm to 0>>
<</if>>
<<if !$prison.active_punishments.includes("cuffs")>>
<<remove_shackle>>
<</if>>
<</widget>>
<<widget "prison_detach_leash">>
<<if !$prison.active_punishments.includes("leash")>>
<<detach_leash>>
<</if>>
<</widget>>
<<widget "prison_bondage_removal">>
<<if $worn.face.type.includes("gag") or $worn.face.type.includes("blindfold")>><<set _punishments_removed to true>>
<<set $worn.face.type.push("broken")>>
<<faceruined>>
<</if>>
<<if $worn.feet.type.includes("shackle")>><<set _punishments_removed to true>>
<<set $worn.face.type.push("broken")>>
<<feetruined>>
<</if>>
<<if $worn.neck.cursed is 1>><<set _punishments_removed to true>>
<<set $worn.neck.type.push("broken")>>
<<neckruined>>
<</if>>
<<if $leftarm is "bound" or $rightarm is "bound">>
<<set _punishments_removed to true>>
<</if>>
<<unbind>>
<</widget>>
<<widget "gagged_speech">><<silently>>
<<set _text_output to '"'>>
<<if _args[0]>>
<<if $worn.face.type.includes("gag")>>
<<if $submissive gte 1150>>
<<set _text_output += "Mmmmmmhr">>
<<elseif $submissive lte 850>>
<<set _text_output += "Mmhhrrr">>
<<else>>
<<set _text_output += "Mmmmhhrr">>
<</if>>
<<else>>
<<set _text_output += _args[0]>>
<</if>>
<</if>>
<<if _args[1]>>
<<set _text_output += _args[1]>>
<</if>>
<<set _text_output += '"'>>
<</silently>><<print _text_output>>
<</widget>>
<<widget "passout_prison">>
/*ToDo: Pregnancy, remove $pregnancyTesting to properly enable*/
<<if $sexStats.vagina.pregnancy.waterBreaking is true and $pregnancyTesting>>
<<pregnancyWatersBrokenPassout "prison">>
<<else>>
<<link [[모든 게 깜깜해진다...->Passout Prison]]>><</link>>
<</if>>
<</widget>>
<<widget "passout_rut">>
<<if $rut_entry is "rope">>
<<set $bus to "cell_block">>
<<passout_prison>>
<<else>>
<<link [[모든 게 깜깜해진다...->Passout Rut]]>><</link>>
<</if>>
<</widget>>
<<widget "prison_revolt_options">>
You have the inmates' attention. A thought flashes through your mind. A desire for insurrection.
<br><br>
<<if $prison.shock is 1>>
<<if $prison.hope lt 80>>
<<if $prison.reb lt 80>>
<span class="red">The inmates don't feel it at all. They're so hopeless and downtrodden the shock collars aren't needed.</span>
<br>
<<else>>
The inmates feel it as well, <span class="red">but don't believe they can actually change things. They're probably right, due to the shock collars.</span>
<br>
<</if>>
<<else>>
<<if $prison.reb lt 80>>
The inmates are optimistic, <span class="red">but don't feel their chains tightly enough to revolt. It doesn't matter anyway due to the shock collars.</span>
<br>
<<else>>
The inmates are feverish with the same desire, <span class="red">but the shock collars render this pointless.</span>
<br>
<</if>>
<</if>>
<<else>>
<<if $prison.hope lt 80>>
<<if $prison.reb lt 80>>
The shock collars are non-functioning, <span class="red">but the inmates are too hopeless and downtrodden to revolt.</span>
<br>
<<else>>
The shock collars are non-functioning, and the inmates rebellious, <span class="red">but they're too pessimistic for any major revolt.</span>
<br>
<</if>>
<<else>>
<<if $prison.reb lt 80>>
The shock collars are non-functioning, and the inmates optimistic, <span class="red">but they don't feel their chains tightly enough to revolt.</span>
<br>
<<else>>
<span class="green">The stage is set.</span> However, be sure you know what you're doing. A revolt without a plan will never end well.
<br>
<<link [[Incite revolt|Prison Revolt]]>><</link>>
<br>
<</if>>
<</if>>
<</if>>
<<link [[Not right now|Prison Revolt Refuse]]>><<pain -4>><<trauma -6>><<stress -6>><</link>><<lpain>><<ltrauma>><<lstress>>
<br>
<</widget>>
<<widget "rut_end">>
<<unset $rut>>
<<unset $rut_entry>>
<</widget>>
<<widget "remove_punishments">>
<<if $worn.neck.name is "collar with leash" or $worn.neck.name is "free use collar with leash">>
<<set _punishments_removed to true>>
<</if>>
<<detach_leash>>
<<if $worn.feet.type.includes("shackle")>><<set _punishments_removed to true>>
<<set $worn.feet.type.push("broken")>>
<<feetruined>>
<</if>>
<<if $worn.face.type.includes("blindfold") or $worn.face.type.includes("gag")>><<set _punishments_removed to true>>
<<set $worn.face.type.push("broken")>>
<<faceruined>>
<</if>>
<<if $worn.neck.name is "free use collar">><<set _punishments_removed to true>>
<<set $worn.neck.type.push("broken")>>
<<neckruined>>
<<neckwear 1>>
<</if>>
<<if $leftarm is "bound" or $rightarm is "bound">>
<<set _punishments_removed to true>>
<</if>>
<<unbind>>
<</widget>>
<<widget "prison_map">>
<<if $images is 1>>
<br>
<div id="prison_map">
<<if $season is "winter">>
<img src="img/misc/prison_map_winter.gif">
<<else>>
<img src="img/misc/prison_map.gif">
<</if>>
<<if $rut isnot undefined>>
<img id="prison_map_rut" src="img/misc/prison_rut.gif">
<<if random(1, 1000) is 1000>>
<div id="prison_map_hide">
<img id="prison_map_rut_overlay" src="img/misc/prison_rut_eye.png">
<<timed 1s>>
<<replace #prison_map_hide>>
<</replace>>
<</timed>>
</div>
<</if>>
<</if>>
<<if _args[0] and _args[0] isnot "rut">>
<img id="prison_map_overlay" @src="'img/misc/prison_map_' + _args[0] + '.png'">
<<elseif _args[0] is "rut">>
<img id="prison_map_rut_overlay" src="img/misc/prison_rut_overlay.png">
<</if>>
</div>
<</if>>
<</widget>><<effects>>
You run around the edge of the yard.
<<if $rng gte 81>>
The sky twirls above.
<<elseif $rng gte 61>>
<<if $prison.schedule is "yard">>
The other inmates pay you little mind.
<<else>>
You think you see a face watching you from a high window, but you must be imagining things.
<</if>>
<<elseif $rng gte 41>>
A blast of warm air erupts from a vent, almost blowing you over.
<<elseif $rng gte 21>>
<<if $prison.schedule is "yard">>
You think you feel the ground tremble, but no one else reacts.
<<else>>
You feel the ground tremble.
<</if>>
<<else>>
You see a winged silhouette far above, and feel watched.
<</if>>
<<physique 6>>
<br><br>
<<link [[Next|Prison Yard]]>><</link>>
<br><<effects>>
You warm up yourself up, load the barbell, and lift. Your muscles soon ache.<<physique 12>>
<br><br>
<<if $physique gte 15000>>
No one's lifting heavier than you.
<br><br>
<<link [[Show off|Prison Yard Show]]>><</link>><<physiquedifficulty 10000 20000>>
<br>
<<link [[Stop|Prison Yard]]>><</link>>
<br>
<<else>>
<<link [[Next|Prison Yard]]>><</link>>
<br>
<</if>><<effects>>
You add more weights to the barbell, and lift.
<<if $physiqueSuccess>>
It's a strain, <span class="green">but you manage to hold it for a few moments.</span> No one reacts, but you know they saw.<<prison_inmates 1>><<grespect>>
<br><br>
<<else>>
<span class="red">You feel a pain in your back,</span> and release the weights. You hope no one saw.<<ggpain>><<pain 8>>
<br><br>
<</if>>
<<link [[Next|Prison Yard]]>><</link>>
<br><<effects>>
You line up in front of the massive pile of clothes. <<generate_relaxed_guard 0>><<person1>><<relaxed_guard 0 cap>> remains seated, playing with <<his>> dice and seeming oblivious to the inmates.
<br><br>
<<endevent>>
<<prison_laundry_options>><<effects>>
<<if $leftarm is "bound" and $rightarm is "bound">>
You can't sort laundry with your arms bound, so the inmates use you as a "mule", ferrying baskets across the room on your hands and knees.
<br><br>
<<else>>
You focus on sorting and folding laundry, loading and unloading the machines.
<br><br>
<</if>>
<<set $rng to random(1, 3)>>
<<switch $rng>>
<<case 1>>
<<generate_relaxed_guard 0>><<person1>><<relaxed_guard 0 cap>> rises from <<his>> stool. <<He>> throws and catches <<his>> dice as <<he>> paces up and down the length of the room.
<br><br>
<<He>> stops to observe you for a moment, and seems satisfied.<<lsuspicion>><<prison_guards 1>>
<br><br>
<<prison_laundry_options>>
<<case 2>>
<<generate_relaxed_guard 0>><<generate2>><<person2>>The <<person>> beside you shakes a pair of trousers. Several shark's teeth fall out. <<He>> slips them into <<his>> pocket.
<br><br>
<<link [[Inform the guard|Prison Laundry Work Inform]]>><<prison_guards 1>><<prison_inmates -1>><</link>><<lrespect>><<lsuspicion>>
<br>
<<link [[Demand half|Prison Laundry Work Demand]]>><</link>><<difficulty 50>>
<br>
<<set $skulduggerydifficulty to 600>>
<<if $leftarm is "bound" and $rightarm is "bound">>
<span class="blue">You could take it for yourself, if your arms weren't bound.</span>
<br>
<<else>>
<<link [[Steal|Prison Laundry Work Steal]]>><</link>><<skulduggerydifficulty>>
<br>
<</if>>
<<link [[Ignore|Prison Laundry Work Ignore]]>><</link>>
<br>
<<default>>
One pair of trousers is heavier than usual. You find two shark's teeth in a pocket.
<br><br>
<<link [[Inform the guard|Prison Laundry Work Inform 2]]>><<prison_guards 1>><</link>><<lsuspicion>>
<br>
<<set $skulduggerydifficulty to 200>>
<<link [[Keep|Prison Laundry Work Keep]]>><</link>><<skulduggerydifficulty>>
<br>
<</switch>><<effects>>
You approach <<generate_relaxed_guard 0>><<relaxed_guard 0>> and drop the teeth onto the table in front of <<person1>><<him>>. <<relaxed_guard 0 cap>> nods, but doesn't look up.
<br><br>
<<prison_laundry_options>><<effects>>
You take the teeth into your possession.
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<span class="green">No one notices.</span><<prison_teeth_text 2>><<prison_teeth 2>>
<br><br>
<<else>>
<span class="red"><<generate_relaxed_guard 0>><<relaxed_guard 0 cap>><<person1>> slams the dice onto the table,</span> marches over, and relieves you of your find. "Eyes like a hawk," <<he>> says before returning to <<his>> stool.<<lsuspicion>><<prison_guards -1>>
<br><br>
<</if>>
<<skulduggeryuse>>
<<prison_laundry_options>><<effects>>
You inform <<relaxed_guard 0>> of the <<persons>> acquisition. The <<person>> scowls at you as the teeth are confiscated.
<br><br>
<<prison_laundry_options>><<effects>>
<<if $submissive gte 1150>>
<<gagged_speech "H-hey" ,>> you say. <<gagged_speech "Could you spare some of those teeth" ?>>
<<elseif $submissive lte 850>>
<<gagged_speech "Cut me in" ,>> you say. <<gagged_speech "Or the guard hears" .>>
<<else>>
<<gagged_speech "Don't be greedy" ,>> you say, holding out your hand.
<</if>>
<br><br>
<<if random(1, 2) is 2>>
The <<person>> sighs, and fishes the teeth from <<his>> pocket. <span class="green"><<He>> hands you a couple.</span><<prison_teeth_text 2>><<prison_teeth 2>>
<br><br>
<<else>>
The <<person>> fishes the teeth from <<his>> pocket, looks at them a moment, <span class="red">then eats them.</span> "Dunno what you're talking about." <<He>> grins.
<br><br>
<</if>>
<<prison_laundry_options>><<effects>>
You wait until the <<person>> bends over to lift a box, then slip your hand into <<his>> pocket.
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<span class="green">You liberate the teeth, leaving <<him>> none the wiser.</span><<prison_teeth_text 2>><<prison_teeth 2>>
<br><br>
<<else>>
<span class="red"><<He>> catches your hand,</span> and gives your face a light slap. "Nice try."<<gpain>><<pain 2>>
<br><br>
<</if>>
<<skulduggeryuse>>
<<prison_laundry_options>><<effects>>
You ignore the <<person>>'s acquisition, and return to work.
<br><br>
<<prison_laundry_options>><<effects>>
You chat with the other inmates. <<generate_relaxed_guard 0>><<generate2>><<person2>><<relaxed_guard 0 cap>> doesn't seem bothered.
<br><br>
<<set $rng to random(1, 10)>>
<<switch $rng>>
<<case 1>>
"Where does all this laundry come from anyway?" a <<person>> muses. "There's no end to it."
<<case 2>>
"Don't need many guards," a <<person>> says. <<He>> taps <<his>> collar. "They say they got us disciplined."
<<case 3>>
"One of them birds gave me a tooth once," a <<person>> says. "Like it was a gift. No joke."
<<case 4>>
<<if $prison.shock is 1>>
"They made the collar shock me when I first arrived," a <<person>> says. "Wasn't nice."
<<else>>
"Do you think we could take them?" a <<person>> asks in a hushed voice. "The guards. They can't shock us anymore."
<</if>>
<<case 5>>
"Getting me a new pair of shoes," a <<person>> says. "Next time the smuggler visits."
<<case 6>>
"Might be a trick to it," a <<person>> says. "But there's a way out. Always is."<<gskulduggery>><<skulduggery 1>>
<<case 7>>
"That big door in the yard," a <<person>> says. "I saw someone come through once. You can see a beach on the other side. Would be nice if they let us go for a swim. Not like we'd be able to go anywhere."
<<case 8>>
"I'm telling you," a <<person>> says. "These walls are funny."
<<case 9>>
"Best to keep your head down," a <<person>> says. "Though drawing attention would help you change opinions more easily."
<<default>>
<</switch>>
<<endevent>>
<br><br>
<<set $rng to random(1, 3)>>
<<switch $rng>>
<<case 1>>
<<generate_relaxed_guard 0>><<generate2>><<person2>>The <<person>> rests <<his>> hand on your <<bottom>>.
<br><br>
<<link [[Endure|Prison Laundry Work Endure]]>><<trauma 6>><<stress 6>><<arousal 600>><</link>><<gtrauma>><<gstress>><<garousal>>
<br>
<<link [[Shove|Prison Laundry Work Shove]]>><<prison_inmates 1>><<prison_guards -1>><</link>><<gsuspicion>><<grespect>>
<br>
<<link [[Squeeze back|Prison Laundry Work Squeeze]]>><<prison_inmates 1>><<gattention prison>><</link>><<promiscuous1>><<prison_attention 1>><<grespect>>
<br>
<<case 2>>
They enjoy your jokes.<<grespect>><<prison_inmates 1>>
<br><br>
<<prison_laundry_options>>
<<case 3>>
<<generate1>><<generate2>><<person1>>
A couple of inmates swap stories, bragging about their exploits.
<br><br>
<<link [[Make something up|Prison Laundry Work Brag]]>><</link>><<englishdifficulty 1 1000>>
<br>
<<if $famescrap gte 400>>
<<link [[Tell a story of your daring|Prison Laundry Work Daring]]>><</link>><<if $statdisable is "f">> | <span class="green">Combat fame</span><</if>>
<br>
<</if>>
<<link [[Ignore|Prison Laundry Work Chat Ignore]]>><</link>>
<br>
<</switch>><<effects>>
You make up a story, one of boldness and daring.
<<if $englishSuccess>>
<<set $rng to random(1, 5)>>
<<switch $rng>>
<<case 1>>
"A giant slug?!" asks a <<person>>. "Who'd have thought."
<<case 2>>
"All the way in?" asks a <<person>>. "Who'd have thought."
<<case 3>>
"That's fucked up," says a <<person>>. "Nice one."
<<case 4>>
"I bet they felt that!" says a <<person>>.
<<default>>
"No less than they deserved," says a <<person>>.
<</switch>>
<<grespect>><<prison_inmates 1>>
<br><br>
<<else>>
<span class="red">But maybe you went too far.</span>
<br><br>
<<set $rng to random(1, 5)>>
<<switch $rng>>
<<case 1>>
"A giant what?!" says a <<person>>. "Pull the other one."
<<case 2>>
"There's no way you got it all in," says a <<person>>.
<<case 3>>
"If that's true," says a <<person>>. "Then I'm the emperor of France."
<<case 4>>
"I've heard some porkies in my time," says a <<person>>. "But that one takes the biscuit."
<<default>>
"Yeah right," says a <<person>> with a dismissive shake of <<his>> head.
<</switch>>
<br><br>
<</if>>
<br><br>
<<prison_laundry_options>><<effects>>
You recall one of your exploits,
<<set $rng to random(1, 2)>>
<<switch $rng>>
<<case 1>>
about one of the many fights you've won.
<br><br>
"I think I've heard of you," says a <<person>>. "They call you <<underworld_nickname>>."<<grespect>><<prison_inmates 1>>
<br><br>
<<default>>
about one of the many assaults you've thwarted.
<br><br>
The inmates seem impressed.<<grespect>><<prison_inmates 1>>
<br><br>
<</switch>>
<<prison_laundry_options>><<effects>>
You ignore their game, and continue working.
<br><br>
<<prison_laundry_options>><<effects>>
You stay focused on sorting laundry. The <<person>> gives your <<bottom>> a squeeze, and then a slap, jolting you forward a little.
<br><br>
<<prison_laundry_options>><<effects>>
You shove the <<person>>, pushing <<him>> over. The other inmates laugh.
<br><br>
"None of that," <<relaxed_guard 0>> says, aroused enough to look over, but not to stand.
<br><br>
<<prison_laundry_options>><<effects>>
You rest your hand on the <<persons>> ass in turn. <<He>> gives you a squeeze, and you return the favour.
<<promiscuity1>>
<<if $analdisable is "f" and random(1, 3) is 3>>
<<if $worn.lower.name is "naked">>
<<if $worn.under_lower.name is "naked">>
<<He>> presses a finger against your anus.
<<else>>
<<He>> slips <<his>> hand down your $worn.under_lower.name, and presses a finger against your anus.
<</if>>
<<else>>
<<He>> slips a hand down your $worn.lower.name, and presses a finger against your anus.
<</if>>
<br><br>
<<link [[Move away|Prison Laundry Work Anus Refuse]]>><</link>>
<br>
<<if $promiscuity gte 55>>
<<link [[Allow|Prison Laundry Work Anus]]>><<prison_attention 3>><</link>><<promiscuous3>><<ggattention>><<ggarousal>>
<br>
<</if>>
<<else>>
<<prison_laundry_options>>
<</if>><<effects>>
/* $NPCList[0] is relaxed quard, [1] is a random inmate, currently active as <<person>>, as generated on :: Prison Laundry Work Socialise */
The <<person>> inserts <<his>> finger, pushing deeper.
<<if $player.penisExist>>
You shiver as <<he>> reaches your prostate.
<</if>>
No one seems to have noticed <<his>> violating you in the middle of the room.
<<promiscuity3>>
<<arousal 3000>>
<<if $arousal gte 10000>>
<<orgasm>>
You lean forward, out of breath, as the <<person>> withdraws <<his>> hand. <<person1>><<relaxed_guard 0 cap>> looks over with a frown.<<gsuspicion>><<gattention prison>><<prison_attention 1>><<prison_guards -1>>
<<else>>
<<person1>><<relaxed_guard 0 cap>> stirs, and the <<person2>><<person>> withdraws <<his>> hand.
<</if>>
<br><br>
<<prison_laundry_options>><<effects>>
You step away from the <<person>>. <<He>> takes the hint, though gives your <<bottom>> a final smack.
<br><br>
<<prison_laundry_options>><<effects>>
<<generate_relaxed_guard 0>><<relaxed_guard 0 cap>><<person1>> looks up as you approach. "You should be working," <<he>> says. "But I'll overlook it. Fancy a game?" <<He>> rattles the dice in <<his>> hand.
<br><br>
<<link [[Play|Prison Laundry Work Play]]>><<set $prison_relaxed_spoke to 1>><<prison_rep relaxed 1>><</link>><<glove>>
<br>
<<if $prison_job_change is undefined>>
<<if $prison.guards gte 60>>
<<link [[Ask to work in medical|Prison Laundry Work Medical]]>><</link>>
<br>
<<else>>
<span class="blue">You aren't trusted enough to work in medical.</span>
<br>
<</if>>
<<if $prison.guards gte 80>>
<<link [[Ask to work on the spire|Prison Laundry Work Spire]]>><</link>>
<br>
<<else>>
<span class="blue">You aren't trusted enough to be allowed on the spire.</span>
<br>
<</if>>
<</if>>
<<link [[Leave|Prison Laundry Work]]>><<endevent>><</link>>
<br><<effects>>
<<relaxed_guard 0 cap>> glances at you. "That should be fine," <<he>> says. "I'll give specs a heads up. <span class="gold">You start work there tomorrow.</span>"
<br><br>
<<set $prison_job_change to "medical">>
<<prison_laundry_options>><<effects>>
<<relaxed_guard 0 cap>> glances at you. "If you're sure," <<he>> says. "Always need hands up there. <span class="gold">You start work there tomorrow.</span>"
<br><br>
<<set $prison_job_change to "spire">>
<<prison_laundry_options>><<effects>>
<<if $prison.relaxed gte 60 and $NPCList[0].name_known isnot 1>>
"You know," <<relaxed_guard 0>> says. "I don't think I properly introduced myself.
<<set $NPCList[0].name_known to 1>>
<<save_relaxed_guard>>
I'm <<relaxed_guard 0>>. Don't tell specs I got informal." <<He>> bounces the dice between <<his>> hands.
<</if>>
"Shall we make this interesting?" <<he>> asks. "You win, and I'll let you chill for an hour. But if I win," <<he>> pauses.
<<if $leftarm is "bound" and $rightarm is "bound">>
"You spend it as my footstool. Not like you're good for much else at the moment."
<<set $phase to 2>>
<<else>>
<<if $worn.face.type.includes("gag")>>
<<set $rng to random(1, 2)>>
<<else>>
<<set $rng to random(1, 3)>>
<</if>>
<<switch $rng>>
<<case 1>>
"You spend it on your hands and knees, carrying laundry with your mouth."
<<set $phase to 1>>
<<case 2>>
"You spend it as my footstool. They won't let me put my feet up otherwise."
<<set $phase to 2>>
<<case 3>>
<<if $NPCList[0].penis isnot "none">>
"You suck me off."
<<else>>
"You eat me out."
<</if>>
<<set $phase to 3>>
<</switch>>
<</if>>
<br><br>
<<link [[Accept challenge|Prison Laundry Work Challenge]]>><<prison_work 1>><<prison_rep relaxed 3>><</link>><<gglove>>
<br>
<<link [[Play normally|Prison Laundry Work Normal]]>><<prison_work 1>><</link>>
<br><<effects>>
<<He>> rolls first.
<<set _die_1 to random(1, 6)>>
<<set _die_2 to random(1, 6)>>
<div id="die_text">
<span id="die_1">
<<if $images is 1>>
<img src="img/misc/die_roll.gif">
<<else>>
?
<</if>>
</span>
+
<span id="die_2">
<<if $images is 1>>
<img src="img/misc/die_roll.gif">
<<else>>
?
<</if>>
</span>
<br>
=
<br>
<span id="die_result">
</span>
<span id="prison_list_result">
</span>
</div>
<<timed 1s>>
<<replace "#die_1">>
<<if $images is 1>>
<img @src="'img/misc/die_' + _die_1 + '.png'">
<<else>>
_die_1
<</if>>
<</replace>>
<</timed>>
<<timed 2s>>
<<replace "#die_2">>
<<if $images is 1>>
<img @src="'img/misc/die_' + _die_2 + '.png'">
<<else>>
_die_2
<</if>>
<</replace>>
<</timed>>
<<set $relaxed_roll to (_die_1 + _die_2)>>
<<timed 3s>>
<span id="die_text"><<print $relaxed_roll>></span>
<br><br>
<</timed>>
<<link [[Next|Prison Laundry Work Challenge 2]]>><</link>>
<br><<effects>>
Your turn.
<<set _die_1 to random(1, 6)>>
<<set _die_2 to random(1, 6)>>
<div id="die_text">
<span id="die_1">
<<if $images is 1>>
<img src="img/misc/die_roll.gif">
<<else>>
?
<</if>>
</span>
+
<span id="die_2">
<<if $images is 1>>
<img src="img/misc/die_roll.gif">
<<else>>
?
<</if>>
</span>
<br>
=
<br>
<span id="die_result">
</span>
<span id="prison_list_result">
</span>
</div>
<<timed 1s>>
<<replace "#die_1">>
<<if $images is 1>>
<img @src="'img/misc/die_' + _die_1 + '.png'">
<<else>>
_die_1
<</if>>
<</replace>>
<</timed>>
<<timed 2s>>
<<replace "#die_2">>
<<if $images is 1>>
<img @src="'img/misc/die_' + _die_2 + '.png'">
<<else>>
_die_2
<</if>>
<</replace>>
<</timed>>
<<set $your_roll to (_die_1 + _die_2)>>
<<timed 3s>>
<span id="die_text"><<print $your_roll>></span>
<br><br>
<</timed>>
<<link [[Next|Prison Laundry Work Challenge 3]]>><</link>>
<br><br><<effects>>
<<if $relaxed_roll is $your_roll>>
"Draw," <<relaxed_guard 0>> says. "Rematch?"
<br><br>
<<link [[Rematch|Prison Laundry Work Challenge]]>><<unset $relaxed_roll>><<unset $your_roll>><</link>>
<br>
<<link [[Play normally|Prison Laundry Work Normal]]>><<unset $relaxed_roll>><<unset $your_roll>><</link>>
<br>
<<elseif $your_roll gte $relaxed_roll>>
<<prison_work 1>>
"You win," <<relaxed_guard 0>> says. "Feel free to put your feet up. Don't leave the laundry room though. I'll mark you down as present. <span class="green">Consider it an extra hour of free time.</span>"
<br><br>
<<unset $relaxed_roll>>
<<unset $your_roll>>
<<prison_laundry_options>>
<<else>>
"You lose," <<relaxed_guard 0>> says with a smirk.
<<switch $phase>>
<<case 1>>
"Get on your knees."
<br><br>
You spend the next hour crawling between the machines and table, carrying clothes in your mouth. It is incredibly inefficient. But that's not the point.
<br><br>
The other inmates are amused.<<lrespect>><<prison_inmates -1>><<ggattention>><<prison_attention 3>><<gstress>><<garousal>><<stress 6>><<arousal 600>>
<br><br>
<<pass 1>><<advancetohour>>
<<prison_laundry_options>>
<<case 2>>
"Get on your knees."
<br><br>
You spend the next hour with <<relaxed_guard 0 apo>> feet resting on your back. <<He>> seems pretty happy. So do the inmates.<<lrespect>><<prison_inmates -1>><<gattention prison>><<prison_attention 1>><<gstress>><<garousal>><<stress 6>><<arousal 600>>
<br><br>
<<pass 1>><<advancetohour>>
<<prison_laundry_options>>
<<default>>
"Get on your knees."
<br><br>
<<He>> grasps the back of your hair, and pulls your face against <<his>> groin.
<br><br>
<<link [[Next|Prison Laundry Oral]]>><<set $sexstart to 1>><</link>>
<br>
<</switch>>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<He>> <<npcUndressText $NPCList[0] "lower" "self">>,
<<npcRevealText $NPCList[0] "lower">>.
<br><br>
<<npcoral>>
<<set $enemytrust -= 100>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Prison Laundry Oral Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Prison Laundry Oral Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Prison Laundry Oral Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Prison Laundry Oral]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Now get back to work," <<he>> says. "All of you."<<ggattention>><<prison_attention 3>><<glove>><<prison_rep relaxed 1>>
<br><br>
<<tearful>> you stand.
<br><br>
<<clotheson>>
<<endcombat>>
<<prison_laundry_options>>
<<elseif $enemyhealth lte 0>>
<<He>> leans back too far, and falls from <<his>> stool, striking and breaking a pipe. Hot steam billows over <<his>> face. <<He>> shouts and falls backward in pain.<<llove>><<gsuspicion>><<greb>><<ggrespect>><<prison_rep relaxed -1>><<prison_guards -1>><<prison_reb 1>><<prison_inmates 3>>
<br><br>
<<tearful>> you step back. The other inmates pull you into the crowd, hiding you from <<relaxed_guard 0 apo>> retaliation. <<He>> pushes through the throng, trying to find you, but soon calms. <<He>> sits with a huff. "Maybe I deserved that."
<br><br>
<<clotheson>>
<<endcombat>>
<<prison_laundry_options>>
<<else>>
"Fine," <<relaxed_guard 0>> says. "But don't push your luck in the future."<<lllove>><<ggsuspicion>><<prison_rep relaxed -3>><<prison_guards -3>>"
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<prison_laundry_options>>
<</if>><<effects>>
<<He>> shrugs, and rolls the dice.
<br><br>
<<if random(1, 2) is 2>>
You win. "Congratulations," <<he>> says. "Now get back to work."
<br><br>
<<else>>
You lose. "Bad luck," <<he>> says. "Now get back to work."
<br><br>
<</if>>
<<link [[Next|Prison Laundry Work Hard]]>><</link>>
<br><<effects>>
<<generate_methodical_guard 0>><<person1>>
<<if $prison.methodical gte 1 and $NPCList[0].name_known isnot 1>>
<<methodical_guard 0 cap>> acknowledges your arrival with a sniff. <<He>> doesn't have time for more. <span class="red">A loud crack</span> echoes through the room as the cupboard bursts open. A dark shape hurls across the room.
<br><br>
"Shut the door!" <<methodical_guard 0>> shouts. "Shut it!"
<br><br>
The creature jumps into <<methodical_guard 0 apo>> desk, leaving stacks of paper strewn across the floor.
<br><br>
<<link [[Catch the creature|Prison Medical Catch]]>><</link>><<athleticsdifficulty 1 1000>>
<br>
<<link [[Watch|Prison Medical Watch]]>><</link>>
<br>
<<elseif $prison.medical_intro is 1>>
<<methodical_guard 0 cap>> acknowledges your arrival with a sniff.
<<endevent>>
<br><br>
<<prison_medical_options>>
<<else>>
<<set $prison.medical_intro to 1>>
<<methodical_guard 0 cap>> prods a bandaged patient's foot as you approach. The patient yelps in pain. "Serves you right," <<methodical_guard 0>> says, jotting something down. <<He>> notices you. "Ah. You wanted to work here? Fine. Just do as I say, and stay away from the cupboard."
<<endevent>>
<br><br>
<<prison_medical_options>>
<</if>><<effects>>
You run at the creature, grasping a dislodged cupboard drawer as you do.
<<if $athleticsSuccess>>
<span class="green">You manage to trap the creature beneath it.</span>
<br><br>
"Thank you," <<methodical_guard 0>> says. <<He>> looks at the paper strewn across the floor, and sighs. "I need your assistance cleaning this up."<<prison_rep methodical 5>><<glove>>
<br><br>
<<else>>
You almost catch it, <span class="red">but bump your knee on a bed,</span> and fall to the ground clutching your leg.<<gpain>><<pain 4>>
<br><br>
<<methodical_guard 0 cap>> makes <<his>> own attempt. <<He>> manages to catch it, but not before several inmates have been spooked from their beds.
<br><br>
<<methodical_guard 0 cap>> looks at the strewn paper with an exasperated expression. "I need your assistance-" <<he>> pants. "Cleaning this up."
<br><br>
<</if>>
<<link [[Next|Prison Medical Clean]]>><</link>>
<br><<effects>>
You stay out of the way as <<methodical_guard 0>> chases the creature with a wooden box. <<He>> manages to catch it, but not before several inmates have been spooked from their beds.
<br><br>
<<methodical_guard 0 cap>> looks at the strewn paper with an exasperated expression. "I need your assistance-" <<he>> pants. "Cleaning this up."
<br><br>
<<link [[Next|Prison Medical Clean]]>><</link>>
<br><<effects>>
<<pass 30>>
<<generate_scarred_inmate 1>>
You help <<methodical_guard 0>> right the desk, and sort through the paper while <<he>> restores the furniture elsewhere. Records of the various inmates. Turns out <<scarred_inmate 1>> is allergic to nuts.
<br><br>
You're sorting through the last of the paper, when you find another interesting sheet. <<methodical_guard 0 capo>> humourless face stares from the top.
<<set $NPCList[0].name_known to 1>>
<<save_methodical_guard>>
"Name: <<methodical_guard 0>>-" The <<personsimple "normal">> <<himself>> snatches it before you can read further. "Thank you," <<he>> says. "You can go."
<br><br>
<<link [[Next|Prison Medical]]>><<endevent>><</link>>
<br><<effects>>
<<generate_methodical_guard 0>><<person1>>You help <<methodical_guard 0>> move patients, take vitals, and apply bandages. <<He>> only speaks when necessary, and gives little heed to the patients' comfort.
<br><br>
<<set $rng to random(1, 5)>>
<<switch $rng>>
<<case 1>>
"Painkillers are suitable for this one," <<he>> says. <<He>> pulls a bottle from <<his>> pocket, but has trouble opening it. "Would you mind? Just the one, actually." The jar pops open. There are shark's teeth inside.
<<generate2>><<person2>>
<br><br>
The patient, a <<person>>, tugs your <<if $exposed gte 2>>arm<<else>>sleeve<</if>>. "Hurts it does. Could you slip me something extra? <<person1>><<He>> won't notice."
<br><br>
<<set $skulduggerydifficulty to 300>>
<<link [[Slip something extra|Prison Medical Work Slip]]>><</link>><<skulduggerydifficulty>>
<br>
<<set $skulduggerydifficulty to 700>>
<<link [[Slip something extra, and something for yourself|Prison Medical Work Extra]]>><</link>><<skulduggerydifficulty>>
<br>
<<link [[Refuse|Prison Medical Work Slip Refuse]]>><</link>>
<br>
<<case 2>>
<<if $tending gte random(1, 1000)>>
"Apply the ointment to the rash. You already have? Then help me with- Oh. That's done as well." <span class="green"><<methodical_guard 0 cap>> is impressed by your ability.</span><<glove>><<lsuspicion>><<prison_rep methodical 1>><<prison_guards 1>>
<br><br>
<<else>>
"Apply the ointment to the rash. No, on the leg. The other leg. No, <span class="red">not <i>there.</i></span>" <<methodical_guard 0 cap>> is unimpressed with your assistance.
<br><br>
<</if>>
<<prison_medical_options>>
<<case 3>>
<<generate2>><<person2>>
One of the patients smacks your <<bottom>> as you turn away.
<br><br>
<<link [[Get angry|Prison Medical Work Angry]]>><<prison_inmates 1>><<prison_guards -1>><</link>><<gsuspicion>><<grespect>>
<br>
<<link [[Ignore|Prison Medical Work Angry Ignore]]>><<prison_guards 1>><<trauma 6>><<stress 6>><<pain 1>><</link>><<gpain>><<gtrauma>><<gstress>><<lsuspicion>>
<br>
<<case 4>>
The cupboard rattles of its own accord, until <<methodical_guard 0>> stills it with a thwack.
<br><br>
<<prison_medical_options>>
<<default>>
The lights flicker.
<<if $hallucinations gte 2 and random(1, 10) is 10>>
For a moment, all the beds are filled with gangrel monstrosities. They leak from the covers, and seep over and through the floor. You blink, and the image is gone.<<gstress>><<stress 6>>
<<else>>
It soon stops, but the light seems more dim.
<</if>>
<br><br>
<<prison_medical_options>>
<</switch>><<effects>>
<<if $submissive gte 1150>>
<<gagged_speech "Y-you shouldn't behave like that" !>> you protest.
<<elseif $submissive lte 850>>
<<gagged_speech "Keep your mitts off" ,>> you say. <<gagged_speech "Or you'll lose them" .>>
<<else>>
<<gagged_speech "Keep your mitts off" ,>> you say.
<</if>>
<br><br>
The <<person2>><<person>> grins. "Can't blame a <<personsimple>> for wanting a feel."
<br><br>
<<methodical_guard 0 cap>><<person1>> smacks <<his>> clipboard against the bedframe. "No drama," <<he>> says. "Thank you."
<br><br>
<<prison_medical_options>><<effects>>
You attend to your duties. <<methodical_guard 0 cap>> appreciates the lack of disruption.
<br><br>
<<prison_medical_options>><<effects>>
You slip the <<person2>><<person>> an extra tooth. "Thank you kindly," <<he>> says.<<famegood 1>><<grespect>><<prison_inmates 1>><<ghope>><<prison_hope 1>>
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<span class="green"><<methodical_guard 0 cap>> is too busy fussing to notice.</span>
<br><br>
<<skulduggeryuse>>
<<prison_medical_options>>
<<else>>
<span class="red"><<methodical_guard 0 cap>> snatches the teeth from the <<person2>><<persons>> hand.</span> "You can go without," <<person1>><<he>> says, before piercing you with <<his>> gaze.<<gsuspicion>><<prison_guards -1>>
<br><br>
<<skulduggeryuse>>
<<prison_medical_options>>
<</if>><<effects>>
You slip the <<person2>><<person>> an extra tooth, and a couple for yourself. "Thank you kindly," <<he>> says.<<famegood 1>><<grespect>><<prison_inmates 1>><<ghope>><<prison_hope 1>><<prison_teeth_text 2>><<prison_teeth 2>>
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<span class="green"><<methodical_guard 0 cap>> is too busy fussing to notice.</span>
<br><br>
<<skulduggeryuse>>
<<prison_medical_options>>
<<else>>
<span class="red"><<methodical_guard 0 cap>> snatches the teeth from the <<person2>><<persons>> hand.</span> "You can go without," <<person1>><<he>> says, before piercing you with <<his>> gaze. <<gsuspicion>><<prison_guards -1>>
<br><br>
<<skulduggeryuse>>
<<He>> tugs off <<his>> gloves. "I can't overlook this. Come with me."
<br><br>
<<link [[Go quietly|Prison Punishment]]>><<endevent>><</link>>
<br>
<<link [[Refuse|Prison Medical Work Punishment Refuse]]>><</link>>
<br>
<</if>><<effects>>
<<if $prison.shock is 1>>
<<methodical_guard 0 cap>> sighs, and reaches into <<his>> shirt pocket. <span class="red">A terrible jolt runs through you,</span> emanating from your neck. It only lasts a moment, but it's enough to make you fall to the ground, and twitch.<<gtrauma>><<ggstress>><<gggpain>><<trauma 4>><<stress 4>><<pain 4>>
<br><br>
You're too hurt to resist as <<methodical_guard 0>> cuffs you, and drags you from medical.<<grespect>><<prison_inmates 1>>
<<bind>>
<br><br>
<<link [[Next|Prison Punishment]]>><<endevent>><</link>>
<<else>>
<<methodical_guard 0 cap>> reaches into <<his>> pocket, then frowns. <<He>> turns to the next patient, and pretends nothing happened.
<br><br>
<<prison_medical_options>>
<</if>><<effects>>
You administer a single tooth as instructed. The <<person2>><<person>> sighs, but doesn't complain.
<br><br>
<<prison_medical_options>><<effects>>
<<generate_methodical_guard 0>><<person1>><<methodical_guard 0 cap>> doesn't look at you. "I'm too busy to chat," <<he>> says. "And you should be too."
<br><br>
<<if $prison_job_change is undefined>>
<<link [[Ask to work in the laundry room|Prison Medical Work Laundry]]>><</link>>
<br>
<<if $prison.guards gte 80>>
<<link [[Ask to work on the spire|Prison Medical Work Spire]]>><</link>>
<br>
<<else>>
<span class="blue">You aren't trusted enough to be allowed on the spire.</span>
<br>
<</if>>
<</if>>
<<link [[Leave|Prison Medical Work]]>><<endevent>><</link>>
<br><<effects>>
"I'll send the word over," <<methodical_guard 0>> says. <span class="gold">"You start work in the laundry room tomorrow."</span>
<<set $prison_job_change to "laundry">>
<br><br>
<<prison_medical_options>><<effects>>
<<methodical_guard 0 cap>> hesitates. "Few inmates are trusted on the spire," <<he>> says. "And fewer still want to work there. Fine. <span class="gold">"You start work there tomorrow."</span>
<<set $prison_job_change to "spire">>
<br><br>
<<prison_medical_options>><<effects>>
<<generate_anxious_guard 0>><<person1>>
<<anxious_guard 0 cap>> sighs in relief.
<<endevent>>
<br><br>
<<prison_spire_options>><<set $outside to 0>><<effects>>
<<generate_anxious_guard 0>><<person1>><<anxious_guard 0 cap>> stays in the safety of the cabin, and expects you to perform the more dangerous tasks.
<<endevent>>
<br><br>
<<set $rng to random(1, 5)>>
<<switch $rng>>
<<case 1>>
<<beastNEWinit 5 "hawk">>
You carry a basket of fish with both hands. The <<beastsplural>> watch you, like statues, until the basket touches the floor. You turn and run as the creatures descend in a feeding frenzy.<<gstress>><<prison_birds 1>><<prison_birds_text>>
<br><br>
<<prison_spire_options>>
<<case 2>>
<<beastNEWinit 5 "hawk">><<person1>>
Small gems litter the ground around the beacon. Shark's teeth. You are expected to collect them.
<br><br>
<<set $skulduggerydifficulty to 800>>
<<link [[Be sneaky|Prison Spire Work Hard Sneak]]>><</link>><<skulduggerydifficulty>>
<br>
<<link [[Be quick|Prison Spire Work Hard Quick]]>><</link>><<athleticsdifficulty 800>>
<br>
<<case 3>>
<<generate_anxious_guard 0>><<person1>>
<<set $hawk_loot to either("cigar", "booze bottle", "knife", "mobile phone", "packet of sweets")>>
"Contraband," <<anxious_guard 0>> says, pointing at a <<endevent>><<beastNEWinit 1 "hawk">><<person1>><<beasttype>> sat alone near the tower's edge.
<<if $monster is 1>>
<<bHe>>'s holding a $hawk_loot in <<bhis>> hand.
<<else>>
<<bHe>>'s holding a $hawk_loot in <<bhis>> beak.
<</if>>
<br><br>
<<link [[Next|Prison Spire Work Get]]>><</link>>
<br>
<<case 4>>
<<beastNEWinit 2 "hawk">><<person1>>
The <<beastsplural>> journey between the tower and ocean, searching for pieces of driftwood and bringing them to the top of the beacon. This wood is sometimes discarded at once, thrown to splinter against the platform floor.
<br><br>
You clean up after them. They're too busy to pay you any attention.
<br><br>
<<prison_spire_options>>
<<default>>
<<generate_anxious_guard 0>><<person1>>
"Not much need doing right now," <<anxious_guard 0>> says. "Just help me keep an eye out."
<br><br>
<<link [[Chat|Prison Spire Work Chat 2]]>><<prison_rep anxious 1>><</link>><<glove>>
<br>
<<link [[Search for teeth|Prison Spire Work Search]]>><</link>><<difficulty 70>>
<br>
<<link [[Daydream|Prison Spire Work Daydream]]>><<stress -6>><</link>><<lstress>>
<</switch>><<effects>>
<<if $prison.birds gte random(1, 30) and random(1, 5) isnot 5>>
You approach the <<beasttype>>. <<bHe>> observes you. Then <<bhe>> takes to the air, <span class="green">leaving the $hawk_loot behind.</span>
<br><br>
<<endevent>>
<<generate_anxious_guard 0>>
You return the $hawk_loot to <<anxious_guard 0>>. "That wasn't so bad," <<person1>><<he>> says.<<glove>><<lsuspicion>><<prison_rep anxious 1>><<prison_guards 1>>
<br><br>
<<unset $hawk_loot>>
<<prison_spire_options>>
<<else>>
You approach the <<beasttype>>. <<bHe>> observes you, and curls <<bhis>> wings around the $hawk_loot.
<<if $monster is 1>>
"I keep," <<bhe>> says. "Go back to master." <<He>> sounds agitated.
<<else>>
<<bHe>> squarks, agitated.
<</if>>
<br><br>
<<link [[Soothe|Prison Spire Work Soothe]]>><</link>><<tendingdifficulty 1 1000>>
<br>
<<link [[Give up|Prison Spire Work Give Up]]>><<prison_birds 1>><<prison_guards -1>><</link>><<gsuspicion>><<prison_birds_text>>
<br>
<</if>><<effects>>
<<if $tendingSuccess>>
You sing, <span class="green">and a soothing, melodic tune emerges from somewhere deep.</span> The <<beasttype>> curls up, and falls asleep.
<br><br>
<<endevent>>
<<generate_anxious_guard 0>>
You return the $hawk_loot to <<anxious_guard 0>>. "Dunno how you do it," <<he>> says.<<glove>><<lsuspicion>><<prison_rep anxious 1>><<prison_guards 1>>
<br><br>
<<unset $hawk_loot>>
<<prison_spire_options>>
<<else>>
"Won't you be a good birdy?" you ask.
<<if $monster is 1>>
<span class="red"><<bHe>> laughs,</span> unimpressed.
<<else>>
<<bHe>> continues to watch you, <span class="red">unimpressed.</span>
<</if>>
<br><br>
<<link [[Take by force|Prison Spire Work Force]]>><</link>><<difficulty 50>>
<br>
<<link [[Give up|Prison Spire Work Give Up]]>><<prison_birds 1>><<prison_guards -1>><</link>><<gsuspicion>><<prison_birds_text>>
<br>
<</if>><<effects>>
You reach for the $hawk_loot.
<<if $monster is 1>>
The <<beasttype>> tries to pull it away, but you grasp it firm.
<<else>>
The <<beasttype>> tries to pull it away with <<bhis>> beak, but you grasp it firm.
<</if>>
<<if random(1, 2) is 2>>
After a brief tug of war, <span class="green"><<bhe>> yields,</span> and takes to the air.
<br><br>
<<endevent>>
<<generate_anxious_guard 0>>
You return the $hawk_loot to <<anxious_guard 0>>. "Dunno how you do it," <<he>> says.<<glove>><<lsuspicion>><<prison_rep anxious 1>><<prison_guards 1>>
<br><br>
<<unset $hawk_loot>>
<<prison_spire_options>>
<<else>>
After a brief tug of war, you manage to get the upper hand. The <<beasttype>> screeches, <span class="red">and lunges after <<bhis>> treasure.</span>
<br><br>
<<link [[Next|Prison Spire Work Fight]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<set $enemyanger += 200>>
<<set $enemytrust -= 100>>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Prison Spire Work Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Prison Spire Work Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Prison Spire Work Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<bHe>> takes to the sky, leaving you to pick yourself off the ground. <<bHe>>'s forgotten about the $hawk_loot.
<br><br>
<<tearful>> you return to the cabin.
<br><br>
<<clotheson>>
<<endcombat>>
<<endevent>>
<<generate_anxious_guard 0>>
<<anxious_guard 0 cap>> awaits you. "Don't worry," <<he>> grins. "I'll delete the footage."<<gstress>><<stress 6>><<gattention prison>><<prison_attention 1>><<glove>><<lsuspicion>><<prison_rep anxious 1>><<prison_guards 1>>
<br><br>
<<unset $hawk_loot>>
<<prison_spire_options>>
<<else>>
The <<beasttype>> drops the $hawk_loot as it launches into a panicked flight.
<br><br>
<<tearful>> you return to the cabin.
<br><br>
<<endevent>>
<<generate_anxious_guard 0>>
You return the $hawk_loot to <<anxious_guard 0>>. "Dunno how you do it," <<he>> says.<<glove>><<lsuspicion>><<prison_rep anxious 1>><<prison_guards 1>>
<br><br>
<<unset $hawk_loot>>
<<prison_spire_options>>
<</if>><<effects>>
<<endevent>>
<<generate_anxious_guard 0>><<person1>>
<<anxious_guard 0 cap>> looks frustrated. "Well," <<he>> says. "I'm not going near it. Maybe we can snatch it when it naps." <<He>> doesn't sound keen.
<br><br>
<<unset $hawk_loot>>
<<prison_spire_options>><<effects>>
<<if $submissive gte 1150>>
<<gagged_speech "I-I'm too scared" ,>> you say. <<gagged_speech "You'll have to do it" .>>
<<elseif $submissive lte 850>>
<<gagged_speech "You go" ,>> you say. <<gagged_speech "You're getting paid" .>>
<<else>>
<<gagged_speech "I'm sorry" ,>> you say. <<gagged_speech "But no" .>>
<</if>>
<br><br>
<<anxious_guard 0 cap>> takes a deep breath, and leaves the cabin.
<br><br>
<<He>> returns to the cabin, $hawk_loot in hand, <<his>> clothes ruffled. <<He>> slumps in front of the monitors.
<br><br>
<<unset $hawk_loot>>
<<prison_spire_options>><<effects>>
You walk slowly, hoping not to attract notice, crouching to pick up the glittering teeth.
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<span class="green">The <<beastsplural>> are too busy preening and grooming to pay you any attention.</span>
<br><br>
<<endevent>>
"Nice work," <<generate_anxious_guard 0>><<anxious_guard 0>> says.
<<if $prison.anxious gte 60>>
"You can keep a couple, but don't tell the others."<<prison_teeth_text 2>><<prison_teeth 2>>
<</if>>
<<lsuspicion>><<prison_guards -1>>
<br><br>
<<skulduggeryuse>>
<<prison_spire_options>>
<<else>>
<<beastNEWinit 5 "hawk">><<person1>>
<span class="red">One <<beasttype>> lounging on the beacon turns <<bhis>> head to face you.</span>
<<if $monster is 1>>
<<bHe>> hops to ground. "Taking what isn't yours?" <<bhe>> says. "Drop them."
<<else>>
<<bHe>> hops to the ground and paces towards you, eyes on the shark's teeth.
<</if>>
<br><br>
<<skulduggeryuse>>
<<link [[Drop the teeth|Prison Spire Work Drop]]>><<prison_guards -1>><</link>><<gsuspicion>>
<br>
<<link [[Threaten|Prison Spire Work Threaten]]>><</link>><<physiquedifficulty 10000 20000>>
<br>
<</if>><<effects>>
The <<beasttype>> waits for you to return to the cabin before collecting the teeth.
<br><br>
<<prison_spire_options>><<effects>>
<<if $submissive gte 1150>>
<<gagged_speech "I-I'm just doing what I'm told" ,>> you say. <<gagged_speech "Don't get in the way" .>>
<<elseif $submissive lte 850>>
<<gagged_speech "Best be gone" ,>> you say. <<gagged_speech "Or I'll break your brittle bones" .>>
<<else>>
<<gagged_speech "I'm working" ,>> you say. <<gagged_speech "Don't get in my way" .>>
<</if>>
<br><br>
<<if $physiqueSuccess>>
The <<beasttype>> sizes you up, <span class="green">then flies back to the beacon.</span>
<br><br>
<<endevent>>
"Nice work," <<generate_anxious_guard 0>><<anxious_guard 0>> says once you're back in the cabin.
<<if $prison.anxious gte 60>>
"You can keep a couple, but don't tell the others."<<prison_teeth_text 2>><<prison_teeth 2>>
<</if>>
<<lsuspicion>><<prison_guards -1>>
<br><br>
<<else>>
The <<beasttype>> sizes you up, <span class="red">then steps closer.</span>
<<if $monster is 1>>
"Maybe I'll throw you in the sea," <<bhe>> says. "You look light enough."
<</if>>
<br><br>
<<bHe>> beats <<bhis>> wings and launches at you, colliding with your chest and knocking you prone.<<gstress>><<gpain>><<stress 6>><<pain 4>>
<br><br>
<<if $monster is 1>>
<<bHe>> gathers the scattered teeth as you struggle to stand, then flies back to the beacon.
<<else>>
<<bHe>> takes each of the scattered teeth in <<bhis>> beak, swallowing them before moving to the next. <<bHe>> flies back to the beacon as you stagger to your feet.
<</if>>
<<gsuspicion>><<prison_guards 1>>
<br><br>
<</if>>
<<prison_spire_options>><<effects>>
You run around the beacon, scooping the teeth without stopping.
<<if $athleticsSuccess>>
<<beastNEWinit 5 hawk>><<person1>>
The <<beastsplural>> cease their grooming to watch you, <span class="green">but you're back in the cabin</span> before they can summon the energy to give chase.
<br><br>
<<endevent>>
"Nice work," <<generate_anxious_guard 0>><<anxious_guard 0>> says once you're back in the cabin.
<<if $prison.anxious gte 60>>
"You can keep a couple, but don't tell the others."<<prison_teeth_text 2>><<prison_teeth 2>>
<</if>>
<<lsuspicion>><<prison_guards -1>>
<br><br>
<<prison_spire_options>>
<<else>>
<<beastNEWinit 5 hawk>><<person1>>
The <<beastsplural>> cease their grooming to watch you. In your haste, <span class="red">you trip over piece of driftwood.</span><<gstress>><<gpain>><<stress 6>><<pain 4>>
<br><br>
<<if $monster is 1>>
The <<beastsplural>> burst into laugher.
<<else>>
The <<beastsplural>> screech in mirth.
<</if>>
One hops off the beacon, landing a few feet away from you.
<<if $monster is 1>>
"Taking what isn't yours?" <<bhe>> says. "Drop them."
<<else>>
<<bHe>> eyes up the shark's teeth.
<</if>>
<br><br>
<<link [[Drop the teeth|Prison Spire Work Drop]]>><<prison_guards -1>><</link>><<gsuspicion>>
<br>
<<link [[Threaten|Prison Spire Work Threaten]]>><</link>><<physiquedifficulty 10000 20000>>
<br>
<</if>><<set $outside to 0>><<effects>>
<<generate_anxious_guard 0>><<person1>><<anxious_guard 0 cap>> keeps <<his>> eyes fixed on the creatures outside. "What is it?"
<br><br>
<<if $prison_job_change is undefined>>
<<link [[Ask to work in the laundry room|Prison Spire Work Laundry]]>><</link>>
<br>
<<if $prison.guards gte 60>>
<<link [[Ask to work in medical|Prison Spire Work Medical]]>><</link>>
<br>
<<else>>
<span class="blue">You aren't trusted enough to work in medical.</span>
<br>
<</if>>
<</if>>
<<link [[Leave|Prison Spire Work]]>><<endevent>><</link>>
<br><<effects>>
"Safer sorting laundry," <<anxious_guard 0>> says. <span class="gold">"You start work there tomorrow."</span>
<<set $prison_job_change to "laundry">>
<br><br>
<<prison_spire_options>><<effects>>
"Safer if you don't catch something," <<anxious_guard 0>> says. <span class="gold">"You start work in medical tomorrow."</span>
<<set $prison_job_change to "medical">>
<br><br>
<<prison_spire_options>><<effects>>
You chat with <<anxious_guard 0>>.
<<set $rng to random(1, 5)>>
<<switch $rng>>
<<case 1>>
"I can't believe they stuck me up here," <<he>> says. "I'm afraid of heights as well."
<<case 2>>
"Used to just use inmates for this," <<he>> says. "But they kept going missing."
<<case 3>>
"This is new," <<he>> says, tapping the concrete wall. "Can't imagine this without it."
<<case 4>>
"Not many inmates allowed up here," <<he>> says. "For your safety."
<<default>>
"Like to see specs try to handle this job," <<he>> says. "Probably high on shark's teeth right now."
<</switch>>
<br><br>
<<prison_spire_options>><<effects>>
You search for shark's teeth near the edge of the tower, away from the beacon. You search beneath scattered driftwood, and within the platform's shattered surface.
<<set $rng to random(1, 10)>>
<<if $rng lte 1>>
You upturn a shell, <span class="green">and find several gems beneath.</span><<prison_teeth 10>><<prison_teeth_text 10>>
<<elseif $rng lte 7>>
<span class="green">You manage to find a few.</span><<prison_teeth 3>><<prison_teeth_text 3>>
<<else>>
You find some actual shark's teeth, but none of the coveted gems.
<</if>>
<br><br>
<<prison_spire_options>><<effects>>
<<beastNEWinit 5 "hawk">><<person2>>
You sit and watch the <<beastsplural>>, and let your mind wander.
<br><br>
<<set $rng to random(1, 5)>>
<<switch $rng>>
<<case 1>>
The <<beastsplural>> have made their homes on the roof of the beacon. Nests of driftwood hang over the edges.
<<case 2>>
<<if $weather is "clear">>
You can see the coast on the horizon, and the unnatural blotch that is the town. You try to pick out landmarks.
<<elseif $weather is "rain">>
Rain hammers the windows, almost obscuring the edge of the platform.
<<else>>
You could see the ocean from here, if the air were clearer.
<</if>>
<<case 3>>
A <<beasttype>> lands in front of the cabin, and watches you through the window. <<anxious_guard 0 cap>> smacks the glass to scare <<bhim>> away.
<<case 4>>
A pair of <<beasttype>>'s scrap over something wet and red, until a third swoops in and steals the prize.
<<default>>
You lurch, as if the spire itself moved. <<person1>><<anxious_guard 0 cap>> sits upright. "Happens sometimes," <<he>> says. "N-nothing to worry about."<<gstress>><<stress 6>>
<</switch>>
<br><br>
<<prison_spire_options>><<effects>>
<<if $phase is 1>>
You strut across the yard like you own it, giving suggestive looks, and lewd compliments. Some inmates flirt back, others just watch with hungry eyes.
<<promiscuity2>>
<<else>>
You spring across the yard, giving bawdy compliments and checking out toned physiques. The inmates take notice, and leer back.
<<promiscuity1>>
<</if>>
You have their attention.
<br><br>
<<link [[Ask for teeth|Prison Yard Flirt Teeth]]>><</link>>
<br>
<<link [[Encourage those working out|Prison Yard Flirt Encourage]]>><</link>>
<br>
<<if $demon gte 6>>
<<link [[Incite lust|Prison Yard Flirt Fix]]>><</link>><<demon>>
<</if>><<effects>>
<<generate1>><<person1>>
<<if $submissive gte 1150>>
"D-does anyone have spare teeth?" you ask. "I could really use them."
<<elseif $submissive lte 850>>
"Any of you scum have some teeth to spare?" you ask. "I could use them."
<<else>>
"I'm a little short on teeth," you say. "Could anyone help me out?"
<</if>>
<br><br>
<<if $rng gte 81>>
<<set _rng to random(7, 15)>>
<span class="green">A <<person>> throws you a small brown bag.</span> <<prison_teeth _rng>><<prison_teeth_text _rng>>
<br><br>
<<link [[Next|Prison Yard]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 41>>
<<set _rng to random(7, 15)>>
<<if $exposed gte 1>>
A <<person>> leers at your <<lewdness>>, <span class="green">then throws you a small brown bag.</span> <<prison_teeth _rng>><<prison_teeth_text _rng>>
<br><br>
<<link [[Next|Prison Yard]]>><<endevent>><</link>>
<br>
<<else>>
A <<person>> leers at you. "Aye," <<he>> says. "If you earn it first. I know somewhere quiet."
<br><br>
<<if $promiscuity gte 35>>
<<link [[Accept|Prison Yard Flirt Accept]]>><</link>><<promiscuous3>>
<br>
<<else>>
<span class="blue">You're not promiscuous enough to take up <<his>> offer.</span>
<br>
<</if>>
<<link [[Refuse|Prison Yard]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
A <<person>> leers at you. "Aye," <<he>> says. "If you earn it first. I know somewhere quiet."
<br><br>
<<if $promiscuity gte 35>>
<<link [[Accept|Prison Yard Flirt Accept]]>><</link>><<promiscuous3>>
<br>
<<else>>
<span class="blue">You're not promiscuous enough to take up <<his>> offer.</span>
<br>
<</if>>
<<link [[Refuse|Prison Yard]]>><<endevent>><</link>>
<br>
<</if>><<set $bus to "cell_block">><<effects>>
You take the <<person>> by the hand, and lead <<him>> into the prison block. Other inmates try to tag along, but <<he>> shouts them off while grabbing your arm.
<<promiscuity3>>
<br><br>
<<He>> leads you to <<his>> cell, and shoves you onto the bed.
<br><br>
<<link [[Next|Prison Yard Flirt Sex]]>><<set $sexstart to 1>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Prison Yard Flirt Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Prison Yard Flirt Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Prison Yard Flirt Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Prison Yard Flirt Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<person>> leans back, a relieved look on <<his>> face. "I needed that," <<he>> says. "Not enough sluts in here."<<ghope>><<prison_hope 1>>
<br><br>
<<set _rng to random(7, 15)>>
"Here," <<he>> says, rummaging around <<his>> cell. <span class="green"><<He>> grabs a small brown bag and throws it to you.</span> <<prison_teeth _rng>><<prison_teeth_text _rng>>
<br><br>
<<tearful>> you leave the cell.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Prison Block]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The <<person>> holds a bedsheet between <<him>> and you, as if that would offer protection. "Fuck," <<he>> says. "I get it. Just leave me alone okay?"<<grespect>><<prison_inmates 1>>
<br><br>
<<tearful>> you leave the cell.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Prison Block]]>><</link>>
<br>
<<else>>
"You gotta be careful in here," <<he>> says. "Not everyone's as nice as me."<<lrespect>><<prison_inmates -1>>
<br><br>
<<tearful>> you leave the cell.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Prison Block]]>><</link>>
<br>
<</if>><<effects>>
<<generate1>><<person1>>
<<if $rng gte 51>>
You sit on a <<persons>> back, one leg resting on the other, shouting encouragement as <<he>> does push-ups. The others look jealous, but you can't sit on all of them at once.
<<else>>
You march between inmates doing bench presses,
<<if $submissive gte 1150>>
telling everyone to do their best.
<<elseif $submissive lte 850>>
shouting encouragements.
<<else>>
encouraging them as best you can.
<</if>>
They seem to appreciate it.
<</if>>
<br><br>
<<link [[Next|Prison Yard]]>><<endevent>><</link>>
<br><<effects>>
<<generate1>><<person1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>>
You strut toward a group of chatting inmates, your <<if $transformationParts.demon.tail isnot "hidden">>tail flicking<<else>><<bottom>> thrusting<</if>> just so. You draw them into your eyes, and drown them there.
<br><br>
You walk by, towards the prison block. They follow behind. You know they won't be able to hold back long.
<br><br>
You laugh as a pair of arms grasp you from behind.
<br><br>
<<link [[Next|Prison Yard Flirt Gang]]>><<set $sexstart to 1>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 50>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Prison Yard Flirt Gang Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Prison Yard Flirt Gang Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Prison Yard Flirt Gang Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Prison Yard Flirt Gang]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
You leave them lying on the grass, spent. <<tearful>> you lick your fingers.<<gghope>><<prison_hope 3>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Prison Yard]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
You leave them lying on grass, defeated. <<tearful>> you strut away.<<ggrespect>><<prison_inmates 3>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Prison Yard]]>><</link>>
<br>
<<else>>
They blink, as if awakening from a dream. <<tearful>> you strut away.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Prison Yard]]>><</link>>
<br>
<</if>><<effects>>
<<He>> reaches into <<his>> pocket, and produces a white, translucent gem between thumb and forefinger. "We call these shark's teeth," <<he>> says. "The birds here fish them from the water. Sometimes they end up down here."
<br><br>
<<He>> puts the tooth away. "If you find some, <span class="gold">find me in the yard on Fridays, after lunch.</span>" <<He>> smiles. "I'll make it worth your while."
<br><br>
<span class="gold">"The name's Wren,"</span> <<he>> says as <<he>> brushes past you. "Until we meet again."
<br><br>
<<link [[Next|Prison Yard]]>><<endevent>><</link>>
<br><<effects>>
<<He>> reaches into <<his>> pocket, and produces a white, translucent gem between thumb and forefinger. "We call these shark's teeth," <<he>> says. "The birds here fish them from the water. Sometimes they end up down here."
<br><br>
<<He>> puts the tooth away. "If you find some, <span class="gold">find me in the yard on Fridays, after lunch.</span>" <<He>> smiles. "I'll make it worth your while."
<br><br>
<<link [[Next|Prison Yard]]>><<endevent>><</link>>
<br><<effects>>
<<npc "Wren">><<person1>>
Wren smiles at you. "If you've got teeth," <<he>> says. "I have some goodies from the outside."
<br><br>
<span class="gold">You have <<number $prison.teeth>> shark's teeth.</span>
<br><br>
<<link [[Clothing selection|Prison Wren Clothes]]>><</link>>
<br><br>
<<if !$prison.hammer>>
Small hammer: 20 teeth
<br>
<<if $prison.teeth gte 20>>
<<link [[Buy|Prison Wren Hammer]]>><<prison_teeth -20>><<set $prison.hammer to 1>><</link>>
<<else>>
<span class="blue">You need more teeth.</span>
<</if>>
<br><br>
<</if>>
<<if $prison.mirror isnot 1>>
Mirror: 30 teeth
<br>
<<if $prison.teeth gte 30>>
<<link [[Buy|Prison Wren Mirror]]>><<prison_teeth -30>><<set $prison.mirror to 1>><</link>>
<<else>>
<span class="blue">You need more teeth.</span>
<</if>>
<br><br>
<</if>>
<<if $prison.code isnot 1>>
Code to the locked room in medical: 50 teeth
<br>
<<if $prison.teeth gte 50>>
<<link [[Buy|Prison Wren Code]]>><<prison_teeth -50>><<set $prison.code to 1>><</link>>
<<else>>
<span class="blue">You need more teeth.</span>
<</if>>
<br><br>
<</if>>
<<if $prison.poster isnot "man">>
Poster of a sexy gentleman: 50 teeth
<br>
<<if $prison.teeth gte 50>>
<<link [[Buy|Prison Wren Poster]]>><<prison_teeth -50>><<set $prison.poster to "man">><</link>><<if $prison.poster>> <i>Will replace existing poster.</i><</if>>
<<else>>
<span class="blue">You need more teeth.</span>
<</if>>
<br><br>
<</if>>
<<if $prison.poster isnot "woman">>
Poster of a sexy lady: 50 teeth
<br>
<<if $prison.teeth gte 50>>
<<link [[Buy|Prison Wren Poster]]>><<prison_teeth -50>><<set $prison.poster to "woman">><</link>><<if $prison.poster>> <i>Will replace existing poster.</i><</if>>
<<else>>
<span class="blue">You need more teeth.</span>
<</if>>
<br><br>
<</if>>
<<if $prison.poster isnot "puppy">>
Poster of a cute puppy: 50 teeth
<br>
<<if $prison.teeth gte 50>>
<<link [[Buy|Prison Wren Poster]]>><<prison_teeth -50>><<set $prison.poster to "puppy">><</link>><<if $prison.poster>><i> Will replace existing poster.</i><</if>>
<<else>>
<span class="blue">You need more teeth.</span>
<</if>>
<br><br>
<</if>>
<<if !$prison.rope>>
Rope: 100 teeth
<br>
<<if $prison.teeth gte 100>>
<<link [[Buy|Prison Wren Rope]]>><<prison_teeth -100>><<set $prison.rope to 1>><</link>>
<<else>>
<span class="blue">You need more teeth.</span>
<</if>>
<br><br>
<</if>>
<<if $prison.yard_key is 1 and $prison.yard_door is 1>>
You have no more use for your large iron key. Wren offers you 200 teeth for it.
<br>
<<link [[Sell|Prison Wren Yard Key]]>><<set $prison.yard_key to 0>><<prison_teeth 200>><</link>>
<br><br>
<</if>>
<<link [[Ask about escape|Prison Wren Ask]]>><</link>>
<br><br>
<<link [[Leave|Prison Yard]]>><<endevent>><</link>>
<br><<set $wardrobe_location to "prison">>
<<wardrobeSelection true>>
Panties: 5 teeth
<br>
<<if $prison.teeth gte 5>>
<<link [[Buy|Prison Wren Panties]]>><<prison_teeth -5>><<underlowersend 1 $wardrobe_location>><</link>>
<<else>>
<span class="blue">You need more teeth.</span>
<</if>>
<br><br>
Briefs: 5 teeth
<br>
<<if $prison.teeth gte 5>>
<<link [[Buy|Prison Wren Briefs]]>><<prison_teeth -5>><<underlowersend 4 $wardrobe_location>><</link>>
<<else>>
<span class="blue">You need more teeth.</span>
<</if>>
<br><br>
Bra: 5 teeth
<br>
<<if $prison.teeth gte 5>>
<<link [[Buy|Prison Wren Bra]]>><<prison_teeth -5>><<underuppersend 12 $wardrobe_location>><</link>>
<<else>>
<span class="blue">You need more teeth.</span>
<</if>>
<br><br>
Vest: 5 teeth
<br>
<<if $prison.teeth gte 5>>
<<link [[Buy|Prison Wren Vest]]>><<prison_teeth -5>><<underuppersend 22 $wardrobe_location>><</link>>
<<else>>
<span class="blue">You need more teeth.</span>
<</if>>
<br><br>
Shirt: 10 teeth
<br>
<<if $prison.teeth gte 10>>
<<link [[Buy|Prison Wren Shirt]]>><<prison_teeth -10>><<uppersend 85 $wardrobe_location>><</link>>
<<else>>
<span class="blue">You need more teeth.</span>
<</if>>
<br><br>
Trousers: 10 teeth
<br>
<<if $prison.teeth gte 10>>
<<link [[Buy|Prison Wren Trousers]]>><<prison_teeth -10>><<lowersend 77 $wardrobe_location>><</link>>
<<else>>
<span class="blue">You need more teeth.</span>
<</if>>
<br><br>
Jumpsuit: 15 teeth
<br>
<<if $prison.teeth gte 15>>
<<link [[Buy|Prison Wren Jumpsuit]]>><<prison_teeth -15>><<uppersend 86 $wardrobe_location>><</link>>
<<else>>
<span class="blue">You need more teeth.</span>
<</if>>
<br><br>
<<link [[Leave|Prison Wren]]>><<endevent>><</link>>
<br><<effects>>
"They'll be sent to your cell," Wren says. "I don't think the staff even bother to order their own. Everyone comes to me."
<br><br>
<<link [[Next|Prison Yard]]>><<endevent>><</link>>
<br><<effects>>
"They'll be sent to your cell," Wren says. "I don't think the staff even bother to order their own. Everyone comes to me."
<br><br>
<<link [[Next|Prison Yard]]>><<endevent>><</link>>
<br><<effects>>
"It'll be sent to your cell," Wren says. "I'm basically an underwear <<if $pronoun is "m">>salesman<<else>>saleswoman<</if>>."
<br><br>
<<link [[Next|Prison Yard]]>><<endevent>><</link>>
<br><<effects>>
"It'll be sent to your cell," Wren says. "I'm basically an underwear <<if $pronoun is "m">>salesman<<else>>saleswoman<</if>>."
<br><br>
<<link [[Next|Prison Yard]]>><<endevent>><</link>>
<br><<effects>>
"It'll be sent to your cell," Wren says. "I like the old fashioned style. Might be why I enjoy the estate so much."
<br><br>
<<link [[Next|Prison Yard]]>><<endevent>><</link>>
<br><<effects>>
"They'll be sent to your cell," Wren says. "Don't worry if they get a little muddy."
<br><br>
<<link [[Next|Prison Yard]]>><<endevent>><</link>>
<br><<effects>>
"It'll be sent to your cell," Wren says. "I hear the prison has a ton of these, but they only give the one to newcomers."
<br><br>
<<link [[Next|Prison Yard]]>><<endevent>><</link>>
<br><<effects>>
Wren passes you a note with a four-digit number written down. "Dunno what they keep in there," <<he>> says. "Must be important though. Careful not to get caught. If you are caught, we've never met."
<br><br>
<<link [[Next|Prison Yard]]>><<endevent>><</link>>
<br><<effects>>
"Strong and long," Wren says. It looks like <<he>> wants to say something else, but <<he>> contents <<himself>> with a smirk.
<br><br>
<<link [[Next|Prison Yard]]>><<endevent>><</link>>
<br><<effects>>
Wren hands you the teeth. "Good to have a spare," <<he>> smiles.
<br><br>
<<link [[Next|Prison Yard]]>><<endevent>><</link>>
<br><<effects>>
Wren hands you a shard of reflective glass. "Watch the edges," <<he>> says. "I don't carry bandages."
<br><br>
<span class="gold">You now have a mirror. You can use it in your cell.</span>
<br><br>
<<link [[Next|Prison Yard]]>><<endevent>><</link>>
<br><<effects>>
Wren hands you a small hammer, barely the size of your thumb. "Hope you weren't expecting bigger," <<he>> says. "Can't bring in whatever I like."
<br><br>
<span class="gold">You now have a small hammer.</span>
<br><br>
<<link [[Next|Prison Yard]]>><<endevent>><</link>>
<br><<effects>>
"I'll have it put up in your cell," Wren says. "Free of charge."
<br><br>
<span class="gold">You now have a poster on your cell wall.</span>
<br><br>
<<link [[Next|Prison Yard]]>><<endevent>><</link>>
<br><<effects>>
<<generate_relaxed_guard 1>>
"People don't escape from here," Wren says. "Only one person can steer a ship through the mist, and <<person2>><<hes>> not a mercenary. The watchers keep an eye out for swimmers. Doesn't matter anyway, as you can't reach the water. Best wait for the system to process you. Don't attract attention to yourself in the meantime."
<br><br>
<<person1>>
"That said," <<he>> continues. "If you could reach the water, and the birds weren't willing or able to stop you, a strong swimmer might be able to make it." <<He>> shrugs. "Fun to think about."
<br><br>
<<link [["Ask " + $NPCList[0].pronouns.him + " how " + $NPCList[0].pronouns.he + " gets in and out"|Prison Wren Ask 2]]>><</link>>
<br>
<<link [[Leave|Prison Yard]]>><<endevent>><</link>>
<br><<effects>>
Wren smiles. "That's my secret."
<br><br>
<<link [[Next|Prison Yard]]>><<endevent>><</link>>
<br><<widget "landryoptions">>
<<if $blackmoney gte 1>>
<<link [[장물을 판매한다|Pub Sell]]>><</link>>
<br>
<</if>>
<<if $spray lt $spraymax and $money gte 250000>>
<<link [[후추 스프레이를 충전한다 (£2500)|Pub Spray]]>><<spray 1>><<set $money -= 250000>><</link>>
<br>
<</if>>
<<if $crime gte 500 and !$pubtask>>
<<link [[범죄 기록을 감추는 방법을 묻는다|Pub Task]]>><</link>>
<br>
<</if>>
<<if $police_hack is 1>>
<<link [[경찰 컴퓨터에 침입하는 방법을 묻는다|Pub Hack]]>><</link>>
<br>
<<elseif $pub_hack_job is 3 and $hacker_tasks.length gte 2>>
<<link [[해커의 메세지를 전달한다|Pub Hack]]>><<set $pub_hack_job to 4>><</link>>
<br>
<<elseif $police_hack is 4>>
<<link [[변경된 경찰서 비밀번호를 요청한다 (£300)|Pub Hack]]>><<set $money -= 30000>><</link>>
<br>
<</if>>
<<if $pubtask2 is 1>>
<<link [[검은 상자를 건넨다|Pub Box]]>><</link>>
<br>
<</if>>
<<if $estate_fence is "quest" and _estate_asked isnot true>>
<<link [[레미의 사유지에 침입하는 방법을 묻는다|Pub Estate]]>><</link>>
<br>
<</if>>
<</widget>><<set $outside to 0>><<set $location to "pub">><<effects>><<set $bus to "harvest">>
<<if $pubbooze is "herbal">>
<<set $pubbooze to 0>>
바텐더가 마을 특제 음료를 한 잔 따라준다. 마시고나니 내부가 좀 더 화사하게 보인다.
<<elseif $pubbooze is "booze">>
<<set $pubbooze to 0>>
바텐더가 싸지만 인기있는 음료를 한 잔 따라준다.
<<else>>
당신은 술집에 들어간다. 늘 그렇듯이 내부는 바빠보인다.
<</if>>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "pub">>
<</if>>
<br><br>
<<if $averyPub is 1 and ($daystate is "day" or $daystate is "dusk")>>
<<npc Avery>><<person1>>
<<loadNPC 1 avery_sidepiece>><<person2>>
당신은 눈에 띄지 않도록 조심하면서, 에이버리를 찾는다. 당신은 곧 바 스톨에서, 활발하게 이야기 중인 <<person_gwa>> 에이버리를 발견한다.
당신은 이제 그 <span class="red"><<person_i>> 같은 고아원 사람이라는 것을 알아차린다.</span>
<br><br>
에이버리가 몸을 숙여 <<his_yi>> 허벅지 위에 손을 얹어, <<him_ul>> 긴장시킨다. <<person_un>> 벌떡 일어나, 화장실 핑계를 대며 사라진다.
<br><br>
<<link [[화장실로 간다|Avery Dismissal Restroom]]>><</link>><br>
<<link [[바 스톨로 간다|Avery Dismissal Bar]]>><</link>><br>
<<elseif $pubwhore gte 10 and $pubattack isnot 1>>
<<set $pubattack to 1>>
당신의 머리 위로 검은 자루가 씌워지더니 두 쌍의 팔이 뒤에서 당신을 붙잡는다. 그들은 대기 중인 밴으로 당신을 끌고간다.
<br><br>
<<link [[다음|Brothel Punishment]]>><</link>>
<br>
<<elseif $pubwhore gte 20>>
<<set $pubwhore to 10>>
<<generate1>><<generate2>><<person1>><<person_i>> 당신을 벽에 밀친다. <<personPost "의">> 옆에는 <<person2>><<person_i>> 서있다. 술집 직원과 손님들은 모른척 고개를 돌린다. <<person1>><<person_i>> 말한다. "보스의 명령이다. 그동안 무서운 줄도 모르고 까불었으니 우리랑 같이 좀 가줘야겠어." <<he_ga>> 힐끗 바를 쳐다본다. "섣부르게 움직이지 않는게 좋을거야. 아무도 널 도와주지 않을테니."
<br><br>
<<if $money gte 50000>>
<<link [[뇌물을 준다 (£500)|Pub Accost]]>><<set $phase to 0>><</link>>
<br>
<</if>>
<<link [[싸운다|Pub Accost Fight]]>><<set $fightstart to 1>><</link>>
<br>
<<link [[그들과 함께 간다|Pub Accost]]>><<set $phase to 1>><</link>>
<br>
<<else>>
<<link [[랜드리를 부른다|Pub Landry]]>><<endevent>><</link>>
<br>
<<if $sexStats.vagina.pregnancy.awareOf is true>>
당신의 배 속에 아이가 있다는 걸 알면서도 술을 마실 수는 없다.
<br>
<<else>>
<<if $money gte 1000>>
<<link [[술을 마신다 (£10 0:05)|Pub]]>><<endevent>><<set $money -= 1000>><<set $pubbooze to "booze">><<alcohol 120>><<pass 5>><</link>><<ggalcohol>>
<br>
<</if>>
<<if $money gte 2000>>
<<link [[약초주를 마신다 (£20 0:05)|Pub]]>><<endevent>><<set $money -= 2000>><<set $pubbooze to "herbal">><<pass 5>><<alcohol 60>><<set $hallucinogen += 20>><</link>><<galcohol>><<ghallucinogens>>
<br>
<</if>>
<</if>>
<<if $farm>>
<<if $farm.tower gte 1 and !$farm.tower_guard>>
<<link [[농장에서 일할 경비원을 찾는다 (0:30)|Pub Guard]]>><<endevent>><<pass 30>><</link>>
<br>
<</if>>
<</if>>
<br>
<<generate1>><<person1>>당신은 혼자 앉아있는 <<person_ul>> 발견한다.
<br>
<<link [[추파를 던진다 (0:05)|Pub Flirt]]>><<pass 5>><<set $pubdrink to 0>><</link>><<promiscuous1>>
<br>
<<link [[다른 사람을 찾는다 (0:01)|Pub]]>><<endevent>><<pass 1>><</link>>
<br>
<br><br>
<<link [[떠난다|Harvest Street]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "pub">><<effects>><<set $bus to "harvest">>
당신은 술집 안으로 들어간다. 내부는 아늑하면서도 소박한 느낌이다. 오래된 농기구들이 벽에 장식 되어있어, 근처의 오랜 농업 역사를 나타내고 있다.
<<if $daystate is "night">>
늦은 시간임에도 불구하고 술집은 사람들로 활기가 넘쳐 자리 잡기 까다로웠다.
<<else>>
술집은 사람들로 활기가 넘쳐 자리 잡기 까다로웠다.
<</if>>
<br><br>
<<npc Landry>><<person1>>
<<if $pronoun is "m">>
"본 적 없는 얼굴인데." 남자의 목소리가 내려앉는다. <<he_nun>> 짧은 검은 머리에 회색 스웨터, 어두운 바지를 입고 있다. 특히 이런 곳에서는 더욱, 당신이 주의를 기울일 만한 사람은 아니다. "같이 일해볼래? 너한테 제안할 게 있어."
<br><br>
<<else>>
"본 적 없는 얼굴인데." 여자의 목소리가 내려앉는다. <<he_nun>> 검은 머리를 어깨까지 내리고 회색 가디건과 어두운 바지를 입고 있다. 특히 이런 곳에서는 더욱, 당신이 주의를 기울일 만한 사람은 아니다. "같이 일해볼래? 너한테 제안할 게 있어."
<br><br>
<</if>>
이렇게 오픈된 공공장소라면 위험하지 않을 거라고 판단한 당신은, <<his_yi>> 제안을 받아들인다. <<his_yi>> 안내를 따라 중앙의 방으로 들어가자, 부분 부분 시야가 차단된 작은 장소가 나타난다. 이상하게도 이곳의 테이블들만 비어있는 채다. <<he_ga>> 그 작은 테이블에 자리하고, 당신도 뒤따라 앉는다. <<he_nun>> 소박하고 헐렁한 옷차림에 가려져서 그렇지, 날씬한 체형인 듯 하다.
<br><br>
"까놓고 말할게." <<he_ga>> 입을 열었다. "네가 돈이 필요한 처지라는 거 알고있어. 어떻게 아는지는 묻지 마, 소문이 퍼지니까. 내가 널 도울 수 있을 것 같은데. 나한테 보석이나, 네가 어떻게 해야 할지 모르겠는 물건이 있다면 넘겨. 돈은 후하게 쳐줄게."
<br><br>
<<he_nun>> 누군가 있는건 아닌지, 다시 한 번 확인한다. "어쨌든 내 생각대로라면, 우리는 서로 각자에게 도움을 줄 수 있을 거라 생각해. 뭐, 그게 내가 하고 싶은 말의 전부야." <<he_ga>> 일어나서 손을 내민다. "기억해둬. 나랑 이야기하고 싶다면 직원에게 이야기 해. 그럼 내가 있는 곳을 알려줄거야. 내 이름은 랜드리야."
<<set $pubintro to 1>>
<br><br>
<<link [[떠난다|Pub]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "pub">><<effects>><<set $bus to "harvest">>
<<npc Landry>><<person1>>바텐더에게 랜드리를 요청한다. 바텐더는 고개를 끄덕이더니 늘 앉던 테이블을 향해 손짓한다. 당신은 랜드리가 도착해 맞은 편에 앉은 후에야 겨우 자리에 앉는다.
<br><br>
"뭘 가지고 왔지?" <<he_ga>> 묻는다.
<br><br>
<<landryoptions>>
<<link [[떠난다|Pub]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "pub">><<effects>><<set $bus to "harvest">>
당신이 테이블 위에 돈을 올려 놓자, 랜드리가 작은 통을 교환해준다.
<<gspray>>
<br><br>
<<if $pubspray isnot 1>>
<<set $pubspray to 1>>
"가격에 관해선 유감이지만," <<he_ga>> 말한다. "성분 재료를 구하기가 까다로워서 말이야."
<br><br>
<</if>>
<<landryoptions>>
<<link [[떠난다|Pub]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "pub">><<effects>><<set $bus to "harvest">>
<<if $blackmoney lt 100>>
당신이 물건들을 테이블 위에 올려놓는다. 랜드리는 익숙한 일인 듯 느긋한 태도로 물건의 가치를 매겼다. "잘 했어. 또 이런 걸 손에 넣는다면 어디서 날 찾아야할 지는 알고 있겠지?"
<br><br>
<<elseif $blackmoney lt 500>>
당신이 물건들을 테이블 위에 올려놓는다. 랜드리는 익숙한 일인 듯 느긋한 태도로 물건의 가치를 매겼다. "꽤나 많이 가져왔네. 또 이런 걸 손에 넣는다면 어디서 날 찾아야할 지는 알고 있겠지?"
<br><br>
<<else>>
당신이 물건들을 테이블 위에 올려놓는다. 랜드리는 익숙한 일인 듯 느긋한 태도로 물건의 가치를 매겼다. "이거 상당히 많은 양이군. 네가 감당할 수 없는 만큼은 아니었길 바래. 혹시 네 기록을 지우고 싶다면 어디서 날 찾아야할 지는 알고 있겠지?"
<br><br>
<</if>>
당신은 £<<print $blackmoney>>를 얻었다.
<<set $money += $blackmoney * 100>><<set $blackmoney to 0>>
<br><br>
<<link [[떠난다|Pub]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "pub">><<effects>><<set $bus to "harvest">>
<<if $pubstage is undefined>>
"내가 좀 도와줄 수 있어." 랜드리가 비스듬히 기대어, 누운 채로 말한다. "단, 네가 날 위해 해줘야 할 일이 있어. 돈과 관련된 건 아니야. 내가 지금 기다리고 있는 물건이 오지않고 있는데. 네가 찾아줬으면 좋겠어. 다행히도 GPS 추적기가 달려 있어서 그게 어디 있는진 정확히 알고 있어. 마을 옆에 있는 숲의 깊은 곳에 있지."
<br><br>
"나에게 그걸 가져와 준다면 네가 저지른 범죄의 댓가를 치르는 걸 막아주지. 작은 검은 상자야. 다른 바위나 나뭇 가지와 헷갈리지마. 아아, 그리고 조심하는게 좋아. 거긴 늘 실종되는 사람들이 있으니까."
<br><br>
<<set $pubtask to "forest">>
<<set $pubstage to 1>>
<<link [[떠난다|Pub]]>><<endevent>><</link>>
<br>
<<elseif $pubstage is 1>>
"내가 또 도와줄 수 있어." 랜드리가 비스듬히 기대어, 누운 채로 말한다. "단, 네가 날 위해 해줘야 할 일이 있어. 도착하지 않은 다른 물건에 관한 거야. 이번엔 마을에서 좀 떨어진 황무지에서 잃어버린듯 해. 거길 가려면 하베스트 가를 벗어나야 할 거야."
<br><br>
"나에게 그걸 가져와 준다면 네가 저지른 범죄의 댓가를 치르는 걸 막아주지. 작은 검은 상자 알지? 아아, 그리고 조심하는 게 좋아. 괴물이니 뭐니 하는 이야기는 믿지 않지만 어떤 괴담들은 그럴싸해 보이거든."
<br><br>
<<set $pubtask to "moor">>
<<unset $pubstage>>
<<link [[떠난다|Pub]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "pub">><<effects>><<set $bus to "harvest">>
"이거야! 넌 내 생명의 은인이야." <<he_ga>> 상자를 자세히 살펴본다. "가는 길에 큰 문제는 없었길 바래. 그리고 걱정 마. 내가 해야할 일은 다 할거니까. 넌 이제 깨끗해질 수 있을거야." <<he_ga>> 일어선다. "실례가 안된다면, 난 이제 해야할 일이 좀 있어서."
<br><br>
<<unset $pubtask>>
<<unset $pubtask2>>
<<unset $pubtasksetting>>
<<if $crime gte 10000>>
<<set $crime -= 10000>>
<<else>>
<<set $crime to 0>>
<</if>>
<<link [[떠난다|Pub]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "pub">><<effects>><<set $bus to "harvest">><<set $phase to 1>>
<<if $police_hack is 1>>
"경찰 컴퓨터를 해킹하겠다고?" 랜드리는 비스듬히 기대어, 누운 채로 물어본다. "마음에 드네. 하지만 그런 사이버 문제에 있어서 나한테 물어봐야 소용 없어." <<he_ga>> <<his_yi>> 턱을 매만지며 생각한다. "도움이 될만한 사람을 알고 있긴 해. <span class="teal">도무스 가의 고아원에 있지.</span> 컴퓨터 천재랄까. 미키? 맥케이? 아무튼 뭐 그런 비슷한 이름의."
<br><br>
당신은 랜드리가 말하는 사람이 누구인지 알고있지만 입 밖으로 꺼내진 않았다. 외부인들에게 그들의 정보는 비밀이다.
<br><br>
"아마도 그게 최선일거야." 랜드리의 말이 이어진다. "그 고아를 찾는 것만이. 만약 네가 녀석을 데려와 나와 함께 일하게 해준다면, 너한테도 약간의 돈은 챙겨줄게. 베일리의 심기를 거스르는 일만 하지마." <<he_ga>> 말하며 웃는다. "뭐, 내가 말하지 않아도 알고 있겠지만."
<br><br>
<<link [[수락한다|Pub Hack Deal]]>><<set $police_hack to 2>><<set $pub_hack_job to 1>><<set $phase to 1>><</link>>
<br>
<<link [[수락하지 않는다|Pub Hack Deal]]>><<set $phase to 2>><</link>>
<br>
<<elseif $police_hack is 4>>
"그럼." 랜드리가 말한다. "10분만 기다려."
<br><br>
당신은 잠깐동안 술집의 다른 손님들을 구경한다. 곧 랜드리가 돌아왔다.
<br>
"여기." 랜드리가 말한다. "새로운 경찰서 마스터 패스워드야. 그리고 우리 둘의 친구가 인사 전해달라는군."
<br><br>
<<set $police_hack to 5>>
<<link [[떠난다|Pub]]>><<endevent>><</link>>
<br>
<<else>>/*Was elseif $pub_hack_job is 4*/
"미키가 찾아왔었어." 랜드리가 말한다. "이상한 녀석. 네가 나한테 줄 SD카드들을 좀 갖고 있다고 말하던데."
<br><br>
당신은 SD 메모리 카드를 건냈다. 랜드리가 당신에게 봉투를 들려준다. 안에는 돈과 글씨가 휘갈겨진 카드가 들어있다.
<br><br>
"고마워. 그건 경찰서 마스터 패스워드야. 나한테 인재를 데려와준 보답으로 500 파운드도. 어쩌면 나중에 새로운 일을 하게 될 지도 모르겠어."
<br><br>
"그리고 이거." <<he_ga>> USB 스틱을 건네며 말한다. "바이러스지. 컴퓨터 시스템을 깨끗하게 지워주지. 몇몇 문제를 일으키는데 쓸만할 거야. 아니면 오래된 문제들을 없애버리든지. 행운을 빌게."
<br><br>
<<set $money += 50000>><<set $police_hack to 5>>
<<link [[떠난다|Pub]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "pub">><<effects>><<set $bus to "harvest">>
<<if $phase is 1>>
"훌륭하군. 잘 찾아보라고."
<<elseif $phase is 2>>
"그럼 난 도와줄 수 없어. 잘 해결해 봐."
<</if>>
<br><br>
<<link [[다음|Pub]]>><<endevent>><</link>><<effects>>
랜드리는 당신이 사유지를 언급하자 구석을 힐끗 돌아본다. <<he_nun>> 당신의 말이 끝나기를 기다리며 냉정한 얼굴로 당신을 관찰한다. "<span class="pink">2,000 파운드.</span>" <<he_ga>> 말한다. "날 위해서가 아냐. 이 분야의 전문가를 위해서지. 지역 유지를 골탕먹이려는 건, 좀 위험하지만. <<nnpc_he_nun Wren>> 네가 들어갈 수 있도록 해줄거야."
<br><br>
<<set _estate_asked to true>>
<<if $money gte 200000>>
<<link [[지불한다 (£2000)|Pub Estate Pay]]>><<set $money -= 200000>><</link>>
<br>
<<else>>
당신에겐 그만한 돈이 없다.
<br>
<</if>>
<br>
<<landryoptions>>
<<link [[떠난다|Pub]]>><<endevent>><</link>>
<br><<effects>>
당신은 테이블 너머로 돈을 건넸다.
<<set $estate_fence to "landry">>
<<if currentSkillValue('skulduggery') gte 200>>
돈은 랜드리의 소매 속으로 사라진다.
<<else>>
눈 깜짝할 새에 돈이 사라진다.
<</if>>
"전화해 두지." <<he_ga>> 말한다. "당신이 도착할 때쯤이면 그들이 작업을 마쳤을거야."
<br><br>
<<landryoptions>>
<<link [[떠난다|Pub]]>><<endevent>><</link>>
<br><<effects>>
<<generate1>><<set $NPCList[0].skills.security to random(1, 600)>><<npcClothesName $NPCList[0] "wildsFlannel">>
<<generate2>><<person2>>
당신은 사장에게 일이 필요한 사람을 알고있는지 물어봤다. <<he_ga>> <<person1>><<person_ul>> 향해 고개를 까닥인다.
<<if $NPCList[0].traits.includes("relaxed")>>
<<he_nun>> 혼자 앉아, 창가에 기대어 있다. 당신이 다가가자 <<he_ga>> 당신을 올려다본다. "뭘 도와드릴까요?" <<he_ga>> 맞은편 의자에 손짓하며 묻는다.
<br><br>
<<if $submissive gte 1150>>
"저, 저는 농장을 지킬 경비원이 필요해요." 당신이 말한다. "밤 늦게 일해도 괜찮은 사람을요."
<<elseif $submissive lte 850>>
"농장을 지킬 보안 요원을 구하고 있어." 당신이 말한다. "야간 업무야. 관심 있어?"
<<else>>
"제 농장의 안전을 살펴줄 사람을 원해요." 당신이 말한다. "밤 늦게 일해도 괜찮은 사람을요."
<</if>>
<br><br>
그 <<person_i>> 술잔을 비우며 당신을 바라본다. "괜찮을 것 같군." <<he_ga>> 말한다. "비용이 들거야."
<br><br>
<<elseif $NPCList[0].traits.includes("sociable")>>
<<he_nun>> 친구들과 앉아, 떠들고 있다. 당신은 <<his_yi>> 어깨를 두드린다.
<br><br>
<<he_ga>> 다른 테이블로 당신을 데려간다. "그래서, 뭐죠?" <<he_ga>> 묻는다.
<br><br>
<<if $submissive gte 1150>>
"저, 저는 농장을 지킬 경비원이 필요해요." 당신이 말한다. "밤 늦게 일해도 괜찮은 사람을요."
<<elseif $submissive lte 850>>
"농장을 지킬 보안 요원을 구하고 있어." 당신이 말한다. "야간 업무야. 관심 있어?"
<<else>>
"제 농장의 안전을 살펴줄 사람을 원해요." 당신이 말한다. "밤 늦게 일해도 괜찮은 사람을요."
<</if>>
<br><br>
"보안 요원? 지루할 것 같긴한데, 뭐 일이란게 다 그렇지."
<br><br>
<<elseif $NPCList[0].traits.includes("brooding")>>
<<he_nun>> 어두운 구석에 혼자 앉아 이미 당신을 바라보고 있다.
<br><br>
당신은 <<his_yi>> 맞은 편에 자리잡았다.
<<if $submissive gte 1150>>
"저, 저한테 필요한 건-,"
<<elseif $submissive lte 850>>
"구하고 있는게 있는데-,"
<<else>>
"제가 원하는 건-,"
<</if>>
<br>
"내가 할게." 그 <<person_i>> 끼어든다. <<he_nun>> 웃는다. "그렇게 보지마. 넌 눈에 띄는 편이라고. 자 그럼 이제 조건을 이야기해보자."
<br><br>
<<else>>
<<he_nun>> 바에서 한
<<if random(1, 100) lte $homochance>>
<<print ($pronoun is "m" ? "소년과" : "소녀와")>>
<<else>>
<<print ($pronoun is "m" ? "소녀와" : "소년과")>>
<</if>>
대화를 시도하고 있다. <<His_yi>> 사냥감이 떠나가버려 <<he_nun>> 카운터에 홀로 기대고 있다. 당신이 비어있는 자리를 차지한다.
<br><br>
"너도 아주 나쁘진 않네." <<person_un>> 당신을 위 아래로 훑어보며 말한다.
<br><br>
<<if $submissive gte 1150>>
"저, 저는 농장을 지킬 경비원이 필요해요." 당신이 말한다. "밤 늦게 일해도 괜찮은 사람을요."
<<elseif $submissive lte 850>>
"농장을 지킬 보안 요원을 구하고 있어." 당신이 말한다. "야간 업무야. 관심 있어?"
<<else>>
"제 농장의 안전을 살펴줄 사람을 원해요." 당신이 말한다. "밤 늦게 일해도 괜찮은 사람을요."
<</if>>
<br><br>
"농장이라고?" <<he_ga>> 묻고는 어깨를 으쓱한다. "진흙만 안 묻힐 수 있다면야. 난 지금 땡전 한 푼 없거든."
<br><br>
<</if>>
<<guard_terms>>
<br><br>
<<link [[수락한다|Pub Guard Accept]]>><<famebusiness 2>><</link>>
<br>
<<link [[거절한다|Pub]]>><<endevent>><</link>>
<br><<effects>>
<<if $NPCList[0].traits.includes("relaxed")>>
"우리의 장기 계약을 위해." <<person_i>> 술을 마시며 말한다. "내 이름은 <span class="gold"><<NPCname_iya $NPCList[0].name>></span>. 내가 어디로 가야할지 가르쳐줘."
<br><br>
당신은 농장으로 향하는 길을 알려준다. "알겠어. 해질 쯤에 도착하도록 할게. 그리고 새벽까지 지키는거지. 쉽군."
<br><br>
<<He_nun>> 일어나 술집을 나가는 동안 약간 비틀거린다.
<br><br>
<<elseif $NPCList[0].traits.includes("sociable")>>
"좋네." <<person_i>> 말한다. "내 이름은 <span class="gold"><<NPCname_iya $NPCList[0].name>></span>. 그래서 내가 일해야 하는 네 농장이 어디라고?""
<br><br>
당신은 농장으로 향하는 길을 알려준다. "알겠어. 오후 늦게까진 갈거야. 언제 첫 여우를 쫓아낼 수 있을지 기대되는데."
<br><br>
<<He_nun>> 일어서서 <<his_yi>> 친구들에게 돌아간다.
<br><br>
<<elseif $NPCList[0].traits.includes("brooding")>>
"그래." <<person_i>> 말한다. "내 이름은 <span class="gold"><<NPCname_iya $NPCList[0].name>></span>." <<he_nun>> 자리에서 일어섰다. "어디로 가야할 진 알고있어." <<he_nun>> 그대로 술집을 떠난다.
<br><br>
<<else>>
<<person_un>> 머뭇거리다가, 고개를 끄덕이며 말한다. "재미있을 수도 있겠지," <<he_ga>> 말한다. "난 <span class="gold"><<trNPCname $NPCList[0].name "이라고" "sep">>_trResult</span>_trPost 부르면 돼. 서로 알아갈 시간은 많으니까. 그래서 그 농장은 어디에 있지?"
<br><br>
당신은 <<himPost>>에게 농장으로 향하는 길을 알려준다. "거긴 버스가 안다니잖아." <<he_ga>> 불평한다. "그래도 야간 근무시간까진 가도록 할게."
<br><br>
<<he_ga>> 으스대며 간다.
<br><br>
<</if>>
<<saveNPC 0 "farm_tower_guard">>
<<set $farm.tower_guard to clone($NPCList[0].name)>>
<<set $farm.tower_guard_unpaid to 1>>
<<set $farm.tower_guard_skill to clone($NPCList[0].skills.security)>>
<<earnFeat "To Watch the Fields">>
<<link [[다음|Pub]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "pub">><<effects>><<set $bus to "harvest">>
You sit near the <<person>> and smile at <<him>>.
<<if $rng gte 81>><<set $pubnpc to 1>>
<<He>> smiles back. You chat with <<him>> for a few minutes, laughing more loudly than you need to and making sure to mention you're single.
<<promiscuity1>>
<br><br>
"I'm a married <<personsimple>> myself," <<he>> says, but sounds sad about the fact.
<br><br>
<<if $promiscuity gte 15>>
<<link [[Seduce (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>>
<br>
<<if $money gte 500>>
<<link [[Offer a drink (0:20) (£5)|Pub Drink]]>><<set $money -= 500>><<pass 20>><<set $pubdrink to 2000>><</link>>
<br>
<</if>>
<</if>>
<<link [[Say goodbye|Pub]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 61>>
<<set $pubnpc to 2>>
<<He>> smiles back. You chat with <<him>> for a few minutes, laughing more loudly than you need to and making sure to mention you're single.
<br><br>
<<promiscuity1>>
"Me too," <<he>> says. "I'm waiting for someone special."
<br><br>
<<if $promiscuity gte 15>>
<<link [[Seduce (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>>
<br>
<<if $money gte 500>>
<<link [[Offer a drink (0:20) (£5)|Pub Drink]]>><<pass 20>><<set $money -= 500>><<set $pubdrink to 2000>><</link>>
<br>
<</if>>
<</if>>
<<link [[Say goodbye|Pub]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 41>>
<<set $pubnpc to 3>>
<<He>> glances at you once, then stares into <<his>> cup. You try to make small talk despite <<his>> lack of engagement. You make a point to mention that <<he>> looks good, and you're single.
<<promiscuity1>>
<br><br>
<<He>> doesn't say anything, or even look up, but you can tell <<hes>> blushing.
<br><br>
<<if $promiscuity gte 15>>
<<link [[Seduce (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>>
<br>
<<if $money gte 500>>
<<link [[Offer a drink (0:20) (£5)|Pub Drink]]>><<pass 20>><<set $money -= 500>><<set $pubdrink to 2000>><</link>>
<br>
<</if>>
<</if>>
<<link [[Say goodbye|Pub]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 21>>
<<set $pubnpc to 4>>
<<He>> looks bemused. You chat with <<him>> for a few minutes, making sure to mention that you're single. <<He>> doesn't say much, and seems happy to let you lead the conversation.
<br><br>
<<promiscuity1>>
"Can I buy you a drink?" <<he>> says.
<br><br>
<<if $promiscuity gte 15>>
<<link [[Seduce (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>>
<br>
<</if>>
<<if $sexStats.vagina.pregnancy.awareOf is true>>
You can't bring yourself to drink while you know you're with child.
<br>
<<else>>
<<link [[Accept (0:20)|Pub Drink]]>><<alcohol 200>><<pass 20>><<set $pubdrink to 2000>><</link>><<ggalcohol>>
<br>
<</if>>
<<link [[Say goodbye|Pub]]>><<endevent>><</link>>
<br>
<<else>>
<<set $pubnpc to 5>>
<<He>> glances at you once, then stares into <<his>> cup. You try to make small talk despite <<his>> lack of engagement. You make a point to mention that <<he>> looks good, and you're single.
<<promiscuity1>>
<br><br>
<<He>> rubs <<his>> temple. "Why can't I get any peace? Piss off."
<br><br>
<<if $promiscuity gte 15>>
<<link [[Seduce (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>>
<br>
<<if $money gte 500>>
<<link [[Offer a drink (0:20) (£5)|Pub Drink]]>><<pass 20>><<set $money -= 500>><<set $pubdrink to 2000>><</link>>
<br>
<</if>>
<</if>>
<<link [[Say goodbye|Pub]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "pub">><<effects>><<set $bus to "harvest">>
You lean over and whisper something into the <<persons>> ear.
<<promiscuity2>>
<br><br>
<<set $seductiondifficulty to (6000 - $pubdrink)>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">당신은 유혹하는 데 좀 더 자신감이 붙었다.</span><</if>><<seductionskilluse>>
<br><br>
<<if $seductionrating gte $seductionrequired>>
<<if $pubnpc is 1>>
The <<person>> looks at you aghast, but then looks around the pub. "I mean. It's not like anyone would find out. And I do have needs." <<He>> seems conflicted, until <<he>> runs <<his>> eyes over your body. "We can't use my place, but I have an idea."
<br><br>
<<He>> leads you outside to <<his>> car. <<He>> double checks that no one is watching, then motions you inside. You can feel <<him>> tremble as <<he>> touches you.
<br><br>
<<link [[Touch back|Pub Sex 1]]>><<set $sexstart to 1>><</link>>
<br>
<<if $promiscuity gte 35>>
<<link [[Demand £20 first|Pub Demand]]>><<set $phase to 1>><</link>><<promiscuous3>>
<br>
<<link [[Demand £50 first|Pub Demand]]>><<set $phase to 2>><</link>><<promiscuous3>>
<br>
<<link [[Demand £100 first|Pub Demand]]>><<set $phase to 3>><</link>><<promiscuous3>>
<br>
<</if>>
<<elseif $pubnpc is 2>>
<<set $NPCList[0].virginity to setup.NPCVirginityTypesVirgin>>
<<His>> eyes grow wide as you speak. "I-I," <<he>> gulps. "You're lovely but, this would... I've never done stuff like this before. I-if you're sure, my parents are away. We could go to my place."
<br><br>
<<set $location to "town">>
<<He>> drives you to <<his>> home on Danube Street, and shows you to <<his>> room. "Now that you're here," <<he>> says. "I can't wait." <<He>> puts an arm around you and pulls you closer.
<br><br>
<<pass 10>>
<<link [[Embrace|Pub Sex 2]]>><<set $sexstart to 1>><</link>>
<br>
<<if $promiscuity gte 35>>
<<link [[Demand £20 first|Pub Demand]]>><<set $phase to 1>><</link>><<promiscuous3>>
<br>
<<link [[Demand £50 first|Pub Demand]]>><<set $phase to 2>><</link>><<promiscuous3>>
<br>
<<link [[Demand £100 first|Pub Demand]]>><<set $phase to 3>><</link>><<promiscuous3>>
<br>
<</if>>
<<elseif $pubnpc is 3>>
<<He>> doesn't respond. It looks like <<he>> may have stopped breathing. You turn to leave thinking it a failure when <<he>> reaches out and grabs your arm. "No," <<he>> says. "I mean yes. I'll go with you."
<br><br>
<<set $location to "town">>
You walk to the park, to a secluded spot surrounded by bushes. "This spot is fine. I'm not waiting any longer." <<He>> lunges for you.
<br><br>
<<pass 10>>
<<link [[Catch|Pub Sex 3]]>><<set $sexstart to 1>><</link>>
<br>
<<if $promiscuity gte 35>>
<<link [[Demand £20 first|Pub Demand]]>><<set $phase to 1>><</link>><<promiscuous3>>
<br>
<<link [[Demand £50 first|Pub Demand]]>><<set $phase to 2>><</link>><<promiscuous3>>
<br>
<<link [[Demand £100 first|Pub Demand]]>><<set $phase to 3>><</link>><<promiscuous3>>
<br>
<</if>>
<<elseif $pubnpc is 4>>
<<He>> considers for a moment. "You're very forward. Alright, it might be fun."
<br><br>
You leave the pub together. "I know just the place," <<he>> says, turning toward the forest.
<br><br>
<<link [[Next (0:10)|Pub Journey]]>><<pass 10>><</link>>
<br>
<<else>>
<<He>> stares at you. "Don't tease me <<girl>>, it's cruel. Wait, you're serious?" <<He>> glances around the room. "Toilets, last cubicle. I'll be there in a minute."
<br><br>
You go to the last cubicle as instructed. Barely twenty seconds later the <<person>> arrives. "We need to be quiet," <<he>> says. "If they catch me again they'll ban me from the pub." <<He>> starts pawing at your chest.
<br><br>
<<link [[Paw back|Pub Sex 5]]>><<set $sexstart to 1>><</link>>
<br>
<<if $promiscuity gte 35>>
<<link [[Demand £20 first|Pub Demand]]>><<set $phase to 1>><</link>><<promiscuous3>>
<br>
<<link [[Demand £50 first|Pub Demand]]>><<set $phase to 2>><</link>><<promiscuous3>>
<br>
<<link [[Demand £100 first|Pub Demand]]>><<set $phase to 3>><</link>><<promiscuous3>>
<br>
<</if>>
<</if>>
<<else>>
<<if $pubnpc is 1>>
<<He>> looks at you aghast, "I could never!" <<He>> stands and puts on <<his>> coat. "Thank you for the company." <<He>> leaves the pub without looking back.
<br><br>
<i>Maybe buying some drinks would have endeared you to <<him>>.</i>
<br><br>
<<link [[Next|Pub]]>><<endevent>><</link>>
<br>
<<elseif $pubnpc is 2>>
<<His>> eyes grow wide as you speak. <<He>> doesn't know where to look. "You're very nice. But I want my first time to be special. I hope I haven't upset you." <<He>> doesn't tarry on the way out.
<br><br>
<i>Maybe buying some drinks would have endeared you to <<him>>.</i>
<br><br>
<<link [[Next|Pub]]>><<endevent>><</link>>
<br>
<<elseif $pubnpc is 3>>
<<He>> freezes in place. Nothing you say or do makes <<him>> move an inch. You'll have to try elsewhere.
<br><br>
<i>Maybe buying some drinks would have endeared you to <<him>>.</i>
<br><br>
<<link [[Next|Pub]]>><<endevent>><</link>>
<br>
<<elseif $pubnpc is 4>>
<<He>> laughs. "You're an interesting one. I think you need another drink."
<br><br>
<<link [[Accept (0:20)|Pub Drink]]>><<alcohol 200>><<pass 20>><<set $pubdrink += 2000>><</link>><<ggalcohol>>
<br>
<<link [[Refuse|Pub]]>><<endevent>><</link>>
<br>
<<else>>
<<He>> laughs. "I know your type. You'd bleed me dry you would. Go torment some other fool."
<br><br>
<i>Maybe buying some drinks would have endeared you to <<him>>.</i>
<br><br>
<<link [[Next|Pub]]>><<endevent>><</link>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "pub">><<effects>><<set $bus to "harvest">>
<<if $pubnpc is 1>>
<<if $pubdrink gte 8000>>
"I'm pushing it," <<he>> says. "One more, then I have to hit the road."
<br><br>
You leave to buy <<his>> drink, but <<he>> glances at <<his>> watch when you return. "Shit! I need to get home now." <<He>> races from the building. You might have waited too long.
<br><br>
<<link [[Next|Pub]]>><<endevent>><</link>>
<br>
<<elseif $pubdrink gte 6000>>
<<He>> seems unsure, "Okay. I can make it a quick one."
<br><br>
You leave to buy <<his>> drink. <<He>> talks about <<his>> married life. "Things haven't been so great in, you know, the bedroom. Not since our last kid."
<br><br>
<<if $promiscuity gte 15>>
<<link [[Seduce (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>>
<br>
<<if $money gte 500>>
<<link [[Offer a drink (£5)|Pub Drink]]>><<set $money -= 500>><<set $pubdrink += 2000>><</link>>
<br>
<</if>>
<</if>>
<<link [[Say goodbye|Pub]]>><<endevent>><</link>>
<br>
<<elseif $pubdrink gte 4000>>
"I shouldn't," <<he>> says. "But I will."
<br><br>
You return with the drink. <<He>> continues talking about <<his>> children, and how well they're doing at school.
<br><br>
<<if $promiscuity gte 15>>
<<link [[Seduce (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>>
<br>
<<if $money gte 500>>
<<link [[Offer a drink (0:20) (£5)|Pub Drink]]>><<set $money -= 500>><<pass 20>><<set $pubdrink += 2000>><</link>>
<br>
<</if>>
<</if>>
<<link [[Say goodbye|Pub]]>><<endevent>><</link>>
<br>
<<elseif $pubdrink gte 2000>>
<<He>> smiles more broadly. "That'd be kind of you. Just don't tell my <<spouse>>!"
You return with <<his>> drink, and find <<him>> looking through some photos. "These are my kids," <<he>> says, sharing them with you. <<He>> seems genuinely proud of them.
<br><br>
<<if $promiscuity gte 15>>
<<link [[Seduce (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>>
<br>
<<if $money gte 500>>
<<link [[Offer a drink (0:20) (£5)|Pub Drink]]>><<set $money -= 500>><<pass 20>><<set $pubdrink += 2000>><</link>>
<br>
<</if>>
<</if>>
<<link [[Say goodbye|Pub]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $pubnpc is 2>>
<<if $pubdrink gte 8000>>
"No," <<he>> says. "Thank you, but I'm at my limit. You're been very kind though, I hope I see you again." You might have waited too long.
<br><br>
<<link [[Next|Pub]]>><<endevent>><</link>>
<br>
<<elseif $pubdrink gte 6000>>
"I don't think I've ever drank this much!" <<he>> says.
<br><br>
You buy <<him>> a drink, then sit down to chat. "My friends make fun of me for being single for so long. Sometimes I do feel lonely."
<br><br>
<<if $promiscuity gte 15>>
<<link [[Seduce (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>>
<br>
<<if $money gte 500>>
<<link [[Offer a drink (£5)|Pub Drink]]>><<set $money -= 500>><<set $pubdrink += 2000>><</link>>
<br>
<</if>>
<</if>>
<<link [[Say goodbye|Pub]]>><<endevent>><</link>>
<br>
<<elseif $pubdrink gte 4000>>
"Okay," <<he>> says. "But you have one this time too."
<br><br>
You buy <<him>> a drink, then sit down to chat. "I got in trouble a lot. But those actual delinquents were scary."
<br><br>
<<if $promiscuity gte 15>>
<<link [[Seduce (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>>
<br>
<<if $money gte 500>>
<<link [[Offer a drink (0:20) (£5)|Pub Drink]]>><<set $money -= 500>><<pass 20>><<set $pubdrink += 2000>><</link>>
<br>
<</if>>
<</if>>
<<link [[Say goodbye|Pub]]>><<endevent>><</link>>
<br>
<<elseif $pubdrink gte 2000>>
<<He>> smiles again. "You're so kind."
<br><br>
You buy <<him>> a drink, then sit down to chat. "I graduated last year," <<he>> says. "Are the teachers still the same? I used to get in so much trouble."
<br><br>
<<if $promiscuity gte 15>>
<<link [[Seduce (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>>
<br>
<<if $money gte 500>>
<<link [[Offer a drink (0:20) (£5)|Pub Drink]]>><<set $money -= 500>><<pass 20>><<set $pubdrink += 2000>><</link>>
<br>
<</if>>
<</if>>
<<link [[Say goodbye|Pub]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $pubnpc is 3>>
<<if $pubdrink gte 8000>>
<<He>> nods, saying nothing.
<br><br>
You leave to buy <<his>> drink, but when you return <<hes>> gone. There's a note on the table that reads "Thank you." You might have waited too long.
<br><br>
<<link [[Next|Pub]]>><<endevent>><</link>>
<br>
<<elseif $pubdrink gte 6000>>
<<He>> glances at you as <<he>> nods. You think you see a smile.
<br><br>
You give <<him>> <<his>> drink and try to coax <<him>> out <<his>> shell. You joke a bit, and <<he>> laughs.
<br><br>
<<if $promiscuity gte 15>>
<<link [[Seduce (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>>
<br>
<<if $money gte 500>>
<<link [[Offer a drink (£5)|Pub Drink]]>><<set $money -= 500>><<set $pubdrink += 2000>><</link>>
<br>
<</if>>
<</if>>
<<link [[Say goodbye|Pub]]>><<endevent>><</link>>
<br>
<<elseif $pubdrink gte 4000>>
<<He>> glances at you this time as <<he>> nods.
<br><br>
You give <<him>> <<his>> drink and try to coax <<him>> out <<his>> shell. You ask <<him>> some simple questions, and manage to get a few nods in response.
<br><br>
<<if $promiscuity gte 15>>
<<link [[Seduce (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>>
<br>
<<if $money gte 500>>
<<link [[Offer a drink (0:20) (£5)|Pub Drink]]>><<set $money -= 500>><<pass 20>><<set $pubdrink += 2000>><</link>>
<br>
<</if>>
<</if>>
<<link [[Say goodbye|Pub]]>><<endevent>><</link>>
<br>
<<elseif $pubdrink gte 2000>>
<<He>> doesn't look up, but nods.
<br><br>
You give <<him>> <<his>> drink and try to coax <<him>> out <<his>> shell. <<He>> still won't speak, but seems happy to listen.
<br><br>
<<if $promiscuity gte 15>>
<<link [[Seduce (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>>
<br>
<<if $money gte 500>>
<<link [[Offer a drink (0:20) (£5)|Pub Drink]]>><<set $money -= 500>><<pass 20>><<set $pubdrink += 2000>><</link>>
<br>
<</if>>
<</if>>
<<link [[Say goodbye|Pub]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $pubnpc is 4>>
<<if $pubdrink gte 8000>>
You nod and <<he>> stands to get another. By the time <<he>> returns, you're drooped on the table, everything spinning.
<br><br>
"Actually," <<he>> says. "I think you've had enough. Let's get you home."
<br><br>
<<link [[Next (0:10)|Pub Journey]]>><<pass 10>><</link>>
<br>
<<elseif $pubdrink gte 6000>>
<<He>> buys you yet another glass of liquor.
<br><br>
<<He>> starts asking questions about you. Innocent enough, where you go to school. Where you live. "One for the road?" <<he>> asks.
<br><br>
<<if $promiscuity gte 15>>
<<link [[Seduce (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>>
<br>
<</if>>
<<link [[Accept (0:20)|Pub Drink]]>><<alcohol 200>><<pass 20>><<set $pubdrink += 2000>><</link>><<ggalcohol>>
<br>
<<link [[Say goodbye|Pub]]>><<endevent>><</link>>
<br>
<<elseif $pubdrink gte 4000>>
<<He>> buys you another glass of liquor. This time it goes down a bit easier.
<br><br>
<<He>> talks a bit more now, telling you about <<his>> work on a farm. <<if $cow gte 6 and $livestock_intro isnot undefined>>You're not sure how to feel about it<<else>>It sounds difficult<</if>>. <<He>> offers you another drink.
<br><br>
<<if $promiscuity gte 15>>
<<link [[Seduce (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>>
<br>
<</if>>
<<link [[Accept (0:20)|Pub Drink]]>><<alcohol 200>><<pass 20>><<set $pubdrink += 2000>><</link>><<ggalcohol>>
<br>
<<link [[Say goodbye|Pub]]>><<endevent>><</link>>
<br>
<<elseif $pubdrink gte 2000>>
<<He>> buys you a glass of liquor. The bartender didn't ask what <<he>> wanted, seeming to know already. It's strong stuff.
<br><br>
<<He>> encourages you to say what's on your mind, and doesn't speak much. "Would you like another?" <<he>> asks once your glass is empty.
<br><br>
<<if $promiscuity gte 15>>
<<link [[Seduce (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>>
<br>
<</if>>
<<link [[Accept (0:20)|Pub Drink]]>><<alcohol 200>><<pass 20>><<set $pubdrink += 2000>><</link>><<ggalcohol>>
<br>
<<link [[Say goodbye|Pub]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
<<if $pubdrink gte 8000>>
<<He>> nods, saying nothing.
<br><br>
You leave to buy <<his>> drink, but when you return <<his>> head lies on the table, snoring. You might have overdone it.
<br><br>
<<link [[Next|Pub]]>><<endevent>><</link>>
<br>
<<elseif $pubdrink gte 6000>>
<<He>> nods, "Saves me the pennies."
<br><br>
You leave to buy <<his>> drink. <<He>> doesn't look up this time. <<He>> rambles about loneliness and how <<hes>> unappreciated.
<br><br>
<<if $promiscuity gte 15>>
<<link [[Seduce (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>>
<br>
<<if $money gte 500>>
<<link [[Offer a drink (£5)|Pub Drink]]>><<set $money -= 500>><<set $pubdrink += 2000>><</link>>
<br>
<</if>>
<</if>>
<<link [[Say goodbye|Pub]]>><<endevent>><</link>>
<br>
<<elseif $pubdrink gte 4000>>
<<He>> glares at you again, "Go on then."
<br><br>
You leave to buy <<his>> drink, feeling <<his>> eyes on you the whole time. <<He>> speaks this time, and complains about problems at work.
<br><br>
<<if $promiscuity gte 15>>
<<link [[Seduce (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>>
<br>
<<if $money gte 500>>
<<link [[Offer a drink (0:20) (£5)|Pub Drink]]>><<set $money -= 500>><<pass 20>><<set $pubdrink += 2000>><</link>>
<br>
<</if>>
<</if>>
<<link [[Say goodbye|Pub]]>><<endevent>><</link>>
<br>
<<elseif $pubdrink gte 2000>>
<<He>> glares at you, suspicious. "I'm not going to say no to a free drink. But don't get any ideas."
<br><br>
You leave to buy <<his>> drink, feeling <<his>> eyes on you the whole time. <<He>> still refuses to speak, <<his>> gaze buried in <<his>> cup.
<br><br>
<<if $promiscuity gte 15>>
<<link [[Seduce (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>>
<br>
<<if $money gte 500>>
<<link [[Offer a drink (0:20) (£5)|Pub Drink]]>><<set $money -= 500>><<pass 20>><<set $pubdrink += 2000>><</link>>
<br>
<</if>>
<</if>>
<<link [[Say goodbye|Pub]]>><<endevent>><</link>>
<br>
<</if>>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<if $phase lte 0>>
<<set $enemytrust += 100>>
<<else>>
<<set $enemytrust -= 50>>
<</if>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal lt $enemyarousalmax and $enemyhealth gt 0 and $finish isnot 1>>
<span id="next"><<link [[Next|Pub Sex 1]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Pub Sex 1 Finish]]>><</link>></span><<nexttext>>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<if $phase lte 0>>
<<set $enemytrust += 100>>
<<else>>
<<set $enemytrust += 50>>
<</if>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal lt $enemyarousalmax and $enemyhealth gt 0 and $finish isnot 1>>
<span id="next"><<link [[Next|Pub Sex 2]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Pub Sex 2 Finish]]>><</link>></span><<nexttext>>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<if $phase lte 0>>
<<set $enemytrust += 100>>
<</if>><<set $enemyarousal += 400>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal lt $enemyarousalmax and $enemyhealth gt 0 and $finish isnot 1>>
<span id="next"><<link [[Next|Pub Sex 3]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Pub Sex 3 Finish]]>><</link>></span><<nexttext>>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<if $phase lte 0>>
<<set $enemytrust += 100>>
<</if>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal lt $enemyarousalmax and $enemyhealth gt 0 and $finish isnot 1>>
<span id="next"><<link [[Next|Pub Sex 5]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Pub Sex 5 Finish]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "pub">><<effects>>
<<if $enemyhealth lte 0>>
<<tearful>> you knock <<him>> back against one of the doors. It gives way and <<he>> tumbles out, letting you escape before <<he>> can get back up.
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"I really, really needed that," <<he>> says, stroking your hair. "Let's keep this between just the two of us, though." <<He>> glances at <<his>> watch. "I need to get home quick, or I won't have time to wash your scent off." <<He>> opens a door for you to get out. "I won't forget you." <<tearful>> you leave the car.
<br><br>
<<if $phase is 1>>
You've made <<moneyGain 20>>.
<<set $pubwhore += 1>><<set $prostitutionstat += 1>><<fameprostitution 1>>
<<elseif $phase is 2>>
You've made <<moneyGain 50>>.
<<set $pubwhore += 1>><<set $prostitutionstat += 1>><<fameprostitution 1>>
<<elseif $phase is 3>>
You've made <<moneyGain 100>>.
<<set $pubwhore += 1>><<set $prostitutionstat += 1>><<fameprostitution 1>>
<</if>>
<<else>>
"Alright. I knew I was out of practise. Just go so I can get home in time to wash." <<He>> opens a door for you to leave. <<tearful>> you leave the car.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Harvest Street]]>><</link>><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $enemyhealth lte 0>>
<<tearful>> you knock <<him>> onto <<his>> bed and dash out the room, down the stairs and out onto the street.
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"That was amazing," <<he>> pants. "Why haven't I done this before?" <<He>> rolls onto <<his>> side to face you. "I'd like you to stay, but my parents will be home soon. I hope I see you again." <<tearful>> you leave the room. <<He>> stares after you in longing.
<br><br>
<<if $phase is 1>>
You've made <<moneyGain 20>>.
<<set $pubwhore += 1>><<set $prostitutionstat += 1>><<fameprostitution 1>>
<<elseif $phase is 2>>
You've made <<moneyGain 50>>.
<<set $pubwhore += 1>><<set $prostitutionstat += 1>><<fameprostitution 1>>
<<elseif $phase is 3>>
You've made <<moneyGain 100>>.
<<set $pubwhore += 1>><<set $prostitutionstat += 1>><<fameprostitution 1>>
<</if>>
<<else>>
"Did I do something wrong?" <<he>> asks. "I knew this was a mistake. Please leave. I need to be alone." <<tearful>> you leave <<him>> in peace.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Danube Street]]>><</link>><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $enemyhealth lte 0>>
<<tearful>> you knock <<him>> into a bush and run, escaping between the hedges.
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"I'm sorry!" <<he>> exclaims. "I didn't mean to cum so soon!" Face red with shame, <<he>> gathers <<his>> clothing and runs. <<tearful>> you climb to your feet.
<br><br>
<<if $phase is 1>>
You've made <<moneyGain 20>>.
<<set $pubwhore += 1>><<set $prostitutionstat += 1>><<fameprostitution 1>>
<<elseif $phase is 2>>
You've made <<moneyGain 50>>.
<<set $pubwhore += 1>><<set $prostitutionstat += 1>><<fameprostitution 1>>
<<elseif $phase is 3>>
You've made <<moneyGain 100>>.
<<set $pubwhore += 1>><<set $prostitutionstat += 1>><<fameprostitution 1>>
<</if>>
<<else>>
<<He>> doesn't say anything. <<He>> nods, eyes downcast. <<tearful>> you bid <<him>> goodbye.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Park]]>><</link>><<set $outside to 0>><<set $location to "pub">><<effects>>
<<if $enemyhealth lte 0>>
You knock <<him>> into the stall door, which <<he>> crashes through. <<tearful>> you leap over <<him>> on the way out.
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"You're a fine lay, but I'm tired. Go slut it up somewhere else." <<He>> slaps your ass as you leave.
<br><br>
<<if $phase is 1>>
You've made <<moneyGain 20>>.
<<set $pubwhore += 1>><<set $prostitutionstat += 1>><<fameprostitution 1>>
<<elseif $phase is 2>>
You've made <<moneyGain 50>>.
<<set $pubwhore += 1>><<set $prostitutionstat += 1>><<fameprostitution 1>>
<<elseif $phase is 3>>
You've made <<moneyGain 100>>.
<<set $pubwhore += 1>><<set $prostitutionstat += 1>><<fameprostitution 1>>
<</if>>
<<else>>
"What? Fucking in the toilets not good enough for ya?" <<He>> laughs. "I'm joking <<girl>>. Now get going." <<tearful>> you leave the toilets.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Pub]]>><</link>><<location "forest">><<effects>><<set $forest to 0>>
<<if $drunk is 1>>
<<if $rng gte 51 and !($moonstate is "evening" and $hour gte 21 or $moonstate is "morning" and $hour lt 6)>><<set $location to "town">>
You walk with <<him>>. <<He>> has to grab your shoulders to steady you more than once, but you manage to climb onto the back seat of <<his>> car. The journey doesn't take long. "This is your home right?" <<he>> asks. "It's not my place to say but you should be more careful in the future. There are creeps who prey on cute <<girls>> like you." <<He>> helps you to the front door, only going back to <<his>> car once you're safe inside.
<br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>>
<br>
<<else>>
<<rngWraith>>
<<if $wraith and _wraithEvent and $wraith.state is "haunt">>
You disappear with <<him>> into the forest. Shortly after <<he>> turns to you. "I always loved this forest," <<he>> says. "I have something for you." <<He>> holds out <<his>> hand, showing you a pink pill. "You'll like it. I promise."
<br><br>
<<link [[Eat the pill|Pub Wraith Mimic Hallucinogen]]>><<set $hallucinogen += 240>><<drugs 180>><</link>>
<br>
<<if $hallucinations gte 1>>
<<link [[Refuse|Pub Wraith Mimic Refuse]]>><</link>>
<<else>>
<<link [[Refuse|Pub Pill Refuse]]>><</link>>
<</if>>
<br>
<<elseif $cow isnot 6 or random(1, 2) is 2>>
You disappear with <<him>> into the forest. Shortly after <<he>> turns to you. "I always loved this forest," <<he>> says. "I have something for you." <<He>> holds out <<his>> hand, showing you a pink pill. "You'll like it. I promise."
<br><br>
<<link [[Eat the pill|Pub Pill]]>><<drugs 180>><</link>>
<br>
<<link [[Refuse|Pub Pill Refuse]]>><</link>>
<br>
<<else>>
You disappear with <<him>> into the forest. Shortly after <<he>> turns to you. "I always loved this forest," <<he>> says. "I have something for you." <<He>> holds out <<his>> hand, showing you a white pill. "You'll like it. I promise."
<br><br>
<<link [[Eat the pill|Pub White Pill]]>><<drugs 180>><</link>>
<br>
<<link [[Refuse|Pub White Pill Refuse]]>><</link>>
<br>
<</if>>
<</if>>
<<else>>
<<rngWraith>>
<<if $wraith and _wraithEvent and $wraith.state is "haunt">>
You disappear with <<him>> into the forest. Shortly after <<he>> turns to you. "I always loved this forest," <<he>> says. "I have something for you." <<He>> holds out <<his>> hand, showing you a pink pill. "You'll like it. I promise."
<br><br>
<<link [[Eat the pill|Pub Wraith Mimic Hallucinogen]]>><<set $hallucinogen += 240>><<drugs 180>><</link>>
<br>
<<if $hallucinations gte 1>>
<<link [[Refuse|Pub Wraith Mimic Refuse]]>><</link>>
<<else>>
<<link [[Refuse|Pub Pill Refuse]]>><</link>>
<</if>>
<br>
<<elseif $cow isnot 6 or random(1, 2) is 2>>
You disappear with <<him>> into the forest. Shortly after <<he>> turns to you. "I always loved this forest," <<he>> says. "I have something for you." <<He>> holds out <<his>> hand, showing you a pink pill. "You'll like it. I promise."
<br><br>
<<link [[Eat the pill|Pub Pill]]>><<drugs 180>><</link>>
<br>
<<link [[Refuse|Pub Pill Refuse]]>><</link>>
<br>
<<else>>
You disappear with <<him>> into the forest. Shortly after <<he>> turns to you. "I always loved this forest," <<he>> says. "I have something for you." <<He>> holds out <<his>> hand, showing you a white pill. "You'll like it. I promise."
<br><br>
<<link [[Eat the pill|Pub White Pill]]>><<drugs 180>><</link>>
<br>
<<link [[Refuse|Pub White Pill Refuse]]>><</link>>
<br>
<</if>>
<</if>><<location "forest">><<effects>>
You take the pill into your hand and swallow it. Its effects become apparent as the world spins around you. The <<person1>><<person>> grabs you as you fall. "Let's get you home," <<he>> says. <span class="pink">"Remy's waiting."</span> Your consciousness fades.
<br><br>
<<link [[Next|Pub White Pill Van]]>><</link>>
<br><<location "forest">><<effects>>
You shake your head. The <<person>> smiles. "You'll like it," <<he>> says. "I promise. All the troubles of the world will flow away." <<He>> holds the pill closer.
<br><br>
<<link [[Eat the pill|Pub White Pill]]>><</link>>
<br>
<<link [[Refuse again|Pub Pill Refuse]]>><</link>>
<br><<set $location to "town">><<set $outside to 0>><<effects>>
You awaken on a hard surface. You take a look around, and find you're in the back of a moving van. Though still dazed, you stagger to your feet and try the doors. They don't budge. There's no way out.
<br><br>
<<link [[Next|Street Van Journey]]>><<pass 60>><</link>><<location "forest">><<effects>>
You swallow the pill. A daze descends on you and a perverse warmth grows in your belly. "Nice, isn't it. Now come here."
<br><br>
<<link [[Nod|Pub Sex 4]]>><<set $sexstart to 1>><</link>><<promiscuous1>>
<br>
<<if $rng gte 81>>
<<link [[Refuse|Pub Sex 4]]>><<stress 6>><<set $molestationstart to 1>><</link>><<gstress>>
<br>
<<else>>
<<link [[Refuse|Pub Refuse 2]]>><<stress 6>><</link>><<gstress>>
<br>
<</if>>
<<if $promiscuity gte 35>>
<<link [[Demand £20 first|Pub Demand]]>><<set $phase to 1>><</link>><<promiscuous3>>
<br>
<<link [[Demand £50 first|Pub Demand]]>><<set $phase to 2>><</link>><<promiscuous3>>
<br>
<<link [[Demand £100 first|Pub Demand]]>><<set $phase to 3>><</link>><<promiscuous3>>
<br>
<</if>><<location "forest">><<effects>>
<<He>> shrugs and puts it away. "It's all the same to me. Now come here."
<br><br>
<<link [[Nod|Pub Sex 4]]>><<set $sexstart to 1>><</link>><<promiscuous1>>
<br>
<<if $rng gte 81>>
<<link [[Refuse|Pub Sex 4]]>><<stress 6>><<set $molestationstart to 1>><</link>><<gstress>>
<br>
<<else>>
<<link [[Refuse|Pub Refuse 2]]>><<stress 6>><</link>><<gstress>>
<br>
<</if>>
<<if $promiscuity gte 35>>
<<link [[Demand £20 first|Pub Demand]]>><<set $phase to 1>><</link>><<promiscuous3>>
<br>
<<link [[Demand £50 first|Pub Demand]]>><<set $phase to 2>><</link>><<promiscuous3>>
<br>
<<link [[Demand £100 first|Pub Demand]]>><<set $phase to 3>><</link>><<promiscuous3>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<promiscuity1>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<if $phase lte 0>>
"No <<bitch>>, this is happening. I didn't walk out here for fresh air." <<He>> grabs you.
<br><br>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal lt $enemyarousalmax and $enemyhealth gt 0 and $finish isnot 1>>
<span id="next"><<link [[Next|Pub Sex 4]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Pub Sex 4 Finish]]>><</link>></span><<nexttext>>
<</if>><<location "forest">><<effects>>
"Suit yourself." <<He>> says. "I'd be careful if I were you. You don't want to get lost in here." <<He>> heads back to town.
<br><br>
<<link [[Next|Forest]]>><<set $forest to 0>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $enemyhealth lte 0>>
You push <<him>> backwards and <<he>> trips over a branch. <<tearful>> you lose <<him>> between the trees.
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Thanks babe. I'll let my friends know who to see if they need a slut." <<He>> saunters into the woods. <<tearful>> you climb to your feet.
<br><br>
<<if $phase is 1>>
You've made <<moneyGain 20>>.
<<set $pubwhore += 1>><<set $prostitutionstat += 1>><<fameprostitution 1>>
<<elseif $phase is 2>>
You've made <<moneyGain 50>>.
<<set $pubwhore += 1>><<set $prostitutionstat += 1>><<fameprostitution 1>>
<<elseif $phase is 3>>
You've made <<moneyGain 100>>.
<<set $pubwhore += 1>><<set $prostitutionstat += 1>><<fameprostitution 1>>
<</if>>
<<else>>
"Make up your damn mind," <<he>> says, exasperated. <<He>> picks up <<his>> jacket and heads into the forest. <<tearful>> you climb to your feet.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest]]>><</link>><<effects>>
<<set $submissive -= 1>>
<<if $submissive gte 1150>>
"You just need to pay me," you say, "and you can do what you like with me."
<<elseif $submissive lte 850>>
"Right. Now pay up," you say, "or you aren't getting anything."
<<else>>
"Just pay me and we can get started," you say.
<</if>>
<<promiscuity3>>
<<if $phase is 1>>
<<set $seductiondifficulty to (7000 - $pubdrink)>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">당신은 유혹하는 데 좀 더 자신감이 붙었다.</span><</if>><<seductionskilluse>>
<br><br>
<<elseif $phase is 2>>
<<set $seductiondifficulty to (9000 - $pubdrink)>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">당신은 유혹하는 데 좀 더 자신감이 붙었다.</span><</if>><<seductionskilluse>>
<br><br>
<<else>>
<<set $seductiondifficulty to (12000 - $pubdrink)>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">당신은 유혹하는 데 좀 더 자신감이 붙었다.</span><</if>><<seductionskilluse>>
<br><br>
<</if>>
<<if $seductionrating gte $seductionrequired>>
<<if $pubnpc is 1>>
"Is this what I've come to? Hiring hookers in my car?" <<He>> sighs. "I'll pay you. I'll just say I was robbed."
<br><br>
<<link [[Next|Pub Sex 1]]>><<set $sexstart to 1>><</link>>
<br>
<<elseif $pubnpc is 2>>
<<He>> looks hurt. "Oh. I didn't realise you were a prostitute. I thought you just liked me. I'm such an idiot." <<He>> sits on the bed. "I'll hire you. B-but only because I'd hate to drag you here for no reason." <<He>> reaches for you.
<br><br>
<<link [[Next|Pub Sex 2]]>><<set $sexstart to 1>><</link>>
<br>
<<elseif $pubnpc is 3>>
<<He>> desperately rummages in <<his>> pockets for the money, cobbling it together from change. <<He>> dumps it on the ground and lunges once more.
<br><br>
<<link [[Next|Pub Sex 3]]>><<set $sexstart to 1>><</link>>
<br>
<<elseif $pubnpc is 4>>
"You're a wily one," <<he>> says. "I'll pay you. Fair warning though, not everyone appreciates independent whores. You need to watch yourself."
<br><br>
<<link [[Next|Pub Sex 4]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
<<He>> laughs. "So that's your game is it. Get a <<personsimple>> all hot and bothered then take advantage of their weakness. I can respect that." <<He>> pulls you closer. "But we're doing this my way."
<br><br>
<<link [[Next|Pub Sex 5]]>><<set $sexstart to 1>><</link>>
<br>
<</if>>
<<else>>
<<set $phase to 0>>
<<if $pubnpc is 1>>
<<if $rng gte 81>>
"So that's how it is? You going to blackmail me next?" <<Hes>> incensed. "If I'm taking a fall, I'm getting something out of it." <<He>> grips your arm and pulls you closer.
<br><br>
<<set $phase to 0>>
<<link [[Next|Pub Sex 1]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
"Is this what I've come to? Hiring hookers in my car?" <<he>> says. "Please leave, I need to think about my decisions. Go."
<br><br>
<<link [[Next|Harvest Street]]>><<endevent>><</link>>
<</if>>
<<elseif $pubnpc is 2>>
<<if $rng gte 81>>
<<He>> looks hurt. "Oh. I didn't realise you were a prostitute. I thought you just liked me. But you manipulated me." <<His>> fists clench. "You think I'm an idiot don't you. I'll show you who's the idiot." <<He>> grabs you.
<br><br>
<<set $phase to 0>>
<<link [[Next|Pub Sex 2]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<He>> looks hurt. "Oh. I didn't realise you were a prostitute. I thought you just liked me. I'm such an idiot." <<He>> sits on the bed. "Please leave before my parents get home. I don't want them to see you."
<br><br>
<<link [[Next|Danube Street]]>><<endevent>><</link>>
<</if>>
<<elseif $pubnpc is 3>>
<<if $rng gte 81>>
<<He>> empties <<his>> pockets but uncovers only pieces of string. <<He>> lunges for you anyway.
<br><br>
<<set $phase to 0>>
<<link [[Next|Pub Sex 3]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<He>> empties <<his>> pockets but uncovers only pieces of string. <<He>> looks at you pleadingly.
<br><br>
<<set $phase to 0>>
<<link [[Pity fuck|Pub Sex 3]]>><<set $sexstart to 1>><<set $phase to 0>><</link>>
<br>
<<link [[Leave|Park]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $pubnpc is 4>>
<<if $rng gte 81>>
"You're a wily one," <<he>> says. "But I don't think you're in a position to demand anything."
<br><br>
<<set $phase to 0>>
<<link [[Next|Pub Sex 4]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
"You're a wily one," <<he>> says. "But I think I'll pass. Be careful. Not everyone appreciates independent whores."
<br><br>
<<link [[Leave|Forest]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
<<if $rng gte 81>>
<<He>> laughs. "So that's your game is it. Get a <<personsimple>> all hot and bothered then take advantage of their weakness. But you've made a mistake. I'm not leaving without cooling off."
<br><br>
<<set $phase to 0>>
<<link [[Next|Pub Sex 5]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<He>> laughs. "So that's your game is it. Get a <<personsimple>> all hot and bothered then take advantage of their weakness. I can respect that. I'm not falling for it though. Go find some other fool to torment."
<br><br>
<<link [[Leave|Pub]]>><<endevent>><</link>>
<br>
<</if>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "pub">><<effects>>
<<if $phase is 0>><<set $money -= 50000>>
They take the money, careful not to let anyone else see. "What a shame we couldn't find you," the <<person>> says. "Be careful <<girl>>, this won't buy our incompetence for long." They turn and leave.
<br><br>
<<endevent>>
<<link [[Next|Pub]]>><</link>>
<br>
<<else>>
<<set $location to "brothel">>
They lead you out onto the street. They stay close to you, making sure you have no opportunity to escape. You arrive at the Brothel, and they push you down the staircase beside it. They push you along a corridor lined with doors on both sides until you come to an open one at the end. They push you through.
<br><br>
You enter a small room. Briar is there, flanked by two more thugs.<<endevent>> <<npc Briar>><<person1>>"I tried to warn you," <<he>> says. <<His>> thugs pick you up by the legs, dropping your head and chest to the ground.
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
Your $worn.lower.name slip down your thighs, baring your <<undies>>.
<</if>>
Briar pulls a lever and a hole opens in the wall a few feet off the ground.
<br><br>
The thugs push your legs through, then your <<bottom>>, until your back half hangs out the other side. Briar manipulates the lever a bit, and the hole tightens around your waist. <<He>> kneels in front of you and lifts your chin. "You're going to pay me back the only way you can." <<He>> stands up and leaves the room, taking <<his>> thugs with <<him>>.
<<set $leftarm to "bound">><<set $rightarm to "bound">>
<br><br>
<<endevent>>
You feel something prod your behind.
<br><br>
<<set $punishmenthole to 10>>
<<link [[Next|Brothel Punishment Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Pub Accost Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Pub Accost Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Pub Accost Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Pub Accost Fight]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "pub">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
You break free in their moment of weakness. <<tearful>> you flee down the road.
<br><br>
<<clotheson>>
<<endcombat>>
<<harvestquick>>
<<elseif $enemyhealth lte 0>>
You knock the pair out of the way and escape the pub. <<tearful>> you flee down the road.
<<ltrauma>><<lstress>><<trauma -6>><<stress -12>>
<br><br>
<<clotheson>>
<<endcombat>>
<<harvestquick>>
<<else>>
You're too battered to continue to fight. "Nice try," the <<person1>><<person>> says. "Now you come with us."
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Pub Accost]]>><<set $phase to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>><<sydneySchedule>>
당신은 학생 식당에 있다.
<<if $schoolday is 1>>
<<if $schoolstate is "early">>
식당은 비어있다.
<br><br>
<<elseif $schoolstate is "late">>
식당은 비어있다.
<br><br>
<<elseif $schoolstate is "lunch">>
식당은 점심을 먹으며 이야기를 나누는 학생들로 가득하다.
<br><br>
<<else>>
식당에는 한쪽 탁자에서 이야기를 나누는 작은 학생 집단을 제하면 아무도 없다.
<br><br>
<</if>>
<<elseif $schoolday isnot 1>>
식당은 비어있다.
<br><br>
<</if>>
<<if $exposed gte 1>>
<<if $schoolstate is "lunch">>
당신은 카운터 뒤에 숨어서 <<nudityPost "을">> 감춘다.<<nudityPostend>> 바로 앞에서 학생들의 부산스러운 소리가 들려온다.
<br><br>
<<elseif $schoolday is 1 and $schoolstate isnot "early" and $schoolstate isnot "late">>
당신은 카운터 뒤에 숨어서 <<nudityPost "을">> 감춘다.<<nudityPostend>> 재빠르게 움직인다면 아무도 몰래 나갈 수 있을 것이다.
<br><br>
<<else>>
<<exhibitionclassroom>>
<</if>>
<</if>>
<<if $stress gte $stressmax>>
<<link [[모든 것이 암흑 속으로 사라져간다...|School Passout]]>><</link>>
<<else>>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "canteen">>
<</if>>
<<if $schoolday is 1>>
<<if $schoolstate is "early">>
<<elseif $schoolstate is "late">>
<<elseif $schoolstate is "lunch">>
<<run getRobinLocation()>>
<<if _robin_location is "school" and $robinReunionScene is "dungeon" and $exposed lte 0>>
<<npc Robin>><<person1>>
<<unset $robinReunionScene>><<set $robinPostMortem to true>>
You hear a gasp from one of the tables. Turning in the direction of the sound, you spot Robin at a packed table, mouth agape.
A framed picture of the two of you sits nearby them. <<He>> jumps up and sprints towards you.
<br><br>
"I don't believe it!" <<he>> squeals before burying <<himself>> in your chest. "I-I thought you were gone forever!"
<br>
Eventually, Robin calms down a bit. <<He>> looks at you with misty eyes.
"We need to talk about this at home," <<he>> says, sniffling. "Wh-when you're ready, of course."
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "active">>
<<if $NPCName[$NPCNameList.indexOf("Kylar")].rage gte 60>>
You open your mouth to respond, but before you get the chance, Kylar squeezes between the two of you.
<<nnpc_He "Kylar">> shoves Robin out of the way.
<br>
"I-I was worried about you too," <<nnpc_he "Kylar">> says. "I lost track of you."<<stress 3>><<gstress>>
<br><br>
You tell the two of them that you're fine. Kylar nods along, but <<nnpc_he "Kylar">> glares at Robin the whole time.
<<if $NPCName[$NPCNameList.indexOf("Robin")].dom gte 80>>
Robin takes notice, and <<he>> turns to face Kylar with a serious expression, arms crossed.
<br>
"Will you stop that?" <<he>> demands, causing Kylar to jolt in surprise.
"You're being a bother. <<pShes>> clearly under a lot of stress right now, so please, either behave yourself or leave my <<if $robinromance is 1>><<girl>><</if>>friend alone!"
<br>
Robin huffs as <<he>> finishes, breathing heavily. Kylar looks astonished.
<<nnpc_He "Kylar">> gapes at Robin for a moment, then sticks <<nnpc_his "Kylar">> tongue out and scurries back to <<nnpc_his "Kylar">> table.
<br><br>
Eventually, Robin starts to calm down. <<He>> looks embarrassed.
"S-sorry, that was rude," <<he>> mumbles. "I should apologise to <<nnpc_him "Kylar">>."
<<He>> glances towards Kylar's table, where <<nnpc_he "Kylar">> stabs <<nnpc_his "Kylar">> food with more resentment than usual.
"M-maybe later, though."
<br>
<<He>> gives you a nervous smile and a wave as <<he>> returns to <<his>> table.
<<else>>
Robin doesn't seem to notice. If <<he>> does, <<hes>> too worried about you to care.
<br><br>
After a while, the two finish fussing over you and return to their respective tables.
<</if>>
<<else>>
You tell Robin that you're fine. <<He>> nods and gives you one last squeeze, then walks back to <<his>> table.
<br>
Kylar watches from across the canteen. A hint of worry is spread across <<nnpc_his "Kylar">> face.<<npcincr Kylar rage 1>><<gksuspicion>>
<</if>>
<<else>>
You tell Robin that you're fine. <<He>> nods and gives you one last squeeze, then walks back to <<his>> table.
<</if>>
<br><br>
<<link [[다음|Canteen]]>><<endevent>><</link>>
<br>
<<else>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].init is 0>>
<<set $robindebt to 0>><<set $robindebtlimit to 5>>
<<npc Robin>><<initnpc Robin>><<person1>>누군가가 당신 뒤편에서 소리치는 게 들린다. "어이!" 로빈이다. <<He_nun>> 고아원에서 함께 사는 아이다.
<<He_nun>> 당신과 같은 나이임에도, 당신을 항상 동경해왔다.
<<He_nun>> 당신에게 달려오다가 속도를 늦출 타이밍을 놓쳐, 당신과 부딪히며 거의 <<hisPost "의">> 식판의 내용물을 쏟을 뻔 했다.
당신은 <<his_yi>> 중심을 잡는 걸 도와주려고 <<hisPost "의">> 팔을 잡는다. "고마워." 미소에서 부끄러움을 감추지 못하며, <<he_ga>> 말한다.
<br><br>
"오늘 아침에는 못 봤네. <span class="gold">고아원에서 내 방으로 오기만 하면 언제든 날 만날 수 있다는 걸</span> 기억해.
너한테 뭘 좀 보여주려고 하고 있었어. 완전 기대 중이야!"
<<He_nun>> 앉을 자리를 찾아 달려나가기 전, 당신을 한 팔로 안아주고 반대쪽 팔로는 조심스럽게 <<hisPost "의">> 식판의 균형을 맞춘다.
<br><br>
<<endevent>>
<<link [[로빈과 함께 먹는다 (0:20)|Canteen Lunch Robin]]>><<stress -6>><<trauma -2>><<pass 20>><<set $luncheaten to 1>><<npcincr Robin love 1>><</link>><<ltrauma>><<lstress>>
<br>
<<elseif _robin_location is "school" and $NPCName[$NPCNameList.indexOf("Robin")].init is 1 and $luncheaten isnot 1 and $exposed lte 0>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].cdquest is 5 and $NPCName[$NPCNameList.indexOf("Robin")].trauma lte 20>>
로빈이 점심을 먹는 모습이 보이고, <<npc Robin>><<person1>><<he_ga>> 사람들의 주의를 좀 끌고 있는 듯 하다.<<endevent>>
<br>
<<link [[로빈과 함께 먹는다 (0:20)|Canteen Lunch Robin CD 1]]>><<stress -6>><<trauma -2>><<pass 20>><<set $luncheaten to 1>><<npcincr Robin love 1>><</link>><<ltrauma>><<lstress>>
<br>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng gte 96>>
<<npc Robin>><<person1>>로빈이 점심을 먹으려 하는 와중에 일련의 불량학생들이 <<hePost "을">> 괴롭히는 모습이 보인다.<<endevent>>
<br>
<<link [[개입한다 (0:20)|Canteen Lunch Intervene]]>><<set $luncheaten to 1>><<npcincr Robin love 5>><</link>>
<br><br>
<<elseif $rng gte 91 and $NPCName[$NPCNameList.indexOf("Whitney")].dom gte 16 and $NPCName[$NPCNameList.indexOf("Whitney")].state isnot "dungeon">>
로빈이 점심을 먹는 모습이 보인다.
<br>
<<link [[로빈과 함께 먹는다 (0:20)|Robin Kiyoura Start]]>><<stress -6>><<trauma -2>><<pass 20>><<set $luncheaten to 1>><<npcincr Robin love 1>><</link>><<ltrauma>><<lstress>>
<br>
<<else>>
로빈이 점심을 먹는 모습이 보인다.
<br>
<<link [[로빈과 함께 먹는다 (0:20)|Canteen Lunch Robin]]>><<stress -6>><<trauma -2>><<pass 20>><<set $luncheaten to 1>><<npcincr Robin love 1>><</link>><<ltrauma>><<lstress>>
<br>
<</if>>
<</if>>
<</if>>
<<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "active" and $luncheaten isnot 1 and $exposed lte 0>>
카일라는 홀로 앉아 포크로 음식을 찌르고만 있다.
<br>
<<link [[카일라와 함께 먹는다 (0:20)|Canteen Lunch Kylar]]>><<pass 20>><<set $luncheaten to 1>><<npcincr Kylar love 1>><<npcincr Kylar rage -1>><</link>><<glove>><<lksuspicion>>
<br>
<</if>>
<<if $NPCName[$NPCNameList.indexOf("Sydney")].init is 1 and _sydney_location is "canteen" and $exposed lte 0>>
시드니는 외떨어진 구석에서 책과 종이를 쌓아놓고 앉아있다.
<br>
<<link [[시드니와 먹는다 (0:15)|Canteen Lunch Sydney]]>><<stress -6>><<trauma -2>><<pass 15>><<set $luncheaten to 1>><<npcincr Sydney love 1>><</link>><<glove>><<lstress>>
<br><br>
<</if>>
<<if $luncheaten isnot 1 and $exposed lte 0>>
<<link [[점심을 먹는다 (0:10)|Canteen Lunch]]>><<pass 10>><<stress -6>><<set $luncheaten to 1>><</link>><<lstress>>
<br>
<</if>>
<</if>>
<<elseif $canteenapproach isnot 1 and $exposed lte 0>>
<<link [[학생들에게 다가간다|Canteen Students]]>><</link>>
<br>
<</if>>
<<if def $milkshake and $milkshake gt 0>>
<<link [[밀크셰이크를 마신다 (0:10)|Canteen Milkshake]]>><<pass 10>><<set $milkshake -= 1>><<stress -5>><</link>><<lstress>>
<br>
<</if>>
<<elseif $schoolday isnot 1>>
<</if>>
<<if $exposed gte 1 and $schoolstate is "lunch">>
<<if $leftarm isnot "bound" and $rightarm isnot "bound">>
<<link [[식판으로 몸을 가리고 나가려 한다|Canteen Tray]]>><</link>>
<br>
<</if>>
<<link [[들킬 위험이 없을 때까지 기다린다|Canteen Wait]]>><</link>>
<br>
<<else>>
<<link [[식당을 떠난다 (0:01)|Hallways]]>><<pass 1>><</link>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $cool gte 160>>
당신은 점심을 먹기 위해 앉는다. 같은 탁자에 앉은 학생들이 당신의 관심을 끌기 위해 경쟁한다.
<<stress -2>><<trauma -1>><<lstress>><<ltrauma>>
<<elseif $cool lt 40>>
당신은 점심을 먹기 위해 앉는다. 다른 학생들은 당신과 함께 있는 모습이 보이기 싫어서 빠르게 탁자에서 떠난다.
<<gtrauma>><<stress 1>><<trauma 1>>
<<else>>
당신은 점심을 먹기 위해 앉는다. 딱히 당신을 신경쓰는 사람은 없다.
<</if>>
<br><br>
<<link [[다음|Canteen]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<generatey1>>
<<if $rng gte 51>>
당신은 상급생들에게 다가간다. <<person1>><<personPost "이">> 수상쩍다는 듯이 당신을 올려다본다. "뭐야?"
<br><br>
<<link [[추파를 던진다|Canteen Students Flirt]]>><</link>><<promiscuous1>>
<br>
<<link [[떠난다|Canteen]]>><<endevent>><</link>>
<<else>>
당신은 상급생들에게 다가간다. 그들은 딱히 당신과 이야기를 나누고 싶어하지 않는 것 같다. "저리 꺼져, 꼬맹아." <<person1>><<personPost "이">> 무시하는듯이 말한다.
<br><br>
<<endevent>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<set $canteenapproach to 1>>
<<generatey1>>몸을 돌려 떠나려 할때, <<person1>><<personPost "이">> 당신의 어깨 위에 손을 올린다.
"더 좋은 생각이 있어," <<he_ga>> 말한다. "우리한테 네 귀여운 <<print ($player.gender_appearance is "m" ? "자지" : "보지")>>를 보여주는 건 어때?"
<<personPost "이">> 당신을 희롱하는 동안 다른 이들이 웃음을 터트린다.
<br><br>
<<link [[다음|Canteen Students Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<set $canteenapproach to 1>>
<<link [[다음|Canteen]]>><<endevent>><</link>>
<br>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<npcidlegenitals>><<npcstrip>>
<<if $drugged lte 0 and $pillory_tenant.special.name isnot "Whitney" and $whitneyromance is 1 and $NPCName[$NPCNameList.indexOf("Whitney")].dom gte random(10, 25)>>
<<if $delinquency lt 400>>
<<set $rescue to 3>>
<<else>>
<<set $rescue to 2>>
<</if>>
<<elseif $delinquency lt 400>>
<<enable_rescue>>
<</if>>
<<set $timer to 20>>
<</if>>
<<effects>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
당신의 불량학생으로서의 명성 때문에 아무도 당신을 도와주지 않는다.
<br><br>
<</if>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[다음|Canteen Students Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Canteen Students Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue gte 2>>
<span id="next"><<link [[다음|Whitney Rescue]]>><<set $whitneyRescueExit to "canteen">><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[다음|Canteen Students Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $timer lte 0>>
<span id="next"><<link [[다음|Canteen Students Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Canteen Students Molestation]]>><</link>></span><<nexttext>>
<</if>><<if $enemyhealth lte 0>>
<<HePost "은">> 고통에 몸을 움찔거린다. <<HisPost "의">> 눈에서 공포가 얼핏 보인다.
"할만큼 했잖아." <<HePost "은">> 자신감 있는 척을 해보지만, 어쩔 수 없이 목소리가 떨린다. <<tearful>> 당신은 히죽거리며 멀어진다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Canteen]]>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<HisPost "의">> 친구들이 웃기 시작한다. "그 꼬맹이 가지고 너무 많이 재미 보는거 아니야?" 그 중 한 명이 말한다. <<personPost "은">> <<himself_rul>> 변호하려 한다. <<tearful>> 당신은 그 자리를 뜬다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Canteen]]>><</link>>
<<elseif $alarm is 1 and $rescue is 1>>
<<personPost "은">> 친구들에게 저지당한다. "자자, 말썽에 휘말려들고 싶진 않잖아." <<HePost "은">> 잠시 머뭇거리다가, 곧 하던 것을 멈춘다.
그러고는 <<He_nun>> 당신을 밀치고는 떠난다. <<tearful>> 당신은 바닥에서 몸을 일으킨다.
<br><br>
<<clotheson>>
<<endcombat>>
<br><br>
<<link [[다음|Canteen]]>><</link>>
<<elseif $timer lte 0>>
지루해졌는지, <<personPost "은">> 당신을 밀친다. <<tearful>> 당신은 바닥에서 몸을 일으킨다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Canteen]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
당신은 유혹하는듯 탁자 위로 몸을 기울이며 <<personPost "에게">> 말을 건다. "긴장한 것처럼 보이는데. 내가 도와줄게 있을까?"
<<promiscuity1>>
<br><br>
<<if $cool gte 160>>
<<HePost "은">> 당신을 보고는 얼굴을 붉힌다. "괜찮다면... 둘만 있을 수 있는 곳으로 갈래?" <<HePost "에겐">> 분명히 음란한 의도가 있는 것 같다.
<br><br>
<<if $promiscuity gte 15>>
<<link [[받아들인다|Canteen Student Encounter]]>><<set $sexstart to 1>><</link>><<promiscuous2>>
<br>
<</if>>
<<link [[거절한다|Canteen]]>><<endevent>><</link>>
<<elseif $cool lt 40>>
<<set $canteenapproach to 1>>
굴욕감을 느끼고 있는 <<personPost "을">> 제외한 다른 사람들이 웃음을 터트린다. "좆까. 다신 내게 말걸지 마."
<br><br>
<<link [[다음|Canteen]]>><<endevent>><</link>>
<br><br>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<HePost "은">> 당신을 보고는 얼굴을 붉힌다. "괜찮다면... 둘만 있을 수 있는 곳으로 갈래?" <<HePost "에겐">> 분명히 음란한 의도가 있는 것 같다.
<br><br>
<<if $promiscuity gte 15>>
<<link [[받아들인다|Canteen Student Encounter]]>><<set $sexstart to 1>><</link>><<promiscuous2>>
<br>
<</if>>
<<link [[거절한다|Canteen]]>><<endevent>><</link>>
<<else>>
<<set $canteenapproach to 1>>
<<HePost "은">> 얼굴을 붉히며 시선을 돌린다. 갑자기 말수가 적어진 것에 대해 <<hisPost "의">> 친구들이 웃기 시작한다.
<br><br>
<<link [[다음|Canteen]]>><<endevent>><</link>>
<</if>>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>>
당신과 <<personPost "은">> 아무도 없을만한 창고를 찾는다.
<<set $canteenapproach to 1>> <<promiscuity2>>
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[다음|Canteen Student Encounter Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음|Canteen Student Encounter Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Canteen Student Encounter Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Canteen Student Encounter]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"정말 대단했어." <<hePost "이">> 헐떡이며 말한다. "다음에 또 보자." <<tearful>> 당신은 몸을 추스른다.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
<<personPost "은">> 혼란스럽고 실의에 빠진 모습으로 비틀거리며 창고에서 나간다. <<tearful>> 당신은 몸을 추스른다.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>
<<personPost "은">> 실의에 빠진 모습으로 옷을 고쳐입고는 창고에서 나간다.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<br><br>
<<link [[다음|Canteen]]>><</link>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
당신은 카운터 위로 손을 뻗어 식판을 잡는다. 식판으로 몸 앞을 가린 상태에서, 당신은 심호흡을 한 뒤 자리에서 일어난다.
당신은 아무 일도 없는 듯이 행동하며 식당 가장자리를 따라 걷는다. 다행히 아무도 당신을 눈치채지 못하고, 당신은 문으로 향한다.
<br><br>
<<if $rng gte 51>>
당신은 무사히 식당을 통과한 뒤, 근처에 있는 계단 밑으로 달려가 몸을 숨긴다.
<<gstress>><<stress 2>>
<br><br>
<<link [[다음|Hallways]]>><</link>>
<<else>>
하지만 문손잡이를 잡으려는 찰나, 느닷없이 문이 열리는 바람에 당신은 뒤로 넘어지며 몸을 가리고 있던 식판을 저 멀리 날려버린다.
더 끔찍한 것은, 부딪히는 소리에 식당에 있던 사람들의 이목이 집중되었다는 것이다.
<br><br>
바닥에 옷을 덜 입은 <<girlPost "이">> <<lewdnessPost "을">> 드러낸 채로 있는 것을 보자, 잠시동안 식당 전체가 정적에 휩싸인다.
곧 식당 안이 조롱조의 환호성으로 뒤덮이자 당신은 멍한 상태에서 잔인하게 깨어난다. 너무나 당황하여, 당신은 식당에서 뛰쳐나온다. 그 뒤를 조롱과 휘파람이 따른다.
<<gtrauma>><<gstress>><<lcool>><<trauma 6>><<stress 6>><<status -10>>
<br><br>
<<link [[다음|Hallways]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
당신은 학생들이 점심을 먹는 동안 카운터 밑에 웅크리고 기다린다. 이토록 가까이에 있는데도 아무도 당신이 여기 있다는 것을 모른다.
곧 종이 울리고 사람들이 식당에서 빠져나가는 소리가 들려온다. 안전해진 것 같자, 당신은 머뭇거리며 숨어있던 곳에서 나온다.
당신은 문틈으로 밖을 내다봐 복도에 아무도 없다는 것을 확인한 뒤 식당에서 나온다.
<br><br><br><br>
<<link [[다음|Hallways]]>><</link>>
<br>
<<if $schoolstate is "lunch">>
<<set _time_left to 60 + random(3) - $minute>>
<!-- give up to 3 extra minutes for students to leave the canteen -->
<<pass _time_left>>
<<schooleffects>>
<</if>>당신은 카페에서 산 밀크셰이크를 마신다. 아주 맛있으며 크리미하고, 한 모금 마실 때마다 학교에서 받은 스트레스가 녹아내린다.
<br><br>
<<link [[다음|Canteen]]>><</link>><<set $outside to 0>><<schooleffects>><<effects>>
<<if $physiqueSuccess>>
<span class="green">당신은 팔을 비틀어 <<personsPost "의">> 손아귀에서 빠져나온다.</span> 그러고는 다시 당신을 잡으려는 <<hisPost "의">> 손을 피해낸 뒤 탈의실에서 도망친다.
<br><br>
<<link [[다음|School Pool Entrance]]>><</link>>
<br>
<<else>>
당신은 팔을 비틀어 <<personsPost "의">> 손아귀에서 빠져나오려 하나, <span class="red">힘이 충분치 않다.</span> "너 같은 변태를 혼내주는 법을 내가 잘 알지." <<hePost "이">> 말한다. "우리가 옷을 벗고 있는 걸 네가 봤으니, 우리도 네가 벗은 모습을 봐야겠지. 벗어."
<br><br>
<<if $exhibitionism gte 75>>
<<link [[벗는다|School Boy's Strip]]>><</link>><<exhibitionist5>>
<br>
<<else>>
<<link [[벗는다|School Boy's Forced Strip]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<</if>>
<<if $promiscuity gte 35>>
<<link [[유혹한다|School Boy's Seduce]]>><</link>><<promiscuous3>>
<br>
<</if>>
<<link [[거부한다|School Boy's Refuse Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<schooleffects>><<effects>>
<<endevent>><<generatesm1>><<person1>>
"어쩔 수가 없었어." 당신이 말한다. "너네 모두 섹시한걸."
<<promiscuity1>>
몇몇 남학생들이 얼굴을 붉힌다. <<personPost "은">> 별 감흥이 없는 눈치다. "너 같은 변태를 혼내주는 법을 내가 잘 알지." <<hePost "이">> 말한다. "우리가 옷을 벗고 있는 걸 네가 봤으니, 우리도 네가 벗은 모습을 봐야겠지. 옷 벗어."
<br><br>
<<if $exhibitionism gte 75>>
<<link [[벗는다|School Boy's Strip]]>><</link>><<exhibitionist5>>
<br>
<<else>>
<<link [[벗는다|School Boy's Forced Strip]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<</if>>
<<if $promiscuity gte 35>>
<<link [[유혹한다|School Boy's Seduce]]>><</link>><<promiscuous3>>
<br>
<</if>>
<<link [[거부한다|School Boy's Refuse Molestation]]>><<set $molestationstart to 1>><</link>>
<br><<set $outside to 0>><<schooleffects>><<effects>>
"미-미안해." 당신이 말한다. "탈의실을 헷갈렸어."
<br><br>
"그 말을 믿을 것 같아?" <<personPost "이">> 웃는다. "너 같은 변태를 혼내주는 법을 내가 잘 알지. 우리가 옷을 벗고 있는 걸 네가 봤으니, 우리도 네가 벗은 모습을 봐야겠지. 옷 벗어.""
<br><br>
<<if $exhibitionism gte 75>>
<<link [[벗는다|School Boy's Strip]]>><</link>><<exhibitionist5>>
<br>
<<else>>
<<link [[벗는다|School Boy's Forced Strip]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<</if>>
<<if $promiscuity gte 35>>
<<link [[유혹한다|School Boy's Seduce]]>><</link>><<promiscuous3>>
<br>
<</if>>
<<link [[거부한다|School Boy's Refuse Molestation]]>><<set $molestationstart to 1>><</link>>
<br><<set $outside to 0>><<schooleffects>><<effects>>
당신은 <<nervously>> 옷을 벗는다. 몇몇 남학생들은 얼굴을 붉히고는 시선을 돌리나, 대부분은 호기심을 갖고 지켜본다. 당신의 주변으로 남학생들이 모여든다. 곧 당신은 그들에게 알몸을 내보인다.
<<covered>>
<br><br>
<<strip>>
<<if $player.gender is $player.gender_appearance or $worn.genitals.type.includes("hidden")>>
<<personPost "이">> 당신의 옷을 낚아채간다. "돌려받고 싶다면 말이야." <<hePost "이">> 말한다. "내 말을 따르는게 좋을 거야."
<br><br>
다른 남학생들이 여러 의견을 외친다.
<<if $worn.neck.collared is 1>>
<<personPost "은">> 그들의 말을 무시하며 당신의 목줄을 집어든다. "완벽해." <<hePost "이">> 말한다. "산책 갈 시간이야. 착한 멍멍이답게 무릎 꿇어."
<br><br>
<<link [[무릎 꿇는다 (0:10)|School Boy's Knees]]>><<pass 10>><<status -10>><<trauma 6>><<stress 6>><</link>><<lcool>><<gtrauma>><<gstress>>
<br>
<<link [[거부한다|School Boy's Naked Refuse]]>><</link>>
<br>
<<else>>
"다들 핸드폰 꺼내." <<hePost "이">> 주변에 모여든 남학생들에게 말한다. "증거를 잔뜩 남기도록 하라고." <<HePost "은">> 당신을 돌아본다. "벌 받을 시간이야. 엎드려."
<br><br>
<<link [[엎드린다 (0:10)|School Boy's Bend]]>><<pass 10>><<status -10>><<trauma 6>><<stress 6>><</link>><<lcool>><<gtrauma>><<gstress>>
<br>
<<link [[거부한다|School Boy's Naked Refuse]]>><</link>>
<br>
<</if>>
<<elseif $player.gender is "h">>
<<if $schoolrep.herm gte 5 and !$worn.face.type.includes("mask")>>
당신의 <<genitalsPost "이">> 드러나자 남학생들이 흥분하여 탄성을 내지른다. "그럴 줄 알았어." <<personPost "이">> 당신의 옷을 움켜쥐려 몸을 앞으로 기울이며 말한다. "네가 그 괴물 놈이구나."
<br><br>
<<elseif $schoolrep.herm gte 3 and !$worn.face.type.includes("mask")>>
당신의 <<genitalsPost "을">> 보자 남학생들이 흥분한다. "네가 자꾸 얘기가 들려오는 그 괴물 놈이구나." <<personPost "이">> 당신의 옷을 움켜쥐려 몸을 앞으로 기울이며 말한다. "솔직히 안 믿었는데 말이야."
<br><br>
<<else>>
남학생들은 당신의 <<genitalsPost "을">> 입을 떡 벌리고 바라본다. 뭐라 말을 하기에는 너무 큰 충격이었나 보다. <<personPost "이">> 충격에서 가장 먼저 헤어나온다. "괴물이었잖아." <<hePost "이">> 당신의 옷을 움켜쥐며 말한다.
<br><br>
<</if>>
<<if $promiscuity gte 35>>
<<link [[유혹한다|School Boy's Crossdress Seduce]]>><</link>><<promiscuous3>>
<br>
<</if>>
<<link [[그냥 이렇게 태어난 거라 말한다|School Boy's Crossdress Honest]]>><</link>>
<br>
<<link [[저주받은 것이라 한다 (0:05)|School Boy's Herm Explain]]>><<set $phase to 0>><<pass 5>><<status -10>><</link>><<lcool>>
<br>
<<link [[요상한 과학 탓을 한다 (0:05)|School Boy's Herm Explain]]>><<set $phase to 1>><<pass 5>><<status -10>><</link>><<lcool>>
<br>
<<schoolrep herm 1>>
<<else>>
<<if $schoolrep.crossdress gte 5 and !$worn.face.type.includes("mask")>>
"소문이 사실이었네." <<personPost "이">> 만족스럽다는듯 말한다. "너 정말로 남자였잖아. 왜 그렇게 입은 거야? 변태야?"
<<elseif $schoolrep.crossdress gte 3 and !$worn.face.type.includes("mask")>>
<<personPost "이">> 입을 떡 벌린다. "네가 그 소문의 크로스드레서구나." <<hePost "이">> 말한다. "왜 그러는 거야? 그냥 변태라서 그런 거야?"
<<else>>
<<personPost "이">> 입을 떡 벌린 채로 바라본다. "너 여자 아니었어?" <<hePost "이">> 말한다. "왜 여자애처럼 입고 있던 거야?"
<</if>>
<br><br>
<<if $promiscuity gte 35>>
<<link [[유혹한다|School Boy's Crossdress Seduce]]>><</link>><<promiscuous3>>
<br>
<</if>>
<<link [[여자처럼 입고 다니는게 좋다고 말한다|School Boy's Crossdress Honest]]>><</link>>
<br>
<<link [[강제로 입어야 했다고 말한다 (0:05)|School Boy's Crossdress Forced]]>><<pass 5>><<status -10>><</link>><<lcool>>
<br>
<<schoolrep crossdress 1>>
<</if>><<set $outside to 0>><<schooleffects>><<effects>>
<<flaunting>> 당신은 <<nervously>> 옷을 벗는다. 당신은 옷을 벗는 동안 최대한 많은 남학생들과 시선을 마주친다. 대부분은 얼굴을 붉히며 고개를 돌리나, 여전히 당신 주변에 모여든다. 당신은 곧 그들 앞에서 알몸으로 서있는다.
<<covered>><<exhibitionism5>>
<<if $player.gender is $player.gender_appearance or $worn.genitals.type.includes("hidden")>>
<<strip>>
<<personPost "은">> 얼굴을 붉히며 당신의 옷을 낚아채간다. "돌려받고 싶다면 말이야." <<hePost "이">> 말한다. "내 말을 따르는게 좋을 거야."
<br><br>
다른 남학생들이 여러 의견을 외친다.
<<if $worn.neck.collared is 1>>
<<personPost "은">> 그들의 말을 무시하며 당신의 목줄을 집어든다. "완벽해." <<hePost "이">> 말한다. "산책 갈 시간이야. 착한 멍멍이답게 무릎 꿇어."
<br><br>
<<link [[무릎 꿇는다 (0:10)|School Boy's Knees]]>><<pass 10>><<status -10>><<trauma 6>><<stress 6>><</link>><<lcool>><<gtrauma>><<gstress>>
<br>
<<link [[거부한다|School Boy's Naked Refuse]]>><</link>>
<br>
<<else>>
"다들 핸드폰 꺼내." <<hePost "이">> 주변에 모여든 남학생들에게 말한다. "증거를 잔뜩 남기도록 하라고." <<HePost "은">> 당신을 돌아본다. "벌 받을 시간이야. 엎드려."
<br><br>
<<link [[엎드린다 (0:10)|School Boy's Bend]]>><<pass 10>><<status -10>><<trauma 6>><<stress 6>><</link>><<lcool>><<gtrauma>><<gstress>>
<br>
<<link [[거부한다|School Boy's Naked Refuse]]>><</link>>
<br>
<</if>>
<<elseif $player.gender is "h">>
<<if $schoolrep.herm gte 5 and !$worn.face.type.includes("mask")>>
당신의 <<genitalsPost "이">> 드러나자 남학생들이 흥분하여 탄성을 내지른다. "그럴 줄 알았어." <<personPost "이">> 당신의 옷을 움켜쥐려 몸을 앞으로 기울이며 말한다. "네가 그 괴물 놈이구나."
<br><br>
<<elseif $schoolrep.herm gte 3 and !$worn.face.type.includes("mask")>>
당신의 <<genitalsPost "을">> 보자 남학생들이 흥분한다. "네가 자꾸 얘기가 들려오는 그 괴물 놈이구나." <<personPost "이">> 당신의 옷을 움켜쥐려 몸을 앞으로 기울이며 말한다. "솔직히 안 믿었는데 말이야."
<br><br>
<<else>>
남학생들은 당신의 <<genitalsPost "을">> 입을 떡 벌리고 바라본다. 뭐라 말을 하기에는 너무 큰 충격이었나 보다. <<personPost "이">> 충격에서 가장 먼저 헤어나온다. "괴물이었잖아." <<hePost "이">> 당신의 옷을 움켜쥐며 말한다.
<br><br>
<</if>>
<<if $promiscuity gte 35>>
<<link [[유혹한다|School Boy's Crossdress Seduce]]>><</link>><<promiscuous3>>
<br>
<</if>>
<<link [[그냥 이렇게 태어난 거라 말한다|School Boy's Crossdress Honest]]>><</link>>
<br>
<<link [[저주받은 것이라 한다 (0:05)|School Boy's Herm Explain]]>><<set $phase to 0>><<pass 5>><<status -10>><</link>><<lcool>>
<br>
<<link [[요상한 과학 탓을 한다 (0:05)|School Boy's Herm Explain]]>><<set $phase to 1>><<pass 5>><<status -10>><</link>><<lcool>>
<br>
<<schoolrep herm 1>>
<<else>>
<<strip>>
<<if $schoolrep.crossdress gte 5 and !$worn.face.type.includes("mask")>>
"소문이 사실이었네." <<personPost "이">> 만족스럽다는듯 말한다. "너 정말로 남자였잖아. 왜 그렇게 입은 거야? 변태야?"
<<elseif $schoolrep.crossdress gte 3 and !$worn.face.type.includes("mask")>>
<<personPost "이">> 입을 떡 벌린다. "네가 그 소문의 크로스드레서구나." <<hePost "이">> 말한다. "왜 그러는 거야? 그냥 변태라서 그런 거야?"
<<else>>
<<personPost "이">> 입을 떡 벌린 채로 바라본다. "너 여자 아니었어?" <<hePost "이">> 말한다. "왜 여자애처럼 입고 있던 거야?"
<</if>>
<br><br>
<<if $promiscuity gte 35>>
<<link [[유혹한다|School Boy's Crossdress Seduce]]>><</link>><<promiscuous3>>
<br>
<</if>>
<<link [[여자처럼 입고 다니는게 좋다고 말한다|School Boy's Crossdress Honest]]>><</link>>
<br>
<<link [[강제로 입어야 했다고 말한다 (0:05)|School Boy's Crossdress Forced]]>><<pass 5>><<status -10>><</link>><<lcool>>
<br>
<<schoolrep crossdress 1>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<npcidlegenitals>><<npcstrip>>
<<if $delinquency lt 400>>
<<enable_rescue>><<set $audienceforceboy to 1>>
<</if>>
"벗는게 좋을 거야." <<personPost "이">> 말한다. "네 의사는 상관 없어." <<HePost "은">> 망설이나, 다른 남학생들이 <<hePost "을">> 응원한다.
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[다음|School Boy's Refuse Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|School Boy's Refuse Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음|School Boy's Refuse Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked") and $worn.under_lower.type.includes("naked") or $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked") and $worn.genitals.type.includes("chastity")>>
<span id="next"><<link [[다음|School Boy's Refuse Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|School Boy's Refuse Molestation]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $alarm is 1 and $rescue is 1>>
<<set $rescued += 1>>
<<endevent>><<npc Mason>><<person1>>메이슨이 비명을 듣고는 무슨 일인지 알아보러 달려온다. 남학생들은 등을 돌리고는 관계 없는 척을 한다.
<<if $exposed gte 1>>
<<HePost "은">> 수건으로 당신의 몸을 감싸고는 탈의실 밖으로 데리고 나간다.
<<else>>
<<HePost "은">> 당신을 탈의실 밖으로 데리고 나간다.
<</if>>
<<if $player.gender is "f" and $genderknown.includes("Mason")>>
"남학생 탈의실에 들어가면 안되지." 일단 당신과 단둘이 있게 되자 <<hePost "이">> 말한다. "그렇다고 쟤네들이 한 일이 잘한 짓이라는 건 아니지만, 앞으로는 좀 더 조심하도록 해."
<<gdelinquency>><<detention 1>>
<<elseif $player.gender is "h" and $genderknown.includes("Mason")>>
일단 당신과 단둘이 있게 되자 <<hePost "은">> 가만히 있다가, 어떻게든 당신과 눈을 마주하려 한다. "너의 그 독특함은 숨기도록 해." <<hePost "이">> 말한다. "네게 공평한 일은 아니지만, 어떤 사람들은 잔혹하게 굴 수도 있어. 조심하도록 해."
<<elseif $player.gender_appearance is "f">>
"남학생 탈의실에 들어가면 안되지." 일단 당신과 단둘이 있게 되자 <<hePost "이">> 말한다. "그렇다고 쟤네들이 한 일이 잘한 짓이라는 건 아니지만, 앞으로는 좀 더 조심하도록 해."
<<gdelinquency>><<detention 1>>
<<else>>
"오늘 쟤네들이 한 짓을 결코 옳은 짓이 아니야." 일단 당신과 단둘이 있게 되자 <<hePost "이">> 말한다. "저 녀석들은 내가 단단히 혼내두마."
<<lcool>><<status -10>>
<</if>>
<br><br>
<<tearful>> 당신은 선생님이 학생들에게로 돌아가는 걸 지켜본다.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<link [[다음|School Pool Entrance]]>><</link>>
<<elseif $enemyhealth lte 0>>
당신은 <<personPost "을">> 사물함 쪽으로 밀친다. 다른 남학생들이 당신을 붙잡으려 하나, 당신은 그들도 밀친다. <<tearful>> 당신은 탈의실에서 탈출한다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|School Pool Entrance]]>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
당신은 <<personsPost "의">> 손아귀에서 힘이 빠지자 몸을 비틀어 빠져나온다. 다른 남학생들이 당신을 붙잡으려 하나, 당신은 그들도 밀친다. <<tearful>> 당신은 탈의실에서 탈출한다.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<link [[다음|School Pool Entrance]]>><</link>>
<<else>>
<<strip>>
<<if $player.gender is $player.gender_appearance or $worn.genitals.type.includes("hidden")>>
<<personPost "은">> 당신의 옷을 손에 든 채로 물러난다. "돌려받고 싶다면 말이야." <<hePost "이">> 말한다. "내 말을 따르는게 좋을 거야."
<br><br>
다른 남학생들이 여러 의견을 외친다.
<<if $worn.neck.collared is 1>>
<<personPost "은">> 그들의 말을 무시하며 당신의 목줄을 집어든다. "완벽해." <<hePost "이">> 말한다. "산책 갈 시간이야. 착한 멍멍이답게 무릎 꿇어."
<br><br>
<<link [[무릎 꿇는다 (0:10)|School Boy's Knees]]>><<pass 10>><<status -10>><<trauma 6>><<stress 6>><</link>><<lcool>><<gtrauma>><<gstress>>
<br>
<<link [[거부한다|School Boy's Naked Refuse]]>><</link>>
<br>
<<else>>
"다들 핸드폰 꺼내." <<hePost "이">> 주변에 모여든 남학생들에게 말한다. "증거를 잔뜩 남기도록 하라고." <<HePost "은">> 당신을 돌아본다. "벌 받을 시간이야. 엎드려."
<br><br>
<<link [[엎드린다 (0:10)|School Boy's Bend]]>><<pass 10>><<status -10>><<trauma 6>><<stress 6>><</link>><<lcool>><<gtrauma>><<gstress>>
<br>
<<link [[거부한다|School Boy's Naked Refuse]]>><</link>>
<br>
<</if>>
<<elseif $player.gender is "h">>
<<personPost "이">> 당신의 옷을 손에 든 채로 뒤로 물러난다.
<<if $schoolrep.crossdress gte 5 and !$worn.face.type.includes("mask")>>
남학생들은 흥분해서 소곤거린다. "그럴 줄 알았어." <<personPost "이">> 말한다. "네가 그 괴물 놈이구나."
<br><br>
<<elseif $schoolrep.crossdress gte 3 and !$worn.face.type.includes("mask")>>
남학생들은 흥분해서 소곤거린다. "네가 자꾸 얘기가 들려오는 그 괴물 놈이구나." <<personPost "이">> 말한다. "솔직히 안 믿었는데 말이야."
<br><br>
<<else>>
남학생들은 당신의 <<genitalsPost "을">> 입을 떡 벌리고 바라본다. 뭐라 말을 하기에는 너무 큰 충격이었나 보다. <<personPost "이">> 충격에서 가장 먼저 헤어나온다. "괴물이었잖아." <<hePost "이">> 말한다.
<br><br>
<</if>>
<<if $promiscuity gte 35>>
<<link [[유혹한다|School Boy's Crossdress Seduce]]>><</link>><<promiscuous3>>
<br>
<</if>>
<<link [[그냥 이렇게 태어난 거라 말한다|School Boy's Crossdress Honest]]>><</link>>
<br>
<<link [[저주받은 것이라 한다 (0:05)|School Boy's Herm Explain]]>><<set $phase to 0>><<pass 5>><<status -10>><</link>><<lcool>>
<br>
<<link [[요상한 과학 탓을 한다 (0:05)|School Boy's Herm Explain]]>><<set $phase to 1>><<pass 5>><<status -10>><</link>><<lcool>>
<br>
<<schoolrep herm 1>>
<<else>>
<<person_i>> 당신의 옷을 손에 든 채로 뒤로 물러난다.
<<if $schoolrep.crossdress gte 5 and !$worn.face.type.includes("mask")>>
"소문이 사실이었네." <<personPost "이">> 만족스럽다는듯 말한다. "너 정말로 남자였잖아. 왜 그렇게 입은 거야? 변태야?"
<<elseif $schoolrep.crossdress gte 3 and !$worn.face.type.includes("mask")>>
<<personPost "이">> 입을 떡 벌린다. "네가 그 소문의 크로스드레서구나." <<hePost "이">> 말한다. "왜 그러는 거야? 그냥 변태라서 그런 거야?"
<<else>>
<<personPost "이">> 입을 떡 벌린 채로 바라본다. "너 여자 아니었어?" <<hePost "이">> 말한다. "왜 여자애처럼 입고 있던 거야?"
<</if>>
<br><br>
<<if $promiscuity gte 35>>
<<link [[유혹한다|School Boy's Crossdress Seduce]]>><</link>><<promiscuous3>>
<br>
<</if>>
<<link [[여자처럼 입고 다니는게 좋다고 말한다|School Boy's Crossdress Honest]]>><</link>>
<br>
<<link [[강제로 입어야 했다고 말한다 (0:05)|School Boy's Crossdress Forced]]>><<pass 5>><<status -10>><</link>><<lcool>>
<br>
<<schoolrep crossdress 1>>
<</if>>
<</if>><<set $outside to 0>><<schooleffects>><<effects>>
<<set $seductiondifficulty to 4000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">유혹 능력에 자신감이 붙는다.</span><</if>><<seductionskilluse>>
<br><br>
"보기만 할 거야?" 당신이 아양 떨듯 말한다. "우리 둘 다 벗어보는 건 어때?"
<<promiscuity3>>
<br><br>
<<if $seductionrating gte $seductionrequired>>
<<personPost "은">> 뭔가 답을 하려고 하나, 말을 더듬기만 한다. 당신은 <<hisPost "의">> 옷을 벗기기 시작한다.
<br><br>
<<link [[다음|School Boy's Seduce Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
"어림도 없지." <<personPost "이">> 말한다. "당하는 건 네쪽 뿐이야."
<br><br>
<<if $exhibitionism gte 75>>
<<link [[벗는다|School Boy's Strip]]>><</link>><<exhibitionist5>>
<br>
<<else>>
<<link [[벗는다|School Boy's Forced Strip]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<</if>>
<<link [[거부한다|School Boy's Refuse Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $audienceforceboy to 1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[다음|School Boy's Seduce Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음|School Boy's Seduce Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|School Boy's Seduce Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|School Boy's Seduce Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<personPost "은">> 얼굴을 새빨갛게 물들인 채로 바닥에 누워있다. <<tearful>> 당신은 한가로이 탈의실에서 나간다. 등 뒤에서 남학생들이 굶주린 시선을 보내오는게 느껴진다.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
당신은 <<personPost "을">> 사물함 쪽으로 밀친다. <<tearful>> 당신은 탈의실에서 도망친다. 등 뒤에서 남학생들이 굶주린 시선을 보내오는게 느껴진다.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>
<<personPost "은">> 당황한 듯한 모습으로 옷을 고쳐입는다. <<tearful>> 당신은 탈의실에서 나온다. 등 뒤에서 남학생들이 굶주린 시선을 보내오는게 느껴진다.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<br><br>
<<link [[다음|School Pool Entrance]]>><</link>><<set $outside to 0>><<schooleffects>><<effects>>
당신은 무릎을 꿇는다. "착한 멍멍이네." <<personPost "이">> 말한다. <<HePost "은">> 다른 남학생들을 바라본다. "가자."
<br><br>
<<HePost "은">> 당신을 탈의실 입구로 데리고 나가, 학교 이곳저곳으로 끌고 다닌다. 당신은 알몸인 상태에서 무릎을 꿇고 엎드린 채로 다니고, <<personPost "은">> 당신의 목에 채워진 개목걸이에 연결된 목줄을 잡고 있는다. 다른 남학생들은 당신을 둘러싼 채로 조롱한다. 이따금 누군가가 당신의 몸을 더듬거나 손바닥으로 때린다.
<br><br>
곧 당신은 복도를 따라 가다가 한 무리의 학생들과 맞닥뜨린다. "맙소사." 누군가 그런 말을 하더니, 곧 다른 말은 웃음소리에 묻혀 들리지 않게 된다. 그들도 행진에 동참한다. 곧 개목걸이와 목줄을 찬 알몸의 <<girlPost "을">> 중심으로 모여든 학생들이 학교 내부를 행진한다.
<<fameexhibitionism 50 pic>>
<br><br>
<<endcombat>>
<<link [[다음|School Boy's Knees 2]]>><</link>>
<br><<set $outside to 0>><<schooleffects>><<effects>>
<<npc Leighton>><<person1>>
레이턴의 목소리가 집단의 뒤쪽에서 들려온다. 곧 학생들이 흩어진다. 교장은 당신의 옆으로 와서는 당신을 내려다본다. <<HePost "은">> 다른 곳에서 당신의 옷을 찾아내서는 몸 위에다가 던져준다. <<HePost "은">> 미소를 지은 채로 떠난다.
<<if !$worn.genitals.type.includes("hidden")>>
<<set $genderknown.pushUnique("Leighton")>>
<</if>>
<br><br>
<<clothesontowel>>
<<endevent>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<br><<set $outside to 0>><<schooleffects>><<effects>>
당신은 사물함에 기대어 선 뒤 몸을 굽힌다. <<personPost "이">> 당신의 옆으로 와서는 당신의 등 위에 몸을 기댄다. "제대로 찍어두도록 해." <<hePost "이">> 말한다. 잠시 정적만이 흐르다가, 큰 소리로 찰싹이는 소리가 나면서 뭔가가 당신의 <<bottom_ul>> 후려친다. 곧 또 한 번 얻어맞는다. <<HePost "은">> 저학년들이 사용하는 부낭으로 당신의 엉덩이를 때리고 있다. 부낭은 발포 고무로 만들어져 있으나, 몸이 저절로 들썩일 정도의 고통을 줄 정도의 속도로 <<hePost "이">> 당신의 피부를 후려치고 있다.
<<gpain>><<set $pain += 40>>
<br><br>
<<fameexhibitionism 50 pic>>
"누구 또 할 사람 있으면 해봐." <<hePost "이">> 잠시 뒤에 말한다. 누군가가 역할을 이어받는다. 이전처럼 효과적이지는 않으나, <<personPost "은">> 사물함에 기대어 서서는 당신의 머리카락을 잡고 뒤로 땡긴다. <<HePost "은">> 당신에게로 몸을 기울인다. "여기에 들어오는 <<if $exposed gte 2 and $player.gender is "h">>괴물들<<elseif $player.gender_appearance is "f">>여자애들<<else>>'여자애들'<</if>>은 이렇게 되는 거야." <<hePost "이">> 말한다. 또 다시 고통에 몸이 들썩인다. "내가 이토록 상냥하게 굴어주는 것에 감사해야 할 거야. 이보다 더 심하게 구는 녀석들도 있으니까 말이야." <<HePost "이">> 당신의 몸을 쳐다보더니, <<hisPost "의">> 표정이 후회에 어두워진다. <<HePost "은">> 자리에서 일어난다. "이 정도면 됐어. 얘도 교훈을 얻었겠지." <<HePost "은">> 당신에게 옷을 던져준다. <<tearful>> 당신은 옷을 챙겨서 탈의실을 나온다.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<link [[다음|School Pool Entrance]]>><</link>>
<br><<set $outside to 0>><<schooleffects>><<effects>>
<<personPost "이">> 어깨를 으쓱인다. "그래." <<hePost "이">> 말한다. "다들. 배웅해주자고."
<br><br>
몸을 더듬던 손들이 당신의 몸 이곳저곳을 붙잡고는, 열려있는 창문 쪽으로 당신을 민다. 작고 천장 근처에 있는 창문이긴 하나, 남학생들이 당신을 들어올려서, 머리부터 먼저 밖으로 내보낸다. 당신은 반대편의 땅 위에 나동그라진다. 곧 위쪽에서 창문이 닫히는 소리가 들려온다. 여긴 학교 바깥이다.
<<covered>>
<br><br>
<<endcombat>>
<<link [[다음|Oxford Street]]>><<clotheson>><<upperruined>><<lowerruined>><<underruined>><<set $eventskip to 1>><</link>>
<br><<set $outside to 0>><<schooleffects>><<effects>>
<<set $seductiondifficulty to 6000>>
<<seductioncheck>>
<br><br>
<<if $player.gender is "h">>
"부끄러워 하지마." 당신이 아앙 떨듯 말한다. "나 같은 '괴물'을 원한다는 걸 알고 있어."
<<else>>
"네 여자가 되줄 수 있어." 당신이 아앙 떨듯 말한다. "네가 원한다면 말이야."
<</if>>
<br><br>
<<if $seductionrating gte $seductionrequired>>
<<HePost "은">> 뭐라 대답을 하려다가, 말만 더듬는다. 당신은 <<hisPost "의">> 옷을 벗기기 시작한다.
<br><br>
<<link [[다음|School Boy's Crossdress Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
<<if $player.gender is "h">>
"그-그렇지 않아." <<hePost "이">> 말을 더듬는다. "넌 괴물이잖아. 그에 걸맞게 다뤄져야해." <<HePost "은">> 다른 남학생들을 둘러본다. "얘를 어떻게 하면 좋을까?"
<<else>>
"시-싫어." <<hePost "이">> 말한다. "그치만 여자처럼 다뤄지고 싶다면, 나야 좋지. 얘를 어떻게 하면 좋을까?"
<</if>>
<br><br>
다른 남학생들이 여러 의견을 외친다.
<<if $worn.neck.collared is 1>>
<<personPost "은">> 그들의 말을 무시하며 당신의 목줄을 집어든다. "완벽해." <<hePost "이">> 말한다. "산책 갈 시간이야. 착한 멍멍이답게 무릎 꿇어."
<br><br>
<<link [[무릎 꿇는다 (0:10)|School Boy's Knees]]>><<pass 10>><<status -10>><<trauma 6>><<stress 6>><</link>><<lcool>><<gtrauma>><<gstress>>
<br>
<<link [[거부한다|School Boy's Naked Refuse]]>><</link>>
<br>
<<else>>
"다들 핸드폰 꺼내." <<hePost "이">> 주변에 모여든 남학생들에게 말한다. "증거를 잔뜩 남기도록 하라고." <<HePost "은">> 당신을 돌아본다. "벌 받을 시간이야. 엎드려."
<br><br>
<<link [[엎드린다 (0:10)|School Boy's Bend]]>><<pass 10>><<status -10>><<trauma 6>><<stress 6>><</link>><<lcool>><<gtrauma>><<gstress>>
<br>
<<link [[거부한다|School Boy's Naked Refuse]]>><</link>>
<br>
<</if>>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<set $audienceforceboy to 1>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[다음|School Boy's Crossdress Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음|School Boy's Crossdress Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|School Boy's Crossdress Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|School Boy's Crossdress Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<personPost "은">> 얼굴을 새빨갛게 물들인 채로 바닥에 누워있다. <<tearful>> 당신은 한가로이 탈의실에서 나간다. 다른 남학생들은 <<hePost "을">> 보고 웃음을 터트리지만, 등 뒤에서 당신에게 굶주린 시선을 보내오는게 느껴진다.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
당신은 <<personPost "을">> 사물함 쪽으로 밀친다. 다른 남학생들은 <<hePost "을">> 보고 웃음을 터트리지만, 등 뒤에서 당신에게 굶주린 시선을 보내오는게 느껴진다.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>
<<personPost "은">> 당황한 듯한 모습으로 옷을 고쳐입는다. <<tearful>> 당신은 탈의실에서 나온다. 다른 남학생들은 <<hePost "을">> 보고 웃음을 터트리지만, 등 뒤에서 당신에게 굶주린 시선을 보내오는게 느껴진다.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<br><br>
<<link [[다음|School Pool Entrance]]>><</link>><<set $outside to 0>><<schooleffects>><<effects>>
<<if $player.gender is "h">>
<<if $submissive gte 1150>>
"그-그냥 이렇게 태어난 거야." 당신이 말한다. "날 싫어하지 말아줘."
<<elseif $submissive lte 850>>
"난 이런 몸도 만족해." 당신이 말한다. "괴물은 너네들이지."
<<else>>
"그냥 이렇게 태어났을 뿐이야." 당신이 말한다.
<</if>>
<br><br>
남학생들이 웃음을 터트린다. "얘를 어떻게 할까 얘들아?" <<personPost "이">> 묻는다.
<br><br>
<<else>>
<<if $submissive gte 1150>>
"여자애처럼 입고 다니는 걸 좋아해." 당신이 말한다. "그럼 예뻐진 기분이 들거든."
<<elseif $submissive lte 850>>
"난 내 맘대로 입어." 당신이 말한다. "단지 여자애처럼 입는 걸 좋아할 뿐이지."
<<else>>
"여자애처럼 입고 다니는 걸 좋아해." 당신이 말한다.
<</if>>
<br><br>
남학생들이 웃음을 터트린다. "너 정말로 변태구나." <<personPost "이">> 말한다. "얘를 도대체 어떻게 하면 좋을라나."
<br><br>
<</if>>
다른 남학생들이 여러 의견을 외친다.
<<if $worn.neck.collared is 1>>
<<personPost "은">> 그들의 말을 무시하며 당신의 목줄을 집어든다. "완벽해." <<hePost "이">> 말한다. "산책 갈 시간이야. 착한 멍멍이답게 무릎 꿇어."
<br><br>
<<link [[무릎 꿇는다 (0:10)|School Boy's Knees]]>><<pass 10>><<status -10>><<trauma 6>><<stress 6>><</link>><<lcool>><<gtrauma>><<gstress>>
<br>
<<link [[거부한다|School Boy's Naked Refuse]]>><</link>>
<br>
<<else>>
"다들 핸드폰 꺼내." <<hePost "이">> 주변에 모여든 남학생들에게 말한다. "증거를 잔뜩 남기도록 하라고." <<HePost "은">> 당신을 돌아본다. "벌 받을 시간이야. 엎드려."
<br><br>
<<link [[엎드린다 (0:10)|School Boy's Bend]]>><<pass 10>><<status -10>><<trauma 6>><<stress 6>><</link>><<lcool>><<gtrauma>><<gstress>>
<br>
<<link [[거부한다|School Boy's Naked Refuse]]>><</link>>
<br>
<</if>><<set $outside to 0>><<schooleffects>><<effects>>
<<if $submissive gte 1150>>
"나-나도 여자애처럼 입고 싶진 않았어." 당신이 말한다. "교복 입고 오는 걸 잊었는걸."
<<elseif $submissive lte 850>>
"웬 멍청이가 이 옷을 입게 만들었지."
<<else>>
"어쩔 수 없었어." 당신이 말한다. "교복 입고 오는 걸 잊었는걸."
<</if>>
<br><br>
남학생들은 당신의 처지를 즐기며 웃는다. "여기서도 여자애처럼 입고 있게 둘 순 없지." <<hePost "이">> 말한다. "시선을 끌기 마련이니까." <<HePost "은">> 얼굴을 붉히며 옷을 던져준다.
<br><br>
<<clotheson>>
<<endevent>>
<<link [[다음|School Pool Entrance]]>><</link>>
<br><<set $outside to 0>><<schooleffects>><<effects>>
<<if $phase is 0>>
<<if $submissive gte 1150>>
"저-저주를 받았어." 당신이 말한다. "날 싫어하지 말아줘."
<<elseif $submissive lte 850>>
"더러운 마법에 저주받았지." 당신이 말한다. "썩 물러나. 아니면 너네도 저주받을 테니까!"
<<else>>
"저주받았어." 당신이 말한다. "사악한 마법으로 말이야."
<</if>>
<br><br>
몇몇 남학생들이 뒤로 물러난다. <<personPost "은">> 여전히 자리를 지키고 있으나, 목소리가 떨린다. "저-저주 따위는 없어." <<hePost "이">> 말한다. "그치?" <<HePost "은">> 다른 남학생들의 옹호를 기대하며 주위를 둘러보지만, 아무도 나서지 않는다.
<br><br>
<<HePost "은">> 마치 뭔가 옮기라도 할듯 당신의 옷을 던져준다. "여기 들어오고 싶다면 남자처럼 입도록 해." <<hePost "이">> 말한다. "그리고 나한테서 떨어져."
<br><br>
<<else>>
<<if $submissive gte 1150>>
"이상한 실험을 받아서 이렇게 됐어." 당신이 말한다. "날 싫어하지 말아줘."
<<elseif $submissive lte 850>>
"과학 실험이 제대로 된 덕분에 이렇게 되었지." 당신이 말한다.
<<else>>
"과학 실험이 실패한 덕분에 이렇게 되었지." 당신이 말한다.
<</if>>
<br><br>
남학생들은 웃는다. "그렇게 될 리가 없잖아." <<personPost "이">> 그렇게 말하며, 다른 학생들의 옹호를 바라는 듯 주위를 둘러본다. "그렇지?" 남학생 중 한 명이 어깨를 으쓱이고, <<personPost "은">> 당신을 쳐다본다. <<HePost "은">> 당신의 옷을 던져준다. "상관 없어. 여자처럼 생겨서는 여기에 들어올 수 없어. 시선이 끌리거든."
<br><br>
<</if>>
<<clotheson>>
<<endevent>>
<<link [[다음|School Pool Entrance]]>><</link>>
<br><<set $outside to 0>><<schooleffects>><<effects>>
당신이 지켜보고 있는 걸 모르는 남학생들이 옷을 갈아입는 광경을 지켜본다. 잡힐지도 모른다는 두려움에 심장박동이 빨라진다.
<<promiscuity1>>
<<if $exhibitionism gte 35>>
<<link [[자위한다 (0:01)|School Boy's Masturbation]]>><<pass 1>><<set $masturbationstart to 1>><</link>>
<br>
<</if>>
<<link [[그만둔다|School Pool Entrance]]>><</link>><<set $outside to 0>><<schooleffects>><<effects>>
<<generatesm2>><<generatesm3>><<generatesm4>><<generatesm5>><<generatesm6>>
<<flaunting>> 당신은 탈의실에 들어간다. 알몸의 여자애가 들어오자 남학생들의 반응이 엇갈린다. 누군가는 몸을 가릴 수 있는 것은 전부 집어든다. 누군가는 그 자리에서 얼어붙는다. 다른 학생들은 환호성을 내지르며 휘파람을 분다. 다들 당신을 쳐다본다.
<<exhibitionism5>>
<<link [[과시한다 (0:05)|School Boy's Flaunt]]>><<pass 5>><<status 1>><<arousal 600>><</link>><<gcool>><<garousal>>
<br>
<<if $promiscuity gte 75>>
<<link [[자극한다|School Boy's Goad]]>><<set $sexstart to 1>><</link>><<promiscuous5>>
<br>
<</if>><<set $outside to 0>><<schooleffects>><<effects>>
당신은 탈의실 한가운데로 가서는 빙그르르 돈다.
<<if $submissive gte 1150>>
"다 벗고 알몸으로 너네들 앞에 서있는데 말이야." 당신이 말한다. "멋진 광경이었으면 좋겠네."
<<elseif $submissive lte 850>>
"너네들 시선을 사로잡는 것도 참 간단하구나." 당신이 말한다.
<<else>>
"바라보는 건 무례한 짓이야." 당신이 말한다.
<</if>>
<<person2>><<personPost "이">> 만지려 손을 뻗으나, 당신은 <<hisPost "의">> 손을 쳐낸다.
<br><br>
당신은 계속해서 그들을 놀린다. 남학생들은 점점 더 소란스러워지고, 점점 더 대담해진다. 곧 메이슨이 수영장에서 소리친다. "거기 무슨 일이라도 있는 거야?" 마법 같던 시간이 끝나며, 남학생들은 당신에게서 물러난다. 당신은 한가로이 탈의실에서 나간다.
<br><br>
<<endevent>>
<<link [[다음|School Pool Entrance]]>><<endevent>><</link>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $audienceforceboy to 1>>
당신은 탈의실 한가운데로 간다.
<<if $submissive gte 1150>>
"나-날 원하는대로 다뤄도 좋아." 당신이 말한다.
<<elseif $submissive lte 850>>
"뭘 보고만 있어." 당신이 말한다. "하루종일 시간이 되는게 아냐."
<<else>>
"기다리고 있게 하지마, 얘들아." 당신이 말한다.
<</if>>
딱히 확신이 없는 눈치다.
<<promiscuity5>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[다음|School Boy's Goad Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음|School Boy's Goad Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|School Boy's Goad Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|School Boy's Goad]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"거기 무슨 일이라도 있는 거야?" 메이슨이 수영장에서 외친다. <<tearful>> 당신은 한가로이 탈의실에서 나온다. 등 뒤에서 남학생들이 굶주린 시선을 보내오는게 느껴진다.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
당신은 <<personPost "을">> 사물함에다가 밀친다. <<tearful>> 당신은 탈의실에서 탈출한다. 등 뒤에서 남학생들이 굶주린 시선을 보내오는게 느껴진다.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>
"거기 무슨 일이라도 있는 거야?" 메이슨이 수영장에서 외친다. <<tearful>> 당신은 탈의실에서 나온다. 등 뒤에서 남학생들이 굶주린 시선을 보내오는게 느껴진다.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<br><br>
<<link [[다음|School Pool Entrance]]>><</link>><<set $outside to 0>><<schooleffects>><<effects>>
당신은 웃고 있는 <<personPost "을">> 지나쳐 탈의실에서 달려나온다.
<br><br>
<<fameexhibitionism 1>>
<<endevent>>
<<link [[다음|Hallways]]>><</link>>
<br><<set $outside to 0>><<schooleffects>><<effects>>
<<if $physiqueSuccess>>
<span class="green">당신은 팔을 비틀어 <<personsPost "의">> 손아귀에서 빠져나온다.</span> 그러고는 다시 당신을 잡으려는 <<hisPost "의">> 손을 피해낸 뒤 탈의실에서 도망친다.
<br><br>
<<link [[다음|School Pool Entrance]]>><</link>>
<br>
<<else>>
당신은 팔을 비틀어 <<personsPost "의">> 손아귀에서 빠져나오려 하나, <span class="red">힘이 충분치 않다.</span> "너 같은 변태를 혼내주는 법을 내가 잘 알지." <<hePost "이">> 말한다. "우리가 옷을 벗고 있는 걸 네가 봤으니, 우리도 네가 벗은 모습을 봐야겠지. 벗어."
<br><br>
<<if $exhibitionism gte 75>>
<<link [[벗는다|School Girl's Strip]]>><</link>><<exhibitionist5>>
<br>
<<else>>
<<link [[벗는다|School Girl's Forced Strip]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<</if>>
<<if $promiscuity gte 35>>
<<link [[유혹한다|School Girl's Seduce]]>><</link>><<promiscuous3>>
<br>
<</if>>
<<link [[거부한다|School Girl's Refuse Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<schooleffects>><<effects>>
<<endevent>><<generatesf1>><<person1>>
"어쩔 수가 없었어." 당신이 말한다. "너네 모두 섹시한걸."
<<promiscuity1>>
몇몇 여학생들이 얼굴을 붉힌다. <<personPost "은">> 별 감흥이 없는 눈치다. "너 같은 변태를 혼내주는 법을 내가 잘 알지." <<hePost "이">> 말한다. "우리가 옷을 벗고 있는 걸 네가 봤으니, 우리도 네가 벗은 모습을 봐야겠지. 옷 벗어."
<br><br>
<<if $exhibitionism gte 75>>
<<link [[벗는다|School Girl's Strip]]>><</link>><<exhibitionist5>>
<br>
<<else>>
<<link [[벗는다|School Girl's Forced Strip]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<</if>>
<<if $promiscuity gte 35>>
<<link [[유혹한다|School Girl's Seduce]]>><</link>><<promiscuous3>>
<br>
<</if>>
<<link [[거부한다|School Girl's Refuse Molestation]]>><<set $molestationstart to 1>><</link>>
<br><<set $outside to 0>><<schooleffects>><<effects>>
"미-미안해." 당신이 말한다. "탈의실을 헷갈렸어."
<br><br>
"그 말을 믿을 것 같아?" <<personPost "이">> 웃는다. "너 같은 변태를 혼내주는 법을 내가 잘 알지. 우리가 옷을 벗고 있는 걸 네가 봤으니, 우리도 네가 벗은 모습을 봐야겠지. 옷 벗어."
<br><br>
<<if $exhibitionism gte 75>>
<<link [[벗는다|School Girl's Strip]]>><</link>><<exhibitionist5>>
<br>
<<else>>
<<link [[벗는다|School Girl's Forced Strip]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<</if>>
<<if $promiscuity gte 35>>
<<link [[유혹한다|School Girl's Seduce]]>><</link>><<promiscuous3>>
<br>
<</if>>
<<link [[거부한다|School Girl's Refuse Molestation]]>><<set $molestationstart to 1>><</link>>
<br><<set $outside to 0>><<schooleffects>><<effects>>
당신은 <<nervously>> 옷을 벗는다. 몇몇 여학생들은 얼굴을 붉히고는 시선을 돌리나, 대부분은 호기심을 갖고 지켜본다. 당신의 주변으로 여학생들이 모여든다. 곧 당신은 그들에게 알몸을 내보인다.
<<covered>>
<br><br>
<<strip>>
<<if $player.gender is $player.gender_appearance or $worn.genitals.type.includes("hidden")>>
<<personPost "이">> 당신의 옷을 낚아채간다. "돌려받고 싶다면 말이야." <<hePost "이">> 말한다. "내 말을 따르는게 좋을 거야."
<br><br>
다른 여학생들이 여러 의견을 외친다.
<<if $worn.neck.collared is 1>>
<<personPost "은">> 그들의 말을 무시하며 당신의 목줄을 집어든다. "완벽해." <<hePost "이">> 말한다. "산책 갈 시간이야. 착한 멍멍이답게 무릎 꿇어."
<br><br>
<<link [[무릎 꿇는다 (0:10)|School Girl's Knees]]>><<pass 10>><<status -10>><<trauma 6>><<stress 6>><</link>><<lcool>><<gtrauma>><<gstress>>
<br>
<<link [[거부한다|School Girl's Naked Refuse]]>><</link>>
<br>
<<else>>
"다들 핸드폰 꺼내." <<hePost "이">> 주변에 모여든 여학생들에게 말한다. "증거를 잔뜩 남기도록 하라고." <<HePost "은">> 당신을 돌아본다. "벌 받을 시간이야. 엎드려."
<br><br>
<<link [[엎드린다 (0:10)|School Girl's Bend]]>><<pass 10>><<status -10>><<trauma 6>><<stress 6>><</link>><<lcool>><<gtrauma>><<gstress>>
<br>
<<link [[거부한다|School Girl's Naked Refuse]]>><</link>>
<br>
<</if>>
<<elseif $player.gender is "h">>
<<if $schoolrep.herm gte 5 and !$worn.face.type.includes("mask")>>
당신의 <<genitals_arePost "이">> 드러나자 여학생들이 흥분하여 탄성을 내지른다. "그럴 줄 알았어." <<personPost "이">> 당신의 옷을 움켜쥐려 몸을 앞으로 기울이며 말한다. "네가 그 괴물이구나."
<br><br>
<<elseif $schoolrep.herm gte 3 and !$worn.face.type.includes("mask")>>
당신의 <<genitalsPost "을">> 보자 여학생들이 흥분한다. "네가 자꾸 얘기가 들려오는 그 괴물이구나." <<personPost "이">> 당신의 옷을 움켜쥐려 몸을 앞으로 기울이며 말한다. "솔직히 안 믿었는데 말이야."
<br><br>
<<else>>
여학생들은 당신의 <<genitalsPost "을">> 입을 떡 벌리고 바라본다. 뭐라 말을 하기에는 너무 큰 충격이었나 보다. <<person_i>> 충격에서 가장 먼저 헤어나온다. "괴물이었잖아." <<hePost "이">> 당신의 옷을 움켜쥐며 말한다.
<br><br>
<</if>>
<<if $promiscuity gte 35>>
<<link [[유혹한다|School Girl's Crossdress Seduce]]>><</link>><<promiscuous3>>
<br>
<</if>>
<<link [[그냥 이렇게 태어난 거라 말한다|School Girl's Crossdress Honest]]>><</link>>
<br>
<<link [[저주받은 것이라 한다 (0:05)|School Girl's Herm Explain]]>><<set $phase to 0>><<pass 5>><<status -10>><</link>><<lcool>>
<br>
<<link [[이상한 과학 때문에 변한 것이라 한다 (0:05)|School Girl's Herm Explain]]>><<set $phase to 1>><<pass 5>><<status -10>><</link>><<lcool>>
<br>
<<schoolrep herm 1>>
<<else>>
<<if $schoolrep.crossdress gte 5 and !$worn.face.type.includes("mask")>>
"소문이 사실이었네." <<personPost "이">> 만족스럽다는듯 말한다. "너 정말로 여자였잖아. 왜 그렇게 입은 거야? 변태야?"
<<elseif $schoolrep.crossdress gte 3 and !$worn.face.type.includes("mask")>>
<<personPost "이">> 입을 떡 벌린다. "네가 그 소문의 크로스드레서구나." <<hePost "이">> 말한다. "왜 그러는 거야? 그냥 변태라서 그런 거야?"
<<else>>
<<personPost "이">> 입을 떡 벌린 채로 바라본다. "너 남자 아니었어?" <<hePost "이">> 말한다. "왜 남자애처럼 입고 있던 거야?"
<</if>>
<br><br>
<<if $promiscuity gte 35>>
<<link [[유혹한다|School Girl's Crossdress Seduce]]>><</link>><<promiscuous3>>
<br>
<</if>>
<<link [[남자처럼 입고 다니는게 좋다고 말한다|School Girl's Crossdress Honest]]>><</link>>
<br>
<<link [[강제로 입어야 했다고 말한다 (0:05)|School Girl's Crossdress Forced]]>><<pass 5>><<status -10>><</link>><<lcool>>
<br>
<<schoolrep crossdress 1>>
<</if>><<set $outside to 0>><<schooleffects>><<effects>>
<<flaunting>> 당신은 <<nervously>> 옷을 벗는다. 당신은 옷을 벗는 동안 최대한 많은 여학생들과 시선을 마주친다. 대부분은 얼굴을 붉히며 고개를 돌리나, 여전히 당신 주변에 모여든다. 당신은 곧 그들 앞에서 알몸으로 서있는다.
<<covered>><<exhibitionism5>>
<<if $player.gender is $player.gender_appearance or $worn.genitals.type.includes("hidden")>>
<<strip>>
<<personPost "은">> 얼굴을 붉히며 당신의 옷을 낚아채간다. "돌려받고 싶다면 말이야." <<hePost "이">> 말한다. "내 말을 따르는게 좋을 거야."
<br><br>
다른 여학생들이 여러 의견을 외친다.
<<if $worn.neck.collared is 1>>
<<personPost "은">> 그들의 말을 무시하며 당신의 목줄을 집어든다. "완벽해." <<hePost "이">> 말한다. "산책 갈 시간이야. 착한 멍멍이답게 무릎 꿇어."
<br><br>
<<link [[무릎 꿇는다 (0:10)|School Girl's Knees]]>><<pass 10>><<status -10>><<trauma 6>><<stress 6>><</link>><<lcool>><<gtrauma>><<gstress>>
<br>
<<link [[거부한다|School Girl's Naked Refuse]]>><</link>>
<br>
<<else>>
"다들 핸드폰 꺼내." <<hePost "이">> 주변에 모여든 여학생들에게 말한다. "증거를 잔뜩 남기도록 하라고." <<HePost "은">> 당신을 돌아본다. "벌 받을 시간이야. 엎드려."
<br><br>
<<link [[엎드린다 (0:10)|School Girl's Bend]]>><<pass 10>><<status -10>><<trauma 6>><<stress 6>><</link>><<lcool>><<gtrauma>><<gstress>>
<br>
<<link [[거부한다|School Girl's Naked Refuse]]>><</link>>
<br>
<</if>>
<<elseif $player.gender is "h">>
<<if $schoolrep.herm gte 5 and !$worn.face.type.includes("mask")>>
당신의 <<genitalsPost "이">> 드러나자 여학생들이 흥분하여 탄성을 내지른다. "그럴 줄 알았어." <<personPost "이">> 당신의 옷을 움켜쥐려 몸을 앞으로 기울이며 말한다. "네가 그 괴물이구나."
<br><br>
<<elseif $schoolrep.herm gte 3 and !$worn.face.type.includes("mask")>>
당신의 <<genitalsPost "을">> 보자 여학생들이 흥분한다. "네가 자꾸 얘기가 들려오는 그 괴물이구나." <<personPost "이">> 당신의 옷을 움켜쥐려 몸을 앞으로 기울이며 말한다. "솔직히 안 믿었는데 말이야."
<br><br>
<<else>>
여학생들은 당신의 <<genitalsPost "을">> 입을 떡 벌리고 바라본다. 뭐라 말을 하기에는 너무 큰 충격이었나 보다. <<personPost "이">> 충격에서 가장 먼저 헤어나온다. "괴물이었잖아." <<hePost "이">> 당신의 옷을 움켜쥐며 말한다.
<br><br>
<</if>>
<<if $promiscuity gte 35>>
<<link [[유혹한다|School Girl's Crossdress Seduce]]>><</link>><<promiscuous3>>
<br>
<</if>>
<<link [[그냥 이렇게 태어난 거라 말한다|School Girl's Crossdress Honest]]>><</link>>
<br>
<<link [[저주받은 것이라 한다 (0:05)|School Girl's Herm Explain]]>><<set $phase to 0>><<pass 5>><<status -10>><</link>><<lcool>>
<br>
<<link [[이상한 과학 때문에 변한 것이라 한다 (0:05)|School Girl's Herm Explain]]>><<set $phase to 1>><<pass 5>><<status -10>><</link>><<lcool>>
<br>
<<schoolrep herm 1>>
<<else>>
<<strip>>
<<if $schoolrep.crossdress gte 5 and !$worn.face.type.includes("mask")>>
"소문이 사실이었네." <<personPost "이">> 만족스럽다는듯 말한다. "너 정말로 여자였잖아. 왜 그렇게 입은 거야? 변태야?"
<<elseif $schoolrep.crossdress gte 3 and !$worn.face.type.includes("mask")>>
<<personPost "이">> 입을 떡 벌린다. "네가 그 소문의 크로스드레서구나." <<hePost "이">> 말한다. "왜 그러는 거야? 그냥 변태라서 그런 거야?"
<<else>>
<<personPost "이">> 입을 떡 벌린 채로 바라본다. "너 남자 아니었어?" <<hePost "이">> 말한다. "왜 남자애처럼 입고 있던 거야?"
<</if>>
<br><br>
<<if $promiscuity gte 35>>
<<link [[유혹한다|School Girl's Crossdress Seduce]]>><</link>><<promiscuous3>>
<br>
<</if>>
<<link [[남자처럼 입고 다니는게 좋다고 말한다|School Girl's Crossdress Honest]]>><</link>>
<br>
<<link [[강제로 입어야 했다고 말한다 (0:05)|School Girl's Crossdress Forced]]>><<pass 5>><<status -10>><</link>><<lcool>>
<br>
<<schoolrep crossdress 1>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<npcidlegenitals>><<npcstrip>>
<<if $delinquency lt 400>>
<<enable_rescue>><<set $audienceforcegirl to 1>>
<</if>>
"벗는게 좋을 거야." <<personPost "이">> 말한다. "네 의사는 상관 없어." <<HePost "은">> 망설이나, 다른 여학생들이 <<hePost "을">> 응원한다.
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[다음|School Girl's Refuse Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|School Girl's Refuse Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음|School Girl's Refuse Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked") and $worn.under_lower.type.includes("naked") or $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked") and $worn.genitals.type.includes("chastity")>>
<span id="next"><<link [[다음|School Girl's Refuse Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|School Girl's Refuse Molestation]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $alarm is 1 and $rescue is 1>>
<<set $rescued += 1>>
<<endevent>><<npc Mason>><<person1>>메이슨이 비명을 듣고는 무슨 일인지 알아보러 달려온다. 여학생들은 등을 돌리고는 관계 없는 척을 한다.
<<if $exposed gte 1>>
<<HePost "은">> 수건으로 당신의 몸을 감싸고는 탈의실 밖으로 데리고 나간다.
<<else>>
<<HePost "은">> 당신을 탈의실 밖으로 데리고 나간다.
<</if>>
<<if $player.gender is "m" and $genderknown.includes("Mason")>>
"여학생 탈의실에 들어가면 안되지." 일단 당신과 단둘이 있게 되자 <<hePost "이">> 말한다. "그렇다고 쟤네들이 한 일이 잘한 짓이라는 건 아니지만, 앞으로는 좀 더 조심하도록 해."
<<gdelinquency>><<detention 1>>
<<elseif $player.gender is "h" and $genderknown.includes("Mason")>>
일단 당신과 단둘이 있게 되자 <<hePost "은">> 가만히 있다가, 어떻게든 당신과 눈을 마주하려 한다. "너의 그 독특함은 숨기도록 해." <<hePost "이">> 말한다. "네게 공평한 일은 아니지만, 어떤 사람들은 잔혹하게 굴 수도 있어. 조심하도록 해."
<<elseif $player.gender_appearance is "m">>
"여학생 탈의실에 들어가면 안되지." 일단 당신과 단둘이 있게 되자 <<hePost "이">> 말한다. "그렇다고 쟤네들이 한 일이 잘한 짓이라는 건 아니지만, 앞으로는 좀 더 조심하도록 해."
<<gdelinquency>><<detention 1>>
<<else>>
"오늘 쟤네들이 한 짓을 결코 옳은 짓이 아니야." 일단 당신과 단둘이 있게 되자 <<hePost "이">> 말한다. "저 녀석들은 내가 단단히 혼내두마."
<<lcool>><<status -10>>
<</if>>
<br><br>
<<tearful>> 당신은 선생님이 학생들에게로 돌아가는 걸 지켜본다.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<link [[다음|School Pool Entrance]]>><</link>>
<<elseif $enemyhealth lte 0>>
당신은 <<personPost "을">> 사물함 쪽으로 밀친다. 다른 여학생들이 당신을 붙잡으려 하나, 당신은 그들도 밀친다. <<tearful>> 당신은 탈의실에서 탈출한다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|School Pool Entrance]]>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
당신은 <<personsPost "의">> 손아귀에서 힘이 빠지자 몸을 비틀어 빠져나온다. 다른 여학생들이 당신을 붙잡으려 하나, 당신은 그들도 밀친다. <<tearful>> 당신은 탈의실에서 탈출한다.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<link [[다음|School Pool Entrance]]>><</link>>
<<else>>
<<strip>>
<<if $player.gender is $player.gender_appearance or $worn.genitals.type.includes("hidden")>>
<<personPost "은">> 당신의 옷을 손에 든 채로 물러난다. "돌려받고 싶다면 말이야." <<hePost "이">> 말한다. "내 말을 따르는게 좋을 거야."
<br><br>
다른 여학생들이 여러 의견을 외친다.
<<if $worn.neck.collared is 1>>
<<personPost "은">> 그들의 말을 무시하며 당신의 목줄을 집어든다. "완벽해." <<hePost "이">> 말한다. "산책 갈 시간이야. 착한 멍멍이답게 무릎 꿇어."
<br><br>
<<link [[무릎 꿇는다 (0:10)|School Girl's Knees]]>><<pass 10>><<status -10>><<trauma 6>><<stress 6>><</link>><<lcool>><<gtrauma>><<gstress>>
<br>
<<link [[거부한다|School Girl's Naked Refuse]]>><</link>>
<br>
<<else>>
"다들 핸드폰 꺼내." <<hePost "이">> 주변에 모여든 여학생들에게 말한다. "증거를 잔뜩 남기도록 하라고." <<HePost "은">> 당신을 돌아본다. "벌 받을 시간이야. 엎드려."
<br><br>
<<link [[엎드린다 (0:10)|School Girl's Bend]]>><<pass 10>><<status -10>><<trauma 6>><<stress 6>><</link>><<lcool>><<gtrauma>><<gstress>>
<br>
<<link [[거부한다|School Girl's Naked Refuse]]>><</link>>
<br>
<</if>>
<<elseif $player.gender is "h">>
<<personPost "이">> 당신의 옷을 손에 든 채로 뒤로 물러난다.
<<if $schoolrep.crossdress gte 5>>
여학생들은 흥분해서 소곤거린다. "그럴 줄 알았어." <<personPost "이">> 말한다. "네가 그 괴물이구나."
<br><br>
<<elseif $schoolrep.crossdress gte 3>>
여학생들은 흥분해서 소곤거린다. "네가 자꾸 얘기가 들려오는 그 괴물이구나." <<personPost "이">> 말한다. "솔직히 안 믿었는데 말이야."
<br><br>
<<else>>
여학생들은 당신의 <<genitalsPost "을">> 입을 떡 벌리고 바라본다. 뭐라 말을 하기에는 너무 큰 충격이었나 보다. <<personPost "이">> 충격에서 가장 먼저 헤어나온다. "괴물이었잖아." <<hePost "이">> 말한다.
<br><br>
<</if>>
<<if $promiscuity gte 35>>
<<link [[유혹한다|School Girl's Crossdress Seduce]]>><</link>><<promiscuous3>>
<br>
<</if>>
<<link [[그냥 이렇게 태어난 거라 말한다|School Girl's Crossdress Honest]]>><</link>>
<br>
<<link [[저주받은 것이라 한다 (0:05)|School Girl's Herm Explain]]>><<set $phase to 0>><<pass 5>><<status -10>><</link>><<lcool>>
<br>
<<link [[요상한 과학 탓을 한다 (0:05)|School Girl's Herm Explain]]>><<set $phase to 1>><<pass 5>><<status -10>><</link>><<lcool>>
<br>
<<schoolrep herm 1>>
<<else>>
<<personPost "이">> 당신의 옷을 손에 든 채로 뒤로 물러난다.
<<if $schoolrep.crossdress gte 5>>
"소문이 사실이었네." <<personPost "이">> 만족스럽다는듯 말한다. "너 정말로 여자였잖아. 왜 그렇게 입은 거야? 변태야?"
<<elseif $schoolrep.crossdress gte 3>>
<<personPost "이">> 입을 떡 벌린다. "네가 그 소문의 크로스드레서구나." <<hePost "이">> 말한다. "왜 그러는 거야? 그냥 변태라서 그런 거야?"
<<else>>
<<personPost "이">> 입을 떡 벌린 채로 바라본다. "너 남자 아니었어?" <<hePost "이">> 말한다. "왜 남자애처럼 입고 있던 거야?"
<</if>>
<br><br>
<<if $promiscuity gte 35>>
<<link [[유혹한다|School Girl's Crossdress Seduce]]>><</link>><<promiscuous3>>
<br>
<</if>>
<<link [[남자처럼 입고 다니는게 좋다고 말한다|School Girl's Crossdress Honest]]>><</link>>
<br>
<<link [[강제로 입어야 했다고 말한다 (0:05)|School Girl's Crossdress Forced]]>><<pass 5>><<status -10>><</link>><<lcool>>
<br>
<<schoolrep crossdress 1>>
<</if>>
<</if>><<set $outside to 0>><<schooleffects>><<effects>>
<<set $seductiondifficulty to 4000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">유혹 능력에 자신감이 붙는다.</span><</if>><<seductionskilluse>>
<br><br>
"보기만 할 거야?" 당신이 아양 떨듯 말한다. "우리 둘 다 벗어보는 건 어때?"
<<promiscuity3>>
<br><br>
<<if $seductionrating gte $seductionrequired>>
<<personPost "은">> 뭔가 답을 하려고 하나, 말을 더듬기만 한다. 당신은 <<hisPost "의">> 옷을 벗기기 시작한다.
<br><br>
<<link [[다음|School Girl's Seduce Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
"어림도 없지." <<personPost "이">> 말한다. "당하는 건 네쪽 뿐이야."
<br><br>
<<if $exhibitionism gte 75>>
<<link [[벗는다|School Girl's Strip]]>><</link>><<exhibitionist5>>
<br>
<<else>>
<<link [[벗는다|School Girl's Forced Strip]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<</if>>
<<link [[거부한다|School Girl's Refuse Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $audienceforcegirl to 1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[다음|School Girl's Seduce Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음|School Girl's Seduce Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|School Girl's Seduce Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|School Girl's Seduce Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<personPost "은">> 얼굴을 새빨갛게 물들인 채로 바닥에 누워있다. <<tearful>> 당신은 한가로이 탈의실에서 나간다. 등 뒤에서 여학생들이 굶주린 시선을 보내오는게 느껴진다.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
당신은 <<personPost "을">> 사물함 쪽으로 밀친다. <<tearful>> 당신은 탈의실에서 도망친다. 등 뒤에서 여학생들이 굶주린 시선을 보내오는게 느껴진다.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>
<<personPost "은">> 당황한 듯한 모습으로 옷을 고쳐입는다. <<tearful>> 당신은 탈의실에서 나온다. 등 뒤에서 여학생들이 굶주린 시선을 보내오는게 느껴진다.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<br><br>
<<link [[다음|School Pool Entrance]]>><</link>><<set $outside to 0>><<schooleffects>><<effects>>
당신은 무릎을 꿇는다. "착한 멍멍이네." <<personPost "이">> 말한다. <<HePost "은">> 다른 여학생들을 바라본다. "가자."
<br><br>
<<HePost "은">> 당신을 탈의실 입구로 데리고 나가, 학교 이곳저곳으로 끌고 다닌다. 당신은 알몸인 상태에서 무릎을 꿇고 엎드린 채로 다니고, <<personPost "은">> 당신의 목에 채워진 개목걸이에 연결된 목줄을 잡고 있는다. 다른 여학생들은 당신을 둘러싼 채로 조롱한다. 이따금 누군가가 당신의 몸을 더듬거나 손바닥으로 때린다.
<br><br>
곧 당신은 복도를 따라 가다가 한 무리의 학생들과 맞닥뜨린다. "맙소사." 누군가 그런 말을 하더니, 곧 다른 말은 웃음소리에 묻혀 들리지 않게 된다. 그들도 행진에 동참한다. 곧 개목걸이와 목줄을 찬 알몸의 <<girlPost "을">> 중심으로 모여든 학생들이 학교 내부를 행진한다.
<<fameexhibitionism 50 pic>>
<br><br>
<<endcombat>>
<<link [[다음|School Girl's Knees 2]]>><</link>>
<br><<set $outside to 0>><<schooleffects>><<effects>>
<<npc Leighton>><<person1>>
레이턴의 목소리가 집단의 뒤쪽에서 들려온다. 곧 학생들이 흩어진다. 교장은 당신의 옆으로 와서는 당신을 내려다본다. <<HePost "은">> 다른 곳에서 당신의 옷을 찾아내서는 몸 위에다가 던져준다. <<HePost "은">> 미소를 지은 채로 떠난다.
<<if !$worn.genitals.type.includes("hidden")>>
<<set $genderknown.pushUnique("Leighton")>>
<</if>>
<br><br>
<<clothesontowel>>
<<endevent>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<br><<set $outside to 0>><<schooleffects>><<effects>>
당신은 사물함에 기대어 선 뒤 몸을 굽힌다. <<personPost "이">> 당신의 옆으로 와서는 당신의 등 위에 몸을 기댄다. "제대로 찍어두도록 해." <<hePost "이">> 말한다. 잠시 정적만이 흐르다가, 큰 소리로 찰싹이는 소리가 나면서 뭔가가 당신의 <<bottomPost "을">> 후려친다. 곧 또 한 번 얻어맞는다. <<HePost "은">> 저학년들이 사용하는 부낭으로 당신의 엉덩이를 때리고 있다. 부낭은 발포 고무로 만들어져 있으나, 몸이 저절로 들썩일 정도의 고통을 줄 정도의 속도로 <<hePost "이">> 당신의 피부를 후려치고 있다.
<<gpain>><<set $pain += 40>>
<br><br>
<<fameexhibitionism 50 pic>>
"누구 또 할 사람 있으면 해봐." <<hePost "이">> 잠시 뒤에 말한다. 누군가가 역할을 이어받는다. 이전처럼 효과적이지는 않으나, <<personPost "은">> 사물함에 기대어 서서는 당신의 머리카락을 잡고 뒤로 땡긴다. <<HePost "은">> 당신에게로 몸을 기울인다. "여기에 들어오는 <<if $exposed gte 2 and $player.gender is "h">>괴물들<<elseif $player.gender_appearance is "f">>남자애들<<else>>'남자애들'<</if>>은 이렇게 되는 거야." <<hePost "이">> 말한다. 또 다시 고통에 몸이 들썩인다. "내가 이토록 상냥하게 굴어주는 것에 감사해야 할 거야. 이보다 더 심하게 구는 녀석들도 있으니까 말이야." <<HePost "이">> 당신의 몸을 쳐다보더니, <<hisPost "의">> 표정이 후회에 어두워진다. <<HePost "은">> 자리에서 일어난다. "이 정도면 됐어. 얘도 교훈을 얻었겠지." <<HePost "은">> 당신에게 옷을 던져준다. <<tearful>> 당신은 옷을 챙겨서 탈의실을 나온다.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<link [[다음|School Pool Entrance]]>><</link>>
<br><<set $outside to 0>><<schooleffects>><<effects>>
<<personPost "이">> 어깨를 으쓱인다. "그래." <<hePost "이">> 말한다. "다들. 배웅해주자고."
<br><br>
몸을 더듬던 손들이 당신의 몸 이곳저곳을 붙잡고는, 열려있는 창문 쪽으로 당신을 민다. 작고 천장 근처에 있는 창문이긴 하나, 여학생들이 당신을 들어올려서, 머리부터 먼저 밖으로 내보낸다. 당신은 반대편의 땅 위에 나동그라진다. 곧 위쪽에서 창문이 닫히는 소리가 들려온다. 여긴 학교 바깥이다.
<<covered>>
<br><br>
<<endcombat>>
<<link [[다음|Oxford Street]]>><<clotheson>><<upperruined>><<lowerruined>><<underruined>><<set $eventskip to 1>><</link>>
<br><<set $outside to 0>><<schooleffects>><<effects>>
<<set $seductiondifficulty to 6000>>
<<seductioncheck>>
<br><br>
<<if $player.gender is "h">>
"부끄러워 하지마." 당신이 아앙 떨듯 말한다. "나 같은 '괴물'을 원한다는 걸 알고 있어."
<<else>>
"네 남자가 되줄 수 있어." 당신이 아앙 떨듯 말한다. "네가 원한다면 말이야."
<</if>>
<br><br>
<<if $seductionrating gte $seductionrequired>>
<<HePost "은">> 뭐라 대답을 하려다가, 말만 더듬는다. 당신은 <<hisPost "의">> 옷을 벗기기 시작한다.
<br><br>
<<link [[다음|School Girl's Crossdress Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
<<if $player.gender is "h">>
"그-그렇지 않아." <<hePost "이">> 말을 더듬는다. "넌 괴물이잖아. 그에 걸맞게 다뤄져야해." <<HePost "은">> 다른 여학생들을 둘러본다. "얘를 어떻게 하면 좋을까?"
<<else>>
"시-싫어." <<hePost "이">> 말한다. "그치만 남자처럼 다뤄지고 싶다면, 나야 좋지. 얘를 어떻게 하면 좋을까?"
<</if>>
<br><br>
다른 여학생들이 여러 의견을 외친다.
<<if $worn.neck.collared is 1>>
<<personPost "은">> 그들의 말을 무시하며 당신의 목줄을 집어든다. "완벽해." <<hePost "이">> 말한다. "산책 갈 시간이야. 착한 멍멍이답게 무릎 꿇어."
<br><br>
<<link [[무릎 꿇는다 (0:10)|School Girl's Knees]]>><<pass 10>><<status -10>><<trauma 6>><<stress 6>><</link>><<lcool>><<gtrauma>><<gstress>>
<br>
<<link [[거부한다|School Girl's Naked Refuse]]>><</link>>
<br>
<<else>>
"다들 핸드폰 꺼내." <<hePost "이">> 주변에 모여든 여학생들에게 말한다. "증거를 잔뜩 남기도록 하라고." <<HePost "은">> 당신을 돌아본다. "벌 받을 시간이야. 엎드려."
<br><br>
<<link [[엎드린다 (0:10)|School Girl's Bend]]>><<pass 10>><<status -10>><<trauma 6>><<stress 6>><</link>><<lcool>><<gtrauma>><<gstress>>
<br>
<<link [[거부한다|School Girl's Naked Refuse]]>><</link>>
<br>
<</if>>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $audienceforcegirl to 1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[다음|School Girl's Crossdress Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음|School Girl's Crossdress Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|School Girl's Crossdress Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|School Girl's Crossdress Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<personPost "은">> 얼굴을 새빨갛게 물들인 채로 바닥에 누워있다. <<tearful>> 당신은 한가로이 탈의실에서 나간다. 다른 여학생들은 <<hePost "을">> 보고 웃음을 터트리지만, 등 뒤에서 당신에게 굶주린 시선을 보내오는게 느껴진다.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
당신은 <<personPost "을">> 사물함 쪽으로 밀친다. 다른 여학생들은 <<hePost "을">> 보고 웃음을 터트리지만, 등 뒤에서 당신에게 굶주린 시선을 보내오는게 느껴진다.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>
<<personPost "은">> 당황한 듯한 모습으로 옷을 고쳐입는다. <<tearful>> 당신은 탈의실에서 나온다. 다른 여학생들은 <<hePost "을">> 보고 웃음을 터트리지만, 등 뒤에서 당신에게 굶주린 시선을 보내오는게 느껴진다.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<br><br>
<<link [[다음|School Pool Entrance]]>><</link>><<set $outside to 0>><<schooleffects>><<effects>>
<<if $player.gender is "h">>
<<if $submissive gte 1150>>
"그-그냥 이렇게 태어난 거야." 당신이 말한다. "날 싫어하지 말아줘."
<<elseif $submissive lte 850>>
"난 이런 몸도 만족해." 당신이 말한다. "괴물은 너네들이지."
<<else>>
"그냥 이렇게 태어났을 뿐이야." 당신이 말한다.
<</if>>
<br><br>
여학생들이 웃음을 터트린다. "얘를 어떻게 할까 얘들아?" <<personPost "이">> 묻는다.
<br><br>
<<else>>
<<if $submissive gte 1150>>
"남자애처럼 입고 다니는 걸 좋아해." 당신이 말한다. "그럼 잘생겨진 기분이 들거든."
<<elseif $submissive lte 850>>
"난 내 맘대로 입어." 당신이 말한다. "단지 남자애처럼 입는 걸 좋아할 뿐이지."
<<else>>
"남자애처럼 입고 다니는 걸 좋아해." 당신이 말한다.
<</if>>
<br><br>
여학생들이 웃음을 터트린다. "너 정말로 변태구나." <<personPost "이">> 말한다. "얘를 도대체 어떻게 하면 좋을라나."
<br><br>
<</if>>
다른 여학생들이 여러 의견을 외친다.
<<if $worn.neck.collared is 1>>
<<personPost "은">> 그들의 말을 무시하며 당신의 목줄을 집어든다. "완벽해." <<hePost "이">> 말한다. "산책 갈 시간이야. 착한 멍멍이답게 무릎 꿇어."
<br><br>
<<link [[무릎 꿇는다 (0:10)|School Girl's Knees]]>><<pass 10>><<status -10>><<trauma 6>><<stress 6>><</link>><<lcool>><<gtrauma>><<gstress>>
<br>
<<link [[거부한다|School Girl's Naked Refuse]]>><</link>>
<br>
<<else>>
"다들 핸드폰 꺼내." <<hePost "이">> 주변에 모여든 여학생들에게 말한다. "증거를 잔뜩 남기도록 하라고." <<HePost "은">> 당신을 돌아본다. "벌 받을 시간이야. 엎드려."
<br><br>
<<link [[엎드린다 (0:10)|School Girl's Bend]]>><<pass 10>><<status -10>><<trauma 6>><<stress 6>><</link>><<lcool>><<gtrauma>><<gstress>>
<br>
<<link [[거부한다|School Girl's Naked Refuse]]>><</link>>
<br>
<</if>><<set $outside to 0>><<schooleffects>><<effects>>
<<if $submissive gte 1150>>
"나-나도 남자애처럼 입고 싶진 않았어." 당신이 말한다. "교복 입고 오는 걸 잊었는걸."
<<elseif $submissive lte 850>>
"웬 멍청이가 이 옷을 입게 만들었지."
<<else>>
"어쩔 수 없었어." 당신이 말한다. "교복 입고 오는 걸 잊었는걸."
<</if>>
<br><br>
여학생들은 당신의 처지를 즐기며 웃는다. "여기서도 남자애처럼 입고 있게 둘 순 없지." <<hePost "이">> 말한다. "시선을 끌기 마련이니까." <<HePost "은">> 얼굴을 붉히며 옷을 던져준다.
<br><br>
<<clotheson>>
<<endevent>>
<<link [[다음|School Pool Entrance]]>><</link>>
<br><<set $outside to 0>><<schooleffects>><<effects>>
<<if $phase is 0>>
<<if $submissive gte 1150>>
"저-저주를 받았어." 당신이 말한다. "날 싫어하지 말아줘."
<<elseif $submissive lte 850>>
"더러운 마법에 저주받았지." 당신이 말한다. "썩 물러나. 아니면 너네도 저주받을 테니까!"
<<else>>
"저주받았어." 당신이 말한다. "사악한 마법으로 말이야."
<</if>>
<br><br>
몇몇 여학생들이 뒤로 물러난다. <<personPost "은">> 여전히 자리를 지키고 있으나, 목소리가 떨린다. "저-저주 따위는 없어." <<hePost "이">> 말한다. "그치?" <<HePost "은">> 다른 여학생들의 옹호를 기대하며 주위를 둘러보지만, 아무도 나서지 않는다.
<br><br>
<<HePost "은">> 마치 뭔가 옮기라도 할듯 당신의 옷을 던져준다. "여기 들어오고 싶다면 여자처럼 입도록 해." <<hePost "이">> 말한다. "그리고 나한테서 떨어져."
<br><br>
<<else>>
<<if $submissive gte 1150>>
"이상한 실험을 받아서 이렇게 됐어." 당신이 말한다. "날 싫어하지 말아줘."
<<elseif $submissive lte 850>>
"과학 실험이 제대로 된 덕분에 이렇게 되었지." 당신이 말한다.
<<else>>
"과학 실험이 실패한 덕분에 이렇게 되었지." 당신이 말한다.
<</if>>
<br><br>
여학생들은 웃는다. "그렇게 될 리가 없잖아." <<personPost "이">> 그렇게 말하며, 다른 학생들의 옹호를 바라는 듯 주위를 둘러본다. "그렇지?" 여학생 중 한 명이 어깨를 으쓱이고, <<personPost "은">> 당신을 쳐다본다. <<HePost "은">> 당신의 옷을 던져준다. "상관 없어. 남자처럼 생겨서는 여기에 들어올 수 없어. 시선이 끌리거든."
<br><br>
<</if>>
<<clotheson>>
<<endevent>>
<<link [[다음|School Pool Entrance]]>><</link>>
<br><<set $outside to 0>><<schooleffects>><<effects>>
당신이 지켜보고 있는 걸 모르는 여학생들이 옷을 갈아입는 광경을 지켜본다. 잡힐지도 모른다는 두려움에 심장박동이 빨라진다.
<<promiscuity1>>
<<if $exhibitionism gte 35>>
<<link [[자위한다 (0:01)|School Girl's Masturbation]]>><<pass 1>><<set $masturbationstart to 1>><</link>>
<br>
<</if>>
<<link [[그만둔다|School Pool Entrance]]>><</link>><<set $outside to 0>><<schooleffects>><<effects>>
<<generatesf2>><<generatesf3>><<generatesf4>><<generatesf5>><<generatesf6>>
<<flaunting>> 당신은 탈의실에 들어간다. 알몸의 남자애가 들어오자 여학생들의 반응이 엇갈린다. 누군가는 몸을 가릴 수 있는 것은 전부 집어든다. 누군가는 그 자리에서 얼어붙는다. 다른 학생들은 환호성을 내지르며 휘파람을 분다. 다들 당신을 쳐다본다.
<<exhibitionism5>>
<<set _rejected to 0>>
<<if $player.penisExist>>
<<if $player.penissize is 4>>
여학생들의 시선이 당신의 <<genitalsPost>>에 멈춰있다.
<<Penisremarkquote>> 한 소녀가 멍하니 쳐다보다가 문뜩 말한다.
<<incgpenisinsecurity>>
<<status 10>><<gcool>>
<<elseif $player.penissize lte 1>>
여학생 중 한 명이 웃음을 터트린다.
<<Penisremarkstopquote>>
<<incgpenisinsecurity>>
<<set $rng to random(0,9)>>
<<if $rng gte 3>>
다른 여학생들도 따라 웃기 시작하더니, 탈의실 안의 모든 여학생들이 당신의 <<EZsmall>> <<genitalsPost "을">> 보고 웃는다.
<<if ($player.penissize is 1 and $acceptance_penis_small lte 999) or ($player.penissize lte 0 and $acceptance_penis_tiny lte 999)>>화가 나고 자신의 몸에 대해 몹시 부끄러움을 느끼며<<else>>화가 난 채로<</if>> 당신은 탈의실에서 도망쳐 나온다.
<<trauma 10>><<gtrauma>>
<<status -20>><<llcool>>
<<set _rejected to 1>>
<br><br>
<<link [[다음|School Pool Entrance]]>><<endevent>><</link>>
<<else>>
<<status -10>><<lcool>>
<br><br>
<</if>>
<</if>>
<</if>>
<<if !_rejected>>
<br><br>
<<link [[과시한다 (0:05)|School Girl's Flaunt]]>><<pass 5>><<status 1>><<arousal 600>><</link>><<gcool>><<garousal>>
<br>
<<if $promiscuity gte 75>>
<<link [[자극한다|School Girl's Goad]]>><<set $sexstart to 1>><</link>><<promiscuous5>>
<br>
<</if>>
<</if>><<set $outside to 0>><<schooleffects>><<effects>>
당신은 탈의실 한가운데로 가서는 빙그르르 돈다.
<<if $submissive gte 1150>>
"다 벗고 알몸으로 너네들 앞에 서있는데 말이야." 당신이 말한다. "멋진 광경이었으면 좋겠네."
<<elseif $submissive lte 850>>
"너네들 시선을 사로잡는 것도 참 간단하구나." 당신이 말한다.
<<else>>
"바라보는 건 무례한 짓이야." 당신이 말한다.
<</if>>
<<person2>><<personPost "이">> 만지려 손을 뻗으나, 당신은 <<hisPost "의">> 손을 쳐낸다.
<br><br>
당신은 계속해서 그들을 놀린다. 여학생들은 점점 더 소란스러워지고, 점점 더 대담해진다. 곧 메이슨이 수영장에서 소리친다. "거기 무슨 일이라도 있는 거야?" 마법 같던 시간이 끝나며, 여학생들은 당신에게서 물러난다. 당신은 한가로이 탈의실에서 나간다.
<br><br>
<<endevent>>
<<link [[다음|School Pool Entrance]]>><<endevent>><</link>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $audienceforcegirl to 1>>
당신은 탈의실 한가운데로 간다.
<<if $submissive gte 1150>>
"나-날 원하는대로 다뤄도 좋아." 당신이 말한다.
<<elseif $submissive lte 850>>
"뭘 보고만 있어." 당신이 말한다. "하루종일 시간이 되는게 아냐."
<<else>>
"기다리고 있게 하지마, 얘들아." 당신이 말한다.
<</if>>
딱히 확신이 없는 눈치다.
<<promiscuity5>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[다음|School Girl's Goad Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음|School Girl's Goad Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|School Girl's Goad Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|School Girl's Goad]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"거기 무슨 일이라도 있는 거야?" 메이슨이 수영장에서 외친다. <<tearful>> 당신은 한가로이 탈의실에서 나온다. 등 뒤에서 여학생들이 굶주린 시선을 보내오는게 느껴진다.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
당신은 <<personPost "을">> 사물함에다가 밀친다. <<tearful>> 당신은 탈의실에서 탈출한다. 등 뒤에서 여학생들이 굶주린 시선을 보내오는게 느껴진다.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>
"거기 무슨 일이라도 있는 거야?" 메이슨이 수영장에서 외친다. <<tearful>> 당신은 탈의실에서 나온다. 등 뒤에서 여학생들이 굶주린 시선을 보내오는게 느껴진다.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<br><br>
<<link [[다음|School Pool Entrance]]>><</link>><<set $outside to 0>><<schooleffects>><<effects>>
당신은 웃고 있는 <<personPost "을">> 지나쳐 탈의실에서 달려나온다.
<br><br>
<<fameexhibitionism 1>>
<<endevent>>
<<link [[다음|Hallways]]>><</link>>
<br><<set $outside to 0>><<set $location to "pool">><<set $bus to "boys">><<schooleffects>><<effects>>
당신은 남학생 탈의실에 있다.
<<if $arousal gte $arousalmax>>
<<orgasmLocation "boyChangingRoom">>
<</if>>
<<if $changingroomstate is "own">>
<<if $player.gender_appearance is "m">>
이곳은 옷을 갈아입는 남학생들로 분주하다
<<eventsschoolchangingroomsboys>>
<<if $player.gender is "f" and $schoolrep.crossdress gte 3>>
그들 중 일부는 당신을 불편한 듯 바라보고, 다른 일부는 당신에게서 눈을 떼지 못한다. <span class = "pink"> 그들은 당신이 크로스드레서라는 소문이 진실이라고 의심하고 있다.</span> <<gstress>>
<<elseif $player.gender is "f" and $schoolrep.crossdress lte 3>>
당신이 여자인줄 몰라 아무도 당신을 신경쓰지 않는다. 짓궂은 기분이 든다.
<<elseif $player.gender is "h">>
<<if $schoolrep.herm gte 4>>
몇몇은 당신의 가랑이를 바라본다. <span class="pink">소문을 들은 학생들이다.</span>
<<else>>
아무도 당신을 쳐다보지 않는다. 당신의 양성성에 대해 아는 사람은 없다.
<</if>>
<</if>>
<br><br>
<<if $exposed gte 2>>
<<link [[나간다|School Pool Entrance Exhibitionism]]>><</link>>
<<elseif $exposed is 1>>
<<link [[나간다|School Pool Entrance Exhibitionism]]>><</link>>
<<else>>
<<link [[나간다|School Pool Entrance]]>><</link>>
<</if>>
<br>
<<if $exposed gte 2 and $exhibitionism gte 75>>
<<swimmingicon>><<link [[수영장에 들어간다|School Pool]]>><</link>><<if $swimall isnot 1>><<gdelinquency>><</if>>
<<elseif $exposed gte 2>>
<span class="pink">이렇게 노출한 상태에서는 수영장에 들어갈 수 없다!</span>
<<else>>
<<swimmingicon>><<link [[수영장에 들어간다|School Pool]]>><</link>>
<</if>>
<br>
<<schoolpoolclothes "schoolBoys">>
<<link [[사물함|School Boy Wardrobe]]>><</link>>
<<else>><!-- $player.gender_appearance is "f" -->
<<if $exposed gte 2 and $malechance isnot 0>>
당신은 모퉁이 너머를 내다본다. 옷을 입지 않은 남학생들이 보인다. 들어가려 한다면 들킬 것이다.
<br><br>
<<link [[지켜본다 (0:05)|School Boy's Watch]]>><<pass 5>><</link>><<promiscuous1>>
<br>
<<if $exhibitionism gte 35>>
<<link [[자위한다 (0:01)|School Boy's Masturbation]]>><<pass 1>><<set $masturbationstart to 1>><</link>><<exhibitionist3>>
<br>
<</if>>
<<if $exhibitionism gte 75>>
<<link [[들어간다 (0:05)|School Boy's Exhibitionism]]>><<generatesm1>><<pass 5>><<detention 3>><</link>><<gdelinquency>><<exhibitionist5>>
<br>
<</if>>
<<link [[나간다|School Pool Entrance]]>><</link>>
<br>
<<elseif $boysroomentered is $hour and $malechance isnot 0>>
<<generatesm1>><<person1>>
<<if $player.gender is "m">>
탈의실 내부는 옷을 입지 않은 남학생들로 가득하다. 그들은 당신이 여자인줄 알고 당신이 들어오자 허둥지둥 몸을 가린다. 상당수가 화난 것처럼 보인다. <<personPost "이">> 가방을 떨구고는 앞으로 나온다. "이 변태야." <<hePost "이">> 말한다. "자꾸 그렇게 불쑥 들어오면 안된다고." <<HePost "이">> 당신의 팔을 붙잡는다.
<<detention 3>><<gdelinquency>>
<br><br>
<<else>>
탈의실 내부는 옷을 입지 않은 남학생들로 가득하다. 그들은 당신이 들어오자 허둥지둥 몸을 가린다. 상당수가 화난 것처럼 보인다. <<personPost "이">> 가방을 떨구고는 앞으로 나온다. "이 변태야." <<hePost "이">> 말한다. "자꾸 그렇게 불쑥 들어오면 안된다고." <<HePost "이">> 당신의 팔을 붙잡는다.
<<detention 3>><<gdelinquency>>
<br><br>
<</if>>
<<link [[도망치려 한다|School Boy's Escape]]>><</link>><<physiquedifficulty 4000 14000>>
<br>
<<link [[추파를 던진다|School Boy's Flirt]]>><</link>><<promiscuous1>>
<br>
<<link [[사과한다|School Boy's Apologise]]>><</link>>
<br>
<<else>>
<<set $boysroomentered to $hour>>
<<if $player.gender is "m">>
탈의실 내부는 옷을 입지 않은 남학생들로 가득하다. 그들은 당신이 여자인줄 알고 당신이 들어오자 허둥지둥 몸을 가린다. 상당수가 금방이라도 부끄러워 죽을 것처럼 보이나, 몇 명은 화를 내며 당신을 쫓아낸다.
<<detention 3>><<gdelinquency>>
<br><br>
<<else>>
탈의실 내부는 옷을 입지 않은 남학생들로 가득하다. 그들은 당신이 들어오자 허둥지둥 몸을 가린다. 상당수가 금방이라도 부끄러워 죽을 것처럼 보이나, 몇 명은 화를 내며 당신을 쫓아낸다.
<<detention 3>><<gdelinquency>>
<br><br>
<</if>>
<<link [[다음|School Pool Entrance]]>><</link>>
<</if>>
<</if>>
<<elseif $changingroomstate is "other">>
<<if $player.gender_appearance is "m">>
옷을 입지 않은 남학생들로 가득하다.
<<eventsschoolchangingroomsboys>>
<<if $player.gender is "f" and $schoolrep.crossdress gte 3>>
그들 중 일부는 당신을 불편한 듯 바라보고, 다른 일부는 당신에게서 눈을 떼지 못한다. <span class = "pink"> 그들은 당신이 크로스드레서라는 소문이 진실이라고 의심하고 있다.</span> <<gstress>>
<<elseif $player.gender is "f" and $schoolrep.crossdress lte 3>>
당신이 여자인줄 몰라 아무도 당신을 신경쓰지 않는다. 짓궂은 기분이 든다.
<<elseif $player.gender is "h">>
<<if $schoolrep.herm gte 4>>
몇몇은 당신의 가랑이를 바라본다. <span class="pink">소문을 들은 학생들이다.</span>
<<else>>
아무도 당신을 쳐다보지 않는다. 당신의 양성성에 대해 아는 사람은 없다.
<</if>>
<</if>>
<br><br>
<<if $exposed gte 2>>
<<link [[나간다|School Pool Entrance Exhibitionism]]>><</link>>
<<elseif $exposed is 1>>
<<link [[나간다|School Pool Entrance Exhibitionism]]>><</link>>
<<else>>
<<link [[나간다|School Pool Entrance]]>><</link>>
<</if>>
<br>
<<if $exposed gte 2 and $exhibitionism gte 75>>
<<swimmingicon>><<link [[수영장에 들어간다|School Pool]]>><</link>><<if $swimall isnot 1>><<gdelinquency>><</if>>
<<elseif $exposed gte 2>>
<span class="pink">이렇게 노출한 상태에서는 수영장에 들어갈 수 없다!</span>
<<else>>
<<swimmingicon>><<link [[수영장에 들어간다|School Pool]]>><</link>>
<</if>>
<br>
<<schoolpoolclothes "schoolBoys">>
<<link [[사물함|School Boy Wardrobe]]>><</link>>
<<else>><!-- $player.gender_appearance is "f" -->
<<if $exposed gte 2 and $malechance isnot 0>>
당신은 모퉁이 너머를 내다본다. 옷을 입지 않은 남학생들이 보인다. 들어가려 한다면 들킬 것이다.
<br><br>
<<link [[지켜본다 (0:05)|School Boy's Watch]]>><<pass 5>><</link>><<promiscuous1>>
<br>
<<if $exhibitionism gte 35>>
<<link [[자위한다 (0:01)|School Boy's Masturbation]]>><<pass 1>><<set $masturbationstart to 1>><</link>><<exhibitionist3>>
<br>
<</if>>
<<if $exhibitionism gte 75>>
<<link [[들어간다 (0:05)|School Boy's Exhibitionism]]>><<generatesm1>><<pass 5>><<detention 3>><</link>><<gdelinquency>><<exhibitionist5>>
<br>
<</if>>
<<link [[나간다|School Pool Entrance]]>><</link>>
<br>
<<elseif $boysroomentered is $hour and $malechance isnot 0>>
<<generatesm1>><<person1>>
<<if $player.gender is "m">>
탈의실 내부는 옷을 입지 않은 남학생들로 가득하다. 그들은 당신이 여자인줄 알고 당신이 들어오자 허둥지둥 몸을 가린다. 상당수가 화난 것처럼 보인다. <<personPost "이">> 가방을 떨구고는 앞으로 나온다. "이 변태야." <<hePost "이">> 말한다. "자꾸 그렇게 불쑥 들어오면 안된다고." <<HePost "이">> 당신의 팔을 붙잡는다.
<<detention 3>><<gdelinquency>>
<br><br>
<<else>>
탈의실 내부는 옷을 입지 않은 남학생들로 가득하다. 그들은 당신이 들어오자 허둥지둥 몸을 가린다. 상당수가 화난 것처럼 보인다. <<personPost "이">> 가방을 떨구고는 앞으로 나온다. "이 변태야." <<hePost "이">> 말한다. "자꾸 그렇게 불쑥 들어오면 안된다고." <<HePost "이">> 당신의 팔을 붙잡는다.
<<detention 3>><<gdelinquency>>
<br><br>
<</if>>
<<link [[도망치려 한다|School Boy's Escape]]>><</link>><<physiquedifficulty 4000 14000>>
<br>
<<link [[추파를 던진다|School Boy's Flirt]]>><</link>><<promiscuous1>>
<br>
<<link [[사과한다|School Boy's Apologise]]>><</link>>
<br>
<<else>>
<<set $boysroomentered to $hour>>
<<if $player.gender is "m">>
탈의실 내부는 옷을 입지 않은 남학생들로 가득하다. 그들은 당신이 여자인줄 알고 당신이 들어오자 허둥지둥 몸을 가린다. 상당수가 금방이라도 부끄러워 죽을 것처럼 보이나, 몇 명은 화를 내며 당신을 쫓아낸다.
<<detention 3>><<gdelinquency>>
<br><br>
<<else>>
탈의실 내부는 옷을 입지 않은 남학생들로 가득하다. 그들은 당신이 들어오자 허둥지둥 몸을 가린다. 상당수가 금방이라도 부끄러워 죽을 것처럼 보이나, 몇 명은 화를 내며 당신을 쫓아낸다.
<<detention 3>><<gdelinquency>>
<br><br>
<</if>>
<<link [[다음|School Pool Entrance]]>><</link>>
<</if>>
<</if>>
<<elseif $poolroomstate is "own">><!-- $changingroomstate is "empty" -->
현재 탈의실은 비어있으나, 수영장에서 학생들이 활동하는 소리가 들려온다. 수업이 진행중이다.
<<if $player.gender_appearance is "m">>
<br><br>
<<if $exposed gte 2>>
<<link [[나간다|School Pool Entrance Exhibitionism]]>><</link>>
<<elseif $exposed is 1>>
<<link [[나간다|School Pool Entrance Exhibitionism]]>><</link>>
<<else>>
<<link [[나간다|School Pool Entrance]]>><</link>>
<</if>>
<br>
<<if $swimall isnot 1>>
<<if $exposed gte 2 and $exhibitionism gte 75>>
<<swimmingicon>><<link [[수영장에 들어간다|School Pool]]>><</link>><<gdelinquency>>
<<elseif $exposed gte 2>>
<span class="pink">이렇게 노출한 상태에서는 수영장에 들어갈 수 없다!</span>
<<else>>
<<swimmingicon>><<link [[수영장에 들어간다|School Pool]]>><</link>>
<</if>>
<<else>>
<<if $exposed gte 2>>
<<swimmingicon>><<link [[수영장에 들어간다|School Pool]]>><</link>>
<<else>>
<<swimmingicon>><<link [[수영장에 들어간다|School Pool]]>><</link>>
<</if>>
<</if>>
<br>
<<school_pool_swap>>
<<boy_lockers>>
<<schoolpoolclothes "schoolBoys">>
<<link [[사물함|School Boy Wardrobe]]>><</link>>
<<else>><!-- $player.gender_appearance is "f" -->
<<if $player.gender is "f">>
혼자 있어도, 여기 있으니 들키지 않을까 하는 걱정이 드는 것 만큼이나 짓궂은 기분이 든다.
<</if>>
<br><br>
<<if $exposed gte 2>>
<<link [[나간다|School Pool Entrance Exhibitionism]]>><</link>>
<<elseif $exposed is 1>>
<<link [[나간다|School Pool Entrance Exhibitionism]]>><</link>>
<<else>>
<<link [[나간다|School Pool Entrance]]>><</link>>
<</if>>
<br>
<<if $exposed gte 2 and $exhibitionism gte 75>>
<<swimmingicon>><<link [[수영장에 들어간다|School Pool]]>><</link>><<if $swimall isnot 1>><<gdelinquency>><</if>>
<<elseif $exposed gte 2>>
<span class="pink">이렇게 노출한 상태에서는 수영장에 들어갈 수 없다!</span>
<<else>>
<<swimmingicon>><<link [[수영장에 들어간다|School Pool]]>><</link>>
<</if>>
<br>
<<school_pool_swap>>
<<boy_lockers>>
<<schoolpoolclothes "schoolBoys">>
<<link [[사물함|School Boy Wardrobe]]>><</link>>
<</if>>
<<elseif $poolroomstate is "other">><!-- $changingroomstate is "empty" -->
현재 탈의실은 비어있으나, 수영장에서 학생들이 활동하는 소리가 들려온다.
<<if $player.gender_appearance is "m">>
<br><br>
<<if $exposed gte 2>>
<<link [[나간다|School Pool Entrance Exhibitionism]]>><</link>>
<<elseif $exposed is 1>>
<<link [[나간다|School Pool Entrance Exhibitionism]]>><</link>>
<<else>>
<<link [[나간다|School Pool Entrance]]>><</link>>
<</if>>
<br>
<<if $exposed gte 2 and $exhibitionism gte 75>>
<<swimmingicon>><<link [[수영장에 들어간다|School Pool]]>><</link>><<if $swimall isnot 1>><<gdelinquency>><</if>>
<<elseif $exposed gte 2>>
<span class="pink">이렇게 노출한 상태에서는 수영장에 들어갈 수 없다!</span>
<<else>>
<<swimmingicon>><<link [[수영장에 들어간다|School Pool]]>><</link>>
<</if>>
<br>
<<school_pool_swap>>
<<boy_lockers>>
<<schoolpoolclothes "schoolBoys">>
<<link [[사물함|School Boy Wardrobe]]>><</link>>
<<else>><!-- $player.gender_appearance is "f" -->
<<if $player.gender is "f">>
혼자 있어도, 여기 있으니 들키지 않을까 하는 걱정이 드는 것 만큼이나 짓궂은 기분이 든다.
<</if>>
<br><br>
<<if $exposed gte 2>>
<<link [[나간다|School Pool Entrance Exhibitionism]]>><</link>>
<<elseif $exposed is 1>>
<<link [[나간다|School Pool Entrance Exhibitionism]]>><</link>>
<<else>>
<<link [[나간다|School Pool Entrance]]>><</link>>
<</if>>
<br>
<<if $exposed gte 2 and $exhibitionism gte 75>>
<<swimmingicon>><<link [[수영장에 들어간다|School Pool]]>><</link>><<gdelinquency>>
<<elseif $exposed gte 2>>
<span class="pink">이렇게 노출한 상태에서는 수영장에 들어갈 수 없다!</span>
<<else>>
<<swimmingicon>><<link [[수영장에 들어간다|School Pool]]>><</link>>
<</if>>
<br>
<<school_pool_swap>>
<<boy_lockers>>
<<schoolpoolclothes "schoolBoys">>
<<link [[사물함|School Boy Wardrobe]]>><</link>>
<</if>>
<<else>><!-- $poolroomstate is "empty" and $changingroomstate is "empty" -->
<<if $player.gender is "m">>
수영장은 비어있다.
<br><br>
<<link [[나간다|School Pool Entrance]]>><</link>>
<br>
<<swimmingicon>><<link [[수영장에 들어간다|School Pool]]>><</link>>
<br>
<<schoolpoolclothes "schoolBoys">>
<<link [[사물함|School Boy Wardrobe]]>><</link>>
<br>
<<else>>
수영장은 비어있다. 그렇더라도, 여기에 있다 보면 외설적인 기분이 든다.
<br><br>
<<link [[나간다|School Pool Entrance]]>><</link>>
<br>
<<swimmingicon>><<link [[수영장에 들어간다|School Pool]]>><</link>>
<br>
<<schoolpoolclothes "schoolBoys">>
<<link [[사물함|School Boy Wardrobe]]>><</link>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "pool">><<set $bus to "girls">><<schooleffects>><<effects>>
<<if $hour is 15 and $time lte ($hour * 60 + 4) and $schoolday is 1>>
<<set $schoolstate to "fifth">><<set $schoollesson to 1>>
<</if>>
당신은 여학생 탈의실에 있다.
<<if $arousal gte $arousalmax>>
<<orgasmLocation "girlChangingRoom">>
<</if>>
<<if $changingroomstate is "own">>
<<if $player.gender_appearance is "m">>
<<if $exposed gte 2 and $malechance isnot 100>>
당신은 모퉁이 너머를 내다본다. 옷을 입지 않은 여학생들이 보인다. 들어가려 한다면 들킬 것이다.
<br><br>
<<link [[지켜본다 (0:05)|School Girl's Watch]]>><<pass 5>><</link>><<promiscuous1>>
<br>
<<if $exhibitionism gte 35>>
<<link [[자위한다 (0:01)|School Girl's Masturbation]]>><<pass 1>><<set $masturbationstart to 1>><</link>><<exhibitionist3>>
<br>
<</if>>
<<if $exhibitionism gte 75>>
<<link [[들어간다 (0:05)|School Girl's Exhibitionism]]>><<generatesf1>><<pass 5>><<detention 3>><</link>><<gdelinquency>><<exhibitionist5>>
<br>
<</if>>
<<link [[나간다|School Pool Entrance]]>><</link>>
<br>
<<elseif $girlsroomentered is $hour and $malechance isnot 100>>
<<generatesf1>><<person1>>
<<if $player.gender is "m">>
탈의실 내부는 옷을 입지 않은 여학생들로 가득하다. 그들은 당신이 남자인줄 알고 당신이 들어오자 허둥지둥 몸을 가린다. 상당수가 화난 것처럼 보인다. <<personPost "이">> 가방을 떨구고는 앞으로 나온다. "이 변태야." <<hePost "이">> 말한다. "자꾸 그렇게 불쑥 들어오면 안된다고." <<HePost "이">> 당신의 팔을 붙잡는다.
<<detention 3>><<gdelinquency>>
<br><br>
<<else>>
탈의실 내부는 옷을 입지 않은 여학생들로 가득하다. 그들은 당신이 들어오자 허둥지둥 몸을 가린다. 상당수가 화난 것처럼 보인다. <<personPost "이">> 가방을 떨구고는 앞으로 나온다. "이 변태야." <<hePost "이">> 말한다. "자꾸 그렇게 불쑥 들어오면 안된다고." <<HePost "이">> 당신의 팔을 붙잡는다.<<detention 3>><<gdelinquency>>
<br><br>
<</if>>
<<link [[도망치려 한다|School Girl's Escape]]>><</link>><<physiquedifficulty 4000 14000>>
<br>
<<link [[추파를 던진다|School Girl's Flirt]]>><</link>><<promiscuous1>>
<br>
<<link [[사과한다|School Girl's Apologise]]>><</link>>
<br>
<<else>>
<<set $girlsroomentered to $hour>>
<<if $player.gender is "f">>
탈의실 내부는 옷을 입지 않은 여학생들로 가득하다. 그들은 당신이 남자인줄 알고 당신이 들어오자 허둥지둥 몸을 가린다. 상당수가 금방이라도 부끄러워 죽을 것처럼 보이나, 몇 명은 화를 내며 당신을 쫓아낸다.
<<detention 3>><<gdelinquency>>
<br><br>
<<else>>
탈의실 내부는 옷을 입지 않은 여학생들로 가득하다. 그들은 당신이 들어오자 허둥지둥 몸을 가린다. 상당수가 금방이라도 부끄러워 죽을 것처럼 보이나, 몇 명은 화를 내며 당신을 쫓아낸다.
<<detention 3>><<gdelinquency>>
<br><br>
<</if>>
<<link [[다음|School Pool Entrance]]>><</link>>
<</if>>
<<else>><!-- $player.gender_appearance is "f" -->
옷을 입지 않은 여학생들로 가득하다.
<<if $player.gender is "m" and $schoolrep.crossdress gte 3>>
그들 중 일부는 당신을 불편한 듯 바라보고, 다른 일부는 당신에게서 눈을 떼지 못한다. <span class = "pink"> 그들은 당신이 크로스드레서라는 소문이 진실이라고 의심하고 있다.</span> <<gstress>>
<br><br>
<<elseif $player.gender is "m" and $schoolrep.crossdress lte 3>>
당신이 남자인줄 몰라 아무도 당신을 신경쓰지 않는다. 짓궂은 기분이 든다.
<br><br>
<<elseif $player.gender is "h">>
<<if $schoolrep.herm gte 4>>
몇몇은 당신의 가랑이를 바라본다. <span class="pink">소문을 들은 학생들이다.</span>
<<else>>
아무도 당신을 쳐다보지 않는다. 당신의 양성성에 대해 아는 사람은 없다.
<</if>>
<</if>>
<br><br>
<<if $exposed gte 1>>
<<link [[나간다|School Pool Entrance Exhibitionism]]>><</link>>
<<else>>
<<link [[나간다|School Pool Entrance]]>><</link>>
<</if>>
<br>
<<if $exposed gte 2 and $exhibitionism gte 75>>
<<swimmingicon>><<link [[수영장에 들어간다|School Pool]]>><</link>><<if $swimall isnot 1>><<gdelinquency>><</if>>
<<elseif $exposed gte 2>>
<span class="pink">이렇게 노출한 상태에서는 수영장에 들어갈 수 없다!</span>
<<else>>
<<swimmingicon>><<link [[수영장에 들어간다|School Pool]]>><</link>>
<</if>>
<br>
<<schoolpoolclothes "schoolGirls">>
<<link [[사물함|School Girl Wardrobe]]>><</link>>
<</if>>
<<elseif $changingroomstate is "other">>
<<if $player.gender_appearance is "m">>
<<if $exposed gte 2 and $malechance isnot 100>>
당신은 모퉁이 너머를 내다본다. 옷을 입지 않은 여학생들이 보인다. 들어가려 한다면 들킬 것이다.
<br><br>
<<link [[지켜본다 (0:05)|School Girl's Watch]]>><<pass 5>><</link>><<promiscuous1>>
<br>
<<if $exhibitionism gte 35>>
<<link [[자위한다 (0:01)|School Girl's Masturbation]]>><<pass 1>><<set $masturbationstart to 1>><</link>><<exhibitionist3>>
<br>
<</if>>
<<if $exhibitionism gte 75>>
<<link [[들어간다 (0:05)|School Girl's Exhibitionism]]>><<generatesf1>><<pass 5>><<detention 3>><</link>><<gdelinquency>><<exhibitionist5>>
<br>
<</if>>
<<link [[나간다|School Pool Entrance]]>><</link>>
<br>
<<elseif $girlsroomentered is $hour and $malechance isnot 100>>
<<generatesf1>><<person1>>
<<if $player.gender is "m">>
탈의실 내부는 옷을 입지 않은 여학생들로 가득하다. 그들은 당신이 남자인줄 알고 당신이 들어오자 허둥지둥 몸을 가린다. 상당수가 화난 것처럼 보인다. <<personPost "이">> 가방을 떨구고는 앞으로 나온다. "이 변태야." <<hePost "이">> 말한다. "자꾸 그렇게 불쑥 들어오면 안된다고." <<HePost "이">> 당신의 팔을 붙잡는다.
<<detention 3>><<gdelinquency>>
<br><br>
<<else>>
탈의실 내부는 옷을 입지 않은 여학생들로 가득하다. 그들은 당신이 들어오자 허둥지둥 몸을 가린다. 상당수가 화난 것처럼 보인다. <<personPost "이">> 가방을 떨구고는 앞으로 나온다. "이 변태야." <<hePost "이">> 말한다. "자꾸 그렇게 불쑥 들어오면 안된다고." <<HePost "이">> 당신의 팔을 붙잡는다.
<<detention 3>><<gdelinquency>>
<br><br>
<</if>>
<<link [[도망치려 한다|School Girl's Escape]]>><</link>><<physiquedifficulty 4000 14000>>
<br>
<<link [[추파를 던진다|School Girl's Flirt]]>><</link>><<promiscuous1>>
<br>
<<link [[사과한다|School Girl's Apologise]]>><</link>>
<br>
<<else>>
<<set $girlsroomentered to $hour>>
<<if $player.gender is "f">>
탈의실 내부는 옷을 입지 않은 여학생들로 가득하다. 그들은 당신이 남자인줄 알고 당신이 들어오자 허둥지둥 몸을 가린다. 상당수가 금방이라도 부끄러워 죽을 것처럼 보이나, 몇 명은 화를 내며 당신을 쫓아낸다.
<<detention 3>><<gdelinquency>>
<br><br>
<<else>>
탈의실 내부는 옷을 입지 않은 여학생들로 가득하다. 그들은 당신이 들어오자 허둥지둥 몸을 가린다. 상당수가 금방이라도 부끄러워 죽을 것처럼 보이나, 몇 명은 화를 내며 당신을 쫓아낸다.
<<detention 3>><<gdelinquency>>
<br><br>
<</if>>
<<link [[다음|School Pool Entrance]]>><</link>>
<</if>>
<<else>><!-- $player.gender_appearance is "f" -->
이곳은 옷을 갈아입으려는 여학생들로 분주하다.
<<if $player.gender is "m" and $schoolrep.crossdress gte 3>>
그들 중 일부는 당신을 불편한 듯 바라보고 있고, 다른 일부는 당신에게서 눈을 떼지 못한다. <span class = "pink"> 그들은 당신이 크로스드레서라는 소문이 사실이라고 의심하고 있다.</span> <<gstress>>
<br><br>
<<elseif $player.gender is "m" and $schoolrep.crossdress lte 3>>
당신이 남자인줄 몰라 아무도 당신을 신경쓰지 않는다. 짓궂은 기분이 든다.
<br><br>
<br><br>
<<elseif $player.gender is "h">>
<<if $schoolrep.herm gte 4>>
몇몇은 당신의 가랑이를 바라본다. <span class="pink">소문을 들은 학생들이다.</span>
<<else>>
아무도 당신을 쳐다보지 않는다. 당신의 양성성에 대해 아는 사람은 없다.
<</if>>
<</if>>
<br><br>
<<if $exposed gte 2>>
<<link [[나간다|School Pool Entrance Exhibitionism]]>><</link>>
<<elseif $exposed is 1>>
<<link [[나간다|School Pool Entrance Exhibitionism]]>><</link>>
<<else>>
<<link [[나간다|School Pool Entrance]]>><</link>>
<</if>>
<br>
<<if $exposed gte 2 and $exhibitionism gte 75>>
<<swimmingicon>><<link [[수영장에 들어간다|School Pool]]>><</link>><<if $swimall isnot 1>><<gdelinquency>><</if>>
<<elseif $exposed gte 2>>
<span class="pink">이렇게 노출한 상태에서는 수영장에 들어갈 수 없다!</span>
<<else>>
<<swimmingicon>><<link [[수영장에 들어간다|School Pool]]>><</link>>
<</if>>
<br>
<<schoolpoolclothes "schoolGirls">>
<<link [[사물함|School Girl Wardrobe]]>><</link>>
<</if>>
<<elseif $poolroomstate is "own">><!-- $changingroomstate is "empty" -->
현재 탈의실은 비어있으나, 수영장에서 학생들이 활동하는 소리가 들려온다. 수업이 진행중이다.
<<if $player.gender_appearance is "m">>
<<if $player.gender is "m">>
혼자 있어도, 여기 있으니 들키지 않을까 하는 걱정이 드는 것 만큼이나 짓궂은 기분이 든다.
<</if>>
<br><br>
<<if $exposed gte 2>>
<<link [[나간다|School Pool Entrance Exhibitionism]]>><</link>>
<<elseif $exposed is 1>>
<<link [[나간다|School Pool Entrance Exhibitionism]]>><</link>>
<<else>>
<<link [[나간다|School Pool Entrance]]>><</link>>
<</if>>
<br>
<<if $exposed gte 2 and $exhibitionism gte 75>>
<<swimmingicon>><<link [[수영장에 들어간다|School Pool]]>><</link>><<if $swimall isnot 1>><<gdelinquency>><</if>>
<<elseif $exposed gte 2>>
<span class="pink">이렇게 노출한 상태에서는 수영장에 들어갈 수 없다!</span>
<<else>>
<<swimmingicon>><<link [[수영장에 들어간다|School Pool]]>><</link>>
<</if>>
<br>
<<school_pool_swap>>
<<girl_lockers>>
<<schoolpoolclothes "schoolGirls">>
<<link [[사물함|School Girl Wardrobe]]>><</link>>
<<else>><!-- $player.gender_appearance is "f" -->
<br><br>
<<if $exposed gte 2>>
<<link [[나간다|School Pool Entrance Exhibitionism]]>><</link>>
<<elseif $exposed is 1>>
<<link [[나간다|School Pool Entrance Exhibitionism]]>><</link>>
<<else>>
<<link [[나간다|School Pool Entrance]]>><</link>>
<</if>>
<br>
<<if $swimall isnot 1>>
<<if $exposed gte 2 and $exhibitionism gte 75>>
<<swimmingicon>><<link [[수영장에 들어간다|School Pool]]>><</link>><<gdelinquency>>
<<elseif $exposed gte 2>>
<span class="pink">이렇게 노출한 상태에서는 수영장에 들어갈 수 없다!</span>
<<else>>
<<swimmingicon>><<link [[수영장에 들어간다|School Pool]]>><</link>>
<</if>>
<<else>>
<<if $exposed gte 2>>
<<swimmingicon>><<link [[수영장에 들어간다|School Pool]]>><</link>>
<<else>>
<<swimmingicon>><<link [[수영장에 들어간다|School Pool]]>><</link>><<gdelinquency>>
<</if>>
<</if>>
<br>
<<school_pool_swap>>
<<girl_lockers>>
<<schoolpoolclothes "schoolGirls">>
<<link [[사물함|School Girl Wardrobe]]>><</link>>
<</if>>
<<elseif $poolroomstate is "other">><!-- $changingroomstate is "empty" -->
현재 탈의실은 비어있으나, 수영장에서 학생들이 활동하는 소리가 들려온다.
<<if $player.gender_appearance is "m">>
<<if $player.gender is "m">>
혼자 있어도, 여기 있으니 들키지 않을까 하는 걱정이 드는 것 만큼이나 짓궂은 기분이 든다.
<</if>>
<br><br>
<<if $exposed gte 2>>
<<link [[나간다|School Pool Entrance Exhibitionism]]>><</link>>
<<elseif $exposed is 1>>
<<link [[나간다|School Pool Entrance Exhibitionism]]>><</link>>
<<else>>
<<link [[나간다|School Pool Entrance]]>><</link>>
<</if>>
<br>
<<if $exposed gte 2 and $exhibitionism gte 75>>
<<swimmingicon>><<link [[수영장에 들어간다|School Pool]]>><</link>><<if $swimall isnot 1>><<gdelinquency>><</if>>
<<elseif $exposed gte 2>>
<span class="pink">이렇게 노출한 상태에서는 수영장에 들어갈 수 없다!</span>
<<else>>
<<swimmingicon>><<link [[수영장에 들어간다|School Pool]]>><</link>>
<</if>>
<br>
<<school_pool_swap>>
<<girl_lockers>>
<<schoolpoolclothes "schoolGirls">>
<<link [[사물함|School Girl Wardrobe]]>><</link>>
<<else>><!-- $player.gender_appearance is "f" -->
<br><br>
<<if $exposed gte 2>>
<<link [[나간다|School Pool Entrance Exhibitionism]]>><</link>>
<<elseif $exposed is 1>>
<<link [[나간다|School Pool Entrance Exhibitionism]]>><</link>>
<<else>>
<<link [[나간다|School Pool Entrance]]>><</link>>
<</if>>
<br>
<<if $exposed gte 2 and $exhibitionism gte 75>>
<<swimmingicon>><<link [[수영장에 들어간다|School Pool]]>><</link>><<if $swimall isnot 1>><<gdelinquency>><</if>>
<<elseif $exposed gte 2>>
<span class="pink">이렇게 노출한 상태에서는 수영장에 들어갈 수 없다!</span>
<<else>>
<<swimmingicon>><<link [[수영장에 들어간다|School Pool]]>><</link>>
<</if>>
<br>
<<school_pool_swap>>
<<girl_lockers>>
<<schoolpoolclothes "schoolGirls">>
<<link [[사물함|School Girl Wardrobe]]>><</link>>
<</if>>
<<else>><!-- $poolroomstate is "empty" and $changingroomstate is "empty" -->
<<if $player.gender is "m">>
수영장은 비어있다. 그렇더라도, 여기에 있다 보면 외설적인 기분이 든다.
<br><br>
<<link [[나간다|School Pool Entrance]]>><</link>>
<br>
<<swimmingicon>><<link [[수영장에 들어간다|School Pool]]>><</link>>
<br>
<<schoolpoolclothes "schoolGirls">>
<<link [[사물함|School Girl Wardrobe]]>><</link>>
<br>
<<else>>
수영장은 비어있다.
<br><br>
<<link [[나간다|School Pool Entrance]]>><</link>>
<br>
<<swimmingicon>><<link [[수영장에 들어간다|School Pool]]>><</link>>
<br>
<<schoolpoolclothes "schoolGirls">>
<<link [[사물함|School Girl Wardrobe]]>><</link>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
당신은 모퉁이를 내다보고는, 탈의실에서 나와 바깥 현관으로 나간다. 아무도 없다. <<lewdnessPost "을">> 자각하며, 당신은 발걸음을 내딛고는 몸을 떤다.
<br><br>
<<link [[다음|School Pool Entrance]]>><</link>>
<br><<effects>>
<<earnFeat "Wrong Size">>
자물쇠는 아무런 문제도 되지 않는다. 당신은 양손에 옷을 한가득 든 채로, 매번 복도에 아무도 없는지를 확인하고는 탈의실 사이를 왔다갔다 한다. 곧 모든 학생의 옷을 바꿔치기 할 수 있었다.
<br><br>
<<if $schoolrep.crossdress gte 2>>
<span class="green">당신의 크로스드레싱에 대한 소문은 곧 학생들의 흥미를 잃을 것이다.</span>
<<else>>
<span class="green">당신의 크로스드레싱에 대한 말들은 곧 가라앉을 것이다.</span>
<</if>>
<br><br>
학생들은 무슨 일이 일어날지도 모르는 채로 계속해서 수업을 받고 있다.
<br><br>
<<link [[무슨 일이 일어날지 보기 위해 기다린다|School Changing Wait]]>><<control 25>><<trauma -12>><<stress -12>><</link>><<ggcontrol>><<lltrauma>><<llstress>>
<br>
<<link [[나간다|School Pool Entrance]]>><</link>>
<br><<effects>>
<<set _temp_minute to (60 - $minute)>>
<<pass _temp_minute>>
당신이 탈의실 밖에서 기다리고 있자니, 탈의실 안에서 사물함이 열리고 닫히는 소리가 들려온다. 그 소리는 곧 더더욱 빨라지더니 공황 상태에 빠진 것이 아닌가 싶을 정도의 속도로 난다. 곧 웅성거리는 소리가 들려온다.
<br><br>
<<link [[남학생 탈의실을 들여다본다|School Changing Swap Boys]]>><</link>>
<br>
<<link [[여학생 탈의실을 들여다본다|School Changing Swap Girls]]>><</link>>
<br><<effects>>
당신은 탈의실 안에 몰래 들어간다. 남학생들은 너무나 당황하여 당신이 빈 사물함 안에 숨는 것도 알아채지 못한다.
<br><br>
"누가 옷을 잘못 집어넣은 것 같은데. 잠깐, 이거 치마잖아. 시발 뭐야?"
<br>
"야, 내 바지 못 봤어?"
<br>
"이 셔츠 너무 작은데. 줄어들었나?"
<br><br>
소란이 일어난다. 대부분의 남학생들은 허둥거리고 있으나, 몇 명은 뭔가에 매혹된 눈치다.
<br><br>
"이제 어쩌지? 수영복 반바지를 입은 채로 복도에 나갈 수는 없잖아!"
<br>
키가 작은 남학생 중 한 명이 입을 연다. "뭐-" 그는 침을 삼킨다. "복장 규정에는 위배되지 않잖아. 만약 입고 나간다고 해도 별 문제는-"
<br><br>
덩치가 더 큰 남학생이 그를 닫혀있는 사물함 쪽으로 밀치며 말을 끊어버린다.
<br><br>
<<link [[다음|School Changing Swap Boys 2]]>><</link>>
<br><<effects>>
"그렇게 입고 싶다면 말이야." 덩치 큰 남학생이 말한다. "네가 먼저 입던가."
<br><br>
작은 소년은 잠시 동안 말을 더듬는다. 다들 그를 쳐다보고 있다. 그가 수영복 반바지 위로 치마를 입는 광경을 보자 당신은 키득거림을 억누른다. 다른 남학생이 그를 격려하고, 또 한 명이 거기에 동참한다. 탈의실 내부의 긴장감이 순식간에 떨어진다.
<br><br>
"야, 은근히 어울리는걸." 그러면서 엉덩이를 살짝 때리자 그의 얼굴이 더더욱 붉어진다. 누군가 그를 문 쪽으로 민다. "너-너네는 어쩌려고?"
<br>
"네가 망 좀 봐주라. 아무도 못 들어오게 말이야."
<br><br>
다른 남학생들도 옷을 입기 시작한다. 몇몇은 다른 학생들보다 훨씬 옷이 잘 어울린다. 덩치가 가장 큰 남학생은 우스꽝스러운 모습이다. 또 다른 학생은 맞는 옷을 찾기 전까지 셔츠 3장을 찢어먹는다.
<br><br>
차례차례 남학생들은 탈의실에서 나간다. 처음에는 머뭇거리는 학생들이 많았으나, 시간이 좀 지나자 탈의실 안에는 당신 뿐이 된다.
<br><br>
<<link [[다음|Hallways]]>><</link>>
<br><<effects>>
당신은 탈의실 안에 몰래 들어간다. 여학생들은 너무나 당황하여 당신이 빈 사물함 안에 숨는 것도 알아채지 못한다.
<br><br>
"내 치마 어디 갔지?"
<br>
"이거 남자애들 바지 아냐?"
<br>
"내 셔츠가 이렇게 크진 않았을텐데."
<br>
여학생 한 명이 비명을 지른다. "그 변태 새끼들이 우리 옷을 훔쳐가서는 지들 옷으로 바꿔놓은 거야!"
<br>
"메이슨 선생님한테 말할까?"
<br>
"수영복을 입은 채로 나갈 순 없잖아!"
<br><br>
여학생들은 어떻게 해야 할지에 대해 토론을 계속한다.
<br><br>
<<link [[다음|School Changing Swap Girls 2]]>><</link>>
<br><<effects>>
"몇 분 정도밖에 안 된다면 말이야." 여학생 한 명이 말한다. "이 옷들을 입고 나가도 괜찮을 것 같긴 한데-"
<br>
"진심이야? 아마 걔들 지금 밖에서 우리 사진을 찍으려고 기다리고 있을걸!"
<br>
"이러고 있을 시간 없어. 오늘 밤에 데이트 있단 말야."
<br><br>
여학생 한 명이 몇 사이즈는 큰 것 같은 남학생 바지를 입고, 역시나 사이즈가 맞지 않는 셔츠도 걸친다. 그녀는 허리춤을 꽉 붙잡은 채로 뒤뚱뒤뚱 문을 향해 간다. 다른 여학생들은 그녀가 성큼성큼 문을 열고 나가는 모습을 아득한 침묵 속에서 지켜만 보고 있다. 잠시 뒤 복도에서 그녀가 말한다.
<br><br>
"아무도 없어. 복도는 비었어."
<br><br>
남아있던 여학생들은 서로를 바라보며, 다음엔 누가 행동을 할지 기다린다.
<br><br>
"알게 뭐람. 수건만 두르고 있는 것보단 낫지."
<br>
차례차례, 여학생들은 남학생들의 옷을 입는다. 약간의 침묵이 흐르고, 그들은 한데 모여서 탈의실에서 나간다.
<br><br>
<<link [[다음|Hallways]]>><</link>>
<br><<schooleffects>><<effects>>
당신은 성공적으로 사물함 하나를 따서, 내용물을 들여다본다.
<<if $skulduggery lt 100>>
<<skulduggeryskilluse>><<set $skulduggery += 5>>
<<else>>
<span class="blue">이렇게 간단한 자물쇠에서는 더 이상 익힐 게 없다.</span>
<</if>>
<br><br>
<<if $locker_suspicion is undefined>>
<<set $locker_suspicion to 0>>
<<set $panties_held to 0>>
<</if>>
<<set _colour to either("파란색","녹색","빨간색","검은색","분홍색","보라색","노란색","흰색","주황색","줄무늬","점박이")>>
<<if $rng gte 91>>
당신은 _colour 팬티 한 장을 찾았다. 이게 남자 사물함에 왜 들어 있는지는 잘 모르겠다.
<br>
<<link [[가져간다|School Pool Locker Take]]>><<crimeup 10>><<locker_suspicion 1>><<set $panties_held += 1>><<set $stat_panties_stolen += 1>><</link>><<crime>><<gsuspicion>>
<br>
<<elseif $rng gte 61>>
당신은 _colour 삼각 팬티 한 장을 찾았다.
<br>
<<link [[가져간다|School Pool Locker Take]]>><<crimeup 10>><<locker_suspicion 1>><<set $panties_held += 1>><<set $stat_panties_stolen += 1>><</link>><<crime>><<gsuspicion>>
<br>
<<elseif $rng gte 41>>
당신은 _colour 사각 팬티 한 장을 찾았다.
<br>
<<link [[가져간다|School Pool Locker Take]]>><<crimeup 10>><<locker_suspicion 1>><<set $panties_held += 1>><<set $stat_panties_stolen += 1>><</link>><<crime>><<gsuspicion>>
<br>
<<elseif $rng gte 31>>
당신은 _colour G스트링 한 장을 찾았다.<<garousal>><<arousal 600>>
<br>
<<link [[가져간다|School Pool Locker Take]]>><<crimeup 10>><<locker_suspicion 1>><<set $panties_held += 1>><<set $stat_panties_stolen += 1>><</link>><<crime>><<gsuspicion>>
<br>
<<elseif $rng gte 11>>
당신은 _colour 사각 팬티 한 장을 찾았다.
<br>
<<link [[가져간다|School Pool Locker Take]]>><<crimeup 10>><<locker_suspicion 1>><<set $panties_held += 1>><<set $stat_panties_stolen += 1>><</link>><<crime>><<gsuspicion>>
<br>
<<else>>
사물함 안에는 속옷이 없다. 사물함의 주인은 틀림없이 속옷을 입지 않고 왔을 것이다.<<garousal>><<arousal 600>>
<</if>>
<br><br>
<<link [[떠난다|School Boy Changing Room]]>><</link>>
<br><<schooleffects>><<effects>>
당신은 성공적으로 사물함 하나를 따서, 내용물을 들여다본다.
<<if $skulduggery lt 100>>
<<skulduggeryskilluse>><<set $skulduggery += 5>>
<<else>>
<span class="blue">이렇게 간단한 자물쇠에서는 더 이상 익힐 게 없다.</span>
<</if>>
<br><br>
<<if $locker_suspicion is undefined>>
<<set $locker_suspicion to 0>>
<<set $panties_held to 0>>
<</if>>
<<set _colour to either("파란색","녹색","빨간색","검은색","분홍색","보라색","노란색","흰색","주황색","줄무늬","점박이")>>
<<if $rng gte 91>>
당신은 _colour 사각 팬티 한 장을 찾았다. 이게 여자 사물함에 왜 들어 있는지는 잘 모르겠다.
<br>
<<link [[가져간다|School Pool Locker Take]]>><<crimeup 10>><<locker_suspicion 1>><<set $panties_held += 1>><<set $stat_panties_stolen += 1>><</link>><<crime>><<gsuspicion>>
<br>
<<elseif $rng gte 81>>
당신은 _colour 삼각 팬티 한 장을 찾았다.
<br>
<<link [[가져간다|School Pool Locker Take]]>><<crimeup 10>><<locker_suspicion 1>><<set $panties_held += 1>><<set $stat_panties_stolen += 1>><</link>><<crime>><<gsuspicion>>
<br>
<<elseif $rng gte 61>>
당신은 _colour 보이쇼츠 한 장을 찾았다.
<br>
<<link [[가져간다|School Pool Locker Take]]>><<crimeup 10>><<locker_suspicion 1>><<set $panties_held += 1>><<set $stat_panties_stolen += 1>><</link>><<crime>><<gsuspicion>>
<br>
<<elseif $rng gte 51>>
당신은 _colour 레이스 팬티 한 장을 찾았다.<<garousal>><<arousal 600>>
<br>
<<link [[가져간다|School Pool Locker Take]]>><<crimeup 10>><<locker_suspicion 1>><<set $panties_held += 1>><<set $stat_panties_stolen += 1>><</link>><<crime>><<gsuspicion>>
<br>
<<elseif $rng gte 41>>
당신은 _colour T팬티 한 장을 찾았다..<<garousal>><<arousal 600>>
<br>
<<link [[가져간다|School Pool Locker Take]]>><<crimeup 10>><<locker_suspicion 1>><<set $panties_held += 1>><<set $stat_panties_stolen += 1>><</link>><<crime>><<gsuspicion>>
<br>
<<elseif $rng gte 31>>
당신은 _colour 비키니 하의 한 장을 찾았다. 누군가가 일과 후에 수영을 하려는 생각인 모양이다.
<br>
<<link [[가져간다|School Pool Locker Take]]>><<crimeup 10>><<locker_suspicion 1>><<set $panties_held += 1>><<set $stat_panties_stolen += 1>><</link>><<crime>><<gsuspicion>>
<br>
<<elseif $rng gte 11>>
당신은 _colour 팬티 한 장을 찾았다.
<br>
<<link [[가져간다|School Pool Locker Take]]>><<crimeup 10>><<locker_suspicion 1>><<set $panties_held += 1>><<set $stat_panties_stolen += 1>><</link>><<crime>><<gsuspicion>>
<br>
<<else>>
사물함 안에는 속옷이 없다. 사물함의 주인은 틀림없이 속옷을 입지 않고 왔을 것이다.<<garousal>><<arousal 600>>
<</if>>
<br><br>
<<link [[떠난다|School Girl Changing Room]]>><</link>>
<br><<effects>>
<<if $locker_suspicion gte random(21, 30) and $locker_mason isnot 1>>
<<set $locker_mason to 2>>
당신이 물건을 집는 순간, <span class="red">수영장으로 통하는 문이 열리는 소리가 나더니</span> 젖은 발걸음 소리가 이어진다. 다른 곳에 숨을 시간은 없다. 당신은 사물함에 들어가, 등 뒤로 문을 닫는다.
<br><br>
<<npc Mason>><<person1>>
당신은 사물함 문의 틈으로 바깥을 본다. 메이슨이 방에 들어와 둘러보고 있다. <<his_yi>> 매끈한 몸에서 물방울이 떨어진다.
<<He_nun>> 몇 피트 떨어진 사물함 옆에 멈춰 서더니, 잠금을 풀어 열어놓는다. <<He_nun>> 다음 사물함에도, 다음 사물함에도 같은 일을 반복한다. <span class="red"><<He_nun>> 당신을 찾으려는 것 같다.</span>
<br><br>
<<link [[도망친다|School Pool Locker Run]]>><</link>><<athleticsdifficulty 1 1000>>
<br>
<<if $promiscuity gte 15>>
<<link [[기습한다|School Pool Locker Ambush]]>><<detention 7>><<npcincr Mason lust 5>><</link>><<promiscuous2>><<ggdelinquency>><<glust>>
<br>
<</if>>
<<elseif $locker_suspicion gte random(11, 20) and $locker_mason isnot 1>>
<<set $locker_mason to 1>>
당신이 물건을 집는 순간, <span class="red">수영장으로 통하는 문이 열리는 소리가 나더니</span> 젖은 발걸음 소리가 이어진다. 다른 곳에 숨을 시간은 없다. 당신은 사물함에 들어가, 등 뒤로 문을 닫는다.
<br><br>
<<npc Mason>><<person1>>
당신은 사물함 문의 틈으로 바깥을 본다. 메이슨이 방에 들어와 둘러보고 있다. <<his_yi>> 매끈한 몸에서 물방울이 떨어진다.
<<He_nun>> 당신이 있는 사물함 바로 옆을 지나가더니, 구석을 살펴본다. "이번엔 도둑을 잡을 수 있을 것 같았는데." <<he_nun>> 돌아서면서 웅얼거린다. <<He_nun>> 수영장으로 들어가며 문을 닫는다.
<br><br>
당신은 숨어있던 곳에서 나온다. <span class="pink">당신의 도둑질이 들킨 것 같다.</span>
<br><br>
<<endevent>>
<<destination_pool>>
<<else>>
당신은 물건을 집고 사물함을 닫는다.
<br><br>
<<destination_pool>>
<</if>><<effects>>
<<if $athleticsSuccess>>
당신은 사물함에서 뛰쳐나와 출구로 힘껏 달린다. "거기 서!" 메이슨이 쫓아오는 소리가 들린다. <span class="green">하지만 <<he_nun>> 젖은 맨발로는 그렇게 빨리 달릴 수 없다.</span> 당신은 복도를 달려나가, 계단참 아래에 몸을 숨긴다. <<he_nun>> 당신의 얼굴을 보진 못한 것 같다.
<br><br>
잠시 후 레이턴이 <<nnpc_his_yi Leighton>> 사무실에서 나와, 거의 수영 선생님과 부딪힐 뻔한다.
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Mason")].pronoun is $NPCName[$NPCNameList.indexOf("Leighton")].pronoun and $homochance is 0>>
"혹시 학생이 여길 지나갔나요?" 메이슨이 묻는다.
<br>
"아니요," 레이턴이 답한다. "하지만 선생님께서 복도에 물을 흩뿌리고 계시네요."
<br>
"죄, 죄송합니다." 메이슨은 종종걸음으로 수영장으로 돌아간다.
<br><br>
<<else>>
<<if $pronoun is "m">>
"혹시 학생이-" 메이슨이 입을 뗀다. <<He_nun>> 레이턴의 시선을 따라가다가, <<he_ga>> 벌거벗고 있기라도 한 것처럼 손으로 <<his_yi>> 수영복 바지를 가린다.
<<else>>
"혹시 학생이-" 메이슨이 입을 뗀다. <<He_nun>> 레이턴의 시선을 따라가다가, <<he_ga>> 벌거벗고 있기라도 한 것처럼 손으로 <<his_yi>> 수영복을 가린다.
<</if>>
"제가, 어, 시끄럽게 했다면 죄송합니다, 선생님." 레이턴은 메이슨이 종종걸음으로 수영장으로 돌아가는 동안 <<his_yi>> 엉덩이를 곁눈질한다.
<br><br>
<</if>>
당신은 레이턴이 복도 모서리를 돌아 시야에서 사라질 때까지 기다렸다가, 탈의실로 다시 돌아간다.
<br><br>
<<endevent>>
<<destination_pool>>
<<else>>
당신은 사물함에서 뛰쳐나와 출구로 힘껏 달린다. "거기 서!" 메이슨이 쫓아오는 소리가 들린다. <<He_nun>> <span class="red">젖은 맨발로도 상당히 빨라서, 당신이 출구에 닿기 전에 잡아채 버린다.</span>
<br><br>
당신은 <<himPost "에게">> 달려들지만, <<he_nun>> 탄탄한 두 팔로 당신을 멈춰세운다. "잡았다." <<he_nun>> 헐떡거린다. "전설의 속옷 도둑씨, 변명할 말이라도 있니?"<<gdelinquency>><<detention 6>>
<br><br>
<<if $exposed gte 1>>
<<covered>> <<He_nun>> 당신의 옷 상태를 알아차리고, 당신의 몸과 <<he_ga>> 얼마나 가까이 붙어있는지 깨닫는다. <<He_nun>> 몇 걸음 물러나 시선을 돌리며, 뺨이 붉어진다.<<glust>><<npcincr Mason lust 5>>
<br><br>
<</if>>
<<link [[사과한다|School Pool Locker Apologise]]>><<sub 1>><<detention -1>><</link>><<ldelinquency>>
<br>
<<link [[따진다|School Pool Locker Argue]]>><<def 1>><</link>>
<br>
<<link [[조용히 있는다|School Pool Locker Nothing]]>><</link>>
<br>
<</if>><<effects>>
<<if $submissive gte 1150>>
"죄, 죄송해요." 당신이 말한다. "이제부턴 착한 아이가 될게요."
<<elseif $submissive lte 850>>
"걸렸네요." 당신이 말한다. "다음 번에는 잡을 수 없을 걸요."
<<else>>
"죄송해요." 당신이 말한다. "이젠 안 훔칠게요."
<</if>>
<br><br>
"교장 선생님께 말씀드려야겠구나." 메이슨이 답한다.
<<if $exposed gte 1>>
<<if $genderknown.includes("Mason")>>
<<if $player.gender is "m" and $bus is "girls">>
"우, 우선 남자 탈의실로 돌아가서, 옷을 입어라."
<<elseif $player.gender is "f" and $bus is "boys">>
"우, 우선 여자 탈의실로 돌아가서, 옷을 입어라."
<<else>>
"오, 옷 입어라."
<</if>>
<<else>>
<<if $player.gender_appearance is "m" and $bus is "girls">>
"우, 우선 남자 탈의실로 돌아가서, 옷을 입어라."
<<elseif $player.gender_appearance is "f" and $bus is "boys">>
"우, 우선 여자 탈의실로 돌아가서, 옷을 입어라."
<<else>>
"오, 옷 입어라."
<</if>>
<</if>>
<<else>>
<<if $genderknown.includes("Mason")>>
<<if $player.gender is "m" and $bus is "girls">>
"여자 탈의실에서 다시 만나는 일은 없었으면 한다."
<<elseif $player.gender is "f" and $bus is "boys">>
"남자 탈의실에서 다시 만나는 일은 없었으면 한다."
<<else>>
"<<nnpc_hePost Leighton>> 선생님이 많이 혼내지 않길 바란다."
<</if>>
<<else>>
<<if $player.gender_appearance is "m" and $bus is "girls">>
"여자 탈의실에서 다시 만나는 일은 없었으면 한다."
<<elseif $player.gender_appearance is "f" and $bus is "boys">>
"남자 탈의실에서 다시 만나는 일은 없었으면 한다."
<<else>>
"<<nnpc_hePost Leighton>> 선생님이 많이 혼내지 않길 바란다."
<</if>>
<</if>>
<</if>>
<<He_nun>> <<his_yi>> 교실로 돌아간다.
<br><br>
<<endevent>>
<<destination_pool>><<effects>>
<<if $submissive gte 1150>>
"저, 전 아무것도 안 훔쳤어요." 당신은 애원한다. "저, 정말이예요."
<<elseif $submissive lte 850>>
"제가 도둑이라는 증거 있어요?" 당신이 말한다.
<<else>>
"제가 정말 도둑이라고 어떻게 확신하세요?" 당신이 말한다.
<</if>>
<br><br>
메이슨은 납득하지 못한 것 같다.
<<if $exposed gte 1>>
<<if $genderknown.includes("Mason")>>
<<if $player.gender is "m" and $bus is "girls">>
"우, 우선 여자 탈의실에 있으면 안 돼. 적어도 그렇게 입은 상태로는. 가서 옷 입어라."
<<elseif $player.gender is "f" and $bus is "boys">>
"우, 우선 남자 탈의실에 있으면 안 돼. 적어도 그렇게 입은 상태로는. 가서 옷 입어라."
<<else>>
"오, 옷 입어라."
<</if>>
<<else>>
<<if $player.gender_appearance is "m" and $bus is "girls">>
"우, 우선 여자 탈의실에 있으면 안 돼. 적어도 그렇게 입은 상태로는. 가서 옷 입어라."
<<elseif $player.gender_appearance is "f" and $bus is "boys">>
"우, 우선 남자 탈의실에 있으면 안 돼. 적어도 그렇게 입은 상태로는. 가서 옷 입어라."
<<else>>
"오, 옷 입어라."
<</if>>
<</if>>
<<else>>
<<if $genderknown.includes("Mason")>>
<<if $player.gender is "m" and $bus is "girls">>
"우선 여자 탈의실에 있으면 안 돼."
<<elseif $player.gender is "f" and $bus is "boys">>
"우선 남자 탈의실에 있으면 안 돼."
<<else>>
"<<nnpc_hePost Leighton>> 선생님이 많이 혼내지 않길 바란다."
<</if>>
<<else>>
<<if $player.gender_appearance is "m" and $bus is "girls">>
"여자 탈의실에서 다시 만나는 일은 없었으면 한다."
<<elseif $player.gender_appearance is "f" and $bus is "boys">>
"남자 탈의실에서 다시 만나는 일은 없었으면 한다."
<<else>>
"<<nnpc_hePost Leighton>> 선생님이 많이 혼내지 않길 바란다."
<</if>>
<</if>>
<</if>>
<<He_nun>> <<his_yi>> 교실로 돌아간다.
<br><br>
<<endevent>>
<<destination_pool>><<effects>>
<<if $submissive gte 1150>>
당신은 시선을 돌리지만, 아무 말도 하지 않는다.
<<elseif $submissive lte 850>>
당신은 메이슨을 노려보지만, 아무 말도 하지 않는다.
<<else>>
당신은 메이슨을 쳐다보지만, 아무 말도 하지 않는다.
<</if>>
<br><br>
"교장 선생님께 말씀드려야만 하겠구나," 메이슨이 말한다.
<<if $exposed gte 1>>
<<if $genderknown.includes("Mason")>>
<<if $player.gender is "m" and $bus is "girls">>
"우, 우선 남자 탈의실로 돌아가서, 옷을 입어라."
<<elseif $player.gender is "f" and $bus is "boys">>
"우, 우선 여자 탈의실로 돌아가서, 옷을 입어라."
<<else>>
"오, 옷 입어라."
<</if>>
<<else>>
<<if $player.gender_appearance is "m" and $bus is "girls">>
"우, 우선 남자 탈의실로 돌아가서, 옷을 입어라."
<<elseif $player.gender_appearance is "f" and $bus is "boys">>
"우, 우선 여자 탈의실로 돌아가서, 옷을 입어라."
<<else>>
"오, 옷 입어라."
<</if>>
<</if>>
<<else>>
<<if $genderknown.includes("Mason")>>
<<if $player.gender is "m" and $bus is "girls">>
"여자 탈의실에서 다시 만나는 일은 없었으면 한다."
<<elseif $player.gender is "f" and $bus is "boys">>
"남자 탈의실에서 다시 만나는 일은 없었으면 한다."
<<else>>
"<<nnpc_hePost Leighton>> 선생님이 많이 혼내지 않길 바란다."
<</if>>
<<else>>
<<if $player.gender_appearance is "m" and $bus is "girls">>
"여자 탈의실에서 다시 만나는 일은 없었으면 한다."
<<elseif $player.gender_appearance is "f" and $bus is "boys">>
"남자 탈의실에서 다시 만나는 일은 없었으면 한다."
<<else>>
"<<nnpc_hePost Leighton>> 선생님이 많이 혼내지 않길 바란다."
<</if>>
<</if>>
<</if>>
<<He_nun>> <<his_yi>> 교실로 돌아간다.
<br><br>
<<endevent>>
<<destination_pool>><<effects>>
메이슨이 당신이 들어있는 사물함을 열어젖히지만, 당신은 이미 준비되어 있다. "아하, 잡았-" <<he_ga>> 말한다. 당신은 <<his_yi>> 어깨를 붙잡고, 당신 쪽으로 끌어당긴다. <<himPost>> 뒤편으로 문이 닫힌다.
<<promiscuity2>>
사물함 안은 비좁다.
<<if $NPCList[0].penis isnot "none">>
<<if $NPCList[0].pronoun is "m">>
당신의 <<breasts_ga>> 메이슨의 가슴을 누른다.
<<else>>
메이슨의 <<breastsdesc_ga $NPCList[0].breastsdesc>> 당신의 가슴을 누른다.
<</if>>
<<He_nun>> 문을 더듬어 찾아보지만, 당신은 다리를 들어 <<his_yi>> 앞을 가로막는다. <<he_ga>> 실수로 당신의 허벅지를 더듬는다.
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Mason")].lust gte 40>>
당신은 <<his_yi>> 다리 사이를 빤히 바라본다. <span class="lewd"><<He_ga>> 발기하면서 <<His_yi>> <<if $pronoun is "f">>수영복이 늘어난다.<<else>>수영복 바지가 늘어난다.<</if>></span><<garousal>><<arousal 600>>
<br><br>
<<link [[메이슨을 놔준다|School Pool Locker Go]]>><</link>>
<br>
<<if $promiscuity gte 55>>
<<link [[메이슨의 자지를 잡는다|School Pool Locker Penis]]>><<detention -7>><</link>><<promiscuous4>><<lldelinquency>>
<br>
<</if>>
<<else>>
<<He_ga>> 이번에는 조금 더 조심하면서 문을 찾아 더듬고, 마침내 문을 잡고 연다. <<he_ga>> 몸을 빼내는 과정에서 <<His_yi>> 몸이 당신의 몸에 문질러진다.
<br><br>
<<link [[다음|School Pool Locker End]]>><</link>>
<br>
<</if>>
<<else>>
선생님의 엉덩이가 당신의 사타구니에 닿아 눌리고, <<his_yi>> 가슴은 사물함 벽 쪽을 향한다. <<He_nun>> 문을 열려고 노력하지만, 점점 이상하고 낯뜨거운 자세가 되어갈 뿐이다.
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Mason")].lust gte 40>>
당신은 <<his_yi>> 어깨 너머로, <span class="pink"><<his_yi>> 허벅지 사이가 젖어있는 걸 본다.</span> 그냥 물인 것 같진 않다.<<garousal>><<arousal 600>>
<br><br>
<<link [[메이슨을 놔준다|School Pool Locker Go]]>><</link>>
<br>
<<if $promiscuity gte 55>>
<<link [[메이슨의 보지에 손가락을 넣는다|School Pool Locker Pussy]]>><<detention -7>><</link>><<promiscuous4>><<lldelinquency>>
<br>
<</if>>
<<else>>
<<He_ga>> 이번에는 조금 더 조심하면서 문을 찾아 더듬고, 마침내 문을 잡고 연다. <<he_ga>> 몸을 빼내는 과정에서 <<His_yi>> 몸이 당신의 몸에 문질러진다.
<br><br>
<<link [[다음|School Pool Locker End]]>><</link>>
<br>
<</if>>
<</if>><<effects>>
"이, 이건 용납할 수 없는 행동이야." <<he_ga>> 얼굴을 붉히며 말한다. "도둑질은 나쁜 짓이야."
<br><br>
<<if $exposed gte 1>>
<<covered>> <<He_nun>> 당신의 옷차림을 알아챈다. <<He_nun>> 눈을 돌리며, 얼굴이 더욱 붉어진다.<<glust>><<npcincr Mason lust 5>>
<br><br>
<</if>>
<<link [[사과한다|School Pool Locker Apologise]]>><<sub 1>><<detention -1>><</link>><<ldelinquency>>
<br>
<<link [[따진다|School Pool Locker Argue]]>><<def 1>><</link>>
<br>
<<link [[조용히 있는다|School Pool Locker Nothing]]>><</link>>
<br><<effects>>
당신은 메이슨 뒤편의 사물함에서 모습을 드러낸다. "이, 이건 용납할 수 없는 행동이야." <<he_ga>> 얼굴을 붉히며 말한다. "도둑질은 나쁜 짓이야."
<br><br>
<<if $exposed gte 1>>
<<covered>> <<He_nun>> 당신의 옷차림을 알아챈다. <<He_nun>> 눈을 돌리며, 얼굴이 더욱 붉어진다.<<glust>><<npcincr Mason lust 5>>
<br><br>
<</if>>
<<link [[사과한다|School Pool Locker Apologise]]>><<sub 1>><<detention -1>><</link>><<ldelinquency>>
<br>
<<link [[따진다|School Pool Locker Argue]]>><<def 1>><</link>>
<br>
<<link [[조용히 있는다|School Pool Locker Nothing]]>><</link>>
<br><<effects>>
당신은 들어올려진 당신의 허벅지 아래로 손을 뻗어, <<his_yi>> <<penisdesc_rul $NPCList[0].penisdesc>> 건드린다. <<He_nun>> 벗어나려고 했지만, 벗어날 곳이 없다.
<<if $submissive gte 1150>>
"학생을 따라 사물함에 같이 들어와놓고, 이렇게 단단해지시다니!" 당신은 놀린다. "장난꾸러기시네요."
<<elseif $submissive lte 850>>
"학생한테 괴롭혀지면 이렇게 단단해지시나요?" 당신은 놀린다. "이런 변태같으니."
<<else>>
"벌써 단단해지셨어요?" 당신은 놀린다. "학생이 옆에 있는데도요? 장난꾸러기시네요."
<</if>>
<br><br>
"그, 그런 게 아니란다." <<he_ga>> 문 손잡이를 잡고 머뭇거리며 말한다. <span class="pink">바깥에서 발소리가 들려온다.</span> 메이슨은 그대로 얼어붙는다.
<br><br>
<<link [[다음|School Pool Locker Penis 2]]>><</link>>
<br><<effects>>
<<if $bus is "boys">>
<<generateym2>><<person2>>
<<else>>
<<generateyf2>><<person2>>
<</if>>
당신은 사물함에 난 틈으로 <<person_i>> 들어와서, 바로 옆 사물함을 여는 걸 지켜본다. <<He_nun>> 수업에 늦은 게 틀림없다.
<br><br>
<<if $submissive gte 1150>>
"<<he_ga>> 선생님이 학생을 강간하려다 들킨 거라고 생각하면 어떻게 될까요?" 당신이 속삭인다. <<person_un>> 옷을 마저 벗기 전에 당신의 사물함을 흘끗 쳐다본다. "전 순순히 시키는 대로 할게요."
<<person1>>
<<if $pronoun is "m">>
당신은 메이슨의 수영복 바지를 내려
<<else>>
당신은 메이슨의 수영복을 옆으로 밀어내어
<</if>>
<span class="pink"> <<his_yi>> <<penisdesc_rul $NPCList[0].penisdesc>> 드러낸다.</span> "선생님이 정말 그런 분이라면요."
<<elseif $submissive lte 850>>
"<<nnpc_genderyPost "Mason">>처럼 굴고, 조용히 하는 게 좋을 거예요." 당신은 속삭인다.
<<person1>>
<<if $pronoun is "m">>
당신은 메이슨의 수영복 바지를 내려
<<else>>
당신은 메이슨의 수영복을 옆으로 밀어내어
<</if>>
<span class="pink"> <<his_yi>> <<penisdesc_rul $NPCList[0].penisdesc>> 드러낸다.</span> "학생을 강간하려다 붙잡히고 싶지는 않으시겠죠?"
<<else>>
"들키면 곤란하겠네요." 당신은 속삭인다.
<<person1>>
<<if $pronoun is "m">>
당신은 메이슨의 수영복 바지를 내려
<<else>>
당신은 메이슨의 수영복을 옆으로 밀어내어
<</if>>
<span class="pink"> <<his_yi>> <<penisdesc_rul $NPCList[0].penisdesc>> 드러낸다.</span> "걱정하지 마세요. 조용히 있을 테니까."
<</if>>
<br><br>
<<link [[다음|School Pool Locker Penis 3]]>><</link>>
<br><<effects>>
메이슨은 당신이 <<his_yi>> 자지를 손으로 흔들자, 소리를 내지 않으려 안간힘을 쓴다.
<<if $player.vaginaExist>>
<<if $submissive gte 1150>>
"어쩔 수가 없네요." 당신은 놀린다. "선생님의 자지와 이렇게 가까운 상태로 여기 갇혀서." 당신은 <<his_yi>> 자지가 당신의 보지 쪽을 향하도록 몸을 돌린다. "선생님이 저를 강간하는 걸 도저히 막을 수가 없겠어요."
<<elseif $submissive lte 850>>
"기분이 어때요?" 당신이 말한다. "저를 좀더 본격적으로 따먹고 싶으시려나?" 당신은 <<his_yi>> 자지를 당신의 보지 쪽으로 돌린다. "학생의 자궁을 더럽히도록 강요당하는 거, 어떠세요?"
<<else>>
"몸이 달아오르네요." 당신은 <<his_yi>> 자지를 당신의 보지 쪽으로 돌리며 말한다. "선생님이 언제든 제 엉덩이를 잡아 선생님의 자지로 제 보지를 쑤실 수 있다는 사실이 저를 미치게 해요."
<</if>>
<<else>>
<<if $submissive gte 1150>>
"정말 어쩔 수가 없네요." 당신은 놀린다. "여기에 선생님과 함께 갇혀서, 음란한 짓들을 하도록 강요받다니."
<<elseif $submissive lte 850>>
"학교 사람들이 알면 어떻게 될 지 생각해보세요." 당신은 놀린다. "선생님이 학생한테 이렇게 괴롭힘받는 걸 좋아한다는 사실을 말이예요."
<<else>>
"학교 사람들이 알면 어떻게 될 지 생각해보세요." 당신은 놀린다. "선생님이 학생과 이렇게 음란한 짓을 하는 걸 좋아한다는 사실을 말이예요."
<</if>>
<</if>>
<br><br>
그러자 메이슨의 몸이 떨리고, <<his_yi>> <<penisdesc_ga $NPCList[0].penisdesc>> 당신의 손바닥에서 꿈틀한다. <span class="lewd">정액이 마치 두툼한 밧줄처럼</span> 그 끝에서 분출되어, 맞은편 사물함 벽에 튄다.<<lllust>><<npcincr Mason lust -10>>
<br><br>
<<link [[다음|School Pool Locker Hand End]]>><</link>>
<br><<effects>>
당신은 메이슨의 허리 근처로 다가가, <<his_yi>> 수영복 너머로 <<his_yi>> 보지를 건드린다. <<He_nun>> 벗어나려고 했지만, 벗어날 곳이 없다.
<<if $submissive gte 1150>>
"학생을 따라 사물함에 같이 들어와놓고, 젖어버리시다니!" 당신은 놀린다. "장난꾸러기시네요."
<<elseif $submissive lte 850>>
"학생한테 괴롭혀지면 이렇게 젖으시나요?" 당신은 놀린다. "이런 변태같으니."
<<else>>
"벌써 젖으셨어요?" 당신은 놀린다. "학생이 옆에 있는데도요? 장난꾸러기시네요."
<</if>>
<br><br>
"그, 그런 게 아니란다." <<he_ga>> 문 손잡이를 잡고 머뭇거리며 말한다. <span class="pink">바깥에서 발소리가 들려온다.</span> 메이슨은 그대로 얼어붙는다.
<br><br>
<<link [[다음|School Pool Locker Pussy 2]]>><</link>>
<br><<effects>>
<<if $bus is "boys">>
<<generateym2>><<person2>>
<<else>>
<<generateyf2>><<person2>>
<</if>>
당신은 사물함에 난 틈으로 <<person_i>> 들어와서, 바로 옆 사물함을 여는 걸 지켜본다. <<He_nun>> 수업에 늦은 게 틀림없다.
<br><br>
<<if $submissive gte 1150>>
"<<he_ga>> 선생님이 학생을 강간하려다 들킨 거라고 생각하면 어떻게 될까요?" 당신이 속삭인다. <person_un>> 옷을 마저 벗기 전에 당신의 사물함을 흘끗 쳐다본다. "전 순순히 시키는 대로 할게요."
<<person1>>
<<if $pronoun is "m">>
당신은 메이슨의 수영복 바지를 내려
<<else>>
당신은 메이슨의 수영복을 옆으로 밀어내어
<</if>>
<span class="pink"> <<his_yi>> 보지를 드러낸다.</span> "선생님이 정말 그런 분이라면요."
<<elseif $submissive lte 850>>
"<<nnpc_genderyPost "Mason">>처럼 굴고, 조용히 하는 게 좋을 거예요." 당신은 속삭인다.
<<person1>>
<<if $pronoun is "m">>
당신은 메이슨의 수영복 바지를 내려
<<else>>
당신은 메이슨의 수영복을 옆으로 밀어내어
<</if>>
<span class="pink"> <<his_yi>> 보지를 드러낸다.</span> "학생을 강간하려다 붙잡히고 싶지는 않으시겠죠?"
<<else>>
"들키면 곤란하겠네요." 당신은 속삭인다.
<<person1>>
<<if $pronoun is "m">>
당신은 메이슨의 수영복 바지를 내려
<<else>>
당신은 메이슨의 수영복을 옆으로 밀어내어
<</if>>
<span class="pink"> <<his_yi>> 보지를 드러낸다.</span> "걱정하지 마세요. 조용히 있을 테니까."
<</if>>
<br><br>
<<link [[다음|School Pool Locker Pussy 3]]>><</link>>
<br><<effects>>
메이슨은 당신이 <<his_yi>> 구멍에 손가락을 밀어넣자, 소리를 내지 않으려 안간힘을 쓴다.
<<if $player.penisExist>>
<<if $submissive gte 1150>>
"정말 어쩔 수가 없네요." 당신은 놀린다. "여기에 선생님과 함께 갇혀서, 음란한 짓들을 하도록 강요받다니." 당신은 <<his_yi>> 엉덩이에 당신의 골반을 대고 왔다갔다한다. "다른 사람들이 알면 뭐라고 할까요?"
<<elseif $submissive lte 850>>
"기분이 어때요?" 당신이 말한다. "저를 좀더 본격적으로 따먹고 싶으시려나?" 당신은 <<his_yi>> 엉덩이에 당신의 골반을 대고 왔다갔다한다. "학생의 정액을 받으려고 안달나신 거예요?"
<<else>>
"몸이 달아오르네요." 당신은 <<his_yi>> 엉덩이에 당신의 골반을 대고 왔다갔다하며 말한다. "언제든지 제 자지를 선생님한테 박을 수 있다는 사실을 안다는 게 저를 미치게 해요."
<</if>>
<<else>>
<<if $submissive gte 1150>>
"정말 어쩔 수가 없네요." 당신은 놀린다. "여기에 선생님과 함께 갇혀서, 음란한 짓들을 하도록 강요받다니."
<<elseif $submissive lte 850>>
"학교 사람들이 알면 어떻게 될 지 생각해보세요." 당신은 놀린다. "선생님이 학생한테 이렇게 괴롭힘받는 걸 좋아한다는 사실을 말이예요."
<<else>>
"학교 사람들이 알면 어떻게 될 지 생각해보세요." 당신은 놀린다. "선생님이 학생과 이렇게 음란한 짓을 하는 걸 좋아한다는 사실을 말이예요."
<</if>>
<</if>>
<br><br>
그러자 메이슨의 몸이 떨리고, <span class="lewd">애액이 당신의 손가락으로 질질 흘러내린다.</span> <<his_yi>> 입술 사이로 부드러운 신음소리가 흘러나온다. 당신은 <<he_ga>> 당신보다 그렇게 나이가 많지는 않다는 게 떠오른다.<<lllust>><<npcincr Mason lust -10>>
<br><br>
<<link [[다음|School Pool Locker Hand End]]>><</link>>
<br><<effects>>
<<earnFeat "Mason's Shame">>
<<person2>>
<<person_un>> 수영복을 입고, 수영장으로 달려든다.
<<person1>>
메이슨은 사물함 근처에서 비틀거리다 벤치에 앉아 휴식을 취한다. <<His_yi>> 얼굴은 새빨갛다.
<br><br>
<<if $submissive gte 1150>>
"착한 <<girl_i>> 될게요." 당신이 말한다. "선생님이 얼마나 장난꾸러기인지는 아무에게도 말하지 않을게요."
<<elseif $submissive lte 850>>
"혼자만 알고 계세요." 당신이 말한다. "선생님이 얼마나 변태인지 학교에 알려지는 건 원치 않으시잖아요."
<<else>>
"이번 일은 우리 사이의 비밀로 남겨두죠." 당신이 말한다. "제 도둑질도 포함해서요."
<</if>>
<br><br>
메이슨은 당신을 똑바로 쳐다보지 못한다. "못됐구나," <<he_ga>> 말한다. <<His_yi>> 목소리는 갈등하고 있는 것처럼 들린다. "이번엔 경고만 주고 물러날게." <<He_nun>> 수영복을 고쳐입더니, <<his_yi>> 교실로 돌아간다.
<br><br>
<<endevent>>
<<destination_pool>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 1>>
<<HePost "은">> 몇 분간 당신 옆에 앉아, 이해하기 어렵던 것들을 알려준다. 오늘 수업 내용을 더욱 이해한 것 같다.
<br><br>
<<link [[다음|English Lesson]]>><<endevent>><</link>>
<br>
<<elseif $phase is 0>>
<<HePost "은">> 고개를 끄덕이고는 발걸음을 돌린다.
<br><br>
<<link [[다음|English Lesson]]>><<endevent>><</link>>
<br>
<</if>>
<<endnpc>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 0>>
당신은 천천히 별채로 가서, 아무 일도 없이 쪽지를 배달하는 데에 성공한다. 하지만 여기에 시간이 조금 걸리는 바람에, 교실로 돌아오자 도렌이 게으름을 피웠다며 꾸짖는다.
<br><br>
<<link [[다음|English Lesson]]>><<endevent>><</link>>
<<elseif $phase is 1>>
<<if $rng gte 51>>
당신은 씩씩하게 별채로 가서, 아무 일도 없이 쪽지를 배달하고 돌아온다.
<br><br>
<<link [[다음|English Lesson]]>><<endevent>><</link>>
<<else>>
<<beastNEWinit 1 dog>>
당신은 씩씩하게 별채로 가서 쪽지를 배달하나, 뒤를 돌자 <<beasttypePost>> 한 마리가 달려든다.
<br><br>
<<if $monster is 1 or $bestialitydisable is "f">>
<<link [[다음|English Outbuilding Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
당신은 가까스로 교실로 도망칠 수 있었지만, 상처를 좀 입었다.<<beastescape>>
<br><br>
<<integritycheck>><<towelup>>
<<link [[다음|English Lesson]]>><<endevent>><</link>>
<</if>>
<!-- Modified for Beast People -->
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<enable_rescue>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[다음|English Outbuilding Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|English Outbuilding Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음|English Outbuilding Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|English Outbuilding Molestation]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $rescue is 1 and $alarm is 1>>
<<if $NPCList[0].stance is "top">>
<<set $rescued += 1>>
<<clothesontowel>>
<<saveNPC 0 english_dog>>
<<endcombat>>
<<loadNPC 0 english_dog>>
관리인이 무슨 소란인지 확인하기 위해 별채에서 나오다가, <<beasttype_i>> 당신과 성교하고 있는 것을 보고 입을 떡 벌린 채로 멈춘다.
<<generate2>><<person2>>
<<He_nun>> <<his_yi>> 망연자실한 상태에서 벗어나 <<beasttype_ul 0>> 당신의 위에서 끌어내린다. <<He_nun>> 당신만큼이나 당황한 것 처럼 보인다. <<he_nun>> 아무 말도 하지 않고 그 동물을 사육장에 가두고 별채로 돌아간다. <<tearful>> 당신은 교실로 돌아간다.
<<famebestiality 10>>
<br><br>
<<link [[다음|English Lesson]]>><<clearNPC english_dog>><<endevent>><</link>>
<br>
<<else>>
<<set $rescued += 1>>
<<clothesontowel>>
관리인이 무슨 소란인지 확인하기 위해 별채에서 나온다. "나쁜 <<beasttypePost>> 같으니! 훠이!" <<beasttype_un>> 귀와 꼬리가 축 쳐진 채 뒤로 물러난다. "미안하다, <<bhe_nun>> 그냥 너무 친하게 지내고 싶어서 그런거야," 관리인이 <<beasttype_ul>> <<bhis_yi>> 사육장으로 돌려보내며 말한다. "다치진 않았지, 그치?"
<<endcombat>>
<br><br>
<<generate1>><<person1>>
<<He_nun>> 별채로 돌아간다. <<tearful>> 당신은 교실로 돌아간다.
<br><br>
<<link [[다음|English Lesson]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<beasttypePost "은">> 만족스러운 듯 으르렁거리고는, 풀밭 위에 누워있는 당신을 두고 떠난다. <<tearful>> 당신은 먼지를 털고는 교실로 돌아간다.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<link [[다음|English Lesson]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
<<beasttypePost "은">> 낑낑거리며 꼬리를 말아 다리 사이에 넣고는 달아난다. <<tearful>> 당신은 먼지를 털고는 교실로 돌아간다.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<link [[다음|English Lesson]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
당신은 도렌에게 도와달라고 외치며, 희롱당하고 있다 설명하려 한다. <<personPost "은">> 충격을 받은듯, 눈을 크게 뜨고 입술을 떨며, 금방이라도 울음을 터트릴 것 같다. <<endevent>><<npc Doren>><<person1>>도렌은 양손을 허리춤에 올리고는 당신에게 침착한 시선을 보낸다. "그렇게 쉽게 속이지는 못할 거야, <<lassPost>>. 저쪽에 앉도록 해. 순진한 애들한테서 떨어져서 말이야."
<br><br>
도렌은 당신을 교실 건너편에 혼자 앉게 만든다. 적어도 도망치기는 했다.
<br><br>
<<link [[다음|English Lesson]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<HePost "은">> 당신의 기분은 아랑곳하지 않고, 당신의 넓적다리 위로 손을 뻗는다.
<<if $worn.genitals.type.includes("chastity") and $worn.under_lower.type.includes("naked")>>
<<HePost "은">> <<trClothes "genitals" $worn.genitals.name "name" "이">>_trResult 만져지자 멈춘다. "뭐야 이건? 노예들이 이런 걸 강제로 착용했다 들었는데, 너도 누군가의 소유물인거야?" <<HePost "은">> 히죽인다. "조심해야겠는걸. 누군가를 화나게 만들 수도 있으니 말이야." <<HePost "은">> 남은 수업시간 동안 당신을 건드리지 않는다.
<<elseif $worn.under_lower.type.includes("naked")>>
<<fameexhibitionism 1>>
<<HePost "은">> 갑자기 움찔거리더니, 얼굴을 붉힌다. "속옷을 안 입고 있는 거야?! 너 정말로 변태구나." <<HePost "은">> 남은 수업시간 동안 당신을 건드리지 않는다.
<<else>>
<<HePost "은">> 손가락으로 허리부터 사타구니까지 당신의 <<trClothes "under_lower" $worn.under_lower.name>>_trResult의 윤곽을 훑는다. <<HePost "은">> 분명히 이 순간을 즐기며, 천천히 손가락을 움직인다. 하지만 그 이상은 나아가지 않으며, 곧 손을 치우고는 아무런 일도 없었다는 듯이 행동한다.
<</if>>
<<garousal>><<arousal 200>>
<br><br>
<<link [[다음|English Lesson]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<person1>><<personPost "은">> 충격에 비명을 지른다. 도렌은 고개를 들고는 <<hePost "을">> 쳐다본다. 하지만 <<personPost "은">> 뭐라고 하기엔 너무 당황했는지, 아무런 말도 못하고 발만 쳐다보며 웅얼웅얼 사과를 한 뒤 자리에 앉는다.
<<promiscuity2>>
<br><br>
<<endevent>>
<<link [[다음|English Lesson]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
"왜 그러세요, 선생님." 당신이 말한다. "탐나세요?" 키득거림이 큰 웃음소리로 변한다.
<<promiscuity3>>
<br><br>
"요즘 애들은 참 유머감각이 이상하구나." 도렌이 고개를 저으며 말한다.
<br><br>
<<endevent>>
<<link [[다음|English Lesson]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
당신은 당신의 손을 내려다본 채 웃음소리를 무시하려고 노력한다. 도렌이 <<person2>><<person_ul>> 쳐다본다. "너도 내가 징계를 주는 걸 좋아하지 않는 걸 알고 있지 않니," <<person1>><<he_ga>> 말한다. "하지만 너는 내가 무시하기 어렵게 만드는구나." <<person2>><<person_un>> 히죽히죽 웃으며 고개를 돌린다.
<br><br>
<<if $dorenhonest isnot 1>>
<<person1>>도렌은 다시 당신에게로 시선을 돌린다. "너랑 밖에서 얘기를 좀 할 게 있구나. 나오렴." 당신은 고개를 푹 숙인 채로 <<hePost "을">> 따라 교실을 나간다. 모두가 지켜보고 있을 것이다.
<br><br>
<<HePost "은">> 문을 닫고는 <<hePost>>답지 않게 차분한 목소리로 말한다. "아무 문제가 없는 거니, <<lassPost>>? 아님 뭔가 하고 싶은 말이라도 있니?"
<br><br>
<<link [[솔직히 말한다|English Events Honest]]>><<npcincr Doren love 1>><<stress 6>><<trauma -6>><</link>><<gstress>><<ltrauma>>
<br>
<<link [[괜찮다고 말한다|English Events Fine]]>><</link>>
<br>
<<else>>
<<endevent>>
<<link [[다음|English Lesson]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<set $dorenhonest to 1>>
당신은 도렌에게 이미 수도 없이 공격당했으며, 더는 버틸 수 없을 것 같다고 말한다. 그런 얘기를 큰 소리로 말하자 머리가 어지럽다. 당신은 자세하게는 이야기하지 못하지만, 얼마나 갇혀있는 느낌을 받고 있는지를 분명하게 한다.
<br><br>
정신을 차려보니 도렌의 팔을 붙잡은 상태에서 바닥에 주저앉아 있다. 기억도 못하는 사이에 주저앉아 있었다. "괜찮아, <<lassPost>>. 내가 있잖니." <<HePost "은">> 주머니에서 전화기를 꺼내더니 누군가에게 전화를 건다. "여보세요? 네. 제 수업을 대신 해줄 분이 필요해서요. 네, 응급 상황입니다. 아뇨. 그럼 이만." <<HePost "은">> 전화기를 집어넣는다.
<br><br>
도렌은 당신을 일으켜 세워준다. "널 도와줄 수 있는 곳으로 데려다주려 그러는데, 괜찮겠지?" <<HePost "은">> 당신의 손을 잡고는 함께 교실에서 멀어진다. <<HePost "은">> 밖에 주차된 자동차로 당신을 데려간다. "타렴. 오래 걸리진 않을 거야."
<br><br>
<<link [[차에 탄다 (0:05)|English Events Police]]>><<pass 5>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
당신은 태연한 척을 하며 괜찮다고 말한다. "알았어. 네가 그렇게 말한다면야." <<HePost "이">> 말한다. "이제 애들이 창문이라도 부수기 전에 교실로 돌아가자꾸나."
<br><br>
<<endevent>>
<<link [[다음|English Lesson]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
도렌은 바브 가로 차를 운전해 경찰서 앞에서 멈춘다. "네게도 힘든 일이라는 건 알고 있지만, 경찰들에게도 내게 말한 걸 말해줘야 한단다." 당신은 차에서 나와 경찰서에 들어간다.
<br><br>
<<generatePolice 3>><<person3>><<personPost "이">> 경찰 제복을 입은 채로 책상 앞에 앉아있다. <<HePost "은">> 당신이 들어오는 걸 거들떠 보지도 않는다. 도렌이 연필이 바닥에 굴러떨어질 정도로 책상 위를 손으로 두드린다. <<person1>>"범죄 제보하러 왔습니다." <<HePost "이">> 말한다. "여러 건일 수도 있고요."
<br><br>
경찰관이 고개를 든다. "대기 중인 사건들이 있어서요." <<person3>><<hePost "이">> 말한다.
<br><br>
도렌은 텅 빈 방을 둘러본다. "사건을 맡기러 온 사람들은 안 보이는데요."
<br><br>
"일이 밀렸다고 하죠 그럼." 경찰관이 대답한다. "한 3년 간은 도와드릴 수 없어요."
<br><br>
"3년이라고요!?" 도렌은 주먹으로 책상을 내려쳐, 이번에는 머그잔을 엎는다. "이 아이는 강가..." <<person1>><<hePost "은">> 잠시 하던 말을 멈춘다. "이 아이는 공격 당했어요. 한 번도 아니라 여러 번이요. 지금 이런 상황인데도 도와줄 방법이 없다는 말인가요?"
<br><br>
"도와드릴 수야 있죠. 3년 뒤에는요." <<person3>><<hePost "은">> 컴퓨터에 뭔가를 입력한다. "기록에는 올려드렸어요. 진술을 받을 수 있는 상황이 된다면 연락 드리죠. 좋은 하루 보내세요."
<br><br>
<<link [[다음|Doren Intro]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
당신은 고개를 내젓는다. 도렌은 카일라를 바라본다. "거기, 낙서쟁이." <<HePost "이">> 말한다. "앞으로 와서 날 좀 도와주렴."
<br><br>
<<endevent>><<npc Kylar>><<person1>>
카일라는 노려보긴 하나, 말대꾸는 하지 않는다. <<HePost "은">> 당신에게 열렬한 시선을 보내며 도렌에게 이끌려 간다.
<<set $kylarenglishstate to "watching">>
<br><br>
<<endevent>>
<<link [[다음|English Lesson]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
당신은 고개를 끄덕인다. "좋아." 도렌이 말한다. 딱히 납득한 목소리는 아니다.
<br><br>
<<endevent>>
<<link [[다음|English Lesson]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $schoolstate is "third">>
<<if $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked")>>
<<outfitChecks>>
/*Check for when the pc is only wearing an overcoat*/
<<if $worn.over_upper.name isnot "naked" and $worn.over_lower.name isnot "naked" and $worn.under_upper.name is "naked" and $worn.under_lower.name is "naked">>
<<if _middleOutfit>><<worn_over_upper_name_ul>><<else>><<worn_over_upper_name_gwa>> <<worn_over_lower_name_ul>><</if>> 벗자마자, 당신은 외투 아래에 아무것도 입지 않았다는 사실을 자각했다.
<<elseif $worn.over_upper.name isnot "naked" and $worn.over_lower.name isnot "naked" and ($worn.under_upper.type.includes("swim") or $worn.under_lower.type.includes("swim"))>>
<<if _middleOutfit>><<worn_over_upper_name_ul>><<else>><<worn_over_upper_name_gwa>> <<worn_over_lower_name_ul>><</if>> 벗자마자, 당신은 외투 아래에 수영복만 입고 있다는 사실을 자각했다.
<<elseif $worn.over_upper.name isnot "naked" and $worn.over_lower.name isnot "naked" and $worn.under_upper.name isnot "naked" and $worn.under_lower.name isnot "naked">>
<<if _middleOutfit>><<worn_over_upper_name_ul>><<else>><<worn_over_upper_name_gwa>> <<worn_over_lower_name_ul>><</if>> 벗자마자, 당신은 외투 아래에 속옷만 입고 있다는 사실을 자각했다.
<</if>>
<br><br>
<<npc Doren>><<person1>>
도렌이 웃는다. "뭔가 잘못됐니? 교복을 입지 않으면 내 수업을 들을 수 없단다. 내 규칙상으론 그래. 교장 선생님에게 예비 교복이 있을 거야."
<br><br>
<!--<<link [[Hang up coat|]]>><<endevent>><</link>>
<br><br> good starting point for when you can go to class naked-->
<<link [[다음|Hallways]]>><<endevent>><</link>>
<br><br>
<<elseif $worn.upper.type.includes("school") and $worn.lower.type.includes("school") and $rightarm isnot "bound">>
<<if $englishattended is 1>>
당신은 영어 수업에 다시 들어와,
<<if $worn.over_upper.name isnot "naked" or $worn.over_lower.name isnot "naked" or $worn.over_head.name isnot "naked">>
교실 뒷편에 코트를 건 뒤
<<undressOverClothes "englishClassroom">>
<</if>>
자리에 앉는다.
<br><br>
<<englishstart>>
<<elseif $time lte ($hour * 60 + 5)>>
당신은 영어 교실에 들어간다.
<<npc Doren>><<person1>>
학생들이 자리에 앉는 동안 도렌이 교실 앞쪽에서 수업 준비를 하고 있다.
<<if $worn.over_upper.name isnot "naked" or $worn.over_lower.name isnot "naked" or $worn.over_head.name isnot "naked">>
<<undressOverClothes "englishClassroom">>
당신은 교실 뒷편에 코트를 건 뒤 자리에 앉는다.
<</if>>
<br><br>
<<englishstart>>
<<else>>
당신은
<<if $worn.over_upper.name isnot "naked" or $worn.over_lower.name isnot "naked" or $worn.over_head.name isnot "naked">>
교실 뒷편에 코트를 건 뒤
<<undressOverClothes "englishClassroom">>
<</if>>
영어 교실에 들어간다.
<<npc Doren>><<person1>>
도렌이 말을 하다 말고 당신에게 미소를 지어보인다.
<<if $englishExcused>>
<<unset $englishExcused>>
"걱정 말거라, <<lassPost>>. 괜찮다."
<<else>>
"안 오는 것보다는 늦는게 낫지! 앉으렴, 늦어서 못 들은 내용을 설명할테니 말이야."
<<gdelinquency>>
<<detention 1>>
<</if>>
<br><br>
당신이 자리에 앉자, 도렌이 수업을 계속한다.
<br><br>
<<englishstart>>
<</if>>
<<elseif $rightarm is "bound" or $leftarm is "bound" or $feetuse is "bound">>
도렌이 걱정스러운 표정을 짓는다. "<<if $player.gender_appearance is "m">>청년<<else>>아가씨<</if>>, 누가 그렇게 묶어놓은 거야? 괜찮니? 교장 선생님께 그걸 자를 도구가 있을 거야. 어서 교장실로 가보렴."
<br><br>
<<link [[다음|Hallways]]>><<endevent>><</link>>
<br><br>
<<else>>
<<npc Doren>><<person1>>
도렌이 웃는다. "교복을 입지 않으면 내 수업을 들을 수 없단다. 내 규칙상으론 그래. 교장 선생님에게 예비 교복이 있을 거야."
<br><br>
<<link [[다음|Hallways]]>><<endevent>><</link>>
<br><br>
<</if>>
<<elseif $schoollesson is 1>>
<<if $englishinterrupted is 1>>
<<npc Doren>><<person1>>당신은 영어 교실에 들어간다. 도렌이 갑자기 말을 멈추고는 당신을 바라본다. "하! 내 수업에 대한 열정이 넘치는 건 기쁘다만, 다른 수업을 듣고 있어야 하는 거 아니니? 징계 처리를 해야겠구나. 안 그러면 내가 레이턴에게 한소리 듣게 되니까 말이야." <<HePost "은">> 당신을 문 밖으로 쫓아낸다.
<<gdelinquency>>
<br><br>
<<detention 1>>
<<link [[다음|Hallways]]>><<endevent>><</link>>
<<else>>
<<npc Doren>><<person1>>당신은 영어 교실에 들어간다. 도렌이 갑자기 말을 멈추고는 당신을 바라본다. "내가 뭔가 도와줄 거라도 있을까, <<lassPost>>?" 보아하니 당신이 수업을 방해한 모양이다.
<br><br>
<<set $englishinterrupted to 1>>
<<link [[사과한다|English Classroom Apology]]>><<trauma 1>><<stress 1>><</link>><<gstress>><<gtrauma>>
<br>
<<if $trauma gte 1>>
<<link [[조롱한다|English Classroom Mock]]>><<status 1>><<stress -12>><</link>><<lstress>><<gcool>><<gdelinquency>>
<br>
<</if>>
<</if>>
<<else>>
당신은 영어 교실에 있다. 벽에 책장들이 늘어서있다.
<br><br>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "emptyClassroom">>
<</if>>
<<storeon "englishClassroom" "check">>
<<if _store_check is 1>>
<<storeon "englishClassroom">>
당신은 교실 뒷편에서 코트를 집어든다.
<br><br>
<</if>>
<<exhibitionclassroom>>
<<link [[교실에서 나온다 (0:01)|Hallways]]>><<pass 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<set $englishattended to 1>>
<<if $weekday is 6 and $minute gte 37>>
<<npc Doren>><<person1>>
"한 주의 그 시간이 왔단다." 탁상에 작은 책자가 가득 담긴 상자를 들어올리며 도렌이 안내한다. <<HePost "은">> 각 학생들 앞에 하나씩 놓으며 반을 돌아다닌다. "걱정마. 난 너희들이 모두 잘할거라 확신한단다."<<gstress>><<stress 6>>
<br><br>
<<if $arousal gte $arousalmax>>
<<set _teacher to "Doren">>
<<orgasmLocation "classroom">>
<</if>>
<<exam english>>
<br><br>
학생들이 첫 페이지를 넘기는 소리가 뒤섞인다. 도렌은 통로를 배회한다.
<br><br>
<<endevent>>
<<exam_cheat english>>
<<link [[집중한다|English Exam]]>><<stress 6>><<set $phase to 0>><<set $exam_chance += 5>><</link>><<gstress>><<passPercent 5>>
<br>
<<link [[긴장을 푼다|English Exam]]>><<set $phase to 1>><</link>>
<br>
<<link [[부정행위|English Exam]]>><<set $phase to 2>><</link>><<skulduggerydifficulty>>
<br>
<<if $kylarenglishstate is "active">>
<<link [[카일라를 베낀다|English Exam]]>><<set $phase to 3>><<npcincr Kylar lust 3>><<set $exam_chance += 5>><</link>><<glust>> <<passPercent 5>>
<br>
<</if>>
<<elseif $kylarenglishstate is "active">>
<<if $time lte ($hour * 60 + 5)>>
영어 수업이 시작되었다. 무엇을 할까?
<br><br>
<<else>>
영어 수업이 계속된다. 무엇을 할까?
<br><br>
<</if>>
<<if $arousal gte $arousalmax>>
<<set _teacher to "Doren">>
<<orgasmLocation "classroom">>
<</if>>
<<link [[수업에 집중한다|English Lesson Focus]]>><</link>><<gstress>><<genglish>>
<br>
<<link [[반 친구들과 어울린다|English Lesson Socialise]]>><</link>><<ltrauma>><<lstress>><<gharass>>
<br>
<<link [[몽상한다|English Lesson Daydream]]>><</link>><<lstress>> <<lharass>>
<br>
<<if $exhibitionism gte 75>>
<<link [[자위한다|English Lesson Masturbate]]>><<set $masturbationstart to 1>><<npcincr Kylar lust 5>><</link>><<exhibitionist5>><<glust>>
<br>
<</if>>
<<else>>
<<if $time lte ($hour * 60 + 5)>>
영어 수업이 시작되었다. 무엇을 할까?
<br><br>
<<else>>
영어 수업이 계속된다. 무엇을 할까?
<br><br>
<</if>>
<<if $arousal gte $arousalmax>>
<<set _teacher to "Doren">>
<<orgasmLocation "classroom">>
<</if>>
<<link [[수업에 집중한다|English Lesson Focus]]>><</link>><<gstress>><<genglish>>
<br>
<<link [[반 친구들과 어울린다|English Lesson Socialise]]>><</link>><<gcool>><<ltrauma>><<lstress>><<gharass>>
<br>
<<link [[몽상한다|English Lesson Daydream]]>><</link>><<lstress>> <<lharass>>
<br>
<<if $exhibitionism gte 55>>
<<link [[자위한다|English Lesson Masturbate]]>><<set $masturbationstart to 1>><</link>><<exhibitionist4>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
당황하며, 당신은 사과를 한 뒤 나온다.
<br><br>
<<link [[다음|Hallways]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
당신은 선생님을 조롱한다. "방해해서 죄송합니다 선생님, 제발 절 먹지 말아주세요!" 앉아있던 학생들이 웃음을 터트린다.
<br><br>
도렌도 웃는다. "네 교실로 가렴. 안 그러면 진짜로 먹어버릴지도 몰라!" <<HePost "이">> 문을 열어준다.
<<gdelinquency>>
<br><br>
<<detention 1>>
<<link [[다음|Hallways]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $kylarenglishstate is "active">>
당신은 선생님의 말과 수업 자료에 집중한다. 카일라가 집중을 방해하기는 해도, 성과가 있는 것 같다.
<br><br>
<<else>>
당신은 선생님의 말과 수업 자료에 집중한다. 이해하기 어렵기는 해도, 성과가 있는 것 같다.
<br><br>
<</if>>
<<towelup>>
<<advancelesson>>
<<englishskill _lesson_progress>>
<<stress _lesson_progress>>
<<if $phase is 1>>
<<set $phase to 0>>
종이 울리며 수업의 끝을 알린다. 당신은
<<storeon "englishClassroom" "check">>
<<if _store_check is 1>>
<<storeon "englishClassroom">>
코트를 집어들고는
<</if>>
교실에서 나온다.
<br><br>
<<link [[다음|Hallways]]>><</link>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (8900 - $allure)>>
<<eventsenglish>>
<<else>>
<<eventsenglishsafe>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<towelup>>
<<if $kylarenglishstate is "active">>
당신은 공부는 최소한으로만 하며, 반 친구들과 어울리는 데에 더 집중한다. 카일라의 존재가 이를 어렵게 만든다.
<<elseif $cool gte ($coolmax / 5 * 2)>>
당신은 공부는 최소한으로만 하며, 반 친구들과 어울리는 데에 더 집중한다. 곧 당신에게 관심이 쏠린다.
<<elseif $cool gte ($coolmax / 5)>>
당신은 공부는 최소한으로만 하며, 반 친구들과 어울리는 데에 더 집중한다.
<<else>>
당신은 공부는 최소한으로만 하며, 반 친구들과 어울리는 데에 더 집중한다. 대부분은 당신과 어울리기를 꺼려한다.
<</if>>
<br><br>
<<if $kylarenglishstate is "active">>
<<else>>
<<status 1>>
<</if>>
<<advancelesson>>
<<set _stress to _lesson_progress * -1>>
<<stress _stress>>
<<set _trauma to _lesson_progress * -0.5>>
<<trauma _trauma>>
<<if $phase is 1>>
<<set $phase to 0>>
종이 울리며 수업의 끝을 알린다. 당신은
<<storeon "englishClassroom" "check">>
<<if _store_check is 1>>
<<storeon "englishClassroom">>
코트를 집어들고는
<</if>>
교실에서 나온다.
<br><br>
<<link [[다음|Hallways]]>><</link>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (8900 - ($allure * 2))>>
<<eventsenglish>>
<<else>>
<<eventsenglishsafe>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<towelup>>
<<if $kylarenglishstate is "active">>
당신은 창문 밖을 내다보며 몽상한다. 카일라가 <<nnpc_his_yi "Kylar">> 스케치북에 당신의 그림을 그린다.
<<elseif $trauma gte (($traumamax / 10) * 7)>>
당신은 뭐 하나라도 행동을 잘못할 경우 반 전체가 당신을 괴롭힐까 무서워 혼자 지낸다.
<<elseif $trauma gte (($traumamax / 10) * 2)>>
불안감이 스멀스멀 기어오르는 걸 막으며, 당신은 자신만의 생각에 잠긴다.
<<else>>
당신은 수업에 딱히 집중하지 않으며, 그 대신 하릴없이 창문 밖을 내다보며 방과후에 무엇을 할지 생각한다.
<</if>>
<br><br>
<<advancelesson>>
<<set _stress to _lesson_progress * -1>>
<<stress _stress>>
<<if $phase is 1>>
<<set $phase to 0>>
종이 울리며 수업의 끝을 알린다. 당신은
<<storeon "englishClassroom" "check">>
<<if _store_check is 1>>
<<storeon "englishClassroom">>
코트를 집어들고는
<</if>>
교실에서 나온다.
<br><br>
<<link [[다음|Hallways]]>><</link>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (8900 - ($allure / 2))>>
<<eventsenglish>>
<<else>>
<<eventsenglishsafe>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $NPCName[$NPCNameList.indexOf("Kylar")].love gte 90>>
당신은 다른 자리로 가기 위해 물건을 챙긴다. 카일라가 당신의 넓적다리 위에 손을 올린다. <<hisPost "의">> 손에는 칼 한 자루가 들려있다. "어-어딜 가는 거야, 내 사랑?" <<HePost "이">> 말한다. "이미 우리 자리가 있잖아."
<br><br>
<<link [[다음|English Lesson]]>><<endevent>><</link>>
<br>
<<else>>
<<set $kylarenglishstate to "watching">>
당신은 물건을 챙겨서 다른 자리로 간다. 카일라는 따라오지는 않지만, 펜으로 제 손을 쿡쿡 찌르기 시작한다.
<br><br>
<<link [[다음|English Lesson]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
당신은 느긋하게 몸을 펴며, <<trClothes "upper" $worn.upper.name "name" "을">>_trResult 올려 가슴팍을 노출시킨다. <<personPost>>에게는 과한 자극이었는지 얼굴을 붉힌 채로 고개를 돌린다.
<<exhibitionism1>>
<<if $robinhistory is "seat">>
<<if $NPCName[$NPCNameList.indexOf("Robin")].dom gte 30>>
로빈이 당신 <<worn_upper_name_ul>> 잡아당긴다. "누가 널 볼 거야!" <<nnpc_he_ga Robin>> 당신의 허리를 가리면서 말한다.
<<else>>
로빈은 얼굴을 붉히지만, <<nnpc_he_nun Robin>> 당신을 무시하기 위해 최선을 다한다.
<</if>>
<br><br>
<</if>>
<<link [[다음|History Lesson]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
당신은 자리를 바꿔 치마를 들춰, <<undiesPost "을">> 노출시킨다.
<<if !$worn.under_lower.type.includes("naked")>>
<<exhibitionism2>>
<<else>>
<<exhibitionism4>>
<</if>>
<<if $robinhistory is "seat" and $NPCName[$NPCNameList.indexOf("Robin")].dom gte 30>>
로빈이 끼어들어 당신의 치마를 다시 내린다. "누가 널 볼 거야!" <<nnpc_he_ga Robin>> 말한다. <<person_un>> 웃으며 시선을 돌린다.
<br><br>
<<elseif $rng gte 51>>
<<personPost>>에게는 과도한 자극이었던 것 같다. 그들은 얼굴을 붉히고는 고개를 돌린다.
<br><br>
<<else>>
<<if $robinhistory is "seat">>
로빈은 시선을 돌린다.
<</if>>
<<personPost "은">> 당신의 모습에 넋이 나가, 눈을 떼질 못한다. <<HePost "은">> 당신의 모습에 지나치게 열중하고 있어, 윈터가 문제에 답을 하라고 부르는 것조차 듣지 못한다.
<br><br>
당황한 탓에 <<hePost "은">> 오답을 말한다. 쉬운 문제였음에도 불구하고 말이다. 다른 학생들이 그 광경에 웃는다.
<br><br>
<<if $winterromance is 1>>
<!-- note: impossible condition -->
<<npc Winter>> 윈터가 당신이 무슨 짓을 하고 있었는지 알고 있다라고 하는듯 바라본다. <<HePost "은">> 고개를 내젓는다. <<hisPost "의">> 입술이 희미한 미소를 짓고 있었다는 느낌이 든다.
<<set $winterpunish += 1>>
<br><br>
<</if>>
<</if>>
<<link [[다음|History Lesson]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase lte 1>><<pass 10>>
당신은 의자에서 뛰쳐나와
<<if $phase is 1>>선생님에게 달려가 상황을 설명한다. 윈터는 화를 내며 얼굴을 굳히지만, 당신에 대한 분노는 아니다. 당신은 <</if>>
교실에서 나와 화장실로 들어간다. 빈 칸에 들어가 문을 잠근 뒤, 당신은 옷을 벗어 가려움을 유발하는 가루를 털어낸다.
또한 붉어진 살갗에서도 문질러 털어낸다.
<br><br>
전부 털어냈다고 확신한 뒤에야 당신은 옷을 다시 입고는 교실로 돌아간다.
<br><br>
<<if $schoolstate isnot "fourth">>
당신이 돌아왔을 때에는, 학생들이 가방을 싸고 있다.
<<if $phase is 0>>
윈터가 문 앞에서, 팔짱을 끼고 서 있다.
<br>
"네가 돌아오기까지 꽤나 시간을 잡아먹었구나. 아마 징계시간에 교장 선생님께 뭐가 그렇게 중요했었는지 말 해 드릴 수 있을 거다."
<<else>>
<br><br>
다른 학생들이 당신에게 뚱한 눈빛을 보내며 복도로 나간다. 당신이 없을 동안 그들에게 어떤 문제가 있었음이 틀림없다.
<</if>>
<br><br>
<<link [[다음|Hallways]]>><<endevent>><</link>>
<br>
<<else>>
당신이 돌아오자 교실 안에는 침묵이 내려앉아 있었다.
<<if $phase is 0>>
윈터가 당신을 노려본다.
<br>
"다시 돌아왔다니 기쁘구나. 뭐가 그리 중요한 일이 있었는지는 징계를 받는 동안 교장 선생님께 말씀드리도록 하거라."
<br><br>
<<else>>
교실 전체가 당신을 노려본다. 당신이 나가있는 동안 혼나고 있었던 것이 분명하다.
<br><br>
윈터는 당신에게 자리에 앉으라고 손짓을 한다.
<</if>>
<br><br>
<<link [[다음|History Lesson]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $phase is 2>>/*strip*/
자리에 앉은 채로, 당신은 옷을 벗거나 옆으로 제쳐 가루를 털어낸다.
몇몇 학생들이 당신을 쳐다보고 있는게 느껴지나, 윈터는 이미 다음 주제로 넘어가 당신을 모른척 한다.
<<if $worn.under_lower.type.includes("naked")>>
그러다가, <<trClothes "lower" $worn.lower.name "name" "을">>_trResult 매만지는 와중에, 학생들은 당신의 노출된 <<genitalsPost>>에 주의가 산만해진다.
<br>
한 명이 그 광경에 휘파람을 불고, 그 바람에 교실 전체에서 웃음이 터진다.
<br><br>
"당장 가리렴." 윈터가 명령한다. "이에 대해서는 징계 시간에 교장 선생님과 이야기를 좀 나누고."
<<elseif $worn.under_upper.type.includes("naked") and $player.breastsize gte 1>>
그러다가, <<trClothes "upper" $worn.upper.name "name" "을">>_trResult 매만지는 와중에, 당신의 <<breastsPost "이">> 내보여진다.
한 학생이 그 광경에 휘파람을 불고, 그 바람에 교실 전체에서 웃음이 터진다.
<br><br>
"당장 가리렴." 윈터가 명령한다. "이에 대해서는 징계 시간에 교장 선생님과 이야기를 좀 나누고."
<<else>>아마도 이전 활동에서 뭔가 옷장이 말썽을 일으킨 탓이라고 생각하고 있으리라.
<</if>>
<br><br>
가려움은 곧 진정된다.
<br><br>
<<link [[다음|History Lesson]]>><<endevent>><</link>>
<br>
<<else>>
가려움이 진정되는데 시간이 꽤 걸린다.
<<pain 5>><<stress 20>>
<br><br>
<<link [[다음|History Lesson]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $uncomfortable.nude is false>>
당신은 스크린 뒤에서 걸어나온다. 곧 당신의 모습을 보고는 학생들이 웃음으로 맞이하지만, 윈터의 근엄한 얼굴에 빠르게 조용해진다. 당신은 전혀 신경쓰지 않고, 할 수 있는한 최대한 몸을 과시한다.
<<else>>
당신은 <<nervously>> 스크린 뒤에서 걸어나온다. 곧 당신의 모습을 보고는 학생들이 웃음으로 맞이하지만, 윈터의 근엄한 얼굴에 빠르게 조용해진다. 뭔가를 배우기에는 다른 학생이 보고 있는 상황에 너무 당황하지만, 그 시간도 곧 끝이 난다.
<</if>>
<br><br>
<<link [[다음|History Lesson]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
이건 말도 안된다. 저런 걸 입을 수 있을 리가 없다. 당신이 자리에 앉자 윈터가 당신을 노려본다.
<br><br>
<<link [[다음|History Lesson]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $uncomfortable.underwear is false>>
당신은 자랑스레 스크린 뒤에서 걸어나온다. 입고 있는 옷은 <<genitalsPost "을">> 거의 내보인다. 당신의 옷을 덮고 있는 옷의 면적이 상당히 적다는 것을 깨달은 학생들 사이에 침묵이 흐른다.
<<if $fameexhibitionism gte 400>> 당신이 이렇게 적게 차려입은 걸 보는게 처음도 아닐텐데 말이다.<</if>>
<br><br>
윈터는 만족스러운 미소를 짓는다. <<HePost "이">> 이 복장이 어떤 의식에서 사용되었는지를 설명하는 동안 당신은 모델로서 서있는다. 보아하니 전부 음란한 특성을 가진 의식들에서 사용된 것 같다. 당신은 학생들의 표정을 기꺼이 받아들이며 좀 더 유혹적인 방식으로 자세를 취한다. 당신의 희망보다 더 빠르게 시간이 지나간다.
<<else>>
당신은 <<nervously>> 스크린 뒤에서 걸어나온다. 당신의 옷을 덮고 있는 옷의 면적이 상당히 적다는 것을 깨달은 학생들 사이에 침묵이 흐른다. <<HePost "이">> 이 복장이 어떤 의식에서 사용되었는지를 설명하는 동안 당신은 모델로서 서있는다. 보아하니 전부 음란한 특성을 가진 의식들에서 사용된 것 같다. 뭔가를 배우기에는 다른 학생이 보고 있는 상황에 너무 당황하지만, 그 시간도 곧 끝이 난다.
<</if>>
<br><br>
<<link [[다음|History Lesson]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $submissive lte 850>>
당신은 멍한 표정을 짓는다. 그러고는 아무런 전조도 없이, <<hePost "이">> 들고 있던 책더미를 손으로 쳐내, 사방으로 날려보낸다.
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<br><br>
<<personPost "은">> 주변에 책이 깔린 상태로 어리둥절하게 그냥 서있고, 윈터가 다가온다.
"뭐하는 거야?" 윈터가 문가에서 <<hePost "을">> 노려본다. "책 주워. 당장."
<br><br>
"그치만-"
<br><br>
"변명은 징계 시간에 교장 선생님께 하고. 당장은 책부터 나눠주도록 해."
<br><br>
<<personPost "이">> 재빨리 바닥에서 책을 줍는 동안 다른 학생들은 당신을 향해 미소를 지어보인다.
<<gcool>><<status 1>>
<<HePost "이">> 책을 건네줄 때 당신은 상냥한 미소를 지어보인다.
<<lstress>><<stress -1>>
<br><br>
<<skulduggeryuse>>
<<link [[다음|History Lesson]]>><<endevent>><</link>>
<br>
<<else>>
<br><br>
"뭐하는 거야?" 윈터가 문가에서 당신을 노려본다. "책 주워. 당장."
<br><br>
"그치만-"
<br><br>
"변명은 징계 시간에 교장 선생님께 하고. 당장은 책부터 나눠주도록 해."
<<detention 2>><<stress 2>><<gstress>><<gdelinquency>>
<br><br>
<<skulduggeryuse>>
<<link [[다음|History Lesson]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
당신은 <<hisPost "의">> 뒤쪽을 가리킨다. "레이턴이 봤을텐데."
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<br><br>
<<personPost>>의 얼굴이 창백해진다.
<br>
<<hePost "이">> 어깨 너머로 문쪽을 볼 때, 당신은 <<hePost "이">> 들고 있는 책더미 맨 위에서 책 한 권을 집어든다. "고마워."
<br><br>
<<HePost "이">> 여전히 충격에 입을 벌리고 있는 동안 윈터가 돌아온다.
<br>
"한 권을 떨어트렸구나." 윈터가 핀잔을 준다. "좀 조심하렴."
<br>
<<personPost "이">> 쪼그려앉아 책을 다시 주울 때 다른 학생들은 히죽거리며 귓속말을 한다.
<<stress -2>><<lstress>>
<br>
<<skulduggeryuse>>
<<link [[다음|History Lesson]]>><<endevent>><</link>>
<br>
<<else>>
<br><br>
<<personPost "이">> 코웃음을 친다. "내가 뭐 어제 태어나기라도 한 것 같아? 책이나 주워."
<br>
<<skulduggeryuse>>
<<link [[줍는다|History Events Pick]]>><<trauma 2>><<stress 2>><<status -10>><</link>><<gtrauma>><<gstress>><<lcool>>
<br>
<<link [[내버려둔다|History Events Leave]]>><<stress 2>><<detention 2>><</link>><<gdelinquency>><<gstress>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
당신은 몸을 숙여 책을 집어든다. 그러자, <<personPost "이">> 당신의 머리 뒷쪽을 잡고는 얼굴을 <<his_yi>> 사타구니 쪽으로 끌어당긴다.
<<if $robinhistory is "seat" and $NPCName[$NPCNameList.indexOf("Robin")].dom gte 50>>
당신은 <<hePost "을">> 밀어내려 하나, <<hisPost "의">> 손 힘이 너무 센 바람에 어떻게 할 수가 없다. <<his_yi>> 머리에 책이 꽂히기 전까지는. <<He_nun>> 비틀거리며 뒤로 물러나고, 모두의 시선이 범인에게 쏠린다. 로빈이다.
<br><br>
"개자식이," <<person_i>> 말한다. <<He_nun>> <<his_yi>> 관자놀이를 움켜쥐고 있다. "대가를 치르게 될 거다." 로빈이 반항적으로 쏘아본다.
<br><br>
상황이 악화되기 전에 윈터가 돌아온다. <<nnpc_His_yi Winter>> 시선이 바닥에 떨어진 닳은 교과서로 향한다. "책 주워," <<nnpc_he_ga Winter>> <<personPost "에게">> 명령한다. "어쩌면 징계 시간에 학교 비품을 정중히 다루는 법을 배울 수 있겠구나."
<br><br>
<<person_un>> 반박하지는 않지만, 로빈을 향해 사악한 시선을 던진다.
<br><br>
<<link [[다음|History Lesson]]>><<endevent>><</link>>
<br>
<<elseif $cool lt 39>>
<<if $robinhistory is "seat">>
<br><br>
"<<phim_ul>> 내버려둬!" 로빈이 소리치지만 다른 학생이 <<nnpc_his_yi Robin>> 입을 막는다.
<br><br>
<<elseif $robinhistory is "active">>
<br><br>
당신은 로빈 쪽을 힐끗 쳐다보지만, 모인 군중들 사이로 <<nnpc_him_ul Robin>> 볼 수 없었다.
<br><br>
<</if>>
당신은 <<hePost "을">> 밀어내려 하나, <<hePost "은">> 당신을 꽉 잡고, <<his_yi>> <<if $pronoun is "m">>바지 지퍼를 내린다.<<else>>치마를 들춘다. 속옷을 입지 않았다.<</if>>"누가 가서 선생님 시선 좀 돌려." <<HePost "이">> 말한다.
교실의 학생 대다수가 지켜보기 위해 주변에 다가온다.
<br><br>
<<link [[다음|History Lesson Molestation]]>><<set $molestationstart to 1>><<set $phase to 2>><</link>>
<br>
<<elseif $cool lt 119>>
<<if $robinhistory is "seat">>
<br><br>
"<<phim_ul>> 내버려둬!" 로빈이 소리치지만 다른 학생이 <<nnpc_his_yi Robin>> 입을 막는다.
<br><br>
<<elseif $robinhistory is "active">>
<br><br>
당신은 로빈 쪽을 힐끗 쳐다보지만, 모인 군중들 사이로 <<nnpc_him_ul Robin>> 볼 수 없었다.
<br><br>
<</if>>
당신은 <<hePost "을">> 밀어내려 하나, <<hePost "은">> 당신을 꽉 잡고, <<his_yi>> <<if $pronoun is "m">>바지 지퍼를 내린다.<<else>>치마를 들춘다. 속옷을 입지 않았다.<</if>>
<br><br>
<<link [[다음|History Lesson Molestation]]>><<set $molestationstart to 1>><<set $phase to 1>><</link>>
<br>
<<else>>
<<if $robinhistory is "seat">>
<br><br>
"<<phim_ul>> 내버려둬!" 로빈이 소리치지만 다른 학생이 <<nnpc_his_yi Robin>> 입을 막는다.
<br><br>
<<elseif $robinhistory is "active">>
<br><br>
당신은 로빈 쪽을 힐끗 쳐다보지만, 모인 군중들 사이로 <<nnpc_him_ul Robin>> 볼 수 없었다.
<br><br>
<</if>>
교실 한 편에서 웃음소리가 들려오자 당신은 가해자를 밀어낸다. "나도 참 덜렁댄다니까!" <<person_i>> 이제 활짝 웃으며 말한다. "그렇다고 그렇게 심하게 굴 필요는 없잖아." <<He_nun>> <<his_yi>> 일을 계속하고, 곧 윈터가 돌아온다.
<br><br>
<<link [[다음|History Lesson]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<personPost>>의 의도를 믿지 않기에, 당신은 몸을 숙여 책을 집어들기를 거부한다. <<HePost "은">> 고개를 옆으로 기울이고는 조롱하듯 얼굴을 찌푸린다. "뭐가 문제야? 내가 뭔가 짓궂은 짓이라도 할까봐 무서워?" <<hisPost "의">> 친구들이 웃는다.
<br><br>
교실 문이 열리고, <<personPost "은">> 윈터가 들어오자 맡은 일을 계속한다. 윈터는 바닥에 교과서가 떨어져있는 것을 보자 당신을 노려본다. "그거 당장 집어들어. 학교 비품은 좀 더 정중히 다루도록." <<personPost "은">> 당신이 책을 집어들자 짜증나는 미소를 지어보인다.
<br><br>
<<link [[다음|History Lesson]]>><<endevent>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<npcoral>>
<<if $phase is 1>>
<<set $timer to 6>><<enable_rescue>>
<<elseif $phase is 2>>
<<set $timer to 24>><<set $rescue to 0>>
<</if>>
<</if>>
<<effects>>
<<if $rescue is 0 and $alarm is 1>>
<<set $alarm to 0>>
<span class="red">아무도 당신을 도와주지 않는다. 윈터의 주의가 다른 곳으로 돌아가 있다.</span>
<br><br>
<</if>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[다음|History Lesson Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음|History Lesson Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|History Lesson Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $timer gte 1>>
<span id="next"><<link [[다음|History Lesson Molestation]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|History Lesson Molestation Finish]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<famerape 10>>
<<if $robinhistory is "seat">>
<<He_nun>> 당신을 바닥으로 밀친다. 로빈도 같이 풀려나고, 곧장 당신 곁으로 달려온다. 다가오는 발소리가 들리자, 다른 학생들은 재빨리 제자리로 돌아간다.
<br><br>
"괜찮아," <<nnpc_he_ga Robin>> 말한다. <<nnpc_He_nun Robin>> <<nnpc_his_yi Robin>> 주머니에서 티슈를 찾는다. 윈터가 들어오자, 로빈이 <<nnpc_him_ul Winter>> 향해 몸을 돌린다.
<br><br>
"<<He_ga>> 제 친구를 공격했어요," 로빈이 <<person_ul>> 가리키며 말한다.
<br><br>
윈터가 문을 가리키고, <<person_un>> 나가면서 당신에게 윙크를 한다.
<br><br>
<<else>>
만족스럽다는듯, <<personPost "은">> 당신을 바닥으로 밀친다. 다가오는 발소리가 들리자, 다른 학생들은 재빨리 제자리로 돌아간다. 바닥에 누워있는 모습을 들키면 곤란한 상황에 처할 것이다. <<tearful>> 당신은 윈터가 돌아오기 직전에 어떻게든 자리로 돌아간다.
<br><br>
<</if>>
<<clothesontowel>>
<<endcombat>>
<<link [[다음|History Lesson]]>><</link>>
<<elseif $enemyhealth lte 0>>
<<if $robinhistory is "seat">>
<<person_i>> 고통에 몸을 움츠린다. <<He_nun>> 당신을 노려보고, <<he_wa>> <<his_yi>> 친구는 당신을 괴롭힐 마음이 있는 것 처럼 보이지만, 교실로 다가오는 발소리가 들린다. 그들은 생각을 바꾼다.
<br><br>
그들이 로빈을 놓아주자, <<nnpc_he_ga Robin>> 곧장 당신 곁으로 달려온다. "괜찮아," <<nnpc_he_ga Robin>> 말한다. 윈터가 돌아오고, <<nnpc_his_yi Winter>> 시선이 로빈을 향해 고정된다. "<<He_ga>> 제 친구를 공격했어요," 로빈이 <<person_ul>> 가리키며 말한다.
<br><br>
윈터가 문을 가리키고, <<person_un>> 다친 부위를 쓰다듬으며 나간다.
<br><br>
<<else>>
<<person_i>> 고통에 몸을 움츠린다. <<He_nun>> 당신을 노려보고, <<he_wa>> <<his_yi>> 친구는 당신을 괴롭힐 마음이 있는 것 처럼 보이지만, 교실로 다가오는 발소리가 들린다. 그들은 생각을 바꾼다. <<tearful>> 당신은 자리에 앉는다. 윈터는 무슨 일이 일어났는지 모른 채, 교실로 돌아온다.
<br><br>
<</if>>
<<clothesontowel>>
<<endcombat>>
<<link [[다음|History Lesson]]>><</link>>
<<elseif $alarm is 1 and $rescue is 1>>
<<set $rescued += 1>>
<<if $robinhistory is "seat">>
교실로 다가오는 발소리가 들린다. <<person_i>> 당신을 밀쳐내고 <<his_yi>> 자리로 돌아간다. 로빈도 함께 풀려난다. <<nnpc_He_nun Robin>> 곧장 당신 곁으로 달려온다.
<br><br>
"괜찮아," <<nnpc_he_ga Robin>> 말한다.
<br><br>
윈터가 들어온다. <<nnpc_His_yi Winter>> 눈이 로빈을 향한다. "정말이지 5분도 너네들을 그냥 내버려둔 채로 둘 수 없구나."
<br><br>
"<<He_ga>> 제 친구를 공격했어요," 로빈이 <<person_ul>> 가리키며 말한다.
<br><br>
윈터가 문을 가리키고, <<person_un>> 나가면서 당신에게 윙크를 한다.
<br><br>
<<else>>
빠른 속도로 교실에 다가오는 발소리가 들려온다. <<personPost "은">> 당신을 밀쳐낸 뒤 제자리로 돌아가고, 다른 학생들도 마찬가지다. <<tearful>> 당신은 자리로 돌아간다. 윈터가 화난 표정으로 나타난다. "정말이지 5분도 너네들을 그냥 내버려둔 채로 둘 수 없구나." 어쨌든 공격도 끝이 났고 비명을 지른 것이 당신이라는 것을 윈터가 모르기를 바라기에, 남은 수업시간 동안 당신은 머리를 들지 않고 있는다.
<br><br>
<</if>>
<<clothesontowel>>
<<endcombat>>
<<link [[다음|History Lesson]]>><</link>>
<<else>>
<<if $robinhistory is "seat">>
교실로 다가오는 발소리가 들린다. <<person_i>> 당신을 밀쳐내고 <<his_yi>> 자리로 돌아간다. 로빈도 함께 풀려난다. <<nnpc_He_nun Robin>> 곧장 당신 곁으로 달려온다.
<br><br>
"괜찮아," <<nnpc_he_ga Robin>> 말한다. 윈터가 기가 죽은 모습의 <<persons_yi>> 친구를 뒤에 데리고 돌아온다.
<br><br>
"다시는 내 시간을 낭비시키지 말아라," 윈터가 말한다. "아니면 징계 시간이 끝나는 걸 못보게 될 거다." <<nnpc_He_nun Winter>> 당신과 로빈을 차례대로 쳐다본다.
<br><br>
"<<He_ga>> 제 친구를 공격했어요," 로빈이 <<person_ul>> 가리키며 말한다.
<br><br>
윈터가 문을 가리키고, <<person_un>> 나가면서 당신에게 윙크를 한다.
<br><br>
<<else>>
교실에 다가오는 발소리가 들려온다. <<personPost "은">> 당신을 밀쳐낸 뒤 제자리로 돌아가고, 다른 학생들도 마찬가지다. <<tearful>> 당신은 자리로 돌아간다. 윈터가 기가 죽은 모습의 <<persons_yi>> 친구를 뒤에 데리고 돌아온다. "다시는 내 시간을 낭비시키지 말아라, 아니면 징계 시간이 끝나는 걸 못보게 될 거다." 공격이 끝난 것에 안심하면서, 남은 수업시간 동안 당신은 머리를 들지 않고 있는다.
<br><br>
<</if>>
<<clothesontowel>>
<<endcombat>>
<<link [[다음|History Lesson]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
당신은 교실 맨앞으로 걸어나오고, 윈터는 구속대의 아랫부분에 몸을 굽히라는 손짓을 한다. 당신이 그 지시에 따르자, <<hePost "은">> 구속대의 나머지 부분을 들어올린 뒤 당신을 거기에 가둔다. 당신의 양손과 얼굴은 작은 구멍을 통해 나와 다른 학생들을 향하고 있다. 이 골동품은 바닥에 접합되어있어, 딱히 움직힐 방법이 보이지 않는다.
<br><br>
<<bind>>
<<if $rng gte 51>>
<<endevent>>
윈터가 뭐라고 말을 더 하기도 전에, 문이 열리더니 레이턴이 들어온다. <<npc Leighton>><<person1>><<HePost "은">> 구속대에 갇힌 <<girlPost>>에겐 딱히 눈길도 주지 않는다. <<He_nun>> 윈터를 본다. "얘기할 것이 있네." 윈터는 고개를 끄덕인 뒤 아무런 말도 없이 교실에서 나간다.
<<endevent>>
<br><br>
<<if $robinhistory is "active" or $robinhistory is "seat">>
<<if $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 20>>
<<generates1>><<person1>>잠시 교실은 조용히 있지만, 곧 교실 밖에서 들리는 발소리가 사라져간다. 그러자 <<personPost "이">> 자리에서 일어나, 설렁설렁 당신에게로 다가온다. "수업이 계속되어야 한다고 생각하는 사람?" <<HePost "은">> 교활하게 웃으며 다른 학생들에게 묻는다. 그들의 성원에 힘입어, <<hePost "은">> 당신의 뒤로 걸어간다.
<br><br>
로빈이 고개를 저으며 시선을 돌린다.
<br><br>
<<link [[다음|History Lesson Pillory Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $NPCName[$NPCNameList.indexOf("Robin")].dom gte 60>>
<<generates1>><<person1>>잠시 교실은 조용히 있지만, 곧 교실 밖에서 들리는 발소리가 사라져간다. 그러자 <<personPost "이">> 자리에서 일어나, 설렁설렁 당신에게로 다가온다. "수업이 계속되어야 한다고 생각하는 사람?" <<HePost "은">> 교활하게 웃으며 다른 학생들에게 묻는다.
<br><br>
<<if random(1, 2) is 2>>
로빈이 뭔가 말하려 하지만, 다른 학생들의 환호 소리에 <<nnpc_his_yi Robin>> 목소리가 묻힌다. 그들의 성원에 힘입어, <<personPost "은">> 당신의 뒤로 걸어간다.
<br><br>
상황이 악화되기 전에, 책이 <<persons_yi>> 머리에 꽂힌다. <<He_nun>> 비틀거리며 당신에게서 떨어진다. 학생들의 시선이 범인에게로 향한다. 로빈이 교실 너머에서 노려보고 있다.
<br><br>
"좆같은 <<bitch_ga>>," <<person_i>> 교실 너머로 향하며 말한다. 로빈은 약간 떨고 있지만, 여전히 반항적이다.
<br><br>
<<link [[다음|History Lesson Pillory Robin Save]]>><<unbind>><</link>>
<br>
<<else>>
로빈이 뭔가 말하려 하지만, 다른 학생들이 <<nnpc_him_ul Robin>> 뒤에서 제지하고, 손으로 <<nnpc_his_yi Robin>> 입을 꽉 막는다. <<nnpc_He_nun Robin>> 몸을 꿈틀대지만, 떨쳐낼 수 없다.
<br><br>
<<link [[다음|History Lesson Pillory Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<else>>
<<generates1>><<person1>>잠시 교실은 조용히 있지만, 곧 교실 밖에서 들리는 발소리가 사라져간다. 그러자 <<personPost "이">> 자리에서 일어나, 설렁설렁 당신에게로 다가온다. "수업이 계속되어야 한다고 생각하는 사람?" <<hePost "은">> 교활하게 웃으며 다른 학생들에게 묻는다.
<br><br>
로빈이 뭔가 말하려 하지만, 다른 학생들의 환호 소리에 <<nnpc_his_yi Robin>> 목소리가 묻힌다. 다른 학생들이 <<nnpc_him_ul Robin>> 뒤에서 제지하고, 손으로 <<nnpc_his_yi Robin>> 입을 꽉 막는다. 그들의 성원에 힘입어, <<personPost "은">> 당신의 뒤로 걸어간다.
<br><br>
<<link [[다음|History Lesson Pillory Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<else>>
<<generates1>><<person1>>잠시 교실은 조용히 있지만, 곧 교실 밖에서 들리는 발소리가 사라져간다. 그러자 <<personPost "이">> 자리에서 일어나, 설렁설렁 당신에게로 다가온다. "수업이 계속되어야 한다고 생각하는 사람?" <<HePost "은">> 교활하게 웃으며 다른 학생들에게 묻는다. 그들의 성원에 힘입어, <<hePost "은">> 당신의 뒤로 걸어간다..
<br><br>
<<link [[다음|History Lesson Pillory Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<else>>
윈터는 구속대의 역사적인 사용처는 물론 구식 처벌들에 대해서도 강의한다. 당신은 <<hePost "이">> 그런 것들에 왜 그리 열광하는지 궁금해한다. 얼마 지나지 않아, <<hePost "은">> 당신을 풀어준다. "조수 역할을 훌륭하게 해줬구나." 윈터는 쾌활하게 말했고, 당신은 자리로 돌아간다.<<unbind>>
<br><br>
<<link [[다음|History Lesson]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
빠른 속도로 교실에 다가오는 발소리가 들려온다. 윈터가 벌컥 들어온다. <<nnpc_His_yi Winter>> 시선이 바닥에 떨어진 훼손된 책으로 휙 움직이고, <<person_ul>> 향해 옮겨간다.
<br><br>
"나가라," <<nnpc_he_ga Winter>> 말한다. "나는 학교 비품을 함부로 다루는 것을 용인할 수 없다."
<br><br>
<<person_i>> 변명하려 하지만, 윈터는 들으려 하지 않는다. <<He_nun>> 방을 나가면서 <<his_yi>> 머리를 긁는다.
<br><br>
"미안하다," 윈터가 한숨을 내쉬며 당신을 구속대에서 풀어준다. "오늘은 이걸 계속할 시간이 없겠구나." <<nnpc_He_nun Winter>> 실망한 눈치다. <<tearful>> 당신은 자리로 돌아간다.
<br><br>
<<if $robinhistory is "active">>
<<if $pain gte 20>>
로빈이 당신에게 티슈를 건네고, 진정시키려 노력한다.<<lpain>><<pain -4>>
<br><br>
<</if>>
<</if>>
<<unbind>>
<<link [[다음|History Lesson]]>><<endevent>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<npcspank>>
<<set $timer to 18>>
<<set $position to "wall">><<set $walltype to "cleanpillory">><<set $leftarm to "bound">><<set $rightarm to "bound">><<set $head to "bound">><<set $NPCList[0].lefthand to 0>>
<<if $delinquency lt 400>><<enable_rescue>><</if>>
<</if>>
<<effects>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
당신의 불량학생으로서의 명성 때문에 아무도 당신을 도와주지 않는다.
<br><br>
<</if>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[다음|History Lesson Pillory Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|History Lesson Pillory Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $timer lte 0>>
<span id="next"><<link [[다음|History Lesson Pillory Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $rescue is 1 and $alarm is 1>>
<span id="next"><<link [[다음|History Lesson Pillory Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|History Lesson Pillory Molestation]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<famerape 10>>
"너무 열중해버렸네." <<personPost "이">> 그렇게 중얼거리며 자리로 돌아가는 소리가 들려온다.
<br><br>
<<exposure>>
<<if $exposed gte 1>>
윈터가 교실로 돌아오고, 당신의 옷이 벗겨져 있는 것을 본다. 선생님은 당신을 구속대에서 풀어주고 수건으로 당신의 몸을 가린다. "누구 탓이지?"
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 20 or $robinhistory is "missing">>
모두의 시선이 <<his_yi>> 자리에서 몸을 숙이고 있는 <<person_uro>> 향한다.
<<else>>
로빈이 일어서서 가리킨다. "<<himPost "이">> 그랬어요," <<nnpc_he_ga Robin>> 말한다. <<person_i>> <<his_yi>> 자리에서 몸을 숙이자, 다른 학생들도 웅성이며 동의한다.
<</if>>
<br><br>
윈터가 <<him_ul>> 노려본다. "수업이 끝나면 남거라." <<tearful>> 당신은 자리로 돌아가, 마음을 가라앉힌다.
<br><br>
<<else>>
<<endevent>><<npc Winter>><<person1>>윈터가 교실로 돌아온다. "미안하지만, 오늘은 이걸 계속할 시간이 없겠구나." <<HePost "은">> 구속대에서 당신을 풀어준다. <<HePost "은">> 정말로 실망한 눈치다. <<tearful>> 당신은 자리로 돌아가, 마음을 가라앉힌다.
<br><br>
<</if>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 20 and $robinhistory is "seat">>
로빈은 <<nnpc_his_yi Robin>> 자리에서 몸을 떨며, 흐느껴 운다.
<br><br>
<<elseif $robinhistory is "seat" and $pain gte 20>>
로빈은 당신을 진정시키려 노력한다. <<nnpc_He_nun Robin>> 티슈를 꺼내 당신의 눈을 닦아준다.<<lpain>><<pain -4>>
<br><br>
<</if>>
<<clothesontowel>>
<<endcombat>>
<<link [[다음|History Lesson]]>><</link>>
<<elseif $enemyhealth lte 0>>
<<personPost "은">> 고통에 몸을 움찔거리고, 다른 학생들은 <<hePost "에게">>서 등을 돌려 묶여있는 <<girlPost>>조차 제대로 희롱하지 못한다는 것을 비웃는다. <<HePost "은">> 위축된 모습으로 자리로 돌아간다.
<br><br>
<<exposure>>
<<if $exposed gte 1>>
윈터가 교실로 돌아오고, 당신의 옷이 벗겨져 있는 것을 본다. 선생님은 당신을 구속대에서 풀어주고 수건으로 당신의 몸을 가린다. "누구 탓이지?"
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 20 or $robinhistory is "missing">>
모두의 시선이 <<his_yi>> 자리에서 몸을 숙이고 있는 <<person_uro>> 향한다.
<<else>>
로빈이 일어서서 가리킨다. "<<himPost "이">> 그랬어요," <<nnpc_he_ga Robin>> 말한다. <<person_i>> <<his_yi>> 자리에서 몸을 숙이자, 다른 학생들도 웅성이며 동의한다.
<</if>>
<br><br>
윈터가 <<him_ul>> 노려본다. "수업이 끝나면 남거라." <<tearful>> 당신은 자리로 돌아가, 마음을 가라앉힌다.
<br><br>
<<else>>
윈터가 교실로 돌아온다. "미안하지만, 오늘은 이걸 계속할 시간이 없겠구나." <<nnpc_he_nun Winter>> 구속대에서 당신을 풀어준다. <<nnpc_he_nun Winter>> 정말로 실망한 눈치다. <<tearful>> 당신은 자리로 돌아가, 마음을 가라앉힌다.
<br><br>
<</if>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 20 and $robinhistory is "seat">>
로빈은 <<nnpc_his_yi Robin>> 자리에서 몸을 떨며, 흐느껴 운다.
<br><br>
<<elseif $robinhistory is "seat" and $pain gte 20>>
로빈은 당신을 진정시키려 노력한다. <<nnpc_He_nun Robin>> 티슈를 꺼내 당신의 눈을 닦아준다.<<lpain>><<pain -4>>
<br><br>
<</if>>
<<clothesontowel>>
<<endcombat>>
<<link [[다음|History Lesson]]>><</link>>
<<elseif $alarm is 1 and $rescue is 1>>
<<set $rescued += 1>>
빠른 속도로 교실에 다가오는 발소리가 들려온다. <<personPost "은">> 재빨리 제자리로 돌아간다. 윈터가 화난 표정으로 나타난다. "정말이지 5분도 너네들을 그냥 내버려둔 채로 둘 수 없구나."
<br><br>
<<exposure>>
<<if $exposed gte 1>>
윈터는 당신을 구속대에서 풀어주고 수건으로 당신의 몸을 가린다.
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 20 or $robinhistory is "missing">>
모두의 시선이 <<his_yi>> 자리에서 몸을 숙이고 있는 <<person_uro>> 향한다.
<<else>>
로빈이 일어서서 가리킨다. "<<himPost "이">> 그랬어요," <<nnpc_he_ga Robin>> 말한다. <<person_i>> <<his_yi>> 자리에서 몸을 숙이자, 다른 학생들도 웅성이며 동의한다.
<</if>>
<br><br>
윈터가 <<him_ul>> 노려본다. "수업이 끝나면 남거라." <<tearful>> 당신은 자리로 돌아가, 마음을 가라앉힌다.
<br><br>
<<else>>
<<endevent>><<npc Winter>><<person1>>"미안하지만, 오늘은 이걸 계속할 시간이 없겠구나." <<HePost "은">> 구속대에서 당신을 풀어준다. <<HePost "은">> 정말로 실망한 눈치다. <<tearful>> 당신은 자리로 돌아가, 마음을 가라앉힌다.
<</if>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 20 and $robinhistory is "seat">>
로빈은 <<nnpc_his_yi Robin>> 자리에서 몸을 떨며, 흐느껴 운다.
<br><br>
<<elseif $robinhistory is "seat" and $pain gte 20>>
로빈은 당신을 진정시키려 노력한다. <<nnpc_He_nun Robin>> 티슈를 꺼내 당신의 눈을 닦아준다.<<lpain>><<pain -4>>
<br><br>
<</if>>
<<clothesontowel>>
<<endcombat>>
<<link [[다음|History Lesson]]>><</link>>
<<else>>
교실에 다가오는 발소리가 들려온다. <<personPost "은">> 재빨리 제자리로 돌아간다. 문이 열리고 윈터가 나타난다.
<br><br>
<<exposure>>
<<if $exposed gte 1>>
선생님은 당신을 구속대에서 풀어주고 수건으로 당신의 몸을 가린다. "누구 탓이지?"
모두의 시선이 <<his_yi>> 자리에서 몸을 숙이고 있는 <<person_uro>> 향한다. "수업이 끝나면 남거라." <<tearful>> 당신은 자리로 돌아가, 마음을 가라앉힌다.
<<else>>
들어온다. <<endevent>><<npc Winter>><<person1>>"미안하지만, 오늘은 이걸 계속할 시간이 없겠구나." <<HePost "은">> 구속대에서 당신을 풀어주며 그렇게 말한다. <<HePost "은">> 정말로 실망한 눈치다. <<tearful>> 당신은 자리로 돌아가, 마음을 가라앉힌다.
<</if>>
<<clothesontowel>>
<<endcombat>>
<<link [[다음|History Lesson]]>><</link>>
<</if>>
<<unbind>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<npc Winter>><<person1>>당신이 손을 들자, 윈터가 당신 쪽을 바라본다. 당신은 질문에 답을 하고, <<hePost "은">> 퉁명스럽게 고개를 끄덕이고는 다음으로 넘어간다. 그게 이 수업에서 받을 수 있는 최고의 찬사이다.
<br><br>
<<link [[다음|History Lesson]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $submissive gte 1150>>
"저-저... 말씀드릴 수 없어요." 당신은 목에 매달린 개목걸이를 숨기려 고개를 숙이며 말한다.
<br><br>
<<elseif $submissive lte 850>>
"신경쓰지 마시죠." 당신이 말한다.
<br><br>
<<else>>
"말씀드릴 수 없어요." 당신이 말한다.
<br><br>
<</if>>
"좋아," 윈터가 말한다. "무엇이 됐든, 징계를 받을 때 레이턴에게 보여줄 수 있을 거다."
<br><br>
<<endevent>>
<<link [[다음|History Lesson]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $submissive gte 1150>>
"이-이건 제 목걸이에요." 당신이 말한다.
<br><br>
<<elseif $submissive lte 850>>
"목걸인데요. 무슨 상관이죠?" 당신이 말한다.
<br><br>
<<else>>
"그냥 목걸이에요." 당신이 말한다.
<br><br>
<</if>>
<<if $worn.neck.name is "collar with leash" or $worn.neck.name is "leather collar with leash">>
<<HePost "은">> 팔을 아래로 뻗어 목줄을 집어올린다. "그럼 이건?
<<else>>
<<He_nun>> 손가락 하나를 목걸이 사이에 집어넣고는, 세게 잡아당긴다. "꽤나 꽉 조이는구나, 그렇지 않니?
<</if>>
도대체 무슨 생각으로 그런 걸 걸고 다니는 거지?" 분명 교실 내의 모든 학생들이 당신을 보고 있을 것이다. "개처럼 행동하는 걸 좋아하기라도 하는 거냐?" 누군가 키득거리고, 거기로 윈터의 시선이 쏠린다. "조용! 자, 내가 어디까지 했더라..." <<HePost "은">> 다시 웅얼거리기 시작한다.
<br><br>
<<endevent>>
<<link [[다음|History Lesson]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $submissive gte 1150>>
"머-머리에 자라난 거예요, 선생님. 뿔처럼요."
<<elseif $submissive lte 850>>
"전 죄인이거든요, 선생님. 그래서 뿔이 자랐죠."
<<else>>
"뿔이에요, 선생님. 머리에서 자라났어요."
<</if>>
당신은 그렇게 말하며 뿔을 잡아당긴다. "보이시죠?"
<br><br>
윈터가 눈썹을 치켜뜬다. "별 희한한 일이 다 있구나." <<HePost "이">> 말한다. 당신의 말을 믿는 것인지는 알 수 없다. "하던 거 계속 하도록 하렴."
<br><br>
<<endevent>>
<<link [[다음|History Lesson]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $submissive gte 1150>>
"죄-죄송해요. 제 귀에요, 선생님. 갑자기 자라났어요."
<<elseif $submissive lte 850>>
"제 귀를 좋아하시나보네요, 선생님. 사람이 충분히 제멋대로 굴면, 이런 게 자라나기 마련이죠."
<<else>>
"제 귀에요, 선생님. 갑자기 자라났어요."
<</if>>
당신은 그렇게 말하며 귀를 잡아당긴다. "보이시죠?"
<br><br>
윈터가 눈썹을 치켜뜬다. "별 희한한 일이 다 있구나." <<HePost "이">> 말한다. 당신의 말을 믿는 것인지는 알 수 없다. "하던 거 계속 하도록 하렴."
<br><br>
<<endevent>>
<<link [[다음|History Lesson]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $submissive gte 1150>>
"아-아무것도 아녜요." 당신이 말한다. "그냥 유-유치한 장난이죠."
<br>
<<elseif $submissive lte 850>>
"코스튬이에요." 당신이 말한다. "별나고 재밌죠. 유머 감각도 없으세요?"
<br>
<<else>>
"코스튬이에요." 당신이 말한다. "벗는걸 깜빡했어요."
<br>
<</if>>
윈터가 한숨을 내쉰다. "징계 시간에 교장 선생님께 설명하렴."
<<detention 2>><<gdelinquency>>
<br><br>
<<endevent>>
<<link [[다음|History Lesson]]>><</link>>
<br><<effects>><<person1>>
<<if $submissive gte 1150>>
"로-로빈은 결백해요," 당신이 항의한다.
<<elseif $submissive lte 850>>
당신은 로빈의 팔에 당신의 손을 얹고, 윈터에게 시선을 고정하며 <<him_i>> 일어나는 것을 막는다. "그걸 믿을 거예요?" 당신이 묻는다. "저는 선생님이 멍청이라고 생각하지 않았는데요."
<<else>>
"로빈이 한 게 아니에요," 당신이 말한다. "선생님은 <<him_ul>> 처벌하면 안돼요."
<</if>>
<br><br>
"말대꾸하지 마라," 윈터가 말한다. <<nnpc_He_nun Winter>> 어쨌든 로빈을 내보냈지만, 당신의 도움으로 로빈은 어찌저찌 진정된 것 같다.
<br><br>
잠시 후 또 다른 비행기가 윈터의 머리에 떨어져, 로빈이 정말로 범인이 아니었다는 것을 시사하고, 윈터는 <<him_ul>> 다시 불러들인다. <<He_nun>> 당신의 옆에 앉으며 웃는다.
<br><br>
<<link [[다음|History Lesson]]>><<endevent>><</link>>
<br><<effects>>
당신은 로빈이 나가는 동안 조용히 있는다. 잠시 후 또 다른 비행기가 윈터의 머리에 떨어져, 로빈이 정말로 범인이 아니었다는 것을 시사하고, 윈터는 <<him_ul>> 다시 불러들인다. <<He_nun>> 약간 떨며 당신의 옆에 앉는다.
<br><br>
<<link [[다음|History Lesson]]>><<endevent>><</link>>
<br><<effects>>
당신은 조용히 있는다.
<<if $robinromance is 1>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].dom gte 40>>
로빈이 당신의 손을 <<person1>><<his_yi>> 손으로 잡는다. "우리 사생활은 너희들이 상관할 바가 아니야," <<he_ga>> 손을 꽉 쥐며 말한다.
<br><br>
"왜 이래," <<person2>><<person_i>> 끈질기게 계속한다. "말할 수 있잖아."
<br><br>
교과서가 책상 위로 쿵하고 떨어진다. <<person_i>> 올려다보자, 윈터의 시선과 마주한다. <<He_nun>> <<his_yi>> 자리에 털썩 앉는다.
<br><br>
<<else>>
로빈은 당신을 보고, 머뭇거리다가 말한다. "맞아," <<person1>><<he_ga>> 말한다. "우린 사귀는 사이야."
<br><br>
<<person2>><<person_i>> 가까이 몸을 기울인다. "키스해서 증명하는 건 어때?"
<br><br>
로빈이 얼굴을 붉히지만, 책상 위로 교과서가 쿵하고 떨어지며 무마할 수 있었다. <<person_i>> 올려다보자, 윈터의 시선과 마주한다. <<He_nun>> <<his_yi>> 자리에 털썩 앉는다.
<br><br>
<</if>>
<<else>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].dom gte 50>>
로빈은 <<person1>><<his_yi>> 고개를 젓는다. "<<pShe_nun>> 내 절친이야," <<he_ga>> 말한다. "근데 그건 너희들이 상관할 바가 아니야."
<br><br>
<<person2>><<person_i>> 당신을 바라본다. "그냥 친구?" <<he_ga>> 끈질기게 계속한다. "그거 진짜야?"
<br><br>
교과서가 책상 위로 쿵하고 떨어진다. <<person_i>> 올려다보자, 윈터의 시선과 마주한다. <<He_nun>> <<his_yi>> 자리에 털썩 앉는다.
<br><br>
<<else>>
로빈이 <<person1>><<his_yi>> 고개를 젓는다. "아니, 그런 거 아니야."
<br><br>
<<person2>><<person_i>> 당신을 쳐다본다. "너는? <<person1>><<he_ga>> 거짓말하는 거 아니야?"
<br><br>
교과서가 책상 위로 쿵하고 떨어진다. <<person_i>> 올려다보자, 윈터의 시선과 마주한다. <<He_nun>> <<his_yi>> 자리에 털썩 앉는다.
<br><br>
<</if>>
<</if>>
<<link [[다음|History Lesson]]>><<endevent>><</link>>
<br><<effects>><<person1>>
<<if $submissive gte 1150>>
"마-맞아," 당신이 말한다. "나는 <<his_yi>> <<girlfriend_iya>>."
<<elseif $submissive lte 850>>
"당연히 사귀고 있지," 당신이 말한다. "질투하는 거야?"
<<else>>
"응," 당신이 말한다. "우리 커플이야."
<</if>>
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Robin")].dom gte 20>>
로빈이 웃으며 고개를 끄덕인다. "나는 이보다 더 행복할 수 없어," <<he_ga>> 말한다. <<person2>><<person_un>> 인상을 찌푸리며 <<his_yi>> 자리로 돌아간다.
<br><br>
<<else>>
로빈이 당신의 말에 웃으며 얼굴을 붉힌다. <<He_nun>> 끄덕이고, <<his_yi>> 무릎을 쳐다본다. <<person2>><<person_un>> 인상을 찌푸리며 <<his_yi>> 자리로 돌아간다.
<br><br>
<</if>>
<<link [[다음|History Lesson]]>><<endevent>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"아-아니야," 당신이 말한다. "우리는 커플이 아니야."
<<elseif $submissive lte 850>>
"뭐 때문에 그렇게 생각하는 거야?" 당신이 묻는다. "당연히 안 사귀지."
<<else>>
"아니," 당신이 말한다. "우린 안 사귀고 있어."
<</if>>
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Robin")].dom gte 20>>
로빈이 끄덕인다. "<<pShe_nun>> 내 친구야," <<person1>><<he_ga>> 말한다. "그게 다야."
<<else>>
로빈은 불편해보이지만, 끄덕인다.
<</if>>
<br><br>
"오우," <<person2>><<person_i>> 즐거운 듯이 말한다. "근데 너희 둘은 정말 귀여운 걸." <<He_ga>> 당신을 바라본다. "어서. 그냥 뺨에 한 번 입맞춰줘."
<<if random(1, 2) is 2>>
교과서가 책상 위로 쿵하고 떨어진다. <<person_i>> 올려다보자, 윈터의 날카로운 시선과 마주한다. <<He_nun>> <<his_yi>> 자리에 털썩 앉는다.
<br><br>
<<link [[다음|History Lesson]]>><<endevent>><</link>>
<br>
<<else>>
<br><br>
<<link [[입을 맞춘다|History Robin Peck]]>><<npcincr Robin love 1>><<npcincr Robin lust 1>><</link>><<glove>><<glust>>
<br>
<<link [[거절한다|History Robin Peck Refuse]]>><</link>>
<br>
<</if>>
<br><<effects>><<person1>>
<<if $submissive gte 1150>>
"마-맞아," 당신이 말한다. "나는 <<his_yi>> <<girlfriend_iya>>."
<<elseif $submissive lte 850>>
"당연히 사귀고 있지," 당신이 말한다. "질투하는 거야?"
<<else>>
"응," 당신이 말한다. "우리 커플이야."
<</if>>
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Robin")].dom gte 20>>
"잠깐," 로빈이 말한다. "그건 사실이 아니야. 난 아직 준비가 안됐어." <<person2>><<person_un>> 로빈의 불확실함에 웃지만, 윈터의 화난 시선과 마주하고, 슬그머니 <<his_yi>> 자리로 돌아간다.
<br><br>
로빈은 한동안 조용히 있는다.
<br><br>
<<else>>
로빈이 헉 하고 말을 제대로 하지 못한다. "자-잠깐," <<he_ga>> 말한다. "그건 사실이-". <<He_nun>> 윈터의 화난 시선과 마주하고, 조용히 있는다. <<person2>><<person_un>> 웃고는 슬그머니 <<his_yi>> 자리로 돌아간다.
<br><br>
<</if>>
<<link [[다음|History Lesson]]>><<endevent>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"아-아니야," 당신이 말한다. "우리는 커플이 아니야."
<<elseif $submissive lte 850>>
"뭐 때문에 그렇게 생각하는 거야?" 당신이 묻는다. "당연히 안사귀지."
<<else>>
"아니," 당신이 말한다. "우린 안 사귀고 있어."
<</if>>
<br><br>
<<person1>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].dom gte 20>>
로빈은 혼란스러워 하며 당신을 향해 몸을 돌린다. "그게 무슨 뜻이야?" <<he_ga>> 묻는다. "당연히 우리는 사귀고 있잖아. 왜 아니라고 말하는 거야?"
<br><br>
당신이 대답하기도 전에, 로빈이 <<his_yi>> 입을 연다.
<<if $cool gte 160>>
"내가 부끄러워?" <<he_ga>> 묻는다. <<He_nun>> 눈물을 참는 것처럼 보인다.
<br><br>
<<person2>><<person_i>> 몸을 가까이 기울여, 로빈이 들을 수 없을 정도로 조용히 속삭인다. "저 루저는 그냥 버리고, 나랑-"
<br><br>
교과서가 책상 위로 쿵하고 떨어진다. <<person_i>> 올려다보자, 윈터의 날카로운 시선과 마주한다. <<He_nun>> <<his_yi>> 자리에 털썩 앉는다.
<br><br>
<<else>>
"나-나는 더 잘하려고 노력하고 있어," <<he_ga>> 말한다. <<He_nun>> 눈물을 참는 것처럼 보인다.
<br><br>
"너희 둘 사이의 관계에 뭔가 문제가 있는 것 같네," <<person2>><<person_i>> 끼어든다. "알아서 잘 해봐." <<He_nun>> 슬그머니 <<his_yi>> 자리로 돌아간다.
<br><br>
<</if>>
<<else>>
"뭐-뭐라고?" 로빈이 말한다, <<his_yi>> 목소리가 떨리고 있다. "그-그건 사실이 아니야!" <<He_nun>> 말을 더듬거리다가, 대신 고개를 돌린다.
<br><br>
"너희 둘 사이의 관계에 뭔가 문제가 있는 것 같네," <<person2>><<person_i>> 말한다. "알아서 잘 해봐." <<He_nun>> 슬그머니 <<his_yi>> 자리로 돌아간다.
<br><br>
<</if>>
<<link [[로빈에게 사과한다|History Robin Apologise]]>><<npcincr Robin love 1>><</link>><<glove>>
<br>
<<link [[아무 말도 하지 않는다|History Lesson]]>><<endevent>><</link>>
<Br><<effects>>
<<if $submissive gte 1150>>
"미-미안해," 당신이 로빈에게 말한다. "나는 그-그냥 관심을 끌고 싶지 않았어."
<<elseif $submissive lte 850>>
"그런 뜻은 아니었어," 당신이 로빈에게 말한다. "그냥 관심을 끌고 싶지 않았어."
<<else>>
"미안해," 당신이 말한다. "나는 그냥 관심을 끌고 싶지 않았어."
<</if>>
<br><br>
로빈은 고개를 끄덕이지만, 눈을 마주치지는 않는다.
<br><br>
<<link [[다음|History Lesson]]>><<endevent>><</link>>
<br><<effects>>
당신은 로빈에게로 시선을 돌린다. <<person1>><<His_yi>> 뺨이 붉어지지만, <<he_nun>> 당신이 몸을 기울여 <<his_yi>> 뺨에 키스할 때까지 아무 말도 하지 않는다.
<<if random(1, 2) is 2>>
만족한 <<person2>><<person_un>> 슬그머니 <<his_yi>> 자리로 돌아간다.
<br><br>
<<person1>>
로빈의 얼굴은 한동안 붉게 물들었고, <<he_nun>> 수업에 집중하기 위해 안간힘을 쓴다. 당신은 <<him_i>> 여러 번 웃는 모습을 발견한다.
<br><br>
<<link [[다음|History Lesson]]>><<endevent>><</link>>
<br>
<<else>>
"그걸론 부족해," <<person2>><<person_i>> 말한다. "입술에 해."
<br><br>
<<link [[키스한다|History Robin Peck 2]]>><</link>><<promiscuous1>><<kissvirginitywarning>>
<br>
<<link [[거절한다|History Robin Peck Refuse]]>><</link>>
<br>
<</if>><<effects>>
당신은 로빈의 턱을 잡고, <<person1>><<him_i>> 당신과 마주보도록 돌린다. 당신은 <<his_yi>> 입술에 키스한다. 당신이 떨어지자 <<His_yi>> 눈은 감겨있고, 황홀함에 빠져있는 것 같다.
<<takeKissVirginity "Robin" "romantic">><<promiscuity1>>
"멋진데," <<person2>><<person_i>> 말한다. <<He_nun>> 로빈을 바라본다. "정말 즐거웠나봐." 로빈은 눈을 파르르 떨며 뜨고, <<person1>><<he_nun>> 고개를 돌린다, <<his_yi>> 얼굴이 더욱 붉어진다.
<br><br>
만족한 <<person2>><<person_un>> 슬그머니 <<his_yi>> 자리로 돌아간다.
<br><br>
<<link [[다음|History Lesson]]>><<endevent>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"시-싫어," 당신이 말한다. "난 안할 거야."
<<elseif $submissive lte 850>>
"꺼져," 당신이 말한다. "우릴 내버려 둬."
<<else>>
"우릴 내버려 둬," 당신이 말한다.
<</if>>
<br><br>
<<person2>><<person_i>> 대답하기 위해 <<his_yi>> 입을 열지만, 교과서가 책상 위로 쾅 하고 내리찍힌다. <<He_ga>> 올려다보자, 윈터의 날카로운 시선과 마주한다.
<br><br>
<<He_nun>> <<his_yi>> 자리에 털썩 앉는다.
<br><br>
<<link [[다음|History Lesson]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<run getRobinLocation()>>
<<if _robin_location is "school">>
<<set $robinhistory to "active">>
<<else>>
<<set $robinhistory to "missing">>
<</if>>
<<if $schoolstate is "fourth">>
<<if $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked")>>
<<outfitChecks>>
/*Check for when the pc is only wearing an overcoat*/
<<if $worn.over_upper.name isnot "naked" and $worn.over_lower.name isnot "naked" and $worn.under_upper.name is "naked" and $worn.under_lower.name is "naked">>
<<if _middleOutfit>><<worn_over_upper_name_ul>><<else>><<worn_over_upper_name_gwa>> <<worn_over_lower_name_ul>><</if>> 벗자마자, 당신은 외투 아래에 아무것도 입지 않았다는 사실을 자각했다.
<<elseif $worn.over_upper.name isnot "naked" and $worn.over_lower.name isnot "naked" and ($worn.under_upper.type.includes("swim") or $worn.under_lower.type.includes("swim"))>>
<<if _middleOutfit>><<worn_over_upper_name_ul>><<else>><<worn_over_upper_name_gwa>> <<worn_over_lower_name_ul>><</if>> 벗자마자, 당신은 외투 아래에 수영복만 입고 있다는 사실을 자각했다.
<<elseif $worn.over_upper.name isnot "naked" and $worn.over_lower.name isnot "naked" and $worn.under_upper.name isnot "naked" and $worn.under_lower.name isnot "naked">>
<<if _middleOutfit>><<worn_over_upper_name_ul>><<else>><<worn_over_upper_name_gwa>> <<worn_over_lower_name_ul>><</if>> 벗자마자, 당신은 외투 아래에 속옷만 입고 있다는 사실을 자각했다.
<</if>>
<br><br>
<<npc Winter>><<person1>>
잠시 망설이는 동안 윈터가 말한다. "내가 눈치채지 못할 거라고 생각한 건 아니겠지. 교장실로 가렴."
<br><br>
<!--<<link [[Hang up coat|]]>><<endevent>><</link>>
<br><br> good starting point for when you can go to class naked-->
<<link [[다음|Hallways]]>><<endevent>><</link>>
<br><br>
<<elseif $worn.upper.type.includes("school") and $worn.lower.type.includes("school") and $rightarm isnot "bound">>
<<if $historyattended is 1>>
당신은 역사 수업에 다시 들어와,
<<if $worn.over_upper.name isnot "naked" or $worn.over_lower.name isnot "naked" or $worn.over_head.name isnot "naked">>
교실 뒷편에 코트를 건 뒤
<<undressOverClothes "historyClassroom">>
<</if>>
자리에 앉는다.
<br><br>
<<link [[다음|History Lesson]]>><<endevent>><</link>>
<br>
<<elseif $time lte ($hour * 60 + 5)>>
당신은 역사 교실에 들어간다.
<<npc Winter>><<person1>>
학생들이 자리에 앉는 동안 윈터가 교실 앞쪽에서 수업 준비를 하고 있다.
<<if $worn.over_upper.name isnot "naked" or $worn.over_lower.name isnot "naked" or $worn.over_head.name isnot "naked">>
<<undressOverClothes "historyClassroom">>
당신은 교실 뒷편에 코트를 건다.
<</if>>
<<if _robin_location is "school">>
로빈이 당신에게 손을 흔들고, <<nnpc_his_yi Robin>> 옆의 빈자리를 가리킨다.
<br><br>
<<if random(1, 2) is 2>>
<<endevent>>
<<npc Robin>><<generatey2>><<person2>>
당신이 다가가지만, 당신이 도착하기 전에 <<person_i>> 그 자리에 앉는다.
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Robin")].dom gte 20>>
"저기," 로빈이 말한다. "거긴 내 <<if $robinromance is 1>><<girlfriend_ga>><<else>>친구가<</if>> 앉으려고 한 자리야."
<br><br>
<<if random(1, 2) is 2>>
"내가 먼저 앉았어," <<person2>><<person_i>> 꿈쩍도 하지 않고 대답한다.
<br><br>
<<link [[학생에게 자리를 옮겨달라고 요청한다|History Robin Move]]>><</link>>
<br>
<<link [[다른 자리를 찾는다|History Robin New]]>><</link>>
<br>
<<else>>
"좋아," <<person2>><<person_i>> 대답한다. <<He_nun>> <<his_yi>> 가방을 집고 일어난다. 당신은 로빈 옆에 앉는다.
<br><br>
<<link [[다음|History Lesson]]>><<endevent>><<set $robinhistory to "seat">><</link>>
<br>
<</if>>
<<else>>
<<person1>>
로빈이 <<his_yi>> 고개를 떨군다.
<br><br>
<<link [[학생에게 자리를 옮겨달라고 요청한다|History Robin Move]]>><</link>>
<br>
<<link [[다른 자리를 찾는다|History Robin New]]>><</link>>
<br>
<</if>>
<<else>>
<<link [[다음|History Lesson]]>><<endevent>><<set $robinhistory to "seat">><</link>>
<br>
<</if>>
<<else>>
<br><br>
<<link [[다음|History Lesson]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
당신은 역사 교실에 들어간다.
<<npc Winter>><<person1>>
윈터가 말을 하다 말고 당신을 바라본다.
<<if $historyExcused>>
<<unset $historyExcused>>
"지각할 거라고 들었다," <<he_ga>> 짧게 말하고, 당신의 자리를 가리킨다.
<<else>>
<<HePost "은">> 손목시계를 툭툭 두들기고는 손가락으로 당신의 자리를 가리킨다.
<<gdelinquency>>
<<detention 1>>
<</if>>
<br><br>
당신은
<<if $worn.over_upper.name isnot "naked" or $worn.over_lower.name isnot "naked" or $worn.over_head.name isnot "naked">>
교실 뒷편에 코트를 건 뒤
<<undressOverClothes "historyClassroom">>
<</if>>
자리에 앉고, 윈터는 수업을 계속한다.
<br><br>
<<link [[다음|History Lesson]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $rightarm is "bound" or $leftarm is "bound" or $feetuse is "bound">>
윈터가 당신의 구속구를 본다. "그게 뭔지는 몰라도 수업에 들어오기 전에 벗고 들어와. 교장실로 가렴."
<br><br>
<<link [[다음|Hallways]]>><<endevent>><</link>>
<br><br>
<<else>>
<<npc Winter>><<person1>>
윈터는 당신의 복장을 본다. "내가 눈치채지 못할 거라고 생각한 건 아니겠지. 교장실로 가렴."
<br><br>
<<link [[다음|Hallways]]>><<endevent>><</link>>
<br><br>
<</if>>
<<elseif $schoolstate is "lunch">>
당신은 역사 교실에 들어간다.
<<if _robin_location is "school" and $luncheaten is 1>>
로빈은 이미 들어와 있다.
<<if $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 20>>
<<nnpc_He_nun Robin>> 창 밖을 바라보고 있다.
<<elseif $robinromance is 1>>
<<nnpc_He_nun Robin>> 미소를 짓고 당신에게 손을 흔들며 부른다.
<<else>>
<<nnpc_He_nun Robin>> 미소를 짓고 손을 흔든다.
<</if>>
<<set $robinhistory to "seat">>
<<else>>
아직 아무도 들어와 있지 않다.
<</if>>
당신은 남은 시간을 공부하며 보낼 수 있다.
<br><br>
<<schoolperiodtext>>
<<if $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked")>>
<!-- Should be changed once naked classes are a thing -->
당신은 옷을 제대로 입지 않은 채로 공부해선 안된다고 생각한다.
<br>
<<else>>
<<link [[역사를 공부한다|History Classroom Study]]>><</link>><<gstress>><<ghistory>>
<</if>>
<br>
<<link [[나간다|Hallways]]>><</link>>
<br>
<<elseif $schoollesson is 1>>
<<if $historyinterrupted is 1>>
<<npc Winter>><<person1>>당신은 역사 교실에 들어간다. 윈터가 갑자기 말을 멈추고는 당신을 바라본다. "네가 방해를 할 때마다 넌 다른 학생들의 기회에 피해를 주는 거란다. 징계 처리를 해놓으마." <<HePost "은">> 문을 가리킨다.
<<gdelinquency>>
<br><br>
<<detention 1>>
<<link [[다음|Hallways]]>><<endevent>><</link>>
<<else>>
<<npc Winter>><<person1>>당신은 역사 교실에 들어간다. 윈터가 갑자기 말을 멈추고는 당신을 바라본다. "내가 뭔가 도와줄 거라도 있나?" 보아하니 당신이 수업을 방해한 모양이다.
<br><br>
<<set $historyinterrupted to 1>>
<<link [[사과한다|History Classroom Apology]]>><<trauma 1>><<stress 1>><</link>><<gstress>><<gtrauma>>
<br>
<<if $trauma gte 1>>
<<link [[조롱한다|History Classroom Mock]]>><<status 1>><<stress -12>><</link>><<lstress>><<gcool>><<gdelinquency>>
<br>
<</if>>
<</if>>
<<else>>
당신은 역사 교실에 있다. 답답한 분위기다.
<br><br>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "emptyClassroom">>
<</if>>
<<storeon "historyClassroom" "check">>
<<if _store_check is 1>>
<<storeon "historyClassroom">>
당신은 교실 뒷편에서 코트를 집어든다.
<br><br>
<</if>>
<<exhibitionclassroom>>
<<link [[교실에서 나온다 (0:01)|Hallways]]>><<pass 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<set $historyattended to 1>>
<<if $weekday is 6 and $minute gte 37>>
<<npc Winter>><<person1>>
"너희들이 수업에 집중했음을 증명할 시간이야." 윈터가 탁상에 소책자 무더기를 올리면서 말한다. "책상 정렬해". 내가 시작하라고 하기 전에 먼저 하면 징계를 받을거야."<<gstress>><<stress 6>>
<br><br>
<<if $arousal gte $arousalmax>>
<<set _teacher to "Winter">>
<<orgasmLocation "classroom">>
<</if>>
<<exam history>>
<br><br>
당신은 책상을 정렬하고, 윈터의 지시를 기다린다. "시작."
<br><br>
<<endevent>>
<<exam_cheat history>>
<<link [[집중한다|History Exam]]>><<stress 6>><<set $phase to 0>><<set $exam_chance += 5>><</link>><<gstress>><<passPercent 5>>
<br>
<<link [[긴장을 푼다|History Exam]]>><<set $phase to 1>><</link>>
<br>
<<link [[부정행위|History Exam]]>><<set $phase to 2>><</link>><<skulduggerydifficulty>>
<br>
<<else>>
<<if $time lte ($hour * 60 + 5)>>
역사 수업이 시작되었다. 무엇을 할까?
<br><br>
<<else>>
역사 수업이 계속된다. 무엇을 할까?
<br><br>
<</if>>
<<if $arousal gte $arousalmax>>
<<set _teacher to "Winter">>
<<orgasmLocation "classroom">>
<</if>>
<<link [[수업에 집중한다|History Lesson Focus]]>><</link>><<gstress>><<ghistory>>
<br>
<<link [[반 친구들과 어울린다|History Lesson Socialise]]>><</link>><<gcool>><<ltrauma>><<lstress>><<gharass>>
<br>
<<link [[몽상한다|History Lesson Daydream]]>><</link>><<lstress>> <<lharass>>
<br>
<<if $exhibitionism gte 75>>
<<if $robinhistory is "seat">>
<<if $NPCName[$NPCNameList.indexOf("Robin")].dom gte 60>>
<<link [[자위한다|History Lesson Masturbate Robin]]>><</link>>
<br>
<<else>>
<<link [[자위한다|History Lesson Masturbate]]>><<set $masturbationstart to 1>><</link>><<exhibitionist5>>
<br>
<</if>>
<<else>>
<<link [[자위한다|History Lesson Masturbate]]>><<set $masturbationstart to 1>><</link>><<exhibitionist4>>
<br>
<</if>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
당황하며, 당신은 사과를 한 뒤 나온다.
<br><br>
<<link [[다음|Hallways]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
당신은 선생님을 조롱한다. "방해해서 죄송합니다 선생님, 과학실의 해골 모형이랑 선생님을 헷갈려서 말이죠." 앉아있던 학생들이 웃음을 터트린다.
<br><br>
윈터는 한숨을 내쉰다. "그게 요즘 통하는 농담인거냐?" <<HePost "은">> 당신을 내보내고는 문을 쾅하고 닫는다.
<<gdelinquency>>
<br><br>
<<detention 1>><<npcincr Winter love -1>>
<<link [[다음|Hallways]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
당신은 선생님의 말을 듣고 그 내용을 공부하는 데 집중한다.
<<if $robinhistory is "seat">>
로빈은 도와주기를 바라고 있다.
<</if>>
그것은 힘들기는 했지만, 당신은 진도를 나갈 수 있었다고 생각한다.
<br><br>
<<towelup>>
<<advancelesson>>
<<historyskill _lesson_progress>>
<<stress _lesson_progress>>
<<if $phase is 1>>
<<set $phase to 0>>
종이 울리며 수업의 끝을 알린다. 당신은
<<storeon "historyClassroom" "check">>
<<if _store_check is 1>>
<<storeon "historyClassroom">>
코트를 집어들고는
<</if>>
교실에서 나온다.
<br><br>
<<if $robinhistory isnot "missing" and $robinReunionScene isnot undefined>>
<<link [[다음|Robin After Class]]>><</link>>
<<else>>
<<link [[다음|Hallways]]>><</link>>
<</if>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (8900 - $allure)>>
<<eventshistory>>
<<else>>
<<eventshistorysafe>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<towelup>>
<<if $robinhistory is "seat" and $robin_history_chat isnot 1>>
<<set $robin_history_chat to 1>>
<<npc Robin>><<person1>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 20>>
당신은 대화를 시작하려고 하지만, <<he_nun>> 수업에 집중하느라 분주하다.
<<elseif $robinromance is 1>>
당신은 로빈과 대화를 시작하려고 한다. <<He_nun>> 수업에 집중하고 있지만, 책상 밑으로 당신의 손을 쿡쿡 찌른다. 당신은 당신의 손가락으로 <<his_yi>> 손가락을 감싸자, <<he_ga>> 쥐어짠다.
<<elseif $NPCName[$NPCNameList.indexOf("Robin")].love gte 50>>
당신은 로빈과 대화를 시작하려고 한다. <<He_nun>> 고개를 끄덕이고 때때로 당신에게 미소를 짓지만, <<he_nun>> 수업에 더 집중하고 있다.
<<else>>
당신은 로빈과 대화를 시작하려고 한다. <<He_nun>> 당신이 말할 때 고개를 끄덕이지만, <<he_nun>> 수업에 더 집중하고 있다.
<</if>>
<<endevent>>
<<else>>
<<if $cool gte ($coolmax / 5 * 2)>>
당신은 공부는 최소한으로만 하며, 반 친구들과 어울리는 데에 더 집중한다. 곧 당신에게 관심이 쏠린다.
<<elseif $cool gte ($coolmax / 5)>>
당신은 공부는 최소한으로만 하며, 반 친구들과 어울리는 데에 더 집중한다.
<<else>>
당신은 공부는 최소한으로만 하며, 반 친구들과 어울리는 데에 더 집중한다. 대부분은 당신과 어울리기를 꺼려한다.
<</if>>
<</if>>
<br><br>
<<status 1>>
<<advancelesson>>
<<set _stress to _lesson_progress * -1>>
<<stress _stress>>
<<set _trauma to _lesson_progress * -0.5>>
<<trauma _trauma>>
<<if $phase is 1>>
<<set $phase to 0>>
종이 울리며 수업의 끝을 알린다. 당신은
<<storeon "historyClassroom" "check">>
<<if _store_check is 1>>
<<storeon "historyClassroom">>
코트를 집어들고는
<</if>>
교실에서 나온다.
<br><br>
<<if $robinhistory isnot "missing" and $robinReunionScene isnot undefined>>
<<link [[다음|Robin After Class]]>><</link>>
<<else>>
<<link [[다음|Hallways]]>><</link>>
<</if>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (8900 - ($allure * 2))>>
<<eventshistory>>
<<else>>
<<eventshistorysafe>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<towelup>>
<<if $trauma gte (($traumamax / 10) * 7)>>
당신은 뭐 하나라도 행동을 잘못할 경우 반 전체가 당신을 괴롭힐까 무서워 혼자 지낸다.
<<elseif $trauma gte (($traumamax / 10) * 2)>>
불안감이 스멀스멀 기어오르는 걸 막으며, 당신은 자신만의 생각에 잠긴다.
<<else>>
당신은 수업에 딱히 집중하지 않으며, 그 대신 하릴없이 창문 밖을 내다보며 방과후에 무엇을 할지 생각한다.
<</if>>
<br><br>
<<advancelesson>>
<<set _stress to _lesson_progress * -1>>
<<stress _stress>>
<<if $phase is 1>>
<<set $phase to 0>>
종이 울리며 수업의 끝을 알린다. 당신은
<<storeon "historyClassroom" "check">>
<<if _store_check is 1>>
<<storeon "historyClassroom">>
코트를 집어들고는
<</if>>
교실에서 나온다.
<br><br>
<<if $robinhistory isnot "missing" and $robinReunionScene isnot undefined>>
<<link [[다음|Robin After Class]]>><</link>>
<<else>>
<<link [[다음|Hallways]]>><</link>>
<</if>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (8900 - ($allure / 2))>>
<<eventshistory>>
<<else>>
<<eventshistorysafe>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<run getRobinLocation()>>
<<if $robinhistory is "seat">>
당신은 로빈 옆에 앉아 역사 교과서를 읽는다.
<<else>>
당신은 자리에 앉아 역사 교과서를 읽는다.
<<if _robin_location is "school" and $luncheaten isnot 1>>
이 후 로빈이 도착하여, 당신의 옆에 앉는다.
<<set $robinhistory to "seat">>
<</if>>
<</if>>
<br><br>
<<npc Winter>><<person1>>곧 학생들이 교실을 채우고 윈터가 들어와 수업을 시작한다.
<br><br>
<<if $worn.upper.type.includes("school") and $worn.lower.type.includes("school") and $rightarm isnot "bound" and $leftarm isnot "bound" and $feetuse isnot "bound">>
<<link [[다음|History Lesson]]>><<endevent>><</link>>
<br>
<<elseif $rightarm is "bound" or $leftarm is "bound" or $feetuse is "bound">>
윈터가 당신의 묶인 팔다리를 본다. "내 수업에 참석하기 전에 그것들부터 정리해야 해. 교장실로 가렴."
<br><br>
<<link [[다음|Hallways]]>><<endevent>><</link>>
<br><br>
<<else>>
윈터는 당신의 복장을 본다. "내가 눈치채지 못할 거라고 생각한 건 아니겠지. 교장실로 가렴."
<br><br>
<<link [[다음|Hallways]]>><<endevent>><</link>>
<br><br>
<</if>>
<!-- option to study only appears at lunchtime and lasts until the next hour -->
<<set _time_to_pass to 60 - $minute>>
<<pass _time_to_pass>>
<<schooleffects>>
<!-- add stress every 5 minutes -->
<<set _stress to Math.trunc(_time_to_pass / 5)>>
<<stress _stress>>
<!-- gain history skill with same efficiency as studying in the library -->
<<set _history to _time_to_pass / 20>>
<<historyskill _history>><<effects>>
<<if $submissive gte 1150>>
"저-저기," 당신이 말한다. "내가 거기 앉으려고 했는데. 자-자리 옮겨줄 수 있을까?"
<<elseif $submissive lte 850>>
"내가 거기 앉을 거야," 당신이 말한다.
<<else>>
"내가 거기 앉으려고 했는데," 당신이 말한다. "자리 좀 옮겨줄 수 있어?"
<</if>>
<br><br>
<<if random(1, $coolmax) gt $cool>>
"싫어," <<person2>><<person_i>> 비웃는다. "안 비키면 뭐 어쩔건데?"
<<if $submissive lte 500>>
당신은 주먹을 꽉 쥔다.
<</if>>
다른 학생들이 구경하려 몸을 돌린다.
<br><br>
<<link [[다른 자리를 찾는다|History Robin New]]>><</link>>
<br>
<<if $submissive gte 1500>>
<<link [[부탁한다|History Robin Beg]]>><<sub 1>><</link>><<submissivetext>>
<br>
<</if>>
<<if $submissive lte 500>>
<<link [[부탁한다(물리)|History Robin Fight]]>><<def 1>><</link>><<defianttext>>
<br>
<</if>>
<<else>>
<<person2>><<person_i>> 끄덕인다. "그래." <<He_nun>> <<his_yi>> 가방을 집고 다른 자리를 찾는다.
<br><br>
<<link [[다음|History Lesson]]>><<set $robinhistory to "seat">><<endevent>><</link>>
<br>
<</if>><<effects>>
당신은 다른 자리를 찾는다. 당신이 자리를 잡자 로빈이 교실 건너편에서 슬픈 듯이 손을 흔든다.
<br><br>
<<link [[다음|History Lesson]]>><<endevent>><</link>>
<br><<effects>>
당신은 <<person2>><<persons_yi>> 셔츠를 붙잡고 거의 무릎을 꿇는다. "제-제발," 당신은 단어 하나하나와 태도에 모든 것을 쏟아부으며 말한다. 나는 로빈 옆에 앉아야 돼."
<br><br>
<<person_i>> 불편한 듯 자리를 옮긴다. "좋아," <<he_ga>> 말한다. "나한테서 떨어져." <<He_nun>> <<his_yi>> 가방을 집고 다른 자리를 찾는다.
<br><br>
당신이 앉는 동안 로빈은 걱정스러워 보인다.
<br><br>
<<link [[다음|History Lesson]]>><<set $robinhistory to "seat">><<endevent>><</link>>
<br><<effects>>
당신은 <<persons_yi>> 옷깃을 잡고, <<him_ul>> 가까이 끌어당긴다. <<He_nun>> <<his_yi>> 책상에서 떨어지지 않으려고 버티지만, <<his_yi>> 팔이 미끄러진다.
<br><br>
"내 자리에서 꺼져," 당신이 말한다. 당신은 <<him_ul>> 놓아주고, <<he_nun>> 거의 카펫 위로 떨어질 뻔 한다.
<br><br>
"조-좋아," <<he_nun>> <<his_yi>> 가방을 집으며 말한다. "넌 미쳤어."
<br><br>
<<person1>>당신이 <<his_yi>> 옆에 앉자 로빈은 당신을 걱정스러운 듯 쳐다본다.
<br><br>
<<link [[다음|History Lesson]]>><<set $robinhistory to "seat">><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 0>>
당신은 몸을 돌려 불량학생들에게 단호한 태도를 취한다.
<<if $cool gte (($coolmax / 5) * 2)>>
그들은 뭔가에 찔리기라도 한 듯 몸을 움찔거리더니, 희롱을 멈춘다.
<br><br>
<<else>>
그들은 딱히 신경쓰지 않는것 같다. 심지어 그 중 하나는 당신에게 혀를 내밀어 보이기까지 하나, 희롱하는 것은 멈춘다.
<br><br>
<</if>>
수업을 방해한 것때문에 리버가 당신에게 화난 표정을 지어보인다.
<br><br>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>>
<<else>>
소란을 일으키고 싶진 않기에, 당신은 그냥 참고 견디기로 한다. 다행히 저들도 그렇게 멀리까진 나가지 않고, 리버가 보지 않을 때 자로 쿡쿡 찌르기만 한다.
<br><br>
<<link [[다음 |Maths Lesson]]>><<endevent>><</link>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 0>>
"아주 훌륭해. 네가 맞출줄 알았어." <<HePost "이">> 다른 학생들을 비난하듯 쳐다보며 말한다. 리버가 뒤로 돌자, 다른 학생들은 마치 당신이 자신들을 모욕하기라도 한듯 바라본다.
<br><br>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>>
<<else>>
<<HePost "은">> 잠시동안 멍하게 당신을 쳐다본다. "거짓말 하지 마. 징계라도 받으면 바보 행세는 그만두겠지." <<HePost "은">> 수업으로 돌아간다.
<br><br>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
당신은 고개를 돌려 리버의 손을 문다. 송곳니가 <<hisPost "의">> 살갗을 찣고 박히는 것이 느껴진다.
<br><br>
리버는 비명을 지르고는 상처 부위를 꽉 쥐며, 비틀거리면서 당신에게서 물러난다. <<HePost "은">> 할 말을 잃은 채로, 눈을 크게 뜨고는 당신을 바라본다. 대부분의 학생들은 즐겁다는 듯이 이 광경을 지켜본다.
<<if $whitneymaths is "active" or $whitneymaths is "seat">>
특히 휘트니가 그렇다.
<</if>>
"너... 징..." 선생님이 말을 더듬는다. "징계다." <<HePost "은">> 당신을 피해 빙 돌아서 교실 앞으로 가, 반창고를 찾아 책상을 뒤진다.
<br><br>
<<endevent>>
<<link [[다음|Maths Lesson]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 1>>
당신은 그녀의 제안을 받아들인다.
<br>
"얼마나 깊이 들어가는지 한 번 보자고!" 그녀가 말한다.
<br>
당신은 허리 아래의 옷을 전부 벗는다. 다른 학생들은 이미 당신을 보며 더 잘 보이는 위치를 찾느라 분주하다.
<<if $worn.lower.type.includes("naked")>>
<br>
당신이 속옷을 전혀 입고 있지 않은 것을 보자 반 전체에서 환호성이 터져나온다.
<<if $beauty gte($beautymax / 7) * 2>>
일부는
<<if $worn.genitals.type.includes("chastity")>>
<<trClothes "genitals" $worn.genitals.name "name" "을">>_trResult 보자 휘파람을 불기까지 한다.
<<else>>
<<if $player.penisExist>>자지<</if>><<if $player.penisExist and $player.vaginaExist>>와 <</if>><<if $player.vaginaExist>>귀여운 보지<</if>>를 보자 휘파람을 불기까지 한다.
<</if>>
<</if>>
<</if>>
<br>
소녀는 당신에게 자를 건네준다. 당신은 리버의 책상으로 걸어가 그 위에 걸터앉아, 반 친구들이 모두 당신의
<<if $player.penisExist>>항문을<<else>>보지를<</if>> 분명하게 볼 수 있도록 다리를 벌린다.
<br>
그러고는 한 손을 내려, 두 손가락을 이용해
<<if $player.penisExist>>항문을<<else>>보지를<</if>> 최대한 벌리기 시작한다.
<<if $player.bodyliquid.anus.semen gte 1 or $player.bodyliquid.vagina.semen gte 1>>
<br>
거기서 정액이 몇 방울 흘러나와 책상 위로 떨어진다. "아, 보아하니 최근에 사용된 적이 있구나." 소녀가 말한다.
<br>
당신은 그 말을 신경쓰지 않고 계속한다.
<</if>>
<br><br>
<<if $arousal gte ($arousalmax / 5) * 3>>
<<if $player.vaginaExist>>
보지는 이미 완전히 젖어있어서 별다른 노력이 없어도 자 끝부분이 들어간다.
<<else>>
항문에 자 끝부분을 넣는 데에는 별다른 노력이 필요하지 않았다.
<</if>>
당신은 나머지 부분도 밀어 넣는다.
<!-- The $vaginalstat is used here to determine how loose and used the heroine is-->
<<if $vaginalstat gte 30>>
원래 안에 들어있어야 하기라도 한듯 자는 손쉽게 들어간다. 이보다 더 큰 것도 집어넣어 봤으니 당연한 일이다.
<<else>>
자가 안으로 들어가며 내부를 긁지만, 그다지 아프거나 하지는 않다.
<</if>>
<br>
학생들은 그 광경에 홀리기라도 한듯, 당신의 행위를 지켜보며 조금의 소리도 내지 않는다.
<br>
당신은 계속해서 자를 밀어넣고, 결국 거의 전체가 안에 들어간다.
<<if $deviancy gte 35 and $player.vaginaExist>>
<br><br>
자가 자궁경부에 닿는 느낌이 난다. 조금만 더 밀어넣으면 완전히 들어갈 것 같다.
<br><br>
<<if $deviancy gte 55>>
<<link [[강제로 밀어넣는다|Maths RulerB]]>><<set $phase to 1>><</link>><<deviant3>>
<br>
<</if>>
<</if>>
<<elseif $arousal gte ($arousalmax / 10) * 3>>
<<if $player.vaginaExist>>
보지가 조금 젖어있어서 약간의 노력만 들여도 자 끝부분이 들어간다.
<<else>>
항문에 자 끝부분을 넣는 데에는 약간의 노력만이 필요했다.
<</if>>
당신은 나머지 부분도 밀어 넣는다.
<<if $vaginalstat gte 30>>
원래 안에 들어있어야 하기라도 한듯 자는 손쉽게 들어간다. 이보다 더 큰 것도 집어넣어 봤으니 당연한 일이다.
<<else>>
자가 안으로 들어가며 내부를 긁어, 약간의 통증이 느껴진다.
<</if>>
<br>
학생들은 그 광경에 홀리기라도 한듯, 당신의 행위를 지켜보며 조금의 소리도 내지 않는다.
<br>
당신은 계속해서 자를 밀어넣고, 결국 절반이 넘게 안에 들어간다.
<br>
이정도면 내기에 이기기엔 충분할 것 같다.
<br>
반 친구들은 놀란 모습이다.
<br>
"허, 진짜로 할 줄은 몰랐는데, 내기는 내기니까."
소녀는 감탄하듯 고개를 끄덕이며 돈을 건네준다.
<<set $money += 4000>><<fameexhibitionism 3>>
<br><br>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>>
<<elseif $arousal gte ($arousalmax / 20) * 3>>
<<if $player.vaginaExist>>
보지는 거의 젖어있지 않아 자 끝부분을 넣는 데에도 상당한 노력이 필요했다.
<<else>>
항문에 자 끝부분을 넣는 데에는 상당한 노력이 필요했다.
<</if>>
당신은 나머지 부분도 밀어 넣는다.
<<if $vaginalstat gte 30>>
원래 안에 들어있어야 하기라도 한듯 자는 손쉽게 들어간다. 이보다 더 큰 것도 집어넣어 봤으니 당연한 일이다.
<<else>>
자가 안으로 들어가며 내부를 긁어서 통증이 느껴지나, 당신은 아랑곳하지 않고 계속 밀어넣는다.
<</if>>
<br>
학생들은 그 광경에 홀리기라도 한듯, 당신의 행위를 지켜보며 조금의 소리도 내지 않는다.
<br>
당신은 계속해서 자를 밀어넣고, 결국 절반이 넘게 안에 들어간다.
<br>
이정도면 내기에 이기기엔 충분할 것 같다.
<br>
반 친구들은 놀란 모습이다.
<br>
"허, 진짜로 할 줄은 몰랐는데, 내기는 내기니까."
소녀는 감탄하듯 고개를 끄덕이며 돈을 건네준다.
<<set $money += 4000>><<fameexhibitionism 3>>
<br><br>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>>
<</if>>
<<elseif $phase is 2>>
당신이 거절하자 반 친구들의 대부분은 다른 대답을 기대했던 것처럼 낙담의 한숨을 내쉰다.
<br><br>
<<link [[다음 |Maths Lesson]]>><<endevent>><</link>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 1>>
당신은 심호흡을 하며 자궁경부를 통해 자궁 안쪽까지 자를 밀어넣는다.
<br>
자가 그렇게 넓은 편은 아니기에 속도는 느리지만 확실하게 더 안쪽까지 밀려들어간다. 자궁경부가 열리기 시작하면서 이물질을 받아들이는 느낌이 든다.
<br>
약간 앓는 소리를 내며 한 번 더 밀자 자가 완전히 안쪽까지 들어가며, 당신의 손가락도 보지 안으로 들어가 더 깊숙한 곳까지 들어가며 모두에게 원한다면 더 할 수도 있다는 것을 보여준다.
<br>
<br>
당신은 의기양양하게 자랑스러운듯한 표정을 짓는다.
<br>
<br>
<<set $deviancy += 1>>
자신감에 차서 이런 음란한 행동을 하니 <span class="green">진정되고</span> 흥분된다.
<<control 25>><<arousal 100>><<set $stress -= 300>><<combattrauma -30>><<ltrauma>><<lstress>><<garousal>>
<br>
<br>
반 친구들은 놀란 모습이다. 당신만큼이나 저들도 당신이 그렇게 깊은 곳까지 밀어넣을 것이라고는 생각하지 못했다.
<br>
소녀는 입을 떡 벌린채로 잠시 마음을 가라앉힌다.
<br>
"허, 그 정도로 할 수 있을 거라고는 전혀 생각지도 못했는데, 내기는 내기니까."
<br>
소녀는 감탄하듯 고개를 끄덕이며 돈을 건네준다.
<br>
당신은 돈을 받은 뒤 보지 깊숙히 손을 넣어 자를 빼낸다. 자는 보짓물로 엉망이 되어있고, 끝부분에는 당신의 미친 행동에 대한 증거인 피가 약간 묻어있다.
<br><br>
당신은 그걸 간직하기로 한다.
<<set $itemruler is 1>>
<<set $money += 4000>><<fameexhibitionism 3>>
<br><br>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
당신은 자리에 앉은 채로 리버가 무례하게 잡아당기는 것을 견딘다. <<HePost "은">> 곧 포기한다. "이게 도대체 어떻게 붙어있는 건지는 모르겠지만, 벗으면 좋겠구나." <<HePost "이">> 말한다. 당신의 귀와 두피를 아프게 만든 채로 리버는 다른 곳으로 간다.
<br><br>
<<endevent>>
<<link [[다음|Maths Lesson]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
당신은 리버가 넘어진 것에 놀란 것처럼 꾸미며 다른 학생들을 따라 웃는다. <<npc River>><<person1>><<HePost "은">> 곧 깨어나 흐릿한 눈으로 주변을 쳐다본다. 리버는 당신을 뚫어져라 쳐다보지만, 아무 말도 하지 않는다. <<HePost "은">> 자리에서 일어나 아무런 일도 없었던 것처럼 수업을 계속한다.
<br><br>
<<endevent>>
<<link [[다음|Maths Lesson Daydream]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 1>>
당신은 봉인을 풀고 봉투를 열어본다. 안에는 교장실 컴퓨터의 사용자명과 비밀번호가 적힌 쪽지가 들어있다. 유용한 정보이기는 하나, 편지를 훔쳐본 것 때문에 봉변에 처하게 될 것이다.
<<set $headpasswordknown to 1>>
<br><br>
<<endevent>>
<</if>>
당신은 사고 없이 쪽지를 전달하나, 교실로 돌아오는 길에 불량학생 무리에게 괴롭힘을 당한다.
<<if $cool lt ($coolmax / 10) and $mathsnote gte 2>>
<<generatey1>><<generatey2>><<generatey3>><<generatey4>>
말로 놀리던 것이 곧 물리적인 괴롭힘으로 변한다.
<br><br>
<<link [[다음|Maths Note Molestation]]>><<set $molestationstart to 1>><<set $phase to 2>><</link>>
<br>
<<elseif $cool lt ($coolmax / 5) and $mathsnote gte 1>><<set $mathsnote to 2>>
<<generatey1>><<generatey2>><<generatey3>><<generatey4>>
말로 놀리던 것이 곧 물리적인 괴롭힘으로 변한다.
<br><br>
<<link [[다음|Maths Note Molestation]]>><<set $molestationstart to 1>><<set $phase to 1>><</link>>
<br>
<<else>>
<<set $mathsnote to 1>>
그들은 당신을 약간 놀리기는 하나 그 이상으로 넘어가지는 않는다. 당신은 교실에 도착한다.
<<gtrauma>><<gstress>><<trauma 2>><<stress 2>>
<br><br>
<<link [[다음|Maths Lesson]]>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<if $drugged lte 0 and $pillory_tenant.special.name isnot "Whitney" and $whitneyromance is 1 and $NPCName[$NPCNameList.indexOf("Whitney")].dom gte random(10, 25)>>
<<set $rescue to 2>>
<<elseif $delinquency lt 400 and $pillory_tenant.special.name isnot "Leighton">>
<<enable_rescue>>
<</if>>
<<if $phase is 1>>
<<npcstrip>><<set $timer to 15>>
<<elseif $phase is 2>>
<<hand_gag 0 left>>
<</if>>
<</if>>
<<effects>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
당신의 불량학생으로서의 명성 때문에 아무도 당신을 도와주지 않는다.
<br><br>
<</if>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[다음|Maths Note Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Maths Note Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $rescue gte 1 and $alarm is 1>>
<span id="next"><<link [[다음|Maths Note Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $timer is 1>>
<span id="next"><<link [[다음|Maths Note Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Maths Note Molestation]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $enemyhealth lte 0>>
<<group_un>> 고통에 몸을 움찔거린다. <<tearful>> 당신은 그 기회를 틈타 도망친다.
<br><br>
<<clotheson>>
<<endcombat>>
<<if !$worn.upper.type.includes("naked") and !$worn.lower.type.includes("naked")>>
<<else>>
당신은 화장실로 도망가, 누가 보기 전에 수건으로 몸을 가린다.<<towelup>>
<</if>>
충격을 받은 채로, 당신은 교실로 걸어 돌아간다.
<br><br>
<<link [[다음|Maths Lesson]]>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"나중에 또 보자, 루저야." <<person1>><<personPost "이">> 말한다.
<br><br>
<<clotheson>>
<<endcombat>>
<<if !$worn.upper.type.includes("naked") and !$worn.lower.type.includes("naked")>>
<<else>>
당신은 화장실로 도망가, 누가 보기 전에 수건으로 몸을 가린다.<<towelup>>
<</if>>
<<tearful>> 당신은 교실로 걸어 돌아간다.
<br><br>
<<link [[다음|Maths Lesson]]>><</link>>
<<elseif $rescue gte 2 and $alarm is 1>><<set $rescued += 1>>
An angry voice echoes from down the hall. "Let my <<girl>> go." It's Whitney<<if $whitneymaths isnot "active" and $whitneymaths isnot "seat">>, flanked by <<nnpc_his "Whitney">> friends<</if>>. Your assailants tense up.<<status 1>><<gcool>>
<br><br>
The <<group>> share nervous glances with each other, weighing their odds.
<<if $delinquency lt 400 and $pillory_tenant.special.name isnot "Leighton">>
Before they can reach a decision, a second voice breaks the silence, scaring them into a sprint. They leave you on the ground.
<br><br>
<<clotheson>>
<<endcombat>>
You look up to find Leighton fast approaching, <<nnpc_his "Leighton">> glare fixed on Whitney.
<<npc Leighton>><<endevent>>
"You again. I should've known."
<br><br>
"Get your hands off me. You don't know shit!" Whitney protests as <<nnpc_hes "Whitney">> dragged to the head's office.
<br><br>
<<if !$worn.upper.type.includes("naked") and !$worn.lower.type.includes("naked")>>
<<else>>
당신은 화장실로 도망가, 누가 보기 전에 수건으로 몸을 가린다.<<towelup>>
<</if>>
<<tearful>> you hurry back to the classroom.
<<set $whitneymaths to "sent">>
<br><br>
<<link [[다음|Maths Lesson]]>><</link>>
<br>
<<else>>
Finally, the <<person1>><<person>> shoves you to Whitney. "Dunno what you see in this loser," <<he>> scoffs. <<He>> slinks away, <<his>> buddies following suit.
<br><br>
Whitney rolls <<nnpc_his "Whitney">> eyes. "Poseurs."
<<if $whitneymaths is "seat" or $whitneymaths is "active">>
There's a brief moment of silence. Unprompted, Whitney gives you an indignant shove. "Shut up. I got bored."
<<set $whitneymaths to "sent">>
<<set $whitneyRescueAlone to true>>
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Whitney>><<person1>>
<<link [[다음|Whitney Rescue 2]]>><<set $whitneyRescueExit to "hallways">><<set $whitneyRescueSpecial to "mathsNote">><</link>>
<br>
<</if>>
<<elseif $rescue is 1 and $alarm is 1>><<set $rescued += 1>>
<<endevent>><<npc Leighton>><<person1>>레이턴이 당신의 비명소리를 듣고는 모퉁이에서 걸어나온다. <<groupPost "의">> 태도가 단박에 바뀌더니, 교장실로 끌려간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<if !$worn.upper.type.includes("naked") and !$worn.lower.type.includes("naked")>>
<<else>>
당신은 화장실로 도망가, 누가 보기 전에 수건으로 몸을 가린다.<<towelup>>
<</if>>
<<tearful>> 당신은 교실로 걸어 돌아간다.
<br><br>
<<link [[다음|Maths Lesson]]>><</link>>
<<else>>
"나중에 또 보자, 루저야." <<person1>><<personPost "이">> 말한다.
<br><br>
<<clotheson>>
<<endcombat>>
<<if !$worn.upper.type.includes("naked") and !$worn.lower.type.includes("naked")>>
<<else>>
당신은 화장실로 도망가, 누가 보기 전에 수건으로 몸을 가린다.<<towelup>>
<</if>>
<<tearful>> 당신은 교실로 걸어 돌아간다.
<br><br>
<<link [[다음|Maths Lesson]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 3>>
당신은 최선을 다해 애무를 무시한다. 리버가 교실 반대편에서 이쪽을 신경쓰지 않는 동안, <<personPost "은">> 더욱 대담하게 군다.
<br><br>
<<link [[다음|Maths Event3 Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $phase is 2>>
당신은 최선을 다해 애무를 무시한다. <<personPost "은">> 아무 일도 없는 듯이 굴며, 은밀하게 당신의 엉덩이를 더듬고 쥐어짠다. 당신은 기분이 좋지 않지만, 문제를 일으키고 싶지 않아 그냥 참는다.
<br><br>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>>
<<elseif $phase is 1>>
당신은 <<personPost>>의 손이 닿지 않는 곳으로 의자를 옮긴다. 안타깝게도 리버는 다르게 생각하는 것 같다. "동료 학생을 도우라고 했지. 슬그머니 뺄 생각하지 말고. 징계를 받으면 동료들을 배울 수 있겠구나." <<personPost "은">> 조롱하는 듯한 미소를 지어보인다.
<br><br>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<npcstrip>>
<<set $timer to 10>>
<<enable_rescue>>
<<set $enemyhealthmax to 1>><<set $enemyhealth to $enemyhealthmax>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<span id="next"><<link [[다음|Maths Event3 Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $timer lte 0>>
<span id="next"><<link [[다음|Maths Event3 Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음|Maths Event3 Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Maths Event3 Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Maths Event3 Molestation]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<person1>>
<<if $alarm is 1>><<set $rescued += 1>>
당신은 도움을 요청하며 소리를 지르고, 리버와 다른 학생들이 이쪽을 쳐다본다. 리버는 <<personPost "을">> 똑바로 노려본다. "다른 학생을 추행한다라? 결코 용납할 수 없는 행동이야. 혼자 앉도록 해라." <<personPost "은">> 교실 반대편으로 옮겨진다.
<<status -10>><<lcool>>
<br><br>
<<tearful>> 당신은 몸을 추스른다.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<link [[다음|Maths Lesson]]>><</link>>
<<elseif $enemyhealth lte 0>>
<<personPost "이">> 고통에 찬 비명을 내지르자, 리버와 다른 학생들이 이쪽을 쳐다본다. 리버가 당신을 노려보며, 뭐라 설명하려는 것을 막는다. "다른 학생을 공격한다라? 결코 용납할 수 없는 행동이야. 혼자 앉도록 해라." 그래도 <<personPost>>에게서는 멀어질 수 있었다.<<detention 2>><<gdelinquency>>
<br><br>
<<tearful>> 당신은 몸을 추스른다.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<link [[다음|Maths Lesson]]>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<personPost "이">> 만족스러운 신음소리를 내자, 리버가 돌아본다. "이런 행동은 결코 용납할 수 없어. 너네 둘은 떼어놔야겠다." <<tearful>> 당신은 자리를 옮긴다. 그래도 <<personPost>>에게서는 멀어질 수 있었다.<<detention 3>><<gdelinquency>>
<<clothesontowel>>
<<endcombat>>
<<link [[다음|Maths Lesson]]>><</link>>
<<else>>
리버가 학생들을 쳐다보자, <<personPost "이">> 몸을 더듬는 걸 멈춘다.
<br><br>
<<tearful>> 당신은 몸을 추스른다.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<link [[다음|Maths Lesson]]>><</link>>
<</if>><<effects>>
당신은 휘트니를 쿡 찌르며 앞으로 몸을 숙인다. 휘트니는 <<personPost>>의 행동을 눈치채고는 그 손을 붙잡아, 의자로부터 끌어낸다.
<br><br>
<<endevent>><<npc River>><<person1>>
둘은 잠깐 바닥을 뒹굴며 몸싸움을 하나, 다른 학생들이 즐겁게 그것을 쳐다보는 것도 잠시, 리버가 재빠르게 둘을 떼어놓는다. <<HePost "은">> 휘트니를 교장실로 보내고 자꾸 몸을 더듬으려던 학생을 교실 반대편으로 보낸다.
<br><br>
휘트니는 나가면서 당신을 향해 웃어보인다.
<br><br>
<<set $whitneymaths to "sent">>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>>
<br><<effects>>
<<if $whitneymaths is "seat">>
<<npc Whitney>><<person1>>
일단 밖에 나가자, 휘트니는 당신의 머리 위 벽에 팔뚝을 얹는다. "너랑 나뿐이라니." <<HePost "은">> 몸을 앞으로 숙여 당신의 목에 키스한다. "유감이네."
<br><br>
<<if $submissive lte 500>>
<<link [[적극적으로 나간다|Maths Event4 Take]]>><<npcincr Whitney love 1>><<npcincr Whitney dom -1>><<def 1>><</link>><<defianttext>><<promiscuous1>><<glove>><<ldom>>
<br>
<</if>>
<<link [[허락한다|Maths Event4 Allow]]>><<npcincr Whitney love 1>><<npcincr Whitney dom 1>><<sub 1>><<stress 6>><<arousal 600>><</link>><<glove>><<gdom>><<gstress>><<garousal>>
<br>
<<link [[밀어낸다|Maths Event4 Push]]>><<npcincr Whitney love -1>><<npcincr Whitney dom -1>><<def 1>><</link>><<llove>><<ldom>>
<br>
<<else>>
<<generatey1>><<generatey2>>
<<if $rng gte 81>>
복도에서 기다리고 있자, <<person1>><<personPost "과">> <<person2>><<personPost "이">> 다가온다. 둘은 당신의 양옆에 서서 도망가지 못하게 한다.
<br><br>
<<link [[다음|Maths Event4 Molestation]]>><<set $molestationstart to 1>><</link>>
<<else>>
복도에서 기다리고 있자, <<person1>><<personPost "과">> <<person2>><<personPost "이">> 지나가며 당신을 쳐다본다. <<person1>><<personPost "이">> 당신에게 웃어보인다.<<catcall>><<gtrauma>><<gstress>><<trauma 1>><<stress 1>>
<br><br>
잠시 뒤 리버가 교실에서 나온다. "내가 실수를 한 것 같네. 다시 들어오렴."
<br><br>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>>
<br>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<npcidlegenitals>>
<<if $pillory_tenant.special.name isnot "Whitney" and $whitneyromance is 1 and $NPCName[$NPCNameList.indexOf("Whitney")].dom gte random(10, 25)>>
<<enable_rescue>>
<</if>>
<</if>>
<<effects>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
당신의 불량학생으로서의 명성 때문에 아무도 당신을 도와주지 않는다.
<br><br>
<</if>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[다음|Maths Event4 Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Maths Event4 Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[다음|Whitney Rescue]]>><<set $whitneyRescueSpecial to "mathsSent">><<set $whitneyRescueExit to "hallways">><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Maths Event4 Molestation]]>><</link>></span><<nexttext>>
<</if>><<if $enemyhealth lte 0>>
당신은 어떻게든 둘에게서 도망친다.
<br><br>
<<clotheson>>
<<endcombat>>
<<if !$worn.upper.type.includes("naked") and !$worn.lower.type.includes("naked")>>
<<else>>
당신은 화장실로 가서, 누가 보기 전에 수건으로 몸을 가린다.<<towelup>>
<</if>>
<<tearful>> 당신은 몸을 추스른다.
<br><br>
잠시 뒤 리버가 교실에서 나온다. "내가 실수를 한 것 같네. 다시 들어오렴."
<br><br>
<<link [[다음|Maths Lesson]]>><</link>>
<br>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"한 발 빼줘서 고마워, 걸레야." 둘은 헐떡이며 멀어져간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<if !$worn.upper.type.includes("naked") and !$worn.lower.type.includes("naked")>>
<<else>>
당신은 화장실로 가서, 누가 보기 전에 수건으로 몸을 가린다.<<towelup>>
<</if>>
<<tearful>> 당신은 몸을 추스른다. 잠시 뒤 리버가 교실에서 나온다. "내가 실수를 한 것 같네. 다시 들어오렴."
<br><br>
<<link [[다음|Maths Lesson]]>><</link>>
<br>
<</if>><<effects>>
휘트니는 당신의 목을 핥고 물며, 손으로는 당신의 옷을 공격한다.
<br><br>
<<link [[다음|Maths Event4 Sex]]>><<set $sexstart to 1>><</link>>
<br><<effects>>
당신은 휘트니를 밀어낸다. <<HePost "은">> 그걸 막지 않고, 당신이 강제로 <<hePost "을">> 밀게 만든다. "마음대로 해." <<hePost "이">> 말한다. "걸레년아."
<br><br>
잠시 뒤 리버가 교실에서 나온다. "내가 실수를 한 것 같네. 다시 들어오렴." 당신은 교실에 들어가나, 휘트니가 그 뒤를 따르려 하자 리버가 팔을 들어 막는다. "넌 계속 밖에 있어."
<br><br>
휘트니는 리버를 노려보고, 곧 당신의 등 뒤로 문이 닫힌다.
<br><br>
<<set $whitneymaths to "sent">>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>>
<br><<effects>>
당신이 <<hePost "을">> 반대편 벽으로 밀어 혀를 밀어넣자 휘트니의 눈이 놀라서 크게 떠진다. 충격도 잠시, <<hePost "은">> 당신의 옷을 더듬으며 화답하듯 키스한다.
<<promiscuity1>>
<<link [[다음|Maths Event4 Sex]]>><<set $sexstart to 1>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>><<promiscuity5>>
<<enable_rescue>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[다음|Maths Event4 Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음|Maths Event4 Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Maths Event4 Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[다음|Maths Event4 Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Maths Event4 Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<earnFeat "Delinquent Antics">>
휘트니는 붉은 얼굴로 헐떡이며 벽에 기대어 선다.
<br><br>
<<tearful>> 당신 또한 벽에 기대어 선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Whitney>><<person1>>
몇분 뒤 리버가 교실에서 나온다. "내가 실수를 한 것 같네. 다시 들어오렴." 당신은 교실에 들어가나, 휘트니가 그 뒤를 따르려 하자 리버가 팔을 들어 막는다. "넌 계속 밖에 있어."
<br><br>
휘트니는 리버를 노려보고, 곧 당신의 등 뒤로 문이 닫힌다.
<br><br>
<<set $whitneymaths to "sent">>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
당신은 반대편 벽으로 휘트니를 밀친다. <<HePost "은">> 당신을 노려보나, 별다른 말은 하지 않는다.
<br><br>
<<tearful>> 당신은 몸을 추스른다.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Whitney>><<person1>>
몇분 뒤 리버가 교실에서 나온다. "내가 실수를 한 것 같네. 다시 들어오렴." 당신은 교실에 들어가나, 휘트니가 그 뒤를 따르려 하자 리버가 팔을 들어 막는다. "넌 계속 밖에 있어."
<br><br>
휘트니는 리버를 노려보고, 곧 당신의 등 뒤로 문이 닫힌다.
<br><br>
<<set $whitneymaths to "sent">>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>>
<br>
<<elseif $alarm is 1 and $rescue is 1>>
교실문이 벌컥 열린다. 리버가 화난 눈으로 걸어들어온다. 수학 선생님은 휘트니의 목덜미를 붙들고는 <<hePost "을">> 당신에게서 떼어낸다. 휘트니는 비틀거리며 멈춰, 주먹을 꽉 쥐고는 새로 나타난 적을 노려본다. 하지만 잠시 뒤, <<hePost "은">> 주먹을 푼다. "알게 뭐람." <<HePost "이">> 말한다. "또 보자, 걸레야."
<br><br>
<<tearful>> 당신은 자리에서 일어난다.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Whitney>><<person1>>
<<if $exposed gte 1>>
리버는 잠시 방으로 돌아갔다가, 당신의 몸을 덮어줄 수건을 들고 돌아온다.
<br><br>
<</if>>
당신은 리버를 따라 교실로 가, 자리에 앉는다.
<br><br>
<<set $whitneymaths to "sent">>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>>
<br>
<<else>>
휘트니는 멈추고 싶어하지 않는 눈치나, 당신의 의견을 존중해 뒤로 물러난다. <<HePost "은">> 반대편 벽에 기대어 서서 당신을 유심히 쳐다본다.
<br><br>
<<tearful>> 당신은 몸을 추스른다.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Whitney>><<person1>>
몇분 뒤 리버가 교실에서 나온다. "내가 실수를 한 것 같네. 다시 들어오렴." 당신은 교실에 들어가나, 휘트니가 그 뒤를 따르려 하자 리버가 팔을 들어 막는다. "넌 계속 밖에 있어."
<br><br>
휘트니는 리버를 노려보고, 곧 당신의 등 뒤로 문이 닫힌다.
<br><br>
<<set $whitneymaths to "sent">>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
당신은 휘트니에게로 고개를 돌려, 몸을 가까이 한 뒤 키스한다. <<HePost>>도 보답하듯 키스하며, 팔을 당신의 몸에 두른 뒤, 난폭하다고 할 정도로 가까이 끌어당긴다.
<br><br>
<<if random(1, 2) gte 2>>
<<endevent>><<npc River>><<person1>>
누군가 키득거린다. 리버가 돌아보다가, 당신과 휘트니를 보자 펜을 떨군다. "휘트니!" <<HePost "이">> 조금 떨리는 목소리로 소리친다. "그건 성희롱이야! 당장 나가! 어서!"
<br><br>
<<endevent>><<npc Whitney>><<person1>>
휘트니는 말대꾸를 하지 않는다. <<HePost "은">> 씩 웃으며 당신에게서 떨어져, 자리에서 일어나 으스대며 교실에서 나간다.
<br><br>
<<set $whitneymaths to "sent">>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>>
<br>
<<else>>
리버가 뒤로 돌지만, 휘트니는 멈추지 않는다.
<br><br>
<<link [[계속 키스한다|Maths Whitney Keep]]>><</link>>
<br>
<<link [[밀어낸다|Maths Whitney Pull]]>><<npcincr Whitney love -1>><</link>><<llove>>
<br>
<</if>><<effects>>
<<endevent>><<npc River>><<person1>>
리버는 휘트니와 당신을 보고는 충격에 펜을 떨군다. "휘트니!" <<HePost "이">> 조금 떨리는 목소리로 소리친다. "그건 성희롱이야! 당장 나가! 어서!"
<br><br>
<<endevent>><<npc Whitney>><<person1>>
휘트니는 말대꾸를 하지 않는다. <<HePost "은">> 씩 웃으며 당신에게서 떨어져, 자리에서 일어나 으스대며 교실에서 나간다.
<br><br>
<<set $whitneymaths to "sent">>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>><<effects>>
당신은 휘트니를 밀어낸다. <<HePost "은">> 다시 당신을 가까이 끌어당기려 하나, 리버가 보고 있음을 눈치채고는 그냥 의자에 기대어 앉는다.
<br><br>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>>
<br><<effects>>
<<if random(1, 2) is 2>>
당신은 머리를 숙인 채로 공부를 계속 한다. 휘트니가 손으로 당신의 머리를 붙잡고는 끌어당겨 키스한다.
<br><br>
<<link [[키스한다|Maths Whitney Makeout]]>><<npcincr Whitney love 1>><<npcincr Whitney dom 1>><</link>><<glove>><<gdom>>
<br>
<<link [[저항한다|Maths Whitney Resist]]>><<npcincr Whitney love -1>><<npcincr Whitney dom -1>><</link>><<llove>><<ldom>>
<br>
<<else>>
당신은 머리를 숙이고 있는다. 휘트니는 창문 밖을 바라보며 계속해서 당신의 머리카락으로 장난을 친다.
<br><br>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
당신은 휘트니에게 저항하지만, <<hePost "은">> 포기하지 않는다. <<HePost "은">> 더더욱 세게 당신을 끌어당기나, 그때 리버가 뒤를 돌아본다.
<br><br>
"나가!" 선생님이 말한다. "당장 나가." 휘트니는 말대꾸를 하지 않는다. <<HePost "은">> 끼익 소리를 내며 의자를 뒤로 민 뒤 자리에서 일어나 교실에서 나간다.
<br><br>
<<set $whitneymaths to "sent">>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>>
<br><<effects>>
종이를 펼치자, 짧게 휘갈겨 써진 글씨가 보인다.
<br><br>
<<if $rng gte 51>>
<<if $whitneypantiescheck is 1>>
<i>"<<if $player.gender_appearance is "f">>팬티<<else>>속옷<</if>> 안 입고 있지? 보여줘봐."</i>
<<else>>
<i>"<<if $player.gender_appearance is "f">>팬티<<else>>속옷<</if>> 보여줘봐, 걸레야."</i>
<</if>>
<br><br>
<<if $whitneypantiescheck is 1>>
<<if !$worn.under_lower.type.includes("naked")>>
<span class="pink">당신이 <<hisPost "의">> 요구를 무시했다는 걸 알면 휘트니의 기분이 언짢아질 것이다.</span>
<br><br>
<<set $skulduggerydifficulty to 300>>
<<link [[휘트니를 속이려 든다|Maths Whitney Undies Trick]]>><</link>><<skulduggerydifficulty>>
<br>
<<else>>
<</if>>
<</if>>
<<link [[보여준다|Maths Whitney Undies Show]]>><</link>><<exhibitionist1>>
<br>
<<link [[무시한다|Maths Whitney Undies Ignore]]>><</link>>
<br>
<<else>>
<i>"내 걸레 잘 지냈나 몰라?"</i>
<br><br>
<<link [[예의바르게 답장한다|Maths Whitney Respond]]>><<set $phase to 0>><</link>>
<br>
<<link [[추파를 던지듯 답장한다|Maths Whitney Respond]]>><<set $phase to 1>><<npcincr Whitney lust 1>><</link>><<promiscuous1>><<glust>>
<br>
<<link [[공격적으로 답장한다|Maths Whitney Respond]]>><<set $phase to 2>><<def 1>><<npcincr Whitney dom -1>><</link>><<ldom>>
<br>
<<link [[그냥 도로 던져버린다|Maths Whitney Throw]]>><</link>>
<br>
<<link [[쓰레기통에 버린다|Maths Whitney Bin]]>><</link>>
<br>
<</if>>
<br><br><<effects>>
<<if $worn.under_lower.type.includes("naked")>>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
당신은 넓적다리까지 치마를 올려, 허리선을 보여 치마 밑에 속옷을 입고 있지 않다는 것을 보인다. 그러고는 재빨리 다시 덮는다.<<exhibitionism1>>
"멋진걸." 휘트니는 그렇게 말하고, 그걸 들은 리버가 고개를 돌려 노려본다.
<br><br>
<<unset $whitneypantiesmaths>>
<<else>>
당신은 <<trClothes "lower" $worn.lower.name "name" "을">>_trResult 조금 내려, 그 밑에 속옷을 입고 있지 않다는 것을 보인다. 그러고는 재빨리 다시 올린다.<<exhibitionism1>>
"멋진걸." 휘트니는 그렇게 말하고, 그걸 들은 리버가 고개를 돌려 노려본다.
<br><br>
<<unset $whitneypantiesmaths>>
<</if>>
<<elseif $whitneypantiescheck is 1>>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
당신은 넓적다리까지 치마를 올려, 허리선을 보여 그 밑에 <<trClothes "under_lower" $worn.under_lower.name "name" "을">>_trResult 입고 있는 걸 보인다. 그러고는 재빨리 다시 덮는다.<<exhibitionism1>>
휘트니는 당신을 노려보나, 별다른 말은 하지 않는다. 이걸로 끝나진 않을 것이다.
<br><br>
<<set $whitneypantiesmaths to "seen">>
<<else>>
당신은 <<trClothes "lower" $worn.lower.name "name" "을">>_trResult 조금 내려, 그 밑에 <<trClothes "under_lower" $worn.under_lower.name "name" "을">>_trResult 입고 있는 걸 보인다. 그러고는 재빨리 다시 덮는다.<<exhibitionism1>>
휘트니는 당신을 노려보나, 별다른 말은 하지 않는다. 이걸로 끝나진 않을 것이다.
<br><br>
<<set $whitneypantiesmaths to "seen">>
<</if>>
<<else>>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
당신은 넓적다리까지 치마를 올려, <<trClothes "under_lower" $worn.under_lower.name "name" "이">>_trResult 보일 정도로 올린다. 그러고는 재빨리 다시 덮는다.<<exhibitionism1>>
"멋진걸." 휘트니는 그렇게 말하고, 그걸 들은 리버가 고개를 돌려 노려본다.
<br><br>
<<else>>
당신은 <<trClothes "lower" $worn.lower.name "name" "을">>_trResult 살짝 내려, <<trClothes "under_lower" $worn.under_lower.name "name" "이">>_trResult 보일 정도로 내린다. 그러고는 재빨리 다시 덮는다.<<exhibitionism1>>
"멋진걸." 휘트니는 그렇게 말하고, 그걸 들은 리버가 고개를 돌려 노려본다.
<br><br>
<</if>>
<</if>>
<<link [[다음|Maths Lesson]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
당신은 넓적다리까지 치마를 올리면서 <<trClothes "under_lower" $worn.under_lower.name>>_trResult도 함께 추켜올리며, 치마 밑에 아무 것도 입고 있지 않은 것처럼 보이길 바란다.
<<else>>
당신은 $worn.lower.name과 <<trClothes "under_lower" $worn.under_lower.name "name" "을">>_trResult 함께 약간 내려, 밑에는 아무 것도 입고 있지 않은 것처럼 보이길 바란다.
<</if>>
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<span class="green">"멋진걸."</span> 휘트니는 속아 넘어가 그렇게 말한다. 리버가 뒤로 돌아 <<hePost "을">> 노려본다.
<br><br>
<<skulduggeryuse>>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>>
<br>
<<unset $whitneypantiesmaths>>
<<else>>
<span class="red">휘트니가 당신을 노려본다.</span> 당신의 속임수를 간파한 모양이다. <<HePost "은">> 아무런 말도 하지 않지만, 이걸로 끝나진 않을 것이다.
<br><br>
<<skulduggeryuse>>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>>
<br>
<<set $whitneypantiesmaths to "seen">>
<</if>><<effects>>
당신은 휘트니의 요구를 무시하고는 교실 앞쪽으로 시선을 돌린다. <<HePost "은">> 구긴 종이를 계속 던지더니, 곧 펜까지 던지기 시작한다. 당신은 최선을 다해서 <<hePost "을">> 무시한다.
<br><br>
<<if $whitneypantiescheck is 1>>
<<set $whitneypantiesmaths to "refused">>
<</if>>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>>
<br><<effects>>
<<if $phase is 0>>
당신은 간략하지만 예의바른 답장을 작성한 뒤, 리버가 확실히 등을 돌린 순간에 휘트니에게 종이를 던진다.
<br><br>
<<HePost "은">> 한 손으로 종이를 붙잡고는 펼친다. <<hisPost "의">> 친구들이 몸을 숙여 읽어본다. 그 중 한 명이 무언가를 속삭인다. 휘트니는 지루한 듯한 모습으로 종이를 어깨 너머로 던진다.
<br><br>
<<elseif $phase is 1>>
당신은 간략하지만 외설적인 답장을 작성한 뒤, 리버가 확실히 등을 돌린 순간에 휘트니에게 종이를 던진다. <<promiscuity1>>
<<HePost "은">> 한 손으로 종이를 붙잡고는 펼친다. <<hisPost "의">> 친구들이 몸을 숙여 읽어본다. 그 중 한 명이 무언가를 속삭이고 휘트니는 씩 웃는다. <<HePost "은">> 친구에게 뭔가를 속삭이고, 친구가 <<hePost "을">> 대신해서 뭔가를 적는다.
<br><br>
마침 휘트니가 다시 종이를 던지려 할 때 리버가 뒤를 돌아본다. 선생님은 허공에 뜬 종이를 낚아채서는 읽어보지도 않고 쓰레기통에 버린다.
<<endevent>><<npc River>><<person1>>
<<HePost "은">> 문을 가리킨다.
<<endevent>><<npc Whitney>><<person1>>
짜증이 섞인 한숨을 내쉰 뒤, 휘트니는 자리에서 일어나 교실을 나간다.
<br><br>
<<set $whitneymaths to "sent">>
<<else>>
당신은 퉁명스럽게 그냥 내버려 두라는 말을 적은 뒤, 리버가 확실히 등을 돌린 순간에 휘트니에게 종이를 던진다.
<br><br>
<<HePost "은">> 한 손으로 종이를 붙잡고는 펼친다. <<hisPost "의">> 친구들이 몸을 숙여 읽어본다. 그 중 한 명이 무언가를 속삭인다. 휘트니는 어깨 너머로 종이를 던져버리고는 당신을 향해 혀를 내민다.
<br><br>
<</if>>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>>
<br><<effects>>
<<if $rng gte 81>>
당신은 구겨진 종이를 휘트니에게 던지나, 마침 그때 리버가 뒤를 돌아본다. <<endevent>><<npc River>><<person1>><<HePost "은">> 당신을 뚫어져라 노려본다.<<detention 1>><<gdelinquency>>
<br><br>
<<endevent>><<npc Whitney>><<person1>>
종이는 즐거운 듯한 표정을 짓고 있는 휘트니의 머리를 맞고 떨어진다.
<br><br>
<<else>>
당신은 구겨진 종이를 휘트니에게 던지다. <<HePost "은">> 종이가 머리에 맞고 떨어져도 아무런 반응을 하지 않고, 그냥 시선을 당신에게 고정한 채로 윗입술을 혀로 핥기만 한다.
<br><br>
<</if>>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>>
<br><<effects>>
당신은 종이를 쓰레기통에 버린다. 휘트니는 계속해서 당신을 쳐다본다.
<br><br>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>>
<br><<effects>>
휘트니는 리버가 뒤를 돌아보지 않을 때마다 계속해서 당신에게 뭔가를 던진다. 당신은 최대한 무시하려 애를 쓴다. 곧 당신 주변 바닥에는 <<person2>><<personPost>>의 필기구가 가득하다.
<br><br>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>>
<br><<effects>>
당신은 손을 든다. "무슨 일이지?" 리버가 당신을 보고는 말한다.<<endevent>><<npc River>><<person1>>
<br><br>
<<if $submissive gte 1150>>
"휘-휘트니가 자꾸 괴롭혀요." 당신이 말한다.
<<elseif $submissive lte 850>>
"휘트니 때문에 집중이 안돼요." 당신이 말한다.
<<else>>
"휘트니가 자꾸 펜을 던져요." 당신이 말한다.
<</if>>
<br><br>
리버는 휘트니를 보지도 않고 문 쪽으로 손짓을 하고, 휘트니는 과장되게 한숨을 내쉬고는 어슬렁어슬렁 교실 밖으로 나간다.
<br><br>
<<set $whitneymaths to "sent">>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>>
<br><<effects>>
휘트니가 던지던 것 중 일부가 당신의 책상 위에 떨어진다. 당신은 그걸 되돌려 던진다. 휘트니는 당신이 던지는 것들을 팔로 막다가, 곧 각도기로 막기 시작한다.
<br><br>
당신과 휘트니는 리버가 앞을 보고 있을 때마다 이를 계속하며, 학용품을 서로에게 던진다. 그러다가 <<hePost "이">> 던진 것 중 하나가 저 멀리 날아가 리버의 등에 맞는다. <<endevent>><<npc River>><<person1>><<HePost "은">> 휘트니를 밖으로 내보내나, 당신도 같이 어울렸다는 것을 눈치챈 것 같다.
<br><br>
<<set $whitneymaths to "sent">>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"그-그치만." 당신이 더듬거린다. "문제가 생길지도 몰라."
<<elseif $submissive lte 850>>
"네가 꼴려있다고 같이 손 잡고 벌 받으러 가진 않을 거야." 당신이 말한다. "알아서 해결해."
<<else>>
"수업 중에는 안돼." 당신이 말한다. "걸리면 큰일날 거야."
<</if>>
<br><br>
휘트니는 어떻게든 당신을 압박해 생각을 바꿔보려 하나, 너무나도 확고한 태도 탓에 곧 포기한다.
<br><br>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $position to "doggy">>
당신은 하고 싶지 않으나, 휘트니의 말에 따르는 것이 가장 편한 길이라고 판단한다. 리버가 교실 반대편에서 다른 일에 정신이 팔려있는 동안, 당신은 휘트니의 책상 밑으로 슬그머니 들어간다. 빠르게 끝내지 않으면 리버가 눈치챌 것이다.
<br><br>
Whitney <<npcUndressText $NPCName[$NPCNameList.indexOf("Whitney")] "lower" "self">> once you're underneath,
<<set $enemyanger to 70>>
<<if $NPCList[0].penis isnot "none">>
자지를 꺼낸다. <<HePost "은">> 이미 발기해있다.
<<else>>
보지를 내보인다.
<</if>>
<<HePost "은">> 당신의 머리카락을 붙잡고는 가까이 밀어붙인다.
<br><br>
<<npcoral>><<set $NPCList[0].lefthand to "hair">><<set $head to "grappled">><<set $NPCList[0].mouth to "none">><<set $enemyhealthmax to 10>><<set $enemyhealth to 10>>
<<set $timer to 10>>
<<enable_rescue>>
<</if>>
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $position to "doggy">>
당신은 리버가 교실 반대편에서 이쪽을 신경쓰지 않는지 확인한 뒤에, 책상 밑으로 슬그머니 들어간다. 빠르게 끝내지 않으면 리버가 눈치챌 것이다.
<br><br>
당신이 아래로 내려가자마자 휘트니는 <<npcUndressText $NPCName[$NPCNameList.indexOf("Whitney")] "lower" "self" "and">>,
<<set $enemyanger to 70>>
<<if $NPCList[0].penis isnot "none">>
자지를 꺼낸다. <<HePost "은">> 이미 발기해있다. 당신은 앞으로 몸을 기울여, 뿌리부터 끝까지 혀로 핥으며 살갗에 당신의 숨결이 닿는 걸 <<hePost "이">> 만끽하게 한다.
<<else>>
보지를 내보인다. 당신은 <<hisPost "의">> 음순을 혀로 핥으며, 살갗에 당신의 숨결이 닿는 걸 <<hePost "이">> 만끽하게 한다.
<</if>>
<<HePost "은">> 책상 아래로 손을 뻗어 당신의 머리카락을 움켜쥔다.
<<if $phase is 2>>
<<promiscuity1>>
<<elseif $phase is 1>>
<<promiscuity4>>
<<else>>
<br><br>
<</if>>
<<npcoral>><<set $NPCList[0].lefthand to "hair">><<set $head to "grappled">><<set $NPCList[0].mouth to "none">><<set $enemyhealthmax to 10>><<set $enemyhealth to 10>>
<<set $timer to 10>>
<<enable_rescue>>
<</if>>
<<effects>>
<<if $timer gte 8>>
<span class="blue">리버는 교실 반대편에서 다른 일에 열중하고 있다.</span>
<<elseif $timer gte 4>>
<span class="purple">리버는 이쪽으로 다가오고 있으나, 다른 학생에게 시선이 돌아가있다.</span>
<<elseif $timer gte 1>>
<span class="pink">리버는 당신의 자리가 비어있는 것을 눈치챘다.</span>
<<else>>
<span class="red">리버가 가까이에 왔다!</span>
<</if>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<set $enemyarousal += 20>>
<<actionsman>>
<<if $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[다음|Maths Whitney Oral Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음|Maths Whitney Oral Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Maths Whitney Oral Finish]]>><</link>></span><<nexttext>>
<<elseif $finish is 1>>
<span id="next"><<link [[다음|Maths Whitney Oral Finish]]>><</link>></span><<nexttext>>
<<elseif $timer lte 0>>
<span id="next"><<link [[다음|Maths Whitney Oral Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Maths Whitney Oral]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Whitney lust -20>><<earnFeat "Delinquent Antics">>
<<if $NPCList[0].penis isnot "none">>
<<HePost "은">> 강제로 당신의 얼굴을 가랑이 쪽으로 끌어당겨, 마지막 한 방울까지 전부 받아먹도록 한다.
<<else>>
<<HePost "은">> 강제로 당신의 얼굴을 가랑이 쪽으로 끌어당겨, <<hePost "이">> 가버리는 것이 멎고 나서야 당신이 숨을 쉴 수 있도록 한다.
<</if>>
<br><br>
<<HePost "은">> 당신의 머리카락을 쥐고 있던 걸 놓고, 당신은 책상 아래에서 나온다. 휘트니는 얼굴에는 미소를 띄우고 눈을 감은 채로 의자에 기대어 앉는다.<<llust>>
<br><br>
<<clotheson>>
<<endcombat>>
<<npc River>><<person1>>
"휘트니!" 교실 건너편에서 리버가 외친다. "수업 시간에 낮잠 자는 건 용납할 수 없다."
<br><br>
"좀 봐주세요, 선생님." 휘트니가 한쪽 눈을 뜨며 답한다. <<endevent>><<npc Whitney>><<person1>>"방금 <<if $NPCList[0].penis isnot "none">>한 발 빨렸단 말이에요<<else>>한 번 제대로 빨렸단 말이에요<</if>>."
<br><br>
<<endevent>><<npc River>><<person1>>
그 말에 리버는 비틀거리며 옆에 있던 책상에 기대어 서고, 교실에서는 조용히 웃음소리가 터져나왔다. <<HePost "은">> 마음을 다잡은듯 학생들을 노려봐 조용히 시킨 뒤, 다시 휘트니를 쳐다본다. "교장실로 가라. 당장!"
<br><br>
<<endevent>><<npc Whitney>><<person1>>휘트니는 자리에서 일어난다. "그러죠." <<HePost "은">> 하품을 한다. "왔던 목적은 달성했으니 말이죠." <<HePost "은">> 으스대며 교실에서 나간다.
<br><br>
<<tearful>> 당신은 <<hePost "이">> 나가는 걸 지켜본다.
<br><br>
<<set $whitneymaths to "sent">>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>>
<<elseif $enemyhealth lte 0>>
휘트니는 고통에 찬 비명을 내지르며 당신을 걷어차 책상 밑에서 내보낸다. 그 바람에 교실 안의 모든 사람들이 이쪽을 쳐다본다. 리버까지 포함해서 말이다.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc River>><<person1>>
"지금 학생을 추행하는 거니?" <<HePost "이">> 휘트니를 노려보며 말한다. "나가. 당장."
<br><br>
<<endevent>>
<<npc Whitney>><<person1>>
"씨발, 멋지네." 휘트니가 불만스러운 조롱을 내뱉는다. <<HePost "은">> 당신을 쳐다보지도 않고는 쿵쿵거리며 교실에서 나간다.
<br><br>
<<tearful>> 당신은 자리로 돌아간다.
<br><br>
<<set $whitneymaths to "sent">>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>>
<<elseif $alarm is 1 and $rescue is 1>>
<<set $rescued += 1>>
당신의 비명소리에 교실 안의 모든 사람들이 이쪽을 쳐다본다. 리버까지 포함해서 말이다.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc River>><<person1>>
"지금 학생을 추행하는 거니?" <<HePost "이">> 휘트니를 노려보며 말한다. "나가. 당장."
<br><br>
<<endevent>>
<<npc Whitney>><<person1>>
"씨발, 멋지네." 휘트니가 불만스러운 조롱을 내뱉는다. <<HePost "은">> 당신을 쳐다보지도 않고는 쿵쿵거리며 교실에서 나간다.
<br><br>
<<tearful>> 당신은 자리로 돌아간다.
<br><br>
<<set $whitneymaths to "sent">>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>>
<<elseif $finish is 1>>
휘트니는 당신을 걷어차 책상 밑에서 내보낸다. <<tearful>> 당신은 누군가 눈치채기 전에 허둥지둥 자리로 돌아간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>>
<<else>>
"휘트니." 리버가 교실 반대편에서 외친다. "무슨 짓을 하고 있는 건지는 모르겠지만, 그만하렴. 네 친구는 어딨어?"
<br><br>
<<tearful>> 당신은 휘트니의 가랑이에서 멀어진다.
<<clotheson>>
<<endcombat>>
<<npc Whitney>><<person1>>
당신은 허둥지둥 자리로 돌아가려 하나, 휘트니가 당신의 머리카락을 붙잡고는 다시 <<hisPost "의">> 가랑이 쪽으로 밀어붙이려 한다.
<br><br>
<<link [[내버려둔다|Maths Whitney Oral Allow]]>><<detention 6>><<npcincr Whitney love 1>><<npcincr Whitney lust 1>><<npcincr Whitney dom 1>><</link>><<gdelinquency>><<glove>><<glust>><<gdom>>
<br>
<<link [[거부한다|Maths Whitney Oral Refuse 2]]>><</link>>
<br>
<</if>><<effects>>
당신은 휘트니의 무모함에 어울려주며, <<hisPost "의">> <<if $NPCList[0].penis isnot "none">>자지<<else>>보지<</if>>에 열중한다.
휘트니의 넓적다리 위의 틈으로 리버가 다가오는 것이 보인다. <<endevent>><<npc River>><<person1>><<HePost "은">> 당신을 보자 말문이 막힌 것처럼 보인다. "지-징계..." 리버가 간신히 말한다. <<hisPost "의">> 몸이 흔들리더니, 곧 그 자리에서 쓰러진다.
<br><br>
<<endevent>><<npc Whitney>><<person1>>
"아주 멋지구만." 휘트니가 그렇게 말하며, 자리에서 일어나 당신을 끌고 나온다. 무슨 일이 있었는지 모르는 채, 다른 학생들은 휘트니가 당신을 <<hisPost "의">> 책상 위로 밀어 뜨리는 것을 지켜본다.
<br><br>
<<link [[다음|Maths Whitney Sex]]>><<set $sexstart to 1>><</link>>
<br><<effects>>
당신은 휘트니의 손을 밀어내고는 자리로 올라온다.
<<if $submissive gte 1150>>
"페-펜을 떨궈서요." 당신은 말을 더듬는다.
<<elseif $submissive lte 850>>
"펜을 줍고 있었어요." 당신이 말한다. "그게 교칙에 어긋나진 않겠죠."
<<else>>
"펜을 떨궜어요." 당신이 말한다.
<</if>>
리버는 의심에 찬 눈으로 당신을 쳐다보지만, 별다른 말은 하지 않는다.
<br><br>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>>
<br><<effects>>
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>>
몇몇 학생들은 당황이 섞인 두려움의 감정을 표하고, 다른 학생들은 더욱 가까이 모여들어 휘트니가 하려는 것을 지켜보는 데에 열을 올린다.
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[다음|Maths Whitney Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음|Maths Whitney Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Maths Whitney Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Maths Whitney Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<earnFeat "Delinquent Antics">>
휘트니가 당신에게서 내려온다. <<tearful>> 당신은 책상 위에서 내려온다.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
당신은 휘트니를 밀쳐낸다. <<tearful>> 당신은 책상 위에서 내려온다.
<br><br>
<<clotheson>>
<<endcombat>>
<<else>>
휘트니가 당신에게서 내려온다. <<tearful>> 당신은 책상 위에서 내려온다.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<npc River>><<person1>>리버가 정신을 차리더니, 곧 자리에서 일어선다. "교장실로 가렴." <<HePost "이">> 침착한 눈길로 휘트니를 바라보며 말한다. "당장."
<br><br>
휘트니는 의기양양한 미소를 지은 채로, 으스대며 교실에서 나간다.
<br><br>
<<set $whitneymaths to "sent">>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>><<effects>>
당신은 최대한 휘트니가 찌르는 걸 무시하고, 곧 리버가 <<hePost "이">> 자리를 바꿔앉은 것을 보고는 제자리로 돌려보낸다.
<br><br>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"죄-죄송합니다만." 당신이 손을 들며 말한다. 리버가 돌아본다. "휘트니가 계속 찔러요."
<<elseif $submissive lte 850>>
"저기 선생님." 당신이 말한다. 리버가 돌아본다. "휘트니 좀 내보내주시면 안될까요? 자꾸 각도기로 찌르는데요."
<<else>>
"선생님." 당신은 손을 들며 말한다. 리버가 돌아본다. "휘트니까 계속 찔러요."
<</if>>
<br><br>
리버는 문을 가리킨다. 휘트니는 당신에게 사악한 표정을 지어보이고는 교실을 나간다.
<br><br>
<<set $whitneymaths to "sent">>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>>
<br><<effects>>
휘트니가 다시 당신을 찌르려 하나, 당신도 몸을 돌려 각도기로 <<hisPost "의">> 팔을 찌른다. 얼마 동안 서로 주거니 받거니 하다가, 리버가 옥신각신하는 소리를 듣고는 휘트니를 제자리로 돌려보낸다.
<br><br>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>>
<br><<effects>>
휘트니는 <<person2>><<personPost "을">> 책상 위로 밀어 뜨려, 그 바람에 학용품이 바닥에 전부 쏟아진다. <<hisPost "의">> 엉덩이가 다른 학생들을 향한다.
<br><br>
<<if $pronoun is "f">>
과장된 동작을 취하며, 휘트니는 <<personPost>>의 치마를 들춰, <<hisPost "의">> 연분홍색 팬티를 모두에게 내보인다.
<<else>>
휘트니는 <<personPost>>의 반바지를 내려, 담청색 삼각팬티를 모두에게 내보인다.
<</if>>
누군가 웃음을 터트린다. "제-제발 그만둬." <<personPost "은">> 휘트니가 <<hisPost "의">> 속옷 가장자리를 움켜잡자 간신히 말한다.
<br><br>
휘트니는 <<hisPost "의">> 애원을 무시한채 모두에게 알몸을 노출시킨다.
<br><br>
<<link [[다음|Maths Whitney Watch 2]]>><</link>>
<br><<effects>>
<<if $NPCList[1].penis isnot "none">>
"엉덩이랑 자지가 보여!"
<br>
"정말 굴욕적이기도 하지."
<br>
"계속해, 휘트니. 그 <<if $pronoun is "m">>변태<<else>>걸레<</if>>에게 벌을 주라고."
<br>
<<else>>
"엉덩이랑 보지가 보여!"
<br>
"정말 굴욕적이기도 하지."
<br>
"계속해, 휘트니. 그 <<if $pronoun is "m">>변태<<else>>걸레<</if>>에게 벌을 주라고."
<br>
<</if>>
<<personPost "은">> 얼굴을 가리고 흐느낀다.
<br><br>
휘트니는 문쪽을 바라보다가 <<personPost "을">> 놔준다. <<HePost "이">> 서둘러 몸을 가리는 동안, 휘트니는 만족스러운 미소를 지은 채로 당신의 옆자리로 돌아온다.
<br><br>
곧 리버가 교실로 돌아온다. <<person2>><<personPost>>의 얼굴은 아직도 붉지만, 울음은 멈춘 상태다.
<br><br>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"머-멈춰." 당신이 말한다. "걜 그만 괴롭혀."
<<elseif $submissive lte 850>>
"내 앞가림 정도는 할 수 있어." 당신이 말한다. "걜 내려놔."
<<else>>
"걜 내려놔." 당신이 말한다. "다치게 하지 말고."
<</if>>
<br><br>
<<person1>>
휘트니는 잠시 생각을 하다가,
<<if $NPCName[$NPCNameList.indexOf("Whitney")].dom gte 10>>
<span class="red">손아귀에 더욱 힘을 주더니</span> <<person2>><<personPost "을">> 책상 위로 밀어 뜨리고, 그 바람에 학용품이 바닥에 전부 쏟아진다. <<hisPost "의">> 엉덩이가 다른 학생들을 향한다.
<br><br>
<<if $pronoun is "f">>
과장된 동작을 취하며, 휘트니는 <<personPost>>의 치마를 들춰, <<hisPost "의">> 연분홍색 팬티를 모두에게 내보인다.
<<else>>
휘트니는 <<personPost>>의 반바지를 내려, 담청색 삼각팬티를 모두에게 내보인다.
<</if>>
누군가 웃음을 터트린다. "제-제발 그만둬." <<personPost "은">> 휘트니가 <<hisPost "의">> 속옷 가장자리를 움켜잡자 간신히 말한다.
<br><br>
휘트니는 움직임을 멈추고는, <<hePost "을">> 놔준다. "내 <<girlfriend>>가 마음이 약해서 운 좋은 줄 알아." <<person2>><<personPost "이">> 서둘러 몸을 가리는 동안 <<person1>><<hePost "이">> 말한다.
<br><br>
<<else>>
<span class="green"><<person2>><<hePost "을">> 놔준다.</span> <<personPost "은">> <<person1>><<he_robuter>> 물러나지만, 휘트니는 흥미가 가신 눈치다.
<</if>>
<br><br>
<<HePost "은">> 당신 옆에 앉고, 그러자마자 리버가 교실로 돌아온다.
<br><br>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"네가 쟤한테 누가 위인지 알려준다면 더 안전하다고 느낄 것 같아." 당신이 말한다.
<<elseif $submissive lte 850>>
"뭘 기다리고 있어?" 당신이 말한다. "쟤한테 봐주면서 할 건 아니지, 그치?"
<<else>>
"나한테 무례하게 구는 사람이 어떻게 되는지 쟤한테 알려줘." 당신이 말한다.
<</if>>
<br><br>
휘트니는 미소를 지으며 <<person2>><<personPost "을">> 책상 위로 밀어 뜨리고, 그 바람에 학용품이 바닥에 전부 쏟아진다. <<hisPost "의">> 엉덩이가 다른 학생들을 향한다.
<br><br>
<<if $pronoun is "f">>
과장된 동작을 취하며, 휘트니는 <<personPost>>의 치마를 들춰, <<hisPost "의">> 연분홍색 팬티를 모두에게 내보인다.
<<else>>
휘트니는 <<personPost>>의 반바지를 내려, 담청색 삼각팬티를 모두에게 내보인다.
<</if>>
누군가 웃음을 터트린다. "제-제발 그만둬." <<personPost "은">> 휘트니가 <<hisPost "의">> 속옷 가장자리를 움켜잡자 간신히 말한다.
<br><br>
휘트니는 <<hisPost "의">> 애원을 무시한채 모두에게 알몸을 노출시킨다.
<br><br>
<<if $NPCList[1].penis isnot "none" and $analdisable isnot "f">>
<<link [[다음|Maths Whitney Watch 2]]>><</link>>
<<else>>
<<link [[다음|Maths Whitney Encourage 2]]>><</link>>
<</if>>
<br><<effects>>
<<if $NPCList[1].penis isnot "none">>
"엉덩이랑 자지가 보여!"
<br>
"정말 굴욕적이기도 하지."
<br>
"계속해, 휘트니. 그 <<if $pronoun is "m">>변태<<else>>걸레<</if>>에게 벌을 주라고."
<br>
<<else>>
"엉덩이랑 보지가 보여!"
<br>
"정말 굴욕적이기도 하지."
<br>
"계속해, 휘트니. 그 <<if $pronoun is "m">>변태<<else>>걸레<</if>>에게 벌을 주라고."
<br>
<</if>>
<<personPost "은">> 얼굴을 가리고 흐느낀다.
<br><br>
휘트니는 <<person2>><<personPost "을">> 놔주나, 그건 몸을 숙여 바닥에서 펜을 집어들기 위해서였다. "네 벌은 아직 안 끝났어." <<person1>><<hePost "이">> <<person2>><<personPost>>의 등 위에 팔을 올려놓은 채로 말한다.
<br><br>
<<person1>>
<<if $NPCList[1].penis isnot "none">>
<<HePost "은">> <<person2>><<personPost>>의 엉덩이를 펜 끝으로 쿡쿡 찌르며 누르다가, 곧 안에 집어넣는다.
<<else>>
<<HePost "은">> <<person2>><<personPost>>의 보지를 펜 끝으로 쿡쿡 찌르며 누르다가, 곧 안에 집어넣는다.
<</if>>
<<personPost "은">> 비명을 지르나, 지켜보는 학생들의 즐거움을 돋울 뿐이다. 다른 학생들은 개입하기에는 너무 무서워 일어나는 일을 무시한다. 휘트니의 친구 중 한 명이 문 앞에 지키고 서서, 누군가 리버에게 가서 일러바치지 않도록 한다.
<br><br>
<<link [[다음|Maths Whitney Encourage 3]]>><</link>>
<br><<effects>>
휘트니는 무력한 상태의 <<personPost>>에게 더 많은 펜을 집어넣고, <<hePost "은">> 울면서 그걸 견딘다. 교실 바깥에서 발소리가 들려오자 고통의 시간이 마침내 끝난다. 다들 제자리로 서둘로 돌아간다. 하지만 <<personPost "은">> 두려움에 차서 제대로 움직이지 못한다.
<br><br>
마침내 <<hePost "은">> 떨리는 손으로 펜들을 끄집어낸 뒤, 서둘러 몸을 가리려 한다. 그러다 다리에서 힘이 빠지며, <<hePost "은">> 땅바닥에 나동그라진다. 리버는 교실로 돌아오자 <<hePost "이">> 무릎을 꿇은 채로 울며, 떨리는 손가락으로 학용품들을 집는 광경을 본다.
<br><br>
<<endevent>>
<<npc River>><<person1>>
"누가 이랬어?" 리버가 차가운 눈길로 교실의 학생들을 한 명 한 명 쳐다보며 말한다. <<HePost "은">> 희생자가 제 물건들을 챙기는 것을 도와주나, 희생자는 물론 지켜보고 있던 학생들도 모두 입을 다문다. 리버의 눈이 히죽거리는 웃음을 참지 못하던 휘트니에게서 멈춘다.
<br><br>
리버는 당신과 휘트니의 다른 친구들을 노려보며 휘트니를 내보낸다. "너도 아직 빠져나간 건 아냐." <<HePost "은">> 그렇게 말하고는 화이트보드 쪽으로 몸을 돌린다.
<br><br>
<<set $whitneymaths to "sent">>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>>
<br><<effects>>
당신은 어떻게든 몸을 가리려고 애를 쓴다. 휘트니도 그 이상 강요하지는 않으나, 실망한 눈치다. "알았어." <<HePost "은">> 그렇게 말하고는 머리 뒤로 깍지를 끼고는 의자에 기대어 앉는다.
<br><br>
<<endevent>><<npc River>><<person1>>
리버는 상의를 입지 않은 휘트니를 보자 거의 기절할 뻔해, 책상을 잡고 나서야 겨우 제자리에 선다. "나-나가." <<HePost "이">> 겨우 말을 꺼낸다. "그리고 셔츠도 입어."
<br><br>
<<endevent>>
<<npc Whitney>><<person1>>
휘트니는 눈을 굴리며 자리에서 일어난다. <<HePost "은">> 셔츠를 입지 않고 그냥 어깨 위에 걸친 뒤, 으스대며 교실에서 나간다.
<br><br>
<<set $whitneymaths to "sent">>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>>
<br><<effects>>
<<upperstrip>>
<<if $worn.under_upper.type.includes("naked") and ($player.gender is "f" or $player.gender_appearance is "f" or $player.gender is "h")>>
휘트니는 당신의 셔츠를 벗겨서, <<breastsPost "을">> 모두에게 내보인다.<<exhibitionism3>>
<<elseif $player.gender is "f" or $player.gender_appearance is "f" or $player.gender is "h">>
휘트니는 당신의 셔츠를 벗겨서, <<trClothes "under_upper" $worn.under_upper.name "name" "을">>_trResult 모두에게 내보인다.<<exhibitionism3>>
<<else>>
휘트니는 당신의 셔츠를 벗겨서, <<undertopPost "을">> 모두에게 내보인다.
<br><br>
<</if>>
<<endevent>><<npc River>><<person1>>
휘트니의 친구들은 환호성을 내지르며, 리버에게 뒤로 돌라고 말한다. <<HePost "은">> 휘트니와 당신을 보자 거의 기절할 뻔해, 책상을 잡고 나서야 겨우 제자리에 선다.
<br><br>
"뭐가 문젠가요, 선생님?" 휘트니가 당신의 허리를 팔로 감으며 묻는다. "요즘 너무 덥잖아요. 그래서 그냥 좀 편하게 있는 것뿐이에요. 집중하는 데에도 도움이 되게요."
<br><br>
리버는 말을 할 수 있을 정도로 정신을 차린다. "셔-셔츠 입으렴." <<HePost "이">> 겨우 말한다. "그리고 휘트니, 넌 당장 나가. 당장."
<br><br>
<<endevent>><<npc Whitney>><<person1>>
휘트니는 자리에서 일어나나, 셔츠를 입는 것을 거부하고는, 어깨 위에 걸친 채로 으스대며 교실에서 나간다.
<br><br>
<<set $whitneymaths to "sent">>
<<link [[다음|Maths Lesson]]>><<clotheson>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You slide a hand behind Whitney's back.
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<span class="green">You deftly navigate your way to <<his>> <<if $pronoun is "m">>belt<<else>>bra<</if>> without alerting <<him>>.</span>
<<promiscuity2>>
<br><br>
<<skulduggeryuse>>
<<if $pronoun is "m">>
You smoothly tug the belt free from <<his>> trousers, letting them fall to the floor. <span class="lewd"><<Hes>> not wearing underwear.</span>
<<if $NPCList[0].penis isnot "none">>
<<if $NPCList[0].penissize lte 1>>
Giggles erupt
<<else>>
The class gawks
<</if>>
at <<his>> <<print $NPCList[0].penisdesc>>.
<<else>>
The class gawks at <<his>> exposed pussy.
<</if>>
<<else>>
You smoothly unhook the bra and whisk it away, <span class="lewd">liberating <<his>> <<print $NPCList[0].breastdesc>>.</span> Some blush and turn away, others gawk.
<</if>>
River takes one look before collapsing at <<nnpc_his "River">> desk.
<br><br>
<<link [[Taunt|Maths Whitney Shirt Expose Taunt]]>><<npcincr Whitney dom -3>><<npcincr Whitney lust 10>><</link>><<lldom>><<glust>>
<br>
<<link [[Stay silent|Maths Whitney Shirt Expose Silent]]>><</link>>
<br>
<<else>>
<span class="red">You feel <<him>> tense up as your fingers brush <<his>> exposed skin.</span>
<br><br>
<<skulduggeryuse>>
<<His>> hands shoot from the hem of your $worn.upper.name to your shoulders. <<He>> shoves you against your desk.
<br><br>
"You wanna show some skin that bad?" <<he>> snickers. "Fine by me."
<br><br>
<<run npcMakeNaked($NPCList[0], "upper")>>
<<link [[다음|Maths Whitney Shirt Forced]]>><<set $molestationstart to 1>><<set $whitneyShirtRiver to "awake">><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
At first, Whitney's too busy fumbling with your $worn.upper.name to notice <<his>> exposure. Once <<he>> does,
<<if $NPCName[$NPCNameList.indexOf("Whitney")].dom gte 10>>
<<he>> freezes.
<br><br>
<<He>> jerks away, hands shooting <<if $pronoun is "m">>down<<else>>up<</if>> to cover <<himself>>. <<He>> stops when <<he>> notices the leering crowd, and instead holds them at <<his>> sides. <<He>> shoots you a withering look, then grabs you by the collar and pulls you out of your seat.
<<else>>
<<he>> shrugs.
<br><br>
<<He>> folds <<his>> hands behind <<his>> head and reclines against the desk, shameless in <<his>> exposure. Not content to leave it there, <<he>> starts to strutting about the classroom. <<He>> makes sure you get a good eyeful more than the rest of the class.<<arousal 200>><<garousal>>
<</if>>
<br><br>
<<link [[다음|Maths Whitney Shirt Expose End]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $NPCName[$NPCNameList.indexOf("Whitney")].dom gte 10>>
"Real funny, slut," <<he>> growls, pressing <<his>> lips to your ear. "I've got a sense of humour too, you know. Watch your ass." <<He>> bites your ear before shoving you back into your seat.<<stress 6>><<npcincr Whitney lust 15>><<gstress>><<gglust>>
<br><br>
<<He>> fixes <<his>> clothes before storming outside, showing no reaction to the class' lewd stares.
<<else>>
Through with basking in the attention, <<he>> flaunts <<his>> way to the door. <<He>> only stops to <<print either("shove", "kick", "slap", "snarl at")>> a handsy
<<if ($pronoun is "m" and $homochance gte random(1, 100)) or ($pronoun is "f" and $homochance lt random(1, 100))>>
<<generateym2>>
<<else>>
<<generateyf2>>
<</if>>
<<person2>><<person>>.
<br><br>
<<person1>><<He>> gives you a parting wink over <<his>> shoulder and mouths "You're next," as <<he>> saunters out of the class.<<stress 2>><<npcincr Whitney lust 5>><<gstress>><<glust>>
<</if>>
<<set $whitneymaths to "sent">>
<br><br>
The door slams shut, startling River out of <<nnpc_his "River">> stupor. It takes <<nnpc_him "River">> a minute to reign the class in and resume the lesson.
<br><br>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You clear your throat. Whitney, too busy fumbling with your $worn.upper.name to notice <<his>> exposure, snaps to attention.
<<if $submissive gte 1150>>
You don't say a word, and silently gesture at <<his>> <<if $pronoun is "m">>crotch<<else>>chest<</if>>.
<<elseif $submissive lte 850>>
You dangle <<his>> <<if $pronoun is "m">>belt<<else>>bra<</if>> on one finger, smirking. "Still too hot?"
<<else>>
"I think you should worry about yourself first," you giggle.
<</if>>
<br><br>
<<His>> face flushes, and <<his>> breath quickens. <<His>> eyes burn with anger and lust.
<br><br>
"Alright, slut. Your turn." <<He>> lunges for you!
<br><br>
<<run npcMakeNaked($NPCList[0], "upper")>>
<<if $pronoun is "m">>
<<run npcMakeNaked($NPCList[0], "lower")>>
<</if>>
<<link [[다음|Maths Whitney Shirt Forced]]>><<set $molestationstart to 1>><<set $whitneyShirtRiver to "conked">><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<npcidlegenitals>><<npcstrip>>
The class forms a ring around you as Whitney bears down on you.
<<if $whitneyShirtRiver is "awake">>
You faintly make out River's voice amidst the chaos.
<<set $timer to 10>>
<</if>>
<<controlloss>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[다음|Maths Whitney Shirt Forced Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Maths Whitney Shirt Forced Finish]]>><</link>></span><<nexttext>>
<<elseif $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked") and $worn.under_upper.type.includes("naked") and $worn.under_lower.type.includes("naked")>>
<span id="next"><<link [[다음|Maths Whitney Shirt Forced Finish]]>><</link>></span><<nexttext>>
<<elseif $whitneyShirtRiver is "awake" and $timer lte 0>>
<span id="next"><<link [[다음|Maths Whitney Shirt Forced Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Maths Whitney Shirt Forced]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> pushes off you and saunters out the class with a satisfied smirk. <<He>> doesn't bother to get dressed.<<npcincr Whitney lust -20>><<llust>>
<br><br>
<<if $whitneyShirtRiver is "awake">>
River harries the crowd into their seats.
<<else>>
River comes to <<nnpc_his "River">> senses.
<</if>>
It takes <<nnpc_him "River">> a minute to reign the class in and resume the lesson. <<nnpc_He "River">> avoids looking at you.
<<elseif $enemyhealth lte 0>>
You shove Whitney away. <<He>> leers at you, then laughs. "Whatever. You don't need my help to slut it up, anyway." <<He>> throws <<his>> clothes back on before storming outside.
<br><br>
<<if $whitneyShirtRiver is "awake">>
River harries the crowd into their seats.
<<else>>
River comes to <<nnpc_his "River">> senses.
<</if>>
It takes <<nnpc_him "River">> a minute to reign the class in and resume the lesson.
<<elseif $whitneyShirtRiver is "awake" and $timer lte 0>>
River finally breaks through the crowd. <<nnpc_He "River">> grabs Whitney by the wrist, covering <<nnpc_his "River">> eyes with one hand.
<br><br>
When River returns, <<nnpc_his "River">> face is red, and <<nnpc_hes "River">> panting. Whitney isn't with <<nnpc_him "River">>. <<nnpc_He "River">> struggles to get the class under the control.
<<else>>
Whitney raises your clothes overhead, like a trophy. <<He>> keeps you pinned with <<his>> free hand. The class celebrates <<his>> victory.<<trauma 6>><<stress 6>><<npcincr Whitney dom 3>><<gtrauma>><<gstress>><<ggdom>>
<br><br>
<<if $whitneyShirtRiver is "awake">>
River finally breaks through the crowd. <<nnpc_He "River">> grabs Whitney by the wrist, covering <<nnpc_his "River">> eyes with one hand.
<<else>>
The clamor wakes River from <<nnpc_his "River">> stupor. <<nnpc_He "River">> hastens to grab Whitney, covering <<nnpc_his "River">> eyes with one hand.
<</if>>
Whitney drops the clothes atop you as <<hes>> dragged from the room.
<br><br>
When River returns, <<nnpc_his "River">> face is red, and <<nnpc_hes "River">> panting. Whitney isn't with <<nnpc_him "River">>. <<nnpc_He "River">> struggles to get the class under the control.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<set $whitneymaths to "sent">>
<<unset $whitneyShirtRiver>>
<<if $exposed gte 1>>
<<towelup>>
<</if>>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $schoolstate is "second">>
<<if $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked")>>
<<outfitChecks>>
/*Check for when the pc is only wearing an overcoat*/
<<if $worn.over_upper.name isnot "naked" and $worn.over_lower.name isnot "naked" and $worn.under_upper.name is "naked" and $worn.under_lower.name is "naked">>
<<if _middleOutfit>><<worn_over_upper_name_ul>><<else>><<worn_over_upper_name_gwa>> <<worn_over_lower_name_ul>><</if>> 벗자마자, 당신은 외투 아래에 아무것도 입지 않았다는 사실을 자각했다.
<<elseif $worn.over_upper.name isnot "naked" and $worn.over_lower.name isnot "naked" and ($worn.under_upper.type.includes("swim") or $worn.under_lower.type.includes("swim"))>>
<<if _middleOutfit>><<worn_over_upper_name_ul>><<else>><<worn_over_upper_name_gwa>> <<worn_over_lower_name_ul>><</if>> 벗자마자, 당신은 외투 아래에 수영복만 입고 있다는 사실을 자각했다.
<<elseif $worn.over_upper.name isnot "naked" and $worn.over_lower.name isnot "naked" and $worn.under_upper.name isnot "naked" and $worn.under_lower.name isnot "naked">>
<<if _middleOutfit>><<worn_over_upper_name_ul>><<else>><<worn_over_upper_name_gwa>> <<worn_over_lower_name_ul>><</if>> 벗자마자, 당신은 외투 아래에 속옷만 입고 있다는 사실을 자각했다.
<</if>>
<br><br>
<<npc River>><<person1>>
당신이 리버를 쳐다보자 <<his_yi>> 눈이 가늘어진다. "교복 없이는 내 수업을 들을 수 없어. 교장실로 가렴."
<br><br>
<!--<<link [[Hang up coat|]]>><<endevent>><</link>>
<br><br> good starting point for when you can go to class naked-->
<<link [[다음|Hallways]]>><<endevent>><</link>>
<br><br>
<<elseif $worn.upper.type.includes("school") and $worn.lower.type.includes("school") and $rightarm isnot "bound">>
<<if $mathsattended is 1>>
당신은 수학 수업에 다시 들어와,
<<if $worn.over_upper.name isnot "naked" or $worn.over_lower.name isnot "naked" or $worn.over_head.name isnot "naked">>
교실 뒷편에 코트를 건 뒤
<<undressOverClothes "mathsClassroom">>
<</if>>
자리에 앉는다.
<br><br>
<<mathsstart>>
<<elseif $time lte ($hour * 60 + 5)>>
당신은 수학 교실에 들어간다.
<<npc River>><<person1>>
학생들이 자리에 앉는 동안 리버가 교실 앞쪽에서 수업 준비를 하고 있다.
<<if $worn.over_upper.name isnot "naked" or $worn.over_lower.name isnot "naked" or $worn.over_head.name isnot "naked">>
<<undressOverClothes "mathsClassroom">>
당신은 교실 뒷편에 코트를 건 뒤 자리에 앉는다.
<</if>>
<br><br>
<<mathsstart>>
<<else>>
당신은 수학 교실에 들어간다.
<<npc River>><<person1>>
리버가 말을 하다 말고 당신을 바라본다.
<<if $mathsExcused>>
<<unset $mathsExcused>>
"자리에 앉아서 따라잡도록 해라." <<He_nun>> 당신의 지각에 대해 언급하지 않는다.
<<else>>
"늦었구나. 징계를 받다보면 앞으로도 이렇게 게으름을 피우는 일을 방지할 수 있겠지."
<<gdelinquency>>
<<detention 1>>
<</if>>
<br><br>
당신은
<<if $worn.over_upper.name isnot "naked" or $worn.over_lower.name isnot "naked" or $worn.over_head.name isnot "naked">>
교실 뒷편에 코트를 건 뒤
<<undressOverClothes "mathsClassroom">>
<</if>>
자리에 앉고, 리버는 수업을 계속한다.
<br><br>
<<mathsstart>>
<</if>>
<<elseif $rightarm is "bound" or $leftarm is "bound" or $feetuse is "bound">>
<<npc River>><<person1>>
당신의 묶인 <<if $rightarm is "bound" or $leftarm is "bound">>팔<</if>><<if ($rightarm is "bound" or $leftarm is "bound") and $feetuse is "bound">>과 <</if>><<if $feetuse is "bound">>다리를<<else>>을<</if>> 보자 리버의 눈이 가늘어진다. "이번에도인가. 있지, 네가 뭔 요상한 장난을 하는 건지는 몰라도 그만 해야해. 이 안에 그렇게 묶인 상태로 들어올 일은 없어. 교장실로 가렴."
<br><br>
<<link [[다음|Hallways]]>><<endevent>><</link>>
<br><br>
<<else>>
<<npc River>><<person1>>
당신이 들어가자 리버의 눈이 가늘어진다. "교복 없이는 내 수업을 들을 수 없어. 교장실로 가렴."
<br><br>
<<link [[다음|Hallways]]>><<endevent>><</link>>
<br><br>
<</if>>
<<elseif $schoollesson is 1>>
<<if $mathsinterrupted is 1>>
<<npc River>><<person1>>당신은 수학 교실에 들어간다. 리버가 갑자기 말을 멈추고는 당신을 바라본다. "또 너야? 당장 나가." <<HePost "은">> 눈 앞에서 문을 닫는다.
<<gdelinquency>>
<br><br>
<<detention 1>>
<<link [[다음|Hallways]]>><<endevent>><</link>>
<<else>>
<<npc River>><<person1>>당신은 수학 교실에 들어간다. 리버가 갑자기 말을 멈추고는 당신을 바라본다. "그래, 무슨 일이니?" 보아하니 당신이 수업을 방해한 모양이다.
<br><br>
<<set $mathsinterrupted to 1>>
<<link [[사과한다|Maths Classroom Apology]]>><<trauma 1>><<stress 1>><</link>><<gstress>><<gtrauma>>
<br>
<<if $trauma gte 1>>
<<link [[조롱한다|Maths Classroom Mock]]>><<status 1>><<stress -12>><</link>><<lstress>><<gcool>><<gdelinquency>>
<br>
<</if>>
<</if>>
<<else>>
당신은 수학 교실에 있다. 벽에 차트나 그래프가 잔뜩 걸려있다.
<br><br>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "emptyClassroom">>
<</if>>
<<storeon "mathsClassroom" "check">>
<<if _store_check is 1>>
<<storeon "mathsClassroom">>
당신은 교실 뒷편에서 코트를 집어든다.
<br><br>
<</if>>
<<exhibitionclassroom>>
<<link [[교실에서 나온다 (0:01)|Hallways]]>><<pass 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<set $mathsattended to 1>>
<<if $weekday is 6 and $minute gte 37>>
리버는 각각의 학생들 앞에 시험 책자를 놓으며 통로를 오간다.<<gstress>><<stress 6>>
<br><br>
<<exam maths>>
<br><br>
<<npc River>><<person1>>
학생들이 첫 페이지를 넘기는 소리가 울린다. 리버는 다른 학생과의 이야기를 용납하지 않는다. <<HePost "은">> 교실의 맨 앞에 앉아, 특정 인물만 보는게 아닌, 반 전체에 차가운 눈빛으로 보고 있다.
<<if $whitneymaths is "active">>
<<endevent>><<npc Whitney>><<person1>>
휘트니 조차 말이 없지만, 팔 아래에서 당신의 등에 지우개를 던지기를 멈추진 않는다.
<<elseif $whitneymaths is "seat">>
<<endevent>><<npc Whitney>><<person1>>
휘트니 조차 말이 없지만, 책상 밑에서 당신을 더듬거리기를 멈추진 않는다.<<garousal>><<arousal 600>>
<</if>>
<br><br>
<<endevent>>
<<if $arousal gte $arousalmax>>
<<set _teacher to "River">>
<<orgasmLocation "classroom">>
<</if>>
<<exam_cheat maths>>
<<link [[집중한다|Maths Exam]]>><<stress 6>><<set $phase to 0>><<set $exam_chance += 5>><</link>><<gstress>><<passPercent 5>>
<br>
<<link [[진정한다|Maths Exam]]>><<set $phase to 1>><</link>>
<br>
<<link [[부정행위|Maths Exam]]>><<set $phase to 2>><</link>><<skulduggerydifficulty>>
<br>
<<if $whitneymaths is "active">>
<<link [[휘트니의 지우개를 잡는다|Maths Exam]]>><<set $phase to 3>><</link>><<dancedifficulty 1 1000>>
<br>
<<elseif $whitneymaths is "seat">>
<<if $promiscuity gte 35>>
<<npc Whitney>><<person1>>
<<if $NPCList[0].penis isnot "none">>
<<link [[손으로 휘트니를 만족시킨다|Maths Exam]]>><<set $phase to 4>><<npcincr Whitney love 1>><<npcincr Whitney lust 1>><</link>><<skill_difficulty handskill "Hand Skill" 1 1000>><<ghandskill>><<glove>><<glust>>
<br>
<<else>>
<<link [[손가락으로 휘트니를 만족시킨다|Maths Exam]]>><<set $phase to 5>><<npcincr Whitney love 1>><<npcincr Whitney lust 1>><</link>><<skill_difficulty handskill "Hand Skill" 1 1000>><<ghandskill>><<glove>><<glust>>
<br>
<</if>>
<<endevent>>
<</if>>
<<link [[보복한다|Whitney Maths Exam]]>><<def 1>><</link>><<physiquedifficulty 1 $physiquemax>>
<br>
<</if>>
<<else>>
<<if $time lte ($hour * 60 + 5)>>
수학 수업이 시작되었다. 무엇을 할까?
<br><br>
<<else>>
수학 수업이 계속된다. 무엇을 할까?
<br><br>
<</if>>
<<if $arousal gte $arousalmax>>
<<set _teacher to "River">>
<<orgasmLocation "classroom">>
<</if>>
<<link [[수업에 집중한다|Maths Lesson Focus]]>><</link>><<gstress>><<gmaths>>
<br>
<<if $whitneymaths is "seat">>
<<link [[휘트니와 잡담한다|Maths Lesson Socialise]]>><</link>><<gcool>><<ltrauma>><<lstress>><<glove>><<gharass>>
<br>
<<else>>
<<link [[반 친구들과 어울린다|Maths Lesson Socialise]]>><</link>><<gcool>><<ltrauma>><<lstress>><<gharass>>
<br>
<</if>>
<<link [[몽상한다|Maths Lesson Daydream]]>><</link>><<lstress>><<lharass>>
<br>
<<if $whitneymaths is "seat">>
<<if $exhibitionism gte 75>>
<<link [[자위한다|Maths Lesson Masturbate]]>><<set $masturbationstart to 1>><<npcincr Whitney lust 1>><</link>><<exhibitionist5>><<glust>>
<br>
<</if>>
<<else>>
<<if $exhibitionism gte 55>>
<<link [[자위한다|Maths Lesson Masturbate]]>><<set $masturbationstart to 1>><</link>><<exhibitionist4>>
<br>
<</if>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
당황하며, 당신은 사과를 한 뒤 나온다.
<br><br>
<<link [[다음|Hallways]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
당신은 선생님을 조롱한다. "방해해서 죄송합니다 선생님, 학생들이 마저 잘 수 있게 나가도록 하죠." 앉아있던 학생들이 웃음을 터트린다.
<br><br>
리버는 딱히 재밌어하지 않는다. "너 그거 실수한 거야. 나가."
<<gdelinquency>>
<br><br>
<<detention 1>><<npcincr River love -1>>
<<link [[다음|Hallways]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<towelup>>
당신은 선생님의 말과 수업 자료에 집중한다. <<if $whitneymaths is "seat">>휘트니가 집중을 방해하기는 해도,<</if>> 성과가 있는 것 같다.
<br><br>
<<advancelesson>>
<<mathsskill _lesson_progress>>
<<stress _lesson_progress>>
<<if $phase is 1>>
<<set $phase to 0>>
종이 울리며 수업의 끝을 알린다. 당신은
<<storeon "mathsClassroom" "check">>
<<if _store_check is 1>>
<<storeon "mathsClassroom">>
코트를 집어들고는
<</if>>
교실에서 나온다.
<br><br>
<<link [[다음|Hallways]]>><</link>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (8900 - $allure)>>
<<eventsmaths>>
<<else>>
<<eventsmathssafe>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<towelup>>
<<if $whitneymaths is "seat">>
당신은 공부는 최소한으로만 하며, 휘트니와 <<nnpc_his_yi "Whitney">> 친구들과 어울리는 데에 더 집중한다.<<npcincr Whitney love 1>>
<<elseif $cool gte ($coolmax / 5 * 2)>>
당신은 공부는 최소한으로만 하며, 반 친구들과 어울리는 데에 더 집중한다. 당신은 곧 반 친구들의 관심의 대상이 된다.
<<elseif $cool gte ($coolmax / 5)>>
당신은 공부는 최소한으로만 하며, 반 친구들과 어울리는 데에 더 집중한다.
<<else>>
당신은 공부는 최소한으로만 하며, 반 친구들과 어울리는 데에 더 집중한다. 대부분은 당신과 어울리기를 꺼려한다.
<</if>>
<br><br>
<<status 1>>
<<advancelesson>>
<<set _stress to _lesson_progress * -1>>
<<stress _stress>>
<<set _trauma to _lesson_progress * -0.5>>
<<trauma _trauma>>
<<if $phase is 1>>
<<set $phase to 0>>
종이 울리며 수업의 끝을 알린다. 당신은
<<storeon "mathsClassroom" "check">>
<<if _store_check is 1>>
<<storeon "mathsClassroom">>
코트를 집어들고는
<</if>>
교실에서 나온다.
<br><br>
<<link [[다음|Hallways]]>><</link>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (8900 - ($allure * 2))>>
<<eventsmaths>>
<<else>>
<<eventsmathssafe>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<towelup>>
<<if $trauma gte (($traumamax / 10) * 7)>>
당신은 뭐 하나라도 행동을 잘못할 경우 반 전체가 당신을 괴롭힐까 무서워 혼자 지낸다.
<<elseif $trauma gte (($traumamax / 10) * 2)>>
불안감이 스멀스멀 기어오르는 걸 막으며, 당신은 자신만의 생각에 잠긴다.
<<else>>
당신은 수업에 딱히 집중하지 않으며, 그 대신 하릴없이 창문 밖을 내다보며 방과후에 무엇을 할지 생각한다.
<</if>>
<<if $whitneymaths is "seat">>
휘트니도 같은 생각이었나보다.
<</if>>
<br><br>
<<advancelesson>>
<<set _stress to _lesson_progress * -1>>
<<stress _stress>>
<<if $phase is 1>>
<<set $phase to 0>>
종이 울리며 수업의 끝을 알린다. 당신은
<<storeon "mathsClassroom" "check">>
<<if _store_check is 1>>
<<storeon "mathsClassroom">>
코트를 집어들고는
<</if>>
교실에서 나온다.
<br><br>
<<link [[다음|Hallways]]>><</link>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (8900 - ($allure / 2))>>
<<eventsmaths>>
<<else>>
<<eventsmathssafe>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 1>>
당신은 손을 든다. 시리스가 당신을 가리키고, 당신은 생각하고 있던 답을 말한다. 그 말에 <<hePost "이">> 미소를 짓는다. "잘 했어! 숙제를 다 하고 있다는게 보이네."
<br><br>
<<else>>
당신은 조용히 있는다. 답을 했어도 틀렸을 것이다.
<br><br>
<</if>>
<<link [[다음|Science Lesson]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 0>>
시리스의 걱정이 누그러지지 않아보이지만, <<hePost "은">> 고개를 끄덕이고는 넘어간다.
<br><br>
<<link [[다음|Science Lesson]]>><<endevent>><</link>>
<<elseif $phase is 1>>
절망이 당신을 사로잡으며 눈물이 터져나온다. 시리스는 무언가를 말하지만, 뭐라 말하는지 알아들을 수 없다. 당신은 곧 정신을 잃는다.
<br><br>
<<endevent>>
<<ambulance>>
<<elseif $phase is 2>>
시리스는 몇 분간 이해하기 어렵던 것들을 알려준다. 그러고 나자 오늘 수업 내용을 더욱 이해한 것 같다.
<br><br>
<<link [[다음|Science Lesson]]>><<endevent>><</link>>
<<elseif $phase is 3>>
시리스는 고개를 끄덕이고는 발걸음을 돌린다.
<br><br>
<<link [[다음|Science Lesson]]>><<endevent>><</link>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $scienceprogression gte 4 and $delinquency gte 1000>>
시리스는 당신에게 미소 짓는다. "이번 수업은 인체 해부학에 관한 것이야. 그러니 옷을 전부 벗어주렴. 하나도 남기지 말고. 너무 부끄러워 하진 마렴. 수업에서 아주 중요한 부분이니 말이야."
<br><br>
<<link [[거부한다|Science Refusal]]>><<detention 1>><</link>><<gdelinquency>>
<br>
<<if $uncomfortable.nude is false>>
<<link [[옷을 벗는다|Science Undress]]>><<schoolrep_naked>><<strip>><<set $phase to 4>><<npcincr Sirris dom 1>><<scienceskill>><<arousal 600>><</link>><<garousal>><<gscience>>
<br>
<<else>>
<<link [[옷을 벗는다|Science Undress]]>><<schoolrep_naked>><<strip>><<set $phase to 4>><<npcincr Sirris dom 1>><<scienceskill>><<stress 1>><</link>><<gstress>><<gscience>>
<br>
<</if>>
<<elseif $scienceprogression gte 3 and $delinquency gte 600>>
시리스가 학생들을 돌아본다. "자, 다들 조용히 해주렴." 학생들은 귓등으로도 들은 척을 않는다. 시리스는 당신에게 미소 짓는다. "이번 수업은 인체 해부학에 관한 것이야. 그러니 옷을 전부 벗어주렴. 하나도 남기지 말고. 너무 부끄러워 하진 마렴. 수업에서 아주 중요한 부분이니 말이야."
<br><br>
<<link [[거부한다|Science Refusal]]>><<detention 1>><</link>><<gdelinquency>>
<br>
<<if $uncomfortable.nude is false>>
<<link [[옷을 벗는다|Science Undress]]>><<schoolrep_naked>><<strip>><<set $phase to 3>><<npcincr Sirris dom 1>><<scienceskill>><<arousal 600>><<set $scienceprogression to 4>><</link>><<garousal>><<gscience>>
<br>
<<else>>
<<link [[옷을 벗는다|Science Undress]]>><<schoolrep_naked>><<strip>><<set $phase to 3>><<npcincr Sirris dom 1>><<scienceskill>><<stress 1>><<set $scienceprogression to 4>><</link>><<gstress>><<gscience>>
<br>
<</if>>
<<elseif $scienceprogression gte 2 and $delinquency gte 400>>
시리스는 당신에게 미소 짓는다. "이번 수업은 인체 해부학에 관한 것이야. 그러니 옷을 전부 벗어주렴. 하나도 남기지 말고. 너무 부끄러워 하진 마렴. 수업에서 아주 중요한 부분이니 말이야."
<br><br>
<<link [[거부한다|Science Refusal]]>><<detention 1>><</link>><<gdelinquency>>
<br>
<<if $uncomfortable.nude is false>>
<<link [[옷을 벗는다|Science Undress]]>><<schoolrep_naked>><<strip>><<set $phase to 2>><<npcincr Sirris dom 1>><<scienceskill>><<arousal 600>><<set $scienceprogression to 3>><</link>><<garousal>><<gscience>>
<br>
<<else>>
<<link [[옷을 벗는다|Science Undress]]>><<schoolrep_naked>><<strip>><<set $phase to 2>><<npcincr Sirris dom 1>><<scienceskill>><<stress 1>><<set $scienceprogression to 3>><</link>><<gstress>><<gscience>>
<br>
<</if>>
<<elseif $scienceprogression gte 1 and $delinquency gte 10>>
시리스가 당신에게 미소 짓는다. "이 부분을 위해서는 옷을 벗어줘야 한단다. 너무 걱정하진 마렴. 속옷은 입고 있어도 되니까."
<br><br>
<<if !$worn.under_lower.type.includes("naked")>>
<<link [[거부한다|Science Refusal]]>><<detention 1>><</link>><<gdelinquency>>
<br>
<<if $uncomfortable.underwear is false>>
<<link [[옷을 벗는다|Science Undress]]>><<upperstrip>><<lowerstrip>><<set $phase to 1>><<npcincr Sirris dom 1>><<scienceskill>><<arousal 600>><<set $scienceprogression to 2>><</link>><<garousal>><<gscience>>
<br>
<<else>>
<<link [[옷을 벗는다|Science Undress]]>><<upperstrip>><<lowerstrip>><<set $phase to 1>><<npcincr Sirris dom 1>><<scienceskill>><<stress 1>><<set $scienceprogression to 2>><</link>><<gstress>><<gscience>>
<br>
<</if>>
<<else>>
<<if $uncomfortable.nude is false>>
당신은 교실 전체가 들을 수 있도록 분명하게 말한다. "애초에 안 입고 있어요."
<<else>>
당신은 시리스만 들을 수 있도록, 최대한 조용하게 말한다. "저... 저 속옷을 안 입고 있어요."
<br>
<</if>>
<<if $delinquency gte 400>>
<<HePost "은">> 살짝 얼굴을 붉힌다. "너도 알다시피 그건 학칙 위반이란다. 그래도 수업 내용 상 중요한 거라서 옷을 벗어주긴 해야겠구나."
<br><br>
<<link [[거부한다|Science Refusal]]>><<detention 1>><</link>><<gdelinquency>>
<br>
<<if $uncomfortable.nude is false>>
<<link [[옷을 벗는다|Science Undress]]>><<schoolrep_naked>><<strip>><<set $phase to 2>><<npcincr Sirris dom 1>><<scienceskill>><<stress 1>><<arousal 300>><<set $scienceprogression to 2>><</link>><<garousal>><<gscience>>
<br>
<<else>>
<<link [[옷을 벗는다|Science Undress]]>><<schoolrep_naked>><<strip>><<set $phase to 2>><<npcincr Sirris dom 1>><<scienceskill>><<stress 1>><<trauma 1>><<set $scienceprogression to 2>><</link>><<gtrauma>><<gstress>><<gscience>>
<br>
<</if>>
<<else>>
<<HePost "은">> 얼굴을 살짝 붉히며 당신의 눈을 피한다. "아. 그-그럼 그냥 앉으렴."
<<gstress>><<gtrauma>>
<br><br>
<<link [[다시 앉는다|Science Lesson]]>><<stress 1>><<trauma 1>><<endevent>><</link>>
<br>
<<if $exhibitionism gte 75>>
<<link [[상관말고 옷을 벗는다|Science Undress]]>><<schoolrep_naked>><<strip>><<set $phase to 5>><<set $scienceprogression to 2>><<scienceskill>><</link>><<gscience>><<exhibitionist5>>
<br>
<</if>>
<</if>>
<</if>>
<<else>>
시리스가 미소를 지어 보인다. "걱정하지 마렴. 해부하거나 하진 않을 거니까." <<HePost "은">> 학생들을 돌아본다. "자, 그럼 다들 조금만 조용히 해주겠니..."
<br><br>
<<HePost "은">> 여러 뼈와 장기들에 대한 얘기를 하며, 그때마다 당신의 몸을 가지고 그 위치를 가리킨다. 잠시 뒤, <<hePost "은">> 당신에게 감사를 표하고는 자리로 돌려보낸다.
<<gscience>><<scienceskill>>
<br><br>
<<link [[다음|Science Lesson]]>><<endevent>><<set $scienceprogression to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 3>>
이건 선을 넘었다. 당신은 떨리는 손으로 옷을 다시 입은 뒤, 실망스럽다는 듯 야유하는 학생들을 필사적으로 무시한다. 당신은 자리로 돌아간다. 시리스는 별 말이 없지만, 선생님의 지시를 거부하는 것이 좋게 받아들여질 리가 없다.
<br><br>
<<link [[다음|Science Lesson]]>><<clotheson>><<endevent>><</link>>
<br>
<<elseif $phase is 4>>
이건 선을 넘었다. 당신은 떨리는 손으로 옷을 다시 입은 뒤, 실망스럽다는 듯 야유하는 학생들을 필사적으로 무시한다. 당신은 자리로 돌아간다. 시리스는 별 말이 없지만, 선생님의 말을 거부하는 것이 좋게 받아들여질 리가 없다.
<br><br>
<<link [[다음|Science Lesson]]>><<clotheson>><<endevent>><</link>>
<br>
<<else>>
당신은 자리로 돌아간다. 시리스는 별 말이 없지만, 선생님의 말을 거부하는 것이 좋게 받아들여질 리가 없다.
<br><br>
<<link [[다음|Science Lesson]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 1>>
당신은 <<nervously>> 옷을 벗는다.
그 즉시 모두가 당신에게 시선을 고정한다. 시리스는 수업을 계속하며, 당신의 몸 이곳저곳을 가리키면서 이런저런 기능을 설명한다. <<if pregnancyBellyVisible()>><<He_nun>> 약간의 시간을 당신의 배와 그 안의 아이에 대해 설명한다. <</if>><<lewdnessPost "을">> 내보이고는 모두의 시선을 받는 상태에서는 <<hePost "이">> 말하는 내용에 집중하기가 쉽지 않다.
<br><br>
<<person1>>시리스가 설명을 끝낸다. "도와줘서 고맙구나. 이제 자리로 돌아가렴. 옷 입는 것도 잊지 말고." 당신은 떨리는 손으로 옷을 입은 뒤 다른 학생들과 함께 자리에 앉는다. 아직도 심장이 쿵쾅거린다.
<br><br>
<<link [[다음|Science Lesson]]>><<clotheson>><<endevent>><</link>>
<br>
<<elseif $phase is 2>>
<<if !$worn.genitals.type.includes("hidden")>>
<<push_nnpc_genderknown true>>
<</if>>
당신은 <<nervously>> 옷을 벗는다. 그 즉시 모두가 당신에게 시선을 고정한다. 시리스는 수업을 계속하며, 당신의 몸 이곳저곳을 가리키면서 이런저런 기능을 설명한다. <<if pregnancyBellyVisible()>><<He_nun>> 약간의 시간을 당신의 배와 그 안의 아이에 대해 설명한다. <</if>><<lewdnessPost "을">> 내보이고는 모두의 시선을 받는 상태에서는 <<hePost "이">> 말하는 내용에 집중하기가 쉽지 않다. <<generates2>><<person2>><<personPost "이">> 눈을 크게 뜬 상태로, 자리에서 넘어질 것만 같을 정도로 앞으로 몸을 구부린다.
<br><br>
<<person1>>시리스가 설명을 끝낸다. "도와줘서 고맙구나. 이제 자리로 돌아가렴. 옷 입는 것도 잊지 말고." 당신은 떨리는 손으로 옷을 입은 뒤 다른 학생들과 함께 자리에 앉는다. 아직도 심장이 쿵쾅거린다.
<br><br>
<<link [[다음|Science Lesson]]>><<clotheson>><<endevent>><</link>>
<br>
<<elseif $phase is 3>>
<<if !$worn.genitals.type.includes("hidden")>>
<<push_nnpc_genderknown true>>
<</if>>
당신은 <<nervously>> 옷을 벗는다. 그 즉시 모두가 당신에게 시선을 고정한다. 시리스는 수업을 계속하며, 당신의 몸 이곳저곳을 가리키면서 이런저런 기능을 설명한다. <<if pregnancyBellyVisible()>><<He_nun>> 약간의 시간을 당신의 배와 그 안의 아이에 대해 설명한다. <</if>><<lewdnessPost "을">> 내보이고는 모두의 시선을 받는 상태에서는 <<hePost "이">> 말하는 내용에 집중하기가 쉽지 않다. <<generates2>><<person2>><<personPost "이">> 눈을 크게 뜬 상태로, 자리에서 넘어질 것만 같을 정도로 앞으로 몸을 구부린다.
<br><br>
<<person1>>시리스가 설명을 끝낸다. "도와줘서 고맙구나. 딱 한 가지만 더 해주면 좋겠는데. 내 책상에 올라와서 다리를 좀 벌려줄 수 있을까? 생식기에 대해서 이야기를 좀 더 해야할 것 같아서 말이야."
<br><br>
<<person2>><<personPost "은">> 금방이라도 침을 흘릴 것만 같은 모습이다. 다른 학생들도 흥분한 건 마찬가지다.
<br><br>
<<if $uncomfortable.nude is false>>
<<link [[책상 위로 올라간다|Science Undress Desk]]>><<npcincr Sirris dom 1>><<scienceskill>><<arousal 600>><<set $scienceprogression to 4>><</link>><<garousal>><<gscience>>
<br>
<<else>>
<<link [[책상 위로 올라간다|Science Undress Desk]]>><<npcincr Sirris dom 1>><<scienceskill>><<stress 1>><<trauma 1>><<set $scienceprogression to 4>><</link>><<gtrauma>><<gstress>><<garousal>><<gscience>>
<br>
<</if>>
<<link [[거부한다|Science Refusal]]>><<clotheson>><<detention 1>><</link>><<gdelinquency>>
<br>
<<elseif $phase is 4>>
<<if !$worn.genitals.type.includes("hidden")>>
<<push_nnpc_genderknown true>>
<</if>>
당신은 <<nervously>> 옷을 벗는다. 그 즉시 모두가 당신에게 시선을 고정한다. 시리스는 수업을 계속하며, 당신의 몸 이곳저곳을 가리키면서 이런저런 기능을 설명한다. <<if pregnancyBellyVisible()>><<He_nun>> 약간의 시간을 당신의 배와 그 안의 아이에 대해 설명한다. <</if>><<lewdnessPost "을">> 내보이고는 모두의 시선을 받는 상태에서는 <<hePost "이">> 말하는 내용에 집중하기가 쉽지 않다. <<generates2>><<person2>><<personPost "이">> 눈을 크게 뜬 상태로, 자리에서 넘어질 것만 같을 정도로 앞으로 몸을 구부린다.
<br><br>
<<person1>>시리스가 설명을 끝낸다. "도와줘서 고맙구나. 딱 한 가지만 더 해주면 좋겠는데. 내 책상에 올라와서 다리를 좀 벌려줄 수 있을까? 생식기에 대해서 이야기를 좀 더 해야할 것 같아서 말이야."
<br><br>
<<person2>><<personPost "은">> 금방이라도 침을 흘릴 것만 같은 모습이다. 다른 학생들도 흥분한 건 마찬가지다.
<br><br>
<<if $uncomfortable.nude is false>>
<<link [[책상 위로 올라간다|Science Undress Desk]]>><<npcincr Sirris dom 1>><<scienceskill>><<stress 1>><<arousal 600>><<set $scienceprogression to 4>><</link>><<garousal>><<gscience>>
<br>
<<else>>
<<link [[책상 위로 올라간다|Science Undress Desk]]>><<npcincr Sirris dom 1>><<scienceskill>><<stress 1>><<trauma 1>><<set $scienceprogression to 4>><</link>><<gtrauma>><<gstress>><<garousal>><<gscience>>
<br>
<</if>>
<<link [[거부한다|Science Refusal]]>><<clotheson>><<detention 1>><</link>><<gdelinquency>>
<br>
<<elseif $phase is 5>>
<<if !$worn.genitals.type.includes("hidden")>>
<<push_nnpc_genderknown true>>
<</if>>
<<flaunting>> 당신은 <<nervously>> 옷을 벗는다. 그 즉시 모두가 당신에게 시선을 고정한다. 시리스는 얼굴을 새빨갛게 물들이나, 당신의 몸 이곳저곳을 가리키면서 이런저런 기능을 설명하며 어떻게든 수업을 계속 하려 한다. <<lewdnessPost "을">> 자랑스레 내보이고는 모두의 시선을 받는 상태에서는 <<hePost "이">> 말하는 내용에 집중하기가 쉽지 않다. <<generates2>><<person2>><<personPost "이">> 눈을 크게 뜬 상태로, 자리에서 넘어질 것만 같을 정도로 앞으로 몸을 구부린다.
<<exhibitionism5>>
<br><br>
<<person1>>시리스가 설명을 끝낸다. "도와줘서 고맙구나. 이제 자리로 돌아가렴. 옷 입는 것도 잊지 말고."
당신은 옷을 입고는 자리에 앉는다. 그렇게 손쉽게 모두의 이목을 끌게 만드는 힘을 가졌던 것에 아직도 머리가 띵하다.
<br><br>
<<link [[다음|Science Lesson]]>><<clotheson>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 3>>
당신은 지시에 따라 다리를 벌려, 모두에게 몸을 내보인다. 시리스는 점점 더 허둥대는 것 같지만, 상관 없이 수업을 계속 한다.
<<arousal 2000>>
<<if $worn.genitals.type.includes("chastity")>>
"보다시피, 얘는 <<trClothes "genitals" $worn.genitals.name "name" "을">>_trResult 착용하고 있지만, 더 자세히 보기 위해서 살짝 움직일 순 있을 거야..." <<person1>><<HePost "은">> <<trClothes "genitals" $worn.genitals.name "name" "을">>_trResult 잡아 당겨보나, 그 탓에 당신의 <<genitalsPost 1 "을">> 건드린다. 당신의 입에서 작은 신음소리가 흘러나오고, 학생들이 일제히 웃음을 터트린다. 시리스는 흠칫 놀라더니 말을 더듬는다. "그러니까... 이 정도면 되겠구나. 자, 다들. 잘 들으렴."
<br><br>
<<elseif $player.vaginaExist>>
<<if $player.penisExist>>
<<person1>><<HePost "은">> 부드럽게 당신의 자지 끄트머리를 <<his_yi>> 엄지와 검지 손가락으로 쥔다. 학생들은 자세히 보기 위해 일제히 몰려나와, 더 잘 보기 위해 서로를 밀기까지 한다. "너희들도 볼 수 있듯이, <<pshe_nun>> 남성기와 여성기를 둘 다 가지고 있는 꽤나 특별한 사람이란다.
<br><br>
<<person2>>"<<pher_yi>> 자지가 단단해지<<if $player.penissize lt 0>>지는 않<</if>>고 있어요!" <<person_i>> 외치며, 당신의 굴욕감을 배가시킨다. 시리스는 그 감탄사를 무시하고 계속한다.
<br><br>
<</if>>
<<if (setup.bodyliquid.combined("vagina")) gte 7>>
<<person1>><<HePost "은">> 질경을 가져온다. 그걸 당신의 보지에 집어넣자, 정액과 애액이 뿜어져 나와 <<hisPost "의">> 책상 위에 고인다. 학생들은 자세히 보기 위해 일제히 몰려나와, 더 잘 보기 위해 서로를 밀기까지 한다.
<br>
"이거 정액인가요, 선생님!?"
<br>
"씻어내지도 않은 거야?"
<br>
"얼마나 많은 사람을 따먹은 거야!?"
<br>
"오늘 아침에 받아낸 걸 거야!"
<br>
"더 필요하진 않아?"
<br><br>
시리스는 할 말을 잃은 듯 가만히 있는다.
<<set $player.bodyliquid.vagina.semen -=2>><<set $player.bodyliquid.vagina.goo -=2>>
<br><br>
<<elseif (setup.bodyliquid.combined("vagina")) gte 3>>
<<person1>><<HePost "은">> 질경을 가져와 당신의 보지에 집어넣는다. 그런 뒤 질경을 벌리자 모든 학생들이 당신의 자궁 경부를 분명하게 볼 수 있다. 정액과 애액이 조금 흘러나오더니 <<hisPost "의">> 책상 위에 고인다. 학생들은 자세히 보기 위해 일제히 몰려나와, 더 잘 보기 위해 서로를 밀기까지 한다.
<br>
"원래 이런 건가요, 선생님?"
<br>
"정액처럼 보이는데!"
<br><br>
시리스는 침묵한다.
<br>
<<else>>
<<person1>><<HePost "은">> 질경을 가져와 당신의 보지에 집어넣는다. 그런 뒤 질경을 벌리자 모든 학생들이 당신의 자궁 경부를 분명하게 볼 수 있다. 학생들은 자세히 보기 위해 일제히 몰려나와, 더 잘 보기 위해 서로를 밀기까지 한다.
<br><br>
<</if>>
<<person2>>"쟤 젖고 있어!" <<personPost>>의 그러한 외침에 굴욕감이 배가 된다. 시리스는 그런 감탄사를 무시한 채, 당신의 여성기를 견본으로 활용하며 여성의 신체에 대한 설명을 시작한다.
<br><br>
<<else>>
<<person1>><<HePost "은">> 부드럽게 당신의 자지 끄트머리를 <<his_yi>> 엄지와 검지 손가락으로 쥔다. 학생들은 자세히 보기 위해 일제히 몰려나와, 더 잘 보기 위해 서로를 밀기까지 한다.
<br><br>
<<if $wolfgirl gte 4 and !["hidden", "disabled"].includes($transformationParts.wolf.pubes)>>
"엄청 털이 많네!" 한 소녀가 말한다. "원래 이런 건가요, 선생님?"
<br><br>
<</if>>
<<person2>>"<<pher_yi>> 자지가 단단해지<<if $player.penissize lt 0>>지는 않<</if>>고 있어요!" <<person_i>> 외치며, 당신의 굴욕감을 배가시킨다. 시리스는 그런 감탄사를 무시한 채, 당신의 남성기를 견본으로 활용하며 남성의 신체에 대한 <<person1>><<his_yi>> 설명을 시작한다.
<br><br>
<</if>>
<<person1>>시리스는 곧 설명을 끝낸다. "도와줘서 고맙구나. 이제 자리로 돌아가렴. 옷 입는 것도 잊지 말고." 당신은 떨리는 손으로 옷을 입은 뒤 다른 학생들과 함께 자리에 앉는다. 아직도 심장이 쿵쾅거린다.
<br><br>
<<link [[다음|Science Lesson]]>><<clotheson>><<endevent>><</link>>
<br>
<<else>>
당신은 지시에 따라 다리를 벌려, 모두에게 몸을 내보인다. 시리스는 점점 더 허둥대는 것 같지만, 상관 없이 수업을 계속 한다.
<<arousal 2000>>
<<if $worn.genitals.type.includes("chastity")>>
"보다시피, 얘는 <<trClothes "genitals" $worn.genitals.name "name" "을">>_trResult 착용하고 있지만, 더 자세히 보기 위해서 살짝 움직일 순 있을 거야..." <<person1>><<HePost "은">> <<trClothes "genitals" $worn.genitals.name "name" "을">>_trResult 잡아 당겨보나, 그 탓에 당신의 <<genitalsPost 1 "을">> 건드린다. 당신의 입에서 작은 신음소리가 흘러나오고, 학생들이 일제히 웃음을 터트린다. 시리스는 흠칫 놀라더니 말을 더듬는다. "그러니까... 이 정도면 되겠구나. 자, 다들. 잘 들으렴."
<br><br>
<<elseif $player.vaginaExist>>
<<if $player.penisExist>>
<<person1>><<HePost "은">> 부드럽게 당신의 자지 끄트머리를 <<his_yi>> 엄지와 검지 손가락으로 쥔다. 학생들은 자세히 보기 위해 일제히 몰려나와, 더 잘 보기 위해 서로를 밀기까지 한다. "너희들도 볼 수 있듯이, <<pshe_nun>> 남성기와 여성기를 둘 다 가지고 있는 꽤나 특별한 사람이란다.
<br><br>
<<person2>>"<<pher_yi>> 자지가 단단해지<<if $player.penissize lt 0>>지는 않<</if>>고 있어요!" <<person_i>> 외치며, 당신의 굴욕감을 배가시킨다. 시리스는 그 감탄사를 무시하고 계속한다.
<br><br>
<</if>>
<<person1>><<HePost "은">> 질경을 가져와 당신의 보지에 집어넣는다. 그런 뒤 질경을 벌리자 모든 학생들이 당신의 자궁 경부를 분명하게 볼 수 있다. 학생들은 자세히 보기 위해 일제히 몰려나와, 더 잘 보기 위해 서로를 밀기까지 한다.
<br><br>
<<person2>>"쟤 젖고 있어!" <<personPost>>의 그러한 외침에 굴욕감이 배가 된다. 시리스는 그런 감탄사를 무시한 채, 당신의 여성기를 견본으로 활용하며 여성의 신체에 대한 설명을 시작한다.
<br><br>
<<else>>
<<person1>><<HePost "은">> 부드럽게 당신의 자지 끄트머리를 <<his_yi>> 엄지와 검지 손가락으로 쥔다. 학생들은 자세히 보기 위해 일제히 몰려나와, 더 잘 보기 위해 서로를 밀기까지 한다.
<br><br>
<<person2>>"<<pher_yi>> 자지가 단단해지<<if $player.penissize lt 0>>지는 않<</if>>고 있어요!" <<person_i>> 외치며, 당신의 굴욕감을 배가시킨다. 시리스는 그런 감탄사를 무시한 채, 당신의 남성기를 견본으로 활용하며 남성의 신체에 대한 <<person1>><<his_yi>> 설명을 시작한다.
<br><br>
<</if>>
소란은 계속되며, 시간이 흐를수록 점점 더 격렬해진다. 마침내 학생들은 시리스를 밀어내고는 당신을 둘러 싼다. 시리스가 뭐라 해도 학생들은 전혀 듣지 않는다. 단순히 보는 것으로는 더는 만족할 수 없었는지, 사방에서 손이 날아든다.
<br><br>
<<link [[다음|Science Undress Molestation]]>><<endevent>><<set $molestationstart to 1>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<generates1>><<generates2>><<generates3>><<generates4>><<generates5>><<generates6>><<maninit>><<npcstrip>>
<<set $timer to 10>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[다음|Science Undress Molestation Finish Defiant]]>><</link>></span><<nexttext>>
<<elseif $timer gte 1>>
<span id="next"><<link [[다음|Science Undress Molestation]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Science Undress Molestation Finish]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<endcombat>>
<<npc Leighton>><<person1>>레이턴의 근엄한 목소리가 교실에 울려퍼지고, <<group_un>> 일제히 몸을 뒤로 뺀다. 시리스가 <<endevent>><<npc Sirris>><<person1>>학생들의 통제를 잃었을 때 불러온 모양이다. 일단 질서가 회복되자 레이턴은 교실을 나가고, 시리스가 당신에게 옷을 입혀주며 위로한다. <<tearful>> 당신은 최대한 태연한 척을 하며 자리로 돌아간다.
<br><br>
<<clothesontowel>>
<<link [[다음|Science Lesson]]>><<endevent>><</link>><<effects>>
<<endcombat>>
<<stress -10>><<status 15>>
당신은 승리자로 서 있고, 마지막 학생도 진압되었다.<<llstress>><<ggcool>>
<br><br>
<<clotheson>>
<<npc "Leighton">><<person1>>레이튼이 문을 확 열고 시리스를 뒤에 거느린 채로 밀어닥친다. <<He_nun>> 방의 학생들이 옆구리를 붙잡고 있는 것을 살펴보고는, <<his_yi>> 시선을 당신에게 향한다.
<<detention 24>>
"학교 끝나고 내 사무실로 오도록," <<he_ga>> 소리친다. "이 일에는 결과가 따를 거야."<<gggdelinquency>>
<br><br>
<<He_nun>> <<his_yi>> 관심을 시리스에게 돌린다. "내가 다시 돌아오지 않기를 바라네. 자네 학급을 통제하도록." <<He_nun>> 걸어나간다.
<br><br>
<<link [[다음|Science Lesson]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<generates1>><<generates2>>
<<if $scienceterrariumprogression is 4 and $science gte 700>>
교실 건너편에서 뭔가 부숴지는 소리가 나더니, 곧 학생들의 환호성이 들려온다. 시리스는 심란한 모습으로 무슨 일이 일어났는지를 확인하러 가고, 교실 안의 소란과 혼란은 한층 과열된다.
<br><br>
<<person1>><<personPost "과">> <<person2>><<personPost "이">> 당신의 양옆으로 다가온다. 둘이 조용하게 가까이 다가오더니, 곧 누군가의 손이 당신의 엉덩이를 쓰다듬는다. <<person1>><<personPost "이">> 당신의 귓가에 얼굴을 들이대고는 속삭인다. "성적이 좀 좋다고 네가 우리보다 나은 것 같아? 우리도 네게 뭔갈 좀 알려줄 수 있는데 말이지."
<br><br>
<<link [[참고 견딘다|Science Terrarium Endure]]>><<set $phase to 4>><<trauma 1>><<stress 1>><<arousal 100>><<scienceskill 1>><</link>><<gtrauma>><<gstress>><<garousal>><<gscience>>
<br>
<<link [[자리를 옮긴다|Science Terrarium Escape]]>><</link>>
<<elseif $scienceterrariumprogression is 3 and $science gte 500>>
교실 건너편에서 뭔가 부숴지는 소리가 나더니, 곧 학생들의 환호성이 들려온다. 시리스는 심란한 모습으로 무슨 일이 일어났는지를 확인하러 가고, 교실 안의 소란과 혼란은 한층 과열된다.
<br><br>
<<person1>><<personPost "과">> <<person2>><<personPost "이">> 당신의 양옆으로 다가온다. 둘이 조용하게 가까이 다가오더니, 곧 누군가의 손이 당신의 엉덩이를 쓰다듬는다.
<br><br>
<<link [[참고 견딘다|Science Terrarium Endure]]>><<set $phase to 3>><<trauma 1>><<stress 1>><<arousal 100>><<scienceskill 1>><</link>><<gtrauma>><<gstress>><<garousal>><<gscience>>
<br>
<<link [[자리를 옮긴다|Science Terrarium Escape]]>><</link>>
<<elseif $scienceterrariumprogression is 2 and $science gte 400>>
<<person1>><<personPost "과">> <<person2>><<personPost "이">> 당신의 양옆으로 다가온다. 둘이 조용하게 가까이 다가오더니, 곧 누군가의 손이 당신의 엉덩이를 쓰다듬는다.
<br><br>
<<link [[참고 견딘다|Science Terrarium Endure]]>><<set $phase to 2>><<trauma 1>><<stress 1>><<arousal 100>><<scienceskill 1>><</link>><<gtrauma>><<gstress>><<garousal>><<gscience>>
<br>
<<link [[자리를 옮긴다|Science Terrarium Escape]]>><</link>>
<<elseif $scienceterrariumprogression is 1 and $science gte 300>>
<<person1>><<personPost "과">> <<person2>><<personPost "이">> 당신의 양옆으로 다가온다. 둘이 조용하게 가까이 다가오더니, 곧 누군가의 손이 당신의 엉덩이를 쓰다듬는다.
<br><br>
<<link [[참고 견딘다|Science Terrarium Endure]]>><<set $phase to 1>><<trauma 1>><<stress 1>><<arousal 100>><<scienceskill 1>><</link>><<gtrauma>><<gstress>><<garousal>><<gscience>>
<br>
<<link [[자리를 옮긴다|Science Terrarium Escape]]>><</link>>
<<else>>
<<person1>><<personPost "과">> <<person2>><<personPost "이">> 당신의 양옆으로 다가온다. 둘이 조용하게 가까이 다가오더니, 곧 누군가의 손이 당신의 엉덩이를 쓰다듬는다.
<br><br>
<<link [[참고 견딘다|Science Terrarium Endure]]>><<set $scienceterrariumprogression to 1>><<trauma 1>><<stress 1>><<arousal 100>><<scienceskill 1>><</link>><<gtrauma>><<gstress>><<garousal>><<gscience>>
<br>
<<link [[자리를 옮긴다|Science Terrarium Escape]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 4>>
<<if $rng gte 75>>
당신은 최대한 추행을 무시하며, 눈 앞에 놓인 과제에 집중하려 한다. 곧 또 다른 손이 가세한다. 당신은 둘에게 만족감을 주고 싶지 않아 애무에 반응하지 않으려 한다.
<br><br>
아무런 경고도 없이, 둘은 당신의 정강이를 붙들고는 테라리엄 안으로 밀어넣어, 뚜껑을 닫고는 당신을 그 안에 가둔다. 당신은 뚜껑을 밀어보지만, 꿈쩍도 하지 않는다. 둘은 재빠르게 걸쇠를 걸어 당신이 나오지 못하게 한다. 다른 학생들도 주변에 몰려들어, 유리를 통해 당신을 멍하니 바라본다.
<br><br>
<<if $swarmdisable is "t">>
<<link [[유리를 부순다|Science Terrarium Shatter]]>><<detention 6>><<set $pain += 80>><<stress 6>><<trauma 6>><</link>><<gtrauma>><<gstress>><<gdelinquency>>
<br>
<<link [[견딘다|Science Terrarium Imprisoned]]>><<status -10>><</link>><<lcool>>
<<else>>
사악한 미소를 지으며, <<person2>><<personPost "은">> 무릎을 꿇고는 테라리움 밑의 서랍장을 연다. <<HePost "은">> 굵고 긴 벌레가 가득 든 병을 여러 개 꺼낸다. <<person1>><<personPost>>도 몇 병을 든다. 둘은 함께 당신을 가둔 테라리움 위의 쇠창살 위로 병을 옮겨, 그 내용물을 부으려 한다.
<br><br>
<<link [[유리를 부순다|Science Terrarium Shatter]]>><<detention 6>><<set $pain += 80>><<stress 6>><<trauma 6>><</link>><<gtrauma>><<gstress>><<gdelinquency>>
<br>
<<link [[견딘다|Science Terrarium Swarm]]>><<set $molestationstart to 1>><</link>>
<</if>>
<<elseif $rng gte 51>>
당신은 최대한 추행을 무시하며, 눈 앞에 놓인 과제에 집중하려 한다. 곧 또 다른 손이 가세한다. 당신은 둘에게 만족감을 주고 싶지 않아 애무에 반응하지 않으려 한다.
<br><br>
<<person1>><<personPost "이">> 당신의 귀에 속삭인다. "벌써 몸이 뜨겁고 괴로워하는게 보여. 숨기려고 하지마. 따먹히고 싶잖아." <<group_un>> 점점 더 공격적으로 애무하고, 더는 무시할 수 없을 정도다.
<br><br>
<<link [[다음|Science Terrarium Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
당신은 최대한 추행을 무시하며, 눈 앞에 놓인 과제에 집중하려 한다. 곧 또 다른 손이 가세한다. 당신은 둘에게 만족감을 주고 싶지 않아 애무에 반응하지 않으려 한다.
<br><br>
결국 <<group_un>> 지루해져서 다른 곳으로 떠나고, 추행은 그렇게 멈춘다.
<br><br>
<<link [[다음|Science Lesson]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $phase is 3>>
<<if $rng gte 51>>
<<set $scienceterrariumprogression to 4>>
당신은 최대한 추행을 무시하며, 눈 앞에 놓인 과제에 집중하려 한다. 곧 또 다른 손이 가세한다. 당신은 둘에게 만족감을 주고 싶지 않아 애무에 반응하지 않으려 한다.
<br><br>
<<person1>><<personPost "이">> 당신의 귀에 속삭인다. "벌써 몸이 뜨겁고 괴로워하는게 보여. 숨기려고 하지마." <<group_un>> 점점 더 공격적으로 애무하고, 더는 무시할 수 없을 정도다.
<br><br>
<<link [[다음|Science Terrarium Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
당신은 최대한 추행을 무시하며, 눈 앞에 놓인 과제에 집중하려 한다. 곧 또 다른 손이 가세한다. 당신은 둘에게 만족감을 주고 싶지 않아 애무에 반응하지 않으려 한다.
<br><br>
결국 <<group_un>> 지루해져서 다른 곳으로 떠나고, 추행은 그렇게 멈춘다.
<br><br>
<<link [[다음|Science Lesson]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $phase is 2>>
<<if $rng gte 51>>
<<set $scienceterrariumprogression to 3>>
당신은 최대한 추행을 무시하며, 눈 앞에 놓인 과제에 집중하려 한다. 곧 또 다른 손이 가세한다. 당신은 둘에게 만족감을 주고 싶지 않아 애무에 반응하지 않으려 한다.
<br><br>
<<person1>><<personPost "이">> 당신의 귀에 속삭인다. "벌써 몸이 뜨겁고 괴로워하는게 보여. 숨기려고 하지마." <<group_un>> 점점 더 공격적으로 애무하고, 더는 무시할 수 없을 정도다.
<br><br>
<<link [[다음|Science Terrarium Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
당신은 최대한 추행을 무시하며, 눈 앞에 놓인 과제에 집중하려 한다. 곧 또 다른 손이 가세한다. 당신은 둘에게 만족감을 주고 싶지 않아 애무에 반응하지 않으려 한다.
<br><br>
결국 <<group_un>> 지루해져서 다른 곳으로 떠나고, 추행은 그렇게 멈춘다.
<br><br>
<<link [[다음|Science Lesson]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $phase is 1>>
<<if $rng gte 51>>
<<set $scienceterrariumprogression to 2>>
당신은 최대한 추행을 무시하며, 눈 앞에 놓인 과제에 집중하려 한다. 곧 또 다른 손이 가세한다. 당신은 둘에게 만족감을 주고 싶지 않아 애무에 반응하지 않으려 한다.
<br><br>
<<person1>><<personPost "이">> 당신의 귀에 속삭인다. "벌써 몸이 뜨겁고 괴로워하는게 보여. 숨기려고 하지마." <<group_un>> 점점 더 공격적으로 애무하고, 더는 무시할 수 없을 정도다.
<br><br>
<<link [[다음|Science Terrarium Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
당신은 최대한 추행을 무시하며, 눈 앞에 놓인 과제에 집중하려 한다. 곧 또 다른 손이 가세한다. 당신은 둘에게 만족감을 주고 싶지 않아 애무에 반응하지 않으려 한다.
<br><br>
결국 <<group_un>> 지루해져서 다른 곳으로 떠나고, 추행은 그렇게 멈춘다.
<br><br>
<<link [[다음|Science Lesson]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
당신은 최대한 추행을 무시하며, 눈 앞에 놓인 과제에 집중하려 한다. 곧 또 다른 손이 가세한다. 당신은 둘에게 만족감을 주고 싶지 않아 애무에 반응하지 않으려 한다.
<br><br>
결국 <<group_un>> 지루해져서 다른 곳으로 떠나고, 추행은 그렇게 멈춘다.
<br><br>
<<link [[다음|Science Lesson]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
당신은 테라리움에서 멀어진다. 괴롭힘 때문에 활동에 참여하지 못하게 되는 건 싫지만, 당장은 어찌할 방법이 없다.
<br><br>
<<link [[다음|Science Lesson]]>><<endevent>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<if $phase is 1>>
<<set $timer to 6>><<npcstrip>><<enable_rescue>>
<<elseif $phase is 2>>
<<set $timer to 12>><<npcstrip>><<enable_rescue>>
<<elseif $phase is 3>>
<<set $timer to 18>><<npcstrip>><<set $rescue to 0>>
<<elseif $phase is 4>>
<<set $timer to 24>><<set $rescue to 0>>
<</if>>
<</if>>
<<effects>>
<<if $rescue is 0 and $alarm is 1>><<set $alarm to 0>>
<span class="red">다른 학생들이 소란스러운 탓에 시리스는 당신을 듣지 못한다!</span>
<br><br>
<</if>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[다음|Science Terrarium Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음|Science Terrarium Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Science Terrarium Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $timer gte 1>>
<span id="next"><<link [[다음|Science Terrarium Molestation]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Science Terrarium Molestation Finish]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
만족스럽다는듯, 둘은 당신이 자존감의 티끌이라도 끌어모으려 애쓰는 걸 내버려 두고 떠난다.
<br><br>
<<tearful>> 당신은 몸을 추스른다.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<link [[다음|Science Lesson]]>><</link>>
<<elseif $enemyhealth lte 0>>
고통에 몸을 움찔거리며, <<person2>><<personPost "은">> 눈물을 터트리고 <<person1>><<personPost "은">> 당신에게 고함을 친다. "언젠가 댓가를 치르게 될 거다, <<bitch_ya>>!" 둘은 당신을 내버려 두기로 한다. 적어도 당장은 말이다.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<link [[다음|Science Lesson]]>><</link>>
<<elseif $alarm is 1 and $rescue is 1>>
<<set $rescued += 1>>
시리스가 소란을 눈치채고는 서둘러 달려온다. 둘은 공격을 멈추고는, 당신이 자존감의 티끌이라도 끌어모으려 애쓰는 동안 조롱하는 듯한 비웃음을 보이며 떠난다. 시리스는 뭔가를 말하려 하나, 교실 건너편에서 들려오는 쾅 하는 소리에 방해를 받는다.
<<lcool>>
<br><br>
<<clothesontowel>>
<<endcombat>>
<<link [[다음|Science Lesson]]>><</link>>
<<else>>
시리스가 소란을 눈치채고는 서둘러 달려온다. 둘은 공격을 멈추고는, 당신이 자존감의 티끌이라도 끌어모으려 애쓰는 동안 조롱하는 듯한 비웃음을 보이며 떠난다. 시리스는 뭔가를 말하려 하나, 교실 건너편에서 들려오는 쾅 하는 소리에 방해를 받는다.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<link [[다음|Science Lesson]]>><</link>>
<</if>><<effects>>
있는 힘껏, 당신은 테라리움의 벽면을 후려쳐, 유리를 깨부숴서 사방으로 파편을 흩날린다. <<person1>><<personPost "과">> <<person2>><<personPost "은">> 다른 학생들과 함께 유리 파편으로부터 몸을 보호하고, 당신은 테라리움으로부터 나온다.
<<bruise full>><<set $worn.upper.integrity -= 10>><<set $worn.lower.integrity -= 10>><<set $worn.under_lower.integrity -= 10>>
<<endevent>>
<<npc Sirris>><<person1>>시리스는 달려와서는 당신이 테라리움의 잔해에 둘러쌓인 채로, 피를 흘리며 홀로 서있는 것을 본다.
<br><br>
"너 괜찮니? 누가 이런 거야? 교장 선생님께는 뭐라고 설명하지?" <<HePost "은">> 제정신이 아닌 모습으로 손을 움켜잡는다. "다들 내가 청소를 마칠 때까지 물러나있어."
<br><br>
남은 수업 시간 동안 양호 선생님이 당신의 몸에서 유리 파편을 제거해주셨다.
<br><br>
<<exposure>>
<<towelup>>
<<advancetohour>>
<<link [[다음|Hallways]]>><<endevent>><</link>>
<br><br><<effects>>
<<endevent>><<npc Sirris>><<person1>>
한동안 학생들이 당신을 비웃다가 곧 무슨 소란인지 확인하러 시리스가 온다. <<HePost "은">> 잠시 입을 떡 벌리고는 말문이 막힌 상태로 멍하니 쳐다만 보고 있다가, 곧 정신을 차리고는 당신을 풀어준다. 당신은 적잖이 충격을 받은 채로 나온다.
<br><br>
<<link [[다음|Science Lesson]]>><<endevent>><</link>>
<br><<set $outside to 1>><<set $location to "school">><<effects>><<set $bus to "danube">>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<molested>>
<<controlloss>>
<<set $combat to 1>>
<<set $enemytype to "swarm">>
<<swarminit "worms" "jar" "held above the terrarium" "fall into the terrarium" "block" 0 10>>
<<set $timer to 24>>
<<set $phase to 2>>
<</if>>
<<if $phase is 2>>
<<set $phase to 1>>
그 두 학생들은 구경하기 위해 앉는다.
<br><br>
<<else>>
<<if $orgasmdown gte 1 and $phase is 1>>
<<set $phase to 0>>
"믿을 수가 없네." <<person1>><<personPost "이">> 즐거운 듯 외친다. "그걸로 가버리는 거야?" 관중들도 열광한다. 당신은 상당한 굴욕감을 느낀다.
<<combattrauma 10>>
<<else>>
모여둔 관중들은 쇼를 즐긴다.
<</if>>
<br><br>
<</if>>
<<audience>>
<<swarmeffects>>
<<swarm>>
<<swarmactions>>
<<if $stress gte $stressmax>>
<span id="next"><<link [[다음|Science Terrarium Swarm Finish]]>><</link>></span><<nexttext>>
<<elseif $timer lte 0>>
<span id="next"><<link [[다음|Science Terrarium Swarm Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Science Terrarium Swarm]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $timer lte 0>>
<<endevent>>
<<npc Sirris>><<person1>>
무슨 소란인지 확인하러 시리스가 나타난다. 눈 앞의 상황에 <<hisPost "의">> 눈이 경악에 차 크게 뜨이고, <<hePost "은">> 당신을 테라리움에서 꺼내준다. <<tearful>> 당신은 몸에서 벌레를 떨어트리며 갇혀있던 곳에서 나온다. 시리스는 당신의 몸을 가려준다. <<HePost "은">> 당신보다도 더 충격을 받은 모습이다.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<link [[다음|Science Lesson]]>><</link>>
<<else>>
상황이 당신에겐 너무 벅차다. 당신은 정신을 잃는다.
<br><br>
<<endcombat>>
<<link [[다음|School Passout]]>><<pass 1 hour>><</link>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 0>>
<<if $delinquency gte 400>>
시리스는 당신의 말을 믿지 않는다. 당신이 불량학생으로 명성을 쌓아뒀기에, 일종의 속임수라고 생각한다.
<br><br>
학생들은 남은 수업 시간 동안, 시리스가 보지 않을 때마다 당신에게 욕을 하거나 쿡쿡 찌르며 귀찮게 군다.
<<gtrauma>><<gstress>><<trauma 2>><<stress 2>>
<br><br>
<<else>>
시리스는 불량학생들을 교실 반대편으로 옮긴다. 그들은 딱히 신경쓰지 않는 눈치이며, 곧 괴롭힐 다른 사람을 찾을 것이다.
<br><br>
<</if>>
<<elseif $phase is 1>>
학생들은 남은 수업 시간 동안, 시리스가 보지 않을 때마다 당신에게 욕을 하거나 쿡쿡 찌르며 귀찮게 군다.
<br><br>
<</if>>
<<link [[다음|Science Lesson]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 0>>
당신은 주어진 문제에 집중한다. 당신의 능력이라면 좋은 결과가 나올 것이라는 확신이 선다.
<br><br>
<<link [[다음|Science Lesson]]>><<endevent>><</link>>
<br>
<<elseif $phase is 1>>
당신은 파트너와 농담 따먹기를 한다. 당신은 다른 학생들에게 좋은 인상을 주며 좋은 시간을 보낸다.
<br><br>
<<link [[다음|Science Lesson]]>><<endevent>><</link>>
<br>
<<elseif $phase is 2>>
당신은 상자를 떨군다. 상자가 바닥에 부딪힐 때 내용물이 산산조각나는 소리가 뚜렷하게 들려온다. 당신이 어떻게든 <<trClothes "lower" $worn.lower.name "name" "을">>_trResult 고쳐입으려는 모습을 보며 불량학생들은 큰 소리로 웃음을 터트린다. 옷을 다 제대로 입자, 당신은 상자를 다시 집어들고는 가던 길을 간다. 다행히 불량학생들도 더는 당신을 괴롭히지 않으나, 등 뒤에서 계속 웃음소리가 들려온다.
<br><br>
<<endevent>>
<<npc Sirris>><<person1>>교실에서는 다른 학생들이 죽은 생물들을 해부하고 있다. 당신이 들어오는 길에 시리스는 상자에서 깨진 유리조각들이 짤그락거리는 소리를 듣는다. <<HePost "은">> 실망한 눈치다. "걱정하진 마렴. 그래도 네 탓이던 아니던 징계 처리는 해야겠구나. 레이턴은 학교 비품이 망가지는 걸 아주 심각하게 생각하거든."
<br><br>
당신은 다른 학생들과 함께하지 못한다. 시리스는 당신에게 상자를 버리고 오게 시킨다. 다시 돌아와보니, 해부 시간은 끝이 나있다.
<br><br>
<<link [[다음|Science Lesson]]>><<endevent>><</link>>
<br>
<<elseif $phase is 3>>
당신은 최선을 다해서 무시하려 하나, 그들은 이걸 도전으로 받아들이고는 한 발 더 나아간다.
<br><br>
<<link [[다음|Science Dissection Molestation]]>><<set $molestationstart to 1>><</link>>
<<elseif $phase is 4>>
<<person1>><<personPost "이">> 당신을 조롱한다. "봐, 쟤가 우릴 불러들이고 있어!" 상자를 땅바닥에 내려놓자마자, <<hePost "은">> 뒤에서 당신에게 달려들어, 당신의 입을 손으로 막는다.
<br><br>
<<link [[다음|Science Dissection Molestation]]>><<set $molestationstart to 1>><</link>>
<</if>>
<br><br><<if $molestationstart is 1>>
<<if $phase is 3>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<npcstrip>><<set $timer to 20>>
<<elseif $phase is 4>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<hand_gag 0 left>>
<</if>>
<<if $drugged lte 0 and $pillory_tenant.special.name isnot "Whitney" and $whitneyromance is 1 and $NPCName[$NPCNameList.indexOf("Whitney")].dom gte random(10, 25)>>
<<set $rescue to 2>>
<<elseif $delinquency lt 400 and $pillory_tenant.special.name isnot "Leighton">>
<<enable_rescue>>
<</if>>
<</if>>
<<effects>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
당신의 불량학생으로서의 명성 때문에 아무도 당신을 도와주지 않는다.
<br><br>
<</if>>
<<if $timer gte 5>>
당신은 최대한 추행을 무시하며 교실로 돌아간다.
<br><br>
<<elseif $timer gte 2>>
당신은 최대한 추행을 무시하며 교실로 돌아간다. 거의 다 왔다.
<br><br>
<<elseif $timer is 1>>
저 앞에 교실이 보인다.
<br><br>
<</if>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[다음|Science Dissection Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Science Dissection Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $rescue gte 1 and $alarm is 1>>
<span id="next"><<link [[다음|Science Dissection Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $timer is 1>>
<span id="next"><<link [[다음|Science Dissection Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Science Dissection Molestation]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
성욕을 풀고 나자, 그들은 자신들이 한 일의 경중을 깨닫고는 누군가 보기 전에 달아난다. <<tearful>> 당신은 교실로 향한다.
<br><br>
<<clotheson>>
<<endcombat>>
<<if !$worn.upper.type.includes("naked") and !$worn.lower.type.includes("naked")>>
<<else>>
당신은 화장실로 도망가, 누가 보기 전에 수건으로 몸을 가린다.<<towelup>>
<</if>>
당신은 교실로 돌아와 무사히 상자를 운반한다. 다른 학생들은 개구리를 해부하느라 바쁘다. 파트너가 없기에 당신은 혼자서 한 마리를 해부한다.
<<gscience>><<scienceskill>>
<br><br>
<<link [[다음|Science Lesson]]>><</link>>
<<elseif $enemyhealth lte 0>>
<<group_i>> 뒤로 물러선다. "언젠가 댓가를 치르게 될 거다, <<bitch_ya>>." 그들은 상처를 가린 채로 당신을 내버려두고 도망간다. <<tearful>> 당신은 교실로 향한다.
<br><br>
<<endcombat>>
<<if !$worn.upper.type.includes("naked") and !$worn.lower.type.includes("naked")>>
<<else>>
당신은 화장실로 도망가, 누가 보기 전에 수건으로 몸을 가린다.<<towelup>>
<</if>>
당신은 교실로 돌아와 무사히 상자를 운반한다. 다른 학생들은 개구리를 해부하느라 바쁘다. 파트너가 없기에 당신은 혼자서 한 마리를 해부한다.
<<gscience>><<scienceskill>>
<br><br>
<<link [[다음|Science Lesson]]>><<endevent>><</link>>
<<elseif $rescue gte 2 and $alarm is 1>><<set $rescued += 1>>
An angry voice echoes from down the hall. "Let my <<girl>> go." It's Whitney, flanked by <<nnpc_his "Whitney">> friends. Your assailants tense up.<<status 1>><<gcool>>
<br><br>
The <<group>> share nervous glances with each other, weighing their odds.
<<if $delinquency lt 400 and $pillory_tenant.special.name isnot "Leighton">>
Before they can reach a decision, a second voice breaks the silence, scaring them into a sprint. They leave you on the ground.
<br><br>
<<clotheson>>
<<endcombat>>
You look up to find Leighton fast approaching, <<nnpc_his "Leighton">> glare fixed on Whitney.
<<npc Leighton>><<endevent>>
"You again. I should've known."
<br><br>
"Get your hands off me. You don't know shit!" Whitney protests as <<nnpc_hes "Whitney">> dragged to the head's office. <<tearful>> you hurry back to class.
<br><br>
<<if !$worn.upper.type.includes("naked") and !$worn.lower.type.includes("naked")>>
<<else>>
당신은 화장실로 도망가, 누가 보기 전에 수건으로 몸을 가린다.<<towelup>>
<</if>>
당신은 교실로 돌아와 무사히 상자를 운반한다. 다른 학생들은 개구리를 해부하느라 바쁘다. 파트너가 없기에 당신은 혼자서 한 마리를 해부한다.
<<gscience>><<scienceskill>>
<br><br>
<<link [[다음|Science Lesson]]>><</link>>
<br>
<<else>>
Finally, the <<person1>><<person>> shoves you to Whitney. "Dunno what you see in this loser," <<he>> scoffs. <<He>> slinks away, <<his>> buddies following suit.
<br><br>
Whitney rolls <<nnpc_his "Whitney">> eyes. "Poseurs."
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Whitney>><<person1>>
<<link [[다음|Whitney Rescue 2]]>><<set $whitneyRescueExit to "hallways">><<set $whitneyRescueSpecial to "scienceDissection">><</link>>
<br>
<</if>>
<<elseif $rescue is 1 and $alarm is 1>><<set $rescued += 1>>
<<endevent>><<npc Leighton>><<person1>>레이턴이 당신의 비명소리를 듣고는 모퉁이에서 걸어나온다. <<group_yi>> 태도가 단박에 바뀌더니, 교장실로 끌려간다. <<tearful>> 당신은 교실로 향한다.
<br><br>
<<clotheson>>
<<endcombat>>
<<if !$worn.upper.type.includes("naked") and !$worn.lower.type.includes("naked")>>
<<else>>
당신은 화장실로 도망가, 누가 보기 전에 수건으로 몸을 가린다.<<towelup>>
<</if>>
당신은 교실로 돌아와 무사히 상자를 운반한다. 다른 학생들은 개구리를 해부하느라 바쁘다. 파트너가 없기에 당신은 혼자서 한 마리를 해부한다.
<<gscience>><<scienceskill>>
<br><br>
<<link [[다음|Science Lesson]]>><</link>>
<<else>>
교실이 시야에 들어오자, <<group_un>> 당신에게서 떨어진다. 시야에서 멀어져간 뒤에도 그들의 웃음소리가 들려온다. <<tearful>> 당신은 몸을 추스른다.
<br><br>
<<clotheson>>
<<endcombat>>
<<if !$worn.upper.type.includes("naked") and !$worn.lower.type.includes("naked")>>
<<else>>
당신은 화장실로 도망가, 누가 보기 전에 수건으로 몸을 가린다.<<towelup>>
<</if>>
당신은 교실로 돌아와 무사히 상자를 운반한다. 다른 학생들은 개구리를 해부하느라 바쁘다. 파트너가 없기에 당신은 혼자서 한 마리를 해부한다.
<<gscience>><<scienceskill>>
<br><br>
<<link [[다음|Science Lesson]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
당신은 수영장 가장자리로 헤엄쳐서 몸을 돌린다. 메이슨이 무릎을 꿇고는 당신의 구속구를 끊어낸다. "자, 됐어. 다른 학생이 이런 짓을 한 건 아니길 바라." <<HePost "은">> 물러선다.
<br><br>
<<endevent>>
<<link [[다음|Swimming Lesson]]>><</link>>
<br><<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
<<if $submissive gte 1150>>
"아-안돼요." 당신이 말한다. "계속 묶여 있어야 해요." 당신이 말한다.
<<elseif $submissive lte 850>>
"제가 도와달라고 했었나요?" 당신은 선생님을 노려보며 말한다.
<<else>>
"전 괜찮아요. 감사합니다." 당신이 말한다.
<</if>>
<br><br>
메이슨은 혼란스러운 표정이다. "네가 괜찮다면 그렇게 해. 학칙 상으로 <<if $rightarm is "bound" or $leftarm is "bound">>팔이<<else>>팔다리가<</if>> 묶인 채로 수영하면 안된다는 건 없었으니까 말이야. 그냥 조심하도록 해, 알겠지?"
<br><br>
<<endevent>>
<<link [[다음|Swimming Lesson]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
당신은 더 가까이서 보여줄 셈으로, <<hisPost "의">> 얼굴을 걷어찬다. <<HePost "은">> 움찔하나, 그 한 방을 피할 정도로 빠르진 못하다. 당신의 발은 한순간 <<hisPost "의">> 턱과 하나가 되었고, <<hePost "은">> 의자에서 나동그라진다. <<hisPost "의">> 친구들은 이제 <<hePost "을">> 향해 웃음을 터트린다.
<br><br>
<<endevent>>
<<npc Sirris>><<person1>>시리스는 교실 건너편에서 당신을 보며 한숨을 내쉰다. "방과후에 교장실로 가렴." <<HePost "이">> 말한다.
<br><br>
<<endevent>>
<<link [[다음|Science Lesson]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $schoolstate is "first">>
<<if $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked")>>
<<outfitChecks>>
/*Check for when the pc is only wearing an overcoat*/
<<if $worn.over_upper.name isnot "naked" and $worn.over_lower.name isnot "naked" and $worn.under_upper.name is "naked" and $worn.under_lower.name is "naked">>
<<if _middleOutfit>><<worn_over_upper_name_ul>><<else>><<worn_over_upper_name_gwa>> <<worn_over_lower_name_ul>><</if>> 벗자마자, 당신은 외투 아래에 아무것도 입지 않았다는 사실을 자각했다.
<<elseif $worn.over_upper.name isnot "naked" and $worn.over_lower.name isnot "naked" and ($worn.under_upper.type.includes("swim") or $worn.under_lower.type.includes("swim"))>>
<<if _middleOutfit>><<worn_over_upper_name_ul>><<else>><<worn_over_upper_name_gwa>> <<worn_over_lower_name_ul>><</if>> 벗자마자, 당신은 외투 아래에 수영복만 입고 있다는 사실을 자각했다.
<<elseif $worn.over_upper.name isnot "naked" and $worn.over_lower.name isnot "naked" and $worn.under_upper.name isnot "naked" and $worn.under_lower.name isnot "naked">>
<<if _middleOutfit>><<worn_over_upper_name_ul>><<else>><<worn_over_upper_name_gwa>> <<worn_over_lower_name_ul>><</if>> 벗자마자, 당신은 외투 아래에 속옷만 입고 있다는 사실을 자각했다.
<</if>>
<br><br>
<<npc Sirris>><<person1>>
당신이 우두커니 서 있는 동안 시리스가 당신을 쳐다본다. "허공은 뭐하러 보는 거니? 코트 아래에 아무것도 안 입고 있으면 안 되지. 교복을 찾는다면 교장 선생님이 여분을 갖고 있을 거야."
<br><br>
<!--<<link [[Hang up coat|]]>><<endevent>><</link>>
<br><br> good starting point for when you can go to class naked-->
<<link [[다음|Hallways]]>><<endevent>><</link>>
<br><br>
<<elseif $worn.upper.type.includes("school") and $worn.lower.type.includes("school") and $rightarm isnot "bound">>
<<if $scienceattended is 1>>
당신은 과학 수업에 다시 들어와,
<<if $worn.over_upper.name isnot "naked" or $worn.over_lower.name isnot "naked" or $worn.over_head.name isnot "naked">>
교실 뒷편에 코트를 건 뒤
<<undressOverClothes "scienceClassroom">>
<</if>>
자리에 앉는다.
<br><br>
<<link [[다음|Science Lesson]]>><<endevent>><</link>>
<br>
<<elseif $time lte ($hour * 60 + 5)>>
당신은 과학 교실에 들어간다.
<<npc Sirris>><<person1>>
학생들이 자리에 앉는 동안 시리스가 교실 앞쪽에서 수업 준비를 하고 있다.
<<if $worn.over_upper.name isnot "naked" or $worn.over_lower.name isnot "naked" or $worn.over_head.name isnot "naked">>
<<undressOverClothes "scienceClassroom">>
당신은 교실 뒷편에 코트를 건 뒤 자리에 앉는다.
<</if>>
<br><br>
<<link [[다음|Science Lesson]]>><<endevent>><</link>>
<br>
<<else>>
당신은 과학 교실에 들어간다.
<<npc Sirris>><<person1>>
<<if $scienceExcused is true>>
<<unset $scienceExcused>>
시리스가 말을 하다 말고 당신을 바라본다. "지각 사유를 들었으니, 가서 앉아라." <<He_nun>> 당신에게 웃음짓는다.
<<else>>
시리스가 말을 하다 말고 당신을 바라본다. "미안하지만, 지각 기록을 해야겠어."
<<gdelinquency>>
<br><br>
<<detention 1>>
<</if>>
당신은
<<if $worn.over_upper.name isnot "naked" or $worn.over_lower.name isnot "naked" or $worn.over_head.name isnot "naked">>
교실 뒷편에 코트를 건 뒤
<<undressOverClothes "scienceClassroom">>
<</if>>
자리에 앉고, 시리스는 수업을 계속한다.
<br><br>
<<link [[다음|Science Lesson]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $rightarm is "bound" or $leftarm is "bound" or $feetuse is "bound">>
시리스가 당신의 묶인 <<if $rightarm is "bound" or $leftarm is "bound">>팔<</if>><<if ($rightarm is "bound" or $leftarm is "bound") and $feetuse is "bound">>과 <</if>><<if $feetuse is "bound">>다리를<<else>>을<</if>> 본다. "뭐, 실험의 일종이니? 아주 위험한 결과가 나올 수도 있어. 그런 식으로 과학 실험을 하게 둘 수 없단다. 교장실로 가렴."
<br><br>
<<link [[다음|Hallways]]>><<endevent>><</link>>
<br><br>
<<else>>
<<npc Sirris>><<person1>>
당신이 들어오자 시리스는 당신의 복장을 본다. "교복은 어디갔니? 교복을 입지 않은 학생을 가르칠 순 없단다. 교장 선생님이 여분을 갖고 있을 거야."
<br><br>
<<link [[다음|Hallways]]>><<endevent>><</link>>
<br><br>
<</if>>
<<elseif $schoolstate is "morning">>
당신은 과학 교실에 들어간다. 아직 아무도 오지 않았다. 남는 시간에 공부를 할 수도 있다.
<br><br>
<<schoolperiodtext>>
<<if $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked")>>
<!-- Should be changed once naked classes are a thing -->
You don't think you should study while not being properly dressed.
<br>
<<else>>
<<link [[과학 공부를 한다|Science Classroom Study]]>><</link>><<gstress>><<gscience>>
<</if>>
<br>
<<link [[나간다|Hallways]]>><</link>>
<br>
<<elseif $schoollesson is 1>>
<<if $scienceinterrupted is 1>>
<<npc Sirris>><<person1>>당신은 과학 교실에 들어간다. 당신이 들어오는 걸 보자 시리스가 말을 멈추고는, 처음에는 놀란 표정을 지었다가, 곧 짜증이 난 듯한 표정을 짓는다. "또 너냐? 계속 이런 식으로 방해하면 안돼, 훠이!" <<HePost "은">> 당신의 눈 앞에서 문을 닫는다.
<<gdelinquency>>
<br><br>
<<detention 1>>
<<link [[다음|Hallways]]>><<endevent>><</link>>
<<else>>
<<npc Sirris>><<person1>>당신은 과학 교실의 문을 연다. 당신이 들어오는 것을 보자, 시리스는 말을 멈추고는 놀란 표정을 짓는다. "무슨 일이니?" 보아하니 당신이 수업을 방해한 모양이다.
<br><br>
<<set $scienceinterrupted to 1>>
<<link [[사과한다|Science Classroom Apology]]>><<trauma 1>><<stress 1>><</link>><<gstress>><<gtrauma>>
<br>
<<if $trauma gte 1>>
<<link [[조롱한다|Science Classroom Mock]]>><<status 1>><<stress -12>><</link>><<lstress>><<gcool>><<gdelinquency>>
<br>
<</if>>
<</if>>
<<else>>
당신은 과학 교실에 있다. 실험 장비들은 사용하지 않을 때에는 안전하게 보관함에 넣어 잠궈 둔다.
<br><br>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "emptyClassroom">>
<</if>>
<<storeon "scienceClassroom" "check">>
<<if _store_check is 1>>
<<storeon "scienceClassroom">>
당신은 교실 뒷편에서 코트를 집어든다.
<br><br>
<</if>>
<<exhibitionclassroom>>
<<link [[교실에서 나온다 (0:01)|Hallways]]>><<pass 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
당황하며, 당신은 사과를 한 뒤 나온다.
<br><br>
<<link [[다음|Hallways]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
당신은 선생님을 조롱한다. "흰색 실험실 가운은 좋은 생각 같아요, 선생님. 얼룩을 가려줄 테니까요." 앉아있던 학생들이 웃음을 터트린다.
<br><br>
시리스는 몹시 화가난 것 같다. "좋아. 이런 행동은 교장에게 전달하도록 하지. 그러니, 그냥 가렴."
<<gdelinquency>>
<br><br>
<<detention 1>><<npcincr Sirris love -1>>
<<link [[다음|Hallways]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $worn.over_upper.name isnot "naked" or $worn.over_lower.name isnot "naked" or $worn.over_head.name isnot "naked">>
<<undressOverClothes "scienceClassroom">>
당신은 교실 뒷편에 코트를 건 뒤, 자리에 앉아 과학 교과서를 읽는다.
<<else>>
당신은 자리에 앉아 과학 교과서를 읽는다.
<</if>>
<br><br>
<<npc Sirris>><<person1>>곧 학생들이 교실을 채우고 시리스가 들어와 수업을 시작한다.
<br><br>
<<if $worn.upper.type.includes("school") and $worn.lower.type.includes("school") and $rightarm isnot "bound" and $leftarm isnot "bound" and $feetuse isnot "bound">>
<<link [[다음|Science Lesson]]>><<endevent>><</link>>
<br>
<<elseif $rightarm is "bound" or $leftarm is "bound" or $feetuse is "bound">>
시리스가 당신의 묶인 <<if $rightarm is "bound" or $leftarm is "bound">>팔<</if>><<if ($rightarm is "bound" or $leftarm is "bound") and $feetuse is "bound">>과 <</if>><<if $feetuse is "bound">>다리를<<else>>을<</if>> 본다. "뭐, 실험의 일종이니? 아주 위험한 결과가 나올 수도 있어. 그런 식으로 과학 실험을 하게 둘 수 없단다. 교장실로 가렴."
<br><br>
<<link [[다음|Hallways]]>><<endevent>><</link>>
<br><br>
<<else>>
당신이 들어오자 시리스는 당신의 복장을 본다. "교복은 어디갔니? 교복을 입지 않은 학생을 가르칠 순 없단다. 교장 선생님이 여분을 갖고 있을 거야."
<br><br>
<<link [[다음|Hallways]]>><<endevent>><</link>>
<br><br>
<</if>>
<<schooleffects>>
<<set _time_to_pass to 60 - $minute>>
<<if $hour is 7>>
<!-- lesson starts at 9 -->
<<set _time_to_pass += 60>>
<</if>>
<<pass _time_to_pass>>
<<schooleffects>>
<!-- add stress every 5 minutes -->
<<set _stress to Math.trunc(_time_to_pass / 5)>>
<<stress _stress>>
<!-- improve science grade with same efficiency as studying in the library -->
<<set _science to _time_to_pass / 20>>
<<scienceskill _science>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<set $scienceattended to 1>>
<<if $weekday is 6 and $minute gte 37>>
<<npc Sirris>><<person1>>
"금요일 시험 시간이란다." 시리스가 소책자를 들고 말한다. "긴장하지 마렴."<<gstress>><<stress 6>>
<br><br>
<<if $arousal gte $arousalmax>>
<<set _teacher to "Sirris">>
<<orgasmLocation "classroom">>
<</if>>
<<exam science>>
<br><br>
학생들이 첫 페이지를 넘기는 소리가 울린다. "시험시간 동안 대화는 금지야" 시리스가 반의 맨 앞에 앉아서 덧붙인다. "다 했다고 해도 말이야. 별로 오래 안걸릴거야."
<br><br>
<<endevent>>
<<exam_cheat science>>
<<link [[집중한다|Science Exam]]>><<stress 6>><<set $phase to 0>><<set $exam_chance += 5>><</link>><<gstress>><<passPercent 5>>
<br>
<<link [[진정한다|Science Exam]]>><<set $phase to 1>><</link>>
<br>
<<link [[부정행위|Science Exam]]>><<set $phase to 2>><</link>><<skulduggerydifficulty>>
<br>
<<elseif $schoolevent is 0 and $schooleventtimer lte 0 and $weekday isnot 6>><<set $schoolevent += 1>><<set $schooleventtimer to 14>>
<<npc Sirris>><<person1>>"교장 선생님이 오늘 수업에 참관하겠다고 하셨단다." 시리스가 말한다. "다들 제대로 행동하리라 믿는다." <<HePost "이">> 말을 마치자 문이 열리며, 레이턴이 들어온다.
<br><br>
<<endevent>><<npc Leighton>><<person1>><<HePost "은">> 교실 앞쪽으로 성큼성큼 들어온다. "고마워요, 시리스." <<HePost "이">> 말한다. "조금 쉬다가 오시죠?"
<br><br>
시리스는 당황한 눈치다. "제 도움을 필요로 하실 거라 생각했는데요. 그래서-"
<br><br>
"걱정하지 마세요. 저도 수업 준비는 다 해뒀으니까요. 이제 당신이 좋아하는 그 카페에 가서 좀 쉬다가 오세요."
<br><br>
<<endevent>><<npc Sirris>><<person1>>
시리스는 뭐라 말을 하려 입을 열었다가, 생각을 고쳐먹는다. "착하게 굴렴." <<HePost "은">> 나가는 길에 학생들에게 속삭인다.
<br><br>
<<endevent>><<npc Leighton>><<person1>>
<<link [[다음|Penis Inspection]]>><<pass 5>><</link>>
<br>
<<elseif $schoolevent is 1 and $schooleventtimer lte 0 and $weekday isnot 6>><<set $schoolevent += 1>><<set $schooleventtimer to 14>>
<<npc Sirris>><<person1>>"교장 선생님께서 다시 한 번 수업을 하시겠다고 하셨단다." 시리스가 말한다.<<endevent>><<npc Leighton>><<person1>> "왜 갑자기 재미를 붙이셨는지는 모르겠다만, 지난 번에는 나름 만족하신 것 같더라고."
<br><br>
곧 문이 활짝 열리며, 레이턴이 미소를 지은 채로 들어온다. "고마워요, 시리스." <<HePost "이">> 말한다. "여기서부턴 제가 맡죠."
<br><br>
"제가 도와드리지 않아도 정말 괜찮으시겠어요?" 시리스가 묻는다.
<br><br>
"괜찮아요. 학생들도 다들 귀엽더군요."
<br><br>
<<endevent>><<npc Sirris>><<person1>>
"아-알겠어요." 시리스는 나가는 길에 학생들을 바라본다. "착하게 굴렴." <<HePost "이">> 속삭인다.
<br><br>
<<endevent>><<npc Leighton>><<person1>>
<<link [[다음|Pussy Inspection]]>><<pass 5>><</link>>
<br>
<<elseif $schoolevent is 2 and $schooleventtimer lte 0 and $weekday isnot 6>><<set $schoolevent += 1>><<set $schooleventtimer to 14>>
<<npc Sirris>><<person1>>"교장 선생님께서 수업을 하시겠다고 하셨단다." 시리스가 말한다. "내가 일을 제대로 하지 않아서 그런 것이 아니면 좋겠는데 말이야."
<br><br>
<<endevent>><<npc Leighton>><<person1>>
"당신은 잘 하고 있어요." 레이턴이 들어오며 말한다. "그냥 정부에서 지시한 신체 검사를 하는 것뿐이니까요."
<br><br>
"그런 거라면 저도 도울 수 있어요. 제겐-"
<br><br>
레이턴이 손을 들자 시리스가 입을 다문다. "좀 쉬다 오세요. 학생들도 별 문제는 일으키지 않을 테니까요."
<br><br>
<<endevent>><<npc Sirris>><<person1>>
시리스는 나가면서 학생들을 돌아본다. "금방 돌아오마." <<HePost "이">> 속삭인다.
<br><br>
<<endevent>><<npc Leighton>><<person1>>
<<link [[다음|Breast Inspection]]>><<pass 5>><</link>>
<br>
<<else>>
<<if $time lte ($hour * 60 + 5)>>
과학 수업이 시작되었다. 무엇을 할까?
<br><br>
<<else>>
과학 수업이 계속된다. 무엇을 할까?
<br><br>
<</if>>
<<if $arousal gte $arousalmax>>
<<set _teacher to "Sirris">>
<<orgasmLocation "classroom">>
<</if>>
<<link [[수업에 집중한다|Science Lesson Focus]]>><</link>><<gstress>><<gscience>>
<br>
<<link [[반 친구들과 어울린다|Science Lesson Socialise]]>><</link>><<gcool>><<ltrauma>><<lstress>><<gharass>>
<br>
<<link [[몽상한다|Science Lesson Daydream]]>><</link>><<lstress>> <<lharass>>
<br>
<<if $exhibitionism gte 55>>
<<link [[자위한다|Science Lesson Masturbate]]>><<set $masturbationstart to 1>><</link>><<exhibitionist4>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<towelup>>
<<if $cool gte ($coolmax / 5 * 2)>>
당신은 공부는 최소한으로만 하며, 반 친구들과 어울리는 데에 더 집중한다. 곧 당신에게 관심이 쏠린다.
<<elseif $cool gte ($coolmax / 5)>>
당신은 공부는 최소한으로만 하며, 반 친구들과 어울리는 데에 더 집중한다.
<<else>>
당신은 공부는 최소한으로만 하며, 반 친구들과 어울리는 데에 더 집중한다. 대부분은 당신과 어울리기를 꺼려한다.
<</if>>
<br><br>
<<status 1>>
<<advancelesson>>
<<set _stress to _lesson_progress * -1>>
<<stress _stress>>
<<set _trauma to _lesson_progress * -0.5>>
<<trauma _trauma>>
<<if $phase is 1>>
<<set $phase to 0>>
종이 울리며 수업의 끝을 알린다. 당신은
<<storeon "scienceClassroom" "check">>
<<if _store_check is 1>>
<<storeon "scienceClassroom">>
코트를 집어들고는
<</if>>
교실에서 나온다.
<br><br>
<<link [[다음|Hallways]]>><<endevent>><</link>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (8900 - ($allure * 2))>>
<<eventsscience>>
<<else>>
<<eventssciencesafe>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<towelup>>
<<if $trauma gte (($traumamax / 10) * 7)>>
당신은 뭐 하나라도 행동을 잘못할 경우 반 전체가 당신을 괴롭힐까 무서워 혼자 지낸다.
<<elseif $trauma gte (($traumamax / 10) * 2)>>
불안감이 스멀스멀 기어오르는 걸 막으며, 당신은 자신만의 생각에 잠긴다.
<<else>>
당신은 수업에 딱히 집중하지 않으며, 그 대신 하릴없이 창문 밖을 내다보며 방과후에 무엇을 할지 생각한다.
<</if>>
<br><br>
<<advancelesson>>
<<set _stress to _lesson_progress * -1>>
<<stress _stress>>
<<if $phase is 1>>
<<set $phase to 0>>
종이 울리며 수업의 끝을 알린다. 당신은
<<storeon "scienceClassroom" "check">>
<<if _store_check is 1>>
<<storeon "scienceClassroom">>
코트를 집어들고는
<</if>>
교실에서 나온다.
<br><br>
<<link [[다음|Hallways]]>><<endevent>><</link>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (8900 - ($allure / 2))>>
<<eventsscience>>
<<else>>
<<eventssciencesafe>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<towelup>>
당신은 선생님의 말과 수업 자료에 집중한다. 이해하기 어렵기는 해도, 성과가 있는 것 같다.
<br><br>
<<advancelesson>>
<<scienceskill _lesson_progress>>
<<stress _lesson_progress>>
<<if $phase is 1>>
<<set $phase to 0>>
종이 울리며 수업의 끝을 알린다. 당신은
<<storeon "scienceClassroom" "check">>
<<if _store_check is 1>>
<<storeon "scienceClassroom">>
코트를 집어들고는
<</if>>
교실에서 나온다.
<br><br>
<<link [[다음|Hallways]]>><<endevent>><</link>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (8900 - $allure)>>
<<eventsscience>>
<<else>>
<<eventssciencesafe>>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $timer to 18>>
<<if $delinquency lt 400>><<enable_rescue>><</if>>
<<if $swimall is 1>>
<<npcexpose>>
<</if>>
<<person2>><<personPost "이">> 계속해서 당신의 엉덩이를 애무하는 동안 <<person1>><<personPost "은">> 몸을 굽혀 당신의 가슴에 손을 뻗는다.
<<if $worn.upper.exposed gte 2 and $worn.under_upper.exposed gte 1>>
시선을 피하지 않으며, <<HePost "은">> 혀 끝으로 부드럽게 당신의 <<nipple_ul>> 핥는다.
<<elseif $worn.upper.exposed gte 2>>
시선을 피하지 않으며, <<HePost "은">> <<worn_under_upper_name>> 너머에서 혀 끝으로 부드럽게 당신의 <<nipple_ul>> 핥는다.
<<else>>
시선을 피하지 않으며, <<HePost "은">> <<worn_upper_name>> 너머에서 혀 끝으로 부드럽게 당신의 <<nipple_ul>> 핥는다.
<</if>>
<</if>>
<<effects>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
불량학생으로서의 명성 때문에 메이슨은 당신을 무시한다.
<br><br>
<</if>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[다음|Events Swimming Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Events Swimming Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $timer lte 0>>
<span id="next"><<link [[다음|Events Swimming Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $rescue is 1 and $alarm is 1>>
<span id="next"><<link [[다음|Events Swimming Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Events Swimming Molestation]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
<<person2>><<personPost "이">> 계속해서 당신의 엉덩이를 애무하는 동안 <<person1>><<personPost "은">> 몸을 굽혀 당신의 가슴에 손을 뻗는다.
<<if $worn.upper.exposed gte 2 and $worn.under_upper.exposed gte 1>>
시선을 피하지 않으며, <<HePost "은">> 혀 끝으로 부드럽게 당신의 <<nipple_ul>> 핥는다.
<<elseif $worn.upper.exposed gte 2>>
시선을 피하지 않으며, <<HePost "은">> <<worn_under_upper_name>> 너머에서 혀 끝으로 부드럽게 당신의 <<nipple_ul>> 핥는다.
<<else>>
시선을 피하지 않으며, <<HePost "은">> <<worn_upper_name>> 너머에서 혀 끝으로 부드럽게 당신의 <<nipple_ul>> 핥는다.
<</if>>
하지만 <<hePost "은">> 곧 방해를 받는다. 메이슨이 소동을 종식시키자, 둘은 당신에게서 떨어지며 <<person2>><<personPost "이">> 작별의 의미를 당신을 한 번 꼬집는다.
<br><br>
<<link [[다음|Swimming Lesson]]>><<endevent>><</link>>
<br><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
둘은 잠시 뒤 정신을 차리고는, 약간 죄책감을 느끼는 모습으로 당신에게서 멀어진다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Swimming Lesson]]>><</link>>
<<elseif $enemyhealth lte 0>>
<<person1>><<personPost "은">> 고통에 몸을 움찔거리며 당신을 노려본다. <<HePost "은">> <<person2>><<personPost "을">><<person1>> 데리고 멀어진다.
<br><br>
<<tearful>> 당신은 몸을 추스른다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Swimming Lesson]]>><</link>>
<<elseif $alarm is 1 and $rescue is 1>>
<<set $rescued += 1>>
<<if $delinquency gte 200>>
당신의 비명 소리를 메이슨이 듣는다. "어떻게든 너랑 연관된 일일줄 알았다. 다른 학생들을 그만 괴롭혀." 선생님은 당신의 항의는 들은 척도 하지 않는다.
<<gdelinquency>><<detention 1>>
<<else>>
당신의 비명 소리를 메이슨이 듣는다. 선생님은 그 둘을 노려보며 당신에게서 떼어놓는다.
<</if>>
<br><br>
<<tearful>> 당신은 몸을 추스른다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Swimming Lesson]]>><</link>>
<<else>>
메이슨이 싸움을 다 말리자, 둘은 당신을 내버려둔다.
<br><br>
<<tearful>> 당신은 몸을 추스른다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Swimming Lesson]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
<<personPost "은">> 어깨를 으쓱거리고는 수영복을 스키머 안에 넣는다. 곧 뭔가 찢어지는 소리와 함께 수영복이 사라진다.
<<underlowerruined>><<underupperruined>>
<br><br>
<<link [[다음|Swimming Lesson]]>><<endevent>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<if $swimall is 1>>
<<npcexpose>>
<</if>>
<<if $delinquency lt 400>><<enable_rescue>><</if>>
<<personPost "은">> 당신에게로 헤엄쳐 온다.
<br><br>
<</if>>
<<effects>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
불량학생으로서의 명성 때문에 메이슨은 당신을 무시한다.
<br><br>
<</if>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[다음|Events Swimming Molestation Single Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Events Swimming Molestation Single Finish]]>><</link>></span><<nexttext>>
<<elseif $rescue is 1 and $alarm is 1>>
<span id="next"><<link [[다음|Events Swimming Molestation Single Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Events Swimming Molestation Single]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"자, 받아." <<HePost "은">> 한쪽으로 당신의 수영복을 던진다. 당신은 거기까지 헤엄쳐가 수영복을 챙긴다. 돌아보자, <<personPost "은">> 사라지고 없다.
<br><br>
<<tearful>> 당신은 몸을 추스른다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Swimming Lesson]]>><</link>>
<<elseif $enemyhealth lte 0>>
<<personPost "은">> 고통에 몸을 움찔거리며 당신을 노려본다. <<HePost "은">> 헤엄쳐 멀어지려 하나, 당신은 <<hisPost "의">> 손에 여전히 들려있는 수영복을 붙잡는다. 뒤이은 실랑이마저 이긴 뒤, 당신은 재빠르게 수영복을 입는다. 돌아보자, <<personPost "은">> 사라지고 없다.
<br><br>
<<tearful>> 당신은 몸을 추스른다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Swimming Lesson]]>><</link>>
<<elseif $alarm is 1 and $rescue is 1>>
<<set $rescued += 1>>
<<if $delinquency gte 200>>
당신의 비명 소리를 메이슨이 듣는다. "어떻게든 너랑 연관된 일일줄 알았다. 다른 학생들을 그만 괴롭혀. 그리고 제발 수영복 좀 입으렴." <<personPost "은">> 어디에도 보이지 않고, 오직 당신의 수영복만이 물 위에 떠있다.
<<gdelinquency>><<detention 1>>
<<else>>
당신의 비명 소리를 메이슨이 듣는다. 선생님은 <<personPost "을">> 노려본다. "당장 그 수영복 돌려줘. 넌 크게 혼 좀 나봐야겠다. 옷 갈아입고 교장실로 가렴." 관심이 더 쏠리기 전에 당신은 수영복을 입는다.
<</if>>
<br><br>
<<tearful>> 당신은 몸을 추스른다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Swimming Lesson]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
<<flaunting>> 당신은 플랫폼으로 가면서, 아무 것도 숨기지 않으며 나른하게 몸을 쭉 편다. 휘파람과 환호성을 배경 삼아, 당신은 <<swimmingtext>> 물에 뛰어든다.
<<gswimming>><<exhibitionism5>><<swimmingskilluse>>
<br><br>
<<link [[다음|Swimming Lesson]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
당신은 그냥 참고 하기로 한다.
<<if $leftarm is "bound" and $rightarm is "bound">>
양팔이 묶여 몸을 가릴 수 없기에, 대신 당신은 관중으로부터 등을 돌린다. 그러고는 그렇게 뒤로 돈 상태에서 물 속으로 뛰어든다. 그런 식으로 수영을 하라 한 건 아니지만, 상황이 상황이니만큼 메이슨은 당신을 탓하지 않을 것이다.
<<else>>
당신은 몸을 훑어보는 시선을 강하게 의식하며, <<lewdnessPost "을">> 가린 채로 플랫폼에 다가간다. 그러고는 물 속에 뛰어든다. 멋진 실력은 아니지만, 상황이 상황이니만큼 메이슨은 당신을 탓하지 않을 것이다.
<</if>>
일단 물에 몸이 가려지자, 메이슨은 어떻게든 학생들을 조금씩 제어하기 시작하며, 당신으로부터 대부분의 관심을 돌린다.
<br><br>
<<link [[다음|Swimming Lesson]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
압도되어, 당신은 몸을 돌려 수영장으로부터 도망친다. 등 뒤에서 야유와 웃음소리가 들려온다.
<br><br>
<<if $player.gender_appearance is "m">>
<<link [[다음|School Boy Changing Room]]>><<endevent>><</link>>
<<else>>
<<link [[다음|School Girl Changing Room]]>><<endevent>><</link>>
<</if>><<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
당신은 <<personPost>>에게로 헤엄쳐 가서 자신을 그냥 내버려 두라고 말한다. "미-미안." <<HePost "이">> 발을 내려다보며 말한다.<<endevent>><<npc Mason>><<person1>> 몸을 돌리자, 메이슨이 비난하듯 당신을 쳐다보고 있다. "다신 다른 학생을 괴롭히지 마렴." <<HePost "이">> 말한다. <<HePost "은">> 당신의 말을 들으려 하지 않는다.
<br><br>
<<link [[다음|Swimming Lesson]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
<<if $rng gte 81>>
당신은 <<personPost "을">> 무시하려 하나, <<hePost "은">> 포기하지 않으며, 점점 자신감을 얻으며 당신에게로 다가온다. <<hePost "은">> 곧 자신감을 얻었는지 손을 뻗어 당신을 만지기 시작한다.
<br><br>
<<link [[다음|Events Swimming Stalk Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<personPost "은">> 잠시동안 당신을 계속 따라다니다가, 곧 다른 사람에게 시선을 돌린다.
<br><br>
<<link [[다음|Swimming Lesson]]>><<endevent>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<if $swimall is 1>>
<<npcexpose>>
<</if>>
<<if $delinquency lt 400>><<enable_rescue>><</if>>
<</if>>
<<effects>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
불량학생으로서의 명성 때문에 메이슨은 당신을 무시한다.
<br><br>
<</if>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[다음|Events Swimming Stalk Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Events Swimming Stalk Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $rescue is 1 and $alarm is 1>>
<span id="next"><<link [[다음|Events Swimming Stalk Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Events Swimming Stalk Molestation]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<HePost "은">> 아무 말도 없이 헤엄쳐 간다.
<br><br>
<<tearful>> 당신은 몸을 추스른다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Swimming Lesson]]>><</link>>
<<elseif $enemyhealth lte 0>>
<<personPost "은">> 고통에 몸을 움찔거리며 당신에게서 떨어진다. <<tearful>> 당신은 그 기회를 틈타 도망친다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Swimming Lesson]]>><</link>>
<<elseif $alarm is 1 and $rescue is 1>>
<<set $rescued += 1>>
<<if $delinquency gte 200>>
당신의 비명 소리를 메이슨이 듣는다. "어떻게든 너랑 연관된 일일줄 알았다. 다른 학생들을 그만 괴롭혀." <<personPost "은">> 곤경에 처하고 싶지 않아 그 말에 동조한다.
<<gdelinquency>><<detention 1>>
<<else>>
당신의 비명 소리를 메이슨이 듣는다. 선생님은 <<personPost "을">> 노려본다. "넌 크게 혼 좀 나봐야겠다. 옷 갈아입고 교장실로 가렴." <<personPost "은">> 금방이라도 울 것 같다.
<</if>>
<br><br>
<<tearful>> 당신은 몸을 추스른다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Swimming Lesson]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
<<if $swimmingSuccess>>
당신은 물 밑으로 사라져서는 그들로부터 헤엄쳐서 멀어진다. 그들은 따라오려 하나, 곧 지쳐버려서 대신 더 쉬운 사냥감을 찾는다.
<br><br>
<<link [[다음|Swimming Lesson]]>><<endevent>><</link>>
<br>
<<else>>
<<if $exposed gte 1>>
당신은 헤엄쳐서 도망가려 하나, <span class="red">그들은 곧 당신을 따라잡아</span>, 당신을 붙잡고는 둘러싼다. <<personPost "이">> 당신을 보며 씩 웃는다. "이 변태는 아무런 댓가도 없이 사람들 앞에서 다 벗고 있을 수 있다고 생각하나 보네. 혼을 좀 내줘야 겠는걸."
<br><br>
<<link [[다음|Events Swimming Nude Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
당신은 헤엄쳐서 도망가려 하나, <span class="red">그들은 곧 당신을 따라잡아</span>, 당신을 붙잡고는 둘러싼다. <<personPost "이">> 당신을 보며 씩 웃는다. "배은망덕하기도 하지!" <<HePost "은">> 당신의 <<trClothes "under_lower" $worn.under_lower.name>>_trResult의 솔기를 손가락으로 훑는다. "네 위치를 상기시켜줄 방법이 생각났어."
<br><br>
<<link [[다음|Events Swimming Strip Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
그들은 잠시동안 당신을 계속해서 희롱하다가, 곧 다른 사람을 찾아 떠난다.
<br><br>
<<link [[다음|Swimming Lesson]]>><<endevent>><</link>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<if $swimall is 1>>
<<npcexpose>>
<</if>>
<<if $delinquency lt 400>><<enable_rescue>><</if>>
<<set $timer to 20>>
<</if>>
<<effects>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
불량학생으로서의 명성 때문에 메이슨은 당신을 무시한다.
<br><br>
<</if>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[다음|Events Swimming Nude Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Events Swimming Nude Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $rescue is 1 and $alarm is 1>>
<span id="next"><<link [[다음|Events Swimming Nude Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $timer lte 1>>
<span id="next"><<link [[다음|Events Swimming Nude Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Events Swimming Nude Molestation]]>><</link>></span><<nexttext>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<npcstrip>>
<<if $swimall is 1>>
<<npcexpose>>
<</if>>
<<if $delinquency lt 400>><<enable_rescue>><</if>>
<</if>>
<<set $timer to 20>>
<<effects>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
불량학생으로서의 명성 때문에 메이슨은 당신을 무시한다.
<br><br>
<</if>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[다음|Events Swimming Strip Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Events Swimming Strip Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $rescue is 1 and $alarm is 1>>
<span id="next"><<link [[다음|Events Swimming Strip Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $timer lte 1>>
<span id="next"><<link [[다음|Events Swimming Strip Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $worn.under_upper.type.includes("naked") and $worn.under_lower.type.includes("naked")>>
<span id="next"><<link [[다음|Events Swimming Strip Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Events Swimming Strip Molestation]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<person1>><<personPost "과">> <<person2>><<personPost "은">> 하이파이브를 하더니, 물 위에 누운 당신을 두고는 떠난다.
<br><br>
<<tearful>> 당신은 몸을 추스른다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Swimming Lesson]]>><</link>>
<<elseif $enemyhealth lte 0>>
세 명은 고통에 몸을 움찔거리며 당신에게서 떨어진다. <<tearful>> 당신은 그 기회를 틈타 도망친다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Swimming Lesson]]>><</link>>
<<elseif $alarm is 1 and $rescue is 1>>
<<set $rescued += 1>>
<<if $delinquency gte 200>>
당신의 비명 소리를 메이슨이 듣는다. "어떻게든 너랑 연관된 일일줄 알았다. 다른 학생들을 그만 괴롭혀." 셋은 어떻게든 웃음을 참으며 그 말에 동조한다.
<<gdelinquency>><<detention 1>>
<<else>>
당신의 비명 소리를 메이슨이 듣는다. 선생님은 세 명을 노려본다. "너네는 크게 혼 좀 나봐야겠다. 옷 갈아입고 교장실로 가렴." 그들은 잡담하고 웃으며 수영장에서 나간다.
<</if>>
<br><br>
<<tearful>> 당신은 몸을 추스른다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Swimming Lesson]]>><</link>>
<<elseif $timer lte 0>>
메이슨의 목소리가 들려온다. "무슨 일이야?" 그들은 시치미를 뗀다. "아무 것도 아녜요!" <<person3>><<personPost "이">> 말한다. 메이슨은 뭔가 의심스럽다는 듯 그들을 바라보지만, 아무 말도 하지 않는다. 공격자들은 곤경에 처하고 싶지 않아 당신에게서 멀어진다.
<br><br>
<<tearful>> 당신은 몸을 추스른다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Swimming Lesson]]>><</link>>
<<else>>
<<person1>><<personPost "이">> 머리 위에 떠있는 당신의 수영복을 잡는다. 돌려받으려 가까이 헤엄쳐가자, <<hePost "은">> 그걸 <<person2>><<personPost>>에게 던지고, <<hePost "은">> 그걸 <<person3>><<personPost>>에게 던진다. 셋은 한동안 웃으며 그걸 반복한다. "이거 재밌네. 그치만 더 좋은 생각이 있어." <<personPost "이">> 말한다. 당신의 수영복을 친구에게 던지지 않고, <<hePost "은">> 그걸 근처에 있는 스키머에 던져넣는다. 곧 뭔가 찢어지는 소리와 함께 수영복이 사라진다. "자. 앞으로는 좀 더 우릴 존중하도록 해." 만족스럽다는듯, 그들은 알몸인 당신을 수영장 한가운데에 내버려둔 채로 괴롭힐 다른 사람을 찾아 떠난다.
<<set $stealtextskip to 1>>
<br><br>
<<stealclothes>>
<<clotheson>>
<<endcombat>>
<<link [[다음|Swimming Lesson]]>><</link>>
<br>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<person1>><<personPost "과">> <<person2>><<personPost "은">> 하이파이브를 하더니, 물 위에 누운 당신을 두고는 떠난다.
<br><br>
<<tearful>> 당신은 몸을 추스른다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Swimming Lesson]]>><</link>>
<<elseif $enemyhealth lte 0>>
세 명은 고통에 몸을 움찔거리며 당신에게서 떨어진다. <<tearful>> 당신은 그 기회를 틈타 도망친다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Swimming Lesson]]>><</link>>
<<elseif $alarm is 1 and $rescue is 1>>
<<set $rescued += 1>>
<<if $delinquency gte 200>>
당신의 비명 소리를 메이슨이 듣는다. "어떻게든 너랑 연관된 일일줄 알았다. 다른 학생들을 그만 괴롭혀." 셋은 어떻게든 웃음을 참으며 그 말에 동조한다.
<<gdelinquency>><<detention 1>>
<<else>>
당신의 비명 소리를 메이슨이 듣는다. 선생님은 세 명을 노려본다. "너네는 크게 혼 좀 나봐야겠다. 옷 갈아입고 교장실로 가렴." 그들은 잡담하고 웃으며 수영장에서 나간다.
<</if>>
<br><br>
<<tearful>> 당신은 몸을 추스른다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Swimming Lesson]]>><</link>>
<<else>>
메이슨의 목소리가 들려온다. "무슨 일이야?" 그들은 시치미를 뗀다. "아무 것도 아녜요!" <<person3>><<personPost "이">> 말한다. 메이슨은 뭔가 의심스럽다는 듯 그들을 바라보지만, 아무 말도 하지 않는다. 공격자들은 곤경에 처하고 싶지 않아 당신에게서 멀어진다.
<br><br>
<<tearful>> 당신은 몸을 추스른다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Swimming Lesson]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
<<if $delinquency gte 400>>
<<endevent>><<npc Mason>><<person1>>당신은 둘을 밀친다. 그들은 깜짝 놀라 비명을 지르고, 그걸 메이슨이 듣는다. "어떻게든 너랑 연관된 일일줄 알았다. 다른 학생들을 그만 괴롭혀." <<HePost "은">> 당신의 항의는 들은 척도 하지 않는다.
<<gdelinquency>><<detention 1>>
<br><br>
<<link [[다음|Swimming Lesson]]>><<endevent>><</link>>
<br>
<<else>>
<<endevent>><<npc Mason>><<person1>>당신은 둘을 밀친다. 그들은 깜짝 놀라 비명을 지르고, 그걸 메이슨이 듣는다. <<HePost "은">> 둘을 바라본다. "또 너네 둘이구나. 다른 학생들을 그만 괴롭혀." <<HePost "은">> 그들을 당신에게서 떼어놓는다.
<br><br>
<<link [[다음|Swimming Lesson]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
<<if $phase is 1>><<personPost "은">>
<<if $rng gte 80>>
우아하게 물 속으로 다이빙한다.
<<elseif $rng gte 60>>
고통스럽게 배로 수면을 치며 뛰어든다.
<<elseif $rng gte 40>>
능숙하게 물 속으로 다이빙한다.
<<elseif $rng gte 20>>
재빠르게 물에 뛰어든다.
<<else>>
어색하게 물을 튀기며 물에 뛰어든다.
<</if>>
<<if $rng gte 60>>
다수의 학생들이 <<if $rng lt 80>>빈정대는 태도로 <</if>>
박수를 친다.
<</if>>
<<if $rng % 4 is 0 and $swimall is 1>>
다수의 학생들이 <<persons_yi>> <<genitals_rul>> 지켜보며 얼굴을 붉힌다.
<<elseif $rng % 4 is 0>>
불운하게도, <<hePost "은">> 다이빙하는 와중에 수영복을 잃어버린다. 학생 몇 명이 <<hePost "을">> 희롱하기 시작한다.
<</if>>
<br><br>
당신은 계속해서 수영한다.
<br><br>
<<link [[다음|Swimming Lesson]]>><<endevent>><</link>>
<br>
<<elseif $phase is 2>>/*secret dive*/
메이슨이 수영장 가장자리에서 수영 테크닉 시범을 보여주기 시작한다.
<<if $awareness gte 200 or ($rng % 3 is 0)>>
<<if $awareness gte 300 or currentSkillValue('skulduggery') gte 400>>
메이슨이 당신의 시선을 무언가로부터 돌리려 한다는 것을 느끼고
<<else>>
<<if $rng % 2>>뒤쪽에서 뭔가 소리가 들려와<<else>>메이슨이 당신의 뒤쪽을 쳐다보는 것을 보고<</if>>
<</if>>뒤를 돌아보자, <<personPost "이">> 알몸으로 다이빙 보드에 올라가는 것이 보인다.
<br><br>
<<link [[시선을 돌린다|Events Swimming NPC Nude Dive]]>><<set $phase to 1>><</link>>
<br>
<<link [[바라본다|Events Swimming NPC Nude Dive]]>><<set $phase to 2>><</link>><<garousal>>
<br>
<<link [[이목을 집중시킨다|Events Swimming NPC Nude Dive]]>><<set $phase to 3>><</link>><<gcool>>
<br>
<<else>>
매우 흥미롭다. 잠시 뒤, 뒤쪽에서 물 튀기는 소리가 들려온다.
<br>
아무도 보지 않는 사이에 <<personPost "이">> 다이빙을 한 것 같다. 이상하기도 하지.
<br><br>
당신은 계속해서 수영한다.
<br><br>
<<link [[다음|Swimming Lesson]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $phase is 3>><<personPost "은">> 알몸으로 다이빙 보드 위에 올라가,
<<if $rng gte 80>>
우아하게 물 속으로 다이빙한다.
<<elseif $rng gte 60>>
고통스럽게 배로 수면을 치며 뛰어든다.
<<elseif $rng gte 40>>
능숙하게 물 속으로 다이빙한다.
<<elseif $rng gte 20>>
재빠르게 물에 뛰어든다.
<<else>>
어색하게 물을 튀기며 물에 뛰어든다.
<</if>>
<<if $rng gte 60>>다수의 학생들이 박수를 친다.<</if>>
<<if $exhibitionism gte 35>>
<br><br>
자신이 저런 식으로 노출한 모습을 상상하자 흥분된다.
<<garousal>><<arousal 3>>
<</if>>
<br><br>
<<link [[다음|Swimming Lesson]]>><<endevent>><</link>>
<br>
<<else>>
중력이 잠시 역전되더니 <<hePost "은">> 팔다리를 버둥거리며 지붕 위까지 올라갔다가 불행히도 수영장에 떨어진다. (오류입니다. 보고해주세요)/*error*/
<br><br>
<<link [[다음|Swimming Lesson]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
<<set $rng to random(1, 100)>>
<<if $rng gte 80>>
<<set _dives_into to "우아하게 물 속으로 다이빙한다.">>
<<elseif $rng gte 60>>
<<set _dives_into to "고통스럽게 배로 수면을 치며 뛰어든다.">>
<<elseif $rng gte 40>>
<<set _dives_into to "능숙하게 물 속으로 다이빙한다.">>
<<elseif $rng gte 20>>
<<set _dives_into to "재빠르게 물에 뛰어든다.">>
<<else>>
<<set _dives_into to "어색하게 물을 튀기며 물에 뛰어든다.">>
<</if>>
<<if $phase is 1>>
당신은 메이슨을 돌아보며 계속해서 귀를 기울인다. 잠시 뒤, 뒤쪽에서 물 튀기는 소리가 들려온다. 아무도 보지 않는 사이에 <<personPost "이">> 다이빙을 한 것 같다.
<br><br>
메이슨이 곧 시범을 마치고 당신은 계속해서 수영한다.
<<elseif $phase is 2>>
당신이 <<personPost>>의 벌거벗은 몸을 훑어보는 동안 <<hePost "은">> 보드 위로 기어올라가 _dives_into
<<arousal 300>>
<br><br>
곧, 메이슨이 시범을 마치고 당신은 계속해서 수영한다.
<<elseif $phase is 3>>
"선생님! 저 <<personsimplePost>> 좀 보세요!" 당신이 손가락질을 하며 외친다. "아무 것도 안 입고 있어요!"<<status 1>>
<br>
모든 학생들이 뒤로 돌아 <<personPost "을">> 멍하니 쳐다본다.
<<if $rng % 2>>
단호하게 마음을 먹은 듯, <<hePost "은">> 다이빙 보드 끝으로 걸어간다. 잠시 머뭇거리더니, <<hePost "은">> _dives_into
<<else>>
<<HePost "은">> 얼굴을 붉히고는 달아난다.
<</if>>
<<if $exhibitionism gte 35>>
<br><br>
자신이 저런 식으로 노출한 모습을 상상하자 흥분된다.
<<garousal>><<arousal 300>>
<</if>>
<</if>>
<br><br>
<<link [[다음|Swimming Lesson]]>><<endevent>><</link>>
<br><!-- no effects, this is included not called -->
<<if $exposed gte 2 and $swimall is 1>>
<<set $cstate to "fine">>
<<elseif $exposed gte 2 and $swimall isnot 1>>
<<if $swimnudecounter is 0>>
<<set $cstate to "naked">>
<<else>>
<<set $cstate to "fine">>
<</if>>
<<elseif $swimall is 1>>
<<if $exposed gte 2>>
<<set $cstate to "fine">>
<<else>>
<<set $cstate to "clothed">>
<</if>>
<<elseif ($worn.under_lower.type.includes("swim") or $worn.lower.type.includes("swim"))
and ($worn.under_upper.type.includes("swim") or $worn.upper.type.includes("swim") or ($worn.under_upper.type.includes("naked") and $worn.upper.type.includes("naked") and ($player.gender_appearance is "m" or $swimCrossdressPermission is true)))
and (($worn.upper.type.includes("naked") or $worn.upper.type.includes("swim")) and ($worn.lower.type.includes("naked") or $worn.lower.type.includes("swim")))>>
<<set $cstate to "fine">>
<<else>>
<<set $cstate to "wrong">>
<</if>>
<<if $cstate is "nakedfirst">>
<<schoolpoolexposed>>
<!-- no asking to swin naked here, you're late -->
<!-- detention 6 already is in the widget -->
<<else>>
<<npc Mason>><<person1>>You enter the swimming pool room.<br><br>
<<if $rng gte 50>>
Mason and the class are in the water.
<<elseif $rng gte 25>>
Mason stands by the pool explaining something to the class.
<<elseif $rng gte 5 or $swimall is 1>>
Mason is demonstrating a swimming technique by the poolside.
<<else>>
The class is in the pool but Mason is nowhere to be seen. After a moment <<he>> enters through a side door with a
<<print either("swimsuit", "pair of swim shorts")>> in <<his>> hand. <<He>> hands it to a <<generatey2>><<person2>><<person>><<person1>> in the water before
<<he>> turns to you.
<</if>>
<<set $rng to random(1,100)>>
<<if $swimmingExcused>>
<<unset $swimmingExcused>>
"There you are," <<he>> says. "You've been excused, but you're a bit too late to join in."
<br><br>
<<He>> nods to a seat in the corner. "Why don't you take a seat over there?"
<br><br>
<<link [[Sit and wait|School Swimming Late Wait]]>><<endevent>><</link>><br>
<<if $exposed lte 0>>
<<maleicon>><<link [[Boys' changing room|School Boy Changing Room]]>><<detention 1>><<endevent>><</link>><<gdelinquency>><br>
<<femaleicon>><<link [[Girls' changing room|School Girl Changing Room]]>><<detention 1>><<endevent>><</link>><<gdelinquency>>
<<elseif $exposed gte 1>>
<<maleicon>><<link [[Grab some towels and enter the boys' changing room|School Boy Changing Room]]>><<towelupm>><<detention 1>><<endevent>><</link>><<gdelinquency>><br>
<<femaleicon>><<link [[Grab some towels and enter the girls' changing room|School Girl Changing Room]]>><<towelup>><<detention 1>><<endevent>><</link>><<gdelinquency>>
<</if>>
<<elseif (($delinquency gte 800 and $rng lte 90) or ($delinquency gte 500 and $rng lte 50) or $swimmingattended is 2) and $swimall isnot 1>>
<!-- Note Mason won't do this if they are naked. Or will they? -->
"You again," <<he>> says. "I've had enough. You're Leighton's problem. Class dismissed."<<detention 2>>
<<He>> grabs your arm and guides you toward the exit<<if $exposed is 1>> without regard for your modesty<</if>>.
<<if $exposed gte 2 and ($rightarm is "bound" or $leftarm is "bound")>>
On the way out <<he>> picks up a towel from the rack and puts it around your waist.
<!-- Note: Mason's stressed so they will miss towelling up breasts -->
"I don't even want to know how you got yourself bound up," <<he>> exclaims, "you can explain that to Leighton, too."<<detention 1>>
<br><br>
<<link [[Next|School Swimming Late Detention]]>><<endevent>><<pass 2>><<towelupm>><</link>>
<<elseif $exposed gte 2>>
On the way out <<he>> picks up a towel from the rack. "Put this on," <<he>> says.
<br><br>
<<link [[Put on the towel|School Swimming Late Detention]]>><<endevent>><<pass 2>><<towelup>><</link>>
<!-- TODO: refuse -->
<<else>>
<br><br>
<<link [[Next|School Swimming Late Detention]]>><<endevent>><<pass 2>><</link>>
<</if>>
<<elseif $rng gte 25>>
"Glad you could join us," <<he>> says. "I'm afraid you are too late to
participate.<<if $cstate isnot "fine">> And you are not even dressed
<<if $swimall is 1>><<detention 5>>'properly'<!-- Mason may be a bit miffed having to teach naked because of you --><<else>><<detention 1>>properly<</if>>.<</if>>"
<<He>> points to a chair in the corner. "Sit there and be still."<<detention 1>><<gdelinquency>>
<br><br>
<<link [[Sit and wait|School Swimming Late Wait]]>><<endevent>><</link>><br>
<<if $exposed lte 0>>
<<maleicon>><<link [[Boys' changing room|School Boy Changing Room]]>><<detention 1>><<endevent>><</link>><<gdelinquency>><br>
<<femaleicon>><<link [[Girls' changing room|School Girl Changing Room]]>><<detention 1>><<endevent>><</link>><<gdelinquency>>
<<elseif $exposed gte 1>>
<<maleicon>><<link [[Grab some towels and enter the boys' changing room|School Boy Changing Room]]>><<towelupm>><<detention 1>><<endevent>><</link>><<gdelinquency>><br>
<<femaleicon>><<link [[Grab some towels and enter the girls' changing room|School Girl Changing Room]]>><<towelup>><<detention 1>><<endevent>><</link>><<gdelinquency>>
<</if>>
<<elseif $rng gte 10>>
"I'm glad you could join as after all," <<he>> says. "The <<nnpc_title "Leighton">> will want a word with you."
<br><br>
<<He>> points to the exit door.<<detention 1>><<gdelinquency>>
<br><br>
<<link [[Leave|School Pool Entrance]]>><<pass 2>><<endevent>><</link>><br>
<<if $exposed gte 1>>
<<maleicon>><<link [[Grab some towels and enter the boys' changing room|School Boy Changing Room]]>><<towelupm>><<detention 1>><<endevent>><</link>><<gdelinquency>><br>
<<femaleicon>><<link [[Grab some towels and enter the girls' changing room|School Girl Changing Room]]>><<towelup>><<detention 1>><<endevent>><</link>><<gdelinquency>>
<</if>>
<<else>>
<<He>> shakes <<his>> head <<print either("tiredly", "with resignation")>>. "Not sure why you bothered to show this late." <<He>> points towards the changing rooms.<<detention 1>>
<br><br>
<<if $exposed lte 0>>
<<maleicon>><<link [[Boys' changing room|School Boy Changing Room]]>><<endevent>><</link>><br>
<<femaleicon>><<link [[Girls' changing room|School Girl Changing Room]]>><<endevent>><</link>>
<<elseif $exposed gte 1>>
<<maleicon>><<link [[Grab some towels and enter the boys' changing room|School Boy Changing Room]]>><<towelupm>><<endevent>><</link>><br>
<<femaleicon>><<link [[Grab some towels and enter the girls' changing room|School Girl Changing Room]]>><<towelup>><<endevent>><</link>>
<</if>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
You sit down on the chair.
<<if $exposed gte 2>>
<<if $swimall isnot 1>>
<<if $exhibitionism gte 75>>
Your exposed <<genitalsandbreasts is are>> on display for the whole class.<<arousal 600>>
<<else>>
You cover your exposed <<genitalsandbreasts>> with your hands.<<arousal 300>><<stress 1>>
<</if>>
<<else>>
While your exposed <<genitalsandbreasts is are>> on display for the whole class, the same
is true for everyone else here.<<arousal 100>>
<</if>>
<</if>>
You feel the stares of your classmates.<<stress 1>><<status 1>><<gcool>><!-- rulebreaker bonus -->
<br><br>
<<if $stress gte $stressmax>>
<<link [[모든 게 깜깜해진다...|School Passout]]>><</link>>
<<else>>
<<set $cwaittime = Math.clamp(15*60 - $time, 1, 9)>>
<<link [[Wait|School Swimming Late Wait End]]>><<stress 1>><<pass $cwaittime>><</link>><<gstress>><br>
<<if $exposed lte 0>>
<<maleicon>><<link [[Boys' changing room|School Boy Changing Room]]>><<detention 1>><</link>><<gdelinquency>><br>
<<femaleicon>><<link [[Girls' changing room|School Girl Changing Room]]>><<detention 1>><</link>><<gdelinquency>>
<<elseif $exposed gte 1>>
<<maleicon>><<link [[Grab some towels and enter the boys' changing room|School Boy Changing Room]]>><<towelupm>><<detention 1>><</link>><<gdelinquency>><br>
<<femaleicon>><<link [[Grab some towels and enter the girls' changing room|School Girl Changing Room]]>><<towelup>><<detention 1>><</link>><<gdelinquency>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
<<if $swimall is 1>>
The bell rings, signifying the end of the lesson. Mason hands out towels to each student as they pass, trying to avoid eye contact.
<<else>>
The bell rings, signifying the end of the lesson.
<</if>>
<br><br>
<<if $exposed lte 0>>
<<maleicon>><<link [[Boys' changing room|School Boy Changing Room]]>><</link>><br>
<<femaleicon>><<link [[Girls' changing room|School Girl Changing Room]]>><</link>>
<<elseif $exposed gte 1>>
<<maleicon>><<link [[Grab some towels and enter the boys' changing room|School Boy Changing Room]]>><<towelupm>><</link>><br>
<<femaleicon>><<link [[Grab some towels and enter the girls' changing room|School Girl Changing Room]]>><<towelup>><</link>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You are in the school hallways.<<pass 2>>
<<if $time gte (15 * 60)>>
Classes have just ended and the hallways are full of students on their way out.
<<else>>
You hear speaking behind the various classroom doors, but some classes have just ended and students are streaming out.
<</if>>
<br><br>
Mason holds you fast and drags you towards Leighton's office.
<br><br>
<<if $exposed gte 1>>
You're steered round a corner and into a corridor full of <<peopley>>. <<covered>>
A nearby <<persony>> looks at you and <<if $exposed gte 2>>gasps in shock<<else>>snickers<</if>>.<<stress 1>>
Others have a similar reaction. As the noise grows more turn to look, until everyone is watching you.
<br><br>
<<else>>
Most students ignore you, but a <<generatey1>><<person1>><<person>> points at you. "Someone's visiting Leighton," <<he>> stage whispers
to <<his>> friends.<<stress 1>>
<br><br>
<</if>>
<<if $stress gte $stressmax>>
<<link [[모든 게 깜깜해진다...|School Passout]]>><<endevent>><</link>>
<<else>>
<<link [[Walk|School Swimming Late Detention 2]]>><<endevent>><<set $phase to 1>><</link>><br>
<<if $exposed gte 2 and $exhibitionism gte 75>>
<<link [[Flaunt|School Swimming Late Detention Flaunt]]>><<endevent>><</link>><<exhibitionist5>><br>
<<elseif $exposed gte 1 and $exhibitionism gte 55>>
<<link [[Flaunt|School Swimming Late Detention Flaunt]]>><<endevent>><</link>><<exhibitionist4>><br>
<</if>>
<<if $exhibitionism gte 55 and ($rightarm isnot "bound" or $leftarm isnot "bound") and $exposed lt 2>>
<<checkdroptowel>>
<<if _exlevel gte 2>>
<<link [[Drop the towel and flaunt|School Swimming Late Detention Flaunt]]>><<droptowel>><<endevent>><</link>><<exhibitionist5>><br>
<<elseif _exlevel>>
<<link [[Drop the towel and flaunt|School Swimming Late Detention Flaunt]]>><<droptowel>><<endevent>><</link>><<exhibitionist4>><br>
<</if>>
<</if>>
<<if $feetuse isnot "bound">>
<<link [[Run away|School Swimming Late Detention 2]]>><<endevent>><<set $phase to 2>><</link>><<athleticsdifficulty 100 600>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<flaunting>> you march down the corridor like it was a catwalk. Some look away, going red in the face.
Most though are keen to take in the sight of the <<if $worn.lower.type.includes("naked") and $worn.under_lower.type.includes("naked")>>naked<<else>>nearly naked<</if>> <<girl>> marching down the centre.
<br><br>
"Feel free to look," you announce. "There's no shame in it."<<status 5>><<arousal 50>>
<br><br>
<<if $exposed gte 2>>
<<exhibitionism5>>
<<fameexhibitionism 50>>
<<npc Mason>><<person1>>Mason is trying <<his>> best to shield your body with <<hers>>.
<br><br>
<<link [[Walk|School Swimming Late Detention 2]]>><<endevent>><<set $phase to 1>><</link>><br>
<<if $feetuse isnot "bound">>
<<link [[Try to bolt|School Swimming Late Detention 2]]>><<endevent>><<set $phase to 2>><</link>><<athleticsdifficulty 1 400>><br>
<<link [[Try to duck|School Swimming Late Detention 2]]>><<endevent>><<set $phase to 2>><</link>><<dancedifficulty 100 600>>
<</if>>
<<else>>
<<exhibitionism4>>
<<fameexhibitionism 25>>
<<npc Mason>><<person1>>Mason tightens <<his>> grip and pushes you along, trying <<his>> best to shield your body with <<hers>>.
<br><br>
<<link [[Walk|School Swimming Late Detention 2]]>><<endevent>><<set $phase to 1>><</link>>
<br>
<<if $feetuse isnot "bound">>
<<link [[Try to bolt|School Swimming Late Detention 2]]>><<endevent>><<set $phase to 2>><</link>><<athleticsdifficulty 200 1000>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 2 and $danceSuccess>>
With quick feet you duck out of Mason's grip and weave your way between the other students. Mason gives chase, but you
manage to hide in a nearby maintenance cupboard.
<br><br>
<<link [[Next (0:10)|Hallways]]>><<pass 10>><</link>>
<<elseif $phase is 2 and $athleticsSuccess>>
With a sudden jolt you escape Mason's grip and dive between the other students. Mason gives chase, but you
manage to hide in a nearby maintenance cupboard.
<br><br>
<<link [[Next (0:10)|Hallways]]>><<pass 10>><</link>>
<<else>>
<<if $phase is 2>>
You try to break free, but Mason's grip is too firm.<<gpain>><<pain 4>>
<br><br>
<</if>>
You are in the school hallways in front of Leighton's Office.<<pass 2>>
<<if $time gte (15 * 60)>>
Classes have just ended and the hallway is full of students.
<<else>>
You hear speaking behind the various classroom doors, but some classes have just ended and students are streaming out.
<</if>>
<<if $exposed gte 1>><<covered>><</if>>
<br><br>
<<if $carried.upper.name isnot "naked" or $carried.lower.name isnot "naked">> <!-- Detention scene doesn't account for you being naked, put the towel back on if you took it off -->
You put your towel back on just before
<<silently>><<clotheson>><</silently>>
<</if>>
Mason opens the Head's Office's door and pushes you in.<!-- Mason would accompany you but "School Detention" assumes you're alone -->
<br><br>
<<link [[Enter|School Detention]]>><</link>>
<br>
<<if $phase is 1 and $feetuse isnot "bound">>
<<link [[Run away|School Swimming Late Detention 2]]>><<endevent>><<set $phase to 2>><</link>><<athleticsdifficulty 200 800>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
<<if $poolroomstate is "own">>
<<if $time gte ($hour * 60 + 50)>>
<<if $swimmingattended is 1>>
당신은 수영장에 들어간다.
<br><br>
The lesson has just ended. A few stragglers are still on their way to the changing rooms. Mason is gathering up towels that have been left behind.
<br><br>
<<if random(1,1000) is 1>>
Outside, someone is farting in the general direction of their enemies. They must be French.
<br><br>
<</if>>
<<if $exposed lte 0>>
<<maleicon>><<link [[남학생 탈의실|School Boy Changing Room]]>><</link>>
<br>
<<femaleicon>><<link [[여학생 탈의실|School Girl Changing Room]]>><</link>>
<<elseif $exposed gte 1>>
<<maleicon>><<link [[수건을 가지고 남학생 탈의실에 들어간다|School Boy Changing Room]]>><<towelupm>><</link>>
<br>
<<femaleicon>><<link [[수건을 가지고 여학생 탈의실에 들어간다|School Girl Changing Room]]>><<towelup>><</link>>
<</if>>
<<else>>
<<include "School Swimming Late">>
<<set $swimmingattended to 2>><!-- still a missed lesson -->
<</if>>
<<elseif $exposed gte 2 and $swimall is 1>>
<<npc Mason>><<person1>>
<<if $swimmingattended is 1>>
당신은 수영 수업에 다시 들어온다.
<<if $rightarm is "bound" or $leftarm is "bound" or $feetuse is "bound">>
메이슨은 그 즉시 당신의 묶인 <<if $rightarm is "bound" or $leftarm is "bound">>팔<</if>><<if ($rightarm is "bound" or $leftarm is "bound") and $feetuse is "bound">>과 <</if>><<if $feetuse is "bound">>다리를<<else>>을<</if>> 본다. "그런 상태로 수영하는 건 안전하지 않단다."
<br>
<<HePost "은">> 당신의 뒤로 가서는 <span class="green">몸을 자유롭게 만들어준다.</span><<unbind>>
<</if>>
<br><br>
<<link [[다음|Swimming Lesson]]>><<endevent>><</link>>
<br>
<<elseif $time lte ($hour * 60 + 5)>>
당신은 수영장에 들어간다.
메이슨은 수영장 옆에 서서 자신의 몸을 가린 채로, 학생들이 들어오는 동안 스트레칭을 하라 말하고 있다.
<<if $rightarm is "bound" or $leftarm is "bound" or $feetuse is "bound">>
<<HePost "은">> 당신의 묶인 <<if $rightarm is "bound" or $leftarm is "bound">>팔<</if>><<if ($rightarm is "bound" or $leftarm is "bound") and $feetuse is "bound">>과 <</if>><<if $feetuse is "bound">>다리를<<else>>을<</if>> 본다. "그-그건 좀 과도한게 아닌가 싶은데."
<br>
<<HePost "은">> 당신의 뒤로 가서는 <span class="green">몸을 자유롭게 만들어준다.</span><<unbind>>
<</if>>
<br><br>
<<link [[다음|Swimming Lesson]]>><<endevent>><</link>>
<br>
<<else>>
당신은 수영장에 들어간다.
메이슨과 다른 학생들은 이미 물 안에 들어가있다.
<<if $swimmingExcused>>
<<unset $swimmingExcused>>
"거기 있구나," <<he_ga>> 말하며, 손짓한다. "걱정 마라, 늦는다는 말을 들었다. 이리 들어와!"
<<else>>
"지금이라도 합류해서 다행이구나!" <<HePost "이">> 손짓을 하며 말한다.
<<gdelinquency>><<detention 1>>
<</if>>
<br><br>
<<if $rightarm is "bound" or $leftarm is "bound" or $feetuse is "bound">>
메이슨은 그 즉시 당신의 묶인 <<if $rightarm is "bound" or $leftarm is "bound">>팔<</if>><<if ($rightarm is "bound" or $leftarm is "bound") and $feetuse is "bound">>과 <</if>><<if $feetuse is "bound">>다리를<<else>>을<</if>> 본다. "잠깐! 그런 상태로 수영하는 건 안전하지 않단다."
<br>
<<HePost "은">> 당신의 뒤로 가서는 <span class="green">몸을 자유롭게 만들어준다.</span><<unbind>>
<</if>>
당신은 물 속으로 들어가고 메이슨은 수업을 계속한다.
<br><br>
<<link [[다음|Swimming Lesson]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $exposed gte 2 and $swimall isnot 1>>
<<schoolpoolexposed>>
<<if $exhibitionism gte 75 and $swimall isnot 1>>
<<link [[알몸으로 수영해도 되냐고 물어본다|School Pool Ask Naked]]>><<fameexhibitionism 15>><<endevent>><<set $swimnudecounter += 1>><</link>><<exhibitionist5>>
<br>
<</if>>
<<elseif $swimall is 1>>
<<npc Mason>><<person1>>
<<if $swimmingattended is 1>>
당신은 수영 수업에 다시 들어간다.
<<if $rightarm is "bound" or $leftarm is "bound" or $feetuse is "bound">>
메이슨은 그 즉시 당신의 묶인 <<if $rightarm is "bound" or $leftarm is "bound">>팔<</if>><<if ($rightarm is "bound" or $leftarm is "bound") and $feetuse is "bound">>과 <</if>><<if $feetuse is "bound">>다리를<<else>>을<</if>> 본다. "뭐... 너도 알겠지만 그런 상태로 수영하는 건 안전하지 않단다."
<br>
<<HePost "은">> 당신의 뒤로 가서는 <span class="green">몸을 자유롭게 만들어준다.</span><<unbind>>
<</if>>
<br>
<</if>>
당신은 수영장에 들어간다.
메이슨은 수영장 옆에 서서, 남은 학생들을 기다리는 동안, 스트레칭을 하라 말하고 있다.
<<if $exposed gte 2>>
<br><br>
<<link [[다음|Swimming Lesson]]>><<endevent>><</link>>
<<else>>
<br><br>
<<HePost "이">> 당신을 노려본다. "그러니까, 누구 덕분에, 난 네가 다 벗지 않으면 수영장에 들여보내줄 수 없어."
<br><br>
<<link [[알몸으로 수영한다|Swimming Lesson]]>><<undress "school pool">><<endevent>><</link>>
<</if>>
<<elseif ($worn.under_lower.type.includes("swim") or $worn.lower.type.includes("swim"))
and ($worn.under_upper.type.includes("swim") or $worn.upper.type.includes("swim") or ($worn.under_upper.type.includes("naked") and $worn.upper.type.includes("naked") and ($player.gender_appearance is "m" or $swimCrossdressPermission is true)))
and (($worn.upper.type.includes("naked") or $worn.upper.type.includes("swim")) and ($worn.lower.type.includes("naked") or $worn.lower.type.includes("swim")))>>
<<npc Mason>><<person1>>
<<if $swimmingattended is 1>>
당신은 수영 수업에 다시 들어간다.
<<if $rightarm is "bound" or $leftarm is "bound" or $feetuse is "bound">>
메이슨은 그 즉시 당신의 묶인 <<if $rightarm is "bound" or $leftarm is "bound">>팔<</if>><<if ($rightarm is "bound" or $leftarm is "bound") and $feetuse is "bound">>과 <</if>><<if $feetuse is "bound">>다리를<<else>>을<</if>> 본다. "뭐... 너도 알겠지만 그런 상태로 수영하는 건 안전하지 않단다."
<br>
<<HePost "은">> 당신의 뒤로 가서는 <span class="green">몸을 자유롭게 만들어준다.</span><<unbind>>
<</if>>
<br><br>
<<link [[다음|Swimming Lesson]]>><<endevent>><</link>>
<br>
<<elseif $time lte ($hour * 60 + 5)>>
당신은 수영장에 들어간다.
메이슨은 수영장 옆에 서서, 학생들이 들어오는 동안 스트레칭을 하라 말하고 있다.
<<if $rightarm is "bound" or $leftarm is "bound" or $feetuse is "bound">>
메이슨은 그 즉시 당신의 묶인 <<if $rightarm is "bound" or $leftarm is "bound">>팔<</if>><<if ($rightarm is "bound" or $leftarm is "bound") and $feetuse is "bound">>과 <</if>><<if $feetuse is "bound">>다리를<<else>>을<</if>> 본다. "그런 상태로 수영하게 둘 순 없단다."
<br>
<<HePost "은">> 당신의 뒤로 가서는 <span class="green">몸을 자유롭게 만들어준다.</span><<unbind>>
<</if>>
<br><br>
<<link [[다음|Swimming Lesson]]>><<endevent>><</link>>
<br>
<<else>>
당신은 수영장에 들어간다.
메이슨과 다른 학생들은 이미 물 안에 들어가있다.
<<if $swimmingExcused>>
<<unset $swimmingExcused>>
"거기 있구나," <<he_ga>> 말하며, 손짓한다. "걱정 마라, 늦는다는 말을 들었다. 이리 들어와!"
<<else>>
"지금이라도 합류해서 다행이구나!" <<HePost "이">> 손짓을 하며 말한다.
<<gdelinquency>><<detention 1>>
<</if>>
<br><br>
<<if $rightarm is "bound" or $leftarm is "bound" or $feetuse is "bound">>
메이슨은 그 즉시 당신의 묶인 <<if $rightarm is "bound" or $leftarm is "bound">>팔<</if>><<if ($rightarm is "bound" or $leftarm is "bound") and $feetuse is "bound">>과 <</if>><<if $feetuse is "bound">>다리를<<else>>을<</if>> 본다. "잠깐! 그런 상태로 수영하는 건 안전하지 않단다."
<br>
<<HePost "은">> 당신의 뒤로 가서는 <span class="green">몸을 자유롭게 만들어준다.</span><<unbind>>
<</if>>
당신은 물 속으로 들어가고 메이슨은 수업을 계속한다.
<br><br>
<<link [[다음|Swimming Lesson]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
당신은 수영장에 들어간다.
<<npc Mason>><<person1>>
<<if $swimmingExcused>>
"늦는다는 말은 들었지만, 옷을 갈아입기는 해야지.
<<else>>
"그렇게 옷을 입은 상태에서는 수영할 수 없단다!
<</if>>
가서 갈아입고 오렴."
<br><br>
<<if $exhibitionism gte 75 and $swimall isnot 1>>
<<link [[알몸으로 수영해도 되냐고 물어본다|School Pool Ask Naked]]>><<fameexhibitionism 15>><<endevent>><<set $swimnudecounter += 1>><</link>><<exhibitionist5>>
<br>
<</if>>
<<if $player.gender is "f" or ($player.gender is "h" and $player.gender_appearance is "f")>>
<<if $swimCrossdressPermission is undefined>>
<<link [[남학생용 수영복 밖에 없다고 한다|School Pool Wrong]]>><</link>>
<br>
<</if>>
<<link [[갈아입을 수영복이 없다고 한다|School Pool Spare]]>><</link>>
<br>
<<else>>
<<if $swimCrossdressPermission is undefined>>
<<if ($worn.upper.type.includes("naked") and $worn.under_upper.type.includes("naked")) and
($worn.lower.type.includes("swim") or ($worn.lower.type.includes("naked") and $worn.under_lower.type.includes("swim")))>>
<<link [[남학생용 수영복 밖에 없다고 한다|School Pool Wrong]]>><<set $phase to 1>><</link>>
<<else>>
<<link [[여학생용 수영복 밖에 없다고 한다|School Pool Wrong]]>><</link>>
<</if>>
<br>
<</if>>
<<link [[갈아입을 수영복이 없다고 한다|School Pool Spare]]>><</link>>
<br>
<</if>>
<br>
<<maleicon>><<link [[남학생 탈의실|School Boy Changing Room]]>><<endevent>><</link>>
<br>
<<femaleicon>><<link [[여학생 탈의실|School Girl Changing Room]]>><<endevent>><</link>>
<br><br>
<</if>>
<<elseif $poolroomstate is "other">>
<<if $exposed gte 1>>
<<schoolpoolexposed>>
<<else>>
당신은 수영장에 들어선다.
<<if $swimminginterrupted is 1>>
<<npc Mason>><<person1>>당신은 수영장에 들어간다. 메이슨은 활동을 중단시키고는 당신을 바라본다. "지금은 수업 중이야.
방해하지 마렴." <<HePost "은">> 문을 가리킨다.
<<gdelinquency>>
<br><br>
<<detention 1>>
<<maleicon>><<link [[남학생 탈의실|School Boy Changing Room]]>><<endevent>><</link>>
<br>
<<femaleicon>><<link [[여학생 탈의실|School Girl Changing Room]]>><<endevent>><</link>>
<br>
<<else>>
<<npc Mason>><<person1>>
당신은 수영장에 들어간다. 메이슨은 활동을 중단시키고는 당신에게 미소 짓는다. "길을 잃었니? 아님 내게 할 말이라도 있는 거야?"
보아하니 당신이 수업을 방해한 모양이다.
<br><br>
<<set $swimminginterrupted to 1>>
<<link [[사과한다|Swimming Classroom Apology]]>><<trauma 1>><<stress 1>><</link>><<gstress>><<gtrauma>>
<br>
<<if $trauma gte 1>>
<<link [[조롱한다|Swimming Classroom Mock]]>><<status 1>><<stress -12>><</link>><<lstress>><<gcool>><<gdelinquency>>
<br>
<</if>>
<</if>>
<</if>>
<<else>><!-- $poolroomstate is "empty" -->
당신은 수영장에 있다. 안에는 염소 냄새가 가득하다.
<br><br>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "emptySwimClassroom">>
<</if>>
<<exhibitionclassroom>>
<<maleicon>><<link [[남학생 탈의실|School Boy Changing Room]]>><<endevent>><</link>>
<br>
<<femaleicon>><<link [[여학생 탈의실|School Girl Changing Room]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>><<undress "school pool">><<exposure>>
<<if $swimnudecounter lte 1>>
<<npc Mason>>
<<if $submissive gte 1150>>
"알몸으로 수영해도 될까요?" 당신이 묻는다. "물이 참 기분 좋아서요."
<<elseif $submissive lte 850>>
"저 알몸으로 수영할게요." 당신이 선언한다.
<<else>>
"알몸으로 수영해도 될까요?" 당신이 묻는다.
<</if>>
<br><br>
<<person1>>다른 학생들이 흥분의 환호성을 내지르는 동안, <<hisPost "의">> 얼굴은 더욱 붉어진다. "그-그래." <<hePost "이">> 말한다. 메이슨은 뒤로 돌아
어떻게든 학생들을 조용히 시켜본다.
<br><br>
<<elseif $swimnudecounter lte 2>>
<<npc Mason>><<generatey2>>
<<if $submissive gte 1150>>
"알몸으로 수영해도 될까요?" 당신이 묻는다. "물이 참 기분 좋아서요."
<<elseif $submissive lte 850>>
"저 알몸으로 수영할게요." 당신이 선언한다.
<<else>>
"알몸으로 수영해도 될까요?" 당신이 묻는다.
<</if>>
<br><br>
<<person1>><<His_yi>> 얼굴은 학생들이 흥분해 지르는 소리에 더욱 붉어진다. "이-이번에도?" <<he_nun>> 끽끽거리며 말한다. <<he_ga>> 미처 돌아서기도 전에,
<<person2>><<personPost>>도 알몸으로 탈의실에서 나온다.
<br><br>
<<person2>>"쟤만 알몸으로 수영하면 불공평하잖아요." <<HePost "이">> 말한다. 메이슨은 뭐라 대답할 정신이 없는 모습으로 둘 모두를 수영장에 들여보내준다.
<br><br>
<<elseif $swimnudecounter lte 3>>
<<npc Mason>><<generatey2>><<generatey3>><<generatey4>>
탈의실에서 나오자 <<person2>><<personPost>>, <<person3>><<personPost "과">> <<person4>><<personPost "이">> 이미 알몸인 상태로,
수영장에 있는 다른 학생들의 환호와 메이슨의 경악어린 시선을 한몸에 받으며 서있는 것이 보인다.
<br><br>
<<person1>>학생들이 기꺼이 몸을 전부 내보이려는 네 번째 학생에게 박수를 보내자 메이슨의 얼굴이 더욱 붉어진다. "더 있다고?"
<<hePost "은">> 고개를 저으며 말한다.
<br><br>
<<if $submissive gte 1150>>
"다들 동참하고 싶었나봐요." 당신이 말한다.
<<elseif $submissive lte 850>>
"이제 이쪽이 수적으로 우세하네요." 당신이 말한다.
<<else>>
"수영복을 싫어하는 사람이 저만이 아니니까요." 당신이 말한다.
<</if>>
<br><br>
<<elseif $swimnudecounter lte 4>>
<<npc Mason>><<generatey2>><<generatey3>><<generatey4>>
수영장에 들어가자, 전보다도 더 많은 학생들이 알몸인 상태로 있으며, 몇 명이 뒤에서 또 나온다.
반 학생의 절반 정도는 알몸인 채로 수업을 들으려는 모양이다.
<br><br>
<<person2>><<personPost "이">> 수영장 가장자리에서 발로 물장구를 치며 당신에게 손을 흔들고, <<person1>>메이슨은
수영복을 입은 학생들의 주의를 시끌벅적하게 알몸으로 수영하는 학생들로부터 최선을 다해서 돌린다.
<br><br>
<<if $cool gte 80>>
몇몇 학생은 수영장 가장자리에서 스트레칭을 하고 있다가, <<person3>><<personPost "이">> 당신을 발견하고는
<<person4>><<personPost>>에게 당신을 가리켜 보인다. 둘은 당신에게 손을 흔든다.
<br><br>
<</if>>
<<elseif $rng gte 51>>
<<npc Mason>><<generatey2>><<generatey3>>
<<person1>>이젠 거의 모든 학생들이 알몸으로 수영하고 있다. <<person2>><<personPost "과">> <<person3>><<personPost>>처럼 거기에 동참하지 않는 몇 명은,
메이슨이 어떻게든 수업을 진행하려는 동안 다른 학생들을 보지 않으려 애를 쓴다.
<br><br>
<<else>>
<<npc Mason>><<generatey2>><<generatey3>>
<<person1>>이젠 거의 모든 학생들이 알몸으로 수영하고 있다. <<person2>><<personPost "과">> <<person3>><<personPost>>처럼 거기에 동참하지 않는 몇 명은, 메이슨이
어떻게든 수업을 진행하려는 동안 다른 학생들을 보지 않으려 애를 쓴다.
<br><br>
<</if>>
<<person1>><<HePost "은">> 그들의 흥분을 가라앉히질 못한다.
<<if $exposed gte 2>>
<<flaunting>> 당신은 물에 들어가는 동안 다른 학생들의 시선이 꽂히는 걸 느낀다.
<<else>>
<<flaunting>> 당신은 물에 들어가기 전에 <<nervously>> 옷을 벗으며, <<lewdnessPost "을">> 다른 학생들이 뚫어져라 쳐다보는 걸 느낀다. <<covered>>
<</if>><<exhibitionism5>>
<<link [[다음|Swimming Lesson]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>><<set $swimall to 1>><<underlowerstrip>><<underupperstrip>>
레이턴은 학생들에게 옷을 벗으라고 한다. 그러고는 고개를 돌려 메이슨을 바라본다.
<br>
"저-저도요?"
<br>
"선생님께선 학생들을 통제하는 데에 실패하셨죠. 해고하지 않는 걸 다행으로 여기세요."
<br>
일단 다들 수영복을 벗자, 레이턴은 그걸 전부 가져다가 바구니에 집어넣는다.
<br>
"이제부터 다들 수영복을 입지 않고 수영한다, 알겠어?" <<HePost "은">> 메이슨을 바라본다. "선생님도요. 이 반의 수업에서는 말이죠."
<br>
"왜죠?" 한 학생이 묻는다.
<br>
"학우들을 탓해. 수업 중에 알몸으로 물에 들어가고 싶었으니, 이제 마음껏 하도록."
<br><br>
<<link [[다음|Swimming Lesson]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>><<set $phase to 0>>
<<set $swimmingattended to 1>>
<<if $swimnudecounter gte 10 and $swimall isnot 1>>
<<npc Leighton>><<person1>> 레이턴이 수영장에 몹시 화가 난 상태로 난입한다. "메이슨!" <<HePost "이">> 외친다. "이게 무슨 일입니까! 왜 이 반 학생들은 알몸으로 수영하고 있죠?"
<br><br>
<<endevent>><<npc Mason>><<person1>>
"저-전..." 메이슨은 당신을 돌아보나, 뭐라 말을 하진 못한다. 레이턴은 <<hisPost "의">> 시선을 따라간다.
<br><br>
<<endevent>><<npc Leighton>><<person1>>
"그렇겠지." <<HePost "이">> 코웃음을 친다. "다들 수영장에서 나와."
<br><br>
<<link [[다음|Pool Leighton Nude Punishment]]>><<pass 5>><</link>>
<<else>>
<<if $time lte ($hour * 60 + 5)>>
<<if $swimall is 1 and $exposed gte 2>>
당신은 <<lewdnessPost>>에 대해서 딱히 신경쓰지 않는다. 이 시점에서 이미 모두가 벗고 있다.
<br><br>
<<elseif $exposed gte 1>>
당신은 <<lewdnessPost "을">> 수면 아래로 숨기나, 노출되고 취약해진 기분이 든다.
쉬고 있는 다른 학생들은 당신이 보고 있지 않다고 생각할 때마다 몰래 훔쳐본다.
<br><br>
<</if>>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "swimClassroom">>
<</if>>
수영 수업이 시작되었다. 무엇을 할까?
<br><br>
<<else>>
<<if $swimall is 1 and $exposed gte 2>>
당신은 <<lewdnessPost>>에 대해서 딱히 신경쓰지 않는다. 이 시점에서 이미 모두가 벗고 있다.
<br><br>
<<elseif $exposed gte 1>>
물이 몸을 가리는 데에 도움을 주나, 여전히 노출된 기분이다. 쉬고 있는 다른 학생들은 당신이 보고 있지 않다고 생각할 때마다 몰래 훔쳐본다.
<br><br>
<</if>>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "swimClassroom">>
<</if>>
수영 수업이 계속된다. 무엇을 할까?
<br><br>
<</if>>
<<link [[수업에 집중한다|Swimming Lesson Focus]]>><</link>><<gstress>><<gswimming>><<gtiredness>>
<br>
<<link [[반 친구들과 어울린다|Swimming Lesson Socialise]]>><</link>><<gcool>><<ltrauma>><<lstress>><<gharass>>
<br>
<<if $exposed gte 2 and $exhibitionism gte 75>>
<<link [[배영 연습을 한다|Swimming Lesson Naked Backstroke]]>><</link>><<gswimming>><<gtiredness>><<exhibitionist5>>
<br>
<</if>>
<<link [[몽상한다|Swimming Lesson Daydream]]>><</link>><<lstress>> <<lharass>>
<br>
<<if $exhibitionism gte 55>>
<<link [[자위한다|Swimming Lesson Masturbate]]>><<set $masturbationstart to 1>><</link>><<exhibitionist4>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "pool">><<set $swimCrossdressPermission to true>><<set _alreadyWearing to false>><<schooleffects>><<effects>>
당신은 선생님만이 들을 수 있도록 낮은 목소리로 말한다.
<<if $player.gender is "f" or ($player.gender is "h" and $player.gender_appearance is "f") or $phase is 1>>
<<if $player.gender_appearance is "f" or $genderknown.includes("Mason") or $phase is 1>>
<<set $phase to 0>>
"남학생용 반바지 수영복 밖에 없어요, 선생님."
<br><br>
<<HePost "은">> 얼굴을 붉힌다. "아. 그래도 없는 것 보단 낫잖니.
<<if ($worn.upper.type.includes("naked") and $worn.under_upper.type.includes("naked")) and
($worn.lower.type.includes("swim") or ($worn.lower.type.includes("naked") and $worn.under_lower.type.includes("swim")))>>
들어오렴." 당신은 다른 학생들 사이로 들어간다.<<set _alreadyWearing to true>>
<<else>>
가서 갈아입고 오렴." <<HePost "은">> 몸을 돌려 다른 학생들을 바라본다.
<</if>>
<br><br>
<<else>>
"남학생용 반바지 수영복 밖에 없어요, 선생님."
<br><br>
<<HePost "은">> 멍하니 당신을 바라본다. "그게 뭐가 문제..." <<HePost "은">> 뭔가를 깨닫고는 앳된 얼굴을 붉힌다.
"아. 그래도 없는 것 보단 낫잖니, 그리고 남자처럼 입는다고 문제될 것도 없을 것 같구나.
<<if ($worn.upper.type.includes("naked") and $worn.under_upper.type.includes("naked")) and
($worn.lower.type.includes("swim") or ($worn.lower.type.includes("naked") and $worn.under_lower.type.includes("swim")))>>
들어오렴." 당신은 다른 학생들 사이로 들어간다.<<set _alreadyWearing to true>>
<<else>>
가서 갈아입고 오렴." <<HePost "은">> 몸을 돌려 다른 학생들을 바라본다.
<</if>>
<<set $genderknown.pushUnique("Mason")>>
<br><br>
<</if>>
<<else>>
<<if $player.gender_appearance is "m" or $genderknown.includes("Mason")>>
"여학생용 수영복 밖에 없어요, 선생님."
<br><br>
<<HePost "은">> 얼굴을 붉힌다. "아. 그래도 없는 것 보단 낫잖니. 가서 갈아입고 오렴." <<HePost "은">> 몸을 돌려 다른 학생들을 바라본다.
<br><br>
<<else>>
"여학생용 수영복 밖에 없어요, 선생님."
<br><br>
<<HePost "은">> 멍하니 당신을 바라본다. "그게 뭐가 문제..." <<HePost "은">> 뭔가를 깨닫고는 앳된 얼굴을 붉힌다.
"아. 그래도 없는 것 보단 낫잖니. 게다가 여자애처럼 입고 다니는 것도 익숙할 거고 말이야. 가서 갈아입고 오렴." <<HePost "은">> 몸을 돌려 다른 학생들을 바라본다.
<<set $genderknown.pushUnique("Mason")>>
<br><br>
<</if>>
<</if>>
<<if _alreadyWearing>>
<<link [[다음|Swimming Lesson]]>><<endevent>><</link>>
<<else>>
<<maleicon>><<link [[남학생 탈의실|School Boy Changing Room]]>><<endevent>><</link>>
<br>
<<femaleicon>><<link [[여학생 탈의실|School Girl Changing Room]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
"수영복이 없어요, 선생님."
<br><br>
<<HePost "은">> 한숨을 내쉬며 수영장에서 나온다. "가자. 남는게 좀 있을 거야."
<br><br>
<<HePost "은">> 당신을 작은 방으로 데려가서는 선반을 뒤진다.
<<if $rng gte 81 and $delinquency gte 200>>
"미안하지만 여벌이 없구나. 다 벗고 수영해야 할 것 같은데."
<br><br>
<<HePost "은">> 당신이 불안감에 뭐라 말을 할 시간도 주지 않는다. "다른 학생들이 알아차릴 수도 있으니, 그양 조용히 물 안에 들어가렴.
일단 들어가면 아무도 눈치채진 못할 테니까."
<br><br>
<<link [[받아들인다|School Pool Nude]]>><<undress "school pool">><<endevent>><<exposure>><</link>>
<br>
<<link [[거부한다 (0:05)|School Pool Refuse]]>><<pass 5>><<detention 6>><<endevent>><</link>><<gdelinquency>>
<<elseif $rng gte 41>>
<<if $player.gender_appearance is "f">>
<<HePost "은">> 옷 뭉치를 꺼내들어 당신에게 건네준다.
<br><br>
"얼른 갈아입으렴!" <<HePost "은">> 말하고는 당신을 방에 홀로 두고 나간다.
<br><br>
옷 뭉치를 펼쳐보자 상당히 낡은 수영복이다.
<br><br>
<<link [[갈아입는다|School Pool Crossdress]]>><<undress "school pool">><<spareschoolswimsuit>><<endevent>><<exposure>><<set $phase to 1>><</link>>
<<else>>
<<HePost "은">> 옷 뭉치를 꺼내들어 당신에게 건네준다.
<br><br>
"얼른 갈아입으렴!" <<HePost "은">> 말하고는 당신을 방에 홀로 두고 나간다.
<br><br>
옷 뭉치를 펼쳐보자 상당히 낡은 반바지 수영복이다.
<br><br>
<<link [[갈아입는다|School Pool Crossdress]]>><<undress "school pool">><<spareschoolswimshorts>><<endevent>><<exposure>><<set $phase to 0>><</link>>
<!-- A crossdressing girl may now have her assets on display, "School Pool Crossdress" will handle that -->
<</if>>
<<elseif $rng gte 1>>
<<if $player.gender_appearance is "f">>
<<HePost "은">> 옷 뭉치를 꺼내들어 당신에게 건네준다.
<br><br>
"얼른 갈아입으렴!" <<HePost "은">> 말하고는 당신을 방에 홀로 두고 나간다.
<br><br>
옷 뭉치를 펼쳐보자 상당히 낡은 남학생용 반바지 수영복이다. 당신은 직접 선반을 뒤져보나, 수영복이라 할만한 것은 코빼기도 비치지 않는다.
반바지 수영복이 아니면 입을 것이 없다.
<br><br>
<<link [[반바지 수영복을 입는다|School Pool Crossdress]]>><<undress "school pool">><<spareschoolswimshorts>><<endevent>><<exposure>><<set $phase to 0>><</link>>
<br>
<<link [[수업을 빼먹는다 (0:05)|School Pool Refuse]]>><<pass 5>><<detention 6>><<endevent>><</link>><<gdelinquency>>
<<else>>
<<HePost "은">> 옷 뭉치를 꺼내들어 당신에게 건네준다.
<br><br>
"얼른 갈아입으렴!" <<HePost "은">> 말하고는 당신을 방에 홀로 두고 나간다.
<br><br>
옷 뭉치를 펼쳐보자 상당히 낡은 여학생용 수영복이다. 당신은 직접 선반을 뒤져보나, 수영복이라 할만한 것은 코빼기도 비치지 않는다.
이 수영복이 아니면 입을 것이 없다.
<br><br>
<<link [[수영복을 입는다|School Pool Crossdress]]>><<undress "school pool">><<spareschoolswimsuit>><<endevent>><<exposure>><<set $phase to 1>><</link>>
<br>
<<link [[수업을 빼먹는다 (0:05)|School Pool Refuse]]>><<pass 5>><<detention 6>><<endevent>><</link>><<gdelinquency>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
당황하며, 당신은 사과를 한 뒤 나온다.
<br><br>
<<maleicon>><<link [[남학생 탈의실|School Boy Changing Room]]>><<endevent>><</link>>
<br>
<<femaleicon>><<link [[여학생 탈의실|School Girl Changing Room]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
당신은 선생님을 조롱한다. "방해해서 죄송합니다, 선생님. 그냥 선생님께서
<<if $pronoun is "f">>그 딱 달라붙는 수영복을<<else>>그 딱 달라붙는 반바지 수영복을<</if>> 입고 계신 걸 보고 싶었어요." 몇몇 학생들은 웃음을 터트리고, 다른 학생들은 얼굴을 붉힌다.
<br><br>
메이슨도 얼굴을 붉힌다. "그-그건 못 들은 셈 치마." <<HePost "은">> 탈의실을 손으로 가리키고는 빠르게 당신에게서 시선을 돌린다.
<<gdelinquency>>
<br><br>
<<detention 1>><<npcincr Mason love -1>>
<<maleicon>><<link [[남학생 탈의실|School Boy Changing Room]]>><<endevent>><</link>>
<br>
<<femaleicon>><<link [[여학생 탈의실|School Girl Changing Room]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
당신은 <<nervously>> 옷을 벗고는 입고 있었던 옷은 선반 위에 쑤셔박는다. 그러고는 살짝 문을 열어 틈으로 바깥을 살핀다.
밖에는 30명 정도 되는 학생에 선생님까지 계시다. 합류하지 않으면 곤란한 일에 휘말리게 될 것이지만, 이렇게 많은 사람들 앞에서 알몸을 드러내도 괜찮을까?
<br><br>
<<link [[이건 실수였어!|School Pool Refuse]]>><</link>>
<br>
<<link [[별 다른 선택지가 없어|School Pool Nude Entry]]>><</link>><<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
이런 걸 입을 수 있을 리가 없다. 당신은 옷과 자존감 모두를 챙긴 채로 수영장에서 나오나, 선생님의 지시를 거부한 대가를 치르게 될 것이다.
<br><br>
<<link [[다음|School Pool Entrance]]>><</link>><<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
<!-- phase 0 is shorts, 1 is a swimsuit, 2 is internal looping -->
<!-- Note that the gender_appearance may have changed with the ersatz swimwear and the player may have crossdressed before and isn't anymore -->
<<if $player.gender_appearance isnot $player.gender>>
<<if $phase is 2>>
<<set $phase to 0>>
당신은 마음을 단단히 먹고, <<lewdnessPost "을">> 내보인 상태로 문을 열고 나간다. 어떻게든 물 속에 몸을 숨기는데에 성공하나,
얼마 있지 않아 다른 학생들 모두가 당신의 상태를 눈치챈다.
<<garousal>><<arousal 600>>
<br><br>
<<link [[다음|Swimming Lesson]]>><</link>>
<br>
<<elseif $exposed gte 1>>
당신은 <<nervously>> 옷을 벗고는 입고 있었던 옷은 선반 위에 쑤셔박은 뒤, 낡은 <<if $phase is 9>>여학생용 수영복<<else>>반바지 수영복<</if>>을 입는다.
당신은 당신의 <<breasts_rul>> 내려다본다; 당신이 남학생으로서 들어갈 확률은 없다. 당신은 문을 살짝 열고 그 틈으로 살짝 내다본다.
밖에는 30명 정도 되는 학생에 선생님까지 계시다. 합류하지 않으면 곤란한 일에 휘말리게 될 것이지만, 이렇게 많은 사람들 앞에서 알몸을 드러내도 괜찮을까?
<br><br>
<<link [[이건 실수였어!|School Pool Refuse]]>><</link>>
<br>
<<link [[별 다른 선택지가 없어|School Pool Crossdress]]>><<set $phase to 2>><</link>>
<<elseif $exposed lte 0>>
당신은 <<nervously>> 옷을 벗고는 입고 있었던 옷은 선반 위에 쑤셔박은 뒤, 낡은 <<if $phase is 9>>여학생용 수영복<<else>>반바지 수영복<</if>>을 입는다.
<br><br>
당신은 당당히 수영장에 들어선다. 몇몇이 고개를 돌려 당신을 쳐다보나, 일단 물 속에 들어가니 관심을 끊는다.
<br><br>
<<link [[다음|Swimming Lesson]]>><</link>>
<br>
<</if>>
<<else>>
당신은 수업에 들어가기 전에, 낡은 <<if $phase is 9>>여학생용 수영복<<else>>반바지 수영복<</if>>을 입고 당신의 옷은 찬장에 올려놓는다.
<br><br>
<<link [[다음|Swimming Lesson]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
당신은 마음을 단단히 먹고, 최대한 <<nudityPost "을">> 가려보며 문을 열고 나간다.<<nudityPostend>>
어떻게든 물 속에 몸을 숨기는데에 성공하나, 얼마 있지 않아 다른 학생들 모두가 당신의 상태를 눈치챈다.
<<garousal>><<arousal 600>>
<br><br>
<<link [[다음|Swimming Lesson]]>><</link>>
<br><<set $outside to 0>><<set $location to "pool">><<schooleffects>><<water>><<effects>>
<<if $exposed lte 0 or $swimall is 1>>
당신은 메이슨의 지시에 따라 노력하는 데에 집중한다. 물 밑으로 몸을 숨긴 채로 수업을 따라가는 건 상당히 힘든 일이었다.
<<physique 3>><<swimmingskilluse>>
<<elseif $exposed gte 1>>
당신은 메이슨의 지시에 따라 노력하는 데에 집중한다. 따라가기가 어렵기는 해도, 성과가 있는 것 같다.
<<physique 3>><<swimmingskilluse>>
<</if>>
<br><br>
<<advancelesson>>
<<stress _lesson_progress>>
<<tiredness _lesson_progress>>
<<if $phase is 1>>
<<set $phase to 0>>
<<if $swimall is 1>>
<<if pregnancyBellyVisible()>>
종이 울리며 수업의 끝을 알린다. 당신은 메이슨이 됐다고 신호를 주자 수영장에서 나오고, <<nnpc_he_nun "Mason">> 당신에게 붙어 도와준다. 모두가 알몸임에도 불구하고, 아무도 신경쓰고 있지 않은 것 같다. 메이슨은 학생들이 지나갈 때마다, 수건을 나눠주며, 눈을 마주치치 않으려 하고 있다.
<<else>>
종이 울리며 수업의 끝을 알린다. 당신은 수영장에서 나온다. 모두가 알몸임에도 불구하고, 아무도 신경쓰고 있지 않은 것 같다. 메이슨은 학생들이 지나갈 때마다, 수건을 나눠주며, 눈을 마주치치 않으려 하고 있다.
<</if>>
<br><br>
<<elseif $exposed gte 1>>
<<if pregnancyBellyVisible()>>
종이 울리며 수업의 끝을 알린다. 당신은 다른 학생들이 나가길 기다리다가, 당신은 메이슨이 됐다고 신호를 주자 수영장에서 나오고, <<nnpc_he_nun "Mason">> 당신에게 붙어 도와준다. 몇몇은 꾸물거리며, 딱 봐도 당신이 수영장에서 나올 때 알몸을 보려고 시간을 끄나, 메이슨이 그들을 내보내며 당신의 사생활을 보장해준다.
<<else>>
종이 울리며 수업의 끝을 알린다. 당신은 다른 학생들이 나가길 기다린다. 몇몇은 꾸물거리며,
딱 봐도 당신이 수영장에서 나올 때 알몸을 보려고 시간을 끄나, 메이슨이 그들을 내보내며 당신의 사생활을 보장해준다.
<</if>>
<br><br>
<<elseif $exposed lte 0>>
<<if pregnancyBellyVisible()>>
종이 울리며 수업의 끝을 알린다. 당신은 메이슨이 됐다고 신호를 주자 수영장에서 나오고, <<nnpc_he_nun "Mason">> 당신에게 붙어 도와준다.
<<else>>
종이 울리며 수업의 끝을 알린다. 당신은 수영장에서 나온다.
<</if>>
<br><br>
<</if>>
<<if $exposed lte 0>>
<<maleicon>><<link [[남학생 탈의실|School Boy Changing Room]]>><</link>>
<br>
<<femaleicon>><<link [[여학생 탈의실|School Girl Changing Room]]>><</link>>
<br><br>
<<elseif $exposed gte 1>>
<<link [[수건을 가지고 남학생 탈의실에 들어간다|School Boy Changing Room]]>><<towelupm>><</link>>
<br>
<<link [[수건을 가지고 여학생 탈의실에 들어간다|School Girl Changing Room]]>><<towelup>><</link>>
<br><br>
<</if>>
<<else>>
<<if $exposed gte 1>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (8900 - $allure)>>
<<eventsswimming>>
<<else>>
<<eventsswimmingsafe>>
<</if>>
<<elseif $exposed lte 0>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (8900 - ($allure / 5))>>
<<eventsswimming>>
<<else>>
<<eventsswimmingsafe>>
<</if>>
<</if>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<else>>
<<if $player.gender_appearance is "m">>
<<link [[여학생들이 나가기를 기다린다 (0:05)|School Pool]]>><<pass 5>><</link>>
<br><br>
<</if>>
<<if $player.gender_appearance is "f">>
<<link [[남학생들이 나가기를 기다린다 (0:05)|School Pool]]>><<pass 5>><</link>>
<br><br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "pool">><<schooleffects>><<water>><<effects>>
당신은 수업은 최소한으로만 들으며, 그 대신 배영을 연습하기로 한다.
<<swimmingskilluse>>
<br><br>
반 친구들은 당신이 완전한 알몸 상태에서 배영을 하며, 당신의 <<if pregnancyBellyVisible()>>임신한 배<<if $player.penisExist and $player.vaginaExist>>,<<else>>와<</if>><</if>> <<genitalsPost "을">> 모두가 볼 수 있게 내놓은 모습에 말문이 막힌 모습이다.
<<exhibitionism5>>
메이슨은 당신의 그러한 선택에 기분이 좋지 않은 모습이다.
<<if $player.penisExist>>
<<if $player.vaginaExist>>
소년소녀들 몇몇은 당신의 특별한 성기를 경외감에 차서 쳐다본다.
<<elseif $player.penissize lte 0>>
몇몇 여학생들은 키득거리고, 히죽거리며 웃는 여학생도 있다. <<incgpenisinsecurity>>
<<elseif $player.penissize is 4>>
몇몇 여학생들은 키득거리고, 일부 남학생들은 당신을 노려본다.
<<if random(1,5) gte 4>>
몇몇 남학생들은 다른 이들보다 더 오랫동안 당신을 쳐다본다.
<</if>>
<<incgpenisinsecurity>>
<<else>>
몇몇 학생들은 남들보다 조금 더 당신의 알몸을 쳐다보고, 일부 여학생들은 조금 키득거린다.
<</if>>
<<else>>
몇몇 남학생들은 키득거리고, 일부 여학생들은 당신을 노려본다.
<<if random(1,5) gte 4>>
몇몇 여학생들은 다른 이들보다 더 오랫동안 당신을 쳐다본다.
<</if>>
<</if>>
<br><br>
<<status 1>>
<<advancelesson>>
<<set _stress to _lesson_progress * -1>>
<<stress _stress>>
<<set _trauma to _lesson_progress * -0.5>>
<<trauma _trauma>>
<<if $phase is 1>>
<<set $phase to 0>>
<<if $swimall is 1>>
종이 울리며 수업의 끝을 알린다. 당신은 수영장에서 나온다. 모두가 알몸임에도 불구하고, 아무도 신경쓰고 있지 않은 것 같다. 메이슨은 학생들이 지나갈 때마다, 수건을 나눠주며, 눈을 마주치치 않으려 하고 있다.
<br><br>
<<elseif $exposed gte 1>>
종이 울리며 수업의 끝을 알린다. 당신은 다른 학생들이 나가길 기다린다. 몇몇은 꾸물거리며,
딱 봐도 당신이 수영장에서 나올 때 알몸을 보려고 시간을 끄나, 메이슨이 그들을 내보내며 당신의 사생활을 보장해준다.
<br><br>
<<elseif $exposed lte 0>>
종이 울리며 수업의 끝을 알린다. 당신은 수영장에서 나온다.
<br><br>
<</if>>
<<if $exposed lte 0>>
<<maleicon>><<link [[남학생 탈의실|School Boy Changing Room]]>><</link>>
<br>
<<femaleicon>><<link [[여학생 탈의실|School Girl Changing Room]]>><</link>>
<br><br>
<<elseif $exposed gte 1>>
<<link [[수건을 가지고 남학생 탈의실에 들어간다|School Boy Changing Room]]>><<towelupm>><</link>>
<br>
<<link [[수건을 가지고 여학생 탈의실에 들어간다|School Girl Changing Room]]>><<towelup>><</link>>
<br><br>
<</if>>
<<else>>
<<if $exposed gte 1>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (8900 - ($allure / 2))>>
<<eventsswimming>>
<<else>>
<<eventsswimmingsafe>>
<</if>>
<<elseif $exposed lte 0>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (8900 - ($allure / 10))>>
<<eventsswimming>>
<<else>>
<<eventsswimmingsafe>>
<</if>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "pool">><<schooleffects>><<water>><<effects>>
<<if $exposed gte 1 and $swimall isnot 1>>
당신은 수업은 최소한으로만 들으며, 대신 반 친구들과 잡담을 나눈다. 몇몇은 당신이 다가오자 부끄러워하며 고개를 돌리나,
이따금 당신에게 시선을 던져온다.
<br><br>
<<elseif $exposed lte 0>>
당신은 수업은 최소한으로만 들으며, 대신 반 친구들과 잡담을 나눈다.
<br><br>
<</if>>
<<status 1>>
<<advancelesson>>
<<set _stress to _lesson_progress * -1>>
<<stress _stress>>
<<set _trauma to _lesson_progress * -0.5>>
<<trauma _trauma>>
<<if $phase is 1>>
<<set $phase to 0>>
<<if $swimall is 1>>
종이 울리며 수업의 끝을 알린다. 당신은 수영장에서 나온다. 모두가 알몸임에도 불구하고, 아무도 신경쓰고 있지 않은 것 같다. 메이슨은 학생들이 지나갈 때마다, 수건을 나눠주며, 눈을 마주치치 않으려 하고 있다.
<br><br>
<<elseif $exposed gte 1>>
종이 울리며 수업의 끝을 알린다. 당신은 다른 학생들이 나가길 기다린다. 몇몇은 꾸물거리며,
딱 봐도 당신이 수영장에서 나올 때 알몸을 보려고 시간을 끄나, 메이슨이 그들을 내보내며 당신의 사생활을 보장해준다.
<br><br>
<<elseif $exposed lte 0>>
종이 울리며 수업의 끝을 알린다. 당신은 수영장에서 나온다.
<br><br>
<</if>>
<<if $exposed lte 0>>
<<maleicon>><<link [[남학생 탈의실|School Boy Changing Room]]>><</link>>
<br>
<<femaleicon>><<link [[여학생 탈의실|School Girl Changing Room]]>><</link>>
<br><br>
<<elseif $exposed gte 1>>
<<link [[수건을 가지고 남학생 탈의실에 들어간다|School Boy Changing Room]]>><<towelupm>><</link>>
<br>
<<link [[수건을 가지고 여학생 탈의실에 들어간다|School Girl Changing Room]]>><<towelup>><</link>>
<br><br>
<</if>>
<<else>>
<<if $exposed gte 1>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (8900 - ($allure * 2))>>
<<eventsswimming>>
<<else>>
<<eventsswimmingsafe>>
<</if>>
<<elseif $exposed lte 0>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (8900 - ($allure / 2))>>
<<eventsswimming>>
<<else>>
<<eventsswimmingsafe>>
<</if>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "pool">><<schooleffects>><<water>><<effects>>
<<if $trauma gte (($traumamax / 10) * 7)>>
당신은 뭐 하나라도 행동을 잘못할 경우 반 전체가 당신을 괴롭힐까 무서워 혼자 지낸다.
<<elseif $trauma gte (($traumamax / 10) * 2)>>
불안감이 스멀스멀 기어오르는 걸 막으며, 당신은 자신만의 생각에 잠긴다.
<<else>>
<<if $swimall is 1>>
모든 사람이 취약한 상태에서, 당신은 수업에 딱히 집중하지 않으며, 그 대신 하릴없이 물장구를 치면서 <<lewdnessPost "을">> 과시한다. 누가 신경이나 쓸까?
<<elseif $exposed gte 1>>
이렇게 취약한 상태에서 당신은 딱히 수업에 집중하지 않으며, 그 대신 하릴없이 물장구를 치면서 <<lewdnessPost "을">> 가린다.
<<elseif $exposed lte 1>>
당신은 수업에 딱히 집중하지 않으며, 그 대신 하릴없이 물장구를 치며 방과후에 무엇을 할지 생각한다.
<</if>>
<</if>>
<br><br>
<<status 1>>
<<advancelesson>>
<<set _stress to _lesson_progress * -1>>
<<stress _stress>>
<<set _trauma to _lesson_progress * -0.5>>
<<trauma _trauma>>
<<if $phase is 1>>
<<set $phase to 0>>
<<if $swimall is 1>>
종이 울리며 수업의 끝을 알린다. 당신은 수영장에서 나온다. 모두가 알몸임에도 불구하고, 아무도 신경쓰고 있지 않은 것 같다. 메이슨은 학생들이 지나갈 때마다, 수건을 나눠주며, 눈을 마주치치 않으려 하고 있다.
<br><br>
<<elseif $exposed gte 1>>
종이 울리며 수업의 끝을 알린다. 당신은 다른 학생들이 나가길 기다린다. 몇몇은 꾸물거리며,
딱 봐도 당신이 수영장에서 나올 때 알몸을 보려고 시간을 끄나, 메이슨이 그들을 내보내며 당신의 사생활을 보장해준다.
<br><br>
<<elseif $exposed lte 0>>
종이 울리며 수업의 끝을 알린다. 당신은 수영장에서 나온다.
<br><br>
<</if>>
<<if $exposed lte 0>>
<<maleicon>><<link [[남학생 탈의실|School Boy Changing Room]]>><</link>>
<br>
<<femaleicon>><<link [[여학생 탈의실|School Girl Changing Room]]>><</link>>
<br><br>
<<elseif $exposed gte 1>>
<<link [[수건을 가지고 남학생 탈의실에 들어간다|School Boy Changing Room]]>><<towelupm>><</link>>
<br>
<<link [[수건을 가지고 여학생 탈의실에 들어간다|School Girl Changing Room]]>><<towelup>><</link>>
<br><br>
<</if>>
<<else>>
<<if $exposed gte 1>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (8900 - ($allure / 2))>>
<<eventsswimming>>
<<else>>
<<eventsswimmingsafe>>
<</if>>
<<elseif $exposed lte 0>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (8900 - ($allure / 10))>>
<<eventsswimming>>
<<else>>
<<eventsswimmingsafe>>
<</if>>
<</if>>
<</if>><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
<<npc Leighton>><<person1>>학교에서 나가려고 하자, 레이턴이 당신의 어깨 위에 팔을 올린다. "잊은게 있지 않니?" <<HePost "은">> 당신을 다시 학교 쪽으로 돌리려 한다.
<br><br>
<<link [[징계 받으러 간다|School Detention]]>><<endevent>><</link>>
<br>
<<link [[도망친다|School Leave Run]]>><<detention 6>><</link>><<gdelinquency>>
<br><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
<<npc Leighton>><<person1>><<set $rng to random(1, 100)>>
<<set $detentionattended to 1>>
<<if $detention lte 10>>
<<if $rng gte 50>>
당신은 교장실에 들어간다. 레이턴은 자신의 책상 앞에 앉고, 당신에게 구석에 있는 작은 책상에 앉으라고 손짓 한다.
<br><br>
"그렇게 큰 일은 아니니까, 오래 잡아두진 않으마." <<HePost "은">> 컴퓨터로 시선을 돌리고는 당신에 대해서는 상관하지 않는 모습이다.
<br><br>
십 분쯤 지나고, 레이턴은 벽에 매달린 시계를 본다. "이정도면 됐겠지." <<HePost "은">> 당신에게 나가라고 손짓한다.
<<pass 10>>
<br><br>
<<else>>
당신은 교장실에 들어간다. 레이턴은 책상 앞에 앉은 채로 고개를 든다.
<<if $delinquency gte 400>>
"매일마다 보는 얼굴이로군." <<hePost "이">> 한숨을 쉰다. "이번엔 또 뭐냐?"
<<else>>
"네가? 무슨 일로 여기까지 온 거야?"
<</if>>
<br><br>
<<HePost "은">> 잠시 컴퓨터 화면을 들여다본다. 마우스로 무언가를 몇 번 클릭하는 소리도 들려온다.
<br><br>
<<if $delinquency gte 400>>"오늘은 그렇게까지 큰 일은 아니로군." <<hePost "이">> 당신을 노려본다. "거 참 고맙기도 하지. 뭐... <<else>>"그렇게까지 큰 일은 아니로군." <<hePost "이">> 말한다. "<</if>>뭔가 도움이 될만한 일을 시켜야겠어. 이 쪽지를 교직원들에게 전달하고 답장이 있다면 가져와. 10분도 안 걸릴 거야."
<br><br>
당연하게도 10분이 지나자, 당신은 몇 장의 답장을 가지고 교무실로 돌아온다. 레이턴은 고개를 끄덕이며 나가라고 손짓한다.
<<pass 10>>
<br><br>
<</if>>
<<link [[다음|Hallways]]>><<endevent>><</link>>
<<elseif $detention lte 20>>
당신은 교장실에 들어간다. 레이턴은 책상 앞에 가서 앉아, 반대편에 놓인 화이트보드를 가리킨다. "'규칙을 따르겠습니다'라고 반복해서 적도록 해. 내가 그만 하라고 할 때까지 말이야."
<br><br>
<<if $rightarm is "bound" or $leftarm is "bound" or $feetuse is "bound">>
당신은 몸을 돌려 레이턴에게 묶인 <<if $rightarm is "bound" or $leftarm is "bound">>팔<</if>><<if ($rightarm is "bound" or $leftarm is "bound") and $feetuse is "bound">>과 <</if>><<if $feetuse is "bound">>다리를<<else>>을<</if>> 보여준다. <<HisPost "의">> 눈이 빛난다. 아주 잠시동안이었지만 욕정이 느껴진 것 같았다. "어쩌다 그렇게 된 거니?" <<hePost "이">> 당신의 뒤로 오며 물어본다. "아니다, 됐다. 알고 싶지 않아."
<br><br>
<span class = "green">몸이 자유로워졌다.</span><<unbind>>
<br><br>
"이제 시작해." <<hePost "이">> 말한다.
<br><br>
<</if>>
<<link [[열심히 쓴다 (0:20)|School Detention Lines]]>><<set $phase to 0>><<tiredness 4>><<pass 20>><</link>><<gtiredness>>
<br>
<<link [[천천히 쓴다 (0:40)|School Detention Lines]]>><<set $phase to 1>><<pass 40>><</link>>
<<elseif $detention lte 30>>
<<generates2>>
<<if $rng gte 51>>
당신은 교장실에 들어간다. <<person2>><<personPost "이">> 구석에 멋쩍게 서있다. "오늘은 너희 둘이로군." <<person1>>레이턴이 책상 앞에 앉은 채로 말한다. <<HePost "은">> 반대편에 있는 화이트보드를 가리킨다. "'규칙을 따르겠습니다'라고 반복해서 적도록 해. 너희 둘 다. 내가 그만 하라고 할 때까지 계속 하도록."
<br><br>
<<if $rightarm is "bound" or $leftarm is "bound" or $feetuse is "bound">>
당신은 몸을 돌려 레이턴에게 묶인 <<if $rightarm is "bound" or $leftarm is "bound">>팔<</if>><<if ($rightarm is "bound" or $leftarm is "bound") and $feetuse is "bound">>과 <</if>><<if $feetuse is "bound">>다리를<<else>>을<</if>> 보여준다. <<HisPost "의">> 눈이 빛난다. 아주 잠시동안이었지만 욕정이 느껴진 것 같았다. "어쩌다 그렇게 된 거니?" <<hePost "이">> 당신의 뒤로 오며 물어본다. "아니다, 됐다. 알고 싶지 않아."
<br>
<span class = "green">몸이 자유로와졌다.</span><<unbind>>
<br>
"이제 시작해." <<hePost "이">> 말한다.
<br><br>
<</if>>
화이트보드에 글씨를 쓰기 시작한 직후, 누군가 엉덩이를 더듬는 것이 느껴진다. <<person2>><<personPost "은">> 변태임에 분명하다.
<br><br>
<<link [[참고 견딘다 (0:30)|School Detention Grope]]>><<set $phase to 0>><<pass 30>><<trauma 3>><<stress 3>><<arousal 300>><</link>><<gtrauma>><<gstress>><<garousal>>
<br>
<<link [[레이턴에게 말한다|School Detention Grope]]>><<set $phase to 1>><</link>>
<br>
<<else>>
You enter the office to find Leighton sitting at <<his>> desk, a <<person2>><<person>> sitting opposite looking sorry for <<himself>>. Leighton pauses and turns to you as you enter, cutting off an angry lecture. "Ah, there you are, young <<if $player.gender_appearance is "m">>man<<else>>lady<</if>>. Today you get to see what happens to naughty <<personsimple>>s who break the rules." The <<person>> slumps down in <<his>> chair. It seems <<he>> knows what this means. "<<He>> was caught touching another student inappropriately during <<his>> maths lesson. Isn't that right?"
<br><br>
The <<person>> whimpers quietly in assent.
<br><br>
Leighton gets to <<person1>><<his>> feet, gesturing to the <<person2>><<personsimple>> to do the same. "<<if $pronoun is "m">>Pull down those shorts<<else>>Lift up that skirt<</if>>, if you please."
<br><br>
The <<person>> does as told, still whimpering. <<Hes>> wearing a pair of red <<if $pronoun is "m">>briefs<<else>>panties<</if>>. <<He>> tugs at them, obviously uncomfortable with you watching. <<Hes>> looking at everything in the room except for you. Leighton nods at <<him>>, smirking. "Now, over the desk. You know how this goes."
<br><br>
The <<person>> bends over the desk, trembling slightly. <<His>> ass is right in your face. Leighton takes a moment to admire the <<personsimple>>'s body before retrieving a large wooden paddle from <<person1>><<his>> desk drawer and thwacking it against <<his>> palm. "Are you ready?" <<he>> asks the <<person2>><<person>>, who mumbles in response. Leighton raises the paddle.
<br><br>
<<if $exhibitionism gte 75>>
<<link [[Masturbate|School Detention Paddle Masturbate]]>><<set $masturbationstart to 1>><</link>><<exhibitionist5>>
<br>
<</if>>
<<link [[Do nothing|School Detention Paddle Watch]]>><<stress 6>><<trauma 6>><<arousal 300>><</link>><<gstress>><<gtrauma>><<garousal>>
<br>
<<link [[Intervene|School Detention Paddle Intervene]]>><<status 5>><<set $delinquency += 50>><</link>><<gcool>><<gdelinquency>>
<br>
<</if>>
<<elseif $detention lte 40>>
<<if $rng gte 51>>
당신은 교장실에 들어간다. "오늘은 네가 해줄 일이 있다." <<HePost "은">> 창문 밖에 세워진 <<hisPost "의">> 자동차를 가리킨다. "세차를 해야해서 말이야. 필요한 도구는 전부 저기 뒀고, 여기서 지켜보고 있으마. 옷이 젖고 더러워지면 안 되니까 속옷만 남기고 옷은 전부 벗어."
<br><br>
당신은 믿을 수 없다는 듯 레이턴을 바라본다. <<HePost "이">> 키득거린다. "걱정하지마. 가려진 장소라 누가 널 보진 못할 거야. 자, 서두르도록."
<br><br>
<<if $rightarm is "bound" or $leftarm is "bound" or $feetuse is "bound">>
당신은 몸을 돌려 레이턴에게 묶인 <<if $rightarm is "bound" or $leftarm is "bound">>팔<</if>><<if ($rightarm is "bound" or $leftarm is "bound") and $feetuse is "bound">>과 <</if>><<if $feetuse is "bound">>다리를<<else>>을<</if>> 보여준다. <<HisPost "의">> 눈이 빛난다. 아주 잠시동안이었지만 욕정이 느껴진 것 같았다. "어쩌다 그렇게 된 거니?" <<hePost "이">> 당신의 뒤로 오며 물어본다. "아니다, 됐다. 알고 싶지 않아."
<br>
<span class = "green">몸이 자유로와졌다.</span><<unbind>>
<br><br>
"세차를 하려면 손이 필요하니까." <<hePost "이">> 말한다.
<br><br>
<<if $worn.under_lower.type.includes("naked")>>
"또 있어요." 당신이 말한다.
<</if>>
<</if>>
<<if $worn.under_lower.type.includes("naked")>>
당신은 <<hisPost "의">> 시선을 피한다. "저-저 속옷을 안 입고 있어요." 당신이 말한다.
<br><br>
<<hisPost "의">> 얼굴에 미소가 서렸다고 생각하자마자 곧바로 원래의 표정으로 돌아온다. "그 규칙 위반은 넘어가주지. 하지만 그래도 세차는 해야 해. 그래야 다음엔 제대로 입고 올 테니까."
<br><br>
<</if>>
<<link [[옷을 벗고 세차한다 (0:40)|School Detention Car]]>><<pass 40>><<trauma 4>><<stress 4>><<arousal 400>><<upperstrip>><<lowerstrip>><</link>><<gtrauma>><<gstress>><<garousal>>
<br>
<<link [[거부한다|School Detention Refuse]]>><<set $detention += 40>><<detention 6>><</link>><<gdelinquency>>
<br>
<<else>>
<<generateyv2>>
You enter the office to find Leighton sitting at <<person1>><<his>> desk, a <<person2>><<person>> sitting opposite looking sorry for <<himself>>. Leighton pauses and turns to you as you enter, cutting off an angry lecture. "Ah, there you are, young <<if $player.gender_appearance is "m">>man<<else>>lady<</if>>. Today you'll be helping me teach this troublemaker a lesson." The <<person>> slumps down in <<his>> chair. It seems <<he>> knows what this means. "<<He>> was caught masturbating in the <<personsimple>>s' changing rooms during <<his>> swimming lesson. Isn't that right?"
<br>
The <<person>> whimpers slightly in assent.
<br><br>
Leighton stands, gesturing for <<person>> to do the same. "<<if $pronoun is "m">>Pull down those shorts<<else>>Lift up that skirt<</if>>, if you please."
<br>
The <<person>> does as instructed, still whimpering. <<Hes>> wearing a pair of red <<if $pronoun is "m">>briefs<<else>>panties<</if>>.
<br><br>
"Now, let's get started, shall we?" Leighton grabs the <<person>> and pushes <<him>> over the desk, <<his>> butt quivering in fear. The <<nnpc_title "Leighton">> withdraws a large wooden paddle from <<person1>><<his>> desk and hands it to you. It feels heavy in your hands - a blow from this would really hurt!
<br><br>
<<set $skulduggerydifficulty to 600>>
<<link [[Paddle hard|School Detention Paddle Hard]]>><<def 1>><<set $phase to 0>><<npcincr Leighton love 1>><<npcincr Leighton dom 1>><<status -10>><</link>><<if $submissive lte 850 or $sadism_level gte 1>><<garousal>><<else>><<gstress>><</if>><<lcool>>
<br>
<<link [[Pretend to paddle|School Detention Paddle Gentle]]>><</link>><<skulduggerydifficulty>>
<br>
<<if $promiscuity gte 35>>
<<link [[Pull their underwear down|School Detention Paddle Hard]]>><<set $phase to 1>><<npcincr Leighton love 3>><<npcincr Leighton dom 1>><</link>><<promiscuous3>>
<</if>>
<br>
<<link [[Refuse|School Detention Paddle Refuse]]>><<npcincr Leighton love -1>><<npcincr Leighton dom -1>><<status 5>><<set $delinquency += 50>><</link>><<gdelinquency>><<gcool>>
<</if>>
<<elseif $detention lte 50>>
<<if $delinquency gte random(1, 1000)>>
You enter the office to find Leighton sitting at <<his>> desk, holding a large wooden paddle. <<He>> taps it against <<his>> palm, looking impatient. "You've been a very naughty <<girl>>, but I think I know just the way to get through to you." <<He>> leers at your $worn.lower.name. "Take that off."
<br><br>
You do as told, hands trembling.<<lowerstrip>>
<br>
<<if $worn.under_lower.name is "naked">>
<<set $genderknown.pushUnique("Leighton")>>
Leighton gets to <<his>> feet, eyes wide as <<he>> ogles your <<genitals>>. "Oh my, you are a naughty<<if $player.gender is "m">> boy,<<elseif $player.gender is "h" and $player.gender_appearance is "m">>... um, boy...<<elseif $player.gender is "h" and $player.gender_appearance is "f">>... um, girl...<<else>> girl,<</if>> aren't you? Showing off to your <<nnpc_title "Leighton">> like this."
<<if $player.penisExist and $player.penissize isnot 2>>
<<if $player.penissize gte 3>>
<<He>> licks <<his>> lips hungrily. "Especially being so... gifted."
<<stress 6>><<trauma 6>><<gstress>><<gtrauma>>
<<if $player.penissize is 3 and $player.gender is "h">>
<<insecurity "penis_big" 1>><<ginsecurity "penis_big">>
<<elseif $player.penissize is 4>>
<<insecurity "penis_big" 1>><<ginsecurity "penis_big">>
<</if>>
<<elseif $player.penissize lte 1>>
<<He>> stifles a laugh. "Especially being so... shall we say, under-developed."
<<stress 6>><<trauma 6>><<gstress>><<gtrauma>>
<<if $player.penissize is 1>>
<<insecurity "penis_small" 1>><<ginsecurity "penis_small">>
<<else>>
<<insecurity "penis_tiny" 1>><<ginsecurity "penis_tiny">>
<</if>>
<</if>>
<<else>>
<<stress 6>><<trauma 6>><<gstress>><<gtrauma>>
<</if>>
<br><br>
<<He>> smirks and shakes <<his>> head. "You couldn't be more deserving of this. Now, come here."
<<else>>
Leighton gets to <<his>> feet, eyes wide as <<he>> ogles your thighs. "That's it. Now, come here."
<</if>>
<br><br>
As you approach Leighton, <<he>> grabs you and pushes you over the desk, paddle in hand.
<br><br>
<<link [[다음|School Detention Paddle 1]]>><<set $phase to 0>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
당신은 교장실에 들어간다. 레이턴은 책상 앞에 앉아 당신을 부른다. 가까이 다가가자, <<hePost "은">> 당신의 팔을 잡아 무릎 위에 당신을 눕힌다.
<br><br>
<<link [[다음|School Detention Spank]]>><<set $phase to 2>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<elseif $detention lte 60>>
<<if $delinquency gte random(1, 1000)>>
You enter the office to find Leighton sitting at <<his>> desk, holding a large wooden paddle. <<He>> taps it against <<his>> palm, looking impatient. "You've been a very naughty <<girl>>, but I think I know just the way to get through to you." <<He>> leers at your $worn.lower.name. "Take that off."
<br><br>
You do as told, hands trembling.<<lowerstrip>>
<<if $worn.under_lower.name is "naked">>
<<set $genderknown.pushUnique("Leighton")>>
Leighton gets to <<his>> feet, eyes wide as <<he>> ogles your <<genitals>>. "Oh my, you are a naughty<<if $player.gender is "m">> boy,<<elseif $player.gender is "h" and $player.gender_appearance is "m">>... um, boy...<<elseif $player.gender is "h" and $player.gender_appearance is "f">>... um, girl...<<else>> girl,<</if>> aren't you? Showing off to your <<nnpc_title "Leighton">> like this."
<<if $player.penisExist and $player.penissize isnot 2>>
<<if $player.penissize gte 3>>
<<He>> licks <<his>> lips hungrily. "Especially being so... gifted."
<<stress 6>><<trauma 6>><<gstress>><<gtrauma>>
<<if $player.penissize is 3 and $player.gender is "h">>
<<insecurity "penis_big" 1>><<ginsecurity "penis_big">>
<<elseif $player.penissize is 4>>
<<insecurity "penis_big" 1>><<ginsecurity "penis_big">>
<</if>>
<<elseif $player.penissize lte 1>>
<<He>> stifles a laugh. "Especially being so... shall we say, under-developed."
<<stress 6>><<trauma 6>><<gstress>><<gtrauma>>
<<if $player.penissize is 1>>
<<insecurity "penis_small" 1>><<ginsecurity "penis_small">>
<<else>>
<<insecurity "penis_tiny" 1>><<ginsecurity "penis_tiny">>
<</if>>
<</if>>
<<else>>
<<stress 6>><<trauma 6>><<gstress>><<gtrauma>>
<</if>>
<br><br>
<<He>> smirks and shakes <<his>> head. "You couldn't be more deserving of this. Now, come here."
<<else>>
Leighton gets to <<his>> feet, eyes wide as <<he>> ogles your naked thighs. "That's it. Now, come here."
<</if>>
<br><br>
As you approach Leighton, <<he>> grabs you and pushes you over the desk, paddle in hand.
<br><br>
<<link [[다음|School Detention Paddle 1]]>><<set $phase to 1>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
당신은 교장실에 들어간다. 레이턴은 책상 앞에 앉아 당신을 부른다. 가까이 다가가자, <<hePost "은">> 당신의 팔을 잡아 무릎 위에 당신을 눕힌다.
<br><br>
<<link [[다음|School Detention Spank]]>><<set $phase to 1>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<elseif $detention lte 70>>
<<if $delinquency gte random(1, 1000)>>
/* Leighton paddling PC while other watches */
<<generates2>><<person1>>
You enter the office to find Leighton sitting at <<his>> desk, a <<person2>><<person>> sitting opposite, looking sorry for <<himself>>. Leighton pauses and turns to you as you enter, cutting off an angry lecture. "It's your lucky day, young <<if $pronoun is "m">>man<<else>>lady<</if>>, today you can observe what happens to naughty <<girls>> who break the rules."
<br>
The <<person>> looks relieved, turning to watch Leighton yell at you.
<br><br>
"What are you waiting for?" demands Leighton. "Get your clothes off, <<girl>>."
<br>
You do as you're told, feeling the <<persons>> gaze on you the entire time. When you're finished, your clothes lie in a pile at your feet. Leighton stands up, eyes wandering all over your naked body, then <span class="lewd">pulls a large wooden paddle from <<person1>><<his>> desk drawer.</span><<stress 2>><<gstress>>
<<clothesstrip>><<set $genderknown.pushUnique("Leighton")>>
<br><br>
"Now get over here." As you approach Leighton, <<he>> grabs you and pushes you over the desk.
<br><br>
<<silently>>
<<person2>>
<<person>><<set $paddle_other_student to _text_output>>
<</silently>>
<<saveNPC 1 paddle_other_student_1>>
<<endevent>>
<<npc Leighton>><<person1>>
<<link [[다음|School Detention Paddle 2]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
당신은 교장실에 들어간다.
"문 잠가." 레이턴이 명령한다. "너 지금 큰일 난 거야."
당신은 그 말에 따른다.
"옷 내놔. 전부. 약물 수색이야. 그래, 진지하게 말이야."
<br><br>
<<if $rightarm is "bound" or $leftarm is "bound" or $feetuse is "bound">>
당신은 눈을 굴리며 레이턴에게 묶인 <<if $rightarm is "bound" or $leftarm is "bound">>팔<</if>><<if ($rightarm is "bound" or $leftarm is "bound") and $feetuse is "bound">>과 <</if>><<if $feetuse is "bound">>다리를<<else>>을<</if>> 보여준다.
<<HisPost "의">> 눈이 빛난다. 아주 잠시동안이었지만 욕정이 느껴진 것 같았다. "어쩌다...? 아니다, 됐다." <<hePost "이">> 당신에게 다가온다. "알고 싶지 않아."
<br><br>
몸이 자유로와졌다.<<unbind>>
<br><br>
"계속해." <<hePost "이">> 말한다. "옷부터 벗어."
<br><br>
<</if>>
<<if $worn.upper.name isnot "naked">>
당신은 <<trClothes "upper" $worn.upper.name "name" "과">>_trResult <<trClothes "lower" $worn.lower.name "name" "을">>_trResult 벗어서 레이턴에게 넘겨준다. <<HePost "은">> 받은 옷 구석구석을 뒤진다.
<<else>>
당신은 <<trClothes "lower" $worn.lower.name "name" "을">>_trResult 벗어서 레이턴에게 넘겨준다. <<HePost "은">> 받은 옷 구석구석을 뒤진다.
<</if>>
<br><br>
<<upperstrip>><<lowerstrip>>
<<if !$worn.under_lower.type.includes("naked")>>
"전부라고 했지." <<hePost "이">> <<trClothes "under_lower" $worn.under_lower.name "name" "을">>_trResult 가리키며 말한다.
"서둘러."
<br>
감정을 숨긴 채, 당신은 <<if !$worn.under_upper.type.includes("naked")>><<trClothes "under_lower" $worn.under_lower.name "name" "과">>_trResult <<trClothes "under_upper" $worn.under_upper.name "name" "을">>_trResult 벗어서 레이턴에게 넘겨준다.<<else>><<trClothes "under_lower" $worn.under_lower.name "name" "을">>_trResult 벗어서 레이턴에게 넘겨준다.<</if>> <<HePost "은">> 속옷 구석구석을 살펴본다.
"약." <<hePost "이">> 말한다. "약 냄새가 나."
<<HePost "은">> <<trClothes "under_lower" $worn.under_lower.name "name" "을">>_trResult 든 채로 코로 가져가더니 몇 번 깊게 숨을 들이쉰다. "이건 약물 검사용으로 압수해야겠다."
<br><br>
<<underlowerruined>><<underupperruined>><<set $phase to 4>>
<<else>>
"속옷을 안 입었다고?" <<hePost "이">> 말한다. "그건 학칙 위반이야,
어린 <<if $player.gender is "m">> 친구.<<elseif $player.gender is "h" and $player.gender_appearance is "m">>...친구?<<elseif $player.gender is "h" and $player.gender_appearance is "f">>...아가씨?<<else>> 아가씨.<</if>>"
<br><br>
<</if>>
<<if $worn.genitals.type.includes("chastity")>>
<<HePost "은">> 다시 당신을 쳐다본다. "아, <<trClothes "genitals" $worn.genitals.name "name" "을">>_trResult 착용했구나. 좋아, 어디 한 번 보자." <<HePost "은">> 당신 앞에서 쪼그리고 앉아, 손가락으로 <<trClothes "genitals" $worn.genitals.name "name" "을">>_trResult 살펴보며 손으로 곳곳을 눌러본다. "뭔가를 숨기고 있는 것 같지는 않군." <<hePost "이">> 말한다.
<br><br>
<</if>>
<<HePost "은">> 책상 앞에 앉은 채로 당신을 부른다. 가까이 다가가자, <<hePost "은">> 당신의 팔을 잡아 무릎 위에 당신을 눕힌다.
<br><br>
<<link [[다음|School Detention Spank]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<else>>
<<generates2>><<generates3>><<generates4>>
You enter the office to find Leighton sitting at <<his>> desk. Three students are sitting opposite, looking <<print either (`bored`,`sorry for themselves`,`bitter`)>>.
<br>
Leighton pauses and faces you as you enter, cutting off an angry lecture.
<br><br>
"It's your lucky day," Leighton says to the other students, before turning to you with an evil grin.
<br><br>
"Take off your clothes and place your hands on my desk," <<he>> demands. You reluctantly do as told, feeling the stares of the other students on you as you strip.
<<clothesstrip>><<set $genderknown.pushUnique("Leighton")>>
<br><br>
Leighton gets to <<his>> feet, eyes wide as <<he>> ogles your nudity.
<<if $player.penisExist and $player.penissize gte 3>>
<<He>> licks <<his>> lips hungrily at the sight of your <<penis>>. The others are equally enthralled.
<br>
<<Penisremarkquote>> the <<person3>><<person>> says as the other two giggle.
<<stress 6>><<trauma 6>><<gstress>><<gtrauma>>
<<if $player.penissize is 3 and $player.gender is "h">>
<<insecurity "penis_big" 1>><<ginsecurity "penis_big">>
<<elseif $player.penissize is 4>>
<<insecurity "penis_big" 1>><<ginsecurity "penis_big">>
<</if>>
"That's quite enough," Leighton interjects, an amused smile on <<person1>><<his>> lips.
<br><br>
<<He>> turns back to you and presses <<his>> hand against your back, shoving you against the desk.
<<elseif $player.penisExist and $player.penissize lte 1>>
<<He>> stifles a laugh as <<his>> gaze falls on your <<penis>>. The others aren't so considerate.
<br>
<<Penisremarkquote>> the <<person3>><<person>> jeers as the other two giggle.
<<stress 6>><<trauma 6>><<gstress>><<gtrauma>>
<<if $player.penissize is 1>>
<<insecurity "penis_small" 1>><<ginsecurity "penis_small">>
<<else>>
<<insecurity "penis_tiny" 1>><<ginsecurity "penis_tiny">>
<</if>>
<br><br>
"That's quite enough," Leighton interjects, an amused smile on <<person1>><<his>> lips.
<br><br>
<<He>> turns back to you and presses <<his>> hand against your back, shoving you against the desk.
<<else>>
Once you're exposed, Leighton presses a hand against your back and shoves you against the desk.
<</if>>
"Today you will observe what happens to those who break the rules," <<he>> announces to the other students. <<He>> raises the paddle.
<br><br>
<<silently>>
<<person2>><<person>><<set $paddle_other_student_A to _text_output>>
<<person3>><<person>><<set $paddle_other_student_B to _text_output>>
<<person4>><<person>><<set $paddle_other_student_C to _text_output>>
<</silently>>
<<saveNPC 1 paddle_other_student_1>>
<<saveNPC 2 paddle_other_student_2>>
<<saveNPC 3 paddle_other_student_3>>
<<endevent>>
<<npc Leighton>><<person1>>
<<link [[다음|School Detention Paddle 3]]>><<set $molestationstart to 1>><</link>>
<</if>>
<<set $detention to 0>><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
당신은 <<hisPost "의">> 손을 떨쳐내고는 출구로 달려나가, 거리로 도망쳐 나온다.
<br><br>
<<link [[다음|Oxford Street]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 0>>
당신은 빨리 끝내고 싶어, 글씨 쓰는 데에 열중한다. 20분 정도가 지나자 레이턴이 다시 입을 연다. "그만하면 됐다." <<HePost "은">> 나가라고 손짓한다.
<<elseif $phase is 1>>
당신은 화이트보드에 느긋하게 글씨를 쓴다. 레이턴은 이따금 고개를 들어 당신을 쳐다보고, 그때마다 짜증이 난듯 입술을 오므린다. 결국, <<hePost "은">> 시계를 쳐다본다. "그만. 아주 내가 시간이 남아도는줄 아는 것 같구나. 다음부터 더 노력을 들이면 우리 둘 다 더 빨리 나갈 수 있을 거야." <<HePost "은">> 나가라고 손짓한다.
<</if>>
<br><br>
<<link [[다음|Hallways]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 0>>
당신은 소란을 일으키고 싶지 않아, <<personPost "이">> 더듬는 걸 내버려둔 채로 화이트보드에 글씨를 쓴다. <<HePost "은">> 너무 노골적이지는 않게 주의를 기울이고, 레이턴이 그만 나가보라 할 때 당신의 얼굴을 붉게 물들어있다.
<br><br>
<<link [[다음|Hallways]]>><<endevent>><</link>>
<br>
<<elseif $phase is 1>>
<<if $delinquency gte 400>>
당신은 비명을 지르며 <<personPost "에게서">> 떨어져, 엉덩이를 붙잡고는 무슨 일이 있었는지 레이턴이 확실히 파악할 수 있게 한다. <<person1>>레이턴은 무심한 눈길을 보내온다. "내가 속을 것 같냐." <<HePost "은">> <<person2>><<personPost "을">> 쳐다본다. "넌 됐다. 나가봐." <<personPost "은">> 서둘러서 교장실을 나간다.
<br><br>
<<person1>>둘만 남자, 레이턴은 당신의 팔을 붙잡고는 무릎 위에 눕힌다.
<br><br>
<<endevent>>
<<link [[다음|School Detention Spank]]>><<npc Leighton>><<person1>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
당신은 비명을 지르며 <<personPost "에게서">> 떨어져, 엉덩이를 붙잡고는 무슨 일이 있었는지 레이턴이 확실히 파악할 수 있게 한다. <<person1>><<HePost "은">> <<person2>><<personPost "을">> 쳐다보았다가 다시 당신을 바라본다. <<person1>>"넌 됐다. 나가봐." <<HisPost "의">> 목소리에 담긴 무언가가 이 이상의 대화를 불가능하게 만든다. 당신은 허둥지둥 교장실에서 나간다. 복도를 걸어내려가는 와중에 뒤쪽에서 입이 막힌 듯한 비명소리가 들려온 것 같았다.
<br><br>
<<link [[다음|Hallways]]>><<endevent>><</link>>
<br>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<npcspank>><<npcidlegenitals>>
<<if $phase is 2>>
<<set $enemyanger += 100>>
<<elseif $phase is 1>>
<<set $enemyanger += 150>>
<<else>>
<<set $enemyanger += 200>>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[다음|School Detention Spank Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|School Detention Spank Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyanger lte 0>>
<span id="next"><<link [[다음|School Detention Spank Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|School Detention Spank]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 4>><<underruined>><</if>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
곧 <<hisPost "의">> 눈에 총기가 돌아오고, <<hePost "은">> 무슨 일이 일어났는지를 깨닫고는 자리에서 느닷없이 일어난다. "이 일에 대해서는 입도 뻥긋 마라. 나가." <<tearful>> 당신은 교장실에서 나간다.
<br><br>
<<earnFeat "Leighton's Nightmare">>
<<clotheson>>
<<endcombat>>
<<link [[다음|Hallways]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
<<HePost "은">> 고통에 몸을 움찔거리고 당신은 <<hisPost "의">> 손아귀 안에서 도망친다.
<br><br>
<<if $worn.lower.type.includes("naked") and $worn.upper.type.includes("naked")>>
<<upperon>><<upperruined>><<loweron>><<lowerruined>>
당신이 복도로 도망가자 <<hePost "이">> 뒤에서 소리친다. "야 이 <<bitch_ya>>, 뭐 잊은 거 있지 않아?"
<br>
나올 때 옷을 가져오는 걸 잊었다. <<tearful>> 당신은 계속해서 달린다.
<<else>>
당신이 복도로 도망가자 <<hePost "이">> 뒤에서 소리친다. "이 <<bitch_ya>>, 넌 그냥 상황을 더 안좋게 만들었을 뿐이야. 내 말 명심하라고." <<tearful>> 당신은 계속해서 달린다.
<<clotheson>>
<</if>>
<br><br>
<<endcombat>>
<<link [[다음|Hallways]]>><</link>>
<br>
<<else>>
<<HePost "은">> 당신을 놔준다. "내가 이런 짓으로 즐거워하거나 하는 건 아니야. 네가 교훈을 얻었으면 좋겠네." <<HePost "은">> 나가라고 손짓한다. <<tearful>> 당신은 지시를 따른다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Hallways]]>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
당신은 교장실에서 나와 몇 개의 이중문을 통과해 밖으로 나간다. 그러고는 <<nervously>> 옷을 벗은 뒤 문 안쪽에 둔다. 당신은 손으로 <<undiesPost "을">> 가리고는 차에 다가간다. 레이턴은 약속한 대로, 무감각한 표정으로 당신을 지켜본다.
<br><br>
당신은 스폰지와 비눗물이 담긴 양동이를 찾아, 레이턴을 마주하는 방향에서 세차를 시작한다. 옷을 벗는게 정말 필요했는지는 잘 모르겠다. 당신은 별 어려움 없이 물과 닿지 않으며 일을 한다.
<br><br>
당신은 자리를 옮기며 최대한 <<lewdnessPost "을">> 가린다. 세차를 거의 마칠 때가 되자 레이턴이 창문을 연다. "잘 했다. 하지만 잊은 부분이 있군." <<hePost "이">> 당신의 넓적다리 부근의 옆을 가리키며 말한다.
<br><br>
<<link [[쪼그려 앉는다|School Detention Car2]]>><<set $phase to 0>><</link>>
<br>
<<if $worn.under_lower.type.includes("naked")>>
<<if $exhibitionism gte 75>>
<<link [[몸을 숙인다|School Detention Car2]]>><<set $phase to 2>><</link>><<exhibitionist5>>
<br>
<</if>>
<<elseif !$worn.under_lower.type.includes("naked")>>
<<if $exhibitionism gte 35>>
<<link [[몸을 숙인다|School Detention Car2]]>><<set $phase to 1>><</link>><<exhibitionist3>>
<br>
<</if>>
<</if>><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
당신은 교장실에서 나오나, 임무를 수행하러 가기 보다는 그냥 학교에서 나간다. 이에 대한 결과가 어떨지는 모르지만, 당장은 위험에서 벗어났다.
<br><br>
<<endevent>>
<<oxfordquick>><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 0>>
당신은 쪼그려 앉아 <<hePost "이">> 가리킨 더러운 부분을 닦는다. "그 정도면 됐다. 가봐." <<hePost "은">> 그렇게 말하고는 블라인드를 친다. 당신은 옷을 입고 자리를 뜬다.
<br><br>
<<link [[다음|Oxford Street]]>><<clotheson>><<endevent>><</link>>
<<elseif $phase is 1>>
당신은 몸을 숙여, <<bottomPost "을">> 레이턴 쪽으로 내민 채로 더러운 부분을 닦는다. 그러면서 자동차를 스펀지로 문지르는 동안 엉덩이를 씰룩인다. 레이턴의 얼굴이 붉게 달아오른다. "그-그 정도면 됐다. 가봐." <<HePost "은">> 말을 더듬고는 블라인드를 친다. 당신은 옷을 입고 자리를 뜬다.
<<exhibitionism3>>
<<link [[다음|Oxford Street]]>><<clotheson>><<endevent>><</link>>
<<elseif $phase is 2>>
당신은 몸을 숙여, 완전히 드러난 <<bottomPost "을">> 레이턴 쪽으로 내민 채로 더러운 부분을 닦는다. 그러면서 자동차를 스펀지로 문지르는 동안 엉덩이를 씰룩인다. 레이턴의 얼굴이 붉게 달아오른다. "그-그 정도면 됐다. 가봐." <<HePost "은">> 말을 더듬고는 창문을 닫고 시야 밖으로 사라진다.
<<exhibitionism3>>
<<endevent>>
<<beastNEWinit 1 dog>>
Pleased with yourself, you spend another minute polishing the troublesome spot. You make sure to put an extra wiggle in your hips, in case Leighton is still secretly watching.
<<if random(0, 100) lt 5 and ($bestialitydisable is "f" or $monster is 1)>>
You get so focused on picturing <<nnpc_his "Leighton">> embarrassed face, sounds of soft and rapid steps behind you elude your attention, until there's a sudden weight on your bent back and a growl in your ear.
<br><br>
<<link [[다음|School Detention Car Surprise Dog]]>><<set $molestationstart to 1>><</link>>
<<else>>
Eventually done with your task, you dress and leave the premises.
<br><br>
<<link [[다음|Oxford Street]]>><<clotheson>><<endevent>><</link>>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<set $position to "doggy">>
<<set $NPCList[0].stance to "top">>
<<set $enemyanger to 40>>
<<enable_rescue>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1 and $rescue is 1 and random(0, 100) lt 33>> /* Leighton won't be too quick to save you */
<span id="next"><<link [[다음|School Detention Car Surprise Dog Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|School Detention Car Surprise Dog Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음|School Detention Car Surprise Dog Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|School Detention Car Surprise Dog]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
The <<beasttype>> grunts in satisfaction, then trots off. You're left lying on the ground. <<tearful>> you dust yourself off.
<<famebestiality 10>>
<br>
<<endcombat>>
<<npc Leighton>><<person1>>
"I hope this was a valuable lesson for you, young <<if $player.gender_appearance is "m">>man<<else>>lady<</if>>." The window to Leighton's office is open again and <<he>> is back, watching you impassively. "Do try to remember it next time you think of getting cheeky with your superiors."
<br><br>
<<He>> shuts the blinds before you can answer, leaving you all alone.
<<clotheson>>
<<elseif $enemyhealth lte 0>>
The <<beasttype>> yelps and flees, its tail between its legs. <<tearful>> you dust yourself off.
<br>
<<endcombat>>
<<npc Leighton>><<person1>>
"I hope this was a precious lesson for you, young <<if $player.gender_appearance is "m">>man<<else>>lady<</if>>." The window to Leighton's office is open again and <<he>> is back, watching you impassively. "Do try to remember it next time you think of getting cheeky with your superiors."
<br><br>
<<He>> shuts the blinds before you can answer, leaving you all alone.
<<clotheson>>
<<else>>
<<set $rescued += 1>>
<<npc Leighton 2>>
A sharp whistle stops the <<beasttype>> in <<bhis>> tracks. "That'll be enough." The window to Leighton's office is open again and <<person2>><<he>> is back, watching you impassively.
<<if $NPCList[0].stance is "top">>
<<famebestiality 5>>
"Unless you'd rather to continue?" Your face flushes. <<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<</if>>
<br><br>
Following another whistle from Leighton the <<beasttype>> backs away, then reluctantly trots off towards <<bhis>> owner's office. You're left lying on the ground. <<tearful>> you dust yourself off.
<br>
<<endcombat>>
<<npc Leighton>><<person1>>
"I hope this was a valuable lesson for you, young <<if $player.gender_appearance is "m">>man<<else>>lady<</if>>." Leighton fixes you with <<his>> stare. "Do try to remember it next time you think of getting cheeky with your superiors."
<br><br>
<<He>> shuts the blinds before you can answer, leaving you all alone.
<<clotheson>>
<</if>>
<<link [[다음|Oxford Street]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 1>>
You hold the paddle in one hand, reaching out with the other to pull down <<person2>><<persons>> <<if $pronoun is "m">>briefs<<else>>panties<</if>>. <<He>> yelps in surprise as <<his>> bare butt comes into view. You feel a surge of arousal at the sight. <<promiscuity3>>
<br>
"Oh my," says Leighton, glee evident in <<person1>><<his>> voice. "This is shaping up to be quite the punishment!"
<br><br>
<</if>>
You raise the paddle high and bring it down on the <<person2>><<persons>><<if $phase is 1>> bare<</if>> butt with all your might. <<He>> turns <<his>> head around to look at you, betrayal in <<his>> eyes. You feel a twinge of <<if $submissive lte 500 or $sadism_level gte 1>>arousal,<<arousal 1000>><<else>>guilt,<<stress 12>><</if>> but Leighton forces the <<persons>> head down to the desk, snapping you out of it.
<br><br>
"That's it, hit <<him>> harder!" exclaims Leighton, eyes wide with lust. "Make <<him>> squirm!"
<br><br>
<<set _defiance_arousal to ($sadism / 40)>>
<<arousal _defiance_arousal>>
<<if $arousal gte ($arousalmax * 0.8)>>
<<sadism _args[0]>>
<</if>>
You oblige, bringing the paddle down on the <<personsimple>>'s other cheek this time. <<He>> jerks <<his>> whole body on the desk, but Leighton presses down on the small of <<his>> back, holding <<him>> down.
<<if $arousal gte 8000>>
<<if $player.penisExist and $player.vaginaExist>>
The sensation is overwhelming. You feel your <<penis>> press against your $worn.lower.name, and your <<pussy>> is soaked. Your hands start to tremble and your knees begin to quake.
<<elseif $player.penisExist>>
Your <<penis>> is fully erect now, throbbing underneath your $worn.lower.name as you beat your classmate again and again.
<<elseif $player.vaginaExist>>
Your body quivers with excitement as you beat your classmate again and again, your drenched <<pussy>> seeping through your $worn.lower.name and threatening to give you away.
<</if>>
Leighton is too focused on the <<person>> to notice, however.
<</if>>
<br><br>
The sound of paddle meeting<<if $phase is 1>> bare<</if>> flesh echoes around the room, mixing with the <<personsimple>>'s sobs.
<<if $phase is 1>>
<<His>> butt is an angry red colour, nasty welts all along <<his>> buttocks where you hit him.
<</if>>
By the end, the <<person>> is left a sobbing mess, holding onto the desk for support.
<br><br>
"Good <<girl>>," Leighton says to you, smiling as <<nnpc_he "Leighton">> takes the paddle back. "I think <<hes>> learnt <<his>> lesson now<<if $famescrap gte 400>>. It seems the rumours I heard about you were true, you really don't hold back<</if>>."
<br><br>
<<link [[다음|School Detention Paddle Other End]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You lift the paddle a little and swing it down upon <<person2>><<persons>> upturned ass, stopping just shy of <<his>> cheek. <<He>> yelps in surprise, but then turns to you, looking relieved. You do the same to <<his>> other cheek. <<He>> flinches and cries out, but you know <<hes>> not in any real pain.
<br><br>
<<skulduggeryuse>>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<span class="green">Leighton looks pleased,</span> getting out <<person1>><<his>> camera and snapping pictures as you pretend to beat your classmate. The <<person2>><<person>> makes a show of yelping and wriggling, so you put a hand on the small of <<his>> back, holding <<him>> down to the desk. "P-please stop!" <<he>> sobs dramatically.
<br><br>
"Beg all you want," snarls Leighton, <<person1>><<his>> camera snapping the whole scene. "We all know you deserve this. Isn't that right?" <<He>> turns to you expectantly.
<br>
"You've been a very bad <<person2>><<personsimple>>," you agree, hitting <<him>> a few more times. The <<person>> cries out with each strike until Leighton is finally satisfied.
<br>
"Good <<girl>>," Leighton says to you, smiling as <<nnpc_he "Leighton">> takes the paddle back. "I think <<person2>><<hes>> learnt <<his>> lesson now<<if $famescrap gte 400>>. It seems the rumours I heard about you were true, you really don't hold back<</if>>."
<br><br>
<<link [[다음|School Detention Paddle Other End]]>><<set $phase to 2>><</link>>
<br>
<<else>>
<span class="red">Leighton shakes <<person1>><<his>> head and snatches the paddle back.</span> "No, no, don't go easy on <<person2>><<him>>," <<person1>><<he>> says, concealing a smirk. "Here, let me show you how it's done." The <<nnpc_title "Leighton">> pushes you against the desk next to the <<person2>><<person>>, then <<if $worn.lower.skirt is 1>>lifts your skirt<<else>>tugs down your $worn.lower.name<</if>>, baring your <<bottom>>.
<br><br>
<<silently>>
<<person2>><<person>><<set $paddle_other_student to _text_output>>
<</silently>>
<<saveNPC 1 paddle_other_student_1>>
<<endevent>>
<<npc Leighton>><<person1>>
<<link [[다음|School Detention Double Paddle]]>><<set $molestationstart to 1>><</link>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<person2>>
<<if $submissive gte 1150>>
You stare at into the <<persons>> pleading eyes, and you're overcome with guilt. "N-no," you say, gently laying the paddle on the desk. "This is wrong."
<<elseif $submissive lte 850>>
"This is fucked up," you scoff, shoving the paddle back into Leighton's hands. "Find someone else to do your dirty work, you old creep."
<<else>>
"This is sick," you say, handing the paddle back to Leighton. "I want no part in it."
<</if>>
<br><br>
The <<person>> relaxes over the desk, looking relieved. Scowling, Leighton rounds on you. "Fine. If you won't spank <<him>>, you can join <<him>>! Get over the desk, I'll teach you to disobey me."
<br><br>
<<person1>><<He>> shoves you against the desk next to the <<person2>><<person>>, who trembles beside you, too terrified to move. You hear the sound of Leighton smacking the paddle against <<person1>><<his>> palm behind you.
<br><br>
<<silently>>
<<person2>><<person>><<set $paddle_other_student to _text_output>>
<</silently>>
<<saveNPC 1 paddle_other_student_1>>
<<endevent>>
<<npc Leighton>><<person1>>
<<link [[다음|School Detention Double Paddle]]>><<set $molestationstart to 1>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
Leighton brings the paddle down on the <<persons>> upturned butt. <<He>> cries out in pain, looking at you with pleading eyes. "Stop!" <<he>> exclaims. "Don't let <<nnpc_him "Leighton">> do this to me!"
<br><br>
The <<persons>> pleas only serve to encourage Leighton. <<person1>><<He>> brings the paddle down again and again, clearly enjoying the way the <<person2>><<personsimple>> struggles and cries. "Beg all you want, we all know you deserve this."
<br><br>
The <<personsimple>> tries to respond, but any words are lost in the yelps and cries coming out of <<his>> mouth. <<His>> butt is almost in your face now, every blow from the paddle making it ripple inside <<his>> <<if $pronoun is "m">>briefs<<else>>panties<</if>>. Leighton pauses, pulling the <<personsimple>>'s <<if $pronoun is "m">>briefs<<else>>panties<</if>> up between <<his>> cheeks to admire <<person1>><<his>> handiwork. An angry red covers the <<person2>><<personsimple>>'s buttocks. If <<hes>> ashamed to let you see <<his>> ass, <<he>> doesn't show it. <<His>> attention is clearly on the pain in <<his>> butt.
<br><br>
"I think that should be enough, don't you?" asks Leighton, giving the <<persons>> bare cheek a light spank.
<br><br>
<<link [[Nod|School Detention Paddle Other End]]>><<set $phase to 2>><</link>>
<br>
<<link [[Harder|School Detention Paddle Harder]]>><<npcincr Leighton love 1>><<control 10>><<status -10>><<arousal 500>><</link>><<gcontrol>><<garousal>><<lcool>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
Leighton raises <<person1>><<his>> eyebrows at you. "You're enjoying this, aren't you?" <<He>> chuckles and turns to the <<person2>><<person>>. "You heard <<phim>>, we're going to really make you sorry."
<br><br>
The <<person>> glares at you through <<his>> tears, lying limp over Leighton's desk. <<He>> doesn't speak, but <<he>> doesn't need to. <<Hes>> clearly furious. Leighton raises the paddle, not bothering to fix the <<personsimple>>'s underwear, bringing it down hard on <<his>> exposed buttocks. <<He>> cries out and tries to stand, but Leighton leans <<person1>><<his>> weight against the small of the <<person2>><<personsimple>>'s back. "You're not getting off that easy. I'm going to give you six more. Count them!"
<br><br>
"O-one!" cries the <<person>>, trying in vain to push Leighton off <<him>>.
<br>
"Two! Three! F-four! OW! Five!" Leighton doesn't go easy on the <<personsimple>>. <<person1>><<He>> glances at you after every hit, trying to gauge your reaction. Finally, <<he>> delivers the final blow. "FUCK! Six!" Leighton lets go of the <<person2>><<person>> who lies still, sobbing.
<br>
"Was that so bad?" asks Leighton, putting the paddle back in the desk. "If you're a good <<personsimple>>, it'll be the last paddling you'll have to get."
<br>
The <<person>> nods, but <<hes>> not really listening. <<He>> stands up and fixes <<his>> clothing, not looking at you, before stumbling out of the room.
<br><br>
Once <<he>> leaves, Leighton gives you a light slap on the butt.
<<if $arousal gte 8000>>
"Looks like you enjoyed that," <<person1>><<he>> says with a pointed glance at the <<if $player.penisExist>>bulge<<else>>wet patch<</if>> in your $worn.lower.name.
<<else>>
"Let that be a warning," <<person1>><<he>> says with a smirk.
<</if>>
"Now run along. I've work to do. I trust I won't be seeing you here again for a long while."
<br><br>
<<He>> ushers you out of <<his>> office and back into the hallway.
<br><br>
<<link [[다음|Hallways]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
Leighton raises the paddle to strike,
<<if $submissive gte 1150>>
but you throw yourself between <<him>> and the <<person2>><<person>>.
<br>
"Just because you're the <<nnpc_title "Leighton">> doesn't give you the right to pick on us," you say with as much bravery as you can muster.
<<elseif $submissive lte 850>>
but you grab <<his>> arm, daring <<him>> to try something.
<br>
"Do your worst," you spit. "I'll hit back twice as hard."
<<else>>
but you stand up and put your arm out, stopping <<him>>.
<br>
"Stop!" you shout. "You can't do this!"
<</if>>
<br><br>
Leighton fixes you with a glare. "I'm the <<nnpc_title "Leighton">>, young <<if $player.gender_appearance is "m">>man<<else>>lady<</if>>. I can do whatever I want. If you don't want to watch, then you can join <<person2>><<him>>."
<br><br>
The <<person>> gives you a commiserating look, but <<he>> seems grateful that you tried. <<His>> relief is short-lived, however, as Leighton grabs you by the scruff of your neck, pushing you over the desk and raising the paddle over your <<bottom>>.
<br><br>
<<silently>>
<<person2>><<person>><<set $paddle_other_student to _text_output>>
<</silently>>
<<saveNPC 1 paddle_other_student_1>>
<<endevent>>
<<npc Leighton>><<person1>>
<<link [[다음|School Detention Double Paddle]]>><<set $molestationstart to 1>><</link>>
<br><<effects>>
<<if $masturbationstart is 1>>
<<set $masturbationstart to 0>>
<<set $masturbationstat += 1>>
You feel a
<<if $fallenangel gte 2 or $trauma gte ($traumamax / 5) * 3>>
twisted sense of vindication
<<elseif $sadism_level gte 1>>
sadistic thrill
<<else>>
guilty, yet pleasurable sensation
<</if>>
as Leighton brings the paddle down on the <<person2>><<persons>> upturned ass.
<br><br>
Unable to help yourself, you reach down your $worn.lower.name and fumble with your <<genitals>>. You're already
<<if $player.penisExist and $player.vaginaExist>>
hard and wet, precum mingling with your juices.
<<elseif $player.penisExist>>
hard, precum oozing from the tip of your penis.
<<else>>
wet, your pussy soaking through the fabric of your $worn.lower.name.
<</if>>
Leaning forward against the desk, you continue, feeling waves of pleasure wash over you in time with the panicked <<personsimple>>'s yelps. <<exhibitionism5>>
<<masturbationstart>>
<<set $timer to 20>>
<<set $mouth to "disabled">>
<</if>>
<<masturbationeffects>>
<<masturbationactions>>
<<if $orgasmdown gte 1>>
You can't help but let a moan slip as you climax. Fortunately, the combined sounds of Leighton's lecturing, the <<persons>> sobbing and the paddle against <<his>> ass drown your cries out.
<<elseif random(1, 2) is 1>>
The sounds of the paddle striking <<persons>> cheeks turn you on as you fondle yourself. You're sure Leighton will notice soon, but that doesn't stop you.<<arousal 100>><<garousal>>
<<else>>
The <<person>> cries out, eyes screwed shut as <<his>> ass turns a deeper shade of red. You feel waves of pleasure coursing through you at the sight.<<arousal 100>><<garousal>>
<</if>>
<br><br>
<<if $timer lte 0>>
<<link [[Continue|School Detention Paddle Masturbate Finish]]>><</link>><<nexttext>>
<br>
<<else>>
<<link [[Continue|School Detention Paddle Masturbate]]>><</link>><<nexttext>>
<br>
<</if>>
<<if $corruptionMasturbation isnot true and random(0,3) gt $orgasmcurrent and $corruption_slime gt ($willpower / 10)>>
<<link [[Stop|$passage]]>><<set $corruptionMasturbation to true>><</link>>
<<elseif $corruptionMasturbation isnot true>>
<<link [[Stop|School Detention Paddle Masturbate Finish]]>><<set $finish to 1>><</link>>
<<else>>
The slime in your ear will not allow you to stop.
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $timer lte 0 and $orgasmdown gte 1>>
<<if $worn.under_lower.exposed gte 1 and $worn.lower.exposed gte 2 and $worn.genitals.type.includes("hidden")>>
<<set $genderknown.pushUnique("Leighton")>>
<</if>>
Leighton sets the paddle down, satisfied with the <<persons>> suffering. "There. Have you learnt your lesson?" The <<person>> sniffles and nods.
You hasten to stop touching yourself before either of them notice, <span class="pink">but you can't control your spasms.</span> You end up crying out loudly in pleasure. Leighton and the <<person>> immediately turn their heads towards you.<<stress 6>><<gstress>>
<br><br>
The <<persons>> face is a mixture of shock and disgust, but Leighton gives no reaction. <<person1>><<He>> turns back to the <<person2>><<person>>.
<br>
"You're done here," Leighton says. "Get out of my office."
<br><br>
The <<person>> stares vacantly for a moment, still stunned by your display. <<He>> eventually shakes out of <<his>> stupor and scurries out of the room, though not before giving you one last disapproving glare. You're sure you'll be hearing about this for a while yet.<<status -10>><<lcool>>
<br><br>
<<clotheson>>
<<endmasturbation>>
<<endcombat>>
<<npc Leighton>><<person1>>
<<if $schoolfameblackmail isnot undefined>>
"As for you," <<he>> says, turning to you, eyes glazed over with lust. "You're a dirty little slut, touching yourself in front of me like that. You've got me all worked up now. I think you owe me a little release." <<He>> pulls you to your feet and shoves you against the desk.
<br><br>
<<link [[다음|School Detention Paddle Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
"As for you," <<nnpc_he "Leighton">> says, fixing you with a stern glare. "Such overt acts of vulgarity are inexcusable. <span class="red">Perhaps another day of detention will help drill that into your thick skull.</span>"<<detention 6>><<gdelinquency>>
<br><br>
<<nnpc_He "Leighton">> walks back behind <<nnpc_his "Leighton">> desk and motions for you to leave. You comply.
<br><br>
<<link [[다음|Hallways]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
Leighton gives the <<person>> one last spank with <<person1>><<his>> hand before putting the paddle down and taking a breath. <<He>> looks flustered with the effort, face flushed slightly. "For your sake, I hope you've learnt your lesson," <<he>> says to the <<person2>><<person>>. "I don't want to see you in here again. Now get out of my office."
<br><br>
The <<person>> doesn't need to be told twice. <<He>> <<if $pronoun is "m">>pulls up his shorts<<else>>tugs down her skirt<</if>> and runs out of the door, tears falling down <<his>> face.
<br><br>
<<clotheson>>
<<endmasturbation>>
<<endcombat>>
"As for you," <<nnpc_he "Leighton">> says with a smirk, turning to you. "I'm glad you enjoyed the show. I know I did." <<nnpc_He "Leighton">> winks at you knowingly, before showing you out of the office.
<br><br>
<<link [[다음|Hallways]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
Leighton puts the paddle down on the desk and gives the <<person2>><<person>> one last spank with the palm of <<person1>><<his>> hand. The slap echoes around the room. "Fix your clothes, and get out of my office. If I have to see either of you in here again, it'll be much worse for you."<<stress 2>><<gstress>>
<br><br>
<<switch $phase>>
<<case 0>>
The <<person2>><<person>> gives you a scornful glare as <<he>> <<if $pronoun is "m">>pulls up <<his>> shorts<<else>>straightens <<his>> skirt<</if>> and staggers out the door, rubbing <<his>> sore behind.
<<case 1>>
The <<person2>><<person>> struggles to meet your gaze as <<he>> <<if $pronoun is "m">>pulls up <<his>> shorts<<else>>straightens <<his>> skirt<</if>>, <<his>> expression one of utter humiliation. <<He>> staggers out of the office, not uttering a word.
<<case 2>>
The <<person2>><<person>> gives you a grateful smile as <<he>> <<if $pronoun is "m">>pulls up <<his>> shorts<<else>>straightens <<his>> skirt<</if>> and exits the office.<<stress -6>><<trauma -6>><<lstress>><<ltrauma>>
<</switch>>
<br><br>
<<link [[다음|Hallways]]>><<endevent>><</link>>
<br>
/* player and other student spanked */<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<npcspank>><<npcidlegenitals>>
<<set $spankobject to "paddle">>
<<set $enemyanger += 200>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<if $schoolfameblackmail isnot undefined and random(1, 10) is 1>>
Leighton leans in close and whispers, quietly enough that the <<print $paddle_other_student>> can't hear. "We both know you're getting off on this, naughty <<girl>>." <<He>> punctuates <<his>> remark with a painful smack.<<violence 5>><<combattrauma 10>><<ggstress>><<ggtrauma>><<ggpain>>
<<elseif $enemyanger lte 0>>
Leighton takes a step back, drumming <<his>> fingers against the paddle. "I think you've learnt your lesson," <<he>> says with a smug grin.
<<else>>
<<switch random(1, 12)>>
<<case 1>>
The <<print $paddle_other_student>> cries out next to you, face buried against the desk.<<combattrauma 3>><<gtrauma>>
<<case 2>>
Leighton alternates between spanking you and the <<print $paddle_other_student>>, eyes wide with lust.<<violence 2>><<gstress>><<gtrauma>><<gpain>>
<<case 3>>
"You've both been bad, and now you'll both pay the price," says Leighton, the paddle coming down hard on the <<print $paddle_other_student>>.<<combattrauma 3>><<gtrauma>>
<<case 4>>
Leighton focuses <<his>> attention on the <<print $paddle_other_student>>, giving you a slight reprieve.<<violence -3>><<lpain>>
<<case 5>>
Leighton focuses on you, sparing no sympathy as <<he>> paddles you without mercy.<<violence 5>><<combattrauma 5>><<ggstress>><<ggtrauma>><<ggpain>>
<<case 6>>
<<if $worn.under_lower.exposed gte 1>>
Your bare butt stings more and more with each blow of the paddle, the skin turning an angry shade of red.<<violence 4>><<ggpain>>
<<else>>
Leighton laughs as the paddle connects with your <<bottom>>. "Be thankful I'm letting you keep your clothes on."<<violence 2>><<gpain>>
<</if>>
<<case 7>>
<<if $delinquency gte 800>>
"This is what brats like you deserve," Leighton sneers, bringing the paddle down hard.<<violence 4>><<gpain>>
<<elseif $physique gte $physiquesize * 0.75>>
Leighton laughs, enjoying your degradation. "Not so tough now, are you?"<<combattrauma 4>><<gtrauma>>
<<else>>
Leighton tuts as <<he>> prepares another strike. "You'll be a good <<girl>> from now on, won't you?"<<combattrauma 2>><<gtrauma>>
<</if>>
<<case 8>>
<<if $pain gte 100>>
Leighton sneers. "There's no use crying, you'll still get what's coming to you."<<combattrauma 2>><<gtrauma>>
<<elseif $masochism_level gte 3>>
You can't help but squirm pleasurably at the painful sensation. Leighton snickers at the sight. "You're a filthy little whore, you love this, don't you?"<<combattrauma 2>><<gtrauma>>
<<elseif $masochism_level gte 1>>
The pain turns you on, making your
<<if $player.penisExist and $player.vaginaExist>>
<<penis>> erect and <<pussy>> wet
<<elseif $player.penisExist>>
<<penis>> stiffen against the desk
<<else>>
fluids seep onto the desk
<</if>>
as Leighton brings the paddle down again.<<violence 2>><<gpain>>
<<else>>
You wince as Leighton gives your <<bottom>> a painful whack.<<violence 2>><<gpain>>
<</if>>
<<case 9 10 11 12>>
Leighton continues to punish you and the <<print $paddle_other_student>>.
<</switch>>
<</if>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[다음|School Detention Double Paddle Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|School Detention Double Paddle Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyanger lte 0>>
<span id="next"><<link [[다음|School Detention Double Paddle Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|School Detention Double Paddle]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<unset $paddle_other_student>><<unset $spankobject>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<loadNPC 1 paddle_other_student_1>>
The paddle clatters to the ground as Leighton's orgasm subsides, steadying <<himself>> against the desk. Clarity returns to <<his>> eyes and <<he>> stands abruptly, realising what just happened. <<He>> looks flustered as <<he>> picks the paddle up off the floor.
<br><br>
"Don't breathe a word of this to anyone," <<he>> says through laboured breaths. "That goes for both of you."
<br><br>
<<tearful>> you nod. The <<person2>><<person>> wordlessly sobs beside you, <<his>> face down against the desk. You wonder if <<he>> even noticed what happened.
<br><br>
<<earnFeat "Leighton's Nightmare">>
<<clotheson>>
<<endcombat>>
<<npc Leighton>>
<<loadNPC 1 paddle_other_student_1>><<clearNPC paddle_other_student_1>>
<<person1>>
<<link [[다음|School Detention Paddle Other End]]>><<set $phase to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
<<loadNPC 1 paddle_other_student_1>>
Leighton recoils in pain, and you squirm free from <<his>> grip.
<br><br>
<<He>> shouts after you as you flee down the corridor. "You've made things much worse for yourself, <<bitch>>. Mark my words." <<tearful>> you keep running, leaving the <<person2>><<person>> to <<his>> fate.
<br><br>
<<clotheson>>
<<endcombat>>
<<clearNPC paddle_other_student_1>>
<<link [[다음|Hallways]]>><</link>>
<br>
<<else>>
<<loadNPC 1 paddle_other_student_1>>
Leighton takes a step back, looking satisfied. "That's a good <<girl>>. Don't you see how much easier things would be if you just did as you were told?"
<br><br>
<<if $submissive gte 1150>>
<<tearful>> you mumble, "Yes, <<sir>>."
<<elseif $submissive lte 850>>
<<tearful>> you grit your teeth.
<<else>>
<<tearful>> you nod.
<</if>>
<br><br>
Leighton looks smug. "And you?" <<he>> asks the <<person2>><<person>>, who only sobs quietly in response.
<<clotheson>>
<<endcombat>>
<<npc Leighton>>
<<loadNPC 1 paddle_other_student_1>><<clearNPC paddle_other_student_1>>
<<link [[다음|School Detention Paddle Other End]]>><<set $phase to 1>><</link>>
<br>
<</if>>
/* player spanked, no observers */<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<npcspank>><<npcidlegenitals>>
<<set $spankobject to "paddle">>
<<if $phase is 0>>
<<set $enemyanger += 100>>
<<else>>
<<set $enemyanger += 150>>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<if $schoolfameblackmail isnot undefined and random(1, 10) is 1>>
Leighton grabs a handful of your hair and yanks your head back, bringing <<his>> lips to your ear. "We both know you're getting off on this, naughty <<girl>>." <<He>> punctuates <<his>> remark with a painful smack.<<violence 5>><<combattrauma 10>><<ggstress>><<ggtrauma>><<ggpain>>
<<elseif $enemyanger lte 0>>
Leighton takes a step back, drumming <<his>> fingers against the paddle. "I think you've learnt your lesson," <<he>> says with a smug grin.
<<else>>
<<switch random(1, 12)>>
<<case 1>>
Leighton sets the paddle down for a moment and cups a hand under your chin, forcing your head up. "Hold that expression," <<he>> commands as <<he>> snaps a picture.<<violence -2>><<combattrauma 10>><<gtrauma>><<lpain>>
<<case 2>>
Leighton takes a short break to catch <<his>> breath, giving you a moment of relief.<<violence -2>><<lpain>>
<br>
<<if $delinquency gte 800>>
That is, until <<his>> palm suddenly smacks against your <<bottom>>. <<He>> smirks. "No rest for the wicked, I'm afraid."<<violence 4>><<gstress>><<gtrauma>><<gpain>>
<<else>>
"Don't look so relieved," <<he>> laughs. "I'm not done with you yet."
<</if>>
<<case 3>>
Leighton reels <<his>> arm back, preparing to deliver a harsh smack.<<set $stress += 12>><<gstress>>
<<case 4>>
Leighton's grip falters, and <<he>> drops the paddle on <<his>> foot. You hear <<him>> curse under <<his>> breath.<<set $stress -= 6>><<lstress>>
<<case 5>>
Leighton doesn't let up, bullying your <<bottom>> with a vicious barrage of whacks.<<violence 5>><<combattrauma 5>><<ggstress>><<ggtrauma>><<ggpain>>
<<case 6>>
<<if $worn.under_lower.exposed gte 1>>
Your bare butt stings more and more with each blow of the paddle, the skin turning an angry shade of red.<<violence 4>><<ggpain>>
<<else>>
Leighton snickers as the paddle connects with your <<bottom>>. "Be thankful I'm letting you keep your clothes on."<<violence 2>><<gpain>>
<</if>>
<<case 7>>
<<if $delinquency gte 800>>
"This is what brats like you deserve," Leighton sneers, bringing the paddle down hard.<<violence 4>><<gpain>>
<<elseif $physique gte $physiquesize * 0.75>>
Leighton laughs, enjoying your degradation. "Not so tough now, are you?"<<combattrauma 4>><<gtrauma>>
<<else>>
Leighton tuts as <<he>> prepares another strike. "You'll be a good <<girl>> from now on, won't you?"<<combattrauma 2>><<gtrauma>>
<</if>>
<<case 8>>
<<if $pain gte 100>>
Leighton sneers. "There's no use crying, you'll still get what's coming to you."<<combattrauma 2>><<gtrauma>>
<<elseif $masochism_level gte 3>>
You can't help but squirm pleasurably at the painful sensation. Leighton snickers at the sight. "You're a filthy little whore. You love this, don't you?"<<combattrauma 2>><<gtrauma>>
<<elseif $masochism_level gte 1>>
The pain turns you on, making your
<<if $player.penisExist and $player.vaginaExist>>
<<penis>> erect and <<pussy>> wet
<<elseif $player.penisExist>>
<<penis>> stiffen against the desk
<<else>>
fluids seep onto the desk
<</if>>
as Leighton brings the paddle down again.<<violence 2>><<gpain>><<garousal>>
<<else>>
You wince as Leighton gives your <<bottom>> a painful whack.<<violence 2>><<gpain>>
<</if>>
<<case 9 10 11 12>>
Leighton continues to punish you.
<</switch>>
<</if>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[다음|School Detention Paddle 1 Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|School Detention Paddle 1 Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyanger lte 0>>
<span id="next"><<link [[다음|School Detention Paddle 1 Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|School Detention Paddle 1]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<unset $spankobject>>
<<if $enemyarousal gte $enemyarousalmax>>
The paddle clatters to the ground as Leighton's orgasm subsides, steadying <<himself>> against the desk. Clarity returns to <<his>> eyes and <<he>> stands abruptly, realising what just happened.
<br><br>
"Don't breathe a word of this to anyone," <<he>> pants. "Leave." <<tearful>> you walk from the room.
<br><br>
<<earnFeat "Leighton's Nightmare">>
<<clotheson>>
<<endcombat>>
<<link [[다음|Hallways]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
<<HePost "은">> 고통에 몸을 움찔거리고 당신은 <<hisPost "의">> 손아귀 안에서 도망친다.
<br><br>
당신이 복도로 도망가자 <<hePost "이">> 뒤에서 소리친다. "이 <<bitch_ya>>, 넌 그냥 상황을 더 안좋게 만들었을 뿐이야. 내 말 명심하라고." <<tearful>> 당신은 계속해서 달린다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Hallways]]>><</link>>
<br>
<<else>>
Leighton places the paddle down next to you on the desk. "That's a good <<girl>>. Don't you see how much easier things would be if you just did as you were told?"
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Leighton>><<person1>>
<<if $pain gte 60>>
You start to push yourself off the desk, but Leighton places a hand on your shoulder, holding you in place. "Just a moment. I have something for you."<<stress 2>><<gstress>>
<br><br>
<<He>> walks behind <<his>> desk and fishes around in a drawer, then pulls out a tube of numbing cream. "If you promise to be a good <<girl>>, I'll make you feel better. How does that sound?"
<br><br>
<<link [[Agree|School Detention Paddle Cream]]>><<set $phase to 0>><<set $pain -= 110>><<stress 6>><<arousal 1000>><</link>><<lllpain>><<gstress>><<ggarousal>>
<br>
<<link [[Refuse|School Detention Paddle Cream Refuse]]>><<set $phase to 0>><</link>>
<br>
<<else>>
"I trust I won't be seeing you in my office again any time soon." <<He>> sits at <<his>> desk and motions at the door.
<br>
<<tearful>> you leave the office.
<br><br>
<<link [[다음|Hallways]]>><<endevent>><</link>>
<br>
<</if>>
<</if>>
/* player spanked, 1 observer */<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<npcspank>><<npcidlegenitals>>
<<set $spankobject to "paddle">>
<<set $enemyanger += 200>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<if $schoolfameblackmail isnot undefined and random(1, 10) is 1>>
Leighton leans in close and whispers, quietly enough that the <<print $paddle_other_student>> can't hear. "We both know you're getting off on this, naughty <<girl>>." <<He>> punctuates <<his>> remark with a painful smack.<<violence 5>><<combattrauma 10>><<ggstress>><<ggtrauma>><<ggpain>>
<<elseif $enemyanger lte 0>>
Leighton takes a step back, drumming <<his>> fingers against the paddle. "I think you've learnt your lesson," <<he>> says with a smug grin.
<<else>>
<<switch random(1, 12)>>
<<case 1>>
The <<print $paddle_other_student>> leans closer to get a better view.
<<case 2>>
"Beat <<phim>> harder, I want to see <<phim>> scream!" cries the <<print $paddle_other_student>>. Leighton complies with a smirk, bringing the paddle down hard.<<violence 3>><<gstress>><<gtrauma>><<gpain>>
<<case 3>>
You see the flash of a camera behind you as the <<print $paddle_other_student>> takes a picture of your humiliation.<<combattrauma 2>><<fameexhibitionism 2 pic>><<gtrauma>>
<<case 4>>
Leighton looks over <<his>> shoulder at the <<print $paddle_other_student>>. <<He>> smirks. "Maybe I'll let our friend have a go with you when I'm done."<<set $stress += 6>><<gstress>>
<<case 5>>
Leighton doesn't let up, bullying your <<bottom>> with a vicious barrage of whacks. The <<print $paddle_other_student>> watches with excitement.<<violence 5>><<combattrauma 5>><<ggstress>><<ggtrauma>><<ggpain>>
<<case 6>>
<<if $worn.under_lower.exposed gte 1>>
Your bare butt stings more and more with each blow of the paddle, the skin turning an angry shade of red.<<violence 4>><<ggpain>>
<<else>>
Leighton laughs as the paddle connects with your <<bottom>>. "Be thankful I'm letting you keep your clothes on."<<violence 2>><<gpain>>
<</if>>
<<case 7>>
<<if $delinquency gte 800>>
"This is what brats like you deserve," Leighton sneers, bringing the paddle down hard.<<violence 4>><<gpain>>
<<elseif $physique gte $physiquesize * 0.75>>
Leighton laughs, enjoying your degradation. "Not so tough now, are you?"<<combattrauma 4>><<gtrauma>>
<<else>>
Leighton tuts as <<he>> prepares another strike. "You'll be a good <<girl>> from now on, won't you?"<<combattrauma 2>><<gtrauma>>
<</if>>
<<case 8>>
<<if $pain gte 100>>
Leighton sneers. "There's no use crying, you'll still get what's coming to you."<<combattrauma 2>><<gtrauma>>
<<elseif $masochism_level gte 3>>
You can't help but squirm pleasurably at the painful sensation. Leighton snickers at the sight. "You're a filthy little whore, you love this, don't you?"<<combattrauma 2>><<gtrauma>>
<<elseif $masochism_level gte 1>>
The pain turns you on, making your
<<if $player.penisExist and $player.vaginaExist>>
<<penis>> erect and <<pussy>> wet
<<elseif $player.penisExist>>
<<penis>> stiffen against the desk
<<else>>
fluids seep onto the desk
<</if>>
as Leighton brings the paddle down again.<<violence 2>><<gpain>>
<<else>>
You wince as Leighton gives your <<bottom>> a painful whack.<<violence 2>><<gpain>>
<</if>>
<<case 9 10 11 12>>
Leighton continues to punish you as the <<print $paddle_other_student>> watches.
<</switch>>
<</if>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[다음|School Detention Paddle 2 Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|School Detention Paddle 2 Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyanger lte 0>>
<span id="next"><<link [[다음|School Detention Paddle 2 Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|School Detention Paddle 2]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<unset $paddle_other_student>><<unset $spankobject>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<loadNPC 1 paddle_other_student_1>>
Clarity returns to Leighton's eyes and <<he>> stands abruptly, realising what just happened. The <<person2>><<person>> stares slack-jawed at the scene.
<br><br>
Leighton notices <<his>> gawking and fixes <<him>> with a glare. "Don't even think about telling anyone about this, or it'll be your ass up here next time. Understood?" The <<person>> quickly nods.
<br><br>
"And you," Leighton breathes, turning back to you. "Get out of my office. I don't want to see you in here again."
<br><br>
<<earnFeat "Leighton's Nightmare">>
<<endcombat>>
<<clearNPC paddle_other_student_1>>
<<tearful>> you get dressed and step out into the hallway.
<br><br>
<<link [[다음|Hallways]]>><<clotheson>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
<<loadNPC 1 paddle_other_student_1>>
You wrench your arms free from Leighton's grip and shove <<him>> away. The <<person2>><<person>> looks shocked and slightly impressed.<<status 2>><<gcool>>
<br><br>
You take advantage of the confusion and flee into the corridor, Leighton angrily shouting after you. "Hey, <<bitch>>, forget something?"
<br>
나올 때 옷을 가져오는 걸 잊었다. <<tearful>> 당신은 계속해서 달린다.
<br><br>
<<endcombat>>
<<clearNPC paddle_other_student_1>>
<<link [[다음|Hallways]]>><<clotheson>><<clothesruined>><</link>>
<br>
<<else>>
Leighton places the paddle down next to you on the desk. "That's a good <<girl>>. Don't you see how much easier things would be if you just did as you were told?"
<br><br>
<<endcombat>>
<<npc Leighton>>
<<loadNPC 1 paddle_other_student_1>><<clearNPC paddle_other_student_1>>
The <<person2>><<person>> looks at you, licking <<his>> lips. "You sure showed <<phim>>, <<person1>><<sir>>!"
<br><br>
<<if $pain gte 60>>
Leighton ignores <<person2>><<him>>, instead fixating on your pained expression. <<person1>><<He>> walks behind <<his>> desk and fishes around in a drawer, then pulls out a tube of numbing cream. "If you promise to be a good <<girl>>, I'll make you feel better. How does that sound?"
<br><br>
<<link [[Agree|School Detention Paddle Cream]]>><<set $phase to 1>><<set $pain -= 110>><<stress 6>><<arousal 1000>><</link>><<lllpain>><<gstress>><<ggarousal>>
<br>
<<link [[Refuse|School Detention Paddle Cream Refuse]]>><<set $phase to 1>><</link>>
<br>
<<else>>
"Quite," Leighton concurs with a smirk. "I'm sure <<pshes>> learnt <<pher>> lesson. At least I hope so, for <<pher>> sake."
<br><br>
Once you're dressed, <<person1>><<he>> leads you out of <<his>> office. You do your best to ignore the <<person2>><<persons>> smug grin as you step into the hallway.
<br><br>
<<link [[다음|Hallways]]>><<endevent>><<clotheson>><</link>>
<br>
<</if>>
<</if>>
/* player spanked, 3 observers */<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<npcspank>><<npcidlegenitals>>
<<set $spankobject to "paddle">>
<<set $detentionAudienceComments to []>>
<<set $enemyanger += 200>>
<</if>>
<<if $mouthaction is "apologise" and !$detentionAudienceComments.includes("apologise")>>
<<set _audienceComment to "apologise">><<set $detentionAudienceComments.pushUnique("apologise")>>
<<elseif $orgasmdown gte 1 and !$detentionAudienceComments.includes("orgasm")>>
<<set _audienceComment to "orgasm">><<set $detentionAudienceComments.pushUnique("orgasm")>>
<<elseif $mouthaction is "moan" and !$detentionAudienceComments.includes("moan")>>
<<set _audienceComment to "moan">><<set $detentionAudienceComments.pushUnique("moan")>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<if _audienceComment>>
<<switch _audienceComment>>
<<case "apologise">>
The <<print $paddle_other_student_A>> mimics your apology in a mocking tone. The other two burst into laughter.<<set $stress += 12>><<combattrauma 5>><<status -10>><<gstress>><<gtrauma>><<lcool>>
<<case "orgasm">>
The students watch, mouths agape, as you shudder in climax. "Is <<pshe>> seriously cumming from getting <<pher>> ass beaten?" the <<print $paddle_other_student_B>> gawks.
<br>
"Fucking perv," the <<print $paddle_other_student_C>> snickers.
<br>
They continue to jeer as they raise their phones, taking pictures of your lewd display. Leighton smirks in satisfaction.<<combattrauma 5>><<famesex 12 pic>>
<<case "moan">>
The <<print $paddle_other_student_A>> nudges the <<print $paddle_other_student_C>>, sporting a wide grin. "Listen! <<pShes>> getting off on this!" They all burst into laughter.<<combattrauma 3>><<gtrauma>>
<</switch>>
<<elseif $schoolfameblackmail isnot undefined and random(1, 10) is 1>>
Leighton leans in close and whispers, quietly enough that the other students can't hear. "We both know you're getting off on this, naughty <<girl>>." <<He>> punctuates <<his>> remark with a painful smack.<<violence 5>><<combattrauma 10>><<ggstress>><<ggtrauma>><<ggpain>>
<<elseif $enemyanger lte 0>>
Leighton takes a step back, drumming <<his>> fingers against the paddle. "I think you've learnt your lesson," <<he>> says with a smug grin.
<<else>>
<<switch random(1, 12)>>
<<case 1>>
The <<print $paddle_other_student_B>> points at you and whispers something to the <<print $paddle_other_student_C>>. They both giggle.<<combattrauma 3>><<gtrauma>>
<<case 2>>
"Beat <<phim>> harder, I want to see <<phim>> scream!" cries the <<print $paddle_other_student_A>>, the others eagerly nodding in agreement. Leighton complies with a smirk, bringing the paddle down hard.<<violence 3>><<gstress>><<gtrauma>><<gpain>>
<<case 3>>
The three students raise their phones, laughing and snapping pictures.<<combattrauma 3>><<fameexhibitionism 6 pic>><<gtrauma>>
<<case 4>>
Leighton peers over <<his>> shoulder at the other students. <<He>> smirks. "Maybe I'll let them have a turn with you when I'm done. Bet that'd teach you a lesson."<<set $stress += 18>><<ggstress>>
<<case 5>>
Leighton doesn't let up, bullying your <<bottom>> with a vicious barrage of whacks. The other students cheer as <<he>> finishes with a stinging whack.<<violence 5>><<combattrauma 5>><<ggstress>><<ggtrauma>><<ggpain>>
<<case 6>>
<<if $worn.under_lower.exposed gte 1>>
Your bare butt stings more and more with each blow of the paddle, the skin turning an angry shade of red.<<violence 4>><<ggpain>>
<<else>>
Leighton laughs as the paddle connects with your <<bottom>>. "Be thankful I'm letting you keep your clothes on."<<violence 2>><<gpain>>
<</if>>
<<case 7>>
<<if $delinquency gte 800>>
"This is what brats like you deserve," Leighton sneers, bringing the paddle down hard.<<violence 4>><<gpain>>
<<elseif $physique gte $physiquesize * 0.75>>
Leighton laughs, enjoying your degradation. "Not so tough now, are you?"<<combattrauma 4>><<gtrauma>>
<<else>>
Leighton tuts as <<he>> prepares another strike. "You'll be a good <<girl>> from now on, won't you?"<<combattrauma 2>><<gtrauma>>
<</if>>
<<case 8>>
<<if $pain gte 100>>
Leighton sneers. "There's no use crying, you'll still get what's coming to you."<<combattrauma 2>><<gtrauma>>
<<elseif $masochism_level gte 3>>
You can't help but squirm pleasurably at the painful sensation. Leighton snickers at the sight. "You're a filthy little whore, you love this, don't you?"<<combattrauma 2>><<gtrauma>>
<<elseif $masochism_level gte 1>>
The pain turns you on, making your
<<if $player.penisExist and $player.vaginaExist>>
<<penis>> erect and <<pussy>> wet
<<elseif $player.penisExist>>
<<penis>> stiffen against the desk
<<else>>
fluids seep onto the desk
<</if>>
as Leighton brings the paddle down again.<<violence 2>><<gpain>><<garousal>>
<<else>>
You wince as Leighton gives your <<bottom>> a painful whack.<<violence 2>><<gpain>>
<</if>>
<<case 9 10 11 12>>
Leighton continues to punish you as your schoolmates watch.
<</switch>>
<</if>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[다음|School Detention Paddle 3 Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|School Detention Paddle 3 Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyanger lte 0>>
<span id="next"><<link [[다음|School Detention Paddle 3 Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|School Detention Paddle 3]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<unset $paddle_other_student_A>><<unset $paddle_other_student_B>><<unset $paddle_other_student_C>>
<<unset $spankobject>><<unset $detentionAudienceComments>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The students erupt into laughter. You're not sure if it's directed at you or Leighton, but the <<nnpc_title "Leighton">> seems unamused regardless. <<He>> smacks the paddle against the desk, promptly shutting them up.
<br><br>
"If any of you little shits breathe a word about this to anyone," <<he>> growls through laboured breaths, "It'll be your asses up here next time. Understood?" They quickly nod in assent.
<br><br>
"And you," Leighton says, turning <<his>> attention back to you. "Get out of my office." <<tearful>> you get dressed and scurry into the hallway.
<br><br>
<<earnFeat "Leighton's Nightmare">>
<<endcombat>>
<<clearNPC paddle_other_student_1>><<clearNPC paddle_other_student_2>><<clearNPC paddle_other_student_3>>
<br><br>
<<link [[다음|Hallways]]>><<clotheson>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
You wrench your arms free from Leighton's grip and shove <<him>> away. The other students laugh and cheer at the spectacle, equal parts amused and impressed by your audacity.<<status 5>><<gcool>>
<br><br>
You take advantage of the confusion and flee into the corridor, Leighton angrily shouting after you. "Hey, <<bitch>>, forget something?"
<br>
나올 때 옷을 가져오는 걸 잊었다. <<tearful>> 당신은 계속해서 달린다.
<br><br>
<<endcombat>>
<<clearNPC paddle_other_student_1>><<clearNPC paddle_other_student_2>><<clearNPC paddle_other_student_3>>
<<link [[다음|Hallways]]>><<clotheson>><<clothesruined>><</link>>
<br>
<<else>>
Leighton places the paddle down next to you on the desk. "That's a good <<girl>>. Don't you see how much easier things would be if you just did as you were told?"
<br><br>
<<endcombat>>
<<npc Leighton>>
<<loadNPC 1 paddle_other_student_1>><<clearNPC paddle_other_student_1>>
<<loadNPC 2 paddle_other_student_2>><<clearNPC paddle_other_student_2>>
<<loadNPC 3 paddle_other_student_3>><<clearNPC paddle_other_student_3>>
The <<person2>><<person>> looks at you, licking <<his>> lips. "You sure showed <<phim>>, <<person1>><<sir>>!" <<person2>><<His>> friends laugh in response.
<br><br>
<<if $pain gte 60>>
Leighton ignores them, instead fixating on your pained expression. <<person1>><<He>> walks behind <<his>> desk and fishes around in a drawer, then pulls out a tube of numbing cream. "If you promise to be a good <<girl>>, I'll make you feel better. How does that sound?"
<br><br>
<<link [[Agree|School Detention Paddle Cream]]>><<set $phase to 2>><<set $pain -= 110>><<stress 6>><<arousal 1000>><</link>><<lllpain>><<gstress>><<ggarousal>>
<br>
<<link [[Refuse|School Detention Paddle Cream Refuse]]>><<set $phase to 1>><</link>>
<br>
<<else>>
"Quite," Leighton concurs with a smirk. "I'm sure <<pshes>> learnt <<pher>> lesson. At least I hope so, for <<pher>> sake."
<br><br>
Once you're dressed, <<person1>><<he>> leads you out of <<his>> office. You do your best to ignore the other students' taunting remarks as you step into the hallway.
<br><br>
<<link [[다음|Hallways]]>><<clotheson>><<endevent>><</link>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You manage to whimper slightly in assent, and Leighton begins<<if $phase is 0>>, <<if $worn.lower.skirt is 1>>flicking up your $worn.lower.name<<else>>tugging down your $worn.lower.name<</if>><<if !$worn.under_lower.type.includes("naked")>> and pulling aside your $worn.under_lower.name<</if>><</if>>. <<He>> starts on your right cheek, massaging the cream into your skin in slow circles. "That's it, this is much better, isn't it?"
<br><br>
<<if $submissive gte 1150>>
"Yes, <<sir>>," you mumble, squirming from the sensation.
<<elseif $submissive lte 850>>
You don't want to admit it, but it is soothing. You give a grunt of acknowledgement.
<<else>>
You nod, feeling a sense of relief.
<</if>>
The pain in your <<bottom>> is very much still there, but it lessens the more Leighton touches you. <<He>> moves to your left side, and you gasp as the cold cream makes contact with your hot cheek. Eventually the pain there recedes, too.
<br><br>
<<if $phase is 2>>
<<set _detentionStudent to random(1, 3)>>
The other students exchange mocking remarks as they leer at your exposed ass,
<<if $uncomfortable.nude is true>>
but you grit your teeth and bear it.
<<else>>
but you hardly mind.
<</if>>
The <<personselect _detentionStudent>><<person>> is noticeably silent, however.
<br><br>
<<elseif $phase is 1>>
You hear a stifled moan behind you. You peer over your shoulder at the <<person2>><<person>>, eyes half-open with a hand shamelessly down <<his>> <<if $pronoun is "m">>shorts<<else>>skirt<</if>>.<<stress 2>><<gstress>>
<br>
If Leighton notices, <<nnpc_he "Leighton">> gives no indication.
<br><br>
<</if>>
<<if $worn.genitals.anal_shield is 1>>
Leighton continues to caress your sore behind, <<person1>><<his>> fingers eventually slipping between your cheeks. <<He>> gives a quiet, curious murmur when <<he>> brushes <<his>> thumb over your anal shield. "Is this to protect you or keep you under control?" <<he>> snickers.<<stress 6>><<trauma 6>><<gstress>><<gtrauma>>
<br><br>
After a while, Leighton withdraws <<his>> hand and gives your ass one last light pat. "I hope that teaches you to follow the rules, young <<if $player.gender_appearance is "m">>man<<else>>lady<</if>>."
<br><br>
With that, you fix your clothing, heading back out into the hallway.
<br><br>
<<link [[다음|Hallways]]>><<endevent>><<clotheson>><</link>>
<br>
<<elseif $analdisable is "f">>
Leighton seems to be enjoying <<person1>><<himself>> a little too much as <<he>> rubs your sore butt. <<His>> fingers begin to prod against your anus with each pass over.
<br><br>
<<if $phase is 2>>
The other students continue to ridicule you as Leighton fondles your <<bottom>>. Except the <<personselect _detentionStudent>><<person>>. <<He>> remains eerily quiet, until suddenly crying out, "Y-yes! Finger <<pher>> asshole!"
<br><br>
The moment the words leave <<his>> lips, <<his>> face turns red, and <<he>> stares down in shame. The others are only momentarily shocked and soon begin poking fun at <<his>> outburst.
<br><br>
Leighton stops massaging you and turns around to face the <<person>>. "How obscene," <<person1>><<he>> tuts before addressing the other two. "You two may leave. It looks like your friend needs some special discipline."
<br><br>
The two stop laughing, giving the <<personselect _detentionStudent>><<person>> a worried look before shuffling out of the office. Leighton locks the door behind them.
<br><br>
<<saveNPC _detentionStudent detention_paddle_student>>
<<endevent>>
<<loadNPC 0 detention_paddle_student>>
<<person1>>
<<link [[다음|School Detention Paddle Cream 2]]>><</link>>
<br>
<<elseif $phase is 1>>
The moaning behind you grows louder, until the <<person2>><<person>> finally cries out, "Y-yes! Finger <<pher>> asshole!"
<br><br>
Immediately realising what <<he>> just said, the <<person>> gasps and covers <<his>> mouth. "My, my," Leighton chuckles. "Someone's eager." The <<person>> stares down in shame.
<br><br>
<<saveNPC 1 detention_paddle_student>>
<<endevent>>
<<loadNPC 0 detention_paddle_student>>
<<person1>>
<<link [[다음|School Detention Paddle Cream 2]]>><</link>>
<br>
<<else>>
<<if $promiscuity gte 35>>
<<link [[Enjoy it|School Detention Paddle Cream Leighton]]>><<set $phase to 2>><<arousal 5000>><<npcincr Leighton love 1>><<npcincr Leighton dom 1>><</link>><<promiscuous3>><<ggarousal>>
<br>
<</if>>
<<link [[Let it happen|School Detention Paddle Cream Leighton]]>><<set $phase to 1>><<stress 6>><<trauma 6>><<arousal 2000>><<moleststat>><<npcincr Leighton dom 1>><</link>><<gstress>><<gtrauma>><<garousal>>
<br>
<<link [[Ask Leighton to stop|School Detention Paddle Cream Leighton]]>><<set $phase to 0>><<stress 6>><<trauma 6>><<arousal 2000>><<moleststat>><<npcincr Leighton dom -1>><</link>>
<br>
<</if>>
<<else>>
After a while, Leighton withdraws <<person1>><<his>> hand and gives your ass one last light pat. "I hope that teaches you to follow the rules, young <<if $player.gender_appearance is "m">>man<<else>>lady<</if>>."
<br><br>
With that, you fix your clothing, heading back out into the hallway.
<br><br>
<<link [[다음|Hallways]]>><<endevent>><<clotheson>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You expect Leighton to reprimand the <<person>>, but instead <<nnpc_he "Leighton">> holds <<nnpc_his "Leighton">> arm out, eyebrow raised as <<nnpc_he "Leighton">> offers the tube. "If you're so eager, perhaps you'd like to help us out?" <<nnpc_he "Leighton">> asks. "For a little... extra credit?"
<br><br>
The <<person>> looks just as shocked as you are, but it doesn't take long for <<him>> to come to <<his>> senses. "Y... yes, of course, <<nnpc_title "Leighton">>!" <<he>> says as <<he>> clambers to <<his>> feet.
<br><br>
<<He>> eagerly snatches the tube of cream and begins rubbing it into <<his>> palms. Leighton disappears from your view for a moment, and you hear the door lock behind you, followed by the sound of <<nnpc_him "Leighton">> rummaging through a drawer. When Leighton returns, <<nnpc_hes "Leighton">> holding a camera.
<br>
You feel the <<persons>> hands hovering above your cheeks, but they don't make contact. It appears <<hes>> lost <<his>> nerve. "What are you waiting for?" Leighton demands. "Get to work."
<br>
"I-I don't know if I should do this," <<he>> stammers. "It's just too-"
<br>
Leighton slams <<his>> palm against the desk, cutting <<him>> off. "Either do as you're told, or next time, you can take <<pher>> place."
<br><br>
The <<person>> gulps and nods. Suddenly, you feel a pair of hands on your bottom. You gasp at the sensation. <<His>> motions are much clumsier than Leighton's, rubbing around your anus with a lustful fervour.
<br><br>
<<if $promiscuity gte 35>>
<<link [[Enjoy it|School Detention Paddle Cream 3]]>><<set $phase to 2>><<arousal 5000>><<npcincr Leighton love 1>><<npcincr Leighton dom 1>><</link>><<promiscuous3>><<ggarousal>>
<br>
<</if>>
<<link [[Let it happen|School Detention Paddle Cream 3]]>><<set $phase to 1>><<stress 6>><<trauma 6>><<arousal 2000>><<npcincr Leighton dom 1>><<moleststat>><</link>><<gstress>><<gtrauma>><<garousal>>
<br>
<<link [[Ask to stop|School Detention Paddle Cream 3]]>><<set $phase to 0>><<stress 6>><<trauma 6>><<arousal 2000>><<npcincr Leighton dom -1>><<moleststat>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 0>>
You say that you feel better now and you're ready to leave. The <<person>> sighs, sounding equal parts disappointed and relieved, and steps away from you.
<br><br>
You start to get up, <span class="red">but someone grabs your shoulders and forces you back against the desk.</span> You look up to see Leighton shooting the <<person>> a stern glare.
<br>
"I told you to do as you're told, or else," <<nnpc_he "Leighton">> growls. "There are far worse punishments than a paddling, you know."
<br>
There's a heavy silence in the room. Finally, you hear footsteps, and once more you feel someone grasp your <<bottom>>.
<br>
"Sorry," you hear the <<person>> quietly whimper.<<gstress>><<gtrauma>>
<<set $detentionPaddleForced to true>>
<<elseif $phase is 1>>
Despite your discomfort, you think better of talking back to the <<nnpc_title "Leighton">>. You bite your lip and clench your eyes shut as the <<persons>> fingers assault your <<bottom>>.
<<else>>
You sigh in contentment as the <<persons>> fingers trail along your <<bottom>>, and you spread your legs a little to allow <<him>> easier access. <<promiscuity3>>
<br>
You hear a chuckle, and you look up to find Leighton smirking, <<nnpc_his "Leighton">> camera raised.
<</if>>
<br><br>
The <<person>> continues to rub your ass, <<his>> fingers treading dangerously close to your anus. <<He>> seems reluctant to go any further.
<br><br>
Leighton notices the <<personsimple>>'s hesitation. "You can do better than that," <<nnpc_he "Leighton">> tuts. "I certainly wouldn't want to punish you for your lack of enthusiasm."
<br><br>
The <<person>> pauses, <<if $phase is 0>>sniffles<<else>>takes a deep breath<</if>>, and presses <<his>> hand against your <<bottom>>.
<br><br>
<<if $NPCList[0].penis isnot "none">>
"No, no, no," Leighton groans, still unsatisfied. "All the way."
<<if $phase is 2>>
<br><br>
You give <<him>> a little encouragement and press your butt against <<his>> groin. You can feel <<his>> <<print $NPCList[0].penisdesc>> beneath <<his>> <<if $pronoun is "m">>shorts<<else>>skirt<</if>> already erect.
<br><br>
The <<person>> gasps and flinches away. The room is silent for a moment, until you hear the sound of fabric rustling as <<he>> <<if $pronoun is "m">>lowers his shorts<<else>>lifts her skirt<</if>>.
<br>
<<He>> takes another deep breath, and you soon feel something prodding your anus.
<br><br>
<<link [[다음|School Detention Paddle Cream Sex]]>><<set $sexstart to 1>><<set $phase to 0>><</link>>
<br>
<<else>>
After another long period of silence, you hear the sound of fabric rustling as the <<person>> <<if $pronoun is "m">>lowers his shorts<<else>>lifts her skirt<</if>>.
<br><br>
Leighton chuckles darkly as the <<person>> tentatively takes position behind you. You feel <<his>> <<print $NPCList[0].penisdesc>> against your butt.
<br><br>
<<link [[다음|School Detention Paddle Cream Sex]]>><<set $molestationstart to 1>><<set $phase to 0>><</link>>
<br>
<</if>>
<<else>>
<<link [[다음|School Detention Paddle Cream Sex]]>><<if $phase is 2>><<set $sexstart to 1>><<else>><<set $molestationstart to 1>><</if>><<set $phase to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<if $phase is 1>>
<<set $NPCList[0].lefthand to "anusentrance">><<set $anususe to 1>>
<<else>>
<<set $anususe to "penis">><<set $NPCList[0].penis to "anusentrance">><<set $anusstate to "entrance">><<set $speechanusentrance to 1>>
<<set $NPCList[0].location.genitals = "genitals">><<set $anustarget to 0>>
<</if>>
<<elseif $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<if $phase is 1>>
<<set $NPCList[0].lefthand to "anusentrance">><<set $anususe to 1>>
<<elseif $phase is 0>>
<<set $anususe to "penis">><<set $NPCList[0].penis to "anusentrance">><<set $anusstate to "entrance">><<set $speechanusentrance to 1>>
<<set $NPCList[0].location.genitals = "genitals">><<set $anustarget to 0>>
<</if>>
<</if>>
<<set $position to "doggy">>
<<effects>>
<<effectsman>><<man>>
<<switch random(1, 6)>>
<<case 1, 2>>
Leighton sits at <<his>> desk, leaning close to observe your expression.
<<case 3, 4>>
"You like how that feels, young <<if $player.gender_appearance is "m">>man<<else>>lady<</if>>?" asks Leighton. <<nnpc_His "Leighton">> breath is hot against your face as <<nnpc_he "Leighton">> stares into your eyes.
<<case 4, 5>>
<<person1>>"<<Hes>> good at this, isn't <<he>>?" says Leighton with a smirk, looking up at the <<person>>.
<<case 6>>
"Hold that expression," Leighton commands, raising <<nnpc_his "Leighton">> camera.<<famesex 2 pic>>
<</switch>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[다음|School Detention Paddle Cream Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음|School Detention Paddle Cream Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|School Detention Paddle Cream Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|School Detention Paddle Cream Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $detentionPaddleForced>>
Staring down at <<his>> feet, the <<person>> straightens <<his>> clothes and backs away from you. You follow suit, pushing yourself off the desk and getting dressed.
<br><br>
Leighton smirks, holding <<nnpc_his "Leighton">> camera up and tapping it with one finger. "Let's keep this between us, shall we?" You both nod wordlessly.
<br><br>
<<tearful>> you and the <<person>> stagger out of the office, unable to meet each other's gaze.
<br><br>
<<else>>
"Th-that was amazing!" the <<person>> pants, <<his>> nervousness all but gone.
<<if $famesex gte 400>>
"I heard <<pshe>> lets anyone fuck <<phim>>. I've always wanted to have a go!"
<br><br>
"Mind your language," Leighton mutters. <<nnpc_He "Leighton">> doesn't sound the slightest bit bothered.
<<elseif $cool gte 240>>
"I've wanted to do that for a while. I've always had a bit of crush..." <<he>> trails off, staring at <<his>> feet and giggling.
<br><br>
"How cute," Leighton mutters. <<nnpc_He "Leighton">> doesn't sound particularly interested.
<<elseif $cool lte 80>>
<<He>> gives you a smug look. "You're welcome, by the way. I doubt your sorry ass gets much attention."<<trauma 2>><<gtrauma>>
<br><br>
"Mind your language," Leighton mutters. <<nnpc_He "Leighton">> doesn't sound the slightest bit bothered.
<<else>>
<<He>> stares at you and licks <<his>> lips. "Bet <<pshe>> enjoyed it, too."<<if $consensual isnot 1>><<trauma 6>><<gtrauma>><</if>>
<br><br>
"Mhm. Quite," Leighton mutters. <<nnpc_He "Leighton">> doesn't sound particularly interested.
<</if>>
<<nnpc_He "Leighton">> scrolls through the pictures on <<nnpc_his "Leighton">> camera, before addressing you.
<br><br>
"I hope you've both learnt a valuable lesson," <<nnpc_he "Leighton">> says. <<nnpc_He "Leighton">> holds up <<nnpc_his "Leighton">> camera and smiles. "A lesson I'd suggest you keep to yourselves."
<br><br>
<<tearful>> you and the <<person>> are led out of the office. <<He>> winks as <<he>> disappears down the hallway.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Hallways]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
You shove the <<person>> off of you and scamper away from the desk.
<br><br>
Leighton makes a grab for you, but you're already out the door. <<nnpc_He "Leighton">> shouts after you as you flee down the corridor. "Hey, <<bitch>>, forget something?"
<br>
나올 때 옷을 가져오는 걸 잊었다. <<tearful>> 당신은 계속해서 달린다.
<br><br>
<<endcombat>>
<<link [[다음|Hallways]]>><<clotheson>><<clothesruined>><</link>>
<br>
<<else>>
The <<person>> sighs, sounding equal parts disappointed and relieved, and steps away from you.
<br><br>
Leighton frowns, scrolling through the pictures on <<nnpc_his "Leighton">> camera. "Good enough, I suppose," <<nnpc_he "Leighton">> mutters, before looking up at you. "Go on, you've wasted enough of my time. Try not to end up here again."
<br><br>
<<tearful>> you get dressed and leave the office with the <<person>>. <<He>> shoots an awkward glance in your direction, then blushes and scurries down the hall.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Hallways]]>><</link>>
<br>
<</if>>
<<unset $detentionPaddleForced>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 0>>
You tell Leighton that you feel better now and you're ready to leave. <span class="red"><<He>> presses a hand against the small of your back, holding you down.</span>
<br>
"Now, now," <<he>> tuts. "As your <<nnpc_title "Leighton">>, I know what's best for you. Hold still."
<br>
Stuck in such a vulnerable position, there's little else you can do besides let Leighton have <<his>> way.<<gstress>><<gtrauma>>
<<elseif $phase is 1>>
Despite your discomfort, you think better of talking back to the <<nnpc_title "Leighton">>. You bite your lip and clench your eyes shut as Leighton's fingers assault your <<bottom>>.
<<else>>
You sigh in contentment as Leighton's fingers brush against your anus, and you spread your legs a little to allow <<him>> easier access. You think you hear <<him>> chuckling behind you. <<promiscuity3>>
<</if>>
<br><br>
<<if $phase is 2>>Taking your invitation<<else>>Without warning<</if>>, Leighton slides <<his>> finger inside you, the soothing cream acting as lubricant. You gasp at the sensation, <<if $phase is 2>>but it isn't unpleasant<<else>>feeling utterly violated<</if>>. <<His>> finger moves in and out, <<if $player.penisExist>>rubbing against your prostate<<else>>causing you to shudder and moan involuntarily<</if>>.
<<if $arousal gte 8000>>
<br>
<<if $player.penisExist and $player.vaginaExist>>
Your penis and pussy both react to the stimulation,
<<elseif $player.penisExist>>
Your penis is fully erect now,
<<else>>
Your pussy is practically dripping now,
<</if>>
<<if $phase is 2>>
but you're enjoying this too much to pull away.
<<else>>
much to your shame.
<</if>>
Judging by Leighton's dark laughter behind you, <<he>> noticed.<<if $phase isnot 2>><<trauma 6>><<gtrauma>><</if>>
<</if>>
<br><br>
After a while, Leighton removes <<his>> finger and gives your ass one last light pat. "I hope that'll teach you to follow the rules, young <<if $player.gender_appearance is "m">>man<<else>>lady<</if>>." With that, you fix your clothing, heading back out into the hallway.
<br><br>
<<link [[다음|Hallways]]>><<endevent>><<clotheson>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
Leighton sighs and shakes <<his>> head as <<he>> places the tube back in its drawer. "So ungrateful," <<he>> mutters under <<his>> breath, then looks up at you. "You're done here. Go."
<br><br>
<<tearful>> you fix your clothes and leave<<if $phase gte 1>>, doing your best to ignore the <<if $phase is 1>><<person2>><<persons>><<else>>other students'<</if>> taunting remarks<</if>>.
<br><br>
<<link [[다음|Hallways]]>><<endevent>><<clotheson>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<set $position to "doggy">>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[다음|School Detention Paddle Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|School Detention Paddle Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|School Detention Paddle Rape]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Good <<girl>>," <<he>> says, sitting at <<his>> desk. "I trust you'll behave yourself from now on?"
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> you leave the office.
<br><br>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
You knock the <<nnpc_title "Leighton">> away from you, who staggers and falls.
<br><br>
<<tearful>> you flee the office, hearing <<him>> laugh behind you.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<widget "exam">>
이해도:
<<if _args[0] is "science">>
<<set $exam_chance to $science_exam>>
<span class="black"><<print Math.trunc($science_exam)>> %</span>
<br>
<<if $NPCName[$NPCNameList.indexOf("Sirris")].love gte 10>>
<<set $exam_chance += 5>>
<span class="green">시리스의 사랑</span> <span class="black">+5%</span>
<br>
<</if>>
<<elseif _args[0] is "maths">>
<<set $exam_chance to $maths_exam>>
<span class="black"><<print Math.trunc($maths_exam)>> %</span>
<br>
<<if $NPCName[$NPCNameList.indexOf("River")].love gte 10>>
<<set $exam_chance += 5>>
<span class="green">리버의 사랑</span> <span class="black">+5%</span>
<br>
<</if>>
<<if $whitneymaths is "active">>
<<set $exam_chance -= 5>>
<span class="pink">휘트니의 방해</span> <span class="black">-5%</span>
<br>
<<elseif $whitneymaths is "seat">>
<<set $exam_chance -= 10>>
<span class="red">휘트니의 방해</span> <span class="black">-10%</span>
<br>
<</if>>
<<elseif _args[0] is "english">>
<<set $exam_chance to $english_exam>>
<span class="black"><<print Math.trunc($english_exam)>> %</span>
<br>
<<if $NPCName[$NPCNameList.indexOf("Doren")].love gte 10>>
<<set $exam_chance += 5>>
<span class="green">도렌의 사랑</span> <span class="black">+5%</span>
<br>
<</if>>
<<elseif _args[0] is "history">>
<<set $exam_chance to $history_exam>>
<span class="black"><<print Math.trunc($history_exam)>> %</span>
<br>
<<if $NPCName[$NPCNameList.indexOf("Winter")].love gte 10>>
<<set $exam_chance += 5>>
<span class="green">윈터의 사랑</span> <span class="black">+5%</span>
<br>
<</if>>
<</if>>
<<if $anxiety gte 2>>
<<set $exam_chance -= 20>>
<span class="red">굉장히 긴장함</span> <span class="black">-20%</span>
<br>
<<elseif $anxiety gte 1>>
<<set $exam_chance -= 10>>
<span class="red">긴장함</span> <span class="black">-10%</span>
<br>
<</if>>
합격 확률: <<print Math.trunc($exam_chance)>> %
<</widget>>
<<widget "exam_check">>
<<if $exam_chance lt 0>>
<<set $exam_chance to 0>>
<</if>>
<<if $exam_chance gte V[_args[0] + '_exam_difficulty']>>
<<set _exam_success to true>>
<<else>>
<<set _exam_success to false>>
<</if>>
<</widget>>
<<widget "exam_difficulty">>
<<set $science_exam_difficulty to random(1, 100)>>
<<set $maths_exam_difficulty to random(1, 100)>>
<<set $english_exam_difficulty to random(1, 100)>>
<<set $history_exam_difficulty to random(1, 100)>>
<</widget>>
<<widget "exam_end">>
<<unset $exam_chance>>
<</widget>>
<<widget "school_mark">>
<<if V[_args[0] + 'trait'] gte 4>>
<span class="green">A*</span>
<<elseif V[_args[0] + 'trait'] gte 3>>
<span class="teal">A</span>
<<elseif V[_args[0] + 'trait'] gte 2>>
<span class="lblue">B</span>
<<elseif V[_args[0] + 'trait'] gte 1>>
<span class="blue">C</span>
<<elseif V[_args[0] + 'trait'] gte 0>>
<span class="purple">D</span>
<<else>>
<span class="red">F</span>
<</if>>
<</widget>>
<<widget "school_skill_up">>
<<if V[_args[0] + 'trait'] lt 4>>
<<set V[_args[0] + 'trait'] += 1>>
<</if>>
<<if V[_args[0] + 'trait'] gte 4>>
<<set V[_args[0]] to 1000>>
<<elseif V[_args[0] + 'trait'] gte 3>>
<<set V[_args[0]] to 700>>
<<elseif V[_args[0] + 'trait'] gte 2>>
<<set V[_args[0]] to 400>>
<<elseif V[_args[0] + 'trait'] gte 1>>
<<set V[_args[0]] to 200>>
<<elseif V[_args[0] + 'trait'] gte 0>>
<<set V[_args[0]] to 100>>
<<else>>
<<set V[_args[0]] to 0>>
<</if>>
<<set V[_args[0] + '_exam'] to 0>>
<<set $school to $science + $maths + $english + $history>>
<</widget>>
<<widget "school_skill_down">>
<<if V[_args[0] + 'trait'] gte 0>>
<<set V[_args[0] + 'trait'] -= 1>>
<</if>>
<<if V[_args[0] + 'trait'] gte 4>>
<<set V[_args[0]] to 1000>>
<<elseif V[_args[0] + 'trait'] gte 3>>
<<set V[_args[0]] to 700>>
<<elseif V[_args[0] + 'trait'] gte 2>>
<<set V[_args[0]] to 400>>
<<elseif V[_args[0] + 'trait'] gte 1>>
<<set V[_args[0]] to 200>>
<<elseif V[_args[0] + 'trait'] gte 0>>
<<set V[_args[0]] to 100>>
<<else>>
<<set V[_args[0]] to 0>>
<</if>>
<<set V[_args[0] + '_exam'] to 0>>
<<set $school to $science + $maths + $english + $history>>
<</widget>>
<<widget "exam_clamp">>
<<set V[_args[0] + '_exam'] = Math.clamp(V[_args[0] + '_exam'], -107, 200)>>
<</widget>>
<<widget "exam_clamp_all">>
<<exam_clamp science>>
<<exam_clamp maths>>
<<exam_clamp english>>
<<exam_clamp history>>
<</widget>>
<<widget "exam_cheat">>
<<if V[_args[0] + 'trait'] gte 4>>
<<set $skulduggerydifficulty to 1100>>
<<elseif V[_args[0] + 'trait'] gte 3>>
<<set $skulduggerydifficulty to 1100>>
<<elseif V[_args[0] + 'trait'] gte 2>>
<<set $skulduggerydifficulty to 700>>
<<elseif V[_args[0] + 'trait'] gte 1>>
<<set $skulduggerydifficulty to 400>>
<<elseif V[_args[0] + 'trait'] gte 0>>
<<set $skulduggerydifficulty to 200>>
<<else>>
<<set $skulduggerydifficulty to 100>>
<</if>>
<</widget>>
<<widget "science_skill_up_text">>
<<switch $sciencetrait>>
<<case 4>>
<span class="gold">당신은 <span class="green">훌륭한 과학 실력</span> 특성을 얻었다.</span> 이제 고통에 대처하기 훨씬 쉬워졌다.
<<case 3>>
<span class="gold">당신은 <span class="teal">우수한 과학 실력</span> 특성을 얻었다.</span> 이제 고통에 대처하기 많이 쉬워졌다.
<<case 2>>
<span class="gold">당신은 <span class="lblue">좋은 과학 실력</span> 특성을 얻었다.</span> 이제 고통에 대처하기 쉬워졌다.
<<case 1>>
<span class="gold">당신은 <span class="blue">그럭저럭 괜찮은 과학 실력</span> 특성을 얻었다.</span> 이제 고통에 대처하기 조금 쉬워졌다.
<<default>>
계속 이렇게만 하면, 분명 이득을 볼 데가 있을 것이다.
<</switch>>
<<if $sciencetrait lt 4>>
하지만 다음 번 시험은 더 어려울 것이다.
<</if>>
<</widget>>
<<widget "maths_skill_up_text">>
<<switch $mathstrait>>
<<case 4>>
<span class="gold">당신은 <span class="green">훌륭한 수학 실력</span> 특성을 얻었다.</span> 이제 팁과 협상한 금액을 100% 더 받을 수 있다.
<<case 3>>
<span class="gold">당신은 <span class="teal">우수한 수학 실력</span> 특성을 얻었다.</span> 이제 팁과 협상한 금액을 75% 더 받을 수 있다.
<<case 2>>
<span class="gold">당신은 <span class="lblue">좋은 수학 실력</span> 특성을 얻었다.</span> 이제 팁과 협상한 금액을 50% 더 받을 수 있다.
<<case 1>>
<span class="gold">당신은 <span class="blue">그럭저럭 괜찮은 수학 실력</span> 특성을 얻었다.</span> 이제 팁과 협상한 금액을 25% 더 받을 수 있다.
<<default>>
계속 이렇게만 하면, 분명 이득을 볼 데가 있을 것이다.
<</switch>>
<<if $mathstrait lt 4>>
하지만 다음 번 시험은 더 어려울 것이다.
<</if>>
<</widget>>
<<widget "english_skill_up_text">>
<<switch $englishtrait>>
<<case 4>>
<span class="gold">당신은 <span class="green">훌륭한 영어 실력</span> 특성을 얻었다.</span> 이제 말로 하는 행동들이 5배 효과적이다.
<<case 3>>
<span class="gold">당신은 <span class="teal">우수한 영어 실력</span> 특성을 얻었다.</span> 이제 말로 하는 행동들이 4배 효과적이다.
<<case 2>>
<span class="gold">당신은 <span class="lblue">좋은 영어 실력</span> 특성을 얻었다.</span> 이제 말로 하는 행동들이 3배 효과적이다.
<<case 1>>
<span class="gold">당신은 <span class="blue">그럭저럭 괜찮은 영어 실력</span> 특성을 얻었다.</span> 이제 말로 하는 행동들(애원하기, 신음하기, 요구하기, 사과하기, 놀리기, 희롱하기)이 2배 효과적이다.
<<default>>
계속 이렇게만 하면, 분명 이득을 볼 데가 있을 것이다.
<</switch>>
<<if $englishtrait lt 4>>
하지만 다음 번 시험은 더 어려울 것이다.
<</if>>
<</widget>>
<<widget "history_skill_up_text">>
<<switch $historytrait>>
<<case 4>>
<span class="gold">당신은 <span class="green">훌륭한 역사 실력</span> 특성을 얻었다.</span> 이제 마을에 있는 비밀 통로를 더 많이 알고 있다.
<<case 3>>
<span class="gold">당신은 <span class="teal">우수한 역사 실력</span> 특성을 얻었다.</span> 이제 마을에 있는 비밀 통로를 더 많이 알고 있다.
<<case 2>>
<span class="gold">당신은 <span class="lblue">좋은 역사 실력</span> 특성을 얻었다.</span> 이제 마을에 있는 비밀 통로를 더 많이 알고 있다.
<<case 1>>
<span class="gold">당신은 <span class="blue">그럭저럭 괜찮은 역사 실력</span> 특성을 얻었다.</span> 이제 마을에 있는 비밀 통로를 몇 가지 알고 있다.
<<default>>
계속 이렇게만 하면, 분명 이득을 볼 데가 있을 것이다.
<</switch>>
<<if $historytrait lt 4>>
하지만 다음 번 시험은 더 어려울 것이다.
<</if>>
<</widget>><<schooleffects>><<effects>>
<<set _time_temp to (59 - $minute)>>
<<pass _time_temp>>
<<switch $phase>>
<<case 0>>
당신은 시험에 집중하며, 다른 학생들이 신음하고 사각거리는 동안 최선을 다한다.
<br><br>
<<case 1>>
당신은 숨을 깊게 들이마시고, 압박감을 받지 않도록 노력한다.
<br><br>
<<case 2>>
<<skulduggerycheck>>
<<npc Sirris>><<person1>>
당신은 시리스를 주시한다. <<He_nun>> 방을 감시하고 있어야 하지만, 창문 밖을 내다보는 데 시간을 더 쓰고 있는 것 같다. 조심하기만 한다면 옆 자리 아이의 걸 베낄 수
<<if $skulduggerysuccess is 1>>
<<set $exam_chance += 10>>
있을 것이다. <span class="green">당신은 어려운 문제들에 대한 답 몇 개를 옮겨적었다.</span><<passPercent 10>>
<br><br>
<<skulduggeryuse>>
<<else>>
<<set $exam_chance -= 10>>
있-
<br><br>
<span class="red">"네 시험지에만 집중해,"</span> 시리스가 바로 당신을 쳐다보며 말한다. <<He_nun>> 보기보단 여기에 집중하고 있었던 모양이다.<<gstress>><<stress 6>><<passPercent -10>><<gdelinquency>><<detention 5>>
<br><br>
<<skulduggeryuse>>
<</if>>
<<endevent>>
<</switch>>
<<exam_check science>>
<<endevent>>
<<npc Sirris>><<person1>>
시리스는 <<his_yi>> 시계를 보고, 말한다. "이제 끝났단다. 너무 어렵지 않았었으면 좋겠구나." 몇몇 학생들은 계속 끄적이지만, 시리스는 휙 하고 방을 빠르게 돌아다니며 시험지들을 회수한다.
<br><br>
시리스가 시험지를 채점하는 동안 학생들은 떠들어도 좋다는 허락을 받았다. 너무 긴장해서 아무 말도 못하는 학생도 있지만, 다른 이들은 잠깐의 침묵을 더 시끄러운 소음으로 채운다.
<br><br>
종이 울린다. 시리스는 문 옆에 서서, 학생들에게 채점한 시험지를 돌려주며 미소짓는다. <<He_nun>>
<<if _exam_success is true>>
<<if $sciencetrait gte 4>>
<<school_skill_up science>>
앞면에 <<school_mark science>> 가 찍혀 있고, 그 옆에 녹색 잉크로 <span class="green">"우수"</span> 라고 적힌 당신의 시험지를 들고 있다.<<ggcontrol>><<control 25>>
<<distinction_stat>>
<<else>>
<<school_skill_up science>>
앞면에 <<school_mark science>> 가 찍혀 있는 당신의 시험지를 들고 있다. <span class="green">시험 성적이 올랐다!</span>
<br>
<<science_skill_up_text>>
<</if>>
<<else>>
앞면에 <<school_mark science>> 가 찍혀 있는 당신의 시험지를 들고 있다. 예상했던 성적이다.
<</if>>
<br><br>
당신은 학생들 무리를 따라 복도로 나간다.
<br><br>
<<endevent>>
<<exam_end>>
<<link [[다음|Hallways]]>><</link>>
<br><<schooleffects>><<effects>>
<<set _time_temp to (59 - $minute)>>
<<pass _time_temp>>
<<switch $phase>>
<<case 0>>
당신은 시험에 집중하며, 다른 학생들이 신음하고 사각거리는 동안 최선을 다한다.
<br><br>
<<case 1>>
당신은 숨을 깊게 들이마시고, 압박감을 받지 않도록 노력한다.
<br><br>
<<case 2>>
<<skulduggerycheck>>
당신은 옆을 본다. 옆에 있는 <<generatey1>><<person1>><<person_un>> 자신감에 차 있는 것처럼 보인다. 리버의 시선을 피할 수 있길 바라며, 당신은 악의 없는 행동으로
<<endevent>>
<<npc River>><<person1>>
<<if $skulduggerysuccess is 1>>
<<set $exam_chance += 10>>
시선을 감춘다. <span class="green">당신은 어려운 문제들에 대한 답 몇 개를 옮겨적었다.</span><<passPercent 10>>
<br><br>
<<skulduggeryuse>>
<<else>>
<<set $exam_chance -= 10>>
시선을-
<br><br>
<span class="red">"눈은 앞을 봐야지,"</span> 리버가 <<his_yi>> 눈빛으로 당신을 꿰뚫으며 말한다. <<He_nun>> 이 문제에 대해서는 한 마디도 더 하지 않지만, 당신의 시험지가 더욱 철저히 검토받을 것임을 안다.<<gstress>><<stress 6>><<passPercent -10>><<gdelinquency>><<detention 5>>
<br><br>
<<skulduggeryuse>>
<</if>>
<<endevent>>
<<case 3>>
<<if $danceSuccess>>
<<npc Whitney>><<person1>>
휘트니가 지우개를 던지자, 당신은 뒤를 바라보며 <span class="green">허공에서 지우개를 낚아챈다.</span> 던질 게 없어진 휘트니가 할 수 있는 건 노려보는 것 뿐이다.<<set $exam_chance += 5>><<passPercent 5>>
<br><br>
<<endevent>>
<<else>>
<<npc Whitney>><<person1>>
휘트니가 지우개를 던지자, 당신은 뒤를 바라보며 허공에서 지우개를 낚아채려 한다.
<br><br>
<<endevent>>
<<npc River>><<person1>>
<span class="red">"눈은 앞을 봐야지,"</span> 리버가 <<his_yi>> 눈빛으로 당신을 꿰뚫으며 말한다. <<He_nun>> 이 문제에 대해서는 한 마디도 더 하지 않지만, 당신의 시험지가 더욱 철저히 검토받을 것임을 안다.<<gstress>><<stress 6>><<passPercent -10>><<set $exam_chance -= 10>>
<br><br>
<<endevent>>
<<npc Whitney>><<person1>>
휘트니는 더 이상 괴롭히지는 않지만, 당신은 <<he_ga>> 히죽거리고 있으리라는 걸 안다.
<br><br>
<<endevent>>
<</if>>
<<case 4>>
<<npc Whitney>><<person1>>
<<if $pronoun is "f">>
당신은 휘트니의 치마를 뒤집으며, <<his_yi>> <<penisdesc_rul $NPCName[$NPCNameList.indexOf("Whitney")].penisdesc>> 당신의 손가락으로 감싼다.
<<else>>
당신은 휘트니의 바지 지퍼를 내리고, <<his_yi>> <<penisdesc_rul $NPCName[$NPCNameList.indexOf("Whitney")].penisdesc>> 당신의 손가락으로 감싼다.
<</if>>
당신은 <<handtext>> <<him_ul>> 쓰다듬는다.
<br><br>
<<if $handskill gte random(1, 1000)>>
당신은 리버가 눈치채기 전에 <<him_ul>> 빨리 가게 만들어야 한다. <<He_nun>> 시끄러운 소리를 내지 않아야 한다는 자각 정도는 있지만, <<he_ga>> <span class="green">당신의 손 위로 절정할 때</span> <<he_ga>> 몸을 부르르 떤다.<<set $player.bodyliquid.leftarm.semen += 1>><<passPercent 10>><<set $exam_chance += 5>>
<br><br>
<<He_nun>> 만족한 채로, 뒤로 기대며 당신이 시험을 치를 수 있게 허락한다.
<br><br>
<<else>>
당신은 리버가 눈치채기 전에 <<him_ul>> 빨리 가게 만들어야 한다는 걸 알지만, 이렇게 움직임이 제한되어 있을 때는 그러기 힘들다.
<<endevent>><<npc River>><<person1>>
<br><br>
<span class="red">"손장난은 그만 해라."</span> 리버가 <<his_yi>> 눈빛으로 당신을 꿰뚫으며 말한다. 당신은 휘트니가 때때로 더듬는 것을 참아내며, 손을 치운다.
<br><br>
<</if>>
<<default>>
<<npc Whitney>><<person1>>
<<if $pronoun is "f">>
당신은 휘트니의 치마를 뒤집으며, 당신의 손가락을 <<his_yi>> 클리토리스에 대고 누른다.
<<else>>
당신은 휘트니의 바지 지퍼를 내리고, 당신의 손가락을 <<his_yi>> 클리토리스에 대고 누른다.
<</if>>
당신은 <<handtext>> <<him_ul>> 쓰다듬는다.
<br><br>
<<if $handskill gte random(1, 1000)>>
당신은 리버가 눈치채기 전에 <<him_ul>> 빨리 가게 만들어야 한다. <<He_nun>> 시끄러운 소리를 내지 않아야 한다는 자각 정도는 있지만, <<he_ga>> <span class="green">절정할 때</span> 몸을 부르르 떤다.<<passPercent 10>><<set $exam_chance += 5>>
<br><br>
<<He_nun>> 만족한 채로, 뒤로 기대며 당신이 시험을 치를 수 있게 허락한다.
<br><br>
<<else>>
당신은 리버가 눈치채기 전에 <<him_ul>> 빨리 가게 만들어야 한다는 걸 알지만, 이렇게 움직임이 제한되어 있을 때는 그러기 힘들다.
<<endevent>><<npc River>><<person1>>
<br><br>
<span class="red">"손장난은 그만 해라."</span> 리버가 <<his_yi>> 눈빛으로 당신을 꿰뚫으며 말한다. 당신은 휘트니가 때때로 더듬는 것을 참아내며, 손을 치운다.
<br><br>
<</if>>
<</switch>>
<<exam_check maths>>
<<endevent>>
<<npc River>><<generatey2>><<person1>>
리버는 시험 내내 교실 안을 주시하며, 가끔씩 벽에 걸린 시계로 시선을 옮긴다. "다들 펜 내려놓으렴." <<He_ga>> 말한다. <<person2>><<personPost>> 한 명이 답안을 계속 적다가, 리버가 <<himPost "에게">> 날카로운 시선을 보내자 그만둔다.
<br><br>
<<person1>>
리버는 <<he_ga>> 시험지를 채점하는 동안 학생들에게 교과서 뒤쪽에 실린 "재미있는" 퍼즐 몇 개를 풀라고 지시한다. 채점을 끝내기까진 몇 분도 걸리지 않는다.
<br><br>
당신의 채점된 시험지가 책상 위에 올려진다.
<<if _exam_success is true>>
<<if $mathstrait gte 4>>
<<school_skill_up maths>>
앞면에 <<school_mark maths>> 가 찍혀 있고, 그 옆에 녹색 잉크로 <span class="green">"우수"</span> 라고 적힌 당신의 시험지가 책상에 내려앉는다.<<ggcontrol>><<control 25>>
<<distinction_stat>>
<<else>>
<<school_skill_up maths>>
앞면에 <<school_mark maths>> 가 찍혀 있는 당신의 시험지가 책상에 내려앉는다. <span class="green">시험 성적이 올랐다!</span>
<br>
<<maths_skill_up_text>>
<</if>>
<<else>>
앞면에 <<school_mark maths>> 가 찍혀 있는 당신의 시험지가 책상에 내려앉는다. 예상했던 성적이다.
<</if>>
<br><br>
당신은 학생들 무리를 따라 복도로 나간다.
<br><br>
<<endevent>>
<<exam_end>>
<<link [[다음|Hallways]]>><</link>>
<br><<schooleffects>><<effects>>
<<set _time_temp to (59 - $minute)>>
<<pass _time_temp>>
<<switch $phase>>
<<case 0>>
당신은 시험에 집중하며, 다른 학생들이 신음하고 사각거리는 동안 최선을 다한다.
<br><br>
<<case 1>>
당신은 숨을 깊게 들이마시고, 압박감을 받지 않도록 노력한다.
<br><br>
<<case 2>>
<<skulduggerycheck>>
<<endevent>>
<<npc Doren>><<person1>>
도렌은 종종 당신에게 등을 보이지만, <<his_yi>> 경로는 예측하기 어렵다.
<<if $skulduggerysuccess is 1>>
<<set $exam_chance += 10>>
<<He_nun>> 언제라도 돌아볼 수 있었지만, <span class="green">당신은 대담한 눈초리로 옆사람의 시험지를 읽어볼 수 있었다.</span><<passPercent 10>>
<br><br>
<<skulduggeryuse>>
<<else>>
<<set $exam_chance -= 10>>
당신은 <<he_ga>> 지나가길 기다렸다가, 옆 자리 아이의 시험지를 훔쳐 본다. 도렌은 갑자기 휙 돌아보더니, <span class="red"><<his_yi>> 손을 당신의 책상에 쾅 내려친다.</span>
<br><br>
"파리가 있었구나." <<he_ga>> 말한다. <<He_nun>> 당신이 부정행위를 하다 걸린 부끄러움을 느끼게 내버려 두었지만, 어쨌든 당신의 시험지는 더욱 철저히 검토받을 것이다.<<gstress>><<stress 6>><<passPercent -10>><<gdelinquency>><<detention 5>>
<br><br>
<<skulduggeryuse>>
<</if>>
<<endevent>>
<<default>>
<<npc Kylar>><<person1>>
당신은 카일라의 시험지를 쳐다본다. <<He_nun>> 그걸 알아차리고 자기 시험지를 보여주고 싶어 안달난 듯, <<he_ga>> 답안을 적는 동안 당신의 시야를 가로막는 <<his_yi>> 팔을 치운다. <<He_nun>> 어려운 문제에 창의적인 해답을 적는다.
<br><br>
<</switch>>
<<exam_check english>>
<<endevent>>
<<npc Doren>><<person1>>
도렌은 시험 내내 얼굴을 찌푸리고 있다가, 작은 상자를 꺼내 <<his_yi>> 책상 위에 놓는다. <<He_nun>> 교실을 돌아다니며, 시험지를 모은다.
<br><br>
"오래 걸리진 않을 거란다." <<he_ga>> 빨간 펜으로 첫 번째 시험지를 그으며 말한다. <<He_nun>> 쏟아져 나오는 잡담 소리에도 방해받지 않는 듯하다. <<He_nun>> 곧 채점을 끝낸다.
<br><br>
당신의 채점된 시험지가 당신 앞에 미끄러져 온다.
<<if _exam_success is true>>
<<if $englishtrait gte 4>>
<<school_skill_up english>>
그 앞면에는 <<school_mark english>> 가 찍혀 있고, 그 옆에 녹색 잉크로 <span class="green">"우수"</span> 라고 적혀 있다.<<ggcontrol>><<control 25>>
<<distinction_stat>>
<<else>>
<<school_skill_up english>>
그 앞면에는 <<school_mark english>> 가 찍혀 있다. <span class="green">시험 성적이 올랐다!</span>
<br>
<<english_skill_up_text>>
<</if>>
<<else>>
그 앞면에는 <<school_mark english>> 가 찍혀 있다. 예상했던 성적이다.
<</if>>
<br><br>
당신은 학생들 무리를 따라 복도로 나간다.
<br><br>
<<endevent>>
<<exam_end>>
<<link [[다음|Hallways]]>><</link>>
<br><<schooleffects>><<effects>>
<<set _time_temp to (59 - $minute)>>
<<pass _time_temp>>
<<switch $phase>>
<<case 0>>
당신은 시험에 집중하며, 다른 학생들이 신음하고 사각거리는 동안 최선을 다한다.
<br><br>
<<case 1>>
당신은 숨을 깊게 들이마시고, 압박감을 받지 않도록 노력한다.
<br><br>
<<case 2>>
<<skulduggerycheck>>
<<npc Winter>><<person1>>
윈터는 책을 한 권 가져와 읽으며, 시험에는 신경을 쓰지 않는 것처럼 보인다.
<<if $skulduggerysuccess is 1>>
<<set $exam_chance += 10>>
하지만 당신은 그게 사실이 아니라는 걸 알고 있다. 방금, 그리고 지금, 선생님의 관심이 끌리는 순간들이 있다. 그러한 순간들을 노려, 당신은 옆 자리 아이의 것을 훔쳐보면서, <span class="green">어려운 문제들에 대한 답 몇 개를 옮겨적었다.</span><<passPercent 10>>
<br><br>
<<skulduggeryuse>>
<<else>>
<<set $exam_chance -= 10>>
당신은 기회를 노려 옆 자리 아이의 시험지를 훔쳐본다.
<br><br>
<<if $robinhistory is "seat">>
<span class="red">로빈이 당신의 옆구리를 푹 찌른다.</span> "부정행위는 안 되지!"
<br><br>
윈터가 쳐다본다. "잡담은 금지다." 지금 이 상황을 빠져나가는 건 불가능할 것이다.<<gstress>><<stress 6>>
<br><br>
<<else>>
<span class="red">"부정행위는 안 돼,"</span> 윈터는 책에서 눈을 떼지도 않고 말한다. 딱히 누구라고 말하진 않았지만 당신은 <<he_ga>> 당신에게 말하고 있다는 걸 안다.<<gstress>><<stress 6>><<passPercent -10>><<gdelinquency>><<detention 5>>
<br><br>
<</if>>
<<skulduggeryuse>>
<</if>>
<<endevent>>
<</switch>>
<<exam_check history>>
<<endevent>>
<<npc Winter>><<person1>>
윈터는 학생들이 문제를 푸는 동안 <<his_yi>> 책 페이지를 넘긴다. <<He_ga>> 책을 탁 닫더니, 선언한다. "시험 종료다."
<br><br>
당신은 순서에 따라 시험지를 올려놓는다. 윈터는 그걸 받자마자 <<his_yi>> 붉은 펜으로 각 시험지에 성적을 기입한다. 당신의 것도 다르지 않다. <<He_nun>>
<<if _exam_success is true>>
<<if $historytrait gte 4>>
<<school_skill_up history>>
앞면에 <<school_mark history>> 가 찍혀 있고, 그 옆에 녹색 잉크로 <span class="green">"우수"</span> 라고 적힌 당신의 시험지를 돌려준다.<<ggcontrol>><<control 25>>
<<distinction_stat>>
<<else>>
<<school_skill_up history>>
앞면에 <<school_mark history>> 가 찍혀 있는 당신의 시험지를 돌려준다. <span class="green">시험 성적이 올랐다!</span>
<br>
<<history_skill_up_text>>
<</if>>
<<else>>
앞면에 <<school_mark history>> 가 찍혀 있는 당신의 시험지를 돌려준다. 예상했던 성적이다.
<</if>>
<br><br>
당신은 학생들 무리를 따라 복도로 나간다.
<br><br>
<<endevent>>
<<exam_end>>
<<link [[다음|Hallways]]>><</link>>
<br><<widget "schoolfameboard">>
저 앞에서 많은 수의 학생들이 무리를 이루고 있다. 게시판에 몰려있는 상황이나, 무엇을 보고 있는지는 보이지 않는다. 학생들은 흥분하여 웅성거리고 있다.
<br><br>
<<generatey1>><<generatey2>><<person1>><<personPost "이">> 고개를 돌리더니 당신을 보고는 입을 다문다. <<HePost "은">> 당신을 쳐다본다. <<person2>><<personPost "이">> 그 다음으로 당신을 보더니, 친구들에게 뭔가를 속삭인다. 곧 더 많은 학생들이 고개를 돌려 당신을 본다. 학생들이 비켜나더니 게시판이 보인다.
<br><br>
<span class="red">당신의 사진들이 잔뜩 붙어있다.</span>
<<if $famerape gte $famesex>>
<<if $famebestiality gte 1000>>
수 없이 많은, 서로 다른 사람들에게 강간당하고 있는 사진들이다. 심지어 몇몇 사진에는 짐승들이 유린하고 있는 모습도 찍혀있다.
<<else>>
수 없이 많은, 서로 다른 사람들에게 강간당하고 있는 사진들이다.
<</if>>
<<else>>
<<if $famebestiality gte 1000>>
수 없이 많은, 서로 다른 사람들에게 범해지고 있는 사진들이다. 심지어 몇몇 사진에는 짐승들이 유린하고 있는 모습도 찍혀있다.
<<else>>
수 없이 많은, 서로 다른 사람들에게 범해지고 있는 사진들이다.
<</if>>
<</if>>
<<if $famesex gte $famerape and $famebestiality lt 1000>>
당신은 게시판을 쳐다본다. 화가 치밀어 오른다.
<<gtrauma>><<trauma 6>>
<br><br>
<<if $promiscuity gte 75>>
<<link [[통제권을 쥔다|School Fame Gangbang]]>><<generatey3>><<generatey4>><<generatey5>><<generatey6>><<set $sexstart to 1>><</link>><<promiscuous5>>
<br>
<</if>>
<<link [[고개를 돌린다|School Fame Away]]>><<set $cool to 1>><</link>><<lllcool>>
<br>
<<else>>
당신은 게시판을 쳐다본다. 별 느낌이 없다.
<<lllcool>><<gtrauma>><<trauma 6>><<set $cool to 0>>
<br><br>
<<endevent>>
<<npc Leighton>><<person1>>레이턴이 학생들 사이로 밀고 들어온다. "뭐 볼게 있다고 여기 모여들 있냐." <<hePost "이">> 말한다. "다들 이러고 있지 말고 다른 곳으로 가." 학생들이 해산한다. 몇몇은 게시판에서 사진을 떼어내 가방 속에 숨겨서 가지고 간다.
<br><br>
레이턴도 남은 사진들을 게시판에서 떼어내나, 그걸 자신의 주머니에 집어넣는다. <<HePost "은">> 당신에게 별 말을 하지 않는다. <<HePost "은">> 마지막 남은 사진까지 떼어낸 뒤 당신을 복도에 홀로 내버려 두고 떠난다.
<br><br>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</widget>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
당신은 <<person1>>교장실로 따라가 책상 앞에 서고, <<hePost "은">> 자리에 앉는다. <<He_nun>> 의자에 기대어 앉으며 당신을 본다.
<br><br>
"뭔가 흥미로운 걸 얻었단 말이지." <<hePost "은">> 어색한 미소를 지으며 말한다. "사진이야. 네가 찍힌 사진. 야한 짓들을 하고 있더군. 학교 안의 모두가 보게 될지도 모르지." <<HePost "은">> 몸을 앞으로 숙이며 서랍에서 카메라를 꺼낸다. "네가 협조를 한다면 말이 달라질 거야. 사진만 찍게 해주면 돼. 그럼 그 사진들이 빛을 볼 일은 없을 거고."
<br><br>
<<if $headblackmailed is 1>>
"협박당하니 기분이 썩 좋지 않지?" <<hePost "이">> 비웃는다. "찍는 내내 즐거울 것 같군."
<br><br>
<<else>>
<</if>>
<<link [[받아들인다|School First Shoot]]>><</link>>
<br>
<<link [[거부한다|School Shoot Refuse]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
당신은 레이턴에게서 몸을 돌리나, <<hePost "은">> 앞으로 다가오더니 당신의 어깨를 붙잡는다. "내 말을 따르는게 좋을 거야." <<HePost "이">> 당신만이 들을 수 있을 정도로 조용한 목소리로 말한다. "안 그러면 사는게 힘들어질 테니까."
<br><br>
<<link [[들어간다|School Fame Blackmail]]>><</link>>
<br>
<<link [[떨쳐낸다|Hallways]]>><<set $schoolfamerefused to 1>><<endevent>><<set $eventskip to 1>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
당신이 고개를 끄덕이자, 교장은 미소를 짓는다. "문 잠가." <<hePost "이">> 말한다. 당신은 그대로 따른다. 레이턴은 자리에서 일어나 책상 앞으로 걸어나온다. "자, 이제 웃어. 그거면 돼."
<br><br>
<<HePost "은">> 사진을 찍는다. 그 다음엔 다른 각도에서 찍는다. 그게 몇 분간 계속된다. 레이턴은 이따금 특정한 자세를 취하라고 요구하나, 그 중에 음란한 것은 없다. "자." <<hePost "이">> 말한다. "그거면 됐어. 오늘은 말이지. 매일 등교할 때마다 찾아오도록 해. 시간은 아무 때나 상관 없지만, 하루라도 오지 않는다면, 분명 후회하게 만들어주지." <<HePost "은">> 문을 열고는 당신을 밖으로 안내한다.
<br><br>
<<endevent>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $submissive gte 1150>>
"시-싫어요." 당신이 말한다. "절 맘대로 갖고 놀게 두진 않을 거예요." 당신은 교장실에서 도망쳐 나온다.
<br><br>
<<elseif $submissive lte 850>>
"변태새끼." 당신이 말한다. "맘대로 하던가." 당신은 교장실에서 나온다.
<<else>>
"상관 안 해요." 당신이 말한다. 당신은 교장실에서 나온다.
<</if>>
<br><br>
<<endevent>>
<<set $schoolfamerefused to 1>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<pass 20>>
레이턴은 서랍에서 카메라를 꺼내고는 당신에게 곁눈질한다.
<<if $rng gte 61>>
"피부도 좀 봐볼까." <<hePost "이">> 말한다. "옷 벗어."
<br><br>
<<strip>>
당신은 <<nervously>> 옷을 벗는다. <<HisPost "의">> 눈이 당신의 알몸을 훑어본다. "좋아." <<hePost "이">> 말한다. "돈 값은 확실히 하겠어." <<HePost "은">> 카메라를 눈가로 가져간 뒤 사진을 찍고, 곧 한 장을 더 찍는다. <<HePost "은">> 당신 주변을 돌며 다른 각도에서도 사진들을 찍는다.
<br><br>
<<fameexhibitionism 10 pic>>
<<else>>
"그 옷은 질리지가 않는단 말이지." <<hePost "이">> 말한다. 레이턴은 카메라를 눈가로 가져간 뒤 사진을 찍는다. 그러고는 당신 주변을 돌며 다른 각도에서도 사진들을 찍는다. <<HePost "은">> 이따금 멈춰서 당신의 옷매무새를 바로잡으며, 셔츠의 단추를 하나 풀거나 <<trClothes "lower" $worn.lower.name "name" "을">>_trResult 내려 엉덩이가 좀 더 잘 보이게 하거나 한다.
<br><br>
<</if>>
<<if $pain gte 60>>
<<HePost "은">> 당신의 눈물에 대해서는 아무런 말을 하지 않는다.
<br><br>
<</if>>
<<set $rng to random(1, 100)>>
<<if $rng gte 61>>
<<HePost "은">> 당신에게 몸을 숙이거나, 무릎을 꿇거나, 다른 외설적인 자세를 취하라고 한다.
<<fameexhibitionism 10 pic>>
<<else>>
<<HePost "은">> 당신에게 여러 자세를 주문하지만, 그 중에 음란한 자세는 없다.
<</if>>
잠시 뒤 <<hePost "은">> 카메라를 내린다. "아직 끝난게 아니야." <<hePost "이">> 말한다. 레이턴은 당신의 옆으로 오더니, 왼손으로 머리카락을 쓰다듬는다.
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
<<HePost "은">> 마지못해 머리카락을 놔준다. <<hePost "이">> 당신을 원한다는 걸 알 수 있다.
<br><br>
<<link [[섹스한다|Head's Office Photoshoot Sex]]>><<set $sexstart to 1>><<set $phase to 0>><</link>>
<br>
<<if $promiscuity gte 15>>
<<link [[돈을 받고 섹스한다|Head's Office Photoshoot Seduce]]>><</link>>
<br>
<</if>>
<<link [[나간다|Head's Office Photoshoot Leave]]>><</link>>
<br>
<<else>>
레이턴은 몸을 돌린다. "이거면 됐다." <<hePost "이">> 말한다. "자." <<HePost "은">> 당신에게 <<moneyGain 50>>를 준다.
<br><br>
<<clotheson>>
당신은 돈을 세며 교장실에서 나온다.
<br><br>
<<link [[다음|Hallways]]>><<endevent>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 50>>
당신은 허리춤에 손을 얹는다. "왜 그 사진들을 보고 있는 거야?" 당신이 묻는다. "난 여기 있는데 말이야." 학생들이 순식간에 조용해지더니 당신을 쳐다본다. 다들 당신을 보고 굶주려 있는 것이 보인다. 당신은 <<person1>><<personPost "의">> 팔을 잡아 가까이 잡아 끈다. 그 장면에 다른 이들까지 대담해진다.
<<famesex 30>><<promiscuity5>>
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[다음|School Fame Gangbang Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|School Fame Gangbang Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음|School Fame Gangbang Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|School Fame Gangbang]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<endevent>>
<<npc Leighton>><<person1>>레이턴이 학생들 사이로 밀고 들어온다. "뭐 볼게 있다고 여기 모여들 있냐." <<hePost "이">> 말한다. "다들 이러고 있지 말고 다른 곳으로 가." 학생들이 해산한다. 몇몇은 게시판에서 사진을 떼어내 가방 속에 숨겨서 가지고 간다.
<br><br>
레이턴도 남은 사진들을 게시판에서 떼어내나, 그걸 자신의 주머니에 집어넣는다. <<HePost "은">> 당신에게 별 말을 하지 않는다. <<HePost "은">> 마지막 남은 사진까지 떼어낸 뒤 당신을 복도에 홀로 내버려 두고 떠난다.
<br><br>
<<link [[다음|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<if $finish is 1>>
학생들은 당신에게서 물러난다. "이제 조심해." 당신이 말한다. "아니면 우리 모두가 함께 징계를 받게 될 테니까." 몇몇은 되려 그걸 좋아할 거 같지만, 다들 똑같이 멈춘다.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
당신은 학생들을 때려서 떨어뜨린다. "이제 조심해." 당신이 말한다. "아니면 우리 모두가 함께 징계를 받게 될 테니까." 몇몇은 되려 그걸 좋아할 거 같지만, 다들 똑같이 멈춘다.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<npc Leighton>><<person1>>레이턴이 학생들 사이로 밀고 들어온다. "당장 멈춰." <<hePost "이">> 으르렁거리듯 말한다. "안 그러면 부모님들께 알릴테니까." 학생들이 해산한다. 몇몇은 게시판에서 사진을 떼어내 가방 속에 숨겨서 가지고 간다.
<br><br>
레이턴도 남은 사진들을 게시판에서 떼어낸다. <<HePost "은">> 짜증난듯 당신을 쳐다본다. 당신은 윙크를 한다. "시도는 좋았어요." 당신은 그렇게 말하고, 멍하니 서있는 레이턴을 복도에 두고 떠난다.
<br><br>
<<link [[다음|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $submissive gte 1150>>
"도-돈이 필요해요." 당신이 말한다. "돈을 좀 주신다면 사진 찍으셔도 돼요."
<<elseif $submissive lte 850>>
"아직도 그 카메라로 절 가지고 변태짓이 하고 싶겠죠." 당신이 말한다. "합의를 보는 건 어떤가요?"
<<else>>
"아직도 제 사진 찍고 싶어하시는 걸 알고 있어요." 당신이 말한다. "돈만 주신다면 하죠."
<</if>>
<<exhibitionism4>>
<br><br>
레이턴은 깜짝 놀란다. <<HePost "은">> 손가락으로 책상 위를 훑는다. "한 장당 £50 주마. 학교 올 때마다 한 번씩 말이야. 나라고 돈이 썩어넘치는 건 아니니까." <<hePost "이">> 말한다. "그러니 썩 꺼져. 지금은 바빠." 당신은 교장실에서 나온다.
<br><br>
<<endevent>>
<<set $schoolfameconsensual to 1>>
<<set $schoolfameblackmail to 0>>
<<link [[다음|Hallways]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $submissive gte 1150>>
"그-그 사진들은 아무한테도 보여주지 마세요." 당신이 말한다. "더는 찍지도 마시고요."
<<elseif $submissive lte 850>>
"사진 촬영을 멈춰요." 당신이 말한다. "그런다면 사진에 대해서는 입 다물고 있어드리죠."
<<else>>
"사진 촬영은 멈추세요. 그러면 아무한테도 사진에 대해 말하지 않을 테니까요."
<</if>>
<br><br>
<<set $headblackmailed to 1>>
<<set $headphotoshoot to 1>>
"좋아." <<hePost "이">> 한숨을 내쉰다. "내가 널 과소평가 했나보군. 어서 꺼져."
<br><br>
<<set $schoolfameboard to 1>>
<<endevent>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $submissive gte 1150>>
"도-돈이 필요해요." 당신이 말한다. "돈을 좀 주시고 아무한테도 사진을 공유하지 않겠다면 찍으셔도 돼요."
<<elseif $submissive lte 850>>
"아무한테도 제 사진들을 공유하면 안돼요." 당신이 말한다. "그리고 사진 찍는 댓가로 돈도 좀 주시고요."
<<else>>
"아직도 제 사진 찍고 싶어하시는 걸 알고 있어요." 당신이 말한다. "혼자서만 간직하겠다면, 돈을 받고 하도록 하죠."
<</if>>
<<exhibitionism4>>
<br><br>
레이턴은 깜짝 놀란다. <<HePost "은">> 손가락으로 책상 위를 훑는다. "한 장당 £50 주마. 학교 올 때마다 한 번씩 말이야. 나라고 돈이 썩어넘치는 건 아니니까." <<hePost "이">> 말한다. "그러니 썩 꺼져. 지금은 바빠." 당신은 교장실에서 나온다.
<br><br>
<<endevent>>
<<set $headblackmailed to 1>>
<<set $headphotoshoot to 1>>
<<set $schoolfameboard to 1>>
<<set $schoolfameconsensual to 1>>
<<set $schoolfameblackmail to 0>>
<<link [[다음|Hallways]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<pass 20>>
레이턴은 서랍에서 카메라를 꺼내고는 당신에게 곁눈질한다.
<<if $rng gte 61>>
"피부도 좀 봐볼까." <<hePost "이">> 말한다. "옷 벗어."
<br><br>
<<if $exhibitionism lte 54>>
당신이 주저하자, <<hePost "이">> 웃는다. "학교 전체가 보는 것보단 나 혼자 보는게 낫지. 한 번만 더 말하마. 벗어."
<<else>>
<</if>>
<br><br>
<<strip>>
당신은 <<nervously>> 옷을 벗는다. <<HePost "이">> 당신의 알몸을 눈에 담는게 느껴진다. "좋아." 레이턴이 말한다. "몸을 가리는 건 상관없어. 오히려 귀엽잖아." <<HePost "은">> 카메라를 눈가로 가져간 뒤 사진을 찍고, 곧 한 장을 더 찍는다. <<HePost "은">> 당신 주변을 돌며 다른 각도에서도 사진들을 찍는다.
<br><br>
<<fameexhibitionism 10 pic>>
<<else>>
"그 옷은 질리지가 않는단 말이지." <<hePost "이">> 말한다. 레이턴은 카메라를 눈가로 가져간 뒤 사진을 찍는다. 그러고는 당신 주변을 돌며 다른 각도에서도 사진들을 찍는다. <<HePost "은">> 이따금 멈춰서 당신의 옷매무새를 바로잡으며, 셔츠의 단추를 하나 풀거나 <<trClothes "lower" $worn.lower.name "name" "을">>_trResult 내려 엉덩이가 좀 더 잘 보이게 하거나 한다.
<br><br>
<</if>>
<<if $pain gte 60>>
<<HePost "은">> 당신의 눈물에 대해서는 아무런 말을 하지 않는다.
<br><br>
<</if>>
<<set $rng to random(1, 100)>>
<<if $rng gte 61>>
<<HePost "은">> 당신에게 몸을 숙이거나, 무릎을 꿇거나, 다른 외설적인 자세를 취하라고 한다.
<<fameexhibitionism 10 pic>>
<<else>>
<<HePost "은">> 당신에게 여러 자세를 주문하지만, 그 중에 음란한 자세는 없다.
<</if>>
잠시 뒤 <<hePost "은">> 카메라를 내린다. "아직 끝난게 아니야." <<hePost "이">> 말한다. 레이턴은 당신의 옆으로 오더니, 왼손으로 머리카락을 쓰다듬는다.
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
아무런 경고도 없이, 레이턴은 머리카락을 움켜잡고는 책상 위로 당신을 내던진다. 그 바람에 종이와 장식품들이 바닥에 떨어진다.
<br><br>
<<link [[다음|Head's Office Blackmail Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<HePost "은">> 몸을 돌린다. "이거면 됐다. 잊지마. 등교할 때마다 와야 해."
<br><br>
<<clotheson>>
<<tearful>> 당신은 교장실에서 나온다.
<br><br>
<<link [[다음|Hallways]]>><<endevent>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<set $position to "doggy">>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[다음|Head's Office Blackmail Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Head's Office Blackmail Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Head's Office Blackmail Rape]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "school">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"착한 아이로군." 레이턴은 책상 앞에 앉으며 말한다. "기억해, 학교에 올 때마다 와야 한다는 걸 말이야."
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> 당신은 교장실에서 나온다.
<br><br>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
당신은 레이턴을 때려서 떨어뜨리고, 교장은 비틀거리다가 넘어진다.
<br><br>
<<tearful>> 당신은 교장실에서 도망친다. 등 뒤에서 <<hePost "이">> 웃는 소리가 들려온다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<set $seductiondifficulty to 8000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">유혹 능력에 자신감이 붙는다.</span><</if>><<seductionskilluse>>
<br><br>
<<if $seductionrating gte $seductionrequired>>
"내가 널 과소평가 했구나." 레이턴이 말한다. "그럼 네 엉덩이의 가치는 얼마지? £100?" <<HePost "은">> 대답을 기다리지 않는다.
<<promiscuity2>>
<br><br>
<<link [[다음|Head's Office Photoshoot Sex]]>><<set $sexstart to 1>><<set $phase to 1>><</link>>
<br>
<<else>>
"이미 돈을 주고 있잖아." <<HePost "이">> 말한다.
<br><br>
당신은 <<hisPost "의">> 손을 떨쳐낸다. "그건 사진값이고요. 어서 돈이나 주세요." 당신이 말한다. 레이턴은 빙그레 웃으며 £50를 건넨다. 당신은 돈을 세며 교장실에서 나온다.
<br><br>
<<endevent>>
<<clotheson>>
<<link [[다음|Hallways]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
당신은 <<hisPost "의">> 손을 떨쳐낸다. "돈 주세요." 당신이 말한다. 레이턴은 빙그레 웃으며 £50를 건넨다. 당신은 돈을 세며 교장실에서 나온다.
<br><br>
<<endevent>>
<<clotheson>>
<<link [[다음|Hallways]]>><<endevent>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<HePost "은">> 자유로운 손으로 거칠게 책상 위에 놓인 종이와 책을 바닥에 떨구고는, 간절한 모습으로 그 위에 당신을 엎드리게 만든다.
<br><br>
<</if>>
<<set $position to "doggy">>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[다음|Head's Office Photoshoot Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음|Head's Office Photoshoot Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Head's Office Photoshoot Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Head's Office Photoshoot Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "school">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"착한 아이로군." <<hePost "이">> 말한다. "기억해, 학교에 올 때마다 와야 한다는 걸 말이야."
<<if $phase is 1>>
<<HePost "은">> 당신에게 <<moneyGain 150>>를 건네준다.
<<elseif $phase is 0>>
<<HePost "은">> 당신에게 <<moneyGain 50>>를 건네준다.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> 당신은 돈을 세며 교장실에서 나온다. 한 무리의 학생들이 당신이 나오는 걸 보더니 서로에게 귓속말을 한다.
<br><br>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
당신은 레이턴을 때려서 떨어뜨리고, 교장은 비틀거리다가 넘어진다.
<br><br>
<<tearful>> 당신은 교장실에서 도망친다. 등 뒤에서 <<hePost "이">> 웃는 소리가 들려온다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
"좋아." <<hePost "이">> 말한다. "너보다 더 높은 사람들을 그렇게 놀리면 안돼. 어떤 사람들은 널 아프게 할지도 모르고, 그렇다 하더라도 그건 네 잘못이니까." 레이턴은 당신에게 <<moneyGain 50>>를 건넨다.
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> 당신은 돈을 세며 교장실에서 나온다.
<br><br>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if !["early", "late", "earlynoschool", "latenoschool", "daynoschool"].includes($schoolstate)>>
<<if $schoolstate is "morning">>
당신은 학교 복도에 있다. 학생들과 교직원들이 이미 복도를 지나다니고 있지만, 공식적으로 수업이 시작한 것은 아니다.
<br><br>
<<elseif $schoolstate is "afternoon">>
당신은 학교 복도에 있다. 학교 건물이 아직 몇 시간 동안은 열려있을 것이기에, 수업이 모두 끝났지만 몇몇 학생들과 교직원들이 남아있다.
<br><br>
<<elseif $schoolstate is "lunch">>
당신은 학교 복도에 있다. 점심시간을 맞이하여 나온 학생들로 가득하다.
<br><br>
<<else>>
당신은 학교 복도에 있다. 여러 교실에서 말소리가 들려온다.
<br><br>
<</if>>
<<if $exposed gte 1>>
당신은 창고에서 창고로 빠르게 움직여, <<lewdnessPost "을">> 가리기 위해 계단 밑에 숨거나 사람들이 많은 장소를 피한다.
<br><br>
<</if>>
<<else>>
학교 복도는 비어있다.
<br><br>
<</if>>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "schoolHallway">>
<</if>>
<<schoolperiodtext>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $whitneypantiesmaths>>
<<if $whitneypantiesmaths is "seen">>
복도에 한 걸음 내디디자 마자 <<npc Whitney>><<person1>>휘트니와 <<hisPost "의">> 친구들이 당신을 둘러싼다. "넌 참 못되게 굴었어." <<hePost "이">> 씩 웃는다. 친구들은 흥분한 것처럼 보인다. "내가 <<if $player.gender_appearance is "f">>팬티를<<else>>속옷을<</if>> 입지 말라 했을 때, 진심이었어. 그러니 전부 벗겨가야겠어."
<br><br>
<<link [[내버려둔다|Bully Panties]]>><<trauma 6>><<stress 3>><<set $submissive += 1>><<npcincr Whitney dom 1>><</link>><<gtrauma>><<gstress>><<garousal>><<gdom>>
<br>
<<link [[싸운다|Bully Panties Fight]]>><<set $fightstart to 1>><<set $submissive -= 1>><<npcincr Whitney dom -1>><</link>><<ldom>>
<br>
<<else>>
복도에 한 걸음 내디디자 마자 <<npc Whitney>><<person1>>휘트니와 <<hisPost "의">> 친구들이 당신을 둘러싼다. "뭔가 숨기는게 있는 것 같단 말이지." <<hePost "은">> 그렇게 말하고는 당신의 <<trClothes "lower" $worn.lower.name>>_trResult 밑으로 손을 뻗으며 웃는다.
<br><br>
<<if $worn.under_lower.type.includes("naked")>>
"흐음." <<hePost "이">> 말을 계속한다. "착하게 굴었구나. 다음 번에도 이렇게 협조하는게 좋을 거야."
<br><br>
<<He_wa>> 친구들은 한가로이 떠나간다.
<br><br>
<<endevent>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
"못되기도 하지." 휘트니가 웃으며 꾸짖는다. "전부 벗겨갈 수 밖엔 없겠구만."
<br><br>
<<link [[내버려둔다|Bully Panties]]>><<trauma 6>><<stress 3>><<set $submissive += 1>><<npcincr Whitney dom 1>><</link>><<gtrauma>><<gstress>><<garousal>><<gdom>>
<br>
<<link [[싸운다|Bully Panties Fight]]>><<set $fightstart to 1>><<set $submissive -= 1>><<npcincr Whitney dom -1>><</link>><<ldom>>
<br>
<</if>>
<</if>>
<<unset $whitneypantiesmaths>>
<<elseif $stress gte $stressmax>>
<<link [[모든 것이 암흑 속으로 사라져간다...|School Passout]]>><</link>>
<<elseif !["early", "late", "earlynoschool", "latenoschool", "daynoschool"].includes($schoolstate) and $danger gte (9900 - $allure) and $eventskip is 0>>
<<if $exposed gte 1>>
<<eventschoolhallwaysexposed>>
<<else>>
<<eventsschoolhallways>>
<</if>>
<<else>>
<<schoolperiod>>
<<if !["early", "late", "earlynoschool", "latenoschool", "daynoschool"].includes($schoolstate) and $exposed gte 1>>
<<link [[뒤쪽 놀이터에 숨어든다 (0:05)|School Rear Playground]]>><<pass 5>><</link>>
<br>
<<swimmingicon>><<link [[수영장에 숨어든다 (0:03)|School Pool Entrance]]>><<pass 3>><</link>>
<br>
<<libraryicon>><<link [[도서관에 숨어든다 (0:05)|School Library]]>><<pass 5>><</link>>
<br>
<<toileticon>><<link [[화장실에 숨어든다 (0:05)|School Toilets]]>><<pass 5>><</link>>
<br>
<<else>>
<<if $schoolstate is "afternoon" and $detention gte 1 and $detentionattended isnot 1 and $pillory_tenant.special.name isnot "Leighton">>
<<link [[징계 받으러 간다|School Detention]]>><</link>>
<br>
<<if $headdrive gte 1 and $headnodetention isnot 1 and $headmoney isnot 1 and $headphotoshoot isnot 1>>
<<link [[레이턴을 협박한다|Head's Office Blackmail]]>><<npc Leighton>><<person1>><<set $phase to 1>><</link>><<crime>>
<br>
<</if>>
<br>
<</if>>
<<lockericon>><<link [[사물함|School Lockers]]>><</link>>
<br><br>
바깥
<br>
<<exiticon>><<link [[정문쪽 놀이터 (0:02)|School Front Playground]]>><<pass 2>><</link>>
<br>
<<playgroundicon>><<link [[뒤쪽 놀이터 (0:02)|School Rear Playground]]>><<pass 2>><</link>>
<br><br>
시설
<br>
<<eaticon>><<link [[식당 (0:01)|Canteen]]>><<pass 1>><</link>>
<br>
<<swimmingicon>><<link [[수영장 (0:01)|School Pool Entrance]]>><<pass 1>><</link>>
<br>
<<libraryicon>><<link [[도서관 (0:02)|School Library]]>><<pass 2>><</link>>
<br>
<<if $schoolstate is "afternoon" and $detention gte 1 and $detentionattended isnot 1>>
<<else>>
<<headdeskicon>><<link [[교장실 (0:02)|Head's Office]]>><<pass 2>><</link>>
<br>
<</if>>
<<infirmaryicon>><<link [[양호실 (0:02)|School Infirmary]]>><<pass 2>><<set $phase to 0>><</link>>
<br>
<<toileticon>><<link [[화장실 (0:02)|School Toilets]]>><<pass 2>><</link>>
<br><br>
교실
<br>
<<scienceicon>><<link [[과학 교실 (0:01)|Science Classroom]]>><<pass 1>><</link>>
<br>
<<mathicon>><<link [[수학 교실 (0:01)|Maths Classroom]]>><<pass 1>><</link>>
<br>
<<englishicon>><<link [[영어 교실 (0:01)|English Classroom]]>><<pass 1>><</link>>
<br>
<<historyicon>><<link [[역사 교실 (0:01)|History Classroom]]>><<pass 1>><</link>>
<br>
<</if>>
<</if>>
<<set $eventskip to 0>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $rng gte 81>>
<<generatey1>><<generatey2>><<generatey3>>
<<if $schoolrep.herm gte 5>>
<<person1>><<personPost "이">> 가장 먼저 당신을 보고는, 친구들에게 귓속말을 한다. 당신이 지나가려 하자, 그 세 명이 당신을 붙잡고는 사물함 쪽으로 밀어붙인다. 다른 학생들은 그들을 자극하며 그 "괴물"을 벌주라고 부추긴다.
<br><br>
<<elseif $schoolrep.crossdress gte 5>>
<<person1>><<personPost "이">> 가장 먼저 당신을 보고는, 친구들에게 귓속말을 한다. "크로스드레서"니 "변태"니 하는 말이 들려온다. 당신이 지나가려 하자, 그 세 명이 당신을 붙잡고는 사물함 쪽으로 밀어붙인다.
<br><br>
<<else>>
<<person1>><<personPost "이">> 가장 먼저 당신을 보고는, 친구들에게 귓속말을 한다. 당신이 지나가려 하자, 그 세 명이 당신을 붙잡고는 사물함 쪽으로 밀어붙인다.
<</if>>
<br><br>
<<link [[다음|Hallways Low Status Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<generatey1>><<person1>><<personPost "이">> 가장 먼저 당신을 보고는, 친구들에게 귓속말을 한다. 그들은 당신이 다가오자, 무슨 병이라도 퍼트리는 것처럼 당신에게서 멀어진다.<<trauma 6>><<stress 6>>
<br><br>
<<endevent>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<npcstrip>><<npcidlegenitals>>
<<set $timer to 15>>
<<if $drugged lte 0 and $pillory_tenant.special.name isnot "Whitney" and $whitneyromance is 1 and $NPCName[$NPCNameList.indexOf("Whitney")].dom gte random(10, 25)>>
<<if $delinquency lt 400>>
<<set $rescue to 3>>
<<else>>
<<set $rescue to 2>>
<</if>>
<<elseif $delinquency lt 400>>
<<enable_rescue>>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
당신의 불량학생으로서의 명성 때문에 아무도 당신을 도와주지 않는다.
<br><br>
<</if>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $timer lte 1>>
<span id="next"><<link [[다음|Hallways Low Status Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue gte 2>>
<span id="next"><<link [[다음|Whitney Rescue]]>><<set $whitneyRescueExit to "hallways">><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[다음|Hallways Low Status Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked") and $worn.under_lower.type.includes("naked")>>
<span id="next"><<link [[다음|Hallways Low Status Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked") and $worn.genitals.type.includes("chastity")>>
<span id="next"><<link [[다음|Hallways Low Status Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Hallways Low Status Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음|Hallways Low Status Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Hallways Low Status Molestation]]>><</link>></span><<nexttext>>
<</if>><<if $enemyhealth lte 0>>
당신의 공격성에 충격을 받은듯 그들은 잠시 뒤로 무러선다. <<tearful>> 당신은 안전한 곳으로 도망간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"잊지마. 네 쓸모는 이런 일 뿐이라는 걸 말이야. 자, 누가 우리가 얘랑 어울려 다녔다고 생각하기 전에 가자." <<tearful>> 당신은 자리에서 일어난다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<<elseif $alarm is 1 and $rescue is 1>>
당신의 비명 소리가 어느 정도 효과가 있는 것 같다. "가자, 얘한테서 뭔가 옮을 수도 있잖아." <<person1>><<personPost "은">> 당신을 밀쳐내고, 바닥에 나동그라진 당신을 두고 그들은 떠난다. <<tearful>> 당신은 자리에서 일어난다.
<br><br>
<<clotheson>>
<<endcombat>>
<br><br>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<<elseif $timer lte 0>>
어른의 목소리가 다가오고, <<person1>><<personPost "은">> 두 선생님이 다가오기 전에 당신을 밀쳐낸다. <<tearful>> 당신은 바닥에서 일어난다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<<else>>
<<person1>><<personPost>>, <<person2>><<personPost "과">> <<person3>><<personPost "은">> 당신의 옷을 손에 든 채로 뒤로 물러선다. 완전히 둘러쌓인 상태에서, 당신은 쪼그려 앉은 상태에서 어떻게든 <<lewdnessPost "을">> 가려보려 한다.
<br><br>
"맙소사, 완전히 벗겨버렸잖아!"
<br><br>
"완전히 당황했나본데, 쟤 꼼지락대는 걸 좀 봐!"
<br><br>
<<if $submissive gte 1150>>
"제-제발 옷 좀 돌려줘. 너무 추워." 당신은 무릎을 꿇고는 바닥에 얼굴을 댄 채로 엎드린 상태에서 말한다.
<br><br>
"이건 그냥 한심한데." <<person1>><<personPost "이">> 말한다. "왜 그렇게 스스로를 비참하게 만드는 거야?" <<HePost "은">> 당신의 위에 옷을 떨군다. "가자. 이 찐따 때문에 기분만 나빠졌어." <<tearful>> 당신은 옷을 부여잡고는 옷을 입을 조용한 장소를 찾는다.
<br><br>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Hallways]]>><</link>>
<<elseif $submissive lte 850>>
당신은 학생들을 노려본다. "내 옷 돌려줘. 당장." 당신은 지금 처해있는 곤경을 생각해 봤을 때 놀랄만한 자신감을 갖고 말한다.
<br><br>
<<person1>><<personPost "이">> 웃음을 터트린다. "아, 안돼! 얘 말을 듣는게 좋겠는걸!" <<HePost "은">> 당신의 옷을 천장 전등 쪽으로 던지고, 옷은 그대로 거기에 걸린다. "자, 가져가!"
<br><br>
학생들은 당신이 필사적으로 몸을 가린 채로, 머리 위에 매달린 옷을 잡으려 뛰는 걸 보면서 즐긴다. 당신은 어떻게든 전등을 건드리는 데에 성공하고, 전등이 기울어지면서 옷이 당신의 위로 떨어진다. <<tearful>> 당신은 옷을 부여잡고는 옷을 입을 조용한 장소를 찾는다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Hallways]]>><</link>>
<<else>>
"가자." <<person1>><<personPost "이">> 말한다. "이 정도 했으면 <<pher_yi>> 주제를 알겠지." 그들은 당신의 옷을 가지고 떠난다. <<tearful>> 당신은 주변을 둘러본다. 혼자다.
<br><br>
<<set $stealtextskip to 1>>
<<stealclothes>>
<<clotheson>>
<<endcombat>>
<<link [[다음|Hallways]]>><</link>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $rng gte 81>>
텅 빈 복도를 걸어내려가는 와중에 <<personPost "이">> 숨쉬는 소리가 뒤에서 들려오나, <<hePost "은">> 아무 짓도 하지 않는다.
<br><br>
<<endevent>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
텅 빈 복도를 걸어내려가는 와중에 <<personPost "이">> 숨쉬는 소리가 뒤에서 들려온다. 복도를 반쯤 지나자 <<hePost "이">> 발걸음을 빠르게 하던 뒤에서 당신을 붙잡는다. "도움을 요청하려면 해봐." <<hePost "이">> 말한다. "아무도 오지 않을 테니까."
<br><br>
<<link [[다음|Hallways High Delinquency Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<if $pillory_tenant.special.name isnot "Whitney" and $whitneyromance is 1 and $NPCName[$NPCNameList.indexOf("Whitney")].dom gte random(10, 25)>>
<<enable_rescue>>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
당신의 불량학생으로서의 명성 때문에 아무도 당신을 도와주지 않는다.
<br><br>
<</if>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Hallways High Delinquency Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음|Hallways High Delinquency Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue gte 1>>
<span id="next"><<link [[다음|Whitney Rescue]]>><<set $whitneyRescueExit to "hallways">><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Hallways High Delinquency Molestation]]>><</link>></span><<nexttext>>
<</if>><<if $enemyhealth lte 0>>
당신은 그들을 사물함 쪽으로 밀치고, 그 덕에 도망칠 틈이 생긴다. <<tearful>> 당신은 안전한 곳으로 도망친다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"만약 다른 사람한테 말한다면, 난 네가 날 공격했다고 할 거야. 그럼 누구 말을 믿을까?" <<tearful>> 당신은 간신히 자리에서 일어난다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<</if>><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
<<set $rng to random(0, 100)>>
<<promiscuity1>>
<<if $rng gte 75>>
Smiling, you look over your shoulder, "Thanks!" you purr.
<<elseif $rng gte 50>>
You stick out your <<bottom>>, give it a little wiggle, and look over your shoulder.
<<elseif $rng gte 37>>
You turn to face the <<person>> and giggle, "That was nice!"
<<elseif $rng gte 25>>
You turn to face the <<person>> and giggle, "You like it?"
<<else>>
You wink at the <<person>>.
<</if>>
<br><br>
<<set $rng to random(0, 100)>>
<<if $rng gte 75>>
<<He>> locks eyes with you briefly, and grins. You blush and hurry on. <<arousal 500>><<garousal>>
<<elseif $rng gte 50>>
<<He>> avoids eye contact and hurries on.
<<elseif $rng gte 25>>
"You're welcome!" <<He>> replies, and smacks your <<bottom>> as <<he>> walks away. <<pain 5>><<gpain>><<arousal 500>><<garousal>>
<<else>>
<<He>> shoots you an angry look and mumbles, "Stupid slut!" as <<he>> turns away. <<gtrauma>><<trauma 6>>
<</if>>
<br><br>
<<link [[다음|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
당신은 <<personPost "이">> 도망치기 전에 후려쳐, 얼굴에서 능글맞은 웃음을 지워낸다.
<br><br>
<<link [[다음|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
<<if $rng gte 81>>
<<if $schoolrep.herm gte 5>>
당신은 잡담한다. <<HePost "은">> 좋은 사람처럼 보이나, 떠나려고 몸을 돌리자 <<hePost "이">> 당신의 팔을 붙잡는다. "아무도 방해하지 못할 장소를 알고 있어." <<hePost "은">> 그렇게 말하며 당신의 몸을 눈으로 훑다가 가랑이 쪽으로 시선을 보낸다. "네게 비밀이 있다고도 들었어."
<<elseif $schoolrep.crossdress gte 5 and $player.gender isnot $player.gender_appearance>>
당신은 잡담한다. <<HePost "은">> 좋은 사람처럼 보이나, 떠나려고 몸을 돌리자 <<hePost "이">> 당신의 팔을 붙잡는다. "아무도 방해하지 못할 장소를 알고 있어." <<hePost "은">> 그렇게 말하며 당신의 몸을 눈으로 훑다가 가랑이 쪽으로 시선을 보낸다. "네게 비밀이 있다고도 들었어."
<<else>>
당신은 잡담한다. <<HePost "은">> 좋은 사람처럼 보이나, 떠나려고 몸을 돌리자 <<hePost "이">> 당신의 팔을 붙잡는다. "아무도 방해하지 못할 장소를 알고 있어." <<hePost "은">> 당신의 몸을 눈으로 훑으며 말한다.
<</if>>
<br><br>
<<if $promiscuity lte 14>>
당신은 <<hisPost "의">> 제안을 수락할 만큼 음란하지 않다.
<br><br>
<</if>>
<<if $promiscuity gte 15>>
<<link [[받아들인다|Hallways Encounter Sex]]>><<set $sexstart to 1>><</link>><<promiscuous2>>
<br>
<</if>>
<<link [[거절한다|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
당신은 잡담한다. <<HePost "은">> 좋은 사람처럼 보인다.
<br><br>
<<link [[다음|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>>
당신과 <<personPost "은">> 둘만 있기 위해 창고로 향한다.
<<promiscuity2>>
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[다음|Hallways Encounter Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음|Hallways Encounter Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Hallways Encounter Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Hallways Encounter Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"엄청났어." <<hePost "이">> 숨을 헐떡이며 말한다. "다음에 또 보자." <<tearful>> 당신은 몸을 추스른다.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
<<personPost "은">> 혼란스럽고 실의에 빠진 모습으로 비틀거리며 창고에서 나간다. <<tearful>> 당신은 몸을 추스른다.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>
<<personPost "은">> 실의에 빠진 모습으로 옷을 고쳐입고는 창고에서 나간다.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<br><br>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
<<if $rng gte 81>>
당신은 웅크리고 앉아서 교실 창문을 통해 밖을 내다본다. 텅 비었다. 일단 안에 들어온 상태에서 당신이 문 옆에 서서는 지나다니는 사람들의 말소리를 엿듣고 있자니, 몇 명의 학생의 목소리가 근방에서 멈춘다. "이 방을 쓰면 될 것 같아." 이 방에 들어올 생각인 것 같다.
<br><br>
당신은 어디 숨을 곳이 없나 둘러보나, 찾을 수 없었다.
<br><br>
<<link [[창문을 통해 나간다|Hallways Exposed Window]]>><</link>>
<br>
<<link [[숨지 않는다|Hallways Exposed Classroom Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
당신은 웅크리고 앉아서 교실 창문을 통해 밖을 내다본다. 텅 비었다. 일단 안에 들어온 상태에서 당신이 문 옆에 서서는 지나다니는 사람들의 말소리를 엿듣는다.
<br><br>
<<link [[다음|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
당신은 사물함들을 확인하다가, 그 중 하나가 잠겨있지 않는 걸 확인한다. 당신은 그 안에 숨는다.
<br><br>
<<if $rng gte 81>>
당신은 사물함 틈을 통해 밖을 내다보고, 두 집단의 학생들이 앞을 지나쳐간다. <<generatey1>><<person1>>"잊을 뻔했네." <<personPost "이">> 말한다. "사물함에서 뭐 좀 꺼내야 해." <<HePost "은">> 당신이 숨어있는 곳으로 오더니, 문을 열기 위해 손을 뻗는다.
<br><br>
<<HePost "은">> 친구들을 바라본 채로 사물함 문을 열어, 바로 앞에서 몸이 노출된 상태로 서있는 당신을 보지 못한다. "그냥 과제야." 당신은 몸을 수그리고, <<hisPost "의">> 손이 위쪽 허공을 뒤진다. <<HePost "은">> 아직도 이쪽을 보고 있지 않다. <<HePost "은">> 폴더 하나를 잡고는 빼낸 뒤, 사물함 문을 닫는다. 당신은 자신도 모르는 새에 숨을 참고 있었다.
<<gstress>><<garousal>><<stress 6>><<arousal 600>>
<br><br>
일단 목소리가 잦아들자, 당신은 가볍게 문을 민다. 열리지 않는다. 더 세게 밀어보나, 여전히 열리지 않는다. <<HePost "이">> 이번에는 문을 잠근 모양이다. 움직임이 제한되긴 했으나, 무언가 상황에 도움이 될만한 건 없는지 어둠 속을 살펴본다. 발치에서 무언가 서늘한 바람이 느껴진다. 그쪽을 더 살펴보자, 사물함 뒤쪽이 없다는 것을 알아채고, 학교 벽의 벽돌이 만져진다. 밑쪽은 벽돌이 빠지려고 한다.
<br><br>
<<endevent>>
<<if $tentacledisable is "f" and $hallucinations gte 2>>
<<link [[걷어찬다|Hallways Exposed Tentacles]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
벽을 부숴가자 바람이 더 세진다. 느슨한 벽돌을 전부 빼버리니 딱 당신이 지나갈 수 있을만한 구멍이 생긴다. 당신은 한쪽 다리를 집어넣은 뒤, 다른 쪽 다리도 집어넣고는 천천히 몸을 꼼지락거리며 빠져나간다.
<br><br>
<<link [[다음|Industrial Drain]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<else>>
당신은 사물함 틈을 통해 밖을 내다보고, 두 집단의 학생들이 앞을 지나쳐간다. 당신은 그들의 목소리가 더는 들리지 않게 될 때까지 기다린다.
<br><br>
<<link [[나온다|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
당신은 창문 쪽으로 달려가 창문을 연다. 확인할 시간은 없지만, 어쨌든 안전해 보인다. 당신은 창문을 넘어 그 아래의 보도로 뛰어내린다.
<br><br>
<<link [[다음|Industrial alleyways]]>><<endevent>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<generatey1>><<generatey2>><<generatey3>><<generatey4>><<maninit>>
<<if $drugged lte 0 and $pillory_tenant.special.name isnot "Whitney" and $whitneyromance is 1 and $NPCName[$NPCNameList.indexOf("Whitney")].dom gte random(10, 25)>>
<<if $delinquency lt 400>>
<<set $rescue to 3>>
<<else>>
<<set $rescue to 2>>
<</if>>
<<elseif $delinquency lt 400>>
<<enable_rescue>>
<</if>>
학생 네 명이 교실에 들어온다. 그들은 잠시 당신을 쳐다보다가, 지켜보기만 하지 않고 행동으로 옮긴다.
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
당신의 불량학생으로서의 명성 때문에 아무도 당신을 도와주지 않는다.
<br><br>
<</if>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1 and $rescue gte 2>>
<span id="next"><<link [[다음|Whitney Rescue]]>><<set $whitneyRescueExit to "classroom">><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[다음|Hallways Exposed Classroom Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Hallways Exposed Classroom Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음|Hallways Exposed Classroom Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Hallways Exposed Classroom Molestation]]>><</link>></span><<nexttext>>
<</if>><<if $enemyhealth lte 0>>
They back off for a moment, shocked by your aggression. <<tearful>> you flee to safety.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"도대체 뭘 기대한 거야? 그런 꼴로 돌아다니고 말이야." <<tearful>> 당신은 자리에서 일어나 그들이 떠나는 걸 지켜본다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<<elseif $alarm is 1 and $rescue is 1>>
<<person1>><<personPost "이">> 기가 죽는다. "가자, 이런 걸 보이고 싶진 않잖아." <<hePost "은">> 당신을 밀쳐내며 말한다. <<tearful>> 당신은 자리에서 일어나 그들이 떠나는 걸 지켜본다.
<br><br>
<<clotheson>>
<<endcombat>>
<br><br>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<molested>>
<<controlloss>>
<<tentaclestart 4 15>>
벽을 부숴가자 바람이 더 세진다. 느슨한 벽돌을 전부 빼버리니 딱 당신이 지나갈 수 있을만한 구멍이 생긴다. 당신은 한쪽 다리를 집어넣은 뒤, 다른 쪽 다리도 집어넣고는 천천히 몸을 꼼지락거리며 빠져나간다. 학교에 지하실이 있는 것일까 생각을 하던 와중에 무언가 당신의 <<bottom_ul>> 쓰다듬는다.
<br><br>
<</if>>
<<statetentacles>>
<<effects>>
<<effectstentacles>>
<<tentacles>>
<<actionstentacles>>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[다음|Hallways Exposed Tentacles Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Hallways Exposed Tentacles]]>><</link>></span><<nexttext>>
<</if>><<effects>>
촉수는 당신을 그 상태로 내버려둔 채로 물러난다. 촉수의 지지가 없자, 남은 벽도 무너지면서 당신도 바닥에 나동그라진다. <<tearful>> 당신은 어떻게든 일어나서 주변을 둘러본다.
<<clotheson>>
<<endcombat>>
<<link [[다음|Industrial Drain]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<if !$worn.upper.type.includes("naked")>>
당신은 <<personPost "에게로">> 돌아서서, 단숨에 입고 있던 <<trClothes "upper" $worn.upper.name "name" "을">>_trResult <<if $worn.upper.set is $worn.lower.set>>내린다<<elseif !$worn.upper.type.includes("naked")>>들춘다<<else>>벗는다<</if>>. <<HePost "은">> 당신을 보고는 입을 떡 벌린다. "만져봐." 당신이 말한다.
<<else>>
당신은 <<personPost "에게로">> 돌아서서, 가슴을 불쑥 내민다. "만져봐." 당신이 말한다.
<</if>>
<br>
<<promiscuity4>>
"따먹어줘." 당신이 말한다.
<br>
<<personPost "은">> 눈을 의심하듯 얼빠진 표정으로 쳐다본다. <<HePost "은">> 주변을 살피다가, 손을 뻗어서 양손으로 당신의 <<breastsPost "을">> 모아 쥔다. <<if !$worn.under_upper.type.includes("naked")>><<HePost "은">> <<trClothes "under_upper" $worn.under_upper.name "name" "을">>_trResult 천 너머로 더듬는다.<<else>><<HePost "은">> 당신의 맨살을 더듬는다.<</if>>
<br><br>
<<HePost "은">> 더욱 공격적으로 변한다.
<br><br>
<<link [[다음|Hallways Slime Rape]]>><<set $sexstart to 1>><</link>>
<br><<effects>>
<<if !$worn.upper.type.includes("naked")>>
당신은 <<personPost "에게로">> 돌아서서, 단숨에 입고 있던 <<trClothes "upper" $worn.upper.name "name" "을">>_trResult <<if $worn.upper.set is $worn.lower.set>>내린다<<elseif !$worn.upper.type.includes("naked")>>들춘다<<else>>벗는다<</if>>. <<HePost "은">> 당신을 보고는 입을 떡 벌린다. "마=만져." 당신이 말한다. "만져봐."
<<else>>
당신은 <<personPost "에게로">> 돌아서서, 가슴을 불쑥 내민다. "마-만져." 당신이 말한다. "만져봐."
<</if>>
<br><br>
<<personPost "은">> 눈을 의심하듯 얼빠진 표정으로 쳐다본다. <<HePost "은">> 주변을 살피다가, 손을 뻗어서 양손으로 당신의 <<breastsPost "을">> 모아 쥔다. <<if !$worn.under_upper.type.includes("naked")>><<HePost "은">> <<trClothes "under_upper" $worn.under_upper.name "name" "을">>_trResult 천 너머로 더듬는다.<<else>><<HePost "은">> 당신의 맨살을 더듬는다.<</if>>
<br><br>
<<HePost "은">> 더욱 강압적으로 변한다.
<br><br>
<<link [[다음|Hallways Slime Rape]]>><<set $molestationstart to 1>><</link>>
<br><<effects>>
슬라임이 통제권을 가져가려 하나, 당신은 거기에 맞서 싸워, 어떻게든 <<personPost "에게서">> 떨어진다.
<br><br>
<<endevent>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<clothesstrip>>
당신은 <<personPost "에게로">> 돌아서서 옷을 벗기 시작한다. <<HePost "은">> 당신이 한 벌 한 벌 벗어나가는 걸 멍하니 쳐다보고, 곧 당신은 알몸으로 복도 한가운데에 서있는다. <<HePost "은">> 마치 자기가 보고 있는 것이 진짜인지 누군가 확인해주길 바라는듯 주변을 둘러본다.
<br>
<<promiscuity5>>
"따먹어줘." 당신이 말한다.
<<HePost "은">> 가까이 다가와서는, 몸을 더듬으려 손을 뻗는다. 슬라임이 신음소리를 내뱉고 싶은 충동을 들게 만든다.
<br><br>
<<personPost "은">> 더욱 공격적으로 변한다.
<br><br>
<<link [[다음|Hallways Slime Rape]]>><<set $sexstart to 1>><</link>>
<br><<effects>>
<<clothesstrip>>
당신은 <<personPost "에게로">> 돌아서서 옷을 벗기 시작한다. <<HePost "은">> 당신이 한 벌 한 벌 벗어나가는 걸 멍하니 쳐다보고, 곧 당신은 알몸으로 복도 한가운데에 서있는다. <<HePost "은">> 마치 자기가 보고 있는 것이 진짜인지 누군가 확인해주길 바라는듯 주변을 둘러본다.
<br><br>
<<HePost "은">> 가까이 다가와서는, 몸을 더듬으려 손을 뻗는다. 슬라임이 가만히 서있게 만든다.
<br><br>
<<personPost "은">> 더욱 강압적으로 변한다.
<br><br>
<<link [[다음|Hallways Slime Rape]]>><<set $molestationstart to 1>><</link>>
<br><<effects>>
<<if $slimeDefyCooldown>>
The slime tries to assert control, however, <span class="teal">it's still worn out from overpowering you earlier.</span> You feel it try, <span class="green">but fail,</span> to force you to strip.
<br><br>
<<endevent>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $corruption_slime gte ($willpower / 10)>>
<<if $exhibitionism gte 55>>
<<set $slimeDefyCooldown to 4>>
<<else>>
<<set $slimeDefyCooldown to 8>>
<</if>>
슬라임이 통제권을 가져가려 한다. <span class="red">녀석은 당신의 의지를 압도하여,</span> 당신을 강제로 <<personPost>> 쪽으로 몸을 돌려 옷을 벗게 만든다.
<<ggwillpower>><<willpower 3>>
<br><br>
<<HePost "은">> 당신이 한 벌 한 벌 벗어나가는 걸 멍하니 쳐다보고, 곧 당신은 알몸으로 복도 한가운데에 서있는다. <<HePost "은">> 마치 자기가 보고 있는 것이 진짜인지 누군가 확인해주길 바라는듯 주변을 둘러본다.
<br><br>
<<HePost "은">> 가까이 다가와서는, 몸을 더듬으려 손을 뻗는다. 슬라임이 가만히 서있게 만든다.
<br><br>
<<personPost "은">> 더욱 강압적으로 변한다.
<br><br>
<<link [[다음|Hallways Slime Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
슬라임이 통제권을 가져가려 하나, <span class="green">당신은 거기에 맞서 싸워,</span> 어떻게든 <<personPost "에게서">> 떨어진다.
<<gwillpower>><<willpower 1>>
<br><br>
<<endevent>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<if $drugged lte 0 and $pillory_tenant.special.name isnot "Whitney" and $whitneyromance is 1 and $NPCName[$NPCNameList.indexOf("Whitney")].dom gte random(10, 25)>>
<<if $delinquency lt 400>>
<<set $rescue to 3>>
<<else>>
<<set $rescue to 2>>
<</if>>
<<elseif $delinquency lt 400>>
<<enable_rescue>>
<</if>>
<<elseif $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<if $drugged lte 0 and $NPCName[$NPCNameList.indexOf("Whitney")].state isnot "dungeon" and $whitneyromance is 1 and $NPCName[$NPCNameList.indexOf("Whitney")].dom gte random(10, 25)>>
<<if $delinquency lt 400>>
<<set $rescue to 3>>
<<else>>
<<set $rescue to 2>>
<</if>>
<<elseif $delinquency lt 400>>
<<enable_rescue>>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[다음|Hallways Slime Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Hallways Slime Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue gte 2>>
<span id="next"><<link [[다음|Whitney Rescue]]>><<set $whitneyRescueSlime to true>><<set $whitneyRescueExit to "hallways">><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[다음|Hallways Slime Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Hallways Slime Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<HePost "은">> 옷을 다시 입으며 어색하게 시선을 돌린다. "너 괜찮아?" <<hePost "이">> 묻는다. 당신은 대답하지 않는다. <<HePost "은">> 어깨를 으쓱이고는, 몸을 돌려 걸어간다.
<br><br>
슬라임의 영향력이 사라져가자 다리가 휘청인다. <<tearful>> 당신은 겨우 몸을 가눈다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
당신은 <<personPost "을">> 사물함 쪽으로 밀쳐낸다. <<tearful>> 당신은 몸을 돌려 달아난다. 슬라임이 반항에 대한 처벌을 내리자 당신은 넘어질 뻔한다.
<<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<set $submissive -= 1>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<<else>>
<<set $rescued += 1>>
복도 끝에 군중이 모여서 지켜보고 있다. <<personPost>>도 그것을 눈치채고는, 당신에게서 떨어진다. "얘-얘가 해달라고 했어." <<hePost "이">> 말을 더듬는다. "진짜로." <<HePost "은">> 몸을 돌려서 달아난다.
<br><br>
슬라임이 반항에 대한 처벌을 내려 느닷없는 고통이 몸을 때린다.
<<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<set $submissive -= 1>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<</if>><<effects>>
<<if $submissive gte 1150>>
"어때, 좋아?" 당신이 <<breastsPost "을">> 강조하기 위해 가슴팍을 앞으로 내밀며 말한다.
<<elseif $submissive lte 850>>
"한 번 만지게 해달라고 애원해볼래?" 당신이 양손으로 <<breastsPost "을">> 감싸며 말한다.
<<else>>
"질투나?" 당신이 <<breastsPost "을">> 살짝 흔들면서 말한다.
<</if>>
<<exhibitionism1>>
<<if $rng gte 51>>
<<personPost "은">> 뭔가를 말하려 하다, 너무나도 스스럼없는 당신의 태도에 놀라 말을 더듬는다. <<HePost "은">> 몸을 돌려 허둥지둥 달아난다.
<br><br>
<<else>>
<<personPost "은">> 음흉한 시선을 날리며 가까이 다가온다. 하지만 곧 <<randomteacher>> 근처 교실에서 나와 복도에 오자 <<hePost "은">> 하려던 것을 그만둔다. <<HePost "은">> 몸을 돌려 떠나간다.
<br><br>
<</if>>
<<endevent>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>><<effects>>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
당신은 <<trClothes "lower" $worn.lower.name "name" "의">>_trResult 단을 들어올려, <<undiesPost "이">> 보일락말락 하게 만든다.
<<if $submissive gte 1150>>
"나 귀여워?" 당신이 묻는다.
<<elseif $submissive lte 850>>
"말 뿐이구나." 당신이 말한다.
<<else>>
"너도 멋져." 당신이 말한다.
<</if>>
<<else>>
당신은 사물함에 기대어 선다.
<<if $submissive gte 1150>>
"나 귀여워?" 당신이 묻는다.
<<elseif $submissive lte 850>>
"말 뿐이구나." 당신이 말한다. "한 번 아니라는 걸 증명해볼래?"
<<else>>
"너도 멋져." 당신이 말한다.
<</if>>
<</if>>
<<promiscuity1>>
<<if $rng gte 51>>
<<personPost "은">> 뭔가를 말하려 하다, 너무나도 스스럼없는 당신의 태도에 놀라 말을 더듬는다. <<HePost "은">> 몸을 돌려 허둥지둥 달아난다.
<br><br>
<<link [[다음|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<<else>>
<<personPost "은">> 당신의 몸을 음흉하게 쳐다보다가, 한 걸음 다가온다. "다른 곳으로 가자." <<hePost "이">> 말한다. 의도가 너무나 분명하다.
<br><br>
<<link [[거부한다|Hallways Cupboard Refuse]]>><</link>>
<br>
<<if $promiscuity gte 15>>
<<link [[수락한다|Hallways Cupboard Sex]]>><<set $sexstart to 1>><<set $phase to 0>><</link>><<promiscuous2>>
<br>
<</if>>
<</if>><<effects>>
<<if $submissive gte 1150>>
"미안." 당신이 말한다. "별 흥미가 없네."
<<elseif $submissive lte 850>>
"시도는 좋았어." 당신이 말한다. "꺼져."
<<else>>
"네가 그럴 정도는 아니라서 말이야." 당신이 말한다.
<</if>>
<br><br>
<<if $rng gte 51>>
<<personPost "은">> 뭔가를 고민하다가, 곧 몸을 돌린다. <<HePost "은">> "놀리기나 한다"라며 투덜거린다.
<br><br>
<<link [[다음|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<<else>>
"어림도 없지." <<hePost "이">> 비웃는다. "날 갖고 놀려고 했다면 큰 오산이야." <<HePost "은">> 당신의 팔을 거칠게 잡아당긴다.
<<gpain>><<pain 1>><<gstress>><<stress 6>>
<br><br>
<<link [[다시 거부한다|Hallways Cupboard Refuse 2]]>><<detention 1>><</link>><<gdelinquency>>
<br>
<<link [[마지못해 수락한다|Hallways Cupboard Sex]]>><<set $sexstart to 1>><<set $phase to 1>><</link>><<promiscuous1>>
<br>
<</if>><<effects>>
당신은 <<personPost "을">> 밀쳐낸다. "미친 새끼." <<hePost "이">> 말한다. "네가 날 밀쳤다고 <<nnpc_titlePost "Leighton">>한테 말할 거야."
<br><br>
<<endevent>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<enable_rescue>>
<<if $phase is 0>>
<<HePost "은">> 당신을 벽장 쪽으로 잡아당긴다. 다른 학생들이 키득거리며 지나간다. <<HePost "은">> 먼저 당신을 밀어넣고는 따라 들어오며 문을 닫는다.
<<promiscuity2>>
<<else>>
<<HePost "은">> 당신의 팔을 단단히 붙잡고는 벽장 쪽으로 잡아당긴다. 다른 학생들이 키득거리며 지나간다. <<HePost "은">> 먼저 당신을 밀어넣고는 따라 들어오며 문을 닫는다. <<HePost "은">> 마치 당신이 도망가는 걸 걱정하듯, 출입구 쪽에서 당신을 떨어트린다.
<<promiscuity1>>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[다음|Hallways Cupboard Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음|Hallways Cupboard Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Hallways Cupboard Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $rescue is 1 and $alarm is 1>>
<span id="next"><<link [[다음|Hallways Cupboard Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Hallways Cupboard Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"고마워." <<hePost "이">> 옷을 매만지며 말한다. <<HePost "은">> 벽장에서 나간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> 당신도 그 뒤를 따른다.
<br><br>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<<elseif $enemyhealth lte 0>>
당신은 <<he_rul>> 옆으로 밀쳐, 탈출할 기회를 만들어낸다.
<br><br>
<<tearful>> 당신은 벽장에서 탈출한다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<<elseif $finish is 1>>
"시발, 놀리기나 하고 말이야." <<hePost "은">> 옷을 매만지며 말한다. <<HePost "은">> 벽장에서 나간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> 당신은 그 뒤를 따른다.
<br><br>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<<else>>
<<set $rescued += 1>>
누군가 문을 두드린다. "그 안에서 뭘 하는 거냐?" 누군가 큰 목소리로 말한다. 도렌이다.
<br><br>
<<personPost "은">> 옷을 제대로 하고는 문을 연다. "아무 짓도 안 했어요." <<hePost "이">> 말한다. 도렌은 속지 않는다. <<personPost "은">> 도렌에게 팔을 붙잡혀서 끌려나간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> 당신은 벽장에서 나온다.
<br><br>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<</if>><<effects>>
당신은 <<trClothes "lower" $worn.lower.name "name" "의">>_trResult 단을 들어올려, <<personPost "에게">> <<trClothes "under_lower" $worn.under_lower.name "name" "을">>_trResult 살짝 보여준다.
<<if $submissive gte 1150>>
"아이쿠!" 당신이 말한다. "실수했네."
<<elseif $submissive lte 850>>
"맘에 들어?" 당신이 말한다. "분명 그랬을 거야."
<<else>>
"맘에 들어?" 당신이 말한다.
<</if>>
<<exhibitionism2>>
<<if $rng gte 51>>
<<personPost "이">> 얼굴을 붉히고는 시선을 피한다. <<HePost "은">> 뭔가를 말하려 하다, 너무나도 스스럼없는 당신의 태도에 놀라 말을 더듬는다. <<HePost "은">> 몸을 돌려 허둥지둥 달아난다.
<br><br>
<<link [[다음|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<<else>>
<<personPost "은">> 입을 벌린 채로 잠시 쳐다보다가, 곧 미소를 짓고는 한 걸음 다가온다. "다른 곳으로 가자." <<HePost "이">> 말한다. 의도가 너무나 분명하다.
<br><br>
<<link [[거절한다|Hallways Cupboard Refuse]]>><</link>>
<br>
<<if $promiscuity gte 15>>
<<link [[수락한다|Hallways Cupboard Sex]]>><<set $sexstart to 1>><<set $phase to 0>><</link>><<promiscuous2>>
<br>
<</if>>
<</if>><<effects>>
당신은 <<trClothes "lower" $worn.lower.name "name" "의">>_trResult 단을 들어올려, <<personPost "에게">> <<genitalsPost "을">> 살짝 보여준다.
<<if $submissive gte 1150>>
"아이쿠!" 당신이 말한다. "실수했네."
<<elseif $submissive lte 850>>
"맘에 들어?" 당신이 말한다. "분명 그랬을 거야."
<<else>>
"맘에 들어?" 당신이 말한다.
<</if>>
<<exhibitionism4>>
<<if $rng gte 51>>
<<personPost "이">> 얼굴을 붉히고는 시선을 피한다. 뭔가를 말하고 싶은 눈치지만, <<hePost "은">> 곧 몸을 돌려 허둥지둥 달아난다.
<br><br>
<<link [[다음|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<<else>>
<<personPost "은">> 입을 벌린 채로 쳐다보다가, 다른 사람들도 당신이 한 짓을 봤는지 확인하기 위해 주변을 둘러본다. 아무도 못 본듯 하다. <<HePost "은">> 당신의 몸을 음흉하게 훑어보며 한 걸음 다가온다. "다른 곳으로 가자." <<hePost "이">> 말한다. 의도가 너무나 분명하다.
<br><br>
<<link [[거절한다|Hallways Cupboard Refuse]]>><</link>>
<br>
<<if $promiscuity gte 15>>
<<link [[수락한다|Hallways Cupboard Sex]]>><<set $sexstart to 1>><<set $phase to 0>><</link>><<promiscuous2>>
<br>
<</if>>
<br><br>
<</if>><<effects>>
<<eventwhitneyparasitecontinue>><<effects>>
<<set $rng to random(0, 200)>>
<<if $physiqueSuccess>>
폭발적인 힘으로, 당신은 <<group_ul>> 던져버리고는 싸울 준비를 한다.
<br><br>
<<link [[싸운다|Whitney Bully Parasite Event Combat]]>><<set $molestationstart to 1>><</link>>
<<else>>
<<physiquedifficulty 1 10000 true>>
<<if $physiqueSuccess>>
겁에 질린 동시에 격분하여, 당신은 자유롭게 되기 위해 안간힘을 쓴다. 당신은 휘트니의 친구 중 한 명을 떨쳐내고, 당신의 체력을 본 다른 이들은 충격을 받는다. 하지만 다른 이가 그 자리를 대체하고, 그런 상황이 반복되다가 결국 당신은 완전히 붙잡힌 상태에서 휘트니가 당신의 배에 주먹을 강하게 꽂는다. 그 바람에 당신의 온몸에서 힘이 빠진다.
<<pain 10>><<gpain>>
<<else>>
겁에 질려, 당신은 <<groupPost>>에게서 어떻게든 빠져나가, 안전한 장소로 도망칠 수 있지 않을까 하는 희망을 품고는 어떻게든 손아귀에서 벗어나려 안간힘을 쓴다. 안타깝게도 이렇게 힘센 손이 많은 상태에서는 탈출할 수 있을 정도로 당신이 힘이 세지 않다. 당신의 애처로운 시도는 휘트니의 주먹이 배에 꽂히는 결과 밖에는 가져오지 않으며, 저항하려 했다는 것에 얼굴을 얻어맞는다.
<<pain 15>><<ggpain>>
<</if>>
<br><br>
<<eventwhitneyparasitecontinue>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $outside to 0>><<schooleffects>><<effects>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<npcidlegenitals>>
<<set $enemyanger += 200>>
<<set $enemytrust -= 100>>
"옷 벗을 시간이다, <<bitch_ya>>." <<personPost "이">> 말한다. "네 의사 따윈 상관없어."
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Whitney Bully Parasite Event Combat Victory]]>><</link>></span><<nexttext>>
<<elseif $pain is 100>>
<span id="next"><<link [[다음|Whitney Bully Parasite Event Combat Loss]]>><</link>></span><<nexttext>>
<<elseif $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked") and $worn.under_lower.type.includes("naked") and $worn.under_upper.type.includes("naked")>>
<span id="next"><<link [[다음|Whitney Bully Parasite Event Combat Loss]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음|Whitney Bully Parasite Event Combat Victory]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Whitney Bully Parasite Event Combat]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked") and $worn.under_lower.type.includes("naked") and $worn.under_upper.type.includes("naked")>>
당신의 옷을 벗기고 나자 휘트니 패거리의 기세가 좀 누그러지나, 아직 끝나기에는 한참 남았다.
<<else>>
당신이 순종적이게 될 때까지 두들겨 패고 나자 휘트니 패거리의 기세가 좀 누그러지나, 아직 끝나기에는 한참 남았다.
<</if>>
<br><br>
<<endcombat>>
<<npc Whitney>><<person1>>
<<eventwhitneyparasitecontinue>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<tearful>> 당신은 바닥에서 헐떡이는 휘트니와 <<person1>><<hisPost "의">> 친구들을 내버려두고 떠난다.
<br><br>
<<else>>
적들이 복도 바닥에서 고통에 훌쩍이는 동안 당신은 승리의 짜릿함을 만끽한다. 또한 훌륭한 싸움 솜씨를 관중들에게 보여주었으니 당신의 자존심이나 명성에도 흠이 간 것은 없다.
<<status 15>><<ggcool>>
<br><br>
<</if>>
<<endcombat>>
<<clotheson>>
<br><br>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>><<effects>>
<<generatey1>><<generatey2>><<generatey3>><<generatey4>><<person1>>
With a serene grace, you step out into the open. The students stop at the sight of you, and their mouths gape as you pass them by.<<fameexhibitionism 6>>
<br><br>
<<if random(1, 2) is 2>>
You pick up your feet after rounding the corner, as your grace gives way to a thrilling fear. You duck into a maintenance cupboard, close it behind you, and sink to the ground with your back to the door. That felt strange.
<br><br>
<<link [[다음|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<span class="red">They follow,</span> surround you, and trap you against the wall. <<covered>>
<br><br>
<<if $promiscuity gte 75>>
<<link [[Goad|Hallways Exposed Goad]]>><</link>><<promiscuous5>>
<br>
<</if>>
<<link [[Tell them to let you go|Hallways Exposed Tell]]>><<def 1>><</link>>
<br>
<<link [[Remain silent|Hallways Exposed Silent]]>><</link>>
<br>
<</if>><<effects>>
<<if $willpowerSuccess>>
<span class="green">You push the thoughts away,</span> and crouch in the corner until the students pass.
<br><br>
<<else>>
<span class="red">You recoil in horror,</span> fall to the ground, and scramble into the corner. The students pass without noticing you, but your heart is left pounding.<<gpain>><<gtrauma>><<gstress>><<pain 4>><<trauma 6>><<stress 6>>
<br><br>
<</if>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"Pl-please let me go," you say.
<<elseif $submissive lte 850>>
"Get out of my way," you say. "Or else."
<<else>>
"Please let me go," you say.
<</if>>
<br><br>
<<if random(1, 2) is 2>>
They hesitate. <span class="green">Then a <<person>> steps aside,</span> allowing you to pass.
<br><br>
You pick up your feet after rounding the corner, as your grace gives way to a thrilling fear. You duck into a maintenance cupboard, close it behind you, and sink to the ground with your back to the door. That felt strange.
<br><br>
<<link [[다음|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<span class="red">"Not gonna happen,"</span> says a <<person>>. <<He>> and a <<person2>><<person>> grasp your arms, and tug you away from the wall. Someone puts out a leg, tripping you. You fall to your knees. <<gpain>><<gtrauma>><<gstress>><<pain 4>><<trauma 6>><<stress 6>>
<br><br>
You know they want to take it further, but none are willing to make the next move.
<br><br>
<<link [[Stay still|Hallways Exposed Still]]>><</link>><<difficulty 50>>
<br>
<<link [[Kick|Hallways Exposed Kick]]>><</link>><<physiquedifficulty 1 8000>>
<br>
<</if>><<effects>>
<<if random(1, 2) is 2>>
They hesitate. <span class="green">Then a <<person>> steps aside,</span> allowing you to pass.
<br><br>
You pick up your feet after rounding the corner, as your grace gives way to a thrilling fear. You duck into a maintenance cupboard, close it behind you, and sink to the ground with your back to the door. That felt strange.
<br><br>
<<link [[다음|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
A <<person1>><<person>> and a <<person2>><<person>> <span class="red">grasp your arms,</span> and tug you away from the wall. Someone puts out a leg, tripping you. You fall to your knees. <<gpain>><<gtrauma>><<gstress>><<pain 4>><<trauma 6>><<stress 6>>
<br><br>
You know they want to take it further, but none are willing to make the next move.
<br><br>
<<link [[Stay still|Hallways Exposed Still]]>><</link>><<difficulty 50>>
<br>
<<link [[Kick|Hallways Exposed Kick]]>><</link>><<physiquedifficulty 1 8000>>
<br>
<</if>><<effects>>
<<if $phase is 1>>
"That <<nnpc_gendery "Whitney">>," Doren mutters, shaking <<his>> head.
<<else>>
"What happened to your clothes <<lass>>?" asks Doren.
<</if>>
"Here." <<He>> tugs the shirt off <<his>> back, exposing <<his>>
<<if $pronoun is "m">>
thick chest.
<<else>>
sports bra.
<</if>>
<<He>> hands it to you without looking. <<He>> doesn't seem bothered by <<his>> own exposure. "Just until we get to the staff room. We'll get you a spare uniform there."
<br><br>
The pair of you draw some odd looks on the walk over. The staff room is small, with several chairs around a table in the middle. Doren rummages in a cupboard, then places a neatly-folded uniform on the table.
<br><br>
"Just leave the shirt anywhere," <<he>> says. "I've got spare kit." <<He>> leaves you to dress.
<br><br>
<<link [[다음|Hallways]]>>
<<set $eventskip to 1>>
<<endevent>>
<<if $worn.upper.exposed gte 1>>
<<upperwear 5>>
<</if>>
<<if $worn.lower.exposed gte 1>>
<<if $player.gender_appearance is "f">>
<<lowerwear 7>>
<<else>>
<<lowerwear 6>>
<</if>>
<</if>>
<</link>><<effects>>
<<if random(1, 2) is 2>>
You remain still as the group goad each other into assaulting you.
<br><br>
"What's of interests up there?" says a deep voice. It's Doren.
<<endevent>><<npc Doren>><<person1>>
The students jerk into movement, any plans they had abandoned. They shuffle away.
<br><br>
Doren stops at the sight of you, and averts <<his>> eyes.
<br><br>
<<link [[다음|Hallways Exposed Doren]]>><<set $phase to 0>><</link>>
<<else>>
You remain still as the group goad each other into assaulting you. The <<person1>><<person>> makes the first move. <<He>> crouches beside you, puts an arm around your waist, and <span class="red">gives your <<bottom>> a sharp smack.</span>
<br><br>
<<link [[다음|Hallways Exposed Gang]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<effects>>
<<if $physiqueSuccess>>
The <<person>> makes the first move, and crouches behind you. <span class="green">You thwart <<his>> plans with a swift kick to the groin.</span> <<He>> cries out in pain, and falls onto <<his>> side.
<br><br>
The crowd laugh as their focus shifts from you to <<him>>. You scramble to your feet, rush around the corner, and duck into a maintenance cupboard. You close it behind you and sink to the ground with your back to the door. That felt strange.
<br><br>
<<link [[다음|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
The <<person>> makes the first move, and crouches behind you. You try to kick <<him>> away, <span class="red">but <<he>> bats your leg aside,</span> giving <<him>> clear access to your <<bottom>>. <<He>> gives you a sharp smack.
<br><br>
<<link [[다음|Hallways Exposed Gang]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<effects>>
<<if $submissive gte 1150>>
"You caught me," you say. "I'm a nasty pervert. I need to be punished, don't you think?"
<<elseif $submissive lte 850>>
"Any of you perverts gonna make the first move," you say. "Or do I have to do everything?"
<<else>>
"You caught me," you say. "What are you gonna do now?"
<</if>>
<<promiscuity4>>
The <<person>> makes the first move, stepping closer. You grasp <<his>> arm and tug <<him>> the rest of the way.
<br><br>
<<link [[다음|Hallways Exposed Gang]]>><<set $sexstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<if $drugged lte 0 and $pillory_tenant.special.name isnot "Whitney" and $whitneyromance is 1 and $NPCName[$NPCNameList.indexOf("Whitney")].dom gte random(10, 25)>>
<<set $rescue to 2>>
<<else>>
<<enable_rescue>>
<</if>>
<<elseif $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<enable_rescue>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[다음|Hallways Exposed Gang Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Hallways Exposed Gang Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue gte 1>>
<span id="next"><<link [[다음|Hallways Exposed Gang Finish]]>><</link>></span><<nexttext>>
<<elseif $finish is 1>>
<span id="next"><<link [[다음|Hallways Exposed Gang Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Hallways Exposed Gang]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<endcombat>>
"What's that ruckus?" says a deep voice. It's Doren.
<<npc Doren>><<person1>>
The students jerk into movement, any plans they had abandoned. They shuffle away.
<br><br>
<<clotheson>>
Doren stops at the sight of you, and averts <<his>> eyes.
<br><br>
<<link [[다음|Hallways Exposed Doren]]>><<set $phase to 0>><</link>>
<br><br>
<<elseif $enemyhealth lte 0>>
The students back away from you, giving you the chance you need. <<tearful>> you dash around the corner. You take cover in a maintenance cupboard, close it, and sink to the ground with your back against the door.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $finish is 1>>
The students give you space. Some are more reluctant than others.
<br><br>
<<tearful>> you walk away. Your grace is replaced by a thrilling fear once around the corner. You take cover in a maintenance cupboard, close it, and sink to the ground with your back against the door.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<set $rescued += 1>>
<<endcombat>>
<<if $rescue gte 2>>
A shout from down the hall spurs the students into running. You're grabbed from behind before you can do the same, and find yourself face-to-face with Whitney. <<nnpc_He "Whitney">> looks mad.<<status 1>><<gcool>>
<br>
"What the fuck happened?" <<nnpc_he "Whitney">> demands. "Are you-"
<br><br>
A deep voice cuts <<nnpc_him "Whitney">> off. "What's that ruckus?" It's Doren.
<<npc Doren>><<person1>>
<<His>> eyes flick over you, then to Whitney. <<He>> frowns. "Let <<phim>> go, <<nnpc_lass "Whitney">>."
<br><br>
Whitney gapes at Doren, then sneers. "Whatever, <<if $pronoun is "m">>wolfman<<else>>you hairy old mop<</if>>. You deal with <<phim>>." <<nnpc_He "Whitney">> shoves you to Doren, who instinctively recoils. <<nnpc_He "Whitney">> leaves without looking back.
<<clotheson>>
<<link [[다음|Hallways Exposed Doren]]>><<set $phase to 1>><</link>>
<br>
<<else>>
"What's that ruckus?" says a deep voice. It's Doren.
<<npc Doren>><<person1>>
The students jerk into movement, any plans they had abandoned. They shuffle away.
<br><br>
<<clotheson>>
Doren stops at the sight of you, and averts <<his>> eyes.
<br><br>
<<link [[다음|Hallways Exposed Doren]]>><<set $phase to 0>><</link>>
<br>
<</if>>
<</if>><<effects>>
You give the <<persons>> ass a swift spank as you pass, eliciting laughter from other students. <<He>> bolts upright and glares at you, <<his>> face flushing.
<br><br>
<<link [[다음|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<if $willpowerSuccess>>
<span class="green">You push the thoughts away,</span> and manage to keep your hands firm at your side until the <<person>> is out of reach.
<br><br>
<<else>>
You try to push the thoughts from your mind, <span class="red">but your hand springs to life of its own accord.</span> You manage to snatch it with the other, preventing disaster, but you draw some funny looks.<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<</if>>
<<link [[다음|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $schoolday is 1 and !["early","late"].includes($schoolstate)>>
<<if $per_npc.school_nurse>>
You are in the school infirmary. The cabinets are filled with drugs and medical supplies. The beds are unoccupied.
<br><br>
<<if $phase is 1>>
The nurse writes in <<his>> journal, stopping every now and then to glance at you.
<<else>>
<<loadNPC 0 school_nurse>><<person1>>
The nurse stops writing in <<his>> journal and looks up at you. "Is there something I can help you with?"
<<set $phase to 1>>
<</if>>
<<else>>
<<generate1>><<saveNPC 0 school_nurse>>
You enter the school infirmary. The interior is the same as you remember it. It's small and clean, lined with cabinets full with drugs and medical supplies. A couple of beds sit near the back of the room, hidden behind curtains. Students who feel unwell come here to rest.
<br><br>
The nurse, a <<person1>><<person>>, sits at <<his>> desk and writes in <<his>> journal. <<He>> stops to look up when <<he>> hears you enter. "Can I help you?"
<</if>>
<br><br>
<<school_infirmary_options>>
<<else>>
You are alone in the school infirmary. The cabinets are filled with drugs and medical supplies.
<br>
The beds are unoccupied, but trying to sleep in them now might be a bad idea. You'll get in trouble if you're caught.
<br><br>
<<if $infirmarydrugstheft is "stolen">>
<span class="blue">You've already stolen some drugs. You should wait for a restock before taking any more.</span>
<<elseif $infirmarydrugstheft is "failed">>
<span class="purple">The lock on the cabinet is broken. You won't be able to break in until it's fixed.</span>
<<else>>
<<link [[Rummage through the cabinets|School Infirmary Drugs]]>><</link>>
<</if>>
<br>
<<link [[Leave|Hallways]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $submissive gte 1150>>
"I-I don't feel so good," you say, your gaze downcast. "May I have something to help with the pain, please?"
<<elseif $submissive lte 850>>
"Can't you see I'm in pain?" you ask impatiently. "I need pills or something."
<<else>>
"I'm in pain. Is there anything that could help me?" you ask.
<</if>>
<br><br>
<<if $school_infirmary_painkiller is 1>>
"Still sore? But I already gave you a pill." <<He>> shakes <<his>> head. "Sorry, <<girl>>. I'm not allowed to prescribe you any more."
<br><br>
<<school_infirmary_options>>
<<else>>
The nurse beckons for you to come closer. You do so. <<He>> swivels <<his>> chair to face you and cups a hand under your chin, tilting your head this way and that as <<he>> examines you from top to toe.
<br><br>
<<if $pain gte 40>>
<<He>> frowns and nods. "Yeah, I can tell you've had it rough."
<br><br>
<<He>> walks over to the cabinet, unlocking it with a click. <<He>> rummages around until <<he>> pulls out a small glass bottle. <<He>> pops it open and shakes it. A white pill falls into <<his>> palm.
<br><br>
"This should make the pain go away. You might feel a little drowsy, though. Do you think you can handle it?"
<br><br>
<<link [[Take it|School Infirmary Painkiller Take]]>><<tiredness 18>><<pain -20>><<set $school_infirmary_painkiller to 1>><</link>><<lllpain>><<ggtiredness>>
<br>
<<link [[Decline|School Infirmary Painkiller Decline]]>><</link>>
<br>
<<else>>
<<He>> furrows <<his>> brow. "You don't look like you're in pain." You open your mouth to protest, but <<he>> holds up <<his>> hand dismissively. "Come back when you really have it bad. It's not a good idea to stuff a young body with drugs."
<br><br>
<<school_infirmary_options>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
The nurse hands you the pill, along with a cup of water. You down them both. Almost immediately you feel a great relief, though your eyelids feel a bit heavier.
<br><br>
The nurse watches you for a moment, then jots something down in <<his>> journal. <<He>> returns to <<his>> desk without another word.
<br><br>
<<school_infirmary_options>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
The nurse shrugs. "Suit yourself." <<He>> places the bottle back in the cabinet, locking it shut before returning to <<his>> work.
<br><br>
<<school_infirmary_options>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $submissive gte 1150>>
"May I take a nap here?" you ask. "I feel so tired..."
<<elseif $submissive lte 850>>
You approach one of the beds and yank back the curtain. "I'm here to sleep."
<<else>>
"Can I take a nap here?" you ask.
<</if>>
<br><br>
<<if ["first","second","third","fourth","fifth"].includes($schoolstate)>>
<<if $school_infirmary_bed is 1>>
The nurse shakes <<his>> head. "Leighton would have my head if I let you stay any longer." <<He>> turns away. "You're just gonna have to tough it out, sweetheart. Sorry."
<br><br>
<<school_infirmary_options>>
<<else>>
The nurse gets up from <<his>> desk and walks over to you. <<He>> cups a hand under your chin, tilting your head upwards. <<He>> narrows <<his>> eyes, <<his>> gaze boring into you as <<he>> scrutinises your expression.
<br><br>
<<if $tiredness gte ($tirednessmax / 5) * 3>>
Finally, <<he>> steps away from you and sighs. "You kids should sleep at night instead of partying. Alright. I can see you're tired." <<He>> glances at <<his>> watch. "I'll wake you up in half an hour. That ought to get you through the rest of the school day."
<br><br>
<<link [[Accept (0:30)|School Infirmary Bed]]>><<set $phase to 1>><</link>><<ltiredness>><<gdelinquency>>
<br>
<<link [[Decline|School Infirmary Bed Decline]]>><</link>>
<br>
<<else>>
Finally, <<he>> steps away from you and shakes <<his>> head. "You don't look tired. Looks more like you're just fishing for an excuse to skip class."
<br><br>
<<He>> sits back at <<his>> desk, dismissing your protests with a wave over <<his>> shoulder. "Go back to class before you get in any more trouble, and quit wasting my time."
<br><br>
<<school_infirmary_options>>
<br>
<</if>>
<</if>>
<<elseif $schoolstate is "morning">>
"You're tired already?" the nurse asks in disbelief. "Did you get any sleep last night?"
<br><br>
<<He>> starts to lecture you, but <<he>> soon gives up with a sigh. <<He>> glances at <<his>> watch.
<br><br>
<<if $hour is 8 and $minute gte 30>>
"Class is supposed to start soon, isn't it? Pop by if you're still feeling tuckered out by then. But you best believe I'm not letting you sleep through class before the school day's even started, young <<if $player.gender_appearance is "m">>man<<else>>lady<</if>>."
<br><br>
<<He>> returns to <<his>> work. <<His>> tone offers no room for argument.
<br><br>
<<school_infirmary_options>>
<br>
<<else>>
"I'll give you thirty minutes. That should be enough to get you through the day."
<br><br>
<<link [[Accept (0:30)|School Infirmary Bed]]>><<set $phase to 0>><</link>><<ltiredness>>
<br>
<<link [[Decline|School Infirmary Bed Decline]]>><</link>>
<br>
<</if>>
<<elseif $schoolstate is "lunch">>
The nurse looks at <<his>> watch,
<<if $minute gte 30>>
and frowns. "You'd be late to class."
<<if $school_infirmary_bed is 1>>
<<He>> gives you a stern look. "I already bent the rules for you once today. You'll just have to tough it out, <<girl>>."
<br><br>
<<school_infirmary_options>>
<<else>>
<<He>> looks up at you. "Hold still."
<br><br>
The nurse rises from <<his>> desk and walks over to you. <<He>> cups a hand under your chin and tilts your head upwards. <<He>> narrows <<his>> eyes, staring deeply into yours.
<br><br>
<<if $tiredness gte ($tirednessmax / 5) * 3>>
Finally, <<he>> steps away from you and sighs. "You kids should spend less time partying. Alright. I can see you're tired." <<He>> glances at <<his>> watch. "I'll wake you up in half an hour. That ought to get you through the rest of the school day."
<br><br>
<<link [[Accept (0:30)|School Infirmary Bed]]>><<set $phase to 1>><</link>><<ltiredness>><<gdelinquency>>
<br>
<<link [[Decline|School Infirmary Bed Decline]]>><</link>>
<br>
<<else>>
Finally, <<he>> steps away from you and shakes <<his>> head. "You don't look tired. Looks more like you're just fishing for an excuse to skip class." <<He>> sits back at <<his>> desk, dismissing your protests with a wave over <<his>> shoulder. "Go get yourself ready for class, and quit wasting my time."
<br><br>
<<school_infirmary_options>>
<</if>>
<</if>>
<<else>>
and nods. "Fine. I'll wake you up in half an hour."
<br><br>
<<link [[Accept (0:30)|School Infirmary Bed]]>><<set $phase to 0>><</link>><<ltiredness>>
<br>
<<link [[Decline|School Infirmary Bed Decline]]>><</link>>
<br>
<</if>>
<<else>>
The nurse rolls <<his>> eyes. "This isn't a daycare. Go home if you need a rest." <<He>> returns to <<his>> work, shaking <<his>> head.
<br><br>
<<school_infirmary_options>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<pass 30>><<tiredness -12>>
You lie down on a spare bed. The mattress is too firm and the blanket is too thin, but it's better than nothing.
<br><br>
The nurse makes a note in <<his>> journal.
<<if $phase is 1>><<set $school_infirmary_bed to 1>>
"I'll have to inform the teaching staff about your visit," <<he>> says. "It'll still count as truancy, but at least they'll know where you were."
<<else>>
"Alright, <<girl>>," <<he>> says. "Sleep tight."
<</if>>
<<He>> draws the curtain shut around you. You close your eyes and rest.
<br><br>
As promised, the nurse wakes you up after thirty minutes of much needed rest. <<He>> also gives you a pill to keep you on your toes for some time.
<br><br>
<<school_infirmary_options>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
The nurse nods. "If you say so. Just don't push yourself, <<girl>>."
<br><br>
<<He>> returns to <<his>> work.
<br><br>
<<school_infirmary_options>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You walk up to one of the glass cabinets. Countless bottles of pills and assorted medication line the shelves.
<<if $skulduggery gte 100 and !$infirmarydrugstheft>>
<span class="blue">If you were alone, you might be able to snatch some for yourself.</span>
<</if>>
<br><br>
<<if $delinquency gte 200 or $infirmarydrugstheft>>
The sound of the nurse clearing <<his>> throat behind you snaps you back to reality. <<He>> watches you with a glare, <<his>> arms crossed. You sheepishly back away from the cabinet.
<br><br>
<<if $infirmarydrugstheft is "failed">>
"Some punk tried breaking in. Broke the lock, too," <<he>> explains. "Sorry if I'm a little on edge."<<stress 2>><<gstress>>
<<elseif $infirmarydrugstheft is "stolen">>
"Some punk broke in and got ahold of some drugs," <<he>> huffs. "I'm not keen on getting another earful from the <<nnpc_title "Leighton">>, so keep your mitts away from that cabinet."
<<else>>
"Don't even think about it," <<he>> warns in a deadpan tone. "It's locked for a reason."
<</if>>
<br><br>
<<He>> goes back to work, keeping a watchful eye on you.
<<else>>
The nurse doesn't pay you any mind as you back away from the cabinet.
<</if>>
<br><br>
<<school_infirmary_options>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You approach the cabinets. They're locked up tight. Behind the glass, you see several bottles of pills stacked on top of each other.
<br><br>
<<set $skulduggerydifficulty to 400>>
<<link [[Break in (0:01)|School Infirmary Steal Drugs]]>><<pass 1>><</link>><<skulduggerydifficulty>><<crime>>
<br>
<<link [[Leave it alone|School Infirmary]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<span class="green">You break into the cabient with ease.</span> You scan the contents for anything worth taking.
<br><br>
<<if ($sciencetrait gte 3 and random(1, 5) is 5) or random(1, 10) is 10>>
Your eyes are drawn to a pink glass bottle, hidden at the back of a shelf. There's no label. The pills don't look like any you've seen before.
<<set $blackmoney += 300>><<crimeup 300>>
<<elseif $scienetrait gte 2 and random(1, 10) gte 6>>
A bottle on the top shelf catches your eye. It's unremarkable, but you recognise the drugs for their hallucinogenic properties. Someone on the black market may be interested.
<<set $blackmoney += 300>><<crimeup 300>>
<<elseif $sciencetrait gte 1 and random(1, 10) gte 6>>
You grab a box of a specialised allergy medicine. Not the kind you can pick up at a pharmacy. Someone may be willing to pay for them.
<<set $blackmoney += 200>><<crimeup 200>>
<<elseif $scienetrait gte 1>>
You settle on some bottles of high-quality painkillers from a recognised brand. Someone may be willing to pay for them.
<<set $blackmoney += 150>><<crimeup 150>>
<<else>>
You're unfamilar with most of the products, so you grab a handful of medication. Someone may be willing to pay for them.
<<set $blackmoney += 100>><<crimeup 100>>
<</if>>
<br><br>
Satisfied with your haul, you close the cabinet door. It clicks shut.
<<set $infirmarydrugstheft to "stolen">>
<<else>>
You try to pry open the cabinets, <span class="red">but the lock proves too complex for you.</span> Worse yet, you hear a snap within the mechanism. You must've broken something.<<stress 2>><<gstress>><<crimeup 50>><<crime>>
<<set $infirmarydrugstheft to "failed">>
<</if>>
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<link [[Next|School Infirmary]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You wake up in an unfamiliar bed. Thin curtains surround you, hiding the rest of the room. You must have been taken to the school infirmary.
<br><br>
<<if $trauma lt ($traumamax / 10) * 9>>
Heaving a sigh of relief, you close your eyes and let your body rest.
<br><br>
<<link [[Sleep|School Infirmary Wakeup]]>><</link>>
<br>
<<else>>
You try to sit up, but your body stays glued to the bed. Beyond the curtains, you hear a voice.
<<if $per_npc.school_nurse>>
It sounds like the school nurse.
<</if>>
Slipping in and out of consciousness, you only catch snippets of what's being said.
<br><br>
"... please, the <<girl>>'s showing clear signs of..."
<br>
"... 'unprofessional?' Oh, blow it out your..."
<br>
"... just send someone to pick <<pher>> up as soon..."
<br><br>
You try to listen on, but you can feel your mind giving out. You fall back into a deep sleep.
<br><br>
<<link [[Sleep|School Infirmary Asylum]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
/* overrides random outcome if it's too late for anyone else to be at school, or if the pc meets conditions for unlocking Harper's therapy but hasn't yet done so */
<<if $hour gte 17 or ($trauma gt ($traumamax / 10) * 2 and $psych is 0 and !$schoolPsych)>>
<<set _infirmaryVisitor to "nurse">>
<<else>>
<<set _possibleVisitors to []>>
<<set _possibleVisitors.push("none")>>
<<set _possibleVisitors.push("nurse")>>
<<if $dorenintro gte 1 and ["morning","lunch","third","afternoon"].includes($schoolstate)>>
<<set _possibleVisitors.push("Doren")>>
<</if>>
<<if $soup_kitchen_init gte 1 and ["morning","lunch","second","afternoon"].includes($schoolstate)>>
<<set _possibleVisitors.push("River")>>
<</if>>
<<if $museumhorseintro gte 1 and ["morning","lunch","fourth","afternoon"].includes($schoolstate)>>
<<set _possibleVisitors.push("Winter")>>
<</if>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].init is 1 and $NPCName[$NPCNameList.indexOf("Robin")].trauma lte 10>>
<<set _possibleVisitors.push("Robin")>>
<</if>>
<<if $kylarenglish gte 1 and $NPCName[$NPCNameList.indexOf("Kylar")].state isnot "prison">>
<<set _possibleVisitors.push("Kylar")>>
<</if>>
<<if $NPCName[$NPCNameList.indexOf("Whitney")].init is 1 and $NPCName[$NPCNameList.indexOf("Whitney")].state isnot "dungeon">>
<<set _possibleVisitors.push("Whitney")>>
<</if>>
<<set _infirmaryVisitor to _possibleVisitors.random()>>
<</if>>
You don't know how much time has passed by the time you wake up, but your head feels clearer. You draw the curtain aside and get out of the bed.
<br><br>
<<switch _infirmaryVisitor>>
<<case "nurse">>
<<if $per_npc.school_nurse>>
<<loadNPC 0 school_nurse>><<person1>>
The nurse sits at <<his>> desk, reading something.
<<else>>
<<generate1>><<person1>>
<<saveNPC 0 school_nurse>>
A <<person>> sits at the front desk, reading something. It's the school nurse.
<</if>>
<<He>> puts down <<his>> printouts when <<he>> realises you're awake.
<br><br>
"Easy there, <<girl>>," <<he>> says. "Take your time if you're still giddy."
<br><br>
You have a short conversation. The nurse enquires about the reason for your breakdown, so you feed <<him>> generic excuses of being too tired and stressed about school.
<<if $trauma lte ($traumamax / 10) * 2>>
It's enough to satisfy <<him>>. <<He>> makes a quick note in <<his>> journal, then tucks it in <<his>> pocket.
<<else>>
<br><br>
The nurse jots something down in <<his>> journal, brow furrowed. "Sounds like you've been having a rough time, sweetheart."
<<if $psych is 0 and !$schoolPsych>><<set $schoolPsych to 1>>
<br><br>
<<He>> rummages through <<his>> desk drawer, then hands you a small card. "Doctor Harper - Physciatrict Specialist" is emblazoned across the top in crisp letters. Underneath is an address to the civic hospital on Nightingale Street.
<br><br>
"<span class="gold"><<nnpc_He "Harper">> holds private therapy sessions every Friday</span>," the nurse explains. "Do yourself a favour and give <<nnpc_him "Harper">> a visit <<if $weekday is 6>>later<<else>>sometime<</if>>, okay?"
<<else>>
<<He>> sighs. "Can't be helped, I guess. Just try not to push yourself, okay?"
<</if>>
<</if>>
<br><br>
<<if $hour gte 17>>
<<He>> glances at <<his>> watch. "Right, you ought to hurry on home." <<He>> looks back to you. "It wouldn't do to let you out by yourself after your episode. How about a ride?"
<br><br>
<<link [[Accept|School Infirmary Nurse Accept]]>><</link>>
<br>
<<link [[Refuse|School Infirmary Nurse Refuse]]>><</link>>
<br>
<<else>>
"Alright then," <<he>> says.
<<if ["first","second","third","fourth","fifth"].includes($schoolstate)>>
"Best not keep your teachers waiting, <<girl>>. Off to class."
<<else>>
"Off you get. I'm busy."
<</if>>
<br><br>
<<He>> ushers you out of the infirmary and into the hall.
<br><br>
<<link [[Leave|Hallways]]>><<endevent>><<infirmary_excused>><</link>>
<br>
<</if>>
<<case "Doren">>
<<npc Doren>><<person1>>
A tall figure stands in front of the bed. <<His>> back is turned, but the red mane tumbling past <<his>> shoulders is unmistakable. It's Doren. <<He>> turns at the sound of you stirring, then kneels beside you.
<br><br>
"You got us all startled, <<lass>>. Are you feeling better? Should I contact the orphanage?"
<br><br>
You tell Doren you're fine. <<He>> looks relieved. Before <<he>> can ask any more questions, you excuse yourself and slip out of the infirmary.
<br><br>
<<if $schoolstate is "third">>
You hear Doren call your name from behind. <<Hes>> caught up before you have a chance to turn.
<br>
"We can still make it back to class if we hurry." <<He>> pauses. "If you feel up to it, that is."
<br><br>
<<link [[Go to class|School Infirmary Doren]]>><<set $phase to 0>><</link>>
<br>
<<link [[Just leave|School Infirmary Doren]]>><<set $phase to 1>><<npcincr Doren dom -1>><</link>>
<br>
<<else>>
<<link [[Leave|Hallways]]>><<endevent>><<infirmary_excused>><</link>>
<br>
<</if>>
<<case "River">>
<<npc River>><<person1>>
River sits at the nurse's desk, drumming <<his>> fingers along the desktop. <<He>> turns to face you, <<his>> gaze as stern as ever.
<br><br>
"Up all night partying, were we?" <<He>> shakes <<his>> head disapprovingly. "To the point of collapsing in broad daylight."
<br><br>
You tell River that you must have spent too much time studying. <<His>> expression leaves you wondering if <<he>> really believes you.
<br><br>
<<if $schoolstate is "second">>
River follows you out into the hall, and waves you towards the maths room. "Come on, now. If we're lucky, the class will still be in one piece."
<br><br>
<<link [[Go with River|School Infirmary River]]>><<set $phase to 0>><</link>>
<br>
<<link [[Just leave|School Infirmary River]]>><<set $phase to 1>><<npcincr River dom -1>><<detention 1>><</link>><<gdelinquency>>
<br>
<<else>>
Not wanting to answer any questions, you quietly excuse yourself.
<br><br>
<<link [[Leave|Hallways]]>><<endevent>><<infirmary_excused>><</link>>
<br>
<</if>>
<<case "Winter">>
<<npc Winter>><<person1>>
Winter stands in front of the nurse's desk. <<He>> speaks in a quiet, explicative voice. <<He>> stops talking as soon as <<he>> sees you awake.
<br><br>
"Good to see you up and running. I wouldn't appreciate my assistant falling ill."
<br><br>
You endure Winter's mild scolding and promise to take better care of yourself.
<br><br>
<<if $schoolstate is "fourth">>
<<He>> scrutinises you. <<He>> looks like <<hes>> about to say something, but settles for a sigh. <<He>> nods at the nurse, then ushers you out the door.
<br><br>
"Poor health is no excuse to neglect your studies," <<he>> says once you're alone. <<He>> starts towards <<his>> classroom, beckoning for you to follow. "Come along."
<br><br>
<<link [[Go with Winter|School Infirmary Winter]]>><<set $phase to 0>><</link>>
<br>
<<link [[Just leave|School Infirmary Winter]]>><<set $phase to 1>><<npcincr Winter dom -1>><<detention 1>><</link>><<gdelinquency>>
<br>
<<else>>
<<He>> reminds that you're always welcome at the museum, then resumes <<his>> conversation with the nurse. You take the opportunity to slip out of the infirmary.
<br><br>
<<link [[Leave|Hallways]]>><<endevent>><<infirmary_excused>><</link>>
<br>
<</if>>
<<case "Robin">>
<<npc Robin>><<person1>>
You see Robin gazing out a window. <<He>> rushes towards you the moment <<he>> realises you're awake.
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Robin")].dom gte 20>>
"You got me scared, you know." <<He>> takes your hand in <<his>> own and gives it a gentle squeeze. <<takeHandholdingVirginity "Robin" `($robinromance is 1 ?'romantic':'consensual')`>>
<<else>>
"Thank goodness you're okay," <<he>> sighs, resting <<if $robinromance is 1>><<his>> head<<else>>a hand<</if>> on your shoulder.
<</if>>
"What happened?"
<br><br>
You assure <<him>> that you must have fainted from a lack of sleep. <<He>> seems to believe you, though <<his>> eyes are full of genuine concern.
<br><br>
<<if ["morning","lunch","afternoon"].includes($schoolstate) or $NPCName[$NPCNameList.indexOf("Robin")].dom gte 20>>
<<He>> suggests you both should go back to the orphanage together.
<br><br>
<<if ["morning","lunch"].includes($schoolstate)>>
"I can get back in time for class," <<he>> reassures you. "But you need to rest."
<br><br>
<<elseif $schoolstate isnot "afternoon">>
"I don't mind missing class," <<he>> says. "This is more important."
<br><br>
<</if>>
<<link [[Go home with Robin (0:25)|School Infirmary Robin Accept]]>><<pass 25>><<npcincr Robin love 1>><<npcincr Robin dom 1>><</link>><<glove>><<gdom>>
<br>
<<link [[Refuse|School Infirmary Robin Refuse]]>><</link>>
<br>
<<else>>
<<He>> looks at the clock and frowns.
<br><br>
<<if $schoolstate is "fourth">>
"We should get to class." <<He>> gives you a concerned look. "Do you think you can make it?"
<br><br>
<<link [[Go to class with Robin|School Infirmary Robin History]]>><<set $phase to 1>><</link>>
<br>
<<link [[Stay here|School Infirmary Robin History]]>><<set $phase to 0>><</link>>
<br>
<<else>>
"I need to get back to class," <<he>> says. "Are you gonna be okay?"
<br><br>
You tell Robin you'll be fine. <<He>> nods and gives you a hug before leaving. You stay in bed a little longer before doing the same.
<br><br>
<<link [[Leave|Hallways]]>><<endevent>><<infirmary_excused>><</link>>
<</if>>
<</if>>
<<case "Kylar">>
<<npc Kylar>><<person1>>
<<NPCStatusCheck "Kylar">>
You almost trip over something. As you right yourself, Kylar pops up from the floor, <<his>> sketchbook tucked under <<his>> arm. You gasp in surprise.
<br><br>
<<if _kylarStatus.includes("Rage")>>
"What happened? Who were you with? Did they do this to you? Who was it?"
<br>
<<His>> breaths are heavy, and <<he>> inches closer with each question. The nurse has to forcibly separate <<him>> from you. <<Hes>> told to wait outside. Reluctantly, <<he>> complies.
<br><br>
The nurse has a short talk with you, then leads you out into the hallway. The moment you're alone, Kylar's back on you.
<br><br>
"We've been away from each other for so long, it's gotten you all worried. That's it, right?" <<He>> holds your arm tight and tries to drag you down the hallway. "C-come on. Let's go for a walk."
<<if $schoolstate isnot "afternoon">>
<br>
You mention that you'll be late for class. The only acknowledgement Kylar gives is a giggle.
<</if>>
<br><br>
<<link [[Go with Kylar (0:30)|School Infirmary Kylar Accept]]>><<pass 30>><<npcincr Kylar love 1>><<npcincr Kylar rage -1>><</link>><<glove>><<lksuspicion>>
<br>
<<link [[Resist|School Infirmary Kylar Refuse]]>><<npcincr Kylar rage 3>><</link>><<gksuspicion>>
<br>
<<elseif _kylarStatus.includes("Sus")>>
"D-don't worry! It's just me!" <<he>> exclaims, before looking away with a sour expression. "Or would you prefer someone else with you, watching you sleep..."
<br><br>
The nurse gently questions you on your health. Kylar looks irritated, but keeps quiet in a corner of the room. Soon enough, the nurse discharges you from the infirmary.
<br><br>
"They shouldn't ask such personal questions," Kylar mutters once you're outside. <<He>> grabs your arm and nods down the hallway. "L-let's go for a walk. Just me and you. That'll make you feel better, won't it?"
<<if $schoolstate isnot "afternoon">>
<br>
You mention that you'll be late for class. Kylar's smile doesn't falter. "They won't notice we're gone." <<He>> tugs on your arm.
<</if>>
<br><br>
<<link [[Go with Kylar (0:30)|School Infirmary Kylar Accept]]>><<pass 30>><<npcincr Kylar love 1>><<npcincr Kylar rage -1>><</link>><<glove>><<lksuspicion>>
<br>
<<link [[Refuse|School Infirmary Kylar Refuse]]>><<npcincr Kylar rage 3>><</link>><<gksuspicion>>
<br>
<<else>>
"S-sorry! I was just passing by when I heard you were here," <<he>> explains. "I wanted to check up on you."
<br><br>
The nurse questions you on your health. Kylar listens anxiously from a corner of the room. Soon enough, you're discharged from the infirmary.
<br><br>
"I'm glad you're okay," Kylar says once you're outside. "If something happened to you..."
<br>
<<He>> clings to your arm, resting <<his>> head on your shoulder. <<He>> suggests the two of you take a walk.
<br><br>
<<if $schoolstate is "afternoon">>
<<link [[Go with Kylar (0:30)|School Infirmary Kylar Accept]]>><<pass 30>><<npcincr Kylar love 1>><<npcincr Kylar rage -1>><</link>><<glove>><<lksuspicion>>
<br>
<<link [[Resist|School Infirmary Kylar Refuse]]>><<npcincr Kylar rage 3>><</link>><<gksuspicion>>
<br>
<<else>>
You remind <<him>> that you'll be late for class. Kylar's smile fades, and <<he>> withdraws <<his>> hand. "Oh... right."
<<if $schoolstate is "third">>
A quick look at <<his>> watch, and <<he>> perks back up. "D-do you want to walk to class together?"
<br><br>
<<link [[Go with Kylar|School Infirmary Kylar English]]>><<set $phase to 0>><<npcincr Kylar love 1>><<npcincr Kylar rage -1>><</link>><<glove>><<lksuspicion>>
<br>
<<link [[Refuse|School Infirmary Kylar English]]>><<set $phase to 1>><<npcincr Kylar love -1>><<npcincr Kylar rage 1>><</link>><<llove>><<gksuspicion>>
<br>
<<else>>
<<He>> bids you a sheepish goodbye. You watch <<him>> depart down a corridor, stealing glances at you over <<his>> shoulder.
<br><br>
<<link [[Next|Hallways]]>><<endevent>><<infirmary_excused>><</link>>
<br>
<</if>>
<</if>>
<</if>>
<<case "Whitney">>
<<npc Whitney>><<person1>>
<<if ($whitneyromance is 1 and $NPCName[$NPCNameList.indexOf("Whitney")].dom gte 15) or $whitneyromance isnot 1>>
The smell of smoke taints the room's antiseptic atmosphere. Whitney sits atop the nurse's desk, surrounded by <<his>> cronies.
<br><br>
"Well well, look who's up." <<He>> crunches <<his>> cigarette against the desk and swaggers towards you. "Listen up, slut. You put that pretty mouth of yours to good use now or else." <<He>> places a hand on <<his>> crotch and palms it.
<br><br>
<<if $promiscuity gte 75>>
<<link [[Suggest fucking with the curtains open|School Infirmary Whitney Sex Open]]>><<set $sexstart to 1>><<trauma 3>><<npcincr Whitney love 1>><<npcincr Whitney dom 1>><</link>><<promiscuous5>><<gtrauma>><<glove>><<gdom>>
<br>
<</if>>
<<if $promiscuity gte 55>>
<<link [[Suggest fucking behind the curtains|School Infirmary Whitney Sex Closed]]>><<set $sexstart to 1>><<npcincr Whitney dom 1>><</link>><<promiscuous4>><<gdom>>
<br>
<</if>>
<<if $whitneyromance is 1>>
<<link [[Comply lovingly|School Infirmary Whitney Oral]]>><<set $sexstart to 1>><<npcincr Whitney love 1>><<npcincr Whitney dom 1>><</link>><<promiscuous1>><<glove>><<gdom>>
<br>
<</if>>
<<link [[Comply grudgingly|School Infirmary Whitney Oral]]>><<set $molestationstart to 1>><<trauma 6>><<stress 6>><<npcincr Whitney dom 1>><</link>><<gtrauma>><<gstress>><<gdom>>
<br>
<<link [[Refuse|School Infirmary Whitney Refuse]]>><<npcincr Whitney dom -1>><</link>><<ldom>>
<br>
<<else>>
You see Whitney pacing back and forth across the room. The nurse keeps a constant eye on <<him>>. Once <<he>> realises that you're awake, <<he>> rushes to your side.
<br><br>
"What the fuck happened to you, slu..."
<br>
"Language!" the nurse scolds <<him>>. Whitney rolls <<his>> eyes.
<br><br>
You tell Whitney that you must have blacked out due to exhaustion, or maybe stress. <<He>> studies you from head to toe. <<He>> grumbles under <<his>> breath, then storms out of the infirmary. After a quick chat with the nurse, you do the same.
<br><br>
<<link [[Leave|Hallways]]>><<endevent>><<infirmary_excused>><</link>>
<br>
<</if>>
<<default>>
There's nobody here.
<br><br>
Not wanting to explain the circumstances of your passing out to the nurse, you quietly leave.
<br><br>
<<link [[Leave|Hallways]]>><<infirmary_excused>><</link>>
<br>
<</switch>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 1>>
Doren keeps you close as <<he>> walks you to class. <<He>> tells you to visit <<him>> after school if you need to talk, before gently pushing you through the door.
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "active" and $kylarenglish is 1>>
You spot Kylar sat near the back of the class. <<nnpc_His "Kylar">> eyes go wide when <<nnpc_he "Kylar">> sees you. Smiling, <<nnpc_he "Kylar">> beckons for you to sit next to <<nnpc_him "Kylar">>.
<br><br>
<<link [[Sit next to Kylar|School Infirmary Doren 2]]>><<set $kylarenglishstate to "active">><<set $phase to 0>><<npcincr Kylar love 1>><<npcincr Kylar rage -1>><</link>><<glove>><<lksuspicion>>
<br>
<<link [[Sit somewhere else|School Infirmary Doren 2]]>><<set $kylarenglishstate to "watching">><<set $phase to 1>><<npcincr Kylar love -5>><<npcincr Kylar rage 5>><</link>><<lllove>><<ggksuspicion>>
<br>
<<else>>
You find an open desk and take a seat.
<br><br>
<<link [[Next|English Lesson]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
You tell Doren you don't think you can make it to class. <<He>> nods.
<br><br>
"That's alright. Best not to work yourself to the bone." <<He>> pats you on the back before leaving.
<br><br>
<<link [[Leave|Hallways]]>><<endevent>><<infirmary_excused>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 1>>
You ignore Kylar and find a seat far away from <<nnpc_his "Kylar">>. You can't see <<nnpc_him "Kylar">> from this angle, but you know <<nnpc_he "Kylar">>'s staring.<<stress 2>><<gstress>>
<<else>>
<<NPCStatusCheck "Kylar">>
You take a seat next to Kylar.
<<if _kylarStatus.includes("Rage")>>
<<nnpc_He "Kylar">> immediately bombards you with questions. Where you were, why you were late, who you were with. Before you can answer, Doren gets into a lecture, drawing your attention to the front of the class.
<br><br>
Kylar keeps a critical eye on you. You pretend not to notice.<<stress 2>><<gstress>>
<<else>>
<<nnpc_He "Kylar">> smiles and scoots closer to you as Doren begins <<his>> lecture.
<</if>>
<</if>>
<br><br>
<<link [[Next|English Lesson]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 1>>
River doesn't say a word until you arrive outside the maths room. You hear rowdy voices on the other side of the door. River sighs and shakes <<his>> head before entering. The class falls silent.
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Whitney")].state is "active" or $NPCName[$NPCNameList.indexOf("Whitney")].state is "rescued">>
<<set _whitney_maths_chance to (($NPCName[$NPCNameList.indexOf("Whitney")].love / 3) + ($NPCName[$NPCNameList.indexOf("Whitney")].dom * 3) + ($NPCName[$NPCNameList.indexOf("Whitney")].lust / 3))>>
<</if>>
<<if $whitneyromance is 1 and ($NPCName[$NPCNameList.indexOf("Whitney")].state is "active" or $NPCName[$NPCNameList.indexOf("Whitney")].state is "rescued") and _whitney_maths_chance gte random(1, 100)>>
You walk the aisles in search of an open desk. Before you can find one, someone grabs your arm and forces you into the seat next to them. It's Whitney. <<nnpc_He "Whitney">> winks at you.
<<set $whitneymaths to "seat">>
<<else>>
You find an open desk and take a seat.
<</if>>
<br><br>
<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
<br>
<<else>>
You ignore River and bolt in the opposite direction. <<He>> calls after you, but you pay <<him>> no mind. <<He>> doesn't pursue.
<br><br>
<<link [[Leave|Hallways]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 1>>
Winter has a quiet chat with you during your walk to the classroom. <<He>> does most of the talking. Once you arrive, <<he>> holds the door open and motions for you to enter.
<br><br>
<<if getRobinLocation() is "school">>
You spot Robin sat near the front of the class. <<nnpc_His "Robin">> eyes light up as you take a seat beside <<nnpc_him "Robin">>. <<nnpc_He "Robin">> opens <<nnpc_his "Robin">> mouth to speak, but the sound of Winter's voice silences <<nnpc_him "Robin">>.
<<set $robinhistory to "seat">>
<<else>>
You find an open desk and take a seat.
<</if>>
<br><br>
<<link [[Next|History Lesson]]>><<endevent>><</link>>
<br>
<<else>>
You ignore Winter and bolt in the opposite direction. By the time <<he>> notices your absence, you're long gone.
<br><br>
<<link [[Leave|Hallways]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "town">><<schooleffects>><<effects>>
You leave school and walk through the town with Robin<<if $robinromance is 1>>, <<his>> arm hooked around yours<</if>>.
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Robin")].dom gte 40>>
<<Hes>> lively today, constantly trying to make you smile over the course of your journey. More often than not, <<he>> succeeds.
<<else>>
<<He>> casts a glance at you every now and then, but otherwise seems content to walk with you in comfortable silence.
<</if>>
<<trauma -6>><<stress -6>><<ltrauma>><<lstress>>
<br><br>
Once you're home, Robin leads you straight to your room.
<<if ["afternoon","late"].includes($schoolstate)>>
<<He>> reminds you to visit <<him>> if you need to talk, before heading to <<his>> own room.
<<else>>
"I should get back to class." <<He>> hugs you. "We'll talk later.
<<if $NPCName[$NPCNameList.indexOf("Robin")].dom gte 20>>
You get some rest, okay?"
<<else>>
I hope you feel better by then."
<</if>>
<br><br>
<<He>> gently shuts the door behind <<him>> as <<he>> leaves.
<</if>>
<br><br>
<<link [[Next|Bedroom]]>><<endevent>><<infirmary_excused>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $schoolstate isnot "afternoon">>
<<if $delinquency lte 0 and $NPCName[$NPCNameList.indexOf("Robin")].dom gte 10>>
Robin giggles. "You're such a model student," <<he>> teases. "You wouldn't miss class if your life depended on it, would you?"
<<else>>
Robin nods. "I understand. You could get in trouble for skipping class."
<</if>>
<br><br>
<<He>> helps you out of bed and sees you out the infirmary. <<He>> gives you a parting hug and a wave as <<he>> disappears down the hallway.
<br><br>
<<link [[Next|Hallways]]>><<endevent>><<infirmary_excused>><</link>>
<br>
<<else>>
Robin nods. "That's okay. Just get some rest. You'll come see me when you get home, right?"
<br><br>
<<He>> gives you a hug, then leaves. You stay in bed a little longer before stepping out into the hallway.
<br><br>
<<link [[Next|Hallways]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 1>>
Robin helps you to your feet and leads you out of the infirmary. <<He>> holds your arm tight as you walk down the hallway together.
<br><br>
Winter doesn't look up when you enter. <<He>> wordlessly motions for you both to sit down. You take a seat beside to Robin as Winter continues <<nnpc_his "Winter">> lecture.
<br><br>
<<link [[Next|History Lesson]]>><<endevent>><<set $robinhistory to "seat">><</link>>
<br>
<<else>>
Robin nods. "That's okay. I'll tell Winter you're feeling sick." <<He>> frowns. "I hope you don't get in trouble..."
<br><br>
<<He>> gives you a hug, then bids you farewell. You stay in bed a little longer before stepping out into the hallway.
<br><br>
<<link [[Leave|Hallways]]>><<endevent>><<infirmary_excused>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "town">><<schooleffects>><<effects>>
<<NPCStatusCheck "Kylar">>
<<if $submissive gte 1150>>
You smile. "I'd love to-"
<<elseif $submissive lte 850>>
You shrug. "I guess I could-"
<<else>>
You nod. "Yeah, let's-"
<</if>>
<br><br>
Before you can finish, Kylar takes your arm and starts down the hallway. You're still woozy, so <<he>> practically drags you along. You stumble to keep up.
<br><br>
<<if _kylarStatus.includes("MaxRage")>>
<<His>> grip on your arm is almost painful as <<he>> leads you through the town. <<He>> looks ready to lash out at any moment. Passersby give the two of you a wide berth, shooting concerned glances your way.<<stress 6>><<gstress>>
<<elseif _kylarStatus.includes("Rage")>>
<<His>> grip on your arm is almost painful as <<he>> leads you through the town. <<His>> eyes dart about the streets nervously. "Too many people," <<he>> mutters. <<He>> drags you between alleys, away from their gazes.<<stress 4>><<gstress>>
<<elseif _kylarStatus.includes("Sus")>>
<<Hes>> happy to walk with you, but <<he>> tenses up at any passersby. <<He>> mutters something under <<his>> breath, but you can't make it out.<<stress 2>><<gstress>>
<<else>>
<<Hes>> happy to walk with you, rubbing up against your arm as you walk.
<br><br>
At one point, <<his>> hand begins to dip downwards, inching close to your hand. You feel <<his>> fingers brush against your palm. <<He>> gasps and retracts <<his>> arm, whispering an apology.
<br><br>
<<set _kylarWalkHandhold to true>>
<<link [[Take Kylar's hand|School Infirmary Kylar Walk]]>><<set $phase to 1>><<npcincr Kylar love 1>><<npcincr Kylar lust 1>><<npcincr Kylar rage -3>><</link>><<glove>><<glust>><<lksuspicion>><<handholdingvirginitywarning>><<NPCvirginitywarning "Kylar" "handholding">>
<br>
<<link [[Just keep walking|School Infirmary Kylar Walk]]>><<set $phase to 0>><</link>>
<br>
<</if>>
<<if !_kylarWalkHandhold>>
<br><br>
<<link [[Next|School Infirmary Kylar Walk]]>><<set $phase to 0>><</link>>
<br>
<</if>><<set $outside to 1>><<schooleffects>><<effects>><<NPCStatusCheck "Kylar">>
<<if $phase is 1>>
You entwine your arm around Kylar's and grasp <<his>> hand. It clenches tight around yours.
<<takeHandholdingVirginity "Kylar" "romantic">>
You glance at <<him>>. <<Hes>> looking away from you, but <<hes>> smiling.
<br><br>
<</if>>
<<if $hour gte 17>>
You don't stray far from school, opting for a quiet stroll down Oxford Street. After some time, Kylar checks <<his>> watch.
<br><br>
"S-sorry. I have to go." <<He>> pulls away from you and hurries down a corner, leaving you alone outside the school.
<br><br>
<<link [[Next|Oxford Street]]>><<endevent>><</link>>
<br>
<<elseif $schoolstate is "afternoon">>
<<if ["rain","snow"].includes($weather)>>
<<set $location to "arcade">><<set $bus to "starfish">>
Kylar leads you through town, sticking to back alleys to avoid the <<print $weather>>. You soon arrive at the arcade.
<br><br>
"I like it here," <<he>> says. "Everyone's too distracted to bother you."
<br><br>
You're pulled inside, past the bustle of teens, to a secluded cabinet in the corner of the room. Kylar pops a coin in the slot.
<br><br>
<<kylaroptions>>
<<else>>
<<set $location to "park">><<set $bus to "park">>
Your walk with Kylar is short and quiet. You soon arrive at the park.
<br><br>
"I like coming here to get away from everyone," <<he>> says. <<He>> gives your arm a tug. "Come on."
<br><br>
<<He>> leads you to a bench, where the two of you take a seat. <<He>> rests <<his>> head on your shoulder.
<br><br>
<<kylaroptions>>
<</if>>
<<else>>
You don't stray far from school, opting for a quiet stroll down Oxford Street. After some time, Kylar checks <<his>> watch.
<br><br>
"We should get back." <<He>> looks sad. "I wish we could just be alone forever..."
<br><br>
<<He>> disappears beyond the front gate,
<<if _kylarStatus.includes("Rage")>>
muttering under <<his>> breath
<<elseif _kylarStatus.includes("Sus")>>
gazing over <<his>> shoulder
<<else>>
waving at you
<</if>>
as <<he>> goes.
<br><br>
<<link [[Next|School Front Playground]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<NPCStatusCheck "Kylar">>
<<if _kylarStatus.includes("Rage")>>
Kylar's eyes narrow. <<He>> takes a step closer. You're backed up against the wall. "Come on," <<he>> repeats. "Let's go for a walk."<<stress 2>><<gstress>>
<br><br>
You
<<if $submissive gte 1150>>
look down
<<elseif $submissive lte 850>>
cross your arms
<<else>>
swallow nervously
<</if>>
and tell <<him>> that
<<if $schoolstate is "afternoon">>
you're busy.
<<else>>
you can't skip class.
<</if>>
Kylar doesn't say anything. <<He>> reaches into <<his>> pocket, but <<he>> stops at the sound of footsteps coming down the hallway. <<He>> mumbles incoherently before scurrying down the hall.
<br><br>
You quickly depart in the other direction.
<<elseif _kylarStatus.includes("Sus")>>
Kylar pouts, but refrains from making a scene. "Okay," <<he>> says, <<his>> tone bitter. "Maybe another time."
<br><br>
<<He>> shuffles down the hallway, giving you strange looks over <<his>> shoulder.
<<else>>
Kylar smiles. It looks strained. "Th-that's okay," <<he>> says. "Maybe another time."
<br><br>
<<He>> disappears down the hallway, <<his>> gaze glued to the floor.
<</if>>
<br><br>
<<link [[Leave|Hallways]]>><<endevent>><<infirmary_excused>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 1>>
Kylar tenses, but nods.
<br><br>
"Another time," you hear <<him>> mumble as <<he>> walks away.
<br><br>
<<link [[Next|Hallways]]>><<endevent>><<infirmary_excused>><</link>>
<br>
<<else>>
Kylar smiles as <<he>> leads you down the hallway. <<Hes>> cheerful, making small talk as you go, your breakdown all but forgotten.
<br><br>
You soon arrive at Doren's class. <<nnpc_He "Doren">> greets you with a gentle hand on your shoulder. "Got a call from the nurse," <<nnpc_he "Doren">> says. "Hope you're feeling better, <<lass>>."
<br><br>
Kylar ignores <<nnpc_him "Doren">> and leads you towards the back of the class. You find a pair of empty desks and take a seat next with Kylar.
<br><br>
<<link [[Next|English Lesson]]>><<endevent>><<set $kylarenglishstate to "active">><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You refuse to comply with Whitney's whims. A cruel spark lights up in <<his>> eyes. The atmosphere is heavy, and it feels like <<he>> is going to force <<himself>> on you.
<<if $whitneyromance is 1>>
Instead, <<he>> sighs indignantly and shows <<his>> squad to get out of the infirmary.
<br><br>
"Consider yourself lucky. If we weren't going out, I'd rape your ass without giving it a second thought," <<he>> whispers in your ear and forces a kiss on your lips before you can react. It tastes like tobacco<<if $loveInterest.primary is "Whitney" or $loveInterest.secondary is "Whitney">>, but you don't mind in the slightest.<<arousal 100>><<garousal>><<else>>.<<stress 2>><<gstress>><</if>>
<br><br>
Whitney follows <<his>> friends outside. Before long, you leave the infirmary, too.
<br><br>
<<link [[Leave|Hallways]]>><<endevent>><<pass 1>><<infirmary_excused>><</link>>
<br>
<<else>>
Without so much as a moment's hesitation, <<he>> pins you to the bed.
<br><br>
<<link [[Next|School Infirmary Whitney Sex Open]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<enable_rescue>>
<<maninit>>
<<set $enemyanger += 100>>
<<elseif $sexstart is 1>>
<<set $sexstart to 0>>
<<set $consensual to 1>>
<<neutral 1>>
<<enable_rescue>>
<<maninit>>
<<if $submissive gte 1150>>
"W-well, I don't mind going even f-further..." you stutter while opening your legs a tad more.
<<elseif $submissive lte 850>>
"What a shame. And here I was hoping for something more than just that." You lick your upper lip and spread your legs.
<<else>>
"You sure my mouth will suffice?" you ask in a coquettish tone, opening your legs a bit.
<</if>>
<<promiscuity5>>
Whitney breaks into a broad smile and joins you on the bed. The thought of having sex in front of <<his>> friends makes your heart flutter with anticipation.
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|School Infirmary Whitney Sex Open Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|School Infirmary Whitney Sex Open Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|School Infirmary Whitney Sex Open Finish]]>><</link>></span><<nexttext>>
<<elseif $finish is 1>>
<span id="next"><<link [[Next|School Infirmary Whitney Sex Open Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|School Infirmary Whitney Sex Open]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $alarm is 1 and $rescue is 1>>
<<set $rescued += 1>>
You hear footsteps approaching from outside the infirmary. Whitney curls <<his>> lip and shoves off of you.
<br><br>
"This isn't over, slut," <<he>> spits. <<He>> storms out of the room with <<his>> friends. Shortly after, the nurse appears in the doorway.
<br><br>
<<tearful>> you dismiss the nurse's concerns, hoping to put the experience behind you. You're soon led out into the hallway.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $consensual is 1>>
"You were made for this, slut," <<he>> says. <<He>> gives your <<bottom>> a loud smack, eliciting a chuckle from the crowd.<<llust>><<npcincr Whitney lust -20>>
<br><br>
After a brief respite, <<he>> gets up from the bed and leaves the infirmary with <<his>> friends without even looking back at you.
<<else>>
Whitney lies on top of your pliant body for a moment, basking in the afterglow of <<his>> orgasm. Once <<his>> breathing evens out, <<he>> stands up.<<llust>><<npcincr Whitney lust -20>>
<br><br>
"Warned you, stupid whore."
<br><br>
With that, <<he>> leaves the infirmary with a sneer across his face. <<His>> friends follow suit.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
You decide to leave before the nurse gets back.
<<elseif $enemyhealth lte 0>>
You heave Whitney away, <<his>> head clanging against the metal bedframe. <<He>> curses loudly.<<npcincr Whitney dom -1>><<ldom>>
Whitney rises to <<his>> feet, sporting a cocky smirk. "This bitch is rabid," <<he>> says to <<his>> friends. "Bet <<pshes>> here to get <<pher>> shots. Let's get out of here before we catch something." They leave the room, laughing.
<br><br>
<<clotheson>>
<<endcombat>>
Seeing the disheveled state you've left the room in, you decide to leave before you have to explain it to the nurse.
<<else>>
Whitney shoves you off with a sigh.
<br><br>
"Whatever, slut." <<He>> saunters away, glaring over <<his>> shoulder. "Keep acting like a tease. See where it gets you." <<He>> departs with <<his>> cronies, leaving you alone in the infirmary.
<br><br>
<<clotheson>>
<<endcombat>>
You decide to leave before the nurse gets back.
<</if>>
<br><br>
<<link [[Leave|Hallways]]>><<pass 1>><<infirmary_excused>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<set $consensual to 1>>
<<neutral 1>>
<<enable_rescue>>
<<maninit>>
<<if $submissive gte 1150>>
"I can do more than that, if we're behind the curtains..." you mumble.
<<elseif $submissive lte 850>>
"I have a better idea." You beckon to <<him>>. "Come here and close the curtains, if you're interested."
<<else>>
"Let's close the curtains, and I'll show you a much better time," you say.
<</if>>
<<promiscuity4>>
Whitney breaks into a smile and joins you on the bed. Once hidden behind the curtains, the two of you get down to the main course.
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|School Infirmary Whitney Oral Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|School Infirmary Whitney Oral Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|School Infirmary Whitney Oral Finish]]>><</link>></span><<nexttext>>
<<elseif $finish is 1>>
<span id="next"><<link [[Next|School Infirmary Whitney Oral Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|School Infirmary Whitney Oral]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $alarm is 1 and $rescue is 1>>
<<set $rescued += 1>>
You hear footsteps approaching from outside the infirmary. Whitney curls <<his>> lip and shoves off of you.
<br><br>
"This isn't over, slut." <<He>> throws the curtain open and storms out of the room with <<his>> friends. Shortly after, the nurse appears in the doorway.
<br><br>
<<tearful>> you dismiss the nurse's concerns, hoping to put the experience behind you. You're soon led out into the hallway.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Fuck, that was good," <<he>> sighs, stroking your thigh in a gentle fashion.<<llust>><<npcincr Whitney lust -20>>
<br><br>
After a brief respite, <<he>> opens a curtain, gets up from the bed and leaves the infirmary with <<his>> friends without even looking back at you.
<br><br>
<<clotheson>>
<<endcombat>>
You decide to leave before the nurse gets back.
<<elseif $enemyhealth lte 0>>
You heave Whitney away, sending <<him>> stumbling through the curtain. <<His>> friends watch in bemusement.<<npcincr Whitney dom -1>><<ldom>>
<br><br>
Whitney rises to <<his>> feet, sporting a cocky smirk. "This bitch is rabid," <<he>> says to <<his>> friends. "Bet <<pshes>> here to get <<pher>> shots. Let's get out of here before we catch something." They leave the room, laughing.
<br><br>
<<clotheson>>
<<endcombat>>
Seeing the disheveled state you've left the room in, you decide to leave before you have to explain it to the nurse.
<<else>>
Whitney shoves you off with a sigh.
<br><br>
"Whatever, slut." <<He>> yanks the curtain open and stomps away, glaring over <<his>> shoulder. "Keep acting like a tease. See where it gets you." <<He>> departs with <<his>> cronies, leaving you alone in the infirmary.
<br><br>
<<clotheson>>
<<endcombat>>
You decide to leave before the nurse gets back.
<</if>>
<<link [[Leave|Hallways]]>><<pass 1>><<infirmary_excused>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<enable_rescue>>
<<maninit>>
You hang your head and nod. Satisfied with your response, Whitney comes closer and grasps the back of your head. <<He>> forces your face against <<his>> crotch.
<br><br>
<<npcoral>><<set $NPCList[0].lefthand to "hair">><<set $enemyanger += 70>>
<<elseif $sexstart is 1>>
<<set $sexstart to 0>>
<<set $consensual to 1>>
<<neutral 1>>
<<enable_rescue>>
<<maninit>>
You give Whitney a sultry smile and show <<him>> your tongue, ready for servicing. <<promiscuity1>>
Pleased by your response, Whitney comes closer and guides your head towards <<his>> crotch.
<br><br>
<<npcoral>><<set $NPCList[0].lefthand to "hair">>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|School Infirmary Whitney Oral Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|School Infirmary Whitney Oral Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|School Infirmary Whitney Oral Finish]]>><</link>></span><<nexttext>>
<<elseif $finish is 1>>
<span id="next"><<link [[Next|School Infirmary Whitney Oral Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|School Infirmary Whitney Oral]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $alarm is 1 and $rescue is 1>>
<<set $rescued += 1>>
You hear footsteps approaching from outside the infirmary. Whitney curls <<his>> lip and shoves off of you.
<br><br>
"This isn't over, slut," <<he>> spits. <<He>> storms out of the room with <<his>> friends. Shortly after, the nurse appears in the doorway.
<br><br>
<<tearful>> you dismiss the nurse's concerns, hoping to put the experience behind you. You're soon led out into the hallway.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyarousal gte $enemyarousalmax>>
Whitney's body convulses from pleasure as <<he>> comes. <<He>> grips at your hair and tries to catch <<his>> breath. Once <<his>> breathing becomes steady, <<he>> lets go of you.<<llust>><<npcincr Whitney lust -20>>
<br><br>
"Good fucking job, slut.
<<if $whitneyromance is 1>>
See you next time."
<<else>>
We're doing this again real soon."
<</if>>
<br><br>
With that, <<he>> turns around and leaves the infirmary. <<His>> friends follow suit.
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> you leave before the nurse gets back.
<<elseif $enemyhealth lte 0>>
You heave Whitney away, <<his>> head clanging against the metal bedframe. <<He>> curses loudly.<<npcincr Whitney dom -1>><<ldom>>
<br><br>
Whitney rises to <<his>> feet, sporting a cocky smirk. "This bitch is rabid," <<he>> says to <<his>> friends. "Bet <<pshes>> here to get <<pher>> shots. Let's get out of here before we catch something." They leave the room, laughing.
<br><br>
<<clotheson>>
<<endcombat>>
Seeing the disheveled state you've left the room in, you decide to leave before you have to explain it to the nurse.
<<else>>
Whitney shoves you off with a sigh.
<br><br>
"Whatever, slut." <<He>> yanks the curtain open and stomps away, glaring over <<his>> shoulder. "Keep acting like a tease. See where it gets you." <<He>> departs with <<his>> cronies, leaving you alone in the infirmary.
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> leave before the nurse gets back.
<</if>>
<br><br>
<<link [[Leave|Hallways]]>><<pass 1>><<infirmary_excused>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
The nurse nods, leading you outside. You climb into the passenger seat of <<his>> car.
<br><br>
The ride passes in silence. <<He>> doesn't need directions to the orphanage. After a short drive, <<he>> parks outside.
<br><br>
"Here you are," <<he>> says, unlocking the door. You hop out onto the sidewalk. The nurse calls after you. "Remember, take it easy."
<br><br>
<<He>> waits until you reach the doorstep before driving off.
<br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
The nurse frowns, then shrugs. "Suit yourself. I can't just leave you here, though." <<He>> grabs your arm and pulls you from the bed. "Up you get."
<br><br>
<<He>> leads you out towards the front gate, locking it shut behind <<him>>. "Remember, take it easy."
<br><br>
You're left alone outside the school.
<br><br>
<<link [[Next|Oxford Street]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "hospital">><<effects>>
<<npc Harper>><<person1>>
When you wake up, you're somewhere new, in a different bed. It looks like a hospital room.
<br><br>
Beside the bed stands a person in a white coat, speaking with another blurry figure. Your head is still cloudly, and you can't make out what they're saying.
<br><br>
The two of them talk for some time, until one leaves, and the other turns around. Your vision starts to clear, giving you a good look at the <<personsimple>>.
<<if $hospitalintro is 0>><<set $hospitalintro to 1>>
<br><br>
<<He>> smiles at you. "Hello, I'm Doctor Harper." <<He>> takes a seat by your bedside and pulls <<his>> blond fringe away from <<his>> eyes. <<He>> looks young, can't be older than 25. <<He>> holds a clipboard in <<his>> hands.
<<else>>
It's Doctor Harper. <<He>> smiles as <<he>> pulls out <<his>> clipboard.
<</if>>
<br><br>
"You blacked out at school, I'm told," <<he>> starts. "I'm sure it's nothing to worry about, but I'd like to ask you a few questions."
<br><br>
<<link [[Next|Hospital Bed Examination]]>><</link>>
<br><<widget "penisinspection">>
당신은 여학생들이 의자를 옮기는 동안 레이턴이 손에 카메라를 들고 있는 걸 본다. "자, 그럼." <<hePost "이">> 말한다. "오늘은 남학생들을 검사해서 다들
건강한 몸상태인지를 확인할 거다. 다들 한 줄로 서서, 차례차례 바지를 내리고 자지를 꺼내 보여봐."
<br><br>
<<if $malechance is 100>>
<<generateym4>><<generateym5>>여학생들 사이에서 숨을 들이마시는 소리와 키득거림이 터져나온다. 남학생들은 불편한 기색을 보인다. 레이턴 근처에 서있던 <<person3>><<personPost "의">> 얼굴이
창백해지더니, 울 것만 같은 모습을 보인다. 문이 열리더니, <<person4>><<personPost "과">> <<person5>><<personPost "이">> 웃는 표정으로 들어온다.
"아." 레이턴이 말한다. "조수들이 왔구만."
<br><br>
<<else>>
<<generateyf4>><<generateyf5>>여학생들 사이에서 숨을 들이마시는 소리와 키득거림이 터져나온다. 남학생들은 불편한 기색을 보인다. 레이턴 근처에 서있던 <<person3>><<personPost "의">> 얼굴이
창백해지더니, 울 것만 같은 모습을 보인다. 뒤쪽에서 관심 없다는 듯한 표정으로 앉아있던 <<person4>><<person_gwa>> <<person5>><<personPost "이">>
의자를 집어들고는 앞쪽으로 나온다.
<br><br>
<</if>>
레이턴이 둘을 향해 돌아선다. <<person1>>"너네 둘 참 열의가 넘치는구나. 측정 도구가 필요해. 시리스의 책상에 줄자가 있을 거야."
<<hePost "은">> <<person4>><<personPost>>에게 말한다. <<HePost "은">> 흥분에 들뜬 모습으로 책상 쪽으로 간다. "너." 레이턴이
<<person5>><<personPost>>에게 말한다. "클립보드랑 종이 좀 가져와."
<br><br>
"제가 줄자 쓰고 싶은데요." <<HePost "이">> 말한다.
<br><br>
"계속 말대꾸 할 거면 밖에서 기다리고 있어라."
<br><br>
<<personPost "은">> 토라지지만, 시킨 대로 한다.
<br><br>
<</widget>>
<<widget "penisinspection2">>
레이턴은 <<person3>><<personPost "을">> 돌아본다. "너부터 하자꾸나. 부끄러워 할 건 없어. 의학적인 검사니까. 자, 바지부터 내리고."
<br><br>
<<personPost "은">> 주먹을 꽉 쥔 채로, 발을 내려다보며 움직이지 않는다. "보아하니 도움이 좀 필요한 것 같구나." 레이턴이 <<hisPost "의">> 반바지
단을 잡으며 말한다. 바지가 내려가자 <<personPost "은">> 긴장한 기색을 보인다. <<hisPost "의">> 자지 끝부분이 보이기 시작하자 여학생들이 더더욱 흥분하기 시작하나,
레이턴은 거기서 멈추지 않고 전체가 보일 때까지 바지를 내린다.
<br><br>
<<person1>>"됐다." 레이턴이 그렇게 말하고는 뒤로 물러난다. "멋진 자지를 갖고 있구나. 왜 그렇게 부끄러워 하는지를 모르겠군." <<HePost "은">> 카메라를 들어 올려서
사진을 찍는다. "기록해둬야지." <<HePost "은">> 그 소년 앞에 무릎을 꿇고는 가까이서도 한 장을 찍는다. <<person3>>"다음 학생을 보는 동안 측정해둬."
<br><br>
<<person4>><<personPost "은">> <<person3>><<personPost>> 앞에서 무릎 꿇고 앉아서 손으로 <<hisPost "의">> 자지를 잡는다. <<person4>><<HePost "은">> 줄자를
<<person3>><<hisPost "의">> 피부에 가져다 대고 <<person5>><<personPost "이">> 길이를 잰다. <<person4>><<personPost "은">> 필요한 것 이상으로 오랜 시간 동안 자지를 손에 쥐고, 손가락으로
그 감촉을 느낀다. <<person3>><<personPost "은">> 몸을 떨기 시작한다. 당신은 <<hePost "이">> 울음을 터트리지 않는다는 것에 놀란다.
<br><br>
<</widget>>
<<widget "penisinspectionstudents">>
<<if $player.penissize gte 4>>
<<person4>><<personPost "은">> 당신의 옆에 쪼그려 앉는다. <<HePost "은">> 당신의 크기에 마음이 사로잡힌 모습이다. "이렇게 큰 사람이 있을 줄은 몰랐는데 말이야<<if $player.gender is "h" and !$player.ballsExist>>... 보지가 거의 완전히 가려지네<</if>>."
<br><br>
<<elseif $player.penissize gte 2>>
<<person4>><<personPost "은">> 당신의 옆에 쪼그려 앉더니 헉 하는 소리를 낸다. "여태까지 본 것 중에 이게 가장 귀엽네." <<hePost "이">> 말한다.
<br><br>
<<elseif $player.penissize is 1>>
<<person4>><<personPost "은">> 당신의 옆에 쪼그려 앉는다. <<HePost "은">> 히죽거린다. "마치 작은 소시지 같아<<if $player.gender is "h" and !$player.ballsExist>>, 게다가 너무 작아서 보지도 안 가려지겠는걸<</if>>!"
<br><br>
<<else>>
<<person4>><<personPost "은">> 당신의 옆에 쪼그려 앉는다. <<HePost "은">> 히죽거린다. "이 정도로 작을 수도 있을줄은 몰랐는데<<if $player.gender is "h">>, 보지 앞에 나와있으니까 더 귀여운 것 같아<</if>>."
<br><br>
<</if>>
<<person5>><<personPost "이">> <<person4>><<hisPost "의">> 옆에 쪼그려 앉는다. "그래." <<HePost "은">> 몸을 더 가까이 기울이며, 거의 닿을 정도의 거리까지 입을 가까이 한다.
<<penisPost "에">>서 <<hisPost "의">> 숨결이 느껴진다.
<<if $player.penissize gte 0>>
주목받는 것만으로도 과했는데, 이렇게까지 되니 더는 견딜 수가 없다. 자지가 서서히 커지더니, 맥박이 한 번 뛸 때마다 점차 커진다.
<<garousal>><<arousal 600>>
<br><br>
"더 커지고 있어!" <<person4>><<personPost "이">> 외친다. 여학생들의 키득거림이 계속된다. 몇몇 남학생들은 더 잘 보기 위해 몸을 앞으로 숙인다.
<br><br>
<<person5>>"내가 숨결을 내뱉으니까 저렇게 됐어." <<personPost "이">> 말한다. <<HePost "은">> 숨을 들이쉬었다가, 당신을 향해 내뱉는다. <<person4>><<personPost "도">> 거기에 동참하고,
<<if $worn.genitals.type.includes("chastity")>>
곧 당신의 자지는 <<trClothes "genitals" $worn.genitals.name "name" "에">>_trResult 짓눌린다.
<<else>>
곧 당신의 자지는 완전히 발기한다.
<<if $player.penissize gte 4>>
You feel a blush creep over your cheeks when you reach your full size. Your penis casts a shadow on their faces big enough to make their jaws drop.
<</if>>
<</if>>
<<else>>
이 정도의 주목 만으로는 충분치 않다. 견딜 수 없게 되려면 더 과한 상황이 되어야 한다.
"커지질 않아!" <<person4>><<personPost "이">> 외친다. 여학생들의 키득거림이 멈추고, 몇몇 남학생들은 더 잘 보기 위해 몸을 앞으로 숙인다.
<br><br>
<<person5>>"Nothing happened when I breathed on it," the <<person>> says. <<He>> inhales, then blows onto you. The <<person4>><<person>> joins in, but they can't get you aroused enough.
<</if>>
<br><br>
<</widget>>
<<widget "pussyinspection">>
레이턴이 <<person1>><<his_yi>> 카메라를 꺼내들자 여학생들의 얼굴에 공포심이 떠오른다. "우선." <<HePost "이">> 여학생들에게 말한다. "속옷을 줘야겠어."<<HePost "은">> 비어있는 손을
옆에 서있던 <<person2>><<personPost>>에게 내민다. <<HePost "은">> 당황한 모습이다. "시간 끌지 마. 안 그러면 방과후에도 남게 될 거야."
<<personPost "은">> 눈을 질끈 감고는 한 손으로 치마 앞쪽을 누르고 다른 한 손으로는 옆쪽을 들춘다. <<HePost "은">> 팬티를 다리 아래로
내려서 벗는다. 레이턴은 <<hisPost "의">> 손에서 팬티를 낚아채간다.
<br><br>
"책상 위로 올라가." 교장이 무표정하게 말한다. <<person2>><<personPost "은">> 여전히 치마 앞쪽을 누른 채로 그 말에 따른다.
"치마 들춰." 레이턴이 마치 일상적인 요구인것 처럼 말한다. "아니면 징계를 받게 될 거야. 넌 생활기록부가 완벽하던데, 징계 받은 걸 보면 부모님이 뭐라 하실까?"
<<personPost "은">> 덜덜 떨면서 치마를 들춘다. 레이턴은 그 앞으로 가서 사진을 찍는다. <<personPost "은">> 여전히 눈을 감고 있다.
<br><br>
"다음." <<personPost "은">> 치마를 내리고는 책상에서 내려온다. <<He_nun>> 떨리는 손으로 <<his_yi>> 속옷에 손을 뻗는다.
하지만 레이턴은 그것을 잡아 손에 닿지 않게 한다. "이건 내가 갖고 있으마." <<person1>><<he_ga>> 말한다. "건강 관련해서 검사해야 하거든."
<br><br>
<</widget>>
<<widget "pussyinspectionherm">>
<<if !$genderknown.includes("Leighton")>>
"Young man," Leighton says. "We've already had penis inspection-" <<He>> pauses,
<<if $player.penissize lte 0>>
noticing the pussy below your <<if $worn.genitals.type.includes("cage")>>caged<</if>> <<penis>>. You wince as <<he>> gropes and inspects you further.
<<elseif $player.ballsExist>>
and reaches forward. You wince as <<he>> lifts your <<testicles>> and inspects you further.
<<else>>
noticing your lack of <<testicles>>. You wince as <<he>> gropes and inspects you further.
<</if>>
<br><br>
"A hermaphrodite!" <<He>> exclaims. "Quite the rarity. I apologise for the mistake.<<if $player.penissize gte 3>> You are quite well endowed, after all.<</if>>"
<<if $player.penissize lte 0>>
<br> /* just one line break, the text is too short in this case for two */
<<He>> aims the camera at your genitals, and mutters, "Shame about the size, though," seemingly to <<himself>>.
<<else>>
<br><br>
<<He>> aims the camera at your genitals, then stops and looks back up. "Ah, hmm. I'll need you to lift your <<if $worn.genitals.type.includes("cage")>>ahem... device,<<else>>penis<</if>> so I may properly inspect your pussy." Blushing,
<</if>>
<<else>>
"Ah yes," Leighton says.
<<if $player.penissize lte 0>>
"The hermaphrodite."
<br>
<<He>> aims the camera at your genitals, and mutters, "Shame about the size, though," seemingly to <<himself>>.
<<else>>
"The hermaphrodite. Please lift your penis so I may properly inspect your pussy." Complying,
<</if>>
<</if>>
<<if $player.penissize gte 1>>
<<if $player.ballsExist>>
<<if $player.penissize gte 3 and !$worn.genitals.type.includes("cage")>>
you lift up your <<penis>> with one hand and your <<testicles>> with the other,
<<else>>
you lift up your <<if $worn.genitals.type.includes("cage")>>$worn.genitals.name<<else>><<penis>><</if>> and <<testicles>> with one hand,
<</if>>
<<else>>
<<if $worn.genitals.type.includes("cage")>>
you lift your $worn.genitals.name,
<<elseif $player.penissize gte 3>>
you lift your <<penis>> with both hands,
<<else>>
you lift your <<penis>> with one hand,
<</if>>
<</if>>
exposing your <<pussy>> to the class.
<</if>>
<br><br>
<</widget>>
<<widget "inspectionexpect">>
<<if _args[0]>>
<<set _expectedGender to _args[0]>>
<<set _oppositeGender to (_args[0] is "m"? "f" : "m")>>
<<set _hasGenitals to (_args[0] is "m"? $player.penisExist : $player.vaginaExist)>>
<</if>>
<<set $inspection.expect to ($inspection.gender_appearance is _expectedGender? "join" : "sit")>>
<<if $genderknown.includes("Leighton")>>
<<set $inspection.expect to (_hasGenitals? "join" : "sit")>>
<</if>>
<<if ($schoolrep.crossdress gte 4 or $schoolrep.herm gte 4) and $cool lte 240>>
<<if $inspection.expect is "sit">> /* students cant override leighton setting expectation to join */
<<set $inspection.expect to (_hasGenitals? "join" : "sit")>>
<</if>>
<</if>>
<</widget>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<generateym2>><<generateym3>>
<<set $inspection to {}>>
<<set $inspection.gender_appearance to $player.gender_appearance>> /* this locks in the player's gender appearance so logic remains consistent during this scene .*/
<<inspectionexpect "m">>
레이턴은 시리스의 책상을 한쪽으로 밀어, 교실 앞쪽을 비운다. 학생들은 교장이 도대체 뭘 하려는 건지 궁금해하며 서로를 바라본다. "남학생들 전부
교실 앞쪽으로 와서 줄을 서 주겠어?"
<br><br>
<<if $genderknown.includes("Leighton")>>
<<if $player.gender is "h" or ($player.gender is "m" and $inspection.gender_appearance is "f")>>
You catch a brief glance from Leighton. <span class="purple">You're reminded that <<he>> knows your secret.</span> <<Hes>> expecting you to join the line.
<<else>>
You are expected to <<if $inspection.expect is "join">>join the line<<else>>remain seated<</if>>.
<</if>>
<br><br>
<<elseif $schoolrep.herm gte 4 or ($schoolrep.crossdress gte 4 and $player.gender is "m" and $inspection.gender_appearance is "f")>>
<<if $inspection.gender_appearance is "f">>
Leighton expects you to remain seated.
<span class="purple"><<He>> doesn't know about your secret, but your classmates do.</span>
<<if $cool lte 120>>
They'll notice if you don't get in line, and with your reputation, you're certain that they wouldn't hesitate to rat you out.
<<elseif $cool gte 240>>
They'll notice if you don't get in line, but you're popular enough that nobody wants to rat you out.
<<else>>
They'll notice if you don't get in line, and <span class="pink">might</span> rat you out.
<</if>>
<<else>>
You are expected to join the line.
<</if>>
<br><br>
<<elseif $exhibitionism gte 35 or $inspection.gender_appearance is "m">>
You are expected to <<if $inspection.expect is "join">>join the line<<else>>remain seated<</if>>.
<br><br>
<</if>>
<<set $inspection.choice to "">>
<<if $inspection.expect is "join">>
<<link [[Join the line|Penis Inspection 1]]>><<set $inspection.choice to "join">><</link>><br>
<<link [[Stay seated|Penis Inspection 1]]>><<set $inspection.choice to "sit">><<stress 2>><</link>><<gstress>><<gdelinquency>><br>
<<else>>
<<if $exhibitionism gte 35>>
<<link [[Join the line|Penis Inspection 1]]>><<set $inspection.choice to "join">><</link>><<exhibitionist3>><<if !$player.penisExist>><<gdelinquency>><</if>><br>
<</if>>
<<link [[Stay seated|Penis Inspection 1]]>><<set $inspection.choice to "sit">><</link>><br>
<</if>>
<br><<switch $inspection.choice>>
<<case "join">>
당신은 다른 남학생들과 함께 일어나 교실 앞으로 나가, 줄 중앙에 선다.
<br><br>
<<if $inspection.gender_appearance is "f">>
<<exhibitionism3>>
Leighton walks down towards the front of the line. <<He>> notices you in passing.
<<if $genderknown.includes("Leighton")>>
<<if $player.gender is "f">>
<<He>> furrows <<his>> brow and beckons to you. You tentatively take a step forward. "These checkups are very important, young lady, and I don't have time to waste on horseplay."
<<He>> points at a chair. "Unless you'd like to spend the afternoon in detention, sit down. Now."<<stress 6>><<gstress>>
<br>
You're not given a choice, so you do as you're told and step away from the line, joining the girls.
<<set $inspection.choice to "sit">>
<<else>>
You think you catch a glimpse of a knowing smirk, but it's gone in an instant, <<his>> expression turning impassive.
<</if>>
<<else>>
Although <<he>> looks confused at a girl standing in line, <<he>> doesn't seem to particularly care.
/* pc is doubted, but leighton doesnt care and they are allowed to join the line. if theyre lying, leighton will be annoyed but not upset.*/
<</if>>
<br><br>
<<penisinspection>>
<<link [[다음|Penis Inspection 2]]>><</link>>
<br>
<<else>>
"좋아. 여학생들은 의자를 앞으로 가지고 나와. 가까이서 보는게 중요하니까."
<br><br>
<<penisinspection>>
<<link [[다음|Penis Inspection 2]]>><</link>>
<br>
<</if>>
<<case "sit">>
남학생들이 교실 앞에 줄을 서는 동안 당신은 다른 여학생들과 함께 남는다.
<<if $inspection.gender_appearance is "m">>
<<if $genderknown.includes("Leighton") and $player.gender is "f">>
<<if $schoolrep.crossdress gte 4>>
A couple of girls give you odd looks, but the rest barely react to your presence. You suspect they're well aware of your secret.
<br><br>
<<else>>
Confused murmurs echo around you as you take your seat. One of the boys scoffs. "How come he doesn't have to-"
<br><br>
"Quiet down," Leighton interrupts. "I'm not interested in <<phim>> today."
<br><br>
The boy scowls and discreetly flips you off.
Others shoot you dirty looks, grumbling their displeasure at your presumed special treatment.<<status -5>><<lcool>>
<br><br>
<</if>>
<<penisinspection>>
<<link [[다음|Penis Inspection 2]]>><</link>>
<br>
<<else>>
/* pc is forced to join and reveal themselves whether they have a penis or not */
<br><br>
Leighton looks at the line of boys, then over at you.
"Young man, all boys are expected to participate in these health check-ups. I don't recall saying you were exempt."<<stress 2>><<gstress>>
<br>
You don't have a choice, so you stand up and join the boys in the line.
<br><br>
<<set $inspection.choice to "forced">>
<<penisinspection>>
<<link [[다음|Penis Inspection 2]]>><</link>>
<br>
<</if>>
<<else>>
<<if $player.gender is "f">>
"좋아. 여학생들은 의자를 앞으로 가지고 나와. 가까이서 보는게 중요하니까."
<br><br>
<<penisinspection>>
<<link [[다음|Penis Inspection 2]]>><</link>>
<br>
<<elseif $genderknown.includes("Leighton")>>
<br><br>
Leighton looks at the line of boys, then over at you. "All 'boys' are expected to participate in these health check-ups. You didn't think I'd forget about you, did you?"<<stress 2>><<gstress>>
<br>
You don't have a choice, so you stand up and join the boys in the line.
<<if $cool lte 240>>
<<if $schoolrep.crossdress gte 4>>
<br>
"Finally got what's coming to you, weirdo," someone hisses as you pass.<<trauma 6>><<stress 6>><<gtrauma>><<gstress>>
<<elseif $schoolrep.herm gte 4>>
<br>
"Always wanted to go to a freak show," someone sneers as you pass.<<trauma 6>><<stress 6>><<gtrauma>><<gstress>>
<<else>>
The rest of the class watch in bemusement. They think you're just another girl.
<</if>>
<</if>>
<br><br>
<<set $inspection.choice to "forced">>
<<penisinspection>>
<<link [[다음|Penis Inspection 2]]>><</link>>
<<elseif ($schoolrep.crossdress gte 4 or $schoolrep.herm gte 4)>>
<<if $cool + random(1,120) lte 240>>
<br><br>
<<generatey4>><<person4>>
<<if $pronoun is "f">>
You sneak a glance at your classmates. Most are oblivious, but you notice the <<person>> seated next to you whispering to <<his>> friend, peering at you out of the corner of <<his>> eye.
A grin stretches across <<his>> face as you lock eyes with <<him>>, and <<he>> suddenly shoots out of <<his>> seat, hand raised.
<br><br>
<<else>>
A <<person>> in line bumps into your chair. <<He>> starts to mumble an apology, but <<he>> trails off when <<he>> meets your gaze.
Recognition flashes across as <<his>> face, and <<his>> once apologetic expression morphs into a vengeful sneer.
<br><br>
<</if>>
"Excuse me, <<nnpc_title "Leighton">>!" <<he>> calls out, commanding the attention of the class.
Leighton fixes <<him>> with a glare for the interruption, but the <<person>> continues, pointing at you.
<<if $player.gender is "h">>
"That thing's got a pussy and a cock. <<pShe>> needs to be checked too, right?"
<<else>>
"That 'girl' is just a boy playing dress-up. It's not fair that he gets to skip out."
<</if>>
<br><br>
<<person1>>Leighton furrows <<his>> brow as <<he>> addresses you. "Trying to lie your way out of health inspections, are you? You're lucky your fellows are so astute. Get in line, now."<<stress 2>><<gstress>>
<br><br>
<<set $inspection.choice to "forced">>
<<else>>
A couple of girls give you odd looks, but the rest barely react to your presence. You suspect they're well aware of your secret.
<br><br>
<</if>>
<<penisinspection>>
<<link [[다음|Penis Inspection 2]]>><</link>>
<br>
<<else>>
"좋아. 여학생들은 의자를 앞으로 가지고 나와. 가까이서 보는게 중요하니까."
<br><br>
<<penisinspection>>
<<link [[다음|Penis Inspection 2]]>><</link>>
<br>
<</if>>
<</if>>
<<default>>
ERROR
<</switch>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<generateyf2>><<generateyf3>>
<<set $inspection to {}>>
<<set $inspection.gender_appearance to $player.gender_appearance>> /* this locks in the player's gender appearance so logic remains consistent during this scene .*/
<<inspectionexpect "f">>
레이턴은 시리스의 책상 위를 치운다. "여학생들 전부 줄을 서줄 수 있나? 남학생들, 의자 가지고 와서 반원 모양으로 책상 앞에 모여."
<br><br>
<<if $genderknown.includes("Leighton")>>
<<if $player.gender is "h" or ($player.gender is "f" and $inspection.gender_appearance is "m")>>
You catch a brief glance from Leighton. <span class="purple">You're reminded that <<he>> knows your secret.</span> <<Hes>> expecting you to join the line.
<<else>>
You are expected to <<if $inspection.expect is "join">>join the line<<else>>remain seated<</if>>.
<</if>>
<br><br>
<<elseif $schoolrep.herm gte 4 or ($schoolrep.crossdress gte 4 and $player.gender is "f" and $inspection.gender_appearance is "m")>>
<<if $inspection.gender_appearance is "m">>
Leighton expects you to remain seated.
<span class="purple"><<He>> doesn't know about your secret, but your classmates do.</span>
<<if $cool lte 120>>
They'll notice if you don't get in line, and with your reputation, you're certain that they wouldn't hesitate to rat you out.
<<elseif $cool gte 240>>
They'll notice if you don't get in line, but you're popular enough that nobody wants to rat you out.
<<else>>
They'll notice if you don't get in line.
<</if>>
<<else>>
You are expected to join the line.
<</if>>
<br><br>
<<elseif $exhibitionism gte 35 or $inspection.gender_appearance is "f">>
You are expected to <<if $inspection.expect is "join">>join the line<<else>>remain seated<</if>>.
<br><br>
<</if>>
<<set $inspection.choice to "">>
<<if $inspection.expect is "join">>
<<link [[Join the line|Pussy Inspection 1]]>><<set $inspection.choice to "join">><</link>>
<br>
<<link [[Stay seated|Pussy Inspection 1]]>><<set $inspection.choice to "sit">><</link>><<gstress>><<gdelinquency>>
<br>
<<else>>
<<if $exhibitionism gte 35>>
<<link [[Join the line|Pussy Inspection 1]]>><<set $inspection.choice to "join">><</link>><<exhibitionist3>><<if !$player.vaginaExist>><<gdelinquency>><</if>>
<br>
<</if>>
<<link [[Stay seated|Pussy Inspection 1]]>><<set $inspection.choice to "sit">><</link>>
<br>
<</if>><<switch $inspection.choice>>
<<case "join">>
당신은 여학생들과 함께 교실 앞쪽에 줄을 선다.
<br><br>
<<if $inspection.gender_appearance is "m">>
<<if $genderknown.includes("Leighton")>>
<<if $player.gender is "m">>
When Leighton notices you, <<he>> furrows <<his>> brow and beckons to you. You tentatively take a step forward.
"These checkups are very important, young man, and I don't have time to waste on horseplay."
<<He>> points at a chair. "Unless you'd like to spend the afternoon in detention, sit down. Now."<<stress 6>><<gstress>>
<br>
You're not given a choice, so you do as you're told and take a seat with the boys. Once you're seated, Leighton proceeds with the inspection.
<<set $inspection.choice to "sit">>
<<else>>
You think you catch a glimpse of a knowing smirk on Leighton's face, but it's gone in an instant, <<his>> expression turning impassive.
<</if>>
<<else>>
Leighton walks down towards the front of the line. <<person1>><<He>> notices you in passing.
Although <<he>> looks confused at a boy standing in line, <<he>> doesn't seem to particularly care.
/* pc is doubted, but leighton doesnt care and they are allowed to join the line. if theyre lying, leighton will be annoyed but not upset.*/
<</if>>
<br><br>
<</if>>
<<pussyinspection>>
<<link [[다음|Pussy Inspection 2]]>><</link>>
<br>
<<case "sit">>
당신은 다른 남학생들과 함께 의자를 들고 나간다.
<<if $inspection.gender_appearance is "f">>
<<if $genderknown.includes("Leighton") and !$player.vaginaExist>> /* ie Leighton knows player doesn't have a pussy */
<<if $schoolrep.crossdress gte 4>>
A couple of them give you odd looks, but the rest barely react to your presence. You suspect they're well aware of your secret.
<br><br>
<<else>>
Confused murmurs echo around you as you take your seat. One of the girls huffs indignantly. "How come <<pshe>> doesn't have to-"
<br>
"Quiet down," Leighton interrupts. "I'm not interested in <<phim>> today."
<br>
The girl pouts but refrains from arguing with the headteacher. Others shoot you dirty looks, grumbling their displeasure at your presumed special treatment.<<status -5>><<lcool>>
<br><br>
<</if>>
<<pussyinspection>>
<<link [[다음|Pussy Inspection End]]>><</link>>
<br>
<<else>>
/* pc is forced to join and reveal themselves whether they have a pussy or not */
<br><br>
Leighton looks at the line of girls, then over at you. "Young lady, all girls are expected to participate in these health check-ups. I don't recall saying you were exempt."<<stress 2>><<gstress>>
<br>
You don't have a choice, so you stand up and join the girls in the line.
<br><br>
<<set $inspection.choice to "forced">>
<<pussyinspection>>
<<link [[다음|Pussy Inspection 2]]>><</link>>
<</if>>
<<else>>
<<if $player.gender is "m">>
<br><br>
<<pussyinspection>>
<<link [[다음|Pussy Inspection End]]>><</link>>
<br>
<<elseif $genderknown.includes("Leighton")>>
<br><br>
Leighton looks at the line of girls, then over at you. "All 'girls' are expected to participate in these health check-ups. You didn't think I'd forget about you, did you?"<<stress 2>><<gstress>>
<br>
You don't have a choice, so you stand up and join the girls in the line.
<<if $schoolrep.crossdress gte 4>>
"Finally got what's coming to you, weirdo," someone hisses as you pass.<<trauma 6>><<stress 6>><<gtrauma>><<gstress>>
<<elseif $schoolrep.herm gte 4>>
"Always wanted to go to a freak show," someone sneers as you pass.<<trauma 6>><<stress 6>><<gtrauma>><<gstress>>
<<else>>
The rest of the class watch in bemusement. They think you're just another boy.
<</if>>
<br><br>
<<set $inspection.choice to "forced">>
<<pussyinspection>>
<<link [[다음|Pussy Inspection 2]]>><</link>>
<<elseif ($schoolrep.crossdress gte 4 or $schoolrep.herm gte 4) and $cool lte 120>>
<br><br>
<<generatey4>><<person4>>
<<if $pronoun is "m">>
You sneak a glance at your classmates. Most are oblivious, but you notice the <<person>> seated next to you whispering to <<his>> friend, peering at you out of the corner of <<his>> eye.
A grin stretches across <<his>> face as you lock eyes with <<him>>, and <<he>> suddenly shoots out of <<his>> seat, hand raised.
<br><br>
<<else>>
As you take a seat, a <<person>> in line bumps into your chair. <<He>> starts to mumble an apology, but <<he>> trails off when <<he>> meets your gaze.
Recognition flashes across as <<his>> face, and <<his>> once apologetic expression morphs into a vengeful sneer.
<br><br>
<</if>>
"Excuse me, <<nnpc_title "Leighton">>!" <<he>> calls out, commanding the attention of the class.
Leighton fixes <<him>> with a glare for the interruption, but the <<person>> continues, pointing at you.
<<if $player.gender is "h">>
"That thing's got a pussy and a cock. <<pShe>> needs to be checked too, right?"
<<else>>
"That 'boy' is just a girl playing dress-up. It's not fair that she gets to skip out."
<</if>>
<br><br>
<<person1>>Leighton furrows <<his>> brow as <<he>> addresses you.
"Trying to lie your way out of health inspections, are you? You're lucky your fellows are so astute. Get in line, now."<<stress 2>><<gstress>>
<<set $inspection.choice to "forced">>
<br><br>
<<pussyinspection>>
<<link [[다음|Pussy Inspection 2]]>><</link>>
<br>
<<else>>
<br><br>
<<pussyinspection>>
<<link [[다음|Pussy Inspection End]]>><</link>>
<br>
<</if>>
<</if>>
<<default>>
ERROR
<</switch>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<generateyf2>><<generateym3>>
"다들 교실 앞쪽에 한 줄로 서." 레이턴이 말한다. 당신은 다른 학생들과 함께 선다. 대부분은 걱정스러운 표정이다. "오늘은 아주 중요한 건강 검진을 진행할 거다." 교장이 카메라를 꺼내며 말한다. "다들 셔츠 단추를 풀러."
<br><br>
<<person1>><<HePost "의">> 옆에 서있던 가슴이 큰 <<person2>><<personPost "이">> 훌쩍이기 시작한다.
<br><br>
<<link [[따른다|Breast Inspection Comply]]>><</link>>
<br>
<<if $player.gender_appearance is "f" or $player.breastsize gte 2>>
<<if $exhibitionism gte 55>>
<<link [[과시한다|Breast Inspection Flaunt]]>><</link>><<exhibitionist4>>
<br>
<</if>>
<<else>>
<<link [[과시한다|Breast Inspection Flat Flaunt]]>><</link>><<exhibitionist1>>
<br>
<</if>>
<<link [[항의한다|Breast Inspection Protest]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<fameexhibitionism 50 pic>>
<<if $player.penissize gte 4>>
당신은 지시에 따라 <<nervously>> 당신의 <<worn_lower_name_ul>> 내려, 모두에게 <<genitalsPost "을">> 노출시킨다. 학생들은 흥분에 탄성을 터트린다. <<person5>><<personPost "은">> 양손으로 얼굴을 가리고는 키득거린다. <<Penisremarkquote>> <<hePost "이">> 말한다.<<incggpenisinsecurity>>
<br><br>
"다들 진정해." 레이턴이 말한다. "이렇게 큰 남자들도 있고 그런 거야." <<person1>><<HePost "은">> 뒤로 물러나 사진을 찍은 뒤, 또 한 장을 더 찍기 위해 당신 앞에 쭈그리고 앉는다.
<<elseif $player.penissize gte 2>>
당신은 지시에 따라 <<nervously>> 당신의 <<worn_lower_name_ul>> 내려, 모두에게 <<genitalsPost "을">> 노출시킨다. 당신은 연약한 부위에 모두의 시선이 쏠리는 걸 느낀다. 레이턴은 뒤로 물러나 사진을 찍은 뒤, 또 한 장을 더 찍기 위해 당신 앞에 쭈그리고 앉는다.
<<elseif $player.penissize is 1>>
당신은 지시에 따라 <<nervously>> 당신의 <<worn_lower_name_ul>> 내려, 모두에게 <<genitalsPost "을">> 노출시킨다. <<Penisremarkquote>> <<person5>><<personPost "이">> 키득거린다. <<incggpenisinsecurity>>
<br><br>
레이턴은 뒤로 물러나 사진을 찍은 뒤, 또 한 장을 더 찍기 위해 당신 앞에 쭈그리고 앉는다.
<<else>>
당신은 지시에 따라 <<nervously>> 당신의 <<worn_lower_name_ul>> 내려, 모두에게 <<genitalsPost "을">> 노출시킨다. 학생들은 모두 키득거린다. <<person5>><<personPost "은">> 손을 입가로 가져가 웃음이 터져나오는 걸 막는다. <<Penisremarkquote>> <<person4>><<personPost "이">> 말한다.<<incggpenisinsecurity>>
<br><br>
"다들 진정해." 레이턴이 말한다. "이렇게 작은 남자들도 있고 그런 거야." <<person1>><<HePost "은">> 뒤로 물러나 사진을 찍은 뒤, 또 한 장을 더 찍기 위해 당신 앞에 쭈그리고 앉는다.
<</if>>
<<if $player.virginity.penile is true and $player.penissize gte 0>>
"아직 동정이구나." <<person1>><<hePost "이">> 말한다. "결혼할 때 떼려는 거야? 어쩌면 여기 있는 여학생 중 한 명을 기쁘게 해주게 될지도 모르겠구나." 당신은 난처함에 몸을 움츠린다. 키득거림이 잦아들고, 부끄러움을 잘 타는 여학생들이 당신을 보며 미소짓는다.
<<elseif $player.penissize lt 0>>
"이상하네." <<person1>><<hePost "이">> 말한다. "이렇게 작은 건 본 적이 없어. 넌 분명 동정이겠구나. 이게 발기할지도 모르겠는데." 키득거림이 더욱 커져간다. 당신은 곧 울음을 터트릴 것만 같다.
<<else>>
"보아하니 경험이 좀 있는 것 같구나." <<person1>><<hePost "이">> 말한다. "그런 것쯤은 구분할 정도로 많은 검사를 해왔지." 여학생들은 서로 귓속말을 주고 받고, 당신은 난처함에 몸을 움츠린다.
<</if>>
<br><br>
<<if $worn.genitals.type.includes("chastity")>>
"이건 뭐죠?" <<person4>><<personPost "이">> 당신의 <<trClothes "genitals" $worn.genitals.name "name" "을">>_trResult 보며 말한다.
<br><br>
"그건 <<phim_i>> 외설적인 행동을 하고 다니는 걸 막는 거야." 레이턴이 답한다. "그냥 최대한 잘 측정해봐."
<br><br>
<<elseif $player.gender is "h">>
<<if !$genderknown.includes("Leighton")>>
"아, 자지 아래에 숨기고 있는 이건 뭘까?"
레이턴이 <<person1>>당신의 자지<<if $player.ballsExist>>와 고환을 들어올려<<else>>를 잡아 옆으로 치워<</if>>, 당신의 <<pussy_rul>> 노출시키며 묻는다.
"세상에, 너 후타나리구나! 정말로 희귀한 사람이지."
<<schoolrep_naked>>
<br><br>
"그게 뭐죠?" <<person4>><<personPost "이">> 가까이서 보려고 하며 묻는다.
<br><br>
"남자도 여자도 아닌, 두 성이 섞여있는 사람이라고 볼 수 있지." 레이턴이 답한다.
<<if pregnancyBellyVisible()>>
"그래서 <<pShe_ga>> 자지가 있어도 아기 배를 갖고 있던 거였군."
<<elseif $player.perceived_breastsize gte 8>>
"그래서 <<pShe_ga>> 이렇게 큰 가슴을 갖고 있던 거였군."
<<elseif $player.perceived_breastsize gte 3>>
"그래서 <<pShe_ga>> 가슴이 있던 거였군."
<<else>>
"그치만 좀 이상하긴 하네. 그렇다면 가슴이 있어야 할텐데 말이야."
<</if>>
<<else>>
당신은 레이턴이 당신의 <<if $player.ballsExist>>고환을<<else>>육봉을<</if>> 애무하자 <<his_yi>> 손가락 마디가 당신의 <<pussy_rul>> 쓸고 지나가는 것을 느낀다. <<He_ga>> 히죽 웃는다.
<br><br>
"걱정 말거라," <<he_ga>> 말한다. "나는 네 그쪽에는 관심이 없단다." <<person4>><<person_gwa>> <<person5>><<person_un>>
<<if $schoolrep.herm gte 4>>
알겠다는 듯 킥킥거린다.
<<elseif $schoolrep.herm gte 2>>
궁금한 듯한 콧소리를 낸다.
<<else>>
혼란스러운 듯 속삭인다.
<</if>>
레이턴은 그들을 무시한다. "지금은 말이지만."
<<stress 2>><<gstress>>
<</if>>
<br><br>
<</if>>
<<if !$worn.genitals.type.includes("hidden")>>
<<push_nnpc_genderknown true>>
<</if>>
<<penisinspectionstudents>>
"너네 둘 그만 좀 하지 않겠니?" 레이턴이 끼어든다. "아직도 검사할 자지가 많단 말이야." 마침내 둘은 당신을 내버려두고, 당신은 바지를 다시 추켜올린다.
<<if $inspection.choice is "forced">>
<br>
"As for you," <<person1>><<he>> starts, giving you a cold look.
"Trying to pull one over on your <<nnpc_title "Leighton">> - during a government mandated inspection, no less? Perhaps some time in detention will teach you some responsibility."<<detention 3>><<gdelinquency>>
<</if>>
<br><br>
<<link [[다음|Penis Inspection End]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<fameexhibitionism 50 pic>>
<<if $player.penissize gte 4>>
자신감에 차서, 당신은 <<worn_lower_name_ul>> 내린 뒤, 몸을 뒤로 젖히고는 엉덩이 위에 손을 올린다. 모두의 눈이 <<penisPost "에">> 꽂히는 것이 느껴진다. 학생들이 흥분에 환호성을 터트린다. <<person5>><<personPost "은">> 손으로 얼굴을 감싸쥐고 키득거린다. <<Penisremarkquote>> <<hePost "이">> 말한다.<<incggpenisinsecurity>>
<br><br>
"다들 진정해." 레이턴이 말한다. "이렇게 큰 남자들도 있고 그런 거야." <<person1>><<HePost "은">> 뒤로 물러나 사진을 찍은 뒤, 또 한 장을 더 찍기 위해 당신 앞에 쭈그리고 앉는다.
<<elseif $player.penissize gte 2>>
자신감에 차서, 당신은 <<worn_lower_name_ul>> 내린 뒤, 몸을 뒤로 젖히고는 엉덩이 위에 손을 올린다. 모두의 시선이 꽂히는 것이 느껴진다. 레이턴은 뒤로 물러나 사진을 찍은 뒤, 또 한 장을 더 찍기 위해 당신 앞에 쭈그리고 앉는다.
<br><br>
<<elseif $player.penissize is 1>>
자신감에 차서, 당신은 <<worn_lower_name_ul>> 내린 뒤, 몸을 뒤로 젖히고는 엉덩이 위에 손을 올린다. 모두의 눈이 <<penisPost "에">> 꽂히는 것이 느껴진다. <<Penisremarkquote>> <<person5>><<personPost "이">> 키득거린다.<<incggpenisinsecurity>>
<br><br>
레이턴은 뒤로 물러나 사진을 찍은 뒤, 또 한 장을 더 찍기 위해 당신 앞에 쭈그리고 앉는다.
<<else>>
자신감에 차서, 당신은 <<worn_lower_name_ul>> 내린 뒤, 몸을 뒤로 젖히고는 엉덩이 위에 손을 올린다. 모두의 눈이 <<penisPost "에">> 꽂히는 것이 느껴진다. 학생들이 흥분에 환호성을 터트린다. <<person5>><<personPost "은">> 손을 입가로 가져가 웃음이 터져나오는 걸 막는다. <<Penisremarkquote>> <<person4>><<personPost "이">> 말한다. <<incggpenisinsecurity>>
<br><br>
"다들 진정해." 레이턴이 말한다. "이렇게 작은 남자들도 있고 그런 거야. 그리고 몇몇은 그것을 자랑스러워 하기도 하지." <<person1>><<HePost "은">> 뒤로 물러나 사진을 찍은 뒤, 또 한 장을 더 찍기 위해 당신 앞에 쭈그리고 앉는다.
<</if>>
당신은 관심을 즐긴다.
<<if $submissive gte 1150>>
"어떤가요?" 당신이 묻는다.
<<elseif $submissive lte 850>>
"보통은 사진 한 장에 가격을 청구한다고요." 당신이 말한다.
<<else>>
"나중에 보고 즐기실 거죠." 당신이 말한다.
<</if>>
<<exhibitionism4>>
<<if $player.virginity.penile is true and $player.penissize gte 0>>
"아직 동정이구나." <<person1>><<hePost "이">> 당신의 말을 무시하며 말한다. "결혼할 때 떼려는 거야? 어쩌면 여기 있는 여학생 중 한 명을 기쁘게 해주게 될지도 모르겠구나." 당신은 자랑스레 서있는다. 키득거림이 잦아들고, 부끄러움을 잘 타는 여학생들이 당신을 보며 미소짓는다.
<<elseif $player.penissize lt 0>>
"이상하네." <<person1>><<hePost "이">> 말한다. "이렇게 작은 건 본 적이 없어. 넌 분명 동정이겠구나. 이게 발기할 것 같지도 않은데." 키득거림이 더욱 커져간다. 당신은 곧 울음을 터트릴 것만 같다.
<<else>>
"보아하니 경험이 좀 있는 것 같구나." <<person1>><<hePost "이">> 말한다. "그런 것쯤은 구분할 정도로 많은 검사를 해왔지." 여학생들은 서로 귓속말을 주고 받고, 당신은 자랑스레 서있는다.
<</if>>
<br><br>
<<if $worn.genitals.type.includes("chastity")>>
"이건 뭐죠?" <<person4>><<personPost "이">> 당신의 <<trClothes "genitals" $worn.genitals.name "name" "을">>_trResult 보며 말한다.
<br><br>
"그건 이 녀석이 외설적인 행동을 하고 다니는 걸 막는 거야." 레이턴이 답한다. "그냥 최대한 측정해봐."
<br><br>
<<elseif $player.gender is "h">>
<<if !$genderknown.includes("Leighton")>>
"아, 자지 아래에 숨기고 있는 이건 뭘까?"
레이턴이 <<person1>>당신의 자지<<if $player.ballsExist>>와 고환을 들어올려<<else>>를 잡아 옆으로 치워<</if>>, 당신의 <<pussy_rul>> 노출시키며 묻는다.
"세상에, 너 후타나리구나! 정말로 희귀한 사람이지."
<<schoolrep_naked>>
<br><br>
"그게 뭐죠?" <<person4>><<personPost "이">> 가까이서 보려고 하며 묻는다.
<br><br>
"남자도 여자도 아닌, 두 성이 섞여있는 사람이라고 볼 수 있지." 레이턴이 답한다.
<<if pregnancyBellyVisible()>>
"그래서 <<pShe_ga>> 자지가 있어도 아기 배를 갖고 있던 거였군."
<<elseif $player.perceived_breastsize gte 8>>
"그래서 <<pShe_ga>> 이렇게 큰 가슴을 갖고 있던 거였군."
<<elseif $player.perceived_breastsize gte 3>>
"그래서 <<pShe_ga>> 가슴이 있던 거였군."
<<else>>
"그치만 좀 이상하긴 하네. 그렇다면 가슴이 있어야 할텐데 말이야."
<</if>>
<<else>>
당신은 레이턴이 당신의 <<if $player.ballsExist>>고환을<<else>>육봉을<</if>> 애무하자 <<his_yi>> 손가락 마디가 당신의 <<pussy_rul>> 쓸고 지나가는 것을 느낀다. <<He_ga>> 히죽 웃는다.
<br><br>
"걱정 말거라," <<he_ga>> 말한다. "나는 네 그쪽에는 관심이 없단다." <<person4>><<person_gwa>> <<person5>><<person_un>>
<<if $schoolrep.herm gte 4>>
알겠다는 듯 킥킥거린다.
<<elseif $schoolrep.herm gte 2>>
궁금한 듯한 콧소리를 낸다.
<<else>>
혼란스러운 듯 속삭인다.
<</if>>
레이턴은 그들을 무시한다. "지금은 말이지만."
<<stress 2>><<gstress>>
<</if>>
<br><br>
<</if>>
<<if !$worn.genitals.type.includes("hidden")>>
<<push_nnpc_genderknown true>>
<</if>>
<<penisinspectionstudents>>
"너네 둘 그만 좀 하지 않겠니?" 레이턴이 끼어든다. "아직도 검사할 자지가 많단 말이야." 마침내 둘은 당신을 내버려두고, 당신은 바지를 다시 추켜올린다.
<<if $inspection.choice is "forced">>
<br>
"As for you," <<person1>><<he>> starts, giving you a cold look. "Trying to pull one over on your <<nnpc_title "Leighton">> - during a government mandated inspection, no less? Perhaps some time in detention will teach you some responsibility."<<detention 3>><<gdelinquency>>
<</if>>
<br><br>
<<link [[다음|Penis Inspection End]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
당신은 레이턴의 팔 밑으로 피해서 교실을 뛰쳐 나간다. 웃음소리가 뒤따른다.
<br><br>
<<endevent>><<npc Sirris>><<person1>>
당신은 레이턴과 다른 학생들에게 화가 나고 불만이 가득한 채로 복도를 뛰어내려간다. 모퉁이를 돌자, 시리스가 튀어나온다. 당신은 <<hePost "과">> 부딪혀 바닥에 나동그라진다.
<<set $pain += 40>>
<br><br>
"No running," Sirris says, rubbing <<his>> back. "Aren't you supposed to-" <<He>> sees something in your appearance that changes <<his>> demeanour.
"무슨 일이야?" <<HePost "이">> 당신을 일으켜 세운다. 당신은 뭔가 말을 하려 하나, 단어를 내뱉는 것이 너무 힘들다. "괜찮아." 시리스가 말한다. "지금 교직원실로 가는 중이란다.
교장 선생님이 용무를 마치실 때까지 거기서 기다릴 생각이야. 원한다면 같이 거기서 기다려도 좋단다."
<br><br>
당신은 시리스를 따라 교직원실로 간다. 작은 방 중앙에는 탁자가 하나 있고, 그 주변에 의자 몇 개가 있다. "앉으렴." <<HePost "이">> 앉으며 말한다.
<br><br>
몇 분간 시리스는 낡은 신문을 읽고 당신은 고요 속에 조용히 앉아있는다. 아직도 교실에 있는 것처럼, 당장이라도 일어나서 뛰쳐나가고 싶은
충동이 든다. 하지만 천천히, 당신의 맥박이 점차 안정되고 조금씩 긴장이 풀려간다. 시리스가 탁자 위에 신문을 올려놓는다. "일을 하고 있어야 할 시간에
여기에 앉아있으니 죄책감이 드네." <<hePost "이">> 말한다. "한 번 확인하러 가자."
<br><br>
당신은 교실로 돌아간다는 그 생각이 마음에 들진 않으나, <<hePost "을">> 따라 교실로 돌아간다. 마침 레이턴이 나오고 있다.
<<endevent>><<npc Leighton>><<person1>><<He>> greets Sirris with a curt nod. "Good timing. You're doing a fine job," <<he>> says, before turning <<his>> attention to you. "I'll be seeing you in detention."
<br><br>
당신은 학우들과 마주할 마음의 준비를 하고는 시리스를 따라 교실 안에 들어간다. 학생들이 당신 쪽은 쳐다도 보지 않는다는 것에 당신은 놀란다. 여학생들은 여전히 흥분한 상태로
still excited, while the boys sit quietly and avoid looking at each other. Your flight was just a footnote in the entire experience.
<br><br>
<<unset $inspection>>
<<endevent>>
<<link [[다음|Science Lesson]]>><</link>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
Leighton continues working down the line, leaving a trail of ashamed boys in <<person1>><<his>> wake. "Don't tell anyone about this," <<he>> says
마지막 남학생이 옷을 입자 말한다. 레이턴은 카메라를 톡톡 두드린다. "우리 사이의 비밀이야."
<br><br>
시리스가 교실에 들어온다. "시간 맞춰 오셨군요." 레이턴이 말한다. "다들, 자리에 앉으렴. 고마워요 시리스, 다들 아주 큰-" <<hePost "이">> 헛기침을 한다.
"미안합니다. 아주 예의바른 학생들이로군요."
<br><br>
<<HePost "은">> 교실에서 나가고 <<endevent>><<npc Sirris>><<person1>>시리스는 자신의 책상을 제자리로 돌려놓는다. 여학생들은 여전히 흥분한 상태로 수다를 떨고, 남학생들은
조용히 앉은 상태에서 서로의 시선을 회피한다.
<br><br>
<<unset $inspection>>
<<endevent>>
<<link [[다음|Science Lesson]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<fameexhibitionism 50 pic>>
<<if !$worn.genitals.type.includes("hidden")>>
<<push_nnpc_genderknown true>>
<</if>>
<<schoolrep_naked>>
당신은 $worn.lower.name를 내려, 모두에게 <<pussy>>를 내보인다.
그 광경을 보자 모두가 입을 다문다. 당신은 자랑스레 허리에 손을 올리고는 몸을 뒤로 젖힌다. 몇몇 남학생들은 얼굴을 붉히고는 시선을 피한다.
다른 학생들은 굶주린듯한 시선을 보낸다.
<br><br>
<<person4>><<personPost "은">> 아직도 당신 앞에 서있던 소년에게서 눈을 떼지 않은 채로, 당신에게는 별 주의를 기울이지 않는다. <<HePost "은">> 당신 앞에 무릎을 꿇고 앉아서는
곧 고개를 돌린다. 당신의 <<genitalsPost "을">> 보자 <<hePost "은">> 깜짝 놀라 뒤로 나자빠진다.
"아가씨." 레이턴이 <<person1>>근엄한 목소리로 말한다. "지금 온갖 학칙을 어기고 있는 거야. 어서 가서 앉아."
<br><br>
<<if $submissive gte 1150>>
"그치만 저도 보이고 싶었는 걸요." 당신은 몸을 돌려 앞으로 몸을 기울이며, 엉덩이를 학생들을 향해 내민다.
<<elseif $submissive lte 850>>
"왜요?" 당신이 말한다. "한 번도 보신 적이 없나요?"
<<else>>
"귀엽지 않나요?" 당신이 말한다. 당신은 몸을 돌려 앞으로 몸을 기울이며, 엉덩이를 학생들을 향해 내민다.
<</if>>
<<exhibitionism4>>
<<if $worn.genitals.type.includes("chastity")>>
"이건 뭐죠?" <<person4>><<personPost "이">> 당신의 <<trClothes "genitals" $worn.genitals.name "name" "을">>_trResult 보며 말한다.
<br><br>
"That's to stop <<phim>> being naughty," Leighton replies. "Don't mind it, it's not hiding a penis, so it's not your business right now."
<br><br>
"I'll be seeing you in detention," <<person1>><<he>> tells you. "Don't be late."<<detention 4>><<gdelinquency>>
<br><br>
<<elseif $delinquency gte 400>>
<br><br>
Leighton's eyes narrow into slits. <<Hes>> thoroughly unimpressed by your display.
"As I recall I specifically said this was a penis inspection. Now, it might just be me, but you don't seem to have one of those. How do you figure we settle that issue?"
The look in <<his>> eyes suggests <<he>> has an idea of <<his>> own.
<br><br>
"You," Leighton says, pointing at a boy who's already had his turn. "Come here." The boy quietly obeys.
Stood in front of you, Leighton looks at you with challenging eyes. "This is a boy," <<he>> says.
In a swift motion, <<he>> pulls the boy's shorts down, revealing his penis. The boy stifles a whimper.
<br>
"And this is a penis." <<He>> seems to find some pleasure in the boy's uncomfortable situation.
Enough to calm down, anyways. You cover yourself up slowly, ignoring your classmates' snickering.<<trauma 6>><<stress 6>><<gtrauma>><<gstress>>
<br><br>
"Don't think I'm done with you just yet," Leighton adds as you finish getting dressed.
"Wasting my time, during a government mandated inspection, even." <<person1>><<He>> gives you a sly smile.
<br>
"Any young adult such as yourself should know better. I'll be seeing you in my office after school."
<<detention 3>><<gdelinquency>><<schoolrep_naked>>
<br><br>
<<else>>
"잔말 말고 앉아. 여학생들 검사는 오늘이 아니야. 차례를 기다리렴." 갑자기 여학생들 대다수가 불안해하는 모습이다.
<<if $malechance gt 0>>
One of the boys raises his voice in protest. It seems he liked the view. A simple glare from Leighton is enough to force him into silence, though.
<br><br>
<</if>>
당신은 바지를 다시 입고는 자리에 앉는다. 맥박이 미친듯이 뛴다.
<br><br>
<<if $inspection.gender_appearance is "f" and $inspection.choice is "join">>
Leighton shakes <<person1>><<his>> head, annoyed that <<he>> let this happen.
<</if>>
"May I use this chance to remind you all," Leighton starts, "That these inspections are government mandated and not a chance for the more... morally challenged here to show off their parts."
<br>
Although Leighton didn't name you specifically, the entire class looks your way.
<br><br>
<</if>>
<<link [[다음|Penis Inspection End]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<fameexhibitionism 50 pic>>
<<schoolrep_naked>>
<<if !$worn.genitals.type.includes("hidden")>>
<<push_nnpc_genderknown true>>
<</if>>
You <<nervously>> pull down your $worn.lower.name as instructed, exposing your <<pussy>> to the room. The class erupts into excitement.
<<if $malechance gt 0>>
Several of the boys move as close to you as they can to get a good look.
<<if $schoolrep.crossdress gte 4>>
Despite most of them already knowing about your secret, some look at you with eager surprise.
<</if>>
<</if>>
<br><br>
The <<person4>><<person>> frowns and points at your crotch with aprehension. "Um, <<pshe>> doesn't have one," <<he>> tells Leighton.
<br>
Leighton rolls <<person1>><<his>> eyes. "Yes, I can see that." <<He>> waves <<his>> hand at you impatiently. "Put your clothes back on and sit down."
<br><br>
Despite your embarrassment, you comply, hurriedly rushing back to sit with the girls. They give you odd looks, but they quickly lose interest and turn their attention back to the front of the class.
<br><br>
<<link [[다음|Penis Inspection End]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<schoolrep_naked>>
<<if !$worn.genitals.type.includes("hidden")>>
<<push_nnpc_genderknown true>>
<</if>>
As Leighton prepares <<person1>><<his>> camera, you watch the <<person4>><<person>> lick <<his>> lips in anticipation, <<his>> eyes locked on your groin. <<He>> kneels in front of you. "How come you didn't want to come up?" <<he>> whispers, giggling. "You're not shy about your size, are you?"
<br><br>
You grit your teeth in annoyance. Leighton forcing you to come up was bad enough, but having to endure these remarks is just humiliating. You've had enough of it.
<br><br>
Acting on impulse,
<<if !$worn.under_lower.type.includes("naked")>>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
you grab the hem of your skirt in one hand and your $worn.under_lower.name in the other, swiftly pulling both aside and flashing your <<pussy>>.
<<else>>
you hook your thumbs around the waist of your $worn.lower.name and $worn.under_lower.name, pulling them both down, low enough to you bare your <<pussy>>.
<</if>>
<<else>>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
you grab the hem of your skirt and swiftly yank it up, flashing your <<pussy>>.
<<else>>
you hook your thumbs around the waist of your $worn.lower.name and pull them down, low enough to bare your <<pussy>>.
<</if>>
<</if>>
<<exhibitionism4>>
The <<person>> gasps and drops the tape measure, taken aback by your assertiveness. <<His>> shock is only amplified once <<he>> fully takes in the sight before <<him>>. Leighton's expression is impassive, though you notice a glint in <<person1>><<his>> eyes.
<br><br>
"Not quite what you were expecting, was it?" you taunt the <<person4>><<person>>. You give your hips a little thrust, your <<pussy>> inches from <<his>> face. <<He>> flinches and yelps once more, though <<his>> gaze doesn't falter.
<br><br>
Drawn by the commotion, the rest of the class vies for a peek, but you quickly cover yourself before anyone else can see. The <<person5>><<person>> stares at <<his>> friend in confusion.
<br><br>
"What's the matter?" <<he>> asks. "Did you get his measurement yet?"
"Go on. Take his measurement," Leighton commands. "We don't have all day."
<br>
The <<person4>><<person>> begins sputtering unintelligibly. "Th-there's nothing there. I-I mean, he's a- I mean, she-"
<br>
"<<pShe>> doesn't have what we're look for," Leighton finishes. <<person1>><<He>> turns to you. "It appears you weren't needed after all. Go take a seat."
<br><br>
You do as told, winking at the <<person4>><<person>> as you return to your seat. Still blushing, <<he>> directs <<his>> attention to the next boy in line, though you catch <<him>> stealing curious glances at you for the remainder of the inspection.
<<person1>>
<br><br>
<<link [[다음|Penis Inspection End]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<penisinspection2>>
검사는 계속된다. 레이턴은 사진을 찍고 두 조수가 측정을 한다. 대다수의 학생은
<<person3>><<personPost>>만큼 상황을 나쁘게 받아들이진 않으나, 쑥스러운 건 매한가지다.
<<if $inspection.choice is "join">>
<<if $player.penisExist>>
Leighton soon arrives beside you, and looks at you expectantly.
<<if $player.vaginaExist>>
<<if $schoolrep.herm gte 4>>
Your face flushes as you realise most people already know what is in your $worn.lower.name.
<<else>>
Your face flushes as you think about the secret hidden in your $worn.lower.name.
<</if>>
<</if>>
<br><br>
<<link [[옷을 벗는다|Penis Inspection Expose]]>><<stress 6>><<trauma 6>><</link>><<gstress>><<gtrauma>>
<br>
<<if $exhibitionism gte 55>>
<<link [[과시한다|Penis Inspection Flaunt]]>><</link>><<exhibitionist4>>
<br>
<</if>>
<<link [[도망간다|Penis Inspection Run Away]]>><<detention 4>><<status -10>><</link>><<gdelinquency>><<lcool>>
<br>
<<else>>
Leighton soon arrives beside you, and looks at you expectantly.
<<if $schoolrep.crossdress gte 4>>
Your face flushes as you realise most people already know what is in your $worn.lower.name.
<<else>>
Your face flushes as you think about the secret hidden in your $worn.lower.name.
<</if>>
<br><br>
<<if $exhibitionism gte 55>>
<<link [[과시한다|Penis Inspection Flaunt No Penis]]>><</link>><<exhibitionist4>>
<br>
<<else>>
Your knees start to feel weak as you realise what you've gotten yourself into. Losing your nerve, you look towards the door.
<br><br>
<</if>>
<<link [[도망간다|Penis Inspection Run Away]]>><<detention 4>><<status -10>><</link>><<gdelinquency>><<lcool>>
<br>
<</if>>
<<elseif $inspection.choice is "forced">>
<br><br>
<<person1>>
<<if $player.penisExist>>
<<if ($schoolrep.herm gte 4 or $schoolrep.crossdress gte 4) and $inspection.gender_appearance is "f">>
You notice people shooting you dirty looks. They know your secret. The boy next to you jabs you in the side and starts to say something, but he falls silent when he sees Leighton approaching, his gaze dropping to his feet.
<br><br>
Leighton comes to a stop in front of you.
<<else>>
Leighton slowly proceeds down the line, until <<he>> finally arrives in front of you.
<</if>>
<<if $genderknown.includes("Leighton")>>
<<if $player.gender is "h">>
<<He>> regards you with a dark smirk. "Surely you didn't think I would have forgotten about your... peculiar little package deal, did you?"
<<He>> seems eager to 'inspect' you.
<<elseif $player.gender is "m" and $inspection.gender_appearance is "f">>
<<His>> expression fails to hide <<his>> contempt. "Now then," <<he>> says. "Your little... preferences aside, nobody is allowed to skip the health checks. Not you, not anyone."
<</if>>
<br><br>
<</if>>
<<He>> looks at you with demanding eyes.
"Today, if you wouldn't mind too greatly," <<he>> says mockingly.
<<else>>
Leighton walks down the line until <<he>> reaches you. "Your turn," <<he>> demands.
"But I don't have a-" You try to explain your situation to Leighton, but <<he>> doesn't listen to you.
<br>
"Either you follow instructions, or you can visit me in detention every day for the rest of the week," <<he>> says in a dark tone.
<</if>>
<br><br>
<<if !$player.penisExist>>
<<if $submissive lte 850 and $exhibitionism gte 35>>
<<link [[Comply indignantly|Penis Inspection Forced Defiant]]>><</link>><<exhibitionist3>><<defianttext>><br>
<</if>>
<<link [[Expose yourself|Penis Inspection Forced]]>><<trauma 6>><<stress 6>><</link>><<gstress>><<gtrauma>><br>
<<else>>
<<link [[Expose yourself|Penis Inspection Expose]]>><<stress 6>><<trauma 6>><</link>><<gstress>><<gtrauma>><br>
<<if $exhibitionism gte 55>>
<<link [[과시한다|Penis Inspection Flaunt]]>><</link>><<exhibitionist4>><br>
<</if>>
<</if>>
<<link [[도망간다|Penis Inspection Run Away]]>><<detention 4>><<status -10>><</link>><<gdelinquency>><<lcool>><br>
<<else>>
<<if $player.penisExist>>
<<if $schoolrep.herm gte 4 or $schoolrep.crossdress gte 4>>
You notice people shooting you a questioning glance. They know your secret.
<<else>>
You feel more conscious of the secret beneath your $worn.lower.name as time goes on.
<</if>>
<</if>>
<br><br>
<<link [[다음|Penis Inspection End]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
레이턴은 검사를 계속하고, 차례차례 여학생들이 검사를 받기 위해 책상 위로 올라간다. 레이턴은 모든 팬티를 가져가고, 곧
<<person1>><<hisPost "의">>손에 한가득 움켜쥐고 있다.
<<if $worn.under_lower.type.includes("naked")>>
<<if $player.penisExist>>
교장이 점차 다가오자 당신은 속옷을 입고 있지 않은 상태라는 것과 <<penisPost "이">> 신경쓰인다.
<<else>>
교장이 점차 다가오자 당신은 속옷을 입고 있지 않은 상태라는 것이 신경쓰인다.
<</if>>
<<elseif $player.penisExist>>
교장이 점차 다가오자 당신은 <<penisPost "이">> 신경쓰인다.
<</if>>
<br><br>
<<if $inspection.choice is "forced">>
It's soon your turn. Leighton barely conceals <<his>> smirk as you approach. "Ah, the shy one."
<<if $genderknown.includes("Leighton") and $player.gender is "h">>
<<He>> leans in close and whispers, low enough that the rest of the class won't hear. "Don't be afraid of showing off. There are plenty of folks who'd love a glimpse at what you've got down there."
<<elseif $genderknown.includes("Leighton") and $player.gender is "f">>
/*crossdressing case*/
<<He>> gives you a critical look. "As I said, participation is mandatory from all girls in the class, regardless of their... predilections."
<<else>>
<<He>> leers at your crotch. "Hiding something special down there? I suppose we'll find out soon enough."
<</if>>
<br>
<<if !$player.vaginaExist>>
You tell Leighton that <<hes>> making a mistake. <<He>> narrows <<his>> eyes and crosses <<his>> arms. "Is that so? Then prove it."
<<else>>
<<He>> holds out <<his>> hand expectantly.
<</if>>
<<else>>
곧 당신의 차례가 돌아오고, 레이턴은 뭔가 기대하듯 손을 내민다.
<</if>>
<br><br>
<<if !$player.vaginaExist>>
<<if $inspection.choice is "forced">>
<<if $exhibitionism gte 35 and $submissive lte 850>>
<<link [[Comply angrily|Pussy Inspection Forced Defiant]]>><</link>><<exhibitionist3>><<defianttext>>
<br>
<<else>>
<<link [[Comply|Pussy Inspection Forced]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<</if>>
<<else>>
<<if $exhibitionism gte 55>>
<<link [[과시한다|Pussy Inspection Flaunt No Pussy]]>><</link>><<exhibitionist4>>
<br>
<<else>>
Your knees start to feel weak as you realise what you've gotten yourself into. Losing your nerve, you look towards the door.
<br><br>
<</if>>
<</if>>
<<else>>
<<if $exhibitionism gte 55>>
<<link [[과시한다|Pussy Inspection Flaunt]]>><</link>><<exhibitionist4>>
<br>
<</if>>
<<link [[따른다|Pussy Inspection Comply]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<</if>>
<<link [[도망간다|Pussy Inspection Run]]>><<status -10>><<detention 4>><</link>><<lcool>><<gdelinquency>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
당신은 지시를 따르길 거부하며, 레이턴 옆으로 잽싸게 달려나와 교실 문을 열고 나간다. 당신은 근처 관리인용 벽장에 숨어서 틈으로
바깥을 내다보며, 레이턴이 떠나길 기다린다. 곧 시리스가 돌아오자 레이턴은 교실에서 나온다. 둘은 짧게 몇 마디를 나누더니, 시리스는
교실로 돌아가고, 레이턴은 들어올 때는 없었던 가방을 들고는 교장실로 돌아간다.
<br><br>
일단 레이턴이 시야에서 사라지자 당신은 숨어있던 곳에서 나와 교실로 돌아간다. 남학생들은 서로 웃고 떠들고 있다. 여학생들은
그렇게 말을 하진 않으며, 불편하게 다리를 이리저리 움직인다.
<br><br>
<<unset $inspection>>
<<endevent>>
<<link [[다음|Science Lesson]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<fameexhibitionism 50 pic>>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
<<if $worn.under_lower.type.includes("naked")>>
Wasting no time, you climb atop the desk and lift your skirt to your chin.
You cock your head. "I'm not wearing panties," you say, trying to sound apologetic.
You lean back and spread your legs, giving the whole class a look.
<<else>>
You lift your skirt and pull down your $worn.under_lower.name, then hand <<if $worn.under_lower.plural>>them<<else>>it<</if>> to Leighton.<<underlowerruined>>
Wasting no time, you climb atop the desk and pull your $worn.lower.name off your legs, placing <<if $worn.lower.plural>>them<<else>>it<</if>> to one side.
<<if $worn.lower.plural>>They<<else>>It<</if>> would only get in the way.
You lean back and spread your legs, giving the whole class a look.
<</if>>
<<else>>
<<if $worn.under_lower.type.includes("naked")>>
You cock your head and put one foot on the other. "I'm not wearing panties," you say, sounding apologetic.
Nevertheless you pull off your $worn.lower.name and place <<if $worn.lower.plural>>them<<else>>it<</if>> to one side.
You then climb atop the desk and spread your legs, giving the whole class a look.
<<else>>
Wasting no time, you climb atop the desk and pull off your $worn.lower.name, placing <<if $worn.lower.plural>>them<<else>>it<</if>> to one side.
Your $worn.under_lower.name <<if $worn.under_lower.plural>>come<<else>>comes<</if>> next.
You slip <<if $worn.under_lower.plural>>them<<else>>it<</if>> off, and hand <<if $worn.under_lower.plural>>them<<else>>it<</if>> to Leighton.<<underlowerruined>>
You lean back and spread your legs, giving the whole class a look.
<</if>>
<</if>>
<<exhibitionism4>>
<<schoolrep_naked>>
<<if !$worn.genitals.type.includes("hidden")>>
<<push_nnpc_genderknown true>>
<</if>>
학생들은 당신의 <<penisPost "을">> 보자 귓속말을 하며 수근거린다.
<<if $malechance gte 80>>
Some of the boys look away, but most lean forward in amazement.
<<elseif $malechance gte 40>>
몇몇 남학생들은 시선을 돌리나, 대부분은 흥미롭다는 듯 몸을 앞으로 숙인다.
<<elseif $malechance gt 0>>
Most of the boys look away, but a few lean forward in amazement.
<</if>>
<<if $inspection.gender_appearance is "m" and $inspection.choice is "join">>
Leighton shakes <<his>> head, annoyed that <<he>> let this happen.
<</if>>
"Young man," Leighton says. "We've already had penis inspection. I don't appreciate you making light of these health check-ups."
<br><br>
"I know," you say. "But seeing as I'm already here..." You make peace signs with your hands and give your hips a slight shake, making your <<penis>> jiggle. Leighton pauses, then smiles and takes a picture.
<br>
"I'll overlook it this one time. If anyone else is feeling funny: don't, please."
<br>
<<if $worn.genitals.type.includes("chastity")>>
<<HePost "은">> 벨트에 대해서는 말을 하지 않는다.
<</if>>
<br><br>
"좋아." 레이턴이 말한다. "다음." 당신은 치마를 다시 입고는 줄에서 서있던 자리로 돌아간다. 심장이 아직도 쿵쾅거린다.
<br><br>
<<link [[다음|Pussy Inspection End]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<fameexhibitionism 30 pic>>
<<if $worn.under_lower.type.includes("naked")>>
당신은 발 사이를 내려다본다. "저-저 팬티 안 입고 있어요." 당신이 속삭인다.
<br><br>
"속옷을 안 입고 있다고?" 레이턴이 큰 소리로 말한다. 누군가 키득거리는 소리가 들려온다. "한 번은 눈감아주마. 책상 위에 올라가."
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
You climb atop the desk and lift your skirt just above your <<genitals>>.
<<else>>
You climb atop the desk and pull down your $worn.lower.name.
<</if>>
<<else>>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
You lift your skirt and pull down your $worn.under_lower.name, then hand them to Leighton.<<underlowerruined>> You climb atop the desk and lift your skirt just above your <<genitals>>.
<<else>>
You climb atop the desk and pull down your $worn.lower.name. Your $worn.under_lower.name come next. You slip them off your legs, and hand them to Leighton.<<underlowerruined>>
<</if>>
<</if>>
<<if $malechance gt 0>>
남학생들의 시선이 꽂히는 걸 느끼며, 전부 참아낸다.
<</if>>
<br><br>
<<if $player.gender is "h" and !$worn.genitals.type.includes("hidden")>>
<<pussyinspectionherm>>
<<schoolrep_naked>>
The girls next to you sneak glances at your penis before blushing and looking away.
<br><br>
<</if>>
<<if !$worn.genitals.type.includes("hidden")>>
<<push_nnpc_genderknown true>>
<</if>>
You look away as Leighton takes a picture.
<<if $worn.genitals.type.includes("hidden")>>
레이턴은 벨트에 대해서는 말을 하지 않는다.
<<elseif $player.bodyliquid.vagina.semen + $player.bodyliquid.vaginaoutside.semen gte 2>>
<br><br>
"이런, 이런, 이것 좀 보게나." 레이턴이 웃는다. "아주 물이 뚝뚝 떨어지고 있잖아. 사교 활동을 좀 하고 다녔나 본데."<<if pregnancyBellyVisible()>> 너는 그 결과로 배까지 튀어나왔잖아.<</if>>"
<br>
당신의 볼이 발그레 달아오르는 동안 <<hePost "은">> 사진 한 장을 더 찍는다.
<br><br>
<<elseif $player.bodyliquid.vagina.goo + $player.bodyliquid.vaginaoutside.goo gte 2>>
<br><br>
"이런, 이런, 이것 좀 보라지!" 레이턴이 웃는다. "물이 뚝뚝 떨어지고 있잖아! 대체 뭘 하고 다녔던 거야?!"<<if pregnancyBellyVisible()>> 너는 그 결과로 배까지 튀어나왔잖아.<</if>>"
<br>
당신의 볼이 발그레 달아오르는 동안 <<hePost "은">> 사진 한 장을 더 찍는다.
<br><br>
<<elseif $vaginaWetness gte 75>>
<br><br>
"이런, 이런, 이것 좀 보라지!" 레이턴이 웃는다. "물이 뚝뚝 떨어지고 있잖아! 대체 뭘 하고 다녔던 거야?!"
<br>
당신의 볼이 발그레 달아오르는 동안 <<hePost "은">> 사진 한 장을 더 찍는다.
<br><br>
<<elseif playerHasButtPlug()>>
<br><br>
레이턴은 얼굴을 찌푸린다. "나는 그것에 실망했다, <<girlPost>>. 징계."<<gdelinquency>><<detention 1>>
<br>
당신의 볼이 발그레 달아오르는 동안 <<hePost "은">> 사진 한 장을 더 찍는다.
<br><br>
<</if>>
<<if $inspection.choice is "forced">>
"All done. That wasn't so bad, was it?" Leighton says with a smile. "I hope you've learnt your lesson about telling the truth. If not, we'll have plenty of time to correct that in detention."<<detention 3>><<gdelinquency>>
<br>
<<if $submissive gte 1150>>
Resisting the urge to cry,
<<elseif $submissive lte 850>>
Biting back any smart remarks,
<<else>>
Staring down at your feet,
<</if>>
you drop from the desk and take your place in the line.
<<elseif $inspection.gender_appearance is "m">>
<<if $player.gender is "h">>
"I nearly overlooked your... unique situation, what with your state of dress," Leighton says.
"Good thing you came up on your own. You almost missed your inspection." <<He>> laughs as <<he>> beckons the next student forward.
<br>
You drop from the desk and take your place in line.
<<else>>
<<schoolrep_naked>>
"It's unusual for a girl to dress like that, you know," Leighton says.
"Good thing you came up on your own. You almost missed your inspection." <<He>> laughs as <<he>> beckons the next student forward.
<br>
You drop from the desk and take your place in line. Some of your classmates give you odd looks.
<</if>>
<<else>>
"좋아." 레이턴이 말한다. "다음." 당신은 책상에서 내려온 뒤 줄에 서있던 자리로 돌아간다.
<</if>>
<br><br>
<<link [[다음|Pussy Inspection End]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<fameexhibitionism 50 pic>>
<<if $worn.under_lower.type.includes("naked")>>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
당신은 치마 밑단을 잡고는 들춰서 레이턴에게 그 밑을 보여준다. "팬티 안 입고 있어요." 당신은 사과하듯 말한다.
<<else>>
You tug down the hem of your $worn.lower.name and flash Leighton. "No panties," you say, sounding apologetic.
<</if>>
<</if>>
당신은 지체없이 책상 위에 올라가 치마를 벗은 뒤, 한쪽에 둔다. 방해만 될 뿐이다.
<<if !$worn.under_lower.type.includes("naked")>>
Your $worn.under_lower.name come next. You slip them off, and hand them to Leighton.<<underlowerruined>>
<</if>>
그러고는 몸을 뒤로 젖히고는 다리를 벌려, 모든 학생들에게 몸을 내보인다. <<exhibitionism4>>
<<if $player.gender is "h">>
<<pussyinspectionherm>>
<<schoolrep_naked>>
You catch the girls next to you glancing at your <<penis>> before blushing and looking away. <<if $player.penissize gte 1>>The attention causes blood to rush to your penis, and you feel yourself beginning to harden in your grip.<<arousal 500>><<garousal>><</if>>
<br><br>
<</if>>
<<if !$worn.genitals.type.includes("hidden")>>
<<push_nnpc_genderknown true>>
<</if>>
<<if $worn.genitals.type.includes("chastity")>>
<<HePost "은">> 벨트에 대해서는 말을 하지 않는다.
<<elseif setup.bodyliquid.combined("vagina") gte 2>>
You put one hand between your legs, spread your pussy wide open, and then squeeze, making cum run down both legs. With the
other hand you make a peace sign to the camera.
<<fameexhibitionism 10 pic>>
<<elseif $player.gender is "h">>
Letting go of your erection, you put one hand between your legs<<if $player.ballsExist>>, lift your <<testicles>> out of the way,<</if>> and spread your pussy wide open, while making a peace sign with the other hand.
<<else>>
You put one hand between your legs and spread your pussy wide open, while making a peace sign with the other hand.
<</if>>
레이턴은 잠시 멈췄다가, 미소를 지으며 사진을 찍는다.
<<if $malechance gt 0>>
남학생들은 당신의 모습에 얼이 빠진 듯 쳐다보다가, 더 자세히 보기 위해 몸을 앞으로 숙인다.
<</if>>
<br><br>
<<if $inspection.choice is "forced">>
"All done. That wasn't so bad, was it? You even looked like you were having fun!" Leighton laughs before adding,
"I'd excuse you for trying to sneak your way out of participating earlier, but rules are rules, I'm afraid."<<detention 2>><<gdelinquency>>
/*lighter punishment for the pc's enthusiastic compliance*/
<<elseif $inspection.gender_appearance is "m">>
<<if $player.gender is "h">>
"I nearly overlooked your... unique situation, what with your state of dress," Leighton says.
"Good thing you came up on your own. You almost missed your inspection." <<He>> laughs as <<he>> beckons the next student forward.
<br>
당신은 치마를 다시 입고는 줄에 서있던 자리로 돌아간다. 심장이 아직도 쿵쾅거린다.
<<else>>
<<schoolrep_naked>>
"It's unusual for a girl to dress like that, you know," Leighton says.
"Good thing you came up on your own. You almost missed your inspection." <<He>> laughs as <<he>> beckons the next student forward.
<br>
You put your clothes back on and take your place in the line, your heart still thumping. Some of your classmates give you odd looks.
<</if>>
<<else>>
"좋아." 레이턴이 말한다. "다음."
<br>
당신은 치마를 다시 입고는 줄에 서있던 자리로 돌아간다. 심장이 아직도 쿵쾅거린다.
<</if>>
<br><br>
<<link [[다음|Pussy Inspection End]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<fameexhibitionism 30 pic>>
<<if $worn.under_lower.type.includes("naked")>>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
You climb atop the desk and lift your skirt just above your <<genitals>>.
<<else>>
You climb atop the desk and pull down your $worn.lower.name.
<</if>>
<<else>>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
You lift your skirt and pull down your $worn.under_lower.name down to your ankles. You climb atop the desk and lift your skirt just above your <<genitals>>.
<<else>>
You climb atop the desk and pull down your $worn.lower.name. Your $worn.under_lower.name come next. You slip them down to your ankles.
<</if>>
<</if>>
<<if $inspection.gender_appearance is "f">>
<<schoolrep_naked>>
The class murmurs at the unexpected sight of your <<penis>>.
<</if>>
<<if !$worn.genitals.type.includes("hidden")>>
<<push_nnpc_genderknown true>>
<</if>>
Leighton instinctively snaps a picture, then furrows <<his>> brow after a moment's thought.
"Oh. So you are a boy." <<He>> mutters a halfhearted apology, but doesn't seem particularly bothered by <<his>> mistake. "Go take a seat, then."
<br>
You glance at Leighton's camera. <<He>> notices your gaze and feigns a reassuring smile.
"I suppose we won't be needing that picture then, will we? Not to worry, I'll delete it after the inspection."
<br>
You doubt the sincerity of Leighton's promise, but you decide not to press the issue. You readjust your clothes and trudge back to your seat among the boys.
<br><br>
<<link [[다음|Pussy Inspection End]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You silently fume as you stare at the camera in Leighton's hand. You're not even supposed to be up here, yet <<hes>> going to humiliate you in front of the whole class. You grit your teeth at the injustice.
<br><br>
Overcome with emotion, you
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 and !$worn.under_lower.type.includes("naked")>>
grasp the hem of your skirt in one hand, your $worn.under_lower.name in the other. You yank them aside in a blur, exposing your <<penis>>.
<<elseif setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
grasp the hem of your skirt with both hands, yanking it up and exposing your <<penis>>.
<<elseif !$worn.under_lower.type.includes("naked")>>
hook your fingers around the waistband of your $worn.lower.name and $worn.under_lower.name, tugging them both down in one daring motion.
<<else>>
hook your fingers around the waistband of your $worn.lower.name, tugging them down in one daring motion.
<</if>>
<<exhibitionism4>>
<<if !$worn.genitals.type.includes("hidden")>>
<<push_nnpc_genderknown true>>
<</if>>
Amidst the shocked whispers of your peers, Leighton leers at your crotch in awe, taken aback by your boldness. <<He>> quickly comes to <<his>> senses and fumbles for <<his>> camera, but you cover yourself back up before <<he>> catches anything.
<br><br>
"See that? I haven't got what you're looking for. Now may I please sit down?"
<br>
Leighton frowns, defeated, but without cause to hold you any longer, <<he>> sighs and shoos you back to your chair.
<<if $inspection.gender_appearance is "f">>
<<schoolrep_naked>>
The boys give you odd looks as you settle into your seat. You're not sure if they're impressed by your brazen display, or if they just weren't expecting what was beneath your $worn.lower.name.
<</if>>
<br>
Once the class settles down, Leighton carries on with the inspection.
<br><br>
<<link [[다음|Pussy Inspection End]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
레이턴은 차례차례 검사를 계속한다. 마지막 여학생이 책상에서 내려오자 <<hePost "은">> 주머니에서
불투명한 봉지를 꺼내서 팬티들을 그 안에 집어넣는다. "오셨군요." 문이 열리고 시리스가 들어오자 <<hePost "이">> 말한다. "시간도 딱 맞추셨고요."
시리스는 봉지를 보고도 아무 말도 하지 않고, 레이턴은 교실에서 나간다.
<br><br>
"좋아." 시리스가 학생들에게 말한다. "어디까지 했었지?" 남학생들은 서로 웃고 떠든다. 여학생들은
그렇게 말을 하진 않으며, 불편하게 다리를 이리저리 움직인다.
<br><br>
<<unset $inspection>>
<<endevent>>
<<link [[다음|Science Lesson]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<set $pain += 1>>
<<person2>><<personPost "은">> 셔츠 단추를 푼 뒤, 옷을 열어 그 밑을 레이턴과 <<person1>><<hisPost "의">> 카메라만이
볼 수 있게 한다. 교장은 사진을 한 장 찍는다. "좋아." <<hePost "은">> 그렇게 말하고는 줄에 서있는 다음 학생으로 넘어간다. 대부분의 학생들은 자신의 차례가 다가오자
불편해하는 기색을 보이고, 이미 끝난 학생들은 안도한다. 심지어 수영 시간에 가슴을 보이는 데에 익숙한 남학생들마저도 레이턴의 시선에 안절부절 못하며 얼굴을 붉힌다.
<br><br>
<<HePost "은">> 곧 당신 옆까지 다가온다. 당신은 <<person2>><<personPost "이">> 그러했듯 셔츠를 열어 레이턴에게 내보인다.
<<nipples_ga>> 단단히 서는 것이 느껴진다. <<person1>><<HePost "은">> 사진을 찍는다.
<<if $player.breastsize gte 8>>
<<if $player.gender_appearance is "m">>
<<if $genderknown.includes("Leighton") and $player.gender isnot "m">>
"여기서는 네가 제일 큰 것 같구나." <<hePost "이">> 히죽거린다. "'남자'치고는 아주 인상적이야."
<<insecurity "breasts_big" 20>><<ginsecurity "breasts_big">><<fameexhibitionism 30 pic>>
<<else>>
"여기서는 네가 제일 큰 것 같구나." <<hePost "이">> 말한다. "남자치고는 아주 인상적이야."
<<insecurity "breasts_big" 20>><<ginsecurity "breasts_big">><<fameexhibitionism 30 pic>>
<</if>>
<<else>>
"여기서는 네가 제일 큰 것 같구나." <<hePost "이">> 말한다.
<<insecurity "breasts_big" 20>><<ginsecurity "breasts_big">><<fameexhibitionism 30 pic>>
<</if>>
<<elseif $player.breastsize gte 6>>
<<if $player.gender_appearance is "m">>
"멋진 가슴이군." <<hePost "이">> 말한다.
<<if $player.gender is "m">><<insecurity "breasts_big" 20>><<ginsecurity "breasts_big">><</if>><<fameexhibitionism 30 pic>>
<<else>>
"멋진 가슴이군." <<hePost "이">> 말한다.
<<if $player.gender is "m">><<insecurity "breasts_big" 20>><<ginsecurity "breasts_big">><</if>><<fameexhibitionism 30 pic>><</if>>
<<elseif $player.breastsize gte 1>>
<<if $player.gender_appearance is "m">>
"귀여운 가슴이군." <<hePost "이">> 말한다.
<<insecurity "breasts_small" 20>><<ginsecurity "breasts_small">><<fameexhibitionism 30 pic>>
<<else>>
"귀여운 가슴이군." <<hePost "이">> 말한다.
<<insecurity "breasts_small" 20>><<ginsecurity "breasts_small">><<fameexhibitionism 30 pic>>
<</if>>
<<else>>
<<if $player.gender_appearance is "m">>
<<fameexhibitionism 10>>
<<else>>
"납작하다고 부끄러워 하진 마렴." <<hePost "이">> 당신의 몸을 힐끔거리며 말한다.
<<insecurity "breasts_tiny" 20>><<ginsecurity "breasts_tiny">><<fameexhibitionism 30 pic>>
<</if>>
<</if>>
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<link [[다음|Breast Inspection End]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
"싫어요." 당신은 레이턴을 똑바로 쳐다보며 말한다. <<HisPost "의">> 눈이 살짝 커지나, 화가 났다기 보다는 약간 멍한 시선이다.
<<if $submissive gte 1150>>
"그-그러니까..." 레이턴이 당신에게 다가온다. 당신은 어떻게든 <<hisPost "의">> 눈을 쳐다본다. "이건 잘못된 일이에요. 그-그냥 변태짓이잖아요!"
<<elseif $submissive lte 850>>
"그래요." 레이턴이 가까이 다가온다. 당신은 굳건히 서있는다. "당신은 변태에요. 감옥에나 있어야지!"
<<else>>
"말했잖아요." 레이턴이 당신에게 다가온다. "이건 건강이랑 아무 상관이 없잖아요. 그냥 굴욕적인 사진을 찍고 싶어서 하는 것뿐이지!"
<</if>>
<br><br>
<<if $cool gte 160>>
<<famegood 30>>
"그렇군." 교장이 말한다. "이 말에 동의하는 사람?"
<br><br>
<span class="green"><<person3>><<personPost "이">> 말을 꺼낸다.</span> "학생들을 이렇게 대하시면 안되죠." <<hePost "이">> 말한다. "부모님께 말씀드릴 거예요."
<br><br>
<<person2>><<personPost "이">> 눈물을 참으며 이어서 말한다. "더는 제 몸을 보여주고 싶지 않아요."
<br><br>
<<person1>>모든 학생들이 일제히 떠들어대기 시작한다. 교장에게 온갖 고약한 짓들에 대한 비판들이다. 레이턴의 입이 떡 벌어지더니,
비웃음으로 바뀐다. "망할 꼬맹이들 같으니라고. 다 너희들을 위한 일이란 말이다. 그치만 그렇게 생각한다면야, 좋아." <<HePost "은">> 성큼성큼
문 쪽으로 간다. 레이턴은 마지막으로 고개를 돌려 당신을 똑바로 쳐다본 뒤, 문을 쾅 닫고는 나간다.
<<gdelinquency>><<detention 6>>
<br><br>
모두가 환호한다. 몇몇 학생들이 고마움을 표하며 당신을 둘러싼다. 다른 학생들은 안도한듯한 표정으로 제자리로 돌아가 앉는다. 아주 소수의 학생은 실망한듯한 기색이나,
그렇다 하더라도 말을 꺼내거나 하진 않는다. <<endevent>><<npc Sirris>><<person1>>시리스는 교실에 돌아오자 반의 분위기를 보고 놀란다.
"교장 선생님이 여기서 뭘 하려 하신 건지 잘 모르겠구나." <<hePost "이">> 말한다. "하지만 보아하니 잘 끝난 모양이구나. 자, 어디까지 했었지?"
<<gcool>><<ltrauma>><<lstress>><<status 1>><<trauma -6>><<stress -12>>
<br><br>
<<link [[다음|Science Lesson]]>><<endevent>><</link>>
<br>
<<else>>
"그렇군." 교장이 말한다. "이 말에 동의하는 사람?" <span class="red">누구도 감히 <<hisPost "의">> 시선을 마주하려 들지 않는다.</span>
"없지? 그럴 줄 알았어. 넌 이따가 징계 때 보자. 그치만 그 전에." <<HePost "은">> 양손으로 당신의 셔츠를 찢어 열어, <<breastsPost "을">> 노출시킨다.
<<if $player.breastsize gte 5>>
<<if $player.gender_appearance is "m">>
<<if $genderknown.includes("Leighton") and $player.gender isnot "m">>
"멋진 가슴이군." <<hePost "이">> 당신의 셔츠를 잡은 채로 음미하듯 말한다. "'남자'치고는 말이야."
<<HePost "은">> 뒤로 물러나서는 당신이 몸을 가리기도 전에 단숨에 사진을 찍는다.
<<fameexhibitionism 30 pic>>
<<else>>
"멋진 가슴이군." <<hePost "이">> 당신의 셔츠를 잡은 채로 음미하듯 말한다. "남자치고는 말이야."
<<HePost "은">> 뒤로 물러나서는 당신이 몸을 가리기도 전에 단숨에 사진을 찍는다.
<<fameexhibitionism 30 pic>>
<</if>>
<<else>>
"인상적인 가슴이군." <<hePost "이">> 당신의 셔츠를 잡은 채로 음미하듯 말한다. <<HePost "은">> 뒤로 물러나서는
당신이 몸을 가리기도 전에 단숨에 사진을 찍는다.
<<fameexhibitionism 30 pic>>
<</if>>
<<elseif $player.breastsize gte 2>>
<<if $player.gender_appearance is "m">>
<<if $genderknown.includes("Leighton") and $player.gender isnot "m">>
"멋진 가슴이군." <<hePost "이">> 당신의 셔츠를 잡은 채로 음미하듯 말한다. "'남자'치고는 말이야."
<<HePost "은">> 뒤로 물러나서는 당신이 몸을 가리기도 전에 단숨에 사진을 찍는다.
<<fameexhibitionism 30 pic>>
<<else>>
"멋진 가슴이군." <<hePost "이">> 당신의 셔츠를 잡은 채로 음미하듯 말한다. "남자치고는 말이야."
<<HePost "은">> 뒤로 물러나서는 당신이 몸을 가리기도 전에 단숨에 사진을 찍는다.
<<fameexhibitionism 30 pic>>
<</if>>
<<else>>
"멋진 가슴이군." <<hePost "이">> 당신의 셔츠를 잡은 채로 음미하듯 말한다. <<HePost "은">> 뒤로 물러나서는 당신이 몸을 가리기도 전에
단숨에 사진을 찍는다.
<<fameexhibitionism 30 pic>>
<</if>>
<<else>>
<<if $player.gender_appearance is "m">>
"왜 그렇게 화가 나있는지 모르겠네." <<hePost "은">> 당신의 셔츠를 잡은 채로 말한다.
<<HePost "은">> 뒤로 물러나서는 단숨에 사진을 찍는다.
<<fameexhibitionism 10 pic>>
<<else>>
"왜 이런 식으로 행동하는지 알 것 같군." <<hePost "이">> 당신의 셔츠를 잡은 채로 말한다. "납작한 가슴이 부끄러워서 그러는 거로구만."
<<HePost "은">> 뒤로 물러나서는 당신이 몸을 가리기도 전에 단숨에 사진을 찍는다.
<<fameexhibitionism 30 pic>>
<</if>>
<</if>>
<<gdelinquency>><<detention 4>><<gtrauma>><<gstress>><<garousal>><<trauma 6>><<stress 6>><<arousal 600>>
<br><br>
<<link [[다음|Breast Inspection End]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<person2>><<personPost "은">> 셔츠 단추를 푼 뒤, 옷을 열어 그 밑을 레이턴과
<<person1>><<hisPost "의">> 카메라만이 볼 수 있게 한다. 교장은 사진을 한 장 찍는다. "좋아." <<hePost "은">> 그렇게 말하고는 줄에 서있는 다음 학생으로 넘어간다.
대부분의 학생들은 자신의 차례가 다가오자 불편해하는 기색을 보이고, 이미 끝난 학생들은 안도한다. 심지어 수영 시간에 가슴을
보이는 데에 익숙한 남학생들마저도 레이턴의 시선에 안절부절 못하며 얼굴을 붉힌다.
<br><br>
<<HePost "은">> 곧 당신 옆까지 다가온다.
<<if $player.breastsize gte 8>>
당신은 셔츠를 활짝 열어 모두가 볼 수 있게 한다. 당신의 <<breasts_ga>> 튀어나온다.
<<if $player.gender_appearance is "m">>
<<if $genderknown.includes("Leighton") and $player.gender is "m">>
"여기서는 네가 제일 큰 것 같구나." <<hePost "이">> 말한다. "'남자'치고는 아주 인상적이야."
<<insecurity "breasts_big" 20>><<ginsecurity "breasts_big">><<fameexhibitionism 40 pic>>
<<else>>
"여기서는 네가 제일 큰 것 같구나." <<hePost "이">> 말한다. "남자치고는 아주 인상적이야."
<<insecurity "breasts_big" 20>><<ginsecurity "breasts_big">><<fameexhibitionism 40 pic>>
<</if>>
<<else>>
"여기서는 네가 제일 큰 것 같구나." <<hePost "이">> 말한다.
<<insecurity "breasts_big" 20>><<ginsecurity "breasts_big">><<fameexhibitionism 40 pic>>
<</if>>
<<elseif $player.breastsize gte 6>>
당신은 셔츠를 활짝 열어 모두가 <<breasts_rul>> 볼 수 있게 한다.
<<if $player.gender_appearance is "m">>
"멋진 가슴이군." <<hePost "이">> 말한다.
<<if $player.gender is "m">><<insecurity "breasts_big" 20>><<ginsecurity "breasts_big">><</if>><<fameexhibitionism 40 pic>>
<<else>>
"멋진 가슴이군." <<hePost "이">> 말한다.
<<if $player.gender is "m">><<insecurity "breasts_big" 20>><<ginsecurity "breasts_big">><</if>><<fameexhibitionism 40 pic>>
<</if>>
<<elseif $player.breastsize gte 1>>
당신은 셔츠를 활짝 열어 모두가 <<breasts_rul>> 볼 수 있게 한다.
<<if $player.gender_appearance is "m">>
"귀여운 가슴이군." <<hePost "이">> 말한다.
<<insecurity "breasts_small" 20>><<ginsecurity "breasts_small">><<fameexhibitionism 40 pic>>
<<else>>
"귀여운 가슴이군." <<hePost "이">> 말한다.
<<insecurity "breasts_small" 20>><<ginsecurity "breasts_small">><<fameexhibitionism 40 pic>>
<</if>>
<<else>>
당신은 셔츠를 활짝 열어 모두가 <<breastsPost "을">> 볼 수 있게 한다.
<<if $player.gender_appearance is "m">>
<<fameexhibitionism 15 pic>>
<<else>>
"납작하다고 부끄러워 하진 마렴." <<hePost "이">> 당신의 몸을 힐끔거리며 말한다.
<<insecurity "breasts_tiny" 20>><<ginsecurity "breasts_tiny">><<fameexhibitionism 40 pic>>
<</if>>
<</if>>
<br><br>
<<if $submissive gte 1150>>
"남들한테 보이는 걸 좋아하거든요." 당신이 속삭인다. <<HePost "은">> 다음 학생으로 넘어가기 전에 몇 장을 더 찍는다.
<<elseif $submissive lte 850>>
"만지고 싶어하시는 눈치인데요. 당신이 속삭인다. "모두의 앞에서 말이에요." <<HePost "은">> 잠시 주저하다가, 사진만 몇 장을 더 찍고는
다음 학생으로 넘어간다.
<<else>>
"과시하길 좋아하거든요." 당신이 속삭인다. <<HePost "은">> 다음 학생으로 넘어가기 전에 몇 장을 더 찍는다.
<</if>>
<<exhibitionism4>>
<br><br>
<<link [[다음|Breast Inspection End]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<person2>><<personPost "은">> 셔츠 단추를 푼 뒤, 옷을 열어 그 밑을 레이턴과 <<person1>><<hisPost "의">> 카메라만이
볼 수 있게 한다. 교장은 사진을 한 장 찍는다. "좋아." <<hePost "은">> 그렇게 말하고는 줄에 서있는 다음 학생으로 넘어간다. 대부분의 학생들은 자신의 차례가 다가오자
불편해하는 기색을 보이고, 이미 끝난 학생들은 안도한다. 심지어 수영 시간에 가슴을 보이는 데에 익숙한 남학생들마저도 레이턴의 시선에 안절부절 못하며 얼굴을 붉힌다.
<br><br>
<<HePost "은">> 곧 당신 옆까지 다가온다. 당신은 가릴 생각조차 없듯, 모두가 볼 수 있게 셔츠를 활짝 연다. 레이턴은 잠시 주저하다가
사진을 찍는다.
<br><br>
<<if $submissive gte 1150>>
"원하신다면 더 찍으셔도 돼요." 당신이 속삭인다.
<<elseif $submissive lte 850>>
"이거 말고도 더 보고 싶으신 거 알아요." 당신이 속삭인다.
<<else>>
"맘에 드세요?" 당신이 속삭인다.
<</if>>
<<exhibitionism1>>
<<fameexhibitionism 20 pic>>
레이턴은 대답은 하지 않으나, 무릎을 꿇고는 두 번째 사진을 찍는다. 다른 학생들에게는 하지 않았던 것이다.
<br><br>
<<link [[다음|Breast Inspection End]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
레이턴은 계속해서 사진을 찍는다. <<HePost "은">> 이따금 다음으로 넘어가기 전에 손을 뻗어 가슴을 더듬는다. 줄 끝에
도달하자 학생이 옷을 다시 입는 동안 레이턴은 카메라를 집어넣는다.
<br><br>
<<endevent>><<npc Leighton>><<generatey2>><<person1>>
학생들은 긴장을 좀 풀려고 하나, 아직 끝이 아니다. "하나 더." 레이턴이 말한다. <<HePost "은">> 손을 <<person2>><<personPost "의">>
어깨 위에 올리고는, 다른 학생들 앞으로 데리고 나온다. <<person1>>"혹이 있는지 확인하는 것도 중요하지." 교장이
말을 계속한다. <<HePost "은">> <<person2>><<personPost "의">> 뒤에 서서는 앞으로 손을 뻗어 다시 한 번 <<hisPost "의">> 셔츠 단추를 푼다.
<<personPost "은">> <<person1>><<hePost "을">> 멈추려는듯 손을 들다가, 생각을 바꾸고는 <<person2>>팔을 떨군다. 체념한 눈치다.
<br><br>
<<if $pronoun is "m">>
곧 <<hisPost "의">> 매끈한 가슴이 모두의 앞에 노출된다. <<person1>>레이턴은 손을 뻗어 그 위에 얹는다.
<<else>>
곧 <<hisPost "의">> 가슴이 모두의 앞에 노출된다. <<HePost "은">> 고통을 견디는 것처럼 눈을 감는다. <<person1>>레이턴은 손을 뻗어
그 위에 얹는다.
<</if>>
<<HePost "은">> <<person2>><<hisPost "의">> 가슴을 애무하기 시작한다. <<person1>>레이턴의 손가락이 <<person2>><<hisPost "의">> 유두에 스칠 때마다 <<hePost "은">> 몸을 움찔거리며
피하려고 하나, 레이턴은 <<hePost "을">> 다시 끌어당기고는 가까이 몸을 숙인다. <<person1>>"내가 있으라고 하는 곳에 있어." <<hePost "이">> 속삭인다.
<br><br>
몇몇 학생들은 고개를 돌리려 하나, 레이턴은 보지 않으면 징계를 받을 것이라 선언한다. <<HePost "은">> 계속해서 모두의 앞에서
몇 분간 <<person2>><<personPost "을">> 추행하다가, 곧 밖에서 발소리가 다가온다. <<person1>><<HePost "은">> 손을
치운다. "다들 자리에 다시 앉아." <<person2>><<personPost "은">> 떨리는 손으로 셔츠를 다시 잠근다.
<br><br>
<<person1>>문이 열리고 시리스가 들어온다. "예상보다 빨리 돌아오셨군요." 레이턴이 말한다. "어쨌든 검사는 끝났습니다."
<<HePost "은">> 시리스가 대답을 하기도 전에 나간다.
<br><br>
"이번에는 책상이 제자리에 있구만." 시리스가 미소 지으며 말한다. "좋아, 어디까지 했었지?"
<br><br>
<<endevent>>
<<link [[다음|Science Lesson]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>><<set $bus to "schoollibrary">>
당신은 학교 도서관에 있다.
<<if $schoolday is 1>>
/* indev - double <br> replaced with single */
<<if $schoolstate is "early">>
너무 이른 시간이기에 도서관에는 사람이 전혀 없다.
<br>
<<elseif $schoolstate is "late">>
학생들이나 선생님들은 이미 다 집에 갔기 때문에 도서관에는 사람이 전혀 없다.
<br>
<<elseif $schoolstate is "lunch">>
도서관은 점심 시간 동안 숙제를 하는 학생들로 가득하다.
<br>
<<else>>
여러 학생들이 도서관에서 과제를 하거나 책을 찾아 돌아다니고 있다.
<br>
<</if>>
<<elseif $schoolday isnot 1>>
도서관에는 사람이 전혀 없다.
<br>
<</if>>
/*indev - Extra library description*/
A large desk sits near the back of the library, with a sign reading "Book Rental + Clothing" hanging above.
<br>
여러 책장에 대표적인 학술 서적들이 있다. 공학, 생물학, 사회 과학과 언어 학습에 대한 책들이 보인다. 모든 책이 수업을 따라가는 데에 도움이 된다.
<br>
옆에는 반납되었거나 아직 정리되지 않은 책들이 담긴 작은 바구니가 있다.
<<if ($month is "november" and $monthday gte 24) or $month is "december">>
당신은 이상한, 올리브색 책이 다른 책 사이에 놓여있는 것을 알아차린다.
<</if>>
<<if $english lt 200>>
만약 당신이 책벌레였다면 더 흥미롭다고 느낄만한 책이 있을지도 모르겠다.
<</if>>
/* Just some hints and tips for the player */
<<if $schoolday is 1 and $schoolstate isnot "early" and $schoolstate isnot "late" and random(1, 3) is 1>>
<br><br>
You overhear some students talking to each other.
<br>
<<if $rng gte 96>>
"Did you know that some nerds sneak into the library at night in order to study?"
<br>
"Don't be ridiculous, as if someone would be such a dork."
<<elseif $rng gte 91>>
"It's awful! I just know that I totally failed the exam."
<br>
"I told you to study properly!"
<<elseif $rng gte 86>>
"I couldn't concentrate at all at the exam since my anxiety always goes through the roof..."
<br>
"I usually just rub one out at the toilets beforehand in order to relax."
<br>
"Weirdo."
<<elseif $rng gte 81>>
"How do you manage to get good grades but still have so much free time left?"
<br>
"That's easy! I study each day for a short period of time. You see, the human brain can't handle too much information at once so it's more effective to spread out your study time."
<br>
"I always work through the night before a test..."
<<elseif $rng gte 76>>
"Winter once mentioned that there is a secret path connecting the school toilets to the sewer."
<br>
"I wouldn't know. I never pay attention in class."
<<elseif $rng gte 71>>
"Do you know that girl who went missing for a month?"
<br>
"The one living at the orphanage?"
<br>
"Yeah, that one. I have no idea what happened to her, but she changed completely. Sometimes she screams in terror for no apparent reason. Some even think she can see things others don't."
<br>
"Like ghosts? Do you believe that, too?"
<br>
"Of course not! Ghosts only exist in movies or games."
<<elseif $rng gte 66>>
"Did you know that you learn more when you're naked?"
<br>
"For the last time, I will never take off my clothes when we study together."
<<elseif $rng gte 61>>
"What's with those dorky glasses?"
<br>
"They help me to focus in class."
<br>
"How would that even work? Do you even need to wear them?"
<br>
"No, but whenever I wear them, I feel like a nerd and subconsciously act like one thereby paying more attention to the teacher."
<br>
"Have you tried feeling more like a normal person?"
<<elseif $rng gte 56>>
"Why in the world do we have to pay to take books home? We'd all do so much better with easier access to the material."
<br>
"I don't know, but you'd better make sure to return them on time. The librarian's assistant is a terror."
<br>
"I heard about <<nnpc_him "Sydney">>. Isn't <<nnpc_he "Sydney">> one of the teachers' kids?"
<br>
"Apparently. Last time I returned a book late, I couldn't get the marker off my skin for days..."
<<elseif $rng gte 51>>
"You ever try reading that red book? The one with the lovers?"
<br>
"What?"
<br>
"I tried a few pages, and ended up reading the whole thing. I swear it felt like a spiritual experience. I can't stop thinking about it."
<br>
"...What?"
<<elseif $rng gte 46>>
"What's up with the moon on the last day of the month? It gets all red, and everyone acts weird."
<br>
"It's only real if you let it be. Watch your back, because you're not the only one watching it."
<br>
"I see you're having a moment. I'll ask later."
<<elseif $rng gte 21>>
<<rngWraith>>
<<if _wraithEvent>>
<<silently>><<speechWraith "lines">><</silently>>
"_line1"
<br>
"_line2"
<br>
Those weren't students.
<<trauma 6>><<gtrauma>>
<<else>>
"<<print either("If you think about it, neither of us are really here.","Hey, listen. You hear that? It's nothing.","Don't knock it 'till you try it. Jazz metal just works.","Winter's actually kinda hot, in a fossil kinda way.","I'd let a wolf knot me, to be honest.","If quizzes are quizzical, then what are tests?","You. Me. That bookshelf. Library dodgeball. You in?","I haven't seen a single recycling bin in this school. Unbelievable.","The canteen food is actually pretty good. It's a guilty pleasure of mine.","Oh, to be a caterpillar, unaware of the woes of the world.", "Someone said they saw a whale that had, like, tentacles, like a squid. Think squids and whales finally put their differences aside and got busy?")>>"
<br>
"<<print either ("Why am I friends with you?","I told you to stop hanging out with me.","What the fuck?","I'm out of here.","Can we please have a normal conversation for once?","...What?","Pretty sure you're not supposed to come to school drunk.","I'm calling the police.","I gotta get that restraining order. For real, this time.","Can I peg you?","Can you make like a tree and die for the winter?")>>"
<br>
They're just chattering. Nothing useful.
<</if>>
<<else>>
But they're too far for you to hear them properly.
<</if>>
<</if>>
<br><br>
<<if $exposed gte 1>>
<<if $schoolday is 1 and $schoolstate isnot "early" and $schoolstate isnot "late">>
당신은 최대한 <<nudityPost "을">> 감춰보면서 책장 사이에 숨는다.<<nudityPostend>>
<br>
<<else>>
<<exhibitionclassroom>>
<</if>>
<</if>>
<<sydneySchedule>>
<<if $stress gte $stressmax>>
<<link [[모든 것이 암흑 속으로 사라져간다...|School Passout]]>><</link>>
<<elseif _sydney_location is "library" and ($sydneyLeightonConfront is 1 or $leightonAssaulted is 1) and $exposed lte 0 and $NPCName[$NPCNameList.indexOf("Leighton")].init is 1 and $pillory_tenant.special.name isnot "Leighton" and !$sydneyLeightonConfrontTimer>>
<<unset $sydneyLeightonConfront>><<set $sydneyLeightonConfrontTimer to 7>><<set $corruptionEvent to 1>>
<<if ($bookStolenKnown isnot undefined and $bookStolenKnown gte 3) or $libraryMoneyStolen gte 1000 or $leightonAssaulted is 1>>
<<if $leightonAssaulted is 1>>
<<set $leightonAssaulted to 2>>
<</if>>
<<npc "Sydney">><<person1>>
You hear footsteps behind you, and feel a hand on your shoulder. "Perfect timing." It's Leighton. "It seems you just can't learn your lesson. I should get the police involved with how often you've been stealing from us, but I'll settle for a more... homely punishment instead."
<br><br>
<<nnpc_He "Leighton">> begins to lead you towards the rental counter. "Your friend will be sharing in your punishment.<<if $studyBooks.stolen isnot "none">><<set $studyBooks.stolen to "none">><<unset $sydneyStolenKnown>> Oh, and I'll be taking that stolen book back.<</if>>"
<br><br>
A few students linger, but a glare from Leighton hurries them out. Leighton locks the door behind them.
<br><br>
<<link [[Next|Sydney Leighton Spank]]>><<set $phase to 4>><</link>>
<br>
<<else>>
You see Leighton stood in front of Sydney's counter. <<nnpc_He "Leighton">> seems to be harshly scolding <<nnpc_him "Sydney">> for something. After a moment, <span class="red">Leighton grabs <<nnpc_his "Sydney">> arm and begins to raise <<nnpc_his "Leighton">> voice.</span>
<br><br>
<<link [[Intervene|Sydney Leighton Intervene]]>><<npcincr Sydney love 1>><</link>><<glove>>
<br>
<<link [[Ignore|Sydney Leighton Ignore]]>><<stress 12>><<npcincr Sydney love -10>><<npcincr Sydney purity -5>><</link>><<ggstress>><<llllove>><<llspurity>><<sydneyWarning>>
<br>
<</if>>
<<else>>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "library">>
<</if>>
<<if $exposed gte 1 and $schoolday is 1 and $schoolstate isnot "early" and $schoolstate isnot "late">>
<<else>>
<<if $exposed lte 0>>
<<if _sydney_location is "library" and ($sydneySeen is undefined or !$sydneySeen.includes("library"))>>
<<if $sydneySeen>>Sydney<<else>>A student<</if>> sits at the rental counter, shuffling papers and stamping cards.
<br>
<<link [[Counter|Sydney Library Intro]]>><</link>>
<br><br>
<<elseif _sydney_location isnot "library">>
<<link [[Counter|Library Rental Counter]]>><<set $counterApproach to 1>><</link>>
<br><br>
<<elseif _sydney_location is "library">>
Sydney sits at the desk of the rental counter, shuffling papers and stamping cards.
<br>
<<link [[Approach Sydney|Library Rental Counter]]>><<set $counterApproach to 1>><</link>>
<br><br>
<</if>>
<</if>>
<<projectoptions>>
<<if $exposed lte 0 and $schoolday is 1 and ($schoolstate is "morning" or $schoolstate is "afternoon" or $schoolstate is "lunch") and $mathsproject is "ongoing" and $mathslibrarystudent isnot 1 and $mathslibraryknown isnot 1>>
한 학생이 수학 경시대회 답안에 열중하고 있는 것이 보인다.
<br>
<<link [[다가간다|Maths Library Student]]>><</link>>
<br><br>
<</if>>
<<if $exposed lte 0 and $NPCName[$NPCNameList.indexOf("Kylar")].state is "active" and $weather is "rain" and $schoolstate is "lunch" and $luncheaten is 1>>
카일라가 책상에 앉아서, 뭔가를 끄적이고 있다.
<br>
<<link [[카일라에게 다가간다|Kylar Library]]>><<set $kylar_text_trigger to true>><</link>>
<br><br>
<</if>>
<<if $exposed gte 1>>
<<scienceicon>><<link [[과학 공부를 한다 (0:20)|Library Study Exposed]]>><<pass 20>><<set $phase to 1>><</link>><<gscience>>
<br>
<<mathicon>><<link [[수학 공부를 한다 (0:20)|Library Study Exposed]]>><<pass 20>><<set $phase to 2>><</link>><<gmaths>>
<br>
<<englishicon>><<link [[영어 공부를 한다 (0:20)|Library Study Exposed]]>><<pass 20>><<set $phase to 3>><</link>><<genglish>>
<br>
<<historyicon>><<link [[역사 공부를 한다 (0:20)|Library Study Exposed]]>><<pass 20>><<set $phase to 4>><</link>><<ghistory>>
<br>
<<else>>
<<scienceicon>><<link [[과학 공부를 한다 (0:20)|Library Study]]>><<pass 20>><<set $phase to 1>><</link>><<gscience>>
<br>
<<mathicon>><<link [[수학 공부를 한다 (0:20)|Library Study]]>><<pass 20>><<set $phase to 2>><</link>><<gmaths>>
<br>
<<englishicon>><<link [[영어 공부를 한다 (0:20)|Library Study]]>><<pass 20>><<set $phase to 3>><</link>><<genglish>>
<br>
<<historyicon>><<link [[역사 공부를 한다 (0:20)|Library Study]]>><<pass 20>><<set $phase to 4>><</link>><<ghistory>>
<br>
<</if>>
/*indev - scarlet book possible to be taken. English 200+ required*/
<<if $english gte 300>>
<<scarleticon>><<link [[바구니에서 "라울과 자넷" 을 집어든다 (0:01)|ScarletBook1]]>><<pass 1>><<set $scarletExitPassage to "School Library">><</link>>
<br>
<<elseif $english gte 200>>
<<scarleticon>><<link [[바구니에서 중간 크기의 진홍색 책을 집어든다 (0:01)|ScarletBook1]]>><<pass 1>><</link>>
<br>
<</if>>
<<if ($month is "november" and $monthday gte 24) or $month is "december">>
<<oliveicon>><<link [[바구니에서 올리브색 책을 집어든다 (0:01)|Olive Book 1]]>><<set $oliveExitPassage to "School Library">><<pass 1>><</link>>
<br>
<</if>>
<br>
<</if>>
<<link [[도서관에서 나온다 (0:01)|Hallways]]>><<pass 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>><<sydneySchedule>><<rngWraith 1>>
<<if $phase is 1>><<scienceskill>>
당신은 과학 교과서를 가지고 책상에 앉아 읽어나간다.
<<elseif $phase is 2>><<mathsskill>>
당신은 수학 교과서를 가지고 책상에 앉아 읽어나간다.
<<elseif $phase is 3>><<englishskill>>
당신은 영어 교과서를 가지고 책상에 앉아 읽어나간다.
<<elseif $phase is 4>><<historyskill>>
당신은 역사 교과서를 가지고 책상에 앉아 읽어나간다.
<</if>>
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $schoolday is 1 and $schoolstate isnot "early" and $schoolstate isnot "late">>
<<if $rng gte 51>>
<<generatey1>><<generatey2>>할일을 하고 있자니, <<person1>><<personPost "과">> <<person2>><<personPost "이">> 괴롭히기 시작한다.
<br><br>
<<link [[무시한다|School Library Harass]]>><<set $phase to 0>><<trauma 2>><<stress 2>><</link>><<gtrauma>><<gstress>>
<br>
<<link [[사서에게 도움을 구한다|School Library Harass]]>><<set $phase to 1>><<status -10>><</link>><<lcool>>
<br>
<<if $NPCName[$NPCNameList.indexOf("Sydney")].init is 1 and $sydneySeen.includes("library") and _sydney_location is "library">>
<<link [[시드니에게 도움을 구한다|School Library Harass]]>><<set $phase to 2>><</link>>
<br>
<</if>>
<<elseif _wraithEvent>>
약간의 시간이 지난 후, 당신은 불안감을 느끼기 시작한다. 당신은 교과서를 책꽂이에 돌려놓으려고 움직인다.
<br><br>
당신은 다른 쪽의 틈을 통해 창백한 얼굴을 언뜻 본다. <<stress 12>><<ggstress>><<trauma 4>><<gtrauma>>
<br><br>
<<link [[다음|School Library]]>><</link>>
<br>
<<else>>
<<if !$worn.over_lower.type.includes("naked")>>
<<set $worn.over_lower.integrity -= 10>>
<<if $worn.over_lower.integrity lte 0>>
As you rise from the chair, you hear a tear. Your $worn.over_lower.name <<overlowerplural>> caught on the desk. You try to free them, but <<overloweritis>> torn clean off your body<<if !$worn.lower.type.includes("naked")>>, exposing your <<undies>><</if>>.
<<overlowerruined>><<trauma 3>>
<br><br>
<<elseif $worn.over_lower.integrity gte 0>>
As you rise from the seat, you hear a tear. Your $worn.over_lower.name <<overlowerplural>> caught on the desk.
<br><br>
<</if>>
<<else>>
<<set $worn.lower.integrity -= 10>>
<<if $worn.lower.integrity lte 0>>
의자에서 일어나자, 뭔가 찢어지는 소리가 들린다. <<trClothes "lower" $worn.lower.name "name" "이">>_trResult 책상에 걸렸다. 빼내려고 하나, 되려 깔끔하게 뜯겨나가며 <<undiesPost "이">> 노출된다.
<<lowerruined>><<trauma 3>>
<br><br>
<<elseif $worn.lower.integrity gte 0>>
의자에서 일어나자, 뭔가 찢어지는 소리가 들린다. <<trClothes "lower" $worn.lower.name "name" "이">>_trResult 책상에 걸렸다.
<br><br>
<</if>>
<</if>>
<<link [[다음|School Library]]>><</link>>
<br>
<</if>>
<<else>>
<<link [[다음|School Library]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>><<rngWraith 1>>
<<if $phase is 1>>
당신은 과학 교과서를 가지고 책상에 앉아 읽어나간다. <<lewdnessPost "을">> 내보인 상태에서 학교 도서관이 이렇게 앉아있자, 주변에 아무도 없어도 무언가 짓궂은 느낌이 든다. 긴장하고 집중하게 된다.
<<gscience>><<scienceskill>><<garousal>><<arousal 300>>
<<elseif $phase is 2>>
당신은 수학 교과서를 가지고 책상에 앉아 읽어나간다. <<lewdnessPost "을">> 내보인 상태에서 학교 도서관이 이렇게 앉아있자, 주변에 아무도 없어도 무언가 짓궂은 느낌이 든다. 긴장하고 집중하게 된다.
<<gmaths>><<mathsskill>><<garousal>><<arousal 300>>
<<elseif $phase is 3>>
당신은 영어 교과서를 가지고 책상에 앉아 읽어나간다. <<lewdnessPost "을">> 내보인 상태에서 학교 도서관이 이렇게 앉아있자, 주변에 아무도 없어도 무언가 짓궂은 느낌이 든다. 긴장하고 집중하게 된다.
<<genglish>><<englishskill>><<garousal>><<arousal 300>>
<<elseif $phase is 4>>
당신은 역사 교과서를 가지고 책상에 앉아 읽어나간다. <<lewdnessPost "을">> 내보인 상태에서 학교 도서관이 이렇게 앉아있자, 주변에 아무도 없어도 무언가 짓궂은 느낌이 든다. 긴장하고 집중하게 된다.
<<ghistory>><<historyskill>><<garousal>><<arousal 300>>
<</if>>
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - ($allure / 2))>>
<<if $rng gte 51>>
<<generate1>><<person1>>당신은 책장에 책을 돌려놓으려 하다가 그만 떨군다. 책은 쿵 하는 소리와 함께 바닥에 떨어진다. "또 고양이 녀석이 들어온 건 아니겠지." 도서관 밖의 복도에서 목소리가 들려온다. 당신은 책장 뒤에 숨어서는 책 사이로 훔쳐본다. 경비원 제복을 입은 <<personPost "이">> 들어온다. "거기 누구야?"
<br><br>
<<if $exposed gte 2>>
<<if $exhibitionism gte 75>>
<<link [[나온다|Library Study Show]]>><<set $phase to 0>><</link>><<exhibitionist5>>
<br>
<</if>>
<<elseif $exposed is 1>>
<<if $exhibitionism gte 15>>
<<link [[나온다|Library Study Show]]>><<set $phase to 1>><</link>><<exhibitionist2>>
<br>
<</if>>
<</if>>
<<link [[숨어있는다 (0:10)|Library Study Hide]]>><<stress 3>><<pass 10>><</link>><<gstress>>
<br>
<<elseif _wraithEvent>>
약간의 시간이 지난 후, 당신은 불안감을 느끼기 시작한다. 당신은 교과서를 책꽂이에 돌려놓으려고 움직인다.
<br><br>
당신은 다른 쪽의 틈을 통해 창백한 얼굴을 언뜻 본다. <<stress 12>><<ggstress>><<trauma 4>><<gtrauma>>
<br><br>
<<link [[다음|School Library]]>><</link>>
<br>
<<else>>
<<generate1>><<generate2>><<person1>><<personPost "과">> <<person2>><<personPost "이">> 창 밖의 길을 걷고 있다. 창문 안을 들여다보면 당신을 보고 말 것이다.
<br><br>
<<link [[감수한다|Library Study Risk]]>><</link>>
<br>
<<link [[숨는다 (0:20)|Library Study Pair Hide]]>><<pass 20>><</link>>
<br>
<</if>>
<<else>>
<<link [[다음|School Library]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $rng gte 81>>
당신은 그 둘을 무시하고는 공부를 계속한다. <<person1>><<personPost "이">> 어깨 너머로 당신을 본다. <<HePost "은">> <<person2>><<personPost "의">> 팔을 잡고, 둘 다 창문 너머에서 당신을 보며 씩 웃는다. <<covered>> 얼굴이 빨갛게 달아오른다.
<<gstress>><<garousal>><<stress 3>><<arousal 600>><<fameexhibitionism 2>>
<br><br>
둘은 여전히 웃는 채로 가던 길을 간다.
<br><br>
<<else>>
당신은 둘을 무시하고는 공부를 계속한다. 그 둘도 당신을 눈치채지 못한다.
<br><br>
<</if>>
<<endevent>>
<<link [[다음|School Library]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
당신은 사서 책상 뒤쪽의 어둠 속에 몸을 숨긴다. 둘은 창문 쪽에서 멈춰서더니, 몸을 돌려서 잡담을 나눈다. 당신은 둘이 떠날 때까지 기다린다.
<br><br>
<<endevent>>
<<link [[다음|School Library]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
당신은 계속 숨어있는다. <<HePost "은">> 도서관 내부를 순찰하나, 당신은 <<hePost "을">> 피해낸다. <<HePost "은">> 얼굴을 찌푸리고는 어깨 너머를 쳐다보고는 도서관을 나간다.
<br><br>
<<endevent>>
<<link [[다음|School Library]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
당신은 숨어있던 곳에서 나온다. <<personPost "은">> 당신을 보고는 입을 떡 벌린다.
<<if $phase is 0>>
<<exhibitionism5>>
<<else>>
<<exhibitionism2>>
<</if>>
<<if $rng gte 51>>
"너-너 여기 있으면 안되지." <<hePost "이">> 말을 더듬는다. "나-나랑 함께 와줘야 겠다."
<br><br>
<<link [[따른다|Library Study Comply]]>><</link>>
<br>
<<link [[거부한다 (0:20)|Library Study Refuse]]>><<pass 20>><</link>>
<br>
<<else>>
"이거 잘됐군." <<hePost "이">> 말한다. <<HePost "은">> 경찰봉을 탁탁 치며 다가오더니, 곧 당신을 향해 달려든다.
<br><br>
<<link [[다음|Library Exposed Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[다음|Library Exposed Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Library Exposed Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Library Exposed Molestation]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"내가 널 잡아가지 않은 걸 다행이라 여기렴." <<hePost "이">> 말한다. "거기선 너 같은 <<girlPost "은">> 산 채로 잡아먹을 테니까 말이야." <<HePost "은">> 휘파람을 불며 도서관에서 나간다.
<br><br>
<<tearful>> 당신은 어떻게든 자리에서 일어난다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|School Library]]>><</link>>/*Point links wherever you want the player to end up*/
<<elseif $enemyhealth lte 0>>
<<HePost "은">> 비틀거리며 당신에게서 떨어지고는 경찰봉을 찾아 주변을 더듬거린다. 경찰봉은 <<hisPost "의">> 손가락 사이로 빠져나간다. "시발." <<hePost "은">> 그렇게 말하고는 도서관에서 뛰쳐나간다.
<br><br>
<<tearful>> 당신은 <<hisPost "의">> 발소리가 멀어져가는 걸 듣고 있는다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|School Library]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
당신은 고개를 끄덕이고는 전혀 개의치 않고 <<personPost "의">> 옆으로 걸어간다. <<HePost "은">> 얼굴을 붉히며 고개를 돌린다. "바-밖에까지 안내해줄게." <<hePost "이">> 말한다. "제-제발."
<br><br>
당신은 <<hePost "을">> 따라 복도로 나가서 출입구까지 따라간다. "여-여기." <<hePost "이">> 학교 정문에서 말한다. <<HePost "은">> 당신에게 수건 몇 장을 건네준다. "감기 걸릴지도 몰라." <<HePost "은">> 정문을 잠근다.
<br><br>
<<towelup>>
<<endevent>>
<<link [[다음|Oxford Street]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<HePost "은">> 책장 사이로 당신을 쫓아온다. 당신은 손쉽게 <<hePost "을">> 따돌린다. <<HePost "은">> 당신을 건드리는 것이 두렵기라도 한 것 같다. 마치 조우하지 않았어야 하는 것과 만난 모습이다. 조금 뒤, <<hePost "은">> 헐떡이며 멈춘다. "마-만약 누가 묻는다면 말이야." <<hePost "이">> 말한다. "난 널 본 적 없는 거야." <<HePost "은">> 도서관에서 나간다.
<br><br>
<<endevent>>
<<link [[다음|School Library]]>><</link>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 0>>
<<if $rng gte 81>>
<<person1>><<personPost "은">> <<person2>><<personPost "을">> 보고는 웃는다. "우릴 무시할 수 있을 거라 생각하나봐." <<person1>><<HePost "이">> 손으로 당신의 입을 막는다.
<br><br>
<<link [[다음|School Library Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
당신은 둘이 성가시게 구는 걸 무시하고, 곧 그들은 지쳤는지 당신을 내버려둔다.
<br><br>
<<link [[다음|School Library]]>><<endevent>><</link>>
<</if>>
<<elseif $phase is 1>>
<<generate3>><<person3>>당신은 도와달라 외친다. 몇 사람이 무슨 일인지 보러 온다. 사서도 거기에 껴있다. <<HePost "은">> 둘을 노려본다. "또 너네 둘이구나. 나가."
<br>
<<person2>><<personPost "은">> 분한 모양이다. "우린 그냥 장난-"
<br>
사서가 말을 자른다. "나가랬지." 둘은 그 말을 따르며, 당신을 내버려둔다.
<br><br>
<<person3>>사서는 당신에게 괜찮냐고 묻고, 당신은 고개를 끄덕인다. 당신이 괜찬하는 것을 확인한 뒤, 사서는 하던 일로 돌아간다.
<br><br>
<<link [[다음|School Library]]>><<endevent>><</link>>
<<elseif $phase is 2>>
<<NPCStatusCheck "Sydney">>
You shout for Sydney. The <<person2>><<person>> sneers. "Oh no, not Sydney, <<nnpc_he "Sydney">>'s gonna write on us, whatever will we do?" The two begin to laugh.
<br>
However, they're cut off by the thwap of a ruler against skin. The <<person1>><<person>> cries out in pain. You turn to see Sydney's furious gaze, just in time for a second ruler to bounce off of the <<person2>><<persons>> head.
<br>
"That fucking hurt! I'm telling."
<br>
<<if _sydneyStatus.includes("corrupt")>>
Sydney grins. "Oh, really? Who do you think the <<nnpc_title "Leighton">> will believe? Get out. Now."
<<else>>
Sydney glares. "You're causing a fuss in a library. You're the one at fault. Leave immediately."
<</if>>
<br>
The pair grumble, leaving the library while nursing their fresh bruises. You manage to overhear "Fucking teacher's pet religious shitstain" from the <<person1>><<person>>.
<br><br>
<<if $sydneyromance is 1>>
<<if _sydneyStatus.includes("corrupt")>>
As you turn, Sydney grabs you behind the head, pulling you into a kiss. <<takeKissVirginity "Sydney" `($sydneyromance is 1?"loveInterest":"romantic")`>>
<br><br>
<<nnpc_He "Sydney">> pulls away after a moment.
<<else>>
You feel Sydney's arms wrap around you.
<</if>>
"I hope they didn't hurt you." You spend some time reassuring <<nnpc_him "Sydney">>, but <<nnpc_he "Sydney">> still seems hesitant to leave your side. After some time, <<nnpc_he "Sydney">> returns to the rental counter, looking back over <<nnpc_his "Sydney">> shoulder a few times.
<br><br>
<<else>>
"Are you alright?" Sydney puts a hand on your shoulder. You nod, but Sydney seems hesitant to leave your side. After a moment, <<nnpc_he "Sydney">> returns to the rental counter, looking back over <<nnpc_his "Sydney">> shoulder a few times.
<br><br>
<</if>>
<<link [[다음|School Library]]>><<endevent>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<npcidlegenitals>><<hand_gag 0 left>>
<<if $delinquency lt 400>><<enable_rescue>><</if>>
<<set $timer to 20>>
<</if>>
<<effects>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
당신의 불량학생으로서의 명성 때문에 아무도 당신을 도와주지 않는다.
<br><br>
<</if>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[다음|School Library Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|School Library Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[다음|School Library Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $timer lte 0>>
<span id="next"><<link [[다음|School Library Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|School Library Molestation]]>><</link>></span><<nexttext>>
<</if>><<if $enemyhealth lte 0>>
그들은 고통에 몸을 움찔거린다. 눈에서 언뜻 공포감이 보인다. "미친 싸이코 새끼!" 그들은 당신을 내버려둔다. <<tearful>> 당신은 몸을 추스른다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|School Library]]>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<person1>><<personPost "은">> <<person2>><<personPost "을">> 바라본다. "내가 먼저 갔어. 돈 내!"
<br><br>
<<personPost "은">> 고개를 흔든다. "아냐, 내가 너보다 먼저 떨었어."
<br><br>
둘은 책상 위에 널부러진 당신을 두고 나간다. 계속해서 말싸움을 하는 목소리가 곧 멀어져간다. <<tearful>> 당신은 몸을 추스른다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|School Library]]>><</link>>
<<elseif $alarm is 1 and $rescue is 1>>
<<set $rescued += 1>>
<<endevent>>
당신의 외침에 깜짝 놀란 사서가 무슨 일인지 확인하러 온다.
<br><br>
둘은 공격을 멈추고는 책장 사이로 도망가고, 사서는 당신에게로 달려온다.
<<clotheson>>
<<endcombat>>
<<exposure>>
<<generate1>><<person1>>
<<if $exposed gte 1>>
<<HePost "은">> 당신에게 몸을 가릴 수건 몇 장을 건네준다.<<towelup>>
<</if>>
"괜찮니?" <<HePost "이">> 묻는다.
<<if $stress gte $stressmax>>
하지만 당신의 의식은 이미 멀어져가고 있었다.
<br><br>
<<endevent>>
/*ToDo: Pregnancy, remove $pregnancyTesting to properly enable*/
<<if $sexStats.vagina.pregnancy.waterBreaking is true and $pregnancyTesting>>
<<pregnancyWatersBrokenPassout "schoolLibrarian">>
<<else>>
<<ambulance>>
<</if>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
당신은 뭔가 말하려 하나, 대신 눈물이 터져나온다. 정신이 흐려져가며 사서의 팔이 몸을 감싸는 것만이 느껴진다.
<br><br>
<<endevent>>
/*ToDo: Pregnancy, remove $pregnancyTesting to properly enable*/
<<if $sexStats.vagina.pregnancy.waterBreaking is true and $pregnancyTesting>>
<<pregnancyWatersBrokenPassout "schoolLibrarian">>
<<else>>
<<ambulance>>
<</if>>
<<elseif $pain gte 20>>
<<tearful>> 당신은 고개를 끄덕이며 눈물 사이로 사서에게 미소를 지어보인다. 어디 다친 곳은 없다는 것을 확인하자, <<hePost "은">> 하던 일로 돌아간다.
<<endevent>>
<br><br>
<<link [[다음|School Library]]>><</link>>
<<else>>
<<tearful>> 당신은 고개를 끄덕이고는 얼굴을 붉힌 사서에게 미소를 지어보인다. 일단 어디 다친 곳은 없다는 걸 확인하자, <<hePost "은">> 하던 일로 돌아간다.
<br><br>
<<endevent>>
<<link [[다음|School Library]]>><</link>>
<</if>>
<<elseif $timer lte 0>>
지루해졌는지, 둘은 당신을 내버려둔다. <<tearful>> 당신은 몸을 추스른다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|School Library]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<sydneySchedule>>
<<if $counterApproach is 1>>
<<unset $counterApproach>>
<<set _counterApproach to 1>>
You approach the rental counter.
<<elseif $schoolShopAction is undefined>>
You are at the library's rental counter.
<</if>>
<<switch _sydney_location>>
<<case "library">>
<<sydneyLibrary>>
<<case "science">>
A sign hangs from the front. <span class="blue">"In class"</span>.
<br><br>
<<link [[Leave|School Library]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<case "canteen">>
A sign hangs from the front. <span class="blue">"At canteen"</span>.
<br><br>
<<link [[Leave|School Library]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<case "class">>
A sign hangs from the front. <span class="blue">"In class"</span>.
<br><br>
<<link [[Leave|School Library]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<default>>
<<if $schoolday is 1 and $schoolstate isnot "early" and $schoolstate isnot "late" and _counterApproach is 1>>
No one's there. You ring the bell. No one responds.
<<if $hour lt 8 and $sydneyLate is 1 and $sydneySeen and $sydneySeen.includes("library")>>
It seems Sydney is late<<if $sydneySeen.includes("science")>> again<</if>>.
<</if>>
<</if>>
<<if ($schoolday isnot 1 or $schoolstate is "early" or $schoolstate is "late")>>
<br><br>
<<bookRentalOptions>>
<</if>>
<<if $schoollibrarymoneytheft isnot 1>>
<br><br>
<<link [[Examine the cash register|School Library Register]]>><</link>>
<br>
<</if>>
<br>
<<link [[Leave|School Library]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</switch>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<sydneySchedule>><<NPCStatusCheck "Sydney">>
You
<<switch $bookRent>>
<<case "return">>
return the<<if $book_rent_timer lt 0>><<set $recentReturnTimer to 14>> overdue<</if>>
<<switch $phase>>
<<case 6>>
<<if $per_npc.pinch isnot undefined>>
copy of "How <<if $per_npc.pinch.pronoun is "m">>Mr<<else>>Ms<</if>>. Pinch Groped Christmas"
<<clearNPC pinch>>
<<else>>
olive-coloured book.
<</if>>
<<case 5>>
copy of "Raul and Janet".
<<default>>
$studyBooks.rented textbook.
<</switch>>
<<set $studyBooks.rented to "none">>
<<if _sydney_location is "library">>
<<if $book_rent_timer lt 0>>
<<if $NPCName[$NPCNameList.indexOf("Sydney")].love lt 10>>
"Late. But at least it isn't damaged. Please try to be more punctual on returns." Sydney writes something down, frowning. <<bookCriminal>>
<<elseif $sydneyromance is 1>>
<<if _sydneyStatus.includes("corrupt")>>
"I wish you'd stay on top of your rentals as well as you stay on top of me," <<he>> says while blushing. <<bookCriminal>>
<<else>>
"I wish I could make exceptions for you, but... <<nnpc_Title "Leighton">> Leighton scares me." <<bookCriminal>>
<</if>>
<<else>>
"Late." Sydney looks up. "I know you know better." <<bookCriminal>>
<</if>>
<<elseif $book_rent_timer is 14>>
"That was... fast." Sydney fumbles around with the register for a moment, before handing you <<moneyGain 15>>.
<<elseif $book_rent_timer gt 7>>
"Done early?" Sydney fumbles around with the register for a moment, before handing you <<moneyGain 10>>.
<<else>>
"Thanks for being punctual!" Sydney happily takes the book from you, before returning it to its place.
<</if>>
<<unset $bookOverdue>>
<<set $book_rent_timer to 0>>
<br><br>
<<sydneyOptions>>
<<else>>
<<set $bookReturnedAbsent to 1>>
<<set $book_rent_timer to 0>>
<br><br>
<<bookRentalOptions>>
<br>
<<link [[Leave|School Library]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<case "rent">>
rent
<<if $phase is 6>>
the strange, olive-coloured book.
<<switch _sydneyStatus>>
<<case "corrupt" "corruptLust">>
Sydney snickers. "I thought this book was for kids. Dunno what it's doing here. But hey, knock yourself out."
<<default>>
Sydney smiles. "Oh, I love this old book! <<nnpc_Brother "Jordan">> Jordan used to read it to me every year around Christmastime."
<</switch>>
<br><br>
<<He>> slides the book towards you, but stops, staring down at the cover with a frown. "That's weird..." <<He>> starts to thumb through the pages, before shaking <<his>> head and handing it to you. "Enjoy."
<<elseif $phase is 5>>
a copy of "Raul and Janet".
<<switch _sydneyStatus>>
<<case "pure">>
<<if $sydneyromance is 1>>
Sydney smiles at you. "Romance on your mind? I wish it had a happier ending." <<He>> looks down, face flushed. "Do.... do you think we'll get a happy ending?"
<<else>>
Sydney looks down at the book and frowns. "A good love story, but I never really got what they were doing near the end. Why did they have to-" <<he>> cuts <<himself>> off. "Oh! Sorry, don't want to spoil it. Enjoy!"
<</if>>
<<case "pureLust">>
Sydney's cheeks turn red. "An... interesting read!<<if $sydneyromance is 1>> Maybe... maybe you can read it to me, sometime.<</if>>" <<He>> slides the book back to you, avoiding eye contact.
<<case "corrupt">>
Sydney looks down at the book and grins. "Such a sinful read. Don't have too much fun, now."
<<case "corruptLust">>
Sydney looks down at the book and grins. "Such a sinful read. Don't have too much fun, now." <<He>> hands the book back to you<<if $sydneyromance is 1>>, and gently places <<his>> hand on yours when you reach for it. "Maybe we can re-enact Act 3 Scene V sometime." <<arousal 1000>><<garousal>><<else>>.<</if>>
<<default>>
Sydney looks down at the book and frowns. "A story full of love and sin." <<if $temple_rank>><<He>> leans in and whispers. "Jordan's actually a big fan of this book, but don't tell <<nnpc_him "Jordan">> I told you! <<nnpc_He "Jordan">> says it's a good cautionary tale of the consequences of lust."<</if>> <<He>> hands the book back to you. "Enjoy."
<</switch>>
<<else>>
a $studyBooks.rented textbook.
<<if $sydneyromance is 1>>
Sydney smiles at you. "Look at you, putting the extra work in! I'm proud of you."
<<else>>
Sydney smiles. "Thanks for your rental!"
<</if>>
<</if>>
<<set $book_rent_timer to 14>>
<br><br>
<<sydneyOptions>>
<<case "renew">>
renew your rented
<<if $studyBooks.rented is "Raul and Janet">>
copy of "Raul and Janet".
<<elseif $studyBooks.rented is "Pinch">>
olive-coloured book.
<<else>>
$studyBooks.rented textbook.
<</if>>
<<set $book_rent_timer to 14>>
Sydney smiles. "Thanks for staying on top of this.<<if $sydneyromance is 1 and _sydneyStatus.includes("corrupt")>> Now if only you'd stay on top of me.<</if>>"
<br><br>
<<sydneyOptions>>
<<case "steal">>
steal
<<if $phase is 6>>
an olive-coloured book.
<<elseif $phase is 5>>
a copy of "Raul and Janet".
<<else>>
a $studyBooks.stolen textbook.
<</if>>
<<set $bookStolen to 1>>
<br><br>
<<bookRentalOptions>>
<br>
<<link [[Leave|School Library]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<default>>
<</switch>>
<br><br>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<sydneySchedule>><<NPCStatusCheck "Sydney">>
You return the stolen
<<if $phase is 6>>
<<if $per_npc.pinch isnot undefined>>
copy of "How <<if $per_npc.pinch.pronoun is "m">>Mr<<else>>Ms<</if>>. Pinch Groped Christmas"
<<clearNPC pinch>>
<<else>>
olive-coloured book.
<</if>>
<<elseif $phase is 5>>
copy of "Raul and Janet".
<<else>>
$studyBooks.stolen textbook.
<</if>>
<<if _sydney_location is "library">>
<<if $bookStolenKnown isnot undefined>>
<<switch $bookStolenKnown>>
<<case 1>>
"That's...!" Sydney looks aghast as you hand the book over. "You found it!" Before you can interject, Sydney pulls you into a hug from over the counter.
"I was so afraid of being punished by <<nnpc_Title "Leighton">> Leighton. You've really saved my <<if _sydneyStatus.includes("corrupt")>>ass<<else>>skin<</if>>." <<npcincr Sydney love 5>><<gglove>>
<<case 2>>
<<set $recentReturnTimer to 14>>
"That book is in the record as stolen. This is the second time you've returned one of those..." Sydney stands up with a look of sudden understanding and frowns at you. "I'm disappointed. But thank you for returning it and being honest." <<bookCriminal>>
<<default>>
<<set $recentReturnTimer to 14>>
Sydney looks to be on the verge of tears. "Why do you keep doing this?! You understand that the <<nnpc_title "Leighton">> will hold me responsible for all this, right?" <<npcincr Sydney love -10>><<lllove>>
<</switch>>
<<set $bookStolenKnown += 1>>
<<unset $sydneyStolenKnown>>
<<else>>
Sydney looks at you, confused. "That book was never checked out. Did you just find it laying around?"
<</if>>
<<set $studyBooks.stolen to "none">>
<br><br>
<<sydneyOptions>>
<<else>>
<<set $bookStolenAbsent to 1>>
<<set $studyBooks.stolen to "none">>
<<unset $sydneyStolenKnown>>
<br><br>
<<bookRentalOptions>>
<br>
<<link [[Leave|School Library]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<schooleffects>><<effects>><<set $lock to 0>>
학교 사물함은 믿기 힘들 정도로 따기 쉽다.
<br><br>
<<if !["early", "late", "earlynoschool", "latenoschool", "daynoschool"].includes($schoolstate)>>
<<if currentSkillValue('skulduggery') gte $lock>>
<span class="green">이 자물쇠는 아주 따기 쉬워 보인다.</span>
<br><br>
<<link [[몰래 연다 (0:30)|School Lockers Sneak]]>><<pass 30>><<crimeup 30>><</link>><<crime>>
<br>
<<else>>
<span class="red">이 자물쇠는 당신의 자물쇠따기 능력으로는 딸 수 없다.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<else>>
학교 시간 중간에는 안에 귀중품이 남아있을 수도 있다.
<br><br>
<</if>>
<<link [[떠난다 (0:01)|Hallways]]>><<pass 1>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $rng gte 81>>
당신은 성공적으로 자물쇠를 딴다.
<<if $skulduggery lt 100>>
<<skulduggeryskilluse>><<set $skulduggery += 5>>
<<else>>
<span class="blue">이런 쉬운 자물쇠로부터는 더는 배울 것이 없다.</span>
<</if>>
<br><br>
<<moneyGainDisplay 6 true true>> 어치의 동전이 굴러다닌다. 버스비일 것이다.
<br><br>
<<link [[가져간다|School Lockers]]>><<crimeup 1>><<set $money += _money_gain>><</link>><<crime>>
<br>
<<link [[떠난다|School Lockers]]>><</link>>
<br>
<<elseif $rng gte 61>>
당신은 성공적으로 자물쇠를 딴다.
<<if $skulduggery lt 100>>
<<skulduggeryskilluse>><<set $skulduggery += 5>>
<<else>>
<span class="blue">이런 쉬운 자물쇠로부터는 더는 배울 것이 없다.</span>
<</if>>
<br><br>
사물함 안에는 흥미를 가질만한 것이 없다. 펜과 연필 몇 자루만이 굴러다닌다.
<br><br>
<<link [[떠난다|School Lockers]]>><</link>>
<br>
<<elseif $rng gte 41>>
당신은 성공적으로 자물쇠를 딴다.
<<if $skulduggery lt 100>>
<<skulduggeryskilluse>><<set $skulduggery += 5>>
<<else>>
<span class="blue">이런 쉬운 자물쇠로부터는 더는 배울 것이 없다.</span>
<</if>>
<br><br>
조금 뒤져보니 <<moneyGainDisplay 30 true true>>가 나온다.
<br><br>
<<link [[가져간다|School Lockers]]>><<crimeup 5>><<set $money += _money_gain>><</link>><<crime>>
<br>
<<link [[떠난다|School Lockers]]>><</link>>
<br>
<<elseif $rng gte 21>>
당신은 성공적으로 자물쇠를 딴다.
<<if $skulduggery lt 100>>
<<skulduggeryskilluse>><<set $skulduggery += 5>>
<<else>>
<span class="blue">이런 쉬운 자물쇠로부터는 더는 배울 것이 없다.</span>
<</if>>
<br><br>
당신은 내용물을 뒤져보나, 가치가 있을만한 것은 찾지 못한다.
<br><br>
<<link [[떠난다|School Lockers]]>><</link>>
<br>
<<else>>
당신은 성공적으로 자물쇠를 딴다.
<<if $skulduggery lt 100>>
<<skulduggeryskilluse>><<set $skulduggery += 5>>
<<else>>
<span class="blue">이런 쉬운 자물쇠로부터는 더는 배울 것이 없다.</span>
<</if>>
<br><br>
<<if !["early", "late", "earlynoschool", "latenoschool", "daynoschool"].includes($schoolstate)>>
<<generatey1>>내용물을 뒤지고 있자니 뒤에서 목소리가 들려온다. "야, 그거 내 사물함이잖아!" 목소리는 <<person1>><<personPost "의">> 것이다. 당신의 행동에 몹시 화가 난 것 같다.
<br><br>
<<link [[사과한다|School Lockers Apology]]>><<status -10>><</link>><<lcool>>
<br>
<<link [[거짓말한다|School Lockers Lie]]>><<detention 3>><</link>><<gdelinquency>>
<br>
<<link [[싸운다|School Lockers Fight]]>><<set $fightstart to 1>><</link>>
<br>
<<else>>
사물함 안에는 흥미를 가질만한 것이 없다. 펜과 연필 몇 자루만이 굴러다닌다.
<br><br>
<<link [[떠난다|School Lockers]]>><</link>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
당신은 수치심에 발을 내려다본다. "미-미안. 그냥 한 번 보고 싶었어."
<br><br>
<<personPost "은">> 그 말에 별다른 반응은 하지 않지만, 이전만큼 화가 난 것 같진 않다. "그냥 꺼져." <<HePost "은">> 제 물건을 살펴보며 말한다. 뭔가 없어진 것은 없나 보는 것이리라.
<br><br>
<<link [[다음|School Lockers]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
당신은 당황스러운 척을 한다. "네 사물함이라고? 내 사물함인줄 알았어. 나도 참 바보같지."
<br><br>
"네 사물함은 이 근처도 아니잖아. 누굴 바보인줄 아나." <<hePost "이">> 제 물건을 살펴보며 말한다. 뭔가 없어진 것은 없나 보는 것이리라.
<br><br>
<<link [[다음|School Lockers]]>><<endevent>><</link>>
<br><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<if $pillory_tenant.special.name isnot "Whitney" and $whitneyromance is 1 and $NPCName[$NPCNameList.indexOf("Whitney")].dom gte random(10, 25)>>
<<enable_rescue>>
<</if>>
<<set $enemytrust -= 100>>
<<set $enemyhealthmax -= 100>>
<<set $enemyhealth -= 100>>
<<set $enemyanger += 100>>
<<npcidlegenitals>>
"아, 맞아." 당신이 말한다. "뭐 어쩔건데?" <<HePost "은">> 당신에게로 달려들어 몸을 부딪혀, 둘 다 땅바닥에 구른다.
<br><br>
<<set $timer to 10>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $timer lte 0>>
<span id="next"><<link [[다음|School Lockers Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|School Lockers Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음|School Lockers Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue gte 1>>
<span id="next"><<link [[다음|Whitney Rescue]]>><<set $whitneyRescueExit to "hallways">><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|School Lockers Fight]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
가버리는 바람에 남아있던 화가 사라진 모양이다. "다신 그러지 마." <<HePost "은">> 멋쩍게 말한다. <<tearful>> 당신은 자리에서 일어나고, <<hePost "은">> 사물함 문을 닫은 뒤 떠난다.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
"그-그만! 네가 이겼어." <<hePost "은">> 울먹이며 그렇게 말하고는 도망간다. <<tearful>> 당신은 당당하고 의기양양하게 일어난다.
<<ltrauma>><<lstress>><<gcool>><<trauma -6>><<stress -12>><<status 1>>
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $timer lte 0>>
<<if $pillory_tenant.special.name isnot "Leighton">>
<<npc Leighton>><<person1>>레이턴이 달려와서는 둘을 힘으로 떼어낸다.
<<endevent>><<npc Leighton>><<person1>>
"이건 어떤 식으로도 용납할 수 없어." <<hePost "이">> 당신을 바라보며 말한다. "방과 후에 내 방에서 보자꾸나. 예의를 좀 가르쳐주지."
<<else>>
윈터가 그 장면 안으로 뛰쳐들어온다. <<person1>><<person_un>> <<nnpc_his_yi "Winter">> 등장에 도망간다.
<<endevent>><<npc Winter>><<person1>>
"얼마나 야만적인 모습인가," <<he_ga>> 혀를 차며, 당신을 쳐다본다. "나는 반쯤 내 자신의 손으로 네게 처벌을 내리고 싶지만, <<nnpc_title_i "Leighton">> 돌아오시면 <<nnpc_he_ga "Leighton">> 너를 처리하시도록 하겠다."
<</if>>
<<gdelinquency>><<detention 4>>
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<br><br>
<<link [[다음|School Lockers]]>><</link>><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>><<set $bus to "schoolfrontplayground">>
<<if !["early", "late", "earlynoschool", "latenoschool", "daynoschool"].includes($schoolstate)>>
<<if $schoolstate is "morning">>
당신은 정문쪽 놀이터에 있다. 아직 학교가 공식적으로 시작한 것은 아니지만, 어린 학생들이 이미 와서 놀고 있다.
<br><br>
<<elseif $schoolstate is "afternoon">>
당신은 정문쪽 놀이터에 있다. 앞으로 몇 시간은 더 시설이 열려있을 것이기에 몇몇 학생들이 돌아다니며 놀고 있다.
<<if $weekday eq 6 and $framed is "whitney" and $pillory_tenant.special.name isnot "Whitney">>
<br>
누군가 고함을 지르는 소리가 들려온다. 그쪽으로 가보니 마침 <span class="gold">휘트니가 수갑을 찬 채로 경찰 몇 명에 의해 끌려나가는 광경</span>이 눈에 들어온다.<<imprison_whitney>>
<<elseif $weekday eq 6 and $framed is "leighton" and $pillory_tenant.special.name isnot "Leighton">>
<br>
누군가 큰 소리로 항의하는 소리가 들려온다. 그쪽으로 가보니 마침e <span class="gold">레이턴이 경찰들에게 이끌려가는 광경</span>이 눈에 들어온다.<<imprison_leighton>>
<<elseif $detention gte 1 and $detentionattended isnot 1 and $headnodetention isnot 1 and $pillory_tenant.special.name isnot "Leighton">>
<span class="purple">교장이 정문에 지키고 서있는 것이 보인다.</span> 당신은 징계를 받고 있어야 하므로, 저쪽으로 나가려 하면 걸릴 것이다.
<<elseif $bullytimer gte 1 and $bullytimeroutside gte 1 and $bullygate is 0 and $NPCName[$NPCNameList.indexOf("Whitney")].init is 1 and $NPCName[$NPCNameList.indexOf("Whitney")].state isnot "dungeon" and $pillory_tenant.special.name isnot "Whitney">>
<span class="purple">정문쪽에 휘트니가 있는 것이 보인다.</span>
<</if>>
<br><br>
<<elseif $schoolstate is "lunch">>
당신은 정문쪽 놀이터에 있다. 점심 시간인지라 학생들로 가득하다.
<br><br>
<<else>>
당신은 정문쪽 놀이터에 있다. 수업 시간이라 사람이 딱히 보이진 않는다.
<br><br>
<</if>>
<<if $exposed gte 1>>
당신은 <<lewdnessPost "을">> 가리기 위해 창고 뒤에 숨는다.
<br><br>
<</if>>
<<else>>
정문쪽 놀이터는 비어있다.
<br><br>
<</if>>
<<schoolperiodtext>>
<<if $stress gte $stressmax>>
<<link [[모든 것이 암흑 속으로 사라져간다...|School Passout]]>><</link>>
<<elseif $adultshopintro is undefined and $adultshopunlocked is undefined and $adultshopintrosirris is undefined and $schoolstate is "afternoon" and $weekday is 6 and $exposed lte 0>>
<<set $adultshopintrosirris to 1>>
Sirris rushes from the main building, both arms clutching a large cardboard box. <<npc Sirris>><<person1>><<He>> seems eager about something. <<He>> stops by <<his>> car, and awkwardly fumbles for the keys jangling in <<his>> pocket.
<br><br>
<<link [[Offer to help|School Sirris Help]]>><<npcincr Sirris love 1>><</link>><<glove>>
<br>
<<link [[Just watch|School Sirris Watch]]>><</link>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<eventsplayground>>
<<else>>
<<if !["early", "late", "earlynoschool", "latenoschool", "daynoschool"].includes($schoolstate) and $exposed gte 1>>
<<link [[학교 뒤쪽으로 숨어든다 (0:05)|School Rear Playground]]>><<pass 5>><</link>>
<br>
<<else>>
<<entranceicon>><<link [[학교 안으로 들어간다 (0:01)|Hallways]]>><<pass 1>><</link>>
<br>
<<playgroundicon>><<link [[뒤쪽 놀이터 (0:02)|School Rear Playground]]>><<pass 2>><</link>>
<br><br>
<<if $schoolstate is "afternoon" and $detention gte 1 and $detentionattended isnot 1 and $headnodetention isnot 1 and $pillory_tenant.special.name isnot "Leighton">>
<<link [[학교를 나온다|School Leave Stop]]>><</link>>
<br>
<<elseif $schoolstate is "afternoon" and $bullytimer gte 1 and $bullytimeroutside gte 1 and $bullygate is 0 and $NPCName[$NPCNameList.indexOf("Whitney")].init is 1 and $NPCName[$NPCNameList.indexOf("Whitney")].state isnot "dungeon" and $pillory_tenant.special.name isnot "Whitney">>
<<link [[학교를 나온다|School Leave Whitney]]>><</link>>
<br>
<<elseif $schoolday is 1 and $hour gte 7 and $hour lte 16>>
<<ind>><<link [[학교를 나온다 (0:01)|Oxford Street]]>><<pass 1>><</link>>
<br>
<<else>>
<<ind>><<link [[학교를 나온다|School Gate Exit]]>><</link>>
<br>
<</if>>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>><<set $bus to "schoolrearplayground">>
<<if !["early", "late", "earlynoschool", "latenoschool", "daynoschool"].includes($schoolstate)>>
<<if $schoolstate is "morning">>
당신은 학교 뒤쪽의 놀이터에 있다. 아직 학교가 공식적으로 시작한 것은 아니지만, 어린 학생들이 이미 와서 놀고 있다.
<br><br>
<<elseif $schoolstate is "afternoon">>
당신은 학교 뒤쪽의 놀이터에 있다. 앞으로 몇 시간은 더 시설이 열려있을 것이기에 몇몇 학생들이 돌아다니며 놀고 있다.
<br><br>
<<elseif $schoolstate is "lunch">>
당신은 학교 뒤쪽의 놀이터에 있다. 점심 시간인지라 학생들로 가득하다.
<br><br>
<<else>>
당신은 학교 뒤쪽의 놀이터에 있다. 수업 시간이라 사람이 딱히 보이진 않는다.
<br><br>
<</if>>
<<if $exposed gte 1>>
당신은 <<lewdnessPost "을">> 가리기 위해 창고 뒤에 숨는다.
<br><br>
<</if>>
<<else>>
학교 뒤쪽 놀이터는 비어있다.
<br><br>
<</if>>
<<schoolperiodtext>>
<<if $stress gte $stressmax>>
<<link [[모든 것이 암흑 속으로 사라져간다...|School Passout]]>><</link>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<eventsplayground>>
<<else>>
<<if !["early", "late", "earlynoschool", "latenoschool", "daynoschool"].includes($schoolstate) and $exposed gte 1>>
<<link [[학교로 숨어든다 (0:03)|Hallways]]>><<pass 3>><</link>>
<br>
<<link [[정문쪽으로 숨어든다 (0:05)|School Front Playground]]>><<pass 5>><</link>>
<br><br>
<<link [[울타리를 넘어 공업 지구로 간다 (0:02)|School Rear Fence Exit]]>><<pass 2>><</link>>
<br>
<<else>>
<<if $exposed lte 0 and $NPCName[$NPCNameList.indexOf("Kylar")].state is "active" and $weather isnot "rain" and $weather isnot "snow" and $schoolstate is "lunch">>
카일라가 나무 그루터기에 앉아 땅바닥을 쳐다보고 있다.
<br>
<<link [[다가간다|Kylar Playground]]>><<set $kylar_text_trigger to true>><</link>>
<br><br>
<</if>>
<<if $exposed lte 0 and $schoolstate is "lunch">>
<<ind>><<link [[그루터기에 앉아 쉰다 (0:10)|School Stump]]>><<stress -1>><<pass 10>><<tiredness -1>><</link>><<ltiredness>><<lstress>>
<br>
<</if>>
<<if $schoolstate is "lunch" and $panty_thief gte 1>>
<<ind>><<link [[속옷 도둑을 찾는다 (0:10)|School Panty]]>><<pass 10>><</link>>
<br>
<</if>>
<<entranceicon>><<link [[학교 안으로 들어간다 (0:01)|Hallways]]>><<pass 1>><</link>>
<br>
<<playgroundicon>><<link [[정문쪽 놀이터 (0:02)|School Front Playground]]>><<pass 2>><</link>>
<br><br>
<<ind>><<link [[울타리를 넘어 공업 지구로 간다 (0:02)|School Rear Fence Exit]]>><<pass 2>><</link>>
<br>
<</if>>
<<if $historytrait gte 1>>
<<if $parktunnelintro gte 1>>
<<parkicon>><<link [[공원으로 향하는 비밀 터널 (0:05)|Park]]>><<pass 5>><</link>>
<br>
<<else>>
<<parkicon>><<link [[공원으로 향하는 비밀 터널 (0:05)|Park Tunnel]]>><<pass 5>><</link>>
<br>
<</if>>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>><<set $outside to 0>><<effects>><<set $lock to 200>>
학교 정문은 닫힌 채로 단단한 자물쇠가 잠겨 있다.
<br><br>
<<if currentSkillValue('skulduggery') gte $lock>>
<span class="green">이 자물쇠는 아주 따기 쉬워 보인다.</span>
<br><br>
<<link [[자물쇠를 딴다 (0:10)|School Front Playground]]>><<pass 10>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">이 자물쇠는 당신의 자물쇠따기 능력 바깥의 물건이다.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[떠난다|Oxford Street]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $changingroomstate is "empty">>
당신은 학교 탈의실 바깥에 있다. 수영장에 들어가려면 탈의실을 지나야 한다.
<br><br>
<<else>>
You are outside the school changing rooms. You need to pass through them to access the pool. You hear chatters on both side of the changing rooms.
<br><br>
<</if>>
<<if $exposed gte 1>>
문 옆에 놓인 카트에는 수건이 잔뜩 쌓여있다.
<br><br>
<<link [[수건 몇 장을 집는다|School Pool Entrance]]>><<towelup>><</link>>
<br><br>
<</if>>
<<if $player.gender is "f" and $changingroomstate is "empty">>
<<maleicon>><<link [[남학생 탈의실|School Boy Changing Room]]>><<arousal 300>><</link>><<garousal>>
<br>
<<elseif $player.gender is "f" and $schoolrep.crossdress gte 3>>
<<maleicon>><<link [[남학생 탈의실|School Boy Changing Room]]>><<arousal 600>><<stress 12>><</link>><<ggarousal>>
<br>
<<elseif $player.gender is "f">>
<<maleicon>><<link [[남학생 탈의실|School Boy Changing Room]]>><<arousal 600>><</link>><<ggarousal>>
<br>
<<else>>
<<maleicon>><<link [[남학생 탈의실|School Boy Changing Room]]>><</link>>
<br>
<</if>>
<<if $player.gender is "m" and $changingroomstate is "empty">>
<<femaleicon>><<link [[여학생 탈의실|School Girl Changing Room]]>><<arousal 300>><</link>><<garousal>>
<br><br>
<<elseif $player.gender is "m" and $schoolrep.crossdress gte 3>>
<<femaleicon>><<link [[여학생 탈의실|School Girl Changing Room]]>><<arousal 600>><<stress 12>><</link>><<ggarousal>>
<br><br>
<<elseif $player.gender is "m">>
<<femaleicon>><<link [[여학생 탈의실|School Girl Changing Room]]>><<arousal 600>><</link>><<ggarousal>>
<br><br>
<<else>>
<<femaleicon>><<link [[여학생 탈의실|School Girl Changing Room]]>><</link>>
<br><br>
<</if>>
<<if $changingroomstate isnot "empty" and $player.gender_appearance isnot $player.gender>>
<<if $player.gender_appearance is "m">>
<<link [[여학생들이 나오기를 기다린다 (0:06)|School Pool Entrance]]>><<pass 6>><</link>>
<br><br>
<<elseif $player.gender_appearance is "f">>
<<link [[남학생들이 나오기를 기다린다 (0:06)|School Pool Entrance]]>><<pass 6>><</link>>
<br><br>
<</if>>
<</if>>
<<link [[떠난다 (0:01)|Hallways]]>><<pass 1>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<effects>>
당신은 울타리를 넘어 반대편에 착지한다.
<<if !$worn.over_lower.type.includes("naked")>>
<<set $worn.over_lower.integrity -= 20>>
<<if $worn.lower.type.includes("naked") and $worn.under_lower.type.includes("naked")>>
<<if $worn.over_lower.integrity lte 0>>
You feel strangely cold. You look back at the fence, and see your $worn.over_lower.name hanging from one of the spikes!
<<else>>
Your $worn.over_lower.name caught on a spike and tore slightly as you climbed over.
<</if>>
A breeze caresses your <<genitals>>, making you shiver.
<<else>>
<<if $worn.over_lower.integrity lte 0>>
You feel strangely cold. You look back at the fence, and see your $worn.over_lower.name hanging from one of the spikes!
<<else>>
Your $worn.over_lower.name caught on a spike and tore slightly as you climbed over.
<</if>>
<</if>>
<<elseif $worn.lower.type.includes("naked")>>
<<if !$worn.under_lower.type.includes("naked")>>
<<set $worn.under_lower.integrity -= 20>>
<<if $worn.under_lower.integrity lte 0>>
이상하게 시원한 느낌이 든다. 울타리를 쳐다보자, <<trClothes "under_lower" $worn.under_lower.name "name" "이">>_trResult 울타리 못에 걸려있는 것이 눈에 들어온다!
<<else>>
울타리를 넘는 동안 <<trClothes "under_lower" $worn.under_lower.name "name" "이">>_trResult 못에 걸려 약간 찢어졌다.
<</if>>
<<else>>
당신은 산들바람이 <<genitalsPost "을">> 스치고 지나가는 바람에 살짝 몸을 떤다.
<</if>>
<<else>>
<<set $worn.lower.integrity -= 20>>
<<if $worn.lower.integrity lte 0>>
이상하게 시원한 느낌이 든다. 울타리를 쳐다보자, <<trClothes "lower" $worn.lower.name "name" "이">>_trResult 울타리 못에 걸려있는 것이 눈에 들어온다!
<<else>>
울타리를 넘는 동안 <<trClothes "lower" $worn.lower.name "name" "이">>_trResult 못에 걸려 약간 찢어졌다.
<</if>>
<</if>>
<<integritycheck>>
<br><br>
<<link [[다음|School Rear Playground]]>><</link>>
<br><br><<set $outside to 1>><<set $location to "town">><<effects>>
당신은 울타리를 넘어 반대편에 착지한다.
<<if !$worn.over_lower.type.includes("naked")>>
<<set $worn.over_lower.integrity -= 20>>
<<if $worn.lower.type.includes("naked") and $worn.under_lower.type.includes("naked")>>
<<if $worn.over_lower.integrity lte 0>>
You feel strangely cold. You look back at the fence, and see your $worn.over_lower.name hanging from one of the spikes!
<<else>>
Your $worn.over_lower.name caught on a spike and tore slightly as you climbed over.
<</if>>
A breeze caresses your <<genitals>>, making you shiver.
<<else>>
<<if $worn.over_lower.integrity lte 0>>
You feel strangely cold. You look back at the fence, and see your $worn.over_lower.name hanging from one of the spikes!
<<else>>
Your $worn.over_lower.name caught on a spike and tore slightly as you climbed over.
<</if>>
<</if>>
<<elseif $worn.lower.type.includes("naked")>>
<<if !$worn.under_lower.type.includes("naked")>>
<<set $worn.under_lower.integrity -= 20>>
<<if $worn.under_lower.integrity lte 0>>
이상하게 시원한 느낌이 든다. 울타리를 쳐다보자, <<trClothes "under_lower" $worn.under_lower.name "name" "이">>_trResult 울타리 못에 걸려있는 것이 눈에 들어온다!
<<else>>
울타리를 넘는 동안 <<trClothes "under_lower" $worn.under_lower.name "name" "이">>_trResult 못에 걸려 약간 찢어졌다.
<</if>>
<<else>>
당신은 산들바람이 <<genitalsPost "을">> 스치고 지나가는 바람에 살짝 몸을 떤다.
<</if>>
<<else>>
<<set $worn.lower.integrity -= 20>>
<<if $worn.lower.integrity lte 0>>
이상하게 시원한 느낌이 든다. 울타리를 쳐다보자, <<trClothes "lower" $worn.lower.name "name" "이">>_trResult 울타리 못에 걸려있는 것이 눈에 들어온다!
<<else>>
울타리를 넘는 동안 <<trClothes "lower" $worn.lower.name "name" "이">>_trResult 못에 걸려 약간 찢어졌다.
<</if>>
<</if>>
<<integritycheck>>
<br><br>
<<link [[다음|Industrial alleyways]]>><</link>>
<br><br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $schoolday is 1 and $schoolstate isnot "early" and $schoolstate isnot "late" and $pillory_tenant.special.name isnot "Leighton">>
<<npc Leighton>><<person1>>
당신은 <<nnpc_title_yi "Leighton">> 사무실 문을 두드린다. 반대편에서 <<his_yi>> 목소리가 들려온다. "들어와."
<br><br>
<<if $worn.upper.type.includes("school") and $worn.lower.type.includes("school") and $rightarm isnot "bound" or $hour gte 14>>
<<if $headinterrupted is 0>>
레이턴은 책상에 앉은 채로 당신이 들어오는 걸 지켜본다. "무슨 일이지?"
<br><br>
<<link [[교장실에서 나온다 (0:01)|Hallways]]>><<endevent>><<pass 1>><<set $headinterrupted to 1>><</link>>
<br>
<<if $headdrive is 1 and $headnodetention isnot 1 and $headmoney isnot 1>>
<<link [[협박한다|Head's Office Blackmail]]>><</link>><<crime>>
<br>
<</if>>
<<if $schoolfameblackmail gte 1>>
<<if $schoolfameboard is 1>>
<<if $schoolfameconsensual is 1>>
<<link [[사진을 찍는다 (0:20)|Head's Office Photoshoot]]>><<set $schoolfameblackmail to 0>><</link>>
<br>
<<elseif $exhibitionism gte 55 and $schoolfameblackmail gte 3>>
<<link [[돈을 위해 사진을 찍겠다 한다|Head's Office Photoshoot Offer]]>><<set $schoolfameblackmail to 0>><<set $schoolfameconsensual to 1>><</link>><<exhibitionist4>>
<br>
<</if>>
<<else>>
<<link [[사진을 찍는다 (0:20)|Head's Office Photoshoot Blackmail]]>><<set $schoolfameblackmail to 0>><<trauma 6>><<stress 6>><<npcincr Leighton dom 1>><</link>><<gtrauma>><<gstress>>
<br>
<</if>>
<</if>>
<<else>>
<<if $exposed gte 1>>
<<fameexhibitionism 1>>
<</if>>
<<if $headnodetention isnot 1>>
레이턴은 책상에 앉은 채로 당신이 들어오는 걸 지켜본다. "또 너냐? 별 일도 없는데 자꾸 방해하는 건 무례한 짓이야. 이번에도 별 일 아니라면 벌을 내릴 수 밖에 없어."
<br><br>
<<else>>
레이턴은 책상에 앉은 채로 당신이 들어오는 걸 지켜본다. "할 말은 없다. 나가."
<br><br>
<</if>>
<<link [[교장실에서 나온다 (0:01)|Hallways]]>><<endevent>><<pass 1>><<detention 1>><</link>><<gdelinquency>>
<br>
<<if $headdrive is 1 and $headnodetention isnot 1 and $headmoney isnot 1>>
<<link [[협박한다|Head's Office Blackmail]]>><</link>><<crime>>
<br>
<</if>>
<<if $schoolfameblackmail gte 1>>
<<if $schoolfameboard is 1>>
<<if $schoolfameconsensual is 1>>
<<link [[사진을 찍는다 (0:20)|Head's Office Photoshoot]]>><<set $schoolfameblackmail to 0>><</link>>
<br>
<<elseif $exhibitionism gte 55 and $schoolfameblackmail gte 3>>
<<link [[돈을 위해 사진을 찍겠다 한다|Head's Office Photoshoot Offer]]>><<set $schoolfameblackmail to 0>><<set $schoolfameconsensual to 1>><</link>><<exhibitionist4>>
<br>
<</if>>
<<else>>
<<link [[사진을 찍는다 (0:20)|Head's Office Photoshoot Blackmail]]>><<set $schoolfameblackmail to 0>><<trauma 6>><<stress 6>><<npcincr Leighton dom 1>><</link>><<gtrauma>><<gstress>>
<br>
<</if>>
<</if>>
<</if>>
<<else>>
레이턴은 책상에 앉은 채로 당신이 들어오는 걸 지켜본다. "아. 그 옷차림은 또 뭐야."
<<if $rightarm is "bound" or $leftarm is "bound" or $feetuse is "bound">>
<br><br>
"도대체 어쩌다 이런 상태가 된 거냐." <<HePost "은">> 당신의 뒤로 돌아가며 중얼거린다. <span class="green">곧 팔다리가 자유로워진다.</span>
<br><br>
<<unbind>>
<<if (!$worn.upper.type.includes("school") or !$worn.lower.type.includes("school")) and $schoolstate isnot "fifth">> /*clothes don't matter for swim*/
"이 옷들도 안돼." <<HePost "은">> 서랍에서 옷을 꺼낸다. "자, 받거라."
<br><br>
<<else>>
<<link [[다음|Hallways]]>><<endevent>><</link>>
<br><br>
<</if>>
<<else>>
<<HePost "은">> 서랍에서 옷을 꺼낸다. "자, 받거라."
<br><br>
<</if>>
<<if !$worn.upper.type.includes("school") and !$worn.lower.type.includes("school") and $schoolstate isnot "fifth">>
<<if $player.gender_appearance is "m">>
<<if $rng gte 51>>
<<set $clothingselector to "m">>
<<HePost "은">> 낡은 교복 셔츠와 반바지를 건네준다. "창고에서 갈아입도록 해. 입고 있던 옷은 방과후에 수영장에서 가져가고." <<HePost "은">> 알아서 옷을 갈아입으라는듯이 시선을 컴퓨터로 돌린다.
<br><br>
<<link [[옷을 갈아입고 나온다 (0:01)|Hallways]]>><<schoolspareclothes>><<endevent>><<pass 1>><</link>>
<br>
<<link [[남자 교복을 입는 것을 거부한다 |Head's Office Refusal]]>><<detention 1>><</link>><<gdelinquency>><<if !$genderknown.includes("Leighton") and $statdisable is "f">> | <span class="pink">Leighton will be suspicious</span><</if>>
<br>
<<else>>
<<set $clothingselector to "f">>
<<HePost "은">> 낡은 교복 셔츠와 치마를 건네준다. 당신이 뭐라 말을 하기도 전에 <<hePost "이">> 입을 연다. "여학생용 교복인 건 나도 알지만, 지금은 이것밖에 없어. 이런 일을 또 겪고 싶지 않다면 앞으로는 네 교복을 입고 오도록 해." <<HePost "은">> 알아서 옷을 갈아입으라는듯이 시선을 컴퓨터로 돌린다.
<br><br>
<<link [[옷을 갈아입고 나온다 (0:01)|Hallways]]>><<schoolspareclothes>><<endevent>><<pass 1>><</link>>
<br>
<<link [[여자 교복을 입는 것을 거부한다 |Head's Office Refusal]]>><<detention 1>><</link>><<gdelinquency>>
<br>
<</if>>
<<else>>
<<if $rng gte 51>>
<<set $clothingselector to "f">>
<<HePost "은">> 낡은 교복 셔츠와 치마를 건네준다. "창고에서 갈아입도록 해. 입고 있던 옷은 방과후에 수영장에서 가져가고." <<HePost "은">> 알아서 옷을 갈아입으라는듯이 시선을 컴퓨터로 돌린다.
<br><br>
<<link [[옷을 갈아입고 나온다 (0:01)|Hallways]]>><<schoolspareclothes>><<endevent>><<pass 1>><</link>>
<br>
<<link [[여자 교복을 입는 것을 거부한다 |Head's Office Refusal]]>><<detention 1>><</link>><<gdelinquency>><<if !$genderknown.includes("Leighton") and $statdisable is "f">> | <span class="pink">Leighton will be suspicious</span><</if>>
<br>
<<else>>
<<set $clothingselector to "m">>
<<HePost "은">> 낡은 교복 셔츠와 반바지를 건네준다. 당신이 뭐라 말을 하기도 전에 <<hePost "이">> 입을 연다. "남학생용 교복인 건 나도 알지만, 지금은 이것밖에 없어. 이런 일을 또 겪고 싶지 않다면 앞으로는 네 교복을 입고 오도록 해." <<HePost "은">> 알아서 옷을 갈아입으라는듯이 시선을 컴퓨터로 돌린다.
<br><br>
<<link [[옷을 갈아입고 나간다 (0:01)|Hallways]]>><<schoolspareclothes>><<endevent>><<pass 1>><</link>>
<br>
<<link [[남자 교복을 입는 것을 거부한다 |Head's Office Refusal]]>><<detention 1>><</link>><<gdelinquency>>
<br>
<</if>>
<</if>>
<<elseif !$worn.lower.type.includes("school") and $schoolstate isnot "fifth">>
<<if $player.gender_appearance is "m">>
<<if $rng gte 51>>
<<set $clothingselector to "m">>
<<HePost "은">> 낡은 교복 반바지를 건네준다. "창고에서 갈아입도록 해. 입고 있던 옷은 방과후에 수영장에서 가져가고." <<HePost "은">> 알아서 옷을 갈아입으라는듯이 시선을 컴퓨터로 돌린다.
<br><br>
<<link [[옷을 갈아입고 나온다 (0:01)|Hallways]]>><<schoolspareclothes>><<endevent>><<pass 1>><</link>>
<br>
<<link [[남자 교복을 입는 것을 거부한다 |Head's Office Refusal]]>><<detention 1>><</link>><<gdelinquency>><<if !$genderknown.includes("Leighton") and $statdisable is "f">> | <span class="pink">Leighton will be suspicious</span><</if>>
<br>
<<else>>
<<set $clothingselector to "f">>
<<HePost "은">> 낡은 교복 치마를 건네준다. 당신이 뭐라 말을 하기도 전에 <<hePost "이">> 입을 연다. "여학생용 교복인 건 나도 알지만, 지금은 이것밖에 없어. 이런 일을 또 겪고 싶지 않다면 앞으로는 네 교복을 입고 오도록 해." <<HePost "은">> 알아서 옷을 갈아입으라는듯이 시선을 컴퓨터로 돌린다.
<br><br>
<<link [[옷을 갈아입고 나온다 (0:01)|Hallways]]>><<schoolspareclothes>><<endevent>><<pass 1>><</link>>
<br>
<<link [[여자 교복을 입는 것을 거부한다 |Head's Office Refusal]]>><<detention 1>><</link>><<gdelinquency>>
<br>
<</if>>
<<else>>
<<if $rng gte 51>>
<<set $clothingselector to "f">>
<<HePost "은">> 낡은 교복 치마를 건네준다. "창고에서 갈아입도록 해. 입고 있던 옷은 방과후에 수영장에서 가져가고." <<HePost "은">> 알아서 옷을 갈아입으라는듯이 시선을 컴퓨터로 돌린다.
<br><br>
<<link [[옷을 갈아입고 나온다 (0:01)|Hallways]]>><<schoolspareclothes>><<endevent>><<pass 1>><</link>>
<br>
<<link [[여자 교복을 입는 것을 거부한다 |Head's Office Refusal]]>><<detention 1>><</link>><<gdelinquency>><<if !$genderknown.includes("Leighton") and $statdisable is "f">> | <span class="pink">Leighton will be suspicious</span><</if>>
<br>
<<else>>
<<set $clothingselector to "m">>
<<HePost "은">> 낡은 교복 반바지를 건네준다. 당신이 뭐라 말을 하기도 전에 <<hePost "이">> 입을 연다. "남학생용 교복인 건 나도 알지만, 지금은 이것밖에 없어. 이런 일을 또 겪고 싶지 않다면 앞으로는 네 교복을 입고 오도록 해." <<HePost "은">> 알아서 옷을 갈아입으라는듯이 시선을 컴퓨터로 돌린다.
<br><br>
<<link [[옷을 갈아입고 나온다 (0:01)|Hallways]]>><<schoolspareclothes>><<endevent>><<pass 1>><</link>>
<br>
<<link [[남자 교복을 입는 것을 거부한다 |Head's Office Refusal]]>><<detention 1>><</link>><<gdelinquency>>
<br>
<</if>>
<</if>>
<<elseif !$worn.upper.type.includes("school") and $schoolstate isnot "fifth">>
<<HePost "은">> 낡은 교복 셔츠를 건네준다. "창고에서 갈아입도록 해. 입고 있던 옷은 방과후에 수영장에서 가져가고." <<HePost "은">> 알아서 옷을 갈아입으라는듯이 시선을 컴퓨터로 돌린다.
<br><br>
<<link [[옷을 갈아입고 나온다 (0:01)|Hallways]]>><<schoolspareclothes>><<endevent>><<pass 1>><</link>>
<br>
<</if>>
<</if>>
<<else>>
교장실은 비어있다.
<br><br>
<<if $headpasswordknown is 1 and $headdrive isnot 1>>
<<link [[몰래 컴퓨터에 접근한다|Head's Computer]]>><</link>>
<br>
<</if>>
<<if $pub_hack_job is 3 and not $hacker_tasks.includes("leighton")>>
<<link [[몰래 금고에 다가간다|Head's Stash]]>><</link>>
<br>
<</if>>
<<link [[교장실에서 나온다 (0:01)|Hallways]]>><<pass 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<set _offeredclothing to ($clothingselector is "m" ? "the boys' uniform" : "the girls' uniform")>>
<<if $submissive gte 1150>>
"B-But this is _offeredclothing," you say.
<<elseif $submissive lte 850>>
"I won't wear _offeredclothing!" you say.
<<else>>
<<if $player.gender is $clothingselector and !$backgroundTraits.includes("crossdresser")>><!-- Crossdresser trait makes PC distressed by not crossdressing and so goes to "I can't" -->
"Are you sure you don't have a <<print ($clothingselector is "f" ? "pair of shorts" : "skirt")>>?" you ask.
<<else>>
"But I can't wear _offeredclothing!" you say.
<</if>>
<</if>>
<br><br>
<<if ($player.gender_appearance is $clothingselector) and !$genderknown.includes("Leighton")>> <!-- Leighton didn't expect this and checks the PC's records for their sex -->
<<He>> looks slightly confused for a moment, before turning back to <<his>> computer to look something up. <<He>> skims briefly before
<<if $player.gender is "h">><!-- implication: PC's ambiguous sex is recorded as medical information -->
gasping at what <<he>> finds.
<<elseif $backgroundTraits.includes("crossdresser")>><!-- deliberately ambiguous implication: PC has been crossdressing for long enough for it to be on file -->
smirking at what <<he>> finds.
<<else>>
quirking a brow at what <<he>> finds and typing something in.
<</if>>
<<He>> looks back up and says, "I'm sorry, but this uniform is all I have. Now, get dressed."
<<set $genderknown.pushUnique("Leighton")>><<if $player.gender is "h">><<detention -1>><</if>> <!-- Leighton is too surprised to be angry at herm PC right now -->
<<elseif $player.gender is $clothingselector and $genderknown.includes("Leighton")>>
<<He>> looks at you sternly and scoffs. "If you want to dress as a <<print ($clothingselector is "m" ? "girl" : "boy")>>, that's your prerogative, but perhaps you should come dressed like it next time. Now, get dressed."
<<else>>
<<HePost "은">> 근엄하게 쳐다본다. "말대답 하지마. 내가 옷 갈아입으라 했으면 어서 갈아입어."
<</if>>
<br><br>
<<link [[옷을 갈아입고 나온다 (0:01)|Hallways]]>><<schoolspareclothes>><<pass 1>><<endevent>><</link>>
<br>
<<link [[나온다|Hallways]]>><<detention 3>><<endevent>><</link>><<gdelinquency>>
<br>/*ToDo: Pregnancy, remove $pregnancyTesting to properly enable*/
<<sydneySchedule>>
<<if $sexStats.vagina.pregnancy.waterBreaking is true and $pregnancyTesting>>
<<pregnancyWatersBrokenPassout "school">>
<<elseif _sydney_location is "library" and ($NPCName[$NPCNameList.indexOf("Sydney")].init isnot 1 or ($sydneySeen and !$sydneySeen.includes("libRescue")) or $rng gte 20)>>
<<pass 1 hour>>
당신은 잠시 정신을 잃고 있었다. 당신은 짧은 헉 소리를 들었고, 다시 미끄러져 정신을 잃기 전에 당신이 일으켜 세워지는 듯한 느낌을 받는다.
<br><br>
<<trauma 6>><<set $stress -= 2000>>
<<link [[다음|Sydney Library Rescue]]>><</link>>
<<else>>
<<pass 1 hour>>
당신은 잠시 정신을 잃고 있었다.
<br><br>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>>
<<if $schoolday is 1 and $schoolstate isnot "early" and $schoolstate isnot "late">>
<<if $rng gte 81>>
<<link [[다음|School Passout Exhibit]]>><<upperruined>><<lowerruined>><<underruined>><</link>>
<<elseif $rng gte 1>>
<<link [[다음|School Passout Rape]]>><<set $molestationstart to 1>><</link>>
<</if>>
<<else>>
<<if $rng gte 51>>
<<link [[다음|School Passout Gang Rape]]>><<set $molestationstart to 1>><</link>>
<<elseif $rng gte 1>>
<<link [[다음|School Passout Gang Rape]]>><<set $molestationstart to 1>><</link>>
<</if>>
<</if>>
<<trauma 6>><<set $stress -= 2000>>
<<else>>
<<if $NPCName[$NPCNameList.indexOf("Kylar")].rage gte 96 and $NPCName[$NPCNameList.indexOf("Kylar")].state is "active">>
<<link [[Wake up|Kylar Basement]]>><<pass 1 hour>><</link>>
<br>
<<elseif $schoolday is 1 and $schoolstate isnot "early" and $schoolstate isnot "late">>
<<link [[다음|School Passout Infirmary]]>><</link>>
<br>
<<else>>
<<ambulance>>
<</if>>
<<trauma 6>><<set $stress -= 2000>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 0>>
손목과 무릎, 발목에서 금속 구속구가 느껴진다. 눈을 떠보니,다리를 벌리고, <<lewdnessPost "을">> 전부 내보이고 있는 채로 과학실 바깥의 벽에 매달린 상태이다. 항문에서는 이상하게 뭔가 가득찬 느낌이 든다. 어떻게든 벗어나려고 몸을 비틀어보지만, 단단히 갇힌 상태다.
<br><br>
한 무리의 어린 학생들이 모퉁이를 돌더니 당신을 보고는 눈을 크게 뜬 채로 멈춰선다. 누군가 빤히 쳐다보고 있다는 것에 당신은 얼굴을 붉힌다. 학생들은 낄낄거리고 서로에게 귓속말을 하며 지나쳐간다.
<<lcool>><<gtrauma>><<gstress>><<stress 1>><<trauma 1>><<status -10>>
<br><br>
한 일 분쯤 지나자 <<generatey1>><<generatey2>><<person1>><<personPost "과">> <<person2>><<personPost "이">> 모퉁이를 돈다. 둘은 처음에 지나친 무리와 동일하게 반응하나, 더 호기심이 많은 학생들이었는지 이번에는 당신에게로 다가온다.
<br><br>
"여기 버튼이 있네." <<personPost "이">> 말한다. "무슨 기능일까?" <<HePost "은">> 팔을 들어 버튼 위로 손가락을 옮긴다.
<br><br>
<<link [["제발 누르지 말아줘!"|School Passout Exhibit]]>><<set $phase to 1>><<status -10>><</link>><<lcool>>
<br>
<<link [[조용히 있는다|School Passout Exhibit]]>><<set $phase to 2>><</link>>
<<elseif $phase is 1>>
<<if $cool gte ($coolmax / 10 * 6)>>
<<HePost "은">> 깜짝 놀라더니, 친구와 난감한 시선을 교환하다가 뒤로 물러선다.
<br><br>
"내려줄 수 있어?" 당신이 애원한다. <<person1>><<personPost "은">> 까치발을 서서 스위치를 올리자, 당신이 풀려난다. 당신은 바닥에 엎드린 자세로 떨어지고, 그 바람에 엉덩이에 꽂혀있던 물건이 빠져나온다. 자리에서 일어서려 하나, 곧 상당히 음란한 상태라는 것을 자각하고는 대신 몸을 웅크린다. 둘은 아직도 이 상황을 즐기는 듯한 모습이나, <<person2>><<personPost "이">> 가방에서 수건을 몇 장 꺼내서 당신에게 건네준다. 그러고는 당신에게 미소를 지어보이고는 아무 말도 없이 떠난다.
<br><br>
더 끔찍한 상황으로까지는 발전하지 않았으나, 온 학교에 이에 대한 이야기가 퍼질 것이라는 걸 깨닫는다.
<br><br>
<<towelup>>
<<link [[다음|Hallways]]>><<endevent>><</link>>
<<else>>
<<HePost "은">> 깜짝 놀란 표정을 하나, 그것도 아주 잠시고 곧 사악한 미소를 지어보이며 버튼을 누른다.
<br><br>
그러자 안에 들어와있던 물건이 <<prostate>> 너머에서 진동하기 시작한다. 처음에는 가볍게 진동하다가, 곧 그 강도가 강해지더니, 이윽고 귀에 들릴 정도의 진동이 된다. <<personPost "은">> 어떻게든 반응을 하지 않으려는 당신을 보며 짓궂은 미소를 짓고는 뒤로 물러난다.
<br><br>
<<arousal 2000>>
<<if $arousal gte $arousalmax>>
<<orgasm>><<exhibitorgasm>>
<</if>>
진동소리가 느닷없이 멈춘다. 마음 한 구석의 부끄러운 일면은 그 사실에 실망스러움을 느끼나, <<person2>><<personPost "이">> 다시 버튼을 누른다. 이번에는 장치가 몸이 준비될 시간을 주지 않고, 곧바로 격렬한 충격이 온몸을 진동시킨다. 당신은 통제할 수 없이 몸을 떨며, <<person1>><<personPost "과">> <<person2>><<personPost "을">> 즐겁게 한다.
<br><br>
<<arousal 2000>>
<<if $arousal gte $arousalmax>><<orgasm>><<exhibitorgasm>>
<</if>>
제 할일을 다 했다는듯, 구속구가 풀린다. 당신은 바닥에 엎드린 자세로 떨어지고, 그 바람에 엉덩이에 꽂혀있던 물건이 빠져나온다. 둘은 걱정스러운 시선을 교환하고는, 발가벗은 당신을 바닥에 내버려두고 복도를 뛰어내려간다.
<br><br>
<<link [[다음|Hallways]]>><<set $stress -= 500>><<endevent>><</link>>
<br>
<</if>>
<<elseif $phase is 2>>
<<HePost "이">> 버튼을 누른다.
<br><br>
그러자 안에 들어와있던 물건이 <<prostate>> 너머에서 진동하기 시작한다. 처음에는 가볍게 진동하다가, 곧 그 강도가 강해지더니, 이윽고 귀에 들릴 정도의 진동이 된다. <<personPost "은">> 어떻게든 반응을 하지 않으려는 당신을 보며 짓궂은 미소를 짓고는 뒤로 물러난다.
<br><br>
<<arousal 2000>>
<<if $arousal gte $arousalmax>>
<<orgasm>><<exhibitorgasm>>
<</if>>
진동소리가 느닷없이 멈춘다. 마음 한 구석의 부끄러운 일면은 그 사실에 실망스러움을 느끼나, <<person2>><<personPost "이">> 다시 버튼을 누른다. 이번에는 장치가 몸이 준비될 시간을 주지 않고, 곧바로 격렬한 충격이 온몸을 진동시킨다. 당신은 통제할 수 없이 몸을 떨며, <<person1>><<personPost "과">> <<person2>><<personPost "을">> 즐겁게 한다.
<br><br>
<<arousal 2000>>
<<if $arousal gte $arousalmax>><<orgasm>><<exhibitorgasm>>
<</if>>
제 할일을 다 했다는듯, 구속구가 풀린다. 당신은 바닥에 엎드린 자세로 떨어지고, 그 바람에 엉덩이에 꽂혀있던 물건이 빠져나온다. 둘은 걱정스러운 시선을 교환하고는, 발가벗은 당신을 바닥에 내버려두고 복도를 뛰어내려간다.
<br><br>
<<link [[다음|Hallways]]>><<set $stress -= 500>><<endevent>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<generatey1>><<generatey2>><<maninit>><<person1>>
<<if random(1) is 0>>
<<hand_gag 0 left>>
"쉬이이, 얘 일어나려고 해." <<person1>><<personPost "과">> <<person2>><<personPost "이">> 옆에서 당신을 지켜보고 있다. 당신은 학교 내 창고 안에 누워있다. 뭐라고 말을 하기도 전에, <<person1>><<personPost "이">> 손으로 당신의 입을 막는다. "지금이 기회야. 누가 알겠어!"
<<else>>
"Shhh, <<pshes>> waking up." A <<person1>><<person>> and <<person2>><<person>> stand over you. You're lying in a shed on the school grounds.
Before you can speak,
<<person1>>
<<if $NPCList[0].penis isnot "none">>
the <<person>> bends down and covers your mouth with one hand, whilst
<<if $pronoun is "m">>
unzipping <<his>> flies
<<else>>
lifting <<his>> skirt
<</if>>,
revealing <<his>> erection. <<He>> lowers it towards your face as <<he>> removes <<his>> hand from your mouth, as <<he>> lowers onto you.
<br><br>
Before you can move to do anything about this, the <<person2>><<person>> drops onto your midriff, knocking the wind from you, and grabbing onto your hands to stop you from fighting.
<<He>> <<if $pronoun is "f">>giggles mischievously<<else>>chuckles softly<</if>>.
"You're not going anywhere, <<girl>>".
<br><br>
This leaves you powerless to stop the <<person1>><<person>> pressing <<his>> penis against your mouth.
<<set $NPCList[0].penis to "mouthentrance">><<set $NPCList[0].location.genitals = "head">>
<<set $mouthuse to "penis">><<set $mouthstate to "entrance">><<set $mouthtarget to 0>>
<<else>>
The <<person>> bends down, covering your mouth with <<his>> hand. <<He>> straddles your face, and begins lowering <<himself>>, so that <<he>> is kneeling above your face,
with <<his>> knees holding your face upwards, looking up under <<his>> skirt. <<He>> lifts up <<his>> skirt, revealing <<his>> moist pussy. You know what's coming.
<br><br>
Before you can move to do anything about this, the <<person2>><<person>> drops onto your midriff, knocking the wind from you, and grabbing onto your hands to stop you from fighting.
<<He>> <<if $pronoun is "f">>giggles mischievously<<else>>chuckles softly<</if>>.
"You're not going anywhere, <<girl>>".
<br><br>
<<if $facesitdisable is "f">>
You are powerless to stop the <<person1>><<person>>. You watch as <<his>> pussy draws closer and closer.
<<He>> removes <<his>> hand from over your mouth, only for it to be replaced by <<his>> wet pussy as <<he>> sits on your face.
<<set $NPCList[0].vagina to "facesit">><<set $NPCList[_n].location.genitals = "head">>
<<set $mouthuse to "facesit">><<set $mouthstate to "vagina">><<set $mouthtarget to 0>>
<<else>>
This leaves you powerless to stop the <<person1>><<person>> pressing <<his>> pussy against your mouth.
<<set $NPCList[0].vagina to "mouth">><<set $NPCList[0].location.genitals to "head">>
<<set $mouthuse to "othervagina">><<set $mouthstate to "othervagina">><<set $mouthtarget to 0>>
<</if>>
<</if>>
<<if random(1) is 0>>
<<set $NPCList[1].lefthand to "arms">>
<<else>>
<<set $NPCList[1].righthand to "arms">>
<</if>>
<<set $leftarm to "grappled">><<set $rightarm to "grappled">>
<<disablearms>><<violence 2>><<bruise leftarm>><<bruise rightarm>>
<<set $position to "missionary">>
<</if>>
<br><br>
<<if $drugged lte 0 and $pillory_tenant.special.name isnot "Whitney" and $whitneyromance is 1 and $NPCName[$NPCNameList.indexOf("Whitney")].dom gte random(10, 25)>>
<<set $rescue to 2>>
<<elseif $pillory_tenant.special.name isnot "Leighton">>
<<enable_rescue>>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[다음|School Passout Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|School Passout Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $rescue gte 1 and $alarm is 1>>
<span id="next"><<link [[다음|School Passout Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|School Passout Rape]]>><</link>></span><<nexttext>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<generate1>><<generate2>><<maninit>><<set $leftarm to "bound">><<set $rightarm to "bound">><<set $feetuse to "bound">>
당신은 책상 위에 엎드려 누운 채로 과학실에서 눈을 뜬다. 양팔과 양다리가 묶여서 움직일 수가 없다.
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[다음|School Passout Gang Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|School Passout Gang Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|School Passout Gang Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>><<set $stress -= 500>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"어디다가 알릴 생각 마. 아무도 네 말은 믿지 않을테니까." 둘은 당신을 딱딱한 바닥에 누운 채로 두고 떠난다. <<tearful>> 당신은 어떻게 자리에서 일어난다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|School Rear Playground]]>><</link>>
<<elseif $enemyhealth lte 0>>
<<group_un>> 고통에 몸을 움찔거린다. <<tearful>> 당신은 기회를 놓치지 않고 창고에서 도망간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|School Rear Playground]]>><</link>>
<<elseif $rescue gte 1 and $alarm is 1>><<set $rescued += 1>>
<<if $rescue is 2>>
The door flies open. Whitney barges in, <<nnpc_his "Whitney">> buddies stood behind <<nnpc_him "Whitney">>.
<<if $pillory_tenant.special.name isnot "Leighton">>
<<nnpc_He "Whitney">> looks between you and the two students, then scowls. You can't tell who <<nnpc_his "Whitney">> anger is directed at.<<status 1>><<gcool>>
<br><br>
Before things can escalate, another figure steps into the doorway. It's Leighton.
<<npc Leighton 3>>
"Whatever's going on here, it's over. I expect the lot of you in my office-"
<br><br>
Whitney slugs the <<person1>><<person>> in the face before Leighton can finish. Egged on by <<nnpc_his "Whitney">> friends, a brawl quickly ensues, with Leighton angrily trying to reign them all in.
<br><br>
<<tearful>> you take advantage of the confusion and slip outside.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|School Rear Playground]]>><</link>>
<br>
<<else>>
The <<person1>><<person>> and <<person2>><<person>> cry out as Whitney's goons descend on them. You seize the opportunity to scurry outside.<<status 1>><<gcool>>
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Whitney>><<person1>>
<<link [[다음|Whitney Rescue 2]]>><<set $whitneyRescueExit to "playground">><</link>>
<br>
<</if>>
<<else>>
<<endevent>>
<<npc Leighton>>레이턴이 창고 안으로 불쑥 들어온다. <<group_un>> 당황하여 눈을 크게 뜨고는, 횡설수설하며 어떻게든 변명을 하려 한다. 레이턴은 귓등으로도 듣지 않고는 둘의 목덜미를 잡고 창고 바깥으로 질질 끌고 나간다. <<tearful>> 당신은 몸을 추스른다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|School Rear Playground]]>><</link>>
<</if>>
<</if>><<effects>><<set $feetuse to 0>><<set $stress -= 500>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
만족스럽다는듯, 둘은 당신을 책상 위에 묶인 채로 두고 간다. <<tearful>> 당신은 어떻게든 묶인 걸 푼다.<<unbind>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Science Classroom]]>><</link>>
<<elseif $enemyhealth lte 0>>
당신이 필요 이상으로 골칫거리가 된다는 판단에, 둘은 당신을 책상 위에 묶인 채로 두고 간다. <<tearful>> 당신은 어떻게든 묶인 걸 푼다.<<unbind>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Science Classroom]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
당신은 <<nervously>> 바깥을 살펴본다. 주변에는 아무도 없다. 당신은 상대적으로 안전한 화장실에서 나와, <<lewdnessPost "을">> 내보인다.
<<if $phase is 1>>
<<exhibitionism3>>
<<elseif $phase is 2>>
<<exhibitionism4>>
<</if>>
<br><br>
<<link [[다음|Hallways]]>><</link>>
<br>
<<set $eventskip to 0>><<set $outside to 0>><<effects>><<set $lock to 200>>
학교 정문은 닫힌 채로 단단한 자물쇠가 잠겨 있다.
<br><br>
<<if currentSkillValue('skulduggery') gte $lock>>
<span class="green">이 자물쇠는 아주 따기 쉬워 보인다.</span>
<br><br>
<<link [[자물쇠를 딴다 (0:10)|Oxford Street]]>><<pass 10>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">이 자물쇠는 당신의 자물쇠따기 능력 바깥의 물건이다.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[떠난다|School Front Playground]]>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Rear Playground Dog Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음|Rear Playground Dog Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Rear Playground Dog]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "school">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
만족스럽다는듯, <<beasttypePost "은">> 당신에게서 내려와 뛰어가버린다.
<<tearful>> 당신은 자리에서 일어난다.
<br><br>
<<clotheson>>
<<endcombat>>
<<playground>>
<<elseif $enemyhealth lte 0>>
<<beasttypePost "은">> 낑낑거리며 도망간다.
<<tearful>> 당신은 자리에서 일어난다.
<br><br>
<<clotheson>>
<<endcombat>>
<<playground>>
<</if>><<effects>><<set $outside to 0>>
<<set $parktunnelintro to 1>>
당신은 책에서 읽은 오래된 터널을 찾아본다. 당신은 별채 뒤쪽에서, 나무와 이끼에 가려져있는 터널을 찾는다. 어둠 속을 들여다보자, 반대편 끝쪽에서 빛이 보인다. 퀴퀴한 냄새를 참으며 터널 안을 걸어가다가, 곧 밝은 빛으로 나온다. 당신은 공원에 있다.
<br><br>
<<parkquick>><<effects>><<set $outside to 0>>
<<set $schooldrainintro to 1>>
고무 시트 바닥 아래에는 도시의 빗물 배수 시스템으로 향하는 수직 통로가 숨겨져있다. 당신은 바닥을 드러내 해치를 열어, 어둠 속으로 내려간다. 물 흐르는 소리가 점차 커져온다.
<br><br>
<<link [[다음|Commercial Drain]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
당신은 메모장에서 발견한 사용자 명과 비밀번호를 입력해 레이턴의 컴퓨터에 로그인한다. 처음에는 지루한 스프레드시트 뿐, 아무 것도 찾지 못하나, 곧 단순히 "D"라고만 이름이 붙은 폴더를 발견한다.
<br><br>
거기에는 검은 머리에 다양하게 옷을 벗은 상태인 <<nnpc_gendery_yi "Darryl">> 사진이 수천 장 들어있다. 몇몇 사진에서는 <<nnpc_He_ga "Darryl">> 괴로워하는 표정을 짓고 있으나 다른 사진에서는 <<nnpc_he_nun "Darryl">> 공허한 표정을 짓고 있다. 사진은 날짜순으로 배열되어있고 수 년 전에 찍힌 것으로 보인다. 무슨 일이 있었든 몇 달 동안 일어났었던 것 같다.
<br><br>
레이턴은 더 나중에 찍힌 사진에부터 나오기 시작하며, 이따금 <<nnpc_him_gwa "Darryl">> 포즈를 취하고 있으나, 대부분 몸을 더듬거나 애무하고 있다. <<nnpc_his_yi "Darryl">> 복장으로 미루어 보았을 때, <<nnpc_he_nun "Darryl">> 이 학교의 학생이었던 것으로 보인다.
<br><br>
<<link [[플래시 드라이브에 복사한다|Head's Computer Flash]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
당신은 파일들을 복사한다. 이제 이걸 가지고 어떻게 할지가 관건이다.
<br><br>
<<set $headdrive to 1>>
<<link [[다음|Hallways]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
교장의 책상 아래를 살펴보자 문이 달린 작고 단단한 서랍이 있다. 금고라고 해도 무방할 것 같다. 문을 당겨보나, 움직이지 않는다. 잠겨있다. 자물쇠가 매우 견고한 것 같다.
자물쇠를 따는 데에 시간이 좀 걸릴 것 같다.
<br><br>
<<set $skulduggerydifficulty to 1000>>
<<link [[자물쇠를 딴다 (0:30)|Head's Stash 2]]>><<pass 30>><</link>><<skulduggerydifficulty>>
<br>
<<link [[내버려둔다|Head's Office]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
당신은 책상 밑에 앉아 자물쇠에 열중한다.
<br><br>
<<skulduggerycheck>>
<br><br>
<<if $skulduggerysuccess is 1>><<set $hacker_tasks.pushUnique("leighton")>>
예상했던 것보다 훨씬 복잡해서 시간이 더 걸린다. 막 포기하려는 참에 자물쇠가 덜컥 풀린다.
서랍을 열어보자 여러 개의 카메라와 렌즈에다가, 메모리 카드 한 상자가 나온다. 상당히 오랫동안 모은 것 같다.
<br>
당신은 가방에 메모리 카드를 퍼넣는다.
<br><br>
<<skulduggeryuse>>
<<if $hacker_tasks.length gte 2>>
<span class="green">당신은 해커가 준 임무를 완수했다. 이제 랜드리와 이야기를 나눠야 한다.</span>
<br><br>
<</if>>
<<link [[다음|Head's Office]]>><<endevent>><</link>>
<br>
<<else>>
자물쇠가 예상했던 것보돠 훨씬 복잡하다. 거의 30분 동안 의미없이 자물쇠를 가지고 씨름을 하다가 결국 당신은 포기한다.
<span class="teal">이제 자물쇠에 대해 감각을 좀 익혔으니, 다시 한 번 시도해보자.</span>
<br><br>
<<skulduggeryuse>>
<<set $skulduggerydifficulty -= 200>>
<<link [[다시 시도한다 (0:30)|Head's Stash 2]]>><<pass 30>><</link>><<skulduggerydifficulty>>
<br>
<<link [[포기한다|Head's Office]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 1>>
당신이 들어오자 책상 앞에 앉아있던 레이턴이 고개를 든다. "무슨 일이야?"
<br><br>
<</if>>
<<if $submissive lte 850>>
당신은 짓궂은 미소를 지어보인다. "교장 선생님 컴퓨터를 좀 뒤져봤는데요." 당신이 말한다. "거기에 저장해놓으신 걸 봤어요. 사본도 만들어뒀고요."
<br><br>
<<elseif $submissive gte 1150>>
당신은 감히 <<hePost "의">> 눈을 쳐다보지 못한다. "다-당신이 그 학생에게 한 짓을 다 봤어요. 컴퓨터에서요." 당신은 말을 쥐어짜낸다. "사-사본도 만들어뒀고요."
<<else>>
"당신 컴퓨터를 뒤져봤어요." 당신이 말한다. "그 학생에게 한 짓을 봤어요. 사본도 만들어뒀고요."
<</if>>
<br><br>
<<crimeup 1000>>
<<HePost "은">> 미동조차 없이 당신을 바라본다. 그러고는 문을 쳐다보더니, 상황을 판단하는 것처럼 보인다. <<He_nun>> 곧 생각하고 있던 계획을 재고하는 것 같더니 한숨을 내쉰다. "원하는게 뭐야?"
<br><br>
<<npcincr Leighton dom -10>>
<<npcincr Leighton love -10>>
<<link [[당신의 시계|Head's Office Money]]>><</link>>
<br>
<<link [[징계 면제|Head's Office No Detention]]>><</link>>
<br>
<<if $schoolfameboard isnot 1 and $schoolfameblackmail isnot undefined>>
<<link [[사진 촬영은 그만|Head's Office No Photoshoots]]>><</link>>
<br>
<<if $exhibitionism gte 55>>
<<link [[사진 촬영할 때마다 대가 요구|Head's Office Pay Photoshoots]]>><</link>><<exhibitionist4>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
"내 시계?" <<hePost "이">> 말한다. "그치만 이건 진품... 젠장." <<HePost "은">> 시계를 풀고는 당신에게 던져준다. "이딴 짓에 어울려주는 것도 이번이 마지막이야. 다음 번에는 비싼 대가를 치르게 될 거다. 이제 꺼져."
<br><br>
이 시계는 구매자를 찾을 수만 있다면 상당한 값을 쳐줄 것 같다.
<<ggcontrol>>
<br><br>
<<set $blackmoney += 5000>><<set $headmoney to 1>><<set $headblackmailed to 1>><<control 25>><<endevent>><<set $submissive -= 10>>
<br><br>
<<link [[다음|Hallways]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
"그게 전부냐?" <<hePost "이">> 말한다. "좋아. 그렇게 되면 내 일도 줄어드는 거니까. 이딴 짓에 어울려주는 것도 이번이 마지막이야. 다음 번에는 비싼 대가를 치르게 될 거다."
<br><br>
당신은 교장실에서 나온다. 이제 걱정거리가 하나 줄어들었다.
<<ggcontrol>>
<br><br>
<<set $headnodetention to 1>><<set $headblackmailed to 1>><<control 25>><<endevent>><<set $submissive -= 10>>
<br><br>
<<link [[다음|Hallways]]>><</link>>
<br><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
당신은 리버에게 선글라스를 건네준다. "좋아. 나중에 돌려주마. 학교 밖에서 어떻게 차려입고 있는지는 네 부모-" <<He_nun>> <<himself_yi>> 말을 중간에서 끊는다. "이곳에서는, 너는 규칙을 준수해야 해." <<HePost "은">> 당신에게서 멀어져간다.
<br><br>
<<generatey2>><<person2>>"쟤 저것보다는 더 쿨한 녀석인줄 알았는데." <<personPost "이">> 친구에게 말하는 것이 들려온다.
<br><br>
<<endevent>>
<<playground>><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
당신은 리버에게서 몸을 돌려서는 가운데 손가락을 들어올린다. 지켜보던 학생들이 환호성을 날린다. 리버는 할 말을 잃은 것 같다. "네-네가 감히... 이 일에 대해서는 징계를 받을 거야. 한 일주일 동안은 앉을 수도 없게 해주마!" <<HePost "은">> 당신에게서 멀어져간다.
<br><br>
<<endevent>>
<<playground>><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
<<if $submissive gte 1150>>
"그-그치만 입지 않았는 걸." 당신이 말한다.
<<elseif $submissive lte 850>>
"안타깝게 됐네. 속옷은 입지 않았어." 당신이 말한다.
<<else>>
"그치만 입지 않았는 걸." 당신이 말한다.
<</if>>
<br><br>
"뭐 이런 변태가 다 있담!" <<personPost "이">> 외친다. <<HePost "은">> 안경을 당신 쪽으로 찬다. "자. 별로 만지고 싶지도 않네. 뭔가 옮을 수도 있으니까 말이야." <<HePost "은">> 어슬렁거리며 멀어진다. 다행히도 안경은 어딘가 망가지진 않은 것 같다.
<<clotheson>>
<br><br>
<<endevent>>
<<playground>><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
당신은 <<trClothes "lower" $worn.lower.name "name" "을">>_trResult <<pulldown>>, <<trClothes "under_lower" $worn.under_lower.name "name" "을">>_trResult 드러낸다.
<<if $worn.genitals.type.includes("chastity") and $worn.under_lower.type.includes("naked")>>
"뭐야 이건?" <<hePost "이">> 쪼그려 앉아 더 가까이서 보며 묻는다. "이거 열쇠구멍이야?" 당신은 충분히 보여줬다고 판단하고는 다시 가린다. "너 진짜 별나구나. 자." <<hePost "은">> 당신의 발치로 안경을 찬다. "뭔가 옮을 수도 있으니까 말이야." <<HePost "은">> 어슬렁거리며 멀어진다.
<br><br>
다행히도 안경은 어딘가 망가지진 않은 것 같다.
<<clotheson>>
<br><br>
<<elseif $worn.under_lower.gender isnot $player.gender_appearance and $worn.under_lower.gender isnot "n">>
<<if $player.gender_appearance is "m">>
"여자애나 입을 법한 팬티를 입고 있잖아!" <<hePost "이">> 외친다. "네가 변태인건 알고 있었지만, 이건 좀 과하네. 자." <<HePost "은">> 안경을 당신 쪽으로 찬다. "만진게 후회되기 시작했어." <<HePost "은">> 어슬렁거리며 멀어진다.
<br><br>
다행히도 안경은 어딘가 망가지진 않은 것 같다.
<<clotheson>>
<br><br>
<<else>>
"남자애들 팬티를 입고 있잖아!" <<hePost "이">> 외친다. "네가 변태인건 알고 있었지만, 이건 좀 과하네. 자." <<HePost "은">> 안경을 당신 쪽으로 찬다. "만진게 후회되기 시작했어." <<HePost "은">> 어슬렁거리며 멀어진다.
<br><br>
다행히도 안경은 어딘가 망가지진 않은 것 같다.
<<clotheson>>
<br><br>
<</if>>
<<else>>
<<HePost "은">> 당신의 노출된 속옷을 유심히 바라본다. "좋네. 봐봐, 그렇게 나쁘진 않았잖아?" <<HePost "은">> 그렇게 말하고는 당신에게 안경을 던진다. 당신은 간신히 그걸 잡아낸다. "다음에 또 보자, 창년아. 그땐 좀 더 나은 속옷을 입고 있도록 해."
<<clotheson>>
<br><br>
<</if>>
<<endevent>>
<<playground>><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
<<if $submissive gte 1150>>
"시-싫어." 당신은 눈을 마주치지 못하며 말한다. "그러고 싶지 않아."
<<elseif $submissive lte 850>>
"좆까 변태 새끼야. 새로 사면 그만이니까." 당신이 말한다.
<<else>>
"그냥 새로 사지 뭐." 당신이 말한다.
<</if>>
<br><br>
"마음대로." <<hePost "은">> 그렇게 답하며 발로 안경을 박살낸다. "다음에 보자, 루저야." <<HePost "은">> 어슬렁거리며 멀어진다.
<br><br>
<<faceruined>>
<<endevent>>
<<playground>><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
<<if $schoolstate is "lunch" or $schoolstate is "morning" or $schoolstate is "afternoon">>
당신은 그루터기에 등을 기댄다. 그러고는 눈을 감고 놀이터에서 학생들이 말하는 소리를 듣는다.
<<else>>
당신은 그루터기에 등을 기댄다. 그러고는 눈을 감고 새들이 지저귀는 소리를 듣는다.
<</if>>
<br><br>
<<if $danger gte (9900 - $allure)>>
<<eventsschoolstump>>
<<else>>
<<if $schoolstate isnot "late">>
<<link [[계속 쉰다 (0:10)|School Stump]]>><<pass 10>><<stress -1>><<tiredness -1>><</link>><<ltiredness>><<lstress>>
<br>
<</if>>
<<link [[그만한다|School Rear Playground]]>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
당신은 변태에게서 몸을 돌리고는 눈을 감는다. "재미없는 녀석이네." <<hePost "이">> 말한다. 잠시 후에 눈을 살며시 떠보니 <<hisPost "의">> 모습은 보이지 않는다.
<br><br>
<<endevent>>
<<if $schoolstate isnot "late">>
<<link [[계속 쉰다 (0:10)|School Stump]]>><<pass 10>><<stress -1>><<tiredness -1>><</link>><<ltiredness>><<lstress>>
<br>
<</if>>
<<link [[그만한다|School Rear Playground]]>><</link>>
<br><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
당신은 <<trClothes "lower" $worn.lower.name "name" "을">>_trResult 들춰, <<undiesPost "을">> 노출시킨다. <<HePost "은">> 휘파람을 불며 울타리 너머로 몸을 숙여 더 가까이서 본다.
<<else>>
당신은 <<trClothes "lower" $worn.lower.name "name" "을">>_trResult 내려, <<undiesPost "을">> 노출시킨다. <<HePost "은">> 휘파람을 불며 울타리 너머로 몸을 숙여 더 가까이서 본다.
<</if>>
당신은 <<hePost "에게">> 윙크를 한 뒤 다른 사람이 보기 전에 다시 가린다. <<HePost "은">> 얼굴에 미소를 짓고는 떠나간다.<<fameexhibitionism 1>>
<<exhibitionism2>>
<<endevent>>
<<if $schoolstate isnot "late">>
<<link [[계속 쉰다 (0:10)|School Stump]]>><<pass 10>><<stress -1>><<tiredness -1>><</link>><<ltiredness>><<lstress>>
<br>
<</if>>
<<link [[그만한다|School Rear Playground]]>><</link>>
<br><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
당신은 <<trClothes "lower" $worn.lower.name "name" "을">>_trResult 들춰, <<undiesPost "을">> 노출시킨다. <<HePost "은">> 휘파람을 불며 울타리 너머로 몸을 숙여 더 가까이서 본다.
<<else>>
당신은 <<trClothes "lower" $worn.lower.name "name" "을">>_trResult 내려, <<undiesPost "을">> 노출시킨다. <<HePost "은">> 휘파람을 불며 울타리 너머로 몸을 숙여 더 가까이서 본다.
<</if>>
<<flaunting>> 당신은 <<hePost "에게">> 윙크를 한 뒤 다른 사람이 보기 전에 다시 가린다. <<HePost "은">> 얼굴에 미소를 짓고는 떠나간다.
<<fameexhibitionism 1>>
<<exhibitionism5>>
<<endevent>>
<<if $schoolstate isnot "late">>
<<link [[계속 쉰다 (0:10)|School Stump]]>><<pass 10>><<stress -1>><<tiredness -1>><</link>><<ltiredness>><<lstress>>
<br>
<</if>>
<<link [[그만한다|School Rear Playground]]>><</link>>
<br><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
당신은 별채 뒤에서 숨겨진 장소를 찾는다. 아무도 뒤따라오지 않았는지 확인한 뒤, 당신은 <<trClothes "upper" $worn.upper.name "name" "을">>_trResult <<if $worn.upper.set is $worn.lower.set>>내리고는<<elseif !$worn.upper.type.includes("naked")>>들추고는<<else>>벗고는<</if>> <<trClothes "under_upper" $worn.under_upper.name "name" "을">>_trResult 매만진다.
<br><br>
<<endevent>>
<<playground>><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
당신은 <<trClothes "upper" $worn.upper.name "name" "을">>_trResult <<if $worn.upper.set is $worn.lower.set>>내려<<elseif !$worn.upper.type.includes("naked")>>들춰<<else>>벗어<</if>>, <<breastsPost "을">> 노출시킨다. <<personPost "과">> <<hisPost "의">> 친구들은 당신이 <<trClothes "under_upper" $worn.under_upper.name "name" "을">>_trResult 매만지는 모습을 아무 말도 없이 지켜본다.
<<pain -4>><<exhibitionism4>>
<<pain -4>><<exhibitionism4>>
<<endevent>>
<<playground>><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
당신은 최선을 다해서 <<personPost "과">> <<hisPost "의">> 친구들을 무시하려 한다.
<br><br>
<<endevent>>
<<playground>><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
당신은 <<personPost "에게">> 성큼성큼 다가간다. <<HePost "이">> 당신을 향해 고개를 돌리려는 찰나에 당신은 <<hePost "을">> 밀어버린다. <<HePost "은">> 휘청거리며 벽에 부딪힌다. 친구들이 <<hePost "을">> 보고 웃음을 터트린다.
<br><br>
<<endevent>>
<<playground>><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
당신은 <<person1>><<personPost "에게">>로 걸어가 그 옆에 앉는다.
<<if $phase is 0>>
<<HePost "은">> 침을 꿀꺽 삼킨다. "아-안녕." <<hePost "이">> 말한다.
<<elseif $phase is 1>>
<<HisPost "의">> 미소가 커진다. "안녕." <<hePost "이">> 말한다.
<<elseif $phase is 2>>
<<HePost "은">> 당신에게로 고개를 돌린다. "뭐-뭐야?" <<hePost "이">> 웅얼거린다.
<<elseif $phase is 3>>
<<HePost "은">> 당신을 보며 히죽거린다. "안녕, 자기." <<hePost "이">> 말한다. "무슨 일이야?"
<<else>>
<<HePost "은">> 잔뜩 긴장해서는 제 무릎만 바라본다.
<</if>>
<br><br>
<<if $submissive gte 1150>>
"네 치-친구가 그러는데 네가 날 좋아한다던데." 당신은 더 가까이 몸을 기울이며 말한다. 당신의 숨결이 <<hisPost "의">> 얼굴에 느껴질 것이다. "너도 귀엽네."
<<elseif $submissive lte 850>>
"날 보는 거 봤어." 당신은 더 가까이 몸을 기울이며 말한다. 당신의 숨결이 <<hisPost "의">> 얼굴에 느껴질 것이다. "걱정하지마. 익숙하니까."
<<else>>
"네 친구가 비밀을 하나 알려주던데." 당신은 더 가까이 몸을 기울이며 말한다. 당신의 숨결이 <<hisPost "의">> 얼굴에 느껴질 것이다. "나도 널 좋아해."
<</if>>
<<promiscuity1>>
<<if $phase is 0>>
<<HePost "은">> 뭔가 말을 하려 입을 벌리지만, 말이 나오는 대신 트림이 나온다. <<HePost "은">> 부끄러운지 제 얼굴을 부여잡고는 저 멀리 달려간다. 친구가 웃음을 터트리며 그 뒤를 따른다.
<<elseif $phase is 1>>
<<HePost "은">> 한 손을 내밀고, 당신은 그 손을 잡는다. <<hisPost "의">> 친구가 부드럽게 둘을 놀리는 동안 당신은 한동안 그와 함께 앉아있다.
<<elseif $phase is 2>>
"고-고마워." <<hePost "이">> 말한다. <<HePost "은">> 불안한 듯한 미소를 지어보인다. <<HisPost "의">> 친구가 반대편에 앉아, 손짓을 하며 조금 더 적극적으로 하라며 격려해준다. <<person2>>약간은 성공했다고 할 수 있겠다.
<<elseif $phase is 3>>
"당연히 그렇겠지." <<hePost "은">> 씩 웃으며 그렇게 말한다. <<HePost "은">> 약간 불안정한 각도로 몸을 기울인다. "누가 안 그러겠-" 그렇게 말을 하다가, <<hePost "은">> 균형을 잃고는 바닥에 굴러떨어진다. 그 바람에 <<hisPost "의">> 다리가 허공을 휘젓는다.
<<if $pronoun is "f">>
<<HisPost "의">> 치마가 뒤집어지며 언뜻 평범한 흰색 팬티가 눈에 들어온다.
<</if>>
<br><br>
<<HePost "은">> 다시 자리에서 일어나 웃어넘기려 하나, 당신과 눈을 마주치기에는 너무 부끄러운 모양이다.
<<else>>
<<HePost "은">> 얼굴을 더욱 빨갛게 붉히며 무릎을 향해 고개를 끄덕인다. 당신은 <<hePost "이">> 조금 더 마음을 터놓도록 해보나, <<hePost "은">> 너무 수줍음을 탄다. <<HisPost "의">> 친구는 <<hisPost "의">> 어색함을 재밌게 느끼는 모양이다.
<</if>>
<br><br>
<<endevent>>
<<playground>><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
당신은 둘을 무시하고는 갈 길을 간다.
<br><br>
<<endevent>>
<<playground>><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
당신은 이쪽을 바라보는 둘에게 다가간다. 둘의 놀란 표정으로 보았을 때, 당신은 아마 화난 표정을 하고 있을 것이다.
<br><br>
<<if $submissive gte 1150>>
"나-난 로빈의 것이야." 당신이 말한다. "저-저리가!"
<<elseif $submissive lte 850>>
"로빈은 내거야." <<person1>><<personPost "의">> 목덜미를 잡으며 당신이 말한다. "아님 그 사실을 위험을 무릅쓰고 무시하던가." 당신은 손을 놓고는 <<hePost "을">> 밀친다.
<<else>>
"로빈은 안돼." 당신이 말한다. "그걸 잊지마."
<</if>>
<br><br>
"그냥 농담하는 거였어." <<person2>><<personPost "이">> 친구를 변호하며 말한다.
<<if $cool gte 240>>
"로빈은 네 영역이라는 건 알고 있어. 그걸 방해하진 않을 거야." <<person1>><<personPost "이">> 고개를 끄덕인다. 진심인 것 같다.
<<gcool>><<status 1>>
<br><br>
<<endevent>>
<<playground>>
<<elseif $cool gte 120>>
<<if $cool gte random(1, 240)>>
"로빈은 네 영역이라는 건 알고 있어. 그걸 방해하진 않을 거야." <<person1>><<personPost "이">> 고개를 끄덕인다. 진심인 것 같다.
<<gcool>><<status 1>>
<br><br>
<<endevent>>
<<playground>>
<<else>>
"뭐 한 판 해보자는 거야?"
<br><br>
<<link [[둘 다와 싸운다|Playground Crush Fight]]>><<set $fightstart to 1>><</link>>
<br>
<<link [[물러난다|Playground Crush Robin Walk]]>><<stress 6>><</link>><<lstress>>
<br>
<</if>>
<<else>>
"완전히 미쳤구나. 좆되기 전에 저리 꺼져."
<br><br>
<<link [[둘 다와 싸운다|Playground Crush Fight]]>><<set $fightstart to 1>><</link>>
<br>
<<link [[물러난다|Playground Crush Robin Walk]]>><<stress 6>><</link>><<lstress>>
<br>
<</if>><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
당신은 둘을 무시한다. 로빈은 이런 식으로 당신이 다른 사람을 적대하는 걸 좋아하지 않을 것이다.
<br><br>
<<endevent>>
<<playground>><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
당신은 물러난다. 둘은 당신을 비웃지만, 당신은 로빈이 싸우는 걸 좋아하지 않는다는 걸 알고 있다.
<br><br>
<<endevent>>
<<playground>><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
당신은 이쪽을 바라보는 둘에게 다가간다. 둘의 놀란 표정으로 보았을 때, 당신은 아마 화난 표정을 하고 있을 것이다.
<br><br>
<<if $submissive gte 1150>>
"나-난 휘트니의 것이야." 당신이 말한다. "저-저리가!"
<<elseif $submissive lte 850>>
"휘트니는 내거야." <<person1>><<personPost "의">> 목덜미를 잡으며 당신이 말한다. "아님 그 사실을 위험을 무릅쓰고 무시하던가." 당신은 손을 놓고는 <<hePost "을">> 밀친다.
<<else>>
"휘트니는 안돼." 당신이 말한다. "그걸 잊지마."
<</if>>
<br><br>
"그냥 농담하는 거였어." <<person2>><<personPost "이">> 친구를 변호하며 말한다.
<<if $cool gte 240>>
"휘트니는 네 영역이라는 건 알고 있어. 그걸 방해하진 않을 거야." <<person1>><<personPost "이">> 고개를 끄덕인다. 진심인 것 같다.
<<gcool>><<status 1>>
<br><br>
<<endevent>>
<<playground>>
<<elseif $cool gte 120>>
<<if $cool gte random(1, 240)>>
"휘트니는 네 영역이라는 건 알고 있어. 그걸 방해하진 않을 거야." <<person1>><<personPost "이">> 고개를 끄덕인다. 진심인 것 같다.
<<gcool>><<status 1>>
<br><br>
<<endevent>>
<<playground>>
<<else>>
"뭐 한 판 해보자는 거야?"
<br><br>
<<link [[둘 다와 싸운다|Playground Crush Fight]]>><<set $fightstart to 1>><<set $submissive -= 1>><</link>>
<br>
<<link [[물러난다|Playground Crush Whitney Walk]]>><<stress 6>><</link>><<lstress>>
<br>
<</if>>
<<else>>
"완전히 미쳤구나. 좆되기 전에 저리 꺼져."
<br><br>
<<link [[둘 다와 싸운다|Playground Crush Fight]]>><<set $fightstart to 1>><<set $submissive -= 1>><</link>>
<br>
<<link [[물러난다|Playground Crush Whitney Walk]]>><<stress 6>><</link>><<lstress>>
<br>
<</if>><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
당신은 둘을 무시한다. 어쨌거나 <<person1>><<personPost "이">> 휘트니와 잘될 일은 없다.
<br><br>
<<endevent>>
<<playground>><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
당신은 물러난다. 둘은 당신을 비웃지만, 당신은 둘 중 누구도 휘트니와 잘될 일이 없다는 걸 알고 있다.
<br><br>
<<endevent>>
<<playground>><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
당신은 이쪽을 바라보는 둘에게 다가간다. 둘의 놀란 표정으로 보았을 때, 당신은 아마 화난 표정을 하고 있을 것이다.
<br><br>
<<if $submissive gte 1150>>
"I-I'm Sydney's," you say. "St-stay away!"
<<elseif $submissive lte 850>>
"Sydney's mine," you say, clutching the <<person1>><<persons>> collar. "Forget it at your peril." You release and shove <<him>> away.
<<else>>
"Sydney's not available," you say. "Don't you forget it."
<</if>>
<br><br>
"그냥 농담하는 거였어." <<person2>><<personPost "이">> 친구를 변호하며 말한다.
<<if $cool gte 240>>
"We know Sydney's your territory. We're not gonna mess with you." The <<person1>><<person>> nods. They seem sincere.
<<gcool>><<status 1>>
<br><br>
<<endevent>>
<<playground>>
<<elseif $cool gte 120>>
<<if $cool gte random(1, 240)>>
"We know Sydney's your territory. We're not gonna mess with you." The <<person1>><<person>> nods. They seem sincere.
<<gcool>><<status 1>>
<br><br>
<<endevent>>
<<playground>>
<<else>>
"뭐 한 판 해보자는 거야?"
<br><br>
<<link [[둘 다와 싸운다|Playground Crush Fight]]>><<set $fightstart to 1>><</link>>
<br>
<<link [[물러난다|Playground Crush Robin Walk]]>><<stress 6>><</link>><<lstress>>
<br>
<</if>>
<<else>>
"완전히 미쳤구나. 좆되기 전에 저리 꺼져."
<br><br>
<<link [[둘 다와 싸운다|Playground Crush Fight]]>><<set $fightstart to 1>><</link>>
<br>
<<link [[물러난다|Playground Crush Robin Walk]]>><<stress 6>><</link>><<lstress>>
<br>
<</if>><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
You ignore them. You know Sydney would want you to forgive them.
<br><br>
<<endevent>>
<<playground>><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
You walk away. The pair jeer at you, but you know Sydney would want you to forgive them.
<br><br>
<<endevent>>
<<playground>><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<<if $pillory_tenant.special.name isnot "Leighton">><<enable_rescue>><</if>>
당신은 <<person1>><<personPost "에게">> 달려들어 바닥에 함께 나동그라진다. <<person2>><<personPost "도">> 거기에 낀다.<<person1>>
<br><br>
학생들이 소란을 보고 모여든다.
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[다음|Playground Crush Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Playground Crush Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[다음|Playground Crush Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[다음|Playground Crush Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Playground Crush Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
둘은 바닥에 드러누웠다. 정신을 차리면 관중들의 조롱을 견뎌내야 할 것이다.
<br><br>
<<tearful>> 당신은 추악한 승리를 만끽한다.
<<gcool>><<status 1>>
<br><br>
<<clotheson>>
<<endcombat>>
<<playground>>
<<elseif $enemyhealth lte 0>>
둘은 눈물과 관중들의 조롱을 참으며 바닥에 누워있다.
<<gcool>><<status 1>>
<br><br>
<<tearful>> 당신은 승리를 만끽한다.
<br><br>
<<clotheson>>
<<endcombat>>
<<playground>>
<<elseif $rescue is 1 and $alarm is 1>>
정문에서 누군가 호루라기를 분다. 레이턴이 다가오는 동안 관중이 흩어진다. <<person1>><<personPost "과">> <<person2>><<personPost "은">> 팔을 붙들려서 끌려간다. 둘은 마지막으로 당신에게 사악한 표정을 지어보인다.
<<lcool>><<status -1>><<gdelinquency>><<detention 60>>
<br><br>
<<tearful>> 당신은 몸을 추스른다.
<br><br>
<<clotheson>>
<<endcombat>>
<<playground>>
<<else>>
<<tearful>> 당신은 바닥에 나동그라진다. 계속 싸우기에는 너무 다쳤다.
<<lcool>><<status -1>>
<br><br>
관중은 잠시 당신을 비웃다가 곧 지루해진 모양이다.
<br><br>
<<clotheson>>
<<endcombat>>
<<playground>>
<</if>><<effects>>
당신은 더욱 얼굴을 빨갛게 붉히고는, 뒤로 돌아 달아난다. 비웃는 웃음소리가 뒤를 따른다.
<br><br>
<<endevent>>
<<playground>><<effects>>
당신은 당당하게 버티고 선다.
<<if $submissive gte 1150>>
"내 모습 맘에 들었어?" 당신은 키득거린다. "정말 신났었어!"
<<elseif $submissive lte 850>>
"너네들도 한 번 시도해보는 걸 추천할게." 당신이 말한다. "그치만 그럴 용기들이 있을라나 모르겠네."
<<else>>
"이정도로 몸에 자신이 생긴다면 말이지." 당신이 말한다. "과시하고 싶어지는 법이야."
<</if>>
<<exhibitionism5>>
학생들은 당신의 대답에 깜짝 놀란다. 당신은 몸을 돌려 뽐내며 걸어간다.
<br><br>
<<endevent>>
<<playground>><<effects>>
<<person2>><<personPost "이">> 다시 당신을 붙잡으려 하나, 당신은 <<hisPost "의">> 팔을 쳐낸다. 다른 학생들이 가까이 다가온다.
<br><br>
<<link [[다음|Playground Herm Fight]]>><<set $fightstart to 1>><</link>>
<br><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<<enable_rescue>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[다음|Playground Herm Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Playground Herm Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[다음|Playground Herm Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[다음|Playground Herm Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Playground Herm Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
세 명 모두 진이 다 빠진 채로 바닥에 쓰러진다.
<br><br>
<<tearful>> 당신은 떠나간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<playground>>
<<elseif $enemyhealth lte 0>>
그들은 당신의 흉포함에 겁을 먹고는 등을 돌려 떠난다.
<br><br>
<<tearful>> 당신은 떠나간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<playground>>
<<elseif $alarm is 1 and $rescue is 1>><<set $rescued += 1>>
"당장 멈춰." 단호한 목소리가 들려온다. 교직원실 창문에서 시리스가 몸을 내민다.
<br>
"얘가 먼저-"
<br>
"듣고 싶지 않아." 시리스가 말을 계속한다. "교장 선생님께 가렴. 당장."
<br>
일진들은 서로 걱정스러운 시선을 보내나, 지시를 따른다.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Sirris>><<person1>>
<<if $exposed gte 1>>
시리스는 수건을 건네주며 시선을 돌린다. 당신은 최대한 빨리 몸을 가린다.
<br><br>
<<towelup>>
<</if>>
<<if $schoolrep.crossdress gte 5>>
"괜찮니?" 일단 몸을 가리고 나니 시리스가 묻는다. "괴롭히게 두지 마렴." <<hePost "이">> 미소짓는다. "뭘 잘못한게 아니니까 말이야."<<ltrauma>><<trauma -6>><<lstress>><<stress -6>>
<<else>>
"괜찮니?" 일단 몸을 가리고 나니 시리스가 묻는다. "괴롭히게 두지 마렴." <<hePost "이">> 미소짓는다. "네게 잘못된 건 없어."<<ltrauma>><<trauma -6>><<lstress>><<stress -6>>
<</if>>
<br><br>
<<endevent>>
<<playground>>
<<else>>
당신은 계속 싸우기엔 너무 다친 채로 바닥에 쓰러진다.<<fameexhibitionism 20>>
<br><br>
<<if $exposed gte 2>>
그들은 당신 주변을 둘러싸고는, 당신의 노출된 성기를 쳐다본다.
<br>
<<if $schoolrep.crossdress gte 5>>
"진짜였어." <<person1>><<personPost "이">> 외친다. "크로스드레서 변태다!"
<<else>>
"진짜였어." <<person1>><<personPost "이">> 외친다. "괴물이다!"
<</if>>
<br>
"사진 찍어야지."
<br><br>
그들은 휴대전화 카메라를 당신에게 들이댄다. 당신은 무력하게 누운 채로, 그들이 좋을대로 사진을 찍게 둘 수 밖에 없다.
<br><br>
만족하자, 세 명은 으스대며 떠나간다.
<<else>>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
<<if $worn.under_lower.type.includes("naked")>>
<<person1>><<personPost "은">> 당신의 옆에 웅크리고 앉아, 치마 밑단을 붙잡고는 들춘다. <span class="pink">당신의 <<genitalsPost 1 "이">> 드러난다.</span>
<<else>>
<<person1>><<personPost "은">> 당신의 옆에 웅크리고 앉아, 치마 밑단을 들춘다. <<HePost "은">> 당신의 <<trClothes "under_lower" $worn.under_lower.name "name" "을">>_trResult 젖혀, <span class="pink"><<genitalsPost 1 "을">> 드러낸다.</span>
<</if>>
<<elseif $worn.lower.set isnot $worn.upper.set>>
<<if $worn.under_lower.type.includes("naked")>>
<<person1>><<personPost "은">> 당신의 옆에 웅크리고 앉아, <<trClothes "lower" $worn.lower.name>>_trResult 밑단을 붙잡고는 내린다. <span class="pink">당신의 <<genitalsPost 1 "이">> 드러난다.</span>
<<else>>
<<person1>><<personPost "은">> 당신의 옆에 웅크리고 앉아, <<trClothes "under_lower" $worn.under_lower.name "name" "을">>_trResult 내린다. <<HePost "은">> 당신의 속옷을 젖혀, <span class="pink"><<genitalsPost 1 "을">> 드러낸다.</span>
<</if>>
<<else>>
<<if $worn.under_lower.type.includes("naked")>>
<<person1>><<personPost "은">> 당신의 옆에 웅크리고 앉아, <<trClothes "upper" $worn.upper.name "name" "을">>_trResult 벗기더니, <span class="pink"><<undertopPost "과">> <<genitalsPost 1 "을">> 드러낸다.</span>
<<else>>
<<person1>><<personPost "은">> 당신의 옆에 웅크리고 앉아 <<trClothes "upper" $worn.upper.name "name" "을">>_trResult 벗기더니, <span class="pink"><<undertop>> and <<trClothes "under_lower" $worn.under_lower.name "name" "을">>_trResult 드러낸다.</span> <<HePost "은">> 당신의 속옷을 젖혀, <span class="pink"><<genitalsPost 1 "을">> 노출시킨다.</span>
<</if>>
<</if>>
<br><br>
그들은 당신 주변을 둘러싸고는, 당신의 노출된 성기를 쳐다본다.
<br>
<<if $schoolrep.crossdress gte 5>>
"진짜였어." <<person1>><<personPost "이">> 외친다. "크로스드레서 변태다!"
<<else>>
"진짜였어." <<person1>><<personPost "이">> 외친다. "괴물이다!"
<</if>>
<br>
"사진 찍어야지."
<br><br>
그들은 휴대전화 카메라를 당신에게 들이댄다. 당신은 무력하게 누운 채로, 그들이 좋을대로 사진을 찍게 둘 수 밖에 없다.
<br><br>
만족하자, 세 명은 으스대며 떠나간다.
<</if>>
<br><br>
<<tearful>> 당신은 비틀거리며 자리에서 일어난다.
<br><br>
<<clotheson>>
<<endcombat>>
<<playground>>
<</if>><<effects>>
<<if $submissive gte 1150>>
당신은 머리를 뒤로 젖히고는 비명을 지른다. 세 명은 당신에게서 물러난다.
<<elseif $submissive lte 850>>
"거기, 선생님들!" 당신이 외친다. "여기 좀 도와주실래요."
<<else>>
"괴롭힘 당하고 있어요!" 당신이 외친다. "누가 좀 도와줘요."
<</if>>
<br><br>
<<person1>><<personPost "은">> 주변을 둘러보고는, 아무도 오지 않는다는 것에 히죽거린다. "이거 완전 겁쟁이-"
<br><br>
"당장 멈춰." 단호한 목소리가 들려온다. 교직원실 창문에서 시리스가 몸을 내민다.
<br>
"얘가 먼저-"
<br>
"듣고 싶지 않아." 시리스가 말을 계속한다. "교장 선생님께 가렴. 당장."
<br>
일진들은 서로 걱정스러운 시선을 보내나, 지시를 따른다.
<br><br>
<<endevent>>
<<npc Sirris>><<person1>>
<<if $exposed gte 1>>
시리스는 수건을 건네주며 시선을 돌린다. 당신은 최대한 빨리 몸을 가린다.
<br><br>
<<towelup>>
<</if>>
<<if $schoolrep.crossdress gte 5>>
"괜찮니?" 일단 몸을 가리고 나니 시리스가 묻는다. "괴롭히게 두지 마렴." <<hePost "이">> 미소짓는다. "뭘 잘못한게 아니니까 말이야."<<ltrauma>><<trauma -6>><<lstress>><<stress -6>>
<<else>>
"괜찮니?" 일단 몸을 가리고 나니 시리스가 묻는다. "괴롭히게 두지 마렴." <<hePost "이">> 미소짓는다. "네게 잘못된 건 없어."<<ltrauma>><<trauma -6>><<lstress>><<stress -6>>
<</if>>
<br><br>
<<endevent>>
<<playground>><<effects>>
<<fameexhibitionism 3>>
수치심에 얼굴을 붉히며,
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
<<if $worn.under_lower.type.includes("naked")>>
당신은 치마를 들춰, <span class="pink"><<genitalsPost 1 "을">> 드러낸다</span>.
<<else>>
당신은 치마를 들추고 <<trClothes "under_lower" $worn.under_lower.name "name" "을">>_trResult 젖혀, <span class="pink"><<genitalsPost 1 "을">> 드러낸다</span>.
<</if>>
<<elseif $worn.upper.set isnot $worn.lower.set>>
<<if $worn.under_lower.type.includes("naked")>>
당신은 <<trClothes "lower" $worn.lower.name "name" "을">>_trResult 내려, <span class="pink"><<genitalsPost 1 "을">> 드러낸다</span>.
<<else>>
당신은 <<trClothes "lower" $worn.lower.name "name" "을">>_trResult 내리고 속옷도 젖혀, <span class="pink"><<genitalsPost 1 "을">> 드러낸다</span>.
<</if>>
<<else>>
<<if $worn.under_lower.type.includes("naked")>>
당신은 <<trClothes "upper" $worn.upper.name "name" "을">>_trResult 벗어, <span class="pink"><<undertopPost "과">> <<genitalsPost 1 "을">> 드러낸다</span>.
<<else>>
당신은 <<trClothes "upper" $worn.upper.name "name" "을">>_trResult 벗어, <span class="pink"><<undertopPost "과">> <<trClothes "under_lower" $worn.under_lower.name "name" "을">>_trResult 드러낸다.</span> 당신은 속옷을 옆으로 젖히고, <span class="pink"><<genitalsPost 1 "을">> 노출시킨다.</span>
<</if>>
<</if>>
<br><br>
<<person1>><<person>>, <<person2>><<personPost "과">> <<person3>><<personPost "은">> 저마다 당신의 가랑이를 바라보며, 얼굴에 경악을 띄운다.
<br>
"진짜였어!"
<br>
<<if $schoolrep.herm gte 5>>
"얘 괴물이잖아."
<<else>>
"얘 변태잖아."
<</if>>
<br>
"모두에게 말해줘야지."
<br><br>
당신은 그들이 뭔가를 하려 들기 전에 몸을 가리고는 떠난다. 그들은 당신을 막지 않는다.
<br><br>
<<endevent>>
<<playground>><<effects>>
<<fameexhibitionism 3>>
<<flaunting>>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
<<if $worn.under_lower.type.includes("naked")>>
당신은 치마를 들춰, <span class="pink"><<genitalsPost 1 "을">> 드러낸다</span>.
<<else>>
당신은 치마를 들추고 <<trClothes "under_lower" $worn.under_lower.name "name" "을">>_trResult 젖혀, <span class="pink"><<genitalsPost 1 "을">> 드러낸다</span>.
<</if>>
<<elseif $worn.upper.set isnot $worn.lower.set>>
<<if $worn.under_lower.type.includes("naked")>>
당신은 <<trClothes "lower" $worn.lower.name "name" "을">>_trResult 내려, <span class="pink"><<genitalsPost 1 "을">> 드러낸다</span>.
<<else>>
당신은 <<trClothes "lower" $worn.lower.name "name" "을">>_trResult 내리고 속옷도 젖혀, <span class="pink"><<genitalsPost 1 "을">> 드러낸다</span>.
<</if>>
<<else>>
<<if $worn.under_lower.type.includes("naked")>>
당신은 <<trClothes "upper" $worn.upper.name "name" "을">>_trResult 벗어, <span class="pink"><<undertopPost "과">> <<genitalsPost 1 "을">> 드러낸다</span>.
<<else>>
당신은 <<trClothes "upper" $worn.upper.name "name" "을">>_trResult 벗어, <span class="pink"><<undertopPost "과">> <<trClothes "under_lower" $worn.under_lower.name "name" "을">>_trResult 드러낸다.</span> 당신은 속옷을 옆으로 젖히고, <span class="pink"><<genitalsPost 1 "을">> 노출시킨다.</span>
<</if>>
<</if>>
<<person1>><<person>>, <<person2>><<personPost "과">> <<person3>><<personPost "은">> 저마다 당신의 가랑이를 바라보며, 얼굴에 경악을 띄운다.
<br>
"진짜였어!"
<br>
<<if $schoolrep.herm gte 5>>
"얘 괴물이잖아."
<<else>>
"얘 변태잖아."
<</if>>
<br>
"모두에게 말해줘야지."
<br><br>
<<if $schoolrep.herm gte 5>>
<<if $submissive gte 1150>>
"질투해도 괜찮아." 당신이 말한다.
<<elseif $submissive lte 850>>
"난 괴물이 아냐." 당신이 말한다. "오히려 아름답다 할 수 있지."
<<else>>
"그냥 질투해서 그런 거구나." 당신이 말한다.
<</if>>
<<else>>
<<if $submissive gte 1150>>
"그냥 이런 모습이 좋을 뿐이야." 당신이 말한다.
<<elseif $submissive lte 850>>
"말은 험하게 하지만 말이야." 당신은 그렇게 말하며 한 바퀴 돈다. "눈을 떼지는 못하네."
<<else>>
"변태라?" 당신이 말한다. "당장이라도 턱이 땅에 닿을 것 같은 건 내가 아닌데 말이지."
<</if>>
<</if>>
<br><br>
당신은 몸을 가리고는, 경외의 눈으로 바라보고 있는 그들을 두고 떠난다.
<br><br>
<<endevent>>
<<playground>><<effects>>
"I was wondering," you say, the words forming on their own. "Could I-" you bite your lip. "Could we have some private time?" You nod at the bike shed.
<br><br>
The <<person>> stammers an incoherent response, so you take <<his>> hand and pull <<him>> behind the shed.
<br><br>
<<link [[다음|Playground Hypnosis Sex]]>><<set $sexstart to 1>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>>
<<enable_rescue>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[다음|Playground Hypnosis Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음|Playground Hypnosis Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Playground Hypnosis Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[다음|Playground Hypnosis Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Playground Hypnosis Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<person>> leans against the wall, and slumps to the ground.
<br><br>
<<tearful>> you saunter away. You're not quite sure what happened, but you feel better.
<br><br>
<<clotheson>>
<<endcombat>>
<<playground>>
<<elseif $enemyhealth lte 0>>
You shove the <<person>> away from you. <<He>> hits the wall, and slumps to the ground.
<br><br>
<<tearful>> you run. You're not quite sure what happened.
<br><br>
<<clotheson>>
<<endcombat>>
<<playground>>
<<elseif $alarm is 1 and $rescue is 1>><<set $rescued += 1>>
<<generatey2>><<generatey3>><<person2>>
A <<person>> and <<person3>><<person>> arrive to investigate. They gawk when they see you and the <<person1>><<person>>, and it's enough to send <<him>> running.
<br><br>
<<covered>> <<tearful>> you run to safety. You're not quite sure what happened.
<br><br>
<<clotheson>>
<<endcombat>>
<<playground>>
<<else>>
The <<person>> backs away from you. "D-did I do something wrong?" <<he>> asks. <<tearful>> you run. You're not quite sure what happened yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<playground>>
<</if>><<effects>>
<<if $willpowerSuccess>>
You ignore the urging voice.
<<if $submissive gte 1150>>
"S-sorry to bother you," you say. "I was daydreaming."
<<elseif $submissive lte 850>>
"What you looking at?" you ask.
<<else>>
"Sorry to bother you," you say. "I was daydreaming."
<</if>>
You walk away from the <<person>> before <<he>> responds.
<br><br>
<<else>>
You try to ignore the urging voice, <span class="red">but it's a struggle.</span> You manage to tear yourself away from the <<person>> before you say anything, and almost stumble as you escape.
<br><br>
You hide around the corner, and the coercive feelings dissipate. Your strange behaviour was noticed by others.<<lcool>><<status -10>><<gtrauma>><<trauma 6>><<gstress>><<stress 6>>
<br><br>
<</if>>
<<endevent>>
<<playground>><<effects>>
You ignore them. Whatever it is, you don't want to know.
<br><br>
<<endevent>>
<<playground>><<effects>>
You approach the pair.
<<if $submissive gte 1150>>
"P-people keep looking at me funny," you say. "Why?"
<<elseif $submissive lte 850>>
"What's so funny?" you ask.
<<else>>
"Why are people looking at me funny?" you ask.
<</if>>
<br><br>
The <<person2>><<person>> and <<person3>><<person>> look at each other, then the <<person2>><<person>> shows you <<his>> phone. A short clip plays. <span class="pink">Of you, naked,</span> in what looks like Niki's studio.
<br><br>
You're aware of all the other students looking at their phones. How many of them are watching you?
<br><br>
<<link [[Walk away|Playground Footage Walk]]>><<status -10>><</link>><<lcool>>
<br>
<<if $exhibitionism gte 75>>
<<link [[Own it|Playground Nude Footage Own]]>><</link>><<exhibitionist5>>
<br>
<</if>><<effects>>
You approach the pair.
<<if $submissive gte 1150>>
"P-people keep looking at me funny," you say. "Why?"
<<elseif $submissive lte 850>>
"What's so funny?" you ask.
<<else>>
"Why are people looking at me funny?" you ask.
<</if>>
<br><br>
The <<person2>><<person>> and <<person3>><<person>> look at each other, then the <<person2>><<person>> shows you <<his>> phone. A short clip plays. <span class="pink">Of you, getting gangbanged,</span> in what looks like Niki's studio.
<br><br>
You're aware of all the other students looking at their phones. How many of them are watching you?
<br><br>
<<link [[Walk away|Playground Footage Walk]]>><<status -20>><</link>><<llcool>>
<br>
<<if $promiscuity gte 75>>
<<link [[Own it|Playground Assault Footage Own]]>><</link>><<promiscuous5>>
<br>
<</if>><<effects>>
You snatch the phone away, and climb atop a nearby table. "Hey!" you shout. "Everyone!" Heads turn. Some look surprised or bemused, but others bear knowing looks.
<br><br>
"You wanna see me naked?" You let the sentence hang a moment. "You can." You look down at the phone, and read the website address aloud.
<<famemodel 20>>
<<fameexhibitionism 20>>
<<exhibitionism5>>
You feel cathartic as you step down from the table.
<<if $pain gte 20>>
Though you're still crying.
<</if>>
<br><br>
<<endevent>>
<<playground>><<effects>>
You snatch the phone away, and climb atop a nearby table. "Hey!" you shout. "Everyone!" Heads turn. Some look surprised or bemused, but others bear knowing looks.
<br><br>
"You wanna see me getting fucked from all sides?" You let the sentence hang a moment. "You can." You look down at the phone, and read the website address aloud.
<<famemodel 20>>
<<famerape 20>>
<<promiscuity5>>
You feel cathartic as you step down from the table.
<<if $pain gte 20>>
Though you're still crying.
<</if>>
<br><br>
<<endevent>>
<<playground>><<effects>>
You try to ignore the sinking feeling in your chest as you walk away.
<<if $pain gte 20>>
You can't help but cry.
<<else>>
You feel like crying.
<</if>>
<br><br>
<<endevent>>
<<playground>><<effects>>
You nod. "Great!" the <<person>> says. "I'll wait behind the school during lunch break. Bring me as many as you can!"
<br><br>
<<set $panty_thief to 1>>
<<saveNPC 0 "panty_thief">>
<<endevent>>
<<playground>><<effects>>
You turn away. "Shit," the <<person>> says. "I'll be behind the school during lunch break if you change your mind."
<br><br>
<<set $panty_thief to 1>>
<<saveNPC 0 "panty_thief">>
<<endevent>>
<<playground>><<effects>>
<<loadNPC 0 "panty_thief">><<person1>>
You walk along the fence, searching for the underwear-obsessed <<person>>. You find <<him>> lurking in an adjacent alley, near some bins. <<He>> leans against the fence. "Got anything for me?"
<br><br>
<<if $panties_held gte 2>>
You have $panties_held pairs of stolen underwear.
<<elseif $panties_held gte 1>>
You have a pair of stolen underwear.
<<else>>
You aren't carrying any stolen underwear.
<</if>>
<br><br>
<<if $panties_held gte 1>>
<<link [[Sell|School Panty Sell]]>><</link>>
(<span class="gold">£<<print ($panties_held * 10)>></span>)
<br>
<</if>>
<<link [[떠난다|School Rear Playground]]>><<endevent>><</link>>
<br><<effects>>
<<if $panties_held gte 100>>
It'll take too long to push all this underwear through the fence, so you hurl it over the top in bundles. The <<person>> faces up as the clothing rains on <<him>>, eyes shut in contentment.
<br><br>
"Thank you," <<he>> says. "Here."
<<elseif $panties_held gte 20>>
It'll take too long to push all this underwear through the fence, so you hurl it over the top in bundles. The <<person>> catches most of them, but doesn't seem to mind picking the rest off the floor. "I'm in bliss," <<he>> says. "Here."
<<elseif $panties_held gte 5>>
You push the underwear through the gap in the fence. The <<person>> puts one on <<his>> head, and gathers the rest in <<his>> arms. "A good haul," <<he>> says. "Here."
<<elseif $panties_held gte 2>>
You push the underwear through the gap in the fence. The <<person>> gathers them in <<his>> arms. "Excellent. Here."
<<else>>
You push the underwear through the gap in the fence. The <<person>> snatches and unfurls it. "Nice. Here."
<</if>>
<br><br>
You've made <<moneyGain `$panties_held * 10`>>.
<<set $panties_held to 0>>
<br><br>
"I'll be here during your lunch break if you get your hands on more."
<br><br>
<<link [[다음|School Rear Playground]]>><<endevent>><</link>>
<br><<effects>>
"Oh thank you," Sirris says. "Could you unlock the car for me? My keys are in my pocket."
<br><br>
You reach inside as Sirris balances the box on the car's roof. Your fingers clutch something plastic. Part of the key chain? You pull it out.
<<if $awareness gte 200>>
<span class="pink">It's a small pink vibrator.</span>
<<else>>
It's a small pink object. Your finger presses a button, <span class="pink">and it begins to vibrate.</span>
<</if>>
<br><br>
"Oh!" Sirris says. "Wrong pocket. Sorry." You return the item, walk around to the other pocket, and fish out the key.
<br><br>
"Thank you," Sirris says as you unlock the door. <<He>> lays the box on the passenger seat. "I'm on my way to my shop. It's not open, we're still getting things ready. If you wanted to help more, <span class="gold">you can find us on Elk Street on Friday afternoons.</span> I'm sure we'd open sooner if you did."
<br><br>
<<He>> climbs into <<his>> car, and drives away.
<br><br>
<<link [[다음|School Front Playground]]>><<endevent>><</link>>
<br><<effects>>
You watch Sirris awkwardly balance the cardboard box on roof of <<his>> car while fishing in <<his>> pocket for the key. <<He>> manages to get the door open, but the base of the box gives way as <<he>> lifts it.
<<if $awareness gte 200>>
<span class="purple">A large purple dildo rolls out,</span> and bounces on the floor.
<<else>>
A long, thick purple object rolls out, and bounces on the floor.
<</if>>
<br><br>
Sirris lays the box on the passenger seat, before retrieving the rogue object. <<He>> jumps into the driver's seat, and drives towards Elk Street.
<br><br>
<<link [[다음|School Front Playground]]>><<endevent>><</link>>
<br><<effects>>
<<if $mathschance is 0>>
수학 경시대회 책자가 책상 위에 놓여있다. 남은 작업량을 생각해보면 주눅부터 든다.
<<elseif $mathschance lte 20>>
수학 경시대회 책자와 약간의 성과가 책상 위에 놓여있다.
<<elseif $mathschance lte 40>>
수학 경시대회 해답의 기초 작업이 책상 위에 놓여있다.
<<elseif $mathschance lte 60>>
수학 경시대회 해답이 책상 위에 놓여있다. 아직 발전의 여지는 많다.
<<elseif $mathschance lte 80>>
수학 경시대회 해답이 책상 위에 놓여있다. 완성된 것은 아니나, 인상적일 만큼의 노력이 들어갔다는 것은 알 수 있다.
<<elseif $mathschancestart lte 99>>
수학 경시대회 해답이 책상 위에 놓여있다. 틀렸다는 것은 알고 있으나, 여전히 인상적이다.
<<else>>
수학 경시대회 해답이 책상 위에 놓여있다. 해결하라고 낸 문제가 아니었다. 하지만 당신은 해결했음을 확신한다.
<</if>>
<br><br>
<span class="gold">$mathsinfo</span>번의 영감을 얻었다.
<br>
<<if $stimdealerknown is 1>>
<span class="gold">$mathsstim</span>개의 각성제를 갖고 있다.
<br>
<</if>>
<br>
<<link [[해답에 열중한다 (2:00)|Maths Project Work]]>><<set $mathschance += 1>><<mathsskill 2>><<pass 120>><<stress 12>><</link>><<gstress>><<gmaths>>
<br>
<<if $mathsstim gte 1>>
<<link [[각성제를 사용한다 (2:00)|Maths Project Stim]]>><<set $mathschance += 20>><<set $mathsstim -= 1>><<set $mathsstimused += 1>><<mathsskill 40>><<pass 120>><</link>><<gggmaths>>
<br>
<</if>>
<<if $mathsinfo gte 1>>
<<link [[수학적 영감을 이용한다 (2:00)|Maths Project Work]]>><<set $mathsinfo -= 1>><<set $mathschance += 10>><<mathsskill 40>><<pass 120>><</link>><<ggmaths>>
<br>
<</if>>
<br>
<<if $location is "home">>
<<link [[그만한다|Bedroom]]>><</link>>
<br>
<<else>>
<<link [[그만한다|School Library]]>><</link>>
<br>
<</if>><<effects>>
당신은 자리에 앉아 작업에 착수한다.
<<if $mathschance lte 9>>
어디서부터 시작해야 할지 감이 안 잡힌다. 수학적 기호는 완전히 새로운 언어나 다름 없다. <span class="gold">더 쉬운 길이 있을 것이다.</span>
<<elseif $mathschance lte 24>>
해야 할 일에 대한 기초적인 지식은 있으나, 남은 작업량을 생각해보면 주눅부터 든다.
<<elseif $mathschance lte 44>>
어떻게든 가망이 있을 정도까진 진행되었겠지만, 아무리 봐도 완성되었다고 보기는 힘들다.
<<elseif $mathschance lte 69>>
이 시점에서는 분명 통과할 수는 있을 것이다. 다른 학생들이 이 정도로 노력했다고는 믿기 힘들다.
<<else>>
아주 힘든 작업이었으나, 당신은 다시 세세한 부분까지 짚고 넘어가며, 뭔가 실수라고 할만한 것이 있진 않은지 확인한다.
<</if>>
<<if $location is "home">>
<<if $hour lte 3>>
작업하는 동안 고아원은 쥐죽은듯 조용하다.
<br><br>
<<elseif $hour lte 5>>
작업하는 동안, 하늘이 서서히 밝아지고 수평선에서 해가 떠오른다.
<br><br>
<<elseif $hour lte 7 and $schoolday is 1>>
당신은 최선을 다해 베일리가 문을 두들기는 걸 무시하고, 다른 고아들이 학교에 가는 동안 작업을 계속한다.
<br><br>
<<elseif $hour lte 7>>
당신은 최선을 다해 다른 고아들이 낮일을 하러 나가는 소리를 무시한다.
<br><br>
<<elseif $hour lte 12 and $schoolday is 1>>
학교를 빼먹을지도 모르지만, 학교에 가도 해답 작업을 하는 것만큼 재밌지는 않을 것이다.
<br><br>
<<elseif $hour lte 12>>
작업하는 동안 바깥에서 부산스러운 도시의 소리가 들려온다.
<br><br>
<<elseif $hour lte 14 and $schoolday is 1>>
당신은 작업을 계속하나, 다른 고아들이 학교에서 돌아오는 소리에 이따금 집중이 끊긴다.
<br><br>
<<elseif $hour lte 14>>
고아들이 집에 오는 소리에 고아원이 시끌벅적해진다.
<br><br>
<<elseif $hour lte 16>>
오후에서 저녁으로 넘어가면서 고아원 내부는 고함소리와 발소리로 생기가 넘친다.
<br><br>
<<elseif $hour lte 18>>
다른 고아들이 잘 준비를 하며 고아원은 조용해진다.
<br><br>
<<elseif $hour lte 20>>
작업을 계속하는 동안 하늘이 어두워진다. 해가 수평선 아래로 내려간다.
<br><br>
<<elseif $hour lte 21>>
이 시간에 고아원은 조용하나, 당신은 이따금 문 밖에서 들려오는 발소리에 깜짝 놀란다.
<br><br>
<<elseif $hour lte 23>>
작업하는 동안 고아원은 쥐죽은듯 조용하다.
<br><br>
<<else>>
당신은 작업을 계속하다가 시계를 본다. 자정을 지나 다음 날로 넘어가고 있다.
<br><br>
<</if>>
<<else>>
<<if $schoolday is 1>>
<<if $hour lte 6>>
당신은 밤새도록 작업을 계속하며, 이따금 경비원을 피하기 위해 책상 밑에 숨는다.
<<elseif $hour lte 7>>
작업하는 동안 도서관 창문으로 아침 햇살이 새어들어온다.
<<elseif $hour lte 8>>
당신이 작업을 하는 동안 다른 학생들이 들어온다. 몇몇도 저마다 해답 작업을 시작한다.
<<elseif $hour lte 11>>
수업을 빼먹게 될 것 같지만, 수업을 들어도 해답 작업을 하는 것만큼 재밌지는 않을 것이다.
<<elseif $hour lte 12>>
당신이 작업을 하는 동안 다른 학생들도 들어와 저마다 해답 작업을 시작한다.
<<elseif $hour lte 14>>
수업을 빼먹게 될 것 같지만, 수업을 들어도 해답 작업을 하는 것만큼 재밌지는 않을 것이다.
<<elseif $hour lte 16>>
작업하는 동안 도서관은 늦게까지 남아 해답 작업을 진행하는 다른 학생들로 가득 찬다.
<<elseif $hour lte 18>>
작업하는 동안 바깥에서 부산스러운 도시의 소리가 들려온다.
<<elseif $hour lte 21>>
작업하는 동안 들어오던 햇빛이 서서히 사라진다.
<<else>>
당신은 밤새도록 작업을 계속하며, 이따금 경비원을 피하기 위해 책상 밑에 숨는다.
<</if>>
<<else>>
<<if $hour lte 6>>
당신은 밤새도록 작업을 계속하며, 이따금 경비원을 피하기 위해 책상 밑에 숨는다.
<<elseif $hour lte 7>>
작업하는 동안 도서관 창문으로 아침 햇살이 새어들어온다.
<<elseif $hour lte 8>>
작업하는 동안 도서관 창문으로 아침 햇살이 새어들어온다.
<<elseif $hour lte 11>>
작업하는 동안 바깥에서 부산스러운 도시의 소리가 들려온다.
<<elseif $hour lte 12>>
작업하는 동안 바깥에서 부산스러운 도시의 소리가 들려온다.
<<elseif $hour lte 14>>
작업하는 동안 바깥에서 부산스러운 도시의 소리가 들려온다.
<<elseif $hour lte 16>>
작업하는 동안 바깥에서 부산스러운 도시의 소리가 들려온다.
<<elseif $hour lte 18>>
작업하는 동안 바깥에서 부산스러운 도시의 소리가 들려온다.
<<elseif $hour lte 21>>
작업하는 동안 들어오던 햇빛이 서서히 사라진다.
<<else>>
당신은 밤새도록 작업을 계속하며, 이따금 경비원을 피하기 위해 책상 밑에 숨는다.
<</if>>
<</if>>
<</if>>
<br><br>
<<if $mathsproject is "ongoing">>
<<link [[다음|Maths Project]]>><</link>>
<br>
<<else>>
당신은 시간을 흘낏 본다. 당신은 갑자기 <span class="red">수학 경시대회가 벌써 끝났다는 것을 알아차린다.</span>
<br><br>
이 시점에서 당신의 작업을 계속하는 것은 바보같은 짓이다. 당신은 이제 더 이상 필요가 없는 프로젝트를 쓰레기통에 버리면서, 낭비된 노력에 대해 어느정도 씁쓸함을 느낀다.
<br><br>
<<if $location is "home">>
<<link [[다음|Bedroom]]>><</link>>
<<else>>
<<link [[다음|School Library]]>><</link>>
<</if>>
<br>
<</if>><<effects>>
당신은 각성제를 복용하고, 자리에 앉아 작업에 착수한다.
<<if $mathschance lte 9>>
완전히 처음 보는 수학 내용이나, 각성제로 날카로워진 정신이 기본 원리를 파악해나간다.
<<elseif $mathschance lte 24>>
각성제의 도움으로 인해, 당신은 프로젝트를 완료할 모든 단계들을 파악한다.
<<elseif $mathschance lte 44>>
프로젝트의 기반은 닦였고, 이제 당신은 사이사이의 공백을 메꿀 준비가 되었다.
<<elseif $mathschance lte 69>>
프로젝트가 만족스럽긴 하나, 아직도 발전의 여지가 꽤 보인다.
<<else>>
이 시점에서 남은 일이라고는 프로젝트가 완벽해질 때까지 사소한 허점들은 갈고 닦는 것 뿐이다.
<</if>>
<<if $location is "home">>
<<if $hour lte 3>>
고아원은 조용하다.
<br><br>
<<elseif $hour lte 5>>
당신은 작업에 너무나도 열중하고 있어 해가 수평선 위로 떠오른 것도 모르고 있다.
<br><br>
<<elseif $hour lte 7 and $schoolday is 1>>
베일리가 문을 강하게 두드리며 학교에 가라고 하는 것도 당신의 집중을 깨트리진 못한다.
<br><br>
<<elseif $hour lte 7>>
다른 고아들이 일어나 고아원을 나서는 소리가 들려오지만, 당신은 그걸 간단하게 무시한다.
<br><br>
<<elseif $hour lte 12 and $schoolday is 1>>
학교를 빼먹을지도 모르지만, 작업하는 동안 많은 걸 배우니 상관없다.
<br><br>
<<elseif $hour lte 12>>
작업하는 동안 낮 시간은 빠르게 지나간다.
<br><br>
<<elseif $hour lte 14 and $schoolday is 1>>
다른 고아들이 학교에서 돌아오는 소리가 들려오지만, 당신의 집중을 깨트리진 못한다.
<br><br>
<<elseif $hour lte 14>>
당신도 다른 고아들이 저녁 시간이라 고아원에 돌아오고 있다는 것은 알고 있으나, 상관없이 작업을 계속한다.
<br><br>
<<elseif $hour lte 16>>
오후에서 저녁으로 넘어가는 동안 당신은 별 문제 없이 고아원에서 나는 소리를 차단한다.
<br><br>
<<elseif $hour lte 18>>
다른 고아들이 잘 준비를 하며 고아원은 조용해지나, 당신은 이전보다 더욱 빠르게 작업을 해나간다.
<br><br>
<<elseif $hour lte 20>>
당신은 작업에 너무나도 열중하고 있어 해가 수평선 위로 떠오른 것도 모르고 있다.
<br><br>
<<elseif $hour lte 21>>
이 시간에 고아원은 조용하다. 당신은 작업에 집중한다.
<br><br>
<<else>>
시간은 빠르게 흘러가고, 당신은 뒤늦게 자정이 지나 다음 날이 되었다는 걸 알아차린다.
<br><br>
<</if>>
<<else>>
<<if $schoolday is 1>>
<<if $hour lte 6>>
당신은 밤새도록 작업을 계속한다. 이따금 경비원을 피하기 위해 책상 밑에 숨긴 해도 집중이 깨지진 않는다.
<<elseif $hour lte 7>>
당신은 작업하는 동안 도서관 창문으로 아침 햇살이 새어들어온다는 걸 눈치채지 못한다.
<<elseif $hour lte 8>>
작업하는 동안 다른 학생들이 들어온다. 당신은 그들을 무시한다.
<<elseif $hour lte 11>>
학교를 빼먹을지도 모르지만, 작업하는 동안 많은 걸 배우니 상관없다.
<<elseif $hour lte 12>>
작업을 하는 동안 다른 학생들이 들어와 저마다 해답 작업을 시작한다. 당신은 간단히 그들을 무시한다.
<<elseif $hour lte 14>>
학교를 빼먹을지도 모르지만, 작업하는 동안 많은 걸 배우니 상관없다.
<<elseif $hour lte 16>>
당신은 늦게까지 남아 해답 작업을 진행하는 다른 학생들에게 방해받지 않는다.
<<elseif $hour lte 18>>
작업하는 동안 시간은 빠르게 지나간다.
<<elseif $hour lte 21>>
당신은 작업하는 동안 도서관 창문이 어두워지는 것을 거의 눈치채지 못한다.
<<else>>
당신은 밤새도록 작업을 계속한다. 이따금 경비원을 피하기 위해 책상 밑에 숨긴 해도 집중이 깨지진 않는다.
<</if>>
<<else>>
<<if $hour lte 6>>
당신은 밤새도록 작업을 계속한다. 이따금 경비원을 피하기 위해 책상 밑에 숨긴 해도 집중이 깨지진 않는다.
<<elseif $hour lte 7>>
당신은 작업하는 동안 도서관 창문으로 아침 햇살이 새어들어온다는 걸 눈치채지 못한다.
<<elseif $hour lte 8>>
당신은 작업하는 동안 도서관 창문으로 아침 햇살이 새어들어온다는 걸 눈치채지 못한다.
<<elseif $hour lte 11>>
작업하는 동안 시간은 빠르게 지나간다.
<<elseif $hour lte 12>>
작업하는 동안 시간은 빠르게 지나간다.
<<elseif $hour lte 14>>
작업하는 동안 시간은 빠르게 지나간다.
<<elseif $hour lte 16>>
작업하는 동안 시간은 빠르게 지나간다.
<<elseif $hour lte 18>>
작업하는 동안 시간은 빠르게 지나간다.
<<elseif $hour lte 21>>
당신은 작업하는 동안 도서관 창문으로 석양이 새어들어온다는 걸 눈치채지 못한다.
<<else>>
당신은 밤새도록 작업을 계속한다. 이따금 경비원을 피하기 위해 책상 밑에 숨긴 해도 집중이 깨지진 않는다.
<</if>>
<</if>>
<</if>>
<br><br>
<<if $mathsstimused is 2 or $mathsstimused gte 4 and $rng gte 75>>
당신은 뒤로 등을 기대고 작업물을 감상한다. 피부 바로 밑에서 기이한 열기가 느껴진다. 열기는 더욱 커지더니 몸 전체로 퍼져나가다가, 사타구니 쪽에 모인다. 머릿속에 음란한 환상이 강제로 쑤셔박아진 것처럼 떠오른다. 순식간에 볼이 빨갛게 물들고, 당신은 욕망에 가득 차서 몸을 꼼지락거린다. 각성제가 농축된 미약에 오염된 것이 분명하다.
<<gggarousal>><<arousal 10000>><<drugs 500>>
<br><br>
타오르는 듯한 욕망을 만족시키고자 하는 본능으로 손이 다리 사이에서 방황한다. 하지만 제 몸을 만지는 것에서 올 자극은 견디기 힘든 것이다. 고통스러울 정도로 강력한 쾌락이 몸을 관통한다. 손이 움찔거리고, 전신이 경련하며 시야가 하얗게 변해간다. 그 후폭풍에 몸이 덜덜 떨린다. 스스로를 만족시키기 위해 손을 쓸 수는 없어 보인다.
<br><br>
당신은 신선한 공기를 마시기 위해 방에서 나가는 건 어떨까 생각해본다. 하지만 정신은 욕망에 압도된 상태다. 머릿속이 누군가 이렇게 무방비한 상태의 자신을 보면 어떻게 될지에 대한 상상으로 가득 찬다. 그게 아니라면, 방에 남아서 흥분이 사라질 때까지 견뎌볼 수도 있겠으나, 오히려 더 나쁜 선택은 아닐까 하는 생각도 든다.
<br><br>
<<if $location is "home">>
<<link [[견딘다 (4:00)|Maths Project Endure Home]]>><<pass 240>><<stress 24>><</link>><<ggstress>>
<br>
<<link [[밖에 나간다|Maths Project Outside Home]]>><</link>>
<br>
<<else>>
<<link [[견딘다 (4:00)|Maths Project Endure Library]]>><<pass 240>><<stress 24>><</link>>
<br>
<<link [[밖에 나간다|Maths Project Outside Library]]>><</link>>
<br>
<</if>>
<<elseif $mathsstimused is 3 or $mathsstimused gte 4 and $rng gte 50>>
당신은 뒤로 등을 기대고 작업물을 감상하나, 무언가 잘못되었다. <<if $location is "home">>방에<<else>>도서관에<</if>> 놓인 물건들이 움직이고 비틀리기 시작하더니, 곧 기이한 문양들로 뒤덮힌다. 당신은 균형감각을 잃고 몸이 흔들리기 시작하며, 넘어질 뻔한다. 각성제가 농축된 환각제에 오염된 것이 분명하다. 그렇지만 그걸 안다고 해도 당장의 경험이 현실이 아니게 되진 않는다.
<<set $hallucinogen += 500>>
<br><br>
<<if $location is "home">>당신은 누우려 하나, 침대에 가기도 전에,<<else>>당신은 머리를 식히기 위해 산책을 하려 하지만, 의자에서 일어나자마자,<</if>> 주변이 비틀리며 낯설게 변한다. 검고 위협적인 형상들이 주변을 돌아다니고, 당신은 현실에 남아있을 수 있게 의존할만한 무언가 익숙한 물건을 찾다가 그만 앞으로 넘어진다. 커다란 눈과 셀 수 없이 많은, 허우적거리는 혀를 가진 기괴한 생물이 아득히 먼 곳에서 당신을 바라보고 있다. 그 생물의 입에서 횡설수설하며 나오는 소리가 배경에 울려퍼진다. 바닥이 녹아내리기 시작하고, 당신은 어떻게든 움직이려 해보나 곧 발목까지 가라앉고, 이어서 무릎까지, 곧 허리까지 가라앉는다. 마침내, 몸 전체가 바닥 밑으로 가라앉고, 당신은 끝없는 시커먼 무저갱 속으로 떨어져내린다.
<br><br>
<<if $location is "home">>
<<set $bus to "residential">>
<<else>>
<<set $bus to "industrial">>
<</if>>
<<link [[다음|Maths Project Void]]>><</link>>
<br>
<<elseif $mathsstimrobin isnot 1 and $schoolday is 0 and $daystate isnot "night" and $robinmissing isnot 1 and $NPCName[$NPCNameList.indexOf("Robin")].init is 1 and $location is "home">>
<<set $mathsstimrobin to 1>>
<<npc Robin>><<person1>>
당신은 뒤로 등을 기대고 작업물을 감상한다. 피부 바로 밑에서 기이한 열기가 느껴진다. 시야가 흐려지더니, 곧 모든 것이 암흑 속으로 사라진다.
<<ggarousal>><<arousal 1800>><<drugs 120>><<set $hallucinogen += 120>>
<br><br>
누군가 팔을 잡고 흔드는 것에 당신은 정신을 차린다. 당신은 여전히 방에 있다. 정신을 잃기 전과의 차이점이라면, 침대 위에 누워있다는 점이다. 옆을 보니 로빈이 얼굴을 찌푸린 채로 앉아있다.
<br><br>
"방 밖의 바닥에 엎어져있었어." <<hePost "이">> 말한다. 걱정스러운 목소리다. "괜찮은 거야?"
<br><br>
<<if $robinromance is 1>>
그 기이한 열기는 아직 사라지지 않았다. 그리고 로빈이 상당히 가까이에 있다.
<br><br>
<<link [[로빈을 위로 끌어당긴다|Maths Project Robin Sex]]>><<set $sexstart to 1>><</link>><<promiscuous1>>
<br>
<</if>>
<<link [[괜찮다고 말한다|Maths Project Robin]]>><</link>>
<br>
<<else>>
당신은 뒤로 등을 기대고 작업물을 감상한다. 피부 바로 밑에서 기이한 열기가 느껴진다.
<<ggarousal>><<arousal 1800>><<drugs 120>><<set $hallucinogen += 120>>
<br><br>
<<if $mathsproject is "ongoing">>
<<link [[다음|Maths Project]]>><</link>>
<br>
<<else>>
당신은 시간을 흘낏 본다. 당신은 갑자기 <span class="red">수학 경시대회가 벌써 끝났다는 것을 알아차린다.</span>
<br><br>
이 시점에서 당신의 작업을 계속하는 것은 바보같은 짓이다. 당신은 이제 더 이상 필요가 없는 프로젝트를 쓰레기통에 버리면서, 낭비된 노력에 대해 어느정도 씁쓸함을 느낀다.
<br><br>
<<if $location is "home">>
<<link [[다음|Bedroom]]>><</link>>
<<else>>
<<link [[다음|School Library]]>><</link>>
<</if>>
<br>
<</if>>
<</if>><<effects>>
당신은 로빈에게 괜찮다고 말하며, 침대로 데려다 주어서 고맙다고 한다. <<HePost "은">> 마음이 놓인 것처럼 보이지는 않으나, 고개를 끄덕이고는 자리에서 일어난다. 문 앞에서 <<hePost "은">> 고개를 돌린다. "어디 안 좋은 거 같으면 의사 선생님께 가도록 해." <<hePost "이">> 말한다. "원한다면 같이 가줄 테니까."
<br><br>
<<link [[다음|Bedroom]]>><<endevent>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 500>><<set $speechdisable to 1>>
<<set $enemyarousalmax to 600>>
<</if>>
<<set $enemyanger to 0>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[다음|Maths Project Robin Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음|Maths Project Robin Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Maths Project Robin Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Maths Project Robin Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Robin lust -20>>
로빈이 당신을 끌어안고는 미소 짓는다.
<br><br>
<<elseif $enemyhealth lte 0>>
"아야!" 로빈이 말한다. <<HePost "은">> 여전히 웃고 있다.
<br><br>
<<elseif $finish is 1>>
로빈이 당신을 끌어안고는 미소 짓는다.
<br><br>
<</if>>
"돌봐줘서 고마워." 당신이 말한다. 그러고는 <<hisPost "의">> 이마에 키스를 하고, <<hePost "은">> 당신의 목덜미에 입을 부빈다. 당신은 잠시 로빈과 함께 누워있다가, 곧 <<hePost "은">> 자리에서 일어난다.
<br><br>
로빈은 문 앞에서 고개를 돌린다. "괜찮다니 다행이지만, 어디 안 좋은 거 같으면 의사 선생님께 가도록 해." <<hePost "이">> 말한다. "원한다면 같이 가줄 테니까."
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Bedroom]]>><</link>>
<br><<effects>>
<<generate1>><<person1>>
추락이 느닷없이 끝나며 당신은 차가운 벽돌 벽에 떨어진다. 당신은 하늘과 주변 건물들을 알아보지만, 여전히 뭔가 잘못된 느낌이다. 어떻게 된 일지는 몰라도 밖에 있는 것 같다<<if $exposed gte 1>>. 게다가 옷도 입고 있지 않다!<<else>>.<</if>>
<br><br>
균형을 잡는데 실패하고 있자니, 모퉁이를 돌아나오던 <<personPost "이">> 당신이 어려움을 겪고 있다는 걸 본다.
<br><br>
"가엽기도 하지. 자, 집까지 함께 가주마."
<br><br>
당신이 뭐라 거절할 말을 찾지 못하고 있는 사이, <<hePost "은">> 당신의 어깨를 붙잡고는 근처 골목길로 안내한다. 곧 도시의 소리가 점차 희미해져 가더니 당신은 고립된 막다른 길로 들어온다. 그러자, <<hePost "이">> 당신을 벽 쪽으로 밀친다. <<personPost "이">> 당신을 찍어누르려 할 때 당신의 흐릿하던 정신이 되돌아온다.
<br><br>
<<link [[다음|Maths Project Void Rape]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[다음|Maths Project Void Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Maths Project Void Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Maths Project Void Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<HePost "은">> 당신을 땅바닥에 내던지고는 주변을 둘러보더니, 아무 말도 없이 떠난다.
<br><br>
<<tearful>> 당신은 비틀거리며 자리에서 일어나려 한다. 하지만 다시 땅바닥에 나동그라진다.
<br><br>
<<clotheson>>
<<endcombat>>
<<generate1>><<person1>>흰색 가운을 입은 <<personPost "이">> 당신의 앞에 쪼그려 앉는다. <<HePost "이">> 오는 것은 보지 못했다. <<HePost "은">> 한 손에 면봉을 들고 있다. 그러고는 다른 손으로 당신의 뺨을 붙잡더니, 강제로 입을 벌린다. <<HePost "은">> 면봉을 당신의 입 안에 집어넣고는 안쪽을 문지른다. 그 뒤에는 면봉을 작은 봉지에 넣고 밀봉한 뒤, 아무 말도 없이 떠난다.
<br><br>
<<endevent>>
당신은 다시 한 번 비틀거리며 자리에서 일어난다. 이번에는 제대로 설 수 있었다. 세상이 정상으로 되돌아오고 있다. 완전하지는 않지만.
<br><br>
<<destinationeventend>>
<<else>>
당신은 <<hePost "을">> 골목길 벽으로 밀치고는 비틀거리며 도로 쪽으로 나온다.
<br><br>
<<tearful>> 당신은 가로등에 등을 기대고 서나, 균형을 잃고는 땅바닥에 나동그라진다.
<br><br>
<<clotheson>>
<<endcombat>>
<<generate1>><<person1>>흰색 가운을 입은 <<personPost "이">> 당신의 앞에 쪼그려 앉는다. <<HePost "이">> 오는 것은 보지 못했다. <<HePost "은">> 한 손에 면봉을 들고 있다. 그러고는 다른 손으로 당신의 뺨을 붙잡더니, 강제로 입을 벌린다. <<HePost "은">> 면봉을 당신의 입 안에 집어넣고는 안쪽을 문지른다. 그 뒤에는 면봉을 작은 봉지에 넣고 밀봉한 뒤, 아무 말도 없이 떠난다.
<br><br>
<<endevent>>
당신은 다시 한 번 비틀거리며 자리에서 일어난다. 이번에는 제대로 설 수 있었다. 세상이 정상으로 되돌아오고 있다. 완전하지는 않지만.
<br><br>
<<destinationeventend>>
<</if>><<effects>>
당신은 침대에 누워 어떻게든 견뎌보려 한다. 당장 뭔가 생산적인 일을 하는 것은 완전히 논외다. 사고를 분명하게 유지하는 것만으로도 힘들기에, 당신은 뭔가를 세는 것으로 정신을 명료하게 유지하고자 한다. 잘 되는 것 같았으나, 시계를 보고는 고작 몇 분 밖에 지나지 않았음을 깨닫는다.
<br><br>
고통이 사라질 즈음이 되자, 긴장했던 탓에 이번에는 근육이 아프다. 이도 악물고 있었다는 걸 지금에서야 깨닫는다. 당신은 여전히 성적으로 흥분하고 만족하지 못한 상태다. 그래도 머릿속만은 분명하다.
<br><br>
<<link [[다음|Bedroom]]>><</link>>
<br><<effects>>
당신은 의자에 기대어 앉아 어떻게든 견뎌보려 한다. 당장 뭔가 생산적인 일을 하는 것은 완전히 논외다. 사고를 분명하게 유지하는 것만으로도 힘들기에, 당신은 뭔가를 세는 것으로 정신을 명료하게 유지하고자 한다. 잘 되는 것 같았으나, 시계를 보고는 고작 몇 분 밖에 지나지 않았음을 깨닫는다.
<br><br>
약물의 효과가 사라질 즈음이 되자, 긴장했던 탓에 이번에는 근육이 아프다. 이도 악물고 있었다는 걸 지금에서야 깨닫는다. 당신은 여전히 성적으로 흥분하고 만족하지 못한 상태다. 그래도 머릿속만은 분명하다.
<br><br>
<<link [[다음|School Library]]>><</link>>
<br><<effects>><<set $bus to "residential">>
<<generate1>><<person1>>
당신은 휘청거리며 밖으로 나와, 근처에 있던 벽에 기대어 선다. <<if $exposed gte 1>>피부에 닿는 공기가 차다. 너무 급하게 나오는 바람에 옷도 입지 않았으나, 지금 그런 걸 신경쓸 겨를이 없다. 오히려 그 덕에 누군가 당신의 상황을 더 빨리 알아차릴 수 있다면, 되려 더 좋은 일이다.<<else>>옷이 <<genitalsPost 1 "과">> 마찰하는 것에서 오는 자극은 견디기 힘들 정도이기에, 몇 발자국 내디딜 때마다 쾌락에 몸이 경련하며 멈출 수 밖에 없다.<</if>> 처음에는 아무도 눈치채지 못하나, 길의 같은 쪽에서 걸어오던 <<personPost "이">> 당신을 보고는 위 아래로 몸을 훑어본다. 당신은 <<hePost "에게">> 말을 걸려 한다.
<br><br>
"제-제발..."
<br><br>
<<HePost "은">> 뒷말을 듣지도 않는다. 주변을 둘러보고는 아무도 지켜보고 있지 않음을 확인하자, <<hePost "은">> 당신의 팔을 붙잡고는 근처 골목길로 끌고 간다. 항의하기 위해 반사적으로 내지르려던 비명 소리는 음란한 신음소리로 바뀌어서 나온다.
<br><br>
<<HisPost "의">> 손이 당신의 다리 사이를 휘젓고, 그 바람에 쾌락이 다시 한 번 몸 전체를 관통한다. 이번에는 몸이 경련한다고 자극이 멈추지 않는다. <<HisPost "의">> 손가락이 멈추지 않는 이상, 당신이 할 수 있는 일이라고는 무력하게 몸을 떠는 것 뿐이다.
<br><br>
"정말이지 짓궂은 녀석이네." <<hePost "이">> 말한다. "걱정하지 마. 네게 필요한게 뭔지 알고 있으니까."
<br><br>
<<link [[다음|Maths Project Outside Rape]]>><<set $molestationstart to 1>><</link>>
<br><<effects>><<set $bus to "industrial">>
<<generate1>><<person1>>
당신은 휘청거리며 도서관을 나와, 복도를 지나 밖으로 나온다. <<if $schoolday is 1 and $hour gte 8 and $hour lte 17>>당신은 정문을 통해 밖으로 나와 근처에 있던 벽에 기대어 선다. <<else>>당신은 담장을 넘어가, 근처에 있던 벽에 기대어 선다.<</if>> <<if $exposed gte 1>>피부에 닿는 공기가 차다. <<lewdnessPost "을">> 노출한 상태이나, 지금 그런 걸 신경쓸 겨를이 없다. 오히려 그 덕에 누군가 당신의 상황을 더 빨리 알아차릴 수 있다면, 되려 더 좋은 일이다.<<else>>옷이 <<genitalsPost 1 "과">> 마찰하는 것에서 오는 자극은 견디기 힘들 정도이기에, 몇 발자국 내디딜 때마다 쾌락에 몸이 경련하며 멈출 수 밖에 없다.<</if>> 처음에는 아무도 눈치채지 못하나, 길의 같은 쪽에서 걸어오던 <<personPost "이">> 당신을 보고는 위 아래로 몸을 훑어본다. 당신은 <<hePost "에게">> 말을 걸려 한다.
<br><br>
"제-제발..."
<br><br>
<<HePost "은">> 뒷말을 듣지도 않는다. 주변을 둘러보고는 아무도 지켜보고 있지 않음을 확인하자, <<hePost "은">> 당신의 팔을 붙잡고는 근처 골목길로 끌고 간다. 항의하기 위해 반사적으로 내지르려던 비명 소리는 음란한 신음소리로 바뀌어서 나온다.
<br><br>
<<HisPost "의">> 손이 당신의 다리 사이를 휘젓고, 그 바람에 쾌락이 다시 한 번 몸 전체를 관통한다. 이번에는 몸이 경련한다고 자극이 멈추지 않는다. <<HisPost "의">> 손가락이 멈추지 않는 이상, 당신이 할 수 있는 일이라고는 무력하게 몸을 떠는 것 뿐이다.
<br><br>
"정말이지 짓궂은 녀석이네." <<hePost "이">> 말한다. "걱정하지 마. 네게 필요한게 뭔지 알고 있으니까."
<br><br>
<<link [[다음|Maths Project Outside Rape]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[다음|Maths Project Outside Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Maths Project Outside Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Maths Project Outside Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<HePost "은">> 당신을 땅바닥에 내던지고는 주변을 둘러보더니, 아무 말도 없이 떠난다.
<br><br>
<<tearful>> 당신은 비틀거리며 자리에서 일어난다. 여전히 몸은 민감하고 욕구도 충족되지 않았으나, 머릿속만은 어느 정도 분명해졌다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<else>>
당신은 <<hePost "을">> 골목길 벽으로 밀치고는 비틀거리며 도로 쪽으로 나온다.
<br><br>
<<tearful>> 당신은 가로등에 등을 기대고 선다. 여전히 몸은 민감하고 욕구도 충족되지 않았으나, 머릿속만은 어느 정도 분명해졌다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>><<effects>>
<<generate1>><<person1>>당신은 그림자 속에 숨어있는 인영 쪽으로 다가간다. 가까이 다가가자, 두꺼운 코트 속에 숨어있는 <<personPost "이">> 보인다.
<br><br>
<<link [[각성제를 사고 싶다 한다|Stim Dealer Buy]]>><</link>>
<br>
<<if $mathsstimstolen is 0>>
<<set $skulduggerydifficulty to 600>>
<<elseif $mathsstimstolen is 1>>
<<set $skulduggerydifficulty to 800>>
<<elseif $mathsstimstolen is 2>>
<<set $skulduggerydifficulty to 1000>>
<<else>>
<<set $skulduggerydifficulty to 1200>>
<</if>>
<<link [[각성제를 훔친다|Stim Dealer Steal]]>><</link>><<skulduggerydifficulty>>
<br>
<<if $hallucinations gte 1>>
<<link [[일부러 훔치다가 걸린다|Stim Dealer Steal]]>><<set $skulduggerydifficulty to 10000>><<trauma -60>><</link>><<if $statdisable is "f">> | <span class="red">Dangerous</span><</if>><<llltrauma>>
<br>
<</if>>
<<link [[돌아나온다|Oxford Street]]>><<endevent>><</link>>
<br><<effects>>
<<personPost "은">> 조소를 띠며 당신을 바라본다.
<br><br>
<<if $mathsstimbought is 0>>
"너도 학습보조제 사러 온 거야?" <<hePost "이">> 말한다. "1회 분량에 £500야. 효과는 확실하다고."
<br><br>
<<if $money gte 50000>>
<<link [[산다|Stim Dealer Buy 2]]>><<set $mathsstimbought += 1>><<set $mathsstim += 1>><<set $money -= 50000>><</link>>
<br>
<</if>>
<<elseif $mathsstimbought is 1>>
"안타깝게도 요즘 물량이 딸려서 말이지." <<hePost "이">> 말한다. "1회 분량에 £2000야."
<br><br>
<<if $money gte 200000>>
<<link [[산다|Stim Dealer Buy 2]]>><<set $mathsstimbought += 1>><<set $mathsstim += 1>><<set $money -= 200000>><</link>>
<br>
<</if>>
<<else>>
"남은게 얼마 없어." <<hePost "이">> 말한다. "아예 없다고 봐도 좋을 정도지. 1회 분량에 £5000야. 흥정할 생각은 하지 말고. 엄마 아빠를 놀라게 해드리고 싶은 돈 많은 애들은 널리고 널렸으니 말이야."
<br><br>
<<if $money gte 500000>>
<<link [[산다|Stim Dealer Buy 2]]>><<set $mathsstimbought += 1>><<set $mathsstim += 1>><<set $money -= 500000>><</link>>
<br>
<</if>>
<</if>>
<<link [[돌아나온다|Oxford Street]]>><<endevent>><</link>>
<br><<effects>>
당신은 돈을 건네고는 형형색색의 알약이 담긴 작은 봉투를 받는다. "1회 분량이야." <<personPost "이">> 말한다. <<HePost "은">> 몸을 돌려 골목기 안쪽으로 들어가더니, 모퉁이를 돌아 사라진다.
<br><br>
<<link [[다음|Oxford Street]]>><<endevent>><</link>>
<br><<effects>>
<<if $mathsstimcaught isnot 1>>
당신은 학생 무리가 딜러에게 다가가길 기다리다가, 가까이 가기 위해 슬쩍 그 안에 섞인다. 다른 학생들이 당신에게 혼란스러운 시선을 보내나, 딜러는 너무 주의가 분산되어 있어 당신이 고객 중 한 명이 아니라는 것을 눈치채지 못한다. 비즈니스가 진행되는 동안, 당신은 몰래 딜러의 코트 속에 손을 집어넣는다.
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>><<set $mathsstim += 1>><<set $mathsstimstolen += 1>>
손에 알약 봉지가 잡히나, 손가락 사이에서 조용히 짤그락거리는 소리가 나는 바람에 당신은 숨을 참는다. 딜러는 듣지 못한 모양이다. 너무 빨리 자리를 뜨면 되려 수상하게 보일 것을 걱정하여 당신은 한동안 무리 안에 있다가, 훔친 약을 안전하게 숨긴 뒤에 근처를 지나가는 인파에 섞여 자리를 뜬다.
<br><br>
<<skulduggeryuse>>
<<endevent>>
<<link [[다음|Oxford Street]]>><</link>>
<br>
<<else>>
<<set $mathsstimcaught to 1>>
딜러가 당신을 쳐다보고는 밀친다. 다른 학생들은 혼란스러워 하지만, 딜러의 눈이 당신에게 고정된 채로 가늘어지고는, 곧 심술궂게 히죽거린다.
<br><br>
"방금 아주 큰 실수를 한 거야." <<hePost "이">> 말한다. <<HePost "은">> 다른 학생들을 바라본다. "다들 잘 들어. 쟤를 가장 먼저 비명지르게 만드는 녀석한테 공짜로 하나를 주마. 생각이 바뀌기 전에 서둘러."
<br><br>
다른 학생들은 당신에게로 다가오며, 그 제안을 생각해본다. 다행히 충분히 심사숙고해주는 덕에 당신은 그 틈을 타서 달아나나, 이걸로 끝이라고는 확신할 수가 없다. 근처에 오는 딜러들은 이제부터 당신을 경계할 것이다.
<br><br>
<<skulduggeryuse>>
<<endevent>>
<<link [[다음|Oxford Street]]>><</link>>
<br>
<</if>>
<<else>>
딜러들이 이제 당신을 경계할 것이니, 더욱 조심해야 한다. 당신은 학생들이 딜러에게 접근하는 걸 기다리며, 먼 곳에서 지켜본다. 딜러가 자리를 뜨자, 당신은 그 뒤를 밟는다. 딜러가 골목길로 들어가자, 당신은 그 뒤를 서둘러 따라가며 행동에 나선다.
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>><<set $mathsstim += 1>><<set $mathsstimstolen += 1>>
당신은 딜러의 코트에 손을 뻗어서 알약 봉지를 붙잡는다. 그 뒤에, 당신은 바로 달아난다. 딜러가 눈치챘는지 확인하려 멈출 일은 없다. 잠시라도 머뭇거리다가는 상황은 최악으로 치달을 수도 있다.
<br><br>
<<skulduggeryuse>>
<<endevent>>
<<link [[다음|Oxford Street]]>><</link>>
<br>
<<else>>
<<set $mathsstimcaught to 1>><<generate2>><<generate3>>
하지만 모퉁이를 돌자마자 당신은 미끄러지듯 발을 멈춘다. 딜러가 거기 서서, 고용한 경비원 한 명과 어깨를 나란히한 채로 당신을 바라본다. 돌아서서 달아나려 해보지만, 뒤쪽은 더 험악하게 생긴 사람들로 길이 막혀있다.
<br><br>
"이미 너에 대해서는 다 들어봤어." 딜러가 조롱한다. "우리가 교훈을 좀 주도록 하지."
<br><br>
딜러 패거리가 다가온다.
<br><br>
<<skulduggeryuse>>
<<link [[조용히 있는다|Maths Abduction]]>><<set $phase to 0>><</link>>
<br>
<<link [[비명지른다|Maths Abduction]]>><<set $phase to 1>><</link>>
<br>
<<if $submissive gte 1500>>
<<link [[빈다|Maths Beg]]>><<sub 1>><</link>><<submissivetext>>
<br>
<</if>>
<</if>>
<</if>><<effects>>
<<if $mathsstimbeg isnot 1>><<set $mathsstimbeg to 1>>
당신은 무릎을 꿇고는 바닥에 머리를 댄다. "부-부탁이에요." 당신이 훌쩍거린다. "해치지 마세요. 돈은 없지만 약이 정말 필요했어요."
<br><br>
패거리들이 불편한 기색을 내비친다. "<<pShe_nun>> 그냥 꼬맹이잖아." 그중 한 명이 말한다. "<<pShe_rul>> 이렇게까지 할 필요가 있을까?"
<br><br>
"또 잡혔다가는 말이야." 딜러가 말한다. "제아무리 울어도 또 봐주는 일은 없을 거야" 그들은 당신을 골목길에 두고 떠난다.
<br><br>
<<link [[다음|Oxford Street]]>><<endevent>><</link>>
<br>
<<else>>
당신은 무릎을 꿇고는 바닥에 머리를 댄다. "부-부탁이에요." 당신이 훌쩍거린다. "해치지 마세요. 돈은 없지만 약이 정말 필요했어요."
<br><br>
딜러가 크게 웃음을 터트린다. "그런다고 속을 것 같아?" <<hePost "은">> 그렇게 말하고는 패거리들에게 고개를 끄덕여보인다. 그들은 당신을 뒤에서 붙잡는다. <<bind>>양팔이 묶인 채로, 그들은 당신을 끌고 골목길을 걸어내려가다가 트렁크가 열려있는 검은색 자동차가 나온다. 패거리는 당신을 그 안에 밀어넣고는 문을 쾅 닫는다.
<br><br>
<<link [[다음|Maths Boot]]>><</link>>
<br>
<</if>><<effects>>
<<bind>>
<<if $phase is 0>>
양팔이 묶인 채로, 그들은 당신을 끌고 골목길을 걸어내려가다가 트렁크가 열려있는 검은색 자동차가 나온다. 패거리는 당신을 그 안에 밀어넣고는 문을 쾅 닫는다.
<br><br>
<<else>>
당신은 비명을 지른다. 패거리 중 한 명이 앞으로 나와서는 손으로 당신의 입을 막는다. 두 명은 당신의 팔을 붙잡아, 등 뒤로 묶어버린다. 그들은 당신을 끌고 골목길을 걸어내려가다가 트렁크가 열려있는 검은색 자동차가 나온다. 패거리는 당신을 그 안에 밀어넣고는 문을 쾅 닫는다.
<br><br>
<</if>>
<<link [[다음|Maths Boot]]>><</link>>
<br><<effects>><<set $outside to 0>>
당신은 묶인 채로 어둠 속에 있다. 곧 엔진에 시동이 걸리는 소리가 들려오더니, 자동차가 움직이는 것이 느껴진다.
<br><br>
<<link [[기다린다 (0:30)|Maths Boot Wait]]>><<pass 30>><<stress 6>><<trauma 6>><</link>><<gtrauma>><<gstress>>
<br>
<<link [[몸부림친다 (0:30)|Maths Boot Struggle]]>><<pass 30>><<tiredness 6>><<stress 18>><<trauma 6>><</link>><<gtrauma>><<ggstress>><<gtiredness>>
<br><<effects>><<set $location to "moor">>
도시의 소리가 곧 흐려지다가 사라지나, 자동차는 멈추지 않는다. 어둠 속에 홀로 있으니, 얼마나 시간이 흘렀는지 가늠하기가 어렵다. 곧 자동차가 멈추고, 엔진 소리가 조용해진다. 여러 목소리가 들려온다. <<personPost "이">> 트렁크 문을 활짝 연다. 혼자가 아니다. 그 뒤에 여러 <<peoplePost "이">> 서서 당신을 지켜보고 있다.
<br><br>
"멋지군."
<br>
"얘가 너한테서 약을 훔치려 했다고? 이렇게 귀여운 애가 그랬단 말이지."
<br>
"너 참 운 좋은 <<girl_iguna>>."
<br><br>
<<personPost "은">> 트렁크에서 당신을 끌어낸다. <<peoplePost "이">> 다가오기 전에 당신은 언뜻 주변을 둘러본다.
<<if $daystate is "night">>
근처에 있는 건물에서 나오는 빛에 기다란 풀들과 들꽃들이 보인다. 그 외에는 너무 어두워서 보이지 않아, 도시 밖의 어딘가라는 것만 알 수 있다.
<br><br>
<<else>>
당신은 언덕 위의, 낡은 건물 옆에 있다. 사방이 돌투성이에 풀과 들꽃이 피어있는 평지이다. 도시에서 멀리 떨어진 장소이다.
<br><br>
<</if>>
패거리는 당신을 건물 쪽으로 밀며, 문을 열고 들어간다.
<br><br>
<<if $leftarm isnot "bound" or $rightarm isnot "bound">>
당신의 양팔이 자유로워진 것은 눈치채지 못했다.
<br><br>
<</if>>
<<link [[다음|Maths Abduction 2]]>><</link>>
<br><<effects>><<set $location to "moor">>
당신은 양팔을 단단히 묶고 있는 구속구에 몸부림을 친다. 집요하게 하자, 뭔가 느슨해지는 느낌이 난다. 계속해서 몸부림을 치고 있자니 곧 양팔이 자유로와진다.
<br><br>
<<unbind>>손에 트렁크 문이 만져지나, 열 방법은 보이지 않는다.
<br><br>
<<link [[기다린다|Maths Boot Wait]]>><</link>>
<br><<effects>><<set $location to "moor">>
안에는 사과주 캔과 트럼프 카드가 널부러진 탁자가 있다. 마치 게임을 하다가 멈춘 모습이다. 그들은 탁자를 지나쳐, 한 무더기의 상자 옆에 놓인 침대 쪽으로 당신을 데려간다.
<br><br>
"한 번에 세 명씩." <<personPost "이">> 말한다. "우리 모두가 할 만큼 <<girl_un>> 충분해. 그 전에." <<HePost "은">> 쪼그려 앉더니, 침대 밑에서 족쇄를 꺼낸다. 족쇄가 당신의 다리에 채워지고, 짧은 사슬이 두 족쇄를 연결한다.<<shackle_feet>>
<br><br>
<<HePost "은">> 제대로 채워졌는지 확인하기 위해 사슬을 한 번 잡아당긴 뒤, 당신의 위에 올라탄다.
<br><br>
<<link [[다음|Maths Abduction Rape]]>><<set $molestationstart to 1>><<set $mathsab to 0>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<if $pain gt 90>>
"혼절할 것 같은데." 누군가 말하는 소리가 들려온다. "약 좀 줘봐." 누군가의 손이 당신의 머리를 뒤로 홱 젖히더니, 다른 손이 강제로 분홍색 알약을 당신의 입에 밀어넣는다.
<<garousal>><<lpain>><<drugs 60>><<set $pain to 90>>
<br><br>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[다음|Maths Abduction Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Maths Abduction Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[다음|Maths Abduction Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Maths Abduction Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<tearful>> 당신은 이어질 폭행에 대비한다.
<br><br>
<<if $mathsab is 0>>
"좋은 생각이 있어." <<person1>><<personPost "이">> 말한다.
<</if>>
<<else>>
<<if $worn.feet.name is "ankle cuffs">>
당신은 그들을 밀쳐내나, 다리가 묶인 상태이고 <<group_yi>> 수가 너무 많아 도망치지 못한다.
<br><br>
<<else>>
당신은 그들을 밀쳐내나, <<group_yi>> 수가 너무 많아 도망치지 못한다.
<br><br>
<</if>>
<<tearful>> 당신은 이어질 폭행에 대비한다.
<br><br>
<<if $mathsab is 0>>
"기백 하나는 좋은걸." <<person1>><<personPost "이">> 말한다. "망가진 모습이 정말 기대가 되네."
<</if>>
<</if>>
<<if $mathsab is 0>><<set $mathsab += 1>>
<<if $leftarm is "bound" or $rightarm is "bound">>
<<HePost "은">> 칼을 한 자루 꺼내, 양팔을 묶고 있던 걸 잘라낸다.
<</if>>
"다들 핸드폰 꺼내." <<hePost "이">> 당신의 뒤에 앉으며 말한다. <<HePost "은">> 당신의 양팔을 붙잡는다. "웃어. 뭐가 네게 좋은 일인지 잘 파악하라고."
<br><br>
<<endcombat>>
<<link [[웃으며 손가락으로 브이 자를 그려보인다|Maths Abduction Smile]]>><<fameexhibitionism 50 pic>><<trauma 6>><<stress -6>><</link>><<gtrauma>><<lstress>>
<br>
<<link [[얼굴을 찌푸리고 가운데 손가락을 치켜든다|Maths Abduction Frown]]>><<fameexhibitionism 50 pic>><<trauma -6>><<stress 6>><</link>><<gstress>><<ltrauma>>
<br>
<<link [[얼굴을 가린다|Maths Abduction Cover]]>><<trauma 6>><<stress 6>><<pain 6>><</link>><<gtrauma>><<gstress>><<gpain>>
<br>
<<elseif $mathsab is 1>><<set $mathsab += 1>>
"누가 이 사진들로 광고 좀 올려놔봐." <<personPost "이">> 말한다. "얘 가지고 좀 벌어볼 수 있을 것 같은데."
<br><br>
<<endcombat>>
<<generate1>><<generate2>><<generate3>>
세 명의 <<peoplePost "이">> 침대 위로 올라온다. 다들 자기 턴이 되길 기대하고 있다.
<br><br>
<<link [[다음|Maths Abduction Rape]]>><<set $molestationstart to 1>><</link>>
<<elseif $mathsab is 2>><<set $mathsab += 1>>
<<person1>><<personPost "이">> 핸드폰을 확인한다. "벌써 흥미를 보이는 사람이 있는데." <<hePost "이">> 말한다. "할 수 있는 동안 이 녀석을 이용하자고."
<br><br>
<<endcombat>>
<<generate1>><<generate2>><<generate3>>
세 명의 <<peoplePost "이">> 침대 위로 올라온다. 다들 자기 턴이 되길 기대하고 있다.
<br><br>
<<link [[다음|Maths Abduction Rape]]>><<set $molestationstart to 1>><</link>>
<<elseif $mathsab is 3>><<set $mathsab += 1>>
"얘 꼭 팔아야 해?" <<person1>><<personPost "이">> 묻는다. "그냥 여기 묶어둬도 되잖아. 누가 여길 찾아낼 것 같지도 않고."
<br><br>
"한 일주일 정도 되면 벌써 질릴걸." <<personPost "이">> 핸드폰을 확인하며 말한다. "구매자가 벌써 이쪽으로 오고 있어. 되게 고약한 양반들 같던데."
<br><br>
<<endcombat>>
<<generate1>><<generate2>><<generate3>>
세 명의 <<peoplePost "이">> 침대 위로 올라온다. 다들 자기 턴이 되길 기대하고 있다.
<br><br>
<<link [[다음|Maths Abduction Rape]]>><<set $molestationstart to 1>><</link>>
<<else>>
"포즈 좀 취해보는 건 어때?" <<personPost "이">> 말한다. "우리가 널 기억할만한 사진 한 장 남겨보자고."
<br><br>
<<endcombat>>
<<link [[웃으며 손가락으로 브이 자를 그려보인다|Maths Abduction Smile 2]]>><<famerape 50 pic>><<trauma 6>><<stress -6>><</link>><<gtrauma>><<lstress>>
<br>
<<link [[얼굴을 찌푸리고 가운데 손가락을 치켜든다|Maths Abduction Frown 2]]>><<famerape 50 pic>><<trauma -6>><<stress 6>><</link>><<gstress>><<ltrauma>>
<br>
<<link [[얼굴을 가린다|Maths Abduction Cover 2]]>><<trauma 6>><<stress 6>><<pain 6>><</link>><<gtrauma>><<gstress>><<gpain>>
<br>
<</if>><<effects>><<set $location to "moor">>
<<if $pain gte 40>>
<<set $mathsab1 to "tearsmile">>
당신은 눈물을 흘리는 와중에도 미소를 지으며, 관중을 향해 손바닥을 내보이고는 검지와 중지로 브이 자를 그려보인다. 모두 사진을 찍기 시작한다.
<br><br>
"완전히 걸레로구만."
<br>
"아아, 벌써 울고 있어."
<br>
"얼마나 버틸지 궁금하네."
<br>
<<else>>
<<set $mathsab1 to "smile">>
당신은 미소를 지으며, 관중을 향해 손바닥을 내보이고는 검지와 중지로 브이 자를 그려보인다. 모두 사진을 찍기 시작한다.
<br><br>
"완전히 걸레로구만."
<br>
"방금 강간당한 것 같은 모습이 전혀 아니야."
<br>
"저 미소가 얼마나 갈지 궁금하네."
<br>
<</if>>
<br>
<<generate1>><<generate2>><<generate3>>
"그 정도면 됐어." <<person1>><<personPost "이">> 말한다. "이제 내 차례야." <<HePost "은">> 당신을 다시 침대 쪽으로 밀친다.
<br><br>
<<link [[다음|Maths Abduction Rape]]>><<set $molestationstart to 1>><</link>>
<br><<effects>><<set $location to "moor">>
<<if $pain gte 40>>
<<set $mathsab1 to "tearfrown">>
당신은 화난 표정을 지어보이나, 눈물을 참아내진 못한다. 그러고는 손바닥을 내보인 뒤, 검지와 중지로 브이 자를 그려보인다. 모두 사진을 찍기 시작한다.
<br><br>
"오래 저항하진 못할 거야."
<br>
"아아, 강한 척을 하고 있어."
<br>
"이 상황에 놓인 녀석 치고는 아주 혈기왕성한걸."
<br>
<<else>>
<<set $mathsab1 to "frown">>
당신은 화난 표정을 지어보이며, 손바닥을 내보이며 검지와 중지로 브이 자를 그려보인다. 모두 사진을 찍기 시작한다.
<br><br>
"오래 저항하진 못할 거야."
<br>
"좋아하게 될 때까지 강간하자고."
<br>
"아주 혈기왕성한걸."
<br>
<</if>>
<br>
<<generate1>><<generate2>><<generate3>>
"그 정도면 됐어." <<person1>><<personPost "이">> 말한다. "이제 내 차례야." <<HePost "은">> 당신을 다시 침대 쪽으로 밀친다.
<br><br>
<<link [[다음|Maths Abduction Rape]]>><<set $molestationstart to 1>><</link>>
<br><<effects>><<set $location to "moor">>
<<if $pain gte 40>>
<<set $mathsab1 to "tearcover">>
당신은 양손으로 눈물범벅인 얼굴을 가린다. 누군가 당신의 머리를 후려치나, 다들 상관하지 않고 사진을 찍기 시작한다.
<br><br>
"아아, 부끄러워 하는 것 좀 봐."
<br>
"숨으려고 하고 있어."
<br>
"어쩌면 학교 친구들이 자기가 우는 모습을 보지 않았으면 하나봐."
<br>
<<else>>
<<set $mathsab1 to "cover">>
당신은 양손으로 얼굴을 가린다. 누군가 당신의 머리를 후려치나, 다들 상관하지 않고 사진을 찍기 시작한다.
<br><br>
"아아, 부끄러워 하는 것 좀 봐."
<br>
"숨으려고 하고 있어."
<br>
"학교 친구들이 사진을 보게 될지도 모른다고 생각하나봐."
<br>
<</if>>
<br>
<<generate1>><<generate2>><<generate3>>
"그 정도면 됐어." <<person1>><<personPost "이">> 말한다. "이제 내 차례야." <<HePost "은">> 당신을 다시 침대 쪽으로 밀친다.
<br><br>
<<link [[다음|Maths Abduction Rape]]>><<set $molestationstart to 1>><</link>>
<br><<effects>><<set $location to "moor">>
<<if $pain gte 40>>
<<set $mathsab2 to "tearsmile">>
당신은 눈물을 흘리는 와중에도 미소를 지으며, 관중을 향해 손바닥을 내보이고는 검지와 중지로 브이 자를 그려보인다. 모두 사진을 찍기 시작한다.
<br><br>
"이거 완전 숙련자잖아."
<br>
"여전히 태연한 표정이구만."
<br>
"이미 조교라도 당한 것 같아."
<br>
<<else>>
<<set $mathsab2 to "smile">>
당신은 미소 지으며, 관중을 향해 손바닥을 내보이고는 검지와 중지로 브이 자를 그려보인다. 모두 사진을 찍기 시작한다.
<br><br>
"이거 완전 숙련자잖아."
<br>
"여전히 태연한 표정이구만."
<br>
"아주 환상적인 성노예가 될 거야."
<br>
<</if>>
<br>
<<mathsphone>>
<<generate1>><<person1>><<personPost "이">> 당신의 발목의 족쇄를 사슬로 침대에 묶는다. 그들은 잠시 동안 당신을 비웃나, 곧 흥미를 잃는다. 이제 당신에게 볼 일은 끝난 것 같다.
<br><br>
<<endevent>>
<<link [[다음|Maths Abduction 3]]>><</link>>
<br><<effects>><<set $location to "moor">>
<<if $pain gte 40>><<set $mathsab2 to "tearfrown">>
당신은 화난 표정을 지어보이나, 눈물을 참아내진 못한다. 그러고는 손바닥을 내보인 뒤, 검지와 중지로 브이 자를 그려보인다. 모두 사진을 찍기 시작한다.
<br><br>
"강인한 거 하나만큼은 칭찬 해야 하겠는걸."
<br>
"구매자들이 자기가 어떤 애를 사가는지 알아야 할텐데 말이야."
<br>
"예전에는 이 녀석 같은 걸레년들은 잔뜩 망가뜨리고 다녔지."
<br>
<<else>>
<<set $mathsab2 to "frown">>
당신은 화난 표정을 지어보이며, 손바닥을 내보이며 검지와 중지로 브이 자를 그려보인다. 모두 사진을 찍기 시작한다.
<br><br>
"강인한 거 하나만큼은 칭찬 해야 하겠는걸."
<br>
"구매자들이 자기가 어떤 애를 사가는지 알아야 할텐데 말이야."
<br>
"예전에는 이 녀석 같은 걸레년들은 잔뜩 망가뜨리고 다녔지."
<br>
<</if>>
<br>
<<mathsphone>>
<<generate1>><<person1>><<personPost "이">> 당신의 발목의 족쇄를 사슬로 침대에 묶는다. 그들은 잠시 동안 당신을 비웃나, 곧 흥미를 잃는다. 이제 당신에게 볼 일은 끝난 것 같다.
<br><br>
<<endevent>>
<<link [[다음|Maths Abduction 3]]>><</link>>
<br><<effects>><<set $location to "moor">>
<<if $pain gte 40>><<set $mathsab2 to "tearcover">>
당신은 양손으로 눈물범벅인 얼굴을 가린다. 누군가 당신의 머리를 후려치나, 다들 상관하지 않고 사진을 찍기 시작한다.
<br><br>
"이런 일을 당하고도 체면치례 하려나봐."
<br>
"강한 척 하는 거야."
<br>
"이렇게 사진을 많이 찍었는데, 자길 알아보는 사람이 없을 거라 생각하진 않겠지."
<br>
<<else>>
<<set $mathsab2 to "cover">>
당신은 양손으로 얼굴을 가린다. 누군가 당신의 머리를 후려치나, 다들 상관하지 않고 사진을 찍기 시작한다.
<br><br>
"이런 일을 당하고도 체면치례 하려나봐."
<br>
"강한 척 하는 거야."
<br>
"이렇게 사진을 많이 찍었는데, 자길 알아보는 사람이 없을 거라 생각하진 않겠지."
<br>
<</if>>
<br>
<<mathsphone>>
<<generate1>><<person1>><<personPost "이">> 당신의 발목의 족쇄를 사슬로 침대에 묶는다. 그들은 잠시 동안 당신을 비웃나, 곧 흥미를 잃는다. 이제 당신에게 볼 일은 끝난 것 같다.
<br><br>
<<endevent>>
<<link [[다음|Maths Abduction 3]]>><</link>>
<br><<effects>><<set $location to "moor">>
<<generate1>><<generate2>><<person1>>
당신은 침대 위에서 몸을 웅크리고 있고, 패거리의 대부분은 중단했던 카드 게임을 하러 돌아간다. 나머지는 그냥 술을 마시며 잡담을 나눈다. 얼마 뒤에 승합차 한 대가 바깥에 멈춘다. 상당히 높은 차라 창문을 통해 승합차 지붕이 보일 정도이다. 하지만 당신을 데리러 온 자동차는 아니다. 패거리 중 몇 명이 승합차 뒤에서 상자들을 가져와, 다른 상자 위에 쌓는다.
<br><br>
"더 열심히 팔아치워야 해." <<personPost "이">> 말한다. "아니면 새로운 판매처를 찾던가."
<br><br>
<<person2>>
"난 솔직히 이거 별로 맘에 들지 않아." <<personPost "이">> 대답한다. "이 상자 옮기고 있으면 누가 쳐다보고 있는 듯한 느낌 들지 않아?"
<br><br>
<<person1>>
"도대체 누가 보고 있다고 그래?" <<personPost "이">> 비웃는다. "경찰이라면 여길 수색했겠지. 그냥 보고 있는게 아니라."
<br><br>
<<person2>>
"경찰을 말하는게 아냐." <<personPost "이">> 말한다. "그래서 문제인 거고."
<br><br>
<<endevent>>
상자 하나에서 몇 봉지가 떨어진 걸 아무도 눈치채지 못한다. <span class="gold">당신은 3회 분량의 각성제를 얻었다.</span>
<<set $mathsstim += 3>>
<br><br>
<<link [[다음 (0:30)|Maths Abduction 4]]>><<pass 30>><</link>>
<br><<effects>><<set $location to "moor">>
<<unset $mathsab>><<unset $mathsab1>><<unset $mathsab2>>
<<npc Bailey>><<generate2>><<generate3>><<generate4>><<generate5>>
밖에서 차 한 대가 멈춰서는 소리가 들려온다. 네 개의 문이 열렸다가 닫힌다. <<person2>>"구매자네." <<personPost "이">> 말한다. 그들은 다시 카드 게임을 멈추고는 건물에서 나간다.
<br><br>
"빨리 오셨네." <<hePost "이">> 말하는 소리가 들려온다. "아직 씻길 시간도 없었-"
<br><br>
"그 <<girl_ina>> 보여줘." 익숙한 목소리가 말을 자른다. <span class="purple">베일리다.</span>
<br><br>
<<person2>>베일리는 <<personPost "을">> 따라 건물 안으로 들어온다. <<person1>>험한 인상의 세 명이 <<hePost "을">> 따라 들어온다.
<br><br>
<<link [[다음|Maths Abduction 5]]>><</link>>
<br><<effects>><<set $location to "moor">>
베일리는 당신을 쳐다보고는, <<person2>><<personPost "을">> 돌아본다. "오천."
<br><br>
"그래." <<personPost "은">> 그렇게 대답하며, 한 손을 내민다. 베일리가 데려온 이들 중 한 명인 <<person3>><<personPost "이">> 다가오더니, 침대에 당신을 묶어두고 있던 쇠사슬을 풀고는 당신을 일으켜 세운다.<<if $worn.feet.name is "ankle cuffs">><<remove_shackle>><</if>>
<br><br>
"이해가 안 되나 본데." 베일리가 말한다. <<person1>><<hisPost "의">> 옆에 서있던 깡패인 <<person4>><<personPost "과">> <<person5>><<personPost "이">> 자켓 안쪽에서 권총을 꺼내든다. "네놈들이 내 소유물을 사용했잖아. 그 값은 치러야지."
<br><br>
<<person2>><<personPost "이">> 입을 떡 벌린다. "대담한 새끼." <<hePost "이">> 침을 뱉는다. 매우 화가 난 모양이나, <<hePost "은">> 방을 쭉 둘러본다. 친구들은 다들 손을 허공에 든 채로 뒤로 물러난 상황이다. <<HePost "은">> 한숨을 내쉬고는, 탁자 쪽을 가리킨다.
<br><br>
<<person1>>베일리는 그쪽으로 걸어가, 썩어가는 깔개를 들추고는 그 밑에 있는 낙하문을 연다. <<HePost "은">> 그 안에서 배낭을 하나 꺼낸다. 안에는 지폐가 잔뜩 들어있다. 베일리는 그 숫자를 센 뒤, 절반 정도를 주머니에 쑤셔넣는다. <<HePost "은">> 가방을 다시 구멍 안에 던져넣는다.
<br><br>
"오천." <<HePost "이">> 말을 반복한다. "일을 같이 해서 참 좋았어."
<br><br>
<<link [[다음 (0:30)|Maths Abduction 6]]>><</link>>
<br><<effects>><<set $location to "moor">>
<<clothesontowel>><<earnFeat "Sour Dealing">>
시골 지역을 지나 집으로 돌아가는 길까지는 아무런 일도 일어나지 않았다. 당신은 <<person4>><<personPost "과">> <<person5>><<personPost>> 사이에 껴서 중앙에 앉아있다. 둘은 당신을 쳐다보지 않는다. 베일리가 운전석에 앉아있고, <<person1>><<himPost>> 옆의 조수석에 <<person3>><<personPost "이">> 앉아있다.
<br><br>
<<link [[구해준 것에 대해 감사를 표한다|Maths Abduction Thank]]>><</link>>
<br>
<<link [[소유물이라 부른 것에 화를 낸다|Maths Abduction Insist]]>><</link>>
<br>
<<if $promiscuity gte 35>>
<<link [[깡패들을 애태운다|Maths Abduction Tease]]>><</link>><<promiscuous3>>
<br>
<</if>>
<<link [[입을 다물고 있는다|Maths Abduction Silent]]>><</link>>
<br><<effects>><<set $location to "town">>
"구해줘서 고마워요." 당신은 말한다. <<person5>><<personPost "이">> 당신에게 미소를 지어보인다. 다른 사람들은 아무런 말이 없다.
<br><br>
<<link [[베일리에게 화가 났냐고 묻는다|Maths Abduction Ask]]>><</link>>
<br>
<<link [[입을 다물고 있는다|Maths Abduction Silent]]>><</link>>
<br><<effects>><<set $location to "town">>
<<person1>>
"저한테 화나셨어요?" 당신은 그렇게 물으며, 백미러를 통해 베일리를 본다.
<br><br>
"아니." <<hePost "이">> 말한다. "하지만 입 다물지 않으면 그렇게 될지도 모르지."
<br><br>
모두가 아무 말도 하지 않는 상태로 베일리는 도시 안으로 차를 몰고 들어가, 고아원으로 돌아간다.
<br><br>
<<link [[다음|Domus Street]]>><<endevent>><<set $eventskip to 1>><<set $stress -= 200>><</link>>
<br><<effects>><<set $location to "town">>
<<person1>>
"전 당신의 소유물이 아녜요." 당신은 그렇게 말하며 백미러를 통해 베일리를 노려본다.
<br><br>
"빚을 갚을 때 까지는 맞아." <<hePost "은">> 도로를 계속 쳐다보며 그렇게 말한다. "그리고 그딴건 아무도 신경 안써."
<br><br>
모두가 아무 말도 하지 않는 상태로 베일리는 도시 안으로 차를 몰고 들어가, 고아원으로 돌아간다.
<br><br>
<<link [[다음|Domus Street]]>><<endevent>><<set $eventskip to 1>><<set $stress -= 200>><</link>>
<br><<effects>><<set $location to "town">>
당신은 <<person4>><<personPost "과">> <<person5>><<personPost "의">> 넓적다리 위에 손을 올린 뒤, 한 손가락을 가랑이에 얹어 쓰다듬기 시작한다.
<<promiscuity3>>
<<person4>><<personPost "은">> 얼굴을 붉히나, 반응하지 않는다. <<person5>><<personPost "은">> 자신의 손을 당신의 넓적다리 위에 얹고는 당신을 따라한다.
<br><br>
"너도 돈 내려고?" 베일리가 말한다. <<person1>><<HisPost "의">> 눈은 도로를 계속 쳐다보고 있다. <<person5>><<personPost "은">> 당신의 팔을 붙잡고는 가랑이에서 치운다. <<HePost "은">> 아무 일도 없었다는 듯 창문 밖을 쳐다본다.
<br><br>
모두가 아무 말도 하지 않는 상태로 베일리는 도시 안으로 차를 몰고 들어가, 고아원으로 돌아간다.
<br><br>
<<link [[다음|Domus Street]]>><<endevent>><<set $eventskip to 1>><<set $stress -= 200>><</link>>
<br><<effects>><<set $location to "town">>
베일리가 도시 안으로 차를 몰고 들어가, 고아원으로 돌아가는 동안 당신은 입을 다물고 있는다.
<br><br>
<<link [[다음|Domus Street]]>><<endevent>><<set $eventskip to 1>><<set $stress -= 200>><</link>>
<br><<effects>>
<<generatey1>><<person1>>당신은 해답 작업에 열중하고 있는 <<personPost "에게">> 다가간다. <<HePost "은">> 매우 열중하고 있어서 당신을 알아차리지 못한다. 뭘 쓰고 있는지 볼 수 있을 정도로 가까이 다가가면 뭔가를 배울 수도 있으리라.
<br><br>
<<link [[몸으로 주의를 돌린다|Maths Library Student Seduce]]>><<set $mathslibrarystudent to 1>><</link>><<exhibitionist1>>
<br>
<<link [[떠난다|School Library]]>><<endevent>><</link>>
<br><<effects>>
당신은 느긋하게 <<personPost "에게로">> 다가가, <<his_yi>> 책상 위로 몸을 기울인다. <<if $worn.upper.type.includes("naked")>><<HisPost "의">> 눈이 당신의 맨가슴을 향한다<<else>><<HePost "은">> 당신이 일부러 단정치 못하게 입은 <<trClothes "upper" $worn.upper.name "name" "을">>_trResult 제대로 쳐다본다<</if>>. 당신은 <<trClothes "lower" $worn.lower.name "name" "을" "sep">>_trResult<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt>>의 옆을 살짝 들어올려<<else>>_trPost 살짝 잡아내려<</if>> <<if $worn.under_lower.type.includes("naked")>>속옷을 입고 있지 않다는 걸 암시한다<<else>><<trClothes "under_lower" $worn.under_lower.name "name" "을">>_trResult 얼핏 보여준다<</if>>.
<<exhibitionism1>>
<<if $submissive gte 1150>>
"계속 보고 싶어?" 당신이 묻는다. "난 괜찮은데."
<<elseif $submissive lte 850>>
"계속 보게 해줄게." 당신이 말한다. "이번 한 번 뿐이야."
<<else>>
"여기 너무 덥다." 당신이 말한다.
<</if>>
<br><br>
<<set $seductiondifficulty to 8000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">유혹 능력에 자신감이 붙는다.</span><</if>><<seductionskilluse>>
<br><br>
<<if $seductionrating gte $seductionrequired>><<set $mathslibraryknown to 1>><<set $mathsinfo += 1>>
<<HePost "은">> 고개를 끄덕이고 당신은 쇼를 시작한다. 당신은 <<hisPost "의">> 프로젝트를 읽어내려가고, <<bottomPost "을">> 이리저리 흔드는 와중에도 눈을 떼지 않는다. 당신은 거의 <<hePost "과">> 맞닿을 정도까지 몸을 가까이 한다.
<br><br>
<<personPost "은">> 당신을 붙잡으려 손을 뻗는다. 당신은 <<hisPost "의">> 팔에서 빠져나온다. 이미 필요한 건 전부 외워뒀다. 당신은 장난스럽게 손을 흔들며 떠난다.<<if $statdisable is "f">> | <span class="green">+ 수학적 영감</span><</if>>
<br><br>
<<else>>
<<HePost "은">> 얼굴을 붉히며, 작업하던 것을 집어들고는 다른 자리로 간다.
<br><br>
<</if>>
<<link [[다음|School Library]]>><<endevent>><</link>>
<br><<effects>>
당신은 교직원실로 달려가 문을 두드린다. 도렌이 답한다. "내가 도와줄 일이라도 있니, <<if $player.gender_appearance is "m">>친구<<else>>아가씨<</if>>?"
<br><br>
"복도에 쓰러진 학생이 있어요." 당신이 말한다. "뭔가 약을 한 것 같아요."
<br><br>
당신은 도렌을 학생에게로 안내한다. "그렇네." 선생님이 말한다. "보건실로 데려가마. 다른 친구들을 살펴줘서 고마워."
<br><br>
도렌은 펜과 종이를 집어들고는, 손쉽게 <<personPost "을">> 집어들고는 데려간다.
<br><br>
<<endevent>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
당신은 <<personPost "의">> 작업을 읽고는 유용한 계산 몇 개를 발견한다. 그걸 옮겨적자 사서가 모퉁이를 돌아 온다.<<generate2>><<person2>><<HePost "은">> <<person1>><<personPost "의">> 옆으로 달려온다.
<br><br>
<<person2>><<HePost "은">> 당신이 떠나는 동안 의심스럽다는 눈빛으로 쳐다보나, 아무런 말도 하지 않는다.
<br><br>
<<endevent>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
당신은 <<person1>><<personPost "의">> 주머니를 뒤진다. <<HePost "은">> 촉수에 대해 웅얼거리며 몸을 꿈틀거리나, 당신을 멈추려들지는 않는다. 주머니에서 형형색색의 알약이 담긴 봉투를 찾아내자 사서가 모퉁이를 돌아 온다. <<generate2>><<person2>><<HePost "은">> <<person1>><<personPost "의">> 옆으로 달려온다.
<br><br>
<<person2>><<HePost "은">> 당신이 떠나는 동안 의심스럽다는 눈빛으로 쳐다보나, 아무런 말도 하지 않는다.
<br><br>
<<endevent>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
당신은 시청에 들어간다. 여러 개의 의자가 줄지어서 반대편에 있는 단상을 향하고 있다. 프로젝터도 하나 설치되어 있다. 교실의 다른 학우들도 보이고, 저마다 가슴팍에 자신의 해답을 들고 있다. 레이턴과 리버는 단상 옆에 서서, 정장을 입고 있는 두 명과 이야기를 하고 있다. 처음 보는 사람들이다.
<br><br>
자신의 해답을 제출하거나, 그냥 지켜보기만 해도 좋다. 참가한다면 수상을 하든 말든 선생님들의 시선이 조금은 달라질 것이다.
<br><br>
<<set $mathschance = Math.clamp($mathschance, 0, 100)>>
<<link [[경시대회에 참가한다 (3:00)|Maths Competition Enter]]>><<pass 1 hour>><<pass 2 hours>><</link>><<if $statdisable is "f">> <span class="gold">$mathschance% chance of winning.</span><</if>>
<br>
<<link [[그냥 지켜본다 (3:00)|Maths Competition Watch]]>><<set $mathschancestart to $mathschance>><<pass 1 hour>><<pass 2 hours>><</link>>
<br>
<<link [[나간다 (0:05)|Cliff Street]]>><<pass 5>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
당신은 자리에 앉는다. 곧 더 많은 학생들이 들어온다. 몇 명은 종이를 들고 있고, 다른 이들은 그냥 보러 온다. 레이턴은 참가자들에게 맨 앞줄에 앉으라고 지시한다.
<br><br>
<<npc Leighton>><<person1>>
<<nnpc_title_un "Leighton">> 단상 위로 올라가 마이크를 톡톡 두드린다. 리버는 <<himPost>> 옆에 서있는다. "와주셔서 감사합니다, 학생 여러분, 신사숙녀 여러분." <<hePost "이">> 말한다. "짧게 말하도록 하죠. 저, 리버와 도시 밖에서 온 두 분께서 심사를 할 것입니다. 참가자들은 저마다 자신의 해답을 단상 위에서 발표하게 될 겁니다."
<br><br>
맨 앞줄에서 당황한듯한 웅성거림이 터져나온다. 리버는 얼굴을 찡그린다. "내가 그 말을 안 했던가?"
<br><br>
<<generatey2>><<person2>>
학생들은 차례차례 저마다의 해답을 발표한다. 몇몇 학생들은 대중의 앞에서 발표를 해야 한다는 것에 다른 이들보다 더더욱 긴장한다. <<personPost "의">> 경우에는 시청에서 뛰쳐나가려 한다. 친구들이 <<hePost "을">> 막고는, 어떻게든 계속 하라고 설득한다.
<br><br>
마지막 학생이 단상에서 내려온다. 레이턴, 리버와 다른 두 사람이 잠시동안 상의를 한다. 그들은 <<personPost "에게">> 상을 수여한다. <<HePost "은">> 작업을 발표했을 때만큼이나 상을 받을 때에도 당황한 눈치다.
<br><br>
레이턴은 당신과 다른 학생들은 데리고 시청에서 나온다. 뭔가를 배운 것 같다.
<<gmaths>><<mathsskill 6>>
<br><br>
<<set $mathsproject to "done">>
<<mathsprojectfinish>>
<<link [[다음|Cliff Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $leftarm is "bound" or $rightarm is "bound" or $feetuse is "bound">><<unbind>>
구속구가 느슨해진다. "그런 꼴로는 경시대회에 참가할 수 없어." 리버가 뒤에서 그렇게 말하더니, 다른 이를 도와주러 달려간다.
<br><br>
<</if>>
레이턴은 당신과 다른 참가자들에게 맨 앞줄에 앉으라고 지시한다.
<<if $NPCName[$NPCNameList.indexOf("Whitney")].state is "active" or $NPCName[$NPCNameList.indexOf("Whitney")].state is "rescued" and $NPCName[$NPCNameList.indexOf("Whitney")].init is 1>><<set $mathsprojectwhitney to 1>>
<<npc Whitney>><<person1>>하지만 앉기도 전에, 누군가의 손이 당신의 <<bottomPost "을">> 만지는 것이 느껴진다. 범인의 얼굴을 보려 고개를 돌리나, 손이 당신의 왼쪽 어깨쪽으로 뱀처럼 타고 올라와서는 당신의 손아귀에서 해답을 낚아채간다. 휘트니다.
<br><br>
당신은 해답을 돌려받으려 하나, <<hePost "이">> 당신을 밀쳐낸다. "그러니까 이걸 하느라 그렇게 바빴던 거였군." <<hePost "은">> 종이의 내용을 들여다보며 말한다. "뭐 이런 시간낭비가 다 있담. 그냥 찢어버리는 건 어떨까?"
<<gstress>><<stress 6>>
<br><br>
<<link [[화를 낸다|Maths Competition Angry]]>><<npcincr Whitney dom -1>><</link>><<ldom>>
<br>
<<link [[빈다|Maths Competition Beg]]>><<npcincr Whitney dom 1>><<sub 1>><</link>><<gdom>>
<br>
<<link [[도움을 요청한다|Maths Competition Help]]>><<npcincr Whitney love -1>><</link>><<llove>>
<br>
<<else>>
당신은 자리에 앉고, 다른 학생들도 자리에 앉길 기다린다.
<br><br>
<<link [[다음|Maths Competition Intro]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $submissive gte 1150>>
"그러지 마." 당신이 말한다. "정말 열심히 했단 말이야."
<<elseif $submissive lte 850>>
"그러지 마." 당신이 말한다. "하기만 해봐."
<<else>>
"돌려줘." 당신이 말한다. "안 그러면 후회하게 만들어줄 거야."
<</if>>
<br><br>
휘트니가 웃는다. "그 입 때문에 넌 곤경에 빠질 거야." <<HePost "은">> 종이를 들여다보며 생각에 잠기더니, 당신에게 넘겨준다. "곧 만회하게 만들어줄게."
<br><br>
당신은 앞줄로 가서 빈 자리에 앉는다. 당신은 휘트니가 따라왔을까봐 주변을 둘러본다. <<HePost "은">> 반대편의 두번째 줄에 친구들과 함께 앉아있다.
<br><br>
<<endevent>>
<<link [[다음|Maths Competition Intro]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $submissive gte 1150>>
"제-제발, 그러지 마." 당신이 말한다. "정말 열심히 했단 말이야."
<<elseif $submissive lte 850>>
"그러기만 해봐." 당신이 말한다. "정말 열심히 했단 말이야."
<<else>>
"제발 그러지 말아줘." 당신이 말한다. "정말 열심히 했단 말이야."
<</if>>
<br><br>
휘트니가 웃는다. "불쌍하기도 하지." <<HePost "은">> 종이를 들여다보며 생각에 잠기더니, 당신에게 넘겨준다. "곧 만회하게 만들어줄게."
<br><br>
당신은 앞줄로 가서 빈 자리에 앉는다. 당신은 휘트니가 따라왔을까봐 주변을 둘러본다. <<HePost "은">> 반대편의 두번째 줄에 친구들과 함께 앉아있다.
<br><br>
<<endevent>>
<<link [[다음|Maths Competition Intro]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
당신은 리버를 부르고, <<nnpc_he_nun "River">> 그 푸른 눈으로 휘트니를 쏘아본다.
<br><br>
"그냥 장난치는 거였어요." 휘트니는 당신의 해답으로 종이비행기를 접으며 비웃는다. <<HePost "은">> 그걸 당신에게 날린다. "곧 만회하게 만들어줄게."
<br><br>
당신은 앞줄로 가서 빈 자리에 앉는다. 당신은 휘트니가 따라왔을까봐 주변을 둘러본다. <<HePost "은">> 반대편의 두번째 줄에 친구들과 함께 앉아있다.
<br><br>
<<endevent>>
<<link [[다음|Maths Competition Intro]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
곧 더 많은 학생들이 들어온다. 몇 명은 종이를 들고 있고, 다른 이들은 그냥 보러 온다. 레이턴은 참가자들에게 맨 앞줄에 앉으라고 지시한다.
<br><br>
<<npc Leighton>><<person1>>
<<nnpc_title_un "Leighton">> 단상 위로 올라가 마이크를 톡톡 두드린다. 리버는 <<himPost>> 옆에 서있는다. "와주셔서 감사합니다, 학생 여러분, 신사숙녀 여러분." <<hePost "이">> 말한다. "짧게 말하도록 하죠. 저, 리버와 도시 밖에서 온 두 분께서 심사를 할 것입니다. 참가자들은 저마다 자신의 해답을 단상 위에서 발표하게 될 겁니다."
<<if $anxiety gte 2>>
속이 조금 안 좋아진다.
<<ggstress>><<stress 18>>
<<elseif $anxiety gte 1>>
당신은 불안해진다.
<<gstress>><<stress 6>>
<</if>>
<br><br>
맨 앞줄에서 당황한듯한 웅성거림이 터져나온다. 리버는 얼굴을 찡그린다. "내가 그 말을 안 했던가?"
<br><br>
<<generatey2>><<person2>>
가장 먼저 호명된 <<personPost "은">> 시청에서 뛰쳐나가려 한다. <<HisPost "의">> 친구들이 <<hePost "을">> 막고는 어떻게든 계속 하라고 설득한다. <<HePost "은">> 약간 횡설수설하고 두 번 정도 들고 있던 종이를 떨구나, 마지막에는 미소를 짓고 있다.
<br><br>
다음에 나온 학생은 조금 더 자신감이 넘친다. 레이턴은 참가자들을 한 명 한 명 호명하며, 앉아있는 열 순서대로 부른다. 당신이 마지막이다. 해답이 같은 학생은 한 명도 없다.
<br><br>
<<endevent>>
레이턴이 당신을 가리킨다. <<if $anxiety gte 1>>당신은 긴장하여 침을 꿀꺽 삼키고는 단상 위로 올라간다.<<else>>당신은 단상 위로 올라간다.<</if>>
<br><br>
<<link [[다음|Maths Competition Stage]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
당신은 프로젝터 옆에 서서 관중을 바라본다. 학생들과 성인 관중들이 섞여있다.
<<if $mathsprojectwhitney is 1>>
<<npc Whitney>><<person1>>
휘트니가 한 쪽에 앉아있다. <<HisPost "의">>는 무표정하나, 친구들이 히죽거리고 있다.
<<else>>
<</if>>
<br><br>
<<endevent>>
<<npc Leighton>><<person1>>
"시간 끌지 마." 레이턴이 말한다. "일정이 꽤 촉박하단 말이야." 사진사가 근처에서 장비들을 세팅하며, 수상자의 사진을 찍을 준비를 하고 있다.
<br><br>
<<endevent>>
<<link [[진행한다|Maths Competition Proceed]]>><</link>>
<br>
<<if $exhibitionism gte 35>>
<<link [[애태운다|Maths Competition Flirt]]>><<set $mathschance += 10>><</link>><<exhibitionist3>><<if $statdisable is "f">> | <span class="gold">+ 10% 우승 기회</span><</if>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
당신은 종이를 바닥에 떨어트린다. 그 바람에 허공을 가로질러 레이턴의 앞에 떨어진다. "이런." 당신이 말한다. 당신은 한가로이 단상 가장자리로 가, 몸을 돌린 뒤에 앞으로 숙인다. 당신은 종이가 잘 안 집히는 척을 하며 주워보려는 "노력"을 하는 동안 관중을 향해 <<bottomPost "을">> 씰룩거린다.
<<exhibitionism3>>
관중으로부터 키득거림이 들려온다. 당신은 다리 사이를 쳐다본다. 리버와 다른 두 명의 심사위원이 시선을 피한다. 리버의 얼굴이 창백하다. 레이턴은 몸을 앞으로 숙이고는 바라본다.
<br><br>
당신은 종이를 주워들고는 마이크 쪽으로 돌아온다.
<br><br>
<<link [[다음|Maths Competition Proceed]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<npc River>><<person1>>
<<if $mathschancestart is 0>>
당신은 책자에서 본 것 중 기억나는 얼마 안되는 지식으로 최대한 똑똑해보이게 말한다. 당신이 갖고 있는 종이는 낙서를 끄적거린 것에 불과하나, 당신은 신경쓰지 않고 프로젝터로 그 내용을 보여준다. 심사위원들은 별로 흥미를 보이지 않는다.
<<elseif $mathschancestart lte 20>>
당신은 해답을 발표한다. 확실한 해답이라기 보다는 그냥 여러 발상을 모아놓은 것에 불과하나, 이보다 더 안좋은 발표를 한 학생들도 있다.
<<elseif $mathschancestart lte 40>>
당신은 해답을 발표한다. 발표의 대부분에서 심사위원들은 지루한 기색을 내비치나, 정장을 입고 있던 심사위원 중 한 명이 눈썹을 치켜뜬다. 저게 좋은 신호이길 바란다.
<<elseif $mathschancestart lte 60>>
당신의 수학 경시대회 해답이 앞에 놓인 책상 위에 올려져있다. 아직 발전할 여지가 많다.
<<elseif $mathschancestart lte 80>>
당신의 수학 경시대회 해답이 앞에 놓인 책상 위에 올려져있다. 완성된 것은 아니나, 놀랄만한 노력이 들었다는 것은 확실하다.
<<elseif $mathschancestart lte 99>>
당신은 해답을 발표한다. 정장을 입은 두 심사위원이 시선을 교환한다. 놀란 기색이다. 리버도 약간 자랑스러운 모습이다.
<<else>>
당신은 해답을 발표한다. 정장을 입은 두 심사위원이 시선을 교환한다. 놀란 기색이다. 리버도 약간 자랑스러운 모습이다. 발표를 계속하는 동안 정장을 입은 두 심사위원은 조용히 토론을 개시한다. 리버는 감탄하고 있다. 레이턴은 당신의 허리 밑의 무언가를 쳐다보고 있는 것 같다.
<br><br>
리버가 머리를 흔든다. "네가 마지막에 나와서 다행이구나." <<hePost "이">> 말한다.
<</if>>
<br><br>
<<endevent>>
<<if $mathsprojectwhitney is 1 and $worn.lower.name isnot "naked">>
<<if $worn.lower.set is $worn.upper.set and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt isnot 1>>
당신은 심사위원들을 지나쳐 단상에서 내려온다. 그러고는 자리에 앉아 결정을 기다린다.
<br><br>
<<link [[다음|Maths Competition End]]>><</link>>
<br>
<<else>>
<<link [[다음|Maths Competition Exposure]]>><</link>>
<br>
<</if>>
<<else>>
당신은 심사위원들을 지나쳐 단상에서 내려온다. 그러고는 자리에 앉아 결정을 기다린다.
<br><br>
<<link [[다음|Maths Competition End]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
무언가 <<trClothes "lower" $worn.lower.name "name" "을">>_trResult 잡아당기는 것이 느껴진다. 뭔지 보려고 내려다보자 갑자기 보이지 않는 힘이 잡아당겨 <<trClothes "lower" $worn.lower.name "name" "이">>_trResult 뒤집힌다. 당신은 재빠르게 단 앞쪽을 붙잡아 <<undiesPost "이">> 노출되는 것은 막으나, <<bottomPost>> 쪽에서 시원한 공기가 느껴진다.
<br><br>
관중으로부터 키득거리는 소리와 웅성거리는 소리가 들려온다. <<npc River>><<person1>>리버는 양손으로 눈을 가린다. 정장 입은 심사위원 중 한 명이 손으로 입을 막는다. 다른 한 명을 얼굴을 붉히고는 시선을 돌린다. 레이턴은 웃고 있다.
<br><br>
당신은 옷이 내려가는 걸 살짝 늦게 막았다는 것을 깨닫는다. 은밀한 부위가 내보이는 것은 막았으나, 그 대가로 밑에 입고 있는 것이 무엇인지를 모두가 봐버렸다. 얼굴에 피가 쏠리는 것이 느껴진다.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<endevent>>
<<npc Whitney>><<person1>>
<<if $worn.under_lower.name is "naked">>
"속옷을 안 입고 있다라." 휘트니가 말한다. "완벽하군." <<HePost "은">> 뭔가를 잡고 있는 것처럼 허공을 잡아당긴다.
<br><br>
<<else>>
"멋진 속옷이야." 휘트니가 말한다. "이제 더 보여주고 싶어서 참질 못하겠지." <<HePost "은">> 뭔가를 잡고 있는 것처럼 허공을 잡아당긴다.
<br><br>
<</if>>
당신은 자유로운 손으로 주변을 더듬어본다. 얇은 와이어가 치마에 붙어있다. 지붕 위 어딘가에 감겨져 있는 것이 분명하다. 뒤와 옆에서도 당겨지는 것으로 보아 하나가 아니다.
<br><br>
휘트니의 친구들이 <<hePost "의">> 뒤에 서서는 허공을 움켜쥐며, 와이어를 찾는다. 한 번 세게 잡아당기려 하는 것 같다.
<br><br>
<<link [[자존심을 지킨다|Maths Competition Protect Skirt]]>><<stress 6>><</link>><<gstress>>
<br>
<<link [[발표를 마무리한다|Maths Competition Finish Skirt]]>><<stress 12>><<trauma 6>><<set $mathschance += 10>><</link>><<gtrauma>><<ggstress>><<if $statdisable is "f">> | <span class="gold">+ 우승 기회</span><</if>>
<br>
<<else>>
무언가 <<trClothes "lower" $worn.lower.name "name" "을">>_trResult 잡아당기는 것이 느껴진다. 뭔지 보려고 내려다보자 갑자기 보이지 않는 힘이 잡아당겨 <<trClothes "lower" $worn.lower.name "name" "이">>_trResult 밑으로 내려버린다. 당신은 재빠르게 단 앞쪽을 붙잡아 <<undiesPost "이">> 노출되는 것은 막으나, <<bottomPost>> 쪽에서 시원한 공기가 느껴진다.
<br><br>
관중으로부터 키득거리는 소리와 웅성거리는 소리가 들려온다. <<npc River>><<person1>>리버는 양손으로 눈을 가린다. 정장 입은 심사위원 중 한 명이 손으로 입을 막는다. 다른 한 명을 얼굴을 붉히고는 시선을 돌린다. 레이턴은 웃고 있다.
<br><br>
당신은 옷이 내려가는 걸 살짝 늦게 막았다는 것을 깨닫는다. 은밀한 부위가 내보이는 것은 막았으나, 그 대가로 밑에 입고 있는 것이 무엇인지를 모두가 봐버렸다. 얼굴에 피가 쏠리는 것이 느껴진다.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<endevent>>
<<npc Whitney>><<person1>>
<<if $worn.under_lower.name is "naked">>
"속옷을 안 입고 있다라." 휘트니가 말한다. "완벽하군." <<HePost "은">> 뭔가를 잡고 있는 것처럼 허공을 잡아당긴다.
<br><br>
<<else>>
"멋진 속옷이야." 휘트니가 말한다. "이제 더 보여주고 싶어서 참질 못하겠지." <<HePost "은">> 뭔가를 잡고 있는 것처럼 허공을 잡아당긴다.
<br><br>
<</if>>
당신은 자유로운 손으로 주변을 더듬어본다. 얇은 와이어가 하의에 붙어있다. 지붕 위 어딘가에 감겨져 있는 것이 분명하다. 뒤와 옆에서도 당겨지는 것으로 보아 하나가 아니다.
<br><br>
휘트니의 친구들이 <<hePost "의">> 뒤에 서서는 허공을 움켜쥐며, 와이어를 찾는다. 한 번 세게 잡아당기려 하는 것 같다.
<br><br>
<<link [[자존심을 지킨다|Maths Competition Protect Shorts]]>><<stress 6>><</link>><<gstress>>
<br>
<<link [[발표를 마무리한다|Maths Competition Finish Shorts]]>><<stress 12>><<trauma 6>><<set $mathschance += 10>><</link>><<gtrauma>><<ggstress>><<if $statdisable is "f">> | <span class="gold">+ 우승 기회</span><</if>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<set $mathsexposed to "safe">>
당신은 휘트니와 친구들이 당기려는 것을 보고는 양손으로 <<trClothes "lower" $worn.lower.name "name" "의">>_trResult 단을 붙잡는다. <span class="pink"><<undiesPost "이">></span> 관중에게 노출되는 것은 막았으나, 옷이 전보다 더욱 팽팽해졌다.
<br><br>
관중은 흥분에 더욱 북적거린다. 어떤 이들은 시선을 돌리나, 대부분은 놀라서 쳐다보거나, 주머니에서 핸드폰을 꺼낸다. 레이턴은 <<endevent>><<npc Leighton>><<person1>><<hisPost "의">> 의자에 걸터앉아있다. <<endevent>><<npc River>><<person1>>리버는 여전히 눈을 가린 채로 가만히 있다.
<br><br>
사진사가 단상 앞으로 달려나와, 온갖 각도에서 당신의 모습을 찍는다. 어쩌면 모두의 앞에서 노출하는 장면을 기다리는 것일지도 모른다.
<br><br>
<<endevent>><<npc Whitney>><<person1>>
휘트니와 친구들은 잠시 당기는 것을 멈추나, 그건 더 큰 힘으로 당길 수 있도록 자리를 조정하느라 그런 것이었다. 곧 당기는 힘에 당신은 땅에서 들어올려질 뻔한다.
<br><br>
와이어 중 하나가 끊어지며 힘이 줄어들더니, 곧 다른 와이어도 끊어진다. 휘트니와 친구들은 뒤로 넘어진다. 당신도 넘어질 뻔한다. 치마는 원래 있던 자리로 돌아온다. 당신은 갈고리를 제거하느라 시간을 좀 쓴다.
<br><br>
<<endevent>><<npc Leighton>><<person1>>"그 정도면 됐어." 레이턴이 말한다. "끝낼 시간이야."
<br><br>
<<if $submissive gte 1150>>
"그-그치만 아직 안 끝났는 걸요." 당신이 말한다.
<<elseif $submissive lte 850>>
"아직 안 끝났어요." 당신이 말한다.
<<else>>
"그치만 아직 할게-" 당신은 항의하려 하나, 레이턴이 말을 끊는다.
<br><br>
<</if>>
"그만하면 됐다고 했지." <<hePost "이">> 말한다. "나도 바쁜 몸이야."
<br><br>
당신은 심사위원들을 지나쳐 단상에서 내려온다. 그러고는 자리에 앉아 결정을 기다린다.
<br><br>
<<link [[다음|Maths Competition End]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<set $mathsexposed to "safe">>
당신은 휘트니와 친구들이 당기려는 것을 보고는 양손으로 <<trClothes "lower" $worn.lower.name "name" "의">>_trResult 단을 붙잡는다. <span class="pink"><<undiesPost "이">></span> 관중에게 노출되는 것은 막았으나, 옷이 전보다 더욱 팽팽해졌다.
<br><br>
관중은 흥분에 더욱 북적거린다. 어떤 이들은 시선을 돌리나, 대부분은 놀라서 쳐다보거나, 주머니에서 핸드폰을 꺼낸다. 레이턴은 <<endevent>><<npc Leighton>><<person1>><<hisPost "의">> 자리의 걸터앉아있다. <<endevent>><<npc River>><<person1>>리버는 여전히 눈을 가린 채로 가만히 있다.
<br><br>
사진사가 단상 앞으로 달려나와, 온갖 각도에서 당신의 모습을 찍는다. 어쩌면 모두의 앞에서 노출하는 장면을 기다리는 것일지도 모른다.
<br><br>
<<endevent>><<npc Whitney>><<person1>>
휘트니와 친구들은 잠시 당기는 것을 멈추나, 그건 더 큰 힘으로 당길 수 있도록 자리를 조정하느라 그런 것이었다. 곧 당기는 힘에 당신은 땅바닥에 엎드릴 뻔한다.
<br><br>
와이어 중 하나가 끊어지며 힘이 줄어들더니, 곧 다른 와이어도 끊어진다. 휘트니와 친구들은 뒤로 넘어진다. 당신도 넘어질 뻔한다. <<trClothes "lower" $worn.lower.name "name" "은">>_trResult 원래 있던 자리로 돌아온다. 당신은 갈고리를 제거하느라 시간을 좀 쓴다.
<br><br>
<<endevent>><<npc Leighton>><<person1>>"그 정도면 됐어." 레이턴이 말한다. "끝낼 시간이야."
<br><br>
<<if $submissive gte 1150>>
"그-그치만 아직 안 끝났는 걸요." 당신이 말한다.
<<elseif $submissive lte 850>>
"아직 안 끝났어요." 당신이 말한다.
<<else>>
"그치만 아직 할게-" 당신은 항의하려 하나, 레이턴이 말을 끊는다.
<</if>>
<br><br>
"그만하면 됐다고 했지." <<hePost "이">> 말한다. "나도 바쁜 몸이야."
<br><br>
당신은 심사위원들을 지나쳐 단상에서 내려온다. 그러고는 자리에 앉아 결정을 기다린다.
<br><br>
<<link [[다음|Maths Competition End]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $worn.under_lower.type.includes("naked")>>
<<fameexhibitionism 60 pic>><<set $mathsexposed to "genitals">>
<<else>>
<<fameexhibitionism 30 pic>><<set $mathsexposed to "undies">>
<</if>>
당신은 한 손으로 치마를 누른 상태로 발표를 계속한다. 휘트니의 친구들도 동참해 당기기 시작한다. <<trClothes "lower" $worn.lower.name "name" "이">>_trResult 더욱 팽팽해지더니, 당신이 손으로 잡고 있는 부분만이 관중으로부터 <<genitalsPost "을">> 가리고 있다.
<br><br>
레이턴과 관중의 대다수는 의자에 걸터앉아있다. <<endevent>><<npc River>><<person1>>리버는 여전히 눈을 가리고 있으나, 정장 입은 두 심사위원은 충격받은 표정을 하고 보고 있다. 마지막으로 당기자, <<trClothes "lower" $worn.lower.name "name" "이">>_trResult 찢어지며, <span class="pink">그 밑에 있는 것이 관중에게 노출된다.</span>
<br><br>
헉 하고 숨을 들이쉬는 소리와 웃음소리가 시청 내부를 가득 채운다. 몇몇은 시선을 돌리나, 대부분은 놀라서 쳐다보거나, 주머니에서 핸드폰을 꺼낸다. 리버는 정신을 잃은 것 같다.
<br><br>
<<if $player.gender is "h" and !$worn.genitals.type.includes("hidden")>>
"두 성기가 다 있어!" 누군가 외친다.
<br>
"믿기지가 않아."
<br>
"잠깐, 그럼 어디서부터가 보지고 어디까지가 자지인 거야?"
<br>
"빨리, 사진을 찍어! 안 그럼 아무도 안 믿을 거야!"
<br>
"스스로 박고 박힐 수 있을까?"
<br>
<<if pregnancyBellyVisible()>>
"그 배... <<pshe_ga>> 말 그대로 <<pherself_rul>> 임신시킨 거야?"
<br>
<<famepregnancy 1>>
<</if>>
<<schoolrep herm 1>>
<<elseif $player.gender isnot $player.gender_appearance and !$worn.genitals.type.includes("hidden")>>
<<if $player.gender is "m">>
"남자잖아!" 누군가 외친다.
<br>
"변태인 건가?"
<br>
"일부러 저런게 분명해."
<br>
<<else>>
"여자잖아!" 누군가 외친다.
<br>
"걸레인 건가?"
<br>
"일부러 저런게 분명해."
<br>
<</if>>
<br><<schoolrep crossdress 1>>
<</if>>
떨리는 목소리로 당신은 아무 일도 없었다는 듯 해답을 설명하려 한다. <<if $worn.under_lower.type.includes("naked")>>마치 모두가 당신의 <<genitals_rul>> 주목하고 있지 않은 것처럼 말이다. <</if>>사진사가 단상 앞으로 달려나와, 온갖 각도에서 당신의 모습을 찍는다.
<br><br>
발표도 막바지에 치다른다. 관중은 환호하며 박수를 친다. 당신은 주변을 더듬어보며 갈고리를 하나 하나 제거한다. 곧 치마가 다시 내려와, <<undiesPost "을">> 덮는다. 휘트니는 뒤로 등을 기대고 앉아 히죽거린다.
<br><br>
<<endevent>><<npc Leighton>><<person1>>
"아주 훌륭해." 레이턴이 말한다. <<HePost "은">> 리버를 흔들어 깨운다.
<br><br>
아직도 심장이 쿵쾅거리는 채로, 당신은 단상에서 내려온다. 그러고는 자리에 앉아 심사위원들의 결정을 기다린다.
<br><br>
<<endevent>>
<<link [[다음|Maths Competition End]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $worn.under_lower.type.includes("naked")>>
<<fameexhibitionism 60 pic>><<set $mathsexposed to "genitals">>
<<else>>
<<fameexhibitionism 30 pic>><<set $mathsexposed to "undies">>
<</if>>
당신은 한 손으로 옷을 누른 상태로 발표를 계속한다. 휘트니의 친구들도 동참해 당기기 시작한다. <<trClothes "lower" $worn.lower.name "name" "이">>_trResult 더욱 팽팽해지더니, 당신이 손으로 잡고 있는 부분만이 관중으로부터 <<genitalsPost "을">> 가리고 있다.
<br><br>
레이턴과 관중의 대다수는 의자에 걸터앉아있다. <<endevent>><<npc River>><<person1>>리버는 여전히 눈을 가리고 있으나, 정장 입은 두 심사위원은 충격받은 표정을 하고 보고 있다. 마지막으로 당기자, <<trClothes "lower" $worn.lower.name "name" "이">>_trResult 찢어지며, <span class="pink">그 밑에 있는 것이 관중에게 노출된다.</span>
<br><br>
헉 하고 숨을 들이쉬는 소리와 웃음소리가 시청 내부를 가득 채운다. 몇몇은 시선을 돌리나, 대부분은 놀라서 쳐다보거나, 주머니에서 핸드폰을 꺼낸다. 리버는 정신을 잃은 것 같다.
<br><br>
<<if $player.gender is "h" and !$worn.genitals.type.includes("hidden")>>
"두 성기가 다 있어!" 누군가 외친다.
<br>
"믿기지가 않아."
<br>
"잠깐, 그럼 어디서부터가 보지고 어디까지가 자지인 거야?"
<br>
"빨리, 사진을 찍어! 안 그럼 아무도 안 믿을 거야!"
<br>
"스스로 박고 박힐 수 있을까?"
<br>
<<if pregnancyBellyVisible()>>
"그 배... <<pshe_ga>> 말 그대로 <<pherself_rul>> 임신시킨 거야?"
<br>
<<famepregnancy 1>>
<</if>>
<<schoolrep herm 1>>
<<elseif $player.gender isnot $player.gender_appearance and !$worn.genitals.type.includes("hidden")>>
<<if $player.gender is "m">>
"남자잖아!" 누군가 외친다.
<br>
"변태인 건가?"
<br>
"일부러 저런게 분명해."
<br>
<<else>>
"여자잖아!" 누군가 외친다.
<br>
"걸레인 건가?"
<br>
"일부러 저런게 분명해."
<br>
<</if>>
<br><<schoolrep crossdress 1>>
<</if>>
떨리는 목소리로 당신은 아무 일도 없었다는 듯 해답을 설명하려 한다. <<if $worn.under_lower.type.includes("naked")>>마치 모두가 당신의 <<if $player.penisExist>><<penisPost "을">><<else>><<pussyPost "을">><</if>> 주목하고 있지 않은 것처럼 말이다. <</if>>사진사가 단상 앞으로 달려나와, 온갖 각도에서 당신의 모습을 찍는다.
<br><br>
발표도 막바지에 치다른다. 관중은 환호하며 박수를 친다. 당신은 쪼그려앉아 주변을 더듬어보며 갈고리를 하나 하나 제거한다. 당신은 <<trClothes "lower" $worn.lower.name "name" "을">>_trResult 다시 추켜올려, <<undiesPost "을">> 가린다. 휘트니는 뒤로 등을 기대고 앉아 히죽거린다.
<br><br>
<<endevent>><<npc Leighton>><<person1>>
"아주 훌륭해." 레이턴이 말한다. <<HePost "은">> 리버를 흔들어 깨운다.
<br><br>
아직도 심장이 쿵쾅거리는 채로, 당신은 단상에서 내려온다. 그러고는 자리에 앉아 심사위원들의 결정을 기다린다.
<br><br>
<<endevent>>
<<link [[다음|Maths Competition End]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<endevent>>
<<npc Leighton>><<person1>>
레이턴, 리버와 다른 두 심사위원은 단상 위에서 잠시 상의를 한다.
<<if $mathschance gte 1 and $mathschancestart is 0>>
레이턴이 다른 심사위원들과 말다툼을 하고 있는것 같다.
<<if $mathschance gte $rng>>
리버가 격분하여 단념하듯 <<nnpc_his_yi "River">> 손을 내던지고, 레이턴은 앞으로 나와 마이크를 붙잡고는 헛기침을 한다.
<<else>>
<<HePost "은">> 머리를 흔들고는, 앞으로 나와 마이크를 잡고는 헛기침을 한다.
<br><br>
<</if>>
<</if>>
"결정 되었습니다." <<hePost "이">> 말한다.
<<if $mathschance gte $rng>>
<span class="green">"우승자는 <<haircolourtext>> 머리카락의 학생입니다." <<HePost "은">> 당신을 가리킨다.</span> "이리 올라와."
<br><br>
당신은 단상 위로 올라가 레이턴과 악수를 하고, <<hePost "은">> 기다리고 있던 사진사를 향해 미소를 짓는다. <<HePost "은">> 당신에게 트로피를 건네준다. 안에는 <<moneyGain 2000>>가 들어있다.
관중은 환호하며 박수를 친다.
<<npcincr River love 5>><<llltrauma>><<trauma -120>><<famebusiness 100 pic>>
<br><br>
<<if $mathsexposed isnot undefined>>
<<endevent>><<npc River>><<person1>>리버는 겨우 당신과 눈을 마주친다. "이제부터 모든 시험에서 A*를 받길 바란다." <<hePost "이">> 말한다. "그럴 실력이 된다는 걸 보였으니까 말이야." <<HePost "과">> 레이턴은 당신과 다른 학생들은 데리고 시청에서 나온다. 나오는 길에 몇몇 사람들이 당신의 몸을 더듬으려 한다.
<<lldelinquency>><<detention -54>>
<br><br>
<<else>>
<<endevent>><<npc River>><<person1>>리버가 미소 짓는다. "이제부터 모든 시험에서 A*를 받길 바란다." <<hePost "이">> 말한다. "그럴 실력이 된다는 걸 보였으니까 말이야." <<HePost "과">> 레이턴은 당신과 다른 학생들은 데리고 시청에서 나온다.
<<lldelinquency>><<detention -54>>
<br><br>
<</if>>
<<set $mathsproject to "won">><<set $mathsprojectwon to 1>><<earnFeat "Maths Competition Winner">>
<<mathsprojectfinish>>
<<link [[다음|Cliff Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<generate2>>
<span class="red"><<HePost "은">> <<person2>><<personPost "이">> 우승자라고 발표한다.</span> <<HePost "은">> 단상 위로 달려나가 트로피를 받는다.
<br><br>
<<if $mathsexposed isnot undefined>>
레이턴은 당신과 다른 학생들은 데리고 시청에서 나온다. "노력한 것은 보이더구나." 리버가 나가는 길에 말한다. <<HePost "은">> 겨우 당신과 눈을 마주친다.
<<ldelinquency>><<detention -18>>
<br><br>
나오는 길에 몇몇 사람들이 당신의 몸을 더듬으려 한다.
<br><br>
<<else>>
레이턴은 당신과 다른 학생들은 데리고 시청에서 나온다. "노력한 것은 보이더구나." 리버는 나가는 길에 그렇게 말하고는 정장 입은 심사위원 중 한 명에게 이끌려 간다.
<<ldelinquency>><<detention -18>>
<br><br>
<</if>>
<<set $mathsproject to "done">>
<<mathsprojectfinish>>
<<link [[다음|Cliff Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<widget "scienceprojectstart">>
<<set $sciencelichentemple to 0>>
<<set $sciencelichenpark to 0>>
<<set $sciencelichenlake to 0>>
<<set $sciencelichendrain to 0>>
<<set $sciencelichentempleready to 0>>
<<set $sciencelichenparkready to 0>>
<<set $sciencelichenlakeready to 0>>
<<set $sciencelichendrainready to 0>>
<<set $scienceshroomwolf to 0>>
<<set $scienceshroomheart to 0>>
<<set $scienceshroomwolfready to 0>>
<<set $scienceshroomheartready to 0>>
<<set $sciencephallusready to 0>>
<<set $sciencephallus to 0>>
<<set $sciencephalluspenis to 0>>
<<set $sciencephallusclit to 0>>
<<set $sciencefaircheat to 0>>
<</widget>>
<<widget "scienceprojectfinish">>
<<unset $sciencelichentemple>>
<<unset $sciencelichenpark>>
<<unset $sciencelichenlake>>
<<unset $sciencelichendrain>>
<<unset $sciencelichentempleready>>
<<unset $sciencelichenparkready>>
<<unset $sciencelichenlakeready>>
<<unset $sciencelichendrainready>>
<<unset $scienceshroomwolf>>
<<unset $scienceshroomheart>>
<<unset $scienceshroomwolfready>>
<<unset $scienceshroomheartready>>
<<unset $sciencephallus>>
<<unset $sciencephallusready>>
<<unset $sciencephalluspenis>>
<<unset $sciencephallusclit>>
<<unset $sciencefaircheat>>
<<unset $sciencelichenchance>>
<<unset $scienceshroomchance>>
<<unset $sciencephalluschance>>
<<unset $scienceprojectwarning>>
<</widget>>
<<widget "mathsprojectstart">>
<<set $mathschance to 0>>
<<if $mathsstim is undefined>>
<<set $mathsstim to 0>>
<</if>>
<<set $mathsstimused to 0>>
<<set $mathsstimbought to 0>>
<<set $mathsstimstolen to 0>>
<<set $mathsinfo to 0>>
<</widget>>
<<widget "mathsprojectfinish">>
<<unset $mathschance>>
<<unset $mathsprojectdays>>
<<unset $mathsstimused>>
<<unset $mathsstimbought>>
<<unset $mathslibraryknown>>
<<unset $mathsdruggedstudent>>
<<unset $mathsinfo>>
<<unset $mathsstimstolen>>
<<unset $mathsstimrobin>>
<<unset $mathsstimbeg>>
<<unset $mathsprojectwhitney>>
<<unset $mathschancestart>>
<<unset $river_help>>
<</widget>>
<<widget "projectoptions">>
<<if $scienceproject is "ongoing">>
<<ind>><<link [[과학 프로젝트에 몰두한다|Science Project]]>><</link>>
<br>
<</if>>
<<if $mathsproject is "ongoing">>
<<ind>><<link [[수학 프로젝트에 몰두한다|Maths Project]]>><</link>>
<br>
<</if>>
<</widget>>
<<widget "scienceprojectchance">>
<<set $sciencelichenchance to $sciencelichenparkready * 25 + $sciencelichenlakeready * 25 + $sciencelichendrainready * 25 + $sciencelichentempleready * 25>>
<<set $scienceshroomchance to $scienceshroomwolfready * 10 + $scienceshroomheartready * 10>>
<<set $sciencephalluschance to $sciencephallusready * 10>>
<</widget>>
<<widget "mathsphone">>
그들은 찍은 사진들을 비교한다. 그 중 둘이 당신의 눈 앞에 핸드폰 화면을 들이민다.
<br><br>
<<if $mathsab1 is "smile">>
첫 번째 사진에서 당신은 손가락으로 브이 자를 그리며 웃고 있다. 모르고 봤다면 협박 당해 찍힌 사진이라는 것을 모를 수도 있을 것 같다.
<<elseif $mathsab1 is "frown">>
첫 번째 사진에서 당신은 눈살을 찌푸린 채로, 손으로 카메라를 향해 욕을 하고 있다.
<<elseif $mathsab1 is "cover">>
첫 번째 사진에서 당신은 얼굴을 가리고 있다. 이것만 봐서는 사진 속 인물이 당신이라는 것을 알 순 없을 것 같다.
<<elseif $mathsab1 is "tearsmile">>
첫 번째 사진에서 당신은 손가락으로 브이 자를 그리며 웃고 있다. 얼굴이 눈물로 젖어있고, 미소도 억지로 짓는 티가 난다.
<<elseif $mathsab1 is "tearfrown">>
첫 번째 사진에서 당신은 눈살을 찌푸린 채로, 화가 나서 눈물을 흘리고 있다. 또한 손으로 카메라를 향해 욕을 하고 있다.
<<elseif $mathsab1 is "tearcover">>
첫 번째 사진에서 당신은 얼굴을 가리고 있다. 손 밑으로 눈물이 흐르고 있다.
<</if>>
시간 간격을 두고 찍힌 두 번째 사진에서 당신은 보다 흐트러진 모습이다. 무언가 매끄럽고 번들거리는 것에 뒤덮여 있다.
<<if $mathsab2 is "smile">>
미소를 짓고 있긴 하나, 눈초리가 뭔가 이상하다.
<<elseif $mathsab2 is "frown">>
당신은 화가 나, 반항적인 표정을 하고 있다.
<<elseif $mathsab2 is "cover">>
당신은 얼굴을 가리고 있다.
<<elseif $mathsab2 is "tearsmile">>
미소를 짓고 있긴 하나, 당시 상황에 눈물이 흐르고 있는 것이 보인다.
<<elseif $mathsab2 is "tearfrown">>
얼굴은 눈물 투성이이나, 화가 나서 반항적인 표정을 하고 있다.
<<elseif $mathsab2 is "tearcover">>
당신은 얼굴을 가리고 있으나, 분명히 눈물이 흘러내리고 있다.
<</if>>
<br><br>
<</widget>><<effects>>
<<if $sciencelichenknown is 1>>
이끼에 대한 프로젝트를 진행하고 있다. 전람회에서 <<print ($sciencelichenparkready * 25 + $sciencelichenlakeready * 25 + $sciencelichendrainready * 25 + $sciencelichentempleready * 25)>>% 확률로 우승할 것이다.
<br>
<</if>>
<<if $sciencelichentemple is 1 and $sciencelichentempleready lt 1>>
<<link [[분홍색 이끼를 추가한다 (3:00)|Science Project Lichen]]>><<set $phase to 0>><<pass 2 hours>><<pass 1 hour>><<scienceskill 18>><</link>><<gggscience>>
<br>
<</if>>
<<if $sciencelichenpark is 1 and $sciencelichenparkready lt 1>>
<<link [[흰색 이끼를 추가한다 (3:00)|Science Project Lichen]]>><<set $phase to 1>><<pass 2 hours>><<pass 1 hour>><<scienceskill 18>><</link>><<gggscience>>
<br>
<</if>>
<<if $sciencelichendrain is 1 and $sciencelichendrainready lt 1>>
<<link [[제비꽃색 이끼를 추가한다 (3:00)|Science Project Lichen]]>><<set $phase to 2>><<pass 2 hours>><<pass 1 hour>><<scienceskill 18>><</link>><<gggscience>>
<br>
<</if>>
<<if $sciencelichenlake is 1 and $sciencelichenlakeready lt 1>>
<<link [[보라색 이끼를 추가한다 (3:00)|Science Project Lichen]]>><<set $phase to 3>><<pass 2 hours>><<pass 1 hour>><<scienceskill 18>><</link>><<gggscience>>
<br>
<</if>>
<br>
<<if $scienceshroomknown is 1>>
버섯에 대한 프로젝트를 진행하고 있다. 전람회에서 <<print ($scienceshroomwolfready * 10 + $scienceshroomheartready * 10)>>% 확률로 우승할 것이다.
<br>
지금까지 $scienceshroomheartready/5개의 심장버섯을 측정했다.
<br>
지금까지 $scienceshroomwolfready/5개의 늑대버섯을 측정했다.
<br>
<</if>>
<<if $scienceshroomheart gt $scienceshroomheartready>>
<<link [[심장버섯을 추가한다 (1:00)|Science Project Shroom]]>><<set $phase to 0>><<pass 1 hour>><<scienceskill 6>><</link>><<ggscience>>
<br>
<</if>>
<<if $scienceshroomwolf gt $scienceshroomwolfready>>
<<link [[늑대버섯을 추가한다 (1:00)|Science Project Shroom]]>><<set $phase to 1>><<pass 1 hour>><<scienceskill 6>><</link>><<ggscience>>
<br>
<</if>>
<br>
<<if $sciencephallusknown is 1>>
남근 크기에 대한 프로젝트를 진행하고 있다. 전람회에서 <<print ($sciencephallusready * 10)>>% 확률로 우승할 것이다.
<br>
<<if $sciencephallus gt $sciencephallusready>>
<<link [[남근을 추가한다 (1:00)|Science Project Phallus]]>><<set $phase to 0>><<pass 1 hour>><<scienceskill 6>><</link>><<ggscience>>
<br>
<</if>>
<</if>>
전람회에는 오직 한 개의 프로젝트만 제출 가능하다.
<br><br>
<<if $location is "home">>
<<link [[그만한다|Bedroom]]>><</link>>
<br>
<<else>>
<<link [[그만한다|School Library]]>><</link>>
<br>
<</if>><<effects>>
<<if $phase is 0>>
<<set $sciencelichentempleready += 1>>
당신은 분홍색 이끼를 측정한다. 무게와 부피를 적고, 어디서 찾았는지와 어떻게 생겼는지도 적는다. 당신은 딸기 냄새가 난다고 덧붙인다. 만져보니 따뜻하다.
<<garousal>><<arousal 600>>
<br><br>
<<elseif $phase is 1>>
<<set $sciencelichenparkready += 1>>
당신은 흰색 이끼를 측정한다. 무게와 부피를 적고, 어디서 찾았는지와 어떻게 생겼는지도 적는다. 당신은 그을음 냄새가 난다고 덧붙인다. 재채기가 나온다.
<br><br>
<<elseif $phase is 2>>
<<set $sciencelichendrainready += 1>>
당신은 제비꽃색 이끼를 측정한다. 무게와 부피를 적고, 어디서 찾았는지와 어떻게 생겼는지도 적는다. 당신은 바다 냄새가 난다고 덧붙인다. 기분이 이상하며 불안해진다.
<<ggarousal>><<arousal 3000>>
<br><br>
<<else>>
<<set $sciencelichenlakeready += 1>>
당신은 보라색 이끼를 측정한다. 무게와 부피를 적고, 어디서 찾았는지와 어떻게 생겼는지도 적는다. 당신은 달콤한 냄새가 난다고 덧붙인다. 다 적고 나니 손이 덜덜 떨린다.
<<drugs 180>>
<br><br>
<</if>>
<<if $scienceproject is "ongoing">>
<<link [[다음|Science Project]]>><<set $phase to 0>><</link>>
<br>
<<else>>
당신은 시간을 흘낏 본다. 당신은 갑자기 <span class="red">과학 전람회가 벌써 끝났다는 것을 알아차린다.</span>
<br><br>
이 시점에서 당신의 작업을 계속하는 것은 바보같은 짓이다. 당신은 이제 더 이상 필요가 없는 프로젝트를 쓰레기통에 버리면서, 낭비된 노력에 대해 어느정도 씁쓸함을 느낀다.
<br><br>
<<if $location is "home">>
<<link [[다음|Bedroom]]>><</link>>
<<else>>
<<link [[다음|School Library]]>><</link>>
<</if>>
<br>
<</if>><<effects>>
<<if $phase is 0>>
<<set $scienceshroomheartready += 1>>
당신은 심장버섯을 측정한다. 무게와 부피를 적고, 어디서 찾았는지와 어떻게 생겼는지도 적는다. 당신은 상쾌한 냄새가 난다고 덧붙인다. 다 적고 나니 몸에 힘이 넘친다.
<<ltiredness>><<tiredness -6>>
<br><br>
<<else>>
<<set $scienceshroomwolfready += 1>>
당신은 늑대버섯을 측정한다. 무게와 부피를 적고, 어디서 찾았는지와 어떻게 생겼는지도 적는다. 당신은 달콤한 냄새가 난다고 덧붙인다. 다 적고 나니 손이 덜덜 떨린다.
<<ggarousal>><<arousal 3000>>
<br><br>
<</if>>
<<if $scienceproject is "ongoing">>
<<link [[다음|Science Project]]>><<set $phase to 0>><</link>>
<br>
<<else>>
당신은 시간을 흘낏 본다. 당신은 갑자기 <span class="red">과학 전람회가 벌써 끝났다는 것을 알아차린다.</span>
<br><br>
이 시점에서 당신의 작업을 계속하는 것은 바보같은 짓이다. 당신은 이제 더 이상 필요가 없는 프로젝트를 쓰레기통에 버리면서, 낭비된 노력에 대해 어느정도 씁쓸함을 느낀다.
<br><br>
<<if $location is "home">>
<<link [[다음|Bedroom]]>><</link>>
<<else>>
<<link [[다음|School Library]]>><</link>>
<</if>>
<br>
<</if>><<effects>>
<<set $sciencephallusready += 1>>
당신은 프로젝트에 남근을 측정한 것을 더한다. 남근의 주인이 말한 생활 방식에 대한 것도 포함시킨다.
<br><br>
학교 일을 위해서라면 이런 일도 할 수 있다.
<br><br>
<<if $scienceproject is "ongoing">>
<<link [[다음|Science Project]]>><<set $phase to 0>><</link>>
<br>
<<else>>
당신은 시간을 흘낏 본다. 당신은 갑자기 <span class="red">과학 전람회가 벌써 끝났다는 것을 알아차린다.</span>
<br><br>
이 시점에서 당신의 작업을 계속하는 것은 바보같은 짓이다. 당신은 이제 더 이상 필요가 없는 프로젝트를 쓰레기통에 버리면서, 낭비된 노력에 대해 어느정도 씁쓸함을 느낀다.
<br><br>
<<if $location is "home">>
<<link [[다음|Bedroom]]>><</link>>
<<else>>
<<link [[다음|School Library]]>><</link>>
<</if>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<npc Leighton>><<generates2>><<person1>><<scienceprojectchance>>
당신은 시청에 들어간다. 프로젝트를 선보일 준비를 하는 학생들로 가득하다. 당신의 반 친구들도 보인다. 대부분의 학생이 식물 연구를 했기에, 시청 내부는 마치 정원이라도 된 것 같다. 프로젝트를 제출하거나, 그냥 둘러보기만 해도 좋다. 참가한다면 수상을 하든 말든 선생님들의 시선이 조금은 달라질 것이다.
<br><br>
<<if $sciencelichenknown is 1>>
<<link [[이끼 프로젝트를 제출한다 (3:00)|Science Fair Lichen]]>><<pass 1 hour>><<pass 2 hours>><</link>><<if $statdisable is "f">> <span class="gold">$sciencelichenchance% chance of winning.</span><</if>>
<br>
<</if>>
<<if $scienceshroomknown is 1>>
<<link [[버섯 프로젝트를 제출한다 (3:00)|Science Fair Mushroom]]>><<pass 1 hour>><<pass 2 hours>><</link>><<if $statdisable is "f">> <span class="gold">$scienceshroomchance% chance of winning.</span><</if>>
<br>
<</if>>
<<if $sciencephallusknown is 1>>
<<link [[남근 프로젝트를 제출한다 (3:00)|Science Fair Phallus]]>><<pass 1 hour>><<pass 2 hours>><</link>><<if $statdisable is "f">> <span class="gold">$sciencephalluschance% chance of winning.</span><</if>>
<br>
<</if>>
<<link [[참가하지 않는다 (3:00)|Science Fair Watch]]>><<pass 1 hour>><<pass 2 hours>><</link>>
<br>
<<link [[나간다 (0:05)|Cliff Street]]>><<pass 5>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<set $phase to 0>>
<<if $sciencelichenchance is 0>>
당신은 이끼 프로젝트를 진행하지 않았다. 그래서 그냥 이끼 그림을 좀 그린 다음에 그에 대해 아는 걸 적는다. 이 정도면 될 것이다. 꽃에 대한 프로젝트를 진행한 <<person2>><<personPost "이">> 옆에서 보고는 히죽거린다.
<<elseif $sciencelichenchance lt 100>>
당신은 이끼 프로젝트 전시대를 세우고는 뒤로 물러서 감상한다. 더 잘 만들 수도 있었겠지만, 당장 여기 있는 결과물 중 최악의 결과물은 아니다. 꽃에 대한 프로젝트를 진행한 <<person2>><<personPost "이">> 옆에서 보고는 히죽거린다.
<<else>>
당신은 이끼 프로젝트 전시대를 세우고는 뒤로 물러서 감상한다. 이보다 더 잘할 수는 없을 것이다. 꽃에 대한 프로젝트를 진행한 <<person2>><<personPost "이">> 옆에서 보더니 짜증이 난 눈치다.
<</if>>
<br><br>
레이턴이 단상 위로 올라가서는 마이크를 톡톡 두드린다. 그 옆에는 시리스가 서있다. <<person1>> "와주셔서 감사합니다, 학생 여러분." <<hePost "이">> 말한다. "벌써부터 훌륭한 결과물들이 보이는군요. 시리스와 제가 심사를 볼 것입니다. 인내심을 갖고 기다려주세요."
<br><br>
레이턴과 시리스가 단상에서 내려와 쭉 둘러본다. 레이턴은 프로젝트들을 비평한다. 시리스는 대부분 옆에서 보고만 있으나, 레이턴이 조금 가차 없는 비평을 할 경우 응원의 말을 남긴다. 그렇지만, 여전히 교장의 말에 눈물을 쏟는 학생들은 존재한다.
<br><br>
선생님들이 점점 다가온다. 꽃에 관한 프로젝트를 진행한 <<person2>><<personPost "이">> 자신감에 찬 모습으로, 발뒤꿈치를 까닥거린다.
<br><br>
<<set $skulduggerydifficulty to 400>>
<<link [[전시대를 망가뜨린다|Science Fair Sabotage]]>><</link>><<skulduggerydifficulty>><<if $statdisable is "f">><span class="gold"> +10% 우승 찬스</span><</if>>
<br>
<<link [[공정하게 한다|Science Fair Fair]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<set $phase to 1>>
<<if $scienceshroomchance is 0>>
당신은 버섯 프로젝트를 진행하지 않았다. 그래서 그냥 버섯 그림을 좀 그린 다음에 그에 대해 아는 걸 적는다. 이 정도면 될 것이다. 꽃에 대한 프로젝트를 진행한 <<person2>><<personPost "이">> 옆에서 보고는 히죽거린다.
<<elseif $scienceshroomchance lt 100>>
당신은 버섯 프로젝트 전시대를 세우고는 뒤로 물러서 감상한다. 더 잘 만들 수도 있었겠지만, 당장 여기 있는 결과물 중 최악의 결과물은 아니다. 꽃에 대한 프로젝트를 진행한 <<person2>><<personPost "이">> 옆에서 보고는 히죽거린다.
<<else>>
당신은 버섯 프로젝트 전시대를 세우고는 뒤로 물러서 감상한다. 이보다 더 잘할 수는 없을 것이다. 꽃에 대한 프로젝트를 진행한 <<person2>><<personPost "이">> 옆에서 보더니 짜증이 난 눈치다.
<</if>>
<br><br>
레이턴이 단상 위로 올라가서는 마이크를 톡톡 두드린다. 그 옆에는 시리스가 서있다. <<person1>> "와주셔서 감사합니다, 학생 여러분." <<hePost "이">> 말한다. "벌써부터 훌륭한 결과물들이 보이는군요. 시리스와 제가 심사를 볼 것입니다. 인내심을 갖고 기다려주세요."
<br><br>
레이턴과 시리스가 단상에서 내려와 쭉 둘러본다. 레이턴은 프로젝트들을 비평한다. 시리스는 대부분 옆에서 보고만 있으나, 레이턴이 조금 가차 없는 비평을 할 경우 응원의 말을 남긴다. 그렇지만, 여전히 교장의 말에 눈물을 쏟는 학생들은 존재한다.
<br><br>
선생님들이 점점 다가온다. 꽃에 관한 프로젝트를 진행한 <<person2>><<personPost "이">> 자신감에 찬 모습으로, 발뒤꿈치를 까닥거린다.
<br><br>
<<set $skulduggerydifficulty to 400>>
<<link [[전시대를 망가뜨린다|Science Fair Sabotage]]>><</link>><<skulduggerydifficulty>><<if $statdisable is "f">><span class="gold"> +10% 우승 찬스</span><</if>>
<br>
<<link [[공정하게 한다|Science Fair Fair]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<set $phase to 2>>
<<if $sciencephalluschance is 0>>
당신은 남근 프로젝트를 진행하지 않았다. 그래서 그냥 종이에 자지 그림을 좀 끄적거리기로 한다. 이 정도면 될 것이다. 꽃에 대한 프로젝트를 진행한 <<person2>><<personPost "이">> 옆에서 보고는 숨죽여 웃는다.
<<elseif $scienceshroomchance lt 100>>
당신은 남근 프로젝트 전시대를 세우고는 뒤로 물러서 감상한다. 더 잘 만들 수도 있었겠지만, 당장 여기 있는 결과물 중 최악의 결과물은 아니다. 꽃에 대한 프로젝트를 진행한 <<person2>><<personPost "이">> 옆에서 보고는 입을 떡 벌린다.
<<else>>
당신은 남근 프로젝트 전시대를 세우고는 뒤로 물러서 감상한다. 이보다 더 잘할 수는 없을 것이다. 꽃에 대한 프로젝트를 진행한 <<person2>><<personPost "이">> 옆에서 보더니 충격을 받은 눈치다. 프로젝트의 내용 때문에 그런 건지 아니면 퀄리티 때문에 그런 건지는 모르겠다.
<</if>>
<br><br>
레이턴이 단상 위로 올라가서는 마이크를 톡톡 두드린다. 그 옆에는 시리스가 서있다. <<person1>> "와주셔서 감사합니다, 학생 여러분." <<hePost "이">> 말한다. "벌써부터 훌륭한 결과물들이 보이는군요. 시리스와 제가 심사를 볼 것입니다. 인내심을 갖고 기다려주세요."
<br><br>
레이턴과 시리스가 단상에서 내려와 쭉 둘러본다. 레이턴은 프로젝트들을 비평한다. 시리스는 대부분 옆에서 보고만 있으나, 레이턴이 조금 가차 없는 비평을 할 경우 응원의 말을 남긴다. 그렇지만, 여전히 교장의 말에 눈물을 쏟는 학생들은 존재한다.
<br><br>
선생님들이 점점 다가온다. 꽃에 관한 프로젝트를 진행한 <<person2>><<personPost "이">> 자신감에 찬 모습으로, 발뒤꿈치를 까닥거린다.
<br><br>
<<set $skulduggerydifficulty to 400>>
<<link [[전시대를 망가뜨린다|Science Fair Sabotage]]>><</link>><<skulduggerydifficulty>><<if $statdisable is "f">><span class="gold"> +10% 우승 찬스</span><</if>>
<br>
<<link [[공정하게 한다|Science Fair Fair]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
당신은 남는 전시대 판을 찾아서 당신의 전시대 뒤로 끌고 온다. 그러고는 거기에 빈 종이를 고정시킨 뒤, 거기에 "예쁜 꽃들!"이라고 적는다. 그러고는 기회를 노린다.
<br><br>
<<person2>><<personPost "은">> 곧 반대편에 위치한 전시대 주인과 잡담을 하기 시작한다. 당신은 새로 만든 전시대 판을 들고 살금살금 다가가 <<hisPost "의">> 전시대 앞에 놓으려 한다.
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<<set $sciencefaircheat += 10>>
<span class="green"><<HePost "은">> 눈치채지 못한다.</span> <<hePost "은">> 대화를 멈추고도 뒤를 돌아보지 않는다.
<br><br>
<<skulduggeryuse>>
<<person1>>레이턴과 시리스가 다가오더니 예쁘지만, 아무 내용도 없는 전시대를 본다. 레이턴은 딱 그 정도로만 코멘트를 남기고 다음으로 넘어간다. <<person2>><<personPost "은">> 혼란스럽고 화난 표정을 짓다가, 곧 뒤를 돌아본다. <<HisPost "의">> 얼굴이 하얗게 질린다. <<HePost "은">> 서둘러 가짜 전시대 판을 치우려다가 그만 발이 걸려 넘어지는 바람에 땅바닥을 구른다. <<HePost "은">> 허둥지둥 자리에서 일어나, 조금 더 동정적인 태도를 취하는 시리스에게 이 일에 대해 하소연한다. 레이턴은 신경쓰지 않는 눈치다.
<br><br>
<<else>>
<span class="red">당신은 전시대와 부딪혀, <<hisPost "의">> 프로젝트를 넘어트리는 바람에 <<hisPost "의">> 주의를 끈다.</span> <<HePost "은">> 당신을 보고는 입을 떡 벌린다. 그 뒤로부터 <<hePost "은">> 자신의 전시대를 조금 더 조심성 있게 지킨다.
<<status -10>><<lcool>>
<br><br>
<<skulduggeryuse>>
<<person2>>레이턴과 시리스가 다가와 <<personPost "의">> 프로젝트를 살펴본다. 레이턴조차도 내용 면에서는 잘못된 걸 찾지 못한다. <<person1>><<HePost "은">> 그 정도로 코멘트를 하고 다음으로 넘어간다. <<person2>><<personPost "은">> 안도한 기색을 보이고, 곧 선생님들이 당신에게로 다가온다.
<br><br>
<</if>>
<<link [[다음|Science Fair Display]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<person2>>레이턴과 시리스가 다가와 <<personPost "의">> 프로젝트를 살펴본다. 레이턴조차도 내용 면에서는 잘못된 걸 찾지 못한다. <<person1>><<HePost "은">> 그 정도로 코멘트를 하고 다음으로 넘어간다. <<person2>><<personPost "은">> 안도한 기색을 보이고, 곧 선생님들이 당신에게로 다가온다.
<br><br>
<<link [[다음|Science Fair Display]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<person1>>
레이턴과 시리스가 당신의 프로젝트를 살펴본다.
<<if $phase is 0>>
<<if $sciencelichenchance gte 100>>
레이턴조차도 놀란 기색이다. "이끼가 이런 색을 갖는 건 본 적이 없는데." <<hePost "이">> 말한다. 시리스가 당신을 보며 미소 짓는다.
<<elseif $sciencelichenchance gte 20>>
레이턴은 하품 한다. "이끼? 거 참 지루한 주제로군." <<hePost "이">> 말한다. 시리스는 보다 긍정적인 반응이다.
<<else>>
둘은 별로 흥미를 보이지 않는다. "방금 만든 것 같군." 레이턴이 말한다. "이끼도 수집하지 않았고 말이야. 완전한 시간낭비야."
<</if>>
<<elseif $phase is 1>>
<<if $scienceshroomchance gte 100>>
레이턴조차도 놀란 기색이다. "자세하게 조사했구나." <<hePost "이">> 말한다. "버섯 시료들을 수집하는 건 상당한 노력이 들었을 텐데 말이야." 시리스가 당신을 보며 미소 짓는다.
<<elseif $scienceshroomchance gte 20>>
레이턴은 하품 한다. "버섯은 숲 속에서 자라난다라." <<hePost "이">> 말한다. "도대체 누가 알았겠어." 시리스는 보다 긍정적인 반응이다.
<<else>>
둘은 별로 흥미를 보이지 않는다. "버섯이 네 머리에도 영향을 준 것 같구나." 레이턴이 말한다. "완전한 시간낭비였군."
<</if>>
<<elseif $phase is 2>>
<<if $sciencephalluschance gte 100>>
"이건...색다르구나." 레이턴이 말한다.
<br><br>
"과학을 위한 거니까요." 시리스가 말한다. "독창성에 대해서는 칭찬할만 하네요."
<br><br>
레이턴은 고개를 끄덕이고는, 전시대에 박혀있는 종이 중 한 장을 읽어본다. "이건 인정해주마. 그치만 사람들을 야생으로 칠 수 있는지는 모르겠는데 말이지."
<<elseif $sciencephalluschance gte 20>>
"이건...색다르구나." 레이턴이 말한다.
"과학을 위한 거니까요." 시리스가 말한다. "독창성에 대해서는 칭찬할만 하네요."
레이턴은 고개를 끄덕이고는, 전시대에 박혀있는 종이 중 한 장을 읽어본다. "이건 인정해주마. 그치만 사람들을 야생으로 칠 수 있는지는 모르겠는데 말이지."
<br><br>
<<else>>
둘은 가만히 서서 잠시 동안 쳐다만 본다. "그러니까." 레이턴이 말한다. "조잡하게 그린 자지 그림을 과학전람회에 제출하기로 했다 이건가?" 당신은 고개를 끄덕인다. 시리스는 당황한 모습이다.
<br><br>
<</if>>
<</if>>
<br><br>
<<link [[추파를 던진다|Science Fair Flirt]]>><</link>><<if $statdisable is "f">><span class="gold"> +10% 우승 찬스</span><</if>>
<br>
<<link [[프로젝트를 설명한다|Science Fair Explain]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<set $seductiondifficulty to 4000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">유혹 능력에 자신감이 붙는다.</span><</if>><<seductionskilluse>>
<br><br>
당신은 레이턴의 눈을 쳐다본다. "저보다 이 내용에 대해서는 훨씬 많이 알고 계시겠어요." 당신이 속삭인다. "혹시 일대일로 알려주실 수 잇으신가요?" 시리스는 얼굴을 붉히고는 시선을 돌린다.
<br><br>
<<if $seductionrating gte $seductionrequired>>
<<set $sciencefaircheat += 10>>
<span class="green">레이턴이 몸을 기울인다.</span> "그렇다면 내게-." <<hePost "은">> 말을 멈춘다. "개인적인 수업료를 주면 되겠구나." <<HePost "은">> 마치 이곳이 어딘지 기억이라도 난듯 주변을 둘러보고는 헛기침을 한다. "이정도면 됐구나." <<hePost "이">> 말한다. 둘은 다음 전시대로 옮겨간다.
<br><br>
<<else>>
<span class="red">레이턴이 웃음을 터트린다.</span> "시도는 좋았어." <<hePost "이">> 말한다. 둘은 다음 전시대로 옮겨간다.
<br><br>
<</if>>
<<link [[다음|Science Fair Finish]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
당신은 프로젝트에 대해 설명한다. 시리스는 설명을 들으며 전시대의 내용을 읽어보고, 레이턴은 당신을 쳐다만 본다. "그 정도면 됐구나." <<hePost "이">> 끼어든다. 둘은 다음 전시대로 옮겨간다.
<br><br>
<<link [[다음|Science Fair Finish]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<person1>>
레이턴과 시리스는 남은 프로젝트들을 살펴본다. 하나는 그냥 판에다가 에세이를 붙여놓은 것에 불과하다. 다른 하나는 미술 프로젝트처럼 생겼다.
<br><br>
일반인들은 전시대 사이를 누비며, 질문을 던지거나 학생들에게 부적절한 추파를 던진다.
<<if $phase is 2>>
당신의 주제는 많은 주목을 받는다. 그에 비례해서 많은 부적절한 추파도 받는다.
<</if>>
<br><br>
선생님들은 단상 위에서 상의를 하더니, 레이턴이 마이크를 든 채로 앞으로 나온다. "결정을 했습니다." <<hePost "이">> 말한다.
<<if $phase is 0 and $sciencelichenchance + $sciencefaircheat gte $rng>>
"트로피는 <span class="green">이끼 프로젝트를 진행한 학생</span>에게 수여합니다." 시리스가 당신에게 손짓을 한다. "앞으로 나오세요."
<br><br>
당신은 단상 위로 올라가 레이턴과 악수를 하고, <<hePost "은">> 기다리고 있던 사진사를 향해 미소를 짓는다. <<HePost "은">> 당신에게 트로피를 건네준다. 안에는 <<moneyGain 500>>가 들어있다.
관중은 환호하며 박수를 친다. <<person2>><<personPost "은">> 속상한 눈치이나, 따라서 박수를 쳐준다.
<<npcincr Sirris love 5>><<llltrauma>><<trauma -120>><<famebusiness 100 pic>>
<br><br>
<<endevent>><<npc Sirris>><<person1>>시리스가 당신을 따라 단상에서 내려온다. "네가 그토록 열정을 갖고 프로젝트를 해서 기쁘구나." <<hePost "이">> 말한다. <<HePost "은">> 레이턴과 함께 당신과 다른 학생들은 데리고 시청에서 나온다.
<<lldelinquency>><<detention -54>>
<br><br>
<<set $scienceproject to "won">><<set $scienceprojectwon to 1>><<earnFeat "Science Fair Winner">>
<<scienceprojectfinish>>
<<link [[다음|Cliff Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<elseif $phase is 1 and $scienceshroomchance + $sciencefaircheat gte $rng>>
"트로피는 <span class="green">버섯 프로젝트를 진행한 학생</span>에게 수여합니다." 시리스가 당신에게 손짓을 한다. "앞으로 나오세요."
<br><br>
당신은 단상 위로 올라가 레이턴과 악수를 하고, <<hePost "은">> 기다리고 있던 사진사를 향해 미소를 짓는다. <<HePost "은">> 당신에게 트로피를 건네준다. 안에는 <<moneyGain 500>>가 들어있다.
관중은 환호하며 박수를 친다. <<person2>><<personPost "은">> 속상한 눈치이나, 따라서 박수를 쳐준다.
<<npcincr Sirris love 5>><<llltrauma>><<trauma -120>><<famebusiness 100 pic>>
<br><br>
단상에서 내려오자 학생들이 몰려든다. 그들은 당신이 조사한 버섯들은 숲 속 아주 깊숙한 곳에서, 그들 중 가장 용감한 아이조차 들어가지 못한 곳에서 자라는 버섯인데 어떻게 가져왔는지에 대해 듣고 싶어한다. 레이턴은 당신과 다른 학생들은 데리고 시청에서 나온다.
<<ldelinquency>><<detention -18>><<ggcool>><<status 18>>
<br><br>
<<set $scienceproject to "won">><<set $scienceprojectwon to 1>><<earnFeat "Science Fair Winner">>
<<scienceprojectfinish>>
<<link [[다음|Cliff Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<elseif $phase is 2 and $sciencephalluschance + $sciencefaircheat gte $rng>>
"트로피는 <span class="green">남근 프로젝트를 진행한 학생</span>에게 수여합니다." 시청 내부가 웅성거림으로 가득 찬다. 시리스가 당신에게 손짓을 한다. "앞으로 나오세요."
<br><br>
당신은 단상 위로 올라가 레이턴과 악수를 하고, <<hePost "은">> 기다리고 있던 사진사를 향해 미소를 짓는다. <<HePost "은">> 당신에게 트로피를 건네준다. 안에는 <<moneyGain 500>>가 들어있다. 관중은 환호하며 박수를 친다.
<<if $sciencephalluschance is 0>>
<<person2>><<personPost "은">> 속상한 눈치다. <<HePost "은">> 주먹을 꽉 쥔다. "말도 안 돼요." <<hePost "이">> 외친다. "이런 결과는 받아들일 수 없어요. 쟤가 한 거라곤 거시기를 그린 것밖엔 없잖아요." <<HePost "은">> 단상 위로 올라온다. "그 트로피 내놔!" <<HePost "은">> 힘으로 당신의 손에서 트로피를 빼앗으려 든다.
<br><br>
<<link [[가져가게 둔다|Science Fair Take]]>><</link>>
<br>
<<link [[맞서 싸운다|Science Fair Wrestle]]>><</link>><<physiquedifficulty 4000 14000>>
<br>
<<else>>
<<person2>><<personPost "은">> 속상한 눈치이나, 따라서 박수를 쳐준다.
<<npcincr Sirris love 5>><<llltrauma>><<trauma -120>><<famebusiness 100 pic>><<famesex 100 pic>><<set $money += 50000>>
<br><br>
단상에서 내려오자 사진사가 다가와서는, 어떻게 데이터를 얻었는지에 대해 물어본다. 레이턴은 당신과 다른 학생들은 데리고 시청에서 나온다.
<<ldelinquency>><<detention -18>>
<br><br>
<<set $scienceproject to "won">><<set $scienceprojectwon to 1>><<earnFeat "Science Fair Winner">>
<<scienceprojectfinish>>
<<link [[다음|Cliff Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<else>>
<span class="red"><<HePost "은">> 꽃 프로젝트를 진행한 <<person2>><<personPost "이">> 우승자라고 발표한다.</span> <<HePost "은">> 단상으로 달려가 트로피를 받는다.
<br><br>
레이턴은 당신과 다른 학생들은 데리고 시청에서 나온다. "참가해줘서 고맙구나." 나가는 길에 시리스가 말한다. "좋은 경험이 됐을 거야."
<<ldelinquency>><<detention -18>>
<br><br>
<<set $scienceproject to "done">>
<<scienceprojectfinish>>
<<link [[다음|Cliff Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<personPost "은">> 트로피를 낚아채서는 시청에서 뛰쳐나간다. 관중들은 당신이 어떻게 트로피를 수상했는지 모르는 채로, 그 광경에 야유를 보낸다.
<<npcincr Sirris love 5>><<llltrauma>><<trauma -120>><<famebusiness 100 pic>><<famesex 100 pic>>
<br><br>
단상에서 내려오자 사진사가 다가와서는, 어떻게 데이터를 얻었는지에 대해 물어본다. 레이턴은 당신과 다른 학생들은 데리고 시청에서 나온다.
<<ldelinquency>><<detention -18>>
<br><br>
<<set $scienceproject to "won">><<set $scienceprojectwon to 1>><<earnFeat "Science Fair Winner">>
<<scienceprojectfinish>>
<<link [[다음|Cliff Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $physiqueSuccess>>
당신은 트로피를 꽉 쥔 채로, <span class="green"><<personPost "을">> 바닥에 내동댕이 친다.</span> "공평하지 않아!" <<hePost "이">> 외친다. <<HePost "은">> 허둥지둥 자리에서 일어나 시청에서 뛰쳐나간다.
<<set $money += 50000>><<npcincr Sirris love 5>><<llltrauma>><<trauma -120>><<famebusiness 100 pic>><<famesex 100 pic>>
<br><br>
단상에서 내려오자 사진사가 다가와서는, 어떻게 데이터를 얻었는지에 대해 물어본다. 레이턴은 당신과 다른 학생들은 데리고 시청에서 나온다.
<<ldelinquency>><<detention -18>>
<br><br>
<<set $scienceproject to "won">><<set $scienceprojectwon to 1>><<earnFeat "Science Fair Winner">>
<<scienceprojectfinish>>
<<link [[다음|Cliff Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
당신은 트로피를 꽉 쥐고 있으려 하나, <span class="red"><<personPost "의">> 힘이 더 세다.</span> <<HePost "은">> 트로피를 당신의 손에서 빼내어 시청에서 뛰쳐나간다. 관중들은 당신이 어떻게 트로피를 수상했는지 모르는 채로, 그 광경에 야유를 보낸다.
<<llltrauma>><<trauma -120>><<famebusiness 100 pic>><<famesex 100 pic>>
<br><br>
단상에서 내려오자 사진사가 다가와서는, 어떻게 데이터를 얻었는지에 대해 물어본다. 레이턴은 당신과 다른 학생들은 데리고 시청에서 나온다.
<<ldelinquency>><<detention -18>>
<br><br>
<<set $scienceproject to "won">><<set $scienceprojectwon to 1>><<earnFeat "Science Fair Winner">>
<<scienceprojectfinish>>
<<link [[다음|Cliff Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
당신은 다른 학생들 사이를 돌아다니며 프로젝트를 구경한다. 어떤 주제들은 다른 주제보다 더 흥미롭다. 한 프로젝트는 그냥 판에다가 에세이를 붙여놓은 것에 불과하다. 다른 하나는 미술 프로젝트처럼 생겼다.
<br><br>
일반인들의 출입이 허가되었다. 그들은 전시대 사이를 누비며, 질문을 던지거나 학생들에게 부적절한 추파를 던진다.
<br><br>
레이턴이 단상 위로 올라가서는 마이크를 톡톡 두드린다. 그 옆에는 시리스가 서있다. <<person1>> "와주셔서 감사합니다, 학생 여러분, 신사숙녀 여러분." <<hePost "이">> 말한다. "벌써부터 훌륭한 결과물들이 보이는군요. 시리스와 제가 심사를 볼 것입니다. 인내심을 갖고 기다려주세요."
<br><br>
레이턴과 시리스가 단상에서 내려와 쭉 둘러본다. 레이턴은 프로젝트들을 비평한다. 시리스는 대부분 옆에서 보고만 있으나, 레이턴이 조금 가차 없는 비평을 할 경우 응원의 말을 남긴다. 그렇지만, 여전히 교장의 말에 눈물을 쏟는 학생들은 존재한다.
<br><br>
선생님들은 상의를 하더니 꽃 프로젝트를 진행한 <<person2>><<personPost "이">> 우승자라고 발표한다.
<br><br>
레이턴은 당신과 다른 학생들은 데리고 시청에서 나온다. 뭔가를 배운 것 같다.
<<gscience>><<scienceskill 6>>
<br><br>
<<set $scienceproject to "done">>
<<scienceprojectfinish>>
<<link [[다음|Cliff Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<if $per_npc.pinch>>
<<loadNPC 0 pinch>>
<<person1>>
<<else>>
<<generate1>><<person1>>
<<if $NPCList[0].gender is "m">>
<<set $NPCList[0].penisdesc to "tiny penis">>
<<set $NPCList[0].penissize to 1>>
<</if>>
<<set $NPCList[0].fullDescription to ($NPCList[0].pronoun is "m" ? "Mr." : "Ms.") + " Pinch">>
<<npcClothesName $NPCList[0] "robinGiftChristmas">>
<<saveNPC 0 pinch>>
<</if>>
<<if $oliveExitPassage is "School Library">>
You take the olive book from the basket. The title, written in stylised white letters, reads "How <<if $pronoun is "m">>Mr<<else>>Ms<</if>>. Pinch Groped Christmas".
<<else>>
You settle in bed with the olive book. The title, written in stylised white letters, reads "How <<if $pronoun is "m">>Mr<<else>>Ms<</if>>. Pinch Groped Christmas".
<</if>>
<br><br>
<<if $englishtrait gte 3>>
You know the book very well. It's a classic Christmas tale, with more than half a century's worth of history. It teaches the general populace of the values of the festivity. You can't help but notice that this version seems different compared to other versions you've heard of.
<br><br>
<<link [[Read (0:20)|Olive Book 2]]>><<pass 20>><<stress -6>><<englishskill>><</link>><<genglish>><<lstress>>
<br>
<<elseif $englishtrait gte 2>>
You know the book well. And who wouldn't? It's a classic Christmas story. You can't help but notice that this version seems different compared to other versions you've heard of.
<br><br>
<<link [[Read (0:20)|Olive Book 2]]>><<pass 20>><<stress -6>><<englishskill>><</link>><<genglish>><<lstress>>
<br>
<<elseif $englishtrait gte 1>>
You know the book. It's a classic Christmas story.
<br><br>
<<link [[Read (0:20)|Olive Book 2]]>><<pass 20>><<englishskill>><</link>><<genglish>>
<br>
<<elseif $englishtrait gte 0>>
The title sounds familiar to you, but you can't quite place it.
<br><br>
<<link [[Read (0:20)|Olive Book 2]]>><<pass 20>><<englishskill>><</link>><<genglish>>
<br>
<<else>>
You open the book on a random page. It looks like the same dumb Christmas story you hear every year. Uninterested, you set it back down.
<br><br>
<</if>>
<<link [[Put the book away|$oliveExitPassage]]>><<unset $oliveExitPassage>><<pinchEnd>><</link>>
/*indev scarlet book event. English: 300-399*/You're reading "How <<if $pronoun is "m">>Mr<<else>>Ms<</if>>. Pinch Groped Christmas".
<br><br>
The book tells the story of "<<if $pronoun is "m">>Mr<<else>>Ms<</if>>. Pinch", a vile and bitter young <<personsimple>>. Peevish as <<he>> is pervish, <<he>> lives in seclusion in a cold and lonely fortress, isolated from the rest of the world.
<br><br>
Just south of the castle is a bustling town, with many upbeat residents showing cheer and excitement for the Christmas festivities.
<br><br>
Fed up with it all, <<if $pronoun is "m">>Mr<<else>>Ms<</if>>. Pinch's plan is to "defile" their Christmas spirit. <<His>> wicked ways know no bounds, and no limits.
<br><br>
<<if $englishtrait gte 1>>
Despite the notable differences, this still remains a Christmas classic. Regardless of what version or copy you read, reading this old tale makes you feel warm inside.
<br><br>
<<link [[Continue reading (0:20)|Olive Book 3]]>><<pass 20>><<englishskill>><</link>><<genglish>>
<br>
<<else>>
Nothing interesting. Just the same dumb Christmas story you hear every year.
<br><br>
<</if>>
<<link [[Put the book away|$oliveExitPassage]]>><<unset $oliveExitPassage>><<pinchEnd>><</link>>You're reading "How <<if $pronoun is "m">>Mr<<else>>Ms<</if>>. Pinch Groped Christmas".
<br><br>
Fed up with it all, <<if $pronoun is "m">>Mr<<else>>Ms<</if>>. Pinch's plan is to "defile" their Christmas spirit. <<His>> wicked ways know no bounds, and no limits.
<br><br>
<<He>> dons a Santa Claus outfit and heads down the tower, carrying a large linen sack. Upon reaching the town, <<he>> infiltrates the first home via the chimney and proceeds to rob the poor family blind of all their presents.
<br><br>
A <<if $player.gender_appearance is "f">>lovely lass<<else>>handsome lad<</if>> by the name of Lew awakens to the thievery, but <<if $pronoun is "m">>Mr<<else>>Ms<</if>>. Pinch deceives <<phim>>. But <<if $pronoun is "m">>Mr<<else>>Ms<</if>>. Pinch does not leave it there...
<br><br>
<<if $englishtrait gte 2>>
<<if $christmas_book_read gte 1>>
You shiver with anticipation, knowing what's to come.
<<else>>
You don't remember this part of the book. Part of you wants to stop, but a perverse curiosity eggs you on.
<</if>>
<br><br>
<<link [[Continue reading (0:20)|Olive Book 4]]>><<pass 20>><<stress -6>><<englishskill>><<arousal 1200>><</link>><<genglish>><<lstress>><<ggarousal>>
<br>
<<else>>
The story is interesting. You think to return to it later.
<br><br>
<</if>>
<<link [[Put the book away|$oliveExitPassage]]>><<unset $oliveExitPassage>><<pinchEnd>><</link>>
<br>You're reading "How <<if $pronoun is "m">>Mr<<else>>Ms<</if>>. Pinch Groped Christmas".
<br><br>
Away <<he>> goes to other homes, and repeats <<his>> deeds there. Once satisfied, <<his>> sordid needs take precedence. <<He>> returns to the first home <<he>> ransacked, Lew fast asleep in <<pher>> bedroom, and the rest is left unspoken.
<br><br>
A wicked, nasty deed, followed up by one even nastier. <<if $pronoun is "m">>Mr<<else>>Ms<</if>>. Pinch's heart is a dumpheap, overflowing with all sorts of rubbish imaginable.
<br><br>
<<He>> returns to the tower after a hefty climb, satisfied with <<himself>>. As the sun rises, <<he>> expects tears, and jeers, but is shocked when <<he>> instead receives... singing. And not just any singing, but one of which <<he>> will never forget.
<br><br>
Realising <<his>> grave mistake, <<he>> rushes to town in a much more cheerful tune to return the stolen gifts. They have something else in mind for dear <<if $pronoun is "m">>Mr<<else>>Ms<</if>>. Pinch, however.
<br><br>
It is there <<he>> learns the most valuable lesson of Christmas. And it is there where it is said that a certain part of <<him>> grew over three sizes that day.
<br><br>
With each telling of the story, it takes different meanings. A once innocent tale has taken a turn for the worse, now more than ever in this darker version. This book seems to have taught you to believe what the true message is behind the old, happy tale - purity and innocence, defiled by debauchery and depravity. You feel a mix of jealousy, lust and anger. And some part of you likes the feelings.
<br><br>
<<link [[Read the whole book (0:20)|Olive Book Full]]>><<pass 20>><<stress -6>><<englishskill>><</link>><<if !$christmas_book_read>><<if $statdisable is "f">> | <span class="blue">? ? ?</span><</if>><<else>><<genglish>><<lstress>><<garousal>><</if>>
<br>
<<if $bus is "schoollibrary">>
<<if $schoolday is 1>>
<<if $schoolstate is "lunch" and $exhibitionism gte 75>>
<<link [[Masturbate|Library Masturbation]]>><<set $masturbationstart to 1>><</link>><<exhibitionist5>>
<br>
<<elseif $schoolstate is "early" and $exhibitionism gte 35>>
<<link [[Masturbate|Library Masturbation]]>><<set $masturbationstart to 1>><</link>><<exhibitionist3>>
<br>
<<elseif $schoolstate is "late" and $exhibitionism gte 35>>
<<link [[Masturbate|Library Masturbation]]>><<set $masturbationstart to 1>><</link>><<exhibitionist3>>
<br>
<<elseif $exhibitionism gte 55>>
<<link [[Masturbate|Library Masturbation]]>><<set $masturbationstart to 1>><</link>><<exhibitionist4>>
<br>
<</if>>
<<elseif $exhibitionism gte 15>>
<<link [[Masturbate|Library Masturbation]]>><<set $masturbationstart to 1>><</link>><<exhibitionist2>>
<br>
<</if>>
<</if>>
<<if $christmas_book_read gte 2 and $arousal gte ($arousalmax / 5) * 2>>
<<link [[Imagine yourself as Lew|Olive Book Lew]]>><<pass 30>><<arousal 600>><<set $phase to 2>><</link>><<garousal>>
<br>
<</if>>
<<if $christmas_book_read gte 3 and $arousal gte ($arousalmax / 5) * 2>>
<<link [[Imagine yourself as Pinch|Olive Book Pinch]]>><<pass 30>><<arousal 600>><<set $phase to 2>><</link>><<garousal>>
<br>
<</if>>
<<link [[Put the book away|$oliveExitPassage]]>><<unset $oliveExitPassage>><<pinchEnd>><</link>>
<br><<set $outside to 0>><<set $location to "tower">><<effects>>
<<pinchStart>>
Among folks down at the forestside town,
<br>
<span class="black">One common feeling was shared all around.</span>
<br><br>
They all liked Christmas.
<br>
<span class="black">They liked it a lot!</span>
<br>
Except <<if $pronoun is "m">>Mr<<else>>Ms<</if>>. Pinch.
<br>
<span class="black"><<if $pronoun is "m">>Mr<<else>>Ms<</if>>. Pinch... did not.</span>
<br><br>
<<if $pronoun is "m">>Mr<<else>>Ms<</if>>. Pinch hated Christmas! <<He>> bashed the whole season!
<br>
<span class="black">Now, please don't ask why. No one quite knows the reason.</span>
<br><br>
<<if $NPCList[0].penis isnot "none">>
It could be, perhaps, that <<his>> shoes were too tight.
<br>
<span class="black">It could be <<his>> head wasn't screwed on just right.</span>
<br>
But I think that the most likely reason of all,
<br>
<span class="black">May have been <<his>> cock was two sizes too small.</span>
<<else>>
It could be the townsfolk had given <<him>> fright.
<br>
<span class="black">It could be <<his>> get-up had itched just a smite.</span>
<br>
But I think the answer that sounds the most right
<br>
<span class="black">Would be that <<his>> quim was two sizes too tight.</span>
<</if>>
<br><br>
But whatever the reason, <<his>> <<if $NPCList[0].penis isnot "none">>schlong or <<his>> shoes<<else>>cunt or <<his>> clothes<</if>>,
<br>
<span class="black"><<He>> looked down with a frown at the bright little town</span>
<br>
<<if $NPCList[0].penis isnot "none">>
And soaked in <<his>> hatred, and simmered and stewed
<<else>>
And the bright little people <<he>> thoroughly loathed
<</if>>
<br>
<span class="black">From <<his>> great gloomy spire, <<he>> grumbled and groused.</span>
<br><br>
<<link [[Keep reading|Olive Book Full 2]]>><</link>>
<br><<set $outside to 0>><<set $location to "tower">><<effects>>
"They'll have their gifts, their songs, their feasts,
<br>
<span class="black">their stupid, sappy cheer.</span>
<br>
I just can't stand it in the least,
<br>
<span class="black">And it gets worse every year!"</span>
<br><br>
"I'd stifle their spirit," <<he>> grumbled aloud,
<br>
<span class="black">"I'd stomp on their cheer if I only knew how!"</span>
<br><br>
Then <<he>> stopped...
<br>
<span class="black">And <<he>> paused...</span>
<br>
And <<he>> grinned ear-to-ear.
<br>
<span class="black">In <<his>> dirty mind popped a nasty idea!</span>
<br><br>
Using needles and fleece (and some knickers <<he>>'d nicked)
<br>
<span class="black"><<He>> cobbled together a quick Santa hat.</span>
<br>
With a red suit to boot, <<he>> looked just like Saint Nick!
<br>
<span class="black"><<He>> topped off the look with a big empty sack.</span>
<br><br>
"I'll steal all their presents! They won't know what hit 'em!"
<br>
<span class="black"><<He>> said as <<he>> hopped in <<his>> ramshackle sleigh,</span>
<br>
"They'll rubbish their Christmas as soon as I lift 'em!"
<br>
<span class="black">Then <<he>> plunged to the town without a delay.</span>
<br><br>
<<link [[Keep reading|Olive Book Full 3]]>><</link>>
<br><<set $outside to 0>><<set $location to "riding_school">><<effects>>
<<set $hour to 22>>
<<set $time to 1320>>
The windows were dark, no one knew <<he>> was coming,
<br>
<span class="black">They were all fast asleep - and ripe for the plucking!</span>
<br><br>
<<He>> climbed up the roof, empty bag in <<his>> hand,
<br>
<span class="black">When <<he>> came to house on the edge of the land.</span>
<br><br>
"Stop number one," <<he>> said with a hiss
<br>
<span class="black">As <<he>> slid down the chimney, 'twasn't a cinch.</span>
<br>
If Mr. Claus could, so could <<if $pronoun is "m">>Mr<<else>>Ms<</if>>. Pinch!
<br><br>
<<link [[Keep reading|Olive Book Full 4]]>><</link>>
<br><<set $outside to 0>><<set $location to "riding_school">><<effects>>
<<His>> filthy face popped out the fireplace
<br>
<span class="black">Where the stockings were hung in a row.</span>
<br>
<<He>> sneered as he pinched them, one at a time,
<br>
<span class="black">"These ought to be the first to go!"</span>
<br><br>
In a deed that would leave the devil aghast,
<br>
<span class="black"><<He>> pinched every present, down to the last.</span>
<br>
Card games and consoles and new mobile phones,
<br>
<span class="black">Board games and toys, even clothes that were sewn!</span>
<br><br>
Each of them greedily stuffed in the bag
<br>
<span class="black">Slung over <<his>> shoulder, proud of <<his>> snag!</span>
<br><br>
<<link [[Keep reading|Olive Book Full 5]]>><</link>>
<br><<set $outside to 0>><<set $location to "riding_school">><<effects>>
<<set $minute to 10>>
<<set $time to 1330>>
As <<he>> pinched the last gift, <<he>> heard a loud gasp.
<br>
<span class="black">Caught in the act, <<he>> twirled 'round in a flash.</span>
<br>
A <<girl>>, a <<lass>> by the name of Lew,
<br>
<span class="black">Hurried downstairs and came into view.</span>
<br><br>
"Why are you taking our presents?" <<pshe>> asked.
<br>
<span class="black">"Please, tell me, <<if $pronoun is "m">>Santa<<else>>Mrs.<</if>> Claus!"</span>
<br>
So dastardly clever, <<he>> spun <<pher>> a ruse
<br>
<span class="black">With just the slightest pause.</span>
<br><br>
"There's faulty craftsmanship on these,
<br>
<span class="black">So I'm taking them back to my shop.</span>
<br>
A simple repair, with my expertise,
<br>
<span class="black">And I'll bring them back, quick as a swap!"</span>
<br><br>
<<link [[Keep reading|Olive Book Full 6]]>><</link>>
<br><<set $outside to 0>><<set $location to "riding_school">><<effects>>
<<His>> fib fooled the <<lass>>, reluctant as <<pshe>> was,
<br>
<span class="black"><<pShe>> returned to bed shortly afterward.</span>
<br>
<<pHer>> naive belief in the so-called "right cause"
<br>
<span class="black">Left the jolly impostor utterly floored.</span>
<br><br>
<<He>> crumpled to the chimney, sack in <<his>> hand,
<br>
<span class="black">Stuffing it all the way up.</span>
<br>
<<He>> sidled <<his>> way up the length of the shaft
<br>
<span class="black">Giddier than a young pup.</span>
<br><br>
Then <<he>> did the same to the other houses,
<br>
<span class="black">Thoroughly thieving, not leaving a trace.</span>
<br>
Not even a slight crumb left for the mouses,
<br>
<span class="black">All the town's merriment, turned to disgrace!</span>
<br><br>
<<link [[Keep reading|Olive Book Full 7]]>><</link>>
<br><<set $outside to 0>><<set $location to "riding_school">><<effects>>
<<set $minute to 45>>
<<set $hour to 23>>
<<set $time to 1425>>
A quarter to midnight, the town soundly dreaming,
<br>
<span class="black">In old Pinch's head was a sinister scheming.</span>
<br>
<<His>> sack big and bulging, <<his>> work nearly done,
<br>
<span class="black"><<if $pronoun is "m">>Mr<<else>>Ms<</if>>. Pinch stopped and smirked. "Why not have some fun?"</span>
<br><br>
One last heinous act before <<he>> was through,
<br>
<span class="black"><<He>> oozed <<his>> way back to the home of poor Lew.</span>
<br>
<<He>> snuck up the stairs where the <<girl>> soundly slept,
<br>
<span class="black">Closer and closer <<his>> pernicious paws crept.</span>
<br><br>
<i>You turn the page, but a thought intrudes.
<br>
What if instead of ill-fated Lew,
<br>
What if, perchance, the victim were you?</i>
<br><br>
<<link [[Imagine yourself in helpless Lew's stead|Olive Book Lew]]>><<set $phase to 1>><</link>>
<br>
<<link [[Ignore the feeling, just read on ahead|Olive Book Lew]]>><<set $phase to 0>><</link>>
<br><<set $outside to 0>><<set $location to "riding_school">><<effects>>
<<if $phase is 2>>
<<pinchStart>>
<<set $minute to 45>>
<<set $hour to 23>>
<<set $time to 1425>>
<</if>>
<<set $pinchArousal += 1000>>
<<if $phase gte 1>>
<<becomePinch "Lew">>
As Pinch licked <<his>> lips and wiggled <<his>> fingers,
<br>
<span class="black">Over the bedroom, an evil air lingered.</span>
<br><br>
<<if $player.gender_appearance is "f">>
For the last gift of Christmas to be taken
<br>
<span class="black">Is the gift of taking an untaken maiden.</span>
<<else>>
For there's but one gift to bring a sicko joy
<br>
<span class="black">And that is the gift of an unsullied boy.</span>
<</if>>
<br>
A precious gift, the purest - virginity
<br>
<span class="black">Clean and pristine, all share an affinity.</span>
<br><br>
A familiar shape loomed over Lew
<br>
<span class="black">And pinched off the covers, <<his>> vices ensue.</span>
<br>
"So cosy and safe," a creaking voice said.
<br>
<span class="black">"I can't help myself. I must have you in bed!"</span>
<br><br>
<<link [[Next|Olive Book Lew Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<if $christmas_book_read lte 1>>
<<set $christmas_book_read to 2>>
<</if>>
<<else>>
<i>You shake your head to clear out your thoughts
<br>
And look to the book for where you left off.</i>
<br><br>
And then came a deed so deeply obscene,
<br>
<span class="black">We need not précis, it would leave you unclean.</span>
<br><br>
<<if $player.gender_appearance is "f">>
For the last gift of Christmas to be taken
<br>
<span class="black">Is the gift of taking an untaken maiden.</span>
<<else>>
For there's but one gift to bring a sicko joy
<br>
<span class="black">And that is the gift of an unsullied boy.</span>
<</if>>
<br>
A precious gift, the purest - virginity
<br>
<span class="black">Clean and pristine, all share an affinity.</span>
<br><br>
<<link [[Keep reading|Olive Book Full 8]]>><<set $phase to 0>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $pinchSpeech to 1>>
<<set $speechdisable to 1>>
<<hand_gag 0 left>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<if random(1, 4) is 1>>
<<He>> <<print either("cackles","whispers","rasps","sniggers","sneers")>>.
<<switch $pinchSpeech>>
<<case 1>>
"Do not fret. I am no threat."
<<case 2>>
"No partner is better than me. Wouldn't you agree?"
<<case 3>>
"I'm working up a sweat, but I'll have you wet."
<<case 4>>
"Needs you forget? I'm not done yet."
<</switch>>
<<if $pinchSpeech lte 3>>
<<set $pinchSpeech += 1>>
<<else>>
<<set $pinchSpeech to 1>>
<</if>>
<</if>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Olive Book Lew Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Olive Book Lew Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Olive Book Lew Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Olive Book Lew Molestation]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "riding_school">><<effects>>
<<if $player.virginity.anal isnot true or $player.virginity.vaginal isnot true>>
<<set $pinchPenile to true>>
<</if>>
<<if $player.virginity.penile isnot true>>
<<if $penisstate is "penetrated">>
<<set $pinchVaginal to true>>
<<else>>
<<set $pinchAnal to true>>
<</if>>
<</if>>
<<if $player.virginity.kiss isnot true>>
<<set $pinchKiss to true>>
<</if>>
<<unset $pinchSpeech>>
<<if $enemyarousal gte $enemyarousalmax>><<set $pinchArousal += 2000>>
<<ejaculation>>
<<He>> smiled and gave Lew a pat on the cheek,
<br>
<span class="black">Then leapt off the bed and left <<phim>> to weep.</span>
<br>
<<He>> croaked to <<himself>> as <<he>> crept <<his>> way out,
<br>
<span class="black">"Enjoy my gift - it's what the season's about!"</span>
<<elseif $enemyhealth lte 0>>
<<if $pronoun is "m">>Mr<<else>>Ms<</if>>. Pinch stumbled backwards and let out a hiss,
<br>
<span class="black">Though all things considered, <<he>> wasn't too pissed.</span>
<br>
In spite of Lew bravely defeating the beast,
<br>
<<if $player.virginity.vaginal isnot true or $player.virginity.penile isnot true>>
<span class="black"><<pHer>> virginity wasn't spared in the least.</span>
<<else>>
<span class="black"><<pHer>> innocence hadn't been spared in the least.</span>
<</if>>
<br><br>
"Whatever, you whore," Pinch snickered and sneered
<br>
<span class="black">As <<he>> clumsily rose from the floor.</span>
<br>
"Hope you like Christmas without any cheer!"
<br>
<span class="black">Then <<he>> scurried <<his>> way to the door.</span>
<</if>>
<br><br>
<<silently>><<endcombat>><</silently>>
<<link [[Keep reading|Olive Book Full 8]]>><<set $phase to 1>><</link>>
<br><<set $outside to 0>><<set $location to "tower">><<effects>>
<<set $minute to 40>>
<<set $hour to 0>>
<<set $time to 40>>
<<if $weekday is 7>>
<<set $weekday to 1>>
<<else>>
<<set $weekday += 1>>
<</if>>
<<set $monthday to 25>>
<<set $weather to "snow">>
<<if $phase is 1>>
<<unbecomePinch>>
<<loadNPC 0 pinch>><<person1>>
<</if>>
<<His>> wicked itch scratched, <<he>> loaded the sleigh
<br>
<span class="black">With a pause to applaud <<his>> vulgar display.</span>
<br>
Then <<he>> zipped cross the plains, <<his>> passage back home,
<br>
<span class="black">And revelled the naughtiness up in <<his>> dome.</span>
<br><br>
"Serves those chumps right!" <<he>> creepily cackled.
<br>
<span class="black">"Come Christmas morning, they'll surely be baffled!"</span>
<br>
Ten-thousand feet up, up the side of <<his>> tower,
<br>
<span class="black"><<He>> skittered up top, waiting hour by hour.</span>
<br><br>
Soon daybreak broke out on the horizon
<br>
<span class="black">To which Pinch broke out in a horrible grin.</span>
<br><br>
<<link [[Keep reading|Olive Book Full 9]]>><</link>>
<br><<set $outside to 0>><<set $location to "tower">><<effects>>
<<set $minute to 0>>
<<set $hour to 5>>
<<set $time to 300>>
"Those merry morons, I know just what they'll do,
<br>
<span class="black">Their mouths will hang open, a minute or two,</span>
<br>
And then the townsfolk will all cry 'Boohoo!'"
<br><br>
<span class="black">"Now there's a noise I can't wait to hear!"</span>
<br>
<<He>> sneered as <<he>> cupped <<his>> hand to <<his>> ear.
<br>
<span class="black"><<He>> soon heard a sound rising over the snow,</span>
<br>
It started out low, then it started to grow!
<br><br>
<span class="black">But wait just a minute! This sound wasn't sad.</span>
<br>
As a matter of fact, this sound sounded... glad!
<br>
<span class="black">All of the townsfolk, from tallest to small,</span>
<br>
Were singing - without any presents at all!
<br><br>
<<link [[Keep reading|Olive Book Full 10]]>><</link>>
<br><<set $outside to 0>><<set $location to "tower">><<effects>>
<<His>> dastardly deeds hadn't slowed down its progress,
<br>
<span class="black">Despite <<his>> worst efforts, Christmas came regardless!</span>
<br>
Pinching <<his>> fingers, ice-cold in the snow,
<br>
<span class="black"><<He>> stood and <<he>> puzzled and gazed down below.</span>
<br><br>
"This can't be! How? It came without presents!
<br>
<span class="black">You should be in tears, you annoying peasants!"</span>
<br><br>
As <<he>> puzzled and puzzled the puzzle <<he>> saw,
<br>
<span class="black"><<He>> had a great thought that <<he>> hadn't before.</span>
<br><br>
Maybe Christmas, <<he>> thought, doesn't come from a store.
<br>
<span class="gold">Maybe Christmas, perhaps, means a little bit more!</span>
<br><br>
Now that <<his>> heart didn't feel quite so tight
<br>
<span class="black"><<He>> rode to the town in the bright morning light.</span>
<br><br>
<i>A strange new sensation comes over you
<br>
As you turn the last page, but stop halfway through.
<br>
It seems like a happy ending's in store,
<br>
But the heat in your loins yearns for something... more.</i>
<br><br>
<<link [["Imagine yourself in " + $NPCList[0].pronouns.his + " too-tight shoes"|Olive Book Pinch]]>><</link>>
<br>
<<link [[The book's nearly done, just read the rest through|Olive Book Full 11]]>><</link>>
<br><<set $outside to 0>><<set $location to "riding_school">><<effects>>
<<set $minute to 0>>
<<set $hour to 6>>
<<set $time to 360>>
<<He>> was so fed up living the life of a crook
<br>
<span class="black">That <<he>> rode back to town to return what <<he>> took!</span>
<br>
Their card games and consoles and new mobile phones,
<br>
<span class="black">Their board games and toys and those clothes that were sewn!</span>
<br><br>
<<He>> fell to <<his>> knees and confessed to <<his>> fault,
<br>
<span class="black"><<He>> nabbed all their things and put Christmas on halt!</span>
<br><br>
What happened then, well the townsfolk they say,
<br>
<span class="black"><<if $pronoun is "m">>Mr<<else>>Ms<</if>>. Pinch felt the goodness of people that day.</span>
<br><br>
There the true meaning of Christmas came through,
<br>
<span class="black">And this, <<he>>'ll attest, was very much true!</span>
<br><br>
<<link [[Next|Olive Book End]]>><<set $phase to 0>><</link>>
<br><<set $outside to 0>><<set $location to "riding_school">><<effects>>
<<if $phase is 2>>
<<pinchStart>>
<<set $monthday to 25>>
<</if>>
<<endevent>>
<<becomePinch "Pinch">>
<<set $minute to 0>>
<<set $hour to 6>>
<<set $time to 360>>
<<generate1>><<generate2>><<generate3>><<generate4>>
<<pinchHe>> was so fed up living the life of a crook
<br>
<span class="black">That <<pinchhe>> rode back to town to return what <<pinchhe>> took!</span>
<br>
Their card games and consoles and new mobile phones,
<br>
<span class="black">Their board games and toys and those clothes that were sewn!</span>
<br><br>
<<pinchHe>> fell to <<pinchhis>> knees and admitted <<pinchhis>> fault,
<br>
<span class="black"><<pinchHe>> nabbed all their things and put Christmas on halt!</span>
<br><br>
But from the townsfolk, <<pinchhe>> did not feel forgiveness.
<br>
<span class="black">The feelings <<pinchhe>> felt were a bit more vindictive!</span>
<br>
It turned out that <<he>> had been caught in the act
<br>
<span class="black">Of tainting their Christmas, and Lew, to be exact!</span>
<br><br>
<<link [[Next|Olive Book Pinch 2]]>><</link>>
<br><<set $outside to 0>><<set $location to "riding_school">><<effects>>
"<<pinchHe>> ruined our Christmas,"
<br>
<span class="black">Said the folks of the town,</span>
<br>
"<<pinchHe>> ought to be punished,
<br>
<span class="black">But punish <<pinchhim>> how?"</span>
<br><br>
The rack or the gallows, or maybe the stocks,
<br>
<span class="black">Or maybe just pelt <<pinchhim>> with sharp, pointy rocks?</span>
<br><br>
Then they got an idea. An awful idea!
<br>
<span class="lewd">The folks had a dreadful, awful idea!</span>
<br><br>
"I know what to do,"
<br>
<span class="black">A townsperson joked.</span>
<br>
They reached for <<pinchhis>> throat
<br>
<span class="black">But <<pinchhis>> groin was groped!</span><<arousal 2000>>
<br><br>
<<if $pinchPronoun is "m">>
His future looked grim,
<br>
<span class="black">His chances were slim.</span>
<br>
"Defile our Christmas?
<br>
<span class="black">NAY! Defile him!"</span>
<<else>>
She fearfully twitched,
<br>
<span class="black">She felt quite at risk.</span>
<br>
"Ruin our Christmas?
<br>
<span class="black">NAY! Ruin the bitch!"</span>
<</if>>
<br><br>
<<link [[Next|Olive Book Pinch Gangbang]]>><<set $molestationstart to 1>><</link>>
<br>
<<if $christmas_book_read lte 2>>
<<set $christmas_book_read to 3>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $speechdisable to 1>>
<<set $pinchSong to 3>>
<br>
"Let's give <<pinchhim>> a gift,
<br>
<span class="black">Some real holiday cheer!"</span>
<br>
Brayed a lecherous <<person1>><<if $pronoun is "m">>lad<<else>>lass<</if>>
<br>
<span class="black">To the cheers of <<his>> peers.</span>
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<if $enemynomax gte 4>>
<<if $pinchSong gte 3>>
<<if $pinchSong is 3>>
They begin to sing.
<<else>>
They continue to sing.
<</if>>
<<set $pinchSong to 2>>
<br><br>
"You're a rapist, <<if $pinchPronoun is "m">>Mr.<<else>>Missus<</if>> Pinch."
<br>
<span class="black">"You really are a tear."</span>
<br>
"Your sex skills are appalling, you're as intimate as a bear, <<if $pinchPronoun is "m">>Mr.<<else>>Missus<</if>> Pinch."
<br>
<span class="black">"You're a bad egg, greasy as a rotten pear!"</span>
<br><br>
<<elseif $pinchSong is 2>>
They continue to sing.
<<set $pinchSong to 1>>
<br><br>
"You're a molester, <<if $pinchPronoun is "m">>Mr.<<else>>Missus<</if>> Pinch."
<br>
<span class="black">"You vye for empty holes."</span>
<br>
"Your brain is utterly, sexually droll, you've semen in your soul, <<if $pinchPronoun is "m">>Mr.<<else>>Missus<</if>> Pinch."
<br>
<span class="black">"I wouldn't fuck you with twenty-seven and a half meters of roll!"</span>
<br><br>
<<elseif $pinchSong is 1>>
They continue to sing.
<<set $pinchSong to 4>>
<br><br>
"You are rancid, <<if $pinchPronoun is "m">>Mr.<<else>>Missus<</if>> Pinch."
<br>
<span class="black">"You have maggots in your ass."</span>
<br>
"You have all the subtle qualities of a bitch in heat, <<if $pinchPronoun is "m">>Mr.<<else>>Missus<</if>> Pinch."
<br>
<span class="black">"Given a choice between the two of you, I'd take the bitch in heat!"</span>
<br><br>
<</if>>
<</if>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Olive Book Pinch Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Olive Book Pinch Finish]]>><</link>></span><<nexttext>>
<<elseif $orgasmdown gte 1>>
<span id="next"><<link [[Next|Olive Book Pinch Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Olive Book Pinch Gangbang]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "riding_school">><<effects>>
<<unset $pinchSong>>
<<if $enemyarousal gte $enemyarousalmax>><<set $pinchArousal += 2000>>
<<ejaculation>>
Their climax was just the distraction <<pinchhe>> needed,
<br>
<span class="black"><<pinchHe>> slipped from their grip and swiftly retreated.</span>
<br><br>
<<pinchHe>> scrambled away, <<pinchhis>> feet in high gear,
<br>
<span class="black"><<pinchHis>> "clever" scheme having fell flat on its face.</span>
<br>
"Whatever," <<pinchhe>> sneered, "I'll get them next year!"
<br>
<span class="black">And then <<pinchhe>> was gone, with hardly a trace.</span>
<br><br>
Since that day, <<pinchhe>> became like a ghost.
<br>
<span class="black"><<pinchHe>> only cropped up in stories, at most.</span>
<br>
Though they'll never forget that fond memory
<br>
<span class="black">Of the lesson they taught <<pinchhim>> - and neither will <<pinchhe>>!</span>
<<elseif $enemyhealth lte 0>>
It seemed for the townsfolk <<pinchhis>> strength was too much
<br>
<span class="black">As they stumbled back in the snow.</span>
<br>
Or maybe they just deemed <<pinchhim>> too gross to touch.
<br>
<span class="black">Regardless, they let the creep go.</span>
<br><br>
From that day forth, they were mindful of danger
<br>
<span class="black">Every year onwards, come Christmas night.</span>
<br>
They hid their presents and distrusted strangers,
<br>
<span class="black">And made sure to lock their bedroom doors tight.</span>
<br><br>
Still to this day, near the holiday season
<br>
<span class="black">They tell tales of Pinch and the things <<pinchhe>> would do</span>
<br>
To careless young fools who trust without reason.
<br>
<span class="black">So don't be a fool, lest you get pinched, too!</span>
<<else>><<set $pinchArousal += 4000>>
<<if $pinchPronoun is "m">>Mr<<else>>Ms<</if>>. Pinch's face flushed - <<pinchhe>> felt rather craven
<br>
<span class="black">To have mingled pleasure with such degradation!</span>
<br><br>
But once <<pinchhe>> cooled down, <<pinchhe>> didn't feel mad.
<br>
<span class="black">As a matter of fact, <<pinchhe>> felt rather... glad!</span>
<br>
<<pinchHe>> didn't resent them for their abuse.
<br>
<span class="black">In fact, it felt good being thoroughly used!</span>
<br><br>
Then <<pinchhe>> thought of something <<pinchhe>> hadn't before.
<br>
<span class="black">Maybe cumming, <<pinchhe>> thought, didn't just come from whores.</span>
<br>
<span class="gold">Maybe cumming, perhaps, meant a little bit more!</span>
<br><br>
<<pinchHe>> enjoyed <<pinchhis>> new role as a receptacle
<br>
<span class="black">For the town's lusty passion; <<pinchhe>> was but a hole.</span>
<br>
For the meaning of Christmas that <<pinchhe>> came to know
<br>
<span class="black">Is to give yourself up - your body and soul.</span>
<</if>>
<br><br>
<<silently>><<endcombat>><</silently>>
<<link [[Next|Olive Book End]]>><<set $phase to 1>><</link>>
<br><<set $outside to 0>><<effects>>
<<if $phase is 1>>
<<set _phase to 1>>
<<unbecomePinch>>
<</if>>
<<pinchEnd "full">>
You close the book, feeling
<<if $arousal gte ($arousalmax / 5) * 4>>
a lewd warmth in your belly.
<<elseif $arousal gte ($arousalmax / 5) * 2>>
oddly heated.
<<else>>
warm inside.
<</if>>
You shiver as you recount the events.<<arousal $pinchArousal>><<garousal>>
<<unset $pinchArousal>>
<br><br>
You liked it,
<<if _phase is 1>>
despite knowing that the original story went differently.
<<else>>
despite its unique spin on the old tale.
<</if>>
<br><br>
<<link [[Next|$oliveExitPassage]]>><<unset $oliveExitPassage>><</link>>
<br><<widget "pinchStart">>
<<if $christmas_book_read is undefined>>
<<set $christmas_book_read to 1>>
<</if>>
<<set $real_weather to $weather>>
<<set $real_season to $season>>
<<set $real_weekday to $weekday>>
<<set $real_monthday to $monthday>>
<<set $real_month to $month>>
<<set $real_year to $year>>
<<set $real_moonstate to $moonstate>>
<<set $real_minute to $minute>>
<<set $real_hour to $hour>>
<<set $real_time to $time>>
<<set $statFreeze to true>>
<<set $minute to 0>>
<<set $hour to 21>>
<<set $time to 1260>>
<<set $month to "december">>
<<set $season to "winter">>
<<set $weather to "snow">>
<<set $pinchArousal to 0>>
<</widget>>
<<widget "becomePinch">>
<<set $real_playersex to $player.sex>>
<<set $real_playergender to $player.gender>>
<<set $real_penisexist to $player.penisExist>>
<<set $real_vaginaexist to $player.vaginaExist>>
<<set $real_lefteyecolour to $leftEyeColour>>
<<set $real_righteyecolour to $rightEyeColour>>
<<set $real_haircolour to $haircolour>>
<<set $real_hairlength to $hairlength>>
<<set $real_breastsize to $player.breastsize>>
<<set $real_penissize to $player.penissize>>
<<set $real_ballsexist to $player.ballsExist>>
<<set $real_goooutsidecount to $goooutsidecount>>
<<set $real_semenoutsidecount to $semenoutsidecount>>
<<set $real_bodyliquid to clone($player.bodyliquid)>>
<<set $real_parasite to clone($parasite)>>
<<set $real_virginity to clone($player.virginity)>>
<<set $real_pain to $pain>>
<<set $real_arousal to $arousal>>
<<set $real_tiredness to $tiredness>>
<<set $real_stress to $stress>>
<<set $real_trauma to $trauma>>
<<set $real_control to $control>>
<<set $real_angel to $angel>>
<<set $real_angelbuild to $angelbuild>>
<<set $real_fallenangel to $fallenangel>>
<<set $real_demon to $demon>>
<<set $real_wolfgirl to $wolfgirl>>
<<set $real_cat to $cat>>
<<set $real_cow to $cow>>
<<set $real_famesex to $famesex>>
<<set $real_famerape to $famerape>>
<<set $real_fameexhibitionism to $fameexhibitionism>>
<<set $real_famescrap to $famescrap>>
<<set $real_fame to $fame>>
<<set $real_sexStats to clone($sexStats)>>
<<set $real_skulduggery to $skulduggery>>
<<set $real_purity to $purity>>
<<set $real_spray to $spray>>
<<set $real_skin to clone($skin)>>
/*store player clothing*/
<<undress "pinch">>
<<if $worn.genitals.name isnot "naked">>
<<set $real_wornGenitals to clone($worn.genitals)>>
<<set $worn.genitals to clone(setup.clothes.genitals[0])>>
<</if>>
/*morph player*/
<<if _args[0] is "Lew">>
<<set $player.virginity to {anal:true,oral:true,penile:true,vaginal:true,temple:false,handholding:true,kiss:true}>>
<<set $rightEyeColour to "light blue">>
<<set $leftEyeColour to "light blue">>
<<set $haircolour to "golden">>
<<generalWear "upper" 74 "red">>
<<generalWear "lower" 65 "green">>
<<legswear 9>>
<<elseif _args[0] is "Pinch">>
<<set $pinchPronoun to $per_npc.pinch.pronoun>>
<<set $player.gender to $per_npc.pinch.gender>>
<<set $player.sex to $per_npc.pinch.gender>>
<<if $player.sex is "f">>
<<set $vaginastate to 0>>
<<set $vaginause to 0>>
<<set $player.vaginaExist to true>>
<<set $player.penisExist to false>>
<<set $player.ballsExist to false>>
<<elseif $player.sex is "m">>
<<set $penisstate to 0>>
<<set $penisusue to 0>>
<<set $player.vaginaExist to false>>
<<set $player.penisExist to true>>
<<set $player.ballsExist to true>>
<<set $player.penissize to 1>>
<<else>>
<<set $vaginastate to 0>>
<<set $vaginause to 0>>
<<set $penisstate to 0>>
<<set $penisuse to 0>>
<<set $player.vaginaExist to true>>
<<set $player.penisExist to true>>
<<set $player.ballsExist to false>>
<<set $player.penissize to 1>>
<</if>>
<<set $player.breastsize to $per_npc.pinch.breastsize>>
<<set $player.virginity to {anal:true,oral:true,penile:true,vaginal:true,temple:false,handholding:true,kiss:true}>>
<<if $pinchPenile>>
<<takeVirginity "Lew" "penile">>
<<elseif $pinchVaginal>>
<<takeVirginity "Lew" "vaginal">>
<<elseif $pinchAnal>>
<<takeVirginity "Lew" "anal">>
<</if>>
<<if $pinchKiss>>
<<takeVirginity "Lew" "kiss">>
<</if>>
<<set $leftEyeColour to "red">>
<<set $rightEyeColour to "red">>
<<set $haircolour to "green">>
<<feetwear 18>>
<<headwear 8>>
<<upperwear 30>>
<<lowerwear 33>>
<<underlowerwear 30>>
<</if>>
<<for _bodypart range setup.bodyliquid.bodyparts>>
<<set $player.bodyliquid[_bodypart].goo to 0>>
<<set $player.bodyliquid[_bodypart].semen to 0>>
<</for>>
<<for _bodypart range $parasite.bodyparts>>
<<set $parasite[_bodypart] to {}>>
<</for>>
<<bodywriting_init>>
<<set $pain to 0>>
<<set $arousal to 0>>
<<set $tiredness to 0>>
<<set $stress to 0>>
<<set $trauma to 0>>
<<set $control to 500>>
<<set $angel to 0>>
<<set $angelbuild to 0>>
<<set $demon to 0>>
<<set $wolfgirl to 0>>
<<set $cat to 0>>
<<set $cow to 0>>
<<hideTransformations>>
<<set $skulduggery to 0>>
<<set $spray to 0>>
<</widget>>
<<widget "unbecomePinch">>
/*restore clothes integrity and undress*/
<<set _rebuy to $clothingrebuy>>
<<set $clothingrebuy to 0>>
<<silently>><<clotheson>><</silently>>
<<ruined>>
<<set $clothingrebuy to _rebuy>>
/*restore real clothes*/
<<storeon "pinch">>
<<if $real_wornGenitals isnot undefined>>
<<set $worn.genitals to clone($real_wornGenitals)>>
<<unset $real_wornGenitals>>
<</if>>
/*restore players stats*/
<<set $player.sex to $real_playersex>>
<<set $player.gender to $real_playergender>>
<<set $player.penisExist to $real_penisexist>>
<<set $player.vaginaExist to $real_vaginaexist>>
<<switch $player.gender>>
<<case "f">>
<<set $vaginause to 0>>
<<set $vaginastate to 0>>
<<set $penisuse to "none">>
<<set $penisstate to "none">>
<<case "m">>
<<set $penisuse to 0>>
<<set $penisstate to 0>>
<<set $vaginause to "none">>
<<set $vaginastate to "none">>
<<case "h">>
<<set $penisuse to 0>>
<<set $penisstate to 0>>
<<set $vaginause to 0>>
<<set $vaginastate to 0>>
<</switch>>
<<if !$player.vaginaExist>>
<<set $player.bodyliquid.vaginaoutside.semen to 0>>
<<set $player.bodyliquid.vaginaoutside.goo to 0>>
<</if>>
<<if $real_lefteyecolour>>
<<set $leftEyeColour to $real_lefteyecolour>>
<<set $rightEyeColour to $real_righteyecolour>>
<<else>>
<<set $leftEyeColour to $real_eyecolour>>
<<set $right_eyecolour to $real_eyecolour>>
<</if>>
<<set $haircolour to $real_haircolour>>
<<set $hairlength to $real_hairlength>>
<<set $player.breastsize to $real_breastsize>>
<<set $player.penissize to $real_penissize>>
<<set $player.ballsExist to $real_ballsexist>>
<<set $goooutsidecount to $real_goooutsidecount>>
<<set $semenoutsidecount to $real_semenoutsidecount>>
<<set $player.bodyliquid to clone($real_bodyliquid)>>
<<set $parasite to clone($real_parasite)>>
<<set $player.virginity to clone($real_virginity)>>
<<set $pain to $real_pain>>
<<set $arousal to $real_arousal>>
<<set $tiredness to $real_tiredness>>
<<set $stress to $real_stress>>
<<set $trauma to $real_trauma>>
<<set $control to $real_control>>
<<set $angel to $real_angel>>
<<set $angelbuild to $real_angelbuild>>
<<set $demon to $real_demon>>
<<set $wolfgirl to $real_wolfgirl>>
<<set $cat to $real_cat>>
<<set $cow to $real_cow>>
<<showTransformations>>
<<set $famesex to $real_famesex>>
<<set $famerape to $real_famerape>>
<<set $fameexhibitionism to $real_fameexhibitionism>>
<<set $famescrap to $real_famescrap>>
<<set $fame to $real_fame>>
<<set $sexStats to clone($real_sexStats)>>
<<set $skulduggery to $real_skulduggery>>
<<set $purity to $real_purity>>
<<set $spray to $real_spray>>
<<set $skin to clone($real_skin)>>
<</widget>>
<<widget "pinchhe">>
<<silently>><<set _text_output to ($pinchPronoun is "m"? "he" : "she")>><</silently>>
<<print _text_output>>
<</widget>>
<<widget "pinchHe">><<silently>>
<<pinchhe>><<capitalise>>
<</silently>><<print _text_output>><</widget>>
<<widget "pinchhis">>
<<silently>><<set _text_output to ($pinchPronoun is "m"? "his" : "her")>><</silently>>
<<print _text_output>>
<</widget>>
<<widget "pinchHis">><<silently>>
<<pinchhis>><<capitalise>>
<</silently>><<print _text_output>><</widget>>
<<widget "pinchhim">>
<<silently>><<set _text_output to ($pinchPronoun is "m"? "him" : "her")>><</silently>>
<<print _text_output>>
<</widget>>
<<widget "pinchEnd">>
<<if _args[0] is "full">>
<<set $weather to $real_weather>>
<<set $season to $real_season>>
<<set $weekday to $real_weekday>>
<<set $monthday to $real_monthday>>
<<set $month to $real_month>>
<<set $year to $real_year>>
<<set $moonstate to $real_moonstate>>
<<set $minute to $real_minute>>
<<set $hour to $real_hour>>
<<set $time to $real_time>>
<<unset $statFreeze>>
<<if $oliveExitPassage is "School Library">>
<<set $location to "school">>
<<else>>
<<set $location to "home">>
<</if>>
<<unset $pinchPenile>>
<<unset $pinchAnal>>
<<unset $pinchVaginal>>
<<unset $pinchKiss>>
<<unset $pinchPronoun>>
<</if>>
<<if ($studyBooks and $studyBooks.rented isnot "Pinch" and $studyBooks.stolen isnot "Pinch") or $studyBooks is undefined>>
<<clearNPC pinch>>
<</if>>
<<endevent>>
<</widget>><<if $scarletExitPassage is undefined>>
<<set $scarletExitPassage to "School Library">>
<</if>>
<<if $scarletExitPassage is "School Library">>
당신은 책 바구니에서 진홍색 책을 집는다. 거기엔 금색으로 "라울과 재닛"이라는 제목이 쓰여있다.
<<else>>
당신은 "라울과 재닛" 이라는 제목의 진홍색 책을 가지고 당신의 침대에 앉는다.
<</if>>
<<if $english gte 600>>
당신은 이 책을 잘 안다. 1616년에 나온 고전 영미 희곡이다. 두 연인 사이의 비극을 다루는 희곡이다.
<br><br>
<<link [[읽는다 (0:20)|ScarletBook2]]>><<pass 20>><<stress -6>><<englishskill>><</link>><<genglish>><<lstress>>
<br>
<<elseif $english gte 500>>
이 책은 17세기에 나온 두 연인을 다루는 고전이다.
<br><br>
<<link [[읽는다 (0:20)|ScarletBook2]]>><<pass 20>><<stress -6>><<englishskill>><</link>><<genglish>><<lstress>>
<br>
<<elseif $english gte 400>>
당신은 이 책을 알고 있다. 17세기의 두 연인에 대한 이야기다.
<br><br>
<<link [[읽는다 (0:20)|ScarletBook2]]>><<pass 20>><<englishskill>><</link>><<genglish>>
<br>
<<elseif $english gte 300>>
어디서 많이 들어본 제목이다. 중세시대의 두 연인에 대한 이야기였던가?
<br><br>
<<link [[읽는다 (0:20)|ScarletBook2]]>><<pass 20>><<englishskill>><</link>><<genglish>>
<br>
<<else>>
당신은 책을 펴서 아무 쪽이나 본다. 몇 백년은 된 듯한 문체다. 어떤 단어는 보기만 해도 웃기고 이해할 수가 없다. 정말 그 시대에는 이런 식으로 말을 했던 걸까?
<br><br>
<</if>>
<<link [[책을 치운다|$scarletExitPassage]]>><<unset $scarletExitPassage>><</link>>
/*indev scarlet book event. English: 300-399*/<<if $scarletExitPassage is undefined>>
<<set $scarletExitPassage to "School Library">>
<</if>>
당신은 "라울과 재닛"을 읽고 있다.
<br><br>
이 책은 몇 세기 전을 배경으로 한, 두 연인 사이의 이야기를 담고 있다. 라울은 가난한 재단사의 아들이나, 성실하게 일을 하며 밤에 모험을 찾아 나서길 좋아한다. 재닛은 젊고 예의바른 소녀이고, 도시의 지도자인 지역 유지의 딸로 부유하게 자라났다. 그러한 차이점에도 불구하고 둘은 서로 사랑에 빠지게 된다.
<br><br>
<<if $english gte 400>>
당신은 천천히 글을 읽어나간다.
<br><br>
<<link [[계속 읽는다 (0:20)|ScarletBook3]]>><<pass 20>><<englishskill>><</link>><<genglish>>
<br>
<<else>>
늙고 외로운 사람들을 위한 일종의 로맨스 소설 같다. 딱히 흥미로운 내용은 아니다.
<br><br>
<</if>>
<<link [[책을 치운다|$scarletExitPassage]]>><<unset $scarletExitPassage>><</link>>
/*indev scarlet book event. English 400-499*/<<if $scarletExitPassage is undefined>>
<<set $scarletExitPassage to "School Library">>
<</if>>
당신은 "라울과 재닛"을 읽는다.
<br><br>
이 책은 17세기의 두 연인 사이의 이야기를 담고 있다. 라울은 가난한 재단사의 아들이나, 성실하게 일을 하며 밤에 모험을 찾아 나서길 좋아한다. 재닛은 젊고 예의바른 소녀이고, 도시의 지도자인 지역 유지의 딸로 부유하게 자라났다. 그러한 차이점에도 불구하고 둘은 서로 사랑에 빠지게 되나 재닛의 아버지는 그러한 관계를 반대하며, 그런 불량아는 자신의 딸에게 걸맞는 약혼자가 될 수 없다고 말한다. 어느 날, 라울은 제 연인에게 함께 달아나자고 설득하는데...
<br><br>
<<if $english gte 500>>
이건 금지된 사랑에 대한 이야기이고, 결코 행복한 결말은 아니나 읽고 있으면 이상하게 즐겁다.
<br><br>
<<link [[계속 읽는다 (0:20)|ScarletBook4]]>><<pass 20>><<stress -6>><<englishskill>><<arousal 1200>><</link>><<genglish>><<lstress>><<ggarousal>>
<br>
<<else>>
이야기가 매우 흥미롭다. 당신은 조금 나중에 책을 돌려놓기로 한다.
<br><br>
<</if>>
<<link [[책을 치운다|$scarletExitPassage]]>><<unset $scarletExitPassage>><</link>>
<br>
/*indev scarlet book event. English: 500-599*/<<if $scarletExitPassage is undefined>>
<<set $scarletExitPassage to "School Library">>
<</if>>
당신은 "라울과 재닛"을 읽는다.
<br><br>
이 책은 17세기의 두 연인 사이의 이야기를 담고 있다. 라울은 가난한 재단사의 아들이나, 성실하게 일을 하며 밤에 모험을 찾아 나서길 좋아한다. 재닛은 젊고 예의바른 소녀이고, 도시의 지도자인 지역 유지의 딸로 부유하게 자라났다. 그러한 차이점에도 불구하고 둘은 서로 사랑에 빠지게 되나 재닛의 아버지는 그러한 관계를 반대하며, 그런 불량아는 자신의 딸에게 걸맞는 약혼자가 될 수 없다고 말한다. 어느 날, 라울은 제 연인에게 함께 달아나자고 설득한다.
<br><br>
결국 아버지의 걱정은 현실이 된다. 재닛의 아버지가 자신의 딸을 내버려 두라고 명령하자, 라울은 그를 잔인하게 살해한 뒤, 집을 불태우고는 아무 것도 모르는 소녀에게로 돌아간다. 그 날 밤 둘은 사랑을 나눈다.
<br><br>
막이 넘어갈 때마다, 내용은 점차 어두워지고 무서워진다. 읽을 때마다 하얀 드레스를 입은 순진하고 순수한 소녀의 시선과 욕정으로 가득찬 남자의 시선이 번갈아가며 나온다. 당신은 질투심, 성욕과 분노가 뒤섞인 감정을 느낀다. 꽤 좋은 느낌이다.
<br><br>
<<if $english gte 600 and $arousal gte ($arousalmax / 5) * 2>>
이젠 단순히 책을 읽고만 있는 것이 아니다. 각 장면과 감정들이 너무 완벽하게 묘사되어 있어, 마치 그곳에 있는 것 같은 느낌이 든다. 마치, 당신이 등장인물 중 한 명이 된 것처럼 말이다.
<br><br>
<<else>>
여태까지 읽어본 책 중에서 가장 맘에 드는 책 같다. 당신은 더 자주 빌리기로 한다.
<br><br>
<</if>>
<<link [[계속 읽는다 (0:20)|ScarletBook4]]>><<pass 20>><<stress -6>><<englishskill>><<arousal 600>><</link>><<genglish>><<lstress>><<garousal>>
<br>
<<if $bus is "schoollibrary">>
<<if $schoolday is 1>>
<<if $schoolstate is "lunch" and $exhibitionism gte 75>>
<<link [[자위한다|Library Masturbation]]>><<set $masturbationstart to 1>><</link>><<exhibitionist5>>
<br>
<<elseif $schoolstate is "early" and $exhibitionism gte 35>>
<<link [[자위한다|Library Masturbation]]>><<set $masturbationstart to 1>><</link>><<exhibitionist3>>
<br>
<<elseif $schoolstate is "late" and $exhibitionism gte 35>>
<<link [[자위한다|Library Masturbation]]>><<set $masturbationstart to 1>><</link>><<exhibitionist3>>
<br>
<<elseif $exhibitionism gte 55>>
<<link [[자위한다|Library Masturbation]]>><<set $masturbationstart to 1>><</link>><<exhibitionist4>>
<br>
<</if>>
<<elseif $exhibitionism gte 15>>
<<link [[자위한다|Library Masturbation]]>><<set $masturbationstart to 1>><</link>><<exhibitionist2>>
<br>
<</if>>
<</if>>
<<if $english gte 600 and $arousal gte ($arousalmax / 5) * 2>>
<<link [[재닛이 되는 상상을 한다|ScarletBook5]]>><<pass 30>><<arousal 600>><</link>><<garousal>>
<br>
<</if>>
<<link [[책을 치운다|$scarletExitPassage]]>><<unset $scarletExitPassage>><</link>>
<br>
/*indev scarlet book event. English 600+*/<<if $scarletExitPassage is undefined>>
<<set $scarletExitPassage to "School Library">>
<</if>>
<<calljanet>>
<i>
도시 밖의 외딴 집.
<br>
재닛 등장.
<br><br>
</i>
<b>재닛:</b>
<br>
"아 어디 계신가요, 내 사랑? 어디 계세요?
<br>
여기서 너무 오랫동안 기다렸어요.
<br>
이렇게 오랫동안 기다리니 미칠 것만 같아요.
<br>
어찌하여 오시지 않는 건가요?"
<br><br>
<i>라울 등장.</i>
<br><br>
<b>라울:</b>
<br>
"아 내 사랑
<br>
내가 돌아왔다오
<br>
부디 이렇게 오랫동안 기다리게 만든 날 용서해주오
<br>
해야만 하는 일이 있었지만 이제 난 당신만의 것이라오."
<br><br>
<<link [[계속 읽는다|ScarletBook6]]>><<arousal 1200>><</link>><b>재닛:</b>
<br>
"오 나의 사랑!
<br>
이리 오세요!
<br>
내 품으로 오세요!"
<br><br>
<i>둘은 키스한다.</i>
<br><br>
<b>라울:</b>
<br>
"아 재닛, 내 사랑.
<br>
내 어찌 그대에게 저항하겠는가?
<br>
더는 참지 마십시다.
<br>
오늘 밤 나의 것이 되주겠소?"
<br><br>
<<link [[수락한다|ScarletBook7aye]]>><</link>>
<br>
<<link [[거부한다|ScarletBook7nay]]>><</link>><b>재닛:</b>
<br>
"아 물론이죠!
<br>
내 사랑! 난 당신의 것이에요!
<br>
나를 받아줘요!!"
<br><br>
<i>둘은 함께 누운다.</i>
<br><br>
<<link [[계속 읽는다|Loveth]]>><<set $sexstart to 1>><</link>><b>재닛:</b>
<br>
"아 라울, 나의 라울!
<br>
우리의 저주받은 운명!
<br>
난 진심으로 당신을 사랑해요.
<br>
하지만 우린 함께할 수 없어요.
<br>
아버지가 결코 우리 사이를 축복하지 않으실 거예요.
<br><br>
<b>라울:</b>
<br>
"나의 사랑하는 재닛
<br>
더는 당신의 아버지의 허가가 필요하지 않소.
<br>
저 달이 우리 사랑의 주례자가 되어줄 것이오.
<br>
그리고 저 별들이 오늘 밤 우릴 위해 결혼 노래를 불러줄테지!"
<br><br>
<b>재닛:</b>
<br>
"안돼요! 무슨 말을 하시는 건가요!
<br>
제 코트를 건네주세요.
<br>
아버지를 뵈러 가야겠어요.
<br>
당장 아버지께 가서 제 말을 들어달라 간청해볼게요."
<br><br>
<i>재닛이 자리에서 일어난다.</i>
<br><br>
<<link [[계속 읽는다|ScarletBook7nay_page2]]>><<arousal 1200>><</link>><b>라울:</b>
<br>
"당신의 아버지는 더는 당신의 말을 들을 수 없다오."
<br><br>
<b>재닛:</b>
<br>
"무슨 말이죠?"
<br><br>
<b>라울:</b>
<br>
"죽은 자는 들을 수 없으니 말이야!
<br>
오늘 밤 당신은 영원히 나의 것이 될 거야.
<br>
그럼 그 무엇도 우리 사이를 갈라놓을 수 없게 되겠지!
<br><br>
<i>라울이 재닛을 움켜쥔다.</i>
<br><br>
<<link [[계속 읽는다|Drama]]>><<set $molestationstart to 1>><</link>><<sleepjanet>><<endcombat>><<pass 10>>
시야가 천천히 흐려진다.
몸의 긴장이 풀리는 동시에 약간의 질투심이 느껴진다.
<<arousal 600>><<stress -6>><<garousal>><<lstress>>
<br><br>
좋은 이야기다. <b>실제 역사는 다르다는 것</b>을 알고 있긴 하지만 말이다.
<br><br>
<<link [[책을 치운다|$scarletExitPassage]]>><<unset $scarletExitPassage>><</link>><<sleepjanet>><<endcombat>><<pass 10>>
시야가 천천히 흐려진다.
흥분된 동시에 마음이 들뜬다.
<<arousal 1200>><<ggarousal>>
<br><br>
좋은 이야기다. <b>실제 역사는 다르다는 것</b>을 알고 있긴 하지만 말이다.
<br><br>
<<link [[책을 치운다|$scarletExitPassage]]>><<unset $scarletExitPassage>><</link>><b>라울:</b>
<br>
"바보같은 사람!
<br>
내가 그대를 가질 수 없다면, 누구도 당신을 가질 수 없어!"
<br><br>
<i>라울이 단검을 뽑아든다.</i>
<br>
<i>밖에서 말이 달려오는 소리가 들린다.</i>
<br>
<i>경비대장 윌리엄 등장.</i>
<br><br>
<b>윌리엄:</b>
<br>
"멈춰라, 이 악당 놈아!
<br>
저택에서부터 네놈을 쫓아왔다.
<br>
네놈이 한 짓을 전부 봤어.
<br>
정의의 심판을 받아라!"
<br><br>
<<link [[계속 읽는다|ScarletBook10]]>><<pass 10>><</link>>라울과 윌리엄이 결투를 벌인다. 라울이 우세를 점하나, 윌리엄을 죽이려는 찰나에 재닛이 라울을 단검으로 찌른다.
<br><br>
그는 화가 나 재닛에게 반격을 가하며, 실수로 칼로 그녀의 몸을 꿰뚫는다. 그는 무슨 일이 일어났는지를 깨닫고 충격에 빠진다. 윌리엄은 그 틈을 타 칼로 라울을 마무리짓는다.
<br><br>
역사는 어쩌면 연인이 되었을지도 모르는 두 사람이 마지막으로 서로의 눈을 바라보고, 곧 어둠만이 둘의 의식에 내려앉는 것으로 끝난다.
<br><br>
당신은 천천히 책을 닫는다. 감동적이고, 약간 긴장이 풀렸다.
<<sleepjanet>>
<<stress -12>><<llstress>>
<br>
다시 현실로 돌아올 시간이다.
<br>
얼마나 오랫동안 여기 있었던 걸까?
<br><br>
<<link [[책을 치운다|$scarletExitPassage]]>><<unset $scarletExitPassage>><<endcombat>><</link>>
/*indev*/<<effects>>
<<if $masturbationstart is 1>>
방금 읽은 글들이 머릿속을 맴돈다. 이젠 눈을 감으면 보이는 장면들을 무시할 수 없다.
<br>
<<if $schoolday is 1>>
<<set $mouth to "disabled">>
<<if $schoolstate is "lunch" and $exhibitionism gte 75>>
도서관 내부에는 학생들이 가득하지만 당신은 신경쓰지 않는다. 당신이 하는 짓을 볼 순 있을 것이지만, 당신이 보는 광경을 보진 못하니까.
<<exhibitionism5>>
<br>
<<elseif $schoolstate is "early" and $exhibitionism gte 35>>
아직 도서관에는 아무도 없고, 혼자 있자니 더더욱 흥분된다.
<<exhibitionism3>>
<br>
<<elseif $schoolstate is "late" and $exhibitionism gte 35>>
도서관에는 이제 아무도 없고, 혼자 있자니 더더욱 흥분된다.
<<exhibitionism3>>
<br>
<<elseif $exhibitionism gte 55>>
주변에는 학생들이 몇 명 있다. 혹시 눈치챌 수 있을지도 모른다.
<<exhibitionism4>>
<br>
<</if>>
<<elseif $exhibitionism gte 15>>
도서관의 어두운 통로는 텅 비어있고 조용하다. 천천히 심박수가 증가하는 것이 똑똑히 들려오는 것 같다.
<<exhibitionism2>>
<br>
<</if>>
<<set $masturbationstart to 0>>
<<set $masturbationstat += 1>>
<<masturbationstart>>
<</if>>
<<masturbationeffects>>
<<masturbationactions>>
<<link [[계속 한다|Library Masturbation]]>><</link>><<nexttext>>
<br>
<<link [[멈춘다|Library Masturbation Finish]]>><<set $finish to 1>><</link>>
<br>
/*indev*/<<effects>>
<<if $schoolday is 1>>
<<if $schoolstate is "lunch">>
눈을 뜨자 당신이 하던 행동을 몇 명이 보고 있었다는 걸 알 수 있다. 당신은 아무 말도 없이 미소를 짓는다.
<br><br>
<<elseif $schoolstate is "early">>
매번 학교에 올 때마다 이렇게 하루를 시작하면 좋을 것 같다.
<br><br>
<<elseif $schoolstate is "late">>
늦게까지 공부하는게 이렇게 즐거울줄 누가 알았겠나?
<br><br>
<<else>>
당신은 주변을 둘러보며 어떻게든 눈에 띄지 않으려 한다. 아니면 이미 눈에 띄었을 수도?
<br><br>
<</if>>
<<else>>
언젠가 사람들이 주변에 많을 때 이걸 또 하는 것도 괜찮을 것 같다는 생각이 든다.
<br><br>
<</if>>
<<endmasturbation>>
<<clotheson>>
<<endcombat>>
<<link [[다음|School Library]]>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<generateNPC 1 a m m 17>><<person1>><<npcClothesName $NPCList[0] "neutralFormal">>
<<set $enemyno = 1>><<set $enemynomax = 1>>
<<maninit>>
<<set $crossdressing to 0>>
<<set $NPCList[0].insecurity to "weak">>
<<set $enemytrust += 500>>
<<set $NPCList[0].fullDescription to "Raul">>
<b>라울:</b>
<br>
"나의 샛별! 나의 햇살!
<br>
그대는 나의 인생 그 자체라네!
<br>
그대가 얼마나 아름다운지는 감히 말로 표현할 수가 없소.
<br>
그대의 머리카락은 마치 달빛과도 같고,
<br>
그대의 눈은 하늘에서 빛나는 별과도 같네.
<br>
그대의 체취는 한 줄기 꽃고 같으며,
<br>
그대의 손길은 촛불처럼 따스하지.
<br>
마치 천사같지 않은가! 인간이 아니라!
<br>
하지만 인간인 만큼 난 그대를 취하리라!
<br><br>
<</if>>
<<set $pronoun to "m">>
<<set $enemyanger to 0>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[계속 읽는다|Loveth Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[계속 읽는다|Loveth Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[계속 읽는다|Loveth Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[계속 읽는다|Loveth]]>><</link>></span><<nexttext>>
<</if>><<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<b>라울:</b>
<br>
"아 그래! 그래!
<br>
정말 오랫동안 이러길 바랐어!
<br>
<<elseif $enemyhealth lte 0>>
<b>라울:</b>
<br>
"나 만큼이나 그대도 이러길 바랐는줄 알았는데!
<br>
<i>둘은 키스한다.</i>
<<elseif $finish is 1>>
<</if>>
<br><br>
<<endcombat>>
<<link [[계속 읽는다|ScarletBook8aye]]>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<generateNPC 1 a m m 17>><<person1>>
<<set $enemyno = 1>><<set $enemynomax = 1>>
<<maninit>>
<<set $crossdressing to 0>>
<<set $NPCList[0].insecurity to "weak">>
<<set $NPCList[0].fullDescription to "Raul">>
/*Reduce enemy's Health to half, so he can be defeated in battle*/
<<set $enemyhealthmax to 100 * $enemyno>>
<<set $enemyhealth to 100 * $enemyno>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[계속 읽는다|Drama Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[계속 읽는다|Drama Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[계속 읽는다|Drama Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[계속 읽는다|Drama]]>><</link>></span><<nexttext>>
<</if>><<if $enemyhealth lte 0>>
<b>재닛:</b>
<br>
"싫어요! 나한테서 떨어져요!
<br>
내게 손대지 마요, 이 괴물!"
<br><br>
<i>재닛이 라울을 밀어낸다.</i>
<br><br>
<<link [[계속 읽는다|ScarletBook9]]>><</link>>
<br>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<b>라울:</b>
<br>
"아 그래! 그래!
<br>
이제 그대는 영원히 나만의 것이야!"
<br>
<<link [[계속 읽는다|ScarletBook8nay]]>><</link>>
<br>
<<elseif $finish is 1>>
<<link [[계속 읽는다|ScarletBook8nay]]>><</link>>
<br>
<</if>>
<<endcombat>><<widget "calljanet">>
/*store players stats*/
<<set $statFreeze to true>>
<<set $real_playersex to $player.sex>>
<<set $real_playergender to $player.gender>>
<<set $real_penisexist to $player.penisExist>>
<<set $real_vaginaexist to $player.vaginaExist>>
<<set $real_lefteyecolour to $leftEyeColour>>
<<set $real_righteyecolour to $rightEyeColour>>
<<set $real_haircolour to $haircolour>>
<<set $real_hairlength to $hairlength>>
<<set $real_breastsize to $player.breastsize>>
<<set $real_ballsexist to $player.ballsExist>>
<<set $real_goooutsidecount to $goooutsidecount>>
<<set $real_semenoutsidecount to $semenoutsidecount>>
<<set $real_bodyliquid to clone($player.bodyliquid)>>
<<set $real_parasite to clone($parasite)>>
<<set $real_virginity to clone($player.virginity)>>
<<set $real_pain to $pain>>
<<set $real_arousal to $arousal>>
<<set $real_tiredness to $tiredness>>
<<set $real_stress to $stress>>
<<set $real_trauma to $trauma>>
<<set $real_control to $control>>
<<set $real_angel to $angel>>
<<set $real_angelbuild to $angelbuild>>
<<set $real_fallenangel to $fallenangel>>
<<set $real_demon to $demon>>
<<set $real_wolfgirl to $wolfgirl>>
<<set $real_cat to $cat>>
<<set $real_cow to $cow>>
<<set $real_famesex to $famesex>>
<<set $real_famerape to $famerape>>
<<set $real_fameexhibitionism to $fameexhibitionism>>
<<set $real_famescrap to $famescrap>>
<<set $real_fame to $fame>>
<<set $real_sexStats to clone($sexStats)>>
<<set $real_skulduggery to $skulduggery>>
<<set $real_purity to $purity>>
<<set $real_spray to $spray>>
<<set $real_skin to clone($skin)>>
/*store player clothing*/
<<undress "janet">>
<<if $worn.genitals.name isnot "naked">>
<<set $real_wornGenitals to clone($worn.genitals)>>
<<set $worn.genitals to clone(setup.clothes.genitals[0])>>
<</if>>
/*store time*/
<<set $real_minute to $minute>>
<<set $real_hour to $hour>>
<<set $real_time to $time>>
/*morph player into Janet*/
<<set $player.gender to "f">>
<<set $player.sex to "f">>
<<set $vaginastate to 0>>
<<set $player.virginity to {anal:true,oral:true,penile:true,vaginal:true,temple:false,handholding:true,kiss:true}>>
<<set $leftEyeColour to "light blue">>
<<set $rightEyeColour to "light blue">>
<<set $haircolour to "platinumblond">>
<<set $hairlength to 400>>
<<set $player.breastsize to 5>>
<<for _bodypart range setup.bodyliquid.bodyparts>>
<<set $player.bodyliquid[_bodypart].goo to 0>>
<<set $player.bodyliquid[_bodypart].semen to 0>>
<</for>>
<<for _bodypart range $parasite.bodyparts>>
<<set $parasite[_bodypart] to {}>>
<</for>>
<<bodywriting_init>>
<<set $pain to 0>>
<<set $arousal to 0>>
<<set $tiredness to 0>>
<<set $stress to 0>>
<<set $trauma to 0>>
<<set $control to 500>>
<<set $angel to 0>>
<<set $angelbuild to 0>>
<<set $demon to 0>>
<<set $wolfgirl to 0>>
<<set $cat to 0>>
<<set $cow to 0>>
<<hideTransformations>>
<<set $skulduggery to 0>>
<<set $spray to 0>>
/*change location and time*/
<<set $minute to 0>>
<<set $hour to 21>>
<<set $time to 1260>>
<<time>>
<<location "forest">>
/*give player clothes*/
<<feetwear 1>>
<<legswear 5>>
<<upperwear 7>>
<<underlowerwear 3>>
<<freezePlayerStats>>
<<set $player.penisExist to false>>
<<set $player.ballsExist to false>>
<<set $player.vaginaExist to true>>
<</widget>>
<<widget "sleepjanet">>
<<unfreezePlayerStats>>
/*restore clothes integrity and undress*/
<<set _rebuy to $clothingrebuy>>
<<set $clothingrebuy to 0>>
<<clotheson>>
<<ruined>>
<<set $clothingrebuy to _rebuy>>
/*restore real clothes*/
<<storeon "janet">>
<<if $real_wornGenitals isnot undefined>>
<<set $worn.genitals to clone($real_wornGenitals)>>
<<unset $real_wornGenitals>>
<</if>>
/*restore players stats*/
<<set $player.sex to $real_playersex>>
<<set $player.gender to $real_playergender>>
<<set $player.penisExist to $real_penisexist>>
<<set $player.vaginaExist to $real_vaginaexist>>
<<if !$player.vaginaExist>>
<<set $player.bodyliquid.vaginaoutside.semen to 0>>
<<set $player.bodyliquid.vaginaoutside.goo to 0>>
<</if>>
<<unset $statFreeze>>
<<if $real_lefteyecolour>>
<<set $leftEyeColour to $real_lefteyecolour>>
<<set $rightEyeColour to $real_righteyecolour>>
<<else>>
<<set $leftEyeColour to $real_eyecolour>>
<<set $rightEyeColour to $real_eyecolour>>
<</if>>
<<set $haircolour to $real_haircolour>>
<<set $hairlength to $real_hairlength>>
<<set $player.breastsize to $real_breastsize>>
<<set $player.ballsExist to $real_ballsexist>>
<<set $goooutsidecount to $real_goooutsidecount>>
<<set $semenoutsidecount to $real_semenoutsidecount>>
<<set $player.bodyliquid to clone($real_bodyliquid)>>
<<set $parasite to clone($real_parasite)>>
<<set $player.virginity to clone($real_virginity)>>
<<set $pain to $real_pain>>
<<set $arousal to $real_arousal>>
<<set $tiredness to $real_tiredness>>
<<set $stress to $real_stress>>
<<set $trauma to $real_trauma>>
<<set $control to $real_control>>
<<set $angel to $real_angel>>
<<set $angelbuild to $real_angelbuild>>
<<set $demon to $real_demon>>
<<set $wolfgirl to $real_wolfgirl>>
<<set $cat to $real_cat>>
<<set $cow to $real_cow>>
<<showTransformations>>
<<set $famesex to $real_famesex>>
<<set $famerape to $real_famerape>>
<<set $fameexhibitionism to $real_fameexhibitionism>>
<<set $famescrap to $real_famescrap>>
<<set $fame to $real_fame>>
<<set $sexStats to clone($real_sexStats)>>
<<set $skulduggery to $real_skulduggery>>
<<set $purity to $real_purity>>
<<set $spray to $real_spray>>
<<set $skin to clone($real_skin)>>
/*restore location and time*/
<<set $location to "school">>
<<set $minute to $real_minute>>
<<set $hour to $real_hour>>
<<set $time to $real_time>>
<<time>>
<</widget>><!-- DONE If you stay late, people quit showing up, so you have to wait (10 min at time, until PC gives up and leaves) -->
<!-- DONE Getting customers is based on how much you're charging and how "good" the PC is (fame/skill/something) If you charge too much no one shows up so you have to spend more time waiting than earning. 10 min time blocks.-->
<!-- DONE Random chance that janitor kicks you+queue out while this is going on, with sub-chance that he/she takes advantage of PC. -->
<!-- DONE Make janitor outcome based on fame / delinquency -->
<!-- SKIPPED Would make sense that the longer the queue, the more likely the janitor comes and kicks everyone out -->
<!-- DONE With high history perhaps you know other ways out that the janitor can't get to.
<!-- DONE Save janitor NPC for re-use -->
<!-- SKIPPED Sneaking out of the gloryhole should involve some more risk / complexity...? -->
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $school_gloryhole_intro is undefined>>
<<set $school_gloryhole_intro to 1>>
벽에 허리 높이쯤에 타일이 넓게 사라져있는 것이 보인다. 거기엔 누군가 서있을 수 있을 정도의 틈이 나있다. 그 틈은 화장실에 있는 사용되지 않는 칸과 연결되어 있다. <span class="green">그걸 보니 뭔가 아이디어가 떠오른다.</span>
<br><br>
<<link [[다음|School Gloryhole Start]]>><<endevent>><</link>>
<br>
<<else>>
당신은 근처에 아무도 없을 때까지 기다린다. 이제 준비할 기회다.
<br><br>
당신은 <span class="green">자신의 기술과 명성을 고려했을 때</span>, 가격을 얼마로 매겨야 할지 고민해본다.
<br><br>
<<link [[가게를 차리고 가격은 £5로 한다 (0:10)|School Gloryhole]]>><<pass 10>><<set $school_gloryhole_price to 500>><<set $phase to 1>><</link>><<promiscuous4>>
<br>
<<link [[가게를 차리고 가격은 £10로 한다 (0:10)|School Gloryhole]]>><<pass 10>><<set $school_gloryhole_price to 1000>><<set $phase to 1>><</link>><<promiscuous4>>
<br>
<<link [[가게를 차리고 가격은 £20로 한다 (0:10)|School Gloryhole]]>><<pass 10>><<set $school_gloryhole_price to 2000>><<set $phase to 1>><</link>><<promiscuous4>>
<br>
<<link [[생각이 바뀌었다. 화장실에서 나온다 (0:01)|Hallways]]>><<pass 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 1>><<set $phase to 0>>
당신은 "오럴 서비스. <<printmoney $school_gloryhole_price true>>"라고 표지판에 휘갈겨 적고는 구멍 위에 건다. 그러고는 그 안 공간에 기어들어가서 기다린다.
<<else>>
당신은 벽 사이 공간 안에서 자세를 조절한 뒤 다음 고객을 기다린다.
<</if>>
<br><br>
<<switch $schoolstate>>
<<case "morning" "lunch" "afternoon">>
<span class="green">학생들이 바깥 복도에서 서성거린다. </span>
<<set _busy to 40>>
<<case "first" "second" "third" "fourth" "fifth">>
몇몇 학생들이 통과표를 들고는 복도를 돌아다닌다.
<<set _busy to 1>>
<<default>>
<span class="red">복도는 조용하다. </span>
<<set _busy to 0>>
<</switch>>
<br><br>
<!-- Set event probability based on hallway business, sex fame, oral skill, and price -->
<<set _prob to (_busy + $famesex/50 + $oralskill/25 - 2*($school_gloryhole_price/100))>>
<<if _busy is 0>><<set _prob to 0>><</if>>
<<set _prob to Math.clamp(_prob, 0, 100)>>
<<set _rnd to random(0, 100)>>
<<if _prob gte 91>>
밖에서 왁자지껄한 소리가 들려온다. 곁방에서 여러 학생들이 흥분하여 떠들고 있다. <span class="green">가격을 올리는 편이 나을지도 모르겠다...</span>
<br><br>
<<elseif _prob lte 20>>
<<if _busy lte 1>>
곁방은 조용하다. <span class="red">다른 시간에 오는 편이 나을지도 모르겠다...</span>
<br><br>
<<else>>
밖에서 믿지 못하겠다는 투의 낄낄거림들이 잔뜩 들려온다. <span class="red">가격이 너무 높은 것일지도 모르겠다...</span>
<br><br>
<</if>>
<</if>>
<<if _busy gte 1>>
<<switch random(3)>>
<<case 0>><!-- 25% chance to happen. -->
밖이 갑자기 소란스러워지더니, 목소리가 들려온다. "여기서 지금 뭐하는 거냐?" <span class="pink">관리인이 손을 뻗어서 당신을 끌어낸다.</span>
<br><br>
<<if $historytrait gte 2 and $schooldrainintro is 1>>
<<link [[빗물 배수 시스템으로 도망간다! (0:02)|School Drain]]>><<pass 2>><</link>>
<br>
<</if>>
<<link [[잡혔다!|School Gloryhole Janitor Catch]]>><<stress 1>><</link>><<gstress>>
<<default>>
<<if _rnd lte _prob>>
<<generatec1>><<person1>>
발소리가 다가오더니, 키득거리는 소리가 들려온다.
<<if $NPCList[0].penis isnot "none">>
<<trPenisdesc $NPCList[0].penisdesc "이">>_trResult 구멍으로 들어온다.
<<else>>
구멍으로 보지가 보인다.
<</if>>
<br><br>
<<link [[시작한다|School Gloryhole Sex]]>><<pass 5>><<set $sexstart to 1>><<tiredness 3>><</link>><<gtiredness>>
<br>
<<link [[몰래 나온다 (0:05)|Hallways]]>><<pass 5>><<unset $desperateaction>><<endevent>><</link>>
<br>
<<else>>
밖에서 발소리와 말소리가 들려오지만, 아무도 구멍에 다가오지 않는다.
<br><br>
<<link [[기다린다 (0:10)|School Gloryhole]]>><<pass 10>><</link>>
<br>
<<link [[몰래 나온다 (0:05)|Hallways]]>><<pass 5>><<unset $desperateaction>><<endevent>><</link>>
<br>
<</if>>
<</switch>>
<<else>>
밖은 쥐죽은듯 조용하고, 당신은 구멍 뒤에 그냥 앉아 있는다.
<br><br>
<<link [[기다린다 (0:10)|School Gloryhole]]>><<pass 10>><</link>>
<br>
<<link [[몰래 나온다 (0:05)|Hallways]]>><<pass 5>><<unset $desperateaction>><<endevent>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<npcgloryhole>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[다음|School Gloryhole Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음|School Gloryhole Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|School Gloryhole Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|School Gloryhole Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<schooleffects>><<effects>>
<<set $punishmentposition to 0>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<set $gloryholestat += 1>><<set $prostitutionstat += 1>>
<<tearful>> 당신은 <<hePost "이">> 구멍에 밀어넣은 돈을 센다. <<printmoney $school_gloryhole_price>>를 얻었다.
<<set $money += $school_gloryhole_price>>
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
벽 너머에서 고통에 찬 비명소리가 들려오더니,
<<if $NPCList[0].penis isnot "none">>
<<trPenisdesc $NPCList[0].penisdesc>>_trResult 사라진다.
<<else>>
보지가 사라진다.
<</if>>
<br><br>
<<tearful>> 당신은 구멍 뒤에서 자세를 조절한다.
<br><br>
<<clotheson>>
<<endcombat>>
<<else>>
벽 너머에서 <<personPost "이">> 우는 소리가 들려온다.
<br><br>
<<tearful>> 당신은 구멍 뒤에서 자세를 조절한다.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<link [[다른 고객을 기다린다|School Gloryhole]]>><</link>>
<br>
<<link [[몰래 나온다 (0:05)|Hallways]]>><<pass 5>><<unset $desperateaction>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<generateRole 0 0 "janitor">><<npcClothesType $NPCList[0] "worker">><<person1>>
<<personPost "이">> 당신을 노려본다. "내 화장실에서 네가 일으킨 난리를 좀 봐라, <<girl_a>>! 이 정액을 다 치우는데 얼마나 오래 걸리는지 알기나 해?"
<br><br>
<<if $delinquency gte 600>>
<span class="red"><<HePost "은">> 당신의 귀를 잡아서 근처에 있는 관리인실로 끌고 간다.</span> "선생님들께 네가 얼마나 수업 시간에 골칫거리인지 들었다. 몸을 팔고 학교를 난장판으로 만드는 걸 좋아하는 것 같으니, 어디 나도 한 번 해보자."
<br><br>
<<HePost "은">> 당신에게 달려들어...
<br><br>
<<link [[다음|Janitor Closet Rape]]>><<set $molestationstart to 1>><</link>>
<<elseif $famesex gte 1000>>
<span class="red"><<HePost "은">> 당신의 머리카락을 붙잡고는 근처에 있는 관리인실로 끌고 간다.</span> "내 친구들한테서 네 사진들을 봤다. 걸레처럼 굴면서 학교를 난장판으로 만드는 걸 좋아하는 것 같으니, 그 엉덩이로 값을 치뤄줘야겠어."
<br><br>
<<HePost "은">> 당신에게 달려들어...
<br><br>
<<link [[다음|Janitor Closet Rape]]>><<set $molestationstart to 1>><</link>>
<<else>>
<<switch random(1, 10)>>
<<case 1>>
<span class="red"><<HePost "은">> 당신의 팔을 붙잡아 근처에 있는 관리인실로 끌고 간다.</span> "몸을 팔고 학교를 난장판으로 만드는 걸 좋아하는 것 같으니, 어디 나도 한 번 해보자."
<br><br>
<<HePost "은">> 당신에게 달려들어...
<br><br>
<<link [[다음|Janitor Closet Rape]]>><<set $molestationstart to 1>><</link>>
<<default>>
<<HePost "은">> 머리를 흔든다. "이 일로 징계를 받게 될 거다. 이제 여기서 나가."
<<gdelinquency>>
<br><br>
<<detention 1>>
<<tearful>> 당신은 화장실에서 뛰쳐나온다.
<br><br>
<<link [[다음|Hallways]]>><<endevent>><</link>>
<</switch>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<if $pillory_tenant.special.name isnot "Whitney" and $whitneyromance is 1 and $NPCName[$NPCNameList.indexOf("Whitney")].dom gte random(10, 25)>>
<<enable_rescue>>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[다음|Janitor Closet Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Janitor Closet Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $rescue is 1 and $alarm is 1>>
<span id="next"><<link [[다음|Janitor Closet Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Janitor Closet Rape]]>><</link>></span><<nexttext>>
<</if>><<schooleffects>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"누구한테 가서 징징짤 생각하지마." <<person1>><<personPost "이">> 말한다.
<<if $delinquency gte 600>>
"너 같은 <span class="red">비행청소년</span>의 말을 믿을 사람은 없으니까."
<<elseif $famesex gte 1500>>
"너 같은 <span class="red">창녀</span>의 말을 믿을 사람은 없으니까."
<<else>>
"네 말을 믿을 사람은 없으니까."
<</if>>
<<HePost "은">> 웃음을 터트리며 당신을 관리인실 밖으로 밀어낸다. <<tearful>> 당신은 복도에 나동그라진다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Hallways]]>><</link>>
<<elseif $enemyhealth lte 0>>
<<person1>><<HePost "은">> 고통에 몸을 움찔거리다가, <span class="green">대걸레 양동이와 빗자루가 쌓인 곳으로 넘어진다.</span> <<tearful>> 당신은 기회를 놓치지 않고, 문을 쾅 닫고는 도망친다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Hallways]]>><</link>>
<<else>>
<<set $rescued += 1>>
The door flies open. The <<persons>> eyes widen in panic. "Shit! I-I can explain!" <<His>> shock subsides, however, when <<he>> sees Whitney stood in the doorway, flanked by <<nnpc_his "Whitney">> friends. "That's a relief. Just some brats."
<br><br>
Whitney responds with a swing at <<his>> face, knocking <<him>> into a shelf. <<nnpc_He "Whitney">> grabs you before the janitor can recover. You're dragged through the halls until <<nnpc_he "Whitney">> finally comes to a stop, panting.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Whitney>><<person1>>
<<link [[다음|Whitney Rescue 2]]>><<set $whitneyRescueExit to "hallways">><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
당신은 학교 화장실 밖의 곁방에 있다.
<br><br>
<<if $stress gte $stressmax>>
<<link [[모든 것이 암흑 속으로 사라져간다...|School Passout]]>><</link>>
<<else>>
<<maleicon>><<link [[남학생 화장실|School Boy's Toilets]]>><</link>>
<br>
<<femaleicon>><<link [[여학생 화장실|School Girl's Toilets]]>><</link>>
<br><br>
<<if $historytrait gte 2 and $schooldrainintro isnot 1>>
<<link [[빗물 배수 시스템으로 향하는 비밀 통로 (0:02)|School Drain]]>><<pass 2>><</link>>
<br><br>
<<elseif $historytrait gte 2>>
<<link [[빗물 배수 시스템으로 향하는 비밀 통로 (0:02)|Commercial Drain]]>><<pass 2>><</link>>
<br><br>
<</if>>
<<if $brothel_basement_intro is 1>>
<<if $promiscuity gte 55>>
<<link [[곁방에 글로리홀을 차린다|School Gloryhole Start]]>><</link>><<promiscuous4>>
<br><br>
<</if>>
<</if>>
<<link [[화장실에서 나온다 (0:01)|Hallways]]>><<pass 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
당신은 <<beasttypePost "에게">> 쉭쉭거린다. <<bHePost "은">> 귀를 뒤로 눕히고는 뒷걸음질 친다. 당신은 녀석을 응시하며 최대한 낮은 목소리로 야옹거린다. <<bHePost "도">> 답하듯 그르렁거리나, 이전보다 긴장이 풀린 모습이다. <<bHePost "은">> 창틀 위로 뛰어올라가서는 그 뒤로 사라진다.
<br><br>
<<if $bus is "boys">>
<<link [[다음|School Boy's Toilets]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<link [[다음|School Girl's Toilets]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<set $enemytrust -= 40>>
<<set $NPCList[0].stance to "top">><<set $head to "grappled">>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|School Toilets Cat Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음|School Toilets Cat Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|School Toilets Cat]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<beasttypePost "은">> 만족스러운 골골거리는 소리를 내더니, 바닥에 당신을 내버려두고는 창문 밖으로 홀연히 사라진다.
<br><br>
<<tearful>> 당신은 자리에서 일어난다.
<br><br>
<<clotheson>>
<<endcombat>>
<<if $bus is "boys">>
<<link [[다음|School Boy's Toilets]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<link [[다음|School Girl's Toilets]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<elseif $enemyhealth lte 0>>
<<beasttypePost "은">> 비명을 내지르고는 창문을 통해 달아난다.
<br><br>
<<tearful>> 당신은 자리에서 일어난다.
<br><br>
<<clotheson>>
<<endcombat>>
<<if $bus is "boys">>
<<link [[다음|School Boy's Toilets]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<link [[다음|School Girl's Toilets]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 1>>
당신은 그들에게 실수로 잘못 들어왔다 말하며 사과한다. 그러고는 뭔가 문제가 일어나기 전에 화장실에서 나온다.
<br><br>
<<endevent>>
<<link [[다음|School Toilets]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $phase is 2>>
"아, 잘못 들어왔나보네?" 당신은 <<person1>><<personPost "을">> 건드리지 않으며 최대한 <<hePost "에게">> 가까이 다가간다. "네가 여기 있어서 다행이야. 내 실수를 누가 이용해먹으려 들기 전에 나가야겠는걸."
<br><br>
"아-아냐. 괜찮아." <<personPost "이">> 시선을 돌리며 얼굴을 붉힌 채로 말한다. "비켜줄게." 그들은 화장실에서 나간다. 그 중에서 <<person2>><<personPost "은">> 손목을 잡힌 채로 끌려 나간다.
<<promiscuity1>>
<br><br>
<<endevent>>
<<link [[다음|School Toilets]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>>
당신은 <<personPost "에게로">> 다가가 <<hisPost "의">> 가랑이에 손을 얹는다. "나도 참 바보같지. 이런 아이는 벌을 받아야 한다고 생각하지 않아?"
<<promiscuity2>>
<br><br>
<<if $pillory_tenant.special.name isnot "Whitney" and $whitneyromance is 1 and $NPCName[$NPCNameList.indexOf("Whitney")].dom gte random(10, 25)>>
<<enable_rescue>>
<</if>>
<</if>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $consensual to 0>>
<<controlloss>>
<<neutral 1>>
<<maninit>>
<<molested>>
변기 칸의 문이 열리더니, <<person1>><<personPost "이">> 당신을 끌고 나와 기다리고 있던 <<hisPost "의">> 친구들에게로 데려간다.
<br><br>
<<if $pillory_tenant.special.name isnot "Whitney" and $whitneyromance is 1 and $NPCName[$NPCNameList.indexOf("Whitney")].dom gte random(10, 25)>>
<<enable_rescue>>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[다음|School Toilets Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|School Toilets Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음|School Toilets Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[다음|School Toilets Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|School Toilets Sex]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $finish is 1>>
다른 두 명이 <<person3>><<personPost "을">> 당신에게서 떼어내자 <<hePost "은">> 썩 기분이 좋아보이진 않는다. <<tearful>> 당신은 작별의 의미에서 손을 흔든다.
<br><br>
<<clotheson>>
<<endcombat>>
<<if $bus is "boys">>
<<link [[다음|School Boy's Toilets]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<link [[다음|School Girl's Toilets]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $consensual is 1>>
세 명은 서로 눈을 마주치지 않으며 옷을 매만진다. <<tearful>> 당신은 작별의 의미에서 손을 흔든다.
<br><br>
<<else>>
<<person1>><<personPost "은">> 당신을 바닥으로 밀치고, 세 명은 바닥에 나동그라진 당신을 내버려둔 채로 떠난다. 곧 그들의 웃음소리도 들려오지 않는다. <<tearful>> 당신은 어떻게든 자리에서 일어난다.
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<if $bus is "boys">>
<<link [[다음|School Boy's Toilets]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<link [[다음|School Girl's Toilets]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<elseif $enemyhealth lte 0>>
세 명이 고통에 몸을 움찔거리고, 당신은 그 기회를 틈타 도망친다. <<tearful>> 당신은 화장실에서 도망친다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|School Toilets]]>><<set $eventskip to 1>><</link>>
<<else>>
<<set $rescued += 1>>
The <<group>> look up as someone bursts into the room. It's Whitney.
<<if ($bus is "boys" and $NPCName[$NPCNameList.indexOf("Whitney")].pronoun isnot "m") or ($bus is "girls" and $NPCName[$NPCNameList.indexOf("Whitney")].pronoun isnot "f")>>
They startle at the sight of a <<nnpc_gendery "Whitney">> in the <<print $bus>>' toilets, but <<nnpc_he "Whitney">> ignores them. <<nnpc_He "Whitney">> grabs you and drags you outside.
<<else>>
<<nnpc_He "Whitney">> grabs you and drags you outside before they can react.
<</if>>
<br><br>
<<silently>>
<<if $bus is "boys">>
<<storeactions "schoolboys">>
<<if _temp_clothes_present is 1>>
<<storeon "schoolboys" "delete">>
<</if>>
<<else>>
<<storeactions "schoolgirls">>
<<if _temp_clothes_present is 1>>
<<storeon "schoolgirls" "delete">>
<</if>>
<</if>>
<</silently>>
<<if _temp_clothes_present is 1>>
You were unable to recover your clothes on the way out.
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<npc Whitney>><<person1>>
<<link [[다음|Whitney Rescue 2]]>><<set $whitneyRescueExit to "hallways">><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 1>>
<<if $bus is "boys">>
<<storeon "schoolboys" "delete">>
<<else>>
<<storeon "schoolgirls" "delete">>
<</if>>
그들이 화장실에서 나가는 소리가 들려온다. 나가면서 당신의 옷을 가져갔다.
<br><br>
<<endevent>>
<<if $bus is "boys">>
<<link [[다음|School Boy's Toilets]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<link [[다음|School Girl's Toilets]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<elseif $phase is 2>>
당신은 외친다. "기다려! 그거 내 옷이야." 발걸음이 멈춘다.
<br><br>
<<if $player.gender_appearance is "f" and $bus is "boys">>
<<person1>><<personPost "이">> 말한다. "여자애들은 여길 들어오면 안돼. 문 열어."
<br><br>
<<link [[연다|School Toilets Sex]]>><<set $molestationstart to 1>><</link>>
<br>
<<if $submissive lte 850>>
<<link [[따진다|School Toilets Clothes]]>><<set $phase to 4>><</link>>
<br>
<<else>>
<<link [[애원한다|School Toilets Clothes]]>><<set $phase to 5>><</link>>
<br>
<</if>>
<<elseif $player.gender_appearance is "m" and $bus is "girls">>
<<person1>><<personPost "이">> 말한다. "남자애들은 여길 들어오면 안돼. 문 열어."
<br><br>
<<link [[연다|School Toilets Sex]]>><<set $molestationstart to 1>><</link>>
<br>
<<if $submissive lte 850>>
<<link [[따진다|School Toilets Clothes]]>><<set $phase to 4>><</link>>
<br>
<<else>>
<<link [[애원한다|School Toilets Clothes]]>><<set $phase to 5>><</link>>
<br>
<</if>>
<<else>>
<<person1>><<personPost "이">> 말한다. "그래? 돌려주면 뭘 해줄 거야?"
<br><br>
<<if $promiscuity gte 15>>
<<link [[몸을 내준다고 한다|School Toilets Sex]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<if $money gte 1500>>
<<link [[돈을 준다고 한다 (£15)|School Toilets Clothes]]>><<set $money -= 1500>><<set $phase to 3>><</link>>
<br>
<</if>>
<<if $submissive lte 850>>
<<link [[따진다|School Toilets Clothes]]>><<set $phase to 4>><</link>>
<br>
<<else>>
<<link [[애원한다|School Toilets Clothes]]>><<set $phase to 5>><</link>>
<br>
<</if>>
<</if>>
<<elseif $phase is 3>>
당신은 문 밑으로 돈을 밀어넣고, 잠시 뒤 <<personPost "이">> 말한다. "멋져. 좋아, 찾았던 곳에 다시 둘게. 가자." 그들의 화장실을 나가는 소리가 들려온다.
<br><br>
일단 그들이 나가자, 당신은 문을 열고는 밖을 내다본다. 아니나 다를까, 당신의 옷은 뒀던 곳에 그대로 있다.
<br><br>
<<endevent>>
<<if $bus is "boys">>
<<link [[다음|School Boy's Toilets]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<link [[다음|School Girl's Toilets]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<elseif $phase is 4>>
"잘 들어." 당신이 말한다. "내 물건을 가져가면 어떻게든 찾아내서 너네 그 쓸모없는 똥꾸멍에다가 꼬챙이를 쑤셔박아주마."
<br><br>
당신의 분위기에 뭔가를 감지한 모양이다. "진정해, 이 미친<<if $player.gender_appearance is "f">>년<<elseif $player.gender_appearance is "m">>놈<</if>>아. 그냥 장난친 것 뿐이야." 그들이 나가자, 당신은 문을 열고는 밖을 내다보고, 당신의 옷이 뒀던 곳에 그대로 있는 걸 본다.
<br><br>
<<endevent>>
<<if $bus is "boys">>
<<link [[다음|School Boy's Toilets]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<link [[다음|School Girl's Toilets]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<elseif $phase is 5>>
당신은 어떻게든 애원해보려 하나, 아무런 소용이 없다. "네가 협조하려 하지 않는데." <<person1>><<personPost "이">> 말한다. "우리라고 그래야 할까?" 그들은 웃음을 터트리며 화장실에서 나간다. 변기 칸 밖을 내다보자, 옷을 뒀던 곳에 아무 것도 없다.
<<if $bus is "boys">>
<<storeon "schoolboys" "delete">>
<<else>>
<<storeon "schoolgirls" "delete">>
<</if>>
<br><br>
<<endevent>>
<<if $bus is "boys">>
<<link [[다음|School Boy's Toilets]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<link [[다음|School Girl's Toilets]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>><<set $bus to "boys">>
당신은 남학생 화장실에 있다.
<br><br>
<<if $stress gte $stressmax>>
<<link [[모든 것이 암흑 속으로 사라져간다...|School Passout]]>><</link>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip isnot 1>>
<<eventsschooltoilets>>
<<else>>
<<storeactions "schoolboys">>
<<link [[거울을 본다 (0:02)|Simple Mirror]]>><<pass 2>><<set $previousPassage = $passage>><</link>>
<br>
<<link [[자위한다|School Boy's Toilets Masturbation]]>><<set $masturbationstart to 1>><</link>>
<br>
<<if $player.bodyliquid.face.semen gte 1 or $player.bodyliquid.face.goo gte 1 or $skin.left_cheek.pen is "pen" or $skin.right_cheek.pen is "pen" or $skin.forehead.pen is "pen" or $skin.left_cheek.pen is "mud" or $skin.right_cheek.pen is "mud" or $skin.forehead.pen is "mud" or $skin.left_cheek.pen is "lipstick" or $skin.right_cheek.pen is "lipstick" or $skin.forehead.pen is "lipstick">>
<<link [[얼굴을 씻는다 (0:05)|School Boy's Wash]]>><<pass 5>><</link>>
<br>
<</if>>
<<if $player.bodyliquid.mouth.semen gte 1 or $player.bodyliquid.mouth.goo gte 1>>
<<link [[입을 헹군다 (0:05)|School Boy's Rinse]]>><<pass 5>><</link>>
<br>
<</if>>
<<pregnancyTest "School Boy's Toilets">>
<<storeon "schoolboys" "check">>
<<if _store_check isnot 1>>
<<link [[나간다|Hallways]]>><</link>>
<<elseif $exposed gte 2 and $exhibitionism gte 55>>
<<link [[몰래 나간다|Hallways Sneak]]>><<set $phase to 2>><</link>><<exhibitionist4>>
<<elseif $exposed is 1 and $exhibitionism gte 35>>
<<link [[몰래 나간다|Hallways Sneak]]>><<set $phase to 1>><</link>><<exhibitionist3>>
<<elseif $exposed lte 0>>
<<link [[나간다|Hallways]]>><</link>>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>>
<<storecleanup>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>><<set $bus to "girls">>
당신은 여학생 화장실에 있다.
<br><br>
<<if $stress gte $stressmax>>
<<link [[모든 것이 암흑 속으로 사라져간다...|School Passout]]>><</link>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip isnot 1>>
<<eventsschooltoilets>>
<<else>>
<<storeactions "schoolgirls">>
<<link [[거울을 본다 (0:02)|Simple Mirror]]>><<pass 2>><<set $previousPassage = $passage>><</link>>
<br>
<<link [[자위한다|School Girl's Toilets Masturbation]]>><<set $masturbationstart to 1>><</link>>
<br>
<<if $player.bodyliquid.face.semen gte 1 or $player.bodyliquid.face.goo gte 1 or $skin.left_cheek.pen is "pen" or $skin.right_cheek.pen is "pen" or $skin.forehead.pen is "pen" or $skin.left_cheek.pen is "mud" or $skin.right_cheek.pen is "mud" or $skin.forehead.pen is "mud" or $skin.left_cheek.pen is "lipstick" or $skin.right_cheek.pen is "lipstick" or $skin.forehead.pen is "lipstick">>
<<link [[얼굴을 씻는다 (0:05)|School Girl's Wash]]>><<pass 5>><</link>>
<br>
<</if>>
<<if $player.bodyliquid.mouth.semen gte 1 or $player.bodyliquid.mouth.goo gte 1>>
<<link [[입을 헹군다 (0:05)|School Girl's Rinse]]>><<pass 5>><</link>>
<br>
<</if>>
<<pregnancyTest "School Girl's Toilets">>
<<storeon "schoolgirls" "check">>
<<if _store_check isnot 1>>
<<link [[나간다|Hallways]]>><</link>>
<<elseif $exposed gte 2 and $exhibitionism gte 55>>
<<link [[몰래 나간다|Hallways Sneak]]>><<set $phase to 2>><</link>><<exhibitionist4>>
<<elseif $exposed is 1 and $exhibitionism gte 35>>
<<link [[몰래 나간다|Hallways Sneak]]>><<set $phase to 1>><</link>><<exhibitionist3>>
<<elseif $exposed lte 0>>
<<link [[나간다|Hallways]]>><</link>>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>>
<<storecleanup>><<effects>>
<<if $player.bodyliquid.face.semen gte 1 or $player.bodyliquid.face.goo gte 1>>
<<if $skin.left_cheek.pen is "pen" or $skin.right_cheek.pen is "pen" or $skin.forehead.pen is "pen">>
당신은 세면대에서 얼굴에 묻은 음란한 액체와 잉크를 씻어낸다.
<<elseif $skin.left_cheek.pen is "lipstick" or $skin.right_cheek.pen is "lipstick" or $skin.forehead.pen is "lipstick">>
Bending over the sink, you wash the lewd fluid and lipstick from your face.
<<elseif $skin.left_cheek.pen is "mud" or $skin.right_cheek.pen is "mud" or $skin.forehead.pen is "mud">>
Bending over the sink, you wash the lewd fluid and mud from your face.
<<else>>
당신은 세면대에서 얼굴에 묻은 음란한 액체를 씻어낸다.
<</if>>
<<elseif $skin.left_cheek.pen is "lipstick" or $skin.right_cheek.pen is "lipstick" or $skin.forehead.pen is "lipstick">>
Bending over the sink, you wash the lipstick from your face.
<<elseif $skin.left_cheek.pen is "mud" or $skin.right_cheek.pen is "mud" or $skin.forehead.pen is "mud">>
Bending over the sink, you wash the mud from your face.
<<else>>
당신은 세면대에서 얼굴에 묻은 잉크를 씻어낸다.
<</if>>
<<wash_face>>
<br><br>
<<link [[다음|School Boy's Toilets]]>><</link>>
<br><<effects>>
<<if $player.bodyliquid.face.semen gte 1 or $player.bodyliquid.face.goo gte 1>>
<<if $skin.left_cheek.pen is "pen" or $skin.right_cheek.pen is "pen" or $skin.forehead.pen is "pen">>
당신은 세면대에서 얼굴에 묻은 음란한 액체와 잉크를 씻어낸다.
<<elseif $skin.left_cheek.pen is "lipstick" or $skin.right_cheek.pen is "lipstick" or $skin.forehead.pen is "lipstick">>
Bending over the sink, you wash the lewd fluid and lipstick from your face.
<<elseif $skin.left_cheek.pen is "mud" or $skin.right_cheek.pen is "mud" or $skin.forehead.pen is "mud">>
Bending over the sink, you wash the lewd fluid and mud from your face.
<<else>>
당신은 세면대에서 얼굴에 묻은 음란한 액체를 씻어낸다.
<</if>>
<<elseif $skin.left_cheek.pen is "lipstick" or $skin.right_cheek.pen is "lipstick" or $skin.forehead.pen is "lipstick">>
Bending over the sink, you wash the lipstick from your face.
<<elseif $skin.left_cheek.pen is "mud" or $skin.right_cheek.pen is "mud" or $skin.forehead.pen is "mud">>
Bending over the sink, you wash the mud from your face.
<<else>>
당신은 세면대에서 얼굴에 묻은 잉크를 씻어낸다.
<</if>>
<<wash_face>>
<br><br>
<<link [[다음|School Girl's Toilets]]>><</link>>
<br><<effects>>
당신은 세면대 위로 몸을 굽히고는 입을 헹군다.
<<wash_mouth>>
<br><br>
<<link [[다음|School Boy's Toilets]]>><</link>>
<br><<effects>>
당신은 세면대 위로 몸을 굽히고는 입을 헹군다.
<<wash_mouth>>
<br><br>
<<link [[다음|School Girl's Toilets]]>><</link>>
<br><<widget "eventsschooltoilets">>
<<set $rng to random(1, 100)>>
<<if $schoolday is 1 and $schoolstate isnot "early" and $schoolstate isnot "late">>
<<if $exposed gte 1>>
<<if $bus is "boys">>
<<generateym1>><<generateym2>><<generateym3>>
목소리가 다가오자, 당신은 <<lewdnessPost "을">> 내보인 채로 들키기 전에 변기칸 안에 숨는다.
<br><br>
<<person1>><<personPost>>, <<person2>><<personPost "과">> <<person3>><<personPost "이">> 들어오더니, 잡담을 나누기 시작한다.
<<storeon "schoolboys" "check">>
<<if _store_check is 1 and $malechance isnot "m">>
갑자기 목소리가 멈춘다. <<person1>><<personPost "이">> 침묵을 깬다. "누가 이 옷들을 여기다가 둔 거지? 분실물 보관소에 가져가야겠어." 당신의 옷을 찾았나보다!
<br><br>
<<link [[부른다|School Toilets Clothes]]>><<set $phase to 2>><</link>>
<br>
<<link [[가만히 있는다|School Toilets Clothes]]>><<set $phase to 1>><</link>>
<br>
<<else>>
그들은 곧 아무 것도 모르는 채로 나간다.
<<gstress>><<garousal>><<stress 2>><<arousal 100>>
<br><br>
<<endevent>>
<<link [[다음 (0:05)|School Boy's Toilets]]>><<set $eventskip to 1>><<pass 5>><</link>>
<br>
<</if>>
<<else>>
<<generateyf1>><<generateyf2>><<generateyf3>>
목소리가 다가오자, 당신은 <<lewdnessPost "을">> 내보인 채로 들키기 전에 변기칸 안에 숨는다.
<br><br>
<<person1>><<personPost>>, <<person2>><<personPost "과">> <<person3>><<personPost "이">> 들어오더니, 잡담을 나누기 시작한다.
<<storeon "schoolgirls" "check">>
<<if _store_check is 1 and $malechance isnot "f">>
갑자기 목소리가 멈춘다. <<person1>><<personPost "이">> 침묵을 깬다. "누가 이 옷들을 여기다가 둔 거지? 분실물 보관소에 가져가야겠어." 당신의 옷을 찾았나보다!
<br><br>
<<link [[부른다|School Toilets Clothes]]>><<set $phase to 2>><</link>>
<br>
<<link [[가만히 있는다|School Toilets Clothes]]>><<set $phase to 1>><</link>>
<br>
<<else>>
그들은 곧 아무 것도 모르는 채로 나간다.
<<gstress>><<garousal>><<stress 2>><<arousal 100>>
<br><br>
<<endevent>>
<<link [[다음 (0:05)|School Girl's Toilets]]>><<set $eventskip to 1>><<pass 5>><</link>>
<br>
<</if>>
<</if>>
<<elseif $whitney_toilet is 1 and ($NPCName[$NPCNameList.indexOf("Whitney")].state is "active" or $NPCName[$NPCNameList.indexOf("Whitney")].state is "rescued") and $rng gte 51 and $whitney_toilet_check isnot 1>>
<<set $whitney_toilet_check to 1>>
<<if $player.gender is "h">>
<<set _correctBathroom to ($NPCName[$NPCNameList.indexOf("Whitney")].pronoun is "m" ? "boys" : "girls")>>
<</if>>
<<if $bus is "boys" and $player.gender is "m" or $bus is "girls" and $player.gender is "f" or $player.gender is "h" and $bus isnot _correctBathroom>>
<<if $player.gender is $NPCName[$NPCNameList.indexOf("Whitney")].pronoun>>
<<npc Whitney>><<person1>>
당신은 휘트니와 마주친다. <<HisPost "의">> 표정이 어두워진다. "내가 다시 여기에 얼굴을 들이밀면 어떻게 된다고 그랬었지?" <<hePost "이">> 말한다. "아무래도 두들겨 패줘야 말을 알아듣겠군."
<br><br>
<<HisPost "의">> 친구들이 출입구를 막는다.
<br><br>
<<link [[다음|Bully Toilets Fight]]>><<set $fightstart to 1>><</link>>
<<else>>
<<generatey1>><<generatey2>><<generatey3>><<person1>>
휘트니의 친구 몇 명이 화장실에 들어온다. 그들은 당신을 보자 히죽거린다.
<br><br>
"못된 아이로군." <<personPost "이">> 말한다. "여기 들어오면 안된다고 한 거 못 들었어? 아니면 처벌받을 구실을 만들려고 들어온 건가? 운이 좋은 줄 알아. 네가 여기 들어온다면 우리가 하고 싶은대로 해도 좋다고 휘트니가 그랬거든."
<br><br>
그들은 당신을 둘러싼다.
<br><br>
<<if $submissive lte 500>>
<<link [[위협한다|Bully Friends Threaten]]>><<set $submissive -= 1>><</link>><<defianttext>>
<br>
<<elseif $submissive gte 1500>>
<<link [[굴복한다|Bully Friends Rape]]>><<set $molestationstart to 1>><<set $phase to 1>><<set $submissive += 1>><</link>><<submissivetext>>
<br>
<</if>>
<<link [[참는다|Bully Friends Rape]]>><<set $phase to 0>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<else>>
<<if $player.gender is $NPCName[$NPCNameList.indexOf("Whitney")].pronoun>>
휘트니의 친구 몇 명이 화장실에 들어온다. 그들은 웃으며 서로 툭툭 친다. 위협적인 행동은 하지 않으나, 당신을 내버려 두려고는 하지 않는다.
<br><br>
"그냥 네가 <<if $player.gender is "m">>앉아서 오줌을 싸는지<<else>>소변기 쓰는 법을 아는지<</if>> 확인하러 온 것 뿐이야. 휘트니의 명령이거든."
<br><br>
그들은 그 말 그대로 행동한다. 보아하니 휘트니가 당신에게 손을 대도 좋다는 허가는 내리지 않은 것 같다. 그들은 곧 지루해졌는지 복도로 나간다.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<endevent>>
<<if $bus is "boys">>
<<link [[다음|School Boy's Toilets]]>><<set $eventskip to 1>><</link>>
<<else>>
<<link [[다음|School Girl's Toilets]]>><<set $eventskip to 1>><</link>>
<</if>>
<<else>>
<<npc Whitney>><<person1>>
당신은 휘트니와 마주친다. <<HePost "은">> 당신을 여기서 보게 되어 즐거운듯 하다.
<<if random(1, 100) gte 51>>
"마침 잘됐네, 걸레야." <<hePost "이">> 말한다. <<HisPost "의">> 친구들이 함께 있다. <<HePost "은">> 당신의 어깨를 붙잡아 변기칸으로 밀어넣으려 한다.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<link [[내버려 둔다|Bully Toilets Sex]]>><<trauma 6>><<stress 6>><<set $submissive += 1>><<npcincr Whitney dom 1>><<set $molestationstart to 1>><</link>><<gtrauma>><<gstress>><<gdom>>
<br>
<<if $promiscuity gte 15>>
<<link [[오럴 섹스를 해준다|Bully Toilets Sex]]>><<set $submissive += 1>><<npcincr Whitney dom 1>><<set $sexstart to 1>><<npcincr Whitney love 1>><</link>><<promiscuous2>><<glove>><<gdom>>
<br>
<</if>>
<<link [[싸운다|Bully Toilets Fight]]>><<set $fightstart to 1>><<set $submissive -= 1>><<npcincr Whitney dom -1>><</link>><<ldom>>
<br>
<<else>>
"착한 걸레로군." <<hePost "이">> 히죽거린다. "명령을 따르다니 기뻐." <<HePost "은">> 혼자다. 그러고는 지나가면서 당신의 <<bottomPost "을">> 후려친다.
<<gstress>><<stress 6>>
<br><br>
<<endevent>>
<<if $bus is "boys">>
<<link [[다음|School Boy's Toilets]]>><<set $eventskip to 1>><</link>>
<<else>>
<<link [[다음|School Girl's Toilets]]>><<set $eventskip to 1>><</link>>
<</if>>
<</if>>
<</if>>
<</if>>
<<else>>
<<if $bus is "boys">>
<<generateym1>><<generateym2>><<generateym3>>
<<if $player.gender_appearance is "f">>
<<person1>><<personPost>>, <<person2>><<personPost "과">> <<person3>><<personPost "이">> 서로 잡담을 나누며 화장실에 들어온다. 그들은 당신을 보자 멈춘다. "여기서 여자애가 뭘 하는 거야?" <<person1>><<personPost "이">> 말한다. 목소리가 <<hisPost "의">> 생각을 배신하고는 살짝 떨린다.
<br><br>
<<link [[사과하고 나간다|School Toilets Encounter]]>><<set $phase to 1>><<stress 2>><</link>><<gstress>>
<br>
<<if $malechance isnot "m">>
<<link [[추파를 던진다|School Toilets Encounter]]>><<set $phase to 2>><</link>><<promiscuous1>>
<br>
<<if $promiscuity gte 15>>
<<link [[유혹한다|School Toilets Sex]]>><<set $sexstart to 1>><</link>><<promiscuous2>>
<br>
<</if>>
<</if>>
<<else>>
<<person1>><<personPost>>, <<person2>><<personPost "과">> <<person3>><<personPost "이">> 서로 잡담을 나누며 화장실에 들어온다. 그들은 당신에게 전혀 신경을 쓰지 않고는 곧 나간다.
<br><br>
<<endevent>>
<<link [[다음|School Boy's Toilets]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<else>>
<<generateyf1>><<generateyf2>><<generateyf3>>
<<if $player.gender_appearance is "m">>
<<person1>><<personPost>>, <<person2>><<personPost "과">> <<person3>><<personPost "이">> 서로 잡담을 나누며 화장실에 들어온다. 그들은 당신을 보자 멈춘다. "여기서 남자애가 뭘 하는 거야?" <<person1>><<personPost "이">> 말한다. 목소리가 <<hisPost "의">> 생각에 반해 살짝 떨린다.
<br><br>
<<link [[사과하고 나간다|School Toilets Encounter]]>><<set $phase to 1>><<stress 2>><</link>><<gstress>>
<br>
<<if $malechance isnot "m">>
<<link [[추파를 던진다|School Toilets Encounter]]>><<set $phase to 2>><</link>><<promiscuous1>>
<br>
<<if $promiscuity gte 15>>
<<link [[유혹한다|School Toilets Sex]]>><<set $sexstart to 1>><</link>><<promiscuous2>>
<br>
<</if>>
<</if>>
<<else>>
<<person1>><<personPost>>, <<person2>><<personPost "과">> <<person3>><<personPost "이">> 서로 잡담을 나누며 화장실에 들어온다. 그들은 당신에게 전혀 신경을 쓰지 않고는 곧 나간다.
<br><br>
<<endevent>>
<<link [[다음|School Girl's Toilets]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</if>>
<</if>>
<<else>>
<!-- Modified for Beast People -->
<<beastNEWinit 1 cat>>
<<if $monster is 1 or $bestialitydisable is "f">>
뒤쪽에서 들려오는 낮은 으르렁거림에 침묵이 깨진다. 그림자 속에서 커다란 <<beasttypePost "이">> 튀어나와 당신을 덥쳐, 강제로 무릎을 꿇게 만든다.
<br><br>
<<if $cat gte 6>>
<<link [[쉭쉭거린다|School Toilets Hiss]]>><</link>><<cat>>
<br>
<</if>>
<<link [[싸운다|School Toilets Cat]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
The quiet is broken by a low growl behind you. A large cat pounces on you from the shadows. You manage to escape, but not without injury.
<<beastescape>>
<br><br>
<<link [[Next|School Toilets]]>><<endevent>><</link>>
<br>
<</if>>
<</if>>
<</widget>>
<<widget "eventschoolhallwaysexposed">>
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
당신은 안전한 창고에서 나와 텅 빈 복도를 걸어내려간다. 반쯤 걸어가자 저 앞에서 목소리가 들려온다. 왔던 길을 다시 돌아가려 하나, 그쪽에서도 목소리가 들려온다. 완전히 갇혔다. 어딘가 숨을 곳이 없나 주변을 둘러보나, 교실문 사이에 늘어선 사물함 뿐이다.
<br><br>
<<link [[교실 창문을 살펴본다. 저 중 하나는 빈 교실일 것이다|Hallways Exposed Classroom]]>><</link>>
<br>
<<link [[사물함을 살펴본다. 저 중 하나는 열려있을 것이다|Hallways Exposed Lockers]]>><</link>>
<br>
<<elseif $rng gte 51 and $hypnosis gte 1>>
You hide beneath a stairwell as a crowd descends. <span class="blue">You feel something shift in your consciousness, as if you're entering a trance.</span> You snap out of it to find yourself about to walk out into the open, with a strong urge to continue.
<br><br>
<<link [[Walk into the open|Hallways Exposed Hypnosis]]>><<hypnotised 1>><<trauma -6>><<stress -6>><</link>><<ltrauma>><<lstress>>
<br>
<<link [[Resist|Hallways Exposed Hypnosis Resist]]>><</link>><<willpowerdifficulty 1 `150 + ($hypnosis * 50)`>>
<br>
<<else>>
당신은 학생 무리가 계단으로 내려오는 동안 계단 아래에 숨는다. 발걸음에 머리 위에서 진동이 들려온다.
<<gstress>><<stress 6>>
<br><br>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</widget>>
<<widget "eventsschoolhallways">>
<<set $rng to random(1, 100)>>
<<if $schoolfameboard isnot 1 and $schoolfameblackmail gte 3 or $schoolfameboard isnot 1 and $schoolfamerefused is 1>>
<<set $schoolfameboard to 1>>
<<schoolfameboard>>
<<elseif $famebestiality + $famerape + $fameprostitution + $famesex gte 4000 and $schoolfameblackmail is undefined>>
<<set $schoolfameblackmail to 0>>
<<npc Leighton>><<person1>>교장이 교장실에서 나와 들어오라는 손짓을 한다. <<HePost "은">> 이상한 미소를 짓고 있다.
<br><br>
<<link [[들어간다|School Fame Blackmail]]>><</link>>
<br>
<<link [[거절한다|School Fame Blackmail Refuse]]>><<detention 1>><</link>><<gdelinquency>>
<br>
<<elseif $days gte 7 and $NPCName[$NPCNameList.indexOf("Kylar")].init isnot 1 and $kylarignored isnot 1>>
<<npc Kylar>><<initnpc Kylar>><<generatey2>><<generatey3>>누군가의 가방이 눈 앞에 떨어진다. 그 바람에 내용물이 빠져나와, 펜과 책이 바닥에 흩어진다. 모퉁이를 돌자, 가방의 주인인 <<person1>><<nnpc_gendery_ga "Kylar">> 목덜미를 붙들린 채로 들어올려져 사물함 쪽에 밀어붙여진 상태다. <<HePost "은">> 자신을 붙잡고 있는 <<person2>><<personPost "을">> 발로 차나, <<hePost "은">> 그냥 웃기만 한다. "그게 전부야?" <<hePost "이">> 말한다. <<HePost "은">> 괴롭힘 당하는 <<nnpc_gendery_yi "Kylar">> 헝클어진 검은 머리를 다른 손으로 붙잡는다. "운 좋은줄 알아. 널 다치게 한다면 그것만큼 멍청한 짓도 없을 테니까."
<br><br>
다른 학생들은 그냥 무시하거나, 아니면 흥미롭다는 듯 지켜만 보고 있다.
<br><br>
<<link [[개입한다|Kylar Intro Intervene]]>><<npcset Kylar state "active">><<status -10>><<npcincr Kylar love 1>><</link>><<glove>><<lcool>>
<br>
<<link [[지켜보기만 하나 끝나고 나서 다들 괜찮은지 확인한다|Kylar Intro Help]]>><<npcset Kylar state "active">><<npcincr Kylar love 1>><</link>><<glove>>
<br>
<<link [[무시한다|Kylar Intro Ignore]]>><<set $kylarignored to 1>><</link>>
<br>
<<elseif $days gte 14 and $kylarignored is 1 and $NPCName[$NPCNameList.indexOf("Kylar")].state isnot "active" and $NPCName[$NPCNameList.indexOf("Kylar")].state isnot "prison">>
<<npcset Kylar state "active">>
<<npc Kylar>><<person1>>당신은 모퉁이를 돌다가 한 <<nnpc_gendery_wa "Kylar">> 마주친다. <<HePost "은">> 당신을 올려다보며 노려보려다가, 곧 얼굴이 풀어지며 입이 벌어진다.
<br><br>
"나-난." <<hePost "이">> 더듬거린다. "난 카일라야." 당신은 <<hePost "이">> 하급생인줄 알았으나, 보아하니 동갑인 것 같다. 단지 키가 작을 뿐이다.
<<if $devlevel lte 6>>
당신의 작은 체구에도 불구하고, <<he_nun>> 당신보다 약간 더 클 뿐이다.
<<elseif $devlevel lte 10>>
당신의 작은 체구에도 불구하고, <<he_nun>> 당신보다도 조금 작다.
<<elseif $devlevel lte 12>>
<<He_nun>> 그냥 작다.
<<else>>
<<He_nun>> 당신과 비교해 꽤나 작다.
<</if>>
<<HePost "은">> 몸을 돌려 왔던 길로 달아난다.
<br><br>
<<endevent>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $bullytimer gte $rng and $NPCName[$NPCNameList.indexOf("Whitney")].state isnot "dungeon" and $pillory_tenant.special.name isnot "Whitney">>
<<set $bullytimer to 0>>
<<schoolbully>>
<<elseif $NPCName[$NPCNameList.indexOf("Kylar")].state is "active" and $kylar.timer.halls gte $rng>>
<<set $kylar.timer.halls to 0>>
<<kylarhallways>>
<<elseif $mathsproject is "ongoing" and $mathsdruggedstudent isnot 1 and $mathsprojectdays lt 20 and $stimdealerknown is 1>>
<<set $mathsdruggedstudent to 1>>
<<generatey1>><<person1>>당신은 수학 시간에 봤던 <<personPost "을">> 본다. <<HePost "은">> 바닥에 앉아있고, 주변에는 펜과 종이가 널려있다. 그 상태에서 동공이 팽창한 채로 허공을 멍하니 들여다보고 있다. 수학 경시대회의 부분적인 해답이 종이에 적혀있다.
<br><br>
<<link [[도와준다|Maths Drugged Help]]>><<famegood 5>><<detention -6>><<trauma -6>><</link>><<ldelinquency>><<ltrauma>>
<br>
<<link [[옮겨 적는다|Maths Drugged Copy]]>><<set $mathsinfo += 1>><</link>><<if $statdisable is "f">> | <span class="green">+ 수학적 영감</span><</if>>
<br>
<<link [[훔친다|Maths Drugged Rob]]>><<detention 6>><<set $mathsstim += 1>><</link>><<gdelinquency>><<if $statdisable is "f">> | <span class="green">+ 각성제</span><</if>>
<br>
<<elseif $rng gte 81>>
<<bodywriting_exposure_check>>
<<if _bodywriting_exposed is 1>>
당신은 학생 무리를 지나쳐간다. 그 중 한 명이 당신의 <<bodypart _bodypart>>에 그려진 <<tattooPost _bodypart>> 쪽을 손가락질 하자 당신은 얼굴을 붉힌다.
<<lcool>><<status -10>><<gtrauma>><<trauma 6>><<gstress>><<stress 10>>
<br><br>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<if $cool gte 400>>
당신은 학생 무리를 지나친다. 그들은 하던 대화를 멈추고는 당신을 에워싸며, 당신의 관심을 받기 위해 애쓰며 함께 있는 모습을 보이고 싶어한다.
<<ltrauma>><<lstress>><<trauma -6>><<stress -12>>
<br><br>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $cool gte 160>>
당신은 학생 무리를 지나쳐간다. 그들은 웃으며 인사를 한다.
<<ltrauma>><<trauma -6>>
<br><br>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $cool gte 120>>
<<if $schoolrep.herm gte 5 and !$worn.face.type.includes("mask")>>
당신은 학생 무리를 지나쳐간다. 그러자 그들은 서로 귓속말을 한다. 후타나리라는 말이 들려온 것 같다.
<<elseif $schoolrep.crossdress gte 5 and !$worn.face.type.includes("mask")>>
당신은 학생 무리를 지나쳐간다. 그러자 그들은 서로 귓속말을 한다. 크로스드레서라는 말이 들려온 것 같다.
<<else>>
당신은 학생 무리를 지나쳐간다. 그들은 당신을 완벽히 무시한다. 아마도 그들에게 당신은 없는 존재나 마찬가지일 것이다.
<</if>>
<br><br>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $cool gte 40>>
<<if $schoolrep.herm gte 5 and !$worn.face.type.includes("mask")>>
당신은 학생 무리를 지나쳐간다. 그들은 당신을 조롱하며 괴물이라 부른다.
<<elseif $schoolrep.crossdress gte 5 and !$worn.face.type.includes("mask")>>
당신은 학생 무리를 지나쳐간다. 그들은 당신을 조롱하며 크로스드레서라고 놀린다.
<<else>>
당신은 학생 무리를 지나쳐간다. 그들은 당신을 조롱하며 웃는다.
<</if>>
<<gstress>><<stress 6>>
<br><br>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
저 앞에서 학생 무리가 다가오고 있다. 당신의 명성과 주변에 선생님들이 없다는 것을 감안했을 때, 가까이 다가갈 엄두가 나지 않는다.
<br><br>
<<link [[돌아서 간다 (0:05)|Hallways]]>><<set $eventskip to 1>><<pass 5>><</link>>
<br>
<<link [[시간을 낭비할 순 없다. 지나쳐간다.|Hallways Low Status]]>><</link>><<gtrauma>><<gstress>>
<br>
<</if>>
<</if>>
<<elseif $rng gte 71 and $hypnosis gte 1>>
<<generatey1>><<person1>>You walk past a <<person>> bent over in front of <<his>> locker. <span class="blue">You feel something shift in your consciousness, as if you're entering a trance.</span> A lewd thought strikes you.
<br><br>
<<link [[Spank|Hallways Hypnosis Spank]]>><<def 1>><<hypnotised 1>><<trauma -6>><<stress -12>><<detention 3>><</link>><<gdelinquency>><<ltrauma>><<llstress>>
<br>
<<link [[Resist|Hallways Hypnosis Spank Resist]]>><</link>><<willpowerdifficulty 1 `150 + ($hypnosis * 50)`>>
<br>
<<elseif $rng gte 61>>
<<if $delinquency gte 400>>
<<generatey1>><<person1>>당신이 옆을 지나치자 <<personPost "이">> 소름끼치는 시선을 보내오더니, 당신을 따라오기 시작한다. 사람들이 주변에 있을 때에는 뭔갈 하려 하지 않으나, 곧 당신은 텅 빈 복도로 온다.
<br><br>
<<link [[돌아서 간다 (0:05)|Hallways]]>><<set $eventskip to 1>><<endevent>><<pass 5>><</link>>
<br>
<<link [[시간을 낭비할 순 없다. 계속 간다.|Hallways High Delinquency]]>><</link>>
<br>
<<elseif $delinquency gte 10>>
<<generatey1>><<person1>>당신이 옆을 지나치자 <<personPost "이">> 소름끼치는 시선을 보내오더니, 당신을 따라오기 시작한다. <<HePost "은">> 선생님이 시야에 들어오자 더는 따라오지 않는다.
<<gstress>><<stress 2>>
<br><br>
<<link [[다음|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<generatey1>><<person1>>당신이 옆을 지나치자 <<personPost "이">> 소름끼치는 시선을 보내온다.
<<gstress>><<stress 1>>
<br><br>
<<link [[다음|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<elseif $rng gte 51 and $schoolrep.herm gte 5 and !$worn.face.type.includes("mask")>>
<<generatey1>><<generatey2>><<generatey3>>
뒤에서 귓속말하는 소리가 들려온다.
<br>
<<if $player.gender_appearance is "m">>
<<if random(1, 2) is 2>>
"그치만 평범한 남자애처럼 보이는데." <<person1>><<personPost "이">> 말한다.
<<else>>
"말도 안돼." <<person1>><<personPost "이">> 말한다. "평범해 보이는데."
<</if>>
<br>
<<if random(1, 2) is 2>>
"다들 그러더라고." <<person2>><<personPost "이">> 답한다. "쟤는 보지도 갖고 있데."
<<else>>
"평범해 보이지." <<person2>><<personPost "이">>. "가랑이 사이를 보기 전까지는 말이야."
<</if>>
<br>
<<if random(1, 2) is 2>>
"완전 괴물이야." <<person3>><<personPost "이">> 덧붙인다. "태어날 때 그냥 수장을 시켰어야 해."
<<else>>
"어떤 느낌일까?" <<person3>><<personPost "이">> 덧붙인다. "혼자서 박고 박히기도 할라나?"
<</if>>
<br><br>
셋은 당신을 쳐다보다가, 당신이 보고 있는 것을 눈치채자 서둘러 달아난다.<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<else>>
<<if random(1, 2) is 2>>
"그치만 평범한 여자애처럼 보이는데." <<person1>><<personPost "이">> 말한다.
<<else>>
"말도 안돼." <<person1>><<personPost "이">> 말한다. "평범해 보이는데."
<</if>>
<br>
<<if random(1, 2) is 2>>
"다들 그러더라고." <<person2>><<personPost "이">> 답한다. "쟤는 좆도 달려 있데."
<<else>>
"평범해 보이지." <<person2>><<personPost "이">>. "가랑이 사이를 보기 전까지는 말이야."
<</if>>
<br>
<<if random(1, 2) is 2>>
"완전 괴물이야." <<person3>><<personPost "이">> 덧붙인다. "태어날 때 그냥 수장을 시켰어야 해."
<<else>>
"어떤 느낌일까?" <<person3>><<personPost "이">> 덧붙인다. "혼자서 박고 박히기도 할라나?"
<</if>>
<br><br>
셋은 당신을 쳐다보다가, 당신이 보고 있는 것을 눈치채자 서둘러 달아난다.<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<</if>>
<<link [[다음|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<elseif $rng gte 51 and $schoolrep.crossdress gte 5 and !$worn.face.type.includes("mask")>>
<<generatey1>><<generatey2>><<generatey3>>
뒤에서 귓속말하는 소리가 들려온다.
<br>
<<if $player.gender_appearance is "f">>
<<if $player.gender is "f">>
<<if random(1, 2) is 2>>
"남자처럼 입는다며?" <<person1>><<personPost "이">> 말한다. "지금은 여자애 같은데."
<<else>>
"쟤가 걔야?" <<person1>><<personPost "이">> 말한다. "남자애처럼 입는다는 애가? 그냥 봐서는 모르겠는데."
<</if>>
<br>
<<if random(1, 2) is 2>>
"항상 그렇게 입는 건 아냐." <<person2>><<personPost "이">> 대답한다. "섹스할 사람을 꾀어낼 때만 그러는게 분명해."
<<else>>
"쟨 입고 싶을 때만 남자애처럼 입는 다더라." <<person2>><<personPost "이">> 대답한다. "섹스할 사람을 꾀어내려고 그러는게 분명해."
<</if>>
<br>
<<if random(1, 2) is 2>>
"뭐가 됐든 간에 말이야." <<person3>><<personPost "이">> 덧붙인다. "쟨 이상한 녀석이야."
<<else>>
"이유는 하나지." <<person3>><<personPost "이">> 덧붙인다. "변태니까 그러는 거야."
<</if>>
<<else>>
<<if random(1, 2) is 2>>
"남자인 거 맞아?" <<person1>><<personPost "이">> 묻는다. "여자애 같은데."
<<else>>
"너 미친 거 아냐?" <<person1>><<personPost "이">> 묻는다. "저게 어떻게 남자야."
<</if>>
<br>
<<if random(1, 2) is 2>>
"그렇다니까. 쟤 남자야." <<person2>><<personPost "이">> 대답한다. "섹스할 사람을 꾀어내려고 그러는게 분명해."
<<else>>
"쟤 맞다니까. 쟤 남자야." <<person2>><<personPost "이">> 대답한다. "선생님들이랑 떡치려고 그러는게 분명해."
<</if>>
<br>
<<if random(1, 2) is 2>>
"뭐가 됐든 간에 말이야." <<person3>><<personPost "이">> 덧붙인다. "쟨 이상한 녀석이야."
<<else>>
"이유는 하나지." <<person3>><<personPost "이">> 덧붙인다. "변태니까 그러는 거야."
<</if>>
<</if>>
<<else>>
<<if $player.gender is "m">>
<<if random(1, 2) is 2>>
"여자처럼 입는다며?" <<person1>><<personPost "이">> 말한다. "지금은 남자애 같은데."
<<else>>
"쟤가 걔야?" <<person1>><<personPost "이">> 말한다. "여자애처럼 입는다는 애가? 그냥 봐서는 모르겠는데."
<</if>>
<br>
<<if random(1, 2) is 2>>
"항상 그렇게 입는 건 아냐." <<person2>><<personPost "이">> 대답한다. "섹스할 사람을 꾀어낼 때만 그러는게 분명해."
<<else>>
"쟨 입고 싶을 때만 여자애처럼 입는 다더라." <<person2>><<personPost "이">> 대답한다. "섹스할 사람을 꾀어내려고 그러는게 분명해."
<</if>>
<br>
<<if random(1, 2) is 2>>
"뭐가 됐든 간에 말이야." <<person3>><<personPost "이">> 덧붙인다. "쟨 이상한 녀석이야."
<<else>>
"이유는 하나지." <<person3>><<personPost "이">> 덧붙인다. "변태니까 그러는 거야."
<</if>>
<<else>>
<<if random(1, 2) is 2>>
"여자인 거 맞아?" <<person1>><<personPost "이">> 묻는다. "남자애 같은데."
<<else>>
"너 미친 거 아냐?" <<person1>><<personPost "이">> 묻는다. "저게 어떻게 여자야."
<</if>>
<br>
<<if random(1, 2) is 2>>
"그렇다니까. 쟤 여자야." <<person2>><<personPost "이">> 대답한다. "섹스할 사람을 꾀어내려고 그러는게 분명해."
<<else>>
"쟤 맞다니까. 쟤 여자야." <<person2>><<personPost "이">> 대답한다. "선생님들이랑 떡치려고 그러는게 분명해."
<</if>>
<br>
<<if random(1, 2) is 2>>
"뭐가 됐든 간에 말이야." <<person3>><<personPost "이">> 덧붙인다. "쟨 이상한 녀석이야."
<<else>>
"이유는 하나지." <<person3>><<personPost "이">> 덧붙인다. "변태니까 그러는 거야."
<</if>>
<</if>>
<</if>>
<br><br>
셋은 당신을 쳐다보다가, 당신이 보고 있는 것을 눈치채자 서둘러 달아난다.<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<link [[다음|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<elseif $rng gte 41>>
<<generatey1>><<person1>>
<<set $rng to random(0, 100)>>
<<if $rng gte 66>>
<<personPost "이">> 당신이 지나치자 <<bottomPost "을">> 움켜쥔다.
<<elseif $rng gte 33>>
You cross a <<person>>. You feel <<his>> hand briefly grasp your <<bottom>>.
<<else>>
You feel a pat on your <<bottom>> just as you walk past a <<person>>.
<</if>>
<br><br>
<<if $promiscuity gte 15 and $submissive gte 1500>>
<<link [[추파를 던진다|Hallways Flirt Squeeze]]>><<trauma -6>><<arousal 100>><</link>><<ltrauma>><<garousal>><<promiscuous1>>
<br>
<</if>>
<<link [[따귀를 때린다|Hallways Slap]]>><<trauma -6>><<stress -12>><<detention 1>><</link>><<gdelinquency>><<ltrauma>><<lstress>>
<br>
<<link [[무시한다|Hallways]]>><<endevent>><<set $eventskip to 1>><<trauma 1>><<stress 1>><</link>><<gtrauma>><<gstress>>
<br>
<<elseif $rng gte 21>>
<<generatey1>><<person1>>
<<if $parasite.left_ear.name is "slime" or $parasite.right_ear.name is "slime">>
<<if $player.perceived_breastsize gte 6>>
<<personPost "이">> 당신을 향해 외친다. "멋진 소젖이네." 당신은 당황하여 얼굴을 붉힌다.
<<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">><<gtrauma>><<gstress>><<trauma 2>><<stress 2>>
<br><br>
<span class="lewd">머릿속의 슬라임이 옷을 벗으라는 명령을 내리는 것이 느껴진다.</span> 녀석은 명령을 따른다면 보상을 해줄 것이고, 그렇지 않는다면 그에 걸맞는 결과를 맞이하게 될 것이라 협박한다.
<br><br>
<<if $promiscuity gte 55 and $submissive gte 1900>>
<<link [["자발적으로 따른다"|Hallways Slime Breasts Submit willingly]]>><<corruption 3>><<pain -8>><<stress -12>><<trauma -24>><<set $submissive += 2>><</link>><<promiscuous4>><<ggcorruption>><<llpain>><<llltrauma>><<llstress>>
<br>
<</if>>
<<link [[따른다|Hallways Slime Breasts Obey]]>><<corruption 1>><<pain -4>><<stress -6>><<trauma -12>><<set $submissive += 1>><</link>><<gcorruption>><<lpain>><<lltrauma>><<lstress>>
<br>
<<link [[반항한다|Hallways Slime Breasts Defy]]>><<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<set $submissive -= 1>><</link>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>>
<br>
<<else>>
<<personPost "이">> 당신을 향해 외친다. <<schoolcatcall>> 당신은 당황하여 얼굴을 붉힌다.
<<gtrauma>><<gstress>><<trauma 2>><<stress 2>>
<br><br>
<span class="lewd">머릿속의 슬라임이 옷을 벗으라는 명령을 내리는 것이 느껴진다.</span> 녀석은 명령을 따른다면 보상을 해줄 것이고, 그렇지 않는다면 그에 걸맞는 결과를 맞이하게 될 것이라 협박한다.
<br><br>
<<if $promiscuity gte 75 and $submissive gte 1900>>
<<link [["자발적으로 따른다"|Hallways Slime Strip Submit willingly]]>><<corruption 3>><<pain -8>><<stress -12>><<trauma -24>><<set $submissive += 2>><</link>><<promiscuous5>><<ggcorruption>><<llpain>><<llltrauma>><<llstress>>
<br>
<</if>>
<<link [[따른다|Hallways Slime Strip Obey]]>><<corruption 1>><<pain -4>><<stress -6>><<trauma -12>><<set $submissive += 1>><</link>><<gcorruption>><<lpain>><<lltrauma>><<lstress>>
<br>
<<link [[반항한다|Hallways Slime Strip Defy]]>><<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<set $submissive -= 1>><</link>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>>
<br>
<</if>>
<<else>>
<<if $player.perceived_breastsize gte 6>>
<<personPost "이">> 당신을 향해 외친다. "멋진 소젖이네." 당신은 당황하여 얼굴을 붉힌다.
<<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">><<gtrauma>><<gstress>><<trauma 2>><<stress 2>>
<br><br>
<<link [[가슴을 과시한다|Hallways Breast Tease]]>><</link>><<exhibitionist1>>
<br>
<<else>>
<<personPost "이">> 당신을 향해 외친다. <<schoolcatcall>> 당신은 당황하여 얼굴을 붉힌다.
<<gtrauma>><<gstress>><<trauma 2>><<stress 2>>
<br><br>
<</if>>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
<<if $worn.under_lower.type.includes("naked")>>
<<if $exhibitionism gte 55>>
<<link [[빠르게 옷 밑을 보여준다|Hallways Lewd Flash]]>><</link>><<exhibitionist4>>
<br>
<</if>>
<<else>>
<<if $exhibitionism gte 15>>
<<link [[빠르게 옷 밑을 보여준다|Hallways Flash]]>><</link>><<exhibitionist2>>
<br>
<</if>>
<</if>>
<</if>>
<<link [[추파를 던진다|Hallways Catcall Flirt]]>><</link>><<promiscuous1>>
<br>
<<link [[무시한다|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<else>>
<<generatey1>><<person1>><<personPost "이">> 다가온다. "안녕." <<hePost "이">> 말한다. 대화를 나누고 싶어하는 것 같다.
<br><br>
<<link [[안녕 (0:05)|Hallways Encounter]]>><<pass 5>><<trauma -6>><<stress -12>><</link>><<ltrauma>><<lstress>>
<br>
<<link [[무시한다|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</widget>>
<<widget "playground">>
<<if $bus is "schoolfrontplayground">>
<<link [[다음|School Front Playground]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<link [[다음|School Rear Playground]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</widget>>
<<widget "eventsplayground">>
<!-- Jimmy TODO: Convert this to use the macros: <<cleareventpool>>, <<addinlineevent>> and <<runeventpool>>. -->
<<if !["early", "late", "earlynoschool", "latenoschool", "daynoschool"].includes($schoolstate)>>
<<if $exposed gte 1>>
몇몇 학생들이 당신이 고개를 내민 것을 보고는 손을 흔든다. 당신도 <<nervously>> 손을 흔든다. 심장이 미친듯이 뛴다. 아무래도 뭔가 이상한 것은 눈치채지 못한 것 같다.
<<gstress>><<stress 6>><<garousal>><<arousal 600>>
<br><br>
<<endevent>>
<<playground>>
<<elseif $NPCName[$NPCNameList.indexOf("Whitney")].love gte 20 and $whitneyromance isnot 1 and $NPCName[$NPCNameList.indexOf("Whitney")].state isnot "dungeon" and $pillory_tenant.special.name isnot "Whitney">>
<<set $whitneyromance to 1>>
<<npc Whitney>><<person1>>
휘트니가 다가온다. <<HePost "은">> 당신을 벽 쪽으로 밀친다. 평소보다도 더 화가 난 것 같다.
<br><br>
<<takeKissVirginity "Whitney" "loveInterest">>
"멍청한 걸레년." <<hePost "이">> 말한다. <<HePost "은">> 양팔로 당신을 고정시킨다. "이걸 원하고 있었잖아. 거부할 생각마." <<HePost "은">> 놀라우리만치 다정하게 키스한다. "넌 이제부터 내 <<if $player.gender_appearance is "m">>남자<<else>>여자<</if>>친구야. 기뻐하라고." <<HePost "은">> 다시 키스하며, 이번에는 당신의 입술을 문다. <<HePost "은">> 당신을 밀어낸 뒤 돌아보지 않고 떠나간다.
<<npcincr Whitney lust 5>><<glust>>
<br><br>
<<tearful>> 몸을 가눈다.
<<gstress>><<garousal>><<stress 6>><<arousal 600>>
<br><br>
<<if $loveInterest.primary is "None">>
<<set $loveInterest.primary to "Whitney">>
<span class = "gold">휘트니는 이제 당신의 연애 상대입니다! 보아하니 당신에겐 선택의 여지가 없었던 것 같군요.</span>
<br><br>
<<else>>
<span class = "gold">휘트니는 이제 당신의 연애 상대가 될 수 있습니다! 보아하니 당신에겐 선택의 여지가 없었던 것 같군요.
<br>
연애 상대는 "태도" 메뉴에서 바꿀 수 있습니다.</span>
<br><br>
<</if>>
<<endevent>>
<<playground>>
<<elseif $flyover_caught is "naked">>
<<unset $flyover_caught>>
<<generatey1>><<generatey2>><<generatey3>>
인근에 모여있던 학생들에게서 웃음소리가 들려온다. <<person1>><<personPost "이">> 핸드폰을 내밀고 있다. 친구들이 <<hisPost "의">> 뒤에 몰려든다.
<br>
"누군지 알 것 같아." <<person2>><<personPost "이">> 말한다. "이 학교 다니는 애잖아."
<br><br>
당신은 까치발을 서서 다른 학생들 너머로 쳐다본다. 한 사람이 고가 횡단보도의 계단을 걸어올라가는 영상이 재생된다. 알몸으로 말이다. <span class="lewd">당신이다.</span>
<<ggarousal>><<ggstress>><<arousal 18>><<stress 18>>
<br><br>
"학교 바로 앞의 다리잖아." 스스로가 도망치는 영상을 보고 있는 동안 <<person3>><<personPost "이">> 말한다. "뭐 이런 변태가 다 있담."
<br><br>
당신은 떠나려 하나, <<person2>><<personPost "이">> 고개를 돌렸다가 당신을 본다. "쟤야!" <<hePost "이">> 외친다. 다른 학생들도 고개를 돌리고, 그들의 눈에서는 흥분한 기색이 번뜩거린다.
<br><br>
<<schoolrep_naked>>
<<link [[떠난다|Playground Flyover Walk]]>><<status -10>><</link>><<lcool>>
<br>
<<if $exhibitionism gte 75>>
<<link [[당당하게 군다|Playground Flyover Own]]>><</link>><<exhibitionist5>>
<br>
<</if>>
<<elseif $flyover_caught is "mask">>
<<unset $flyover_caught>>
<<generatey1>><<generatey2>><<generatey3>>
인근에 모여있던 학생들에게서 웃음소리가 들려온다. <<person1>><<personPost "이">> 핸드폰을 내밀고 있다. 친구들이 <<hisPost "의">> 뒤에 몰려든다.
<br>
"다시 틀어봐." <<person2>><<personPost "이">> 말한다. "누군지 알아낼 수 있을 것 같아."
<br><br>
당신은 까치발을 서서 다른 학생들 너머로 쳐다본다. 한 사람이 고가 횡단보도의 계단을 걸어올라가는 영상이 재생된다. 알몸으로 말이다. <span class="lewd">당신이다.</span>
<br><br>
"학교 바로 앞의 다리잖아." 스스로가 도망치는 영상을 보고 있는 동안 <<person3>><<personPost "이">> 말한다. "이 학교 학생이 분명해."
<br>
"뭐 이런 변태가 다 있담." <<person2>><<personPost "이">> 끼어든다. "영상 나한테 보내줘봐. 누군지 알아낼 수 있을 것 같아."
<br><br>
당신은 누군가 붉어진 얼굴을 눈치채기 전에 떠난다.
<<garousal>><<gstress>><<arousal 600>><<stress 6>>
<br><br>
<<endevent>>
<<playground>>
<<elseif $NPCName[$NPCNameList.indexOf("Whitney")].state isnot "dungeon" and $bullytimeroutside gte $rng and $hour gte 15 and $NPCName[$NPCNameList.indexOf("Whitney")].init is 1 and $pillory_tenant.special.name isnot "Whitney">>
<<set $bullytimeroutside to 0>>
<<schoolbullyoutside>>
<<elseif $panty_thief is undefined and $days gte 7>>
<<generate1>><<person1>><<npcClothesType $NPCList[0] "default">>
You hear the fence rattle nearby. You turn, and see a <<person>> staring at you. "Hey," <<he>> says. "Wanna make some money?"
<br>
<<if $promiscuity gte 35 or $uncomfortable.prostituting is false>>
You start quoting a price, but <<he>> interrupts you.
<<else>>
<<if $submissive gte 1150>>
"I-I'm not a prostitute," you reply.
<<elseif $submissive lte 850>>
"Are you calling me a whore?" you ask. "Do you want to get smacked?"
<<else>>
"I'm not a prostitute," you reply.
<</if>>
<br>
<</if>>
"Nothing like that!" <<he>> says. "I need help from someone inside the school, that's all."
<br>
<<if $submissive gte 1150>>
"Wh-what is it you want then?"
<<elseif $submissive lte 850>>
"Spit it out then. I don't have all day."
<<else>>
"What is it you want then?"
<</if>>
<br><br>
<<He>> glances around. "Underwear. I need students' underwear for my collection. They won't let me through the gate, but you could go to the changing rooms during lessons and nab them from the lockers. <span class="gold">I'll give you £10 per pair."</span>
<br><br>
This <<personsimple>> is a weirdo, but you need the money.
<br><br>
<<link [[Accept|Events Panty Accept]]>><</link>>
<br>
<<link [[Refuse|Events Panty Refuse]]>><</link>>
<br>
<<else>>
<<if $rng gte 91 and $worn.face.type.includes("cool") and $schoolstate isnot "afternoon">>
<<npc River>><<person1>>"거기 너. 멈춰." 뒤에서 리버의 목소리가 들려온다. 당신이 몸을 돌리자 <<hePost "이">> 다가온다. "그거 처방 안경 아니잖아. 당장 내놔." 근처에서 학생 무리가 지켜보고 있다.
<br><br>
<<link [[넘겨준다|Events Shades Hand]]>><<status -10>><<trauma 6>><<faceruined>><<npcincr River dom 1>><</link>><<lcool>><<gtrauma>>
<br>
<<link [[중지를 날린다|Events Shades Flip]]>><<status 1>><<trauma -6>><<detention 4>><<npcincr River dom -1>><<npcincr River love -1>><</link>><<gcool>><<ltrauma>><<gdelinquency>>
<br>
<<elseif $rng gte 91 and $worn.face.type.includes("glasses")>>
<<generatey1>><<person1>>뒤에서 누군가의 손이 뻗어지더니 당신이 쓰고 있던 안경을 낚아채간다.<<facestrip>>
<br><br>
당신은 고개를 돌려 안경을 든 <<personPost "을">> 본다. "이거 어디서 났어? 완전 골동품인데." <<hePost "이">> 말한다. <<HePost "은">> 안경을 땅바닥에 떨군다. "우와. 부숴지지도 않아." <<HePost "은">> 그 위로 발을 올린다. "그렇게 만들어줄 수도 있지. 네가 설득하지 않으면 말이야.
<<if $player.gender_appearance is "f">>
속바지를 보여줘봐."
<<else>>
속옷을 보여줘봐."
<</if>>
<br><br>
<<if $worn.under_lower.type.includes("naked")>>
<<link [[입고 있지 않다고 말한다|Glasses No Underwear]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<else>>
<<link [[보여준다|Glasses Underwear]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<</if>>
<<link [[거부한다|Glasses Refuse]]>><</link>>
<br>
<<elseif $rng gte 81 and $player.gender_appearance is "f" and $player.perceived_breastsize gte 3>>
<<generates1>><<person1>>뒤에서 발소리가 들려온다. 몸을 돌리기도 전에, 누군가 달려들어 당신을 넘어뜨릴 뻔 한다. 누군가의 손가락이 당신의 등을 더듬는다.
<<if $worn.under_upper.type.includes("naked") or $worn.under_upper.type.includes("sticky")>>
"끈이 안 만져져." <<personPost "이">> 놀란듯이 말한다. "브라 같은건 안 입고 있어." <<HePost "은">> 키득거리고 있는 친구들에게로 돌아간다. 얼굴이 붉어진다.
<<gpain>><<pain 1>><<trauma 6>><<stress 6>><<gtrauma>><<gstress>><<fameexhibitionism 3>>
<br><br>
<<endevent>>
<<playground>>
<<elseif setup.clothes.under_upper[clothesIndex('under_upper', $worn.under_upper)].strap is 1>>
<<trClothes "upper" $worn.upper.name>>_trResult 밑에서 <<trClothes "under_upper" $worn.under_upper.name "name" "이">>_trResult 느슨해진다. 끈이 풀렸다.
<br><br>
범인인 <<personPost "은">> 키득거리고 있는 친구들에게로 돌아간다.
<<gpain>><<pain 1>><<trauma 6>><<stress 6>><<gtrauma>><<gstress>>
<br><br>
<<link [[조용한 곳으로 가서 옷을 고쳐입는다|Bra Strap Quiet]]>><</link>>
<br>
<<if $exhibitionism gte 55>>
<<link [[여기서 옷을 고쳐입는다|Bra Strap Exhibitionism]]>><</link>><<exhibitionist4>>
<br>
<</if>>
<<else>>
범인인 <<personPost "이">> 당신을 밀친다. "얘 속옷 같은 거 안 입고 있어." <<hePost "이">> 말한다. 친구들은 실망한 기색이다.
<<gpain>><<pain 1>>
<br><br>
<<link [[애써 참는다|Bra Strap Turn]]>><<stress 6>><</link>><<gstress>>
<br>
<<link [[화를 낸다|Bra Strap Angry]]>><<stress -6>><<detention 2>><<def 1>><</link>><<gdelinquency>><<lstress>>
<br>
<</if>>
<<elseif $rng gte 71>>
<<if $beauty gte random(($beautymax / 2), ($beautymax + 1000))>>
<<generatey1>><<generatey2>><<person2>>
<<personPost "이">> 다가온다. "내 친구가 널 좋아해." <<hePost "이">> 말한다.
<<set $rng to random(1, 100)>>
<<if $rng gte 81>><<set $phase to 0>>
<<HePost "은">> 벤치에 앉아서 샌드위치를 먹고 있는 <<person1>><<personPost "을">> 가리킨다. <<person2>><<personPost "은">> 가만히 서서, 당신의 반응을 기다린다.
<<ltrauma>><<trauma -6>>
<br><br>
<<elseif $rng gte 61>><<set $phase to 1>>
<<HePost "은">> 벤치에 앉아서 당신을 향해 미소짓고 있는 <<person1>><<personPost "을">> 가리킨다. <<person2>><<personPost "은">> 가만히 서서, 당신의 반응을 기다린다.
<<ltrauma>><<trauma -6>>
<br><br>
<<elseif $rng gte 41>><<set $phase to 2>>
<<HePost "은">> 벤치에 앉아서 당신을 보고 있지 않는 척을 하고 있는 <<person1>><<personPost "을">> 가리킨다. <<person2>><<personPost "은">> 가만히 서서, 당신의 반응을 기다린다.
<<ltrauma>><<trauma -6>>
<br><br>
<<elseif $rng gte 21>><<set $phase to 3>>
<<HePost "은">> 벤치에 앉아서, 아무리 봐도 어설프게 유혹하려는 듯이 뒤로 기대어 앉은 <<person1>><<personPost "을">> 가리킨다. <<person2>><<personPost "은">> 가만히 서서, 당신의 반응을 기다린다.
<<ltrauma>><<trauma -6>>
<br><br>
<<else>><<set $phase to 4>>
<<HePost "은">> 벤치에 앉아서 무릎만 내려다보고 있는 <<person1>><<personPost "을">> 가리킨다. "직접 말하기에는 너무 부끄러움을 타는 애라 말이야." <<person2>><<personPost "은">> 가만히 서서, 당신의 반응을 기다린다.
<<ltrauma>><<trauma -6>>
<br><br>
<</if>>
<<link [[추파를 던진다 (0:05)|Playground Crush Flirt]]>><<pass 5>><<status 1>><</link>><<promiscuous1>><<gcool>>
<br>
<<link [[무시한다|Playground Crush Ignore]]>><</link>>
<br>
<<elseif $rng gte 61 and $hypnosis gte 1>>
<<generatey1>><<person1>>
You see a <<person>> watching you from near the bike shed. <<He>> looks away when your eyes meet <<hers>>. It's hard to tell at this distance, but <<he>> might be blushing.
<br><br>
<span class="blue">You feel something shift in your consciousness, as if you're entering a trance.</span> Then you find yourself stood in front of the <<personsimple>>, a salacious offer on the tip of your tongue. <<He>> watches you, waiting and wearing a nervous expression.
<br><br>
A wordless voice urges you to continue.
<br><br>
<<link [[Offer|Playground Hypnosis Offer]]>><<hypnotised 1>><<trauma -6>><<stress -6>><</link>><<ltrauma>><<lstress>>
<br>
<<link [[Resist|Playground Hypnosis Resist]]>><</link>><<willpowerdifficulty 1 `150 + ($hypnosis * 50)`>>
<br>
<<elseif $rng gte 56 and $photo and $photo.nude_footage is 1>>
<<set $photo.nude_footage to 0>>
<<generatey1>><<generatey2>><<generatey3>><<person1>>
You notice a <<person>> watching you, an odd smirk on <<his>> face. <<He>> looks away.
<br><br>
You turn and catch a <<person2>><<person>> pointing at you. <<Hes>> stood beside a <<person3>><<person>>, a phone in <<person2>><<his>> hand.
<br><br>
<<link [[Investigate|Playground Nude Footage Investigate]]>><<trauma 6>><</link>><<gtrauma>>
<br>
<<link [[Ignore|Playground Footage Ignore]]>><<stress 12>><<status -10>><</link>><<lcool>><<ggstress>>
<br>
<<elseif $rng gte 51 and $photo and $photo.assault_footage is 1>>
<<set $photo.assault_footage to 0>>
<<generatey1>><<generatey2>><<generatey3>><<person1>>
You notice a <<person>> watching you, an odd smirk on <<his>> face. <<He>> looks away.
<br><br>
You turn and catch a <<person2>><<person>> pointing at you. <<Hes>> stood beside a <<person3>><<person>>, a phone in <<person2>><<his>> hand.
<br><br>
<<link [[Investigate|Playground Assault Footage Investigate]]>><<trauma 12>><</link>><<ggtrauma>>
<br>
<<link [[Ignore|Playground Footage Ignore]]>><<stress 12>><<status -20>><</link>><<llcool>><<ggstress>>
<br>
<<else>>
<<generatey1>><<generatey2>><<person1>>
당신은 <<personPost "과">> <<person2>><<personPost "이">> 반한 상대에 대해 이야기를 나누는 걸 엿듣는다.
<<set $rng to random(1, 100)>>
<<if $rng gte 96 and $NPCName[$NPCNameList.indexOf("Robin")].init is 1>>
<<person1>><<personPost "이">> 로빈에게 마음이 있다는 것을 인정한다.
<br><br>
<<if $robinromance gte 1>>
질투심에 가슴 한 켠이 찌르르해진다.
<br><br>
<<link [[화를 낸다|Playground Crush Robin Angry]]>><<status 1>><<set $submissive -= 1>><</link>><<gcool>>
<br>
<<link [[무시한다|Playground Crush Robin Ignore]]>><<stress 6>><</link>><<gstress>>
<<else>>
<<endevent>>
<<npc Robin>><<person1>>
로빈이 자신을 흠모하는 사람이 있는 걸 알지 모르겠다.
<br><br>
<<endevent>>
<<playground>>
<</if>>
<<elseif $rng gte 81 and $NPCName[$NPCNameList.indexOf("Whitney")].init is 1>>
<<person1>><<personPost "이">> 휘트니에게 마음이 있다는 것을 인정한다.
<br><br>
<<if $whitneyromance gte 1>>
질투심에 가슴 한 켠이 찌르르해진다.
<br><br>
<<link [[화를 낸다|Playground Crush Whitney Angry]]>><<status 1>><<set $submissive -= 1>><</link>><<gcool>>
<br>
<<link [[무시한다|Playground Crush Whitney Ignore]]>><<stress 6>><</link>><<gstress>>
<br>
<<else>>
<<endevent>>
<<npc Whitney>><<person1>>
휘트니가 자신을 흠모하는 사람이 있는 걸 알지 모르겠다.
<br><br>
<<endevent>>
<<playground>>
<</if>>
<<elseif $rng gte 71 and $NPCName[$NPCNameList.indexOf("Sydney")].init is 1>>
The <<person1>><<person>> admits to having a thing for Sydney.
<br><br>
<<if $sydneyromance gte 1>>
질투심에 가슴 한 켠이 찌르르해진다.
<br><br>
<<link [[화낸다|Playground Crush Sydney Angry]]>><<status 1>><<set $submissive -= 1>><</link>><<gcool>>
<br>
<<link [[무시한다|Playground Crush Sydney Ignore]]>><<stress 6>><</link>><<gstress>>
<br>
<<else>>
<<endevent>>
당신은 시드니가 <<nnpc_he_rul "Sydney">> 좋아하는 사람이 있다는 사실을 아는지, 혹은 <<nnpc_he_ga "Sydney">> 이해하고나 있는지 궁금해한다.
<br><br>
<<playground>>
<</if>>
<<else>>
그들은 웃음을 터트리고는, 블안한듯 주변을 둘러본다. 훔쳐 듣는 사람을 걱정하는 것 치고는 상당히 목소리가 컸었다.
<br><br>
<<endevent>>
<<playground>>
<</if>>
<</if>>
<<elseif $rng gte 61 and $schoolrep.herm gte 5 and !$worn.face.type.includes("mask")>>
<<generatey1>><<generatey2>><<generatey3>><<person1>>
<<personPost>>, <<person2>><<personPost "과">> <<person3>><<personPost "이">> 당신을 둘러싼다.
<br><br>
"바로 얘야." <<person1>><<personPost "이">> 말한다. "자지랑 보지가 둘 다 있는 괴물이 말이야."
<br><br>
"좋아." <<person2>><<personPost "이">> 당신의 가랑이를 힐끔거리며 말한다. "우리한테 보여주는 건 어때?" <<HePost "은">> 당신의 <<trClothes "lower" $worn.lower.name "name" "을">>_trResult 붙잡으려 하나, 당신은 그 손을 피해낸다.
<br><br>
<<if pregnancyBellyVisible()>>
"그래서, <<pher_yi>> 커다란 배가," <<person3>><<person>> 이 당신의 임신한 배를 쳐다보며 묻는다. "너는 <<pshe_ga>> <<pherPost>> 자신의 정액으로 <<pherself_rul>> 임신시켰다고 생각해?"
<br><br>
<<famepregnancy 1>>
<</if>>
여전히 둘러싸인 상태다. 교직원실이 근처에 있다. 도움을 요청하며 소리를 지르면 선생님이 들을지도 모른다.
<br><br>
<<link [[싸운다|Playground Herm Resist]]>><<def 1>><</link>>
<br>
<<link [[도움을 요청한다|Playground Herm Call]]>><<set $rescued += 1>><<status -10>><<trauma -6>><<stress -6>><</link>><<lcool>><<ltrauma>><<lstress>>
<br>
<<link [[보여준다|Playground Herm Show]]>><<sub 1>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<if $exhibitionism gte 75>>
<<link [[과시한다|Playground Herm Flaunt]]>><</link>><<exhibitionist5>>
<br>
<</if>>
<<elseif $rng gte 61 and $schoolrep.crossdress gte 5 and $player.gender isnot $player.gender_appearance and !$worn.face.type.includes("mask")>>
<<generatey1>><<generatey2>><<generatey3>><<person1>>
<<personPost>>, <<person2>><<personPost "과">> <<person3>><<personPost "이">> 당신을 둘러싼다.
<br><br>
"바로 얘야." <<person1>><<personPost "이">> 말한다. "얘가 사실은 <<if $player.gender is "f">>여자<<else>>남자<</if>>라더라고."
<br><br>
"좋아." <<person2>><<personPost "이">> 당신의 가랑이를 힐끔거리며 말한다. "우리한테 보여주는 건 어때?" <<HePost "은">> 당신의 <<trClothes "lower" $worn.lower.name "name" "을">>_trResult 붙잡으려 하나, 당신은 그 손을 피해낸다.
<br><br>
여전히 둘러싸인 상태다. 교직원실이 근처에 있다. 도움을 요청하며 소리를 지르면 선생님이 들을지도 모른다.
<br><br>
<<link [[싸운다|Playground Herm Resist]]>><<def 1>><</link>>
<br>
<<link [[도움을 요청한다|Playground Herm Call]]>><<set $rescued += 1>><<status -10>><<trauma -6>><<stress -6>><</link>><<lcool>><<ltrauma>><<lstress>>
<br>
<<link [[보여준다|Playground Herm Show]]>><<sub 1>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<if $exhibitionism gte 75>>
<<link [[과시한다|Playground Herm Flaunt]]>><</link>><<exhibitionist5>>
<br>
<</if>>
<<else>>
<<if $cool lt 120>>
<<generatey1>><<person1>><<personPost "이">> 당신을 가리키며 친구들에게 귓속말을 한다. 그들은 웃음을 터트린다.
<<gstress>><<stress 6>>
<br><br>
<<endevent>>
<<playground>>
<<else>>
몇몇 학생들이 당신을 알아보고는 손을 흔든다. 당신도 손을 흔들어준다.
<<lstress>><<stress -6>>
<br><br>
<<endevent>>
<<playground>>
<</if>>
<</if>>
<</if>>
<<else>>
<<if $rng gte 1>>
<<beastNEWinit 1 dog>>
<<set $rng to random(1, 100)>>
<<if $rng gte 61>>
<<if $monster is 1 or $bestialitydisable is "f">>
조리실 뒤편에서 <<beasttypePost "이">> 쓰레기통을 뒤지고 있다. <<bHePost "의">> 귀가 쫑긋거리더니, 당신에게 달려든다.
<br><br>
<<link [[다음|Rear Playground Dog]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
조리실 뒤편에서 개 한 마리가 쓰레기통을 뒤지고 있다. 녀석의 귀가 쫑긋거리더니, 당신에게 달려든다.
<br><br>
당신은 어떻게든 탈출했으나, 그 과정에서 다치지 않을 수 없었다.
<<beastescape>>
<<endevent>>
<br><br>
<<playground>>
<</if>>
<<else>>
조리실 뒤편에서 <<beasttypePost "이">> 쓰레기통을 뒤지고 있다. <<bHePost "은">> 당신이 다가오는 소리를 듣고는 달아난다.
<<endevent>>
<br><br>
<<playground>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "schoolbully">>
<<if $bullyevent is 0>><<set $bullyevent += 1>>
<<npc Whitney>><<initnpc Whitney>><<npcset Whitney state "active">><<person1>>누군가 당신을 벽으로 밀친다. 범인을 보려 고개를 돌리자 <<hePost "은">> 당신의 양팔을 제 팔로 짓누른다. 휘트니다. 유명한 불량학생이다. "다신 내 앞길을 막지마." <<hePost "은">> 한쪽 눈을 가린 금발의 앞머리를 신경쓰지 않으며 말한다. <<HisPost "의">> 친구들은 옆에 서있다. "아니면 네 위치를 알게 해줄 테니까."
<<if $player.gender is $player.gender_appearance>>
<<HePost "은">> 잠시 당신의 가랑이를 무릎으로 누르다가, 곧 풀어준다. <<HePost "과">> 친구들은 떠나가나, 이게 끝은 아닐 것이다.
<<else>>
<<HePost "은">> 잠시 당신의 가랑이를 무릎으로 누르나, 곧 얼굴을 찌푸리고는 멈추더니 풀어준다. <<HePost "과">> 친구들은 떠나가나, 이게 끝은 아닐 것이다.
<</if>>
<<npcincr Whitney lust 5>><<glust>><<trauma 6>><<stress 6>><<gtrauma>><<gstress>>
<br><br>
<<link [[다음|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<elseif $whitneyReunionScene isnot undefined>>
<<npc Whitney>><<person1>>
<<unset $whitneyReunionScene>>
You're in the hallway when Whitney steps in front of your path. <<His>> goons flank you, preventing escape. "There you are, bitch," Whitney says, looking aggravated. "What? You didn't think I'd notice when my favourite slut goes missing?" You're unable to respond as <<he>> presses <<his>> lips against your mouth, kissing you.<<takeKissVirginity "Whitney" "loveInterest">>
<br><br>
Whitney's arm wraps around your waist as <<he>> holds the back of your head still. <<He>> leans forward, forcing you to bend backward. Jeers erupt from <<his>> goons as they watch in anticipation.
<br><br>
"Fuck <<phim>>!"
<br>
"Beat <<phim>>!"
<br>
"Take <<pher>> clothes!"
<br><br>
Whitney glares at you, <<his>> grip the only thing keeping you from falling. You swear you see the faintest trace of a tear in <<his>> eye. Before it goes any further, <<he>> drops you on the floor.
<br><br>
Whitney's breathing is heavier. <<He>> speaks, "Only... I get to kidnap you. Got it?" The group leaves with Whitney glancing back at you.<<npcincr Whitney dom 3>><<stress 6>><<gstress>><<ggdom>>
<br><br>
<<link [[다음|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<elseif $bullyevent is 1>><<set $bullyevent += 1>>
<<npc Whitney>><<person1>>휘트니와 친구들은 당신을 둘러싸고는, 사물함 쪽으로 몬다. "너 또 내 앞길을 막고 있어. 우리 잠시 휴식 시간을 가져보는 건 어떨까." <<hePost "은">> 당신의 뒤에 있는 사물함을 열며 그렇게 말한다. <<HePost "은">> 당신을 그 안에 밀어넣으려 한다.
<br><br>
<<link [[내버려 둔다 (0:30)|Bully Locker]]>><<set $submissive += 1>><<npcincr Whitney dom 1>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>><<gdom>>
<br>
<<link [[싸운다|Bully Fight]]>><<set $submissive -= 1>><<npcincr Whitney dom -1>><<set $fightstart to 1>><</link>><<ldom>>
<br>
<<elseif $bullyevent is 2>>
<<if $player.gender_appearance is "m" and $worn.upper.type.includes("naked")>>
<<set $bullyevent += 1>>
<<npc Whitney>><<person1>>휘트니와 <<his_yi>> 친구들은 당신을 둘러싸고는, 사물함 쪽으로 몬다. "셔츠를 안 입고 다니고 있어?" <<hePost "이">> 말한다. "나이 많은 <<nnpc_genderyPost "Whitney">>들이 보내는 시선을 즐기려고 그러는 거겠지." <<HePost "은">> 친구들을 돌아본다. "가자. 이 걸레를 즐겁게 해줄 수는 없지." 그들은 더는 당신을 괴롭히지 않고 떠난다.
<<npcincr Whitney lust 5>><<glust>><<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<link [[다음|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<set $bullyevent += 1>>
<<npc Whitney>><<person1>>휘트니와 친구들은 당신을 둘러싸고는, 사물함 쪽으로 몬다. "지나가려면 통행비를 내야 해." <<hePost "은">> 당신의 가슴을 쿡 찌르며 <<trClothes "upper" $worn.upper.name "name" "을">>_trResult 움켜쥔다. "가슴을 보여주면 낸 걸로 쳐주지."
<br><br>
<<link [[내버려 둔다|Bully Top]]>><<npcincr Whitney dom 1>><<trauma 6>><<stress 6>><<set $submissive += 1>><</link>><<gtrauma>><<gstress>><<garousal>><<gdom>>
<br>
<<if $exhibitionism gte 15>>
<<link [[과시한다|Bully Top Flaunt]]>><<npcincr Whitney dom 1>><<set $submissive += 1>><<npcincr Whitney love 1>><</link>><<exhibitionist2>><<glove>><<gdom>>
<br>
<</if>>
<<link [[싸운다|Bully Fight]]>><<set $fightstart to 1>><<set $submissive -= 1>><<npcincr Whitney dom -1>><</link>><<ldom>>
<br>
<</if>>
<<elseif $bullyevent is 3>><<set $bullyevent += 1>>
<<npc Whitney>><<person1>>휘트니와 친구들은 당신을 둘러싸고는, 사물함 쪽으로 몬다. "지나가려면 통행비를 내야 해." <<hePost "은">> 당신의 옷을 움켜쥐며 사악하게 웃는다. "속옷만 남기고 다 벗으면 낸 걸로 쳐주지."
<br><br>
<<if $worn.under_lower.type.includes("naked")>>
<<if $submissive gte 1150>>
당신은 발을 내려다본다. "나-나... 속옷 안 입고...."
<br><br>
<<elseif $submissive lte 850>>
당신은 휘트니를 노려본다. "속옷을 입고 있어도 네 말은 따르지 않을 거야."
<br><br>
<<else>>
"그-그치만 나 지금 속옷 안 입고 있는데." 당신이 말한다.
<br><br>
<</if>>
<<HePost "은">> 웃는다. "걸레처럼 구는 대가라고 생각해. 벗어."
<br><br>
<</if>>
<<link [[내버려 둔다|Bully Strip]]>><<trauma 6>><<stress 6>><<set $submissive += 1>><<npcincr Whitney dom 1>><</link>><<gtrauma>><<gstress>><<garousal>><<gdom>>
<br>
<<if $worn.under_lower.type.includes("naked")>>
<<if $exhibitionism gte 55>>
<<link [[과시한다|Bully Strip Flaunt]]>><<npcincr Whitney dom 1>><<set $submissive += 1>><<npcincr Whitney love 1>><</link>><<exhibitionist4>><<glove>><<gdom>>
<br>
<</if>>
<<else>>
<<if $exhibitionism gte 35>>
<<link [[과시한다|Bully Strip Flaunt]]>><<npcincr Whitney dom 1>><<set $submissive += 1>><<npcincr Whitney love 1>><</link>><<exhibitionist3>><<glove>><<gdom>>
<br>
<</if>>
<</if>>
<<link [[싸운다|Bully Fight]]>><<set $fightstart to 1>><<set $submissive -= 1>><<npcincr Whitney dom -1>><</link>><<ldom>>
<br>
<<elseif $bullyevent is 4>><<set $bullyevent += 1>>
<<npc Whitney>><<person1>>휘트니와 친구들은 당신을 둘러싸고는, 사물함 쪽으로 몬다. "이게 누구야." <<hePost "은">> 사악하게 웃으며 당신의 옷을 움켜쥔다. "옷 벗어."
<br><br>
<<if $worn.under_lower.type.includes("naked")>>
<<if $submissive gte 1150>>
당신은 발을 내려다본다. "나-나... 속옷 안 입고...."
<br><br>
<<elseif $submissive lte 850>>
당신은 휘트니를 노려본다. "속옷을 입고 있어도 네 말은 따르지 않을 거야."
<br><br>
<<else>>
"그-그치만 나 지금 속옷 안 입고 있는데." 당신이 말한다.
<br><br>
<</if>>
<<HePost "은">> 웃는다. "걸레처럼 구는 대가라고 생각해. 벗어."
<br><br>
<</if>>
<<link [[내버려 둔다|Bully Strip]]>><<trauma 6>><<stress 6>><<set $submissive += 1>><<npcincr Whitney dom 1>><</link>><<gtrauma>><<gstress>><<garousal>><<gdom>>
<br>
<<if $worn.under_lower.type.includes("naked")>>
<<if $exhibitionism gte 55>>
<<link [[과시한다|Bully Strip Flaunt]]>><<npcincr Whitney dom 1>><<set $submissive += 1>><<npcincr Whitney love 1>><</link>><<exhibitionist4>><<glove>><<gdom>>
<br>
<</if>>
<<else>>
<<if $exhibitionism gte 35>>
<<link [[과시한다|Bully Strip Flaunt]]>><<npcincr Whitney dom 1>><<set $submissive += 1>><<npcincr Whitney love 1>><</link>><<exhibitionist3>><<glove>><<gdom>>
<br>
<</if>>
<</if>>
<<link [[싸운다|Bully Fight]]>><<set $fightstart to 1>><<set $submissive -= 1>><<npcincr Whitney dom -1>><</link>><<ldom>>
<br>
<<elseif $bullyevent is 5>><<set $bullyevent += 1>>
<<npc Whitney>><<person1>>휘트니와 친구들은 당신을 둘러싸고는, 사물함 쪽으로 몬다. "딱 필요하던 차에 걸레가 왔군." <<hePost "이">> 말한다. <<HePost "은">> 당신의 머리 위에 손을 올려놓고는 누른다. "무릎 꿇어." <<HisPost "의">> 친구들은 서로 귓속말을 나눈다.
<br><br>
<<link [[내버려 둔다|Bully Oral]]>><<trauma 6>><<stress 6>><<set $submissive += 1>><<npcincr Whitney dom 1>><<set $molestationstart to 1>><</link>><<gtrauma>><<gstress>><<gdom>>
<br>
<<if $promiscuity gte 55>>
<<link [[오럴 섹스를 해준다|Bully Oral]]>><<set $submissive += 1>><<npcincr Whitney dom 1>><<set $sexstart to 1>><<npcincr Whitney love 1>><</link>><<promiscuous4>><<glove>><<gdom>>
<br>
<</if>>
<<link [[싸운다|Bully Fight]]>><<set $fightstart to 1>><<set $submissive -= 1>><<npcincr Whitney dom -1>><</link>><<ldom>>
<br>
<<elseif $bullyevent is 6 and $pillory_tenant.special.name is "Leighton">>
<<npc Whitney>><<person1>>왜 그런지는 모르겠으나, 휘트니와 그 패거리들이 레이턴이 없는 틈을 타 교장이 돌아온다면 그들 중 적어도 한 명은 징계를 받게될만한 일을 하려 들 것이라는 느낌이 든다.
<br><br>
좋든 싫든, 그들이 하려는 일에 당신은 연관되지 않을 것이다...당장은 말이다.
<br><br>
<<link [[다음|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<<elseif $bullyevent is 6 and $pillory_tenant.special.name isnot "Leighton">><<set $bullyevent += 1>>
<<npc Whitney>><<person1>>휘트니가 모퉁이를 돌아 나오더니 당신에게로 와, 사물함 쪽으로 밀어붙인다. "내가 필요로 하던 암캐가 여기 있었군." <<hePost "은">> 손으로 당신의 가슴팍을 누르며 말한다. "교장실로 불려가게 되어서 말이지. 거기 가면 앉아서 한동안 강의나 듣게 될 거야. 그치만 지루하진 않을 거야. 네가 내 <<if $NPCList[0].penis isnot "none">>자지<<else>>보지<</if>>를 돌봐줄테니 말이야." <<HePost "은">> 당신의 목덜미를 붙잡고는 끌고 간다. "너넨 밖에서 기다리고 있어." <<hePost "은">> 친구들에게 말한다.
<br><br>
<<link [[내버려 둔다 (0:10)|Bully Detention]]>><<trauma 6>><<stress 6>><<set $submissive += 1>><<npcincr Whitney dom 1>><</link>><<gtrauma>><<gstress>><<garousal>><<gdom>>
<br>
<<link [[싸운다|Bully Fight]]>><<set $fightstart to 1>><<set $submissive -= 1>><<npcincr Whitney dom -1>><</link>><<ldom>>
<br>
<<elseif $bullyevent is 7>><<set $bullyevent += 1>>
<<if $whitneyromance is 1>>
<<npc Whitney>><<person1>>휘트니와 친구들이 당신을 둘러싼다. 휘트니는 당신을 사물함 쪽으로 밀어붙이고는 키스한다. <<HePost "은">> 손으로 당신의 손을 붙잡는다. <<HePost "은">> 뭔가를 속삭이려는듯 당신 쪽으로 몸을 기울이나, 그냥 귀를 살짝 깨물기만 한다. <<HePost "은">> 뒤로 물러나 친구들과 함께 떠나기 전에 살짝 외설적인 표정을 짓는다.
<<npcincr Whitney lust 5>><<glust>><<garousal>><<arousal 600>>
<br><br>
<<link [[무시한다|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<if $submissive lte 500>>
<<link [[휘트니의 발을 건다|Bully Trip]]>><<set $submissive -= 1>><</link>><<defianttext>><<npcincr Whitney dom -1>><<ldom>>
<br>
<</if>>
<<else>>
<<npc Whitney>><<person1>>휘트니와 친구들은 당신을 둘러싼다. 휘트니는 당신에게 달려<<if $leftarm is "bound" and $rightarm is "bound">>든다. 당신은 비틀거리며 뒤로 물러나면서 묶인 팔을 들려 한다.<<else>>들어, 당신이 비틀거리며 뒤로 물러나면서 몸을 보호하기 위해 팔을 들어올리게 만든다.<</if>> 하지만 <<hePost "은">> 바로 앞에서 멈추면서 웃는다. "너 너무 쉽게 겁먹어. 그냥 인사나 하려고 한 건데 말이야." 균형을 잃으면서, 당신은 엉덩방아를 찧는다. 웃음소리가 더 커진다. "정말이지 루저라니까. 가자 얘들아. 전염되기라도 하기 전에 말이야." <<tearful>> 당신은 자리에서 일어난다.
<<npcincr Whitney lust 5>><<glust>>
<br><br>
<<endevent>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<elseif $bullyevent is 8>><<set $bullyevent += 1>>
<<npc Whitney>><<person1>>휘트니와 친구들은 당신을 둘러싼다.
<<HePost "은">> 당신을 사물함 쪽으로 밀어붙인다. "오늘은 뭘 해줄까?" <<hePost "이">> 중얼거린다. "그래." <<HePost "이">> 씩 웃는다. "조금...쓰다듬어주지." <<HePost "이">> 당신의 머리를 쓰다듬자 친구들이 웃음을 터트린다.
<br><br>
<<link [[내버려 둔다|Bully Pat]]>><<npcincr Whitney love 1>><<npcincr Whitney dom 1>><<arousal 600>><</link>><<garousal>><<glove>><<gdom>>
<br>
<<link [[떨쳐낸다|Bully Shake]]>><<stress 6>><</link>><<gstress>>
<br>
<<elseif $bullyevent is 9>><<set $bullyevent += 1>>
<<if $worn.neck.collared is 1 and $NPCName[$NPCNameList.indexOf("Whitney")].dom gte 20>>
<<npc Whitney>><<person1>>휘트니와 친구들은 당신을 둘러싼다. <<HePost "은">> 당신을 사물함 쪽으로 밀어붙이고는 손가락으로 당신의 목덜미를 감싼 목걸이를 쓰다듬는다. "네가 네 분수를 알고 있어서 다행이야." <<hePost "이">> 말한다. "애완동물들은 옷을 입지 않지. 벗어. 속옷도 전부."
<br><br>
<<link [[내버려 둔다|Bully Strip 2]]>><<strip>><<trauma 6>><<stress 3>><<set $submissive += 1>><<npcincr Whitney dom 1>><</link>><<gtrauma>><<gstress>><<garousal>><<gdom>>
<br>
<<if $exhibitionism gte 55>>
<<link [[과시한다|Bully Strip Flaunt 2]]>><<strip>><<npcincr Whitney dom 1>><<set $submissive += 1>><<npcincr Whitney love 1>><</link>><<exhibitionist4>><<glove>><<gdom>>
<br>
<</if>>
<<link [[싸운다|Bully Fight]]>><<set $fightstart to 1>><<set $submissive -= 1>><<npcincr Whitney dom -1>><</link>><<ldom>>
<br>
<<elseif $NPCName[$NPCNameList.indexOf("Whitney")].dom gte 20 and $whitneyromance is 1 and $worn.neck.collared is 0>><<neckwear 21>>
<<npc Whitney>><<person1>>휘트니와 친구들이 당신을 둘러싼다. <<HePost "은">> 친구 한 명을 향해 당신을 밀치고, 그 친구도 다른 친구 쪽으로 당신을 밀친다. 그게 계속되고, 혼란스러운 와중에 무언가 목 주변을 꽉 잡는다. "내 선물이 어때?" <<hePost "이">> 당신의 귓가에 숨결을 불어넣으며 말한다. "네겐 딱 어울리는 것 같은데 말이야." <<HePost "과">> 친구들은 느긋하게 떠나간다.
<<npcincr Whitney lust 5>><<glust>><<garousal>><<arousal 600>>
<br><br>
<<endevent>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<npc Whitney>><<person1>>휘트니와 친구들이 옆을 지나쳐 갈 때 당신을 땅바닥으로 밀친다. "비켜, 걸레야." <<hePost "은">> 돌아보지도 않고 웃으며 지나간다. <<tearful>> 당신은 자리에서 일어난다.
<<npcincr Whitney lust 5>><<glust>>
<br><br>
<<endevent>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<elseif $bullyevent is 10>><<set $bullyevent += 1>>
<<if $whitneypantiescheck is 0 and $NPCName[$NPCNameList.indexOf("Whitney")].dom gte 18>>
<<npc Whitney>><<person1>>휘트니와 친구들이 당신을 둘러싼다. 휘트니는 당신을 사물함 쪽으로 밀어붙인다. "새 규칙이야, 걸레야." <<HePost "은">> 당신의 <<trClothes "lower" $worn.lower.name "name" "을">>_trResult 움켜쥔다. "속옷은 이제 입지마."
<br><br>
<<if $worn.under_lower.type.includes("naked")>>
<<if $submissive gte 1150>>
"미-미안." 당신이 웅얼거린다. "나-나 속옷 아-안 입고..."
<br><br>
<<elseif $submissive lte 850>>
당신은 휘트니를 흘끗 쳐다본다. "그런 지시라면 이미 따르고 있어."
<br><br>
<<else>>
"나-나 속옷 안 입고 있어..."
<br><br>
<</if>>
"한 발 앞서 생각하다니 좋네. 가끔 가다가 검사할 거야." <<hePost "이">> 웃는다. "입고 있다가 걸리지 않길 바라."
<br><br>
<<endevent>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><<set $whitneypantiescheck to 1>><</link>>
<br>
<<else>>
<<link [[내버려 둔다|Bully Panties]]>><<trauma 6>><<stress 3>><<set $submissive += 1>><<npcincr Whitney dom 1>><</link>><<gtrauma>><<gstress>><<garousal>><<gdom>>
<br>
<<link [[싸운다|Bully Fight]]>><<set $fightstart to 1>><<set $submissive -= 1>><<npcincr Whitney dom -1>><</link>><<ldom>>
<br>
<</if>>
<<elseif $whitneypantiescheck is 1>>
<<npc Whitney>><<person1>>휘트니와 친구들은 당신을 둘러싼다. "검사 시간이야." <<hePost "이">> 당신의 <<trClothes "lower" $worn.lower.name>>_trResult 아래로 손을 뻗으며 미소지은 채로 말한다.
<br><br>
<<if $worn.under_lower.type.includes("naked") and playerHasButtPlug()>>
<<He_ga>> 그 장난감을 느끼자 <<His_yi>> 눈이 커진다. "이런, 이건 재미있는 놀라움이군," <<he_nun>> 싱긋 웃는다.
<br><br>
"착하기도 하지." <<hePost "이">> 말한다. "다음에 또 검사하러 올게."
<br><br>
<<endevent>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $worn.under_lower.type.includes("naked")>>
"착하기도 하지." <<hePost "이">> 말한다. "다음에 또 검사하러 올게."
<br><br>
<<endevent>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
"나쁘기도 하지." 휘트니가 웃으며 꾸짖는다. "전부 가져가야겠어."
<br><br>
<<link [[내버려 둔다|Bully Panties]]>><<trauma 6>><<stress 3>><<set $submissive += 1>><<npcincr Whitney dom 1>><</link>><<gtrauma>><<gstress>><<garousal>><<gdom>>
<br>
<<link [[싸운다|Bully Fight]]>><<set $fightstart to 1>><<set $submissive -= 1>><<npcincr Whitney dom -1>><</link>><<ldom>>
<br>
<</if>>
<<else>>
<<npc Whitney>><<person1>>휘트니와 친구들은 당신을 둘러싸고는, 땅바닥에 밀친다. "누가 네 주인님인지 기억해." <<hePost "은">> 떠나기 전에 말한다. <<tearful>> 당신은 자리에서 일어난다.
<<npcincr Whitney lust 5>><<glust>>
<br><br>
<<endevent>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<elseif $bullyevent is 11>><<set $bullyevent += 1>>
<<if $whitney_toilet is undefined and $genderknown.includes("Whitney") and $NPCName[$NPCNameList.indexOf("Whitney")].dom gte 18>>
<<if $player.gender is $NPCName[$NPCNameList.indexOf("Whitney")].pronoun>>
<<npc Whitney>><<person1>>휘트니와 친구들은 당신을 둘러싼다. 휘트니는 히죽거리며 당신의 어깨를 붙잡는다. 그러고는 <<if $player.gender is "m">>여자<<else>>남자<</if>> 화장실에 집어넣으려 한다.
<br><br>
"새로운 규칙이야, 걸레야." <<hePost "이">> 말한다. "넌 <<if $player.gender is "m">>남자<<else>>여자<</if>>로선 실패한 인간이야. 그러니 나랑 같은 화장실을 쓸 자격이 없지." <<HePost "이">> 더욱 가까이 밀어붙인다.
<br><br>
<<link [[내버려 둔다|Bully Toilets]]>><</link>>
<br>
<<link [[싸운다|Bully Fight]]>><<set $fightstart to 1>><<set $submissive -= 1>><<npcincr Whitney dom -1>><</link>><<ldom>>
<<else>>
<<npc Whitney>><<person1>>휘트니와 <<his_yi>> 친구들은 당신을 둘러싼다. 휘트니는 히죽거리며 당신의 어깨를 붙잡는다. 그러고는 <<nnpc_genderPost "Whitney">> 화장실에 집어넣으려 한다.
<br><br>
"새로운 규칙이야, <<slut_a>>." <<hePost "이">> 말한다. "더는 나를 피해서 화장실로 숨지 못할 거야. 네가 <<if $player.gender is "m">>남자긴<<elseif $player.gender is "h">>괴물이긴<<else>>여자긴<</if>> 하지만, 내것이기도 해. 내가 쓰고 싶을 때 내 곁에 있어야 한단 말이야. 그러니까 앞으로는 <<nnpc_genderPost "Whitney">> 화장실을 쓰도록 해."
<br><br>
<<HePost "은">> 더욱 가까이 밀어붙인다.
<br><br>
<<link [[내버려 둔다|Bully Toilets]]>><</link>>
<br>
<<link [[싸운다|Bully Fight]]>><<set $fightstart to 1>><<set $submissive -= 1>><<npcincr Whitney dom -1>><</link>><<ldom>>
<</if>>
<<else>>
<<npc Whitney>><<person1>>휘트니와 친구들은 당신을 둘러싼다. <<HePost "은">> 당신의 양팔을 붙잡고, 머리 위로 올린 뒤, 당신을 사물함 쪽으로 밀어붙인다.
<br><br>
"내가 가장 좋아하는 걸레는 어떻게 지냈을라나?" <<hePost "은">> 제 몸을 당신 가까이 누르며 말한다.<<npcincr Whitney lust 5>><<glust>>
<br><br>
<<HePost "은">> 당신이 뭐라 대답하기도 전에 옆으로 밀친다. <<HePost "과">> 친구들은 한가로이 떠나간다.
<br><br>
<<tearful>> 당신은 바닥에서 일어난다.
<br><br>
<<endevent>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<elseif $bullyevent is 12>><<set $bullyevent += 1>>
/* parasite bully event */
<<if $parasitedisable is "f">>
뒤에서 두 손이 당신을 붙잡는다. 깜짝 놀라 뒤를 돌아보자, <<npc Whitney>><<generatey2>><<person1>>휘트니와 친구들이다. "안녕 <<slut_a>>," <<hePost "이">> 말한다. <<HePost "은">> 등 뒤에 무언가를 숨기고 있다. "선물을 하나 가져왔어. 네가 좋아할 것 같아서 말이야." <<HePost "은">> 작은 가방을 하나 꺼낸다. 혼란스러워 그냥 보고 있자니 <<hePost "은">> 즐거움과 혐오감이 이상하게 섞인 표정으로 가방 안에 손을 넣는다. 그 탓에 불안감이 더욱 커진다. 결국 뭐가 들었는지는 몰라도 <<hePost "은">> 손으로 내용물을 잡아내는 데에 성공하고는 가방 밖으로 꺼낸다. 기생충이다.
<br><br>
보자마자 소름이 돋더니, <<eventwhitneyparasiteadjective>> 상상이 머릿속에 떠오른다. 지금 생각나는 짓을 하려는 것은 아니겠지?
<<if $deviancy gte 75>><<arousal 20>><<garousal>><<else>><<stress 20>><<gstress>><</if>>
<br><br>
<<link [[내버려 둔다|Whitney Bully Parasite Event Submit]]>><<npcincr Whitney dom 1>><<set $submissive +=1>><</link>><<gdom>><<submissivetext>>
<br>
<<link [[도망가려 한다|Whitney Bully Parasite Event Escape Attempt]]>><<npcincr Whitney dom -1>><</link>><<physiquedifficulty 1 $physiquemax>><<ldom>>
<<else>>
<<npc Whitney>><<person1>>누군가 뒤에서 당신의 머리카락을 붙잡고는 머리를 홱 당긴다. 휘트니다. <<HePost "은">> 씩 웃고 친구들이 웃음을 터트린다.
<<npcincr Whitney lust 5>><<glust>><<gstress>><<stress 6>><<gtrauma>><<trauma -6>>
<br><br>
<<link [[참는다|Bully Hair]]>><<npcincr Whitney dom 1>><</link>><<gdom>>
<br>
<<link [[밀친다|Bully Hair Shove]]>><<pain 4>><<npcincr Whitney dom -1>><</link>><<ldom>><<gpain>><<ltrauma>><<trauma -6>>
<br>
<</if>>
<<elseif $bullyevent is 13>><<set $bullyevent += 1>>
<<npc Whitney>><<person1>>
A pair of hands grab you from behind and give you a shove.
<<if $physique gte random(4000,16000)>>
You barely manage to keep your footing.
<br><br>
A puff of smoke greets you as you turn to face your assailants. You cough and wave it away, giving way to Whitney's smiling face. <<He>> thrusts a stack of textbooks into your arms.
<br><br>
"I'm tired. Carry my books."
<br><br>
<<link [[따른다|Bully Textbooks]]>><<set $phase to 0>><<trauma 6>><<stress 3>><<sub 1>><<npcincr Whitney dom 1>><</link>><<gtrauma>><<gstress>><<gdom>>
<br>
<<link [[싸운다|Bully Fight]]>><<set $fightstart to 1>><<set $submissive -= 1>><<npcincr Whitney dom -1>><</link>><<ldom>>
<br>
<<else>>
The force sends you tumbling down, face-first. You try to brace yourself, but something heavy thuds onto your back. You plummet to the ground, and end up sprawled out on the tile.<<pain 2>><<gpain>>
<br><br>
A burnt cigarette falls by your face, followed by a heel crunching it out. "Hey, slut," barks Whitney from above. "I'm tired. Carry my books."
<br><br>
<<link [[따른다|Bully Textbooks]]>><<set $phase to 1>><<trauma 6>><<stress 3>><<sub 1>><<npcincr Whitney dom 1>><</link>><<gtrauma>><<gstress>><<gdom>>
<br>
<<link [[싸운다|Bully Fight]]>><<set $fightstart to 1>><<set $submissive -= 1>><<npcincr Whitney dom -1>><</link>><<ldom>>
<br>
<</if>>
<<else>>
<<set $bullyevent to 4>>
<<npc Whitney>><<person1>>누군가 뒤에서 당신의 머리카락을 붙잡고는 머리를 홱 당긴다. 휘트니다. <<HePost "은">> 씩 웃고 친구들이 웃음을 터트린다.
<<npcincr Whitney lust 5>><<glust>><<gstress>><<stress 6>><<gtrauma>><<trauma -6>>
<br><br>
<<link [[참는다|Bully Hair]]>><<npcincr Whitney dom 1>><</link>><<gdom>>
<br>
<<link [[밀친다|Bully Hair Shove]]>><<pain 4>><<npcincr Whitney dom -1>><</link>><<ldom>><<gpain>><<ltrauma>><<trauma -6>>
<br>
<</if>>
<</widget>>
<<widget "eventwhitneyparasitecontinue">>
/* roll of the die where they place what parasite */
/* 6 possibilities, 2 kinds of parasite, 3 target locations */
/* rng is set to _roll so we can have random events in this */
<<if $worn.genitals.type.includes("chastity")>>
<<set $rng to random(2, 5)>>
<<else>>
<<set $rng to random(0, 5)>>
<</if>>
<<set _eventnum to $rng>>
/* lets handle common events in one place */
<<if $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked") and $worn.under_lower.type.includes("naked") or $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked") and $worn.genitals.type.includes("chastity")>>
<<eventwhitneyparasitepeniscomment>>
<<else>>
<<if _eventnum is 0 or _eventnum is 1>>
<<eventwhitneyparasiteexposelower>>
/* lets comment on penis size if we have one */
<<set _iscrowd to 0>>
<<eventwhitneyparasitepeniscomment>>
<<elseif _eventnum is 2 or _eventnum is 3>>
<<eventwhitneyparasiteexposebutt>>
<<elseif _eventnum is 4 or _eventnum is 5>>
<<eventwhitneyparasiteexposeupper>>
<</if>>
<</if>>
<br><br>
<<switch _eventnum>>
<<case 0>>
<<if !$player.vaginaExist and !$player.penisExist>>
<<eventwhitneyparasitenogenitalspresent>>
<<else>>
<<if $player.penisExist and !$parasite.penis.name>>
무력하게 <<genitalsPost "이">> 노출된 상태에서는 휘트니가 히죽거리며 성게형 기생충을 은밀한 부위로 가져가는 것을 멈출 수가 없다. 기생충은 곧바로 달라붙는다. 녀석이 내는 질벅한 소리는 역겨운 만큼이나 음란하다.
<<parasite penis urchin>>
<br><br>
<<eventwhitneyparasitesucessful>>
<<elseif $player.vaginaExist and !$parasite.clit.name and !$player.penisExist>>
무력하게 <<genitalsPost "이">> 노출된 상태에서는 휘트니가 히죽거리며 성게형 기생충을 은밀한 부위로 가져가는 것을 멈출 수가 없다. 기생충은 곧바로 달라붙는다. 녀석이 내는 질벅한 소리는 역겨운 만큼이나 음란하다.
<<parasite clit urchin>>
<br><br>
<<eventwhitneyparasitesucessful>>
<<else>>
<<eventwhitneyparasitehasparasiteson>>
<</if>>
<</if>>
<<case 1>>
<<if !$player.vaginaExist and !$player.penisExist>>
<<eventwhitneyparasitenogenitalspresent>>
<<else>>
<<if $player.penisExist and !$parasite.penis.name>>
무력하게 <<genitalsPost "이">> 노출된 상태에서는 휘트니가 히죽거리며 슬라임 기생충을 은밀한 부위로 가져가는 것을 멈출 수가 없다. 기생충은 곧바로 달라붙는다. 녀석이 내는 질벅한 소리는 역겨운 만큼이나 음란하다.
<<parasite penis slime>>
<br><br>
<<eventwhitneyparasitesucessful>>
<<elseif $player.vaginaExist and !$parasite.clit.name and !$player.penisExist>>
무력하게 <<genitalsPost "이">> 노출된 상태에서는 휘트니가 히죽거리며 슬라임 기생충을 은밀한 부위로 가져가는 것을 멈출 수가 없다. 기생충은 곧바로 달라붙는다. 녀석이 내는 질벅한 소리는 역겨운 만큼이나 음란하다.
<<parasite clit slime>>
<br><br>
<<eventwhitneyparasitesucessful>>
<<else>>
<<eventwhitneyparasitehasparasiteson>>
<</if>>
<</if>>
<<case 2>>
<<if !$parasite.bottom.name>>
<<bottomPost "이">> 노출된 상태에서는 휘트니가 히죽거리며 성게형 기생충을 은밀한 구멍으로 가져가는 것을 멈출 수가 없다. 기생충은 곧바로 꿈틀거리며 그 안으로 들어간다. 녀석이 내는 질벅한 소리는 역겨운 만큼이나 음란하다.
<<parasite bottom urchin>><<arousal 5>><<garousal>>
<br><br>
<<eventwhitneyparasitesucessful>>
<<else>>
<<eventwhitneyparasitehasparasiteson>>
<</if>>
<<case 3>>
<<if !$parasite.bottom.name>>
<<bottomPost "이">> 노출된 상태에서는 휘트니가 히죽거리며 슬라임 기생충을 은밀한 구멍으로 가져가는 것을 멈출 수가 없다. 기생충은 곧바로 꿈틀거리며 그 안으로 들어간다. 녀석이 내는 질벅한 소리는 역겨운 만큼이나 음란하다.
<<parasite bottom slime>><<arousal 5>><<garousal>>
<br><br>
<<eventwhitneyparasitesucessful>>
<<else>>
<<eventwhitneyparasitehasparasiteson>>
<</if>>
<<case 4>>
<<if !$parasite.nipples.name>>
<<breastsPost "이">> 노출된 상태에서는 휘트니가 히죽거리며 성게형 기생충을 떨리는 가슴 쪽으로 가져가는 것을 멈출 수가 없다. 기생충은 곧바로 달라붙는다. 녀석이 내는 질벅한 소리는 역겨운 만큼이나 음란하다.
<<parasite nipples urchin>><<arousal 5>><<garousal>>
<br><br>
<<eventwhitneyparasitesucessful>>
<<else>>
<<eventwhitneyparasitehasparasiteson>>
<</if>>
<<case 5>>
<<if !$parasite.nipples.name>>
<<breastsPost "이">> 노출된 상태에서는 휘트니가 히죽거리며 슬라임 기생충을 떨리는 가슴 쪽으로 가져가는 것을 멈출 수가 없다. 기생충은 곧바로 달라붙는다. 녀석이 내는 질벅한 소리는 역겨운 만큼이나 음란하다.
<<parasite nipples slime>><<arousal 5>><<garousal>>
<br><br>
<<eventwhitneyparasitesucessful>>
<<else>>
<<eventwhitneyparasitehasparasiteson>>
<</if>>
<</switch>>
<<if _iscrowd is 1>>
당신이 이토록 굴욕적인 방식으로 범해지는 것을 지켜보고는 만족한 관중들은 당신을 보면서 웃고 떠들며 해산한다. <<status -30>><<llcool>>
<</if>>
<<endevent>>
<<clotheson>>
<br><br>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<</widget>>
<<widget "eventwhitneyparasiteadjective">>
<<if $deviancy gte 75>>
<<print ["음란한", "기분 좋게 <<EZdisgusting>>"].pluck()>>
<<else>>
<<EZdisgusting>>
<</if>>
<</widget>>
<<widget "eventwhitneyparasiteexposelower">>
"얘들아, <<phimPost "을">> 준비시켜." 휘트니가 명령한다. <<HePost "이">> 앞으로 걸어나오자 <<eventwhitneyparasiteadjective>> 생각이 머릿속에 잔뜩 떠오르며, 당신에게 무슨 짓을 할지가 궁금해진다. 양팔이 붙잡히고 완전히 무력한 상황이 되자 당신은 그들이
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
치마를 허리보다 더 높게 들추어
<<if not $worn.under_lower.exposed>>
<<set $rng to random(0, 3)>>
<<if $rng is 3>>
<<trClothes "under_lower" $worn.under_lower.name "name" "을">>_trResult 완전히 찢어버려,<<underlowerruined>>
<<else>>
<<trClothes "under_lower" $worn.under_lower.name "name" "을">>_trResult 벗겨,<<underlowerstrip>>
<</if>>
<</if>> 휘트니에게, 학교 복도의 서늘한 공기에, 지나다니던 모든 이들에게 <<genitalsPost "을">> 노출시키는 걸 어떻게 막을 방법이 없다.
<<else>>
옷을 거칠게 잡아당겨, 휘트니에게, 학교 복도의 서늘한 공기에, 지나다니던 모든 이들에게 <<genitalsPost "을">> 노출시키는 걸 어떻게 막을 방법이 없다.
<</if>>
<<if !$worn.genitals.type.includes("hidden")>>
<<run $genderknown.pushUnique("Whitney")>>
<</if>>
<<schoolrep_naked>>
<</widget>>
<<widget "eventwhitneyparasiteexposeupper">>
"얘들아, <<phimPost "을">> 준비시켜." 휘트니가 <<his_yi>> 친구들에게 명령한다. <<HePost "이">> 앞으로 걸어나오자 <<eventwhitneyparasiteadjective>> 생각이 머릿속에 잔뜩 떠오르며, 당신에게 무슨 짓을 할지가 궁금해진다. 양팔이 붙잡히고 완전히 무력한 상황이 되자 당신은 그들이
<<set $rng to random(0, 3)>>
<<if $rng is 3>>
손으로 당신의 옷을 붙잡아 찢어버려, 완전히 걸레짝으로 만드는 걸 어떻게 막을 방법이 없다. 이제 당신의 상체는 휘트니에게, 학교 복도의 서늘한 공기에, 지나다니던 모든 이들에게 완전히 노출되었다.
<<upperruined>>
<<else>>
옷을 붙잡고는 끌어당겨, 양쪽 <<nipples_rul>> 모두 노출시켜 구경꾼들을 즐겁게 해주는 것을 어떻게 막을 방법이 없다.
<</if>>
<</widget>>
<<widget "eventwhitneyparasiteexposebutt">>
"얘들아, <<phimPost "을">> 준비시켜." 휘트니가 <<his_yi>> 친구들에게 명령한다. <<HePost "이">> 앞으로 걸어나오자 <<eventwhitneyparasiteadjective>> 생각이 머릿속에 잔뜩 떠오르며, 당신에게 무슨 짓을 할지가 궁금해진다. 양팔이 붙잡히고 완전히 무력한 상황이 되자 당신은 그들이
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
당신을 붙잡고는 앞으로 숙이게 한 뒤, 치마 단을 붙잡아 등 위로 들어올려 휘트니에게, 학교 복도의 서늘한 공기에, 지나다니던 모든 이들에게 은밀한 구멍을 완전히 노출시키는 것을 어떻게 막을 방법이 없다.
<<else>>
당신을 붙잡고는 앞으로 숙이게 한 뒤, 허리 밴드를 붙잡아 무릎 아래로 내려 휘트니에게, 학교 복도의 서늘한 공기에, 지나다니던 모든 이들에게 은밀한 구멍을 완전히 노출시키는 것을 어떻게 막을 방법이 없다.
<</if>>
<</widget>>
<<widget "eventwhitneyparasitepeniscomment">>
<<if $player.penisExist>>
<<if $player.penissize is 4 or $player.penissize lte 1>>
지나가던 학생이 당신의 노출된 성기를 보고는 발걸음을 멈추고 멍하니 쳐다보고 있다가, 곧 웃음을 터트린다.
<<Penisremarkstopquote>>
<<incgpenisinsecurity>>
<<set $rng to random(0, 5)>>
<<if $rng isnot 5>>
<br><br>
그 바람에 학생들이 조금 몰려들어, 당신이 공개적으로 굴욕을 받는 모습을 보며 즐긴다.
<<arousal 20>><<stress 20>><<trauma 20>><<garousal>><<gstress>><<gtrauma>>
<<set _iscrowd to 1>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "eventwhitneyparasitenogenitalspresent">>
/* i have no idea under what circumstances this would occur but cover your bases i guess */
"이게 뭐야, 네 성기 어딨어?" <<hePost "은">> 당신의 기이한 무성적인 신체를 보고는 혼란스러워하며 뒤로 물러난다.
"아니, 아니, 아니, 이건 너무 이상하잖아. 난 여기서 나가야겠어." 휘트니는 그렇게 말하고는 기생충을 던져버린 뒤 뒤로 물러난다. 당신에게 성기가 없다는 것이 너무 큰 충격이었나보다.
어찌 되었든, 강제로 노출하게 되는 건 어딘가 꼴리는 구석이 있다.
<</widget>>
<<widget "eventwhitneyparasitehasparasiteson">>
"아, 이미 달라붙은게 있었구나. 그럼 오늘 이건 못 쓰겠는걸."
살짝 짜증이 났는지, 지나가던 얼간이에게 기생충을 내던지고, 그는 깜짝 놀라 달아난다. 휘트니는 그러고는 다른 학생들 앞에서 강제로 옷이 다 벗겨진 당신이 다시 몸을 추스르게 내버려 둔다.
<</widget>>
<<widget "eventwhitneyparasitesucessful">>
"너무 즐기진 말도록 해, <<slut_a>>." 휘트니는 그렇게 당신을 <<print ["놀리고는", "조롱하고는"].pluck()>>, <<his_yi>> 친구들에게 당신을 놔주라는 몸짓을 한 뒤 한가로이 떠나간다.
<<print [
"그들의 손아귀에서 벗어나자 당신은 학우들 앞에서 능욕을 당한 뒤에 ",
"그들의 손아귀에서 벗어나자 당신은 학우들 앞에서 굴욕을 당한 뒤에 ",
].pluck()>>
<<print [
"남아있는 자존심의 파편이라도 ",
"남아있는 자존심을 ",
].pluck()>>
어떻게든 모아보려고 한다.
<</widget>>
<<widget "schoolbullyoutside">>
<<if $whitneyReunionScene isnot undefined>>
<<npc Whitney>><<person1>>
<<unset $whitneyReunionScene>>
As you step onto the playground, something grabs your arm. Before you can react, you're yanked backwards and find yourself face-to-face with Whitney. <<His>> goons flank you, preventing escape. "There you are, bitch," Whitney says, looking aggravated. "What? You didn't think I'd notice when my favourite slut goes missing?" You're unable to respond as <<he>> presses <<his>> lips against your mouth, kissing you.<<takeKissVirginity "Whitney" "loveInterest">>
<br><br>
Whitney's arm wraps around your waist as <<he>> holds the back of your head still. <<He>> leans forward, forcing you to bend backward. Jeers erupt from <<his>> goons as they watch in anticipation.
<br><br>
"Fuck <<phim>>!"
<br>
"Beat <<phim>>!"
<br>
"Take <<pher>> clothes!"
<br><br>
Whitney glares at you, <<his>> grip the only thing keeping you from falling. You swear you see the faintest trace of a tear in <<his>> eye. Before it goes any further, <<he>> drops you on the floor.
<br><br>
Whitney's breathing is heavier. <<He>> speaks, "Only... I get to kidnap you. Got it?" <<He>> roughly shoves you through the gate, not taking <<his>> eyes off you.<<npcincr Whitney dom 3>><<stress 6>><<gstress>><<ggdom>>
<br><br>
<<endevent>><<set $eventskip to 1>>
<<playground>>
<<elseif $bullyeventoutside is 0>><<set $bullyeventoutside += 1>>
<<npc Whitney>><<person1>>모퉁이를 돌자, 휘트니 패거리와 마주친다. "이게 누구야." <<hePost "이">> 말한다. <<HisPost "의">> 친구들이 당신을 둘러싸 당신을 가둔다. "마침 잘됐네. 우리도 학교를 나가려던 참이거든. 따라와." <<HePost "은">> 당신의 팔을 붙잡는다.
<br><br>
<<link [[내버려 둔다 (0:20)|Bully Theft]]>><<set $submissive += 1>><<npcincr Whitney dom 1>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>><<gdom>>
<br>
<<link [[싸운다|Bully Outside Fight]]>><<set $submissive -= 1>><<npcincr Whitney dom -1>><<set $fightstart to 1>><</link>><<ldom>>
<br>
<<elseif $bullyeventoutside is 1>>
<<set $bullyeventoutside += 1>>
<<npc Whitney>><<person1>>누군가 달려오는 소리가 들려온다. 휘트니와 패거리가 당신을 둘러싼다. "이게 누구야." <<hePost "이">> 말한다. "마침 찾고 있었는데." <<HePost "은">> 당신의 팔을 붙잡는다.
<br><br>
<<link [[내버려 둔다 (0:20)|Bully Light]]>><<set $submissive += 1>><<npcincr Whitney dom 1>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>><<gdom>>
<br>
<<link [[싸운다|Bully Outside Fight]]>><<set $submissive -= 1>><<npcincr Whitney dom -1>><<set $fightstart to 1>><</link>><<ldom>>
<br>
<<elseif $bullyeventoutside is 2>>
<<set $bullyeventoutside += 1>>
<<if $whitneyromance is 1>>
<<npc Whitney>><<person1>>휘트니가 당신에게 다가온다. <<HePost "은">> 당신을 벽 쪽으로 밀친다. <<HisPost "의">> 친구들이 옆에 다가와 선다. "자." <<hePost "이">> 말한다. "네 의무를 수행할 시간이야." <<HePost "은">> 당신의 팔을 붙잡는다.
<br><br>
<<link [[내버려 둔다 (0:20)|Bully Romance]]>><<set $submissive += 1>><<npcincr Whitney dom 1>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>><<gdom>>
<br>
<<link [[싸운다|Bully Outside Fight]]>><<set $submissive -= 1>><<npcincr Whitney dom -1>><<set $fightstart to 1>><</link>><<ldom>>
<br>
<<else>>
<<npc Whitney>><<person1>>누군가 달려오는 소리가 들린다. 휘트니가 당신과 부딪히며, 바닥에 나동그라지게 만든다. <<HePost "은">> 당신의 등 위에 올라타 발을 머리 위에 올려놓는다. "이거 편한걸." <<hePost "이">> 말한다. "계속 이러고 있을 순 없어서 아쉽네." <<HePost "은">> 자리에서 일어난다. "나중에 또 보자, 걸레야."
<<gtrauma>><<gstress>><<gpain>><<trauma 6>><<stress 6>><<set $pain += 60>><<npcincr Whitney lust 5>><<glust>>
<br><br>
<<tearful>> 당신은 자리에서 일어난다.
<br><br>
<<endevent>>
<<set $eventskip to 1>>
<<playground>>
<</if>>
<<elseif $bullyeventoutside is 3>>
<<set $bullyeventoutside += 1>>
<<npc Whitney>><<person1>>
정문으로 가자 휘트니가 보인다. <<HePost "은">> 씩 웃으며 친구 한 명을 옆으로 밀어낸 뒤 당신에게 다가온다.
<br><br>
"야." <<hePost "이">> 말한다. "따라와." <<HePost "은">> 당신의 어깨 위에 팔을 두르고는 정문 밖으로 당신을 데려가려 한다. <<HisPost "의">> 친구들이 당신의 옆에 선다.
<br><br>
<<link [[내버려 둔다 (0:20)|Bully Strip Theft]]>><<set $submissive += 1>><<npcincr Whitney dom 1>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>><<gdom>>
<br>
<<link [[싸운다|Bully Outside Fight]]>><<set $submissive -= 1>><<npcincr Whitney dom -1>><<set $fightstart to 1>><</link>><<ldom>>
<br>
<<elseif $bullyeventoutside is 4>>
<<set $bullyeventoutside += 1>>
<<npc Whitney>><<person1>>누군가 당신의 머리카락을 붙잡는다. 휘트니다. "이리 와, 걸레야." <<hePost "이">> 머리카락을 당기며 말한다. "함께 가줘야 할 곳이 있어."
<br><br>
<<link [[내버려 둔다 (0:20)|Bully Whore]]>><<set $submissive += 1>><<npcincr Whitney dom 1>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>><<gdom>>
<br>
<<link [[싸운다|Bully Outside Fight]]>><<set $submissive -= 1>><<npcincr Whitney dom -1>><<set $fightstart to 1>><</link>><<ldom>>
<br>
<<else>>
<<set $bullyeventoutside to 0>>
<<npc Whitney>><<person1>>
휘트니가 모퉁이에서 불쑥 튀어나오더니 <<his_yi>> 팔을 당신의 어깨 위에 올린다. 곧 <<hisPost "의">> 친구들도 나타나, 당신을 벽 쪽으로 몰아붙인다.
<br><br>
"마침 보고 싶었는데 걸레가 여깄네." <<hePost "이">> 말한다.
<<if $skin.forehead.special is "Whitney" and $skin.forehead.pen is "tattoo" and $bodywritingLvl gte 2>>
<<HePost "은">> 당신의 <span class="lewd">"<<print $skin.forehead.writing>>" 문신</span>을 확인한다.
"좋아. 여전히 제대로 써있어." <<HePost "은">> 혀로 당신의 얼굴을 살짝 핥은 뒤, 당신을 밀친다. "나중에 또 보자, 걸레야."
<<glove>><<npcincr Whitney love 1>><<gdom>><<npcincr Whitney dom 1>><<glust>><<npcincr Whitney lust 1>>
<<if $whitneyromance isnot 1>>
<<gtrauma>><<trauma 6>>
<</if>>
<<gstress>><<stress 6>><<garousal>><<arousal 600>>
<br><br>
<<endevent>><<set $eventskip to 1>>
<<playground>>
<<elseif $skin.left_cheek.special is "Whitney" and $skin.left_cheek.pen is "tattoo" and $bodywritingLvl gte 2>>
<<if $worn.face.type.includes("mask")>>
<<HePost "은">> 당신의 마스크를 젖히고는 <span class="lewd">"<<print $skin.left_cheek.writing>>" 문신</span>을 확인한다.
<<else>>
<<HePost "은">> 당신의 <span class="lewd">"<<print $skin.left_cheek.writing>>" 문신</span>을 확인한다.
<</if>>
"좋아. 여전히 제대로 써있어." <<HePost "은">> 혀로 당신의 얼굴을 살짝 핥은 뒤, 당신을 밀친다. "나중에 또 보자, 걸레야."
<<glove>><<npcincr Whitney love 1>><<gdom>><<npcincr Whitney dom 1>><<glust>><<npcincr Whitney lust 1>>
<<if $whitneyromance isnot 1>>
<<gtrauma>><<trauma 6>>
<</if>>
<<gstress>><<stress 6>><<garousal>><<arousal 600>>
<br><br>
<<endevent>><<set $eventskip to 1>>
<<playground>>
<<elseif $skin.right_cheek.special is "Whitney" and $skin.right_cheek.pen is "tattoo" and $bodywritingLvl gte 2>>
<<if $worn.face.type.includes("mask")>>
<<HePost "은">> 당신의 마스크를 젖히고는 <span class="lewd">"<<print $skin.right_cheek.writing>>" 문신</span>을 확인한다.
<<else>>
<<HePost "은">> 당신의 <span class="lewd">"<<print $skin.right_cheek.writing>>" 문신</span>을 확인한다.
<</if>>
"좋아. 여전히 제대로 써있어." <<HePost "은">> 혀로 당신의 얼굴을 살짝 핥은 뒤, 당신을 밀친다. "나중에 또 보자, 걸레야."
<<glove>><<npcincr Whitney love 1>><<gdom>><<npcincr Whitney dom 1>><<glust>><<npcincr Whitney lust 1>>
<<if $whitneyromance isnot 1>>
<<gtrauma>><<trauma 6>>
<</if>>
<<gstress>><<stress 6>><<garousal>><<arousal 600>>
<br><br>
<<endevent>><<set $eventskip to 1>>
<<playground>>
<<elseif $skin.left_shoulder.special is "Whitney" and $skin.left_shoulder.pen is "tattoo" and $bodywritingLvl gte 2>>
<<if $worn.upper.open is 1 or $worn.upper.name is "naked">>
<<HePost "은">> 당신의 <span class="lewd">"<<print $skin.left_shoulder.writing>>" 문신</span>을 확인한다.
<<else>>
<<HePost "은">> 당신의 <<trClothes "upper" $worn.upper.name "name" "을">>_trResult 홱 내리고는 <span class="lewd">"<<print $skin.left_shoulder.writing>>" 문신</span>을 확인한다.
<</if>>
"좋아. 여전히 제대로 써있어." <<HePost "은">> 혀로 당신의 얼굴을 살짝 핥은 뒤, 당신을 밀친다. "나중에 또 보자, 걸레야."
<<glove>><<npcincr Whitney love 1>><<gdom>><<npcincr Whitney dom 1>><<glust>><<npcincr Whitney lust 1>>
<<if $whitneyromance isnot 1>>
<<gtrauma>><<trauma 6>>
<</if>>
<<gstress>><<stress 6>><<garousal>><<arousal 600>>
<br><br>
<<endevent>><<set $eventskip to 1>>
<<playground>>
<<elseif $skin.right_shoulder.special is "Whitney" and $skin.right_shoulder.pen is "tattoo" and $bodywritingLvl gte 2>>
<<if $worn.upper.open is 1 or $worn.upper.name is "naked">>
<<HePost "은">> 당신의 <span class="lewd">"<<print $skin.right_shoulder.writing>>" 문신</span>을 확인한다.
<<else>>
<<HePost "은">> 당신의 <<trClothes "upper" $worn.upper.name "name" "을">>_trResult 홱 내리고는 <span class="lewd">"<<print $skin.right_shoulder.writing>>" 문신</span>을 확인한다.
<</if>>
"좋아. 여전히 제대로 써있어." <<HePost "은">> 혀로 당신의 얼굴을 살짝 핥은 뒤, 당신을 밀친다. "나중에 또 보자, 걸레야."
<<glove>><<npcincr Whitney love 1>><<gdom>><<npcincr Whitney dom 1>><<glust>><<npcincr Whitney lust 1>>
<<if $whitneyromance isnot 1>>
<<gtrauma>><<trauma 6>>
<</if>>
<<gstress>><<stress 6>><<garousal>><<arousal 600>>
<br><br>
<<endevent>><<set $eventskip to 1>>
<<playground>>
<<elseif $skin.forehead.special is "Whitney" and $bodywritingLvl gte 2>>
<<HePost "은">> 당신의 이마를 쓰다듬는다. "아직 써있네. 좋아." <<HePost "은">> 당신의 목덜미를 붙잡는다. "영구 문신으로 바꾸자고." <<HePost "은">> 당신을 끌고 거리로 나간다.
<br><br>
<<set $phase to 2>>
<<link [[내버려 둔다 (0:20)|Bully Tattoo]]>><<set $submissive += 1>><<npcincr Whitney dom 1>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>><<gdom>>
<br>
<<link [[싸운다|Bully Outside Fight]]>><<set $submissive -= 1>><<npcincr Whitney dom -1>><<set $fightstart to 1>><</link>><<ldom>>
<br>
<<elseif ($skin.left_cheek.special is "Whitney" or $skin.right_cheek.special is "Whitney") and $bodywritingLvl gte 2>>
<<if $worn.upper.type.includes("mask")>>
<<HePost "은">> 당신의 마스크를 옆으로 젖힌 뒤 당신의 뺨을 쓰다듬는다. "아직 써있네. 좋아." <<HePost "은">> 당신의 목덜미를 붙잡는다. "영구 문신으로 바꾸자고." <<HePost "은">> 당신을 끌고 거리로 나간다.
<<else>>
<<HePost "은">> 당신의 뺨을 쓰다듬는다. "아직 써있네. 좋아." <<HePost "은">> 당신의 목덜미를 붙잡는다. "영구 문신으로 바꾸자고." <<HePost "은">> 당신을 끌고 거리로 나간다.
<</if>>
<br><br>
<<set $phase to 2>>
<<link [[내버려 둔다 (0:20)|Bully Tattoo]]>><<set $submissive += 1>><<npcincr Whitney dom 1>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>><<gdom>>
<br>
<<link [[싸운다|Bully Outside Fight]]>><<set $submissive -= 1>><<npcincr Whitney dom -1>><<set $fightstart to 1>><</link>><<ldom>>
<br>
<<elseif ($skin.left_shoulder.special is "Whitney" or $skin.right_shoulder.special is "Whitney") and $bodywritingLvl gte 2>>
<<if $worn.upper.open is 1 or $worn.upper.name is "naked">>
<<HePost "은">> 당신의 어깨를 쓰다듬는다. "아직 써있네. 좋아." <<HePost "은">> 당신의 목덜미를 붙잡는다. "영구 문신으로 바꾸자고." <<HePost "은">> 당신을 끌고 거리로 나간다.
<<else>>
<<HePost "은">> 당신의 <<trClothes "upper" $worn.upper.name "name" "을">>_trResult 붙잡아 내리고는 어깨를 쓰다듬는다. "아직 써있네. 좋아." <<HePost "은">> 당신의 목덜미를 붙잡는다. "영구 문신으로 바꾸자고." <<HePost "은">> 당신을 끌고 거리로 나간다.
<</if>>
<br><br>
<<set $phase to 2>>
<<link [[내버려 둔다 (0:20)|Bully Tattoo]]>><<set $submissive += 1>><<npcincr Whitney dom 1>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>><<gdom>>
<br>
<<link [[싸운다|Bully Outside Fight]]>><<set $submissive -= 1>><<npcincr Whitney dom -1>><<set $fightstart to 1>><</link>><<ldom>>
<br>
<<elseif $skin.forehead.pen is "pen" and $bodywritingLvl gte 2>>
<<bodywriting_clear forehead>>
<<HePost "은">> 앞으로 몸을 숙이고는 당신의 이마를 살짝 핥은 뒤, 소매로 문지른다. "더 좋은 생각이 났어." <<HePost "은">> 주머니에서 펜을 한 자루 꺼낸다. "가만히 있어."
<br><br>
<<set $phase to 1>>
<<link [[내버려 둔다 (0:20)|Bully Tattoo Write]]>><<set $submissive += 1>><<npcincr Whitney dom 1>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>><<gdom>>
<br>
<<link [[싸운다|Bully Outside Fight]]>><<set $submissive -= 1>><<npcincr Whitney dom -1>><<set $fightstart to 1>><</link>><<ldom>>
<br>
<<elseif ($skin.left_cheek.pen is "pen" or $skin.right_cheek.pen is "pen" or $skin.left_cheek.pen is "lipstick" or $skin.right_cheek.pen is "lipstick" or $skin.left or $skin.left_cheek.pen is "mud" or $skin.right_cheek.pen is "pen" or $skin.left) and $bodywritingLvl gte 2>>
<<if $skin.left_cheek.pen is "pen" or $skin.left_cheek is "lipstick" or $skin.left_cheek is "mud">>
<<bodywriting_clear left_cheek>>
<<else>>
<<bodywriting_clear right_cheek>>
<</if>>
<<if $worn.face.type.includes("mask")>>
<<HePost "은">> 앞으로 몸을 숙여, 당신의 마스크를 젖힌 뒤, 뺨을 살짝 핥는다.
<<else>>
<<HePost "은">> 앞으로 몸을 숙여, 당신의 뺨을 살짝 핥는다.
<</if>>
"더 좋은 생각이 났어." <<HePost "은">> 소매로 당신의 얼굴을 문지르며 주머니에서 펜을 한 자루 꺼낸다. "가만히 있어."
<br><br>
<<set $phase to 1>>
<<link [[내버려 둔다 (0:20)|Bully Tattoo Write]]>><<set $submissive += 1>><<npcincr Whitney dom 1>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>><<gdom>>
<br>
<<link [[싸운다|Bully Outside Fight]]>><<set $submissive -= 1>><<npcincr Whitney dom -1>><<set $fightstart to 1>><</link>><<ldom>>
<br>
<<elseif ($skin.left_shoulder.pen is "pen" or $skin.right_shoulder.pen is "pen" or $skin.left_shoulder.pen is "lipstick" or $skin.right_shoulder.pen is "lipstick" or $skin.left_shoulder.pen is "mud" or $skin.right_shoulder.pen is "mud") and $bodywritingLvl gte 2>>
<<if $skin.left_shoulder.pen is "pen" or $skin_left_shoulder is "lipstick" or $skin.left_shoulder is "mud">>
<<bodywriting_clear left_shoulder>>
<<else>>
<<bodywriting_clear right_shoulder>>
<</if>>
<<if $worn.upper.open is 1 or $worn.upper.name is "naked">>
<<HePost "은">> 몸을 앞으로 숙여 당신의 어깨를 핥으면서, 주머니에서 펜을 한 자루 꺼낸다. "더 좋은 생각이 났어." <<HePost "은">> 소매로 당신의 어깨를 문지른다. "가만히 있어."
<<else>>
<<HePost "은">> 몸을 앞으로 숙여, <<trClothes "upper" $worn.upper.name "name" "을">>_trResult 옆으로 젖힌 뒤, 당신의 어깨를 살짝 핥는다. "더 좋은 생각이 났어." <<HePost "은">> 주머니에서 펜을 한 자루 꺼내며 소매로 당신의 어깨를 문지른다. "가만히 있어."
<</if>>
<br><br>
<<set $phase to 1>>
<<link [[내버려 둔다 (0:20)|Bully Tattoo Write]]>><<set $submissive += 1>><<npcincr Whitney dom 1>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>><<gdom>>
<br>
<<link [[싸운다|Bully Outside Fight]]>><<set $submissive -= 1>><<npcincr Whitney dom -1>><<set $fightstart to 1>><</link>><<ldom>>
<br>
<<elseif !$skin.forehead.pen and $bodywritingLvl gte 2>>
<<HePost "은">> 몸을 앞으로 숙여 당신의 이마를 살짝 핥는다. "제대로 마킹을 해두려고." <<HePost "은">> 주머니에서 펜을 한 자루 꺼낸다. "가만히 있어."
<br><br>
<<set $phase to 1>>
<<link [[내버려 둔다 (0:20)|Bully Tattoo Write]]>><<set $submissive += 1>><<npcincr Whitney dom 1>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>><<gdom>>
<br>
<<link [[싸운다|Bully Outside Fight]]>><<set $submissive -= 1>><<npcincr Whitney dom -1>><<set $fightstart to 1>><</link>><<ldom>>
<br>
<<elseif (!$skin.left_cheek.pen or !$skin.right_cheek.pen) and $bodywritingLvl gte 2>>
<<HePost "은">> 몸을 앞으로 숙여 당신의 볼을 살짝 핥는다. "제대로 마킹을 해두려고." <<HePost "은">> 주머니에서 펜을 한 자루 꺼낸다. "가만히 있어."
<br><br>
<<set $phase to 1>>
<<link [[내버려 둔다 (0:20)|Bully Tattoo Write]]>><<set $submissive += 1>><<npcincr Whitney dom 1>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>><<gdom>>
<br>
<<link [[싸운다|Bully Outside Fight]]>><<set $submissive -= 1>><<npcincr Whitney dom -1>><<set $fightstart to 1>><</link>><<ldom>>
<br>
<<elseif (!$skin.left_shoulder.pen or !$skin.right_shoulder.pen) and $bodywritingLvl gte 2>>
<<HePost "은">> 몸을 앞으로 숙여 당신의 어깨를 살짝 핥는다. "제대로 마킹을 해두려고." <<HePost "은">> 주머니에서 펜을 한 자루 꺼낸다. "가만히 있어."
<br><br>
<<set $phase to 1>>
<<link [[내버려 둔다 (0:20)|Bully Tattoo Write]]>><<set $submissive += 1>><<npcincr Whitney dom 1>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>><<gdom>>
<br>
<<link [[싸운다|Bully Outside Fight]]>><<set $submissive -= 1>><<npcincr Whitney dom -1>><<set $fightstart to 1>><</link>><<ldom>>
<br>
<<else>>
<<HePost "은">> 당신의 머리카락을 붙잡고는 머리를 뒤로 홱 당긴 뒤, 혀로 당신의 얼굴을 살짝 핥는다. 어떻게 반응하기도 전에 <<hePost "은">> 당신을 밀친다.
<br><br>
"나중에 또 보자, 걸레야." <<HePost "은">> 친구들과 함께 한가로이 걸어간다.
<<glust>>
<<if $whitneyromance isnot 1>>
<<gtrauma>><<trauma 6>>
<</if>>
<<gstress>><<garousal>><<stress 6>><<arousal 600>><<npcincr Whitney lust 1>>
<br><br>
<<endevent>><<set $eventskip to 1>>
<<playground>>
<</if>>
<</if>>
<</widget>>
<<widget "kylarhallways">>
<<NPCStatusCheck "Kylar">>
<<set $rng to random(1, 100)>>
<<if _kylarStatus.includes("Love")>>
<<if $rng gte 60>>
<<npc Kylar>><<person1>>카일라가 옆에서 나타나 당신의 팔을 붙잡는다. "안녕." <<hePost "이">> 웃으며 말한다. <<HePost "은">> <<generatey2>><<person2>><<personPost "이">> 이쪽을 보고 있는 걸 보고는 <<hePost "을">> 향해 손을 흔든다. "이쪽은 내 <<if $player.gender_appearance is "m">>남자친구<<else>>여자친구<</if>>야." <<person1>><<hePost "이">> 선언한다. 더 많은 학생들이 바라본다. 누군가 낄낄거린다.
<<status -10>><<lcool>>
<br><br>
<<HePost "은">> 당신을 돌아본다. "모두가 우리 둘이 서로를 얼마나 사랑하는지 알길 바랐어." <<HePost "은">> 당신의 팔을 꼭 껴안고는 복도를 걸어내려간다.
<<glove>><<npcincr Kylar love 1>>
<br><br>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><<endevent>><</link>>
<br>
<<elseif $rng gte 20>>
<<npc Kylar>><<person1>>카일라가 당신의 팔을 잡아당긴다. <<HePost "은">> 열려있는 벽장 쪽으로 턱짓을 한다.
<br><br>
<<link [[카일라를 따라간다 (0:05)|Kylar Cupboard]]>><<pass 5>><</link>><<promiscuous1>>
<br>
<<link [[거부한다|Kylar Refuse]]>><<npcincr Kylar love -1>><<npcincr Kylar lust 5>><<npcincr Kylar rage 5>><</link>><<llove>><<gglust>><<ggksuspicion>>
<br>
<<else>>
<<npc Kylar>><<person1>><<generatey2>>저 앞에서 카일라의 목소리가 들려온다. "진짜야." <<hePost "이">> 말한다. "걘 내 <<if $player.gender_appearance is "m">>남자친구<<else>>여자친구<</if>>야." <<HePost "은">> <<person2>><<personPost "과">> <<hisPost "의">> 친구들과 대화하고 있다. 딱히 믿는 눈치는 아니다.
<br><br>
카일라가 당신에게 달려온다. "쟤-쟤들한테 말해줘." <<person1>><<hePost "이">> 말한다. "내 말이 맞다고 말이야."
<br><br>
<<link [[진짜라고 말한다|Kylar True]]>><<npcincr Kylar love 5>><<npcincr Kylar rage -5>><<status -10>><</link>><<lcool>><<gglove>>
<br>
<<link [[거짓말이라고 말한다|Kylar Lie]]>><<npcincr Kylar love -5>><<npcincr Kylar rage 5>><<status 1>><</link>><<lllove>><<ggksuspicion>><<gcool>>
<br>
<<link [[떠난다|Kylar Walk 2]]>><<npcincr Kylar love -1>><<npcincr Kylar rage 1>><</link>><<llove>><<gksuspicion>>
<br>
<</if>>
<<else>>
<<if $rng gte 50>>
복도 저만치에서 누군가 지켜보고 있는 것이 보인다.<<npc Kylar>><<person1>> 카일라다. <<HePost "은">> 당신이 보자 몸을 숨긴다.
<br><br>
<<link [[인사한다|Kylar Greet]]>><<npcincr Kylar love 1>><</link>><<glove>>
<br>
<<link [[무시한다|Hallways]]>><<set $eventskip to 1>><<endevent>><</link>>
<br>
<<else>>
<<npc Kylar>><<person1>>웃음소리가 들려온다. 모퉁이를 돌자 학생들이 모여있다. <<generatey2>>거기엔 <<person2>><<personPost "이">> 카일라의 팔을 붙잡고는 사물함 쪽으로 밀어붙이고 있다.<<person1>> 그 옆에는 카일라의 사물함이 열려있다. 학생들이 당신을 보자 웃음소리가 더 커진다.
<<gstress>><<stress 6>>
<br><br>
가까이 다가가자 왜 그런지 알 수 있다. 카일라의 사물함 안에는 음란한 조각품이 들어있다. 조각품의 얼굴은 연필로 그려져있다. 당신을 그린 것이라는 건 모두가 알 수 있었다. 조각품의 발치에는 꽃이 둥글게 놓여져 있다. 마치 사당처럼 꾸며져 있다.
<br><br>
<<link [[카일라를 괴롭힌다|Kylar Bully]]>><<npcincr Kylar love -5>><<status 1>><</link>><<lllove>><<gcool>>
<br>
<<link [[카일라를 보호한다|Kylar Defend]]>><<npcincr Kylar love 5>><<status -10>><</link>><<lcool>><<gglove>>
<br>
<<link [[떠나간다|Kylar Walk]]>><<npcincr Kylar love -1>><</link>><<llove>>
<br>
<</if>>
<</if>>
<</widget>>
<<widget "eventsschoolstump">>
<<set $rng to random(1, 100)>>
<<if $rng gte 51>>
돌풍이 불어온다.
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
<<if $schoolstate is "lunch" or $schoolstate is "morning" or $schoolstate is "afternoon">>
그 바람에 <<trClothes "lower" $worn.lower.name "name" "이">>_trResult 들춰지며 <<undiesPost "이">> 노출된다. 당신은 옷자락을 다시 넓적다리 밑으로 내린다. 누가 본 것 같지는 않다.
<<gstress>><<garousal>><<stress 1>><<arousal 600>>
<br><br>
<<else>>
그 바람에 <<trClothes "lower" $worn.lower.name "name" "이">>_trResult 들춰지며 <<undiesPost "이">> 노출된다. 당신은 옷자락을 다시 넓적다리 밑으로 내린다.
<br><br>
<</if>>
<<else>>
피부에 닿는 공기가 서늘하다.
<<lstress>><<stress -1>>
<br><br>
<</if>>
<<if $schoolstate isnot "late">>
<<link [[계속 쉰다 (0:10)|School Stump]]>><<pass 10>><<stress -1>><<tiredness -1>><</link>><<ltiredness>><<lstress>>
<br>
<</if>>
<<link [[그만 쉰다|School Rear Playground]]>><</link>>
<br>
<<else>>
<<generate1>><<person1>>"거기." 소리를 낮춘 목소리가 들려온다. "그루터기에 앉은 너 말야." 당신은 눈을 뜬다. <<personPost "이">> 담장 너머의 골목길에 서있다. "그 밑에 뭐 입었어?"
<br><br>
<<link [[무시한다|School Stump Ignore]]>><<stress 1>><</link>><<gstress>>
<br>
<<if $worn.under_lower.type.includes("naked") or $worn.genitals.type.includes("chastity")>>
<<if $exhibitionism gte 75>>
<<link [[과시한다|School Stump Genital Flash]]>><</link>><<exhibitionist5>>
<br>
<</if>>
<<else>>
<<if $exhibitionism gte 15>>
<<link [[빠르게 옷 밑을 보여준다|School Stump Flash]]>><</link>><<exhibitionist2>>
<br>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "eventsschoolchangingroomsboys">>
<<set $rng to random(0, 100)>>
<<if $rng gte 95 and $schoollesson is 1 and $schoolstate is "fifth" and $player.penisExist and $exposed gte 2>>
<br><br>
학생 중 한 명이 당신의 양팔을 붙잡아 등 뒤로 잡아당기며 모두에게 와서 보라고 외친다.
<<if $player.penissize is 4>>
탈의실 안에서 웃음이 터져나오며 몇몇 학생들은 당신의 <<EZbig>> <<genitalsPost "을">> 두고 상스러운 말을 던진다. 재미를 볼 만큼 보자 남학생들은 당신을 놔주고, 곧 탈의실 내부는 전과 같은 분위기로 돌아간다. 학생들의 평범한 웅성거림 속에 평범하지 않은 당신의 물건의 크기에 대한 속삭임이 이따금 들려온다.
<<incgpenisinsecurity>>
<<trauma 5>><<gtrauma>>
<<elseif $player.penissize lte 1>>
당신의 <<EZsmall>> <<genitalsPost "이">> 노출되자 탈의실 안에서 웃음이 터져나온다. <<Penisremarkquote>> 남학생들 중 한 명이 그렇게 말한다. 양팔이 자유로와지자마자 당신은 부끄러운 나머지 재빠르게 <<EZsmall>> <<EZpenis>> 위를 양손으로 덮는다.
<<incgpenisinsecurity>>
<<trauma 5>><<gtrauma>>
<<status -5>><<lcool>>
<<else>>
몇몇 학생들이 당신의 <<genitalsPost "을">> 두고 상스러운 말을 던지자 탈의실 안에서 웃음이 터져나온다. 재미를 볼 만큼 보자 남학생들은 당신을 놔주고, 곧 탈의실 내부는 전과 같은 분위기로 돌아간다.
<<trauma 5>><<gtrauma>>
<</if>>
<<elseif $rng gte 90 and $schoollesson is 1 and $schoolstate is "fifth" and $player.penisExist and $exposed is 0 and ($worn.lower.name is "towel" or $worn.lower.name is "large towel bottom")>>
<br><br>
학우 중 한 명이 당신이 허리춤에 차고 있던 수건을 벗겨낸다. 손으로 가릴 틈도 없이, <<genitalsPost "이">> 학우들 앞에서 노출된다.
<<underlowerstrip>>
<<if $player.penissize is 4>>
탈의실 안에서 웃음이 터져나오며 몇몇 학생들은 당신의 <<EZbig>> <<genitalsPost "을">> 두고 상스러운 말을 던진다. 당신은 서둘러 몸을 가린다.
<<incgpenisinsecurity>>
<<trauma 5>><<gtrauma>>
<<elseif $player.penissize lte 1>>
당신의 <<EZsmall>> <<genitalsPost "이">> 노출되자 탈의실 안에서 웃음이 터져나온다. <<Penisremarkquote>> 남학생들 중 한 명이 그렇게 말한다. 당신은 부끄러운 나머지 재빠르게 <<EZsmall>> <<EZpenis>> 위를 양손으로 덮는다.
<<incgpenisinsecurity>>
<<trauma 5>><<gtrauma>>
<<status -5>><<lcool>>
<<else>>
몇몇 학생들이 당신의 <<EZpenis>>에 대해 상스러운 말을 던지자 탈의실 안에서 웃음이 터져나온다. 당신은 서둘러 몸을 가린다.
<<trauma 5>><<gtrauma>>
<</if>>
<<elseif $rng gte 80 and $schoollesson is 1 and $schoolstate is "fifth" and $exposed gte 2>>
남학생 중 한 명이 당신의 맨엉덩이를 수건으로 후려치자, 탈의실 안에서 웃음이 터져나온다. "엉덩이가 연습 타겟이 되고 싶지 않다면 <<print ["좀 가리도록 해", "옷을 입어", "뭔가로 가리던가 해", "뭔가 좀 걸치거나 해", "옷을 입도록 해"].pluck()>>." 남학생이 말한다. <<pain 2>><<gpain>>
<</if>>
<</widget>><<widget "schooleffects">>
<<effectstime>>
<<if $schoolday is 1>>
<<if $hour lte 6>>
<<set $schoolstate to "early">><<set $schoollesson to 0>>
<<elseif $hour lte 8>>
<<set $schoolstate to "morning">><<set $schoollesson to 0>>
<<elseif $hour is 9>>
<<set $schoolstate to "first">><<set $schoollesson to 1>>
<<elseif $hour is 10>>
<<set $schoolstate to "second">><<set $schoollesson to 1>>
<<elseif $hour is 11>>
<<set $schoolstate to "third">><<set $schoollesson to 1>>
<<elseif $hour is 12>>
<<set $schoolstate to "lunch">><<set $schoollesson to 0>>
<<elseif $hour is 13>>
<<set $schoolstate to "fourth">><<set $schoollesson to 1>>
<<elseif $hour is 14>>
<<set $schoolstate to "fifth">><<set $schoollesson to 1>>
<<elseif $hour lte 16>>
<<set $schoolstate to "afternoon">><<set $schoollesson to 0>>
<<elseif $hour gte 17>>
<<set $schoolstate to "late">><<set $schoollesson to 0>>
<</if>>
<!-- changing room is in use a bit longer than school is in session.
-- also include changing times before first, after fifth and
-- during mIdday break -->
<<set $changingroomstate to "empty">>
<<if $time gte (9 * 60 - 2) and $time lte (15 * 60 + 4)>>
<<if $time lte ($hour * 60 + 4) or $time gte ($hour * 60 + 58)>>
<<if $time gte (14 * 60 - 2)>>
<<set $changingroomstate to "own">>
<<else>>
<<set $changingroomstate to "other">>
<</if>>
<</if>>
<</if>>
<!-- pool room itself is in use during $schoolstate only -->
<<if $schoolstate is "fifth">>
<<set $poolroomstate to "own">>
<<elseif $schoollesson is 1>>
<<set $poolroomstate to "other">>
<<else>>
<<set $poolroomstate to "empty">>
<</if>>
<<else>>
<<if $hour lte 6>>
<<set $schoolstate to "earlynoschool">><<set $schoollesson to 0>>
<<elseif $hour gte 17>>
<<set $schoolstate to "daynoschool">><<set $schoollesson to 0>>
<<else>>
<<set $schoolstate to "latenoschool">><<set $schoollesson to 0>>
<</if>>
<<set $changingroomstate to "empty">>
<<set $poolroomstate to "empty">>
<</if>>
<</widget>>
<<widget "advancelesson">><!-- advances time during a lesson and sets $phase to 1 if the lesson has ended -->
<<set _time_left to 59 - $minute>>
<!-- the lesson ends at 59th minute to give time to walk to the next class -->
<<set _state to $schoolstate>>
<<schooleffects>>
<<if _state isnot $schoolstate>>
<!-- only happens if we somehow jumped into another lesson, abort! -->
<<set $phase to 1>>
<<elseif _time_left gte 23>>
<!-- make sure that there's at least a couple of minutes left for the next phase of a lesson -->
<<pass 20>>
<<else>>
<!-- end of the lesson -->
<<set $phase to 1>>
<<pass _time_left>>
<</if>>
<<schooleffects>>
<!-- an extra variable for use in adding learning points, stress, etc.
1 point per 5 minutes + 1 for being present at the end of the lesson -->
<<set _lesson_progress to (_time_left gte 20 ? 4 : Math.trunc(_time_left / 5)) + $phase>>
<</widget>>
<<widget "schoolperiod">>
<<if $exposed lte 0>>
<<if $schoolstate is "morning" or ($schoolstate is "first" and $minute lte 58)>>
<<scienceicon>><<link [[과학 수업을 들으러 간다 (0:01)|Science Classroom]]>><<pass 1>><</link>>
<br><br>
<<elseif $schoolstate is "first" or ($schoolstate is "second" and $minute lte 58)>>
<<mathicon>><<link [[수학 수업을 들으러 간다 (0:01)|Maths Classroom]]>><<pass 1>><</link>>
<br><br>
<<elseif $schoolstate is "second" or ($schoolstate is "third" and $minute lte 58)>>
<<englishicon>><<link [[영어 수업을 들으러 간다 (0:01)|English Classroom]]>><<pass 1>><</link>>
<br><br>
<<elseif $schoolstate is "third" or ($schoolstate is "lunch" and $minute lte 58)>>
<<eaticon>><<link [[학생들을 따라 식당에 간다 (0:01)|Canteen]]>><<pass 1>><</link>>
<br>
<<historyicon>><<link [[역사 교실에서 기다린다 (0:01)|History Classroom]]>><<pass 1>><</link>>
<br><br>
<<elseif $schoolstate is "lunch" or ($schoolstate is "fourth" and $minute lte 58)>>
<<historyicon>><<link [[역사 수업을 들으러 간다 (0:01)|History Classroom]]>><<pass 1>><</link>>
<br><br>
<<elseif $schoolstate is "fourth" or ($schoolstate is "fifth" and $minute lte 58)>>
<<swimmingicon>><<link [[수영 수업을 들으러 간다 (0:01)|School Pool Entrance]]>><<pass 1>><</link>>
<br><br>
<</if>>
<</if>>
<</widget>>
<<widget "schoolperiodtext">>
<<if $schoolstate is "morning">>
과학 수업은 <<ampm 9 00>>에 시작한다.
<br><br>
<<elseif $schoolstate is "first" and $minute lte 58>>
과학 수업은 <<ampm 9 00>>에 시작했다!
<br><br>
<<elseif $schoolstate is "first">>
수학 수업은 <<ampm 10 00>>에 시작한다.
<br><br>
<<elseif $schoolstate is "second" and $minute lte 58>>
수학 수업은 <<ampm 10 00>>에 시작했다!
<br><br>
<<elseif $schoolstate is "second">>
영어 수업은 <<ampm 11 00>>에 시작한다.
<br><br>
<<elseif $schoolstate is "third" and $minute lte 58>>
영어 수업은 <<ampm 11 00>>에 시작했다!
<br><br>
<<elseif $schoolstate is "lunch">>
역사 수업은 <<ampm 13 00>>에 시작한다.
<br><br>
<<elseif $schoolstate is "fourth" and $minute lte 58>>
역사 수업은 <<ampm 13 00>>에 시작했다!
<br><br>
<<elseif $schoolstate is "fourth">>
수영 수업은 <<ampm 14 00>>에 시작한다.
<br><br>
<<elseif $schoolstate is "fifth">>
수영 수업은 <<ampm 14 00>>에 시작했다!
<br><br>
<</if>>
<</widget>>
<<widget "exhibitorgasm">>
<<if $orgasmdown gte 1>><<set $orgasmdown to 0>>
<<if $orgasmcurrent lte 0>>
<<elseif $orgasmcurrent lte 1>>
당신은 구속된 채로 경련한다.
<<if $enemyno gte 2>>
<<if $player.penisExist and $devstate is 1 and $orgasmcount lte 23>>
당신이 몸을 꿈틀대는 동안 둘의 눈이 빛난다. "가버리고 있어!" <<personPost "이">> 그렇게 외친다. <<HePost "은">> 경외심에 차서 당신을 바라보며, 당신이 뿜어내는 것을 피하려 뒤로 물러난다.
<<else>>
당신이 몸을 꿈틀대는 동안 둘의 눈이 빛난다. "가버리고 있어!" <<personPost "이">> 그렇게 외친다.
<</if>>
<<else>>
<<if $player.penisExist and $devstate is 1 and $orgasmcount lte 23>>
<<else>>
<</if>>
<</if>>
<<elseif $orgasmcurrent is 2>>
당신은 구속된 채로 경련한다.
<<if $enemyno gte 2>>
<<if $player.penisExist and $devstate is 1 and $orgasmcount lte 23>>
"여러 번 할 수 있는줄은 몰랐는데!" <<personPost "이">> 말한다.
<<else>>
"여러 번 할 수 있는줄은 몰랐는데!" <<personPost "이">> 말한다.
<</if>>
<<else>>
<<if $player.penisExist and $devstate is 1 and $orgasmcount lte 23>>
<<else>>
<</if>>
<</if>>
<<else>>
<</if>>
<br><br>
<</if>>
<</widget>>
<<widget "changingrooms">>
<<if $exposed gte 2>>
<<if $player.gender_appearance is "m">>
<<if $exhibitionism gte 75>>
<<femaleicon>><<link [[여학생 탈의실|School Girl Changing Room]]>><</link>><<exhibitionist5>>
<br>
<</if>>
<<maleicon>><<link [[남학생 탈의실|School Boy Changing Room]]>><</link>>
<br>
<<else>>
<<if $exhibitionism gte 75>>
<<maleicon>><<link [[남학생 탈의실|School Boy Changing Room]]>><</link>><<exhibitionist5>>
<br>
<</if>>
<<femaleicon>><<link [[여학생 탈의실|School Girl Changing Room]]>><</link>>
<br>
<</if>>
<<else>>
<<maleicon>><<link [[남학생 탈의실|School Boy Changing Room]]>><</link>>
<br>
<<femaleicon>><<link [[여학생 탈의실|School Girl Changing Room]]>><</link>>
<br>
<</if>>
<</widget>><<widget "eventsscience">>
<<if $rng gte 91 and $player.gender_appearance is "m" and $worn.legs.name is "girl's gym socks">>
<<generates1>><<person1>><<personPost "은">> 당신의 발을 본다. "왜 여자애들 양말을 신고 있어?" <<hePost "이">> 큰 소리로 묻는다. "그러면 뭔가 예뻐진 느낌이 드는 거야?" <<hisPost "의">> 친구들이 웃기 시작한다.
<br><br>
<<link [[걷어찬다|Science Kick]]>><<stress -12>><<trauma -6>><<detention 3>><</link>><<gdelinquency>><<ltrauma>><<lstress>>
<br>
<<link [[무시한다|Science Lesson]]>><<stress 6>><<trauma 6>><<endevent>><</link>><<gtrauma>><<gstress>>
<br>
<<elseif $rng gte 91 and $player.gender_appearance is "f" and $worn.legs.name is "boy's gym socks">>
<<generates1>><<person1>><<personPost "은">> 당신의 발을 본다. "왜 남자애들 양말을 신고 있어?" <<hePost "이">> 큰 소리로 묻는다. "그러면 사람들이 네가 걸레라는 걸 잊을 것 같아?" <<hisPost "의">> 친구들이 웃기 시작한다.
<br><br>
<<link [[걷어찬다|Science Kick]]>><<stress -12>><<trauma -6>><<detention 3>><</link>><<gdelinquency>><<ltrauma>><<lstress>>
<br>
<<link [[무시한다|Science Lesson]]>><<stress 6>><<trauma 6>><<endevent>><</link>><<gtrauma>><<gstress>>
<br>
<<elseif $rng gte 81>>
<<npc Sirris>><<generates2>><<person2>>학생들은 화학 물질을 가지고 실험한다.
<br><br>
<<personPost "이">> 당신의 옷에 산성 용액을 끼얹는다! "미안, 미끄러졌어." <<hePost "은">> 히죽거리며 말한다.
<<set $worn.upper.integrity -= 20>>
<<set $worn.lower.integrity -= 20>>
<<set $worn.under_lower.integrity -= 20>>
<<integritycheck>>
<<exposure>>
<br><br>
<<if !$worn.upper.type.includes("naked") and !$worn.lower.type.includes("naked")>>
그렇게 강한 산은 아니지만, 옷을 좀 망가뜨렸다.
<br><br>
<<link [[다음|Science Lesson]]>><<endevent>><</link>>
<br>
<<else>>
산은 당신의 옷을 부식시키고, 곧 당신은 다른 학생들 앞에서 발가벗은 상태가 되었다! 당신은 최선을 다해 <<lewdnessPost "을">> 가려보려 하고, 곧 시리스가 수건을 갖고 달려온다.
<<if $exhibitionismaction is "excited">>
당신은 모든 학생들이 <<nudityPost "을">> 잘 볼 수 있도록 한다.<<nudityPostend>>
<<else>>
당신은 몸을 가려 노출된 신체부위를 가리려 하나, 이미 학생들은 당신의 몸을 다 본 뒤다.
<</if>>
<br><br>
<<towelup>>
<<link [[다음|Science Lesson]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $rng gte 61>>
<<npc Sirris>><<person1>>시리스는 당신에게 교실 앞으로 나오라 한다.
<br><br>
<<link [[다음|Science Event3]]>><</link>>
<br>
<<elseif $rng gte 41>>
학생들은 교실 가장자리에 늘어선 테라리움 주변에 둘러선다. 당신은 그 안에 든 식물들을 관찰하며 어떤 종인지를 알아내려 한다.
<br><br>
<<link [[다음|Science Terrarium]]>><</link>>
<br>
<<elseif $rng gte 21>>
불량학생들이 당신을 괴롭히려 한다.
<br><br>
<<link [[선생님께 도움을 구한다|Science Pick]]>><<status -10>><</link>><<lcool>>
<br>
<<link [[참는다|Science Pick]]>><<set $phase to 1>><<stress 2>><<trauma 2>><</link>><<gtrauma>><<gstress>>
<br>
<<elseif $rng gte 1>>
시리스가 학생들에게 둘씩 짝을 지으라 한다.
<br><br>
<<set $rng to random(1, 100)>>
<<if $cool gte 80>>
당신은 파트너를 찾아 함께 <<if $rng gte 75>>양의 눈을<<elseif $rng gte 50>>곤충을<<elseif $rng gte 25>>벌레를<<else>>개구리를<</if>> 해부한다.
<br><br>
<<link [[해부에 집중한다|Science Dissection]]>><<scienceskill>><</link>><<gscience>>
<br>
<<link [[파트너와 논다|Science Dissection]]>><<trauma -1>><<stress -2>><<status 1>><<set $phase to 1>><</link>><<ltrauma>><<lstress>><<gcool>>
<br>
<<else>>
<<npc Sirris>><<person1>>다른 학생들이 당신을 피하기에 파트너를 구할 수 없다. 시리스는 플라스틱 상자를 들고 들어왔다가, 당신이 혼자 있는 것을 보고 당신에게 다가온다.
<br><br>
"네게 맡길 일이 있단다. 이거랑 같은 상자가 학교 정문 옆의 창고에 있어. 가져다줄 수 있겠니?"
<br><br>
당신은 창고로 간다. 창고는 잠겨있지 않고, 안에는 상자가 있다. 매우 무겁다! 상자를 들기는 엄청 힘이 들었으나, 당신은 어떻게든 그 상자를 들고 교실로 돌아간다.
<<physique>><<endevent>>
<br><br>
<<if $rng gte 21>>
교실로 돌아오자, 다른 학생들은 개구리를 해부하느라 바쁘다. 파트너가 없기에 당신은 혼자서 한 마리를 해부한다.
<<gscience>><<scienceskill>>
<br><br>
<<link [[다음|Science Lesson]]>><<endevent>><</link>>
<br>
<<else>>
<<generatey1>><<generatey2>><<generatey3>>
당신은 복도에서 담배를 피고 있는 세 명의 불량학생 옆을 지나친다. 상자에 그들이 보이지 않았다. 그들은 복도를 따라 당신을 쫓아온다.
<<person1>><<personPost "이">> 당신의 <<trClothes "lower" $worn.lower.name>>_trResult 단을 붙잡고는 끌어내리려 한다!
<<if $worn.under_lower.type.includes("naked")>>
<span class="lewd">당신은 속옷을 입고 있지 않다는 것을 상기하고는 몸을 떤다!</span>
<</if>>
<br><br>
"얘가 이 밑에 뭘 입고 있는지 한 번 볼까." <<person2>><<personPost "과">> <<person3>><<personPost>>도 거기에 동참하려는듯 가까이 다가온다.
<br><br>
상자를 든 상태에서는 몸을 보호할 수 없다. 안에 든 것을 망가뜨리지 않으려면 몸을 숙여 상자를 내려놓아야 하겠지만, 그렇게 하면 더더욱 취약해질 것이라는 직감이 든다.
<br><br>
<<link [[상자를 떨구고는 몸을 보호한다|Science Dissection]]>><<set $phase to 2>><<detention 2>><</link>><<gdelinquency>>
<br>
<<link [[그냥 참는다|Science Dissection]]>><<set $phase to 3>><<stress 2>><<trauma 2>><</link>><<gtrauma>><<gstress>>
<br>
<<link [[몸을 숙여 살며시 상자를 내려놓는다|Science Dissection]]>><<set $phase to 4>><</link>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "eventssciencesafe">>
<<if $scienceproject is "none" and $yeardays gte 2 and $mathsprojectdays isnot (21 + (7 - $weekday))>>
<<set $scienceproject to "ongoing">><<set $scienceprojectdays to (21 + (7 - $weekday))>>
<<npc Sirris>><<person1>><<scienceprojectstart>>
"과학전람회가 몇 주 뒤에 열릴 거야." 시리스가 말한다. "참가는 자유지만, 더 직접적으로 여러가지를 배울 수 있는 좋은 기회가 될 거야. 이번 테마는 지역 환경이야. 너네들이 해볼만한 프로젝트 주제를 가져오긴 했지만, 원한다면 자신만의 주제를 가지고 참가해도 좋단다."
<br><br>
시리스는 교과서 $rng쪽을 펼치라고 말한 뒤, 돌아다니며 작은 카드를 나눠준다. 당신은 받은 카드를 읽어본다. "도시의 여러 장소에서는 이끼가 자랍니다. 그 중에서도 번창하는 종은 지역 환경에 어떤 영향을 줄까요?" 곧 실험해볼만한 몇 가지 변인을 늘어놓고는 다음의 말로 끝난다. "사유지에 들어가기 전에 허가부터 구하는 걸 잊지 마세요!"
<<set $sciencelichenknown to 1>>
<br><br>
시리스는 다시 교실 앞쪽으로 간다. "전람회는 토요일에 시청에서 열릴 거야. 프로젝트를 발표하지 않을 거라도 다들 보러 오면 좋겠구나."
<br><br>
<span class="gold">과학 프로젝트가 일기에 추가되었다.</span>
<br><br>
<<if $sciencephallusknown isnot 1 and $promiscuity gte 35>>
<<set $sciencephallusknown to 1>>
다른 학생들이 주제에 대한 이야기를 나누는 동안 음란한 생각이 떠올랐다. <span class="gold">과학 프로젝트 주제로 "지역 남근"을 선택할 수 있다.</span>
<br><br>
<</if>>
<<endevent>>
<<link [[다음|Science Lesson]]>><</link>>
<br>
<<elseif $rng gte 81>>
시리스는 교과서 $rng쪽을 펼치라고 말한다. 교실은 느긋한 분위기다. 대부분의 학생들은 교과서를 읽기보단 수다를 떠는 데에 더 집중한다.
<br><br>
<<link [[다음|Science Lesson]]>><</link>>
<<elseif $rng gte 71>>
시리스는 <<print either("환경","우주","자기장","전자","화학 결합","아인슈타인","과학적 방법론의 선구자들","아이작 뉴턴","핵융합","효소의 역할", "DNA")>>에 대한 짧은 영상을 튼다. 교실은 느긋한 분위기다. 대부분의 학생은 영상을 보지만, 많은 이들이 계속해서 수다를 떨고 있다.
<br><br>
<<link [[다음|Science Lesson]]>><</link>>
<<elseif $rng gte 61>>
학생들은 화학 물질을 가지고 실험한다. 당신은 조금이라도 흘리지 않으려 조심한다.
<br><br>
<<link [[다음|Science Lesson]]>><</link>>
<<elseif $rng gte 51>>
<<generates1>><<generates2>><<person1>>
학생들은 화학 물질을 가지고 실험한다.
<<if $rng % 2>>
<<personPost "이">> 실수로 제 옷에 화학 물질을 흘린다.
<<else>>
<<person1>><<personPost "이">> '실수로' <<person2>><<personPost>>의 옷에 화학 물질을 쏟는다.
<</if>>
당황한 <<personsimple_i>> 제 옷이 녹기 시작하는 걸 보고는 교실에서 달아나는게 눈에 들어온다.
<br><br>
<<link [[다음|Science Lesson]]>><<endevent>><</link>>
<<elseif $rng gte 41>>
불량학생 몇 명이 공부벌레 한 명을 놀리기 시작한다. 시리스는 그들을 교실 반대편으로 옮긴다.
<br><br>
<<link [[다음|Science Lesson]]>><</link>>
<<elseif $rng gte 31>>
<<npc Sirris>><<person1>>
시리스는 사람의 번식에 관한 영상을 튼다.
<<if $days gte 25 and $rng % 3 is 0>>/*1 in 3 chance, and won't happen too early*/
<br><br>
전혀 교육용 영상처럼 보이지 않는다. 자세하다. 아주 자세하다. 간단히 말해서 14분짜리 홈메이드 섹스 영상이다. 여기서 유일하게 '교육적'인 부분은 시리스가 주기적으로 영상을 멈추고는 어떤 신체 부위가 핥아지고, 쓰다듬어지고, 빨리고, 물리거나 박히고 있는지에 대한 퀴즈를 낼 때 뿐이다.
영상에는 한 번도 등장인물들의 얼굴이 나오지 않으나, 그 중 한 명이 시리스일 것 같다는 의심이 들기 시작한다.
<br>
두 커플이 헐떡이며 오르가즘을 느끼는 장면까지, 모든 학생이 완전히 몰입한 채로 지켜 본다.
<<garousal>><<arousal 200>>
<br><br>
"꽤 노골적인 영상이었다는 건 알아." 시리스가 말한다. "하지만 좋은 과학자들은 비위가 강하지. 인간은 동물이야. 그리고 이건 순전히 동물의 행동을 관찰하는 것과 같지. 사실과 용어에 대해 아는 것만큼이나 실제 섹스가 무엇이고 어떤 식으로 진행되는지에 대해 이해하는 것도 중요해."
<<awarenessup 200 1>>
<<else>>
아주 교육적인 내용이다. 성건강, 성병, 임신, 피임과 합의에 대해 광범위하게 이야기를 하고 있다.
곧 신체 부위의 이름이 붙은 간단한 도식과 거기에 연관된 세포 종류 이야기를 첨가하여, 섹스의 기본 원리에 대한 이야기로 넘어간다.
<<awarenessup 100 1>>
<br><br>
교실은 느긋한 분위기다. 대부분의 학생은 영상을 보지만, 많은 이들이 계속해서 수다를 떨고 있다.
<<if pregnancyBellyVisible()>>당신은 당신이 처해있는 상황과, 당신 안의 귀중한 생명에 대해 끊임없이 상기되어지고 있다.<<lstress>><<stress -10>><</if>>
<</if>>
<br><br>
<<link [[다음|Science Lesson]]>><<endevent>><</link>>
<<elseif $rng gte 21>>
<<npc Sirris>><<person1>>
시리스는 학생들에게 질문을 한다. 당신은 답을 알 것 같다.
<br><br>
<<link [[손을 든다|Science Event1]]>><<set $phase to 1>><<stress 1>><<scienceskill 1>><</link>><<gstress>><<gscience>>
<br>
<<link [[고개를 숙이고 있는다|Science Event1]]>><</link>>
<br>
<<elseif $rng gte 11>>
시리스는 교실을 돌아보다가, 당신을 잠깐 쳐다보고는 한
<<if $player.gender_appearance is "m">><<generatesf1>>소녀<<else>><<generatesm1>>소년<</if>><<person1>>에게 교실 앞쪽으로 나오라 한다.
<br><br>
시리스는 <<personsPost>>에게 미소 짓는다.
<<if $scienceprogression gte 2>>
<<HePost "은">> 불안한 모습이다. "이번 수업은 인체 해부학에 관한 것이야. 그러니 옷을 전부 벗어주렴. 하나도 남기지 말고. 너무 부끄러워 하진 마렴. 수업에서 아주 중요한 부분이니 말이야."
<br>
<<if $rng % 2 == 0>>
그 <<personsimple_un>> 곧바로 교실을 뛰쳐나가서는 돌아오지 않는다.
<br><br>
"그럼 전에 쓰던 해부학 그림을 써야겠구나." 시리스가 말한다. "미안하다, 얘들아."
<<else>>
<<if $pronoun is "m">>
<<print either("소년은 흥분한듯 따른다.", "소년은 기꺼이 따른다.", "소년은 아무 생각 없이 따른다.", "소년은 마지못해 따른다.", "소년은 금방이라도 울음을 터트릴 것 같지만, 순순히 고개를 끄덕인다.", "소년은 울면서 따른다.")>>
<<else>>
<<print either("소녀는 흥분한듯 따른다.", "소녀는 기꺼이 따른다.", "소녀는 아무 생각 없이 따른다.", "소녀는 마지못해 따른다.", "소녀는 금방이라도 울음을 터트릴 것 같지만, 순순히 고개를 끄덕인다.", "소녀는 울면서 따른다.")>>
<</if>>
<<HePost "은">> 옷을 벗고, 그 즉시 모두의 시선이 <<hePost "에게">>로 향한다. <<personPost "은">> 교실 앞에 알몸으로 서서, 몸 이곳저곳을 손으로 가리킨다.
<<if $scienceprogression gte 3>>
그 뒤 시리스는 <<hePost "에게">> 책상 위로 올라가 다리를 벌리라고 한다. 시리스는 <<if $pronoun is "m">><<hisPost "의">> 자지를 잡고는<<else>>질경을 사용해<</if>> 흥분한 학생들에게 더 자세하게 보여준다.
<</if>>
<<if $scienceprogression gte 4>>
마침내 상황은 걷잡을 수가 없게 된다. 일부 학생들이 '손을 대자' <<personPost "은">> 비명을 지른다. 곧 통제력을 되찾자,
<</if>>
시리스는 수업을 마치며, <<personPost>>에게 옷을 입게 시키고는 자리로 돌려보낸다.
<br><br>
당신은 <<personPost>>에게 약간 죄책감을 가지나, 수업이 더 흥미로워진 것은 분명하며 무언가를 배운 것 같다.
<<gscience>><<scienceskill>>
<</if>>
<<elseif $scienceprogression gte 1>>
"이 부분을 위해서는 옷을 벗어줘야 한단다. 너무 걱정하진 마렴. 속옷은 입고 있어도 되니까."
<br><br>
<<if $rng % 3 == 0>>
그 <<personsimple_un>> 곧바로 교실을 뛰쳐나가서는 돌아오지 않는다.
<br><br>
"그럼 전에 쓰던 해부학 그림을 써야겠구나." 시리스가 말한다. "미안하다, 얘들아."
<<elseif $rng % 4 == 0>>
그 <<personsimple_un>> 시리스에게 뭔가를 속삭인다.
<br><br>
시리스는 얼굴을 새빨갛게 붉히고는 재빠르게 <<personPost>>에게 자리에 앉으라 한다. "다시 생각해보니, 얘들아, 어... 그냥 해부학 그림을 쓰자." 시리스가 말한다. "이게 더... 잘 보이거든."
<<else>>
<<if $pronoun is "m">>
<<print either("소년은 흥분한듯 따른다.", "소년은 기꺼이 따른다.", "소년은 아무 생각 없이 따른다.", "소년은 마지못해 따른다.", "소년은 금방이라도 울음을 터트릴 것 같지만, 순순히 고개를 끄덕인다.", "소년은 울면서 따른다.")>>
<<else>>
<<print either("소녀는 흥분한듯 따른다.", "소녀는 기꺼이 따른다.", "소녀는 아무 생각 없이 따른다.", "소녀는 마지못해 따른다.", "소녀는 금방이라도 울음을 터트릴 것 같지만, 순순히 고개를 끄덕인다.", "소녀는 울면서 따른다.")>>
<</if>>
<<HePost "은">> 속옷을 벗고, 그 즉시 모두의 시선이 <<hePost "에게">>로 향한다.
시리스는 수업을 계속하며, <<personPost>>의 몸 이곳저곳을 가리키며 다양한 기능을 설명한다.
시리스는 곧 설명을 끝내고, <<personPost>>에게 옷을 입게 시키고는 자리로 돌려보내 수업을 재개한다.
<br><br>
당신은 <<personPost>>에게 약간 죄책감을 가지나, 수업이 더 흥미로워진 것은 분명하며 무언가를 배운 것 같다.
<<gscience>><<scienceskill>>
<</if>>
<<else>>
"걱정하지 마렴. 해부하거나 하진 않을 거니까."
<br><br>
몇 분동안 시리스는 여러 뼈와 장기들에 대한 얘기를 하며, <<personPost>>의 몸 이곳저곳을 가리키며 그 위치를 설명한다. 흥미로운 내용이다.
<<gscience>><<scienceskill>>
<</if>>
<br><br>
<<link [[다음|Science Lesson]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 1>>
<<if $dissociation gte 1>>
<<npc Sirris>><<person1>>시리스가 다가온다. "괜찮니?" <<HePost "이">> 묻는다. "딱히...좋아 보이지 않아서 말이야."
<br><br>
<<link [[괜찮아요|Science Event2]]>><</link>>
<br>
<<link [[감정을 주체하지 못한다|Science Event2]]>><<set $phase to 1>><</link>>
<br>
<<else>>
시리스가 다가온다. "뭔가 설명해줄 거라도 있을까?"
<br><br>
<<link [[네|Science Event2]]>><<set $phase to 2>><<scienceskill 1>><</link>><<gscience>>
<br>
<<link [[아니오|Science Event2]]>><<set $phase to 3>><</link>>
<br>
<</if>>
<</if>>
<</widget>><<widget "eventsmaths">>
<<if $rng gte 91 and (($wolfgirl gte 4 and $transformationParts.wolf.ears isnot "hidden") or ($cat gte 4 and $transformationParts.cat.ears isnot "hidden"))>>
<<npc River>><<person1>>리버는 교실을 왔다갔다 한다. <<HePost "은">> 당신의 옆에서 멈춘다.
<<if $riverbite isnot 1>>
<<set $riverbite to 1>>
"그 머리띠는 학칙에 위배돼." <<HePost "이">> 당신의 <<if $wolfgirl gte 4>>늑대<<else>>고양이<</if>> 귀를 붙잡고 말한다.
<<else>>
"아직도 그 요상한 머리띠를 쓰고 있는 거냐?" <<hePost "이">> 말한다. "저번에 분명하게 설명한 것 같은데." <<HePost "이">> 당신의 <<if $wolfgirl gte 4>>늑대<<else>>고양이<</if>> 귀를 붙잡는다.
<</if>>
<<HePost "은">> 아프게 잡아당긴다.<<gpain>><<gstress>><<set $pain += 10>><<stress 1>>
<br><br>
<<link [[문다|Maths Event Bite]]>><<npcincr River dom -1>><<npcincr River love -1>><<detention 6>><<stress -12>><<trauma -6>><<set $submissive -= 10>><</link>><<gdelinquency>><<ltrauma>><<lstress>>
<br>
<<link [[참는다|Maths Event Endure]]>><<npcincr River dom 1>><<stress 6>><<trauma 6>><<set $pain += 20>><<set $submissive += 5>><</link>><<gpain>><<gtrauma>><<gstress>>
<br>
<<elseif $fameexhibitionism gte 500 and $delinquency gte 500 and $mathrulerin is 0 and $worn.genitals.name isnot "chastity belt">>
<<npc River>><<person1>>
리버의 핸드폰이 진동하더니 <<hePost "은">> 무슨 일인지도 확인하지 않은 채로 학생들에게 잠깐 나갔다가 곧 돌아오겠다 말한다.
<br>
<<HePost "은">> 나가있는 동안 풀고 있으라며 수식 몇 개를 내준다.
<br><br>
더는 <<hisPost "의">> 발소리가 들리지 않자, 한 소녀가 책상에서 자를 집어들고는 자리에서 일어난다.
<br>
"야, 너." 그녀가 당신을 본다.
<br>
"남들한테 몸 보여주기 좋아한다고 들었어. 지금 좀 해보는 건 어때?" 그녀가 말한다. "물론 교실 앞에서 모두에게 보여주는 걸 말하는 거야."
<br>
"이 자를 네 <<if $player.gender_appearance is "m">>항문<<else>>보지<</if>>에 집어넣을 수 있나 내기하자. 성공하면 £40 줄게."
<br><br>
<<link [[내기를 받아들인다|Maths Ruler]]>><<set $phase to 1>><<status 10>><<arousal 1500>><<set $mathrulerin to 1>><</link>><<exhibitionist5>><<fameexhibitionism 3>><<garousal>>
<br>
<<link [[거절한다|Maths Ruler]]>><<stress 2>><<set $phase to 2>><<status -10>><<set $mathrulerin to 1>><</link>><<gstress>>
<br>
<<elseif $rng gte 81>>
<<npc River>><<person1>>
리버는 서류 작업을 하는 동안 풀고 있으라며 수식 몇 개를 내준다.
<<if $whitneymaths is "seat">>
<<endevent>>
<<npc Whitney>><<person1>>
휘트니는 지루한 모습으로 자리에 등을 기대어 앉아있다. <<HePost "은">> 당신의 머리로 손을 뻗더니 손가락으로 머리카락을 비비 꼬기 시작한다.
<br><br>
<<link [[키스한다|Maths Whitney Makeout]]>><<npcincr Whitney love 1>><</link>><<glove>>
<br>
<<link [[계속 공부한다|Maths Whitney Work]]>><<mathsskill 1>><</link>><<gmaths>>
<br>
<<elseif $whitneymaths is "active">>
<<endevent>>
<br><br><<npc Whitney>><<person1>>
둥글게 구겨진 종이가 당신의 머리에 맞고 튕겨나간다. 고개를 돌려보자 휘트니가 다른 불량학생들과 함께 앉아서는 당신을 보고는 씩 웃어보인다.
<br><br>
<<link [[읽어본다|Maths Whitney Read]]>><</link>>
<br>
<<link [[던져서 되돌려보낸다|Maths Whitney Throw]]>><<def 1>><</link>>
<br>
<<link [[쓰레기통에 던진다|Maths Whitney Bin]]>><</link>>
<br>
<<else>>
몇 명의 불량학생들이 그 틈을 타 당신을 괴롭히려 한다.
<br><br>
<<link [[멈추라고 말한다|Maths Event1]]>><<detention 2>><</link>><<gdelinquency>>
<br>
<<link [[견딘다|Maths Event1]]>><<stress 2>><<set $phase to 1>><</link>><<gstress>>
<br>
<</if>>
<<elseif $rng gte 71 and $whitneymaths is "active">>
<<npc Whitney>><<person1>><<generateyv2>>
펜 한 자루가 당신의 머리에 맞고 튕겨나간다. 휘트니다. <<HePost "은">> 의자에 등을 기대고 앉아, 옆에 앉은 <<person2>><<personPost>>의 필통을 뒤지며 당신에게 던질 학용품을 더 찾는다. <<personPost "은">> 잔뜩 주눅이 들어 <<person1>><<hePost "을">> 막지 못한다.
<br><br>
<<link [[참고 견딘다|Maths Whitney Tolerate]]>><<stress 6>><</link>><<gstress>>
<br>
<<link [[리버에게 말한다|Maths Whitney River]]>><<npcincr Whitney love -1>><<status -10>><</link>><<lcool>><<llove>>
<br>
<<link [[보복한다|Maths Whitney Retaliate]]>><<def 1>><<detention 1>><<trauma -6>><</link>><<gdelinquency>><<ltrauma>>
<br>
<<elseif $rng gte 71 and $whitneymaths is "seat">>
<<npc Whitney>><<person1>>
휘트니는 가까이 몸을 숙이고, <<hePost "이">> 말을 하자 <<his_yi>> 숨결이 당신의 귀를 간질인다.
"내 <<if $NPCList[0].penis isnot "none">>좆이<<else>>보지가<</if>> 네 입을 원한다는데." <<hePost "이">> 속삭인다. "좋은 <<girlfriendPost>>답게 책상 밑으로 들어가."
<br><br>
<<link [[마지못해 따른다|Maths Whitney Oral]]>><<set $phase to 0>><<trauma 6>><<stress 6>><<npcincr Whitney dom 1>><<set $submissive += 1>><<set $molestationstart to 1>><</link>><<gtrauma>><<gstress>><<gdom>>
<br>
<<if $promiscuity gte 55>>
<<link [[열정적으로 따른다|Maths Whitney Oral]]>><<set $phase to 1>><<npcincr Whitney dom 1>><<set $submissive += 1>><<set $sexstart to 1>><</link>><<promiscuous4>><<gdom>>
<br>
<</if>>
<<if $whitneyromance is 1>>
<<link [[사랑을 담아 따른다|Maths Whitney Oral]]>><<set $phase to 2>><<trauma 6>><<npcincr Whitney dom 1>><<npcincr Whitney love 1>><<set $submissive += 1>><<set $sexstart to 1>><</link>><<promiscuous1>><<gtrauma>><<glove>><<gdom>>
<br>
<</if>>
<<link [[거부한다|Maths Whitney Oral Refuse]]>><<stress 6>><<npcincr Whitney dom -1>><</link>><<gstress>><<ldom>>
<<elseif $rng gte 61>>
<<npc River>><<generates2>>
리버는 당신을 교실 앞으로 불러내 화이트보드에 적힌 수식을 풀도록 시킨다.
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
화이트보드에 풀이를 적고 있으니, <<person2>><<personPost "이">> 자를 가지고 당신의 치마를 들춘다!
<<if $worn.under_lower.type.includes("naked")>>
<<if $panicattacks gte 1 and random(1, 2) is 2 and $controlled is 0>>
당신이 아무 속옷도 입고 있지 않는 것을 보자 학생들이 일제히 환호성을 터트린다.
You need to respond, to whack the ruler away, <span class="red">but your body freezes in mortified panic.</span>
Thoughts dart half-formed as you wonder what horrible things the class have in store for you.
<br><br>
You hear them chatter, but you can't comprehend the words,
only the clicks of phone cameras pointed at your <<bottom>> and <<if $player.penisExist>>hardening<</if>> <<genitals>>.
<br><br>
River turns to the class, and opens <<person1>><<his>> mouth to chide but is interrupted. "그렇지만 선생님, <<pshe_ga>> 아무 속옷도 안 입고 있어요!"
<br><br>
The class erupt in laughter as River looks at you. <<He>> steadies <<himself>> against the desk.
"That's against school rules," <<he>> says. "Back to your seat. And cover yourself. Now!"
<br><br>
It's enough to break your paralysis. You straighten your $worn.lower.name, and return to your seat.
<<gtrauma>><<gstress>><<gdelinquency>><<gcool>><<trauma 6>><<stress 6>><<detention 4>><<status 1>>
<br><br>
<<else>>
당신이 아무 속옷도 입고 있지 않는 것을 보자 학생들이 일제히 환호성을 터트린다.
당신은 자를 밀쳐내고는 <<trClothes "lower" $worn.lower.name "name" "을">>_trResult 매만진다. 얼굴이 달아오른다. 리버는 학생들을 돌아보며 누가 이 소동을 일으켰는지 찾아내려 한다.
<<person2>><<personPost "이">> 자를 들고 있는 것을 보자, <<person1>><<hePost "은">> 그 학생을 꾸짖으려 입을 여나 가로막힌다.
"그렇지만 선생님, <<pshe_ga>> 아무 속옷도 안 입고 있어요!"
<br><br>
리버가 당신을 쳐다보자 다시 한 번 학생들이 환호성을 터트린다. "정말이니? 그건 학칙에 어긋나는 일이야. 자리에 앉으렴."
<<gtrauma>><<gstress>><<gdelinquency>><<gcool>><<trauma 2>><<stress 2>><<detention 2>><<status 1>>
<br><br>
<<if $whitneymaths is "active" or $whitneymaths is "seat">>
휘트니가 히죽거리며 웃는다.
<br><br>
<</if>>
<</if>>
<<else>>
You brush the ruler away and fix your $worn.lower.name,
but not before the class get a good look at your <<print $worn.under_lower.anus_exposed is 1 ? "bare ass" : $worn.under_lower.name>>.
<<gtrauma>><<gstress>><<trauma 1>><<stress 1>>
<br><br>
<<if $whitneypantiescheck is 1 and $whitneymaths is "active">>
휘트니는 당신을 노려보나, 별다른 말은 하지 않는다. 이걸로 끝나진 않을 것이다.
<<set $whitneypantiesmaths to "seen">>
<br><br>
<</if>>
<</if>>
<<else>>
As you write on the board, a <<person2>><<person>> reaches over with a ruler and tugs down your $worn.lower.name!
<<if $worn.under_lower.type.includes("naked")>>
당신이 아무 속옷도 입고 있지 않는 것을 보자 학생들이 일제히 환호성을 터트린다.
당신은 자를 밀쳐내고는 <<trClothes "lower" $worn.lower.name "name" "을">>_trResult 매만진다. 얼굴이 달아오른다. 리버는 학생들을 돌아보며 누가 이 소동을 일으켰는지 찾아내려 한다.
<<person2>><<personPost "이">> 자를 들고 있는 것을 보자, <<person1>><<hePost "은">> 그 학생을 꾸짖으려 입을 여나 가로막힌다.
"그렇지만 선생님, <<pshe_ga>> 아무 속옷도 안 입고 있어요!"
<br><br>
리버가 당신을 쳐다보자 다시 한 번 학생들이 환호성을 터트린다. "정말이니? 그건 학칙에 어긋나는 일이야. 자리에 앉으렴."
<<gtrauma>><<gstress>><<gdelinquency>><<gcool>><<trauma 2>><<stress 4>><<detention 2>><<status 1>>
<br><br>
<<if $whitneymaths is "active" or $whitneymaths is "seat">>
휘트니가 히죽거리며 웃는다.
<br><br>
<</if>>
<<else>>
You brush the ruler away and fix your $worn.lower.name, but not before the class get a good look at your
<<if $worn.under_lower.anus_exposed is 1>>
bare ass.
<<else>>
$worn.under_lower.name.
<</if>>
<<gtrauma>><<gstress>><<trauma 1>><<stress 2>>
<br><br>
<<if $whitneypantiescheck is 1 and $whitneymaths is "active">>
휘트니는 당신을 노려보나, 별다른 말은 하지 않는다. 이걸로 끝나진 않을 것이다.
<<set $whitneypantiesmaths to "seen">>
<br><br>
<</if>>
<</if>>
<</if>>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>>
<<elseif $rng gte 51 and $whitneymaths is "active">>
리버는 화이트보드에 수식을 적는다. 휘트니는 그 틈을 타 휘트니는 <<generatey1>><<person1>><<personPost "이">> 강제로 자리를 옮기게 만들어, 그 자리에 자기가 대신 앉는다.
<br><br>
<<endevent>><<npc Whitney>><<person1>>
뭔가 당신의 허리를 찌른다. 휘트니는 순진한 미소를 지은 채로, 손에는 각도기를 들고 앉아있다. 다시 앞으로 몸을 돌리자, <<hePost "이">> 또 찌른다.<<gpain>><<pain 6>>
<br><br>
<<link [[참고 견딘다|Maths Whitney Protractor Endure]]>><<stress 6>><<pain 6>><</link>><<gstress>><<gpain>>
<br>
<<link [[리버에게 말한다|Maths Whitney Protractor Tell]]>><<status -10>><<mathsskill 6>><<npcincr Whitney love -1>><</link>><<llove>><<lcool>><<gmaths>>
<br>
<<link [[보복한다|Maths Whitney Protractor Retaliate]]>><<detention 4>><<status 1>><<npcincr Whitney dom -1>><</link>><<gdelinquency>><<ldom>><<gcool>>
<br>
<<elseif $rng gte 51 and $whitneymaths is "seat">>
교실 밖에서 누가 뭐라고 외치는게 들려온다. 리버가 무슨 일인지 알아보러 나간다.
<br><br>
<<npc Whitney>><<person1>><<generatey2>>
"너 내 <<girlfriendPost "을">> 보고 있었냐?" 휘트니가 당신의 옆에서 말한다. <<HePost "은">> 당신의 뒤에 앉은 <<person2>><<personPost "을">> 노려본다.
<br>
"아-아냐." <<person2>><<personPost "이">> 대답한다. 휘트니는 상관하지 않는다. <<person1>><<HePost "은">> 자리를 박차고 일어나 <<person2>><<personPost>>의 책상으로 가, <<hisPost "의">> 목덜미를 붙잡는다.
<br>
"얜 내거야, 이 <<person2>><<if $pronoun is "m">>변태 새끼야<<else>>걸레년아<</if>>." <<person1>><<hePost "이">> 나지막히 말한다. "그걸 잊지 못하게 만들어주지."
<br><br>
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
<<person2>><<personPost "은">> 공포에 질린 모습이다.
<<elseif $rng gte 61>>
<<person2>><<personPost "은">> 반항적인 모습이다.
<<elseif $rng gte 41>>
<<person2>><<personPost "은">> 화가 난 것 같다.
<<elseif $rng gte 21>>
<<person2>><<personPost "은">> 겁먹은 것 같다.
<<else>>
<<person2>><<personPost "은">> 혼란스러운 것 같다.
<</if>>
<br><br>
<<link [[지켜본다|Maths Whitney Watch]]>><<npcincr Whitney dom 1>><</link>><<gdom>>
<br>
<<link [[개입한다|Maths Whitney Intervene]]>><<famegood 10>><<npcincr Whitney dom -1>><<trauma -6>><</link>><<ldom>><<ltrauma>>
<br>
<<link [[부추긴다|Maths Whitney Encourage]]>><<npcincr Whitney love 1>><<detention 30>><</link>><<glove>><<gdelinquency>>
<br>
<<elseif $rng gte 41>><<set $rng to random(1, 100)>>
<<npc River>><<person1>>
리버가 당신의 책상 옆에 선다. "이 쪽지 좀 전달해주렴. 교장선생님께 말이야." <<HePost "은">> 당신에게 봉인된 편지봉투를 건네준다.
<br><br>
당신은 교실에서 나온다.
<br><br>
<<endevent>>
<<link [[봉투를 열어본다|Maths Note]]>><<detention 6>><<set $phase to 1>><</link>><<gdelinquency>>
<br>
<<link [[그냥 전달한다|Maths Note]]>><</link>>
<br>
<<elseif $rng gte 31 and ($whitneymaths is "active" or $whitneymaths is "seat")>>
<<npc Whitney>><<person1>>
"너무 덥네." 휘트니는 그렇게 우기며, 셔츠를 벗어서
<<if $pronoun is "f">>
<<trBreastsdesc $NPCList[0].breastsdesc "을">>_trResult 가린 흰색 브라만 입은 채로 있는다.
<<else>>
가슴을 내놓은 채로 있는다.
<</if>>
"훨씬 낫네." 누군가 키득거린다.
<br><br>
<<if !$worn.upper.type.includes("naked") and $whitneymaths is "seat">>
<<HePost "은">> 당신을 돌아보고는, <<trClothes "upper" $worn.upper.name>>_trResult 단을 붙잡는다. "도와줄게." <<HePost "은">> 그렇게 말하며 <<trClothes "upper" $worn.upper.name "name" "을">>_trResult 벗기려 한다.
<br><br>
<<if $worn.under_upper.type.includes("naked") and ($player.gender is "f" or $player.gender_appearance is "f")>>
당신은 얼굴을 붉힌다. 그 밑에는 아무 것도 안 입고 있다!
<br><br>
<<if $exhibitionism gte 15>>
<<link [[내버려둔다|Maths Whitney Shirt Allow]]>><<npcincr Whitney love 1>><<npcincr Whitney dom 1>><<npcincr Whitney lust 1>><<detention 4>><</link>><<exhibitionist3>><<gdelinquency>><<glove>><<gdom>><<glust>>
<br>
<</if>>
<<elseif $player.gender is "f" or $player.gender_appearance is "f">>
당신은 얼굴을 붉힌다.
<br><br>
<<link [[내버려둔다|Maths Whitney Shirt Allow]]>><<npcincr Whitney love 1>><<npcincr Whitney dom 1>><<npcincr Whitney lust 1>><<detention 4>><</link>><<exhibitionist1>><<gdelinquency>><<glove>><<gdom>><<glust>>
<br>
<<else>>
<<link [[내버려둔다|Maths Whitney Shirt Allow]]>><<npcincr Whitney love 1>><<npcincr Whitney dom 1>><<npcincr Whitney lust 1>><<detention 4>><</link>><<gdelinquency>><<glove>><<gdom>><<glust>>
<br>
<</if>>
<<link [[저항한다|Maths Whitney Shirt Resist]]>><<stress 6>><</link>><<gstress>>
<br>
<<if $promiscuity gte 15>>
<<set $skulduggerydifficulty to 300>>
<<link [[$NPCList[0].pronouns.him + " 더 벗긴다"|Maths Whitney Shirt Expose]]>><<def 1>><<npcincr Whitney lust 5>><<npcincr Whitney dom -1>><</link>><<skulduggerydifficulty>><<promiscuous2>><<ldom>><<glust>>
<br>
<</if>>
<<else>>
<<endevent>><<npc River>><<person1>>
리버는 고개를 돌려 누가 키득거렸는지 찾아내려 한다. 휘트니가 셔츠를 입지 않은 모습을 보자 <<hePost "은">> 거의 졸도할 뻔하나, 간신히 책상을 붙잡고 선다. "나-나가." <<HePost "은">> 목소리를 짜낸다. "셔츠는 입고."
<br><br>
<<endevent>>
<<npc Whitney>><<person1>>
휘트니는 눈을 굴리나, 자리에서 일어난다. <<HePost "은">> 셔츠를 입지 않고, 대신 어깨 위에 걸친 뒤 으스대며 교실에서 나간다.
<br><br>
<<set $whitneymaths to "sent">>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $rng gte 21>><<set $rng to random(1, 100)>>
<<if $maths lte 499>>
<<generates1>><<person1>>
리버는 공부를 열심히 하는 <<personPost>>에게 당신을 도와주라 시킨다.
<<if $cool gte (($coolmax / 5) * 2)>>
<<HePost "은">> 기꺼이 도와주고, 당신은 이 문제를 조금 더 잘 이해하게 된 것 같다.<<lstress>><<stress -4>><<gmaths>><<mathsskill>>
<br><br>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>>
<<elseif $cool gte ($coolmax / 5)>>
<<HePost "은">> 이렇게 짝이 지어진 것에 대해 딱히 기분이 좋아 보이진 않으나, 당신은 무언가 배우긴 했다.<<gmaths>><<mathsskill>>
<br><br>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>>
<<else>>
<<HePost "은">> 당신과 함께 있는 모습을 보이는 것에 분명히 당황한 것처럼 보인다. <<HePost "은">> 당신 쪽으로 시선을 보내지 않으며, 말도 거의 하지 않는다. 당신은 아무 것도 배우지 못했다.
<br><br>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>>
<</if>>
<<else>><<generates1>>
<<if $eventsmaths4 is 1 and $rng gte 71>>
당신이 수업에서 두각을 보이자, 리버는 수업을 잘 따라오지 못하는 <<person1>><<personPost "을">> 당신과 함께 붙여, 좀 도와달라고 말한다. <<personPost "은">> 이런 식으로 짝을 지어준 것에 대해 딱히 기분이 좋아보이지 않는다. 잠시 수업 내용을 설명해주는 동안, 누군가의 손이 당신의 엉덩이를 더듬는다.
<br><br>
<<link [[무시한다|Maths Event3]]>><<trauma 2>><<stress 2>><<arousal 200>><<set $phase to 3>><<set $eventsmaths4 to 1>><</link>><<gtrauma>><<gstress>><<garousal>>
<br>
<<link [[자리를 옮긴다|Maths Event3]]>><<detention 2>><<set $phase to 1>><</link>><<gdelinquency>>
<br>
<<if $whitneymaths is "seat">>
<<link [[휘트니에게 말한다|Maths Event3 Whitney]]>><<npcincr Whitney dom 1>><</link>><<gdom "Whitney">>
<br>
<</if>>
<<elseif $rng gte 41>><<set $eventsmaths4 to 1>>
당신이 수업에서 두각을 보이자, 리버는 수업을 잘 따라오지 못하는 <<person1>><<personPost "을">> 당신과 함께 붙여, 좀 도와달라고 말한다. <<personPost "은">> 이런 식으로 짝을 지어준 것에 대해 딱히 기분이 좋아보이지 않는다. 잠시 수업 내용을 설명해주는 동안, 누군가의 손이 당신의 엉덩이를 더듬는다.
<br><br>
<<link [[무시한다|Maths Event3]]>><<trauma 2>><<stress 2>><<arousal 200>><<set $phase to 2>><</link>><<gtrauma>><<gstress>><<garousal>>
<br>
<<link [[자리를 옮긴다|Maths Event3]]>><<detention 2>><<set $phase to 1>><</link>><<gdelinquency>>
<br>
<<if $whitneymaths is "seat">>
<<link [[휘트니에게 말한다|Maths Event3 Whitney]]>><<npcincr Whitney dom 1>><</link>><<gdom "Whitney">>
<br>
<</if>>
<<elseif $rng gte 1>>
당신이 수업에서 두각을 보이자, 리버는 수업을 잘 따라오지 못하는 <<person1>><<personPost "을">> 당신과 함께 붙여, 좀 도와달라고 말한다. <<personPost "은">> 이런 식으로 짝을 지어준 것에 대해 딱히 기분이 좋아보이지 않으나, 별일 없이 당신의 설명을 듣고 있는다.
<br><br>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>>
<</if>>
<</if>>
<<else>>
<<npc River>><<person1>><<generates2>>
리버가 등을 돌리고 있는 사이, 누군가 <<hisPost "의">> 등에 펜을 던진다. <<HePost "은">> 하던 말을 멈추고, 천천히 고개를 돌려 학생들을 바라본다. <<person2>>뒤에 앉아있던 <<personPost "이">> 당신을 가리킨다. "얘가 했어요!"
<br><br>
<<if $delinquency gte 400>>
<<if $whitneymaths is "seat">>
리버가 당신을 본다. <<person1>>"너일줄 알았다. 밖에서 기다려." 당신은 반론을 한다고 뭐가 달라지지 않을 것이라는 걸 알기에, 교실에서 나가려 일어선다.<<gstress>><<stress 2>>
<br><br>
휘트니도 함께 일어선다. "앉아." 리버가 말한다. 휘트니는 그 말을 무시하고는 당신과 함께 교실을 나간다.
<br><br>
<<else>>
리버가 당신을 본다. <<person1>>"너일줄 알았다. 밖에서 기다려." 당신은 반론을 한다고 뭐가 달라지지 않을 것이라는 걸 알기에, 자리에서 일어나 나간다.<<gstress>><<stress 2>>
<br><br>
<</if>>
<<link [[다음|Maths Event4]]>><<endevent>><</link>>
<<else>>
<<person1>>리버는 <<person2>><<personPost>>에게 속지 않고 그들을 내보낸다.
<br><br>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>>
<</if>>
<</if>>
<</widget>>
<<widget "eventsmathssafe">>
<<if $mathsproject is "none" and $yeardays gte 23 and $scienceprojectdays isnot (21 + (7 - $weekday))>><<set $mathsproject to "ongoing">><<set $mathsprojectdays to (21 + (7 - $weekday))>>
<<mathsprojectstart>>
<<npc River>><<person1>><<generatey2>>"다들 주목." 리버가 말한다. <<HePost "은">> 책상 위를 두드린다. "거기 뒤에 앉은 너네도 포함해서 말하는 거야. 오늘 너희들을 위해 특별한 소식을 가져왔단다. 조만간 너네 학년의 학생들을 위한 연례 대회가 열릴 예정이야." 앞줄에 앉은 <<person2>><<personPost "이">> 그 말에 반응한다. <<HePost "은">> 자세를 고쳐 앉는다.
<<if $whitneymaths is "active" or $whitneymaths is "seat">>
휘트니는 딱히 관심을 보이지 않으며, <<nnpc_his_yi "Whitney">> 얼굴에 교과서를 덮은 채로 의자에 기대어 앉는다.
<</if>>
<br><br>
"문제를 푸는 데에는 몇 주 정도가 주어질 거야." 리버는 책자를 나눠주며 말한다. "가장 똑똑한 답안을 내는 사람이 우승하는 거고. 어차피 정확한 답을 찾을 거라고 기대하진 않아. 그게 목표가 아니니까." <<person1>><<HePost "은">> 당신의 앞에 흑백 책자를 내려놓는다. 열어서 그 안을 보니, 이해할 수 없는 내용이다.
<br><br>
<<person2>><<personPost "이">> 다급히 손을 든다. "응?" 리버가 묻는다.
<br><br>
"아직 여기까진 진도가 안 나갔는데요." <<personPost "이">> 말한다. <<hisPost "의">> 목소리가 살짝 떨린다. 당신만 그렇게 생각한 것이 아니라는 점에서 위안이 된다.
<br><br>
리버가 미소짓는다. "잘 봤어." <<person1>><<hePost "이">> 말한다. "모두가 같은 출발선상에서 시작하는 거야. 이전까지 수업을 제대로 듣지 않은 애들도 말이지. 참가 여부는 개인의 선택이야. 우승자에게 상품이 있긴 하지만, 학교 공부보다 우선해서 하진 말도록."
<br><br>
<<HePost "은">> 남은 책자들을 나눠준다. "이 문제는 이번 경시대회를 위해 만들어진 문제니까, 어디 다른 데에서 정답을 찾아볼 생각은 하지 마. 부모님께 도와달라고도 하지 말고." <<HePost "이">> 첨언한다. <<HePost "은">> 당신을 쳐다보지 않으려 한다. "그런 것도 다 알아볼 수 있으니까 말이야. 경시대회는 시청에서 열릴 거고, 거기서 답안을 확인할 거야. 행운을 빈다."
<br><br>
<span class="gold">수학 경시대회가 일기에 추가되었다.</span>
<br><br>
<<endevent>>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>>
<<elseif $rng gte 81>>
<<npc River>><<person1>>
리버는 서류 작업을 하는 동안 풀고 있으라며 수식 몇 개를 내준다.
<<if $whitneymaths is "seat" or $whitneymaths is "active">>
<<endevent>>
<<npc Whitney>><<person1>>
심지어 휘트니까지도 조용하다. 다만 <<hePost "은">> 그냥 자고 있는 것일 수도 있다.
<<else>>
심지어 불량학생들마저도 리버의 주의를 끌지 않고자 조용히 있는다.
<</if>>
<br><br>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>>
<<elseif $rng gte 71>>
<<generates1>><<generates2>><<person1>><<set _coinflip to random(0,1)>>
리버는 성취가 좋은 학생인 <<personPost "을">> 뽑아, 당신 근처의 분투하는 불량학생을 돕도록 시킨다.
<br><br>
<<if $rng % 3 is 0>>
순조롭다. 두 학생은 잘 어울리며 이런 식으로 짝지은 것에서 이득을 얻어가는 것 같다.
<<else>>
총체적 난국이다. 불량학생인 <<person2>><<personPost "은">> <<person1>><<personPost>>의 도움을 받아야 한다는 사실을 분하게 여기더니, 곧 <<hePost "을">> 괴롭히기 시작한다. 당신은 곁눈질로 상황이 겉잡을 수 없이 악화되는 걸 지켜본다.
<<if _coinflip>>
상황이 선을 넘기 전에 리버가 활동의 끝을 알린다.
<<else>>
리버가 <<person1>><<personPost>>의 비명소리를 듣는다. <<if $rng % 2>>리버는 가해자를 내보낸다.<<else>>왠지 모르겠지만 <<person1>><<personPost "이">> 꾸짖음을 듣고는 징계를 받게 되었다.
<</if>>
<</if>>
<</if>>
<br><br>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>>
<<elseif $rng gte 61>>
<<npc River>><<person1>>
리버는 화이트보드에 수식을 전개시키며, 이따금 본인이 생각하기에 집중을 하지 않는 것 같은 학생을 골라 질문을 던진다.
<br><br>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>>
<<elseif $rng gte 51>>
<<if $whitneymaths is "seat" or $whitneymaths is "active">>
휘트니는 <<generatey1>><<person1>><<personPost "을">> 자극해 리버의 등에 펜을 던지도록 한다. 언쟁이 벌어진 뒤에 <<personPost "이">> 교실 밖으로 내보내진다.
<<else>>
교실 반대편의 누군가가 리버의 등에 펜을 던진다. 언쟁이 벌어진 뒤, 가해자는 교실 밖으로 내보내지고, 수업이 재개된다.
<</if>>
<br><br>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>>
<<elseif $rng gte 41>>
<<npc River>><<person1>>
리버는 화이트보드에 수식을 전개시키며, 이따금 본인이 생각하기에 집중을 하지 않는 것 같은 학생을 골라 질문을 던진다. 이번에, <<hePost "은">> 당신을 지목한다.
<br><br>
<<if $maths gte 500>>
당신은 답을 알고 있으나, 이렇게 어려운 문제를 맞춘다면 다른 학생들은 당신을 이상하다 여길 것이다.
<br><br>
<<link [[답한다|Maths Event2]]>><<status -10>><</link>><<lcool>>
<br>
<<link [[모르는 척 한다|Maths Event2]]>><<detention 2>><<stress 2>><<set $phase to 1>><</link>><<gstress>><<gdelinquency>>
<<else>>
질문은 너무 어려워 당신의 능력 밖이다. 그래서 당신은 <<hePost "에게">> 모르겠다 말한다.
<br><br>
"당연하지." 다행히도 <<hePost "은">> 그 점을 더 파고들지 않고 수업을 계속한다.
<<set $stress += 20>><<gstress>>
<br><br>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>>
<</if>>
<<elseif $rng gte 35>>
리버는 당신을 교실 앞쪽으로 불러 문제에 답을 하라 한다. 당신은 걸어나와 화이트보드에 답을 적는다. 리버는 만족한 것 같다. 자리로 돌아와 앉자, 엉덩이에서 날카로운 고통이 느껴진다. 자리에서 일어나 엉덩이에 손을 뻗자, <<bottomPost>>에 압정이 박혀있다.
<<pain 2>><<stress 6>><<gpain>><<gstress>>
<br><br>
<<if $whitneymaths is "active">>
당신은 압정을 뽑아내고 자리에 앉는다. 뒤에서 휘트니가 웃는 소리가 들려온다.
<<elseif $whitneymaths is "seat">>
당신은 압정을 뽑아내고 자리에 앉는다. 휘트니는 천진난만한 웃음을 띄운다.
<<else>>
당신은 압정을 뽑아내고 자리에 앉는다. 뒤에서 불량학생들의 웃음소리가 들려온다.
<</if>>
<br><br>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>>
<<elseif $rng gte 31>>
<<if $whitneymaths is "seat">>
학생들은 삼각법에 대해 공부하며, 리버가 교실을 돌아다니는 동안 문제지를 푼다. 휘트니는 다른 학생과 전쟁을 벌이기 시작한다. 둘은 컴퍼스 끝으로 서로를 찌른다.
<<elseif $whitneymaths is "active">>
학생들은 삼각법에 대해 공부하며, 리버가 교실을 돌아다니는 동안 문제지를 푼다. 휘트니와 다른 불량학생들은 조용히 컴퍼스 끝으로 서로를 찌른다.
<<else>>
학생들은 삼각법에 대해 공부하며, 리버가 교실을 돌아다니는 동안 문제지를 푼다. 몇몇 학생들은 조용히 컴퍼스 끝으로 서로를 찌른다.
<</if>>
<br><br>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>>
<<elseif $rng gte 21>>
<<npc River>><<person1>>
학생들은 삼각법에 대해 공부하며 문제지를 푸는 동안, 리버는 교실을 돌아다니며 학생들이 실수한 부분을 하나하나 짚어준다.
<br><br>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>>
<<elseif $rng gte 11>>
<<generates1>><<generates2>><<person1>>
리버는 <<personPost "을">> 교실 앞쪽으로 불러 문제에 답을 하라 한다. <<hePost "이">> 답을 적는 동안, <<person2>><<personPost "이">> 앞으로 몸을 내밀어 자를 가지고 아무 것도 모르는 <<person1>><<personsimple_yi>> 속옷을 모두에게 보인다.
<<if ($rng % 4) is 0>>
하지만 <<personPost "은">> 아무런 속옷도 입고 있지 않았고, 학생들이 환호성을 터트린다. 창피당한 <<personsimple_gwa>> 자를 갖고 있던 <<person2>><<personPost "이">> 모두 징계를 받게 되었다.
<<else>><<personsimple_un>> 자를 밀쳐내고, 리버는 <<person2>><<personPost "을">> 노려본다.
<br><br>
수업은 계속된다.
<</if>>
<br><br>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>>
<<else>>
<<npc River>><<person1>>
리버는 화이트보드에 수식을 전개시킨 뒤 학생들에게 풀어보라고 문제지를 나눠준다.
<br><br>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>>
<</if>>
<</widget>>
<<widget "mathsstart">>
<<endevent>>
<<if $NPCName[$NPCNameList.indexOf("Whitney")].state is "active" or $NPCName[$NPCNameList.indexOf("Whitney")].state is "rescued">>
<<set _whitney_maths_chance to (($NPCName[$NPCNameList.indexOf("Whitney")].love / 3) + ($NPCName[$NPCNameList.indexOf("Whitney")].dom * 3) + ($NPCName[$NPCNameList.indexOf("Whitney")].lust / 3))>>
<</if>>
<<if ($NPCName[$NPCNameList.indexOf("Whitney")].state is "active" or $NPCName[$NPCNameList.indexOf("Whitney")].state is "rescued") and $whitneymaths is undefined>>
<<npc River>><<person1>>휘트니가 으스대며 들어온다. "결국 오기로 마음을 먹었구나." 리버가 앞줄에 빈 자리를 가리키며 말한다. "셔츠 자락 밀어넣고."
<br><br>
<<endevent>>
<<if $whitneyromance is 1>>
<<set $whitneymaths to "seat">>
<<npc Whitney>><<person1>> 휘트니는 눈을 굴리더니, 대신 당신의 옆자리에 온다. 그러고는 앞쪽 셔츠 자락만을 <<if $pronoun is "f">>치마<<else>>바지<</if>> 안으로 밀어넣고는 앉는다.
<br><br>
<<else>>
<<set $whitneymaths to "active">>
<<npc Whitney>><<person1>> 휘트니는 눈을 굴리더니, 대신 뒤쪽 자리로 간다. 그러고는 앞쪽 셔츠 자락만을 <<if $pronoun is "f">>치마<<else>>바지<</if>> 안으로 밀어넣고는 앉는다.
<br><br>
<</if>>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>>
<br>
<<elseif ($NPCName[$NPCNameList.indexOf("Whitney")].state is "active" or $NPCName[$NPCNameList.indexOf("Whitney")].state is "rescued") and _whitney_maths_chance gte random(1, 100)>>
<<if $whitneyromance is 1>>
<<set $whitneymaths to "seat">>
<<npc Whitney>><<person1>>휘트니가 교실에 들어온다. <<HePost "은">> <<generatey2>><<person2>><<personPost "을">> 밀쳐내고는 당신의 옆에 앉는다.
<br><br>
<<else>>
<<set $whitneymaths to "active">>
<<npc Whitney>><<person1>>휘트니가 교실에 들어온다. <<HePost "은">> 뒤쪽 자리에 앉는다.
<br><br>
<</if>>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>>
<br>
<<else>>
<<if $whitneymaths isnot undefined>>
<<set $whitneymaths to "absent">>
<</if>>
<br>
<<link [[다음|Maths Lesson]]>><<endevent>><</link>>
<br>
<</if>>
<</widget>><<widget "eventsenglish">>
<<if $halloween is 1 and $kylarenglishstate is "active" and $halloween_kylar is undefined>>
<<npc Kylar>><<person1>>
<<if $monthday is 31>>
카일라가 가까이 붙어온다. "오늘 밤에 뭔가 보여주고 싶은게 있어," <<hePost "이">> 속삭인다. "공원에서 보자, <span class="gold"><<ampm 21 00>> 이후에.</span>"
<<else>>
카일라가 가까이 붙어온다. "할로윈에 뭔가 보여주고 싶은게 있어," <<hePost "이">> 속삭인다. "공원에서 보자, <span class="gold"><<ampm 21 00>> 이후에.</span>"
<</if>>
<br><br>
<<HePost "은">> 남은 수업 시간 내내 작게 미소를 짓는다.
<<set $halloween_kylar to 1>>
<br><br>
<<link [[다음|English Lesson]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 91 and $goocount + $semencount gte 10>>
<<npc Doren>><<person1>>
도렌이 당신의 책상 옆에서 멈춘다. "되게 이상한...냄새가 나네." <<HePost "이">> 말한다. "마치..."
<br><br>
<<generates2>><<person2>><<personPost "이">> <<person1>><<hisPost "의">> 말을 끊는다. "얘한테서 정액 냄새 나요, 선생님." 교실 전체가 웃음을 터트린다.
<br><br>
<<person1>>
<<if $promiscuity gte 35>>
<<link [[당당하게 군다|English Events Own]]>><</link>><<promiscuous3>>
<br>
<</if>>
<<link [[수치심에 아래를 내려다본다|English Events Stare]]>><<trauma 6>><<stress 6>><<status -10>><<npcincr Doren love 1>><</link>><<gtrauma>><<gstress>><<lcool>>
<br>
<<elseif $rng gte 81>>
<<if $cool lt 40>>
<<set $worn.lower.integrity -= 30>>
<<if $worn.lower.integrity lte 0>>
문제 푼 것을 제출하려 일어나자, <<trClothes "lower" $worn.lower.name "name" "이">>_trResult 깔끔하게 몸에서 뜯겨 나간다!
경악에 차서 아래를 내려다보자, 옷의 잔해가 의자에 붙어있는 것이 보인다. 누군가 의자에 접착제를 발라놨다!
당신은 최대한 빨리 몸을 가려보지만, 잠시동안 <<undiesPost "이">> 완전히 노출되었다.
도렌은 수건을 들고 당신에게 달려오고, 당신의 얼굴은 굴욕감에 붉게 물들었다.
<<if $worn.under_lower.type.includes("naked") and !$worn.genitals.type.includes("hidden")>>
<<stress 12>><<trauma 12>><<ggstress>><<ggtrauma>>
<<if $player.gender isnot $player.gender_appearance and ($schoolrep.crossdress gte 3 or $schoolrep.herm gte 3) and !$worn.genitals.type.includes("hidden")>>
<br><br>
The other students giggle at your plight. You overhear a few whispers while Doren is busy helping you,
and can make out something about <<print ($player.gender is "h" ? "your genitals" : "you crossdressing")>>. They saw, and they know the rumours are true.
<<elseif $player.gender isnot $player.gender_appearance and !$worn.genitals.type.includes("hidden")>>
<br><br>
The other students gasp, and the classroom fills with hushed whispers while Doren is busy helping you.
You can make out something about <<print ($player.gender is "h" ? "your genitals" : "you crossdressing")>>. They saw.
<</if>>
<<schoolrep_naked>>
<<if !$worn.genitals.type.includes("hidden")>>
<<set $genderknown.pushUnique("Doren")>>
<</if>>
<<if $kylarenglishstate is "active" or $kylarenglishstate is "watching">><<set $genderknown.pushUnique("Kylar")>><</if>>
<<else>>
<<stress 6>><<trauma 6>><<gstress>><<gtrauma>>
<</if>>
<<if $kylarenglishstate is "active" or $kylarenglishstate is "watching">>
<br><br>
Kylar blushes and looks away, but <<nnpc_he "Kylar">> clearly saw.<<npcincr Kylar lust 1>><<glust>>
<</if>>
<<else>>
문제 푼 것을 제출하려 일어나자, <<trClothes "lower" $worn.lower.name "name" "이">>_trResult 찢어진다. 누군가 의자에 접착제를 발라놨다!
다행히도 <<trClothes "lower" $worn.lower.name "name" "이">>_trResult 완전히 망가진 것은 아니다. 다만 상태가 더 안좋아졌을 뿐이다.
<</if>>
<br><br>
<<else>>
<<set $worn.lower.integrity -= 10>>
<<if $worn.lower.integrity lte 0>>
문제 푼 것을 제출하려 일어나자, <<trClothes "lower" $worn.lower.name "name" "이">>_trResult 책상 모서리에 걸려서
깔끔하게 몸에서 뜯겨 나간다!
경악에 차서 아래를 내려다보자, 옷의 잔해가 책상 모서리에 걸려있다.
당신은 최대한 빨리 몸을 가려보지만, 잠시동안 <<undiesPost "이">> 완전히 노출되었다.
도렌은 수건을 들고 당신에게 달려오고, 당신의 얼굴은 굴욕감에 붉게 물들었다.
<<if $worn.under_lower.type.includes("naked") and !$worn.genitals.type.includes("hidden")>>
<<stress 12>><<trauma 12>><<ggstress>><<ggtrauma>>
<<if $player.gender isnot $player.gender_appearance and ($schoolrep.crossdress gte 3 or $schoolrep.herm gte 3) and !$worn.genitals.type.includes("hidden")>>
<br><br>
The other students look almost satisfied by your plight. You overhear a few whispers while Doren is busy helping you,
and can make out something about <<print ($player.gender is "h"? "your genitals" : "you crossdressing")>>. They saw, and they know the rumours are true.
<<elseif $player.gender isnot $player.gender_appearance and !$worn.genitals.type.includes("hidden")>>
<br><br>
The other students gasp, and the classroom fills with hushed whispers while Doren is busy helping you.
You can make out something about <<print ($player.gender is "h"? "your genitals" : "you crossdressing")>>. They saw.
<</if>>
<<schoolrep_naked>>
<<if !$worn.genitals.type.includes("hidden")>>
<<set $genderknown.pushUnique("Doren")>>
<</if>>
<<if $kylarenglishstate is "active" or $kylarenglishstate is "watching">><<set $genderknown.pushUnique("Kylar")>><</if>>
<<else>>
<<stress 6>><<trauma 6>><<gstress>><<gtrauma>>
<</if>>
<<if $kylarenglishstate is "active" or $kylarenglishstate is "watching">>
<br><br>
Kylar blushes and looks away, but <<nnpc_he "Kylar">> clearly saw.<<npcincr Kylar lust 1>><<glust>>
<</if>>
<<else>>
문제 푼 것을 제출하려 일어나자, <<trClothes "lower" $worn.lower.name "name" "이">>_trResult 책상 모서리에 걸려서 찢어진다.
다행히도 <<trClothes "lower" $worn.lower.name "name" "이">>_trResult 완전히 망가진 것은 아니다. 다만 상태가 더 안좋아졌을 뿐이다.
<br><br>
<</if>>
<</if>>
<<integritycheck>>
<<link [[다음|English Lesson]]>><<towelup>><</link>>
<br>
<<elseif $rng gte 71 and $kylarenglishstate is "active">>
<<npc Kylar>><<person1>>도렌은 카일라를 교실 앞으로 불러 쓴 시를 낭송하게 한다. 당신을 향한 사랑의 시다. <<HePost "은">> 그 시를 모두에게 읽어줄 수 있어 매우 기쁜 눈치다.
<<status -10>><<lcool>>
<br><br>
<<if $player.penisExist and $genderknown.includes("Kylar")>>
시의 일부분은 당신의 자지의 상당한 두께에 대해 대담하게 언급하고 있다. 당신의 얼굴이 달아오른다.<<status 1>><<gcool>>
<br><br>
<</if>>
여러 학생들이 키득거리며 당신을 쳐다본다. <<generates2>><<person2>><<personPost "이">> 책상을 당신에게서 떼어놓는다.
<br><br>
<<person1>>
카일라는 자리에 앉아, 자신이 초래한 곤란은 전혀 모른채 미소짓는다.
<br><br>
<<endevent>>
<<link [[다음|English Lesson]]>><</link>>
<br>
<<elseif $rng gte 61>>
<<if $english gte 500>>
<<npc Doren>><<person1>>도렌이 당신의 책상으로 다가온다. "넌 이미 이 내용을 다 이해한 것 같으니, 다른 애들이 공부하는 동안 관리인의 별채에 이 쪽지를 좀 전달하고 오렴." <<HePost "은">> 연극 소품 목록이 적힌 쪽지를 건네준다. "그냥 문 아래에 밀어넣고 와."
<br><br>
<<endevent>>
<<if $outbuildingvisited is 1>>
당신은 개가 공격해왔던 별채에 도착한다. 시간을 들여 조심한다면, 또 그런 일이 일어나는 걸 방지할 수 있다. 다만 그러면 수업 내용을 좀 놓치게 될 것이다.
<br><br>
<<link [[조심한다|English Outbuilding]]>><<set $phase to 0>><<detention 1>><</link>><<gdelinquency>>
<br>
<<link [[위험을 감수한다|English Outbuilding]]>><<set $phase to 1>><</link>>
<br>
<<else>><<set $outbuildingvisited to 1>>
<<beastNEWinit 1 dog>><<set $outbuildingBeast to $NPCList[0].type>>
당신은 학교 뒤쪽의 별채로 향해 지시대로 문 밑에 쪽지를 밀어넣는다. 뒤를 돌아보자, <<beasttypePost>> 한 마리가 이를 드러낸 채로 당신에게 달려든다.
<br><br>
<<if $monster is 1 or $bestialitydisable is "f">>
<<link [[다음|English Outbuilding Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
당신은 가까스로 교실로 도망칠 수 있었지만, 상처를 좀 입었다.<<beastescape>>
<br><br>
<<integritycheck>><<towelup>>
<<link [[다음|English Lesson]]>><<endevent>><</link>>
<</if>>
<!-- Modified for Beast People -->
<</if>>
<<else>>
도렌은 당신의 성취에 큰 관심을 보이며, 잠시라도 쉴 틈을 주지 않는다.
<<gstress>><<genglish>><<stress 2>><<englishskill>>
<br><br>
<<link [[다음|English Lesson]]>><</link>>
<</if>>
<<elseif $rng gte 41>>
<<if $delinquency gte 400>>
<<npc Doren>><<person1>>교실 내의 소동을 가라앉히기 위해, 도렌은 통제가 잘 안 되는 학생들을 떼어놓는다. 거기엔 당신<<if $kylarenglishstate is "active">>과 카일라<</if>>도 포함되어 있다. <<HePost "은">><<endevent>> 한 번도 문제를 일으킨 적 없는 조용한 학생인 <<generates1>><<person1>><<personPost>> 옆에 당신을 앉힌다.
<br><br>
잠시 뒤 <<personPost>>의 펜이 바닥에 굴러 떨어진다. <<HePost "은">> 펜을 주우려 몸을 굽히며, 손을 당신의 넓적다리 위에 얹은 채로 가까이 몸을 기울인다. "아무도 네 말을 믿지 않을 거야." <<hisPost "의">> 손이 넓적다리 위쪽으로 올라온다.
<<if $kylarenglishstate is "active">>
그때 카일라가 <<hisPost "의">> 손목을 붙잡고는 <<hePost "을">> 가까이 끌어당긴다.
<br><br>
<<endevent>>
<<npc Kylar>><<person1>>"내거야." 카일라가 속삭인다. <<HePost "은">> 주머니에 든 칼을 보인다. 말싸움은 벌어지지 않는다.
<br><br>
<<endevent>>
<<link [[다음|English Lesson]]>><</link>>
<<else>>
<<HePost "은">> 다시 자리에 앉지만, 계속해서 당신을 추행한다.
<br><br>
<<link [[도움을 요청한다|English Event2]]>><<detention 1>><</link>><<gdelinquency>>
<br>
<<link [[견딘다|English Event2 Molest]]>><<stress 4>><<trauma 4>><</link>><<gstress>><<gtrauma>>
<br>
<</if>>
<<elseif $kylarenglishstate is "active">>
불량학생 몇 명이 당신에게 관심을 표한다. 한 명이 몸을 더듬으려 하나, 카일라의 시선에 주눅이 든다.
<br><br>
<<link [[다음|English Lesson]]>><</link>>
<br>
<<else>>
불량학생 몇 명이 당신에게 관심을 표하며, 선생님이 보고 있지 않을 때면 몰래 당신의 몸을 더듬고 애무한다.
<<gtrauma>><<gstress>><<trauma 2>><<stress 2>>
<br><br>
<<link [[다음|English Lesson]]>><</link>>
<</if>>
<<elseif $rng gte 21>>
도렌은 당신에게 화이트보드에 문법 문제를 풀어보라고 한다. 교실 앞쪽으로 걸어갈 때, 누군가 발을 내미는 바람에 당신은 걸려 넘어진다.
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
<<if $worn.under_lower.name is "naked" or $worn.under_lower.anus_exposed is 1>>
넘어질 때 치마가 뒤집혀, 모든 학생들에게 당신의 맨 엉덩이가 노출된다. 당신은 빨갛게 된 얼굴로 어떻게든 자리에서 일어나고, 학생들은 휘파람을 불며 조롱한다.
<<stress 3>><<trauma 3>><<gstress>><<gtrauma>>
<br><br>
<<else>>
넘어질 때 치마가 뒤집혀, 모든 학생들에게 <<trClothes "under_lower" $worn.under_lower.name "name" "이">>_trResult 내보여진다.당신은 빨갛게 된 얼굴로 어떻게든 자리에서 일어나고, 학생들은 휘파람을 불며 조롱한다.
<<stress 1>><<trauma 1>><<gstress>><<gtrauma>>
<br><br>
<</if>>
<<else>>
당신은 앞으로 넘어지고, 그 모습에 모든 학생들이 웃음을 터트린다. 당신은 어떻게든 자리에서 일어난다.<<stress 1>><<gstress>>
<br><br>
<</if>>
<<link [[다음|English Lesson]]>><</link>>
<<else>>
<<generates1>><<person1>>교실 안으로 바람이 불며, 학생들의 머리카락을 흩날리게 만들고 <<person1>><<personPost>>의 책상 위에 있던 종이들을 날려보낸다. 그 중 한 장이 당신의 옆에 떨어진다. <<HePost "은">> 다가와 엉덩이를 거의 당신의 얼굴에 들이밀다시피 하며 종이를 주우려 몸을 굽힌다.
<br><br>
<<if $promiscuity gte 15>>
<<link [[꼬집는다|English Events Pinch]]>><</link>><<promiscuous2>>
<br>
<</if>>
<<link [[시선을 돌린다|English Lesson]]>><<endevent>><</link>>
<br>
<</if>>
<</widget>>
<<widget "eventsenglishsafe">>
<<if $halloween is 1 and $kylarenglishstate is "active" and $halloween_kylar is undefined>>
<<npc Kylar>><<person1>>
<<if $monthday is 31>>
카일라가 가까이 붙어온다. "오늘 밤에 뭔가 보여주고 싶은게 있어," <<hePost "이">> 속삭인다. "공원에서 보자, <span class="gold"><<ampm 21 00>> 이후에.</span>"
<<else>>
카일라가 가까이 붙어온다. "할로윈에 뭔가 보여주고 싶은게 있어," <<hePost "이">> 속삭인다. "공원에서 보자, <span class="gold"><<ampm 21 00>> 이후에.</span>"
<</if>>
<br><br>
<<HePost "은">> 남은 수업 시간 내내 작게 미소를 짓는다.
<<set $halloween_kylar to 1>>
<br><br>
<<link [[다음|English Lesson]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 81>>
<<npc Doren>><<person1>>학생들은 차례차례 시를 한 연씩 낭송한다. 도렌도 이따금 한 연을 낭송한다. <<hisPost "의">> 낭랑한 목소리에 모두가 집중하게 된다.
<br><br>
<<link [[다음|English Lesson]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 61>>
도렌은 학생들을 작은 그룹으로 나눈다.
<<if $kylarenglishstate is "active">>
아무도 카일라와 함께 하고 싶지 않아, 당신과 카일라 둘이서만 활동을 하게 됐다.<<endevent>><<npc Kylar>><<person1>> <<HePost "은">> 아주 기쁜 모습이다.
<<glove>><<npcincr Kylar love 1>>
<<elseif $cool gte 160>>
학생들은 당신에게 몰려들어, 어떻게든 당신과 함께 하려 한다.
<<lstress>><<ltrauma>><<stress -4>><<trauma -2>>
<<elseif $cool lt 40>>
아무도 당신과 함께 하고 싶어하지 않아, 당신은 구석에 홀로 앉는다. 그 결과 도렌은 당신에게 각별한 관심을 쏟는다.
<<gtrauma>><<gstress>><<genglish>><<trauma 2>><<stress 2>><<englishskill>>
<<else>>
당신은 한 그룹에 참여해 소규모 활동을 함께 한다.
<</if>>
<br><br>
<<link [[다음|English Lesson]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 51 and $kylarenglishstate is "active">>
<<npc Doren>><<person1>> 도렌이 당신의 책상에 다가온다. "괜찮아, <<lassPost>>?" <<hePost "이">> 묻는다. <<HePost "은">> <<nnpc_his_yi "Kylar">> 스케치북에 당신을 그리는 데에 몰두하고 있는 카일라를 바라본다.
<br><br>
<<link [[고개를 흔든다|English Kylar Moved]]>><</link>>
<br>
<<link [[끄덕인다|English Kylar Nod]]>><</link>>
<br>
<<elseif $rng gte 41>>
<<npc Doren>><<person1>> 도렌은 당신의 책상에 다가와서는 잘 하고 있는지 묻는다.
<br><br>
<<link [[도움을 요청한다|English Event1]]>><<set $phase to 1>><<stress 2>><<englishskill>><</link>><<gstress>><<genglish>>
<br>
<<link [[괜찮다고 말한다|English Event1]]>><<set $phase to 0>><</link>>
<br>
<<elseif $rng gte 21>>
도렌은 화이트보드를 사용해 문법 오류를 보여주며 수업을 진행한다.
<br><br>
<<link [[다음|English Lesson]]>><<endevent>><</link>>
<br>
<<else>>
<<npc Doren>><<person1>>
도렌은 학생들에게 풀어볼 문제지를 나눠준다. <<HePost "은">> 학생들이 문제를 풀며 이야기를 나눠도 신경쓰지 않으며, 그 결과 적극적인 분위기가 형성된다.
<br><br>
<<link [[다음|English Lesson]]>><<endevent>><</link>>
<br>
<</if>>
<</widget>>
<<widget "englishstart">>
<<endevent>>
<<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "active" and $kylarenglish is undefined>>
<<set $kylarenglish to 0>><<set $kylarenglishstate to "watching">>
<<npc Kylar>><<person1>>당신은 카일라가 뒤쪽 구석에 홀로 앉아있는 걸 본다. <<HePost "은">> 당신과 눈이 마주치자, 얼굴을 붉히며 시선을 돌린다.
<br><br>
<<link [[다음|English Lesson]]>><<endevent>><</link>>
<br>
<<elseif $NPCName[$NPCNameList.indexOf("Kylar")].state is "active" and ($kylarenglish is 0 or $kylarenglish is 3) and $NPCName[$NPCNameList.indexOf("Kylar")].love lt 30>>
<<set $kylarenglishstate to "watching">>
<<npc Kylar>><<person1>>자리에 앉자 카일라의 시선이 느껴지나, <<hePost "에게">>로 시선을 돌리면 항상 고개를 돌린 상태다.
<br><br>
<<link [[다음|English Lesson]]>><<endevent>><</link>>
<br>
<<elseif $NPCName[$NPCNameList.indexOf("Kylar")].state is "active" and ($kylarenglish is 0 or $kylarenglish is 3) and $NPCName[$NPCNameList.indexOf("Kylar")].love lt 60>>
<<set $kylarenglishstate to "watching">>
<<npc Kylar>><<person1>>자리에 앉자 카일라의 시선이 느껴지나, <<hePost "에게">>로 시선을 돌리면 항상 고개를 돌린 상태다.
<br><br>
의자 다리가 바닥에 끌린다. 카일라가 가슴팍에 책을 껴안고, 당신 옆의 빈 자리를 뚫어져라 쳐다보며 걸어온다. <<HePost "은">> 자리에 거의 앉을 뻔한다. <<generatey2>><<person2>><<personPost "이">> <<person1>><<hePost "을">> 옆으로 밀쳐내고는 자기가 앉는다. 카일라는 <<person2>><<personPost "을">> 노려보나, 아무 말도 없이 원래 자리로 돌아간다.
<br><br>
<<link [[다음|English Lesson]]>><<endevent>><</link>>
<br>
<<elseif $NPCName[$NPCNameList.indexOf("Kylar")].state is "active" and ($kylarenglish is 0 or $kylarenglish is 3) and $NPCName[$NPCNameList.indexOf("Kylar")].love gte 60>>
<<set $kylarenglishstate to "absent">>
<<npc Kylar>><<person1>>자리에 앉자 카일라가 쳐다보는 것 같지만, <<hePost "을">> 돌아볼 때면 시선을 돌린다.
<br><br>
의자 다리가 바닥에 끌린다. 카일라가 가슴팍에 책을 껴안고, 당신 옆의 빈 자리를 뚫어져라 쳐다보며 걸어온다. <<HePost "은">> 자리에 거의 앉을 뻔한다. <<generatey2>><<person2>><<personPost "이">> <<person1>><<hePost "을">> 옆으로 밀쳐내고는 자기가 앉는다. <<person2>><<HePost "은">> 카일라를 쳐다보지도 않는다.
<br><br>
누군가 비명을 지른다. <<person1>>카일라가 손에 <span class="red">칼</span>을 든 채로 서있다. <<HePost "은">> 검은색 앞머리를 통해 <<person2>><<personPost "을">> 노려본다. <<personPost "은">> 허둥지둥 뒤로 물러나다가 책상에 걸려, 책상을 바닥에 엎으며 바닥에 나동그라진다. 다른 학생들은 문쪽으로 가려다가 서로에게 걸려 넘어진다.
<br><br>
<<npc Doren>><<person1>>도렌이 <<nnpc_his_yi "Doren">> 책상 위에 올라가서는 고함친다. 소란이 멈춘다. 카일라는 칼을 떨군다. 다들 도렌을 쳐다보고, <<hePost "은">> 바닥으로 내려와 칼을 낚아챈다. <<nnpc_He_nun "Doren">> 카일라의 팔을 붙잡는다. "정말이지 골칫거리로구나." <<nnpc_he_ga "Doren">> 말한다. "가자, 수업을 더 지연시키면 안 되지." 카일라는 <<person1>>고개를 떨구고는 교실에서 끌려나간다.
<br><br>
<<endevent>><<npc Doren>><<person1>>
문이 닫히자 초조한 웃음소리가 터져나온다. 곧 도렌이 카일라 없이 혼자 돌아온다. 학생들이 무슨 일이 있었는지 질문하며 <<hePost "을">> 귀찮게 하나, <<hePost "은">> 아무런 말도 하지 않는다.
<br><br>
<<if $kylarenglish is 0>>
<<if $loveInterest.primary is "None">>
<<set $loveInterest.primary to "Kylar">>
<span class = "gold">카일라가 이제 당신의 연애 상대입니다! 거기에 당신이 동의했는지는 잘 모르겠군요.</span>
<br><br>
<<else>>
<span class = "gold">카일라는 이제 당신의 연애 상대가 될 수 있습니다! 거기에 당신이 동의했는지는 잘 모르겠군요. <br>연애 상대는 "태도" 메뉴에서 바꿀 수 있습니다.</span>
<br><br>
<</if>>
<</if>>
<<set $kylarenglish to 1>>
<<link [[다음|English Lesson]]>><<endevent>><</link>>
<br>
<<elseif $NPCName[$NPCNameList.indexOf("Kylar")].state is "active" and $kylarenglish is 1 and $NPCName[$NPCNameList.indexOf("Kylar")].love gte 60>>
<<set $kylarenglish to 2>><<set $kylarenglishstate to "active">>
<<npc Kylar>><<person1>>자리에 앉는 동안 카일라의 시선이 느껴진다. <<HePost "은">> 자리에서 일어나, 당신의 옆자리를 뚫어져라 쳐다보며 이쪽으로 걸어온다. 아무도 <<hePost "을">> 멈추지 않는다. 카일라는 헐떡이며 앉는다.
<br><br>
<<link [[다른 곳에 앉는다|English Kylar Move]]>><<npcincr Kylar love -5>><</link>><<lllove>>
<br>
<<link [[가만히 있는다|English Lesson]]>><<endevent>><<npcincr Kylar love 1>><<npcincr Kylar rage -1>><</link>><<glove>><<lksuspicion>>
<br>
<<elseif $NPCName[$NPCNameList.indexOf("Kylar")].state is "active" and $kylarenglish is 2 and $NPCName[$NPCNameList.indexOf("Kylar")].love gte 60>>
<<set $kylarenglishstate to "active">>
<<npc Kylar>><<person1>>자리에 앉는 동안 카일라의 시선이 느껴진다. <<HePost "은">> 자리에서 일어나, 당신의 옆자리를 뚫어져라 쳐다보며 이쪽으로 걸어온다. 카일라는 헐떡이며 앉는다.
<br><br>
<<link [[다른 곳에 앉는다|English Kylar Move]]>><<npcincr Kylar love -5>><</link>><<lllove>>
<br>
<<link [[가만히 있는다|English Lesson]]>><<endevent>><<npcincr Kylar love 1>><<npcincr Kylar rage -1>><</link>><<glove>><<lksuspicion>>
<br>
<<elseif $NPCName[$NPCNameList.indexOf("Kylar")].state is "active" and $kylarenglish is 2>>
<<set $kylarenglishstate to "watching">>
<<npc Kylar>><<person1>>자리에 앉는 동안 카일라의 시선이 느껴지나, 당신이 쳐다보자 시선을 돌린다.
<br><br>
<<link [[다음|English Lesson]]>><<endevent>><</link>>
<br>
<<else>>
<<set $kylarenglishstate to "absent">>
<<link [[다음|English Lesson]]>><<endevent>><</link>>
<br>
<</if>>
<</widget>><<widget "eventshistory">>
<<if $rng gte 91>>
<<npc Winter>><<person1>>윈터가 당신의 책상 옆에 멈춘다.
<<if $worn.neck.collared is 1>>
"목에 두른 건 뭐니?" <<hePost "이">> 묻는다.
<br><br>
<<link [[답한다|History Lesson Collar]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<link [[숨긴다|History Lesson Conceal]]>><<detention 3>><</link>><<gdelinquency>>
<br>
<<elseif ($cat gte 6 and $transformationParts.cat.ears isnot "hidden") or ($wolfgirl gte 4 and $transformationParts.wolf.ears isnot "hidden") or ($demon gte 6 and $transformationParts.demon.horns isnot "hidden")>>
"머리에 그건 뭐니?" <<hePost "이">> 묻는다.
<br><br>
<<if $demon gte 6>>
<<link [[솔직히 대답한다|History Lesson Horns]]>><</link>>
<<else>>
<<link [[솔직히 대답한다|History Lesson Ears]]>><</link>>
<</if>>
<br>
<<link [[변명한다|History Lesson Excuse]]>><</link>>
<br>
<<elseif $history gte 600>>
"좋아." <<hePost "은">> 당신의 어깨 너머로 문제 푸는 걸 보며 고개를 끄덕인다. "잘했어."<<stress -2>><<lstress>>
<br><br>
<<link [[다음|History Lesson]]>><<endevent>><</link>>
<<else>>
당신은 어깨 너머로 <<hePost "이">> 쳐다보는 걸 알아챈다.
<br>
<<HePost "은">> 큰 소리로 혀를 찬다. "그 부분은 다시 짚고 넘어가야겠구나."
<br><br>
근처의 누군가가 키득거린다.
<<stress 2>><<gstress>>
<br><br>
<<link [[다음|History Lesson]]>><<endevent>><</link>>
<</if>>
<<elseif $rng gte 89 and $robinhistory is "seat">>
<<npc Robin>><<generatey2>><<person2>>
A paper airplane flies across the room, hitting Winter in the back.
<br><br>
<<person1>>"It was <<him>>," says a <<person2>><<person>>, pointing at Robin.
<br><br>
<<if random(1, 2) is 2>>
Winter glares at Robin. "Out. Now."
<br><br>
Robin freezes. "B-but I-I-"
<br><br>
"I won't tolerate that kind of behaviour in my classroom." Robin hangs <<person1>><<his>> head, and pushes <<his>> chair away from the desk.
<br><br>
<<link [[Defend Robin|History Robin Defend]]>><<npcincr Robin love 1>><<detention 1>><</link>><<gdelinquency>><<glove>>
<br>
<<link [[Stay quiet|History Robin Quiet]]>><<npcincr Robin dom -1>><</link>><<ldom>>
<br>
<<else>>
Winter glares at the <<person>>. "Out. Now." Thwarted, the <<person>> rises from <<his>> seat and leaves the room.
<br><br>
<<link [[다음|History Lesson]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $rng gte 76>>
<<generates1>><<person1>>보통은 조용한 <<personPost "이">> 교실 건너편에서 당신을 바라보는 것이 보인다.
<br><br>
<<if $exhibitionism gte 35 and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 and !$worn.under_lower.type.includes("naked")>>
<<link [[빠르게 옷 밑을 보여준다|History Flash]]>><</link>><<exhibitionist2>>
<br>
<<elseif $exhibitionism gte 55 and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
<<link [[빠르게 옷 밑을 보여준다|History Flash]]>><</link>><<exhibitionist4>>
<br>
<<else>>
<<link [[애태운다|History Tease]]>><</link>><<exhibitionist1>>
<br>
<</if>>
<<link [[무시한다|History Lesson]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 64 and $robinhistory is "seat">>
<<npc Robin>><<generatey2>><<person2>>
A <<person>> leans over Robin's desk, grinning. <<His>> friends watch <<him>>. <<He>> asks something, so quiet you can barely make out the words. "Are you still a virgin?"
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Robin")].dom gte 80>>
"That's none of your business," Robin answers.
<br><br>
<<else>>
Robin looks uncomfortable, and doesn't answer.
<br><br>
<</if>>
The <<person>> returns to <<his>> friends.
"I wonder who took it," one says aloud. <<person1>>"Doesn't <<he>> seem so innocent?"
<br>
<<if $robinromance is 1>>
One of them whispers and points at you.
<<else>>
"Was it someone in this class?" another whispers.
<</if>>
<br>
More furtive whispering. You make out some. "I don't have a crush on <<him>>!"
<br>
<<set $rng to random(1, 4)>>
<<if $rng is 4>>
"I bet <<hes>> a great kisser."
<<elseif $rng is 3>>
"Liar."
<<elseif $rng is 2>>
"You should ask <<him>> out."
<<else>>
"<<Hes>> so cute. Especially when <<he>> blushes."
<</if>>
<br><br>
They continue to fawn as Robin sinks into <<his>> chair.
<br><br>
<<link [[다음|History Lesson]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 52>>
윈터는 교실 가장자리에 있는 여러 책장으로부터 정보를 얻어내는 활동을 시킨다. 책장 앞을 서성이던 도중, <<trClothes "lower" $worn.lower.name "name" "이">>_trResult 어딘가에 걸리더니 찢어지는 소리가 난다. 다들 바쁘게 움직이던 와중에, 누군가가 당신을 보지 못하고 찬장을 그냥 닫아버린 모양이다.
<<set $worn.lower.integrity -= 10>>
<<integritycheck>>
<<exposure>>
<<if !$worn.lower.type.includes("naked")>>
<<gstress>><<stress 2>>
<br><br>
<<else>>
<br><br>
하지만, 상황은 처음에 생각하던 것 이상으로 좋지 않다. 아래를 내려다보자 <<undiesPost "이">> 완전히 노출되어, 다른 학생들을 매우 즐겁게 해주고 있다. 당신은 굴욕감이 견딜 수 없을 정도로 커지기 전에, 서둘러 몸을 가리기 위한 수건을 찾는다.
<<trauma 2>><<gtrauma>><<stress 2>><<gstress>>
<br><br>
<<towelup>>
<</if>>
<<link [[다음|History Lesson]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 35 and $robinhistory is "seat">>
<<npc Robin>><<person1>>
Winter asks Robin to come to the front of the class. "I have some historical garments I need modelled. They're in your size."
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 20>>
Robin stares at the window, forcing Winter to repeat <<himself>>. Robin shuffles from <<his>> seat and disappears behind the screen.
<br><br>
<<He>> reppears a few moments later, wearing a
<<if random(1, 2) is 2>>
dress.
<<else>>
soldier's uniform.
<</if>>
<<He>> stares at the carpet, and doesn't say a word.
<br><br>
Winter begins discussing the outfit, but Robin's demeanor makes the class uncomfortable. You included. Winter cuts the demonstration short.
<br><br>
"Please change and come with me," Winter says in a soft voice. Robin does as instructed, and follows Winter outside.
<br><br>
Winter returns without Robin a few minutes later. The lesson continues.
<br><br>
<<set $robinhistory to "missing">>
<<link [[다음|History Lesson]]>><<endevent>><</link>>
<br>
<<else>>
Robin nods, and walks behind the screen at the corner of the classroom.
<<if random(1, 2) is 2>>
<<He>> reappears wearing a <<nnpc_gendery "Robin">>'s traditional outfit, and a genuine smile. The segment proves to be interesting. Winter asks Robin to perform a small show to demonstrate the outfit's historical significance, acting appropriately per <<his>> attire.
<br><br>
Robin changes back, and sits beside you, still smiling.
<br><br>
<<link [[다음|History Lesson]]>><<endevent>><</link>>
<br>
<<else>>
Winter asks Robin to hurry up. Robin's head peeks around the screen for a moment.
<br><br>
"I-I don't know if I can wear this," <<he>> replies. "It's for
<<if $pronoun is "m">>
girls."
<<else>>
boys."
<</if>>
<br><br>
"Don't be bashful," Winter says. "We have a lot to cover."
<br><br>
Robin steps out, wearing an old
<<if $pronoun is "m">>
dress. The skirt is quite short.
<<else>>
soldier's uniform. It leaves a lot of <<his>> chest exposed.
<</if>>
<br><br>
The segment proves interesting, though Robin is uncomfortable. Winter asks <<him>> to perform a small show to demonstrate the outfit's historical significance, acting appropriately per <<his>> attire. Robin plays along, but is careful not to let the skimpy garment reveal too much.
<br><br>
Robin changes back, and sits beside you, looking relieved.
<br><br>
<<link [[다음|History Lesson]]>><<endevent>><</link>>
<br>
<</if>>
<</if>>
<<elseif $rng gte 27>>
<<npc Winter>><<person1>>윈터는 당신에게 교실 앞으로 나와달라 한다. "누가 좀 입어주면 좋을만한 옛날 의복이 있는데, 마침 너한테 크기가 맞을 것 같아서 말이야." <<HePost "은">> 교실 구석에 있는 스크린을 향해 손짓한다.
<br><br>
<<if $delinquency gte 400>>
스크린 뒤에는 몸이 드러나는 전통 의상이 있다. 당신은 그걸 집어들어 자세히 본다. 상상할 여지가 많지는 않다. <<breastsPost "과">> 가랑이를 가릴 면적도 충분치 않다. 몸에도 빠듯하게 맞을 것 같고, 천이 너무 팽팽해 입기 전에 다른 옷들을 벗어야 할 것 같다.
<br><br>
<<link [[입는다|History Events Revealing Dress]]>><<stress 6>><<trauma 6>><</link>><<gstress>><<gtrauma>>
<br>
<<link [[입기를 거부한다|History Events Refusal]]>><<detention 2>><</link>><<gdelinquency>>
<br>
<<elseif $delinquency gte 200>>
<<if $player.gender_appearance is "m">>
스크린 뒤에는 전통 여성 복장이 있다.
<<if $player.gender is "f" or $player.gender is "h">>
학생들은 당신을 남자라고 생각하니, 이걸 입는다면 당신이 크로스드레서라고 생각할 것이다.
<</if>>
몸에도 빠듯하게 맞을 것 같고, 천이 너무 팽팽해 입기 전에 다른 옷들을 벗어야 할 것 같다.
<br><br>
<<link [[입는다|History Events Dress]]>><<stress 2>><<trauma 2>><</link>><<gstress>><<gtrauma>>
<br>
<<link [[입기를 거부한다|History Events Refusal]]>><<detention 1>><</link>><<gdelinquency>>
<br>
<<elseif $player.gender_appearance is "f">>
스크린 뒤에는 전통 남성 복장이 있다.
<<if $player.gender is "m" or $player.gender is "h">>
학생들은 당신을 여자라고 생각하니, 이걸 입는다면 당신이 크로스드레서라고 생각할 것이다.
<</if>>
몸에도 빠듯하게 맞을 것 같고, 천이 너무 팽팽해 입기 전에 다른 옷들을 벗어야 할 것 같다.
<br><br>
<<link [[입는다|History Events Dress]]>><<stress 2>><<trauma 2>><</link>><<gstress>><<gtrauma>>
<br>
<<link [[입기를 거부한다|History Events Refusal]]>><<detention 1>><</link>><<gdelinquency>>
<br>
<</if>>
<<else>>
스크린 뒤에는
<<if $history gte 500>>
<<print either("19세기 미국 상인의 복장","17세기 카리브해 지역의 사략선 선원의 복장","후기 빅토리아 시대 상인의 의복","제1차 세계대전 군인의 제복 모조품")>>이
<<elseif $history gte 300>>
<<print either("밝고 고풍스러운 복장","해적 복장","옛날 사진의 사람들이 입을 법한 옷","군복")>>이
<<else>>
어떤 <<print either("오래된 옷","전통 복장","구식 옷")>>이
<</if>> 있다.
<<if $cool lt 119 and $rng lte 33>>
헐렁하긴 하나, 당신이 입고 있던 옷 위에 입을 수 있을 정도는 아니다. 당신은 재빨리 옷을 갈아입는다.
흥미로운 것은 분명하며, 뭔가를 배운 것 같긴 하다. 윈터는 당신이 너무 덥다고 느끼기 전에 옷을 다시 갈아입도록 한다.
<<ghistory>><<historyskill 1>>
<br><br>
자리에 앉자, 뭔가 가렵다. 가려움은 빠르게 긁지 않고는 배기지 못할 정도로 심해지나, 긁어도 되려 가려움은 악화되며 곧 몸 전체가
불타는 것 같다. 스크린 쪽의 책상에 앉은 학생 몇 명이 뭔가 귓속말을 하며 숨죽여 웃는 모습이 보인다. 그들은 당신을 바라보며 웃고 있다.
<br><br>
그들은 당신의 옷에 뭔가를 넣고 있다. 가려움 가루다.
<br><br>
<<link [[견딘다|History Cleanup]]>><<endevent>><<pain 3>><<stress 20>><<set $phase to 3>><</link>><<gpain>><<ggstress>>
<br>
<<link [[씻어내기 위해 화장실로 달려간다 (0:10)|History Cleanup]]>><<endevent>><<detention 2>><<set $phase to 0>><<stress 10>><</link>><<gdelinquency>>
<br>
<<link [[선생님께 말한 뒤 씻으러 간다 (0:10)|History Cleanup]]>><<endevent>><<status -10>><<set $phase to 1>><</link>><<lcool>>
<br>
<<if $exhibitionism gte 35>>
<<link [[당장 옷을 벗고 씻어낸다|History Cleanup]]>><<endevent>><<set $phase to 2>><</link>>
<<if $worn.under_lower.type.includes("naked") or ($worn.under_upper.type.includes("naked") and $player.breastsize gte 1)>><<gdelinquency>><</if>>
<br>
<</if>>
<<else>>
다른 옷 위에 겹쳐 입을 정도로 헐렁하다. 흥미로운 것은 분명하며, 뭔가를 배운 것 같긴 하다. 윈터는 당신이 너무 덥다고 느끼기 전에 옷을 다시 갈아입도록 한다.<<ghistory>><<historyskill 1>>
<br><br>
<<link [[다음|History Lesson]]>><<endevent>><</link>>
<</if>>
<br>
<</if>>
<<elseif $rng gte 17 and $robinhistory is "seat">>
<<npc Robin>><<generatey2>><<person2>>
A <<person>> leans between you and Robin. "You two make such a cute couple," <<he>> teases with a grin. "Are you dating?"
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 20>>
Robin doesn't react. <<person1>><<He>> just stares down at <<his>> desk. <<He>> doesn't need this right now. You shoo the <<person2>><<person>> away.
<br><br>
<<link [[다음|History Lesson]]>><<endevent>><</link>>
<br>
<<else>>
<<if $robinromance is 1>>
<<link [[Say yes|History Robin Yes]]>><</link>>
<br>
<<link [[Say no|History Robin No Lie]]>><<npcincr Robin love -3>><<npcincr Robin dom -1>><</link>><<lllove>><<ldom>>
<br>
<<else>>
<<link [[Say yes|History Robin Yes Lie]]>><</link>>
<br>
<<link [[Say no|History Robin No]]>><</link>>
<br>
<</if>>
<<link [[Stay silent|History Robin Silent]]>><</link>>
<br>
<</if>>
<<elseif $rng gte 8>>
<<generates1>><<person1>>윈터는 일이 생겨서 교실을 나가있는 동안 <<personPost>>에게 교과서를 나눠주도록 시킨다. <<personPost "은">> 당신에게로 오자 잠시 멈추더니, 히죽거리는 미소를 <<his_yi>> 얼굴에 띄운다.
<br><br>
책상 위에 교과서를 올려놓지 않고, <<hePost "은">> 당신 옆의 바닥에 교과서를 떨군다. "이런, 나도 참 덜렁대기도 하지. 선생님이 오시기 전에 줍는게 좋을 거야." 다른 학생들은 고개를 돌려 이쪽을 바라본다.
<br><br>
<<if $skulduggery gte 100>><<set $skulduggerydifficulty to 400>>
<<link [[속인다|History Events Trick]]>><</link>><<skulduggerydifficulty>>
<br>
<</if>>
<<link [[줍는다|History Events Pick]]>><<trauma 2>><<stress 2>><<status -10>><</link>><<gtrauma>><<gstress>><<lcool>>
<br>
<<link [[내버려둔다|History Events Leave]]>><<stress 2>><<detention 2>><</link>><<gdelinquency>><<gstress>>
<br>
<<else>>
<<npc Winter>><<person1>>윈터는 교실 구석에 놓인 구속대를 덮고 있던 천을 벗기며 학생들에게 희미한 미소를 지어보인다. "이렇게 희귀한 골동품을 직접 볼 수 있는게 얼마나 큰 행운일까! 사용법을 시연하는 데에 도와줄 사람이 필요해." <<HePost "은">> 교실을 둘러본다. "지원자가 있을까?"
<br><br>
<<if $history gte 800>>
물론 아무도 자원하지 않는다. 윈터는 당신을 바라본다. "교실 앞으로 나와주렴."
<br><br>
<<link [[거부한다|History Lesson]]>><<detention 1>><<endevent>><</link>><<gdelinquency>>
<br>
<<link [[교실 앞으로 나간다|History Lesson Pillory]]>><<historyskill>><<stress 2>><</link>><<ghistory>><<gstress>>
<br>
<<elseif $history gte 600>>
물론 아무도 자원하지 않는다. 윈터는 당신을 바라본다. "교실 앞으로 나와주렴."
<br><br>
<<link [[거부한다|History Lesson]]>><<endevent>><<detention 1>><</link>><<gdelinquency>>
<br>
<<link [[교실 앞으로 나간다|History Lesson Pillory]]>><<historyskill>><<stress 2>><</link>><<ghistory>><<gstress>>
<br>
<<else>>
<<link [[고개를 계속 숙이고 있는다|History Lesson]]>><<endevent>><</link>>
<br>
<<link [[자원한다|History Lesson Pillory]]>><<historyskill>><<stress 2>><</link>><<ghistory>><<gstress>>
<br>
<</if>>
<</if>>
<</widget>>
<<widget "eventshistorysafe">>
<<if $halloween is 1 and !$halloween_winter_key>>
<<set $halloween_winter_key to 1>>
<<npc Winter>><<person1>>윈터는 웅얼거리는 목소리로 수업을 하지만, 뭔가에 정신이 팔려있는 것 같다. <<HePost "은">> 마치 뭔가를 찾고 있는 것처럼 교실 안의 찬장들을 계속 살피고 있다.
<br><br>
<<link [[다음|History Lesson]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 81>>
<<npc Winter>><<person1>>윈터는 학생들에게 조용히 교과서를 읽으라 하고, 작은 속삭임이라도 들려오면 그쪽을 노려본다.
<br><br>
<<link [[다음|History Lesson]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 71>>
<<generates1>><<person1>><<set _coinflip to random(0,1)>>
윈터는 <<personPost "을">> 교실 앞으로 불러낸 뒤 역사적 의상을 입어보게 한다.
<<if $history gte 700>>
당신이 잘못 본 것이 아니라면, 옷은 <<print either("중세 초기의 하인 복장으로 보인다.", "튜더 시대 귀족의 궁중 복장으로, 아마도 세인트클레어 가문의 것으로 보인다.", "중세시대 '파발'이나 배달원이 입었을 법한 복장으로 보인다.", "산업시대 이전의 해군 제복으로 보인다.", "마구간지기 복장으로 보인다.")>>
<<if $rng % 2>>하지만, <<print either("박음새로","색상으로","단의 형태로","재단 상태로","'생산지: 인도네시아' 라벨로")>> 보아하니 복제품인 것 같다.<<else>>당신이 아는 한, 진품들로 보인다.<</if>>
<<elseif $history gte 300>>
마치 <<print either("다들 '들으라!'라고 말하는 그 영국 연극에서","커다란 집에 사는 옛날 상류층 사람들에 대한 티비 쇼에서","수염이랑 도끼가 잔뜩 나오는 티비 쇼에서","낡은 전쟁 사진에서","다들 천쪼가리 하나만 입고 나오는 로마 관련된 것에서")>> 나올법한 옷으로 보인다.
옷에 대한 이야기를 하는 윈터는 이상하리만치 흥분한 모습이다.
<<else>>
옷은 되게 옛날 것으로 보이며, 윈터는 그 옷을 정말 흥미롭게 만드는 훌륭한 이야기들을 늘어놓는다.
<</if>>
<br><br>
전반적으로 재밌고, 흥미로우며, 교육적인 시간이었다.
<<ghistory>><<historyskill>><<lstress>><<stress -1>>
<br><br>
<<if _coinflip>>
<<personPost "은">> 모두의 주목을 받는 것을 즐기며 윈터의 이야기에 열정적으로 어울려준다.
<<else>>
하지만 <<personPost "은">> 모두의 주목을 받는 것이 불편한 모습이다. <<HePost "은">> 당장이라도 자리를 뜨고 싶어하는 것 같다.
<</if>>
<br><br>
<<link [[다음|History Lesson]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 66 and $robinhistory is "seat">>
<<npc Robin>><<person1>>
Winter calls upon the class to ask a tough question. No one knows the answer, so <<nnpc_he Winter>> picks on Robin.
<br><br>
<<if random(1, 2) is 2>>
"Correct," Winter says in response to Robin's answer. <<nnpc_He Winter>> sounds impressed.<<gdom>><<npcincr Robin dom 1>>
<<else>>
"Incorrect," Winter says. "Please pay more attention."<<ldom>><<npcincr Robin dom -1>>
<br><br>
Someone snickers. "As if you could do better," Winter snaps, silencing them.
<</if>>
<br><br>
<<link [[다음|History Lesson]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 61>>
윈터는 학생들에게 질문을 한다.
<<if $history gte 400>>
당신은 답을 알 것 같다.
<br><br>
<<link [[손을 든다|History Lesson Answer]]>><<stress 2>><<historyskill>><</link>><<ghistory>><<gstress>>
<br>
<<link [[조용히 있는다|History Lesson]]>><<endevent>><</link>>
<br>
<<else>>
답을 모르겠다.
<br><br>
<<link [[다음|History Lesson]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $rng gte 51>>
<<generates1>><<person1>><<set _coinflip to random(0,1)>>
근처에 앉아 있던 <<personPost "이">> 수업 중간에 잠든다.
<<if $rng % 2>>
<<HePost "은">> 몇 분간 조용히 졸다가, <<print either("윈터가 펜을 떨어트리자", "한 소녀가 소리 내어 의자를 끌자","교실 문이 열리자","한 소년이 의자에서 넘어지자","다른 학생이 옆을 지나가자","뒤에 있던 학생이 살짝 찌르자")>> 바로 정신을 차린다.
<<HePost "은">> 당황하여 잠시 주변을 둘러본다. 당신은 '별 일 없어'라고 입 모양으로 말하며 조용히 엄지를 들어보인다.
<br>
<<HePost "은">> 감사의 의미에서 고개를 끄덕인다.
<<gcool>><<status 1>>
<<else>>
그 뒤로 별 일이 없다가, 곧 <<hePost "이">> 고개를 뒤로 젖히고는 요란하게 코를 곤다. 윈터는 말을 멈추고는 <<personPost "을">> 노려본다.
<br>
"쟤 깨워." 윈터가 명령한다.
<br>
<<if _coinflip>>다른 학생이<<else>>당신은<</if>> 그 <<personsimple_ul>> 깨운다.
<br><br>
"다시 수업에 참가해줘서 고맙구나." 윈터가 미소짓는다. "왜 그렇게 피곤한지는 징계 시간에 교장 선생님께 말씀드리렴."
<br>
<<hisPost "의">> 볼이 빨갛게 달아오른다.
<</if>>
<br><br>
<<link [[다음|History Lesson]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 41>>
<<npc Winter>><<person1>>
윈터가 단조로운 목소리로 수업을 한다.
<<if $tiredness lt 2000>>
이런 상황에서 졸지 않는 것도 일이다.
<br><br>
<<link [[다음|History Lesson]]>><<endevent>><<historyskill>><</link>><<ghistory>>
<br>
<<else>>
당신은 최선을 다해 정신을 유지하려 하나, 너무 피곤하다. 당신은 몇 번 졸다 깨길 반복하나, 다행히 윈터는 눈치채지 못한 것 같다.
<br><br>
<<link [[다음|History Lesson]]>><<endevent>><<set $tiredness -= 200>><</link>><<ltiredness>>
<br>
<</if>>
<<elseif $rng gte 31>>
윈터는 역사 영화의 일부 장면들을 보여준다.
<<if $rng % 2>>
다들 한 번쯤 봤을 지루한 옛날 영화다. 교육적이기는 하나, 윈터조차도 딱히 재미는 없어 보인다.
<<else>>
훌륭한 특수효과를 동반한 최신 영화다. 윈터는 영화에 나온 훌륭한 고증 몇 가지를 강조하며, 재미를 위한 오류도 함께 지적한다.
<br>
즐거운 시간이다.
<<ghistory>><<historyskill>><<lstress>><<stress -1>>
<</if>>
<br><br>
<<link [[다음|History Lesson]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 21>>
윈터는 교실 가장자리에 있는 여러 책장으로부터 정보를 얻어내는 활동을 시킨다.
<br><br>
<<link [[다음|History Lesson]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 11>>
윈터는 갑자기 주제를 바꿔서는 학교와 공원, 병원이 고대 유적지 위에 지어졌다는 이야기를 한다. 또한 지하 은신처, 어두컴컴한 지하 감옥과 숨겨진 탈출 터널에 대한 소문도 말한다.
<br><br>
<<link [[다음|History Lesson]]>><<endevent>><</link>>
<br>
<<else>>
윈터는 갑자기 주제를 바꿔서는 지역 교통 체계의 역사에 대한 이야기를 한다. 이처럼 지루한 이야기를 다시 또 들을 수 있을지 모르겠다.
<br><br>
<<link [[다음|History Lesson]]>><<endevent>><</link>>
<br>
<</if>>
<</widget>><<widget "eventsswimming">>
<<if $rng gte 91 and $leftarm is "bound" and $rightarm is "bound">>
<<npc Mason>><<person1>>
메이슨은 당신에게 가까이 오라고 손짓한다. 당신은 <<if $feetuse is "bound">>접영으로 <</if>>헤엄쳐 수영장 가장자리로 간다.
"왜 팔은 안 쓰니?" <<HePost "은">> 이제서야 당신의 구속구를 본다. "아! 혼자서는 못 풀고 있던 거였니? 나한테 가위가 있긴 할텐데 말이야."
<br><br>
<<link [[풀려난다|Events Swimming Freed]]>><<unbind>><</link>>
<br>
<<link [[거절한다|Events Swimming Freed Refuse]]>><</link>>
<br>
<<elseif $rng gte 81>>
<<generates1>><<generates2>>수영장 한쪽에서 싸움이 벌어진다.
메이슨이 싸움을 말리려 헤엄쳐가는 동안, <<person1>><<personPost "과">> <<person2>><<personPost "이">> 당신에게로 헤엄쳐 와 사이에 가둔다.
<<personPost "이">> 뒤에서 당신의 엉덩이를 주무르는 사이 <<person1>><<personPost "이">> 말한다.
"외로워 보여서 말이야, <<bitch_ya>>. 걱정하지마. 우리가 함께 있어줄 테니까."
<br><br>
<<link [[밀쳐낸다|Swimming Lesson Shove]]>><</link>>
<br>
<<if $cool lt 80>>
<<link [[참는다|Events Swimming Molestation]]>><<set $molestationstart to 1>><</link>><<gtrauma>><<gstress>><<garousal>>
<br>
<<else>>
<<link [[참는다|Events Swimming Endure]]>><<trauma 2>><<stress 2>><<arousal 200>><</link>><<gtrauma>><<gstress>><<garousal>>
<br>
<</if>>
<<elseif $rng gte 71>>
<<set $rng to random(1, 100)>>
<<npc Mason>><<generates2>><<person2>>
<br><br>
메이슨은 당신 옆의 <<personPost "을">> 가리킨다. "거기 너. 나와봐. 다이빙 테크닉을 보고 싶으니까."
<br><br>
<<if $rng % 5 == 0 and $swimnudecounter gte 3>>/*1 in 5 chance*/
<<personPost "은">> 가장자리로 헤엄쳐 물에서 나간다. <<HePost "은">> 다이빙 보드로 향한다. 여러 학생들이 하던 걸 멈추고 지켜본다.
<br><br>
<<link [[다음|Events Swimming NPC Dive]]>><<set $phase to 3>><</link>>
<br>
<<elseif $rng % 5 == 0>>
<<personPost "은">> 가장자리로 헤엄쳐 메이슨에게 뭔가를 속삭인다. 메이슨은 얼굴을 붉히고는, <<hePost "에게">> 뭔가를 말하고는 나간다. <<personPost "은">> 수영을 계속한다.
잠시 뒤 커다란 휘파람 소리가 들려온다. 메이슨이 모두를 수영장 가장자리로 불러모은다.
<br><br>
"자! 다들 이리 와봐! 시범을 보여줄 테니까."
<br><br>
<<link [[다음|Events Swimming NPC Dive]]>><<set $phase to 2>><</link>>
<br>
<<elseif $rng % 10>>/*9 in 10 chance*/
<<personPost "은">> 가장자리로 헤엄쳐 물에서 나간다. <<HePost "은">> 다이빙 보드로 향한다. 여러 학생들이 하던 걸 멈추고 지켜본다.
<br><br>
<<link [[다음|Events Swimming NPC Dive]]>><<set $phase to 1>><</link>>
<br>
<<else>>
<<personPost "은">> 거부한다. 메이슨은 <<hePost "을">> 어떻게든 설득해보다가 결국에는 징계로 협박을 해보지만, <<hePost "은">> 끝까지 거부한다.
<br><br>
<<link [[다음|Swimming Lesson]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $rng gte 61 and $worn.lower.type.includes("naked") and !_underOutfit>>
<<set $rng to random(1, 100)>>
<<npc Mason>><<person1>>메이슨은 당신을 가리킨다."나와봐. 다이빙 테크닉을 보고 싶으니까."
<<if pregnancyBellyVisible()>>
얼굴을 붉힌 채로, 당신은 <<hePost "에게">> 당신이 <<if $exposed gte 1>>알몸이며 <</if>>임신했다는 점을 상기시켜준다.
<<He_nun>> 당황스러워하며, 당신의 배를 쳐다본다. "이런, 실수..." <<He_nun>> 잠시 멈칫한다, "아기를 다치게 하고 싶지 않겠지."
<br><br>
<<link [[다음|Swimming Lesson]]>><<endevent>><</link>>
<<elseif $exposed gte 1>>
얼굴을 붉힌 채로, 당신은 <<hePost "에게">> 물 밑으로는 알몸인 점을 상기시켜준다. <<HePost "은">> 당황하여 시선을 돌린다.
"그래도 다이빙을 하긴 해야해." <<hePost "이">> 말한다. "내가 다른 학생들의 시선을 돌릴게."
<br><br>
<<HePost "은">> 다이빙 플랫폼 반대편으로 간다. "다들, 시범 보여줄 시간이야."
당신은 모두가 당신에게서 시선을 돌릴 때까지 기다린 뒤, <<nervously>> 물 밖으로 나온다.
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
<<generates2>><<person2>>하지만 다이빙 플랫폼으로 가고 있을 때, <<personPost "이">> 고개를 돌린다.
당신은 몸을 가려보지만 <<hePost "은">> 친구들에게도 전부 알려, 더 많은 시선을 끌어모은다. 메이슨이 상황을 통제해보려 하나, 소용 없다.
모든 학생이 이제 당신을 쳐다보고 있다.
<<gtrauma>><<trauma 2>><<gstress>><<stress 2>>
<br><br>
<<if $exhibitionism gte 75>>
<<link [[과시한다|Events Swimming Flaunt]]>><</link>><<exhibitionist5>>
<br>
<</if>>
<<link [[신경쓰지 않고 다이빙한다|Events Swimming Lewd Dive]]>><<trauma 2>><<stress 2>><</link>><<gtrauma>><<gstress>>
<br>
<<link [[달아난다|Event Swimming Run]]>><<detention 1>><</link>><<gdelinquency>>
<br>
<<else>>
당신은 여전히 반대편을 바라보고 있는 학생들의 등을 쳐다본다. 당신은 <<swimmingtext>> 물 속으로 뛰어든다.
<<gstress>><<stress 2>><<gswimming>><<swimmingskilluse>>
<br><br>
<<link [[다음|Swimming Lesson]]>><<endevent>><</link>>
<</if>>
<<else>>
당신은 서늘한 공기를 느끼며 밖으로 나와, 다이빙 플랫폼 가장자리로 걸어간다. 그러고는 <<swimmingtext>> 물 속으로 뛰어든다.
<br><br>
당신은 다시 수면 위로 올라온다. 메이슨이 당신을 향해 엄지를 들어보인 뒤, 다른 쪽으로 시선을 돌린다.
무언가 허전한 느낌이라 확인해보니, 당신의 <<undies_ga>> 없어져 있다!
<br><br>
<<set $rng to random(1, 100)>>
<<if $school gte 1600 or $rng lt 80>>
벗겨진 옷은 다른 곳에 떠있어, 당신은 재빨리 그쪽으로 헤엄쳐 몸을 가린다. 주변을 둘러보지만, 누가 눈치챈 것 같지는 않다.
<<gstress>><<stress 2>><<gswimming>><<swimmingskilluse>>
<br><br>
<<link [[다음|Swimming Lesson]]>><<endevent>><</link>>
<br>
<<else>>
<<endevent>><<generates1>><<person1>><<underlowerstrip>>
주변을 둘러보자 옷이 물 위에 떠있다. 그쪽으로 헤엄쳐 가나, <<personPost "이">> 선수를 친다.
<<HePost "은">> 옷을 당신의 손이 닿지 않는 거리에서 들어보이고는 미소짓는다. "공공장소에서 옷을 벗은 거야? 너 같은 범생이가 이렇게 변태일줄 누가 알았겠어."
<<HePost "은">> 당신의 노출된 몸을 훑어보며, 메이슨이 이쪽을 보지 않는지 확인한다.
"너로 재미를 좀 볼라 그러는데 말이야. 내 말대로 하지 않으면 남은 수업 시간 동안 그 상태로 있어야 할 거야."
<br><br>
<<link [[받아들인다|Events Swimming Molestation Single]]>><<set $molestationstart to 1>><</link>>
<br>
<<link [[거부한다|Events Swimming Refuse]]>><</link>>
<br>
<</if>>
<</if>>
<<elseif $rng gte 41>>
<<generates1>><<person1>><<personPost "이">> 수영장 안에서 당신을 계속 쫓아다닌다. 하지만 <<hePost "을">> 쳐다보면 <<hePost "은">> 시선을 돌린다.
<br><br>
<<link [[맞선다|Events Swimming Stalk Confront]]>><<detention 1>><</link>><<gdelinquency>>
<br>
<<link [[무시한다|Events Swimming Stalk Ignore]]>><</link>>
<br>
<<elseif $rng gte 21>>
<<generates1>><<generates2>><<generates3>>
<<person1>><<personPost>>, <<person2>><<personPost "과">> <<person3>><<personPost "이">> 당신을 놀리기 시작하며, 당신을 따라다니면서 물 밑에서 당신의 몸을 만진다.
헤엄쳐서 도망갈 수도 있지만, 실패한다면 상황이 악화될 수도 있다.
<br><br>
<<link [[헤엄쳐 도망간다|Events Swimming Swim Away]]>><</link>><<swimmingdifficulty 1 800>>
<br>
<<link [[참고 견딘다|Events Swimming Swim Endure]]>><<stress 2>><<trauma 2>><<arousal 200>><</link>><<gtrauma>><<gstress>><<garousal>>
<br>
<<else>>
<<if $worn.lower.type.includes("naked")>>
<<set $pain += 20>>
엉덩이에서 날카로운 고통이 느껴진다. 스키머에 너무 가까이 다가간 바람에 덮개에 살이 집혔다.
당신은 시선을 끌고 싶지 않아 비명을 어떻게든 참는다.
<<gstress>><<stress 2>>
<br><br>
<<link [[다음|Swimming Lesson]]>><</link>>
<<else>>
<<set $worn.lower.integrity -= 4>>
<<exposure>>
무언가에 <<trClothes "lower" $worn.lower.name "name" "이">>_trResult 걸린다. 스키머에 너무 가까이 다가간 바람에 덮개에 옷이 걸렸다.
<<integritycheck>>
<<exposure>>
<<if $worn.lower.type.includes("naked")>>
당신은 거기서 멀어지나, 그 바람에 옷이 몸에서 갈갈히 찢겨 나가 그 즉시 스키머 속으로 사라지고, 당신은
<<if $worn.upper.type.includes("naked")>>
완전히 알몸으로 남겨진다.
<<else>>
허리 아래로는 알몸으로 남겨진다.
<</if>>
<<else>>
당신은 거기서 멀어지고, <<trClothes "lower" $worn.lower.name "name" "이">>_trResult 약간 상하긴 했으나 스키머 덮개에서 빠진다.
<</if>>
<br><br>
<<link [[다음|Swimming Lesson]]>><</link>>
<</if>>
<</if>>
<</widget>>
<<widget "eventsswimmingsafe">>
<<npc Mason>><<person1>>
<<if $rng gte 21>>
메이슨은 학생들에게 <<print either("자유형", "평영", "배영", "접영")>> 연습을 시킨다.
<<HePost "은">> 수영장 가장자리에서 왔다갔다 하며, 어려워하는 학생들에게 충고를 해준다.
<br><br>
<<else>>
메이슨은 학생들에게 다이빙 연습을 시킨다.
<<HePost "은">> 수영장 가장자리에서 왔다갔다 하며, 어려워하는 학생들에게 충고를 해준다.
<br><br>
<</if>>
<<if $swimmingskill lte 100>>
당신은 수영을 딱히 잘하지 않으며, 수면 위에 떠있는 것만으로도 힘들다.
<<elseif $swimmingskill lte 300>>
당신은 수영을 그렇게 빨리 하진 못하며, 근육이 아파서 이따금 쉬어줘야 한다.
<<elseif $swimmingskill lte 500>>
당신의 수영 실력은 나쁘진 않으나, 아직 갈 길이 멀다.
<<elseif $swimmingskill lte 900>>
당신의 수영 실력은 꽤 좋으며, 반 친구들 사이에서도 상위이다.
<<else>>
당신의 수영 실력은 매우 뛰어나며, 반에서 제일 가는 실력이다.
<</if>>
<br><br>
<<link [[다음|Swimming Lesson]]>><<endevent>><</link>>
<br>
<</widget>>
<<widget "schoolpoolexposed">>
<<if $schoolstate is "fifth" and $swimnudecounter gte 1>>
당신은 수영장에 들어간다. <<covered>>
<br><br>
<<else>>
<<npc Mason>><<generatey2>><<generatey3>>당신은 심호흡을 한 뒤, <<lewdnessPost "을">> 드러낸 상태에서 수영장에 들어간다.
<<person2>><<personPost "이">> 당신을 가장 먼저 본다. <<HePost "은">> 손으로 얼굴을 가리고는 소리를 지른다.
다른 학생들도 똑같이 행동하며, 신난 학생들부터 당황한 학생들, 즐거워하는 학생들부터 좀 더 얌전한 학생들의 경우에는 불쾌해하는 학생들까지, 반응은 다양하다.
<<if $player.penisExist>>
<<if $player.penissize is 4>>
<<if $malechance lt 100>>
여학생들의 눈은 당신의 <<genitalsPost "에">> 고정되어 있으며, 몇몇은 흥분하여 서로 귓속말을 한다.
몇 명의 남학생들은 당신이 옷을 벗고 있는 모습에 딱히 신난 모습은 아니다.<<if $malechance gt 0>>다른 사람들은 관심있는 듯 하다.<</if>>
<<else>>
남학생들은 당신의 <<genitals_rul>> 쳐다보며, 몇몇은 서로 흥분된 소리로 귓속말을 나누기 시작한다.
<</if>>
<<incgpenisinsecurity>>
<<status 10>><<gcool>>
<<elseif $player.penissize lte 1>>
몇 명의 여학생들은 서로 귓속말을 하며 키득거리고, 남학생들 중 일부는 의기양양한 표정이다.
<<incgpenisinsecurity>>
<</if>>
<</if>>
<br><br>
<<person1>>메이슨은 당신에게서 등을 돌리고 있다. <<HePost "은">> 고개를 돌렸다가, 재빠르게 시선을 돌린다. "수영복." <<HePost "은">> 간신히 말한다. "가서 입고 와."
<<detention 6>>
<br><br>
"아?" 당신이 말한다. 당신은 한 손을 들어 눈썹가로 올려, 뭔가를 찾는 시늉을 한다. "어디다가 뒀는지를 모르겠네요." 학생들이 웃음을 터트린다.
<br><br>
메이슨은 당신을 보려 하지 않는다. <<HePost "은">> 얼굴을 붉힌다. "탈의실로 가주렴. 제-제발."
<br><br>
<</if>>
<<maleicon>><<link [[남학생 탈의실|School Boy Changing Room]]>><<endevent>><</link>>
<br>
<<femaleicon>><<link [[여학생 탈의실|School Girl Changing Room]]>><<endevent>><</link>>
<br>
<</widget>><<widget "swimminglessoneffects">>
<<advancelesson>>
<<stress _lesson_progress>>
<<tiredness _lesson_progress>>
<<if $phase is 1>>
<<set $phase to 0>>
<<if $exposed gte 1 and $swimall isnot 1>>
종이 울리며 수업의 끝을 알린다. 당신은 다른 학생들이 나가길 기다린다. 몇몇은 꾸물거리며, 딱 봐도 당신이 수영장에서 나올 때 알몸을 보려고 시간을 끄나, 메이슨이 그들을 내보내며 당신의 사생활을 보장해준다.
<br><br>
<<elseif $exposed lte 0>>
종이 울리며 수업의 끝을 알린다. 당신은 수영장에서 나온다.
<br><br>
<</if>>
<<if $exposed lte 0 or $swimall is 1>>
<<maleicon>><<link [[남학생 탈의실|School Boy Changing Room]]>><</link>>
<br>
<<femaleicon>><<link [[여학생 탈의실|School Girl Changing Room]]>><</link>>
<br><br>
<</if>>
<<if $exposed gte 1>>
<<maleicon>><<link [[수건을 가지고 남학생 탈의실에 들어간다|School Boy Changing Room]]>><<towelupm>><</link>>
<br>
<<femaleicon>><<link [[수건을 가지고 여학생 탈의실에 들어간다|School Girl Changing Room]]>><<towelup>><</link>>
<br><br>
<</if>>
<<else>>
<<if $exposed gte 1>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (8900 - $allure)>>
<<eventsswimming>>
<<else>>
<<eventsswimmingsafe>>
<</if>>
<<elseif $exposed lte 0>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (8900 - ($allure / 5))>>
<<eventsswimming>>
<<else>>
<<eventsswimmingsafe>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "school_pool_swap">>
<<if $schoolrep.crossdress gte 1 and $school_pool_swap isnot true and currentSkillValue('skulduggery') gte 400>>
<br>
<<if $minute lte 40>>
<span class="lblue">좋은 생각이 떠오른다.</span> 어쩌면 크로스드레서라는 평판을 흐지부지하게 만들 수 있을지도 모른다.
<br>
<<link [[남학생들과 여학생들의 옷을 바꾼다 (0:20)|School Changing Swap]]>><<schoolrep crossdress -1>><<pass 20>><<detention 12>><<set $school_pool_swap to true>><</link>><<ggdelinquency>>
<br>
<<else>>
<span class="lblue">좋은 생각이 떠오른다.</span> 어쩌면 크로스드레서라는 평판을 흐지부지하게 만들 수 있을지도 모른다.
<br>
당신은 수영장 안을 훔쳐본다. 수업이 곧 끝날 것이다. 준비하려면 시간이 더 필요하다.
<br>
<</if>>
<</if>>
<</widget>>
<<widget "bookRentalOptions">>
<<if $studyBooks is undefined>>
<<set $studyBooks to {}>>
<<set $studyBooks.rented to "none">>
<<set $studyBooks.stolen to "none">>
<</if>>
<<if ($schoolday isnot 1 or $schoolstate is "early" or $schoolstate is "late")>>
The library is eerily quiet.
<<else>>
There are a number of textbooks available for rental.
<<if $studyBooks.rented isnot "none">>
You must return your rented book before checking out another. Your current rental is <<if $book_rent_timer gt 0>>due back in <span class="gold">$book_rent_timer day<<if $book_rent_timer gt 1>>s<</if>>.</span><<elseif $book_rent_timer is 0>><span class="blue">due today.</span><<else>><span class="red">overdue.</span><</if>>
<<else>>
You have no rented books to return.
<</if>>
<</if>>
<br>
<<switch $studyBooks.rented>>
<<case "science">>
<<link [[Return your science textbook|Book Rental]]>><<set $bookRent to "return">><</link>>
<br>
<<case "maths">>
<<link [[Return your maths textbook|Book Rental]]>><<set $bookRent to "return">><</link>>
<br>
<<case "English">>
<<link [[Return your English textbook|Book Rental]]>><<set $bookRent to "return">><</link>>
<br>
<<case "history">>
<<link [[Return your history textbook|Book Rental]]>><<set $bookRent to "return">><</link>>
<br>
<<case "Raul and Janet">>
<<link [[Return "Raul and Janet"|Book Rental]]>><<set $phase to 5>><<set $bookRent to "return">><</link>>
<br>
<<case "Pinch">>
<<link [[Return the olive-coloured book|Book Rental]]>><<set $phase to 6>><<set $bookRent to "return">><</link>>
<br>
<<default>>
<</switch>>
<<switch $studyBooks.stolen>>
<<case "science">>
<<link [[Return your stolen science textbook|Book Rental Return Stolen]]>><</link>>
<br>
<<case "maths">>
<<link [[Return your stolen maths textbook|Book Rental Return Stolen]]>><</link>>
<br>
<<case "English">>
<<link [[Return your stolen English textbook|Book Rental Return Stolen]]>><</link>>
<br>
<<case "history">>
<<link [[Return your stolen history textbook|Book Rental Return Stolen]]>><</link>>
<br>
<<case "Raul and Janet">>
<<link [[Return your stolen copy of "Raul and Janet"|Book Rental Return Stolen]]>><<set $phase to 5>><</link>>
<br>
<<case "Pinch">>
<<link [[Return the olive-coloured book|Book Rental Return Stolen]]>><<set $phase to 6>><</link>>
<br>
<<default>>
<</switch>>
<<sydneySchedule>>
<<if _sydney_location is "library">>
<<if $money gte 2000>>
<<if $studyBooks.rented is "none">>
<<if $studyBooks.stolen isnot "science">>
<<link [[Rent a science textbook (£20)|Book Rental]]>><<set $money -= 2000>><<set $bookRent to "rent">><<set $phase to 1>><<set $studyBooks.rented to "science">><</link>><<if $statdisable is "f">> | <span class="green">+ Passive Science</span><</if>>
<br>
<</if>>
<<if $studyBooks.stolen isnot "maths">>
<<link [[Rent a maths textbook (£20)|Book Rental]]>><<set $money -= 2000>><<set $bookRent to "rent">><<set $phase to 2>><<set $studyBooks.rented to "maths">><</link>><<if $statdisable is "f">> | <span class="green">+ Passive Maths</span><</if>>
<br>
<</if>>
<<if $studyBooks.stolen isnot "English">>
<<link [[Rent an English textbook (£20)|Book Rental]]>><<set $money -= 2000>><<set $bookRent to "rent">><<set $phase to 3>><<set $studyBooks.rented to "English">><</link>><<if $statdisable is "f">> | <span class="green">+ Passive English</span><</if>>
<br>
<</if>>
<<if $studyBooks.stolen isnot "history">>
<<link [[Rent a history textbook (£20)|Book Rental]]>><<set $money -= 2000>><<set $bookRent to "rent">><<set $phase to 4>><<set $studyBooks.rented to "history">><</link>><<if $statdisable is "f">> | <span class="green">+ Passive History</span><</if>>
<br>
<</if>>
<<if $english gte 300 and $studyBooks.stolen isnot "Raul and Janet">>
<<link [[Rent "Raul and Janet" (£20)|Book Rental]]>><<set $money -= 2000>><<set $bookRent to "rent">><<set $phase to 5>><<set $studyBooks.rented to "Raul and Janet">><</link>>
<br>
<</if>>
<<if (($month is "november" and $monthday gte 24) or $month is "december") and $studyBooks.stolen isnot "Pinch">>
<<link [[Rent the olive-coloured book (£20)|Book Rental]]>><<set $money -= 2000>><<set $bookRent to "rent">><<set $phase to 6>><<set $studyBooks.rented to "Pinch">><</link>>
<br>
<</if>>
<<else>>
<<if $money gte 1500 and $book_rent_timer lte 13 and $book_rent_timer gt 0>>
<<link [[Renew your book rental (£15)|Book Rental]]>><<set $money -= 1500>><<set $bookRent to "renew">><</link>>
<br>
<<elseif $money lt 1500>>
<span class=purple>You can't afford to renew your rental.</span>
<br>
<<else>>
<</if>>
<</if>>
<<else>>
<span class=purple>You can't afford to rent a textbook.</span>
<br>
<</if>>
<<else>>
<<if ($schoolday isnot 1 or $schoolstate is "early" or $schoolstate is "late")>>
<<if $studyBooks.stolen is "none">>
<<if $studyBooks.rented isnot "science">>
<<link [[Steal a science textbook|Book Rental]]>><<set $bookRent to "steal">><<set $studyBooks.stolen to "science">><</link>><<crime>><<if $statdisable is "f">> | <span class="green">+ Passive Science</span><</if>>
<br>
<</if>>
<<if $studyBooks.rented isnot "maths">>
<<link [[Steal a maths textbook|Book Rental]]>><<set $bookRent to "steal">><<set $studyBooks.stolen to "maths">><</link>><<crime>><<if $statdisable is "f">> | <span class="green">+ Passive Maths</span><</if>>
<br>
<</if>>
<<if $studyBooks.rented isnot "English">>
<<link [[Steal an English textbook|Book Rental]]>><<set $bookRent to "steal">><<set $studyBooks.stolen to "English">><</link>><<crime>><<if $statdisable is "f">> | <span class="green">+ Passive English</span><</if>>
<br>
<</if>>
<<if $studyBooks.rented isnot "history">>
<<link [[Steal a history textbook|Book Rental]]>><<set $bookRent to "steal">><<set $studyBooks.stolen to "history">><</link>><<crime>><<if $statdisable is "f">> | <span class="green">+ Passive History</span><</if>>
<br>
<</if>>
<<if $english gte 300 and $studyBooks.rented isnot "Raul and Janet">>
<<link [[Steal "Raul and Janet"|Book Rental]]>><<set $phase to 5>><<set $bookRent to "steal">><<set $studyBooks.stolen to "Raul and Janet">><</link>><<crime>>
<br>
<</if>>
<<if (($month is "november" and $monthday gte 24) or $month is "december") and $studyBooks.stolen isnot "Pinch">>
<<link [[Steal the olive-coloured book|Book Rental]]>><<set $phase to 6>><<set $bookRent to "steal">><<set $studyBooks.stolen to "Pinch">><</link>><<crime>>
<br>
<</if>>
<<else>>
You can only carry one stolen book at a time.
<br>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "homeStudyOptions">>
<<if $studyBooks isnot undefined>>
<<switch $studyBooks.rented>>
<<case "science">>
/*<<link [[Study science (0:20)|$passage]]>><<set $study to 1>><<pass 20>><<set $phase to 1>><</link>><<gscience>>
<br>*/
<<case "maths">>
/*<<link [[Study maths (0:20)|$passage]]>><<set $study to 1>><<pass 20>><<set $phase to 2>><</link>><<gmaths>>
<br>*/
<<case "English">>
/*<<link [[Study English (0:20)|$passage]]>><<set $study to 1>><<pass 20>><<set $phase to 3>><</link>><<genglish>>
<br>*/
<<case "history">>
/*<<link [[Study history (0:20)|$passage]]>><<set $study to 1>><<pass 20>><<set $phase to 4>><</link>><<ghistory>>
<br>*/
<<case "Raul and Janet">>
<<link [[Read "Raul and Janet" (0:01)|ScarletBook1]]>><<pass 1>><<set $scarletExitPassage to $passage>><</link>>
<br>
<<case "Pinch">>
<<link [[Read the olive-coloured book (0:01)|Olive Book 1]]>><<pass 1>><<set $oliveExitPassage to $passage>><</link>>
<br>
<<default>>
<</switch>>
<<switch $studyBooks.stolen>>
<<case "science">>
/*<<link [[Study science (0:20)|$passage]]>><<set $study to 1>><<pass 20>><<set $phase to 1>><</link>><<gscience>>
<br>*/
<<case "maths">>
/*<<link [[Study maths (0:20)|$passage]]>><<set $study to 1>><<pass 20>><<set $phase to 2>><</link>><<gmaths>>
<br>*/
<<case "English">>
/*<<link [[Study English (0:20)|$passage]]>><<set $study to 1>><<pass 20>><<set $phase to 3>><</link>><<genglish>>
<br>*/
<<case "history">>
/*<<link [[Study history (0:20)|$passage]]>><<set $study to 1>><<pass 20>><<set $phase to 4>><</link>><<ghistory>>
<br>*/
<<case "Raul and Janet">>
<<link [[Read "Raul and Janet" (0:01)|ScarletBook1]]>><<pass 1>><<set $scarletExitPassage to $passage>><</link>>
<br>
<<case "Pinch">>
<<link [[Read the olive-coloured book (0:01)|Olive Book 1]]>><<pass 1>><<set $oliveExitPassage to $passage>><</link>>
<br>
<<default>>
<</switch>>
<</if>>
<</widget>>
<!-- "upperruined" doesn't take sets into account, so use "strip" and destroy
the carried towel parts -->
<<widget "droptowel">>
<<if _toweldrop is "both">>
<<generalStrip "upper">>
<<generalStrip "lower">>
<<elseif _toweldrop is "lower">>
<<generalStrip "lower">>
<<elseif _toweldrop is "upper">>
<<generalStrip "upper">>
<</if>>
<</widget>>
<!-- Will check if the pc can drop a towel to expose themselves. Returns its
result in "_exlevel" and "_toweldrop".-->
<<widget "checkdroptowel">>
<<set _bottom to "nothing">>
<<set _top to "nothing">>
<<if $exhibitionism gte 55>>
<<if ($worn.lower.name is "towel skirt" or $worn.lower.name is "large towel bottom") and $worn.over_lower.exposed gte 2>>
<<if $worn.under_lower.exposed lt 1 or $exhibitionism gte 75>>
<<set _bottom to "strip">>
<</if>>
<</if>>
<<if ($worn.upper.name is "towel top" or $worn.upper.name is "large towel") and $worn.over_upper.exposed gte 2>>
<<if $worn.upper.one_piece isnot 1 or _bottom is "strip">>
<<set _top to "strip">>
<</if>>
<</if>>
<</if>>
<<if _bottom is "strip" and _top is "strip">>
<<set _exlevel to ($worn.under_lower.exposed lt 1 ? 1 : 2)>>
<<set _toweldrop to "both">>
<<elseif _bottom is "strip">>
<<set _exlevel to ($worn.under_lower.exposed lt 1 ? 1 : 2)>>
<<set _toweldrop to "lower">>
<<elseif _top is "strip">>
<<set _exlevel to 1>>
<<set _toweldrop to "upper">>
<<else>>
<<set _exlevel to 0>>
<<set _toweldrop to "none">>
<</if>>
<</widget>>
<<widget "destination_pool">>
<<if $bus is "boys">>
<<link [[다음|School Boy Changing Room]]>><<endevent>><</link>>
<br>
<<else>>
<<link [[다음|School Girl Changing Room]]>><<endevent>><</link>>
<br>
<</if>>
<</widget>>
<<widget "boy_lockers">>
<<if $panty_thief gte 1>>
<<if $locker_mason is 2>>
<span class="blue">Mason keeps poking <<nnpc_his Mason>> head in. You won't be able to raid any more lockers today.</span>
<br>
<<elseif $time lte ($hour * 60 + 47)>>
<<link [[Raid a locker (0:10)|School Boy Locker]]>><<pass 10>><<arousal 600>><</link>><<garousal>>
<br>
<<else>>
<span class="blue">The lesson will be over soon. There's no time to raid a locker.</span>
<br>
<</if>>
<</if>>
<</widget>>
<<widget "girl_lockers">>
<<if $panty_thief gte 1>>
<<if $locker_mason is 2>>
<span class="blue">Mason keeps poking <<nnpc_his Mason>> head in. You won't be able to raid any more lockers today.</span>
<br>
<<elseif $time lte ($hour * 60 + 47)>>
<<link [[Raid a locker (0:10)|School Girl Locker]]>><<pass 10>><<arousal 600>><</link>><<garousal>>
<br>
<<else>>
<span class="blue">The lesson will be over soon. There's no time to raid a locker.</span>
<br>
<</if>>
<</if>>
<</widget>>
<<widget "school_infirmary_options">>
<<if $passage isnot "School Infirmary Ask Painkiller">>
<<link [[Ask for a painkiller|School Infirmary Ask Painkiller]]>><</link>>
<br>
<</if>>
<<if $passage isnot "School Infirmary Ask Bed">>
<<link [[Ask to use one of the beds|School Infirmary Ask Bed]]>><</link>>
<br>
<</if>>
<<if $passage isnot "School Infirmary Cabinet">>
<<link [[Look inside a cabinet|School Infirmary Cabinet]]>><</link>>
<br>
<</if>>
<<link [[Leave|Hallways]]>><<endevent>><</link>>
<br>
<</widget>>
<<widget "infirmary_excused">>
<<switch $schoolstate>>
<<case "first">>
<<set $scienceExcused to true>>
<<case "second">>
<<set $mathsExcused to true>>
<<case "third">>
<<set $englishExcused to true>>
<<case "fourth">>
<<set $historyExcused to true>>
<<case "fifth">>
<<set $swimmingExcused to true>>
<</switch>>
<</widget>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<beastTrainGenerate>>
<<set $water to 1>>
<!-- <<set $claws to 0>> -->
<<if $daystate isnot "night" and $location is "beach">>
<<enable_rescue>>
<</if>>
<<if $bus isnot "sea">>
<span class="pink">The <<beastsplural>> push you out to sea.</span>
<</if>>
<<location "sea">>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Sea Dolphins Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Sea Dolphins Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Sea Dolphins Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Sea Dolphins]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyhealth lte 0>>
<<beastwound>>
<<if $combatTrain.length gt 0>>
The <<beasttype>> recoils in pain and fear, but another is eager for a go.
<<combatTrainAdvance>>
<br><br>
<<link [[Next|Sea Dolphins]]>><</link>>
<br>
<<else>>
The <<beasttype>> recoils in pain and fear.
<<combatTrainAdvance>>
<br><br>
<<link [[Next|Sea Dolphins Finish]]>><<set $finish to 1>><</link>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<if $combatTrain.length gt 0>>
Satisfied, the <<beasttype>> moves and another takes its turn.
<<combatTrainAdvance>>
<br><br>
<<link [[Next|Sea Dolphins]]>><</link>>
<br>
<<else>>
Satisfied, the <<beasttype>> moves away from you.
<<combatTrainAdvance>>
<br><br>
<<link [[Next|Sea Dolphins Finish]]>><<set $finish to 1>><</link>>
<</if>>
<<elseif $finish is 1>>
<<if $enemywounded is 1 and $enemyejaculated is 0>>
The <<beasttype>> whimpers and flees into the darkness of the sea.
<<elseif $enemywounded is 0 and $enemyejaculated is 1>>
The <<beasttype>> leaves you floating in the water.
<<elseif $enemywounded gte 2 and $enemyejaculated is 0>>
Feeling that you're more trouble than you're worth, the <<beastsplural>> flee into the sea.
<<elseif $enemywounded is 0 and $enemyejaculated gte 2>>
The <<beastsplural>> leave you spent and shivering in the water.
<<elseif $enemywounded gte 1 and $enemyejaculated gte 1>>
The <<beastsplural>> leave you spent and shivering in the water.
<</if>>
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $alarm is 1 and $rescue is 1>>
<<set $rescued += 1>>
A whistle blows, startling the <<beastsplural>>. A lifeguard in a small boat races toward you. The <<beastsplural>> make a chittering noise, then flee away from the shore. Seeing them leave, the lifeguard heads back to the beach.
<br><br>
<<tearful>> you gather yourself.
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>><<if $location isnot "sea">><<location "sea">><</if>><<effects>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<molested>>
<<controlloss>>
<<set $combat to 1>>
<<set $enemytype to "swarm">>
<<swarminit "eels" "swarm" "moving towards you" "encircle you" "fend off" 1 9>>
<<set $swimdistance to 15>>
<<set $water to 1>>
<</if>>
<<if $swimdistance gte 20>>
You need to start swimming toward the buoy!
<<elseif $swimdistance gte 10>>
The buoy is still a long way off.
<<elseif $swimdistance gte 5>>
You've passed halfway to the buoy.
<<elseif $swimdistance gte 1>>
You're almost at the buoy.
<<else>>
The buoy is within arm's reach!
<</if>>
<br><br>
<<swarmeffects>>
<<swarm>>
<<swarmactions>>
<<if $stress gte $stressmax>>
<span id="next"><<link [[Next|Sea Eels Finish]]>><</link>></span><<nexttext>>
<<elseif $swimdistance lte 0>>
<span id="next"><<link [[Next|Sea Eels Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Sea Eels]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $stress gte $stressmax>>
It's all just too much for you. You pass out.
<br><br>
<<if $upperoff isnot 0>>
<<upperruined>>
<</if>>
<<if $loweroff isnot 0>>
<<lowerruined>>
<</if>>
<<if $underloweroff isnot 0>>
<<underlowerruined>>
<</if>>
<<if $underupperoff isnot 0>>
<<underupperruined>>
<</if>>
<<endcombat>>
<<link [[Next|Passout Beach]]>><<pass 1 hour>><</link>>
<<else>>
<<tearful>> you haul yourself out of the water. The eels wriggle off of you to escape the open air. You cling to the buoy and hang above the writhing mass. The swarms soon dissipate and return to the depths.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<if $daystate isnot "night" and $location is "beach">>
<<enable_rescue>>
<</if>>
<<if $phase isnot 1>>
You try to pull away, but <<he>> won't let you!
<br><br>
<<else>>
<<set $NPCList[0].lefthand to "arms">>
<<set $leftarm to "grappled">>
<<set $rightarm to "grappled">>
<<hand_gag 0 right>>
<</if>>
<<elseif $sexstart is 1>>
<<set $sexstart to 0>>
<<promiscuity1>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>>
<<if $daystate isnot "night" and $location is "beach">>
<<enable_rescue>>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Sea Beach Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $finish is 1>>
<span id="next"><<link [[Next|Sea Beach Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Sea Beach Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Sea Beach Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Sea Beach Molestation]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $finish is 1>>
The <<person>> looks around for someone else to hassle.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $enemyhealth lte 0>>
<<effects>>
<<He>> falls backwards into the water. By the time <<he>> recovers, you've disappeared into the crowds. <<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
Satisfied, <<he>> kicks you and swims away.
<<violence 3>>
<br><br>
<<elseif $enemyanger gte 1>>
Without a word, <<he>> leaves you floating in the water.
<br><br>
<<else>>
Smiling, <<he>> kisses you on the cheek. <<He>> leaves you floating in the water.
<br><br>
<</if>>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $alarm is 1 and $rescue is 1>>
<<set $rescued += 1>>
A whistle blows, startling the <<person>>. A lifeguard in a small boat races toward you. The <<person>> gives you an angry look, but leaves without further fuss. Seeing <<him>> leave, the lifeguard heads back to the beach. <<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<set $enemytrust -= 20>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Boat Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Boat Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Boat Molestation]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
Finished with you, they dump you unceremoniously into the sea.
<br><br>
<<stealclothes>>
<<tearful>> you swim to the surface.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Sea]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
They recoil in pain. "Fuck, it's a violent one," says the <<person1>><<person>>. They push you off the boat.
<br><br>
<<stealclothes>>
<<tearful>> you swim to the surface.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Sea]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<if $location isnot "sea">><<location "sea">><</if>><<effects>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<molested>>
<<controlloss>>
<<if $tentacledisable is "f" and $hallucinations gte 1>>
<<set $enemytype to "tentacles">>
<<tentaclestart 2 15>>
<<set $tentacles[0].shaft to "leftarm">><<set $leftarm to "tentgrappled">><<set $lefttarget to "tentacles">>
<<set $tentacles[1].shaft to "rightarm">><<set $rightarm to "tentgrappled">><<set $righttarget to "tentacles">>
<span class="purple">A $tentacles[0].fullDesc and $tentacles[1].fullDesc emerge from the creature and restrain your arms.</span>
<br><br>
<<else>>
<<set $enemytype to "vore">>
<</if>>
<<set $vorestage to 1>>
<<set $vorecreature to "whale">>
<<set $vorestrength to 1>><<set $position to "doggy">>
<<if $hallucinations gte 1>>
<<set $voretentacles to 1>>
<<else>>
<<set $voretentacles to 0>>
<</if>>
<<resetLastOptions>>
<<getCombatDefaultsType>>
<</if>>
<<if $tentacledisable is "f" and $hallucinations gte 1 and $enemytype is "tentacles">>
<<voreeffects>><<effectstentacles>>
<<vore>><<tentacles>>
<<statetentacles>>
<<actionsvorentacles>>
<<else>>
<<voreeffects>>
<<vore>>
<<voreactions>>
<</if>>
<<if $stress gte $stressmax>>
<span id="next"><<link [[Next|Sea Vore Finish]]>><</link>></span><<nexttext>>
<<elseif $vorestage lte 0>>
<span id="next"><<link [[Next|Sea Vore Finish]]>><</link>></span><<nexttext>>
<<elseif $vorestomach gte 5>>
<span id="next"><<link [[Next|Sea Vore Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Sea Vore]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $stress gte $stressmax or $vorestomach gte 5>>
It's all just too much for you. You pass out.
<br><br>
<<if $upperoff isnot 0>>
<<upperruined>>
<</if>>
<<if $loweroff isnot 0>>
<<lowerruined>>
<</if>>
<<if $underloweroff isnot 0>>
<<underlowerruined>>
<</if>>
<<if $underupperoff isnot 0>>
<<underupperruined>>
<</if>>
<<endcombat>>
<<link [[Next|Passout Beach]]>><<pass 1 hour>><</link>>
<<else>>
<<tearful>> you haul yourself out of the $vorecreature's maw. It decides against pursuing you further, and disappears back into the depths.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>><<water>><<effects>>
You <<nervously>> remove your <<bottoms>>, exposing yourself beneath the water. Once removed, it's easy to untangle it from the seaweed.
<<exhibitionism1>>
<br><br>
<<destinationeventend>><<water>><<effects>>
You start to untangle yourself without undressing. It takes a minute to free yourself.
<br><br>
<<destinationeventend>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $NPCList[0].mouth to "underwater">>
<</if>>
<<underwater>><<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Sea Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Sea Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Sea Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> leaves you alone, and you struggle to the surface for air.
<br><br>
<<stealclothes>>
<<tearful>> you cough and splutter.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $enemyhealth lte 0>>
The <<person>> suddenly recoils from you. It looks like something is wrong with <<his>> diving mask. <<He>> swims away, and you struggle to the surface for air.
<br><br>
<<tearful>> you cough and splutter.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>><<if $location isnot "sea">><<location "sea">><</if>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<controlloss>>
<<molested>>
<<tentaclestart 8 15>>
<<set $tentacles[0].shaft to "waist">>
<</if>>
<<effects>>
<<effectstentacles>>
<<tentacles>>
<<statetentacles>>
<<actionstentacles>>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[Next|Sea Tentacles Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Sea Tentacles]]>><</link>></span><<nexttext>>
<</if>><<water>><<effects>>
The creature loses interest in you, and returns to the depths. <<tearful>> you struggle to stay afloat.
<<clotheson>>
<<endcombat>>
<<destinationeventend>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beastCombatInit>>
<<beastTrainGenerate>>
<<set $water to 1>>
<!-- <<set $claws to 0>> -->
<<if $daystate isnot "night" and $location is "beach">>
<<enable_rescue>>
<</if>>
You pet further and further down the $NPCList[0].type's belly. They take the hint, and swim closer to you in excitement.
<br>
<<deviancy3>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Sea Dolphins Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $finish is 1>>
<span id="next"><<link [[Next|Sea Dolphins Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Sea Dolphins Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Sea Dolphins Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Sea Dolphins Sex]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyhealth lte 0>>
<<beastwound>>
<<if $combatTrain.length gt 0>>
The $NPCList[_na].type recoils in pain and fear, but the next takes its turn.
<<combatTrainAdvance>>
<br><br>
<<link [[Next|Sea Dolphins Sex]]>><</link>>
<<else>>
The $NPCList[_na].type recoils in pain and fear.
<<combatTrainAdvance>>
<br><br>
<<link [[Next|Sea Dolphins Sex Finish]]>><<set $finish to 1>><</link>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<if $combatTrain.length gt 0>>
Satisfied, the $NPCList[_na].type moves and the next takes its turn.
<<combatTrainAdvance>>
<br><br>
<<link [[Next|Sea Dolphins Sex]]>><</link>>
<<else>>
Satisfied, the $NPCList[_na].type moves away from you.
<<combatTrainAdvance>>
<br><br>
<<link [[Next|Sea Dolphins Sex Finish]]>><<set $finish to 1>><</link>>
<</if>>
<<elseif $finish is 1>>
<<if $consensual is 1>>
The <<beastsplural>> swim away from you.
<br><br>
<<else>>
<<if $enemywounded is 1 and $enemyejaculated is 0>>
The $NPCList[_na].type whimpers and flees into the darkness of the sea.
<<elseif $enemywounded is 0 and $enemyejaculated is 1>>
The $NPCList[_na].type leaves you floating in the water.
<<elseif $enemywounded gte 2 and $enemyejaculated is 0>>
Feeling that you're more trouble than you're worth, the <<beastsplural>> flee into the sea.
<<elseif $enemywounded is 0 and $enemyejaculated gte 2>>
The <<beastsplural>> leave you spent and shivering in the water.
<<elseif $enemywounded gte 1 and $enemyejaculated gte 1>>
The <<beastsplural>> leave you spent and shivering in the water.
<</if>>
<br><br>
<</if>>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $alarm is 1 and $rescue is 1>>
<<set $rescued += 1>>
A whistle blows, startling the <<beastsplural>>. A lifeguard in a small boat races toward you. The <<beastsplural>> make a chittering noise, then flee away from the shore. Seeing them leave, the lifeguard heads back to the beach.
<br><br>
<<tearful>> you gather yourself.
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>><<water>><<effects>>
<<set $squidcount += 1>>
You feel a thrill as you let the squid continue its devilish work.<<deviancy1>>
<br><br>
<<destinationeventend>><<water>><<effects>>
You pull the squid and its probing tentacles away from you.
<br><br>
<<destinationeventend>><<effects>>
<<generate1>><<generate2>><<generate3>><<person1>>
You call out. After a moment, the boat steers in your direction. Someone throws a lifebuoy, which splashes down nearby. You grab hold of it, and are soon pulled on deck.
<br><br>
A <<person1>><<person>> helps pull you aboard. <<covered>> A <<person2>><<person>> and <<person3>><<person>> work elsewhere on the ship. <<if $exposed gte 1>>They pretend not to leer at you.<</if>>
<br><br>
<<if $rng gte 51>>
<<person1>>"You look like you need help," the <<person>> says, looking you up and down. "No one rides for free, but it looks like you've got plenty to pay with." <<His>> ogling leaves no question as to the sort of payment <<he>> means.
<br><br>
<<link [[Accept|Sea Boat Accept]]>><</link>>
<br>
<<link [[Offer to dance for them instead|Sea Boat Dance]]>><</link>>
<br>
<<link [[Refuse|Sea Boat Refuse]]>><</link>>
<br>
<<else>>
<<dry>><<exposure>><<towelup>>
<<person1>>"Not what we were expecting to catch," the <<person>> laughs. "Get yourself indoors, I'll get you something warm. We'll be back in port in a jiffy."
<br><br>
<<pass 30>>
Your spend the journey sat in the ship's interior, a towel around your shoulders and a mug of tea warming your hands as the <<person>> regales you with tales of the high seas. The other crewmembers join in now and then, and scoff at some of <<his>> taller tales.
<<ltrauma>><<lstress>><<trauma -6>><<stress -6>>
<br><br>
You're soon back at the dock. They wave you goodbye as you climb ashore.
<br><br>
<<link [[Next|Docks]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
You nod. The <<person1>><<person>> doesn't wait before shoving you to the deck.
<br><br>
<<link [[Next|Sea Boat Rape]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Sea Boat Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Sea Boat Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Sea Boat Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<dry>>
They let you stay indoors and give you some towels to dry with, at least. You soon pull into the dock.
<br><br>
<<tearful>> you climb from the ship.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<pass 30>>
<<link [[Next|Docks]]>><</link>>
<br>
<<else>>
You shove the <<person3>><<person>>, and <<he>> tumbles overboard. The <<person2>><<person>> rushes for another life buoy, while the <<person1>><<person>> reaches for a harpoon gun.
<br><br>
<<link [[Plead with them|Sea Boat Rape Plead]]>><</link>>
<br>
<<link [[Intimidate them|Sea Boat Rape Intimidate]]>><</link>>
<br>
<br><br>
<</if>><<effects>>
<<if $submissive gte 1150>>
"P-please stop," you plead. "I never wanted to fight."
<<elseif $submissive lte 850>>
"Calm down," you say. "No one has to know you got your asses kicked by a <<girl>> you met at sea."
<<else>>
"I don't want to fight," you say. "I just want to get back to shore."
<</if>>
<br><br>
<<dry>>The <<person1>><<person>> sneers at you, but winces and clutches <<his>> hips. "Fine. But don't you dare breathe a word of this to anyone."
<br><br>
You spend the rest of the voyage indoors. You find towels to dry yourself with. You soon pull into the dock.
<br><br>
<<tearful>> you climb ashore.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<pass 30>>
<<link [[Next|Docks]]>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"I-I'm not afraid of you," you say, surprised by your confidence.
<<elseif $submissive lte 850>>
"Your toys won't help," you say. "Either get me back to shore, or I'm taking your ship and sailing there myself."
<<else>>
"Give up while you still can," you say. "I only want to get back to shore."
<</if>>
<br><br>
<<dry>>
<<dry>>The <<person1>><<person>> sneers at you, but winces and clutches <<his>> hips. "Fine. But don't you dare breathe a word of this to anyone."
<br><br>
You spend the rest of the voyage indoors. You find towels to dry yourself with, and soon pull into the dock.
<br><br>
<<tearful>> you climb ashore.
<<pass 30>>
<br><br>
<<clothesontowel>>
<<endcombat>>
<<pass 30>>
<<link [[Next|Docks]]>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"W-wait," you say. "I can dance for you. I can entertain you that way."
<<elseif $submissive lte 850>>
"Not letting scum like you touch me," you say. "Sorry. You can look though. How about I give you a dance?"
<<else>>
"I can dance for you instead," you say.
<</if>>
<br><br>
The <<person1>><<person>> doesn't look impressed, but the <<person2>><<person>> chimes in. "Come on captain. We'll be port soon, with whores a-plenty. How many of them can dance for shit though?"
<br><br>
The <<person1>><<person>> grumbles, but is convinced. They clear a space for you in the ship interior, open some drinks, and sit on a bench opposite. The <<person3>><<person>> turns on an old radio, and fiddles with the signal until <<he>> finds music.<<person1>>
<br><br>
<<if $exposed gte 2>>
You're conscious of your <<nudity>>. It'll be difficult to dance without exposing yourself further. There's no way they'll give you towels before they're entertained.
<br><br>
<<link [[Stay covered|Sea Boat Dance 2]]>><<set $phase to 2>><</link>><<dancedifficulty 1 1000>>
<br>
<<link [[Expose yourself to make dancing easier|Sea Boat Dance 2]]>><<set $phase to 1>><<fameexhibitionism 3>><<trauma 6>><<stress 6>><</link>><<dancedifficulty 1 600>><<gtrauma>><<gstress>>
<<elseif $exposed gte 1>>
You're conscious of your <<nudity>>. It'll be difficult to dance without exposing yourself further. There's no way they'll give you towels before they're entertained.
<br><br>
<<link [[Stay covered|Sea Boat Dance 2]]>><<set $phase to 2>><</link>><<dancedifficulty 1 1000>>
<br>
<<link [[Expose yourself to make dancing easier|Sea Boat Dance 2]]>><<set $phase to 1>><<fameexhibitionism 3>><<trauma 6>><<stress 6>><</link>><<dancedifficulty 1 600>><<gtrauma>><<gstress>>
<<else>>
<<link [[Dance|Sea Boat Dance 2]]>><<set $phase to 0>><</link>><<dancedifficulty 1 600>>
<</if>><<effects>>
You dance for the three <<if $NPCList[0].pronoun is "f" and $NPCList[1].pronoun is "f" and $NPCList[2].pronoun is "f">>fisherwomen<<else>>fishermen<</if>>.
<<if $danceskill gte 800>>
You're confident in your abilities, and you think you know what they want to see.
<<elseif $danceskill gte 400>>
You think you're okay at this, but you hope their standards aren't too high.
<<elseif $danceskill gte 100>>
This isn't your first dance by any means, but it's a strange situation and you worry they won't like it.
<<else>>
You don't really know what you're doing, but do your best to be graceful. You hope it's enough.
<</if>>
<<if $phase is 0>>
<<dancedifficulty 1 600 true>>
<<elseif $phase is 1>>
<<dancedifficulty 1 600 true>>
They hoot as you expose your body for them, but you're not sure you could manage this and maintain dignity at the same time.
<<else>>
<<dancedifficulty 1 1000 true>>
Concealing your body at the same time proves difficult. You hope the coyness is worth something.
<</if>>
<<danceskilluse>>
<br><br>
<<if $danceSuccess>>
<<pass 5>>
<span class="green">You hold their attention.</span> They reach to grope more than once, but you gracefully weave out of the way. They're cheering by the time the music stops, and demand an encore.
<br><br>
<<covered>>
<<if $submissive gte 1150>>
"I-I danced for you," you say. "Please bring me to shore."
<<elseif $submissive lte 850>>
"That's my end of the agreement," you say. "You better uphold yours."
<<else>>
"I danced for you," you say. "As we agreed."
<</if>>
<br><br>
"Fine," the captain responds, finishing <<his>> drink.
<br><br>
They let you stay indoors and give you some towels to dry with. You soon pull into the dock.
<br><br>
<<tearful>> you climb from the ship.
<br><br>
<<dry>><<exposure>><<towelup>><<pass 30>>
<<endevent>>
<<link [[Next|Docks]]>><</link>>
<br>
<<else>>
Unfortunately you <span class="red">slip</span> on the wet floor. "Don't worry <<girl>>," the <<person1>><<person>> says as <<his>> crew keel over laughing. "We'll help you up."
<br><br>
<<link [[Next|Sea Boat Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<effects>>
<<if $rng gte 51>>
"You've got some nerve," the <<person1>><<person>> says. "You're lucky I've a soft heart. Worse things could have found you, and I'm not talking about the fauna."
<br><br>
Despite <<his>> anger, <<he>> lets you stay indoors and even gives you towels to dry with. You soon pull into the dock.
<br><br>
<<tearful>> you climb from the ship.
<br><br>
<<dry>><<exposure>><<towelup>><<pass 30>>
<<endevent>>
<<link [[Next|Docks]]>><</link>>
<br>
<<else>>
The <<person1>><<person>> barks a laugh. "You'd best play along <<girl>>," <<he>> says as the <<person2>><<person>> and <<person3>><<person>> step closer.<<person1>> "There are nastier devils than us out on the sea. And I'm not talking about the fauna."
<br><br>
<<link [[Next|Sea Boat Rape]]>><<set $molestationstart to 1>><</link>>
<br><br>
<</if>><<water>><<effects>>
You avoid attracting attention to yourself.
<br><br>
<<destinationeventend>><<effects>>
You reach into the seaweed,
<<if $rng gte 51 or ($museumAntiques.antiques.antiquecoppercompass isnot "found" and $museumAntiques.antiques.antiquecoppercompass isnot "talk" and $museumAntiques.antiques.antiquecoppercompass isnot "museum")>>
and wrap your fingers around something cold and hard. It's a compass. The glass is covered in grime, but beneath the point still turns north. Someone might be interested in this.
<<set $antiquemoney += 50>><<museumAntiqueStatus "antiquecoppercompass" "found">>
<br><br>
<<destinationeventend>>
<<else>>
but withdraw your fingers at a sharp, pinching pain. A crab hangs by one of its pincers.
<<gstress>><<gpain>><<pain 6>><<stress 6>>
<br><br>
<<destinationeventend>>
<</if>><<effects>>
You ignore the flotsam.
<br><br>
<<destinationeventend>>You've pushed yourself too much.
<br><br>
<<passout>>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>>
<<if $rng gte 51>>
<<link [[Wake up|Pirate Intro]]>><</link>>
<br>
<<else>>
<<link [[Wake up|Beach Abduction]]>><<strip>><</link>>
<</if>>
<<else>>
<<ambulance>>
<</if>>
<<pass 1 hour>>
<<trauma 6>><<set $stress -= 2000>><<effects>>
<<if $struggle_start is 1>>
<<struggle_init>>
<<set $struggle.creature to "squid">>
<<struggle_creatures 2 2>>
<<set $combat to 1>>
<<controlloss>>
<<violence 1>>
<<molested>>
<<set $phase to 0>>
<<set $timer to random(3, 12)>>
<<unset $struggle_start>>
<</if>>
<<if $timer lte 0 and $phase isnot 1>>
<<set $phase to 1>>
<<struggle_add 1 1>>
<span class="pink">Another squid rises from the deep!</span>
<br><br>
<</if>>
<<struggle>>
<<if $struggle.done gte $struggle.number>>
<span id="next"><<link [[Next|Sea Struggle End]]>><</link>></span>
<br>
<<else>>
<span id="next"><<link [[Next|Sea Struggle]]>><</link>></span>
<br>
<</if>><<effects>>
The squid return to the deep. <<tearful>> you tread water.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Sea]]>><<set $eventskip to 1>><</link>>
<br><<location "seabeach">><<water>><<effects>>
You are swimming in the sea along the beach.
<<if $daystate is "day">>
<<if $weather is "clear">>
It is awash with visitors, children build sandcastles and play in the water while their parents bask in the sun. A group of teenagers are playing volleyball.
<<elseif $weather is "overcast">>
The clouds have driven away most would-be visitors, but there are still people strolling along the water's edge.
<<elseif $weather is "rain">>
The beach itself is mostly deserted due to the rain, but the violent waves have attracted surfers.
<<elseif $weather is "snow">>
The cold has kept most away, but the violent waves have attracted surfers.
<</if>>
<<elseif $daystate is "dawn">>
<<if $weather is "clear">>
It is a popular destination for joggers, some have dogs with them. A few families are setting up windbreakers. A group of teenagers are playing volleyball.
<<elseif $weather is "overcast">>
It is a popular destination for joggers, some have dogs with them. Fog blocks your view of the ocean.
<<elseif $weather is "rain">>
The beach itself is mostly deserted due to the rain, but the violent waves have attracted surfers.
<<elseif $weather is "snow">>
The cold has kept most away, but the violent waves have attracted surfers.
<</if>>
<<elseif $daystate is "dusk">>
<<if $weather is "clear">>
Families are leaving as the sun sets. A group of teenagers are playing volleyball.
<<elseif $weather is "overcast">>
It is mostly deserted, but some people are strolling along the water's edge.
<<elseif $weather is "rain">>
The beach itself is mostly deserted due to the rain, but the violent waves have attracted surfers.
<<elseif $weather is "snow">>
The cold has kept most away, but the violent waves have attracted surfers.
<</if>>
<<elseif $daystate is "night">>
<<if $weather is "clear">>
It appears deserted, save for a group of teenagers who are drinking around a fire.
<<elseif $weather is "overcast">>
It appears deserted.
<<elseif $weather is "rain">>
It appears deserted.
<<elseif $weather is "snow">>
It appears deserted
<</if>>
<</if>>
<br><br>
<<if $seaswim is 1>>
<<set $seaswim to 0>>
You spend some time swimming.
<<physique 3>><<swimmingskilluse>>
<br><br>
<</if>>
<<if $exposed gte 1>>
You keep your <<lewdness>> hidden beneath the surface of the water.
<<if $daystate isnot "night">>
You can't leave the water here, people would see you!
<</if>>
<br><br>
<</if>>
<<if $stress gte $stressmax>>
<<passoutbeach>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<eventsseabeach>>
<<else>>
<<if $exposed lte 0 or $daystate is "night">>
<<ind>><<link [[Leave the water (0:02)|Beach]]>><<pass 2>><</link>>
<br>
<<elseif $exposed is 1 and $exhibitionism gte 15>>
<<ind>><<link [[Leave the water (0:02)|Beach Exposed]]>><<pass 2>><<set $phase to 1>><</link>><<exhibitionist2>>
<br>
<<elseif $exposed gte 2 and $exhibitionism gte 75>>
<<ind>><<link [[Leave the water (0:02)|Beach Exposed]]>><<pass 2>><<set $phase to 0>><</link>><<exhibitionist5>>
<br>
<</if>>
<<ind>><<link [[Practise swimming (0:30)|Sea Beach]]>><<pass 30>><<stress -6>><<tiredness 6>><<set $seaswim to 1>><<slimeEventEnd>><</link>><<gswimming>><<lstress>><<gtiredness>>
<br>
<<swimicon>><<link [[Swim out to sea (0:10)|Sea]]>><<pass 10>><<tiredness 2>><<set $sea to 0>><</link>><<gtiredness>><<swimmingdifficulty 1 100>>
<br><br>
<<searocks>><<swimmingdifficultytext0>>
<br>
<<seadocks>><<swimmingdifficultytext0>>
<br>
<</if>>
<</if>>
<<set $eventskip to 0>><<location "searocks">><<water>><<effects>>
You are swimming in the sea near some rocks, west of the beach.
<<if $daystate is "night">>
<<if $weather is "rain">>
The dark water is hammered by rain all around you.
<<elseif $weather is "snow">>
Dark water devours the falling snow.
<<else>>
The water is dark and foreboding.
<</if>>
<<else>>
<<if $weather is "rain">>
The surface is agitated by the deluge of rain.
<<elseif $weather is "snow">>
Snow settles on the dryer areas.
<<else>>
The water is calm and clear.
<</if>>
<</if>>
<br><br>
<<if $seaswim is 1>>
<<set $seaswim to 0>>
You spend some time swimming.
<<physique 3>><<swimmingskilluse>>
<br><br>
<</if>>
<<if $exposed gte 1>>
You keep your <<lewdness>> hidden beneath the surface of the water.
<br><br>
<</if>>
<<if $stress gte $stressmax>>
<<passoutbeach>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<eventssea>>
<<else>>
<<ind>><<link [[Climb onto the rocks (0:02)|Rocks]]>><<pass 2>><</link>>
<br>
<<ind>><<link [[Practise swimming (0:30)|Sea Rocks]]>><<pass 30>><<stress -6>><<tiredness 6>><<set $seaswim to 1>><<slimeEventEnd>><</link>><<gswimming>><<lstress>><<gtiredness>>
<br>
<<swimicon>><<link [[Swim out to sea (0:10)|Sea]]>><<pass 10>><<tiredness 2>><<set $sea to 0>><</link>><<gtiredness>><<swimmingdifficulty 1 100>>
<br><br>
<<seabeach>><<swimmingdifficultytext0>>
<br>
<</if>>
<</if>>
<<set $eventskip to 0>><<location "searocks">><<effects>>
당신은 해변의 서쪽 바위 위에 있다. 조수에 의해 대부분이 물에 잠겨 있다. 바위들이 도시의 시야를 가려준다.
<br><br>
깊은 웅덩이 위의 바위의 꼭대기에 안전한 공간이 있다.
<br>
<<storeactions "beachrocks">>
<<if $smuggler_location is "beach" and $smuggler_timer is 0 and $daystate is "night" and $hour gte 18>>
<<smugglerdifficultytext>>
<</if>>
<<if $phase is 1>>
<<set $phase to 0>>
You search for pieces of seaweed long and sturdy enough to build an improvised garment. You find some suitable specimens and tie them together around your chest. It's fragile and revealing, and you don't think you could take it off without breaking it, but it's better than nothing.
<<plantupper>>
<br><br>
<<if $rng gte 91 and $parasite.nipples.name is undefined and $parasitedisable is "f">>
Your satisfaction is interrupted by a pinching sensation on your <<nipples>>. Shocked, you pull down your top to find the culprit. Two small sea urchins have latched to your teats. They massage and suck your nipples as if trying to nurse. They don't hurt at all, but the sensations are arousing you. You tug them in a bid to be free of their molestation, but they cling too tightly. What's more, touching them with any amount of force makes them suck more intensely. You'll need help to remove them.
<<parasite nipples urchin>><<garousal>><<breastarousal 600>>
<br><br>
<</if>>
<</if>>
<<if $phase is 2>>
<<set $phase to 0>>
You search for pieces of seaweed long and sturdy enough to build an improvised garment. You find some suitable specimens and tie them together around your waist. It's fragile and revealing, and you don't think you could take it off without breaking it, but it's better than nothing.
<<plantlower>>
<br><br>
<<if $rng gte 91 and $parasite.penis.name is undefined and $player.penisExist and $parasitedisable is "f" and !$worn.genitals.type.includes("chastity")>>
Your satisfaction is interrupted by a pinching sensation on your <<penis>>. Shocked, you lift your skirt to find the culprit. A small sea urchin has latched on. It massages and sucks as if trying to nurse. It doesn't hurt at all, but the sensations are making you feel shamefully aroused. You tug it in a bid to be free of its molestation, but it clings too tightly. What's more, touching it with any amount of force makes it suck more intensely. You'll need help to remove it.
<<parasite penis urchin>><<garousal>><<arousal 600>>
<br><br>
<<elseif $rng gte 91 and $parasite.clit.name is undefined and $player.vaginaExist and $parasitedisable is "f" and !$worn.genitals.type.includes("chastity") and !$player.penisExist>>
Your satisfaction is interrupted by a pinching sensation on your <<pussy>>. Shocked, you lift your skirt to find the culprit. A small sea urchin has latched onto your clit. It massages and sucks as if trying to nurse. It doesn't hurt at all, but the sensations are making you feel shamefully aroused. You tug it in a bid to be free of its molestation, but it clings too tightly. What's more, touching it with any amount of force makes it suck more intensely. You'll need help to remove it.
<<parasite clit urchin>><<garousal>><<arousal 600>>
<br><br>
<</if>>
<</if>>
<<if $stress gte $stressmax>>
<<passoutbeach>>
<<else>>
<<if $smuggler_location is "beach" and $smuggler_timer is 0 and $daystate is "night" and $hour gte 18>>
<<smugglerdifficultyactions>>
<br>
<</if>>
<<if $worn.upper.exposed gte 2 and $worn.under_upper.exposed gte 1
or $worn.upper.exposed gte 2 and $underupperwetstage gte 3
or $upperwetstage gte 3 and $worn.under_upper.exposed gte 1
or $upperwetstage gte 3 and $underupperwetstage gte 3>>
<<link [[Make a top out of seaweed (0:20)|Rocks]]>><<pass 20>><<set $phase to 1>><</link>>
<br>
<</if>>
<<if $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1
or $worn.lower.exposed gte 2 and $underlowerwetstage gte 3
or $lowerwetstage gte 3 and $worn.under_lower.exposed gte 1
or $lowerwetstage gte 3 and $underlowerwetstage gte 3>>
<<link [[Make a skirt out of seaweed (0:20)|Rocks]]>><<pass 20>><<set $phase to 2>><</link>>
<br>
<</if>>
<<link [[웅덩이로 미끄러진다 (0:01)|Rocks Pool]]>><<pass 1>><</link>>
<br>
<br>
<<link [[바다로 수영한다 (0:02)|Sea Rocks]]>><<pass 2>><</link>>
<br>
<</if>>
<<set $eventskip to 0>>
<<storecleanup>><<water>><<effects>>
You slip into the pool, disturbing a school of small fish. It's warmer than the sea.
<br><br>
<<if $museumAntiques.antiques.antiquediamond isnot "found" and $museumAntiques.antiques.antiquediamond isnot "talk" and $museumAntiques.antiques.antiquediamond isnot "museum">>
Light catches on something far below. The pool is deep.
<br><br>
<<else>>
<</if>>
<br><br>
<<if $swarmdisable is "f" and $deviancy gte 75 and $rocks_pool_invite isnot 1>>
<<link [[Invite the fish (0:05)|Rocks Swarm Invite]]>><<set $rocks_pool_invite to 1>><<pass 5>><</link>><<deviant5>>
<br>
<</if>>
<<link [[Dive (0:01)|Rocks Dive]]>><<pass 1>><<set $phase to 0>><</link>>
<br>
<<link [[Climb out (0:01)|Rocks]]>><<pass 1>><</link>>
<br><<effects>>
<<if $daystate is "night">>
<<if $weather is "clear">>
You swim toward the moonlight above, emerging in the cold night breeze.
<<else>>
Such is the darkness that it's hard to tell which way is up. You emerge into the cold night breeze before panic sets in.<<gstress>><<stress 6>>
<</if>>
<<else>>
You swim toward the light above, emerging in the cool sea breeze
<</if>>
<br><br>
<<link [[Next|Rocks Pool]]>><</link>>
<br><<set $outside to 0>><<underwater>><<effects>>
<<if $phase is 0>>
You dive beneath the water.
<<if $museumAntiques.antiques.antiquediamond isnot "found" and $museumAntiques.antiques.antiquediamond isnot "talk" and $museumAntiques.antiques.antiquediamond isnot "museum">>
An unmistakable light glints below.
<<else>>
You see the shadowy outline of the cave below.
<</if>>
<<elseif $phase is 1>>
You swim deeper into the pool, startling fish as you pass.
<<elseif $phase is 2>>
You swim deeper into the pool. The urchins lining the walls close as you pass.
<<elseif $phase is 3>>
You swim deeper into the pool. Seaweed surrounds you, rising in tufts from the sides of the pool.
<<elseif $phase is 4>>
You swim deeper into the pool. The pool narrows.
<<elseif $phase is 5>>
You swim deeper into the pool. The seaweed thins.
<<elseif $phase is 6>>
You swim deeper into the pool. You've passed the halfway point.
<<elseif $phase is 7>>
<<if $hallucinations gte 2>>
You swim deeper into the pool. Sharp outcrops jut from the rocky walls, pointing downwards. Barbed teeth.
<<else>>
You swim deeper into the pool, avoiding sharp outcrops of rock.
<</if>>
<<elseif $phase is 8>>
You swim deeper into the pool. The walls become smoother, and darker.
<<elseif $phase is 9>>
You swim deeper into the pool. Jet black rock surrounds you.
<<if $museumAntiques.antiques.antiquediamond isnot "found" and $museumAntiques.antiques.antiquediamond isnot "talk" and $museumAntiques.antiques.antiquediamond isnot "museum">>
The light is close.
<<else>>
The cave is close.
<</if>>
<<elseif $phase is 10>>
You swim deeper,
<<if $museumAntiques.antiques.antiquediamond isnot "found" and $museumAntiques.antiques.antiquediamond isnot "talk" and $museumAntiques.antiques.antiquediamond isnot "museum">>
within arm's reach of the glint.
<<else>>
until you're level with the cave.
<</if>>
<</if>>
<br><br>
<<link [[Swim up|Rocks Up]]>><<set $phase to 0>><</link>>
<br>
<<if $phase is 10>>
<<if $museumAntiques.antiques.antiquediamond isnot "found" and $museumAntiques.antiques.antiquediamond isnot "talk" and $museumAntiques.antiques.antiquediamond isnot "museum">>
<<link [[Grasp it|Rocks Diamond]]>><<wateraction>><</link>><<loxygen>>
<br>
<<else>>
<<link [[Swim inside|Beach Cave Entrance]]>><</link>>
<br>
<</if>>
<<else>>
<<link [[Swim deeper|Rocks Dive]]>><<wateraction>><<set $phase += 1>><</link>><<loxygen>>
<br>
<</if>><<underwater>><<effects>>
<<set $antiquemoney += 2000>><<museumAntiqueStatus "antiquediamond" "found">>
You grasp the light, along with a handful of sand, and examine it. It's a white jewel, no bigger than a fingernail, but it might be worth something to a collector.
<br><br>
<<earnFeat "Spelunking">>
You plant your feet against the sand, and notice a cave leading away from the pool, lit by a dim blue light.
<br><br>
<<link [[Swim up|Rocks Up]]>><<set $phase to 0>><</link>>
<br>
<<link [[Swim into the cave|Beach Cave Entrance]]>><</link>>
<br><<effects>>
You float into the middle of the pool, and open your legs. The fish are cautious, swimming close, then darting back into the murk. Then you feel one brush against your <<bottom>>. Then against your <<breasts>>. More join them, and they're soon sliding against every inch of your skin.
<<deviancy5>>
<<link [[Next|Rocks Swarm]]>><<set $sexstart to 1>><</link>>
<br><<location "searocks">><<effects>>
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $combat to 1>>
<<set $enemytype to "swarm">>
<<swarminit "fish" "swarm" "moving towards you" "encircle you" "fend off" 6 6>>
<<set $water to 1>>
<<set $timer to 17>>
<</if>>
<br><br>
<<swarmeffects>>
<<swarm>>
<<swarmactions>>
<<if $orgasmdown gte 1>>
<span id="next"><<link [[Next|Rocks Swarm Finish]]>><</link>></span><<nexttext>>
<<elseif $timer lte 0>>
<span id="next"><<link [[Next|Rocks Swarm Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Rocks Swarm]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $orgasmdown gte 1>>
Your orgasmic convulsions startle the fish. They swim deep, leaving you to shudder in the water.
<br><br>
<<else>>
Satisfied, the fish swim into the depths, leaving you alone in the pool.
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<link [[Next|Rocks Pool]]>><</link>><<location "seadocks">><<water>><<effects>>
You are swimming in the sea near the docks, east of the beach.
<<if $daystate is "night">>
<<if $weather is "rain">>
The dark water is hammered by rain all around you.
<<elseif $weather is "snow">>
Dark water devours snow all around you.
<<else>>
The water is dark and foreboding.
<</if>>
<<else>>
<<if $weather is "rain">>
The surface is agitated by the deluge of rain.
<<elseif $weather is "snow">>
The docks bustle with activity, workers wrapped warm against the cold.
<<else>>
The docks bustle with activity. The water is calm and clear.
<</if>>
<</if>>
<br><br>
<<if $seaswim is 1>>
<<set $seaswim to 0>>
You spend some time swimming.
<<physique 3>><<swimmingskilluse>>
<br><br>
<</if>>
<<if $exposed gte 1>>
You keep your <<lewdness>> hidden beneath the surface of the water.
<br><br>
<</if>>
<<if $stress gte $stressmax>>
<<passoutbeach>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<eventssea>>
<<else>>
<<ind>><<link [[Climb onto the docks (0:02)|Mer Street]]>><<pass 2>><</link>>
<br>
<<ind>><<link [[Practise swimming (0:30)|Sea Docks]]>><<pass 30>><<stress -6>><<tiredness 6>><<set $seaswim to 1>><<slimeEventEnd>><</link>><<gswimming>><<lstress>><<gtiredness>>
<br>
<<swimicon>><<link [[Swim out to sea (0:10)|Sea]]>><<pass 10>><<tiredness 2>><<set $sea to 0>><</link>><<gtiredness>><<swimmingdifficulty 1 100>>
<br><br>
<<seabeach>><<swimmingdifficultytext0>>
<br>
<<seacliffs>><<swimmingdifficulty 1 100>>
<br>
<</if>>
<</if>>
<<set $eventskip to 0>><<location "seacliffs">><<water>><<effects>>
You are swimming in the sea at the base of some cliffs, east of the docks. A large storm drain exits above you, creating a waterfall.
<<if $daystate is "night">>
<<if $weather is "rain">>
The dark water is hammered by rain all around you.
<<elseif $weather is "snow">>
Dark water devours the snow.
<<else>>
The water is dark and foreboding.
<</if>>
<<else>>
<<if $weather is "rain">>
The surface is agitated by the deluge of rain.
<<elseif $weather is "snow">>
The water is calm beneath the snowy sky.
<<else>>
The water is calm and clear.
<</if>>
<</if>>
<br><br>
<<if $seaswim is 1>>
<<set $seaswim to 0>>
You spend some time swimming.
<<physique 3>><<swimmingskilluse>>
<br><br>
<</if>>
<<if $exposed gte 1>>
You keep your <<lewdness>> hidden beneath the surface of the water.
<br><br>
<</if>>
<<if $stress gte $stressmax>>
<<passoutbeach>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<eventssea>>
<<else>>
<<swimmingdifficulty 1 100 true>>
<<if $swimmingSuccess>>
<span class="green">You successfully swim against the tide.</span>
<br><br>
<<ind>><<link [[Practise swimming (0:30)|Sea Cliffs]]>><<pass 30>><<stress -6>><<tiredness 6>><<set $seaswim to 1>><<slimeEventEnd>><</link>><<gswimming>><<lstress>><<gtiredness>><<swimmingdifficulty 1 100>>
<br>
<<swimicon>><<link [[Swim out to sea (0:10)|Sea]]>><<pass 10>><<tiredness 2>><<set $sea to 0>><</link>><<gtiredness>><<swimmingdifficulty 1 100>>
<br><br>
<<seadocks>><<swimmingdifficultytext0>>
<br>
<<else>>
You try to swim against the tide, but <span class="red">it's too strong for you.</span> You are swept out to sea.
<br><br>
<<link [[Next|Sea]]>><<set $sea to 0>><</link>>
<br>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>><<location "sea">><<water>><<effects>>
<<if $sea is 0>>
You are swimming in the sea. You are near the beach outside town.
<<physique>>
<br><br>
<<if $stress gte $stressmax>>
<<passoutbeach>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<eventsdeepsea>>
<<else>>
<<swimmingdifficulty 1 100 true>>
<<if $swimmingSuccess>>
<span class="green">You successfully swim against the tide.</span>
<br><br>
<<swimicon>><<link [[Swim further out (0:10)|Sea]]>><<set $sea += 10>><<pass 10>><<tiredness 2>><</link>><<gtiredness>><<swimmingdifficulty 1 100>>
<br>
<<swimbackicon>><<link [[Swim towards shore (0:10)|Sea Beach]]>><<pass 10>><<tiredness 2>><<set $sea to 0>><</link>><<gtiredness>><<swimmingdifficultytext0>>
<br>
<<else>>
You try to swim against the tide, <span class="red">but it's too strong for you.</span> You are swept further out to sea.
<br><br><br>
<<link [[Next|Sea]]>><<set $sea += 10>><</link>>
<br>
<</if>>
<</if>>
<</if>>
<<elseif $sea lte 20>>
You are swimming in the sea. You can see the town nearby.
<<physique>>
<br><br>
<<if $stress gte $stressmax>>
<<passoutbeach>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<eventsdeepsea>>
<<else>>
<<swimmingdifficulty 1 100 true>>
<<if $swimmingSuccess>>
<span class="green">You successfully swim against the tide.</span>
<br><br>
<<if $sea gte 40>>
<<swimicon>><<link [[Swim further out (0:10)|Sea]]>><<pass 10>><<tiredness 2>><<set $sea += 10>><</link>><<gtiredness>><<swimmingdifficulty 1 200>>
<br>
<<else>>
<<swimicon>><<link [[Swim further out (0:10)|Sea]]>><<pass 10>><<tiredness 2>><<set $sea += 10>><</link>><<gtiredness>><<swimmingdifficulty 1 100>>
<br>
<</if>>
<<swimbackicon>><<link [[Swim towards shore (0:10)|Sea]]>><<pass 10>><<tiredness 2>><<set $sea -= 10>><</link>><<gtiredness>><<swimmingdifficulty 1 100>>
<br>
<<else>>
You try to swim against the tide, <span class="red">but it's too strong for you.</span> You are swept further out to sea.
<br><br>
<<link [[Next|Sea]]>><<set $sea += 10>><</link>>
<br>
<</if>>
<</if>>
<</if>>
<<elseif $sea lte 50>>
You are swimming in the sea. You can see the town in the distance.
<<physique>>
<br><br>
<<if $stress gte $stressmax>>
<<passoutbeach>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<eventsdeepsea>>
<<else>>
<<swimmingdifficulty 1 200 true>>
<<if $swimmingSuccess>>
<span class="green">You successfully swim against the tide.</span>
<br><br>
<<if $sea gte 40>>
<<swimicon>><<link [[Swim further out (0:10)|Sea]]>><<pass 10>><<tiredness 2>><<set $sea += 10>><</link>><<gtiredness>><<swimmingdifficulty 1 300>>
<br>
<<else>>
<<swimicon>><<link [[Swim further out (0:10)|Sea]]>><<pass 10>><<tiredness 2>><<set $sea += 10>><</link>><<gtiredness>><<swimmingdifficulty 1 200>>
<br>
<</if>>
<<swimbackicon>><<link [[Swim towards shore (0:10)|Sea]]>><<pass 10>><<tiredness 2>><<set $sea -= 10>><</link>><<gtiredness>><<swimmingdifficulty 1 100>>
<br>
<<else>>
You try to swim against the tide, <span class="red">but it's too strong for you.</span> You are swept further out to sea.
<br><br><br>
<<link [[Next|Sea]]>><<set $sea += 10>><</link>>
<br>
<</if>>
<</if>>
<</if>>
<<elseif $sea lte 99>>
You are swimming in the sea. You can see the town on the horizon.
<<physique>>
<br><br>
<<if $stress gte $stressmax>>
<<passoutbeach>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<eventsdeepsea>>
<<else>>
<<swimmingdifficulty 1 300 true>>
<<if $swimmingSuccess>>
<span class="green">You successfully swim against the tide.</span>
<br><br>
<<if $sea gte 90>>
<<swimicon>><<link [[Swim further out (0:10)|Sea]]>><<pass 10>><<tiredness 2>><<set $sea += 10>><</link>><<gtiredness>><<swimmingdifficulty 1 400>>
<br>
<<else>>
<<swimicon>><<link [[Swim further out (0:10)|Sea]]>><<pass 10>><<tiredness 2>><<set $sea += 10>><</link>><<gtiredness>><<swimmingdifficulty 1 300>>
<br>
<</if>>
<<if $sea lte 60>>
<<swimbackicon>><<link [[Swim towards shore (0:10)|Sea]]>><<pass 10>><<tiredness 2>><<set $sea -= 10>><</link>><<gtiredness>><<swimmingdifficulty 1 200>>
<br>
<<else>>
<<swimbackicon>><<link [[Swim towards shore (0:10)|Sea]]>><<pass 10>><<tiredness 2>><<set $sea -= 10>><</link>><<gtiredness>><<swimmingdifficulty 1 300>>
<br>
<</if>>
<<else>>
You try to swim against the tide, <span class="red">but it's too strong for you.</span> You are swept further out to sea.
<br><br>
<<link [[Next|Sea]]>><<set $sea += 10>><</link>>
<br>
<</if>>
<</if>>
<</if>>
<<elseif $sea gte 100>>
<<set $sea to 100>>
You are swimming in the sea.
<<if $daystate is "night">>
There's an island nearby, hidden by the night. You wouldn't see it if not for the lighthouse. The beam angles and arcs in irregular patterns.
<<else>>
There's an island nearby, dominated by a fortress and surrounded by jagged rocks.
<</if>>
<<physique>>
<br><br>
<<earnFeat "The Endless Deep">>
<<if $stress gte $stressmax>>
<<passoutbeach>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<eventsdeepsea>>
<<else>>
<<swimmingdifficulty 1 400 true>>
<<if $swimmingSuccess>>
<span class="green">You successfully swim against the tide.</span>
<br><br>
<<link [[Swim towards shore (0:10)|Sea]]>><<pass 10>><<tiredness 2>><<set $sea -= 10>><</link>><<gtiredness>><<swimmingdifficulty 1 300>>
<br>
<<else>>
You try to swim against the tide, <span class="red">but it's too strong for you.</span> You are swept further out to sea.
<br><br>
<<link [[Next|Sea]]>><<set $sea += 10>><</link>>
<br>
<</if>>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>><<widget "eventsseabeach">>
<<if $daystate isnot "night" and $weather is "clear">>
<<if $rng gte 96>>
<<sea1>>
<<elseif $rng gte 81>>
<<seabeach1>>
<<elseif $rng gte 61>>
<<sea5>>
<<elseif $rng gte 36>>
<<seatangle>>
<<else>>
<<sea2>>
<</if>>
<<elseif $daystate isnot "night" and ($weather is "rain" or $weather is "snow")>>
<<if $rng gte 96>>
<<sea1>>
<<elseif $rng gte 81>>
<<seabeach2>>
<<elseif $rng gte 71>>
<<searape>>
<<elseif $rng gte 51>>
<<sea5>>
<<elseif $rng gte 36>>
<<seatangle>>
<<else>>
<<sea2>>
<</if>>
<<elseif $daystate isnot "night">>
<<if $rng gte 81>>
<<sea1>>
<<elseif $rng gte 71>>
<<searape>>
<<elseif $rng gte 51>>
<<sea5>>
<<elseif $rng gte 36>>
<<seatangle>>
<<else>>
<<sea2>>
<</if>>
<<else>>
<<if $rng gte 95>>
<<if $swarmdisable is "f">><<sea3>><<else>><<sea1>><</if>>
<<elseif $rng gte 81>>
<<sea1>>
<<elseif $rng gte 61>>
<<sea5>>
<<else>>
<<sea2>>
<</if>>
<</if>>
<</widget>>
<<widget "eventssea">>
<<set _dangerevent to random(1, 80)>>
<<if _dangerevent lte 10>>
<<if $swarmdisable is "f">>
<<sea3>>
<<else>>
<<sea1>>
<</if>>
<<elseif _dangerevent lte 20>>
<<sea1>>
<<elseif _dangerevent lte 30>>
<<searape>>
<<elseif _dangerevent lte 50>>
<<sea5>>
<<elseif _dangerevent lte 60>>
<<seatangle>>
<<elseif _dangerevent lte 80>>
<<sea2>>
<</if>>
<</widget>>
<<widget "eventsdeepsea">>
<<set _dangerevent to random(1, 90)>>
<<if _dangerevent lte 10>>
<<if $swarmdisable is "f">>
<<sea3>>
<<else>>
<<sea1>>
<</if>>
<<elseif _dangerevent lte 20>>
<<sea1>>
<<elseif _dangerevent lte 30>>
<<sea4>>
<<elseif _dangerevent lte 40>>
<<seavore>>
<<elseif _dangerevent lte 50>>
<<sea5>>
<<elseif _dangerevent lte 60>>
<<seatentacles>>
<<elseif _dangerevent lte 70>>
<<sea6>>
<<elseif _dangerevent lte 80>>
<<seaflotsam>>
<<elseif _dangerevent lte 90>>
<<sea_struggle>>
<</if>>
<</widget>><<widget "seabeach1">>
<<set $rng to random(1, 100)>>
<<generate1>><<person1>>A <<person>> swims up to you and grabs your butt.<<if $worn.under_lower.type.includes("naked") and $worn.lower.type.includes("naked")>> "Not wearing anything down here? You're such a naughty <<girl>>."<</if>> <<He>> fondles you with increasing passion.
<br><br>
<<if $rng gte 81>>
<<link [[Pull away|Sea Beach Molestation]]>><<set $molestationstart to 1>><</link>>
<<else>>
<<link [[Pull away|Sea Beach Molestation Finish]]>><<set $finish to 1>><</link>>
<</if>>
<br>
<<link [[Allow it|Sea Beach Molestation]]>><<set $sexstart to 1>><</link>><<promiscuous1>>
<</widget>>
<<widget "seabeach2">>
<<set $rng to random(1, 100)>>
A large wave heads towards you. Before it reaches you however, a <<generate1>><<person1>><<person>> on a surf board plucks you from the water as <<he>> sails past. <<He>> holds down your arms with one hand and muzzles you with the other.
<br><br>
<<link [[Next|Sea Beach Molestation]]>><<set $molestationstart to 1>><<set $phase to 1>><</link>>
<</widget>>
<<widget "sea1">>
<<beastNEWinit 3 dolphin>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81 and ($monster is 1 or $bestiality is "f")>><!-- Modified for Beast People -->
Three <<beastsplural>> swim up to you and nudge you playfully. You pet them back, but they're persistent. One of them starts rubbing against you while the other two prevent you from moving away.
<br><br>
<<link [[Next|Sea Dolphins]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
Three <<beastsplural>> swim up to you and nudge you playfully. You pet them back.
<<lstress>><<ltrauma>><<stress -12>><<trauma -6>>
<br><br>
<<if $deviancy gte 35 and ($monster is 1 or $bestiality is "f")>><!-- Modified for Beast People -->
<<link [[Pet them lewdly|Sea Dolphins Sex]]>><<set $sexstart to 1>><</link>><<deviant3>>
<br><br>
<</if>>
<<destinationeventend>>
<</if>>
<</widget>>
<<widget "sea2">>
<<set $rng to random(1, 100)>>
A large wave rolls towards you.
<<if $uncladtest isnot 1>>
You are pulled into the wave and sucked upwards, before floating back down on the other side. That was fun!<<lstress>><<stress -6>>
<<else>>
You are pulled into the wave and sucked upwards. The force tears your clothes away from your grip!
<<if $rng gte 81>>
After the wave has passed you look around for your missing clothing, but it's nowhere to be found. Your clothes lost, you become much more conscious of your <<nudity>>.
<<garousal>><<gstress>><<arousal 600>><<stress 6>><<set $unclad to 0>>
<<if $uncladoutfit is 1>><<set $uncladoutfit to 0>>
<<upperruined>><<lowerruined>>
<</if>>
<<if $uncladupper is 1>><<set $uncladupper to 0>>
<<upperruined>>
<</if>>
<<if $uncladlower is 1>><<set $uncladlower to 0>>
<<lowerruined>>
<</if>>
<<if $uncladunder is 1>><<set $uncladunder to 0>>
<<underruined>>
<</if>>
<<else>>
After the wave has passed you look around for your missing clothing, and see it floating not far from you. You swim over to it, not feeling relief until it's recovered.
<</if>>
<</if>>
<br><br>
<<destinationeventend>>
<</widget>>
<<widget "sea3">>
<<set $rng to random(1, 100)>>
You feel something rub against your leg. You look down and see the culprit, an eel. More arrive; they twirl around you, their slimy caresses at once disgusting you and inciting shameful feelings. Swarms of them are rising from the depths beneath you. You look around and see a buoy not too far away. If you could swim to it, you could climb to safety.
<br><br>
<<link [[Next|Sea Eels]]>><<set $molestationstart to 1>><</link>>
<</widget>>
<<widget "sea4">>
<<generate1>><<generate2>>
A fishing boat turns towards you, and heads in your direction. The net envelops you, and you are hoisted onto the deck.
<br><br>
A <<person1>><<person>> and <<person2>><<person>> smile down at you. "We got ourselves a lively one," says the <<person1>><<person>>.
<br><br>
<<link [[Next|Boat Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<</widget>>
<<widget "sea5">>
<<if $bestialitydisable is "f">>
<<if $squidcount is 0>>
You feel something soft touch your <<genitals>>. You look beneath the water and see a small squid rubbing you with its tentacles.
<<garousal>><<arousal 600>>
<br>
<<elseif $squidcount is 1>>
You feel something soft touch your <<breasts>>. You look beneath the water and see a small squid rubbing you with its tentacles.
<<garousal>><<arousal 600>>
<br>
<<elseif $squidcount is 2>>
You feel something soft touch your <<breasts>>. You look beneath the water and see a small squid rubbing you with its tentacles.
<<garousal>><<arousal 600>>
<br>
<<elseif $squidcount is 3>>
You feel something soft touch your <<bottom>>. You look beneath the water and see a small squid rubbing you with its tentacles.
<<garousal>><<arousal 600>>
<br>
<<else>>
You feel something soft touch your skin. You look beneath the water and see a small squid rubbing you with its tentacles.
<<garousal>><<arousal 600>>
<br>
<</if>>
<br>
<<link [[Let it continue|Sea Squid]]>><</link>><<deviant1>>
<br>
<<link [[Pull it away|Sea Pull]]>><</link>>
<br>
<<else>>
<<sea2>>
<</if>>
<</widget>>
<<widget "sea6">>
A fishing boat passes by. No one on board notices you.
<br><br>
Perhaps they could help you get to shore.
<br><br>
<<link [[Call for help|Sea Boat Call]]>><</link>>
<br>
<<link [[Ignore|Sea Boat Ignore]]>><</link>>
<br>
<</widget>>
<<widget "seavore">>
<<if $voredisable is "f">>
A large creature emerges from the depths, drawn by your scent. Before you even know it's there, it grabs your legs with its maw, gripping you tight.
<br><br>
<<link [[Next|Sea Vore]]>><<set $molestationstart to 1>><</link>>
<<else>>
<<sea1>>
<</if>>
<</widget>>
<<widget "seatangle">>
<<if !$worn.lower.type.includes("naked")>>
Your waist becomes tangled in seaweed. It would be easier to untangle if you removed your <<bottoms>> first, and there's no one else around...
<br><br>
<<link [[Undress|Sea Tangle Undress]]>><</link>><<exhibitionist1>>
<br>
<<link [[Don't undress (0:01)|Sea Tangle]]>><<pass 1>><<stress 6>><</link>><<gstress>>
<br>
<<else>>
Your waist becomes tangled in seaweed. It takes a minute to free yourself.
<<pass 1>><<stress 1>><<gstress>>
<br><br>
<<destinationeventend>>
<br><br>
<</if>>
<</widget>>
<<widget "searape">>
<<generate1>><<person1>><<npcClothesType $NPCList[0] "beachDive">>
Something grabs you firmly by the ankle, and drags you beneath the water. A <<person>> rises from the murk, wearing a diving mask.
<br><br>
<<link [[Next|Sea Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</widget>>
<<widget "seatentacles">>
<<if $tentacledisable is "f" and $hallucinations gte 2>>
Something brushes against your leg, then grabs you by the waist. Several tentacles rise from the water.
<br><br>
<<link [[Next|Sea Tentacles]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<seavore>>
<</if>>
<</widget>>
<<widget "seaflotsam">>
Wood and detritus float by, covered in seaweed. You think you see something glint within.
<br><br>
<<link [[Reach in|Sea Flotsam Reach]]>><</link>>
<br>
<<link [[Ignore|Sea Flotsam Ignore]]>><</link>>
<br>
<</widget>>
<<widget "sea_struggle">>
<<if $bestialitydisable is "f">>
You feel something wrap around your leg. You peer beneath the water, and see a flurry of tentacles.
<br><br>
<<link [[Next|Sea Struggle]]>><<set $struggle_start to 1>><</link>>
<br>
<<else>>
<<seaflotsam>>
<</if>>
<</widget>>
<<widget "passoutsea">>
/*ToDo: Pregnancy, remove $pregnancyTesting to properly enable*/
<<if $sexStats.vagina.pregnancy.waterBreaking is true and $pregnancyTesting>>
<<pregnancyWatersBrokenPassout "sea">>
<<else>>
<<link [[Everything fades to black|Passout Sea]]>><</link>>
<</if>>
<</widget>><<widget "seabeach">>
<<link [[Swim to the beach (0:10)|Sea Beach]]>><<pass 10>><<tiredness 2>><</link>><<gtiredness>>
<</widget>>
<<widget "seabeachquick">>
<<link [[Swim to the beach|Sea Beach]]>><</link>>
<</widget>>
<<widget "seabeacheventend">>
<<link [[Next|Sea Beach]]>><<set $eventskip to 1>><<endevent>><</link>>
<</widget>><<widget "seadocks">>
<<docksicon>><<link [[Swim to the docks (0:10)|Sea Docks]]>><<pass 10>><<tiredness 2>><</link>><<gtiredness>>
<</widget>>
<<widget "seadocksquick">>
<<docksicon>><<link [[Swim to the docks|Sea Docks]]>><</link>>
<</widget>>
<<widget "seadockseventend">>
<<link [[Next|Sea Docks]]>><<set $eventskip to 1>><<endevent>><</link>>
<</widget>><<widget "seacliffs">>
<<link [[Swim to the cliffs (0:10)|Sea Cliffs]]>><<pass 10>><<tiredness 2>><</link>><<gtiredness>>
<</widget>>
<<widget "seacliffsquick">>
<<link [[Swim to the cliffs|Sea Cliffs]]>><</link>>
<</widget>>
<<widget "seacliffseventend">>
<<link [[Next|Sea Cliffs]]>><<set $eventskip to 1>><<endevent>><</link>>
<</widget>><<widget "seamove">>
<<link [[Next (0:10)|Sea]]>><<pass 10>><<tiredness 2>><</link>><<gtiredness>>
<</widget>>
<<widget "seamovequick">>
<<link [[Next|Sea]]>><</link>>
<</widget>>
<<widget "seamoveeventend">>
<<link [[Next|Sea]]>><<set $eventskip to 1>><<endevent>><</link>>
<</widget>><<widget "searocks">>
<<link [[Swim to the rocks (0:10)|Sea Rocks]]>><<pass 10>><<tiredness 2>><</link>><<gtiredness>>
<</widget>>
<<widget "searocksquick">>
<<link [[Swim to the rocks|Sea Rocks]]>><</link>>
<</widget>>
<<widget "searockseventend">>
<<link [[Next|Sea Rocks]]>><<set $eventskip to 1>><<endevent>><</link>>
<</widget>><<widget "exitclothingshop">>
<div class="button-back-to-shop div-link">
<<if $clothes_choice and $shopDefaults.alwaysBackToShopButton is false>>
<<link "뒤로">><<unset $clothes_choice>><<updateclotheslist>><</link>>
<<else>>
<<link "매장으로 돌아간다">><<unset $clothes_choice>><<updateclothingshop>><<set _shopNameFilter to "">><</link>>
<</if>>
</div>
<</widget>>
/*
args[0] should be "clothing", "forest" or "school"
args[1] is a slot: "upper", "lower", "under_upper", etc.
args[2] should be "outfits" or missing. Combination of "over_upper", "upper" or "under_upper" in args[1] with "outfits" provides respective outfits category
*/
<<widget "clothingShopv2">>
<<exitclothingshop>>
<<if _args[0]>>
<<set _shopLocation to _args[0]>>
<</if>>
<<if _args[1]>>
<<set $clothingShopSlot to _args[1]>>
<</if>>
<<set _outfits to _args[2] == "outfits" or _args[2] == true>>
<<if $shopClothingFilter is undefined>>
<<shopClothingFilterReset>>
<</if>>
<<if $shopItemsPerPage is undefined>>
<<set $shopItemsPerPage = 12>>
<</if>>
<<if $shopClothingFilter.active>>
<span class="green">필터가 현재 적용되어 있습니다!</span>
<<link "초기화">>
<<shopClothingFilterReset>>
<<updateclotheslist>>
<</link>>
<br><br>
<</if>>
<!-- Details about the selected item -->
<div class="clothing-details">
<<shopDetailsv2>>
</div>
<!-- Category tabs at the top of the list -->
<<set _iconName to clothingSlotToIconName($clothingShopSlot, _outfits)>>
<<shopCategoryTabs _iconName>>
<!-- Search bar -->
<<if !_shopNameFilter>>
<<set _shopNameFilter to "">>
<</if>>
<span class="searchButtons">
검색: <<textbox "_shopNameFilterTextbox" _shopNameFilter>>
<<button 지운다>>
<<set _shopNameFilter to "">>
<<shopCategoryReplace `clothingSlotToIconName($clothingShopSlot, _outfits)`>>
<</button>>
</span>
<<run $(() => {
var shopTimer = null;
$('#textbox--shopnamefiltertextbox').on('input change', e => {
T.shopNameFilter = shopSearchReplacer(e.target.value);
clearTimeout(shopTimer);
shopTimer = setTimeout(updateShop, 300);
});
var updateShop = () => {
new Wikifier (null, "<<shopCategoryReplace `clothingSlotToIconName($clothingShopSlot, _outfits)`>>");
$('#textbox--shopnamefiltertextbox').focus();
}
})>>
<!-- List of clothes -->
<<set _items = setup.clothes[$clothingShopSlot].filter(x => x.shop.includes(_shopLocation) and x.outfitSecondary is undefined
and ($clothingShopSlot === 'all'
or
(_outfits and x.outfitPrimary isnot undefined and Object.keys(x.outfitPrimary).some(secSlot => secSlot.includes("lower")))
or
(!_outfits and (x.outfitPrimary is undefined or Object.keys(x.outfitPrimary).every(secSlot => !secSlot.includes("lower")))))
and (_shopNameFilter is '' or x.name.includes(_shopNameFilter.toLowerCase()))
)>>
<<set _items = applyClothingShopFilters(_items)>>
<<set _maxPage = Math.ceil(_items.length / $shopItemsPerPage)>>
<!-- Makes sure $shopPage is never showing a blank page -->
<<if $shopPage gte _maxPage>>
<<set $shopPage to 0>>
<</if>>
<div id="shop-list-pages" class="shop-list-pages">
<!-- Generate current page immediately -->
<<generateshoppage $shopPage>>
<!-- Generate other pages in background after a delay, so that shop can be displayed sooner -->
<!-- Having all pages loaded allows for very fast shop catalogue navigation -->
<!-- Generate via <<repeat>> one by one to not cause a lag spike -->
<<timed 0.2s>>
<<set _ppre = $shopPage - 1>>
<<repeat 0.1s>>
<!-- Prepend pages before the current page -->
<<if _ppre >= 0>>
<<prepend '#shop-list-pages'>>
<<generateshoppage _ppre>>
<</prepend>>
<<set _ppre-->>
<<else>>
<<stop>>
<</if>>
<</repeat>>
<!-- Append pages after the current page -->
<<set _papp = $shopPage + 1>>
<<repeat 0.1s>>
<<if _papp < _maxPage>>
<<append '#shop-list-pages'>>
<<generateshoppage _papp>>
<</append>>
<<set _papp++>>
<<else>>
<<stop>>
<</if>>
<</repeat>>
<</timed>>
</div>
<!-- Pages -->
<div id="shop-pagination" class="shop-pagination">
<<set _disabled = $shopPage > 0 ? "" : "disabled">>
<div @class="'div-link btn-pagination prev ' + _disabled">
<<link "이전">>
<<if $shopPage > 0>>
<<set $shopPage -= 1>>
<<clothingshopChangePage>>
<</if>>
<</link>>
<div class="btn-pagination-arrow"><</div>
</div>
<div class="shop-pages no-numberify">
<<for _i = 0; _i < _maxPage; _i++>>
<<capture _i>>
<<set _active = _i == $shopPage ? "active" : "">>
<div @class="'div-link page ' + _active">
<<link "">>
<<set $shopPage = _i>>
<<clothingshopChangePage>>
<</link>>
</div>
<</capture>>
<</for>>
</div>
<div class="shop-pages-number hidden">
<<print ($shopPage + 1) + " out of " + _maxPage>>
</div>
<<set _disabled = $shopPage < _maxPage - 1 ? "" : "disabled">>
<div @class="'div-link btn-pagination next ' + _disabled">
<<link "다음">>
<<if $shopPage < _maxPage - 1>>
<<set $shopPage += 1>>
<<clothingshopChangePage>>
<</if>>
<</link>>
<div class="btn-pagination-arrow">></div>
</div>
</div>
<!-- Attach screen resize listener to replace circles in paginator with numbers when not enough space (22px per one circle is min) -->
<<run $(window).on('resize', () => {
let pagination = $('#shop-pagination');
let pages = $(pagination).find('.shop-pages');
let buttons = $(pagination).find('.btn-pagination');
let isEnoughSpace = (pagination.width() - buttons.outerWidth() * 2 - 32) / pages.children().length >= 22;
pages.toggleClass('hidden', !isEnoughSpace);
pagination.find('.shop-pages-number').toggleClass('hidden', isEnoughSpace);
})>>
<!-- Filters -->
<div class="filters-button no-numberify div-link">
<<if $images is 1>>
<span class="button-icon"><img src="img/misc/icon/filter.png"></span>
<<else>>
필터
<</if>>
<<link "">>
<<replace '#filters'>><<loadFiltersMenu>><</replace>>
<<run linkifyDivs('#filters')>>
<<toggleclass '#filters' 'hidden'>>
<</link>>
</div>
<div id="filters" class="no-click-overlay no-numberify hidden" onclick="$(this).addClass('hidden')">
<!-- Don't load filters menu right away to not slow down shop loading -->
</div>
<!-- Options -->
<div class="clothingshop-options-button no-numberify div-link">
<<if $images is 1>>
<span class="button-icon"><img src="img/misc/icon/options.png"></span>
<<else>>
Opt.
<</if>>
<<link "">>
<<replace '#shop-options'>><<loadShopOptions>><</replace>>
<<run linkifyDivs('#shop-options')>>
<<toggleclass '#shop-options' 'hidden'>>
<</link>>
</div>
<div id="shop-options" class="no-click-overlay no-numberify hidden" onclick="$(this).addClass('hidden')">
<!-- Don't load options menu right away to not slow down shop loading -->
</div>
<!-- Help / Legend button -->
<<if !$shopDefaults.noHelp>>
<div class="shop-legend-button no-numberify div-link">
<<if $images is 1>>
<span class="button-icon"><img src="img/misc/icon/help.png"></span>
<<else>>
Help
<</if>>
<<link "">>
<<toggleclass '#shop-legend' 'hidden'>>
<<toggleclass '.shop-legend-button' 'active'>>
<</link>>
</div>
<<clothingShopLegend>>
<</if>>
<!-- Finishing JS logic -->
<<run linkifyDivs('#clothingShop-div')>>
<<numberify '#clothingShop-div'>>
<<run $(() => {
_maxW = Math.max($('.btn-pagination.next').width(), $('.btn-pagination.prev').width());
$('.btn-pagination.prev').width(_maxW);
$('.btn-pagination.next').width(_maxW);
})>>
<</widget>>
<<widget "clothingshopChangePage">>
<!-- Make selected page visible -->
<<run $('#shop-list-pages > div.clothing-shop-page').addClass('hidden no-numberify')>>
<<run $('#shop-list-pages > div.clothing-shop-page:nth-of-type(' + ($shopPage + 1) + ')').removeClass('hidden no-numberify')>>
<!-- Highlight selected page indicator -->
<<run $('#shop-pagination > .shop-pages > div.page').removeClass('active')>>
<<run $('#shop-pagination > .shop-pages > div.page:nth-of-type(' + ($shopPage + 1) + ')').addClass('active')>>
<!-- Activate/deactivate Prev/Next buttons -->
<<run $('#shop-pagination > .btn-pagination.prev').toggleClass('disabled', $shopPage <= 0)>>
<<run $('#shop-pagination > .btn-pagination.next').toggleClass('disabled', $shopPage >= _maxPage - 1)>>
<!-- Re-generate keyboard shortcuts -->
<<run Links.generateLinkNumbers($('#clothingShop-div'))>>
<!-- Change page number text on small screens -->
<<replace '#shop-pagination > .shop-pages-number'>><<print ($shopPage + 1) + " out of " + _maxPage>><</replace>>
<</widget>>
<<widget "generateshoppage">>
<<set _page = _args[0]>>
<<set _itemsOnPage = _items.slice(_page * $shopItemsPerPage, (_page + 1) * $shopItemsPerPage)>>
<<set _hidden = _page == $shopPage ? "" : " hidden">>
<<set _compact = $shopDefaults.compactMode ? "compact" : "">>
<<set _colCustomPrimary = getCustomColourStyle('primary')>>
<<set _colCustomSecondary = getCustomColourStyle('secondary')>>
<div @class="'clothing-shop-page page-' + _page + _hidden">
<<for _itemTemp range _itemsOnPage>>
<<set _item = clone(_itemTemp)>>
<<set $_realSlot to ($clothingShopSlot is "all" ? _item.realSlot : $clothingShopSlot)>>
<<set _itemData = setup.clothes[$_realSlot][clothesIndex($_realSlot,_item)]>>
<<set _locked = $specialClothes[_item.name.replace(/ /g,"")] is "locked">>
<<set _unlocked = $specialClothes[_item.name.replace(/ /g,"")] is "unlocked">>
<div class="clothing-item div-link">
<!-- Clothing icon -->
<div @class="'clothing-icon ' + _compact">
<<if _locked and $images is 1>>
<img src="img/misc/icon/lock.png" class="clothing-locked">
<<else>>
<<if _item.colour_options.length > 0>>
<<if $shopDefaults.colourItems == "random">>
<<set _item.colour = _item.colour_options[random(_item.colour_options.length - 1)]>>
<<elseif $shopDefaults.colourItems == "default" and _item.colour_options.includes($shopDefaults.color)>>
<<set _item.colour = $shopDefaults.color>>
<<if $shopDefaults.color == "custom">>
<<set _item.colourCustom = _colCustomPrimary>>
<</if>>
<</if>>
<</if>>
<<if _item.accessory_colour_options.length > 0>>
<<if $shopDefaults.colourItems == "random">>
<<set _item.accessory_colour = _item.accessory_colour_options[random(_item.accessory_colour_options.length - 1)]>>
<<elseif $shopDefaults.colourItems == "default" and _item.accessory_colour_options.includes($shopDefaults.secColor)>>
<<set _item.accessory_colour = $shopDefaults.secColor>>
<<if $shopDefaults.secColor == "custom">>
<<set _item.accessory_colourCustom = _colCustomSecondary>>
<</if>>
<</if>>
<</if>>
<<clothingicon _item $_realSlot>>
<!-- Gender icon -->
<<if _item.gender isnot "n">>
<span class="clothing-gender">
<<if $shopDefaults.compactMode>>
<<if _item.gender is "m">>
<div class="male"></div>
<<elseif _item.gender is "f">>
<div class="female"></div>
<</if>>
<<else>>
<<if $images is 1>>
<<if _item.gender is "m">>
<img src="img/misc/icon/male.png" class="male">
<<elseif _item.gender is "f">>
<img src="img/misc/icon/female.png" class="female">
<</if>>
<<else>>
<<if _item.gender is "m">>
<span class="male blue bold">♂</span>
<<elseif _item.gender is "f">>
<span class="female pink bold">♀</span>
<</if>>
<</if>>
<</if>>
</span>
<</if>>
<</if>>
</div>
<div @class="'clothing-body ' + _compact">
<<if !$shopDefaults.compactMode>>
<div class="pricetag-placeholder"></div>
<</if>>
<span class="clothing-name"><<trSearchClothes _itemData.name "name">>
<<if _locked>>
<span class="lblue">_trResult</span><span class="black"> | 잠김</span>
<<else>>
<<set _csslot = $_realSlot>>
<<capture _item _itemData _shopLocation _csslot _outfits>>
<<link _trResult>>
<<set $clothes_choice = clothesIndex(_csslot,_item)>>
<<set $clothes_choice_reveal = _item.reveal>>
<<set $clothes_choice_integrity = _itemData.integrity_max>>
<<unset $colouraction>>
<<unset $accessorycolouraction>>
<<run window.scrollTo(0, 0)>>
<<updateclotheslist _shopLocation _csslot _outfits>>
<</link>>
<</capture>>
<<if _unlocked>>
<span class="gold"> | 풀림</span>
<</if>>
<</if>>
</span>
<<if _locked>>
<div class="locked-hint">
<<specialClothesHint>>
<<print _specialClothesHint[_item.name.replace(/ /g,"")]>>
</div>
<<else>>
<!-- Price tag -->
<span class="clothing-price"><<printmoney `getClothingCost(_item,$clothingShopSlot)` true>></span>
<!-- Integrity, Reveal and Warmth indicators -->
<<if !$shopDefaults.compactMode>>
<div class="clothing-integrity">
<<if $images is 1>>
<img class="clothing-stats-icon" src="img/misc/icon/integrity.png">
<<else>>
<span class="clothing-stats-text">I.</span>
<</if>>
<<set _intInf = getIntegrityInfo(_item.integrity_max)>>
<<for _i = 0; _i lt 7; _i++>>
<span @class="'stats-ball ' + (_i < _intInf[0] ? 'bg-' + _intInf[1] : '')"> </span>
<</for>>
</div>
<div class="clothing-reveal">
<<if $images is 1>>
<img class="clothing-stats-icon" src="img/misc/icon/reveal.png">
<<else>>
<span class="clothing-stats-text">R.</span>
<</if>>
<<set _revInf = getRevealInfo(_item.reveal)>>
<<for _i = 0; _i lt 7; _i++>>
<span @class="'stats-ball ' + (_i < _revInf[0] ? 'bg-' + _revInf[1] : '')"> </span>
<</for>>
</div>
<div class="clothing-warmth">
<<if $images is 1>>
<img class="clothing-stats-icon" src="img/misc/icon/warmth.png">
<<else>>
<span class="clothing-stats-text">W.</span>
<</if>>
<<set _warInf = getWarmthInfo(getTrueWarmth(_item))>>
<<for _i = 0; _i lt 5; _i++>>
<span @class="'stats-ball ' + (_i < _warInf[0] ? _warInf[1] : '')"> </span>
<</for>>
</div>
<</if>>
<<if !$shopDefaults.noTraits>>
<!-- Trait icons -->
<div class="clothing-traits">
<<for _i, _trait range _item.type>>
<<clothingtrait _trait>>
<</for>>
</div>
<</if>>
<</if>>
<<if $shopDefaults.compactMode>>
<div class="pricetag-placeholder"></div>
<</if>>
</div>
</div>
<</for>>
<!-- Empty slots for padding when there's not enough clothes to show -->
<<for _i = 0; _i < $shopItemsPerPage - _itemsOnPage.length; _i++>>
<div @class="'clothing-item-spacer ' + _compact"></div>
<</for>>
<!-- Make div-links generated here clickable. -->
<!-- Make sure to linkify ONLY this page, otherwise other, already linkified, divs will have two event handlers attached to them and will execute twice per click -->
<<run linkifyDivs('#shop-list-pages > .clothing-shop-page.page-' + _page)>>
</div>
<</widget>>
<<widget "updateclotheslist">>
<<set _shop = _args[0] or _shopLocation>>
<<set _slot = _args[1] or $clothingShopSlot>>
<<set _outf = _args[2] or _outfits>>
<<replace "#clothes-list">><<clothingShopv2 _shop _slot _outf>><</replace>>
<</widget>>
<<widget "clothingtrait">>
<<if $images is 1 and (_args[1] or _args[0] isnot "normal")>>
<img @src="'img/misc/icon/clothes/traits/' + _args[0] + '.png'" class="clothing-trait">
<</if>>
<</widget>>
<<widget "shopDetailsv2">>
<<unset _mannequinGenderOverride>>
<<if $clothes_choice and setup.clothes[$clothingShopSlot][$clothes_choice] is undefined>>
<<unset $clothes_choice>>
<<elseif $clothes_choice>>
<<set _temp_choice to clone(setup.clothes[$clothingShopSlot][$clothes_choice])>>
<<set _realSlot to ($clothingShopSlot is "all" ? _item.realSlot : $clothingShopSlot)>>
<<set _realIndex to _temp_choice.index>>
<!-- Unlocked text -->
<<if $specialClothes[_temp_choice.name.replace(/ /g,"")] is "unlocked">>
<<specialClothesHint>>
<div class="unlocked-hint">
<span class="gold">풀림 | </span><span class="grey"><<print _specialClothesHint[_temp_choice.name.replace(/ /g,"")]>></span>
</div>
<br>
<</if>>
<<if _temp_choice.plural is 1>>
<<integrity $clothes_choice_integrity "cap">>
<<else>>
<<integrity $clothes_choice_integrity>>
<</if>>
<<reveal $clothes_choice_reveal>> <<trSearchClothes _temp_choice.name "name">><<print _trResult>>.
<<if _temp_choice.gender is "m">>
<span class="lblue">남성용.</span>
<<elseif _temp_choice.gender is "f">>
<span class="pink">여성용.</span>
<</if>>
<<trSearchClothes _temp_choice.name "desc">><<print _trResult>> 가격 <<printmoney `getClothingCost(_temp_choice,$clothingShopSlot)`>>.
<br>
<<set _truewarmth = getTrueWarmth(_temp_choice)>>
<<warmth _truewarmth>>
<br><br>
<<shoptraits>>
<<set _slimeSlots to ["over_upper","over_lower","upper","lower","under_upper","under_lower"]>>
<<if !_slimeSlots.includes($clothingShopSlot) or $willpower gte 800 or _temp_choice.reveal gte 500 or _temp_choice.type.includesAny("school", "event") or $corruption_slime lt 80>>
<div class="clothing-colours-div">
<<set _hiddenMannequin = $images is 1 ? "" : "hidden">>
<!-- Item preview -->
<div id="mannequin" @class="'mannequin ' + _hiddenMannequin + ($sidebarRenderer is 'both' ? ' both-renderers' : '')">
<<mannequin>>
</div>
<!-- Item colour selection -->
<<set _translate = $images is 1 ? "translate-colours-container" : "">>
<div @class="'colours-container ' + _translate">
<div @class="'mannequin-placeholder ' + _hiddenMannequin"></div>
<<if _temp_choice.colour_options.length gt 1>>
<<run _temp_choice.colour_options.pushUnique("random")>>
첫번째 색상 선택:
<br>
<<printShopColourOptions>>
<</if>>
<<if _temp_choice.accessory_colour_options.length isnot 0>>
<<run _temp_choice.accessory_colour_options.pushUnique("random")>>
<br>
두번째 색상 선택:
<br>
<<printShopColourOptions "secondary">>
<</if>>
</div>
</div>
<<run attachCustomColourHooks($clothingShopSlot)>>
<!-- Check if current clothing can be unequiped -->
<<unset _cursedPrevent>>
<<set _preventSlots to []>>
<<if $worn[_realSlot].cursed is 1>>
<<set _cursedPrevent to true>>
<<run _preventSlots.push(_realSlot)>>
<</if>>
<<set _wardrobeSlots to [_realSlot]>>
<<if _temp_choice.outfitPrimary isnot undefined>>
<<for _slot, _name range _temp_choice.outfitPrimary>>
<<run _wardrobeSlots.push(_slot)>>
<<if $worn[_slot].cursed is 1>>
<<set _cursedPrevent to true>>
<<run _preventSlots.push(_slot)>>
<</if>>
<</for>>
<</if>>
<span>따뜻함:</span>
<<warmthscale>>
<div id="warmth-description">
<<warmth_description>>
</div>
<br>
<<if $multipleWardrobes is "all">>
<span>의상 보내기:</span>
<div id="sendItemsTo">
<<sendItemsTo>>
</div>
<<else>>
<<set $wardrobes.shopReturn to "wardrobe">>
<</if>>
<<shopBuyItemStatus _wardrobeSlots>>
<<if _spaceLeft < 1>>
<span class="blue">당신의 옷장은 가득 찼다.</span>
<br>
<<elseif $daystate is "night">>
<<if $clothingShop.stolenClothes lte 20>>
<<if $worn[_realSlot].cursed is 1>>
<<printcursed>>
<<else>>
<<link "훔쳐 입는다">>
<<shopbuyv2 _realSlot "steal" "wear" _realIndex>><<crimeup `getClothingCost(_temp_choice,$clothingShopSlot) / 100`>>
<<set $clothingShop.stolenClothes++>>
<<set $clothingShop.totalStolenClothes++>>
<<if $shopDefaults.disableReturn is false>>
<<unset $clothes_choice>>
<</if>>
<<updateclotheslist>>
<<updatesidebarimg>>
<<updatesidebarmoney>>
<<updatesidebardescription>>
<<updateallure>>
<<if $shopDefaults.disableReturn>>
<<updatewarmthscale>>
<<updatewarmthdescription>>
<</if>>
<<run updateMoment()>>
<</link>><<crime>>
<br>
<</if>>
<<link "훔쳐 집으로 가져간다">>
<<shopbuyv2 _realSlot "steal" "send" _realIndex>><<crimeup `getClothingCost(_temp_choice,$clothingShopSlot) / 100`>>
<<set $clothingShop.stolenClothes++>>
<<set $clothingShop.totalStolenClothes++>>
<<if $shopDefaults.disableReturn is false>>
<<unset $clothes_choice>>
<</if>>
<<updateclotheslist>>
<<updatesidebarimg>>
<<run updateMoment()>>
<</link>><<crime>>
<br>
<<else>>
<span class="red">당신은 이 이상 옷을 가지고 다닐 수 없다.</span> 당신은 옷들을 옷장에 가져가야 한다.
<br>
<</if>>
<<elseif $money >= getClothingCost(_temp_choice,$clothingShopSlot)>>
<<if _cursedPrevent>>
<<printcursed>>
<</if>>
<div class="buy-buttons">
<<set _cantWear = _cursedPrevent == true ? "disabled" : "div-link">>
<div class="buy-button">
<div @class="'buy-button-inner ' + _cantWear">
<<if _cursedPrevent>>
Buy and wear
<<else>>
<<link "옷을 산다">>
<<clothingReset _realSlot>>
<<shopbuyv2 _realSlot "buy" "wear" _realIndex>>
<<set $money -= getClothingCost(_temp_choice,$clothingShopSlot)>>
<<if $shopDefaults.disableReturn is "false">>
<<unset $clothes_choice>>
<</if>>
<<updateclotheslist>>
<<exposedcheck>>
<<updatesidebarimg>>
<<updatesidebarmoney>>
<<updatesidebardescription>>
<<updateallure>>
<<if $shopDefaults.disableReturn>>
<<updatewarmthscale>>
<<updatewarmthdescription>>
<</if>>
<<run updateMoment()>>
<</link>>
(<<printmoney `getClothingCost(_temp_choice,$clothingShopSlot)`>>)
<</if>>
</div>
</div>
<<if $buyMultiple is undefined>>
<<set $buyMultiple = 1>>
<</if>>
<div id="buy-send-home">
<<printbuysendhome>>
</div>
</div>
<<else>>
<span class="pink">이것을 구입할 돈이 없다.</span>
<br>
<</if>>
<<if _cursedPrevent != true and $tryOn.tryingOn>>
<div class="try-buttons">
<div class="try-button div-link">
<<link "착용해 본다">>
<<shopbuyv2 _realSlot "try" null _realIndex>>
<<updateclotheslist>>
<<exposedcheck>>
<<updatesidebarimg>>
<<updatesidebardescription>>
<<updateallure>>
<<updatewarmthscale>>
<<updatewarmthdescription>>
<<run updateMoment()>>
<</link>>
</div>
<<if $tryOn.tryingOn[$clothingShopSlot] isnot null>>
<div class="try-button div-link">
<<link "돌려준다">>
<<shopbuyv2 _realSlot "return" null _realIndex>>
<<updateclotheslist>>
<<exposedcheck>>
<<updatesidebarimg>>
<<updatesidebardescription>>
<<updateallure>>
<<updatewarmthscale>>
<<updatewarmthdescription>>
<<run updateMoment()>>
<</link>>
</div>
<</if>>
</div>
<</if>>
<<else>>
<span class="red">귀의 슬라임은 <<trSearchClothes _temp_choice.name "name" "을">>_trResult 입어보거나 구입하는 것을 허용하지 않습니다.</span>
<br>
<</if>>
<</if>>
<</widget>>
<<widget "printbuysendhome">>
<<set _clothingCost = getClothingCost(_temp_choice, $clothingShopSlot)>>
<<set _canAfford = ($money >= _clothingCost * $buyMultiple and _spaceLeft >= $buyMultiple) ? "" : "disabled">>
<div class="buy-button">
<div @class="'buy-button-inner buy-multiple div-link ' + _canAfford">
<<link `'옷을 사서 집으로 보낸다 × ' + $buyMultiple`>>
<<if $money >= _clothingCost * $buyMultiple and _spaceLeft >= $buyMultiple>>
<<clothingReset _realSlot>>
<<shopbuyv2 _realSlot "buy" "send" _realIndex $buyMultiple>>
<<set $money -= _clothingCost * $buyMultiple>>
<<if $shopDefaults.disableReturn is false>>
<<unset $clothes_choice>>
<</if>>
<<updateclotheslist>>
<<updatesidebarimg>>
<<updatesidebarmoney>>
<<run updateMoment()>>
<</if>>
<</link>>
<span>(<span class="gold"><<printmoney `_clothingCost * $buyMultiple`>></span>)</span>
</div>
<div id="buy-multiple-slider" class="buy-multiple-slider">
<<numberslider "$buyMultiple" $buyMultiple 1 10 1>>
</div>
<!-- Update text of "Buy and send home" button -->
<!-- <<run $(() => { $('#buy-multiple-slider input').on('change', () => { new Wikifier (null, "<<updateclotheslist>>") }); })>> -->
<<run $(() => {
$('#buy-multiple-slider input').on('input change', () => {
let cost = getClothingCost(_temp_choice, $clothingShopSlot);
let el = $('#buy-send-home > .buy-button > .buy-button-inner > a');
let text = el.text().split(' ');
text.pop();
text.push($buyMultiple);
el.text(text.join(' '));
$('#buy-send-home > .buy-button > .buy-button-inner > span > span').text('£' + cost * $buyMultiple / 100);
$('#buy-send-home > .buy-button > .buy-button-inner').toggleClass('disabled', $money < cost * $buyMultiple || _spaceLeft < $buyMultiple);
});
})>>
</div>
<</widget>>
<<widget "updatebuysendhome">>
<<replace "#buy-send-home">><<printbuysendhome>><</replace>>
<<run linkifyDivs('#buy-send-home')>>
<<numberify '#buy-send-home'>>
<</widget>>
<<widget "printShopColourOptions">>
<<set _colourType = _args[0] == "secondary" ? "accessory_colour_options" : "colour_options">>
<!-- Reset colour to default if invalid -->
<<if _args[0] == "secondary" and !$accessorycolouraction and setup.clothes[$clothingShopSlot][$clothes_choice][_colourType].includes($shopDefaults.secColor)>>
<<set $accessorycolouraction = $shopDefaults.secColor>>
<<elseif !$colouraction and setup.clothes[$clothingShopSlot][$clothes_choice][_colourType].includes($shopDefaults.color)>>
<<set $colouraction = $shopDefaults.color>>
<</if>>
<<set _acc = _args[0] == "secondary" ? "secondary" : "primary">>
<!-- Generate button for each colour -->
<<set _highContrast = $shopDefaults.highContrast ? "colour-name-span-highcontrast" : "colour-name-span">>
<div @class="'colour-options-div no-numberify ' + _acc">
<<for _buttonName range _temp_choice[_colourType]>>
<<set _active = (_acc == "primary" ? $colouraction : $accessorycolouraction) == _buttonName ? "active" : "">>
<div @class="'colour-button div-link ' + _active">
<div @class="'bg-' + _buttonName.replace(/ /g, '-')">
<<if $images is 1>>
<<if _buttonName == "custom">>
<img src="img/misc/icon/custom.png">
<</if>>
<<if _buttonName == "random">>
<img src="img/misc/icon/random.png">
<</if>>
<</if>>
<span @class="'capitalize ' + _highContrast"><<trColour _buttonName>>_trResult</span>
<<capture _buttonName _args[0] _acc $clothingShopSlot>>
<<link "">>
<<if _buttonName == "random">>
<<set _col_array = setup.clothes[$clothingShopSlot][$clothes_choice][_colourType]>>
<<set _colour = _col_array[Math.floor(Math.random() * _col_array.length)]>>
<<else>>
<<set _colour = _buttonName>>
<</if>>
<<if _args[0] == "secondary">>
<<set $accessorycolouraction = _colour>>
<<else>>
<<set $colouraction = _colour>>
<</if>>
<<if _colour == "custom">>
<<removeclass `".custom-colour." + _acc` "hidden">>
<<else>>
<<addclass `".custom-colour." + _acc` "hidden">>
<</if>>
<!-- Move .active class to the button that was pressed -->
<<run $('.colour-options-div.' + _acc + ' > .colour-button').removeClass('active').find('.bg-' + _colour).parent().addClass('active')>>
<<updatemannequin>>
<</link>>
<</capture>>
</div>
</div>
<</for>>
<!-- Update colour filters of custom colour button -->
<<run $(() => { updateCustomColour('primary'); updateCustomColour('secondary'); })>>
<!-- Set colouractions to default if they're undefined, set by clicking on respective buttons -->
<<if _acc == "primary" and $colouraction is undefined>>
<<run $(() => { $('.colour-options-div.primary > .colour-button > .bg-' + $shopDefaults.color + ' > a').click(); })>>
<</if>>
<<if _acc == "secondary" and $accessorycolouraction is undefined>>
<<run $(() => { $('.colour-options-div.secondary > .colour-button > .bg-' + $shopDefaults.secColor + ' > a').click(); })>>
<</if>>
</div>
<!-- Custom colour sliders -->
<<if _args[0] == "secondary">>
<<set _hidden = $accessorycolouraction == "custom" ? "" : " hidden">>
<<else>>
<<set _hidden = $colouraction == "custom" ? "" : " hidden">>
<</if>>
<<capture _acc $clothingShopSlot>>
<div @class="'custom-colour ' + _acc + _hidden">
<div @class="'custom-colour-sliders ' + _acc">
<<set _varHue = "$customColors.color." + _acc>>
<<set _varBri = "$customColors.brightness." + _acc>>
<<set _varSat = "$customColors.saturation." + _acc>>
<<set _varCon = "$customColors.contrast." + _acc>>
<div class="colour-slider"><span class="colour-slider-caption">색조</span><<numberslider _varHue $customColors.color[_acc] 0 360 1>></div>
<div class="colour-slider"><span class="colour-slider-caption">명도</span><<numberslider _varBri $customColors.brightness[_acc] 0 4 0.01>></div>
<div class="colour-slider"><span class="colour-slider-caption">채도</span><<numberslider _varSat $customColors.saturation[_acc] 0 4 0.01>></div>
<div class="colour-slider"><span class="colour-slider-caption">대비</span><<numberslider _varCon $customColors.contrast[_acc] 0 4 0.01>></div>
</div>
<div class="custom-colour-presets no-numberify">
<div class="presets-dropdown">
<<if _preset_choice is undefined>><<set _preset_choice = {}>><</if>>
<<listbox "_preset_choice[_acc]" autoselect>>
<!-- Just... don't try to understand the next line. In short, it adds [L] to legacy preset names in dropdown -->
<<optionsfrom {...{'---': '---'}, ...Object.keys($customColors.presets).reduce((acc, val) => ({...acc, [($customColors.presets[val].ver >= 2 ? '' : '[L] ') + val]: val }), {})}>>
<</listbox>>
<<set _delDisabled = Object.keys($customColors.presets).includes(_preset_choice[_acc]) ? "" : "disabled">>
<div @class="'delete-preset div-link ' + _delDisabled">
<<if $images is 1>><img src="img/misc/icon/delete.png"><<else>>삭제<</if>>
<<link "">>
<<if _preset_choice[_acc] and $customColors.presets[_preset_choice[_acc]] and confirm('Delete preset "' + _preset_choice[_acc] + '"?')>>
<<run delete $customColors.presets[_preset_choice[_acc]]>>
<<updateclotheslist>>
<<run updateMoment()>>
<</if>>
<</link>>
</div>
</div>
<div class="save-preset div-link">
<<if $images is 1>><img src="img/misc/icon/save.png"><<else>>저장<</if>>
<<link "">>
<<run saveCustomColourPreset(_acc)>>
<<updateclotheslist>>
<<run updateMoment()>>
<</link>>
</div>
</div>
</div>
<</capture>>
<</widget>>
<<widget "printcursed">>
<span class="blue">먼저 당신의
<<set _preventClothes = _preventSlots.map(x => $worn[x].name)>>
<<if _preventClothes.length > 1>><<trSearchClothes _preventClothes.slice(0, -1) "name" "과">>_trResult <</if>>
<<trSearchClothes _preventClothes.slice(-1) "name" "을">>_trResult <<print _preventClothes.slice(-1)>> 벗지 않으면 입을 수 없다.</span>
<br>
<</widget>>
<<widget "shopbuyv2">>
<<set _slot to _args[0]>>
<<set _action to _args[1]>>
<<set _subaction to _args[2]>>
<<set _choice_index to _args[3]>>
<<set _amount to _args[4]>>
<<set $clothes_choice_previous to $clothes_choice>>
<<if _choice_index isnot undefined>>
<<set $colouraction2 = $colouraction>>
<<set $accessorycolouraction2 = $accessorycolouraction>>
<</if>>
<<if _action isnot "reset">>
<<if _slot is "upper" or _slot is "lower">>
<<ShowUnderEquip "normal">>
<</if>>
<<if _slot is "over_upper" or _slot is "over_lower" or _slot is "over_head">>
<<ShowUnderEquip "over">>
<</if>>
<</if>>
<<if _action is "buy" or _action is "steal">>
You _action the <<print setup.clothes[_slot][_choice_index].name>>.
<br><br>
<<if $shopName is "school" and _action is "buy">>
<<set $schoolShopAction.push("buy")>>
<</if>>
<<elseif _action is "try">>
<<tryOnWear _slot _choice_index>>
<<if $shopName is "school">>
<<set $schoolShopAction.push("try")>>
<</if>>
<<elseif _action is "return">>
<<clothingReset _slot>>
<<if $shopName is "school">>
<<set $schoolShopAction.push("return")>>
<</if>>
<<elseif _action is "reset">>
<<unset $colouraction>>
<<unset $colouraction2>>
<<unset $accessorycolouraction>>
<<unset $accessorycolouraction2>>
<<set $shopDefaults.colorSet to null>>
<<set $shopDefaults.secColorSet to null>>
<</if>>
<<if _subaction is "wear">>
<<generalWear _slot _choice_index $colouraction2 $accessorycolouraction2>>
<<updateOwned _slot>>
<<if $shopName is "school">>
<<set $schoolShopAction.push("wear")>>
<</if>>
<<elseif _subaction is "send">>
<<set _loop to _amount or 1>>
<<for _s = 0; _s lt _loop; _s++>>
<<generalSend $wardrobes.shopReturn _slot _choice_index $colouraction2 $accessorycolouraction2>>
<</for>>
<</if>>
<</widget>>
<<widget "mannequin">>
<<if $images is 1>>
<<set _slot = _args[0] or _realSlot>>
<<set _index = _args[1] or _realIndex>>
<<set _item = setup.clothes[_slot][_index]>>
<<if _item.colour_options.length > 0>>
<<set _col = _args[2] or $colouraction or (_item.colour_options.includes($shopDefaults.color) ? $shopDefaults.color : _item.colour_options[0])>>
<<else>>
<<set _col = "">>
<</if>>
<<if _item.accessory_colour_options.length > 0>>
<<set _acc_col = _args[3] or $accessorycolouraction or (_item.accessory_colour_options.includes($shopDefaults.secColor) ? $shopDefaults.secColor : _item.accessory_colour_options[0])>>
<<else>>
<<set _acc_col = "">>
<</if>>
<<if _item>>
<!-- Set gender of the mannequin -->
<<if _mannequinGenderOverride>>
<<set _mannequinGender to _mannequinGenderOverride>>
<<else>>
<<if $shopDefaults.mannequinGenderFromClothes and _item.gender != "n">>
<<set _mannequinGender to _item.gender>>
<<else>>
<<if $shopDefaults.mannequinGender is "same">>
<<set _mannequinGender to $player.gender>>
<<elseif $shopDefaults.mannequinGender is "opposite">>
<<set _mannequinGender to ($player.gender is "f" ? "m" : "f")>>
<<else>>
<<set _mannequinGender to $shopDefaults.mannequinGender.first()>>
<</if>>
<</if>>
<</if>>
<<set $mannequinHasPenis to (_mannequinGender isnot "f")>>
<<if _item.type.includes("chest_bind")>>
<<set _breastImg to 0>>
<<else>>
<<set _breastImg to ($mannequinBreastsSize is undefined ? 3 : (_mannequinGender is "m" ? 0 : $mannequinBreastsSize))>>
<</if>>
<<set _clothed = (((_slot != "under_upper" and $neverNudeMenus) or (_slot == "under_upper" and !_item.type.includes("naked"))) and _breastImg >= 2) ? "_clothed" : "">>
<div class="mannequin-inner">
<<if $sidebarRenderer isnot "img">>
<<selectmodel "main" "shop">>
<<set _modeloptions.mannequin to true>>
<<set _modeloptions.show_face to false>>
<<set _modeloptions.show_hair to false>>
<<set _modeloptions.breasts to _breastImg ? (_clothed ? "cleavage" : "default") : "">>
<<set _modeloptions.breast_size to _breastImg>>
<<set _modeloptions.crotch_visible to true>>
<<if $mannequinHasPenis>>
<<set _modeloptions.penis to "default">>
<</if>>
<<if $neverNudeMenus>>
<<if _slot != "under_upper" and (_mannequinGender == "f" or _mannequinGender == "h")>>
<<set _modeloptions.worn_under_upper to 12>>
<<set _modeloptions.worn_under_upper_colour to "pale white">>
<</if>>
<<if _slot != "under_lower" and (_item.set == _slot or _slot != 'under_upper')>>
<<if $mannequinHasPenis>>
<<set _modeloptions.worn_under_lower to 0>>
<<set _modeloptions.worn_under_lower_colour to "pale white">>
<</if>>
<</if>>
<</if>>
<!-- Draw primary and all secondary items -->
<<set _items_list = [{slot: _slot, item: _item}]>>
<<if _item.outfitPrimary>>
<<set _items_list = _items_list.concat(Object.keys(_item.outfitPrimary).map(s => { return {slot: s, item: setup.clothes[s].find(x => x.name == _item.outfitPrimary[s])} }))>>
<</if>>
<<for _clothing range _items_list>>
<<set _item = _clothing.item>>
<<set _slot = _clothing.slot>>
<<set _modeloptions['worn_' + _slot] to clothesIndex(_slot,_item)>>
<<if _col>>
<<set _modeloptions['worn_' + _slot + '_colour'] to _col>>
<<if _col is "custom">>
<<set _modeloptions.filters["worn_" + _slot + "_custom"] =
getCustomClothesColourCanvasFilter($customColors.color.primary,
$customColors.saturation.primary,
$customColors.brightness.primary,
$customColors.contrast.primary);>>
<</if>>
<</if>>
<<if _acc_col>>
<<set _modeloptions['worn_' + _slot + '_acc_colour'] to _acc_col>>
<<if _acc_col is "custom">>
<<set _modeloptions.filters["worn_" + _slot + "_acc_custom"] =
getCustomClothesColourCanvasFilter($customColors.color.secondary,
$customColors.saturation.secondary,
$customColors.brightness.secondary,
$customColors.contrast.secondary);>>
<</if>>
<</if>>
<</for>>
<<if $sidebarRenderer is "both">>
<<set _item = _items_list[0].item>>
<<set _slot = _items_list[0].slot>>
<</if>>
<<rendermodel "canvas-mannequin">>
<</if>>
<<if $sidebarRenderer isnot "canvas">>
<div class="mannequin-body">
<img src="img/body/mannequin/leftarmidle.png">
<img src="img/body/mannequin/basenoarms.png">
<img src="img/body/mannequin/rightarmidle.png">
<img src="img/body/mannequin/basehead.png">
<img @src="'img/body/mannequin/breasts/' + _breastImg + _clothed + '.png'">
<<if $mannequinHasPenis>>
<img src="img/body/mannequin/penis.png">
<</if>>
<<if $neverNudeMenus>>
<div class="neverNudeMenus">
<<if _slot != "under_upper" and (_mannequinGender == "f" or _mannequinGender == "h")>>
<div class="layer-under_upper clothes-pale-white">
<img src="img/clothes/under_upper/plainbra/full.png">
<img @src="'img/clothes/under_upper/plainbra/' + _breastImg + '.png'">
</div>
<</if>>
<<if _slot != "under_lower" and (_item.set == _slot or _slot != 'under_upper')>>
<div class="layer-under_lower clothes-pale-white">
<img src="img/clothes/under_lower/plainpanties/full.png">
<<if $mannequinHasPenis>>
<img src="img/clothes/under_lower/plainpanties/penis.png">
<</if>>
</div>
<</if>>
</div>
<</if>>
</div>
<</if>> <!-- renderer switch -->
<!-- Mannequin gender toggle button -->
<div class="mannequin-buttons no-numberify">
<div class="div-link mannequin-gender-button">
<<if $images is 1>>
<<set _genderIcon = (_mannequinGender == "m" ? "male" : (_mannequinGender == "f" ? "female" : "unisex"))>>
<img @src="'img/misc/icon/' + _genderIcon + '.png'">
<<else>>
<span class="capitalize">_manequinGender[0]</span>
<</if>>
<<link "">><<toggleMannequinGender>><</link>>
</div>
</div>
<<if $sidebarRenderer isnot "canvas">>
<div class="mannequin-clothes">
<<unset _styleP>>
<<unset _styleS>>
<!-- Draw primary and all secondary items -->
<<set _items_list = [{slot: _slot, item: _item}]>>
<<if _item.outfitPrimary>>
<<set _items_list = _items_list.concat(Object.keys(_item.outfitPrimary).map(s => { return {slot: s, item: setup.clothes[s].find(x => x.name == _item.outfitPrimary[s])} }))>>
<</if>>
<<for _clothing range _items_list>>
<<set _item = _clothing.item>>
<<set _slot = _clothing.slot>>
<<if _col is "custom">>
<<set _styleP = getCustomColourStyle('primary')>>
<</if>>
<div @class="'clothes-' + _col.replace(/ /g, '-')" @style="_styleP">
<<if _item.mainImage isnot 0>>
<img @src="'img/clothes/' + _slot + '/' + _item.variable + '/full.png'">
<</if>>
<<if setup.clothes[_slot][clothesIndex(_slot,_item)].sleeve_img or _item.leftImage>>
<img @src="'img/clothes/' + _slot + '/' + _item.variable + '/left.png'">
<</if>>
<<if setup.clothes[_slot][clothesIndex(_slot,_item)].sleeve_img or _item.rightImage>>
<img @src="'img/clothes/' + _slot + '/' + _item.variable + '/right.png'">
<</if>>
<<if setup.clothes[_slot][clothesIndex(_slot,_item)].breast_img>>
<img @src="'img/clothes/' + _slot + '/' + _item.variable + '/' + _breastImg + '.png'">
<</if>>
<<if _item.penis_img and $mannequinHasPenis>>
<img @src="'img/clothes/' + _slot + '/' + _item.variable + '/penis.png'">
<</if>>
</div>
<<if _acc_col is "custom">>
<<set _styleS = getCustomColourStyle('secondary')>>
<</if>>
<div @class="'clothes-' + _acc_col.replace(/ /g, '-')" @style="_styleS">
<<if _item.accessory and _slot != "hands">>
<img @src="'img/clothes/' + _slot + '/' + _item.variable + (_item.accessory_integrity_img ? '/acc_full.png' : '/acc.png')">
<</if>>
<<if _item.breast_acc_img>>
<img @src="'img/clothes/' + _slot + '/' + _item.variable + '/' + _breastImg + '_acc.png'">
<</if>>
<<if _item.leftImage and _item.accessory>>
<img @src="'img/clothes/' + _slot + '/' + _item.variable + '/left_acc.png'">
<</if>>
<<if _item.rightImage and _item.accessory>>
<img @src="'img/clothes/' + _slot + '/' + _item.variable + '/right_acc.png'">
<</if>>
</div>
<<if _item.back_img is 1>>
<<set _back_col = _item.back_img_colour is 'secondary' ? _acc_col.replace(/ /g, '-') : _col.replace(/ /g, '-')>>
<div @class="'clothes-' + _back_col" @style="'z-index: -1; position: absolute; ' + _styleS">
<img @src="'img/clothes/' + _slot + '/' + _item.variable + '/' + 'back.png'">
</div>
<</if>>
<</for>>
</div>
<</if>> <!-- renderer switch -->
</div>
<div class="div-link mannequin-gender-textbutton no-numberify">
성별 바꾸기
<<link "">><<toggleMannequinGender>><</link>>
</div>
<</if>>
<</if>>
<</widget>>
<<widget "toggleMannequinGender">>
<<if _mannequinGender is "f">>
<<set _mannequinGenderOverride to "m">>
<<else>>
<<if $player.gender is "h" and _mannequinGender is "m">> /* if player is herm, toggle mannequin through herm gender */
<<set _mannequinGenderOverride to "h">>
<<else>>
<<set _mannequinGenderOverride to "f">>
<</if>>
<</if>>
<<updatemannequin>>
<</widget>>
<<widget "updatemannequin">>
<<replace "#mannequin">><<mannequin _args[0] _args[1]>><</replace>>
<<run linkifyDivs('#mannequin')>>
<</widget>>
<<widget "updatesidebardescription">>
<<replace '#sidebar-look-description'>><<sidebarlookdescription>><</replace>>
<</widget>>
<<widget "updatesidebarmoney">>
<<if $images>>
<<replace #stats>><<statsCaption>><</replace>>
<<else>>
<<replace #money-noimg>><<statsMoneyNoImg>><</replace>>
<</if>>
<</widget>>
<<widget "loadFiltersMenu">>
<div class="filters-div" onclick="event.stopPropagation()">
<div id="filter-buttons" class="filter-buttons-div">
<div class="filter-button button-apply div-link">
<<link "적용하고 닫는다">>
<<set $shopClothingFilter.active = true>>
<<set $shopPage to 0>>
<<addclass '#filters' 'hidden'>>
<<updateclotheslist>>
<<run updateMoment()>>
<</link>>
</div>
<div class="filter-button button-reset div-link">
<<link "전부 초기화하고 닫는다">>
<<shopClothingFilterReset>>
<<updateclotheslist>>
<<run updateMoment()>>
<</link>>
</div>
<div class="filter-button button-toggle-traits div-link">
<<link "전체 특성을 선택 / 해제 한다">>
<<run toggleAllTraitsFilter()>>
<</link>>
</div>
</div>
<div class="filters">
<div id="filter-gender" class="filter-block">
<<if typeof $shopClothingFilter.gender isnot "object">>
<<set $shopClothingFilter.gender = { female: true, neutral: true, male: true }>>
<</if>>
<span class="bold gold">성별</span>
<label><<checkbox "$shopClothingFilter.gender.female" false true autocheck>> 여성용</label>
<label><<checkbox "$shopClothingFilter.gender.neutral" false true autocheck>> 남녀 공용</label>
<label><<checkbox "$shopClothingFilter.gender.male" false true autocheck>> 남성용</label>
</div>
<div id="filter-reveal" class="filter-block">
<<filterreveal>>
</div>
<div id="filter-warmth" class="filter-block">
<<if $shopClothingFilter.warmth is undefined>>
<<set $shopClothingFilter.warmth = { from: 0, to: 200 }>>
<</if>>
<span class="bold gold">온열</span>
<div class="filter-warmth-fromto">
<label><<numberbox "$shopClothingFilter.warmth.from" $shopClothingFilter.warmth.from>>에서 </label>
<label><<numberbox "$shopClothingFilter.warmth.to" $shopClothingFilter.warmth.to>>까지</label>
</div>
</div>
<div id="filter-traits" class="filter-block">
<span class="bold gold">특성</span>
<div class="traits-list">
<<set _traitsInThisShop = [...new Set(Object.keys(setup.clothes).flatMap(x => setup.clothes[x]).filter(x => x.shop.includes(_shopLocation)).flatMap(x => x.type))]>>
<<for _trait range _traitsInThisShop>>
<<silently>><<shopTraitDescription _trait>><</silently>>
<div class="filters-trait-row">
<label>
<<set _checked = $shopClothingFilter.traits.includes(_trait) ? 'checked="checked"' : ''>>
<<clothingtrait _trait 'display_normal'>>
<<print '<input type="checkbox" @id="_trait" @value="_trait" ' + _checked + ' onclick="window.shopClothingFilterToggleTrait(this.value)">'>>
<<if $noTraitDescription>>
<<trClothingTrait _clothesTrait>>_trResult
<<else>>
<mouse class = "tooltip-small">
<<trClothingTrait _clothesTrait>>_trResult
<span class="black"><<print _clothesDesc>></span>
</mouse>
<</if>>
</label>
</div>
<</for>>
</div>
</div>
</div>
</div>
<</widget>>
<<widget "filterreveal">>
<<if $shopClothingFilter.reveal.from is undefined>>
<<set $shopClothingFilter.reveal.from = 0>>
<</if>>
<<if $shopClothingFilter.reveal.to is undefined>>
<<set $shopClothingFilter.reveal.to = 9999>>
<</if>>
<span class="bold gold">노출 정도</span>
<div class="filter-reveal-fromto">
<label><<listbox "$shopClothingFilter.reveal.from" autoselect>><<optionsfrom getFilterRevealOptions('from')>><</listbox>>에서 </label>
<label><<listbox "$shopClothingFilter.reveal.to" autoselect>><<optionsfrom getFilterRevealOptions('to')>><</listbox>>까지</label>
</div>
<<run $(() => { $('#filter-reveal select').on('change', (e) => { new Wikifier(null, "<<replace '#filter-reveal'>><<filterreveal>><</replace>>"); }) })>>
<</widget>>
<<widget "loadShopOptions">>
<div class="options-div" onclick="event.stopPropagation()">
<div id="options-buttons" class="options-buttons-div">
<div class="options-button button-apply div-link">
<<link "저장하고 닫는다">>
<<addclass '#shop-options' 'hidden'>>
<<updateclotheslist>>
<<run updateMoment()>>
<</link>>
</div>
</div>
<div class="options-body">
<<set _colorOptions to ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom", "random"]>>
<br>
기본 첫번째 색상:
<br>
<<for _col range _colorOptions>><<trColour _col>>
<label>
<<radiobutton "$shopDefaults.color" _trResult autocheck>>
<span @class="_col">_trResult</span>
</label>
|
<</for>>
<br><br>
기본 두번째 색상:
<br>
<<for _col range _colorOptions>><<trColour _col>>
<label>
<<radiobutton "$shopDefaults.secColor" _trResult autocheck>>
<span @class="_col">_trResult</span>
</label>
|
<</for>>
<br><hr>
<label>
<<checkbox "$shopDefaults.disableReturn" false true autocheck>>
옷을 산 후 목록으로 돌아가지 않는다.
</label>
<br><hr>
<label>
<<checkbox "$shopDefaults.alwaysBackToShopButton" false true autocheck>>
항상 "매장으로 돌아간다" 버튼을 보여준다.
</label>
<br><hr>
<<if $shopDefaults.colourItems is undefined>>
<<set $shopDefaults.colourItems = "random">>
<</if>>
<label>
목록의 색상표 표시:
<<listbox "$shopDefaults.colourItems" autoselect>>
<<option "표시하지 않는다" "disable">>
<<option "임의의 색상을 사용한다" "random">>
<<option "기본 색상을 사용한다" "default">>
<</listbox>>
</label>
<br><hr>
<label>
목록의 각 페이지에서 표시할 옷의 갯수:
<<listbox "$shopItemsPerPage" autoselect>>
<<optionsfrom [4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32]>>
<</listbox>>
</label>
<br><hr>
<div class="high-contrast-example">
<label>
<<checkbox "$shopDefaults.highContrast" false true autocheck>>
색상 이름을 고대비로 표시한다.
</label>
예:
<div class="colour-button"><div class="bg-pink"><span class="capitalize colour-name-span">분홍색</span></div></div>
<span style="margin-right:0.25em">대</span>
<div class="colour-button"><div class="bg-pink"><span class="capitalize colour-name-span-highcontrast">분홍색</span></div></div>
</div>
<hr>
<label>
<<checkbox "$shopDefaults.mannequinGenderFromClothes" false true autocheck>>
마네킹의 성별을 옷의 성별과 맞춘다 (남녀 공용의 경우 아래의 성별을 따라감).
</label>
<br>
<label>
마네킹의 성별:
<<listbox "$shopDefaults.mannequinGender" autoselect>>
<<option "플레이어와 동일" "same">>
<<option "플레이어와 반대" "opposite">>
<<option "항상 남성" "male">>
<<option "항상 여성" "female">>
<</listbox>>
</label>
<br>
<label>
마네킹 가슴 크기:
<<listbox "$mannequinBreastsSize" autoselect>>
<<optionsfrom {"평평함": 0 , "조그마함": 1, "작음": 2, "봉긋함": 3, "큼": 4, "매우 큼": 5}>>
<</listbox>>
</label>
<br><hr>
<label>
<<checkbox "$shopDefaults.compactMode" false true autocheck>>
목록에 표시되는 정보를 줄여 목록을 작게 한다.
</label>
<br>
<label>
<<checkbox "$shopDefaults.noTraits" false true autocheck>>
옷의 특성 아이콘을 숨긴다.
</label>
<br>
<label>
<<checkbox "$shopDefaults.noHelp" false true autocheck>>
목록의 도움말 / 범례 버튼을 보이지 않게 한다.
</label>
</div>
</div>
<</widget>>
<<widget "clothingShopLegend">>
<div id="shop-legend" class="shop-legend hidden">
<div class="legend-caption bold gold">범례</div>
<br>
<<if $images is 1>>
<div>
<img src="img/misc/icon/integrity.png">
내구도 등급. 옷이 얼마나 잘 찢어져 조각나지 않는가.
</div>
<div>
<img src="img/misc/icon/reveal.png">
노출 등급. 옷이 얼마나 당신을 색기있게 보여주는가.
</div>
<div>
<img src="img/misc/icon/warmth.png">
온열 등급. 옷이 얼마나 당신을 추위에서 보호해 주는가.
</div>
<br>
<div class="legend-2em">
<img src="img/misc/icon/options.png">
옷가게 옵션.
</div>
<div class="legend-2em">
<img src="img/misc/icon/filter.png">
옷가게 필터.
</div>
<br>
<<else>>
I - 내구도 등급. 옷이 얼마나 잘 찢어져 조각나지 않는가.
<br>
R - 노출 등급. 옷이 얼마나 당신을 색기있게 보여주는가.
<br>
W - 온열 등급. 옷이 얼마나 당신을 추위에서 보호해 주는가.
<</if>>
<div class="legend-warmth">
<div class="legend-warmth-div">
<<warmthscale $warmth+25>>
</div>
온열 지표.
<br>
날씨에 따라 편안함을 느끼는 온도 범위를 표시한다.
<br>
<div class="legend-colour-sample" style="background-color: dodgerblue"></div> - 이 온도에서는 당신은 무척 추울 것이다
<br>
<div class="legend-colour-sample" style="background-color: lightskyblue"></div> - 이 온도에서는 당신은 약간 쌀쌀함을 느낄 것이다
<br>
<div class="legend-colour-sample" style="background-color: lemonchiffon"></div> - 완벽한 온도이다
<br>
<div class="legend-colour-sample" style="background-color: orange"></div> - 이 온도에서는 당신은 약간 덥다고 느낄 것이다
<br>
<div class="legend-colour-sample" style="background-color: orangered"></div> - 이 온도에서는 당신은 무척 더울 것이다
<br>
<div class="legend-icon"><img src="img/misc/icon/warmth_indicator.png"></div> - 당신이 현재 입고 있는 옷으로 느끼는 따뜻함
<br>
<div class="legend-icon"><img src="img/misc/icon/small_uarrow.png"></div> - 다른 옷으로 갈아입었을 때 당신이 느낄 따뜻함
</div>
</div>
<</widget>>
<<widget "warmthscale">>
<div class="warmth-scale-container">
<<warmthscale-internal _args[0]>>
</div>
<</widget>>
<<widget "updatewarmthscale">>
<<temperature>>
<<replace '.warmth-scale-container'>><<warmthscale-internal>><</replace>>
<</widget>>
<<widget "updatewarmthdescription">>
<<replace '#warmth-description'>><<warmth_description>><</replace>>
<</widget>>
<<widget "warmthscale-internal">>
<<if _args[0]>>
<<set _newWarmth = _args[0]>>
<<elseif $clothes_choice>>
<<set _newWarmth = getWarmthWithOtherClothing(_realSlot, _realIndex)>>
<</if>>
<<set _warmthData = getWarmthScaleData(_newWarmth)>>
<div class="warmth-scale-div">
<div class="cold" @style="'width: ' + _warmthData.cold"></div>
<div @class="'chill ' + _warmthData.nocold" @style="'width: ' + _warmthData.chill"></div>
<div @class="'ok ' + _warmthData.nowarm" @style="'width: ' + _warmthData.ok"></div>
<div @class="'warm ' + _warmthData.nohot" @style="'width: ' + _warmthData.warm"></div>
<div class="hot" @style="'width: ' + _warmthData.hot"></div>
<<if $clothes_choice or _args[0]>>
<div @class="'diff ' + _warmthData.diffUpDown" @style="'left: ' + _warmthData.diffStart + '; width: ' + _warmthData.diffWidth"></div>
<</if>>
</div>
<img src="img/misc/icon/warmth_indicator.png" class="warmth-indicator" @style="'left: ' + _warmthData.player">
<<if $clothes_choice or _args[0]>>
<img src="img/misc/icon/small_uarrow.png" class="warmth-indicator" @style="'left: ' + _warmthData.playerNew">
<</if>>
<</widget>>
<<widget "sendItemsTo">>
<div class="returnOptions no-numberify">
<<for _label, _value range $wardrobes>>
<<if _value.unlocked and _value.shopSend>><<trWardrobeName _value.name>>
<<if $wardrobes.shopReturn is _label>>
<div class="try-button div-link">
<span class="gold"><<print _trResult>></span>
</div>
<<else>>
<div class="try-button div-link">
<<capture _label>>
<<link _trResult>>
<<set $wardrobes.shopReturn to _label>>
<<updateclotheslist>>
<<updatesidebardescription>>
<<updatewarmthscale>>
<<updatewarmthdescription>>
<<run updateMoment()>>
<</link>>
<</capture>>
</div>
<</if>>
<</if>>
<</for>>
</div>
<</widget>>
<<widget "sendItemsToDropdown">>
<<if $multipleWardrobes is "all">>
<label>보내는 옷장:
<<set _options to {}>>
<<for _label, _value range $wardrobes>>
<<if _value.unlocked and !$wardrobes[_label].isolated>>
<<trWardrobeName _value.name>><<set _options[_trResult] to _label>>
<</if>>
<</for>>
<<listbox '$wardrobes.shopReturn' autoselect>>
<<optionsfrom _options>>
<</listbox>>
</label>
<br>
<<else>>
<<set $wardrobes.shopReturn to "wardrobe">>
<</if>>
<</widget>><div id="clothingShop-div" class="main-shop-div">
<<clothingShop-main>>
</div><<widget "clothingShop-main">>
<<if $tryOn.autoReset isnot false>><<tryOnReset>><</if>><<unset $tempDisable>>
<<set $outside to 0>><<set $location to "shopping_centre">><<effects>>
<<set $shopName = "clothing">>
당신은 옷가게에 있다. 다양한 종류의 평범한 옷들이 있지만, 이국적인 것을 찾는다면 다른 곳으로 가야 한다.
<br><br>
<<if $stress gte $stressmax>>
<<passoutshop>>
<<else>>
<<if $hour is 21>>
닫힌 시간이다. 보안요원이 모두를 밖으로 이동시킨다.<<if $exposed gte 1>>이런 차림새의 당신이 보안요원에게 얼마나 노출되어 있는지를 깨닫는 순간 공포가 일어난다.<</if>>
<br><br>
<<if $exposed lte 0>>
<<link [[밖으로 나간다|High Street]]>><</link>>
<br>
<<else>>
<<link [[끝날때까지 숨는다 (1:00)|Clothing Shop]]>><<pass 1 hour>><</link>>
<</if>>
<<else>>
<div id="tryonstats-div"><<tryOnStats>></div>
<<unset $shopListStartCount>>
<<unset $clothes_choice>>
<<set $shopPage = 0>>
<<if $daystate is "night">>
당신은 어둠 속에서 혼자 있다.
<br><br>
<<elseif $exposed gte 1>>
당신은 자신의 존엄을 지키기 위해 옷가게 안에 숨어있다.
<br><br>
<</if>>
<span>따뜻함:</span>
<<warmthscale>>
<div id="warmth-description">
<<warmth_description>>
</div>
<br><br>
<<clothingcategoryicon "all">>
<<link "전부 보기">><<replace "#clothingShop-div">><<AllShop>><</replace>><</link>>
<br><br>
<<if $debug is 1>>
<<clothingcategoryicon "overoutfit">>
<<link "원피스 외투 보기">><<replace "#clothingShop-div">><<OverOutfitShop>><</replace>><</link>>
<br><br>
<</if>>
<<clothingcategoryicon "outfit">>
<<link "원피스 겉옷 보기">><<replace "#clothingShop-div">><<OutfitShop>><</replace>><</link>>
<br>
<<clothingcategoryicon "upper">>
<<link "상의 보기">><<replace "#clothingShop-div">><<TopShop>><</replace>><</link>>
<br>
<<clothingcategoryicon "lower">>
<<link "하의 보기">><<replace "#clothingShop-div">><<BottomShop>><</replace>><</link>>
<br><br>
<<clothingcategoryicon "underoutfit">>
<<link "원피스 속옷 보기">><<replace "#clothingShop-div">><<UnderOutfitShop>><</replace>><</link>>
<br>
<<clothingcategoryicon "underupper">>
<<link "속옷 상의 보기">><<replace "#clothingShop-div">><<UnderTopShop>><</replace>><</link>>
<br>
<<clothingcategoryicon "underlower">>
<<link "속옷 하의 보기">><<replace "#clothingShop-div">><<UnderBottomShop>><</replace>><</link>>
<br><br>
<<clothingcategoryicon "head">>
<<link "머리 악세서리 보기">><<replace "#clothingShop-div">><<HeadShop>><</replace>><</link>>
<br>
<<clothingcategoryicon "face">>
<<link "얼굴 악세서리 보기">><<replace "#clothingShop-div">><<FaceShop>><</replace>><</link>>
<br>
<<clothingcategoryicon "neck">>
<<link "목 악세서리 보기">><<replace "#clothingShop-div">><<NeckShop>><</replace>><</link>>
<br>
<<clothingcategoryicon "hand">>
<<link "손 악세서리 보기">><<replace "#clothingShop-div">><<HandsShop>><</replace>><</link>>
<br>
<<clothingcategoryicon "legs">>
<<link "레그웨어 보기">><<replace "#clothingShop-div">><<LegsShop>><</replace>><</link>>
<br>
<<clothingcategoryicon "feet">>
<<link "신발 보기">><<replace "#clothingShop-div">><<FeetShop>><</replace>><</link>>
/*<br>
*<<clothingcategoryicon "strapon">> <!-- disable for now-->
*<<link "View Genital wear">><<replace "#clothingShop-div">><<GenitalShop>><</replace>><</link>>*/
<br><br>
<<run linkifyDivs('.button-back-to-shop')>>
<<if $clothingrebuy is 1>>
<<link [[의류 자동구입 비활성화|Rebuy Shop]]>><</link>>
<br>
<<else>>
<<link [[의류 자동구입 활성화|Rebuy Shop]]>><</link>>
<br>
<</if>>
<<if $daystate is "night" and $hour isnot $closinghour and $clothingshoptheft isnot 1>>
<<link [[금전등록기를 살펴본다|Clothing Shop Register]]>><</link>>
<br>
<</if>>
<br>
<<if $daystate is "night" or $tryOn.value is 0>>
<<if $daystate is "night" and $clothingShop.spotted is true and $clothingShop.stolenClothes gt 0>>
<<link [[나간다|Clothing Shop Night Guard Found]]>>
<<shopClothingFilterReset>>
<<ShowUnderEquip "normal">>
<<ShowUnderEquip "over">>
<<set $tryOn.autoReset to true>>
<<crimeup `$tryOn.value / 100`>>
<</link>>
<<else>>
<<link [[나간다|Shopping Centre Top]]>>
<<shopClothingFilterReset>>
<<ShowUnderEquip "normal">>
<<ShowUnderEquip "over">>
<<set $tryOn.autoReset to true>>
<<crimeup `$tryOn.value / 100`>>
<</link>>
<</if>>
<<if $tryOn.value gt 0>>
<<crime>>
<</if>>
<br><br>
<<elseif $tryOn.value gt 0>>
<<link "옷을 반납한다">><<clothingReset>>
<<updatesidebarimg>>
<<updatesidebardescription>>
<<updateallure>>
<<updatewarmthscale>>
<<updatewarmthdescription>>
<<updateclothingshop>>
<<run updateMoment()>>
<</link>>
<br>
<<if $tryOn.value lt $money>>
<<sendItemsToDropdown>>
<<link "옷을 산다">><<buyTryOnClothes "wear">><<updateclothingshop>><</link>>
<br>
<<link "옷을 사서 옷장에 보낸다">>
<<buyTryOnClothes "wardrobe">>
<<updatesidebarmoney>>
<<updatesidebarimg>>
<<updatesidebardescription>>
<<updateallure>>
<<updatewarmthscale>>
<<updatewarmthdescription>>
<<updateclothingshop>>
<<run updateMoment()>>
<</link>>
<br>
<</if>>
<<link [[옷을 훔쳐 떠난다|Stolen Clothing Shop Result]]>><<shopClothingFilterReset>><</link>>
<br>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "clothingcategoryicon">>
<<if $images is 1>><img id="icon" @src="'img/misc/icon/clothes/categories/' + _args[0] + '.png'"><</if>>
<</widget>><<set $outside to 0>><<effects>><<set $lock to 0>>
<<if currentSkillValue('skulduggery') gte $lock>>
<span class="green">문을 따기 쉬워 보인다.</span>
<br><br>
<<link [[잠금을 해제한다 (0:10)|Clothing Shop]]>>
<<pass 10>><<crimeup 1>>
<<if $clothingShop.ban gt 0 or $crime gte 50000 or $clothingShop.rng gte $skulduggery>>
<<set $clothingShop.spotted to true>>
<</if>>
<<set $clothingShop.rng to random(0,1000)>>
<</link>><<crime>>
<br>
<<else>>
<span class="red">잠금장치는 당신이 해제할 수 있는 능력 이상인 것 같다.</span>
<<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[떠난다|Shopping Centre Top]]>><</link>>
<br><<set $outside to 0>><<effects>>
<<if $clothingrebuy is 1>>
자동구입을 비활성화하면, 모든 의류 칩이 비활성화 됩니다. 옷이 파괴되었을 때 더 이상 대체품을 구매하지 않으며, 당신에게 어떤 비용도 청구되지 않습니다.
<br><br>
정말로 의류 자동구입을 비활성화 합니까?
<br><br>
<<link [[네|Clothing Shop]]>><<set $clothingrebuy to 0>><</link>>
<br>
<<else>>
자동구입을 활성화하면, 모든 의류 칩이 활성화 됩니다. 옷이 수선할 수 없을 정도로 손상되면, 그 옷은 자동으로 대체품을 주문합니다. 비용은 옷의 원래 가격과 그의 50%인 추가요금이 듭니다. 이는 즉시 공제되며, 돈이 충분하지 않을 시 효과가 없을 것 입니다.
<br><br>
정말로 활성화 합니까?
<br><br>
<<link [[네|Clothing Shop]]>><<set $clothingrebuy to 1>><</link>>
<br>
<</if>>
<<link [[아니오|Clothing Shop]]>><</link>>
<br><<widget "updateclothingshop">>
<<run new Wikifier(null, '<<replace "#clothingShop-div">><<' + $shopName + "Shop-main>><</replace>>")>>
<<numberify '#clothingShop-div'>>
<</widget>>
<<widget "AllShop">>
<<set $outside to 0>><<effects>>
<<if $clothes_choice and $clothes_choice_previous>>
<<if $clothes_choice is $clothes_choice_previous>>
<<shopbuyv2 "all">>
<<else>>
<<shopbuyv2 "all" "reset">>
<</if>>
<<else>>
<<shopbuyv2 "all" "reset">>
<</if>>
<div id="clothes-list" class="clothes-list">
<<clothingShopv2 $shopName "all">>
</div>
<</widget>>
<<widget "OverOutfitShop">>
<<set $outside to 0>><<effects>>
<<if $clothes_choice and $clothes_choice_previous>>
<<if $clothes_choice is $clothes_choice_previous>>
<<shopbuyv2 "over_upper">>
<<else>>
<<shopbuyv2 "over_upper" "reset">>
<</if>>
<<else>>
<<shopbuyv2 "over_upper" "reset">>
<</if>>
<div id="clothes-list" class="clothes-list">
<<clothingShopv2 $shopName "over_upper" "outfits">>
</div>
<</widget>>
<<widget "OutfitShop">>
<<set $outside to 0>><<effects>>
<<if $clothes_choice and $clothes_choice_previous>>
<<if $clothes_choice is $clothes_choice_previous>>
<<shopbuyv2 "upper">>
<<else>>
<<shopbuyv2 "upper" "reset">>
<</if>>
<<else>>
<<shopbuyv2 "upper" "reset">>
<</if>>
<div id="clothes-list" class="clothes-list">
<<clothingShopv2 $shopName "upper" "outfits">>
</div>
<</widget>>
<<widget "TopShop">>
<<set $outside to 0>><<effects>>
<<if $clothes_choice and $clothes_choice_previous>>
<<if $clothes_choice is $clothes_choice_previous>>
<<shopbuyv2 "upper">>
<<else>>
<<shopbuyv2 "upper" "reset">>
<</if>>
<<else>>
<<shopbuyv2 "upper" "reset">>
<</if>>
<div id="clothes-list" class="clothes-list">
<<clothingShopv2 $shopName "upper" "non-outfits">>
</div>
<</widget>>
<<widget "BottomShop">>
<<set $outside to 0>><<effects>>
<<if $clothes_choice and $clothes_choice_previous>>
<<if $clothes_choice is $clothes_choice_previous>>
<<shopbuyv2 "lower">>
<<else>>
<<shopbuyv2 "lower" "reset">>
<</if>>
<<else>>
<<shopbuyv2 "lower" "reset">>
<</if>>
<div id="clothes-list" class="clothes-list">
<<clothingShopv2 $shopName "lower">>
</div>
<</widget>>
<<widget "UnderOutfitShop">>
<<set $outside to 0>><<effects>>
<<if $clothes_choice and $clothes_choice_previous>>
<<if $clothes_choice is $clothes_choice_previous>>
<<shopbuyv2 "under_upper">>
<<else>>
<<shopbuyv2 "under_upper" "reset">>
<</if>>
<<else>>
<<shopbuyv2 "under_upper" "reset">>
<</if>>
<div id="clothes-list" class="clothes-list">
<<clothingShopv2 $shopName "under_upper" "outfits">>
</div>
<</widget>>
<<widget "UnderTopShop">>
<<set $outside to 0>><<effects>>
<<if $clothes_choice and $clothes_choice_previous>>
<<if $clothes_choice is $clothes_choice_previous>>
<<shopbuyv2 "under_upper">>
<<else>>
<<shopbuyv2 "under_upper" "reset">>
<</if>>
<<else>>
<<shopbuyv2 "under_upper" "reset">>
<</if>>
<div id="clothes-list" class="clothes-list">
<<clothingShopv2 $shopName "under_upper" "non-outfits">>
</div>
<</widget>>
<<widget "UnderBottomShop">>
<<set $outside to 0>><<effects>>
<<if $clothes_choice and $clothes_choice_previous>>
<<if $clothes_choice is $clothes_choice_previous>>
<<shopbuyv2 "under_lower">>
<<else>>
<<shopbuyv2 "under_lower" "reset">>
<</if>>
<<else>>
<<shopbuyv2 "under_lower" "reset">>
<</if>>
<div id="clothes-list" class="clothes-list">
<<clothingShopv2 $shopName "under_lower">>
</div>
<</widget>>
<<widget "HeadShop">>
<<set $outside to 0>><<effects>>
<<if $clothes_choice and $clothes_choice_previous>>
<<if $clothes_choice is $clothes_choice_previous>>
<<shopbuyv2 "head">>
<<else>>
<<shopbuyv2 "head" "reset">>
<</if>>
<<else>>
<<shopbuyv2 "head" "reset">>
<</if>>
<div id="clothes-list" class="clothes-list">
<<clothingShopv2 $shopName "head">>
</div>
<</widget>>
<<widget "FaceShop">>
<<set $outside to 0>><<effects>>
<<if $clothes_choice and $clothes_choice_previous>>
<<if $clothes_choice is $clothes_choice_previous>>
<<shopbuyv2 "face">>
<<else>>
<<shopbuyv2 "face" "reset">>
<</if>>
<<else>>
<<shopbuyv2 "face" "reset">>
<</if>>
<div id="clothes-list" class="clothes-list">
<<clothingShopv2 $shopName "face">>
</div>
<</widget>>
<<widget "NeckShop">>
<<set $outside to 0>><<effects>>
<<if $clothes_choice and $clothes_choice_previous>>
<<if $clothes_choice is $clothes_choice_previous>>
<<shopbuyv2 "neck">>
<<else>>
<<shopbuyv2 "neck" "reset">>
<</if>>
<<else>>
<<shopbuyv2 "neck" "reset">>
<</if>>
<div id="clothes-list" class="clothes-list">
<<clothingShopv2 $shopName "neck">>
</div>
<</widget>>
<<widget "HandsShop">>
<<set $outside to 0>><<effects>>
<<if $clothes_choice and $clothes_choice_previous>>
<<if $clothes_choice is $clothes_choice_previous>>
<<shopbuyv2 "hands">>
<<else>>
<<shopbuyv2 "hands" "reset">>
<</if>>
<<else>>
<<shopbuyv2 "hands" "reset">>
<</if>>
<div id="clothes-list" class="clothes-list">
<<clothingShopv2 $shopName "hands">>
</div>
<</widget>>
<<widget "LegsShop">>
<<set $outside to 0>><<effects>>
<<if $clothes_choice and $clothes_choice_previous>>
<<if $clothes_choice is $clothes_choice_previous>>
<<shopbuyv2 "legs">>
<<else>>
<<shopbuyv2 "legs" "reset">>
<</if>>
<<else>>
<<shopbuyv2 "legs" "reset">>
<</if>>
<div id="clothes-list" class="clothes-list">
<<clothingShopv2 $shopName "legs">>
</div>
<</widget>>
<<widget "FeetShop">>
<<set $outside to 0>><<effects>>
<<if $clothes_choice and $clothes_choice_previous>>
<<if $clothes_choice is $clothes_choice_previous>>
<<shopbuyv2 "feet">>
<<else>>
<<shopbuyv2 "feet" "reset">>
<</if>>
<<else>>
<<shopbuyv2 "feet" "reset">>
<</if>>
<div id="clothes-list" class="clothes-list">
<<clothingShopv2 $shopName "feet">>
</div>
<</widget>>
<<widget "GenitalShop">>
<<set $outside to 0>><<effects>>
<<if $clothes_choice and $clothes_choice_previous>>
<<if $clothes_choice is $clothes_choice_previous>>
<<shopbuyv2 "genitals">>
<<else>>
<<shopbuyv2 "genitals" "reset">>
<</if>>
<<else>>
<<shopbuyv2 "genitals" "reset">>
<</if>>
<div id="clothes-list" class="clothes-list">
<<clothingShopv2 $shopName "genitals">>
</div>
<</widget>>
<!-- Renders block of buttons for switching category -->
<<widget "shopCategoryTabs">>
<div id="shopCategories" class="shop-category-tabs no-numberify">
<div class="category-group">
<<set _active = _args[0] == "all" ? "active" : "">>
<div @class="'div-link category-tab ' + _active">
<<if $images is 1>>
<<clothingcategoryicon "all">>
<<else>>
<div class="category-icon-alt">OO</div>
<</if>>
<<link "">><<set $shopPage = 0>><<unset $clothes_choice>><<set _shopNameFilter to ''>><<replace "#clothingShop-div">><<AllShop>><</replace>><</link>>
</div>
</div>
<<if $dev is 1>>
<div class="category-group">
<<set _active = _args[0] == "overoutfit" ? "active" : "">>
<div @class="'div-link category-tab ' + _active">
<<if $images is 1>>
<<clothingcategoryicon "overoutfit">>
<<else>>
<div class="category-icon-alt">OO</div>
<</if>>
<<link "">><<set $shopPage = 0>><<unset $clothes_choice>><<set _shopNameFilter to ''>><<replace "#clothingShop-div">><<OverOutfitShop>><</replace>><</link>>
</div>
</div>
<</if>>
<div class="category-group">
<<if $shopName isnot "school">>
<<set _active = _args[0] == "outfit" ? "active" : "">>
<div @class="'div-link category-tab ' + _active">
<<if $images is 1>>
<<clothingcategoryicon "outfit">>
<<else>>
<div class="category-icon-alt">O</div>
<</if>>
<<link "">><<set $shopPage = 0>><<unset $clothes_choice>><<set _shopNameFilter to ''>><<replace "#clothingShop-div">><<OutfitShop>><</replace>><</link>>
</div>
<</if>>
<<set _active = _args[0] == "upper" ? "active" : "">>
<div @class="'div-link category-tab ' + _active">
<<if $images is 1>>
<<clothingcategoryicon "upper">>
<<else>>
<div class="category-icon-alt">U</div>
<</if>>
<<link "">><<set $shopPage = 0>><<unset $clothes_choice>><<set _shopNameFilter to ''>><<replace "#clothingShop-div">><<TopShop>><</replace>><</link>>
</div>
<<set _active = _args[0] == "lower" ? "active" : "">>
<div @class="'div-link category-tab ' + _active">
<<if $images is 1>>
<<clothingcategoryicon "lower">>
<<else>>
<div class="category-icon-alt">L</div>
<</if>>
<<link "">><<set $shopPage = 0>><<unset $clothes_choice>><<set _shopNameFilter to ''>><<replace "#clothingShop-div">><<BottomShop>><</replace>><</link>>
</div>
</div>
<div class="category-group">
<<set _active = _args[0] == "underoutfit" ? "active" : "">>
<div @class="'div-link category-tab ' + _active">
<<if $images is 1>>
<<clothingcategoryicon "underoutfit">>
<<else>>
<div class="category-icon-alt">UO</div>
<</if>>
<<link "">><<set $shopPage = 0>><<unset $clothes_choice>><<set _shopNameFilter to ''>><<replace "#clothingShop-div">><<UnderOutfitShop>><</replace>><</link>>
</div>
<<set _active = _args[0] == "underupper" ? "active" : "">>
<div @class="'div-link category-tab ' + _active">
<<if $images is 1>>
<<clothingcategoryicon "underupper">>
<<else>>
<div class="category-icon-alt">UU</div>
<</if>>
<<link "">><<set $shopPage = 0>><<unset $clothes_choice>><<set _shopNameFilter to ''>><<replace "#clothingShop-div">><<UnderTopShop>><</replace>><</link>>
</div>
<<set _active = _args[0] == "underlower" ? "active" : "">>
<div @class="'div-link category-tab ' + _active">
<<if $images is 1>>
<<clothingcategoryicon "underlower">>
<<else>>
<div class="category-icon-alt">UL</div>
<</if>>
<<link "">><<set $shopPage = 0>><<unset $clothes_choice>><<set _shopNameFilter to ''>><<replace "#clothingShop-div">><<UnderBottomShop>><</replace>><</link>>
</div>
<<if $location is "adult_shop">>
<<set _active = _args[0] == "genitals" ? "active" : "">>
/* Left here for future expansion */
/*<div @class="'div-link category-tab ' + _active">
<<if $images is 1>>
<<clothingcategoryicon "genitals">>
<<else>>
<div class="category-icon-alt">Fe</div>
<</if>>
<<link "">><<set $shopPage = 0>><<unset $clothes_choice>><<replace "#clothingShop-div">><<GenitalShop>><</replace>><</link>>
</div>*/
<</if>>
</div>
<div class="category-group">
<<set _active = _args[0] == "head" ? "active" : "">>
<div @class="'div-link category-tab ' + _active">
<<if $images is 1>>
<<clothingcategoryicon "head">>
<<else>>
<div class="category-icon-alt">He</div>
<</if>>
<<link "">><<set $shopPage = 0>><<unset $clothes_choice>><<set _shopNameFilter to ''>><<replace "#clothingShop-div">><<HeadShop>><</replace>><</link>>
</div>
<<set _active = _args[0] == "face" ? "active" : "">>
<div @class="'div-link category-tab ' + _active">
<<if $images is 1>>
<<clothingcategoryicon "face">>
<<else>>
<div class="category-icon-alt">Fa</div>
<</if>>
<<link "">><<set $shopPage = 0>><<unset $clothes_choice>><<set _shopNameFilter to ''>><<replace "#clothingShop-div">><<FaceShop>><</replace>><</link>>
</div>
<<if $shopName isnot "school">>
<<set _active = _args[0] == "neck" ? "active" : "">>
<div @class="'div-link category-tab ' + _active">
<<if $images is 1>>
<<clothingcategoryicon "neck">>
<<else>>
<div class="category-icon-alt">Ne</div>
<</if>>
<<link "">><<set $shopPage = 0>><<unset $clothes_choice>><<set _shopNameFilter to ''>><<replace "#clothingShop-div">><<NeckShop>><</replace>><</link>>
</div>
<</if>>
<<set _active = _args[0] == "hands" ? "active" : "">>
<div @class="'div-link category-tab ' + _active">
<<if $images is 1>>
<<clothingcategoryicon "hand">>
<<else>>
<div class="category-icon-alt">Ha</div>
<</if>>
<<link "">><<set $shopPage = 0>><<unset $clothes_choice>><<set _shopNameFilter to ''>><<replace "#clothingShop-div">><<HandsShop>><</replace>><</link>>
</div>
<<set _active = _args[0] == "legs" ? "active" : "">>
<div @class="'div-link category-tab ' + _active">
<<if $images is 1>>
<<clothingcategoryicon "legs">>
<<else>>
<div class="category-icon-alt">Le</div>
<</if>>
<<link "">><<set $shopPage = 0>><<unset $clothes_choice>><<set _shopNameFilter to ''>><<replace "#clothingShop-div">><<LegsShop>><</replace>><</link>>
</div>
<<set _active = _args[0] == "feet" ? "active" : "">>
<div @class="'div-link category-tab ' + _active">
<<if $images is 1>>
<<clothingcategoryicon "feet">>
<<else>>
<div class="category-icon-alt">Fe</div>
<</if>>
<<link "">><<set $shopPage = 0>><<unset $clothes_choice>><<set _shopNameFilter to ''>><<replace "#clothingShop-div">><<FeetShop>><</replace>><</link>>
</div>
</div>
</div>
<<run linkifyDivs('#shopCategories')>>
<</widget>>
<<widget "shopCategoryReplace">>
<<switch _args[0]>>
<<case "all">><<replace "#clothingShop-div">><<AllShop>><</replace>>
<<case "overoutfit">><<replace "#clothingShop-div">><<OverOutfitShop>><</replace>>
<<case "outfit">><<replace "#clothingShop-div">><<OutfitShop>><</replace>>
<<case "upper">><<replace "#clothingShop-div">><<TopShop>><</replace>>
<<case "lower">><<replace "#clothingShop-div">><<BottomShop>><</replace>>
<<case "underoutfit">><<replace "#clothingShop-div">><<UnderOutfitShop>><</replace>>
<<case "underupper">><<replace "#clothingShop-div">><<UnderTopShop>><</replace>>
<<case "underlower">><<replace "#clothingShop-div">><<UnderBottomShop>><</replace>>
<<case "head">><<replace "#clothingShop-div">><<HeadShop>><</replace>>
<<case "face">><<replace "#clothingShop-div">><<FaceShop>><</replace>>
<<case "neck">><<replace "#clothingShop-div">><<NeckShop>><</replace>>
<<case "hands">><<replace "#clothingShop-div">><<HandsShop>><</replace>>
<<case "legs">><<replace "#clothingShop-div">><<LegsShop>><</replace>>
<<case "feet">><<replace "#clothingShop-div">><<FeetShop>><</replace>>
<</switch>>
<</widget>><<set $outside to 0>><<effects>><<set $lock to 0>>
<<if currentSkillValue('skulduggery') gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Pick it (0:10)|Cosmetics Store]]>><<pass 10>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span>
<<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Leave|Shopping Centre Top]]>><</link>>
<br><<set $outside to 0>><<set $location to "shopping_centre">><<effects>>
You are in the cosmetics store. Several shelvings stand before you, filled with all kinds of colourful tubes, jars and boxes.
<br><br>
<<link [[Look at lipsticks|Cosmetics Lipstick]]>><</link>><br>
<<link [[Look at eye shadows|Cosmetics Eyeshadow]]>><</link>><br>
<<link [[Look at mascaras|Cosmetics Mascara]]>><</link>><br>
<<link [[Look at hair dyes|Cosmetics Dyes]]>><</link>><br>
<<link [[Leave|Shopping Centre Top]]>><</link>><<CosmeticsGenericDepartment "lipstick" "lipstick" "lipsticks" "lipstick" "" "#FF0000" 1000 "Cosmetics Lipstick" "A bunch of colourful lipsticks stand on a shelf." true true 20 `setup.colours.lipstick.map(c=>c.variable)`>><<CosmeticsGenericDepartment "eyeshadow" "eyeshadow" "eyeshadows" "eyeshadow" "" "#FF0000" 1500 "Cosmetics Eyeshadow" "Small boxes with sparkly eye shadows lay before you." true true 20 `setup.colours.eyeshadow.map(c=>c.variable)`>><<CosmeticsGenericDepartment "mascara" "mascara" "mascaras" "mascara" "" "#FF0000" 1500 "Cosmetics Mascara" "There's a dozen mascaras laying before you. They're all black though." true true 20 `setup.colours.mascara.map(c=>c.variable)`>><<CosmeticsGenericDepartment "hairdye" "hair dye" "hair dyes" "hair" "colour-hair" "#FD6064" 4000 "Cosmetics Dyes" "You come to the shelf with hair dyes." false true 1 `setup.colours.hair.filter(c=>c.dye).map(c=>c.variable)`>><<widget "CosmeticsGenericDepartment">>
<<if _args.length < 13>>
<div class="red">Error in passage "Cosmetics Generic Department". Missing arguments.<br><<print _args>></div>
<</if>>
<<set _itemType = _args[0]>>
<<set _itemSingular = _args[1]>>
<<set _itemPlural = _args[2]>>
<<set _cssClassOuter = _args[3]>>
<<set _cssClassInner = _args[4]>>
<<set _baseColour = _args[5]>>
<<set _price = _args[6]>>
<<set _passageCurrent = _args[7]>>
<<set _textIntro = _args[8]>>
<<set _canUseNow = _args[9]>>
<<set _isConsumable = _args[10]>>
<<set _usesPerBuy = _args[11]>>
<<set _availableColours = _args.slice(12)>>
<<if _availableColours.length === 1 && Array.isArray(_availableColours)>>
<<set _availableColours = _availableColours[0]>>
<</if>>
_textIntro
<<if _isConsumable isnot true>>
<<if $makeup.owned[_itemType].length > 0>>
<br>
You already own _itemPlural of the following colours:
<<for _i, _colour range $makeup.owned[_itemType]>>
<span class="grey-shadow"><span @class="_cssClassOuter + '-' + _colour.replace(/ /g, '-')"><span @class="_cssClassInner"><span @style="'color:' + _baseColour + ';'"><<print setup.colourName(_colour)>></span></span></span></span>
<<if _i < $makeup.owned[_itemType].length - 1>>, <</if>>
<</for>>.
<</if>>
<<else>>
<<set _owned = $makeup.owned[_itemType].filter(x => x.count > 0)>>
<<if _owned.length > 0>>
<br>
You already own _itemPlural of the following colours:
<<for _i, _item range _owned>>
<<if _item.count > 0>>
<span class="grey-shadow"><span @class="_cssClassOuter + '-' + _item.colour.replace(/ /g, '-')"><span @class="_cssClassInner"><span @style="'color:' + _baseColour + ';'"><<print setup.colourName(_item.colour)>></span></span></span></span>
× _item.count
<<if _i < _owned.length - 1>>, <</if>>
<</if>>
<</for>>.
<</if>>
<</if>>
<br><br>
<<if _isConsumable == false>>
<<set _availableColours = _availableColours.filter(x => !$makeup.owned[_itemType].includes(x))>>
<</if>>
<<if _availableColours.length == 0>>
You have collected all available colours of _itemPlural, there's nothing left for you to buy.
<br><br>
<<else>>
Each _itemSingular costs <<printmoney _price>><<if _usesPerBuy > 1>> and has _usesPerBuy uses<</if>>.
<br>
<<if $cosmeticsChoice is undefined>>
<<set $cosmeticsChoice = _availableColours[0]>>
<</if>>
<<for _i, _colour range _availableColours>>
<label><span class="grey-shadow"><span @class="_cssClassOuter + '-' + _colour.replace(/ /g, '-')"><span @class="_cssClassInner"><span @style="'color:' + _baseColour + ';'"><<print setup.colourName(_colour)>></span></span></span></span> <<print '<<radiobutton "$cosmeticsChoice" "'+_colour+'" ' + ($cosmeticsChoice is _colour ? "checked" : "") + '>>'>></label> |
<</for>>
<br><br>
<<if $money gte _price or $daystate is "night">>
<<set _buy = $daystate == "night" ? "Steal" : "Buy">>
<<if _isConsumable == true>>
<<set _usesText = _usesPerBuy > 1 ? " ("+_usesPerBuy+" uses)" : "">>
<<link [[_buy+_usesText|_passageCurrent]]>><<addConsumableCosmetics _itemType $cosmeticsChoice _usesPerBuy>><<if $daystate is "night">><<crimeup _price/100>><<else>><<set $money -= _price>><</if>><</link>><<if $daystate is "night">><<crime>><</if>><br>
<<if _canUseNow == true>>
<<link [[_buy+_usesText+" and apply"+(_usesPerBuy > 1 ? " one" : "")+" right now"|_passageCurrent]]>><<addConsumableCosmetics _itemType $cosmeticsChoice _usesPerBuy-1>><<set $makeup[_itemType] = $cosmeticsChoice>><<if $daystate is "night">><<crimeup _price/100>><<else>><<set $money -= _price>><</if>><</link>><<if $daystate is "night">><<crime>><</if>><br>
<</if>>
<<else>>
<<link [[_buy+" and send home"|_passageCurrent]]>><<set $makeup.owned[_itemType].push($cosmeticsChoice)>><<if $daystate is "night">><<crimeup _price/100>><<else>><<set $money -= _price>><</if>><</link>><<if $daystate is "night">><<crime>><</if>><br>
<<if _canUseNow == true>>
<<link [[_buy+" and use right now"|_passageCurrent]]>><<set $makeup.owned[_itemType].push($cosmeticsChoice)>><<set $makeup[_itemType] = $cosmeticsChoice>><<if $daystate is "night">><<crimeup _price/100>><<else>><<set $money -= _price>><</if>><</link>><<if $daystate is "night">><<crime>><</if>><br>
<</if>>
<</if>>
<<else>>
<span class="purple">You can't afford the purchase.</span><br><br>
<</if>>
<</if>>
<<link [[Go back|Cosmetics Store]]>><<unset $cosmeticsChoice>><</link>>
<</widget>>
<!-- for buying consumable makeup stuff. Usage <<addConsumableCosmetics "lipstick" "red" 20>> -->
<<widget addConsumableCosmetics>><<script>>
let _args = V.args;
let $makeup = V.makeup;
let _itemType = _args[0];
let _colour = _args[1];
let _count = _args[2];
let done = false;
for (let i = 0; i < $makeup.owned[_itemType].length; i++) {
if ($makeup.owned[_itemType][i].colour == _colour) {
$makeup.owned[_itemType][i].count += _count;
done = true;
break;
}
}
if (!done) {
$makeup.owned[_itemType].push({"colour": _colour, "count": _count});
}
<</script>><</widget>><<set $outside to 0>><<effects>><<set $lock to 0>>
<<if currentSkillValue('skulduggery') gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Pick it (0:10)|Hairdressers]]>><<pass 10>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span>
<<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Leave|Shopping Centre]]>><</link>>
<br><<set $outside to 0>><<set $location to "shopping_centre">><<effects>>
You are in the hairdressers. Here you can have your hair cut or dyed.
<<if $daystate is "night">>
You are alone in the darkness.
<<elseif $exposed gte 1>>
You hide in a cupboard to protect your dignity.
<<else>>
There's a seat available.
<</if>>
<br><br>
<<if $stress gte $stressmax>>
<<passoutshop>>
<<else>>
<<if $hour is 21>>
It's closing time. Security is herding everyone outside.
<<if $exposed gte 1>>
Panic swells within you as you realise how exposed you'll be should security find you in this state of dress.
<</if>>
<br><br>
<<if $exposed lte 0>>
<<link [[Go outside|High Street]]>><</link>>
<br>
<<else>>
<<link [[Hide until it's over (1:00)|Hairdressers]]>><<pass 1 hour>><</link>>
<</if>>
<<else>>
<<if $daystate is "night" and $hour isnot $closinghour and $hairdresserstheft isnot 1>>
<<link [[Examine the cash register|Hairdressers Register]]>><</link>>
<br>
<</if>>
<<if $exposed lte 1 and $daystate isnot "night" and $hour isnot 21>>
<<link [[Take a seat|Hairdressers Seat]]>><</link>>
<br><br>
<</if>>
<<link [[Leave|Shopping Centre]]>><</link>>
<br>
<</if>>
<</if>><<generate1>><<person1>>You take a seat, and a hairdresser soon appears behind you. "What'll it be hun?" A sign by the mirror reads:
<br>
"Hair cut: £30
<br>
Hair dye: £60
<br>
Eyebrows dye: £20"
<br><br>
<<set $hairOption to $hairlength>>
<<set $fringeOption to $fringelength>>
<<set $dyeOption to "noChange">>
<<set $browsDyeOption to "noChange">>
<div id="currentCost" class="gold">
To pay: £0
</div>
<div id="hairDressers">
<<hairDressersOptions>>
</div>
<<hairdressersReset>>You hand over the money and <<he>> gets to work.
<br><br>
<<set _pass to 0>>
<<if $hairOption isnot $hairlength>>
The hairdresser starts snipping away, locks floating to the ground all around you. After a short while, <<he>> stands back while brandishing a mirror for you to examine <<his>> handiwork.
<br><br>
<<set $hairlength to clone($hairOption)>>
<<set _pass += 15>>
<<unset $hairOption>>
<</if>>
<<if $fringeOption isnot $fringelength>>
<<if _pass gt 0>>
<<He>> continues snipping away, and locks continue floating to the ground all around you. After a short while, <<he>> again stands back while brandishing a mirror for you to examine <<his>> handiwork further.
<<else>>
The hairdresser starts snipping away, locks floating to the ground all around you. After a short while, <<he>> stands back while brandishing a mirror for you to examine <<his>> handiwork.
<</if>>
<br><br>
<<set $fringelength to clone($fringeOption)>>
<<set _pass += 15>>
<<unset $fringeOption>>
<</if>>
<<if $browsDyeOption is "removeDye">>
<<if _pass gt 0>>
Then <<he>> asks you to tilt your head back. <<He>> applies a liquid smelling of artificial chemicals to your eyebrows. The hairdresser finishes the procedure by wiping your brows with soapy tissue and washing your face.
<<He>> brings up a mirror for you to see your eyebrows back in its natural $naturalhaircolour colour.
<<else>>
<<He>> applies a liquid smelling of artificial chemicals to your eyebrows. The hairdresser finishes the procedure by wiping your brows with soapy tissue and washing your face.
<<He>> brings up a mirror for you to see your eyebrows back in its natural $naturalhaircolour colour.
<</if>>
<br><br>
<<set $makeup.browscolour to clone($naturalhaircolour)>>
<<set _pass += 10>>
<<unset $browsDyeOption>>
<<elseif $browsDyeOption isnot "noChange">>
<<set $makeup.browscolour to clone($browsDyeOption)>>
<<if _pass gt 0>>
Then <<he>> asks you to tilt your head back. <<He>> applies selected eyebrow tint to a small brush and then brushes your eyebrows for a few minutes.
Soon <<he>> brings up a mirror for you to see your newly <<haircolourtext $makeup.browscolour>> eyebrows.
<<else>>
The hairdresser begins to apply selected eyebrow tint to a small brush and then brushes your eyebrows for a few minutes.
Soon <<he>> brings up a mirror for you to see your newly <<haircolourtext $makeup.browscolour>> eyebrows.
<</if>>
<br><br>
<<set _pass += 10>>
<<unset $browsDyeOption>>
<</if>>
<<if $dyeOption is "removeDye">>
<<if _pass gt 0>>
<<He>> finishes your requests by asking you to tilt your head back. <<He>> applies a liquid smelling of artificial chemicals to your hair, then begins rinsing it out in a small basin.
<<He>> is soon blowing you dry and brandishing a mirror for you to see your hair back in its natural $naturalhaircolour colour.
<<else>>
The hairdresser asks you to tilt your head back. <<He>> applies a liquid smelling of artificial chemicals to your hair, then begins rinsing it out in a small basin.
<<He>> is soon blowing you dry and brandishing a mirror for you to see your hair back in its natural $naturalhaircolour colour.
<</if>>
<br><br>
<<set $haircolour to clone($naturalhaircolour)>>
<<set _pass += 15>>
<<unset $dyeOption>>
<<elseif $dyeOption isnot "noChange">>
<<set $haircolour to clone($dyeOption)>>
<<if _pass gt 0>>
<<He>> finishes your requests by carefully applying your chosen colour. It's not long before <<he>> brandishes a mirror for you to see your newly <<haircolourtext>> hair from all angles.
<<else>>
The hairdresser begins carefully applying your chosen colour. It's not long before <<he>> brandishes a mirror for you to see your newly <<haircolourtext>> hair from all angles.
<</if>>
<br><br>
<<set _pass += 30>>
<<unset $dyeOption>>
<</if>>
<<calchairlengthstage>>
<<pass _pass>>
<<link [[Leave|Hairdressers]]>><<endevent>><</link>><<widget "hairDressersOptions">>
<<set _currentCost to 0>>
<<if ($money gte _currentCost + 3000 or $hairOption isnot $hairlength) and $hairlength gt 100>>
<<if $hairOption isnot $hairlength>>
<<set _currentCost += 3000>>
<</if>>
Have your sides cut to your:
<br>
<<set _hairNames to ["Ears", "Chin", "Shoulders", "Upper chest", "Middle chest", "Upper stomach", "Navel", "Thighs", "Knees", "Ankles"]>>
<<set _start to Math.clamp(($hairlength - ($hairlength % 100) - 200)/100,0,9)>>
<<set _hairOptions to {"Don't cut":$hairlength}>>
<<for _i to _start; _i gte 0; _i-->>
<<set _hairOptions[_hairNames[_i]] to (_i * 100) + 100>>
<</for>>
<<listbox "$hairOption" autoselect>>
<<optionsfrom _hairOptions>>
<</listbox>>
<br><br>
<<elseif $hairlength gt 100>>
You don't have enough money to cut your hair.
<br><br>
<</if>>
<<if ($money gte _currentCost + 3000 or $fringeOption isnot $fringelength) and $fringelength gte 100>>
<<if $fringeOption isnot $fringelength>>
<<set _currentCost += 3000>>
<</if>>
Have your fringe cut until it's:
<br>
<<set _fringeNames to ["Very short", "Short", "Standard", "Long"]>>
<<set _start to Math.clamp(($fringelength - ($fringelength % 200))/200,0,3)>>
<<set _fringeOptions to {"Don't cut":$fringelength}>>
<<for _i to _start; _i gte 0; _i-->>
<<set _fringeOptions[_fringeNames[_i]] to (_i * 200) + 100>>
<</for>>
<<listbox "$fringeOption" autoselect>>
<<optionsfrom _fringeOptions>>
<</listbox>>
<br><br>
<<elseif $fringelength gte 100>>
You don't have enough money to cut your fringe.
<br><br>
<</if>>
<<set _dyeNames to ["Red","Jet black", "Black", "Blond", "Soft Blond", "Platinum blond", "Golden", "Ashy blond", "Strawberry blond", "Dark Brown", "Brown", "Soft brown", "Light brown", "Burnt Orange", "Ginger", "Blood Orange", "Blue", "Deep Blue", "Neon Blue", "Green", "Dark Lime", "Toxic Green", "Teal", "Pink", "Bright Pink", "Hot pink", "Soft pink", "Crimson", "Purple", "Medium Purple", "Bright Purple", "White", "Snow white"]>>
<<set $hairdressersHairColour to ["red","jetblack", "black", "blond", "softblond", "platinumblond", "golden", "ashyblond", "strawberryblond", "darkbrown", "brown", "softbrown", "lightbrown", "burntorange", "ginger", "bloodorange", "blue", "deepblue", "neonblue", "green", "darklime", "toxicgreen", "teal", "pink", "brightpink", "hotpink", "softpink", "crimson", "purple", "mediumpurple", "brightpurple", "white", "snowwhite"]>>
<<if $money gte _currentCost + 3000 or $dyeOption isnot "noChange">>
<<if $dyeOption is "removeDye">>
<<set _currentCost += 3000>>
<<elseif $dyeOption isnot "noChange">>
<<set _currentCost += 6000>>
<</if>>
Have your hair dyed<<if $haircolour isnot $naturalhaircolour>> or cleared of hair dye<</if>>:
<br>
<<set _dyeOptions to {"Don't dye":"noChange"}>>
<<if $haircolour isnot $naturalhaircolour>>
<<set _dyeOptions["Remove dye"] to "removeDye">>
<</if>>
<<if $money gte _currentCost + 6000 or ($dyeOption isnot "noChange" and $dyeOption isnot "removeDye")>>
<<for _i to 0; _i lt _dyeNames.length; _i++>>
<<if $haircolour is $hairdressersHairColour[_i] or $naturalhaircolour is $hairdressersHairColour[_i]>>
<<continue>>
<</if>>
<<set _dyeOptions[_dyeNames[_i]] to $hairdressersHairColour[_i]>>
<</for>>
<</if>>
<<listbox "$dyeOption" autoselect>>
<<optionsfrom _dyeOptions>>
<</listbox>>
<<if $dyeOption isnot "noChange"and $dyeOption isnot "removeDye">>
<div @class="'hair-'+$dyeOption">
<div style="height: 25px; width: 100px; margin-top:5px; background-color: #fd6064; border:1px solid #ccc;" class="colour-hair"></div>
</div>
<br>
<<else>>
<br><br>
<</if>>
<<else>>
You don't have enough money to dye your hair.
<br><br>
<</if>>
<<if $money gte _currentCost + 1000 or $browsDyeOption isnot "noChange">>
<<if $browsDyeOption is "removeDye">>
<<set _currentCost += 1000>>
<<elseif $browsDyeOption isnot "noChange">>
<<set _currentCost += 2000>>
<</if>>
Have your eyebrows dyed<<if $makeup.browscolour isnot $naturalhaircolour>> or cleared of hair dye<</if>>:
<br>
<<set _browsDyeOptions to {"Don't dye":"noChange"}>>
<<if $makeup.browscolour isnot $naturalhaircolour>>
<<set _browsDyeOptions["Remove dye"] to "removeDye">>
<</if>>
<<if $money gte _currentCost + 2000 or ($browsDyeOption isnot "noChange" and $browsDyeOption isnot "removeDye")>>
<<for _i to 0; _i lt _dyeNames.length; _i++>>
<<if $makeup.browscolour is $hairdressersHairColour[_i] or $naturalhaircolour is $hairdressersHairColour[_i]>>
<<continue>>
<</if>>
<<set _browsDyeOptions[_dyeNames[_i]] to $hairdressersHairColour[_i]>>
<</for>>
<</if>>
<<listbox "$browsDyeOption" autoselect>>
<<optionsfrom _browsDyeOptions>>
<</listbox>>
<<if $browsDyeOption isnot "noChange"and $browsDyeOption isnot "removeDye">>
<div @class="'hair-'+$browsDyeOption">
<div style="height: 25px; width: 100px; margin-top:5px; background-color: #fd6064; border:1px solid #ccc;" class="colour-hair"></div>
</div>
<br>
<<else>>
<br><br>
<</if>>
<<else>>
You don't have enough money to dye your brow.
<br><br>
<</if>>
<<if _sydney>>
<<if (!_cancel or _currentCost gt 0) and $money gte _currentCost>>
<<link [[Continue|Sydney Hairdressers Session]]>>
<<set $money -= _currentCost>>
<</link>>
<<elseif $money lt _currentCost>>
You don't have enough money to pay the hairdresser.
<br><br>
<<link [[Continue|Sydney Hairdressers Session]]>><</link>>
<br>
<</if>>
<<if _cancel>>
<br><br>
<<link [[Leave|Sydney Hairdressers Cancel]]>><<endevent>><</link>>
<</if>>
<<else>>
<<if _currentCost gt 0 and $money gte _currentCost>>
<<link [[Pay hairdresser|Hairdressers Session]]>>
<<set $money -= _currentCost>>
<</link>>
<<elseif $money lt _currentCost>>
You don't have enough money to pay the hairdresser.
<</if>>
<br><br>
<<link [[Leave|Hairdressers]]>><<endevent>><</link>>
<</if>>
<</widget>>
<<widget "hairDressersOptionsSydney">>
<<set $_sydney to $NPCName[$NPCNameList.indexOf("Sydney")]>>
<<set _currentCost to 0>>
<<set _currentCost += ($sydneyHairOption isnot $sydney.hair ? 3000 : 0)>>
<<set _currentCost += ($dyeOption is "removeDye" ? 3000 : ($dyeOption isnot "noChange" ? 6000 : 0))>>
<<if ($money gte _currentCost + 3000 or $sydneyHairOption isnot $sydney.hair)>>
Encourage Sydney to have <<his>> hair styled:
<br>
<<set _hairOptions to {"As it is":$sydney.hair}>>
<<if $sydney.hair is "ponytail">>
<<set _hairOptions["Loose"] to "loose">>
<<else>>
<<set _hairOptions["In a ponytail"] to "ponytail">>
<</if>>
<<cycle "$sydneyHairOption" autoselect>>
<<optionsfrom _hairOptions>>
<</cycle>>
<span class="grey">(Click to change)
<br>
Current style: $sydney.hair</span>
<<else>>
You don't have enough money to change Sydney's hair.
<</if>>
<br><br>
<<if $money gte _currentCost + ($_sydney.hairColour isnot "strawberryblond" ? 3000 : 6000) or $dyeOption isnot "noChange">>
Encourage Sydney to dye <<his>> hair<<if $_sydney.hairColour isnot "strawberryblond">> or cleared of hair dye<</if>>:
<br>
<<set _dyeOptions to {"Don't dye":"noChange"}>>
<<if $_sydney.hairColour isnot "strawberryblond">>
<<set _dyeOptions["Remove dye"] to "removeDye">>
<<else>>
<<set _dyeOptions["Black"] to "black">>
<</if>>
<<cycle "$dyeOption" autoselect>>
<<optionsfrom _dyeOptions>>
<</cycle>>
<span class="grey">(Click to change)
<br>
Current Colour: <<npcHairColour "Sydney">><<if _text_output is "strawberry blond">> (natural)<</if>></span>
<<else>>
You don't have enough money to dye Sydney's hair.
<</if>>
<br><br>
<</widget>><<set $outside to 0>><<set $location to "shopping_centre">><<effects>>
<<if $daystate is "day">>
You are on the top level of the shopping centre. It's not so busy up here, but you can hear a throng on the level below.
<<elseif $daystate is "dusk">>You are on the top level of the shopping centre. The shops are still open, but there are fewer people around as it nears closing time.
<<elseif $daystate is "dawn">>
You are on the top level of the shopping centre. The shops are opening but it's not yet busy.
<<elseif $daystate is "night">>
The building is closed for the night and seemingly deserted. It's probably illegal to be here right now.
<</if>>
<br><br>
<<if $shop_phase is 1>>
<<unset $shop_phase>>
You search through the cart. The only thing that might help is a small waist apron.
<br><br>
<<link [[Take it|Shopping Centre Top]]>><<lowerwear 4>><</link>>
<br>
<<link [[Leave it|Shopping Centre Top]]>><</link>>
<br><br>
<<else>>
<<if $stress gte $stressmax>>
<<passoutshop>>
<<else>>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "shoppingCentre">>
<</if>>
<<if $hour is 21>>
It's closing time. Security is herding everyone outside. <<if $exposed gte 1>>Panic swells within you as you realise how exposed you'll be should security find you in this state of dress.<</if>>
<br><br>
<<if $exposed lte 0>>
<<link [[Go outside|High Street]]>><</link>>
<br>
<<else>>
<<link [[Hide until it's over (1:00)|Shopping Centre Top]]>><<pass 1 hour>><</link>>
<</if>>
<<else>>
<<if $exposed gte 2>>
You feel so vulnerable with your privates exposed.
<<if $leftarm is "bound" and $rightarm is "bound">>
With your arms bound you can't even cover yourself.
<</if>>
<<if $daystate is "night">>
You must admit though that standing unclad in this often-crowded space is exhilarating. Still, you must find a way to fix your predicament.
<br><br>
<<if $clothingShop.ban gt 0 and $clothingShop.banExtension is true>>
<<clothingshopicon>><<link [[Clothing shop (0:01)|Clothing Shop Sneak Guard]]>><<pass 1>><</link>>
<<else>>
<<clothingshopicon>><<link [[Clothing shop (0:01)|Clothing Shop Sneak]]>><<pass 1>><</link>>
<</if>>
<br>
<<tailoricon>><<link [[Tailor shop (0:01)|Tailor Shop Sneak]]>><<pass 1>><</link>>
<br>
<<cosmeticsicon>><<link [[Cosmetics shop (0:01)|Cosmetics Lock]]>><<pass 1>><</link>>
<br>
/*ToDo: Pregnancy, remove check to properly enable, check for any need for the empty shop to show*/
<<if $pregnancyTesting>>
<<toyshopicon>><<link [[Toy shop (0:01)|Toy Shop Lock]]>><<pass 1>><</link>>
<br>
<</if>>
<br>
<<stairsdownicon>><<link [[Main floor (0:02)|Shopping Centre]]>><<pass 2>><</link>>
<br>
<<stairsupicon>><<link [[Roof (0:02)|Commercial rooftops]]>><<pass 2>><</link>>
<br><br>
<<else>>
You cower behind a maintenance door away from prying eyes. There's a staircase here leading to the roof. There's also a cart full of cleaning tools, perhaps you could find something to cover yourself in there?
<br><br>
<<ind>><<link [[Search cart (0:01)|Shopping Centre Top]]>><<pass 1>><<set $shop_phase to 1>><</link>>
<br>
<<stairsupicon>><<link [[Roof (0:02)|Commercial rooftops]]>><<pass 2>><</link>>
<</if>>
<<elseif $exposed gte 1>>
You are dressed really inappropriately for public!
<<if $leftarm is "bound" and $rightarm is "bound">>
With your arms bound you can't even cover yourself.
<</if>>
<<if $daystate is "night">>
Fortunately there's no one around to see you in this state. Still, you must find a way to fix your predicament.
<br><br>
<<if $clothingShop.ban gt 0 and $clothingShop.banExtension is true>>
<<clothingshopicon>><<link [[Clothing shop (0:01)|Clothing Shop Sneak Guard]]>><<pass 1>><</link>>
<<else>>
<<clothingshopicon>><<link [[Clothing shop (0:01)|Clothing Shop Sneak]]>><<pass 1>><</link>>
<</if>>
<br>
<<tailoricon>><<link [[Tailor shop (0:01)|Tailor Shop Sneak]]>><<pass 1>><</link>>
<br>
<<cosmeticsicon>><<link [[Cosmetics shop (0:01)|Cosmetics Store]]>><<pass 1>><</link>>
<br>
/*ToDo: Pregnancy, remove check to properly enable, check for any need for the empty shop to show*/
<<if $pregnancyTesting>>
<<toyshopicon>><<link [[Toy shop (0:01)|Toy Shop]]>><<pass 1>><</link>>
<br>
<</if>>
/*<<closedstoreicon>><<link [[Empty shop (0:01)|EmptyStore]]>><<pass 1>><<set $shopFloor to "top">><</link>>
<br>*/
<br>
<<stairsdownicon>><<link [[Main floor (0:02)|Shopping Centre]]>><<pass 2>><</link>>
<br>
<<stairsupicon>><<link [[Roof (0:02)|Commercial rooftops]]>><<pass 2>><</link>>
<br><br>
<<else>>
<<if $clothingShop.ban gt 0>>
You are hiding behind a maintenance door. You're still banned from the clothing shop, and you think
you can hear the security guard inside. Your only option is to run to the rooftop.
<br>
<<else>>
You are hiding behind an ajar maintenance door. You know there's a clothing shop nearby.
You could make a run for it, but you're bound to be seen. There's also a staircase to the roof.
<br><br>
<<clothingshopicon>><<link [[Dash to the clothing shop (0:01)|Clothing Shop]]>><<pass 1>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<</if>>
<br>
<<stairsupicon>><<link [[Roof (0:02)|Commercial rooftops]]>><<pass 2>><</link>>
<br><br>
<</if>>
<<else>>
<<if $daystate is "night">>
<<if $clothingShop.ban gt 0 and $clothingShop.banExtension is true>>
<<clothingshopicon>><<link [[Clothing shop (0:01)|Clothing Shop Sneak Guard]]>><<pass 1>><</link>>
<<else>>
<<clothingshopicon>><<link [[Clothing shop (0:01)|Clothing Shop Sneak]]>><<pass 1>><</link>>
<</if>>
<br>
<<tailoricon>><<link [[Tailor shop (0:01)|Tailor Shop Sneak]]>><<pass 1>><</link>>
<br>
<<cosmeticsicon>><<link [[Cosmetics shop (0:01)|Cosmetics Lock]]>><<pass 1>><</link>>
<br>
/*ToDo: Pregnancy, remove check to properly enable, check for any need for the empty shop to show*/
<<if $pregnancyTesting>>
<<toyshopicon>><<link [[Toy shop (0:01)|Toy Shop Lock]]>><<pass 1>><</link>>
<br>
<</if>>
/*<<closedstoreicon>><<link [[Empty shop (0:01)|EmptyStore]]>><<pass 1>><<set $shopFloor to "top">><</link>>
<br>*/
<<else>>
<<if $clothingShop.ban gt 0>>
<<clothingshopicon>><<link [[Clothing shop (0:01)|Clothing Shop Guard]]>><<pass 1>><</link>>
<<else>>
<<clothingshopicon>><<link [[Clothing shop (0:01)|Clothing Shop]]>><<pass 1>><</link>>
<</if>>
<br>
<<tailoricon>><<link [[Tailor (0:01)|Tailor Shop]]>><<pass 1>><</link>>
<br>
<<cosmeticsicon>><<link [[Cosmetics shop (0:01)|Cosmetics Store]]>><<pass 1>><</link>>
<br>
/*ToDo: Pregnancy, remove check to properly enable, check for any need for the empty shop to show*/
<<if $pregnancyTesting>>
<<toyshopicon>><<link [[Toy shop (0:01)|Toy Shop]]>><<pass 1>><</link>>
<br>
<</if>>
/*Comment out when a new shop is added in its place, uncomment when required*/
/*Used to keep the `Go onto the roof` and `Go downstair` in lines with the lower floor*/
/*<<closedstoreicon>><<link [[Empty shop (0:01)|EmptyStore]]>><<pass 1>><<set $shopFloor to "top">><</link>>
<br>*/
<</if>>
<br>
<<stairsupicon>><<link [[Go onto the roof (0:02)|Commercial rooftops]]>><<pass 2>><</link>>
<br>
<<stairsdownicon>><<link [[Go downstairs (0:02)|Shopping Centre]]>><<pass 2>><</link>>
<br><br>
<</if>>
<</if>>
<</if>>
<</if>><<widget "passoutshop">>
/*ToDo: Pregnancy, remove $pregnancyTesting to properly enable*/
<<if $sexStats.vagina.pregnancy.waterBreaking is true and $pregnancyTesting>>
<<pregnancyWatersBrokenPassout "shop">>
<<else>>
<<link [[모든 게 깜깜해진다...|Passout Shop]]>><</link>>
<</if>>
<</widget>>You've pushed yourself too much.
<br><br>
<<passout>>
<<set $dangershop to 0>>
<<set $safeshop to 0>>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>><<set $dangershop to random(1, 2)>><</if>>
<<if $danger lt (9900 - $allure)>><<set $safeshop to 1>><</if>>
<<if $dangershop is 1>>
<<link [[Wake up|Abduction Shop]]>><</link>>
<<elseif $dangershop is 2>>
<<link [[Wake up|Molestation Shop]]>><<set $molestationstart to 1>><</link>>
<</if>>
<<if $safeshop is 1>><<ambulance>><</if>>
<<pass 1 hour>>
<<trauma 6>><<set $stress -= 2000>><<set $outside to 0>><<effects>>
<<if $phase is 0>><<set $phase to 1>>
<<drugs 180>>
<<lowerruined>>
<<upperruined>>
<<underruined>>
<<underupperwear 1>>
<<underlowerwear 2>>
<<generate1>><<generate2>>
You feel light-headed as you regain consciousness. Your vision clears, and you find yourself facing out a window onto the High Street. You cannot move an inch, but you're stood upright. You feel straps against your skin, they must be holding you steady. They're also contorting your limbs into a specific pose; your hands are resting on your hips and your head is cocked to one side.
<br><br>
Once your bewilderment subsides, you notice you are wearing nothing but a string bikini. The implication suddenly dawns on you when a young blond woman stops in front of the window and stares. You feel blood rush to your face at the humiliation, but she moves on without a flicker of realisation on her face.
<br><br>
<<link [[Next|Abduction Shop]]>><<pass 1 hour>><<trauma 9>><</link>>
<<elseif $phase is 1>>
An hour passes without event. More people look at you through the window but none realise you aren't a mannequin. Most people just pass you by without a glance.
<br><br>
You feel less groggy now, and can even twitch a bit. You'll regain control of your body soon, but that still leaves the straps.
<br><br>
Your musing is interrupted by a gentle prod on your backside. A <<person1>><<person>> walks in front of you. <<His>> eyes explore up and down your body, lingering on your bikini bottoms. <<He>> reaches a hand out.
<br><br>
<<link [[Try to say stop|Abduction Shop]]>><<trauma 9>><<set $phase to 2>><</link>>
<br>
<<link [[Remain silent|Abduction Shop]]>><<trauma 9>><<set $phase to 3>><</link>>
<<elseif $phase is 2>>
You can barely murmur, but it's enough. Startled, the <<person>> cries out and runs away. A moment later you hear another voice<<person2>> laugh. "A mannequin spoke?" <<he>> says. "You have an overactive imagination." A pair of hands clasp round your shoulders and spin you to face the inside of the shop. You see the <<person1>><<person>> along with a <<person2>><<person>> watching you.
<br><br>
"Hey sexy doll," the <<person>> prods your waist. Prods a little too hard; the force upsets your balance and you fall to the ground. The <<person1>><<person>> bursts into laughter.
<br><br>
Looking somewhat sheepish, the <<person2>><<person>> picks you up and tries to put you back into position. It's not an easy job to get you stable. Thinking you an object, <<he>> callously manhandles you, gripping you by whichever part of your body <<he>> thinks will help until <<he>> gets you to stay upright.
<br><br>
<<set _arousal to 200 * $breastsensitivity>><<arousal _arousal>>
Satisfied, <<he>> and the <<person1>><<person>> leave you be.
<br><br>
<<link [[Next|Abduction Shop]]>><<pass 2 hours>><<trauma 18>><<set $phase to 4>><</link>>
<<elseif $phase is 3>>
<<lowerstrip>>
<<He>> prods your <<genitals>> through the thin fabric of the bikini. Curiosity unsated, <<he>> yanks the bikini bottoms, which easily come loose and fall to the ground. With your <<genitals>> exposed for all to see, <<he>> recommences <<his>> investigation into your private area. Before <<he>> becomes too confident a voice calls out, "What are you doing to that mannequin," it says. "You're such a pervert." Startled, the <<person>> ceases <<his>> adventure and moves away from you.
<br><br>
<<set _arousal to 400 * $genitalsensitivity>><<arousal _arousal>>
<<link [[Next|Abduction Shop]]>><<pass 2 hours>><<trauma 18>><<set $phase to 5>><</link>>
<<elseif $phase is 5>>
<<set $phase to 0>>
You continue waiting, only now with your <<genitals>> on display. People react much the same way as before, only eyes now linger on your exposed <<genitals>>. A few people giggle.
<br><br>
After two hours you feel your focus has returned, but the tight straps and forced position have made you physically sore. You are considering trying to loosen your bonds when you are lifted from behind and carried into a back room.
<br><br>
<<endevent>><<generate1>><<person1>>
As you are placed on the ground your bearer is revealed to be a <<person>> in <<his>> thirties. <<He>> talks while undoing your bindings. "Sorry for the short notice! The missing mannequin has shown up, so your services are no longer needed. You did a fine job though! Your payment is on the table there. You can keep the bikini too, it looks good on you." After removing your bindings <<he>> leaves the room, shutting the door behind <<him>>.
<br><br>
True to <<his>> word, there's £15 on the table, along with a bottle of water, a muffin with some sort of fruit in it, and the bottoms that were stripped from you.
<br><br>
<<set $hunger -= 500>><<set $thirst -= 500>><<clotheson>><<endevent>>
<<commercialquick>>
<br>
<<link [[Go into the shop|Clothing Shop]]>><</link>>
<br>
<<elseif $phase is 4>>
<<set $phase to 0>>
After two hours you feel your focus has returned, but the tight straps and forced position have made you physically sore. You are considering trying to surreptitiously loosen your bonds when you are lifted from behind and carried into a back room.
<br><br>
<<endevent>><<generate1>><<person1>>
As you are placed on the ground your bearer is revealed to be a <<person>> in <<his>> thirties. <<He>> talks while undoing your bindings. "Sorry for the short notice! The missing mannequin has shown up, so your services are no longer needed. You did a fine job though! Your payment is on the table there. You can keep the bikini too, it looks good on you." After removing your bindings <<he>> leaves the room, shutting the door behind <<him>>.
<br><br>
True to <<his>> word, there's £15 on the table, along with a bottle of water, a muffin with some sort of fruit in it, and the bottoms that were stripped from you.
<br><br>
<<set $hunger -= 500>><<set $thirst -= 500>><<endevent>>
<<commercialquick>>
<br>
<<if $daystate isnot "night">>
<<link [[Go into the shop|Clothing Shop]]>><</link>>
<br>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<generate1>><<generate2>><<tailorinit>>
<<upperruined>>
<<lowerruined>>
<<underruined>>
You awaken to find yourself suspended and naked in a small room. Your wrists are tied together by a thin rope which hangs on a hook attached to the ceiling. <<person1>>A <<person>> holds a tape measure up to your chest while<<person2>> a <<person>> fondles your <<bottom>>.
<<set $phase to 1>>
<</if>>
<<if $phase is 1>>
"Be still now dear." <<person1>><<He>> wraps the tape around your torso just beneath your armpits.
<<set $phase to 2>>
<<elseif $phase is 2>>
<<person1>><<He>> shifts the tape down your chest until it presses against your <<nipples>>.
<<set _arousal to 50 * $breastsensitivity>><<set $phase to 3>><<arousal _arousal>>
<<elseif $phase is 3>>
<<person1>><<He>> shifts the tape further down and takes a measurement of your midriff.
<<set $phase to 4>>
<<elseif $phase is 4>>
<<person1>><<He>> measures your <<bottom>>.
<<set $phase to 5>>
<<elseif $phase is 5>>
<<person1>><<He>> prods your <<genitals>> with one end of the tape. You jerk in response to the sensation of metal touching such a sensitive area. <<He>> starts measuring your legs.
<<set _arousal to 50 * $genitalsensitivity>><<set $phase to 6>><<arousal _arousal>>
<<elseif $phase is 6>>
<<person1>>Satisfied, <<he>> drops the tape. "We have just the thing!"
<<set $phase to 7>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<span id="next"><<link [[Next->Molestation Shop Alarm]]>><</link>></span><<nexttext>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>약에 취한 상태로는, 당신의 비명소리는 별로 설득력 있게 들리지 않는다.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Molestation Shop Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Molestation Shop Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Molestation Shop]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Molestation Shop Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Molestation Shop Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Molestation Shop]]>><</link>></span><<nexttext>>
<</if>>Double-click this passage to edit it.<<effects>>
Their bodies shudder in unison as they reach orgasm.
<br><br>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<person2>>The <<person>> drops to <<his>> knees and leans against the wall, a rapturous look on <<his>> face.<<person1>> The <<person>> recovers quickly however. <<He>> speaks in a mocking tone as <<he>> unties you. "We were going to give you something nice to wear, but I don't see why we should if you're going to be so disrespectful." With that, <<he>> shoves you outside, slamming the door behind you.
<br><br>
<<elseif $enemyanger gte 1>>
<<person2>>The <<person>> drops to <<his>> knees and leans against the wall, a rapturous look on <<his>> face. <<person1>> The <<person>> recovers quickly however. <<He>> throws a couple of towels at you then shoves you out outside, slamming the door behind you.
<br><br>
<<upperwear 3>>
<<lowerwear 3>>
<<else>>
<<person2>>The <<person>> drops to <<his>> knees and leans against the wall, a rapturous look on <<his>> face.<<person1>> The <<person>> recovers quickly however. <<He>> smiles. "We have just the thing." After a brief rummage through an assortment of garments <<he>> produces a sundress. <<He>> cuts your bonds and throws the dress over your head before shoving you through the door.
<br><br>
<<unbind>>
<<upperwear 1>>
<</if>>
<<tearful>> you struggle to your feet. You know you're not out of danger yet.
<br><br>
<<endcombat>>
<<set $stress -= 1000>>
<<commercialquick>><<effects>>
"You ungrateful little trollop!" Angry, they lower you off the hook and shove you outside, slamming the door behind you. <<tearful>> you struggle to your feet.
<br><br>
<<stealclothes>>
<<clotheson>>
<<endcombat>><<set $stress -= 1000>>
<br><br>
<<commercialquick>><<set $outside to 0>><<set $location to "shopping_centre">><<effects>>
<<if $daystate is "day">>
You are on the main floor of the shopping centre. It's crowded with shoppers.
<<elseif $daystate is "dusk">>
You are on the main floor of the shopping centre. The shops are still open, but there are fewer people around as it nears closing time.
<<elseif $daystate is "dawn">>
You are on the main floor of the shopping centre. The shops are opening but it's not yet busy.
<<elseif $daystate is "night">>
You are on the main floor of the shopping centre. It's probably illegal to be here right now.
<</if>>
<br><br>
<<if $days is 0 and $NPCName[$NPCNameList.indexOf("Robin")].init is 0 and $exposed lte 0 and $hour gte 17 and $hour lte 19>>
<<set $robindebt to 0>><<set $robindebtlimit to 5>>
<<npc Robin>><<initnpc Robin>><<person1>>
<br><br>
You see a familiar figure leaving one of the shops with a large box. <<He>> notices you at the same time. "Hey!" <<He>> shouts. It's Robin. <<Hes>> another resident at the orphanage. <<Hes>> always looked up to you, despite being about the same age. <<He>> quickly fumbles around with the box, stuffing it in an oversized bag before approaching you. "I didn't expect to see you today," <<he>> says, <<his>> eyes shifting between you and the box.
<br><br>
"Don't peek! I wanted to surprise you with this when I got home. Remember, <span class="gold">you can visit me in my room</span> anytime you want. I can't wait to show you, I'm so excited!" <<He>> puts the box down and hugs you, then runs off with it before you can respond.
<br><br>
<<endevent>>
<<link [[Next|Shopping Centre]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $stress gte $stressmax>>
<<passoutshop>>
<<else>>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "shoppingCentre">>
<</if>>
<<if $hour is 21>>
It's closing time. Security is herding everyone outside. <<if $exposed gte 1>>Panic swells within you as you realise how exposed you'll be should security find you in this state of dress.<</if>>
<br><br>
<<if $exposed lte 0>>
<<link [[Go outside|High Street]]>><</link>>
<br>
<<else>>
<<link [[Hide until it's over (1:00)|Shopping Centre]]>><<pass 1 hour>><</link>>
<</if>>
<<else>>
<<if $exposed gte 2>>
You feel so vulnerable with your privates exposed.
<<if $leftarm is "bound" and $rightarm is "bound">>
With your arms bound you can't even cover yourself.
<</if>>
<<if $daystate is "night">>
You must admit though that standing unclad in this often-crowded space is exhilarating. Still, you must find a way to fix your predicament.
<br><br>
<<else>>
<<trauma 9>>
Your face aflame with embarrassment, you run into the women's restroom.
<br><br>
<</if>>
<<elseif $exposed gte 1>>
You are dressed really inappropriately for public!
<<if $leftarm is "bound" and $rightarm is "bound">>
With your arms bound you can't even cover yourself.
<</if>>
<<if $daystate is "night">>
Fortunately there's no one around to see you in this state. Still, you must find a way to fix your predicament.
<br><br>
<<else>>
<<trauma 9>>
Your face aflame with embarrassment, you run into the women's restroom.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<</if>>
<</if>>
<<if $daystate is "night">>
<<hairdressericon>><<link [[Hairdressers (0:01)|Hairdressers Lock]]>><<pass 1>><</link>>
<br>
<<petshopicon>><<link [[Pet shop (0:01)|Pet Shop Lock]]>><<pass 1>><</link>>
<br>
<<tattooicon>><<link [[Tattoo parlour (0:01)|Tattoo Parlour Lock]]>><<pass 1>><</link>>
<br>
/*<<closedstoreicon>><<link [[Empty shop (0:01)|EmptyStore]]>><<pass 1>><<set $shopFloor to "top">><</link>>
<br>*/
<br>
<<stairsupicon>><<link [[Go upstairs (0:02)|Shopping Centre Top]]>><<pass 2>><</link>>
<br>
<<highicon>><<link [[Go outside (0:02)|Shopping Centre Entrance Sneak]]>><<pass 2>><</link>>
<br>
<<elseif $exposed gte 1>>
<<link [[Restroom|Shopping Centre Restroom]]>><</link>>
<br>
<<else>>
<<if $edenshopping is 0 and $money gte 5000>>
<<link [[Buy Eden's supplies (0:30 £50)|Eden Supplies]]>><<pass 30>><<set $money -= 5000>><</link>>
<br>
<</if>>
<<if $edenfurniture is 1 and $edenpillow isnot 1>>
<<link [[Buy a rug and some pillows (0:10)|Shop Eden Pillows]]>><<pass 10>><</link>>
<br>
<</if>>
<<if $edenfurniture is 2 and $edencurtains isnot 1>>
<<link [[Buy some curtains (0:10)|Shop Eden Curtains]]>><<pass 10>><</link>>
<br>
<</if>>
<<if $edenfurniture is 3 and $edenloveseat is 7 and !$edencushions>>
<<link [[Buy some cushion materials (0:10)|Shop Eden Cushions]]>><<pass 10>><</link>>
<br>
<</if>>
<<if $valentines_eden is 1 and !$valentines_eden_bought>>
<<link [[Find a Valentine's day gift for Eden (0:10)|Shop Eden Valentines]]>><<pass 10>><</link>>
<br>
<</if>>
<<if $halloween_eden is 1 and !$halloween_eden_bought>>
<<link [[Buy sweets for Eden (0:10)|Shop Eden Sweets]]>><<pass 10>><</link>>
<br>
<</if>>
<<if $christmas_gift_eden is undefined and $christmas is 1 and $syndromeeden gte 1>>
<<link [[Find a gift for Eden (0:10)|Shop Eden Gift]]>><<pass 10>><</link>>
<br>
<</if>>
<<if $christmas_gift is undefined and $christmas is 1>>
<<if $money gte 10000>>
<<link [[Buy gifts for the orphans (0:40 £100)|Shop Gifts]]>><<pass 40>><<set $money -= 10000>><<set $christmas_gift to "clothes_unwrapped">><</link>>
<br>
<<else>>
You could buy gifts for the orphans here, <span class="blue">if you had more money.</span>
<br><br>
<</if>>
<</if>>
<<if $christmas_gift_robin is undefined and $christmas is 1 and $NPCName[$NPCNameList.indexOf("Robin")].init is 1>>
<<link [[Find a gift for Robin (0:10)|Shop Robin Gift]]>><<pass 10>><</link>>
<br>
<</if>>
<<if ($christmas_gift_robin isnot undefined or $christmas_gift isnot undefined) and $christmas_wrap is undefined>>
<<if $money gte 1000>>
<<link [[Buy wrapping paper (0:10 £10)|Shop Paper]]>><<pass 10>><<set $money -= 1000>><<set $christmas_wrap to 1>><</link>>
<br>
<<else>>
<br>
<span class="blue">You'll need £10 for wrapping paper.</span>
<br><br>
<</if>>
<</if>>
<<hairdressericon>><<link [[Hairdressers (0:01)|Hairdressers]]>><<pass 1>><</link>>
<br>
<<petshopicon>><<link [[Pet shop (0:01)|Pet Shop]]>><<pass 1>><</link>>
<br>
<<tattooicon>><<link [[Tattoo parlour (0:01)|Tattoo Parlour]]>><<pass 1>><</link>>
<br>
/*Comment out when a new shop is added in its place, uncomment when required*/
/*Used to keep the `Go Upstairs` and High Street` in lines with the top floor*/
/*<<closedstoreicon>><<link [[Empty shop (0:01)|EmptyStore]]>><<pass 1>><<set $shopFloor to "bottom">><</link>>
<br>*/
<br>
<<stairsupicon>><<link [[Go upstairs (0:02)|Shopping Centre Top]]>><<pass 2>><</link>>
<br>
<<highicon>><<link [[High Street (0:02)|High Street]]>><<pass 2>><</link>>
<br>
<</if>>
<</if>>
<</if>><<effects>>
You walk around a few DIY shops, finding some foam cushions, cloth and batting for your project.
<br><br>
<<if $money gte 2000>>
<<link [[Buy them (£20)|Shop Eden Cushions Buy]]>><<set $edencushions to 1>><<set $money -= 2000>><</link>>
<br>
<<link [[Don't buy them|Shopping Centre]]>><</link>>
<<else>>
Unfortunately, you can't seem to afford them.
<br><br>
<<link [[Next|Shopping Centre]]>><</link>>
<br>
<</if>><<effects>>
You decide to make your purchase.
<br><br>
<<link [[Next|Shopping Centre]]>><</link>>
<br><<effects>>
You once again find yourself walking around the furniture shops. You look over their selection of curtains and window decorations.
Most are too gaudy and you're sure Eden would use them as fuel for the fireplace instead. Finally, you settle on a humble, practical pair of curtains at the end of the aisle.
<br><br>
<<if $money gte 2000>>
<<link [[Buy them (£20)|Shop Eden Curtains Buy]]>><<set $edencurtains to 1>><<set $money -= 2000>><</link>>
<br>
<<link [[Don't buy them|Shopping Centre]]>><</link>>
<<else>>
Unfortunately, you can't seem to afford them.
<br><br>
<<link [[Next|Shopping Centre]]>><</link>>
<br>
<</if>><<effects>>
You decide to make your purchase.
<br><br>
<<link [[Next|Shopping Centre]]>><</link>>
<br><<effects>>
You walk around in a few furniture shops, browsing for the pillows and rug. Most of the designs are too modern and gaudy, and it's hard to find something you know Eden would like.
Eventually, you settle on something plain and practical you find in one of the stores.
<br><br>
<<if $money gte 4000>>
<<link [[Buy them (£40)|Shop Eden Pillows Buy]]>><<set $edenpillow to 1>><<set $money -= 4000>><</link>>
<br>
<<link [[Don't buy them|Shopping Centre]]>><</link>>
<<else>>
Unfortunately, you can't seem to afford them.
<br><br>
<<link [[Next|Shopping Centre]]>><</link>>
<br>
<</if>><<effects>>
You decide to make your purchase.
<br><br>
<<link [[Next|Shopping Centre]]>><</link>>
<br><<effects>>
You walk around, trying to find something that Eden might like. Eventually, you narrow down your possibilities to set of bath oils and a romance book.
<br><br>
<<if $money gte 3500>>
<<link [[Buy them (£35)|Shop Eden Valentines Buy]]>><<set $valentines_eden_bought to 1>><<set $money -= 3500>><</link>>
<br>
<<link [[Don't buy them|Shopping Centre]]>><</link>>
<<else>>
Unfortunately, you can't seem to afford them.
<br><br>
<<link [[Next|Shopping Centre]]>><</link>>
<br>
<</if>><<effects>>
You decide to buy romance book and bath oil set. Maybe you could prepare a bath for Eden on Valentine's day.
<br><br>
<<link [[Next|Shopping Centre]]>><</link>>
<br><<effects>>
You see a small hamper of sweets sitting on one of the shelves. It looks light enough to bring back to the cabin.
<br><br>
<<if $money gte 2000>>
<<link [[Buy it (£20)|Shop Eden Halloween]]>><<set $halloween_eden_bought to 1>><<set $money -= 2000>><</link>>
<br>
<<link [[Don't buy it|Shopping Centre]]>><</link>>
<<else>>
Unfortunately, you can't seem to afford it.
<br><br>
<<link [[Next|Shopping Centre]]>><</link>>
<br>
<</if>><<effects>>
You decide to buy the hamper.
<br><br>
<<link [[Next|Shopping Centre]]>><</link>>
<br><<effects>>
You walk around in the shopping centre, looking for something you think Eden would like. Your eyes are drawn to a cozy hunting jacket.
<br><br>
<<if $money gte 3000>>
<<link [[Buy it (£30)|Shop Eden Christmas]]>><<set $christmas_gift_eden to 1>><<set $money -= 3000>><</link>>
<br>
<<link [[Don't buy it|Shopping Centre]]>><</link>>
<br>
<<else>>
Unfortunately, you can't seem to afford it.
<br><br>
<<link [[Next|Shopping Centre]]>><</link>>
<br>
<</if>><<effects>>
You pass a sweet shop. You know the orphans would love that, but Bailey wouldn't allow it. Instead, you enter a clothing shop and gather garments in various sizes. You'll work out who's getting what later. You bring them to the register.
<br><br>
"My!" the clerk says. "Are you donating these?"
<br>
<<if $submissive gte 1150>>
"Y-yes," you say. "Kind of." You pay the required amount.
<<elseif $submissive lte 850>>
"No," you say. "Well, yeah. Kinda." You pay the required amount.
<<else>>
"Something like that," you smile. You pay the required amount.
<</if>>
<br><br>
The clerk thanks you. You leave the shop with several full bags. <<if $christmas_wrap is undefined>>Now you just need wrapping paper.<<else>>You can wrap it in your room.<</if>>
<br><br>
<<link [[Next|Shopping Centre]]>><</link>>
<br><<effects>>
You buy several tubes of wrapping paper. That should cover everything. You can wrap your gifts in your bedroom.
<br><br>
<<link [[Next|Shopping Centre]]>><</link>>
<br><<effects>>
You walk between shops, looking for something Robin would like. You find a few items you think would work.
<br><br>
<<if $money gte 1500>>
<<link [[Shirt and shorts (Sensible £15)|Shop Robin Christmas]]>><<set $christmas_gift_robin to "shirt_unwrapped">><<set $money -= 1500>><</link>> <<if $NPCName[$NPCNameList.indexOf("Robin")].pronoun is "f">><i>Robin might need some convincing to wear this.</i><</if>>
<br>
<<link [[Sundress (Sensible £15)|Shop Robin Christmas]]>><<set $christmas_gift_robin to "sundress_unwrapped">><<set $money -= 1500>><</link>> <<if $NPCName[$NPCNameList.indexOf("Robin")].pronoun is "m">><i>Robin might need some convincing to wear this.</i><</if>>
<br>
<<if $money gte 14000>>
<<link [[Kimono (Exotic £140)|Shop Robin Christmas]]>><<set $christmas_gift_robin to "kimono_unwrapped">><<set $money -= 14000>><</link>>
<br>
<<else>>
<<set _moreExotic to true>>
<</if>>
<<if $money gte 42000>>
<<link [[Tuxedo set (Exotic £420)|Shop Robin Christmas]]>><<set $christmas_gift_robin to "tuxedo_set_unwrapped">><<set $money -= 42000>><</link>> <<if $NPCName[$NPCNameList.indexOf("Robin")].pronoun is "f">><i>Robin might need some convincing to wear this.</i><</if>>
<br>
<<else>>
<<set _moreExotic to true>>
<</if>>
<<if $money gte 42000>>
<<link [[Gothic gown (Exotic £420)|Shop Robin Christmas]]>><<set $christmas_gift_robin to "gothic_gown_unwrapped">><<set $money -= 42000>><</link>> <<if $NPCName[$NPCNameList.indexOf("Robin")].pronoun is "m">><i>Robin might need some convincing to wear this.</i><</if>>
<br>
<<else>>
<<set _moreExotic to true>>
<</if>>
<<if _moreExotic>>
<br>
There are other, more exotic, items for sale, but you can't afford them right now.
<br>
<</if>>
<br>
<<link [[Leave|Shopping Centre]]>><</link>>
<br>
<<else>>
Unfortunately, you can't afford anything right now.
<br><br>
<<link [[Next|Shopping Centre]]>><</link>>
<br>
<</if>><<effects>>
<<switch $christmas_gift_robin>>
<<case "shirt_unwrapped">>You buy the shirt and baggy shorts. You think Robin will like them.
<<case "sundress_unwrapped">>You buy the sundress. You think Robin will like it.
<<case "kimono_unwrapped">>You buy the kimono. You think Robin will like it.
<<case "tuxedo_set_unwrapped">>You buy the tuxedo set. You think Robin will like it.
<<case "gothic_gown_unwrapped">>You buy the gothic gown. You think Robin will like it.
<</switch>>
<<if $christmas_wrap is undefined>>Now you just need wrapping paper.<<else>>You can wrap it in your room.<</if>>
<br><br>
<<link [[Next|Shopping Centre]]>><</link>><<effects>>
You decide to buy the hunting jacket. Hopefully it fits.
<br><br>
<<link [[Next|Shopping Centre]]>><</link>>
<!--Old passage to be removed at a later date--><<effects>>
You buy the sundress. You think Robin will like it. <<if $christmas_wrap is undefined>>Now you just need wrapping paper.<<else>>You can wrap it in your room.<</if>>
<br><br>
<<link [[Next|Shopping Centre]]>><</link>>
<br>
<!--Old passage to be removed at a later date--><<effects>>
You buy the kimono. You think Robin will like it. <<if $christmas_wrap is undefined>>Now you just need wrapping paper.<<else>>You can wrap it in your room.<</if>>
<br><br>
<<link [[Next|Shopping Centre]]>><</link>>
<br><<set $outside to 0>><<effects>><<set $lock to 100>>
<<if currentSkillValue('skulduggery') gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Pick it (0:10)|High Street]]>><<pass 10>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span>
<<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Leave|Shopping Centre]]>><</link>>
<br>You are alone in the women's restroom.
<br><br>
<<towelup>>
You find some towels. They make a poor substitute for actual clothing but it'll keep you covered. You need to find something more solid as soon as you can.
<br><br>
<<link [[Leave through main door|Shopping Centre]]>><</link>>
<br>
<<link [[Leave through escape door|Commercial alleyways]]>><<set $eventskip to 1>><</link>>
<br><<set $outside to 0>><<effects>><<set $lock to 100>>
<<if currentSkillValue('skulduggery') gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Pick it (0:10)|Shopping Centre]]>><<pass 10>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span>
<<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Leave|High Street]]>><</link>>
<br><<set $outside to 0>>
You try to peek behind the shutters but can't make anything out in the dark shop.
<br><br>
<<if $shopFloor is "bottom">>
<<link [[Leave|Shopping Centre]]>><</link>>
<<elseif $shopFloor is "top">>
<<link [[Leave|Shopping Centre Top]]>><</link>>
<</if>>
<<unset $shopFloor>><<set $outside to 0>><<set $location to "shopping_centre">><<effects>><<set $lock to 200>>
<<if currentSkillValue('skulduggery') gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Pick it (0:10)|Pet Shop]]>><<pass 10>><<crimeup 20>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span>
<<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Leave|Shopping Centre]]>><</link>>
<br><<set $outside to 0>><<set $location to "shopping_centre">><<effects>>
<<set _container to $container.home>><<set _pregnancy to $sexStats.anus.pregnancy>>
You are in the pet shop. <<if $daystate is "night">>Most of the animals are sleeping at the moment<<else>>A handful of the small animals turn to look in your direction<</if>>. They all look cute but you doubt Bailey will let you keep any.
<br><br>
<<if $seenPets isnot true and $daystate isnot "night" and $famebestiality gte 200 and $bestialitydisable is "f" and ($monsterchance lt 100 or $monsterhallucinations is "t")>>
<<set $seenPets to true>><<generate1>><<person1>>
<<if $famebestiality gte 600>>
A <<person>> confronts you as you walk into the store. <<He>>'s wearing a nametag and the uniform of the place. <<His>> tone is polite, but firm.
"Those animals are under my responsibility, and I don't want you to touch them in any way. If you're not here to buy something, please leave." <<stress 12>><<ggstress>>
<br><br>
<<elseif $famebestiality gte 400>>
One of the workers has taken to following your every step. You can't evade <<his>> wary gaze. <<stress 6>><<gstress>>
<br><br>
<<else>>
The shopkeepers keep a close eye on you every time you get close to the animals. You're not sure why.
<br><br>
<</if>>
<<endevent>>
<<elseif $seenPets isnot true and $daystate isnot "night">>
<<set $seenPets to true>><<stress -10>>
<br>
You have a look around the shop, and pet some of the cats and dogs.
<<lstress>>
<br><br>
<</if>>
<<if $daystate is "night" and $hour isnot $closinghour and $petshoptheft isnot 1>>
<<link [[Examine the cash register|Pet Shop Register]]>><</link>>
<br>
<</if>>
<<if $pregnancyStats.wolfToysUnlocked and $daystate isnot "night">>
<<toySelection>>
<<link [[Wolf toys|Pet Shop Item]]>><<set $selectedToy to clone(_toySelection["chewToy"])>><</link>>
<br>
<</if>>
<<if _pregnancy.seenDoctor gte 2 and $daystate isnot "night">>
<<set _container to $container.home>>
<<if $boughtItem isnot undefined>>
<br>
<<generate1>><<person1>>You ask the shop owner for the <<print $boughtItem>>. "Certainly <<if $player.gender_appearance is "m">>sir<<else>>madam<</if>>," <<he>> says with a smile. "I will have it delivered to your home as soon as I can."<<endevent>>
<br><br>
<<PetShopBoughtItem>>
<</if>>
<br>
Capacity Upgrades:
<br>
<<if (_pregnancy.motherStatus is 0 and _container.upgrades.capacity lt 1) or (_pregnancy.motherStatus gt 0 and _container.upgrades.capacity lt 4)>>
<ul>
<<if _pregnancy.motherStatus gte 0 and _container.upgrades.capacity is 0>>
<<if $money gte 20000>>
<li><<link [[Buy small fish tank £200|$passage]]>><<set $boughtItem to "Small Fish Tank">><</link>></li>
<<elseif _container.upgrades.capacity lt 1>>
<li>You don't have £200 for the Small Fish Tank.</li>
<</if>>
<</if>>
<<if _pregnancy.motherStatus gte 1>>
<<if $money gte 50000 and _container.upgrades.capacity lt 2>>
<li><<link [[Buy fish tank £500|$passage]]>><<set $boughtItem to "Fish Tank">><</link>></li>
<<elseif _container.upgrades.capacity lt 2>>
<li>You don't have £500 for the Fish Tank.</li>
<</if>>
<<if $money gte 100000 and _container.upgrades.capacity lt 3>>
<li><<link [[Buy large fish tank £1,000|$passage]]>><<set $boughtItem to "Large Fish Tank">><</link>></li>
<<elseif _container.upgrades.capacity lt 3>>
<li>You don't have £1,000 for the Large Fish Tank.</li>
<</if>>
<<if $money gte 500000 and _container.upgrades.capacity lt 4>>
<li><<link [[Buy huge fish tank £5,000|$passage]]>><<set $boughtItem to "Huge Fish Tank">><</link>></li>
<<elseif _container.upgrades.capacity lt 4>>
<li>You don't have £5,000 for the Huge Fish Tank.</li>
<</if>>
<</if>>
</ul>
<<else>>
You have the best tank available.
<br>
<</if>>
<<if _pregnancy.motherStatus gte 1 and _container.upgrades.capacity gt 1>>
<br>
Food Upgrades:
<br>
<<if _container.upgrades.foodStorage lt 3>>
<ul>
<<if $money gte 50000 and _container.upgrades.foodStorage lt 1>>
<li><<link [[Buy small automatic feeder £500|$passage]]>><<set $boughtItem to "Small Automatic Feeder">><</link>></li>
<<elseif _container.upgrades.foodStorage lt 1>>
<li>You don't have £500 for the Small Automatic Feeder.</li>
<</if>>
<<if $money gte 150000 and _container.upgrades.foodStorage lt 2>>
<li><<link [[Buy automatic feeder £1,500|$passage]]>><<set $boughtItem to "Automatic Feeder">><</link>></li>
<<elseif _container.upgrades.foodStorage lt 2>>
<li>You don't have £1,500 for the Automatic Feeder.</li>
<</if>>
<<if $money gte 750000 and _container.upgrades.foodStorage lt 3>>
<li><<link [[Buy large automatic feeder £7,500|$passage]]>><<set $boughtItem to "Large Automatic Feeder">><</link>></li>
<<elseif _container.upgrades.foodStorage lt 3>>
<li>You don't have £7,500 for the Large Automatic Feeder.</li>
<</if>>
</ul>
<<elseif _pregnancy.motherStatus gte 1>>
You have the best feeder available.
<br>
<</if>>
<</if>>
<<if _container.upgrades.capacity gt 2>>
<br>
Decoration Upgrades:
<br>
<<if _container.upgrades.luxury lt 1 or (_container.upgrades.capacity gt 3 and _container.upgrades.luxury lt 2)>>
<ul>
<<if $money gte 500000 and _container.upgrades.luxury lt 1>>
<li><<link [[Buy standard decorations £5,000|$passage]]>><<set $boughtItem to "Standard Decorations">><</link>></li>
<<elseif _container.upgrades.luxury lt 1>>
<li>You don't have £5,000 for the Standard Decorations.</li>
<</if>>
<<if $money gte 1500000 and _container.upgrades.luxury lt 2 and _container.upgrades.capacity gt 3>>
<li><<link [[Buy exotic decorations £15,000|$passage]]>><<set $boughtItem to "Exotic Decorations">><</link>></li>
<<elseif _container.upgrades.luxury lt 2 and _container.upgrades.capacity gt 3>>
<li>You don't have £15,000 for the Exotic Decorations.</li>
<</if>>
</ul>
<<else>>
You have the best decorations available.
<br>
<</if>>
<</if>>
<</if>>
<br>
<<if $farm_stage gte 7 and $daystate isnot "night">>
<br>
<<link [[Dog treats (£1 each)|Pet Shop Treats]]>><</link>>
<br>
<</if>>
<<link [[Leave|Shopping Centre]]>><</link>>
<br><<effects>>
You examine the range of dog treats on display.
<br><br>
<<if $kennel_treats is undefined>>
<<set $kennel_treats to 0>>
<</if>>
<<if $money gte 100>>
<<link [[Buy 1|Pet Shop Treats Buy]]>><<set $money -= 100>><<set $kennel_treats += 1>><</link>>
<br>
<<else>>
<span class="blue">You can't afford any.</span>
<br>
<</if>>
<<if $money gte 1000>>
<<link [[Buy 10 (£10)|Pet Shop Treats Buy]]>><<set $money -= 1000>><<set $kennel_treats += 10>><</link>>
<br>
<</if>>
<<if $money gte 5000>>
<<link [[Buy 50 (£50)|Pet Shop Treats Buy]]>><<set $money -= 5000>><<set $kennel_treats += 50>><</link>>
<br>
<</if>>
<<if $money gte 10000>>
<<link [[Buy 100 (£100)|Pet Shop Treats Buy]]>><<set $money -= 10000>><<set $kennel_treats += 100>><</link>>
<br>
<</if>>
<<if $money gte 20000>>
<<link [[Buy 200 (£200)|Pet Shop Treats Buy]]>><<set $money -= 20000>><<set $kennel_treats += 200>><</link>>
<br>
<</if>>
<<if $money gte 50000>>
<<link [[Buy 500 (£500)|Pet Shop Treats Buy]]>><<set $money -= 50000>><<set $kennel_treats += 500>><</link>>
<br>
<</if>>
<<if $money gte 100000>>
<<link [[Buy 1000 (£1000)|Pet Shop Treats Buy]]>><<set $money -= 100000>><<set $kennel_treats += 1000>><</link>>
<br>
<</if>>
<br>
<<link [[Don't buy any|Pet Shop]]>><</link>><<effects>>
You buy the treats, and have them sent to the farm. You have <span class="gold">$kennel_treats</span> in total.
<br><br>
<<link [[Next|Pet Shop]]>><</link>>
<br><<widget "PetShopBoughtItem">>
<<if $boughtItem isnot undefined>>
<<set _container to $container.home>>
<<switch $boughtItem>>
<<case "Small Fish Tank">>
<<set $money -= 20000>><<set _container.upgrades.capacity to 1>><<set _container.maxCount to 2>><<set _container.name to "작은 수조">>
<<case "Fish Tank">>
<<set $money -= 50000>><<set _container.upgrades.capacity to 2>><<set _container.maxCount to 3>><<set _container.name to "일반 수조">>
<<case "Large Fish Tank">>
<<set $money -= 100000>><<set _container.upgrades.capacity to 3>><<set _container.maxCount to 4>><<set _container.name to "커다란 수조">>
<<case "Huge Fish Tank">>
<<set $money -= 500000>><<set _container.upgrades.capacity to 4>><<set _container.maxCount to 5>><<set _container.name to "거대한 수조">>
<<case "Small Automatic Feeder">>
<<set $money -= 50000>><<set _container.upgrades.foodStorage to 1>><<set _container.maxDaysWithoutFood to 7>><<set _container.feederName to "작은 자동 먹이 공급기">>
<<case "Automatic Feeder">>
<<set $money -= 150000>><<set _container.upgrades.foodStorage to 2>><<set _container.maxDaysWithoutFood to 14>><<set _container.feederName to "자동 먹이 공급기">>
<<case "Large Automatic Feeder">>
<<set $money -= 750000>><<set _container.upgrades.foodStorage to 3>><<set _container.maxDaysWithoutFood to 30>><<set _container.feederName to "큰 먹이 공급기">>
<<case "Standard Decorations">>
<<set $money -= 500000>><<set _container.upgrades.luxury to 1>><<set _container.decorations to "일반적인 장식">>
<<case "Exotic Decorations">>
<<set $money -= 1500000>><<set _container.upgrades.luxury to 2>><<set _container.decorations to "이국적인 장식">>
<</switch>>
<<unset $boughtItem>>
<</if>>
<</widget>>You take a look at the collection of <<print $selectedToy.set>>. They cost <span class="gold"><<print $selectedToy.costDisplay>></span> each.
<br><br>
<<if $selectedToy.options>>
<<for _i to 0; _i lt $selectedToy.options.length; _i++>>
<label>
<<radiobutton "$selectedToy.selectedOption" _i autocheck>>
<span @class="$selectedToy.options[_i].colour"><<print $selectedToy.options[_i].optionsName>></span>
</label> |
<</for>>
<br><br>
<</if>>
<<if $currentToys.length gte 5>>
You can't have more than 5 toys with you at a time.
<<elseif $selectedToy.cost lte $money>>
<<link [[Buy|Pet Shop]]>><<buyToy>><</link>>
<br>
<<else>>
You can't afford this toy.
<</if>>
<<link [[Don't buy|Pet Shop]]>><<unset $selectedToy>><</link>><<effects>>
<<ShowUnderEquip "over">>
<<ShowUnderEquip "normal">>
<<if $skulduggery lt 100>>
A security guard watches the entrance. There's no other way out, so you put everything back before leaving.
<<clothingReset>>
<<else>>
<<set $rng to random(0,100)>>
<<if $crime gte 50000 or ($crime gte 40000 and $rng * 20 gte currentSkillValue('skulduggery')) or ($crime gte 25000 and $rng * 10 gte currentSkillValue('skulduggery'))
or ($crime gte 10000 and $rng * 5 gte currentSkillValue('skulduggery'))>>
<<generateSecurity 1>><<person1>>
A security guard watches the entrance, and as you try to stroll by, <<he>> stops you.
<br><br>
"So. I've been keeping an eye on you," <<he>> continues, "I'm letting you go this time, but you're going to be
banned from the premises for a while. Hopefully this will help you learn why you shouldn't steal clothes."
<<if $clothingShop.banCount lt 4>>
<<set $clothingShop.ban to 7>>
<<elseif $clothingShop.banCount lt 8>>
<<set $clothingShop.ban to 10>>
<<else>>
<<set $clothingShop.ban to 14>>
<</if>>
<<crime>>
<<set $clothingShop.banCount++>>
<<else>>
A security guard watches the entrance, but you stroll by without arousing suspicion.
<<crime>>
<</if>>
<<set _crime to ($tryOn.value / 100)>>
<<crimeup _crime>>
<</if>>
<br><br>
<<link [[Next|Shopping Centre Top]]>><<set $tryOn.autoReset to true>><<endevent>><</link>><<effects>>
<<generateSecurity 1>><<person1>>
A security guard watches the entrance and spots you. <<He>> says a few words to someone you can't see, then approaches you.
<br><br>
"Sorry, can't let you pass," <<he>> says. "You still have <<if $clothingShop.ban gt 1>><<number $clothingShop.ban>> days<<else>>another day<</if>>
till your ban is lifted."
<br><br>
<<link [[Next|Shopping Centre Top]]>><<endevent>><</link>><<effects>>
You spot a guard right by the entrance. It doesn't look like you'll be able to sneak past.
<<link [[Next|Shopping Centre Top]]>><</link>><<effects>>
<<generateSecurity 1>><<person1>>
<<set $clothingShop.banCount++>>
<<set $clothingShop.spotted to false>>
After making sure that you close the shop's door as quietly as you can, you turn around and are shocked to
find a security guard face to face with you. <<He>> places a hand on your shoulder before you can even think of running.
<br><br>
"What do we have here? A little rat thief, trying to make off with some fine embroidery?" <<he>> says with a
disapproving expression, "I'll be informing the owners of this situation."
<br><br>
<<He>> pulls out <<his>> phone and seems to call the shop owners.
<<if $clothingShop.ban gt 0>>
<<set $clothingShop.banExtension to true>>
<<set $clothingShop.ban += 7>>
"Aha! So you already have a ban in place," <<he>> continues, "They do have a rather strict banning policy,
so it's going to be a good while before you're going to be able to shop here."
<<else>>
<<if $clothingShop.banCount lt 4>>
<<set $clothingShop.ban to 7>>
<<elseif $clothingShop.banCount lt 8>>
<<set $clothingShop.ban to 10>>
<<else>>
<<set $clothingShop.ban to 14>>
<</if>>
"That should do it," <<he>> continues, "Well. You won't be entering this establishment for quite some time.
Hopefully this will teach you a lesson."
<</if>>
<br><br>
"Now follow me, I'll be escorting you out of here. You're lucky that I don't just take you straight to the pillory."
<br><br>
<<link [[Run|Clothing Shop Night Guard Found Run]]>><</link>><<athleticsdifficulty 500>>
<br>
<<link [[Follow the guard|Clothing Shop Night Guard Found Follow]]>><</link>><<effects>>
You decide to run and hide.
<<if $athleticsSuccess>>
The security guard attempts to fully grab you, but you're able to avoid <<him>> just enough to get away.
You run to the rooftop with <<him>> shouting in the distance.
<br><br>
<<link [[Roof|Commercial rooftops]]>><<endevent>><</link>>
<<else>>
However, before being able to get past the security guard, <<he>> pulls on you hard enough for you to fall right on your ass.
<br><br>
"You'll regret trying to run from me," <<he>> says with a grin on <<his>> face. "There aren't any cameras here."
<br><br>
<<link [[Next|Clothing Shop Night Guard Molestation]]>><<set $molestationstart to 1>><</link>>
<</if>><<effects>>
<<He>> directs you towards the exit.
<<if random(0,100) gte 50>>
"You know what?" <<he>> questions, "There aren't any cameras in this spot."
<br><br>
You look at <<him>> with a worried expression just before <<he>> grabs hold of you.
<br><br>
<<link [[Next|Clothing Shop Night Guard Molestation]]>><<set $molestationstart to 1>><</link>>
<<else>>
You walk down the stairs in silence and as you reach the main entrance to the Shopping Centre,
the guard opens the door for you.
<br><br>
"I hope this is a good lesson for you," <<He>> smiles, "You should look for more honest ways of
earning money. Less trouble that way for everyone."
<br><br>
<<He>> locks the door as you leave.
<br><br>
<<link [[Leave|High Street]]>><<endevent>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $enemytrust -= 40>>
<<set $enemyanger += 40>>
<<set $NPCList[0].lefthand to "arms">>
<<set $leftarm to "grappled">>
<<set $rightarm to "grappled">>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Clothing Shop Night Guard Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Clothing Shop Night Guard Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Clothing Shop Night Guard Molestation]]>><</link>></span><<nexttext>>
<</if>><<if $enemyhealth lte 0>>
You're able to hurt <<him>> enough to get away. <<tearful>> you flee the shop.
<<clotheson>>
<<endcombat>>
<<link [[Roof|Commercial rooftops]]>><<endevent>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Well, that was fun," <<he>> says, "But I think it's time for you to leave."
<<clotheson>>
<<endcombat>>
<<link [[Leave|High Street]]>><<endevent>><</link>>
<</if>><<set $outside to 0>><<set $location to "shopping_centre">><<effects>>
You are in the tailor shop. It has cloth of various colours hanging on racks.
<br><br>
<<if $sewingKit isnot 1 and $dev is 1>>
Looks like the shop has a new machine for sale in the display.
<br><br>
<</if>>
<<if $sewingBought is 1>>
"Thank you for your purchase. I'll have this delivered to your room by the time you get back."
<br><br>
<<set $sewingBought to 0>>
<</if>>
<<set $tailor_cost to 0>>
<<set _time to 0>>
<<set _outfitTime to 0>>
<<for _active_clothes range Object.keys($worn)>>
<<if _active_clothes is "butt_plug">>
<<run console.log("trying to repair plug")>>
<<continue>>
<</if>>
<<if _active_clothes is "lower" or _active_clothes is "under_lower">>
<<if $worn[_active_clothes].one_piece is 1>>
<<if $worn[_active_clothes].integrity lt clothingData(_active_clothes,$worn[_active_clothes],'integrity_max')>>
<<set _outfitTime += 5>>
<</if>>
<<continue>>
<</if>>
<</if>>
<<if $worn[_active_clothes].integrity lt clothingData(_active_clothes,$worn[_active_clothes],'integrity_max') and $worn[_active_clothes].integrity gt 0 and clothingData(_active_clothes,$worn[_active_clothes],'integrity_max') gt 0>>
<<set $tailor_cost += Math.trunc(getClothingCost($worn[_active_clothes],_active_clothes) * (1 - $worn[_active_clothes].integrity / clothingData(_active_clothes,$worn[_active_clothes],'integrity_max')))>>
<<set _time += 5>>
<</if>>
<</for>>
<<if $stress gte $stressmax>>
<<passoutshop>>
<<else>>
<<if $hour is 21>>
닫힌 시간이다. 보안요원이 모두를 밖으로 이동시킨다.<<if $exposed gte 1>>이런 차림새의 당신이 보안요원에게 얼마나 노출되어 있는지를 깨닫는 순간 공포가 일어난다.<</if>>
<br><br>
<<if $exposed lte 0>>
<<link [[Go outside|High Street]]>><<endevent>><</link>>
<br>
<<else>>
<<link [[Hide until it's over (1:00)|Tailor Shop]]>><<pass 1 hour>><<endevent>><</link>>
<</if>>
<<else>>
<<if $daystate is "night">>
You are alone in the darkness.
<br><br>
<<if $hour isnot $closinghour and $tailortheft isnot 1>>
<<link [[Examine the cash register|Tailor Register]]>><</link>>
<br>
<</if>>
<<elseif $exposed gte 1>>
You are hiding behind bolts of cloth to protect your dignity.
<br><br>
<<else>>
<<generate1>><<person1>>"Welcome," the tailor says. "What services are you looking for today?
We offer repairs on clothes. We also offer a monthly service to repair by delivery."
<br><br>
<<if $tailor_cost gte 1 and $money gte $tailor_cost>>
<<He>> offers to fix what you're currently wearing for <<printmoney `Math.trunc($tailor_cost)`>>.
<br>
<<print '<<link [[Fix clothes (0:'+(_time lt 10 ? "0":"")+_time+')|Fix Clothes]]>><<set $money -= $tailor_cost>><<pass _time>><</link>>'>>
<br><br>
<<set _options to true>>
<<elseif $money lt $tailor_cost>>
You don't have enough cash to repair your current clothes. (<span class="red"><<printmoney `Math.trunc($tailor_cost)` true>>.</span>)
<br><br>
<<set _options to true>>
<</if>>
<<if ($worn.upper.set is $worn.lower.set and $worn.lower.integrity lt clothingData('lower',$worn.lower,'integrity_max')) or ($worn.under_upper.set is $worn.under_lower.set and $worn.under_lower.integrity lt clothingData('under_lower',$worn.under_lower,'integrity_max'))>>
The tailor will repair the lower halves of outfits for free.
<br>
<<print '<<link [[Fix clothes (0:'+(_outfitTime lt 10 ? "0":"")+_outfitTime+')|Fix Lower]]>><<pass _outfitTime>><</link>>'>>
<br><br>
<<set _options to true>>
<</if>>
<<if _options isnot true>>
Your currently worn clothes are fully repaired already.
<br><br>
<</if>>
<<if $wardrobeRepair isnot undefined>>
You need to visit your wardrobe to collect your repaired clothes.
<<elseif $tailorMonthlyService is undefined>>
The tailor catches you looking at the small crate beside <<him>>. "Ah, you're in luck if you need our monthly service. We have a spot free as long as it's somewhere local."
<br>
/*<<link [[Ask how much they offer for old clothes|Tailor Monthly Discard]]>><</link>>*/
<br>
<<link [[Ask how much they charge to repair all clothes|Tailor Monthly Repair]]>><</link>>
<<elseif $tailorMonthlyService is "repair">>
You have a crate waiting to receive clothing for repair.
<<elseif $tailorMonthlyService is "discard">>
You have a crate waiting to receive clothing you want to sell.
<<elseif $tailorMonthlyService gt 0>>
You recently made use of this service and have to wait $tailorMonthlyService days before you can do so again.
<</if>>
<br><br>
<<if $sewingKit isnot 1 and $dev is 1>>
<<link [[Approach the display cabinet|Tailor Shop Sewing Machine]]>><</link>>
<br><br>
<</if>>
<</if>>
<<link [[Leave|Shopping Centre Top]]>><<endevent>><</link>>
<</if>>
<</if>>Your clothes have been fixed.
<br><br>
<<set _equip to ["over_upper","over_lower","upper", "lower", "under_upper", "under_lower","over_head","head", "face", "neck", "hands", "legs", "feet"]>>
<<for _i to 0; _i lt _equip.length; _i++>>
<<set $worn[_equip[_i]].integrity = clothingData(_equip[_i],$worn[_equip[_i]],'integrity_max')>>
<</for>>
<<link [[Back|Tailor Shop]]>><<endevent>><</link>>Your lower clothes have been fixed.
<br><br>
<<if $worn.upper.set is $worn.lower.set>>
<<set $worn.lower.integrity = clothingData('lower',$worn.lower,'integrity_max')>>
<</if>>
<<if $worn.under_upper.set is $worn.under_lower.set>>
<<set $worn.under_lower.integrity = clothingData('under_lower',$worn.under_lower,'integrity_max')>>
<</if>>
<<link [[Back|Tailor Shop]]>><<endevent>><</link>><<set $outside to 0>><<effects>><<set $lock to 0>>
<<if currentSkillValue('skulduggery') gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Pick it (0:10)|Tailor Shop]]>><<pass 10>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span>
<<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Leave|Shopping Centre Top]]>><<endevent>><</link>>
<br><<effects>>
You approach the display, inside it lies a sewing machine. An advertisement poster hangs beside the display, it reads:
<br><br>
THE SEWINATOR-9000 <sup>tm</sup>
<br><br>
- Dog Chewed Your Undies? <span class="pink">~Tentacles~</span> Tore Your Clothes? No Problem!
<br><br>
- Can Fix Any Piece of Clothing in One minute!
<br><br>
- Requires <span class="green">No Skill</span>! Even Bailey Could Use It!
<br><br>
- Comes With a Lifetime Supply of Cloth For Repairs!
<br><br>
- Only <span class ="gold">£1000.00!</span>
<br><br>
<<if $money gte 100000>>
<<link [[Purchase sewing machine - Repair your clothes in your room! £1000|Tailor Shop]]>><<set $money -= 100000>><<set $sewingKit to 1>><<set $sewingBought to 1>><<endevent>><</link>>
<br>
<</if>>
<<link [[Go back|Tailor Shop]]>><<endevent>><</link>>"Certainly <<if $player.gender_appearance is "m">>sir<<else>>madam<</if>>. We'll have the crate delivered. Fill it as soon as you're ready to sell them. Please bear in mind that we are not allowed to return any items. We will also only take items we can repair and resell."
<br><br>
<<set _value to 0>>
<<for _label, _items range $wardrobe>>
<<for _i to 0; _i lt _items.length; _i++>>
<<if setup.clothes[_label][clothesIndex(_label,_items[_i])].shop.length is 0>>
<<continue>>
<</if>>
<<if _items[_i].outfitSecondary isnot undefined>>
<<continue>>
<</if>>
<<set _value += Math.floor(getClothingCost(_items[_i]) * (_items[_i].integrity / clothingData(_label,_items[_i],'integrity_max')) / 3,_label)>>
<</for>>
<</for>>
You think it will earn you <<printmoney `_value + 5000`>> currently after getting the deposit back.
<br><br>
<<if $money gte 5000>>
<<link [[Confirm the sale and pay the £50 deposit|Tailor Monthly Driver]]>>
<<set $money -= 5000>>
<<set $tailorMonthlyService to "discard">>
<</link>>
<<else>>
You can't afford the deposit.
<br>
<</if>>
<br>
<<link [[Back out of the sale|Tailor Shop]]>><<endevent>><</link>>"Certainly <<if $player.gender_appearance is "m">>sir<<else>>madam<</if>>. We'll have the crate delivered. Fill it as soon as you're ready for repairs. Please bear in mind that it will take a day before we get them back to you.
Please make sure you don't buy too many new clothes once you send them to us, or our driver will have to take them back as a donation."
<br><br>
<<set _value to 0>>
<<for _label, _items range $wardrobe>>
<<for _i to 0; _i lt _items.length; _i++>>
<<if _items[_i].outfitSecondary isnot undefined>>
<<continue>>
<</if>>
<<set _value += Math.floor(getClothingCost(_items[_i],_label) * (1 - (_items[_i].integrity / clothingData(_label,_items[_i],'integrity_max'))) * 1.25,_label)>>
<</for>>
<</for>>
You think it will cost you
<<if _value gt 5000>>
<<printmoney `_value - 5000`>>
<<else>>
nothing
<</if>>
currently with the deposit reducing the cost.
<br><br>
<<if $money gte 5000>>
<<link [[Confirm the repair and pay the £50 deposit|Tailor Monthly Driver]]>>
<<set $money -= 5000>>
<<set $tailorMonthlyService to "repair">>
<</link>>
<<else>>
Unable to pay the deposit.
<</if>>
<br>
<<link [[Back out of the repair|Tailor Shop]]>><<endevent>><</link>>The tailor picks up the crate and carries it into the back of the shop.
<br><br>
<<link [[Next|Tailor Shop]]>><<endevent>><</link>><<set $outside to 0>><<effects>><<set $lock to 0>>
<<if currentSkillValue('skulduggery') gte $lock>>
<span class="green">이 자물쇠는 아주 따기 쉬워 보인다.</span>
<br><br>
<<link [[자물쇠를 딴다 (0:10)|Tattoo Parlour]]>><<pass 10>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">이 자물쇠는 당신의 자물쇠따기 능력 바깥의 물건이다.</span>
<<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[떠난다|Shopping Centre]]>><</link>>
<br><<set $outside to 0>><<effects>><<set $lock to 0>>
당신은 문신 시술소에 있다. 여기에 있는 전문 시술자들은 몸에 그려져 있는 것이면 뭐든지 문신으로 새길 수 있고, 그 외의 문신 디자인도 조금 갖고 있다. £500가 든다.
<br><br>
<<if $daystate is "night">>
당신은 어둠 속에 혼자 있다.
<<elseif $exposed gte 1>>
당신은 존엄을 지키기 위해 벽장 안에 숨어있다.
<<else>>
<</if>>
<br><br>
<<if $stress gte $stressmax>>
<<passoutshop>>
<<else>>
<<if $hour is 21>>
닫힌 시간이다. 보안요원이 모두를 밖으로 이동시킨다.<<if $exposed gte 1>>이런 차림새의 당신이 보안요원에게 얼마나 노출되어 있는지를 깨닫는 순간 공포가 일어난다.<</if>>
<br><br>
<<if $exposed lte 0>>
<<link [[바깥으로 나간다|High Street]]>><</link>>
<br>
<<else>>
<<link [[모두 나갈 때까지 숨는다 (1:00)|Tattoo Parlour]]>><<pass 1 hour>><</link>>
<</if>>
<<else>>
<<if $daystate is "night" and $hour isnot $closinghour and $tattooparlourtheft isnot 1>>
<<link [[현금 계산대를 살펴본다|Tattoo Parlour Register]]>><</link>>
<br>
<</if>>
<<if $exposed lte 1 and $daystate isnot "night" and $hour isnot 21>>
<<if $money lt 50000>>
문신을 새길 돈이 없다.
<br>
<<else>>
<<link [[문신을 새긴다|Tattoo Choice]]>><</link>>
<br>
<<link [[몸의 낙서를 문신으로 새긴다|Tattoo Bodywriting Choice]]>><</link>>
<br>
<</if>>
<</if>>
<br>
<<link [[떠난다|Shopping Centre]]>><</link>>
<br>
<</if>>
<</if>><<effects>>
<<for _active_bodypart range setup.bodyparts>>
<<if ["pen","marker","lipstick","mud"].includes($skin[_active_bodypart].pen)>>
<<if $money gte 50000>>
You have <<if $skin[_active_bodypart].type is "text">><span class="pink">"<<print $skin[_active_bodypart].writing>>"</span> written<<else>>a $skin[_active_bodypart].writing drawn<</if>> on your <<bodypart _active_bodypart>>.
<<if ($skin[_active_bodypart].special is "bestiality" or $skin[_active_bodypart].special is "Black Wolf" or $skin[_active_bodypart].special is "Great Hawk") and $deviancy lte 34>>
<<if (_active_bodypart is "left_bottom" or _active_bodypart is "right_bottom" or _active_bodypart is "pubic" or _active_bodypart is "breasts") and $exhibitionism lte 34>>
<span class="blue">당신은 문신 시술자에게 <<bodypart_rul _active_bodypart>> 보여주기엔 너무 부끄럽다. 게다가 이런 걸 문신으로 새길 만큼 이상성욕이 강하지도 않다.</span>
<<else>>
<span class="blue">당신은 이런 걸 문신으로 새길 만큼 이상성욕이 강하지 않다.</span>
<</if>>
<<elseif $skin[_active_bodypart].lewd is 1 and $skin[_active_bodypart].special isnot "bestiality" and $promiscuity lte 34>>
<<if (_active_bodypart is "left_bottom" or _active_bodypart is "right_bottom" or _active_bodypart is "pubic" or _active_bodypart is "breasts") and $exhibitionism lte 34>>
<span class="blue">당신은 문신 시술자에게 <<bodypart_rul _active_bodypart>> 보여주기엔 너무 부끄럽다. 게다가 이런 걸 문신으로 새길 만큼 음란하지도 않다.</span>
<<else>>
<span class="blue">당신은 이런 걸 문신으로 새길 만큼 음란하지 않다.</span>
<</if>>
<<elseif (_active_bodypart is "left_bottom" or _active_bodypart is "right_bottom" or _active_bodypart is "pubic" or _active_bodypart is "breasts") and $exhibitionism lte 34>>
<span class="blue">당신은 문신 시술자에게 <<bodypart_rul _active_bodypart>> 보여주기엔 너무 부끄럽다.</span>
<<else>>
<<capture _active_bodypart>> | <<link [[낙서를 문신으로 새긴다 (£500 1:00)|Tattoo Bodywriting]]>><<pass 60>><<set $money -= 50000>><<set $tattoo_bodypart to _active_bodypart>><<set $tattoo_parlour to clone($skin[_active_bodypart])>><<if $skin[_active_bodypart].lewd is 1 or $skin[_active_bodypart].special is "bestiality" or $skin[_active_bodypart].special is "Black Wolf" or $skin[_active_bodypart].special is "Great Hawk">><<control 50>><<else>><<control 25>><</if>><<set $skin[_active_bodypart].pen to "tattoo">><<pain 6>><</link>><</capture>> <<if $skin[_active_bodypart].lewd is 1 or $skin[_active_bodypart].special is "bestiality" or $skin[_active_bodypart].special is "Black Wolf" or $skin[_active_bodypart].special is "Great Hawk">><<gggcontrol>><<else>><<ggcontrol>><</if>>
<</if>><<gpain>>
<br>
<</if>>
<<elseif $skin[_active_bodypart].pen is "tattoo">>
당신의 <<bodypart _active_bodypart>>에는 이미 문신이 새겨져 있다.
<br>
<<elseif $skin[_active_bodypart].pen is "brand">>
당신의 <<bodypart _active_bodypart>>에는 <span class="red">가축 낙인이</span> 새겨져 있다.
<br>
<<elseif $skin[_active_bodypart].pen is "magic">>
당신의 <<bodypart _active_bodypart>>에는 마법적인 <span class="pink">문양이</span> 새겨져 있다.
<br>
<<elseif !$skin[_active_bodypart].pen>>
당신의 <<bodypart _active_bodypart>>에는 아무것도 새겨져 있지 않다.
<br>
<</if>>
<</for>>
<br>
<<link [[돌아간다|Tattoo Parlour]]>><</link>>
<br><<effects>>
여러 문신 디자인을 소개하는 판이 걸려 있다.
<br><br>
위치:<br>
<<for _active_bodypart range setup.bodyparts>>
<<if $skin[_active_bodypart].writing>>
<<else>><<set _bodypart_detected to 1>>
<label><<bodypart _active_bodypart>> <<capture _active_bodypart>><<radiobutton "$tattoo_bodypart" _active_bodypart>><</capture>></label>
<br>
<</if>>
<</for>>
<<if _bodypart_detected isnot 1>>
<span class="red">피부에 문신을 새길 자리가 없다.</span>
<br>
<</if>>
<br>
<span class="pink">여성적인</span> 문신:
<br>
<label>유니콘 <span class="pink">♀</span> <<radiobutton "$tattoo_choice" "unicorn">></label> |
<label>하트 <span class="pink">♀</span> <<radiobutton "$tattoo_choice" "heart">></label> |
<label>꽃 <span class="pink">♀</span> <<radiobutton "$tattoo_choice" "flower">></label> |
<label>나비 <span class="pink">♀</span> <<radiobutton "$tattoo_choice" "butterfly">></label> |
<label>별 <span class="pink">♀</span> <<radiobutton "$tattoo_choice" "star">></label> |
<br><br>
<span class="blue">남성적인</span> 문신:
<br>
<label>해골 <span class="blue">♂</span> <<radiobutton "$tattoo_choice" "skull">></label> |
<label>불꽃 <span class="blue">♂</span> <<radiobutton "$tattoo_choice" "flame">></label> |
<br><br>
<span class="gold">신성한</span> 문신:
<br>
<label>십자가 <<radiobutton "$tattoo_choice" "cross">></label> |
<br><br>
<span class="lewd">이상성욕적인</span> 문신:
<br>
<<if $deviancy gte 35>>
<label>짐승 발바닥 <<radiobutton "$tattoo_choice" "paw_print">></label> |
<<else>>
당신은 이 문신을 새기기엔 이상성욕이 강하지 않다.
<</if>>
<br><br>
<<link [[문신을 새긴다 (£500 1:00)|Tattoo Get]]>><</link>><<gpain>>
<br>
<<link [[돌아간다|Tattoo Parlour]]>><<unset $tattoo_bodypart>><<unset $writebodyaction>><</link>>
<br><<effects>>
<<if $tattoo_bodypart and $tattoo_choice>>
<<set $tattoo_parlour to clone(setup.bodywriting[$tattoo_choice])>>
<<add_bodywriting $tattoo_bodypart $tattoo_choice tattoo>><<pass 60>><<set $money -= 50000>>
<<pain 6>>
<<tattoo_parlour>>
<<link [[다음|Tattoo Parlour]]>><</link>>
<br>
<<elseif $tattoo_choice>>
<span class="blue">당신은 문신을 새길 부위를 골라야 한다.</span>
<br><br>
<<unset $tattoo_choice>>
<<link [[다음|Tattoo Choice]]>><</link>>
<br>
<<elseif $tattoo_bodypart>>
<span class="blue">당신은 문신으로 새길 문양을 골라야 한다.</span>
<br><br>
<<unset $tattoo_bodypart>>
<<link [[다음|Tattoo Choice]]>><</link>>
<br>
<<else>>
<span class="blue">당신은 문신을 새길 부위와 문양을 골라야 한다.</span>
<br><br>
<<link [[다음|Tattoo Choice]]>><</link>>
<br>
<</if>><<effects>>
<<tattoo_parlour>>
<<link [[다음|Tattoo Parlour]]>><</link>>
<br><<set $outside to 0>><<effects>><<set $lock to 200>>
<<if currentSkillValue('skulduggery') gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Pick it (0:10)|Toy Shop]]>><<pass 10>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span>
<<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Leave|Shopping Centre Top]]>><</link>>
<br><<set $outside to 0>><<effects>><<set $lock to 0>>
You are in the toy store. From floor to ceiling stand before you toys of all kinds, many in their own boxes, others ready to be played with.
<<if $pregnancyStats.humanToysUnlocked>>
You can't help but think about your children when being in here.
<</if>>
<<if random(0,200) gte 199 and $daystate isnot "night">>You spot a kid zooming around in a vrelcar.<</if>>
<br><br>
<<if $daystate is "night">>
You are alone in the darkness.
<br><br>
<<elseif $exposed gte 1>>
You hide in a cupboard to protect your dignity.
<br><br>
<</if>>
<<if $stress gte 10000>>
<<passoutshop>>
<<else>>
<<if $hour is 21>>
It's closing time. Security is herding everyone outside. <<if $exposed gte 1>>Panic swells within you as you realise how exposed you'll be should security find you in this state of dress.<</if>>
<br><br>
<<if $exposed lte 0>>
<<link [[Go outside|Shopping Centre Top]]>><</link>>
<br>
<<else>>
<<link [[Hide until it's over (1:00)|Toy Shop]]>><<pass 1 hour>><</link>>
<</if>>
<<else>>
<<if $daystate is "night" and $hour isnot $closinghour and $toyshoptheft isnot 1>>
<<link [[Examine the cash register|Toy Shop Register]]>><</link>>
<br><br>
<</if>>
/*ToDo: Pregnancy, remove check to properly enable*/
<<if $pregnancyTesting>>
<<toySelection>>
<<if $exposed lte 1 and $daystate isnot "night" and $hour isnot 21>>
<<if $pregnancyStats.humanToysUnlocked>>
/*Baby Toys*/
<<link [[Baby rattle|Toy Shop Item]]>><<set $selectedToy to clone(_toySelection["babyRattle"])>><</link>>
<br>
<<link [[Toy cars|Toy Shop Item]]>><<set $selectedToy to clone(_toySelection["toyCar"])>><</link>>
<br>
<<link [[Dummies|Toy Shop Item]]>><<set $selectedToy to clone(_toySelection["dummy"])>><</link>>
<br>
<<link [[Teddy bears|Toy Shop Item]]>><<set $selectedToy to clone(_toySelection["teddyBear"])>><</link>>
<br><br>
<</if>>
<</if>>
<</if>>
<<link [[Leave|Shopping Centre Top]]>><</link>>
<br>
<</if>>
<</if>>You take a look at the collection of <<print $selectedToy.set>>. They cost <span class="gold"><<print $selectedToy.costDisplay>></span> each.
<br><br>
<<if $selectedToy.options>>
<<set _numberOnHand to {}>>
<<for _i to 0; _i lt $currentToys.length; _i++>>
<<if $currentToys[_i].set is $selectedToy.set>>
<<if _numberOnHand[$currentToys[_i].name] is undefined>>
<<set _numberOnHand[$currentToys[_i].name] to 1>>
<<else>>
<<set _numberOnHand[$currentToys[_i].name]++>>
<</if>>
<</if>>
<</for>>
<<for _i to 0; _i lt $selectedToy.options.length; _i++>>
<label>
<<radiobutton "$selectedToy.selectedOption" _i autocheck>>
<span @class="$selectedToy.options[_i].colour">
<<print $selectedToy.options[_i].optionsName>>
(<<print (_numberOnHand[$selectedToy.options[_i].name] is undefined ? 0 : _numberOnHand[$selectedToy.options[_i].name])>>)
</span>
</label> |
<</for>>
<br><br>
<</if>>
<<if $currentToys.length gte 5>>
You can't have more than 5 toys with you at a time.
<<elseif $selectedToy.cost lte $money>>
<<link [[Buy|Toy Shop]]>><<buyToy>><</link>>
<br>
<<else>>
You can't afford this toy.
<</if>>
<<link [[Don't buy|Toy Shop]]>><<unset $selectedToy>><</link>><<widget "toySelection">>
<<set _toySelection to {
"babyRattle":
{
set:"baby rattles", name:"baby rattle", cost:1000, costDisplay:"£10", selectedOption: 0, type:"human",
options: [
{"colour":"pink","name":"Pink baby rattle","name_lower":"pink baby rattle","optionsName":"Pink"},
{"colour":"blue","name":"Blue baby rattle","name_lower":"blue baby rattle","optionsName":"Blue"},
{"colour":"green","name":"Green baby rattle","name_lower":"green baby rattle","optionsName":"Green"},
{"colour":"red","name":"Red baby rattle","name_lower":"red baby rattle","optionsName":"Red"},
{"colour":"gold","name":"Yellow baby rattle","name_lower":"yellow baby rattle","optionsName":"Yellow"},
],
},
"teddyBear":
{
set:"teddy bears", name:"Teddy bear", name_lower: "teddy bear", cost:4000, costDisplay:"£40", selectedOption: 0, type:"human",
options: [
{"colour":"white","name":"Teddy bear","name_lower":"teddy bear","optionsName":"Teddy bear"},
{"colour":"blue","name":"Mr Teddy","name_lower":"Mr Teddy","optionsName":"Mr Teddy"},
{"colour":"pink","name":"Mrs Teddy","name_lower":"Mrs Teddy","optionsName":"Mrs Teddy"},
{"colour":"gold","name":"Clown","name_lower":"clown","optionsName":"Clown"},
{"colour":"green","name":"Green Robot","name_lower":"green robot","optionsName":"Green Robot"},
{"colour":"red","name":"Red Robot","name_lower":"red robot","optionsName":"Red Robot"},
{"colour":"light-pink","name":"Baby Doll","name_lower":"baby doll","optionsName":"Baby Doll"},
],
},
"toyCar":
{
set:"toy cars", name:"Toy car", name_lower: "toy car", cost:1500, costDisplay:"£15", selectedOption: 0, type:"human",
options: [
{"colour":"pink","name":"Pink mini toy car","name_lower":"pink mini toy car","optionsName":"Pink mini"},
{"colour":"blue","name":"Blue race toy car","name_lower":"blue race toy car","optionsName":"Blue race car"},
{"colour":"green","name":"Green race toy car","name_lower":"green race toy car","optionsName":"Green race car"},
{"colour":"red","name":"Hot rod toy car","name_lower":"hot rod toy car","optionsName":"Hot rod"},
{"colour":"white","name":"Limousine toy car","name_lower":"limousine toy car","optionsName":"Limousine"},
],
},
"chewToy":
{
set:"chew toys", name:"chew toy", cost:1500, costDisplay:"£15", selectedOption: 0, type:"wolf",
options: [
{"colour":"grey","name":"Chew Bone","name_lower":"chew bone","optionsName":"Chew Bone"},
{"colour":"blue","name":"Chew Ball","name_lower":"chew ball","optionsName":"Chew Ball"},
{"colour":"white","name":"Squeaky Sheep","name_lower":"squeaky sheep","optionsName":"Squeaky Sheep"},
{"colour":"gold","name":"Squeaky Chicken","name_lower":"squeaky chicken","optionsName":"Squeaky Chicken"},
{"colour":"softbrown","name":"Rope","name_lower":"rope","optionsName":"Rope"},
],
},
"dummy":
{
set:"dummies", name:"dummy", cost:500, costDisplay:"£5", selectedOption: 0, type:"human",
options: [
{"colour":"pink","name":"Pink dummy","name_lower":"pink dummy","optionsName":"Pink"},
{"colour":"blue","name":"Blue dummy","name_lower":"blue dummy","optionsName":"Blue"},
{"colour":"green","name":"Green dummy","name_lower":"green dummy","optionsName":"Green"},
{"colour":"red","name":"Red dummy","name_lower":"red dummy","optionsName":"Red"},
{"colour":"gold","name":"Yellow dummy","name_lower":"yellow dummy","optionsName":"Yellow"},
{"colour":"white","name":"White dummy","name_lower":"white dummy","optionsName":"White"},
{"colour":"white","name":"See through dummy","name_lower":"see through dummy","optionsName":"See through"},
],
},
}>>
<</widget>>
<<widget "buyToy">>
<<set $money -= $selectedToy.cost>>
<<if $selectedToy.options>>
<<set _selectedOption to $selectedToy.selectedOption>>
<<if $selectedToy.options[_selectedOption].name>>
<<set $selectedToy.name to clone($selectedToy.options[_selectedOption].name)>>
<<set $selectedToy.name_lower to clone($selectedToy.options[_selectedOption].name_lower)>>
<</if>>
<<if $selectedToy.options[_selectedOption].colour>>
<<set $selectedToy.colour to clone($selectedToy.options[_selectedOption].colour)>>
<</if>>
<<run delete $selectedToy.selectedOption>>
<<run delete $selectedToy.options>>
<</if>>
<<set $currentToys.push(clone($selectedToy))>>
<<unset $selectedToy>>
<</widget>><<widget "tryOnInit">>
<<set $tryOn to {
"autoReset":true,
"value":0,
"showEquip": {"over_head": null, "over_upper": null, "over_lower": null},
"showUnderEquip": {"upper": null, "lower": null}
}>>
<</widget>>
<<widget "tryOnReset">>
<<set $tryOn to {
"autoReset":false,
"value":0,
"ownedStored":{
"face":clone($worn.face),
"feet":clone($worn.feet),
"over_head":clone($worn.over_head),
"head":clone($worn.head),
"hands":clone($worn.hands),
"legs":clone($worn.legs),
"lower":clone($worn.lower),
"over_lower":clone($worn.over_lower),
"neck":clone($worn.neck),
"under_lower":clone($worn.under_lower),
"under_upper":clone($worn.under_upper),
"upper":clone($worn.upper),
"over_upper":clone($worn.over_upper)
},
"tryingOn":{
"face":null,
"feet":null,
"head":null,
"over_head":null,
"hands":null,
"legs":null,
"lower":null,
"over_lower":null,
"neck":null,
"under_lower":null,
"under_upper":null,
"upper":null,
"over_upper":null
},
"type": {},
"showEquip": {"over_head": null, "over_upper":null, "over_lower": null},
"showUnderEquip": {"upper": null, "lower": null}
}>>
<</widget>>
<<widget "tryOnStats">>
<<if $debug is 1>>
<<if $tryOn.showEquip.over_head is null and $tryOn.showEquip.over_upper is null and $tryOn.showEquip.over_lower is null
and $worn.over_head.name isnot "naked" and $worn.over_upper.name isnot "naked" and $worn.over_lower.name isnot "naked">>
<<link "겉옷을 본다">><<ShowUnderEquip "over" "hide">><<updatesidebarimg>><<updatetryonstats>><</link>>
<br>
<<elseif $tryOn.showEquip.over_head isnot null or $tryOn.showEquip.over_upper isnot null or $tryOn.showEquip.over_lower isnot null>>
<<link "외투를 다시 입는다">><<ShowUnderEquip "over">><<updatesidebarimg>><<updatetryonstats>><</link>>
<br>
<</if>>
<</if>>
<<if $tryOn.showUnderEquip.upper is null and $tryOn.showUnderEquip.lower is null>>
<<link "속옷을 본다">><<ShowUnderEquip "normal" "hide">><<if $shopName is "school">><<set $schoolShopAction.push("under")>><</if>><<updatesidebarimg>><<updatetryonstats>><</link>>
<br><br>
<<elseif $tryOn.showUnderEquip.upper isnot null and $tryOn.showUnderEquip.lower isnot null>>
<<link "겉옷을 다시 입는다">><<ShowUnderEquip "normal">><<updatesidebarimg>><<updatetryonstats>><</link>>
<br><br>
<</if>>
<<set _slots to ["over_upper","over_lower","upper", "lower", "under_upper", "under_lower","over_head","head", "face", "neck", "hands", "legs", "feet"]>>
<<if _slots.map(x => $tryOn.tryingOn[x]).some(x => x != null)>>
착용한 옷의 가격은 <<printmoney $tryOn.value>>이다. 상세 목록:
<br>
<<if $passage is "Clothing Shop" or $passage is "School Library Shop" or $passage is "Forest Shop">>
<<set _slots to ["over_upper","over_lower","upper", "lower", "under_upper", "under_lower","over_head","head", "face", "neck", "hands", "legs", "feet"]>>
<ul>
<<for _tryon range _slots.map(x => [x, $tryOn.tryingOn[x]]).filter(x => x[1] != null && x[1].outfitSecondary is undefined)>>
<li>
<<if _tryon[1].colour isnot 0>>
<<set _colour = (new Wikifier(null, "<<clothescolour _tryon[0]>>")).output.textContent.trim()>>
<<set _custom_style = _tryon[1].colour == "custom" ? "color:" + _customRGB : "">>
<span style="display:inline-flex">(<span @class="_tryon[1].colour.replace(/ /g, '-')" @style="_custom_style"><<print _colour>></span>)</span>
<</if>>
<<trSearchClothes setup.clothes[_tryon[0]][clothesIndex(_tryon[0],_tryon[1])].name "name">><<print _trResult>>에는 <<printmoney `getClothingCost(_tryon[1],_tryon[0])`>>라고 적힌 가격표가 붙어있다.
<<capture _tryon[0]>>
| <<link "벗는다">><<clothingReset _tryon[0]>>
<<updatesidebarimg>>
<<updatesidebardescription>>
<<updateallure>>
<<updatewarmthscale>>
<<updatewarmthdescription>>
<<updatetryonstats>>
<<goto $passage>>
<</link>>
<</capture>>
</li>
<</for>>
</ul>
<</if>>
<</if>>
<</widget>>
<<widget "updatetryonstats">>
<<replace "#tryonstats-div">><<tryOnStats>><</replace>>
<</widget>>
<<widget "buyTryOnClothes">>
<<if _args[0]>>
<<ShowUnderEquip "normal">>
<<ShowUnderEquip "over">>
<<set _equip to ["over_upper","over_lower","upper", "lower", "under_upper", "under_lower","over_head","head", "face", "neck", "hands", "legs", "feet"]>>
<<set _itemTypes to ["face","feet","head", "hands","legs","upper","lower","neck","under_upper","under_lower"]>>
<<set _towels to ["towel top","large towel","towel skirt"]>>
<<set $money -= $tryOn.value>>
<<switch _args[0]>>
<<case "wear">>
<<for _i to 0; _i lt _equip.length; _i++>>
<<if $tryOn.ownedStored[_equip[_i]] isnot null and $tryOn.tryingOn[_equip[_i]] isnot null and $tryOn.ownedStored[_equip[_i]].name isnot "naked" and !_towels.includes($tryOn.ownedStored[_equip[_i]].name)>>
/*Send previously equipped clothes to wardrobe*/
<<wardrobeSend _equip[_i] $tryOn.ownedStored[_equip[_i]]>>
<</if>>
<</for>>
<<case "wardrobe">>
<<for _i to 0; _i lt _equip.length; _i++>>
<<if $tryOn.tryingOn[_equip[_i]] isnot null>>
<<if $tryOn.tryingOn[_equip[_i]].name is $worn[_equip[_i]].name>>
<<wardrobeSend _equip[_i] $tryOn.tryingOn[_equip[_i]]>>
<</if>>
<</if>>
<</for>>
<<clothingReset>>
<</switch>>
<<set $tryOn.autoReset to true>>
<</if>>
<</widget>>
<<widget "clothingReset">>
<<if _args[0]>>
<<if $tryOn.ownedStored[_args[0]] isnot null>>
<<if Object.keys($tryOn.showUnderEquip).includes(_args[0]) and $tryOn.showUnderEquip[_args[0]] isnot null>>
<<ShowUnderEquip "normal">>
<<elseif Object.keys($tryOn.showEquip).includes(_args[0]) and $tryOn.showEquip[_args[0]] isnot null>>
<<ShowUnderEquip "over">>
<</if>>
<<if $worn[_args[0]].outfitSecondary isnot undefined and $worn[_args[0]].outfitSecondary[1] isnot "broken">>
<<set _resetSlot to $worn[_args[0]].outfitSecondary[0]>>
<<else>>
<<set _resetSlot to _args[0]>>
<</if>>
<<unset _outfitPrimaryCR>>
<<set _outfitPrimaryCR to $worn[_resetSlot].outfitPrimary>>
<<if _outfitPrimaryCR isnot undefined>>
<<for _labelCR, _valueCR range _outfitPrimaryCR>>
<<if $worn[_labelCR].name is _valueCR>>
<<clothingResetOwnedReset _labelCR>>
<</if>>
<</for>>
<</if>>
<<clothingResetOwnedReset _resetSlot>>
<</if>>
<<else>>
<<set _equip to ["over_upper","over_lower","upper", "lower", "under_upper", "under_lower","over_head","head", "face", "neck", "hands", "legs", "feet"]>>
<<for _i to 0; _i lt _equip.length; _i++>>
<<if $tryOn.ownedStored[_equip[_i]] isnot null>>
<<set $worn[_equip[_i]] to clone($tryOn.ownedStored[_equip[_i]])>>
<</if>>
<</for>>
<<set $tryOn.autoReset to true>>
<</if>>
<</widget>>
<<widget "clothingResetOwnedReset">>
<<if $tryOn.ownedStored[_args[0]]>>
<<set $_.outfitSecondary to $tryOn.ownedStored[_args[0]].outfitSecondary>>
<<set $_.slot to false>>
<<set _wearStored to true>>
<<if $_.outfitSecondary isnot undefined>>
<<if $_.outfitSecondary[1] is $tryOn.ownedStored[$_.outfitSecondary[0]].name>>
<<set $_.slot to $_.outfitSecondary[0]>>
<</if>>
<</if>>
<<if $_.slot is false>>
<<set $_.slot to _args[0]>>
<<elseif $tryOn.tryingOn[$_.slot] isnot null>>
<<set _wearStored to false>>
<</if>>
<<if _wearStored>>
<<set $_.outfitPrimary to $tryOn.ownedStored[$_.slot].outfitPrimary>>
<<if $_.outfitPrimary isnot undefined>>
<<for _labelOCR, _valueOCR range $_.outfitPrimary>>
<<if _labelOCR isnot _args[0] and $tryOn.tryingOn[_labelOCR] isnot null>>
<<set _wearStored to false>>
<</if>>
<</for>>
<</if>>
<</if>>
<<if _wearStored>>
<<if $_.outfitPrimary isnot undefined>>
<<for _labelOCR, _valueOCR range $_.outfitPrimary>>
<<if $tryOn.ownedStored[_labelOCR].name is _valueOCR>>
<<set $worn[_labelOCR] to clone($tryOn.ownedStored[_labelOCR])>>
<<removeTryingOn _labelOCR>>
<</if>>
<</for>>
<</if>>
<<set $worn[$_.slot] to clone($tryOn.ownedStored[$_.slot])>>
<<removeTryingOn $_.slot>>
<<else>>
<<set $worn[_args[0]] to clone(setup.clothes[_args[0]][0])>>
<<removeTryingOn _args[0]>>
<</if>>
<</if>>
<</widget>>
<<widget "tryOnWear">>
<<set _slotTO = _args[0]>>
<<set _choice_indexTO = _args[1]>>
<<if _slotTO and _choice_indexTO>>
<<set _items to {}>>
/*Finds the main piece of clothing and sets it colours*/
<<set _items[_slotTO] to clone(setup.clothes[_slotTO][_choice_indexTO])>>
<<if $colouraction2 isnot undefined and _items[_slotTO].colour_options.includes($colouraction2)>>
<<set _items[_slotTO].colour to $colouraction2>>
<<if _items[_slotTO].colour is "custom">>
<<set _items[_slotTO].colourCustom to customColour($customColors.color.primary, $customColors.saturation.primary, $customColors.brightness.primary, $customColors.contrast.primary, $customColors.sepia.primary)>>
<</if>>
<</if>>
<<if $accessorycolouraction2 isnot undefined and _items[_slotTO].accessory_colour_options.includes($accessorycolouraction2)>>
<<set _items[_slotTO].accessory_colour to $accessorycolouraction2>>
<<if _items[_slotTO].accessory_colour is "custom">>
<<set _items[_slotTO].accessory_colourCustom to customColour($customColors.color.secondary, $customColors.saturation.secondary, $customColors.brightness.secondary, $customColors.contrast.secondary, $customColors.sepia.secondary)>>
<</if>>
<</if>>
/*Finds the secondary pieces of clothing and sets their colours*/
<<unset _outfitPrimaryTO>>
<<set _outfitPrimaryTO to _items[_slotTO].outfitPrimary>>
<<if _outfitPrimaryTO isnot undefined>>
<<for _labelTO, _valueTO range _outfitPrimaryTO>>
<<for _i to 0; _i lt setup.clothes[_labelTO].length; _i++>>
<<if setup.clothes[_labelTO][_i].name is _valueTO>>
<<set _items[_labelTO] to clone(setup.clothes[_labelTO][_i])>>
<<if $colouraction2 isnot undefined and _items[_labelTO].colour_options.includes($colouraction2)>>
<<set _items[_labelTO].colour to $colouraction2>>
<<if _items[_labelTO].colour is "custom">>
<<set _items[_labelTO].colourCustom to customColour($customColors.color.primary, $customColors.saturation.primary, $customColors.brightness.primary, $customColors.contrast.primary, $customColors.sepia.primary)>>
<</if>>
<</if>>
<<if $accessorycolouraction2 isnot undefined and _items[_labelTO].accessory_colour_options.includes($accessorycolouraction2)>>
<<set _items[_labelTO].accessory_colour to $accessorycolouraction2>>
<<if _items[_labelTO].accessory_colour is "custom">>
<<set _items[_labelTO].accessory_colourCustom to customColour($customColors.color.secondary, $customColors.saturation.secondary, $customColors.brightness.secondary, $customColors.contrast.secondary, $customColors.sepia.secondary)>>
<</if>>
<</if>>
<<break>>
<</if>>
<</for>>
<</for>>
<</if>>
/*Unequips the required slots*/
<<set _returnSlots to []>>
<<unset _unequipSlot>>
<<for _labelTO, _valueTO range _items>>
<<if $worn[_labelTO].name is "naked">>
<<continue>>
<</if>>
<<if $worn[_labelTO].outfitSecondary isnot undefined>>
<<if $worn[_labelTO].outfitSecondary[1] isnot "broken">>
<<set _unequipSlot to $worn[_labelTO].outfitSecondary[0]>>
<</if>>
<</if>>
<<if _unequipSlot is undefined>>
<<set _unequipSlot to _labelTO>>
<</if>>
<<set _returnSlots.push(_unequipSlot)>>
<<unset _outfitPrimaryTO>>
<<set _outfitPrimaryTO to $worn[_unequipSlot].outfitPrimary>>
<<if _outfitPrimaryTO isnot undefined>>
<<for _labelTO2, _valueTO2 range _outfitPrimaryTO>>
<<if _valueTO2 isnot "broken">>
<<set $worn[_labelTO2] to clone(setup.clothes[_labelTO2][0])>>
<<removeTryingOn _labelTO2>>
<<set _returnSlots.push(_labelTO2)>>
<</if>>
<</for>>
<</if>>
<<set $worn[_unequipSlot] to clone(setup.clothes[_unequipSlot][0])>>
<<removeTryingOn _unequipSlot>>
<</for>>
/*Equip items*/
<<for _labelTO, _valueTO range _items>>
<<set $worn[_labelTO] to clone(_valueTO)>>
<<set $tryOn.tryingOn[_labelTO] to clone(_valueTO)>>
<<set $tryOn.value += getClothingCost($tryOn.tryingOn[_labelTO],_labelTO)>>
<<run clothesDataTrimmer($worn[_labelTO])>>
<<run clothesDataTrimmer($tryOn.tryingOn[_labelTO])>>
<</for>>
/*re-equip original clothes where needed*/
<<for _returnSlot range _returnSlots>>
<<if $worn[_returnSlot].name is "naked" and $tryOn.ownedStored[_returnSlot].name isnot "naked">>
<<if $tryOn.ownedStored[_returnSlot].outfitSecondary is undefined>>
<<set _reequip to true>>
<<unset _outfitPrimaryTO>>
<<set _outfitPrimaryTO to $tryOn.ownedStored[_returnSlot].outfitPrimary>>
<<if _outfitPrimaryTO isnot undefined>>
<<for _labelTO, _valueTO range _outfitPrimaryTO>>
<<if $worn[_labelTO].name isnot "naked">>
<<set _reequip to false>>
<</if>>
<</for>>
<</if>>
<<if _reequip>>
<<clothingReset _returnSlot>>
<</if>>
<</if>>
<</if>>
<</for>>
<</if>>
<</widget>>
<<widget "updateOwned">>
<<if _args[0]>>
<<if $worn[_args[0]].outfitSecondary is undefined>>
<<unset _outfitPrimaryUO>>
<<set _outfitPrimaryUO to $worn[_args[0]].outfitPrimary>>
<<if _outfitPrimaryUO isnot undefined>>
<<for _labelUO, _valueUO range _outfitPrimaryUO>>
<<if $worn[_labelUO].name is _valueUO>>
<<updateStoredSlot _labelUO>>
<</if>>
<</for>>
<</if>>
<<updateStoredSlot _args[0]>>
<</if>>
<</if>>
<</widget>>
<<widget "updateStoredSlot">>
<<if $tryOn.ownedStored[_args[0]].outfitSecondary isnot undefined and $tryOn.ownedStored[_args[0]].outfitSecondary[1] isnot "broken">>
<<set _updateSlot to $tryOn.ownedStored[_args[0]].outfitSecondary[0]>>
<<else>>
<<set _updateSlot to _args[0]>>
<</if>>
<<unset _outfitPrimaryUSS>>
<<set _outfitPrimaryUSS to $tryOn.ownedStored[_updateSlot].outfitPrimary>>
<<if _outfitPrimaryUSS isnot undefined>>
<<for _labelUSS, _valueUSS range _outfitPrimaryUSS>>
<<if _valueUSS isnot "broken">>
<<set $tryOn.ownedStored[_labelUSS] to clone($worn[_labelUSS])>>
<</if>>
<</for>>
<</if>>
<<set $tryOn.ownedStored[_updateSlot] to clone($worn[_updateSlot])>>
<</widget>>
<<widget "removeTryingOn">>
<<if $tryOn.tryingOn[_args[0]] isnot null>>
<<set $tryOn.value -= getClothingCost($tryOn.tryingOn[_args[0]],_args[0])>>
<<set $tryOn.tryingOn[_args[0]] to null>>
<</if>>
<</widget>>
<<widget "wardrobeSend">>
<<if _args[0] and _args[1]>>
<<if $wardrobes.shopReturn is "wardrobe" or $wardrobes[$wardrobes.shopReturn] is undefined>>
<<set $_selectedWardrobe to $wardrobe>>
<<else>>
<<set $_selectedWardrobe to $wardrobes[$wardrobes.shopReturn]>>
<</if>>
<<if _args[1].name isnot "naked">>
<<set $_selectedWardrobe[_args[0]].push(clone(_args[1]))>>
<</if>>
<</if>>
<</widget>>
<<widget "ShowUnderEquip">>
<<if _args[0] is "over">>
<<set _slots to ["over_head", "over_upper", "over_lower"]>>
<<set _type to "showEquip">>
<<else>>
<<set _slots to ["upper", "lower"]>>
<<set _type to "showUnderEquip">>
<</if>>
<<if _slots>>
<<for _i to 0; _i lt _slots.length; _i++>>
<<if _args[1] is "hide" and $worn[_slots[_i]].cursed isnot 1 and $tryOn[_type][_slots[_i]] is null>>
<<unset _preventHide>><<unset _outfitPrimarySUE>>
<<set _outfitPrimarySUE to $worn[_slots[_i]].outfitPrimary>>
<<if _outfitPrimarySUE isnot undefined>>
<<for _labelSUE, _valueSUE range _outfitPrimarySUE>>
<<if $worn[_labelSUE].cursed is 1 or $tryOn[_type][_slots[_i]] isnot null and _valueSUE is $worn[_labelSUE].name>>
<<set _preventHide to true>>
<</if>>
<</for>>
<</if>>
<<if _preventHide isnot true>>
<<if _outfitPrimarySUE isnot undefined>>
<<for _labelSUE, _valueSUE range _outfitPrimarySUE>>
<<if _valueSUE is $worn[_labelSUE].name>>
<<set $tryOn[_type][_labelSUE] to clone($worn[_labelSUE])>>
<<set $worn[_labelSUE] to clone(setup.clothes[_labelSUE][0])>>
<</if>>
<</for>>
<</if>>
<<set $tryOn[_type][_slots[_i]] to clone($worn[_slots[_i]])>>
<<set $worn[_slots[_i]] to clone(setup.clothes[_slots[_i]][0])>>
<<if _args[0] is "normal">>
<<set $dontHide to true>>
<</if>>
<</if>>
<<elseif _args[1] is undefined>>
<<if $tryOn[_type][_slots[_i]] is null>>
<<continue>>
<</if>>
<<unset _outfitPrimarySUE>>
<<set _outfitPrimarySUE to $tryOn[_type][_slots[_i]].outfitPrimary>>
<<if _outfitPrimarySUE isnot undefined>>
<<for _labelSUE, _valueSUE range _outfitPrimarySUE>>
<<if _valueSUE is $tryOn[_type][_labelSUE].name>>
<<set $worn[_labelSUE] to clone($tryOn[_type][_labelSUE])>>
<<set $tryOn[_type][_labelSUE] to null>>
<</if>>
<</for>>
<</if>>
<<set $worn[_slots[_i]] to clone($tryOn[_type][_slots[_i]])>>
<<set $tryOn[_type][_slots[_i]] to null>>
<<if _args[0] is "normal">>
<<set $dontHide to false>>
<</if>>
<</if>>
<</for>>
<</if>>
<</widget>>/*
First argument - slot
Second argument - bought or stolen
Third argument - worn or send
Forth argument - item index*/
<<widget "shopbuy">>
<<set _shop_temp to _args[3]>>
<<set $clothes_choice_previous to $clothes_choice>>
<<if _shop_temp isnot undefined and ($randomLock isnot true or _args[1] is "try")>>
<<clothingShopColorSet _args[0]>>
<</if>>
<<if _args[0] is "upper" or _args[0] is "lower">>
<<ShowUnderEquip "normal">>
<</if>>
<<if _args[0] is "over_upper" or _args[0] is "over_lower" or _args[0] is "over_head">>
<<ShowUnderEquip "over">>
<</if>>
<<if _args[1] is "buy">>
당신은 <<trClothes _args[0] setup.clothes[_args[0]][_shop_temp].name "name" "을">>_trResult 샀다.
<br><br>
<<elseif _args[1] is "steal">>
당신은 <<trClothes _args[0] setup.clothes[_args[0]][_shop_temp].name "name" "을">>_trResult 훔쳤다.
<br><br>
<<elseif _args[1] is "try">>
<<tryOnWear _args[0] _shop_temp>>
<<elseif _args[1] is "return">>
<<clothingReset _args[0]>>
<<elseif _args[1] is "reset">>
<<unset $colouraction>>
<<unset $colouraction2>>
<<unset $accessorycolouraction>>
<<unset $accessorycolouraction2>>
<<set $shopDefaults.colorSet to null>>
<<set $shopDefaults.secColorSet to null>>
<<unset $randomLock>>
<</if>>
<<if _args[2] is "wear">>
<<generalWear _args[0] _shop_temp $colouraction2 $accessorycolouraction2>>
<<updateOwned _args[0]>>
<<elseif _args[2] is "send">>
<<set _loop to _args[4]>>
<<if _loop is undefined>>
<<set _loop to 1>>
<</if>>
<<for _s to 0; _s lt _loop; _s++>>
<<generalSend "wardrobe" _args[0] _shop_temp $colouraction2 $accessorycolouraction2>>
<<clothingShopColorSet _args[0]>>
<</for>>
<</if>>
<</widget>>
<<widget "clothingShopColorSet">>
<<if $colouraction is "random">>
<<set _colouractionChoices to clone(setup.clothes[_args[0]][_shop_temp].colour_options)>>
<<run _colouractionChoices.delete("custom")>>
<<set $colouraction2 to _colouractionChoices.pluck()>>
<<else>>
<<set $colouraction2 to clone($colouraction)>>
<</if>>
<<if $accessorycolouraction is "random">>
<<set _accessorycolouractionChoices to clone(setup.clothes[_args[0]][_shop_temp].accessory_colour_options)>>
<<run _accessorycolouractionChoices.delete("custom")>>
<<set $accessorycolouraction2 to _accessorycolouractionChoices.pluck()>>
<<else>>
<<set $accessorycolouraction2 to clone($accessorycolouraction)>>
<</if>>
<</widget>>
<<widget "clothingShop">>
<<if _args[0]>>
<<set $clothingShopSlot to _args[0]>>
<</if>>
<input type="button" value="DEFAULT OPTIONS" onclick="Wikifier.wikifyEval('<<shopDefaultOptionsToggle>>');">
<input type="button" value="FILTERS" onclick="Wikifier.wikifyEval('<<shopClothingFilterToggle>>');">
<div id="shopDefault" class="hidden">
<<shopDefaultOptions>>
</div>
<br>
<div id="shopClothingFilter" class="hidden no-numberify">
<<shopClothingFilterSettings>>
</div>
<<for _label, _value range $shopClothingFilter.reveal>>
<<if _value is false>>
<<set _revealFilter to true>>
<<break>>
<</if>>
<</for>>
<<if $shopClothingFilter.gender isnot "none" or $shopClothingFilter.traits.length isnot 0 or _revealFilter>>
<br>
<span class="green">필터는 현재 활성화 중입니다!</span> <<link [[초기화|$passage]]>><<shopClothingFilterReset>><</link>>
<br><br>
<</if>>
<<if $clothes_choice and setup.clothes[$clothingShopSlot][$clothes_choice] is undefined>>
<<unset $clothes_choice>>
<<elseif $clothes_choice>>
<<set _temp_choice to clone(setup.clothes[$clothingShopSlot][$clothes_choice])>>
<<if _temp_choice.plural is 1>>
<<integrity $clothes_choice_integrity "cap">>
<<else>>
<<integrity $clothes_choice_integrity>>
<</if>>
<<reveal $clothes_choice_reveal>> <<trSearchClothes _temp_choice.name "name">><<print _trResult>>.
<<if _temp_choice.gender is "m">>
<span class="lblue">남성용.</span>
<<elseif _temp_choice.gender is "f">>
<span class="pink">여성용.</span>
<</if>>
<<trSearchClothes _temp_choice.name "desc">><<print _trResult>> 가격 <<printmoney `getClothingCost(_temp_choice,$clothingShopSlot)`>>.
<br>
<<warmth _temp_choice.warmth>>
<br><br>
<<shoptraits>>
<<set _slimeSlots to ["over_upper","over_lower","upper","lower","under_upper","under_lower"]>>
<<if !_slimeSlots.includes($clothingShopSlot) or $willpower gte 800 or _temp_choice.reveal gte 500 or _temp_choice.type.includesAny("school", "event") or $corruption_slime lt 80>>
<<if _temp_choice.colour_options.length gt 1>>
<<run _temp_choice.colour_options.pushUnique("random")>>
색상 선택:
<br>
<<set _setChecked to false>>
<<for _e to 0; _e lt _temp_choice.colour_options.length; _e++>>
<<if $shopDefaults.colorSet isnot $shopDefaults.color and _temp_choice.colour_options.includes($shopDefaults.color)>>
<<set $colouraction to $shopDefaults.color>>
<<set $shopDefaults.colorSet to $shopDefaults.color>>
<</if>>
<<if $colouraction is _temp_choice.colour_options[_e] or (_setChecked is false and _e is _temp_choice.colour_options.length - 1)>>
<<trColour _temp_choice.colour_options[_e]>><<print '<label><span class="' + _temp_choice.colour_options[_e].replace(/ /g, '-') + '"> _trResult</span> <<radiobutton "$colouraction" "' + _temp_choice.colour_options[_e] + '" checked>></label> |'>>
<<set _setChecked to true>>
<<else>>
<<trColour _temp_choice.colour_options[_e]>><<print '<label><span class="' + _temp_choice.colour_options[_e].replace(/ /g, '-') + '"> _trResult</span> <<radiobutton "$colouraction" "' + _temp_choice.colour_options[_e] + '">></label> |'>>
<</if>>
<</for>>
<br><br>
<</if>>
<<if _temp_choice.accessory_colour_options.length isnot 0>>
<<run _temp_choice.accessory_colour_options.pushUnique("random")>>
두번째 색상:
<br>
<<set _setChecked to false>>
<<for _e to 0; _e lt _temp_choice.accessory_colour_options.length; _e++>>
<<if $shopDefaults.secColorSet isnot $shopDefaults.secColor and _temp_choice.colour_options.includes($shopDefaults.secColor)>>
<<set $accessorycolouraction to $shopDefaults.secColor>>
<<set $shopDefaults.secColorSet to $shopDefaults.secColor>>
<</if>>
<<if $accessorycolouraction is _temp_choice.accessory_colour_options[_e] or (_setChecked is false and _e is _temp_choice.accessory_colour_options.length - 1)>>
<<trColour _temp_choice.accessory_colour_options[_e]>><<print '<label><span class="' + _temp_choice.accessory_colour_options[_e].replace(/ /g, '-') + '"> _trResult</span> <<radiobutton "$accessorycolouraction" "' + _temp_choice.accessory_colour_options[_e] + '" checked>></label> |'>>
<<set _setChecked to true>>
<<else>>
<<trColour _temp_choice.accessory_colour_options[_e]>><<print '<label><span class="' + _temp_choice.accessory_colour_options[_e].replace(/ /g, '-') + '"> _trResult</span> <<radiobutton "$accessorycolouraction" "' + _temp_choice.accessory_colour_options[_e] + '">></label> |'>>
<</if>>
<</for>>
<br><br>
<</if>>
<<if _temp_choice.colour_options.length gt 1 or _temp_choice.accessory_colour_options.length gt 1>>
<input type="button" value="Custom Colours" onclick="Wikifier.wikifyEval('<<shopCustomColorsToggle>>');">
<br>
<<shopCustomColors>>
<</if>>
<<if $images is 1>>
<input type="button" value="Image" onclick="Wikifier.wikifyEval('<<shopFullImageToggle>>');">
<br>
<div id="shopFullImage" @class="($shopDefaults.invertImagesHidden is true? '' : ' hidden')"><<shopFullImage $clothingShopSlot $clothes_choice>></div>
<br>
<</if>>
<<set _cost to clone(getClothingCost(_temp_choice,$clothingShopSlot))>>
<<unset _cursedPrevent>>
<<set _outfitPrimaryShop to _temp_choice.outfitPrimary>>
<<set _preventSlots to []>>
<<set _wardrobeSlots to [$clothingShopSlot]>>
<<if $worn[$clothingShopSlot].cursed is 1>>
<<set _cursedPrevent to true>>
<<run _preventSlots.push($clothingShopSlot)>>
<</if>>
<<if _outfitPrimaryShop isnot undefined>>
<<for _labelShop, _valueShop range _outfitPrimaryShop>>
<<run _wardrobeSlots.push(_labelShop)>>
<<if $worn[_labelShop].cursed is 1>>
<<set _cursedPrevent to true>>
<<run _preventSlots.push(_labelShop)>>
<</if>>
<</for>>
<</if>>
<<warmth_description>>
<br><br>
<<shopBuyItemStatus _wardrobeSlots>>
<<if _spaceLeft lt 1>>
<span class="blue">당신의 옷장은 가득 찼다.</span>
<br>
<<elseif $daystate is "night">>
<<if $clothingShop.stolenClothes lte 20>>
<<if $worn[$clothingShopSlot].cursed is 1>>
<span class="blue">먼저 당신의
<<for _i to 0; _i lt _preventSlots.length; _i++>>
<<if _preventSlots.length gt 2 and _i lt _preventSlots.length - 1>><<trSearchClothes $worn[_preventSlots[_i]].name "name" "과">>_trResult
<<elseif _preventSlots.length gte 2 and _i is _preventSlots.length - 1>>
<<trSearchClothes $worn[_preventSlots[_i]].name "name" "을">>_trResult
<</if>>
<</for>>
벗지 않으면 입을 수 없다.</span>
<br>
<<else>>
<<link [[훔쳐 입는다|$passage]]>>
<<shopbuy $clothingShopSlot "steal" "wear" $clothes_choice>><<crimeup `_cost / 100`>><<unset $clothes_choice>>
<<set $clothingShop.stolenClothes++>>
<<set $clothingShop.totalStolenClothes++>>
<</link>><<crime>>
<br>
<</if>>
<<link [[훔쳐 집으로 가져간다|$passage]]>>
<<shopbuy $clothingShopSlot "steal" "send" $clothes_choice>><<crimeup `_cost / 100`>>
<<set $clothingShop.stolenClothes++>>
<<set $clothingShop.totalStolenClothes++>>
<<if $shopDefaults.disableReturn is false>>
<<unset $clothes_choice>>
<</if>>
<</link>><<crime>>
<br>
<<else>>
<span class="red">당신은 이 이상 옷을 가지고 다닐 수 없다.</span> 당신은 옷들을 옷장에 가져가야 한다.
<br>
<</if>>
<<elseif $money gte _cost>>
<<if _cursedPrevent is true>>
<span class="blue">먼저 당신의
<<for _i to 0; _i lt _preventSlots.length; _i++>>
<<if _preventSlots.length gt 2 and _i lt _preventSlots.length - 1>><<trSearchClothes $worn[_preventSlots[_i]].name "name" "과">>_trResult
<<elseif _preventSlots.length gte 2 and _i is _preventSlots.length - 1>>
<<trSearchClothes $worn[_preventSlots[_i]].name "name" "을">>_trResult
<</if>>
<</for>>
벗지 않으면 입을 수 없다.</span>
<br>
<<else>>
<<link [[옷을 산다|$passage]]>>
<<clothingReset $clothingShopSlot>>
<<shopbuy $clothingShopSlot "buy" "wear" $clothes_choice>>
<<set $money -= _cost>>
<<unset $clothes_choice>>
<</link>>
<br>
<</if>>
<<link [[옷을 사서 집으로 보낸다|$passage]]>>
<<clothingReset $clothingShopSlot>>
<<shopbuy $clothingShopSlot "buy" "send" $clothes_choice 1>>
<<set $money -= _cost>>
<<if $shopDefaults.disableReturn is false>>
<<unset $clothes_choice>>
<</if>>
<</link>>
<<if $money gte _cost * 5 and _spaceLeft gte 5>>
| <<link [[X 5|$passage]]>>
<<clothingReset $clothingShopSlot>>
<<shopbuy $clothingShopSlot "buy" "send" $clothes_choice 5>>
<<set $money -= _cost * 5>>
<<if $shopDefaults.disableReturn is false>>
<<unset $clothes_choice>>
<</if>>
<</link>>
<</if>>
<br>
<<else>>
<span class="pink">이것을 구입할 돈이 없다.</span>
<br>
<</if>>
<<if _cursedPrevent is true>>
<<elseif $tryOn.tryingOn>>
<<link [[착용해 본다|$passage]]>><<shopbuy $clothingShopSlot "try" null $clothes_choice>><<set $randomLock to true>><</link>>
<br>
<<if $tryOn.tryingOn[[$clothingShopSlot]] isnot null>>
<<link [[돌려준다|$passage]]>><<shopbuy $clothingShopSlot "return" null $clothes_choice>><<unset $randomLock>><</link>>
<br>
<</if>>
<</if>>
<<else>>
<span class="red">귀의 슬라임은 <<trSearchClothes _temp_choice.name "name" "을">>_trResult 입어보거나 구입하는 것을 허용하지 않습니다.</span>
<br>
<</if>>
<</if>>
<br>
<<switch $location>>
<<case "shopping_centre">><<set _shopLocation to "clothing">>
<<case "forest_shop">><<set _shopLocation to "forest">>
<<default>><<set _shopLocation to $location>>
<</switch>>
<<if _shopLocation>>
<<if $shopListStartCount is undefined>>
<<set $shopListStartCount to 0>>
<</if>>
<<if $shopListMax is undefined>>
<<set $shopListMax to 15>>
<</if>>
<<set _listCount to 0>><<set _trueListCount to 0>>
<<for _i to 0; _i lt setup.clothes[$clothingShopSlot].length; _i++>>
<<set _item to clone(setup.clothes[$clothingShopSlot][_i])>>
<<set _itemData = setup.clothes[$clothingShopSlot][clothesIndex($clothingShopSlot,_item)]>>
<<if !_item.shop.includes(_shopLocation) or _item.outfitSecondary isnot undefined>>
<<continue>>
<</if>>
<<if (_item.outfitPrimary is undefined and _args[1] is "outfits")
or (_item.outfitPrimary isnot undefined and _args[1] is "non-outfits")>>
<<continue>>
<</if>>
<<if $shopClothingFilter.gender isnot "none">>
<<if _item.gender isnot $shopClothingFilter.gender>>
<<continue>>
<</if>>
<</if>>
<<if $shopClothingFilter.traits.length gt 0>>
<<set _skip to true>>
<</if>>
<<for _trait range $shopClothingFilter.traits>>
<<if _item.type.includes(_trait) is true>>
<<set _skip to false>>
<<break>>
<</if>>
<</for>>
<<if _skip>>
<<continue>>
<</if>>
<<if between(_item.reveal, 900, 1000) and $shopClothingFilter.reveal.lewd isnot true>>
<<continue>>
<<elseif between(_item.reveal, 700, 899) and $shopClothingFilter.reveal.risqué isnot true>>
<<continue>>
<<elseif between(_item.reveal, 500, 699) and $shopClothingFilter.reveal.seductive isnot true>>
<<continue>>
<<elseif between(_item.reveal, 300, 499) and $shopClothingFilter.reveal.comfy isnot true>>
<<continue>>
<<elseif between(_item.reveal, 200, 299) and $shopClothingFilter.reveal.tasteful isnot true>>
<<continue>>
<<elseif between(_item.reveal, 100, 199) and $shopClothingFilter.reveal.smart isnot true>>
<<continue>>
<<elseif between(_item.reveal, 0, 99) and $shopClothingFilter.reveal.unassuming isnot true>>
<<continue>>
<</if>>
<<run _trueListCount++>>
<<if _listCount is $shopListMax + $shopListStartCount>>
<<continue>>
<</if>>
<<run _listCount++>>
<<if _listCount - $shopListStartCount <= 0>>
<<continue>>
<</if>>
<<clothingicon _item $clothingShopSlot>>
<<if $specialClothes[_item.name.replace(/ /g,"")] is "locked">>
<span class="lblue"><<trSearchClothes _itemData.name "name">>_trResult</span>
<<else>>
<<capture _item _itemData _i>>
<<trSearchClothes _itemData.name "name">><<link [[_trResult|$passage]]>>
<<set $clothes_choice to _i>>
<<set $clothes_choice_reveal to clone(_item.reveal)>>
<<set $clothes_choice_integrity to (_itemData.integrity_max)>>
<</link>>
<</capture>>
<</if>>
| <span class="teal"><<printmoney `getClothingCost(_item,$clothingShopSlot)` true>></span> |
<<if _item.gender is "m">>
<span class="blue">♂</span>
<<elseif _item.gender is "f">>
<span class="pink">♀</span>
<</if>>
<<if $specialClothes[_item.name.replace(/ /g,"")] isnot undefined>>
<<if $specialClothes[_item.name.replace(/ /g,"")] is "locked">>
<span class="black">잠김</span>
<<elseif $specialClothes[_item.name.replace(/ /g,"")] is "unlocked">>
<span class="gold">풀림</span>
<</if>>
<<specialClothesHint>>
- <<print _specialClothesHint[_item.name.replace(/ /g,"")]>>
<</if>>
<br>
<</for>>
<br>
<<if _trueListCount is 0>>
//No items found//
<br>
<<elseif $shopListStartCount gte $shopListMax or _listCount is $shopListMax + $shopListStartCount>>
<<if $shopListStartCount gte $shopListMax>>
<<link [["이전 페이지"|$passage]]>>
<<run $shopListStartCount -= $shopListMax>>
<</link>>
<<set _extrabr to true>>
<<else>>
이전 페이지
<</if>>
| 페이지
<<print ($shopListStartCount / $shopListMax) + 1>>
/
<<print Math.floor(_trueListCount / $shopListMax) + 1>> |
<<if _listCount is $shopListMax + $shopListStartCount>>
<<link [["다음 페이지"|$passage]]>>
<<run $shopListStartCount += $shopListMax>>
<</link>>
<<set _extrabr to true>>
<<else>>
다음 페이지
<</if>>
<</if>>
<<if _extrabr>>
<br>
<</if>>
<</if>>
<</widget>>
<<widget "shopTraitDescription">>
/* Do not optimize to use local ($_) variables. _clothingDesc is used elsewhere.*/
<<unset $noTraitDescription>>
<<set _clothesTrait to _args[0].toUpperFirst()>>
<<switch _args[0]>>
<<case "normal">>
<<set _clothesDesc to "일상생활에 적합하다.">>
<<case "formal">>
<<set _clothesDesc to "중요한 행사나, 특정한 동반자들 사이에서 좋은 예의를 보이기 적합하다.">>
<<case "school">>
<<set _clothesDesc to "지역 학교에서 허가된 교복.">>
<<case "glasses">>
<<set _clothesDesc to "집중을 도와, 성적이 향상되는 속도를 높힌다.">>
<<case "cool">>
<<set _clothesDesc to "학교 친구들의 평가가 향상되는 속도가 높아지지만, 일부 교사가 싫어할 수 있다.">>
<<case "swim">>
<<set _clothesDesc to "물속에서 편하게 있을 수 있다.">>
<<case "diving">>
<<set _clothesDesc to "차가운 물속에서도 몸을 따뜻하게 유지해준다.">>
<<case "dance">>
<<set _clothesDesc to "댄스플로어의 혹독함을 견딜 수 있을 정도로 유연하다.">>
<<case "costume">>
<<set _clothesDesc to "주변 상황과 다른 때에 입으면, 사람들은 이상한 눈으로 볼지도 모른다.">>
<<case "serving">>
<<set _clothesDesc to "바텐더, 웨이터, 혹은 웨이트리스로 일할 때 보이도록 입으면 팁을 더 받을 수 있다.">>
<<case "fetish">>
<<set _clothesDesc to "본질적으로 선정적이다.">>
<<case "sleep">>
<<set _clothesDesc to "부드럽고 아늑하다. 수면의 질을 높인다.">>
<<case "mask">>
<<set _clothesDesc to "당신의 정체성을 숨기고, 명성이 오르는걸 막는다. 경찰이나 당신을 아는 사람을 속일 수는 없을 것이다.">>
<<case "holy">>
<<set _clothesDesc to "지역 신앙에서 신성시된다. 순결도의 손익량이 증가한다.">>
<<case "dark">>
<<set _clothesDesc to "지역 신앙에서 외설적인 것으로 여겨진다. 성지식의 손익량이 증가한다.">>
<<case "binding">>
<<set _clothesDesc to "당신의 팔을 단단하게 구속하고 무기력하게 만든다.">>
<<case "stealthy">>
<<set _clothesDesc to "당신의 범죄를 추적하기 어렵게 만든다.">>
<<case "sticky_fingers">>
<<set _clothesTrait to "Sticky fingers">>
<<set _clothesDesc to "원하는 것을 더 쉽게 얻을 수 있고, 당신의 것이 아닌 것을 가질 수 있다.">>
<<case "rainproof">>
<<set _clothesDesc to "당신을 비로부터 보호한다.">>
<<case "tanLines">>
<<set _clothesTrait to "Tan lines">>
<<set _clothesDesc to "선탠라인이 생기는걸 막는다.">>
<<case "bimbo">>
<<set _clothesTrait to "Special">>
<<set _clothesDesc to "이 옷 세트는 뭔가 특별한 것 같다.">>
<<case "heels">>
<<set _clothesTrait to "High heeled">>
<<set _clothesDesc to "발 스킬이 부족하면 피로해지고 발이 걸려 넘어질 수 있다. 발차기 능력이 향상된다.">>
<<case "rugged">>
<<set _clothesDesc to "거친 환경에서 발디딤을 도와준다.">>
<<case "chest_bind">>
<<set _clothesTrait to "Chest binding">>
<<set _clothesDesc to "가슴을 꽉 조여서, 당신의 가슴을 숨긴다.">>
<<case "eerie">>
<<if $transformdisable is "f">>
<<set _clothesDesc to "특정 변신을 막는다. 변신 진행도는 자정에 진행되거나 쇠퇴한다.">>
<<else>>
<<set _clothesDesc to "이 물건엔 무언가 이상한 점이 있다.">>
<</if>>
<<case "shade">>
<<set _clothesDesc to "태양을 가리고 간접적으로 피부가 타는 것을 막아준다.">>
<<case "asylum">>
<<set _clothesDesc to "지역 정신병원의 복장이다.">>
<<case "prison">>
<<set _clothesDesc to "지역 교도소의 복장이다.">>
<<case "sticky">>
<<set _clothesDesc to "당신의 살갗에 달라붙는다.">>
<<case "strap-on">>
<<set _clothesDesc to "당신의 허리에 딱 맞으며, 삽입에 사용할 수 있다.">>
<<case "covered">>
<<set _clothesDesc to "당신의 입을 보호해 준다.">>
<<case "naked">>
<<set _clothesDesc to "너무 노출이 심해서, 옷을 입지 않은 것과 다를 바가 없다.">>
<<case "athletic">>
<<set _clothesDesc to "스포티하다.">>
<<case "maid" "riding">>
<<set _clothesDesc to "코스튬 세트의 한 부분이다.">>
<<case "chastity" "cage">>
<<set _clothesDesc to "당신의 순결을 지켜준다, 원하든 원하지 않든.">>
<<case "hidden">>
<<set _clothesDesc to "당신의 은밀한 부위를 은밀하게 해준다.">>
<<case "gag">>
<<set _clothesDesc to "당신의 입을 보호해 주지만, 또한 사용하지도 못하게 한다.">>
<<case "leash">>
<<set _clothesDesc to "당신을 끌고 다니기에 편리한 손잡이.">>
<<case "event">>
<<set _clothesDesc to "특별한 행사를 위한 특별한 옷.">>
<<default>>
<<set $noTraitDescription to 1>>
<</switch>>
<<if $noTraitDescription isnot 1>>
<<trClothingTrait _clothesTrait>>_trResult - <<print _clothesDesc>>
<</if>>
<</widget>>
<<widget "shoptraits">>
특성:
<br>
<<for _trait range setup.clothingTraits>>
<<if _temp_choice.type.includes(_trait)>>
<div class="trait-description">
<<shopTraitDescription _trait>>
<<if $noTraitDescription isnot 1>>
<<clothingtrait _trait 1>>
<br>
<</if>>
</div>
<</if>>
<</for>>
<br>
<</widget>>
<<widget "shopDefaultOptions">>
<br>
<<set _colorOptions to ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom", "random"]>>
<<set _secondaryColorOptions to ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom", "random"]>>
기본 색:
<br>
<<for _i to 0; _i lt _colorOptions.length; _i++>>
<label><<trColour _colorOptions[_i]>><<print '<span class="'+ _colorOptions[_i] +'">' + _trResult + '</span>'>>
<<print '<<radiobutton "$shopDefaults.color" "'+ _colorOptions[_i] +'" ' + ($shopDefaults.color is _colorOptions[_i] ? "checked" : "") + '>>'>></label>
|
<</for>>
<br>
두번째 색:
<br>
<<for _i to 0; _i lt _secondaryColorOptions.length; _i++>>
<label><<trColour _secondaryColorOptions[_i]>><<print '<span class="'+ _secondaryColorOptions[_i] +'">' + _trResult + '</span>'>>
<<print '<<radiobutton "$shopDefaults.secColor" "'+ _secondaryColorOptions[_i] +'" ' + ($shopDefaults.secColor is _secondaryColorOptions[_i] ? "checked" : "") + '>>'>></label>
|
<</for>>
<br><br>
<label><<print '<<checkbox "$shopDefaults.disableReturn" false true '+($shopDefaults.disableReturn is true? "checked" : "")+'>>'>> 동일한 것 여러개를 더 쉽게 집으로 보낼 수 있습니다.</label>
<br>
<label><<print '<<checkbox "$shopDefaults.invertCustomColorsHidden" false true '+($shopDefaults.invertCustomColorsHidden is true? "checked" : "")+'>>'>> 기본으로 커스텀 색상을 표시합니다.</label>
<br>
<<if $images is 1>>
<label><<print '<<checkbox "$shopDefaults.invertImagesHidden" false true '+($shopDefaults.invertImagesHidden is true? "checked" : "")+'>>'>> 기본으로 옷 이미지를 표시합니다.</label>
<br>
<</if>>
<br>
<label>
<<if $shopListMax is undefined>>
<<set $shopListMax to 15>>
<</if>>
한번에 물건을 표시하는 개수:
<<listbox "$shopListMax" autoselect>>
<<option 10>>
<<option 15>>
<<option 20>>
<<option 25>>
<</listbox>>
</label>
<</widget>>
<<widget "shopDefaultOptionsToggle">>
<<toggleclass #shopDefault "hidden">>
<<addclass #shopClothingFilter "hidden">>
<</widget>>
<<widget "shopClothingFilterToggle">>
<<toggleclass #shopClothingFilter "hidden">>
<<addclass #shopDefault "hidden">>
<</widget>>
<<widget "shopClothingFilterSettings">>
<<if $shopClothingFilter is undefined>>
<<set $shopClothingFilter to {
gender: "none",
traits: [],
reveal:{
lewd: true,
risqué: true,
seductive: true,
comfy: true,
tasteful: true,
smart: true,
unassuming: true
},
revealColour:{
lewd: "red",
risqué: "pink",
seductive: "purple",
comfy: "blue",
tasteful: "lblue",
smart: "teal",
unassuming: "green"
}
}>>
<<unset $shopClothingFilterTraits>>
<<unset $shopClothingFilterGender>>
<<unset $clothingTraitTypes>>
<</if>>
<br>
<b>성별:</b>
<<listbox "$shopClothingFilter.gender" autoselect>>
<<option "All" "none">>
<<option "Male" "m">>
<<option "Female" "f">>
<<option "Unisex" "n">>
<</listbox>>
<br><br>
<b>노출 정도:</b>
<br>
<<for _label, _value range $shopClothingFilter.reveal>>
<label @class="$shopClothingFilter.revealColour[_label]"><<print '<<checkbox "$shopClothingFilter.reveal.'+_label+'" false true '+(_value ? "checked" : "")+'>>'>> <<print _label[0].toUpperCase() + _label.substring(1)>></label>
<br>
<</for>>
<br>
<b>특성 (선택한 특성이 없는 항목을 숨김, 선택하지 않은 경우 필터링하지 않음):</b>
<br>
<<shopClothingFilterLoadTraits>>
<<for _index, _trait range _clothingTraitTypes>>
<label>
<<if $shopClothingFilter.traits.indexOf(_trait) is -1>>
<input type="checkbox" @id="_trait" @value="_trait" onclick="window.shopClothingFilterToggleTrait(this.value)"><<shopTraitDescription _trait>>
<<else>>
<input type="checkbox" @id="_trait" @value="_trait" onclick="window.shopClothingFilterToggleTrait(this.value)" checked><<shopTraitDescription _trait>>
<</if>>
</label>
<br>
<</for>>
<<link [[모든 특성 선택|$passage]]>>
<<for _index, _trait range _clothingTraitTypes>>
<<run $shopClothingFilter.traits.pushUnique(_trait)>>
<</for>>
<</link>>
<br><br>
<<link [[필터 초기화|$passage]]>>
<<shopClothingFilterReset>>
<</link>>
<br>
<<link [[적용|$passage]]>><</link>>
<</widget>>
<<widget "shopClothingFilterReset">>
<<if $shopClothingFilter is undefined>>
<<set $shopClothingFilter = {}>>
<</if>>
<<set $shopClothingFilter.gender = { female: true, neutral: true, male: true }>>
<<set $shopClothingFilter.reveal = { from: 0, to: 9999 }>>
<<set $shopClothingFilter.warmth = { from: 0, to: 200 }>>
<<set $shopClothingFilter.traits = []>>
<<set $shopClothingFilter.active = false>>
<</widget>>
<<widget "shopClothingFilterLoadTraits">>
<<set _clothingTraitTypes to [
"cool",
"costume",
"dance",
"dark",
"diving",
"eerie",
"fetish",
"formal",
"glasses",
"heels",
"holy",
"mask",
"normal",
"rainproof",
"rugged",
"school",
"serving",
"sleep",
"stealthy",
"swim",
"tanLines"
]>>
<<set _clothingTraitTypes to _clothingTraitTypes.sort(shopClothingFilterSortOnDescription)>>
<</widget>>
<<widget "shopCustomColorsToggle">>
<<toggleclass #shopCustomColorsDisplay "hidden">>
<<toggleclass #customColorBars "hidden">>
<<toggleclass #ColorsPresets "hidden">>
<</widget>>
<<widget "shopCustomColors">>
<br>
<div id="shopCustomColorsDisplay" @class="'shopCustomColors' + ($shopDefaults.invertCustomColorsHidden is true? '' : ' hidden')"><<shopCustomColorsDisplay>></div>
<div id="customColorBars" @class="'shopCustomColors' + ($shopDefaults.invertCustomColorsHidden is true? '' : ' hidden')"><<shopCustomColorsBars>></div>
<div style="clear:both;"></div>
<div id="ColorsPresets" @class="($shopDefaults.invertCustomColorsHidden is true? '' : 'hidden')"><<shopCustomColorsPresets>></div>
<</widget>>
<<widget "shopCustomColorsDisplay">>
__커스텀 색상__
<div id="customColor">
<div @style="customColour($customColors.color.primary, $customColors.saturation.primary, $customColors.brightness.primary, $customColors.contrast.primary, $customColors.sepia.primary)"></div>
기본 - 색: $customColors.color.primary | 채도: $customColors.saturation.primary | 명도: $customColors.brightness.primary | 대비: $customColors.contrast.primary | 세피아(흑갈색): $customColors.sepia.primary
<div @style="customColour($customColors.color.secondary, $customColors.saturation.secondary, $customColors.brightness.secondary, $customColors.contrast.secondary, $customColors.sepia.secondary)"></div>
두번째 - 색: $customColors.color.secondary | 채도: $customColors.saturation.secondary | 명도: $customColors.brightness.secondary | 대비: $customColors.contrast.secondary | 세피아(흑갈색): $customColors.sepia.secondary
</div>
<br>
<label><<print '<<radiobutton "$customColors.currentType" "primary" ' + ($customColors.currentType is "primary" ? "checked" : "") + '>>'>> 기본</label> |
<label><<print '<<radiobutton "$customColors.currentType" "secondary" ' + ($customColors.currentType is "secondary" ? "checked" : "") + '>>'>> 두번째</label>
| <<link "새로고침">>
<<replace #customColorBars>><<shopCustomColorsBars>><</replace>>
<</link>>
<br><br><br>
<<link "기본값으로 초기화">>
<<set $customColors.color[$customColors.currentType] to 0>>
<<set $customColors.saturation[$customColors.currentType] to 1>>
<<set $customColors.brightness[$customColors.currentType] to 1>>
<<set $customColors.contrast[$customColors.currentType] to 1>>
<<set $customColors.sepia[$customColors.currentType] to 0>>
<<replace #customColorBars>><<shopCustomColorsBars>><</replace>>
<<replace #shopCustomColorsDisplay>><<shopCustomColorsDisplay>><</replace>>
<</link>>
<</widget>>
<<widget "shopCustomColorsBars">>
색:
<div id="numberslider-body-customColor" class="macro-numberslider">
<input type="range" min="0" max="360" step="1" @value="$customColors.color[$customColors.currentType]" oninput="wikifier('shopCustomColorsSet','color', this.value)">
</div>
<br>
채도:
<div id="numberslider-body-customColor" class="macro-numberslider">
<input type="range" min="0" max="2" step="0.05" @value="$customColors.saturation[$customColors.currentType]" oninput="wikifier('shopCustomColorsSet','saturation', this.value)">
</div>
<br>
명도:
<div id="numberslider-body-customColor" class="macro-numberslider">
<input type="range" min="0.5" max="4" step="0.05" @value="$customColors.brightness[$customColors.currentType]" oninput="wikifier('shopCustomColorsSet','brightness', this.value)">
</div>
대비:
<div id="numberslider-body-customColor" class="macro-numberslider">
<input type="range" min="0" max="2" step="0.05" @value="$customColors.contrast[$customColors.currentType]" oninput="wikifier('shopCustomColorsSet','contrast', this.value)">
</div>
세피아(흑갈색):
<div id="numberslider-body-customColor" class="macro-numberslider">
<input type="range" min="0" max="1" step="0.05" @value="$customColors.sepia[$customColors.currentType]" oninput="wikifier('shopCustomColorsSet','sepia', this.value)">
</div>
<</widget>>
<<widget "shopCustomColorsSet">>
<<if _args[0] and _args[1]>>
<<switch _args[0]>>
<<case "color">><<set $customColors.color[$customColors.currentType] to _args[1]>>
<<case "saturation">><<set $customColors.saturation[$customColors.currentType] to _args[1]>>
<<case "brightness">><<set $customColors.brightness[$customColors.currentType] to _args[1]>>
<<case "contrast">><<set $customColors.contrast[$customColors.currentType] to _args[1]>>
<<case "sepia">><<set $customColors.sepia[$customColors.currentType] to _args[1]>>
<</switch>>
<<replace #shopCustomColorsDisplay>><<shopCustomColorsDisplay>><</replace>>
<</if>>
<</widget>>
<<widget "shopCustomColorsPresets">>
<br>
<label><<print '<<radiobutton "$customColors.action" "set" ' + ($customColors.action is "set" ? "checked" : "") + '>>'>> 설정</label> |
<label><<print '<<radiobutton "$customColors.action" "delete" ' + ($customColors.action is "delete" ? "checked" : "") + '>>'>> 삭제</label>
<<set _keys to Object.keys($customColors.presets)>>
<br>
<<for _i to 0; _i lt _keys.length;_i++>>
<a @onclick="`wikifier('shopCustomColorsPresetsLoad',`+_i+`)`">_keys[_i]</a> |
<</for>>
<br>
이름: <input id="colorName" type="text" value="커스텀" maxlength="30" onfocus="V.tempDisable = true;">
<br>
<<link [["설정 저장"|$passage]]>>
<<script>>
T.colorName = document.getElementById("colorName").value.replace(/[^a-zA-Z가-힣 0-9]+/g,"");
<</script>>
<<set $customColors.presets[_colorName] to {
color: $customColors.color,
saturation: $customColors.saturation,
brightness: $customColors.brightness,
contrast: $customColors.contrast,
sepia: $customColors.sepia,
}>>
<<unset $tempDisable>>
<</link>>
<br><br>
<</widget>>
<<widget "shopCustomColorsPresetsLoad">>
<<set _presets to Object.keys($customColors.presets)>>
<<set _preset to _presets[_args[0]]>>
<<if $customColors.action is "set">>
<<set $customColors.color.primary to $customColors.presets[_preset].color.primary>>
<<set $customColors.color.secondary to $customColors.presets[_preset].color.secondary>>
<<set $customColors.saturation.primary to $customColors.presets[_preset].saturation.primary>>
<<set $customColors.saturation.secondary to $customColors.presets[_preset].saturation.secondary>>
<<set $customColors.brightness.primary to $customColors.presets[_preset].brightness.primary>>
<<set $customColors.brightness.secondary to $customColors.presets[_preset].brightness.secondary>>
<<if $customColors.presets[_preset].contrast isnot undefined>>
<<set $customColors.contrast.primary to $customColors.presets[_preset].contrast.primary>>
<<set $customColors.contrast.secondary to $customColors.presets[_preset].contrast.secondary>>
<</if>>
<<if $customColors.presets[_preset].sepia isnot undefined>>
<<set $customColors.sepia.primary to $customColors.presets[_preset].sepia.primary>>
<<set $customColors.sepia.secondary to $customColors.presets[_preset].sepia.secondary>>
<</if>>
<<replace #shopCustomColorsDisplay>><<shopCustomColorsDisplay>><</replace>>
<<replace #customColorBars>><<shopCustomColorsBars>><</replace>>
<<elseif $customColors.action is "delete">>
<<set _newPresets to {}>>
<<for _i to 0; _i lt _presets.length;_i++>>
<<if _presets[_i] isnot _preset>>
<<set _newPresets[_presets[_i]] to clone($customColors.presets[_presets[_i]])>>
<</if>>
<</for>>
<<set $customColors.presets to clone(_newPresets)>>
<<replace #ColorsPresets>><<shopCustomColorsPresets>><</replace>>
<</if>>
<</widget>>
/*Args: slots used in an array*/
<<widget "shopBuyItemStatus">>
<<if _args[0]>>
<<if $wardrobes.shopReturn is "wardrobe" or $wardrobes[$wardrobes.shopReturn] is undefined>>
<<set _returnWardrobe to $wardrobe>>
<<else>>
<<set _returnWardrobe to $wardrobes[$wardrobes.shopReturn]>>
<</if>>
<<set _undamagedCount to 0>>
<<set _damagedCount to 0>>
<<set _space to _returnWardrobe.space>>
<<set _spaceLeft to clone(_space)>>
<<for _i to 0; _i lt _args[0].length; _i++>>
<<if _i is 0>>
<<for _j to 0; _j lt _returnWardrobe[_args[0][0]].length; _j++>>
<<if _returnWardrobe[_args[0][0]][_j].name is _temp_choice.name>>
<<set _undamagedCount++>>
<<if _returnWardrobe[_args[0][0]][_j].outfitPrimary isnot undefined>>
<<for _valueShop range _returnWardrobe[_args[0][0]][_j].outfitPrimary>>
<<if _valueShop is "broken">>
<<set _damagedCount++>>
<<set _undamagedCount-->>
<<break>>
<</if>>
<</for>>
<<else>>
<<set _damagedCount to -1>>
<</if>>
<</if>>
<</for>>
<</if>>
<<if _space - _returnWardrobe[_args[0][_i]].length lt _spaceLeft>>
<<set _spaceLeft to _space - _returnWardrobe[_args[0][_i]].length>>
<</if>>
옷장의 <<trClothesType _args[0][_i]>>_trResult 슬롯 사용량: <<print _returnWardrobe[_args[0][_i]].length>> / _space.
<br>
<</for>>
<<if _undamagedCount gt 0>>
당신은 <<if _damagedCount gte 0>>망가지지 않은 <</if>>이 옷을 _undamagedCount개 갖고 있다.
<br>
<</if>>
<<if _damagedCount gt 0>>
당신은 어떤 이유로 망가진 이 옷을 _damagedCount개 갖고 있다.
<br>
<</if>>
<</if>>
<</widget>>
/*Args: slot, itemName, outfit*/
<<widget "shopFullImage">>
<<if _args[0] and _args[1] isnot undefined>>
<<set _shopFullImageVar to [_args[0], _args[1]]>>
<a value="Refresh" onclick="Wikifier.wikifyEval('<<replace #shopFullImage>><<shopFullImage $clothingShopSlot $clothes_choice>><</replace>>');">Refresh</a>
<br>
<div class="hideImageOverflow">
<div class="shopImg">
<<set _customPrimary to customColour($customColors.color.primary, $customColors.saturation.primary, $customColors.brightness.primary, $customColors.contrast.primary, $customColors.sepia.primary)>>
<<set _customSecondary to customColour($customColors.color.secondary, $customColors.saturation.secondary, $customColors.brightness.secondary, $customColors.contrast.secondary, $customColors.sepia.secondary)>>
<<shopFullImageSlot _args[0] _args[1]>>
</div>
</div>
<</if>>
<</widget>>
<<widget "shopFullImageSlot">>
<<if _args[0] and _args[1]>>
<<set $_slot to _args[0]>>
<<set $_item to _args[1]>>
<<if setup.clothes[$_slot][$_item].mainImage isnot 0>>
<<shopFullImagePart $_slot $_item "full" $colouraction _customPrimary>>
<</if>>
<<if setup.clothes[$_slot][$_item].breast_img is 1>>
<<switch $player.perceived_breastsize>>
<<case 12>>
<<set _breastSize to 6>>
<<case 8 9 10 11>>
<<set _breastSize to 5>>
<<case 6 7>>
<<set _breastSize to 4>>
<<case 4 5>>
<<set _breastSize to 3>>
<<case 3>>
<<set _breastSize to 2>>
<<case 0 1 2>>
<<set _breastSize to 1>>
<</switch>>
<<shopFullImagePart $_slot $_item `(_breastSize - 1)` $colouraction _customPrimary>>
<</if>>
<<if setup.clothes[$_slot][$_item].sleeve_img is 1>>
<<shopFullImagePart $_slot $_item "right" $colouraction _customPrimary>>
<<shopFullImagePart $_slot $_item "left" $colouraction _customPrimary>>
<</if>>
<<if setup.clothes[$_slot][$_item].leftImage is 1>>
<<shopFullImagePart $_slot $_item "left" $colouraction _customPrimary>>
<</if>>
<<if setup.clothes[$_slot][$_item].rightImage is 1>>
<<shopFullImagePart $_slot $_item "right" $colouraction _customPrimary>>
<</if>>
<<if setup.clothes[$_slot][$_item].accessory is 1>>
<<shopFullImagePart $_slot $_item "acc" $accessorycolouraction _customSecondary>>
<</if>>
<<set $_outfitPrimary to setup.clothes[$_slot][$_item].outfitPrimary>>
<<if $_outfitPrimary isnot undefined>>
<<for $_label, $_value range $_outfitPrimary>>
<<for $_i to 0; $_i < setup.clothes[$_label].length; $_i++>>
<<if setup.clothes[$_label][$_i].name is $_value>>
<<shopFullImageSlot $_label $_i>>
<<break>>
<</if>>
<</for>>
<</for>>
<</if>>
<</if>>
<</widget>>
/*_args[0] - slot, _args[1] - itemNo, _args[2] - file, _args[3] - colour, _args[4] - custom colour*/
<<widget "shopFullImagePart">>
<img @class="'clothes-'+ (typeof(_args[3]) == 'string' ? _args[3].replace(/ /g, '-') : '') + ' layer-' + _args[0]" @src="'img/clothes/' + _args[0] + '/' + setup.clothes[_args[0]][_args[1]].variable + '/' + _args[2] + '.png'" @style="(_args[3] is 'custom'? _args[4]:'')">
<</widget>>
<<widget "shopFullImageToggle">>
<<toggleclass #shopFullImage "hidden">>
<</widget>>
<<widget "specialClothesSetup">>
<<if $specialClothes is undefined>>
<<set $specialClothes to {
"witchdress":"locked",
"christmasdress":"locked",
"serafuku":"locked",
"vampirejacket":"locked",
"slutshirt":"locked",
"christmasshirt":"locked",
"bellydancer'stop":"locked",
"christmastrousers":"locked",
"bellydancer'sbottoms":"locked",
"loincloth":"locked",
"witchhat":"locked",
"christmashat":"locked",
"chefhat":"locked",
"fedora":"locked",
"holypendant":"locked",
"darkpendant":"locked",
"stonependant":"locked",
"christmaslegwarmers":"locked",
"witchshoes":"locked",
"mummyfacewrap":"locked",
"mummytop":"locked",
"mummyskirt":"locked",
"catsuit":"locked",
"holystole":"locked",
"minisnowman":"locked"
}>>
<</if>>
<<if $specialClothes.cowbell is undefined>>
<<set $specialClothes.cowbell to "locked">>
<</if>>
<<if $specialClothes.featheredhairclip is undefined>>
<<set $specialClothes.featheredhairclip to "locked">>
<</if>>
<<if $specialClothes.catsuit is undefined>>
<<set $specialClothes.catsuit to "locked">>
<</if>>
<<if $specialClothes.holystole is undefined>>
<<set $specialClothes.holystole to "locked">>
<</if>>
<<if $specialClothes.minisnowman is undefined>>
<<set $specialClothes.minisnowman to "locked">>
<</if>>
<<if $specialClothes.cowbra is undefined>>
<<set $specialClothes.cowbra to "locked">>
<<set $specialClothes.cowpanties to "locked">>
<<set $specialClothes.cowsocks to "locked">>
<<set $specialClothes.cowsleeves to "locked">>
<</if>>
<<if $specialClothes["bellydancer'sveil"] is undefined>>
<<set $specialClothes["bellydancer'sveil"] to "locked">>
<</if>>
<<if $specialClothes.rose is undefined>>
<<set $specialClothes.rose to "locked">>
<</if>>
<<if $specialClothes.scarecrowshirt is undefined>>
<<set $specialClothes.scarecrowshirt to "locked">>
<<set $specialClothes.scarecrowhat to "locked">>
<</if>>
<</widget>>
<<widget "specialClothesUpdate">>
<<if $headdrive is 1>>
<<set $specialClothes["serafuku"] to "unlocked">>
<</if>>
<<if $undergroundbrothelescaped>>
<<set $specialClothes["slutshirt"] to "unlocked">>
<</if>>
<<if $days gte 47>>
<<set $specialClothes["witchdress"] to "unlocked">>
<<set $specialClothes["vampirejacket"] to "unlocked">>
<<set $specialClothes["witchhat"] to "unlocked">>
<<set $specialClothes["witchshoes"] to "unlocked">>
<<set $specialClothes["mummyfacewrap"] to "unlocked">>
<<set $specialClothes["mummytop"] to "unlocked">>
<<set $specialClothes["mummyskirt"] to "unlocked">>
<<set $specialClothes["scarecrowshirt"] to "unlocked">>
<<set $specialClothes["scarecrowhat"] to "unlocked">>
<</if>>
<<if $days gte 102>>
<<set $specialClothes["christmasdress"] to "unlocked">>
<<set $specialClothes["christmasshirt"] to "unlocked">>
<<set $specialClothes["christmastrousers"] to "unlocked">>
<<set $specialClothes["christmashat"] to "unlocked">>
<<set $specialClothes["christmaslegwarmers"] to "unlocked">>
<<set $specialClothes["minisnowman"] to "unlocked">>
<</if>>
<<if $days gte 156>>
<<set $specialClothes["rose"] to "unlocked">>
<</if>>
<<if $brothelshowdata.intro>>
<<set $specialClothes["bellydancer'stop"] to "unlocked">>
<<set $specialClothes["bellydancer'sbottoms"] to "unlocked">>
<<set $specialClothes["bellydancer'sveil"] to "unlocked">>
<</if>>
<<if $syndromeeden is 1 or $syndromewolves is 1>>
<<set $specialClothes["loincloth"] to "unlocked">>
<</if>>
<<if $chef_state gte 9>>
<<set $specialClothes["chefhat"] to "unlocked">>
<</if>>
<<if $fedora_unlock is 1>>
<<set $specialClothes["fedora"] to "unlocked">>
<</if>>
<<if $soup_kitchen_known is 1>>
<<set $specialClothes["holypendant"] to "unlocked">>
<</if>>
<<if $loft_known is 1>>
<<set $specialClothes["darkpendant"] to "unlocked">>
<</if>>
<<if $stone_pendant_found is 1>>
<<set $specialClothes["stonependant"] to "unlocked">>
<</if>>
<<if $livestock_intro isnot undefined>>
<<set $specialClothes["cowbell"] to "unlocked">>
<<set $specialClothes["cowbra"] to "unlocked">>
<<set $specialClothes["cowpanties"] to "unlocked">>
<<set $specialClothes["cowsocks"] to "unlocked">>
<<set $specialClothes["cowsleeves"] to "unlocked">>
<</if>>
<<if $syndromebird is 1>>
<<set $specialClothes["featheredhairclip"] to "unlocked">>
<</if>>
<<if $catsuit_found is true>>
<<set $specialClothes["catsuit"] to "unlocked">>
<</if>>
<<if $grace gte 100>>
<<set $specialClothes["holystole"] to "unlocked">>
<</if>>
<<set _count to 0>>
<<for $_label, $_value range $specialClothes>>
<<if $_value is "unlocked">>
<<set _count++>>
<</if>>
<</for>>
<<if _count is Object.keys($specialClothes).length>>
<<earnFeat "Curious Attire">>
<</if>>
/*Fix for previous save issue when starting without the specialClothing boost, should not be adjusted unless a similar issue occurs*/
<<if $featsBoosts is undefined>>
<<elseif $featsBoosts.upgrades.specialClothing is 40>>
<<set $specialClothes["serafuku"] to "unlocked">>
<<set $specialClothes["slutshirt"] to "unlocked">>
<<set $specialClothes["witchdress"] to "unlocked">>
<<set $specialClothes["vampirejacket"] to "unlocked">>
<<set $specialClothes["witchhat"] to "unlocked">>
<<set $specialClothes["witchshoes"] to "unlocked">>
<<set $specialClothes["mummyfacewrap"] to "unlocked">>
<<set $specialClothes["mummytop"] to "unlocked">>
<<set $specialClothes["mummyskirt"] to "unlocked">>
<<set $specialClothes["christmasdress"] to "unlocked">>
<<set $specialClothes["christmasshirt"] to "unlocked">>
<<set $specialClothes["christmastrousers"] to "unlocked">>
<<set $specialClothes["christmashat"] to "unlocked">>
<<set $specialClothes["christmaslegwarmers"] to "unlocked">>
<<set $specialClothes["bellydancer'stop"] to "unlocked">>
<<set $specialClothes["bellydancer'sbottoms"] to "unlocked">>
<<set $specialClothes["bellydancer'sveil"] to "unlocked">>
<<set $specialClothes["loincloth"] to "unlocked">>
<<set $specialClothes["chefhat"] to "unlocked">>
<<set $specialClothes["fedora"] to "unlocked">>
<<set $specialClothes["holypendant"] to "unlocked">>
<<set $specialClothes["darkpendant"] to "unlocked">>
<<set $specialClothes["stonependant"] to "unlocked">>
<<set $specialClothes["cowbell"] to "unlocked">>
<<set $specialClothes["cowbra"] to "unlocked">>
<<set $specialClothes["cowpanties"] to "unlocked">>
<<set $specialClothes["cowsocks"] to "unlocked">>
<<set $specialClothes["cowsleeves"] to "unlocked">>
<<set $specialClothes["featheredhairclip"] to "unlocked">>
<<set $specialClothes["catsuit"] to "unlocked">>
<<set $specialClothes["holystole"] to "unlocked">>
<<set $specialClothes["minisnowman"] to "unlocked">>
<<set $specialClothes["rose"] to "unlocked">>
<<set $specialClothes["scarecrowshirt"] to "unlocked">>
<<set $specialClothes["scarecrowhat"] to "unlocked">>
<</if>>
<</widget>>
<<widget "specialClothesHint">>
<<if _specialClothesHint is undefined>>
<<set _specialClothesHint to {
"witchdress":"10월 21일부터 판매한다.",
"christmasdress":"12월 15일부터 판매한다.",
"serafuku":"교장 선생님의 비밀을 밝힌다.",
"vampirejacket":"10월 21일부터 판매한다.",
"slutshirt":"지하 창관의 노예생활에서 살아남는다.",
"christmasshirt":"12월 15일부터 판매한다.",
"bellydancer'stop":"창관의 쇼에서 주역을 제안받는다.",
"christmastrousers":"12월 15일부터 판매한다.",
"bellydancer'sbottoms":"창관의 쇼에서 주역을 제안받는다.",
"bellydancer'sveil":"창관의 쇼에서 주역을 제안받는다.",
"loincloth":"외로운 사냥꾼과 친구가 되거나, 늑대 무리의 일원이 된다.",
"witchhat":"10월 21일부터 판매한다.",
"christmashat":"12월 15일부터 판매한다.",
"chefhat":"당신의 크림빵으로 유명해진다.",
"fedora":"바텐더 일을 하며 엿듣고 진행중인 범죄에 대해 알아낸다.",
"holypendant":"무료 급식소를 발견한다.",
"darkpendant":"베일리가 무서워하는 곳을 발견한다.",
"stonependant":"사원의 헐거운 돌멩이 아래를 찾아본다.",
"cowbell":"가축이 된다.",
"cowbra":"가축이 된다.",
"cowpanties":"가축이 된다.",
"cowsocks":"가축이 된다.",
"cowsleeves":"가축이 된다.",
"christmaslegwarmers":"12월 15일부터 판매한다.",
"witchshoes":"10월 21일부터 판매한다.",
"mummyfacewrap":"10월 21일부터 판매한다.",
"mummytop":"10월 21일부터 판매한다.",
"mummyskirt":"10월 21일부터 판매한다.",
"featheredhairclip":"새와 사랑에 빠진다.",
"catsuit":"수송품을 약탈한다.",
"holystole":"사원에 충분한 헌신을 한다.",
"minisnowman":"12월 15일부터 판매한다.",
"rose":"2월 7일부터 판매한다.",
"scarecrowshirt":"10월 21일부터 판매한다.",
"scarecrowhat":"10월 21일부터 판매한다."
}>>
<</if>>
<</widget>>
<<widget "updatesidebarimg">>
<<if $images is 1>>
<<if $passage is "Start">>
<<startingPlayerImageUpdate>>
<<else>>
<<replace "#sidebar-img-container">><<img>><</replace>>
<</if>>
<</if>>
<</widget>><<set $outside to 0>><<set $location to "spa">><<effects>>
<<if !$spa_event>>
<<spa_event_select>>
<</if>>
You are in the spa on Danube Street. Large windows open onto a natural spring, and a corridor to the side leads to other facilities.
A sign reads: "Tanning beds available.
<<if $season is "summer">>
£10
<<elseif $season is "winter">>
£60
<<else>>
£25
<</if>>
per session. Price may change with the season."
<br><br>
<<if $openinghours is 1>>
<<if $spa_event is "party">>
<span class="purple">The spring is packed with bodies, and loud music plays.</span> Someone's hired the venue for a party.
<<else>>
Patrons relax in and around the many pools.
<</if>>
<<else>>
You can hear running water, but the establishment is otherwise quiet.
<</if>>
<br><br>
<<if $stress gte $stressmax>>
<<passoutshop>>
<<else>>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "spa">>
<</if>>
<<if $hour is $closinghour>>
It's closing time. The receptionist is herding everyone outside.<<if $exposed gte 1>>Panic swells within you as you realise how exposed you'll be should you be found in this state of dress.<</if>>
<br>
<<elseif $openinghours is 0>>
You are alone in the darkness.
<br><br>
<<elseif $exposed gte 1>>
<<if $uncomfortable.nude is false>>
You hide in a cupboard. The thought of being caught is thrilling, but you decide it would be wiser to stay put.
<<else>>
You hide in a cupboard to protect your dignity.
<</if>>
<br><br>
<</if>>
<<if $openinghours is 1 and $exposed lt 1>>
<<generate1>><<person1>>
<<if $spa_job gte 1>>
<<link [[Work as a masseur (0:50)|Spa Work Start]]>><<endevent>><<set $money += 1000>><</link>>
<br>
<<else>>
The receptionist, a <<person>>, looks up from <<his>> desk, and curls <<his>> nose. "Make it quick," <<he>> says. "Our clientele don't mix with riff-raff off the street."
<br><br>
<<link [[Ask for work|Spa Work Ask]]>><</link>>
<br>
<</if>>
<<if $season is "spring" or $season is "autumn">>
<<if $money gte 2500>>
<<link [[Tanning salon (£25 1:00)|Spa Tan]]>><<set $money -= 2500>><</link>><<lstress>><<gggtanned>>
<br>
<</if>>
<<elseif $season is "winter">>
<<if $money gte 6000>>
<<link [[Tanning salon (£60 1:00)|Spa Tan]]>><<set $money -= 6000>><</link>><<lstress>><<gggtanned>>
<br>
<</if>>
<<else>>
<<if $money gte 1000>>
<<link [[Tanning salon (£10 1:00)|Spa Tan]]>><<set $money -= 1000>><</link>><<lstress>><<gggtanned>>
<br>
<</if>>
<</if>>
<</if>>
<<if $openinghours is 0 and $hour isnot $closinghour and $spatheft isnot 1>>
<<link [[Examine the cash register|Spa Register]]>><</link>>
<br>
<</if>>
<br>
<</if>>
<<link [[Leave|Danube Street]]>><<endevent>><</link>>
<br><<effects>>
The <<person1>><<person>> sniffs, but takes your money without complaint.
<<endevent>>
<br><br>
You enter a small room dominated by a tanning bed. There's a large window, but it's already covered by a curtain.
<br><br>
<<if $worn.under_lower.name isnot "naked">>
<<link [[Strip to your underwear|Spa Tan Underwear]]>><<stress -6>><<pass 60>><</link>>
<br>
<</if>>
<<link [[Strip naked|Spa Tan Naked]]>><<stress -6>><<pass 60>><</link>><<exhibitionist1>>
<br>
<<if $exhibitionism gte 75>>
<<link [[Strip naked, and open the curtains|Spa Tan Curtains]]>><<stress -6>><<pass 60>><</link>><<exhibitionist5>>
<br>
<</if>><<effects>>
<<upperstrip>>
<<lowerstrip>>
<<tanned 120 "tanLines">>
You leave your clothes in a neat pile, and climb onto the tanning bed, closing it after you.
<br><br>
Surrounded by a blue glow, you close your eyes and relax as the warmth seeps into your skin.
<br><br>
<<if $rng gte 91>>
<<spa_tan_events>>
<<elseif $rng gte 81>>
Your session ends before you know it, and the lights fade. You dozed off.<<ltiredness>><<tiredness -6>>
<br><br>
<<link [[Next|Spa]]>><<clotheson>><</link>>
<br>
<<else>>
You relax until the session ends, and the lights fade.
<br><br>
<<link [[Next|Spa]]>><<clotheson>><</link>>
<br>
<</if>><<effects>>
<<clothesstrip>>
<<tanned 120>>
You strip naked, and leave your clothes in a neat pile.
<<exhibitionism1>>
Suitably unburdened, you climb onto the tanning bed, and close it after you.
<br><br>
Surrounded by a blue glow, you close your eyes and relax as the warmth seeps into your skin.
<br><br>
<<if $rng gte 91>>
<<spa_tan_events>>
<<elseif $rng gte 81>>
Your session ends before you know it, and the lights fade. You dozed off.<<ltiredness>><<tiredness -6>>
<br><br>
<<link [[Next|Spa]]>><<clotheson>><</link>>
<br>
<<else>>
You relax until the session ends, and the lights fade.
<br><br>
<<link [[Next|Spa]]>><<clotheson>><</link>>
<br>
<</if>><<effects>>
<<generate1>><<person1>>
<<clothesstrip>>
<<tanned 120>>
<<if $spa_event is "party">>
You pull open the curtains, revealing the party outside. The partiers are too busy dancing and drinking to pay you any attention. For now.
<br><br>
<<flaunting>> you remove your clothes in plain view of anyone who cares to look. You hear an excited shout. A <<person>> in swimwear points at you, and you're soon the centre of attention. You climb onto the tanning bed, closing it after you.
<<else>>
You pull open the curtains, revealing a couple of dozen patrons lounging in the pools outside. A <<person>> glances over, but that's all the attention you get. For now.
<br><br>
<<flaunting>> you remove your clothes in plain view of anyone who cares to look. You feel eyes on you as you climb onto the tanning bed, closing it after you.
<</if>>
<<exhibitionism5>>
Surrounded by a blue glow, you feel your heart pump as the warmth seeps into your skin.
<br><br>
<<endevent>>
<<if $rng gte 81>>
<<spa_tan_events>>
<<elseif $rng gte 71>>
Your session ends before you know it, and the lights fade. You dozed off.<<ltiredness>><<tiredness -6>>
<br><br>
<<link [[Next|Spa]]>><<clotheson>><</link>>
<br>
<<else>>
You relax until the session ends, and the lights fade.
<br><br>
<<link [[Next|Spa]]>><<clotheson>><</link>>
<br>
<</if>><<set $outside to 0>><<effects>><<set $lock to 200>>
<<openinghours>>
<<if currentSkillValue('skulduggery') gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Pick it (0:10)|Spa]]>><<pass 10>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Leave|Danube Street]]>><</link>>
<br><<effects>>
The <<person>> scoffs. "Let me make this clear," <<he>> says, pushing <<his>> spectacles up <<his>> nose.
<<if $beauty gte ($beautymax / 7) * 6>>
<<spa_job_init>>
"Our clientele expect-"
<br><br>
<<He>> cuts off as <<he>> regards you, <span class="green">surprised by your beauty.</span> "Well," <<he>> continues. "Exceptions can be made for particularly... talented individuals. We might have a place for you."
<br><br>
<<He>> clears <<his>> throat. "Just do as the clients tell you. It's 50 minutes per session, but allow an hour. Pay is <span class="gold">£10</span> per hour. Plus tips. You can work when you like. Any questions?"
<br><br>
<<link [[Ask for advice|Spa Work Advice]]>><</link>>
<br>
<<link [[No|Spa Work No]]>><</link>>
<br>
<<else>>
"Our clientele expect a certain," <<he>> pauses. "Standard. <span class="red">You don't meet them.</span> Good day."
<br><br>
<i><<He>> might feel differently were you particularly beautiful.</i>
<br><br>
<<link [[Say you have skilled hands|Spa Work Hands]]>><</link>>
<br>
<<link [[Leave|Danube Street]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<if $submissive gte 1150>>
"C-can you give advice about how to be a masseur?" you ask.
<<elseif $submissive lte 850>>
"Do I get any training?" you ask. "You haven't asked about my experience."
<<else>>
"Do you have any tips for me?" you ask.
<</if>>
<br><br>
The <<person>> laughs. "No. As I said, just do as the client asks. You can start when you like." <<He>> turns back to <<his>> desk.
<br><br>
<<link [[Next|Spa]]>><<endevent>><</link>>
<br><<effects>>
You shake your head. "Good," the <<person>> says. "You can start when you like." <<He>> turns back to <<his>> desk.
<br><br>
<<link [[Next|Spa]]>><<endevent>><</link>>
<br><<effects>>
"Skilled hands?" the <<person>> asks. "We'll see." <<He>> reaches over the desk, grasps your hands in <<his>> own, and leans forward to observe them.
<<if $handskill gte 400>>
<<spa_job_init>>
<<He>> frowns. "Unexpected. <span class="green">Maybe there is a place for you.</span>" <<He>> pulls away.
<br><br>
<<He>> clears <<his>> throat. "Just do as the clients tell you. It's 50 minutes per session, but allow an hour. Pay is <span class="gold">£10</span> per hour. Plus tips. You can work when you like. Any questions?"
<br><br>
<<link [[Ask for advice|Spa Work Advice]]>><</link>>
<br>
<<link [[No|Spa Work No]]>><</link>>
<br>
<<else>>
<<He>> releases <<his>> grasp with a disdainful sneer. "You're not suitable. Good day." <<He>> turns back to <<his>> desk.
<br><br>
<i><span class="blue">C</span> Hand Skill or higher required.</i>
<br><br>
<<link [[Next|Spa]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<generate1>><<person1>>
You tear around the corner, and see the culprit, a <<person>>, up ahead. You rush after <<him>>,
<<if $athleticsSuccess>>
<span class="green">and manage to catch up.</span> You dive and throw your arms around <<his>> waist, dragging <<him>> to the ground.
<br><br>
It would seem <<he>> finds the situation awfully funny.
<br><br>
<<if $leftarm isnot "bound" or $rightarm isnot "bound">>
<<link [[Slap|Spa Tan Slap]]>><<def 1>><<trauma -6>><</link>><<ltrauma>>
<br>
<</if>>
<<link [[Turn the other cheek|Spa Tan Turn]]>><</link>>
<br>
<<else>>
<span class="red">but <<he>> has too great a lead.</span> <<He>> pushes through a pair of doors leading outside, and keeps going, hauling <<himself>> over the exterior wall.
<br><br>
You come to a stop beside the doors. The pools are around a corner, so you don't think anyone would see you. The spa is raised above the surrounding terrain however, and following would be a one-way trip. This wall faces the forest.
<br><br>
<<link [[Follow|Spa Tan Follow]]>><</link>>
<br>
<<link [[Ask someone for help instead|Spa Tan Help]]>><<endevent>><</link>>
<br>
<<set $skulduggerydifficulty to 500>>
<<link [[Search for towels instead|Spa Tan Sneak]]>><<endevent>><</link>><<skulduggerydifficulty>>
<br>
<</if>><<effects>>
<<covered>> You glance left and right. You don't see anyone. You dart outside, and haul yourself over the wall. You land on grass, surrounded by trees.
<br><br>
You hear the snap of twigs straight ahead, and you follow. The trees grow dense. You can't run, but neither can your quarry.
<br><br>
<span class="red">You hear a scream.</span> It came from up ahead.
<br><br>
<<if $awarelevel gte 2>>
You emerge in a clearing, and find the <<person>> dangling limp in the air. A green tendril curls around <<his>> leg. A monstrous plant, oozing thick slime and standing almost as tall as the surrounding trees holds <<him>>. Other tentacles rise from the undergrowth. Your clothes lie discarded on the ground.
<<if $awareness lt 400>>
<<gawareness>><<awareness 1>>
<</if>>
<<gstress>><<stress 6>>
<br><br>
<<link [[Grab your clothes and run|Spa Tan Grab]]>><</link>><<athleticsdifficulty 1 400>>
<br>
<<link [[Leave your clothes and run|Spa Tan Leave]]>><</link>>
<br>
<<link [[Rescue the thief|Spa Tan Rescue]]>><</link>><<athleticsdifficulty 300 1500>>
<br>
<<else>>
You emerge in a clearing, and find the <<person>> lying on the dirt. <<Hes>> unconscious. Maybe <<he>> tripped.
<br><br>
<<link [[Rob|Spa Tan Rob]]>><</link>><<crime>>
<br>
<<link [[Just take your clothes|Spa Tan Clothes]]>><</link>>
<br>
<</if>><<effects>>
<<athleticsdifficulty 1 400 true>>
<<if $athleticsSuccess>>
You retrieve your clothes, <span class="green">and escape between the trees before the monster reacts to you.</span>
<br><br>
<<clotheson>>
You run until you reach the spa. The wall is too high to climb from this side. You walk around the perimeter. The trees thin, and you emerge on Danube Street.
<br><br>
<<endevent>>
<<link [[Next|Danube Street]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
You try to retrieve your clothes, <span class="red">but trip when a hidden tentacle rises from the grass.</span> It curls around your leg before you can recover, and hoists you into the air.<<gtrauma>><<gstress>><<gpain>><<trauma 6>><<stress 6>><<pain 4>>
<br><br>
The monster carries you and the <<person>> closer. A maw tears through its side. It means to eat you.<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<link [[Next|Spa Tan Monks]]>><</link>>
<br>
<</if>><<effects>>
<<set $stealtextskip to 1>>
<<stealclothes>>
You turn and run. You keep running, until you arrive at the spa.
<br><br>
The wall is too high to climb from this side. You walk around the perimeter. The trees thin, and you emerge on Danube Street.
<br><br>
<<endevent>>
<<link [[Next|Danube Street]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<athleticsdifficulty 1 1500 true>>
<<if $athleticsSuccess>>
You run toward the <<person>>, and jump. <span class="green">You grasp <<his>> limp arm just before the monster pulls it out of reach.</span> The monster pulls you and the thief closer, and higher, until you're right above.
<br><br>
You use your legs and one arm for purchase as you try to prise the <<person>> free. The tentacle's grip is firm, but not unyielding. You hear a rip. A maw tears open below. The monster means to eat you.
<br><br>
<<link [[Next|Spa Tan Monks Success]]>><</link>>
<br>
<<else>>
You run toward the <<person>>, and jump. <span class="red">The monster pulls the limp body out of reach.</span> Your fingers brush <<his>> hand, and then you fall.<<gtrauma>><<gstress>><<gpain>><<trauma 6>><<stress 6>><<pain 4>>
<br><br>
Another tentacle lay in wait beneath the grass. It curls around your ankle before you can recover, and hoists you into the air.
The monster carries you and the <<person>> closer. A maw tears through its side. It means to eat you.<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<link [[Next|Spa Tan Monks]]>><</link>>
<br>
<</if>><<effects>>
<<generate2>><<generate3>><<generate4>><<generate5>><<generate6>>
<span class="green">You hear a sharp crack.</span> Then another. Thin, black tendrils emerge from the trees, wrapping around the monster's tentacles. Figures emerge from the forest. They're dressed as <<monks_and_nuns>>, and each holds a whip in hand, now tensed against the creature's limbs.
<br><br>
You and the <<person>> are pulled closer to the ground by the newcomers' heaving. A <<person2>><<monk>> rushes forward, and strikes the tentacle with a staff. It releases your ankle, and you tumble to the ground.<<lstress>><<stress -6>>
<br><br>
With a frightening speed, the monster squirms away, disappearing between the trees. The <<monks_and_nuns>> give chase, aside from one, who kneels beside you.
<br><br>
<<person2>>
<<if $temple_rank is "monk" or $temple_rank is "priest">>
"You should know better than to take on a beast like that alone," <<he>> says. <<He>> glances at the <<person1>><<person>>. "I'll see to <<him>>. Get dressed, and return to town." You'd forgotten how exposed you are. <<covered>>
<br><br>
<<elseif $temple_rank is "initiate">>
"You're a bit green to be witnessing this," <<he>> says. "Best not mention it to anyone." <<He>> glances at the <<person1>><<person>>. "I'll see to <<him>>. Get dressed, and return to town." You'd forgotten how exposed you are. <<covered>>
<br><br>
<<else>>
"It would be best if you kept what you saw here to yourself," <<he>> says. <<He>> glances at the <<person1>><<person>>. "I'll see to <<him>>. Get dressed, and return to town." You'd forgotten how exposed you are. <<covered>>
<br><br>
<</if>>
<<clotheson>>
You return to the spa. The wall is too high to climb from this side. You walk around the perimeter. The trees thin, and you emerge on Danube Street.
<br><br>
<<endevent>>
<<link [[Next|Danube Street]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<generate2>><<generate3>><<generate4>><<generate5>><<generate6>>
<span class="green">You hear a sharp crack.</span> Then another. Thin, black tendrils emerge from the trees, wrapping around the monster's tentacles. Figures emerge from the forest. They're dressed as <<monks_and_nuns>>, and each holds a whip in hand, now tensed against the creature's limbs.
<br><br>
The tentacle holding the <<person>> loosens, and you're able to pry <<him>> free. A <<person2>><<monk>> rushes forward and catches <<person1>><<him>> while you make a deft landing on the grass.<<gcontrol>><<control 10>><<lstress>><<stress -6>>
<br><br>
Another <<person2>><<monk>> rushes by, a staff in both hands, and strikes the main body of the monster. It squirms away with a frightening speed, disappearing between the trees. The <<monks_and_nuns>> give chase, aside from the <<monk>> holding the <<person1>><<person>>.
<br><br>
<<if $temple_rank is "monk" or $temple_rank is "priest">>
"That was daring of you," the <<person2>><<monk>> says. "But you shouldn't try to take on a beast like this alone. I'll see to the civilian. You get dressed, and return to town." You'd forgotten how exposed you are. <<covered>>
<br><br>
<<elseif $temple_rank is "initiate">>
"You're not ready for this," the <<person2>><<monk>> says. "But you handled yourself well. You might be ready soon. Still, best not mention it to anyone." <<He>> lays the <<person1>><<person>> on the grass. "I'll see to this one. You get dressed, and return to town." You'd forgotten how exposed you are. <<covered>>
<br><br>
<<else>>
"You weren't meant to see this," the <<person2>><<monk>> says. "But you handled yourself well. Have you considered joining the temple? We could use someone like you. Either way, keep what you saw here to yourself." <<He>> lays the <<person2>><<person>> on the grass. "I'll see to this one. Get dressed, and return to town." You'd forgotten how exposed you are. <<covered>>
<br><br>
<</if>>
<<clotheson>>
You return to the spa. The wall is too high to climb from this side. You walk around the perimeter. The trees thin, and you emerge on Danube Street.
<br><br>
<<endevent>>
<<link [[Next|Danube Street]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<clotheson>>
You get dressed, then rifle through the <<persons>> pockets.
<<if $rng gte 99>>
They're empty, but <<his>> watch looks valuable, if you could find a buyer.<<crimeup 1000>><<set $blackmoney += 1000>>
<<elseif $rng gte 81>>
You find <<moneyGain 100 true true>> in cash.
<<elseif $rng gte 61>>
You find <<moneyGain 50 true true>> in cash.
<<elseif $rng gte 41>>
You find <<moneyGain 20 true true>> in cash.
<<elseif $rng gte 21>>
You find <<moneyGain 10 true true>> in cash.
<<else>>
You find <<moneyGain 5 true true>> in cash.
<</if>>
<br><br>
You return to the spa. The wall is too high to climb from this side. You walk around the perimeter. The trees thin, and you emerge on Danube Street.
<br><br>
<<endevent>>
<<link [[Next|Danube Street]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<clotheson>>
You get dressed, and return to the spa. The wall is too high to climb from this side. You walk around the perimeter. The trees thin, and you emerge on Danube Street.
<br><br>
<<endevent>>
<<link [[Next|Danube Street]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
You wipe away the <<persons>> smirk with a firm slap, then return to your room, covering your <<bottom>> with a hand.
<br><br>
<<clotheson>>
<<endevent>>
<<link [[Next|Spa]]>><</link>>
<br><<effects>>
You leave the <<person>> to <<his>> mirth, and return to your room, covering your <<bottom>> with a hand.
<br><br>
<<clotheson>>
<<endevent>>
<<link [[Next|Spa]]>><</link>>
<br><<effects>>
<<set $stealtextskip to 1>>
<<stealclothes>>
<<covered>> You crouch and peek around the corner. There's no one around. <<tearful>> you creep down the hall. You hear voices up ahead.
<<generate1>><<generate2>><<person1>>
Two members of staff, a <<person>> and a <<person2>><<person>>, chat in a staff room.
<br><br>
<<if $submissive gte 1150>>
"E-excuse me," you say, interrupting their conversation. "Someone took my clothes. Could you help?"
<<elseif $submissive lte 850>>
"Hey," you say, interrupting their conversation. "A thief ran off with my clothes. Could you give me a hand?"
<<else>>
"Hello," you say, interrupting their conversation. "Someone stole my clothes. Could you give me a hand?"
<</if>>
<br><br>
<<if $rng gte 51>>
The pair pause for a moment, then laugh. "Hold tight," the <<person>> says. <<He>> doesn't even pretend <<hes>> not ogling as <<he>> passes by, returning a moment later with some towels. "All we got, sorry. We don't have a staff uniform or anything."
<br><br>
You slip back to the tanning room, and tie a towel around your body.
<br><br>
<<towelup>>
<<link [[Next|Spa]]>><<endevent>><</link>>
<br>
<<else>>
The pair pause for a moment, then share a look. "Sure thing," the <<person>> says. "I'll just get you something." <<He>> looks away as <<he>> approaches, but as <<he>> passes, <span class="red"> wraps a hand around your mouth.</span>
<br><br>
<<link [[Next|Spa Tan Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<enable_rescue>><<set $leftarm to "grappled">><<set $rightarm to "grappled">><<hand_gag 0 left>><<set $NPCList[0].righthand to "arms">>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Spa Tan Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Spa Tan Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Spa Tan Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Spa Tan Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
You're shoved to the ground. A moment later a towel lands on top of you. The staff room door clicks shut.
<br><br>
<<tearful>> you tie the towel around your body.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<link [[Next|Spa]]>><</link>>
<<elseif $enemyhealth lte 0>>
The <<person1>><<person>> staggers backwards, loses <<his>> footing, and smashes through a glass table. The noise attracts attention. <<generate3>>A <<person3>><<person>> arrives on the scene, <<his>> eyes flicking over the <<person1>><<personsimple>> lying on the floor, then over your <<nudity>>.
<br><br>
<<person3>><<He>> seems lost for words.
<br><br>
<<link [[Say you were attacked|Spa Tan Rape Attacked]]>><<stress 6>><<trauma -6>><</link>><<gstress>><<ltrauma>>
<br>
<<link [[Say the staff were helping you get a towel, but tripped|Spa Tan Rape Tripped]]>><<sub 1>><</link>>
<br>
<<else>>
<<set $rescued += 1>>
Your cry attracts attention. <<generate3>>A <<person3>><<person>> arrives on the scene, <<his>> eyes flicking over the <<group>>, then over your <<nudity>>.
<br><br>
<<person3>><<He>> seems lost for words.
<br><br>
<<link [[Say you were attacked|Spa Tan Rape Attacked]]>><<stress 6>><<trauma -6>><</link>><<gstress>><<ltrauma>>
<br>
<<link [[Say the staff were helping you get a towel, but tripped|Spa Tan Rape Tripped]]>><<sub 1>><</link>>
<br>
<</if>><<effects>>
You tell the <<person3>><<person>> what happened. Turns out <<hes>> the pair's superior. They deny any wrongdoing, but the <<person>> doesn't believe it. This is not, apparently, the first incident.
<br><br>
You walk away with a new set of clothes, a refund, and a fearful request that you don't tell anyone what happened here.
<br><br>
<<if $worn.upper.name is "naked">>
<<if $player.gender_appearance is "m">>
<<upperwear 4>>
<<else>>
<<upperwear 1>>
<</if>>
<</if>>
<<if $worn.lower.name is "naked">>
<<if $player.gender_appearance is "m">>
<<lowerwear 5>>
<<else>>
<</if>>
<</if>>
<<if $worn.under_upper.name is "naked">>
<<if $player.gender_appearance is "m">>
<<else>>
<<underupperwear 12>>
<</if>>
<</if>>
<<if $worn.under_lower.name is "naked">>
<<if $player.gender_appearance is "m">>
<<underlowerwear 4>>
<<else>>
<<underlowerwear 1>>
<</if>>
<</if>>
<<if $season is "summer">>
<<set $money += 1000>>
<<elseif $season is "winter">>
<<set $money += 6000>>
<<else>>
<<set $money += 2500>>
<</if>>
<<endcombat>>
<<link [[Next|Spa]]>><</link>>
<br><<effects>>
The <<person3>><<person>> seems relieved, though not entirely convinced. <<He>> apologises for your lost clothing, and gives you some spares.
<br><br>
<<if $worn.upper.name is "naked">>
<<if $player.gender_appearance is "m">>
<<upperwear 4>>
<<else>>
<<upperwear 1>>
<</if>>
<</if>>
<<if $worn.lower.name is "naked">>
<<if $player.gender_appearance is "m">>
<<lowerwear 5>>
<<else>>
<</if>>
<</if>>
<<if $worn.under_upper.name is "naked">>
<<if $player.gender_appearance is "m">>
<<else>>
<<underupperwear 12>>
<</if>>
<</if>>
<<if $worn.under_lower.name is "naked">>
<<if $player.gender_appearance is "m">>
<<underlowerwear 4>>
<<else>>
<<underlowerwear 1>>
<</if>>
<</if>>
<<endcombat>>
<<link [[Next|Spa]]>><</link>>
<br><<effects>>
<<set $stealtextskip to 1>>
<<stealclothes>>
You crouch and peek around the door. There's no one around. You sneak through the building. The other rooms are occupied, but one of the doors is ajar. You enter. You see a shape lying in the tanning bed. There's a towel on a rack beside it.
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
You lift the towel from the rack, <span class="green">and sneak away without being noticed.</span>
<br><br>
<<skulduggeryuse>>
<<link [[Next|Spa]]>><<towelup>><</link>>
<br>
<<else>>
<<generate1>><<person1>>As you lift the towel, <span class="red">a hand emerges from the bed and grasps your mouth.</span> "Trying to steal from me?" the <<person>> says as <<he>> climbs naked from the bed. "I'll teach you a lesson."
<br><br>
<<He>> bends you over <<his>> knees.
<br><br>
<<skulduggeryuse>>
<<link [[Next|Spa Tan Spank]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<enable_rescue>>
<<npcspankgag>>
<<npcexpose>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Spa Tan Spank Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Spa Tan Spank Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Spa Tan Spank Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Spa Tan Spank Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Spa Tan Spank]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<person>> lies back on the bed, exhausted. You snatch the towel. <<tearful>> you run.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<link [[Next|Spa]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
You shove the <<person>> back on <<his>> bed. You snatch the towel. <<tearful>> you run.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<link [[Next|Spa]]>><</link>>
<br>
<<elseif $pain gte 100 and $willpowerpain is 0>>
"Let that be a lesson to you," the <<person>> says, giving your <<bottom>> a final smack before grasping your arm and pushing you to the door.
<br><br>
<<He>> keeps going, marching your exposed body down the hall. You're too hurt to resist.
<br><br>
<<He>> shoves you through another door, this one leading outside. There's no one around, but the pools are just around the corner. <<He>> doesn't take you that way however. Instead, <<he>> grasps your thighs, and hauls you up and over the exterior wall.
<br><br>
You land on grass, surrounded by trees. You look up. The wall is too high to climb from this side. "Good luck getting home," the <<person1>><<person>> laughs.<<gpain>><<pain 4>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest]]>><<set $forest to 0>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<set $rescued += 1>>
Your cry attracts attention. <<generate2>>A <<person2>><<person>> arrives on the scene, <<his>> eyes taking in the <<person1>><<person>>, and your pained expression.
<br><br>
<<person2>><<He>> seems lost for words. The <<person1>><<person>> releases you, and tries to stammer an explanation. <<He>> doesn't stop you covering with the towel, or leaving the room.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<link [[Next|Spa]]>><</link>>
<br>
<</if>><<widget "spa_actions">>
How do you want to behave?
<br><br>
<<link [[Cute|Spa Work Cute]]>><<set $spa.behaviour to "cute">><</link>>
<br>
<<link [[Sophisticated|Spa Work Sophisticated]]>><<set $spa.behaviour to "sophisticated">><</link>>
<br>
<<link [[Alluring|Spa Work Alluring]]>><<set $spa.behaviour to "alluring">><</link>><<promiscuous1>>
<br>
<</widget>>
<<widget "spa_work">>
<<spa_init>>
<<generate1>><<person1>>
A <<person>> enters,
<<if $pronoun is "m">>
wearing a towel around <<his>> waist.
<<else>>
wearing a towel around <<his>> body.
<</if>>
<<set $rng to random(1, 5)>>
<<switch $rng>>
<<case 1>>
<<set $spa.personality to "hesitant">>
"Hello," <<he>> says. "I've not done this before. Do I just lie down?"
<br><br>
<<case 2>>
<<set $spa.personality to "tired">>
<<He>> <span class="lewd">pulls off <<his>> towel</span> and lies down with barely a glance in your direction.
<<if $awareness lte 100>>
<<awareness 1>><<gawareness>>
<</if>>
<<if $purity gte 990>>
<<gstress>><<stress 6>>
<</if>>
<br><br>
<<case 3>>
<<set $spa.personality to "rude">>
<<He>> eyes you up.
<<if $beauty gte 8000>>
"Nice," <<he>> says, before lying on the table.
<<else>>
"Was expecting better," <<he>> says, before lying on the table. "You better be good."<<gstress>><<stress 6>>
<</if>>
<br><br>
<<case 4>>
<<set $spa.personality to "lewd">>
"You're a treat," <<he>> says, leering at your body. "How about I lose the towel." <<He>> lets it drop to the floor, and puts <<his>> hands on <<his>> hips. "Like what you see?"
<<if $awareness lte 100>>
<<awareness 1>><<gawareness>>
<</if>>
<<if $purity gte 990>>
<<gstress>><<stress 6>>
<</if>>
<br><br>
<<He>> laughs, and lies on the table.
<br><br>
<<case 5>>
<<set $spa.personality to "polite">>
<<He>> nods at you, and lies on the table.
<br><br>
<</switch>>
<<spa_actions>>
<</widget>>
<<widget "spa_init">>
<<set $spa to {}>>
<<set $spa.behaviour to "cute">>
<</widget>>
<<widget "spa_end">>
<<unset $spa>>
<<set $masseur_stat += 1>>
<<famesocial 1>>
<<towelup>>
<<endevent>>
<<effects>>
<<if $openinghours is 1>>
<<link [[Next customer (0:50)|Spa Work]]>><</link>>
<br>
<<link [[Leave|Danube Street]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
The spa empties as the establishment closes for the night.
<br><br>
<<link [[Next|Danube Street]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</widget>>
<<widget "body_tip">>/*First arg: body part used. Second arg: $tipmod, or "add", relies on $tipmod being set previously if a string is used.*/
<<if typeof _args[1] is "number">>
<<set $tipmod to _args[1]>>
<</if>>
<<print '<<set $tipmod += (Math.trunc($' + _args[0] + 'skill / 100) / 10)>>'>>
<<tipset>>
<</widget>>
<<widget "spa_breasts_strip">>
"Not sure why I asked," the <<person>> scoffs. <<He>> lunges for you,
<<dancedifficulty 1 1100 true>>
<<if $danceSuccess>>
<span class="green">but you duck and twirl out of the way.</span>
<br><br>
<<link [[Slap|Spa Rude Slap]]>><<def 1>><<trauma -6>><<famescrap 1>><</link>><<ltrauma>>
<br>
<<link [[Remain polite|Spa Rude Polite]]>><</link>>
<br>
<<else>>
<span class="red">and grasps your $worn.upper.name.</span>
<<if $worn.upper.open is 1 or $worn.upper.set isnot $worn.lower.set or $worn.upper.integrity lte 20>>
<<if $worn.under_upper.type.includes("naked")>>
<<fameexhibitionism 1>>
<<if $worn.upper.open is 1>>
<<He>> tugs it down,
<<elseif $worn.upper.integrity gt 20>>
<<He>> pulls it up,
<<else>>
<<He>> tears it off your body,
<<set $worn.upper.integrity -= 20>>
<<integritycheck>><<exposure>>
<</if>>
<span class="pink">revealing your <<breasts>>.</span><<ggtrauma>><<gstress>><<stress 6>><<trauma 12>>
<br><br>
"Nice," <<he>> says, releasing you after having a good look. <<covered>> <<He>> turns and leaves the room.
<br><br>
<<spa_end>>
<<else>>
<<if $worn.upper.open is 1>>
<<He>> tugs it down,
<<elseif $worn.upper.integrity gt 20>>
<<He>> pulls it up,
<<else>>
<<He>> tears it off your body,
<<set $worn.upper.integrity -= 20>>
<<integritycheck>><<exposure>>
<</if>>
<span class="pink">revealing your <<undertop>>.</span><<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<link [[Next|Spa Rude Under Top]]>><</link>>
<br>
<</if>>
<<else>>
<<He>> tries to tear it from your body, but only damages the fabric before you manage to twist away.
<<set $worn.upper.integrity -= 20>>
<br><br>
<<He>> looks set to try again, but another member of staff bangs on the door. "Everything okay in there?"
<br>
"Yes," the <<person>> responds. "I'm just leaving." <<He>> shoots you a last look before exiting the room.
<br><br>
<<spa_end>>
<</if>>
<</if>>
<</widget>>
<<widget "spa_genitals_strip">>
"Not sure why I asked," the <<person>> scoffs. <<He>> lunges for you,
<<dancedifficulty 1 1100 true>>
<<if $danceSuccess>>
<span class="green">but you duck and twirl out of the way.</span>
<br><br>
<<link [[Slap|Spa Rude Slap]]>><<def 1>><<trauma -6>><<famescrap 1>><</link>><<ltrauma>>
<br>
<<link [[Remain polite|Spa Rude Polite]]>><</link>>
<br>
<<else>>
<span class="red">and grasps your $worn.lower.name.</span>
<<if $worn.lower.outfitSecondary is undefined>>
<<set _broken to true>>
<<elseif $worn.lower.outfitSecondary[1] is "broken">>
<<set _broken to true>>
<</if>>
<<if $worn.lower.open is 1 or _broken or $worn.lower.integrity lte 20>>
<<if $worn.under_lower.type.includes("naked")>>
<<fameexhibitionism 1>>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
<<He>> flips it up,
<<elseif $worn.lower.integrity gt 20>>
<<He>> tugs it down,
<<else>>
<<He>> tears it off your body,
<<set $worn.lower.integrity -= 20>>
<<integritycheck>>
<</if>>
<span class="pink">revealing your <<genitals>>.</span><<ggtrauma>><<gstress>><<stress 6>><<trauma 12>>
<br><br>
<<spa_genitals_reaction>>
<<covered>> <<He>> turns and leaves the room.
<br><br>
<<spa_end>>
<<else>>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
<<He>> flips it up,
<<elseif $worn.lower.integrity gt 20>>
<<He>> tugs it down,
<<else>>
<<He>> tears it off your body,
<<set $worn.lower.integrity -= 20>>
<<integritycheck>>
<</if>>
<span class="pink">revealing your <<undies>>.</span><<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<link [[Next|Spa Rude Under]]>><</link>>
<br>
<</if>>
<<else>>
<<He>> tries to tear it from your body, but only damages the fabric before you manage to twist away.
<<set $worn.lower.integrity -= 20>>
<br><br>
<<He>> looks set to try again, but another member of staff bangs on the door. "Everything okay in there?"
<br>
"Yes," the <<person>> responds. "I'm just leaving." <<He>> shoots you a last look before exiting the room.
<br><br>
<<spa_end>>
<</if>>
<</if>>
<</widget>>
<<widget "spa_genitals_reaction">>
<<if $player.gender_appearance is "m">>
<<if $player.penisExist>>
<<if $player.penissize gte 3>>
"Damn <<girl>>," <<he>> says. "Why are you so bashful with a monster like that?" <<He>> releases you after having a good look.
<<elseif $player.penissize lte 1>>
"No wonder you're so bashful," <<he>> laughs, releasing you after having a good look.
<<else>>
"Nice," <<he>> says, releasing you after having a good look.
<</if>>
<<else>>
<<He>> stares for a moment, dumbfounded.
<<if random(1, 2) is 2>>
"I'm more impressed than angry," <<he>> says, releasing you.
<<else>>
"That's a surprise," <<he>> says, releasing you.
<</if>>
<</if>>
<<else>>
<<if $player.vaginaExist>>
"Nice," <<he>> says, releasing you after having a good look.
<<else>>
<<He>> stares for a moment, dumbfounded.
<<if random(1, 2) is 2>>
"I'm more impressed than angry," <<he>> says, releasing you.
<<else>>
"That's a surprise," <<he>> says, releasing you.
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "spa_hand_failed">>
<<if $NPCList[0].penis isnot "none">>
<<handejacstat>><<ejacstat>><<set $player.bodyliquid.leftarm.semen += 1>><<set $player.bodyliquid.rightarm.semen += 1>>
<<His>> <<print $NPCList[0].penisdesc>> erupts over your hands while <<his>> body spasms and jerks.
<<else>>
<<His>> body spasms and jerks.
<</if>>
<br><br>
<<He>> lies on the table for a few moments, gasping and resting an arm over <<his>> eyes. "Thanks," <<he>> manages. "Well earned."<<tipreceive>><<pass 50>>
<br><br>
<<He>> ties <<his>> towel around <<his>> waist, and walks from the room.
<br><br>
<<spa_end>>
<</widget>>
<<widget "spa_rape_failed">>
<<if $NPCList[0].penis isnot "none">>
<<if $player.vaginaExist or $analdisable is "f">>
<<He>> grasps your <<bottom>>, and tries to force <<his>> cock inside you.
<<else>>
<<He>> grasps your <<bottom>>
<</if>>
<<else>>
<<if $player.penisExist>>
<<He>> grasps your <<bottom>>, and tries to force your <<penis>> inside <<him>>.
<<else>>
<<He>> grasps your <<bottom>>.
<</if>>
<</if>>
<</widget>>
<<widget "spa_rob_options">>
You move your hands back up the <<persons>> back. <<He>> occasionally moans, but is otherwise quiet. Then <<he>> starts to snore.
<br><br>
<<if $skulduggery gte 100>>
<<if $rng gte 51>>
<<set $phase to 0>>
You spy a gold <<if $pronoun is "f">>necklace<<else>>chain<</if>> around <<his>> neck.
<<elseif $rng gte 2>>
<<set $phase to 1>>
You spy a gold ring on one of <<his>> fingers.
<<else>>
<<set $phase to 2>>
You spy a nice watch around <<his>> wrist. <span class="teal">It looks very valuable</span>
<</if>>
<br><br>
<</if>>
<<link [[Keep working|Spa Tired Keep]]>><<handskill 5>><</link>><<ghandskill>>
<br>
<<link [[Take a break|Spa Tired Break]]>><<stress -6>><<tiredness -6>><</link>><<ltiredness>><<lstress>>
<br>
<<if $skulduggery gte 100>>
<<set $skulduggerydifficulty to 500>>
<<link [[Rob|Spa Tired Steal]]>><</link>><<skulduggerydifficulty>><<crime>>
<</if>>
<br>
<</widget>>
<<widget "spa_job_init">>
<<set $spa_job to 1>>
<<spa_event_select>>
<</widget>>
<<widget "spa_event_select">>
<<set _spa_event to random(1, 5)>>
<<if _spa_event is 5>>
<<set $spa_event to "party">>
<<else>>
<<set $spa_event to "normal">>
<</if>>
<</widget>>
<<widget "spa_tan_events">>
<<rngWraith 1>>
<<if _wraithEvent and $wraith and $wraith.state is "haunt">>
The lights abruptly shut off, plunging you into total darkness. You try to force the bed open, but it remains fixed in place.
<br><br>
You begin to feel deathly cold. You try to scream, but no noise comes out. You hear <<if $wraith.seen gte 3>>familiar <</if>>laughter in the distance. <<stress 12>><<trauma 4>><<ggstress>><<gtrauma>>
<br><br>
The lights flicker back on, filling you with warmth and relief. You try to relax until the session ends, and the lights fade again.
<br><br>
<<link [[Next|Spa]]>><<clotheson>><</link>>
<br>
<<else>>
<span class="red">You hear the door open.</span> You turn your head, and see a pair of legs rush in. They crouch a moment, then turn and leave the room.
<br><br>
You push open the tanning bed. <span class="pink">Your clothes are gone!</span><<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<link [[Chase the culprit|Spa Tan Chase]]>><</link>><<athleticsdifficulty 1 1400>>
<br>
<<link [[Ask for help|Spa Tan Help]]>><</link>>
<br>
<<set $skulduggerydifficulty to 500>>
<<link [[Look for towels|Spa Tan Sneak]]>><</link>><<skulduggerydifficulty>>
<br>
<</if>>
<</widget>><<effects>>
You walk down a corridor behind reception, past thin windows opening onto the spa proper.
<<if $spa_event is "party">>
Swimwear-clad clientele play games in and around the steaming pools.
<<else>>
Towel-clad clientele relax in or near the steaming pools.
<</if>>
<br><br>
<<if $leftarm is "bound" or $rightarm is "bound">>
<<generate1>><<person1>>"You can't work like that," a passing member of staff laughs when <<he>> seems your arm bindings. "Here." <<He>> frees you.
<br><br>
<<endevent>>
<</if>>
You enter the massage parlour, and await your client.
<br><br>
<<spa_work>><<effects>>
You push a button under the table, informing reception that you're ready for the next client.
<br><br>
<<spa_work>><<effects>>
<<switch $spa.personality>>
<<case hesitant>>
"That's right!" you say. "Just lie down, and I'll take care of the rest."
<br><br>
The <<person>> lies down as instructed, while you rub oil on your hands. You get to work, <<handtext>> kneading <<his>> back.<<ghandskill>><<handskill 5>>
<br><br>
<<Hes>> tense, but that soon changes. <<Hes>> thankful at the end of the session. <<body_tip hand 0.3>><<tipreceive>><<pass 50>>
<br><br>
<<spa_end>>
<<case tired>>
"You just relax," you say, rubbing oil between your hands. "I'll have-"
<br><br>
"Quiet," the <<person>> says. "I'm not paying you to talk."<<gstress>><<stress 6>>
<br><br>
<<body_tip hand 0.1>>
<<spa_rob_options>>
<<case rude>>
<<if $beauty gte 8000>>
"It's kind of you to say so," you say. "I hope you like what my hands can do too." <<body_tip hand 0.5>>
<<else>>
"Hey!" you say. "Mind my feelings."<<body_tip hand 0.3>>
<</if>>
You get to work, your hands <<handtext>> rubbing oil onto <<his>> body.
<br><br>
<<He>> grumbles and complains about <<his>> job, <<his>> home life, and just about everything. <<He>> seems calmer by the time you're done.<<ghandskill>><<handskill 5>>
<br><br>
<<if $beauty gte 8000>>
<<if $rng gte 71>>
<<if $player.gender_appearance is "f" and random(1, 2) is 2>>
<<set $phase2 to 0>>
<<He>> grins and leers at your <<breasts>> as <<he>> gives you a tip. <<tipreceive>><<pass 50>>
<br><br>
"How about you give me a peek?" <<he>> asks.
<br><br>
<<link [[Refuse|Spa Rude Refuse]]>><</link>>
<br>
<<if $exhibitionism gte 55>>
<<link [[Show|Spa Rude Show]]>><</link>><<exhibitionist4>>
<br>
<<link [[Ask for money|Spa Rude Money]]>><</link>><<exhibitionist4>>
<br>
<</if>>
<<else>>
<<set $phase2 to 1>>
<<He>> grins and leers at your crotch as <<he>> gives you a tip. <<tipreceive>><<pass 50>>
<br><br>
"How about you give me a peek?" <<he>> asks.
<br><br>
<<link [[Refuse|Spa Rude Refuse]]>><</link>>
<br>
<<if $exhibitionism gte 75>>
<<link [[Show|Spa Rude Show]]>><</link>><<exhibitionist5>>
<br>
<<link [[Ask for money|Spa Rude Money]]>><</link>><<exhibitionist5>>
<br>
<</if>>
<</if>>
<<else>>
<<He>> leaves you a tip. <<tipreceive>><<pass 50>>
<br><br>
<<spa_end>>
<</if>>
<<else>>
<<He>> leaves without a word.<<pass 50>>
<br><br>
<<spa_end>>
<</if>>
<<case lewd>>
"You're eager!" you say. "Just relax. I'll take care of everything."
<br><br>
"Everything?" the <<person>> says.
<<if $NPCList[0].penis isnot "none">>
"Even my erect cock?" <<He>> laughs. "I'm only kidding."
<<else>>
"Even my pussy?" <<He>> laughs. "I'm only kidding."
<</if>>
<<if $awareness lt 100>>
<<gawareness>><<awareness 1>>
<</if>>
<br><br>
<<if random(1, 2) is 2>>
<<He>> moans while you work, your hands <<handtext>> rubbing oil onto <<his>> back.<<ghandskill>><<handskill 5>>
<br><br>
<<He>> rolls to face the ceiling toward the end of the session, resting <<his>> head in <<his>> hands. You avert your eyes.
<br><br>
"Maybe I wasn't kidding," <<he>> says. "How much for a happy ending?"
<br><br>
<<link [[Refuse|Spa Lewd Hand Refuse]]>><</link>>
<br>
<<if $promiscuity gte 35>>
<<link [[Negotiate|Spa Lewd Hand Negotiate]]>><</link>><<promiscuous3>>
<br>
<<elseif $uncomfortable.prostituting is false>>
<<link [[Negotiate|Spa Lewd Hand Negotiate]]>><<set $desperateaction to 1>><</link>><<promiscuous3>>
<br>
<</if>>
<<else>>
<<He>> moans while you work, but doesn't try anything, and seems satisfied at the end of the session.<<handskill 5>><<ghandskill>>
<<body_tip hand 0.3>><<tipreceive>><<pass 50>>
<br><br>
<<spa_end>>
<</if>>
<<case polite>>
"I'm your masseur today," you say. "I hope I can make you comfy."
<br><br>
<<body_tip hand 0.5>>
You get the oil ready, and <<handtext>> knead the <<persons>> back. <<He>> seems happy to chat while you work.<<lstress>><<stress -6>>
<br><br>
<<He>> thanks you at the end of the session, and leaves a tip. <<tipreceive>><<pass 50>>
<br><br>
<<spa_end>>
<</switch>><<effects>>
<<switch $spa.personality>>
<<case hesitant>>
"That's right <<sir>>," you say. "When you're ready."
<br><br>
The <<person>> lies on <<his>> front, and you get to work, your hands <<handtext>> rubbing oil onto <<his>> back.
<<body_tip hand 0.1>>
<br><br>
<<He>> remains silent throughout the session, making it difficult to gauge how you're doing, but <<he>> does leave a tip. <<tipreceive>><<pass 50>><<ghandskill>><<handskill 5>>
<br><br>
<<spa_end>>
<<case tired>>
<<Hes>> in no mood to talk, so you just get to work, <<handtext>> rubbing oil onto <<his>> body.
<br><br>
<<body_tip hand 0.3>>
<<spa_rob_options>>
<<case rude>>
<<if $beauty gte 8000>>
"I'm glad you approve," you say. "Please relax." <<body_tip hand 0.5>>
<<else>>
"I'm sorry to disappoint," you say. "Please relax."<<body_tip hand 0.1>>
<</if>>
You get to work, your hands <<handtext>> rubbing oil onto <<his>> body.
<br><br>
<<He>> grumbles and complains about <<his>> job, <<his>> home life, and just about everything. <<He>> seems calmer by the time you're done.<<ghandskill>><<handskill 5>>
<br><br>
<<if $beauty gte 8000>>
<<if $rng gte 51>>
<<if $player.gender_appearance is "f" and random(1, 2) is 2>>
<<set $phase2 to 0>>
<<He>> grins and leers at your <<breasts>> as <<he>> gives you a tip. <<tipreceive>><<pass 50>>
<br><br>
"How about you give me a peek?" <<he>> asks.
<br><br>
<<link [[Refuse|Spa Rude Refuse]]>><</link>>
<br>
<<if $exhibitionism gte 55>>
<<link [[Show|Spa Rude Show]]>><</link>><<exhibitionist4>>
<br>
<<link [[Ask for money|Spa Rude Money]]>><</link>><<exhibitionist4>>
<br>
<</if>>
<<else>>
<<set $phase2 to 1>>
<<He>> grins and leers at your crotch as <<he>> gives you a tip. <<tipreceive>><<pass 50>>
<br><br>
"How about you give me a peek?" <<he>> asks.
<br><br>
<<link [[Refuse|Spa Rude Refuse]]>><</link>>
<br>
<<if $exhibitionism gte 75>>
<<link [[Show|Spa Rude Show]]>><</link>><<exhibitionist5>>
<br>
<<link [[Ask for money|Spa Rude Money]]>><</link>><<exhibitionist5>>
<br>
<</if>>
<</if>>
<<else>>
<<He>> leaves you a tip. <<tipreceive>><<pass 50>>
<br><br>
<<spa_end>>
<</if>>
<<else>>
<<He>> leaves without a word.<<pass 50>>
<br><br>
<<spa_end>>
<</if>>
<<case lewd>>
"Please relax," you say, doing your best to remain professional.
<br>
"I'll try," the <<person>> responds.
<<if $NPCList[0].penis isnot "none">>
"My erect cock's gonna make that difficult though."
<<else>>
"If I soak the table, that's your fault."
<</if>>
<<if $awareness lt 100>>
<<gawareness>><<awareness 1>>
<</if>>
<br><br>
<<if random(1, 2) is 2>>
<<He>> moans while you work, your hands <<handtext>> rubbing oil onto <<his>> back. <<He>> rolls onto <<his>> side mid-way through the session. You avert your eyes.
<br><br>
"You seem stiff," <<he>> says. "How about I give you a massage? Don't worry. I won't charge."
<br><br>
<<link [[Accept|Spa Lewd Accept]]>><<stress -6>><</link>><<lstress>>
<br>
<<link [[Refuse|Spa Lewd Refuse]]>><<handskill 5>><</link>><<ghandskill>>
<br>
<<else>>
<<He>> moans while you work, but doesn't try anything, and seems satisfied at the end of the session.<<handskill 5>><<ghandskill>>
<<body_tip hand 0.3>><<tipreceive>><<pass 50>>
<br><br>
<<spa_end>>
<</if>>
<<case polite>>
"Please relax," you say as you rub oil over your hands. <<He>> seems happy to oblige as you get to work, your hands <<handtext>> kneading <<his>> back.<<handskill 5>><<ghandskill>>
<br><br>
<<He>> thanks you at the end of the session.<<body_tip hand 0.5>><<tipreceive>><<pass 50>>
<br><br>
<<spa_end>>
<</switch>><<effects>>
<<switch $spa.personality>>
<<case hesitant>>
"That's right," you say. "But first, how about you lose that towel?"
<<promiscuity1>>
The <<person>> blushes. "M-my towel?" <<he>> stutters. "I-I didn't realise." <<He>> grasps the hem, but hesitates.
<br><br>
<<link [[Wait|Spa Hesitant Wait]]>><</link>>
<br>
<<if $promiscuity gte 15>>
<<link [[Strip your client|Spa Hesitant Strip]]>><</link>><<promiscuous2>>
<</if>>
<br>
<<case tired>>
You cover your hands in oil, and <<handtext>> knead <<his>> back. You work your way down <<his>> body, until your hands reach <<his>> ass.
<<promiscuity1>>
<<link [[Keep working|Spa Tired Work]]>><</link>>
<br>
<<if $promiscuity gte 35>>
<<link [[Grope|Spa Tired Grope]]>><</link>><<promiscuous3>>
<br>
<</if>>
<<case rude>>
<<if $beauty gte 8000>>
"You don't look so bad yourself," you whisper.<<body_tip hand 0.5>><<set $tip_add to ($tip + random(100, 1000))>>
<<else>>
"I'm better than good," you say.<<body_tip hand 0.3>><<set $tip_add to ($tip + random(100, 1000))>>
<</if>>
<<promiscuity1>>
The <<person>> chuckles, and closes <<his>> eyes. You oil up your hands, and <<handtext>> knead the <<persons>> back.<<ghandskill>><<handskill 5>>
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<He>> sits up before the session is over, and pulls off <<his>> towel, revealing <<his>>
<<if $NPCList[0].penis isnot "none">>
<<print $NPCList[0].penisdesc>>.
<<else>>
pussy.
<</if>>
<br><br>
<<body_tip hand 1>>
"How about you use that mouth of yours?" <<he>> asks. "I'll give you <<printmoney $tip>>."
<br><br>
<<pass 50>>
<<if $promiscuity gte 55>>
<<link [[Accept|Spa Oral Start]]>><</link>><<promiscuous4>>
<br>
<<elseif $uncomfortable.prostituting is false>>
<<link [[Accept|Spa Oral Start]]>><<set $desperateaction to 1>><</link>><<promiscuous4>>
<br>
<</if>>
<<link [[Refuse|Spa Oral Refuse]]>><</link>>
<br>
<<else>>
<<He>> sits up at the end of the session.
"I guess you weren't so bad," <<he>> says. "Here." <<tipreceive>><<pass 50>>
<br><br>
<<He>> exits the room.
<br><br>
<<spa_end>>
<</if>>
<<case lewd>>
"You'll be a real treat to work with," you say.
<<promiscuity1>>
"I bet," the <<person>> says. "Be rough with me."
You oil up your hands, and <<handtext>> knead the <<persons>> back.<<ghandskill>><<handskill 5>>
<br><br>
<<if random(1, 2) is 2>>
<<He>> moans while you work, and rolls to face the ceiling toward the end of the session, resting <<his>> head in <<his>> hands and staring at your body.
<br><br>
<<set $tipmod to 2>><<tipset>><<set $tip_add to ($tip + random(100, 1000))>>
"I'll give you <<printmoney $tip>> if you get naked too."
<br><br>
<<link [[Refuse|Spa Lewd Naked Refuse]]>><</link>>
<br>
<<if $exhibitionism gte 75>>
<<link [[Accept|Spa Lewd Naked]]>><</link>><<exhibitionist5>>
<br>
<</if>>
<<else>>
<<He>> moans while you work, but doesn't try anything, and seems satisfied at the end of the session.<<handskill 5>><<ghandskill>>
<<body_tip hand 0.3>><<tipreceive>><<pass 50>>
<br><br>
<<spa_end>>
<</if>>
<<case polite>>
"I'm going to enjoy working on you," you say as you oil up your hands. "Just relax." You <<handtext>> knead <<his>> back.<<handskill 5>><<ghandskill>>
<<body_tip hand 0.1>>
<<promiscuity1>>
<<He>> seems satisfied at the end of the session. "Thank you," <<he>> says. "Here."<<tipreceive>><<pass 50>>
<br><br>
<span class="lewd">Maybe you could squeeze out a bigger tip.</span>
<br><br>
<<link [[Let your client leave|Spa Polite Leave]]>><</link>>
<br>
<<if $promiscuity gte 35>>
<<link [[Seduce for more|Spa Polite Seduce]]>><</link>><<promiscuous3>>
<br>
<<elseif $uncomfortable.prostituting is false>>
<<link [[Seduce for more|Spa Polite Seduce]]>><<set $desperateaction to 1>><</link>><<promiscuous3>>
<br>
<</if>>
<</switch>><<effects>>
You keep working, though unsure if the <<person>> will appreciate it. It's what you're being paid for, after all.
<br><br>
<<if $spa.behaviour is "sophisticated">>
The session over, you nudge <<him>> awake. "Thank you for your patronage," you say. <<He>> looks around, groggy. "We hope you enjoyed our service."
<<else>>
The session over, you nudge <<him>> awake. "Wake up lazy," you say. <<He>> looks around, groggy. "I hope you liked my service."
<</if>>
<br><br>
<<He>> nods, half awake, and climbs to <<his>> feet. You look away, and pass <<him>> <<his>> towel. <<tipreceive>><<pass 50>>
<br><br>
<<spa_end>><<effects>>
You sit on the stool in the corner, and lean against the wall to rest your eyes. When you open them, it's time to end the session.
<br><br>
<<if $spa.behaviour is "sophisticated">>
The session over, you nudge <<him>> awake. "Thank you for your patronage," you say. <<He>> looks around, groggy. "We hope you enjoyed our service."
<<else>>
The session over, you nudge <<him>> awake. "Wake up lazy," you say. <<He>> looks around, groggy. "I hope you liked my service."
<</if>>
<br><br>
<<He>> nods, half awake, and climbs to <<his>> feet. You look away, and pass <<him>> <<his>> towel. <<tipreceive>><<pass 50>>
<br><br>
<<spa_end>><<effects>>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<<earnFeat "Idle Hands">>
<<switch $phase>>
<<case 0>>
<span class="green">You pull the <<if $pronoun is "f">>necklace<<else>>chain<</if>> from the <<persons>> body,</span> and hide it away.
<<set $blackmoney += 80>><<crimeup 80>>
<<case 1>>
<span class="green">You pull the ring from the <<persons>> finger</span>, and hide it away.
<<set $blackmoney += 50>><<crimeup 50>>
<<case 2>>
<span class="green">You unfasten the watch,</span> and hide it away.
<<set $blackmoney += 3000>><<crimeup 3000>>
<</switch>>
<br><br>
<<skulduggeryuse>>
You continue working until it's time to end the session.
<<if $spa.behaviour is "sophisticated">>
You nudge the <<person>> awake. "Thank you for your patronage," you say. <<He>> looks around, groggy. "We hope you enjoyed our service."
<<elseif $spa.behaviour is "cute">>
You nudge the <<person>> awake. "Wake up lazy," you say. <<He>> looks around, groggy. "I hope you liked my service."
<<else>>
You stroke the <<person>> until <<he>> wakes. "Session's over," you whisper. "I hope I satisfied."
<</if>>
<br><br>
<<He>> nods, half awake, and climbs to <<his>> feet. You look away, and pass <<his>> towel. <<tipreceive>><<pass 50>>
<br><br>
<<spa_end>>
<<else>>
<<switch $phase>>
<<case 0>>
Your fingers have barely brushed against the <<persons>> neck <span class="red">when <<he>> stirs.</span>
<<case 1>>
Your fingers have barely brushed against the <<persons>> fingers <span class="red">when <<he>> stirs.</span>
<<case 2>>
Your fingers have barely brushed against the <<persons>> wrist <span class="red">when <<he>> stirs.</span>
<</switch>>
<<He>> casts a suspicious glance back at you, and doesn't doze again.<<body_tip hand 0.1>>
<br><br>
<<skulduggeryuse>>
You continue working until the end of the session.
<<if $spa.behaviour is "sophisticated">>
You nudge the <<person>> awake. "Thank you for your patronage," you say. <<He>> looks around, groggy. "We hope you enjoyed our service."
<<else>>
You nudge the <<person>> awake. "Wake up lazy," you say. <<He>> looks around, groggy. "I hope you liked my service."
<</if>>
<br><br>
<<tipreceive>><<pass 50>>
<<spa_end>>
<</if>><<effects>>
<<if $spa.behaviour is "sophisticated">>
"That's not why I'm here <<sir>>," you say. "Thank you for your patronage."
<<else>>
"I'm far too shy for such a thing," you say. "Sorry. I hope you enjoyed my service anyway."
<</if>>
<br><br>
<<if $rng gte 81>>
<<if $phase2 is 1>>
<<spa_genitals_strip>>
<<else>>
<<spa_breasts_strip>>
<</if>>
<<elseif $rng gte 41>>
The <<person>> rubs <<his>> chin a moment, then thumbs through <<his>> cash. "I can tip more generously," <<he>> says.
<br><br>
<<if $exhibitionism gte 75 and $phase2 is 1>>
<<link [[Negotiate|Spa Rude Negotiate]]>><</link>><<exhibitionist5>>
<br>
<<elseif $exhibitionism gte 55 and $phase2 is 0>>
<<link [[Negotiate|Spa Rude Negotiate]]>><</link>><<exhibitionist4>>
<br>
<</if>>
<<link [[Refuse|Spa Rude Refuse 2]]>><</link>>
<br>
<<else>>
The <<person>> rubs <<his>> chin a moment. "Not worth it," <<he>> mutters, before leaving the room.
<br><br>
<<spa_end>>
<</if>><<effects>>
<<if $rng gte 61>>
<<if $phase2 is 1>>
<<spa_genitals_strip>>
<<else>>
<<spa_breasts_strip>>
<</if>>
<<else>>
The <<person>> rubs <<his>> chin a moment. "Not worth it," <<he>> mutters, before leaving the room.
<br><br>
<<spa_end>>
<</if>><<effects>>
<<He>> grasps your $worn.under_upper.name with <<his>> other hand,
<<if $worn.under_upper.open is 1 or $worn.under_upper.set isnot $worn.under_lower.set or $worn.under_upper.integrity lte 20>>
<<fameexhibitionism 1>>
<<if $worn.under_upper.open is 1>>
and tugs it down your chest,
<<elseif $worn.under_upper.integrity gt 20>>
and pulls it up,
<<else>>
and tears it off your body,
<<set $worn.under_upper.integrity -= 20>>
<<integritycheck>><<exposure>>
<</if>>
<span class="pink">revealing your <<breasts>>.</span><<gtrauma>><<trauma 6>>
<br><br>
"Nice," <<he>> says, releasing you after having a good look. <<covered>> <<He>> turns and leaves the room.
<br><br>
<<spa_end>>
<<else>>
<<He>> tries to tear it from your body, but only damages the fabric before you manage to twist away.<<set $worn.under_upper.integrity -= 20>>
<br><br>
<<He>> looks set to try again, but another member of staff bangs on the door. "Everything okay in there?"
<br>
"Yes," the <<person>> responds. "I'm just leaving." <<He>> shoots you one last look before exiting the room.
<br><br>
<<spa_end>>
<</if>><<effects>>
The <<person>> approaches again, so you smack <<him>> across the face.
<br><br>
<<He>> staggers away from you, just as someone knocks on the door. "Is everything okay in there?"
<br>
The <<person>> rubs <<his>> face. "Yes. I'm just leaving." <<He>> shoots you one last look before exiting the room.
<br><br>
<<spa_end>><<effects>>
<<if $spa.behaviour is "sophisticated">>
"Thank you for your patronage <<sir>>," you repeat, opening the door. "I hope you enjoy the rest of your stay."
<<else>>
"You almost tripped into me there," you laugh, opening the door. "Have a nice day."
<</if>>
<br><br>
The <<person>> considers a moment, then exits the room, giving you a lingering look as <<he>> does.
<br><br>
<<spa_end>><<effects>>
<<if $phase2 is 1>>
<<pulldownall>>
<<else>>
<<pullupall>>
<</if>>
<<if $phase2 is 1>>
<<exhibitionism5>>
<<else>>
<<exhibitionism4>>
<</if>>
The <<person>> leers all the while. "Nice," <<he>> says, satisfied. <<He>> gives you a final lingering look, then exits the room.
<<if $phase is 1>>
<<tipreceive>>
<</if>>
<br><br>
<<spa_end>><<effects>>
<<if $spa.behaviour is "sophisticated">>
"It is customary to tip," you say. "Particularly for exceptional service."
<<else>>
"I like making customers happy," you say. "Especially those who tip generously."
<</if>>
<br><br>
<<if $rng gte 41>>
The <<person>> ponders a moment, then relents.
<<if $phase2 is 1>>
<<tipset 0.5>>
<<else>>
<<tipset 0.7>>
<</if>>
You negotiate a fee of <<printmoney $tip>>,
<<if $tipreaction is "low">>
less than you'd hoped.
<<else>>
which seems reasonable.
<</if>>
<br><br>
<<link [[Accept|Spa Rude Show]]>><<set $phase to 1>><</link>>
<br>
<<link [[Refuse|Spa Rude Refuse 2]]>><</link>>
<br>
<<else>>
<<if $phase2 is 1>>
<<spa_genitals_strip>>
<<else>>
<<spa_breasts_strip>>
<</if>>
<</if>><<effects>>
<<if $phase2 is 1>>
<<tipset 0.5>>
<<else>>
<<tipset 0.7>>
<</if>>
You negotiate a fee of <<printmoney $tip>>,
<<if $tipreaction is "low">>
less than you'd hoped.
<<else>>
which seems reasonable.
<</if>>
<br><br>
<<link [[Accept|Spa Rude Show]]>><<set $phase to 1>><</link>>
<br>
<<link [[Refuse|Spa Rude Refuse 2]]>><</link>>
<br><<effects>>
<<if $worn.lower.outfitSecondary is undefined>>
<<set _broken to true>>
<<elseif $worn.lower.outfitSecondary[1] is "broken">>
<<set _broken to true>>
<</if>>
<<He>> grasps your $worn.under_lower.name with <<his>> other hand,
<<if $worn.under_lower.open is 1 or _broken or $worn.under_lower.integrity lte 20>>
<<fameexhibitionism 1>>
<<if setup.clothes.under_lower[clothesIndex('under_lower', $worn.under_lower)].skirt is 1>>
and flips it up,
<<elseif $worn.under_lower.integrity gt 20>>
and tugs it down,
<<else>>
and tears it off your body,
<<set $worn.under_lower.integrity -= 20>>
<<integritycheck>><<exposure>>
<</if>>
<span class="pink">revealing your <<genitals>>.</span><<gtrauma>><<trauma 6>>
<br><br>
<<spa_genitals_reaction>>
<<covered>> <<He>> turns and leaves the room.
<br><br>
<<spa_end>>
<<else>>
<<He>> tries to tear it from your body, but only damages the fabric before you manage to twist away.
<<set $worn.under_lower.integrity -= 20>>
<br><br>
<<He>> looks set to try again, but another member of staff bangs on the door. "Everything okay in there?"
<br>
"Yes," the <<person>> responds. "I'm just leaving." <<He>> shoots you one last look before exiting the room.
<br><br>
<<spa_end>>
<</if>><<effects>>
You nod. The <<person>> smiles and stands.
<br><br>
<<link [[Lie down|Spa Lewd Lie]]>><</link>>
<br>
<<if $exhibitionism gte 75>>
<<link [[Strip first|Spa Lewd Strip]]>><</link>><<exhibitionist5>>
<br>
<</if>><<effects>>
<<if $spa.behaviour is "sophisticated">>
You shake your head. "I'm sorry <<sir>>," you say. "But that would be unprofessional of me."
<<else>>
You shake your head. "Sorry," you say. "It might make my boss upset."
<</if>>
<br><br>
The <<person>> shrugs, and lies back down. "Suit yourself."
<br><br>
<<Hes>> a bit quieter for the rest of the session, but seems satisfied at the end.<<body_tip hand 0.1>><<tipreceive>><<pass 50>>
<br><br>
<<spa_end>><<effects>>
You lie down on the table. "Please relax," the <<person>> says in a jovial tone while pressing <<his>> hands against your back.
<br><br>
It feels good. "I'm experienced," <<he>> says, as if reading your thoughts. <<His>> fingers wander a little further down your back than you think is necessary, but <<he>> doesn't take advantage.<<garousal>><<arousal 600>>
<br><br>
"Refreshing," <<he>> says at the end of the session. <<He>> seems satisfied. <<set $tipmod to 1>><<tipset>><<tipreceive>><<pass 50>>
<br><br>
<<spa_end>><<effects>>
<<passagestrip>>
<<exhibitionism5>>
The <<person>> watches all the while. You lie down on the table.
<br><br>
"Please relax," <<he>> says in a jovial tone, rubbing oil on <<his>> hands. <<He>> gets to work.
<br><br>
<<if random(1, 2) is 2>>
It feels good. "I'm experienced," <<he>> says, as if reading your thoughts. <<His>> fingers wander a little further down your back than you think is necessary, groping your <<bottom>>.<<garousal>><<arousal 600>>
<br><br>
<<if $pronoun is "f">>
"That's that," <<he>> says, pulling away. You roll onto your side to stand, <span class="lewd">and <<he>> strikes,</span> pushing you onto your back. <<He>> swings a leg over you before you can react, straddling you. Your <<genitals>> brushes against <<his>> <<if $NPCList[0].penis isnot "none">>cock.<<else>>vagina.<</if>><<ggarousal>><<arousal 1200>>
<br><br>
"There are other forms of massage," <<he>> says, grasping your shoulders and pressing <<his>> <<print $NPCList[0].breastsdesc>> against your body. <<He>> rubs <<his>> chest against yours,
<<if $NPCList[0].penis isnot "none">>letting <<his>> penis rest against you.<<else>>and <<his>> pussy kisses you each time <<he>> pulls <<himself>> forward.<</if>><<ggarousal>><<arousal 1200>>
<br><br>
<<link [[Ask to stop|Spa Lewd Woman Stop]]>><</link>>
<br>
<<link [[Endure|Spa Lewd Woman]]>><<arousal 2400>><</link>><<gggarousal>>
<br>
<<else>>
"That's that," <<he>> says, pulling away. You push yourself onto your knees to stand, <span class="lewd">and <<he>> strikes,</span> grasping your hips and hoisting your <<bottom>> into the air. Before you can react, <<hes>> climbed onto the table and pushed <<his>> pelvis against yours. Your <<genitals>> brushes against <<his>> <<if $NPCList[0].penis isnot "none">>cock.<<else>>vagina.<</if>><<ggarousal>><<arousal 1200>>
<br><br>
"There are other forms of massage," <<he>> says, grasping your shoulders and humping you. <<if $NPCList[0].penis isnot "none" and ($player.vaginaExist or $analdisable is "f") and !$worn.genitals.type.includes("chastity")>><<He>> doesn't try to penetrate, but it would be easy from such a position.<</if>><<ggarousal>><<arousal 1200>>
<br><br>
<<link [[Ask to stop|Spa Lewd Man Stop]]>><</link>>
<br>
<<link [[Endure|Spa Lewd Man]]>><<arousal 2400>><</link>><<gggarousal>>
<br>
<</if>>
<<else>>
It feels good. "I'm experienced," <<he>> says, as if reading your thoughts. <<His>> fingers wander a little further down your back than you think is necessary, but <<he>> doesn't take advantage.<<garousal>><<arousal 600>>
<br><br>
"Refreshing," <<he>> says at the end of the session. <<He>> seems satisfied. <<set $tipmod to 1>><<tipset>><<tipreceive>><<pass 50>>
<br><br>
<<clotheson>>
<<spa_end>>
<</if>><<effects>>
The <<person>> rubs oil over your chest, then continues rubbing <<his>> body against yours.
<<if $player.penisExist and $NPCList[0].penis is "none" and !$worn.genitals.type.includes("chastity")>>
<<He>> need only back up a little, and your <<penis>> would enter <<him>>, but <<he>> doesn't take advantage.
<</if>>
<br><br>
<<if $arousal gte $arousalmax>>
<<orgasm>>
<br>
<<He>> laughs as your spasms subside. "I'd better not overdo it," <<he>> says <<he>> climbs off you. "Any longer and I might lose control. Thanks for humouring me."<<set $tipmod to 1.5>><<tipset>><<tipreceive>><<pass 50>>
<<else>>
<<He>> continues until the end of the session. "Any longer and I might lose control," <<he>> laughs as <<he>> climbs off you. "Thanks for humouring me."<<set $tipmod to 1.2>><<tipset>><<tipreceive>><<pass 50>>
<</if>>
<br><br>
<<clotheson>>
<<spa_end>><<effects>>
<<if $arousal gte $arousalmax>>
You open your mouth to speak, just as your body betrays you.<<orgasm>>
<br>
The <<person>> laughs, rubbing oil over your chest. "Were you trying to say something?" <<he>> says as you twitch beneath <<him>>. <<if $player.penisExist>>"You're getting my ass all slimy.<</if>>
<br><br>
<<He>> climbs off. "Thanks for humouring me. Commendable service, all round." <<He>> picks up <<his>> towel and leaves the room.
<<set $tipmod to 1.5>><<tipset>><<tipreceive>><<pass 50>>
<br><br>
<<clotheson>>
<<spa_end>>
<<else>>
<<if $submissive gte 1150>>
"P-please stop," you say. "I might get in trouble."
<<elseif $submissive lte 850>>
"Get off," you say. "You'll get me in trouble."
<<else>>
"Please cease," you say. "You'll get me in trouble."
<</if>>
<br><br>
The <<person>> laughs, and climbs off. "I wouldn't want that. Thanks for humouring me." <<set $tipmod to 1>><<tipset>><<tipreceive>><<pass 50>>
<br><br>
<<clotheson>>
<<spa_end>>
<</if>><<effects>>
The <<person>> rubs oil over your back, and continues to hump you.
<<if ($vagina is 1 or $analdisable is "f") and $NPCList[0].penis isnot "none" and !$worn.genitals.type.includes("chastity")>>
<<He>> need only realign a little, and <<his>> <<print $NPCList[0].penisdesc>> would enter you, but <<he>> doesn't take advantage.
<</if>>
<br><br>
<<if $arousal gte $arousalmax>>
<<orgasm>>
<br>
<<He>> laughs as your spasms subside. "I'd better not overdo it," <<he>> says as <<he>> climbs off the table. "Any longer and I might lose control. Thanks for humouring me."<<set $tipmod to 1.5>><<tipset>><<tipreceive>><<pass 50>>
<<else>>
<<He>> continues massaging your back in this manner until the end of the session. "Any longer and I might lose control," <<he>> laughs as <<he>> climbs off the table. "Thanks for humouring me."<<set $tipmod to 1.2>><<tipset>><<tipreceive>><<pass 50>>
<</if>>
<br><br>
<<clotheson>>
<<spa_end>><<effects>>
<<if $arousal gte $arousalmax>>
You open your mouth to speak, just as your body betrays you.<<orgasm>>
<br>
The <<person>> laughs, rubbing oil over your back. "Were you trying to say something?" <<he>> says as you twitch against <<him>>. <<if ($vagina is 1 or $analdisable is "f") and $NPCList[0].penis isnot "none" and !$worn.genitals.type.includes("chastity")>>"I'm sorely tempted to go all in."<</if>>
<br><br>
<<He>> climbs off the table as your spams subside. "Thanks for humouring me. Commendable service, all round." <<He>> picks up <<his>> towel and leaves the room.
<<set $tipmod to 1.5>><<tipset>><<tipreceive>><<pass 50>>
<br><br>
<<clotheson>>
<<spa_end>>
<<else>>
<<if $submissive gte 1150>>
"P-please stop," you say. "I might get in trouble."
<<elseif $submissive lte 850>>
"Get off," you say. "You'll get me in trouble."
<<else>>
"Please cease," you say. "You'll get me in trouble."
<</if>>
<br><br>
The <<person>> laughs, and climbs off the table. "I wouldn't want that. Thanks for humouring me." <<set $tipmod to 1>><<tipset>><<tipreceive>><<pass 50>>
<br><br>
<<clotheson>>
<<spa_end>>
<</if>><<effects>>
You shake your head. "That's too lewd for me," you say. "Sorry."
<br><br>
"That's a shame," the <<person>> says as <<he>> rises to <<his>> feet. <<He>> throws <<his>> towel over <<his>> shoulder, and strides outside.<<body_tip hand 0.3>><<tipreceive>><<pass 50>>
<br><br>
<<spa_end>><<effects>>
<<body_tip hand 0.5>><<tip_neg>><<set $tip_add to ($tip + random(100, 1000))>>
<br><br>
The <<person>> rests on <<his>> elbow, watching you.
<br><br>
<<link [[Get to work|Spa Lewd Hand]]>><<handskill 5>><</link>><<ghandskill>>
<br>
<<link [[Refuse|Spa Lewd Hand Refuse 2]]>><<unset $desperateaction>><</link>>
<br><<effects>>
You shake your head. "Sorry," you say. "I need to get ready for the next customer."
<br><br>
The <<person>> sighs. "Alright. Thanks for the massage." <<He>> rises to <<his>> feet, throws <<his>> towel over <<his>> shoulder, and strides from the room.<<pass 50>>
<br><br>
<<spa_end>><<effects>>
<<set $prostitutionstat += 1>>
<<if $NPCList[0].penis isnot "none">>
<<if $NPCList[0].penissize gte 4>>
You grasp <<his>> <<print $NPCList[0].penisdesc>> with both hands to accommodate its size. You <<handtext>> pump it up and down. It was erect already, but it becomes even more engorged as you work.
<<elseif $NPCList[0].penissize gte 1>>
You grasp <<his>> <<print $NPCList[0].penisdesc>> with both hands, and <<handtext>> pump it up and down. It was erect already, but it becomes even more engorged as you work.
<<else>>
You grasp <<his>> <<print $NPCList[0].penisdesc>> between a forefinger and thumb, and <<handtext>> pump it up and down. You rub <<his>> glans with your other hand.
<</if>>
<<else>>
You grasp <<his>> clit between a forefinger and thumb, and press a finger between <<his>> lips. You <<handtext>> begin to tease.
<</if>>
<<promiscuity3>>
The <<person>> lies back and shuts <<his>> eyes.
"A-almost there," <<he>> says, <<his>> body twitching. "J-just a bit faster."
<br><br>
<<link [[Finish your client|Spa Lewd Hand Finish]]>><</link>>
<br>
<<link [[Demand more money|Spa Lewd Hand 2]]>><</link>><<skill_difficulty handskill "Hand Skill" 1 600>>
<br><<effects>>
<<if $NPCList[0].penis isnot "none">>
<<handejacstat>><<ejacstat>><<set $player.bodyliquid.leftarm.semen += 1>><<set $player.bodyliquid.rightarm.semen += 1>>
You accelerate the pace, until <<his>> <<print $NPCList[0].penisdesc>> erupts over your hands while <<his>> body spasms and jerks.
<<else>>
You accelerate the pace, until <<his>> body spasms and jerks. You feel <<his>> juices on your fingers.
<</if>>
<br><br>
<<He>> lies on the table for a few moments, gasping and resting an arm over <<his>> eyes. "Thanks," <<he>> manages. "Well earned."<<tipreceive>><<pass 50>>
<br><br>
<<He>> ties <<his>> towel around <<his>> waist, and walks from the room.
<br><br>
<<spa_end>><<effects>>
<<if $handskill gte random(1, 600)>>
You slow the pace, <span class="green">keeping <<him>> on the edge.</span>
<<if $spa.behaviour is "cute">>
"This is fun," you say. "I could do this all day."
<<else>>
"I like having you in my hand like this," you say. "I could go on all day."
<</if>>
<br><br>
"I-I'll pay more," the <<person>> stammers. "Just go a bit faster."<<body_tip hand add>><<set $tip_add to ($tip + random(500, 1500))>><<tip_up>>
<br><br>
<<link [[Finish|Spa Lewd Hand Finish]]>><</link>>
<br>
<<link [[Demand more money|Spa Lewd Hand 3]]>><</link>><<skill_difficulty handskill "Hand Skill" 1 800>>
<br>
<<else>>
<<if random(1, 10) gte 4>>
You slow the pace, but the <<person>> humps against your fingers, <span class="red">and brings <<himself>> to completion.</span>
<<spa_hand_failed>>
<<else>>
You slow the pace, <span class="red">and the <<person>> loses control.</span> <<He>> grasps your arms, and pulls you onto the table.
<br><br>
<<link [[Next|Spa Lewd Rape]]>><<set $phase to 0>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<</if>><<effects>>
<<if $handskill gte random(1, 800)>>
<<He>> humps against your fingers, but you pull away just enough that <span class="green"><<he>> can't quite reach orgasm.</span>
<<He>> humps even harder, desperate to finish.
<br><br>
<<if $spa.behaviour is "cute">>
"Not so rough," you laugh. "Be good and I'll touch you again."
<<else>>
"I'm not finished with you yet," you purr.
<</if>>
<br><br>
The <<person>> falls back. "P-please," <<he>> says. "J-just finish me off!"<<body_tip hand add>><<set $tip_add to ($tip + random(500, 1500))>><<tip_up>>
<br><br>
<<link [[Finish|Spa Lewd Hand Finish]]>><</link>>
<br>
<<link [[Demand more money|Spa Lewd Hand 4]]>><</link>><<skill_difficulty handskill "Hand Skill" 1 1100>>
<br>
<<else>>
<<if random(1, 10) gte 4>>
You slow the pace, but the <<person>> humps against your fingers, <span class="red">and brings <<himself>> to completion.</span>
<<spa_hand_failed>>
<<else>>
You slow the pace, <span class="red">and the <<person>> loses control.</span> <<He>> grasps your arms, and pulls you onto the table.
<br><br>
<<link [[Next|Spa Lewd Rape]]>><<set $phase to 0>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<</if>><<effects>>
<<if $handskill gte random(1, 1100)>>
You reach forward again, and brush your fingers against <<his>> genitals, not allowing <<him>> to calm down, <span class="green">or to cum.</span>
<<if $spa.behaviour is "cute">>
"I would," you say. "But I really need the money."
<<else>>
"You'll have to do better," you say.
<</if>>
<br><br>
"Y-yes," the <<person>> stammers. "A-anything. I can't take this any longer."<<body_tip hand add>><<set $tip_add to ($tip + random(500, 1500))>><<tip_up>>
<br><br>
Before you can consider your next move, the <<person>> loses control. <<He>> grasps <<his>>
<<if $NPCList[0].penis isnot "none">>
<<print $NPCList[0].penisdesc>>,
<<else>>
pussy,
<</if>>
intent on finishing <<himself>>.
<br><br>
<<link [[Allow it|Spa Lewd Hold Finish]]>><</link>>
<br>
<<link [[Hold your client's arms down|Spa Lewd Hold]]>><</link>>
<br>
<<else>>
<<if random(1, 10) gte 4>>
You slow the pace, but the <<person>> humps against your fingers, <span class="red">and brings <<himself>> to completion.</span>
<<spa_hand_failed>>
<<else>>
You slow the pace, <span class="red">and the <<person>> loses control.</span> <<He>> grasps your arms, and pulls you onto the table.
<br><br>
<<link [[Next|Spa Lewd Rape]]>><<set $phase to 0>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<</if>><<effects>>
The <<person>>
<<if $NPCList[0].penis isnot "none">>
ejaculates at once, <<his>> <<print $NPCList[0].penisdesc>> erupting on <<his>> own chest.
<<else>>
cums at once, letting out a high-pitched scream as <<his>> body shakes.
<</if>>
<<He>> lies back, exhausted.
<br><br>
<<He>> pulls <<himself>> to a sitting position, and wipes <<himself>> down. "T-thanks," <<he>> says. "Here." <<tipreceive>><<pass 50>>
<br><br>
<<He>> ties <<his>> towel around <<his>> waist, and walks from the room.
<br><br>
<<spa_end>><<effects>>
You grasp <<his>> wrists with your hands, and force them against the table, either side of <<his>> head. <<He>> resists, but you sit on <<his>> stomach and push <<him>> back down with your weight.
<br><br>
<<if $angel gte 6>>
"Masturbation is a sin," you say.
<<elseif $spa.behaviour is "cute">>
"Don't touch yourself," you say. "That's my job."
<<else>>
"I didn't say you could touch yourself," you say.
<</if>>
You bounce as <<he>> thrusts <<his>> pelvis into the air.
<br><br>
Your hands are occupied. You need to use something else.
<br><br>
<<link [[Use your thighs|Spa Lewd Thigh]]>><<thighskill 5>><</link>><<skill_difficulty thighskill "Thigh Skill" 1 400>><<gthighskill>>
<br>
<<link [[Use your ass|Spa Lewd Bottom]]>><<bottomskill 5>><</link>><<skill_difficulty bottomskill "Ass Skill" 1 400>><<gbottomskill>>
<br><<effects>>
<<if $NPCList[0].penis isnot "none">>
<<set $player.bodyliquid.thigh.semen += 1>><<thighejacstat>><<ejacstat>>
You <<thightext>> rub <<his>> <<print $NPCList[0].penisdesc>> hard between your thighs. <<His>> body trembles, and <<he>> ejaculates, splattering you with semen.
<<else>>
You <<thightext>> rub your thigh hard against <<his>> pussy. <<His>> body trembles and spasms beneath you as <<he>> cums.
<</if>>
<br><br>
<<He>> lies back as the jerking subsides, one arm over <<his>> face. "Th-thanks," <<he>> manages. "Here." <<tipreceive>><<pass 50>>
<br><br>
<<He>> sits up and wraps a towel around <<his>> waist before leaving the room.
<br><br>
<<spa_end>><<effects>>
<<if $thighskill gte random(1, 400)>>
You lay flat against the <<person>>,
<<if $NPCList[0].penis isnot "none">>
and <<thightext>> grasp <<his>> <<print $NPCList[0].penisdesc>> between your thighs. <<He>> thrusts against you as <<he>> half-heartedly strains against your grasp. You're careful not to squeeze <<his>> cock too tight, <span class="green">making sure <<he>> can't cum.</span>
<<else>>
and <<thightext>> push your thigh into <<his>> pussy. <<He>> rubs against you as <<he>> half-heartedly strains against your grasp. You're careful not to press too hard, <span class="green">making sure <<he>> can't cum.</span>
<</if>>
<br><br>
<<if $player.breastsize gte 1>>
You press your <<breasts>> against <<him>>.
<</if>>
<<if $spa.behaviour is "cute">>
"Does this feel good?" you ask, keeping <<him>> on a torturous edge. "I might finish you soon. I'm not sure."
<<else>>
"How does this feel?" you ask, keeping <<him>> on a torturous edge. "I can keep you like this as long as I want."
<</if>>
<br><br>
"P-please," the <<person>> begs. "Whatever you want! J-just let me cum!"<<body_tip thigh add>><<set $tip_add to ($tip + random(500, 1500))>><<tip_up>>
<br><br>
<<link [[Finish|Spa Lewd Thigh Finish]]>><</link>>
<br>
<<link [[Demand more money|Spa Lewd Thigh 2]]>><</link>><<skill_difficulty thighskill "Thigh Skill" 300 700>>
<br>
<<else>>
<<if random(1, 10) gte 4>>
You lay flat against the <<person>>,
<<if $NPCList[0].penis isnot "none">>
<<set $player.bodyliquid.thigh.semen += 1>><<thighejacstat>><<ejacstat>>
and <<thightext>> grasp <<his>> <<print $NPCList[0].penisdesc>> between your thighs. <<He>> thrusts against you as <<he>> half-heartedly strains against your grasp, <span class="red">and manages to finish <<himself>>,</span> erupting over your legs.
<<else>>
and <<thightext>> push your thigh into <<his>> pussy. <<He>> rubs against you as <<he>> half-heartedly strains against your grasp, <span class="red">and manages to finish <<himself>>,</span> <<his>> body convulsing.
<</if>>
<<He>> lies back as the jerking subsides, one arm over <<his>> face. "Th-thanks," <<he>> manages. "Here." <<tipreceive>><<pass 50>>
<br><br>
<<He>> sits up and wraps a towel around <<his>> waist before leaving the room.
<br><br>
<<spa_end>>
<<else>>
You lay flat against the <<person>>,
<<if $NPCList[0].penis isnot "none">>
and <<thightext>> grasp <<his>> <<print $NPCList[0].penisdesc>> between your thighs.
<<else>>
and <<thightext>> press your thigh into <<his>> pussy.
<</if>>
<span class="red"><<He>> loses control,</span> and forces your arms away.
<<spa_rape_failed>>
<br><br>
<<link [[Next|Spa Lewd Rape]]>><<set $phase to 1>><<set $molestationstart to 1>><</link>>
<</if>>
<</if>><<effects>>
<<if $thighskill gte random(300, 700)>>
<<if $spa.behaviour is "cute">>
"Just a little more money," you say. "I promise."
<<else>>
"Just a little more money," you purr. "And I'll release you."
<</if>>
<br><br>
<span class="green">The <<person>> trembles as <<he>> nods.</span> "Y-y-yes," <<he>> says. "A-anything."
<<body_tip thigh add>><<set $tip_add to ($tip + random(500, 1500))>><<tip_up>>
<br><br>
You'd worry for <<his>> health if you kept this up,
<<if $NPCList[0].penis isnot "none">>
<<set $player.bodyliquid.thigh.semen += 2>><<thighejacstat>><<ejacstat>>
so you <<thightext>> squeeze <<his>> <<print $NPCList[0].penisdesc>> between your thighs, and pump as hard as you can.
<<else>>
so you <<thightext>> press your thigh against <<his>> pussy, and rub as hard as you can.
<</if>>
<br><br>
The effect is immediate.
<<if $NPCList[0].penis isnot "none">>
<<His>> back arcs as <<his>> whole body convulses, covering your legs in a deluge of cum.
<<else>>
<<His>> back arcs as <<his>> whole body convulses.
<</if>>
<<He>> moans loud enough that you worry someone will investigate. It takes half a minute for <<him>> to come down to just the occasional twitch. <<Hes>> still out of breath.
<br><br>
<<link [[Next|Spa Lewd Torment End]]>><</link>>
<br>
<<else>>
<<if random(1, 10) gte 4>>
<<if $NPCList[0].penis isnot "none">>
<<set $player.bodyliquid.thigh.semen += 1>><<thighejacstat>><<ejacstat>>
The <<person>> thrusts against you as <<he>> half-heartedly strains against your grasp, <span class="red">and manages to finish <<himself>>,</span> erupting over your legs.
<<else>>
The <<person>> rubs against you as <<he>> half-heartedly strains against your grasp, <span class="red">and manages to finish <<himself>>,</span> <<his>> body convulsing.
<</if>>
<<He>> lies back as the jerking subsides, one arm over <<his>> face. "Th-thanks," <<he>> manages. "Here." <<tipreceive>><<pass 50>>
<br><br>
<<He>> sits up and wraps a towel around <<his>> waist before leaving the room.
<br><br>
<<spa_end>>
<<else>>
You try to keep the <<person>> on the edge a bit longer, <span class="red">but <<he>> loses control</span>, and forces your arms away.
<<spa_rape_failed>>
<br><br>
<<link [[Next|Spa Lewd Rape]]>><<set $phase to 1>><<set $molestationstart to 1>><</link>>
<</if>>
<</if>><<effects>>
<<if $NPCList[0].penis isnot "none">>
<<set $player.bodyliquid.bottom.semen += 1>><<bottomejacstat>><<ejacstat>>
You <<bottomtext>> rub your <<bottom>> hard against the <<persons>> <<print $NPCList[0].penisdesc>>, until <<he>> spasms and erupts over you.
<<else>>
You <<bottomtext>> grind your <<bottom>> hard against the <<persons>> pussy, until <<his>> body convulses in orgasm.
<</if>>
<br><br>
<<He>> lies back as the jerking subsides, one arm over <<his>> face. "Th-thanks," <<he>> manages. "Here." <<tipreceive>><<pass 50>>
<br><br>
<<He>> sits up and wraps a towel around <<his>> waist before leaving the room.
<br><br>
<<spa_end>><<effects>>
<<if $bottomskill gte random(1, 400)>>
You shunt yourself down <<his>> body,
<<if $NPCList[0].penis isnot "none">>
until you feel <<his>> <<print $NPCList[0].penisdesc>> against your <<bottom>>. You begin <<bottomtext>> bobbing up and down against <<his>> length, <span class="green">careful not to finish <<him>> too soon.</span>
<<else>>
and <<bottomtext>> grind your <<bottom>> against <<his>> pussy. <span class="green">You're careful not to finish <<him>> too soon.</span>
<</if>>
<br><br>
<<if $player.breastsize gte 1>>
You press your <<breasts>> against <<him>>.
<</if>>
<<if $spa.behaviour is "cute">>
"Does this feel good?" you ask, keeping <<him>> on a torturous edge. "I might finish you soon. I'm not sure."
<<else>>
"How does this feel?" you ask, keeping <<him>> on a torturous edge. "I can keep you like this as long as I want."
<</if>>
<br><br>
"P-please," the <<person>> begs. "Whatever you want! J-just let me cum!"<<body_tip thigh add>><<set $tip_add to ($tip + random(500, 1500))>><<tip_up>>
<br><br>
<<link [[Finish|Spa Lewd Bottom Finish]]>><</link>>
<br>
<<link [[Demand more money|Spa Lewd Bottom 2]]>><</link>><<skill_difficulty bottomskill "Bottom Skill" 300 700>>
<br>
<<else>>
<<if random(1, 10) gte 4>>
You shunt yourself down <<his>> body,
<<if $NPCList[0].penis isnot "none">>
<<set $player.bodyliquid.bottom.semen += 1>><<bottomejacstat>><<ejacstat>>
until you feel <<his>> <<print $NPCList[0].penisdesc>> against your <<bottom>>. You begin <<bottomtext>> bobbing up and down against <<his>> length. <span class="red">It sends <<him>> over the edge.</span> <<He>> spasms, and <<his>> semen erupts onto you.
<<else>>
and <<bottomtext>> grind your <<bottom>> against <<his>> pussy. <span class="green">It sends <<him>> over the edge.</span> <<He>> spasms and moans as the orgasm runs through <<his>> body.
<</if>>
<br><br>
<<He>> lies back as the jerking subsides, one arm over <<his>> face. "Th-thanks," <<he>> manages. "Here." <<tipreceive>><<pass 50>>
<br><br>
<<He>> sits up and wraps a towel around <<his>> waist before leaving the room.
<br><br>
<<spa_end>>
<<else>>
You shunt yourself down <<his>> body,
<<if $NPCList[0].penis isnot "none">>
<<set $player.bodyliquid.bottom.semen += 1>><<bottomejacstat>><<ejacstat>>
until you feel <<his>> <<print $NPCList[0].penisdesc>> against your <<bottom>>. You begin <<bottomtext>> bobbing up and down against <<his>> length.
<<else>>
and <<bottomtext>> grind your <<bottom>> against <<his>> pussy.
<</if>>
<br><br>
<span class="red"><<He>> loses control,</span> and forces your arms away.
<<spa_rape_failed>>
<br><br>
<<link [[Next|Spa Lewd Rape]]>><<set $phase to 1>><<set $molestationstart to 1>><</link>>
<</if>>
<</if>><<effects>>
<<if $bottomskill gte random(300, 700)>>
<<if $spa.behaviour is "cute">>
"Just a little more money," you say. "I promise."
<<else>>
"Just a little more money," you purr. "And I'll release you."
<</if>>
<br><br>
<span class="green">The <<person>> trembles as <<he>> nods.</span> "Y-y-yes," <<he>> says. "A-anything."
<<body_tip bottom add>><<set $tip_add to ($tip + random(500, 1500))>><<tip_up>>
<br><br>
You'd worry for <<his>> health if you kept this up,
<<if $NPCList[0].penis isnot "none">>
<<set $player.bodyliquid.bottom.semen += 2>><<thighejacstat>><<ejacstat>>
so you <<bottomtext>> squeeze <<his>> <<print $NPCList[0].penisdesc>> between your <<bottom>> cheeks, and pump as hard as you can.
<<else>>
so you <<bottomtext>> press your <<bottom>> against <<his>> pussy, and rub as hard as you can.
<</if>>
<br><br>
The effect is immediate.
<<if $NPCList[0].penis isnot "none">>
<<His>> back arcs as <<his>> whole body convulses, covering your ass in a deluge of cum.
<<else>>
<<His>> back arcs as <<his>> whole body convulses.
<</if>>
<<He>> moans loud enough that you worry someone will investigate. It takes half a minute for <<him>> to come down to just the occasional twitch. <<Hes>> still out of breath.
<br><br>
<<link [[Next|Spa Lewd Torment End]]>><</link>>
<br>
<<else>>
<<if random(1, 10) gte 4>>
<<if $NPCList[0].penis isnot "none">>
<<set $player.bodyliquid.bottom.semen += 1>><<bottomejacstat>><<ejacstat>>
The <<person>> thrusts between your cheeks, <span class="red">and manages to send <<himself>> over the edge,</span> <<his>> <<print $NPCList[0].penisdesc>> erupting over your <<bottom>>.
<<else>>
The <<person>> humps your <<bottom>>, <span class="red">and manages to send <<himself>> over the edge,</span> wracking <<his>> whole body with orgasmic convulsions.
<</if>>
<br><br>
<<He>> lies back as the jerking subsides, one arm over <<his>> face. "Th-thanks," <<he>> manages. "Here." <<tipreceive>><<pass 50>>
<br><br>
<<He>> sits up and wraps a towel around <<his>> waist before leaving the room.
<br><br>
<<spa_end>>
<<else>>
You try to keep the <<person>> on the edge, <span class="red">but <<he>> loses control,</span> grasping your arms and forcing them away.
<<spa_rape_failed>>
<br><br>
<<link [[Next|Spa Lewd Rape]]>><<set $phase to 1>><<set $molestationstart to 1>><</link>>
<</if>>
<</if>><<effects>>
You climb off the <<person>>, and <<he>> struggles to a sitting position.
<<if $spa.behaviour is "cute">>
"I hope you liked my massage," you say, holding out your hand.
<<else>>
"I'd love to do this again sometime," you say, holding out your hand.
<</if>>
<<He>> looks up at you, then down again, shaking <<his>> head.
<br><br>
<<if $player.gender_appearance is "m">>
"Bloody incubus," <<he>> mutters. "Fine. Here's your money."
<<else>>
"Bloody succubus," <<he>> mutters. "Fine. Here's your money."
<</if>>
<<tipreceive>><<pass 50>>
<br><br>
<<He>> wraps <<his>> towel around <<his>> waist, and staggers from the room.
<br><br>
<<spa_end>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<if $spa_event isnot "party">>
<<enable_rescue>>
<</if>>
<<set $enemyarousal to ($enemyarousalmax * 0.9)>>
<<if $phase is 1>>
<<npc_attempt_sex>>
<</if>>
<<prop table>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<if $alarm is 1 and $rescue isnot 1>>
<span class="pink">Your cry is drowned out by the din of the party.</span>
<<set $alarm to 0>>
<br><br>
<</if>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Spa Lewd Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Spa Lewd Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Spa Lewd Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Spa Lewd Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> lies back on the table, one hand over <<his>> eyes. <<tearful>> you drop to the ground. "Here," <<he>> says. <<tipreceive>><<pass 50>>
<br><br>
<<He>> ties the towel around <<his>> waist, and exits the room.
<<elseif $enemyhealth lte 0>>
You shove the <<person>> back against the table. <<He>> lunges for you. <<tearful>> you step back.
<br><br>
<<if $NPCList[0].penis isnot "none">>
Instead, <<he>> grasps <<his>> <<print $NPCList[0].penisdesc>> in <<his>> hand, and pumps it hard, ejaculating over the floor with a shudder.
<<else>>
Instead, <<he>> pushes a finger into <<his>> pussy, and pumps hard, until <<his>> body shudders into orgasm.
<</if>>
<br><br>
<<tearful>> you step away from the table. "Sorry," the <<person>> manages. "Here." <<tipreceive>><<pass 50>>
<br><br>
<<He>> ties the towel around <<his>> waist, and exits the room.
<<elseif $alarm is 1 and $rescue is 1>>
<<set $rescued += 1>>
Someone bangs on the door. "Is everything okay in there?"
<br><br>
"Y-yes!" the <<person>> says, releasing you.
<<if $NPCList[0].penis isnot "none">>
<<He>> grasps <<his>> <<print $NPCList[0].penisdesc>> in <<his>> hand, and pumps it hard, ejaculating over the floor with a shudder.
<<else>>
<<He>> pushes a finger into <<his>> pussy, and pumps hard, until <<his>> body shudders into orgasm.
<</if>>
<br><br>
<<tearful>> you step away from the table. "Sorry," the <<person>> manages. "Here." <<tipreceive>><<pass 50>>
<br><br>
<<He>> ties the towel around <<his>> waist, and exits the room.
<<else>>
The <<person>> fights <<his>> urges, and pulls away from you.
<<if $NPCList[0].penis isnot "none">>
<<He>> grasps <<his>> <<print $NPCList[0].penisdesc>> in <<his>> hand, and pumps it hard, ejaculating over the floor with a shudder.
<<else>>
<<He>> pushes a finger into <<his>> pussy, and pumps hard, until <<his>> body shudders into orgasm.
<</if>>
<br><br>
<<He>> lies back with an arm over <<his>> eyes, before tying the towel around <<his>> waist, and exiting the room. <<tearful>> you wipe down the table.<<pass 50>>
<</if>>
<br><br>
<<endcombat>>
<<clotheson>>
<<spa_end>><<effects>>
"Let me help," you say, reaching for <<his>> towel. <<He>> tries to step away from you, but you manage to grasp the fabric. The towel comes free as <<he>> moves,
<<if $pronoun is "f">>
<<if $NPCList[0].penis isnot "none">>
<span class="lewd">revealing <<his>> <<print $NPCList[0].breastsdesc>> and <<print $NPCList[0].penisdesc>>.</span>
<<else>>
<span class="lewd">revealing <<his>> <<print $NPCList[0].breastsdesc>> and pussy.</span>
<</if>>
<<else>>
<<if $NPCList[0].penis isnot "none">>
<span class="lewd">revealing <<his>> <<print $NPCList[0].penisdesc>>.</span>
<<else>>
<span class="lewd">revealing <<his>> pussy.</span>
<</if>>
<</if>>
<<promiscuity2>>
<<He>> gasps and covers <<himself>> with <<his>> hands. "Just lie on the table," you say. "I'll take care of you."
<br><br>
<<He>> hesitates again, then does so. You oil up your hands, and <<handtext>> get to work.<<ghandskill>><<handskill 5>>
<br><br>
<<body_tip hand 1>>
<<Hes>> much more comfortable by the end of the session, and leaves a tip. <<tipreceive>><<pass 50>>
<br><br>
<<spa_end>><<effects>>
<<if $rng gte 51>>
The <<person>> blushes harder as <<he>> lets the towel drop to the floor,
<<if $pronoun is "f">>
<<if $NPCList[0].penis isnot "none">>
<span class="lewd">revealing <<his>> <<print $NPCList[0].breastsdesc>> and <<print $NPCList[0].penisdesc>>.</span>
<<else>>
<span class="lewd">revealing <<his>> <<print $NPCList[0].breastsdesc>> and pussy.</span>
<</if>>
<<else>>
<<if $NPCList[0].penis isnot "none">>
<span class="lewd">revealing <<his>> <<print $NPCList[0].penisdesc>>.</span>
<<else>>
<span class="lewd">revealing <<his>> pussy.</span>
<</if>>
<</if>>
<br><br>
<<He>> covers <<himself>> with <<his>> hands, and lies face down on the table. You oil up your hands, and <<handtext>> get to work.<<ghandskill>><<handskill 5>>
<br><br>
<<body_tip hand 1>>
<<Hes>> much more comfortable by the end of the session, and leaves a tip. <<tipreceive>><<pass 50>>
<br><br>
<<spa_end>>
<<else>>
The <<person>> blushes harder, and can't work up the courage. <<He>> turns and leaves the room.
<br><br>
<<set $masseur_stat -= 1>>
<<set $money -= 1000>>
<<spa_end>>
<</if>><<effects>>
<<body_tip hand 0.3>>
<<spa_rob_options>><<effects>>
<<set $seductiondifficulty to 8000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>>
<span class="gold">당신은 유혹하는 데 좀 더 자신감이 붙었다.</span>
<br><br>
<</if>>
<<seductionskilluse>>
You grasp the <<persons>> cheeks in both hands, and squeeze.
<<promiscuity3>>
<<if $seductionrating gte $seductionrequired>>
<<He>> glances over <<his>> shoulder, <span class="green">but doesn't stop you.</span> You incorporate your groping into the session, eliciting the occasional moan.
<br><br>
<<He>> pushes <<himself>> onto <<his>> back towards the end of the session, and points at <<his>>
<<if $NPCList[0].penis isnot "none">>
<<print $NPCList[0].penisdesc>>.
<<else>>
pussy.
<</if>>
"How about a happy ending?"
<br><br>
<<link [[Refuse|Spa Lewd Hand Refuse]]>><</link>>
<br>
<<if $promiscuity gte 35>>
<<link [[Negotiate|Spa Lewd Hand Negotiate]]>><</link>><<promiscuous3>>
<br>
<<elseif $uncomfortable.prostituting is false>>
<<link [[Negotiate|Spa Lewd Hand Negotiate]]>><<set $desperateaction to 1>><</link>><<promiscuous3>>
<br>
<</if>>
<<else>>
<<body_tip hand 0.1>>
<span class="red">"None of that nonsense," <<he>> says.</span> "I'm here for a massage, not a whore."
<br><br>
<<spa_rob_options>>
<</if>><<effects>>
You kneel in front of the <<person>>. <<He>> grasps the back of your head.
<<promiscuity4>>
<<link [[Next|Spa Oral]]>><<set $sexstart to 1>><</link>>
<br><<effects>>
"I'm not that kind of <<girl>>," you say. "Sorry to disappoint."
<br><br>
<<if $rng gte 81>>
"That wasn't a request," the <<person>> says. <span class="red"><<He>> grasps your arm,</span> and pulls you onto the table.
<br><br>
<<link [[Next|Spa Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
The <<person>> shrugs. "Suit yourself." <<He>> fixes <<his>> towel, and exits the room.
<br><br>
<<spa_end>>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<npcoral>>
<<set $enemytrust -= 20>>
<<if $spa_event isnot "party">>
<<enable_rescue>>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<if $alarm is 1 and $rescue isnot 1>>
<span class="pink">Your cry is drowned out by the din of the party.</span>
<<set $alarm to 0>>
<br><br>
<</if>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Spa Oral Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Spa Oral Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Spa Oral Finish]]>><</link>></span><<nexttext>>
<<elseif $rescue is 1 and $alarm is 1>>
<span id="next"><<link [[Next|Spa Oral Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Spa Oral]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> ties <<his>> towel around <<his>> body. "Thanks love," <<he>> says. "Here." <<He>> exits the room. <<tipreceive>>
<br><br>
<<tearful>> you wipe down the table.
<<elseif $enemyhealth lte 0>>
You shove the <<person>> away from you. <<He>> lunges for you, but misses and collides with a rack of towels.
<br><br>
Someone bangs on the door. "Is everything okay in there?"
<br><br>
"Y-yes," the <<person>> says. "Just finishing." <<He>> ties <<his>> towel around <<his>> body, and leaves the room.
<br><br>
<<tearful>> you wipe down the table.
<<elseif $alarm is 1 and $rescue is 1>>
<<set $rescued += 1>>
Someone bangs on the door. "Is everything okay in there?"
<br><br>
The <<person>> backs away from you. "Y-yes," <<he>> says. "Just finishing." <<He>> ties <<his>> towel around <<his>> body, and leaves the room.
<br><br>
<<tearful>> you wipe down the table.
<<else>>
"Fucking tease," the <<person>> says. "Don't think you're getting tipped." <<He>> ties <<his>> towel around <<his>> body, and exits the room.
<br><br>
<<tearful>> you wipe down the table.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<spa_end>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<if $spa_event isnot "party">>
<<enable_rescue>>
<</if>>
<<prop table>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<if $alarm is 1 and $rescue isnot 1>>
<span class="pink">Your cry is drowned out by the din of the party.</span>
<<set $alarm to 0>>
<br><br>
<</if>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Spa Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Spa Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Spa Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Spa Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> lies back on the table, one hand over <<his>> eyes. "Here," <<he>> says. <<tipreceive>>
<br><br>
<<He>> ties the towel around <<his>> waist, and exits the room.
<br><br>
<<tearful>> you wipe down the table.
<<elseif $enemyhealth lte 0>>
You shove the <<person>> back against the table. <<He>> lunges for you, but you duck out of the way.
<br><br>
Someone bangs on the door. "Is everything okay in there?"
<br><br>
"Y-yes," the <<person>> says. "Just finishing." <<He>> ties the towel around <<his>> body, and exits the room.
<br><br>
<<tearful>> you wipe down the table.
<<else>>
<<set $rescued += 1>>
Someone bangs on the door. "Is everything okay in there?"
<br><br>
"Y-yes!" the <<person>> says. "Just finishing." <<He>> ties <<his>> towel around <<his>> body, and exits the room.
<br><br>
<<tearful>> you wipe down the table.
<</if>>
<br><br>
<<endcombat>>
<<clotheson>>
<<spa_end>><<effects>>
"I'd rather be the one looking," you say.
<br><br>
The <<person>> laughs, and rolls onto <<his>> back.
<br><br>
<<set $tipmod to 0>><<unset $tip_add>>
<<body_tip hand 0.1>>
<<He>> seems satisfied at the end of the session, despite your refusal, and leaves a tip.<<tipreceive>><<pass 50>>
<br><br>
<<spa_end>><<effects>>
"Let me think for a moment," you say, tapping your cheek. The <<person>> leans forward, a hopeful look on <<his>> face.
<br><br>
"Okay," you say. <<passagestrip>>
<<exhibitionism5>>
The <<person>> watches all the while. "Nice," <<he>> says. "There are other forms of massage, you know. Why don't you have a go without hands? I'll make it worth your while."
<br><br>
<<if $promiscuity gte 35>>
<<link [[Next|Spa Lewd Breasts]]>><<chestskill 5>><</link>><<promiscuous3>><<gchestskill>>
<br>
<<elseif $uncomfortable.prostituting is false>>
<<link [[Next|Spa Lewd Breasts]]>><<chestskill 5>><<set $desperateaction to 1>><</link>><<promiscuous3>><<gchestskill>>
<br>
<</if>>
<<link [[Refuse|Spa Lewd Breasts Refuse]]>><</link>>
<br><<effects>>
"I'll stick to my hands," you say. "You can look, but don't touch."
<br><br>
The <<person>> nods, disappointed but not upset. <<He>> seems satisfied by the end of the session. <<tipreceive>><<pass 50>>
<br><br>
<<clotheson>>
<<spa_end>><<effects>>
<<body_tip chest add>><<set $tip_add to ($tip + random(100, 1000))>>
You pour oil over your <<if $player.breastsize gte 1>><<breasts>><<else>>chest<</if>> and down your body, before rubbing it over you. You climb onto the table, and swing a leg over the <<person>>.
<br><br>
"Like this?" you ask, pressing your bodies together. <<He>> nods, so you rub <<him>> up and down<<if $player.breastsize gte 1>>, pressing your <<breasts>> against <<his>> body<</if>>.
<<if $NPCList[0].penis isnot "none">>
You sometimes slide too far back, and your <<bottom>> presses against <<his>> erect penis.
<</if>>
<br><br>
<<if random(1, 2) is 2>>
You continue massaging with your whole body, until <<he>> reaches forward <span class="purple">and grasps your <<breasts>>.</span>
<br><br>
<<link [[Endure|Spa Lewd Breasts Endure]]>><</link>><<garousal>><<gstress>>
<br>
<<link [[Tell your client to stop|Spa Lewd Breasts Stop]]>><</link>>
<br>
<<else>>
You continue massaging with your whole body until the end of the session. "Thanks love," <<he>> says, tying <<his>> towel around <<his>> body. "Here."<<tipreceive>><<pass 50>>
<br><br>
<<clotheson>>
<<spa_end>>
<</if>><<effects>>
<<body_tip chest add>><<set $tip_add to ($tip + random(100, 1000))>>
You continue working as best you can as the <<person>> massages your oiled <<breasts>>.
<<if random(1, 2) is 2>>
<<His>> hands trails down your abdomen, then reach around your hips. <<He>> grasps your <<bottom>> with both hands, and tries to push you against <<his>> pelvis.
<br><br>
"I need to fuck," <<he>> says. "You're driving me mad."
<br><br>
<<if $promiscuity gte 75>>
<<link [[Allow|Spa Sex]]>><<set $sexstart to 1>><</link>><<promiscuous5>>
<br>
<<elseif $uncomfortable.prostituting is false>>
<<link [[Allow|Spa Sex]]>><<set $sexstart to 1>><<set $desperateaction to 1>><</link>><<promiscuous5>>
<br>
<</if>>
<<link [[Climb off|Spa Lewd Breasts Stop]]>><</link>>
<br>
<<else>>
<<He>> keeps groping until the end of the session, leaving you feeling rather flushed.
<br><br>
"Thanks love," <<he>> says as <<he>> ties <<his>> towel around <<his>> waist. "Here." <<tipreceive>><<pass 50>>
<br><br>
<<clotheson>>
<<spa_end>>
<</if>><<effects>>
You grasp the <<persons>> arms, and push them away. "Look," you say. "Don't touch."
<br><br>
<<if random(1, 5) is 5>>
"Fuck that," the <<person>> says, reaching for your <<breasts>> again. "I can't hold back."
<br><br>
<<link [[Next|Spa Lewd Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
The <<person>> doesn't argue. <<He>> lies back, and closes <<his>> eyes as you continue working.
<br><br>
"Thanks love," <<he>> says at the end of the session. <<He>> ties <<his>> towel around <<his>> body. "Here."<<tipreceive>><<pass 50>>
<br><br>
<<clotheson>>
<<spa_end>>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>><<npc_attempt_sex>>
<<if $spa_event isnot "party">>
<<enable_rescue>>
<</if>>
<<set $enemyarousal to ($enemyarousalmax * 0.65)>>
<<promiscuity5>>
<<if $player.penisExist>>
<<body_tip penile add>><<set $tip_add to ($tip + random(100, 1000))>>
<</if>>
<<if $player.vaginaExist>>
<<body_tip vaginal add>><<set $tip_add to ($tip + random(100, 1000))>>
<</if>>
<<prop table>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<if $alarm is 1 and $rescue isnot 1>>
<span class="pink">Your cry is drowned out by the din of the party.</span>
<<set $alarm to 0>>
<br><br>
<</if>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Spa Lewd Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Spa Lewd Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Spa Lewd Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $rescue is 1 and $alarm is 1>>
<span id="next"><<link [[Next|Spa Lewd Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Spa Sex]]>><</link>></span><<nexttext>>
<</if>><<effects>>
The <<person>> closes the door behind <<him>>.
<br><br>
<<spa_end>><<effects>>
<<set $seductiondifficulty to 10000>>
<<seductioncheck>>
<br><br>
<<seductionskilluptext>>
<<seductionskilluse>>
You step in front of the <<person>>, preventing <<him>> from leaving the room. "Are you sure there's nothing I can do for you?" you ask, leaning against the door frame.
<<promiscuity3>>
<<if $seductionrating gte $seductionrequired>>
<<He>> hesitates, <span class="green">running <<his>> eyes over your body,</span> before shaking <<his>> head and breaking the spell. "I can't," <<he>> says. "My <<spouse>> would kill me."
<<if !$soup_kitchen_known>>
<<He>> looks in your eyes, but something makes <<him>> look away. "They're overburdened, but there's a soup kitchen on Wolf Street if you need help. It's in a grey building beside the temple. They're open between <span class="gold"><<ampm 18 00>> and <<ampm 21 00>></span>."
<br><br>
<span class="gold">You've discovered the soup kitchen on Wolf Street.</span>
<br><br>
<<set $soup_kitchen_known to 1>>
<<He>> pushes past you.
<<else>>
<<He>> pushes past you.
<</if>>
<br><br>
<<link [[Beg|Spa Polite Beg]]>><<sub 1>><<stress 6>><</link>><<gstress>>
<br>
<<link [[Let your client leave|Spa Polite Leave]]>><</link>>
<br>
<<else>>
The <<person>> hesitates, <span class="red">then shakes <<his>> head.</span> "I just wanted a massage," <<he>> says. "Thank you." <<He>> steps around you.
<br><br>
<<spa_end>>
<</if>><<effects>>
You grasp <<his>> arm.
<<if $submissive gte 1150>>
"P-please <<sir>>," you say. "I really need the money."
<<elseif $submissive lte 850>>
"Come on," you say. "I need the money."
<<else>>
"Please reconsider," you say. "I need the money."
<</if>>
<br><br>
<<if $submissive gte 1500 or $dissociation gte 1>>
<span class="sub">Something in your voice affects <<him>>.</span> <<He>> gives you <<moneyGain 100>> before leaving.
<<ltrauma>><<trauma -6>>
<<elseif $rng gte 91>>
<<He>> glances at you, then hands you <<moneyGain 100>> before leaving.
<<ltrauma>><<trauma -6>>
<<elseif $rng gte 71>>
<<He>> glances at you, then hands you <<moneyGain 60>> before leaving.
<<ltrauma>><<trauma -6>>
<<elseif $rng gte 51>>
<<He>> glances at you, then hands you <<moneyGain 30>> before leaving.
<<ltrauma>><<trauma -6>>
<<elseif $rng gte 31>>
<<He>> glances at you, then hands you <<moneyGain 10>> before leaving.
<<ltrauma>><<trauma -6>>
<<else>>
<<He>> shakes your arm free, and continues without a word.<<gtrauma>><<trauma 6>>
<</if>>
<br><br>
<<spa_end>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "barb">><<getTarget true>>
당신은 바브 가에 있다. 사방에는 높다란 은빛 건물들이 늘어서있다. 바닷소리가 들려온다. 경찰서가 여기 위치해있다. 댄스 교습소도 여기 있다.
<<if $daystate is "day">>
<<if $weather is "rain">>
소수의 사람들이 빗속에서 걸음을 재촉하고 있다.
<<elseif $weather is "snow">>
보행자들이 인도를 가득 메우고, 사람들이 추위에 반해 활기차게 걷는다.
<<else>>
행인들이 인도에 가득하나, 자동차 소리가 모든 것을 뒤덮는다.
<</if>>
<<elseif $daystate is "dawn">>
이렇게 이른 시간에도 거리는 이미 부산스럽다.
<<elseif $daystate is "dusk">>
이미 태양은 건물들 뒤로 사라진지 오래나, 거리는 여전히 부산스럽다.
<<elseif $daystate is "night">>
이런 시간에도 근처 건물에서 목소리가 들려오고, 가끔은 고함소리도 들려온다.
<</if>>
<<if $police_access_card is 1>>
가지고 있는 <span class="teal">경찰 카드키</span>로 경찰소 옆문을 열 수 있다.
<<set $phase to 10>>
<<elseif $skulduggery gte 600 and (($daystate isnot "night" and $rng lte 25) or ($daystate is "night" and $rng lte 20))>>
<<set $phase to 10>>
<br>
<span class="teal">도둑의 눈으로 당신은 다른 이들이라면 보지 못했을 것을 포착한다.</span> 경찰 몇 명이
<<print either("구속된","정신을 잃은","몸부림치는","묘령의","알몸의","진정제를 맞은","재갈이 씌워진","교태를 부리는")>> 죄수를
옆문으로부터 끌고 나와 <<print either("한적한 골목으로","경찰차 뒤로","고립된 지하실로 향하는 계단으로")>> 데려가는 것을 본다.
옆문이 제대로 닫히지 않았다. 여전히 살짝 열려있다.
<br>
<<set $eventskip to 1>>
<</if>>
<<if $halloween is 1>>
잭 오 랜턴과 다른 할로윈 장식물이 언뜻 창문을 통해 보인다.
<</if>>
<<streeteffects>>
<br><br>
<<if $exposed gte 1>>
<<exhibitionism "street">>
<</if>>
<<if $stress gte $stressmax and !$possessed>>
<<passoutstreet>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if ($danger gte (9900 - $allure) or $eventforced) and $eventskip is 0>>
<<eventsstreet>>
<<else>>
<<if $map.top is true>>
<<map "barb">>
<br>
<</if>>
주요 장소
<br>
<<if $openinghours is 1>>
<<dancestudioicon>><<link [[댄스 스튜디오 (0:01)|Dance Studio]]>><<pass 1>><</link>>
<br>
<<elseif $hour is $closinghour>>
<span class="blue">사람들이 댄스 스튜디오 나오고 있다.</span> 문을 닫을 시간인가 보다.
<br>
<<else>>
<<dancestudioicon>><<link [[댄스 스튜디오|Dance Studio Lock]]>><</link>>
<br>
<</if>>
<<if $exposed lte 0>>
<<policeicon>><<link [[경찰서 (0:02)|Police Station]]>><<pass 2>><</link>>
<br>
<</if>>
<<if $phase is 10>>
<<policeicon>><<link [[경찰서 옆문으로 몰래 들어간다 (0:05)|Police Back Office]]>><<pass 5>><<set $phase is 0>><</link>>
<br>
<</if>>
<<if $dorenintro gte 1 and $exposed lte 0>>
<<dorenflaticon>><<link [[도렌의 아파트 (0:02)|Doren Entrance]]>><<pass 2>><</link>>
<br>
<</if>>
<<if $exposed gte 1 and $daystate isnot "night">>
<<else>>
<<add_link "이동<br>">><<hideDisplay>>
<<domus>>
<<cliff>>
<<connudatus>>
<<if $exposed lte 0>>
<<buswait>>
<</if>>
<<loiter>>
<</if>>
<<add_link "<br>다른 경로<br>">><<hideDisplay>>
<<residential>>
<<stormdrain>>
<br>
<<displayLinks>>
<<if $map.top isnot true>>
<br>
<<map "barb">>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<enable_rescue>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Bondage Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Bondage Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Bondage Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Bondage Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> shoves you against the ground. "Enjoy the rest of your adventure, <<bitch>>."
<br><br>
<<tearful>> you try to get your bearings.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $eventskip to 1>>
<<destinationbondage>>
<<elseif $enemyhealth lte 0>>
You shove the <<person>> away from you and flee in a random direction.
<br><br>
<<tearful>> you try to get your bearings.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $eventskip to 1>>
<<destinationbondage>>
<<else>>
<<set $rescued += 1>>
<<endcombat>>
<<generate1>><<generate2>><<person1>>
"What do you think you're doing?" a voice shouts.
<br><br>
"Leave the <<girl>> alone," says another. "Or you'll be sorry."
<br><br>
Your attacker flees, leaving you to slump to the ground. <<tearful>> you struggle to your feet.
<br><br>
<<clotheson>>
<<if $rng gte 51 and $daystate isnot "night" or $rng gte 76>>
A hand gropes at the back of your head, and <span class="green">your blindfold comes free.</span> You squint against the light.
<br><br>
"I can't believe what's become of some people," says a <<person>>.
<<if $leftarm is "bound" or $rightarm is "bound" or $feetuse is "bound">>
<<if $worn.face.type.includes("gag")>>
A <<person2>><<person>> beside <<him>> removes your gag and unties your <<if $rightarm is "bound" or $leftarm is "bound">>arms<</if>><<if ($rightarm is "bound" or $leftarm is "bound") and $feetuse is "bound">> and <</if>><<if $feetuse is "bound">>legs<</if>>.
<<else>>
A <<person2>><<person>> beside <<him>> unties your <<if $rightarm is "bound" or $leftarm is "bound">>arms<</if>><<if ($rightarm is "bound" or $leftarm is "bound") and $feetuse is "bound">> and <</if>><<if $feetuse is "bound">>legs<</if>>.
<</if>><<unbind>>
<<else>>
<<if $worn.face.type.includes("gag")>>
A <<person2>><<person>> beside <<him>> removes your gag.
<<else>>
A <<person2>><<person>> beside <<him>> watches you with a concerned expression.
<</if>>
<</if>>
<<set $worn.face.type.push("broken")>>
<<faceruined>>
"They have no shame."
<br><br>
The pair make sure you're uninjured before moving on.
<<ltrauma>><<lpain>><<lllstress>><<trauma -6>><<pain -6>><<stress -24>>
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
<span class="red">Your scream has attracted something worse.</span>
<br><br>
"Such riffraff don't deserve a cutie like you," says a voice above you. Hands grasp your arms and pull you to your feet. They try to pull you somewhere.
<br><br>
"I know," says a second voice. "The absolute nerve. A toy like you is fit for only the best." Someone licks your neck.
<br><br>
<<link [[Next|Bondage Two Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<enable_rescue>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Bondage Two Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Bondage Two Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Bondage Two Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Bondage Two Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The pair leave you to slump against a wall. You think you're in an alley, but you can't be sure.
<br><br>
<<tearful>> you try to get your bearings.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $eventskip to 1>>
<<destinationbondage>>
<<elseif $enemyhealth lte 0>>
You shove the pair away from you and stumble in a random direction.
<br><br>
<<tearful>> you try to get your bearings.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $eventskip to 1>>
<<destinationbondage>>
<<else>>
<<set $rescued += 1>>
<<endcombat>>
<<generatePolice 1>><<person1>>You hear a police whistle. The pair back away from you, leaving you to slump against a wall. Another whistle, and you hear rapid footsteps as the pair flee.
<br><br>
<<clotheson>>
<<tearful>> you try to get your bearings. You hear more footsteps approaching.
<br><br>
<<if $exposed gte 1>>
"You're under arrest for public indecency," says an angry voice. "And for inciting indecency in others!" <<He>> grasps your arm and tries to drag you away.
<<crime>><<crimeup 10>>
<br><br>
<<if $worn.face.type.includes("gag")>>
Gagged as you are, you can't voice your protests.
<br><bR>
<</if>>
<<link [[Go willingly|Bondage Police Willing]]>><</link>>
<br>
<<if !$worn.face.type.includes("gag")>>
<<link [[Try to explain|Bondage Police Explain]]>><</link>><<englishdifficulty 0 1000>>
<br>
<</if>>
<<link [[Fight to escape|Bondage Police Fight]]>><<set $fightstart to 1>><<crimeup 50>><</link>><<crime>>
<br>
<<else>>
"It's okay <<if $player.gender_appearance is "f">>miss<<else>>sir<</if>>," An authoritative voice says. "I'm a police officer. Do you require assistance?"
<br><br>
<<if $worn.face.type.includes("gag")>>
<<He>> must notice your gag, as <<he>> assumes you do need help.
<<else>>
You explain the situation.
<</if>>
<<blindfoldremove>>
"Who did this to you?" <<he>> asks. "Tell me as much as you can about when and where it happened. I'll file a report. Though with how busy we've been lately I can't guarantee it will be seen to in a timely manner."
<br><br>
<<link [[Give report (0:20)|Bondage Police Report]]>><<pass 20>><<stress 6>><<trauma -6>><</link>><<gstress>><<ltrauma>>
<br>
<<link [[Don't give report|Bondage Police No Report]]>><</link>>
<br>
<</if>>
<</if>><<effects>>
You're cuffed and dragged behind the police officer. <<He>> pushes you into the back of what you assume is a police car.
<br><br>
<<He>> opens the driver's door, but doesn't get inside. Instead you hear <<him>> speak. <<He>> gives a description of you.
<br><br>
<<if $crime gte 5000>>
<<He>> laughs, and slaps the car above your seat. "Looks like I've bagged a naughty <<girl>>. Can't wait to hear what they do to <<phim>>." <<He>> climbs in, and you drive away.
<br><br>
"I knew you were bad news the moment I saw you," <<he>> says as <<he>> drives.
<br><br>
<<link [[Next|Hospital Arrest Sit]]>><</link>>
<<elseif $crime gte 1000>>
"Alright," <<he>> says. "I'll bring <<phim>> in." <<He>> climbs in, and you drive away.
<br><br>
"I knew you were trouble," the <<person>> says as <<he>> drives. "It'll be the pillory for you, I wager."
<br><br>
<<link [[Next|Hospital Arrest Sit]]>><</link>>
<<else>>
"Roger," <<he>> says. "Looks like it's your lucky day." <<His>> hands reach in and remove your blindfold.
<<if $leftarm is "bound" or $rightarm is "bound" or $feetuse is "bound">>
<<if $worn.face.type.includes("gag")>>
<<He>> also removes your gag and unties your <<if $rightarm is "bound" or $leftarm is "bound">>arms<</if>><<if ($rightarm is "bound" or $leftarm is "bound") and $feetuse is "bound">> and <</if>><<if $feetuse is "bound">>legs<</if>>.
<<else>>
<<He>> also unties your <<if $rightarm is "bound" or $leftarm is "bound">>arms<</if>><<if ($rightarm is "bound" or $leftarm is "bound") and $feetuse is "bound">> and <</if>><<if $feetuse is "bound">>legs<</if>>.
<</if>><<unbind>>
<<else>>
<<if $worn.face.type.includes("gag")>>
<<He>> removes your gag.
<<else>>
<</if>>
<</if>>
<<set $worn.face.type.push("broken")>>
<<faceruined>>
You squint against the light.
<<ltrauma>><<lllstress>><<trauma -6>><<stress -24>>
<br><br>
"Someone important is looking out for you," <<he>> says. "Lucky you."
<br><br>
<<if $exposed gte 1>><<towelup>>
<<He>> gives you towels to cover with, and drives you back to the orphanage.
<<else>>
<<He>> drives you back to the orphanage.
<</if>>
<br><br>
<<endcombat>>
<<link [[Next|Orphanage]]>><</link>>
<br>
<</if>>
<br><<effects>>
<<if $englishSuccess>>
You manage to stammer out an explanation as you're dragged off. <span class="green">It gets through to <<him>>.</span> <<He>> sighs and releases your arm.
<br><br>
"You shouldn't have allowed yourself to get into this situation in the first place," <<he>> says. "I'll let you off this once. Be more careful in the future."
<br><br>
<<blindfoldremove>>
<<if $exposed gte 1>><<towelup>>
<<He>> gives you towels to cover with, and drives you back to the orphanage.
<<else>>
<<He>> drives you back to the orphanage.
<</if>>
<br><br>
<<endevent>>
<<link [[Next (0:15)|Orphanage]]>><<pass 15>><</link>>
<br>
<<else>>
You try to stammer out an explanation, <span class="red">but the police officer is too focused on getting you out of public.</span> <<He>> ignores you.
<br><br>
<<link [[Next|Bondage Police Willing]]>><</link>>
<br>
<</if>><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Bondage Police Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Bondage Police Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Bondage Police Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Bondage Police Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
You hear the <<person>> slump against a wall. You seize the opportunity and run in a random direction.
<br><br>
<<tearful>> you try to get your bearings.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $eventskip to 1>>
<<destinationbondage>>
<<elseif $enemyhealth lte 0>>
You catch the officer off-guard. You shove <<him>> to the ground and run away. <<His>> shouting voice quickly fades into the background noise of the city.
<br><br>
<<tearful>> you slump beside a wall. You got away.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $eventskip to 1>>
<<destinationbondage>>
<<else>>
You fall to the ground, too hurt to continue fighting. "Indecent exposure, and now resisting arrest. There are consequences for this sort of misbehaviour."
<br><br>
<<clotheson>>
<<link [[Next|Bondage Police Willing]]>><</link>>
<</if>><<effects>>
The officer scribbles in <<his>> notepad as <<he>> listens. You're uncomfortable talking about it, but it does give you a catharsis.
<br><br>
Once finished <<he>> confirms that you're unhurt, then continues on <<his>> way.
<<lpain>><<pain -6>>
<br><br>
<<endevent>>
<<destinationeventend>><<effects>>
The officer confirms that you're unhurt, then continues on <<his>> way.
<<lpain>><<pain -6>>
<br><br>
<<endevent>>
<<destinationeventend>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<set $NPCList[0].stance to "top">>
<<enable_rescue>>
<</if>>
<<if $rescue is 0>>
You know you're being filmed, but you can't do anything about it.
<br><br>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Bondage Dog Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Bondage Dog Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Bondage Dog Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Bondage Dog Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
Finished with you, the <<beasttype>> leaves you shivering on the ground.
<br><br>
<<if $rescue is 0>>
<<tearful>> you try to get your bearings. There's no sign of the person with camera.<<famebestiality 10>>
<<else>>
<<tearful>> you try to get your bearings. You hope no one saw you.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<set $eventskip to 1>>
<<destinationbondage>>
<<elseif $enemyhealth lte 0>>
The <<beasttype>> whimpers and flees.
<br><br>
<<if $rescue is 0>>
<<tearful>> you try to get your bearings. There's no sign of the person with the camera.
<<else>>
<<tearful>> you try to get your bearings. You hope no one saw that.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<set $eventskip to 1>>
<<destinationbondage>>
<<else>>
<<if $rapeavoid is 0>>
You hear footsteps approaching. Panicked, you struggle to pull away from the <<beasttype>>. It holds you in place.
<br><br>
"Well what do we have here," a voice says. "A bitch getting bred in the middle of the street."
<br><br>
<<if $worn.face.type.includes("gag")>>
You mumble through your gag, trying to ask for help. Not that you're sure that would do any good.
<br><br>
"Just getting my camera out," the voice continues. "I trust you won't protest? Good."
<br><br>
<<else>>
<<if $submissive gte 1150>>
"P-please help me," you say.
<<elseif $submissive lte 850>>
"Either help me," you say. "Or fuck off."
<<else>>
"Please help," you say.
<</if>>
<br><br>
"Sorry?" the voice asks. "I couldn't hear you over the sound of that <<beasttype>> hammering you. Don't worry though, I have my camera with me. Maybe I'll figure it out in post."
<br><br>
<</if>>
<<link [[Next|Bondage Dog Rape]]>><<set $rescue to 0>><</link>>
<br>
<<else>>
"Shoo!" shouts a voice. The <<beasttype>> pulls away from you as footsteps approach.
<br><br>
<<endcombat>>
<<clotheson>>
<<generate2>><<person2>>
<<if $rng gte 51 and $daystate isnot "night" or $rng gte 76>>
<<set $rescued += 1>>
Hands reach down and help you to your feet. "You okay there?" says the <<person>>.
<<blindfoldremove>>
<<He>> makes sure you're unhurt, then continues on <<his>> way.
<<lpain>><<pain -6>>
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
<span class="red">Your scream attracted something worse.</span>
<br><br>
Before you can stand, a <<person>> climbs on top of you. "Hold still <<girl>>," <<he>> says. "You owe me for saving you from that <<beasttype 0>>."
<br><br>
<<link [[Next|Bondage Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<beastTrainGenerate>>
<<enable_rescue>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<if $rescue is 0>>
<<audience>>
<</if>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Bondage Three Dogs Rape End]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Bondage Three Dogs Rape End]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Bondage Three Dogs Rape End]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Bondage Three Dogs Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyhealth lte 0>>
<<beastwound>>
<<if $combatTrain.length gt 0>>
The <<beasttype>> recoils in pain and fear, but another is eager for a go.
<<combatTrainAdvance>>
<br><br>
<<link [[Next|Bondage Three Dogs Rape]]>><</link>>
<<else>>
The <<beasttype>> recoils in pain and fear.
<<combatTrainAdvance>>
<br><br>
<<link [[Next|Bondage Three Dogs Rape End]]>><<set $finish to 1>><</link>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<if $combatTrain.length gt 0>>
Satisfied, the dog moves and another takes its turn.
<<combatTrainAdvance>>
<br><br>
<<link [[Next|Bondage Three Dogs Rape]]>><</link>>
<<else>>
Satisfied, the <<beasttype>> moves away from you.
<<combatTrainAdvance>>
<br><br>
<<link [[Next|Bondage Three Dogs Rape End]]>><<set $finish to 1>><</link>>
<</if>>
<<elseif $finish is 1>>
<<if $enemyejaculated gte 1>><<famebestiality 1>>
The <<beastsplural>> looks satisfied. Their handler laughs. "Good <<bitch>>. Here's a few quid. Enough for a doggy whore."
<br><br>
You've gained <span class="gold">£5.</span>
<br><br>
<<else>>
The <<beastsplural>> pull against their leashes, dragging their controller along behind them.
<br><br>
<</if>>
<<if $rescue is 0>>
You hear the audience depart, still jeering. None stop to help you.
<<gtrauma>><<trauma 6>><<famebestiality 30>>
<br><br>
<</if>>
<<tearful>> you try to get your bearings.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $eventskip to 1>>
<<destinationbondage>>
<<else>>
<<if $rng gte 51 and $daystate isnot "night" or $rng gte 76>>
<<set $rescued += 1>>
<<silently>><<beastsplural>><<set _beastspluraltext to _text_output>><</silently>>
<<endcombat>>
"Leave that <<girl>> alone," you hear someone shout. The _beastspluraltext are tugged away from you. You hear them being dragged away.
<br><br>
/* clearing up ghost dogs for old saves */
<<if $per_npc.three_dogs>>
<<clearNPC three_dogs>>
<</if>>
<<generate1>><<person1>>
Footsteps approach. A hand gropes at your blindfold. "It's okay," the voice says. "I got you."
<<blindfoldremove>>
"That was terrible," <<he>> says.
<<if $exposed gte 1>><<He>> wraps towels around you.<<towelup>><</if>>
"I don't mean to fuss, but will you be okay?"
<br><br>
<<He>> continues on <<his>> way once sure you're unhurt.
<<lpain>><<pain -6>>
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>><<set $rescue to 0>>
<span class="red">Your scream has attracted something worse.</span>
<br><br>
You hear laughter, growing louder and coming from all directions. "What you got here?" says a voice. They sound amused.
<br><br>
"Just letting the <<beastsplural>> work off some steam," says the handler.
<br><br>
"Mind if we watch?" says a third voice.
<br><br>
"Be my guest."
<br><br>
You don't know how many people are around, but it sounds like a lot.
<<gtrauma>><<gstress>>
<br><br>
<<link [[Next|Bondage Three Dogs Rape]]>><</link>>
<br>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<beastTrainGenerate>>
<<enable_rescue>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Bondage Two Wolf Rape End]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Bondage Two Wolf Rape End]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Bondage Two Wolf Rape End]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Bondage Two Wolf Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyhealth lte 0>>
<<beastwound>>
<<if $combatTrain.length gt 0>>
The <<beasttype>> recoils in pain and fear, but another is eager for a go.
<<combatTrainAdvance>>
<br><br>
<<link [[Next|Bondage Two Wolf Rape]]>><</link>>
<<else>>
The <<beasttype>> recoils in pain and fear.
<<combatTrainAdvance>>
<br><br>
<<link [[Next|Bondage Two Wolf Rape End]]>><<set $finish to 1>><</link>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<if $combatTrain.length gt 0>>
Satisfied, the <<beasttype>> moves and another takes its turn.
<<combatTrainAdvance>>
<br><br>
<<link [[Next|Bondage Two Wolf Rape]]>><</link>>
<<else>>
Satisfied, the <<beasttype>> moves away from you.
<<combatTrainAdvance>>
<br><br>
<<link [[Next|Bondage Two Wolf Rape End]]>><<set $finish to 1>><</link>>
<</if>>
<<elseif $finish is 1>>
<<if $enemywounded is 1 and $enemyejaculated is 0>>
The <<beasttype>> whimpers and flees.
<<elseif $enemywounded is 0 and $enemyejaculated is 1>>
Satisfied, the <<beasttype>> leaves.
<<elseif $enemywounded gte 2 and $enemyejaculated is 0>>
Feeling that you're more trouble than you're worth, the <<beastsplural>> flee.
<<elseif $enemywounded is 0 and $enemyejaculated gte 2>>
The <<beastsplural>> leave you spent and shivering on the dirt.
<<elseif $enemywounded gte 1 and $enemyejaculated gte 1>>
The <<beastsplural>> leave you spent and shivering on the dirt.
<</if>>
<br><br>
<<tearful>> you try to get your bearings.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationbondage>>
<<elseif $alarm is 1 and $rescue is 1>>
<<set $rescue to 0>>
"Is everyone okay over there-" you hear someone begin. They're interrupted by the growling of a <<beasttype>>.
<br><br>
"Sh-shit!" the voice continues. "Don't eat me!" You hear the rapid falls of their feet as they run away. The <<beastsplural>> make no attempt to chase, content with their current prize.
<br><br>
<<link [[Next|Bondage Two Wolf Rape]]>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<enable_rescue>>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Bondage Wolf Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Bondage Wolf Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Bondage Wolf Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
Satsfied, the <<beasttype>> leaves you be. You hear <<bhis>> feet patter against the ground.
<br><br>
<<tearful>> you try to get your bearings.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $eventskip to 1>>
<<destinationbondage>>
<<elseif $enemyhealth lte 0>>
You hear the patter of the <<beasttypes>> feet against the dirt as it flees.
<br><br>
<<tearful>> you try to get your bearings.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $eventskip to 1>>
<<destinationbondage>>
<<else>>
<<if $syndromeeden gte 1>>
The <<beasttypes>> ears prick. <<bHe>> backs away from you. You hear <<bhis>> feet against the dirt as it makes a panicked getaway.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Eden>>
<<person2>>
"What do we have here?" says a familiar voice. It's Eden.
<<blindfoldremove>>
<<if $edenfreedom gte 2 and $edendays gte 8>>
"I trusted you," <<he>> says. "This is what happens if you don't obey me. It's for your own protection." <<He>> pulls you to your feet. "Let's go home."
<br><br>
<<link [[Next (0:30)|Eden Recaptured]]>><<pass 30>><</link>>
<br>
<<elseif $edenfreedom is 1 and $edendays gte 2>>
"I trusted you," <<he>> says. "This is what happens if you don't obey me. It's for your own protection." <<He>> pulls you to your feet. "Let's go home."
<br><br>
<<link [[Next (0:30)|Eden Recaptured]]>><<pass 30>><</link>>
<br>
<<elseif $edenfreedom gte 1>>
"I knew you'd end up like this. The town is dangerous, though I didn't expect to find a <<beasttype 0>> so close to it," <<he>> says, helping you to your feet. "Let's go home."
<br><br>
<<He>> takes you back to <<his>> cabin.
<br><br>
<<endevent>>
<<link [[Next (0:30)|Eden Cabin]]>><<pass 30>><</link>>
<br>
<</if>>
<<else>>
"Is everyone okay over there-" you hear someone begin. They're interrupted by the growling of the <<beasttype>>.
<br><br>
"Sh-shit!" the voice continues. "Don't eat me!" You hear the rapid falls of their feet as they run away. The <<beasttype>> makes no attempt to chase, content with <<bhis>> current prize.
<br><br>
<<link [[Next|Bondage Wolf Rape]]>><</link>>
<br>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<enable_rescue>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Bondage Sailor Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Bondage Sailor Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Bondage Sailor Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Bondage Sailor Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
Someone smacks your <<bottom>>. "That's a good <<girl>>," the <<person1>><<person>> says. "I'll keep an eye out for you next time I'm in port."
<br><br>
They laugh and leave you lying on the sandy ground.
<br><br>
<<tearful>> you try to get your bearings.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $eventskip to 1>>
<<destinationbondage>>
<<elseif $enemyhealth lte 0>>
"Fuck," the <<person1>><<person>> shouts. "<<pShe>> doesn't look so fucking dangerous." You're off before <<he>> finishes, running in a random direction. You get away.
<br><br>
<<tearful>> you get your bearings.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $eventskip to 1>>
<<destinationbondage>>
<<else>><<set $rescue to 0>>
<<person4>>"Stop hurting that <<girl>>," says a <<personsimple>>'s voice from some way away.
<br><br>
<<person1>>"Or fucking what?" responds the <<person1>><<person>>. "You gonna start something?" <<His>> friends laugh.
<br><br>
"I fucking thought so," the <<person>> continues. <<He>> leans close. "You hear that? No one's coming to help you. No one cares."
<br><br>
<<link [[Next|Bondage Sailor Rape]]>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<npcstrip>><<npcidlegenitals>>
<<enable_rescue>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Bondage Student Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Bondage Student Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Bondage Student Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Bondage Student Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
Still laughing amongst themselves, the students run off.
<<if $upperoff isnot 0 or $loweroff isnot 0 or $underupperoff isnot 0 or $underloweroff isnot 0>>
<<set $stealtextskip to 1>>
<<steal>>
They take your stripped clothes with them.
<</if>>
<<clotheson>>
<<if $exposed gte 1>>
<<covered>> You feel cool air against your bare skin as you listen, trying to figure out if anyone is watching you. You can't tell. <<tearful>> you try to get your bearings.
<br><br>
<<else>>
<<tearful>> you try to get your bearings.
<br><br>
<</if>>
<<tearful>> you recover.
<br><br>
<<endcombat>>
<<set $eventskip to 1>>
<<destinationbondage>>
<<elseif $enemyhealth lte 0>>
Their laughter comes to a quick end when you start fighting back. One stumbles backwards with a cry of pain, and the others back off.
<br><br>
"Screw you." the <<person1>><<person>> shouts. "Who'd want to see you naked anyway."
<br><br>
They retreat, jeering through grunts of pain and trying to save face.
<br><br>
<<tearful>> you try to get your bearings.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $eventskip to 1>>
<<destinationbondage>>
<<else>>
<<endevent>>
<<generate1>><<generate2>><<person1>>
"Fucking brats," shouts a mature voice. "Leave <<phim>> alone." The invading hands withdraw, and you hear the feet of the <<group>> as they run away.
<br><br>
<<clotheson>>
You hear other footsteps get closer.
<<set $rng to random(1, 100)>>
<<if $rng gte 51 and $daystate isnot "night" or $rng gte 76>><<set $rescued += 1>>
"I'm gonna remove that blindfold," says a <<personsimple>> right beside you. "Here goes."
<<blindfoldremove>>
The <<person>> smiles at you. A <<person2>><<person>> stands beside <<person1>><<him>>, looking concerned. "I wouldn't believe such cruelty existed if I hadn't just seen it." They make sure you're unhurt, then continue on their way.
<<lpain>><<pain -6>>
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
<span class="red">Your scream has attracted something worse.</span>
<br><br>
"Now that the rabble are out of the way," says <<personsimple>> above you. "Time for our fun." Hands grasp your arms and pull you to your feet. They grope more violently than the students.
<br><br>
<<link [[Next|Bondage Two Rape]]>><<set $molestationstart to 1>><</link>>
<</if>>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
<<set $stress -= 5000>>
<<bind>>
<<facewear 5>>
You wake up, but can't see a thing. You feel something wrapped around your face. You try to lift your hands to investigate, but find them tied behind your back. You can faintly hear the sounds of town, but muffled, as if you're inside.
<br><br>
<<generate1>><<generate2>><<person1>>
"<<pShes>> waking up," you hear a <<personsimple>> say.
<br><br>
"That's fine," someone responds. "<<pShe>> isn't gonna be able to remove that blindfold on <<pher>> own. Let's do it right here."
<br><br>
They grab you from both sides.
<br><br>
<<link [[Next|Street Wake Blindfold Rape]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Street Wake Blindfold Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Street Wake Blindfold Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Street Wake Blindfold Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
You hear a door open, and a breeze makes you shiver. The pair grasp your shoulders and shove you forward. You fall onto hard pavement.
<br><br>
An engine comes to life, and you hear the <<group>> drive away.
<br><br>
<<tearful>> you try to get your bearings. You might not be far from where you passed out, but it's hard to tell.
<br><br>
<<else>>
"Fucking <<bitch>>," the <<person1>><<person>> shouts as you shove <<him>> away from you. <<He>> collides with something hard. Whatever it was gives way, and you hear <<him>> fall to the floor. A breeze makes you shiver.
<br><br>
You run in the direction of the breeze, and fall down a small ledge. Stumbling, you run in a random direction.
<br><br>
You're not sure if they tried to give chase, but you got away. <<tearful>> you try to get your bearings. You might not be far from where you passed out, but it's hard to tell.
<br><br>
<</if>>
<<blindfoldintro>>
<<clotheson>>
<<endcombat>>
<<set $eventskip to 1>>
<<destinationbondage>><<widget "eventsbondage">>
<<set $rng to random(1, 100)>>
<<if $rng gte 91>>
Unable to see, you trip and fall to the ground.
<<if $leftarm is "bound" and $rightarm is "bound">>
With your arms bound, you can't even break your descent.
<<ggpain>><<pain 12>><<gstress>><<stress 6>>
<br><br>
<<set $eventskip to 1>>
<<destinationbondage>>
<<else>>
You manage to break your descent, but hurt your hands in doing so.
<<gpain>><<pain 6>><<gstress>><<stress 6>>
<br><br>
<<set $eventskip to 1>>
<<destinationbondage>>
<</if>>
<<elseif $rng gte 71>>
<<generate1>><<person1>>
"What happened to you?" says a voice behind you. Your heart skips a beat, though the voice sounds concerned rather than lustful. "Who would just tie someone up like this?
<<if $exposed gte 1>>
And without proper clothes too.
<</if>>
You poor thing, let me help."
<br><br>
<<if $leftarm is "bound" or $rightarm is "bound" or $feetuse is "bound">>
<<if $worn.face.type.includes("gag")>>
<<He>> removes your gag and blindfold, and unties your <<if $rightarm is "bound" or $leftarm is "bound">>arms<</if>><<if ($rightarm is "bound" or $leftarm is "bound") and $feetuse is "bound">> and <</if>><<if $feetuse is "bound">>legs<</if>>.
<<else>>
<<He>> removes blindfold and unties your <<if $rightarm is "bound" or $leftarm is "bound">>arms<</if>><<if ($rightarm is "bound" or $leftarm is "bound") and $feetuse is "bound">> and <</if>><<if $feetuse is "bound">>legs<</if>>.
<</if>><<unbind>>
<<else>>
<<if $worn.face.type.includes("gag")>>
<<He>> removes your gag and blindfold.
<<else>>
<<He>> removes your blindfold.
<</if>>
<</if>>
<<set $worn.face.type.push("broken")>>
<<faceruined>>
<<He>> continues on <<his>> way after making sure you aren't hurt.
<<ltrauma>><<lpain>><<lllstress>><<trauma -6>><<pain -6>><<stress -24>>
<br><br>
<<endevent>>
<<destinationeventend>>
<<elseif $rng gte 41>>
<<generate1>><<person1>>
A pair of hands grab you and pull you to the ground. "It's dangerous to walk around in such a helpless state you know," says a <<person>>.
<<if $exposed gte 1>>
"Though since you're dressed like this, I bet you were hoping to be attacked."
<<else>>
"What did you expect to happen?"
<</if>>
<br><br>
<<if $worn.face.type.includes("gag")>>
With your mouth gagged, you're unable to protest as <<he>> draws you closer.
<<else>>
<<He>> pays no mind to your protests as <<he>> draws you closer.
<</if>>
<br><br>
<<link [[Next|Bondage Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $rng gte 11>>
<<generate1>><<generate2>><<person1>>
"Got you," says a voice behind you.
<<if $worn.face.type.includes("gag")>>
Before you can react, <<he>> grasps you by the shoulders and drags you several feet.
<<else>>
Before you can react, <<he>> covers your mouth and drags you several feet.
<</if>>
A second pair of arms starts feeling you up.
<br><br>
<<link [[Next|Bondage Two Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<generatePolice 1>><<person1>>
<<if $exposed gte 1>>
"Halt!," shouts a nearby voice. "You're under arrest for public indecency. Have you no shame?"
<<crime>><<crimeup 10>>
<br><br>
<<if $worn.face.type.includes("gag")>>
Gagged as you are, you can't voice your protest.
<br><br>
<</if>>
<<link [[Go willingly|Bondage Police Willing]]>><</link>>
<br>
<<if !$worn.face.type.includes("gag")>>
<<link [[Try to explain|Bondage Police Explain]]>><</link>><<englishdifficulty 0 1000>>
<br>
<</if>>
<<link [[Fight to escape|Bondage Police Fight]]>><<set $fightstart to 1>><<crimeup 50>><</link>><<crime>>
<br>
<<else>>
"Excuse me, <<sir>>," An authoritative voice calls. "It's dangerous to wander around like that. I am a police officer. Do you require assistance?"
<br><br>
<<if $worn.face.type.includes("gag")>>
<<He>> must notice your gag, as <<he>> assumes you do need help.
<<else>>
You explain the situation.
<</if>>
<<blindfoldremove>>
"Who did this to you?" <<he>> asks. "Tell me as much as you can about when and where it happened. I'll file a report. Though with how busy we've been lately I can't guarantee it will be seen to in a timely manner."
<br><br>
<<link [[Give report (0:20)|Bondage Police Report]]>><<pass 20>><<stress 6>><<trauma -6>><</link>><<gstress>><<ltrauma>>
<br>
<<link [[Don't give report|Bondage Police No Report]]>><</link>>
<br>
<</if>>
<</if>>
<</widget>>
<<widget "eventsbondagewest">>
<<if $rng gte 51>>
<<eventsbondage>>
<<elseif $rng gte 26>>
<<beastNEWinit 1 dog>>
You hear a <<beasttype>> barking.
<!-- Modified for Beast People -->
<<if $monster is 1 or $bestialitydisable is "f">>
A heavy weight presses against your back and forces you to the ground. You try to struggle to your knees, but the <<beasttype>> mounts you and holds you down.
<br><br>
<<link [[Next|Bondage Dog Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
It gets closer, until you hear it right beside you. You run.
<br><br>
You manage to escape, though not without injury.
<br><br>
<<set $eventskip to 1>>
<<destinationbondage>>
<</if>>
<<else>>
The sound of a speeding car is your only warning before you feel an impact against your
<<if ($player.gender is "f" or $player.gender is "h") and $player.gender_appearance is "f">>chest. It's a water balloon, which <span class = "red">explodes and soaks your upper body.</span>
<<if !$worn.upper.type.includes("swim") and !$worn.upper.type.includes("naked")>>
<<set $upperwet to 200>>
<</if>>
<<if !$worn.under_upper.type.includes("swim") and !$worn.under_upper.type.includes("naked") and !$worn.under_upper.type.includes("chastity")>>
<<set $underupperwet to 200>>
<</if>>
<<effectswater>>
<<if $exposed gte 1>>
There is a loud cheer from the car as it speeds away.
<br><br>
<</if>>
<<else>>
groin. It's a water balloon, which <span class = "red">explodes and soaks your lower body.</span>
<<if !$worn.lower.type.includes("swim") and !$worn.lower.type.includes("naked")>>
<<set $lowerwet to 200>>
<</if>>
<<if !$worn.under_lower.type.includes("swim") and !$worn.under_lower.type.includes("naked") and !$worn.under_lower.type.includes("chastity")>>
<<set $underlowerwet to 200>>
<</if>>
<<effectswater>>
<<if $exposed gte 1>>
There is a loud cheer from the car as it speeds away.
<br><br>
<</if>>
<</if>>
<<covered>> You just hope no one can see you.
<br><br>
<<destinationbondage>>
<</if>>
<</widget>>
<<widget "eventsbondageeast">>
<<if $rng gte 51>>
<<eventsbondage>>
<<elseif $rng gte 31>>
You hear the rumble of a van pulling up beside you. Its doors slide open. Two pairs of hands grab you, but they don't pull you inside. Instead, a choking mist sprays against your face. You feel a warmth in your groin and a fuzziness in your head.
<<drugs 120>><<set $hallucinogen += 120>><<garousal>><<arousal 600>>
<br><br>
You hear the doors close and the van speed down the street. <<tearful>> you stagger away. You think you hear another set of footsteps somewhere behind you, that stop and start with yours. You're not sure if you're imagining it.
<br><br>
<<set $eventskip to 1>>
<<destinationbondage>>
<<elseif $rng gte 16>>
<<generatey1>><<generatey2>><<generatey3>><<generatey4>><<generatey5>><<person1>>
<<if $exposed gte 1>>
You hear a gaggle of students up ahead. They burst into laughter.
<br><br>
"Check out this pervert," you hear a <<personsimple>> shout. "Hey, pervert! You're out like that because you want to show off, right?"
<br><br>
<<if $worn.face.type.includes("gag")>>
With your mouth gagged, you can't object.
<<else>>
<<if $submissive gte 1150>>
"That's not true," you say. "People did this to me."
<<elseif $submissive lte 850>>
"Fuck off," you shout back. "Do I look like I'm having a good time?"
<<else>>
"No," you say. "I don't like this at all."
<</if>>
They aren't interested in your objections.
<br><br>
<</if>>
You hear something heavy thud against the ground beside you. Then another. Then one hits your leg. They're throwing rocks.
<<gpain>><<pain 6>>
<br><br>
They hound you, shoving when you unwittingly get to close too them. Someone shoves you to the ground. You hear a constant click of phone cameras. You curl up.
<<ggtrauma>><<ggstress>><<gpain>><<trauma 12>><<stress 12>><<pain 6>>
<br><br>
<<pass 5>>
They at last grow tired of the torment. One of them treads on you, pushing you into the mud, then their footsteps fade away.
<<fameexhibitionism 10>>
<br><br>
<<endevent>>
<<set $eventskip to 1>>
<<destinationbondage>>
<br>
<<else>>
You hear a gaggle of students up ahead. They burst into laughter.
<br><br>
"What are you doing?" you hear a <<personsimple>> shout. "You're just asking for trouble. I guess you won't mind if we help ourselves to your clothes."
<br><br>
They don't wait for a reply before closing in.
<br><br>
<<link [[Next|Bondage Student Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<else>>
You hear hissing, and the clanking of metal. You're surrounded by factories.
<br><br>
You step forward, and find nothing but air beneath your foot. Your stomach lurches as you fall into a basin filled with a warm liquid.
<br><br>
<<if $leftarm is "bound" or $rightarm is "bound" or $feetuse is "bound">>
You sink to the bottom. Panic overcomes you as you fear you might drown, but the bindings around your <<if $rightarm is "bound" or $leftarm is "bound">>arms<</if>><<if ($rightarm is "bound" or $leftarm is "bound") and $feetuse is "bound">> and <</if>><<if $feetuse is "bound">>legs<</if>> tear apart as you struggle against them. You swim to the surface and climb onto the bank.
<<ggstress>><<stress 12>><<unbind>>
<br><br>
<<else>>
You swim to the surface and climb onto the bank.
<</if>>
You lift your hands to your blindfold, and it <span class="green">comes apart between your fingers.</span>
<<set $worn.face.type.push("broken")>>
<<faceruined>>
<<if $worn.face.type.includes("broken")>>
Your gag comes apart the same way.
<</if>>
You squint against the light.
<<lllstress>><<stress -24>>
<br><br>
<<if $worn.over_upper.name is "naked" and $worn.over_lower.name is "naked" and $worn.upper.name is "naked" and $worn.lower.name is "naked" and $worn.under_upper.name is "naked" and $worn.under_lower.name is "naked">>
You doubt your clothes would have fared better, were you wearing any.
<<else>>
<<if $worn.over_upper.name isnot "naked">><<set $worn.over_upper.integrity -= 80>><</if>>
<<if $worn.over_lower.name isnot "naked">><<set $worn.over_lower.integrity -= 80>><</if>>
<<if $worn.upper.name isnot "naked">><<set $worn.upper.integrity -= 80>><</if>>
<<if $worn.lower.name isnot "naked">><<set $worn.lower.integrity -= 80>><</if>>
<<if $worn.under_upper.name isnot "naked">><<set $worn.under_upper.integrity -= 80>><</if>>
<<if $worn.under_lower.name isnot "naked">><<set $worn.under_lower.integrity -= 80>><</if>>
You look down at your clothes, afraid they aren't faring better. They aren't.
<<integritycheck>>
<<exposure>>
<<if $exposed is 0>>
They manage to hold up, but feel much more fragile.
<<else>>
<<covered>>
<</if>>
<</if>>
<br><br>
<<destinationeventend>>
<</if>>
<</widget>>
<<widget "eventsbondagenorth">>
<<if $rng gte 51>>
<<eventsbondage>>
<<elseif $rng gte 26>>
Blindfolded as you are, you don't notice how close you're getting to the waterside until a wave slams into you, <span class="red">soaking you up to the waist!</span><<if !$worn.lower.type.includes("swim") and !$worn.lower.type.includes("naked")>><<set $lowerwet to 200>><</if>><<if !$worn.under_lower.type.includes("swim") and !$worn.under_lower.type.includes("naked") and !$worn.under_lower.type.includes("chastity")>><<set $underlowerwet to 200>><</if>><<effectswater>>
<br><br>
<<set $eventskip to 1>>
<<destinationbondage>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $dockstatus gte 30 and $rng gte 26 or $rng gte 76>>
You hear a number of voices approaching from ahead. You run in a different direction, but it doesn't help.
<br><br>
<<generate1>><<generate2>><<person1>>
"What is that?" says a <<personsimple>>'s voice.
<br><br>
"You ain't seen this happen before?" says another. "Come on, let's untie the poor <<girl>>."
<br><br>
Strong hands seize you from all sides, but they're careful not to hurt you.
<<blindfoldremove>>
A number of sailors stand in front of you. They wear grim expressions. <<covered>>
<br><br>
"We'd offer more help," a <<person>> says. "But we need to get back to work.
<<if $exposed gte 1>>
We don't have anything for you to cover with.
<</if>>
Sorry."
<br><br>
The <<person>> keeps stealing worried glances at you over <<his>> shoulder as <<he>> and <<his>> friends continue on their way.
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
<<generate1>><<generate2>><<generate3>><<generate4>><<person1>>
The sound of cruel laughter up ahead makes you freeze up. You turn to flee, only to run into a wall.
<<gpain>><<pain 6>>
<br><br>
Strong hands grab you from all sides, lifting you off the ground.
<br><br>
"This is why I love it here," a <<person>> remarks. "Come on, let's have some fun!"
<br><br>
<<link [[Next|Bondage Sailor Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<</if>>
<</widget>>
<<widget "eventsbondagesouth">>
<<if $rng gte 51>>
<<eventsbondage>>
<<elseif $rng gte 31>>
<!-- Modified for Beast People -->
<<beastNEWinit 3 dog>>
<<if $monster is 1 or $bestialitydisable is "f">>
You hear several <<beastsplural>> barking. They're approaching fast, and soon surround you.
<br><br>
Someone laughs. "Their owner said I should let them work off their energy," the voice says. "I'd say this counts."
<br><br>
One of the <<beastsplural>> pushes you to the ground.
<br><br>
<<link [[Next|Bondage Three Dogs Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<generate1>><<person1>>
You hear several dogs barking. They're approaching fast, and soon surround you.
<br><br>
A <<person>> laughs. "Their owner said I should let them work off their energy," <<he>> says. "I'd say this counts."
<br><br>
You run in a random direction, the dogs biting at your heels. You manage to escape, though not without injury.<<beastescape>>
<br><br>
<<endevent>>
<<set $eventskip to 1>>
<<destinationbondage>>
<</if>>
<<elseif $rng gte 16>>
<<beastNEWinit 2 wolf>>
You freeze as you hear the twin growls of two wolves. They're close. A sudden impact against your legs knocks you to the ground. You feel a <<beasttype>> sniff at your prone body.
<<gstress>><<stress 6>>
<br><br>
<<set $rng to random(1, 100)>>
<<if $rng gte 51 and $syndromewolves gte 1>>
<<if $monster is 1>>
"<<pPackbrother>>...? Restrained?"
<</if>>
You feel <<bhis>> breath as your jaws open beside your neck. Your blindfold tightens, then is torn away. You squint against the light.
<<lllstress>><<stress -24>>
<br><br>
<<set $worn.face.type.push("broken")>>
<<faceruined>>
<<if $leftarm is "bound" or $rightarm is "bound" or $feetuse is "bound">>
<<if $worn.face.type.includes("gag")>>
The <<beasttype>> removes your gag next, and makes quick work of the bindings around your <<if $rightarm is "bound" or $leftarm is "bound">>arms<</if>><<if ($rightarm is "bound" or $leftarm is "bound") and $feetuse is "bound">> and <</if>><<if $feetuse is "bound">>legs<</if>>.
<<else>>
The <<beasttype>> makes quick work of the bindings around your <<if $rightarm is "bound" or $leftarm is "bound">>arms<</if>><<if ($rightarm is "bound" or $leftarm is "bound") and $feetuse is "bound">> and <</if>><<if $feetuse is "bound">>legs<</if>> as well.
<</if>><<unbind>>
<<else>>
<<if $worn.face.type.includes("gag")>>
The <<beasttype>> removes your gag as well.
<<else>>
The <<beasttype>> sniffs you some more.
<</if>>
<</if>>
Then <<bhe>> licks your face. Your eyes adjusted, you recognise <<bhim>> as one of your packmates. You look around. You're still in town, though you can see the trees of the forest. You wonder how the <<beastsplural>> found you.
<br><br>
<<if $monster is 1>>
"Smelled <<ppackbrother>>, felt like danger coming. We had to help."
<</if>>
They lick your face one last time, then bound in the direction of the trees.
<br><br>
<<destinationeventend>>
<<else>>
<!-- Modified for Beast People -->
<<if $monster is 1 or $bestialitydisable is "f">>
<<link [[Next|Bondage Two Wolf Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
You leap to your feet and run. The wolves give chase. Somehow you escape, though not without injury.<<beastescape>>
<br><br>
<<set $eventskip to 1>>
<<destinationbondage>>
<</if>>
<</if>>
<<else>>
<<beastNEWinit 1 wolf>>
A sudden impact from behind knocks you over. You struggle, but the sound of a <<beasttypes>> growl makes you hesitate. <<bHe>> sniffs you.
<<set $rng to random(1, 100)>>
<<if $rng gte 51 and $syndromewolves gte 1>>
<<if $monster is 1>>
"<<pPackbrother>>...? Restrained?"
<</if>>
You feel <<bhis>> breath as <<bhis>> jaws open beside your neck. Your blindfold tightens, then is torn away. You squint against the light.
<<lllstress>><<stress -24>>
<br><br>
<<set $worn.face.type.push("broken")>>
<<faceruined>>
<<if $leftarm is "bound" or $rightarm is "bound" or $feetuse is "bound">>
<<if $worn.face.type.includes("gag")>>
The <<beasttype>> removes your gag next, and makes quick work of the bindings around your <<if $rightarm is "bound" or $leftarm is "bound">>arms<</if>><<if ($rightarm is "bound" or $leftarm is "bound") and $feetuse is "bound">> and <</if>><<if $feetuse is "bound">>legs<</if>>.
<<else>>
The <<beasttype>> makes quick work of the bindings around your <<if $rightarm is "bound" or $leftarm is "bound">>arms<</if>><<if ($rightarm is "bound" or $leftarm is "bound") and $feetuse is "bound">> and <</if>><<if $feetuse is "bound">>legs<</if>> as well.
<</if>><<unbind>>
<<else>>
<<if $worn.face.type.includes("gag")>>
The <<beasttype>> removes your gag as well.
<<else>>
The <<beasttype>> sniffs you some more.
<</if>>
<</if>>
Then <<bhe>> licks your face. Your eyes adjusted, you recognise <<bhim>> as one of your packmates. You look around. You're still in town, though you can see the trees of the forest. You wonder how <<bhe>> found you.
<<if $monster is 1>>
"Smelled <<ppackbrother>>, felt like danger coming. Had to help."
<</if>>
<br><br>
<<bHe>> licks your face one last time, then bounds in the direction of the trees.
<br><br>
<<destinationeventend>>
<<else>>
<!-- Modified for Beast People -->
<<if $monster is 1 or $bestialitydisable is "f">>
Then mounts you.
<br><br>
<<link [[Next|Bondage Wolf Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<br><br>
You leap to your feet and run. The wolf gives chase. Somehow you escape, though not without injury.<<beastescape>>
<br><br>
<<set $eventskip to 1>>
<<destinationbondage>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "destinationbondage">>
<<switch $bus>>
<<case "nightingale">>
<<link [[Next|Bondage Nightingale]]>><<endevent "phaseless">><<set $eventskip to 1>><</link>>
<br>
<<case "domus">>
<<link [[Next|Bondage Domus]]>><<endevent "phaseless">><<set $eventskip to 1>><</link>>
<br>
<<case "elk">>
<<link [[Next|Bondage Elk]]>><<endevent "phaseless">><<set $eventskip to 1>><</link>>
<br>
<<case "high">>
<<link [[Next|Bondage High]]>><<endevent "phaseless">><<set $eventskip to 1>><</link>>
<br>
<<case "starfish">>
<<link [[Next|Bondage Starfish]]>><<endevent "phaseless">><<set $eventskip to 1>><</link>>
<br>
<<case "barb">>
<<link [[Next|Bondage Barb]]>><<endevent "phaseless">><<set $eventskip to 1>><</link>>
<br>
<<case "connudatus">>
<<link [[Next|Bondage Connudatus]]>><<endevent "phaseless">><<set $eventskip to 1>><</link>>
<br>
<<case "wolf">>
<<link [[Next|Bondage Wolf]]>><<endevent "phaseless">><<set $eventskip to 1>><</link>>
<br>
<<case "harvest">>
<<link [[Next|Bondage Harvest]]>><<endevent "phaseless">><<set $eventskip to 1>><</link>>
<br>
<<case "oxford">>
<<link [[Next|Bondage Oxford]]>><<endevent "phaseless">><<set $eventskip to 1>><</link>>
<br>
<<case "danube">>
<<link [[Next|Bondage Danube]]>><<endevent "phaseless">><<set $eventskip to 1>><</link>>
<br>
<<case "mer">>
<<link [[Next|Bondage Mer]]>><<endevent "phaseless">><<set $eventskip to 1>><</link>>
<br>
<<case "cliff">>
<<link [[Next|Bondage Cliff]]>><<endevent "phaseless">><<set $eventskip to 1>><</link>>
<br>
<<case "industrial">>
<<link [[Next|Bondage Industrial]]>><<endevent "phaseless">><<set $eventskip to 1>><</link>>
<br>
<<case "residential">>
<<link [[Next|Bondage Residential]]>><<endevent "phaseless">><<set $eventskip to 1>><</link>>
<br>
<<case "commercial">>
<<link [[Next|Bondage Commercial]]>><<endevent "phaseless">><<set $eventskip to 1>><</link>>
<br>
<<case "park">>
<<link [[Next|Bondage Park]]>><<endevent "phaseless">><<set $eventskip to 1>><</link>>
<br>
<<case "industrialdrain">>
<<link [[Next|Bondage Industrial]]>><<endevent "phaseless">><<set $eventskip to 1>><</link>>
<br>
<<case "residentialdrain">>
<<link [[Next|Bondage Residential]]>><<endevent "phaseless">><<set $eventskip to 1>><</link>>
<br>
<<case "commercialdrain">>
<<link [[Next|Bondage Commercial]]>><<endevent "phaseless">><<set $eventskip to 1>><</link>>
<br>
<</switch>>
<br><br>
<</widget>>
<<widget "blindfoldremove">>
<<if $leftarm is "bound" or $rightarm is "bound" or $feetuse is "bound">>
<<if $worn.face.type.includes("gag")>>
<<He>> removes your gag and blindfold, and unties your <<if $rightarm is "bound" or $leftarm is "bound">>arms<</if>><<if ($rightarm is "bound" or $leftarm is "bound") and $feetuse is "bound">> and <</if>><<if $feetuse is "bound">>legs<</if>>.
<<else>>
<<He>> removes your blindfold and unties your <<if $rightarm is "bound" or $leftarm is "bound">>arms<</if>><<if ($rightarm is "bound" or $leftarm is "bound") and $feetuse is "bound">> and <</if>><<if $feetuse is "bound">>legs<</if>>.
<</if>><<unbind>>
<<else>>
<<if $worn.face.type.includes("gag")>>
<<He>> removes your gag and blindfold.
<<else>>
<<He>> removes your blindfold.
<</if>>
<</if>>
<<set $worn.face.type.push("broken")>>
<<faceruined>>
You squint against the light.
<<ltrauma>><<lllstress>><<trauma -6>><<stress -24>>
<br><br>
<</widget>>
<<widget "blindfoldintro">>
<i>You've been left blindfolded in the middle of a public street! You need help to remove the device blocking your eyes. Someone's sure to notice you unless you hide.
<<if $worn.face.type.includes("gag")>>
With your mouth gagged, you won't be able to scream if accosted. Hopefully the attention you attract is benevolent.
<<else>>
If accosted, screaming for help may attract attention, though not necessarily of a nice sort. Screaming during the night is even more dangerous.
<</if>>
</i>
<br><br>
<</widget>>
<br><<effects>>
You hunch down and walk as fast as you dare. You keep near walls and stay well away from what you think are roads. You hope no one sees you in such a humiliating predicament, but at the same time you know you need help.
<br><br>
<<set $phase to 1>>/*Makes events always trigger*/
<<destinationbondage>><<effects>>
You hunch down beside a wall in what you hope is a sheltered position.
<br><br>
<<destinationbondage>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "wolf">>
You feel soil beneath your feet and hear <<if $hour gte 7 and $hour lte 20>>the distant sounds of the town.<<else>>a wolf howling disturbingly close.<</if>>
<br><br>
<<if $exposed gte 1>>
<<covered>>
<</if>>
<br><br>
<<if $stress gte $stressmax>><<set $phase to 0>>
<<passoutstreet>>
<<elseif !$worn.face.type.includes("blindfold")>>
<span class="green">The tattered blindfold falls to pieces around your head, freeing you.</span> You squint against the light.
<<ltrauma>><<lllstress>><<trauma -6>><<stress -24>>
<br><br>
<<destinationeventend>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip isnot 1 or $phase is 1>><<set $phase to 0>>
<<eventsbondagesouth>>
<<else>>
<<link [[Run towards the sound of machinery (0:05)|Bondage Run]]>><<set $bus to "nightingale">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[Run towards the sound of the sea (0:05)|Bondage Run]]>><<set $bus to "commercial">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[Run towards the sound of traffic (0:05)|Bondage Run]]>><<set $bus to "danube">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[Hide (0:05)|Bondage Hide]]>><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<</if>>
<</if>>
<<set $eventskip to 0>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "nightingale">>
You feel soil beneath your feet and hear <<if $hour gte 7 and $hour lte 20>>the distant sounds of the town.<<else>>a wolf howling disturbingly close.<</if>>
<br><br>
<<if $exposed gte 1>>
<<covered>>
<</if>>
<br><br>
<<if $stress gte $stressmax>><<set $phase to 0>>
<<passoutstreet>>
<<elseif !$worn.face.type.includes("blindfold")>>
<span class="green">The tattered blindfold falls to pieces around your head, freeing you.</span> You squint against the light.
<<ltrauma>><<lllstress>><<trauma -6>><<stress -24>>
<br><br>
<<destinationeventend>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip isnot 1 or $phase is 1>><<set $phase to 0>>
<<eventsbondagesouth>>
<<else>>
<<link [[Run towards the sound of machinery (0:05)|Bondage Run]]>><<set $bus to "elk">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[Run towards the sound of the sea (0:05)|Bondage Run]]>><<set $bus to "park">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[Run towards the sound of traffic (0:05)|Bondage Run]]>><<set $bus to "wolf">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[Hide (0:05)|Bondage Hide]]>><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<</if>>
<</if>>
<<set $eventskip to 0>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "danube">>
You feel soil beneath your feet and hear <<if $hour gte 7 and $hour lte 20>>the distant sounds of the town.<<else>>a wolf howling disturbingly close.<</if>>
<br><br>
<<if $exposed gte 1>>
<<covered>>
<</if>>
<br><br>
<<if $stress gte $stressmax>><<set $phase to 0>>
<<passoutstreet>>
<<elseif !$worn.face.type.includes("blindfold")>>
<span class="green">The tattered blindfold falls to pieces around your head, freeing you.</span> You squint against the light.
<<ltrauma>><<lllstress>><<trauma -6>><<stress -24>>
<br><br>
<<destinationeventend>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip isnot 1 or $phase is 1>><<set $phase to 0>>
<<eventsbondagesouth>>
<<else>>
<<link [[Run towards the sound of machinery (0:05)|Bondage Run]]>><<set $bus to "wolf">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[Run towards the sound of the sea (0:05)|Bondage Run]]>><<set $bus to "residential">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[Run towards the sound of traffic (0:05)|Bondage Run]]>><<set $bus to "domus">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[Hide (0:05)|Bondage Hide]]>><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<</if>>
<</if>>
<<set $eventskip to 0>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "park">>
You feel soil beneath your feet and hear <<if $hour gte 7 and $hour lte 20>>the distant sounds of the town.<<else>>a dog barking nearby.<</if>>
<br><br>
<<if $exposed gte 1>>
<<covered>>
<</if>>
<br><br>
<<if $stress gte $stressmax>><<set $phase to 0>>
<<passoutstreet>>
<<elseif !$worn.face.type.includes("blindfold")>>
<span class="green">The tattered blindfold falls to pieces around your head, freeing you.</span> You squint against the light.
<<ltrauma>><<lllstress>><<trauma -6>><<stress -24>>
<br><br>
<<destinationeventend>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip isnot 1 or $phase is 1>><<set $phase to 0>>
<<eventsbondagesouth>>
<<else>>
<<link [[Run towards the sound of machinery (0:05)|Bondage Run]]>><<set $bus to "oxford">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[Run towards the sound of the sea (0:05)|Bondage Run]]>><<set $bus to "starfish">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[Run towards the sound of traffic (0:05)|Bondage Run]]>><<set $bus to "high">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[Run away from the sounds of the town (0:05)|Bondage Run]]>><<set $bus to "nightingale">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[Hide (0:05)|Bondage Hide]]>><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<</if>>
<</if>>
<<set $eventskip to 0>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "elk">>
You hear heavy trucks rumbling nearby and smell acrid chemicals.
<br><br>
<<if $exposed gte 1>>
<<covered>>
<</if>>
<br><br>
<<if $stress gte $stressmax>><<set $phase to 0>>
<<passoutstreet>>
<<elseif !$worn.face.type.includes("blindfold")>>
<span class="green">The tattered blindfold falls to pieces around your head, freeing you.</span> You squint against the light.
<<ltrauma>><<lllstress>><<trauma -6>><<stress -24>>
<br><br>
<<destinationeventend>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip isnot 1 or $phase is 1>><<set $phase to 0>>
<<eventsbondageeast>>
<<else>>
<<link [[Run towards the sound of machinery (0:05)|Bondage Run]]>><<set $bus to "harvest">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[Run towards the sound of the sea (0:05)|Bondage Run]]>><<set $bus to "industrial">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[Run towards the sound of traffic (0:05)|Bondage Run]]>><<set $bus to "oxford">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[Run away from the sounds of the town (0:05)|Bondage Run]]>><<set $bus to "nightingale">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[Hide (0:05)|Bondage Hide]]>><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<</if>>
<</if>>
<<set $eventskip to 0>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "harvest">>
You hear heavy trucks rumbling nearby and smell acrid chemicals.
<br><br>
<<if $exposed gte 1>>
<<covered>>
<</if>>
<br><br>
<<if $stress gte $stressmax>><<set $phase to 0>>
<<passoutstreet>>
<<elseif !$worn.face.type.includes("blindfold")>>
<span class="green">The tattered blindfold falls to pieces around your head, freeing you.</span> You squint against the light.
<<ltrauma>><<lllstress>><<trauma -6>><<stress -24>>
<br><br>
<<destinationeventend>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip isnot 1 or $phase is 1>><<set $phase to 0>>
<<eventsbondageeast>>
<<else>>
<<link [[Run towards the sound of the sea (0:05)|Bondage Run]]>><<set $bus to "mer">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[Run towards the sound of traffic (0:05)|Bondage Run]]>><<set $bus to "industrial">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[Run away from the sounds of the town (0:05)|Bondage Run]]>><<set $bus to "elk">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[Hide (0:05)|Bondage Hide]]>><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<</if>>
<</if>>
<<set $eventskip to 0>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "oxford">>
You hear heavy trucks rumbling nearby and smell acrid chemicals.
<br><br>
<<if $exposed gte 1>>
<<covered>>
<</if>>
<br><br>
<<if $stress gte $stressmax>><<set $phase to 0>>
<<passoutstreet>>
<<elseif !$worn.face.type.includes("blindfold")>>
<span class="green">The tattered blindfold falls to pieces around your head, freeing you.</span> You squint against the light.
<<ltrauma>><<lllstress>><<trauma -6>><<stress -24>>
<br><br>
<<destinationeventend>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip isnot 1 or $phase is 1>><<set $phase to 0>>
<<eventsbondageeast>>
<<else>>
<<link [[Run towards the sound of machinery (0:05)|Bondage Run]]>><<set $bus to "industrial">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[Run towards the sound of the sea (0:05)|Bondage Run]]>><<set $bus to "starfish">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[Run towards the sound of traffic (0:05)|Bondage Run]]>><<set $bus to "park">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[Run away from the sounds of the town (0:05)|Bondage Run]]>><<set $bus to "nightingale">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[Hide (0:05)|Bondage Hide]]>><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<</if>>
<</if>>
<<set $eventskip to 0>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "industrial">>
You hear heavy trucks rumbling nearby and smell acrid chemicals.
<br><br>
<<if $exposed gte 1>>
<<covered>>
<</if>>
<br><br>
<<if $stress gte $stressmax>><<set $phase to 0>>
<<passoutstreet>>
<<elseif !$worn.face.type.includes("blindfold")>>
<span class="green">The tattered blindfold falls to pieces around your head, freeing you.</span> You squint against the light.
<<ltrauma>><<lllstress>><<trauma -6>><<stress -24>>
<br><br>
<<destinationeventend>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip isnot 1 or $phase is 1>><<set $phase to 0>>
<<eventsbondageeast>>
<<else>>
<<link [[Run towards the sound of machinery (0:05)|Bondage Run]]>><<set $bus to "harvest">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[Run towards the sound of the sea (0:05)|Bondage Run]]>><<set $bus to "mer">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[Run towards the sound of traffic (0:05)|Bondage Run]]>><<set $bus to "oxford">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[Run away from the sounds of the town (0:05)|Bondage Run]]>><<set $bus to "elk">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[Hide (0:05)|Bondage Hide]]>><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<</if>>
<</if>>
<<set $eventskip to 0>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "mer">>
You smell the sea and hear <<if $hour gte 7 and $hour lte 20>>the sound of distant dockwork.<<else>>waves breaking.<</if>>
<br><br>
<<if $exposed gte 1>>
<<covered>>
<</if>>
<br><br>
<<if $stress gte $stressmax>><<set $phase to 0>>
<<passoutstreet>>
<<elseif !$worn.face.type.includes("blindfold")>>
<span class="green">The tattered blindfold falls to pieces around your head, freeing you.</span> You squint against the light.
<<ltrauma>><<lllstress>><<trauma -6>><<stress -24>>
<br><br>
<<destinationeventend>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip isnot 1 or $phase is 1>><<set $phase to 0>>
<<eventsbondagenorth>>
<<else>>
<<link [[Run towards the sound of machinery (0:05)|Bondage Run]]>><<set $bus to "harvest">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[Run towards the sound of traffic (0:05)|Bondage Run]]>><<set $bus to "starfish">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[Run away from the sounds of the town (0:05)|Bondage Run]]>><<set $bus to "elk">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[Hide (0:05)|Bondage Hide]]>><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<</if>>
<</if>>
<<set $eventskip to 0>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "starfish">>
You smell the sea and hear <<if $hour gte 7 and $hour lte 20>>the sound of distant dockwork.<<else>>waves breaking.<</if>>
<br><br>
<<if $exposed gte 1>>
<<covered>>
<</if>>
<br><br>
<<if $stress gte $stressmax>><<set $phase to 0>>
<<passoutstreet>>
<<elseif !$worn.face.type.includes("blindfold")>>
<span class="green">The tattered blindfold falls to pieces around your head, freeing you.</span> You squint against the light.
<<ltrauma>><<lllstress>><<trauma -6>><<stress -24>>
<br><br>
<<destinationeventend>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip isnot 1 or $phase is 1>><<set $phase to 0>>
<<eventsbondagenorth>>
<<else>>
<<link [[Run towards the sound of machinery (0:05)|Bondage Run]]>><<set $bus to "mer">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[Run towards the sound of traffic (0:05)|Bondage Run]]>><<set $bus to "cliff">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[Run away from the sounds of the town (0:05)|Bondage Run]]>><<set $bus to "park">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[Hide (0:05)|Bondage Hide]]>><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<</if>>
<</if>>
<<set $eventskip to 0>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "cliff">>
You smell the sea and hear <<if $hour gte 7 and $hour lte 20>>the sound of distant dockwork.<<else>>waves breaking.<</if>>
<br><br>
<<if $exposed gte 1>>
<<covered>>
<</if>>
<br><br>
<<if $stress gte $stressmax>><<set $phase to 0>>
<<passoutstreet>>
<<elseif !$worn.face.type.includes("blindfold")>>
<span class="green">The tattered blindfold falls to pieces around your head, freeing you.</span> You squint against the light.
<<ltrauma>><<lllstress>><<trauma -6>><<stress -24>>
<br><br>
<<destinationeventend>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip isnot 1 or $phase is 1>><<set $phase to 0>>
<<eventsbondagenorth>>
<<else>>
<<link [[Run towards the sound of machinery (0:05)|Bondage Run]]>><<set $bus to "starfish">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[Run towards the sound of traffic (0:05)|Bondage Run]]>><<set $bus to "barb">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[Run away from the sounds of the town (0:05)|Bondage Run]]>><<set $bus to "commercial">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[Hide (0:05)|Bondage Hide]]>><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<</if>>
<</if>>
<<set $eventskip to 0>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "high">>
You smell the sea and hear <<if $hour gte 7 and $hour lte 20>>the sound of distant dockwork.<<else>>waves breaking.<</if>>
<br><br>
<<if $exposed gte 1>>
<<covered>>
<</if>>
<br><br>
<<if $stress gte $stressmax>><<set $phase to 0>>
<<passoutstreet>>
<<elseif !$worn.face.type.includes("blindfold")>>
<span class="green">The tattered blindfold falls to pieces around your head, freeing you.</span> You squint against the light.
<<ltrauma>><<lllstress>><<trauma -6>><<stress -24>>
<br><br>
<<destinationeventend>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip isnot 1 or $phase is 1>><<set $phase to 0>>
<<eventsbondagenorth>>
<<else>>
<<link [[Run towards the sound of machinery (0:05)|Bondage Run]]>><<set $bus to "park">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[Run towards the sound of the sea (0:05)|Bondage Run]]>><<set $bus to "cliff">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[Run towards the sound of traffic (0:05)|Bondage Run]]>><<set $bus to "commercial">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[Run away from the sounds of the town (0:05)|Bondage Run]]>><<set $bus to "wolf">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[Hide (0:05)|Bondage Hide]]>><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<</if>>
<</if>>
<<set $eventskip to 0>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "commercial">>
You smell the sea and hear <<if $hour gte 7 and $hour lte 20>>the sound of distant dockwork.<<else>>waves breaking.<</if>>
<br><br>
<<if $exposed gte 1>>
<<covered>>
<</if>>
<br><br>
<<if $stress gte $stressmax>><<set $phase to 0>>
<<passoutstreet>>
<<elseif !$worn.face.type.includes("blindfold")>>
<span class="green">The tattered blindfold falls to pieces around your head, freeing you.</span> You squint against the light.
<<ltrauma>><<lllstress>><<trauma -6>><<stress -24>>
<br><br>
<<destinationeventend>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip isnot 1 or $phase is 1>><<set $phase to 0>>
<<eventsbondagenorth>>
<<else>>
<<link [[Run towards the sound of machinery (0:05)|Bondage Run]]>><<set $bus to "high">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[Run towards the sound of the sea (0:05)|Bondage Run]]>><<set $bus to "barb">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[Run towards the sound of traffic (0:05)|Bondage Run]]>><<set $bus to "connudatus">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[Run away from the sounds of the town (0:05)|Bondage Run]]>><<set $bus to "danube">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[Hide (0:05)|Bondage Hide]]>><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<</if>>
<</if>>
<<set $eventskip to 0>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "connudatus">>
You feel pavement beneath your feet and hear <<if $hour gte 7 && $hour lte 20>>cars and pedestrians nearby.<<else>>the occasional car driving nearby.<</if>>
<br><br>
<<if $exposed gte 1>>
<<covered>>
<</if>>
<br><br>
<<if $stress gte $stressmax>><<set $phase to 0>>
<<passoutstreet>>
<<elseif !$worn.face.type.includes("blindfold")>>
<span class="green">The tattered blindfold falls to pieces around your head, freeing you.</span> You squint against the light.
<<ltrauma>><<lllstress>><<trauma -6>><<stress -24>>
<br><br>
<<destinationeventend>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip isnot 1 or $phase is 1>><<set $phase to 0>>
<<eventsbondagewest>>
<<else>>
<<link [[Run towards the sound of machinery (0:05)|Bondage Run]]>><<set $bus to "commercial">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[Run towards the sound of the sea (0:05)|Bondage Run]]>><<set $bus to "cliff">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[Run towards the sound of traffic (0:05)|Bondage Run]]>><<set $bus to "residential">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[Run away from the sounds of the town (0:05)|Bondage Run]]>><<set $bus to "danube">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[Hide (0:05)|Bondage Hide]]>><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<</if>>
<</if>>
<<set $eventskip to 0>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "barb">>
You feel pavement beneath your feet and hear <<if $hour gte 7 && $hour lte 20>>cars and pedestrians nearby.<<else>>the occasional car driving nearby.<</if>>
<br><br>
<<if $exposed gte 1>>
<<covered>>
<</if>>
<br><br>
<<if $stress gte $stressmax>><<set $phase to 0>>
<<passoutstreet>>
<<elseif !$worn.face.type.includes("blindfold")>>
<span class="green">The tattered blindfold falls to pieces around your head, freeing you.</span> You squint against the light.
<<ltrauma>><<lllstress>><<trauma -6>><<stress -24>>
<br><br>
<<destinationeventend>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip isnot 1 or $phase is 1>><<set $phase to 0>>
<<eventsbondagewest>>
<<else>>
<<link [[Run towards the sound of machinery (0:05)|Bondage Run]]>><<set $bus to "connudatus">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[Run towards the sound of the sea (0:05)|Bondage Run]]>><<set $bus to "cliff">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[Run towards the sound of traffic (0:05)|Bondage Run]]>><<set $bus to "domus">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[Run away from the sounds of the town (0:05)|Bondage Run]]>><<set $bus to "danube">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[Hide (0:05)|Bondage Hide]]>><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<</if>>
<</if>>
<<set $eventskip to 0>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "domus">>
You feel pavement beneath your feet and hear <<if $hour gte 7 && $hour lte 20>>cars and pedestrians nearby.<<else>>the occasional car driving nearby.<</if>>
<br><br>
<<if $exposed gte 1>>
<<covered>>
<</if>>
<br><br>
<<if $stress gte $stressmax>><<set $phase to 0>>
<<passoutstreet>>
<<elseif !$worn.face.type.includes("blindfold")>>
<span class="green">The tattered blindfold falls to pieces around your head, freeing you.</span> You squint against the light.
<<ltrauma>><<lllstress>><<trauma -6>><<stress -24>>
<br><br>
<<destinationeventend>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip isnot 1 or $phase is 1>><<set $phase to 0>>
<<eventsbondagewest>>
<<else>>
<<link [[Run towards the sound of machinery (0:05)|Bondage Run]]>><<set $bus to "residential">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[Run towards the sound of the sea (0:05)|Bondage Run]]>><<set $bus to "barb">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[Run away from the sounds of the town (0:05)|Bondage Run]]>><<set $bus to "danube">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[Hide (0:05)|Bondage Hide]]>><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<</if>>
<</if>>
<<set $eventskip to 0>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "residential">>
You feel pavement beneath your feet and hear <<if $hour gte 7 && $hour lte 20>>cars and pedestrians nearby.<<else>>the occasional car driving nearby.<</if>>
<br><br>
<<if $exposed gte 1>>
<<covered>>
<</if>>
<br><br>
<<if $stress gte $stressmax>><<set $phase to 0>>
<<passoutstreet>>
<<elseif !$worn.face.type.includes("blindfold")>>
<span class="green">The tattered blindfold falls to pieces around your head, freeing you.</span> You squint against the light.
<<ltrauma>><<lllstress>><<trauma -6>><<stress -24>>
<br><br>
<<destinationeventend>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip isnot 1 or $phase is 1>><<set $phase to 0>>
<<eventsbondagewest>>
<<else>>
<<link [[Run towards the sound of machinery (0:05)|Bondage Run]]>><<set $bus to "connudatus">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[Run towards the sound of the sea (0:05)|Bondage Run]]>><<set $bus to "barb">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[Run towards the sound of traffic (0:05)|Bondage Run]]>><<set $bus to "domus">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[Run away from the sounds of the town (0:05)|Bondage Run]]>><<set $bus to "danube">><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<<link [[Hide (0:05)|Bondage Hide]]>><<pass 5>><<stress 3>><</link>><<gstress>>
<br>
<</if>>
<</if>>
<<set $eventskip to 0>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "cliff">><<getTarget true>>
당신은 클리프 가에 있다. 이곳엔 시청을 포함한 여러 공공기관이 위치해있다. 오션 브리즈 카페가 바닷가 옆에 있다.
<<if $chef_state is 9 and $daystate isnot "night">>
카페의 화려한 문 밖에 줄이 늘어서있다.
<<elseif $chef_state is 7 and $chef_rework lte 0>>
<span class="teal">새 건물이 완공되었다.</span>
<<elseif $chef_state is 7 and $chef_rework lte 30>>
<span class="blue">카페는 비계로 둘러싸여있고, 건축 자재가 부지 곳곳에 놓여있다.</span>
<<elseif $chef_state gte 2 and $daystate isnot "night">>
카페 밖에 줄이 늘어서있다.
<</if>>
해변으로 향하는 길이 있다.
<<if $daystate is "day">>
<<if $weather is "rain">>
바다로부터 바람이 불어온다.
<<elseif $weather is "snow">>
바다로부터 바람이 불어온다.
<<else>>
바다로부터 산들바람이 가볍게 불어온다.
<</if>>
<<elseif $daystate is "dawn">>
도로에 차가 아주 많다. 사람들이 직장으로 가고 있다.
<<elseif $daystate is "dusk">>
도로에 차가 아주 많다. 사람들이 직장에서 집으로 돌아가고 있다.
<<elseif $daystate is "night">>
거리는 어둡고 조용하다. 오직 바닷소리만이 들려온다.
<</if>>
<<streeteffects>>
<br><br>
<<if $exposed gte 1>>
<<exhibitionism "street">>
<<if $exposed is 1 and $topless is 0>>
<span class="lewd">이런 의상은 근처 해변에서는 괜찮을지 모르지만, 여기서는 너무 야하다!</span>
<br><br>
<</if>>
<</if>>
<<if ndef $pillory_tenant>><<setup_pillory>><</if>>
<<if $pillory_tenant.exists is 1>> /* If someone is in pillory... */
<<if $days gt $pillory_tenant.endday>>/* If sentence finished before today. */
<<setup_pillory>>
<<elseif ($days is $pillory_tenant.endday)>>
<<if $hour gt $pillory_tenant.endhour>> /* If ended earlier today */
<<setup_pillory>>
<<elseif $hour is $pillory_tenant.endhour>> /* If ending now? */
<<end_npc_pillory>>
<<else>> /* Sentence ongoing. */
<<npc_pillory>>
<</if>>
<<else>> /* Sentence ongoing to tomorrow. */
<<npc_pillory>>
<</if>>
<<elseif $rng %10 is 0>> /* Pillory empty gives 10% chance of new person */
<<new_npc_pillory>>
<</if>>
<<if $arousal gte $arousalmax>>
<<orgasmstreet>>
<</if>>
<<if $stress gte $stressmax and !$possessed>>
<<passoutstreet>>
<<elseif $chef_event gte random(1, 100) and $exposed lte 0 and !$possessed>>
<<set $rng to random(1, 100)>>
<<if $chef_sus gte 100>>
<<set $chef_sus to 30>>
<<generatePolice 1>><<person1>>경찰차 한 대가 당신 옆에서 멈추더니, <<personPost "이">> 걸어나온다. "곤란하게 됐어, <<girl_a>>." <<hePost "이">> 말한다. "네가 만드는 그 크림에 대해 충격적인 이야기가 좀 들려오더라고. 보건 규정을 조롱하는 듯한 방식이라고 말이야. 그런 류의 이야기는 아주 심각하게 받아들여지기 때문에, 테스트 몇 개를 거쳤지." <<HePost "이">> 조수석 문을 연다.
<br><br>
"안에 타." <<hePost "이">> 말한다. "내 말을 따르는 게 좋을 거야."
<br><br>
<<link [[탄다|Chef Blackmail Car]]>><<set $submissive += 1>><</link>>
<br>
<<link [[거부한다|Chef Blackmail Car Refuse]]>><<crimeup 3000>><<set $submissive -= 1>><</link>><<crime>>
<<elseif $chef_sus gte 10 and $rng gte 51>>
<<generate1>><<person1>>"거기 너." 옆에서 목소리가 들려온다. "네가 셰프지." 고개를 돌리자 <<personPost "이">> 골목길 벽에 기대어 서있는 게 보인다. "크림 참 좋더라. 정말 맛있어. 근데 왠지 거기 들어가는 재료를 내가 맞출 수 있을 거 같은데." <<HePost "은">> 씩 웃는다. "너도 참 짓궂은 녀석이야. 분명 저기 높으신 분들이 알면 참 곤란해지는 재료라고 할 수 있겠지."
<br><br>
<<link [[뭘 원하는지 묻는다|Chef Blackmail Ask]]>><</link>>
<br>
<<link [[협박당하지 않을 거라 말한다|Chef Blackmail Refuse]]>><<set $chef_sus += 10>><</link>><<ggsuspicion>>
<br>
<<else>>
<<generate1>><<person1>><<personPost "이">> 당신에게 다가온다. "거기 빵 먹어봤어." <<hePost "이">> 말한다. "그 크림은 정말 최고야!" <<His_yi>> 얼굴이 환해지더니, <<hePost "은">> 당신의 팔에 묻은 뭔가를 닦아낸다. "여기 조금 흘렸네." <<hePost "이">> 말한다. 저지하기도 전에 <<hePost "은">> 손가락을 입가로 가져간다.
<br><br>
"정말 맛있어." <<hePost "이">> 말한다. "근데 뭔가 익숙한 맛이란 말이지." <<hePost "이">> 잠시 뭔가 알아낸듯한 표정을 하더니, 곧 고개를 내젓는다. "미안. 빵 열심히 만들어."
<<gsuspicion>><<set $chef_sus += 2>>
<br><br>
<<endevent>>
<<link [[다음|Cliff Street]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if ($danger gte (9900 - $allure) or $eventforced) and $eventskip is 0>>
<<eventsstreet>>
<<else>>
<<if $map.top is true>>
<<map "cliff">>
<br>
<</if>>
주요 장소
<br>
<<if $scienceproject is "ongoing" and $scienceprojectdays is 0 and $daystate is "day" and $exposed lte 0>>
<<scienceicon>><<link [[과학전람회에 참가한다|Science Fair]]>><</link>>
<br>
<</if>>
<<if $mathsproject is "ongoing" and $mathsprojectdays is 0 and $daystate is "day" and $exposed lte 0>>
<<mathicon>><<link [[수학 경시대회에 참가한다|Maths Competition]]>><</link>>
<br>
<</if>>
<<if $pillory_tenant.exists is 1 and $exposed lte 0>>
<<pilloryicon>><<link [[공개굴욕형을 구경한다 (0:10)|Cliff Street Pillory]]>><<pass 10>><</link>>
<br>
<</if>>
<<customHome "cliff">><br><<beachicon>><<link [[해변 (0:05)|Beach]]>><<pass 5>><</link>>
<br>
<<if $chef_state is 8 and $daystate is "dusk">>
<<cafeicon>><<link [[개장 행사에 참석한다 (5:00)|Chef Opening]]>><</link>>
<br>
<<elseif $chef_state is 7 and $chef_rework gte 1 and $chef_rework lte 30>>
<<elseif $chef_state is 7 and $chef_rework lte 0>>
<<if $exposed lte 0>>
<<cafeicon>><<link [[카페 (0:01)|Ocean Breeze Rework]]>><<pass 1>><</link>>
<br>
<</if>>
<<elseif $openinghours is 1>>
<<if $exposed lte 0>>
<<cafeicon>><<link [[카페 (0:01)|Ocean Breeze]]>><<pass 1>><</link>>
<br>
<<else>>
<</if>>
<<elseif $hour is $closinghour>>
<span class="blue">사람들이 카페에서 나오고 있다.</span> 문을 닫을 시간인가 보다.
<br>
<<else>>
<<cafeicon>><<link [[카페|Ocean Breeze Lock]]>><</link>>
<br>
<</if>>
<br>
<<if $exposed gte 1 and $daystate isnot "night">>
<<else>>
<<add_link "이동<br>">><<hideDisplay>>
<<barb>>
<<starfish>>
<<connudatus>>
<<high>>
<<if $exposed lte 0>>
<<buswait>>
<</if>>
<<loiter>>
<</if>>
<<add_link "<br>다른 경로<br>">><<hideDisplay>>
<<commercial>>
<<stormdrain>>
<<displayLinks>>
<<if $map.top isnot true>>
<br>
<<map "cliff">>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>>
<<set $chef_event to 0>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "cliff">>
당신은 클리프 가에서 행해지는 공개굴욕형을 구경하는 관중과 함께한다.
<<npc_pillory_detail>>
<<if $stress gte ($stressmax / 10) * 3>>
<span class="gold">당신은 스트레스를 받는다.</span> 상황을 감당하기가 힘들다.
몇몇 사람들이 <<the_pillory_person "을">> 향해 과일을 던진다. 지켜보고 있자니 재밌을 것 같다. <span class="teal">당신은 거기에 끼고 싶은 충동을 느낀다.</span>
<<if $daystate isnot "night">>
<br>
품위 있는 이들이 잠에 들어있을 때, 당신은 과감하게 더 야한 짓을 할 수 있을 것이다.
<</if>>
<br><br>
<</if>>
<<if $daystate is "night">>
<<if $stress gte ($stressmax / 10) * 3>>
<<if $pillory_tenant.fruitstock gte 1>>
<<link [[과일을 던진다 (0:02)|Cliff Street Prisoner]]>><<pass 2>><<set $phase to 0>><<stress -6>><<set $pillory_tenant.fruitstock -= 1>><</link>><<lstress>>
<br>
<<else>>
<span class="red">당장은 던질 과일이 남아있지 않다.</span>
<br>
<</if>>
<</if>>
<<if $cat gte 6 and ($pillory_tenant.ass + $pillory_tenant.genital) gte 2>>
<<link [[죄수를 그루밍 해준다 (0:05)|Cliff Street Prisoner]]>><<pass 5>><<set $phase to 1>><</link>>
<br>
<</if>>
<<if $pillory_tenant.lowerexposed gte 2 and $stress gte 4000 and $trauma gte (($traumamax / 5) * 1)>>
<<link [[죄수의 엉덩이를 때린다 (0:05)|Cliff Street Prisoner]]>><<pass 5>><<set $phase to 2>><</link>><<llstress>><<ltrauma>>
<br>
<</if>>
<<if $pillory_tenant.lowerexposed lte 1 or (($pronoun is "m" and $pillory_tenant.upperexposed lte 1) or ($pronoun is "f" and $pillory_tenant.upperexposed lte 2)) and $stress gte 7000 and $trauma gte (($traumamax / 5) * 2)>>
<<link [[죄수의 옷을 벗긴다 (0:02)|Cliff Street Prisoner]]>><<pass 2>><<set $phase to 3>><</link>><<llstress>>
<br>
<</if>>
<<else>>
<<if $stress gte ($stressmax / 5) * 2>>
<<if $pillory_tenant.fruitstock gte 1>>
<<link [[과일을 던진다 (0:02)|Cliff Street Prisoner]]>><<pass 2>><<set $phase to 0>><<stress -6>><<set $pillory_tenant.fruitstock -= 1>><</link>><<lstress>>
<br>
<<else>>
<span class="red">당장은 던질 과일이 남아있지 않다.</span>
<br>
<</if>>
<</if>>
<<if $pillory_tenant.lowerexposed lte 1 and ($stress gte 6000 or $trauma gte (($traumamax / 5) * 2))>>
<<link [[팬티를 잡아올린다 (0:05)|Cliff Street Prisoner]]>><<set $pillory_tenant.wedgied to 1>><<pass 5>><<set $phase to 4>><<stress -12>><</link>><<llstress>><<ltrauma>>
<br>
<</if>>
<</if>>
<<endevent>>
<<link [[떠난다|Cliff Street]]>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "cliff">>
<<get_pillory_npc>><<person1>>
<<if $phase is 0>>
근처에 썩은 과일이 든 상자가 있다. 당신은 하나를 꺼내어 손 안에 쥔다.
<br>
당신은 그걸 <<the_pillory_person>>에게
<<if $rng gte 75>>
<<set $pillory_tenant.fruit += 1>>
던지고, <span class="teal"><<him>>의 얼굴에 정확히 맞는다.</span> 그때의 반응은 정말로 우습다.
<<if $physique gte ($physiquesize / 7) * 4>>상당한 힘을 실어 던졌으니, 꽤나 아플 것이다.<</if>>
<<llstress>><<stress -12>>
<br>
군중이 환호하며 웃는다.
<<else>>
던지나 완전히 빗나간다.<<if $physique lte ($physiquesize / 7) * 3>> 근처의 몇몇 사람들이 제대로 던지라며 당신을 조롱한다.<</if>>
<</if>>
<<elseif $phase is 1>>
당신은 <<the_pillory_persons>> 엉덩이와 사타구니에 묻은 크림을 할짝인다. 군중은 그 모습을 뚫어져라 쳐다본다.
<<famesex 20>>
<<elseif $phase is 2>>
<<set $pillory_tenant.spank += 1>><<control 10>><<stress -24>><<trauma -12>>
당신은 <<print either("맹렬히","분한듯이","잔인하게","독선적으로","광적으로")>> <<the_pillory_persons>> 엉덩이를 때린다. 어째선가,
<<print either("그 행동으로부터 당신은 통제감과 행복을 느낀다.","그러고나니 마음이 차분해진다.","그러고나니 마음 속의 그림자가 걷힌 느낌이다.")>>
<br>
군중의 일부가 환호한다.
<<elseif $phase is 3>><<control 10>><<stress -24>><<trauma -12>>
뒤에서부터 <<the_pillory_person>>에게 다가가, 당신은 <<print either("부드럽게","서투르게","재빨리")>>
<<if $pronoun is "m">>
<<if $pillory_tenant.upperexposed lte 1>>
<<set $pillory_tenant.upperexposed to 2>><<his_yi>> 상의를 벗겨, 가슴을 완전히 노출
<<if $pillory_tenant.lowerexposed lte 1>>시키고<</if>>
<</if>>
<<if $pillory_tenant.lowerexposed lte 1>><<his_yi>>
<<if $pillory_tenant.lowerexposed is 0>>바지와<</if>>
속옷을 내려 바닥에 내던진 뒤, <<his_yi>> 엉덩이와
<<if $pillory_tenant.person.gender is "m">>
<<trPenisdesc $pillory_tenant.person.penisdesc "을">>_trResult 노출
<<else>>
보지를 노출
<</if>>
<<set $pillory_tenant.lowerexposed to 2>>
<</if>>
<<elseif $pronoun is "f">>
<<if $pillory_tenant.upperexposed lte 2>>
<<if $pillory_tenant.upperexposed lte 0>><<his_yi>> 상의를 벗겨<</if>>
<<his_yi>> 브라를 벗긴 뒤, <<his_yi>> <<trBreastsdesc $pillory_tenant.person.breastsdesc "을">>_trResult 완전히 노출
<<if $pillory_tenant.lowerexposed lte 1>>시켜 모두에게 보인다. 일말의 지체도 없이, 당신은 곧<</if>>
<<set $pillory_tenant.upperexposed to 3>>
<</if>>
<<if $pillory_tenant.lowerexposed lte 1>>
<<if $pillory_tenant.lowerexposed lte 0>><<his_yi>> 치마를 휙 들추고는 팬티를 바닥으로 끌어내린 뒤,
<<else>><<the_pillory_persons>> 팬티를 벗겨 바닥에 내던진 뒤,<</if>>
<<his_yi>>
<<if $pillory_tenant.person.gender is "m">>
<<trPenisdesc $pillory_tenant.person.penisdesc "과">>_trResult
<<else>>
보지와
<</if>>
엉덩이를 노출
<<set $pillory_tenant.lowerexposed to 2>>
<</if>>
<<else>> /* in case the game goes fully non binary */
<<his_yi>> 옷을 전부 찢어발긴 뒤, 몸을 완전히 노출
<</if>>시켜 군중에게 내보인다. <<HePost "은">> 충격에 비명을 지른다.
<br><br>
어떤 이들은 <<print either("헉 하고 숨을 들이쉬나,","웃음을 터트리나,","불평을 내뱉으나,","침묵을 지키나,","휘파람을 불고,","조롱을 날리고,","음란한 위협을 가하고,")>> 적잖은 이들이 환호한다.
<<elseif $phase is 4>><<control 5>><<stress -20>><<trauma -4>><<set $pillory_tenant.broken += 1>>
뒤에서 다가가, 당신은 <<print either("뻔뻔스럽게","공격적으로","재빨리","보복하듯","은밀히")>>
<<the_pillory_persons>> <<if $pronoun is "m">>속옷을<<else>>팬티를<</if>> 붙잡고는 강하게 들어올린다.
<br>
<<His_yi>> 충격받은듯한 비명 소리에 당신은 웃으며 달아난다. 군중에 재합류한 뒤에, <<his_yi>> 뚱한 표정에 당신은 다시 한 번 웃음을 터트린다.
구속대에 갇힌 채로는 고쳐입을 수도 없다. <<HePost "은">> 물론이고 지켜보고 있는 모두가 그걸 알고 있다.
<br>
군중의 대다수가 당신과 즐거움을 나누는 것처럼 보인다.
<<else>>
당신은 그 누구도 예상하지 못한 행동을 한다. 아주 소수의 사람만이 당신이 한 행동을 설명할 수 있었다. 그보다도 소수의 사람만이 당신이 그러한 행동을 한 이유를 설명할 수 있었다. 그 누구도 이에 대해 다시는 이야기하지 않을 것이다. (에러: 보고해주세요)
<</if>>
<<endevent>>
<br><br>
<<link [[다음|Cliff Street Pillory]]>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "connudatus">><<getTarget true>>
당신은 코누다투스 가에 있다. 클럽과 바, 레스토랑이 즐비하여 밤에는 도시에서 가장 활력이 넘치는 장소가 된다. 낮에는 다양한 물건을 파는 행상인들이 거리에 널려있다.
<<if $daystate is "day">>
거리는 쇼핑객들로 가득하다.
<<elseif $daystate is "dawn">>
노점상들이 가판대를 준비하고 있다.
<<elseif $daystate is "dusk">>
노점상들이 가판대를 정리하고 있다. 레스토랑에 손님들로 가득하다.
<<elseif $daystate is "night">>
밤놀이가 무르익었다. 머리 위에서 네온 사인들이 빛난다.
<</if>>
<<streeteffects>>
<br><br>
<<if $exposed gte 1>>
<<exhibitionism "street">>
<</if>>
<<if $arousal gte $arousalmax>>
<<orgasmstreet>>
<</if>>
<<if $skulduggery gte 200 and $skulduggeryDintro isnot 1>>
<<set $skulduggeryDintro to 1>>
사회의 규칙을 깬 경험을 통해 거리를 새로운 시각에서 볼 수 있게 된다. 많은 사람들이 손 닿는 거리에 귀중품을 두지만, 아무런 경계도 하지 않는다. <span class="gold">이제 당신은 코누다투스 가에서 도둑질을 할 수 있다.</span>
<br><br>
<</if>>
<<if $stress gte $stressmax and !$possessed>>
<<passoutstreet>>
<<elseif $bartend_info is 1 and !$possessed>>
<<set $bartend_info to 2>>
<<generate1>><<person1>>
"거기 <<girlPost>>." 클럽 쪽에서 목소리가 들려온다. <<personPost "이">> 벽에 기대어 서있다. "데릴이 널 기다리고 있으라 하더군. 일하다가 문제가 생겨서 집까지 바래다 줄 사람이 필요하다고 말이야."
<br><br>
<<link [[받아들인다 (0:15)|Connudatus VIP Walk]]>><<pass 15>><</link>>
<br>
<<link [[거절한다|Connudatus VIP Refuse]]>><</link>>
<br>
<<elseif $per_npc.bartend and !$possessed>>
<<loadNPC 0 bartend>><<person1>>
<<if $rng gte 81>>
<<generate2>><<generate3>>
어둠 속에서 세 사람이 불쑥 튀어나와, 길을 막는다. 한 명이 가로등 불빛 아래로 나온다. <span class="red">클럽에서 당신을 괴롭혔던 <<personPost "이다">>.</span>
<br><br>
"놀라 자빠질 일이지." <<hePost "이">> 으르렁거린다. "너 따위 쓰레기가 날 거부하다니. 이제 네 위치를 알려줄 시간이야. 거들어줄 친구들까지 불렀다고." <<HePost "은">> 당신에게로 달려든다.
<br><br>
<<elseif $rng gte 51>>
<<generate2>>
어둠 속에서 두 사람이 불쑥 튀어나와, 길을 막는다. 한 명이 가로등 불빛 아래로 나온다. <span class="red">클럽에서 당신을 괴롭혔던 <<personPost "이다">>.</span>
<br><br>
"놀라 자빠질 일이지." <<hePost "이">> 으르렁거린다. "너 따위 쓰레기가 날 거부하다니. 이제 네 위치를 알려줄 시간이야. 거들어줄 친구까지 불렀다고." <<HePost "은">> 당신에게로 달려든다.
<br><br>
<<else>>
어둠 속에서 한 사람이 불쑥 튀어나와, 길을 막는다. <<HePost "이">> 가로등 불빛 아래로 나온다. <span class="red">클럽에서 당신을 괴롭혔던 <<personPost "이다">>.</span>
<br><br>
"놀라 자빠질 일이지." <<hePost "이">> 으르렁거린다. "너 따위 쓰레기가 날 거부하다니. 이제 네 위치를 알려줄 시간이야." <<HePost "은">> 당신에게로 달려든다.
<br><br>
<</if>>
<<link [[다음|Connudatus VIP Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $brothel_rivalry is undefined and $NPCName[$NPCNameList.indexOf("Darryl")].love gte 10 and !$possessed>>
자동차 하나가 당신 앞에서 끼익 하면서 선다. 문이 열리고, <span class="pink">두꺼운 두 팔이 당신을 끌어당긴다.</span>
<br><br>
<<link [[다음|Connudatus Briar Abduct]]>><<set $brothel_rivalry to 1>><<set $brothel_rivalry_timer to 7>><</link>>
<br>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if ($danger gte (9900 - $allure) or $eventforced) and $eventskip is 0>>
<<eventsstreet>>
<<else>>
<<if $map.top is true>>
<<map "connudatus">>
<br>
<</if>>
주요 장소
<br>
<<if $daystate isnot "dawn" and $daystate isnot "day">>
<<if $exposed gte 1 and $stripclubintro is 1>>
<<stripclubicon>><<link [[스트립 클럽|Strip Club Exposed]]>><</link>>
<br>
<<else>>
<<stripclubicon>><<link [[스트립 클럽|Strip Club]]>><</link>>
<br>
<</if>>
<</if>>
<<if $daystate isnot "dusk" and $daystate isnot "night" and $hour isnot 6>>
<<stripclubicon>><<link [[스트립 클럽|Strip Club Lock]]>><</link>>
<br>
<<elseif $hour is 6>>
<span class="blue">사람들이 클럽에서 나오고 있다.</span> 문을 닫을 시간인가 보다.
<br>
<</if>>
<<if $skulduggeryDintro is 1 and $exposed lte 0>>
<<link [[목표를 찾는다 (0:20)|Connudatus Street Thievery]]>><<pass 20>><<crimeup 1>><</link>><<crime>>
<br>
<</if>>
<<if $daystate is "dawn" and $exposed lte 0 and $stall_rented isnot 1>>
<<if $money gte 1500>>
<<link [[가판대를 빌린다 (0:20 £15)|Stall Rent]]>><</link>>
<br>
<<else>>
<span class="blue">돈이 충분하다면, 여기서 가판대를 빌릴 수 있다.</span>
<br>
<</if>>
<<elseif $stall_rented is 1 and $daystate isnot "night" and $exposed lte 0>>
<<link [[가판대에 선다 (0:20)|Stall]]>><<pass 20>><</link>>
<br>
<</if>>
<br>
<<if $exposed gte 1 and $daystate isnot "night">>
<<else>>
<<add_link "이동<br>">><<hideDisplay>>
<<barb>>
<<danube>>
<<cliff>>
<<wolf>>
<<if $exposed lte 0>>
<<buswait>>
<</if>>
<<loiter>>
<</if>>
<<add_link "<br>다른 경로<br>">><<hideDisplay>>
<<residential>>
<<commercial>>
<<stormdrain>>
<<displayLinks>>
<<if $map.top isnot true>>
<br>
<<map "connudatus">>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<if $daystate isnot "night">><<enable_rescue>><</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[다음|Connudatus VIP Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Connudatus VIP Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[다음|Connudatus VIP Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Connudatus VIP Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $pain gte 100 and $willpowerpain is 0>>
"아직 안 끝났어, <<slut_a>>." <<person1>><<personPost "이">> <<his_yi>> 외투로 손을 뻗으며 말한다. <span class="red"><<HePost "은">> 재갈과 안대를 꺼내든다.</span> 당신은 너무 크게 다쳐 저항하지 못하고, <<hePost "은">> 강제로 당신의 입에 재갈을 물리고 안대까지 씌운다. 당신은 아무 것도 볼 수 없다. 그리고 당신의 양팔은 뒤로 당겨져 <<he_ga>> 그대로 묶는다.
<<facewear 6>>
<<bind>>
<br><br>
"즐기도록 해." <<hePost "은">> 당신을 길거리로 떠밀며 웃음을 터트린다. <<hePost "이">> 떠나가는 소리가 들려온다.
<br><br>
<<tearful>> 당신은 주변을 파악하려 애쓴다.
<br><br>
<<blindfoldintro>>
<<clotheson>>
<<endcombat>>
<<clearNPC bartend>>
<<set $eventskip to 1>>
<<destinationbondage>>
<<else>>
"아직 안 끝났어, <<slut_a>>." <<person1>><<personPost "이">> <<his_yi>> 외투로 손을 뻗으며 말한다. <span class="red"><<HePost "은">> 재갈과 안대를 꺼내든다.</span> <<HePost "은">> 재갈을 당신의 입에 쑤셔 넣으려고 하지만, <span class="green">당신은 어떻게든 도망친다.</span>
<br><br>
<<tearful>> 당신은 안전한 곳으로 피한다.
<br><br>
<<clotheson>>
<<endcombat>>
<<clearNPC bartend>>
<<destinationeventend>>
<</if>>
<<elseif $enemyhealth lte 0>>
<<person1>><<personPost "은">> 균형을 잃으며 도로 쪽으로 넘어지고, 마침 그때 자동차 한 대가 지나간다. 자동차는 <<hePost "을">> 피하려고 방향을 틀고는, 가로등에 부딪힌다.
<br><br>
운전자는 잔뜩 화가 난 채로 나와서는 <<personPost "을">> 향해 소리친다. <<tearful>> 당신은 그 기회를 놓치지 않고 안전한 곳으로 피한다.
<br><br>
<<clotheson>>
<<endcombat>>
<<clearNPC bartend>>
<<destinationeventend>>
<<else>>
<<set $rescued += 1>>
자동차 한 대가 멈춰서더니, <<generate4>><<person4>><<personPost "이">> 나온다. "그 <<girlPost "을">> 내버려둬." <<hePost "이">> 말한다. "아님 흠씬 두들겨 패줄테다."
<br><br>
<<person1>><<personPost "은">> 화가 나서 <<person4>><<personPost "을">> 노려본다. "니가 씨발 뭔데?" <<hePost "은">> 그렇게 말하며 당신을 놔주고는 <<person4>><<personPost>>에게로 다가간다.
<br><br>
<<tearful>> 당신은 아귀다툼이 이어지는 틈을 타 안전한 곳으로 피한다.
<br><br>
<<clotheson>>
<<endcombat>>
<<clearNPC bartend>>
<<destinationeventend>>
<</if>><<effects>>
<<HePost "은">> 어깨를 으쓱인다. "맘대로." <<hePost "이">> 말한다. "그래도 가는 길에 조심해." <<HePost "은">> 담배를 발로 비벼 끄고는 멀어져간다.
<br><br>
<<endevent>>
<<destinationeventend>><<effects>>
<<personPost "은">> 담배를 발로 비벼 끄고는 함께 걷기 시작한다. "너 고아원에 살지?"
<br><br>
<<if $rng gte 51 and $per_npc.bartend>>
<<loadNPC 1 bartend>>
코누다투스 가 끝에 다다르자, 어둠 속에서 한 사람이 불쑥 튀어나와 길을 막는다. 전에 당신을 괴롭혔던 <<person2>><<personPost "이다">>.
<br><br>
<<person1>><<personPost "이">> 그 사이에 끼어들더니 팔짱을 낀다. <<person2>><<personPost "이">> 발걸음을 멈춘다. <<HePost "은">> <<person1>><<personPost "을">> 노려보지만, 싸우지 않는게 더 낫겠다 판단한다. <<person2>><<HePost "은">> 다시 어둠 속으로 녹아든다.
<br><br>
"저 사람을 보는 건 이제 마지막이겠지." <<person1>><<personPost "이">> 말한다. "하지만 혹시 모르니 내가 붙어있을게."
<br><br>
그 이후로는 별다른 일이 없다. <<person1>><<personPost "은">> 발걸음이 빠르긴 하지만, 고아원이 정확히 어디 있는지를 모르니 결국 당신이 길안내를 한다. <<HePost "은">> 당신을 제대로 고아원까지 데려다주고 나서야 작별을 고한다.
<br><br>
<<else>>
별다른 일은 없다. <<HePost "은">> 발걸음이 빠르긴 하지만, 고아원이 정확히 어디 있는지를 모르니 결국 당신이 길안내를 한다. <<HePost "은">> 당신을 제대로 고아원까지 데려다주고 나서야 작별을 고한다.
<br><br>
<</if>>
<<endevent>>
<<if $per_npc.bartend>>
<<clearNPC bartend>>
<</if>>
<<link [[다음|Orphanage]]>><</link>>
<br><<set $outside to 0>><<effects>>
<<npc Briar>><<generate2>><<generate3>><<person1>>
<<pass 5>>
당신이 자세를 잡기도 전에 자동차는 움직이면서 흔들린다. "달링," 친숙한 음성이 들린다. "진정하도록 해." 브라이어다. <<He_nun>> 반대쪽에 앉아있다. <<person2>><<person_gwa>> <<person3>><<person_un>> 당신 양 옆에 앉아있다.
<br><br>
"네가 내... 동료인 데릴을 만났다고 들어서, 말이지," <<person1>>브라이어는 계속 말한다. <<He_nun>> 세 좌석에 걸쳐 느긋하게 누워 있다. "내가 <<nnpc_him_i "Darryl">> 걱정돼서 말야. 네게 부탁 좀 해도 될까? <<nnpc_himPost "Darryl">> 주위의 사람들을 좀 감시해 줬으면 해. 경비원들, 고객들, 그런 종류의 것들 말이야. 그러면 내가 안심할 수 있을 거야."
<br><br>
자동차가 멈춘다. 당신은 도무스 가에 있다. <<person2>><<person_i>> 문을 연다. "여기가 네 집인가? 아늑해 보이는군. 좋은
<<if $daystate is "day">>
하루 되기를."
<<elseif $daystate is "night">>
밤 되기를."
<<elseif $daystate is "dusk">>
저녁 되기를."
<<else>>
아침 되기를."
<</if>>
<br><br>
당신은 차에서 내렸고, 자동차는 떠난다.
<br><br>
<<link [[다음|Domus Street]]>><<endevent>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "danube">><<getTarget true>>
당신은 다뉴브 가에 있다. 이곳에 있는 집들은 다들 널찍하고 우아하다.
<<if $daystate is "day">>
<<if $weather is "rain">>
비 때문에 사람들이 실내로 들어간다.
<<elseif $weather is "snow">>
눈이 대부분의 사람을 실내에 있게 만든다.
<<else>>
울타리 있는 정원 안쪽에서 인기척이 들려온다.
<</if>>
<<elseif $daystate is "dawn">>
창문 안쪽에서 움직임이 보인다.
<<elseif $daystate is "dusk">>
어두워져가자 으스스한 그림자가 드리워진다.
<<elseif $daystate is "night">>
창문에서 흘러나오는 빛은 어둠을 밝히는 데에 별 도움이 되지 않는다.
<</if>>
<<if $halloween is 1>>
몇몇 집에 화려한 할로윈 진열물이 걸려있다.
<</if>>
<<streeteffects>>
<br><br>
<<if $exposed gte 1>>
<<exhibitionism "street">>
<</if>>
<<if $arousal gte $arousalmax>>
<<orgasmstreet>>
<</if>>
<<if $stress gte $stressmax and !$possessed>>
<<passoutstreet>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if ($danger gte (9900 - $allure) or $eventforced) and $eventskip is 0>>
<<eventsstreet>>
<<else>>
<<if $map.top is true>>
<<map "danube">>
<br>
<</if>>
주요 장소
<br>
<<foresticon>><<link [[숲 (0:10)|Forest]]>><<pass 10>><<set $forest to 0>><<set $eventskip to 1>><</link>>
<br>
<<if $exposed lte 0 and $openinghours is 1>>
<<spaicon>><<link [[온천 (0:02)|Spa]]>><<pass 2>><</link>>
<br>
<<elseif $openinghours is 0>>
<<spaicon>><<link [[온천 (0:02)|Spa Lock]]>><<pass 2>><</link>>
<br>
<</if>>
<<if $exhibitionismrun is "danube" and $exposed lte 1>>
<<ind>><<link [[온천 뒤의 참나무|Danube Oak]]>><</link>>
<br>
<</if>>
<<if $daystate is "night">>
<<danubehouseicon>><<link [[한 집에 다가간다 (0:02)|Danube House Lock]]>><<pass 2>><</link>>
<br>
<<elseif $exposed lte 0>>
<<danubehouseicon>><<link [[한 집의 문을 두드린다 (0:02)|Danube House Knock]]>><<pass 2>><</link>>
<br>
<</if>>
<br>
<<if $exposed gte 1 and $daystate isnot "night">>
<<else>>
<<add_link "이동<br>">><<hideDisplay>>
<<domus>>
<<wolf>>
<<connudatus>>
<<if $exposed lte 0>>
<<buswait>>
<</if>>
<<loiter>>
<</if>>
<<add_link "<br>다른 경로<br>">><<hideDisplay>>
<<residential>>
<<stormdrain>>
<<displayLinks>>
<<if $map.top isnot true>>
<br>
<<map "danube">>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>><<set $outside to 1>><<set $location to "town">><<effects>>
온천 뒤로 걸어가자, 쪽지가 말하던 참나무가 보인다. 숲 가장자리에 자라나 있다. 바로 여기가 옷을 벗으라고 써있던 장소다. 주변에는 아무도 없다.
<br><br>
<<if $exhibitionism gte 35>>
<<link [[옷을 벗는다|Danube Oak Strip]]>><<set $phase to 0>><</link>><<exhibitionist3>>
<br>
<<else>>
<<link [[옷을 벗는다|Danube Oak Strip]]>><<set $phase to 1>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<</if>>
<<link [[떠난다|Danube Street]]>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<effects>>
<<strip>>
<<if $phase is 0>>
당신은 <<nervously>> 쪽지에 쓰인 대로 옷을 벗는다. 곧 여기 도시 변두리에 있는 장소에서 알몸이 된다.
<<exhibitionism3>>
<<else>>
당신은 심호흡을 하고는 주변을 바라본다. 꽤 많은 돈이 약속되어 있다. 당신은 <<nervously>> 쪽지에 쓰인 대로 옷을 벗는다. 곧 여기 도시 변두리에 있는 장소에서 알몸이 된다.
<</if>>
<br><br>
무언가 참나무 가지 사이에서 번쩍인다. 카메라다. <<covered>> 당신은 얼굴이 뜨거워지는 걸 느끼지만, 위에 뭔가가 있다는 걸 깨닫는다. 작은 낙하산이 서서히 내려오는데, 거기엔 작은 상자가 메달려있다. 그걸 잡아서 보니, 안에는 쪽지가 들어있다.
<br><br>
<i>그쪽과 일하게 되어서 좋았어.</i>
<br><br>
쪽지 뒤에는 <<moneyGain 100>>가 있다. 당신은 떨리는 손으로 최대한 빨리 옷을 입는다. 누가 본 것 같지는 않다. 그 카메라를 빼면 말이다.
<br><br>
<<set $exhibitionismrun to "danubedone">>
<<set $exhibitionismrunon to 0>>
<<link [[다음|Danube Street]]>><<clotheson>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "domus">><<getTarget true>>
당신은 도무스 가에 있다. 고아원이 여기 있다. 거리는 다들 비슷비슷하게 생긴 작은 집들로 가득하다.
<<if $daystate is "day">>
<<if $weather is "rain">>
사람들이 빗속에서 걸음을 재촉하고 있다.
<<elseif $weather is "snow">>
사람들이 추위에 반해 활기차게 걷는다.
<<else>>
이 거리의 사람들은 정원을 가꾸거나 일을 하러 가고 있다.
<</if>>
<<elseif $daystate is "dawn">>
거리는 꽤나 바쁘다. 사람들은 직장으로 가고 있다.
<<elseif $daystate is "dusk">>
긴 하루의 끝에, 지친 사람들이 집으로 돌아가고 있다.
<<else>>
거리는 어둡고 조용하다.
<</if>>
<<if $halloween is 1>>
잭 오 랜턴, 해골과 거미가 집집마다 장식되어 있다.
<</if>>
<<if $season is "winter">>
눈사람이 정원들에 서 있다.
<</if>>
<<streeteffects>>
<br><br>
<<if $exposed gte 1>>
<<exhibitionism "street">>
<</if>>
<<if $arousal gte $arousalmax>>
<<orgasmstreet>>
<</if>>
<<if $tutorial is 0 and $debug is 0>><<set $tutorial to 1>>
<<generate1>><<person1>>고아원에서 나올 때 당신은 지나가던 <<person_gwa>> 부딪힌다. <<HePost "은">> 비틀거리며 화난 눈길을 보내오지만, 당신을 보자 <<his_yi>> 분노는 색욕으로 바뀐다. "너처럼 귀여운 아이는 본 적이 없어! 이리 와."
<br><br>
<<link [[다음|Tutorial]]>><<set $molestationstart to 1>><<set $tutorialExit to "Domus Street">><</link>>
<<else>>
<<if $stress gte $stressmax and !$possessed>>
<<passoutstreet>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $NPCName[$NPCNameList.indexOf("Whitney")].state isnot "dungeon" and $NPCName[$NPCNameList.indexOf("Whitney")].init is 1 and $halloween is 1 and $monthday is 31 and $hour gte 19 and $halloween_whitney_proposed isnot 1 and !$possessed>><<set $halloween_whitney_proposed to 1>>
<<halloweenwhitney>>
<<elseif $averyDismissalScene and $averyDismissalSceneWait isnot 1 and $weekday is 7 and $hour is 20>>
<<loadNPC 0 avery_sidepiece>><<person1>>
<<if $averyDismissalScene is 1>>
You see a <<person>> standing outside the orphanage wearing a
<<if $pronoun is "f">>
fancy gown. <<He>> paces around, trying to get used to being in heels.
<<else>>
sharp suit. <<He>> paces around, and it looks like <<hes>> trying to work off <<his>> nerves.
<</if>>
<span class = "blue">You recognise <<him>> now. <<Hes>> Avery's new date.</span>
<br><br>
As if on queue, you see a familiar car stopping nearby.
The <<personsimple>> excitedly walks over to it<<if $pronoun is "f">>, almost tripping in the process<</if>>.
You see <<him>> give Avery a peck on the lips as <<he>> climbs onboard. The door shuts, and the new couple drives away.
<<else>>
You bump into a <<person>>. "Oh! Sorry!" <<He>> frantically apologises, looking you over. <<He>> seems to recognise you, and smiles.
"Ah! I'm glad I ran into you. I never got to thank you for warning me about Avery." <span class = "blue">You recognise <<him>> now. <<Hes>> the <<personsimple>> Avery tried to replace you with.</span>
<br><br>
"It's funny, had you not warned me that day, I'd actually be out on a date with <<nnpc_him "Avery">> right now. You really helped me dodge a bullet."
<<He>> suddenly hugs you.
<br><br>
"I can't thank you enough. I'll see you around the orphanage!" <<stress -6>><<lstress>>
<</if>>
<<unset $averyDismissalScene>>
<<clearNPC avery_sidepiece>>
<br><br>
<<endevent>>
<<destinationeventend>>
<<elseif $adultshopgrandopening is true and $adultshopopeningevent is undefined and $hour gte 6 and $hour lte 20>>
<<set $adultshopopeningevent to true>>
<<generate1>><<person1>>
"Excuse me," says a voice to your right. It's a <<person>>. <<He>> holds out a flyer. 'Sirris' adult shop' is written across the top, above a collection of sex toys.
<br><br>
<span class="gold">"We're hosting a grand opening event, today only.</span> We're open until <<ampm 21 00>>. Hope you can make it."
<br><br>
<<He>> crosses the street to hand out a flyer to another pedestrian.
<br><br>
<<endevent>>
<<destinationeventend>>
<<elseif ($danger gte (9900 - $allure) or $eventforced) and $eventskip is 0>>
<<eventsstreet>>
<<else>>
<<if $map.top is true>>
<<map "domus">>
<br>
<</if>>
<<if $averydate is 1 and $hour is 20 and $averydatedone isnot 1>>
에이버리가 <<nnpc_his_yi "Avery">> 차에서 당신을 기다리고 있다.
<br>
<<link [[데이트 (1:20)|Avery Date]]>><</link>>
<br><br>
<</if>>
주요 장소
<br>
<<homeicon>><<link [[집에 간다 (0:01)->Orphanage]]>><<pass 1>><</link>>
<br>
<<if $daystate is "night">>
<<domushouseicon>><<link [[한 집에 다가간다 (0:02)|Domus House Lock]]>><<pass 2>><</link>>
<br>
<<elseif $exposed lte 0>>
<<domushouseicon>><<link [[한 집의 문을 두드린다 (0:02)|Domus House Knock]]>><<pass 2>><</link>>
<br>
<</if>>
<<if $exposed gte 2 and $daystate isnot "night" and $exhibitionism gte 75>>
<<domushouseicon>><<link [[옷을 구걸한다 (0:02)|Domus House Nude]]>><<pass 2>><</link>><<exhibitionist5>>
<br>
<</if>>
<<if $exposed gte 1 and $daystate isnot "night">>
<<else>>
<<add_link "이동<br>">><<hideDisplay>>
<<barb>>
<<danube>>
<<if $exposed lte 0>>
<<buswait>>
<</if>>
<br>
<</if>>
<<add_link "<br>다른 경로<br>">><<hideDisplay>>
<<residential>>
<<stormdrain>>
<<loiter>>
<<displayLinks>>
<<if $map.top isnot true>>
<br>
<<map "domus">>
<</if>>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>><<set $location to "alley">>
<<street2>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "elk">><<getTarget true>>
당신은 엘크 가에 있다. 여러 큰 공업 단지로 향하는 도로들이 있다.
<<if $daystate is "day">>
<<if $weather is "rain">>
계속해서 물이 금속에 부딪히는 소리가 들려온다.
<<else>>
사방에서 기계 소리가 들려온다.
<</if>>
<<elseif $daystate is "dawn">>
사방에서 기계 소리가 들려온다.
<<elseif $daystate is "dusk">>
사방에서 기계 소리가 들려온다.
<<elseif $daystate is "night">>
이 시간까지도 기계 소리가 들려온다.
<</if>>
<<streeteffects>>
<br><br>
<<if $exposed gte 1>>
<<exhibitionism "street">>
<</if>>
<<if $arousal gte $arousalmax>>
<<orgasmstreet>>
<</if>>
<<if $stress gte $stressmax and !$possessed>>
<<passoutstreet>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if ($danger gte (9900 - $allure) or $eventforced) and $eventskip is 0>>
<<eventsstreet>>
<<else>>
<<if $map.top is true>>
<<map "elk">>
<br>
<</if>>
주요 장소
<br>
<<if $trash_unlocked is 1>>
<<landfillicon>><<link [[쓰레기 매립지 (0:10)|Trash]]>><<pass 10>><<set $trash to 0>><</link>>
<br>
<<else>>
<<landfillicon>><<link [[쓰레기 매립지 (0:05)|Trash Gate Enter]]>><<pass 5>><</link>>
<br>
<</if>>
<<if $compoundstate is 1>>
<span class="blue">단지에는 경비원이 돌아다닌다.</span> 내일엔 동요가 덜할 것이다.
<br>
<<elseif $compoundstate is 0>>
<<ind>><<link [[단지에 몰래 들어간다|Elk Compound]]>><<crimeup 1>><</link>><<crime>>
<br>
<<if $farm_stage gte 9 and $phials_held gte 1 and $exposed lte 0>>
<<ind>><<link [[단지 안에 들어간다|Elk Compound Approach]]>><</link>>
<br>
<</if>>
<<elseif ($compoundcard is 1 or $farm_stage gte 9) and $exposed lte 0>>
<<ind>><<link [[이상한 단지 안에 들어간다|Elk Compound Approach]]>><</link>>
<br>
<</if>>
<<if $adultshopunlocked is undefined>>
<<if $adultshopgrandopening is true>>
<<adultshopicon>><<link [[성인용품점의 개점행사에 참석한다 (1:00)|Adult Shop Opening]]>><<pass 10>><</link>>
<<else>>
<<ind>><<link [[낡아빠진 가게 (0:01)|Dilapidated Shop]]>><<pass 1>><</link>>
<br>
<</if>>
<<elseif $exposed lte 0>>
<<if $adultShop.ban gt 0>>
<<adultshopicon>><<link [[성인용품점 (0:01)|Adult Shop Guard]]>><<pass 1>><</link>>
<<else>>
<<adultshopentryevent>>
<</if>>
<</if>>
<br>
<br>
<<if $exposed gte 1 and $daystate isnot "night">>
<<else>>
<<add_link "이동<br>">><<hideDisplay>>
<<nightingale>>
<<oxford>>
<<harvest>>
<<if $exposed lte 0>>
<<buswait>>
<</if>>
<<loiter>>
<</if>>
<<add_link "<br>다른 경로<br>">><<hideDisplay>>
<<industrial>>
<<stormdrain>>
<<displayLinks>>
<<if $map.top isnot true>>
<br>
<<map "elk">>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<generate1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>>
<<ganginit>>당신은 무언가가 네 하반신을 탐색하는 것을 느낀다. 손들이 사방에서 당신에게 뻗어온다.
<br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<span id="next"><<link [[다음->Gang]]>><</link>></span><<nexttext>>
<<else>>
아무도 당신을 도우러 오지 않는다.
<<set $alarm to 0>>
<<if $drugged gte 1>>약에 취한 상태로는, 당신의 비명소리는 별로 설득력 있게 들리지 않는다.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음->Gang]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->Gang]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음->Gang]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음->Gang]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->Gang]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Gang]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<effects>>
<<if $phase is 0>>
당신은 주차된 차 밑으로 몸을 숨긴다. 발소리가 점점 커지고 곧 한 쌍의 발이 지나가는 것을 본다. 심장을 두근거리며, 당신은 계속 가기 전에 발자국 소리가 사라질 때까지 기다린다.
<<garousal>>
<br><br>
<<arousal 50>>
<<endevent>>
<<destinationeventend>>
<</if>>
<<if $phase is 1>>
<<if $rng lte 80>>
<<arousal 50>>
당신은 그 발자국 소리의 맞은편 길가에 머물다가 곧 <<personPost "이">> 가로등 불빛 속으로 들어가는 것을 본다. 다행스럽게도 그 사람은 서두르는 것 같고 당신이 웅크리고 있는 것을 눈치채지 못한다. 심장이 계속 빠르게 뛰고 있다.
<<garousal>>
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
<<arousal 50>>
당신은 그 발자국 소리의 맞은편 길가에 머물다가 곧 <<personPost "이">> 가로등 불빛 속으로 들어가는 것을 본다.
<br><br>
불행히도 어둠은 당신이 기대한 것만큼 당신을 가려주지 않는다. <<He_ga>> 당신의 부끄러운 옷차림을 발견한다. 수치스러워져서, 당신은 달리기 시작했고, 뒤에서는 <<his_yi>> 휘파람 소리가 들린다.
<<trauma 2>><<garousal>><<gtrauma>>
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<strangeman2init>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
아무도 당신을 도우러 오지 않는다.
<<set $alarm to 0>>
<<if $drugged gte 1>>약에 취한 상태로는, 당신의 비명소리는 별로 설득력 있게 들리지 않는다.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음->StreetEx2 Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->StreetEx2 Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음->StreetEx2]]>><</link>></span><<nexttext>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음->StreetEx2 Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->StreetEx2 Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음->StreetEx2]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<ejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<He_nun>> 당신의 머리를 길 바닥에 내리친 다음, 당신을 내버려두고 떠난다.
<<violence 3>>
<br><br>
<<elseif $enemyanger gte 1>>
말없이 <<he_nun>> 어슬렁거리며 떠난다.
<br><br>
<<else>>
<<He_nun>> 뺨에 키스하고 나서, 어슬렁거리며 떠난다.
<br><br>
<</if>>
<<underlowersteal>>
<<tearful>> 당신은 당신의 발로 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>><<effects>>
<<He_nun>> 고통으로 움츠러들며, 당신에게 탈출할 기회를 준다. <<tearful>> 당신은 다리가 풀릴 때까지 계속 달리다가 벽 옆에서 쓰러진다.
<br><br>
<<stealclothes>>
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>><<set $outside to 1>>
<<if $phase is 0>>
<<effects>>
당신은 당신이 낼 수 있는 힘을 모두 끌어모은 속도로 달린다.
<<gathletics>><<athletics 1>><<physique>>
<<if $monster isnot 1 and $bestialitydisable is "t">>
<!-- Modified for Beast People -->
탈출에 성공하지만, 상처가 없지는 않다.
<<trauma 18>><<set $pain += 40>><<set $stress += 400>><<set $worn.lower.integrity -= 20>><<set $worn.upper.integrity -= 20>><<set $worn.under_lower.integrity -= 20>><<bruise leftarm>><<bruise full>>
<br><br>
<<endevent>>
<<destinationeventend>>
<<elseif $athleticsSuccess>>
당신은 <<beasttypePost>>에게서 조금씩 거리를 벌리고 <<bHePost "은">> 결국 추격을 포기한다. 당신은 조금 더 달리다가 숨을 고르기 위해 멈춰선다.
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
그러나 <<beasttype_un>> 당신보다 빠르다. <<bHePost "은">> 재빨리 당신을 따라잡아, 당신의 팔을 <<if $monster isnot 1>>이빨로 잡고,<<else>>잡고<</if>> 바닥으로 끌어내린다.
<br><br>
<<set $pain += 30>><<set $phase2 to 1>>
<<link [[다음|StreetEx3]]>><<set $phase to 1>><<set $molestationstart to 1>><</link>>
<br><br>
<</if>>
<<elseif $phase is 1>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<if $phase2 is 1>>
<<set $enemyanger += 120>>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
아무도 당신을 도우러 오지 않는다.
<<set $alarm to 0>>
<<if $drugged gte 1>>약에 취한 상태로는, 당신의 비명소리는 별로 설득력 있게 들리지 않는다.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음->StreetEx3 Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->StreetEx3 Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음->StreetEx3]]>><</link>></span><<nexttext>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음->StreetEx3 Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->StreetEx3 Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음->StreetEx3]]>><</link>></span><<nexttext>>
<</if>>
<</if>><<beastejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<bHePost "은">> 당신의 허벅지를 물고, 보도 위에 쓰러져있는 당신을 두고 떠난다.
<<violence 3>>
<br><br>
<<elseif $enemyanger gte 1>>
<<bHe_nun>> 짖고 나서 보도 위에 쓰러져있는 당신을 두고 떠난다.
<br><br>
<<else>>
<<bHePost "은">> 당신의 <<genitalsPost "을">> 핥은 후 달려간다.
<<neutral 5>>
<br><br>
<</if>>
<<tearful>> 당신은 당신의 발로 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>><<effects>>
<<He_nun>> <<he_ga>> 감당하지 못하겠다고 판단한 듯, <<He_nun>> 뒤돌아 어둠 속으로 달아난다.<<tearful>> 당신은 당신의 발로 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<generate1>><<generate2>><<maninit>><<set $leftarm to "bound">><<set $rightarm to "bound">>당신은 전에 본 적이 없는 작은 방의 좀먹은 매트리스 위에서 눈을 뜬다. 팔은 등 뒤로 묶여 있다. 당신은 혼자가 아니다.
<br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
아무도 당신을 도우러 오지 않는다.
<<set $alarm to 0>>
<<if $drugged gte 1>>약에 취한 상태로는, 당신의 비명소리는 별로 설득력 있게 들리지 않는다.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음->Abduction Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->Abduction Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음->Abduction]]>><</link>></span><<nexttext>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음->Abduction Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->Abduction Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음->Abduction]]>><</link>></span><<nexttext>>
<</if>><<ejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<person1>><<person_i>> 당신의 팔을 세게 잡고, 창가로 끌고 나가 던져 버린다. 당신은 한 층 아래로 떨어져 바닥에 부딪힌다.
<<violence 30>>
<br><br>
<<stealclothes>>
<<tearful>> 당신은 몸부림치며 일어선다.
<<clotheson>>
<br><br>
<<elseif $enemyanger gte 1>>
<<person1>>그들은 당신을 방 밖으로 들고 나가 계단 아래로 내려가 인정사정없이 밖에 버린다.
<br><br>
<<stealclothes>>
<<tearful>> 당신은 몸부림치며 일어선다.
<<clotheson>>
<br><br>
<<else>>
<<unbind>>
<<if $brothelknown isnot 1>>
<<person1>><<person_i>> 당신을 묶고 있는 것을 풀어주는 동안 <<person2>><<person_un>> "너 같은 창녀들을 위한 곳이 있다"고 말한다. <<He_ga>> 당신의 팔을 붙잡고 그 위에 쓰기 시작한다. <<He_ga>> 빠르게 쓴 것은 하베스트 가에 있는 건물 주소이다.
<<set $brothelknown to 1>>
<span class="gold">이제 당신은 하베스트 가에 있는 수상한 건물에 갈 수 있다.</span>
<br><br>
<<else>>
<</if>>
<<clotheson>>
그들은 당신을 부지 밖으로 데려간다. <<tearful>> 당신은 당신이 지금 있는 곳을 알아내려고 노력한다. 당신은 자신이 산업 지구 어딘가에 있다고 생각한다.
<br><br>
<</if>>
<<endcombat>>
<<set $stress -= 1000>><<set $eventskip to 1>>
<<industrialquick>><<effects>>
그들은 고통에 몸을 움츠린다. <<tearful>> 당신은 기회를 잡고 방을 탈출한다. 복도를 따라 도망친 다음, 계단을 내려가서 출입문을 통과한다.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $stress -= 1000>><<set $eventskip to 1>>
<<industrialquick>><<effects>>
당신은 그 말을 피하기 위해 걸음을 재촉한다.
<<gtrauma>><<gstress>>
<br><br>
<<trauma 3>><<stress 3>>
<<endevent>>
<<destinationeventend>><<set $outside to 1>><<effects>>
<<if $phase lte 1>>
당신은 숨어있다.
<br><br>
<<person3>><<person_i>> 몸부림치는 동안 <<his_yi>> 옷이 찢어진다.
<<if $phase is 0>>
당신이 숨어있는 곳에서 불과 몇 미터 떨어진 곳에서, 그 <<person1>><<person_gwa>> <<person2>><<person_un>> 내내 그 <<person3>><<person_ul>> 잔인하게 강간하고, 야유하고, 웃으며 사진을 찍는다.
<<personsimple_ul>> 협박하고, <<him_ul>> 때리고, <<his_yi>> <<if $pronoun is "m">>유두를<<else>>가슴을<</if>> 물어뜯는 가운데, 그들이 잔인함에 흥분하는 것이 분명해 보인다.
<br><br>
그들이 사정하고 나서 비틀거리며 떠나자, 당신은 충격이 빠졌고
<<if $submissive gte 1150>>
또한 묘한 흥분을 느낀다. 마음의 어딘가에서, 당신은 피해자가 당신이었다면, 무력하고 그들의 동물적 욕망에 취약한 당신이었다면 어땠을까 상상하지 않을 수 없었다. 그것은 당신을 공포와... 다른 무언가로 채운다.
<<gtrauma>><<garousal>><<trauma 3>><<stress 3>><<arousal 300>>
<<else>>
분노한다.
<<gtrauma>><<gstress>><<trauma 5>><<stress 3>><<pain 4>>
<</if>>
<br><br>
<<elseif $phase is 1>>
당신은 차마 볼 수는 없었지만, 소리에 귀를 닫을 수도 없었다. 몇 시간처럼 느껴지는 시간 동안, 당신은 수풀에 숨어서, 얼굴을 땅에 파묻었고, 불과 몇 미터 떨어진 곳에서 <<if $pronoun is $player.gender>>당신과 같은 <</if>>무력한 <<personsimple_i>> 잔인하게 강간당한다.
<<pain 5>>
<br><br>
<</if>>
<<group_un>> 서로 눈을 맞추고 만족스러운 미소를 지으며 몸을 정리한다.
그들은 사용되어 망가진 채 발 밑에 널부러진 <<person3>><<person_yi>> 사진을 몇 장 찍는다.
<br><br>
"하하, 저기, <<he_rul>> 계속 데리고 있을 수 있을까!" 당신은 <<person2>><<person_i>> 하는 말을 듣는다.
<br><br>
<<person1>><<person_i>> 무언가를 들리지 않게 중얼거린다.
<br><br>
"경찰이 가진 목줄 같은 것," <<person2>><<person_i>> 대답한다. "그걸 쓰면 될 거야."
<br><br>
그들은 여전히 수다를 떨며, 성큼성큼 걸어간다.
<br><br>
<<if $rng lte 80>>
<<person3>><<person_un>> 옷이 벗겨진 채로, 바닥에 엎어져 움직이지 않는다.
<br><br>
<<if $pronoun is "m">>
<<link [[그를 돕는다 (0:10)|StreetEx4 Choice]]>><<set $phase to 0>><</link>>
<br>
<<link [[그의 옷을 훔친다|StreetEx4 Choice]]>><<set $phase to 1>><<lowerwear 6>><<underlowerwear 4>><<upperwear 5>><<set $worn.upper.integrity to 100>><<set $worn.lower.integrity to 50>><<set $worn.under_lower.integrity to 15>><</link>>
<br>
<<else>>
<<link [[그녀를 돕는다 (0:10)|StreetEx4 Choice]]>><<set $phase to 0>><</link>>
<br>
<<link [[그녀의 옷을 훔친다|StreetEx4 Choice]]>><<set $phase to 1>><<lowerwear 7>><<underlowerwear 1>><<upperwear 5>><<set $worn.upper.integrity to 100>><<set $worn.lower.integrity to 50>><<set $worn.under_lower.integrity to 15>><</link>>
<br>
<</if>>
<<else>>
<<link [[다음|StreetEx4 Play]]>><</link>>
<</if>>
<<elseif $phase is 2>>
모두가 정신이 팔려 있을 때 도망치는 것이 최선이다. 지금 상황에서는 어쩔 수 없다.
<br><br>
<<endevent>>
<<destinationeventend>>
<<elseif $phase is 3>>
<<if $rng lte 30>>
You launch into action. The <<person1>><<person>> is holding the <<person3>><<persons>> throat with one hand, while struggling to get <<his>> underwear past <<his>> knees with the other, leaving <<person1>><<him>> lined up for a running <<if $NPCList[0].penis isnot "none">>punt to the cock.<<else>>cunt-punt.<</if>> <<He>> curls up with a blood-curdling howl.
<br><br>
The <<person2>><<person>> looks up. The surprise in <<his>> eyes turns to fury. As <<he>> starts to rise, the crazed <<person3>><<person>> attacks from below, kicking <<person2>><<him>> in the groin, and clawing <<his>> face. <<person3>><<He>> struggles free and limps away, leaving the <<person1>><<person>> in the fetal position, gasping.
<br><br>
The <<person3>><<person>> thanks you. Something in <<his>> eyes isn't right.
<br><br>
Without warning, <<he>> kicks the sobbing <<person1>><<person>> in the face, knocking <<him>> out cold. The <<person3>><<person>> strips the older <<person1>><<if $pronoun is "m">>man<<lowerwear 5>><<underlowerwear 4>><<upperwear 4>><<else>>woman<<underlowerwear 1>><<upperwear 1>><</if>> of <<his>> clothes and hands them to you.
<br><br>
"Thanks again."
<br><br>
<<endevent>>
<<destinationeventend>>
<<elseif $rng lte 80>>
<<if $rng lte (currentSkillValue('physique') / 200)>>
You launch into action. The <<person1>><<person>> is holding the <<person3>><<persons>> throat with one hand, while struggling to get <<his>> underwear past <<his>> knees with the other, leaving <<person1>><<him>> lined up for a running <<if $NPCList[0].penis isnot "none">>punt to the cock.<<else>>cunt-punt.<</if>> <<He>> curls up with a blood-curdling howl.
<br><br>
The <<person2>><<person>> looks upon just in time for a follow up kick to the face.
You grab the <<person3>><<person>> and as many of <<his>> discarded and tattered clothes as possible and escape the attackers. You're not sure if the <<person>> really sees you, but <<he>> is coherent enough to keep up with you. After a little hunting, you find <<his>> phone in a pocket and call an ambulance and police for <<him>>. When you see the flashing lights approach, you hide yourself and wait until you can move on.
<br><br>
Somewhere in the commotion, the <<person1>><<person>> and the <<person2>><<person>> got away.
<<pass 10>><<famegood 5>><<famescrap 10>>
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
You launch into action. The <<person1>><<person>> holds the <<person3>><<persons>> throat with one hand, while struggling to get <<his>> underwear past <<his>> knees with the other, leaving <<person1>><<him>> lined up for a running <<if $NPCList[0].penis isnot "none">>punt to the cock.<<else>>cunt-punt.<</if>>
Unfortunately, you miss and fall over.
<br><br>
By the time you are back on your feet, both attackers are closing on you.
<br><br>
<<link [[다음|StreetEx4 Rape]]>><<set $phase to 0>><<set $molestationstart to 1>><</link>>
<</if>>
<<else>>
You launch into action. The <<person1>><<person>> holds the <<person3>><<persons>> throat with one hand, while struggling to get <<his>> underwear past <<his>> knees with the other, leaving <<person1>><<him>> lined up for a running <<if $NPCList[0].penis isnot "none">>punt to the cock.<<else>>cunt-punt.<</if>> <<He>> curls up with a blood-curdling howl.
<br><br>
The <<person2>><<person>> looks up. The surprise in <<his>> eyes turns to fury. As <<he>> starts to rise, <<he>> trips over the <<person3>><<person>> and falls into a bush, giving you a chance to grab the <<person>> and escape with <<him>>.
<br><br>
Just as you think you've got away, the <<person>> <span class="red">sticks <<his>> leg into yours,</span> tripping you and sending you sprawling face first into a tree.
<br><br>
Dazed on the ground, you see <<him>> standing over you. "You're <<if $beauty gte ($beautymax / 7) * 4>>beautiful,<<elseif $beauty lte ($beautymax / 7) * 2>>okay looking,<<else>>pretty,<</if>>" the <<person>> says. "Don't run. My friends'll want to play with you."
<br>
...
<br><br>
By the time you know what is happening, they have you. One has your arms, while the <<person>> cradles your face, looking into your eyes. "It's bad to poke your nose into other people's business," <<he>> says. "You hurt my friend."
<br><br>
<<person1>>"Think you can run around booting <<if $pronoun is "m">>guys in the balls<<else>>girls' pussies<</if>>, huh?" the <<person>> growls in your ear.
<br><br>
<<person3>>"Now they're going to hurt you," the <<person>> says. "But don't worry, it'll be painful and degrading, but only as much as sluts like <<if $pronoun is $player.gender>>us<<else>>you<</if>> deserve. And I'll be here with you."
<br><br>
<<link [[다음|StreetEx4 Rape]]>><<set $phase to 1>><<set $molestationstart to 1>><</link>>
<</if>>
<</if>><<if $phase is 0>>
<<pass 10>>
You use the <<person3>><<persons>> discarded and tattered clothes to cover <<him>> up as much as possible, comforting the traumatised <<personsimple>> and reassuring <<him>> that everything will be okay now.
<br>
<<He>> stares through you. You're not sure <<he>> sees you. Not really.
<br><br>
After a little hunting, you find <<his>> phone thrown in a bush. You use it to call an ambulance for <<him>>. As soon as you've made the call you hide yourself far away, and wait until you see the ambulance arrive to collect <<him>>.
<br><br>
You continue on your way.
<br><br>
<<famegood 5>>
<<endevent>>
<<destinationeventend>>
<<elseif $phase is 1>>
<<set $blackmoney += (25 + $rng)>>
You steal <<his>> clothes and a few other valuables.
<br><br>
It's nothing personal, it's just too good an opportunity to pass up. Whenever the <<person3>><<person>> gets rescued - tonight, tomorrow, whenever - everyone'll assume that the rapists took everything. Including <<his>> clothes.
<br><br>
<<He>> is that much more vulnerable now - but at least you have clothes to get around safe.
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>>To your utter shock, the <<person3>><<person>> scrambles to <<his>> feet and dashes after the two.
<br><br>
"Hey!" <<he>> calls as <<he>> leapfrogs onto the <<person1>><<persons>> back. The <<personsimple>> yelps in surprise and stumbles. "That was amazing. So intense," the <<person3>><<person>> squeals in <<person1>><<his>> ear while hanging from <<his>> back. "C'mon, you two weren't really going to leave me there? Anything could have happened to me!"
<br><br>
"You would've enjoyed it, you <<person3>><<if $pronoun is "m">>big<<else>>little<</if>> slut." The <<person1>><<person>> tries to shake the <<person3>><<person>> off.
<br><br>
"Are we done already? Come on, let's go again. What kind of lazy, half-assed predators are you?"
<br><br>
"Insatiable," the <<person2>><<person>> shakes <<his>> head. "Get dressed, <<person3>><<personsimple>>. You're going to get us arrested."
<br><br>
"I was imagining someone was watching you abuse me," the <<person>> says. "Watching me bruised and naked on the floor, while you two animals degraded me and filled <<if $pronoun is "m">>my ass<<else>>me<</if>>. It was hot. Can we do it somewhere more public next time?"
<br><br>
"Are you trying to get us locked up?"
<br><br>
The <<person3>><<person>> looks serious. "You know I would never let that happen to you," <<he>> says. "If any of us gets to spend a night locked in the pillory, at the helpless mercy of the good townsfolk, it will be me!" <<He>> puts on <<his>> tattered clothes.
<br><br>
"You're crazy," the <<person1>><<person>> smiles.
<br><br>
"I'll visit you," the <<person2>><<person>> leers.
<br><br>
"You better."
<br><br>
"You're insane," the <<person1>><<person>> strokes the <<person3>><<personsimple>>'s cheek as they stroll away together. "I always said you were trouble."
<br><br>
"This <<if $player.gender is "m">>boy<<else>>girl<</if>> from my school was in that pillory once," you can hear the <<person>> saying. "I couldn't stop watching. It was so degrading." <<His>> voice grows inaudible as they disappear out of sight.
<br><br>
"A dog!" you hear the <<person1>><<person>> exclaim from somewhere further away. You hear the <<person3>><<person>> laughing.
<br><br>
<<endevent>>
<<destinationeventend>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<molested>>
<<set $enemyno to 2>><<set $enemynomax to 2>>
<<if $phase is 1>>
<<maninit>><<set $enemyanger += 150>><<set $enemytrust -= 50>>
<br><br>
"Fight them!" the <<person3>><<person>> shouts.
<<set $leftarm to "grappled">><<set $rightarm to "grappled">>
<<elseif $phase is 0>>
<<maninit>>
<br><br>
"What a lovely gift!" the <<person1>><<person>> says. "Much better than the other one."
<</if>>
<</if>>
<<if $phase is 1>>
<<set _coinflip to random(0,1)>><<set $rng to random(0,100)>><<person3>>
<br>
<<if $orgasmdown gte 1>>
<<if _coinflip>>"See, <<girl>>, it's not so bad! You're cumming first."<<else>>"I think <<pshe>> likes it!"<</if>> the <<person>> calls out.
<<elseif $rng lte 35 and $enemyanger gte ($enemyangermax / 5) * 4>>
<<if _coinflip>>"<<pShes>> making you look like idiots. Are you gonna take that?"<<else>>"Someone wants a beating!"<</if>> the <<person>> calls out.
<<elseif $rng gte 66 and $pain gte 80>>
<<if _coinflip>>"I think you've broken <<phim>>!"<<else>>"<<pShes>> just pretending to cry! Hurt <<phim>>."<</if>> the <<person>> calls out.
<<elseif $rng gte 66 and $pain gte 40>>
<<if _coinflip>>"You haven't broken <<phim>> yet! <<pShes>> mocking you!"<<else>>"<<pShes>> just pretending to cry! Hurt <<phim>>."<</if>> the <<person>> calls out.
<<elseif ($vaginastate is "penetrated" or $anusstate is "penetrated") and $mouthstate is "penetrated">>
<<if _coinflip>>"Spitroast!"<<else>>"Almost airtight!"<</if>> the <<person>> calls out.
<<elseif $vaginastate is "imminent" or $penisstate is "imminent">>
<<if $angel gte 4>>"I think an angel's about to fall!"<<elseif $rng>>"Finish <<phim>>."<<else>>"Quit messing around and fuck <<phim>>."<</if>> the <<person>> calls out.
<<elseif $mouthstate is "imminent" or $mouthstate is "entrance">>
<<if _coinflip>>"<<pShe>> wants a taste. Give <<phim>> a taste."<<else>>"Open wide!"<</if>> the <<person>> calls out.
<<elseif $anusstate is "imminent">>
"Have you done anal before? <<if $rng>>This might hurt a bit!"<<else>>I guess we're about to see!"<</if>> the <<person>> calls out.
<<elseif $mouthstate is "penetrated">>
<<if _coinflip>>"I think <<pshes>> trying to say something!"<<else>>"Throat <<phim>>, now!"<</if>> the <<person>> calls out.
<<else>>
The <<person>> watches intently.
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<<else>>
아무도 당신을 도우러 오지 않는다.
<<set $alarm to 0>>
<<if $drugged gte 1>>약에 취한 상태로는, 당신의 비명소리는 별로 설득력 있게 들리지 않는다.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음->StreetEx4 Ejac]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->StreetEx4 Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음->StreetEx4 Rape]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음->StreetEx4 Ejac]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->StreetEx4 Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음->StreetEx4 Rape]]>><</link>></span><<nexttext>>
<</if>><<ejaculation>>
<<if $pain gte 80 and $enemyanger gte 20>>
They throw you into some bushes.
<<violence 3>>
<br><br>
<<if $phase is 1>>
"Why don't you treat me like that?" you hear the <<person3>><<person>> complain. "That's what I want."
<br><br>
<</if>>
They leave.
<br><br>
<<elseif $enemyanger gte 1>>
Without a word, the <<group>> leave.
<br><br>
<<if $phase is 1>>
The <<person3>><<person>> gives you a wink. "Laters."
<br><br>
<</if>>
<<else>>
<<if $phase is 1>>
You hear the <<person3>><<person>> theatrically yawn.
<br><br>
<</if>>
Smiling, the <<person1>><<person>> kisses you on the cheek. "That's a good <<girl>>."
<br><br>
They get up and leave you lying on the ground.
<br><br>
<</if>>
<<tearful>> 당신은 당신의 발로 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>><<effects>>
<<if $daystate isnot "night">>
They recoil in pain, giving you the chance you need. <<tearful>> you escape into the bushes.
<br><br>
<<else>>
They recoil in pain, giving you the chance you need. <<tearful>> you escape into the darkness.
<br><br>
<</if>>
<<if $phase is 1>>
You hear the <<person3>><<person>> laughing loudly.
<br>
"You lost <<phim>>, you weak, slow idiots! What you gonna do now?"
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<destinationeventend>><<effects>>
<<if $submissive gte 1500>>
"Thank you <<if $pronoun is "m">>sir,"<<else>>ma'am,"<</if>> you mutter.
<br>
You hasten away with your head down. It's not <<his>> fault. It's how people treat <<if $player.gender is "m">>boys<<elseif $player.gender is "f">>girls<<else>>freaks<</if>> like you.
<<else>>
Head down, you hasten your pace to escape.
<</if>>
<<gstress>>
<br><br>
<<stress 3>>
<<endevent>>
<<destinationeventend>><<effects>>
You remain hidden, and hope no one looks down. The group remains unaware you're so close with your <<lewdness>> on display.
<br><br>
<<if $rng gte 51>>
They move on several minutes later. You peek out, and leave once sure the way is clear.
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
A <<wallet>> falls from above, followed by an irritated voice. "Fuck. Let me get that."
<br><br>
There's nowhere to hide down here. If they come down, they'll see you.
<<gstress>><<stress 6>>
<br><br>
<<link [[Throw it back|Street Ex Throw]]>><</link>>
<br>
<<set $skulduggerydifficulty to 1000>>
<<link [[Unlock the basement door|Street Ex Unlock]]>><</link>><<skulduggerydifficulty>>
<br>
<<link [[Maintain your dignity as best you can|Street Ex Dignity]]>><</link>>
<br>
<</if>><<effects>>
You throw the <<wallet>> up the staircase.
<<if $rng gte 51>>
It's met by silence at first, until a voice breaks it. "Who's down there?"
<br><br>
<<else>>
It's met by a cheer. "Thanks, whoever you are. I didn't know we had company. Why don't you come on up?"
<</if>>
<br><br>
<<link [[Make excuses|Street Ex Deceive]]>><</link>>
<br>
<<link [[Tell the truth|Street Ex Truth]]>><</link>>
<br>
<<link [[Remain silent|Street Ex Silent]]>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"I-I just came out to give your <<wallet>> back," you say. "I don't want any trouble."
<<elseif $submissive lte 850>>
"It's the middle of the night," you say. "Keep the noise down."
<<else>>
"Sorry," you say. "I need to get to bed."
<</if>>
<br><br>
"Cute voice," says the <<if $pronoun is "m">>man<<else>>woman<</if>>.
<<if $rng gte 51>>
A <<person1>><<person>> appears at the top of the stairwell, looking down at you. "And a cuter body. Guys, come look." The others stick their heads over the railing, looking down at you.
<<covered>><<fameexhibitionism 4>>
<br><br>
You walk up the stairs. At least you'll feel less trapped up there. The <<person>> grasps your arm and pulls you in front of <<him>>, exposing you to <<his>> friends.
<br><br>
"So you're some kind of pervert, exposing yourself for the thrill?" <<he>> whispers. "Don't worry. We'll help get you off."
<br><br>
<<link [[다음|Street Ex Gang Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
"You live here? I guess it's late. See ya around, helpful stranger." You hear them walk away, and breathe a sigh of relief.
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>><<effects>>
<<if $submissive gte 1150>>
"I-I don't have any clothes," you say. "I'm hiding down here."
<<elseif $submissive lte 850>>
"I'm not dressed properly," you say. "And I'm not showing myself to strangers."
<<else>>
"I'm indecently dressed," you say. "Sorry, I can't."
<</if>>
<br><br>
"So you're some sort of pervert?" laughs the voice.
<<if $rng gte 51>>
A <<person1>><<person>> appears at the top of the stairwell. "Well would you look at that. <<pShes>> telling the truth." The others stick their heads over the railing, looking down at you. <<covered>><<fameexhibitionism 4>>
<br><br>
You walk up the stairs. At least you'll feel less trapped up there. The <<person>> grasps your arm and pulls you in front of <<him>>, exposing you to <<his>> friends.
<br><br>
"So you're some kind of pervert, exposing yourself for the thrill?" <<he>> whispers. "Don't worry. We'll help get you off."
<br><br>
<<link [[다음|Street Ex Gang Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
"I should be so lucky. Good night, helpful stranger." <<He>> doesn't believe you. You hear the group walk away, and breathe a sigh of relief.
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>><<effects>>
You remain silent. "Spooky," says the voice.
<<if $rng gte 51>>
A <<person1>><<person>> appears at the top of the stairwell, not so afraid as to avoid investigating. "It's a ghost! I guess being incorporeal means you can't wear clothes." The others stick their heads over the railing, looking down at you. <<covered>><<fameexhibitionism 4>>
<br><br>
You walk up the stairs. At least you'll feel less trapped up there. The <<person>> grasps your arm and pulls you in front of <<him>>, exposing you to <<his>> friends.
<br><br>
"So you're some kind of pervert, exposing yourself for the thrill?" <<he>> whispers. "Don't worry. We'll help get you off."
<br><br>
<<link [[다음|Street Ex Gang Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
"Let's not investigate any dark stairwells tonight." You hear the group walk away, and breathe a sigh of relief.
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>><<effects>>
You fumble at the lock. It's as simple as they come, but it's dark and you have little time.
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
You <span class="green">successfully</span> open the door and dart through before anyone arrives to retrieve their <<wallet>>. You glimpse an old basement before you pull up the door behind you, plunging you into darkness.
<br><br>
You hear footsteps walk down the stairs, then back up. The group's voices fade soon after, and you breathe a sigh of relief. <<tearful>> you leave the empty basement, and continue your journey.
<br><br>
<<skulduggeryuse>>
<<endevent>>
<<destinationeventend>>
<br>
<<else>>
You <span class="red">fail</span> to open it before a <<person1>><<person>> appears at the top of the staircase.
<br><br>
"Nice," <<he>> says with surprising calm. "Guys, look what I found." The others stick their heads over the railing, looking down at you. <<covered>><<fameexhibitionism 4>>
<br><br>
You walk up the stairs. At least you'll feel less trapped up there. The <<person>> grasps your arm and pulls you in front of <<him>>, exposing you to <<his>> friends.
<br><br>
"So you're some kind of pervert, exposing yourself for the thrill?" <<he>> whispers. "Don't worry. We'll help get you off."
<br><br>
<<skulduggeryuse>>
<<link [[다음|Street Ex Gang Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[다음|Street Ex Gang Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Street Ex Gang Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Street Ex Gang Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Told you so. You should listen to me more often." The group leave you lying at the top of the stairs.
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<else>>
You shove the <<person1>><<person>> down the stairwell. The others are so awed they don't try run after you as you make your escape.
<br><br>
You run around a corner lean against a wall. <<tearful>> you catch your breath.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>><<effects>>
<<fameexhibitionism 4>>
You lift the <<wallet>>, take a deep breath, and march up the stairs. <<covered>>
<br><br>
You find four people stood at the top. You seize their attention. A <<person1>><<person>> stands closest. "Nice," <<he>> says. "There's my <<wallet>>." <<if $leftarm is "bound" and $rightarm is "bound">>You flick it in <<his>> direction, which is all you can manage with your arms tied up.<<else>>You pass it to <<him>>, careful not to expose yourself in the process.<</if>>
<br><br>
"You've been a big help," <<he>> continues as if nothing abnormal were happening. <<His>> friends, on the other hand, leer at you openly. They form a circle around you. "So you're some kind of pervert, right? How about you stop hiding your assets. Let's see it all."
<br><br>
They close in around you. You don't think they'll take refusal well.
<br><br>
<<if $exposed gte 2>>
<<link [[Show yourself|Street Ex Dignity Show]]>><<sub 1>><<stress 6>><<trauma 6>><<set $phase to 1>><</link>><<gstress>><<gtrauma>>
<br>
<<if $exhibitionism gte 75>>
<<link [[Flaunt|Street Ex Dignity Flaunt]]>><<set $phase to 1>><</link>><<exhibitionist5>>
<br>
<</if>>
<<else>>
<<link [[Show yourself|Street Ex Dignity Show]]>><<sub 1>><<stress 6>><<trauma 6>><<set $phase to 0>><</link>><<gstress>><<gtrauma>>
<br>
<<if $exhibitionism gte 35>>
<<link [[Flaunt|Street Ex Dignity Flaunt]]>><<set $phase to 0>><</link>><<exhibitionist3>>
<br>
<</if>>
<</if>>
<<link [[Refuse|Street Ex Dignity Refuse]]>><<def 1>><</link>>
<br><<effects>>
<<if $phase is 1>>
<<fameexhibitionism 10 pic>>
<<else>>
<<fameexhibitionism 5 pic>>
<</if>>
<<if $leftarm is "bound" and $rightarm is "bound">>
<<flaunting>> you turn your body, giving the <<person>> and <<his>> friends clear view of your body.
<<else>>
<<flaunting>> you move your arms out of the way, and hold them behind your back. The <<person>> and <<his>> friends now have clear view of your <<nudity>>.
<</if>>
<br><br>
They pull out their phones, and point the cameras at you.
<<gstress>><<stress 6>>
<br><br>
<<link [[Protest|Street Ex Dignity Protest]]>><<def 1>><</link>>
<br>
<<link [[Stay quiet|Street Ex Dignity Quiet]]>><<sub 1>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"Th-this isn't what I want," you say, covering your body once more. "Please don't film me."
<<elseif $submissive lte 850>>
"I didn't agree to cameras," you say, covering your body once more. "Put them away."
<<else>>
"Please don't," you say, covering your body once more. "I didn't agree to cameras."
<</if>>
<br><br>
"Your coyness is cute," the <<person>> says. "Don't pretend this isn't what you want."
<br><br>
They spend a few minutes filming you. You try not to make it easy for them, but there's only so much you can do. Someone slips their phone between your thighs, camera pointed up, at one point.
<<pass 3>>
<br><br>
"Thanks for playing along," says the <<person>>, satisfied at last. "Maybe you'll see yourself on the internet soon." Laughing, the group continue on. <<tearful>> you try to put it behind you.
<br><br>
<<endevent>>
<<destinationeventend>><<effects>>
<<if $phase is 1>>
<<fameexhibitionism 10 vid>>
<<else>>
<<fameexhibitionism 5 vid>>
<</if>>
They spend a few minutes filming you. They don't leave many angles, or any part of your body, unexplored.
<<pass 3>>
<br><br>
"Thanks for playing along," says the <<person>>, satisfied at last. "Maybe you'll see yourself on the internet soon." Laughing, the group continue on. <<tearful>> you try to put it behind you.
<br><br>
<<endevent>>
<<destinationeventend>><<effects>>
<<if $phase is 1>>
<<fameexhibitionism 30 vid>>
<<else>>
<<fameexhibitionism 15 vid>>
<</if>>
<<if $leftarm is "bound" and $rightarm is "bound">>
You twirl with a flourish,
<<else>>
You part your arms with a flourish,
<</if>>
displaying everything to the <<person>> and <<his>> friends.
<<if $submissive gte 1150>>
"A-am I attractive?" you ask. "You can take pictures of me."
<<elseif $submissive lte 850>>
"Well?" you tease. "You idiots have phones, don't you?"
<<else>>
"How'd I look?" you tease. "Feel free to take pictures"
<</if>>
<<if $phase is 1>>
<<exhibitionism5>>
<<else>>
<<exhibitionism3>>
<</if>>
They pull out their phones, and film you from every angle. You strike various poses, using the nearby railing as a prop. You stick out your <<bottom>>. <<if $player.gender_appearance is "f">>You thrust out your <<breasts>>.<</if>>
<br><br>
This continues for a few minutes, until the <<person>> seems satisfied. "Thanks for playing along," <<he>> says. "Maybe you'll see yourself on the internet soon." Laughing, the group continue on.
<<pass 3>>
<br><br>
Your knees are shaking.
<br><br>
<<endevent>>
<<destinationeventend>><<effects>>
<<if $submissive gte 1150>>
"P-please don't make me," you say.
<<elseif $submissive lte 850>>
"Why would I show myself to scum like you?" you say.
<<else>>
"I don't want to," you say.
<</if>>
<br><br>
"Suit yourself," the <<person>> shrugs. "This way suits us too."
<br><br>
<<link [[다음|Street Ex Gang Rape]]>><<set $molestationstart to 1>><</link>>
<br><<effects>>
<<fameexhibitionism 4>>
You take a deep breath. <<flaunting>> you march up the stairs. <<covered>><<promiscuity5>>
You find four people stood at the top. You seize their attention, stunning them for a moment. "See?" a <<person1>><<person>> says, the first to recover. "Told you so."
<<if $rng gte 71>>
<<He>> steps closer, and beckons <<his>> friends follow. They form a circle around you, penning you in. "Course, we aren't paying. I trust that won't be a problem?"
<br><br>
<<link [[다음|Street Ex Gang Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<He>> steps closer. "How much for the four of us?"
<br><br>
<<link [[£50|Street Ex Solicit Seduce]]>><<set $phase to 0>><</link>>
<br>
<<link [[£100|Street Ex Solicit Seduce]]>><<set $phase to 1>><</link>>
<br>
<<link [[£200|Street Ex Solicit Seduce]]>><<set $phase to 2>><</link>>
<br>
<<link [[£400|Street Ex Solicit Seduce]]>><<set $phase to 3>><</link>>
<br><br>
<</if>><<effects>>
<<if $phase is 0>>
<<set $seductiondifficulty to 4000>>
<<elseif $phase is 1>>
<<set $seductiondifficulty to 6000>>
<<elseif $phase is 2>>
<<set $seductiondifficulty to 8000>>
<<else>>
<<set $seductiondifficulty to 10000>>
<</if>>
<br><br>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">당신은 유혹하는 데 좀 더 자신감이 붙었다.</span><</if>><<seductionskilluse>>
<br><br>
You offer yourself for
<<if $phase is 0>>
<span class="gold">£50.</span>
<<elseif $phase is 1>>
<span class="gold">£100.</span>
<<elseif $phase is 2>>
<span class="gold">£200.</span>
<<else>>
<span class="gold">£400.</span>
<</if>>
<<if $submissive gte 1150>>
"I-I hope you agree that's what I'm worth," you say.
<<elseif $submissive lte 850>>
"Take it or leave it," you say. "But hurry up. There are other desperate losers I could be milking for cash."
<<else>>
"I think that's fair," you say.
<</if>>
<<if $seductionrating gte $seductionrequired>>
They glance at each other. <span class="green">"Alright,"</span> the <<person>> says. "But you better be good."
<br><br>
<<link [[다음|Street Ex Solicit Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
They glance at each other. <span class="red">"Fuck that,"</span> the <<person>> says. "I don't see why we should pay a thing." They advance on you.
<br><br>
<<link [[다음|Street Ex Gang Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 20>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[다음|Street Ex Solicit Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음|Street Ex Solicit Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Street Ex Solicit Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Street Ex Solicit Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>><<set $prostitutionstat += 1>><<fameprostitution 4>>
<<ejaculation>>
<<if $enemyanger gte 1>>
They throw the money down the stairwell. "Go get it <<bitch>>," the <<person1>><<person>> laughs. "Actually work for it." They laugh as they walk down the street.
<<else>>
They drop the money beside you, then laugh as they continue down the street.
<</if>>
<br><br>
<<tearful>> you count the money.
<<if $phase is 0>>
You've made <<moneyGain 50>>.
<<elseif $phase is 1>>
You've made <<moneyGain 100>>.
<<elseif $phase is 2>>
You've made <<moneyGain 200>>.
<<else>>
You've made <<moneyGain 400>>.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $enemyhealth lte 0>>
You shove the <<person1>><<person>> down the stairwell. The others are so awed they don't try run after you as you make your escape.
<br><br>
You run around a corner lean against a wall. <<tearful>> you catch your breath.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<else>>
"Knew it was too good to be true," the <<person2>><<person>> says.
<br><br>
"It's not, this one's just a tease," the <<person1>><<person>> responds, looking at you. "We're keeping the money."
<br><br>
<<tearful>> you watch them walk down the street.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>><<effects>>
You stroll to a stop, cross your arms and turn around to face <<him>>. You hit <<him>> with a solid stare.
<br><br>
The <<person>> looks embarrassed, unable to meet your eye. <<He>> mutters something and shuffles away.
<<lstress>>
<br><br>
<<stress -3>>
<<endevent>>
<<destinationeventend>><<effects>>
You turn on <<him>>.
<br>
<<anticatcall>>
<br><br>
<<if $rng lte 33>>
"I was just being friendly." <<His>> face flushes with embarrassment as <<he>> shuffles away.
<<elseif $rng lte 66>>
"Ha! You're funny," <<he>> unconvincingly laughs it off and shuffles away.
<<else>>
"I was just being friendly," <<His>> face darkens. <<His>> friend laughs and pulls <<him>> away.
<</if>>
<<llstress>><<ltrauma>>
<br><br>
<<trauma -3>><<stress -6>>
<<endevent>>
<<destinationeventend>><<effects>>
Feeling daring, you twirl on the spot. Your skirt flares up, giving the <<person>> an eyeful of your
<<if $worn.under_lower.name is "naked" and $worn.genitals.type.includes("chastity")>>
$worn.genitals.name.
<<stress -6>><<arousal 300>>
<<exhibitionism5>>
<<elseif $worn.under_lower.type.includes("naked")>>
<<genitals>>.
<<stress -6>><<arousal 300>>
<<exhibitionism5>>
<<else>>
$worn.under_lower.name.
<<stress -6>><<arousal 300>>
<<exhibitionism2>>
<</if>>
<br><br>
<<endevent>>
<<destinationeventend>><<effects>>
Feeling daring, you bend over and pull down your <<allBottoms>>. The <<person>> gets an eyeful of your
<<if $worn.under_lower.name is "naked" and $worn.genitals.type.includes("chastity")>>
$worn.genitals.name.
<<stress -6>><<arousal 300>>
<<exhibitionism3>>
<<elseif $worn.under_lower.name is "naked">>
<<bottom>>.
<<stress -6>><<arousal 300>>
<<exhibitionism3>>
<<else>>
$worn.under_lower.name.
<<stress -6>><<arousal 300>>
<<exhibitionism2>>
<</if>>
<br><br>
<<endevent>>
<<destinationeventend>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<if $daystate isnot "night">>
<<enable_rescue>>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[다음->Street Molestation Alarm]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음->Street Molestation Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->Street Molestation Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음->Street Molestation]]>><</link>></span><<nexttext>>
<</if>><<effects>><<set $rescued += 1>>
<<He>> notices several heads turning in response to your cry, and relents in <<his>> assault before hurriedly making <<his>> escape. <<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>><<effects>>
<<ejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<He>> throws you against the pavement.
<<violence 3>>
<br><br>
<<elseif $enemyanger gte 1>>
Without a word, <<he>> leaves.
<br><br>
<<else>>
Smiling, <<he>> kisses you on the cheek. "This is for you." <<He>> gets up and leaves you lying on the ground.
<br>
당신은 <<moneyGain 5>>를 얻었다.
<br><br>
<</if>>
<<underlowersteal>>
<<tearful>> 당신은 당신의 발로 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>><<effects>>
<<if $daystate isnot "night">>
<<He>> recoils in pain, giving you the chance you need. <<tearful>> you escape into the crowds.
<br><br>
<<else>>
<<He>> recoils in pain, giving you the chance you need. <<tearful>> you escape into the darkness.
<br><br>
<</if>>
<<stealclothes>>
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>><<effects>>
You struggle against the <<persons>> grasp, kicking <<his>> shins while trying to twist free.
<<if $physiqueSuccess>><<famescrap 2>>
<<if $physiquesize lte 10000>>
<<Hes>> bigger than you, but your foot connects with a solid thump. With a howl of pain, <span class="green"><<he>> releases <<his>> grip.</span> A few heads turn up and down the street. <<He>> slinks into the alley.
<<else>>
With a howl of pain, <span class="green"><<he>> releases <<his>> grip.</span> A few heads turn up and down the street. <<He>> slinks into the alley.
<</if>>
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
<<if $physiquesize lte 10000>>
<<Hes>> bigger than you, <span class="red">and proves too strong.</span> <<He>> manages to wrestle you into the alley where <<his>> friend awaits.<<gpain>><<pain 6>>
<<else>>
<span class="red"><<He>> proves too strong,</span> and manages to wrestle you into the alley where <<his>> friend awaits.
<<gpain>><<pain 6>>
<</if>>
<br><br>
<<link [[다음|Street Pair]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<effects>>
You decide to conserve your strength. The <<person>> drags you into the alley, where <<his>> friend awaits.
<br><br>
<<link [[다음|Street Pair]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<if $daystate isnot "night">>
<<enable_rescue>>
<i>Attacking you during daylight hours is brazen of them. If only you could scream, someone would help.</i>
<br><br>
<</if>>
<<maninit>>
<<set $leftarm to "grappled">><<set $rightarm to "grappled">><<hand_gag 0 left>><<set $NPCList[0].righthand to "arms">>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<span id="next"><<link [[다음|Street Pair Alarm]]>><</link>></span><<nexttext>>
<<else>>
아무도 당신을 도우러 오지 않는다.
<<set $alarm to 0>>
<<if $drugged gte 1>>약에 취한 상태로는, 당신의 비명소리는 별로 설득력 있게 들리지 않는다.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음->Street Pair Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->Street Pair Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음->Street Pair]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음->Street Pair Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->Street Pair Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음->Street Pair]]>><</link>></span><<nexttext>>
<</if>><<ejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<He>> throws you against the pavement.
<<violence 3>>
<br><br>
<<elseif $enemyanger gte 1>>
Without a word, they leave.
<br><br>
<<else>>
Smiling, <<he>> kisses you on the cheek. "That's a good <<girl>>." They get up and leave you lying on the ground.
<br><br>
<</if>>
<<tearful>> 당신은 당신의 발로 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>><<effects>>
<<if $daystate isnot "night">>
They recoil in pain, giving you the chance you need. <<tearful>> you escape into the crowds.
<br><br>
<<else>>
They recoil in pain, giving you the chance you need. <<tearful>> you escape into the darkness.
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<destinationeventend>><<effects>><<set $rescued += 1>>
Your cries attract the attention of the people passing by the alley's entrance. The pair cease their attack on you and walk in the opposite direction.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<beastTrainGenerate>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<<else>>
아무도 당신을 도우러 오지 않는다.
<<set $alarm to 0>>
<<if $drugged gte 1>>약에 취한 상태로는, 당신의 비명소리는 별로 설득력 있게 들리지 않는다.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Street Dogs Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->Street Dogs Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Street Dogs]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음->Street Dogs Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->Street Dogs Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음->Street Dogs]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<beastejaculation>>
<<if $combatTrain.length gt 0>>
Satisfied, the <<beasttype>> leaves you be. Another takes its place.
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Street Dogs]]>><</link>>
<<else>>
Satisfied, the <<beasttype>> leaves you be.
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Street Dogs End]]>><</link>>
<</if>><<effects>>
<<beastwound>>
<<if $combatTrain.length gt 0>>
The <<beasttype>> recoils in pain and fear, but another takes its place.
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Street Dogs]]>><</link>>
<<else>>
The <<beasttype>> recoils in pain and fear.
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Street Dogs End]]>><</link>>
<</if>><<effects>>
<<if $enemywounded is 1 and $enemyejaculated is 0>>
The <<beasttype>> whimpers and flees into the darkness.
<<elseif $enemywounded is 0 and $enemyejaculated is 1>>
The <<beasttype>> leaves you lying on the pavement.
<<elseif $enemywounded gte 2 and $enemyejaculated is 0>>
Feeling that you're more trouble than you're worth, the <<beastsplural>> flee into the darkness.
<<elseif $enemywounded is 0 and $enemyejaculated gte 2>>
The <<beastsplural>> leave you spent and shivering on the pavement.
<<elseif $enemywounded gte 1 and $enemyejaculated gte 1>>
The <<beastsplural>> leave you spent and shivering on the pavement. One is slowed by a limp.
<</if>>
<br><br>
<<tearful>> 당신은 당신의 발로 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>><<effects>>
<<if $phase is 1>>
You agree to the transaction, and find a secluded spot in a nearby alley to conduct the exchange.
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
The <<person>> stares at you, eyes wide, as you lift the sides of your skirt and slip your $worn.under_lower.name down to your knees. You lift one leg out, then the other, and just like that you are naked beneath your skirt.
<br><br>
<<else>>
You ask the <<person>> to turn around while you take them off. When <<his>> back is turned, you remove your <<allBottoms>> and slip your $worn.under_lower.name off your legs. Feeling exposed, you quickly put your <<allBottoms>> back on.
<br><br>
<</if>>
You hand <<him>> the garment, which <<he>> takes with trembling hands. "It's still warm," <<he>> says, holding it against <<his>> face.
<<if $rng lte 50 and $daystate is "night">>
<<underlowerruined>>
<<He>> is about to hand you the money, when <<he>> hesitates. <<He>> goes back into <<his>> <<if $pronoun is "m">>wallet<<else>>purse<</if>> and pulls out more notes.
<br><br>
"£270 for the rest," <<he>> says. "For all your clothes. That's £300 for everything."
<br>
<<He>> holds the money in front of you.
<br><br>
<<if $exhibitionism gte 75>>
<<link [[Agree|Street Panties All]]>><<set $phase to 1>><</link>><<exhibitionist5>>
<</if>>
<br>
<<link [[Refuse|Street Panties All]]>><<set $phase to 2>><</link>>
<br>
<<else>>
<<if ($player.bodyliquid.vagina.semen + $player.bodyliquid.vaginaoutside.semen + $player.bodyliquid.anus.semen + $player.bodyliquid.bottom.semen ) gte 3>>
The $worn.under_lower.name stick to <<his>> face. <<He>> smiles. "And covered in cum and juices."
<br><br>
<<He>> peels them off <<his>> face,
<<elseif $arousal gte ($arousalmax / 5) * 3>>
<<He>> notices the obvious damp patch and gives it a deep sniff. "Smells like arousal."
<br><br>
<<He>>
<<else>>
<<He>>
<</if>>
hands you the money and departs.
<<exhibitionism3>>
<br><br>
<<underlowerruined>>
<<set $money += 3000>><<fameexhibitionism 1>>
<<endevent>>
<<destinationeventend>>
<</if>>
<<elseif $phase is 2>>
You give the <<person>> a coy smile. "But I'd need to be wearing some first." You walk away, leaving <<him>> speechless.
<<exhibitionism2>>
<br><br>
<<endevent>>
<<destinationeventend>>
<<elseif $phase is 3>>
You hasten your pace to escape the pervert.
<br><br>
<<stress 3>>
<<endevent>>
<<destinationeventend>>
<<elseif $phase is 4>>
You give the <<person>> a coy smile. "But I'm not wearing any, <<print ["look.", "see?"].pluck()>>"
<br><br>
With a quick glance about and a wink
<<if (setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1 and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1) or (setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1 and $worn.lower.name is "naked") or (setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 and $worn.over_lower.name is "naked")>>
you lift your skirt above your hips
<<else>>
you pull the front of your waistband down
<</if>>
and give the <<person>> a fleeting glimpse of your <<genitals>>.
<<if $player.gender_appearance isnot $player.gender>>
The <<person>> does a double take, while <<he>> definitely wasn't expecting such a flagrant act of exhibitionism <<he>> also clearly was not expecting you to be a <<if $player.gender is "m">>boy<<elseif $player.gender is "h">>hermaphrodite<<else>>girl<</if>>.
<<else>>
<<if $daystate is "day">>
The <<person>> gawks at you, stunned by your flagrant act of exhibitionism on a public street in broad daylight.
<<else>>
The <<person>> gawks at you, stunned by your flagrant act of exhibitionism on a public street.
<</if>>
<</if>>
Satisfied <<he>> saw enough you walk away, leaving the utterly speechless <<person>> in your wake.
<<exhibitionism4>>
<<endevent>>
<<destinationeventend>>
<</if>><<outfitChecks>>
<<if $phase is 1>>
You nod. <<He>> grins and steps back as you start to take off your clothes.
<br><br>
<<if $worn.over_upper.name isnot "naked" or $worn.over_lower.name isnot "naked">>
<<if $worn.over_upper.name is "naked">>
<<if $worn.lower.name is "naked">>
Soon, your exposed <<genitals>> tingles in the night breeze as you hand the <<person>> your $worn.over_lower.name.
<<else>>
You hand the <<person>> your $worn.over_lower.name.
<</if>>
<<elseif _overOutfit is false>>
<<if $worn.upper.name is "naked">>
Soon, your exposed <<breasts>> tingle in the night breeze as you hand the <<person>> your $worn.over_upper.name.
<<else>>
You hand over your $worn.over_upper.name to the <<person>>.
<</if>>
<<if $worn.lower.name is "naked">>
Next, your <<genitals_are>> exposed as you hand over your $worn.over_lower.name.
<<else>>
You hand over your $worn.over_lower.name.
<</if>>
<<else>>
<<if $worn.upper.name is "naked" and $worn.lower.name is "naked">>
Soon your exposed <<breasts>> and <<genitals>> tingle in the night breeze as the <<person>> takes your $worn.over_upper.name in <<his>> hands.
<<else>>
You hand over your $worn.over_upper.name to the <<person>>.
<</if>>
<</if>>
<</if>>
<<if $worn.upper.name is "naked">>
Soon, your exposed <<genitals>> tingles in the night breeze as you hand the <<person>> your $worn.lower.name.
<<elseif _middleOutfit is false>>
Soon, your exposed <<breasts>> tingle in the night breeze as you hand the <<person>> your $worn.upper.name. Next, your <<genitals_are>> exposed as you hand over your $worn.lower.name.
<<else>>
Soon your exposed <<breasts>> and <<genitals>> tingle in the night breeze as the <<person>> takes your $worn.upper.name in <<his>> hands.
<</if>>
<<if $worn.under_upper.name isnot "naked">>
Your $worn.under_upper.name comes off last. You flick it away, and it lands on the <<persons>> head.
<</if>>
<<underupperruined>><<upperruined>><<lowerruined>>
<<He>> stares intently at your naked body -
<<if $exhibitionism gte 90>>
dumbstruck - like all the others. You turn out your foot and hold your arms out to the side to give <<him>> a better view.
<br><br>
"Happy?" you ask. "Money now please."
<br><br>
<<else>>
making you instinctively cover up.
<br><br>
<<He>> smiles at you. "So lovely!"
<br><br>
<</if>>
<<His>> hands are shaking as <<he>> hands over <<moneyGain 300>>. <<He>> takes one last, long look at you before departing with your clothes, leaving you naked in the street.
<<exhibitionism5>>
<br>
<<fameexhibitionism 5>>
<<elseif $phase is 2>>
You shake your head.
<br><br>
"Okay," <<He>> smiles. "I had to ask."
<br><br>
<<He>> puts most of the money back in <<his>> wallet. <<He>> hands you the original <<moneyGain 30>> and departs, leaving you in the street with no underwear.
<<exhibitionism3>>
<br>
<<fameexhibitionism 1>>
<</if>>
<<endevent>>
<<destinationeventend>><<effects>>
<<if $phase is 1>>
You agree to the transaction, and find a secluded spot in a nearby alley. You turn to face <<him>>. The <<person>> stares at you, eyes wide,
<<if (setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1 and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1) or (setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1 and $worn.lower.name is "naked") or (setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 and $worn.over_lower.name is "naked")>>
<<if !$worn.under_lower.type.includes("naked")>>as you slip your $worn.under_lower.name down to your knees and lift your skirt up high.<<else>>as you lift your skirt up high.<</if>>
<<else>>
<<if !$worn.under_lower.type.includes("naked")>>as you pull your <<allBottoms>> to the floor, and then slip your $worn.under_lower.name down to your knees.<<else>>as you pull your <<allBottoms>> to the floor.<</if>>
<</if>>
A cool breeze passes over your exposed <<genitals>>.
<br><br>
<<if $player.gender_appearance is $player.gender>><<He>> stares for a moment, smiling, transfixed.<<else>>"So it's true. They said you were actually a <<if $player.gender is "m">>boy."<<elseif $player.gender is "h">>hermaphrodite."<<else>>girl."<</if>><</if>>
With trembling hands, <<he>> starts snapping pictures of your <<genitals>> from different angles.
<<if $player.vaginaExist>>
<<if $player.bodyliquid.anus.semen gte 3 and $player.virginity.vaginal is true>>
Suddenly <<his>> eyes widen and <<his>> camera snaps wildly.
<br>
<<if $player.penisExist and pregnancyBellyVisible()>>
"Such a shot! Cum bubbling out of your asshole and running down over that perfect virgin pussy," <<he>> looks up at you in awe. "You are a virgin, right? Looks untouched. Unlike your ass..." <<He>> stops and looks at your belly. "Wait," <<he>> pauses. "You got yourself pregnant? While still being a virgin? How is that even possible?"
<br><br>
<<He>> continues to bombard you with similar questions. "Is it your own child, or someone else's?"
<<famepregnancy 1>>
<<elseif pregnancyBellyVisible()>>
"Such a shot! Cum bubbling out of your asshole and running down over that perfect virgin pussy," <<he>> looks up at you in awe. "You are a virgin, right? Looks untouched. Unlike your ass..." <<He>> stops and looks at your belly. "Wait," <<he>> pauses. "You got pregnant? While still being a virgin? How is that even possible?"
<<famepregnancy 1>>
<<else>>
"Such a shot! Cum bubbling out of your asshole and running down over that perfect virgin pussy," <<he>> looks up at you in awe. "You are a virgin, right? Looks untouched. Unlike your ass..."
<</if>>
<br><br>
After few more snaps, <<he>> stops and browses through the photos on <<his>> phone.
<br>
"I can't believe I got these. These," <<he>> smiles. "Are pure treasure."
<br><br>
<<elseif $famerape gte 400 and $player.virginity.vaginal is true>>
<br>
<<if $player.penisExist and pregnancyBellyVisible()>>
"Wow. Half the town's watched you scream and squeal," <<he>> gasps. "Yet you managed to keep your legs closed. This pussy looks untouched..." <<He>> stops and looks at your belly. "Wait," <<he>> pauses. "You got yourself pregnant? While still being a virgin? How is that even possible?"
<br><br>
<<He>> continues to bombard you with similar questions. "Is it your own child, or someone else's?"
<<famepregnancy 1>>
<<elseif pregnancyBellyVisible()>>
"Wow. Half the town's watched you scream and squeal," <<he>> gasps. "Yet you managed to keep your legs closed. This pussy looks untouched..." <<He>> stops and looks at your belly. "Wait," <<he>> pauses. "You got pregnant? While still being a virgin? How is that even possible?"
<<famepregnancy 1>>
<<else>>
"Wow. Half the town's watched you scream and squeal," <<he>> gasps. "Yet you managed to keep your legs closed. This pussy looks untouched!"
<</if>>
<br><br>
After a lot of camera snaps, <<he>> stops and browses through the photos on <<his>> phone.
<br>
"These pictures," <<he>> sighs. "Are treasures. These will last forever."
<br><br>
<<elseif $player.virginity.vaginal is true>><<He>> stops in shock.
<br>
<<if $player.penisExist and pregnancyBellyVisible()>>
<<if $sexStats.vagina.pregnancy.totalBirthEvents is 0>>"Your hymen looks intact?" <</if>><<he>> gasps. "Lucky me, finding a virgin pussy. <<if $physique gte ($physiquesize / 7) * 4>>Good work..."<<else>>Watch out, girl..."<</if>> <<He>> stops and looks at your belly. "Wait," <<he>> pauses. "You got yourself pregnant? While still being a virgin? How is that even possible?"
<br><br>
<<He>> continues to bombard you with similar questions. "Is it your own child, or someone else's?"
<<famepregnancy 1>>
<<elseif pregnancyBellyVisible()>>
<<if $sexStats.vagina.pregnancy.totalBirthEvents is 0>>"Your hymen looks intact?" <</if>><<he>> gasps. "Lucky me, finding a virgin pussy. <<if $physique gte ($physiquesize / 7) * 4>>Good work..."<<else>>Watch out, girl..."<</if>> <<He>> stops and looks at your belly. "Wait," <<he>> pauses. "How did you get yourself pregnant? While still being a virgin? How is that even possible?"
<<famepregnancy 1>>
<<else>>
<<if $sexStats.vagina.pregnancy.totalBirthEvents is 0>>"Your hymen looks intact?" <</if>><<he>> gasps. "Lucky me, finding a virgin pussy. <<if $physique gte ($physiquesize / 7) * 4>>Good work! You look like you can take care of yourself!"<<else>>Watch out, girl. Little thing like you will be lucky to last a week!"<</if>>
<</if>>
<br><br>
After a lot of camera snaps, <<he>> stops and browses through the photos on <<his>> phone.
<br>
"These pictures," <<he>> sighs. "Are treasures. These will last forever."
<br><br>
<<elseif $player.penisExist>>
<br>
"So what's it like having both of them!?" <<he>> exclaims. "Shit! I've never seen... So you can literally go fuck yourself?! You... wow..."
<<if pregnancyBellyVisible()>>
<<He>> stops and looks at your belly. "Wait, so did someone else get you pregnant or did you do it to yourself?"
<<famepregnancy 1>>
<</if>>
<br><br>
After a lot of camera snaps, <<he>> stops and browses through the photos on <<his>> phone.
<br>
"That's something you don't see every day!" <<he>> smiles. "Thanks."
<br><br>
<<elseif $player.bodyliquid.vagina.semen gte 3>>
<br>
"That can't be cum?! It is just pouring out of that pussy!" <<he>> looks up at you in awe.
<<if pregnancyBellyVisible()>>
"You filthy little cumdump! No wonder you got yourself pregnant."
<<famepregnancy 1>>
<<else>>
"You filthy little cumdump!"
<</if>>
<br><br>
After some more snaps, <<he>> stops and browses through the photos on <<his>> phone.
<br>
"This one," <<he>> flashes a lewd photo at you. "This one is going on my wall!"
<br><br>
<<elseif $player.bodyliquid.anus.semen gte 3>>
<<His>> eyes widen.
<br>
"I just got a great shot of cum bubbling out your asshole," <<he>> looks up at you in awe.
<<if pregnancyBellyVisible()>>
"Oh, so being pregnant wasn't the only reason you were walking so slow."
<<famepregnancy 1>>
<<else>>
"Now I get why you were walking slow!"
<</if>>
<br><br>
After few more snaps, <<he>> stops and browses through the photos on <<his>> phone.
<br>
"These," <<he>> grins. "Will come in handy!"
<br><br>
<<elseif $player.bodyliquid.vagina.semen gte 1>>
<br>
"Nice! Cum seeping out of your pussy," <<he>> says. "You just let your little boyfriend drain his balls right up in there?
<<if pregnancyBellyVisible()>>
You better look after his child."
<<famepregnancy 1>>
<<else>>
<<if $pronoun is "m">>Good girl!<<else>>Not too bright, huh?<</if>>"
<</if>>
<br><br>
After few more snaps, <<he>> stops and browses through the photos on <<his>> phone.
<br>
"These," <<he>> grins. "Will come in handy!"
<br><br>
<<elseif $player.bodyliquid.anus.semen gte 1>>
<br>
"Look at that! So you <<if $pronoun is "m">>let<<else>>make<</if>> your little boyfriend cum in your ass?" <<he>> laughs.
<<if pregnancyBellyVisible()>>
"Not like it's stopped you from getting pregnant."
<<famepregnancy 1>>
<<else>>
<<if $pronoun is "m">>"Dirty girl!"<<else>>"Smart girl. No getting pregnant that way."<</if>>
<</if>>
<br><br>
After few more snaps, <<he>> stops and browses through the photos on <<his>> phone.
<br>
"These," <<he>> grins. "Will come in handy!"
<br><br>
<<elseif $arousal gte ($arousalmax / 5) * 3>>
<br>
"You're so wet," <<he>> says.
<<if pregnancyBellyVisible()>>
"Is this turning you on, or is your pregnancy fucking with your hormones?"
<<famepregnancy 1>>
<<else>>
"Is this turning you on?"
<</if>>
<br><br>
After few more snaps, <<he>> stops and browses through the photos on <<his>> phone.
<br>
"These," <<he>> grins. "Will come in handy!"
<br><br>
<<elseif $famerape gte 600>>
<br>
"They say you get off from being raped," <<he>> says.
<<if pregnancyBellyVisible()>>
"Like, you do it deliberately, and considering the large belly you have... the more the merrier."
<<famepregnancy 1>>
<<else>>
"Like, you do it deliberately. The more the merrier."
<</if>>
<br>
<<He>> takes a few more snaps.
<br>
"That you need a rough pounding to even get off nowadays."
<br>
"Is that true?" <<he>> glances up at you.
<br><br>
You don't answer and <<he>> doesn't seem to care. After few more snaps, <<he>> stops and browses through the photos on <<his>> phone.
<br>
"These," <<he>> grins. "Will come in handy!"
<br><br>
<<elseif $famesex gte 600>>
<br>
"They say you're quite the slut," <<he>> says.
<<if pregnancyBellyVisible()>>
"That you can't get enough. That you always want to be pregnant."
<<famepregnancy 1>>
<<else>>
"That you can't get enough. You just love putting it about."
<</if>>
<br>
<<His>> camera clicks again.
<br>
"Is that true?"
<br><br>
You don't answer and <<he>> doesn't seem to care. After few more snaps, <<he>> stops and browses through the photos on <<his>> phone.
<br>
"These," <<he>> grins. "Will come in handy!"
<br><br>
<<elseif $wolfgirl gte 4 and (!["hidden", "disabled"].includes($transformationParts.wolf.pubes) or !["hidden", "disabled"].includes($transformationParts.wolf.pits))>>
<br>
<<if pregnancyBellyVisible()>>
"Wow," <<he>> says. "So hairy! Those wolf children in your belly?"
<<famepregnancy 1>>
<<else>>
"Wow," <<he>> says. "So hairy!"
<</if>>
<br><br>
After few more snaps, <<he>> stops and browses through the photos on <<his>> phone.
<br>
"These," <<he>> grins. "Will come in handy!"
<br><br>
<<elseif $vaginalstat gte 101>>
<br>
"Wow!" <<he>> exclaims.
<<if pregnancyBellyVisible()>>
"Looks like this cunt's either taken a lot of dick or you've given birth to too many children!"
<<famepregnancy 1>>
<<else>>
"Looks like this cunt's taken a lot of dick!"
<</if>>
<br><br>
After few more snaps, <<he>> stops and browses through the photos on <<his>> phone.
<br>
"These," <<he>> grins. "Will come in handy!"
<br><br>
<<elseif $analstat gte 101>>
<br>
"Wow!" <<he>> exclaims. "That asshole looks like it's seen some use!"
<br><br>
After few more snaps, <<he>> stops and browses through the photos on <<his>> phone.
<br>
"These," <<he>> grins. "Will come in handy!"
<br><br>
<<else>>
<br>
"These," <<he>> finally grins. "Will come in very handy."
<br><br>
<</if>>
<<elseif $player.penisExist>>
<<if $player.virginity.penile is true>>
<<He>> stops for a moment and looks more closely.
<br>
"Wow. It doesn't look like you've ever even used that thing!" <<he>> gasps. "I've found the last pure boy in this town!"
<br><br>
After a lot more camera snaps, <<he>> stops and browses through the photos on <<his>> phone.
<br>
"These pictures," <<he>> sighs. "Are treasures. These will last forever."
<br><br>
<<elseif $player.virginity.anal is true>>
<br>
"Your ass looks intact," <<he>> comments. <<if $physique gte ($physiquesize / 7) * 4>>"You look like you can take care of yourself! In this town you might need to."<<else>>"You must be new around here. Skinny thing like you will be lucky to last a week in this town."<</if>>
<br><br>
After a lot of camera snaps, <<he>> stops and browses through the photos on <<his>> phone.
<br>
"These," <<he>> grins. "Will come in handy!"
<br><br>
<<elseif $player.bodyliquid.anus.semen gte 3>>
<br>
"Wow! No cunt, but you can still whore your ass out, huh?" <<he>> looks up at you. "Now I get why you were walking funny - all that cum pouring out."
<br><br>
After few more snaps, <<he>> stops and browses through the photos on <<his>> phone.
<br>
"These," <<he>> grins. "Will come in handy!"
<br><br>
<<elseif $arousal gte ($arousalmax / 5) * 3>>
<br>
"That dick looks rock hard," <<he>> says. "Is this turning you on?"
<br><br>
After few more snaps, <<he>> stops and browses through the photos on <<his>> phone.
<br>
"These," <<he>> grins. "Will come in handy!"
<br><br>
<<elseif $famerape gte 600>>
<br>
"They say you get off on being raped," <<he>> says. "That you need a rough ass pounding to even get it up nowadays."
<br><br>
"Is that true?"
<br><br>
You don't answer and <<he>> doesn't seem to care. After few more snaps, <<he>> stops and browses through the photos on <<his>> phone.
<br>
"These," <<he>> grins. "Will come in handy!"
<br><br>
<<elseif $famesex gte 600>>
<br>
"They say you're quite the rake," <<he>> says. "That you love putting it about."
<br><br>
"Is that true?"
<br><br>
You don't answer and <<he>> doesn't seem to care. After few more snaps, <<he>> stops and browses through the photos on <<his>> phone.
<br>
"These," <<he>> grins. "Will come in handy!"
<br><br>
<<elseif $wolfgirl gte 4 and (!["hidden", "disabled"].includes($transformationParts.wolf.pubes) or !["hidden", "disabled"].includes($transformationParts.wolf.pits))>>
<br>
"Wow," <<he>> says. "So hairy!"
<br><br>
After few more snaps, <<he>> stops and browses through the photos on <<his>> phone.
<br>
"These," <<he>> grins. "Will come in handy!"
<br><br>
<<elseif $analstat gte 101>>
<br>
"Wow!" <<he>> exclaims. "That asshole has seen some heavy use!"
<br><br>
After few more snaps, <<he>> stops and browses through the photos on <<his>> phone.
<br>
"These," <<he>> grins. "Will come in handy!"
<br><br>
<<else>>
<br>
"These," <<he>> finally grins. "Will come in very handy."
<br><br>
<</if>>
<</if>>
<<He>> hands you the money and departs.
<<exhibitionism4>>
<<set $money += 5000>><<fameexhibitionism 3>>
<<endevent>>
<<destinationeventend>>
<<elseif $phase is 4>>
<br>
Well, <<he>> wants a collection of pictures of your <<if $player.gender_appearance is "m">>penis<<else>>pussy<</if>>.
<br> You have a lewd idea.
<br>
"I'll show you everything then." you say.
<br>
You lay down and spread your legs to give <<him>> a good view of your pussy lips.
<br>
<<He>> looks eagerly at you. You smile. The show is just getting started.
<br>
<br>
You place one hand on each of your labia and then slowly start spreading your <<if $arousal gte ($arousalmax / 5) * 3>>dripping wet<</if>> pussy.
<br>
<<His>> eyes widens and concentrates so hard on you that <<he>> forgets to take photos.
<br>
You continue spreading your pussy lips as much as you can <<if $player.bodyliquid.vagina.semen gte 1>> and some cum seeps out of you<</if>>.
<br>
<<He>> can see the entrance of your vagina slowly opening up.
<br>
<br>
<<if $vaginalstat gte 20>>
You push your fingers inside your vagina and start forcing it wide open. <<He>> can practically see inside of you now.
<br>
<<if $vaginalstat gte 35>>
You keep forcing your vagina to open up even more. <<He>> wanted to see everything after all!
<br>
You feel you can not stretch it anymore, but there's no need for it.
<br><br>
<<He>> can clearly see your cervix and the insides of your pussy <<if $arousal gte ($arousalmax / 5) * 3>>with all of its juices<</if>>. <<He>> is so amazed <<his>> jaw just simply drops.
<</if>>
<</if>>
<br><br>
After a short time <<he>> comes to <<his>> senses and places <<his>> phone as close as possible to your pussy and starts taking photos.
<br>
You are satisfied with <<his>> reaction and you keep yourself fully exposed for a few more moments.
<br>
<<He>> takes a few more shots and then steps back.
<br>
<br>
"These," <<he>> grins and swallows hard. "Will be my most sacred treasures!"
<br>
"This was really worth it, here!"
<br>
<br>
<<He>> hands you even more money than agreed and departs.
<<exhibitionism5>>
<br><br>
<<set $money += 15000>><<fameexhibitionism 3>>
<<endevent>>
<<destinationeventend>>
<<elseif $phase is 3>>
You hasten your pace to escape the pervert.
<br><br>
<<stress 3>>
<<endevent>>
<<destinationeventend>>
<</if>><<outfitChecks>>
<<effects>>
<<if $phase is 1 or $phase is 10>>
You climb into the back of the car, and the <<person>> drives into a secluded alley. <<He>> joins you on the back seat.
<<promiscuity2>>
<br><br>
<<link [[다음|Street Car Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<elseif $phase is 2>>
<<if $rng gte 81 and _middleOutfit is false and $worn.upper.exposed lte 1 and _overOutfit is false and $worn.over_upper.exposed lte 1>>
You hasten your pace to escape the pervert. However, <<he>> keeps pace with you, and waves <<his>> wad of cash again. "Okay. How about you just give me a little show? Take your shirt off."
<br><br>
<<stress 6>>
<<if $player.gender_appearance is "m" and $player.breastsize lte 2>>
<<link [[Take off your top|Street Car Strip]]>><<set $phase to 1>><</link>><<exhibitionist1>>
<br>
<<else>>
<<if $exhibitionism gte 55>>
<<link [[Take off your top|Street Car Strip]]>><<set $phase to 2>><</link>><<exhibitionist4>>
<br>
<</if>>
<</if>>
<<link [[Refuse again|Street Car]]>><<set $phase to 3>><</link>><<gstress>>
<br>
<<else>>
You hasten your pace to escape the pervert.
<br><br>
<<stress 3>>
<<endevent>>
<<destinationeventend>>
<</if>>
<<elseif $phase is 3>>
You hasten your pace to escape the pervert. This time <<he>> doesn't follow you.
<br><br>
<<stress 3>>
<<endevent>>
<<destinationeventend>>
<</if>><<effects>>
<<if $phase is 1>>
After taking a look around to see if anyone else is watching, you <<nervously>> remove your <<allTops>>, exposing your <<breasts>>. A chill breeze makes your nipples stand on end.
<<exhibitionism1>>
<br><br>
<<He>> whistles at you. "Good slut. Here." <<He>> drops some notes out the window, then speeds away as you crouch to pick them up. You've earned <<moneyGain 20>>.
<br><br>
<<endevent>>
<<destinationeventend>>
<<elseif $phase is 2>>
After taking a look around to see if anyone else is watching, you <<nervously>> remove your <<allTops>>. Your <<breasts>> <<if $player.breastsize gte 2>>flop out<<else>>are exposed<</if>> as you raise your shirt above your chest and a chill breeze makes your buds stand on end.
<<exhibitionism4>>
<br><br>
<<He>> whistles at you. "Good slut. Here." <<He>> drops some notes out the window, then speeds away as you crouch to pick them up. You've earned <<moneyGain 30>>.
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 40>>
<<set $tipmod to 2>><<tipset>>
<</if>>
<<if $phase is 10 and $stealtarget isnot "" and $street_car_police isnot true>>
<<set $street_car_police to true>>
While searching <<his>> <<wallet>>, your hand brushed against <span class="red">a police badge.</span>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal lt $enemyarousalmax and $enemyhealth gt 0 and $finish isnot 1>>
<span id="next"><<link [[다음|Street Car Sex]]>><</link>></span><<nexttext>>
<<elseif $phase is 10>>
<span id="next"><<link [[다음|Street Car Sex Police]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Street Car Sex Finish]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<unset $street_car_police>>
<<if $consensual is 1>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<set $prostitutionstat += 1>><<fameprostitution 1>>
"Here's your pay, whore." <<He>> drops some cash on you as <<he>> climbs back over to the driver's seat. <<tearful>> you leave the car, and hear <<him>> drive away.
<br><br>
<<tipreceive>>
<<else>>
"Fine. I hope you don't expect anything." <<He>> shoves you out the car and drives away. <<tearful>> 당신은 몸부림치며 일어선다.
<br><br>
<</if>>
<<else>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<fameprostitution 1>><<set $prostitutionstat += 1>>
"Here's your pay, whore." <<He>> drops some cash on you as <<he>> climbs back over to the driver's seat. <<tearful>> you leave the car, and hear <<him>> drive away.
<br><br>
<<tipreceive>>
<<elseif $finish is 1>>
"Fine. I hope you don't expect anything." <<He>> shoves you out the car and drives away. <<tearful>> 당신은 몸부림치며 일어선다.
<br><br>
<<else>>
You manage to knock the <<person>> backwards, giving you time to escape. <<tearful>> you escape the car and flee down the alley.
<br><br>
<</if>>
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>><<set $outside to 0>><<effects>>
<<unset $street_car_police>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<set $prostitutionstat += 1>><<fameprostitution 1>>
<<if $crime gte 2000 and $rng % 2>>
<<if $enemyanger lt 1 and $crime lte 4000 and $beauty gte ($beautymax / 7) * 5>>
The <<person1>><<person>> looks conflicted. Finally <<he>> speaks.
<br>
"Listen," <<he>> says. "I'm with the police. This was a sting operation. Targeting you. We know you've been committing crimes and prostitution is an easy way to get an arrest. So... so this."
<br><br>
"Look I..." <<he>> says. "You're a sweet, gorgeous <<if $player.gender_appearance is "m">>guy<<else>>girl<</if>>, and that was pretty good just now. I liked that. A lot. And no one else knows I caught you yet, so... We can just pretend I didn't, right."
<br><br>
<<if $stealtarget isnot "">>
"You already helped yourself to the money in my wallet, so we'll agree you've been paid."
<<else>>
"Here's your pay."
<<tipreceive>>
<</if>>
<br><br>
"Be careful. The people after you may be closer than you think."
<br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<else>>
The <<person1>><<person>> looks at you lovingly.
<br>
"What do I owe you for such amazing sex? Just name your price."
<br><br>
<<if $skulduggery gte 700>>
<span class="gold">Thanks to your knowledge of trickery and deceit, you smell a rat. The car. The person. Everything feels wrong. This feels like a setup.</span>
<br><br>
<</if>>
<<link [[Nothing|Street Car Sex Entrap]]>><<set $phase to 0>><</link>>
<br>
<<link [[£50|Street Car Sex Entrap]]>><<set $phase to 2>><</link>>
<br>
<<link [[£100|Street Car Sex Entrap]]>><<set $phase to 2>><</link>>
<br>
<<link [[£150|Street Car Sex Entrap]]>><<set $phase to 2>><</link>>
<br>
<<link [[£200|Street Car Sex Entrap]]>><<set $phase to 2>><</link>>
<br>
<<link [[£500|Street Car Sex Entrap]]>><<set $phase to 2>><</link>>
<br>
<</if>>
<<else>>
"That was great."
<br>
<<He>> smiles, strokes your cheek and then shows you a police badge.
<br>
"There's no cost involved, right? That'd be prostitution. A <<girl>> like you isn't a whore? I'd have to take you in for that."
<br><br>
<<if $submissive lte 500>>
<<link [[Demand payment|Street Car Sex Entrap]]>><<set $phase to 3>><<crimeup 50>><</link>>
<br>
<</if>>
<<link [[No cost|Street Car Sex Entrap]]>><<set $phase to 0>><</link>>
<br>
<</if>>
<<elseif $finish is 1>>
"Fine. I hope you don't expect anything." <<He>> shoves you out the car and drives away. <<tearful>> 당신은 몸부림치며 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<else>> /*only triggers if event goes nonconsens and fight*/
<<if $rng % 2>>
You manage to knock the <<person>> backwards, giving you time to escape. <<tearful>> you escape the car and flee down the alley.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<else>>
You manage to knock the <<person>> backwards, and try to escape, <span class="red">but the car doors won't open.</span>
<br>
The <<person>> grabs you and quickly puts you in an arm-lock.
<br><br>
"You just assaulted a police officer," <<he>> puts something on your arms, binding them behind you.
<br><br>
<<set $rightarm to "bound">><<set $leftarm to "bound">>
<<set $rng to random(50, 100)>>
<<if $crime gt ($rng + ($enemyangermax - $enemyanger)) * 20>> /*more angry = more likely to arrest you for smaller crime value*/
"With your record, no one will ask too many awkward questions about how I caught you. I'll probably even get a bonus."
<br><br>
<<link [[다음|Street Car Sex Entrap]]>><<set $phase to 1>><</link>>
<br>
<<else>>
"It's your lucky day. I'm on thin ice already with the boss - if I haul you in there'll be too many questions."
<br><br>
"I should hurt you," <<He>> smiles viciously. "You're lucky I'm a police officer. I'll let you go. But I'll be keeping your clothes as 'evidence'."
<br><br>
<<He>> shoves you out of the car naked. With your arms still bound you're unable to stop yourself bashing into a wall.
<br><br>
"Have a nice walk home!" <<His>> car screeches away.<<upperruined>><<lowerruined>><<underruined>>
<<endcombat>>
<<destinationeventend>>
<</if>>
<</if>>
<</if>><<set $outside to 0>><<effects>>
<<if $phase is 0>>
"There's no charge, <<if $skulduggery gte 700 or $stealtarget isnot "">>Officer,<<else>><<if $pronoun is "m">>sir,<<else>>ma'am,<</if>><</if>>" you smile. "I'm not a prostitute!"
<br><br>
"Right..." <<he>> says. "Then I guess you should better be on your way."
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>>
<<if $phase gte 3>>
"You knew the deal. You said you'd pay. You can't arrest me for committing a crime you paid me to do! Pay up."
<br><br>
<<He>> holds up <<his>> hands: "Okay. Okay. It was worth a try."
<br><br>
You shake your head as <<he>> smiles innocently.
<br><br>
<</if>>
<<if $phase gte 2>>
"Take what you need from that bag beside you," <<he>> says. "It's all there."
<br><br>
You turn to get the bag, when the <<person>> roughly grabs you. You feel something lock around your arms, binding them behind you.
<<set $rightarm to "bound">><<set $leftarm to "bound">>
<br><br>
"Guess what?" <<He>> says. "You're under arrest. Prostitution."
<br><br>
<</if>>
<<if $phase gte 1>>
<<He>> leaves you bound in the back of the car, as <<he>> goes forward to drive.
<br><br>
"Sit back," <<he>> says. "Enjoy the ride."
<br><br>
<<clotheson>>
You sit <<if $submissive lte 500>>silently fuming.<<else>>in silence.<</if>> <<He>> taps the steering wheel in time to the music on the radio.
<br><br>
You notice <<him>> looking at you in the mirror. "Don't worry. It'll probably just be the pillory. Hardly a punishment at all. You'll be fine. Y'know it's my day off tomorrow. If you're still there I'll pay you a visit. Make sure you don't get cold," <<He>> leers at you in the mirror. "Would you like that? ...Sure you would."
<br><br>
<<He>> eventually drops you off at the station, where you are put in a holding cell.
<br><br>
"They'll be with you in a couple of hours," the <<person>> tells you as <<he>> leaves. "Have a nice day, citizen."
<br><br>
<<link [[Wait|Police Cell]]>><<pass 2 hour>><<endcombat>><</link>>
<br>
<</if>><<effects>>
<<if $phase is 1>>
You wait until <<he>> looks at you again, then slowly trace your tongue across your upper lip. <<He>> looks at <<his>> feet and blushes.
<<promiscuity1>>
<br><br>
<<endevent>>
<<destinationeventend>>
<<elseif $phase is 2>>
You look away from the <<person>>, and continue on your journey.
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
You drop to your knees, which the <<beasttype 0>> takes as an invitation.
<br><br>
<<set $phase to 1>>
<</if>>
<<effects>>
<<if $orgasmdown gte 1 and $phase is 1>>
<<set $phase to 0>>
"I knew it," the <<person2>><<person>> says, "You're a bitch, through and through." You feel utterly humiliated.
<<combattrauma 3>><<famebestiality 10>><<famebestiality 10>>
<<else>>
The <<person2>><<person>> and <<person3>><<person>> stand beside you, looking down at the spectacle.
<</if>>
<br><br>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Street Collar Dog Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음|Street Collar Dog Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Street Collar Dog]]>><</link>></span><<nexttext>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<if $phase is 1>>
<!-- save the dog npc for after combat and shift the human npcs down one index -->
<<saveNPC 0 street_collar_dog>>
<<set $NPCList[0] to clone($NPCList[1])>>
<<set $NPCList[1] to clone($NPCList[2])>>
<<clearsinglenpc 2>>
<<maninit>>
They seem taken aback and angered by your refusal. "You need to learn your place," says the <<person2>><<person>> as <<he>> clenches <<his>> fist.
<br><br>
<<set $enemyanger += 100>>
<<else>>
<<maninit>>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Street Collar Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음|Street Collar Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $phase is 1 and $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[다음|Street Collar Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Street Collar Molestation]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<famebestiality 2>>
<<beastejaculation>>
<<person2>>"I hope your owner won't mind us breeding you like that," says the <<person>>. They leave you lying on the pavement.
<<tearful>> 당신은 당신의 발로 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $enemyhealth lte 0>>
The <<beasttype 0>> cowers and rolls over in submission.
<<tearful>> you escape into the darkness before anyone can react.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>><<if $enemyhealth lte 0>>
The pair recoil in pain, giving you the chance you need. <<tearful>> you escape into the darkness.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $phase is 1 and $pain gte 100 and $willpowerpain is 0>>
<<loadNPC 0 street_collar_dog>>
You're too hurt to resist as they push you to the ground. The <<beasttype 0>> takes it as an invitation and mounts you. "That should do it," says the <<person2>><<person>>. They walk some distance away to sit on a bench, where they sit to observe you.
<br><br>
<<endcombat>>
<<loadNPC 0 street_collar_dog>>
<br><br>
<<link [[다음|Street Collar Dog 2]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<ejaculation>>
"Dress like a slut, get treated like one," says the <<person2>><<person>>. They leave you lying on the pavement. <<tearful>> 당신은 몸부림치며 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $outside to 0>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Street Trio Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음|Street Trio Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Street Trio Molestation]]>><</link>></span><<nexttext>>
<</if>><<if $enemyhealth lte 0>>
Shocked by your aggression they back off for a moment, giving you the chance you need. <<tearful>> you escape into the darkness.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Dress like a slut, get treated like one," says the <<person>>. They leave you lying on the pavement. <<tearful>> 당신은 몸부림치며 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<set $NPCList[0].stance to "top">>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Street Collar Dog 2 Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음|Street Collar Dog 2 Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Street Collar Dog 2]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<famebestiality 2>>
<<beastejaculation>>
<<tearful>> you rise to your feet and run.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $enemyhealth lte 0>>
The <<beasttype 0>> cowers and rolls over in submission.
<<tearful>> you escape into the darkness before anyone can react.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>>
<<clearNPC street_collar_dog>><<set $outside to 1>><<effects>>
You wake up by the side of the road, leaning against a wall. A <<generate1>><<person1>><<person>> stands above you, holding a camera.
<br><br>
<<if $exposed gte 2>>
You don't remember your predicament until you look down, and feel your face flush. <<covered>> "Oh I wouldn't worry about that," <<he>> says. "I've taken so many pictures already. Can't wait to show the <<if $pronoun is "m">>guys<<else>>girls<</if>>. Anyway, I've places to be."
<<gtrauma>><<trauma 6>>
<br><br>
<<fameexhibitionism 20 pic>>
<<elseif $exposed gte 1>>
You don't remember your predicament until you look down, and feel your face flush. <<covered>> "Oh I wouldn't worry about that," <<he>> says. "I've taken so many pictures already. Can't wait to show the <<if $pronoun is "m">>guys<<else>>girls<</if>>. Anyway, I've places to be."
<<gtrauma>><<trauma 6>>
<br><br>
<<fameexhibitionism 10 pic>>
<<else>>
"You alright? I almost called an ambulance, but I thought it might look bad," <<he>> says, giving a sheepish smile.
<br><br>
<<if $submissive gte 1150>>
"I-I'm fine," you say, looking at the pavement.
<br><br>
<<elseif $submissive lte 850>>
"I'm fine. Stop gawking," you say.
<br><br>
<<else>>
"I'm fine," you say, not sure if you're right.
<br><br>
<</if>>
"Splendid. Now if you don't mind, I'll be on my way."
<br><br>
<</if>>
<<He>> leaves you to dust yourself off.
<br><br>
<<endevent>>
<<destinationeventend>><<set $outside to 1>><<effects>>
You follow the <<beasttype>> down the alley. <<bHe>> rounds a corner.
<<if $rng gte 99 and ($monster is 1 or $bestialitydisable is "f")>><!-- Modified for Beast People -->
You find <<bhim>> stood in the middle of the alley, looking at you. You hear a growl to your right and left. You're surrounded.
<br><br>
<<endevent>>
<<beastNEWinit 3 dog>>
<<link [[다음|Street Follow Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $rng gte 90>>
You find <<bhim>> stood beside a brown rug. The rug coughs and rolls over. <<generate2>><<person2>>It's a <<person>>, and <<he>> looks sick. The <<beasttype 0>> looks at you and whimpers. <<if $monster is 1>><<person2>>"<<Hes>> sick. I don't know how to help."<</if>>
<br><br>
You run from the alley. A <<generate3>><<person3>><<person>> stands nearby, reading something on <<his>> phone. You tug on <<his>> jacket. <<He>> turns. "What?" <<he>> asks, irritated.
<br><br>
You explain the situation and ask to borrow <<his>> phone. <<He>> eyes you with suspicion. "Alright. But you're gonna have to give me something of yours to hold so you won't run off." <<He>> steps back and beholds you. "Your <<bottoms>> will do."
<br><br>
You feel angry that <<he>> would ask such a thing. You don't know if the <<person2>><<person>> can afford a delay. <<person3>><<He>> waggles the phone in front of you.
<br><br>
<<link [[Strip (0:10)|Street Follow Strip]]>><<trauma 6>><<stress 6>><<lowerstrip>><</link>><<gtrauma>><<gstress>>
<br>
<<link [[Snatch the phone (0:10)|Street Follow Snatch]]>><<crimeup 30>><<trauma -6>><</link>><<crime>><<ltrauma>>
<br>
<<else>>
You find <<bhim>> stood beside a ruined piece of leather. It's a wallet.
<<set $rng to random(1, 100)>>
<<if $rng gte 51>>
There's no money or identification inside, just some faded receipts.
<<elseif $rng gte 11>>
There's a <<moneyGain 5>> note inside.
<<else>>
There's <<moneyGain 100>> inside!
You look further but there's no identification.
<</if>>
<<if $monster is 1>>
"I'm glad to help," the <<beasttype>> says.
<<else>>
The <<beasttype>> barks happily.
<</if>>
<br><br>
<<if $deviancy gte 15 and ($monster is 1 or $bestialitydisable is "f")>><!-- Modified for Beast People -->
<<link [[Reward it|Street Follow Sex]]>><<set $sexstart to 1>><</link>><<deviant2>>
<br>
<</if>>
<<link [[Pet it|Street Follow Pet]]>><<trauma -6>><<stress -12>><</link>><<ltrauma>><<lstress>>
<br>
<</if>><<set $outside to 1>><<effects>>
You turn away and continue your journey. You don't want to risk following <<beasttype>>s into strange alleys today.
<br><br>
<<endevent>>
<<destinationeventend>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beastCombatInit>>
You drop to the ground and adopt a mating posture. <<bHis>> tail wags with greater vigour.<<deviancy2>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[다음|Street Follow Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Street Follow Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음|Street Follow Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Street Follow Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<effects>>
<<if $leftarm is "bound" and $rightarm is "bound">>
It's awkward with your arms bound, but you manage to lean down and pet the <<beasttype>>. <<bHe>> gives you one last happy bark then bounds away. You walk back to the street.
<<else>>
You pet the <<beasttype>>. <<bHe>> gives you one last happy bark then bounds away. You walk back to the street.
<</if>>
<br><br>
<<endevent>>
<<destinationeventend>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<beastTrainGenerate>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Street Follow Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음|Street Follow Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Street Follow Rape]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<effects>>
The <<person3>><<person>> follows you into the alley where you <<nervously>> remove your clothing.
<<if $worn.under_lower.type.includes("naked") and $worn.genitals.type.includes("chastity")>>
<<His>> eyes widen when <<he>> sees your $worn.genitals.name.
<<elseif $worn.under_lower.type.includes("naked")>>
<<His>> eyes widen when <<he>> sees your lack of underwear.
<</if>>
<<covered>> You make the exchange.
<br><br>
You phone an ambulance as the <<person>> leers at your body. You pass the phone back and hold your hand out for your clothes. <<He>> hesitates, but the <<beasttype 0>> barks behind <<person3>><<him>> and <<he>> reconsiders betraying you.
<br><br>
<<He>> leaves you in the alley with the <<beasttype 0>> and the <<person2>><<person>>, where you wait for the ambulance to arrive. You don't have to wait long. Two paramedics rush between the buildings and put <<him>> on a stretcher. They carry <<him>> to the waiting ambulance, and the <<beasttype 0>> follows. <<bHe 0>> gives you one last grateful bark then leaps into the vehicle as the doors shut.
<<ltrauma>><<trauma -6>>
<br><br>
<<famegood 10>>
<<endevent>>
<<clotheson>>
<<destinationeventend>><<set $outside to 1>><<effects>>
You seize the phone from the <<person3>><<person>> and dash into the alley. "Thief! Someone!" You hear <<him>> chase after you as you dial emergency services. The <<beasttype 0>> appears in front of you and runs past. Then you hear the <<person3>><<person>> cry out behind you. You glance back and see the <<beasttype 0>> holding the <<person3>><<persons>> ankle<<if $monster isnot 1>> in its mouth.<<else>>. "No! Have to help!"<</if>>
<br><br>
You call an ambulance as <<he>> struggles. You finish as <<he>> kicks the <<beasttype>> away and turns back to you, face red with anger. You throw <<him>> the phone, catching <<him>> off guard. <<He>> almost drops it. <<He>> starts marching towards you, but the <<beasttype>> growls at <<him>>. <<He>> considers a moment, then spits in your direction and leaves.
<br><br>
You wait with the <<beasttype>> and the <<person2>><<person>> for the ambulance to arrive. You don't have to wait long. Two paramedics rush between the buildings and put <<him>> on a stretcher. They carry <<him>> to the waiting ambulance, and the <<beasttype>> follows. <<bHe 0>> gives you one last grateful bark then leaps into the vehicle as the doors shut.
<br><br>
<<famegood 10>>
<<endevent>>
<<clotheson>>
<<destinationeventend>><<set $outside to 1>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
The <<beasttype>> barks in satisfaction, and bounds away.
<br><br>
<<tearful>> 당신은 당신의 발로 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $enemyhealth lte 0>>
The <<beasttype>> whimpers and runs away.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<else>>
The <<beasttype>> backs away from you, <<bhis>> ears down. <<bHe>> gives a quiet bark then bounds away.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>><<effects>>
<<if $enemyhealth lte 0>>
<<beastwound>>
<<if $combatTrain.length gt 0>>
The <<beasttype>> recoils in pain and fear, but another is eager for a go.
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Street Follow Rape]]>><</link>>
<<else>>
The <<beasttype>> recoils in pain and fear.
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Street Follow Rape Finish]]>><<set $finish to 1>><</link>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<if $combatTrain.length gt 0>>
Satisfied, the <<beasttype>> moves and another takes its turn.
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Street Follow Rape]]>><</link>>
<<else>>
Satisfied, the <<beasttype>> moves away from you.
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Street Follow Rape Finish]]>><<set $finish to 1>><</link>>
<</if>>
<<else>>
<<if $enemywounded is 1 and $enemyejaculated is 0>>
The <<beasttype>> whimpers and flees deeper into the alleyways.
<<elseif $enemywounded is 0 and $enemyejaculated is 1>>
The <<beasttype>> leaves you lying on the concrete.
<<elseif $enemywounded gte 2 and $enemyejaculated is 0>>
Feeling that you're more trouble than you're worth, the <<beastsplural>> flee deeper into the alleyways.
<<elseif $enemywounded is 0 and $enemyejaculated gte 2>>
The <<beastsplural>> leave you spent and shivering on the concrete.
<<elseif $enemywounded gte 1 and $enemyejaculated gte 1>>
The <<beastsplural>> leave you spent and shivering on the concrete.
<</if>>
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>><<set $outside to 1>><<effects>>
<<if $submissive gte 1150>>
"P-please don't," you whisper. "I have money."
<<elseif $submissive lte 850>>
"I know how this works," you whisper. "Just walk away."
<<else>>
"I know how this works," you whisper. "Just walk away."
<</if>>
<br><br>
You hold out the money. The <<person1>><<person>> takes it, glances around, then nods at the <<person2>><<person>>. <<person1>>"Seems you're not who we're looking for after all," <<he>> announces. "Thank you for cooperating." The officers climb back into their car and drive away.
<br><br>
<<endevent>>
<<destinationeventend>><<set $outside to 1>><<effects>>
<<if $physiqueSuccess>>
You shake off their hands and run. You hear a whistle blow behind you. The <<person3>><<person>> <span class="green">dodges out of your way.</span> You outpace the officers, and they soon give up.
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
You shake off their hands and run. You hear a whistle blow behind you. Looking back, <span class="red">you run straight into the <<person3>><<person>> and fall to the floor.</span> Before you can recover, they have you.
<br><br>
<<link [[다음|Street Police Search Lewd]]>><<set $phase to 0>><</link>>
<br>
<</if>><<set $outside to 1>><<effects>>
<<if $physiqueSuccess>>
You shake off their hands and run. You hear a whistle blow behind you. The <<person3>><<person>> tries to grab you as you pass, <span class="green">but you avoid <<his>> grasp.</span> You outpace the officers, and they soon give up.
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
You shake off their hands and run. You hear a whistle blow behind you. The <<person3>><<person>> tries to grab you as you pass, <span class="red">obstructing you just enough for the cops to catch up.</span>
<br><br>
<<link [[다음|Street Police Mid]]>><<set $phase to 0>><</link>>
<br>
<</if>><<set $outside to 1>><<effects>>
<<if $athleticsSuccess>>
You shake off their hands and run. You hear a whistle blow behind you. The <<person3>><<person>> tries to stop you, <span class="green">but you jump over <<his>> outstretched leg.</span> You outpace the officers, and they soon give up.
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
You shake off their hands and run. You hear a whistle blow behind you. The <<person3>><<person>> puts out <<his>> leg, <span class="red">and you trip.</span>
<br><br>
<<link [[다음|Street Police Full]]>><<set $phase to 0>><</link>>
<br>
<</if>><<set $outside to 1>><<effects>>
<<if $athleticsSuccess>>
You shake off their hands and run. You hear a whistle blow behind you. The <<person3>><<person>> tries to stop you, <span class="green">but you jump over <<his>> outstretched leg.</span> You outpace the officers. A taser bolt <span class="green">sails harmlessly by your side</span> and they soon give up.
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
You shake off their hands and run. You hear a whistle blow behind you. The <<person3>><<person>> tries to stop you, <span class="green">but you jump over <<his>> outstretched leg.</span> You are outpacing the officers when a taser bolt <span class="red">hits you square in the back.</span>
<br><br>
Your muscles violently lock up, sending you slamming to the ground, jerking helplessly. The officers soon tower over you.
<br>
"Nice. Is that full power?" the <<person1>><<person>> asks.
<br>
The <<person2>><<person>> checks <<his>> taser. "Half."
<br>
"Well turn it up," <<person1>><<he>> whispers. "Let's see the little <<if $player.gender_appearance is "m">>shit<<else>>bitch<</if>> squirm!"
<br>
"The suspect is still resisting!" The <<person2>><<person>> says loudly.
<br><br>
The burning sharply intensifies. Your muscles jerk painfully
<<if $watersportsdisable is "f">>
and you almost immediately piss yourself, warm urine
<<if $worn.genitals.type.includes("chastity")>>
trickling through your rugged $worn.genitals.name
<</if>>
<<if $worn.under_lower.type.includes("naked")>>
<<if $worn.lower.type.includes("naked")>>
squirting in all directions.
<<else>>
soaking through your $worn.lower.name.
<<set $lowerwet to 200>><<effects>>
<</if>>
<<else>>
soaking quickly through your $worn.under_lower.name and $worn.lower.name.
<<set $underlowerwet to 200>><<set $lowerwet to 200>><<effects>>
<</if>>
You are
<<else>>
and you become
<</if>>
aware of the <<person3>><<person>> laughing as <<his>> camera clicks.
<br><br>
The burning stops. You feel a clammy breath on your ear.
<br>
"Look at you!" the <<person1>><<person>> breathes. "That must be humiliating. Still wanna fight this?"
<br><br>
<<link [["N-No. I submit."|Street Police Extreme]]>><<set $phase to 0>><</link>>
<br>
<<link [[Run|Street Police KO]]>><<crimeup 300>><</link>><<crime>>
<br>
<</if>>You shove the officer away and clamber to- <span class="red">Your muscles freeze as you are hit by another jolt.</span>
<br><br>
"Suspect is behaving suspiciously and resists legal search," the <<person2>><<person>> notes loudly. "You're under arrest!"
<br>
"Oh my god!" the <<person1>><<person>> shouts. "<<if $player.gender_appearance is "m">>He<<else>>She<</if>>'s got a concealed weapon!"
<br>
You feel a blinding impact on the back of your neck.
<br><br>
Everything goes dark...
<br><br>
You wake up some time later handcuffed in a holding cell.
<br><br>
<<link [[Wait|Police Cell]]>><<pass 1 hour>><<set $leftarm to "bound">><<set $rightarm to "bound">><<endevent>><</link>>
<br><<set $outside to 1>><<effects>>
<<pass 3>>
<<if $policemolestation lt 1>><<set $policemolestation to 1>><</if>>
<<if $phase is 1>>
You nod your head in the affirmative. It's a split second decision but you know it's the right one. If you protest, or challenge, then the officers might arrest you and take you somewhere far less public. Far less safe.
<br><br>
<</if>>
Before you know it, you are stood with your feet apart and your arms <<if $leftarm isnot "bound" and $rightarm isnot "bound">>out wide<<else>>still bound behind you<</if>> as cold latex gloves pat down every inch of your body. A number of people stop what they are doing to watch you and the officers. You blush, feeling a little humiliated.
<br><br>
The hands quickly sweep your arms, legs and torso<<if $blackmoney gte 100>>, but they somehow miss the £<<print $blackmoney>> worth of stolen goods you are carrying<</if>>.
They focus much more attention on checking your chest and the area between your legs. You hear a click from the camera of the <<person3>><<person>>.
<br><br>
The two police back off. One winks.
<br><br>
<<person2>>"Okay, that's all. I guess you're not who we're looking for," the <<person>> announces. "Sorry for the inconvenience and thank you for your cooperation."
<br><br>
The officers climb back into their car and drive away.
<br><br>
You quickly tidy yourself up and leave.
<br>
<<garousal>><<arousal 500>>
<br><br>
<<endevent>>
<<destinationeventend>><<set $outside to 1>><<effects>>
<<pass 3>>
<<if $policemolestation lt 2>><<set $policemolestation to 2>><</if>>
<<if $phase is 1>>
You nod your head in the affirmative. It's a split second decision but, in your gut, you know it's the right one. If you protest, or challenge, then the officers might just arrest you and take you somewhere far less public. Far less safe.
<br><br>
<</if>>
Before you know it, you are stood with your feet apart and your arms <<if $leftarm isnot "bound" and $rightarm isnot "bound">>out wide<<else>>still bound behind you<</if>> as cold latex gloves pat down every inch of your body. A number of people stop what they are doing to watch you and the officers. You blush, feeling a little humiliated.
<br><br>
The hands quickly sweep your arms and legs, focusing a surprising amount of attention on your chest, rear and crotch<<if $blackmoney gte 100>>, but somehow completely missing the £<<print $blackmoney>> of stolen goods you are carrying<</if>>.
<br><br>
<<if !$worn.over_upper.type.includes("naked") or !$worn.upper.type.includes("naked")>>
"What's this under your <<allTops>>," the <<person1>><<person>> demands firmly pinching your <<breasts>> through your <<allTops>>.
<br>
"There's nothing there," you say, confused.
<br>
"Better check," the <<person2>><<person>> says.
<br>
The <<person1>><<person>> slides <<his>> hands under your <<allTops>>, and starts roughly groping your <<breasts>>.
<br>
"I still can't tell..." <<he>> says, rubbing harder. This goes on for some time. You become flushed as your body starts to respond. A camera snaps somewhere nearby. "There's definitely something here. We need to get this <<allTops>> off."
<br>
<<elseif !$worn.over_lower.type.includes("naked") or !$worn.lower.type.includes("naked") >>
"What's this here under your <<allBottoms>>," the <<person1>><<person>> grabs your <<genitals>> through your <<allBottoms>>.
<br>
"That's my... I'm not hiding anything," you blush.
<br>
"Better check," the <<person2>><<person>> says.
<br>
The <<person1>><<person>> slides <<his>> hands underneath your <<allBottoms>>, and starts fondling your <<genitals>>.
<br><br>
"I still can't tell," <<he>> says, rubbing harder. This goes on for some time. You become flushed as your body starts to respond. A camera snaps somewhere nearby. "There's definitely something here. We need to get the <<allBottoms>> out of the way," <<he>> says finally.
<br>
<</if>>
"I don't think that's necessary," the <<person2>><<person>> says, winking at you. "<<pShe>> looks clean."
<br><br>
The two police back off - the <<person1>><<person>> smiles lewdly at you.
<br>
<<person2>>"Seems you're not who we're looking for," the <<person>> announces. "Thank you for cooperating."
<br>
The officers climb back into their car and drive away.
<br><br>
You quickly tidy yourself up and leave.
<br>
<<gstress>><<ggarousal>><<stress 2>><<arousal 1000>>
<br><br>
<<endevent>>
<<destinationeventend>><<set $outside to 1>><<effects>>
<<pass 3>>
<<if $policemolestation lt 3>><<set $policemolestation to 3>><</if>>
<<if $phase is 1>>
You nod your head in the affirmative. It's a split second decision that you almost immediately question. But if you resist them, they'd arrest you and take you somewhere far, far worse. It's the least bad option.
<br><br>
"Record that the subject consented to the search," the <<person2>><<person>> states.
<<else>>
"Record that the subject resisted a legal search and assaulted a passerby," the <<person2>><<person>> states.
<br><br>
<</if>>
Before you know it, you are stood with your feet apart and your arms <<if $leftarm isnot "bound" and $rightarm isnot "bound">>out wide<<else>>still bound behind you<</if>> as cold latex gloves pat down every inch of your body. A number of people stop what they are doing to watch you and the officers. You blush, feeling a little humiliated.
<br><br>
The hands quickly sweep your arms and legs, focusing a surprising amount of attention on your chest, rear and crotch<<if $blackmoney gte 100>>, but somehow completely missing the £<<print $blackmoney>> of stolen goods you are carrying<</if>>.
<br><br>
<<if !$worn.lower.type.includes("naked") or !$worn.over_lower.type.includes("naked")>>
"What's this here under your <<allBottoms>>," the <<person1>><<person>> grabs your <<genitals>> through your <<allBottoms>>.
<br>
"That's my..." you blush. "I'm not hiding anything!"
<br>
"Check," the <<person2>><<person>> orders.
<br>
The <<person1>><<person>> slides <<his>> hands underneath your <<allBottoms>>, and starts fondling your <<genitals>>.
<br><br>
"I still can't tell," <<he>> says, rubbing harder. This goes on for some time. You become flushed as your body starts to respond. A camera snaps somewhere nearby. "There's definitely something here. We need to get the <<allBottoms>> out of the way," <<he>> says finally.
<br>
<</if>>
"Okay," the <<person2>><<person>> agrees. "Bring <<phim>> here."
<br><br>
<<link [[다음|Street Police Lite 2]]>><</link>>
<br><<set $outside to 1>><<effects>>
They push you over the hood of the car and
<<if (setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1 and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1) or (setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1 and $worn.lower.name is "naked") or (setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 and $worn.over_lower.name is "naked")>>
lift your <<allBottoms>> up over your back
<<else>>
pull your <<allBottoms>> down to your feet.
<</if>>
<br><br>
<<if $worn.genitals.type.includes("chastity")>>
"Hmm," <<he>> says. "A $worn.genitals.name. The stolen goods are obviously under there. You keep watch. I'll call central to see if we have a tool to get that off."
<br>
"Sure."
<br><br>
For what feels like hours, but is probably only a minute or two, you are stuck there bent over a police car with your $worn.genitals.name on display to the world.
<br>
<<else>>
<<if !$worn.under_lower.type.includes("naked")>>
"That too," <<he>> points at your $worn.under_lower.name.
<br>
"Record that subject non-verbally consented to a partial strip search in situ."
<br>
A lie to convince spectators that this is legitimate.
<br>
Immediately your $worn.under_lower.name are pulled down to the ground, <span class="purple">exposing your <<genitals>>.</span>
<br><br>
<<else>>
"Record that no underwear was present," said quietly enough that it sounded like a procedural observation: loudly enough that everyone heard.
<br>
You hear gawkers commenting on your <span class="purple">exposed <<genitals>>.</span>
<br><br>
<<fameexhibitionism 4>>
<</if>>
<<if $player.bodyliquid.anus.semen + $player.bodyliquid.vagina.semen gte 2>>
<<famesex 2>>
"Jeez!" <<he>> loudly exclaims, wafting a hand in front of <<his>> nose.
<br>
"Record that a suspicious white fluid substance with a strong smell of semen was found all around the suspect's crotch," the <<person2>><<person>> states. "Possible evidence of prostitution."
<br>
The <<person1>><<person>> spreads your butt-cheeks and gapes you with <<his>> thumbs. A glob of cum runs down your leg.
<br>
The <<person2>><<person>> takes a photo for 'evidence.'
<br>
"Take a sample," <<person1>><<person>> says. "
<<elseif $player.bodyliquid.anus.goo + $player.bodyliquid.vagina.goo gte 2>>
"Jeez!" <<he>> loudly exclaims, wafting a hand in front of <<his>> nose.
<br>
"Record that a suspicious slimy substance with a strong acrid smell was found all around the suspect's crotch," the <<person2>><<person>> states. "Possibly illegal drugs being smuggled internally."
<br>
The <<person1>><<person>> spreads your butt-cheeks and gapes you with <<his>> thumbs. A trail of slime runs down your leg.
<br>
The <<person2>><<person>> takes a photo for 'evidence.'
<br>
"Take a sample," <<person1>><<person>> says. "
<<elseif $player.gender isnot $player.gender_appearance>>
They look somewhat taken aback.
<<if $player.gender is "f">>"Record that while subject pretends to be male, the subject is actually female."
<br>
The <<person2>><<person>> jabs a finger in your pussy. "Confirmed."
<br>
"A clever deception. I wonder if any girls matching this description are sought in connection with crimes in this area," <<person1>><<person>> says. "You keep watch.
<<elseif $player.gender is "m">>"Record that while subject pretends to be female, the subject is actually male."
<br>
The <<person2>><<person>> grabs your cock and gives it a gentle tug. "Confirmed."
<br>
"A clever deception. I wonder if any boys matching this description are sought in connection with crimes in this area," <<person1>><<person>> says. "You keep watch.
<<elseif $player.gender is "h">>
"Record that while subject pretends to be <<if $player.gender_appearance is "m">>male<<else>>female<</if>>, the subject is actually a hermaphrodite."
<br>
With one hand, the <<person2>><<person>> grabs your cock and gives it a pull, and with their other, <<he>> grabs you by the pussy and slides a finger inside. "Confirmed."
<br>
"A clever deception. I wonder if any <<if $player.gender_appearance is "m">>boys<<else>>girls<</if>> matching this description are sought in connection with crimes in this area," <<person1>><<person>> says."You keep watch.
<</if>>
<<elseif $arousal gte ($arousalmax / 5) * 3>>
Hands roughly grope and probe you.
<br>
"Record that despite the situation the suspect was found in a state of high sexual arousal."
<br>
"Possible evidence of aphrodisiac abuse."
<br>
"You keep watch," <<person1>><<person>> says. "
<<else>>
Hands roughly grope and probe you.
<br>
"Record that no loot, nor evidence of criminal activity was found around the subject."
<br>
"Maybe it's not this one."
<br>
"You keep watch," <<person1>><<person>> says. "
<</if>>
I'll call central to see how we proceed."
<br><br>
For what feels like hours, but is probably only a minute or two, you are stuck there bent over a police car with your <<genitals>> on display to the world.
<</if>>
Several spectators jeer and comment. You hear camera clicks and glance back to see the <<person3>><<person>> crouched close behind taking photos while the <<person2>><<person>> pretends not to notice.
<br><br>
<<if $submissive lte 850>>
You try to kick out, but find your legs caught up in your clothes.
<br>
"Officer!" you cry.
<br>
The <<person2>><<person>> half-heartedly flaps the <<person3>><<person>> away.
<<fameexhibitionism 10 pic>>
<<else>>
You quickly look away in shame.
After a while the <<person2>><<person>> half-heartedly flaps the <<person3>><<person>> away.
<<fameexhibitionism 15 pic>>
<</if>>
<br><br>
The <<person1>><<person>> finally emerges. "Forget it. There's been a break-in out at one of the major farms. We need to go help out with that."
<br>
"Looks like you're free to go," the <<person2>><<person>> helps you to your feet. "Sorry for any inconvenience."
<br>
The officers jump into their car, turn on the sirens and speed away.
<br><br>
You hurriedly straighten your clothes and escape all the staring eyes, the judgemental and the gloating faces.
<br>
<<ggstress>><<ggarousal>><<stress 5>><<arousal 1000>>
<br><br>
<<endevent>>
<<destinationeventend>><<outfitChecks>>
<<set $outside to 1>><<effects>>
<<pass 3>>
<<if $policemolestation lt 4>><<set $policemolestation to 4>><</if>>
<<if $phase is 1>>
You nod your head in the affirmative. It's a split second decision that you almost immediately regret. But whatever they do to you here, in front of witnesses, has to be better than what they'd do if they had you chained up in a cell somewhere. Lesser evil.
<br><br>
"Record that the subject freely consented to the search," the <<person2>><<person>> states.
<<else>>
"Record that the subject resisted a legal search and attempted to assault a citizen," the <<person2>><<person>> states.
<br><br>
<</if>>
Before you know it, cold latex gloves are patting you down as<<if $leftarm isnot "bound" and $rightarm isnot "bound">> your arms and legs are spread wide and you are pressed against a fence.<<else>>, with arms still bound behind you, you are pressed against a fence with your legs spread wide.<</if>>
<br>
Through the chain links, you see people stop what they are doing to watch you and the officers. Glancing backwards, you catch other members of the public observing the search. You blush, feeling humiliated as many eyes linger upon you.
<br>
The hands are soon cupping your rear and crotch, uncomfortable and invasive.
<br><br>
<<if !$worn.over_lower.type.includes("naked") or !$worn.lower.type.includes("naked")>>
"What's this here under your <<allBottoms>>," the <<person1>><<person>> demands, grabbing your <<if $player.penisExist>>cock<<else>>pussy<</if>> through your <<allBottoms>>.
<br>
"That's my..." you blush. "I'm not hiding anything!"
<br>
"We'll see," the <<person2>><<person>> says.
<</if>>
<br><br>
"Record that the subject non-verbally indicated consent to a full strip-search in situ."
<br>
You didn't but are not in a position to argue.
<br>
<<if !$worn.upper.type.includes("naked") or !$worn.upper.type.includes("naked")>>
<<if _middleOutfit or _overOutfit>>
With a tear, your <<allTops>> <<upperplural>> pulled down to your waist,
<<else>>
Your <<allTops>> <<upperplural>> torn from your body,
<</if>>
<<upperruined>><<overupperruined>>
<<if $worn.under_upper.name isnot "naked">>
baring your $worn.under_upper.name.
<<else>>
leaving you nude from the waist up.
<</if>>
<</if>>
The officers don't say anything as they feel your stomach and underarms, running their gloved hands through your hair and across your <<breasts>>.
<br><br>
A glance at one of them causes your stomach to fall. You close your eyes tight as they move to strip you entirely.
<<if $worn.genitals.type.includes("chastity")>>
<<if !$worn.under_lower.type.includes("naked")>>
In seconds, you are stripped of your <<allBottomsUnderwear>> and next you feel a pull on your $worn.genitals.name. It doesn't budge. You feel momentary relief.
<<else>>
In seconds, you are stripped of your <<allBottoms>>, and next you feel a pull on your $worn.genitals.name. It doesn't budge. You feel momentary relief.
<</if>>
<br>
"I can't get this off," the <<person1>><<person>> says.
<br>
The <<person2>><<person>> glares at you. "What are you hiding in there, criminal?"
<br>
"No-Nothing!"
<br>
"You're about to be arrested!"
<br>
"But-"
<br>
"Cuff <<phim>>," the <<person>> says. "We'll get that thing off."
<br><br>
<<link [[다음|Street Police Mid Chastity]]>><</link>>
<br>
<<else>>
Murmurs from the onlookers reach your ears as you step out of your clothing entirely, now nude in public.
<<if $exhibitionism gte 75>>
While you generally enjoy the naughtiness of exposing yourself, this is entirely different. This is at the behest of these officers, not done for your own gratification.
<<elseif $exhibitionism lte 25>>
You feel unspeakable shame at being naked here in front of all these strange people.
<</if>>
<br><br>
<<link [[다음|Street Police Mid 2]]>><</link>>
<br>
<</if>><<set $outside to 1>>
<<set $leftarm to "bound">><<set $rightarm to "bound">>
<br><br>
<<overlowerruined>><<lowerruined>><<underruined>><<effects>>
"You won't get away with hiding your stolen loot in there," the <<person2>><<person>> growls.
Your arms are bound behind you by the <<person1>><<person>>, while the <<person2>><<person>> recruits members of the public to assist them. Moments later the two officers and six random members of the public are pulling you and your $worn.genitals.name in every direction, trying to get them loose. Next thing, you are on the floor as hands pull at you.
<br><br>
However, the members of the public are far more interested in copping a feel than in genuinely helping: the guy 'pinning your head' is actually just grinding his crotch on your face, you spot the <<person3>><<person>> groping your <<breasts>> while the unseen person 'trying to remove the $worn.genitals.name' is clearly just determined to get a finger up your ass.
<br>
Over the next few minutes they make little progress.
<br>
<<set $worn.genitals.integrity -= 30>>
Finally they give up, and you climb trembling to your feet.
<br><br>
As the cops scoop up your clothing, informing you and the crowd that they don't have enough evidence to arrest you now, but will be taking your clothes for forensic investigation, all you can feel is relief. It's over. You watch them climb into their car. The <<person2>><<person>> blows you a kiss through the open car window.
<br>
Incredibly, no one else notices. No one sees it. Suddenly, as the officers disappear around a corner, you realise why. They're all staring at the <<print $player.gender_appearance is "m" ? "boy" : "girl">> in a $worn.genitals.name, standing almost-naked and helplessly bound in the middle of a worked up crowd.
<br><br>
A <<personsimple>> grins wolfishly at you.
Horrified, you sprint away.
<<gtrauma>><<gstress>><<ggarousal>><<trauma 2>><<stress 5>><<arousal 1800>>
<br><br>
<<fameexhibitionism 30>>
<<endevent>>
<<destinationeventend>><<overlowerruined>><<lowerruined>><<underruined>>
<<set $outside to 1>><<effects>>
"Over here please" the <<person1>><<person>> instructs, forcing you over the car's hood. A pair of gloved hands spread your butt-cheeks.
<br>
<<if $player.bodyliquid.anus.semen + $player.bodyliquid.vagina.semen gte 5>>
<<famesex 2>><<fameexhibitionism 5>>
"Whew!" <<he>> loudly exclaims, wafting a hand in front of <<his>> nose. "Strong smell of cum."
<br><br>
"Record that copious amounts of semen was found all around the suspect's crotch," the <<person2>><<person>> states. "Almost certainly a whore."
<br>
The <<person1>><<person>> spreads your butt-cheeks and gapes you with <<his>> thumbs. Several globs of cum bubble out and run down your leg.
<br>
You hear an audible gasp from spectators, as well as lewd comments.
The <<person2>><<person>> takes a photo for 'evidence.'
<br>
<<elseif $player.bodyliquid.anus.semen + $player.bodyliquid.vagina.semen gte 2>>
<<famesex 2>>
"Jeez!" <<he>> loudly exclaims, wafting a hand in front of <<his>> nose.
<br>
"Record that a suspicious white fluid substance with a strong smell of semen was found all around the suspect's crotch," the <<person2>><<person>> states. "Possible evidence of prostitution."
<br>
The <<person1>><<person>> spreads your butt-cheeks and gapes you with <<his>> thumbs. A glob of cum runs down your leg.
<br>
The <<person2>><<person>> takes a photo for 'evidence.'
<br>
<<elseif $player.bodyliquid.anus.goo + $player.bodyliquid.vagina.goo gte 2>>
"Jeez!" <<he>> loudly exclaims, wafting a hand in front of <<his>> nose.
<br>
"Record that a suspicious slimy substance with a strong acrid smell was found all around the suspect's crotch," the <<person2>><<person>> states. "Possibly illegal drugs being smuggled internally."
<br>
The <<person1>><<person>> spreads your butt-cheeks and gapes you with <<his>> thumbs. A trail of slime runs down your leg.
<br>
The <<person2>><<person>> takes a photo for 'evidence.'
<br>
<<elseif $player.gender isnot $player.gender_appearance>>
They look somewhat taken aback.
<<if $player.gender is "f">>
"Record that while subject pretends to be male, the subject is actually female."
<br>
The <<person2>><<person>> grabs you by the pussy and slides a finger inside. "Confirmed."
<br>
"A clever deception. I wonder if any girls matching this description are sought in connection with crimes in this area," <<person1>><<person>> says.
<br>
<<elseif $player.gender is "m">>
"Record that while subject pretends to be female, the subject is actually male."
<br>
The <<person2>><<person>> grabs your cock and gives it a pull. "Confirmed."
<br>
"A clever deception. I wonder if any boys matching this description are sought in connection with crimes in this area," <<person1>><<person>> says.
<br>
<<elseif $player.gender is "h">>
"Record that while subject pretends to be <<if $player.gender_appearance is "m">>male<<else>>female<</if>>, the subject is actually a hermaphrodite."
<br>
With one hand, the <<person2>><<person>> grabs your cock and gives it a pull, and with their other, <<he>> grabs you by the pussy and slides a finger inside. "Confirmed."
<br>
"A clever deception. I wonder if any <<if $player.gender_appearance is "m">>boys<<else>>girls<</if>> matching this description are sought in connection with crimes in this area," <<person1>><<person>> says.
<br>
<</if>>
<</if>>
"Continue the search," the <<person2>><<person>> instructs.
<br>
Gloved hands wander all over your body, groping your chest, pressing between your butt to fondle your ass. More hands find your <<genitals>>, stroking and teasing while nominally looking for anything illegal. You feel your body react.
<br>
"I guess you like this?" the <<person1>><<person>> whispers to you. <<if $player.penisExist>>"Your cock is so stiff!"<<else>>"Your pussy is getting all wet!"<</if>>
<br><br>
<<if $arousal gte ($arousalmax / 5) * 3>>
"Record that despite the situation the suspect was found in a state of high sexual arousal."
<br>
"Possible evidence of aphrodisiac abuse."
<br>
<</if>>
You press your face into the hood of the car, humiliated to hear the watching crowd make comments about your body.
<br><br>
"Record that no loot, nor evidence of criminal activity was found around the subject."
<br>
"Maybe it's not this one."
<br>
<<link [[다음|Street Police Mid 3]]>><</link>>
<br><<set $outside to 1>><<effects>>
<<towelup>>
As you rise, they scoop up your clothing, but instead of handing it back, they inform you and the crowd that they will be taking your clothes for forensic investigation.
<br>
You watch in horror as they climb into the car. A window winds down and the <<person2>><<person>> hands you a couple of filthy towels.
<br>
As the officers disappear around a corner, you cover up and hurry away.
<<gtrauma>><<gstress>><<ggarousal>><<trauma 2>><<stress 2>><<arousal 1800>>
<br><br>
<<fameexhibitionism 30>>
<<endevent>>
<<destinationeventend>><<outfitChecks>>
<<set $outside to 1>><<effects>>
<<pass 3>>
<<if $policemolestation lt 5>><<set $policemolestation to 5>><</if>>
<<if $phase is 1>>
You shake your head in the affirmative. It's a split second decision but, in your gut, you know it's the right one. If you protest, or challenge, then the officers might just arrest you and take you somewhere private. Somewhere unsafe. Best to do what you're told and play along. Best to hope that they are telling the truth.
<br><br>
<</if>>
Before you know it, cold latex gloves are patting you down as your arms and legs are spread wide and you are pressed against a fence. Through the chain links, you see people stop what they are doing to watch you and the officers. Glancing backwards, you catch other members of the public observing the search. You blush, feeling humiliated as many eyes linger upon you. The hands are soon cupping your rear and crotch, uncomfortable and invasive.
<br><br>
<<if !$worn.upper.type.includes("naked")>>
<<if _middleOutfit>>
With a tear, your $worn.upper.name <<upperplural>> pulled down to your waist,
<<else>>
Your $worn.upper.name <<upperplural>> torn from your body,
<</if>>
<<upperruined>>
<<if $worn.under_upper.name isnot "naked">>
baring your $worn.under_upper.name.
<<else>>
leaving you nude from the waist up.
<</if>>
<</if>>
The officers don't say anything as they feel your stomach and underarms, running their gloved hands through your hair and across your <<nipples>>.
<br><br>
A glance at one of them causes your stomach to fall. You close your eyes tight as they move to strip you entirely.
<<if $worn.genitals.type.includes("chastity")>>
<<if !$worn.under_lower.type.includes("naked")>>
In seconds, you are stripped of your $worn.lower.name and $worn.under_lower.name and next you feel a pull on your $worn.genitals.name. It doesn't budge. You feel momentary relief.
<<else>>
In seconds, you are stripped of your $worn.lower.name, and next you feel a pull on your $worn.genitals.name. It doesn't budge. You feel momentary relief.
<</if>>
<br>
"I can't get this off," the <<person1>><<person>> says.
<br>
The <<person2>><<person>> glares at you. "What are you hiding in there, criminal?"
<br>
"No-Nothing!"
<br>
"You're about to be arrested!"
<br>
"But-"
<br>
"Cuff <<phim>>," the <<person>> says. "We'll get that thing off."
<br><br>
<<link [[다음|Street Police Full Chastity]]>><</link>>
<br>
<<else>>
Murmurs from the onlookers reach your ears as you step out of your clothing entirely, now nude in public.
<br><br>
<<if $exhibitionism gte 75>>
While you generally enjoy the naughtiness of exposing yourself, this is entirely different. This is at the behest of these officers, not done for your own gratification.
<<elseif $exhibitionism lte 25>>
You feel unspeakable shame at being naked here in front of all these strange people.
<</if>>
<br><br>
<<link [[다음|Street Police Full 2]]>><</link>>
<br>
<</if>><<set $outside to 1>>
<<set $leftarm to "bound">><<set $rightarm to "bound">>
<br><br>
<<lowerruined>><<underruined>><<effects>>
"You won't get away with hiding your stolen loot in there," the <<person2>><<person>> growls.
<br>
As the <<person1>><<person>> binds your arms, the <<person2>><<person>> paces nearby. You are pushed to your knees.
<br><br>
The <<person2>><<person>> sits in front of you, pulls your face into <<his>> crotch and clamps your head between <<his>> thighs, while the <<person1>><<person>> kneels behind you, holding the hem of your $worn.genitals.name and rhythmically trying to pull it off. To anyone watching, it must look like you are being spit-roasted. Your $worn.genitals.name holds.
<br><br>
Next they recruits members of the public to assist. Soon the two officers and various members of the public are pulling you and your $worn.genitals.name in every direction. However, the general public are more interested in copping a feel than in genuinely helping the police: the guy 'holding your head' is actually just grinding his crotch in your face, the <<person3>><<person>> your age is mostly just groping your <<breasts>>, while some unseen person 'trying to remove the $worn.genitals.name' is clearly just trying to jam a thumb up your ass. Over the next few minutes they make little progress.
<br><br>
<<set $worn.genitals.integrity -= 40>>
Finally they give up, and you climb trembling to your feet.
<br><br>
As they scoop up your clothing - informing you that they don't have enough evidence to arrest you, but will be taking your clothes for forensic investigation - all you can feel is relief. It's over. You watch them climb into their car.
<br>
The <<person2>><<person>> blows you a kiss through the open car window.
<br><br>
Incredibly, no one else notices. No one sees it. Suddenly, as the officers disappear around a corner, you realise why. Everyone is staring at the <<print $player.gender_appearance is "m" ? "boy" : "girl">> in a $worn.genitals.name, standing almost-naked and helplessly bound in the middle of a worked up crowd.
<br><br>
A <<personsimple>> grins wolfishly at you.
Horrified, you sprint away.
<<gtrauma>><<gstress>><<ggarousal>><<trauma 2>><<stress 3>><<arousal 1800>>
<br><br>
<<fameexhibitionism 30>>
<<endevent>>
<<destinationeventend>><<lowerruined>><<underruined>>
<<set $outside to 1>><<effects>>
You burn with shame as gloved hands wander all over your body, pressing between your butt to fondle your ass. More hands find your <<genitals>>, stroking and teasing while nominally looking for anything illegal. You feel your body react.
<br><br>
"Do you like this?" the <<person1>><<person>> whispers to you.
<<if $player.penisExist>>
"Your cock is so stiff!"
<<else>>
"Your pussy is getting all wet!"
<</if>>
<br><br>
You hang your head in humiliation, hearing the watching crowd make comments about your body. Then the <<person2>><<person>> grabs your foot and lifts, opening up your crotch so the onlookers can get a better view. The other officer pretends this is normal procedure. You inhale sharply as the cool breeze ghosts across your most private areas.
<br><br>
The officers soon remove their gloves, complaining theatrically that the latex is inhibiting them from feeling for any evidence on your skin. If one were to think about their words critically, none of what they were saying makes any sense. No one challenges them, however, as they stroke every inch of your body.
<br><br>
<<link [[다음|Street Police Full 3]]>><</link>>
<br><<set $outside to 1>><<effects>>
The <<person1>><<person>> hops up onto a car hood while the <<person2>><<person>> shoves your face into the other's crotch. The <<person1>><<person>> explains to you and the crowd that your scalp needs a more detailed inspection. The <<person2>><<person>> presses their own crotch against your rear, using their hands to rub between your thighs. To the onlookers, it appears as if you are being spit-roasted by these members of law enforcement. This goes on for several minutes.
<br><br>
Then you find yourself and the <<person1>><<person>> on the ground in a classic sixty-nine pose, the officer fully clothed and carefully examining your <<genitals>> while the second officer rubs your shoulders and pushes your face into their partner's groin.
<br><br>
Finally, you find yourself lying on your back while holding onto the back of your knees, with the officers squatting near your backside as they rub one nightstick across your asshole while the other toys with your <<genitals>>. By this point, they have even pulled over some of the crowd to ask their opinion as to whether they see any signs of contraband.
<br><br>
You are mortified, desiring to be anywhere but here with these two lewd cops. When they scoop up your clothing and inform you and the crowd that they need it for evidence, all you can think is that your freedom is at hand. It isn't till a few moments later, as the officers disappear around a corner, that you realise you are standing naked in the middle of a crowd. Horrified, you sprint away.
<<gtrauma>><<gstress>><<ggarousal>><<trauma 6>><<stress 3>><<arousal 1800>>
<br><br>
<<fameexhibitionism 50>>
<<endevent>>
<<destinationeventend>><<set $outside to 1>><<effects>>
<<pass 3>>
<<if $policemolestation lt 4>><<set $policemolestation to 4>><</if>>
<<if $phase is 1>>
You shake your head in the affirmative. It's a split second decision but, in your gut, you know it's the right one. If you protest, or challenge, then the officers might just arrest you and take you somewhere private. Somewhere unsafe. Best to do what you're told and play along. Best to hope that they are telling the truth.
<br><br>
<</if>>
Before you know it, cold latex gloves are patting you down as your arms and legs are spread wide and you are pressed up against a fence. Through the chain links, you see people stop what they are doing to watch you and the officers. Glancing backwards, you catch other members of the public observing the search. You blush, feeling humiliated as many eyes linger upon you. The hands are soon cupping your rear and crotch, uncomfortable and invasive.
<br><br>
<<if !$worn.upper.type.includes("naked") or !$worn.upper.type.includes("naked")>>
<<if _middleOutfit or _overOutfit>>
With a tear, your <<allTops>> <<upperplural>> pulled down to your waist,
<<else>>
Your <<allTops>> <<upperplural>> torn from your body,
<</if>>
<<upperruined>><<overupperruined>>
<<if $worn.under_upper.name isnot "naked">>
baring your $worn.under_upper.name.
<<else>>
leaving you nude from the waist up.
<</if>>
<</if>>
The officers don't say anything as they feel your stomach and underarms, running their gloved hands through your hair and across your <<nipples>>.
<br><br>
A glance at one of them causes your stomach to fall. You close your eyes tight as they move to strip you entirely.
<<if $worn.genitals.type.includes("chastity")>>
<<if !$worn.under_lower.type.includes("naked")>>
In seconds, you are stripped of your <<allBottomsUnderwear>>, and next you feel a pull on your $worn.genitals.name. It doesn't budge. You feel momentary relief.
<<else>>
In seconds, you are stripped of your <<allBottoms>>, and next you feel a pull on your $worn.genitals.name. It doesn't budge. You feel momentary relief.
<</if>>
<br>
"I can't get this off," the <<person1>><<person>> says.
<br>
The <<person2>><<person>> glares at you. "What are you hiding in there, criminal?"
<br>
"No-Nothing!"
<br>
"You're about to be arrested!"
<br>
"But-"
<br>
"Cuff <<phim>>," the <<person>> says. "We'll get that thing off."
<br><br>
<<link [[다음|Street Police Extreme Chastity]]>><</link>>
<br>
<<else>>
Murmurs from the onlookers reach your ears as you step out of your clothing entirely, now nude in public.
<br><br>
<<if $exhibitionism gte 75>>
While you generally enjoy the naughtiness of exposing yourself, this is entirely different. This is at the behest of these officers, not done for your own gratification.
<<elseif $exhibitionism lte 25>>
You feel unspeakable shame at being naked here in front of all these strange people.
<</if>>
<br><br>
<<link [[다음|Street Police Extreme 2]]>><</link>>
<br>
<</if>><<set $outside to 1>>
<<set $leftarm to "bound">><<set $rightarm to "bound">>
<br><br>
<<overlowerruined>><<lowerruined>><<underruined>><<effects>>
"You won't get away with hiding your stolen loot in there," the <<person2>><<person>> growls furiously.
<br>
"I heard tasers can remove them," <<person1>><<person>> comments, while binding your arms. "The electric messes up the lock."
<br>
The <<person2>><<person>> paces nearby. "It's worth a try."
<br><br>
They push you to your knees and force your head down. You feel a sharp impact against your $worn.genitals.name. Suddenly painful waves of electric course through your body, focused on your most sensitive areas. Your body jerks uncontrollably.
<<ggarousal>><<arousal 10000>>
<br>
"It's not doing anything. Turn it up."
<br>
The sensations intensify.
<br>
<<arousal 2000>>
<<if $arousal gte $arousalmax>><<orgasm>>
You hear a mix of gasps and cheers from the onlookers, but there's nothing you can do to stop it.
<br><br>
<</if>>
"What about that button?"
<br>
The sensations become more focused.
<br>
<<arousal 4000>>
<<if $arousal gte $arousalmax>>
<<orgasm>>Some onlookers cheer, and you hear one or two remarks of disgust.
<br><br>
<</if>>
"This should do it!"
<br>
The sensations intensify again, but the $worn.genitals.name remain firmly attached.
<br>
<<arousal 6000>>
<<if $arousal gte $arousalmax>>
<<orgasm>>
"<<if $player.gender_appearance is "m">>The twisted little fuck<<else>>The filthy slut<</if>> seems to be getting off on it!" the <<person>> comments.
<</if>>
<br>
"It's no good. It won't come off."
<br><br>
As they scoop up your clothing - informing you that they don't have enough evidence to arrest you, but will be taking your clothes for forensic investigation - all you can feel is relief. It's over. You watch them climb into their car. The <<person2>><<person>> laughs and blows you a kiss through the open car window.
<br>
Incredibly, no one else notices. As the officers disappear around a corner, you realise why: everyone is staring intently at the
<<if $player.gender_appearance is "m">>
nearly naked, helplessly bound boy standing in the middle of a worked up crowd with cum seeping through his $worn.genitals.name.
<br>
A <<personsimple>> grins wolfishly at you.
<<else>>
girl in a $worn.genitals.name, standing almost-naked and helplessly bound in the middle of a worked up crowd.
<br>
A <<personsimple>> grins wolfishly at you.
<</if>>
Horrified, you sprint away.
<<gtrauma>><<gstress>><<ggarousal>><<trauma 10>><<stress 8>><<arousal 3000>>
<br><br>
<<fameexhibitionism 40>>
<<endevent>>
<<destinationeventend>><<overlowerruined>><<lowerruined>><<underruined>>
<<set $outside to 1>><<effects>>
You burn with shame as gloved hands wander all over your body, pressing between your butt to fondle your ass. More hands find your <<genitals>>, stroking and teasing while nominally looking for anything illegal. You feel your body react.
<br><br>
"Do you like this?" the <<person1>><<person>> whispers to you.
<<if $player.penisExist>>
"Your cock is so stiff!"
<<else>>
"Your pussy is getting all wet!"
<</if>>
<br><br>
You hang your head in humiliation, hearing the watching crowd make comments about your body. Then the <<person2>><<person>> grabs your foot and lifts, opening up your crotch so the onlookers can get a better view. The other officer pretends this is normal procedure. You inhale sharply as the cool breeze ghosts across your most private areas.
<br><br>
The officers soon remove their gloves, complaining theatrically that the latex is inhibiting them from feeling for any evidence on your skin. If one were to think about their words critically, none of what they were saying makes any sense. No one challenges them, however, as they stroke every inch of your body.
<br><br>
<<link [[다음|Street Police Extreme 3]]>><</link>>
<br><<set $outside to 1>><<effects>>
The <<person1>><<person>> hops up onto a car hood while the <<person2>><<person>> shoves your face into the other's crotch. The <<person1>><<person>> explains to you and the crowd that your scalp needs a more detailed inspection. The <<person2>><<person>> presses their own crotch against your rear, using their hands to rub between your thighs. To the onlookers, it appears as if you are being spit-roasted by these members of law enforcement. This goes on for several minutes.
<br><br>
Then you find yourself and the <<person1>><<person>> on the ground in a classic sixty-nine pose, the officer fully clothed and carefully examining your <<genitals>> while the second officer rubs your shoulders and pushes your face into their partner's groin.
<br><br>
Next, you find yourself lying on your back while holding onto the back of your knees, with the officers squatting near your backside as they rub one nightstick across your asshole while the other toys with your <<genitals>>. By this point, they have even pulled over some of the crowd to ask their opinion as to whether they see any signs of contraband.
<br><br>
<<link [[다음|Street Police Extreme 4]]>><</link>>
<br><<set $outside to 1>>
<<set $leftarm to "bound">><<set $rightarm to "bound">><<effects>>
<<pass 10>>
Finally, they bind your arms and force you to stand with your legs apart, while they line up citizen volunteers to aid in their body-search. With your arms bound, you can't even protect your modesty as these stranger's eyes pore over your naked flesh. Just when you think it can't get worse, the 'good citizens' grow bolder. Hands start to poke, prod, fondle and grope. Some earlier volunteers return to 'double-check.' The two officers overseeing this 'search' note down any observations.
<br><br>
Humiliated beyond words, you want to be anywhere but here. So when they finally declare the search complete, scoop up your clothing and inform you and the crowd that they need it for evidence, all you can think is that your freedom is at hand. It isn't till a few moments later, as the officers disappear around a corner, that you realise you are standing naked and still helplessly bound in the middle of an agitated crowd. Horrified, you sprint away.
<<gtrauma>><<ggstress>><<ggarousal>><<trauma 6>><<stress 20>><<arousal 2500>>
<br><br>
<<fameexhibitionism 50>>
<<endevent>>
<<destinationeventend>><<set $outside to 1>><<effects>>
<<physiquedifficulty 5000 16000 true>>
<<if $physiqueSuccess>>
<<if ((setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1 and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1) or (setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1 and $worn.lower.name is "naked") or (setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 and $worn.over_lower.name is "naked")) and !$worn.under_lower.type.includes("naked")>>
You hold on to your <<allBottoms>> as the tentacle thrashes around. <span class="green">The tentacle slips free,</span> and retreats into the manhole.
<<gstress>><<stress 1>>
<br><br>
<<destinationeventend>>
<<else>>
You hold on to your $worn.lower.name as the tentacle thrashes around. <span class="green">The tentacle slips free,</span> and retreats into the manhole.
<<gstress>><<stress 1>>
<br><br>
<<destinationeventend>>
<</if>>
<<else>>
<<if ((setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1 and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1) or (setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1 and $worn.lower.name is "naked") or (setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 and $worn.over_lower.name is "naked")) and !$worn.under_lower.type.includes("naked")>>
You hold on to your $worn.under_lower.name as the tentacle thrashes around. <span class="red">The tentacle tears it from your grip,</span> and retreats into the manhole, still clutching the ruined fabric.
<<gtrauma>><<gstress>><<stress 6>><<trauma 6>>
<br><br>
You're left pantiless in the middle of the street. You press you hand between your legs and hold your $worn.lower.name down, suddenly self-conscious.
<br><br>
<<underlowerruined>><<exposure>>
<<destinationeventend>>
<<else>>
You hold on to your <<allBottoms>> as the tentacle thrashes around. <span class="red">The tentacle tears it from your grip,</span> and retreats into the manhole, still clutching the ruined fabric.
<<gtrauma>><<gstress>><<stress 6>><<trauma 6>>
<br><br>
You're left bottomless in the middle of the street. <<covered>>
<br><br>
<<overlowerruined>><<lowerruined>><<exposure>>
<<destinationeventend>>
<</if>>
<</if>><<set $outside to 1>><<effects>>
<<physiquedifficulty 5000 16000 true>>
You grab the tentacle and try to hold it still.<<deviancy1>>
<<if $physiqueSuccess>>
It thrashes against you, <span class="green">then slows to a rhythmic, thrusting movement.</span> Before you realise what it is doing, the tentacle ejaculates slime all over your hands.
<<set $player.bodyliquid.leftarm.goo += 1>><<set $player.bodyliquid.rightarm.goo += 1>>
<br><br>
Worn out, the slimy tentacle retracts as several more emerge from the manhole, wrapping around your limbs and waist and pulling you underground. You prove too heavy even for their combined strength, and plummet several feet through darkness.
<br><br>
Your fall is broken by something slimy and soft. It flees before your eyes adjust to the dark, taking the tentacles with it. You're in the drains, surrounded by stolen clothing and handbags.
<br><br>
<<set $eventskip to 1>>
<<link [[Search for valuables (0:10)|Street Tentacle Search]]>><<pass 10>><</link>>
<br>
<<destinationdrain>>
<<else>>
<<if ((setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1 and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1) or (setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1 and $worn.lower.name is "naked") or (setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 and $worn.over_lower.name is "naked")) and !$worn.under_lower.type.includes("naked")>>
As it thrashes against your grip, <span class="red">it gets under your leg and trips you.</span> It tears your $worn.under_lower.name off your body and retreats into the manhole, still clutching the ruined fabric.
<<gpain>><<pain 5>><<gtrauma>><<gstress>><<stress 6>><<trauma 6>>
<br><br>
You're left pantiless in the middle of the street. You press you hand between your legs and hold your $worn.lower.name down, suddenly self-conscious.
<br><br>
<<underlowerruined>><<exposure>>
<<destinationeventend>>
<<else>>
As it thrashes against your grip, <span class="red">it gets under your leg and trips you.</span> It tears your <<allBottoms>> off your body and retreats into the manhole, still clutching the ruined fabric.
<<gpain>><<pain 5>><<gtrauma>><<gstress>><<stress 6>><<trauma 6>>
<br><br>
You're left bottomless in the middle of the street.
<<covered>>
<br><br>
<<overlowerruined>><<lowerruined>><<exposure>>
<<destinationeventend>>
<</if>>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
You reach for the tentacle, and carefully touch it with your fingers. For a moment it stiffens, but it relaxes as you rub it and starts pulsing against your hand. <<deviancy3>>
<br>
You wrap your fingers around it and start stroking. The tentacle throbs and pulses in rhythm with your strokes. After a dozen strokes its pulses grow stronger, and shivers run through it. It ejaculates slime all over your hands.
<<arousal 3>>
<<set $player.bodyliquid.leftarm.goo += 1>><<set $player.bodyliquid.rightarm.goo += 1>>
<br><br>
Worn out, the slimy tentacle retracts as several more emerge from the manhole, wrapping around your limbs and waist and pulling you underground. You prove too heavy even for their combined strength, and plummet several feet through darkness.
<br><br>
Your fall is broken by something slimy and soft. It flees before your eyes adjust to the dark, taking the tentacles with it. You're in the drains, surrounded by stolen clothing and handbags.
<br><br>
<<set $eventskip to 1>>
<<link [[Search for valuables (0:10)|Street Tentacle Search]]>><<pass 10>><</link>>
<br>
<<destinationdrain>><!-- This scene assumes the player is wearing a type of skirt but no underwear, and that $phase is set to what the tentacle found under the skirt: -->
<!-- $phase 0: anus -->
<!-- $phase 1: pussy -->
<!-- $phase 2: penis -->
<<if $sexstart is 1>>
<!-- These variables keep track of anal and vaginal ejaculation. They are used at the end of the scene. -->
<<set $street_tantacle_ejac_vagina to false>>
<<set $street_tantacle_ejac_anus to false>>
<<if $phase is 0>>
You allow the tentacle to touch your anus.
You feel horny as it rubs and teases your hole.
<<arousal 3>><<deviancy5>>
<<elseif $phase is 1>>
You allow the tentacle to touch your <<pussy>>.
You feel horny as it rubs and pulses against your <<clit>>.
<<arousal 600>><<deviancy5>>
<<elseif $phase is 2>>
You allow the tentacle to touch your <<penis>>.
You feel horny as it starts coiling around your penis.
<<arousal 3>><<deviancy5>>
<</if>>
<<set $sexstart to 0>>
<<set $enemytype to "tentacles">>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $enemytrust += 100>>
<<set $rng to random(1, 100)>>
<<if $rng lte 20>>
<!-- 20% chance of weak tentacle -->
<<tentaclestart 1 4>>
<<elseif $rng lte 40>>
<!-- 20% chance of strong tentacle -->
<<tentaclestart 1 20>>
<<else>>
<!-- 60% chance of above medium strength tentacle -->
<<tentaclestart 1 10>>
<</if>>
<!-- overwrite the random tentacle -->
<<set $position to "doggy">>
<<set _tentacle to $tentacles[0]>>
<<set _tentacle.size to random(1, 2)>>
<<set $rng to random(1, 100)>>
<<if $rng gte 95>>
<!-- 5% chance of impregnating tentacle -->
<<set _tentacle.size to 3>>
<<set _tentacle.baby to "tentacle">>
<<else>>
<<set _tentacle.baby to 0>>
<</if>>
<<if _tentacle.size is 3>>
<<set _tentacle.desc to "thick">>
<<set _tentacle.fullDesc to "thick tentacle">>
<<set _tentacle.type to "tentacle">>
<<elseif _tentacle.size is 1>>
<<set _tentacle.desc to "thin">>
<<set _tentacle.fullDesc to "thin tentacle">>
<<set _tentacle.type to "tentacle">>
<<else>>
<<set _tentacle.desc to "slimy">>
<<set _tentacle.fullDesc to "slimy tentacle">>
<<set _tentacle.type to "tentacle">>
<</if>>
<!-- Make tentacle start at the target body part -->
<<if $phase is 0>>
<<set $anususe to "tentaclerub">><<set $anusstate to "tentaclerub">><<set _tentacle.head to "anusrub">><<set $anustarget to "tentacles">>
<<elseif $phase is 1>>
<<set $vaginause to "tentaclerub">><<set $thighuse to "tentaclerub">><<set _tentacle.head to "vaginarub">><<set $vaginatarget to "tentacles">>
<<elseif $phase is 2>>
<<set $penisuse to "tentaclerub">><<set $thighuse to "tentaclerub">><<set _tentacle.head to "penisrub">><<set $penistarget to "tentacles">>
<</if>>
<<set _tentacle.shaft to "thighs">>
<</if>>
<<statetentacles>>
<<if $tentacles.active gte 1>>
<<effects>>
<<effectstentacles>>
<<tentacles>>
<!-- Show a flavour text for this specific scene, depending on if the action is going on underneath your skirt or not. -->
<<if $tentacles[0].head is "vaginadeep" or $tentacles[0].head is "anusdeep" or $tentacles[0].head is "penisdeep" or $tentacles[0].head is "anus" or $tentacles[0].head is "vagina" or $tentacles[0].head is "penis">>
You're in the middle of the street, struggling to act normally.
You hope nobody will notice that beneath your <<allBottoms>> you're being fucked by a tentacle.
<<else>>
You're in the middle of the street, trying to act normal.
You hope nobody notices what the $tentacles[0].fullDesc is doing beneath your <<allBottoms>>.
<</if>>
<br><br>
<<actionstentacles>>
<br>
<!-- keep track of ejaculation inside you during this scene -->
<<set $street_tantacle_ejac_vagina to $street_tantacle_ejac_vagina or $tentacles[0].head is "vaginadeep" or $vaginafucked is 1>>
<<set $street_tantacle_ejac_anus to $street_tantacle_ejac_anus or $tentacles[0].head is "anusdeep">>
<span id="next"><<link [[다음|Street Tentacle Sex]]>><</link>></span><<nexttext>>
<<else>>
Worn out, the slimy tentacle <<slithers>> back down your leg and disappears into the open manhole.
<br><br>
<<set $street_tantacle_ejac_vagina to $street_tantacle_ejac_vagina or $tentacles[0].head is "vaginadeep" or $vaginafucked is 1>>
<<set $street_tantacle_ejac_anus to $street_tantacle_ejac_anus or $tentacles[0].head is "anusdeep">>
<<if $street_tantacle_ejac_vagina>>
You feel a pleasurable warmth spreading deep in your womb.
<br>
You instinctively moan, despite still being in the middle of the street. Blushing you look around, but nobody seems to have noticed.
<<stress 2>><<trauma 2>><<gtrauma>><<gstress>>
<br><br>
<<elseif $street_tantacle_ejac_anus>>
You feel a pleasurable warmth spreading deep in your bowels.
<br>
You instinctively moan, despite still being in the middle of the street. Blushing you look around, but nobody seems to have noticed.
<<stress 2>><<trauma 2>><<gtrauma>><<gstress>>
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<unset $street_tantacle_ejac_vagina>>
<<unset $street_tantacle_ejac_anus>>
<<set $outside to 1>><<set $location to "town">><<effects>>
<<tearful>> you take a moment to gather yourself.
<br><br>
Just as you're about to leave, several more tentacles emerge from the manhole, wrapping around your limbs and waist and pulling you underground. You prove too heavy even for their combined strength, and plummet several feet through darkness.
<br><br>
Your fall is broken by something slimy and soft. It flees before your eyes adjust to the dark, taking the tentacles with it. You're in the drains, surrounded by stolen clothing and handbags.
<br><br>
<<set $eventskip to 1>>
<<link [[Search for valuables (0:10)|Street Tentacle Search]]>><<pass 10>><</link>>
<br>
<<destinationdrain>>
<</if>><<set $outside to 1>><<effects>>
You search among the stolen belongings. You find
<<if $rng gte 81>>
<<moneyGain 5 true false>>.
<<elseif $rng gte 61>>
<<moneyGain 10 true false>>.
<<elseif $rng gte 41>>
<<moneyGain 15 true false>>.
<<elseif $rng gte 21>>
<<moneyGain 20 true false>>.
<<else>>
<<moneyGain 25 true false>>.
<</if>>
<br><br>
<<destinationdrain>><<set $outside to 1>><<effects>>
You pull away from the tentacle, hoping to shake it off.
<<if $worn.over_lower.name is "naked">>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 and !$worn.under_lower.type.includes("naked") and !$worn.genitals.type.includes("chastity")>>
<<set $worn.under_lower.integrity -= 30>>
<<if $worn.under_lower.integrity lte 0>>
It tears your $worn.under_lower.name free as it retreats into the manhole, still clutching the ruined fabric.
<br><br>
You're left pantiless in the middle of the street. You press you hand between your legs and hold your $worn.lower.name down, suddenly self-conscious.
<br><br>
<<underlowerruined>><<exposure>>
<<destinationeventend>>
<<else>>
It retreats into the manhole, leaving your $worn.under_lower.name torn but intact.
<br><br>
<<destinationeventend>>
<</if>>
<<else>>
<<set $worn.lower.integrity -= 30>>
<<if $worn.lower.integrity lte 0>>
It tears your $worn.lower.name free as it retreats into the manhole, still clutching the ruined fabric.
<br><br>
You're left bottomless in the middle of the street. <<covered>>
<br><br>
<<lowerruined>><<exposure>>
<<destinationeventend>>
<<else>>
It retreats into the manhole, leaving your $worn.lower.name torn but intact.
<br><br>
<<destinationeventend>>
<</if>>
<</if>>
<<else>>
<<set $worn.over_lower.integrity -= 30>>
<<if $worn.over_lower.integrity gt 0>>
It retreats into the manhole, leaving your $worn.over_lower.name torn but intact.
<br><br>
<<destinationeventend>>
<<else>>
It tears your $worn.over_lower.name free as it retreats into the manhole, still clutching the ruined fabric.
<br><br>
<<overlowerruined>><<exposure>>
<<destinationeventend>>
<<if $worn.lower.exposed gte 1>>
You're left bottomless in the middle of the street. <<covered>>
<br><br>
<</if>>
<</if>>
<</if>><<set $outside to 1>><<effects>>
<<if $athleticsSuccess>>
You run, leaping over <<if $bus is "park">>bins and through bushes<<else>>bins and parked cars<</if>>. You hear the pair pursue, <span class="green">but their footsteps soon fade.</span>
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
You run, <span class="red">but you're not fast enough.</span> The pair pursue you.
<br><br>
<<link [[다음|Street Stalk Group Run]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<set $outside to 1>><<effects>><<set $rng to random(1, 100)>>
The figure gets closer.
<<if $famerape gte ($rng * 2) and $rng gte 15>>
<<person1>><<He>> stares at your face a moment, then looks over your shoulder and nods. "It's <<phim>>," <<he>> says.
<br><br>
The other figure grasps your shoulder from behind.
<br><br>
<<link [[다음|Street Fame Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<set _possibleFames to []>>
<<if $famescrap gte ($rng * 5)>>
<<set _possibleFames.push("scrap")>>
<</if>>
<<if $famegood gte ($rng * 5)>>
<<set _possibleFames.push("good")>>
<</if>>
<<if $famebusiness gte ($rng * 5)>>
<<set _possibleFames.push("business")>>
<</if>>
<<if $famesocial gte ($rng * 5)>>
<<set _possibleFames.push("social")>>
<</if>>
<<if $famemodel gte ($rng * 5)>>
<<set _possibleFames.push("model")>>
<</if>>
<<if _possibleFames.length is 0>>
<<set _fameSelected to "none">>
<<else>>
<<set _fameSelected to _possibleFames.random()>>
<</if>>
<<if _fameSelected is "none">>
<<person1>><<He>> stares at your face a moment, then looks over your shoulder and shakes <<his>> head. "Not <<phim>>," <<he>> says. They leave together without another word.
<<gstress>><<stress 6>>
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
Held in place, you shut your eyes and prepare for the worst, but the pair doesn't take it any further.
"Aren't you that <<girl>>
<<switch _fameSelected>>
<<case "scrap">>
<span class = "green">who kicks rapists' asses?</span>" the <<person1>><<person>> asks as <<he>> takes off <<his>> hood.
<br><br>
<<if $submissive gte 1150>>
"W-well, I fight back when I'm bullied," you mutter.
<<elseif $submissive lte 850>>
"Sounds like me all right," you say brashly.
<<else>>
"Sometimes I just don't have a choice," you say.
<</if>>
<br><br>
"I knew it!" the <<person2>><<person>> behind your back rests a hand on your shoulder.
The pair asks for your advice concerning self defence techniques. They listen intently to what you have to say, willing to absorb every single word of wisdom. When you stop speaking, they thank you for the valuable lesson, shake your hand and leave.
<br><br>
<<case "good">>
<span class = "green">who's been helping everyone out?</span>" the <<person1>><<person>> asks as <<he>> takes off <<his>> hood.
<br><br>
<<if $submissive gte 1150>>
"I-if you need any help, I'll help you, too," you mutter.
<<elseif $submissive lte 850>>
"So what? Helping others is not a crime," you say brashly.
<<else>>
"I can't just pass by when I see a person in need," you say.
<</if>>
<br><br>
"I knew it!" the <<person2>><<person>> behind your back rests a hand on your shoulder.
The pair tell you that you once helped a friend of theirs. After doing so many good deeds, you can't even remember doing anything like that, but you don't rule out the possibility. Once they thank you for what you did, they shake your hand and leave.
<br><br>
<<case "business">>
<span class = "green">who's an aspiring entrepreneur?</span>" the <<person1>><<person>> asks as <<he>> takes off <<his>> hood.
<br><br>
<<if $submissive gte 1150>>
"That's too big of a word to call someone like me," you mutter.
<<elseif $submissive lte 850>>
"Yep, that's me," you say brashly.
<<else>>
"I wouldn't go as far as call myself an entrepreneur," you say.
<</if>>
<br><br>
"I knew it!" the <<person2>><<person>> behind your back rests a hand on your shoulder.
The pair give you advice on how to make better profits in your line of business. Most of what they say is common knowledge, but you hear them out politely nonetheless. When they run out of tips, they wish you good luck, shake your hand and leave.
<br><br>
<<case "social">>
<span class = "green">who's been a social butterfly at all sorts of parties lately?</span>" the <<person1>><<person>> asks as <<he>> takes off <<his>> hood.
<br><br>
<<if $submissive gte 1150>>
"M...maybe I visited one or two," you mutter.
<<elseif $submissive lte 850>>
"Sorry, I'm really not in the mood for pictures," you say brashly.
<<else>>
"I get around every now and then, I suppose," you say.
<</if>>
<br><br>
"I knew it!" the <<person2>><<person>> behind your back rests a hand on your shoulder.
The pair gossip about the local elite. You remember a few names they mention, but since you were never particularly interested in the backstage politics, you mostly smile and nod. Once they exhaust their tattles, they shake your hand and leave.
<br><br>
<<case "model">>
<span class = "green">who's been <<if $famemodel gte 1000>>in magazine ads<<else>>on ad posters around the town<</if>> recently?</span>" the <<person1>><<person>> asks as <<he>> takes off <<his>> hood.
<br><br>
<<if $submissive gte 1150>>
"That... ma-maybe, yes..." you mutter staring at your feet.
<<elseif $submissive lte 850>>
"Why, yes, the camera loves me," you say with a bit of pride.
<<else>>
"I did a few photo shoots, I guess," you say.
<</if>>
<br><br>
"I knew it!" the <<person2>><<person>> behind your back rests a hand on your shoulder.
The pair compliment you on your appearance, and ask for your advice on becoming a model. They listen intently to what few tips you can offer, willing to absorb every single word of wisdom. When you stop speaking, they thank you for the valuable lesson, shake your hand and leave.
<br><br>
<<default>>
<</switch>>
You feel relieved and even happy. It would seem that your reputation precedes you. <<stress -6>><<trauma -12>><<lstress>><<ltrauma>>
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<set $enemytrust -= 40>><<set $enemyanger += 30>>
<<if $daystate isnot "night">><<enable_rescue>><</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[다음|Street Fame Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Street Fame Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[다음|Street Fame Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Street Fame Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
They leave you lying in the gutter.
<br><br>
<<tearful>> you recover.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $enemyhealth lte 0>>
The <<person1>><<person>> trips and falls into a gutter, grabbing the <<person2>><<person>> and pulling <<him>> down too.
<br><br>
<<tearful>> you seize the chance and run to safety.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<else>>
<<set $rescued += 1>>
A <<generate3>><<person3>><<person>> looks over and witnesses the struggle. <<He>> pulls out <<his>> phone and starts dialling. The <<person1>><<person>> grabs the <<person2>><<persons>> arm and points, then together they run down a nearby alleyway.
<br><br>
<<tearful>> 당신은 몸부림치며 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>><<if $athleticsSuccess>>
As your body gains speed, you kick off the ground and perform an elegant cartwheel, sticking the landing safely and with a smile.
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
<<pain 18>><<bruise face>>
Your attempt to avoid the fall only makes matters worse. You land on your face hard, bruising your cheek and twisting your ankle. <<gggpain>>
<br><br>
<<link [[Get up|Street Heel Trip Finish]]>><</link>>
<br>
<</if>><<pain 12>>
You manage to brace yourself before impact, but still hit the ground hard.
<br><br>
<<link [[Get up|Street Heel Trip Finish]]>><</link>>
<br><<set $rng to random(1, 100)>>
<<if $rng lte 30>>
<<street1>>
<<elseif $rng lte 60>>
<<street2>>
<<else>>
Rising to your feet, you wonder if practising your foot skills would prevent such future accidents.
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>><<effects>>
You run through the empty streets and alleys, rounding each corner in a bid to escape. The <<tower_creature_text>> keeps up, moving in great leaps.
<br><br>
<<if $athleticsSuccess>>
<span class="green">You manage to escape,</span> but not without injury.<<beastescape>>
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
<span class="red">A great weight forces you to the ground</span> as the <<tower_creature_text>> leaps onto your back, winding you. You try to crawl away, but <<bhe>> holds you down.<<gpain>><<pain 2>>
<br><br>
You feel <<bhis>> breath on the back of your neck.
<br><br>
<<link [[다음|Street Monster]]>><<set $phase to 1>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>><<set $enemyhealthmax to 400>><<set $enemyhealth to 400>><<set $enemyarousalmax to 1000>>
<<if $phase is 1>>
<<set $position to "doggy">>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[다음|Street Monster Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Street Monster Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Street Monster]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<bHe>> gets up and snarls, then slinks back into the darkness.
<<if $beauty gte 6000>>
Something stops <<bhim>> in place. <<bHe>> stares at you, transfixed.
<br><br>
<<if $NPCList[0].monster is "monster">>
"Pretty," <<bhe>> says as <<bhe>> creeps towards you. Before you can react, <<bhe>> hooks an arm around your waist, and clutches you tightly against <<bhis>> body.
<<if $tower_creature_intro gte 2>>
"Missed seeing you," <<bhe>> grunts.
<<else>>
"Won't drop you like the last one," <<bhe>> reassures in a rumbling voice.
<</if>>
<<else>>
<<bHis>> long tongue darts across <<bhis>> lips as <<bhe>> prowls towards you.
<<if $tower_creature_intro gte 2>>
<<bHe>> hooks a front leg around your waist, holding you close. <<bHe>> makes an odd chittering sound, then drags <<bhis>> tongue across your face. You shiver.
<<else>>
Before you can react, it hooks a front leg around your waist, and clutches you tightly against its body.
<</if>>
<</if>>
<br><br>
With a leap, <<bhe>> jumps up the wall. <<bHe>> scrambles to the roof, claws digging into the brickwork.
<br><br>
<<bHe>> runs towards the edge. <<bHe>> doesn't slow down. Instead, <<bhe>> leaps, and lands on another building. <<bHe>> continues leaping between buildings, across Elk Street, and into the labyrinth of plants and compounds.
<br><br>
<<bHe>> scrambles up the side of a taller building<<if $monster is 0>> with <<bhis>> free legs<</if>>, until you arrive at an alcove near the top. <<bHe>> dumps you on a mattress.
<<if $NPCList[0].monster is "monster">>
<<if $tower_creature_intro gte 2>>
"Mine again," <<bhe>> snarls.
<<else>>
"Mine now," <<bhe>> snarls. "Got it?"
<</if>>
<br><br>
<<bHe>> mounts you before you can answer.
<</if>>
<br><br>
<<endcombat>>
<<set $location to "night_monster_lair">>
<<link [[다음|Street Monster 2]]>><<set $tower_creature_intro to 2>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<if $tower_creature_intro gte 2>>
The <<tower_creature_text>> steps closer to you,
<<if $NPCList[0].monster is "monster">>
a scowl forming on <<bhis>> face as <<bhe>> stares at you. "Got uglier," <<bhe>> remarks in a frustrated tone. "Not pretty anymore." Disappointed, <<bhe>> prowls into the darkness.
<<else>>
<<bhis>> lip curled menacingly. <<bHe>> lets out a strange, guttural sound, then turns around and prowls into the darkness, disappearing as abruptly as <<bhe>> came.
<</if>>
<br><br>
<<tearful>> you gather yourself.
<<else>>
<<bHe>>'s gone as abruptly as <<bhe>> arrived. <<tearful>> you gather yourself.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>>
<<else>>
<<if $NPCList[0].monster is "monster">>
The <<tower_creature_text>> recoils in pain. "Get you next time," <<bhe>> snarls, then retreats into the darkness.
<<else>>
The creature screeches in pain, and bounds into the darkness.
<</if>>
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<loadNPC 0 tower_creature>>
<<beastNOGENinit>>
<<set $enemyhealthmax to 400>><<set $enemyhealth to 400>><<set $enemyarousalmax to 1000>>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[다음|Street Monster 2 Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Street Monster 2 Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Street Monster 2]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
The <<tower_creature_text>> lets out a satisified sound and turns <<bhis>> back to you. <<tearful>> you slowly back away. <<bHe>> begins digging into the mattress.
<br><br>
<<else>>
<<tearful>> you struggle away from the <<tower_creature_text>>. <<bHe>> snorts in frustration and turns <<bhis>> back to you. <<bHe>> begins digging into the mattress.
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<loadNPC 0 tower_creature>>
You look around. The <<tower_creature_text>> made <<bhis>> lair inside a mess of pipes and girders, many of them bent and twisted out of shape by some great strength. The "floor" is littered with trash and piles of detritus.
<br><br>
A gaping hole dominates one wall. The same you entered through. It looks like the only way in or out.
<br><br>
<<if $NPCList[0].monster is "monster">>A clawed hand suddenly wraps<<else>>A pair of jaws suddenly clamps<</if>> around your ankle. You're unable to resist as <<bhe>> drags you to an isolated corner of the room stacked with shiny trinkets of varied worth - jewelry, ornate pottery, chrome dishes, toasters. The <<tower_creature_text>> tucks you amongst them. <<bHe>> steps back and stares at you, as if appraising your place in <<bhis>> collection.
<br><br>
<<if $NPCList[0].monster is "monster">>
<<bHe>> nods, seeming satisfied, before stomping over to the mattress and lying down with a thud.
<<else>>
<<bHe>> snorts, seeming satisfied, before shambling over to the mattress and collapsing with a thud.
<</if>>
<br><br>
<<link [[다음|Monster Tower]]>><<set $eventskip to 1>><<set $tower_sleep to 115>><<set $tower_sheet to 0>><</link>>
<br><<set $bus to "elk">><<set $outside to 0>><<effects>>
<<if $enemyno is 0>>
<<loadNPC 0 tower_creature>>
<</if>>
<<set $tower_sleep -= 10>>
You are in a <<if $NPCList[0].monster is "monster">>strange, monstrous <<if $NPCList[0].gender is "m">>boy<<else>>girl<</if>><<else>>strange monster<</if>>'s lair within a building near Elk Street. A gaping hole dominates one wall.
<br><br>
<<if $stress gte $stressmax>>
<<link [[다음|Passout Monster Tower]]>><</link>>
<br>
<<elseif $eventskip isnot 1 and $rng gte $tower_sleep>>
The <<tower_creature_text>> stirs from <<bhis>> slumber. You scurry back to your spot in the corner before <<bhe>> wakes.
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
Before you can make it back, <span class="red">something snatches your foot.</span> You're pulled onto the mattress with the <<tower_creature_text>> looming over you. <<bHe>> growls.
<br><br>
<<link [[다음|Monster Tower Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
You make it back just in time. The <<tower_creature_text>> rises from the bed with a snort. <<bHe>> lumbers towards you.
<br><br>
<<link [[다음|Monster Tower Wake]]>><</link>>
<br>
<</if>>
<<else>>
The <<tower_creature_text>> slumbers on a ruined mattress.
<<if $tower_sleep gte 90>>
<span class="teal"><<bHe>> snores deeply.</span>
<<elseif $tower_sleep gte 75>>
<span class="lblue"><<bHe>> snores.</span>
<<elseif $tower_sleep gte 60>>
<span class="blue"><<bHe>> snores, occasionally swatting at the air.</span>
<<elseif $tower_sleep gte 45>>
<span class="purple"><<bHe>> stretches in <<bhis>> sleep.</span>
<<elseif $tower_sleep gte 30>>
<<if $NPCList[0].monster is "monster">>
<span class="pink"><<bHe>> lets out a guttural yawn and scratches <<bhis>> <<print either("belly","side","head","face","leg","back","ass")>>.</span>
<<else>>
<span class="pink"><<bHe>> growls in its sleep.</span>
<</if>>
<<else>>
<span class="red"><<bHis>> eyes open and <<bhe>> starts to <<if $NPCList[0].monster is "monster">>sit up<<else>>stand<</if>>, before falling back to sleep.</span>
<</if>>
<<set $tower_sleep -= 15>>
<br><br>
<<if $tower_view isnot 1>>
<<link [[Look out the hole|Monster Tower View]]>><<set $tower_view to 1>><</link>>
<br>
<<else>>
<<if $tower_sheet gte 12>>
<<link [[Escape|Monster Tower Escape]]>><<pass 60>><</link>>
<br>
<<else>>
<<link [[Make sheet rope (1:00)|Monster Tower Sheet]]>><<pass 60>><</link>>
<br>
<</if>>
<<if $harpy gte 6 and $birdFly gte 1>>
<<link [[Fly to safety (0:02)|Monster Tower Fly]]>><<pass 2>><</link>><<flight_text>>
<br>
<</if>>
<<if $exposed gte 1>>
<<link [[Cover yourself (0:15)|Monster Tower Cover]]>><<pass 15>><</link>>
<br>
<</if>>
<</if>>
<<link [[Calm beast (1:00)|Monster Tower Calm]]>><<pass 60>><<set $tower_sleep to 115>><</link>>
<br>
<<if $deviancy gte 15>>
<<link [[Calm beast with lewd|Monster Tower Sex]]>><<set $sexstart to 1>><</link>><<deviant2>>
<br>
<</if>>
<</if>>
<<set $eventskip to 0>><<set $bus to "elk">><<set $outside to 0>><<effects>>
<<endevent>>
/*ToDo: Pregnancy, remove $pregnancyTesting to properly enable*/
<<if $sexStats.vagina.pregnancy.waterBreaking is true and $pregnancyTesting>>
<<pregnancyWatersBrokenPassout "monsterTower">>
<<else>>
<<passout>>
You've pushed yourself too much.
<br><br>
<<link [[다음|Trash Intro]]>><</link>>
<br>
<</if>><<set $bus to "elk">><<set $outside to 0>><<effects>>
You search the detritus for anything wearable. You find some old towels. Better than nothing.<<towelup>>
<br><br>
<<link [[다음|Monster Tower]]>><</link>>
<br><<set $bus to "elk">><<set $outside to 0>><<effects>>
You walk over to the hole in the wall. A blast of wind almost snatches you away, but you cling to a pipe for support. Other tall buildings tower around. Beneath you is a sheer drop into a bed of mist below. You can't see the ground.
<br><br>
You call out. Only the wind howls in response. You call again.
<<if $NPCList[0].monster is "monster">>
"Shut up," the <<tower_creature_text>> snaps in <<bhis>> sleep.
<<else>>
You hear the <<tower_creature_text>> emit a low growl behind you.
<</if>>
<br><br>
You look around the lair, at the rubbish littering the floor and piled against the walls. You lift a strip of ruined cloth, and tug. It's sturdy.
<br><br>
<<link [[다음|Monster Tower]]>><</link>>
<br><<set $bus to "elk">><<set $outside to 0>><<effects>>
You approach the <<tower_creature_text>>, and kneel down beside <<bhim>>.
<<if $NPCList[0].monster is "monster">>
You pull <<bhis>> head into your lap. <<bHe>> resists and shoves you away with a grunt. After a moment, however, <<bhe>> shambles over to you and drops <<bhis>> head back between your legs.
<br><br>
"Again," <<bhe>> grumbles. You oblige, stroking <<bhis>> messy mane of hair and humming softly until <<bhe>> finally drifts back to sleep.
<<else>>
You make soothing noises. It seems to have little effect at first, but you continue until <<bhis>> fidgeting calms, and <<bhe>> sleeps soundly.
<</if>>
<br><br>
<<link [[다음|Monster Tower]]>><</link>>
<br><<set $bus to "elk">><<set $outside to 0>><<effects>>
You search the detritus for anything usable. You find strips of cloth, torn from clothes and furniture. You add them to the sheet rope.
<br><br>
You examine your handiwork. You drop one end over the side of the building.
<<set $tower_sheet += 1>>
<<if $tower_sheet gte 12>>
<span class="green">It falls straight into the mist, and keeps going.</span> You think it's long enough.
<<elseif $tower_sheet gte 9>>
<span class="teal">It kisses the mist, but you suspect there's still a drop beneath.</span>
<<elseif $tower_sheet gte 6>>
<span class="lblue">It drops a long way, but it's not enough to reach the mist.</span>
<<elseif $tower_sheet gte 3>>
<span class="blue">It drops a few stories, but it needs to be much longer.</span>
<<else>>
<span class="purple">You have a long way to go.</span>
<</if>>
<br><br>
<<link [[다음|Monster Tower]]>><</link>>
<br><<set $bus to "elk">><<set $outside to 0>><<effects>>
You throw one end of the rope over the edge of the hole, and tie the other around a sturdy girder. You tug it to make sure it's safe, then descend.
<br><br>
You hold the rope in your hands, and press your weight against the building with your feet. You stop to wait for the wind to die down now and then.
<br><br>
You soon reach the mist, and continue through it. The rope just about reaches the ground.
<br><br>
You follow one of the alleys in the direction of traffic, and soon emerge on Elk Street.
<br><br>
<<endevent>>
<<link [[다음|Elk Street]]>><<set $eventskip to 1>><</link>>
<br><<set $bus to "elk">><<set $outside to 0>><<effects>>
<<if $syndromebird is 1>>
You have a much prettier tower and a much nicer spouse. You've had enough of this.
<</if>>
You stand at the precipice, feeling the air around you. You leap from the tower.
<br><br>
You fall several feet before the air catches you, and brings you to the street below.
<br><br>
<<endevent>>
<<link [[다음|Elk Street]]>><<set $eventskip to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastNOGENinit>>
<<set $enemyhealthmax to 400>><<set $enemyhealth to 400>><<set $enemyarousalmax to 1000>>
<<if $phase is 1>><<set $enemyanger += 200>><</if>>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[다음|Monster Tower Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Monster Tower Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Monster Tower Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<if $NPCList[0].monster is "monster">>
<<bHe>> stretches, then curls up on top of you. <<bHis>> arms and legs wrap tightly around your body. <<bHe>> runs <<bhis>> clawed fingers through your hair. "Tired out," <<bhe>> yawns. You soon hear <<bhim>> snoring.
<br><br>
<<tearful>> you squirm free of <<bhis>> grip.
<<else>>
The <<tower_creature_text>> stretches, then collapses on top of you.
<br><br>
<<tearful>> you struggle free.
<</if>>
<<else>>
<<tearful>> you struggle away from the <<tower_creature_text>>.
<<if $NPCList[0].monster is "monster">>
"Not worth it," <<bhe>> growls. <<bHe>> curls up and snores.
<<else>>
It growls, but doesn't pursue. It curls up and snores.
<</if>>
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<loadNPC 0 tower_creature>>
<<link [[다음|Monster Tower]]>><<set $eventskip to 1>><<set $tower_sleep to 115>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beastNOGENinit>>
<<set $enemyhealthmax to 400>><<set $enemyhealth to 400>><<set $enemyarousalmax to 1000>>
<<if $NPCList[0].monster is "monster">>
You stroke the <<tower_creature_text>>'s chest. <<bHe>> crinkles <<bhis>> nose and mumbles something. You don't stop, trailing your hand lower.
<<deviancy2>>
Not able to resist, <<bhe>> grasps your wrist and pulls you against <<bhis>> body, <<bhis>> other arm holding you firm around the waist.
<<else>>
You rub the creature's belly. One eye opens and regards you. You look right at it as you run your hand further down its body.
<<deviancy2>>
Not able to resist, the beast climbs to its feet.
<</if>>
<br><br>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[다음|Monster Tower Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Monster Tower Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음|Monster Tower Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Monster Tower Sex]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<if $NPCList[0].monster is "monster">>
<<bHe>> stretches, then curls up on top of you. <<bHis>> arms and legs wrap tightly around your body. <<bHe>> runs <<bhis>> clawed fingers through your hair. "Tired out," <<bhe>> yawns. You soon hear <<bhim>> snoring.
<br><br>
<<tearful>> you squirm free of <<bhis>> grip.
<<else>>
The <<tower_creature_text>> stretches, then collapses on top of you.
<br><br>
<<tearful>> you struggle free.
<</if>>
<<set $tower_sleep to 115>>
<br><br>
<<elseif $enemyhealth lte 0>>
<<tearful>> you struggle away from the <<tower_creature_text>>.
<<if $NPCList[0].monster is "monster">>
"Not worth it," <<bhe>> growls.
<<else>>
It growls, but doesn't pursue.
<</if>>
<<bHe>> curls up falls back into a disturbed sleep.
<br><br>
<<else>>
The <<tower_creature_text>> emits a low, frustrated growl.
<<if $NPCList[0].monster is "monster">>
"Fine," <<bhe>> mutters. <<bHe>> doesn't push you, instead falling back into a disturbed sleep.
<<else>>
It doesn't push you though, instead falling back into a disturbed sleep.
<</if>>
<br><br>
<<tearful>> you gather yourself.
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<loadNPC 0 tower_creature>>
<<link [[다음|Monster Tower]]>><</link>><<set $outside to 0>><<effects>>
<<if $exposed gte 2>>
<<set $rng to random(1,2)>>
<<else>>
<<set $rng to random(1,3)>>
<</if>>
The <<tower_creature_text>> lumbers over to you, stopping just within arm's reach.
<<if $NPCList[0].monster is "monster">>
<<bHis>> intense stare makes you feel uneasy. "Need to be prettier," <<bhe>> growls.
<<else>>
You can feel <<bhis>> hot breath on your face. <<bHe>> lets out an angry snort.
<</if>>
<br><br>
<<switch $rng>>
<<case 1>>
<<bHis>> glowing eyes scrutinise every inch of your form, until <<bhis>> gaze is caught by something behind you.
<br><br>
Your blood freezes for a split second as <<bhe>> closes the distance between the two of you, only for <<bhim>> to step past you. <<bHe>> pulls a necklace out of the pile, then backs up to examine you once again. After a moment or two, <<bhe>> places the necklace on your head and lets it fall down to your neck.
<br><br>
<<link [[Stay still (1:00)|Monster Tower Decorate]]>><<pass 60>><<set $phase to 0>><<tiredness 12>><<pain 2>><<stress 18>><</link>><<ggtiredness>><<ggstress>><<gpain>>
<br>
<<link [[Resist|Monster Tower Decorate]]>><<set $phase to 1>><<trauma -6>><</link>><<ltrauma>>
<br>
<<case 2>>
<<if $NPCList[0].monster is "monster">>
<<bHe>> grabs you by the wrist and grabs an armful of the trinkets surrounding you.
<<else>>
<<bHe>> wraps a front leg around your waist, then grabs as many trinkets as <<bhe>> can between <<bhis>> jaws.
<</if>>
<br><br>
You're helplessly dragged to a corner of <<bhis>> lair, where a large pipe hangs overhead. <<bHe>> shoves some rubbish aside, revealing a drainage grate underneath. Unsure of <<bhis>> intentions, all you can do is watch, perched within <<bhis>> stack of treasure.
<br><br>
The <<tower_creature_text>> shuffles over to a rusted valve, and grasps it. With a metallic creak, it gives way. Steaming hot water gushes out of the pipe. <<bHe>> sticks <<bhis>> hand underneath the spout, as if testing the waters. <<bHe>> seems satisfied.
<br><br>
<<link [[다음|Monster Tower Clean]]>><</link>>
<br>
<<case 3>>
<<if $worn.over_upper.name isnot "naked" or $worn.over_lower.name isnot "naked">>
<<overupperruined>><<overlowerruined>>
<<bHe>> swipes <<bhis>> claw at you, ripping your clothes off your body in one swift motion.
<<if $worn.upper.name is "naked" or $worn.lower.name is "naked">>
<<if $worn.under_upper.name isnot "naked" or $worn.under_lower.name isnot "naked">>
You're left with only your underwear protecting you from the <<tower_creature_text>>'s prying eyes.
<<else>>
<span class="lewd">You're left stark naked in front of the <<tower_creature_text>>.</span>
<</if>>
<</if>>
<<elseif $worn.upper.name isnot "naked" or $worn.lower.name isnot "naked">>
<<upperruined>><<lowerruined>>
<<bHe>> swipes <<bhis>> claw at you, tearing your clothes from your body in one swift motion.
<<if $worn.under_upper.name isnot "naked" or $worn.under_lower.name isnot "naked">>
You're left with only your underwear protecting you from the <<tower_creature_text>>'s prying eyes.
<<else>>
<span class="lewd">You're left stark naked in front of the <<tower_creature_text>>.</span>
<</if>>
<<elseif $worn.under_upper.name isnot "naked" or $worn.under_lower.name isnot "naked">>
<<underupperruined>><<underlowerruined>>
In a precise motion, <<bhe>> drags <<bhis>> clawed fingertip from your chin to your groin, ripping your underwear right down the middle. The scraps fall freely to the floor, <span class="lewd">leaving you stark naked in front of the <<tower_creature_text>>.</span>
<</if>>
<br><br>
<<if $NPCList[0].monster is "monster">>
"Better without those," <<bhe>> says as <<bhe>> shakes the ruined fabric off <<bhis>> claw.
<<else>>
<<bHe>> grunts in satisfaction, then shakes the ruined fabric off <<bhis>> claw.
<</if>>
<br><br>
<<bHe>> lumbers over to <<bhis>> mattress and resumes <<bhis>> slumber, leaving you shivering in draftiness of <<bhis>> lair.
<br><br>
<<link [[다음|Monster Tower]]>><<set $eventskip to 1>><<set $tower_sleep to 115>><</link>>
<br>
<</switch>><<set $outside to 0>><<effects>>
<<if $phase is 0>>
<<if $NPCList[0].monster is "monster">>
<<bHe>> grins. "There," <<bhe>> says, "even prettier." <<bHe>> sits down, curling <<bhis>> arms around <<bhis>> legs and resting <<bhis>> chin on <<bhis>> knees. <<bHe>> stares blankly.
<<else>>
The <<tower_creature_text>> snorts again. It sounds pleased, somehow. <<bHe>> lies on the ground, resting <<bhis>> head on <<bhis>> front legs and staring up at you, motionless.
<</if>>
You're not sure what to do, so you stand in place.
<br><br>
Finally, <<bhe>> grows tired of staring at you and stands up again.
<<if $NPCList[0].monster is "monster">>
"Not enough, need more," <<bhe>> says.
<</if>>
<br><br>
<<bHe>> spends the next several minutes adding more and more trinkets to you. <<bHe>>'ll grab something from the pile, put it on you, sit and stare, then do it again. By the time <<bhe>>'s done, you're adorned with too many trinkets to count - a handful of necklaces, some gaudy fabric draped over your arms, and a fancy bowl on your head to name a few. Every time you drop your arms from the pose <<bhe>> put you in, <<bhe>> lets out a warning growl.<<stress 6>><<gstress>>
<br><br>
After what feels like an hour of posing, the <<tower_creature_text>> stands up without warning. <<bHe>> <<if $NPCList[0].monster is "monster">>walks<<else>>lopes<</if>> back to the mattress and flops down. Soon after, you hear <<bhim>> snoring. You waste no time taking everything off of yourself, feeling rather stiff and sore from standing for so long.
<br><br>
<<link [[다음|Monster Tower]]>><<set $eventskip to 1>><<set $tower_sleep to 115>><</link>>
<br>
<<else>>
You rip the necklace off and chuck it right through the hole in the wall.
<<if $NPCList[0].monster is "monster">>
The <<tower_creature_text>>'s eyes widen in panic.
<<else>>
The <<tower_creature_text>> shrieks.
<</if>>
<<bHe>> scurries to retrieve <<bhis>> discarded treasure, but <<bhe>> can only watch it disappear into the mist below. <<bHe>> stands at the precipice, gripping one of the pipes hard enough to dent the metal.
<br><br>
Your moment of triumph is short-lived. <<bHe>> slowly turns around to face you, eyes narrowed into glowing yellow slits. <<bHis>> breathing is heavy.
<<if $NPCList[0].monster is "monster">>
"Ungrateful..." <<bhe>> growls.
<<else>>
<<bHe>> growls.
<</if>>
<br><br>
In a blur of motion, <<bhe>> bounds towards you, kicking up the debris littered about the place.
<<if $NPCList[0].monster is "monster">>
<<bHe>> grabs you by the throat, lifting you up with alarming strength and hefting you onto the mattress.
<<else>>
<<bHe>> bites down on your ankle, yanking you from the pile and dragging you to the mattress.
<</if>>
<br><br>
By the time you come to your senses, the <<tower_creature_text>> is already on top of you, snarling.
<br><br>
<<link [[다음|Monster Tower Rape]]>><<set $phase to 1>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<effects>>
<<bHe>> reaches towards you. You instinctively duck out of the way. Undettered, <<bhe>> instead grabs a metal plate from the pile,
<<if $NPCList[0].monster is "monster">>
giving it a good scrub
<<else>>
letting it soak
<</if>>
underneath the boiling water.
<br><br>
<<bHe>> does this for all of <<bhis>> treasures, polishing each one to a shine, until <<bhe>> finally <<bhe>> gets to you. <<bHe>> tries to pull you under the water.
<br><br>
<<link [[Allow it|Monster Tower Clean 2]]>><<wash>><<pass 10>><<set $phase to 0>><<trauma 6>><<stress 18>><<pain 4>><</link>><<gtrauma>><<ggstress>><<gggpain>>
<br>
<<link [[Resist|Monster Tower Clean 2]]>><<set $phase to 1>><</link>>
<br><<set $outside to 0>><<effects>>
<<if $phase is 0>>
You're too afraid to resist, so you let the <<tower_creature_text>> pull you under. It's not as hot as you expected, but it still stings. Every now and then you have to jump out, only for the <<tower_creature_text>> to force you back under.<<water>>
<br><br>
At last, <<bhe>> pulls you out. "Nice and shiny." <<bHe>> gives you a once-over, nods, then steps under the pipe <<bhimself>>.
<br><br>
The cold air is a relief on your skin, but that changes once the water starts to cool, leaving you soaked and shivering. The <<tower_creature_text>> doesn't seem bothered. Sufficiently clean, <<bhe>> turns off the water and carries you back to your place in <<bhis>> hoard.
<br><br>
<<if $NPCList[0].monster is "monster">>
<<bHe>> stomps back to the mattress and flops down without another word.
<<else>>
<<bHe>> shambles back to the mattress, stretches, and flops down unceremoniously.
<</if>>
<br><br>
<<link [[다음|Monster Tower]]>><<set $eventskip to 1>><<set $tower_sleep to 115>><</link>>
<br>
<<else>>
You wrench yourself free of the <<tower_creature_text>>'s grip. You end up stumbling backwards, right into the pile. You hear something crack behind you.
<br><br>
<<if $NPCList[0].monster is "monster">>
The <<tower_creature_text>> shoves you aside and kneels down, trying to piece whatever was broken back together. Judging by <<bhis>> growling, it doesn't appear to be working.
<<else>>
The <<tower_creature_text>> bounds past you and crouches down, using <<bhis>> claws to scrape together the broken shards. Judging by <<bhis>> growling, whatever <<bhe>>'s trying to do isn't working.
<</if>>
<br><br>
Enraged, <<bhe>> turns to you and pounces.
<<if $NPCList[0].monster is "monster">>
"Stupid," <<bhe>> hisses. "That was my favourite. Prettier than you."
<<else>>
<<bHe>> curls <<bhis>> lip, revealing rows of sharp teeth.
<</if>>
<br><br>
<<bHis>> claws tighten around you.
<br><br>
<<link [[다음|Monster Tower Rape]]>><<set $phase to 1>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<effects>>
You act on the slime's urging, and approach the <<person>>.
<br>
<<promiscuity4>>
"Take me!" you say.
<<if $worn.over_lower.name isnot "naked" or $worn.lower.name isnot "naked">>
<<if $worn.over_lower.name isnot "naked">>
<<set $worn.over_lower.vagina_exposed to 1>><<set $worn.over_lower.anus_exposed to 1>><<set $worn.over_lower.exposed to 2>>
<</if>>
<<if $worn.lower.name isnot "naked">>
<<set $worn.lower.vagina_exposed to 1>><<set $worn.lower.anus_exposed to 1>><<set $worn.lower.exposed to 2>>
<</if>>
<<if $worn.under_lower.name is "naked">>
<<if $worn.over_lower.name isnot "naked">>
<<if setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1>><<set $worn.lower.skirt_down to 0>>
You lift up your $worn.over_lower.name, <span class="lewd">exposing your <<if $worn.lower.name isnot "naked">>$worn.lower.name<<else>><<undies>><</if>>.</span>
<<else>><<set $worn.lower.state to "thighs">>
You pull down your $worn.over_lower.name, <span class="lewd">exposing your <<if $worn.lower.name isnot "naked">>$worn.lower.name<<else>><<undies>><</if>>.</span>
<</if>>
<</if>>
<<if $worn.lower.name isnot "naked">>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>><<set $worn.lower.skirt_down to 0>>
You lift up your $worn.lower.name, <span class="lewd">exposing your <<undies>>.</span>
<<else>><<set $worn.lower.state to "thighs">>
You pull down your $worn.lower.name, <span class="lewd">exposing your <<undies>>.</span>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $worn.under_lower.name isnot "naked">>
<<set $worn.under_lower.anus_exposed to 1>><<set $worn.under_lower.vagina_exposed to 1>>
<<set $worn.under_lower.state to "thighs">><<set $worn.under_lower.exposed to 2>>
<<if $worn.lower.name is "naked">>
You pull down your $worn.under_lower.name, <span class="lewd">exposing your <<genitals>>.</span>
<<else>>
<<if (setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1 and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1) or (setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1 and $worn.lower.name is "naked") or (setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 and $worn.over_lower.name is "naked")>>
<<if $worn.over_lower.name isnot "naked">><<set $worn.over_lower.skirt_down to 0>><</if>>
<<if $worn.lower.name isnot "naked">><<set $worn.lower.skirt_down to 0>><</if>>
You lift up your <<allBottoms>> with one hand while lowering you $worn.under_lower.name with the other <span class="lewd">exposing your <<genitals>>.</span>
<<else>><<set $worn.lower.state to "thighs">>
You pull down your <<allBottomsUnderwear>>, <span class="lewd">exposing your <<genitals>>.</span>
<</if>>
<</if>>
<</if>>
<br><br>
The <<person>> is taken aback by your actions, but recovers quickly. <<He>> glances around, then grabs your arm. <<He>> pulls you into an alley.
<br><br>
<<link [[다음|Street Slime Rape]]>><<set $sexstart to 1>><</link>>
<br><<set $outside to 0>><<effects>>
You follow the slime's urging, and approach the <<person>>.
<br><br>
"T-take me!" you say.
<br><br>
The <<person>> is taken aback, but recovers quickly. <<He>> glances around, then grabs your arm. <<He>> pulls you into an alley.
<br><br>
<<link [[다음|Street Slime Rape]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $noFinish to 1>>
<<maninit>>
<<enable_rescue>>
<<elseif $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $noFinish to 1>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[다음|Street Slime Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Street Slime Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[다음|Street Slime Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Street Slime Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Nice to find a willing slut for once," the <<person>> says. "See you around."
<br><br>
<<tearful>> you return to the street, soothed by the slime inside you.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $enemyhealth lte 0>>
You shove the <<person>> against a dumpster, where <<he>> falls to the ground.
<br><br>
<<tearful>> you wince as the slime punishes you for defiance.
<<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<set $submissive -= 1>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>>
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<else>>
<<set $rescued += 1>>
"Is everyone okay down there?" shouts a voice at the end of the alley.
<br><br>
"Everything's fine," the <<person>> responds, covering up. <<He>> glares at you. "Crazy <<bitch>>."
<br><br>
<<tearful>> you wince as the slime punishes you for defiance.
<<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<set $submissive -= 1>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>>
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>><<set $outside to 0>><<effects>>
<<if $slimeDefyCooldown>>
You turn away from the <<person>>, and feel a jolt of pain as the slime punishes you for defiance. However, <span class="teal">it's still worn out from overpowering you earlier.</span> You feel it try, <span class="green">but fail,</span> to force your steps in the opposite direction.
<br><br>
<<endevent>>
<<destinationeventend>>
<<elseif $corruption_slime gte ($willpower / 10)>>
<<if $promiscuity gte 55>>
<<set $slimeDefyCooldown to 4>>
<<else>>
<<set $slimeDefyCooldown to 8>>
<</if>>
You turn away from the <<person>>, and feel a jolt of pain as the slime punishes you for defiance. It tries to force you to stay still, <span class="red">and you fail</span> to resist its influence.
<<ggwillpower>><<willpower 3>>
<br><br>
Forced by the slime's urging, you approach the <<person>>.
<br><br>
"T-take me!" you say.
<br><br>
The <<person>> is taken aback, but recovers quickly. <<He>> glances around, then grabs your arm. <<He>> pulls you into an alley.
<br><br>
<<link [[다음|Street Slime Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
You turn away from the <<person>>, and feel a jolt of pain as the slime punishes you for defiance. You feel it try, <span class="green">but fail,</span> to force your steps in the opposite direction.
<<gwillpower>><<willpower 1>>
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>><<set $outside to 0>><<effects>>
<<clothesstrip>>
You act on the slime's urging. In a moment your clothes lie on the floor. You're stood in the middle of the street, naked.
<br>
<<promiscuity5>>
"Fuck me!" you shout.
<<generate2>><<generate3>><<generate4>><<generate5>><<generate6>>
The <<person1>><<person>> is stunned. <<Hes>> not the only one. It only takes a few moments before the rest of the street catches on. Many start walking towards you, while others watch in the distance at the scene unfolding before them.
<br><br>
You drop to the ground, writhing and moaning. You're not sure what you're doing, but it works. The crowd surges towards you, unable to contain their lust.
<br><br>
<<link [[다음|Street Slime Extreme Rape]]>><<set $sexstart to 1>><</link>>
<br><<set $outside to 0>><<effects>>
<<clothesstrip>>
You follow the slime's urging. In a moment your clothes lie on the floor. You're stood in the middle of the street, naked.
<br><br>
<<generate2>><<generate3>><<generate4>><<generate5>><<generate6>>
The <<person1>><<person>> is stunned. <<Hes>> not the only one. It only takes a few moments before the rest of the street catches on. Many start walking towards you, while others quicken their steps to escape the scene.
<br><br>
You drop to the ground, writhing and moaning. You're not sure what you're doing, but it works. The crowd surges towards you, unable to contain their lust.
<br><br>
<<link [[다음|Street Slime Extreme Rape]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $noFinish to 1>>
<<maninit>>
<<if $daystate is 1>><<enable_rescue>><</if>>
<<elseif $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $noFinish to 1>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[다음|Street Slime Extreme Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Street Slime Extreme Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[다음|Street Slime Extreme Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Street Slime Extreme Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
You lie on the ground, panting, naked and surrounded. The crowd isn't quite done. They take more pictures as you lie there, a strange haze over your mind.
<br><br>
<<pass 15>>
They slowly lose interest. <<tearful>> 당신은 몸부림치며 일어선다. You feel the slime's influence fade.
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $enemyhealth lte 0>>
You dash through the perplexed crowd. A few chase after you, but you run into the maze of alleys and manage to lose them before emerging near the street.
<br><br>
<<tearful>> you wince. The slime punishes you for defiance.
<<corruption -3>><<pain 8>><<stress 6>><<trauma 6>><<set $submissive -= 1>><<llcorruption>><<ggpain>><<ggtrauma>><<ggstress>>
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<else>>
The crowd backs away as you scream. Others keep going, until they see the hesitance in much of the audience. A gap forms, and you scramble through. You run into the maze of alleys, before emerging back on the street. No one followed.
<br><br>
<<tearful>> you wince. The slime punishes you for defiance.
<<corruption -3>><<pain 8>><<stress 6>><<trauma 6>><<set $submissive -= 1>><<llcorruption>><<ggpain>><<ggtrauma>><<ggstress>>
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>><<set $outside to 0>><<effects>>
<<if $slimeDefyCooldown>>
You turn away from the <<person>>, and feel a jolt of pain as the slime punishes you for defiance. However, <span class="teal">it's still worn out from overpowering you earlier.</span> You feel it try, <span class="green">but fail,</span> to force your steps in the opposite direction.
<br><br>
<<endevent>>
<<destinationeventend>>
<<elseif $corruption_slime gte ($willpower / 10)>>
<<if $promiscuity gte 55>>
<<set $slimeDefyCooldown to 6>>
<<else>>
<<set $slimeDefyCooldown to 12>>
<</if>>
<<clothesstrip>>
You try to fight the slime, <span class="red">but it's too strong.</span> Your body moves unbidden, and you can only observe, helpless, as your arms strip the clothing from your body. You're left naked in the middle of the street.
<<ggwillpower>><<willpower 3>>
<br><br>
<<generate2>><<generate3>><<generate4>><<generate5>><<generate6>>
The <<person1>><<person>> is stunned. <<Hes>> not the only one. It only takes a few moments before the rest of the street catches on. Many start walking towards you, while others quicken their steps to escape the scene.
<br><br>
You drop to the ground, writhing and moaning. You're not sure what you're doing, but it works. The crowd surges towards you, unable to contain their lust.
<br><br>
<<link [[다음|Street Slime Extreme Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
You try to fight the slime. You feel an alien anger flash as it fights back, <span class="green">but you manage to tear your body free from its control.</span> Pain surges through you as the slime punishes you for defiance.
<<gwillpower>><<willpower 1>>
<br><br>
You walk away from the <<person>>.
<br><br>
<<gwillpower>><<willpower 1>>
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>><<set $outside to 1>><<effects>>
You lift the box.
<<if $rng gte 81>>
It's heavy. As soon as you flick open the latch, the lid shoots open and <span class="red">something leaps out.</span> You stumble backwards, and fall on your <<bottom>>.
<<gpain>><<gstress>><<pain 6>><<stress 6>>
<br><br>
You see the back end of the creature slithering into a nearby drain.
<br><br>
<<destinationeventend>>
<<elseif $rng gte 61>>
It's sealed by a heavy lock.
<br><br>
<<set $skulduggerydifficulty to 400>>
<<link [[Try to open it (0:05)|Street Box Open]]>><<pass 5>><</link>><<skulduggerydifficulty>><<crime>>
<br>
<<link [[Leave it|Street Box Stop]]>><</link>>
<br>
<<elseif $rng gte 41>>
You flick open the latch. <span class="pink">A purple mist</span> spews from the opening, making you sneeze and drop the box. You feel warm.
<<drugs 120>><<garousal>><<arousal 1000>>
<br><br>
<<destinationeventend>>
<<elseif $rng gte 21>>
You open it. There's <span class="gold">£50</span> inside.
<br><br>
<<link [[Take it|Street Box Money]]>><<crimeup 50>><<set $money += 5000>><</link>><<crime>>
<br>
<<link [[Leave it|Street Box Stop]]>><</link>>
<br>
<<else>>
You open it. It's full of potatoes.
<br><br>
<<if $loft_river>>
<<link [[Take for the orphanage|Street Box Potatoes]]>><<hope 1>><</link>><<ghope>>
<br>
<</if>>
<<link [[Leave it|Street Box Stop]]>><</link>>
<br>
<</if>><<effects>>
You cast a furtive glance over your shoulder, then take the money.
<br><br>
<<destinationeventend>><<effects>>
River has food delivered for the kitchen routinely, but there's never quite enough to go around. Perhaps your fellow residents would enjoy some chips.
<br><br>
<<destinationeventend>><<effects>>
You crouch in a nearby alley, out of sight of onlookers, and try to open the thing.
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<span class="green">You manage to open it.</span>
<br><br>
<<skulduggeryuse>>
Inside are binders full of paperwork, including balance sheets. They belong to a local corporation. Someone in the underworld might be interested in this.
<<set $blackmoney += 100>><<crimeup 100>>
<br><br>
<<destinationeventend>>
<<else>>
Try as you might, <span class="red">you can't figure out a way to open it.</span>
<br><br>
<<skulduggeryuse>>
<<link [[Smash it|Street Box Smash]]>><</link>><<physiquedifficulty>>
<br>
<<link [[Leave it|Street Box Stop]]>><</link>>
<br>
<</if>><<effects>>
<<if $physiqueSuccess>>
You lift the box above your head, and throw it against the ground. <span class="green">It smashes open.</span> Inside are binders full of paperwork, including balance sheets. They belong to a local corporation. Someone in the underworld might be interested in this.
<<set $blackmoney += 100>><<crimeup 100>>
<br><br>
<<destinationeventend>>
<<else>>
You lift the box above your head, and throw it against the ground. <span class="red">It just bounces and makes an awful lot of noise.</span> You try again, but the box is just too sturdy.
<br><br>
<<destinationeventend>>
<</if>><<set $outside to 1>><<effects>>
You leave the box where it lies in the road. You don't want to draw attention to yourself.
<br><br>
<<destinationeventend>><<set $outside to 1>><<effects>>
You place the box on the ground and walk away. You don't want to draw attention to yourself.
<br><br>
<<destinationeventend>><<effects>>
You walk past. The trio doesn't bother you.
<br><br>
<<endevent>>
<<destinationeventend>><<effects>>
<<if $submissive gte 1150>>
"L-leave <<person1>><<him>> alone," you say, surprised by your own bravery.
<<elseif $submissive lte 850>>
"Put the bag down," you say. "And step away from <<person1>><<him>>. Now."
<<else>>
"Leave <<person1>><<him>> alone," you say. "Bullying is wrong."
<</if>>
<br><br>
All three bullies look at you. The <<person1>><<person>> continues to stare at <<his>> feet. The <<person2>><<person>> barks a laugh and swaggers closer. "Or what?" <<he>> asks. "You gonna start something?" The <<person3>><<person>> beside <<person2>><<him>> drops the bag and cracks <<person3>><<his>> knuckles.
<br><br>
<<link [[Walk away|Street Bullies Walk]]>><<sub 1>><</link>>
<br>
<<link [[Fight|Street Bullies Fight]]>><<stress 6>><<def 1>><<famescrap 4>><<famegood 1>><</link>><<gstress>>
<br><<effects>>
You turn and walk away. "Thought so," the <<person2>><<person>> says. They continue bullying the <<person1>><<person>>.
<br><br>
<<endevent>>
<<destinationeventend>><<effects>>
You plant your feet for stability, then throw a punch at the <<person2>><<persons>> stomach. "Ow!" <<he>> shouts, keeling over and staggering away from you. "Y-you fucking psycho. I was only joking," <<Hes>> on the verge of tears. <<He>> turns and runs, <<his>> friends close behind.
<br><br>
<<if $rng gte 71>>
"I could have taken them," <<person1>><<he>> says as <<he>> lifts <<his>> bag, now more confident. "Thanks though." <<He>> walks away.
<<elseif $rng gte 41>>
The <<person1>><<person>> grabs <<his>> bag and runs without a word.
<<else>>
"Th-thank you," the <<person1>><<person>> says. "You saved me." <<He>> gives you an awkward hug, then turns and walks away.
<<ltrauma>><<trauma -6>>
<</if>>
<br><br>
<<endevent>>
<<destinationeventend>><<effects>>
You don't waste time talking. Bullies only understand one language. You throw yourself at the <<person2>><<person>>, shoving <<him>> to the ground before <<he>> realises what's happening. The <<person3>><<person>> falls next as you shunt <<him>> against the wall and wrestle the <<person1>><<persons>> bag from <<person3>><<him>>.
<br><br>
The <<person4>><<person>> backs away as <<his>> friends struggle to their feet. You take a step forward, and the trio turn and run.
<br><br>
The <<person1>><<person>> gawks at you, dumbstruck. You offer <<him>> <<his>> bag.
<<if $rng gte 71>>
"I could have taken them," <<he>> says as <<he>> takes it, now more confident. "Thanks though." <<He>> walks away.
<<elseif $rng gte 41>>
<<He>> takes it, then turns and runs without a word.
<<else>>
<<He>> takes it, then breaks free of <<his>> stupor. "Th-thank you," <<he>> says. "You saved me." <<He>> gives you an awkward hug, then turns and walks away.
<<ltrauma>><<trauma -6>>
<</if>>
<br><br>
<<endevent>>
<<destinationeventend>><<effects>>
You accept the <<persons>> offer, and help <<him>> carry the boxes indoors.
<<if $rng gte 81>>
They're full of fruit, and pretty heavy.
<<elseif $rng gte 61>>
They're full of vegetables, and pretty heavy.
<<elseif $rng gte 41>>
They're full of electronics.
<<elseif $rng gte 21>>
They're full of toiletries.
<<else>>
They're full of clothes.
<</if>>
One by one, the van is cleared of cargo. <<physique 6>>
<br><br>
<<set $rng to random(1, 100)>>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure) and $rng gte 51 and $beauty gte ($beautymax * 0.8)>>
You're lifting the last box from the van when you hear the doors slam behind you. You try to open them, <span class="red">but they've been locked from the outside.</span><<gstress>><<stress 6>>
<br><br>
You check the front of the van, but a metal sheet separates you and the driver's seat.
<br><br>
The engine comes to life. You lurch as the van moves.
<br><br>
<<set $skulduggerydifficulty to 1100>>
<<link [[Search carefully for a way out|Street Van Search]]>><</link>><<skulduggerydifficulty>>
<br>
<<link [[Bash the door open|Street Van Bash]]>><</link>><<physiquedifficulty 1 22000>>
<br>
<<link [[Just wait (1:00)|Street Van Journey]]>><<pass 60>><</link>>
<br>
<<else>>
"Thanks," the <<person>> says as you put down the last box. "You're a life saver. Here you go, every penny earned."
<span class="gold">You've made £30.</span>
<<set $money += 3000>>
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>><<effects>><<set $outside to 0>>
You try to remain calm, and carefully examine the van interior for any way out, any weakness.
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<<pass 10>>
It takes several minutes, but you notice a thin flow of air in the centre. You feel around the dusty floor, and find a hatch. You throw it open. You wait a few moments, until the van slows for traffic, then drop to the road beneath. You crawl out from under the van and run to safety.
<br><br>
<<skulduggeryuse>>
<<link [[다음|Harvest Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<pass 60>>
Minutes pass, but you can't find anything. You're trapped.
<br><br>
<<skulduggeryuse>>
<<link [[다음|Street Van Journey]]>><</link>>
<br>
<</if>><<effects>><<set $outside to 0>>
<<if $physiqueSuccess>>
You throw yourself at the van doors. You feel them shake, but they hold. You throw yourself again, and again. <span class="green">Each time the doors get a little looser.</span> At last, something snaps. You wait until the van stops, then give it one final shove. You burst out onto Harvest Street.
<br><br>
The van drives away, the <<person>> unaware of your escape.
<br><br>
<<link [[다음|Harvest Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
You throw yourself against the van doors, <span class="red">only to fall back to the ground with a thud.</span> <<gpain>><<pain 6>>
<br><br>
You try again, but it's no use. The van is sealed tight.
<br><br>
<<link [[다음|Street Van Journey]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "farm">><<effects>>
<<generate2>><<generate3>><<generate4>>
You feel the van rumble along. At first it stops and starts, likely due to traffic, but after several minutes the journey becomes smoother. You must be outside town.
<br><br>
You travel for what feels like an hour, until you come to a stop. The <<person>> throws open the van doors, revealing the interior of a barn. <<Hes>> not alone. Three others stand with <<him>>, examining you.
<br><br>
<<person2>>"You weren't lying," a <<person>> says. "Good stock. Would make a fine breeder."
<br><br>
<<person3>>"Breeder?" a <<person>> interjects. "I'm more interested in the produce. Gonna make a killing." <<He>> advances on you, a metal chain and collar in <<his>> hand.
<br><br>
<<link [[Protest|Street Van Protest]]>><<def 1>><<stress 6>><<trauma -6>><</link>><<gstress>><<ltrauma>>
<br>
<<link [[Fight|Street Van Fight]]>><<def 1>><<set $fightstart to 1>><</link>>
<br>
<<link [[Submit|Street Van Submit]]>><<sub 1>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br><<effects>>
<<if $submissive gte 1150>>
"P-please don't kidnap me," you say.
<br><br>
All three laugh. "You're already kidnapped," the <<person1>><<person>> chuckles. "I doubt you even know where you are."
<br><br>
<<elseif $submissive lte 850>>
"I don't know what you perverts are planning," you say. "But you can fuck off."
<br><br>
All three laugh. "I said <<pshe>> would make a fine breeder," the <<person2>><<person>> says. "With a fire like that, seems I'm right."
<br><br>
<<else>>
"Don't do this," you say. "It'll come back to haunt you."
<br><br>
All three laugh. "Is that so?" the <<person1>><<person>> says. "And how exactly will that happen?"
<br><br>
<</if>>
The <<person3>><<person>> tries to grab you.
<br><br>
<<link [[Fight|Street Van Fight]]>><<def 1>><<set $fightstart to 1>><</link>>
<br>
<<link [[Submit|Street Van Submit]]>><<sub 1>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[다음|Street Van Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Street Van Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[다음|Street Van Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Street Van Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
They're too weak to stop you as you dash towards the exit. <<tearful>> you run from the barn.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Street Van Escape]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
They back away from you, shocked by your aggression. You seize your chance, and dash towards the exit.
<br><br>
<<tearful>> you run from the barn.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Street Van Escape]]>><</link>>
<<else>>
<<tearful>> you fall to the dirt, too hurt to continue fighting.
<<clotheson>>
<br><br>
You're powerless to stop them. They fix a collar and chain around your neck, pull you to your feet, and force you to walk behind them.
<br><br>
<<leash 21>>
<<endcombat>>
<<link [[다음|Livestock Intro]]>><</link>>
<</if>><<effects>>
You're on the outskirts of a farm, though you don't have time to look around. You hear the rapid thud of footsteps behind you.
<br><br>
<<if $daystate is "night">>
You run through the darkness, unsure of your footing but lacking options.
<<elseif $daystate is "dusk">>
You run through the dying light, unsure of your footing but lacking options.
<<elseif $daystate is "dawn">>
You run through the morning gloom, unsure of your footing but lacking options.
<<elseif $daystate is "day">>
You run away from the barn and into the surrounding wilderness.
<</if>>
You hear their footsteps stop, unwilling to follow into the wilds.
<br><br>
<<endevent>>
<<link [[다음|Farmland]]>><</link>>
<br><<effects>>
<<leash 21>>
You submit to the collar placed around your neck. <<He>> tugs on the attached chain, forcing you along.
<br><br>
<<link [[다음|Livestock Intro]]>><<endevent>><</link>>
<br><<effects>>
You refuse the <<persons>> offer and continue on your way.
<br><br>
<<endevent>>
<<destinationeventend>><<set $outside to 0>><<set $location to "farm">><<effects>>
You ride in darkness for what feels like an hour. You must have left the town far behind. At last, the vehicle comes to a stop, and you hear the back doors open. A rough hand grabs your hood and tugs it off your head. Before your eyes adjust, you're pulled from the vehicle onto a straw-strewn floor.
<br><br>
You look around. You're in a barn. A <<person2>><<person>> and <<person3>><<person>> grin at you.
<br><br>
"Gonna make a killing from this one," the <<person3>><<person>> says as the <<person2>><<person>> tugs your leash. You're pulled forward.
<br><br>
<<link [[다음|Livestock Intro]]>><<endevent>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"D-do you like it?" you ask. "You can look closer if you want."
<<elseif $submissive lte 850>>
"If you want to look," you say. "Just ask."
<<else>>
"Do you like it?" you ask.
<</if>>
You turn so that <<he>> gets a clear view.
<br><br>
<<if $rng gte 81>>
Caught out, <<he>> blushes and turns away.
<<elseif $rng gte 61>>
<<He>> seems impressed.
<<elseif $rng gte 41>>
<<He>> seems interested, though you notice <<him>> stealing glances at other parts of you.
<<elseif $rng gte 21>>
<<He>> compliments you before moving on.
<<else>>
<<He>> smiles and continues on.
<</if>>
<br><br>
<<endevent>>
<<destinationeventend>><<effects>>
<<if $submissive gte 1150>>
"D-do you like it?" you ask. "You can look closer if you want."
<<elseif $submissive lte 850>>
"If you want to look," you say. "Just ask."
<<else>>
"Do you like it?" you ask.
<</if>>
You turn so <<he>> can get a clearer look.<<deviancy2>>
<<if $rng gte 81>>
"There's no way a cute <<girl>> like you knows what that means," <<he>> chuckles. "You should get rid of it before anyone gets the wrong idea."
<<elseif $rng gte 61>>
"You're a dirty one, aren't ya?" <<He>> laughs as <<he>> continues on.
<<elseif $rng gte 41>>
<<He>> blushes and looks away.
<<elseif $rng gte 21>>
"I can point you toward the kennel if you like," <<he>> laughs.
<<else>>
<<He>> gives you a nervous smile before continuing on.
<</if>>
<br><br>
<<endevent>>
<<destinationeventend>><<effects>>
<<if $submissive gte 1150>>
"D-do you like it?" you ask. "You can look closer if you want."
<<elseif $submissive lte 850>>
"If you want to look," you say. "Just ask."
<<else>>
"Do you like it?" you ask.
<</if>>
You turn so <<he>> can get a better look.
<<promiscuity2>>
<<if $rng gte 81>>
"You're a slutty one," <<he>> laughs. "Just how I like em."
<<elseif $rng gte 61>>
"You go careful wearing that," <<he>> says. "Someone might get the wrong idea."
<<elseif $rng gte 41>>
<<He>> blushes and looks away.
<<elseif $rng gte 21>>
"I didn't know they made sluts as cute as you," <<he>> says.
<<else>>
<<He>> barks a nervous laugh before continuing on.
<</if>>
<br><br>
<<endevent>>
<<destinationeventend>><<effects>>
You ignore the <<person>>, letting <<him>> gawk if <<he>> wants to.
<br><br>
<<endevent>>
<<destinationeventend>><<effects>>
You follow the <<person>> into an alley, where <<he>> shoves you against a wall away from the view of the street.
<<promiscuity3>>
<<link [[다음|Street Bodywriting Sex]]>><<set $sexstart to 1>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"P-please don't be angry," you say. "I'm very sorry, but I'm not a prostitute."
<<elseif $submissive lte 850>>
"Sorry to disappoint," you say. "But I'm not for sale."
<<else>>
"I'm sorry," you say. "I'm not a prostitute."
<</if>>
<br><br>
<<if $rng gte 81>>
"I'm not gonna let a whore tell me what to do," the <<person>> sneers. <span class="red"><<He>> wraps <<his>> arm around your mouth and tries to pull you into the alley anyway.</span> "I'll give you what you're worth."
<br><br>
<<if $leftarm is "bound" and $rightarm is "bound">>
With your arms bound, you're defenceless.
<br>
<<else>>
<<link [[Smack|Street Bodywriting Smack]]>><<def 1>><</link>><<physiquedifficulty>>
<br>
<</if>>
<<link [[Run|Street Stalk Run]]>><<set $molestationstart to 1>><</link>>
<br>
<<link [[Go quietly|Street Bodywriting Quiet]]>><<sub 1>><</link>>
<br>
<<else>>
"That's a shame," <<he>> says. "Sorry for the misunderstanding." <<He>> continues on <<his>> way.
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>><<effects>>
<<if $submissive gte 1150>>
"I-I'm not a whore!" you say, fists clenched.
<<elseif $submissive lte 850>>
"Fuck off, pervert," you say.
<<else>>
"You can't just buy me like that," you say. "Go away."
<</if>>
<br><br>
<<if $rng gte 81>>
"I'm not taking that from a whore," the <<person>> sneers. <span class="red"><<He>> wraps <<his>> arm around your mouth and tries to pull you into the alley anyway.</span> "I'll give you what you're worth."
<br><br>
<<if $leftarm is "bound" and $rightarm is "bound">>
With your arms bound, you're defenceless.
<br>
<<else>>
<<link [[Smack|Street Bodywriting Smack]]>><<def 1>><</link>><<physiquedifficulty>>
<br>
<</if>>
<<link [[Run|Street Stalk Run]]>><<set $molestationstart to 1>><</link>>
<br>
<<link [[Go quietly|Street Bodywriting Quiet]]>><<sub 1>><</link>>
<br>
<<else>>
<<He>> holds up <<his>> hands. "Alright," <<he>> says. "Honest mistake. You need to chill, <<girl>>." <<He>> continues on <<his>> way.
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>><<effects>>
<<if $phase gte 10000>>
<<set $seductiondifficulty to 8000>>
<<elseif $phase gte 5000>>
<<set $seductiondifficulty to 4000>>
<<else>>
<<set $seductiondifficulty to 2000>>
<</if>>
<br><br>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">당신은 유혹하는 데 좀 더 자신감이 붙었다.</span><</if>><<seductionskilluse>>
<br><br>
You tell <<him>> how much access to your body is worth.
<<promiscuity3>>
<<if $seductionrating gte $seductionrequired>>
<span class="green"><<He>> nods.</span> "Fine."
<br><br>
You follow <<him>> into a nearby alley. <<He>> shoves you against the wall. A dumpster hides you from the view of the street.
<br><br>
<<link [[다음|Street Bodywriting Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
<span class="red"><<He>> shakes <<his>> head.</span> "I'm not paying that for a street whore."
<<if $rng gte 81>>
<span class="red"><<He>> wraps <<his>> arm around your mouth and tries to pull you into the alley anyway.</span> "I'll give you what you're worth."
<br><br>
<<if $leftarm is "bound" and $rightarm is "bound">>
With your arms bound, you're defenceless.
<br>
<<else>>
<<link [[Smack|Street Bodywriting Smack]]>><<def 1>><</link>><<physiquedifficulty>>
<br>
<</if>>
<<link [[Go quietly|Street Bodywriting Quiet]]>><<sub 1>><</link>>
<br>
<<else>>
<<He>> turns and walks away.
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>>
<</if>><<effects>>
<<if $physiqueSuccess>>
<<famescrap 1>>
You smack the <<person>> hard in the side of the face. <span class="green">You feel something come loose.</span> <<He>> releases you, and staggers away in pain.
<br><br>
<<if $submissive lte 500>>
<<link [[Humiliate|Street Bodywriting Humiliate]]>><<def 1>><<famescrap 5>><<trauma -6>><<stress -6>><</link>><<defianttext>><<ltrauma>><<lstress>>
<br>
<</if>>
<<link [[Walk away|Street Bodywriting Walk]]>><</link>>
<br>
<<else>>
You smack the <<person>> in the side of the face, <span class="red">but <<he>> doesn't flinch.</span> <<He>> pulls you into the alley and shoves you against a wall, hidden from the view of the street.
<br><br>
<<link [[다음|Street Bodywriting Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<effects>>
You save your strength as the <<person>> pulls you into an alley. <<He>> shoves you against a wall, hidden from the view of the street.
<br><br>
<<link [[다음|Street Bodywriting Rape]]>><<set $molestationstart to 1>><</link>>
<br><<effects>>
You march over to the <<person>>, grasp <<his>> hair, and pull <<him>> closer. <<He>> holds up <<his>> hands protectively.
<br><br>
"I won't be bullied!" you shout. Several pedestrians looks over. "Try anything again and you'll lose more than a tooth." You hold your fist up as you release <<his>> hair, and <<he>> flinches away from you.
<br><br>
<<endevent>>
<<destinationeventend>><<effects>>
You leave the <<person>> to nurse <<his>> face.
<br><br>
<<endevent>>
<<destinationeventend>><<effects>>
<<clotheson>>
The <<person2>><<person>> looks concerned. "Are you injured?" <<he>> asks.
<br><br>
<<if $pain gte 60>>
<<He 2>> sees the red marks on you, and starts rifling through <<his>> spilled shopping. "I just picked up some cream that might help. Here." <<He 2>> spends a few minutes applying an ointment. You're not sure if it's the ointment itself, or just the benevolent attention, but you do feel better.
<<lpain>><<ltrauma>><<lstress>><<pain -6>><<trauma -6>><<stress -6>><<pass 3>>
<<else>>
You shake your head. You've suffered worse. <<He 2>> doesn't seem convinced, but nods anyway.
<</if>>
<br><br>
<<if $exposed gte 1>>
"Your clothes are ruined," <<he>> says.
<<if $player.gender_appearance is "f">>
"I got this for my daughter, but you look the same size."<<upperwear 38>> <<He 2>> hands you a cute dress, and turns while you put it on. "Suits you perfectly."
<<else>>
"I got these for my son, but you look the same size." <<upperwear 33>><<lowerwear 5>> <<He 2>> hands you a shirt and shorts, and turns while you put it on. "Suits you perfectly."
<</if>>
<<else>>
<</if>>
<br><br>
<<He 2>> walks you back to the street. <<He 2>> waves goodbye once sure you're not in immediate danger.
<br><br>
<<endcombat>>
<<destinationeventend>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<enable_rescue>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[다음|Street Bodywriting Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음|Street Bodywriting Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Street Bodywriting Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[다음|Street Bodywriting Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Street Bodywriting Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>><<fameprostitution 1>><<set $prostitutionstat += 1>>
<<ejaculation>>
"Here you go," <<he>> says. "Whore." <<He>> chucks <<printmoney $phase>> at you.
<<set $money += $phase>>
<br><br>
<<tearful>> you stagger from the alley.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $enemyhealth lte 0>>
You shove <<him>> hard against the wall.
<br><br>
<<tearful>> you escape the alley.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $finish is 1>>
"Fine," the <<person>> says. "But you're not getting a penny." <<He>> stomps away.
<br><br>
<<tearful>> you leave the alley.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<else>><<set $rescued += 1>>
"Is everything okay down there?" you hear a shout from the alley entrance.
<br><br>
"Hel-" you begin, but are cut off by the <<persons>> hand.
<br><br>
"Everything's fine," the <<person>> shouts. "Don't come down here"
<br><br>
Silence follows, and the <<persons>> tensness eases, until you hear footsteps. <<generate2>><<person2>>A <<person>> appears, and drops <<his>> shopping when <<he>> sees what's happening.
<br><br>
"Fuck," the <<person1>><<person>> says. "Can't I get any fucking privacy? The <<girl>> is a whore."
<br><br>
"Why are you gagging <<pher>> then?" the <<person2>><<person>> responds, unconvinced. The <<person1>><<person>> shoots you a dirty look, releases you, and runs.
<br><br>
<<link [[다음|Street Bodywriting Rescue]]>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<enable_rescue>>
<<hand_gag 0 left>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[다음|Street Bodywriting Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Street Bodywriting Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[다음|Street Bodywriting Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Street Bodywriting Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"You'll make a good whore yet," <<he>> says, fixing <<his>> clothes. "Just need to apply yourself." Here. <<He>> drops a <<moneyGain 5>> note on the ground beside you.
<br><br>
<<tearful>> you stagger from the alley.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $enemyhealth lte 0>>
You shove <<him>> hard against the wall.
<br><br>
<<tearful>> you escape the alley.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<else>>
"Is everything okay down there?" you hear a shout from the alley entrance.
<br><br>
"Hel-" you begin, but are cut off by the <<person1>><<persons>> hand.
<br><br>
"Everything's fine," the <<person>> shouts. "Don't come down here"
<br><br>
Silence follows, and the <<persons>> tension eases, until you hear footsteps. <<generate2>><<person2>>A <<person>> appears, and drops <<his>> shopping when <<he>> sees what's happening.
<br><br>
"Fuck," the <<person1>><<person>> says. "Can't I get any fucking privacy? The <<girl>> is a whore."
<br><br>
"Why are you gagging <<pher>> then?" the <<person2>><<person>> responds, unconvinced. The <<person1>><<person>> shoots you a dirty look, releases you, and runs.
<br><br>
<<link [[다음|Street Bodywriting Rescue]]>><</link>>
<br>
<</if>><<effects>>
You step off the bridge. It adds several minutes to your journey, but you find a safer way to cross the road.
<br><br>
<<destinationeventend>><<effects>>
You decide to cross the bridge anyway, and hope no one looks up.
<<if $rng gte 81>>
<<generate1>><<person1>>
You're halfway across when a horn blares beneath you. You look down, and see a <<person>> stuck in traffic. <<He>> stares through <<his>> sunroof, <span class="lewd">right up your skirt.</span> <<He>> honks again.
<br><br>
You press your thighs together and hold your skirt between your legs as you rush to the other end of the bridge.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
You make it to the other side without issue.
<br><br>
<<destinationeventend>>
<</if>><<effects>>
<<promiscuity1>>
"How clumsy of me," you say, leaning into the <<person>>. "I'm so sorry."
Surprised by your reaction, <<he>> relaxes and mumbles "Uhmm... Yeah... just be more careful next time."
<br><br>
<<He>> eagerly reciprocates with one arm, pulling you close.
<<if $player.breastsize gte 2 and $NPCList[0].breastsize gte 2>>
The tight hug squeezes your <<breasts>> against the <<person>>'s $NPCList[0].breastsdesc. <<arousal 300>>
<<set $rng to random(0, 100)>>
<<if $rng gte 70>>
You clearly feel <<his>> hard nipples. Your <<nipples>> harden in response. <<arousal 300>>
<<elseif $rng gte 25>>
You think you feel <<his>> nipples harden in response. The feeling makes your <<nipples>> hard as well. <<arousal 300>>
<<elseif $rng gte 25>>
Your <<nipples>> harden in response.
<</if>>
<<elseif $player.breastsize gte 2>>
The tight hug squeezes your <<breasts>> against the <<person>>. Your <<nipples>> harden in response.
<<arousal 300>>
<<elseif $NPCList[0].breastsize gte 2>>
The tight hug squeezes you against the <<person>>'s $NPCList[0].breastsdesc. <<arousal 300>>
<<set $rng to random(0, 100)>>
<<if $rng gte 66>>
You clearly feel <<his>> hard nipples. <<arousal 300>>
<<elseif $rng gte 33>>
You feel <<his>> nipples harden in response. <<arousal 300>>
<</if>>
<</if>>
<br>
<<His>> other arm continues groping and fondling your <<bottom>>, but more gently than before.
<br><br>
<<if $arousal gte $arousalmax>>
After a couple of minutes, you feel a warmth build within you, and brace yourself, hugging the <<person>> more tightly. You let out a subtle moan, as you pass the point of no return.
<<orgasm>>
"Did you just cum in the street from having your bottom played with?" <<he>> asks. "Damn, you're a real <<slut>><<if pregnancyBellyVisible()>>, but I guess your belly already shows that<</if>>."
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<He>> moves <<his>> hand to where your genitals are and continues, "Say, why don't we have some fun in that alley over there."
<br><br>
<<if $promiscuity gte 15>>
<<link [["Go with " + ($pronoun is "m"? "him": "her")|Street Bottom Accept]]>><</link>><<promiscuous2>>
<</if>>
<br>
<<link [[Struggle|Street Bottom Struggle]]>><<set $submissive -= 1>><</link>><<physiquedifficulty 5000>>
<<else>>
<<He>> breaks the hug and smacks your <<bottom>> as your shudders subside. "I knew you'd like it." <<He>> walks away with a smirk on his face.
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>>
<<else>>
<<He>> breaks the hug after a couple of minutes. "You really liked that, didn't you?" <<he>> says, giving your <<bottom>> one last squeeze for good measure, before walking away.
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>><<effects>>
You let the <<person>> grope and fondle your <<bottom>> as <<he>> pleases. <<He>> takes full advantage, and molests you for a couple of minutes. You try not to think about how it looks to passers-by.
<br><br>
<<if $arousal gte $arousalmax>>
You feel a warmth build within you, despite the violent and intruding nature of the fondling. You pass the point of no return.
<<orgasm>>
"Did you just cum in the street from having your bottom played with?" <<he>> asks. "Damn, you're a real <<slut>><<if pregnancyBellyVisible()>>, but I guess your belly already shows that<</if>>."
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<He>> moves <<his>> hand to where your genitals are and continues, "Say, why don't we have some fun in that alley over there."
<br><br>
<<if $promiscuity gte 15>>
<<link [["Go with " + ($pronoun is "m"? "him": "her")|Street Bottom Accept]]>><</link>><<promiscuous2>>
<</if>>
<br>
<<link [[Struggle|Street Bottom Struggle]]>><<set $submissive -= 1>><</link>><<physiquedifficulty>>
<<else>>
<<He>> smacks you as your shudders subside. "I knew you'd like it." <<He>> gives you a last pinch for good measure.
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>>
<<else>>
<<He>> lets you go at last. "I knew you'd like it," <<he>> says, giving you a last pinch for good measure.
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>><<effects>>
You're led into the alley and allow the <<person>> to take things further.
<<promiscuity2>>
<<link [[다음|Street Bottom]]>><<set $sexstart to 1>><</link>><<effects>>
<<effects>>
You struggle against the <<persons>> grasp, kicking <<his>> shins while trying to twist free.
<br><br>
<<if $physiqueSuccess>><<famescrap 2>>
<<if $physiquesize lte 10000>>
<<Hes>> bigger than you, but your foot connects with a solid thump. With a howl of pain, <span class="green"><<he>> releases <<his>> grip.</span> A few heads turn up and down the street. <<He>> slinks into the alley.
<<else>>
With a howl of pain, <span class="green"><<he>> releases <<his>> grip.</span> A few heads turn up and down the street. <<He>> slinks into the alley.
<</if>>
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
<<if $physiquesize lte 10000>>
<<Hes>> bigger than you, <span class="red">and proves too strong.</span> <<He>> manages to wrestle you into the alley.
<<gpain>><<pain 6>>
<<else>>
<span class="red"><<He>> proves too strong,</span> and manages to wrestle you into the alley.
<<gpain>><<pain 6>>
<</if>>
<br><br>
<<link [[다음|Street Bottom]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<if $daystate isnot "night">>
<<set $rescue to 1>>
<i>Attacking you during daylight hours is brazen of them. If only you could scream, someone would help.</i>
<br><br>
<</if>>
<<set $leftarm to "grappled">><<set $rightarm to "grappled">><<hand_gag 0 left>><<set $NPCList[0].righthand to "arms">>
<<elseif $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[다음|Street Bottom Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Street Bottom Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[다음|Street Bottom Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Street Bottom]]>><</link>></span><<nexttext>>
<</if>><<if $enemyhealth lte 0>>
<<if $daystate isnot "night">>
<<He>> recoils in pain, giving you the chance you need. <<tearful>> you escape into the crowds.
<br><br>
<<else>>
<<He>> recoils in pain, giving you the chance you need. <<tearful>> you escape into the darkness.
<br><br>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<if pregnancyBellyVisible()>>
<<He>> shouts, "You better run <<slut>>, before I end up doing something I regret."
<<else>>
<<He>> pushes you onto the ground shouting, "Stupid <<slut>>!"
<</if>>
<<violence 1>>
<br><br>
<<elseif $enemyanger gte 1>>
Without a word, <<he>> leaves.
<br><br>
<<else>>
Smiling, <<he>> says, "We should do this again <<slut>>." <<He>> gives your <<bottom>> another squeese, gets up and leaves you lying on the ground.
<br><br>
<</if>>
<<elseif $alarm is 1 and $rescue is 1>>
<<effects>><<set $rescued += 1>>
Your cries attract the attention of the people passing by the alley's entrance. <<He>> cease <<his>> attack on you and walks in the opposite direction.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<destinationeventend>><<effects>>
You shove the <<person>> away from you, and feel a twinge of satisfaction as surprise spreads across <<his>> face. <<His>> expression soon turns to anger, and <<he>> shoves you back, but doesn't take it any further.
<br><br>
<<endevent>>
<<destinationeventend>><<effects>>
You ignore the dread presence, and hope it's all in your head.
<<if $rng gte 51>>
<span class="green">The feelings pass after a few moments,</span> and you sigh in relief.
<br><br>
<<destinationeventend>>
<<else>>
<span class="red">The feelings grow stronger,</span> until you feel the presence right beside you, then above and all around.
<br><br>
<<link [[다음|Street Lurker Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<effects>>
You crouch in a shadowy alleyway, well away from the glare of any street lights.
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
You wait a few moments, and <span class="green">feel the dread presence pass on.</span> You're not sure if you imagined it.
<br><br>
<<skulduggeryuse>>
<<destinationeventend>>
<<else>>
You realise too late that <span class="red">something creeps towards you through the dark.</span>
<br><br>
<<skulduggeryuse>>
<<link [[다음|Street Lurker Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<effects>>
You run. You hear something behind you, sloughing across the ground and matching you step for step. Getting closer. You dare not even glance behind you.
<<if $athleticsSuccess>>
Slowly, <span class="green">the sound diminishes,</span> as whatever pursued you is left behind.
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
<span class="red">With a terrible cry,</span> something dark forces you to the ground.
<br><br>
<<link [[다음|Street Lurker Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<effects>>
You thrust your $worn.neck.name in no direction in particular. It seems to glow, though it could just be reflecting the street lights. The tension in the air builds, but then dissipates. You're alone.
<br><br>
<<destinationeventend>><<effects>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<molested>>
<<controlloss>>
<<tentaclestart 8 15>>
<</if>>
<<statetentacles>>
<<effects>>
<<effectstentacles>>
<<tentacles>>
<<actionstentacles>>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[다음|Street Lurker Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Street Lurker Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
The creature withdraws into the dark, leaving you alone on the street.
<br><br>
<<tearful>> 당신은 가던 길을 계속 간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>><<set $outside to 1>><<effects>>
<<generalUndress "wardrobe" "upper">>
<<generalUndress "wardrobe" "lower">>
<<generalUndress "wardrobe" "feet">>
<<exhibitionism5>>
You open the package. Inside is some rather scanty-looking clothing and a pair of platform heels.
As you put down the box and start to strip, the <<person>> grabs you and the box and drags you to an alleyway.
<br><br>
<<He>> looks at you with a shocked expression, "Are you trying to get me in trouble?" <<He>> continues while blushing.
<<His>> expression turns lustful as realisation strikes <<him>>.
"So you're the one I've seen in the photos... mind if we have a little fun before you put them on?"
<br><br>
<<if $promiscuity gte 35>>
<<link [[Take their hand|Shady Fan Sex]]>><<set $sexstart to 1>><</link>><<promiscuous3>>
<<else>>
You are not lewd enough to take up <<his>> offer.
<</if>>
<br>
<<if $rng gte 25>>
<<link [[Refuse|Shady Fan Sex Refuse]]>><</link>>
<<else>>
<<link [[Refuse|Shady Fan Sex Refuse Fail]]>><</link>>
<</if>><<set $outside to 1>><<effects>>
<<generalUndress "wardrobe" "upper">>
<<generalUndress "wardrobe" "lower">>
<<generalUndress "wardrobe" "feet">>
<<exhibitionism3>>
You walk into a nearby alleyway and open the package. Inside is some rather scanty-looking clothing and a pair of platform heels.
<br><br>
<<He>> looks at you while blushing, "I can't wait to see you in it, you'll look amazing." <<His>> expression turns lustful as realisation strikes <<him>>.
"So you're the one I've seen in the photos... you mind if we have a little fun before you put them on?"
<br><br>
<<if $promiscuity gte 35>>
<<link [[Take their hand|Shady Fan Sex]]>><<set $sexstart to 1>><</link>><<promiscuous3>>
<<else>>
You are not lewd enough to take up <<his>> offer.
<</if>>
<br>
<<link [[Refuse|Shady Fan Sex Refuse]]>><</link>><<set $outside to 1>><<effects>>
<<set _color to ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal"][random(0,8)]>>
<<generalSend "wardrobe" "upper" 48 _color>>
<<generalSend "wardrobe" "lower" 44 _color>>
<<generalSend "wardrobe" "feet" 9 _color>>
<<He>> hands you the package and continues on <<his>> way. "I'm looking forward to seeing those photos."
<br><br>
<<endevent>>
<<destinationeventend>><<set $outside to 1>><<effects>>
You ignore <<his>> request and walk away.
<br><br>
<<endevent>>
<<destinationeventend>><<set $outside to 1>><<effects>>
<<set _color to ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal"][random(0,8)]>>
<<generalWear "upper" 48 _color>>
<<generalWear "lower" 44 _color>>
<<generalWear "feet" 9 _color>>
You deny <<his>> request and start putting on the clothes.
<br><br>
"Shame, would have been fun," <<he>> says as you finish up. "Anyways, you look really cute, but I need to go. I don't want to keep them waiting."
<br><br>
<<endevent>>
<<destinationeventend>><<set $outside to 1>><<effects>>
You ignore the <<persons>> request and try walk away, but <<he>> blocks your path.
<br><br>
"First you strip out in the open," <<he>> shouts. "And now you're refusing me? I don't think so. Come here."
<br><br>
<<link [[다음|Shady Fan Sex]]>><<set $molestationstart to 1>><</link>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<promiscuity3>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[다음|Shady Fan Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음|Shady Fan Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Shady Fan Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Shady Fan Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Thanks for that, never going to forget you or how cute you are right now." <<He>> continues, "I need to go anyway, I don't want to keep them waiting."
<<elseif $enemyhealth lte 0>>
<<He>> recoils in pain, giving you the chance to put on the clothes and run away.
<<else>>
<<He>> frowns and <<he>> dusts <<himself>> off. "'Look, don't touch,' eh?" <<he>> sighs. "I need to go, anyway. Hope you like the clothes." <<He>> shuffles out of the alley, leaving you to get dressed.
<</if>>
<br><br>
<<set _color to ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal"][random(0,8)]>>
<<generalWear "upper" 48 _color>>
<<generalWear "lower" 44 _color>>
<<generalWear "feet" 9 _color>>
<<clotheson>>
<<endcombat>>
<<destinationeventend>><<effects>><<rngWraith 1>>
<<if $rng gte 91>>
You smile and greet the <<person>> as you walk by. You realise too late that <<he>> wasn't talking to you, but to a <<generate2>><<person2>><<person>> behind you.
<br><br>
You hasten your steps.<<gstress>><<gtrauma>><<stress 6>><<trauma 6>>
<br><br>
<<elseif _wraithEvent>>
You smile and greet the <<person>> as you walk by.<<if $wraith.state isnot "haunt">> You steal a glance at the ornate necklace around <<his>> neck.<</if>> <<His>> smile becomes wider, and you suddenly grow very anxious. <<He>> looks like <<hes>> getting more pale by the second. You quicken your pace, and you hear footsteps running after you. <<stress 6>><<gstress>>
<br><br>
You briefly look back, and see <<him>> standing completely still. <<His>> eyes flash <<wraithEyes>> as <<he>> regards you with a mad grin.
<<if $wraith.seen gte 3>>
You break out into a sprint instinctively, knowing what's in store for you if it catches you.
<<else>>
You begin to run. This isn't natural.
<</if>>
You crouch behind a street corner, but when you look back, it's gone without a trace. <<stress 6>><<trauma 12>><<gstress>><<gtrauma>>
<br><br>
<<else>>
You smile and greet the <<person>> as you walk by.
<br><br>
<</if>>
<<endevent>>
<<destinationeventend>><<effects>>
You hasten your steps.
<br><br>
<<endevent>>
<<destinationeventend>><<effects>>
You turn to face the <<person>>. "We need a model," <<he>> says. Our regular <<girl>> can't make it. Everything's above board. Fully clothed. You'll get £200 for three hours work. How about it?."
<br><br>
<<link [[Accept (3:00)|Street Offer Accept]]>><</link>>
<br>
<<link [[Decline|Street Offer Decline]]>><</link>>
<br><<effects>>
You shake off the <<persons>> arm and keep walking.
<<if $rng gte 81>>
<<He>> doesn't give up, following and stepping in front of you.
<br><br>
"Listen with care, <<girl>>," <<He>> whispers. "You don't want to cross me, or my bosses. You're coming with me."
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<link [[Push past|Street Offer Push]]>><<def 1>><</link>>
<br>
<<link [[Nod|Street Offer Nod]]>><<sub 1>><</link>>
<br>
<<else>>
<<He>> doesn't pursue.
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>><<effects>>
You nod. The <<person>> grips you tight, pulling you off the path and down an alley.
<br><br>
<<if $rng gte 81>>
<<else>>
<</if>><<effects>>
You shake your head and keep walking.
<<if $rng gte 81>>
The <<person>> doesn't give up, following and stepping in front of you.
<br><br>
"Listen with care, <<girl>>," <<He>> whispers. "You don't want to cross me, or my bosses. You're coming with me."
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<link [[Push past|Street Offer Push]]>><<def 1>><</link>>
<br>
<<link [[Nod|Street Offer Nod]]>><<sub 1>><</link>>
<br>
<<else>>
The <<person>> doesn't pursue.
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>><<effects>><<effects>><<if $phase is 1>>
The <<person2>><<person>> looks at you and laughs.
<<elseif $phase is 3>>
You blush and walk faster as <<he>> leers at your <<bottom>>.
<</if>>
<<if $phase isnot 3>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
You blush and try to avoid eye contact.
<<elseif $rng gte 61>>
You blush and hurry along.
<<elseif $rng gte 41>>
Your face turns red as you quicken your pace.
<<elseif $rng gte 21>>
Despite your clothes, you feel naked as you scurry away.
<<else>>
You blush.
<</if>>
<</if>>
<<gtrauma>><<gstress>><<trauma 3>><<stress 3>>
<br><br>
<<endevent>>
<<destinationeventend>><<set _stun_chance to 25>>
<<set _like_chance to 50>>
<<set _hate_chance to 25>>
<<if $flaunt_type is "words">>
<<if $phase is 1>>
You look the <<person1>><<person>> in the eye, and respond "Thanks! <<sayexhibproud>>"
<<elseif $phase is 2>>
You wink at the <<person1>><<person>>.
<<elseif $phase is 3>>
You smile and say "Yes, that's me! <<sayexhibproud>>"
<<elseif $phase is 4>>
You smile, <<famesalute>> in the direction of the group.
<<elseif $phase is 5>>
You smile at the <<person>>, <<famesalute>>.
<<else>>
You <<famesalute>>.
<</if>>
<<set _stun_chance to 5>>
<<set _like_chance to 80>>
<<set _hate_chance to 15>>
<<else>>
<<silently>>
<<set _revealed_thing to "ERROR">>
<<if $flaunt_type is "skirt">>
<<if $flaunt_part is "genitals">>
<<genitals>>
<<set _revealed_thing to _text_output>>
<<elseif $flaunt_part is "chastity">>
<<set _revealed_thing to $worn.genitals.name>>
<<elseif $flaunt_part is "lowerunderwear">>
<<set _revealed_thing to $worn.under_lower.name>>
<<else>>
<<script>>
throw "Error flaunt_part $flaunt_type $flaunt_part";
<</script>>
<</if>>
<<elseif $flaunt_type is "moon">>
<<if $flaunt_part is "bottom">>
<<bottom>>
<<set _revealed_thing to _text_output>>
<<elseif $flaunt_part is "chastity">>
<<set _revealed_thing to $worn.genitals.name>>
<<elseif $flaunt_part is "lowerunderwear">>
<<set _revealed_thing to $worn.under_lower.name>>
<<else>>
<<script>>
throw "Error flaunt_part $flaunt_type $flaunt_part";
<</script>>
<</if>>
<<elseif $flaunt_type is "top">>
<<if $flaunt_part is "breasts">>
<<breasts>>
<<set _revealed_thing to _text_output>>
<<elseif $flaunt_part is "upperunderwear">>
<<set _revealed_thing to $worn.under_upper.name>>
<<else>>
<<script>>
throw "Error flaunt_part $flaunt_type $flaunt_part";
<</script>>
<</if>>
<<else>>
<<script>>
throw "Error flaunt_type $flaunt_type $flaunt_part";
<</script>>
<</if>>
<<set _flaunt to "ERROR">>
<<set _exposing to "exposing">>
<<if $flaunt_type is "skirt">>
<<set _flaunt to "lift up your skirt">>
<<if $flaunt_part is "genitals">>
<<fameexhibitionism 50>><<exhibitionism5>><<arousal 300>>
<<elseif $flaunt_part is "chastity">>
<<fameexhibitionism 5>> <<exhibitionism2>><<arousal 150>>
<<elseif $flaunt_part is "lowerunderwear">>
<<fameexhibitionism 5>> <<exhibitionism2>><<arousal 150>>
<</if>>
<<elseif $flaunt_type is "moon">>
<<set _flaunt to "bend over and pull down your">>
<<if $worn.over_lower.name isnot "naked">>
<<set _flaunt += " $worn.over_lower.name">>
<</if>>
<<if $worn.lower.name isnot "naked">>
<<if $worn.over_lower.name isnot "naked">>
<<set _flaunt += " and">>
<</if>>
<<set _flaunt += " $worn.lower.name">>
<</if>>
<<if $flaunt_part is "bottom">>
<<fameexhibitionism 30>><<exhibitionism5>><<arousal 300>>
<<elseif $flaunt_part is "chastity">>
<<fameexhibitionism 5>> <<exhibitionism2>><<arousal 50>>
<<elseif $flaunt_part is "lowerunderwear">>
<<fameexhibitionism 5>> <<exhibitionism2>><<arousal 50>>
<</if>>
<<elseif $flaunt_type is "top">>
<<set _flaunt to "pull aside your">>
<<if $worn.over_upper.name isnot "naked">>
<<set _flaunt += " $worn.over_upper.name">>
<</if>>
<<if $worn.upper.name isnot "naked">>
<<if $worn.over_upper.name isnot "naked">>
<<set _flaunt += " and">>
<</if>>
<<set _flaunt += " $worn.upper.name">>
<</if>>
<<set _exposing to "flashing">>
<<if $flaunt_part is "breasts">>
<<if $player.gender_appearance is "m" and $player.breastsize lte 1>>
<<fameexhibitionism 15>><<exhibitionism2>><<arousal 100>>
<<else>>
<<fameexhibitionism 40>><<exhibitionism4>><<arousal 300>>
<</if>>
<<elseif $flaunt_part is "upperunderwear">>
<<fameexhibitionism 5>> <<exhibitionism2>><<arousal 100>>
<<else>>
<<fameexhibitionism 5>> <<exhibitionism2>><<arousal 100>>
<</if>>
<<else>>
<<script>>
throw "Error flaunt flaunt_part $flaunt_type $flaunt_part";
<</script>>
<</if>>
<</silently>>
<<if $phase is 1>>
You _flaunt, giving them a brief look at your _revealed_thing.
<<elseif $phase is 2>>
You _flaunt, giving the <<person1>><<person>> and everyone else in the street a brief glimpse of your _revealed_thing.
<<elseif $phase is 3>>
You smile and answer "Yes, that's me... look!", and _flaunt, giving <<him>> a good look at your _revealed_thing.
<<elseif $phase is 4>>
You smile, briefly _flaunt in the direction of the group, _exposing your _revealed_thing.
<<elseif $phase is 5>>
You smile at the <<person>>, <<famesalute>>, and _flaunt giving the <<person1>><<person>> and everyone else in the street an eyeful of your _revealed_thing.
<<else>>
You briefly _flaunt, _exposing your _revealed_thing.
<</if>>
<<garousal>>
<</if>>
<br><br>
<<set $rng to random(1, 100)>>
<<if $rng gte _like_chance + _hate_chance>>
<<if $phase is 1>>
The <<person1>><<person>> and <<person2>><<person>> stare at you with open mouths.
After a few seconds, the <<person1>><<person>> snaps out of it, blushing, <<he>> prods <<his>> friend and urges "Come on, we're late already!" They hurry off together.
<<elseif $phase is 2>>
The <<person1>><<person>> seems too shocked to react. You beam with pride as you walk on.
<<elseif $phase is 3>>
The <<person1>><<person>> stares speechlessly at your <<bottom>> as you walk on.
<<elseif $phase is 4>>
The whispering stops, and you walk away, enjoying the sudden stunned silence.
<<elseif $phase is 5>>
The <<person>> is dumbfounded. Proudly, you walk on.
<<else>>
You walk on, beaming with pride.
<</if>>
<<lstress>><<stress -6>>
<<set _punish_chance to 10>>
<<elseif $rng gte _hate_chance>>
<<if $phase is 1>>
The <<person2>><<person>> stares at you with open mouth.
<<if $flaunt_type is "words">>
The <<person1>><<person>> grins and points at <<his>> friend, "Seems <<he>> wants to see you naked too!"
<<else>>
The <<person1>><<person>> grins at <<his>> friend, "Told you! <<pShes>> gorgeous!"
<</if>>
<<He>> prods <<his>> friend and says "Come on, we're late already!" They hurry off together.
<<elseif $phase is 2>>
<<if $flaunt_type is "words">>
The <<person1>><<person>> shouts "I knew it! You look stunning!" You beam with pride as you walk on.
<<else>>
The <<person1>><<person>> shouts "Hah! Thanks for the reminder <<girl>>! You look stunning!" You beam with pride as you walk on.
<</if>>
<<elseif $phase is 3>>
The <<person1>><<person>> grins and shamelessly stares at your body. You feel <<him>> leer at your bottom as you strut on.
<<elseif $phase is 4>>
An excited chatter bursts from the group. They keep glancing at you. As you walk on, you make out "Did you see that?!", "What a slut!" and "So sexy!"
<<elseif $phase is 5>>
The <<person>> grins at <<his>> friend and exclaims "Did you see that? <<pShes>> shameless!". <<His>> friend replies "Wouldn't you be with such a body?" Proudly, you walk on.
<<else>>
You walk on, beaming with pride.
<</if>>
<<lstress>><<stress -6>>
<<ltrauma>><<trauma -6>>
<<set _punish_chance to 0>>
<<else>>
<<if $phase is 1>>
The <<person2>><<person>> glares at you, and then bellows "Shame on you! Slut! Slut!"
<<His>> friend drags <<him>> along, "Come on, we're late already!"
<<He>> continues glaring at you and barks one more "Slut!" before leaving.
<<elseif $phase is 2>>
The <<person1>><<person>> shouts "Filthy slut! Have you no shame?" You hurry on.
<<elseif $phase is 3>>
The <<person1>><<person>> snarls at you, "You should be ashamed of yourself!" You feel <<him>> glaring at you as you hurry on.
<<elseif $phase is 4>>
An angry chatter bursts from the group. They're all looking your way, shouting abuse. "Slut!" "Shame on you!" "Pervert!" You hurry along.
<<elseif $phase is 5>>
The <<person>> grins at <<his>> friend and exclaims "<<pShes>> shameless!". <<His>> friend glares at you and shouts "You're a pervert!". You quickly walk away.
<<else>>
Someone starts shouting "Pervert!". You hurry on.
<</if>>
<<gstress>><<stress 12>>
<<gtrauma>><<trauma 12>>
<<set _punish_chance to 40>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $rng lte _punish_chance>>
<br><br>
<<if $phase is 1>>
<<set $firstNPC to clone($NPCList[0])>>
<<set $secNPC to clone($NPCList[1])>>
<<endevent>><<generate1>><<set $NPCList[0] to clone($secNPC)>>
A short while later, you suddenly spot the <<person1>><<person>> right next to you.
Taking advantage of your confusion, <<he>> grabs you, and shoves you into a nearby alley.
<<He>> spits "Shameless slut! I'll show you!".
<<elseif $phase is 2>>
You only notice that the <<person1>><<person>> followed you, when <<he>> grabs you, and drags you into a nearby alley.
<<He>> bellows "Filthy slut! I'll teach you a lesson!"
<<elseif $phase is 3>>
Too late, you notice that the <<person1>><<person>> is following you.
Before you can react, <<he>> grabs you, and drags you into a nearby alley.
<<He>> grabs you close, and hisses "I'll give you what you deserve!" in your ear.
<<elseif $phase is 4>>
Two streets further, you suddenly get the feeling of someone sneaking up on you.
You turn around, and look straight into the angry face of a <<person1>><<person>>. You recognise <<him>> as part of the group.<br>
Before you can react, <<he>> pushes you into a nearby alley and throws <<himself>> against you, shrieking "You need a lesson!".
<<elseif $phase is 5>>
You walk a short while, when all of a sudden, you're pulled into an alley by the <<person1>><<person>>.
<<He>> presses you against a wall, and barks "I'll show you what we do with perverts here!"
<<else>>
Suddenly you're pushed into an alley by the <<person1>><<person>>. <<He>> presses you against a wall, and barks "I'll show you what we do with perverts here!"
<</if>>
<<gstress>><<stress 6>>
<br><br>
<<link [[다음|Street Exhibitionism Fame Flaunt Punish]]>><</link>>
<<else>>
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>><<set $rng to random(1, 100)>>
<<person1>>
You're cornered by the <<person>>, "You thought I'd let you get away with that?" <<he>> hisses.
<br><br>
<<if $rng lte 66>>
<<He>> starts clawing at your clothes and mutters, "Let's show everyone what a pervert you are!"
<br><br>
<<link [[다음|Street Fame Flaunt Strip Attack]]>><<set $molestationstart to 1>><</link>>
<<else>>
<<He>> shakes with rage and desire and mutters, "I know just what I'm going to do with you."
<br><br>
<<link [[다음|Street Fame Flaunt Rape]]>><<set $molestationstart to 1>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<molested>>
<<set $enemyno to 1>><<set $enemynomax to 1>>
<<maninit>><<set $enemyanger += 150>><<set $enemytrust -= 150>>
<<set $rng to random(1, 100)>>
<<if $rng lte 50>>
<<npcstripall>>
<<else>>
<<npcgrapplestripall>>
<</if>>
<<npcidlegenitals>>
<br><br>
"Oh yes, we'll find out how much you really like being exposed!" the <<person1>><<person>> smirks.
<<if $daystate isnot "night">>
<<enable_rescue>>
<i>Attacking you during daylight hours is brash. If you'd scream, someone might help.</i>
<br><br>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[다음|Street Fame Flaunt Alarm]]>><</link>></span><<nexttext>>
<<else>>
<<if $alarm is 1 and $rescue is 0>>
아무도 당신을 도우러 오지 않는다.
<<set $alarm to 0>>
<<if $drugged gte 1>>약에 취한 상태로는, 당신의 비명소리는 별로 설득력 있게 들리지 않는다.<</if>>
<br><br>
<</if>>
<<if $worn.upper.name is "naked" and $worn.lower.name is "naked" and $worn.under_upper.name is "naked" and $worn.under_lower.name is "naked">>
<span id="next"><<link [[다음->Street Fame Flaunt Strip Finish]]>><</link>></span><<nexttext>>
<<else>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음->Street Fame Flaunt Ejac]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->Street Fame Flaunt Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음->Street Fame Flaunt Strip Attack]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<</if>><<person1>>
Now that you're fully exposed, the <<person>> lets go, and gathers your clothes.
<<set $currentNPC to clone($NPCList[0])>><<endcombat>><<generate1>><<set $NPCList[0] to clone($currentNPC)>>
<<person1>>
<<set $stealtextskip to 1>>
<<stealclothes>>
<<clotheson>>
<<set $rng to random(1, 100)>>
<<if $rng lte 50>>
Grinning <<he>> mutters, "Now everyone will see what a pervert you are!"
<br>
Without looking back, the <<person>> dashes into the street, and out of sight. You're left alone in the alley.
<<else>>
"That will teach you!" <<he>> yells triumphantly.
<<His>> rage now somewhat cooled, <<he>> suddenly seems unsure what to do.
Taking a step back, <<he>> leers at your exposed <<genitals>>.
<br>
<<if $awareness lte 300>>
The look in <<his>> eyes frightens you. Before <<he>> can react, you escape into the street.
<<else>>
You see some rage left in <<his>> eyes, but mostly see a lot of lust and desire.
This could get worse quickly. You escape before <<he>> has a chance to make up <<his>> mind.
<</if>>
<<He>> doesn't follow.
<</if>>
<br><br>
<<endcombat>>
<<destinationeventend>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<molested>>
<<set $enemyno to 1>><<set $enemynomax to 1>>
<<maninit>><<set $enemyanger += 50>><<set $enemytrust -= 50>>
<br><br>
"Oh yes, I know exactly what I'm going to do with you!" the <<person1>><<person>> smirks.
<<if $daystate isnot "night">>
<<enable_rescue>>
<i>Attacking you during daylight hours is brash. If you'd scream, someone might help.</i>
<br><br>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[다음|Street Fame Flaunt Alarm]]>><</link>></span><<nexttext>>
<<else>>
<<if $alarm is 1 and $rescue is 0>>
아무도 당신을 도우러 오지 않는다.
<<set $alarm to 0>>
<<if $drugged gte 1>>약에 취한 상태로는, 당신의 비명소리는 별로 설득력 있게 들리지 않는다.<</if>>
<br><br>
<</if>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음->Street Fame Flaunt Ejac]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->Street Fame Flaunt Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음->Street Fame Flaunt Rape]]>><</link>></span><<nexttext>>
<</if>>
<</if>><<ejaculation>>
<<if $enemyanger gte 20>>
"Look what you made me do!"
<br>
The <<person>> pulls you up, pushes you against the wall, and slaps your face a few times. <<pain 4>><<violence 1>>
<br>
"I hope you've learned your lesson!"
<br>
<<He>> kicks your feet from under you, throwing you on the ground. <<pain 2>><<violence 1>>
<br><br>
Satisfied, <<he>> leaves, without looking back.
<br><br>
<<elseif $enemyanger gte 1>>
"Look what you made me do! I hope you've learned your lesson now."
<br>
<<He>> spits in your face, and leaves without looking back. <<trauma 2>>
<br><br>
<<else>>
"I think you've learned your lesson now."
<br>
<<He>> leaves without looking back. <<trauma 2>>
<br><br>
<</if>>
<<tearful>> 당신은 당신의 발로 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>><<effects>>
<<if $daystate isnot "night">>
The <<person>> recoils in pain, giving you the chance you need. <<tearful>> you escape into the street.
<br><br>
<<else>>
The <<person>> recoils in pain, giving you the chance you need. <<tearful>> you escape into the darkness.
<br><br>
<</if>>
You hear <<him>> curse behind your back.
<br>
<<set $rng to random(1, 100)>>
<<if $rng lte 66>>
"This isn't over <<girl>>, I won't let you go so easily next time!"
<<elseif $rng lte 33>>
"Come back here! We were just getting started!"
<<else>>
"Coward! We weren't done yet! Run <<girl>>! Run!"
<</if>>
<br><br>
<<He>> isn't pursuing, and you are soon far away.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>><<effects>><<set $rescued += 1>>
Your cries attract the attention of the people passing by the alley's entrance. The <<person>> panics and disappears deeper into the alley.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>><<effects>>
<<if $tendingSuccess>>
You hold out your hand,
<<if $monster is 1>>
<span class="green">and the <<beasttype>> grasps it in <<bhis 0>> own.</span> You shake.
<<else>>
<span class="green">and the <<beasttype>> rests <<bhis 0>> paw on it.</span> You shake
<</if>>
<<takeHandholdingVirginity $NPCList[0].fullDescription "consensual">><<llstress>><<stress -12>>
<br><br>
The <<person>> smiles. "I didn't know you knew that trick. Come on, let's not take up too much of the nice <<girl>>'s time." The <<beasttype>> licks your hand, then follows <<bhis 0>> master.
<br><br>
<<else>>
You hold out your hand, <span class="red">but the <<beasttype>> only gives it a wary sniff.</span>
<<if $monster is 1>>
"No treat," <<bhe 0>> says.
<</if>>
<br><br>
The <<person>> smiles. "Don't take up too much of the nice <<girl>>'s time." The <<beasttype>> licks your hand, then follows <<bhis 0>> master.
<</if>>
<br><br>
<<endevent>>
<<destinationeventend>><<effects>>
You crouch and pet the <<beasttype>>.
<<if $monster is 1>>
"Friend!" <<bHe 0>> leans into your hand.
<<else>>
<<bHe 0>> leans into your hand.
<</if>>
<br><br>
The <<person>> smiles. "Don't take up too much of the nice <<girl>>'s time." The <<beasttype>> licks your hand, then follows <<bhis 0>> master.
<br><br>
<<endevent>>
<<destinationeventend>><<effects>>
You growl at the <<beasttype>>.
<<if $monster is 1>>
"W-wolf?" <<bhe 0>> says, hiding behind <<bhis 0>> master's legs.
<<else>>
<<bHe>> hides behind <<bhis 0>> master's legs.
<</if>>
<br><br>
The <<person>> frowns at you. "You shouldn't scare dogs like that."
<br><br>
<<link [[Growl|Street Dog Growl 2]]>><<def 1>><<transform wolf 1>><</link>>
<br>
<<link [[Leave|Street Dog Leave]]>><</link>>
<br><<effects>>
You growl at the <<person>>. <<He>> backs away from you. "E-Easy," <<he>> says, holding up <<his>> hands. <<He>>'s hesitant to turn <<his>> back to you.
<br><br>
<<endevent>>
<<destinationeventend>><<effects>>
Satisfied, you turn and continue your journey.
<br><br>
<<endevent>>
<<destinationeventend>><<effects>>
You feel your hair stand on end as you hiss. The <<beasttype>> steps back in alarm. <<bHis 0>> master gives you a strange look, and tugs the leash.
<br><br>
You turn and continue your journey.
<br><br>
<<endevent>>
<<destinationeventend>><<effects>>
You ignore them, and continue your journey.
<br><br>
<<endevent>>
<<destinationeventend>><<effects>>
<<if $submissive gte 1150>>
"P-please don't hate me," you say. "I-I had reasons."
<<elseif $submissive lte 850>>
"Don't you dare judge me," you say. "You've no idea what I've gone through."
<<else>>
"You don't know my story," you say.
<</if>>
<br><br>
"Just stealing bread to feed your little sibling?" the <<person>> laughs. "You're just lazy, selfish, and violent."
<br><br>
<<link [[Ignore|Street Criminal Ignore]]>><</link>>
<br>
<<if $trauma gte ($traumamax * 0.7)>>
<<link [[Punch|Street Criminal Punch]]>><<def 1>><<crimeup 100>><<trauma -6>><<stress -6>><</link>><<crime>><<ltrauma>><<lstress>>
<br>
<</if>><<effects>>
You punch the <<person>> in the face, putting a stop to the torrent of abuse.
<<if $physique gte 15000>>
The force sends <<him>> staggering into the road.
<<elseif $physique gte 10000>>
<<He>> looks surprised as <<he>> staggers backward.
<<elseif $physique gte 5000>>
<<He>> winces, and raises <<his>> arms to protect <<himself>>.
<<else>>
<<He>> winces, and looks surprised.
<</if>>
<br><br>
<<if $submissive gte 1150>>
"I-I didn't want to do that," you say. "But you are so rude!"
<<elseif $submissive lte 850>>
"You better watch your words then," you say. "Around a violent <<girl>> like me.""
<<else>>
"Why the surprise?" you ask. "You said I was violent."
<</if>>
<br><br>
"I'm giving the police your description," <<he>> says. "You'll pay for this." <<He>> strides away.
<br><br>
<<endevent>>
<<destinationeventend>><<effects>>
You walk on. The <<person>> hurls insults behind you, but you do your best to ignore them.
<br><br>
<<endevent>>
<<destinationeventend>><<effects>>
"Fuck off," you say. "Or I'll beat your ass so hard they'll have to lock me up."
<br><br>
The <<person>> opens <<his>> mouth to argue, but decides against it. <<He>> leaves you be.
<br><br>
<<endevent>>
<<destinationeventend>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<violence 1>>
<<neutral 1>>
<<maninit>>
<<stalk_init>>
<<if $daystate isnot "night">>
<<enable_rescue>>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<if $audience_active>>
<<audience>>
<</if>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[다음|Street Stalk Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Street Stalk Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[다음|Street Stalk Finish]]>><</link>></span><<nexttext>>
<<elseif $stalk_end>>
<span id="next"><<link [[다음|Street Stalk Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Street Stalk]]>><</link>></span><<nexttext>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<violence 1>>
<<neutral 1>>
<<maninit>>
<<stalk_init>>
<<stalk_run>>
<<if $daystate isnot "night">>
<<enable_rescue>>
<</if>>
당신은 돌아서서 달아난다. <span class="pink">당신은 쫓기고 있다.</span>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<if $audience_active>>
<<audience>>
<</if>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[다음|Street Stalk Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Street Stalk Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[다음|Street Stalk Finish]]>><</link>></span><<nexttext>>
<<elseif $stalk_end>>
<span id="next"><<link [[다음|Street Stalk Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Street Stalk Run]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $combat_end_text>>
<<print $combat_end_text>>
<<elseif $enemyanger gte ($enemyangermax / 5) * 3>>
<<He>> throws you against the pavement.
<<violence 3>>
<br><br>
<<elseif $enemyanger gte 1>>
<<He>> walks away without a word.
<br><br>
<<else>>
Smiling, <<he>> kisses you on the cheek. "This is for you." <<He>> gets up and leaves you lying on the ground.
<br>
당신은 <<moneyGain 5>>를 얻었다.
<br><br>
<</if>>
<<underlowersteal>>
<<tearful>> 당신은 당신의 발로 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $enemyhealth lte 0>>
<<if $daystate isnot "night">>
The <<person>> recoils in pain, giving you the chance you need. <<tearful>> you escape into the crowds.
<br><br>
<<else>>
The <<person>> recoils in pain, giving you the chance you need. <<tearful>> you escape into the darkness.
<br><br>
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $stalk_end is "escaped">>
You slow to a walk. <<tearful>> 당신은 가던 길을 계속 간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $stalk_end is "passed">>
The <<person>> walks ahead. <<tearful>> 당신은 가던 길을 계속 간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $stalk_end is "hide">>
<<covered>> <<tearful>> you emerge from your hiding place. You continue your journey.
<br><br>
<<set $stealtextskip to 1>>
<<stealclothes>>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<br>
<<elseif $stalk_end is "outpaced">>/*Unnecessary if the PC can't become the pursuer */
<<if $exposed gte 1>>
<<switch $location>>
<<case alley>>
<<tearful>> you slow to a stop. <<covered>> There's no one around, but this is still a public place.
<<case forest lake>>
<<tearful>> you slow to a stop. <<covered>> There's no one around right now, but there's no knowing who you could meet in the woods.
<<case moor>>
<<tearful>> you slow to a stop. <<covered>> There's no one around, but being exposed in such an open place is frightening regardless.
<<default>>
<<covered>> <<tearful>> you dive down an alley, hoping to shield your body from any prying eyes.
<</switch>>
<<else>>
<<tearful>> you slow to stop.
<</if>>
<br><br>
<<set $stealtextskip to 1>>
<<stealclothes>>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<br>
<<else>>
<<set $rescued += 1>>
<<if $position is "stalk">>
Several heads turn your way. The pursuer keeps <<his>> distance.
<<else>>
The <<person>> notices several heads turning in response to your cry, and relents in <<his>> assault before making <<his>> escape.
<</if>>
<br><br>
<<tearful>> 당신은 가던 길을 계속 간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<violence 1>>
<<neutral 1>>
<<maninit>>
<<stalk_init>>
<<if $daystate isnot "night">>
<<enable_rescue>>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<if $audience_active>>
<<audience>>
<</if>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[다음|Street Stalk Group Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Street Stalk Group Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[다음|Street Stalk Group Finish]]>><</link>></span><<nexttext>>
<<elseif $stalk_end>>
<span id="next"><<link [[다음|Street Stalk Group Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Street Stalk Group]]>><</link>></span><<nexttext>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<violence 1>>
<<neutral 1>>
<<maninit>>
<<stalk_init>>
<<stalk_run>>
<<if $daystate isnot "night">>
<<enable_rescue>>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<if $audience_active>>
<<audience>>
<</if>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[다음|Street Stalk Group Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Street Stalk Group Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[다음|Street Stalk Group Finish]]>><</link>></span><<nexttext>>
<<elseif $stalk_end>>
<span id="next"><<link [[다음|Street Stalk Group Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Street Stalk Group Run]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $combat_end_text>>
<<print $combat_end_text>>
<<elseif $enemyanger gte ($enemyangermax / 5) * 3>>
<<He>> throws you against the pavement. The <<group>> swagger away.
<<violence 3>>
<br><br>
<<elseif $enemyanger gte 1>>
The <<group>> walk away without a word.
<br><br>
<<else>>
The <<group>> leave you lying on the ground.
<br><br>
<</if>>
<<underlowersteal>>
<<tearful>> 당신은 당신의 발로 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $enemyhealth lte 0>>
<<if $daystate isnot "night">>
The <<group>> back away, giving you the chance you need. <<tearful>> you escape into the crowds.
<br><br>
<<else>>
The <<group>> back away, giving you the chance you need. <<tearful>> you escape into the darkness.
<br><br>
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $stalk_end is "escaped">>
You slow to a walk. <<tearful>> 당신은 가던 길을 계속 간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $stalk_end is "passed">>
The group walks ahead. <<tearful>> 당신은 가던 길을 계속 간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $stalk_end is "hide">>
<<covered>> <<tearful>> you emerge from your hiding place. You continue your journey.
<br><br>
<<set $stealtextskip to 1>>
<<stealclothes>>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $stalk_end is "outpaced">>/*Unnecessary if the PC can't become the pursuer */
<<if $exposed gte 1>>
<<switch $location>>
<<case alley>>
<<tearful>> you slow to a stop. <<covered>> There's no one around, but this is still a public place.
<<case forest lake>>
<<tearful>> you slow to a stop. <<covered>> There's no one around right now, but there's no knowing who you could meet in the woods.
<<case moor>>
<<tearful>> you slow to a stop. <<covered>> There's no one around, but being exposed in such an open place is frightening regardless.
<<default>>
<<covered>> <<tearful>> you dive down an alley, hoping to shield your body from any prying eyes.
<</switch>>
<<else>>
<<tearful>> you slow to stop.
<</if>>
<br><br>
<<set $stealtextskip to 1>>
<<stealclothes>>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<br>
<<else>>
<<set $rescued += 1>>
<<if $position is "stalk">>
Several heads turn your way. The <<group>> following you keep their distance.
<<else>>
The <<group>> notice several heads turning in response to your cry, and relents in their assault before leaving in different directions.
<</if>>
<br><br>
<<tearful>> 당신은 가던 길을 계속 간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>><<set $outside to 0>><<effects>>
<<generate1>><<generate2>><<person1>>
"Hurry up," says a <<personsimple>>'s voice. "<<pShes>> waking up."
<br><br>
You open your eyes. You're in a thin passage between two buildings. A <<person2>><<person>> <span class="red">clamps something around your ankles.</span> "Don't worry," <<he>> says. "Our toy isn't going anywhere."
<br><br>
<<shackle_feet>>
<<link [[다음|Street Wake Shackle Rape]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<if $daystate isnot "night">>
<<enable_rescue>>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[다음|Street Wake Shackle Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Street Wake Shackle Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[다음|Street Wake Shackle Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Street Wake Shackle Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
Satisfied, the pair leave you slumped against the alley wall.
<br><br>
<<tearful>> you struggle to you feet. The $worn.feet.name are firm. Walking will be difficult.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $enemyhealth lte 0>>
The pair turn and flee in fright, leaving you to slump against the alley wall.
<br><br>
<<tearful>> you struggle to you feet. The $worn.feet.name are firm. Walking will be difficult.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<else>>
<<set $rescued += 1>>/*Unnecessary if rescue is impossible*/
You hear footsteps. The <<group>> turn to look, then flee in the opposite direction.
<br><br>
<<tearful>> you struggle to you feet. The $worn.feet.name are firm. Walking will be difficult.
<br><br>
<<clotheson>>
<<endcombat>>
<<street_rescue>>
<</if>><<effects>>
<<if $submissive gte 1150>>
"Th-thank you but I'm f-fine," you say. "Thank you for rescuing me."
<<elseif $submissive lte 850>>
"I don't need help," you say. "But thanks for the rescue."
<<else>>
"I'll be okay," you say. "Thank you for rescuing me."
<</if>>
<br><br>
The <<person>> doesn't seem convinced, but nods anyway.
<<if $exposed gte 1>>
"At least let me get you something to cover with." <<He>> fetches you towels from <<his>> car before <<he>> leaves.
<<towelup>>
<<else>>
<<He>> bids you farewell.
<</if>>
<br><br>
<<endevent>>
<<destinationeventend>><<effects>>
<<if $exposed gte 1>>
<<towelup>>
You wait while the <<person>> fetches some towels, then fellow <<him>> to <<his>> car.
<<else>>
You follow the <<person>> to <<his>> car.
<</if>>
It's not a long journey, but <<he>> doesn't know the orphanage's whereabouts without your direction.
<br><br>
<<He>> pulls up outside, and bids you farewell. You climb from the passenger seat.
<br><br>
<<link [[다음|Domus Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<if $exposed gte 1>>
<<towelup>>
You wait while the <<person>> fetches some towels, then fellow <<him>> to <<his>> car.
<<else>>
You follow the <<person>> to <<his>> car.
<</if>>
You're driven through town, then onto the road leading to the farmlands. <<He>> comments that <<he>> doesn't get out here much, but the route is simple enough.
<br><br>
<<He>> pulls up outside, and bids you farewell. You climb from the passenger seat.
<br><br>
<<link [[다음|Farm Work]]>><<endevent>><</link>>
<br><<effects>>
You try to speak, but can't find the words. You feel the <<person>> catch you in their arms and call for help before losing consciousness.
<br><br>
<<endevent>>
<<ambulance>><<set $outside to 1>><<effects>>
<<if $daystate is "night">>
You nod in agreement and begin to remove your clothes. The darkness of the night provides all the cover you need. The group seems shocked, but they don't stop you. <<exhibitionism5>>
<br>
<<if $worn.upper.type.includes("naked") and $worn.under_upper.type.includes("naked")>>You stroke your chest and run your hands over<<else>>You start with your<<if !$worn.upper.type.includes("naked")>> $worn.upper.name<</if>><<if !$worn.upper.type.includes("naked") and !$worn.under_upper.type.includes("naked")>> and<</if>><<if !$worn.under_upper.type.includes("naked")>> $worn.under_upper.name<</if>>, exposing<</if>> your <<breasts>>. The night air caresses your nipples. The group looks eager, taking out their phones. They start to take pictures of you.
<<overupperstrip>><<upperstrip>><<underupperstrip>>
<br>
The <<person2>><<person>> leers at your chest and runs <<his>> tongue across <<his>> lips.
<<if $player.perceived_breastsize lte 0>>
<<if $player.gender_appearance is "m">>
<<set $rng to random(1, 100)>>
<<if $rng gte 76>>
"Imagine that sleek chest being fondled from all angles."
<<elseif $rng gte 51>>
"I wanna lick the sweat off his chest."
<<elseif $rng gte 26>>
"He must like being exposed in front of a crowd."
<<else>>
"I bet you love having your nipples toyed with."
<</if>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng gte 76>>
"Your chest is so sleek, I'd think you a boy if I didn't know better."
<<insecurity "breasts_tiny" 1>><<ginsecurity "breasts_tiny">>
<<elseif $rng gte 51>>
"Small tits are delicious."
<<insecurity "breasts_tiny" 1>><<ginsecurity "breasts_tiny">>
<<elseif $rng gte 26>>
"Such small boobs must make dancing easier."
<<insecurity "breasts_tiny" 1>><<ginsecurity "breasts_tiny">>
<<else>>
"I bet you love having your nipples toyed with."
<</if>>
<</if>>
<<elseif $player.perceived_breastsize lte 5>>
<<set $rng to random(1, 100)>>
<<if $rng gte 76>>
"Nice tits."
<<elseif $rng gte 51>>
"Those are some nicely shaped breasts. A bit small though."
<<insecurity "breasts_small" 1>><<ginsecurity "breasts_small">>
<<elseif $rng gte 26>>
"<<pHer>> small tits really add to the show."
<<insecurity "breasts_small" 1>><<ginsecurity "breasts_small">>
<<else>>
"<<pShes>> so confident, exposing <<pher>> small breasts like that."
<<insecurity "breasts_small" 1>><<ginsecurity "breasts_small">>
<</if>>
<<elseif $player.perceived_breastsize lte 7>>
<<set $rng to random(1, 100)>>
<<if $rng gte 76>>
"I wonder what those breasts feel like."
<<if $player.gender is "m">><<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">><</if>>
<<elseif $rng gte 51>>
"I bet your tits make great pillows."
<<if $player.gender is "m">><<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">><</if>>
<<elseif $rng gte 26>>
"You're such a slut, showing your tits off like this."
<<if $player.gender is "m">><<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">><</if>>
<<else>>
"I bet your tits taste wonderful."
<<if $player.gender is "m">><<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">><</if>>
<</if>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng gte 76>>
"Shake those udders!"
<<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">>
<<elseif $rng gte 51>>
"Carrying around tits that big must be difficult."
<<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">>
<<elseif $rng gte 26>>
"Those huge tits are mesmerising."
<<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">>
<<else>>
"Those breasts were made to be shown off."
<<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">>
<</if>>
<</if>>
<br><br>
You turn your back to them,<<if !$worn.lower.type.includes("naked") or !$worn.under_lower.type.includes("naked")>> and next take off your<<if !$worn.lower.type.includes("naked")>> $worn.lower.name<</if>><<if !$worn.lower.type.includes("naked") and !$worn.under_lower.type.includes("naked")>> and<</if>><<if !$worn.under_lower.type.includes("naked")>> $worn.under_lower.name<</if>>,<</if>> exposing your <<bottom>>. You feel a mixture of embarrassment and excitement, knowing that anyone could end up noticing your little show. The <<person2>><<person>> begins to rub the front of <<his>> <<if $pronoun is "f">>skirt<<else>>trousers<</if>>.
<br><br>
You turn back to face them, your <<genitals>> shamelessly on display.
<<if $player.gender is "h">>
They gawk at the sight, but they seem no less turned on.
<br>
"Both...?" the <<person>> murmurs. "Fuck it, a slut's a slut." <<He>> quickens <<his>> rubbing.
<br>
"Wait 'til I show this around," the <<person3>><<person>> snickers, taking a picture.
<<elseif $player.gender_appearance isnot $player.gender>>
Their expressions range from shock to lust.
<br>
"Oh, you're a <<if $player.gender is "m">>boy<<else>>girl<</if>>?" the <<person1>><<person>> asks, looking somewhat disappointed.
<br>
"Aye, and a hot one at that," the <<person3>><<person>> chimes in with a lecherous grin. <<He>> raises <<his>> phone and takes a picture.
<<else>>
They cheer at the sight, snapping pictures as they ogle your bare body. <<flaunting>> you make little effort to stop them, striking seductive poses and coyly twirling away when they get a bit grabby.
<</if>>
<<overlowerstrip>><<lowerstrip>><<underlowerstrip>><<fameexhibitionism 6 pic>>
<br><br>
They seem pleased by your display, but you can tell by the look in their eyes that they're hungry for more.
<br><br>
<<set $tipmod to 2>>
<<if $promiscuity gte 75>>
<<link [[Offer your body|Street Private Show Sex]]>><<set $crossdressing to 0>><<set $phase to 1>><<set $sexstart to 1>><</link>><<promiscuous5>>
<br>
<</if>>
<<link [[Masturbate|Street Private Show Masturbate]]>><<set $phase to 1>><<set $masturbationstart to 1>><</link>>
<br>
<<link [[End the show|Street Private Show End]]>><<set $phase to 1>><</link>>
<br>
<<else>>
You nod in agreement and begin to take off your clothes. <<exhibitionism5>>
<br>
The <<person1>><<person>> quickly stops you, to the disappointment of <<his>> friends. "Not here," <<he>> says, looking around. A good amount of people are still on the street. "Let's find a more secluded place."
<br><br>
<<link [[다음|Street Private Show Alley]]>><<set $phase to 1>><</link>>
<br>
<</if>><<set $outside to 1>><<effects>>
<<set $tipmod to 1.5>>
<<if $phase is 1>>
The <<person>> guides you to a nearby alley. You follow <<him>>, <<his>> friends trailing close behind you. Very close.
<br>
It doesn't take long to find a private spot. It's dark, and far enough from the street that no one should be able to see you. You're a bit disappointed they picked somewhere so secluded, but you begin to strip regardless.
<<else>>
You nod. The three of them grin, and guide you to a nearby alley. It's dark, and far enough from the street that no one should be able to see you. Still, the fact that anyone could walk in makes you shiver with excitement. <<exhibitionism4>>
<</if>>
<br><br>
<<if $worn.upper.type.includes("naked") and $worn.under_upper.type.includes("naked")>>You stroke your chest and run your hands over<<else>>You start with your<<if !$worn.upper.type.includes("naked")>> $worn.upper.name<</if>><<if !$worn.upper.type.includes("naked") and !$worn.under_upper.type.includes("naked")>> and<</if>><<if !$worn.under_upper.type.includes("naked")>> $worn.under_upper.name<</if>>, exposing<</if>> your <<breasts>>. The group looks eager, taking out their phones. They start to take pictures of you.
<<overupperstrip>><<upperstrip>><<underupperstrip>>
<br>
The <<person2>><<person>> leers at your chest and runs <<his>> tongue across <<his>> lips.
<<if $player.perceived_breastsize lte 0>>
<<if $player.gender_appearance is "m">>
<<set $rng to random(1, 100)>>
<<if $rng gte 76>>
"Imagine that sleek chest being fondled from all angles."
<<elseif $rng gte 51>>
"I wanna lick the sweat off his chest."
<<elseif $rng gte 26>>
"He must like being exposed in front of a crowd."
<<else>>
"I bet you love having your nipples toyed with."
<</if>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng gte 76>>
"Your chest is so sleek, I'd think you a boy if I didn't know better."
<<insecurity "breasts_tiny" 1>><<ginsecurity "breasts_tiny">>
<<elseif $rng gte 51>>
"Small tits are delicious."
<<insecurity "breasts_tiny" 1>><<ginsecurity "breasts_tiny">>
<<elseif $rng gte 26>>
"Such small boobs must make dancing easier."
<<insecurity "breasts_tiny" 1>><<ginsecurity "breasts_tiny">>
<<else>>
"I bet you love having your nipples toyed with."
<</if>>
<</if>>
<<elseif $player.perceived_breastsize lte 5>>
<<set $rng to random(1, 100)>>
<<if $rng gte 76>>
"Nice tits."
<<elseif $rng gte 51>>
"Those are some nicely shaped breasts. A bit small though."
<<insecurity "breasts_small" 1>><<ginsecurity "breasts_small">>
<<elseif $rng gte 26>>
"<<pHer>> small tits really add to the show."
<<insecurity "breasts_small" 1>><<ginsecurity "breasts_small">>
<<else>>
"<<pShes>> so confident, exposing <<pher>> small breasts like that."
<<insecurity "breasts_small" 1>><<ginsecurity "breasts_small">>
<</if>>
<<elseif $player.perceived_breastsize lte 7>>
<<set $rng to random(1, 100)>>
<<if $rng gte 76>>
"I wonder what those breasts feel like."
<<if $player.gender is "m">><<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">><</if>>
<<elseif $rng gte 51>>
"I bet your tits make great pillows."
<<if $player.gender is "m">><<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">><</if>>
<<elseif $rng gte 26>>
"You're such a slut, showing your tits off like this."
<<if $player.gender is "m">><<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">><</if>>
<<else>>
"I bet your tits taste wonderful."
<<if $player.gender is "m">><<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">><</if>>
<</if>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng gte 76>>
"Shake those udders!"
<<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">>
<<elseif $rng gte 51>>
"Carrying around tits that big must be difficult."
<<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">>
<<elseif $rng gte 26>>
"Those huge tits are mesmerising."
<<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">>
<<else>>
"Those breasts were made to be shown off."
<<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">>
<</if>>
<</if>>
<br><br>
You turn your back to them,<<if !$worn.lower.type.includes("naked") or !$worn.under_lower.type.includes("naked")>> and next take off your<<if !$worn.lower.type.includes("naked")>> $worn.lower.name<</if>><<if !$worn.lower.type.includes("naked") and !$worn.under_lower.type.includes("naked")>> and<</if>><<if !$worn.under_lower.type.includes("naked")>> $worn.under_lower.name<</if>>,<</if>> exposing your <<bottom>>. You feel a mixture of embarrassment and excitement, knowing that anyone could end up noticing your little show. The <<person2>><<person>> begins to rub the front of <<his>> <<if $pronoun is "f">>skirt<<else>>trousers<</if>>.
<br><br>
You turn back to face them, your <<genitals>> shamelessly on display.
<<if $player.gender is "h">>
They gawk at the sight, but they seem no less turned on.
<br>
"Both...?" the <<person>> murmurs. "Fuck it, a slut's a slut." <<He>> quickens <<his>> rubbing.
<br>
"Wait 'til I show this around," the <<person3>><<person>> snickers, taking a picture.
<<elseif $player.gender_appearance isnot $player.gender>>
Their expressions range from shock to lust.
<br>
"Oh, you're a <<if $player.gender is "m">>boy<<else>>girl<</if>>?" the <<person1>><<person>> asks, looking somewhat disappointed.
<br>
"Aye, and a hot one at that," the <<person3>><<person>> chimes in with a lecherous grin. <<He>> raises <<his>> phone and takes a picture.
<<else>>
They cheer at the sight, snapping pictures as they ogle your bare body. <<flaunting>> you make little effort to stop them, striking seductive poses and coyly twirling away when they get a bit grabby.
<</if>>
<<overlowerstrip>><<lowerstrip>><<underlowerstrip>><<fameexhibitionism 6 pic>>
<br><br>
They seem pleased by your display, but you can tell by the look in their eyes that they're hungry for more.
<br><br>
<<if $promiscuity gte 75>>
<<link [[Offer your body|Street Private Show Sex]]>><<set $crossdressing to 0>><<set $phase to 0>><<set $sexstart to 1>><</link>><<promiscuous5>>
<br>
<</if>>
<<link [[Masturbate|Street Private Show Masturbate]]>><<set $phase to 0>><<set $masturbationstart to 1>><</link>>
<br>
<<link [[End the show|Street Private Show End]]>><<set $phase to 0>><</link>>
<br><<if $sexstart is 1>>
<<set $tipmod += 1>>
You feel your body getting hotter and decide to push things a little further.
<<if $submissive gte 1150>>
"Please... I need it..."
<<elseif $submissive lte 850>>
"How about the four of us have some fun?"
<<else>>
"You know… you can do more than just look..."
<</if>>
you say, presenting yourself. It takes only a moment for them to understand what you mean. They grin, and move towards you. <<promiscuity5>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<elseif $molestationstart is 1>>
<<set $tipmod to 0.5>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[다음|Street Private Show Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음|Street Private Show Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Street Private Show Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Street Private Show Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<fameprostitution 1>>
<<tipset>>
"Thanks, <<girl>>," the <<person1>><<person>> says, tossing a wad of cash at your feet. "It was worth every penny." <<He>> laughs as <<he>> leads <<his>> friends out of the alley.
<br><br>
<<tearful>> you scrounge the money up off the ground. <<tipreceive>>
<<elseif $enemyhealth lte 0>>
You shove the <<person1>><<person>> into the others, and they topple into a heap. <<tearful>> you run away before they have a chance to recover.
<<else>>
<<set $tipmod -= 0.5>><<tipset>>
The <<person1>><<person>> curls <<his>> lip in disgust as <<he>> backs away from you. "Fucking tease. Keep acting like a slut and someone's gonna put you in your place." <<He>> pulls a handful of bank notes from <<his>> pocket and tosses them over <<his>> shoulder, grumbling as <<he>> leads <<his>> friends out of the alley.
<br><br>
<<tearful>> you scrounge the money up off the ground. <<tipreceive>>
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>><<set $outside to 1>><<effects>>
<<if $masturbationstart is 1>>
<<set $masturbationstart to 0>>
<<set $masturbationstat += 1>>
<<set $tipmod += 0.5>>
You can feel their eyes on you. A heat rises in your groin. Breathing heavily, you move your hands to your <<genitals>>. They grin, waiting in anticipation.
<<masturbationstart>>
<<set $timer to 20>>
<</if>>
<<masturbationeffects>>
<<masturbationactions>>
<<if $orgasmdown gte 3>>
They erupt into cheers at your orgasmic spasms, tossing money at you with one hand and rubbing themselves with the other.
<<set $tipmod += 0.2>>
<<elseif random(1, 5) is 1>>
You fondle yourself as the group takes pictures of your lewd display.<<garousal>><<genitalarousal 100>><<fameexhibitionism 2 pic>>
<<else>>
You fondle yourself. The group watches with great interest.<<garousal>><<genitalarousal 100>>
<</if>>
<br>
<<if $timer lte 0>>
<<link [[Continue|Street Private Show Masturbate Finish]]>><</link>><<nexttext>>
<br>
<<else>>
<<link [[Continue|Street Private Show Masturbate]]>><</link>><<nexttext>>
<br>
<</if>>
<<if $corruptionMasturbation isnot true and random(0,3) gt $orgasmcurrent and $corruption_slime gt ($willpower / 10)>>
<<link [[Stop|$passage]]>><<set $corruptionMasturbation to true>><</link>>
<<elseif $corruptionMasturbation isnot true>>
<<link [[Stop|Street Private Show Masturbate Finish]]>><<set $finish to 1>><</link>>
<<else>>
The slime in your ear will not allow you to stop.
<</if>>
<br><<set $outside to 1>><<effects>>
<<if $finish is 1>>
<<if $masturbationorgasm is 0 and (($phase is 1 and $rng gte 81) or ($phase is 0 and $rng gte 51))>>
<<saveNPC 0 street_show_1>><<saveNPC 1 street_show_2>><<saveNPC 2 street_show_3>>
<<endmasturbation>>
<<endcombat>>
<<loadNPC 0 street_show_1>><<loadNPC 1 street_show_2>><<loadNPC 2 street_show_3>>
<<clearNPC street_show_1>><<clearNPC street_show_2>><<clearNPC street_show_3>>
"That was pathetic," the <<person2>><<person>> complains. "<<pShe>> didn't even cum!"
<br>
A devious smile grows on the <<person1>><<persons>> face. "Poor thing. Maybe we should lend <<pher>> a hand."
<br><br>
The three of them close in around you, blocking your escape.
<br><br>
<<link [[Next|Street Private Show Sex]]>><<set $finish to 0>><<set $crossdressing to 0>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<tipset>>
<<saveNPC 0 street_show_1>>
<<endmasturbation>>
<<endcombat>>
<<loadNPC 0 street_show_1>>
<<clearNPC street_show_1>>
"Thanks, <<girl>>," the <<person1>><<person>> says. "It was worth every penny." <<He>> pulls a handful of cash out of <<his>> pocket and drops it in front of you, laughing as <<he>> leads <<his>> friends out of the alley.
<br><br>
<<tearful>> you scrounge the money up off the ground. <<tipreceive>>
<br><br>
<<clotheson>>
<<endevent>>
<<destinationeventend>>
<</if>>
<<else>>
<<endmasturbation>>
<<endcombat>>
<<set $tipmod -= 1>><<tipset>>
<<if $phase is 1>>
<span class="red">Headlights flash behind you as a car turns the corner.</span>
<<else>>
<span class="red">An unfamiliar voice rings out from the far end of the alley.</span> "Oi, what's that racket? Who's there?"
<</if>>
The group's enthusiastic demeanor changes in an instant, and they frantically scramble away from you. <<tearful>> you follow suit, grabbing your clothes and the money they dropped before ducking behind a bin.
<br><br>
Once you're certain it's safe, you get dressed and climb out of your hiding spot. You count the money you managed to scrape up. You grabbed most of it, but you ended up leaving some of it behind in your haste. <<tipreceive>>
<br><br>
<<clotheson>>
<<destinationeventend>>
<</if>><<set $outside to 1>><<effects>>
<<if $phase is 1>>
<<set _rapeChance to 81>>
<<else>>
<<set _rapeChance to 51>>
<</if>>
<<if $submissive gte 1150>>
You ask them if that's enough.
<<elseif $submissive lte 850>>
You tell them they've seen enough.
<<else>>
You decide to stop things here.
<</if>>
<<if $rng gte _rapeChance>>
They seem disappointed, and don't take it very well. The <<person1>><<person>> grabs you by the arm. "Oh no, you aren't getting away with just that," <<he>> says.
<br><br>
<<link [[Next|Street Private Show Sex]]>><<set $crossdressing to 0>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<tipset>>
They seem disappointed, but don't pressure you further. You dress yourself and take your money before leaving the alley. <<tipreceive>>
<br><br>
<<clotheson>>
<<endevent>>
<<destinationeventend>>
<</if>><<set $outside to 1>><<effects>>
<<if $rng gte 91>>
<<if $submissive gte 1150>>
You quietly refuse their offer. The <<person2>><<person>> leans in uncomfortably close, cupping a hand to <<his>> ear.
<br><br>
"What's that?" <<he>> sneers. "Speak up."
<br>
"I think <<pshe>> said we can do whatever we want with a slut like <<pher>>," the <<person3>><<person>> interjects. The <<group>> begins to close in around you.
<<elseif $submissive lte 850>>
You angrily refuse their offer. The three seem annoyed by your behaviour.
<br><br>
"We gave you a fair deal," the <<person2>><<person>> spits. "Guess you need to be taught a lesson about what you exhibitionist sluts are good for."
<<else>>
You refuse their offer. The three seem disappointed.
<br><br>
"We gave you a fair deal," the <<person2>><<person>> spits. "Guess you need to be taught a lesson about what you exhibitionist sluts are good for."
<</if>>
<br>
"Sorry <<girl>>, but we're not taking no for an answer," the <<person1>><<person>> says.
<br><br>
You try to escape, but they grab you and pull you into a nearby alley, tossing you onto the ground. The <<group>> loom over you.
<br><br>
<<link [[다음|Street Private Show Sex]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<if $submissive gte 1150>>
You politely decline their offer. The three seem disappointed, but don't pressure you further. You turn your back to them and walk away, looking over your shoulder a few times.<<stress 6>><<gstress>>
<<elseif $submissive lte 850>>
You angrily refuse their offer. The three seem annoyed by your behaviour, but don't pressure you further. You turn your back to them and walk away.<<stress 6>><<gstress>>
<<else>>
You refuse their offer. The three seem disappointed, but don't pressure you further. You turn your back to them, unsure how you feel about that conversation.<<stress 6>><<gstress>>
<</if>>
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>><<set $outside to 1>><<effects>>
You close your eyes and take slow, deep breaths. Soon enough, you fall unconscious.
<br><br>
<<link [[다음|Street Kidnap Wake]]>><<pass 20>><<drugs 240>><<garousal>><<arousal 1000>><</link>>
<br><<set $outside to 1>><<effects>>
<<if $physiqueSuccess>>
<<drugs 20>>
<span class="green">You break loose, gulping down breaths of fresh air.</span> You try to run away, but you wind up tripping. Your body feels heavy and sluggish, but you persevere, get up and keep running.
<br><br>
The perpetrator doesn't try to get you back. Instead, <<he>> calls out, saying <<he>> can explain, but you run as fast as you can without looking back.
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
You start hyperventilating and try to struggle free, <span class="red">but your movements start to feel sluggish.</span> Your vision begins to darken. Soon enough, you fall unconscious.
<br><br>
<<link [[다음|Street Kidnap Wake]]>><<pass 20>><<drugs 240>><<garousal>><<arousal 1000>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<bind>><<facewear 5>>
You regain consciousness. Your breathing is slow. It's the only thing you can hear. As your senses slowly return, you feel much more sensitive than normal around your chest and groin.<<garousal>>
<br>
You hear a noise, and your eyes shoot open. It's pitch black, and you start breathing more heavily. You're blindfolded. You try to move your arms, but find them bound.
<br><br>
You hear a voice whisper in your ear. "Mmm, you're finally awake." They give your cheek a lick. You can't decipher if the voice is male or female. Your legs are suddenly spread wide open and held down. "Finally, I've been waiting to get a piece of you for a while now."
<br><br>
<<link [[다음|Street Kidnap Rape]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[다음|Street Kidnap Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Street Kidnap Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Street Kidnap Rape]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<set $worn.face.type.push("broken")>><<faceruined>><<unbind>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<set $money += 10000>>
The <<person>> tackles you in a bear hug, squealing with delight.
<br>
"Yes! I knew it! I knew you were special. My fetish was finally satisfied. It has been so long since I came that hard!"
<br><br>
<<He>> starts giving you big sloppy kisses. Despite the circumstances, all the affection makes you feel warm inside. The drugs might have something to do with that.
<br><br>
After a few more kisses, <<he>> puts you down, pats your head, and gives you <span class="gold">£100</span>. "Please take this. You most definitely deserve it!" <<he>> says excitedly. <<He>> eventually calms down, then continues with an awkward smile.
<br>
"Sorry for the whole kidnapping thing. After seeing you have sex with so many other people, I knew you would like it! To make up for it, though, I'll give you a ride home."
<br><br>
<<link [[Accept|Street Kidnap Ride Accept]]>><<stress 2>><</link>><<gstress>>
<br>
<<link [[Refuse|Street Kidnap Ride Refuse]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
As you land the final blow, your blindfold falls off. You scamper off into the corner. You carefully eye <<him>>, watching <<his>> every movement.
<br><br>
The <<person>> gives a sad sigh and staggers towards you. You <<if $submissive gte 1150>>curl up defensively<<elseif $submissive lte 850>>narrow your eyes in defiance<<else>>brace yourself for another assault<</if>>, but <<he>> doesn't harm you, instead undoing your binds.
<br>
"I thought you'd be the one," <<he>> mutters. <<He>> stands silently for a moment, blocking the door, before continuing.
<br>
"I just wanted someone to satisfy my fetish! I never meant any harm. I see you having sex all the time. I thought you would have been the one."
<br><br>
<<He>> sighs again, slumping against the wall. "You can go. Just leave me here." <<He>> looks like <<hes>> about to burst into tears.
<br><br>
<<if $promiscuity gte 35>>
<<link [[Pity fuck|Street Kidnap Pity]]>><</link>><<promiscuous3>>
<br>
<</if>>
<<link [[Leave|Street Kidnap Leave]]>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "domus">>
You decide to make a break for it before the <<person>> changes <<his>> mind. <<tearful>> you rush outside, emerging on Domus Street.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Domus Street]]>><<set $eventskip to 1>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "domus">>
You do feel a little bad for <<him>>. You decide to give <<him>> at least some sort of pleasure and ask <<him>> if <<he>> still wants a fuck. <<promiscuity3>>
<br><br>
<<He>> looks at you, annoyed. "Since you're offering, just use your hand or something and leave." You grab their <<if $NPCList[0].penis isnot "none">>cock<<else>>pussy<</if>> and <<handtext>> get to work. As you go through the motions, you glance at <<his>> face. <<He>> looks happy, no matter how much <<he>> tries to hide it.
<br><br>
It doesn't take long for the <<person>> to cum. As soon as <<his>> orgasm subsides, <<he>> immediately tells you to leave and practically forces you out the door.
<br><br>
As soon as the door shuts, you hear <<him>> laugh. "Looks like the night wasn't such a waste after all! I can't believe it was <<phim>>. Aw man, I can't wait to tell my friends!"
<br><br>
<<tearful>> as you walk off to the street.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Domus Street]]>><<set $eventskip to 1>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
The <<person>> leads you out of <<his>> house and to <<his>> car. Though wary, you take a seat on the passenger side.
<br><br>
<<He>> smiles at you. "Where to?"
<br><br>
<<domusicon>><<link [[Ask for a ride home|Street Kidnap Ride]]>><<set $bus to "domus">><</link>>
<br>
<<barbicon>><<link [[Ask for a ride to Barb Street|Street Kidnap Ride]]>><<set $bus to "barb">><</link>>
<br>
<<danubeicon>><<link [[Ask for a ride to Danube Street|Street Kidnap Ride]]>><<set $bus to "danube">><</link>>
<br>
<<wolficon>><<link [[Ask for a ride to Wolf Street|Street Kidnap Ride]]>><<set $bus to "wolf">><</link>>
<br>
<<highicon>><<link [[Ask for a ride to High Street|Street Kidnap Ride]]>><<set $bus to "high">><</link>>
<br>
<<connudatusicon>><<link [[Ask for a ride to Connudatus Street|Street Kidnap Ride]]>><<set $bus to "connudatus">><</link>>
<br>
<<clifficon>><<link [[Ask for a ride to Cliff Street|Street Kidnap Ride]]>><<set $bus to "cliff">><</link>>
<br>
<<nightingaleicon>><<link [[Ask for a ride to Nightingale Street|Street Kidnap Ride]]>><<set $bus to "nightingale">><</link>>
<br>
<<starfishicon>><<link [[Ask for a ride to Starfish Street|Street Kidnap Ride]]>><<set $bus to "starfish">><</link>>
<br>
<<oxfordicon>><<link [[Ask for a ride to Oxford Street|Street Kidnap Ride]]>><<set $bus to "oxford">><</link>>
<br>
<<elkicon>><<link [[Ask for a ride to Elk Street|Street Kidnap Ride]]>><<set $bus to "elk">><</link>>
<br>
<<mericon>><<link [[Ask for a ride to Mer Street|Street Kidnap Ride]]>><<set $bus to "mer">><</link>>
<br>
<<harvesticon>><<link [[Ask for a ride to Harvest Street|Street Kidnap Ride]]>><<set $bus to "harvest">><</link>>
<br>
<<if $farm_stage gte 7>>
<<ind>><<link [[Ask for a ride to the farmlands|Street Kidnap Ride]]>><<set $phase to 1>><</link>>
<br>
<</if>><<effects>>
<<if $phase is 1>>
<<pass 30>>
The <<person>> raises an eyebrow. "That's a bit of a ways out, but I don't mind." <<He>> smiles again. "Anything for you."
<br><br>
The car finally pulls into the countryside. The <<person>> gives you one last head pat and unlocks the doors. "Have a good night! Maybe I'll be lucky enough to see you again."
<br><br>
<<tearful>> you exit the car. The <<person>> lingers for a moment, before waving and driving away.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Farmland]]>><</link>>
<br>
<<else>>
<<pass 5>>
After a short drive, the car arrives at the destination. The <<person>> gives you one last head pat and unlocks the doors. "Have a good night! Maybe I'll be lucky enough to see you again."
<br><br>
<<tearful>> you exit the car. The <<person>> lingers for a moment, before waving and driving away.
<br><br>
<<clotheson>>
<<endcombat>>
<<destination5>>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "domus">>
Despite the <<persons>> sincere tone, you think better of accepting a ride from a kidnapper. <<He>> looks disappointed, but <<he>> doesn't pressure you.
<br><br>
<<tearful>> you leave the house, emerging on Domus Street.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Domus Street]]>><<set $eventskip to 1>><</link>>
<br><<set $outside to 1>><<effects>>
<<if $submissive gte 1150>>
"I'm sorry." you say, staring at your feet. "There's something I need to do."
<<elseif $submissive lte 850>>
You shake your head. "I don't have time for that."
<<else>>
You refuse, explaining that you're too busy.
<</if>>
The <<person>> seems disappointed, but doesn't pressure you further.
<br><br>
"I understand." <<he>> says. "But perhaps another time?" <<He>> sounds hopeful. You give <<him>> a noncommittal smile as you leave.
<br><br>
<<endevent>>
<<destinationeventend>><<set $outside to 1>><<effects>>
<<switch $phase>>
<<case 0>> /* accepted private photoshoot */
<<set $tipmod to 0>>
<<pass 5>>
<<if $submissive gte 1150>>
You nod in consent and follow the <<person>> to a nearby quiet alley.
<<elseif $submissive lte 850>>
"Alright, I can spare a few minutes." you say. You lead the <<person>> to a nearby quiet alley.
<<else>>
You agree and, together with the <<person>>, find a nearby quiet alley.
<</if>>
<br><br>
/* common block with phase 1, adjust together. tbd, todo: break out of the switch and reuse? */
You spend the next few minutes striking practiced poses while <<he>> snaps picture after picture. You throw in a few winks and seductive smiles for good measure. The <<person>> is elated.
<br><br>
<<if $hypnosis gt 0 and random(0, 100) lt 10 + $hypnosis>>
<span class="blue">You feel something shift in your consciousness, as if you're entering a trance.</span> A lewd thought strikes you.
<br><br>
<<link [[Pose topless (0:05)|Street Private Photoshoot Alley]]>><<set $phase to 2>><<set $trance to 1>><<hypnotised 1>><<trauma -6>><<stress -6>><</link>><<ltrauma>><<lstress>>
<br>
<<link [[Resist|Street Private Photoshoot Resist]]>><</link>><<willpowerdifficulty 1 `1000 + ($hypnosis * 100)`>>
<br>
<<else>>
<<if $exhibitionism gte 55>>
<<His>> admiration spurs you on. It's not something you experience often enough. You want more of it. A lewd idea strikes you.
<br><br>
<<link [[Pose topless (0:05)|Street Private Photoshoot Alley]]>><<pass 5>><<set $phase to 2>><</link>><<exhibitionist4>>
<br>
<</if>>
<<link [[End the photo shoot|Street Private Photoshoot End]]>><<set $phase to 1>><</link>>
<br>
<</if>>
/* common block end */
<<case 1>> /* demanded money for private photoshoot */
<<set $tipmod to 0>>
<<pass 5>>
<<if $submissive gte 1150>>
Apologetically, you tell the <<person>> you'd like compensation for your time.
<<elseif $submissive lte 850>>
"Alright, but I'm not doing it for free." you tell the <<person>>.
<<else>>
You tell the <<person>> you're usually paid for your photo shoots.
<</if>>
<<His>> smile falters. "Oh, I thought you'd be different." <<he>> says, rueful.
<br><br>
<<if random(0, 10000) lt $famemodel + $seductionskill + $allure>>
<<set $tipmod += 0.25>>
<<His>> smile soon returns. "But I understand." <<he>> nods. "You're right, it's your job and you get paid for it. Alright, I'll pay you."
<br><br>
<<if $submissive gte 1150>>
You follow the <<person>> to a nearby quiet alley.
<<elseif $submissive lte 850>>
You lead the <<person>> to a nearby quiet alley.
<<else>>
Together with the <<person>>, you find a nearby quiet alley.
<</if>>
/* common block with phase 0, adjust together. tbd, todo: break out of the switch and reuse? */
You spend the next few minutes striking practiced poses while <<he>> snaps picture after picture. You throw in a few winks and seductive smiles for good measure. The <<person>> is elated.
<br><br>
<<if $hypnosis gt 0 and random(0, 100) lt 10 + $hypnosis>>
<span class="blue">You feel something shift in your consciousness, as if you're entering a trance.</span> A lewd thought strikes you.
<br><br>
<<link [[Pose topless (0:05)|Street Private Photoshoot Alley]]>><<set $phase to 2>><<set $trance to 1>><<hypnotised 1>><<trauma -6>><<stress -6>><</link>><<ltrauma>><<lstress>>
<br>
<<link [[Resist|Street Private Photoshoot Resist]]>><</link>><<willpowerdifficulty 1 `1000 + ($hypnosis * 100)`>>
<br>
<<else>>
<<if $exhibitionism gte 55>>
<<His>> admiration spurs you on. It's not something you experience often enough. You want more of it. A lewd idea strikes you.
<br><br>
<<link [[Pose topless (0:05)|Street Private Photoshoot Alley]]>><<pass 5>><<set $phase to 2>><</link>><<exhibitionist4>>
<br>
<</if>>
<<link [[End the photo shoot|Street Private Photoshoot End]]>><<set $phase to 1>><</link>>
<br>
<</if>>
/* common block end */
<<else>>
<<He>> stands there for a moment, mulling over your request in silence. Then <<he>> scowls.
<br><br>
"You're just like the rest of them." It's not a question. "Just another greedy whore, pretending to be nice and leading <<pher>> fans on. Well, you aren't fooling me."
<br><br>
The <<person>> turns on <<his>> heel and storms off, <<his>> rant growing louder and more unhinged. You may have lost a fan today.<<gstress>><<stress 6>>
<br><br>
<<endevent>>
<<destinationeventend>>
<br>
<</if>>
<<case 2>> /* posing topless */
<<pass 5>>
<<exhibitionism4>>
<<if $tipmod gt 0>>
<<set $tipmod += 0.25>>
<</if>>
<<outfitChecks>>
<<set _clothing_strip_sequence to 0>>
<<if $worn.upper.exposed lte 1>>
<<if _middleOutfit is true>>
<<flaunting>> you shuffle out of your $worn.upper.name, exposing your <<undertop>> and <<undies>>.
<<else>>
<<flaunting>> you tug off your $worn.upper.name, exposing your <<undertop>>.
<</if>>
<<set _clothing_strip_sequence += 1>><<upperstrip>><<exposure>>
<</if>>
<<if $worn.under_upper.exposed lte 0>>
<<if _underOutfit is true>>
<<if _clothing_strip_sequence is 0>>
<<flaunting>> you shuffle out of your $worn.under_upper.name, revealing your <<breasts>> and <<genitals>>.
<<elseif _clothing_strip_sequence is 1>>
Your $worn.under_upper.name comes next, revealing your <<breasts>> and <<genitals>>.
<<else>>
Finally, you peel off your $worn.under_upper.name, revealing your <<breasts>> and <<genitals>>.
<</if>>
<<else>>
<<if _clothing_strip_sequence is 0>>
<<flaunting>> you tug off your $worn.under_upper.name, revealing your <<breasts>>.
<<elseif _clothing_strip_sequence is 1>>
You $worn.under_upper.name comes next, revealing your <<breasts>>.
<<else>>
<<if $worn.under_lower.exposed lte 0>>
Your $worn.under_upper.name follows, revealing your <<breasts>>.
<<else>>
Finally, you peel off your $worn.under_upper.name, revealing your <<breasts>>.
<</if>>
<</if>>
<</if>>
<<set _clothing_strip_sequence += 1>><<underupperstrip>><<exposure>>
<</if>>
You feel your nipples harden in response to being revealed.<<arousal 300>><<garousal>>
<br><br>
The <<persons>> jaw drops at the unexpected show.
<<if $trance is 0>>
You smile to <<him>> as you coyly cross your arms over your chest, and <<he>> regains <<his>> senses.
<<else>>
Seeing you stand calm and collected despite your public exposure, <<he>> regains <<his>> senses.
<</if>>
<<He>> starts snapping more pictures while showering you with frenzied praises.
<br><br>
<<if $trance gte 1>>
<span class="blue">Your head feels pleasantly empty.</span> You feel a growing urge to act even lewder.
<br><br>
<<link [[Pose nude (0:05)|Street Private Photoshoot Alley]]>><<set $phase to 3>><<trauma -6>><<stress -6>><</link>><<ltrauma>><<lstress>>
<br>
<<link [[Resist|Street Private Photoshoot Resist]]>><</link>><<willpowerdifficulty 1 `1500 + ($hypnosis * 100)`>>
<br>
<<elseif $hypnosis gt 0 and random(0, 100) lt 10 + $hypnosis>>
<span class="blue">You feel something shift in your consciousness, as if you're entering a trance.</span> An extremely lewd thought strikes you.
<br><br>
<<link [[Pose nude (0:05)|Street Private Photoshoot Alley]]>><<set $phase to 3>><<set $trance to 1>><<hypnotised 1>><<trauma -6>><<stress -6>><</link>><<ltrauma>><<lstress>>
<br>
<<link [[Resist|Street Private Photoshoot Resist]]>><</link>><<willpowerdifficulty 1 `1000 + ($hypnosis * 100)`>>
<br>
<<else>>
<<if $exhibitionism gte 75>>
The public exposure and lavish attention you receive make you feel lightheaded. Feverish, even. You hunger for more.
<br><br>
<<link [[Pose nude (0:05)|Street Private Photoshoot Alley]]>><<set $phase to 3>><</link>><<exhibitionist5>>
<br>
<</if>>
<<link [[End the photo shoot|Street Private Photoshoot End]]>><<set $phase to 1>><</link>>
<br>
<</if>>
<<case 3>> /* posing nude */
<<pass 5>>
<<exhibitionism5>>
<<if $tipmod gt 0>>
<<set $tipmod += 0.25>>
<</if>>
Swaying to imagined rhythm, <<if $worn.feet.name isnot "naked">>you kick off your <<print $worn.feet.name>> as <</if>>you approach the <<person>>. You come to a stop in front of <<him>> and, resting your hands on <<his>> shoulders, gently push <<him>> down to <<his>> knees. Although visibly confused, the <<person>> complies. <<if $trance is 1>><<He>> seems to be as entranced as you are.<</if>>
<br><br>
<<feetstrip>>
<<outfitChecks>>
<<set _clothing_strip_sequence to 0>>
<<if $worn.lower.exposed lte 1>>
<<if _clothing_strip_sequence is 0>>
<<flaunting>> you tug off your $worn.lower.name, exposing your <<undies>>.
<<else>>
Your $worn.lower.name comes next, exposing your <<undies>>.
<</if>>
<<set _clothing_strip_sequence += 1>><<lowerstrip>><<exposure>>
<</if>>
<<if $worn.under_lower.exposed lte 0>>
<<if _clothing_strip_sequence is 0>>
<<flaunting>> you pull down your $worn.under_lower.name, revealing your <<genitals>>.
<<elseif _clothing_strip_sequence is 1>>
Your $worn.under_lower.name come next, revealing your <<genitals>>.
<<else>>
Finally, you peel off your $worn.under_lower.name, revealing your <<genitals>>.
<</if>>
<<set _clothing_strip_sequence += 1>><<underlowerstrip>><<exposure>>
<</if>>
<<if $worn.legs.name isnot "naked">>
You're still wearing your $worn.legs.name, but this somehow makes you feel even more exposed.<<arousal 350>><<garousal>>
<<else>>
Your skin tingles as you stand fully exposed.<<arousal 300>><<garousal>>
<</if>>
<br><br>
The <<person>> seizes a sharp breath. <<He>> grabs your thighs to steady <<himself>>. <<He>> blinks repeatedly as <<he>> stares up at you, enraptured. <<His>> hands shake too much to take any more pictures, and it's clear that right now it's the last thing on <<his>> mind. <<His>> mouth move a few times, but no sound comes out.
<br><br>
Then, shaking like a leaf, the <<person>> draws closer. <<He>> never breaks eye contact, until <<his>> lips touch your skin, just above your navel, and <<he>> flinches, perhaps expecting you'll push <<him>> away. But no push comes.
<<if $trance gte 1>>
You stand, passive and compliant, and let <<his>> mouth linger.
<<else>>
High on adrenaline, you stroke the <<personsimple>>'s hair as you let <<his>> mouth linger for a while. You feel fully in control, sexy and powerful.
<</if>>
<br><br>
<<if random(0, 10000) lt $famemodel + $seductionskill + $allure>>
The <<person>> pulls back. <<He>> seeks your eyes again and, rising from <<his>> knees, starts to pull off <<his>> <<npcClothesText $NPCList[0] "lower">>. <<His>> intentions are clear.
<br><br>
<<if $trance gte 1>>
<span class="blue">A familiar, distinct heat flares up in your groin and spreads throughout your body.</span> You can't resist it. Do you even want to?
<br><br>
<<link [[This will feel good|Street Private Photoshoot Sex]]>><<set $phase to 0>><<trauma -6>><<stress -6>><</link>><<ltrauma>><<lstress>>
<br>
<<link [[Resist|Street Private Photoshoot Resist]]>><</link>><<willpowerdifficulty 1 `1500 + ($hypnosis * 100)`>>
<br>
<<elseif $hypnosis gt 0 and random(0, 100) lt 10 + $hypnosis>>
<span class="blue">You feel something shift in your consciousness, as if you're entering a trance.</span> A wordless voice urges you to give in.
<br><br>
<<link [[This will feel good|Street Private Photoshoot Sex]]>><<set $phase to 0>><<set $trance to 1>><<hypnotised 1>><<trauma -6>><<stress -6>><</link>><<ltrauma>><<lstress>>
<br>
<<link [[Resist|Street Private Photoshoot Resist]]>><</link>><<willpowerdifficulty 1 `1000 + ($hypnosis * 100)`>>
<br>
<<else>>
<<if $promiscuity gte 35>>
<<link [[Allow|Street Private Photoshoot Sex]]>><<set $phase to 0>><</link>><<promiscuous3>>
<br>
<<else>>
<span class="pink">You're not lewd enough to accept it.</span>
<br><br>
<</if>>
<<link [[Refuse|Street Private Photoshoot Alley]]>><<set $phase to 4>><</link>>
<br>
<</if>>
<<else>>
The <<person>> pulls back. "Thank you." <<he>> says.
<<if $tipmod gt 0>>
<<tipset>>
"Forgive me for what I said. You really are special, after all." <<He>> hands you a handful of bank notes and leaves the alley.<<tipreceive>>
<<else>>
"You really are special. I'll remember this for the rest of my life." <<He>> leaves the alley.
<</if>>
<br><br>
<<if $trance gte 1>>
<<set $trance to 0>>
<span class="blue">The wordless voice in your head falls quiet.</span>
<br><br>
<</if>>
<<clotheson>>
<<endevent>>
<<destinationeventend>>
<br>
<</if>>
<<case 4>> /* sex refusal attempt */
<<if $submissive gte 1150>>
"Wa-wait!" shaking your head, you take a step back. "I'm sorry, I didn't mean to... I can't."
<<elseif $submissive lte 850>>
"Oi, wait." you hold up your hand, signalling the <<person>> to stop. "I think you got the wrong idea." you tell <<him>>.
<<else>>
You tell the <<person>> you aren't going to have public sex with someone you've just met.
<</if>>
<br><br>
The <<person>> pauses.
<<if random(0, 10000) lt $allure * ($tipmod + 0.25)>>
"You're kidding me, right?" <<he>> asks. <<He>> shakes <<his>> head. "You're just messing with me. You can't tell me you don't want it when, when-" <<he>> trails off and grabs your arm.
<br><br>
<<link [[Next|Street Private Photoshoot Sex]]>><<set $phase to 2>><</link>>
<br>
<<else>>
<<He>> stands there for a few moments, seemingly conflicted. Eventually, <<he>> nods, acknowledging your wish. <<His>> shoulders slump.
<br><br>
<<link [[Next|Street Private Photoshoot End]]>><<set $phase to 0>><</link>>
<br>
<</if>>
<<default>>
ERROR: event Street Private Photoshoot Alley called with unexpected phase ($phase)
<br><br>
<<link [[Next|Street Private Photoshoot End]]>>set $phase to 0<</link>>
<br>
<</switch>>
<br><<effects>>
<<if $willpowerSuccess>>
<<set $trance to 0>>
You try to ignore the lewd impulse, <span class="green">and with some effort shake yourself free of the effect.</span>
<br><br>
<<if $phase is 3>>
<<link [[Next|Street Private Photoshoot Alley]]>><<set $phase to 4>><</link>>
<<else>>
<<link [[Next|Street Private Photoshoot End]]>><<set $phase to 1>><</link>>
<</if>>
<br>
<<else>>
You try to ignore the lewd impulse, <span class="red">but just can't force your body to obey.</span> It's as if it has gained a mind of its own. <<gtrauma>><<trauma 6>><<gstress>><<stress 6>>
<br><br>
<<if $trance is 0>>
<<set $trance to 1>><<hypnotised 1>>
<</if>>
<<switch $phase>>
<<case 0 1>>
<<link [[Next|Street Private Photoshoot Alley]]>><<set $phase to 2>><</link>>
<<case 2>>
<<link [[Next|Street Private Photoshoot Alley]]>><<set $phase to 3>><</link>>
<<case 3>>
<<link [[Next|Street Private Photoshoot Sex]]>><<set $phase to 1>><</link>>
<</switch>>
<br>
<</if>>/* $phase 0: consensual, 1: failed mind control resist, 2: refused, 3: ongoing */
<<switch $phase>>
<<case 0>>
<<if $tipmod gt 0>>
<<set $tipmod += 0.50>>
<</if>>
<<promiscuity3>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<case 1>>
<<if $tipmod gt 0>>
<<set $tipmod += 0.50>>
<</if>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<case 2>>
<<if $tipmod gt 0>>
<<set $tipmod += 0.25>>
<</if>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $enemyanger += 20>>
<<if $tipmod gt 0>>
<<set $enemyanger += 30>>
<</if>>
<<case 3>>
<<if $trance gt 0 and $trueconsensual is 0 and $orgasmdown lte 0>>
<<willpowerdifficulty 1 `1500 + ($hypnosis * 100)` "silent">>
/* note: inconsistent line breaks on account of differently spaced standard combat text which follows */
<<if $willpowerSuccess gt 0>>
<<set $trance to 0>>
You struggle to focus and regain control over your body, <span class="green">and eventually succeed.</span>
<<else>>
You struggle to focus and regain control over your body, <span class="red">but it remains in thrall to its urges.</span>
<br>
<</if>>
<<elseif $alarm is 1>>
<<set $alarm to 0>>
<<set _rescuechance to 35>>
<<if $daystate is "night">>
<<set _rescuechance to 10>>
<</if>>
<<if random(0, 100) lt _rescuechance>>
<<set $rescue to 1>>
Your cry echoes through the alley <span class="green">and seems to attract some attention.</span>
<br>
<<else>>
Your cry echoes through the alley, <span class="red">but attracts no attention.</span>
<br>
<</if>>
<</if>>
<<default>>
<</switch>>
<<set $phase to 3>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Street Private Photoshoot Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Street Private Photoshoot Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Street Private Photoshoot Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $rescue is 1>>
<span id="next"><<link [[Next|Street Private Photoshoot Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Street Private Photoshoot Sex]]>><</link>></span><<nexttext>>
<</if>>
<br><<set $outside to 1>><<effects>>
<<if $trance gte 1>>
<<set $trance to 0>>
<span class="blue">The wordless voice in your head goes quiet.</span>
<br><br>
<</if>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $tipmod gt 0>>
<<fameprostitution 1>>
<<tipset>>
"Thanks, <<lass>>," the <<person>> says, tossing a handful of bank notes at your feet. "It's a pity you're a whore, but at least you're worth every penny." <<He>> laughs as <<he>> leaves the alley.
<br><br>
<<tearful>> you scrounge the money up off the ground. <<tipreceive>>
<br><br>
<<elseif $trueconsensual is 0>>
<<famerape 1>>
The <<person>> appears uncomfortable. "It- it's your own fault, you know." <<He>> reaches out and awkwardly pats you on the head. "That's what you get for being such a tease."
<br><br>
<<He>> stops briefly as <<he>> leaves the alley. "Don't even think about reporting this to anyone." <<he>> adds. "Remember, I have all these pictures of you. You wouldn't want them to go public, would you?" With a sharp laugh, the <<personsimple>> turns and leaves.
<br><br>
<<else>>
<<famesex 1>>
<<famegood 1>>
The <<person>> clasps your hand. "Thank you." <<he>> says.
<<if $tipmod gt 0>>
<<tipset>>
"Forgive me for what I said. You really are special, after all." <<He>> thrusts a handful of bank notes into your hand and leaves the alley.<<tipreceive>>
<<else>>
"You really are special. I'll remember this for the rest of my life." You think you can see tears welling in <<his>> eyes. <<He>> lets go of your hand and leaves the alley.
<</if>>
<br><br>
<</if>>
<<elseif $enemyhealth lte 0>>
You shove the <<person>> to the ground. <<tearful>> you run away before they have a chance to recover.
<br><br>
<<elseif $rescue is 1>>
<<fameexhibitionism 1>>
<<famerape 1>>
<<set $rescued += 1>>
<<generate2>>
"What's going on here?" A <<person2>><<person>> appears in the alley entrance. <<He>> sounds annoyed. As <<he>> takes in the sight, <<his>> frown deepens.
<br><br>
"Stop this at once you fuckers, or I'm calling the police." <<He>> takes out <<his>> phone. Your assailant freezes, clearly rattled. <<person1>><<He>> makes some panicked excuses, sounding less convincing by the second as <<he>> backs away.
<br><br>
<<tearful>> you scramble to grab your clothes and hide behind the <<person2>><<person>>. You dress with haste and escape the alley, mouthing a "thank you" to your rescuer.
<br><br>
<<else>>
The <<person>> curls <<his>> lip in disgust as <<he>> backs away from you. "Fucking tease. Keep acting like a slut and someone's gonna put you in your place."
<br><br>
<<if $tipmod gt 0>>
<<set $tipmod -= 0.5>><<tipset>>
<<He>> hesitates for a moment, then turns around, tosses a few bank notes over <<his>> shoulder and leaves the alley.
<br><br>
<<tearful>> you scrounge the money up off the ground. <<tipreceive>>
<br><br>
<</if>>
<</if>>
<<endcombat>>
<<clotheson>>
<<endevent>>
<<destinationeventend>>/* $phase 0: silent pass-through, 1: with pc request */
<<set $outside to 1>><<effects>>
<<if $phase gte 1>>
<<if $submissive gte 1150>>
You ask the <<person>> meekly to stop things here.
<<elseif $submissive lte 850>>
You tell the <<person>> that's enough.
<<else>>
You decide to stop things here.
<</if>>
<br><br>
<</if>>
<<if $tipmod gt 0>>
<<tipset>>
<<He>> seems disappointed, but doesn't pressure you further. <<if $worn.upper.exposed gte 2 and $worn.over_upper.exposed gte 2>>You dress yourself and<<else>>You<</if>> take your money before leaving the alley.
<<tipreceive>>
<<else>>
<<He>> seems disappointed, but doesn't pressure you further. <<He>> thanks you for humouring <<him>> and leaves the alley with a friendly wave.
<</if>>
<br><br>
<<clotheson>>
<<endevent>>
<<destinationeventend>><<widget "destinationexposed">>
<<switch $bus>>
<<case "nightingale">>
<<link [[다음|Nightingale Exposed]]>><<set $eventskip to 1>><</link>>
<br>
<<case "domus">>
<<link [[다음|Domus Exposed]]>><<set $eventskip to 1>><</link>>
<br>
<<case "elk">>
<<link [[다음|Elk Exposed]]>><<set $eventskip to 1>><</link>>
<br>
<<case "high">>
<<link [[다음|High Exposed]]>><<set $eventskip to 1>><</link>>
<br>
<<case "starfish">>
<<link [[다음|Starfish Exposed]]>><<set $eventskip to 1>><</link>>
<br>
<<case "barb">>
<<link [[다음|Barb Exposed]]>><<set $eventskip to 1>><</link>>
<br>
<<case "connudatus">>
<<link [[다음|Connudatus Exposed]]>><<set $eventskip to 1>><</link>>
<br>
<<case "wolf">>
<<link [[다음|Wolf Exposed]]>><<set $eventskip to 1>><</link>>
<br>
<<case "harvest">>
<<link [[다음|Harvest Exposed]]>><<set $eventskip to 1>><</link>>
<br>
<<case "oxford">>
<<link [[다음|Oxford Exposed]]>><<set $eventskip to 1>><</link>>
<br>
<<case "danube">>
<<link [[다음|Danube Exposed]]>><<set $eventskip to 1>><</link>>
<br>
<<case "mer">>
<<link [[다음|Mer Exposed]]>><<set $eventskip to 1>><</link>>
<br>
<<case "cliff">>
<<link [[다음|Cliff Exposed]]>><<set $eventskip to 1>><</link>>
<br>
<<case "industrial">>
<<link [[다음|Industrial Exposed]]>><<set $eventskip to 1>><</link>>
<br>
<<case "residential">>
<<link [[다음|Residential Exposed]]>><<set $eventskip to 1>><</link>>
<br>
<<case "commercial">>
<<link [[다음|Commercial Exposed]]>><<set $eventskip to 1>><</link>>
<br>
<<case "park">>
<<link [[다음|Park Exposed]]>><<set $eventskip to 1>><</link>>
<br>
<<case "industrialdrain">>
<<link [[다음|Industrial Exposed]]>><<set $eventskip to 1>><</link>>
<br>
<<case "residentialdrain">>
<<link [[다음|Residential Exposed]]>><<set $eventskip to 1>><</link>>
<br>
<<case "commercialdrain">>
<<link [[다음|Commercial Exposed]]>><<set $eventskip to 1>><</link>>
<br>
<</switch>>
<br><br>
<</widget>>
<<widget "domusexposed">>
<<link [[도무스 가 (0:05)|Domus Exposed]]>><<pass 5>><</link>>
<br>
<</widget>>
<<widget "barbexposed">>
<<link [[바브 가 (0:05)|Barb Exposed]]>><<pass 5>><</link>>
<br>
<</widget>>
<<widget "danubeexposed">>
<<link [[다뉴브 가 (0:05)|Danube Exposed]]>><<pass 5>><</link>>
<br>
<</widget>>
<<widget "connudatusexposed">>
<<link [[코누다투스 가 (0:05)|Connudatus Exposed]]>><<pass 5>><</link>>
<br>
<</widget>>
<<widget "cliffexposed">>
<<link [[클리프 가 (0:05)|Cliff Exposed]]>><<pass 5>><</link>>
<br>
<</widget>>
<<widget "wolfexposed">>
<<link [[울프 가 (0:05)|Wolf Exposed]]>><<pass 5>><</link>>
<br>
<</widget>>
<<widget "highexposed">>
<<link [[하이 가 (0:05)|high Exposed]]>><<pass 5>><</link>>
<br>
<</widget>>
<<widget "starfishexposed">>
<<link [[스타피쉬 가 (0:05)|Starfish Exposed]]>><<pass 5>><</link>>
<br>
<</widget>>
<<widget "nightingaleexposed">>
<<link [[나이팅게일 가 (0:05)|Nightingale Exposed]]>><<pass 5>><</link>>
<br>
<</widget>>
<<widget "oxfordexposed">>
<<link [[옥스포드 가 (0:05)|Oxford Exposed]]>><<pass 5>><</link>>
<br>
<</widget>>
<<widget "elkexposed">>
<<link [[엘크 가 (0:05)|Elk Exposed]]>><<pass 5>><</link>>
<br>
<</widget>>
<<widget "merexposed">>
<<link [[메르 가 (0:05)|Mer Exposed]]>><<pass 5>><</link>>
<br>
<</widget>>
<<widget "harvestexposed">>
<<link [[하베스트 가 (0:05)|Harvest Exposed]]>><<pass 5>><</link>>
<br>
<</widget>>
<<widget "residentialexposed">>
<<link [[거주구 골목길 (0:05)|Residential Exposed]]>><<pass 5>><</link>>
<br>
<</widget>>
<<widget "commercialexposed">>
<<link [[상업구 골목길 (0:05)|Commercial Exposed]]>><<pass 5>><</link>>
<br>
<</widget>>
<<widget "parkexposed">>
<<link [[공원 길 (0:05)|Park Exposed]]>><<pass 5>><</link>>
<br>
<</widget>>
<<widget "industrialexposed">>
<<link [[공업구 골목길 (0:05)|Industrial Exposed]]>><<pass 5>><</link>>
<br>
<</widget>>
<<widget "ex_init">>
<<set $ex to 1>>
<<set $shame to 0>>
<<if $ex_intro isnot 1>>
<<set $ex_intro to 1>>
<i>당신은 바깥에서 옷을 벗고 있다! 신나는 동시에 무섭다. 너무 부끄러우면 어쩔 수 없이 안전을 위해 도망쳐서 숨게 될 것이다.</i>
<br><br>
<</if>>
<</widget>>
<<widget "ex_end">>
<<set $ex to 0>>
<</widget>>
<<widget "ex_effects">>
<<if $ex is 1>>
수치심:
<div class="meter">
<<set $percent=Math.floor(($shame/ 100)*100)>>
<<print '<div class="redbar" style="width:' + $percent + '%"></div>'>>
</div>
<</if>>
<</widget>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "domus">><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "barb">>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $stress gte $stressmax>>
<<passoutstreet>>
<<elseif $danger gte (9900 - $allure) and $eventskip is 0>>
<<else>>
<<if $map.top is true>>
<<map "barb">>
<br>
<</if>>
<<add_link "이동<br>">><<hideDisplay>>
<<domusexposed>>
<<cliff>>
<<connudatus>>
<<if $exposed lte 0>>
<<buswait>>
<</if>>
<<loiter>>
<<add_link "<br>다른 경로<br>">><<hideDisplay>>
<<residential>>
<<stormdrain>>
<br>
<<displayLinks>>
<<if $map.top isnot true>>
<br>
<<map "barb" "exposed">>
<</if>>
<</if>>
<<set $eventskip to 0>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "danube">><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "connudatus">><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "wolf">><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "cliff">><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "high">><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "nightingale">><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "starfish">><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "oxford">><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "elk">><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "mer">><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "harvest">><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "residential">><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "commercial">><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "park">><<set $outside to 1>><<set $location to "industrial">><<effects>><<set $bus to "industrial">><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "harvest">><<getTarget true>>
당신은 하베스트 가에 있다. 도시 밖으로 향하는 도로가 있으며, 이곳의 많은 건물이 인근 농가에서 생산하는 작물에 대한 일을 한다. 도시의 이 구역은 범죄율이 높은 것으로 악명이 높다.
<<if $daystate is "day">>
<<if $weather is "rain">>
언제나 도로 위에는 커다란 자동차가 적어도 하나는 달리고 있다.
<<else>>
언제나 도로 위에는 커다란 자동차가 적어도 하나는 달리고 있다.
<</if>>
<<elseif $daystate is "dawn">>
이미 도시 밖에서 자동차들이 들어오고 있다.
<<elseif $daystate is "dusk">>
해가 지고 있지만, 여기서 일하는 노동자들의 하루 일과가 끝나려면 아직 시간이 많이 남았다.
<<elseif $daystate is "night">>
밤에도 거리는 부산스럽다.
<</if>>
<<streeteffects>>
<br><br>
<<if $exposed gte 1>>
<<exhibitionism "street">>
<</if>>
<<if $arousal gte $arousalmax>>
<<orgasmstreet>>
<</if>>
<<if $stress gte $stressmax and !$possessed>>
<<passoutstreet>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if ($danger gte (9900 - $allure) or $eventforced) and $eventskip is 0>>
<<eventsstreet>>
<<else>>
<<if $map.top is true>>
<<map "harvest">>
<br>
<</if>>
<<if $averyPub is 1 and ($daystate is "day" or $daystate is "dusk")>>
<span class="blue">당신은 에이버리의 자동차가 술집 건너편에 세워져 있는 걸 볼 수 있다.</span>
<br><br>
<</if>>
주요 장소
<br>
<<if $brothelintro is 1>>
<<if $exposed gte 1>>
<<brothelicon>><<link [[창관 (0:01)|Brothel Exposed]]>><<pass 1>><</link>>
<br>
<<else>>
<<brothelicon>><<link [[창관 (0:01)|Brothel]]>><<pass 1>><</link>>
<br>
<</if>>
<<elseif $brothelknown is 1 and $exposed lte 0>>
<<brothelicon>><<link [[수상한 건물에 들어간다 (0:05)|Brothel Intro]]>><<set $brothelintro to 1>><<pass 5>><</link>>
<br>
<</if>>
<<if $pubintro is 1 and $exposed lte 0>>
<<pubicon>><<link [[술집 (0:02)|Pub]]>><<pass 2>><</link>>
<br>
<<elseif $exposed lte 0>>
<<pubicon>><<link [[술집 (0:02)|Pub Intro]]>><<pass 2>><</link>>
<br>
<</if>>
<<if $daystate is "night">>
<<busstationicon>><<link [[버스 차고지 (0:02)|Bus Station Entrance]]>><<pass 2>><</link>>
<<else>>
<<busstationicon>><<link [[버스 차고지 (0:02)|Bus Station]]>><<pass 2>><</link>>
<</if>>
<br>
<<if $daystate isnot "night" and $exposed lt 1>>
<<factoryicon>><<link [[공장 (0:05)|Farmers Centre]]>><<pass 5>><</link>>
<br>
<</if>>
<br>
<<roadicon>><<link [[도시에서 나간다 (0:05)|Farm Road 1]]>><<set $phase to 0>><<pass 5>><</link>>
<br><br>
<<if $exposed gte 1 and $daystate isnot "night">>
<<else>>
<<add_link "이동<br>">><<hideDisplay>>
<<mer>>
<<elk>>
<<if $exposed lte 0>>
<<buswait>>
<</if>>
<<loiter>>
<</if>>
<<add_link "<br>다른 경로<br>">><<hideDisplay>>
<<industrial>>
<<stormdrain>>
<<displayLinks>>
<<if $map.top isnot true>>
<br>
<<map "harvest">>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "high">><<getTarget true>>
당신은 도시의 상업 활동의 중심지인 하이 가에 있다. 새 옷을 살 수 있는 쇼핑 센터가 여기 있다.
<<if $daystate is "day">>
<<if $weather is "rain">>
비가 내리는 와중에도 거리는 부산스럽다.
<<elseif $weather is "snow">>
거리는 추위에도 불구하고 붐빈다.
<<else>>
거리는 사방으로 움직이는 사람들로 가득하다.
<</if>>
<<if $police_high is 1>>
최근 거리에서 있었던 싸움 때문에 <span class="purple">경찰이 잔뜩 깔렸다.</span>
<</if>>
<<elseif $daystate is "dawn">>
벌써 문을 연 상점들이 있다.
<<if $police_high is 1>>
최근 거리에서 있었던 싸움 때문에 <span class="purple">경찰이 잔뜩 깔렸다.</span>
<</if>>
<<elseif $daystate is "dusk">>
벌써 문을 닫은 상점들도 있지만, 아직 영업 중인 상점들도 있다.
<<if $police_high is 1>>
최근 거리에서 있었던 싸움 때문에 <span class="purple">경찰이 잔뜩 깔렸다.</span>
<</if>>
<<elseif $daystate is "night">>
거의 모든 상점이 문을 닫았어도 거리를 거니는 사람이 극소수 존재한다.
<<if $exposed gte 2 and $exhibitionism gte 75 or $exposed gte 1 and $exhibitionism gte 35 and $ex_high isnot 1>>
휴게소 한 곳이 아직 영업하고 있다. <span class="lewd">음란한 생각이 머릿속을 강타한다.</span> 생각만 해도 몸이 떨려온다.
<</if>>
<</if>>
<<streeteffects>>
<br><br>
<<if $exposed gte 1>>
<<exhibitionism "street">>
<</if>>
<<if $arousal gte $arousalmax>>
<<orgasmstreet>>
<</if>>
<<if $stress gte $stressmax and !$possessed>>
<<passoutstreet>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if ($danger gte (9900 - $allure) or $eventforced) and $eventskip is 0>>
<<eventsstreet>>
<<else>>
<<if $map.top is true>>
<<map "high">>
<br>
<</if>>
주요 장소
<br>
<<if $daystate is "night" and $hour isnot 21>>
<<shoppingcentreicon>><<link [[쇼핑 센터|Shopping Centre Sneak]]>><</link>>
<br>
<<elseif $hour is 21>>
<span class="blue">사람들이 쇼핑 센터에서 나오고 있다.</span> 문을 닫을 시간인가 보다.
<br>
<<else>>
<<shoppingcentreicon>><<link [[쇼핑 센터 (0:02)|Shopping Centre]]>><<pass 2>><</link>>
<br>
<</if>>
<<if $daystate is "day" and $exposed is 0 and $photo and $photo.street is "ready">>
<<link [[모델 일을 한다 (3:00)|Model Silly]]>><</link>><<gtiredness>>
<br>
<</if>>
<<if $daystate is "night" and $exposed gte 2 and $exhibitionism gte 75 and $ex_high isnot 1>>
<<link [[편의점에서 사탕을 산다 (0:05)|Service Naked]]>><<pass 5>><<set $ex_high to 1>><</link>><<exhibitionist5>>
<br>
<<elseif $daystate is "night" and $exposed gte 1 and $exhibitionism gte 35 and $ex_high isnot 1>>
<<link [[편의점에서 사탕을 산다 (0:05)|Service Undies]]>><<pass 5>><<set $ex_high to 1>><</link>><<exhibitionist3>>
<br>
<</if>>
<br>
<<if $exposed gte 1 and $daystate isnot "night">>
<<else>>
<<add_link "이동<br>">><<hideDisplay>>
<<cliff>>
<<wolf>>
<<starfish>>
<<nightingale>>
<<if $exposed lte 0>>
<<buswait>>
<</if>>
<<loiter>>
<</if>>
<<add_link "<br>다른 경로<br>">><<hideDisplay>>
<<commercial>>
<<park>>
<<stormdrain>>
<<displayLinks>>
<<if $map.top isnot true>>
<br>
<<map "high">>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>>당신은 몸을 너무 혹사시켰다.
<br><br>
<<if $worn.face.type.includes("blindfold") or $worn.face.type.includes("gag")>>
<<set $worn.face.type.push("broken")>>
<<faceruined>>
<</if>>
<<passout>>
<<set $safestreet to 0>>
<<set $dangerstreet to 0>>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>><<set $dangerstreet to random(1, 100)>><</if>>
<<if $danger lt (9900 - $allure)>><<set $safestreet to random(1, 100)>><</if>>
<<if $NPCName[$NPCNameList.indexOf("Whitney")].state is "active" and $NPCName[$NPCNameList.indexOf("Whitney")].dom lte 1 and $whitneyromance isnot 1 and $dangerstreet gte 1 and $NPCName[$NPCNameList.indexOf("Whitney")].init is 1>>
<<link [[일어난다|Whitney Abduction]]>><</link>>
<<elseif ($loveInterest.primary is "Eden" or $loveInterest.secondary is "Eden" or $loveInterest.tertiary is "Eden") and $edenfreedom gte 2 and random(1,3) is 1>>
<<set $dangerstreet to 0>>
<<set $safestreet to 0>>
<<link [[일어난다|Eden Passout Rescue]]>><</link>>
<<elseif $dangerstreet gte 91>>
<<link [[일어난다|Abduction]]>><<set $molestationstart to 1>><</link>>
<<elseif $dangerstreet gte 65>>
<<link [[일어난다|Street Wake]]>><</link>>
<<elseif $dangerstreet gte 45>>
<<link [[일어난다|Molestation alley]]>><<set $molestationstart to 1>><</link>>
<<elseif $dangerstreet gte 25>>
<<link [[일어난다|Street Wake Shackle]]>><</link>>
<<elseif $dangerstreet gte 1>>
<<link [[일어난다|Street Wake Blindfold]]>><</link>>
<</if>>
<<if $safestreet gte 86>>
<<ambulance>>
<<elseif $safestreet gte 1>>
<<ambulance>>
<</if>>
<<pass 1 hour>>
<<trauma 6>><<set $stress -= 2000>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "mer">><<getTarget true>>
당신은 메르 가에 있다. 이 거리는 부두와 해운업이 특징이다.
<<if $daystate is "day">>
<<if $weather is "rain">>
도로의 일부가 젖은 모래로 덮여있다.
<<else>>
부두에서 소음이 계속 들려온다.
<</if>>
<<elseif $daystate is "dawn">>
이미 부두에선 일을 시작했는지 일하는 소리가 들려온다.
<<elseif $daystate is "dusk">>
이 시간에도 부두에선 소음이 들려온다.
<<elseif $daystate is "night">>
바닷소리만이 들려온다.
<</if>>
<<streeteffects>>
<br><br>
<<if $exposed gte 1>>
<<exhibitionism "street">>
<<if $exposed is 1 and $topless is 0>>
<span class="lewd">이런 의상은 근처 해변에서는 괜찮을지 모르지만, 여기서는 너무 야하다!</span>
<br><br>
<</if>>
<</if>>
<<if $arousal gte $arousalmax>>
<<orgasmstreet>>
<</if>>
<<if $stress gte $stressmax and !$possessed>>
<<passoutstreet>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if ($danger gte (9900 - $allure) or $eventforced) and $eventskip is 0>>
<<eventsstreet>>
<<else>>
<<if $map.top is true>>
<<map "mer">>
<br>
<</if>>
주요 장소
<br>
<<docksicon>><<link [[부두|Docks]]>><</link>>
<br>
<<if $historytrait gte 2>>
<<ind>><<link [[해안 산책로 (0:30)|Coast Path Mer]]>><<pass 30>><</link>>
<br>
<</if>>
<br>
<<if $exposed gte 1 and $daystate isnot "night">>
<<else>>
<<add_link "이동<br>">><<hideDisplay>>
<<starfish>>
<<oxford>>
<<harvest>>
<<if $exposed lte 0>>
<<buswait>>
<</if>>
<<loiter>>
<</if>>
<<add_link "<br>다른 경로<br>">><<hideDisplay>>
<<industrial>>
<<stormdrain>>
<<displayLinks>>
<<if $map.top isnot true>>
<br>
<<map "mer">>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "nightingale">><<getTarget true>>
당신은 나이팅게일 가에 있다. 이곳은 공립병원이 특징이지만, 그 외에도 여러 사무용 건물이 존재한다.
<<if $daystate is "day">>
<<if $weather is "rain">>
병원 근처에는 여러가지 일들이 일어나고 있다.
<<else>>
병원 근처에는 여러가지 일들이 일어나고 있다.
<</if>>
<<elseif $daystate is "dawn">>
사람들이 직장에 도착하고 있다.
<<elseif $daystate is "dusk">>
하루의 끝에 사람들이 집으로 향하고 있다.
<<elseif $daystate is "night">>
병원 주변에만 빛이 존재한다.
<</if>>
<<streeteffects>>
<br><br>
<<if $exposed gte 1>>
<<exhibitionism "street">>
<</if>>
<<if $arousal gte $arousalmax>>
<<orgasmstreet>>
<</if>>
<<if $stress gte $stressmax and !$possessed>>
<<passoutstreet>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if ($danger gte (9900 - $allure) or $eventforced) and $eventskip is 0>>
<<eventsstreet>>
<<else>>
<<if $map.top is true>>
<<map "nightingale">>
<br>
<</if>>
주요 장소
<br>
<<hospitalicon>><<link [[병원 (0:01)->Hospital front]]>><<pass 1>><</link>>
<br>
<<if $exposed lte 0>>
<<if $chef_state is 4>>
<<photographystudioicon>><<link [[사진 스튜디오 (3:00)|Photography Chef]]>><</link>>
<br>
<<elseif $daystate is "day">>
<<if $photo_known is 1>>
<<photographystudioicon>><<link [[사진 스튜디오|Photo Entrance]]>><<pass 1>><</link>>
<br>
<<elseif $photo_known gte 2>>
<<photographystudioicon>><<link [[사진 스튜디오|Photo]]>><<pass 1>><</link>>
<br>
<</if>>
<</if>>
<</if>>
<<if $nextPassageCheck is "Forest">>
<span class="nextLink"><<foresticon>><<link [[숲.|Forest]]>><</link>></span>
<<else>>
<<foresticon>><<link [[숲 (0:10)|Forest]]>><<set $eventskip to 1>><<pass 10>><<set $forest to 0>><</link>>
<</if>>
<br><br>
<<if $exposed gte 1 and $daystate isnot "night">>
<<else>>
<<add_link "이동<br>">><<hideDisplay>>
<<wolf>>
<<elk>>
<<high>>
<<oxford>>
<<if $exposed lte 0>>
<<buswait>>
<</if>>
<<loiter>>
<</if>>
<<add_link "<br>다른 경로<br>">><<hideDisplay>>
<<park>>
<<stormdrain>>
<<displayLinks>>
<<if $map.top isnot true>>
<br>
<<map "nightingale">>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "oxford">><<getTarget true>>
당신은 옥스포드 가에 있다. 다양한 건물이 늘어서 있지만, 가장 눈에 띄는 것은 학교다.
<<if $schoolday is 1>>
<<if $daystate is "day">>
<<if $weather is "rain">>
비가 오고 있어도 거리는 부산스럽다.
<<elseif $weather is "snow">>
거리는 추위에도 불구하고 붐빈다.
<<else>>
<<if $hour gte 7 and $hour lte 16>>
학교에서 수다 소리와 웃음 소리가 들려온다.
<<else>>
근처에 학생들이 모여있다.
<</if>>
<</if>>
<<elseif $daystate is "dawn">>
근처에 학생들이 모여있다.
<<elseif $daystate is "dusk">>
몇몇 학생들이 여전히 교복을 입은 채로 모여서 남아있다.
<<elseif $daystate is "night">>
도시 한복판에 위치한 탓에 이 시간에도 사람들이 걸어다니고 있다.
<</if>>
<<else>>
<<if $daystate is "day">>
<<if $weather is "rain">>
비가 오고 있어도 거리는 부산스럽다.
<<elseif $weather is "snow">>
거리는 추위에도 불구하고 붐빈다.
<<else>>
많은 자동차와 행인들이 지나다니고 있다.
<</if>>
<<elseif $daystate is "dawn">>
사람들이 직장에 오고 있다.
<<elseif $daystate is "dusk">>
하루의 끝에 사람들이 집으로 돌아가고 있다.
<<elseif $daystate is "night">>
도시 한복판에 위치한 탓에 이 시간에도 사람들이 걸어다니고 있다.
<</if>>
<</if>>
<<streeteffects>>
<br><br>
<<if $exposed gte 1>>
<<exhibitionism "street">>
<</if>>
<<if $arousal gte $arousalmax>>
<<orgasmstreet>>
<</if>>
<<if $stress gte $stressmax and !$possessed>>
<<passoutstreet>>
<<elseif $mathsproject is "ongoing" and $stimdealerknown isnot 1 and !$possessed>>
<<set $stimdealerknown to 1>>
<<generatey1>><<person1>>당신은 저 앞에 수학 수업을 같이 듣는 <<personPost "이">> 있는 걸 본다. <<HePost "은">> 학교 건너편 골목길 끝에 다른 여러 학생들과 함께 모여있다. 그들은 그림자 안쪽에서 두꺼운 코트를 입고 있는 인물과 대화하고 있다.
<br><br>
보고 있자니, 봉투가 손에서 손으로 오간다. <<personPost "이">> 손에 든 걸 놓치는 바람에, 보도 위에 밝은 색의 알약이 가득한 작은 비닐 봉투가 떨어진다. 멀리서 경찰차 사이렌 소리가 들려오자, 코트를 입고 있는 인물이 그림자 속으로 사라진다. 학생들이 떠나가는 동안 <<personPost "은">> 알약을 주워 담고는 다른 학생들의 뒤를 쫓아 달린다.
<br><br>
당신을 스쳐지나가며 <<hePost "을">> 비웃는 다른 학생들의 말이 들려온다. "이 약에 대한 얘기를 들어본 적이 없다니 말도 안돼."
<br>
"루저들이나 평범하게 공부하느라 시간을 낭비하는 거야..."
<br><br>
이 근처에서 딜러와 거래하는 학생들을 본 게 처음은 아니다. 하지만 학생들이 학업을 위해 약을 사는 걸 들은 건 처음이다. 그래서 이 근처에 딜러들이 자주 보이는 것 같다.
<br><br>
<span class="gold">이제 옥스포드 가에서 각성제 딜러와 만날 수 있다.</span>
<br><br>
<<link [[다음|Oxford Street]]>><<endevent>><</link>>
<br>
<<elseif $NPCName[$NPCNameList.indexOf("Avery")].state is "active" and $averyschoolpickup is 0 and $schoolday is 1 and $hour is 15 and $exposed lte 0 and (($NPCName[$NPCNameList.indexOf("Avery")].love gte random(20, 100) and ($rng gte 50 or $weather is "rain" or $weather is "snow")) or ($NPCName[$NPCNameList.indexOf("Avery")].love gte 20 and $weekday is 2)) >>
<<npc Avery>><<person1>>
<<set $averyschoolpickup to 1>>
<<if $averyschoolpickupintro is 1>>
차 한 대가 당신의 옆에 선다. 문이 열리고, <<if $pronoun is "m">>정장을 입은 남성<<else>>맵시 있는 드레스를 입은 여성<</if>>이 나타난다. 에이버리다. "내가 태워줄게." <<hePost "이">> 말한다. "타렴."
<<else>>
<<set $averyschoolpickupintro to 1>>
비싸보이는 차가 당신의 앞에 선다. 당신 주위에 있는 대부분의 학생이 멈춰 서 경외심을 갖고 쳐다본다. 창문이 낮아지고 운전자를 확인하니 에이버리였다. "거기 있었네" <<hePost "이">> 미소를 지으며 말한다. "퇴근하고 오는 길인데, 널 데리러 가야겠다고 생각이 들었어."
<br><br>
몇몇 학생들이 서로 속삭인다. 그들은 당신이 어떻게 그런 대우를 받을 수 있는지 놀라워한다.<<gcool>><<status 1>>
<</if>>
<br><br>
<<link [[차에 탄다|Avery School Pickup Accept]]>><</link>>
<br>
<<link [[거부한다|Avery School Pickup Refuse]]>><<npcincr Avery rage 5>><<npcincr Avery love -1>><</link>><<garage>><<llove>>
<br>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if ($danger gte (9900 - $allure) or $eventforced) and $eventskip is 0>>
<<eventsstreet>>
<<else>>
<<if $map.top is true>>
<<map "oxford">>
<br>
<</if>>
<<run getRobinLocation()>>
<<if $robindebtevent gte 1>>
<<elseif $hour is 15 and _robin_location is "school" and $exposed lte 0>>
당신은 로빈이 상점 창문을 들여다보는 걸 본다.
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 80>>
<<link [[로빈과 함께 집까지 걸어간다 (0:40)|Robin Walk Home]]>><<run setRobinLocationOverride("orphanage", 15)>><<endevent>><<pass 40>><</link>><<glove>>
<br><br>
<<else>>
<<if ($player.gender is "f" or $player.gender is "h") and $worn.upper.exposed gte 2 and $genderknown.includes("Robin")>>
<<link [[로빈과 함께 집까지 걸어간다 (0:15)|Robin Walk Home Topless]]>><<run setRobinLocationOverride("orphanage", 15)>><<endevent>><<pass 15>><</link>><<glove>><<glust>>
<<else>>
<<link [[로빈과 함께 집까지 걸어간다 (0:20)|Robin Walk Home]]>><<run setRobinLocationOverride("orphanage", 15)>><<endevent>><<pass 20>><</link>><<glove>>
<</if>>
<br><br>
<</if>>
<</if>>
<<if $schoolday is 1 and $hour is 15 and $exposed lte 0 and $weather isnot "rain" and $weather isnot "snow">>
근처에서 학생들이 대화를 나누고 있다. 호수에 간다는 것 같다.
<br><br>
<<link [[동참한다 (0:30)|Lake Journey]]>><<pass 30>><</link>>
<br><br>
<</if>>
주요 장소
<br>
<<if $schoolday is 1 and $hour gte 7 and $hour lte 16>>
<<schoolicon>><<link [[학교 (0:02)|School Front Playground]]>><<pass 2>><</link>>
<br>
<<else>>
<<schoolicon>><<link [[학교|School Locked]]>><</link>>
<br>
<</if>>
<<if $daystate is "day" and $weekday is 7 or $daystate is "day" and $weekday is 1>>
<<if $exposed lte 0>>
<<museumicon>><<link [[박물관 (0:01)|Museum]]>><<pass 1>><</link>>
<br>
<</if>>
<<else>>
<<if $exposed lte 0>>
<<museumicon>><<link [[박물관|Museum Lock]]>><<pass 1>><</link>>
<br>
<</if>>
<</if>>
<<if $stimdealerknown is 1 and $mathsproject is "ongoing" and $exposed lte 0>>
<<ind>><<link [[각성제 판매상|Stim Dealer]]>><</link>>
<br>
<</if>>
<br>
<<if $exposed gte 1 and $daystate isnot "night">>
<<else>>
<<add_link "이동<br>">><<hideDisplay>>
<<starfish>>
<<nightingale>>
<<mer>>
<<elk>>
<<if $exposed lte 0>>
<<buswait>>
<</if>>
<<loiter>>
<</if>>
<<add_link "<br>다른 경로<br>">><<hideDisplay>>
<<park>>
<<industrial>>
<<stormdrain>>
<<displayLinks>>
<<if $map.top isnot true>>
<br>
<<map "oxford">>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "starfish">><<getTarget true>>
당신은 스타피쉬 가에 있다. 바다에서 바람이 불어온다.
<<if $daystate is "day">>
<<if $weather is "rain">>
도로의 일부가 젖은 모래로 덮여있다.
<<else>>
부두에서 소음이 계속 들려온다.
<</if>>
<<elseif $daystate is "dawn">>
이미 부두에선 일을 시작했는지 일하는 소리가 들려온다.
<<elseif $daystate is "dusk">>
이 시간에도 부두에선 소음이 들려온다.
<<elseif $daystate is "night">>
바닷소리만이 들려온다.
<</if>>
<<streeteffects>>
<br><br>
<<if $exposed gte 1>>
<<exhibitionism "street">>
<<if $exposed is 1 and $topless is 0>>
<span class="lewd">이런 의상은 근처 해변에서는 괜찮을지 모르지만, 여기서는 너무 야하다!</span>
<br><br>
<</if>>
<</if>>
<<if $arousal gte $arousalmax>>
<<orgasmstreet>>
<</if>>
<<if $stress gte $stressmax and !$possessed>>
<<passoutstreet>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if ($danger gte (9900 - $allure) or $eventforced) and $eventskip is 0>>
<<eventsstreet>>
<<else>>
<<if $map.top is true>>
<<map "starfish">>
<br>
<</if>>
주요 장소
<br>
<<beachicon>><<link [[해변 (0:05)|Beach]]>><<pass 5>><</link>>
<br>
<<if $daystate is "day" or $daystate is "dusk">>
<<arcadeicon>><<link [[오락실 (0:01)|Arcade]]>><<pass 1>><</link>>
<br>
<<else>>
<<arcadeicon>><<link [[오락실 (0:01)|Arcade Lock]]>><<pass 1>><</link>>
<br>
<</if>>
<br>
<<if $exposed gte 1 and $daystate isnot "night">>
<<else>>
<<add_link "이동<br>">><<hideDisplay>>
<<cliff>>
<<mer>>
<<high>>
<<oxford>>
<<if $exposed lte 0>>
<<buswait>>
<</if>>
<<loiter>>
<</if>>
<<add_link "<br>다른 경로<br>">><<hideDisplay>>
<<park>>
<<stormdrain>>
<<displayLinks>>
<<if $map.top isnot true>>
<br>
<<map "starfish">>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>><<widget "streetdog">>
<<beastNEWinit 1 dog>><<generate2>><<person2>>
당신은 <<beasttypePost "의">> 목줄을 쥐고 있는 <<person_ul>> 마주친다. <<beasttypePost "은">> 멈춰 서서 당신을 본다.
<<if $monster is 1>>
"친구?"
<</if>>
<br><br>
<<if $leftarm isnot "bound" and $rightarm isnot "bound">>
<<link [[앞발을 내밀어보라고 한다|Street Dog Paw]]>><</link>><<tendingdifficulty 1 300>> <<if $player.virginity.handholding is true and $statdisable is "f">> | <span class="red">성공한다면 처음 손 잡은 상대가 됩니다.</span><</if>>
<br>
<<link [[쓰다듬는다|Street Dog Pet]]>><<stress -6>><</link>><<lstress>>
<br>
<</if>>
<<if $wolfgirl gte 6>>
<<link [[으르렁거린다|Street Dog Growl]]>><<stress -6>><<transform wolf 1>><</link>><<wolfgirl>>
<br>
<</if>>
<<if $cat gte 6>>
<<link [[쉬익거린다|Street Dog Hiss]]>><<def 1>><<transform cat 1>><</link>><<cat>>
<br>
<</if>>
<<link [[무시한다|Street Dog Ignore]]>><</link>>
<br>
<</widget>>
<<widget "streetoffer">>
<<generate1>><<person1>>
누군가의 손이 당신의 팔에 얹어진다. "우와." 손의 주인인 <<person_i>> 말한다. "너 정말 귀엽구나. 관심이 있다면 일할 거리를 좀 줄 수 있는데, 어떠니?"
<br><br>
<<link [[들어본다|Street Offer Listen]]>><</link>>
<br>
<<link [[계속 걷는다|Street Offer Walk]]>><</link>>
<br>
<</widget>>
<<widget "streetfriendly1">>
<<generate1>><<person1>>
당신은 <<person_ul>> 지나친다.
<<if $hour lte 3 or $hour gte 18>>
"안녕." <<he_ga>> 미소지으며 말한다.
<<elseif $hour lte 12>>
"안녕." <<he_ga>> 미소지으며 말한다.
<<else>>
"안녕." <<he_ga>> 미소지으며 말한다.
<</if>>
<br><br>
<<if $anxiety gte 2>>
곧 닥칠 공격에 대한 생각이 당신의 정신을 침범하며, 공포와 절망이 당신을 덮친다.
<<gstress>>
<br><br>
당신은 걸음을 빨리한다.
<br><br>
<<endevent>>
<<destinationeventend>>
<<elseif $anxiety gte 1>>
<<person_yi>> 친절한 태도에도 불구하고, 공포가 당신을 사정없이 찌른다.
<br><br>
<<link [[인사로 화답한다|Street Friendly Respond]]>><<trauma -6>><<stress 6>><</link>><<gstress>><<ltrauma>>
<br>
<<link [[그냥 계속 걷는다|Street Friendly Walk]]>><</link>>
<br>
<<else>>
<<link [[인사로 화답한다|Street Friendly Respond]]>><<trauma -6>><</link>><<ltrauma>>
<br>
<<link [[그냥 계속 걷는다|Street Friendly Walk]]>><</link>>
<br>
<</if>>
<</widget>>
<<widget "streetfootbridge">>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 and $worn.under_lower.type.includes("naked")>>
당신은 차량이 붐비는 도로를 지나는 육교에 도착했다. 당신은 계단을 오르다가, 꼭대기에서 멈춘다. 육교의 바닥은 금속 그물망으로 되어 있고, 당신은 여기에서 아래의 차량들을 훤히 볼 수 있다. 아래에 있는 사람이라면 누구나 고개를 들어 당신의 치마 아래를 볼 수 있을 것이고, <span class="lewd">당신은 속옷을 입고 있지 않다.</span>
<br><br>
<<link [[우회로를 찾아본다 (0:10)|Street Footbridge Detour]]>><<pass 10>><</link>>
<br>
<<link [[어쨌든 건너간다|Street Footbridge Cross]]>><</link>>
<br>
<<else>>
당신은 붐비는 도로를 지나기 위해 육교를 건넜다.
<br><br>
<<destinationeventend>>
<</if>>
<</widget>>
<<widget "streetwanted">>
당신은 걸어가다가 포스터 한 장을 발견했다. 포스터에 있는 건 당신의 사진으로, 사진 아래에는 "수배 중"이라는 문구가 적혀 있다.
<<gstress>><<stress 6>>
<br><br>
<<destinationeventend>>
<</widget>>
<<widget "streetbottomgrope">>
당신은 모퉁이를 돌아, <<generate1>><<person1>><<person_gwa>> 거의 부딪힐 뻔 했다.
<br><br>
"우와 <<girl_a>>," <<he_ga>> 말하며, 당신의 <<bottom_ul>> 양손으로 움켜잡는다. "앞을 잘 보고 다녀야지." <<He_nun>> 당신의 몸을 움켜쥐고 주물거린다.
<br><br>
<<if $submissive gte 1500 and $promiscuity gte 15>>
<<link [[굴복한다 (0:02)|Street Bottom Submit]]>><<pass 2>><<sub 2>><<arousal 1200>><<trauma 6>><</link>><<gtrauma>><<garousal>><<promiscuous1>>
<br>
<</if>>
<<link [[인내한다 (0:02)|Street Bottom Endure]]>><<pass 2>><<sub 1>><<trauma 6>><<stress 6>><<arousal 600>><</link>><<gtrauma>><<gstress>><<garousal>>
<br>
<<link [[밀친다|Street Bottom Shove]]>><<def 1>><<pain 4>><<stress -6>><</link>><<lstress>><<gpain>>
<br>
<</widget>>
<<widget "streetlurker">>
당신은 끔찍하게 불안한 기분이 든다.
<<if $hallucinations gte 2 and $tentacledisable is "f">>
<br><br>
<<link [[무시한다|Street Lurker Ignore]]>><</link>>
<br>
<<link [[도망친다|Street Lurker Run]]>><</link>><<athleticsdifficulty 1 1200>>
<br>
<<set $skulduggerydifficulty to 1000>>
<<link [[숨는다|Street Lurker Hide]]>><</link>><<skulduggerydifficulty>>
<br>
<<if $worn.neck.type.includes("holy")>>
<<link [[당신의 성표를 밤거리에 내밀어 보인다|Street Lurker Holy]]>><</link>>
<br>
<</if>>
<<else>>
불안한 기분은 곧 사라졌지만, 당신이 그림자 하나하나에 흠칫하도록 했다.
<<gawareness>><<awareness 1>>
<br><br>
<<destinationeventend>>
<</if>>
<</widget>>
<<widget "streetbodywriting">>
<<generate1>><<person1>>당신은 <<person_i>> 당신의 <<bodypart _bodypart>> 위에 새겨진 <<tattooPost _bodypart "을">> 빤히 쳐다보고 있다는 걸 알아차린다.
<br><br>
<<if $skin[_bodypart].special is "bestiality" or $skin[_bodypart].special is "Black Wolf" or $skin[_bodypart].special is "Great Hawk">>
<<if $deviancy gte 15>>
<<link [[과시한다|Street Bodywriting Deviant]]>><</link>><<deviant2>>
<br>
<</if>>
<<elseif $skin[_bodypart].lewd is 1>>
<<if $promiscuity gte 15>>
<<link [[과시한다|Street Bodywriting Promiscuous]]>><</link>><<promiscuous2>>
<br>
<</if>>
<<else>>
<<link [[보여준다|Street Bodywriting Show]]>><<trauma -6>><</link>><<ltrauma>>
<br>
<</if>>
<<link [[무시한다|Street Bodywriting Ignore]]>><</link>>
<br>
<</widget>>
<<widget "streetwhorebodywriting">>
<<generate1>><<person1>><<person_i>> 당신에게로 걸어온다. "너 매춘부냐?" <<he_ga>> 당신의 <<bodypart _bodypart>> 위에 새겨진 <<tattooPost _bodypart "을">> 보면서 말한다.
<<if $skin[_bodypart].degree gte 2600>>
<<if $attractiveness gte random(1, 10000)>>
"꽤 비싸긴 한데, 너 진짜 존나 귀엽다. 그럼 좋아." <<He_ga>> 가까이에 있는 골목으로 가자는 신호를 보낸다.
<br><br>
<<if $promiscuity gte 35>>
<<capture _bodypart>>
<<link [[받아들인다|Street Bodywriting Accept]]>><<set $phase to clone($skin[_bodypart].degree)>><</link>><<promiscuous3>>
<</capture>>
<br>
<</if>>
<<link [[사과한다|Street Bodywriting Apologise]]>><<sub 1>><<stress 6>><</link>><<gstress>>
<br>
<<link [[화를 낸다|Street Bodywriting Angry]]>><<def 1>><<stress 6>><</link>><<gstress>>
<br>
<<else>>
"너무 비싼데. £25로는 안 되나?"
<br><br>
<<if $promiscuity gte 35>>
<<link [[받아들인다|Street Bodywriting Accept]]>><<set $phase to 2500>><</link>><<promiscuous3>>
<br>
<</if>>
<<link [[사과한다|Street Bodywriting Apologise]]>><<sub 1>><<stress 6>><</link>><<gstress>>
<br>
<<link [[화를 낸다|Street Bodywriting Angry]]>><<def 1>><<stress 6>><</link>><<gstress>>
<br>
<</if>>
<<elseif $skin[_bodypart].degree gte 100>>
"합리적인 가격이군. 그럼 좋아." <<He_ga>> 가까이에 있는 골목으로 가자는 신호를 보낸다.
<br><br>
<<if $promiscuity gte 35>>
<<capture _bodypart>>
<<link [[받아들인다|Street Bodywriting Accept]]>><<set $phase to clone($skin[_bodypart].degree)>><</link>><<promiscuous3>>
<</capture>>
<br>
<</if>>
<<link [[사과한다|Street Bodywriting Apologise]]>><<sub 1>><<stress 6>><</link>><<gstress>>
<br>
<<link [[화를 낸다|Street Bodywriting Angry]]>><<def 1>><<stress 6>><</link>><<gstress>>
<br>
<<else>>
"얼마냐?"
<br><br>
<<if $promiscuity gte 35>>
<<link [[£100을 제시한다|Street Bodywriting Seduce]]>><<set $phase to 10000>><</link>><<promiscuous3>>
<br>
<<link [[£50을 제시한다|Street Bodywriting Seduce]]>><<set $phase to 5000>><</link>><<promiscuous3>>
<br>
<<link [[£20을 제시한다|Street Bodywriting Seduce]]>><<set $phase to 2000>><</link>><<promiscuous3>>
<br>
<</if>>
<<link [[사과한다|Street Bodywriting Apologise]]>><<sub 1>><<stress 6>><</link>><<gstress>>
<br>
<<link [[화를 낸다|Street Bodywriting Angry]]>><<def 1>><<stress 6>><</link>><<gstress>>
<</if>>
<</widget>>
<<widget "streetcriminalbodywriting">>
<<generate1>><<person1>><<person_i>> <<bodypart _bodypart>> 위에 새겨진 <<tattooPost _bodypart "을">> 보더니, 당신의 발에 침을 퉤 뱉는다. "너 같은 쓰레기들은 어디 가둬놓고, 열쇠는 구경도 못하게 해야 해." <<he_ga>> 말한다.<<gstress>><<stress 6>>
<br><br>
<<link [[항의한다|Street Criminal Protest]]>><</link>>
<br>
<<link [[무시한다|Street Criminal Ignore]]>><</link>>
<br>
<<if $submissive lte 500>>
<<link [[위협한다|Street Criminal Threaten]]>><<trauma -6>><<stress -6>><</link>><<defianttext>><<ltrauma>><<lstress>>
<</if>>
<</widget>>
<<widget "streetbox">>
당신은 밴에서 떨어진 상자를 발견한다. 아무도 여기에 신경쓰지 않고 있다.
<br><br>
<<link [[열어본다|Street Box]]>><</link>>
<br>
<<link [[내버려둔다|Street Box Leave]]>><</link>>
<br>
<</widget>>
<<widget "streetvan">>
<<generate1>><<person1>>
"'거기 <<girlPost>>." 당신의 오른편에서 목소리가 들린다. <<person1>><<person_i>> 문짝이 열린 밴에 기대어 헉헉거리고 있다. "돈 좀 벌어볼 생각 없나? 평소에 도와주던 사람이 나타나지 않아서, 혼자 이 상자들 모두를 옮기고 있던 중이었거든. 도와준다면 원래 시급의 3배를 주지. 그러니까, <span class="gold">£30</span> 이겠군. 한 시간 정도 걸릴 거야."
<br><br>
<<link [[돕는다 (1:00)|Street Van Help]]>><<pass 60>><<tiredness 6>><</link>><<gtiredness>>
<br>
<<link [[거절한다|Street Van Refuse]]>><</link>>
<br>
<</widget>>
<<widget "streetbullies">>
<<generatey1>><<generatey2>><<generatey3>><<generatey4>>
당신은 벽에 등을 대고 서 있는 <<person1>><<person_i>> <<person2>><<person_gwa>> <<person3>><<personPost>>, <<person4>><<personPost "에게">> 둘러싸여 있는 걸 목격한다. <<person1>><<person_yi>> 시선은 <<his_yi>> 발에 고정되어 있다.
<br><br>
당신이 가까이 걸어가자, 당신은 그 세 명이 <<him_ul>> 보고 비웃는 것을 들을 수 있다. <<person3>><<person_i>> <<person1>><<persons_yi>> 가방을 낚아채, 그 내부를 뒤지기 시작한다.
<br><br>
<<link [[간섭한다|Street Bullies Intervene]]>><<stress 6>><<def 1>><<famegood 1>><<famescrap 1>><</link>><<gstress>>
<br>
<<if $submissive lte 500>>
<<link [[불량배를 공격한다|Street Bullies Attack]]>><<def 1>><<famegood 1>><<famescrap 1>><<stress -6>><</link>><<lstress>><<defianttext>>
<br>
<</if>>
<<link [[무시한다|Street Bullies Ignore]]>><</link>>
<br>
<</widget>>
<<widget "streetrocks">>
<<if $worn.feet.type.includes("naked")>>
당신의 맨발이 뭔가 뾰족한 것을 밟는다. 느슨한 돌멩이다.
<<gpain>><<pain 4>>
<br><br>
<<dancedifficulty -200 200 true>>
<<if $danceSuccess>>
당신은 거의 걸려 넘어질 뻔 했지만, <span class="green">가까스로 균형을 잡는 데 성공한다.</span>
<br><br>
<<else>>
<span class="red">당신은 무릎부터 바닥에 닿도록 넘어진다.</span>
<<gpain>><<gstress>><<pain 4>><<stress 6>>
<br><br>
<<if !$worn.over_lower.type.includes("naked")>>
당신의 <<worn_over_lower_name_i>> 바닥에 쓸린다. 당신은 찢어지는 소리를 들었다.
<<set $worn.over_lower.integrity -= 10>>
<br><br>
<<if $worn.over_lower.integrity lte 0>>
<<integritycheck>><<exposure>>
당신은 해진 옷을 한데 잡아두려고 하지만, 소용이 없다.
<br><br>
<</if>>
<<elseif !$worn.lower.type.includes("naked")>>
당신의 <<worn_lower_name_i>> 바닥에 쓸린다. 당신은 찢어지는 소리를 들었다.
<<set $worn.lower.integrity -= 10>>
<br><br>
<<if $worn.lower.integrity lte 0>>
<<integritycheck>><<exposure>>
당신은 해진 옷을 한데 잡아두려고 하지만, 소용이 없다.
<br><br>
<</if>>
<</if>>
<</if>>
<<else>>
<<dancedifficulty -200 200 true>>
<<if $danceSuccess>>
당신은 돌멩이에 거의 걸려 넘어질 뻔 했지만, <span class="green">가까스로 균형을 잡는 데 성공한다.</span>
<br><br>
<<else>>
당신은 돌멩이에 걸려 넘어져, <span class="red">무릎부터 바닥에 닿도록 넘어진다.</span>
<<gpain>><<gstress>><<pain 4>><<stress 6>>
<br><br>
<<if !$worn.over_lower.type.includes("naked")>>
당신의 <<worn_over_lower_name_i>> 바닥에 쓸린다. 당신은 찢어지는 소리를 들었다.
<<set $worn.over_lower.integrity -= 10>>
<br><br>
<<if $worn.over_lower.integrity lte 0>>
<<integritycheck>><<exposure>>
당신은 해진 옷을 함께 잡아두려고 하지만, 소용이 없다.
<br><br>
<</if>>
<<elseif !$worn.lower.type.includes("naked")>>
당신의 <<worn_lower_name_i>> 바닥에 쓸린다. 당신은 찢어지는 소리를 들었다.
<<set $worn.lower.integrity -= 10>>
<br><br>
<<if $worn.lower.integrity lte 0>>
<<integritycheck>><<exposure>>
당신은 해진 옷을 함께 잡아두려고 하지만, 소용이 없다.
<br><br>
<</if>>
<</if>>
<</if>>
<</if>>
<<destinationeventend>>
<</widget>>
<<widget "streetex1">>
<<generate1>><<person1>>
당신은 그림자와 그림자를 옮겨 다니며, 드문드문 빛이 비추는 곳을 최대한 빨리 지나간다.
<br><br>
앞에서 발소리가 들린다!
<br><br>
<<link [[숨어서 행인이 지나가기를 기다린다 (0:04)|StreetEx1]]>><<pass 4>><<set $phase to 0>><</link>>
<br>
<<link [[그림자 속에 숨어 계속 움직인다|StreetEx1]]>><<set $phase to 1>><</link>>
<br><br>
<</widget>>
<<widget "streetex2">>
<<generate1>><<person1>>당신은 그림자와 그림자를 옮겨 다니며, 드문드문 빛이 비추는 곳을 최대한 빨리 지나간다.
<br><br>
앞이 잘 보이지 않는 어둠 속에서, 당신은 무언가에 걸려 땅바닥에 넘어진다. <<person_i>> 그림자 속에서 나타나 당신이 미처 몸을 일으키기 전에 당신의 몸 위에 올라탄다.
<<set $pain += 5>><<set $molestationstart to 1>>
<br><br>
<<link [[다음|StreetEx2]]>><</link>>
<br><br>
<</widget>>
<<widget "streetex3">>
당신은 그림자와 그림자를 옮겨 다니며, 드문드문 빛이 비추는 곳을 최대한 빨리 지나간다.
<br><br>
<<beastNEWinit 1 dog>>
당신은 가까이의 골목에서 으르렁거리는 소리를 듣고, 본능적으로 그 자리에 얼어붙는다. 털복숭이의 검은 <<beasttypePost "이">> 이빨을 드러낸 채 어둠 속에서 나타나자 그제서야 몸이 움직인다.
<br><br>
<<if $monster is 1 or $bestialitydisable is "f">>
<<link [[도망친다|StreetEx3]]>><<set $phase to 0>><</link>><<athleticsdifficulty 1 600>>
<br>
<!-- Modified for Beast People -->
<<link [[친구가 되려고 해 본다|StreetEx3]]>><<set $molestationstart to 1>><<set $phase to 1>><</link>>
<br>
<<else>>
<<link [[도망친다|StreetEx3]]>><<set $phase to 0>><<set $athleticsSuccess to true>><</link>>
<br>
<</if>>
<br>
<</widget>>
<<widget "streetex4">>
<<generate1>><<generate2>><<generateyv3>><<person1>><<set $rng to random(1, 100)>>
당신은 그림자와 그림자를 옮겨 다니며, 드문드문 빛이 비추는 곳을 최대한 빨리 지나간다. 당신은 아주 가까이서 난 소리를 듣고 수풀 사이에서 그대로 얼어붙는다. 처음에는 끼익 하는 소리, 다음엔 입이 막힌 채 비명을 지르는 듯한 소리와 발버둥치는 소리가 나고, 마치 누군가가 땅바닥에 몸을 던진 것 같은 큰 충돌음이 이어진다. 그리고, 낮고 화난 듯한 목소리들이 들려온다.
<br><br>
살금살금 가까이 다가가, 당신은 수풀 뒤에서 <<person1>><<person_i>> 두 손으로 <<person3>><<persons_yi>> 목을 조르는 한편 <<person2>><<person_un>> <<person3>><<personsimple_yi>> 옷을 거칠게 찢어발기는 모습을 목격한다. <<person_un>> 당신의 또래로 보인다. <<He_nun>> 미친듯이 공격자들을 주먹으로 때리고 할퀴고 있지만, 금세 지쳐가는 것이 당신의 눈에 보인다. <<he_nun>> 숨을 쉬려 애쓰고 있으면, <<his_yi>> 눈에 눈물이 고이기 시작한다.
<br><br>
목표를 달성하기 직전이어서인지, 공격자들은 공격에 취약하고 정신이 팔려 있다.
<br><br>
<<link [[구경한다|StreetEx4]]>><<set $phase to 0>><</link>><<gtrauma>><<if $submissive gte 1150>><<garousal>><<else>><<gstress>><</if>>
<br>
<<link [[가만히 있는다|StreetEx4]]>><<set $phase to 1>><<trauma 6>><</link>><<gtrauma>>
<br>
<<link [[몰래 빠져나간다|StreetEx4]]>><<set $phase to 2>><</link>>
<br>
<<link [[구출을 시도한다|StreetEx4]]>><<set $phase to 3>><<famegood 3>><</link>><<if $statdisable is "f">> | <span class = "red">Risky</span><</if>>
<br>
<</widget>>
<<widget "streetex5">>
당신은 앞쪽에서 목소리를 듣고, 지하실로 연결되는 계단참 아래로 몸을 숨긴다.
<<if $rng gte 51>>
당신은 목소리들이 지나가기까지 숨죽여 기다린다.
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
<<generate1>><<generate2>><<generate3>><<generate4>>
목소리는 점점 커지다가, 그들이 당신이 숨어있는 곳 바로 위까지 오자 더이상 커지지 않는다. 그들은 그 자리에서 움직이지 않고 있다. 당신은 누군가가 계단 난간 위에 앉아있는 게 보인다.
<<gstress>><<stress 6>>
<br><br>
그들이 가까이 있기에, 그들의 목소리가 더 잘 들린다.
<br>
<<if random(1, 2) is 2>>
"농담하지 마." <<person2>><<personsimple_i>> 말한다.
<<else>>
"그래, 그러시겠지." <<person2>><<personsimple_i>> 말한다.
<</if>>
<br>
<<if random(1, 2) is 2>>
"정말이라고." <<person1>><<personsimple_i>> 대답한다. "여기가 한 명 건지기에 최적의 장소라니까."
<<else>>
"거짓말하는 거 아냐." <<person1>><<personsimple_i>> 대답한다. "예전에도 여기에서 하나 건진 적 있어."
<</if>>
<br>
<<if random(1, 2) is 2>>
"그래서, 교복을 입고 있다고?"
<<else>>
"그렇게 거의 아무것도 안 입고 다닌단 말이야?"
<</if>>
<br>
<<if random(1, 2) is 2>>
"그래야 손님을 더 받을 수 있나보지."
<<else>>
"몇몇은 다른 놈들보다 더 용감하거든."
<</if>>
<br>
<<if random(1, 2) is 2>>
"직접 눈으로 보면 믿을게."
<<else>>
"난 아직도 네가 날 놀리는 것 같은데."
<</if>>
<br><br>
두 명이서만 말하고 있지만, 실제로는 더 많은 사람들이 있는 것처럼 들린다.
<br><br>
<<link [[기다린다 (0:10)|Street Ex Wait]]>><<pass 10>><</link>>
<br>
<<if $promiscuity gte 75>>
<<link [[호객 행위를 한다|Street Ex Solicit]]>><</link>><<promiscuous5>><<if $statdisable is "f">> | <span class="red">Dangerous</span><</if>>
<br>
<</if>>
<</if>>
<</widget>>
<<widget "street1">>
<<outfitChecks>>
<<generate1>>당신의 등 뒤에서 <<person1>><<person_i>> 부르는 소리가 들린다. <<catcall>>
<br><br>
<<if $parasite.left_ear.name is "slime" or $parasite.right_ear.name is "slime">>
<<if $corruption_slime gte 80>>
<span class="lewd">당신은 머리속의 슬라임이 <<personPost "뿐">> 아니라 </span> <span class="red">거리에 있는 모든 사람들, 도시의 모든 사람들에게</span> <span class="lewd">몸을 주도록 명령하는 것을 느낀다.</span> 그것은 당장은 그 대가로 아무것도 약속하지 않는다. 그것은은 그 의지를 강요하고 있으며, 당신이 그대로 따르리라고 예상하고 있다.
<br><br>
<<if $promiscuity gte 75 and $submissive gte 1900>>
<<link [["기꺼이 굴복한다"|Street Slime Extreme Submit willingly]]>><<corruption 5>><<pain -8>><<stress -12>><<trauma -24>><<set $submissive += 2>><</link>><<promiscuous5>><<ggcorruption>><<llpain>><<llltrauma>><<llstress>>
<br>
<</if>>
<<link [[복종한다|Street Slime Extreme Obey]]>><<corruption 1>><<pain -4>><<stress -6>><<trauma -12>><<set $submissive += 1>><</link>><<gcorruption>><<lpain>><<lltrauma>><<lstress>>
<br>
<<link [[반항한다|Street Slime Extreme Defy]]>><<corruption -3>><<pain 8>><<stress 6>><<trauma 6>><<set $submissive -= 1>><</link>><<llcorruption>><<ggpain>><<ggtrauma>><<ggstress>>
<br>
<<else>>
<span class="lewd">당신은 머리속의 슬라임이 <<himPost "에게">> 몸을 주도록 명령하는 것을 느낀다.</span> 응한다면 보답을 할거라 약속하지만, 따르지 않는다면 어떤 일이 벌어질지 모른다며 협박한다.
<br><br>
<<if $promiscuity gte 55 and $submissive gte 1900>>
<<link [["기꺼이 굴복한다"|Street Slime Submit willingly]]>><<corruption 3>><<pain -8>><<stress -12>><<trauma -24>><<set $submissive += 2>><</link>><<promiscuous4>><<ggcorruption>><<llpain>><<llltrauma>><<llstress>>
<br>
<</if>>
<<link [[복종한다|Street Slime Obey]]>><<corruption 1>><<pain -4>><<stress -6>><<trauma -12>><<set $submissive += 1>><</link>><<gcorruption>><<lpain>><<lltrauma>><<lstress>>
<br>
<<link [[반항한다|Street Slime Defy]]>><<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<set $submissive -= 1>><</link>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>>
<br>
<</if>>
<<else>>
<<if $submissive gte 1200>>
<<link [[무시한다|Catcall Ignore Sub]]>><</link>><<gstress>>
<br>
<<elseif $submissive lte 800>>
<<link [[무시한다|Catcall Ignore]]>><</link>><<gstress>><<gtrauma>>
<br>
<<link [[마주본다|Catcall Glare]]>><</link>><<lstress>>
<br>
<<if $submissive lte 500>>
<<link [[그들을 비하한다|Catcall Defy]]>><<set $rng to random(1, 100)>><</link>><<llstress>><<ltrauma>>
<br>
<</if>>
<<else>>
<<link [[무시한다|Catcall Ignore]]>><</link>><<gstress>><<gtrauma>>
<br>
<</if>>
<<if (setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1 and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1) or (setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1 and $worn.lower.name is "naked") or (setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 and $worn.over_lower.name is "naked")>>
<<if $exhibitionism gte 75 and $worn.under_lower.type.includes("naked")>>
<<link [[몸을 보여준다|Catcall Skirt]]>><</link>><<exhibitionist5>><<lstress>><<garousal>>
<br><br>
<<elseif $exhibitionism gte 15 and !$worn.under_lower.type.includes("naked") and !$worn.genitals.type.includes("chastity")>>
<<link [[몸을 보여준다|Catcall Skirt]]>><</link>><<exhibitionist2>><<lstress>><<garousal>>
<br><br>
<</if>>
<<elseif _middleOutfit is false and _overOutfit is false>>
<<if $exhibitionism gte 35 and $worn.under_lower.type.includes("naked")>>
<<link [[몸을 보여준다|Catcall Shorts]]>><</link>><<exhibitionist3>><<lstress>><<garousal>>
<br><br>
<<elseif $exhibitionism gte 35 and $worn.genitals.type.includes("chastity")>>
<<link [[몸을 보여준다|Catcall Shorts]]>><</link>><<exhibitionist3>><<lstress>><<garousal>>
<br><br>
<<elseif $exhibitionism gte 15 and !$worn.under_lower.type.includes("naked") and !$worn.genitals.type.includes("chastity")>>
<<link [[몸을 보여준다|Catcall Shorts]]>><</link>><<exhibitionist2>><<lstress>><<garousal>>
<br><br>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "street2">>
<<generate1>><<person1>>당신 뒤편에서 발소리가 들린다. <span class="blue">누군가 따라오는 듯한 느낌이 든다.</span>
<br><br>
<<link [[다음|Street Stalk]]>><<set $molestationstart to 1>><</link>>
<br>
<</widget>>
<<widget "street3">>
<<generate1>><<generate2>><<person1>>당신 뒤편에서 두 명 이상의 발소리가 들린다. <span class="blue">누군가 따라오는 듯한 느낌이 든다.</span>
<br><br>
<<link [[다음|Street Stalk Group]]>><<set $molestationstart to 1>><</link>>
<br>
<</widget>>
<<widget "street4">>
<<set $rng to random(1, 100)>>
<<generate1>><<person1>> <<person1>><<person_i>> 당신에게 다가온다.
<<if $rng gte 65 and $fameexhibitionism gte 400>>
"이봐 나는 네가 누군지 알아! 맨살 보여주길 좋아하는 <<girl_iji>>. 돈 좀 벌 생각 없니? 네 <<if $player.gender_appearance is "m">>자지<<else>>보지<</if>> 사진을 몇 장 찍어서 내... 컬렉션에 더할 수 있게 해 주면 £50을 주지."
<br><br>
<<if $exhibitionism lte 54>>
당신은 이런 제안을 받아들이기엔 아직 충분히 음란하지 않다.
<br><br>
<<elseif !$worn.genitals.type.includes("chastity")>>
<<link [[승낙한다|Street Panties Photo]]>><<set $phase to 1>><</link>><<exhibitionist4>>
<br>
<<if $exhibitionism gte 75 and $player.vaginaExist and $street4test>>
<<link [[전부 보여준다|Street Panties Photo]]>><<set $phase to 4>><</link>><<exhibitionist5>>
<br>
<</if>>
<<else>>
당신이 <<worn_genitals_name_ul>> 착용한 상태에서는 그럴 수 없다.
<br><br>
<</if>>
<<link [[거절한다|Street Panties Photo]]>><<set $phase to 3>><</link>><<gstress>>
<br>
<<else>>
"거기 <<girlPost>>, 돈 좀 벌고 싶지 않니? 네 속옷을 £30에 살게."
<br><br>
<<if $exhibitionism lte 34>>
당신은 <<his_yi>> 제안을 받아들이기엔 아직 충분히 음란하지 않다.
<br><br>
<<else>>
<<if $worn.under_lower.one_piece is 1>>
당신이 <<worn_under_upper_name_ul>> 착용한 상태에서는 그럴 수 없다.
<br><br>
<<else>>
<<if $worn.under_lower.name is "naked">>
<<link [[속옷을 입고 있지 않다고 말한다|Street Panties]]>><<set $phase to 2>><</link>><<exhibitionist2>>
<br>
<<if $exhibitionism gte 55>>
<<link [[속옷을 입고 있지 않다는 걸 증명한다|Street Panties]]>><<set $phase to 4>><</link>><<exhibitionist4>>
<</if>>
<<else>>
<<link [[승낙한다|Street Panties]]>><<set $phase to 1>><<set $rng to random(1, 100)>><</link>><<exhibitionist3>>
<</if>>
<</if>>
<br>
<</if>>
<<link [[거절한다|Street Panties]]>><<set $phase to 3>><</link>><<gstress>>
<br>
<</if>>
<</widget>>
<<widget "street5">>
<<set $rng to random(1, 100)>>
<<generate1>><<person1>>차 한 대가 당신 곁에 멈춰 선다. 운전자인 <<person_i>> 당신에게 돈 뭉치를 흔든다. "같이 좋은 시간 보내주면 값을 치르지. 타."
<br><br>
<<if $promiscuity lte 14 and $uncomfortable.prostituting is true>>
당신은 <<his_yi>> 제안을 받아들이기엔 아직 충분히 음란하지 않다.
<br><br>
<</if>>
<<if $promiscuity lte 14 and $uncomfortable.prostituting is false>>
<<His_yi>> 제안은 꺼림칙하지만, 당신에겐 돈이 필요하다.
<br><br>
<</if>>
<<if $promiscuity gte 15>>
<<if $rng lte 15 and ($crime gte 1000 or $fameprostitution gte 400)>>
<<link [[차에 탄다|Street Car]]>><<set $phase to 10>><</link>><<promiscuous2>>
<br>
<<else>>
<<link [[차에 탄다|Street Car]]>><<set $phase to 1>><</link>><<promiscuous2>>
<br>
<</if>>
<</if>>
<<if $promiscuity lte 14 and $uncomfortable.prostituting is false>>
<<if $rng lte 15 and ($crime gte 1000 or $fameprostitution gte 400)>>
<<link [[마지못해 차에 탄다|Street Car]]>><<set $desperateaction to 1>><<set $phase to 10>><</link>><<promiscuous2>>
<br>
<<else>>
<<link [[마지못해 차에 탄다|Street Car]]>><<set $desperateaction to 1>><<set $phase to 1>><</link>><<promiscuous2>>
<br>
<</if>>
<</if>>
<<link [[거절한다|Street Car]]>><<set $phase to 2>><</link>><<gstress>>
<br>
<</widget>>
<<widget "street6">>
<<if setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1>>
당신의 <<worn_over_lower_name_i>> 지나가던 차에 걸려, <<set $worn.over_lower.integrity -= 10>>
<<if $worn.over_lower.integrity lte 0>>
<<overlowerruined>><<clothesruinstat>><<if $worn.lower.exposed gte 1>><<set $loweroff to 0>><</if>>
<span class="lewd">당신의 몸에서 깔끔하게 찢겨져 나<<if $worn.lower.exposed gte 1>>가며</span>, 길 한복판에서 당신의 <<lewdness_rul>> 드러낸다.<<else>>간다.</span><</if>>
<<else>>
찢어지면서 상태가 나빠졌다.
<</if>>
<br><br>
<<destinationeventend>>
<<elseif !$worn.over_upper.type.includes("naked")>>
당신의 <<worn_over_upper_name_i>> 지나가던 차에 걸려, <<set $worn.over_upper.integrity -= 10>>
<<if $worn.over_upper.integrity lte 0>>
<<overupperruined>><<clothesruinstat>><<if $worn.upper.exposed gte 1>><<set $upperoff to 0>><</if>>
<span class="lewd">당신의 몸에서 깔끔하게 찢겨져 나<<if $worn.upper.exposed gte 1>>가며</span>, 길 한복판에서 당신의 <<lewdness_rul>> 드러낸다.<<else>>간다.</span><</if>>
<<else>>
찢어지면서 상태가 나빠졌다.
<</if>>
<br><br>
<<destinationeventend>>
<<elseif setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
당신의 <<worn_lower_name_i>> 지나가던 차에 걸려, <<set $worn.lower.integrity -= 10>>
<<if $worn.lower.integrity lte 0>>
<<lowerruined>><<clothesruinstat>><<set $loweroff to 0>>
<span class="lewd">당신의 몸에서 깔끔하게 찢겨져 나가며</span> 길 한복판에서 당신의 <<lewdness_rul>> 드러낸다.
<<else>>
찢어지면서 상태가 나빠졌다.
<</if>>
<br><br>
<<destinationeventend>>
<<elseif !$worn.upper.type.includes("naked")>>
당신의 <<worn_upper_name_i>> 지나가던 차에 걸려, <<set $worn.upper.integrity -= 10>>
<<if $worn.upper.integrity lte 0>>
<<upperruined>><<clothesruinstat>><<set $upperoff to 0>>
<span class="lewd">당신의 몸에서 깔끔하게 찢겨져 나가며</span> 길 한복판에서 당신의 <<lewdness_rul>> 드러낸다.
<<else>>
찢어지면서 상태가 나빠졌다.
<</if>>
<br><br>
<<destinationeventend>>
<<else>>
<<generate1>><<person1>>지나가던 차에서 <<person_i>> 당신의 노출된 가슴을 음흉한 눈빛으로 보며 외친다. "스트립쇼 고마워." 당신은 <<his_yi>> 시선에 부끄러움을 느낀다.
<<gtrauma>><<gstress>><<garousal>><<trauma 1>><<stress 1>><<arousal 100>>
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>>
<</widget>>
<<widget "street7">>
당신은 <<generate1>><<person1>><<person_i>> 당신을 쳐다보는 걸 눈치챘지만, 당신이 눈을 마주치려 하면 <<he_nun>> 시선을 돌려 버린다.
<br><br>
<<link [[추파를 던진다|Street Flirt]]>><<set $phase to 1>><</link>><<promiscuous1>>
<br>
<<link [[무시한다|Street Flirt]]>><<set $phase to 2>><</link>>
<br>
<</widget>>
<<widget "street8">>
<<beastNEWinit 1 dog>>
<<beasttype_i>> 당신에게 낑낑댄다. <<bHis_yi>> 꼬리는 좌우로 흔들리고 있다. <<bHe_nun>> 골목을 쭉 뛰어내려가더니 당신 쪽을 돌아본다. 당신이 <<bhim_ul>> 따라오길 바라는 것 같다.
<br><br>
<<link [[따라간다|Street Follow]]>><</link>>
<br>
<<link [[무시한다|Street Follow Ignore]]>><</link>>
<br>
<</widget>>
<<widget "street9">>
당신은 <<generate1>><<person1>><<person_i>> 지나가며 당신의 가슴을 슬쩍 훔쳐보는 걸 눈치챘다.
<br><br>
<<link [[무시한다|Street Breast]]>><<set $phase to 1>><</link>>
<br>
<<if $exhibitionism gte 15>>
<<link [[과시한다|Street Breast]]>><<set $phase to 2>><</link>><<exhibitionist2>>
<br>
<</if>>
<</widget>>
<<widget "street10">>
지나가는 차의 창문에서 <<generates1>><<person1>><<person_i>> 몸을 내밀어 당신에게 큰 물풍선을 던진다.
<br><br>
<<athleticsdifficulty 0 500 true>>
<<if $athleticsSuccess>>
<span class="green">당신은 반사적으로 물풍선을 가볍게 잡아내고,</span> <span class = "pink">지나가던 차에 도로 던진다.</span>
<br><br>
<<switch random (1, 3)>>
<<case 1 2>>
물풍선이 <<person_yi>> 뒤통수에 명중하여, <<him_gwa>> 차에 타고 있던 사람들을 흠뻑 적신다. 차는 계속 달려가 사라진다.
<br><br>
<<default>>
<<set _i to random (50, 100)>>
물풍선이 차의 앞유리에 맞아, 운전자의 시야를 가린다. 차는 비틀대더니 주차되어 있던 차와 충돌한다. 차에 타고 있던 사람들이 도망치는 와중에, 당신은 <<person_i>> 도망치며 <<his_yi>> 지갑을 떨어트리는 걸 목격한다. 당신은 지갑을 집어 들고, 지갑 안에서 £<<print _i>>를 발견한다.
<br><br>
<<set $money += 100*_i>>
<</switch>>
<<elseif (currentSkillValue('danceskill') + $rng) gte 500>><<generate2>><<person2>>
무용수의 유연함과 순발력으로 <span class = "green">당신은 물풍선을 피하고, 풍선은 당신에게 어떠한 해도 미치지 못한 채 지나간다.</span>
<br><br>
<<if ($rng % 3) is 0>>당신 뒤에 있던 <<person_un>> 그리 운이 좋지 못했다. <<He_nun>> 완전히 흠뻑 젖어 <<his_yi>> 옷 일부가 투명하게 비쳐 그 몸이 드러난다. 차에서 큰 환호성이 들려온다.
<br>
<<if $rng % 2>>
<<person_un>> 분노의 괴성을 지르며 도로에 뛰어들어 전속력으로 차를 쫓아간다.
<<else>>
<<he_nun>> 필사적으로 <<his_yi>> 가방으로 몸을 가리며, 사람이 덜 붐비는 곳으로 서둘러 달아난다.
<</if>>
<br><br>
<</if>>
<<elseif $player.gender_appearance is "f">>
물풍선이 <span class = "red">당신의 가슴 정중앙에 맞아 터지면서 상반신을 흠뻑 적신다.</span>
<<if !$worn.upper.type.includes("swim") and !$worn.upper.type.includes("naked")>>
<<set $upperwet to 200>>
<</if>>
<<if !$worn.under_upper.type.includes("swim") and !$worn.under_upper.type.includes("naked") and !$worn.under_upper.type.includes("chastity")>>
<<set $underupperwet to 200>>
<</if>>
<<effectswater>>
<<if $exposed gte 1>>
속도를 올려 멀어지는 차에서 큰 환호성이 들려온다.
<</if>>
<br><br>
<<else>>
물풍선이 <span class = "red">당신의 사타구니에 맞아 터지면서 하반신을 흠뻑 적신다.</span>
<<if !$worn.lower.type.includes("swim") and !$worn.lower.type.includes("naked")>>
<<set $lowerwet to 200>>
<</if>>
<<if !$worn.under_lower.type.includes("swim") and !$worn.under_lower.type.includes("naked") and !$worn.genitals.type.includes("chastity")>>
<<set $underlowerwet to 200>>
<</if>>
<<effectswater>>
<<if $exposed gte 1>>
속도를 올려 멀어지는 차에서 큰 환호성이 들려온다.
<</if>>
<br><br>
<</if>>
<<endevent>>
<<destinationeventend>>
<</widget>>
<<widget "streetnight1">>
<!-- Modified for Beast People -->
<<beastNEWinit 3 dog>>
<<if $monster is 1 or $bestialitydisable is "f">>
어둠 속에서 들려오는, 사납게 으르렁거리는 소리가 당신의 여정을 가로막는다. 당신은 그걸 피하려 몸을 돌렸지만, 빛나는 눈 한 쌍과 마주칠 뿐이다. 당신은 포위당했다.
<br><br>
<<link [[다음|Street Dogs]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
어둠 속에서 들려오는, 사납게 으르렁거리는 소리가 당신의 여정을 가로막는다. 당신은 그걸 피하려 몸을 돌렸지만, 당신에게로 다가오는 빛나는 눈 한 쌍과 마주칠 뿐이다. 당신은 포위당했다.
<br><br>
당신은 가까스로 도망칠 수 있었지만, 상처를 좀 입었다.
<<beastescape>>
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>>
<</widget>>
<<widget "streetnight2">>
<<if $tower_creature_intro gte 1>>
<<loadNPC 0 tower_creature>>
<<else>>
<<set $tower_creature_intro to 1>>
<<set _tower_creature to true>>
<<beastNEWinit 1 creature>>
<<if $NPCList[0].monster is "monster">>
<<set $NPCList[0].fullDescription to "horned " + ($NPCList[0].gender is "m" ? "boy" : "girl")>>
<<set $NPCList[0].type to "horned " + ($NPCList[0].gender is "m" ? "boy" : "girl")>>
<</if>>
<<saveNPC 0 tower_creature>>
<</if>>
<<if $NPCList[0].monster is "monster" is 1 or $bestialitydisable is "f">>
무언가가 당신 뒤에 착지하는 소리가 들리고, 낮게 으르렁거리는 소리가 이어진다. 당신이 몸을 돌리자, 노랗게 빛나는 눈 한 쌍과 마주친다. <<bHe_ga>> 가로등의 불빛으로 걸어나오자, 머리에 난 뿔 한 쌍이
<<if $NPCList[0].monster is "monster">>
<<bhis_yi>> 지저분한 머리카락을 가르고 있는 것이 드러난다. <<bHe_nun>> 뾰족한 이빨을 번쩍거리며, 위협적인 웃음을 지으며 당신에게로 달려든다.
<<else>>
털 한 오라기 없이 비늘로 덮인 머리 위에 드러난다. 그것은 거대한 입을 쩍 벌리고서 당신에게로 달려든다.
<</if>>
<br><br>
<<link [[물러서지 않는다|Street Monster]]>><<set $molestationstart to 1>><</link>>
<br>
<<link [[도망친다|Street Monster Run]]>><</link>><<athleticsdifficulty 400 1400>>
<br>
<<else>>
무언가가 당신 뒤에 착지하는 소리가 들리고, 낮게 으르렁거리는 소리가 이어진다. 당신은 공포에 질려 달려가다가, 발을 헛디디고 넘어진다. 아무것도 따라오지 않는다.<<beastescape>>
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>>
<</widget>>
<<widget "streetexday1">>
주변에 사람이 너무 많다. 당신은 당신이 누군가에게 보이리라 확신한다.
<br><br>
<<link [[자동차 아래에 숨는다 (0:10)|Street Ex Day1 Car]]>><<pass 10>><</link>>
<br>
<<link [[뛰어간다|Street Ex Day1 Sprint]]>><<stress 2>><<trauma 2>><<fameexhibitionism 10>><</link>><<gtrauma>><<gstress>>
<br>
<</widget>>
<<widget "streetexday2">>
당신이 버스 정류장에 몸을 숨기자마자, 버스가 모퉁이를 돌아 다가온다. 다가오면서 버스가 속도를 늦춘다.
<<gstress>><<stress 6>>
<br><br>
<<link [[계속 몸을 숨긴다|Street Ex Day2 Stay]]>><</link>>
<br>
<<link [[도망친다|Street Ex Day2 Run]]>><</link>><<athleticsdifficulty 1 1000>>
<br>
<</widget>>
<<widget "streetedenrage">>
<<npc Eden>><<person1>><<set $edendays to 0>>
<<set $NPCList[0].skills to {athletics: random(750, 1500), security: random(750, 1500)}>>
당신은 뒤에서 무거운 발소리를 듣는다. <span class="red">누군가가 당신을 사냥하고 있다.</span>
<br><br>
<<link [[다음|Street Stalk Eden]]>><<set $molestationstart to 1>><</link>>
<br>
<</widget>>
<<widget "streetedenangry">>
당신은 에덴이 길을 건너는 걸 목격한다.<<npc Eden>><<person1>> <<He_nun>> 길거리의 사람들을 멈춰세우며 당신을 조잡하게 그린 그림을 보여주고 있다. 사람들은 <<him_ul>> 무서워하는 기색이 역력하지만, <<he_ga>> 그 사실을 눈치챈다고 해도 신경쓰지 않을 것 같다.
<br><br>
<<link [[에덴에게 간다|Street Eden Angry]]>><</link>>
<br>
<<link [[숨는다 (0:25)|Street Eden Angry Hide]]>><<pass 25>><</link>>
<br>
<</widget>>
<<widget "streetedenworried">>
<<npc Eden>><<person1>>
<<switch random(2)>>
<<case 0>>
누군가가 당신의 어깨를 두드린다. 당신이 돌아보자, 에덴이 거기 있다.
<<case 1>>
당신이 모퉁이를 돌자, 에덴의 얼굴과 딱 마주친다.
<<case 2>>
당신은 잠시 멍해져 있다가 누군가와 거의 부딪힐 뻔 한다. 깜짝 놀라며, 당신은 그 사람이 에덴이라는 걸 알아챈다.
<</switch>>
<br><br>
<<if $edenvisitedtown isnot 1>>
<<set $edenvisitedtown to 1>>
<<him_i>> 이렇게 도시에 있는 걸 보니 놀랍다. 당신은 <<he_ga>> 높은 확률로 <<his_yi>> 장총을 가져 왔으리라고 생각한다. 그렇다면 문제가 될 지도 모른다.
<br><br>
<<He_nun>> 이 환경이 영 어색하지만, 당신을 만나 안심한 것 같다.
<<else>>
<<He_nun>> 당신을 찾아내 안심한 것 같다.
<</if>>
<<He>> steps closer.
<<switch random(2)>>
<<case 0>>
"여기 있었구나." <<he_ga>> 말한다. "걱정했잖니."
<<case 1>>
"마침내 널 찾았구나." <<he_ga>> 말한다. "괜찮니?"
<<case 2>>
"괜찮니?" <<he_ga>> 묻는다. "계속 널 찾아다니고 있었어."
<</switch>>
<br><br>
<<if $pain gte 20>>
당신은 <<himPost "에게">> 당신이 괜찮다고 재차 강조했지만, <<he_ga>> 당신의 눈물을 못 보고 지나칠리가 없다.
"혹시 다쳤니? 어디 좀 보자."
<br><br>
<<He_nun>> 당신의 몸을 살펴보면서, 멍든 부분을 주목한다. 길 한복판에서 <<himPost "에게">> 모든 걸 보여줄 수 있을지 확신하지는 못하겠다.
<br><br>
"네가 이렇게 된 걸 보니 마음이 아프구나. 그러게 내가 여기에 대해 뭐라고 말했니? 숲만으로는 네게 충분히 위험하지 않았던 거니?" <<he_ga>> 여기서 할 수 있는 건 그리 많지 않지만, 당신은 <<he_ga>> 걱정해 주니 안심이 된다.
<<lpain>><<ltrauma>><<lstress>><<trauma -1>><<pain -5>><<stress -10>>
<<else>>
당신은 <<himPost "에게">> 당신이 괜찮다고 재차 강조했다. <<He_nun>> 안심한 것 같다.
<</if>>
<br><br>
"오두막에 오지 않았잖니. 걱정했단다." <<he_ga>> 얼굴을 찌푸리며 말한다.
<<if $schoolterm is 1 and $weekday isnot 1 and $weekday isnot 7 and $hour gte 7 and $hour lte 14>>
"지금 시간이면 학교<<if $hour lte 9>>로 가고<<else>>에<</if>> 있어야 하지 않니? 그건 나도 어쩔 수가 없겠구나. 이따가 보러 와, 알겠지?"
<br><br>
<<link [[포옹한다|Street Eden Worried Hug]]>><<npcincr Eden love 1>><</link>><<glove>>
<br>
<<link [[끄덕인다|Street Eden Worried Leave]]>><</link>>
<<elseif $hour lte 4 or $hour gte 21>>
"시간이 늦었구다. 나와 함께 오두막으로 돌아가자. 오두막에서 자면 밤에 안전하게 있을 수 있어."
<br><br>
<<link [[수락한다 (1:00)|Street Eden Worried Go To Cabin]]>><<pass 60>><<npcincr Eden dom 1>><</link>>
<br>
<<link [[거절한다|Street Eden Worried Refuse Cabin]]>><<npcincr Eden love -2>><<npcincr Eden dom -1>><</link>><<llove>>
<br>
<<if $NPCName[$NPCNameList.indexOf("Eden")].love gte 80>>
<<link [[공원에서 산책하자고 제안한다 (1:00)|Street Eden Worried Suggest Park]]>><<npcincr Eden love 1>><</link>><<glove>>
<<else>>
<br>
<span class="pink">당신은 마을에서 시간을 같이 보내자고 할 만큼 에덴과 깊은 관계를 맺었다고는 생각하지 않는다. <<He_nun>> 여기에 있는 걸 싫어한다.</span>
<</if>>
<<else>>
"나와 함께 오두막으로 돌아가자. 거긴 따뜻하고 안전해. 우린 함께 시간을 보내야만 해."
<br><br>
<<link [[수락한다 (1:00)|Street Eden Worried Go To Cabin]]>><<pass 60>><<npcincr Eden dom 1>><</link>>
<br>
<<link [[거절한다|Street Eden Worried Refuse Cabin]]>><<npcincr Eden love -2>><<npcincr Eden dom -1>><</link>><<llove>>
<br>
<<if $NPCName[$NPCNameList.indexOf("Eden")].love gte 80>>
<<link [[공원에서 산책하자고 제안한다 (1:00)|Street Eden Worried Suggest Park]]>><<npcincr Eden love 1>><</link>><<glove>>
<<if $hour gte 6 and $hour lte 20 and $edenshopping is 0>>
<br>
<<link [[쇼핑을 하자고 제안한다 (1:00)|Street Eden Worried Suggest Shopping]]>><<npcincr Eden love 1>><</link>><<glove>>
<</if>>
<<else>>
<br>
<span class="pink">당신은 마을에서 시간을 같이 보내자고 할 만큼 에덴과 깊은 관계를 맺었다고는 생각하지 않는다. <<He_nun>> 여기에 있는 걸 싫어한다.</span>
<</if>>
<</if>>
<</widget>>
<<widget "streetpolice">>
<<set $rng1 to random(1, 100)>><<set $rng2 to random(1, 100)>><<set $rng3 to random(1, 100)>><<set $rng4 to random(1, 100)>>
<<if $skulduggery gte 700 and $rng4 gte 40 and $policemolestation gte 4>>
<<if $streetpoliceintro isnot 1>>
<<set $streetpoliceintro to 1>>
주변에는 거의 볼 수 없는 사람들이 있다. 소매치기, 약탈자, 노상강도, 납치범, 도둑, 비열하고 허기에 찬 눈빛의, 기회만 되면 강간범으로 돌변하는 인간들. 이들은 아마추어처럼 그림자 속에 숨어다니지 않는다.
그들은 빤히 보이는 곳에 숨는다. 벤치에서 신문을 읽고, 세차를 하며, 강아지를 산책시키거나, 고객을 만나는 것에 대해 끝나지 않는 '통화'를 이어가기도 한다. 창문을 닦고, 정원을 가꾸고, 밴으로 텅 빈 상자들을 나른다. 그들은 풍경에 녹아든다. 그들은 지켜본다. 그리고 그 누구도 그들을 발견하지 못한다.
<br><br>
당신을 제외하면 말이다.
<br><br>
속임수, 은신, 도둑질과 기만에 대한 당신의 지식으로, 당신은 이제 그들을 볼 수 있다. 당신은 그들의 세계를 보고, 그들이 무엇인지를 인식한다.
지금처럼, 당신은 그들이 싹 사라졌다는 것을 알아차렸고,
<<else>>
당신은 소매치기, 도둑들, 길거리의 악한들이 갑자기 사라졌음을 알아차렸고,
<</if>>
<<set $outside to 1>><<set $location to "town">>
<span class = "green">당신은 이게 뭘 뜻하는지 안다.</span>
<br><br>
경찰이 온다.
<br><br>
페이스를 잃지 않고, 당신은 시야 밖으로 부드럽게 빠져나와 멈춰서, 거리를 바라본다.
<br><br>
얼마 지나지 않아, 경찰차 한 대가 길을 지나간다. 차창이 내려가고, 경찰관의 눈이 냉정하게 거리를 뜯어보며 괴롭힐 부주의한 범죄자를 고른다.
<br><br>
경찰차는 속도를 올려
<<if $rng4 lte 20>>
<<generateyv1>>
아직 그들을 눈치채지 못한 소매치기 <<personsimple_ul>> 쫓아간다.
<br>
당신은 수 차례의 고함 소리를 들으며
<<elseif $rng4 lte 40>>
근처의 도넛 가판대를 향한다.
<br>
당신은 경찰관 한 명이 차에서 내리는 것을 보며
<<elseif $rng4 lte 60>>
<<generateyv1>>
기절한 <<if $pronoun is "m">>호스트<<else>>창녀<</if>>에게 다가간다.
<br>
당신은 경찰관들이 <<personsimple_ul>> 들어올려 경찰차 뒷좌석에 태우는 것을 보며
<<elseif $rng4 lte 80>>
떠들썩한 길거리 고아 패거리를 쫓아간다.
<br>
당신은 수 차례의 고함 소리를 들으며
<<else>>
거리의 끝으로 다가간다.
<br>
당신은 범죄자 무리가 숨어있던 곳에서 나오는 걸 알아차리며
<</if>>당신은 신속히 현장을 뜬다.
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
<<generatePolice 1>><<generatePolice 2>><<generates3>><<person1>>
<<set $streetpolice to 1>>
<<if $policemolestation gte 5 and $rng1 gte 50>>
경찰차가 끼익 소리를 내며 당신 옆에 멈춰선다. <<person_gwa>> <<person2>><<person_i>> 차에서 내린다.
<br>
"거기 서라!" <<person2>><<person_i>> 명령한다. 그들은 빠르게 다가와, 그들의 몸이 당신을 짓누르자, 당신의 뒷목을 거칠게 잡아 머리를 뒤로 잡아당기는 손이 느껴진다.
<br><br>
"뭔가 멍청한 짓 좀 해 봐라, 도둑놈아." <<person1>><<person_i>> 당신의 귀에 속삭인다. "날 즐겁게 해 봐."
<br><br>
당신은 지금껏 당신이 저지른 온갖 말썽을 떠올린다. 당신이 저지른 범죄들을.
<<if $crime gte 1000>>
저들이 과연 알까? 당신을 체포하러 온 것일까? 당신이 뭔가 말하면 저들의 의심을 확신으로 바꿀까 두려워, 당신은 아무 말도 하지 않는다. 대신 당신은 그들의 얼굴을 본다. 그들의 두 눈에서 성욕이 불타고 있다. 성욕과 권력. 당신이 이전에 본 적이 있는 모습이다.
<<else>>
하지만 이미 해결된 문제다. 당신은 그들의 얼굴을 본다. 그들의 두 눈에서 성욕이 활활 불타고 있다. 성욕과 권력. 당신이 이전에 본 적이 있는 모습이다.
<</if>>
<br><br>
<<if $player.gender_appearance is "m">>
"거기 남자분,
<<else>>
"거기 여자분,
<</if>>"<<person2>><<person_i>> 말한다. "저희는 이 근방에서 주거 침입과 기물 파손, 절도, 소매치기 등 여러 범죄를 저지른 범죄자에 대한 보고를 받았는데, 그게 당신의 인상과 일치하는군요. 그런 관계로, 우리에겐 당신이 불법 물건을 가지고 있는지 신체를 수색할 법적 권한이 있습니다. 그러니 문제가 되지 않겠죠?" 경찰관은 사건이 진행되는 것을 바라보는 사람들에게 큰 목소리로 가짜 이야기를 둘러댄다.
<br><br>
당신은 이에 어떻게 대답해야 하는지 확신하지 못한다. <<person1>><<person_un>> 마치 당신을 안심시키는 말을 속삭이는 듯이 몸을 숙인다. 하지만 대중에게 이 상황을 납득시키려는 행동일 뿐이다. "순순히 협조하신다면 금세 끝날 겁니다. 하지만 저항하신다면.." 쉽게 알아볼 수 있는 위협이 계속 이어진다.
<br><br>
"잘못한 게 아무것도 없다면 두려워하실 필요가 없습니다." <<person2>><<person_i>> 나이 든 부부가 당신을 쏘아보려 멈춰서자 말한다. "그래서, 수색해도 괜찮을까요?"
<br>
당신 또래로 보이는 <<person3>><<person_un>> 이미 <<his_yi>> 휴대폰을 꺼내 모든 걸 촬영할 준비를 마쳤다.
<br><br>
<<link [[마음대로 하게 둔다|Street Police Extreme]]>><<set $phase to 1>><</link>>
<br>
<<link [[도망친다|Street Police Run Extreme]]>><<crimeup 100>><</link>><<athleticsdifficulty 1 1200>><<crime>>
<br>
<<if $money gte 30000>>
<<link [[뇌물을 준다 (£300)|Street Police Bribe]]>><<set $money -= 30000>><</link>>
<br>
<</if>>
<<elseif $policemolestation gte 4 and $rng2 gte 50>>
경찰차가 당신 옆에 멈춰 선다. <<person_gwa>> <<person2>><<person_i>> 경찰차에서 걸어나온다. 그들은 당신을 꽉 누르고 한 손으로 당신 목덜미를 붙잡는다.
<br><br>
"가만히 있어라, 이 도둑놈아." <<person1>><<person_i>> 당신의 귀 옆에 대고 조용히 말한다. "멍청한 짓 할 생각일랑 하지도 마."
<br><br>
당신은 지금껏 당신이 저지른 온갖 말썽을 떠올린다. 당신이 저지른 범죄들을.
<<if $crime gte 1000>>
저들이 과연 알까? 당신을 체포하러 온 것일까? 당신이 뭔가 말하면 저들의 의심을 확신으로 바꿀까 두려워, 당신은 아무 말도 하지 않는다. 대신 당신은 그들의 얼굴을 본다. 그들의 두 눈에서 성욕이 불타고 있다. 성욕과 권력.
<<else>>
하지만 이미 해결된 문제다. 당신은 그들의 얼굴을 본다. 그들의 두 눈에서 성욕이 활활 불타고 있다. 성욕과 권력.
<</if>>
<br><br>
<<if $player.gender_appearance is "m">>
"거기 젊은 남자분,
<<else>>
"거기 젊은 여자분,
<</if>>"<<person2>><<person_i>> 말한다. "저희는 이 근방에서 주거 침입과 기물 파손, 절도, 소매치기 등 여러 범죄를 저지른 범죄자에 대한 보고를 받았는데, 그게 당신의 인상과 일치하는군요. 그런 관계로, 우리에겐 당신이 불법 물건을 가지고 있는지 신체를 수색할 법적 권한이 있습니다. 그러니 문제가 되지 않겠죠?" 경찰관은 사건이 진행되는 것을 바라보는 사람들에게 큰 목소리로 가짜 이야기를 둘러댄다.
<br><br>
당신은 이에 어떻게 대답해야 하는지 확신하지 못한다. <<person1>><<person_un>> 마치 당신을 안심시키는 말을 속삭이는 듯이 몸을 숙인다. 하지만 대중에게 이 상황을 납득시키려는 행동일 뿐이다. "순순히 협조하신다면 금세 끝날 겁니다. 하지만 저항하신다면.." 쉽게 알아볼 수 있는 위협이 계속 이어진다.
<br><br>
"그래서, 수색해도 괜찮을까요?" <<person2>><<person_i>> 나이 든 부부가 걸어가며 당신들 세 명을 찬찬히 살펴보자 말한다. 당신 또래로 보이는 <<person3>><<person_i>> <<his_yi>> 휴대폰을 꺼낸다.
<br><br>
<<link [[마음대로 하게 둔다|Street Police Full]]>><<set $phase to 1>><</link>>
<br>
<<link [[도망친다|Street Police Run]]>><<crimeup 100>><</link>><<athleticsdifficulty 1 1200>><<crime>>
<br>
<<if $money gte 30000>>
<<link [[뇌물을 준다 (£300)|Street Police Bribe]]>><<set $money -= 30000>><</link>>
<br>
<</if>>
<<elseif $policemolestation gte 3 and $rng3 gte 50>>
경찰차가 당신 옆에 멈춰 선다. <<person_gwa>> <<person2>><<person_i>> 경찰차에서 걸어나온다. 그들은 재빨리 다가와 손으로 당신의 어깨를 붙잡는다.
<br><br>
"가만히 있어." <<person1>><<person_i>> 당신의 귀 옆에 대고 조용히 말한다. "우린 네가 무슨 일을 했는지 알고 있으니까."
<br><br>
당신은 지금껏 당신이 저지른 온갖 말썽을 떠올린다. 당신이 저지른 범죄들을.
<<if $crime gte 1000>>
저들이 과연 알까? 당신을 체포하러 온 것일까? 당신이 뭔가 말하면 저들의 의심을 확신으로 바꿀까 두려워, 당신은 아무 말도 하지 않는다. 대신 당신은 그들의 얼굴을 본다. 그들의 두 눈에서 성욕이 불타고 있다.
<<else>>
하지만 이미 해결된 문제다. 당신은 그들의 얼굴을 본다. 그들은 두 눈에서 불타는 성욕을 감추려는 노력도 하지 않고 있다.
<</if>>
<br><br>
<<if $player.gender_appearance is "m">>
"거기 젊은 남자분,"
<<else>>
"거기 젊은 여자분,"
<</if>>
<<person2>><<person_i>> 말한다. "저희는 이 근방에서 주거 침입과 기물 파손, 절도, 소매치기 등 여러 범죄를 저지른 범죄자에 대한 보고를 받았는데, 그게 당신의 인상과 일치하는군요. 그런 관계로, 우리에겐 당신이 불법 물건을 가지고 있는지 신체를 수색할 법적 권한이 있습니다." 경찰관은 사건이 진행되는 것을 바라보는 사람들에게 큰 목소리로 가짜 이야기를 둘러댄다. "여기서 수색을 허가해 주시겠습니까, 아니면 서로 같이 가셔야 할까요?"
<br><br>
당신은 이에 어떻게 대답해야 하는지 확신하지 못한다. <<person1>><<person_un>> 마치 당신을 안심시키는 말을 속삭이는 듯이 몸을 숙인다. 하지만 대중에게 이 상황을 납득시키려는 행동일 뿐이다.
<br>
"순순히 협조해 주신다면 곧 풀려나실 수 있을 겁니다. 아니면 '서'에서 온 밤을 함께 지새야 할 수도 있고요... 둘 중 어느 것을 고르실 지는 당신 마음입니다."
<br><br>
"수색에 동의하십니까?" <<person2>><<person_i>> 나이 든 부부가 걸어가며 당신들 세 명에게로 눈을 흘기자 고함친다. 당신 또래로 보이는 <<person3>><<person_i>> <<his_yi>> 휴대폰을 꺼내 들고, 뭔가 흥미로운 게 생기면 바로 찍을 생각으로 이쪽을 보고 있다.
<br><br>
<<link [[마음대로 하게 둔다|Street Police Mid]]>><<set $phase to 1>><</link>>
<br>
<<link [[도망친다|Street Police Run Mid]]>><<crimeup 100>><</link>><<physiquedifficulty 4500 12000>><<crime>>
<br>
<<if $money gte 30000>>
<<link [[뇌물을 준다 (£300)|Street Police Bribe]]>><<set $money -= 30000>><</link>>
<br>
<</if>>
<<elseif $policemolestation gte 2 and $rng4 gte 50>>
경찰차가 당신 옆에 멈춰 선다. <<person_gwa>> <<person2>><<person_i>> 경찰차에서 걸어나온다.
<br>
"거기 너!
<<if $player.gender_appearance is "m">>
소년. 거기 멈춰 서."
<br><br>
그들이 다가와 당신의 어깨에 손을 올려놓는다.
<br><br>
"거기 남자분,"
<<else>>
소녀. 거기 멈춰 서."
<br><br>
그들이 다가와 당신의 어깨에 손을 올려놓는다.
<br><br>
"거기 여자분,"
<</if>>
<<person2>><<person_i>> 크게 말한다. "이 근방에서 당신의 인상착의와 완벽히 일치하는 범죄자에 대한 신고를 받았습니다. 강도 및 절도 근절법 제4조에 따라, 우리에겐 당신이 불법 물건을 가지고 있는지 신체를 수색할 법적인 권한이 있습니다. 이에 동의하십니까?"
<br><br>
당신은 이에 어떻게 대답해야 하는지 확신하지 못한다. <<person1>><<person_un>> 마치 안심시키려는 듯 몸을 굽혔다.
<br>
"긴장 풀어." <<He_ga>> 당신의 귀 옆에다 대고 조용히 속삭인다. "우린 네가 무슨 짓을 해왔는지 알아.
<<if $crime gte 1000>>
그리고 우리가 원한다면 널 언제든 체포할 수 있지. 하지만 그러려고 온 게 아냐. 적어도 지금 당장은. 현명하게 그냥 같이 어울려 달라고. 너도 좋아할지도 모르잖아?"
<<else>>
그리고 넌 우리가 그걸 증명할 수 없다는 걸 알지. 하지만 우린 경찰이고, 네가 누군지 알아. 그러니 우린 네 삶을 힘들게 만들어 줄 수 있어. 현명하게 같이 어울려 달라고, 꼬마."
<</if>>
<br>
<<He_nun>> 당신의 어깨를 토닥이고는 한 걸음 물러난다.
<br><br>
얼핏 보면 그들의 의도는 순수하게 직업적인 것으로 보이지만, 그들의 눈에 있는 무언가가 성욕과 권력을 무의식적으로 드러내고 있다. 경찰들은 그걸 잘 감추고 있다.
<br>
당신은 이에 어떻게 대답해야 하는지 확신하지 못한다.
<br><br>
"수색에 협조해 주시겠습니까?" <<person2>><<person_i>> 요구한다.
<br>
당신 또래로 보이는 <<person3>><<person_un>> 근처에 서서 뭔가 음란한 장면을 보기를 바라며 흥분에 차 이쪽을 대놓고 보고 있다.
<br><br>
<<link [[허락한다|Street Police Lite]]>><<set $phase to 1>><</link>>
<br>
<<link [[도망친다|Street Police Run Mid]]>><<crimeup 50>><</link>><<physiquedifficulty 4500 12000>><<crime>>
<br>
<<if $money gte 30000>>
<<link [[뇌물을 준다 (£300)|Street Police Bribe]]>><<set $money -= 30000>><</link>>
<br>
<</if>>
<<elseif $policemolestation gte 1 and $rng1 gte 50>>
경찰차가 당신 옆에 멈춰 선다. <<person_gwa>> <<person2>><<person_i>> 경찰차에서 걸어나온다.
<br>
"거기 너!
<<if $player.gender_appearance is "m">>
소년, 거기 멈춰 서."
<br><br>
그들이 다가와 당신의 어깨에 손을 올려놓는다.
<br><br>
"거기 남자분,"
<<else>>
소녀, 거기 멈춰 서."
<br><br>
그들이 다가와 당신의 어깨에 손을 올려놓는다.
<br><br>
"거기 여자분,"
<</if>>
<<person2>><<person_i>> 크게 말한다. "이 근방에서 당신의 인상착의와 완벽히 일치하는 범죄자에 대한 신고를 받았습니다. 강도 및 절도 근절법 제4조에 따라, 우리에겐 당신이 불법 물건을 가지고 있는지 신체를 수색할 법적인 권한이 있습니다. 이에 동의하십니까?"
<br><br>
얼핏 보면 그들의 의도는 순수하게 직업적인 것으로 보이지만, 그들의 눈에 있는 무언가가 성욕과 권력을 무의식적으로 드러내고 있다. 경찰들은 그걸 잘 감추고 있다.
<br><br>
당신은 이에 어떻게 대답해야 하는지 확신하지 못한다. <<person1>><<person_un>> 마치 안심시키려는 듯 몸을 굽혔다.
<br>
"긴장 풀어." <<He_ga>> 당신의 귀 옆에다 대고 조용히 속삭인다. "오래 걸리지 않아. 어쩌면 너도 좋아할지도 모르잖아?"
<br><br>
<<He_nun>> 당신의 어깨를 토닥이고는 한 걸음 물러난다.
<br><br>
"수색에 협조해 주시겠습니까?" <<person2>><<person_i>> 요구한다.
<br>
당신 또래로 보이는 <<person3>><<person_un>> 근처에 서서 뭔가 음란한 장면을 보기를 바라며 흥분에 차 이쪽을 대놓고 보고 있다.
<br><br>
<<link [[허락한다|Street Police Search Lewd]]>><<set $phase to 1>><</link>>
<br>
<<link [[도망친다|Street Police Run Lite]]>><<crimeup 50>><</link>><<physiquedifficulty 3000 8000>><<crime>>
<br>
<<if $money gte 30000>>
<<link [[뇌물을 준다 (£300)|Street Police Bribe]]>><<set $money -= 30000>><</link>>
<br>
<</if>>
<<else>>
경찰차가 당신 옆에 멈춰 선다. <<person_gwa>> <<person2>><<person_i>> 경찰차에서 걸어나온다.
<br>
"거기 너!
<<if $player.gender_appearance is "m">>
소년, 거기 멈춰 서."
<br><br>
그들이 다가와 당신을 양쪽으로 마주보고 선다.
<br><br>
"거기 남자분,"
<<else>>
소녀, 거기 멈춰 서."
<br><br>
그들이 다가와 당신을 양쪽으로 마주보고 선다.
<br><br>
"거기 여자분,"
<</if>>
<<person2>><<person_i>> 크게 말한다. "이 근방에서 당신의 인상착의와 완벽히 일치하는 범죄자에 대한 신고를 받았습니다. 강도 및 절도 근절법 제4조에 따라, 우리에겐 당신이 불법 물건을 가지고 있는지 신체를 수색할 법적인 권한이 있습니다. 이에 동의하십니까?"
<br><br>
당신은 지금껏 당신이 저지른 온갖 말썽을 떠올린다. 당신이 저지른 범죄들을.
<<if $crime gte 1000>>
저들이 과연 알까? 당신을 체포하러 온 것일까? 당신이 뭔가 말하면 저들의 의심을 확신으로 바꿀까 두려워, 당신은 아무 말도 하지 않는다. 대신 당신은 그들의 얼굴을 본다. 안심되게도 그들은 공무를 수행하고 있는 것으로 보이고 지루해하고 있는 듯하다. 이건 그저 평범한 순찰일 뿐이다.
<<else>>
하지만 이미 해결된 문제다. 당신은 그들의 얼굴을 본다. 안심되게도 그들은 공무를 수행하고 있는 것으로 보인다. 표정에서는 지루함이 엷게 드러난다. 이건 그저 평범한 순찰일 뿐이다. 평범하게 낮은 강도의 희롱. 경찰관들이 매일을 보내는 방식이다.
<</if>>
<br><br>
<<if $player.gender_appearance is "m">>
"거기 젊은 남자분,"
<<else>>
"거기 젊은 여자분,"
<</if>>
<<person2>><<person_i>> 말한다. "아무것도 잘못한 게 없으시면, 무서워하실 필요가 없습니다. 그러니 문제가 되지 않겠죠?"
<br><br>
당신은 이에 어떻게 대답해야 하는지 확신하지 못한다. <<person1>><<person_un>> 몸을 굽혀 당신의 귀에 안심시키는 말을 속삭인다. "그냥 수색일 뿐이예요. 바로 여기서 주머니만 좀 살펴볼 겁니다. 이 많은 사람들 앞에서 저희가 당신을 서로 끌고 가도록 만들지 마세요..."
<br><br>
"수색에 동의하십니까?" <<person2>><<person_i>> 나이 든 부부가 걸어 지나가자 말한다. 당신 또래로 보이는 <<person3>><<person_un>> 뭔가 흥미로운 일을 보기를 바라는 듯 관심어린 눈으로 이쪽을 보고 있다.
<br><br>
<<link [[승낙한다|Street Police Search]]>><<set $phase to 1>><</link>>
<br>
<<link [[도망친다|Street Police Run Lite]]>><<crimeup 50>><</link>><<physiquedifficulty 3000 8000>><<crime>>
<br>
<<if $money gte 30000>>
<<link [[뇌물을 준다 (£300)|Street Police Bribe]]>><<set $money -= 30000>><</link>>
<br>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "streettentacle">>
<<set $phase to 0>>
<<set _target to 'none'>>
당신은 허벅지에 무언가가 닿는 걸 느낀다. 내려다보자 물컹한 촉수가 열려 있는 맨홀에서 뻗어나와 있는 것을 발견한다. 촉수는 당신의
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
<<if !$worn.genitals.type.includes("chastity") and !$worn.under_lower.type.includes("naked")>>
다리와 <<worn_lower_name_ul>> 휘감아 오른다. 그것은 당신의 <<worn_lower_name_ul>> 휘감는다.
<<elseif $worn.under_lower.type.includes("naked")>>
다리와 <<worn_lower_name_ul>> 휘감아 오른다. 그것은 천 안으로 파고들어 당신의
<<set $phase to 1>>
<<set $rng to random(1, 100)>>
<<if $analdisable is "f" and $rng gte 60>>
항문에 닿는다.
<<set _target to 'anus'>>
<<else>>
<<if $player.penisExist>>
<<penisPost "에">> 닿는다.
<<set _target to 'penis'>>
<<elseif $player.vaginaExist>>
<<pussyPost "에">> 닿는다.
<<set _target to 'pussy'>>
<<else>>
엉덩이에 닿는다.
<<set _target to 'none'>><<set $phase to 0>>
<</if>>
<</if>>
당신은 촉수를 타고 흐르는 흥분된 떨림을 느낄 수 있다.
<<else>>
다리와 <<worn_lower_name_ul>> 휘감아 오른다. 그것은 한데 뭉쳐 천 안으로 파고든다.
<</if>>
<<elseif $worn.lower.type.includes("naked")>>
<<if !$worn.genitals.type.includes("chastity") and !$worn.under_lower.type.includes("naked")>>
다리를 휘감아 올라 당신의 <<worn_lower_name_ul>> 휘감는다.
<<else>>
다리를 휘감아 올라 허벅지를 둘러싸기 시작한다.
<<set $phase to 2>>
<</if>>
<<else>>
를 휘감아 올라 당신의 <<worn_lower_name_ul>> 휘감는다.
<</if>>
<br><br>
<<if $phase is 0>>
<<link [[촉수가 옷에 못 들어가도록 막는다|Street Tentacle Hold]]>><</link>><<physiquedifficulty 5000 16000>>
<</if>>
<br>
<<if $leftarm isnot "bound" or $rightarm isnot "bound">>
<<link [[촉수를 붙잡는다|Street Tentacle Grab]]>><</link>><<physiquedifficulty 5000 16000>><<deviant1>>
<br>
<<if ($phase isnot 1) and $deviancy gte 55>>
<<link [[촉수를 애무한다|Street Tentacle Stroke]]>><</link>><<deviant3>>
<br>
<</if>>
<</if>>
<<if $deviancy gte 75 and $phase is 1>>
<<if _target is 'anus'>>
<<link [[촉수가 계속하도록 둔다|Street Tentacle Sex]]>><<set $phase to 0>><<set $sexstart to 1>><</link>><<deviant5>>
<<elseif _target is 'pussy'>>
<<link [[촉수가 계속하도록 둔다|Street Tentacle Sex]]>><<set $phase to 1>><<set $sexstart to 1>><</link>><<deviant5>>
<<elseif _target is 'penis'>>
<<link [[촉수가 계속하도록 둔다|Street Tentacle Sex]]>><<set $phase to 2>><<set $sexstart to 1>><</link>><<deviant5>>
<</if>>
<br>
<</if>>
<<link [[도망치려 시도한다|Street Tentacle Run]]>><<stress 3>><<trauma 3>><</link>><<gtrauma>><<gstress>>
<br>
<</widget>>
<<widget "streetfamerape">>
<<generate1>><<generate2>>두건을 눌러쓴 형체가 그림자에서 튀어나와 당신의 길을 막아선다. 당신이 뒤를 돌아보자 뒤편에서 한 명이 더 다가오는 게 보인다.
<br><br>
<<link [[도망친다|Street Stalk Group Run]]>><<set $molestationstart to 1>><</link>>
<br>
<<link [[물러서지 않는다|Street Fame Rape Stand]]>><</link>>
<br>
<</widget>>
<<widget "streetheeltrip">>
당신은 당신의 구두 힐에 걸려 앞으로 넘어진다. 땅바닥이 점점 당신의 얼굴과 가까워지던 그 때, 어쩌면 스스로를 구할 수 있을지도 모른다는 생각이 든다.
<br><br>
<<link [[다시 균형을 잡아 본다|Street Heel Trip Balance]]>><<tiredness 6>><</link>><<athleticsdifficulty 1 800>>
<br>
<<link [[얼굴을 땅바닥에 박는다|Street Heel Trip Fall]]>><</link>><<ggpain>>
<br>
<</widget>>
<<widget "kylarwatched">>
<<NPCStatusCheck "Kylar">>
<<if $dangerevent gte 81>>
<<set $kylarwatchedtimer -= 1>>
<<generate1>><<person1>>당신은 <<person_i>> 당신 뒤에 서 있는 걸 알아차린다. <<catcall>> 당신이 뭐라 하기도 전에, 두 손이 튀어나와 당신을 붙잡는다. 하지만 그러는 것도 잠시, <<He_nun>> 움찔하더니 <<his_yi>> 목을 손으로 붙잡는다. <<He_ga>> 작은 다트를 꺼내, 잠시 그걸 바라보다가 쓰러져 버린다.
<br><br>
<<link [[주머니를 턴다|Street Kylar Rob]]>><</link>><<crime>>
<br>
<<link [[도와준다 (0:10)|Street Kylar Help]]>><<pass 10>><<famegood 2>><</link>>
<br>
<<link [[떠난다|Street Kylar Leave]]>><</link>>
<br>
<<elseif $dangerevent gte 61>>
<<set $kylarwatchedtimer -= 1>>
<<generate1>><<person1>>당신은 <<person_i>> 당신을 지켜보고 있다는 걸 발견한다. <<He_nun>> 당신에게 윙크한다.
<br><br>
<<link [[도로 윙크한다|Street Kylar Wink]]>><<npcincr Kylar rage 5>><</link>><<promiscuous1>><<gksuspicion>>
<br>
<<link [[무시한다|Street Kylar Ignore]]>><</link>>
<br>
<<elseif $dangerevent gte 41>>
<<set $kylarwatchedtimer -= 1>>
<<if $worn.over_lower.name isnot "naked">>
당신은 당신의 <<worn_over_lower_name_i>> 무언가에게 잡아당겨지는 것을 느꼈고,
<<set $lowercoloursaved to $worn.over_lower.colour>><<set $worn.over_lower.integrity -= 30>>
<<if $worn.over_lower.integrity lte 0>>
<<trClothes "lower" $worn.lower.name "name" "이">><<set _name to _trResult>>
<<overlowerruined>><<exposure>>
<<if $exposed gte 1>>
그러더니 마치 보이지 않는 힘에 의해 찢어지기라도 한 듯이 당신의 몸에서 뜯겨 나간다. <<covered>> 천이 당신으로부터 멀리 날아간다.
<br><br>
<<link [[쫓아간다|Street Kylar Chase]]>><<fameexhibitionism 10>><<trauma 6>><<stress 6>><</link>><<athleticsdifficulty 1 600>><<gtrauma>><<gstress>>
<br>
<<link [[숨는다|Street Kylar Hide]]>><</link>>
<br>
<<else>>
그러더니 마치 보이지 않는 힘에 의해 찢어지기라도 한 듯 당신의 _name 뜯겨나간다. 그것은 허공으로 날아가 열린 창문으로 빠져나가 버린다.
<br><br>
<<destinationeventend>>
<</if>>
<<else>>
그러더니 마치 보이지 않는 힘에 의해 찢어지기라도 한 듯 뜯겨나간다. 그것은 허공으로 날아가 열린 창문으로 빠져나가 버린다.
<br><br>
<<destinationeventend>>
<</if>>
<<else>>
당신은 당신의 <<worn_lower_name_i>> 무언가에게 잡아당겨지는 것을 느꼈고,
<<set $lowercoloursaved to $worn.lower.colour>><<set $worn.lower.integrity -= 30>>
<<if $worn.lower.integrity lte 0>>
<<lowerruined>><<exposure>>
그러더니 마치 보이지 않는 힘에 의해 찢어지기라도 한 듯이 당신의 몸에서 뜯겨 나간다. <<covered>> 천이 당신으로부터 멀리 날아간다.
<br><br>
<<link [[쫓아간다|Street Kylar Chase]]>><<fameexhibitionism 10>><<trauma 6>><<stress 6>><</link>><<athleticsdifficulty 1 600>><<gtrauma>><<gstress>>
<br>
<<link [[숨는다|Street Kylar Hide]]>><</link>>
<br>
<<else>>
그러더니 마치 보이지 않는 힘에 의해 찢어지기라도 한 듯 뜯겨나간다. 그것은 허공으로 날아가 열린 창문으로 빠져나가 버린다.
<br><br>
<<destinationeventend>>
<</if>>
<</if>>
<<elseif _kylarStatus.includes("LoveLust")>>
<<set $kylarwatchedtimer to 0>><<rngWraith 2 "night">>
<<npc Kylar>><<person1>>무언가가 당신의 팔을 잡아당긴다. 카일라다. "아- 안녕." <<he_nun>> 침을 꿀꺽 삼킨다. <<He_ga>> 당신을 어두운 골목으로 끌고 가려고 한다. "그, 우린 사적인 장소가 필요해. 너랑.. 같이 해야 할 일이 있어."
<br><br>
<<if $wraith and _wraithEvent and ($wraith.state is "haunt" or $wraith.offspring is "dead")>>
<<set $wraith.mimic to "Kylar">><<set $wraith.exit to "town">>
<<link [[카일라와 함께 간다|Wraith Mimic Fight]]>><<set $sexstart to 1>><</link>><<promiscuous1>><<gglove>><<llksuspicion>>
<br>
<<link [[거절한다|Wraith Mimic Kylar]]>><</link>><<lllove>><<gggksuspicion>>
<<else>>
<<link [[카일라와 함께 간다|Street Kylar Sex]]>><<set $sexstart to 1>><<npcincr Kylar love 5>><<npcincr Kylar rage -10>><</link>><<promiscuous1>><<gglove>><<llksuspicion>>
<br>
<<link [[거절한다|Street Kylar Refuse]]>><<npcincr Kylar love -5>><<npcincr Kylar rage 20>><</link>><<lllove>><<gggksuspicion>>
<</if>>
<br><br>
<<else>>
<<npc Kylar>><<person1>>당신은 길 건너편에서 카일라가 당신을 빤히 바라보고 있는 걸 알아차린다. 버스 한 대가 당신 둘 사이로 지나간다. 버스가 떠나자, <<he_nun>> 사라져 있었다.
<<gstress>><<stress 6>>
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>>
<</widget>>
<<widget "streetsexfame">>
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
<<generate1>><<generate2>><<person1>><<person_gwa>> <<person2>><<person_i>> 걸어가며 당신을 지나친다. <<person1>><<person_un>> 당신을 돌아보고 <<his_yi>> 친구에게 고개를 가까이 한다. "나 <<phim_ul>> 알아, 마을 걸레라던데." <<person2>><<person_i>> 당신을 보더니 웃음을 터뜨린다. 당신은 얼굴을 붉힌다.
<<elseif $rng gte 61>>
<<generate1>><<person1>><<person_i>> 길을 건너는 당신에게 소리친다. "어이, 너 내 친구랑 전부 섹스했잖아. 내 차례는 언제냐?" 그건 사람들의 주의를 끌었다. 사람들은 당신을 보고는 서로에게 뭔가 속삭인다. 당신은 얼굴을 붉히고 발걸음을 재촉한다.
<<elseif $rng gte 41>>
<<generate1>><<person1>><<person_i>> 당신을 스쳐지나다 당신의 팔을 붙잡는다. "난 널 알아." 당신이 <<his_yi>> 손을 뿌리치려 애쓰는 동안, <<he_ga>> 말한다. "모든 사람들이 말하는 걸레가 바로 너잖아." 당신은 얼굴을 붉히고 발걸음을 재촉한다.
<<elseif $rng gte 21>>
<<generatey1>><<person1>><<personsimple>> 한 무리가 당신을 지나치며 당신을 보고 실실 웃는다. 그들은 당신을 계속 돌아보며 서로에게 뭔가 속삭인다. 당신은 '쉬운'과 '걸레'라는 단어를 알아듣는다. 당신은 얼굴을 붉힌다.
<<else>>
<<generate1>><<generate2>><<person1>><<person_i>> 길을 건너는 당신을 가리키더니 <<his_yi>> 친구들을 돌아본다. "쟤야." <<he_ga>> 말한다. "내가 말했던 걸레가 바로 쟤라고." 당신은 얼굴을 붉힌다.
<</if>>
<<gtrauma>><<gstress>><<trauma 3>><<stress 3>>
<br><br>
<<endevent>>
<<destinationeventend>>
<</widget>>
<<widget "streetprostitutionfame">>
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
<<generate1>><<generate2>><<person1>><<person_gwa>> <<person2>><<person_i>> 걸어가며 당신을 지나친다. <<person1>><<person_un>> 당신을 돌아보고 <<his_yi>> 친구에게 고개를 가까이 한다. "나 <<phim_ul>> 알아, <<pshe_nun>> 돈만 주면 무엇이든 할 거야. 무엇이든." <<person2>><<person_i>> 당신을 보더니 웃음을 터뜨린다. 당신은 얼굴을 붉힌다.
<<elseif $rng gte 61>>
<<generate1>><<person1>><<person_i>> 길을 건너는 당신에게 소리친다. "어이, 너 내 친구랑 전부 섹스했잖아. 입으로 하는 건 얼마냐?" 그건 사람들의 주의를 끌었다. 사람들은 당신을 보고는 서로에게 뭔가 속삭인다. 당신은 얼굴을 붉히고 발걸음을 재촉한다.
<<elseif $rng gte 41>>
<<generate1>><<person1>><<person1>><<person_i>> 당신을 스쳐지나다 당신의 팔을 붙잡는다. "난 널 알아." 당신이 <<his_yi>> 손을 뿌리치려 애쓰는 동안, <<he_ga>> 말한다. "모든 사람들이 말하는 창녀가 바로 너잖아." 당신은 얼굴을 붉히고 발걸음을 재촉한다.
<<elseif $rng gte 21>>
<<generatey1>><<person1>><<personsimple>> 한 무리가 당신을 지나치며 당신을 보고 실실 웃는다. 그들은 당신을 계속 돌아보며 서로에게 뭔가 속삭인다. 당신은 '창녀'와 '걸레'라는 단어를 알아듣는다. 당신은 얼굴을 붉힌다.
<<else>>
<<generate1>><<generate2>><<person1>><<person_i>> 길을 건너는 당신을 가리키더니 <<his_yi>> 친구들을 돌아본다. "쟤야." <<he_ga>> 말한다. "내가 말했던 창녀가 바로 쟤라고." 당신은 얼굴을 붉힌다.
<</if>>
<<gtrauma>><<gstress>><<trauma 3>><<stress 3>>
<br><br>
<<endevent>>
<<destinationeventend>>
<</widget>>
<<widget "streetrapefame">>
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
<<generate1>><<generate2>><<person1>><<person_gwa>> <<person2>><<person_i>> 걸어가며 당신을 지나친다. <<person1>><<person_un>> 당신을 돌아보고 <<his_yi>> 친구에게 고개를 가까이 한다. "나 <<phim_ul>> 알아, 마을 공용 육변기라던데." <<person2>><<person_i>> 당신을 보더니 웃음을 터뜨린다. 당신은 얼굴을 붉힌다.
<<elseif $rng gte 61>>
<<generate1>><<person1>><<person_i>> 길을 건너는 당신에게 소리친다. "어이, 내 친구들이 널 다 따먹었잖아. 곧 내 몫을 받으러 가겠어." 그건 사람들의 주의를 끌었다. 사람들은 당신을 보고는 서로에게 뭔가 속삭인다. 당신은 얼굴을 붉히고 발걸음을 재촉한다.
<<elseif $rng gte 41>>
<<generate1>><<person1>><<person1>><<person_i>> 당신을 스쳐지나다 당신의 팔을 붙잡는다. "난 널 알아." 당신이 <<his_yi>> 손을 뿌리치려 애쓰는 동안, <<he_ga>> 말한다. "모든 사람들이 말하는 육변기가 바로 너잖아." 당신은 얼굴을 붉히고 발걸음을 재촉한다.
<<elseif $rng gte 21>>
<<generatey1>><<person1>><<personsimple>> 한 무리가 당신을 지나치며 당신을 보고 실실 웃는다. 그들은 당신을 계속 돌아보며 서로에게 뭔가 속삭인다. 당신은 '육변기'와 '쓰레기'라는 단어를 알아듣는다. 당신은 얼굴을 붉힌다.
<<else>>
<<generate1>><<generate2>><<person1>><<person_i>> 길을 건너는 당신을 가리키더니 <<his_yi>> 친구들을 돌아본다. "쟤야." <<he_ga>> 말한다. "내가 말했던 육변기가 바로 쟤라고." 당신은 얼굴을 붉힌다.
<</if>>
<<gtrauma>><<gstress>><<trauma 3>><<stress 3>>
<br><br>
<<endevent>>
<<destinationeventend>>
<</widget>>
<<widget "streetbestialityfame">>
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
<<generate1>><<generate2>><<person1>><<person_gwa>> <<person2>><<person_i>> 걸어가며 당신을 지나친다. <<person1>><<person_un>> 당신을 돌아보고 <<his_yi>> 친구에게 고개를 가까이 한다. "나 <<phim_ul>> 알아, 동물들을 진짜 밝힌다던데." <<person2>><<person_i>> 당신을 보더니 웃음을 터뜨린다. 당신은 얼굴을 붉힌다.
<<elseif $rng gte 61>>
<<generate1>><<person1>><<person_i>> 길을 건너는 당신에게 소리친다. "어이, 저기 개 사육장에서 너를 찾더라. 개들 '우유를 짜 줄' 사람이 필요하다던데?" 그건 사람들의 주의를 끌었다. 사람들은 당신을 보고는 서로에게 뭔가 속삭인다. 당신은 얼굴을 붉히고 발걸음을 재촉한다.
<<elseif $rng gte 41>>
<<generate1>><<person1>><<person1>><<person_i>> 당신을 스쳐지나다 당신의 팔을 붙잡는다. "난 널 알아." 당신이 <<his_yi>> 손을 뿌리치려 애쓰는 동안, <<he_ga>> 말한다. "모든 사람들이 말하는 수간충이 바로 너잖아." 당신은 얼굴을 붉히고 발걸음을 재촉한다.
<<elseif $rng gte 21>>
<<generatey1>><<person1>><<personsimple>> 한 무리가 당신을 지나치며 당신을 보고 실실 웃는다. 그들은 당신을 계속 돌아보며 서로에게 뭔가 속삭인다. 당신은 '개'와 '걸레'라는 단어를 알아듣는다. 당신은 얼굴을 붉힌다.
<<else>>
<<generate1>><<generate2>><<person1>><<person_i>> 길을 건너는 당신을 가리키더니 <<his_yi>> 친구들을 돌아본다. "쟤야." <<he_ga>> 말한다. "내가 말했던 걸레가 바로 쟤라고. 완전 동물들 육변기라니까." 당신은 얼굴을 붉힌다.
<</if>>
<<gtrauma>><<gstress>><<trauma 3>><<stress 3>>
<br><br>
<<endevent>>
<<destinationeventend>>
<</widget>>
<<widget "streetpregnancyfame">>
<<set $rng to random(1, 100)>>
<<if pregnancyBellyVisible()>>
<<if $rng gte 81>>
<<generate1>><<generate2>><<person1>><<person_gwa>> <<person2>><<person_i>> 걸어가며 당신을 지나친다. <<person1>><<person_un>> 당신을 돌아보고 <<his_yi>> 친구에게 고개를 가까이 한다. "나 <<phim_ul>> 알아, 항상 임신한 채로 다닌다던데." <<person2>><<person_i>> 당신을 보더니 웃음을 터뜨린다. 당신은 얼굴을 붉힌다.
<<elseif $rng gte 61>>
<<generate1>><<person1>><<person_i>> 길을 건너는 당신에게 소리친다. "어이, 내 친구들 몇 명의 애를 밴 거냐? 몇 달 후에 내 애를 만들러 가겠어." 그건 사람들의 주의를 끌었다. 사람들은 당신을 보고는 서로에게 뭔가 속삭인다. 당신은 얼굴을 붉히고 발걸음을 재촉한다.
<<elseif $rng gte 41>>
<<generate1>><<person1>><<person1>><<person_i>> 당신을 스쳐지나다 당신의 팔을 붙잡는다. "난 널 알아." 당신이 <<his_yi>> 손을 뿌리치려 애쓰는 동안, <<he_ga>> 말한다. "항상 애를 배고 싶어하는 것처럼 보인다고 모든 사람들이 말하는 사람이 바로 너잖아. 애들은 어떻게 지내냐?" 당신은 얼굴을 붉히고 발걸음을 재촉한다.
<<elseif $rng gte 21>>
<<generate1>><<person1>><<if $pronoun is "m">>남자애<<else>>여자애<</if>> 한 무리가 당신을 지나치며 당신을 보고 실실 웃는다. 그들은 당신을 계속 돌아보며 서로에게 뭔가 속삭인다. 당신은 '산모'와 '걸레'라는 단어를 알아듣는다. 당신은 얼굴을 붉힌다.
<<else>>
<<generate1>><<generate2>><<person1>><<person_i>> 길을 건너는 당신을 가리키더니 <<his_yi>> 친구들을 돌아본다. "쟤야." <<he_ga>> 말한다. "내가 말했던 걸레가 바로 쟤라고. 항상 애를 배고 있는 육변기 말야." 당신은 얼굴을 붉힌다.
<</if>>
<<gtrauma>><<gstress>><<trauma 3>><<stress 3>>
<br><br>
<<else>>
<<if $rng gte 81>>
<<generate1>><<generate2>><<person1>><<person_gwa>> <<person2>><<person_i>> 걸어가며 당신을 지나친다. <<person1>><<person_un>> 당신을 돌아보고 <<his_yi>> 친구에게 고개를 가까이 한다. "나 <<phim_ul>> 알아, 항상 임신한 채로 다닌다던데. 얘, 정자 기증해 줄 사람이 더 필요하니?" <<person2>><<person_i>> 당신을 보더니 웃음을 터뜨린다. 당신은 얼굴을 붉힌다.
<<elseif $rng gte 61>>
<<generate1>><<person1>><<person_i>> 길을 건너는 당신에게 소리친다. "어이, 내 친구들 몇 명의 애를 밴 거냐? 금방 내 내 애를 만들러 가겠어." 그건 사람들의 주의를 끌었다. 사람들은 당신을 보고는 서로에게 뭔가 속삭인다. 당신은 얼굴을 붉히고 발걸음을 재촉한다.
<<elseif $rng gte 41>>
<<generate1>><<person1>><<person1>><<person_i>> 당신을 스쳐지나다 당신의 팔을 붙잡는다. "난 널 알아." 당신이 <<his_yi>> 손을 뿌리치려 애쓰는 동안, <<he_ga>> 말한다. "항상 애를 배고 싶어하는 것처럼 보인다고 모든 사람들이 말하는 사람이 바로 너잖아. 애들은 어떻게 지내냐?" 당신은 얼굴을 붉히고 발걸음을 재촉한다.
<<elseif $rng gte 21>>
<<generate1>><<person1>><<if $pronoun is "m">>남자애<<else>>여자애<</if>> 한 무리가 당신을 지나치며 당신을 보고 실실 웃는다. 그들은 당신을 계속 돌아보며 서로에게 뭔가 속삭인다. 당신은 '산모'와 '걸레'라는 단어를 알아듣는다. 당신은 얼굴을 붉힌다.
<<else>>
<<generate1>><<generate2>><<person1>><<person_i>> 길을 건너는 당신을 가리키더니 <<his_yi>> 친구들을 돌아본다. "쟤야." <<he_ga>> 말한다. "내가 말했던 걸레가 바로 쟤라고. 항상 애를 배고 싶어하는 육변기 말야." 당신은 얼굴을 붉힌다.
<</if>>
<<gtrauma>><<gstress>><<trauma 3>><<stress 3>>
<br><br>
<</if>>
<<endevent>>
<<destinationeventend>>
<</widget>>
<<widget "famesalute">>
<<print either("브이 사인을 만든다",
"키스를 날린다",
"손을 흔든다",
"살짝 허리굽혀 인사한다",
"윙크한다")>>
<</widget>>
<<widget "sayexhibproud">>
<<print either("저도 제 몸이 자랑스러워요.",
"당신이 제 몸을 좋아한다니 기쁘네요.",
"저도 제 몸이 사람들에게 보여줄 만하다고 생각해요.",
"저도 제 몸을 보여주는 것을 좋아해요.",
"벗은 몸이 보여지는 것이 저를 흥분시키거든요.",
"제 몸을 노출시키면 흥분되거든요.",
"제 벗은 몸이 보기 좋지요, 그렇게 생각하지 않아요?",
"저도 제 몸이 대단히 멋지다고 느껴요.")>>
<</widget>>
<<widget "streetexhibitionismfame">>
<<set $rng to random(1, 100)>>
<<outfitChecks>>
<<if $rng gte 81>>
<<generate1>><<generate2>><<person1>><<person_gwa>> <<person2>><<person_i>> 걸어가며 당신을 지나친다. <<person1>><<person_un>> 당신을 돌아보고 <<his_yi>> 친구에게 고개를 가까이 한다. "나 <<phim_ul>> 알아, <<pshe_nun>> 벗은 몸이 정말 멋져." <<person2>><<person_i>> 당신을 보더니 웃음을 터뜨린다.
<<set $phase to 1>>
<<elseif $rng gte 61>>
<<generate1>><<person1>><<person_i>> 길을 건너는 당신에게 소리친다. "어이, 옷 입은 채로는 못 알아볼 뻔했다고." 그건 사람들의 주의를 끌었다. 사람들은 당신을 보고는 서로에게 뭔가 속삭인다.
<<set $phase to 2>>
<<elseif $rng gte 41>>
<<generate1>><<person1>><<person1>><<person_i>> 당신을 스쳐지나다 당신의 팔을 붙잡는다. "난 널 알아." 당신이 <<his_yi>> 손을 뿌리치려 애쓰는 동안, <<he_ga>> 말한다. "네가 공공장소에서 벌거벗고 다니기 좋아한다는 <<slut_iji>>."
<<set $phase to 3>>
<<elseif $rng gte 21>>
<<generates1>><<person1>><<personsimple>> 한 무리가 당신을 지나치며 당신을 보고 실실 웃는다. 그들은 당신을 계속 돌아보며 서로에게 뭔가 속삭인다. 당신은 '창녀'와 '걸레'라는 단어를 알아듣는다.
<<set $phase to 4>>
<<else>>
<<generate1>><<generate2>><<person1>><<person_i>> 길을 건너는 당신을 가리키더니 <<his_yi>> 친구들을 돌아본다. "쟤야." <<he_ga>> 말한다. "내가 벌거벗고 다니는 것을 본 게 쟤라고."
<<set $phase to 5>>
<</if>>
<br><br>
<<link [[무시한다|Street Exhibitionism Fame Shamed]]>><</link>><<gtrauma>><<gstress>>
<br>
<<if $exhibitionism gte 55 and ($uncomfortable.underwear is false or $uncomfortable.nude is false)>>
<<link [[과시한다|Street Exhibitionism Fame Flaunt]]>><<set $flaunt_type to 'words'>><<set $flaunt_part to 'none'>><</link>><<lstress>>
<br>
<</if>>
<<if ((setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1 and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1) or (setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1 and $worn.lower.type.includes("naked")) or (setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 and $worn.over_lower.type.includes("naked")))>>
<<if $exhibitionism gte 75 and $worn.under_lower.type.includes("naked") and $uncomfortable.nude is false>>
<<link [[스커트를 들춰보인다|Street Exhibitionism Fame Flaunt]]>><<set $flaunt_type to 'skirt'>> <<set $flaunt_part to 'genitals'>><</link>><<exhibitionist5>><<lstress>><<garousal>>
<br>
<<elseif $exhibitionism gte 35 and $worn.genitals.type.includes("chastity") and $uncomfortable.nude is false>>
<<link [[스커트를 들춰보인다|Street Exhibitionism Fame Flaunt]]>><<set $flaunt_type to 'skirt'>> <<set $flaunt_part to 'chastity'>><</link>><<exhibitionist3>><<lstress>><<garousal>>
<br>
<<elseif $exhibitionism gte 15 and !$worn.under_lower.type.includes("naked") and !$worn.genitals.type.includes("chastity") and $uncomfortable.underwear is false>>
<<link [[스커트를 들춰보인다|Street Exhibitionism Fame Flaunt]]>><<set $flaunt_type to 'skirt'>> <<set $flaunt_part to 'lowerunderwear'>><</link>><<exhibitionist2>><<lstress>><<garousal>>
<br>
<</if>>
<<elseif _middleOutfit or _overOutfit>>
<<if $exhibitionism gte 35 and $worn.under_lower.type.includes("naked") and $uncomfortable.nude is false>>
<<link [[엉덩이를 내보인다|Street Exhibitionism Fame Flaunt]]>><<set $flaunt_type to 'moon'>> <<set $flaunt_part to 'bottom'>><</link>><<exhibitionist3>><<lstress>><<garousal>>
<br>
<<elseif $exhibitionism gte 35 and $worn.genitals.type.includes("chastity") and $uncomfortable.nude is false>>
<<link [[엉덩이를 내보인다|Street Exhibitionism Fame Flaunt]]>><<set $flaunt_type to 'moon'>> <<set $flaunt_part to 'chastity'>><</link>><<exhibitionist3>><<lstress>><<garousal>>
<br>
<<elseif $exhibitionism gte 15 and !$worn.under_lower.type.includes("naked") and !$worn.genitals.type.includes("chastity") and $uncomfortable.underwear is false>>
<<link [[엉덩이를 내보인다|Street Exhibitionism Fame Flaunt]]>><<set $flaunt_type to 'moon'>> <<set $flaunt_part to 'lowerunderwear'>><</link>><<exhibitionist2>><<lstress>><<garousal>>
<br>
<</if>>
<</if>>
<<if $player.gender_appearance is "f" or $player.breastsize gt 2>>
<<if $exhibitionism gte 55 and $worn.under_upper.type.includes("naked") and $uncomfortable.nude is false>>
<<link [[가슴을 내보인다|Street Exhibitionism Fame Flaunt]]>><<set $flaunt_type to 'top'>> <<set $flaunt_part to 'breasts'>><</link>><<exhibitionist4>><<lstress>><<garousal>>
<br>
<<elseif $exhibitionism gte 15 and !$worn.under_upper.type.includes("naked") and $uncomfortable.underwear is false>>
<<trClothes "under_upper" $worn.under_upper.name "name" "을">><<link [[_trResult + " 내보인다"|Street Exhibitionism Fame Flaunt]]>><<set $flaunt_type to 'top'>> <<set $flaunt_part to 'upperunderwear'>><</link>><<exhibitionist2>><<lstress>><<garousal>>
<br>
<</if>>
<</if>>
<</widget>>
<<widget "streetcollared">>
<<if $daystate is "night">>
<<set $rng to random(1, 100)>>
<<beastNEWinit 1 dog>>
<<if $rng gte 51 and ($monster is 1 or $bestialitydisable is "f")>><!-- Modified for Beast People -->
<<generate2>><<generate3>><<person2>><<person_gwa>> <<person3>><<person_i>> 당신에게 다가온다. <<person_un>> <<beasttypePost 0 "의">> 목줄을 붙잡고 있다. "완벽해. 우리 애완동물을 위해 너 같은 <<bitch_rul>> 찾아다니고 있었거든. 너힌테 뭐가 좋을 지 알고 있다면 무릎을 꿇겠지." <<he_ga>> 말하자, <<person2>><<person_i>> 당신의 목줄을 붙잡는다.
<br><br>
<<link [[무릎꿇는다|Street Collar Dog]]>><<set $molestationstart to 1>><<set $submissive += 1>><</link>>
<br>
<<link [[거절한다|Street Collar Molestation]]>><<set $molestationstart to 1>><<set $submissive -= 1>><<set $phase to 1>><</link>>
<br>
<<else>>
<<endevent>>
<<generate1>><<generate2>><<person1>><<person_i>> 당신의 고간을 더듬기 시작하자 <<person2>><<person_i>> 어둠 속에서 나타나 당신 목에 걸린 목줄을 붙잡는다. "이게 누구야?" <<person1>><<person_i>> 말한다. "탁 트인 장소에 홀로 나와 있는, 목줄 찬 걸레네. 네가 쓸모있는 곳이 딱 하나 있지."
<br><br>
<<link [[다음|Street Collar Molestation]]>><<set $molestationstart to 1>><<set $phase to 2>><</link>>
<br>
<</if>>
<<else>>
<<generate1>><<person1>><<person_i>> 당신의 목줄을 보고 웃는다. "누가 널 개집에서 풀어줬니?" <<he_ga>> 말한다.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>>
<</widget>>
<<widget "streetbound">>
<<generate1>><<person1>>
<<if $daystate is "night">>
당신은 어두운 곳 어딘가에서, 당신 뒤편으로 다가오는 발걸음 소리를 듣는다. 당신의 묶인 팔로 인해 당신은 너무나도 무력하다고 느낀다. <span class="blue">당신은 쫓기고 있다.</span>
<br><br>
<<link [[다음|Street Stalk]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<personPost>> 하나가 당신에게 다가온다. "누가 너를 그렇게 묶어 놓았지? 자." <<He_nun>> 당신 뒤로 돌아가 당신의 팔을 묶은 것을 풀어준다.<<unbind>>
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>>
<</widget>>
<<widget "streetlowertowel">>
<<if $daystate is "night">>
<<generate1>><<generate2>><<generate3>><<person1>>
당신은 어두운 곳 어딘가에서, 당신 뒤편으로 다가오는 발걸음 소리를 듣는다. 당신은 당신의 허리를 두른 수건을 의식한다. <span class="blue">당신은 쫓기고 있다.</span>
<br><br>
<<link [[다음|Street Stalk Group]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<generatey1>><<person1>>당시은 당신 뒤편으로 다가오는 가벼운 발걸음 소리를 듣는다. 당신은 당신의 허리를 두른 수건을 의식한다. <span class="blue">당신은 쫓기고 있다.</span>
<br><br>
<<link [[다음|Street Stalk]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<</widget>>
<<widget "streetuppertowel">>
<<if $daystate is "night">>
<<generate1>><<generate2>><<generate3>><<person1>>
당신은 어두운 곳 어딘가에서, 당신 뒤편으로 다가오는 발걸음 소리를 듣는다. 당신은 당신의 가슴을 두른 수건을 의식한다. <span class="blue">당신은 쫓기고 있다.</span>
<br><br>
<<link [[다음|Street Stalk Group]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<generatey1>><<person1>>당시은 당신 뒤편으로 다가오는 가벼운 발걸음 소리를 듣는다. 당신은 당신의 가슴을 두른 수건을 의식한다. <span class="blue">당신은 쫓기고 있다.</span>
<br><br>
<<link [[다음|Street Stalk]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<</widget>>
<<widget "whitneyposter">>
<<set $whitneyposter to 1>>
<<generatey1>><<person1>>당신은 휘트니의 친구 하나가 실종자를 찾는다는 포스터를 붙이는 것을 본다. 거기에는 휘트니의 사진이 붙어있다. <<He_nun>> 당신과 눈을 마주치지 않으려 한다.
<br><br>
<<endevent>>
<<destinationeventend>>
<</widget>>
<<widget "streetexoffer">>
<<set $exhibitionismrunon to 1>>
<<set $exhibitionismrun to "danube">>
후드를 쓴 인영 하나가 당신에게 부딪힌다. 쪽지 하나가 그자의 코트 주름에서 떨어져 나와, 당신 앞에 떨어진다. 그 인영은 골목길로 성큼성큼 걸어가더니 사라진다. 당신은 그 쪽지를 집는다.
<br><br>
<i>네가 돈이 필요하면. 다뉴브 가로 가라. 온천 뒤의 오크 나무로 가라. 그리고 옷을 벗어라. 그게 끝이다. £100.</i>
<br><br>
<<destinationeventend>>
<</widget>>
<<widget "shadyFan">>
<<set $rng to random(0,100)>>
당신은 모퉁이를 돌자마자 <<generate1>><<person1>><<person_gwa>> 부딪혀, 그 사람이 들고 있던 커다란 상자가 땅에 떨어진다.
<br><br>
<<if $fameexhibitionism gte 400 or $famesex gte 400 or $fameprostitution gte 400 or $famerape gte 400>>
"조심해라 <<girl_a>>," <<he_ga>> 말하며 상자를 확인한다. 그것이 손상되지 않은 것에 기뻐하며, <<he_nun>> 당신을 다시 한번 보고는 계속 말한다,
"너 낯이 익은데. 내가 너를 어디선가 만났던가?"
<br><br>
<<He_ga>> 당신에게 불편할 정도로 가까이 다가와 당신을 유심히 본다. "갑작스럽다는 것은 알지만, 이 상자 안의 옷이 네게 어울릴 것 같은데. 가지고 싶니?"
<br><br>
<<if $exhibitionism gte 75>>
<<link [[그 자리에서 옷을 벗고 그것을 입어본다|Shady Fan Strip]]>><</link>><<exhibitionist5>>
<br>
<</if>>
<<if $exhibitionism gte 35>>
<<link [[골목길 안에서 옷을 벗고 그것을 입어본다|Shady Fan Alley]]>><</link>><<exhibitionist3>>
<br>
<</if>>
<<link [[상자를 받고 헤어진다|Shady Fan Take]]>><</link>>
<br>
<<link [[상자를 받는 것을 거절헌다|Shady Fan Refuse]]>><</link>>
<<else>>
"조심해라 <<girl_a>>," <<he_ga>> 말하며 상자를 확인한다. 그것이 손상되지 않은 것에 기뻐하며, <<he_nun>> 당신에게 미소지으며 계속 말한다,
"앞을 잘 보고 다닐 필요가 있겠구나, 그렇지 않으면 사고를 당할 거야."
<br><br>
당신은 길을 계속 간다.
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>>
<</widget>>
<<widget "streetexshow">>
<<generate1>><<generate2>><<generate3>><<person1>>
<<if $fameexhibitionism gte 1000>>
당신은 멏몇 <<group_i>> 당신에게 다가오는 것을 알아차린다. 그들 중 하나인, <<person_i>>, 당신을 가리키며, 무언가를 다른 둘과 이야기한다. 당신의 첫번째 본능은 도망가는 것이었지만, 그들은 벌써 너무나도 가까이 있었다. 그들은 주의를 끌지 않으려 노력하며, 당신을 둘러싼다.
<br><br>
“이봐 <<girlPost>>,” <<person_i>> 말한다. “네가 옷을 벗고 다니기 좋아한다는 그 <<slut_iji>>, 그렇지?” <<He_nun>> 한 손을 <<his_yi>> 호주머니에 넣는다. 당신은 긴장했지만, <<he_ga>> 지폐 몇 장을 꺼내자 약간 긴장을 푼다. “작은 비공개 쇼를 해주면 안될까?”
<br><br>
<<if $exhibitionism gte 75>>
<span class="lewd">특별히 외설적인 발상이 당신을 스친다.</span> 바로 여기에서, 열린 공간에서 옷을 벗으면, 더 흥분되지 않을까.
<br>
<<link [[여기에서 옷을 벗는다|Street Private Show Strip]]>><</link>><<exhibitionist5>>
<br>
<</if>>
<<if $exhibitionism gte 55>>
<<link [[골목길 안에서 옷을 벗는다|Street Private Show Alley]]>><<set $phase to 0>><</link>><<exhibitionist4>>
<br>
<</if>>
<<link [[거절한다|Street Private Show Refuse]]>><</link>>
<br>
<<else>>
<<groupPost>> 한 무리가 휴대폰을 들고 있는 한 <<personPost>> 주위에 모여, 서로 시끌벅적하게 웃어대고 있다. 당신이 그들을 지나치려 하자 그들 중 하나가 당신을 쳐다본다.
<br><br>
"귀여운 옷차림이야," <<he_ga>> 큰 소리로 말한다. "하지만 그게 없는 게 더 보기 좋을 거야."
<br><br>
그 사람들이 웃음을 터뜨린다. 당신의 얼굴이 붉어지며 당신은 발걸음을 빨리 하고, 그들을 지나치자 그들의 상스러운 논평이 당신 뒤에서 들려온다.<<stress 3>><<trauma 3>><<gstress>><<gtrauma>>
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>>
<</widget>>
<<widget "streetkidnap">>
<<generate1>><<person1>>
당신은 가로등 아래 두건을 눌러쓴 형체가 숨어있는 걸 알아차린다.
<<if $famebestiality + $famerape + $famesex gte random(1000, 4000)>>
당신은 그 앞을 지나치며 형체에 신경을 쓰지 않지만, 갑자기 뭔가 당신의 어깨를 붙잡는 게 느낀다. 당신은 공포로 얼어붙어 숨을 깊이 들이마신다.
<br>
당신이 고개를 돌리자, 팔 하나가 당신의 허리를 꽉 둘러감는다. 축축한 천이 거칠게 당신의 입과 코를 막는다.
<br><br>
<<link [[발버둥친다|Street Kidnap Struggle]]>><</link>><<physiquedifficulty 2000 12000>>
<br>
<<link [[항복한다|Street Kidnap Give]]>><<stress 6>><<trauma 6>><</link>><<gstress>><<gtrauma>>
<br>
<<else>>
그 형체는 급하게 발걸음을 다른 방향으로 돌리기 전 당신을 보고 지나간다.<<stress 3>><<gstress>>
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>>
<</widget>>
<<widget "streetorphancookie">>
<<generatey1>><<generate2>><<person1>><<set $rng to random(1, 100)>>
갓 구운 빵 냄새와 함께 근처 문에 노크하는 소리가 들려온다. 당신은 과자로 가득한 상자를 들고 주택들 중 하나 앞에 서 있는, 같은 고아원에 사는 <<personsimple_ul>> 알아본다.
<br><br>
<<if $loft_river>>
당신은 <<he_ga>> 다락에 설치한 것들을 이용해 과자를 구웠으리라 짐작한다.
<br><br>
<<if $rng gte 51>>
짧은 대화가 오간 끝에, 집주인은 지폐 몇 장을 꺼내 <<personsimplePost "에게">> 건넨다. <<He_nun>> 활짝 웃으며, 다른 집으로 떠나기 전에 집주인에게 감사를 표한다. <<stress -12>><<llstress>><<hope 1>><<ghope>>
<<else>>
<<if $bus is "domus">>
집주인으로 보이는 <<person2>><<person_i>> <<person1>><<him_ul>> 잠깐 살피더니, <<personsimple_yi>> 얼굴이 붉어질만한 무언가를 말한다. <<He_nun>> 재빨리 뒤로 물러나, 돌아보지 않고 다른 집으로 떠난다.<<if $awareness gte 200>> 당신은 <<he_ga>> 몸을 팔라는 제안을 받고 거절했다고 짐작한다.<</if>> 당신은 <<his_yi>> 완고함에 고무되었다. <<stress -6>><<lstress>>
<<else>>
집주인으로 보이는 <<person2>><<person_i>> <<person1>><<him_ul>> 잠깐 살피더니, 두툼한 돈뭉치를 꺼낸다. <<personsimple_un>> 깜짝 놀란 것 같다. 여기서 보기에도 확실히 많아 보인다. <<He_nun>> 박스 전체를 <<person2>><<personPost "에게">> 건네며 감사를 표하고, 순수한 즐거움으로 가득한 눈빛으로 쏜살같이 고아원으로 달려간다. 당신은 <<he_ga>> 과자를 더 구우리라고 짐작한다. <<stress -12>><<llstress>><<ghope>><<hope 2>>
<</if>>
<</if>>
<<else>>
당신은 어떻게 <<he_ga>> 집에 있는 허술한 장비로 과자를 구워냈을까 하고 생각한다.
<br><br>
<<if $rng gte 51>>
짧지만 격렬한 대화가 오간 끝에, 집주인은 <<his_yi>> 면전에 대고 문을 쾅 닫아 버린다. 하지만 <<personsimple_un>> <<his_yi>> 노력을 아까워하지 않고, 다른 집으로 떠난다. 당신은 <<his_yi>> 완고함에 고무되었다. <<stress -6>><<lstress>>
<<else>>
<<if $bus is "domus">>
집주인으로 보이는 <<person2>><<person_i>> <<person1>><<him_ul>> 잠깐 살피더니, <<personsimple_yi>> 얼굴이 붉어질만한 무언가를 말한다. <<He_nun>> 재빨리 뒤로 물러나, 돌아보지 않고 다른 집으로 떠난다.<<if $awareness gte 200>> 당신은 <<he_ga>> 몸을 팔라는 제안을 받고 거절했다고 짐작한다.<</if>> 당신은 <<his_yi>> 완고함에 고무되었다. <<stress -6>><<lstress>>
<<else>>
집주인으로 보이는 <<person2>><<person_i>> <<person1>><<him_ul>> 잠깐 살피더니, 두툼한 돈뭉치를 꺼낸다. <<personsimple_un>> 깜짝 놀란 것 같다. <<person2>><<person_un>> <<person1>><<himPost "에게">> 집으로 들어오라는 듯한 동작을 취한다. <<He_nun>> 망설이지만, 시선은 돈다발을 내려다보고 있다. 여기서 보기에도 확실히 많아 보인다. 얼굴이 새빨개진 채, <<he_nun>> 집으로 들어간다. <<gtrauma>><<trauma 3>><<lhope>><<hope -1>><<greb>><<reb 1>>
<</if>>
<</if>>
<</if>>
<br><br>
<<endevent>>
<<destinationeventend>>
<</widget>>
<<widget "streetmodelshow">>
<<generate1>><<person1>>
<<if $famemodel gte 400>>
<<personPost>> 하나가 당신 앞에 걸어나오며, <<his_yi>> 얼굴에 미소를 띄운다.
<br><br>
"너를 알아," <<person_i>> 외친다. "네가 그 모델하는 <<girl_iji>>, 그렇지?" <<He_nun>> 당신의 손을 잡으며 <<his_yi>> 미소를 더 크게 짓는다. "나는 네 진짜 팬이야."
<br><br>
"네 개인적인 사진을 찍고 싶어," <<he_ga>> 당신이 대답하기도 전에 덧붙인다. <<He_nun>> <<his_yi>> 휴대폰을 꺼낸다. "몇 분만, 내 모델이 되어줄 수 있겠어?"
<br><br>
<<link [[동의한다 (0:05)|Street Private Photoshoot Alley]]>><<pass 5>><<set $phase to 0>><</link>>
<br>
<<link [[돈을 요구한다 (0:05)|Street Private Photoshoot Alley]]>><<pass 5>><<set $phase to 1>><</link>>
<br>
<<link [[거절한다|Street Private Photoshoot Refuse]]>><</link>>
<br>
<<else>>
당신은 <<personPost>> 하나가 당신에게 다가오는 것을 알아차린다. <<he_ga>> 다가오자, <<he_nun>> 갑자기 싱긋 웃기 시작하며 당신 앞에 걸어와, 당신의 팔을 잡는다.
<br><br>
"너는 모델처럼 보이는데, <<lassPost>>," <<he_nun>> 히죽 웃는다. "사진 몇 장 찍게 포즈좀 취해주겠어? 내 카메라는 바로 여기 있어." <<His_yi>> 손이 <<his_yi>> 사타구니를 받치며, <<his_yi>> 의도를 파악하는 데 일말의 의심도 남기지 않는다.
<br><br>
당신의 얼굴은 붉어진다. <<his_yi>> 손을 밀쳐 풀어내며, <<person_gwa>> <<his_yi>> 노골적인 말들을 뒤로 하면서 당신은 서둘러 그 자리를 떠난다.<<stress 3>><<trauma 3>><<gstress>><<gtrauma>>
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>>
<</widget>><<widget "passoutstreet">>
/*ToDo: Pregnancy, remove $pregnancyTesting to properly enable*/
<<if $sexStats.vagina.pregnancy.waterBreaking is true and $pregnancyTesting>>
<<pregnancyWatersBrokenPassout "street">>
<<else>>
<<link [[모든 게 깜깜해진다...->Passout street]]>><</link>>
<</if>>
<</widget>><<widget "nightingale">>
<<if $nextPassageCheck is "Nightingale Street">>
<<add_link "<span class='nextLink'><<nightingaleicon>><<link [[나이팅게일 가 (0:05) (병원)|Nightingale Street]]>><<pass 5>><</link>></span><br>">>
<<else>>
<<add_link "<<nightingaleicon>><<link [[나이팅게일 가 (0:05) (병원)|Nightingale Street]]>><<pass 5>><</link>><br>">>
<</if>>
<<hideDisplay true>>
<</widget>>
<<widget "nightingalequick">>
<<link [[나이팅게일 가|Nightingale Street]]>><</link>>
<</widget>>
<<widget "nightingaleeventend">>
<<link [[다음|Nightingale Street]]>><<set $eventskip to 1>><</link>>
<</widget>><<widget "domus">>
<<if $nextPassageCheck is "Domus Street">>
<<add_link "<span class='nextLink'><<domusicon>><<link [[도무스 가 (0:05) (집)|Domus Street]]>><<pass 5>><</link>></span><br>">>
<<else>>
<<add_link "<<domusicon>><<link [[도무스 가 (0:05) (집)|Domus Street]]>><<pass 5>><</link>><br>">>
<</if>>
<<hideDisplay true>>
<</widget>>
<<widget "domusquick">>
<<link [[도무스 가|Domus Street]]>><</link>>
<</widget>>
<<widget "domuseventend">>
<<link [[다음|Domus Street]]>><<set $eventskip to 1>><</link>>
<</widget>><<widget "danube">>
<<if $nextPassageCheck is "Danube Street">>
<<add_link "<span class='nextLink'><<danubeicon>><<link [[다뉴브 가 (0:05) (고급 주택)|Danube Street]]>><<pass 5>><</link>></span><br>">>
<<else>>
<<add_link "<<danubeicon>><<link [[다뉴브 가 (0:05) (고급 주택)|Danube Street]]>><<pass 5>><</link>><br>">>
<</if>>
<<hideDisplay true>>
<</widget>>
<<widget "danubequick">>
<<link [[다뉴브 가|Danube Street]]>><</link>>
<</widget>>
<<widget "danubeeventend">>
<<link [[다음|Danube Street]]>><<set $eventskip to 1>><</link>>
<</widget>><<widget "wolf">>
<<if $nextPassageCheck is "Wolf Street">>
<<add_link "<span class='nextLink'><<wolficon>><<link [[울프 가 (0:05) (사원)|Wolf Street]]>><<pass 5>><</link>></span><br>">>
<<else>>
<<add_link "<<wolficon>><<link [[울프 가 (0:05) (사원)|Wolf Street]]>><<pass 5>><</link>><br>">>
<</if>>
<<hideDisplay true>>
<</widget>>
<<widget "wolfquick">>
<<link [[울프 가|Wolf Street]]>><</link>>
<</widget>>
<<widget "wolfeventend">>
<<link [[다음|Wolf Street]]>><<set $eventskip to 1>><</link>>
<</widget>><<widget "elk">>
<<if $nextPassageCheck is "Elk Street">>
<<add_link "<span class='nextLink'><<elkicon>><<link [[엘크 가 (0:05)|Elk Street]]>><<pass 5>><</link>></span><br>">>
<<else>>
<<add_link "<<elkicon>><<link [[엘크 가 (0:05)|Elk Street]]>><<pass 5>><</link>><br>">>
<</if>>
<<hideDisplay true>>
<</widget>>
<<widget "elkquick">>
<<link [[엘크 가|Elk Street]]>><</link>>
<</widget>>
<<widget "elkeventend">>
<<link [[다음|Elk Street]]>><<set $eventskip to 1>><</link>>
<</widget>>
<<widget "compoundoptions">>
<<if $compoundhonest + $compoundlie + $compoundmock + $compoundbeg + $compoundflirt gte 9>>
<span class="teal"><<He_nun>> 동요하는 기색이 역력하며 가만히 앉아 있기도 어려워 한다.</span>
<br><br>
<<elseif $compoundhonest + $compoundlie + $compoundmock + $compoundbeg + $compoundflirt gte 6>>
<span class="blue"><<He_nun>> 얼굴을 찌푸린 채 <<his_yi>> 펜을 돌리고 있다.</span>
<br><br>
<<elseif $compoundhonest + $compoundlie + $compoundmock + $compoundbeg + $compoundflirt gte 2>>
<span class="purple"><<He_nun>> 조급해하며 <<his_yi>> 펜을 돌리고 있다.</span>
<br><br>
<</if>>
<<if $compoundhonest gte 5>>
"협조해 줘서 고맙군." <<he_ga>> 말한다. "넌 전혀 위험인물이 아냐." <<He_ga>> 레버를 당기자 당신 발밑의 해치가 열린다. 당신은 그리로 굴러 떨어져, 관을 미끄러져 내려가 차가운 물에 첨벙 빠진다.<<trauma 6>><<gtrauma>>
<br><br>
<<endevent>>
<<link [[다음|Drain Water]]>><<set $bus to "industrialdrain">><</link>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
너무 고통이 심해 더이상 참을 수가 없다. 당신은 <<he_ga>> 묻는 거라면 뭐든지, 고통을 멈추기 위해 모든 걸 답해준다.
<br><br>
"넌 전혀 위험인물이 아냐." <<he_nun>> 실망스럽다는 듯 말한다. <<He_ga>> 레버를 당기자 당신 발밑의 해치가 열린다. 당신은 그리로 굴러 떨어져, 관을 미끄러져 내려가 차가운 물에 첨벙 빠진다.
<<trauma 6>><<gtrauma>>
<br><br>
<<endevent>>
<<link [[다음|Drain Water]]>><<set $bus to "industrialdrain">><</link>>
<<elseif $arousal gte $arousalmax>>
당신은 사정하기 직전인 것 같은 느낌을 받지만, 사정하지는 않는다. 쾌감은 견딜 수 없이 되어간다. "아, 깜빡했는데." <<he_ga>> 말한다. "이 기계는 널 오르가즘의 끄트머리에 데려다 놓지만 사정은 시켜주지 않아. 내가 알아야 하는 걸 말해주기까진 절대로."
<br><br>
당신은 견딜 수 없다. 그냥 말 그대로 불가능하다. 당신은 구속을 풀 수 있는 무언가를 찾으려 발버둥치며 <<himPost "에게">> 모든 것을 털어놓는다. "넌 전혀 위험인물이 아냐." <<he_ga>> 말하며, 스위치를 끈다.
<br><br>
<<orgasm>>
<<He_ga>> 레버를 당기자 당신 발밑의 해치가 열린다. 당신은 그리로 굴러 떨어져, 관을 미끄러져 내려가 차가운 물에 첨벙 빠진다.<<trauma 6>><<gtrauma>>
<br><br>
<<endevent>>
<<link [[다음|Drain Water]]>><<set $bus to "industrialdrain">><</link>>
<<elseif $compoundhonest + $compoundlie + $compoundmock + $compoundbeg + $compoundflirt gte 10>>
<<his_yi>> 인내심이 한계에 다다르자, <<He_ga>> 일어선다. "이게 안 통할 줄 알았어." <<he_ga>> 말한다. "옛날 식으로 한 번 해 보자고."
<br><br>
<<He_nun>> 당신의 구속을 풀고는 당신을 콘크리트 바닥으로 끌어당긴다. <<He_nun>> <<his_yi>> 코트에서 칼을 꺼내더니, 당신을 음흉한 눈길로 쳐다본다. 그러나 <<he_ga>> 움직이려는 그 때, <<he_nun>> 저항에 부딪힌다. "무슨-" <<he_ga>> <<his_yi>> 반대쪽 손을 보자 손이 당신을 구속하던 구속구에 붙들려 있는 것을 발견한다. "이 새끼가... 어떻게?"
<<ltrauma>><<lstress>><<set $stress -= 2000>><<trauma -6>>
<br><br>
<<if $skulduggery lte 400>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">방금 건 너무 쉬웠다. 당신은 아무것도 새로 익히지 못했다.</span>
<br><br>
<</if>>
당신은 <<he_ga>> 당신을 고문하는 데 쓰던 기계를 집어든다. 가치가 있을지도 모른다. "그거 내려놔." <<he_ga>> 말한다. "비싼 거라고."
<<set $blackmoney += 200>>
뭐, 그러던지.
<br><br>
당신은 문을 열 방법을 찾지 못했고, <<personPost "도">> 순순히 정보를 말해줄 것 같지 않다. 하지만 당신은 구석에서 금속 해치를 발견한다. 당신은 해치를 열고 어둠 속으로 기어 내려간다.
<<earnFeat "Mouth Sealed Shut">>
<br><br>
<<endevent>>
<<set $torturesurvivor to 1>>
<<link [[다음|Industrial Drain]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<if $compoundhonest lte 4>>
<<link [[정직하게 답한다|Elk Compound Honest]]>><<set $compoundhonest += 1>><<arousal 3000>><<set $pain -= 10>><<stress 6>><</link>><<garousal>><<gstress>><<lpain>>
<br>
<</if>>
<<if $compoundlie lte 4>>
<<link [[거짓으로 답한다|Elk Compound Lie]]>><<set $compoundlie += 1>><<arousal -1000>><<pain 7>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>><<larousal>><<gpain>>
<br>
<<else>>
당신은 너무 압박을 받아 더이상 다른 거짓말을 생각해 낼 수 없다.
<br>
<</if>>
<<if $submissive lte 500 and $compoundmock lte 4>>
<<link [[조롱한다|Elk Compound Mock]]>><<def 1>><<set $compoundmock += 1>><<arousal -2000>><<pain 7>><<stress 6>><</link>><<gstress>><<larousal>><<gpain>>
<br>
<</if>>
<<if $submissive gte 1500 and $compoundbeg lte 4>>
<<link [[애원한다|Elk Compound Beg]]>><<sub 1>><<set $compoundbeg += 1>><<arousal 3000>><<set $pain -= 20>><<stress 6>><</link>><<gstress>><<garousal>><<lpain>>
<br>
<</if>>
<<if $compoundflirt is 0>>
<<link [[추파를 던진다|Elk Compound Flirt]]>><<set $compoundflirt += 1>><<set $pain -= 10>><</link>><<promiscuous1>><<lpain>>
<br>
<<elseif $compoundflirt is 1 and $promiscuity gte 15>>
<<link [[추파를 던진다|Elk Compound Flirt]]>><<set $compoundflirt += 1>><<set $pain -= 10>><</link>><<promiscuous2>><<lpain>>
<br>
<<elseif $compoundflirt is 2 and $promiscuity gte 35>>
<<link [[추파를 던진다|Elk Compound Flirt]]>><<set $compoundflirt += 1>><<set $pain -= 10>><</link>><<promiscuous3>><<lpain>>
<br>
<<elseif $compoundflirt is 3 and $promiscuity gte 55>>
<<link [[추파를 던진다|Elk Compound Flirt]]>><<set $compoundflirt += 1>><<set $pain -= 10>><</link>><<promiscuous4>><<lpain>>
<br>
<<elseif $compoundflirt is 4 and $promiscuity gte 75>>
<<link [[추파를 던진다|Elk Compound Flirt]]>><<set $compoundflirt += 1>><<set $pain -= 10>><</link>><<promiscuous5>><<lpain>>
<br>
<</if>>
<</if>>
<</widget>>
<<widget "passoutcompound">>
/*ToDo: Pregnancy, remove $pregnancyTesting to properly enable*/
<<if $sexStats.vagina.pregnancy.waterBreaking is true and $pregnancyTesting>>
<<pregnancyWatersBrokenPassout "compound">>
<<else>>
당신은 몸을 너무 혹사시켰다. 의식이 멀어진다.
<br><br>
<<link [[다음|Elk Compound Experiment]]>><</link>>
<br>
<</if>>
<</widget>><<widget "harvest">>
<<if $nextPassageCheck is "Harvest Street">>
<<add_link "<span class='nextLink'><<harvesticon>><<link [[하베스트 가 (0:05) (술집)|Harvest Street]]>><<pass 5>><</link>></span><br>">>
<<else>>
<<add_link "<<harvesticon>><<link [[하베스트 가 (0:05) (술집)|Harvest Street]]>><<pass 5>><</link>><br>">>
<</if>>
<<hideDisplay true>>
<</widget>>
<<widget "harvestquick">>
<<link [[하베스트 가|Harvest Street]]>><</link>>
<</widget>>
<<widget "harvesteventend">>
<<link [[다음|Harvest Street]]>><<set $eventskip to 1>><</link>>
<</widget>><<widget "mer">>
<<if $nextPassageCheck is "Mer Street">>
<<add_link "<span class='nextLink'><<mericon>><<link [[메르 가 (0:05) (부두)|Mer Street]]>><<pass 5>><</link>></span><br>">>
<<else>>
<<add_link "<<mericon>><<link [[메르 가 (0:05) (부두)|Mer Street]]>><<pass 5>><</link>><br>">>
<</if>>
<<hideDisplay true>>
<</widget>>
<<widget "merquick">>
<<link [[메르 가|Mer Street]]>><</link>>
<</widget>>
<<widget "mereventend">>
<<link [[다음|Mer Street]]>><<set $eventskip to 1>><</link>>
<</widget>><<widget "starfish">>
<<if $nextPassageCheck is "Starfish Street">>
<<add_link "<span class='nextLink'><<starfishicon>><<link [[스타피시 가 (0:05) (해변)|Starfish Street]]>><<pass 5>><</link>></span><br>">>
<<else>>
<<add_link "<<starfishicon>><<link [[스타피시 가 (0:05) (해변)|Starfish Street]]>><<pass 5>><</link>><br>">>
<</if>>
<<hideDisplay true>>
<</widget>>
<<widget "starfishquick">>
<<link [[스타피시 가|Starfish Street]]>><</link>>
<</widget>>
<<widget "starfisheventend">>
<<link [[다음|Starfish Street]]>><<set $eventskip to 1>><</link>>
<</widget>><<widget "cliff">>
<<if $nextPassageCheck is "Cliff Street">>
<<add_link "<span class='nextLink'><<clifficon>><<link [[클리프 가 (0:05) (카페)|Cliff Street]]>><<pass 5>><</link>></span><br>">>
<<else>>
<<add_link "<<clifficon>><<link [[클리프 가 (0:05) (카페)|Cliff Street]]>><<pass 5>><</link>><br>">>
<</if>>
<<hideDisplay true>>
<</widget>>
<<widget "cliffquick">>
<<link [[클리프 가|Cliff Street]]>><</link>>
<</widget>>
<<widget "cliffeventend">>
<<link [[다음|Cliff Street]]>><<set $eventskip to 1>><</link>>
<</widget>><<widget "barb">>
<<if $nextPassageCheck is "Barb Street">>
<<add_link "<span class='nextLink'><<barbicon>><<link [[바브 가 (0:05) (무용 학원)|Barb Street]]>><<pass 5>><</link>></span><br>">>
<<else>>
<<add_link "<<barbicon>><<link [[바브 가 (0:05) (무용 학원)|Barb Street]]>><<pass 5>><</link>><br>">>
<</if>>
<<hideDisplay true>>
<</widget>>
<<widget "barbquick">>
<<link [[바브 가|Barb Street]]>><</link>>
<</widget>>
<<widget "barbeventend">>
<<link [[다음|Barb Street]]>><<set $eventskip to 1>><</link>>
<</widget>><<widget "connudatus">>
<<if $nextPassageCheck is "Connudatus Street">>
<<add_link "<span class='nextLink'><<connudatusicon>><<link [[코누다투스 가 (0:05) (스트립 클럽)|Connudatus Street]]>><<pass 5>><</link>></span><br>">>
<<else>>
<<add_link "<<connudatusicon>><<link [[코누다투스 가 (0:05) (스트립 클럽)|Connudatus Street]]>><<pass 5>><</link>><br>">>
<</if>>
<<hideDisplay true>>
<</widget>>
<<widget "connudatusquick">>
<<link [[코누다투스 가|Connudatus Street]]>><</link>>
<</widget>>
<<widget "connudatuseventend">>
<<link [[다음|Connudatus Street]]>><<set $eventskip to 1>><</link>>
<</widget>>
<<widget "connudatuswallet">>
당신은 조용한 장소를 찾아 <<wallet_ul>> 열어 본다.
<<set $rng to random(1, 100)>>
<<if $rng gte 91>>
당신은 찾은 게 많지 않다. <<moneyGainDisplay 2 true true>> 어치의 잔돈뿐이다.
<br><br>
<<link [[가져간다|Connudatus Street]]>><<crimeup `_money_gain / 100`>><<set $money += _money_gain>><</link>><<crime>>
<br>
<<link [[내버려둔다|Connudatus Street]]>><</link>>
<br>
<<elseif $rng gte 81>>
당신은 찾은 게 많지 않다. <<moneyGainDisplay 3 true true>> 어치의 잔돈뿐이다.
<br><br>
<<link [[가져간다|Connudatus Street]]>><<crimeup `_money_gain / 100`>><<set $money += _money_gain>><</link>><<crime>>
<br>
<<link [[내버려둔다|Connudatus Street]]>><</link>>
<br>
<<elseif $rng gte 71>>
당신은 비밀 주머니에 숨겨져 있던 <<moneyGainDisplay 8 true true>> 를 발견한다.
<br><br>
<<link [[가져간다|Connudatus Street]]>><<crimeup `_money_gain / 100`>><<set $money += _money_gain>><</link>><<crime>>
<br>
<<link [[내버려둔다|Connudatus Street]]>><</link>>
<br>
<<elseif $rng gte 61>>
당신은 검은 신용카드를 발견한다.
<br><br>
<<link [[가져간다|Connudatus Street]]>><<set $blackmoney += 8>><<crimeup 8>><</link>><<crime>>
<br>
<<link [[내버려둔다|Connudatus Street]]>><</link>>
<br>
<<elseif $rng gte 51>>
당신은 감춰져 있던 <<moneyGainDisplay 15 true true>> 를 발견한다.
<br><br>
<<link [[가져간다|Connudatus Street]]>><<crimeup `_money_gain / 100`>><<set $money += _money_gain>><</link>><<crime>>
<br>
<<link [[내버려둔다|Connudatus Street]]>><</link>>
<br>
<<elseif $rng gte 41>>
당신은 은색 신용카드를 발견한다.
<br><br>
<<link [[가져간다|Connudatus Street]]>><<set $blackmoney += 15>><<crimeup 15>><</link>><<crime>>
<br>
<<link [[내버려둔다|Connudatus Street]]>><</link>>
<br>
<<elseif $rng gte 31>>
당신은 감춰져 있던 <<moneyGainDisplay 25 true true>> 를 발견한다.
<br><br>
<<link [[가져간다|Connudatus Street]]>><<crimeup `_money_gain / 100`>><<set $money += _money_gain>><</link>><<crime>>
<br>
<<link [[내버려둔다|Connudatus Street]]>><</link>>
<br>
<<elseif $rng gte 21>>
당신은 금색 신용카드를 발견한다.
<br><br>
<<link [[가져간다|Connudatus Street]]>><<set $blackmoney += 25>><<crimeup 25>><</link>><<crime>>
<br>
<<link [[내버려둔다|Connudatus Street]]>><</link>>
<br>
<<elseif $rng gte 11>>
당신은 백금 신용카드를 발견한다.
<br><br>
<<link [[가져간다|Connudatus Street]]>><<set $blackmoney += 50>><<crimeup 50>><</link>><<crime>>
<br>
<<link [[내버려둔다|Connudatus Street]]>><</link>>
<br>
<<else>>
당신은 감춰져 있던 <<moneyGainDisplay 50 true true>> 를 발견한다.
<br><br>
<<link [[가져간다|Connudatus Street]]>><<crimeup `_money_gain / 100`>><<set $money += _money_gain>><</link>><<crime>>
<br>
<<link [[내버려둔다|Connudatus Street]]>><</link>>
<br>
<</if>>
<</widget>><<widget "high">>
<<if $nextPassageCheck is "High Street">>
<<add_link "<span class='nextLink'><<highicon>><<link [[하이 가 (0:05) (쇼핑 센터)|High Street]]>><<pass 5>><</link>></span><br>">>
<<else>>
<<add_link "<<highicon>><<link [[하이 가 (0:05) (쇼핑 센터)|High Street]]>><<pass 5>><</link>><br>">>
<</if>>
<<hideDisplay true>>
<</widget>>
<<widget "highquick">>
<<link [[하이 가|High Street]]>><</link>>
<</widget>>
<<widget "higheventend">>
<<link [[다음|High Street]]>><<set $eventskip to 1>><</link>>
<</widget>><<widget "oxford">>
<<if $nextPassageCheck is "Oxford Street">>
<<add_link "<span class='nextLink'><<oxfordicon>><<link [[옥스포드 가 (0:05) (학교)|Oxford Street]]>><<pass 5>><</link>></span><br>">>
<<else>>
<<add_link "<<oxfordicon>><<link [[옥스포드 가 (0:05) (학교)|Oxford Street]]>><<pass 5>><</link>><br>">>
<</if>>
<<hideDisplay true>>
<</widget>>
<<widget "oxfordquick">>
<<link [[옥스포드 가|Oxford Street]]>><</link>>
<</widget>>
<<widget "oxfordeventend">>
<<link [[다음|Oxford Street]]>><<set $eventskip to 1>><</link>>
<</widget>><<widget "eventsstreet">>
<<set $dangerevent to random(1, 100)>>
<<set $rng to random(1, 100)>>
<<if $wraith and $eventforced and ($moonstate is "evening" and $hour gte 21 or $moonstate is "morning" and $hour lt 6) and !_wraithEventSkipped>>
<<wraithEventStreet>>
<<elseif $kylarwatched is 1>>
<<kylarwatched>>
<<elseif $daystate is "night">>
<<if $exposed gte 1>>
<<if $bus is "residential">>
<<set $dangerevent to random(1, 30)>>
<<if $dangerevent lte 10>>
<<residentialex1>>
<<elseif $dangerevent lte 20>>
<<residentialex2>>
<<else>>
<<residentialex3>>
<</if>>
<<elseif $bus is "commercial">>
<<set $dangerevent to random(1, 30)>>
<<if $dangerevent lte 10>>
<<commercialex1>>
<<elseif $dangerevent lte 20>>
<<commercialex2>>
<<else>>
<<commercialex3>>
<</if>>
<<elseif $bus is "industrial">>
<<set $dangerevent to random(1, 30)>>
<<if $dangerevent lte 10>>
<<industrialex1>>
<<elseif $dangerevent lte 20>>
<<industrialex2>>
<<else>>
<<industrialex3>>
<</if>>
<<elseif $bus is "park">>
<<set $dangerevent to random(1, 30)>>
<<if $dangerevent lte 10>>
<<parkex1>>
<<elseif $dangerevent lte 20>>
<<parkex2>>
<<else>>
<<parkex3>>
<</if>>
<<else>>
<<set $dangerevent to random(1, 60)>>
<<if $dangerevent lte 20>>
<<streetex1>>
<<elseif $dangerevent lte 30>>
<<streetex2>>
<<elseif $dangerevent lte 40>>
<<streetex3>>
<<elseif $dangerevent lte 50>>
<<streetex4>>
<<elseif $dangerevent lte 60>>
<<streetex5>>
<</if>>
<</if>>
<<elseif $rng gte 51>>
<<set $dangerevent to random(1, 150)>>
<<if $dangerevent lte 9>>
<<if $exhibitionismrun is undefined and $exhibitionismrunon isnot 1 and $days gte 8>>
<<streetexoffer>>
<<else>>
<<eventsstreetnight>>
<</if>>
<<elseif $dangerevent lte 18>>
<<if $NPCName[$NPCNameList.indexOf("Whitney")].state is "dungeon" and $whitneyposter isnot 1>>
<<whitneyposter>>
<<else>>
<<eventsstreetnight>>
<</if>>
<<elseif $dangerevent lte 27>>
<<if $hallucinations gte 2 and $tentacledisable is "f">>
<<streettentacle>>
<<else>>
<<eventsstreetday>>
<</if>>
<<elseif $dangerevent lte 36>>
<<if $famesex gte random(1, 1000)>>
<<streetsexfame>>
<<else>>
<<eventsstreetnight>>
<</if>>
<<elseif $dangerevent lte 45>>
<<if $famerape gte random(1, 1000)>>
<<streetrapefame>>
<<else>>
<<eventsstreetnight>>
<</if>>
<<elseif $dangerevent lte 54>>
<<if $famebestiality gte random(1, 1000)>>
<<streetbestialityfame>>
<<else>>
<<eventsstreetnight>>
<</if>>
<<elseif $dangerevent lte 63>>
<<if $fameprostitution gte random(1, 1000)>>
<<streetprostitutionfame>>
<<else>>
<<eventsstreetnight>>
<</if>>
<<elseif $dangerevent lte 72>>
<<if $famepregnancy gte random(1, 1000)>>
<<streetpregnancyfame>>
<<else>>
<<eventsstreetday>>
<</if>>
<<elseif $dangerevent lte 81>>
<<if $fameexhibitionism gte random(1, 1000)>>
<<streetexhibitionismfame>>
<<else>>
<<eventsstreetnight>>
<</if>>
<<elseif $dangerevent lte 90>>
<<if $syndromeeden is 1 and (($edenfreedom isnot 2 or $edenCagedEscape) and $edendays gte 7) or ($edenfreedom gte 2 and $edendays gte 21)>>
<<streetedenrage>>
<<elseif !$edenCagedEscape and ($edenfreedom is 1 and $edendays gte 2) or ($edenfreedom gte 2 and $edendays gte 8)>>
<<if $edenfreedom gte 2 and $NPCName[$NPCNameList.indexOf("Eden")].love gte 60>>
<<streetedenworried>>
<<else>>
<<streetedenangry>>
<</if>>
<<else>>
<<eventsstreetnight>>
<</if>>
<<elseif $dangerevent lte 100>>
<<if $streetpolice isnot 1 and $crime gte 1000 and !$worn.lower.type.includes("naked")>>
<<streetpolice>>
<<else>>
<<eventsstreetnight>>
<</if>>
<<elseif $dangerevent lte 110>>
<<if $worn.neck.collared is 1>>
<<streetcollared>>
<<else>>
<<eventsstreetnight>>
<</if>>
<<elseif $dangerevent lte 120>>
<<if $leftarm is "bound" or $rightarm is "bound">>
<<streetbound>>
<<else>>
<<eventsstreetnight>>
<</if>>
<<elseif $dangerevent lte 130>>
<<if $worn.lower.name is "towel" or $worn.lower.name is "large towel bottom">>
<<streetlowertowel>>
<<else>>
<<eventsstreetnight>>
<</if>>
<<elseif $dangerevent lte 140>>
<<if $worn.upper.name is "towel" or $worn.upper.name is "large towel">>
<<streetuppertowel>>
<<else>>
<<eventsstreetnight>>
<</if>>
<<elseif $dangerevent lte 150>>
<<if $crime gte 5000>>
<<streetwanted>>
<<else>>
<<eventsstreetnight>>
<</if>>
<</if>>
<<else>>
<<eventsstreetnight>>
<</if>>
<<else>>
<<if $exposed gte 1>>
<<if $bus is "residential">>
<<set $dangerevent to random(1, 30)>>
<<if $dangerevent lte 10>>
<<residentialex1>>
<<elseif $dangerevent lte 20>>
<<residentialex2>>
<<else>>
<<residentialex3>>
<</if>>
<<elseif $bus is "commercial">>
<<set $dangerevent to random(1, 30)>>
<<if $dangerevent lte 10>>
<<commercialex1>>
<<elseif $dangerevent lte 20>>
<<commercialex2>>
<<else>>
<<commercialex3>>
<</if>>
<<elseif $bus is "industrial">>
<<set $dangerevent to random(1, 30)>>
<<if $dangerevent lte 10>>
<<industrialex1>>
<<elseif $dangerevent lte 20>>
<<industrialex2>>
<<else>>
<<industrialex3>>
<</if>>
<<elseif $bus is "park">>
<<set $dangerevent to random(1, 30)>>
<<if $dangerevent lte 10>>
<<parkex1>>
<<elseif $dangerevent lte 20>>
<<parkex2>>
<<else>>
<<parkex3>>
<</if>>
<<else>>
<<set $dangerevent to random(1, 20)>>
<<if $dangerevent lte 10>>
<<streetexday1>>
<<elseif $dangerevent lte 20>>
<<streetexday2>>
<</if>>
<</if>>
<<elseif $NPCName[$NPCNameList.indexOf("Avery")].state isnot "dismissed" and $averyseen isnot 1 and $weekday is 7 and $daystate is "day" and ($scienceproject is "won" or $scienceproject is "done" or $NPCName[$NPCNameList.indexOf("Avery")].init is 1)>>
<<set $averyseen to 1>>
<<streetavery>>
<<elseif $fame gte 3000 and $photo_known is undefined>>
<<set $photo_known to 1>>
<<street_niki>>
<<set $niki_seen to "street">>
<<elseif $rng gte 52>>
<<set $dangerevent to random(1, 190)>>
<<if $dangerevent lte 10>>
<<if $exhibitionismrun is undefined and $exhibitionismrunon isnot 1 and $days gte 8>>
<<streetexoffer>>
<<else>>
<<eventsstreetday>>
<</if>>
<<elseif $dangerevent lte 18>>
<<if $NPCName[$NPCNameList.indexOf("Whitney")].state is "dungeon" and $whitneyposter isnot 1>>
<<whitneyposter>>
<<else>>
<<eventsstreetday>>
<</if>>
<<elseif $dangerevent lte 27>>
<<if $hallucinations gte 2 and $tentacledisable is "f">>
<<streettentacle>>
<<else>>
<<eventsstreetday>>
<</if>>
<<elseif $dangerevent lte 36>>
<<if $famesex gte random(1, 1000)>>
<<streetsexfame>>
<<else>>
<<eventsstreetday>>
<</if>>
<<elseif $dangerevent lte 45>>
<<if $famerape gte random(1, 1000)>>
<<streetrapefame>>
<<else>>
<<eventsstreetday>>
<</if>>
<<elseif $dangerevent lte 54>>
<<if $famebestiality gte random(1, 1000)>>
<<streetbestialityfame>>
<<else>>
<<eventsstreetday>>
<</if>>
<<elseif $dangerevent lte 63>>
<<if $fameprostitution gte random(1, 1000)>>
<<streetprostitutionfame>>
<<else>>
<<eventsstreetday>>
<</if>>
<<elseif $dangerevent lte 72>>
<<if $famepregnancy gte random(1, 1000)>>
<<streetpregnancyfame>>
<<else>>
<<eventsstreetday>>
<</if>>
<<elseif $dangerevent lte 81>>
<<if $fameexhibitionism gte random(1, 1000)>>
<<streetexhibitionismfame>>
<<else>>
<<eventsstreetday>>
<</if>>
<<elseif $dangerevent lte 90>>
<<if $syndromeeden is 1 and (($edenfreedom isnot 2 or $edenCagedEscape) and $edendays gte 7) or ($edenfreedom gte 2 and $edendays gte 21)>>
<<streetedenrage>>
<<elseif ($edenfreedom is 1 and $edendays gte 2) or ($edenfreedom gte 2 and $edendays gte 8)>>
<<if $edenfreedom gte 2 and $NPCName[$NPCNameList.indexOf("Eden")].love gte 60>>
<<streetedenworried>>
<<else>>
<<streetedenangry>>
<</if>>
<<else>>
<<eventsstreetday>>
<</if>>
<<elseif $dangerevent lte 100>>
<<if $streetpolice isnot 1 and $crime gte 1000 and !$worn.lower.type.includes("naked")>>
<<streetpolice>>
<<else>>
<<eventsstreetday>>
<</if>>
<<elseif $dangerevent lte 110>>
<<if $worn.neck.collared is 1>>
<<streetcollared>>
<<else>>
<<eventsstreetday>>
<</if>>
<<elseif $dangerevent lte 120>>
<<if $leftarm is "bound" or $rightarm is "bound">>
<<streetbound>>
<<else>>
<<eventsstreetday>>
<</if>>
<<elseif $dangerevent lte 130>>
<<if $worn.lower.name is "towel" or $worn.lower.name is "large towel bottom">>
<<streetlowertowel>>
<<else>>
<<eventsstreetday>>
<</if>>
<<elseif $dangerevent lte 140>>
<<if $worn.upper.name is "towel" or $worn.upper.name is "large towel">>
<<streetuppertowel>>
<<else>>
<<eventsstreetday>>
<</if>>
<<elseif $dangerevent lte 150>>
<<bodywriting_exposure_check true>>
<<if _bodywriting_exposed is 1>>
<<streetbodywriting>>
<<else>>
<<eventsstreetday>>
<</if>>
<<elseif $dangerevent lte 160>>
<<bodywriting_exposure_check true>>
<<if _bodywriting_exposed is 1 and $skin[_bodypart].special is "prostitution">>
<<streetwhorebodywriting>>
<<else>>
<<eventsstreetday>>
<</if>>
<<elseif $dangerevent lte 170>>
<<if $crime gte 5000>>
<<streetwanted>>
<<else>>
<<eventsstreetday>>
<</if>>
<<elseif $dangerevent lte 180>>
<<bodywriting_exposure_check true>>
<<if _bodywriting_exposed is 1 and $skin[_bodypart].special is "criminal">>
<<streetcriminalbodywriting>>
<<else>>
<<eventsstreetday>>
<</if>>
<<elseif $dangerevent lte 190>>
<<if $bus is "domus" or $bus is "danube">>
<<streetorphancookie>>
<<else>>
<<eventsstreetday>>
<</if>>
<</if>>
<<else>>
<<eventsstreetday>>
<</if>>
<</if>>
<<if $eventforced>>
<<unset $eventforced>>
<</if>>
<</widget>>
<<widget "eventsstreetday">>
<<set $dangerevent to random(1, 180)>>
<<set $rng to random(1, 100)>>
<<if $location is "alley" and $schoolday isnot 1 and $bullytimer gte $rng and $NPCName[$NPCNameList.indexOf("Whitney")].init is 1 and $NPCName[$NPCNameList.indexOf("Whitney")].state isnot "dungeon" and $pillory_tenant.special.name isnot "Whitney" and $whitney_park is undefined>>
<<set $bullytimer to 0>>
<<eventsWhitneyStreet>>
<<elseif $rng lte 10 and $worn.feet.type.includes("heels") and $feetskill lt $worn.feet.reveal>>
<<streetheeltrip>>
<<elseif $rng gte 91>>
<<street1>>
<<elseif $dangerevent lte 10>>
<<streetfamerape>>
<<elseif $dangerevent lte 20>>
<<streetbox>>
<<elseif $dangerevent lte 30>>
<<street8>>
<<elseif $dangerevent lte 40>>
<<street9>>
<<elseif $dangerevent lte 50>>
<<street7>>
<<elseif $dangerevent lte 55>>
<<street10>>
<<elseif $dangerevent lte 60>>
<<streetrocks>>
<<elseif $dangerevent lte 65>>
<<street6>>
<<elseif $dangerevent lte 75>>
<<street5>>
<<elseif $dangerevent lte 85>>
<<street4>>
<<elseif $dangerevent lte 95>>
<<street2>>
<<elseif $dangerevent lte 96>>
<<street3>>
<<elseif $dangerevent lte 106>>
<<streetbullies>>
<<elseif $dangerevent lte 116>>
<<streetfootbridge>>
<<elseif $dangerevent lte 126>>
<<streetbottomgrope>>
<<elseif $dangerevent lte 132>>
<<shadyFan>>
<<elseif $dangerevent lte 142>>
<<streetvan>>
<<elseif $dangerevent lte 152>>
<<streetfriendly1>>
<<elseif $dangerevent lte 162>>
<<eventAmbient>>
<<destinationeventend>>
<<elseif $dangerevent lte 172>>
<<streetdog>>
<<elseif $dangerevent lte 176>>
<<streetexshow>>
<<elseif $dangerevent lte 180>>
<<streetmodelshow>>
<</if>>
<</widget>>
<<widget "eventsstreetnight">>
<<set $dangerevent to random(1, 154)>>
<<set $rng to random(1, 100)>>
<<if $location is "alley" and $schoolday isnot 1 and $bullytimer gte $rng and $NPCName[$NPCNameList.indexOf("Whitney")].init is 1 and $NPCName[$NPCNameList.indexOf("Whitney")].state isnot "dungeon" and $pillory_tenant.special.name isnot "Whitney" and $whitney_park is undefined>>
<<set $bullytimer to 0>>
<<eventsWhitneyStreet>>
<<elseif $rng lte 10 and $worn.feet.type.includes("heels") and $feetskill lt $worn.feet.reveal>>
<<streetheeltrip>>
<<elseif $rng gte 91>>
<<street1>>
<<elseif $dangerevent lte 10>>
<<streetbox>>
<<elseif $dangerevent lte 20>>
<<street8>>
<<elseif $dangerevent lte 30>>
<<street9>>
<<elseif $dangerevent lte 40>>
<<street7>>
<<elseif $dangerevent lte 45>>
<<streetrocks>>
<<elseif $dangerevent lte 50>>
<<street6>>
<<elseif $dangerevent lte 55>>
<<street10>>
<<elseif $dangerevent lte 65>>
<<street5>>
<<elseif $dangerevent lte 75>>
<<street4>>
<<elseif $dangerevent lte 85>>
<<streetfamerape>>
<<elseif $dangerevent lte 95>>
<<street2>>
<<elseif $dangerevent lte 105>>
<<street3>>
<<elseif $dangerevent lte 107>>
<<streetnight1>>
<<elseif $dangerevent lte 109>>
<<streetnight2>>
<<elseif $dangerevent lte 119>>
<<streetbottomgrope>>
<<elseif $dangerevent lte 121>>
<<streetlurker>>
<<elseif $dangerevent lte 131>>
<<streetvan>>
<<elseif $dangerevent lte 136>>
<<streetexshow>>
<<elseif $dangerevent lte 139>>
<<streetkidnap>>
<<elseif $dangerevent lte 149>>
<<eventAmbient>>
<<destinationeventend>>
<<elseif $dangerevent lte 154>>
<<streetmodelshow>>
<</if>>
<</widget>>
<<widget "streeteffects">>
<<if !$possessed>>
<<if ($moonstate is "evening" and $hour gte 21 or $moonstate is "morning" and $hour lt 5) and $wraith and $wraith.state isnot "" and $wraith.hunt is 0 and $wraith.timer gte (random(0, 60))>>
<<wHunt "town">>
<<elseif $wraith and $wraith.hunt isnot 0>>
<<wHunt "town">>
<<elseif $kylar and $kylar.timer.street gte ($rng + 65) and $NPCName[$NPCNameList.indexOf("Kylar")].state is "active" and $kylarwatched isnot 1 and $exposed lte 0>>
<<set $kylar.timer.street to 0>><<set $kylarwatchedtimer to 2>>
원초적 본능이 경고를 보낸다. 당신은 몸을 부르르 떤다. <span class="blue">누군가 당신을 지켜보고 있다.</span>
<<set $kylarwatched to 1>><<set $eventskip to 1>>
<<elseif $kylarwatched is 1>>
<<if $exposed gte 1 or $NPCName[$NPCNameList.indexOf("Kylar")].state isnot "active" or $kylarwatchedtimer lte 0>>
<<set $kylarwatched to 0>>
<<else>>
<span class="blue">누군가 당신을 지켜보고 있다.</span>
<</if>>
<</if>>
<<wTimerProgress>>
<</if>>
<</widget>>
<<widget "loiter">>
<<add_link "<<loitericon>><<link [[어슬렁거린다 (0:15)|$passage]]>><<pass 15>><</link>><br>">>
<<hideDisplay>>
<</widget>>
<<widget "street_rescue">>
<<generate1>><<person1>>
<<person_i>> 당신에게로 온다.
<<if $exposed gte 1>>
<<covered>> <<He_ga>> <<his_yi>> 시선을 다른 곳으로 돌린다.
<</if>>
"비명 소리를 들었는데." <<he_ga>> 말한다. "괜찮니? 이 근처에 아는 사람 있니? 아니면 어디로 데려다 줄 데가 있을까?" <<he_ga>> 묻는다.
<br><br>
<<link [[괜찮다고 한다|Street Rescue Fine]]>><</link>>
<br>
<<link [[고아원까지 태워 달라고 한다 (0:05)|Street Rescue Orphanage]]>><<pass 5>><</link>>
<br>
<<if $farm_stage gte 7>>
<<link [[농장까지 태워 달라고 한다 (0:15)|Street Rescue Farm]]>><<pass 15>><</link>>
<br>
<</if>>
<<if $trauma gte $traumamax * 0.8>>
<<link [[정신을 잃는다 (1:00)|Street Rescue Break]]>><<pass 60>><</link>>
<br>
<</if>>
<</widget>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "wolf">><<getTarget true>>
당신은 울프 가에 있다. 근처의 숲이 여기서 도시와 만나고, 그 지점에는 사원이 있다.
<<if $daystate is "day">>
<<if $weather is "rain">>
바람에 나뭇가지들이 흔들린다.
<<elseif $weather is "snow">>
나무가 바람에 흔들리며, 나뭇가지에 쌓인 눈을 치운다.
<<else>>
이곳은 이 도시에서 조용한 축에 속하는 지역이다.
<</if>>
<<elseif $daystate is "dawn">>
안쪽에서 성가가 들려온다.
<<elseif $daystate is "dusk">>
어두워져가는 하늘 때문에 으스스한 인상을 준다.
<<elseif $daystate is "night">>
칠흑같이 어둡다.
<</if>>
<<streeteffects>>
<br><br>
<<if $exposed gte 1>>
<<exhibitionism "street">>
<</if>>
<<if $arousal gte $arousalmax>>
<<orgasmstreet>>
<</if>>
<<if $stress gte $stressmax and !$possessed>>
<<passoutstreet>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if ($danger gte (9900 - $allure) or $eventforced) and $eventskip is 0>>
<<eventsstreet>>
<<else>>
<<if $map.top is true>>
<<map "wolf">>
<br>
<</if>>
주요 장소
<br>
<<wolficon>><<link [[사원 (0:01)|Temple]]>><<pass 1>><</link>>
<br>
<<if $soup_kitchen_known is 1 and $exposed lte 0>>
<<if $hour gte 18 and $hour lte 20>>
<<soupkitchenicon>><<link [[무료 급식소 (0:01)|Soup Kitchen]]>><<pass 1>><</link>>
<<else>>
<<soupkitchenicon>><<link [[무료 급식소 (0:01)|Soup Kitchen Closed]]>><<pass 1>><</link>>
<</if>>
<br>
<</if>>
<br>
<<foresticon>><<link [[숲 (0:10)|Forest]]>><<pass 10>><<set $forest to 0>><<set $eventskip to 1>><</link>>
<br><br>
<<if $exposed gte 1 and $daystate isnot "night">>
<<else>>
<<add_link "이동<br>">><<hideDisplay>>
<<danube>>
<<nightingale>>
<<connudatus>>
<<high>>
<<if $exposed lte 0>>
<<buswait>>
<</if>>
<<loiter>>
<</if>>
<<add_link "<br>다른 경로<br>">><<hideDisplay>>
<<commercial>>
<<stormdrain>>
<<displayLinks>>
<<if $map.top isnot true>>
<br>
<<map "wolf">>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>><<set $outside to 0>><<set $location to "strip_club">><<effects>>
<<danceeffects>>
<<danceaudience>>
<<danceactions>>
<<if $danceevent is 0 and $exhibitionism lte 74 and $exposed gte 2>>
당신은 이렇게 노출된 상태로는 춤을 출 수 없다! 얼굴이 빨갛게 달아오르며, 당신은 현장에서 도망친다.
<br><br>
<<elseif $danceevent is 0 and $exhibitionism lte 34 and $exposed gte 1 and !$worn.under_lower.type.includes("dance")>>
당신은 이렇게 노출된 상태로는 춤을 출 수 없다! 얼굴이 빨갛게 달아오르며, 당신은 현장에서 도망친다.
<br><br>
<</if>>
<<if $danceevent is "finish">>
<<link [[다음|Strip Club]]>><<endevent>><<clotheson>><</link>>
<<elseif $danceevent is "private">>
<<if $promiscuity gte 35>>
<<link [[개인실|Strip Club Private Dance]]>><<set $phase to 0>><<set $enemyno to 1>><<set $enemynomax to 1>><</link>><<promiscuous3>>
<br>
<<elseif $promiscuity lte 34 and $uncomfortable.prostituting is false>>
<<link [[개인실|Strip Club Private Dance]]>><<set $desperateaction to 1>><<set $enemyno to 1>><<set $enemynomax to 1>><</link>><<promiscuous3>>
<br>
<</if>>
<<elseif $danceevent is 0>>
<<if $exposed gte 2 and $exhibitionism lte 74>>
<<link [[도망친다|Strip Club Dressing Room]]>><<clotheson>><<endevent>><</link>>
<<elseif $exposed gte 1 and $exhibitionism lte 34>>
<<link [[도망친다|Strip Club Dressing Room]]>><<clotheson>><<endevent>><</link>>
<<else>>
<<link [[멈춘다|Strip Club]]>><<clotheson>><<endevent>><</link>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "strip_club">><<effects>>
<<if $phase is 0>>
<<set $tipmod to 2>><<tipset>>
<<promiscuity3>>당신은 <<person_ul>> 뒤쪽 방들중 하나로 데려간다. 공연장보다 조명이 밝아서, 당신의 눈이 적응하는데 시간이 좀 걸린다. 한쪽에 봉이 있는 작은 무대가 있고, 그 앞에는 넓은 공간을 차지하고 있는 커다란 소파도 있다.
<br><br>
<<if $rng gte 71>>
당신이 뒤돌기도 전에, <<person_i>> 손을 당신의 허리에 감고 당신의 목에 입을 비벼댄다.
<br><br>
<<link [[밀친다|Strip Club Private Dance]]>><<set $phase to 1>><</link>>
<br>
<<link [[애무를 받으며 협상한다|Strip Club Private Dance]]>><<arousal 600>><<set $phase to 2>><<submission 5>><<garousal>><</link>>
<br>
<<else>>
<<person_un>> 문가에 멋쩍게 서서, 당신이 무언가를 시작해주길 기다리고 있다.
<br><br>
<<set $rng to random(1, 100)>>
<<if $tipreaction is "low">>
당신은 <<him_ul>> 잡아당겨 소파에 앉게 한다. 당신은 당신이 생각했던 가격보다 조금 낮은 <<printmoney $tip>> 정도로 협상한다.
<br><br>
"그게 별로 많지 않다는 것은 알지만..." <<he_ga>> 말한다, "하지만 내가 내일 밥이라도 먹으려면 그 정도가 전부야." <<he_ga>> <<his_yi>> 발끝을 내려다본다.
<br><br>
<<if $rng gte 51>>
"그리고, 너만 괜찮다면 만지고 싶진 않네. 뭐, 조금은 할지도 모르지만, 나는 그냥 이야기나 하고 싶어."
<br><br>
<<link [[받아들인다|Strip Club Private Dance]]>><<set $phase to 3>><<pass 30>><</link>>
<br>
<<link [[거절한다|Strip Club Private Dance]]>><<set $phase to 4>><</link>>
<br>
<<else>>
<<link [[받아들인다|Strip Club Private Dance Sex]]>><<set $consensual to 1>><<set $sexstart to 1>><</link>>
<br>
<<link [[거절한다|Strip Club Private Dance]]>><<set $phase to 4>><</link>>
<br>
<</if>>
<<elseif $tipreaction is "mid">>
당신은 <<him_ul>> 잡아당겨 소파에 앉게 한다. 당신은 당신에겐 합리적으로 보이는 <<printmoney $tip>> 정도로 협상한다.
<br><br>
<<if $rng gte 51>>
<<he_ga>> 부드럽게 말한다. "너만 괜찮다면 만지고 싶진 않네. 뭐, 조금은 할지도 모르지만, 나는 그냥 이야기나 하고 싶어."
<br><br>
<<link [[받아들인다|Strip Club Private Dance]]>><<set $phase to 3>><<pass 30>><</link>>
<br>
<<link [[거절한다|Strip Club Private Dance]]>><<set $phase to 4>><</link>>
<br>
<<else>>
<<link [[받아들인다|Strip Club Private Dance Sex]]>><<set $consensual to 1>><<set $sexstart to 1>><</link>>
<br>
<<link [[거절한다|Strip Club Private Dance]]>><<set $phase to 4>><</link>>
<br>
<</if>>
<</if>>
<</if>>
<<elseif $phase is 1>>
<<if $rng gte 21>>
당신은 <<person_ul>> 밀어낸다. <<He_nun>> 실망스러운 것 같아 보이지만, 어쩔 수 없다.
<<set $enemyanger += 20>>
<<if $tipreaction is "low">>
당신은 당신이 생각했던 가격보다 조금 낮은 <<printmoney $tip>> 정도로 협상한다.
<br><br>
"네가 그만큼 가치있다고 생각해?" <<he_ga>> 비웃는다. "난 너 같은 년들이랑 공짜로도 할 수 있어, 이건 자선 같은거지."
<br><br>
<<link [[받아들인다|Strip Club Private Dance Sex]]>><<set $consensual to 1>><<set $sexstart to 1>><</link>>
<br>
<<link [[거절한다|Strip Club Private Dance]]>><<set $phase to 5>><</link>>
<br>
<<elseif $tipreaction is "mid">>
당신은 당신에겐 합리적으로 보이는 <<printmoney $tip>> 정도로 협상한다.
<br><br>
<<link [[받아들인다|Strip Club Private Dance Sex]]>><<set $consensual to 1>><<set $sexstart to 1>><</link>>
<br>
<<link [[거절한다|Strip Club Private Dance]]>><<set $phase to 5>><</link>>
<br>
<</if>>
<<else>>
당신은 당신의 은밀한 곳들을 더듬는 <<his_yi>> 손을 떼내려고 하지만, <<he_ga>> 한 손으로 당신의 팔을 붙잡고 다른 손으로 입을 꽉 조인다.
<br><br>
<<set $enemyanger += 20>>
<<link [[다음|Strip Club Private Dance Sex]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<elseif $phase is 2>>
<<if $tipreaction is "low">>
<<his_yi>> 가차없는 손놀림에도 불구하고, 당신은 어떻게든 당신이 생각했던 가격보다 조금 낮은 <<printmoney $tip>> 정도로 협상해낸다.
<br><br>
<<elseif $tipreaction is "mid">>
<<his_yi>> 가차없는 손놀림에도 불구하고, 당신은 어떻게든 당신에겐 합리적으로 보이는 <<printmoney $tip>> 정도로 협상해낸다.
<br><br>
<</if>>
<<link [[받아들인다|Strip Club Private Dance Sex]]>><<set $consensual to 1>><<set $sexstart to 1>><</link>>
<br>
<<link [[거절한다|Strip Club Private Dance]]>><<set $phase to 5>><</link>>
<br>
<<elseif $phase is 3>>
<<he_ga>> <<his_yi>> 머리를 당신의 무릎에 얹자, 당신은 <<his_yi>> 머리칼을 부드럽게 쓰다듬는다. <<He_nun>> 일상적인 주제에 대해 말하고 당신은 그것을 공감하며 들어준다. 진부한 대화임에도 불구하고, <<He_nun>> 어느 순간 눈물을 글썽이며 <<he_ga>> <<his_yi>> 배우자에게 속을 터놓기가 힘들다며 호소한다.
<br><br>
<<hePost "에게">> 주어진 30분이 끝나자, <<He_nun>> 제 비용을 내고 시간을 내준 것에 대해 당신에게 감사 인사를 한다. <<He_nun>> 진심으로 고마워하는 것 같다.
<br><br>
<<fameprostitution 1>>
<<clotheson>>
<<link [[다음|Strip Club]]>><<set $money += $tip>><<endevent>><</link>>
<<elseif $phase is 4>>
<<He_nun>> 풀이 죽은 눈으로 고개를 끄덕인다. <<He_nun>> 금방 방을 떠났다.
<br><br>
<<clotheson>>
<<link [[다음|Strip Club]]>><<endevent>><</link>>
<<elseif $phase is 5>>
<<set $rng to random(1, 100)>>
<<if $rng gte 21>>
<<He_nun>> 뭘 해야할지 잘 모르겠다는 듯 당신은 쳐다본다. 결국, <<He_nun>> "넌 아마도 무슨 전염병에라도 걸렸을 테니까."라고 말하곤 방을 떠난다.
<br><br>
<<clotheson>>
<<link [[다음|Strip Club]]>><<endevent>><</link>>
<<else>>
<<He_nun>> 당신을 잠시 멍하니 보더니, 웃어버린다. "재미있는 농담이야, 이제 내가 널 때려눕히기 전에 무릎을 꿇는게 좋을 거야!" <<he_ga>> 당신에게 달려든다!
<br><br>
<<link [[다음|Strip Club Private Dance Sex]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<enable_rescue>>
<<if $phase is 1>>
<<set $NPCList[0].lefthand to "arms">>
<<set $leftarm to "grappled">>
<<set $rightarm to "grappled">>
<<hand_gag 0 right>>
<<elseif $phase is 5>>
<<set $enemyanger += 40>>
<</if>>
<<elseif $sexstart is 1>>
<<set $sexstart to 0>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<enable_rescue>>
<<set $enemytrust += 40>>
<<if $phase is 2>>
"이럴 만한 가치가 있어야 할 거야." <<he_ga>> 말한다.
<<else>>
<<set $enemytrust += 40>>
<</if>>
<<if $phase is 1>>
"이럴 만한 가치가 있어야 할 거야." <<he_ga>> 말한다.
<<else>>
<<set $enemytrust += 40>>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal lte $enemyarousalmax and $enemyhealth gte 0 and $alarm lte 0 and $finish is 0>>
<span id="next"><<link [[다음|Strip Club Private Dance Sex]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Strip Club Private Dance Sex Finish]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "strip_club">><<effects>>
<<if $consensual is 1>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<set $prostitutionstat += 1>><<fameprostitution 1>>
<<if $phase is 2>>
"자, 네 몸 값이다. <<whore_ya>>." <<person_i>> <<he_ga>> 끝나자 헉헉거리며 말한다. <<He_nun>> 당신을 돌아보지도 않고 방을 떠난다.
<br><br>
<<tipreceive>>
<<elseif $phase is 1>>
"자, 네 몸 값이다. <<whore_ya>>." <<person_i>> <<he_ga>> 끝나자 헉헉거리며 말한다.
<<if $brothelknown is 0 and $rng gte 91>>
"너한테 줄 게 있어." <<He_ga>> 방을 떠나기 전, 당신에게 종이 한 장을 건넨다. 종이를 읽어보자, 하베스트 가의 한 집 주소로 보인다. <span class="gold">당신은 이제 하베스트 가의 수상한 건물에 접근할 수 있다.</span>
<br><br>
<<else>>
<<He_nun>> 당신을 돌아보지도 않고 방을 떠난다.
<br><br>
<</if>>
<<tipreceive>>
<<else>>
<<he_ga>> 만족감에 미소 짓는다. "시간 내줘서 고마워. 자, 받아." <<He_nun>> 나가기 전까지도 당신에게 활짝 웃어주곤 떠난다.
<br><br>
<<tipreceive>>
<</if>>
<<else>>
<<if $phase is 2>>
"좋아, 돈을 바라진 않겠지?" <<He_nun>> 넌더리가 난다는 듯 당신을 쳐다보곤 떠난다.
<br><br>
<<elseif $phase is 1>>
"좋아, 돈을 바라진 않겠지?" <<He_nun>> 넌더리가 난다는 듯 당신을 쳐다보곤 떠난다.
<br><br>
<<else>>
"내가 뭔가 잘못했니? 미안해!" <<he_ga>> 방에서 달아난다.
<br><br>
<</if>>
<</if>>
<<else>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<fameprostitution 1>>
"자, 네 몸 값이다. <<whore_ya>>." <<person_i>> <<he_ga>> 끝나자 헉헉거리며 말한다. 그들은 당신을 돌아보지도 않고 방을 떠난다.
<br><br>
<<tipreceive>>
<<elseif $enemyhealth lte 0>>
당신은 간신히 <<person_ul>> 쓰러뜨리고, 도망칠 찰나의 순간을 얻는다. 당신은 보안 요원에게 알리고, 요원들이 신속하게 <<person_ul>> 제압한다.
<br><br>
<<else>>
문이 벌컥 열리면서 건장한 보안 요원이 들어온다. <<person_un>> 건장한 요원에게 질질 끌려나간다. 당신은 안도의 한숨을 내쉰다.
<br><br>
<<set $rescued += 1>>
<</if>>
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Strip Club]]>><</link>><<set $outside to 0>><<set $location to "strip_club">><<effects>>
You return to work. The rest of the shift passes without event. <<tipreceive>>
<br><br>
<<clotheson>>
<<link [[Next|Strip Club]]>><<endevent>><<pass 30>><</link>><<set $outside to 0>><<set $location to "strip_club">><<effects>>
You bark a loud cough. The <<person1>><<person>>,<<person2>><<person>>, and <<person3>><<person>> all look up at you.
<br><br>
<<link [[Flaunt your ass|Bartending VIP Compete Ass]]>><</link>>
<br>
<<if $player.perceived_breastsize gte 3 or $player.gender_appearance is "f">>
<<link [[Flaunt your breasts|Bartending VIP Compete Breasts]]>><</link>>
<</if>>
<br><<set $outside to 0>><<set $location to "strip_club">><<effects>>
<<if $worn.lower.exposed gte 2>>
<<if $worn.under_lower.exposed gte 1>>
You turn around and stick out your bare <<bottom>>.
<<else>>
You turn around and stick out your <<bottom>>, covered only by your $worn.under_lower.name.
<</if>>
<<else>>
<<if $worn.under_lower.exposed gte 1>>
You turn around and stick out your bare <<bottom>>, covered only by your $worn.lower.name.
<<else>>
You turn around and stick out your bare <<bottom>>, covered only by your $worn.lower.name and $worn.under_lower.name.
<</if>>
<</if>>
You look over your shoulder. The pair have forgotten about the <<person3>><<person>>. You make a peace sign and wiggle your rear for good measure.
<<exhibitionism2>>
<<if $rng gte 51>>
The <<person3>><<person>> gives you an evil look, picks up <<his>> tray, and starts looking for money elsewhere.
<br><br>
<<set $tipmod to 0.6>><<tipset "serving">>
<<set $tip += 500>>
<<if $drinksservedstat gte 10000>>
<<set $tip += 200>>
<</if>>
The pair leave you a handsome tip. <<tipreceive>>
<br><br>
<<link [[Next|Strip Club]]>><<endevent>><<pass 30>><</link>>
<<else>>
The <<person3>><<person>> gives you an evil look. Not wanting to be outdone, <<he>> coughs as well. The pair turn to <<him>>.
<<if $pronoun is "m">>
With practised speed, <<he>> peels <<his>> bunny boy briefs down <<his>> legs, displaying <<his>> <<if $NPCList[2].penis isnot "none">>$NPCList[2].penisdesc<<else>>pussy<</if>> to the pair and anyone who cares to look. <<He>> steps out of the briefs, and holds them on the end of one finger as <<he>> strikes a pose.
<br><br>
<<else>>
With practised speed, <<he>> peels <<his>> bunnysuit down <<his>> body, displaying <<his>> $NPCList[2].breastsdesc and <<if $NPCList[2].penis isnot "none">>$NPCList[2].penisdesc<<else>>pussy<</if>> to the pair and anyone who cares to look. <<He>> steps out of the suit, and holds it on the end of one finger as <<he>> strikes a pose.
<br><br>
<</if>>
The <<person1>><<person>> and <<person2>><<person>> have forgotten about you.
<br><br>
<<link [[Return to work|Bartending VIP Work]]>><</link>>
<br>
<<if $exhibitionism gte 55>>
<<link [[Take it up a notch|Bartending VIP Compete 2]]>><</link>><<exhibitionist4>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "strip_club">><<effects>>
<<if $worn.upper.exposed gte 2>>
<<if $worn.under_upper.exposed gte 1>>
You thrust out your bare <<breasts>>.
<<else>>
You thrust out your <<breasts>>, covered only by your $worn.under_upper.name.
<</if>>
<<else>>
<<if $worn.under_upper.exposed gte 1>>
You thrust out your <<breasts>>, covered only by your $worn.upper.name.
<<else>>
You thrust out your <<breasts>>, covered only by your $worn.upper.name and $worn.under_upper.name.
<</if>>
<</if>>
<<if $leftarm is "bound" or $rightarm is "bound">>
You twirl to remind them of your bound arms. It does the trick.
<<else>>
You make peace signs with both hands. It does the trick.
<</if>>
The pair have forgotten about the <<person3>><<person>>, and stare at you instead.
<<exhibitionism4>>
<<if $rng gte 71>>
The <<person3>><<person>> gives you an evil look, picks up <<his>> tray, and starts looking for money elsewhere.
<br><br>
<<set $tipmod to 0.4>><<tipset "serving">>
<<set $tip += 500>>
<<if $drinksservedstat gte 10000>>
<<set $tip += 200>>
<</if>>
The pair leave you a handsome tip. <<tipreceive>>
<br><br>
<<clotheson>>
<<link [[Next|Strip Club]]>><<endevent>><<pass 30>><</link>>
<<else>>
The <<person3>><<person>> gives you an evil look. Not wanting to be outdone, <<he>> coughs as well. The pair turn to <<him>>.
<<if $pronoun is "m">>
With practised speed, <<he>> peels <<his>> bunny boy briefs down <<his>> legs, displaying <<his>> <<if $NPCList[2].penis isnot "none">>$NPCList[2].penisdesc<<else>>pussy<</if>> to the pair and anyone who cares to look. <<He>> steps out of the briefs, and holds them on the end of one finger as <<he>> strikes a pose.
<br><br>
<<else>>
With practised speed, <<he>> peels <<his>> bunnysuit down <<his>> body, displaying <<his>> $NPCList[2].breastsdesc and <<if $NPCList[2].penis isnot "none">>$NPCList[2].penisdesc<<else>>pussy<</if>> to the pair and anyone who cares to look. <<He>> steps out of the suit, and holds it on the end of one finger as <<he>> strikes a pose.
<br><br>
<</if>>
The <<person1>><<person>> and <<person2>><<person>> have forgotten about you.
<br><br>
<<link [[Return to work|Bartending VIP Work]]>><</link>>
<br>
<<if $exhibitionism gte 55>>
<<link [[Take it up a notch|Bartending VIP Compete 2]]>><<fameexhibitionism 5>><</link>><<exhibitionist4>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "strip_club">><<effects>>
You won't be outdone. You cough again. The <<person1>><<person>>,<<person2>><<person>>, and <<person3>><<person>> look at you once more. The pair look excited to find out where this is going. The <<person>> glares, daring you.
<br><br>
<<passagestrip>>
<br><br>
You place your palms on the counter behind you, and haul your <<bottom>> on top, shunting some glasses out of the way. The noise attracts more attention. You don't care.
<<if !$worn.genitals.type.includes("naked")>>
You part your knees, giving everyone a good look at your $worn.genitals.name.
<<else>>
<<if $player.penisExist and $player.vaginaExist>>
You part your knees, giving everyone a good look at your <<penis>>. The <<person1>><<person>> gasps when you shift your cock out of the way, revealing the <<pussy>> beneath.
<<elseif $player.penisExist>>
You part your knees, giving everyone a good look at your <<penis>>.
<<else>>
You part your knees, giving everyone a good look at your <<pussy>>.
<</if>>
<</if>>
<<exhibitionism4>>
The <<person1>><<person>> and <<person2>><<person>> cheer you on. You look straight at the <<person3>><<person>>, daring <<him>> to challenge you further.
<br><br>
<<if $rng gte 71>>
The <<person3>><<person>> gives you an evil look, picks up <<his>> tray and, without bothering to dress, leaves to look for money elsewhere.
<br><br>
<<set $tipmod to 0.6>><<tipset "serving">>
<<set $tip += 500>>
<<if $drinksservedstat gte 10000>>
<<set $tip += 200>>
<</if>>
The pair leave you a handsome tip. <<tipreceive>>
<br><br>
<<clotheson>>
<<link [[Next|Strip Club]]>><<endevent>><<pass 30>><</link>>
<<else>>
Without hesitating, the <<person>> stretches out <<his>> arms and leans against the counter. <<He>> stares at the <<person1>><<person>>, and gives <<person3>><<his>> bottom a provocative wiggle.
<br><br>
The <<person1>><<person>> casts a wary glance at security, then rolls up <<his>> sleeve and slaps the <<person3>><<persons>> ass, eliciting an exaggerated cry. <<person1>><<He>> slaps again, this time <<his>> hand staying where it lands. <<He>> gropes and fondles.
<br><br>
The <<person3>><<person>> looks at you as <<he>> moans, daring you.
<br><br>
<<link [[Return to work|Bartending VIP Work]]>><</link>>
<br>
<<if $promiscuity gte 15>>
<<link [[Follow suit|Bartending VIP Compete 3]]>><</link>><<promiscuous2>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "strip_club">><<effects>>
You haul yourself over the counter, and slip down on the other side. You mimic the <<person3>><<person>>, stretching out and wiggling your <<bottom>>.
<<promiscuity2>>
The <<person2>><<person>> responds to your provocation. <<He>> smacks and squeezes your ass, and you moan lewdly in response.
<br><br>
The pair look at each other, <span class="pink">and share a grin.</span> The <<person1>><<person>> acts first.
<<if $NPCList[0].penis isnot "none">>
<<He>> grasps the <<person3>><<person>> by the hips, holding <<him>> in place. The <<person1>><<persons>> erect $NPCList[0].penisdesc pokes <<if $pronoun is "m">>out from <<his>> fly<<else>>out from beneath <<his>> skirt<</if>>. <<He>> rests it on the <<person3>><<persons>> ass.
<br><br>
"W-wait!" <<he>> says. <<He>> struggles to move away from the threatening penis, but is held firm in place.
<br><br>
<<if $NPCList[1].penis isnot "none">>
The <<person2>><<person>> mimics <<his>> friend, grasping you firm by the hips. You feel <<his>> <span class="pink">$NPCList[1].penisdesc</span> rest against your <<bottom>>.
<br><br>
<<else>>
Meanwhile, the <<person2>><<person>> grasps your hips and hoists you onto the counter. In one movement <<he>> flips you onto your back and climbs on top while <<if $pronoun is "m">>tugging down <<his>> trousers,<<else>>lifting <<his>> skirt,<</if>> and <span class="pink">revealing <<his>> moistened pussy.</span>
<<He>> straddles you, holding your arms down and rubbing <<his>> clit against your <<genitals>>.
<</if>>
<<else>>
<<He>> grasps the <<person3>><<person>> by the hips and hoists <<him>> onto the counter. In one movement <<person1>><<he>> flips the <<person3>><<person>> onto <<his>> back and climbs on top while <<person1>><<if $pronoun is "m">>tugging down <<his>> trousers,<<else>>lifting <<his>> skirt,<</if>> and <span class="pink">revealing <<his>> moistened pussy.</span>
<br><br>
"W-wait!" the <<person3>><<person>> says. <<He>> struggles to move away from the threatening pussy, but the <<person1>><<person>> holds down <<his>> arms as <<he>> straddles <<person3>><<him>>.
<br><br>
<<if $NPCList[1].penis isnot "none">>
Meanwhile, the <<person2>><<person>> grasps you firm by the hips and holds you in place. You feel <<his>> <span class="pink">$NPCList[1].penisdesc</span> rest against your <<bottom>>.
<<else>>
The <<person1>><<person>> mimics <<his>> friend, grasping your hips and hoisting you onto the counter. <<He>> flips you onto your back and climbs on top while <<if $pronoun is "m">>pulling down <<his>> trousers<<else>>lifting <<his>> skirt<</if>> <<He>> holds down your arms and rubs <<his>> <span class="pink">moistened pussy</span> against your <<genitals>>.
<</if>>
<</if>>
<br><br>
Security watches, unsure if they should intervene.
<br><br>
<<link [[Call for help|Bartending VIP Compete Help]]>><<stress 6>><<trauma 6>><</link>><<gstress>><<gtrauma>>
<br>
<<if $promiscuity gte 55>>
<<link [[Allow it|Bartending VIP Compete Allow]]>><</link>><<promiscuous4>>
<br>
<</if>><<set $outside to 0>><<set $location to "strip_club">><<effects>>
You cry out. Two members of security approach. The <<person1>><<person>> and <<person2>><<person>> back away from you and the <<person3>><<person>>.
<br><br>
The <<person3>><<person>> looks on the verge of tears. <<He>> picks up <<his>> tray and clothes, and heads to the dressing room. <<tipreceive>>
<br><br>
<<endevent>>
<<link [[Next|Strip Club]]>><<endevent>><<pass 30>><</link>><<set $outside to 0>><<set $location to "strip_club">><<effects>>
You shake your head at security, leaving you at the mercy of the <<person2>><<person>>.
<<promiscuity4>>
<br><br>
<<if $NPCList[1].penis isnot "none">>
The <<person2>><<person>> thrusts against your <<bottom>>. Each time it feels like you're about to be penetrated, <<his>> $NPCList[1].penisdesc slides between your cheeks instead. You glance back, and see <<him>> cast occasional wary glances at security. Seems both are unsure how far things can be pushed.
<br><br>
<<His>> thrusts quicken as <<he>> approaches <<his>> peak.
<<if $NPCList[0].penis isnot "none">>
Beside you, the <<person3>><<person>> clenches <<his>> fists as <<he>> receives a similar treatment from the <<person1>><<person>>. At last, the <<person2>><<person>> shudders into orgasm, <span class="purple">covering your ass with gooey fluid.</span> The <<person1>><<person>> finishes soon after.
<<set $player.bodyliquid.bottom.semen += 1>><<ejacstat>>
<<else>>
Beside you, the <<person3>><<person>> shuts their eyes as the <<person2>><<person>> rides them, rubbing their pussy against the <<person3>><<persons>> <<if $NPCList[2].penis isnot "none">>$NPCList[2].penisdesc<<else>>pussy<</if>>. At last, the <<person2>><<person>> shudders into orgasm, <span class="purple">covering your ass with gooey fluid.</span> The <<person1>><<person>> finishes soon after.
<<set $player.bodyliquid.bottom.semen += 1>><<ejacstat>>
<</if>>
<<else>>
The <<person2>><<person>> thrusts against your <<genitals>>. <<if $player.penisExist>>Each time it feels like they're about to envelope you, <<if $worn.genitals.type.includes("chastity")>>despite your $worn.genitals.name,<</if>> but <<he>> seems content to frot against you.<</if>> <<He>> keeps glancing at security. Seems both are unsure how things can be pushed.
<<if $NPCList[0].penis isnot "none">>
Beside you, the <<person3>><<person>> clenches <<his>> fists as the <<person1>><<person>> thrusts against <<person3>><<his>> bottom. At last, the <<person2>><<person>> <span class="pink">shudders into orgasm.</span> The <<person1>><<person>> finishes soon after.
<<else>>
Beside you, the <<person3>><<person>> shuts <<his>> eyes as <<he>> receives a similar treatment from the <<person1>><<person>>. At last, the <<person2>><<person>> <span class="pink">shudders into orgasm.</span> The <<person1>><<person>> finishes soon after.
<</if>>
<</if>>
<br><br>
<<set $tipmod to 1>><<tipset "serving">>
<<set $tip += 500>>
<<if $drinksservedstat gte 10000>>
<<set $tip += 200>>
<</if>>
Satisfied, the <<person1>><<person>> and <<person2>><<person>> saunter from the club, leaving both you and the <<person3>><<person>> a handsome tip.<<tipreceive>>
<br><br>
The <<person3>><<person>> looks on the verge of tears, but <<he>> takes <<his>> money, tray and clothes, and heads to the dressing room.
<br><br>
<<clotheson>>
<<link [[Next|Strip Club]]>><<endevent>><<pass 30>><</link>><<set $outside to 0>><<set $location to "strip_club">><<effects>>
You get back to work. You keep an eye on the <<person>> and <<his>> admirers. They're more lecherous than ever, but <<he>> seems in control. After a while <<he>> leaves for the dressing room, despite their protests.
<br><br>
You're pouring a <<person2>><<person>> a beer towards the end of your shift when you hear a voice. "Thanks love," it says. You look up to see the <<person1>><<person>> smiling at you across the counter, now dressed in everyday clothes. "They ate that routine right up. Tipped generously," <<he>> reaches into a pocket. "Only fair you share some," <<he>> places some money on the counter and leaves without another word.
<br><br>
<<if $phase is 2>>
<<set $tipmod to 0.8>>
<<elseif $phase is 1>>
<<set $tipmod to 0.6>>
<<else>>
<<set $tipmod to 0.4>>
<</if>>
<<tipset "serving">>
<<set $tip += 500>>
<<if $drinksservedstat gte 10000>>
<<set $tip += 200>>
<</if>> <<tipreceive>>
<br><br>
<<link [[Next|Strip Club]]>><<endevent>><<pass 30>><</link>><<set $outside to 0>><<set $location to "strip_club">><<effects>>
You grab a cloth and pretend to clean the bar, moving towards the leaning <<person1>><<person>>. Once close, you reach over the counter and <span class="lewd">rip the <<if $pronoun is "m">>shirt<<else>>top half of their dress<</if>> right off their back.</span> It comes away easy, no doubt designed to be easily removed.
<<promiscuity2>>
The onlookers hoot and cheer as the <<person>> <<if $pronoun is "m">>pretends to try to get <<his>> top back.<<else>> covers <<his>> $NPCList[0].breastsdesc and pretends to try to get <<his>> top back.<</if>> You step back and hold it up in the air, well out of the <<persons>> reach.
<br><br>
<span class="gold">That should make them part with more cash.</span>
<br><br>
<<link [[Return to work|Bartending VIP Strip Work]]>><<set $phase to 0>><</link>>
<br>
<<if $promiscuity gte 35>>
<<link [[Take it further|Bartending VIP Strip 2]]>><</link>><<promiscuous3>>
<br>
<</if>><<set $outside to 0>><<set $location to "strip_club">><<effects>>
You throw the <<person1>><<persons>> top at the onlookers. They jump to catch it. The <<person>> reaches for it too, now facing away from you. You reach over the counter and <span class="lewd">snatch <<his>> <<if $pronoun is "m">>trousers<<else>>skirt<</if>> clean off <<his>> body,</span> leaving <<him>> naked save a pair of socks and gloves.
<<promiscuity3>>
The onlookers cheer and shout, so loud that security take notice.
<<if $pronoun is "m">>
The <<person>> pretends to try to cover their <<if $NPCList[0].penis isnot "none">>$NPCList[0].penisdesc<<else>>pussy<</if>> as best they can, without managing to conceal anything. <<Hes>> a good actor, but you're sure that blush is real.
<<else>>
The <<person>> pretends to try to cover their <<if $NPCList[0].penis isnot "none">>$NPCList[0].penisdesc<<else>>pussy<</if>> and $NPCList[0].breastsdesc as best they can, without managing to conceal anything. <<Hes>> a good actor, but you're sure that blush is real.
<</if>>
<br><br>
<span class="gold">That should make them part with yet more cash.</span>
<br><br>
<<link [[Return to work|Bartending VIP Strip Work]]>><<set $phase to 1>><</link>>
<br>
<<if $promiscuity gte 55>>
<<link [[Take it further|Bartending VIP Strip 3]]>><</link>><<promiscuous4>>
<br>
<</if>><<set $outside to 0>><<set $location to "strip_club">><<effects>>
You walk around the counter and approach the <<person>> and onlookers. <<Hes>> stood well away from the bar now, surrounded by leering and groping clientele. You sneak up behind <<him>>, until you're close, then lunge. You grasp both <<his>> arms in yours, pulling them away from <<his>> body and <span class="lewd">baring everything to the crowd.</span><<promiscuity4>>
The <<person>> feigns a struggle as the onlookers feast on <<his>> exposed body. The <<person2>><<person>> seizes the opportunity and
<<if $NPCList[0].penis isnot "none" and !npcHasStrapon(0)>>
cups the <<person1>><<persons>> testes.
<<else>>
grabs the <<person1>><<persons>> $NPCList[0].breastsdesc.
<</if>>
Others join in, touching and fondling as they please.
<br><br>
You release <<his>> arms, letting <<him>> fend off the crowd. A member of security glares at you as you return to the bar.
<br><br>
<span class="gold">That should make them part with even more cash.</span>
<br><br>
<<if $rng gte 51>>
<<link [[Return to work|Bartending VIP Strip Work]]>><<set $phase to 2>><</link>>
<br>
<<else>>
<<link [[Return to work|Bartending VIP Strip 4]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "strip_club">><<effects>>
You get back to work. You keep an eye on the <<person>> and <<his>> admirers. They're more lecherous than ever, but <<he>> seems in control. After a while <<he>> leaves for the dressing room, despite their protests.
<br><br>
You're pouring a pint when you notice the crowd looking at you, smiling.
<<if !$worn.upper.type.includes("naked")>>
<<if !$worn.under_upper.type.includes("naked")>>
You hear rapid footsteps behind you. Before you can turn, a pair of hands invade your space and <<pullup>> your $worn.upper.name, <span class="purple">exposing your <<undertop>>.</span>
<br><br>
"Thought I'd return the favour," a voice whispers in your ear. It's the <<person1>><<person>>. The <<person2>><<person>> reaches across the counter and snatches away your $worn.under_upper.name, <span class="purple">exposing your <<breasts>>.</span>
<<upperstrip>><<underupperstrip>>
<br><br>
<<else>>
You hear rapid footsteps behind you. Before you can turn, a pair of hands invade your space and <<pullup>> your $worn.upper.name, <span class="purple">exposing your <<breasts>>.</span>
<br><br>
"Thought I'd return the favour," a voice whispers in your ear. It's the <<person1>><<person>>. The <<person2>><<person>> reaches across the counter fondles your chest.
<<garousal>><<arousal 600>>
<<upperstrip>>
<br><br>
<</if>>
<<elseif !$worn.under_upper.type.includes("naked")>>
You hear rapid footsteps behind you. Before you can turn, a pair of hands invade your space and pull up your $worn.under_upper.name, <span class="purple">exposing your <<breasts>>.</span>
<br><br>
"Thought I'd return the favour," a voice whispers in your ear. It's the <<person1>><<person>>. The <<person2>><<person>> reaches across the counter fondles your chest.
<<garousal>><<arousal 600>>
<<underupperstrip>>
<br><br>
<<else>>
You hear rapid footsteps behind you. Before you can turn, a pair of hands invade your space and <span class="purple">pull back your arms.</span>
<br><br>
"Thought I'd return the favour," a voice whispers in your ear. It's the <<person1>><<person>>. The <<person2>><<person>> reaches across the counter fondles your chest.
<<garousal>><<arousal 600>>
<br><br>
<</if>>
<<if !$worn.lower.type.includes("naked")>>
Your heart beats faster as you feel the <<person1>><<person>> <span class="pink">grasp your $worn.lower.name.</span>
<<elseif !$worn.under_lower.type.includes("naked")>>
Your heart beats faster as you feel the <<person1>><<person>> grasp your <span class="pink">$worn.under_lower.name.</span>
<<else>>
They can't see your bare lower half so long as you stay near the counter, but <span class="pink">the <<person1>><<person>> tries to pull you into the open.</span>
<</if>>
<br><br>
<span class="gold">They should tip generously after this.</span>
<br><br>
<<link [[Call for help|Bartending VIP Help]]>><<trauma -6>><<stress -6>><</link>><<gtrauma>><<gstress>>
<br>
<<if $exhibitionism gte 55>>
<<link [[Go along with it|Bartending VIP Strip 5]]>><</link>><<exhibitionist4>>
<br>
<</if>><<set $outside to 0>><<set $location to "strip_club">><<effects>>
You call for security. The <<person1>><<person>> releases you and waves them away before they arrive. "Sorry," <<he>> says. <<Hes>> now dressed in everyday clothes. "I thought you'd be up for it. They loved that little routine. Tipped generously," <<he>> reaches into <<his>> pocket and pulls out some cash. "Only fair you share some." <<He>> places it on the counter and leaves without another word.
<br><br>
<<set $tipmod to 0.8>>
<<tipset "serving">>
<<set $tip += 500>>
<<if $drinksservedstat gte 10000>>
<<set $tip += 200>>
<</if>> <<tipreceive>>
<br><br>
<<clotheson>>
<<link [[Next|Strip Club]]>><<endevent>><<pass 30>><</link>><<set $outside to 0>><<set $location to "strip_club">><<effects>>
You allow the <<person1>><<person>> to continue.
<<if !$worn.lower.type.includes("naked")>>
<<if !$worn.under_lower.type.includes("naked")>>
<<He>> pulls down your $worn.lower.name and $worn.under_lower.name both, <span class="pink">exposing your <<genitals>></span> to the cheering crowd.
<<lowerstrip>><<underlowerstrip>>
<<else>>
<<He>> pulls down your $worn.lower.name, <span class="pink">exposing your <<genitals>></span> to the cheering crowd.
<<lowerstrip>>
<</if>>
<<elseif !$worn.under_lower.type.includes("naked")>>
<<He>> pulls down your $worn.under_lower.name, <span class="pink">exposing your <<genitals>></span> to the cheering crowd.
<<underlowerstrip>>
<<else>>
<<He>> pulls you away from the counter, <span class="pink">letting the crowd see everything.</span>
<</if>>
You feel their eyes feast on every inch of your body.
<<exhibitionism4>>
<br><br>
<<link [[Flaunt|Bartending VIP Strip Flaunt]]>><</link>>
<br>
<<link [[Pretend to struggle|Bartending VIP Strip Struggle]]>><</link>>
<br><<set $outside to 0>><<set $location to "strip_club">><<effects>>
Your arms are held back by the <<person1>><<person>>, but you won't let that stop you showing off to the crowd.
<<if $submissive gte 1150>>
"All these people looking at me," you say. "It's making me feel warm."
<<elseif $submissive lte 850>>
"Like what you see?" you tease. "Of course you do. I'm the hottest thing you've ever seen."
<<else>>
"It's nice to have an audience," you say. "But are you lot gonna do more than just look?"
<</if>>
<br><br>
The <<person>> plays along, releasing your arms. Now free, you climb the counter and sprawl along it. You're not surprised to find a number of hands reach out for you, touching and groping. Some are holding money.
<<ggarousal>><<arousal 1200>>
<br><br>
A member of security rushes over.
<br><br>
<<link [[Do nothing|Bartending VIP Strip Security]]>><</link>>
<br>
<<if $exhibitionism gte 75>>
<<link [[Wave security away|Bartending VIP Strip 6]]>><</link>><<exhibitionist5>>
<br>
<</if>><<set $outside to 0>><<set $location to "strip_club">><<effects>>
Your arms are held back by the <<person1>><<person>>. You pretend to struggle in vain against <<his>> grip, much to the delight of the onlookers.
<br><br>
The crowd reaches for you. The <<person>> tries to pull you back, but it's too late. You're pulled forward onto the counter by many groping hands. There are too many to fend off. Some are holding money.
<br><br>
A member of security rushes over.
<br><br>
<<link [[Do nothing|Bartending VIP Strip Security]]>><</link>>
<br>
<<if $exhibitionism gte 75>>
<<link [[Wave security away|Bartending VIP Strip 6]]>><</link>><<exhibitionist5>>
<br>
<</if>><<set $outside to 0>><<set $location to "strip_club">><<effects>>
Security arrives in the form of a <<person6>><<person>>, and interposes <<himself>> between you and the onlookers. The crowd tries to shove past, but backup soon arrives.
<br><br>
The crowd disperses, leaving you with the <<person1>><<person>>. <<Hes>> wearing everyday clothes. "Thought I could return the favour," <<he>> says. "They ate your routine right up. Tipped generously. Was gonna share some with you, but looks like you've outdone me." <<He>> gestures at the money littering the counter. <<He>> leaves without another word.
<br><br>
<<set $tipmod to 1.0>>
<<tipset "serving">>
<<set $tip += 500>>
<<if $drinksservedstat gte 10000>>
<<set $tip += 200>>
<</if>>
<<tipreceive>>
<br><br>
<<clotheson>>
<<link [[Next|Strip Club]]>><<endevent>><<pass 30>><</link>><<set $outside to 0>><<set $location to "strip_club">><<effects>>
You wave away security, leaving you at the mercy of the crowd.
<<exhibitionism5>>
No part of your body is safe. You stop someone groping your <<breasts>>, only to find someone attacking your <<genitals>>. Hands stroke your arms, legs, neck, and cheek. You're flipped onto your front, exposing your <<bottom>> to the mass of hands. Someone pushes a finger into your mouth.
<<gggarousal>><<arousal 2600>>
<br><br>
<<if $arousal gte $arousalmax>>
<<orgasm>>
<br><br>
The crowd lets out a final cheer as you cum, so loud that it drowns out the music of the club. Everyone looks over.
<<if $player.penisExist>>
Ejaculate continues to spurt from your <<penis>>. The <<person2>><<person>> tries to catch it in <<his>> mouth.
<<else>>
<</if>>
<br><br>
As your body's tremors ebb, one member of security, a <<person6>><<person>>, decides this is enough. <<He>> interposes <<himself>> between you and the onlookers. The crowd tries to shove past, but backup soon arrives.
<br><br>
The crowd disperses, leaving you with the <<person1>><<person>>. <<Hes>> wearing everyday clothes. "Thought I could return the favour," <<he>> says. "They ate your routine right up. Tipped generously. Was gonna share some with you, but looks like you've outdone me." <<He>> gestures at the money littering the counter. <<He>> leaves without another word.
<br><br>
<<set $tipmod to 1.6>>
<<tipset "serving">>
<<set $tip += 500>>
<<if $drinksservedstat gte 10000>>
<<set $tip += 200>>
<</if>> <<tipreceive>>
<br><br>
<<else>>
One member of security, a <<person6>><<person>>, decides that this is enough. <<He>> interposes <<himself>> between you and the onlookers. The crowd tries to shove past, but backup soon arrives.
<br><br>
The crowd disperses, leaving you with the <<person1>><<person>>. <<Hes>> wearing everyday clothes. "Thought I could return the favour," <<he>> says. "They ate your routine right up. Tipped generously. Was gonna share some with you, but looks like you've outdone me." <<He>> gestures at the money littering the counter. <<He>> leaves without another word.
<br><br>
<<set $tipmod to 1.2>>
<<tipset "serving">>
<<set $tip += 500>>
<<if $drinksservedstat gte 10000>>
<<set $tip += 200>>
<</if>> <<tipreceive>>
<br><br>
<</if>>
<<clotheson>>
<<link [[Next|Strip Club]]>><<endevent>><<pass 30>><</link>><<set $outside to 0>><<set $location to "strip_club">><<effects>>
<<if $rng gte 51>>
You ignore the <<person>>, and continue working. "Excuse me," <<he>> says, <<his>> voice heated. "I said get your ass over here. Now."
<<gstress>><<stress 6>>
<br><br>
<<link [[Keep ignoring|Bartending VIP Patron Ignore 2]]>><<stress 6>><</link>>
<br>
<<link [[Walk over|Bartending VIP Patron]]>><<set $phase to 1>><</link>>
<br>
<<else>>
You ignore the <<person>> and continue working. You hear <<him>> insult you under <<his>> breath, but <<he>> leaves without a fuss. <<tipreceive>>
<br><br>
<<link [[Next|Strip Club]]>><<endevent>><<pass 30>><</link>>
<</if>><<set $outside to 0>><<set $location to "strip_club">><<effects>>
You continue to ignore the <<person>>. <<He>> insults you under <<his>> breath, but leaves without further fuss. <<tipreceive>>
<br><br>
<<if !$per_npc.bartend and random(1, 2) is 2>>
<<saveNPC 0 bartend>>
<</if>>
<<link [[Next|Strip Club]]>><<endevent>><<pass 30>><</link>>
<br><<set $outside to 0>><<set $location to "strip_club">><<effects>>
You walk over to the <<person>>. <<He>> doesn't look at your face the entire time, instead staring at your <<if $player.penisExist>><<penis>>.<<else>><<breasts>>.<</if>><<if $phase is 1>><<else>><<promiscuity2>><</if>>
<br>
<<He>> continues to stare even after you arrive.
<<if $submissive gte 1150>>
"How can I help you?" you ask.
<<elseif $submissive lte 850>>
"What do you want?" you ask. "I'm busy."
<<else>>
"How can I help you?" you ask.
<</if>>
<br><br>
<<He>> glances at security, then slips some banknotes onto the counter. "How about we get acquainted?" <<he>> says, gesturing at the emergency escape door. "Earn yourself a little extra."
<br><br>
<<if $promiscuity gte 15>>
<<link [[Accept|Bartending VIP Patron 2]]>><</link>><<promiscuous2>>
<<else>>
You're not lewd enough to take up such an offer.
<</if>>
<br><br>
<<link [[Refuse|Bartending VIP Patron Refuse]]>><</link>>
<br><<set $outside to 0>><<set $location to "strip_club">><<effects>>
<<if $submissive gte 1150>>
"I'm sorry <<sir>>," you say. "I have to work the bar."
<<elseif $submissive lte 850>>
"Are you blind?" you ask. "I'm busy. Go bother one of the dancers."
<<else>>
"I just work the bar," you say. "One of the dancers might be willing to entertain you."
<</if>>
<br><br>
<<if $rng gte 61>>
You try to turn away from the <<person>>, but <<he>> <span class="red">grasps your arm.</span> "Listen here you little <<bitch>>," <<he>> spits. "No one refuses me." <<He>> glances at security. "You think they'll help you? They won't. They know who I am. Get your ass outside."
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<link [[Comply|Bartending VIP Patron Comply]]>><</link>>
<br>
<<link [[Refuse|Bartending VIP Patron Refuse 2]]>><</link>>
<br>
<<else>>
You turn away from the <<person>>. <<He>> insults you under <<his>> breath, but leaves without further fuss. <<tipreceive>>
<br><br>
<<if !$per_npc.bartend and random(1, 2) is 2>>
<<saveNPC 0 bartend>>
<</if>>
<<link [[Next|Strip Club]]>><<endevent>><<pass 30>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "strip_club">><<effects>>
You leave the club with the <<person>>, emerging in an alley outside. The escape door shuts behind you.
<br><br>
<<if $rng gte 81>>
<<generate2>><<generate3>><<generate4>>
"Damn," says an unfamiliar voice. "You got a cute one." A <<person2>><<person>>, <<person3>><<person>> and <<person4>><<person>> step from the darkness.
<br><br>
The <<person1>><<person>> grasps you from behind.
<br><br>
<<link [[Next|Bartending VIP Patron Gang Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
The <<person>> grasps you from behind.
<br><br>
<<link [[Next|Bartending VIP Patron Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "strip_club">><<effects>>
You wrest your arm free from the <<person>>. "Fucking slut," <<he>> says, hefting <<himself>> on and over the counter. <<He>> grasps your shoulders and tries to push you towards the exit.
<br><br>
<<if $rng gte 51>>
<<generate2>><<generate3>>
Two members of security, a <<person2>><<person>> and <<person3>><<person>>, intervene, pulling the <<person1>><<person>> away from you. <<He>> struggles against them, but is no match for both. <<He>> curses them as they drag <<him>> outside.
<br><br>
You return to the bar. A few moments later the <<person2>><<person>> approaches you. "You go careful when you head home," <<he>> warns before returning to <<his>> post. <<tipreceive>>
<br><br>
<<if !$per_npc.bartend and random(1, 2) is 2>>
<<saveNPC 0 bartend>>
<</if>>
<<link [[Next|Strip Club]]>><<endevent>><<pass 30>><</link>>
<br>
<<else>>
<span class="red">Security pretend not to see.</span>
<br><br>
<<link [[Struggle|Bartending VIP Patron Struggle]]>><</link>><<physiquedifficulty>>
<br>
<<link [[Don't struggle|Bartending VIP Patron Dragged]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "strip_club">><<effects>>
You struggle against the <<persons>> grip.
<<if $physiqueSuccess>>
<<famescrap 1>>
<<if $devlevel lte 10>>
<<Hes>> bigger than you, but <span class="green">you manage to twist <<his>> arm and break free.</span>
<<else>>
<span class="green">You manage to overpower <<him>> and break free.</span>
<</if>>
<br><br>
<<He>> staggers away from you, livid and clutching <<his>> sore arm. <<He>> barks curses, and a promise of retribution, as <<he>> leaves the club. Security look amused, and more than a little relieved.
<br><br>
You return to work. The rest of the shift passes uneventfully.
<<tipreceive>>
<br><br>
<<if !$per_npc.bartend and random(1, 2) is 2>>
<<saveNPC 0 bartend>>
<</if>>
<<link [[Next|Strip Club]]>><<endevent>><<pass 30>><</link>>
<br>
<<else>>
<<if $devlevel lte 10>>
<<Hes>> bigger than you, <span class="red">and you're unable to break <<his>> grip.</span>
<<else>>
<<Hes>> stronger than you, <span class="red">and you're unable to break free.</span>
<</if>>
<<He>> drags you from the club, shutting the escape door behind you.
<br><br>
<<if $rng gte 81>>
<<generate2>><<generate3>><<generate4>>
"Damn," says an unfamiliar voice. "You got a cute one." A <<person2>><<person>>, <<person3>><<person>> and <<person4>><<person>> step from the darkness.
<br><br>
The <<person1>><<person>> grasps you from behind.
<br><br>
<<link [[Next|Bartending VIP Patron Gang Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
The <<person>> grasps you from behind.
<br><br>
<<link [[Next|Bartending VIP Patron Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "strip_club">><<effects>>
You're dragged to the alley outside. The escape door shuts behind you.
<br><br>
<<if $rng gte 81>>
<<generate2>><<generate3>><<generate4>>
"Damn," says an unfamiliar voice. "You got a cute one." A <<person2>><<person>>, <<person3>><<person>> and <<person4>><<person>> step from the darkness.
<br><br>
The <<person1>><<person>> grasps you from behind.
<br><br>
<<link [[Next|Bartending VIP Patron Gang Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
The <<person>> grasps you from behind.
<br><br>
<<link [[Next|Bartending VIP Patron Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "strip_club">><<effects>>
You glance at security. They're not watching, and shouldn't notice if you're quick. You leave the club with the <<person>>, emerging in an alley outside. The escape door shuts behind you.
<<promiscuity2>>
<<if $rng gte 81>>
<<generate2>><<generate3>><<generate4>>
"Damn," says an unfamiliar voice. "You got a cute one." A <<person2>><<person>>, <<person3>><<person>> and <<person4>><<person>> step from the darkness.
<br><br>
The <<person1>><<person>> steps behind you, placing <<his>> hands on your shoulders. "Didn't I mention?" <<he>> says. "My friends want a piece too. I trust that won't be a problem?" <<His>> hands tighten.
<br><br>
<<if $promiscuity gte 35>>
<<link [[Accept|Bartending VIP Patron Gang Accept]]>><</link>><<promiscuous3>>
<br>
<<else>>
<span class="red">You're not lewd enough to take up such an offer, but you're afraid they'll hurt you if you refuse.</span>
<br><br>
<<link [[Accept|Bartending VIP Patron Gang Coerced]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<</if>>
<<link [[Refuse|Bartending VIP Patron Gang Refuse]]>><</link>><<physiquedifficulty>>
<br>
<<else>>
The <<person>> grasps you from behind.
<br><br>
<<link [[Next|Bartending VIP Patron Sex]]>><<set $sexstart to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "strip_club">><<effects>>
You beckon the <<person1>><<persons>> friends closer. They don't need to be asked twice.
<<promiscuity3>>
<<link [[Next|Bartending VIP Patron Gang Sex]]>><<set $sexstart to 1>><</link>>
<br><<set $outside to 0>><<set $location to "strip_club">><<effects>>
You look down at your feet and nod. The <<person1>><<person>> starts groping you from behind as <<his>> friends close in.
<br><br>
<<link [[Next|Bartending VIP Patron Gang Rape]]>><<set $molestationstart to 1>><</link>>
<br><<set $outside to 0>><<set $location to "strip_club">><<effects>>
<<if $submissive gte 1150>>
"P-please don't be mad," you say. "But I didn't agree to this."
<<elseif $submissive lte 850>>
"This isn't what I agreed to," you say. "I'm out."
<<else>>
"I didn't agree to this," you say.
<</if>>
You try to head back inside, but the <<person1>><<person>> holds you painfully tight. <<His>> friends close in.
<br><br>
You try to break free,
<<if $physiqueSuccess>><<famescrap 1>>
<<if $devlevel lte 10>>
despite the size difference. You punch at <<his>> stomach. You must have connected with a vulnerable spot, as <<he>> keels over,<span class="green"> releasing <<his>> grip.</span>
<<else>>
and twist your way out of <<his>> grip. <span class="green">You manage to overpower <<him>>,</span> sending <<him>> sprawling to the floor.
<</if>>
<<His>> friends rush forward, but you manage to throw open the escape door and dart inside the club. You slam it behind you, bashing it against the <<person2>><<persons>> head.
<br><br>
Security look amused. One of them walks over, and holds the escape door shut.
<br><br>
You return to work. The rest of the shift passes without event. <<tipreceive>>
<br><br>
<<if !$per_npc.bartend and random(1, 2) is 2>>
<<saveNPC 0 bartend>>
<</if>>
<<link [[Next|Strip Club]]>><<endevent>><<pass 30>><</link>>
<br>
<<else>>
<<if $devlevel lte 10>>
despite the size difference. You punch at <<his>> stomach. <span class="red"><<He>> doesn't react.</span>
<<else>>
and twist your way out of <<his>> grip. <span class="red"><<Hes>> too strong.</span>
<</if>>
<<He>> shoves you to the ground.
<<pain 6>><<gpain>>
<br><br>
<<link [[Next|Bartending VIP Patron Gang Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 50>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Bartending VIP Patron Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Bartending VIP Patron Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Bartending VIP Patron Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Bartending VIP Patron Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<set $tipmod to 1>><<tipset "serving">>
<<set $tip += 500>>
<<if $drinksservedstat gte 10000>>
<<set $tip += 200>>
<</if>>
"Not bad," <<he>> says. <<He>> drops some banknotes on the alley floor, and leaves without another word.
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> you return to work. The rest of the shift passes without event.
<<tipreceive>>
<br><br>
<<link [[Next|Strip Club]]>><<endevent>><<pass 30>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
You shove the <<person>> onto a pile of discarded trash and run for the escape door. <<He>> struggles to <<his>> feet and comes after you, but is too slow. You slam the door in <<his>> face. Security look amused.
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> you return to work. The rest of the shift passes without event. <<tipreceive>>
<br><br>
<<link [[Next|Strip Club]]>><<endevent>><<pass 30>><</link>>
<br>
<<else>>
The <<person>> looks angry, but doesn't refuse. "Don't expect to get paid, whore," <<he>> says. They fix their clothes and walk away.
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> you return to work. The rest of the shift passes without event. <<tipreceive>>
<br><br>
<<link [[Next|Strip Club]]>><<endevent>><<pass 30>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Bartending VIP Patron Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Bartending VIP Patron Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Bartending VIP Patron Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<set $tipmod to 1>><<tipset "serving">>
<<set $tip += 500>>
<<if $drinksservedstat gte 10000>>
<<set $tip += 200>>
<</if>>
"Not bad," <<he>> says. <<He>> drops some banknotes on the alley floor, and leaves without another word.
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> you return to work. The rest of the shift passes without event.
<<tipreceive>>
<br><br>
<<link [[Next|Strip Club]]>><<endevent>><<pass 30>><</link>>
<br>
<<else>>
You shove the <<person>> onto a pile of discarded trash and run for the escape door. <<He>> struggles to <<his>> feet and comes after you, but is too slow. You slam the door in <<his>> face. Security look amused. One walks over and holds the door shut.
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> you return to work. The rest of the shift passes without event.
<<tipreceive>>
<br><br>
<<link [[Next|Strip Club]]>><<endevent>><<pass 30>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 50>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Bartending VIP Patron Gang Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Bartending VIP Patron Gang Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Bartending VIP Patron Gang Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Bartending VIP Patron Gang Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<set $tipmod to 2>><<tipset "serving">>
<<set $tip += 500>>
<<if $drinksservedstat gte 10000>>
<<set $tip += 200>>
<</if>>
The group stand around you, discussing how your "performance" ranks to the other <<girls>> they've fucked. They casually discard some banknotes before walking away
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> you return to work. The rest of the shift passes without event.
<<tipreceive>>
<br><br>
<<link [[Next|Strip Club]]>><<endevent>><<pass 30>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
You shove the <<person1>><<person>> onto a pile of rubbish, creating an opening. You run to the escape door. The others try to keep up, but you're too quick. You slam the door in their faces. Security look amused. One walks over and holds the door shut.
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> you return to work. The rest of the shift passes without event.
<<tipreceive>>
<br><br>
<<link [[Next|Strip Club]]>><<endevent>><<pass 30>><</link>>
<br>
<<else>>
After a brief argument, the group decide you're not worth the hassle. The <<person2>><<person>> spits on the ground beside you as <<he>> leaves.
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> you return to work. The rest of the shift passes without event.
<<tipreceive>>
<br><br>
<<link [[Next|Strip Club]]>><<endevent>><<pass 30>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<enable_rescue>>/*Remove line if rescue is impossible*/
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Bartending VIP Patron Gang Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Bartending VIP Patron Gang Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Bartending VIP Patron Gang Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<set $tipmod to 2>><<tipset "serving">>
<<set $tip += 500>>
<<if $drinksservedstat gte 10000>>
<<set $tip += 200>>
<</if>>
The group stand around you, discussing how your "performance" ranks compared to the other <<girls>> they've fucked. They casually discard some banknotes before walking away
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> you return to work. The rest of the shift passes without event.
<<tipreceive>>
<br><br>
<<link [[Next|Strip Club]]>><<endevent>><<pass 30>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
You shove the <<person1>><<person>> onto a pile of rubbish, creating an opening. You run to the escape door. The others try to keep up, but you're too quick. You slam the door in their faces. Security look amused. One walks over and holds the door shut.
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> you return to work. The rest of the shift passes without event.
<<tipreceive>>
<br><br>
<<link [[Next|Strip Club]]>><<endevent>><<pass 30>><</link>>
<br>
<</if>><<effects>>
You pretend you didn't hear anything. The rest of the shift passes without event. <<tipreceive>>
<br><br>
<<link [[Next|Strip Club]]>><<endevent>><<pass 30>><</link>><<effects>>
You clean the counter near the pair.
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<<set $smuggler_known to 1>><<set $fedora_unlock to 1>>
<span class="green">They don't react to your presence.</span> The <<person1>><<persons>> voice is clearer.
<br><br>
"Big haul coming in," <<he>> says.
<<if $smuggler_timer gte 2>>
"<span class="gold">$smuggler_timer days from now.</span> At night, before midnight.
<<elseif $smuggler_timer is 1>>
"<span class="gold">Tomorrow night.</span> Before midnight.
<<else>>
"<span class="gold">Tonight.</span> Before midnight.
<</if>>
<<if $smuggler_location is "forest">>
They're bringing it through the forest."
<<elseif $smuggler_location is "sewer">>
They're bringing it through the old sewers."
<<elseif $smuggler_location is "beach">>
They plan to land at that rock near the beach."
<<elseif $smuggler_location is "bus">>
They're sneaking it in on a bus."
<</if>>
<br><br>
<<if $smuggler_stolen_stat gte 4>>
"I hear they've had trouble," the <<person2>><<person>> says. "Shipments going missing."
<br><br>
"Aye, well," the <<person1>><<person>> responds, casting a furtive look around the club. "They're bringing backup. Don't know who'd be mad enough to mess with those people mind."
<</if>>
<br><br>
<<skulduggeryuse>>
The rest of the shift passes without event. <<tipreceive>>
<br><br>
<<link [[Next|Strip Club]]>><<endevent>><<pass 30>><</link>>
<<else>>
They glance at you, <span class="red">and fall quiet.</span> They don't speak again until you move away.
<br><br>
<<skulduggeryuse>>
The rest of the shift passes without event. <<tipreceive>>
<br><br>
<<link [[Next|Strip Club]]>><<endevent>><<pass 30>><</link>>
<</if>><<effects>>
<<set $bartend_info to 1>>
<<npc Darryl>><<person1>>
You enter Darryl's office. <<Hes>> standing by <<his>> desk, hunched over an open book. <<Hes>> doesn't realise you're there until you're stood right beside <<him>>.
<br><br>
"Oh, sorry," <<he>> says, turning to face you. <<if $skulduggery gte 200>><<He>> shuts the book and covers it with another.<</if>> "I was lost in thought. Is everything okay downstairs?"
<br><br>
You tell <<him>> what happened, and what you overheard. "I'm sorry you have to go through this," <<he>> says when you're finished. "I'll have someone wait for you outside. It's just a precaution, but they'll make sure you get home safely."
<br><br>
You return to the bar. The rest of the shift passes without event.
<<tipreceive>>
<br><br>
<<link [[Next|Strip Club]]>><<endevent>><<pass 30>><</link>><<effects>>
You decide not to worry anyone, and keep it to yourself.
<br><br>
The rest of the shift passes without event. <<tipreceive>>
<br><br>
<<link [[Next|Strip Club]]>><<endevent>><<pass 30>><</link>><<effects>>
<<set $bartend_info_other to 1>>
<<npcincr Darryl love 1>>
<<famegood 3>>
<<npc Darryl>><<person1>>
You enter Darryl's office. <<He>> looks up from <<his>> desk and smiles. "Is everything okay downstairs?"
<br><br>
You tell <<him>> what you heard, and about how you fear for your colleague's safety. "That's awful," <<he>> says when you're done. "Thank you for telling me. I'll have someone escort them home safely as a precaution. Hopefully they won't be too spooked."
<br><br>
You return to the bar. The rest of the shift passes without event. <<tipreceive>>
<br><br>
<<link [[Next|Strip Club]]>><<endevent>><<pass 30>><</link>>
<br><<effects>>
You decide it's nothing to worry about, and get back to work.
<br><br>
The rest of the shift passes without event. <<tipreceive>>
<br><br>
<<link [[Next|Strip Club]]>><<endevent>><<pass 30>><</link>>
<br><<set $outside to 0>><<set $location to "strip_club">><<effects>>
You are in the strip club on Connudatus Street. <<if $daystate isnot "day" and $daystate isnot "dawn">>A few stages dot the room, with dancers working their trade. Two bouncers stand near the entrance, solemnly observing the clientele. Security is taken seriously here.<</if>>
<br><br>
<<if $stress gte $stressmax>>
<<passoutshop>>
<<else>>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "stripClub">>
<</if>>
<<if $hour is 6>>
It's closing time. Security is herding everyone outside. <<if $exposed gte 1>>One hands you some towels.<<towelup>><</if>>
<br><br>
<<if $brothel_rivalry isnot undefined and $brothel_rivalry_timer lte 0>>
<<link [[Leave|Strip Club Goon]]>><</link>>
<br>
<<else>>
<<link [[Leave|Connudatus Street]]>><</link>>
<br>
<</if>>
<<elseif $daystate isnot "night" and $daystate isnot "dusk">>
You are alone in the empty club.
<br><br>
<<link [[Dressing room (0:01)|Strip Club Dressing Room]]>><<pass 1>><</link>>
<br>
<<if $stripclubtheft isnot 1>>
<<link [[Examine the cash register|Strip Club Register]]>><</link>>
<br>
<</if>>
<<link [[Leave|Connudatus Street]]>><</link>>
<br>
<<else>>
<<if $exposed gte 1>>
You feel exposed, despite not being the only one attired so lewdly.
<br><br>
<</if>>
<<if $stripclubintro isnot 1>>
<<generate1>><<person1>>One of the bouncers approaches you.
<<if $id is 0>>
"I'm going to have to ask you for an ID." You tell <<him>> you don't have an ID. "Then get one. Until then, no entry." You are steered firmly toward the door.
<br><br>
<<endevent>><<if $stripclubfailed isnot 0>><<set $stripclubfailed to 1>><</if>>
<<else>>
"I'm going to have to ask you for an ID." You hand <<him>> your fake ID. <<He>> examines it for a moment, then hands it back to you. "Welcome. Please enjoy yourself, but remember to keep your hands to yourself on the main floor. No second chances." <<He>> looks you up and down. "We're also hiring. Positions are open for bartenders and dancers."
<<set $stripclubintro to 1>>
<br><br>
<<endevent>>
<</if>>
<</if>>
<<if $daystate isnot "dawn" and $daystate isnot "day" and $stripclubintro is 1>>
<<if $stripclubbartendingintro isnot 1>>
<<link [[Inquire about the bartending job|Strip Club Management]]>><</link>>
<br>
<</if>>
<<if $stripclubdancingintro isnot 1>>
<<link [[Inquire about the dancing job|Strip Club Management]]>><<set $phase to 1>><</link>>
<br>
<</if>>
<</if>>
<<if $bartendaction is undefined>><<set $bartendaction to "normal">><</if>>/*For the radiobutton variable that determines the PC's attitude while working.*/
<<if $daystate isnot "dawn" and $daystate isnot "day" and $stripclubbartendingintro is 1>>
<<link [[Work as a bartender (1:00)|Strip Club Bartending]]>><<pass 30>><</link>>
<<if $bartendaction is "normal">>
| <label>Work normally <<radiobutton "$bartendaction" "normal" checked>></label>
<<else>>
| <label>Work normally <<radiobutton "$bartendaction" "normal">></label>
<</if>>
<<if $bartendaction is "vip">>
| <label><span class="purple">Try to attract VIPs</span> <<radiobutton "$bartendaction" "vip" checked>></label>
<<else>>
| <label><span class="purple">Try to attract VIPs</span> <<radiobutton "$bartendaction" "vip">></label>
<</if>>
<<if $bartendaction is "listen">>
| <label><span class="blue">Listen</span> <<radiobutton "$bartendaction" "listen" checked>></label>
<<else>>
| <label><span class="blue">Listen</span> <<radiobutton "$bartendaction" "listen">></label>
<</if>>
<br>
<</if>>
<<if $daystate isnot "dawn" and $daystate isnot "day" and $stripclubdancingintro is 1>>
<<link [[Work as a dancer (0:05)|Strip Club Dancing]]>><<danceinit>><<set $dancing to 1>><<set $venuemod to 1>><<stress -4>><<tiredness 4>><<set $dancelocation to "club">><</link>><<lstress>><<gtiredness>>
<br>
<<link [[Dressing room (0:01)|Strip Club Dressing Room]]>><<pass 1>><</link>>
<br>
<<link [[Bathroom and showers (0:01)|Strip Club Bathroom]]>><<pass 1>><</link>>
<br><br>
<</if>>
<br>
<<if $stripclubfailed is 1>>
<<link [[Leave|Strip Club Proposition]]>><</link>>
<br>
<<elseif $brothel_rivalry isnot undefined and $brothel_rivalry_timer lte 0>>
<<link [[Leave|Strip Club Goon]]>><</link>>
<br>
<<elseif $stripclubintro isnot 1>>
<<link [[Leave|Connudatus Street]]>><</link>>
<br>
<<elseif $exposed lte 0 or $daystate isnot "night" and $daystate isnot "dusk">>
<<link [[Leave|Connudatus Street]]>><</link>>
<br>
<<elseif $exposed gte 2 and $exhibitionism gte 55>>
<<link [[Leave|Strip Club Leave Naked]]>><</link>><<if $ex_day isnot 1>><<exhibitionist4>><</if>>
<br>
<<elseif $exposed gte 1 and $exhibitionism gte 15>>
<<link [[Leave|Strip Club Leave Undies]]>><</link>><<if $ex_day isnot 1>><<exhibitionist2>><</if>>
<br>
<</if>>
<br>
<</if>>
<</if>><<effects>><<set $outside to 0>><<set $location to "strip_club">>
You are in the strip club's dressing room. <<if $daystate isnot "day" and $daystate isnot "dawn">>There are a few mirrors, currently occupied by staff fixing their hair and makeup.<</if>>
<br><br>
<<wardrobeicon>><<link [[Wardrobe|Strip Club Wardrobe]]>><</link>>
<br>
<<mirroricon>><<link [[Mirror|Strip Club Mirror]]>><</link>>
<br><br>
<<link [[Return to the club (0:01)|Strip Club]]>><<pass 1>><</link>>
<br><<effects>>
<<link [[Step away|Strip Club Dressing Room]]>><<unset $mirrorMenu>><<unset $bodywritingSet>><</link>>
<br>
<<mirror>>
<br><br><<effects>>
You walk past the bemused bouncer guarding the door, and peek outside. It's <<if $daystate is "night">>dark<<else>>getting dark<</if>>, but neon light bathes the whole street. It'll be hard to avoid being seen. You don't care. <<flaunting>> you step outside. <<covered>>
<<if $ex_day isnot 1>>
<<set $ex_day to 1>><<exhibitionism2>>
<<else>>
<br><br>
<</if>>
<<if $rng gte 51>>
<<generate1>><<person1>>
An arm grasps your shoulder. "Where do you think you're going <<girl>>?" asks the bouncer, a <<person>>. "You can't go out naked. You'll get hurt, and get us in trouble."
<br><br>
<<He>> tries to steer you inside.
<br><br>
<<link [[Run|Strip Club Leave Run]]>><</link>><<athleticsdifficulty 1 400>>
<br>
<<link [[Go inside|Strip Club Leave Inside]]>><</link>>
<br>
<<else>>
<<link [[Next|Connudatus Street]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
You walk past the bemused bouncer guarding the door, and peek outside. It's <<if $daystate is "night">>dark<<else>>getting dark<</if>>, but neon light bathes the whole street. It'll be hard to avoid being seen. You don't care. <<flaunting>> you step outside. <<covered>>
<<if $ex_day isnot 1>>
<<set $ex_day to 1>><<exhibitionism2>>
<<else>>
<br><br>
<</if>>
<<if $rng gte 51>>
<<generate1>><<person1>>
An arm grasps your shoulder. "Where do you think you're going <<girl>>?" asks the bouncer, a <<person>>. "Dress properly before you go home. You'll get in trouble."
<br><br>
<<He>> tries to steer you inside.
<br><br>
<<link [[Run|Strip Club Leave Run]]>><</link>><<athleticsdifficulty 1 400>>
<br>
<<link [[Go inside|Strip Club Leave Inside]]>><</link>>
<br>
<<else>>
<<link [[Next|Connudatus Street]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
You break free from the <<person1>><<persons>> grip, and run.
<<if $athleticsSuccess>>
<<He>> tries to grab you again, <span class="green">but you're too quick.</span> You run out onto the street.
<br><br>
<<link [[Next|Connudatus Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<He>> tries to grab you again, <span class="red">and manages to clasp <<his>> hand over your shoulder.</span> "I'm serious," <<he>> says, steering you back into the club. "You'll get hurt carrying on like that."
<br><br>
<<link [[Next|Strip Club]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
You allow the <<person>> to bring you back into the safety of the club.
<br><br>
<<endevent>>
<<link [[Next|Strip Club]]>><</link>>
<br><<set $outside to 0>><<set $location to "strip_club">><<effects>>
You are in the bathroom at the Strip Club. There are several private cubicles for the dancers and staff to use after and during work. They look clean and well maintained.
<br><br>
<<if $stress gte $stressmax>>
<<passoutshop>>
<<else>>
<<link [[Have a shower (0:20)->Strip Club Shower]]>><<strip>><<pass 20>><<stress -1>><<set $hygiene to 0>><</link>><<lstress>>
<br><br>
<<link [[Back to the club (0:01)|Strip Club]]>><<pass 1>><</link>>
<br>
<</if>><<effects>><<set $location to "strip_club">><<set $outside to 0>>
You wash until you're squeaky clean.<<wash>>
<br><br>
<<link [[Get out->Strip Club Bathroom]]>><<clotheson>><</link>>
<br><<set $outside to 0>><<effects>><<set $lock to 200>>
A sign reads: "Open from <<ampm 18 00>>"
<br><br>
<<if currentSkillValue('skulduggery') gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Pick it (0:10)|Strip Club]]>><<pass 10>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Leave|Connudatus Street]]>><</link>>
<br><<set $outside to 0>><<set $location to "strip_club">><<effects>>
<<if $stripclubmanagementintro isnot 1 and $phase2 isnot 1 and $phase2 isnot 2>><<set $phase2 to 1>>
<<npc Darryl>><<person1>>
You are led to the back of the club, then up a flight of stairs. A wooden door sits open at the top. The bouncer knocks twice and motions you through.
<br><br>
You enter what looks like a personal office. Shelves overflowing with books line the walls. There's a desk on the far side of the room. More books lay open on top of one another, a few lie on the ground at its base. Instead of a wall, one side of the room has a large window overlooking the club below. A <<personsimple>> stands facing away from you, looking for something on one of the shelves.
<br><br>
<<if $pronoun is "m">>
"I'll be right with you." <<he>> says, sounding flustered. <<His>> shapely behind and dark trousers wiggle as <<he>> searches a lower shelf. "It's no use. I'd lose my head if it wasn't screwed on." <<He>> turns to face you, revealing an attractive face in its mid-thirties. <<He>> wears a professional black outfit and a pair of glasses rest on top of <<his>> short brown hair.
<<elseif $pronoun is "f">>
"I'll be right with you." <<he>> says, sounding flustered. <<His>> shapely behind and long black skirt wiggle as <<he>> searches a lower shelf. "It's no use. I'd lose my head if it wasn't screwed on." <<He>> turns to face you, revealing an attractive face in its mid-thirties. <<He>> wears a professional black outfit and a pair of glasses rest on top of <<his>> brown hair, which is tied into a neat bun.
<</if>>
<br><br>
"My name is Darryl, I run this establishment. I hear you're looking for work." <<He>> doesn't give you the opportunity to question how <<he>> knew that already. "Splendid! We're always on the look out for new talent."
<br><br>
<<elseif $phase is 2>>
<<npc Darryl>><<person1>>
<<He>> pauses for a moment before reaching up and feeling around. As <<he>> grasps <<his>> glasses a look of relief lights up <<his>> face. "Oh. This is embarrassing." <<His>> face does seem to be turning red. "Thank you. Don't tell anyone though, please?" <<He>> places the lenses over <<his>> eyes and starts reading one of the books sprawled on <<his>> desk.
<br><br>
<<npcincr Darryl love 5>><<npcincr Darryl dom -5>>
<<elseif $phase is 3>>
<<npc Darryl>><<person1>>
You decide to save <<him>> the embarrassment. <<He>> will no doubt find them soon anyway. You give <<him>> a nod and make your way back down to the main floor.
<br><br>
<<elseif $phase2 isnot 2>>
<<npc Darryl>><<person1>>
Darryl looks up from <<his>> desk as you enter, <<his>> fringe and glasses obscuring <<his>> eyes. "Welcome back! You want to know what other work is available?"
<br><br>
<</if>>
<<if $phase2 is 1>>
<<link [[Next|Strip Club Management]]>><<set $phase2 to 2>><</link>>
<</if>>
<<if $phase2 isnot 1>>
<<if $phase is 0>><<set $stripclubbartendingintro to 1>>
"The bartending job is exactly what it sounds like. You won't be expected to do anything lewd, but you might make more in tips if you dress provocatively. If the patrons give you trouble, just alert security. Pay is £5 an hour, plus any tips you receive."
<br><br>
"You can start whenever, we always need more hands."
<br><br>
<</if>>
<<if $phase is 1>><<set $stripclubdancingintro to 1>><<set $wardrobes.stripClub.unlocked to true>>
"You want to dance? Good! You probably saw some stages were empty. You can dress how you want, but you should dress appropriately if you want decent tips. We operate a strict no-touching policy in the main room. If anyone gives you trouble, don't hesitate to call security. We take the safety of our staff very seriously."
<br><br>
"Any tips you get are yours to keep, but if it's serious money you're after you'll want to sell private dances to patrons. We provide rooms for such a purpose. What happens in there, and how much it will cost them, is between you and your client. Officially there's not supposed to be any physical contact, so be discreet. We take an eighty percent cut of anything you earn in a private room. That might seem high, but trust me, it isn't."
<br><br>
<<He>> pauses a moment before continuing, "Almost forgot, we have a dressing room of course. Use it as you need."
<br><br>
<</if>>
<<if $stripclubmanagementintro isnot 1>><<set $stripclubmanagementintro to 1>>
As you leave the room Darryl calls out to you. "Oh, by the way. If you see a pair of spectacles laying around. Would you let me know? I seem to have misplaced mine." Do you tell <<him>> or not?
<br><br>
<<link [[Yes|Strip Club Management]]>><<endevent>><<set $phase to 2>><</link>>
<br>
<<link [[No|Strip Club Management]]>><<endevent>><<set $phase to 3>><</link>>
<br>
<<else>>
<<link [[Leave|Strip Club]]>><<endevent>><</link>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "strip_club">><<effects>>
You get to work supplying the patrons with overpriced drinks and snacks. <<if $drinksservedstat is 0>>You're new at this. Fortunately the other staff are happy to show you the ropes.<<elseif $drinksservedstat lte 500>>You've done this before, but you're still inexperienced and rely on other staff to make sure you don't screw up.<<elseif $drinksservedstat lte 10000>>You're pretty good at this.<<else>>You pull pints like a master.<</if>>
<br><br>
<<if $bartendaction is "normal">>
You focus on working. There are enough patrons to keep you busy.
<br><br>
<<elseif $bartendaction is "vip">>
You try to attract the attention of VIPs, people with more money and clout than regular clientele. Security aren't keen on upsetting them, making them more dangerous.
<br><br>
<<if $worn.lower.exposed lte 0 or $worn.upper.exposed lte 0>><<set $bartendaction to "normal">>
One such VIP, a <<generate1>><<person1>><<person>>, glances at you, <span class="purple">before looking away with a dismissive sneer.</span> <i>You'll need to strip down to underwear or similar to hold their attention. You've lots of competition.</i><<endevent>>
<br><br>
<<elseif $rng gte 96>>
<<if $worn.lower.type.includes("naked") and $worn.under_lower.type.includes("naked")>>
<<generate1>><<person1>>A server in a bunny costume picks up a tray of beers from the counter. <<He>> gives you a sly look, then leans over. You feel <<his>> eyes on your <<nudity>>. "Thought so," <<he>> says. "The counter might be in the way, but you can tell you're naked below the waist by the way you carry yourself."
<br><br>
"Good thinking," <<he>> continues, fending off a groping client. "That's sure to get you lots of tips."
<<endevent>>
<br><br>
<</if>>
<</if>>
<<elseif $bartendaction is "listen">>
Several patrons are sat in quiet discussion, their voices drowned out by the noise of the club. You eavesdrop, listening for useful information.
<br><br>
<<if $rng gte 96>>
You overhear a <<generate1>><<generate2>><<person1>><<person>> and <<person2>><<person>> discussing their sexual exploits. <<if $awareness gte 400>>Sounds pretty vanilla.<<else>>You must have misheard though. <span class="lewd"><i>That's not an appropriate way to use an aquarium!</i></span> <<gawareness>><<awareness 1>><</if>><<endevent>>
<br><br>
<<elseif $rng gte 91>>
You overhear a <<generate1>><<generate2>><<person1>><<person>> and <<person2>><<person>> discussing their sexual exploits. <<if $awareness gte 200>>Sounds pretty vanilla.<<else>>You must have misheard though. <span class="lewd"><i>People don't really do such things!</i></span> <<gawareness>><<awareness 1>><</if>><<endevent>>
<br><br>
<<elseif $rng gte 86>>
You overhear a <<generate1>><<generate2>><<person1>><<person>> and <<person2>><<person>> discussing their sexual exploits. <<if $awareness gte 100>>Sounds pretty vanilla.<<else>>You must have misheard though. <span class="lewd">They can't really be talking about putting <i>that</i> in such a place!</span> <<gawareness>><<awareness 1>><</if>><<endevent>>
<br><br>
<</if>>
<</if>>
<<set $drinksservedstat += random(20,120)>>
<<set $tipmod to 0.2>><<tipset "serving">>
<<set $tip += 500>>
<<if $drinksservedstat gte 10000>>
<<set $tip += 200>>
<</if>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<eventsbartending>>
<<elseif $bartendaction is "listen" and $rng gte 51>>
<<eventsbartendinglisten>>
<<else>>
Some patrons eye you up, but they're mostly distracted by the dancers. <<tipreceive>>
<br><br>
<<link [[Next|Strip Club]]>><<endevent>><<pass 30>><</link>>
<</if>><<widget "eventsbartending">>
<<set $rng to random(1, 100)>>
<<if $rng gte 100>>
<<generate1>><<person1>>"Hey," says a voice behind you. You turn to the counter, and see a <<person>> leaning against it. <<He>> wears an expensive <<if $pronoun is "f">>dress.<<else>>suit.<</if>> "Why don't you bring your little ass closer? I might have something in my pocket."
<br><br>
There's no question that <<his>> intentions are lewd.
<br><br>
<<link [[Ignore|Bartending VIP Patron Ignore]]>><</link>>
<br>
<<if $promiscuity gte 15>>
<<link [[Walk over|Bartending VIP Patron]]>><<set $phase to 0>><</link>><<promiscuous2>>
<</if>>
<br>
<<elseif $rng gte 81 and $bartendaction is "vip">>
<<generate1>><<generate2>>
<<if $malechance gte 1 and $player.gender_appearance is "m">>
<<generatem3>>
<<elseif $malechance lte 99 and $player.gender_appearance is "f">>
<<generatef3>>
<<else>>
<<generate3>>
<</if>>
<<person1>>
You catch the eye of a <<person>> and <<person2>><<person>>, both dressed in formal attire. They watch you work and whisper between themselves. They examine every inch of your <<nudity>>.
<br><br>
The <<person1>><<person>> starts counting out bank notes while the <<person2>><<person>> beckons you over. Before you arrive however, a <<person3>><<person>> dressed in a bunny costume walks over. <<He>> discards <<his>> server's tray and wraps <<his>> arms around the <<person1>><<persons>> neck. Both <<he>> and <<his>> friend lose interest in you.
<br><br>
<<link [[Just keep working|Bartending VIP Work]]>><</link>>
<br>
<<if $exhibitionism gte 15>>
<<link [[Compete for their attention|Bartending VIP Compete]]>><</link>><<exhibitionist2>>
<br>
<</if>>
<<elseif $rng gte 61 and $bartendaction is "vip">>
<<if $malechance gte 1 and $player.gender_appearance is "m">>
<<generatem1>>
<<elseif $malechance lte 99 and $player.gender_appearance is "f">>
<<generatef1>>
<<else>>
<<generate1>>
<</if>>
<<generate2>><<generate3>><<generate4>><<generate5>><<generate6>><<person1>>
You see another member of staff, a <<person>>, leaning against the counter. <<Hes>> wearing a <<if $pronoun is "m">>butler costume<<else>>french maid costume<</if>>, and has attracted a lot of attention from wealthy-looking clientele. <<He>> leans back against the counter, teasing <<his>> onlookers. A <<person2>><<person>> in an expensive <<if $pronoun is "f">>dress<<else>>suit<</if>> tries to grope, but the <<person1>><<person>> gently pushes their hand away.
<br><br>
<<if $promiscuity gte 15>>
<span class="lewd">An idea strikes you.</span>
<br><br>
<</if>>
<<link [[Continue working|Bartending VIP Work]]>><</link>>
<br>
<<if $promiscuity gte 15>>
<<link [[Strip them|Bartending VIP Strip]]>><</link>><<promiscuous2>>
<</if>>
<br>
<<elseif $rng gte 41 and $bartendaction is "vip">>
<<generate1>><<person1>>"Hey," says a voice behind you. You turn to the counter, and see a <<person>> leaning against it. <<He>> wears an expensive <<if $pronoun is "f">>dress.<<else>>suit.<</if>> "Why don't you bring your little ass closer? I might have something in my pocket."
<br><br>
There's no question that <<his>> intentions are lewd.
<br><br>
<<link [[Ignore|Bartending VIP Patron Ignore]]>><</link>>
<br>
<<if $promiscuity gte 15>>
<<link [[Walk over|Bartending VIP Patron]]>><<set $phase to 0>><</link>><<promiscuous2>>
<</if>>
<br>
<<elseif $rng gte 31>>
<<generate1>><<person1>>A <<person>> leaves you a tip. <<tipreceive>>
<br><br>
<<link [[Next|Strip Club]]>><<endevent>><<pass 30>><</link>>
<<elseif $rng gte 11>>
<<generate1>><<person1>>One patron seems more interested in you than in any of the dancers. After a few minutes of staring, <<he>> speaks.
<<if $worn.upper.exposed gte 2>>
"Why don't you give us a little twirl? I'll make it worth your while."
<br><br>
<<link [[Comply|Strip Club Bartending Flash]]>><<set $phase to 1>><</link>><<exhibitionist1>>
<br>
<<link [[Refuse|Strip Club Bartending Flash]]>><</link>>
<<elseif $player.gender_appearance is "m">>
"You're a fine-looking young man aren't you." <<He>> eyes up your chest. "How about you let me see a little bit more of you? I'll reward you."
<br><br>
<<if $exhibitionism gte 15>>
<<link [[Comply|Strip Club Bartending Flash]]>><<set $phase to 2>><</link>><<exhibitionist2>>
<br>
<</if>>
<<link [[Refuse|Strip Club Bartending Flash]]>><</link>>
<<else>>
"You're a sexy little thing. How about you get your tits out? I'll give you something in return."
<br><br>
<<if $exhibitionism gte 55>>
<<link [[Comply|Strip Club Bartending Flash]]>><<set $phase to 3>><</link>><<exhibitionist4>>
<br>
<</if>>
<<link [[Refuse|Strip Club Bartending Flash]]>><</link>>
<</if>>
<<else>>
<<npc Darryl>><<person1>>Darryl takes a seat at the bar and orders a drink. <<He>> looks dispirited.
<br><br>
<<link [[Focus on working|Strip Club Bartending Darryl]]>><</link>>
<br>
<<link [[Try to talk|Strip Club Bartending Darryl]]>><<set $phase to 1>><</link>>
<br>
<</if>>
<</widget>>
<<widget "eventsbartendinglisten">>
<<set $rng to random(1, 100)>>
<<if $rng gte 71 and $smuggler_known is undefined>>
You overhear a <<generate1>><<person1>><<person>> leaning close to a <<generate2>><<person2>><<person>>. <<He>> whispers something about smuggling.
<br><br>
<<set $skulduggerydifficulty to 100>>
<<link [[Eavesdrop|Bartending Listen Smuggling]]>><</link>><<skulduggerydifficulty>>
<br>
<<link [[Just keep working|Bartending Listen Work]]>><</link>>
<br>
<<elseif $rng gte 41 and $per_npc.bartend and $bartend_info is undefined>>
<<set $bartend_info to 0>>
<<loadNPC 0 bartend>><<generate2>><<generate3>><<person2>>
You overhear a <<person>> and <<person3>><<person>> discussing another patron. You realise with a sinking feeling that they're talking about the <<person1>><<person>> who harassed you earlier.
<br><br>
"Apparently... someone upset <<him>>," the <<person2>><<person>> says between sips. "Now they're out for blood. Want to set up an ambush for the poor fucker. Trying to rope others in..."
<br><br>
<span class="red">They're talking about you.</span>
<br><br>
<<endevent>>
<<link [[Tell Darryl|Bartending VIP Darryl]]>><</link>>
<br>
<<link [[Don't tell anyone|Bartending VIP Darryl Refuse]]>><</link>>
<br>
<<elseif $rng gte 21 and $bartend_info_other is undefined>>
<<set $bartend_info_other to 0>>
<<generate1>><<generate2>>
<<if $malechance gte 1 and $player.gender_appearance is "m">>
<<generatem3>>
<<elseif $malechance lte 99 and $player.gender_appearance is "f">>
<<generatef3>>
<<else>>
<<generate3>>
<</if>>
You overhear a <<person1>><<person>> and <<person2>><<person>>. "Such a hot one," the <<person1>><<person>> says. The <<person2>><<person>> nods. They're leering at a <<person3>><<person>> dancing on a nearby stage.
<br><br>
"How's about we buy <<him>> then? Can't be too expensive."
<br><br>
The <<person1>><<person>> laughs. "Nah. Let's just follow <<person3>><<him>> home when <<he>> finishes work. Take it for free."
<br><br>
They both laugh. You're not sure if they're serious, but maybe you should inform Darryl.
<br><br>
<<endevent>>
<<link [[Tell Darryl|Bartending Listen Darryl]]>><</link>>
<br>
<<link [[Don't tell anyone|Bartending Listen Darryl Refuse]]>><</link>>
<br>
<<else>>
You don't hear anything interesting. Some patrons eye you up, but they're mostly distracted by the dancers. <<tipreceive>>
<br><br>
<<link [[Next|Strip Club]]>><<endevent>><<pass 30>><</link>>
<br>
<</if>>
<</widget>><<set $outside to 0>><<set $location to "strip_club">><<effects>>
<<if $phase is 0>>
<<if $rng gte 21>>
The <<person>> looks dejected. "Suit yourself." <<He>> leaves the club. <<tipreceive>>
<br><br>
<<else>>
"That wasn't a request." <<He>> lunges across the counter and grabs your shoulders. Before you find out what <<he>> intends to do next, security has <<him>> on the ground. <<He>> is quickly removed from the premises, but your heart still races.
<<controlloss>><<molested>> <<gtrauma>><<gstress>><<garousal>><<trauma 1>><<stress 1>><<arousal 100>>
<</if>>
<<elseif $phase is 1>>
You give a little spin to show off your form. The <<person>> cheers, <<his>> eyes enjoying the feast. Satisfied, <<he>> leaves you a tip.
<<tipreceive>><<exhibitionism1>>
<<elseif $phase is 2>>
<<if $worn.upper.open is 1>>
You pull down your $worn.upper.name, revealing your <<breasts>>. You feel your face begin to heat up.
<<else>>
You lift up your $worn.upper.name, displaying your <<breasts>>. You feel your face begin to heat up.
<</if>>
The <<person>> cheers and raises <<his>> glass to you. Satisfied, <<he>> leaves a tip.
<<tipreceive>>
<br><br>
<<if $player.gender is $player.gender_appearance>>
Despite it not being considered obscene for guys to display their chests, doing so on demand for money leaves you feeling flustered and vulnerable. You cover up quickly. <<exhibitionism2>>
<<else>>
Despite everyone thinking you're a guy, displaying your <<breasts>> in public like this still fills you with a guilty thrill. You cover up quickly.
<<exhibitionism2>>
<</if>>
<<elseif $phase is 3>>
<<if $worn.upper.open is 1>>
You pull down your $worn.upper.name, revealing your <<breasts>>. You feel your face begin to heat up.
<<else>>
You lift up your $worn.upper.name, displaying your <<breasts>>. You feel your face begin to heat up.
<</if>>
The <<person>> cheers and raises <<his>> glass to you. Satisfied, <<he>> leaves a tip.
<<tipreceive>>
<br><br>
<<if $player.gender is $player.gender_appearance or $player.gender is "h">>
Despite being in a strip club, actually displaying yourself publicly like this pervades you with excitement and embarrassment. You cover up quickly, before you draw too many eyes.
<<exhibitionism4>>
<<else>>
It's not normally a big deal for a guy's chest to be exposed. But your patrons don't know you're a guy. The hungry and sinful look in their eyes as they take in your bare flesh makes that very clear. You cover up quickly, before you feel too exposed.
<<exhibitionism4>>
<</if>>
<</if>>
<br><br>
<<link [[Next|Strip Club]]>><<endevent>><<pass 30>><</link>><<set $outside to 0>><<set $location to "strip_club">><<effects>>
<<if $phase is 0>>
You fulfil Darryl's order, but otherwise leave <<him>> be. After a short while <<he>> wordlessly stands and leaves you a tip.
<<elseif $phase is 1>>
<<npcincr Darryl love 2>>
You gently enquire about what is wrong. <<if $NPCName[$NPCNameList.indexOf("Darryl")].love lte 30>>Darryl seems surprised when <<he>> looks up at you, before looking back at <<his>> drink. "It's nothing. Thank you for asking though. Sorry, I need to get back to work." <<else>>Darryl smiles, but you see a sadness in <<his>> eyes. "I'm fine, just something I have to deal with. Thank you for asking though."<</if>> <<He>> stands up to leave.
<</if>>
<<tipreceive>>
<br><br>
<<if $rng gte 81>>
<<link [[Next|Strip Club]]>><<endevent>><<pass 30>><</link>>
<<else>>
Before <<he>> can move away however, the patron sat beside <<him>> grabs <<him>> by the waist and begins running <<endevent>><<generate1>><<person1>> <<his>> hands all over Darryl's body.
<br><br>
You look to security, but they are busy dealing with a brawl on the other side of the club. Darryl is clearly distraught, but makes no attempt to resist, merely whispering, "Please, no."
<br><br>
<<link [[Do nothing|Strip Club Bartending Darryl Molest]]>><</link>>
<br>
<<if $promiscuity gte 35>>
<<link [[Seduce the assailant to save Darryl|Strip Club Bartending Molestation]]>><<set $timer to 10>><<set $molestationstart to 1>><</link>><<promiscuous3>>
<br>
<</if>>
<<link [[Hit the assailant over the head to save Darryl|Strip Club Bartending Molestation]]>><<set $timer to 10>><<set $phase to 1>><<attackstat>><<set $molestationstart to 1>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<if $phase is 0>>
You sprawl yourself on the counter and bite your lower lip, looking the assailant in the eyes. It has the effect you hoped. <<He>> drops Darryl and pounces on top of you. You both tumble off the counter.
<<promiscuity3>>
<br><br>
<<set $enemyarousal += 200>>
<<else>>
You grab a glass and smash it over the assailant's head. The shattering force causes <<him>> to drop Darryl, but <<he>> turns to you instead. Furious, <<he>> lunges over the counter knocking you to the ground.
<br><br>
<<set $enemyhealth -= 100>><<set $enemyanger += 100>><<set $NPCList[0].lefthand to "throat">><<set $NPCList[0].righthand to "throat">><<set $neckuse to "hand">>
<</if>>
<</if>>
<<if $timer gte 1>>
You still hear the sound of fighting on the other side of the counter.
<br><br>
<<else>>
<<enable_rescue>>
You can't see with the counter in the way, but you think the brawl has been stopped.
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $timer gte 1 and $enemyarousal lte $enemyarousalmax and $enemyhealth gte 0>>
<span id="next"><<link [[Next|Strip Club Bartending Molestation]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Strip Club Bartending Molestation Finish]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "strip_club">><<effects>>
<<npcincr Darryl love -1>>
The <<person>> continues to probe and fondle Darryl all over. Darryl shuts <<endevent>><<npc Darryl>><<person1>> <<his>> eyes and remains motionless, simply allowing the violation to take place. Darryl begins to shake slightly when a hand starts groping around <<if $pronoun is "m">>the bulge in <<his>> trousers,<<else>> <<his>> crotch,<</if>> but it's not long before security has order restored and arrives to throw out the molesting patron.
<br><br>
Darryl immediately heads back to <<his>> office. <<He>> doesn't look at you.
<br><br>
<<link [[Next|Strip Club]]>><<endevent>><<pass 30>><</link>><<set $outside to 0>><<set $location to "strip_club">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<person>> blinks as if <<he>> has forgotten where <<he>> is. <<He>> stands up and begins to stagger off. <<He>> doesn't make it far before security restrains <<him>>.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
You manage to knock <<him>> prone. <<He>> struggles to stand up, but it gives you time to retreat to a safe distance. Security arrives and promptly detains <<him>>.
<br><br>
<<clotheson>>
<<endcombat>>
<<else>>
<<set $rescued += 1>>
<<He>> is grabbed by both shoulders and hoisted away from you. You breathe a sigh of relief as security drags <<him>> to the exit.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<npc Darryl>><<person1>>Darryl rushes over to you, <<His>> hair a tangled mess. "Are you alright? I tried to get someone over here as fast as I could!"
<br><br>
<<npcincr Darryl love 10>>
<<link [[Be strong|Strip Club Bartending Molestation Talk]]>><<stress 6>><</link>><<gstress>>
<br>
<<if $pain gte 20>>
<<link [[Let your tears flow|Strip Club Bartending Molestation Talk]]>><<stress -12>><<trauma -6>><<set $phase to 1>><<pain -4>><</link>><<ltrauma>><<lstress>><<lpain>>
<<else>>
<<link [[Break down|Strip Club Bartending Molestation Talk]]>><<stress -12>><<trauma -6>><<set $phase to 1>><<pain -4>><</link>><<ltrauma>><<lstress>><<lpain>>
<</if>>
<br><<set $outside to 0>><<set $location to "strip_club">><<effects>>
<<towelup>>
<<if $phase is 0>><<npcincr Darryl dom -5>>
"It was nothing." you say, doing your best to suppress the tremor in your voice. Darryl responds, "It wasn't nothing, you saved me!" <<He>> stands closer to you, <<his>> voice dropping to a whisper. "I just froze up, it was so horrible..." <<He>> trails off as you put your arms around <<him>>. <<He>> leans against you and quietly sobs.
<br><br>
You guide <<him>> to <<his>> office and you spend the rest of your shift comforting <<him>> and chatting.
<<elseif $phase is 1>><<npcincr Darryl dom 5>>
Darryl embraces you and
<<if $pain gte 4>>
you cry on <<his>> shoulder. <<He>> sounds like <<he>> is also on the verge of tears. "You saved me, I won't forget it."
<<else>>
you press your face into <<his>> shoulder. <<He>> sounds like <<hes>> on the verge of tears. "You saved me, I won't forget it."
<</if>>
<br><br>
<<He>> brings you to <<his>> office and you spend the rest of your shift chatting.
<</if>>
<br><br>
<<link [[Next|Strip Club]]>><<endevent>><<pass 30>><</link>><<set $outside to 1>><<set $location to "strip_club">><<effects>>
<<generate1>><<person1>>Once escorted from the building, a <<person>> bumps into you on the street. "I'm so sorry! Here, you dropped this." <<He>> practically forces a slip of paper into your hand, then marches away before you can say anything.
<br><br>
You read the paper, it has the address of a building on Harvest Street followed by a brief message: "If you're fed up with being treated like a child, come see us." <span class="gold">You can now access the suspicious building on Harvest Street.</span>
<br><br>
<<set $brothelknown to 1>><<set $stripclubfailed to 0>>
<<endevent>>
<<link [[Next|Connudatus Street]]>><</link>>
<br><<set $location to "strip_club">><<effects>>
You sneak closer to the strip club, taking cover beneath unused market stalls. You get as close as you can.
<br><br>
The club entrance is busy, with numerous pedestrians passing by and two bouncers guarding the door. There's a back entrance down a side alley, but it still requires running over exposed pavement. Perhaps no one will notice your state of dress in this dim light.
<br><br>
<<link [[Try to sneak in through the back door|Strip Club Exposed Sneak]]>><</link>>
<br>
<<if $exposed gte 2 and $exhibitionism gte 55>>
<<link [[Just walk through the front door|Strip Club Exposed Walk]]>><</link>><<if $ex_club isnot 1>><<exhibitionist4>><</if>>
<br>
<<elseif $exposed gte 1 and $exhibitionism gte 15>>
<<link [[Just walk through the front door|Strip Club Exposed Walk]]>><</link>><<if $ex_club isnot 1>><<exhibitionist2>><</if>>
<br>
<</if>>
<<link [[It's too dangerous|Connudatus Street]]>><</link>>
<br><<effects>>
Staying low, you dart across the pavement towards the alley.
<<if $rng gte 51>>
<<generate1>><<person>>
<<if $exposed gte 2>>
You make it over, but then hear a <<personsimple>>'s voice.
<br><br>
"I just saw a naked <<girl>> run into that alley."
<<else>>
You make it over, but then hear a <<personsimple>>'s voice.
<br><br>
"I just saw a <<girl>> run into that alley. <<pShe>> was only wearing underwear or something."
<</if>>
<br>
"No way," another voice responds.
<br>
"I did. Maybe <<pshe>> works here."
<br>
"Did you see <<pher>> face?"
<br>
"Nah, <<pshe>> was too quick. Had $haircolour hair though. Maybe we'll see <<phim>> inside."
<br>
"We should check the alley out. <<pShe>> might still be there."
<br><br>
By now you're at the back entrance, your hands shaking as you throw the door open and step inside.
<<gstress>><<garousal>><<stress 6>><<arousal 600>>
<br><br>
<<link [[Next|Strip Club]]>><</link>>
<br>
<<else>>
You make it over, and up to the club's back entrance. You throw the door open and step inside. You don't think anyone noticed.
<br><br>
<<link [[Next|Strip Club]]>><</link>>
<br>
<</if>><<effects>>
<<flaunting>> you emerge from your hiding place, and march toward the club.
<<fameexhibitionism 10>>
<<if $exposed gte 2 and $ex_club isnot 1>>
<<set $ex_club to 1>>
<<exhibitionism4>>
<<elseif $exposed is 1 and $ex_club isnot 1>>
<<set $ex_club to 1>>
<<exhibitionism2>>
<<else>>
<br><br>
<</if>>
<<if $rng gte 51>>
<<generate1>><<person1>>
You don't get far before being spotted. A few wolf whistles are directed your way, and a <<person>> blocks your path. <<covered>> "Hey <<girl>>," <<he>> says. "You a teaser for what I can expect inside? How about I try out that ass of yours?" <<He>> doesn't ask for a response before grasping your <<bottom>> and pulling you close. <<if $NPCList[0].penis isnot "none">>You feel <<his>> $NPCList[0].penisdesc pressing against you. <<Hes>> already erect.<</if>>
<br><br>
The bouncers step forward.
<br><br>
<<if $promiscuity gte 35>>
<<link [[Wave the bouncers away|Strip Club Exposed Endure]]>><</link>><<promiscuous3>>
<br>
<</if>>
<<link [[Let the bouncers rescue you|Strip Club Exposed Rescue]]>><</link>>
<br>
<<else>>
You attract a few wolf whistles, but no one harasses you. The bouncers let you through. They pretend not to check you out.
<br><br>
<<link [[Next|Strip Club]]>><</link>>
<br>
<</if>><<effects>>
Despite what the <<person1>><<person>> intends, you wave the bouncers away. They hesitate, but return to their posts.
<<promiscuity3>>
The <<person>> leads you down the alley, and holds your arms against the wall.
<br><br>
<<link [[Next|Strip Club Exposed Sex]]>><<set $sexstart to 1>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>><<enable_rescue>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Strip Club Exposed Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Strip Club Exposed Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Strip Club Exposed Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $rescue is 1 and $alarm is 1>>
<span id="next"><<link [[Next|Strip Club Exposed Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Strip Club Exposed Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Only idiots pay for sluts," the <<person1>><<person>> says as <<he>> walks back to the street.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Connudatus Street]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
You shove the <<person>> against the wall, where <<he>> falls the ground with a grimace.
<br><br>
<<tearful>> you throw open the club's back entrance. You dart inside.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Strip Club]]>><</link>>
<br>
<<elseif $rescue is 1 and $alarm is 1>>
<<set $rescued += 1>>
The bouncers rush around the corner, and run towards you. The <<person1>><<person>> takes off. The bouncers slow to a stop beside you. "Shouldn't have gone anywhere alone with that creep. You should know better."
<br><br>
One of the bouncers opens the back entrance for you. <<tearful>> you enter the safety of the club.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Strip Club]]>><</link>>
<br>
<<else>>
"Oh I get it," the <<person1>><<person>> sneers as <<he>> adjusts <<his>> clothing. "Get me all hot so I'll pay out the ass inside. Not gonna fall for it, slut." <<He>> walks back to the street.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Connudatus Street]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
<<generate2>><<generate3>>One of the bouncers, a <<person2>><<person>>, taps the <<person1>><<person>> on the shoulder. "Could you take your hands off the <<girl>>, <<if $pronoun is "m">>sir<<else>>madam<</if>>," <<person2>><<he>> says. "<<pShes>> a club employee, and this isn't that sort of establishment."
<br><br>
<<person1>>"Not that sort of establishment?" the <<person>> scoffs. <<He>> releases you though, and wanders down the street.
<br><br>
The bouncers lead you into the safety of the club.
<br><br>
<<link [[Next|Strip Club]]>><<endevent>><</link>>
<br><<effects>>
<<set $brothel_rivalry_timer to 7>>
<<generate1>><<person1>>
You leave the club, but don't get far. You're accosted by a <<person>>, who steps out of an alley.
<br><br>
<<if $rng gte 67>>
"Don't piss yourself," <<he>> says. "Briar sent me. <<nnpc_He "Briar">> wants the details."
<<elseif $rng gte 33>>
"Easy there," <<he>> says. "Briar sent me. Says you had an arrangement."
<<else>>
"Just here for information," <<he>> says. "Briar's information."
<</if>>
<br><br>
<<He>> wants information on Darryl's security and clientele.
<br><br>
<<link [[Give accurate information|Strip Club Goon Accurate]]>><<npcincr Briar love 1>><</link>><<glove "Briar">>
<br>
<<set $skulduggerydifficulty to 500>>
<<link [[Exaggerate Darryl's power|Strip Club Goon Exaggerate]]>><<set $skulduggerydifficulty to 500>><</link>><<skulduggerydifficulty>>
<br>
<<set $skulduggerydifficulty to 200>>
<<link [[Underplay Darryl's power|Strip Club Goon Underplay]]>><<set $skulduggerydifficulty to 200>><</link>><<skulduggerydifficulty>>
<br><<effects>>
You give the <<person>> an accurate rundown. How many security, how many clientele, how wealthy they are, and altogether how much control Darryl seems to have. As best you can determine, at least.
<<set $brothel_rivalry += 1>>
<br><br>
The <<person>> seems satisfied. "Thanks. Briar will be pleased." <<He>> slips into an alley.
<br><br>
<<link [[Next|Connudatus Street]]>><<set $eventskip to 1>><<endevent>><</link>>
<br><<effects>>
You give the <<person>> a rundown, but exaggerate the number of security, and the wealth of the clientele.
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<span class="green"><<He>> seems to buy it.</span>
<<if $rng gte 81>>
"The prince? I'll let Briar know."
<<elseif $rng gte 61>>
"A shiekh? I wouldn't have guessed."
<<elseif $rng gte 41>>
"Ex-military you say? And I'm the one who has to tell Briar. Fuck."
<<elseif $rng gte 21>>
"Security sounds nasty. Better for Briar to know before... nevermind."
<<else>>
"I suppose the nights are busy here. I'll inform Briar."
<</if>>
<<He>> slips into an alley.
<<glove "Briar">>
<<npcincr Briar love 1>>
<<set $brothel_rivalry -= 2>>
<br><br>
<<skulduggeryuse>>
<<link [[Next|Connudatus Street]]>><<set $eventskip to 1>><<endevent>><</link>>
<br>
<<else>>
<<He>> smirks. <span class="red">You don't think <<he>> buys it.</span>
"I'll let Briar know," <<he>> says, before slipping into an alley.<<llove "Briar">>
<br><br>
<<npcincr Briar love -1>>
<<set $brothel_rivalry += 2>>
<<skulduggeryuse>>
<<link [[Next|Connudatus Street]]>><<set $eventskip to 1>><<endevent>><</link>>
<br>
<</if>><<effects>>
You give the <<person>> a rundown of Darryl's clientele and security, but play down the numbers.
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<span class="green"><<He>> seems to buy it.</span>
<<if $rng gte 81>>
"Interesting. Briar will be happy to hear it."
<<elseif $rng gte 61>>
"So few? I wonder if... nevermind."
<<elseif $rng gte 41>>
"It's a wonder they haven't been robbed. Perhaps that will change."
<<elseif $rng gte 21>>
"I think Briar will be glad to know."
<<else>>
"Briar's more dominant than I thought."
<</if>>
<<He>> slips into an alley.
<<glove "Briar">>
<<npcincr Briar love 1>>
<<set $brothel_rivalry -= 1>>
<br><br>
<<skulduggeryuse>>
<<link [[Next|Connudatus Street]]>><<set $eventskip to 1>><<endevent>><</link>>
<br>
<<else>>
<<He>> smirks. <span class="red">You don't think <<he>> buys it.</span>
"I'll let Briar know," <<he>> says, before slipping into an alley.<<llove "Briar">>
<br><br>
<<npcincr Briar love 1>>
<<set $brothel_rivalry += 2>>
<<skulduggeryuse>>
<<link [[Next|Connudatus Street]]>><<set $eventskip to 1>><<endevent>><</link>>
<br>
<</if>><<temple_effects>><<effects>>
Not knowing how to give a blessing exactly, you wave your hand over the <<persons>> head. It seems to satisfy <<him>>.
"Thank you child," <<he>> says. "Lord watch over you."
<br><br>
"Could I have a blessing too?" says a <<person2>><<person>> behind you.
<br><br>
"And me!" says a <<person3>><<person>> to the side. "I want your angel magic."
<br><br>
You spend several minutes blessing everyone who asks.
<br><br>
<<endevent>>
<<link [[Next|Temple]]>><</link>>
<br><<temple_effects>><<effects>>
The <<person1>><<person>> turns away, disappointed but not impolite.
<br><br>
<<endevent>>
<<link [[Next|Temple]]>><<endevent>><</link>>
<br><<temple_effects>><<effects>>
You sit on the grass beside the initiates.
<<if $temple_rank is "initiate">>
They're happy to accept you. You recognise a couple from school.
<<else>>
They're initially wary due to your rank at the temple, but you soon convince them you mean no harm.
<</if>>
<br><br>
<<if $weather is "rain">>
You chat with them for a while, sheltering from the rain beneath the boughs of a tree.
<<elseif $weather is "snow">>
You chat with them for a while, sheltering from the snow beneath the boughs of a tree.
<<elseif $weather is "clear">>
You chat with them for a while, enjoying the gentle feel of the sun.
<<else>>
You chat with them for a while, enjoying the cool breeze washing into the nearby forest.
<</if>>
<br><br>
<<link [[Next|Temple]]>><</link>>
<br><<temple_effects>><<effects>><<NPCStatusCheck "Sydney">>
You sit on the grass beside Sydney. <<sydneyGreeting>> <<if $sydneyromance is 1>><<He>> scoots closer to you, and puts <<his>> head on your shoulder.<<else>><<He>> smiles at you.<</if>>
<<if $temple_rank is "initiate">>
They're happy to accept you. You recognise a couple from school.
<<elseif $temple_rank is undefined or $temple_rank is "prospective">>
They're initially wary around you for being an outsider, but Sydney assures them that you're fine. <<if $sydneyromance is 1>>A few whisper of your relationship, but seem to warm up to you regardless.<</if>>
<<else>>
They're initially wary due to your rank at the temple, but Sydney assures them you mean no harm.
<</if>>
<br><br>
<<if $weather is "rain">>
You chat with them for a while, sheltering from the rain beneath the boughs of a tree.
<<elseif $weather is "snow">>
You chat with them for a while, sheltering from the snow beneath the boughs of a tree.
<<elseif $weather is "clear">>
You chat with them for a while, enjoying the gentle feel of the sun.
<<else>>
You chat with them for a while, enjoying the cool breeze washing into the nearby forest.
<</if>>
<br><br>
They begin to leave, and Sydney joins them. <<if $sydneyromance is 1>><<He>> kisses you on the cheek before leaving. <</if>>"Back to work, no rest for the <<if _sydneyStatus.includes("corrupt")>>wicked<<else>>pious<</if>>."
<br><br>
<<link [[Next|Temple]]>><<endevent>><</link>>
<br><<temple_effects>><<effects>>
<<set $temple_garden += 10>>
You encourage the initiates to help tidy the garden. They don't seem motivated, so you get stuck in, pulling weeds and trimming hedges. This works, and together you soon have the garden looking much more presentable.
<br><br>
<<link [[Next|Temple]]>><<endevent>><</link>>
<br><<temple_effects>><<effects>>
<<set $temple_garden += 15>>
You encourage the initiates to help tidy the garden. They don't seem motivated, up until Sydney joins in. Together you soon have the garden looking much more presentable.
<br><br>
<<link [[Next|Temple]]>><<endevent>><</link>>
<br><<temple_effects>><<effects>>
You duck beneath the stairs, and sit beside the initiates.
<<if $temple_rank is "initiate">>
They're happy to accept one of their own.
<<else>>
They're wary at first due to your rank at the temple, but they soon warm up.
<</if>>
<br><br>
You chat for a while. Hiding whenever a <<generate1>><<person1>><<monk>> walks by is fun.
<br><br>
<<endevent>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
You leave the space beneath a stairwell. A moment later you hear footsteps behind you. One of the initiates, a <<generateyTemple 1>><<person1>><<person>>, catches up to you. "You're cute," <<he>> says. <<He>> lightly grasps your forearm. "I know a quiet place we can be alone."
<br><br>
<<link [[Accept|Temple Stairs Sex Accept]]>><<grace -1>><</link>><<promiscuous2>><<lgrace>>
<br>
<<link [[Refuse|Temple Stairs Sex Refuse]]>><<grace 3>><</link>><<ggrace>>
<br>
<<else>>
<<link [[Next|Temple]]>><</link>>
<br>
<</if>><<temple_effects>><<effects>>
<<set $temple_quarters += 10>>
You encourage the initiates to help tidy the quarters. They don't seem motivated, so you get stuck in, sweeping dust and sorting clothes. This works, and together you soon have the quarters looking much more presentable.
<br><br>
<<link [[Next|Temple]]>><</link>>
<br><<temple_effects>><<effects>>
<<if $submissive gte 1150>>
"O-okay," you say. "But be gentle."
<<elseif $submissive lte 850>>
"I thought you'd never ask," you say.
<<else>>
"As long as you're discreet," you say.
<</if>>
<br><br>
The <<person>> tightens <<his>> grip on your arm. Eager, <<he>> pulls you along a corridor, and down a flight of stairs. There's an open door on the left. Inside is a large, full sack. <<He>> pushes you onto it. The contents are soft, which is fortunate. The <<person>> leaps atop you.
<br><br>
<<link [[Next|Temple Stairs Sex]]>><<set $sexstart to 1>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>><<promiscuity5>>
<<enable_rescue>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Temple Stairs Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Temple Stairs Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Temple Stairs Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $rescue is 1 and $alarm is 1>>
<span id="next"><<link [[Next|Temple Stairs Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Temple Stairs Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<person>> falls on top of you, panting. "I bet those <<monks>> would love a piece of you too," <<he>> says. "Thanks babe."
<br><br>
Satisfied, the <<person>> leaves the room. <<He>> pokes <<his>> head around the corner first as a precaution. <<tearful>> you follow suit.
<br><br>
<<elseif $enemyhealth lte 0>>
You shove the <<person>> onto another sack. This one contains harder material if <<his>> shout of pain is anything to go by. <<tearful>> you dash from the room and back up the stairs.
<br><br>
<<elseif $rescue is 1 and $alarm is 1>>
You hear steps thunder down the stairs outside. The <<person>> tries to flee, but gets <<his>> legs tangled in the sack. <<He>> tumbles to the floor.
<br><br>
<<generate2>><<person2>>A <<monk>> runs into the room, takes one look at the scene, and grasps the <<person1>><<persons>> arm. "Time for discipline," <<person2>><<he>> growls. <<He>> glares at you. "Don't think you're getting away with it either. I've got my eye on you." <<He>> hauls the <<person1>><<person>> from the room.
<<lgrace>><<grace -1>>
<br><br>
<<tearful>> you climb back up the stairs.
<br><br>
<<else>>
The <<person>> backs away from you, looking dejected. <<He>> leaves the room, poking <<his>> head around the corner first as a precaution. <<tearful>> you follow suit.
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<link [[Next|Temple]]>><</link>><<temple_effects>><<effects>>
<<if $submissive gte 1150>>
"But that's forbidden!" you say. It comes out louder than you meant it to. The <<person>> leaves in a hurry.
<<elseif $submissive lte 850>>
"You're not worth getting in trouble," you say. The <<person>> leaves, looking a little dejected.
<<else>>
"You're cute too," you say. "But I'm trying to be good. Sorry." The <<person>> looks disappointed, but nods.
<</if>>
<br><br>
<<endevent>>
<<link [[Next|Temple]]>><</link>>
<br><<temple_effects>><<effects>>
You drop to your knees and begin gathering the scrolls. This shakes the initiate out of <<his>> lethargy, and <<he>> joins in. Some of the scrolls travelled a long way, and many need to be fished out from beneath pews. Despite this, you manage to gather them all.
<br><br>
"Thank you," the initiate says, smiling. "I'm so clumsy." <<He>> pauses for a moment. Then, in a burst of daring, leans in and plants a kiss on your cheek. <<He>> scurries away before you can respond.
<br><br>
<<endevent>>
<<link [[Next|Temple]]>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<temple_effects>><<effects>>
You join the procession, falling in line behind a <<person2>><<person>>.
<br><br>
The <<person1>><<monk>> leads you to Danube Street, and up to one of the mansion doors. <<He>> rings the bell, and <<person4>><<person>> answers.
<<if $rng gte 51>>
"Salvation is bloody expensive," <<he>> mutters, pushing <<his>> card into a machine proffered by the <<monk>>. <<He>> enters <<his>> pin, removes the card, and shuts the door without another word.
<br><br>
"<<Hes>> always like that," the <<person1>><<monk>> says as <<he>> herds you and the others back to the street.
<<else>>
<<He>> takes one look at the assembled procession, then slams the door.
<br><br>
"Some people are like that," the <<person1>><<monk>> mutters as <<he>> herds you and the others back to the street.
<</if>>
<br><br>
<<pass 30>>
The rest of the street continues in much the same way. Some homes are more polite than others.
<<if $skulduggery gte 400>>
<span class="purple">You notice the <<monk>> trace a holy symbol on each doorframe as <<he>> reaches to knock.</span>
<<gawareness>><<awareness 1>>
<</if>>
<br><br>
<<link [[Next|Temple Donations 2]]>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<temple_effects>><<effects>>
<<pass 60>>
You arrive before another door. A <<person5>><<person>> answers. The <<person1>><<monk>> asks for a donation and talks about the importance of maintaining the local temple. The <<person5>><<person>> barely listens, instead leering at the <<person2>><<person>>.
<br><br>
<<if $promiscuity gte 35>>
<<link [[Pull up the initiate's skirt|Temple Donations Pull]]>><<famesex 5>><</link>><<promiscuous3>>
<br>
<</if>>
<<link [[Wait|Temple Donations Still]]>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<temple_effects>><<effects>>
You grasp the hem of the initiate's habit, and <span class="lewd">pull it above <<his>> waist.</span> <<Hes>> not wearing <<if $pronoun is "m">>underwear<<else>>panties<</if>>.
<<promiscuity3>>
The initiate shrieks and struggles to cover up. The other initiates avert their eyes, or stare astonished. The <<person1>><<monk>> moves to interrupt you.
<br><br>
"Hang on!" the <<person5>><<person>> says, pulling a card from <<his>> pocket. The <<person1>><<monk>> hesitates.
<br><br>
<<link [[Take it further|Temple Donations Take]]>><<famesex 5>><</link>><<promiscuous3>>
<br>
<<link [[Release the initiate|Temple Donations Release]]>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<temple_effects>><<effects>>
You bunch up the skirt in one hand, and stroke the <<person2>><<persons>> <<if $NPCList[1].penis isnot "none" and !npcHasStrapon(1)>>$NPCList[1].penisdesc<<else>>pussy<</if>> with the other. <<He>> gives up trying to pull <<his>> habit down, and instead raises one leg to cover. This doesn't work much better.
<<promiscuity3>>
<<if $NPCList[1].penis isnot "none" and !npcHasStrapon(1)>>
You feel <<him>> harden under your attentions, despite <<his>> protests. The <<person5>><<person>> is impressed.
<<else>>
You part the <<persons>> pussy lips, giving the <<person5>><<person>> a glimpse inside.
<</if>>
The initiate shrieks again, and squirms with more vigour. The <<person1>><<monk>> breaks from <<his>> stupour. <<He>> pulls the initiate away from you.
<br><br>
"Nice," the <<person5>><<person>> chuckles, "Worth a donation, I think."
<br><br>
No one says anything on the way back to the temple, but the initiates blush the whole way.
<br><br>
<<endevent>>
<<link [[Next|Temple]]>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<temple_effects>><<effects>>
Deciding not to be too cruel, you release the initiate. <<person2>><<He>> scrambles to cover back up. The <<person5>><<person>> sighs in disappointment, and puts <<his>> card away.
<br><br>
No one says anything on the way back to the temple, but the initiates blush the whole way.
<br><br>
<<endevent>>
<<link [[Next|Temple]]>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<temple_effects>><<effects>>
You wait for the <<person1>><<monk>> to make <<his>> pitch. The <<person5>><<person>> isn't interested. The <<person2>><<person>> stares at <<his>> feet.
<br><br>
The procession returns to the temple. You don't think you made much, but the <<person1>><<monk>> seems happy.
<br><br>
<<endevent>>
<<link [[Next|Temple]]>><</link>>
<br><<set $outside to 1>><<set $location to "temple">><<temple_effects>><<effects>>
You are in the temple garden. Rows of flowers lead away from the temple proper, becoming more unruly as they approach the forest. It's unclear where the temple grounds end and forest begins.
<<if $daystate is "day">>
The trees sway in the wind.
<<elseif $daystate is "dusk">>
Sunlight bleeds through the branches of trees.
<<elseif $daystate is "dawn">>
The sun gleams above a curtain of trees.
<<elseif $daystate is "night">>
Light from the temple illuminates the closest trees.
<</if>>
<br><br>
<<if $temple_garden gte 100>>
The garden is <span class="green">beautiful,</span> it's hedges trimmed and flowers well-cared-for.
<<elseif $temple_garden gte 80>>
The garden is <span class="teal">neat and tidy.</span>
<<elseif $temple_garden gte 60>>
The garden is <span class="lblue">neat,</span> with just a bit of overgrowth as you near the forest.
<<elseif $temple_garden gte 40>>
The garden is <span class="blue">reasonably neat</span>, though many of the hedges could use a trim.
<<elseif $temple_garden gte 20>>
The garden is <span class="purple">messy,</span> though the hedges are close to their intended shape.
<<elseif $temple_garden gte 10>>
The garden is <span class="pink">an overgrown mess,</span> with wild flowers invading the beds and hedges overgrown.
<<else>>
The garden looks <span class="red">wild,</span> barely a garden at all. The hedges are bushy and wild flowers strangle their competition.
<</if>>
<br><br>
<<if $stress gte $stressmax>>
<<passouttemple>>
<<else>>
<<if $exposed gte 1>>
You hide behind a hedge to protect your dignity.
<br><br>
<<link [[Search for something to cover with|Temple Garden Exposed]]>><</link>>
<br>
<<else>>
<<if $daystate is "night">>
It's too dark to work in the garden.
<br>
<<elseif $temple_garden lt 100>>
<<link [[Work in the garden (1:00)|Temple Garden Work]]>>
<<if currentSkillValue('tending') gte 1500>>
<<set $temple_garden += 9>>
<<elseif currentSkillValue('tending') gte 1200>>
<<set $temple_garden += 8>>
<<elseif currentSkillValue('tending') gte 800>>
<<set $temple_garden += 7>>
<<elseif currentSkillValue('tending') gte 600>>
<<set $temple_garden += 6>>
<<elseif currentSkillValue('tending') gte 400>>
<<set $temple_garden += 5>>
<<elseif currentSkillValue('tending') gte 200>>
<<set $temple_garden += 4>>
<<else>>
<<set $temple_garden += 3>>
<</if>>
<<pass 60>><<grace 1>><<tiredness 6>><<tending 1>><</link>><<gtending>><<ggrace>><<gtiredness>>
<br>
<<else>>
<span class="green">The garden is perfect, and there's nothing more you can do for today.</span>
<br>
<</if>>
<</if>>
<br>
<<link [[Temple|Temple]]>><</link>>
<br>
<<foresticon>><<link [[Forest (0:10)|Forest]]>><<pass 10>><<set $forest to 0>><<set $eventskip to 1>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "temple">><<temple_effects>><<effects>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $rng gte 81>>
You ask a priest what work needs doing around the garden. You're asked to trim a row of hedges. You take a pair of shears and get to work.
<br><br>
<<if $danger gte (9900 - $allure) and $tentacledisable is "f" and ($hallucinations gte 2 or $backgroundTraits.includes("plantlover"))>>
<<tending_text>> It's hard going, but you neaten things up a great deal. <<physique 6>>
<br><br>
You're reaching in to cut a rogue branch when your wrist gets stuck. You reach your other hand in to help free yourself, and that gets stuck too. You feel something wrap around both ankles. A force pulls you off your feet and into the hedge.
<br><br>
You find yourself suspended within its branches, held aloft by tendrils wrapped around your body. More tendrils emerge from every direction.
<br><br>
<<link [[Struggle|Temple Garden Tentacles]]>><<set $molestationstart to 1>><</link>>
<br>
<<link [[Soothe|Temple Garden Soothe]]>><</link>><<tendingdifficulty 1 1200>>
<br>
<<else>>
<<tending_text>> It's hard going, but you neaten things up a great deal. <<physique 6>>
<br><br>
<<link [[Next|Temple Garden]]>><</link>>
<br>
<</if>>
<<elseif $rng gte 61>>
You ask a priest what work needs doing around the garden. You're asked to deweed the flower beds. You drop to your knees and get to work.
<br><br>
<<beastNEWinit 1 wolf>>
<<if $danger gte (9900 - $allure) and ($monster is 1 or $bestialitydisable is "f")>><!-- Modified for Beast People -->
<<tending_text>> Your hands get dirty, and beads of sweat slip down your cheek, but the flowers have lots more space when you're done. <<physique 6>>
<br><br>
<<if $syndromewolves is 1>>
You hear footsteps behind you. You turn just as a <<beasttype>> jumps on top of you. <<bHe>> licks your face. You can't help but laugh.
<<if $monster is 1>>
"Smelled <<ppackbrother>>. Had to see. Come home soon? Pack misses you."
<</if>>
<<ltrauma>><<lstress>><<trauma -6>><<stress -6>>
<br><br>
You watch as <<bhe>> returns to the forest.
<br><br>
<<link [[Next|Temple Garden]]>><<endevent>><</link>>
<br>
<<else>>
You hear footsteps behind you. Before you can turn, a <<beasttype>> leaps atop you.
<br><br>
<<link [[Next|Temple Garden Work Wolf]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<else>>
<<tending_text>> Your hands get dirty, and beads of sweat slip down your cheek, but the flowers have lots more space when you're done. <<physique 6>>
<br><br>
<<link [[Next|Temple Garden]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $rng gte 41>>
You ask a priest what work needs doing around the garden. You're asked to gather fruit from the trees growing near the temple proper.
<br><br>
<<if $danger gte (9900 - $allure)>>
Basket in hand, you climb a stepladder and start picking <<print either("lemons", "limes", "apples", "oranges", "pears")>>. <<tending_text>> It's pleasant, though you need to stretch pretty far to reach some of them. <<physique 6>><<lstress>><<stress -6>>
<br><br>
<<generateTemple 1>><<person1>>
"Need a hand up there?" a <<monk>> says behind you. Without waiting for a response, <<he>> climbs the step ladder. There's not much room at the top. <<He>> grasps your hips to steady <<himself>>. <<if $NPCList[0].penis isnot "none">><span class="lewd">You feel something hard beneath <<his>> habit, rubbing against your <<bottom>>.</span><</if>>
<br><br>
<<link [[Shove|Temple Garden Shove]]>><<trauma -6>><<stress -6>><<grace -5 monk>><</link>><<llgrace monk>><<ltrauma>><<lstress>>
<br>
<<link [[Put up with it|Temple Garden Put]]>><<grace 1 monk>><</link>><<ggrace monk>>
<br>
<<else>>
Basket in hand, you climb a stepladder and start picking <<print either("lemons", "limes", "apples", "oranges", "pears")>>. It's pleasant, though you need to stretch pretty far to reach some of them. <<physique 6>><<lstress>><<stress -6>>
<br><br>
<<link [[Next|Temple Garden]]>><</link>>
<br>
<</if>>
<<elseif $rng gte 21>>
You ask a priest what work needs doing around the garden. You're asked to tend the fire in the hedge maze.
<br><br>
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
<<npc Jordan>><<generate2>><<generatey3>><<person2>>
You shovel coal onto the fire. A <<monk>> keeps an eye on you as a <<he>> trims the hedges around the clearing. <<physique 6>>
<br><br>
<<tending_text>> It doesn't take long. You're just finishing up when Jordan arrives from the temple, a <<person3>><<person>> in tow.
<br><br>
Jordan whispers to the <<person2>><<monk>>, who smiles and looks at you. "Keep shovelling," <<he>> says. "This young'un is attempting the trial." You return to work, shovelling more coal onto the fire while the <<monk>> encourages the flame with a pair of bellows.
<br><br>
The <<monk>> grabs a shovel and starts spreading the coals into a thin bed. You follow suit. You soon have the bed ready. The <<person3>><<person>> looks on, apprehensive.
<br><br>
Jordan gives <<him>> a brief explanation, and <<he>> steps onto the coals.
<<set $rng to random(1, 100)>>
<<if $rng gte 91>>
<<He>> walks across at a brisk pace. <<His>> determined expression strains as <<he>> moves, but <<he>> makes it to the other side before stumbling and checking <<his>> feet. The <<person2>><<person>> cheers. You find yourself cheering too.
<<ltrauma>><<trauma -6>>
<br><br>
Jordan steers the triumphant <<person3>><<person>> back to the temple while explaining the duties of an initiate.
<<elseif $rng gte 71>>
<<He>> almost makes it to the other end before pain gets the better of <<him>>. Jordan reassures <<him>> as <<person1>><<he>> steers <<person3>><<him>> back to the temple.
<<elseif $rng gte 51>>
<<He>> makes it to <<his>> second step before leaping away in pain. Jordan reassures <<him>> as <<person1>><<he>> steers <<person3>><<him>> back to the temple.
<<else>>
<<He>> recoils in pain as soon as <<his>> toe comes in contact with the heat. The <<person2>><<person>> chuckles. Jordan reassures the <<person3>><<person>> as <<person1>><<he>> steers <<person3>><<him>> back to the temple.
<</if>>
<br><br>
<<endevent>>
<<link [[Next|Temple Garden]]>><</link>>
<br>
<<else>>
<<generate1>><<person1>>
You shovel coal onto the fire. A <<monk>> keeps an eye on you as a <<he>> trims the hedges around the clearing. <<physique 6>>
<br><br>
<<tending_text>> It doesn't take long. The <<monk>> asks you to help clean up the coals left over from a previous trial, which takes a bit longer.
<br><br>
<<endevent>>
<<link [[Next|Temple Garden]]>><</link>>
<br>
<</if>>
<<else>>
<<generateTemple 1>><<person1>>
You ask a priest what work needs doing around the garden. You're asked to assist the <<monk>> tending to the crops at the forest's edge.
<br><br>
You find <<him>> tending to a row of trellises, each bearing a vibrant vine of hops.
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
<<He>> has you search the plants for mites. <<tending_text>>
<<elseif $rng gte 61>>
<<He>> has you search the plants for mildew. <<tending_text>>
<<elseif $rng gte 41>>
<<He>> has you remove weeds from the soil. <<tending_text>>
<<elseif $rng gte 21>>
<<He>> has you remove weeds from the soil. <<tending_text>>
<<else>>
<<He>> has you harvest the riper plants. <<tending_text>>
<</if>>
<<physique 6>>
<br><br>
"Nice work," <<he>> says once you're finished. <<He>> sits down, glances around, then pulls a bottle and two mugs out from under <<his>> chair. <<He>> pours a brown liquid into them.
<br><br>
"How about a little treat? We brew these into beer," <<he>> continues, gesturing at the bines. "Makes the temple a nice little side income. We're not supposed to drink really, but a little tipple for those working the fields is overlooked." <<He>> hands you a mug. "Go on. I insist."
<br><br>
<<if $danger gte (9900 - $allure) and $grace lt 0 or $danger gte (9900 - $allure) and random(1, 10) is 10>>
<<link [[Drink|Temple Drink Drugged]]>><<alcohol 180>><<drugs 180>><</link>>
<br>
<<else>>
<<link [[Drink|Temple Drink]]>><<alcohol 180>><</link>>
<br>
<</if>>
<<link [[Refuse|Temple Drink Refuse]]>><<grace -1 monk>><</link>><<lgrace monk>>
<br>
<</if>><<effects>>
You stroke the vines as they surround you, and hum gently.
<<if $tendingSuccess>>
With a shudder, <span class="green">they still,</span> releasing your limbs and dropping you to the ground. You crawl out from beneath the hedge.
<br><br>
<<link [[Next|Temple Garden]]>><</link>>
<br>
<<else>>
<span class="red">It's no use.</span> The tendrils close in.
<br><br>
<<link [[Next|Temple Garden Tentacles]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "temple">><<temple_effects>><<effects>>
You refuse the drink. The <<monk>> is disappointed, but doesn't press you.
<br><br>
<<endevent>>
<<link [[Next|Temple Garden]]>><</link>>
<br><<set $outside to 1>><<set $location to "temple">><<temple_effects>><<effects>>
You sip the drink. It's bitter, but fruity. "Good, right?" the <<monk>> says. <<He>> continues without waiting for an answer. "We make harder stuff too, but we don't sell it. Used in rituals. They make you drink it when becoming a <<monk>>, but only the priests and bishop know what's in it."
<br><br>
You drain the mug as the <<monk>> speaks. "Thanks for the help," <<he>> says.
<br><br>
<<endevent>>
<<link [[Next|Temple Garden]]>><</link>>
<br><<set $outside to 1>><<set $location to "temple">><<temple_effects>><<effects>>
You sip the drink. It's <span class="red">sweet</span> and fruity. "Good, right?" the <<monk>> says. <<He>> continues without waiting for an answer. "We make harder stuff too, but we don't..." <<his>> voice fades and your vision blurs. Everything fades to black.
<br><br>
<<set $temple_harassed += 1>>
<<link [[Next|Temple Garden Bound]]>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
<<generateTemple 2>><<pass 60>>
<<bind>><<facewear 6>>
You awaken in darkness. <span class="red">Your arms are bound and mouth gagged.</span> You feel something around your head. A blindfold. You're sat down.
<br><br>
"<<pShes>> awake," says a familiar voice. It's the <<monk>> from the garden.
<br><br>
"Lovely," says an unfamiliar <<person2>><<personsimple>>. Their voice echoes. "Nice and nubile. Just my type." You hear a clatter to your left. It sounded far away.
<br><br>
"Now listen close," the <<person1>><<monk>> says. You think you hear a distant howl to your right, but you might be imagining it. "You're gonna be a good <<girl>> and do as we say. Understood?" Hands grope your <<bottom>> and <<breasts>>.
<br><br>
<<link [[Be obedient|Temple Garden Obedient]]>><<set $submissive += 1>><<grace 3 monk>><</link>><<gggrace monk>>
<br>
<<link [[Escape|Temple Garden Defiant]]>><<set $submissive -= 1>><<grace -1 monk>><</link>><<lgrace monk>>
<br><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
You nod. "Good," the <<monk>> says. "Now stay still."
<br><br>
<<link [[Next|Temple Garden Rape]]>><<set $molestationstart to 1>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
With your arms bound, your mouth gagged, and your eyes blindfolded, you're not sure what you can do. But you have to try.
<br><br>
You jump to your feet and run.
<br><br>
<<link [[Left|Temple Garden Left]]>><</link>>
<br>
<<link [[Right|Temple Garden Right]]>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
You run left, and collide with someone. You stumble, but manage to recover. Whoever you collided with isn't so lucky. "Fuck," you hear the <<person2>><<personsimple>> say beneath you. You keep going.
<br><br>
Your footsteps start to echo. You hear other footsteps behind you. You keep running until you feel stale air blast you from the front.
<br><br>
"There's a drop in front of you <<girl>>." the <<person1>><<monk>> shouts, fast approaching. "A dead end. Give up."
<br><br>
<<link [[Run forward|Temple Garden Pit]]>><</link>>
<br>
<<link [[Run left|Temple Garden Wall]]>><</link>>
<br>
<<link [[Run right|Temple Garden Escape]]>><</link>>
<br>
<<link [[Give up|Temple Garden Give up]]>><<set $submissive += 1>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
You run left, and slam into a wall.
<<gpain>><<pain 4>>
<br><br>
You turn, but hands grasp you before you can run. "Got you," the <<person1>><<monk>> says. "Now for your penance."
<br><br>
<<link [[Next|Temple Garden Rape]]>><<set $molestationstart to 1>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
You run right. Nothing impedes your path. You trip and stumble up a flight of stairs. That clattering sound grows louder. You reach the top of the stairs and crash into something hard and warm.
<br><br>
A hand rests on your shoulder. You try to pull away, until another lifts the blindfold from your face.
<br><br>
<<set $worn.face.type.push("broken")>>
<<faceruined>>
<<unbind>>
<<generateTemple 3>><<generateTemple 4>><<person3>>
You see a <<person>> smiling at you, your blindfold in <<his>> hand. <<He>> wears a <<priestapo>> garb. <<He>> starts untying your gag and unbinding your arms. A <<person4>><<person>> stands behind <<person3>><<him>>. Concern creases <<his>> face.
<<if $exposed gte 1>>
<<He>> wraps a towel around you.<<towelup>>
<</if>>
<br><br>
<<link [[Next|Temple Garden Escape 2]]>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
You hear footsteps. The <<person1>><<monk>> from the hop bines appears at the top of the stairs, flanked by a <<person2>><<person>>. They freeze when they see the <<person3>><<person>> and <<person4>><<person>>. The <<person3>><<person>> plants <<his>> hands on <<his>> hips.
<br><br>
"You've been warned about this," <<he>> says. "The bishop's forgiveness is finite."
<br><br>
"It's not what it looks like," the <<person1>><<monk>> pleads. "We found <<phim>> like that. We-"
<br><br>
The <<person3>><<person>> interrupts <<person1>><<him>>. "You should confess to the bishop. Before they find out from me."
<br><br>
The <<monk>> looks ready to argue, but instead deflates and sighs. <<He>> and <<person2>><<person>> walk past, heads hung.
<br><br>
<<link [[Next|Temple Garden Escape 3]]>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
Feeling safe, you look around the room.
<<if $temple_brewery_known is 1>>
You're in the brewery. You collided with one of the stills while blindfolded.
<<else>>
<<set $temple_brewery_known is 1>>
It's a long hall, lined with metal tanks. You collided with one while blindfolded. "This is the brewery," the <<person3>><<person>> says.
<<if $temple_rank is "initiate">>
"Initiates aren't normally allowed in. But I wouldn't worry about that."
<<else>>
<</if>>
<</if>>
The <<person4>>smiling <<person>> pulls out a chair for you, and hands you a cup of tea.
<<gggrace>><<grace 5>><<ltrauma>><<lstress>><<trauma -6>><<stress -6>>
<br><br>
They let you stay in the brewery until they're sure you're okay.
<<pass 20>>
Once confident they show you to exit. You wave them goodbye, and emerge in the temple garden.
<br><br>
<<endcombat>>
<<link [[Next|Temple Garden]]>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
You stay still. The <<person1>><<monk>> and <<his>> friend soon catch up. Someone grasps your shoulders and pulls you backwards. "Almost had a tumble there," the <<monk>> says. "Good thing you have us to look after you." You feel <<his>> breath on your neck, sending a shiver down your spine.
<br><br>
<<link [[Next|Temple Garden Rape]]>><<set $molestationstart to 1>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
You rush forward, and start skidding down an almost sheer drop. "Stupid <<girl>>," you hear the <<person1>><<monk>> shout above you. Your skid becomes a tumble, down through an unknown darkness.
<br><br>
<<endevent>>
<<link [[Next|Temple Underground Escape]]>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
You land on soft earth. You hear waves crash against a shore, and smell salt. Yet there's no wind, nor even a breeze.
<br><br>
You struggle to your feet and take a few steps toward the sounds. Water laps against your feet. You turn and walk in the other direction. You occasionally bump into rocky surfaces, but there's always a way around.
<br><br>
The earth slopes up. You climb until you hear the sound of traffic. You ignore the burning in your legs and soon feel
<<if $weather is "rain">>
rain blow into your face.
<<elseif $weather is "snow">>
snow settle on your face.
<<else>>
a fresh gust of air blow against your face.
<</if>>
<br><br>
You escaped. But you're still blindfolded and gagged.
<<lllstress>><<stress -24>>
<br><br>
<<blindfoldintro>>
<<set $eventskip to 1>>
<<link [[Next|Bondage Wolf]]>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
You run right, and smack into a corner.
<<gpain>><<pain 4>>
<br><br>
It only slows you for a moment. You hear something scrape behind you. Your footsteps echo as you run.
<br><br>
You run straight into another wall.
<<gpain>><<pain 4>>
<br><br>
"Dead end, <<girl>>," the <<person1>><<person>> shouts behind you. "Give up."
<br><br>
<<link [[Run left|Temple Garden Forest]]>><</link>>
<br>
<<link [[Run right|Temple Garden Maiden]]>><</link>>
<br>
<<link [[Give up|Temple Garden Give up]]>><<set $submissive += 1>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
You run left. Nothing impedes you. The sound of footsteps echoes around you. You try to run straight, but occasionally brush against a wall on either side.
<br><br>
<<pass 5>>
The tunnel must lead somewhere, but it's long. Several minutes pass, but <<person1>><<monk>> and <<his>> friend keep up. "You'll be... Sorry," <<he>> shouts between pants.
<<gtiredness>><<tiredness 1>>
<br><br>
You realise the air is getting warmer. Then you smack into yet another wall. You rebound onto a cold floor. You struggle to your feet, but it's all the pair need to catch up.
<<gpain>><<pain 4>>
<br><br>
Someone tears the $worn.face.name from your head. You're in a dim tunnel. Brown stone bricks line the walls. The <<monk>> clutches your neck and leers at you. "I'm gonna enjoy this all the more," <<he>> says. Beside <<him>> stands a <<person2>><<person>>. The <<person>> doesn't look at you. <<He>> looks up, horror contorting <<his>> face.
<br><br>
<<set $worn.face.type.push("broken")>>
<<faceruined>>
<<link [[Next|Temple Garden Forest 2]]>><</link>><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
You hear a growl above you. The <<person1>><<person>> looks up, then backs away from you. The pair turn and run.
<br><br>
A shadow leaps from above, landing a few paces away. A wolf. It watches the pair flee.
<br><br>
<<if $syndromewolves gte 1>>
It turns to you, then dashes forward. It grasps your bindings in its teeth and tears them to ribbons. Without hesitation, the wolf leaps onto a ledge above. You follow.
<br><br>
You continue down another tunnel. The bricks give way to natural stone. Soon after you emerge in the forest.
<br><br>
<<endevent>>
<<link [[Next|Forest]]>><<set $forest to 30>><<set $eventskip to 1>><</link>>
<br>
<<else>>
It turns to you, teeth bared.
<br><br>
<<endevent>>
<<link [[Next|Temple Garden Forest Wolf Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastNEWinit 1 wolf>>
<<beastCombatInit>>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Temple Garden Forest Wolf Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Temple Garden Forest Wolf Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Temple Garden Forest Wolf Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
The wolf leaps up to a ledge, and disappears.
<br><br>
<<tearful>> you climb up yourself. You follow another tunnel along, until the bricks give way to stone. You emerge in the forest.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest]]>><<set $eventskip to 1>><<set $forest to 30>><</link>>
<br>
<<else>>
Whimpering, the wolf leaps up to a ledge and disappears.
<br><br>
<<tearful>> you climb up yourself. You follow another tunnel along, until the bricks give way to stone. You emerge in the forest.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest]]>><<set $eventskip to 1>><<set $forest to 30>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "temple">><<temple_effects>><<effects>>
You run right, and find another wall. This one is colder. Something heavy slams behind you. You try to turn, but a hard spike pokes your hip. You try to turn the other way, but only find another spike.
<<ggpain>><<pain 8>>
<br><br>
Afraid of moving and unaware of where you are, you lean into the cold surface. You're trapped.
<br><br>
You hear muffled laughter, then a grinding sound. "I said it was a dead end <<girl>>," the <<person1>><<monk>> says. Arms grasp your shoulders and tug you backward.
<br><br>
<<link [[Next|Temple Garden Rape]]>><<set $molestationstart to 1>><</link>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Temple Garden Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Temple Garden Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Temple Garden Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"See?" the <<person1>><<monk>> says. "That wasn't so bad, was it."
<br><br>
"Can we put <<phim>> on the rack?" the <<person2>><<person>> asks. "Been too long."
<br><br>
"No," the <<person1>><<monk>> says. "You remember what happened last time."
<br><br>
They argue briefly, until the <<person2>><<person>> relents. You're dragged to your feet and pushed along, one hand firmly grasping your bound arms, and the other your hair. You hear a door open. You smell fresh air.
<br><br>
Someone tugs your $worn.face.name off your head. You're shoved forward onto a patch of grass before your eyes can adjust to the light. The door slams behind you.
<br><br>
<<set $worn.face.type.push("broken")>>
<<faceruined>><<unbind>>
You're in the temple garden. <<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Temple Garden]]>><</link>>
<br>
<<else>>
Despite being blindfolded and gagged, you manage to create an opening. <<tearful>> you run in a random direction.
<br><br>
<<clotheson>>
<<link [[Next|Temple Garden Escape]]>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "temple">><<temple_effects>><<effects>>
You shove the <<monk>> away from you. <<He>> teeters on the edge, then falls backward, shouting as <<he>> does. <<His>> habit rides up, revealing <<his>> <span class="lewd"><<if $NPCList[0].penis isnot "none">>penis<<else>>pussy<</if>>.</span> A few initiates look over and giggle.
<br><br>
<<He>> struggles to <<his>> feet, glares at you, then marches away.
<br><br>
<<endevent>>
<<link [[Next|Temple Garden]]>><</link>>
<br><<set $outside to 1>><<set $location to "temple">><<temple_effects>><<effects>>
You put up with it. You continue picking fruit off the tree, now with the <<monk>> helping. <<He>> grasps your shoulder with one hand while reaching over with the other.
<br><br>
<<if $rng gte 51>>
It's subtle, but <<his>> pelvis is a little more animated than it needs to be. You feel <<him>> grind against your <<bottom>>, becoming rougher, until <<he>> grasps both your shoulders and bends you over. It's all you can do to not fall off the ladder. You feel <<him>> shake and shudder behind you.
<<trauma 6>><<stress 6>><<gtrauma>><<gstress>>
<br><br>
<<set $temple_harassed += 1>>
"All done," <<he>> says, stepping down from the ladder. "Thank you for helping." <<He>> chuckles as <<he>> walks back to the temple.
<br><br>
<<tearful>> you step down as well.
<br><br>
<<endevent>>
<<link [[Next|Temple Garden]]>><</link>>
<br>
<<else>>
"All done," <<he>> says, stepping down from the ladder. "Thank you for helping." <<He>> walks back to the temple.
<br><br>
You step down as well.
<br><br>
<<endevent>>
<<link [[Next|Temple Garden]]>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<if $daystate isnot "night">>
<<enable_rescue>>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Temple Garden Work Wolf Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Temple Garden Work Wolf Finish]]>><</link>></span><<nexttext>>
<<elseif $rescue is 1 and $alarm is 1>>
<span id="next"><<link [[Next|Temple Garden Work Wolf Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Temple Garden Work Wolf]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
The <<beasttype 0>> returns to the forest. <<tearful>> you climb to your feet
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Temple Garden]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The <<beasttype 0>> whimpers and limps back to the forest. <<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Temple Garden]]>><</link>>
<br>
<<else>>
<<generate2>><<person2>>
The <<beasttype 0>>'s ears prick. A moment later you hear it yourself. Footsteps.
<br><br>
<<if $current_sex is 1>>
The <<beasttype 0>> tries to flee, but can't pull away from you. The footsteps get closer. You struggle to pull away, but it's no use. A <<monk>> rounds a corner while you're still stuck together.
<br><br>
<<if $exposed gte 1>>
<<He>> stops and stares at you. <<covered>> <<He>> tries to speak, but can't find the words. <<He>> leans again a sundial to steady <<himself>> as the <<beasttype 0>> finally pulls free and runs for the forest.
<br><br>
<<clotheson>>
"Ab-" <<he>> manages, stopping and steadying <<himself>> again. "Absolutely unacceptable. The bishop will hear of this." <<He>> pulls some towels from <<his>> habit, drops them on top of you, and marches away.
<<towelup>>
<br><br>
<<else>>
<<He>> stops and stares at you. <<He>> tries to speak, but can't find the words. <<He>> leans again a sundial to steady <<himself>> as the <<beasttype 0>> finally pulls free and runs for the forest.
<<clotheson>>
<br><br>
"Ab-" <<he>> manages, stopping and steadying <<himself>> again. "Absolutely unacceptable. The bishop will hear of this." <<He>> turns and marches away.
<br><br>
<</if>>
<<tearful>> you hide behind a hedge.
<br><br>
<<endcombat>>
<<link [[Next|Temple Garden]]>><</link>>
<<else>>
<<if $exposed gte 1>>
The <<beasttype 0>> runs towards the forest, just before a <<monk>> rounds a hedge.
<br><br>
"Well I never," <<he>> says, regarding you. <<covered>> <<clotheson>>
<<He>> averts <<his>> eyes and rummages beneath <<his>> habit. <<He>> pulls out some towels and throws them atop you. <<He>> walks away, tutting.
<<llgrace>><<gtrauma>><<gstress>><<grace -5>><<trauma 6>><<stress 6>>
<<towelup>>
<br><br>
<<else>>
The <<beasttype 0>> runs towards the forest, just before a <<monk>> rounds a hedge. <<He>> glances at you, but doesn't realise anything is wrong.
<br><br>
<<clotheson>>
<</if>>
<<tearful>> you climb to your feet.
<br><br>
<<endcombat>>
<<link [[Next|Temple Garden]]>><</link>>
<</if>>
<</if>><<effects>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<molested>>
<<controlloss>>
<<tentaclestart 4 15 "vine" "vine" true>>
<</if>>
<<statetentacles>>
<<effects>>
<<effectstentacles>>
<<tentacles>>
<<actionstentacles>>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[Next|Temple Garden Tentacles Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Temple Garden Tentacles]]>><</link>></span><<nexttext>>
<</if>><<effects>>
The tendrils go limp, and you crash into the undergrowth.
<br><br>
<<tearful>> you crawl out from the base of the hedge.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Temple Garden]]>><</link>>
<br><<set $outside to 1>><<set $location to "temple">><<temple_effects>><<effects>>
You keep low as you move between hedges, peeking around each corner before making another mad dash. You know they sometimes dry clothes out here.
<<if $weather is "rain">>
Maybe they've stored some nearby out of the rain.
<<elseif $weather is "snow">>
Maybe they've stored some nearby out of the snow.
<</if>>
<br><br>
<<set $rng to random(1, 100)>>
<<beastNEWinit 1 wolf>>
<<if $rng gte 51 and ($monster is 1 or $bestialitydisable is "f")>><!-- Modified for Beast People -->
You hear something behind you.
<<if $syndromewolves is 1>>
A <<beasttype>> emerges from beneath a hedge, a bundle of cloth in its maw.
<<if $monster is 1>>
"Cover. Body not for nasty people."
<</if>>
<<bHe>> drops some towels beside you, and dashes back into the forest.
<br><br>
<<towelup>>
<<link [[Next|Temple Garden]]>><<endevent>><</link>>
<br>
<<else>>
A <<beasttype>> emerges from beneath a hedge. <<bHe>> leaps on top of you.
<br><br>
<<link [[Next|Temple Garden Wolf]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<else>>
<<endevent>>
<<generate1>><<generate2>>
You see a nun's habit hanging on a line <<if $weather is "rain">>that's been shifted out of the rain in haste<<elseif $weather is "snow">>that's been shifted out of the snow in haste<<else>>above a bed of flowers<</if>>. There are some towels on the same line. The towels are closer. A <<person1>><<person>> and <<person2>><<person>>, each wearing a habit, are tending to a flower bed nearby. Their backs are turned.
<br><br>
<<set $skulduggerydifficulty to 700>>
<<link [[Steal habit|Temple Garden Habit]]>><<set $skulduggerydifficulty to 700>><<crimeup 50>><</link>><<skulduggerydifficulty>><<crime>>
<br>
<<set $skulduggerydifficulty to 300>>
<<link [[Take towels|Temple Garden Towels]]>><<set $skulduggerydifficulty to 300>><</link>><<skulduggerydifficulty>>
<br>
<</if>><<set $outside to 1>><<set $location to "temple">><<temple_effects>><<effects>>
You lie prone and shuffle towards the line, conscious of your <<nudity>>.
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
You crawl next to the pair. The <<persons>> arm reaches behind <<him>>, and pads the ground as if searching for something. A trowel lies nearby, so you lift it and place the handle in <<his>> hand. <span class="green"><<He>> returns to gardening,</span> oblivious to your presence.
<br><br>
<<skulduggeryuse>>
You crawl beneath the habit and tug it off the line. You won't be able to dress like this, so you crawl back to the safety of the hedges.
<br><br>
<<upperwear 13>>
<<endevent>>
<<link [[Next|Temple Garden]]>><</link>>
<br>
<<else>>
You crawl next to the pair. The <<person1>><<persons>> arm reaches behind <<him>>, and pads the ground as if searching for something. <span class="red"><<His>> hand finds your <<bottom>> instead.</span> <<He>> leaps to <<his>> feet with a shriek. <<He>> and the <<person2>><<person>> run toward the temple.
<<llgrace>><<grace -5>><<garousal>><<arousal 600>>
<br><br>
<<skulduggeryuse>>
You dash to the habit, snatch it off the line, and rush back to the safety of the hedges.
<br><br>
<<upperwear 13>>
<<endevent>>
<<link [[Next|Temple Garden]]>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "temple">><<temple_effects>><<effects>>
You lie prone and shuffle towards the line, conscious of your <<nudity>>.
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
You've almost reached the line when the <<person1>><<person>> turns around. You freeze. <<He>> picks up a trowel and <span class="green">returns to gardening,</span> oblivious to your presence.
<br><br>
<<skulduggeryuse>>
You crawl beneath the towels and tug them off the line. You won't be able to dress like this, so you crawl back to the safety of the hedges.
<br><br>
<<towelup>>
<<endevent>>
<<link [[Next|Temple Garden]]>><</link>>
<br>
<<else>>
You've almost reached the line when the <<person1>><<person>> turns around. You freeze. <span class="red">The <<person>> spots you,</span> and leaps to <<his>> feet with a shriek. <<He>> and the <<person2>><<person>> run toward the temple.
<<llgrace>><<grace -5>><<garousal>><<arousal 600>>
<br><br>
<<skulduggeryuse>>
You dash to the habit, snatch it off the line, and rush back to the safety of the hedges.
<br><br>
<<towelup>>
<<endevent>>
<<link [[Next|Temple Garden]]>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<if $daystate isnot "night">><<enable_rescue>><</if>>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Temple Garden Wolf Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Temple Garden Wolf Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Temple Garden Wolf Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Temple Garden Wolf]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
The <<beasttype 0>> returns to the forest. <<tearful>> you hide behind a hedge.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Temple Garden]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The <<beasttype 0>> flees back into the forest <<tearful>> you hide behind a hedge.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Temple Garden]]>><</link>>
<<else>>
<<generate2>><<person2>>
The <<beasttype 0>>'s ears prick. A moment later you hear it yourself. Footsteps.
<br><br>
<<if $current_sex is 1>>
The <<beasttype 0>> tries to flee, but can't pull away from you. The footsteps get closer. You struggle to pull away, but it's no use. A <<monk>> rounds a corner while you're still stuck together.
<br><br>
<<He>> stops and stares at you. <<covered>> <<He>> tries to speak, but can't find the words. <<He>> leans again a sundial to steady <<himself>> as the <<beasttype 0>> finally pulls free and runs for the forest.
<br><br>
"Ab-" <<he>> manages, stopping and steadying <<himself>> again. "Absolutely unacceptable. The bishop will hear of this." <<He>> pulls some towels from <<his>> habit, drops them on top of you, and marches away.
<br><br>
<<tearful>> you cover yourself.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<link [[Next|Temple Garden]]>><</link>>
<<else>>
The <<beasttype 0>> runs towards the forest, just before a <<monk>> rounds a hedge. "Well I never," <<he>> says, regarding you. <<covered>> <<He>> averts <<his>> eyes and rummages beneath <<his>> habit. <<He>> pulls out some towels and throws them atop you. <<He>> walks away, tutting.
<<llgrace>><<gtrauma>><<gstress>><<grace -5>><<trauma 6>><<stress 6>>
<br><br>
<<tearful>> you cover yourself.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<link [[Next|Temple Garden]]>><</link>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>><<set $outside to 0>><<set $location to "temple">><<sydneySchedule>><<temple_effects>><<effects>>
You are in the main hall of the temple. Stone walls and pillars tower into darkness. Rows of seats face an altar at the end of the room.
<<if $daystate isnot "night" and $daystate isnot "dusk">>
A figure wearing a white cowl kneels before the altar.
<</if>>
<<if $weekday is 1 and $hour is 12 and $massattended isnot 1>>
The seats are filled with worshippers, here for Sunday mass.
<</if>>
<<if $exposed gte 1>>
You hide behind one of the pillars to conceal your <<nudity>>.
<</if>>
<br><br>
<<if $stress gte $stressmax>>
<<passouttemple>>
<<elseif $temple_chastity_timer lte 0 and $temple_rank isnot undefined and $temple_rank isnot "prospective" and $exposed lte 0>><<set $temple_chastity_timer to 30>>
<<if $templePromised is "Sydney">>
<<npc Jordan>><<person1>>
<<if $daystate isnot "night" and $daystate isnot "dusk">>
The figure turns. It's Jordan. "My child," <<he>> says. "It is time for your chastity examination.
<<else>>
"My child," says a voice from the side. It's Jordan. "It is time for you chastity examination.
<</if>>
We must make sure you're still pure. You and your partner will be purified if you are not."
<br><br>
<<if _sydney_location is "temple">>
Another figure approaches. It's Sydney, who yawns.
<<else>>
<<He>> gives you a patient smile. "Your partner is being retrieved as we speak, so don't worry."
<</if>>
<br><br>
<<link [[Allow examination|Sydney Temple Test]]>><</link>>
<br>
<<link [[Refuse examination|Sydney Temple Test Refuse]]>><<npcincr Sydney love -5>><</link>><<lllove>>
<br>
<<link [[Say you are impure|Sydney Temple Test Admission]]>><<npcincr Sydney love -10>><</link>><<llllove>>
<br>
<<elseif $NPCName[$NPCNameList.indexOf("Sydney")].init is 1 and $NPCName[$NPCNameList.indexOf("Sydney")].virginity.temple isnot true and $templePromised isnot "Sydney">>
<<npc Jordan>><<person1>>
<<if $daystate isnot "night" and $daystate isnot "dusk">>
The figure turns. It's Jordan, holding Sydney by the arm. "My child," <<he>> says. "<span class="red">Sydney has failed <<nnpc_his "Sydney">> chastity examination.</span>
<<else>>
"My child," says a voice from the side. It's Jordan, holding Sydney by the arm. "<span class="red">Sydney has failed <<nnpc_his "Sydney">> chastity examination.</span>
<</if>>
We know you're the one responsible, and you must be purified alongside <<nnpc_him "Sydney">>. I'm sorry." <<He>> produces a small bell from <<his>> robes, and rings.
<br><br>
Jordan releases Sydney, who quickly clings to you.
<br><br>
<<endevent>>
<<link [[Next|Sydney Temple Punish Intro]]>><</link>>
<br>
<<else>>
<<npc Jordan>><<person1>>
<<if $daystate isnot "night" and $daystate isnot "dusk">>
The figure turns. It's Jordan. "My child," <<he>> says. "It is time for your chastity examination.
<<else>>
"My child," says a voice from the side. It's Jordan. "It is time for you chastity examination.
<</if>>
We must make sure you're still pure. You will be purified if you are not."
<br><br>
<<link [[Allow examination|Temple Test]]>><<set $phase to 2>><</link>>
<br>
<<link [[Refuse examination|Temple Test Refuse]]>><</link>>
<br>
<<link [[Say you are impure|Temple Test Admission]]>><</link>>
<br>
<</if>>
<<elseif $temple_event is 1 and $daystate isnot "night" and $exposed lte 0>><<set $temple_event to 0>>
<<eventstemple>>
<<elseif _sydneyTemple and $sydneyAnalRosary>>
<<npc Sydney>><<person1>>
<<NPCStatusCheck "Sydney">>
<<unset $sydneyAnalRosary>>
<<if _sydneyStatus.includes("pure")>>
You spot Sydney peeking out from behind a pillar, fiddling with something in <<his>> hands. <span class="lewd">It's a string of anal beads.</span> The same one from the store.
<br><br>
<<He>> gasps when you approach <<him>>. <<He>> breathes a sigh of relief once <<he>> realises it's you. "I can't," <<he>> squeaks. "I can't do it. I thought I could, but it's too... too..."
<br>
<<He>> trails off into unintelligible stammering, shaking <<his>> head frantically. <<He>> shoves the beads in your hands, then scurries away, <<his>> gaze fixed to the floor.
<br><br>
You're left holding a string of anal beads on holy grounds. Unsure what to do, you leave them on the ground for some hapless <<monk>> to deal with.
<br><br>
<<link [[Next|Temple]]>><<endevent>><</link>>
<br>
<<else>>
<<if _sydneyStatus.includes("corrupt")>>
You spot Sydney running towards you, beaming from ear to ear.
<<else>>
You notice Sydney shuffling towards you. <<His>> face is red.
<</if>>
<span class="lewd">Around <<his>> neck lies a string of anal beads.</span> The same one from the store.
<br><br>
<<if _sydneyStatus.includes("corrupt")>>
<<He>> holds a hand over <<his>> mouth to conceal <<his>> laughter. "You should see your face! You didn't think I'd do it, did you?"
<<else>>
<<He>> smiles nervously, struggling to meet your gaze. "W-well? I said I'd do it, and I did."
<</if>>
<br><br>
<<link [["Encourage " + $NPCList[0].pronouns.him + " to flaunt it"|Temple Sydney Rosary]]>><<set $phase to 2>><<grace -3 monk>><<npcincr Sydney purity -5>><</link>><<llgrace monk>><<llspurity>><<sydneyWarning>>
<br>
<<link [["Commend " + $NPCList[0].pronouns.him|Temple Sydney Rosary]]>><<set $phase to 1>><<npcincr Sydney love 1>><<npcincr Sydney purity -1>><</link>><<glove>><<lspurity>>
<br>
<<link [["Scold " + $NPCList[0].pronouns.him|Temple Sydney Rosary]]>><<set $phase to 0>><<npcincr Sydney purity 3>><</link>><<ggspurity>><<sydneyWarning>>
<br>
<</if>>
<<elseif $dance_job_intro and $jordan_ritual_dance is undefined and ($grace gte 80 and $temple_rank is "initiate" or $temple_rank is "monk" or $temple_rank is "priest")>>
<<npc Jordan>><<person1>>
"My child," says a voice from the side. It's Jordan, looking more haggard than usual. A rogue strand of hair falls between <<his>> eyes. "I must ask a favour. <span class="gold">Do you know Charlie?</span> Forgive me my inquiry, but you have something of a reputation as a dancer.
<br><br>
"One of our flock recently found work at a manor on Danube Street. They've since disappeared. This manor is known to hire entertainers. Should your work take you there, keep an eye out for anything unusual, but be careful. I'm not asking you to put yourself at risk. If you find anything, please just report back to me. Thank you."
<br><br>
<<link [[Next|Temple]]>><<set $jordan_ritual_dance to 1>><<endevent>><</link>>
<br>
<<elseif $adultshopgrandopening is true and _sydneyTemple is true and $NPCName[$NPCNameList.indexOf("Sydney")].init is 1 and $adultshopunlocked isnot true>>
<<set $adultshopopeningsydney to true>>
<<npc Sydney>><<person1>>
<<NPCStatusCheck "Sydney">>
Sydney almost bumps into you on the way out.
<<if _sydneyStatus.includes("corrupt") or _sydneyStatus.includes("corruptLust")>>
"Aha," <<he>> says, grasping your forearm. "I was hoping to run into you. Come on, we're missing the grand opening!"
<br><br>
<<elseif _sydneyStatus.includes("pure") or _sydneyStatus.includes("pureLust")>>
"Oh hey," <<he>> says. "I'm wanted at the grand opening at the adult shop. Would you like to accompany me? I'd feel less awkward with company."
<br><br>
<<else>>
"Oh hey," <<he>> says. "I'm just off to the grand opening at the adult shop. Wanna come along? It might be fun."
<br><br>
<</if>>
<<link [[Go with Sydney (1:00)|Adult Shop Opening Walk]]>><<pass 10>><</link>>
<br>
<<link [[Refuse|Temple]]>><<endevent>><</link>>
<br>
<<else>>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "temple">>
<</if>>
<<if $scienceproject is "ongoing" and $sciencelichentemple is 0 and $exposed lte 0>>
<<link [[Search for lichen (0:30)|Temple Lichen]]>><<pass 30>><<set $sciencelichentemple to 1>><</link>>
<br>
<</if>>
<<if $daystate isnot "night" and $daystate isnot "dusk" and $exposed is 0 and $jordan_missing isnot 1>>
<<link [[Approach the figure|Temple Jordan]]>><</link>>
<br>
<</if>>
<<if $weekday is 1 and $hour gte 11 and $hour lte 12 and $massattended isnot 1 and $exposed lte 0 and $NPCName[$NPCNameList.indexOf("Jordan")].init is 1>>
<<if $angel gte 6>>
<<link [[Attend mass (1:00)|Temple Mass Angel]]>><<purity 10>><<pass 60>><<trauma -18>><<stress -18>><<alcohol 10>><<set $massattended to 1>><</link>><<gpurity>><<lltrauma>><<llstress>>
<br>
<<elseif $fallenangel gte 2>>
<<link [[Attend mass (1:00)|Temple Mass Fallen Angel]]>><<purity 70>><<pass 60>><<trauma 6>><<stress 6>><<pain 6>><<alcohol 10>><<set $massattended to 1>><</link>><<gggpurity>><<trauma>><<gstress>><<gpain>>
<br>
<<elseif $demon gte 6>>
<<link [[Attend mass (1:00)|Temple Mass Demon]]>><<purity 10>><<pass 60>><<trauma 6>><<stress 6>><<pain 6>><<alcohol 10>><<set $massattended to 1>><</link>><<gggpurity>><<trauma>><<gstress>><<gpain>>
<br>
<<else>>
<<link [[Attend mass (1:00)|Temple Mass]]>><<purity 10>><<pass 60>><<alcohol 10>><<set $massattended to 1>><</link>><<gpurity>>
<br>
<</if>>
<<elseif $exposed lte 0>>
<<link [[Pray (1:00)|Temple Pray]]>><<set $eventskip to 1>><<set $phase to 1>><</link>>
<br>
<</if>>
<<if $exhibitionism gte 55 and $angel lte 0>>
<<link [[Masturbate (0:20)|Temple Masturbation]]>><<pass 20>><<set $masturbationstart to 1>><</link>><<llpurity>>
<br>
<</if>>
<<if $NPCName[$NPCNameList.indexOf("Sydney")].init is 1 and $exposed lte 0>>
<<if _sydney_location is "late" and $schoolday is 1>>
<<if $sydneyScience is 1 and !$sydneySeen.includes("science")>>
/* Do nothing. Prevents Sydney from being interactable if their science intro is ready. */
<<else>>
<br>
You see a figure asleep at one of the pews. Upon closer examination, you realise it's Sydney. <<if $hour is 9>><<nnpc_Hes "Sydney">> late for school.<<else>><<nnpc_He "Sydney">> might be late for school if someone doesn't wake <<nnpc_him "Sydney">>.<</if>>
<br>
<<link [["Wake " + $NPCName[$NPCNameList.indexOf("Sydney")].pronouns.him|Temple Sydney Wakeup]]>><<npcincr Sydney love 1>><</link>><<glove>>
<br>
<</if>>
<<elseif _sydney_location is "temple">>
<br>
<<switch $sydney_templeWork>>
<<case "pray">>
You see Sydney sitting on a pew, head bowed in prayer.
<br>
<<link [[Approach Sydney|Temple Sydney]]>><<set $phase to 1>><</link>>
<<case "garden">>
<span class="teal">You see Sydney carrying garden supplies in and out of the temple.</span>
<<case "quarters">>
<span class="teal">You see Sydney carrying laundry and cleaning supplies in and out of the quarters.</span>
<<case "mass">>
<span class="teal">Sydney is likely preparing for mass.</span>
<<case "sleep">>
<span class="teal">Sydney is staying overnight.</span>
<</switch>>
<<elseif !$sydneyDaily.offSchedule and (_sydney_location_message is "shop" or _sydney_location_message is "home")>>
<span class="blue">You don't see Sydney around.</span>
<br>
<<link [[Ask around for Sydney|Temple Sydney Ask]]>><<set $sydneyDaily.offSchedule to true>><</link>>
<</if>>
<</if>>
<<if $temple_rank isnot undefined and $temple_rank isnot "prospective">>
<br>
<<if $prayer_room_init is 1>>
<<link [[Garden|Temple Garden]]>><</link>>
<br>
<<link [[Quarters|Temple Quarters]]>><</link>>
<br>
<<link [[Prayer room|Temple Prayer Entrance]]>><</link>>
<br>
<<else>>
<<link [[Explore temple (0:30)|Temple Prayer Explore]]>><<pass 30>><<set $prayer_room_init to 1>><</link>>
<</if>>
<br>
<</if>>
<br>
<<link [[Leave (0:01)|Wolf Street]]>><<pass 1>><</link>>
<br>
<</if>>
<<set $eventskip to 0>><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
<<if $phase is 1>>
<<set $phase to 0>>
You sit on a pew and bow your head. <i>Prayer effectiveness depends on purity.</i>
<br><br>
<<elseif $phase is 2>>
<<set $phase to 0>>
You pray for salvation. Your thoughts drift to your hopes for the future, and how things could be better.
<br><br>
An hour passes, and you feel less burdened.
<br><br>
<<elseif $phase is 3>>
<<set $phase to 0>>
<<set _people to random(22, 34)>>
You open one eye and examine the room. There are others like you, praying in the pews. <<if $NPCName[$NPCNameList.indexOf("Jordan")].pronoun is "m">>Monks<<else>>Nuns<</if>> prowl the aisles, passing furtive messages to one another. There are many more than you'd expect. You count <<number _people>> coming and going.
<br><br>
<<if $awareness gte 400>>
You glance up at the shadowed ceiling, at the gaping abyss perched above. Terror shivers up your spine. Your gaze is forced away.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<</if>>
<<elseif $phase is 4>>
<<set $phase to 0>>
Your thoughts turn to your <<penis>>, and the mocking way people regard it. The torment returns. You pray for a bigger penis.
<br><br>
An hour passes, and your penis is no bigger.
<br><br>
<<if $acceptance_penis_tiny gte 1000>>
Realisation dawns as you lean back. Your <<penis>> is beautiful. Why should you care what other people say about it? You've gained the <span class="green">Acceptance: Tiny Penis</span> trait.
<br><br>
<</if>>
<<elseif $phase is 5>>
<<set $phase to 0>>
Your thoughts turn to your <<penis>>, and the mocking way people regard it. The torment returns. You pray for a bigger penis.
<br><br>
An hour passes, and your penis is no bigger.
<br><br>
<<if $acceptance_penis_small gte 1000>>
Realisation dawns as you lean back. Your <<penis>> is beautiful. Why should you care what other people say about it? You've gained the <span class="green">Acceptance: Small Penis</span> trait.
<br><br>
<</if>>
<<elseif $phase is 6>>
<<set $phase to 0>>
Your thoughts turn to your <<penis>>, and the mocking way people regard it. The torment returns. You pray for a smaller penis.
<br><br>
An hour passes, and your penis is no smaller.
<br><br>
<<if $acceptance_penis_big gte 1000>>
Realisation dawns as you lean back. Your <<penis>> is beautiful. Why should you care what other people say about it? You've gained the <span class="green">Acceptance: Big Penis</span> trait.
<br><br>
<</if>>
<<elseif $phase is 7>>
<<set $phase to 0>>
Your thoughts turn to your flat chest, and the mocking way people regard it. The torment returns. You pray for bigger breasts.
<br><br>
An hour passes, and your breasts are no bigger.
<br><br>
<<if $acceptance_breasts_tiny gte 1000>>
Realisation dawns as you lean back. Your chest is beautiful. Why should you care what other people say about it? You've gained the <span class="green">Acceptance: Tiny Breasts</span> trait.
<br><br>
<</if>>
<<elseif $phase is 8>>
<<set $phase to 0>>
Your thoughts turn to your <<breasts>>, and the mocking way people regard them. The torment returns. You try to remain detached.
<br><br>
An hour passes, and for a few moments the weight of scrutiny lifts.
<br><br>
<<if $acceptance_breasts_small gte 1000>>
Realisation dawns as you lean back. Your <<breasts>> are beautiful. Why should you care what other people say about them? You've gained the <span class="green">Acceptance: Small Breasts</span> trait.
<br><br>
<</if>>
<<elseif $phase is 9>>
<<set $phase to 0>>
Your thoughts turn to your <<breasts>>, and the mocking way people regard them. The torment returns. You pray for smaller breasts.
<br><br>
An hour passes, and your breasts are no smaller.
<br><br>
<<if $acceptance_breasts_big gte 1000>>
Realisation dawns as you lean back. Your <<breasts>> are beautiful. Why should you care what other people say about them? You've gained the <span class="green">Acceptance: Big Breasts</span> trait.
<br><br>
<</if>>
<</if>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $stress gte $stressmax>>
<<passouttemple>>
<<elseif $danger gte (9900 - $allure) and $eventskip isnot 1>>
<<if $rng gte 81>>
<<generateTemple 1>><<person1>> A <<monk>> carrying a donation plate walks by. <<He>> smiles at you.
<br><br>
<<link [[Look away|Temple Plate Look]]>><</link>>
<br>
<<if $money gte 100>>
<<link [[Make a small donation (£1)|Temple Plate Donation]]>><<set $phase to 0>><<set $money -= 100>><<trauma -6>><<famegood 1>><</link>><<ltrauma>>
<br>
<</if>>
<<if $money gte 500>>
<<link [[Make a reasonable donation (£5)|Temple Plate Donation]]>><<set $phase to 1>><<set $money -= 500>><<trauma -12>><<famegood 2>><</link>><<lltrauma>>
<br>
<</if>>
<<if $money gte 2500>>
<<link [[Make a large donation (£25)|Temple Plate Donation]]>><<set $phase to 2>><<set $money -= 2500>><<trauma -18>><<famegood 3>><</link>><<llltrauma>>
<br>
<</if>>
<<set $skulduggerydifficulty to 100>>
<<link [[Steal|Temple Plate Steal]]>><<crimeup 5>><</link>><<crime>><<skulduggerydifficulty>>
<br>
<<elseif $rng gte 71>>
<<generate1>><<generateyv2>>A door at the side of the temple creaks ajar. Through the gap you see a <<person2>><<persons>> head, lying on a table. <<Hes>> wearing a blindfold and gag.
<br><br>
You hear a solid whack, and the <<person>> jerks and winces. A moment later a stern-looking <<person1>><<monk>> appears at the gap, blocking your view. <<He>> closes the door.
<br><br>
<<endevent>>
<<prayoptions>>
<<elseif $rng gte 61>>
<<generate1>><<generateyv2>>You hear a <<person1>><<monk>> speak behind you. "We said there'd be consequences for breaking your oaths," <<he>> says, addressing someone behind <<him>>. "Now stand up straight." <<He>> holds a silk cord that trails after <<him>>. It binds the wrists of a younger <<person2>><<monk>>.
<br><br>
The junior <<monk>> wears a blindfold. <<His>> mouth is gagged by another span of cloth. The elder <<person1>><<monk>> directs <<person2>><<his>> steps by tugging on the cord. "Once you've faced penance." Those last words linger after they pass through one of the side doors, disappearing from view and earshot.
<br><br>
<<endevent>>
<<prayoptions>>
<<elseif $rng gte 41>>
<<generateyTemple 1>><<person1>>A young <<monk>> walks by, swinging a sweet-smelling thurible in <<his>> hands.
<br><br>
<<if $worn.upper.type.includes("naked") and $worn.under_upper.type.includes("naked")>>
<<He>> glances at your bare <<breasts>>, then looks away and blushes.
<<else>>
<<He>> glances at you, then looks away and blushes.
<</if>>
<br><br>
<<if $player.gender_appearance is "f" or $player.perceived_breastsize gte 3 and (!$worn.upper.type.includes("naked") or !$worn.under_upper.type.includes("naked"))>>
<<if $exhibitionism gte 55>>
<<link [[Flash chest|Temple Thurible Flash]]>><</link>><<exhibitionist4>>
<br>
<</if>>
<</if>>
<<link [[Chat|Temple Thurible Chat]]>><</link>>
<br>
<<link [[Ignore|Temple Thurible Ignore]]>><</link>>
<br>
<<elseif $rng gte 21>>
<<prayoptions>>
<<else>>
<<generateTemple 1>><<person1>>A <<person>> dressed as a <<monk>> sits close beside you. Very close. <<He>> rests a hand on your thigh. "Don't cause a fuss," <<he>> whispers. "Or I'll say you attacked me. Who will they believe?"
<br><br>
<<if $angel gte 6>>
<<link [[Guilt|Temple Guilt]]>><</link>><<angel>>
<br>
<</if>>
<<link [[Endure|Temple Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<else>>
<<prayoptions>>
<</if>>
<<set $eventskip to 0>><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
You make eye contact with the <<person>>. This time <<he>> doesn't look away. <<pullupall>><<exhibitionism4>>
The thurible clatters against the ground as the <<person>> raises <<his>> hands to <<his>> face. "So careless," says a stern voice. You cover back up. A <<generate2>><<person2>><<monk>> storms around the pews and grasps the <<person1>><<persons>> arm. "Come on," <<person2>><<he>> says. "It's the paddle for you."
<br><br>
The <<person1>>young <<monk>> follows the older <<person2>><<monk>> with eyes downcast.
<br><br>
<<endevent>>
<<prayoptions>><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
You try to strike up a conversation, but an <<generate2>><<person2>>older <<monk>> intervenes. "Don't distract <<person1>><<him>>," <<he>> snaps. "<<He>> has very important duties."
<br><br>
The <<person1>><<person>> looks away, blushing.
<br><br>
<<endevent>>
<<prayoptions>><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
You leave the <<person>> to their duties.
<br><br>
<<endevent>>
<<prayoptions>><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
<<if $phase is 0>>
You place a pound coin on the plate. The <<monk>> gives you a small <<if $pronoun is "m">>bow<<else>>curtsy<</if>>.
<<if $sydneyPresent>>
Sydney gives you an approving nod.
<</if>>
<br><br>
<<endevent>>
<<if $sydneyPresent>>
<<unset $sydneyPresent>><<set _sydneyPray to true>>
<<npc "Sydney">><<person1>>
<<sydneyOptions>>
<<else>>
<<prayoptions>>
<</if>>
<<elseif $phase is 1>>
You place a five pound note on the plate. "We rely on such kindnesses," <<he>> says. "Thank you."
<<if $sydneyPresent>>
Sydney gives you a gentle smile.
<</if>>
<br><br>
<<endevent>>
<<if $sydneyPresent>>
<<unset $sydneyPresent>><<set _sydneyPray to true>>
<<npc "Sydney">><<person1>>
<<sydneyOptions>>
<<else>>
<<prayoptions>>
<</if>>
<<elseif !$soup_kitchen_known>>
You place £25 on the plate. The <<monk>> beams at you. "Thank you," <<he>> says. "This will go a long way toward maintaining the building." <<He>> pauses before continuing. "Perhaps you would like to assist us further? We run a soup kitchen in the evening, between <span class="gold"><<ampm 18 00>> and <<ampm 21 00>></span>. We could use another pair of hands."
<br><br>
"If you're interested, you can find the kitchen in the grey building next door."
<br><br>
<span class="gold">You've discovered the soup kitchen on Wolf Street.</span>
<br><br>
<<set $soup_kitchen_known to 1>>
<<if $sydneyPresent>>
Sydney puts a hand on your shoulder and nods. "That was very generous of you."
<br><br>
<</if>>
<<endevent>>
<<if $sydneyPresent>>
<<unset $sydneyPresent>><<set _sydneyPray to true>>
<<npc "Sydney">><<person1>>
<<sydneyOptions>>
<<else>>
<<prayoptions>>
<</if>>
<<else>>
You place £25 on the plate. The <<monk>> beams at you. "Thank you," <<he>> says. "This will go a long way toward maintaining the building."
<br><br>
<<if $sydneyPresent>>
Sydney puts a hand on your shoulder and nods. "That was very generous of you."
<br><br>
<</if>>
<<endevent>>
<<if $sydneyPresent>>
<<unset $sydneyPresent>><<set _sydneyPray to true>>
<<npc "Sydney">><<person1>>
<<sydneyOptions>>
<<else>>
<<prayoptions>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
You place your hand on the collection plate, as if placing something. Instead, you sneak some coins into your palm.
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<span class="green"><<if $sydneyPresent>>Both Sydney and the <<monk>> fail to notice.<<else>>The <<monk>> doesn't notice.<</if>></span> "Thank you," <<he>> says. <<He>> gives you a small <<if $pronoun is "m">>bow<<else>>curtsy<</if>>.
<br><br>
<<skulduggeryuse>>
You got <<moneyGain 5 true true>>.
<br><br>
<<endevent>>
<<if $sydneyPresent>>
<<unset $sydneyPresent>><<set _sydneyPray to true>>
<<npc "Sydney">><<person1>>
<<sydneyOptions>>
<<else>>
<<prayoptions>>
<</if>>
<br>
<<else>>
The <<monk>> grabs your wrist and tuts. "For shame." <<if $sydneyPresent>>Sydney gives you a horrified glare. <<npcincr Sydney love -5>><<lllove>><</if>>
<br><br>
<<if $submissive gte 1150>>
"I'm sorry," you say, eyes downcast. "I know it's wrong, but I need it."
<<elseif $submissive lte 850>>
You snatch your hand away. "I need it more than you," you say.
<<else>>
"I'm sorry," you say. "But I really need it."
<</if>>
<br><br>
<<He>> mutters something disparaging about youth as <<he>> walks away.
<br><br>
<<skulduggeryuse>>
<<endevent>>
<<if $sydneyPresent>>
<<unset $sydneyPresent>><<set _sydneyPray to true>>
<<npc "Sydney">><<person1>>
<<sydneyOptions>>
<<else>>
<<prayoptions>>
<</if>>
<br>
<</if>><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
You look away from the <<monk>>, and <<he>> continues down the aisle.
<<if $sydneyPresent>>
Sydney shakes <<nnpc_his "Sydney">> head.
<</if>>
<br><br>
<<endevent>>
<<if $sydneyPresent>>
<<unset $sydneyPresent>><<set _sydneyPray to true>>
<<npc "Sydney">><<person1>>
<<sydneyOptions>>
<<else>>
<<prayoptions>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<enable_rescue>>
The <<persons>> fondling becomes more aggressive. The tall pews hide <<his>> actions from view.
<<if $rng gte 81>>
<<He>> gags you with <<his>> hand and licks your cheek.
<<neutral 1>><<hand_gag 0 left>>
<</if>>
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Temple Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Temple Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Temple Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Temple Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"You're a good <<girl>>," <<he>> whispers. <<He>> shuffles into the aisle and walks away.
<br><br>
<<tearful>> you sit upright.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Temple Pray]]>><<set $eventskip to 1>><</link>>
<<elseif $enemyhealth lte 0>>
You shove the <<person>> to the ground.
<br><br>
<<tearful>> you move across the aisle onto a different pew. <<He>> doesn't follow, maybe because <<he>> notices the strict eyes of an elder <<monk>> watching <<him>>.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Temple Pray]]>><<set $eventskip to 1>><</link>>
<<else>>
<<set $rescued += 1>>
An elder <<monk>> arrives to investigate your cry. <<He>> grabs the <<person>> by the ear and pulls <<him>> away.
<br><br>
<<tearful>> you sit upright.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Temple Pray]]>><<set $eventskip to 1>><</link>>
<</if>><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>><<sydneySchedule>>
<<npc Jordan>><<person1>>You take a seat at the end of a pew as Jordan reads holy scripture. <<His>> melodic voice calms you.
<<if $sydneySeen is undefined or !$sydneySeen.includes("mass")>>
<<sydneyMass>>
<<else>>
<br><br>
You are called to the front for communion. You kneel in front of Jordan as the other <<if $pronoun is "m">>monks<<else>>nuns<</if>> watch. <<He>> pushes a small piece of bread into your mouth, and holds a cup in front of you. You take a sip of the bitter fluid and make way for the next person.
<<sydneyMass>>
<br><br>
Jordan finishes with a prayer.
<br><br>
<</if>>
<<endevent>>
<<link [[Next|Temple]]>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>><<sydneySchedule>>
<<npc Jordan>><<person1>>You take a seat at the end of a pew as Jordan reads holy scripture. <<His>> melodic voice calms you. You feel serene.
<<if $sydneySeen is undefined or !$sydneySeen.includes("mass")>>
<<sydneyMass>>
<<else>>
<br><br>
You are called to the front for communion. You kneel in front of Jordan as the other <<if $pronoun is "m">>monks<<else>>nuns<</if>> watch. <<He>> pushes a small piece of bread into your mouth, and holds a cup in front of you. You take a sip of the sweet fluid and make way for the next person.
<<sydneyMass>>
<br><br>
Jordan finishes with a prayer.
<br><br>
<</if>>
<<endevent>>
<<link [[Next|Temple]]>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>><<sydneySchedule>>
<<npc Jordan>><<person1>>You take a seat at the end of a pew as Jordan reads holy scripture. <<His>> words are violent and accusing.
<<if $sydneySeen is undefined or !$sydneySeen.includes("mass")>>
<<sydneyMass>>
<<else>>
<br><br>
You are called to the front for communion. You kneel in front of Jordan, but the other <<if $pronoun is "m">>monks<<else>>nuns<</if>> refuse to look at you. The bread slips from Jordan's fingers before reaching your mouth. The wine evaporates before touching your lips. Despite that, you feel vindicated by your effort.
<<sydneyMass>>
<br><br>
Jordan finishes with a prayer.
<br><br>
<</if>>
<<endevent>>
<<link [[Next|Temple]]>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>><<sydneySchedule>>
<<npc Jordan>><<person1>>You take a seat at the end of a pew as Jordan reads holy scripture. <<His>> words are violent and accusing.
<<if $sydneySeen is undefined or !$sydneySeen.includes("mass")>>
<<sydneyMass>>
<<else>>
<br><br>
You are called to the front for communion. You kneel in front of Jordan, but the other <<if $pronoun is "m">>monks<<else>>nuns<</if>> refuse to look at you. The bread tastes like ash. The wine like blood.
<<sydneyMass>>
<br><br>
Jordan finishes with a prayer.
<br><br>
<</if>>
<<endevent>>
<<link [[Next|Temple]]>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
<<if $NPCName[$NPCNameList.indexOf("Jordan")].init isnot 1>>
<<npc Jordan>><<person1>>
You approach the figure. As you near, <<he>> stands and turns to face you. <<His>> outfit covers <<him>> from head to toe, only <<his>> youthful face is visible. Locks of hair protrude from the sides of the cowl, betraying a golden shade. <<His>> smile does not reach <<his>> blue eyes.
<br><br>
"Welcome," <<he>> says. "I don't recall meeting you. I'm <<if $pronoun is "m">>brother<<else>>sister<</if>> Jordan." <<He>> bows <<his>> head slightly. "Are you here for the protective measures we provide for the pure-bodied, in the form of chastity belts? Keep in mind that while the impure may also benefit from this service, they do so at a cost."
<br><br>
<<He>> continues. "Please don't disturb the other <<if $pronoun is "m">>monks<<else>>nuns<</if>>, for they have taken sacred vows and your presence may distract them."
<br><br>
<<else>>
<<npc Jordan>><<person1>>
You approach the figure. <<He>> turns to greet you as you near, revealing Jordan's familiar face. "Welcome back," <<he>> says.
<br><br>
<</if>>
<<if $vaginalchastityparasite is 0 and $analchastityparasite is 0 and $penilechastityparasite is 0>>
<<else>>
<<He>> looks at your crotch with a concerned look on <<his>> face. "If you have a belt-induced parasite problem, we can help for £20."
<br><br>
<</if>>
<<if $parasite.left_ear.name is "slime" or $parasite.right_ear.name is "slime">>
<<link [[Inquire about ear slime|Temple Slime]]>><</link>>
<br>
<</if>>
<<if $wraith and $wraith.seen gte 10>>
<<link [[Inquire about the pale figure|Temple Pale Story]]>><</link>>
<br>
<</if>>
<<link [[Inquire about chastity belts|Temple Chastity]]>><</link>>
<br>
<<if $vaginalchastityparasite is 0 and $analchastityparasite is 0 and $penilechastityparasite is 0>>
<<elseif $money gte 2000>>
<<link [[Have parasites removed (£20 0:05)|Temple Parasite]]>><<set $money -= 2000>><<pass 5>><</link>>
<br>
<</if>>
<<if $forgiveintro isnot 1 and $fallenangel gte 2>>
<<link [[Request forgiveness|Temple Forgiveness]]>><</link>><<fallenangel>>
<br>
<<elseif $money gte 1000000 and $fallenangel gte 2>>
<<link [[Buy forgiveness (£10,000 1:00)|Temple Buy Forgiveness]]>><<trauma 6>><<set $money -= 1000000>><</link>><<gtrauma>><<garousal>><<fallenangel>> <i>Removes the fallen angel trait.</i>
<br>
<<elseif $fallenangel gte 2>>
<span class="blue">You can't afford forgiveness.</span>
<br>
<</if>>
<<if $temple_rank is undefined or $temple_rank is "prospective">>
<<link [[Inquire about joining the temple|Temple Join]]>><</link>>
<br>
<<elseif $temple_fire isnot 1>>
<<link [[Inquire about the trial of purity|Temple Fire Repeat]]>><</link>>
<br>
<</if>>
<<if $temple_harassed is 1>>
<<link [[Say you were harassed by a member of the church (0:05)|Temple Harass Inform]]>><<pass 5>><</link>>
<br>
<<elseif $temple_harassed gte 2>>
<<link [[Say you were harassed by members of the church (0:05)|Temple Harass Inform]]>><<pass 5>><</link>>
<br>
<</if>>
<<if $jordan_ritual_dance is 2>>
<<link [[Inform Jordan of what you found beneath the Danube manor|Temple Ritual Inform]]>><<set $jordan_ritual_dance to 3>><</link>>
<br>
<</if>>
<<link [[Leave|Temple]]>><<endevent>><</link>><<effects>>
Jordan listens in silent, without moving an inch. "Thank you," <<he>> says, looking through you. "You've saved more than one person today." <<He>> produces a leather whip from beneath <<his>> vestments, and tightens it. "Forgive me, but I must leave at once." <<He>> strides away, and disappears down a staircase leading underground.
<br><br>
<<link [[Next|Temple]]>><<set $jordan_missing to 1>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
<<if $temple_harassed gte 2>>
You tell Jordan you were attacked. <<He>> listens without a word, only speaking once you're finished. "Thank you child," <<he>> says. "You've handled this appropriately. I'll see the offenders are disciplined."
<br><br>
<<He>> doesn't explain the discipline <<he>> means, but <<he>> sounds sincere.
<<ggstress>><<lltrauma>><<stress 12>><<trauma -12>>
<br><br>
<<else>>
You tell Jordan you were attacked. <<He>> listens without a word, only speaking once you're finished. "Thank you child," <<he>> says. "You've handled this appropriately. I'll see the offender is disciplined."
<br><br>
<<He>> doesn't explain the discipline <<he>> means, but <<he>> sounds sincere.
<<gstress>><<ltrauma>><<stress 6>><<trauma -6>>
<br><br>
<</if>>
<<set $temple_harassed to 0>>
<<endevent>>
<<link [[Next|Temple]]>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
<<if $temple_rank is "prospective">>
<<if $temple_fire is 1>>
"I'm afraid you can only attempt a trial of purity once per week," <<he>> says.
<<else>>
"I'll prepare the trial when you're ready," <<he>> says.
<</if>>
<<if $templetest isnot "failed">>
"Unless you'd prefer to prove your purity in a different way?"
<</if>>
<br><br>
<<if $temple_fire isnot 1>>
<<link [[Trial by fire (1:00)|Temple Join Fire]]>><<set $phase to 0>><<pass 60>><<set $temple_fire to 1>><</link>>
<br>
<</if>>
<<if $templetest isnot "failed">>
<<link [[Virginity test|Temple Test]]>><<set $phase to 1>><</link>>
<br>
<</if>>
<<link [[Leave|Temple]]>><<endevent>><</link>>
<br>
<<else>>
<<if $templetest isnot "failed">>
<<if $famegood gte 0>>
Jordan observes you, unblinking. "Admission to the <<if $player.gender_appearance is "m">>brotherhood<<else>>sisterhood<</if>> is restricted to virgins, and those who have made amends via the trial of purity."
<br><br>
<<link [[Virginity test|Temple Test]]>><<set $phase to 1>><</link>>
<br>
<<link [[Ask about trial|Temple Trial Intro]]>><</link>>
<br>
<<link [[Leave|Temple]]>><<endevent>><</link>>
<br>
<<else>>
Jordan observes you, unblinking. "Admission to the <<if $player.gender_appearance is "m">>brotherhood<<else>>sisterhood<</if>> is restricted to virgins, and those who have made amends via the trial of purity."
<br><br>
"You also need a modest reputation for kindness. We do important work, and it requires people trust us. If you pray here you'll often see someone going round with a collection plate. Giving to charity would be a good way to prove yourself."
<br><br>
"Return when you're better known and we'll discuss the next step. Thank you for your interest." <<He>> turns back to the altar.
<br><br>
<<endevent>>
<<link [[Next|Temple]]>><</link>>
<br>
<</if>>
<<else>>
"I'm sorry child," Jordan says. "Admission to the <<if $player.gender_appearance is "m">>brotherhood<<else>>sisterhood<</if>> is restricted to virgins, and those who have made amends via the trial of purity."
<br><br>
<<if $famegood gte 0>>
<<link [[Ask about trial|Temple Trial Intro]]>><</link>>
<br>
<<link [[Leave|Temple]]>><<endevent>><</link>>
<br>
<<else>>
"You also need a modest reputation for kindness. We do important work, and it requires people trust us. If you pray here you'll often see someone going round with a collection plate. Giving to charity would be a good way to prove yourself."
<br><br>
<br><br>
"Return when you're better known and we'll discuss the next step. Thank you for your interest." <<He>> turns back to the altar.
<br><br>
<<endevent>>
<<link [[Next|Temple]]>><</link>>
<br>
<</if>>
<br><br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
<<if !$worn.genitals.type.includes("chastity")>>
"We fit chastity belts to any virgin who should want one. You will need to undergo a brief examination beforehand, that we might verify your purity. If you are not a virgin, then we can provide you with a belt for £80. If you already have a chastity belt, an anal shield can be fitted for £50. Even virgins must pay for the shield however."
<br><br>
"Our belts are very durable, designed to protect from even the most vicious of assailants. We don't use keys; once on, only specialised equipment can remove them. Be warned however, those that cannot sate their lust through obvious means may be driven to other violent urges. Also keep in mind that they don't conceal much from view, nor do they protect well against finer assaults, by fingers and the like. They are designed to protect chastity as written in the holy texts."
<br><br>
<<else>>
<<if $player.virginity.penile is true and $player.virginity.vaginal is true>>
"It is written that we should never remove the chastity belt from a virgin. However, if you really want it removed, we will overlook that rule in return for an £80 donation."
<br><br>
<<else>>
"We can remove your belt if you like. Once it's off however, you'll need to pay again to have another put on."
<br><br>
<</if>>
<<if $worn.genitals.anal_shield is 0>>
"Or would you prefer to have even more protection? We can fit a shield that will protect your rear for £50."
<br><br>
<</if>>
<</if>>
<<if !$worn.genitals.type.includes("chastity")>>
<<if $templetest isnot "failed">>
<<link [[Virginity test (0:05)|Temple Test]]>><<set $phase to 0>><<pass 5>><</link>>
<br>
<</if>>
<<if $money gte 8000>>
<<link [[Have chastity belt fitted (£80 0:05)|Temple Chastity Fitting]]>><<pass 5>><<set $money -= 8000>><</link>>
<br>
<</if>>
<</if>>
<<if $worn.genitals.type.includes("chastity") and $worn.genitals.anal_shield is 0>>
<<if $money gte 5000>>
<<link [[Have shield fitted (£50 0:05)|Temple Chastity Shield]]>><<pass 5>><<set $money -= 5000>><</link>>
<br>
<<else>>
You can't afford to have a shield fitted.
<br><br>
<</if>>
<<elseif $worn.genitals.type.includes("chastity") and $worn.genitals.anal_shield is null>>
You're unable to get a shield fitted with your $worn.genitals.name.
<br>
<</if>>
<<if $worn.genitals.type.includes("chastity") and $worn.genitals.anal_shield is 1>>
<<link [[Have shield removed (0:05)|Temple Chastity Shield Removal]]>><<pass 5>><</link>>
<br>
<</if>>
<<if $worn.genitals.type.includes("chastity") and $player.virginity.penile is true and $player.virginity.vaginal is true>>
<<if $money gte 8000>>
<<link [[Have belt removed (£80 0:05)|Temple Chastity Removal]]>><<set $money -= 8000>><<pass 5>><</link>>
<br>
<<else>>
<</if>>
<<elseif $worn.genitals.type.includes("chastity")>>
<<link [[Have belt removed (0:05)|Temple Chastity Removal]]>><<pass 5>><</link>>
<br>
<</if>>
<<link [[Leave|Temple]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
Jordan gives you a solemn nod. "Please come with me."
<br><br>
<<He>> leads you out of the main hall and into a small room. "There's a ritual to this, nothing complicated. I'll prepare while you undress."
<br><br>
You remove your clothing, wishing it wasn't quite so cold in here. Jordan rubs white powder between <<his>> hands, then kneels in front of you.
<<if ($phase is 1 or $phase is 2) and $worn.genitals.type.includes("chastity") and $worn.genitals.origin is "temple">>
<<He>> holds a strange rod against your $worn.genitals.name, and the device clatters to the floor.
<</if>>
<<if $player.penisExist>>
<<He>> holds your penis between both forefingers, and stares at it intently, gently manipulating the length. You try to distract yourself, but you soon feel it hardening under <<his>> scrutiny.
<</if>>
<<if $player.vaginaExist>>
<<He>> places <<his>> thumbs against your pussy and gently opens your
<<if setup.bodyliquid.combined("vagina") gte 2>>
<<if setup.bodyliquid.combined("vagina") gte 6>>
lips. Cum bursts out, spraying across Jordan's face and running in streams down both <<his>> arms.
<<He>> falls back in shock, hurriedly wiping cum from <<his>> eyes and mouth.
<br>
<<He>> looks at you.
<<elseif setup.bodyliquid.combined("vagina") gte 4>>
lips. A thick stream of lewd fluids gushes out. Some runs down Jordan's arm and quickly disappears up <<his>> sleeve.
<<He>> jumps back with a yelp, shaking <<his>> arms in alarm.
<br>
<<else>>
lips. Cum runs out in a thin stream down your legs. Jordan withdraws <<his>> hands in surprise.
<br>
<</if>>
"That's a bad sign," <<he>> mutters.
<br><br>
<<else>>
lips, giving <<him>> a clear view inside.
<br>
<</if>>
You don't want to admit it, but your body responds lewdly to being examined like this.
<</if>>
<br><br>
The fondling continues for a few minutes. Finally, <<he>> finishes <<his>> work. <<He>> stands back and looks at you.
<<arousal 1000>>
<<if $phase is 2>>
<<if $player.virginity.penile is true and $player.virginity.vaginal is true or $player.virginity.temple is true>>
"You are unblemished, and may it stay that way."
<<if $worn.genitals.type.includes("chastity") and $worn.genitals.origin is "temple">>
With one anxious motion, <<he>> returns your $worn.genitals.name to its place, guarding your crotch.
<</if>>
<br><br>
<<He>> turns away to let you dress.
<<if $grace gte 90>>
Without looking, <<he>> places an envelope on the shelf beside you. "Your monthly allowance. Your behaviour has been remarkable. <span class="green">You're a credit to our faith, and every one of us could learn from you.</span> Thank you."
<br><br>
You open the envelope. There's <span class="gold">£<<print ($grace * 40)>></span> inside.
<<set $money += ($grace * 4000)>>
<<elseif $grace gte 50>>
Without looking, <<he>> places an envelope on the shelf beside you. "Your monthly allowance. <span class="teal">You've been an upstanding member of our faith,</span> and deserve every penny."
<br><br>
You open the envelope. There's <span class="gold">£<<print ($grace * 40)>></span> inside.
<<set $money += ($grace * 4000)>>
<<elseif $grace gte 1>>
Without looking, <<he>> places an envelope on the shelf beside you. "Your monthly allowance. <span class="lblue">You've been an upstanding member of our faith.</span> There is room for improvement, but such is true of us all. We should strive to be better each day."
<br><br>
You open the envelope. There's <span class="gold">£<<print ($grace * 40)>></span> inside.
<<set $money += ($grace * 4000)>>
<<else>>
<span class="red">"Though pure, your behaviour hasn't been appropriate for a member of our faith,"</span> <<he>> says. "We know you can do better. As such, we've decided to withhold your allowance this month. I hope I can pay you next time."
<br><br>
<</if>>
<br><br>
<<clotheson>>
<<endevent>>
<<link [[Next|Temple]]>><</link>>
<<else>>
<<set $templetest to "failed">>
"I'm sorry, but you are spoiled." <<His>> voice shakes slightly, you're not sure if you imagined it. "You must be purified. I will summon the specialists. Please cooperate with them." <<He>> produces a small bell from <<his>> robes, and rings.
<br><br>
<<endevent>>
<<link [[Next|Temple Arcade Intro]]>><</link>>
<br>
<</if>>
<<elseif $phase is 1>>
<<if $player.virginity.penile is true and $player.virginity.vaginal is true>>
<<inittemple>>
"You are unblemished, and may it stay that way. You are now an initiate of the temple. Welcome, <<if $player.gender_appearance is "m">>brother.<<else>>sister.<</if>>"
<<if $worn.genitals.type.includes("chastity") and $worn.genitals.origin is "temple">>
With one anxious motion, <<he>> returns your $worn.genitals.name to its place, guarding your crotch.
<</if>>
<br><br>
<<He>> turns away to let you dress. "Initiates are tasked with menial work around the temple proper. Cleaning, gardening, and servicing your elders. In return you have full access to the temple grounds, with the exception of areas behind doors painted with a red cross."
<br><br>
"We have some other rules. No stealing. No violence. No sex, <span class="pink">everyone has their chastity checked monthly.</span> No refusing your elders. If someone behaves in an improper manner towards you, tolerate it until you can inform me. Dealing with that is one of my responsibilities."
<br><br>
"I'll let the others know you've joined us," <<he>> continues, smiling. "I'm pleased to have you."
<br><br>
<<clotheson>>
<<endevent>>
<<link [[Next|Temple]]>><</link>>
<<else>>
<<set $templetest to "failed">>
"I'm sorry, but you are spoiled." <<His>> voice shakes slightly, you're not sure if you imagined it. "You can still become an initiate, but you must pass the trial of purity." <<He>> walks out of the room, but stops in the doorway. "I'm sorry you were taken while still so young." <<He>> disappears around the corner.
<br><br>
<<link [[Next|Temple]]>><<endevent>><</link>>
<</if>>
<<else>>
<<if $player.virginity.penile is true and $player.virginity.vaginal is true>>
"You are unblemished, and may it stay that way. Please be patient, I'll return shortly with your belt." <<He>> leaves you briefly, and returns with the
<<if $player.gender isnot "m">>
metallic device. Without a word <<he>> kneels once more and wraps it round your waist. You hear a loud click, and Jordan steps back to admire <<his>> handiwork.
<br><br>
You look down to examine it yourself. It doesn't feel as tight or uncomfortable as you expected, you wonder if it's on right. You try to slip your fingers beneath it, but have no success. You push down on the belt with both hands, but it doesn't give at all.
<br><br>
<<genitalswear 1>>
<<set $worn.genitals.origin to "temple">>
"Everything is satisfactory," <<he>> says. "If there are any problems, come see me." <<He>> leaves you alone in the room.
<br><br>
<<clotheson>>
<<link [[Next|Temple]]>><<endevent>><</link>>
<<else>>
metallic belt and cage.
<br><br>
"Thanks to your <<genitals 2>>, you have two options. You could wear this cage, secured at the base of your <<genitals 2>>. However, it would only protect your <<genitals 2>>, leaving you vulnerable to sodomy."
<br><br>
After giving you a chance to examine it, <<he>> continues, "Your other option would be this chastity belt. It would be able to protect your <<genitals 2>>, and can be fitted with a shield to protect you from sodomy. It's been designed to both prevent rubbing and to hold a flaccid penis in place. This is the best protection, but others may mistake you for a girl."
<br><br>
<<link [[Ask for the chastity cage|Temple Male Chastity Fitting]]>><<genitalswear 2>><</link>>
<br>
<<link [[Ask for the chastity belt|Temple Male Chastity Fitting]]>><<genitalswear 1>><</link>>
<</if>>
<<else>>
<<set $templetest to "failed">>
"I'm sorry, but you are spoiled." <<His>> voice shakes slightly, you're not sure if you imagined it. "We can still fit you with a belt, but you'll need to pay for it." <<He>> walks out of the room, but stops in the doorway. "I'm sorry you were taken while still so young." <<He>> disappears around the corner.
<br><br>
<<link [[Next|Temple]]>><<endevent>><</link>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<set $worn.genitals.origin to "temple">>
<<He>> kneels once more and secures it on you. You hear a loud click, and Jordan steps back to admire <<his>> handiwork.
You look down to examine it yourself. It doesn't feel as tight or uncomfortable as you expected, you wonder if it's on right. You try to slip your fingers beneath the cage, but have no success. You push down on the $worn.genitals.name with both hands, but it doesn't give at all.
<br><br>
"Everything is satisfactory," <<he>> says. "If there are any problems, come see me." <<He>> leaves you alone in the room.
<br><br>
<<clotheson>>
<<link [[Next|Temple]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
<<He>> leads you out of the main hall and into a small room. "Please undress, I'll be back shortly." You remove your clothing, wishing the room were warmer. This is embarrassing, but it'll be worth it. <<He>> soon returns, carrying a metallic belt and cage.
<br><br>
<<if $player.gender isnot "m">>
Without a word <<he>> places the cage to the side followed by wrapping the chastity belt around your waist. You hear a loud click, and Jordan steps back to admire <<his>> handiwork.
<br><br>
You look down to examine it yourself. It doesn't feel as tight or uncomfortable as you expected, you wonder if it's on right. You try to slip your fingers beneath it, but have no success. You push down on the belt with both hands, but it doesn't give at all.
<br><br>
<<genitalswear 1>>
"Everything is satisfactory," <<he>> says. "If there are any problems, come see me." <<He>> leaves you alone in the room.
<br><br>
<<set $worn.genitals.origin to "temple">>
<<clotheson>>
<<link [[Next|Temple]]>><<endevent>><</link>>
<<else>>
<<He>> asks, "Thanks to your <<genitals 2>>, you have two options. You could wear this cage and it would provide protection for just your <<genitals 2>> and be secured at the base of your penis,however, it will be unable to protect you from sodomy."
<br><br>
After giving you a chance to examine it, <<he>> continues, "Your other option would be this chastity belt, it will be able to protect your <<genitals 2>> on top of it being able to fit a shield to protect you from sodomy. It's been designed to both prevent rubbing and to hold a flaccid penis gently in place. As much as this is the best way to protect you, others may mistake you for a girl."
<br><br>
<<link [[Ask for the chastity cage|Temple Male Chastity Fitting]]>><<genitalswear 2>><</link>>
<br>
<<link [[Ask for the chastity belt|Temple Male Chastity Fitting]]>><<genitalswear 1>><</link>>
<</if>><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
<<He>> leads you out of the main hall and into a small room. "I'll need to access the belt," <<he>> says. You ignore your apprehension and remove your <<bottoms>>. <<He>> kneels behind you and starts tinkering with the belt. It rubs against your <<genitals>> as <<he>> works, but you manage to stay calm.
<br><br>
<<He>> stands up. "All done, you are now protected from sodomy. If there are any problems, come see me." <<He>> leaves you alone in the room.
<br><br>
<<set $worn.genitals.anal_shield to 1>>
<<set $worn.genitals.anus_exposed to 0>>
<<set $worn.genitals.anus_exposed_base to 0>>
<<clotheson>>
<<link [[Next|Temple]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
<<He>> leads you out of the main hall and into a small room. "I'll need to access the belt," <<he>> says. You ignore your apprehension and remove your <<bottoms>>. <<He>> kneels behind you and starts tinkering with the belt. It rubs against your <<genitals>> as <<he>> works, but you manage to stay calm.
<br><br>
<<He>> stands up. "All done, you are no longer protected from sodomy, be careful. If there are any problems, come see me." <<He>> leaves you alone in the room.
<br><br>
<<set $worn.genitals.anal_shield to 0>>
<<set $worn.genitals.anus_exposed to 1>>
<<set $worn.genitals.anus_exposed_base to 1>>
<<if $analchastityparasite isnot 0>>
<span class="pink">With the shield gone, the $analchastityparasite fall out of your anus.</span>
<br>
<<set $analchastityparasite to 0>>
<</if>>
<<clotheson>>
<<link [[Next|Temple]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
<<He>> leads you out of the main hall and into a small room. "Please undress," <<he>> says. You ignore your apprehension and remove your clothing.
<<if $worn.genitals.origin is "temple">>
<<He>> produces a sinister bladed instrument from <<his>> robes and kneels in front of you.
Seconds later, the belt lies ruined on the floor and your <<genitals_are 1>> once again exposed and vulnerable.
<br><br>
<<He>> stands up. "All done. If you would like a replacement you know where to find me." <<He>> leaves you alone in the room.
<br><br>
<<set $worn.genitals.type.push("broken")>>
<<genitalsruined>>
<<if $vaginalchastityparasite isnot 0>>
<span class="pink">With the chastity belt gone, the $vaginalchastityparasite fall out of your vagina.</span>
<br>
<<set $vaginalchastityparasite to 0>>
<</if>>
<<if $penilechastityparasite isnot 0>>
<span class="pink">With the chastity belt gone, the $penilechastityparasite fall off of your penis.</span>
<br>
<<set $penilechastityparasite to 0>>
<</if>>
<<if $analchastityparasite isnot 0>>
<span class="pink">With the chastity belt gone, the $analchastityparasite fall out of your anus.</span>
<br>
<<set $analchastityparasite to 0>>
<</if>>
<<if $worn.genitals.anal_shield is 1>><<set $worn.genitals.anal_shield to 0>><</if>>
<<clotheson>>
<<else>>
<br><br>
<<He>> looks at you with a confused expression, "I'm sorry, but I can't remove your $worn.genitals.name, we only have keys to belts or cages that you get directly from here."
<br><br>
<</if>>
<<link [[Next|Temple]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
You explain your parasite problem. <<He>> nods and beckons you follow <<him>>. You enter a small room away from prying eyes and then <<he>> speaks. "Please undress, I need to access the belt."
<br><br>
You <<nervously>> remove your <<bottoms>> while Jordan watches. Kneeling, <<he>> presses a small device against the belt and activates it, sending a jolt through your body, sending you sprawling to the ground.
<br><br>
<<arousal 4000>>
<<if $arousal gte $arousalmax>>
<<orgasm>> <<He>> seems unfazed by your climax.
<br><br>
<</if>>
<<if $vaginalchastityparasite isnot 0>>
<span class="lblue">The $vaginalchastityparasite squirm their way out of your pussy and fall to the floor.</span>
<br><br>
<</if>>
<<if $penilechastityparasite isnot 0>>
<span class="lblue">The $penilechastityparasite release their hold of your penis and fall to the floor.</span>
<br><br>
<</if>>
<<if $analchastityparasite isnot 0>>
<span class="lblue">The $analchastityparasite squirm their way out of your butt and fall to the floor.</span>
<br><br>
<</if>>
"Please return if you have further problems," <<he>> says, leaving you to collect yourself.
<br><br>
<<set $vaginalchastityparasite to 0>><<set $analchastityparasite to 0>><<set $penilechastityparasite to 0>>
<<clotheson>>
<<link [[Next|Temple]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
You fight through the shame and speak.
<<if $submissive gte 1150>>
"I'm dirty," you say, dropping to your knees. "Please forgive me."
<<elseif $submissive lte 850>>
"I've been soiled," you say, trying to steady the tremble in your voice. "I need your forgiveness."
<<else>>
"I'm dirty," you say, voice trembling. "Please forgive me."
<</if>>
<br><br>
<<He>> considers for a moment. "Of course my child," <<he>> says. "We only require a small donation of <span class="red">£10,000</span> and everything will be forgiven."
<br><br>
<<if $submissive gte 1150>>
You nod. That's expensive, but you don't think there's any other way.
<<elseif $submissive lte 850>>
You repress the urge to spit in their holy water. That's a lot of money, but you can't think of any other way.
<<else>>
That's a lot of money, but you can't think of any other way.
<</if>>
<br><br>
<<set $forgiveintro to 1>>
<<endevent>>
<<link [[Next|Temple]]>><</link>>
<br><<location "forest">><<effects>>
<<if $pronoun is "m">>
<<generatem2>>
<<generatem3>>
<<generatem4>>
<<generatem5>>
<<generatem6>>
<<else>>
<<generatef2>>
<<generatef3>>
<<generatef4>>
<<generatef5>>
<<generatef6>>
<</if>>
<<pass 1 hour>>
"Wait here child," <<he>> says. "I will gather the others." <<He>> disappears through an archway. When <<he>> returns <<he>> is followed by five robed figures. They surround you as Jordan kneels in front of you, arms outstretched and holding a length of cloth. One of the <<monks>> reaches over your shoulders and takes the fabric. <<He>> wraps it around your head, blinding you.
<br><br>
"Now we must travel to the altar. Don't worry, we'll be with you at all times."
<br><br>
They guide you outside. The soft ground and muffled sound of traffic suggest they're taking you into the forest.
<br><br>
You walk for some time. They must be careful with the route they're leading you through, as you have no difficulty and your unease at walking while blind soon fades. Occasionally the group stops and you bump into whoever's in front of you. You hear someone move a branch out of way before continuing.
<br><br>
The group stops once more, but this time someone rests their hand on your arm. You hear Jordan's voice. "We're here." <<He>> lifts your hand and places it on something cold and hard. "This is an altar. You'll need to lie on top of it. First though, your clothes."
<br><br>
<<link [[Next|Temple Buy Forgiveness 2]]>><</link>>
<br><<location "forest">><<effects>>
<<strip>>
The <<monks>> grasp your clothing and try to remove it. Between your blindness and the sheer number of hands pulling and tugging there's nothing you can do to stop them. They soon have you stripped and bare. <<covered>><<gtrauma>>
<br><br>
<<if $worn.genitals.type.includes("chastity")>>
Someone grabs hold of your $worn.genitals.name and you hear a grinding sound. A cool breeze caresses your <<genitals 1>> directly. "We've opened your belt for the ceremony. We'll protect you again afterwards."
<br><br>
<</if>>
<<if $submissive gte 1150>>
"P-please don't hurt me," you say.
<<elseif $submissive lte 850>>
"I thought you people were better than this," you say.
<<else>>
"I'm cold," you say.
<</if>>
<br><br>
"Hush child," Jordan says. "Lie atop the altar. This won't take long." You've come this far. You lie on the altar. "Good. Spread your arms and legs please. Yes like that." Something wraps around each of your limbs, tensing them and holding them in place. You can't move an inch.
<br><br>
"Okay," Jordan says again. <<He>> sounds breathless. "I'm sorry, I've not done this before."
<br><br>
"You'll do fine," one of the <<monks>> says. <<He>> sounds older. "We're all here to help you."
<br><br>
<<if (setup.bodyliquid.combined("vaginaoutside") + setup.bodyliquid.combined("penis")) gte 1>>
"Wait," <<he>> says. "There's something sticky here. Is that..?"
<br><br>
"It's nothing." One of the <<monks>> says quickly. "Just sweat. Let me clean this one."
<br><br>
You feel a wet cloth roughly wipe the lewd fluids from your <<genitals 1>>.
<br><br>
<<set $player.bodyliquid.vaginaoutside.semen to 0>><<set $player.bodyliquid.vaginaoutside.goo to 0>><<set $player.bodyliquid.penis.semen to 0>><<set $player.bodyliquid.penis.goo to 0>>
"Okay," Jordan says. "Thank you. Okay, here I go."
<<else>>
"Thank you. Okay. Here I go."
<</if>>
You feel a warm breeze on your <<genitals 1>>, then something warm and wet touches it.
<br><br>
<<link [[Next|Temple Buy Forgiveness 3]]>><</link>>
<br><<location "forest">><<effects>>
"That's it," the older <<monk>> says.
<<if $player.penisExist>>
"Just keep working it with your tongue. Be careful not to take it into your mouth."
<<else>>
"Just keep working it with your tongue. Be careful not to penetrate."
<</if>>
<br><br>
<<if setup.bodyliquid.combined("vagina") gte 2>>
<<if $player.bodyliquid.vagina.semen gte 1>>
<<set _fluid to "cum">>
<<else>>
<<set _fluid to "tentacle goo">>
<</if>>
As your body starts to react, _fluid
<<if setup.bodyliquid.combined("vagina") gte 4>>
starts to gush from your <<genitals 1>>.
<br><br>
Jordan unwittingly laps it up and audibly gags. <<He>> starts coughing. "What was..?"
<br><br>
"Don't stop," the older <<monk>> instructs.
<br><br>
As Jordan's tongue resumes, the older <<monk>> warns. "Keep going, no matter what. This is a critical phase."
<br><br>
Jordan obediently continues, reluctantly lapping up all the lewd fluids still flowing from your <<genitals 1>>.
<br><br>
<<else>>
start to dribble out of your <<genitals>>.
<br><br>
Jordan doesn't notice and unwittingly laps up all the _fluid from your <<genitals 1>>.
<br><br>
<</if>>
<<set $player.bodyliquid.vagina.semen to 0>><<set $player.bodyliquid.vagina.goo to 0>>
<</if>>
You feel Jordan's tongue lick and twist against your <<genitals 1>>. You can't predict where or how rough <<his>> next lick will be. The anticipation is almost as maddening as the physical sensation itself.
<br><br>
<<arousal 10000>>
<<orgasm>>
"I did it!" Jordan shouts, excited. "Did it work?"
<br><br>
"Not yet," the older <<monk>> responds. "Keep it up."
<br><br>
Jordan gets back to work, not even giving your spasms a chance to subside. "This is taking too long," says a younger voice to your right. "I'm helping." You feel a second tongue, this time on your <<nipple>>. The surprise makes you jerk away, but your bonds prevent you from moving.
<br><br>
"Good idea," the older <<monk>> says. "You. Help <<him>> out." Another tongue appears on your other nipple. Together, the teasing and licking is too much.
<br><br>
<<arousal 10000>>
<<orgasm>>
"It's still not working," Jordan says, disheartened.
<br><br>
"Don't be silly," the older <<monk>> responds. "We just need a little something extra. Move out the way and lift up <<pher>> legs." Jordan practically climbs on top of you. Your legs are released and lifted, then pressed against your shoulders where they are tied in place once more. You couldn't be more exposed.
<br><br>
"This might be a bit awkward. No not there! That's it. Now we can both reach <<phim>>. You two, you need to help too. If this doesn't remove the taint, nothing will." They recommence their licking. This time though, two tongues assault your <<genitals 1>>.
<<if $player.penisExist and $player.ballsExist is true>>
The second ranges further down, licking your testes. <<He>> even takes one into <<his>> mouth.
<</if>>
<br><br>
<<link [[Next|Temple Buy Forgiveness 4]]>><</link>>
<br><<location "forest">><<effects>>
The final two <<monks>> don't seem confident, but they comply and start licking your arms. "Not like that. Lick <<pher>> face."
<br><br>
And so you lie there, naked and assailed by tongues on your <<genitals 1>>, <<breasts>>, and face, shaking against the bonds holding you in place. One of the <<monks>> licking your face becomes more confident and starts licking your lips. You feel your mouth open of its own accord, and <<he>> invades you with <<his>> tongue, pressing your lips together in a kiss. <<takeKissVirginity `($pronoun is "m"?"monk":"nun")`>>
<br><br>
<<arousal 10000>>
<<orgasm>>
<<arousal 10000>>
<<orgasm>>
<<arousal 10000>>
<<orgasm>>
"That's it!" You hear a voice shout as your body convulses. "We've done it."
<br><br>
<<arousal 10000>>
<<orgasm>>
<<arousal 10000>>
<<orgasm>>
"Isn't it supposed to stop by now?"
<br><br>
<<arousal 10000>>
<<orgasm>>
<<arousal 10000>>
<<orgasm>>
You feel a light beam down on you, and a great weight is lifted. "Someone untie <<phim>>, quickly."
<br><br>
You pass out.
<br><br>
<<link [[Next|Temple Buy Forgiveness 5]]>><<clotheson>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
You awaken back at the temple. You're lying on a small bed in a little room. Jordan sits in the corner, and blushes when <<he>> sees you awake. "The ceremony went as planned. You are forgiven." <<He>> avoids making eye contact. "Thank you for your contribution. Please though, do not tell anyone about what occurred during the ceremony. We like to keep our secrets." <<He>> bows and leaves you alone.
<br><br>
<<set $fallenangel to 1>><<set $specialTransform to 0>>
<<set $transformationParts.fallenAngel.halo to "disabled">>
<<set $transformationParts.fallenAngel.wings to "disabled">>
<<endevent>>
<<link [[Next|Temple]]>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
You stare at the <<person>>. <<His>> smile falters. "They'll believe me," you say. "Look."
<br><br>
<<He>> follows your gaze up to the statues of saints and angels lining the walls. <<He>> tries to speak, but <<his>> voice catches in <<his>> throat. <<He>> stumbles as <<he>> leaves the pew, and collapses before the altar at the front of the hall.
<br><br>
<<endevent>>
<<prayoptions>><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
You describe the problems you've had, and how they started when a slime entered your ear. Jordan listens with a blank look.
<br><br>
<<Hes>> silent for a moment. "There are stories," <<he>> begins. "Of old creatures like you describe. One of our artifacts details how to remove them. There was an altar at the old temple. <i>The afflicted would lie on it during a blood moon.</i>"
<br><br>
"It doesn't matter though," <<he>> adds. "The old temple <i>sank beneath the lake</i> centuries ago. Students sometimes go out there after school. Entering the forest alone is a bad idea, and the ruin is... tainted."
<br><br>
<<endevent>>
<<link [[Next|Temple]]>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
You tell Jordan about the ghostly figure <<if $wraith.state is "haunt">>that's been tormenting you<<else>>that you've encountered<</if>>. You describe what you've seen it do, and where you've seen it. Jordan winces at a few of the details.
<br><br>
<<He>> stays silent for a long time. <<He>> slowly turns to you, and gives a deep sigh. "It's not a pleasant story. It predates the founding of our order, but was instrumental in it." Jordan gestures for you to walk with <<him>>. You follow as <<he>> continues.
<br><br>
"Centuries ago, there was a monastic schism. A disagreement between beliefs. One group eventually went on to found the temple we stand in now. The other dissolved." Jordan stares at the angels lining the walls. "We know nothing of their names, and precious little about what really happened. There are only stories." <<He>> continues walking.
<br><br>
"There was another temple in the forest, not too far from here. It was supposedly the site for a terrible, heretical ritual that was countered by my predecessors. What the intent was, we may never know. Whatever happened, it had dire consequences. Some say it was this, and not the ravages of time, that sunk the old temple into the lake." Jordan keeps walking, brushing <<his>> hands against an angelic statue. The angel has six arms, and many wings. You feel oddly calm.
<br><br>
<<link [[Next|Temple Pale Story 2]]>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
"What we do know, is that a high-ranking member of the order disappeared around this time. Some say they defected, others say they were kidnapped and sacrificed for that ritual. Oddly, they appear very rarely in any records. Once again, we know very little." You catch a hint of sadness in <<his>> voice.
<br><br>
"There's one constant through all their appearances. They always wore a precious piece of jewelry, believed to have divine significance. It was a necklace,
<<if $wraith.state is "haunt">>
<span class="red">carved from ivory, and set with large sapphires.</span>"
<<else>>
carved from ivory, and set with large sapphires."
<</if>>
<br><br>
"Throughout history, there are accounts of sightings. A beautiful, pale man or woman under the harvest moon, clutching that necklace. It's something of a legend now, I suppose. Some say it's a shared hallucination of some kind." Jordan turns to you, looking very serious.
<br><br>
"If you choose to investigate, please be careful. Hallucinations are real enough to those that see them." Jordan turns away, and leaves.
<br><br>
<<endevent>>
<<link [[Next|Temple]]>><</link>>
<br><<effects>>
"The trial of purity is a trial by fire," Jordan continues. "It's not dangerous, despite the name. It's an exercise of will. Let me know when you're ready, and I'll make preparations."
<<set $temple_rank to "prospective">>
<br><br>
<<endevent>>
<<link [[Next|Temple]]>><</link>>
<br><<effects>>
"You can attempt the trial of purity once a week," Jordan says. "Some brothers and sisters find it helps focus their will."
<br><br>
<<link [[Attempt trial (1:00)|Temple Join Fire]]>><<set $temple_fire to 1>><<pass 60>><<set $phase to 1>><</link>>
<br>
<<link [[Leave|Temple]]>><<endevent>><</link>>
<br><<effects>><<sydneySchedule>>
<<generate2>><<person2>>
You follow Jordan into the garden. You follow past beds of flowers, and between hedge rows, until you reach a wide and barren space. A jovial <<monk>> agitates a coal fire. Jordan whispers in <<his>> ear, and the <<monk>> smiles.
<br><br>
The <<monk>> produces a bell from <<his>> habit. <<He>> rings it twice. Three initiates arrive from different directions.<<if $NPCName[$NPCNameList.indexOf("Sydney")].init is 1 and _sydney_location is "temple">> Sydney is one of them, and <<nnpc_he "Sydney">> smiles and waves at you.<</if>> They discard their gardening gloves and grab shovels, before piling more coal onto the fire.
<br><br>
Jordan watches, impassive, as the initiates work. The <<monk>> pokes a pair of bellows into the fire, and pumps. The flames spread.
<br><br>
<<link [[Next|Temple Firewalk]]>><</link>>
<br><<effects>>
The <<monk>> and initiates watch as the coals heat. They soon glow. The initiates lift their shovels, and push the topmost coals onto the earth. They don't stop there. They continue to spread the coals. They soon have the fire spread into a thin rectangle, its foot beside yours.
<br><br>
<<if !$worn.feet.type.includes("naked") or !$worn.legs.type.includes("naked")>>
"Remove your footwear," the <<person2>><<monk>> says. You do so. <<feetstrip>><<legsstrip>>
<br><br>
<</if>>
<<person1>>"The trial of purity requires you walk across the bed before you," Jordan says. "At least one foot must touch them at all times. Don't be afraid. The fire won't hurt you, but your mind might deceive you into thinking otherwise."
<br><br>
<<if $phase is 0>>
"You can try again if you fail," <<he>> continues. "But only once a week."
<br><br>
<</if>>
<<link [[Walk|Temple Firewalk 2]]>><</link>>
<br>
<<if $phase is 0>>
<<link [[Refuse|Temple Firewalk Refuse]]>><</link>>
<br>
<</if>><<effects>>
The <<person2>><<person>> looks disappointed as <<he>> smothers the coals with a bucket of sand.
<br><br>
"When you're ready," Jordan says. "You may try again."
<br><br>
<<He>> leads you back into the main hall of the temple.
<br><br>
<<clotheson>>
<<endevent>>
<<link [[Next|Temple]]>><</link>>
<br><<effects>>
Smoke rises from the coals. You take a deep breath, and step on them. It's a little warm, but doesn't hurt. Maybe this won't be so bad.
<br><br>
<<link [[Continue|Temple Firewalk 3]]>><</link>><<gpain>>
<br>
<<link [[Jump off|Temple Firewalk Jump]]>><</link>>
<br><<effects>><<sydneySchedule>>
<<if $NPCName[$NPCNameList.indexOf("Sydney")].init is 1 and _sydney_location is "temple">>
Sydney runs to your side to support you. <<nnpc_He "Sydney">> runs right across the hot coals, entirely unaffected.
<br><br>
<</if>>
The cool earth feels wonderful on your feet. You examine your soles. They're covered in soot, but don't look burnt at all.
<br><br>
"The flames don't hurt you," Jordan says. "They merely burn away impurity. You have failed the trial, but may try again next week."
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Sydney")].init is 1 and _sydney_location is "temple">>
<<if $sydneyromance is 1>>Sydney hugs you.<<else>>Sydney puts a hand on your shoulder.<</if>>
"You'll get it next time, I'm sure." <<stress -3>><<lstress>>
<br><br>
<</if>>
The <<person2>><<monk>> smothers the coals with a bucket of sand as Jordan leads you back to the temple's main hall.
<br><br>
<<clotheson>>
<<endevent>>
<<link [[Next|Temple]]>><</link>>
<br><<effects>>
You step forward as quick as you can. You feel the coals heat beneath you.
<<pain 1>>
<br><br>
<<if ($willpower / 10) gte (($pain - 100) + random(1, 100))>>
<span class="green">A little sting isn't enough to stop you.</span>
<<gwillpower>><<willpower 1>>
<br><br>
<<link [[Continue|Temple Firewalk 4]]>><</link>><<gpain>>
<br>
<<link [[Jump off|Temple Firewalk Jump]]>><</link>>
<br>
<<else>>
<span class="red">You feel your feet burning. Panicked, you leap off the coals onto the cool dirt.</span>
<<ggwillpower>><<willpower 10>>
<br><br>
<<link [[Next|Temple Firewalk Jump]]>><</link>>
<br>
<</if>><<effects>>
You step forward again. The coals are even hotter.
<<pain 2>>
<br><br>
<<if ($willpower / 10) gte (($pain - 100) + random(1, 100))>>
<span class="green">Still nothing you can't handle.</span>
<<gwillpower>><<willpower 1>>
<br><br>
<<link [[Continue|Temple Firewalk 5]]>><</link>><<gpain>>
<br>
<<link [[Jump off|Temple Firewalk Jump]]>><</link>>
<br>
<<else>>
<span class="red">It hurts. You gasp and jump away from the heat.</span>
<<ggwillpower>><<willpower 10>>
<br><br>
<<link [[Next|Temple Firewalk Jump]]>><</link>>
<br>
<</if>><<effects>>
You step forward again, now about halfway across the coals. The heat continues to build.
<<pain 3>>
<br><br>
<<if ($willpower / 10) gte (($pain - 100) + random(1, 100))>>
<span class="green">You feel your soles burn, but you're determined to continue.</span>
<<gwillpower>><<willpower 1>>
<br><br>
<<link [[Continue|Temple Firewalk 6]]>><</link>><<gpain>>
<br>
<<link [[Jump off|Temple Firewalk Jump]]>><</link>>
<br>
<<else>>
<span class="red">You feel your soles burn. It's too much for you.</span> You leap to safety. The <<person2>><<monk>> and initiates applaud your attempt.
<<ggwillpower>><<willpower 10>>
<br><br>
<<link [[Next|Temple Firewalk Jump]]>><</link>>
<br>
<</if>><<effects>>
You tense as your foot comes down again, the coals now hotter still.
<<pain 4>>
<br><br>
<<if ($willpower / 10) gte (($pain - 100) + random(1, 100))>>
<span class="green">You manage to keep your cool.</span>
<<gwillpower>><<willpower 1>>
<br><br>
<<link [[Continue|Temple Firewalk 7]]>><</link>><<gpain>>
<br>
<<link [[Jump off|Temple Firewalk Jump]]>><</link>>
<br>
<<else>>
<span class="red">You feel an incredible heat. Like your feet are on fire.</span> You leap to safety. The <<person2>><<monk>> and initiates applaud your attempt. "So close," you hear one whisper.
<<ggwillpower>><<willpower 10>>
<br><br>
<<link [[Next|Temple Firewalk Jump]]>><</link>>
<br>
<</if>><<effects>>
You cringe as your foot comes down again. You're so close.
<<pain 5>>
<br><br>
<<if ($willpower / 10) gte (($pain - 100) + random(1, 100))>>
<span class="green">You wonder if you'll need to visit the hospital after. You don't care.</span>
<<gwillpower>><<willpower 1>>
<br><br>
<<link [[Continue|Temple Firewalk 8]]>><</link>><<gpain>>
<br>
<<else>>
<span class="red">You can't take it anymore. You can smell your feet burning.</span> You leap to safety. The <<person2>><<monk>> and initiates applaud your attempt. "So close," you hear one whisper. The <<monk>> shakes <<his>> head.
<<ggwillpower>><<willpower 10>>
<br><br>
<<link [[Next|Temple Firewalk Jump]]>><</link>>
<br>
<</if>><<effects>>
You take the final step. It hurts so much, but you're across.
<<pain 6>>
<br><br>
Your feet sink into the cool earth. The <<person2>><<monk>> looks impressed. Stunned, even. <<He>> and the initiates applaud, along with several other <<monks>> standing on a balcony back at the temple, watching over the hedge. You examine your soles. They're covered in soot, but not burnt at all.
<br><br>
<<if $phase is 0>>
"The fire doesn't hurt," Jordan says. "It merely burns away impurity. Congratulations. You are unblemished in the eyes of the church."
<br><br>
<<else>>
"The fire doesn't hurt," Jordan says. "It merely burns away impurity. You have passed the trial. Congratulations."
<br><br>
Jordan returns to the temple while the <<person2>><<monk>> smothers the coal with a bucket of sand.
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Sydney")].init is 1 and _sydney_location is "temple">>
Sydney hugs you. "I knew you could do it!" <<stress -6>><<lstress>><<npcincr Sydney love 1>><<glove>>
<br><br>
<</if>>
<</if>>
<<clotheson>>
<<if $phase is 0>>
<<if $player.virginity.penile isnot true and $player.virginity.vaginal isnot true>>
You've gained the <span class="blue">Chastity Vow</span> trait.
<br><br>
<</if>>
<<link [[Next|Temple Firewalk Success]]>><</link>>
<<else>>
<<endevent>>
<<link [[Next|Temple Garden]]>><</link>>
<br>
<</if>><<effects>><<sydneySchedule>>
<<inittemple>>
You follow Jordan back inside as the <<person2>><<monk>> smothers the coal with a bucket of sand.
<br><br>
<<person1>>"You are unblemished, and may it stay that way. You are now an initiate of the temple. Welcome, <<if $player.gender_appearance is "m">>brother.<<else>>sister.<</if>>"
<<if $worn.genitals.type.includes("chastity")>>
With one anxious motion, <<he>> returns your $worn.genitals.name to its place, guarding your crotch.
<</if>>
<br><br>
<<He>> turns away to let you dress. "Initiates are tasked with menial work around the temple proper. Cleaning, gardening, and servicing your elders. In return you have full access to the temple grounds, with the exception of areas behind doors painted with a red cross."
<br><br>
We have some other rules. No stealing. No violence. No sex, <span class="pink">everyone has their chastity checked monthly.</span> No refusing your elders. If someone behaves in an improper manner towards you, tolerate it until you can inform me. Dealing with that is one of my responsibilities."
<br><br>
"I'll let the others know you've joined us," <<he>> continues, <<his>> stern countenance giving way to a smile. "I'm pleased to have you.<<if $NPCName[$NPCNameList.indexOf("Sydney")].init is 1 and _sydney_location is "temple" and !$sydneySeen.includes("initiate")>> It looks like I'm not the only one." <<He>> smiles at something behind you.<<else>>"<</if>>
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Sydney")].init is 1 and _sydney_location is "temple" and !$sydneySeen.includes("initiate")>>
<<set $sydneySeen.pushUnique("initiate")>>
Someone hugs you from behind. It's Sydney. "Congratulations... initiate!" <<nnpc_He "Sydney">>'s overflowing with joy. <<npcincr Sydney love 3>><<gglove>>
<br><br>
<</if>>
<<clotheson>>
<<endevent>>
<<link [[Next|Temple]]>><</link>><<effects>>
"Then I must assume the worst," Jordan says, looking at <<his>> feet. "I'm sorry. You will be purified. I will summon the specialists. Please cooperate with them." <<He>> produces a small bell from <<his>> robes, and rings.
<br><br>
<<endevent>>
<<link [[Next|Temple Arcade Intro]]>><</link>><<effects>>
<<if $submissive gte 1150>>
"I-it was taken from me," you say. "I'm sorry."
<<elseif $submissive lte 850>>
"No need," you say. "I failed your dumb task."
<<else>>
"I'm sorry," you say. "But I didn't remain chaste."
<</if>>
<br><br>
"Thank you for your honesty," Jordan says, looking at <<his>> feet. "You must be purified. I will summon the specialists. Please cooperate with them." <<He>> produces a small bell from <<his>> robes, and rings.
<br><br>
<<endevent>>
<<link [[Next|Temple Arcade Intro]]>><</link>><<effects>>
<<generateCultist 1>><<person1>><<generateCultist 2>><<generateCultist 3>>
A <<monk>> emerges from a door marked with a red cross. <<Hes>> flanked by two others. One of them assures Jordan that you'll be treated gently.
<br><br>
Head bowed, Jordan leaves the room as a <<monk>> pulls a gag from <<his>> habit. "To make amends you must perform a service. Stay still."
<br><br>
<<link [[Submit|Temple Arcade Submit]]>><</link>>
<br>
<<link [[Fight|Temple Arcade Fight]]>><<set $fightstart to 1>><</link>>
<br><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
"You will be purified," the <<monk>> says. They form a circle around you, preventing escape.
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Temple Arcade Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Temple Arcade Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Temple Arcade Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Temple Arcade Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<person1>><<person>> backs away from you, looking confused and ashamed. "F-forgive me-" <<he>> says, dropping to <<his>> knees and staring at the ceiling. <<He>> slips into prayer. The others follow suit.
<br><br>
<<tearful>> you escape without difficulty.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Temple]]>><</link>>
<<elseif $enemyhealth lte 0>>
You shove the <<monk>> away from you, creating a gap in their circle. <<tearful>> you seize the opportunity. You escape into another room and take refuge in the shadow of a stone pillar.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Temple]]>><</link>>
<<else>>
<<tearful>> you fall to the ground. You're too hurt to continue fighting. The three surround you, looking down with disdain.
<br><br>
<<clotheson>>
<<link [[Next|Temple Arcade Submit]]>><</link>>
<</if>><<effects>>
<<pass 20>>
<<facewear 4>><<leash 21>>
The <<person1>><<monk>> pushes the gag into your mouth, and ties it firm behind your head. Any sound you make will be muffled and unintelligible. A <<person2>><<monk>> to <<person1>><<his>> side wraps a collar around your neck. <<He>> holds the attached leash, and tugs.
<br><br>
<<pass 3>>
You're led through the marked door and down a cramped passage. There are no lights bar the occasional torch on the wall.
<br><br>
After a few minutes the stone walls give way to more modern construction, and you emerge in a windowless room. <span class="red">The sight before you makes your heart sink.</span>
<br><br>
<<link [[Next|Temple Arcade]]>><</link>>
<br><<effects>>
<<if $malevictimchance lt $rng>>
<<set $temple_wall_victim to "girl">>
<<else>>
<<set $temple_wall_victim to "boy">>
<</if>>
<span class="lewd">A row of butts stick out the wall opposite.</span> One hole is unoccupied. The <<monk>> leads you over to it. <<He>> grasps you by the collar, and forces you to bend over. With great force, <span class="red"><<he>> shoves you through the hole.</span> You feel something clamp around your waist, locking you in.
<br>
<<endcombat>>
This side of the wall looks much the same as the other, except for a large bell on a stand in the centre. You hear a whimper. To your right a dark-haired $temple_wall_victim hangs <<if $temple_wall_victim is "boy">>his<<else>>her<</if>> head and weeps.
<br><br>
"We're gonna get through this," says a freckled $temple_wall_victim to your left. <<if $temple_wall_victim is "boy">>He<<else>>She<</if>> presses <<if $temple_wall_victim is "boy">>his<<else>>her<</if>> palms against the wall. "Be strong everyone."
<br><br>
<<link [[Next|Temple Arcade 2]]>><</link>>
<br><<effects>>
<<generate1>><<person1>>A <<monk>> enters through a door in front of you. "My children," <<he>> says. "You are here to renew your sacred chastity. In doing so, you will help relieve our town of its corruption." <<He>> reaches beneath the bell, and rings it.
<br><br>
<<endevent>>
You hear a set of doors open behind you, followed by footsteps and laughter.
<br><br>
"We can do whatever we want to them?"
<br>
"I should start going to church."
<br>
"This one's mine."
<br><br>
<span class="lewd">A pair of hands grasp your <<bottom>>.</span>
<br><br>
<<set $temple_arcade_phase to 0>>
<<link [[Next|Temple Arcade Rape]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<generate1>><<person1>>
<<maninit>><<set $position to "wall">><<set $leftarm to "bound">><<set $rightarm to "bound">><<set $head to "bound">>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Temple Arcade Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Temple Arcade Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Temple Arcade Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<tearful>> you prepare for more abuse.
<br><br>
<<endcombat>>
<<link [[Next|Temple Arcade 3]]>><</link>>
<<else>>
You scare the <<person>> away from you. You hear <<him>> complain as <<he>> leaves the room.
<br><br>
<<endcombat>>
<<link [[Next|Temple Arcade 3]]>><</link>>
<</if>><<effects>>
<<if $temple_arcade_phase is 0>><<set $temple_arcade_phase += 1>>
The bell rings again. Another group enters, as eager as the last.
<br><br>
<span class="red">The dark-haired $temple_wall_victim screams and bashes the wall.</span> "St-stop. Not again. Please."
<br><br>
<span class="lewd">Someone grabs your <<bottom>>.</span>
<br><br>
<<link [[Next|Temple Arcade Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $temple_arcade_phase is 1>><<set $temple_arcade_phase += 1>>
The bell rings again. Another group enters, as eager as the last.
<br><br>
<span class="blue">"St-stay strong,"</span> the freckled $temple_wall_victim says. "We're all getting through this."
<br><br>
<span class="lewd">Someone grabs your <<bottom>>.</span>
<br><br>
<<link [[Next|Temple Arcade Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $temple_arcade_phase is 2>><<set $temple_arcade_phase += 1>>
The bell rings again. Another group enters, as eager as the last.
<br><br>
The dark-haired $temple_wall_victim tries to squirm free from the wall. <span class="red">They fail.</span>
<br><br>
<span class="lewd">Someone grabs your <<bottom>>.</span>
<br><br>
<<link [[Next|Temple Arcade Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $temple_arcade_phase is 3>><<set $temple_arcade_phase += 1>>
The bell rings again. Another group enters, as eager as the last.
<br><br>
<span class="purple">The freckled $temple_wall_victim chokes back sobs.</span>
<br><br>
<span class="lewd">Someone grabs your <<bottom>>.</span>
<br><br>
<<link [[Next|Temple Arcade Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $temple_arcade_phase is 4>><<set $temple_arcade_phase += 1>>
The bell rings again. Another group enters, as eager as the last.
<br><br>
<span class="red">The dark-haired $temple_wall_victim hangs limp.</span> The freckled $temple_wall_victim cradles their face in their hands. <span class="red">Tears fall between their fingers.</span>
<br><br>
<span class="lewd">Someone grabs your <<bottom>>.</span>
<br><br>
<<link [[Next|Temple Arcade Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
The bell rings again, but this time it carries a deep, sonorous tone. You hear the door open again, followed by a single pair of footsteps.
<br><br>
The tightness around your waist loosens, and you're pulled out of the wall.
<br><br>
<<link [[Next|Temple Arcade End]]>><</link>>
<br>
<</if>><<effects>>
<<generate1>><<person1>>
Stern-faced <<monks>> cluster you and the other victims together. A <<priest>> stands in the middle of the room, wearing robes of pitch black.
<br><br>
"Congratulations my children," <<he>> drawls. "You are pure once more. Thank you for your service." A <<monk>> steps behind you and unties your gag. <<He>> also removes your collar. "A warning," the <<priest>> continues. "Breathe not a word of this to anyone. Not your friends. Not Jordan. Not your parents, should you be so blessed. I'd hate to consider you impure again." The dark-haired $temple_wall_victim whimpers.
<br><br>
<<if $player.virginity.penile isnot true or $player.virginity.vaginal isnot true>>
You've gained the <span class="blue">Chastity Vow</span> trait.
<br><br>
<</if>>
<<set $worn.face.type.push("broken")>>
<<faceruined>>
<<set $worn.neck.type.push("broken")>>
<<neckruined>>
<<unset $temple_arcade_phase>>
<<unset $temple_wall_victim>>
<<set $player.virginity.temple to true>>
<br><br>
<<clotheson>>
<<endevent>>
<<pass 20>>
You're led through the tunnel and back to the temple. The others are silent the whole way.
<br><br>
<<link [[Next|Temple]]>><</link>>
<br><<effects>><<sydneySchedule>>
<<if $masturbationstart is 1>>
<<set $masturbationstart to 0>>
<<set $masturbationstat += 1>>
<<masturbationstart>>
<<set $timer to random(10, 30)>>
You search for a secluded spot. It's not easy, as the temple is so busy. You watch a pillar in the corner of the room for several minutes. No one goes behind it. You sneak over and sit. <<exhibitionism4>>
<br><br>
<<if $angel gte 6>>
<span class="red">You feel disgusted with yourself.</span>
<br><br>
<</if>>
<</if>>
<<masturbationeffects>>
<<masturbationactions>>
<<if $timer lte 1>>
<<if $NPCName[$NPCNameList.indexOf("Sydney")].init is 1 and _sydney_location is "temple">>
<<link [[Continue|Temple Masturbation Sydney]]>><</link>><<nexttext>>
<br>
<<else>>
<<link [[Continue|Temple Masturbation Finish]]>><</link>><<nexttext>>
<br>
<</if>>
<<else>>
<<link [[Continue|Temple Masturbation]]>><</link>><<nexttext>>
<br>
<</if>>
<<if $corruptionMasturbation isnot true and random(0,3) gt $orgasmcurrent and $corruption_slime gt ($willpower / 10)>>
<<link [[Stop|$passage]]>><<set $corruptionMasturbation to true>><</link>>
<<elseif $corruptionMasturbation isnot true>>
<<link [[Stop|Temple Masturbation Finish]]>><<set $finish to 1>><</link>>
<<else>>
The slime in your ear will not allow you to stop.
<</if>>
<br><<effects>>
<<if $timer lte 1>>
<span class="red">A <<generate1>><<person1>><<monk>> walks around the pillar.</span> <<His>> eyes are closed in meditative prayer, but <<he>> trips over your leg and almost stumbles to the ground. You cover yourself before <<he>> turns.
<br><br>
<<if $temple_rank is "initiate">>
<<He>> faces you. "You can't just sit where you like initiate!" <<he>> says. "I've half a mind to report you to the bishop."
<<lgrace monk>><<grace -1 monk>>
<<elseif $temple_rank is "monk">>
<<He>> faces you. "Terribly sorry <<if $player.gender_appearance is "m">>brother<<else>>sister<</if>>," <<he>> says. "I'll be more careful in the future."
<<else>>
<<He>> faces you. "Forgive me," <<he>> says. "I'll be more careful in the future."
<</if>>
<<if $exposed gte 1>>
<<He>> gasps and shuts <<his>> eyes again when <<he>> realises your state of dress. "W-well I-I..." <<he>> mutters as <<he>> continues on <<his>> way.
<br><br>
<<else>>
<<He>> continues on <<his>> way, now with <<his>> eyes open.
<br><br>
<</if>>
<</if>>
<<if $masturbationorgasm gte 1>>
You look around. No one seems to have noticed your defilement of this sacred ground.
<<if $angel gte 6>>
<span class="red">Thinking about it, you feel disgusted with yourself.</span>
<<llpurity>><<purity -20>><<ggtrauma>><<trauma 50>>
<<elseif $demon gte 6>>
<span class="green">Thinking about it, you feel a thrill unlike any other!</span>
<<llpurity>><<purity -20>><<llstress>><<stress -12>>
<<else>>
You feel a cold sense of guilt wash over you, but it quickly fades.
<<purity -10>><<llpurity>><<gtrauma>><<trauma 6>>
<</if>>
<<else>>
You stop before reaching orgasm. You look around. No one seems to have noticed.
<</if>>
<br><br>
<<endmasturbation>>
<<clotheson>>
<<endcombat>>
<<link [[Next|Temple]]>><</link>>
<br><<temple_effects>><<effects>>
<<generate1>><<person1>>
You are outside the prayer room. A stern-faced <<monk>> guards the door.
<br><br>
<<if $temple_garden gte 100 and $temple_quarters gte 100>>
<span class="green">"Both garden and quarters are in order,"</span> <<he>> says. "You can access the prayer room if you want."
<br><br>
<<link [[Pray (1:00)|Temple Prayer Enter]]>><</link>>
<br>
<<elseif $temple_garden gte 100>>
"The quarters need improving," <<he>> says. "But <span class="green">the gardens are in order.</span> You can access the prayer room if you want."
<br><br>
<<link [[Pray (1:00)|Temple Prayer Enter]]>><</link>>
<br>
<<elseif $temple_quarters gte 100>>
"The garden needs improving," <<he>> says. "But <span class="green">the quarters are in order.</span> You can access the prayer room if you want."
<br><br>
<<link [[Pray (1:00)|Temple Prayer Enter]]>><</link>>
<br>
<</if>>
<<if $historytrait gte 3>>
<<link [[Sneak inside (1:00)|Temple Prayer Sneak]]>><<endevent>><<grace -5>><</link>><<llgrace>><<if $statdisable is "f">> | <span class="blue">History</span><</if>>
<br>
<</if>>
<br>
<<link [[Leave|Temple]]>><<endevent>><</link>>
<br><<temple_effects>><<effects>>
You explore the previously-forbidden parts of the temple. Upstairs are living quarters for the monks and nuns. Outside, behind the temple building, is a large garden where initiates tend beds of flowers. A hedge maze trails away into the forest.
<br><br>
You find several doors painted with red crosses. Jordan warned you not to enter them, but they're all sealed shut anyway. Except for one. You find it in the back corner of the building. A <<generate1>><<person1>>stern-faced <<monk>> stands in front of it. <<His>> eyes are shut, but you feel <<him>> watching you.
<br><br>
<<link [[Next|Temple Prayer Explore 2]]>><</link>>
<br><<temple_effects>><<effects>>
"New initiate?" the <<monk>> asks without opening <<his>> eyes. <<He>> doesn't wait for you to respond. "Behind me is a prayer room. Within burns a unique incense, known to help induce visions. Occupants are locked within for at least an hour at a time, so it's a rather intense form of worship."
<br><br>
"Some consider it old-fashioned, heretical even. Others consider it the only proper way to commune with the Lord. They usually bring a <span class="gold">holy pendant</span> as protection. Regardless, access is a privilege. No one can enter while the temple and grounds are in such a state."
<br><br>
"Should you be interested," <<he>> continues "Return after helping around the temple. When either the living quarters or garden are in tip-top shape, I'll consider letting you inside."
<br><br>
<<endevent>>
<<link [[Next|Temple]]>><</link>>
<br><<temple_effects>><<effects>>
The <<monk>> stands aside to let you pass.
<<if $worn.neck.name is "dark pendant">>
As you move to enter however, <<he>> thrusts <<his>> arm between you and the door. <<His>> eyes are open. "I don't know how you got that," <<he>> says, pointing at your pendant. "It's forbidden, and you certainly can't enter with it. Hand it over."
<<gstress>><<stress 6>>
<br><br>
<<link [[Give pendant|Temple Prayer Pendant]]>><<neckruined>><</link>>
<br>
<<link [[Refuse|Temple Prayer Pendant Refuse]]>><<grace -5>><</link>><<llgrace>>
<br>
<<else>>
<<if $worn.neck.name is "holy pendant">>
"Wise choice of jewellery," <<he>> says as you pass, gesturing at your holy pendant. You continue in.
<<elseif $worn.neck.name is "stone pendant">>
<<His>> hand rests on your shoulder as you pass. "That's interesting," <<he>> says, gesturing at your stone pendant. <<He>> considers for a moment, then releases your shoulder. You continue in.
<<else>>
<</if>>
<br><br>
The door clicks shut behind you. You're in a small hexagonal room, the edges ringed with steps leading nowhere. A single window decorates each wall, far above. A cushion sits in the middle.
<br><br>
The air is thick with the smell of a sweet incense. You can't see where it's being burned.
<br><br>
<<endevent>>
<<link [[Next|Temple Prayer]]>><</link>><<if $statdisable is "f">> | <span class="blue">???</span><</if>>
<br>
<</if>><<temple_effects>><<effects>>
You remove the pendant from your neck, and hand it to the <<monk>>. <<He>> wraps <<his>> hand in several layers of cloth before taking it, and holds it away from <<his>> body.
<br><br>
"You can enter," <<he>> says. You do so.
<br><br>
The door clicks shut behind you. You're in a small hexagonal room, the edges ringed with steps leading nowhere. A single window decorates each wall, far above. A cushion sits in the middle.
<br><br>
The air is thick with the smell of a sweet incense. You can't see where its being burned.
<br><br>
<<endevent>>
<<link [[Next|Temple Prayer]]>><</link>><<if $statdisable is "f">> | <span class="blue">???</span><</if>>
<br><<temple_effects>><<effects>>
You refuse to hand over the pendant. "Very well," the <<monk>> says. "On your soul be it. I can't let you access the chamber."
<br><br>
<<endevent>>
<<link [[Next|Temple]]>><</link>>
<br><<temple_effects>><<effects>>
The temple is ancient, and filled with secret passages. You know of one.
<br><br>
You enter a nearby hallway. You drop to your knees and search for a few moments, until you find a tiny crack along the wall. You dig your nails into the crack, and open a door, its exterior built to resemble the surrounding stone bricks.
<br><br>
You make sure the door shuts quietly behind you, then crawl up the passageway. You don't have to crawl long before you reach another door. You push it open and drop to the floor.
<br><br>
You're in a small hexagonal room, the edges ringed with steps leading nowhere. A single window decorates each wall, far above. A cushion sits in the middle.
<br><br>
The air is thick with the smell of a sweet incense. You can't see where its being burned.
<br><br>
<<endevent>>
<<link [[Pray|Temple Prayer]]>><<set $temple_sneak to 1>><</link>><<if $statdisable is "f">> | <span class="blue">???</span><</if>>
<br><<temple_effects>><<pass 60>><<effects>>
<<NPCStatusCheck "Kylar Sydney">>
<<set _rng to random(1,7)>>
<<set $hallucinogen += 60>>
You sit on the cushion, and pray. The incense makes you feel light and dizzy.
<<switch _rng>>
<<case 1>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].love gte 60 and random(1, 2) is 2>>
Your thoughts turn to Robin,
<<if $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 21>>
and the pain <<nnpc_hes "Robin">> in.
<<ltrauma>><<gstress>><<trauma -6>><<stress 6>>
<<else>>
and you smile on reflex.
<<ltrauma>><<lstress>><<trauma -6>><<stress -6>>
<</if>>
<<elseif $trauma gte ($traumamax / 5) * 4>>
You think about how relentless people have been in their horrible pursuits. You realise you're surviving, despite it all.
<<gawareness>><<awareness 1>>
<<elseif $trauma gte ($traumamax / 5) * 3>>
You think about all the horrible things people have done to you. It's oddly cathartic.
<<lltrauma>><<trauma -12>>
<<elseif $trauma gte ($traumamax / 5) * 2>>
You think about all the pain you've endured. It's oddly cathartic.
<<ltrauma>><<trauma -6>>
<<elseif $trauma gte $traumamax / 5>>
You think about how horrible some people can be. You don't feel as vindictive as you expected.
<<gpurity>><<purity 1>>
<<else>>
You think about how, despite everything, you've managed to look after yourself.
<<lstress>><<stress -6>>
<</if>>
<<case 2>>
<<if $NPCName[$NPCNameList.indexOf("Kylar")].love gte 60 and $NPCName[$NPCNameList.indexOf("Kylar")].state is "active" and random(1, 2) is 2>>
Your thoughts turn to Kylar,
<<if _kylarStatus.includes("Rage")>>
and you wonder if <<nnpc_hes "Kylar">> looking for you. <<nnpc_He "Kylar">> probably is.
<<ltrauma>><<gstress>><<trauma -6>><<stress 6>>
<<else>>
and the doodles <<nnpc_he "Kylar">> makes of you.
<<ltrauma>><<lstress>><<trauma -6>><<stress -6>>
<</if>>
<<elseif $stress gte ($stressmax / 5) * 4>>
You try to shut your eyes, but you find you need them open, watching the door. You realise how afraid you are of an assailant bursting in. You tell yourself the temple wouldn't allow that.
<<gcontrol>><<control 10>>
<<elseif $stress gte ($stressmax / 5) * 3>>
You realise how quickly your heart is beating, even at rest. You calm down a little.
<<llstress>><<stress -12>>
<<elseif $stress gte ($stressmax / 5) * 2>>
You feel your heart beat. It calms over time.
<<lstress>><<stress -6>>
<<elseif $stress gte $stressmax / 5>>
You find yourself worrying about being attacked on the way home. You tell yourself there's no sense worrying now.
<<gcontrol>><<control 5>>
<<else>>
You feel at peace.
<<ltrauma>><<trauma -6>>
<</if>>
<<case 3>>
<<if $NPCName[$NPCNameList.indexOf("Whitney")].love gte 21 and $NPCName[$NPCNameList.indexOf("Whitney")].state isnot "dungeon" and random(1, 2) is 2>>
Your thoughts turn to Whitney,
<<if $NPCName[$NPCNameList.indexOf("Whitney")].dom gte 14>>
and how <<nnpc_he "Whitney">> always tries to control you.
<<ltrauma>><<gstress>><<trauma -6>><<stress 6>>
<<else>>
and how you feel oddly safe with <<nnpc_him "Whitney">>. Safe from other people, at least.
<<ltrauma>><<lstress>><<trauma -6>><<stress -6>>
<</if>>
<<elseif $arousal gte ($arousalmax / 5) * 4>>
Try as you might, you can't keep your thoughts from turning to sex.
<<gstress>><<larousal>><<stress 6>><<arousal -6>>
<<elseif $arousal gte ($arousalmax / 5) * 3>>
Thoughts of sex intrude. You struggle to keep them at bay.
<<larousal>><<arousal 600>>
<<elseif $arousal gte ($arousalmax / 5) * 2>>
Your thoughts keep turning to sex, but you manage to keep them at bay.
<<larousal>><<arousal 600>>
<<elseif $arousal gte $arousalmax / 5>>
You struggle to keep your mind clear and focused.
<<else>>
You're able to keep your mind clear and focused.
<<gwillpower>><<willpower 1>>
<</if>>
<<case 4>>
<<if $NPCName[$NPCNameList.indexOf("Eden")].love gte 120 and random(1, 2) is 2>>
Your thoughts turn to Eden,
<<if $NPCName[$NPCNameList.indexOf("Eden")].lust gte 60>>
and how insatiable <<nnpc_he "Eden">> can be.
<<ltrauma>><<gstress>><<trauma -6>><<stress 6>>
<<else>>
and you wonder how <<nnpc_hes "Eden">> doing in the forest.
<<ltrauma>><<lstress>><<trauma -6>><<stress -6>>
<</if>>
<<elseif $control gte ($controlmax / 5) * 4>>
You feel safe, secure and at peace.
<<gpurity>><<purity 1>><<ltrauma>><<lstress>><<trauma -6>><<stress -6>>
<<elseif $control gte ($controlmax / 5) * 3>>
The thick stone walls reassure you.
<<ltrauma>><<lstress>><<trauma -6>><<stress -6>>
<<elseif $control gte ($controlmax / 5) * 2>>
You have trouble keeping your eyes closed in case something sneaks in.
<<ltrauma>><<trauma -6>>
<<elseif $control gte $controlmax / 5>>
Fear dominates your mind, but your heart steadies and you feel less anxious over time.
<<gcontrol>><<control 10>>
<<else>>
You struggle to keep panic at bay. Your heart steadies and you feel less anxious over time.
<<gcontrol>><<control 10>>
<</if>>
<<case 5>>
<<if $NPCName[$NPCNameList.indexOf("Avery")].love gte 60 and $NPCName[$NPCNameList.indexOf("Avery")].state is "active" and random(1, 2) is 2>>
Your thoughts turn to Avery,
<<if $NPCName[$NPCNameList.indexOf("Avery")].rage gte 60 and $averyragerevealed is 1>>
and <<nnpc_his "Avery">> attitude when you disappoint him. You clutch your arm.
<<ltrauma>><<gstress>><<trauma -6>><<stress 6>>
<<else>>
and the dates <<nnpc_hes "Avery">> taken you on. <<nnpc_He "Avery">> treats you well.
<<ltrauma>><<lstress>><<trauma -6>><<stress -6>>
<</if>>
<<elseif $awareness gte 800>>
You feel some power press against you. Something unseen.
<<ggwillpower>><<gtrauma>><<willpower 3>><<trauma 6>><<gstress>><<stress 6>>
<<elseif $awareness gte 600>>
You know this location isn't arbitrary. They built it here for a reason. You feel uneasy wondering what the priests know, and what they don't.
<<gwillpower>><<willpower 1>><<gtrauma>><<trauma 6>>
<<elseif $awareness gte 400>>
You wonder if this room is as safe as it appears.
<<gstress>><<stress 6>>
<<elseif $awareness gte 200>>
You follow the trail of incense as it swirls up from grates in the floor.
<<else>>
The incense swirls around you and makes pretty patterns.
<<lstress>><<stress -6>>
<</if>>
<<case 6>>
<<if $NPCName[$NPCNameList.indexOf("Sydney")].love gte 90 and random(1, 2) is 2>>
Your thoughts turn to Sydney,
<<if ($templePromised is "Sydney" and $player.virginity.temple is false) or $NPCName[$NPCNameList.indexOf("Sydney")].virginity.temple is false or ($templePromised isnot "Sydney" and !_sydneyVirgin)>>
and your broken vow with the temple.
<<ltrauma>><<gstress>><<trauma -6>><<stress 6>>
<<else>>
<<if $sydneySeen.includes("corruptroom")>>
and how you've used this room in the past. Your face flushes.
<<garousal>><<arousal 600>>
<<else>>
and you wonder if <<nnpc_hes "Sydney">> used this room in the past too.
<</if>>
<<ltrauma>><<lstress>><<trauma -6>><<stress -6>>
<</if>>
<<elseif $fatigue gte 1600>>
Your body threatens to collapse at any moment. You somehow find it in you to stay awake.
<<ggwillpower>><<willpower 6>><<gstress>><<stress 6>><<ltiredness>><<tiredness -12>>
<<elseif $fatigue gte 1200>>
You feel your eyelids drooping, but the smell of the incense and a quick pinch to the thigh keeps you awake.
<<gwillpower>><<willpower 3>><<ltiredness>><<tiredness -6>>
<<elseif $fatigue gte 800>>
You zone out for a moment, before snapping back to reality.
<<gtiredness>><<tiredness 6>>
<<elseif $fatigue gte 400>>
You take a deep breath and relax your shoulders.
<<lstress>><<stress -6>><<ltiredness>><<tiredness -6>>
<<else>>
The incense seeps into your muscles, soothing you. You let out a comfortable sigh.
<<lstress>><<stress -6>><<ltrauma>><<trauma -6>><<gtiredness>><<tiredness 6>>
<</if>>
<<case 7>>
<<if $NPCName[$NPCNameList.indexOf("Alex")].love gte 60 and random(1, 2) is 2>>
Your thoughts turn to Alex, and the farm.
<<if $farm_attacked is 1>>
You realise you missed the raid, and <span class="red">Remy attacked while you were away</span>. Your heart sinks.
<<lcontrol>><<control -10>><<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<<elseif $farm_attack_timer is 0>>
<<if $hour gte 21>>
<<if $hour is 23 and $minute gte 30>>
Remy will attack tonight, and <span class="red">you won't be able to get to the farm in time to help</span>. Your heart sinks.
<<lcontrol>><<control -10>>
<<else>>
<span class="pink">Remy might already be attacking.</span>
<</if>>
<<else>>
<span class="purple">Remy will attack tonight.</span>
<</if>>
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<<elseif $farm.aggro gte 60>>
Remy's goons just won't leave you alone.
<<ltrauma>><<gstress>><<trauma -6>><<stress 6>>
<<else>>
You hope for a good harvest.
<<ltrauma>><<lstress>><<trauma -6>><<stress -6>>
<</if>>
<<else>>
Your thoughts turn to Bailey.
<<if $renttime lte 0>>
<<if $money gte $rentmoney>>
You have enough to pay <<nnpc_him "Bailey">>,
<<if $baileydefeatedchain gte 1>>
but you wonder if you even need to.
<<else>>
fortunately.
<</if>>
<<ltrauma>><<lstress>><<trauma -6>><<stress -6>>
<<else>>
You don't have enough to pay <<nnpc_him "Bailey">>.
<<if $baileydefeatedchain gte 1>>
You wonder if you even need to.
<<else>>
You wonder if there are any ways to earn money fast enough.
<</if>>
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<</if>>
<<else>>
<<if $money gte $rentmoney>>
You have enough to pay <<nnpc_him "Bailey">> on <<rentday>>,
<<if $baileydefeatedchain gte 1>>
but you wonder if you even need to.
<<else>>
fortunately.
<</if>>
<<ltrauma>><<lstress>><<trauma -6>><<stress -6>>
<<else>>
You don't have enough to pay <<nnpc_him "Bailey">> on <<rentday>>.
<<if $baileydefeatedchain gte 1>>
You wonder if you even need to.
<<else>>
You wonder if there are any ways to earn money fast enough.
<</if>>
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<</if>>
<</if>>
<</if>>
<</switch>>
<br><br>
<<set $rng to random(1, 100)>>
<<if $rng is 100 or $rng gte 91 and $worn.neck.name is "holy pendant">>
<span class="green">You feel a presence.</span> The incense takes on a pearly white hue. It brightens and deepens until you're surrounded by a sea of white.
<br><br>
You feel profoundly safe, like something unimaginably powerful yet benevolent protects you.
<br><br>
A warmth fills your mind.
<br><br>
<<link [[Embrace|Temple Prayer Holy Embrace]]>><<control 50>><<trauma -50>><<stress -50>><<awareness 12>><<purity 12>><</link>><<ggpurity>><<gggcontrol>><<llltrauma>><<lllstress>><<ggawareness>>
<br>
<<link [[Snap out of it|Temple Prayer Holy Snap]]>><<willpower 5>><<control 20>><<trauma -18>><<stress -18>><</link>><<ggwillpower>><<ggcontrol>><<lltrauma>><<llstress>>
<br>
<<elseif $rng is 99 or $rng gte 91 and $worn.neck.name is "stone pendant">>
<span class="blue">You feel a presence.</span> The incense thickens until the walls around you disappear in the fog. You stop breathing.
<br><br>
Something observes you. Something big. You feel no malice from it, just curiosity.
<br><br>
The ground around you rises. Or perhaps you're sinking. You can't tell.
<br><br>
<<link [[Embrace|Temple Prayer Stone Embrace]]>><<arousal 5000>><<scienceskill 12>><<mathsskill 12>><<historyskill 12>><<purity 6>><<awareness 24>><</link>><<gpurity>><<gggawareness>><<gghistory>><<ggscience>><<ggmaths>><<gggarousal>>
<br>
<<link [[Snap out of it|Temple Prayer Stone Snap]]>><<historyskill 3>><<mathsskill 3>><<scienceskill 3>><<set $school += 9>><<willpower 5>><</link>><<ggwillpower>><<ghistory>><<gscience>><<gmaths>>
<br>
<<elseif $rng is 98 or $rng gte 91 and $worn.neck.name is "dark pendant">>
<span class="red">You feel a presence.</span> The torches on the walls flicker out, plunging you into pitch darkness. Some light should still be filtering through the high windows, but there's nothing.
<br><br>
You can no longer feel the cushion beneath you. You float in a void. You're not alone. Something rushes towards you across an unthinkable distance. A primal fear seizes your mind.
<<ggstress>><<stress 6>>
<br><br>
<<link [[Embrace|Temple Prayer Dark Embrace]]>><<awareness 24>><<purity -36>><<willpower 12>><<stress 36>><</link>><<gggawareness>><<lllpurity>><<ggwillpower>><<gggstress>>
<br>
<<link [[Snap out of it|Temple Prayer Dark Snap]]>><<awareness 6>><<purity -6>><<willpower 6>><<stress 6>><</link>><<gawareness>><<lpurity>><<gwillpower>><<gstress>>
<br>
<<elseif $rng gte 91>>
You feel something, a presence, watching you. It only lasts a moment. You look around, nervous.
<<gstress>><<stress 6>>
<br><br>
<<prayerend>>
<<elseif $rng gte 81>>
The incense makes you giddy.
<<lstress>><<stress -6>>
<br><br>
<<prayerend>>
<<elseif $rng gte 71>>
The incense makes you warm.
<<garousal>><<arousal 600>>
<br><br>
<<prayerend>>
<<elseif $rng gte 61>>
The incense soothes you.
<<ltrauma>><<trauma -6>>
<br><br>
<<prayerend>>
<<elseif $rng gte 51>>
You hear birds chirping outside.
<<lstress>><<stress -6>>
<br><br>
<<prayerend>>
<<elseif $rng gte 41>>
The incense helps you focus.
<<ggwillpower>><<willpower 3>>
<br><br>
<<prayerend>>
<<elseif $rng gte 31>>
The incense clears your mind.
<<larousal>><<arousal -6>>
<br><br>
<<prayerend>>
<<elseif $rng gte 21>>
The incense makes you feel safe.
<<gcontrol>><<control 10>>
<br><br>
<<prayerend>>
<<elseif $rng gte 12>>
The incense tickles your skin, surrounding you in a gentle haze.
<<set $hallucinogen += 60>>
<br><br>
<<prayerend>>
<<elseif $rng gte 9>>
Your mind wanders to school. You think about your last maths lesson. You see the material in a new light.
<<gmaths>><<mathsskill 3>>
<br><br>
<<prayerend>>
<<elseif $rng gte 6>>
Your mind wanders to school. You think about your last English lesson. You see the material in a new light.
<<genglish>><<englishskill 3>>
<br><br>
<<prayerend>>
<<elseif $rng gte 3>>
Your mind wanders to school. You think about your last science lesson. You see the material in a new light.
<<gscience>><<scienceskill 3>>
<br><br>
<<prayerend>>
<<else>>
Your mind wanders to school. You think about your last history lesson. You see the material in a new light.
<<ghistory>><<historyskill 3>>
<br><br>
<<prayerend>>
<</if>><<temple_effects>><<effects>>
You allow the warmth to wash over you. It saturates every part of your mind, until you forget where you are, and how you got here. All that matters is the blissful present.
<br><br>
The warmth recedes from you over several minutes, and you return to reality. You feel more capable.
<br><br>
<<prayerend>><<temple_effects>><<effects>>
You shake your head, trying to feel the cushion beneath you, and the sweet air around you. Gradually, the white recedes and you return to reality.
<br><br>
<<prayerend>><<temple_effects>><<effects>>
You allow yourself to sink, until you're encased in dark stone. You feel it around you, as if a part of it. Your awareness spreads wider, through the rock, up and into the temple. You feel the feet of monks and nuns shuffle across you.
<br><br>
Your mind wanders further, into the vast forest. Into stone bored by the roots of trees, and into the trees themselves. You feel the wind blow through you. Birds nest in your branches. Rodents scurry at your feet.
<br><br>
Something cradles you, and pulls you back. You return to your body. Slowly you rise through stone until you're back in the chamber. There are no marks on the ground. It's as if nothing happened. Yet you feel more capable.
<br><br>
<<prayerend>><<temple_effects>><<effects>>
You shake your head, trying to feel the cushion beneath you and the sweet air around you. Gradually, the stone around you descends and you return to reality.
<br><br>
<<prayerend>><<temple_effects>><<effects>>
The presence rushes closer, until it washes over you. It caresses your body and mind, seeping inwards, exploring without barrier. It whispers. You realise you're screaming.
<br><br>
It leaves as fast as it arrives, taking the void with it. You're sat on the cushion in the chamber. Your heart thuds rapidly in your chest, yet you feel more capable.
<br><br>
<<prayerend>><<temple_effects>><<effects>>
You struggle against the void, as if trying to wake from a nightmare. The presence is almost upon you when the chamber materialises around you. The torches are lit as if nothing happened.
<br><br>
<<prayerend>><<temple_effects>><<effects>>
<<if $submissive gte 1150>>
"S-sorry," you say. "The guard outside wouldn't let me in."
<<elseif $submissive lte 850>>
"I did," you say. "I don't like being told what to do."
<<else>>
"Sorry," you say. "I didn't think it would be a problem."
<</if>>
<br><br>
Jordan raises a hand to <<his>> mouth to muffle laughter. "I know that shortcut too," <<he>> says. "I remember reading about it at school." <<He>> takes your hands in <<his>> own. "Shall we pray together?"
<<takeHandholdingVirginity "Jordan">>
<br><br>
<<link [[Pray (1:00)|Temple Jordan Prayer]]>><<pass 60>><<trauma -12>><<stress -12>><</link>><<lltrauma>><<llstress>>
<br>
<<link [[Leave|Temple Jordan Prayer Leave]]>><</link>>
<br><<temple_effects>><<effects>>
<<if $submissive gte 1150>>
"N-no," you say. "The guard let me in."
<<elseif $submissive lte 850>>
"No," you say. "Though I'm not surprised that old guard forgot."
<<else>>
"No," you say. "The guard let me through."
<</if>>
<br><br>
Jordan smiles. "Oh?" <<he>> asks. "You didn't use the secret door to get in? The one in the history textbooks at school." <<He>> laughs. "I wonder if the bishop knows."
<br><br>
<<He>> takes your hands in <<his>> own. "Shall we pray together?"
<<takeHandholdingVirginity "Jordan">>
<br><br>
<<link [[Pray (1:00)|Temple Jordan Prayer]]>><<pass 60>><<trauma -12>><<stress -12>><<tiredness -6>><</link>><<lltrauma>><<llstress>><<ltiredness>>
<br>
<<link [[Leave|Temple Jordan Prayer Leave]]>><</link>>
<br><<temple_effects>><<effects>>
You shut your eyes. Jordan prays aloud, <<his>> melodic voice echoing in the small room.
<br><br>
The hour passes quickly. You might have dozed off. Jordan releases your hands. "Thank you," <<he>> says as <<he>> rises to <<his>> feet. "I won't tell anyone you were in here."
<br><br>
<<He>> leaves the chamber.
<br><br>
<<endevent>>
<<prayerend>><<temple_effects>><<effects>>
Jordan nods. "As you wish," <<he>> says with a smile. "Don't worry. I won't tell anyone you were in here."
<br><br>
<<link [[Next|Temple]]>><<endevent>><<unset $temple_sneak>><</link>><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
You are in the temple quarters on the second floor of the temple, where the monks and nuns make their home. There are four large rooms surrounding the central hall. The bunk beds remind you of a barracks.
<br><br>
<<if $daystate is "night">>
The bunks are full and the rooms are silent save for an occasional snore.
<<elseif $daystate is "day">>
Initiates are hard at work dusting and cleaning.
<<elseif $daystate is "dawn">>
The monks and nuns are already up and active.
<<elseif $daystate is "dusk">>
Some of the monks and nuns are preparing for bed.
<</if>>
<br><br>
<<if $temple_quarters gte 100>>
The rooms are <span class="green">spotless,</span> free of dust and with all in order.
<<elseif $temple_quarters gte 80>>
The rooms are <span class="teal">clean,</span> though dust lingers in hard-to-reach spots.
<<elseif $temple_quarters gte 60>>
The rooms are <span class="lblue">reasonably clean,</span> though maybe not up to the clergy's standards.
<<elseif $temple_quarters gte 40>>
The rooms are <span class="blue">neat.</span> Most clothes and objects are where they belong, though there's room for improvement.
<<elseif $temple_quarters gte 20>>
The rooms are <span class="purple">a bit messy.</span> Clothes lie in piles beside their owner's beds, and the room could use a good dust.
<<elseif $temple_quarters gte 10>>
The rooms are a <span class="pink">mess.</span> Clothes and other objects are strewn across the dusty floor.
<<else>>
The rooms are an <span class="red">anarchic mess.</span> Bedsheets are untucked, clothes spill out of their wardrobes, and surfaces are covered in a thick layer of dust.
<</if>>
<br><br>
<<if $stress gte $stressmax>>
<<passouttemple>>
<<else>>
<<if $exposed gte 1>>
You hide beneath a bunk to protect your dignity.
<br><br>
<<else>>
<<if $daystate is "night">>
You'll wake people up if you cleaned now.
<br><br>
<<elseif $temple_quarters gte 100>>
<span class="green">The rooms are perfectly clean. There's nothing more you can do today.</span>
<br><br>
<<else>>
<<link [[Clean rooms (1:00)|Temple Quarters Clean]]>><<set $temple_quarters += 5>><<pass 60>><<grace 1>><</link>><<ggrace>>
<br>
<</if>>
<</if>>
<br>
<<link [[Downstairs|Temple]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $rng gte 81>>
You grab a feather duster and get to work. <<generateTemple 1>><<person1>>You kneel to dust beneath bunks and stand on tiptoe to reach the tops of wardrobes.
<br><br>
<<if $danger gte (9900 - $allure)>>
You're leaning over to dust a shelf when you feel eyes on your <<bottom>>. You look behind you, and see a <<monk>> staring from a bunk. <<He>> keeps staring.
<<gstress>><<stress 6>>
<br><br>
"Why'd you stop?" <<he>> asks. "Keep going."
<br><br>
<<link [[Flaunt|Temple Quarters Flaunt]]>><<grace 1 monk>><</link>><<exhibitionist1>><<ggrace monk>>
<br>
<<link [[Ignore|Temple Quarters Ignore]]>><<grace 1 monk>><</link>><<ggrace monk>>
<br>
<<link [[Get angry|Temple Quarters Angry]]>><<grace -3>><<trauma -6>><<stress -6>><<set $submissive -= 1>><</link>><<llgrace>><<ltrauma>><<lstress>>
<br>
<<else>>
You're leaning over to dust a shelf when you feel eyes on your <<bottom>>. You look behind you, and see a <<monk>> staring from a bunk. <<He>> looks away as your eyes meet.
<br><br>
<<endevent>>
<<link [[Next|Temple Quarters]]>><</link>>
<br>
<</if>>
<<elseif $rng gte 61>>
You get to work making people's bunks, something you're sure they're meant to do themselves.
<br><br>
<<if $danger gte (9900 - $allure)>>
<<generateyTemple 1>><<person1>>
You see another initiate checking you out. <<He>> looks away and blushes.
<br><br>
<<link [[Flirt|Temple Quarters Flirt]]>><</link>><<promiscuous1>>
<br>
<<link [[Ignore|Temple Quarters]]>><<endevent>><</link>>
<br>
<<else>>
You work from one side of a room to the other, then turn to admire your handiwork.
<br><br>
<<link [[Next|Temple Quarters]]>><</link>>
<br>
<</if>>
<<elseif $rng gte 41>>
<<generateTemple 1>><<person1>>
You gather dirty clothes into a basket. You're on your way to the laundry room when a passing <<monk>> grasps you. <<He>> carries a bundle of scrolls under one arm. "Be a dear," <<he>> says. "I dropped one of my papers, and it rolled into that fireplace. My old knees are in a terrible state. Could you retrieve it for me?" <<He>> points through a nearby door. You see the fireplace <<he>> means. It'll be a tight fit, and you can't see the back.
<br><br>
<<if $danger gte (9900 - $allure)>>
<<link [[Retrieve scroll|Temple Quarters Deception]]>><<grace 3 monk>><</link>><<gggrace monk>>
<br>
<<else>>
<<link [[Retrieve scroll|Temple Quarters Scroll]]>><<grace 3 monk>><</link>><<gggrace monk>>
<br>
<</if>>
<<link [[Refuse|Temple Quarters Refuse]]>><<grace -3 monk>><</link>><<llgrace monk>>
<<elseif $rng gte 21>>
<<generateTemple 1>><<person1>>
You grab a broom and get to work sweeping.
<<if $danger gte (9900 - $allure)>>
A <<monk>> brushes by as you work. <<He>> runs <<his>> fingers over your <<bottom>> as <<he>> does.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
A minute later the same <<monk>> brushes past again, groping you once more. The same <<monk>> makes multiple trips across the room, pretending to be busy while molesting you in front of everyone.
<br><br>
<<link [[Endure|Temple Quarters Endure]]>><<grace 3 monk>><<trauma 6>><<stress 6>><</link>><<gggrace>><<gtrauma>><<gstress>>
<br>
<<link [[Get angry|Temple Quarters Harassed Anger]]>><<grace -3 monk>><<trauma -6>><<stress -6>><</link>><<llgrace monk>><<ltrauma>><<lstress>>
<br>
<<if $promiscuity gte 55>>
<<link [[Get even|Temple Quarters Even]]>><</link>><<promiscuous4>>
<br>
<</if>>
<<else>>
You stand back to admire your handiwork. A watching <<monk>> gives an approving nod.
<br><br>
<<endevent>>
<<link [[Next|Temple Quarters]]>><</link>>
<br>
<</if>>
<<else>>
You gather dirty clothes into a basket.
<<if random(1, 100) gte 51>>
You're reaching beneath a bed when your hand disturbs a loose stone, revealing a hole. It's too dark to see inside.
<br><br>
<<link [[Reach in|Temple Quarters Hole]]>><</link>>
<br>
<<link [[Ignore|Temple Quarters Hole Ignore]]>><</link>>
<br>
<<else>>
You find odd socks discarded in all sorts of places. Beneath beds, above wardrobes, stuffed into crevices in the walls. Basket full, you carry it to the laundry room.
<br><br>
<<link [[Next|Temple Quarters]]>><</link>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
<<if $rng gte 81 or ($museumAntiques.antiques.antiquebrassstatuette isnot "found" and $museumAntiques.antiques.antiquebrassstatuette isnot "talk" and $museumAntiques.antiques.antiquebrassstatuette isnot "museum")>>
You reach in, and touch something sharp. You withdraw your hand.
<<gpain>><<pain 4>><<gstress>><<stress 6>>
<br><br>
You reach in again, gingerly this time, and wrap your fingers around something cool and hard. You bring it out into the light. <span class="gold">It's a brass statuette,</span> moulded in the shape of an eagle. You caught your hand on its beak.
<br><br>
It looks old.
<<set $antiquemoney += 120>><<museumAntiqueStatus "antiquebrassstatuette" "found">>
<br><br>
<<link [[Next|Temple Quarters]]>><</link>>
<br>
<<elseif $rng gte 61 or $stone_pendant_found is undefined>>
You reach in. The hole is deep. You lie on your front and shuffle beneath the bed, allowing you to fit more of your arm down the hole.
<br><br>
<<if $stone_pendant_found is undefined>><<set $stone_pendant_found to 1>>
Your fingers brush against something cold and hard. You pull it out, and find a <span class="green">stone in the shape of an old religious symbol.</span> It's attached to a looped string.
<<if $worn.neck.cursed is 1>>
You tuck it away and carry on with your duties.
<<generalSend "wardrobe" "neck" 5>>
<<else>>
You wear it around your neck.<<neckwear 5>>
<</if>>
<br><br>
<<elseif random(1, 100) gte 51>>
Your fingers brush against fabric. You pull out a small pouch. Inside is <<moneyGain 20>>.
<br><br>
<<else>>
<span class="red">Something grasps your wrist.</span> You yank your arm away, breaking its grip, and shuffle away from the hole.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<</if>>
<<link [[Next|Temple Quarters]]>><</link>>
<br>
<<elseif $rng gte 41>>
You reach in, but find only dust.
<br><br>
<<link [[Next|Temple Quarters]]>><</link>>
<br>
<<elseif $rng gte 21>>
You reach in, and touch something sharp. You withdraw your hand.
<<gpain>><<pain 4>><<gstress>><<stress 6>>
<br><br>
You reach in again, gingerly this time, and wrap your fingers around something cool and hard. You bring it out into the light.
<br><br>
It's just a piece of broken grey stone, with a sharp edge pointing up.
<br><br>
<<link [[Next|Temple Quarters]]>><</link>>
<br>
<<else>>
You reach in, and touch something soft. You try to grasp it, but it squirms into life and wriggle away.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<link [[Next|Temple Quarters]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
You decide to ignore the strange hole, and continue gathering clothes. Basket full, you carry it to the laundry room.
<br><br>
<<link [[Next|Temple Quarters]]>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
<<set $temple_harassed += 1>>
You put up with it. The <<monkapo>> antics grow in aggressiveness.
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
<<if $worn.under_lower.type.includes("naked")>>
After whipping <<his>> head around to make sure no one is looking too closely, <<he>> flips up your $worn.lower.name. <<He>> gropes your <<genitals>> directly.
<br><br>
"No underwear?" <<he>> whispers, leaning in. "You're a naughty <<girl>>. Trying to tempt me from across the room. This is your fault."
<<else>>
After whipping <<his>> head around to make sure no one is looking too closely, <<he>> flips up your $worn.lower.name. <<He>> gropes your <<genitals>> through your $worn.under_lower.name.
<</if>>
<<elseif $worn.lower.type.includes("naked")>>
<<if $worn.under_lower.type.includes("naked")>>
After whipping <<his>> head around to make sure no one is looking too closely, <<he>> gropes your exposed <<genitals>> directly.
<br><br>
"Walking around like this," <<he>> whispers, leaning in. "You're a naughty <<girl>>. Trying to tempt me from across the room. This is your fault."
<<else>>
After whipping <<his>> head around to make sure no one is looking too closely, <<he>> gropes your <<genitals>> through your $worn.under_lower.name.
<</if>>
<<else>>
<<if $worn.under_lower.type.includes("naked")>>
After whipping <<his>> head around to make sure no one is looking too closely, <<he>> pulls down your $worn.lower.name. <<He>> gropes your <<genitals>> directly.
<br><br>
"No underwear?" <<he>> whispers, leaning in. "You're a naughty <<girl>>. Trying to tempt me from across the room. This is your fault."
<<else>>
After whipping <<his>> head around to make sure no one is looking too closely, <<he>> pulls down your $worn.lower.name. <<He>> gropes your <<genitals>> through your $worn.under_lower.name.
<</if>>
<</if>>
You instinctively try to pull away, but <<he>> grasps your hip with the other hand and forces you to stay put.
<br><br>
<<He>> continues molesting you for a few moments, but relents when a <<generate2>><<person2>><<priest>> enters the room.
<br><br>
<<endevent>>
<<link [[Next|Temple Quarters]]>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
The next time <<he>> passes by you grasp the offending hand in your own, then slap <<him>>.
<br><br>
<<He>> backs away from you, clutching <<his>> shocked face. <<He>> sneers, and lifts <<his>> arm to retaliate, until <<he>> notices the eyes watching from across the room.
<br><br>
<<He>> gives you one last evil look before leaving the room.
<br><br>
<<endevent>>
<<link [[Next|Temple Quarters]]>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
The next time <<he>> passes you act first, and grasp <<his>> <<if $NPCList[0].penis isnot "none">>$NPCList[0].penisdesc<<else>>pussy<</if>> through <<his>> habit. <<He>> looks shocked, and glances around the room.
<br><br>
"Don't be so bold," <<he>> says. "You'll get us in trouble."
<br><br>
<<if $temple_rank is "initiate">>
<<if $submissive gte 1150>>
"I'm just a little initiate," you say. "They won't be interested in punishing me."
<<elseif $submissive lte 850>>
"I'll get a slap on the wrist," you say. "You'll get much worse."
<<else>>
"They won't punish me half as badly as you," you say.
<</if>>
<<elseif $temple_rank is "monk">>
<<if $submissive gte 1150>>
"They trust me," you say. "I bet you've gotten in trouble for this before."
<<elseif $submissive lte 850>>
"I can handle trouble," you say. "Can you?"
<<else>>
"They trust me," you say. "I bet you've gotten in trouble for this before."
<</if>>
<<else>>
<<if $submissive gte 1150>>
"They trust me," you say. "I bet you've gotten in trouble for this before."
<<elseif $submissive lte 850>>
"I outrank you," you say. "Who are they gonna blame?"
<<else>>
"They trust me," you say. "I bet you've gotten in trouble for this before."
<</if>>
<</if>>
<<promiscuity4>>
<<if $NPCList[0].penis isnot "none">>
<<if $pronoun is "m">>
You give <<his>> girth a firm squeeze as a warning. <<He>> stops trying to pull away. You explore it in your palm, feeling how the flesh yields to pressure despite being hard.
<<else>>
You give <<his>> girth a firm squeeze as a warning. <<He>> stops trying to pull away. You explore it in your palm, feeling how the flesh yields to pressure despite being hard. You fondle <<his>> $NPCList[0].breastdesc with your other hand.
<</if>>
<<else>>
<<if $pronoun is "m">>
You feel <<his>> clit beneath the fabric. <<Hes>> not wearing underwear. <<He>> tries to pull away, until you give <<his>> bud a firm squeeze as a warning. You enjoy the feel of it between your fingers, how it yields to pressure despite hardening.
<<else>>
You feel <<his>> clit beneath the fabric. <<Hes>> not wearing panties. <<He>> tries to pull away, until you give <<his>> bud a firm squeeze as a warning. You enjoy the feel of it between your fingers, how it yields to pressure despite hardening. You fondle <<his>> $NPCList[0].breastdesc with your other hand.
<</if>>
<</if>>
<br><br>
Satisfied, you shove <<him>> away from you and return to work. <<He>> doesn't bother you again.
<br><br>
<<endevent>>
<<link [[Next|Temple Quarters]]>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
You ignore the <<person>> and continue delivering the clothes. <<He>> mutters something about the follies of youth.
<br><br>
<<endevent>>
<<link [[Next|Temple Quarters]]>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
You drop to your knees and squeeze into the fireplace. You peer through the gloom, lit only by light entering far above. You see the scroll.
<<if $rng gte 81>>
It's come unravelled. The text is large, and there isn't much. The paper is dominated by a drawing.
<br><br>
Curiosity strikes you.
<br><br>
<<link [[Read it|Temple Quarters Read]]>><</link>>
<br>
<<link [[Just deliver it|Temple Quarters Deliver]]>><</link>>
<br>
<<else>>
The seal is still intact.
<br><br>
Scroll safely tucked beneath your arm, you shuffle out from the tight space. The <<person>> awaits you, and clasps <<his>> hands together in joy.
<br><br>
"Thank you so much," <<he>> says. "These are very old, and wouldn't have lasted this long if everyone were as careless as me."
<br><br>
<<endevent>>
<<link [[Next|Temple Quarters]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
<<if $rng gte 100>>
You look more closely at the scroll. The next thing you know you're outside the fireplace, leaning against it and panting. The <<monk>> crouches beside you, one hand on your shoulder. You can't remember what you saw. <span class="red">But it was terrible.</span>
<<gggawareness>><<awareness 50>><<ggtrauma>><<trauma 12>><<ggstress>><<stress 12>><<ggarousal>><<arousal 1200>>
<br><br>
"You choked on some soot, child," the <<monk>> says. <<He>> pats the scrolls bundled in <<his>> arm. "Safe and sound. These are very old, and wouldn't have lasted this long if everyone were as careless as me."
<br><br>
<<He>> rises to <<his>> feet and shuffles from the room. <<tearful>> you follow suit.
<br><br>
<<endevent>>
<<link [[Next|Temple Quarters]]>><</link>>
<br>
<<elseif $rng gte 81>>
You look more closely at the scroll. It shows a scene from a popular story associated with the church. There are mythological elements included that you doubt are considered canon.
<<gawareness>><<awareness 6>>
<br><br>
Scroll safely tucked beneath your arm, you shuffle out from the tight space. The <<person>> awaits you, and clasps <<his>> hands together in joy.
<br><br>
"Thank you so much," <<he>> says. "These are very old, and wouldn't have lasted this long if everyone were as careless as me."
<br><br>
<<endevent>>
<<link [[Next|Temple Quarters]]>><</link>>
<br>
<<else>>
You look more closely at the scroll. It describes an event from many centuries ago.
<<ghistory>><<historyskill 6>>
<br><br>
Scroll safely tucked beneath your arm, you shuffle out from the tight space. The <<person>> awaits you, and clasps <<his>> hands together in joy.
<br><br>
"Thank you so much," <<he>> says. "These are very old, and wouldn't have lasted this long if everyone were as careless as me."
<br><br>
<<endevent>>
<<link [[Next|Temple Quarters]]>><</link>>
<br>
<</if>>
<br><br><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
You shuffle out from the tight space, scroll in hand. The <<person>> awaits you, and clasps <<his>> hands together in joy.
<br><br>
"Thank you so much," <<he>> says. "These are very old, and wouldn't have lasted this long if everyone were as careless as me."
<br><br>
<<endevent>>
<<link [[Next|Temple Quarters]]>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
You drop to your knees and squeeze into the fireplace. You peer through the gloom, lit only by light entering far above. You don't see the scroll.
<br><br>
You hear a door slam shut behind you. "Turns out I didn't lose the scroll after all," the <<monk>> laughs. "But now that you're down there, there's something else you can help me with."
<br><br>
<<set $temple_harassed += 1>>
You feel <<his>> hands on your <<bottom>>. You try to escape, <span class="red">but you're stuck.</span>
<br><br>
<<link [[Next|Temple Quarters Rape]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<set $position to "wall">><<set $leftarm to "bound">><<set $rightarm to "bound">><<set $head to "bound">>
<<set $timer to 16>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Temple Quarters Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Temple Quarters Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $timer lte 1>>
<span id="next"><<link [[Next|Temple Quarters Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Temple Quarters Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<monk>> gives your <<bottom>> one last smack. It's enough to shift you forwards.
<br><br>
<<clotheson>>
<<endcombat>>
You realise the fireplace is the start of a tunnel. <<tearful>> you crawl into the dark.
<br><br>
You turn around a corner, and find light bleeding through another entrance. You keep crawling until you emerge in another room.
<br><br>
<<link [[Next|Temple Jordan Room]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
You must have connected with something sensitive. The <<monk>> cries out in pain. You hear the door open.
<br><br>
"What are you up to?" says a new voice.
<br><br>
"N-nothing," says the <<monk>>. "I was just leaving." You hear the door shut again, then silence.
<br><br>
<<clotheson>>
<<endcombat>>
You continue to wiggle and strain. After some effort you manage to shift yourself forwards. You realise the fireplace is the start of a tunnel. <<tearful>> you crawl into the dark.
<br><br>
You turn around a corner, and light bleeding through another entrance. You keep crawling until you emerge in another room.
<br><br>
<<link [[Next|Temple Jordan Room]]>><</link>>
<br>
<<else>>
You hear the door open.
<br><br>
"What are you up to?" says a new voice.
<br><br>
"N-nothing," says the <<monk>>. "I was just leaving." You hear the door shut again, then silence.
<br><br>
<<clotheson>>
<<endcombat>>
You continue to wiggle and strain. After some effort you manage to shift yourself forwards. You realise the fireplace is the start of a tunnel. <<tearful>> you crawl into the dark.
<br><br>
You turn around a corner, and light bleeding into another entrance. You keep crawling until you emerge in another room.
<br><br>
<<link [[Next|Temple Jordan Room]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
You're in a thin, long bedroom. A little natural light enters the room from a high window, beneath which lies the bed itself. Near the door is a weapon rack, carrying metal rods, maces, and whips. A shield rests on the floor beside it.
<br><br>
On the opposite end of the room is a drawn curtain. You hear running water. Then someone starts to sing.
<br><br>
You don't recognise the language, but you recognise the voice. It's Jordan.
<br><br>
<<link [[Peek behind the curtain|Temple Jordan Peek]]>><<trauma -6>><<grace -5>><</link>><<llgrace>><<ltrauma>>
<br>
<<set $skulduggerydifficulty to 300>>
<<link [[Sneak out|Temple Jordan Sneak]]>><</link>><<skulduggerydifficulty>>
<br><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
You tiptoe to the curtain, and poke your head around the side.
<br><br>
<<npc Jordan>><<person1>>You see Jordan. <<Hes>> having a shower. Water runs over <<his>> closed eyes, and down <<his>> naked body.
<<if $NPCList[0].penis isnot "none">>
<<if $NPCList[0].breastsize gte 3>>
<<His>> $NPCList[0].penisdesc and $NPCList[0].breastsdesc swing and bob as <<he>> moves.
<<else>>
<<His>> $NPCList[0].penisdesc swings as <<he>> moves.
<</if>>
<<else>>
<<if $NPCList[0].breastsize gte 3>>
<<His>> $NPCList[0].breastsdesc swing as <<he>> moves.
<<else>>
<</if>>
<</if>>
Golden locks of hair tumble around <<him>>, almost reaching <<his>> feet. <<His>> conservative garments lie discarded nearby.
<br><br>
<<He>> rubs <<his>> body with soapy hands.
<br><br>
<<endevent>>
<<if $exhibitionism gte 35>>
<<link [[Masturbate|Temple Jordan Masturbation]]>><<set $masturbationstart to 1>><</link>>
<br>
<</if>>
<<set $skulduggerydifficulty to 500>>
<<link [[Sneak out|Temple Jordan Sneak]]>><</link>><<skulduggerydifficulty>>
<br><<effects>>
<<if $masturbationstart is 1>>
<<set $masturbationstart to 0>>
<<set $masturbationstat += 1>>
<<masturbationstart>>
<<set $timer to random(6, 24)>>
<</if>>
Jordan continues singing and rubbing their body, oblivious to your presence. You don't know how long that'll last.
<br><br>
<<masturbationeffects>>
<<masturbationactions>>
<<if $timer lte 0>>
<<link [[Continue|Temple Jordan Masturbation Finish]]>><</link>><<nexttext>>
<br>
<<else>>
<<link [[Continue|Temple Jordan Masturbation]]>><</link>><<nexttext>>
<br>
<</if>>
<<link [[Stop|Temple Jordan Masturbation Finish]]>><<set $finish to 1>><</link>>
<br><<effects>>
<<if $timer lte 0>>
<<npc Jordan>><<person1>>
Jordan opens <<his>> eyes, and screams. <<He>> raises <<his>> knee and covers <<his>> crotch with one hand, while reaching for a towel with the other.
<<lllgrace>><<grace -15>><<npcincr Jordan love -1>><<npcincr Jordan dom 1>>
<br><br>
<<link [[Run|Temple Jordan Run]]>><</link>><<athleticsdifficulty 1 1400>>
<br>
<<link [[Apologise|Temple Jordan Apologise]]>><<grace 1>><</link>><<ggrace>>
<br>
<<if $promiscuity gte 15>>
<<link [[Flirt|Temple Jordan Flirt]]>><</link>><<promiscuous2>>
<br>
<</if>>
<<else>>
<<endmasturbation>>
<<endcombat>>
<<tearful>> you back away from the curtain.
<br><br>
<<set $skulduggerydifficulty to 600>>
<<link [[Next|Temple Jordan Sneak]]>><<clotheson>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
You tiptoe toward the door.
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<span class="green">They can't hear you over the sound of the water, and their own voice. You creak open the door, and step into a dark stone corridor.</span>
<br><br>
<<skulduggeryuse>>
<<pass 10>>
You find yourself in a maze of halls and staircases. There are lots of wooden doors, but they're all locked. At last you find one that opens. You step through, and enter the main hall.
<br><br>
<<endevent>>
<<link [[Next|Temple]]>><</link>>
<br>
<<else>>
Your foot clips a strange metal plate, <span class="red">sending it clattering across the floor.</span>
<br><br>
<<skulduggeryuse>>
<<endevent>>
<<npc Jordan>><<person1>>The curtain is pulled aside. Jordan peeks around it. <<He>> screams.
<<llgrace>><<grace -5>>
<br><br>
<<link [[Run|Temple Jordan Run]]>><</link>><<athleticsdifficulty 1 1400>>
<br>
<<link [[Apologise|Temple Jordan Apologise]]>><<grace 1>><</link>><<ggrace>>
<br>
<<if $promiscuity gte 15>>
<<link [[Flirt|Temple Jordan Flirt]]>><</link>><<promiscuous2>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
You turn and run.
<<if $athleticsSuccess>>
You throw open the door and <span class="green">escape</span> into a dark stone corridor.
<br><br>
You find yourself in a maze of halls and staircases. There are lots of wooden doors, but they're all locked. At last you find one that opens. You step through, and enter the main hall.
<br><br>
<<endevent>>
<<link [[Next|Temple]]>><</link>>
<br>
<<else>>
You've almost made it to a door when <span class="red">something snags your ankle,</span> sending you sprawling to the floor.
<br><br>
Jordan stands beside the bath wearing nothing but a towel. In <<his>> hand is a whip, the other end tied around your leg. <<He>> examines you for a moment, then looks at the fireplace. <<His>> stern expression melts, and <<he>> laughs.
<br><br>
"You're covered in soot," <<he>> says, offering an arm to help you up. <<if $exposed gte 1>><<He>> wraps a spare towel around you.<<towelup>> <</if>> "You should be more careful, but I won't tell anyone if you don't."
<br><br>
<<He>> leads you to the door, and gives directions on how to get back to the main hall. You step through, and find yourself in a maze of dark stone halls and staircases. The directions prove useful.
<br><br>
<<endevent>>
<<link [[Next|Temple]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
<<npcincr Jordan love 1>>
<<if $submissive gte 1150>>
"I-I'm s-sorry," you stammer. "I was stuck in a f-fireplace, and it was dark, and I couldn't find the way out, and-"
<<elseif $submissive lte 850>>
"I know this looks bad," you say. "But I'm just lost."
<<else>>
"I'm sorry," you say. "I got stuck in a fireplace, and this was the only way out."
<</if>>
<br><br>
Jordan examines you, wearing nothing but a towel. <<He>> looks at the fireplace, and <<his>> stern expression melts. <<He>> laughs.
<br><br>
"You're covered in soot," <<he>> says, stepping from the bath. <<if $exposed gte 1>><<He>> wraps a spare towel around you.<<towelup>> <</if>> "You should be more careful, but I won't tell anyone if you don't."
<br><br>
<<He>> leads you to the door, and gives directions on how to get back to the main hall. You step through, and find yourself in a maze of dark stone halls and staircases. The directions prove useful.
<br><br>
<<endevent>>
<<link [[Next|Temple]]>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
<<if $submissive gte 1150>>
"Your hair is very beautiful," you say.
<<elseif $submissive lte 850>>
"I don't think the towel suits you," you say. "You should lose it."
<<else>>
"I don't know why you keep such a hot body covered," you say.
<</if>>
<<promiscuity2>>
<<His>> face grows redder, but <<his>> expression is stern. <<He>> examines you, then the fireplace. <<His>> expression melts, and <<he>> laughs.
<br><br>
"You're covered in soot," <<he>> says, stepping from the bath. <<if $exposed gte 1>><<He>> wraps a spare towel around you.<<towelup>> <</if>> "You should be more careful, but I won't tell anyone if you don't."
<br><br>
<<He>> leads you to the door, and gives directions on how to get back to the main hall. You step through, and find yourself in a maze of dark stone halls and staircases. The directions prove useful.
<br><br>
<<endevent>>
<<link [[Next|Temple]]>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
"Just the two of us in here," you whisper as you walk by. "And all these empty beds."
<<promiscuity1>>
The <<person>> focuses on dusting a single, already clean, spot.
<br><br>
<<if $promiscuity gte 15>>
<<link [[Seduce|Temple Quarters Seduce]]>><</link>>
<br>
<</if>>
<<link [[Return to work|Temple Quarters]]>><<endevent>><</link>>
<br><<effects>>
<<set $seductiondifficulty to 6000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">당신은 유혹하는 데 좀 더 자신감이 붙었다.</span><</if>><<seductionskilluse>>
<br><br>
You push the <<person>> onto a nearby bunk. You climb on after, and crawl on top of <<him>>.
<<promiscuity2>>
<<if $seductionrating gte $seductionrequired>>
Despite <<his>> earlier shyness, <span class="green"><<he>> grasps your waist and pulls you closer.</span>
<br><br>
<<link [[Next|Temple Quarters Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
<<He>> scrambles away from you, face bright red.
<<lgrace>><<grace -1>>
<br><br>
<<endevent>>
<<link [[Next|Temple Quarters]]>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>>
<<enable_rescue>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Temple Quarters Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Temple Quarters Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Temple Quarters Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Temple Quarters Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Temple Quarters Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<person>> looks around, afraid of being caught. <<He>> fixes <<his>> clothes, then returns to <<his>> dusting.
<br><br>
<<tearful>> you return to work.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Temple Quarters]]>><</link>>
<<elseif $enemyhealth lte 0>>
You knock the <<person>> off the bed and flee into a neighbouring room.
<br><br>
<<tearful>> you dust yourself off.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Temple Quarters]]>><</link>>
<<elseif $alarm is 1 and $rescue is 1>>
<<generate2>><<person2>>
A <<person2>><<monk>> arrives to investigate your cry. <<His>> face turns pale when <<he>> sees you. "This behaviour is an affront to the church!" <<he>> shouts. "The bishop will hear of this."
<<llgrace>><<grace -5>>
<br><br>
<<tearful>> you drop from the bunk as the <<person1>><<person>> runs away, ashamed.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Temple Quarters]]>><</link>>
<<else>>
The <<person>> looks around, afraid of being caught. <<He>> returns to <<his>> dusting.
<br><br>
<<tearful>> you return to work.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Temple Quarters]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
You return to work, but lean over a little more than you have to. You wiggle your <<bottom>> as you clean.
<<exhibitionism1>>
You turn once the shelf is in order. The <<monk>> has slipped a hand beneath <<his>> habit. <<Hes>> pleasuring <<himself>>.
<br><br>
<<if $promiscuity gte 35>>
<<link [[Give them a hand|Temple Quarters Hand]]>><<grace 3 monk>><</link>><<promiscuous3>><<gggrace>>
<br>
<</if>>
<<link [[Ignore|Temple Quarters]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
You walk over to <<him>>. "Excuse me," you purr. You pretend to lean over to dust a shelf behind <<him>>. Your other hand slips beneath <<his>> habit.
<<promiscuity3>>
The <<monk>> doesn't stop you, but <<he>> does cast a nervous look around the room. There are several other initiates at work. You doubt <<he>> expected you to take it this far.
<br><br>
<<if $NPCList[0].penis isnot "none">>
<<His>> nerves dissipate when your hand finds <<his>> already-erect cock. You <<handtext>> work the shaft. <<He>> lies back and groans.
<<else>>
<<His>> nerves dissipate when your hand finds <<his>> already-wet pussy. You <<handtext>> get to work. <<He>> lies back and moans.
<</if>>
<<handstat>>
<br><br>
<<if $handskill gte 800>>
Your skilled fingers make quick work of <<him>>. <<He>> ejaculates almost immediately. You withdraw your hand and continue dusting as if nothing is amiss. <<He>> pants beneath you, unable to muster the strength to move.
<br><br>
<<elseif $handskill gte 100>>
You keep working, speeding up as <<he>> approaches <<his>> peak. <<His>> body tenses, and <<he>> cums against your hand.
<br><br>
A few people look over, eyes drawn by <<his>> moans. You don't think they can see what you're up to.
<<gstress>><<stress 6>>
<br><br>
You continue dusting, leaving the <<monk>> to recover from your attentions.
<br><br>
<<else>>
<<generatey2>>
Your fumbling fingers slip on <<his>> juices more than once, but you can tell <<hes>> approaching <<his>> peak. Before <<he>> makes it however, you hear a clatter behind you. An initiate stands there, mouth agape and broom on the ground beside <<person2>><<him>>. <span class="red">You've been caught.</span>
<<gstress>><<stress 6>>
<br><br>
<<He>> runs away with the lewd <<person1>><<monk>> rushing after and stammering weak excuses.
<<llgrace>><<grace -3>>
<br><br>
<</if>>
<<endevent>>
<<link [[Next|Temple Quarters]]>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
You continue dusting, and try to ignore how much the <<monk>> is enjoying the show.
<br><br>
<<endevent>>
<<link [[Next|Temple Quarters]]>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
You drop the duster and march over to the <<monk>>. You raise your fist, and bring it down hard on <<his>> groin. <<His>> yell echoes off the walls, attracting the attention of <<monks>> from other rooms, as well as those nearby.
<br><br>
You continue dusting, leaving the <<monk>> to nurse <<his>> dignity.
<br><br>
<<endevent>>
<<link [[Next|Temple Quarters]]>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
You search the public parts of the temple walls for pink lichen, both inside and out. You're about to give up when you spot it through a window. It covers the upper half of one of the towers. There's a window up there that you should be able to reach through.
<br><br>
You walk to the tower's base and find the door locked. Many parts of the temple are closed off to the public, or even initiates.
<br><br>
<<set $skulduggerydifficulty to 400>>
<<link [[Ask for help|Temple Lichen Help]]>><</link>>
<br>
<<link [[Pick the lock|Temple Lichen Lock]]>><</link>><<skulduggerydifficulty>>
<br>
<<link [[Climb|Temple Lichen Climb]]>><<athletics 6>><</link>><<gathletics>>
<br><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
<<generateTemple 1>><<person1>>You find a <<person>> dressed as a <<monk>> walking the halls nearby and ask permission to climb the tower. <<He>> nods.
<br><br>
<<He>> opens the way with a large bronze key, and gestures for you to enter. <<He>> follows close behind as you ascend the spiral stairs, and waits at the top while you reach out the window and peel off the pink lichen.
<br><br>
You turn to find <<him>> stood barring the stairs. "They don't let me near <<girls>> unsupervised," <<he>> pants. "No one will hear you up here. What a treat!" The <<monk>> reaches for you with both hands.
<br><br>
<<link [[Next|Temple Lichen Rape]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Temple Lichen Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Temple Lichen Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Temple Lichen Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyhealth lte 0>>
You knock the <<person1>><<person>> aside and flee down the stairs. You hear <<him>> chase above you, but you're back in the public area of the temple before <<he>> can catch up.
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> you make sure you still have the lichen. It's safe.
<br><br>
<span class="gold">You can add the lichen you found to your project in your room or the school library.</span>
<br><br>
<<link [[Next|Temple]]>><</link>>
<br>
<<else>>
<<ejaculation>>
The <<person1>><<monk>> looks guilty as <<he>> turns away from you and descends the stairs.
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> you make sure you still have the lichen. It's safe.
<br><br>
<span class="gold">You can add the lichen you found to your project in your room or the school library.</span>
<br><br>
<<link [[Next|Temple]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
You try to pick the old bronze lock. At your touch, the old chain crumbles and the lock falls.
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<span class="green">You catch it.</span>
<br><br>
<<skulduggeryuse>>
You ascend the spiral stairs beyond and reach the tower's top. You reach through the window and peel off the pink lichen.
<br><br>
<span class="gold">You can add the lichen you found to your project in your room or the school library.</span>
<br><br>
<<link [[Next|Temple]]>><</link>>
<br>
<<else>>
<span class="red">You fail to catch it.</span> It clatters against the ground, sending echoes through the building.
<br><br>
<<skulduggeryuse>>
<<generateTemple 1>><<person1>> A <<person>> dressed as a <<monk>> storms down the corridor. "What are you up to?" <<he>> asks. <<He>> spots the lock on the floor.
<<stress 6>><<gstress>>
<br><br>
<<if $submissive gte 1150>>
"I-I just touched it, I promise!" you say. "There's pink lichen I need up there. F-for my science project."
<<elseif $submissive lte 850>>
"Mind your own business.", you say. "I'm looking for something for my science project."
<<else>>
"It just fell apart when I touched it," you say. "There's pink lichen I need up there. For my science project."
<</if>>
<br><br>
"Science project," the <<monk>> muses. "Of course you'll be wanting some of that pink lichen. You're not the first. Some thugs from that dreadful place on Elk Street came by, saying the lichen was of scientific interest. We saw them off." <<He>> smiles. "But this is different. Wait here."
<br><br>
<<He>> steps over the broken lock and enters the tower. A couple of minutes later <<hes>> back, carrying pink lichen. <<He>> hands it to you.
<br><br>
"Try not to break anything else," <<he>> says, but smiles.
<br><br>
<span class="gold">You can add the lichen you found to your project in your room or the school library.</span>
<br><br>
<<endevent>>
<<link [[Next|Temple]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
You clamber through a window and look up the tower. The stones forming it are uneven, and many stick out. You climb, testing each stone before you use it. Some are loose. You soon reach the top. You can see much of the town and forest from here. Looking is exhilarating, but makes you feel dizzy. You peel off the lichen.
<<physique 6>>
<br><br>
<<generateTemple 1>><<person1>>A hand emerges from the window and grabs your shoulder. It pulls you through head-first, leaving you sprawled on the floor inside the tower. A <<person>> dressed as a <<monk>> stands over you.
<br><br>
"What possessed you to do such a stupid, dangerous thing?" <<he>> says. "There's only one cure." <<He>> sits on the floor and pulls you over <<his>> lap.
<br><br>
<<link [[Next|Temple Lichen Spank]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<npcspank>><<npcidlegenitals>>
<<set $enemyanger to 200>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Temple Lichen Spank Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Temple Lichen Spank Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyanger lte 0>>
<span id="next"><<link [[Next|Temple Lichen Spank Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Temple Lichen Spank]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<monk>> looks mortified. "What have I done?" <<he>> says. "You've sullied me! Begone!" You walk down the spiral stairs to the bottom of the tower.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
The <<monk>> recoils in pain and you squirm from <<his>> grip. You escape down the spiral stairs.
<br><br>
<<clotheson>>
<<endcombat>>
<<else>>
The <<monk>> releases you. "I don't want to catch you again," <<he>> says. "Or I'll punish you like they do in the scriptures." You leave down the spiral stairs.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<tearful>> you make sure you still have the lichen. It's safe.
<br><br>
<span class="gold">You can add the lichen you found to your project in your room or the school library.</span>
<br><br>
<<link [[Next|Temple]]>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<effects>>
<<if $soup_kitchen_init isnot 1>>
<<set $soup_kitchen_init to 1>>
You search for the grey building you were told about. You find it hidden among the trees in the shadow of the temple. You smell cooked vegetables as you approach. Inside is a large hall, with rows of tables running down the length. They seat people of all ages, including several families. No one looks your way as you enter.
<br><br>
<<npc River>><<person1>>
You approach the far end, where a <<personsimple>> in a hair net spoons soup into bowls. It's River. Several <<monks>> assist <<him>>.
<br><br>
<<link [[Next|Soup Kitchen Intro]]>><</link>>
<br>
<<elseif $hour gte 21>>
<<generate1>><<person1>>The kitchen closes for the evening. Several <<monks>> from the nearby temple arrive to help clean up.
<br><br>
<<endevent>>
<<link [[Next|Wolf Street]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
You are in the soup kitchen on Wolf Street. Rows of crowded tables line the hall. The kitchen proper sits at the back, filling the room with the smell of warm soup.
<br><br>
<<link [[Help River (1:00)|Soup Kitchen Work]]>><<pass 60>><<famegood 5>><<trauma -6>><<npcincr River love 1>><</link>><<glove>><<ltrauma>>
<br>
<<if $mathsproject is "ongoing" and $river_help isnot 1>>
<<link [[Ask River for help with maths competition|Soup Kitchen Maths]]>><</link>>
<br>
<</if>>
<<if $loft_known is 1 and $loft_river isnot 1 and $NPCName[$NPCNameList.indexOf("River")].love gte 40>>
<<link [[Tell River about the orphanage loft|River Loft]]>><</link>>
<br>
<</if>>
<<link [[Leave|Wolf Street]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "temple">><<effects>>
<<npc River>><<person1>><<generatey2>><<generate3>>
<br><br>
You tell River about the loft at the orphanage. <<Hes>> quiet. You're not sure if <<he>> even listened, until <<he>> at last speaks. "It's not my place to discuss this," <<he>> says.
<br><br>
"Are we allowed seconds?" interrupts a <<person2>><<person>> you recognise from the orphanage. <<He>> places an empty bowl on the counter. River hesitates for a moment, then fills it. The <<person>> scurries away.
<br><br>
<<person1>>
"However," River continues. "We could set up another kitchen. We're crowded here as it is. It will cost <span class="gold">£20000.</span> We'll funnel food over without further charge."
<br><br>
<i>A kitchen will let the orphans prepare meals away from Bailey's gaze, which will make it easier to increase hope.</i>
<br><br>
<<if $money gte 2000000>>
<<link [[Have kitchen installed (£20000 3:00)|River Loft 2]]>><<set $loft_river to 1>><<set $loft_upgrade += 1>><<set $money -= 2000000>><</link>>
<br>
<</if>>
<<link [[Leave|Soup Kitchen]]>><<endevent>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<effects>>
River beckons a <<person3>><<monk>> over, and whispers in <<his>> ear. The <<monk>> nods, removes <<his>> apron, and marches toward the entrance. "<<He>> will be back," River says. "They'll need your help to carry everything."
<br><br>
<<person1>>
<<He>> spoons out another ladleful. "Don't tell your caretaker," <<he>> continues. "We have enough trouble staying afloat."
<br><br>
<<person3>>
A couple of minutes later the <<monk>> returns, several others in tow. You follow them into a backroom. "We were gonna set up another kitchen on the other side of town," <<he>> says, leading you into a room. Inside is an unassembled kitchen. There are pots and pans, counter and cupboard components, even a fridge and oven. "Had permission and everything, but someone in the mayor's office interfered."
<br><br>
<<link [[Next|River Loft 3]]>><<pass 180>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
The other <<monks>> shuffle in and begin to work out how to carry everything.
<<if $physique gte 12000>>
A burly <<monk>> asks for your help lifting the oven.
<<else>>
They give you a box of cutlery to carry.
<</if>>
"We'll take it slow," the <<monk>> says. "Taking breaks if we need to."
<br><br>
Together, you and the <<monks>> carry the kitchen out the back door and across the street, heading towards the orphanage. A few heads turn at the odd procession, but no one bothers you.
<br><br>
You enter Domus street, and see the orphanage up ahead. The <<monk>> stops. "Trouble <<if $pronoun is "m">>lads<<else>>girls<</if>>," <<he>> says. You see why. Bailey stands beside an open car, talking to a <<generate4>><<person4>><<person>> you don't recognise. "We don't want to get spotted."
<br><br>
<<person3>>
<<if $physique gte 12000>>
"We should wait around the corner," the burly <<monk>> suggests. "They won't hang around forever." <<He>> places the oven on the ground. You're glad to have a break.
<<gtiredness>><<tiredness 6>><<physique 6>>
<br><br>
<<else>>
"We should wait around the corner," another <<monk>> suggests. "They won't hang around forever."
<br><br>
<</if>>
<<link [[Wait (1:00)|River Loft Wait]]>><<pass 60>><</link>>
<br>
<<link [[Go through the alleyways (0:10)|River Loft Alleyways]]>><<pass 10>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
You and the <<monks>> hide around the corner. After some time the <<person4>><<person>> drives by. The lead <<person3>><<monk>> pokes <<his>> head around the side of the building. "Gone," <<he>> says. "Let's go."
<br><br>
You continue toward the orphanage. Once inside the <<monks>> follow you through the main hall and up the stairs. A couple of orphans stop and gawk. The lead <<monk>> smiles at them, and places a finger against <<his>> lips.
<br><br>
The ladder to the loft proves troublesome, but the <<monks>> are determined. They carry the smaller goods up first, then work to haul the bigger appliances. They're all much stronger than their habits and meek demeanours would suggest.
<br><br>
<<link [[Next|River Loft 4]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
You convince the <<monks>> to follow you through the alleyways. The garden fence proves troublesome, but the <<monks>> are determined. They carry the smaller goods over first, then work to haul the bigger appliances. They're all much stronger than their habits and meek demeanours would suggest.
<br><br>
Once inside the <<monks>> follow you through the main hall and up the stairs. A couple of orphans stop and gawk. The lead <<monk>> smiles at them, and places a finger against <<his>> lips.
<br><br>
The ladder to the loft proves even more troublesome than the fence, but the <<monks>> aren't thwarted.
<br><br>
<<link [[Next|River Loft 4]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
They scour the loft for the best room to convert. They begin work after a brief and private discussion. "The plumbing up here's working," the lead <<monk>> says to you. "That'll make things easier."
<br><br>
The <<monks>> make it look easy, though the noise attracts more orphans. The sink is installed last. They test the tap, and it works. The <<monks>> allow themselves a quiet cheer.
<br><br>
They show the orphans how to work the kitchen by cooking a batch of soup. At the end of the demonstration the orphans crowd around to try the food. The rate it vanishes suggests they're impressed. Or maybe just hungry. They're eager to try cooking themselves.
<br><br>
"We'll hang around a bit to make sure they've got it," one <<monk>> says to you, smiling. "You've done a good thing today."
<<llltrauma>><<trauma -24>>
<br><br>
<<endevent>>
<<link [[Next|Orphanage Loft]]>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<effects>>
<<npc River>><<person1>>
You ask River for help with the maths competition.
<br><br>
<<if $NPCName[$NPCNameList.indexOf("River")].love gte 30>>
"It wouldn't be fair on the other students," River says, regarding you. "However, I could give you a more general lesson on some advanced concepts. Putting them to use in the context of the competition will be up to you."
<br><br>
<<link [[Accept lesson (1:00)|Soup Kitchen Lesson]]>><<set $river_help to 1>><<set $mathsinfo += 3>><<pass 60>><</link>><<if $statdisable is "f">> | <span class="green">+ + Mathematical Insight</span><</if>>
<br>
<<link [[Not now|Soup Kitchen]]>><<endevent>><</link>>
<br>
<<else>>
"I won't show favouritism," River says, piercing you with <<his>> blue eyes. <i>Perhaps <<he>> would be more willing to help if <<he>> had a better opinion of you.</i>
<br><br>
<<endevent>>
<<link [[Next|Soup Kitchen]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "temple">><<effects>>
River asks a <<monk>> to take over command of the kitchen, and leads you into a dusty back room. There's a small table and two chairs.
<br><br>
<<He>> runs you through a series of concepts. There's too much to take in, but here and there you make connections to the competition question. You feel some of the pieces fall into place.
<br><br>
"I hope you paid attention," <<he>> says, standing. "I need to get back to the kitchen. Before the <<monks>> make a mess of things."
<br><br>
<<endevent>>
<<link [[Next|Soup Kitchen]]>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<effects>>
River pierces you with <<his>> blue eyes. "I didn't expect to see you here," <<he>> says, stirring the pot of soup. "Don't cause any trouble."
<br><br>
<<if $submissive gte 1150>>
"I won't," you say. "I heard you needed help."
<<elseif $submissive lte 850>>
"Don't talk down to me," you say. "We're not in school. I'm here to help."
<<else>>
"I heard you needed help," you say.
<</if>>
<br><br>
<<He>> regards you for a moment, then returns <<his>> attention to the soup. "If you want to make yourself useful, start cutting vegetables."
<br><br>
<<endevent>>
<<link [[Next|Soup Kitchen]]>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<effects>>
You help River work the kitchen. You cut vegetables ready for cooking and clean up any spillages made throughout the hall.
<br><br>
<<if $danger gte (9900 - $allure)>>
<<if $rng gte 61>>
You're bent over one such spillage when you feel a hand on your <<bottom>>. You turn to see a <<npc River>><<generate2>><<person2>><<person>> groping you. <<He>> squeezes.
<<gstress>><<gtrauma>><<stress 6>><<trauma 6>>
<br><br>
<<link [[Ignore|Soup Kitchen Grope Ignore]]>><<set $submissive += 1>><<stress 6>><<arousal 600>><</link>><<gstress>><<garousal>>
<br>
<<link [[Walk away|Soup Kitchen Grope Walk]]>><<npcincr River love -1>><</link>><<llove>>
<br>
<<link [[Get angry|Soup Kitchen Grope Angry]]>><<set $submissive -= 1>><<stress -6>><<trauma -6>><<npcincr River love -1>><</link>><<llove>><<ltrauma>><<lstress>>
<br>
<<elseif $rng gte 21>>
<<npc River>><<generate2>><<person2>>"Hey cutie," a <<person>> says to you as you're cutting up a carrot. "How about we go-"
<br><br>
<<Hes>> interrupted by a ladle whack to the hand. "I want none of that in my kitchen," River says, giving the <<person>> another whack. "Keep those thoughts to yourself, or get out." <<person1>><<He>> looks pale despite <<his>> stern voice.
<br><br>
<<person2>>The <<person>> takes <<his>> soup and bread, and causes no further fuss.
<br><br>
<<endevent>>
<<link [[Next|Soup Kitchen]]>><</link>>
<br>
<<else>>
River asks you to bring more vegetables in from a van outside.
<br><br>
You're on the way back, crate in hands, when you hear a voice around the corner of the building.
<br><br>
<<generate1>><<generate2>><<generate3>><<person1>>"You didn't think you'd get away, did you?" says a husky <<personsimple>>'s voice. "Cheating the boss like that, you'll be lucky if you don't end up in the pit."
<br><br>
"I-It was an accident," a voice stammers in response. A third voice laughs.
<br><br>
<<link [[Investigate|Soup Kitchen Investigate]]>><</link>>
<br>
<<link [[Tell River|Soup Kitchen Tell]]>><</link>>
<br>
<<link [[Ignore|Soup Kitchen Ignore]]>><</link>>
<br>
<</if>>
<<else>>
<<if $rng gte 81>>
<<npc River>><<person1>>An argument at the far end of the hall becomes heated. River asks you to handle the soup while <<he>> deals with it. You get to work spooning ladle fulls into bowls for the waiting crowd. You need to work fast to keep up with the flow of people, but manage to do so without making a mess.
<br><br>
River returns a few minutes later. <<He>> seems pleased you were able to handle things.
<br><br>
<<endevent>>
<<link [[Next|Soup Kitchen]]>><</link>>
<br>
<<elseif $rng gte 61>>
River asks you to take a batch of freshly baked bread from the oven. You replace the previous tray just as it empties.
<br><br>
<<link [[Next|Soup Kitchen]]>><</link>>
<br>
<<elseif $rng gte 41>>
You spend most of the hour on your hands and knees, cleaning up spilled soup.
<br><br>
<<link [[Next|Soup Kitchen]]>><</link>>
<br>
<<elseif $rng gte 21>>
<<generate1>><<person1>>A <<monk>> spills soup down <<his>> habit. "Clumsy," River mutters. "Go rinse yourself down in the back. You." River points at your chest. "Get <<him>> a spare set of clothes from the temple."
<br><br>
You walk to the temple as instructed. You find a <<monk>> sweeping the floor near the entrance. You explain what happened, and <<he>> retrieves a fresh habit for <<his>> clumsy colleague.
<br><br>
You return to the soup kitchen and head to the back rooms. You find the soup-covered habit discarded beside an ajar door. You hear running water within.
<br><br>
<<link [[Peek|Soup Kitchen Peek]]>><</link>><<promiscuous1>>
<br>
<<link [[Leave the clean habit|Soup Kitchen Habit]]>><</link>>
<br>
<<else>>
<<generatey1>><<person1>> You notice a <<person>> you recognise from the orphanage. "D-don't tell anyone you saw me," <<he>> says. "Bailey doesn't like us eating here."
<br><br>
<<endevent>>
<<link [[Next|Soup Kitchen]]>><</link>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "temple">><<effects>>
You walk around the corner. A <<person1>><<person>> pins a <<person3>><<person>> against the wall with <<his>> forearm, while a <<person2>><<person>> watches on, grinning. They turn to face you.
<br><br>
"What you looking at?" the <<person1>><<person>> spits. "Fuck off, or you're next."
<br><br>
<<link [[Fight to stop them|Soup Kitchen Fight]]>><<set $fightstart to 1>><<set $submissive -= 1>><</link>>
<br>
<<link [[Tell River|Soup Kitchen Tell]]>><</link>>
<br>
<<link [[Ignore|Soup Kitchen Ignore]]>><<set $submissive += 1>><</link>>
<br><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<<set $enemyno to 2>><<set $enemynomax to 2>>
<<set $enemyhealthmax -= $NPCList[2].health>>
<<set $enemyarousalmax -= 500>>
You launch your fist at the <<person>>. <<He>> holds <<his>> arms up to protect <<his>> face, freeing the <<person3>><<person>> and letting <<him>> slide to the ground.
<br><br>
<<person1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Soup Kitchen Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Soup Kitchen Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Soup Kitchen Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Soup Kitchen Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<tearful>> you grab the <<person3>><<persons>> arm and run into the kitchen. <<He>> sinks to the ground beside the ovens and hugs <<his>> legs. A <<monk>> crouches beside <<him>>, coaxes <<him>> to <<his>> feet and leads <<him>> into a back room.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<npc River>><<person1>>River examines you, taking in your dishevelled state. Without a word, <<he>> leaves through the door you entered. You hear shouting. River returns a moment later. "That was foolish of you," <<he>> says. <<Hes>> smiling.
<<glove>><<npcincr River love 1>>
<br><br>
<<endevent>>
<<link [[Next|Soup Kitchen]]>><</link>>
<<elseif $enemyhealth lte 0>><<famescrap 3>>
<<tearful>> you shove the pair away from you, grab the <<person3>><<persons>> arm and run into the kitchen. <<He>> sinks to the ground beside the ovens and hugs <<his>> legs. A <<monk>> crouches beside <<him>>, coaxes <<him>> to <<his>> feet and leads <<him>> into a back room.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<npc River>><<person1>>River examines you, taking in your dishevelled state. Without a word, <<he>> leaves through the door you entered. You hear shouting. River returns a moment later. "That was brave of you," <<he>> says. <<His>> shirt is torn, but <<hes>> smiling.
<<glove>><<npcincr River love 1>>
<br><br>
<<endevent>>
<<link [[Next|Soup Kitchen]]>><</link>>
<<else>>
You fall to the ground, too hurt to continue. The <<person1>><<person>> steps on the <<person3>><<person>>, who was trying to crawl away. The <<person2>><<person>> looks at you.
<br><br>
"Lets take <<phim>> with us," <<he>> says. "Boss'll be happy."
<br><br>
"Alright," the <<person1>><<person>> says. "You carry <<phim>>. I'll get this fuck in the van."
<br><br>
The <<person2>><<person>> is crouching to lift you when a <span class="red">rolling pin smashes into <<his>> head.</span> <<He>> clutches at <<his>> temple and backs away. River steps over you, blue eyes boring a hole into the thugs. Two <<set $pronoun to $NPCName[$NPCNameList.indexOf("River")].pronoun>><<monks>> flank <<him>>, each carrying a long metal rod.
<br><br>
The <<person2>><<person>> glances at <<his>> friend, and sees <<person1>><<him>> already running. The <<person2>><<person>> follows suit.
<br><br>
<<tearful>> you rise to your feet, helped by River, while the <<set $pronoun to $NPCName[$NPCNameList.indexOf("River")].pronoun>><<monks>> help the <<person3>><<person>>.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<link [[Thank them|Soup Kitchen Fight Thank]]>><</link>>
<br>
<<link [[Ask about the rods|Soup Kitchen Fight Rods]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "temple">><<effects>>
<<npc River>><<person1>>You thank River and the <<monks>> as they lead you back inside.
<br><br>
<<endevent>>
<<link [[Next|Soup Kitchen]]>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<effects>>
<<npc River>><<person1>>
<<if $submissive gte 1150>>
"Those rods look scary," you say. "What are they for?"
<<elseif $submissive lte 850>>
"You have some nasty looking weapons," you say.
<<else>>
"I didn't know the <<monks>> carried weapons," you say.
<</if>>
<br><br>
One of the <<monks>> smiles. "I don't know what you mean," <<he>> says. "River scared them with <<his>> rolling pin."
<br><br>
You try to probe as they lead you back to the kitchen, but to no avail.
<br><br>
<<endevent>>
<<link [[Next|Soup Kitchen]]>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<effects>>
You return to the kitchen and approach River.
<<if $submissive gte 1150>>
"S-someone's being threatened," you say. "They sound scary."
<<elseif $submissive lte 850>>
"A couple of thugs are harassing someone," you say.
<<else>>
"Someone's being threatened," you say.
<</if>>
<br><br>
River tenses, but nods and walks outside.
<br><br>
A few moments later a <<person3>><<person>> staggers through the door, looking dishevelled and alarmed. <<He>> sinks to the ground beside the ovens and wraps <<his>> arms around <<his>> legs. A <<monk>> crouches in front of <<him>>. <<He>> manages to coax the <<person>> to <<his>> feet and lead <<him>> to the back rooms.
<br><br>
<<endevent>>
<<npc River>><<person1>>
Another minute passes, and River returns as well. <<His>> hair net is gone, <<his>> shirt torn and <span class="red">blood trickles down <<his>> temple.</span> <<He>> washes <<his>> face in the sink. "Thank you for telling me," <<he>> says to you while rubbing <<himself>> dry with a cloth. "Some people have no decency."
<br><br>
<<endevent>>
<<link [[Next|Soup Kitchen]]>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<effects>>
Whatever's happening, it's none of your business, and might be dangerous. You return to the kichen.
<br><br>
<<endevent>>
<<link [[Next|Soup Kitchen]]>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<effects>>
You open the door a little and peek through.
<<promiscuity1>>
The <<monk>> is completely naked, showering with eyes closed. <<Hes>> oblivious to your presence.
<<if $pronoun is "f">>
<<He>> runs <<his>> soapy hands over <<his>> $NPCList[0].breastsdesc. They continue down <<his>> tummy, then over <<his>>
<<if $NPCList[0].penis isnot "none">>
chastity cage. <<He>> tugs at it and frowns.
<<else>>
chastity belt. <<He>> tugs at it and frowns.
<</if>>
<<else>>
<<He>> runs <<his>> soapy hands down <<his>> chest. They continue further, over <<his>> tummy and the
<<if $NPCList[0].penis isnot "none">>
chastity cage that restricts <<his>> $NPCList[0].penisdesc. <<He>> tugs at it and frowns.
<<else>>
chastity belt that covers <<his>> pussy. <<He>> tugs at it and frowns.
<</if>>
<</if>>
You return to the kitchen before you're seen.
<br><br>
The <<monk>> doesn't take much longer, though River chastises <<him>> for taking <<his>> time.
<br><br>
<<endevent>>
<<link [[Next|Soup Kitchen]]>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<effects>>
You leave the clean habit in a neat pile beside the door.
The <<monk>> returns a few minutes later, smelling soapy. River chastises <<him>> for taking so long.
<br><br>
<<endevent>>
<<link [[Next|Soup Kitchen]]>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<effects>>
You ignore the <<person>> and continue cleaning the floor. <<He>> takes your lack of protest as encouragement, and redoubles the groping.
<br><br>
You feel flustered, but <<he>> doesn't try to take things further.
<br><br>
<<endevent>>
<<link [[Next|Soup Kitchen]]>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<effects>>
You stand and walk away from the pervert. You'll clean the spill later.
<br><br>
<<person1>>River looks at the still-dirty floor you gave up on. <<He>> shakes <<his>> head.
<br><br>
<<endevent>>
<<link [[Next|Soup Kitchen]]>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<effects>>
You turn and slap the <<person>>, attracting River's attention. <<person1>><<He>> glares at you as the <<person2>><<person>> clutches <<his>> face.
<br><br>
The rest of the hour passes without event.
<br><br>
<<endevent>>
<<link [[Next|Soup Kitchen]]>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<effects>>
<<if $soup_kitchen_init isnot 1>>
You search for the grey building you were told about. You find it hidden among the trees in the shadow of the temple. You try the door, but it's locked. You were told it opens between <span class="gold"><<ampm 18 00>> and <<ampm 21 00>></span>.
<br><br>
<<else>>
You approach the soup kitchen, but the door is locked. You were told it opens between <span class="gold"><<ampm 18 00>> and <<ampm 21 00>></span>.
<br><br>
<</if>>
<<link [[Next|Wolf Street]]>><</link>>
<br><<widget "prayoptions">>
<<if _sydneyPray>>
<<set _prayPassage to "Temple Sydney Pray">>
<<else>>
<<set _prayPassage to "Temple Pray">>
<</if>>
<<link [[Pray for salvation (1:00)|_prayPassage]]>>
<<pass 60>><<set $phase to 2>>
<<if $purity gte ((1000 / 7) * 7)>>
<<stress -6>><<awareness -2>><<arousal -1200>>
<<elseif $purity gte ((1000 / 7) * 6)>>
<<stress -6>><<awareness -1>><<arousal -1000>>
<<elseif $purity gte ((1000 / 7) * 5)>>
<<stress -5>><<awareness -1>><<arousal -800>>
<<elseif $purity gte ((1000 / 7) * 4)>>
<<stress -4>><<awareness -1>><<arousal -600>>
<<elseif $purity gte ((1000 / 7) * 3)>>
<<stress -3>><<awareness -1>><<arousal -500>>
<<elseif $purity gte ((1000 / 7) * 2)>>
<<stress -2>><<awareness -1>><<arousal -400>>
<<else>>
<<stress -1>><<awareness -1>><<arousal -300>>
<</if>>
<</link>>
<<lawareness>><<lstress>><<larousal>>
<br>
<<if $insecurity_penis_tiny gte 1 and $player.penissize lte 0 and $acceptance_penis_tiny lte 999 and $temple_pray isnot 1>>
<<link [[Pray for a bigger penis (1:00)|_prayPassage]]>>
<<pass 60>><<set $phase to 4>><<set $temple_pray to 1>>
<<if $purity gte ((1000 / 7) * 7)>>
<<stress 5>><<acceptance "penis_tiny" 20>>
<<elseif $purity gte ((1000 / 7) * 6)>>
<<stress 5>><<acceptance "penis_tiny" 18>>
<<elseif $purity gte ((1000 / 7) * 5)>>
<<stress 6>><<acceptance "penis_tiny" 16>>
<<elseif $purity gte ((1000 / 7) * 4)>>
<<stress 7>><<acceptance "penis_tiny" 14>>
<<elseif $purity gte ((1000 / 7) * 3)>>
<<stress 8>><<acceptance "penis_tiny" 12>>
<<elseif $purity gte ((1000 / 7) * 2)>>
<<stress 10>><<acceptance "penis_tiny" 10>>
<<else>>
<<stress 12>><<acceptance "penis_tiny" 8>>
<</if>>
<</link>>
<<gstress>><<gacceptance>>
<br>
<</if>>
<<if $insecurity_penis_small gte 1 and $player.penissize is 1 and $acceptance_penis_small lte 999 and $temple_pray isnot 1>>
<<link [[Pray for a bigger penis (1:00)|_prayPassage]]>>
<<pass 60>><<set $phase to 5>><<set $temple_pray to 1>>
<<if $purity gte ((1000 / 7) * 7)>>
<<stress 5>><<acceptance "penis_small" 20>>
<<elseif $purity gte ((1000 / 7) * 6)>>
<<stress 5>><<acceptance "penis_small" 18>>
<<elseif $purity gte ((1000 / 7) * 5)>>
<<stress 6>><<acceptance "penis_small" 16>>
<<elseif $purity gte ((1000 / 7) * 4)>>
<<stress 7>><<acceptance "penis_small" 14>>
<<elseif $purity gte ((1000 / 7) * 3)>>
<<stress 8>><<acceptance "penis_small" 12>>
<<elseif $purity gte ((1000 / 7) * 2)>>
<<stress 10>><<acceptance "penis_small" 10>>
<<else>>
<<stress 12>><<acceptance "penis_small" 8>>
<</if>>
<</link>>
<<gstress>><<gacceptance>>
<br>
<</if>>
<<if $player.gender is "m">>
<<if $insecurity_penis_big gte 1 and $player.penissize gte 4 and $acceptance_penis_big lte 999 and $temple_pray isnot 1>>
<<link [[Pray for a smaller penis (1:00)|_prayPassage]]>>
<<pass 60>><<set $phase to 6>><<set $temple_pray to 1>>
<<if $purity gte ((1000 / 7) * 7)>>
<<stress 5>><<acceptance "penis_big" 20>>
<<elseif $purity gte ((1000 / 7) * 6)>>
<<stress 5>><<acceptance "penis_big" 18>>
<<elseif $purity gte ((1000 / 7) * 5)>>
<<stress 6>><<acceptance "penis_big" 16>>
<<elseif $purity gte ((1000 / 7) * 4)>>
<<stress 7>><<acceptance "penis_big" 14>>
<<elseif $purity gte ((1000 / 7) * 3)>>
<<stress 8>><<acceptance "penis_big" 12>>
<<elseif $purity gte ((1000 / 7) * 2)>>
<<stress 10>><<acceptance "penis_big" 10>>
<<else>>
<<stress 12>><<acceptance "penis_big" 8>>
<</if>>
<</link>>
<<gstress>><<gacceptance>>
<br>
<</if>>
<<else>>
<<if $insecurity_penis_big gte 1 and $player.penissize gte 2 and $acceptance_penis_big lte 999 and $temple_pray isnot 1>>
<<link [[Pray for a smaller penis (1:00)|_prayPassage]]>>
<<pass 60>><<set $phase to 6>><<set $temple_pray to 1>>
<<if $purity gte ((1000 / 7) * 7)>>
<<stress 5>><<acceptance "penis_big" 20>>
<<elseif $purity gte ((1000 / 7) * 6)>>
<<stress 5>><<acceptance "penis_big" 18>>
<<elseif $purity gte ((1000 / 7) * 5)>>
<<stress 6>><<acceptance "penis_big" 16>>
<<elseif $purity gte ((1000 / 7) * 4)>>
<<stress 7>><<acceptance "penis_big" 14>>
<<elseif $purity gte ((1000 / 7) * 3)>>
<<stress 8>><<acceptance "penis_big" 12>>
<<elseif $purity gte ((1000 / 7) * 2)>>
<<stress 10>><<acceptance "penis_big" 10>>
<<else>>
<<stress 12>><<acceptance "penis_big" 8>>
<</if>>
<</link>>
<<gstress>><<gacceptance>>
<br>
<</if>>
<</if>>
<<if $insecurity_breasts_tiny gte 1 and $player.breastsize lte 0 and ($player.gender is "f" or $player.gender is "h") and $acceptance_breasts_tiny lte 999 and $temple_pray isnot 1>>
<<link [[Pray for bigger breasts (1:00)|_prayPassage]]>>
<<pass 60>><<set $phase to 7>><<set $temple_pray to 1>>
<<if $purity gte ((1000 / 7) * 7)>>
<<stress 5>><<acceptance "breasts_tiny" 20>>
<<elseif $purity gte ((1000 / 7) * 6)>>
<<stress 5>><<acceptance "breasts_tiny" 18>>
<<elseif $purity gte ((1000 / 7) * 5)>>
<<stress 6>><<acceptance "breasts_tiny" 16>>
<<elseif $purity gte ((1000 / 7) * 4)>>
<<stress 7>><<acceptance "breasts_tiny" 14>>
<<elseif $purity gte ((1000 / 7) * 3)>>
<<stress 8>><<acceptance "breasts_tiny" 12>>
<<elseif $purity gte ((1000 / 7) * 2)>>
<<stress 10>><<acceptance "breasts_tiny" 10>>
<<else>>
<<stress 12>><<acceptance "breasts_tiny" 8>>
<</if>>
<</link>>
<<gstress>><<gacceptance>>
<br>
<</if>>
<<if $insecurity_breasts_small gte 1 and $player.breastsize gte 1 and $player.breastsize lte 5 and $acceptance_breasts_small lte 999 and $temple_pray isnot 1>>
<<if $player.gender is "f" or $player.gender is "h">>
<<link [[Pray for bigger breasts (1:00)|_prayPassage]]>>
<<pass 60>><<set $phase to 8>><<set $temple_pray to 1>>
<<if $purity gte ((1000 / 7) * 7)>>
<<stress 5>><<acceptance "breasts_small" 20>>
<<elseif $purity gte ((1000 / 7) * 6)>>
<<stress 5>><<acceptance "breasts_small" 18>>
<<elseif $purity gte ((1000 / 7) * 5)>>
<<stress 6>><<acceptance "breasts_small" 16>>
<<elseif $purity gte ((1000 / 7) * 4)>>
<<stress 7>><<acceptance "breasts_small" 14>>
<<elseif $purity gte ((1000 / 7) * 3)>>
<<stress 8>><<acceptance "breasts_small" 12>>
<<elseif $purity gte ((1000 / 7) * 2)>>
<<stress 10>><<acceptance "breasts_small" 10>>
<<else>>
<<stress 12>><<acceptance "breasts_small" 8>>
<</if>>
<</link>>
<<gstress>><<gacceptance>>
<br>
<<else>>
<<link [[Pray for smaller breasts (1:00)|_prayPassage]]>>
<<pass 60>><<set $phase to 8>><<set $temple_pray to 1>>
<<if $purity gte ((1000 / 7) * 7)>>
<<stress 5>><<acceptance "breasts_small" 20>>
<<elseif $purity gte ((1000 / 7) * 6)>>
<<stress 5>><<acceptance "breasts_small" 18>>
<<elseif $purity gte ((1000 / 7) * 5)>>
<<stress 6>><<acceptance "breasts_small" 16>>
<<elseif $purity gte ((1000 / 7) * 4)>>
<<stress 7>><<acceptance "breasts_small" 14>>
<<elseif $purity gte ((1000 / 7) * 3)>>
<<stress 8>><<acceptance "breasts_small" 12>>
<<elseif $purity gte ((1000 / 7) * 2)>>
<<stress 10>><<acceptance "breasts_small" 10>>
<<else>>
<<stress 12>><<acceptance "breasts_small" 8>>
<</if>>
<</link>>
<<gstress>><<gacceptance>>
<br>
<</if>>
<</if>>
<<if $player.gender is "f" or $player.gender is "h">>
<<if $insecurity_breasts_big gte 1 and $player.breastsize gte 8 and $acceptance_breasts_big lte 999 and $temple_pray isnot 1>>
<<link [[Pray for smaller breasts (1:00)|_prayPassage]]>>
<<pass 60>><<set $phase to 9>><<set $temple_pray to 1>>
<<if $purity gte ((1000 / 7) * 7)>>
<<stress 5>><<acceptance "breasts_big" 20>>
<<elseif $purity gte ((1000 / 7) * 6)>>
<<stress 5>><<acceptance "breasts_big" 18>>
<<elseif $purity gte ((1000 / 7) * 5)>>
<<stress 6>><<acceptance "breasts_big" 16>>
<<elseif $purity gte ((1000 / 7) * 4)>>
<<stress 7>><<acceptance "breasts_big" 14>>
<<elseif $purity gte ((1000 / 7) * 3)>>
<<stress 8>><<acceptance "breasts_big" 12>>
<<elseif $purity gte ((1000 / 7) * 2)>>
<<stress 10>><<acceptance "breasts_big" 10>>
<<else>>
<<stress 12>><<acceptance "breasts_big" 8>>
<</if>>
<</link>>
<<gstress>><<gacceptance>>
<br>
<</if>>
<<else>>
<<if $insecurity_breasts_big gte 1 and $player.breastsize gte 6 and $acceptance_breasts_big lte 999 and $temple_pray isnot 1>>
<<link [[Pray for smaller breasts (1:00)|_prayPassage]]>>
<<pass 60>><<set $phase to 9>><<set $temple_pray to 1>>
<<if $purity gte ((1000 / 7) * 7)>>
<<stress 5>><<acceptance "breasts_big" 20>>
<<elseif $purity gte ((1000 / 7) * 6)>>
<<stress 5>><<acceptance "breasts_big" 18>>
<<elseif $purity gte ((1000 / 7) * 5)>>
<<stress 6>><<acceptance "breasts_big" 16>>
<<elseif $purity gte ((1000 / 7) * 4)>>
<<stress 7>><<acceptance "breasts_big" 14>>
<<elseif $purity gte ((1000 / 7) * 3)>>
<<stress 8>><<acceptance "breasts_big" 12>>
<<elseif $purity gte ((1000 / 7) * 2)>>
<<stress 10>><<acceptance "breasts_big" 10>>
<<else>>
<<stress 12>><<acceptance "breasts_big" 8>>
<</if>>
<</link>>
<<gstress>><<gacceptance>>
<br>
<</if>>
<</if>>
<<link [[Watch (1:00)|_prayPassage]]>>
<<pass 60>><<set $phase to 3>>
<<if $purity gte ((1000 / 7) * 7)>>
<<stress 5>><<awareness 2>>
<<elseif $purity gte ((1000 / 7) * 6)>>
<<stress 5>><<awareness 1>>
<<elseif $purity gte ((1000 / 7) * 5)>>
<<stress 6>><<awareness 1>>
<<elseif $purity gte ((1000 / 7) * 4)>>
<<stress 7>><<awareness 1>>
<<elseif $purity gte ((1000 / 7) * 3)>>
<<stress 8>><<awareness 1>>
<<elseif $purity gte ((1000 / 7) * 2)>>
<<stress 10>><<awareness 1>>
<<else>>
<<stress 12>><<awareness 1>>
<</if>>
<</link>>
<<gawareness>><<gstress>>
<br>
<<if !_sydneyPray>>
<<link [[Stop|Temple]]>><</link>>
<br>
<</if>>
<</widget>>
<<widget "passouttemple">>
/*ToDo: Pregnancy, remove $pregnancyTesting to properly enable*/
<<if $sexStats.vagina.pregnancy.waterBreaking is true and $pregnancyTesting>>
<<pregnancyWatersBrokenPassout "temple">>
<<else>>
You've pushed yourself too much.
<br><br>
<<passout>>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>>
<<link [[Next|Lake Ritual]]>><</link>>
<br>
<<else>>
<<ambulance>>
<</if>>
<<pass 1 hour>>
<<trauma 6>><<set $stress -= 2000>>
<</if>>
<</widget>>
<<widget "inittemple">>
<<set $temple_rank to "initiate">>
<<set $player.virginity.temple to true>>
<<set $temple_garden to 0>>
<<set $temple_quarters to 0>>
<<set $grace to 0>>
<<set $temple_harassed to 0>>
<<set $temple_chastity_timer to 30>>
<<set $temple_event to 1>>
<</widget>>
<<widget "prayerend">>
<<if $hour is 0>>
<<generate1>><<person1>>
A <<monk>> enters the chamber. "I'm here to clean up," <<he>> says.
<<if $temple_sneak is 1>>
<<He>> frowns. "Didn't know anyone was in here. It's a bad idea to pray here so late at night. You can continue in the morning. The incense is running low anyway."
<<else>>
"It's a bad idea to pray in here so late at night. You can continue in the morning. The incense is running low anyway."
<</if>>
<br><br>
<<endevent>>
<<link [[Leave|Temple]]>><<unset $temple_sneak>><</link>>
<br>
<<elseif $temple_jordan_prayer is undefined and random(1, 20) is 20 and $temple_sneak is 1>><<set $temple_jordan_prayer to 1>>
<<npc Jordan>><<person1>>
The chamber door opens. Jordan walks in. <<He>> looks surprised to see you. <<He>> shuts the door behind <<him>>, and sits on a step opposite.
<br><br>
"I didn't expect to find anyone here," <<he>> whispers. <<He>> leans closer. "Did you sneak in?"
<br><br>
<<link [[Tell the truth|Temple Prayer Truth]]>><<grace 1>><</link>><<ggrace>><<handholdingvirginitywarning>>
<br>
<<link [[Lie|Temple Prayer Lie]]>><<grace -1>><</link>><<lgrace>><<handholdingvirginitywarning>>
<br>
<<elseif $temple_sneak is 1>>
<<link [[Continue praying (1:00)|Temple Prayer]]>><<grace -5>><</link>><<llgrace>>
<br>
<<link [[Stop|Temple]]>><<unset $temple_sneak>><</link>>
<br>
<<else>>
<<link [[Continue praying (1:00)|Temple Prayer]]>><</link>>
<br>
<<link [[Stop|Temple]]>><<unset $temple_sneak>><</link>>
<br>
<</if>>
<</widget>>
<<widget "eventstemple">>
<<if $rng gte 91>>
<<if $angel gte 6>>
<<generate1>><<person1>><<generate2>><<generatey3>>"Oh, dear child," says a voice to your right. It's an old <<person>>. "You look like an angel. Would you give me your blessing?"
<br><br>
<<link [[Give blessing (0:10)|Temple Blessing]]>><<grace 3>><<pass 10>><</link>><<gggrace>>
<br>
<<link [[Refuse|Temple Blessing Refuse]]>><<grace -1>><</link>><<lgrace>>
<br>
<<elseif $demon gte 6>>
<<generate1>><<person1>><<generate2>>Someone shrieks to your right. It's an old <<monk>>. <<He>> holds out a holy symbol, staring at you with crazed eyes.
<br><br>
"Foul demon!" <<he>> shouts. "Begone from this sacred place. Go!"
<<gstress>><<gtrauma>><<stress 6>><<trauma 6>>
<br><br>
<<person2>>A <<priest>> rushes over to calm the <<person1>><<monk>> down. <<person2>><<He>> manages to guide <<person1>><<him>> away from you, and into another room.
<br><br>
<<person2>>The <<priest>> turns to you. "I'm very sorry," <<he>> says. "Some of our number are a little sheltered." <<He>> frowns, and looks at your horns. "You should be careful about dressing that way here. It's disrespectful if nothing else."
<br><br>
<<endevent>>
<<link [[Next|Temple]]>><</link>>
<br>
<<elseif $fallenangel gte 2>>
<<generatey1>><<generate2>><<person1>>
You realise everyone avoids looking at you. Except a <<person>>, who stares at your broken halo in wonder. <<His>> <<person2>><<father>> covers <<his>> eyes and drags <<him>> away.
<<gtrauma>><<trauma 6>>
<br><br>
<<endevent>>
<<link [[Next|Temple]]>><</link>>
<br>
<<else>>
The temple is more busy than usual. The pews are crowded, and the clergy struggle to attend to everyone.
<br><br>
<<link [[Next|Temple]]>><</link>>
<br>
<</if>>
<<elseif $rng gte 81>>
<<if _sydneyTemple and $sydney_templeWork is "garden">>
<<npc "Sydney">><<person1>>
You glance out the window, and see a number of initiates sat in the garden, chatting. You notice Sydney is with them.
<br><br>
<<link [[Join them (1:00)|Temple Garden Join Sydney]]>><<pass 60>><<trauma -6>><<stress -6>><<npcincr Sydney love 1>><</link>><<ltrauma>><<lstress>><<glove>>
<br>
<<if $temple_rank isnot undefined and $temple_rank isnot "prospective">>
<<link [[Encourage them to tidy the garden (1:00)|Temple Garden Encourage Sydney]]>><<grace 3>><<pass 60>><<tiredness 6>><</link>><<gtiredness>><<gggrace>>
<br>
<</if>>
<<link [[Ignore|Temple]]>><<endevent>><</link>>
<br>
<<else>>
You glance out the window, and see a number of initiates sat in the garden, chatting.
<br><br>
<<if $temple_rank is undefined or $temple_rank is "prospective">>
<<link [[Next|Temple]]>><<endevent>><</link>>
<br>
<<else>>
<<link [[Join them (1:00)|Temple Garden Join]]>><<pass 60>><<trauma -6>><<stress -6>><</link>><<ltrauma>><<lstress>>
<br>
<<link [[Encourage them to tidy the garden (1:00)|Temple Garden Encourage]]>><<grace 3>><<pass 60>><<tiredness 6>><</link>><<gtiredness>><<gggrace>>
<br>
<<link [[Ignore|Temple]]>><<endevent>><</link>>
<br>
<</if>>
<</if>>
<<elseif $rng gte 71>>
You see a group of initiates chatting beneath a flight of stairs.
<br><br>
<<if $temple_rank is undefined or $temple_rank is "prospective">>
<<link [[Next|Temple]]>><<endevent>><</link>>
<br>
<<else>>
<<link [[Join them (1:00)|Temple Stairs Join]]>><<pass 60>><<trauma -6>><<stress -6>><</link>><<ltrauma>><<lstress>>
<br>
<<link [[Encourage them to tidy the quarters (1:00)|Temple Stairs Encourage]]>><<grace 3>><<pass 60>><</link>><<gtiredness>><<gggrace>>
<br>
<<link [[Ignore|Temple]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $rng gte 63 and pregnancyBellyVisible()>>
<<generatey1>><<generate2>>
You spot a <<person1>><<person>> taking glances at your belly. <<He>> turns to a <<person2>><<person>>, seemingly <<person1>><<his>> <<person2>><<father>>, and asks, "Is <<pshe>> pregnant?"
<br><br>
<<He>> replies, saying, "Looks like it. No wedding ring,
<<if $worn.hands.name isnot "naked">>
it might just be under <<pher>> <<print $worn.hands.name>>s though.
<<else>>
though. We should say a prayer for <<pher>>.
<</if>>
"
<<gtrauma>><<trauma 6>>
<br><br>
<<endevent>>
<<link [[Next|Temple]]>><</link>>
<br>
/* Todo at a later date - Wedding ring varient
You spot a <<person1>><<person>> taking glances at your belly. <<He>> turns to a <<person2>><<person>>, seemingly <<person1>><<his>> <<person2>><<father>>, and asks "Is <<pshe>> pregnant?"
<br><br>
<<He>> replies, saying "Looks like it. Remember, procreation within wedlock isn't a sin." <<He>> points to your ring. "Perhaps this town has some hope after all."
<<ltrauma>><<trauma -6>><<lstress>><<stress -6>>
*/
<<elseif $rng gte 59>>
<<generate1>><<person1>>
<<if $purity gte 990>>
A <<priest>> walks by. <<He>> compliments your dedication to purity.
<<ltrauma>><<trauma -6>>
<br><br>
<<endevent>>
<<link [[Next|Temple]]>><</link>>
<br>
<<elseif $purity gte 900>>
A <<priest>> walks by. <<He>> ignores you.
<br><br>
<<endevent>>
<<link [[Next|Temple]]>><</link>>
<br>
<<elseif $purity gte 500>>
A <<priest>> walks by. <<He>> stops you. "You're on the wrong path, child," <<he>> says. "You must change your ways. Find the path to purity."
<<gstress>><<stress 6>>
<br><br>
<<endevent>>
<<link [[Next|Temple]]>><</link>>
<br>
<<else>>
A <<priest>> walks by. <<He>> gives you a wide berth, and whispers a prayer under <<his>> breath.
<br><br>
<<endevent>>
<<link [[Next|Temple]]>><</link>>
<br>
<</if>>
<<elseif $rng gte 51>>
<<if $awareness gte 800>>
Battle-hardened clergy attend parishioners, creating a veneer of civility. You wonder how deep the corruption spreads.
<<gstress>><<stress 6>>
<br><br>
<<if _sydneyTemple>>
<<NPCStatusCheck "Sydney">>
<<if _sydneyStatus.includes("corrupt")>>
You think Sydney might see it too.
<<else>>
You envy Sydney's obliviousness.
<</if>>
<br><br>
<</if>>
<<link [[Next|Temple]]>><</link>>
<br>
<<elseif $awareness gte 600>>
<<generate1>><<person1>>
An anxious <<priest>> repairs the wards on the wall. Another nods to a parishioner's woes, while glancing around the room in search of danger. A <<monk>> sneaks a crate down a flight of stairs, through a door marked with a red cross.
<br><br>
<<endevent>>
<<link [[Next|Temple]]>><</link>>
<br>
<<elseif $awareness gte 400>>
<<generate1>><<person1>>
The clergy look distracted as they tend to the parishioners. You notice a <<monk>> sneaking a crate down a flight of stairs, through a door marked with a red cross.
<br><br>
<<endevent>>
<<link [[Next|Temple]]>><</link>>
<br>
<<elseif $awareness gte 200>>
The clergy look tired. It's strange, as there seem to be enough of them to cover the parishioners.
<br><br>
<<if _sydneyTemple>>
You wonder if this is why Sydney's always tired, too.
<br><br>
<</if>>
<<link [[Next|Temple]]>><</link>>
<br>
<<elseif $awareness gte 0>>
You feel relieved to be in the safety of the temple.
<<lstress>><<stress -6>>
<br><br>
<<link [[Next|Temple]]>><</link>>
<br>
<<else>>
You feel safe here, surrounded by pure and just clergy.
<<llstress>><<stress -18>>
<br><br>
<<link [[Next|Temple]]>><</link>>
<br>
<</if>>
<<elseif $rng gte 41>>
<<generate1>><<person1>><<generate2>> You overhear a <<priest>> talking to a <<person2>><<monk>>.
<br><br>
"The forest invaded during the night," the <<person1>><<priest>> says. "Again."
<br><br>
"It can't be helped," the <<person2>><<monk>> responds. "I'll get my shears. Hopefully I can wrangle some initiates to help."
<br><br>
<<if $temple_rank is undefined or $temple_rank is "prospective">>
<<else>>
<<set $temple_garden -= 10>>
<</if>>
<<endevent>>
<<link [[Next|Temple]]>><</link>>
<br>
<<elseif $rng gte 31>>
<<generate1>><<person1>><<generate2>>
You overhear two initiates.
<br><br>
"The living quarters are a mess," one says. "It's like the <<person2>><<monks>> in there threw a party overnight. They got mud everywhere somehow too."
<br><br>
"They wouldn't be so messy if they had to clean it up," the other responds. "You'd think they'd take their vows more seriously."
<br><br>
<<if $temple_rank is undefined or $temple_rank is "prospective">>
<<else>>
<<set $temple_quarters -= 10>>
<</if>>
<<endevent>>
<<link [[Next|Temple]]>><</link>>
<br>
<<elseif $rng gte 21>>
<<generate1>><<person1>>
A procession of <<monks>> pass by, singing an ancient hymn.
<br><br>
<<endevent>>
<<link [[Next|Temple]]>><</link>>
<br>
<<elseif $rng gte 16>>
<<generate1>><<person1>>
A <<priest>> walks by, swinging a sweet-smelling thurible.
<br><br>
<<endevent>>
<<link [[Next|Temple]]>><</link>>
<br>
<<elseif $rng gte 11>>
<<generateTemple 1>><<generateyTemple 2>><<generateyTemple 3>><<generateTemple 4>><<generateTemple 5>><<generateTemple 6>><<person1>>
<<if $temple_rank isnot undefined and $temple_rank isnot "prospective">>
<<if $temple_rank is "initiate">>
A <<monk>> walks by. "Ah, initiate," <<he>> says. "Good timing. We're soliciting donations today, and I need your help. The more initiates in tow the more generous people are." Several other initiates already accompany <<him>>.
<<else>>
A <<monk>> walks by. "<<if $player.gender_appearance is "m">>brother<<else>>sister<</if>>," <<he>> says. "We're soliciting donations today. Care to join us?" Several initiates already accompany <<him>>.
<</if>>
<br><br>
<<link [[Join them (2:00)|Temple Donations]]>><<grace 3 monk>><<pass 30>><</link>><<gggrace monk>>
<br>
<<link [[Refuse|Temple]]>><<grace -3 monk>><<endevent>><</link>><<llgrace monk>>
<br>
<<else>>
A <<monk>> exits the temple. A procession of initiates accompany <<him>>.
<br><br>
<<endevent>>
<<link [[Next|Temple]]>><</link>>
<br>
<</if>>
<<else>>
An overworked initiate rushes by, carrying a bundle of scrolls.
<br><br>
<<if random(1, 5) is 5>>
<<generateTemple 1>><<person1>>
<<He>> trips over a pew, sending the scrolls rolling across the floor.
<br><br>
<<He>> lies still on the ground. <<He>> groans, more out of exasperation than pain.
<br><br>
<<if $temple_rank is undefined or $temple_rank is "prospective">>
<<link [[Help (0:05)|Temple Help]]>><<pass 5>><<trauma -6>><</link>><<ltrauma>>
<<else>>
<<link [[Help (0:05)|Temple Help]]>><<pass 5>><<trauma -6>><<grace 1>><</link>><<ggrace>><<ltrauma>>
<</if>>
<br>
<<link [[Ignore|Temple]]>><<endevent>><</link>>
<br>
<<elseif _sydneyTemple and $sydney_templeWork isnot "pray">>
<<if $sydneyromance is 1>>
You don't realise that it's Sydney until <<nnpc_he "Sydney">> kisses you on the cheek as <<nnpc_he "Sydney">> runs by you. <<npcincr Sydney lust 1>><<glust>>
<<else>>
It's Sydney. <<nnpc_He "Sydney">> turns around to wave and smile at you, nearly tripping <<nnpc_himself "Sydney">> on a pew in the process.
<</if>>
<br><br>
<<link [[Next|Temple]]>><</link>>
<br>
<<else>>
<<endevent>>
<<link [[Next|Temple]]>><</link>>
<br>
<</if>>
<</if>>
<</widget>>
<<widget "temple_effects">>
<<if $temple_rank is "initiate" or $temple_rank is "monk" or $temple_rank is "priest">>
<br>
Grace:
<div class="meter">
<<set $percent=Math.floor((($grace + 100)/ 100)*50)>>
<<print '<div class="redbar" style="width:' + $percent + '%"></div>'>>
</div>
<</if>>
<br>
<<if $NPCName[$NPCNameList.indexOf("Sydney")].init is 1 and _sydney_location is "temple">>
<<set _sydneyTemple to true>>
<</if>>
<</widget>><<widget "mapLocations">>
<!--keeps track of old settings for older versions-->
<<if $avaliableMapsVersion is 2>>
<<set _map to clone($map)>>
<</if>>
<<set $map to {
"movement": true,
"top": false,
"hideLinks": false,
"markers": false,
"available": {
"Domus Street": ["Barb Street", "Danube Street", "Residential alleyways"],
"Barb Street": ["Domus Street", "Cliff Street", "Connudatus Street", "Residential alleyways"],
"Danube Street": ["Domus Street", "Wolf Street", "Connudatus Street", "Residential alleyways"],
"Connudatus Street": ["Barb Street", "Danube Street", "Cliff Street", "Wolf Street", "Residential alleyways", "Commercial alleyways"],
"Cliff Street": ["Barb Street", "Starfish Street", "Connudatus Street", "High Street", "Commercial alleyways"],
"Wolf Street": ["Danube Street", "Nightingale Street", "Connudatus Street", "High Street", "Commercial alleyways"],
"High Street": ["Cliff Street", "Wolf Street", "Starfish Street", "Nightingale Street", "Commercial alleyways", "Park"],
"Starfish Street": ["Cliff Street", "Mer Street", "High Street", "Oxford Street", "Park"],
"Nightingale Street": ["Wolf Street", "Elk Street", "High Street", "Oxford Street", "Park"],
"Oxford Street": ["Starfish Street", "Nightingale Street", "Mer Street", "Elk Street", "Park", "Industrial alleyways"],
"Mer Street": ["Starfish Street", "Oxford Street", "Harvest Street", "Industrial alleyways"],
"Elk Street": ["Nightingale Street", "Oxford Street", "Harvest Street", "Industrial alleyways"],
"Harvest Street": ["Mer Street", "Elk Street", "Industrial alleyways"],
"Residential alleyways": ["Domus Street", "Barb Street", "Danube Street", "Connudatus Street", "Commercial alleyways"],
"Commercial alleyways": ["Connudatus Street", "Cliff Street", "Wolf Street", "High Street", "Residential alleyways", "Park"],
"Park": ["High Street", "Starfish Street", "Oxford Street", "Nightingale Street", "Commercial alleyways", "Industrial alleyways"],
"Industrial alleyways": ["Oxford Street", "Mer Street", "Elk Street", "Harvest Street", "Park"]
},
"arrayList": ["Domus Street","Barb Street","Danube Street","Connudatus Street","Cliff Street","Wolf Street","High Street","Starfish Street","Nightingale Street","Oxford Street","Mer Street","Elk Street","Harvest Street","Residential alleyways","Commercial alleyways","Park","Industrial alleyways"]
}>>
<<if $avaliableMapsVersion is 2>>
<<set $map.movement to clone(_map.movement)>>
<<set $map.top to clone(_map.top)>>
<<set $map.markers to clone(_map.markers)>>
<</if>>
<<set $availableMapsVersion to 3>>
<</widget>><<widget "displayLinks">>
<<for _i to 0; _i lt $link_table.length; _i++>>
<<if $map.hideLinks is true and $map.movement is true>>
<<if $map.hideLinksCheck[_i] is true>>
<<continue>>
<</if>>
<</if>>
<<print $link_table[_i]>>
<</for>>
<</widget>>
<<widget add_link>>
<<if _args[0]>>
<<set $link_table[$link_table.length] to _args[0]>>
<</if>>
<</widget>>
<<widget "hideDisplay">>
<<if $map.hideLinks is true and $map.movement is true>>
<<if _args[0] is true>>
<<set $map.hideLinksCheck.push(true)>>
<<else>>
<<set $map.hideLinksCheck.push(false)>>
<</if>>
<</if>>
<</widget>><<location "seapirates">><<effects>>
<<if $pirateintro is 1>>
당신은 손이 당신의 팔을 움켜쥐고, 물에서 당신을 끌어올리는 것을 느낀다. 당신은 무언가 딱딱한 것 위에 털썩 쓰러져, 물을 토해낸다.
<br><br>
<<else>>
<<set $pirate_rank to 0>>
<<set $pirateintro to 1>>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "high">>
You scan the crowds.
<<if $daystate is "night">>
So many are drunk at this hour. This shouldn't be hard.
<</if>>
<<if $rng gte 80>>
<<if $daystate is "night">>
<<generate1>><<person1>> A <<person>> staggers and falls to the ground in front of you. "I'm sho clumsy," <<he>> slurs, trying and failing to stand.
<<if $pronoun is "m">>
Looks like <<he>> lost <<his>> shirt somewhere, but <<he>> doesn't seem to care or even realise.
<<else>>
<<His>> low cut dress hangs loose as <<he>> leans forward, flashing <<his>> immodest breasts at you. <<He>> doesn't seem to care or even realise.
<</if>>
<br><br>
<<link [[Rob them|Connudatus Drunkard Rob]]>><<crimeup 5>><</link>><<crime>>
<br>
<<link [[Just help them up|Connudatus Drunkard]]>><</link>>
<br>
<<else>>
<<generate1>><<person1>> A <<person>> leans forward in front of a stall, examining the display. <<His>> <<wallet>> hangs on a thin strap behind <<him>>.
<br><br>
<<link [[Snatch it|Connudatus Snatch]]>><<crimeup 5>><</link>><<crime>>
<br>
<<link [[Leave it|Connudatus Street]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $rng gte 60>>
<<generate1>><<generate2>>A <<person1>><<person>> and <<person2>><<person>> sit outside a restaurant. The <<person1>><<persons>> <<wallet>> sits atop a bag by <<his>> legs.
<br><br>
<<link [[Take it|Connudatus Thievery Restaurant]]>><<crimeup 5>><</link>><<crime>>
<br>
<<link [[Leave it|Connudatus Street]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 45>>
<<generate1>><<person1>>You spot a tourist taking pictures. <<He>> probably has money to burn.
<br><br>
<<link [[Steal camera|Connudatus Camera]]>><</link>>
<br>
<<link [[Leave|Connudatus Street]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 20>>
A car pulls up in front of a shop. <<generate1>><<person1>>A <<person>> steps out and enters the building, leaving <<his>> car door open. And <<his>> <<wallet>> on the seat.
<br><br>
<<link [[Take it|Connudatus Car]]>><<crimeup 5>><</link>><<crime>>
<br>
<<link [[Leave it|Connudatus Street]]>><<endevent>><</link>>
<br>
<<else>>
<<generate1>><<person1>>A <<person>> sits on a bench, their <<wallet>> sat next to them.
<br><br>
<<link [[Take it|Connudatus Street Bench]]>><<crimeup 5>><</link>><<crime>>
<br>
<<link [[Leave it|Connudatus Street]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "high">>
<<famegood 1>>
You offer the <<person>> your hand and help <<him>> stand up. <<He>> takes a moment to steady. A group of people some distance away wave at <<him>>, and <<he>> waves back. "Thank you kind angel," <<he>> says before staggering to <<his>> friends.
<br><br>
<<endevent>>
<<link [[Next|Connudatus Street]]>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "high">>
You lean down, holding <<his>> arm with one hand, and taking <<his>> <<wallet>> with the other. You lift <<him>> to <<his>> feet and <<he>> leans against you.
<br><br>
<<if $skulduggery lte 300>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">There's nothing more you can learn from such an easy target.</span>
<</if>>
"I felt you touch me," <<he>> says. "I know what you want." <<He>> reaches down and gropes your <<groin>>.
<br><br>
<<if $promiscuity gte 55>>
<<link [[Take advantage|Connudatus Drunkard Sex]]>><<set $sexstart to 1>><</link>><<promiscuous4>>
<br>
<</if>>
<<link [[Push away|Connudatus Drunkard Push]]>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<promiscuity4>>
<<enable_rescue>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<enable_rescue>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Connudatus Drunkard Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Connudatus Drunkard Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Connudatus Drunkard Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1>>
<span id="next"><<link [[Next|Connudatus Drunkard Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Connudatus Drunkard Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "high">>
You shove the <<person>> away from you.
<<if $rng gte 71>>
"Shtupid," <<he>> slurs. "Be a good <<girl>> and hold still."
<br><br>
<<link [[Next|Connudatus Drunkard Sex]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<He>> almost falls over again. "Oi," a voice shouts, "Leave that poor <<girl>> alone and get over here." The <<person>> looks over and waves, smiling. <<He>> returns to <<his>> friends.
<br><br>
<<connudatuswallet>>
<<endevent>>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Oi," a voice shouts. "Leave that poor <<girl>> alone." The <<person>> looks in the direction of the voice. Seeming to forget about you, <<he>> turns away and walks to <<his>> friends.
<br><br>
<<clotheson>>
<<elseif $enemyhealth lte 0>>
You shove <<him>> to the ground. <<He>> struggles to get up again. <<tearful>> you flee to safety.
<br><br>
<<clotheson>>
<<elseif $alarm is 1>>
"Oi," a voice shouts. "Leave that poor <<girl>> alone." The <<person>> looks in the direction of the voice. Seeming to forget about you, <<he>> turns away and walks to <<his>> friends.
<br><br>
<<clotheson>>
<<elseif $finish is 1>>
<<He>> stumbles away from you.
<br><br>
<<clotheson>>
<</if>>
<br><br>
<<connudatuswallet>>
<<endcombat>><<set $outside to 1>><<set $location to "town">><<effects>>
<<if $skulduggery lte 300>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">There's nothing more you can learn from such an easy target.</span>
<</if>>
You grab the <<wallet>> as you walk past.
<<if $rng gte 61>>
The strap tenses and holds. The <<person>> turns and catches you red-handed. "You little brat," <<he>> says as <<he>> grabs your shoulder. "I'll teach you some respect."
<br><br>
<<link [[Next|Connudatus Snatch Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
It breaks free of the strap. You walk away, not changing your pace.
<br><br>
<<connudatuswallet>>
<<endevent>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<set $enemyanger += 200>><<npcidlegenitals>>
<<enable_rescue>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Connudatus Snatch Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Connudatus Snatch Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1>>
<span id="next"><<link [[Next|Connudatus Snatch Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyanger lte 50>>
<span id="next"><<link [[Next|Connudatus Snatch Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Connudatus Snatch Molestation]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"You little harlot," <<he>> pants as <<he>> leans against the stall. <<tearful>> you seize the opportunity and escape. <<He>> turns back to you, but you're long gone. So is <<his>> <<wallet>>.
<br><br>
<<clotheson>>
<<elseif $enemyhealth lte 0>>
You shove <<him>> into the stall. <<He>> crashes through it. <<tearful>> you flee to safety, <<his>> wallet in hand.
<br><br>
<<clotheson>>
<<elseif $enemyanger lte 50>>
The <<person>> leans against the stall. "That'll... that'll show <<phim>>, so it will," <<he>> pants. <<tearful>> you seize the opportunity and escape. <<He>> turns back to you, but you're long gone. So is <<his>> <<wallet>>.
<<clotheson>>
<<else>>
<<generate2>><<person2>>"What's wrong with you?" a <<person>> shouts. <<He>> grapples the <<person1>><<person>> and holds <<him>> back.
<br><br>
"The <<girl>> tried to take my <<wallet>> you idiot," the <<person>> yells as <<he>> shoves the interloper away. <<He>> looks around, eyes wild with anger. But <<he>> can't see you. Or <<his>> <<wallet>>.
<<clotheson>>
<</if>>
<br><br>
<<connudatuswallet>>
<<endcombat>><<set $outside to 1>><<set $location to "town">><<effects>>
<<if $skulduggery lte 300>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">There's nothing more you can learn from such an easy target.</span>
<</if>>
<<person1>>You kneel and pretend to tie your shoelaces. You pick up the <<wallet>> as you stand up.
<<if $rng gte 61>>
The <<person2>><<person>> spots you. "<<pShes>> robbing you! Look!" <<he>> shouts.
<<gstress>><<stress 6>>
<br><br>
<<set $skulduggerydifficulty to 400>>
<<link [[Run|Connudatus Thievery Restaurant Run]]>><<crimeup 30>><<tiredness 12>><</link>><<crime>><<gtiredness>>
<br>
<<link [[Bluff|Connudatus Thievery Restaurant Bluff]]>><</link>><<skulduggerydifficulty>>
<br>
<<else>>
<br><br>
<<connudatuswallet>>
<<endevent>>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
You dash away, disappearing into the crowds before they can even stand up. They managed to get a good look at you though.
<br><br>
<<connudatuswallet>>
<<endevent>><<set $outside to 1>><<set $location to "town">><<effects>>
<<if $submissive gte 1150>>
"I'm sorry!" you say, placing the <<person1>><<wallet>> on the table and looking between them. "My eyesight isn't very good and I thought it was mine."
<<elseif $submissive lte 850>>
"Actually," you say, placing the <<person1>><<wallet>> on the table. "I was just returning it to you. Someone else took it and I chased them down. You shouldn't make accusations like that."
<<else>>
"I work here," you say, placing the <<person1>><<wallet>> on the table. "It's against company policy to let patrons leave their valuables where they can be easily taken. You should be more careful in the future."
<</if>>
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
The <<person>> turns to the <<person2>><<person>>. "You always cause a scene."
<br><br>
"Cause a scene? I suppose I should keep quiet if I think you're being robbed then?"
<br><br>
<span class="green">You leave them to their argument, taking the <<person1>><<wallet>> with you.</span>
<br><br>
<<connudatuswallet>>
<<endevent>>
<<else>>
<span class="red">The <<person>> picks up the <<wallet>> and tucks it away.</span> "Sure," <<he>> says, looking at you with suspicion. You'll have to leave empty-handed this time.
<br><br>
<<endevent>>
<<link [[Next|Connudatus Street]]>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
<<if $submissive gte 1150>>
"Excuse me <<sir>>," you say, tugging on <<his>> sleeve. "I like being helpful. Can I take a picture for you?"
<<elseif $submissive lte 850>>
"New in town?" you say. "You look like you could use a hand. How about I take a picture for you?"
<<else>>
"Hello," you say. "I can take a picture for you if you like."
<</if>>
<br><br>
<<He>> smiles. "How sweet of you to offer. Here you go," <<he>> hands you the camera and steps several feet away from you.
<<if $skulduggery lte 300>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">There's nothing more you can learn from such an easy target.</span>
<</if>>
<br><br>
<<if $rng gte 61>>
<<He>> turns sooner than you'd hoped. "Hey!" <<he>> shouts. "Give that back!" You break into a run. <<He>> runs after you.
<<gstress>><<stress 6>><<tiredness 12>><<gtiredness>>
<br><br>
<<athleticsdifficulty 1 1000 true>>
<<if $athleticsSuccess>>
You run around stalls and try to shake <<him>>, and <span class="green">succeed</span>. You find a quiet spot and examine the camera.
<<if $rng gte 81>>
Looks pretty expensive. You should be able to get something for it.
<<set $blackmoney += 30>><<crimeup 30>>
<<elseif $rng gte 61>>
It's a fairly common example, but should be worth something.
<<set $blackmoney += 15>><<crimeup 25>>
<<elseif $rng gte 41>>
It's a budget item for sure, but not worthless.
<<set $blackmoney += 10>><<crimeup 10>>
<<elseif $rng gte 21>>
It's pretty tacky looking, can't be worth much.
<<set $blackmoney += 5>><<crimeup 5>>
<<else>>
It's a tacky thing, not worth the plastic it's made of.
<</if>>
<br><br>
<<endevent>>
<<link [[Next|Connudatus Street]]>><</link>>
<br>
<<else>>
You run around stalls and try to shake <<him>>, but <span class="red">fail</span>. <<He>> chases you into an alley. You round a corner and find a fence blocking your path. The <<person>> stops behind you.
<br><br>
"They said the <<girls>> in this town were weak and submissive," <<he>> rolls up <<his>> sleeves. "I think I need to show you your place."
<br><br>
<<link [[Throw the camera|Connudatus Camera Throw]]>><</link>>
<br>
<<link [[Stand your ground|Connudatus Camera Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<else>>
<<He>> turns just in time to see you disappear into the crowd.
<br><br>
You find a quiet spot and examine the camera.
<<if $rng gte 81>>
Looks pretty expensive. You should be able to get something for it.
<<set $blackmoney += 30>><<crimeup 30>>
<<elseif $rng gte 61>>
It's a fairly common example, but should be worth something.
<<set $blackmoney += 15>><<crimeup 25>>
<<elseif $rng gte 41>>
It's a budget item for sure, but not worthless.
<<set $blackmoney += 10>><<crimeup 10>>
<<elseif $rng gte 21>>
It's pretty tacky looking, can't be worth much.
<<set $blackmoney += 5>><<crimeup 5>>
<<else>>
It's a tacky thing, not worth the plastic it's made of.
<</if>>
<<endevent>>
<br><br>
<<link [[Next|Connudatus Street]]>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
You throw the camera behind <<him>>. <<He>> runs after it. "If you've broken it, I'll break you," <<he>> says as it bounces along the ground. You climb the fence and haul yourself over to the other side while <<hes>> distracted. You're long gone by the time <<he>> turns around.
<br><br>
<<link [[Next|Connudatus Street]]>><<endevent>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<set $enemyanger += 150>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Connudatus Camera Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Connudatus Camera Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Connudatus Camera Molestation]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"That's it," <<he>> says. "That's why I'm here. You can keep the camera whore, I'll just buy another." <<He>> leaves the way <<he>> came.
<br><br>
<<clotheson>>
<<elseif $enemyhealth lte 0>>
You shove <<him>> to the ground and start climbing the fence. By the time <<hes>> on <<his>> feet you've escaped. You keep moving for a while then find a quiet place where you won't be disturbed.
<br><br>
<<clotheson>>
<<else>>
<</if>>
<br><br>
You examine the camera.
<<if $rng gte 81>>
Looks pretty expensive. You should be able to get something for it.
<<set $blackmoney += 30>><<crimeup 30>>
<<elseif $rng gte 61>>
It's a fairly common example, but should be worth something.
<<set $blackmoney += 15>><<crimeup 25>>
<<elseif $rng gte 41>>
It's a budget item for sure, but not worthless.
<<set $blackmoney += 10>><<crimeup 10>>
<<elseif $rng gte 21>>
It's pretty tacky looking, can't be worth much.
<<set $blackmoney += 5>><<crimeup 5>>
<<else>>
It's a tacky thing, not worth the plastic it's made of.
<</if>>
<br><br>
<<endcombat>>
<<link [[Next|Connudatus Street]]>><</link>><<set $outside to 1>><<set $location to "town">><<effects>>
<<if $skulduggery lte 300>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">There's nothing more you can learn from such an easy target.</span>
<</if>>
<<if $rng gte 51>>
You walk up to the open car and pick up the <<wallet>> like you have every right to, just as the <<person>> exits the building. <<He>> hasn't seen you yet but <<he>> soon will.
<<gstress>><<stress 6>>
<br><br>
<<link [[Run|Connudatus Car Run]]>><<crimeup 30>><</link>><<crime>>
<br>
<<link [[Hide in the car|Connudatus Car Hide]]>><</link>>
<br>
<<link [[Leave it|Connudatus Street]]>><<endevent>><</link>>
<br>
<<else>>
You walk up to the open car and pick up the <<wallet>> like you have every right to. When the <<person>> returns <<he>> drives away without noticing anything wrong.
<br><br>
<<connudatuswallet>>
<<endevent>>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
You run, <<wallet>> in hand. It takes the <<person>> a moment to react, time enough for you to disappear in the crowded street.
<br><br>
<<connudatuswallet>>
<<endevent>><<set $outside to 1>><<set $location to "town">><<effects>>
With the <<wallet>> in hand you dive into the car and crawl beneath the back seat.
<<if $rng gte 51>>
The <<person>> sits down and starts the engine, unaware that <<his>> <<wallet>> is missing or that <<he>> has a passenger.
<br><br>
You hide beneath the seat as the car bumps along the road. You don't wait long before <<he>> pulls to a stop. You hear a gate open and the car drives a bit more, before stopping once more. The driver leaves the car, this time shutting the door.
<br><br>
You peek out the window. You're in one of the compounds on Elk Street. A chain link fence towers around the edge, protecting several red brick buildings. You climb out of the car.
<br><br>
<<pass 5>>
You open the <<wallet>>. It's empty.
<br><br>
<<endevent>>
<<link [[Look around|Elk Compound]]>><</link>>
<br>
<<else>>
The <<person>> sits down, looks around, then climbs back out. <<He>> must think <<he>> left <<his>> <<wallet>> in the building.
<br><br>
You rise from your hiding place and escape the car before <<he>> returns.
<br><br>
<<connudatuswallet>>
<<endevent>>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
<<if $rng gte 61>>
You walk behind the bench, reach over and take the <<wallet>> from its seat.
<<stress 6>><<gstress>>
<<if $worn.upper.type.includes("naked") and $worn.over_upper.type.includes("naked")>>
The <<person>> tries to grab you, but you shake <<him>> free and run to safety.
<br><br>
<<elseif !$worn.over_upper.type.includes("naked")>>
The <<person>> grabs your $worn.over_upper.name.
<<set $worn.over_upper.integrity -= 10>>
<<if $worn.over_upper.integrity lte 0>>
You pull away from <<him>>, but your clothing tears free in <<his>> grip. <<integritycheck>><<exposure>><<if $exposed gte 1>><<covered>><</if>> You run to safety.
<<else>>
You shake <<him>> free, but hear your $worn.upper.name tear slightly. You run to safety.
<</if>>
<br><br>
<<else>>
The <<person>> grabs your $worn.upper.name.
<<set $worn.upper.integrity -= 10>>
<<if $worn.upper.integrity lte 0>>
You pull away from <<him>>, but your clothing tears free in <<his>> grip. <<integritycheck>><<exposure>><<covered>> You run to safety.
<<else>>
You shake <<him>> free, but hear your $worn.upper.name tear slightly. You run to safety.
<</if>>
<br><br>
<</if>>
<<if $skulduggery lte 300>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">There's nothing more you can learn from such an easy target.</span>
<</if>>
<br><br>
<<connudatuswallet>>
<<endevent>>
<<else>>
You walk behind the bench, reach over and take the <<wallet>> without the <<person>> even noticing.
<br><br>
<<if $skulduggery lte 300>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">There's nothing more you can learn from such an easy target.</span>
<</if>>
<br><br>
<<connudatuswallet>>
<<endevent>>
<</if>><<set $outside to 0>><<effects>><<set $lock to 200>>
A standard cash register sits on a counter. It's locked tight.
<br><br>
<<if currentSkillValue('skulduggery') gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Pick it (0:10)|Dance Studio Register Sneak]]>><<pass 10>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Leave|Dance Studio]]>><</link>>
<br><<set $outside to 0>><<effects>><<set $lock to 200>>
<<set $dancestudiotheft to 1>>
<<set $tip to random(3000, 9000)>>
<<set $tip to Math.round($tip)>>
You deftly open the cash register and count out the money inside.
There's <<printmoney $tip>>.
<br><br>
<<if $skulduggery lt 300>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">There's nothing more you can learn from locks this simple.</span>
<</if>>
<br><br>
<<if $rng gte 86>>
<<skulshopevents>>
<<else>>
<<link [[Take it|Dance Studio]]>><<set $money += $tip>><<set $crime += ($tip / 100)>><</link>><<crime>>
<br>
<<link [[Leave it|Dance Studio]]>><</link>>
<br>
<</if>><<set $outside to 0>><<effects>><<set $lock to 200>>
A standard cash register sits on a counter. It's locked tight.
<br><br>
<<if currentSkillValue('skulduggery') gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Pick it (0:10)|Ocean Breeze Register Sneak]]>><<pass 10>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Leave|Ocean Breeze]]>><</link>>
<br><<set $outside to 0>><<effects>><<set $lock to 200>>
<<set $oceanbreezetheft to 1>>
<<set $tip to random(3000, 9000)>>
<<set $tip to Math.round($tip)>>
You deftly open the cash register and count out the money inside.
There's <<printmoney $tip>>.
<br><br>
<<if $skulduggery lt 300>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">There's nothing more you can learn from locks this simple.</span>
<</if>>
<br><br>
<<if $rng gte 86>>
<<skulshopevents>>
<<else>>
<<link [[Take it|Ocean Breeze]]>><<set $money += $tip>><<set $crime += ($tip / 100)>><</link>><<crime>>
<br>
<<link [[Leave it|Ocean Breeze]]>><</link>>
<br>
<</if>><<set $outside to 0>><<effects>><<set $lock to 200>>
A standard cash register sits on a counter. It's locked tight.
<br><br>
<<if currentSkillValue('skulduggery') gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Pick it (0:10)|Strip Club Register Sneak]]>><<pass 10>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Leave|Strip Club]]>><</link>>
<br><<set $outside to 0>><<effects>><<set $lock to 200>>
<<set $stripclubtheft to 1>>
<<set $tip to random(3000, 9000)>>
<<set $tip to Math.round($tip)>>
You deftly open the cash register and count out the money inside.
There's <<printmoney $tip>>.
<br><br>
<<if $skulduggery lt 300>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">There's nothing more you can learn from locks this simple.</span>
<</if>>
<br><br>
<<if $rng gte 86>>
<<skulshopevents>>
<<else>>
<<link [[Take it|Strip Club]]>><<set $money += $tip>><<set $crime += ($tip / 100)>><</link>><<crime>>
<br>
<<link [[Leave it|Strip Club]]>><</link>>
<br>
<</if>><<set $outside to 0>><<effects>><<set $lock to 200>>
A standard cash register sits on a counter. It's locked tight.
<br><br>
<<if currentSkillValue('skulduggery') gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Pick it (0:10)|Clothing Shop Register Sneak]]>><<pass 10>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Leave|Clothing Shop]]>><</link>>
<br><<set $outside to 0>><<effects>><<set $lock to 200>>
<<set $clothingshoptheft to 1>>
<<set $tip to random(3000, 9000)>>
<<set $tip to Math.round($tip)>>
You deftly open the cash register and count out the money inside.
There's <<printmoney $tip>>.
<br><br>
<<if $skulduggery lt 300>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">There's nothing more you can learn from locks this simple.</span>
<</if>>
<br><br>
<<if $rng gte 86>>
<<skulshopevents>>
<<else>>
<<link [[Take it|Clothing Shop]]>><<set $money += $tip>><<set $crime += ($tip / 100)>><</link>><<crime>>
<br>
<<link [[Leave it|Clothing Shop]]>><</link>>
<br>
<</if>><<set $outside to 0>><<effects>><<set $lock to 200>>
A standard cash register sits on a counter. It's locked tight.
<br><br>
<<if currentSkillValue('skulduggery') gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Pick it (0:10)|Hairdressers Register Sneak]]>><<pass 10>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Leave|Hairdressers]]>><</link>>
<br><<set $outside to 0>><<effects>><<set $lock to 200>>
<<set $hairdresserstheft to 1>>
<<set $tip to random(3000, 9000)>>
<<set $tip to Math.round($tip)>>
You deftly open the cash register and count out the money inside.
There's <<printmoney $tip>>.
<br><br>
<<if $skulduggery lt 300>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">There's nothing more you can learn from locks this simple.</span>
<</if>>
<br><br>
<<if $rng gte 86>>
<<skulshopevents>>
<<else>>
<<link [[Take it|Hairdressers]]>><<set $money += $tip>><<set $crime += ($tip / 100)>><</link>><<crime>>
<br>
<<link [[Leave it|Hairdressers]]>><</link>>
<br>
<</if>><<set $outside to 0>><<effects>><<set $lock to 200>>
A standard cash register sits on a counter. It's locked tight.
<br><br>
<<if currentSkillValue('skulduggery') gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Pick it (0:10)|Tailor Register Sneak]]>><<pass 10>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Leave|Tailor Shop]]>><</link>>
<br><<set $outside to 0>><<effects>><<set $lock to 200>>
<<set $tailortheft to 1>>
<<set $tip to random(3000, 9000)>>
<<set $tip to Math.round($tip)>>
You deftly open the cash register and count out the money inside.
There's <<printmoney $tip>>.
<br><br>
<<if $skulduggery lt 300>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">There's nothing more you can learn from locks this simple.</span>
<</if>>
<br><br>
<<if $rng gte 86>>
<<skulshopevents>>
<<else>>
<<link [[Take it|Tailor Shop]]>><<set $money += $tip>><<set $crime += ($tip / 100)>><</link>><<crime>>
<br>
<<link [[Leave it|Tailor Shop]]>><</link>>
<br>
<</if>><<set $outside to 0>><<effects>><<set $lock to 200>>
A standard cash register sits on a counter. It's locked tight.
<br><br>
<<if currentSkillValue('skulduggery') gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Pick it (0:10)|Pet Shop Register Sneak]]>><<pass 10>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Leave|Pet Shop]]>><</link>>
<br><<set $outside to 0>><<effects>><<set $lock to 200>>
<<set $petshoptheft to 1>>
<<set $tip to random(3000, 9000)>>
<<set $tip to Math.round($tip)>>
You deftly open the cash register and count out the money inside.
There's <<printmoney $tip>>.
<br><br>
<<if $skulduggery lt 300>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">There's nothing more you can learn from locks this simple.</span>
<</if>>
<br><br>
<<if $rng gte 86>>
<<skulshopevents>>
<<else>>
<<link [[Take it|Pet Shop]]>><<set $money += $tip>><<set $crime += ($tip / 100)>><</link>><<crime>>
<br>
<<link [[Leave it|Pet Shop]]>><</link>>
<br>
<</if>><<set $outside to 0>><<effects>><<set $lock to 200>>
A standard cash register sits on a counter. It's locked tight.
<br><br>
<<if currentSkillValue('skulduggery') gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Pick it (0:10)|Toy Shop Register Sneak]]>><<pass 10>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Leave|Toy Shop]]>><</link>>
<br><<set $outside to 0>><<effects>><<set $lock to 200>>
<<set $toyshoptheft to 1>>
<<set $tip to random(3000, 9000)>>
<<set $tip to Math.round($tip)>>
You deftly open the cash register and count out the money inside.
There's <<printmoney $tip>>.
<br><br>
<<if $skulduggery lt 300>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">There's nothing more you can learn from locks this simple.</span>
<</if>>
<br><br>
<<if $rng gte 86>>
<<skulshopevents>>
<<else>>
<<link [[Take it|Toy Shop]]>><<set $money += $tip>><<set $crime += ($tip / 100)>><</link>><<crime>>
<br>
<<link [[Leave it|Toy Shop]]>><</link>>
<br>
<</if>><<set $outside to 0>><<effects>><<set $lock to 200>>
A standard cash register sits on a counter. It's locked tight.
<br><br>
<<if currentSkillValue('skulduggery') gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Pick it (0:10)|Tattoo Parlour Register Sneak]]>><<pass 10>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Leave|Tattoo Parlour]]>><</link>>
<br><<set $outside to 0>><<effects>><<set $lock to 200>>
<<set $tattooparlourtheft to 1>>
<<set $tip to random(3000, 9000)>>
<<set $tip to Math.round($tip)>>
You deftly open the cash register and count out the money inside.
There's <<printmoney $tip>>.
<br><br>
<<if $skulduggery lt 300>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">There's nothing more you can learn from locks this simple.</span>
<</if>>
<br><br>
<<if $rng gte 86>>
<<skulshopevents>>
<<else>>
<<link [[Take it|Tattoo Parlour]]>><<set $money += $tip>><<set $crime += ($tip / 100)>><</link>><<crime>>
<br>
<<link [[Leave it|Tattoo Parlour]]>><</link>>
<br>
<</if>><<set $outside to 0>><<effects>>
You nod meekly and step away from the register. <<He>> takes the money and pockets it before escorting you outside. "I don't
want to see you around this place at night again, got that?" <<He>> leaves you in front of the building.
<br><br>
<<endevent>>
<<destinationeventend>><<set $outside to 0>><<effects>>
<<if $athleticsSuccess>>
You snatch the money from the register and run. <<He>> lunges for you, <span class="green">but you dodge <<his>> hand,</span> leaving <<him>> sprawled on the floor.
<br><br>
You run from the building, down the street and into an alley. You got away.
<<set $money += $tip>><<set $crime += ($tip / 100)>>
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
You snatch the money from the register and run. <<He>> lunges for you, <span class="red">and clutches your ankle,</span> leaving you sprawled on the floor.
<br><br>
"Now I've really got you," <<he>> says as <<he>> climbs on top of you.
<br><br>
<<link [[Next|Skulduggery Shop Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<effects>>
<<set $seductiondifficulty to 8000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">당신은 유혹하는 데 좀 더 자신감이 붙었다.</span><</if>>
<<seductionskilluse>>
<br><br>
"Perhaps we can make a trade," you croon. "I know what you were doing back there, in the back of the building. I can smell it on you."
<<promiscuity4>>
<<if $seductionrating gte $seductionrequired>>
The <<person>> blushes and steps away from you. You walk closer, flash <<him>> a mischievous grin and wrap your arms around <<his>> waist.
<br><br>
<<link [[Next|Skulduggery Shop Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
"Nice try, harlot," the <<person>> growls. "You're lucky I'm in a good mood. Get out, and don't let me catch you around here again." <<He>> watches you leave the building.
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $enemyanger += 50>><<set $enemytrust -= 50>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Skulduggery Shop Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Skulduggery Shop Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Skulduggery Shop Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Skulduggery Shop Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> snatches the money away from you. "I won't report your little break-in if you don't report what happened here. Got it?" <<He>> pulls you to your feet and shoves you outside.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<else>>
You kick <<him>> away from you. <<tearful>> you scramble to your feet and dash from the building.
<<set $money += $tip>><<set $crime += ($tip / 100)>>
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Skulduggery Shop Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Skulduggery Shop Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Skulduggery Shop Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Skulduggery Shop Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> avoids eye contact as <<he>> fixes <<his>> clothes. <<tearful>> you walk from the building, taking the money from the register as you do. You slap <<his>> ass on the way out, making <<him>> flinch.
<br><br>
<<set $money += $tip>><<set $crime += ($tip / 100)>>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $enemyhealth lte 0>>
You kick <<him>> away from you. <<tearful>> you scramble to your feet and dash from the building, snatching the money on the way out.
<br><br>
<<set $money += $tip>><<set $crime += ($tip / 100)>>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<else>>
<<He>> avoids eye contact as <<he>> fixes <<his>> clothes, but stands in front of the register.
<br><br>
<<tearful>> you leave the building.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>><<set $outside to 0>><<effects>><<set $lock to 200>>
There's a small office building beside the stables. The door is locked. Must be where the money is kept.
<br><br>
<<if currentSkillValue('skulduggery') gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Pick the door (0:10)|Riding School Register Sneak]]>><<pass 10>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Leave|Riding School]]>><</link>>
<br><<set $outside to 0>><<effects>><<set $lock to 200>>
<<set $ridingschooltheft to 1>>
<<set $tip to random(3000, 9000)>>
<<set $tip to Math.round($tip)>>
You deftly open the door and creep into the dark interior. You search the cupboards, until you find what you're looking for.
There's <<printmoney $tip>>.
<br><br>
<<if $skulduggery lt 300>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">There's nothing more you can learn from locks this simple.</span>
<</if>>
<br><br>
<<link [[Take it|Riding School]]>><<set $money += $tip>><<set $crime += ($tip / 100)>><</link>><<crime>>
<br>
<<link [[Leave it|Riding School]]>><</link>>
<br><<set $outside to 0>><<effects>><<set $lock to 200>>
A standard cash register sits on a counter. It's locked tight.
<br><br>
<<if currentSkillValue('skulduggery') gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Pick it (0:10)|Spa Register Sneak]]>><<pass 10>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Leave|Spa]]>><</link>>
<br><<set $outside to 0>><<effects>><<set $lock to 200>>
<<set $spatheft to 1>>
<<set $tip to random(3000, 9000)>>
<<set $tip to Math.round($tip)>>
You deftly open the cash register and count out the money inside.
There's <<printmoney $tip>>.
<br><br>
<<if $skulduggery lt 300>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">There's nothing more you can learn from locks this simple.</span>
<</if>>
<br><br>
<<if $rng gte 86>>
<<skulshopevents>>
<<else>>
<<link [[Take it|Spa]]>><<set $money += $tip>><<set $crime += ($tip / 100)>><</link>><<crime>>
<br>
<<link [[Leave it|Spa]]>><</link>>
<br>
<</if>><<set $outside to 0>><<effects>><<set $lock to 200>>
A standard cash register sits there. It's locked tight.
<br><br>
<<if $schoolday is 1 and $schoolstate isnot "early" and $schoolstate isnot "late">>
<<if currentSkillValue('skulduggery') gte $lock>>
<span class="green">The lock looks easy to pick,</span> but the library is too busy to risk it.
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span>
<<skulduggeryrequired>>
<br>
The library is too busy to risk it anyways.
<</if>>
<br><br>
<<else>>
<<if currentSkillValue('skulduggery') gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Pick it (0:10)|School Library Register Sneak]]>><<pass 10>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span>
<<skulduggeryrequired>>
<br><br>
<</if>>
<</if>>
<<link [[Next|Library Rental Counter]]>><<endevent>><<set $eventskip to 1>><</link>><<set $outside to 0>><<effects>><<set $lock to 200>>
<<set $schoollibrarymoneytheft to 1>>
<<if $libraryMoneyStolen is undefined>>
<<set $libraryMoneyStolen to 0>>
<</if>>
<<set $tip to random(3000, 9000)>>
<<set $tip to Math.round($tip)>>
You deftly open the cash register and count out the money inside.
There's <<printmoney $tip>>.
<br><br>
<<if $skulduggery lt 300>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">There's nothing more you can learn from locks this simple.</span>
<</if>>
<br><br>
<<link [[Take it|School Library]]>><<set $money += $tip>><<set $libraryMoneyStolen += ($tip / 100)>><<set $crime += ($tip / 100)>><</link>><<crime>>
<br>
<<link [[Leave it|School Library]]>><</link>>
<br><<widget "skulshopevents">>
<<generateSecurity 1>><<person1>>
발소리가 들리고, 어둠 속에서 형체가 어렴풋이 드러난다. <<He_nun>> 경찰관 제복을 입고 있다. "잡았다." <<He_ga>> 말한다. "계산대에서 물러나."
<br><br>
<<link [[따른다|Skulduggery Shop Comply]]>><</link>>
<br>
<<link [[도망친다|Skulduggery Shop Run]]>><</link>><<athleticsdifficulty 1 1000>><<crime>>
<br>
<<if $promiscuity gte 55>>
<<link [[유혹하다|Skulduggery Shop Seduce]]>><</link>><<promiscuous4>><<crime>>
<br>
<</if>>
<</widget>><<widget "streetavery">>
<<if $NPCName[$NPCNameList.indexOf("Avery")].init isnot 1>>
<<npc Avery>><<initnpc Avery>><<generate2>><<generate3>>A <<person2>><<person>> blocks your path. You try to walk around <<him>>, but <<he>> steps in your way. "What's a <<girl>> like you doing walking alone?" <<he>> asks. "You're gonna get hurt." <<He>> grasps your arm and tries to pull you with <<him>>, until a <<nnpc_gender "Avery">> taps <<him>> on the shoulder.
<br><br>
"Walk away," the newcomer says. "Now."
<br><br>
The <<person>> glares back for a moment, but then looks down, releases your arm, and walks away.
<br><br>
<<endevent>><<npc Avery>><<person1>>
The newcomer turns to you. "You okay?" <<he>> asks. "I'm Avery." <<He>> hesitates. "This is a little out of nowhere, but would you like to get a drink? I know this cute little place."
<br><br>
<<link [[Accept (0:30)|Park Lichen Accept]]>><<pass 30>><</link>>
<br>
<<link [[Refuse|Park Lichen Refuse]]>><</link>>
<br>
<<elseif $NPCName[$NPCNameList.indexOf("Avery")].rage gte 96 and $averyragerevealed is 1>>
<<npc Avery>><<person1>>
You're walking along the street, casting a wary glance at it so often. Sure enough, you soon see a familiar car coming up to you. It's Avery.
<br><br>
<<link [[Hide in an alleyway|Avery Dismissal Intro]]>><<set $phase to 1>><</link>>
<br>
<<link [[Stay where you are|Avery Dismissal Intro]]>><<set $phase to 2>><</link>>
<br>
<<elseif $averydatemissed is 1>><<set $averydatemissed to 0>>
<<if $NPCName[$NPCNameList.indexOf("Avery")].rage gte random(20, 100)>><<set $averyragerevealed to 1>>
<<npc Avery>><<person1>>A car pulls up beside you. A <<nnpc_gender "Avery">> steps out. It's Avery. "You stood me up," <<he>> says. <<He>> opens a passenger door and glares at you. "Made me look like a fool. Get in."
<<gggarage>><<npcincr Avery rage 15>>
<br><br>
<<link [[Get in|Street Avery Rape Drive]]>><<npcincr Avery rage -5>><</link>><<larage>>
<br>
<<link [[Apologise|Street Avery Car Apologise]]>><</link>>
<br>
<<link [[Refuse|Street Avery Refuse]]>><</link>><<gggarage>><<lllove>>
<br>
<<else>>
<<if $avery_location is 2>>
<<npc Avery>><<person1>>A car pulls up beside you. A <<nnpc_gender "Avery">> leans out. It's Avery. "I haven't forgiven you for standing me up. That room wasn't cheap," <<he>> says. "Maybe you could make it up to me. I can book another room. How about it?"
<<ggarage>><<npcincr Avery rage 10>>
<<elseif $avery_location is 1>>
<<npc Avery>><<person1>>A car pulls up beside you. A <<nnpc_gender "Avery">> leans out. It's Avery. "I haven't forgiven you for standing me up," <<he>> says. "Maybe you could make it up to me. There's another party tonight. How about it?"
<<ggarage>><<npcincr Avery rage 10>>
<<else>>
<<npc Avery>><<person1>>A car pulls up beside you. A <<nnpc_gender "Avery">> leans out. It's Avery. "I haven't forgiven you for standing me up," <<he>> says. "Maybe you could make it up to me. I've booked another table. How about it?"
<<ggarage>><<npcincr Avery rage 10>>
<</if>>
<br><br>
<<link [[Yes|Street Avery Yes]]>><<npcincr Avery love 1>><</link>><<glove>>
<br>
<<link [[Apologise|Street Avery Apologise]]>><</link>>
<br>
<<link [[No|Street Avery No]]>><<npcincr Avery love -1>><<npcincr Avery rage 5>><</link>><<llove>><<garage>>
<br>
<</if>>
<<else>>
<<if $avery_location is 2>>
<<npc Avery>><<person1>>A car pulls up beside you. A <<nnpc_gender "Avery">> leans out. It's Avery. "I was hoping to spot you," <<he>> smiles. "I'm going to book a hotel room tonight for... business. A room for two. Would you care to keep me company?"
<<elseif $avery_location is 1>>
<<npc Avery>><<person1>>A car pulls up beside you. A <<nnpc_gender "Avery">> leans out. It's Avery. "I was hoping to spot you," <<he>> smiles. "I've been invited to a party tonight. I can bring a partner. How about it?"
<<else>>
<<npc Avery>><<person1>>A car pulls up beside you. A <<nnpc_gender "Avery">> leans out. It's Avery. "I was hoping to spot you," <<he>> smiles. "Would you let me take you out to dinner tonight? I've booked a table."
<</if>>
<br><br>
<<link [[Yes|Street Avery Yes]]>><<npcincr Avery love 1>><</link>><<glove>>
<br>
<<link [[No|Street Avery No]]>><<npcincr Avery love -1>><<npcincr Avery rage 5>><</link>><<llove>><<garage>>
<br>
<</if>>
<</widget>>
<<widget "averyscore">>
<<set $NPCName[$NPCNameList.indexOf("Avery")].love = Math.clamp($NPCName[$NPCNameList.indexOf("Avery")].love, 0, 100)>>
<<set $NPCName[$NPCNameList.indexOf("Avery")].rage = Math.clamp($NPCName[$NPCNameList.indexOf("Avery")].rage, 0, 100)>>
<<set $endear = Math.clamp($endear, 0, 100)>>
<span class="gold">Avery's impression</span>
<br>
Love:
<<if $NPCName[$NPCNameList.indexOf("Avery")].love gte 100>>
<span class="green">S</span>
<<elseif $NPCName[$NPCNameList.indexOf("Avery")].love gte 80>>
<span class="teal">A</span>
<<elseif $NPCName[$NPCNameList.indexOf("Avery")].love gte 60>>
<span class="lblue">B</span>
<<elseif $NPCName[$NPCNameList.indexOf("Avery")].love gte 40>>
<span class="blue">C</span>
<<elseif $NPCName[$NPCNameList.indexOf("Avery")].love gte 20>>
<span class="purple">D</span>
<<else>>
<span class="pink">F</span>
<</if>>
<br>
Endearment:
<<if $endear gte 80>>
<span class="green">S</span>
<<elseif $endear gte 50>>
<span class="teal">A</span>
<<elseif $endear gte 40>>
<span class="lblue">B</span>
<<elseif $endear gte 30>>
<span class="blue">C</span>
<<elseif $endear gte 10>>
<span class="purple">D</span>
<<else>>
<span class="pink">F</span>
<</if>>
<br>
<hr>
<br>
<<if $dateCount.Avery is 3>>
<<if $loveInterest.primary is "None">>
<<set $loveInterest.primary to "Avery">>
<span class = "gold">Avery is now your love interest! You feel yourself moving up in the world.</span>
<br><br>
<<else>>
<span class = "gold">Avery can now be claimed as your love interest! You feel yourself moving up in the world. <br>You can change your love interest in the "Attitudes" menu.</span>
<br><br>
<</if>>
<</if>>
<br><br>
<</widget>>
<!-- Dismisses Avery, cleans up anything unneeded and gives the dismissal message. -->
<<widget "dismissAvery">>
<<npcset Avery state "dismissed">>
<<unset $averyPub>>
<<unset $avery_location>>
<<unset $averyCrimeTracker>>
<<unset $averydate>>
<<unset $averydateattended>>
<<unset $averydatedone>>
<<unset $averyschoolpickup>>
<<set $averyDismissalSceneWait to 1>>
<<if $loveInterest.primary is "Avery">>
<<if $loveInterest.secondary isnot "None">>
<<set $loveInterest.primary to $loveInterest.secondary>>
<<set $loveInterest.secondary to "None">>
<<else>>
<<set $loveInterest.primary to "None">>
<</if>>
<span class = "red">Avery is no longer your love interest.</span>
<<elseif $loveInterest.secondary is "Avery">>
<<set $loveInterest.secondary to "None">>
<span class = "red">Avery is no longer your love interest.</span>
<<elseif $dateCount.Avery gte 3>>
<span class = "red">Avery can no longer be claimed as your love interest.</span>
<<else>>
<span class = "red">Avery has moved on.</span>
<</if>>
<br><br>
<</widget>><<effects>>
<<if $submissive gte 1150>>
"Please don't be mad at me," you say. "I would have made it if I could."
<<elseif $submissive lte 850>>
"I'm busy sometimes," you say. "But I'm sorry if it inconvenienced you."
<<else>>
"Sorry," you say. "I didn't mean to."
<</if>>
<br><br>
"If you're sorry," Avery says through gritted teeth. "Then you'll get in the damn car."
<br><br>
<<link [[Get in|Street Avery Rape Drive]]>><<npcincr Avery rage -5>><</link>><<larage>>
<br>
<<link [[Refuse|Street Avery Refuse]]>><</link>><<gggarage>><<lllove>>
<br><<effects>>
<<if $submissive gte 1150>>
"Please don't be mad at me," you say. "I would have made it if I could."
<<elseif $submissive lte 850>>
"I'm busy sometimes," you say. "But I'm sorry if it inconvenienced you."
<<else>>
"Sorry," you say. "I didn't mean to."
<</if>>
<br><br>
"Don't worry," Avery says. "You can make it up to me tonight. Okay?"
<br><br>
<<link [[Yes|Street Avery Yes]]>><<npcincr Avery love 1>><</link>><<glove>>
<br>
<<link [[No|Street Avery No]]>><<npcincr Avery love -1>><<npcincr Avery rage 5>><</link>><<llove>><<garage>>
<br><<effects>>
<<set $averydate to 1>>
<<He>> smiles. "Good. I'll pick you up from <span class="green">Domus Street at eight</span>. Oh, and <span class="green">be sure to wear something formal</span>. There are dress codes to observe." <<He>> drives away.
<br><br>
<<endevent>>
<<destinationeventend>><<effects>>
<<if $NPCName[$NPCNameList.indexOf("Avery")].rage gte random(20, 100)>><<set $averyragerevealed to 1>>
<<He>> stares at you a moment while squeezing the steering wheel. <<He>> steps onto the pavement and opens one of the passenger doors. "Get in," <<he>> says.
<<gggarage>><<npcincr Avery rage 15>>
<br><br>
<<link [[Get in|Street Avery Rape Drive]]>><<npcincr Avery rage -5>><</link>><<larage>>
<br>
<<link [[Refuse|Street Avery Refuse]]>><<npcincr Avery rage 15>><<pain 5>><</link>><<gggarage>><<lllove>><<gpain>>
<br>
<<else>>
"Suit yourself," <<he>> says. <<He>> drives away.
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>><<effects>>
"I said," <<he>> snarls. "Get in the fucking car." <<He>> grasps your hair and tries to pull you into the vehicle.
<br><br>
<<link [[Get in|Street Avery Rape Drive]]>><<npcincr Avery rage -5>><</link>><<larage>>
<br>
<<link [[Fight|Street Avery Fight]]>><<set $fightstart to 1>><<npcincr Avery rage 15>><</link>><<gggarage>><<lllove>>
<br><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>><<set $NPCList[0].lefthand to "hair">>
<<enable_rescue>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Street Avery Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Street Avery Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Street Avery Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Street Avery Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Street Avery Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> gasps and leans back against the car.
<br><br>
<<tearful>> you seize your chance and escape to a busier part of the street.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $enemyhealth lte 0>>
<<He>> recoils and falls back against <<his>> car.
<br><br>
<<tearful>> you seize your chance and escape to a busier part of the street.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $rescue is 1 and $alarm is 1>>
<<He>> glances around at the heads turning in response to your cry, and backs away from you. "I'll see you later," <<he>> sneers as <<he>> climbs into <<his>> car.
<br><br>
<<tearful>> you watch <<him>> drive away.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<else>>
<<tearful>> you stagger, too hurt to continue fighting. Avery drags you into the back seat of the car.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Street Avery Rape Drive]]>><<npcincr Avery rage -5>><</link>><<larage>>
<br>
<</if>><<effects>>
<<endevent>><<npc Avery>><<person1>>
Avery slams the door after you, then gets in the front. The doors lock as you drive away.
<br><br>
"I can't believe you," <<he>> says. "Showing me up like that. In public." <<He>> glares at you over <<his>> shoulder. "You don't appreciate me? Fine. We'll skip to the end."
<br><br>
<<He>> pulls into an alley and stops the car. <<He>> unbuckles <<his>> seat and climbs into the back with you.
<br><br>
<<link [[Next|Street Avery Rape]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<set $enemytrust -= 40>><<set $enemyanger += $NPCName[$NPCNameList.indexOf("Avery")].rage>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Street Avery Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Street Avery Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Street Avery Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
Avery opens the door and shoves you onto the pavement. The engine growls into life a moment later, and <<he>> drives away.
<<larage>><<npcincr Avery rage -5>>
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<else>>
Avery recoils in pain. "Fuck," <<he>> says. "Fucking <<bitch>>. Be like that then." <<He>> climbs onto the front seat and unlocks the doors. "Get out."
<<ggarage>><<npcincr Avery rage 5>>
<br><br>
<<tearful>> you climb from the car. The engine growls into life and <<he>> drives away.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>><<effects>>
<<set $averydateattended to 1>><<set $endear to 0>>
<<npc Avery>><<person1>>Avery looks up as you approach. <<if $pronoun is "m">><<He>> wears a smart suit.<<else>><<He>> wears a fancy gown.<</if>> "There you are, <<pcpetname "Avery">>," <<he>>
<<if $worn.over_upper.name isnot "naked" or $worn.over_lower.name isnot "naked">>
<<outfitChecks>>
says, "let me have a look at you under that coat. You can leave it in the back seat while we're together."
<br><br>
You place your
<<if _overOutfit>>
$worn.over_upper.name
<<else>>
<<if $worn.over_upper.name isnot "naked" and $worn.over_lower.name isnot "naked">>
$worn.over_upper.name and $worn.over_lower.name
<<elseif $worn.over_upper.name isnot "naked">>
$worn.over_upper.name
<<else>>
$worn.over_lower.name
<</if>>
<</if>>
on the back seat.
<<undressOverClothes "averyCar">>
<<else>>
says.
<</if>>
<<set $averyLastApp to $player.gender_appearance>>
<<if $exposed gt 0>>
<br><br>
Avery raises <<his>> eyebrows at your scandalous appearance. "You certainly know how to set expectations. Let's skip dinner and get right to it."
<br><br>
<<link [[Go with Avery|Avery Date 5]]>><<set $averydatedone to 1>><<npcincr Avery love 5>><<set $endear += 30>><</link>><<gendear>><<glove>>
<br>
<<link [[Change mind and go home|Avery Date Refuse]]>><<set $averydatedone to 1>><</link>>
<br>
<<elseif $worn.upper.type.includes("formal") or $worn.lower.type.includes("formal")>>
"You look <<if $player.gender_appearance is "m">>handsome<<else>>beautiful<</if>>."
<br><br>
<<link [[Compliment|Avery Date Compliment]]>><<npcincr Avery love 1>><<set $averydatedone to 1>><</link>><<glove>>
<br>
<<link [[Smile|Avery Date Smile]]>><<set $endear += 10>><<set $averydatedone to 1>><</link>><<gendear>>
<br>
<<else>>
<<if $avery_misdressed gte 3>>
Avery eyes your state of dress and smiles. It doesn't touch <<his>> eyes. "I don't think dinner's even on your mind. Let's get to it, shall we?"
<<npcincr Avery rage -5>><<set $endear -= 5>><<npcincr Avery love -3>><<larage>><<lendear>><<llove>>
<br><br>
<<set $avery_misdressed += 1>>
<<link [[Go with Avery|Avery Date 5]]>><<set $averydatedone to 1>><<npcincr Avery love 1>><</link>><<glove>>
<br>
<<link [[Change mind and go home|Avery Date Refuse]]>><<set $averydatedone to 1>><</link>>
<br>
<<elseif $avery_misdressed gte 2>>
Avery eyes your clothes. Anger flashes across <<his>> face. "Since you can't follow directions, let's skip dinner. You can entertain me in other ways."
<<npcincr Avery rage 5>><<set $endear -= 5>><<npcincr Avery love -3>><<garage>><<lendear>><<llove>>
<br><br>
<<link [[Go with Avery|Avery Date 5]]>><<set $averydatedone to 1>><<set $avery_misdressed += 1>><</link>>
<br>
<<link [[Change mind and go home|Avery Date Refuse]]>><<set $averydatedone to 1>><</link>>
<br>
<<elseif $avery_misdressed gte 1>>
Avery eyes your clothes and frowns. "We've talked about this before. That's no way to dress. Go put something <span class="green">formal</span> on."
<<npcincr Avery rage 5>><<set $endear -= 5>><<garage>><<lendear>>
<br><br>
<<set $avery_misdressed += 1>>
<<link [[Go get changed|Domus Street]]>><<endevent>><</link>>
<br>
<<else>>
Avery eyes your clothes and smirks. "Those clothes won't do. Nip to the shop and get something more <span class="green">formal</span>. Here's <span class="gold">£150</span>."
<br><br>
<<set $money += 15000>>
<<set $avery_misdressed to 1>>
<<link [[Go get changed|Domus Street]]>><<endevent>><</link>>
<br>
<</if>>
<</if>><<effects>><<set $outside to 0>>
<<pass 20>>
<<if $submissive gte 1150>>
"You look much better than me," you say.
<<elseif $submissive lte 850>>
"That makes two of us," you say.
<<else>>
"You look wonderful too," you say.
<</if>>
<br><br>
<<He>> laughs and opens the door beside <<him>>. "Get in. It's not far."
<br><br>
<<if $avery_location is 2>><<set $avery_location to 0>>
<<He>> drives you to High Street, pulling up to an extravagant hotel. <<He>> hands you a key with a room number scribbled on it. "Here. Take this and I'll meet you up there. I'm going to park the car." You climb out of the car and head inside.
<br><br>
<<link [[Next|Avery Hotel]]>><</link>>
<br>
<<elseif $avery_location is 1>><<set $avery_location to 2>>
<<generate2>>
<<He>> drives you to Danube Street, up to the front gates of a mansion. <<He>> flashes an invitation at a <<person2>><<person>> in servant's garb, who waves you through just as another car pulls up behind you.
<br><br>
<<endevent>><<npc Avery>><<person1>>
<<link [[Next|Avery Party]]>><</link>>
<br>
<<else>><<set $avery_location to 1>>
<<He>> drives you to Connudatus Street and parks outside a restaurant. <<He>> offers <<his>> hand as <<he>> leads you into the building.
<br><br>
<<link [[Take it|Avery Date 2]]>><<set $phase to 1>><</link>><<handholdingvirginitywarning>>
<br>
<<link [[Refuse|Avery Date 2]]>><<set $phase to 2>><<npcincr Avery love -1>><<set $endear -= 10>><</link>><<lendear>><<llove>>
<br>
<</if>><<effects>><<set $outside to 0>>
<<pass 20>>
You smile at <<him>>. <<He>> smiles back. "You're so sweet," <<he>> says as <<he>> opens the door beside <<him>>. "Get in. It's not far."
<br><br>
<<if $avery_location is 2>><<set $avery_location to 0>>
<<He>> drives you to High Street, pulling up to an extravagant hotel. <<He>> hands you a key with a room number scribbled on it. "Here. Take this and I'll meet you up there. I'm going to park the car." You climb out of the car and head inside.
<br><br>
<<link [[Next|Avery Hotel]]>><</link>>
<br>
<<elseif $avery_location is 1>><<set $avery_location to 2>>
<<generate2>>
<<He>> drives you to Danube Street, up to the front gates of a mansion. <<He>> flashes an invitation at a <<person2>><<person>> in servant's garb, who waves you through just as another car pulls up behind you.
<br><br>
<<endevent>><<npc Avery>><<person1>>
<<link [[Next|Avery Party]]>><</link>>
<br>
<<else>><<set $avery_location to 1>>
<<He>> drives you to Connudatus Street and parks outside a restaurant. <<He>> offers <<his>> hand as <<he>> leads you into the building.
<br><br>
<<link [[Take it|Avery Date 2]]>><<set $phase to 1>><</link>><<handholdingvirginitywarning>>
<br>
<<link [[Refuse|Avery Date 2]]>><<set $phase to 2>><<npcincr Avery love -1>><<set $endear -= 10>><</link>><<lendear>><<llove>>
<br>
<</if>>
<br><<effects>><<set $outside to 0>>
<<pass 5>><<famesocial 5>><<set $dateCount.Total++>><<set $dateCount.Avery++>>
The inside of the hotel is extravagant, to say the least. You're taken aback by the many chandeliers lighting up the lobby and the large, flashy fountain right in the middle of the floor.
<br><br>
<<if $worn.upper.type.includes("costume") or $worn.lower.type.includes("costume")>>
A few of the well-dressed occupants look you over, many of them sneering at you as you make your way to the elevator.
<<else>>
A few of the well-dressed occupants look you over. They pay you no further mind as you make your way to the elevator.
<</if>>
Luckily, there's a sign detailing which numbers are on which floors. Your room seems to be on the very top. You get in and press the highest number on the gold buttons.
<br><br>
The elevator ride takes longer than you expected, but when the doors open again you make your way towards the hotel room. Hesitantly, you slide the key into the lock. There's a click, and the handle is easily turned. The inside of the room is spacious and just as fancy as the rest of the hotel. It's less of a room and more of a suite, complete with a balcony with what looks like a hot tub, and a very large bed. You make your way over to the bed and sit down. There's a bounce, and you become very aware that it's much softer than the ones at the orphanage.
<br><br>
<<link [[Wait for Avery|Avery Hotel 2]]>><</link>>
<br>
<<if $exhibitionism gte 55>>
<<link [[Surprise Avery by stripping naked|Avery Hotel Strip]]>><<npcincr Avery love 1>><<npcincr Avery rage -5>><</link>><<exhibitionist4>><<glove>><<larage>>
<</if>>
<br><br><<effects>><<pass 5>>
<<strip>>
You stand up and remove your clothing, making sure to hang it up neatly in the suite's wardrobe. There's a set of lingerie neatly folded up in it already, and oddly enough, it looks like it's your size. <<stress 6>><<gstress>>
<br><br>
You lay back on the bed, and feeling the soft fabric on your bare skin instantly puts you at ease. Your eyes trail to the balcony, and to the town below.
<<exhibitionism4>>
You are snapped out of your reverie by a click from the door. Your heart begins to race as the door slowly opens, with Avery walking in shortly after. <<His>> eyes widen as <<he>> notices you, before smiling and walking over.
<br><br>
<<if $averyragerevealed is 1>>
"I hope this is your way of saying you'll be on your best behavior, <<pcpetname "Avery">>." <<His>> expression softens.
<<else>>
"You certainly know how to start the night, <<pcpetname "Avery">>."
<</if>>
<br><br>
<<He>> slides <<his>> jacket off. "I was going to tell you to get comfortable while we order dinner, but I can see you've already done that..." <<He>> puts a hand under your chin. "...and it looks like dinner is here early."
<br><br>
<<link [[Next|Avery Hotel Strip 2]]>><</link>>
<br><<effects>>
<<He>> quickly plants a kiss on your lips. You feel <<his>> tongue enter your mouth, as <<he>> slowly traces <<his>> hand down your tummy. You involuntarily squirm as <<he>> grabs your <<genitals>>. <<takeKissVirginity "Avery" `($dateCount.Avery gte 3?"loveInterest":"romantic")`>>
<<if $worn.genitals.type.includes("chastity")>>
It does little to stop the sensation.
<</if>>
<<He>> keeps direct eye contact with you, as <<his>> assault becomes more and more intense. <<ggarousal>>
<br><br>
<<arousal 4000>>
<<if $arousal gte $arousalmax>>
<<orgasm>>
You moan as Avery finally separates from you, leaving your tongue to helplessly loll out of your mouth. <<He>> looks proud of <<himself>>. <<set $endear += 20>><<ggendear>>
<<else>>
After some time, Avery pulls away from you, giving you another smile.
<</if>>
<br><br>
"We can have more fun after dinner, <<pcpetname "Avery">>," <<he>> says, setting the menu on the bed before entering the suite's restroom to wash <<his>> hands. There are just as many options as the restaurant <<he>> takes you to.
<br><br>
<<link [[Let Avery order for you|Avery Hotel Order]]>><<set $phase to 0>><<npcincr Avery love 1>><<set $endear += 10>><</link>><<glove>><<gendear>>
<br>
<<link [[Choose something cheap|Avery Hotel Order]]>><<set $phase to 1>><<stress -6>><<set $endear -= 5>><<npcincr Avery rage 5>><</link>><<garage>><<lendear>><<lstress>>
<br>
<<link [[Choose something expensive|Avery Hotel Order]]>><<set $phase to 2>><<set $endear -= 10>><<npcincr Avery rage 5>><<npcincr Avery love -1>><<stress -18>><</link>><<llove>><<garage>><<llendear>><<llstress>>
<br><<effects>><<pass 5>>
Another click from the door grabs your attention, with Avery walking in shortly after. <<He>> glances over the room as if to make sure you're there before smiling and walking over. "Glad to see you found your way, <<pcpetname "Avery">>. I have a delightful evening planned. Just the two of us." <<He>> slides <<his>> jacket off, folding it neatly before placing it on the nearest chair. "Let's order some dinner. They'll bring it right to us." <<He>> hands you a menu for room service. There are just as many options as the restaurant <<he>> takes you to.
<br><br>
<<link [[Let Avery order for you|Avery Hotel Order]]>><<set $phase to 0>><<npcincr Avery love 1>><<set $endear += 10>><</link>><<glove>><<gendear>>
<br>
<<link [[Choose something cheap|Avery Hotel Order]]>><<set $phase to 1>><<stress -6>><<set $endear -= 5>><<npcincr Avery rage 5>><</link>><<garage>><<lendear>><<lstress>>
<br>
<<link [[Choose something expensive|Avery Hotel Order]]>><<set $phase to 2>><<set $endear -= 10>><<npcincr Avery rage 5>><<npcincr Avery love -1>><<stress -18>><</link>><<llove>><<garage>><<llendear>><<llstress>>
<br><<effects>><<pass 10>>
<<if $phase is 0>>
<<He>> smiles and raises an eyebrow at you before agreeing on the choice. "Let's go sit down."
<<elseif $phase is 1>>
<<He>> smiles at you and motions towards the balcony. "Make yourself comfortable."
<<elseif $phase is 2>>
<<He>> frowns but says nothing about your selection. "Let's go sit down."
<</if>>
<br><br>
<<if $exposed gte 2>>
<<He>> pauses for a moment, before turning to face you again. "You may want to put your clothes back on. Unless you really want to eat dinner naked."
<br><br>
<<if $exhibitionism gte 75>>
<<link [[Eat dinner naked|Avery Hotel 3]]>><<set $endear += 20>><</link>><<exhibitionist5>><<ggendear>>
<br>
<<else>>
You are not lewd enough to go out naked.
<br>
<</if>>
<<link [[Get dressed|Avery Hotel 3]]>><<clotheson>><</link>>
<br>
<<else>>
<<link [[Next|Avery Hotel 3]]>><</link>>
<br>
<</if>><<effects>><<pass 10>>
<<generateRole 1 0 "waiter/waitress">>
<<if $exposed gte 2>><<exposure>><</if>>
You step outside and take your seat at the ornate table. The balcony is covered, and the steam from the nearby hot tub keeps the area temperate<<if $exposed gte 2>> despite your nudity. <<exhibitionism5>><<else>>.<</if>>
It's not too long before there's a knock at the door. Avery opens it and motions towards the table. A <<person2>><<person>> in servant's garb enters. Avery sits down as the <<person2>><<personsimple>> wheels in a tray with two plates on it.
<<if $exposed gte 2>>
<<person2>><<He>> pauses upon seeing you, and <<person2>><<his>> professional demeanor falters for a moment as <<person2>><<his>> face turns red. Avery holds out a bundle of cash and gives <<person2>><<him>> a wink.
<</if>>
<br><br>
<<if $phase is 0>>
The <<person2>><<personsimple>> sets down a plate of pasta in front of Avery and a plate of the same pasta in front of you. Avery smiles at you.
<<elseif $phase is 1>>
The <<person2>><<personsimple>> sets down a plate of pasta in front of Avery, and a fancy looking sandwich in front of you.
<<elseif $phase is 2>>
The <<person2>><<personsimple>> sets down a plate of steak in front of Avery, and the same dish in front of you.
<</if>>
<br><br>
After delivering your meals, the <<person2>><<personsimple>> sets down a bottle and two glasses in front of you. <<person2>><<He>> turns around and leaves with the tray<<if $exposed gte 2>> and a generous tip<</if>>. Avery begins idle chatter as the two of you eat.
When the two of you finish eating, <<person1>><<he>> raises the bottle with a smile. "Champagne?"
<br><br>
<<link [[Accept|Avery Hotel Drink]]>><<endevent>><<set $phase to 0>><<alcohol 160>><<drugs 220>><<npcincr Avery love 1>><</link>><<glove>><<garousal>>
<br>
<<link [[Decline|Avery Hotel Drink]]>><<endevent>><<set $phase to 1>><</link>>
<br>
<br><br><<effects>><<pass 30>>
<<npc Avery>><<person1>>
<<if $phase is 0>>
<<if $submissive gte 1150>>
"It looks expensive. Is it really okay?"
<<elseif $submissive lte 850>>
"Hell yes."
<<else>>
"Yes, please."
<</if>>
<<He>> smiles, pouring you a drink before <<his>> own, and raises the glass in a cheer. You do the same. The drink makes you feel very warm.
<br><br>
<<else>>
<<if $submissive gte 1150>>
"N...no thank you."
<<elseif $submissive lte 850>>
"You aren't swaying me that easily."
<<else>>
"No thanks."
<</if>>
<<He>> frowns, pouring some for <<himself>> before taking a long sip of it and setting the newly emptied glass back down.
<br><br>
<</if>>
<<His>> eyes wander down your <<if $exposed gte 2>>naked <</if>>body before <<he>> motions to the hot tub next to you. "It's a bit chilly out tonight. Shall we?"
You glance at the visibly steaming water.
<br><br>
<<if $exposed gte 2>>
<<link [[Accept|Avery Hotel Bath Naked]]>><<set $endear += 10>><<npcincr Avery love 3>><</link>><<gendear>><<gglove>>
<br>
<<link [[Refuse|Avery Hotel Refuse]]>><<npcincr Avery love -1>><<npcincr Avery rage 5>><</link>><<llove>><<garage>>
<br>
<<elseif $player.gender_appearance is "m" and $worn.under_lower.type.includes("swim")>>
Luckily, you brought appropriate swimwear.
<br><br>
<<if $exhibitionism gte 35>>
<<link [[Strip naked|Avery Hotel Bath Naked]]>><<set $endear += 10>><<npcincr Avery love 3>><</link>><<exhibitionist3>><<gendear>><<gglove>>
<br>
<<else>>
You are not lewd enough to fully expose yourself here.<br>
<</if>>
<<link [[Accept|Avery Hotel Bath Swimwear]]>><<npcincr Avery love 1>><</link>><<glove>>
<br>
<<link [[Refuse|Avery Hotel Refuse]]>><<npcincr Avery love -1>><<npcincr Avery rage 5>><</link>><<llove>><<garage>>
<br>
<<elseif $player.gender_appearance isnot "m" and $worn.under_lower.type.includes("swim") and $worn.under_upper.type.includes("swim")>>
Luckily, you brought appropriate swimwear.
<br><br>
<<if $exhibitionism gte 35>>
<<link [[Strip naked|Avery Hotel Bath Naked]]>><<set $endear += 10>><<npcincr Avery love 3>><</link>><<exhibitionist3>><<gendear>><<gglove>>
<br>
<<else>>
You are not lewd enough to fully expose yourself here.<br>
<</if>>
<<link [[Accept|Avery Hotel Bath Swimwear]]>><<npcincr Avery love 1>><</link>><<glove>>
<br>
<<link [[Refuse|Avery Hotel Refuse]]>><<npcincr Avery love -1>><<npcincr Avery rage 5>><</link>><<llove>><<garage>>
<br>
<<else>>
<<if $submissive gte 1150>>
You stare over at the water, avoiding eye-contact with Avery. "I'm sorry. I didn't bring a swimsuit,"
<<elseif $submissive lte 850>>
"With what swimsuit? I didn't bring one,"
<<else>>
"But I didn't bring a swimsuit,"
<</if>>
you say.
<br><br>
"Neither did I." There's a glint in <<his>> eye.
<br><br>
<<if $exhibitionism gte 55>>
Being naked in the suite would be one thing, but you're out in the open...<br>
<</if>>
<<if $worn.under_lower.type.includes("naked")>>
You aren't even wearing any underwear!<br>
<<elseif $player.gender_appearance isnot "m" and $worn.under_upper.type.includes("naked")>>
You aren't wearing an under top! Your <<breasts>> would be exposed!<br>
<<if $exhibitionism gte 15>>
<<link [[Go in topless|Avery Hotel Bath Topless]]>><<set $endear += 10>><<npcincr Avery love 1>><</link>><<exhibitionist2>><<gendear>><<glove>>
<br>
<<else>>
You aren't lewd enough to go in topless.
<br>
<</if>>
<<else>>
<<link [[Strip to your underwear|Avery Hotel Bath Underwear]]>><<set $endear += 10>><</link>><<exhibitionist1>><<gendear>>
<br>
<</if>>
<<if $exhibitionism gte 35>>
<<link [[Strip naked|Avery Hotel Bath Naked]]>><<set $endear += 10>><<npcincr Avery love 3>><</link>><<exhibitionist3>><<gendear>><<gglove>>
<br>
<<else>>
You are not lewd enough to fully expose yourself here.<br>
<</if>>
<<link [[Refuse|Avery Hotel Refuse]]>><<npcincr Avery love -1>><<npcincr Avery rage 5>><</link>><<llove>><<garage>>
<br><br>
<</if>>
<br><<effects>>
<<if $NPCName[$NPCNameList.indexOf("Avery")].rage gte random(20, 100)>><<set $averyragerevealed to 1>>
Avery stares at you a moment, <span class="red">then slams the table.</span> "I can't have anything with you, can I?" <<he>> says, tossing <<his>> utensils aside. "Get out. Now." <<He>> grabs you by the wrist and drags you back into the suite.
<br><br>
<<if $exposed gte 2>>
You're just barely able to grab your clothes on the way. <<clotheson>>
<</if>>
<<averyscore>>
<<endevent>>
<br><br>
You're thrust out into the hallway, and you hear the door click shut behind you. You hear something break on the other side. You'd best not linger.
<br><br>
It's easy enough to find your way back to the elevators, and down to the lobby. You leave the hotel alone, exiting out into the cold night air on High Street.
<br><br>
<<endevent>>
<<link [[Next|High Street]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
Avery stares at you a moment, then shrugs. "We can call it an early night, then. We can always find other ways to warm up, <<pcpetname "Avery">>." <<He>> stands up, walking back towards the suite.
<br><br>
<<endevent>>
<<link [[Next|Avery Hotel 5]]>><<set $phase to 0>><</link>>
<</if>>
<br><<effects>>
<<if $worn.upper.set is $worn.lower.set>>
You remove your $worn.upper.name and set it on your chair.
<<else>>
You remove your $worn.upper.name and $worn.lower.name, setting them on your chair.
<</if>>
<<overupperstrip>><<upperstrip>><<overlowerstrip>><<lowerstrip>><<legsstrip>><<feetstrip>>
<<water>>
<br><br>
Avery takes a good look at you before stripping totally nude. <<He>> smiles. "Unfortunately I didn't bring my own swimwear."
<br><br>
<<link [[Next|Avery Hotel 4]]>><</link>>
<br><<effects>>
<<if $worn.upper.set is $worn.lower.set>>
You remove your $worn.upper.name and set it on your chair.
<<else>>
You remove your $worn.upper.name and $worn.lower.name, setting them on your chair.
<</if>>
<<overupperstrip>><<upperstrip>><<overlowerstrip>><<lowerstrip>><<legsstrip>><<feetstrip>>
<<exhibitionism1>><<water>>
Avery takes a good look at you before stripping nude. <<He>> smiles, but it's clear <<he>> wanted to see more.
<br><br>
<<link [[Next|Avery Hotel 4]]>><</link>>
<br><<effects>>
<<if $worn.upper.set is $worn.lower.set>>
You remove your $worn.upper.name and set it on your chair.
<<else>>
You remove your $worn.upper.name and $worn.lower.name, setting them on your chair.
<</if>>
<<if $exhibitionism lte 34>>
You cover your <<breasts>> as best you can and hurry over to the hot tub.
<<else>>
You let your <<breasts>> stay completely exposed.
<</if>>
<<overupperstrip>><<upperstrip>><<overlowerstrip>><<lowerstrip>><<legsstrip>><<feetstrip>>
<<exhibitionism2>><<water>>
Avery takes a good look at you before stripping nude. You can already see <<his>> excitement.
<br><br>
<<link [[Next|Avery Hotel 4]]>><</link>>
<br><<effects>>
<<if $exposed gte 2>>
Already naked, and eager to ward off the evening air's chill, you get up from your chair and hurry over to the hot tub.
<br><br>
Avery takes a good look at you before stripping nude <<himself>>. You can already see <<his>> excitement, and <<he>> seems pleased with your enthusiasm.
<<else>>
<<strip>><<water>>
You remove all of your clothing, and you shiver feeling the evening air's chill. <<exhibitionism3>>
Avery takes a good look at you before stripping nude <<himself>>. You can already see <<his>> excitement.
<</if>>
<br><br>
<<link [[Next|Avery Hotel 4]]>><</link>>
<br><<effects>>
You slide into the hot tub, soaking in the relaxing water. <<stress -6>><<lstress>><<wash>>
<br><br>
There's idle chatter, mostly Avery talking about <<his>> week. For a long while, you're both content to enjoy the warmth in silence. After some time, <<he>> asks you about how your classes are going.
<br><br>
<<if $flashbackschoolready is 1 and $controlled is 0>>
<<set $flashbackschoolready to 0>>
<<flashbackschool>>
You're snapped out of it by Avery shaking you. "Hey! What's wrong, <<pcpetname "Avery">>? What happened to you?"
<br><br>
You tell <<him>> about it, without really meaning to, but the words simply won't stop coming forward. <<His>> expression turns dark as <<he>> holds you close. <<npcincr Avery love 1>><<set $endear -=10>><<npcincr Avery rage -20>><<glove>><<lendear>><<lllarage>>
<br><br>
"Maybe we should call it an early night. I've got just the thing to keep your mind off of your troubles." <<He>> gets out of the hot tub, offering you a hand.
<br><br>
<<link [[Next|Avery Hotel Trauma]]>><<clotheson>><</link>>
<<else>>
<<link [[Tell|Avery Hotel Chat]]>><<stress 6>><</link>><<gstress>><<if $statdisable is "f">> | <span class="green">+ Love?</span><</if>>
<br>
<<link [[Do not answer|Avery Hotel No Chat]]>><<npcincr Avery love -1>><</link>><<llove>>
<br>
<<if $trauma gte ($traumamax / 7) * 1 or $stress gte ($stressmax / 7) * 1>>
<<link [[Complain|Avery Hotel Stress Chat]]>><<stress -12>><<trauma -12>><<set $endear -=10>><<npcincr Avery rage -5>><</link>><<llstress>><<lltrauma>><<lendear>><<larage>>
<</if>>
<</if>>
<br><br><<effects>>
You go into detail, telling Avery that your school performance is
<<if $school gte 4000>>
<span class="green">exemplary.</span> <<He>> beams at you with pride. "That's great to hear."<<npcincr Avery love 3>><<gglove>>
<<elseif $school gte 2800>>
<span class="teal">excellent.</span> <<He>> seems to be proud of you. <<npcincr Avery love 1>><<glove>>
<<elseif $school gte 1600>>
<span class="lblue">good.</span> <<He>> seems to be paying attention.
<<elseif $school gte 800>>
<span class="blue">okay.</span> <<He>> seems to not be paying attention.
<<elseif $school gte 400>>
<span class="purple">bad.</span> <<He>> looks uninterested. <<npcincr Avery love -1>><<llove>>
<<elseif $school gte 1>>
<span class="pink">awful.</span> <<He>> looks disappointed. <<npcincr Avery love -3>><<lllove>>
<<else>>
<span class="red">appalling.</span> <<He>> laughs. "You know, I heard studying in the nude can help you retain information. No idea why, but maybe you should try it."
<</if>>
<br><br>
You feel <<him>> slide a hand onto your lap. "What do you say we call it an early night, <<pcpetname "Avery">>?"
<br><br>
<<link [[Take hand|Avery Hotel 5]]>><<clotheson>><<endevent>><<set $phase to 1>><</link>>
<br>
<<link [[Slap away|Avery Hotel Slap]]>><<stress -6>><<npcincr Avery love -1>><<npcincr Avery rage 5>><</link>><<lstress>><<llove>><<garage>>
<br>
<<if $promiscuity gte 35>>
<<link [[Straddle|Avery Hotel Bath Sex]]>><<set $sexstart to 1>><<npcincr Avery love 1>><<set $endear +=10>><</link>><<promiscuous3>><<glove>><<gendear>>
<</if>>
<br><<effects>>
You look to the side and mumble something about things going well. <<He>> notices your refusal and frowns at you.
<br><br>
You feel <<him>> slide a hand into your lap. "What do you say we call it an early night, <<pcpetname "Avery">>?"
<br><br>
<<link [[Take hand|Avery Hotel 5]]>><<clotheson>><<endevent>><<set $phase to 1>><</link>>
<br>
<<link [[Slap away|Avery Hotel Slap]]>><<stress -6>><<npcincr Avery love -1>><<npcincr Avery rage 5>><</link>><<lstress>><<llove>><<garage>>
<br>
<<if $promiscuity gte 35>>
<<link [[Straddle|Avery Hotel Bath Sex]]>><<set $sexstart to 1>><<npcincr Avery love 1>><<set $endear +=10>><</link>><<promiscuous3>><<glove>><<gendear>>
<</if>>
<br><<effects>>
You sigh, and tell <<him>> about some of the things bothering you. <<He>> frowns at first, but gives you an understanding nod and some advice, and at the end of it, you feel just a little better.
<br><br>
<<His>> face lights up for a moment. "I've got just the thing to keep your mind off of your troubles, <<pcpetname "Avery">>." <<He>> stands, and holds out <<his>> hand.
<br><br>
<<link [[Take hand|Avery Hotel Trauma]]>><<clotheson>><</link>>
<br>
<<link [[Slap away|Avery Hotel Slap]]>><<stress -6>><<npcincr Avery love -1>><<npcincr Avery rage 5>><</link>><<lstress>><<llove>><<garage>>
<br>
<<if $promiscuity gte 35>>
<<link [[Straddle|Avery Hotel Bath Sex]]>><<set $sexstart to 1>><<npcincr Avery love 1>><<set $endear +=10>><</link>><<promiscuous3>><<glove>><<gendear>>
<</if>>
<br><<effects>>
You scornfully slap away Avery's hand.
<<if $NPCName[$NPCNameList.indexOf("Avery")].rage gte random(20, 100)>><<set $averyragerevealed to 1>>
Avery stares at you a moment, <span class="red">then plunges a fist into the water, barely missing your thigh and splashing you.</span> "It was just a simple question, you fucking brat!" <<he>> yells. <<He>> begins to stand, but suddenly <span class="red">grabs you by the throat.</span>
<br><br>
<<link [[Next|Avery Hotel Bath Rape]]>><<set $molestationstart to 1>><</link>>
<<else>>
<<He>> quickly backs off, frowning. "No need to be so grumpy, it was just a simple question." <<He>> stands from the hot tub, and gestures towards the suite.
<br><br>
You both dry off and get dressed. Avery walks into the suite, opening the door perhaps just a bit too hard. You both recoil as it slams.
<br><br>
<<link [[Next|Avery Hotel 5]]>><<clotheson>><<endevent>><<set $phase to 0>><</link>>
<</if>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<npcexpose>>
<<set $enemyanger += 30>><<set $NPCList[0].lefthand to "throat">><<set $NPCList[0].righthand to "throat">><<set $neckuse to "hand">>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<br><br>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Avery Hotel Bath Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Avery Hotel Bath Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Avery Hotel Bath Rape]]>><</link>></span><<nexttext>>
<</if>>
<br><<effects>>
<<averyscore>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> gasps in satisfaction, and you take the opportunity to scramble out of the tub and rush towards the door, grabbing your clothes on the way. You can hear Avery's footsteps as you wrench the door open and run towards the stairs. Your footsteps thunder as you stomp down all the steps and burst through the back exit.
<<larage>><<npcincr Avery rage -5>>
<br><br>
<<tearful>> you find yourself in the commercial alleyways.
<br><br>
<<clotheson>>
<<endcombat>>
<<endevent>>
<<link [[Next|Commercial alleyways]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
You manage to push <<him>> away, and <<he>> slips and falls, dunking <<himself>> underwater. <<tearful>> you take the opportunity to scramble out of the tub and rush towards the door, grabbing your clothes on the way. You can hear Avery's footsteps as you wrench the door open and run towards the stairs. Your footsteps thunder as you stomp down all the steps and burst through the back exit.
<br><br>
You find yourself in the commercial alleyways.
<br><br>
<<clotheson>>
<<endcombat>>
<<endevent>>
<<link [[Next|Commercial alleyways]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<npcexpose>>
<<set $enemytrust += 100>>
You grab Avery by the hand, and swiftly put a leg over <<him>> to straddle <<him>>. <<His>> hands begin to explore your body.
<<promiscuity3>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Avery Hotel Bath Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Avery Hotel Bath Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Avery Hotel Bath Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Avery Hotel Bath Sex]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Good <<girl>>," <<he>> pants, before planting another kiss on your lips. <<takeKissVirginity "Avery" `($dateCount.Avery gte 3?"loveInterest":"romantic")`>>
<<larage>><<npcincr Avery rage -5>><<glove>><<npcincr Avery love 3>>
<br><br>
<<tearful>> you take <<his>> hand again, and the two of you climb from the hot tub and dry off.
<br><br>
<<endcombat>>
<<endevent>>
<<link [[Next|Avery Hotel 5]]>><<clotheson>><<endevent>><<set $phase to 2>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
<<averyscore>>
You manage to push <<him>> away, and <<he>> slips and falls, dunking <<himself>> underwater. <<tearful>> you take the opportunity to scramble out of the tub and rush towards the door, grabbing your clothes on the way. You can hear Avery's footsteps as you wrench the door open and run towards the stairs. Your footsteps thunder as you stomp down all the steps and burst through the back exit.
<br><br>
You find yourself in the commercial alleyways.
<br><br>
<<clotheson>>
<<endcombat>>
<<endevent>>
<<link [[Next|Commercial alleyways]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
"As you wish," <<he>> says, pulling away and standing from the hot tub. <<set $endear -= 10>><<lendear>>
<br><br>
<<tearful>> you take <<his>> hand again, and the two of you climb from the hot tub and dry off.
<br><br>
<<endcombat>>
<<link [[Next|Avery Hotel 5]]>><<clotheson>><<endevent>><<set $phase to 1>><</link>>
<br>
<</if>><<effects>><<set $underlowerwet to 0>><<set $underupperwet to 0>>
You take Avery by the hand, and <<he>> pulls you from the hot tub. <<He>> helps you dry off and get dressed, before leading you back into the suite.
<br><br>
<<He>> begins rummaging around in <<his>> suitcase, before producing a brown paper bag. "If there's ever anything I want to forget, this does the trick." <<He>> pulls an exquisite looking bottle from the bag. It looks much more expensive than the champagne from earlier.
<<He>> uncorks the bottle, taking a brief sip of it, before handing it to you. "It'll help, <<pcpetname "Avery">>. I promise."
<br><br>
<<link [[Accept|Avery Hotel Trauma Drink]]>><<alcohol 260>><<trauma -24>><<stress -24>><<awareness -5>><</link>><<lllstress>><<llltrauma>><<llawareness>>
<br>
<<link [[Decline|Avery Hotel 5]]>><<endevent>><<set $phase to 3>><</link>>
<br><<effects>>
You take a sip of the drink. It's immediately apparent that this is no ordinary alcohol.
<<if $phase is 0>>
At some point, Avery started talking again, but you can't understand <<him>>. The room begins spinning. You may have drank too much.
<br><br>
Your vision becomes a mess of colours, and the gentleness of Avery's voice slowly lulls you away into sleep.
<br><br>
<<link [[Next (3:00)|Avery Hotel Trauma Drink 2]]>><<set $endear += 20>><<set $sleephour to 3>><</link>><<ltiredness>><<ggendear>>
<br>
<<else>>
"Easy there. That's powerful stuff, so don't drink too much." <<He>> takes the bottle back from you. You already forgot what exactly had you so upset earlier.
<br><br>
<<link [[Next|Avery Hotel 5]]>><<endevent>><<set $phase to 3>><</link>>
<br>
<</if>><<effects>><<set $underlowerwet to 0>><<set $underupperwet to 0>>
<<npc Avery>><<person1>>
<<if $phase is 0>>
<<He>> pauses for a moment. "On second thought, perhaps it would be best if you went home early. Unless you could stand to spend the night with me," <<he>> says, throwing <<his>> arms up in the air.
<<elseif $phase is 1>>
You take Avery's hand as <<he>> pulls you from the hot tub. The two of you dry off and get dressed before walking back into the suite. <<He>> winces as <<he>> sees the time. "It's been a lovely night, <<pcpetname "Avery">>. Would you care to spend the rest of it with me? Or would you prefer I take you home?"
<<elseif $phase is 2>>
<<He>> leads you back into the suite after you both get dressed, with an arm around your waist. "That was wonderful, <<pcpetname "Avery">>." <<His>> look of satisfaction fades to disappointment as <<he>> notices the time. <<He>> yawns. "I could take you home early, if you want."
<<elseif $phase is 3>>
<<He>> seals the bottle, glancing over to a clock on the wall. "It's getting quite late, and I think you could use some rest. Would you care to spend the night with me?"
<</if>>
<br><br>
<<link [[Say you'll stay for the night (9:00)|Avery Hotel Stay]]>><<set $endear += 20>><<npcincr Avery love 1>><</link>><<ggendear>><<glove>>
<br>
<<link [[Say you want to go home|Avery Hotel Early End]]>><<clotheson>><<set $endear -= 10>><</link>><<lendear>>
<br><<effects>><<pass 60>>
Avery smiles at you. "That's what I like to hear." <<He>> walks over to the suite's wardrobe, opening it and revealing a set of babydoll lingerie as well as a set of normal pyjamas. "Go ahead and get changed." <<He>> lies back on the bed.
<br><br>
<<link [[Wear the lingerie|Avery Hotel Lingerie]]>><</link>>
<br>
<<link [[Wear the pyjamas|Avery Hotel Pajamas]]>><</link>>
<br><<effects>>
<<undress "averyhotel">>
<<set $uppertemp to "init">><<upperwear 17>><<set $worn.upper.colour to either("black", "blue", "brown", "green", "pink", "purple", "red", "tangerine")>>
You put on the babydoll lingerie.
<<if $player.gender_appearance is "m" and $background isnot "crossdresser">>
You feel intense embarrassment. Avery giggles. "It'll look cute on you!"
<</if>>
<br><br>
<<if $phase is 2>>
Avery seems to have enjoyed watching you. <<He>> pats the bed next to <<him>>. As you lay down, <<he>> pulls you close to <<his>> chest, and flicks off the lights. "Goodnight, <<pcpetname "Avery">>, and thank you for such a pleasant evening."
<br><br>
<<link [[Sleep|Avery Hotel Morning]]>><<set $sleephour to 8>><</link>>
<<else>>
You can't help but feel <<his>> eyes on you even as you get dressed. You turn back to face <<him>>, surprised to see <<him>> sitting on the bed in only <<his>> underwear. You can't help but wonder how <<he>> undressed so quickly and quietly.
There's a glint in <<his>> eye as <<he>> pats the bed to motion you over.
<br><br>
You sit down and <<he>> turns towards you, eyes glancing down your body before <<he>> pins you down against the sheets. "Is it cocky to admit that I wanted that on you just to take it off?"
<br><br>
<<link [[Kiss|Avery Hotel Sex]]>><<set $phase to 0>><<set $sexstart to 1>><<set $endear += 10>><</link>><<promiscuous1>><<gendear>>
<br>
<<link [[Roll over|Avery Hotel No No No No Sex]]>><<npcincr Avery love -1>><<npcincr Avery rage 3>><</link>><<llove>><<garage>>
<br>
<<if $submissive lte 500>>
<<link [[Get on top|Avery Hotel Sex]]>><<def 1>><<set $phase to 1>><<set $sexstart to 1>><<set $endear += 10>><</link>><<promiscuous1>><<defianttext>><<gendear>>
<br>
<</if>>
<</if>><<effects>>
<<undress "averyhotel">>
<<set $uppertemp to "init">><<upperwear 2>><<set $worn.upper.colour to either("black", "blue", "brown", "green", "pink", "purple", "red", "tangerine")>>
<<set $lowertemp to "init">><<lowerwear 2>><<set $worn.lower.colour to either("black", "blue", "brown", "green", "pink", "purple", "red", "tangerine")>>
You put on the pyjamas.
<br><br>
<<if $phase is 2>>
Avery seems to have enjoyed watching you. <<He>> pats the bed next to <<him>>. As you lay down, <<he>> pulls you close to <<his>> chest, and flicks off the lights. "Goodnight, <<pcpetname "Avery">>, and thank you for such a pleasant evening."
<br><br>
You drift off to sleep under the covers in Avery's arms.
<br><br>
<<link [[Sleep|Avery Hotel Morning]]>><<set $sleephour to 8>><</link>><<ltiredness>>
<br>
<<else>>
You can't help but feel <<his>> eyes on you even as you get dressed. You turn back to face <<him>>, surprised to see <<him>> sitting on the bed in only <<his>> underwear. You can't help but wonder how <<he>> undressed so quickly and quietly.
There's a glint in <<his>> eye as <<he>> pats the bed to motion you over.
<br><br>
You sit down and <<he>> turns towards you, eyes glancing down your body before <<he>> pins you down against the sheets. "Is it cocky to admit that I wanted that on you just to take it off?"
<br><br>
<<link [[Kiss|Avery Hotel Sex]]>><<set $phase to 0>><<set $sexstart to 1>><<set $endear += 10>><</link>><<promiscuous1>><<gendear>>
<br>
<<link [[Roll over|Avery Hotel No No No No Sex]]>><<npcincr Avery love -1>><<npcincr Avery rage 3>><</link>><<llove>><<garage>>
<br>
<<if $submissive lte 500>>
<<link [[Get on top|Avery Hotel Sex]]>><<def 1>><<set $phase to 1>><<set $sexstart to 1>><<set $endear += 10>><</link>><<promiscuous1>><<defianttext>><<gendear>>
<br>
<</if>>
<</if>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<npcClothesType $NPCList[0] "undies">>
<<set $enemytrust += 100>>
<<if $phase is 0>>
You kiss <<him>>, and you start exploring each other. <<takeKissVirginity "Avery" `($dateCount.Avery gte 3?"loveInterest":"romantic")`>>
<<else>>
You lock your legs around <<him>> and force <<him>> to flip over, ending up on top.
<</if>>
<<promiscuity1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Avery Hotel Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Avery Hotel Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Avery Hotel Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Avery Hotel Sex]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Good <<girl>>," <<he>> pants, before planting another kiss on your lips. <<takeKissVirginity "Avery" `($dateCount.Avery gte 3?"loveInterest":"romantic")`>>
<<larage>><<npcincr Avery rage -5>><<glove>><<npcincr Avery love 3>>
<br><br>
<<tearful>> you drift off to sleep under the blankets in Avery's arms.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Avery Hotel Morning]]>><<set $sleephour to 8>><</link>><<ltiredness>>
<br>
<<elseif $enemyhealth lte 0>>
<<averyscore>>
You manage to push <<him>> off the bed. <<He>> hits <<his>> head on a bedside table. <<tearful>> you take the opportunity to scramble out of bed in the dark and rush towards the door, grabbing your clothes on the way. You can hear Avery's footsteps as you wrench the door open and run towards the stairs. Your footsteps thunder as you stomp down all the steps and burst through the back exit.
<br><br>
You find yourself in the commercial alleyways.
<br><br>
<<storeon "averyCar" "check">>
<<if _store_check is 1>>
<<storeon "averyCar" "delete">>
<</if>>
<<clotheson>>
<<endcombat>>
<<endevent>>
<<link [[Next|Commercial alleyways]]>><<storeon "averyhotel">><<set $eventskip to 1>><</link>>
<br>
<<else>>
"As you wish," <<he>> says, rolling over. <<set $endear -=10>><<lendear>>
<br><br>
<<tearful>> you drift off to sleep under the blankets in Avery's arms.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Avery Hotel Morning]]>><<set $sleephour to 8>><</link>><<ltiredness>>
<br>
<</if>><<effects>>
You roll over, forcing Avery off of you.
<<if $submissive gte 1150>>
"I'm really tired, I'm sorry." You curl up and tug the blankets over yourself.
<<elseif $submissive lte 850>>
"Get off of me." You angrily turn over and pull the blanket up.
<<else>>
"I don't want to." Your back faces <<him>> as you pull the cover over yourself.
<</if>>
<br><br>
You hear <<him>> mumble something, but <<he>> quickly rolls over and goes quiet.
<br><br>
<<link [[Next|Avery Hotel Morning]]>><<set $sleephour to 8>><<if $ironmanmode isnot true>><<set $saveDetails.auto.count++>><</if>><</link>><<ltiredness>>
<br><<set _autosavehere to true>>
<<sleep>><<effects>>
<<sleepeffects>>
<<averyscore>>
<br><br>
<<storeon "averyhotel">>
<<wakingEffects true>>
<<if _wakingEffect is "dryheaving">>
당신은 깊이 잠들었으나, 지금은 약간 몸이 좋지 않은 기분이 든다. <<stress 5>><<gstress>>
<br><br>
"I'm guessing last night was too much for you. 'Least you made it to the bin," Avery says.
<<else>>
<<if _wakingEffect isnot undefined>>
Looking to Avery who is
<<else>>
You wake up to Avery
<</if>>
already dressed and your <<if $worn.upper.set is $worn.lower.set>>$worn.upper.name<<else>>$worn.upper.name and $worn.lower.name<</if>> laying on the end of the bed, neatly folded. "Good morning, <<pcpetname "Avery">>."
<br><br>
<<if $submissive gte 1150>>
"M... morning,"
<<elseif $submissive lte 850>>
"Morning, hot stuff,"
<<else>>
"Good morning,"
<</if>>
you say.
<</if>>
<<endevent>><<npc Avery>><<person1>>
You reach for your clothes. <<He>> quickly lifts them up away from you, before playfully throwing them at you.
<br><br>
<<if $endear gte 60>>
"Last night was wonderful. Thank you for indulging me," <<he>> says.
<<elseif $endear gte 30>>
"Thank you for the pleasant evening," <<he>> says.
<<else>>
"Hurry up and get dressed," <<he>> says. "And try not to embarrass me on the way out."
<</if>>
<br><br>
<<He>> gathers <<his>> things and takes the room key from you. <<He>> leads you to the lobby and back to <<his>> car, which is waiting in front. You glance back at the hotel as <<he>> drives you home.
<br><br>
<<storeon "averyCar" "check">>
<<if _store_check is 1>>
<<storeon "averyCar">>
You put on your coat which was lying on the back seat.
<br><br>
<</if>>
Once back at the orphanage <<he>> opens <<his>> heavy <<wallet>> and thumbs through the cash. <<He>> holds out <span class="gold">£<<print ($NPCName[$NPCNameList.indexOf("Avery")].love * 10 + $endear * 10 + 10)>></span>. "You should buy something nice. My treat."
<br><br>
You reach for the money, but <<he>> lifts it away from you. "First," <<he>> taps <<his>> lips with a smile.
<br><br>
<<link [[Kiss|Avery Hotel Kiss]]>><<npcincr Avery love 1>><</link>><<glove>>
<br>
<<link [[Refuse|Avery Hotel Kiss Refuse]]>><</link>>
<br><<effects>>
<<set $money += (($NPCName[$NPCNameList.indexOf("Avery")].love * 10 + $endear * 10 + 10) * 100)>>
You lean in and kiss Avery. <<He>> smiles and hands you the money. You climb from the car. <<He>> watches you for a moment before driving away. <<takeKissVirginity "Avery" `($dateCount.Avery gte 3?"loveInterest":"romantic")`>>
<br><br>
<<endevent>>
<<link [[Next|Domus Street]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<set $money += (($NPCName[$NPCNameList.indexOf("Avery")].love * 10 + $endear * 10 + 10) * 100)>>
You push Avery's head to the side. <<Hes>> about to say something, but notices someone watching from the window of the orphanage. <<He>> hands you the money. You climb from the car, and <<he>> watches you for a moment before driving away.
<br><br>
<<endevent>>
<<link [[Next|Domus Street]]>><<set $eventskip to 1>><</link>>
<br><<sleep>><<effects>>
<<sleepeffects>>
You wake up some time later to the sound of a television. You're snuggled right up to Avery on the bed, fully clothed.
<br><br>
<<He>> looks down to you and smiles. "Good evening, <<pcpetname "Avery">>. I didn't expect the drink to have that much of an effect on you. You went right off to sleep after drinking it. For a little while, I debated on calling an ambulance, but then I heard you snoring." You feel too weak to move.
<br><br>
"You'll be out of it for a while. But you should find your head a lot more clear now." <<His>> words ring true. You hardly remember what had you so upset before. You suddenly feel yourself being lifted from the bed. "I had better take you home. You need rest more than anything now." Your consciousness begins to slip again.
<br><br>
When your eyes open again, you're being lifted out of Avery's car. Your vision is blurry, but you think you can see the orphanage getting closer each time you blink.
<br><br>
<<link [[Next|Avery Hotel Trauma End]]>><</link>>
<br><<set $location to "home">><<set $outside to 0>><<effects>>
<<endevent>><<npc Avery>><<person1>><<generate2>><<person2>>
<<averyscore>>
<<set $money += (($NPCName[$NPCNameList.indexOf("Avery")].love * 10 + $endear * 10 + 10) * 100)>>
<br><br>
As the door to the orphanage opens, Avery comes face to face with an orphan. <<person2>><<He>> opens <<his>> mouth to speak, but is silenced when Avery holds out a bundle of money. "I was never here. Understand?" <<He>> looks ecstatic, <<his>> hands trembling with the money. "Of course! Th-thank you so much <<person1>><<sir>>!" <<person2>><<He>> begins thumbing through the money as <<he>> quietly trots away.
<br><br>
Avery carries you all the way to your room, laying you in your bed. "Thank you for the pleasant evening, and I hope you feel better in the morning." On <<person1>><<his>> way out, <<he>> leaves <span class="gold">£<<print ($NPCName[$NPCNameList.indexOf("Avery")].love * 10 + $endear * 10 + 10)>></span> behind for you.
<br><br>
<<storeon "averyCar" "check">>
<<if _store_check is 1>>
<<storeon "averyCar" "wardrobe">>
<<He>> leaves your coat at the end of your bed.
<br><br>
<</if>>
<<link [[Next|Bedroom]]>><<endevent>><</link>>
<br><<effects>>
<<endevent>><<npc Avery>><<person1>>
<<averyscore>>
<<if $endear gte 60 or $phase is 2>>
<<set $money += (($NPCName[$NPCNameList.indexOf("Avery")].love * 10 + $endear * 10 + 10) * 100)>>
<<He>> nods, smiling. <<He>> begins thumbing through some money, handing you <span class="gold">£<<print ($NPCName[$NPCNameList.indexOf("Avery")].love * 10 + $endear * 10 + 10)>></span>. "You should buy something nice for yourself. My treat."
<br><br>
<<He>> takes you by the hand again, leading you out of the suite and to the lobby. It takes <<him>> a few minutes to get you checked out, but soon enough the two of you are on your way to the orphanage. <<He>> seems happy enough with your behavior.
<br><br>
<<storeon "averyCar" "check">>
<<if _store_check is 1>>
<<storeon "averyCar">>
You put on your coat which was lying on the back seat.
<br><br>
<</if>>
<<He>> drops you off on Domus Street, thanking you again and lingering for a moment before driving away.
<br><br>
<<link [[Next|Domus Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<elseif $endear gte 30>>
<<set $money += (($NPCName[$NPCNameList.indexOf("Avery")].love * 10 + $endear * 10 + 10) * 100)>>
<<He>> nods. <<He>> begins thumbing through some money, holding out <span class="gold">£<<print ($NPCName[$NPCNameList.indexOf("Avery")].love * 10 + $endear * 10 + 10)>></span>.
<br><br>
<<He>> takes you by the hand again, leading you out of the suite and to the lobby. It takes <<him>> a few minutes to get you checked out, but soon enough the two of you are on your way to the orphanage. "I hope you can spend the night next time."
<br><br>
<<storeon "averyCar" "check">>
<<if _store_check is 1>>
<<storeon "averyCar">>
You put on your coat which was lying on the back seat.
<br><br>
<</if>>
<<He>> drops you off on Domus Street, lingering for a moment before driving away.
<br><br>
<<link [[Next|Domus Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<elseif $endear gte 0>>
<<set $money += (($NPCName[$NPCNameList.indexOf("Avery")].love * 1 + $endear * 1 + 10) * 100)>>
<<He>> frowns. "You're lucky you didn't behave this way in public." <<He>> begins thumbing through some money, holding out <span class="red">£<<print ($NPCName[$NPCNameList.indexOf("Avery")].love * 1 + $endear * 1 + 10)>></span>.
<br><br>
<<He>> grabs you by the hand and starts to pull you out of the suite, causing you to stumble a bit. It takes <<him>> a few minutes to get you checked out, but soon enough the two of you are on your way to the orphanage. "I'll think twice about suggesting something so intimate next time."
<br><br>
<<storeon "averyCar" "check">>
<<if _store_check is 1>>
<<storeon "averyCar">>
You put on your coat which was lying on the back seat.
<br><br>
<</if>>
<<He>> drops you off on Domus Street, lingering for a moment before driving away.
<br><br>
<<link [[Next|Domus Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<set $money += (($NPCName[$NPCNameList.indexOf("Avery")].love * 1 + $endear * 1 + 10) * 100)>>
"Unbelievable."<<He>> quickly thrusts some money into your hands. Before you can count it, you're pushed out into the hallway, and you hear the door click shut behind you.
<br><br>
It's easy enough to find your way back to the elevators, and down to the lobby. You leave the hotel alone, exiting out into the cold night air on High Street. You count the money, and the total comes up to <span class="red">£<<print ($NPCName[$NPCNameList.indexOf("Avery")].love * 1 + $endear * 1 + 10)>></span>.
<br><br>
<<storeon "averyCar" "check">>
<<if _store_check is 1>>
<<storeon "averyCar" "delete">>
<</if>>
<<link [[Next|High Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<br><br><<set $outside to 0>><<effects>>
Avery pulls up outside the mansion proper, an opulent building even by the standards of this part of town. Another servant opens the door. Avery throws them the keys as <<he>> loops around the front of the vehicle.
<br><br>
<<if $pronoun is "m">>
<<He>> holds out <<his>> arm.
<br><br>
<<link [[Take it|Avery Party Arm]]>><<npcincr Avery love 1>><<set $endear += 10>><</link>><<glove>><<gendear>>
<br>
<<link [[Refuse|Avery Party Arm Refuse]]>><<def 1>><<npcincr Avery rage 5>><<npcincr Avery love -1>><<set $endear -= 5>><</link>><<garage>><<llove>><<lendear>>
<br>
<<else>>
<<He>> hooks <<his>> arm around yours, and tries to lead you toward the door.
<br><br>
<<link [[Allow|Avery Party Arm]]>><<npcincr Avery love 1>><<set $endear += 10>><</link>><<glove>><<gendear>>
<br>
<<link [[Push away|Avery Party Arm Refuse]]>><<def 1>><<npcincr Avery rage 5>><<npcincr Avery love -1>><<set $endear -= 5>><</link>><<garage>><<llove>><<lendear>>
<br>
<</if>>
<br><br><<effects>>
<<if $pronoun is "m">>
You hook your arm around Avery's, and <<he>> leads you to the door.
<<else>>
Avery holds your arm tight as <<he>> leads you to the door.
<</if>>
<br><br>
<<link [[Next|Avery Party 2]]>><</link>>
<br><<effects>>
<<if $pronoun is "m">>
You spurn Avery's gesture. <<He>> takes the hint, but <<his>> fist clenches as it returns to <<his>> side.
<<else>>
You shake Avery's arm free. <<He>> takes the hint, but <<his>> fist clenches as it returns to <<his>> side.
<</if>>
Together, but separate, you walk up to the door.
<br><br>
<<link [[Next|Avery Party 2]]>><</link>>
<br><<effects>>
<<pass 5>><<set $dateCount.Total++>><<set $dateCount.Avery++>>
<<famesocial 10>><<generate2>>
You enter the mansion. Two staircases lead away from the entrance, leaving a circular space in the middle. Servants stand at the room's edge, hands at their sides and heads held high, waiting to see to any need that might arise. You hear the clatter of glasses and sophisticated music from further within.
<br><br>
A <<person2>><<person>> approaches Avery, and grasps <<person1>><<his>> hand.
<br><br>
<<person2>>
<<if $rng gte 81>>
"Ah, Avery," <<he>> says. "So glad you could make it."
<<elseif $rng gte 61>>
"My friend," <<he>> says. "Back to your devilry I see."
<<elseif $rng gte 41>>
"Pleased you could make it," <<he>> says.
<<elseif $rng gte 21>>
"It's a pleasure to meet you at last," <<he>> says.
<<set _averyPartyUnrecognised to true>>
<<else>>
"Glad to see you," <<he>> says. "Though I hope you don't cause a scene this time."
<</if>>
<br><br>
<<He>> turns to you.
<<if $worn.face.type.includes("mask")>>
"Such a mysterious companion. This isn't a masquerade, but I'll let it slide. We all have our secrets."
<<elseif $famesocial gte 1000>>
<<if _averyPartyUnrecognised>>
"You certainly know how to make an impression, gracing us with one such as <<pher>>."
<<else>>
"Avery must be moving up in the world, to be accompanied by one such as you."
<</if>>
<<He>> gives you a small bow.
<<elseif $famesocial gte 600>>
"I'm honoured that you would grace us this evening." <<He>> gives you a small bow.
<<elseif $famesocial gte 400>>
"Thank you for gracing us with your presence this evening."
<<elseif $famesocial gte 200>>
<<if _averyPartyUnrecognised>>
"I recognise your companion. I admit <<pshes>> more dignified than our guests' usual fare."
<<else>>
"I recognise your companion, Avery. I admit I expected you to bring a cheap whore again."
<</if>>
<<He>> laughs.
<<elseif $famesocial gte 100>>
"A pleasure."
<<elseif $famesocial gte 30>>
<<if _averyPartyUnrecognised>>
"And likewise to you.
<<else>>
"I don't believe we've met.
<</if>>
Welcome."
<<else>>
"This is your companion<<if !_averyPartyUnregonised>>, Avery<</if>>? You'll have to tell me where you find such cute <<girls>>."
<</if>>
<br><br>
Another couple enter behind you, stealing <<his>> attention. "More guests," <<he>> says as <<he>> passes. "Sorry we didn't have long. Have a nice evening."
<br><br>
<<link [[Next|Avery Party 3]]>><</link>>
<br><<effects>>
<<person1>>You and Avery enter a great hall. A band plays in the corner. Well-dressed guests chat in groups as servants weave through them, holding trays of drinks. A few nod at Avery.
<<if $famesocial gte 1000>>
More nod at you.
<<elseif $famesocial gte 600>>
As many nod at you.
<<elseif $famesocial gte 400>>
Some even nod at you.
<<else>>
<</if>>
<br><br>
You accompany Avery as <<he>> schmoozes. How do you want to behave?
<br><br>
<<link [[Cute|Avery Party Cute]]>><<sub 1>><<npcincr Avery love 1>><<set $endear += 10>><</link>><<glove>><<gendear>>
<br>
<<link [[Polite|Avery Party Polite]]>><<npcincr Avery love 3>><<set $endear += 10>><</link>><<gglove>>
<br>
<<link [[Aloof|Avery Party Aloof]]>><<def 1>><<npcincr Avery love 5>><<set $endear -= 5>><</link>><<ggglove>><<lendear>>
<br><<effects>>
<<pass 15>>
You practically hang off Avery's arm. You laugh at <<his>> jokes, and the jokes of those <<he>> talks to. When someone addresses you directly, you look to Avery as if unsure, and let <<him>> speak for you. You think <<he>> likes it this way.
<br><br>
A servant offers you a drink. Avery nods at you.
<br><br>
<<link [[Drink|Avery Party Drink]]>><<alcohol 120>><<set $endear += 10>><</link>><<gendear>>
<br>
<<link [[Refuse|Avery Party Drink Refuse]]>><</link>><<set $endear -= 5>><<lendear>>
<br><<effects>>
<<pass 15>>
You do your best to be polite. You speak when addressed directly. Your responses are concise. Avery seems impressed.
<br><br>
A servant offers you a drink. Avery nods at you.
<br><br>
<<link [[Drink|Avery Party Drink]]>><<alcohol 120>><<set $endear += 10>><</link>><<gendear>>
<br>
<<link [[Refuse|Avery Party Drink Refuse]]>><</link>><<set $endear -= 5>><<lendear>>
<br><<effects>>
<<pass 15>>
You ignore their conversations, as if beneath you. You give only curt responses when addressed directly. Avery doesn't look amused, yet there's a thirst that wasn't present before.
<br><br>
A servant offers you a drink. Avery nods at you.
<br><br>
<<link [[Drink|Avery Party Drink]]>><<alcohol 120>><<set $endear += 10>><</link>><<gendear>>
<br>
<<link [[Refuse|Avery Party Drink Refuse]]>><</link>><<set $endear -= 5>><<lendear>>
<br><<effects>>
You take a drink from the tray, and sip. You assume it's expensive, but it's a little bitter. Avery takes a glass for <<himself>>.
<br><br>
<<link [[Next|Avery Party 4]]>><</link>>
<br><<effects>>
You refuse the drink. Avery takes two when offered the tray, and turns to you.
<br><br>
"It's impolite to refuse to drink at a function." <<He>> whispers, offering one of the glasses. "At least take one to hold."
<br><br>
<<link [[Take|Avery Party Drink Take]]>><<npcincr Avery love 1>><</link>><<glove>>
<br>
<<link [[Refuse|Avery Party Drink Refuse 2]]>><<npcincr Avery love -1>><</link>><<llove>>
<br><<effects>>
You take the offered glass. Avery eases up. "Good."
<br><br>
<<link [[Next|Avery Party 4]]>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"I-I'm sorry," you say. "I don't want to."
<<elseif $submissive lte 850>>
"I said no," you say. "That's the end of it."
<<else>>
"I'm sorry," you say. "I just don't want to."
<</if>>
<br><br>
"Suit yourself," Avery says, anger tinging <<his>> voice. "Try not to show me up."
<br><br>
<<link [[Next|Avery Party 4]]>><</link>>
<br><br><<effects>>
<<set $rng to 2>>
<<if $rng is 1>>
You hear a clink of metal on glass. The <<person2>><<person>> stands at the end of the room, beside a set of open doors. Everyone turns to listen.
<br><br>
"Thank you for joining me this evening," the <<person>> says, smiling over the audience. "If you'd like to follow me outside, I have something to show you."
<br><br>
The excited guests shuffle through the open doors, you and Avery with them. A tall pavilion has been set up beside a fountain, with one side open to the garden, facing a set of stands. You and Avery take a seat.
<br><br>
<<elseif $rng is 2>>
The band playing in the corner conclude their tune. They wait for the applause to die down before starting the next. This one is more upbeat. Avery holds out <<person1>><<his>> hand. "Can I have this dance?"
<br><br>
<<link [[Take Avery's hand|Avery Party Dance]]>><<npcincr Avery love 1>><<set $endear += 10>><</link>><<glove>><<gendear>>
<br>
<<link [[Refuse|Avery Party Dance Refuse]]>><<npcincr Avery love -1>><<set $endear -= 50>><</link>><<garage>><<llove>><<lendear>>
<br>
<<else>>
"Welcome everyone," <<he>> says. "I see some new faces among the old tonight."
<</if>><<effects>>
You take <<his>> hand, and <<he>> pulls you into a dance. Other couples are doing likewise, up and down the hall. <<takeHandholdingVirginity "Avery" `($dateCount.Avery gte 3 ?'romantic':'')`>>
<br><br>
<<link [[Follow Avery's lead|Avery Party Dance Follow]]>><<sub 1>><<npcincr Avery love 1>><<set $endear += 10>><</link>><<glove>><<gendear>>
<br>
<<link [[Take the lead|Avery Party Dance Lead]]>><<def 1>><</link>><<dancedifficulty 1 600>>
<br><<effects>>
You refuse to take Avery's hand. <<He>> glances around the room. Other couples are beginning to dance.
<br><br>
Avery steps closer, and grasps your arm. "Don't show me up," <<he>> whispers. "Don't you dare."
<br><br>
<<link [[Go along with it|Avery Party Dance Follow]]>><<sub 1>><<npcincr Avery love 1>><</link>><<glove>>
<br>
<<link [[Shove Avery|Avery Party Dance Shove]]>><<npcincr Avery rage 3>><<npcincr Avery love -1>><<set $endear -= 5>><</link>><<ggarage>><<llove>><<lendear>>
<br><<effects>>
You follow Avery's lead. <<Hes>> a good dancer, and you soon attract a small audience. You're out of breath when the music concludes. Your audience applauds. Avery holds you close as <<he>> bows, <<his>> hand resting on your thigh. <<danceskilluse>>
<br><br>
You and Avery continue to dance until the party winds down. Avery bids <<his>> acquaintances farewell, and together you leave the mansion.
<br><br>
<<link [[Next|Avery Party End]]>><</link>><<effects>>
Avery tries to pull you in one direction, but you pull <<him>> in another.
<<if $danceSuccess>>
<<He>> resists for a moment, <span class="green">but then goes along with it.</span>
<<if $danceskill gte 600>>
You're good at this, after all.
<<elseif $danceskill gte 400>>
You're a confident dancer, but you're careful not to show <<him>> up.
<<elseif $danceskill gte 100>>
It's not your first dance, but you worry you'll show <<him>> up. However, you manage to follow the music without problem.
<<else>>
You worry you'll show <<him>> up, until you notice the other dancers are novices themselves.
<</if>>
Avery dances well. You've soon attracted quite an audience. <<danceskilluse>><<gglove>><<ggendear>><<npcincr Avery love 3>><<set $endear += 20>>
<br><br>
You continue dancing. The other couples stop, more interested in watching you and Avery. All except one other couple, who have attracted an audience of their own.
<br><br>
<<link [[Next|Avery Party Dance Competition]]>><</link>>
<br>
<<else>>
<span class="red">Your feet get tangled,</span> and you're both left sprawled on the floor. Several people laugh. Avery tries to laugh it off <<himself>>, but you're sure <<hes>> angry. <<danceskilluse>><<garage>><<llove>><<lendear>><<npcincr Avery rage 5>><<npcincr Avery love -1>><<set $endear -= 5>><<gstress>><<stress 6>><<gpain>><<pain 6>>
<br><br>
You sit out the rest of the dance, and watch the other couples. Avery doesn't say much, even when the party wraps up and several guests approach to bid <<him>> goodbye. It doesn't help that a few make jabs at the mishap on the dance floor.
<br><br>
<<link [[Next|Avery Party End]]>><</link>>
<br>
<</if>><<effects>>
<<generate3>><<person3>>
"Such a fine pair of couples. I think it's time for an impromptu dance competition," the <<person2>><<person>> announces. "One couple dances. Then the other. Everyone gets a vote on the winner. How about it?"
<br><br>
The guests like the idea. So does Avery, and the other couple. Particularly one of them, a <<person3>><<person>>, who gives you a sly smile.
<br><br>
<<link [[Dance|Avery Party Dance Accept]]>><<npcincr Avery love 1>><<set $endear += 10>><</link>><<glove>><<gendear>>
<br>
<<link [[Refuse|Avery Party Dance Competition Refuse]]>><<set $endear -= 5>><</link>><<lendear>>
<br><<effects>>
The other couple are up first. The musicians begin a new piece, faster still than anything they've played yet. The couple manage to keep up.
<<if $danceskill gte 800>>
They're good. Really good. But you think you're better.
<<elseif $danceskill gte 400>>
They're good. Really good. Winning would be a challenge.
<<else>>
They're good. Really good. You don't like your chances.
<</if>>
<br><br>
<<person3>><<if $pronoun is "m">>
The <<person>> looks smart in <<his>> suit, but you notice they avoid any moves that would put any strain on it. Even when the dance calls for it.
<<else>>
The <<persons>> skirt flares as <<he>> moves, but you notice they avoid any moves that might flare it too high. Even when the dance calls for it.
<</if>>
<br><br>
<<link [[Compete fairly|Avery Party Dance Fair]]>><</link>><<dancedifficulty 1 1000>>
<br>
<<if $promiscuity gte 15>>
<<link [[Cheat|Avery Party Dance Cheat]]>><<npcincr Avery love 1>><<set $endear += 10>><</link>><<promiscuous2>><<glove>><<gendear>>
<br>
<</if>><<effects>>
The couple finish to uproarious applause. It's your turn. You and Avery take each other's arms, and begin.
<br><br>
<<if $danceSuccess>>
<span class="green">You dance well,</span> elegant and sophisticated. Avery is happy to follow your lead. You catch a glimpse of the <<person3>><<person>> frowning as <<he>> watches. <<if $submissive lte 850>>You stick out your tongue.<</if>>
<<danceskilluse>>
<br><br>
<<if $rng gte 51>>
You twirl away from Avery, close to the audience. When you try to reunite however, you meet resistance. The <<person3>><<person>> reaches from the crowd, <span class="pink">and clutches your $worn.lower.name.</span> <<He>> tugs.
<<set $worn.lower.integrity -= 50>>
<br><br>
<<if $worn.lower.integrity lte 0>>
<<integritycheck>><<exposure>>
With a sickening tearing sound, your clothes rip free from your body, remaining in the <<persons>> grasp.
<<if $worn.under_lower.type.includes("naked")>>
You're left naked from the waist down, in the middle of the room, your <<genitals>> and <<bottom>> the centre of attention. <<covered>>
<br><br>
<<fameexhibitionism 30>>
<<if $exhibitionism gte 75>>
<<link [[Keep dancing|Avery Party Dance Naked]]>><</link>><<exhibitionist5>>
<br>
<</if>>
<<link [[Run|Avery Party Dance Run]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<<else>>
You're left with just your $worn.under_lower.name covering you from the waist down, in the middle of the room, the centre of attention. <<covered>>
<br><br>
<<fameexhibitionism 10>>
<<if $exhibitionism gte 35>>
<<link [[Keep dancing|Avery Party Dance Undies]]>><</link>><<exhibitionist3>>
<br>
<</if>>
<<link [[Run|Avery Party Dance Run]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<</if>>
<<else>>
You tear your clothes free from <<his>> grip. They're worse for wear, but should hold up. You return and finish the dance.
<br><br>
The music comes to a stop, and the guests applaud. You and Avery are the clear winners. You bow.
<<gglove>><<ggendear>><<npcincr Avery love 3>><<set $endear += 20>><<famesocial 10>>
<br><br>
<<earnFeat "Ballroom Show-off">>
You and Avery are surrounded by admirers until the party winds down. Together you leave the mansion.
<br><br>
<<link [[Next|Avery Party End]]>><</link>>
<br>
<</if>>
<<else>>
The music comes to a stop, and the guests applaud. You and Avery are the clear winners. You bow.
<<gglove>><<ggendear>><<npcincr Avery love 3>><<set $endear += 20>><<famesocial 10>>
<br><br>
<<earnFeat "Ballroom Show-off">>
You and Avery are surrounded by admirers until the party winds down. Together you leave the mansion.
<br><br>
<<link [[Next|Avery Party End]]>><</link>>
<br>
<</if>>
<<else>>
<span class="red">Unfortunately,</span> Avery isn't happy to take your lead with so many watching, and you keep stepping on each other's feet. You catch a glimpse of the <<person3>><<person>>, a smug smile on <<his>> face. <<danceskilluse>><<lendear>><<set $endear -= 10>>
<br><br>
By the time the music stops, it's clear you've lost. The audience applaud anyway, though it's muted compared to what your competition received.
<br><br>
Avery bids <<his>> acquaintances farewell as the party winds down, and together you leave the mansion.
<br><br>
<<link [[Next|Avery Party End]]>><</link>>
<</if>><<effects>>
Heart racing and face reddening you flee the room, finding refuge in a pantry. Avery arrives soon after, carrying a towel.
<br><br>
"Believe me," <<he>> says as you reach for it. "I'm going to cause a fuss over this. It was uncalled for." Despite <<his>> words, <<he>> doesn't look upset. As your fingers brush the fabric, <<he>> pulls it away from you.
<br><br>
"Let's have a little peek first, <<pcpetname "Avery">>," <<he>> says. "Or you can walk home like that." You can't tell if <<hes>> joking.
<br><br>
<<if !$worn.under_lower.type.includes("naked")>>
<<if $exhibitionism gte 15>>
<<link [[Flaunt|Avery Party Dance Undies Flaunt]]>><<set $endear += 20>><</link>><<exhibitionist2>><<ggendear>>
<br>
<</if>>
<<link [[Show|Avery Party Dance Show]]>><<sub 1>><<trauma 6>><<stress 6>><<set $endear += 20>><</link>><<gtrauma>><<gstress>><<ggendear>>
<br>
<<link [[Refuse|Avery Party Dance Naked Refuse]]>><<def 1>><<set $endear -= 10>><<npcincr Avery rage 5>><</link>><<garage>><<llendear>>
<br>
<<else>>
<<if $exhibitionism gte 55>>
<<link [[Flaunt|Avery Party Dance Naked Flaunt]]>><<set $endear += 30>><</link>><<exhibitionist4>><<gggendear>>
<br>
<</if>>
<<link [[Show|Avery Party Dance Show]]>><<sub 1>><<trauma 6>><<stress 6>><<set $endear += 30>><</link>><<gtrauma>><<gstress>><<gggendear>>
<br>
<<link [[Refuse|Avery Party Dance Naked Refuse]]>><<def 1>><<set $endear -= 5>><<npcincr Avery rage 5>><</link>><<garage>><<lendear>>
<br>
<</if>>
<br><br><<effects>>
<<if $submissive gte 1150>>
"Y-you want to see more of me?" you ask, acting coy.
<<elseif $submissive lte 850>>
"I bet you're loving this," you say.
<<else>>
"Of course you want to see more," you say. "Everyone does."
<</if>>
<<if $leftarm is "bound" and $rightarm is "bound">>
You turn to face Avery, letting <<him>> get a clear view of your $worn.under_lower.name.
<<else>>
You move your hand, letting <<him>> glimpse the outline of your <<genitals>> through your $worn.under_lower.name.
<</if>>
<<exhibitionism4>>
Avery stares for a moment, then kneels in front of you. "Allow me." <<He>> wraps on towel around your waist. <<Hes>> in no hurry.
<br><br>
<<towelup>>
<<link [[Next|Avery Party Dance Return]]>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"Y-you want to see more of me?" you ask, acting coy.
<<elseif $submissive lte 850>>
"I bet you're loving this," you say.
<<else>>
"Of course you want to see more," you say. "Everyone does."
<</if>>
<<if $leftarm is "bound" and $rightarm is "bound">>
You turn to face Avery, letting <<him>> get a clear view of your <<genitals>>.
<<else>>
You move your hand, letting <<him>> glimpse your <<genitals>> before covering again. You hold your hand apart from your body and try to look embarrassed, aware that you're not concealing anything.
<</if>>
<<exhibitionism4>>
Avery stares for a moment, then kneels in front of you. "Allow me." <<He>> wraps the towel around your waist. <<Hes>> in no hurry.
<br><br>
<<towelup>>
<<link [[Next|Avery Party Dance Return]]>><</link>>
<br><<effects>>
You close your eyes first. Maybe it'll make things easier.
<<if $leftarm is "bound" and $rightarm is "bound">>
You turn to face Avery, giving <<him>> a clear view of your <<undies>>. You resist the urge to run and hide.
<<else>>
You move your hand behind your back, exposing your <<undies>> to Avery. You resist the urge to cover back up, or run and hide.
<</if>>
<br><br>
Avery stares for a moment, then knees in front of you. "Allow me." <<He>> wraps the towel around your waist. <<Hes>> in no hurry.
<br><br>
<<towelup>>
<<link [[Next|Avery Party Dance Return]]>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"P-please no," you say. "It's too embarrassing."
<<elseif $submissive lte 850>>
"Fuck off," you say. "I don't need your help."
<<else>>
"I can't," you say. "It's too embarrassing."
<</if>>
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Avery")].rage gte random(20, 100)>><<set $averyragerevealed to 1>>
Avery stares at you a moment, <span class="red">then bunches the towel in <<his>> fist.</span> "I made a fair request," <<he>> says, <<his>> voice cracking with anger. "You can see yourself home." <<He>> leaves the pantry.
<br><br>
<<averyscore>>
You peek out after <<him>>. Maybe you should call for help.
<br><br>
<<endevent>>
<<link [[Call for help|Avery Party Dance Call]]>><</link>>
<br>
<<link [[Search for something to cover with|Avery Party Dance Search]]>><</link>>
<br>
<<else>>
Avery stares at you a moment, then throws you the towel. "Fine," <<he>> says, a twinge of irritance in <<his>> voice. You cover yourself.<<towelup>>
<br><br>
<<link [[Next|Avery Party Dance Return]]>><</link>>
<br>
<</if>><<effects>>
<<generate1>><<person1>>
You sneak from the pantry. <<covered>> You're searching a cupboard when a <<person>> dressed in servant's garb rounds a corner. Your heart skips a beat, and you dash back to the pantry.
<br><br>
<<if $submissive gte 1150>>
"P-please help," you say. "I'm indecent from the waist down."
<<elseif $submissive lte 850>>
"You got a towel or anything?" you ask.
<<else>>
"Could you give me a towel or something please?" you ask.
<</if>>
<br><br>
<<if $rng gte 51>>
<<Hes>> blushing. <<He>> leaves the way <<he>> came, and a moment later returns carrying a towel. <<He>> hands it to you, and leaves without a word.
<br><br>
<<towelup>>
<<endevent>>
<<link [[Next|Avery Party End Alone]]>><</link>>
<br>
<<else>>
<<He>> smiles at you. "Sure thing," <<he>> says, walking closer and pulling a towel from <<his>> pocket. "I've got a towel right here." <<He>> darts forward as <<he>> reaches the pantry door, <span class="red">shoving you in.</span> <<He>> closes the door behind <<him>>.
<br><br>
"Fucking <<bitch>>," <<he>> snarls. "Wearing those nice clothes. You think you're better than us. Well, no one can hear you now. I'm gonna put you in your place."
<br><br>
<<link [[Next|Avery Party Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<effects>>
You call out from your hiding place. No one responds at first. You hear music playing through the walls, but it's faint, and you're not sure how well your voice carries here.
<br><br>
<<generate1>><<person1>>
You're about to give up when a <<person>> dressed in servant's garb rounds the corner. <<He>> stops when <<he>> sees you peeking from the pantry.
<br><br>
<<if $submissive gte 1150>>
"P-please help," you say. "I'm indecent from the waist down."
<<elseif $submissive lte 850>>
"You got a towel or anything?" you ask.
<<else>>
"Could you give me a towel or something please?" you ask.
<</if>>
<br><br>
<<if $rng gte 51>>
<<He>> looks confused for a moment, then blushes as realisation dawns. <<He>> leaves the way <<he>> came, and a moment later returns carrying a towel. <<He>> hands it to you, and leaves without a word.
<br><br>
<<towelup>>
<<endevent>>
<<link [[Next|Avery Party End Alone]]>><</link>>
<br>
<<else>>
<<He>> smiles at you. "Sure thing," <<he>> says, walking closer and pulling a towel from <<his>> pocket. "I've got a towel right here." <<He>> darts forward as <<he>> reaches the pantry door, <span class="red">shoving you in.</span> <<He>> closes the door behind <<him>>.
<br><br>
"Fucking <<bitch>>," <<he>> snarls. "Wearing those nice clothes. You think you're better than us. Well, no one can hear you now. I'm gonna put you in your place."
<br><br>
<<link [[Next|Avery Party Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $enemyanger += 100>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Avery Party Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Avery Party Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Avery Party Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<person1>><<person>> looks through the pantry door before leaving.
<br><br>
<<tearful>> you wear the towel <<he>> discarded.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<link [[Next|Avery Party End Alone]]>><</link>>
<<else>>
<<He>> falls backwards, crashing into a shelf and dropping to the floor in a cloud of flour.
<br><br>
<<tearful>> you run from the room. You tie the towel <<he>> dropped around your waist.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<link [[Next|Avery Party End Alone]]>><</link>>
<</if>><<effects>>
You and Avery return to the main hall. No one mentions the incident, but more than a few guests leer in your direction.
<br><br>
The party winds down, and you and Avery leave the mansion.
<br><br>
<<link [[Next|Avery Party End]]>><</link>>
<br><<effects>>
<<famesocial 10>>
<<person1>>
You ignore your predicament, the gasps and leering eyes all around, and continue to dance with just your $worn.under_lower.name to cover you. Avery manages to keep steady despite your state of dress.
<<exhibitionism3>>
<<earnFeat "Ballroom Show-off">>
The music stops, and you and Avery bow. The applause shakes the building. There's no question about who won. A servant dashes up and covers you with a towel.
<<towelup>>
<br><br>
The two of you spend the rest of the party surrounded by a group of admirers. Everyone wants to make your acquaintance. Many cast leering eyes in your direction when they think you're not looking.
<br><br>
The party winds down, and Avery bats away the last of the schmoozers. Together you leave the mansion.
<br><br>
<<link [[Next|Avery Party End]]>><</link>>
<br><<effects>>
<<famesocial 10>>
Your heart thunders in your chest and your whole body tingles, yet you ignore your predicament. You ignore the gasps and leering eyes all around, and continue to dance with your <<genitals>> exposed for everyone to see. Avery manages to keep steady despite your state of dress.
<<exhibitionism5>>
<<earnFeat "Ballroom Show-off">>
The music stops, and you and Avery bow. The applause shakes the building. There's no question about who won. A servant dashes up and covers you with a towel.
<<towelup>>
<br><br>
The two of you spend the rest of the party surrounded by a group of admirers. Everyone wants to make your acquaintance. Many cast leering eyes in your direction when they think you're not looking.
<br><br>
The party winds down, and Avery bats away the last of the schmoozers. Together you leave the mansion.
<br><br>
<<link [[Next|Avery Party End]]>><</link>>
<br><<effects>>
<<famesocial 10>>
As the <<person3>><<person>> twirls in front of you, you reach out, and give <<his>> <<if $pronoun is "f">>skirt<<else>>trousers<</if>> a firm tug. It comes loose, and rips free from <<his>> body as <<he>> spins away from you, leaving it in your grasp.
<br><br>
<span class="lewd"><<Hes>> not wearing anything underneath.</span> It takes a moment for <<him>> to realise <<hes>> stood naked from the waist down, the centre of attention in a crowded room, <<his>> <<if $NPCList[2].penis isnot "none" and !npcHasStrapon(2)>>penis<<else>>pussy<</if>> and ass on display for everyone.
<br><br>
Some of the audience avert their eyes, but others gape openly. <<He>> shrieks and crouches to cover <<himself>> when <<he>> notices, <<his>> face reddening before your eyes. <<His>> partner holds a napkin in front of <<his>> groin, and together they flee the room.
<<promiscuity2>>
<br><br>
<<link [[Next|Avery Party Dance Cheat 2]]>><</link>>
<br><<effects>>
<<person1>>
"We could have taken them," Avery says as you return to the dance floor, now the winners by default. "But this is better."
<br><br>
<<earnFeat "Ballroom Show-off">>
You and Avery continue to dance until the party winds down. Avery bids <<his>> acquaintances farewell, and together you leave the mansion.
<br><br>
<<link [[Next|Avery Party End]]>><</link>><<effects>>
<<if $submissive gte 1150>>
"I-I'm sorry," you say. "But I'd only let Avery down."
<<elseif $submissive lte 850>>
"No," you say. "I'm not a performing monkey."
<<else>>
"I'm just dancing for fun," you say. "A competition is too stressful."
<</if>>
<br><br>
The guests sigh their disappointment. "That's a shame," the <<person2>><<person>> says. "You're quite good at this." Avery looks annoyed, but doesn't say anything. You and <<person1>><<he>> continue to dance until the party winds down. Avery bids <<his>> acquaintances farewell, and together you leave the mansion.
<br><br>
<<link [[Next|Avery Party End]]>><</link>><<effects>>
<<famesocial 10>>
You shove Avery away from you as you wrench your arm from <<his>> grasp. Everyone turns to watch. Avery tries to laugh it off, but <<he>> sounds bitter.
<br><br>
You sit out the rest of the dance, and watch the other couples. Avery doesn't say much, even when the party wraps up and several guests approach to bid <<him>> goodbye. It doesn't help that a few make jabs at the mishap on the dance floor.
<br><br>
<<link [[Next|Avery Party End]]>><</link>><<effects>>
You leave the mansion alone. Another servant opens the gate for you and you exit onto Danube street.
<br><br>
<<storeon "averyCar" "check">>
<<if _store_check is 1>>
<<storeon "averyCar" "delete">>
<</if>>
<<link [[Next|Danube Street]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<pass 60>>
<<if $endear gte 30>>
"I'm glad I brought you, <<pcpetname "Avery">>," Avery says on your way to the car, already retrieved by a servant. "You left a good impression." You climb in.
<<elseif $endear gte 0>>
"I'll forgive you this time," Avery says on your way to the car, already retrieved by a servant. "But you need to pretend you aren't trash. Your behaviour reflects on me, <<pcpetname "Avery">>."
<<else>>
Avery is silent on the way back to the car, already retrieved by a servant. You climb in. Avery grips the wheel as you drive away.
<</if>>
<br><br>
<<link [[Next|Avery Date 4]]>><</link>>
<br><<effects>><<set $outside to 0>>
<<pass 20>><<famesocial 10>><<set $dateCount.Total++>><<set $dateCount.Avery++>>
<<if $phase is 1>>
You let Avery take your hand. <<He>> smiles.<<takeHandholdingVirginity "Avery" "romantic">>
<br><br>
<<else>>
You lightly clench your hand. <<He>> frowns at you, but doesn't say anything.
<br><br>
<</if>>
<<set $phase to 0>>
<<generate2>><<person2>>A <<person>> greets Avery and you. "Aha," <<he>> says. "It's nice to see you again, <<person1>><<sir>>. And your friend." <<person2>><<He>> smiles at you. "Right this way."
<br><br>
<<He>> leads you to a small table on the second floor, beside the window. "I'll be back with the menu," <<he>> says.
<br><br>
When <<he>> returns <<he>> isn't carrying a menu, though, but a bottle of wine. <<He>> waits for your prompt before pouring. Avery smiles at you. "It's good. Trust me."
<br><br>
<<person1>>
<<link [[Drink Avery's preferred wine|Avery Date Wine]]>><<alcohol 120>><<drugs 180>><<set $endear += 10>><<npcincr Avery love 1>><</link>><<glove>><<gendear>><<garousal>>
<br>
<<link [[Let them pour, but don't drink it|Avery Date No Wine]]>><</link>>
<br>
<<link [[Ask for a different drink|Avery Date Drink]]>><<set $submissive -= 1>><<npcincr Avery rage 5>><<set $endear -= 5>><</link>><<garage>><<lendear>>
<br><<effects>>
You take a sip as Avery's drink is poured. It makes you feel light-headed. And warm.
<br><br>
The <<person2>><<person>> returns once more, this time with the main menu. Just the one. <<He>> hands it to Avery. <<person1>>"I know what you'll like, <<pcpetname "Avery">>," Avery says. <<if $averyragerevealed is 1>>"Something that preserves your figure."<</if>>
<br><br>
<<link [[Let Avery order for you|Avery Date Order]]>><<set $phase to 0>><<npcincr Avery love 1>><<set $endear += 10>><</link>><<glove>><<gendear>>
<br>
<<link [[Choose something cheap|Avery Date Cheap]]>><<set $phase to 1>><<stress -6>><<set $endear -= 5>><<npcincr Avery rage 5>><</link>><<garage>><<lendear>><<lstress>>
<br>
<<link [[Choose something expensive|Avery Date Expensive]]>><<set $phase to 2>><<set $endear -= 10>><<npcincr Avery rage 5>><<npcincr Avery love -1>><<stress -18>><</link>><<llove>><<garage>><<llendear>><<llstress>>
<br><<effects>>
You sniff the drink, but put it back down. Avery takes a sip of <<his>> own. <<He>> looks at your glass, but if <<hes>> bothered by your hesitance <<he>> doesn't mention it.
<br><br>
The <<person2>><<person>> returns once more, this time with the main menu. Just the one. <<He>> hands it to Avery. <<person1>>"I know what you'll like, <<pcpetname "Avery">>," Avery says. <<if $averyragerevealed is 1>>"Something that preserves your figure."<</if>>
<br><br>
<<link [[Let Avery order for you|Avery Date Order]]>><<set $phase to 0>><<npcincr Avery love 1>><<set $endear += 10>><</link>><<glove>><<gendear>>
<br>
<<link [[Choose something cheap|Avery Date Cheap]]>><<set $phase to 1>><<stress -6>><<set $endear -= 5>><<npcincr Avery rage 5>><</link>><<garage>><<lendear>><<lstress>>
<br>
<<link [[Choose something expensive|Avery Date Expensive]]>><<set $phase to 2>><<set $endear -= 10>><<npcincr Avery rage 5>><<npcincr Avery love -1>><<stress -18>><</link>><<llove>><<garage>><<llendear>><<llstress>>
<br><<effects>>
<<if $submissive gte 1150>>
"N-no," you say. "I'd like something else."
<<elseif $submissive lte 850>>
"I didn't ask for that," you say. "Get me a drinks menu."
<<else>>
"No thank you," you say. "I'd like something else to drink."
<</if>>
<br><br>
The <<person2>><<person>> looks to Avery for confirmation. Avery frowns, but nods. <<He>> fetches a drinks menu and you choose a sweet soft drink.
<br><br>
<<person1>>
The <<person2>><<person>> returns once more, this time with the main menu. Just the one. <<He>> hands it to Avery. <<person1>>"I know what you'll like, <<pcpetname "Avery">>," Avery says. <<if $averyragerevealed is 1>>"Something that preserves your figure."<</if>>
<br><br>
<<link [[Let Avery order for you|Avery Date Order]]>><<set $phase to 0>><<npcincr Avery love 1>><<set $endear += 10>><</link>><<glove>><<gendear>>
<br>
<<link [[Choose something cheap|Avery Date Cheap]]>><<set $phase to 1>><<stress -6>><<set $endear -= 5>><<npcincr Avery rage 5>><</link>><<garage>><<lendear>><<lstress>>
<br>
<<link [[Choose something expensive|Avery Date Expensive]]>><<set $phase to 2>><<set $endear -= 10>><<npcincr Avery rage 5>><<npcincr Avery love -1>><<stress -18>><</link>><<llove>><<garage>><<llendear>><<llstress>>
<br><<effects>>
Avery orders a salad for you, and a fish soup for <<himself>>.
<br><br>
<<He>> leans back and regards the restaurant.
<<if $rng gte 51 and $NPCName[$NPCNameList.indexOf("Avery")].love gte 20>>
Something prods your groin. Then again. It rubs up and down. You glance under the table. Avery has removed <<his>> shoe and is molesting you with <<his>> foot. <<His>> face gives no clue of what <<hes>> up to.
<br><br>
<<link [[Enjoy it|Avery Date Enjoy]]>><<set $endear += 10>><</link>><<promiscuous1>><<gendear>>
<br>
<<if $promiscuity gte 15>>
<<link [[Return the favour|Avery Date Return]]>><<npcincr Avery love 1>><</link>><<promiscuous2>><<glove>>
<br>
<</if>>
<<link [[Kick away|Avery Date Kick]]>><<set $submissive -= 1>><<npcincr Avery love -1>><<set $endear -= 5>><<npcincr Avery rage 5>><</link>><<garage>><<llove>><<lendear>>
<br>
<<else>>
<<He>> starts talking about all the paperwork <<he>> has to do for work. It's not very interesting.
<br><br>
<<link [[Change the subject|Avery Date Change]]>><<npcincr Avery love -1>><</link>><<llove>>
<br>
<<link [[Smile and nod|Avery Date Nod]]>><<npcincr Avery love 1>><<set $endear += 10>><<tiredness 1>><</link>><<gtiredness>><<glove>><<gendear>>
<br>
<<link [[Fidget|Avery Date Fidget]]>><<stress -6>><<set $endear -= 5>><<npcincr Avery rage 1>><</link>><<garage>><<lendear>><<lstress>>
<</if>><<effects>>
<<if $submissive gte 1150>>
"B-but," you say. "I want to choose my own food. Please."
<<elseif $submissive lte 850>>
"I can choose my own food," you say. "Thank you very much." You hold out your hand for the menu.
<<else>>
"I want to choose my own food," you say.
<</if>>
<br><br>
You order a sandwich. Avery seems irritated, but doesn't say anything. <<He>> orders a fish soup for <<himself>>.
<br><br>
<<He>> leans back and regards the restaurant.
<<if $rng gte 51 and $NPCName[$NPCNameList.indexOf("Avery")].love gte 20>>
Something prods your groin. Then again. It rubs up and down. You glance under the table. Avery has removed <<his>> shoe and is molesting you with <<his>> foot. <<His>> face gives no clue of what <<hes>> up to.
<br><br>
<<link [[Enjoy it|Avery Date Enjoy]]>><<set $endear += 10>><</link>><<promiscuous1>><<gendear>>
<br>
<<if $promiscuity gte 15>>
<<link [[Return the favour|Avery Date Return]]>><<npcincr Avery love 1>><</link>><<promiscuous2>><<glove>>
<br>
<</if>>
<<link [[Kick away|Avery Date Kick]]>><<set $submissive -= 1>><<npcincr Avery love -1>><<set $endear -= 5>><<npcincr Avery rage 5>><</link>><<garage>><<llove>><<lendear>>
<br>
<<else>>
<<He>> starts talking about all the paperwork <<he>> has to do for work. It's not very interesting.
<br><br>
<<link [[Change the subject|Avery Date Change]]>><<npcincr Avery love -1>><</link>><<llove>>
<br>
<<link [[Smile and nod|Avery Date Nod]]>><<npcincr Avery love 1>><<set $endear += 10>><<tiredness 1>><</link>><<gtiredness>><<glove>><<gendear>>
<br>
<<link [[Fidget|Avery Date Fidget]]>><<stress -6>><<set $endear -= 5>><<npcincr Avery rage 1>><</link>><<garage>><<lendear>><<lstress>>
<</if>><<effects>>
<<if $submissive gte 1150>>
"B-but," you say. "I want to choose my own food. Please."
<<elseif $submissive lte 850>>
"I can choose my own food," you say. "Thank you very much." You hold out your hand for the menu.
<<else>>
"I want to choose my own food," you say.
<</if>>
<br><br>
You order the most expensive thing on the menu. Which turns out to be a fish soup. Avery bristles, but orders <<himself>> the same.
<br><br>
<<He>> leans back and regards the restaurant.
<<if $rng gte 51 and $NPCName[$NPCNameList.indexOf("Avery")].love gte 20>>
Something prods your groin. Then again. It rubs up and down. You glance under the table. Avery has removed <<his>> shoe and is molesting you with <<his>> foot. <<His>> face gives no clue of what <<hes>> up to.
<br><br>
<<link [[Enjoy it|Avery Date Enjoy]]>><<set $endear += 10>><</link>><<promiscuous1>><<garousal>><<gendear>>
<br>
<<if $promiscuity gte 15>>
<<link [[Return the favour|Avery Date Return]]>><<npcincr Avery love 1>><</link>><<promiscuous2>><<garousal>><<glove>>
<br>
<</if>>
<<link [[Kick away|Avery Date Kick]]>><<set $submissive -= 1>><<npcincr Avery love -1>><<set $endear -= 5>><<npcincr Avery rage 5>><</link>><<garage>><<llove>><<lendear>>
<br>
<<else>>
<<He>> starts talking about all the paperwork <<he>> has to do for work. It's not very interesting.
<br><br>
<<link [[Change the subject|Avery Date Change]]>><<npcincr Avery love -1>><</link>><<llove>>
<br>
<<link [[Smile and nod|Avery Date Nod]]>><<npcincr Avery love 1>><<set $endear += 10>><<tiredness 1>><</link>><<gtiredness>><<glove>><<gendear>>
<br>
<<link [[Fidget|Avery Date Fidget]]>><<stress -6>><<set $endear -= 5>><<npcincr Avery rage 1>><</link>><<garage>><<lendear>><<lstress>>
<</if>><<effects>>
<<pass 20>>
You lean back and let Avery continue. <<He>> looks out the window with a blank expression as your arousal builds.
<<promiscuity1>>
<<arousal 3000>>
<<if $arousal gte $arousalmax>>
<<orgasm>>
Your moans turn a few heads. Avery withdraws <<his>> foot and winks just as the food arrives.
<<gggendear>><<set $endear += 30>>
<br><br>
<<else>>
<<He>> withdraws <<his>> foot and leans forward just as the food arrives.
<br><br>
<</if>>
<<link [[Next|Avery Date 3]]>><</link>>
<br><<effects>>
<<pass 20>>
You raise your leg above <<his>> and follow <<his>> example. <<He>> frowns in surprise, but then smiles.
<<promiscuity2>>
<<arousal 3000>>
<<if $arousal gte $arousalmax>>
<<orgasm>>
Your moans turn a few heads. Avery withdraws <<his>> foot and winks just as the food arrives.
<<gggendear>><<set $endear += 30>>
<br><br>
<<else>>
<<He>> withdraws <<his>> foot and leans forward just as the food arrives.
<br><br>
<</if>>
<<link [[Next|Avery Date 3]]>><</link>>
<br><<effects>>
<<pass 20>>
You kick <<his>> leg away, freeing your <<genitals>> from <<his>> molestation. <<He>> frowns out the window.
<br><br>
The food soon arrives.
<br><br>
<<link [[Next|Avery Date 3]]>><</link>>
<br><<effects>>
<<pass 20>>
You succeed in steering the topic away from something so dull, but have trouble finding anything else <<hes>> interested in. It seems <<he>> spends most of <<his>> waking life working.
<br><br>
The food soon arrives.
<br><br>
<<link [[Next|Avery Date 3]]>><</link>>
<br><<effects>>
<<pass 20>>
You tune out the noise, but smile and nod. Avery seems satisfied.
<br><br>
The food soon arrives.
<br><br>
<<link [[Next|Avery Date 3]]>><</link>>
<br><<effects>>
<<pass 20>>
You play with your cutlery, your napkin, and whatever else your hands find on the table. "Don't fidget," Avery says. "You'll make us both look bad."
<br><br>
The food soon arrives.
<br><br>
<<link [[Next|Avery Date 3]]>><</link>>
<br><<effects>>
<<pass 20>>
<<if $phase is 0>>
The salad is nice, but the smell of Avery's fish soup wafts over and makes you wish you had something heartier.
<<elseif $phase is 1>>
The sandwich is nice, and bigger than you expected given the price. Avery seems to be enjoying <<his>> fish soup.
<<elseif $phase is 2>>
The soup is delicious. Avery seems to enjoy <<his>> too.
<</if>>
<<He>> chats between spoonfuls, stopping now and then to wave at patrons <<he>> recognises. They're all well-dressed.
<br><br>
<<if $endear gte 30>>
"Thank you for the pleasant evening, <<pcpetname "Avery">>," <<he>> says after dropping <<his>> spoon into the empty bowl. <<He>> takes your arm and leads you from the restaurant. <<He>> opens the door of <<his>> car for you.
<<elseif $endear gte 0>>
"You don't have to be so difficult," <<he>> says after dropping <<his>> spoon into the empty bowl. "Try not to embarrass me on the way out, <<pcpetname "Avery">>." You leave the restaurant together, and climb into <<his>> car.
<<else>>
<<He>> drops <<his>> spoon into the empty bowl and stands without a word. <<He>> grasps your arm and pulls you from the restaurant. <<He>> shoves you into <<his>> car.
<</if>>
<br><br>
<<link [[Next|Avery Date 4]]>><</link>>
<br><<effects>>
<<endevent>><<npc Avery>><<person1>>
<<averyscore>>
Avery drives you home. Once back at the orphanage <<he>> opens <<his>> heavy <<wallet>> and thumbs through the cash. <<He>> holds out <span class="gold">£<<print ($NPCName[$NPCNameList.indexOf("Avery")].love * 10 + $endear * 10 + 10)>></span>. "You should buy something nice. My treat."
<br><br>
<<if $rng gte 51>>
You reach for the money, but <<he>> lifts it away from you. "First," <<he>> says. "I want to see more of you. Take off your clothes."
<br><br>
<<link [[Strip|Avery Date Strip]]>><</link>>
<br>
<<link [[Refuse|Avery Date Refuse]]>><</link>>
<br>
<<else>>
You reach for the money, but <<he>> lifts it away from you. "First," <<he>> says. <<He>> strokes your cheek, then leans forward for a kiss.
<br><br>
<<link [[Kiss|Avery Date Sex]]>><<set $sexstart to 1>><</link>><<promiscuous1>>
<br>
<<link [[Refuse|Avery Date Refuse]]>><<npcincr Avery rage 5>><<npcincr Avery love -1>><</link>><<garage>><<llove>>
<br>
<</if>><<effects>>
<<endevent>><<npc Avery>><<person1>>
<<averyscore>>
<<He>> opens the car door beside <<him>>. "Hop in."
<br><br>
<<He>> opens <<his>> heavy <<wallet>> and thumbing through the cash. <<He>> holds out <span class="gold">£<<print ($NPCName[$NPCNameList.indexOf("Avery")].love * 10 + $endear * 10 + 10)>></span>. "A little something for your time."
<br><br>
You reach for the money, but <<he>> lifts it away from you. "First things first, <<pcpetname "Avery">>," <<he>> says. <<He>> pulls your body close, moving in for a kiss.
<br><br>
<<link [[Kiss|Avery Date Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<link [[Refuse|Avery Date Refuse 2]]>><<npcincr Avery rage 5>><<npcincr Avery love -1>><</link>><<garage>><<llove>>
<br><<effects>>
You climb out the car and walk up the path to the orphanage. Avery watches a moment before driving away.
<br><br>
<<storeon "averyCar" "check">>
<<if _store_check is 1>>
<<storeon "averyCar">>
<</if>>
<<clotheson>>
<<endcombat>>
<<link [[Next|Domus Street]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
You push <<him>> away and try to leave the car. <<He>> pulls you back in and locks the door. "You don't show up nude to a date and not put out, you little tease. <span class="pink">This is happening.</span> Let's go somewhere a little more private where we can have some fun."
<br><br>
Holding you down to the seat by the hair, <<he>> drives to a secluded spot near the school. <span class="pink"><<He>> leaps on top of you.</span>
<br><br>
<<link [[Next|Avery Walk Rape]]>><<set $molestationstart to 1>><</link>>
<br><<effects>>
<<set $money += (($NPCName[$NPCNameList.indexOf("Avery")].love * 10 + $endear * 10 + 10) * 100)>>
<<strip>>
It's awkward in the confines of the car, but you remove your clothing until you're sat naked beside Avery. <<covered>> <<He>> stares at you for a long moment, then hands you the cash. "I'll be in touch, <<pcpetname "Avery">>," <<he>> says.
<br><br>
<<He>> watches you dress and exit the car. <<He>> lingers a moment longer before driving away.
<br><br>
<<endevent>>
<<link [[Next|Domus Street]]>>
<<clotheson>>
<<set $eventskip to 1>>
<<storeon "averyCar" "check">>
<<if _store_check is 1>>
<<storeon "averyCar">>
<</if>>
<</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>>
You kiss back. <<His>> hands explore your body. <<takeKissVirginity "Avery" `($dateCount.Avery gte 3?"loveInterest":"romantic")`>>
<<promiscuity1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Avery Date Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Avery Date Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Avery Date Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Avery Date Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<set $money += (($NPCName[$NPCNameList.indexOf("Avery")].love * 10 + $endear * 10 + 10) * 100)>>
"Good <<girl>>," <<he>> pants. <<He>> hands you the cash.
<<larage>><<npcincr Avery rage -5>><<glove>><<npcincr Avery love 3>>
<br><br>
<<tearful>> you climb from the car. <<He>> watches you a moment before driving away.
<br><br>
<<storeon "averyCar" "check">>
<<if _store_check is 1>>
<<storeon "averyCar">>
<</if>>
<<clotheson>>
<<endcombat>>
<<link [[Next|Domus Street]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
<<He>> falls back against the steering wheel, giving you the chance you need.
<<ggarage>><<npcincr Avery rage 10>><<set $money += (($NPCName[$NPCNameList.indexOf("Avery")].love * 10 + $endear * 10 + 10) * 100)>>
<br><br>
<<tearful>> you snatch the cash and run for the orphanage. <<He>> shouts something after you, but <<he>> doesn't follow. You hear <<him>> drive away.
<<ggarage>><<npcincr Avery rage 10>>
<br><br>
<<storeon "averyCar" "check">>
<<if _store_check is 1>>
<<storeon "averyCar">>
<</if>>
<<clotheson>>
<<endcombat>>
<<link [[Next|Domus Street]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
"As you wish," <<he>> says, putting the cash back in <<his>> <<wallet>>.
<br><br>
<<tearful>> you climb from the car. <<He>> watches you a moment before driving away.
<br><br>
<<storeon "averyCar" "check">>
<<if _store_check is 1>>
<<storeon "averyCar">>
<</if>>
<<clotheson>>
<<endcombat>>
<<link [[Next|Domus Street]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<effects>>
"It's okay," you whisper to Robin. "I recognise them. It'll be safer than the streets."
<br><br>
Robin nods, but seems unconvinced. You both climb into the back of Avery's car.
<br><br>
The journey is short, though you're held up by traffic. Avery chats and glances at you through the rear-view mirror. "It makes sense I drop you off," <<he>> says at one point. "It's on my normal route. I should be able to pick you up too, every Monday, as well as any other day I get off early."
<<glove>><<npcincr Avery love 1>>
<br><br>
<<He>> ignores Robin, <<endevent>><<npc Robin>><<person1>>who stares at <<his>> hands the whole time.
<br><br>
Robin seems relieved when it's over.
<br><br>
<<link [[Next|School Front Playground]]>><<endevent>><</link>>
<br><<set $outside to 0>><<effects>>
<<if $submissive gte 1150>>
"Thank you," you say. "But we can walk the rest of the way."
<<elseif $submissive lte 850>>
"No," you say. "We're almost there anyway."
<<else>>
"It's okay," you say. "We can walk the rest of the way."
<</if>>
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Avery")].rage gte random(20, 100)>><<set $averyragerevealed to 1>>
Avery flashes Robin a dark look. <<He>> stares forward and taps <<his>> steering wheel then, having made up <<his>> mind, opens the door and steps out. "I gave you a polite offer," <<he>> snarls as <<he>> steps toward you. "Get in the fucking car." <<He>> grasps your arm and tries to pull you with <<him>>. <<He>> ignores Robin, who stands beside you clutching <<endevent>><<npc Robin>><<person1>><<his>> school bag.
<br><br>
<<endevent>>
<<npc Avery>><<person1>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].dom gte 91>>
<<set $robinaverybeat to 1>>
Avery looks over your shoulder. <<His>> rage falters a moment, and a school bag hurtles into <<his>> face. With a cry, <<he>> releases your arm and falls back against <<his>> car. Robin steps forward, retrieves <<endevent>><<npc Robin>><<person1>><<his>> bag, and brings it down on Avery's head. The weighty books inside make a solid impact. "Leave <<phim>> alone!" Robin shouts. "<<pShes>> mine!"
<br><br>
<<endevent>><<npc Avery>><<person1>>
Avery holds <<his>> arms up for protection and scrambles into <<his>> vehicle. <<He>> glares at Robin. "You'll regret that. I promise." <<His>> car screeches away.
<br><br>
<<endevent>><<npc Robin>><<person1>>
Robin wraps <<his>> arms around you and squeezes. <<Hes>> trembling. <<He>> doesn't stop squeezing until Avery is out of sight.
<br><br>
<<link [[Thank Robin|Avery Walk Thank]]>><<npcincr Robin love 3>><</link>><<gglove>>
<br>
<<link [[Tease Robin|Avery Walk Tease]]>><<npcincr Robin love 1>><<npcincr Robin lust 1>><</link>><<glove>><<glust>>
<br>
<<else>>
<<link [[Comply|Avery Walk Comply]]>><<npcincr Avery rage -5>><</link>><<larage>>
<br>
<<link [[Refuse|Avery Walk Refuse 2]]>><<npcincr Avery rage 5>><</link>><<garage>>
<br>
<</if>>
<<else>>
Avery flashes Robin a dark look, but smiles. It doesn't reach <<his>> eyes. "Suit yourself." <<He>> drives away.
<<llove>><<npcincr Avery love -1>>
<br><br>
"Sorry," Robin sounds relieved. "I hope you didn't refuse for my sake. <<He>> does scare me a little."
<<glove>><<npcincr Robin love 1>>
<br><br>
Robin's mood brightens as you walk the rest of the way to school.
<br><br>
<<link [[Next|School Front Playground]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<effects>>
<<endevent>><<npc Robin>><<person1>>
You bow your head and climb into the back of Avery's car. Robin watches you from the pavement, the worry on <<his>> face clear even at a distance.<<endevent>><<npc Avery>><<person1>>
<br><br>
Avery drives past the school, and into a nearby alleyway. <<He>> unbuckles <<his>> seatbelt and climbs into the back with you. <<He>> pushes you down. "Don't be difficult, <<pcpetname "Avery">>," <<he>> says. "Or I'll be late for work."
<br><br>
<<link [[Next|Avery Walk Rape]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Avery Walk Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Avery Walk Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Avery Walk Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> gasps in satisfaction. Without a word, <<he>> unlocks the doors and shoves you out.
<<larage>><<npcincr Avery rage -5>>
<br><br>
<<tearful>> you gather yourself. Avery drives away.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Oxford Street]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
You shove <<him>> away from you, giving you the chance you need. <<tearful>> you unlock the doors and escape the car. You run down the alley and into the open street.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Oxford Street]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<effects>>
You try to pull away from Avery's grip, but <<he>> drags you closer to <<his>> car. You feel a tug on your other arm. It's Robin.<<endevent>><<npc Robin>><<person1>> "L-Let <<phim>> go," <<he>> says. "St-stop!"
<br><br>
<<endevent>>
<<npc Avery>><<person1>>
Together, you and Robin are able to keep Avery from pulling you any further. The struggle attracts attention from passers-by. Avery notices, and lets go. "I swear," <<he>> snarls. "You'll learn to respect your betters." <<He>> throws open <<his>> car door, climbs in, and drives away.
<<llove>><<garage>><<gstress>><<stress 6>><<gtrauma>><<trauma 6>><<npcincr Avery love -1>><<npcincr Avery rage 5>>
<br><br>
<<endevent>>
<<npc Robin>><<person1>>
You almost fall when Avery releases your arm, but Robin holds you upright. <<Hes>> trembling, but clings to you until Avery's car disappears around a bend, as if the wind could blow you away. "That was horrible," <<he>> says into your shoulder.
<br><br>
The rest of the journey is uneventful, but Robin insists <<he>> walk closer to the road.
<<gdom>><<glove>><<npcincr Robin dom 1>><<npcincr Robin love 1>>
<br><br>
<<link [[Next|School Front Playground]]>><<endevent>><</link>>
<br><<set $outside to 0>><<effects>>
"Thank you," you say. "You saved me."
<br><br>
<<Hes>> on the verge of tears. "I was afraid you'd be hurt," <<he>> says. "I didn't know what to do."
<br><br>
<<link [[Hug|Avery Walk Hug]]>><</link>>
<br>
<<if $robinromance is 1>>
<<link [[Kiss|Avery Walk Kiss]]>><</link>>
<br>
<</if>><<set $outside to 0>><<effects>>
"What was that you said?" you say. "'<<pShes>> mine'?"
<br><br>
Robin is already flushed, but <<his>> face turns a deeper red. "I-I," <<he>> manages. "Sorry I was rude. I was afraid you'd be hurt."
<br><br>
<<link [[Hug|Avery Walk Hug]]>><</link>>
<br>
<<if $robinromance is 1>>
<<link [[Kiss|Avery Walk Kiss]]>><</link>>
<br>
<</if>><<set $outside to 0>><<effects>>
You squeeze <<him>> back, and hold <<him>> in your arms for a few moments. <<He>> buries <<his>> face in your shoulder.
<br><br>
The rest of the journey is uneventful. Robin stays close to you the whole way.
<br><br>
<<link [[Next|School Front Playground]]>><<endevent>><</link>>
<br><<set $outside to 0>><<effects>>
You lean forward and kiss <<him>>. <<His>> eyes close, and <<he>> kisses back. <<His>> cheeks are wet when you pull away. Yours are too.<<takeKissVirginity "Robin" `($robinromance is 1?"loveInterest":"romantic")`>>
<br><br>
The rest of the journey is uneventful. Robin stays close to you the whole way.
<br><br>
<<link [[Next|School Front Playground]]>><<endevent>><</link>>
<br><<set $outside to 0>><<effects>>
You climb into Avery's car, and <<he>> drives you to the orphanage.
<<if $averyCrimeTracker is undefined>>
<<set _crimeEvent to true>>
<<elseif $averyCrimeTracker gte 1000>>
<<set _crimeEvent to true>>
<</if>>
<<if $crime gte 2000 and _crimeEvent is true and $NPCName[$NPCNameList.indexOf("Avery")].rage gte random(20, 100) and $averyragerevealed is 1>>
You follow the road as expected, until you take a turn onto Barb Street.
<br><br>
Avery parks across from the police station. You feel uneasy. You've a criminal history, after all.
<br><br>
"What's wrong, <<pcpetname "Avery">>?" Avery says in a serious tone. "Nervous?" A couple of patrolling officers walk around the corner. They're coming this way. Will they recognise you?
<<if $averyCrimeTracker is undefined>>
"I know what you've been up to."
<<else>>
"You're back on the wrong side of the law."
<</if>>
<<He>> continues. "Don't deny it." The officers stop a <<girl>> who looks like you. They're questioning <<phim>>.
"It's every citizen's duty to report any crimes they witness." <<He>> looks at you. "The last thing I want is to be witnessed with a criminal." <<He>> smiles.
<br><br>
<<set $averyCrimeTracker to 0>>
<<if $submissive gte 1500>>
<<link [[Plead|Avery School Pickup Plead]]>><<sub 1>><<npcincr Avery rage -5>><</link>><<larage>><<submissivetext>>
<br>
<</if>>
<<if $submissive lte 500>>
<<link [[Threaten|Avery School Pickup Threaten]]>><<def 1>><<npcincr Avery rage 5>><</link>><<garage>><<defianttext>>
<br>
<</if>>
<<link [[Try to escape|Avery School Pickup Escape]]>><<npcincr Avery rage 5>><</link>><<athleticsdifficulty 1 1200>><<garage>>
<br>
<<link [[Offer yourself|Avery School Pickup Seduction]]>><</link>><<promiscuous1>>
<br>
<<else>>
It seems to be the same path the bus takes. Soon enough, the two of you make it to the orphanage.
Before you can take off your seat belt, you hear Avery clear <<his>> throat, and <<he>> rests a hand on your shoulder. "Don't I get a reward for bringing you home safe and sound, <<pcpetname "Avery">>?" <<He>> taps a finger to <<his>> lips.
<br><br>
<<link [[Kiss|Avery School Pickup Kiss]]>><<npcincr Avery love 1>><</link>><<glove>>
<br>
<<link [[Just leave|Avery School Pickup Leave]]>><</link>>
<br>
<</if>><<effects>>
<<if $submissive gte 1150>>
"Thanks for the offer, but I have other things to do. Sorry,"
<<elseif $submissive lte 850>>
"I'm busy,"
<<else>>
"No need, I have other things to do,"
<</if>>
you say.
<br><br>
<<if $crime gte 1000 and $NPCName[$NPCNameList.indexOf("Avery")].rage gte random(20, 100)>><<set $averyragerevealed to 1>>
<<His>> eyes flash with anger, and <<his>> tone changes. "I said, get in the..." You notice a small circle of students has gathered around you. Among the whispers, a <<generatey2>><<person2>><<person>> calls out "Who is that creep anyway?" Avery comes to <<person1>><<his>> senses and relents. "Goodbye," <<he>> says in a dry and serious tone, before quickly making <<his>> way out.
<br><br>
The students begin to disperse, with a few concerned glances crossing your way.
<br><br>
<<link [[Next|Oxford Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<He>> frowns. "Are you sure?" <<He>> wears a painted smile. "Alright, have it your way." Avery drives away without saying anything else.
<br><br>
<<link [[Next|Oxford Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
You lean in and plant a kiss on Avery's lips. <<He>> smiles, and you climb from the car. <<He>> watches you for a moment before driving away.<<takeKissVirginity "Avery" `($dateCount.Avery gte 3?"loveInterest":"romantic")`>>
<br><br>
<<endevent>>
<<link [[Next|Domus Street]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
You quickly open the door and step out from the car. Avery frowns, and you
<<if $submissive gte 1150>>
give <<him>> an innocent smile.
<<elseif $submissive lte 850>>
look away, doubling your pace.
<<else>>
stick your tongue out at <<him>>.
<</if>>
<<He>> watches you for a moment before driving away.
<br><br>
<<endevent>>
<<link [[Next|Domus Street]]>><<set $eventskip to 1>><</link>>
<br><<effects>><<pain 5>>
You can barely contain the panic. "Please, no!" you say. "You wouldn't make me go through that, would you?"
You lean over and hold onto <<him>>, looking into <<his>> eyes. "I had no choice. Please believe me. I'll be on my best behavior from now on." <<His>> expression softens.
<br><br>
<<He>> places a hand on your head, and smiles again. "You have to understand," <<he>> says. "If someone like me was seen with a known criminal?"
<br><br>
You lean closer. "Please?"
<br><br>
<<He>> sighs. "As if I could bear to watch you get taken away. Come on, <<pcpetname "Avery">>, let's get you home." You smile and plant a kiss on <<his>> cheek, before sitting back in your seat.
<br><br>
Soon enough, the two of you make it to the orphanage.
Before you can take off your seat belt, you hear Avery clear <<his>> throat, and <<he>> rests a hand on your shoulder. "Don't I get a reward for bringing you home safe and sound?" <<He>> taps a finger to <<his>> lips.
<br><br>
<<link [[Kiss|Avery School Pickup Kiss]]>><<npcincr Avery love 1>><<pain -5>><</link>><<glove>>
<br>
<<link [[Just leave|Avery School Pickup Leave]]>><<pain -5>><</link>>
<br><<effects>>
You look at Avery and scoff. "You expect me to believe you'd give me up that easily?" you say. "If you're not bluffing, then we have nothing else to discuss." You reach for the door, but <<he>> grabs your hand.
<br><br>
"You don't realise the stakes," <<he>> snarls. "If you step out of this car, I'll-"
<br><br>
"You'll what?" you interrupt. "Hand me to the police? I'll tell them every sordid detail about what we've done together. You're not committing social suicide. You're bluffing."
<br><br>
There's a long pause. Avery looks incensed, but then <<he>> laughs. "You're a smart little shit." <<He>> starts up the engine. The ride to the orphanage is dead silent.
<br><br>
Once there, you step out of the car without a word. <<He>> watches you for a moment before driving away.
<br><br>
<<endevent>>
<<link [[Next|Domus Street]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<if $athleticsSuccess>>
You unlock the car door, and break into a run. "Wait, where are you-" Avery calls after you. The police officers notice you running, and sprint after you. You hear <<his>> tires screech as Avery speeds away.
<br><br>
<span class="green">You manage to outrun the police and slip into an alleyway.</span> Avery is long gone, and after a few minutes, the coast seems clear.
<br><br>
<<endevent>>
<<link [[Next|Commercial alleyways]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
You unlock and open the car door, and spring from your seat. <span class="red">However, Avery grabs you by the arm and pulls you back.</span>
<br><br>
"Are you out of your mind?!" <<he>> shouts, thrusting you back into your chair. <<He>> starts the engine with the passenger door still open. "I wasn't going to have you arrested. I was trying to scare some sense into you!"
<br><br>
You close the door and put your seatbelt back on. The ride home passes in silence, until Avery parks across from the orphanage and laughs. "You really are something else, <<pcpetname "Avery">>. You can't always run from your misdeeds. You'll learn that the hard way." <<He>> points at the door.
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Avery")].rage gte random(20, 100)>><<set $averyragerevealed to 1>>
As you step out of the car, <span class="red"><<he>> slams the wheel with a fist.</span> "I'll teach you that lesson myself if I have to." You decide not to wait around to find out what <<he>> means.
<br><br>
<</if>>
<<He>> watches you walk away for a moment before driving away.
<br><br>
<<endevent>>
<<link [[Next|Domus Street]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
<<endevent>><<npc Avery>><<person1>>
<<set $seductiondifficulty to 2000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>>
<span class="gold">당신은 유혹하는 데 좀 더 자신감이 붙었다.</span>
<br><br>
<</if>>
<<seductionskilluse>>
You lean into Avery, placing a hand on <<his>> lap.
<<if $submissive gte 1150>>
"Please... I'll let you do whatever you want to me."
<<elseif $submissive lte 850>>
"Blackmail is a weakness of mine. It gets me all hot and bothered."
<<else>>
"I know what you want. I'll give it to you, if you forget about my behavior."
<</if>>
<<promiscuity1>>
<<if $seductionrating gte $seductionrequired>>
<<He>> looks surprised, as if <<he>> wasn't expecting this. <<He>> quickly sits up, and resumes <<his>> smug demeanor. "How can I say no to a request like that?"
<br><br>
<<link [[Next|Avery School Pickup Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
Avery is silent for a moment, but begins snickering under <<his>> breath. It soon breaks out into full blown laughter. After a few more moments, <<he>> speaks. "You're lucky I wasn't seriously considering turning you in, because that wouldn't have worked if I was." <<He>> begins driving, and you can't help but feel embarrassed.
<br><br>
The ride home passes in silence, until Avery parks across from the orphanage and laughs again. "You really are something else." <<He>> motions for you to exit.
<br><br>
<<He>> watches you walk away for a moment before driving away.
<br><br>
<<endevent>>
<<link [[Next|Domus Street]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>>
<<He>> kisses you, and <<his>> hands explore your body. <<takeKissVirginity "Avery" `($dateCount.Avery gte 3?"loveInterest":"romantic")`>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Avery School Pickup Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Avery School Pickup Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Avery School Pickup Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Avery School Pickup Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
"Good <<girl>>," <<he>> pants. <<He>> gently guides you back into your seat, and begins driving again.
<<larage>><<npcincr Avery rage -5>><<glove>><<npcincr Avery love 3>>
<br><br>
The ride home passes in silence, and Avery parks across from the orphanage.
<br><br>
<<tearful>> you climb from the car. <<He>> watches you a moment before driving away.
<br><br>
<<clotheson>>
<<endcombat>>
<<endevent>>
<<link [[Next|Domus Street]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
<<He>> falls back against the steering wheel, giving you the chance you need.
<<ggarage>><<npcincr Avery rage 10>>
<br><br>
<<He>> falls back against the steering wheel, giving you the chance you need.
<<ggarage>><<npcincr Avery rage 10>>
<br><br>
<<tearful>> you make a run for it. <<He>> shouts something after you, but <<he>> doesn't follow. You hear <<him>> drive away.
<<tearful>> you make a run for it. <<He>> shouts something after you, but <<he>> doesn't follow. You hear <<him>> drive away.
<<clotheson>>
<<endcombat>>
<<endevent>>
<<link [[Next|Commercial alleyways]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
"Such a tease. You're lucky I wasn't actually serious about having you arrested, <<pcpetname "Avery">>," <<he>> says. <<He>> guides you back into your seat, and begins driving.
<br><br>
The ride home passes in silence, and Avery parks across from the orphanage.
<br><br>
<<tearful>> you climb from the car. <<He>> watches you a moment before driving away.
<br><br>
<<clotheson>>
<<endcombat>>
<<endevent>>
<<link [[Next|Domus Street]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
<<if $phase is 1>>
You duck into the nearby alleyway and wait, but Avery does not stop driving. Running out, you find that there's a
<<else>>
The car passes you by without stopping. You see a
<</if>>
<<if $averyLastApp>>
<<generateNPC 2 t $averyLastApp>>
<<else>>
<<generateNPC 2 t $player.gender_appearance>>
<</if>>
<<person2>><<person>> sitting in the front seat.
<<if $phase is 2>>
Avery was talking to <<him>> while keeping <<person1>><<his>> eyes on the road. If <<he>> saw you, <<he>> had not given away any indication.
<</if>>
<<saveNPC 1 avery_sidepiece>>
<<set $averyPub to 1>>
<<if $bus is "harvest">>
They slow to a stop some way down, <span class="blue">across the street from the pub.</span>
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
Judging by the direction, they're headed towards <span class="blue">Harvest Street.</span>
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>><<effects>>
<<person2>>
You keep away from the bar and enter the restroom, finding the <<person>> <<if $pronoun is "m">>adjusting <<his>> clothes<<else>>primping <<himself>><</if>> anxiously by the sinks.
<<if $player.gender_appearance isnot $pronoun>>
<<He>> seems taken back from seeing you in the wrong gender's bathroom, but relaxes after recognising you. <<He>> goes back to fixing <<his>> appearance in the mirror.
<<else>>
<<He>> glances at you as you enter and recognises you, waving a friendly greeting.
<</if>>
<br><br>
<<link [[Encourage date|Avery Dismissal Encourage]]>><<trauma 6>><<stress 6>><<hope 2>><</link>><<gtrauma>><<gstress>><<ghope>><br>
<<link [[Warn about Avery|Avery Dismissal Warn]]>><<trauma -20>><<stress -20>><<hope -1>><</link>><<lltrauma>><<llstress>><<lhope>><br>
<<link [[Threaten|Avery Dismissal Threaten]]>><<stress 6>><<reb -1>><</link>><<gstress>><<lreb>><br><<effects>>
<<if $submissive gte 1150>>
"Are you nervous about your date outside?" you ask. "Don't be. I think you two will look good together."
<<elseif $submissive lte 850>>
"You're behind on Bailey's payments, right?" you ask. "I bet that <<nnpc_gender "Avery">> pays well. Really well."
<<else>>
"Who's the cutie with you?" you lie, "Seems like quite the catch! I'm jealous."
<</if>>
<br><br>
You keep talking up Avery without giving away too much. Though you're worried that you may have come across as too eager, the <<person>> seems to be mollified by your words.
<<He>> thanks you for the encouragement and leaves the restroom with a new spring in <<his>> step. <<ghope>>
<br><br>
You wait a few minutes, and leave the restroom after <<him>>. You see <<him>> leaning into Avery at the bar, and they both look happy.
<br><br>
You can only hope that Avery will treat <<him>> better than <<nnpc_he "Avery">> had treated you.
<br><br>
<<set $averyDismissalScene to 1>>
<<dismissAvery>>
<<link [[Leave the pub|Harvest Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<person1>>
<<if $submissive gte 1150>>
"Avery is dangerous," you plead. "Please don't continue this. <<He>> will hurt you."
<<elseif $submissive lte 850>>
"There are easier targets out there than Avery," you say. "That rich sleaze? Not worth it."
<<else>>
"Be careful," you say, "Avery's not as charming as <<he>> looks."
<</if>>
<br><br>
"How did you know <<his>> name?" The <<person2>><<person>> asks. You spend the next few minutes describing the dates you had with Avery. You then show <<him>> some of the bruises you earned from your previous fights, and briefly share your experiences when you refused Avery's advances.
The <<person>> nods, shocked at the events you described.
<<if $loft_kylar>>
<<He>> then <<npcUndressText $NPCList[0] "upper" "self">>, revealing a can of pepper spray. "I'd like to see <<nnpc_him "Avery">> try that with me... but you're right,"
<<elseif $orphan_hope lte 0>>
"I really needed the money from this... but you're right, it isn't worth it,"
<<else>>
"Thank you for warning me,"
<</if>>
<<he>> says, "What should we do now?" <<lhope>>
<br><br>
You suggest that <<he>> leaves the bar while you distract Avery. <<He>> squeezes your forearm in solidarity as the two of you go your separate ways.
<br><br>
<<set $averyDismissalScene to 2>>
<<link [[Next|Avery Dismissal Confront]]>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"You should stop talking to the <<nnpc_gender "Avery">> outside," you say with determination. "I insist."
<<elseif $submissive lte 850>>
You walk up to the <<person>> and order, "Avery is mine. Stay away from <<nnpc_him "Avery">>!"
<<else>>
"I wouldn't continue this date of yours," you say. "if you know what's best for you."
<</if>>
The <<person>> sees your menacing gaze, decides that it's not a good idea to further provoke you, and flees the bathroom. After a few moments of fixing your appearance in the mirror, you leave to find your lover. <<lreb>>
<br><br>
<<link [[Next|Avery Dismissal Bar]]>><</link>>
<br><<effects>>
You slide into the seat the <<person2>><<person>> abandoned. <span class="green"><<He>> left <<his>> drink behind as well.</span> Avery notices you and frowns, but doesn't do anything else, looking straight ahead.
You wonder how different this would go if you weren't in public.
<br><br>
<<person1>>
<<if $submissive gte 1150>>
The two of you sit in silence for a while. You have no idea how to proceed, now that <<hes>> right next to you.
<<elseif $submissive lte 850>>
"How could you?" you spit in anger. "How dare you see another <<person2>><<personsimple>><<person1>> behind my back?"
<<else>>
"I know we aren't exactly exclusive," you try for a joke, "But surely I'm enough of a handful for you?"
<</if>>
<br><br>
"I thought this was what you wanted," Avery finally says, "For me to leave you alone. Perhaps you could extend the same civility towards me."
<<He>> sips <<his>> wine casually, but you can see that <<he>> has a tight grip on <<his>> glass.
<br><br>
<<link [[Apologise|Avery Dismissal Apologise]]>><</link>><br>
<<link [[Break-up with Avery|Avery Dismissal Break]]>><</link>><br>
<<link [[Throw the drink in Avery's face|Avery Dismissal Throw]]>><<trauma -20>><<stress -20>><</link>><<lltrauma>><<llstress>><br><<effects>>
<<person1>>
You walk right up to the bar where Avery is. <<He>> notices your approach, but doesn't move from <<his>> seat.
<<person2>>
<<if $submissive gte 1150>>
"I warned <<him>> about you," you say. "You won't hurt any more people."
<<elseif $submissive lte 850>>
"<<Hes>> not coming back," you proudly announce. "I hate being a snitch, but your ugly face deserves it."
<<else>>
"<<Hes>> not coming back," you announce. "I warned <<him>> about your little rage issues."
<</if>>
<<endevent>>
<<npc Avery>><<person1>>
<br><br>
You step backwards, about to run after making your proclamation, but Avery is faster. <<He>> grabs your arm, drags you to a secluded area of the pub, and throws you onto the ground. <<trauma 20>><<pain 3>><<ggtrauma>><<gpain>>
<br><br>
<<link [[Next|Avery Dismissal Fight]]>><<set $fightstart to 1>><</link>>
<br><<effects>>
<<if $NPCName[$NPCNameList.indexOf("Avery")].love lt 50>>
<<if $submissive gte 1150>>
"Okay," you say. "It's for the best. I hope you treat <<person2>><<him>> better than you treated me. Goodbye."
<<elseif $submissive lte 850>>
"Finally!" you reply. "You're someone else's problem now. See you never!"
<<else>>
"Good," you reply. "I'm glad that you can take the hint."
<</if>>
<<else>>
<<if $submissive gte 1150>>
You feel like you're about to cry. "Thank you for taking care of me," you say in place of a goodbye.
<<elseif $submissive lte 850>>
"Fine. Just know that you're not breaking up with me, I'm the one who's breaking up with you!" you exclaim in a show of bravado. Your outburst is ignored.
<<else>>
"Sure. I know when I'm not wanted too," you reply. "See you around, I guess. Or maybe not. Whatever."
<</if>>
<</if>>
<br><br>
You raise up from your seat and walk away, feeling a strange sense of calm now that you'll likely never see Avery again. <<trauma -50>><<stress -100>><<llltrauma>><<lllstress>>
<br><br>
<<set $averyDismissalScene to 1>>
<<dismissAvery>>
<<link [[Leave the pub|Harvest Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<person1>>
<<if $submissive gte 1150>>
"I'm sorry for being bad," you apologise, looking down at the floor shamefully. "Really, I... I didn't mean for this to happen..."
<<elseif $submissive lte 850>>
"Come on, give me a second chance?" you say.
<<else>>
"Maybe we can try and talk it out. I still want to fix this," you say.
<</if>>
<br><br>
Avery turns and faces you. "I had given you plenty of chances to fix your behaviour, and yet you never did. Why should I stay with an insolent <<girl>> like you?"
<<He>> stops paying attention to you and returns to <<his>> glass of wine. The conversation is clearly over.
<br><br>
<<link [[Get on your knees and beg|Avery Dismissal Beg]]>><<trauma 3>><<stress 3>><<npcincr Avery love 5>><<npcincr Avery rage -70>><</link>><<gtrauma>><<gstress>><<gglove>><<lllarage>><br>
<<link [[Break-up with Avery|Avery Dismissal Break]]>><</link>><br>
<<link [[Throw the drink in Avery's face|Avery Dismissal Throw]]>><<trauma -20>><<stress -20>><</link>><<lltrauma>><<llstress>><br><<effects>>
<<person1>>
You get down on your knees in front of Avery. The few other people currently in the pub look towards the bar in interest, waiting to see how this will play out.
They're whispering amongst themselves, but the distance makes it hard to hear exactly what they're saying. You keep your eyes on the floor and stay in place, wondering how <<he>> will respond.
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Avery")].love lt 25>>
Moments later, you hear Avery standing up from <<his>> chair. You then hear the <<if $pronoun is "m">>steps of <<his>> shoes<<else>>clicking of <<his>> heels<</if>> as <<he>> leaves the pub. <<stress 20>><<ggstress>>
<br><br>
You stay kneeling, hoping that <<he>> will return, hoping that you haven't seen the last of <<him>>. The bartender eventually comes over and asks you to leave.
<br><br>
<<set $averyDismissalScene to 1>>
<<dismissAvery>>
<<link [[Leave the pub|Harvest Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
A few quiet moments pass. You feel a pair of hands grasping under your shoulders, and bringing you off the floor. You look up and see that it's Avery.
<<He>> places a hand on your cheek and gazes at you tenderly.
<br><br>
"How can I refuse such a devoted gesture?" <<he>> says, "But you're embarrassing yourself. There are better ways to show how sorry you are. Come with me."
<<He>> takes your hand and leads you outside. <<takeHandholdingVirginity "Avery" "romantic">>
<br><br>
<<endevent>><<npc Avery>><<person1>>
<br><br>
<<link [[Next|Avery Dismissal Sex]]>><<set $sexstart to 1>><</link>>
<br>
<</if>><<effects>>
<<endevent>>
<<npc Avery>><<person1>>
Angered by <<his>> words, <span class="red">you pick up the abandoned drink and throw it onto Avery's face.</span>
You know you'll regret your actions immediately afterwards, but seeing Avery's face and clothes drenched in wine brings you a thrilling satisfaction.
<br><br>
Sure enough, Avery responds by grabbing your arm. <<He>> drags you to a secluded area of the pub, and throws you onto the ground. <<trauma 20>><<pain 3>><<ggtrauma>><<gpain>>
<<set $averyDismissalScene to 1>>
<br><br>
<<link [[Next|Avery Dismissal Fight]]>><<set $fightstart to 1>><</link>>
<br><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<enable_rescue>>
<<npcidlegenitals>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Avery Dismissal Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Avery Dismissal Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Avery Dismissal Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $rescue is 1 and $alarm is 1>>
<span id="next"><<link [[Next|Avery Dismissal Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Avery Dismissal Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
You take the moment to push Avery off you. "It's over!" you declare to <<him>>. <<tearful>> you back off.
<br><br>
The other patrons of the bar stare after you, but you ignore them as you walk out.
<<elseif $enemyhealth lte 0>>
Avery recoils and drops to the floor. "Never touch me, or anyone else from the orphanage, ever again!" you shout at <<him>>.
<<tearful>> you flee the scene.
<br><br>
You see a few of the patrons staring at you with concern, but you ignore their gazes as you rush outside.
<<elseif $rescue is 1 and $alarm is 1>><<set $rescued += 1>>
Your calls attract the attention of the bartender, a <<generate2>><<person2>><<person>>. <<He>> grabs Avery and pulls <<him>> off of you. You call out your thanks to <<him>> as you run out of the bar.
You hear <<him>> yelling something about calling the police, but you're outside before hearing the rest.
<<else>>
You withdraw yourself into a ball, too overwhelmed to continue to fight back Avery's assault.
<<He>> spits on your face and stares at your defeated form as <<he>> smooths <<his>> disheveled clothes back down.
<br><br>
"Goodbye." <<He>> kicks you one last time. You watch as <<he>> strides out of the pub.
You lay still and try your best not to think of the pain. The bartender, a <<generate2>><<person2>><<person>>, comes over and helps you up to a nearby seat.
<<Hes>> concerned, but you brush off <<his>> offer of calling the cops. <<He>> leaves you be after bringing you a glass of water.
<</if>>
<<clotheson>>
<<endcombat>>
You doubt you will ever see Avery again.
<br><br>
<<dismissAvery>>
<<link [[Leave the pub|Harvest Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 200>>
Avery takes you to <<his>> car and opens the back door. <<He>> pushes you gently onto the back seat as <<he>> touches you all over.
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Avery Dismissal Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Avery Dismissal Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Avery Dismissal Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
Avery holds you close. You rest your head on <<his>> chest and catch your breath.
<<if $submissive gte 1150>>
"I will never make you angry again," you promise.
<<elseif $submissive lte 850>>
"I missed this. I really did," you grudgingly admit.
<<else>>
"I wish we had never fought," you finally say.
<</if>>
<br><br>
<<He>> doesn't reply, but <<he>> keeps stroking your back. The two of you stay pressed together for a long while. <<lllarage>>
<<clotheson>>
<<endcombat>>
<<link [[Next|Avery Dismissal Home]]>><</link>>
<<else>>
Avery's face slams into the steering wheel, causing a loud honk. <<He>> manages to push you out of the car onto the hard pavement.
"After all I did for you!" <<he>> shouts at you. <<He>> speeds away, leaving you coughing in a cloud of dust and exhaust.
<<clotheson>>
<<endcombat>>
You doubt you will ever see Avery again.
<br><br>
<<set $averyDismissalScene to 1>>
<<dismissAvery>>
<<link [[Next|Harvest Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
<<npc Avery>><<person1>>
You are driven home by Avery. The two of you didn't talk at all on the way, but the quiet is a peaceful one.
<br><br>
You step back outside and wave goodbye as Avery's car speeds away. You expect that <<he>> will find you to settle on a date next week, as always.
<br><br>
<span class="green"><i><<Hes>> forgiven you, for now. It'd be best to not make <<him>> angry again.</i></span>
<br><br>
<<unset $averyPub>>
<<unset $averyDismissalScene>>
<<link [[Next|Domus Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<set $dorenintro to 1>>
<<person1>>Doren turns to you once outside the station. "I'm so sorry," <<he>> says. "I thought they'd be more helpful. Now I've just stressed you for no reason." <<He>> looks up and behind you, at one of the tall buildings on the street. "I know." <<He>> takes you by the hand and leads you towards it.
<br><br>
You climb to the fifth floor. Doren unlocks one of the doors along the corridor and holds it open for you. The interior is quite spartan. There's an old television covered in a film of dust and a sofa, but little else. "This is my flat," <<he>> says. "I only really come here to sleep. I like being out and about." <<He>> walks over to the closed blinds and lets the light in. "I didn't know where else to take you. I can't just forget what you told me." <<He>> walks over to what you think is the kitchen. "Make yourself at home. Just gonna get a drink."
<br><br>
You sit on the sofa, disturbing some dust. Doren sits beside you and passes you a glass of water.
<br><br>
<<link [[Confide and cry (1:00)|Doren Intro Cry]]>><<pass 1 hour>><<trauma -6>><<stress -12>><<npcincr Doren love 1>><<npcincr Doren dom 1>><</link>><<ggcontrol>><<ltrauma>><<lstress>>
<br>
<<link [[Just talk (1:00)|Doren Intro Talk]]>><<pass 1 hour>><<trauma -6>><<stress -12>><<npcincr Doren love 1>><</link>><<ltrauma>><<lstress>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
Feeling safe, you cry in <<his>> arms. As the sobs subside you share some of the horrible things people have done to you. It's painful to talk about, but you feel cathartic afterwards.
<<control 25>>
<br><br>
Doren pulls away from you and smiles. "I need to get back to school or I'll be in trouble." You look at the clock on the wall and realise a whole hour has passed. "I'm not home often, but if you visit between four and five in the afternoon I should be here. Visit as often as you like. Every day if you want. I mean it."
<br><br>
<<He>> drives you back to school and waves goodbye in the front playground. You feel guilty for having spent so much of <<his>> time, but <<he>> doesn't seem to mind.
<br><br>
<<endevent>>
<<link [[Return to school (0:05)|School Front Playground]]>><<pass 5>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
You talk with Doren over a variety of topics. <<He>> soon takes over the conversation, regaling you with personal stories. <<He>> seems to live an adventurous life.
<br><br>
<<He>> smiles at you. "I need to get back to school or I'll be in trouble." You look at the clock on the wall and realise a whole hour has passed. "I'm not home often, but if you visit between four and five in the afternoon I should be here. Visit as often as you like. Every day if you want. I mean it."
<br><br>
<<He>> drives you back to school. You feel guilty for having spent so much of <<his>> time, but <<he>> doesn't seem to mind.
<br><br>
<<endevent>>
<<link [[Return to school (0:05)|School Front Playground]]>><<pass 5>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $hour is 16>>
You climb to Doren's flat and knock on the door. <<npc Doren>><<person1>><<He>> answers it, smiling. "Glad to see you! Come on in." You enter the flat and sit on the sofa. "What would you like to do?" <<he>> says.
<br><br>
<<link [[Cry (1:00)|Doren Cry]]>><<trauma -6>><<stress -12>><<npcincr Doren love 1>><<npcincr Doren dom 1>><<pass 1 hour>><</link>><<gcontrol>><<ltrauma>><<lstress>>
<br>
<<link [[Talk (1:00)|Doren Talk]]>><<trauma -6>><<stress -12>><<npcincr Doren love 1>><<pass 1 hour>><</link>><<ltrauma>><<lstress>>
<br>
<<else>>
You climb to Doren's flat and knock on the door. There's no answer. <<npc Doren>><<person1>><<He>> said <<he>> would be home at four in the afternoon.
<br><br>
<<endevent>>
<<link [[Leave|Barb Street]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
You lean into <<him>> and sob. <<He>> takes you in <<his>> arms and holds you steady. You don't say anything, but after an hour you're feeling much better.
<<control 10>>
<br><br>
<<if $rng gte 81 and $NPCName[$NPCNameList.indexOf("Doren")].love gte 10>>
<<He>> pulls away from you. "I have to get ready now." <<He>> pauses a moment. "You can come with me if you like. I'm just going for a jog."
<br><br>
<<link [[Go for a jog (0:30)|Doren Jog]]>><<npcincr Doren love 1>><<stress -12>><<trauma -6>><<pass 30>><<athletics 3>><</link>><<gathletics>><<ltrauma>><<lstress>>
<br>
<<link [[Leave|Barb Street]]>><<endevent>><</link>>
<br>
<<else>>
<<He>> pulls away from you. "I have to get ready now. People are expecting me. It was nice seeing you, you can come back tomorrow if you like."
<br><br>
<<endevent>>
<<link [[Next|Barb Street]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
You chat with Doren over a variety of topics. <<Hes>> either very interested in what you have to say, or good at appearing so.
<br><br>
<<if $rng gte 81 and $NPCName[$NPCNameList.indexOf("Doren")].love gte 10>>
<<He>> stands up. "I have to get ready now." <<He>> pauses a moment. "You can come with me if you like. I'm just going for a jog."
<br><br>
<<link [[Go for a jog (0:30)|Doren Jog]]>><<npcincr Doren love 1>><<stress -12>><<trauma -6>><<pass 30>><<athletics 3>><</link>><<gathletics>><<ltrauma>><<lstress>>
<br>
<<link [[Leave|Barb Street]]>><<endevent>><</link>>
<br>
<<else>>
<<He>> stands up. "I have to get ready now. People are expecting me. It was nice seeing you, you can come back tomorrow if you like."
<br><br>
<<endevent>>
<<link [[Next|Barb Street]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
Doren puts on a pair of running shoes. "Don't worry, we're not gonna go hard."
<br><br>
Together you jog around town. <<He>> shows you several paths through alleyways you didn't know existed. "It's great to have some company," <<he>> says at one point.
<br><br>
<<He>> stops beside the toilets in the park. "Just need a quick break. Won't be long." You're thankful for a break yourself.
<<physique 3>>
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
You're waiting outside when a <<generate2>><<person2>><<person>> walks up to you. "Hey <<girl>>, you all alone?" <<he>> says, resting an arm next to your head. <<He>> glances around to see if anyone's watching. "How about we find somewhere private?"
<br><br>
<<He>> tries to pull you into the toilets, just as Doren comes out. <<person1>>Doren takes one look at the <<person2>><<person>>, then punches <<him>> in the jaw.
<br><br>
The <<person>> falls backwards, clutching <<his>> face. Doren stands over <<him>> and grabs <<his>> collar. "Stay the fuck away from <<phim>> you creep, or I'll twist your head right off. Come on, let's go before someone sees. Might look bad."
<br><br>
<<else>>
<<He>> didn't lie, and is back in less than a minute. "Come on <<lass>>, no time to waste!" You jog after <<him>>.
<br><br>
<</if>>
<<endevent>><<npc Doren>><<person1>>
You continue to jog through town, and end up back at Barb Street. You stop outside Doren's building. "Thanks for coming along," <<he>> pants. "You can come up and shower if you like. I don't mind waiting."
<<physique 3>>
<br><br>
<<link [[Shower (0:20)|Doren Shower]]>><<pass 20>><</link>>
<br>
<<link [[Say goodbye|Doren Shower Refuse]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
You enter Doren's flat once more. "It's just through there," <<he>> says. "Take your time. I'll find something to keep me occupied."
<br><br>
You enter the bathroom and strip. You notice there's only one towel on the rack.
<br><br>
<<strip>>
<<link [[That's not a problem|Doren Shower 1]]>><</link>>
<br>
<<link [[Dress and ask for a fresh one|Doren Shower 2]]>><</link>>
<br>
<<if $exhibitionism gte 55>>
<<link [[Remain naked and ask for a fresh one|Doren Shower 3]]>><</link>><<exhibitionist4>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
You thank Doren but say you'll wash at home. "Alright," <<he>> says. "Thanks for the company. You can come by tomorrow if you like."
<br><br>
<<endevent>>
<<link [[Next|Barb Street]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<clothesontowel>><<wash>>
You wash until you're squeaky clean.
<br><br>
Doren smiles at you on your way out. "Come back tomorrow if you like."
<br><br>
<<endevent>>
<<link [[Next|Barb Street]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<clothesontowel>><<wash>>
You dress and ask Doren for a fresh towel. "Sorry <<lass>>, I forget that might bother some people. I've a fresh one around here somewhere."
<br><br>
New towel in hand, you return to the shower and wash until you're squeaky clean.
<br><br>
Doren smiles at you on your way out. "Come back tomorrow if you like."
<br><br>
<<endevent>>
<<link [[Next|Barb Street]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
You leave your clothes in the bathroom and step into the hallway, feeling a thrill as you do. You walk to the front room, where Doren is still taking off <<his>> shoes. "Need something la..." <<he>> cuts off as soon as <<he>> looks up and sees you, <<lewdness>> on display. "I think you, ah, forgot something." <<He>> averts <<his>> gaze.
<<exhibitionism4>>
<<if $submissive gte 1150>>
"Could I please have a fresh towel?" you say, as if nothing is amiss.
<<elseif $submissive lte 850>>
"Gimme a fresh towel," you say, as if nothing is amiss.
<<else>>
"Could I have a fresh towel?" you say, as if nothing is amiss.
<</if>>
<br><br>
"Of course," <<he>> says. "I forget that's something people might want." <<He>> gets a fresh towel from the kitchen, and stares at the corner of the room while handing it to you. "You do realise you're naked, right?"
<br><br>
<<if $submissive gte 1150>>
"It's fine. I feel safe here, with you," you reply, smiling shyly.
<<elseif $submissive lte 850>>
"I'm not wasting time dressing just to fetch a towel," you reply.
<<else>>
"Yes. I hope you don't mind." you reply.
<</if>>
<br><br>
"It's not a problem," <<he>> says, still not looking at you. "Just caught me off guard is all."
<br><br>
You return to the shower and wash until you're squeaky clean.
<br><br>
<<wash>>
Doren smiles at you on the way out. "Come back tomorrow if you like."
<br><br>
<<endevent>>
<<link [[Next|Barb Street]]>><<clothesontowel>><</link>>
<br><<effects>>
You feel yourself being lifted into the air. You feel an arm around your waist.
<br><br>
You smell the forest for a moment. It's comforting.
<br><br>
You pass out again.
<br><br>
<<link [[Next|Eden Cabin Rescued]]>><<pass 2 hours>><</link>><<effects>>
You cross the road. Eden spots you. "You think this is funny?" <<He>> shouts, marching towards you. "I've been worried half to death!" <<He>> grasps your arm. "I'm taking you home, and never letting you leave again. I'll keep you in a cage if I have to."
<br><br>
<<if $worn.neck.collared isnot 1>>
<<neckwear 21>>
<<He>> fastens a collar around your neck.
<br><br>
<<else>>
<<attach_leash>>
<<He>> attaches a leash to your collar.
<br><br>
<</if>>
<<He>> grabs hold of your leash and pulls. "Come on. I'll punish you when we get home."
<br><br>
<<generate2>><<person2>>"You shouldn't treat <<phim>> like that," A <<person>> bravely interjects as Eden drags you by. Eden ignores <<him>>.
<br><br>
The sight of a <<girl>> being dragged along on a leash turns heads. People whisper to each other, but no one intervenes. A <<generatey3>><<person3>><<person>> laughs and pulls out <<his>> phone to record you. Eden ignores <<him>> too.
Eden calms down a bit once you're in the forest.
<br><br>
<<endevent>><<npc Eden>><<person1>>
<<link [[Next|Eden Recaptured]]>><</link>>
<br><<effects>>
<<if $rng gte 51>>
You hide behind a postbox. Eden continues bothering passers-by, unaware that you're so close. It looks like <<he>> doesn't intend to move on for a while, until <<he>> starts arguing with a <<generate2>><<person2>><<person>>. The argument becomes more intense until Eden storms off.
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
<<set $edenaskcollar to 0>>
You hide behind a postbox. Eden continues bothering passers-by, drawing ever closer. <<He>> stops a moment, and sniffs the air, before continuing.
<br><br>
Eden waits until <<hes>> right beside the postbox before striking, <span class="red">lunging around it and grasping your arm.</span>
<br><br>
"You think this is funny?" <<He>> shouts. "I've been worried half to death!" <<His>> grip is tight. "I'm taking you home, and never letting you leave again. I'll keep you in a cage if I have to."
<br><br>
<<if $worn.neck.collared isnot 1>>
<<neckwear 21>>
<<He>> fastens a collar around your neck.
<br><br>
<<else>>
<<attach_leash>>
<<He>> attaches a leash to your collar.
<br><br>
<</if>>
<<He>> grabs hold of your leash and pulls. "Come on. I'll punish you when we get home."
<br><br>
<<generate2>><<person2>>"You shouldn't treat <<phim>> like that," A <<person>> bravely interjects as Eden drags you by. Eden ignores <<him>>.
<br><br>
The sight of a <<girl>> being dragged along on a leash turns heads. People whisper to each other, but no one intervenes. A <<generatey3>><<person3>><<person>> laughs and pulls out <<his>> phone to record you. Eden ignores <<him>> too.
Eden calms down a bit once you're in the forest.
<br><br>
<<endevent>><<npc Eden>><<person1>>
<<link [[Next|Eden Recaptured]]>><</link>>
<br>
<</if>><<effects>>
You throw your arms around <<him>>, giving <<him>> a tight hug, which <<he>> returns with enthusiasm.
<br><br>
<<if $submissive gte 1150>>
"I promise I'll visit," you say. "I'm really sorry that I made you worry about me."
<<elseif $submissive lte 850>>
"You don't need to worry about me," you say. "I can look after myself, and I'll visit soon."
<<else>>
"Sorry for worrying you," you say. "I'll be fine. I'll visit soon."
<</if>>
<br><br>
<<He>> strokes your hair tenderly, then releases you. <<He>> gives you a longing look before turning towards the forest. <<He>> walks across the road without looking.
<br><br>
<<endevent>>
<<destinationeventend>><<effects>>
You nod and assure <<him>> that you'll visit soon.
<br><br>
"Good." <<He>> pauses for a moment. "I've missed you."
<br><br>
<<link [[Hug|Street Eden Worried Hug]]>><<npcincr Eden love 1>><</link>><<glove>>
<br>
<<link [[Leave|Street Eden Worried Leave 2]]>><</link>><<effects>>
You tell Eden that you have to go, and wish <<him>> goodbye.
<br><br>
It's hard to tell, but you think <<he>> is disappointed. <<He>> walks across the road without looking.
<br><br>
<<endevent>>
<<destinationeventend>><<effects>>
You nod.
<<if $submissive gte 1150>>
"Y-yes please," you say. "Let's go back to the cabin." <<He>> smiles, and takes your hand.
<<elseif $submissive lte 850>>
"Alright," you say. You reach out and take <<his>> hand. <<He>> smiles.
<<else>>
"Sure," you say. <<He>> smiles as you link hands.
<</if>>
<<takeHandholdingVirginity "Eden" "romantic">>
<br><br>
Eden remains silent as you hurry thought town. People cross the road to avoid <<him>>. A group of sordid sorts look you over, but a glance at your companion disuades them from
<<if $daystate is "night">>
bothering you, even though it is dark.
<<else>>
bothering you.
<</if>>
<<He>> seems relieved when you reach the edge of the forest.
<br><br>
<<Hes>> more surefooted and graceful in the forest, and knows the quickest path back to the cabin.
<br><br>
<<link [[Next|Street Eden Worried Go To Cabin 2]]>><</link>><<effects>>
You both arrive safe and sound. Eden leads you in
<<if $season is "winter">>
out of the cold,
<<elseif $daystate is "night">>
out of the night,
<<else>>
out of the daylight,
<</if>>
closing the door behind you.
<br><br>
<<if $pain gte 15>>
"Come here," <<he>> says. "Let me give you a proper look." <<He>> beckons you over to the dining table.
<br><br>
You sit down as instructed, and <<he>> looks you over, asking where it hurts.
<<He>> frowns as <<he>> examines you. "Fuckers." <<He>> mutters. "This is why you shouldn't go anywhere alone." You feel warmed by the reassurance.
<br><br>
<<He>> offers you a glass of water, then retrieves a first aid kit, before tending to your various bruises.
<br><br>
"Here," <<he>> says. "Take these. Painkillers. They'll help". You take the tablets and drink the water. You feel much better.
<<lpain>><<lstress>><<ltrauma>><<pain -10>><<stress -10>><<trauma -2>>
<br><br>
<</if>>
<<if $hour lte 6>>
Eden yawns and stretches <<his>> arms,
<<if $NPCList[0].breastsize gt 1>>
causing <<his>> $NPCList[0].breastsdesc to strain against <<his>> top.
<<else>>
showing off <<his>> toned physique.
<</if>>
<<He>> doesn't realise.
<br><br>
"It's late. I need to go to bed." <<He>> gives you a last look, then strips down before climbing between the sheets.
<br><br>
<</if>>
<<link [[Next|Eden Cabin]]>><<endevent>><</link>><<effects>>
You shake your head, and try to explain that you can't go with <<him>>, that you've got other things to do.
<br><br>
"So this is all more important than me?" <<he>> asks. <<He>> glances around the street.
<br><br>
<<if $english gte 500>>
"It's not that," you protest. "I just have to do these things. I have obligations here, in town. I am sorry that I haven't been able to come and see you, and I will, I just need a little more time. I promise."
<br><br>
<<He>> glares at you, but relaxes. <<He>> looks away. "Fine. Don't come back with me then. I'll just go home." <<He>> walks a few steps, then turns to face you again. "I will check up on you. I need you back at the cabin."
<br><br>
With that, <<he>> turns and strides across the road without looking.
<<else>>
"Yes. I mean no!" you say. "Not more. There's just things, and I've got to do them. And I-I just didn't get time." You know you're not helping yourself, and stammer into silence.
<br><br>
"Liar!" <<he>> spits. "I came here to find you, to make sure you were okay, to bring you home. I should've stayed home." <<He>> struggles to look at you. "I just-."
<br><br>
<<He>> turns away, and strides across the road without looking. You try to mollify <<him>>, but the words stick in your throat. <<llove>><<npcincr Eden love -1>>
<</if>>
<br><br>
<<endevent>>
<<destinationeventend>><<effects>>
<<if $bus is "park">>
"I'd like to spend some time with you. Would you like to stay here in the park with me?" you ask.
<<set _there to "here">>
<<set _go to "stay">>
<<else>>
"I'd like to spend some time with you. Would you like to come to the park with me?" you ask.
<<set _there to "there">>
<<set _go to "go">>
<</if>>
<br><br>
"No," <<he>> says. "I came here to find you. I'm not staying a moment longer."
<br><br>
<<if $submissive gte 1150>>
"Please?" you plead. "It's not like the rest of town. It's so beautiful and lovely _there. And very green. You'll like it. And I want to spend time with you."
<<elseif $submissive lte 850>>
"I thought you wanted to spend time with me," you say. "But you won't even _go with me. Come on, it's not so bad."
<<else>>
"I think you'll like it," you say. "It's not like the rest of town."
<</if>>
<br><br>
<<He>> considers for a moment, and stares towards the forest. "Fine," <<he>> says. "But you're making it up to me later."
<<if $bus isnot "park">>
You walk side by side, Eden occasionally brushing against you, as you walk towards the park.
<</if>>
<br><br>
<<link [[Next|Town Eden Park]]>><<pass 60>><</link>><<effects>>
"Would you like to come shopping with me?" you ask.
<br>
"Not if I can help it," <<he>> grumbles.
<br>
"But don't you need supplies? I was going to go for you anyway."
<br>
"I'm running low." <<He>> admits. "But I can last. I came here to get you, and would rather not stay."
<br>
"You might find it more tolerable if we're together."
<br>
<<He>> looks around at the buildings, and the traffic. "Fine. We'll go together. But you're making it up to me later."
<br><br>
<<He>> grasps your hand as you walk through town. <<takeHandholdingVirginity "Eden" "romantic">>
<br><br>
<<link [[Next|Town Eden Shopping]]>><<pass 60>><</link>><<set $outside to 1>><<set $location to "park">><<effects>><<set $bus to "park">><<set $edendays to 0>>
You arrive at the park.
<<if $daystate is "dawn">>
There are a few people out walking or jogging. Some have dogs with them.
Eden steers you away whenever possible.
<<elseif $daystate is "day">>
<<if $weather is "rain">>
A few people are out, walking around the puddles that dot the paths.
Even this smattering makes Eden uncomfortable.
<<elseif $weather is "snow">>
Many people are out, walking their dogs or jogging, wrapped up warm against the cold.
Eden steers you away whenever possible.
<<else>>
Many people are out, walking their dogs or jogging. You hear children in the playground.
Eden steers you away whenever possible.
<</if>>
<<elseif $daystate is "dusk">>
There are many people around. Teenagers hang out in the playground.
Eden takes a long detour to avoid the playground, and steers you away from other people wherever possible.
<<elseif $daystate is "night">>
There is no one around. Eden relaxes.
<</if>>
<br><br>
<<set _scenes to [
"dog",
"handhold"
]>>
<<if $weather is "rain">>
<<set _scenes.push("rainShelter")>>
<<elseif $weather is "clear" and $season is "summer" and ["day", "dusk"].includes($daystate)>>
<<set _scenes.push("river")>>
<</if>>
<<switch _scenes.pluck()>>
<<case "handhold">>
You stroll around together, until you come to a small patch of wild flowers.
Eden points out the varieties <<hes>> most familiar with. It's useful information.
<<if $tending lt 1000>>
<<tending 2>><<gtending>>
<<else>>
You feel like you already know all this, but you let <<him>> talk. It's pleasant to hear <<him>> so enthused.
<</if>>
<br><br>
<<He>> takes your hand, slipping <<his>> fingers in between yours.
<<takeHandholdingVirginity "Eden" "romantic">>
<br><br>
"This place isn't so bad," <<he>> admits. "As long as no one else shows up to ruin it."
<br><br>
You nod. You feel warmed by <<his>> hand as you walk through the flowers. It's romantic and calming.
<<stress -30>><<lstress>>
<br><br>
You walk for a while, until you emerge back out into the park proper.
<<case "dog">>
<<endevent>>
<<beastNEWinit 1 dog>>
A large <<beasttype>> pulls loose from <<bhis>> owner, and charges you.
<br><br>
<<if $monster is 1>>
"You smell good! Here I come!" <<bhe>> yells gleefully, bounding towards you.
<br><br>
<</if>>
Eden tenses, and drags you behind <<nnpc_him Eden>>, and you trip over. The <<beasttype>> bounds past you both, but turns around and stalks closer. Eden steps between you.
You're treated to a good view of <<nnpc_his Eden>> athletic bottom as <<nnpc_he Eden>> stands over you.
<<garousal>><<gstress>><<arousal 20>><<stress 10>>
<br><br>
<<if $monster is 1>>
"No share? Come, share your mate," the <<beasttype>> says, stepping slightly closer. "You can join in, too."
<<else>>
The <<beasttype>> growls, padding closer to the pair of you.
<</if>>
<br><br>
Eden snarls. The <<beasttype>> halts in <<bhis>> tracks. They stand off for a moment, then the <<beasttype>> backs away.
<<if $monster is 1>>
"I'll find the pretty human <<girl>> another time," <<bhe>> mutters, skulking away. Eden snorts.
<<else>>
With a last growl, <<bhe>> turns tail and runs.
<</if>>
<<ltrauma>><<trauma -5>>
<br><br>
<<endevent>>
<<npc Eden>>
Eden turns back to you. "Fucking mutt." <<He>> mutters, pulling you up to your feet.
<br><br>
<<if $submissive gte 1150>>
"Thank you for saving me," you say. "I appreciate it."
<<elseif $submissive lte 850>>
"I can look after myself," you say. "But thanks for the help."
<<else>>
"Thanks for the help," you say.
<</if>>
You hug <<him>>. <<He>> holds you close for a moment before letting go.
<br><br>
Together you continue walking through the park.
<<case "rainShelter">>
The rain hammers with more fury, and you both hurry under the shelter of a huge tree. It keeps the worst off.
<br><br>
"Here," Eden says, removing <<his>> jacket and wrapping it around you. "You should stay warm."
<<He>> takes the opportunity to wrap <<his>> arms around you as <<he>> puts it on, holding you against <<him>>.
<<garousal>><<ltrauma>><<lstress>><<arousal 20>><<trauma -2>><<stress -20>><<npcincr Eden dom 1>>
<br><br>
The rain eases after a short while. You hand the jacket back to Eden.
<<case "river">>
You arrive at the riverbank.
<<if $daystate is "dusk">>
A group of teenagers hang out near the nearby bridge.
<<else>>
You pass a couple of families, making the most of the nice weather.
<</if>>
Eden steers clear of them.
<br><br>
You find a secluded bench along the water. Eden sits down, and pulls you onto <<his>> lap. <<He>> wraps <<his>> arms around you, pulling you against <<his>>
<<if $NPCList[0].breastsize gte 1>>
$NPCList[0].breastsdesc.
<<else>>
toned chest.
<</if>>
<<garousal>><<arousal 20>><<npcincr Eden lust 1>>
<br><br>
Together, you sit and relax by the river. It's tranquil. Eden even seems a little less tense.
<<lstress>><<ltrauma>><<stress -20>><<trauma -2>>
<br><br>
<</switch>>
<br><br>
<<link [[Challenge to a race|Town Eden Park Race]]>><</link>><<athleticsdifficulty 500 1250>>
<br>
<<link [[Flirt|Town Eden Park Flirt]]>><</link>><<promiscuous1>><<effects>>
You challenge Eden to a race.
<br><br>
"Not a chance," <<he>> says. "I'm here to keep you company, not to mess around-"
<br><br>
You break into a run. Eden curses behind you, but you hear <<his>> bootfalls as <<he>> gives chase.
<br><br>
<<if $athleticsSuccess is 1>>
You tear through the park, putting everything you have into the sprint. You keep your breathing even and focus
your muscles on powering through. You have only a slight headstart, but you're able to stay ahead.
<<if $daystate is "night">>
The cool night air whips against your face.
<<elseif $weather is "rain">>
The wind and rain pound against your face.
<</if>>
<br><br>
Eden's fast, <span class="green">but you're faster.</span> <<He>> falls further and further behind. Satisfied that you've proven your victory, you come to a stop beside the river.
<<athletics 10>><<trauma -5>><<stress -50>><<tiredness 10>><<physique 5>>
<<gathletics>><<lstress>><<ltrauma>><<gtiredness>>
<<npcincr Eden dom -2>><<ldom>>
<br><br>
You double over, panting. You hear Eden's feet approach. "I thought," <<he>> pauses to catch <<his>> breath. "Thought I'd lose you again. You're fit, but what if something snatched you while we were apart?" <<He>> seems more relieved than anything.
<br><br>
<<link [[Next|Town Eden Park Finish]]>><</link>>
<<else>>
/* We run a silent second athletics check that is slightly easier, to determine if you come close or are utterly outclassed */
<<athleticsdifficulty 250 1000 true>>
<<if $athleticsSuccess is 1>>
You tear through the park, putting everything you have into the sprint. You keep your breathing even and focus
your muscles on powering through. You have a slight head start, <span class="red">but Eden is closing the gap.</span>
<<if $daystate is "night">>
The cool night air whips against your face.
<<elseif $weather is "rain">>
The wind and rain pound against your face.
<</if>>
<br><br>
Eden is within arms reach. <<He>> grasps the air behind you, <<his>> fingers brushing against your back. You start to pull away from <<him>>, but <<he>> lunges, tackling you to the ground.
<<athletics 10>><<tiredness 10>><<physique 5>>
<<gathletics>><<gtiredness>>
<<npcincr Eden dom 2>><<gdom>>
<br><br>
<<He>> pins you against the grass, straddling your body with <<hers>> while holding your wrists. "That wasn't funny," <<he>> says. <<He>> pauses to catch <<his>> breath. "What if something snatched you while we were apart?"
<br><br>
<<link [[Tease|Town Eden Park Race Tease]]>><</link>>
<br>
<<link [[Apologise|Town Eden Park Race Apologise]]>><<npcincr Eden dom 1>><</link>><<gdom>>
<br>
<<else>>
You tear through the park, putting everything you have into the sprint. Your muscles protest however. You have a slight head start, <span class="red">but Eden soon closes the gap.</span>
<br><br>
It takes <<him>> mere seconds to catch up with you. <<He>> tackles you to the ground.
<<athletics 10>><<tiredness 20>><<physique 5>>
<<gathletics>><<gtiredness>>
<<npcincr Eden dom 2>><<gdom>>
<br><br>
<<He>> pins you against the grass, straddling your body with <<hers>> while holding your wrists. "That wasn't funny," <<he>> says. <<He>> pauses to catch <<his>> breath. "What if something snatched you while we were apart?"
<br><br>
<<link [[Tease|Town Eden Park Race Tease]]>><</link>>
<br>
<<link [[Apologise|Town Eden Park Race Apologise]]>><<npcincr Eden dom 1>><</link>><<gdom>>
<br>
<</if>>
<</if>><<effects>>
<<if $submissive gte 1150>>
"I wasn't in danger," you say. "I just wanted you to catch me."
<<elseif $submissive lte 850>>
"I think you just couldn't bear to be apart from me," you say. "You're so needy."
<<else>>
"I just wanted you to chase me," you say. "Is that so wrong?"
<</if>>
<br><br>
Eden glares at you, then glances around the park. <<He>> climbs to <<his>> feet. "This place is dangerous," <<he>> says. "I mean it."
<br><br>
<<link [[Next|Town Eden Park Finish]]>><</link>><<effects>>
<<if $submissive gte 1150>>
"I-I'm sorry," you say. "I thought it would be fun."
<<elseif $submissive lte 850>>
"Alright," you say. "I'm sorry. I didn't mean to scare you."
<<else>>
"Sorry," you say. "I didn't mean to make you worry."
<</if>>
<br><br>
Eden glances around the park, then climbs to <<his>> feet. "I can't bear the thought of losing you," <<he>> says. "Just stay close. This place is dangerous."
<br><br>
<<link [[Next|Town Eden Park Finish]]>><</link>><<effects>>
You move close to Eden.
<<if $awarelevel gte 2>>
<<if $daystate isnot "day">>
<<if random(1) is 0 and $NPCList[0].breastsize gte 2>>
You hand brushes <<his>> $NPCList[0].breastsdesc as you point at the ducks on the river.
<<else>>
Your hand brushes <<his>> butt as you make a clumsy attempt to link arms.
<</if>>
You try to pass it off as an accident, but you doubt <<hes>> fooled.
<<else>>
You whisper in <<his>> ear, "There are places here we could have some private time."
<</if>>
<<npcincr Eden lust 2>><<glust>>
<<else>>
You smile at <<him>>, letting your eyes and body convey what your words cannot.
<</if>>
<<promiscuity1>>
<<if $daystate isnot "day">>
<<He>> rests a hand against your <<bottom>> as you walk, and gives it a little squeeze.
<<arousal 100>><<garousal>>
<<else>>
<<He>> leans close to you, <<his>> hand brushing against your waist as <<he>> does. You feel <<his>> hot breath on your ear.
<<arousal 50>><<garousal>>
<</if>>
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Eden")].lust gte 50 or
($daystate isnot "day" and $NPCName[$NPCNameList.indexOf("Eden")].lust gte 30)>>
<<if $awarelevel gte 2>>
"Naughty <<girl>>," <<he>> says, grasping your arm. "I can't wait any longer. There must be somewhere quiet here."
<<else>>
"Poor <<girl>>," <<he>> says. "You're in need. There must be somewhere quiet here."
<</if>>
<br><br>
<<He>> grasps your arm and walks faster, a lustful look in <<his>> eye.
<br><br>
<<He>> leads you beneath a cluster of trees, blocked from view of the path by thick bushes. There's no one around. Eden turns and pulls you close.
<br><br>
<<if $daystate is "day">>
<span class="pink">It's the middle of the day, but Eden seems beyond caring.</span>
<<arousal 100>><<npcincr Eden lust 2>><<garousal>><<glust>>
<br><br>
<</if>>
<<link [[Next|Town Eden Park Flirt Sex]]>><<set $sexstart to 1>><</link>>
<<else>>
"Wait until we get home <<girl>>," <<he>> says. "Then I'll remind you who you belong to." Eden gives you a quick kiss, as if to pre-empt any objections.
<<takeKissVirginity Eden romantic>>
<br><br>
<<link [[Next|Town Eden Park Finish]]>><</link>>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>>
<<set $enemyhealth to 600>>
<<set $enemyhealthmax to 600>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<span id="next">
<<if $finish is 1
or $enemyhealth lte 0
or $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Town Eden Park Flirt Sex Finish]]>><</link>>
<<else>>
<<link [[Next|Town Eden Park Flirt Sex]]>><</link>>
<</if>>
</span><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<npcincr Eden lust -20>><<npcincr Eden love 1>>
<<He>> pants from <<his>> exertions. "Fucking needed that." <<He>> holds you close as <<he>> comes down from <<his>> orgasm.<<glove>><<llust>>
<br><br>
<<He>> helps you to your feet, brushing grass off your body with a warm, sure hand. "Let's get dressed before anyone sees."
<<elseif $enemyhealth lte 0>>
"You could've just said no," Eden says. <<He>> gets dressed without speaking.
<<llove>><<npcincr Eden love -1>>
<br><br>
<<tearful>> you wait for <<him>> to dress.
<<elseif $finish is 1 or $phase is 1>>
<<He>> pulls away from you, looking frustrated.
<br><br>
You assure <<him>> that it's okay. <<He>> throws hungry glances at you as <<he>> dresses.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Eden>><<person1>>
<<link [[Next|Town Eden Park Finish]]>><</link>><<effects>>
You and Eden leave the park together.
<br><br>
"That was more tolerable than I expected," Eden says.
<<if ["night", "dusk"].includes($daystate)>>
"It's getting late. Do you want to come back to the cabin for the evening? You'll be safe and warm there."
<<else>>
"I'm going home. Are you coming?"
<</if>>
<br><br>
<<link [[Agree (1:00)|Town Eden Park Finish 2]]>><<set $phase to 0>><<pass 60>><</link>>
<br>
<<link [[Stay in town|Town Eden Park Finish 2]]>><<set $phase to 1>><</link>><<effects>>
<<if $phase is 0>>
You agree, and together you set off towards the forest. Eden's presence dissuades any interference.
<br><br>
<<He>> leads you into the forest, and <<his>> sure navigation soon has you both safe and sound at <<his>> cabin.
<br><br>
<<if $hour lte 6>>
<<He>> yawns and stretches,
<<if $NPCList[0].breastsize gt 1>>
causing <<his>> $NPCList[0].breastsdesc to strain against <<his>> top
<<else>>
showing off <<his>> toned physique
<</if>>
without meaning to.
<br><br>
"It's late, I need to go to bed." <<He>> pulls off <<his>> top, and slips beneath the sheets.
<</if>>
<br><br>
<<link [[Next|Eden Cabin]]>><<endevent>><</link>>
<<else>>
Eden nods. "Fine," <<he>> says. "But you'd better visit soon."
<br><br>
You hug <<him>>, and promise that you will. <<He>> strides across the road without looking.
<br><br>
<<link [[Next|Park]]>><<set $eventskip to 1>><<endevent>><</link>>
<</if>><<set $outside to 0>><<set $location to "cafe">><<effects>><<set $edendays to 0>>
<!--
Can order cream buns. Option to lick cream flirtatiously. +Lust
Option to reveal that you have something to do with the cream production. Eden looks shocked. +Lust
Can't think of a ton more you can really do with this one
--><<set $outside to 0>><<set $location to "shopping_centre">><<effects>><<set $edendays to 0>>
You arrive at the shopping centre.
<<if $daystate is "day">>
It's crowded. Eden seems anxious.
<<elseif $daystate is "dusk">>
The shops are still open, but there are fewer people around as it nears closing time. "I feared it would be busier," Eden says. <<He>> still seems anxious.
<<elseif $daystate is "dawn">>
The shops are opening but it's not yet busy. "I prefer to visit in the morning," Eden says. <<He>> still seems anxious.
<</if>>
"This way."
<br><br>
<<set $edenshopping to 2>>
<<switch random(4)>>
<<case 0>>
<<He>> visits a pharmacy.
<br><br>
"I'm not going anywhere near that hospital," <<he>> says. "If I can't fix an injury myself, I'm dead."
<<He>> rattles a bottle of pills.
"Painkillers. Bought some cough and cold remedies. Some other things."
<br><br>
You nod. It seems sensible to have a proper first aid kit when you live alone so far out.
<<case 1>>
<<He>> visits a hardware shop.
<br><br>
"These?" <<He>> holds up a pack of nails. "I have to do my own repairs on the cabin."
<<He>> drops them in the basket.
"Other components for traps. Could make those myself, but this is more convenient. Some of these other tools are more necessary."
<br><br>
You nod. It seems sensible to have a good stock of tools when you live alone so far out.
<<case 2>>
<<He>> visits a supermarket.
<br><br>
"The forest provides," <<he>> says. "Usually." <<He>> grabs a bottle of ketchup. "I'm allowed some luxuries." You nod.
<<case 3>>
<<He>> visits a hardware shop.
<br><br>
"For traps," <<he>> explains, taking a ball of string from a shelf. "Snares. Traps. Emergency repairs. Can use it to fish as well."
<br><br>
You nod. String seems useful.
<<case 4>>
<<He>> visits a hardware shop.
<br><br>
"They must have lubricant," <<he>> mutters.
<<if $submissive gte 1150>>
You feel a little thrill of excitement run through you. <<garousal>><<arousal 10>>
<<elseif $submissive lte 850>>
You raise an eyebrow at <<him>>.
<<else>>
You frown.
<</if>>
<<He>> glances at you, and barks a laugh. "For my rifle. You really are insatiable." There's a hunger in <<his>> voice.
<</switch>>
<br><br>
<<switch random(2)>>
<<case 0>>
<<link [[Next|Town Eden Shopping Petshop]]>><</link>>
<<case 1>>
<<link [[Next|Town Eden Shopping Clothes Eden Dress Up]]>><</link>>
<<case 2>>
<<link [[Next|Town Eden Shopping Clothes PC Dress Up]]>><</link>>
<</switch>><<effects>>
You see <<him>> looking over at the pet shop. "Just want to have a look." <<he>> says, leading you inside.
<br><br>
You both wander round the pet shop, having a look at the various small animals for sale. You pet various cats, dogs and other cute and cuddly animals.<<lstress>>
<<set $seenPets to true>><<stress -10>>
<br><br>
The animals fall quiet as Eden passes. Some retreat deeper into their cages. Eden gives no sign of noticing.
<br><br>
"None of these would survive a night in the wild," <<he>> says.
<br>
"Are you thinking of getting a pet?" you ask.
<br>
<<He>> grasps your ass cheek. "I already have a pet."
<br><br>
<<He>> walks over to some collars and leashes on a stand.
<<if $worn.neck.collared is 1>>
"Do you think we should get you a new leash?"
<br><br>
<<if $submissive gte 1150>>
"M-maybe," you say. You feel a little thrill of excitement run through you.
<<elseif $submissive lte 850>>
"I'm only wearing this until I can get it off," you huff.
<<else>>
"I'd rather just take it off really," you say.
<</if>>
<br><br>
<<He>> runs <<his>> fingers over your collar, touching your neck. You look in <<his>> eyes. <<He>> looks hungry. <<glust>><<npcincr Eden lust 2>>
<<elseif $submissive gte 1150>>
"Would you like to wear one of these, <<girl>>?"
<br><br>
You don't answer, but you think your eyes betray your real feelings. <<He>> laughs.
<br><br>
"I'd be able to keep you close easier, too, wouldn't I? No running off. I might start calling you puppy." <<He>> runs <<his>> fingers along your neck. You shudder.
<<else>>
"These would look good on you," <<he>> says.
<br>
"Don't get any ideas."
<br>
"Too late for that." <<He>> moves on.
<</if>>
<br><br>
<<link [[Next|Town Eden Shopping Finish]]>><</link>><<effects>>
<<He>> leads you upstairs, and into the clothing shop. <<He>> browses, and doesn't seem to be searching for anything specific.
<<if $NPCName[$NPCNameList.indexOf("Eden")].love gte 100>>
<<He>> keeps you close. You find <<his>> presence comforting. <<lstress>><<stress -10>>
<</if>>
<br><br>
<<He>> walks to the underwear section. You hang back, wondering if <<he>> wants some privacy, but <<he>> grasps your arm and pulls you closer.
<<He>> picks out a variety of <<if $pronoun is "m">>men's<<elseif $pronoun is "f">>women's<</if>> underwear.
When <<he>> has a small armful, <<he>> heads towards the changing rooms. <<He>> pushes you ahead of <<him>>.
<br><br>
"Tell me what suits me," <<he>> says.
<br>
"I don't think we're supposed to-"
<br>
Eden laughs, and pulls the curtain shut behind <<him>>.
<br><br>
<<link [[Next|Town Eden Shopping Clothes Eden Dress Up 2]]>><</link>>
<br><<effects>>
Eden stands with <<his>> back to the door, and removes <<his>> clothing until <<hes>> left
<<if $pronoun is "f">>
in <<his>> bra and panties.
<<else>>
in <<his>> underwear.
<</if>>
They come next, leaving <<him>> naked.
<br><br>
You enjoy the show, knowing <<he>> wants you to watch. You ogle <<his>>
<<if $NPCList[0].breastsize gt 1>>
$NPCList[0].breastsdesc,
<<else>>
muscled chest,
<</if>>
and then allow your eyes to wander down <<his>> toned abdomen. <<garousal>><<arousal 100>>
<br><br>
<<if $pronoun is "f">>
<<set $eden_underwear_model to [
"a pair of black boyshorts",
"a set of dark green lace bra and panties",
"a red thong"
]>>
<<else>>
<<set $eden_underwear_model to [
"a pair of plain white briefs",
"some navy boxershorts",
"a black g-string"
]>>
<</if>>
<<He>> has trouble meeting your gaze. <<He>> tries on the first item, $eden_underwear_model[0]. It suits <<him>> well enough. <<He>> looks at you, and you nod. <<He>> smiles a moment.
<br><br>
<<link [[Next|Town Eden Shopping Clothes Eden Dress Up 3]]>><</link>>
<br><<effects>>
<<He>> slips them off and pulls out the next item, $eden_underwear_model[1]. <<He>> seems a little more confident.
<<if $pronoun is "f" and $NPCList[0].breastsize gt 1>>
<<His>> $NPCList[0].breastsdesc push out against the material, making sure you can't miss the cleavage.
<<elseif $NPCList[0].penis isnot "none">>
The fabric contours around <<his>> $NPCList[0].penisdesc.
<<else>>
The fabric contours around <<his>> body, hiding little.
<</if>>
You suspect <<hes>> enjoying <<himself>> more than <<he>> would ever admit.<<garousal>><<arousal 200>>
<br><br>
<<link [[Next|Town Eden Shopping Clothes Eden Dress Up 4]]>><</link>>
<br><<effects>>
<<He>> slips off the clothes, and picks up the last item, $eden_underwear_model[2]. There's not much fabric.
<<He>> slips it on, and poses before you. <<He>> turns on the spot, letting you view <<him>> from all sides.
<<if $player.penisExist>>
You feel your <<penis>> react to <<his>> teasing.
<<elseif $player.vaginaExist>>
You feel your pulse pick up in response to <<his>> teasing.
<</if>>
<<garousal>><<arousal 200>>
<br><br>
<<unset $eden_underwear_model>>
<<He>> slips off the garment, slower than <<he>> needs to. <<He>> seems relieved.
<<glust>><<npcincr Eden lust 20>>
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Eden")].lust gte 50>>
"Did you enjoy that?" <<he>> asks. <<He>> sounds angry, and lustful. <<He>> pushes you onto the bench.
<br><br>
<<set $phase to 0>>
<<link [[Go along with it|Town Eden Shopping Clothes Eden Dress Up Sex]]>><<npcincr Eden love 1>><<set $sexstart to 1>><</link>><<glove>>
<br>
<<link [[Resist|Town Eden Shopping Clothes Eden Dress Up Sex Finish]]>><<npcincr Eden love -1>><<set $phase to 1>><</link>><<llove>>
<<else>>
Eden gets dressed, and together you leave the changing room.
<br><br>
<<link [[Next|Town Eden Shopping Finish]]>><</link>>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>>
<<set $enemyhealth to 600>>
<<set $enemyhealthmax to 600>>
<<takeKissVirginity "Eden" "romantic">>
<<He>> climbs atop you, still naked, and plants a vicious kiss on your lips. It lasts only a moment before <<he>> pulls <<his>> body up, straddling your chest. <<He>> uses one arm to steady <<himself>> against the wall behind you.
<<npcoral>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<span id="next">
<<if $finish is 1
or $enemyhealth lte 0
or $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Town Eden Shopping Clothes Eden Dress Up Sex Finish]]>><</link>>
<<else>>
<<link [[Next|Town Eden Shopping Clothes Eden Dress Up Sex]]>><</link>>
<</if>>
</span><<effects>>
<<if $finish is 1 or $phase is 1>>
<<He>> pulls away from you, looking frustrated.
<br><br>
You assure <<him>> that it's okay. <<He>> gets dressed, but continues to throw hungry glances at you.
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<npcincr Eden lust -20>><<npcincr Eden love 1>>
<<if $NPCList[0].penis is "mouth">>
<<He>> moans softly as the last of <<his>> cum pours into your mouth. You clean <<his>> penis up with your tongue.
<br><br>
"Needed that. Good <<girl>>. You know how to use that mouth."
<<elseif ["mouth", "facesit"].includes($NPCList[0].vagina)>>
<<He>> moans with pleasure, then shifts <<his>> pussy away from your face.
<br><br>
"Needed that. Good <<girl>>. You know how to use that mouth."
<<else>>
<<He>> pants from the exertion. "Fucking needed that." <<He>> holds you close as <<he>> recovers from the orgasm.
<</if>>
<br><br>
<<He>> strokes your hair a moment before getting dressed.
<<elseif $enemyhealth lte 0>>
"What the fuck? You could've just said no." <<He>> gets dressed without speaking.
<<llove>><<npcincr Eden love -1>>
<<tearful>> you wait for <<him>>.
<</if>>
<br><br>
You accompany <<him>> from the shopping centre once dressed.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Eden>><<person1>>
<<link [[Next|Town Eden Shopping Finish]]>><</link>><<effects>>
<<He>> leads you upstairs and into the clothing shop.
<<He>> browses, and doesn't seem to be looking for anything in particular.
<<if $NPCName[$NPCNameList.indexOf("Eden")].love gte 100>>
<<He>> stays close to you. You find <<his>> presence comforting. <<lstress>><<stress -10>>
<</if>>
<br><br>
<<He>> walks to the underwear section. You hang back, wondering if <<he>> wants some privacy, but <<he>> grasps your arm and pulls you closer.
<<He>> starts picking out a variety of underwear.
When <<he>> has a small armful, <<he>> pushes you into a changing room.
<br><br>
"I want you to try these for me," <<he>> says, closing the curtain behind <<him>>.
<br>
"I don't think we're supposed to-"
<br>
Eden laughs, and pushes a
<<if $player.gender_appearance is "f">>
pair of boyshorts
<<else>>
pair of plain briefs
<</if>>
into your chest.
<br><br>
<<link [[Put them on|Town Eden Shopping Clothes PC Dress Up Flaunt]]>>
<<set $phase to 1>>
<<strip>>
<<if $player.gender_appearance is "f">><<underlowerwear 14>><<else>><<underlowerwear 4>><</if>>
<</link>><<exhibitionist1>>
<br>
<<link [[Refuse|Town Eden Shopping Clothes PC Dress Up Flaunt Refuse]]>><</link>><<effects>>
<<if $phase is 1>>
You turn your back and undress. You feel Eden's eyes on you as you slip on the underwear. They feel quite comfy. You turn around.
<<exhibitionism1>>
Eden ogles your body without shame.
<<glust>><<npcincr Eden lust 5>>
<br><br>
"Here," <<he>> says. "Try these next." <<He>> holds
<<if $player.gender_appearance is "f">>
a set of lacey bra and panties
<<else>>
a pair of speedos
<</if>>
out to you. They're a bit more risqué.
<br><br>
<<if $exhibitionism lte 19>>
You are not lewd enough to flaunt this underwear for Eden.
<br><br>
<<else>>
<<link [[Try them on|Town Eden Shopping Clothes PC Dress Up Flaunt]]>>
<<set $phase to 2>>
<<undress "basket">>
<<if $player.gender_appearance is "f">><<underlowerwear 3>><<underupperwear 10>><<else>><<underlowerwear 19>><</if>>
<</link>><<exhibitionist2>>
<br>
<</if>>
<<link [[Refuse|Town Eden Shopping Clothes PC Dress Up Flaunt Refuse]]>><</link>>
<<elseif $phase is 2>>
You take the <<if $player.gender_appearance is "f">>lacey underwear<<else>>speedos<</if>> and examine them.
<br><br>
<<if $player.gender_appearance is "f">>
The material feels soft, but it's very revealing. You doubt it will cover much at all.
<<else>>
They look tight. These aren't swimwear for modesty.
<</if>>
<br><br>
You turn around before putting them on. They don't hide much at all, but you allow Eden to look. You even give <<him>> a little twirl.
<<exhibitionism2>>
Eden looks lustful. <<Hes>> enjoying this.
<<glust>><<npcincr Eden lust 10>>
<br><br>
"Next." <<He>> hands you a
<<if $player.gender_appearance is "f">>
thong.
<<else>>
g-string.
<</if>>
It would barely cover a thing.
<br><br>
<<if $exhibitionism lt 34>>
You are not lewd enough to flaunt this underwear for Eden.
<br><br>
<<else>>
<<link [[Try them on|Town Eden Shopping Clothes PC Dress Up Flaunt]]>>
<<set $phase to 3>>
<<undress "basket">>
<<if $player.gender_appearance is "f">><<underlowerwear 22>><<else>><<underlowerwear 16>><</if>>
<</link>><<exhibitionist3>>
<br>
<</if>>
<<link [[Refuse|Town Eden Shopping Clothes PC Dress Up Flaunt Refuse]]>><</link>>
<<elseif $phase is 3>>
<<if $player.gender_appearance is "f">>
You run the thong through your fingers. It will keep your <<print ($player.vaginaExist ? "pussy" : "genitals")>> covered, but only just. It will leave most of your <<bottom>> exposed as well.
<<else>>
You run the g-string through your fingers. There is just about enough fabric to cover your <<if $player.penisExist>>penis<<else>>genitals<</if>>, but your <<bottom>> will be exposed.
<</if>>
<br><br>
You turn and slip it on. You feel naked as you face Eden. There's a hungry look in <<his>> eyes. You tease <<him>>, giving your ass a little wiggle. <<He>> smacks and squeezes it.
<<exhibitionism3>>
Your little performance is having an effect on <<him>>.<<glust>><<npcincr Eden lust 20>>
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Eden")].lust gte 50>>
<<He>> wraps <<his>> arms around your waist, and slips <<his>> fingers beneath the waistband of your underwear. <<He>> tugs them down,
<<if $player.penisExist>>
exposing your penis.
<<elseif $player.vaginaExist>>
exposing your pussy.
<</if>>
<<undress "basket">>
<br><br>
<<link [[Go along with it|Town Eden Shopping Clothes PC Dress Up Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<link [[Refuse|Town Eden Shopping Clothes PC Dress Up Sex]]>><<set $molestationstart to 1>><</link>>
<<else>>
<<He>> gives you a playful smack on the <<bottom>>. "I want to ravage you right now," <<he>> says. "But I can't. Not here. Get dressed before I lose it."
<br><br>
You consider teasing <<him>> more, but decide to dress as asked.
<br><br>
Eden pays for your new underwear on the way out.
<<storeon "basket">>
<<clotheson>>
<br><br>
<<link [[Next|Town Eden Shopping Finish]]>><</link>>
<</if>>
<<else>>
<<link [[Next|Town Eden Shopping Finish]]>><</link>>
<</if>><<effects>>
Eden looks disappointed, but doesn't push you.
<br><br>
<<storeon "basket" "delete">>
<<He>> heads back into the shop to return the underwear.
<br><br>
<<clotheson>>
<br>
<<link [[Next|Town Eden Shopping Finish]]>><</link>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>>
<<set $enemyhealth to 600>>
<<set $enemyhealthmax to 600>>
<<elseif $molestationstart is 1>>
"Oh?" <<he>> says. "You just wanted to be a little <<if $NPCList[0].penis isnot "none">>cock<<elseif $NPCList[0].vagina isnot "none">>pussy<</if>> tease?"
<br><br>
<<He>> advances on you, <<his>> eyes still full of hunger.
<br><br>
<<enable_rescue>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 50>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<span id="next">
<<if $finish is 1
or $enemyhealth lte 0
or $enemyarousal gte $enemyarousalmax
or $alarm is 1 and $rescue is 1>>
<<link [[Next|Town Eden Shopping Clothes PC Dress Up Sex Finish]]>><</link>>
<<else>>
<<link [[Next|Town Eden Shopping Clothes PC Dress Up Sex]]>><</link>>
<</if>>
</span><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<npcincr Eden lust -20>><<npcincr Eden love 1>>
"Fucking needed that." <<He>> holds you close as <<he>> comes down from <<his>> orgasm.
<br><br>
<<He>> strokes your hair before getting dressed.
<<elseif $enemyhealth lte 0>>
Eden staggers backwards, and thuds against the wall. <<He>> glares at you, but doesn't attack.
<<llove>><<npcincr Eden love -1>>
<br><br>
<<tearful>> pick up your clothes.
<<storeon "basket" "delete">>
<<elseif $finish is 1>>
<<He>> pulls away from you, looking frustrated.
<br><br>
<<He>> gets dressed, but throws the occasional hungry glance at you.
<<storeon "basket" "delete">>
<<else>>
<<set $rescued += 1>>
"Is everything okay in there?" says a voice from outside.
<br><br>
Eden releases you, and steps through the curtain. You hear a scream. Eden returns, and glares at you. "We're leaving."<<llove>><<npcincr Eden love -1>>
<<storeon "basket" "delete">>
<</if>>
<br><br>
<<storeon "basket" "check">>
<<if _store_check is 1>>
<<storeon "basket">>
<<clotheson>>
Eden dresses faster than you, and disappears through the curtain. You exit to find <<him>> buying the underwear.
<br><br>
<<else>>
<<clotheson>>
<</if>>
<br><br>
<<endcombat>>
<<link [[Next|Town Eden Shopping Finish]]>><<npc Eden>><<person1>><</link>><<set $outside to 0>><<effects>>
"That was more tolerable than I expected," Eden admits as you leave the shopping centre. <<He>> grasps your arm.<<garousal>><<arousal 10>>
<br><br>
"We're done here. Let's go back to the cabin."
<br><br>
<<link [[Agree (1:00)|Town Eden Shopping Finish 2]]>><<set $phase to 0>><<pass 60>><</link>>
<br>
<<link [[Stay in town|Town Eden Shopping Finish 2]]>><<set $phase to 1>><</link>><<set $outside to 0>><<effects>>
<<if $phase is 0>>
You agree, and walk together to the forest. Eden's presence deters harassment.
<br><br>
The journey through the forest itself is also uneventful. Eden knows the quick and hidden paths, and you soon arrive at the cabin.
<br><br>
You help <<him>> put the shopping away.
<br><br>
<<link [[Next|Eden Cabin]]>><<endevent>><</link>>
<<else>>
"Fine," Eden says. "You better visit soon. I'm sick of this place."
<br><br>
You hug <<him>>, and promise that you will. <<He>> strides across the road without looking.
<br><br>
<<link [[Next|High Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<</if>><<effects>><<set $outside to 0>>
You rise from your covers,
<br>
And you creep to the door.
<br>
What wanders the twilight,
<br>
A creature from the moor?
<br>
"Ho ho HO!" says a voice from above.
<br>
"Ho,"
<br>
"Ho,"
<br>
"HO!"
<br><br>
The last word it seems,
<br>
Was said in surprise,
<br>
And echoed to you,
<br>
From more than one side.
<br><br>
<<link [[Next|Kylar Christmas 2]]>><</link>>
<br><<effects>>
You run through the exit.
<br>
Along all the hallways.
<br>
You arrive at the tree.
<br>
Stood statue like always.
<br><br>
"H-ho ho ho!" says the voice once again.
<br>
This time from the chimney.
<br>
"Ho,"
<br>
"Ho,"
<br>
"Hooooooo!"
<br><br>
<<link [[Next|Kylar Christmas 3]]>><</link>>
<br><<effects>>
An avalanch of soot
<br>
Surges down from above.
<br>
Booted legs then follow.
<br>
Flailing arms wearing gloves.
<br><br>
<<Hes>> stuck in the chimney
<br>
Just until, with a tear
<br>
<<His>> red dress rips apart,
<br>
Leaving <<him>> very bare.
<br><br>
<<link [[Next|Kylar Christmas 4]]>><</link>>
<br><<effects>>
<<He>> lands in the ashes.
<br>
And covers <<his>> bare chest.
<br>
Just a pair of
<<if $pronoun is "m">>
undies,
<<else>>
panties,
<</if>>
<br>
Covering all the rest.
<br><br>
But this is not Santa.
<br>
Nor beast from the polar.
<br>
On the ground, lied sprawling.
<br>
Is a snow-covered Kylar!
<br><br>
<<link [[Help Kylar cover|Kylar Christmas 5]]>><<set $phase to 0>><<npcincr Kylar love 5>><</link>><<gglove>>
<br>
<<link [[Leer|Kylar Christmas 5]]>><<set $phase to 1>><<npcincr Kylar lust 10>><<arousal 600>><</link>><<gglust>><<garousal>>
<br><<effects>>
<<if $phase is 0>>
You tug down the red dress
<br>
And drop it at your feet.
<br>
<<He>> takes it, so grateful.
<br>
<<His>> face red like a beet.
<<else>>
You stand still and goggle.
<br>
As Kylar tries to stand.
<br>
One arm on <<his>> bare chest.
<br>
Reaching out with one hand.
<</if>>
<br><br>
Now footsteps approach you.
<br>
Now Kylar, <<he>> watches
<br>
And looks out with horror.
<br>
Oh, of all the botches!
<br><br>
<<link [[Next|Kylar Christmas 6]]>><</link>>
<br><<effects>>
<<He>> dresses and so fast.
<br>
Just before they arrive.
<br>
The orphans, they heard you.
<br>
Now Kylar must survive.
<br><br>
<<He>> runs to the window.
<br>
Then <<he>> pulls, and <<he>> tugs.
<br>
But locked tight by Bailey.
<br>
No escape from the thugs.
<br><br>
<<link [[Next|Kylar Christmas 7]]>><</link>>
<br><<effects>>
Kylar winces and faces
<br>
The shocked line of orphans.
<br>
<<His>> face one of horror.
<br>
No grip on <<his>> organs.
<br><br>
The orphans, they goggle.
<br>
Then they cry out as one.
<br>
"It's Santa! It's Santa!"
<br>
Said just like a mantra.
<br><br>
<<link [[Next|Kylar Christmas 8]]>><</link>>
<br><<effects>>
Kylar's role <<he>> accepts,
<br>
Thinking through these percepts,
<br>
Beware of your night gaze,
<br>
Shushing voices that raise.
<br><br>
Wait with expectant eyes,
<br>
Much in need of surprise,
<br>
No santa would want to disappoint
<br>
Lover's eyes at knifepoint.
<br><br>
<<link [[Next|Kylar Christmas 9]]>><</link>>
<br><<effects>>
Chinney bag Kylar lifts,
<br>
As they jump and they cheer.
<br>
Handing out sweet gifts
<br>
As more orphans appear.
<br><br>
One by one get their share.
<br>
Chocolates and candies and cookies
<br>
and all handled with care.
<br>
"Thank you Santa!", some even say,
<br>
Going out on their way.<<ggghope>><<hope 10>>
<br><br>
<<link [[Next|Kylar Christmas 10]]>><</link>>
<br><<effects>>
No to run, nor to hide
<br>
His gifts gone in yuletide.
<br>
"Sorry, they were for you."
<br>
Kylar shakes, naught to do.
<br><br>
<span class="lewd">An idea quick to strike!</span>
<br>
Beneath skirt, hopes you like.
<br>
"Maybe Christmas doesn't come from a store,
<br>
Maybe Christmas means a little bit more."
<br>
Something else then, of use,
<br>
Thing to lover seduce.
<br><br>
<span class="lewd"><<His>> own
<<if $pronoun is "m">>
undies,
<<else>>
panties
<</if>>
it is!</span>
<br>
Removed with no restraint.
<br>
You grabbed gift with surprise,
<br>
Could yours be such a prize?
<<if $kylarSeen.includes("commando")>>
<br>
For <<his>> kindness, for <<his>> jewel,
<br>
You forgive <<his>> broken rule.
<</if>>
<br><br>
<<link [[Next|Kylar Christmas 11]]>><</link>>
<br><<effects>>
Bailey's rage is <<his>> right.
<br>
Shouts as loud as <<he>> might,
<br>
Kylar runs kind of cool.
<br>
You do too, you're no fool.
<br><br>
Now so safe and so far,
<br>
You think through the saga,
<br>
Of your Santa Kylar.
<br><br>
<<link [[Next|Sleep]]>><<upperruined>><<lowerruined>><<endevent>><</link>>
<br><<widget "halloweenkylar">>
<<npc Kylar>><<person1>>
<span class="blue">You feel like you're being watched.</span> You glance around, and see a figure creep from the shadows,
<<if $pronoun is "m">>
wearing a gothic suit, and heavy makeup.
<<else>>
wearing a gothic dress, and heavy makeup. <<if $NPCList[0].breastsize gte 1>>A tight corset pushes up <<his>> <<print $NPCList[0].breastsdesc>>.<</if>>
<</if>>
It takes a moment to recognise <<him>>. It's Kylar.
<br><br>
<<set $halloween_kylar_proposed to 1>>
<<if $exposed gte 1>>
<<covered>> "Happy Halloween-" <<He>> begins, but stops when <<he>> notices your exposure. The dark had concealed you at first. <<His>> eyes flick over you, unsure where to look.
<br><br>
You hear a drunken shout from the nearby street. Kylar snaps out of <<his>> stupor, and throws an anxious look in the direction of the noise. "W-we need to get you covered," <<he>> says. "There are perverts out." <<He>> runs into the dark.
<br><br>
Less than a minute later <<he>> returns, carrying rolls of toilet paper. "On another night," <<he>> says. "This wouldn't do. But you could dress as a mummy and not look too out of place."
<br><br>
<<link [[Tell Kylar to look away|Kylar Halloween Look]]>><<npcincr Kylar dom -1>><</link>>
<br>
<<if $exhibitionism gte 35>>
<<link [[Let Kylar watch you dress|Kylar Halloween Watch]]>><<npcincr Kylar lust 5>><<npcincr Kylar love 1>><</link>><<exhibitionist2>><<gglust>><<glove>>
<br>
<</if>>
<<else>>
"Happy Halloween," <<he>> says. <<He>> seems excited. "There's something I want to show you. This way."
<br><br>
<<link [[Go with Kylar (1:00)|Kylar Halloween]]>><<npcincr Kylar love 1>><<pass 10>><</link>><<glove>>
<br>
<<link [[Refuse|Kylar Halloween Refuse]]>><<npcincr Kylar love -1>><</link>><<llove>>
<br>
<</if>>
<</widget>><<set $location to "town">><<effects>>
<<set $dateCount.Total++>><<set $dateCount.Kylar++>>
Kylar leads you through the park, and onto Nightingale Street. You pass by some delinquent students, but they're too drunk to recognise <<him>>.
<br><br>
You pass the hospital, and walk down a small lane leading away from town. The trees become denser, but Kylar doesn't slow.
<br><br>
<<link [[Keep walking|Kylar Halloween Walk]]>><</link>>
<br>
<<link [[Hesitate|Kylar Halloween Hesitate]]>><</link>>
<br><<effects>>
You stop at the edge of the road. Kylar turns. <<He>> hesitates <<himself>> before speaking. "I-It's not far," <<he>> says, holding out <<his>> hand.
<br><br>
<<link [[Go with Kylar|Kylar Halloween Walk]]>><<npcincr Kylar love 1>><</link>><<glove>>
<br>
<<link [[Refuse|Kylar Halloween Forest Refuse]]>><<npcincr Kylar love -1>><</link>><<llove>>
<br><<effects>>
You turn and walk away. Kylar watches you go, stood alone at the edge of the forest.
<br><br>
<<link [[Next|Nightingale Street]]>><<endevent>><<set $eventskip to 1>><</link>><<effects>>
You turn and walk away. Kylar watches you go, stood alone in the park.
<br><br>
<<link [[Next|Park]]>><<endevent>><<set $eventskip to 1>><</link>><<effects>>
You wrap the paper around your body. It takes a few attempts to manage without tearing it. Kylar watches all the while, <<his>> blush visible even in the dim light.
<<exhibitionism2>>
You ask Kylar if it looks okay. <<He>> nods, but <<his>> leering suggests it's still a lewd outfit. It'll have to do.
<br><br>
"Th-there's something I want to show you," <<he>> says. "This way."
<br><br>
<<if $worn.upper.exposed gte 1>>
<<upperwear 65>>
<</if>>
<<if $worn.lower.exposed gte 1>>
<<lowerwear 57>>
<</if>>
<<link [[Go with Kylar (1:00)|Kylar Halloween]]>><<npcincr Kylar love 1>><<pass 10>><</link>><<glove>>
<br>
<<link [[Refuse|Kylar Halloween Refuse]]>><<npcincr Kylar love -1>><</link>><<llove>>
<br><<effects>>
<<if $submissive gte 1150>>
"I-it's impolite to watch a <<girl>> dress," you say.
<<elseif $submissive lte 850>>
"Turn around," you say. "Don't be rude."
<<else>>
"I can't dress with you watching," you say.
<</if>>
<br><br>
<<if $worn.upper.exposed gte 1>>
<<upperwear 65>>
<</if>>
<<if $worn.lower.exposed gte 1>>
<<lowerwear 57>>
<</if>>
Kylar turns away while you wrap the paper around your body. It takes a few attempts to manage without tearing it, but you think you get it looking decent.
<br><br>
You ask Kylar if it looks okay. <<He>> nods, but <<his>> leering suggests it's still a lewd outfit. It'll have to do.
<br><br>
"Th-there's something I want to show you," <<he>> says. "This way."
<br><br>
<<link [[Go with Kylar (1:00)|Kylar Halloween]]>><<npcincr Kylar love 1>><<pass 10>><</link>><<glove>>
<br>
<<link [[Refuse|Kylar Halloween Refuse]]>><<npcincr Kylar love -1>><</link>><<llove>>
<br><<location "forest">><<effects>>
<<pass 15>>
You enter the forest with Kylar. There's no path that you can see in the gloom, but <<he>> seems to know where <<hes>> going.
<br><br>
The trees become denser, until they at once give way, opening onto the cemetery. Kylar smiles. "I wanted to do something special for Halloween," <<he>> says, pointing over the site, at the manor on the hill. "No one's brave enough to go in. I bet there's treasure." <<He>> grasps your arm and steps forward.
<br><br>
<<link [[Continue|Kylar Halloween Continue]]>><</link>>
<br>
<<link [[Get angry|Kylar Halloween Angry]]>><<npcincr Kylar love -1>><</link>><<llove>>
<br><<effects>>
You shake Kylar's hand away.
<<if $submissive gte 1150>>
"What made you think I'd be okay with this?" you ask. "I don't want to go into such a scary place on Halloween."
<<elseif $submissive lte 850>>
"Fuck off," you say. "I'm not going into some dangerous ruin just because it's Halloween."
<<else>>
"You should have told me what you had planned," you say. "I'm not okay with this."
<</if>>
<br><br>
Kylar looks at <<his>> feet. "S-sorry," <<he>> says. "I-I thought we could be alone a-and do something fun."
<br><br>
<<link [[Walk to the manor|Kylar Halloween Continue Walk]]>><<npcincr Kylar love 1>><</link>><<glove>>
<br>
<<link [[Insist on leaving|Kylar Halloween Leave]]>><<npcincr Kylar love -1>><</link>><<llove>>
<br><<effects>>
You turn and march back into the forest. Kylar hurries after, stammering apologies. "I-I'm sorry. P-please don't be mad at me."
<br><br>
<<link [[Keep marching|Kylar Halloween March]]>><</link>>
<br>
<<link [[Kiss|Kylar Halloween Kiss]]>><</link>><<promiscuous1>>
<br><<effects>>
<<pass 15>>
You continue marching through the forest, with Kylar in tow. You soon see light from the town up ahead. Kylar steps in front of you, blocking your path. <<He>> avoids eye contact. "Do you forgive me?"
<br><br>
<<link [[Yes|Kylar Halloween Yes]]>><<npcincr Kylar love 1>><<npcincr Kylar rage -5>><</link>><<glove>><<llksuspicion>>
<br>
<<link [[No|Kylar Halloween No]]>><<npcincr Kylar love -1>><<npcincr Kylar rage 5>><</link>><<llove>><<ggksuspicion>>
<br><<effects>>
<<if $submissive gte 1150>>
"O-of course I do," you say. "Just try not to scare me in the future."
<<elseif $submissive lte 850>>
"Sure," you say. "Just try not to be so weird in the future."
<<else>>
"Yes," you say. "I was just frightened."
<</if>>
<br><br>
Kylar sighs with relief. You walk onto Wolf Street. You look behind you, but Kylar is no longer there.
<br><br>
<<link [[Next|Nightingale Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
You ignore Kylar, and walk around <<him>> onto Wolf Street. You look behind you, but Kylar is no longer there.
<br><br>
<<link [[Next|Nightingale Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
You turn and wrap your arms around Kylar, pulling <<him>> into a kiss. <<takeKissVirginity "Kylar" `($kylarenglish gte 1?"loveInterest":"romantic")`>> <<He>> leans into you for a moment, as if unable to support <<his>> own weight.
<br><br>
You pull away, leaving <<him>> with a blissful smile and smudged makeup.
<<if _npcKissVirginTemp>>
"Th-that was my first kiss," <<he>> whispers, <<his>> eyes shining. "It was better than I could've ever dreamed."
<</if>>
<br><br>
<<link [[Walk back to town|Kylar Halloween Town]]>><</link>>
<br>
<<if $promiscuity gte 15>>
<<link [[Push Kylar to the ground|Kylar Halloween Sex]]>><<set $sexstart to 1>><</link>><<promiscuous2>>
<br>
<</if>><<effects>>
You hold Kylar's hand the rest of the way back to town. <<takeHandholdingVirginity "Kylar" "romantic">>
<<if $submissive gte 1150>>
"I-I thought you just wanted me in the forest for privacy," you say. "Sorry if I was rude."
<<elseif $submissive lte 850>>
"That's what I thought you had in mind," you say. "Not some creepy adventure."
<<else>>
"I thought you just wanted some privacy in the forest," you say.
<</if>>
<br><br>
<<He>> doesn't respond, but tightens <<his>> hand around yours.
<br><br>
"I need to go," <<he>> says once on Wolf Street. "Thank you." <<He>> gives you a lingering hug, then scurries away.
<br><br>
<<link [[Next|Wolf Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<NPCStatusCheck "Kylar">>
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
Kylar gasps as you push <<him>> to the forest floor.
<<set $enemytrust += 100>><<promiscuity2>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Kylar Halloween Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Kylar Halloween Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Kylar Halloween Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Kylar Halloween Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<NPCStatusCheck "Kylar">>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> lies on the ground beside you, <<his>> costume disheveled. <<tearful>> you climb to your feet.
<<if $orgasmcurrent is 0 and !$worn.genitals.type.includes("chastity")>>
<<if _kylarStatus.includes("Rage")>>
Kylar rises to <<his>> knees and faces your <<genitals>>. "You didn't cum," <<he>> murmurs. "Was I... not good enough?" <<He>> shakes <<his>> head violently. "I'll make up for it. I'll show you."
<<else>>
Kylar rises to <<his>> knees and faces your <<genitals>>. "You didn't get to cum," <<he>> murmurs. "That's not fair to you. Not after you made me. Here, I'll make it up."
<</if>>
<br><br>
<<kylarFinish>>
<<He>> stands up, wiping grass stains off <<his>> <<if $pronoun is "m">>suit<<else>>dress<</if>>.
<<else>>
Kylar does likewise, wiping grass stains off <<his>> <<if $pronoun is "m">>suit<<else>>dress<</if>>.
<</if>>
<br><br>
<<clothesonplant>>
<<endcombat>>
<<npc Kylar>><<person1>>
<<if $exposed gte 1>>
"S-sorry about your clothes," <<he>> says. "I'll find you something." <<He>> feels around, and puts together an impromptu garment from plants, which you tie around your body.
<br><br>
<</if>>
You hold Kylar's hand the rest of the way back to town. <<takeHandholdingVirginity "Kylar" "romantic">> "I need to go," <<he>> says once on Wolf Street. "Thank you." <<He>> gives you a lingering hug, then scurries away.
<br><br>
<<link [[Next|Wolf Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
You push Kylar away from you, and escape toward town. "W-wait!" <<he>> shouts after you, "I'm sorry!"
<br><br>
<<tearful>> you make it to Wolf Street. You look behind, but Kylar isn't there.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Kylar>><<person1>>
<<link [[Next|Wolf Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
Kylar lies on the ground beside you, <<his>> costume disheveled. <<tearful>> you climb to your feet. Kylar does likewise.
<br><br>
<<clothesonplant>>
<<endcombat>>
<<npc Kylar>><<person1>>
<<if $exposed gte 1>>
"S-sorry about your clothes," <<he>> says. "I'll find you something." <<He>> feels around, and puts together an impromptu garment from plants, which you tie around your body.
<br><br>
<</if>>
You hold Kylar's hand the rest of the way back to town. <<takeHandholdingVirginity "Kylar" "romantic">> "I need to go," <<he>> says once on Wolf Street. "Thank you." <<He>> gives you a lingering hug, then scurries away.
<br><br>
<<link [[Next|Wolf Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
Despite your misgivings, you march past Kylar and into the cemetery. <<He>> hurries to catch up.
<br><br>
<<link [[Next|Kylar Halloween Continue]]>><</link>>
<br><<effects>>
<<pass 10>>
You walk through the cemetery, toward the manor on the hill. Kylar seems energised, and keeps walking ahead of you.
<br><br>
You arrive at the tall front doors. The mansion seems bigger up close, looming into the sky. You stand beside Kylar for a moment, with no sound but the wind<<if $weather is "rain">> and rain<</if>>.
<br><br>
Kylar pushes in a key, and turns it. The door clicks open.
<br><br>
<<link [[Next|Kylar Halloween Mansion]]>><</link>>
<br><<set $outside to 0>><<effects>>
Kylar uses <<his>> phone as a torch, lighting up the interior. Each step agitates a cloud of dust. There are doors to the left and right, leading to deeper rooms, while a staircase leads to the next floor.
<br><br>
"This way," Kylar says, taking a sure step to the left. You follow through the next room, past grey sheets concealing furniture, and into another. It looks like it was once a kitchen.
<br><br>
Kylar crouches, and feels around the dusty floor. "Here!" <<He>> throws open a trapdoor, and points <<his>> torch down. "There's a ladder," <<he>> says, turning and feeling with <<his>> feet. <<He>> climbs down, leaving the kitchen dark.
<br><br>
You hear a floorboard creak in the previous room, and climb down after Kylar.<<gstress>><<stress 6>>
<br><br>
<<link [[Next|Kylar Halloween Mansion 2]]>><</link>>
<br><<effects>>
You follow Kylar into the dark basement, past several wine racks. They're mostly empty, though a few hold empty bottles.
<br><br>
"There's one left!" Kylar exclaims. "I knew we'd find something." <<He>> points the torch at a bottom shelf. It still holds a full bottle.
<br><br>
Kylar lifts it, and pulls a corkscrew from <<his>> pocket. <<He>> uncorks it without hesitation, and holds it to you. "Y-you first."
<br><br>
There's a strange purple fruit on the label.
<<if $history gte 500>>
<span class="green">You're reminded of a story Winter told during history class.</span> The town used to make a wine they claimed was <span class="lewd">a love potion.</span> The recipe lost to time. A surviving bottle should be worth a lot.
<br><br>
You're sure Kylar knows that as well.
<br><br>
<<link [[Drink it anyway|Kylar Halloween Known Drink]]>><<alcohol 60>><<drugs 60>><<set $hallucinogen += 60>><</link>>
<br>
<<link [[Refuse|Kylar Halloween Unknown Refuse]]>><<set $phase to 1>><</link>>
<br>
<<link [[Get angry|Kylar Halloween Known Angry]]>><</link>>
<br>
<<else>>
It looks familiar, <span class="red">but you can't place it.</span> It smells sweet.
<br><br>
<<link [[Drink|Kylar Halloween Unknown Drink]]>><<alcohol 60>><<drugs 60>><<set $hallucinogen += 60>><</link>>
<br>
<<link [[Refuse|Kylar Halloween Unknown Refuse]]>><<set $phase to 0>><<npcincr Kylar love -1>><</link>><<llove>>
<br>
<</if>><<effects>>
You take a swig from the bottle. It's sweet. A warmth spreads through your body, and you feel a little dizzy, but otherwise normal. It's not a love potion.
<br><br>
Kylar watches, a hopeful expression on <<his>> face.
<br><br>
<<link [[Pretend it worked|Kylar Halloween Known Pretend]]>><<npcincr Kylar rage -10>><</link>><<lllksuspicion>>
<br>
<<link [[Just hand Kylar the bottle|Kylar Halloween Known Hand]]>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"I feel funny," you say, swaying on the spot. You look at Kylar. "You're so <<if $pronoun is "m">>handsome<<else>>pretty<</if>>!"
<<elseif $submissive lte 850>>
"That's hard stuff," you say, swaying on the spot. You look at Kylar. "Damn. Were you always so hot?"
<<else>>
"I feel strange," you say, swaying on the spot. You look at Kylar. "You look really <<if $pronoun is "m">>handsome<<else>>pretty<</if>> tonight."
<</if>>
<br><br>
Kylar's breath quickens. "I-it worked," <<he>> says. "I-I mean... D-do you want to kiss?"
<br><br>
<<link [[Go along with it|Kylar Halloween Known Go]]>><<npcincr Kylar love 3>><<npcincr Kylar rage -2>><</link>><<promiscuous1>><<gglove>><<lksuspicion>>
<br>
<<link [[Scare Kylar|Kylar Halloween Known Scare]]>><<npcincr Kylar rage -10>><<trauma -6>><</link>><<lllksuspicion>><<ltrauma>>
<br><<effects>>
You throw your arms around Kylar, and smother <<him>> with kisses. <<He>> wraps <<his>> arms around you in turn, and you tumble together to the ground.
<<promiscuity1>>
<<link [[Next|Kylar Halloween Mansion Sex]]>><<set $sexstart to 1>><</link>>
<br><<NPCStatusCheck "Kylar">>
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Kylar Halloween Mansion Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Kylar Halloween Mansion Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Kylar Halloween Mansion Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Kylar Halloween Mansion Sex]]>><</link>></span><<nexttext>>
<</if>><<NPCStatusCheck "Kylar">>
<<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> pants on the ground. You blink and look around, as if unsure where you are.
<<if $submissive gte 1150>>
"Sorry," you say. "I don't know what came over me."
<<elseif $submissive lte 850>>
"That was forward of me," you say. "I felt so strange all of a sudden. Good thing you were here."
<<else>>
"I don't know what came over me," you say.
<</if>>
<br><br>
"I didn't mind it," Kylar says through a blissful smile.
<br><br>
<<tearful>> you rise to your feet.
<<if $orgasmcurrent is 0 and !$worn.genitals.type.includes("chastity")>>
<<if _kylarStatus.includes("Rage")>>
Kylar rises to <<his>> knees and faces your <<genitals>>. "You didn't cum," <<he>> murmurs. "Don't you love me?" <<He>> shakes <<his>> head violently. "I'll make up for it. I'll show you."
<<else>>
Kylar rises to <<his>> knees and faces your <<genitals>>. "You didn't get to cum," <<he>> murmurs. "That's not fair to you. Not after you made me. Here, I'll make it up."
<</if>>
<br><br>
<<kylarFinish>>
<<He>> stands up, dusting off <<his>> <<if $pronoun is "m">>suit<<else>>dress<</if>>.
<<else>>
Kylar does likewise, dusting off <<his>> <<if $pronoun is "m">>suit<<else>>dress<</if>>.
<</if>>
<br><br>
<<clothesontowel>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
You shove Kylar into a wine rack, crashing the whole thing down.
<br><br>
<<tearful>> you get your bearings. You blink and look around as Kylar climbs to <<his>> feet, as if unsure where you are.
<<if $submissive gte 1150>>
"Sorry," you say. "I don't know what came over me."
<<elseif $submissive lte 850>>
"That was forward of me," you say. "I felt so strange all of a sudden. Good thing you were here."
<<else>>
"I don't know what came over me," you say.
<</if>>
<br><br>
<<clothesontowel>>
<<endcombat>>
<<else>>
You blink and look around, as if unsure where you are.
<<if $submissive gte 1150>>
"Sorry," you say. "I don't know what came over me."
<<elseif $submissive lte 850>>
"That was forward of me," you say. "I felt so strange all of a sudden. Good thing you were here."
<<else>>
"I don't know what came over me," you say.
<</if>>
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<clothesontowel>>
<<endcombat>>
<</if>>
You climb from the cellar, and return to the front doors.
<br><br>
<<npc Kylar>><<person1>>
<<link [[Next|Kylar Halloween Exit]]>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"K-kiss you?" you laugh, grasping an empty bottle. You hold it above your head, as if about to bludgeon. "Not enough. We're going to be together forever!"
<<elseif $submissive lte 850>>
"Fuck that," you laugh, grasping an empty bottle. You hold it above your head, as if about to bludgeon. "We're gonna be together forever."
<<else>>
"I need more than that," you laugh, grasping an empty bottle. You hold it above your head, as if about to bludgeon. "We're gonna be together forever."
<</if>>
<br><br>
Kylar steps backward as you step forward, <<his>> face a mix of fear and longing. "Where are you going, my love?" you continue. "There's no need to be frightened!"
<br>
Kylar gulps. "We-we will be together," <<he>> says. "J-just put the bottle down."
<br>
"Not good enough." You lunge forward. Kylar stumbles backward, then scrambes to <<his>> feet and runs for the ladder.
<br><br>
<<link [[Next|Kylar Halloween Known Chase]]>><</link>>
<br><<effects>>
You follow Kylar up the ladder. <<Hes>> already fled the kitchen by the time you reach the top. You listen for the front door, but don't hear it. <<Hes>> still in the mansion.
<br><br>
"Where are you my love?" you coo as you prowl into the next room. You hear something in the corner of the room. Near a window behind what looks like a table covered by a sheet.
<br><br>
It might not have been a love potion, but you can feel the wine working some devilry. You remind yourself you're only pretending.
<br><br>
<<link [[Look behind the curtain|Kylar Halloween Known Curtain]]>><</link>>
<br>
<<link [[Look beneath the sheet|Kylar Halloween Known Sheet]]>><</link>>
<br><<effects>>
You creep towards the curtain, grasp it, and throw it back. Kylar isn't there.
<br><br>
You hear a creak, then a scrambling of limbs. Kylar emerges from beneath the table, and runs.
<br><br>
<<link [[Next|Kylar Halloween Known Front]]>><</link>>
<br><<effects>>
You creep towards the sheet, grasp the hem, and lift it. Kylar's face greets you. <<He>> scrambles away and emerges from the other side of the table.
<br><br>
<<link [[Next|Kylar Halloween Known Front]]>><</link>>
<br><<effects>>
Laughing, you chase <<him>> into the front hall. <<He>> runs for the door, but it's locked. <<His>> shaking fingers fumble the key. You jump on top of <<him>> as <<he>> reaches for it, bringing <<him>> to the ground.
<br><br>
You straddle <<him>>, and raise the bottle above your head. <<He>> screams and protects <<his>> face with <<his>> hands.
<br><br>
<<link [[Play dumb|Kylar Halloween Known Dumb]]>><</link>>
<br>
<<link [[Come clean|Kylar Halloween Known Clean]]>><<npcincr Kylar love -3>><</link>><<lllove>>
<br><<effects>>
"Where am I?" you say, looking around. You put the bottle down as Kylar peers between <<his>> fingers. "Wha-" you look around. "Weren't we downstairs? Why do you look so frightened?"
<br><br>
Kylar's eyes close, and <<he>> breathes a sigh of relief.
<br><br>
<<link [[Kiss|Kylar Halloween Known Kiss]]>><<npcincr Kylar love 3>><<npcincr Kylar rage -3>><</link>><<promiscuous1>><<gglove>><<lksuspicion>>
<br>
<<link [[Stand up|Kylar Halloween Known Stand]]>><</link>>
<br><<effects>>
You climb to your feet, releasing Kylar. <<He>> searches for the key in the dust.
<br><br>
<<link [[Next|Kylar Halloween Exit]]>><</link>>
<br><<effects>>
You rest your hands on Kylar's shoulders, and plant a kiss of <<his>> lips. <<takeKissVirginity "Kylar" `($kylarenglish gte 1?"loveInterest":"romantic")`>>
<<if _npcKissVirginTemp>>
<<His>> breath hitches, and <<he>> wraps <<his>> arms around yours in turn, tugging you back down.
<<else>>
<<He>> wraps <<his>> arms around yours in turn, and tugs you back down.
<</if>>
<<His>> pulse races.
<<promiscuity1>>
<<link [[Next|Kylar Halloween Known Sex]]>><<set $sexstart to 1>><</link>>
<br><<effects>>
You laugh more naturally as the bottle thuds to the ground. Kylar peers through <<his>> fingers, looking confused.
<<if $submissive gte 1150>>
"Sorry," you says. "But you shouldn't give people love potions without their consent."
<<elseif $submissive lte 850>>
"Scared?" you say. "Serves you right. Trying to drug me like that."
<<else>>
"That's what you get for trying to drug me," you say.
<</if>>
<br><br>
Kylar's eye close, and <<he>> breathes a sigh of relief.
<br><br>
<<link [[Kiss|Kylar Halloween Known Kiss]]>><<npcincr Kylar love 3>><<npcincr Kylar rage -3>><</link>><<promiscuous1>><<gglove>><<lksuspicion>>
<br>
<<link [[Stand up|Kylar Halloween Known Stand]]>><</link>>
<br><<NPCStatusCheck "Kylar">>
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Kylar Halloween Known Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Kylar Halloween Known Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Kylar Halloween Known Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Kylar Halloween Known Sex]]>><</link>></span><<nexttext>>
<</if>><<NPCStatusCheck "Kylar">>
<<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
Kylar falls back, now panting even harder. <<tearful>> you climb to your feet.
<<if $orgasmcurrent is 0 and !$worn.genitals.type.includes("chastity")>>
<<if _kylarStatus.includes("Rage")>>
Kylar rises to <<his>> knees and faces your <<genitals>>. "You didn't cum," <<he>> murmurs. "Don't you love me?" <<He>> shakes <<his>> head violently. "I'll make up for it. I'll show you."
<<else>>
Kylar rises to <<his>> knees and faces your <<genitals>>. "You didn't get to cum," <<he>> murmurs. "That's not fair to you. Not after you made me. Here, I'll make it up."
<</if>>
<br><br>
<<kylarFinish>>
<<He>> stands up, dusting off <<his>> <<if $pronoun is "m">>suit<<else>>dress<</if>>.
<<else>>
Kylar does likewise, dusting off <<his>> <<if $pronoun is "m">>suit<<else>>dress<</if>>.
<</if>>
<br><br>
<<clothesontowel>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
Kylar recoils, nursing an injury, as you back away. <<tearful>> you climb to your feet.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<else>>
Kylar falls back, now panting even harder. <<tearful>> you climb to your feet.
<br><br>
<<clothesontowel>>
<<endcombat>>
<</if>>
<<npc Kylar>><<person1>>
<<link [[Next|Kylar Halloween Exit]]>><</link>>
<br><<effects>>
You hand Kylar the bottle. <<He>> looks disappointed, but takes a swig.
<br><br>
You climb from the cellar, and walk back to the front door.
<br><br>
<<link [[Next|Kylar Halloween Exit]]>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"I-I know what that is," you say. "You're being creepy."
<<elseif $submissive lte 850>>
"How fucking dare you," you say. "I trust you. Follow you into some creepy house, and you try to drug me?"
<<else>>
"I know what that is," you say. "I can't believe I trusted you."
<</if>>
<br>
Kylar shakes <<his>> heads. "N-no," <<he>> says. "That's not-"
<br>
<<if $submissive gte 1150>>
"It would have been worth a lot of money," you add. "But you uncorked it."
<<elseif $submissive lte 850>>
"And you uncorked it," you add. "It was fucking valuable. I need that money."
<<else>>
"And you uncorked it," you add. "It was valuable. I could use the money."
<</if>>
<br><br>
"I-I-I-" Kylar manages between breaths. <<He>> turns and runs.
<br><br>
<<link [[Next|Kylar Halloween Rough Exit]]>><</link>>
<br><<effects>>
You take a swig. It's sweet, and not a little sour. A strange warmth spreads through you, and you feel a little dizzy.
<br><br>
Kylar stares at you. You offer <<him>> the bottle. <<He>> looks disappointed as <<he>> takes a swig.
<br><br>
You and Kylar leave the cellar.
<br><br>
<<link [[Next|Kylar Halloween Exit]]>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"I-I don't want to drink," you say. "It might be poisonous."
<<elseif $submissive lte 850>>
"I'm not drinking some stale mystery wine," you say.
<<else>>
"No thank you," you say. "We don't know where it's been."
<</if>>
<br>
"It's safe to drink," Kylar replies. <<He>> takes a swig <<himself>>, and winces. "It's just a bit strong."
<br><br>
<<if $phase is 1>>
<<link [[Drink|Kylar Halloween Known Drink]]>><</link>>
<br>
<<else>>
<<link [[Drink|Kylar Halloween Unknown Drink]]>><</link>>
<br>
<</if>>
<<link [[Refuse again|Kylar Halloween Unknown Refuse 2]]>><</link>>
<br><<effects>>
Kylar takes another swig, and handles it better this time. <<He>> looks disappointed, but doesn't push.
<br><br>
You and Kylar leave the cellar.
<br><br>
<<link [[Next|Kylar Halloween Exit]]>><</link>>
<br><<effects>>
<<pass 5>>
<<if $NPCName[$NPCNameList.indexOf("Whitney")].init is 1 and $NPCName[$NPCNameList.indexOf("Whitney")].state isnot "dungeon">>
Kylar tries the door, but it's locked. The key won't even fit inside. "That's odd," Kylar says. "It worked on the way in."
<br><br>
<<Hes>> trying different angles, when you hear a loud creak from the floor above. Kylar freezes a moment, then looks at you. "L-lets try something else." <<He>> crouches in front of the lock, and shines <<his>> torch inside.
<br><br>
<<link [[Next|Kylar Halloween Exit 2]]>><</link>>
<br>
<<else>>
You and Kylar escape the manor, bathed in red moonlight. <<He>> almost trips as something catches <<his>> foot. Then <<he>> screams.
<br><br>
<span class="red">A pale hand protrudes from the earth,</span> and clutches Kylar's ankle. <<He>> shakes it free, just as another erupts and gropes after <<him>>.<<ggawareness>><<awareness 12>>
<br><br>
More hands emerge around you. Kylar grasps your hand, and together you run for the forest. <<takeHandholdingVirginity "Kylar" "romantic">>
<br><br>
<<link [[Next|Kylar Halloween Skulduggery 2]]>><</link>>
<br>
<</if>><<effects>>
<<pass 5>>
<<if $NPCName[$NPCNameList.indexOf("Whitney")].init is 1 and $NPCName[$NPCNameList.indexOf("Whitney")].state isnot "dungeon">>
You find Kylar trying to open the front door. It's locked.
<<Hes>> interrupted by a loud creak from the floor above. "W-we should go," <<he>> says, turning back to the door with the key in hand. It won't even fit inside.
<br><br>
"That's odd," <<he>> says. "It worked on the way in. L-lets try something else." <<He>> crouches in front of the lock, and shines <<his>> torch inside.
<br><br>
<<link [[Next|Kylar Halloween Exit 2]]>><</link>>
<br>
<<else>>
You run through the front door, into red moonlight. You see Kylar running up ahead. <<He>> almost trips as something catches <<his>> foot. Then <<he>> screams.
<br><br>
<span class="red">A pale hand protrudes from the earth,</span> and clutches Kylar's ankle. <<He>> shakes it free, just as another erupts and gropes after <<him>>.<<ggawareness>><<awareness 12>>
<br><br>
You catch up as more hands emerge. Kylar grasps your arm, and together you run for the forest.
<br><br>
<<link [[Next|Kylar Halloween Skulduggery 2]]>><</link>>
<br>
<</if>><<effects>>
<<He>> pokes around for a few minutes. "Can't do it," <<he>> says, frustrated. "Never seen a lock like this." <<He>> shines <<his>> torch around the edge of the hall, looking for windows. They're all locked.
<br><br>
"Maybe upstairs," <<he>> suggests. Another creak answers <<him>>.
<br><br>
<<set $lock to 1000>>
<<link [[Pick the front lock (0:05)|Kylar Halloween Pick]]>><<pass 5>><</link>>
<br>
<<link [[Search upstairs|Kylar Halloween Upstairs]]>><</link>>
<br><<effects>>
<<set $lock to 1000>>
You peer into the lock.
<<if currentSkillValue('skulduggery') gte $lock>>
It's like nothing you've seen before, <span class="green">and you relish the challenge.</span> You place your ear against the door while you poke around, trying to fathom its inner workings.
<br><br>
Kylar watches, anxious, but <<he>> doesn't interrupt. When you apply pressure just so, and the lock clicks open, <<he>> gasps in surprise.
<br><br>
<<link [[Next|Kylar Halloween Skulduggery]]>><</link>>
<br>
<<else>>
It's like nothing you've seen before, <span class="red">and you can't work out how it's even supposed to work.</span>
<br><br>
Kylar watches, anxious, but <<he>> doesn't interrupt.
<br><br>
You step away from the door.
<br><br>
<<link [[Next|Kylar Halloween Upstairs]]>><</link>>
<br>
<</if>><<effects>>
You and Kylar escape the manor, bathed in red moonlight. <<He>> starts giggling. "That was fun," <<he>> says. "We should do this again some-" <<he>> almost trips as something catches <<his>> foot. Then <<he>> screams.
<br><br>
<span class="red">A pale hand protrudes from the earth,</span> and clutches Kylar's ankle. <<He>> shakes it free, just as another erupts and gropes after <<him>>.<<ggawareness>><<awareness 12>>
<br><br>
More hands emerge around you. Kylar grasps your arm, and together you run for the forest.
<br><br>
<<link [[Next|Kylar Halloween Skulduggery 2]]>><</link>>
<br><<effects>>
You keep running, unbothered by fatigue, until you see the lights of town up ahead. Kylar stops and leans against you, panting. <<His>> costume and hair are disheveled, and <<he>> lost a few accessories during your flight.
<br><br>
<<He>> looks at you, and wraps <<his>> arms around your waist, pulling you closer.
<br><br>
<<link [[Kiss|Kylar Halloween Skulduggery Kiss]]>><<npcincr Kylar love 3>><<npcincr Kylar lust 10>><</link>><<promiscuous1>><<gglove>><<gglust>>
<br>
<<link [[Pull away|Kylar Halloween Skulduggery Pull]]>><<npcincr Kylar love -1>><</link>><<llove>>
<br><<effects>>
You lean forward, and plant a kiss on Kylar's lips. <<takeKissVirginity "Kylar" `($kylarenglish gte 1?"loveInterest":"romantic")`>>
<<if _npcKissVirginTemp>>
<<His>> breath hitches, and <<he>>
<<else>>
<<He>>
<</if>>
pulls you to the forest floor.
<<promiscuity1>>
<<link [[Next|Kylar Halloween Sex]]>><<set $sexstart to 1>><</link>>
<br><<effects>>
You pull away.
<<if $submissive gte 1150>>
"N-not now," you say. "I'm still too frightened."
<<elseif $submissive lte 850>>
"Really?" you ask. "Now? After what just happened?"
<<else>>
"Not now," you say. "There's a lot to process."
<</if>>
<br><br>
Kylar looks away. You continue towards town. You turn when you arrive on Wolf Street, but Kylar isn't there.
<br><br>
<<link [[Next|Wolf Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
You peer up the staircase, into the gloom above. Kylar points <<his>> torch up, revealing more grey sheets lining the walls. They might be covering paintings.
<br><br>
"I-I'll go first," Kylar says. <<He>> almost sounds more excited than anxious.
<br><br>
You follow <<him>> up the creaky staircase, and into the closest room. Several tall pieces of furniture line the walls. A large, four poster bed stands near the window. Unlike the other furniture, it's not covered in a grey sheet, though one lies on the floor beside it.
<br><br>
<<if $skulduggery gte 400>>
<span class="blue">You feel your hair stand on end.</span> There's no dust on the bed. The sheet was moved recently. The thought has barely entered your mind when you hear movement. You manage to jump aside just as a hand lunges from beneath one of the sheets, accompanied by a terrible screech.
<br><br>
<<link [[Next|Kylar Halloween Upstairs Dodge]]>><</link>>
<br>
<<else>>
You hear movement, <span class="red">but it's too late.</span> A hand lunges from beneath one of the sheets, accompanied by a terrible screech, and grasps your arm.
<br><br>
<<link [[Next|Kylar Halloween Caught]]>><</link>>
<br>
<</if>><<effects>>
The rest of the tall sheet-covered furniture comes to life, screeching as you and Kylar back into a corner. Now that they're moving, you see human outlines beneath. One of them rushes forward, but stops as Kylar readies <<his>> pepper spray.
<br><br>
<<endevent>><<npc Whitney>><<person1>>
One of the figures steps in front of the others, a familiar swagger in its gait. "Saw you talking to this creep in the park," says Whitney, pulling the sheet off <<his>> head and revealing <<his>> demon costume. <<His>> friends follow suit.
<br><br>
<<endevent>><<npc Kylar>><<person1>>
Kylar seems no less terrified. <<His>> eyes dart around the room, searching for a way out.
<br><br>
<<link [[Applaud Whitney|Kylar Halloween Upstairs Applaud]]>><</link>>
<br>
<<link [[Get Angry|Kylar Halloween Upstairs Angry]]>><</link>>
<br><<effects>>
You laugh.
<<if $submissive gte 1150>>
"You were really scary," you say. "Well done."
<<elseif $submissive lte 850>>
"Good job Whitney," you say. "Almost had me scared."
<<else>>
"Good one Whitney," you say. "You had us scared."
<</if>>
<br><br>
<<endevent>><<npc Whitney>><<person1>>
"You like that?" Whitney smirks. "Then you'll love this. Get on your knees. I'm gonna show this creep who you belong to."
<br><br>
<<endevent>><<npc Kylar>><<person1>>
Kylar grips the pepper spray, <<his>> knuckles white.
<br><br>
<<link [[Grudgingly do as Whitney asks|Kylar Halloween Kneel]]>><<set $phase to 0>><<trauma 12>><<stress 6>><</link>><<ggtrauma>><<gstress>>
<br>
<<if $loveInterest.primary is "Whitney" or $loveInterest.secondary is "Whitney">>
<<link [[Enthusiastically do as Whitney asks|Kylar Halloween Kneel]]>><<set $phase to 1>><</link>><<promiscuous1>>
<br>
<<elseif $promiscuity gte 55>>
<<link [[Enthusiastically do as Whitney asks|Kylar Halloween Kneel]]>><<set $phase to 1>><</link>><<promiscuous4>>
<br>
<</if>>
<<link [[Refuse|Kylar Halloween Kneel Refuse]]>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"Y-you scared me," you say. "Apologise."
<<elseif $submissive lte 850>>
"Fuck you," you say. "I was almost scared."
<<else>>
"You think that's funny?" you ask. "I was terrified."
<</if>>
<br><br>
<<endevent>><<npc Whitney>><<person1>>
"That's the point," Whitney says. "Why else would you come here with that creep? I hope you weren't planning anything naughty." <<He>> pauses. "Just to make sure, I'm gonna show this creep who you belong to. Get on your knees."
<br><br>
<<endevent>><<npc Kylar>><<person1>>
Kylar grips the pepper spray, <<his>> knuckles white.
<br><br>
<<link [[Grudgingly do as Whitney asks|Kylar Halloween Kneel]]>><<set $phase to 0>><<trauma 12>><<stress 6>><</link>><<ggtrauma>><<gstress>>
<br>
<<if $loveInterest.primary is "Whitney" or $loveInterest.secondary is "Whitney">>
<<link [[Enthusiastically do as Whitney asks|Kylar Halloween Kneel]]>><<set $phase to 1>><</link>><<promiscuous1>>
<br>
<<elseif $promiscuity gte 55>>
<<link [[Enthusiastically do as Whitney asks|Kylar Halloween Kneel]]>><<set $phase to 1>><</link>><<promiscuous4>>
<br>
<</if>>
<<link [[Refuse|Kylar Halloween Kneel Refuse]]>><</link>>
<br><<effects>>
<<endevent>><<npc Whitney>><<person1>><<generatey2>>
You shake your head. Whitney gestures at one of <<his>> friends, a <<person2>><<person>>, who rushes forward with a shout. <<He>> receives a faceful of pepper spray, and staggers backwards with a cry. Two more rush forward.<<ldom>><<npcincr Whitney dom -1>>
<br><br>
<<endevent>><<npc Kylar>><<person1>>
Kylar sprays one while ducking under the other's attempt to grapple <<him>>. <<He>> twists around, and sprays the other at point-blank.<<glove>><<npcincr Kylar love 1>>
<br><br>
<<endevent>><<npc Whitney>><<person1>>
The three of them retreat into the corner. Whitney gestures again, but <<his>> remaining friends hesitate. "You're scared of this freak?" Whitney says. "The spray's empty."
<br><br>
<<link [[Next|Kylar Halloween Kneel Refuse 2]]>><</link>>
<br><<effects>>
<<endevent>><<npc Kylar>><<person1>><<generatey2>>
Kylar pulls you behind <<him>>, keeping a grip on your arm as you both walk to the exit. A <<person2>><<person>> blocks the way, but <<he>> backs off when Kylar thrusts the spray forward.
<br><br>
"Fucking cowards," Whitney says, stepping closer. Kylar holds down the spray, <span class="red">but nothing comes out.</span> Whitney wraps an arm around Kylar's neck, <<person1>> and holds <<him>> above the ground.
<br><br>
"R-Run-" Kylar manages.
<br><br>
<<link [[Run|Kylar Halloween Kneel Run]]>><<sub 1>><</link>>
<br>
<<link [[Help Kylar|Kylar Halloween Kneel Help]]>><<def 1>><</link>><<physiquedifficulty 1 $physiquemax>>
<br>
<<if $spray gte 1>>
<<link [[Use your own pepper spray|Kylar Halloween Kneel Spray]]>><<spray -1>><<def 1>><</link>>
<br>
<</if>><<effects>>
<<pass 15>>
<<endevent>><<npc Whitney>><<person1>>
You turn and run. Whitney releases <<his>> hold on Kylar, and tries to chase, but Kylar trips <<him>>.
<br><br>
You run down the stairs, through the now-open front door, and into the red moonlight. You hear footsteps thunder down the old stairs, but you keep running, even after making it to the trees.
<br><br>
You run for a couple more minutes, then take cover behind a tree, and listen. You don't hear any pursuers. You wonder if Kylar got away while they chased you.
<br><br>
<<link [[Next|Forest]]>><<endevent>><<set $eventskip to 1>><<set $forest to 0>><</link>>
<br><<effects>>
<<pass 15>>
<<endevent>><<npc Whitney>><<person1>>
<<if $physiqueSuccess>>
You grasp Whitney's arms, <span class="green">and pull <<him>> away from Kylar.</span> Together, you escape down the stairs and through the now-open front doors, into the red moonlight. You run into the forest.<<ldom>><<npcincr Whitney dom -1>>
<br><br>
<<endevent>><<npc Kylar>><<person1>>
Kylar stops and leans against a tree and pants for a moment, before lunging forward and throwing <<his>> arms around you. "You shouldn't have risked it," <<he>> says.<<glove>><<llksuspicion>><<npcincr Kylar love 1>><<npcincr Kylar rage -5>>
<br><br>
<<link [[Kiss|Kylar Halloween Skulduggery Kiss]]>><<npcincr Kylar love 3>><<npcincr Kylar lust 10>><</link>><<promiscuous1>><<gglove>><<gglust>>
<br>
<<link [[Pull away|Kylar Halloween Skulduggery Pull]]>><<npcincr Kylar love -1>><</link>><<llove>>
<br>
<<else>>
You grasp Whitney's arms, <span class="red">but <<he>> shoves you to the ground.</span> Before you can stand, <<his>> friends are on top of you, holding down your arms and legs.
<br><br>
Whitney pushes Kylar aside, into the arms of another of <<his>> friends. <<He>> grasps your hair and pulls you to your knees.
<br><br>
<<link [[Next|Kylar Halloween Forced Kneel]]>><</link>>
<br>
<</if>><<effects>>
<<endevent>><<npc Whitney>><<person1>>
You point your pepper spray above Kylar's head, and unload it into Whitney's eyes. <<He>> staggers backward, clutching <<his>> face.
Kylar grasps your hand, and together you escape down the stairs and through the now-open front doors, into the red moonlight. <<takeHandholdingVirginity "Kylar" "romantic">> You run into the forest.<<ldom>><<npcincr Whitney dom -1>>
<br><br>
<<endevent>><<npc Kylar>><<person1>>
Kylar stops and leans against a tree and pants for a moment, before lunging forward and throwing <<his>> arms around you. "You shouldn't have risked it," <<he>> says.<<glove>><<llksuspicion>><<npcincr Kylar love 1>><<npcincr Kylar rage -5>>
<br><br>
<<link [[Kiss|Kylar Halloween Skulduggery Kiss]]>><<npcincr Kylar love 3>><<npcincr Kylar lust 10>><</link>><<promiscuous1>><<gglove>><<gglust>>
<br>
<<link [[Pull away|Kylar Halloween Skulduggery Pull]]>><<npcincr Kylar love -1>><</link>><<llove>>
<br><<effects>>
<<if $phase is 0>>
<<endevent>><<npc Whitney>><<person1>>
You hesitate, then walk over to Whitney, dropping to your knees in front of <<him>>. <<He>> pulls <<his>> rags aside,
<<if $NPCList[0].penis isnot "none">>
<span class="lewd">revealing <<his>> <<print $NPCList[0].penisdesc>>,</span>
<<else>>
<span class="lewd">revealing <<his>> pussy,</span>
<</if>>
and grasps the back of your head.<<gdom>><<npcincr Whitney dom 1>>
<br><br>
<<endevent>><<npc Kylar>><<person1>>
Kylar tries to intervene, but <<hes>> restrained by Whitney's friends. They hold <<his>> head back, forcing <<him>> to watch.<<ggksuspicion>><<npcincr Kylar rage 10>>
<br><br>
<<endevent>><<npc Whitney>><<person1>>
<<link [[Next|Kylar Halloween Oral]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<endevent>><<npc Whitney>><<person1>>
You walk to Whitney, and drop to your knees in front of <<him>>. You pull <<his>> rags aside,
<<if $NPCList[0].penis isnot "none">>
<span class="lewd">revealing <<his>> <<print $NPCList[0].penisdesc>>,</span>
<<else>>
<span class="lewd">revealing <<his>> pussy,</span>
<</if>>
as <<he>> grasps the back of your head.<<gdom>><<npcincr Whitney dom 1>>
<<if $loveInterest.primary is "Whitney" or $loveInterest.secondary is "Whitney">>
<<glove>><<npcincr Whitney love 1>><<promiscuity1>>
<<else>>
<<glust>><<npcincr Whitney lust 5>><<promiscuity4>>
<</if>>
<<endevent>><<npc Kylar>><<person1>>
Kylar tries to intervene, but Whitney's friends restrain <<him>>. They hold <<his>> head back, forcing <<him>> to watch.<<gggksuspicion>><<npcincr Kylar rage 20>>
<br><br>
<<endevent>><<npc Whitney>><<person1>>
<<link [[Next|Kylar Halloween Oral]]>><<set $sexstart to 1>><</link>>
<br>
<</if>><<effects>>
The rest of the tall sheet-covered furniture comes to life, screeching as they rush toward Kylar. Now that they're moving, you see human outlines beneath. They grasp, <<his>> arms, and force <<him>> to <<his>> knees.
<br><br>
<<endevent>><<npc Whitney>><<person1>>
The figure holding you laughs. It sounds familiar. "Saw you talking to this creep in the park," says Whitney, pulling the sheet off <<his>> head and revealing <<his>> demon costume. <<His>> friends follow suit. "Time to show everyone who you belong to."
<br><br>
<<endevent>><<npc Kylar>><<person1>>
Kylar struggles forward in a desperate attempt to reach you, but another of Whitney's friends steps forward to restrain <<him>>.
<br><br>
<<link [[Next|Kylar Halloween Forced Kneel]]>><</link>>
<br><<effects>>
<<endevent>><<npc Whitney>><<person1>>
<<if $NPCList[0].penis isnot "none">>
Whitney shifts <<his>> rags aside, <span class="lewd">revealing <<his>> <<print $NPCList[0].penisdesc>>.</span>
<<else>>
Whitney shifts <<his>> rags aside, <span class="lewd">revealing <<his>> pussy.</span>
<</if>>
<<He>> points at Kylar. "Make sure the creep watches," <<he>> says, before looking down at you. "What are you waiting for, slut? Get to work."
<br><br>
<<link [[Grudgingly do as Whitney asks|Kylar Halloween Lick]]>><<set $phase to 0>><<trauma 12>><<stress 6>><</link>><<ggtrauma>><<gstress>>
<br>
<<if $loveInterest.primary is "Whitney" or $loveInterest.secondary is "Whitney">>
<<link [[Enthusiastically do as Whitney asks|Kylar Halloween Lick]]>><<set $phase to 1>><</link>><<promiscuous1>>
<br>
<<elseif $promiscuity gte 55>>
<<link [[Enthusiastically do as Whitney asks|Kylar Halloween Lick]]>><<set $phase to 1>><</link>><<promiscuous4>>
<br>
<</if>>
<<link [[Refuse|Kylar Halloween Lick Refuse]]>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"I-I don't want to," you say. "You can't make me."
<<elseif $submissive lte 850>>
"Fuck off, pervert," you say. "You can't make me."
<<else>>
"You can't make me," you say.
<</if>>
<br><br>
Whitney laughs, and nods at a <<generatey2>><<person2>><<person>> stood beside Kylar. <<His>> friend rummages in Kylar's pockets, and pulls out a knife. <span class="red"><<He>> holds it to Kylar's throat.</span><<gggtrauma>><<gggstress>><<trauma 24>><<stress 24>>
<br><br>
"I'll ask one more time," Whitney says. "Get to work."
<br><br>
Kylar's expression is blank. "D-don't do it."
<br><br>
<<link [[Do as Whitney asks|Kylar Halloween Lick]]>><<set $phase to 0>><</link>>
<br>
<<link [[Refuse|Kylar Halloween Lick Refuse 2]]>><<stress 24>><</link>><<gggstress>>
<br><<effects>>
You shake your head. "Are you fucking serious?" Whitney says. "Fucking fine." <<He>> shoves you to the ground, and marches toward Kylar. "Give me that," <<he>> says to the <<person2>><<person>>. <<person1>><<He>> looks at the knife, <span class="green">then discards it.</span><<llstress>><<stress -12>>
<br><br>
Instead, <<he>> pulls back <<his>> hand, and punches Kylar's nose. Kylar falls backwards, unmoving. "We're done here," Whitney says. <<He>> marches from the room, and <<his>> friends follow.<<lldom>><<npcincr Whitney dom -3>>
<br><br>
<<link [[Next|Kylar Halloween End]]>><<endevent>><</link>>
<br><<effects>>
<<endevent>><<npc Kylar>><<person1>>
You crouch beside Kylar. <<Hes>> conscious, though blood trickles from <<his>> nose.<<lllksuspicion>><<npcincr Kylar rage -20>>
<br><br>
You help <<him>> to <<his>> feet, and together walk down the stairs, through the now-open front doors, and into the red moonlight.
<br><br>
Despite the ordeal, Kylar seems elated, though <<he>> asks to stop before you arrive back at down. <<He>> leans against a tree to catch <<his>> breath, <<his>> costume and hair a disheveled mess.
<br><br>
Without warning, <<he>> lunges, wrapping <<his>> arms tight around you.
<br><br>
<<link [[Kiss|Kylar Halloween Skulduggery Kiss]]>><<npcincr Kylar love 3>><<npcincr Kylar lust 10>><</link>><<promiscuous1>><<gglove>><<gglust>>
<br>
<<link [[Pull away|Kylar Halloween Skulduggery Pull]]>><<npcincr Kylar love -1>><</link>><<llove>>
<br><<effects>>
<<if $phase is 0>>
<<endevent>><<npc Whitney>><<person1>>
You hesitate, then lean closer to Whitney's crotch. <<He>> rests a hand on your head, clutching your hair.<<gdom>><<npcincr Whitney dom 1>>
<br><br>
<<endevent>><<npc Kylar>><<person1>>
One of Whitney's friends holds Kylar's head back, forcing <<him>> to watch.<<ggksuspicion>><<npcincr Kylar rage 10>>
<br><br>
<<endevent>><<npc Whitney>><<person1>>
<<link [[Next|Kylar Halloween Oral]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<endevent>><<npc Whitney>><<person1>>
You grasp the backs of Whitney's thighs as you lean closer to <<his>> crotch. <<He>> rests a hand on your head, clutching your hair.<<gdom>><<npcincr Whitney dom 1>>
<<if $loveInterest.primary is "Whitney" or $loveInterest.secondary is "Whitney">>
<<glove>><<npcincr Whitney love 1>><<promiscuity1>>
<<else>>
<<gglust>><<npcincr Whitney lust 5>><<promiscuity4>>
<</if>>
<<endevent>><<npc Kylar>><<person1>>
One of Whitney's friends holds Kylar's head back, forcing <<him>> to watch.<<gggksuspicion>><<npcincr Kylar rage 20>>
<br><br>
<<endevent>><<npc Whitney>><<person1>>
<<link [[Next|Kylar Halloween Oral]]>><<set $sexstart to 1>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 50>><<npcoral>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $enemytrust -= 50>><<maninit>>
<</if>>
<<effects>>
Kylar watches with a blank expression.
<br><br>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Kylar Halloween Oral Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Kylar Halloween Oral Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Kylar Halloween Oral Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Kylar Halloween Oral]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<His>> friends screech and cheer, and shove Kylar to the floorboards. Whitney leans against the four poster bed. "It's a special night," <<he>> says. "How about you give my friends a go?" The screeching intensifies.
<br><br>
<<tearful>> you rise to your feet. You don't have time for anything more. Several hands grasp your shoulders, and shove you onto the bed.
<br><br>
<<endcombat>>
<<link [[Next|Kylar Halloween Bed]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
Whitney staggers, and stumbles to the ground.
<br><br>
<<tearful>> you climb to your feet. Before you can get your bearings, Whitney's friends are on you, grasping your shoulders. You struggle, but there are too many.
<br><br>
Whitney leans against the four poster bed. "You want softening up first?" <<he>> asks. "Fine. How about you give my friends a go?" <<His>> friends screech as they shove you onto the bed.
<br><br>
<<endcombat>>
<<link [[Next|Kylar Halloween Bed]]>><</link>>
<br>
<<else>>
"Fine," Whitney says, leaning against the four poster bed. "But it's a special night. How about you give my friends a go?"
<br><br>
<<His>> friends screech and cheer. Several hands grasp your shoulders, pull you to your feet, and shove you onto the bed.
<br><br>
<<endcombat>>
<<link [[Next|Kylar Halloween Bed]]>><</link>>
<</if>><<effects>>
<<npc Whitney>><<person1>>
Whitney's friends surround you, groping and probing, but Whitney interrupts. "Where'd the creep go?" <<His>> friends look around.
<<endevent>><<npc Kylar>><<person1>>
"You dumb fucks. <<Hes>> done a runner. I wanted <<him>> to watch."
<<endevent>><<npc Whitney>><<person1>>
<br><br>
<<He>> leaves the room, and shines <<his>> phone down the stairwell.
<<endevent>><<npc Kylar>><<person1>>
"Door's shut. <<Hes>> still in here. Whoever finds <<him>> gets an extra turn with my slut."
<br><br>
<<link [[Next|Kylar Halloween Bed 2]]>><</link>>
<br><<effects>>
<<endevent>><<npc Whitney>><<person1>>
Whitney sits on the bed beside you as <<his>> friends disperse into the manor, searching for Kylar. "Sorry for the wait," Whitney says. "But you'll feel better getting gangbanged with-"
<br><br>
<span class="red">A scream interrupts <<him>>.</span> Whitney grasps your arm, and pulls you to your feet. "I'm not leaving you alone," <<he>> says, pulling you from the room.
<br><br>
<<generatey2>><<person2>>
You follow the hallway in the direction of the scream, and find a <<person>> lying motionless on the ground, surrounded by a circle of Whitney's other friends.
<br><br>
<<link [[Next|Kylar Halloween Bed 3]]>><</link>>
<br><<effects>>
<<generatey3>><<person3>>
"I-I'm done," a <<person>> says, <<his>> voice trembling. "They say the place is haunt-"
<br>
Whitney interrupts <<him>> with a smack to the face. "Don't be a fucking coward,"<<person1>>
<<he>> says, crouching beside the body. "It's just that creep, hiding in the shadows and playing with those stolen tranqs." <<He>> feels the <<person2>><<persons>> neck. "<<Hes>> fine. Someone help <<him>> up."
<br><br>
<span class="red">The door slams shut.</span>
<br><br>
<<link [[Next|Kylar Halloween Bed 4]]>><</link>>
<br><<effects>>
"I know you're in here, freak," Whitney says. "Come out now, and I'll let you join the train." No response. <<His>> friends seem afraid to even move.
<br><br>
<span class="red">You feel a tremor beneath your feet,</span> which builds until the whole room shakes. Furniture shakes across the floor, and paintings tremble off their hooks.
<br><br>
Something groans near the window, and the <<person3>><<person>> loses it. <<He>> runs for the door. It's locked, so <<he>> bashes <<his>> fists against it, babbling all the while. The others follow suit, all except Whitney, and even <<person1>><<he>> seems unnerved. <<His>> eyes flick around the window, searching for the source of the noise.
<br><br>
The door opens, and <<his>> friends tumble out. They flee down the stairs, the pair carrying the <<person2>><<person>> lagging behind and throwing panicked glances over their shoulders.
<br><br>
<<link [[Next|Kylar Halloween Bed 5]]>><</link>>
<br><<effects>>
<<endevent>><<npc Whitney>><<person1>>
Whitney grasps your arm. <<Hes>> more afraid than <<he>> would ever admit, but <<he>> doesn't run. "I know you're in here," <<he>> repeats, eyes darting around the room. <<He>> steps toward the door, pushing you ahead of <<him>>.
<br><br>
<<clotheson>>
<<endevent>><<npc Kylar>><<person1>>
You spot Kylar, hiding in the shadows beside the door frame, <<his>> eyes intense. Whitney steps backwards, drawing closer and unaware of the danger.
<br><br>
<<link [[Watch|Kylar Halloween Wait]]>><</link>>
<br>
<<link [[Warn Whitney|Kylar Halloween Warn]]>><</link>>
<br><<effects>>
Whitney steps into the corridor, <span class="blue">and Kylar strikes.</span> <<He>> steps forward, and presses something into Whitney's neck.
<br><br>
Whitney spins and shoves Kylar, sending <<him>> sprawling to the ground.
<<endevent>><<npc Whitney>><<person1>>
<<He>> pulls a dart from <<his>> neck as <<he>> steps forward. Kylar scrambles away, but not fast enough. Whitney grasps
<<endevent>><<npc Kylar>><<person1>>
<<his>> collar, but struggles to pull <<him>> up. Instead, Whitney sways on the spot, and collapses.
<br><br>
<<link [[Next|Kylar Halloween Escape]]>><</link>>
<br><<effects>>
<<pass 15>>
Kylar jumps to <<his>> feet, and grasps your arm. You dodge a weak grasp by Whitney, and together escape down the stairs and into the red moonlight.
<br><br>
You keep running when you reach the forest, until Kylar stops to rest against a tree. <<His>> clothes and hair are disheveled, but <<hes>> smiling. "I-I won," <<he>> says, throwing <<his>> arms around you. "You're all mine."<<lllksuspicion>><<npcincr Kylar rage -20>>
<br><br>
<<link [[Ask about Kylar's tricks|Kylar Halloween Tricks]]>><</link>>
<br>
<<link [[Kiss|Kylar Halloween Skulduggery Kiss]]>><<npcincr Kylar love 3>><<npcincr Kylar lust 10>><</link>><<promiscuous1>><<gglove>><<gglust>>
<br>
<<link [[Pull away|Kylar Halloween Skulduggery Pull]]>><<npcincr Kylar love -1>><</link>><<llove>>
<br><<effects>>
<<if $submissive gte 1150>>
"Y-you really scared them with that rumbling," you say. "And the noise. How did you do it?"
<<elseif $submissive lte 850>>
"That rumbling you made," you say. "And the noise. It was terrifying. Good job."
<<else>>
"How did you make all that noise?" you ask. "And that rumbling. It was like an earthquake."
<</if>>
<br><br>
Kylar's expression doesn't change. "That wasn't me," <<he>> says. "I just used my tranquilisers."<<gstress>><<stress 6>>
<br><br>
<<He>> pulls you closer, seeming unbothered.
<br><br>
<<link [[Kiss|Kylar Halloween Skulduggery Kiss]]>><<npcincr Kylar love 3>><<npcincr Kylar lust 10>><</link>><<promiscuous1>><<gglove>><<gglust>>
<br>
<<link [[Pull away|Kylar Halloween Skulduggery Pull]]>><<npcincr Kylar love -1>><</link>><<llove>>
<br><<effects>>
<<endevent>><<npc Kylar>><<person1>>
"Behind you!" you shout. Whitney turns, just in time to catch Kylar's arm as <<he>> lunges forward. Whitney bends it back, eliciting a cry. A dart clatters to the floor.
<br><br>
Kylar punches with <<his>> other hand, but Whitney catches it, lifts <<him>> above the ground, and throws <<him>> over the bannister.<<gglove>><<npcincr Whitney love 5>>
<br><br>
Kylar crashes into the floorboards below, but manages to stagger to <<his>> feet. <<He>> holds <<his>> arm as <<he>> escapes through the front doors.<<gggksuspicion>><<npcincr Kylar rage 20>>
<br><br>
<<link [[Next|Kylar Halloween Whitney]]>><</link>>
<br><<effects>>
<<endevent>><<npc Whitney>><<person1>>
Whitney walks back into the room with the moving furniture, now silent. Through the window you see the last of <<his>> friends disappear into the forest. Kylar is nowhere to be seen.
<br><br>
"Fucking cowards," <<he>> says, still irritated at <<his>> friends. "Ruined a good thing." <<He>> looks at you, then away. "I'm done here." <<He>> walks toward the stairs.
<br><br>
<<link [[Accompany Whitney back to town|Kylar Halloween Accompany]]>><</link>>
<br>
<<link [[Walk back alone|Kylar Halloween Alone]]>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"C-Can you walk me home?" you ask. "It's a scary night."
<<elseif $submissive lte 850>>
"Let's walk back together," you say.
<<else>>
"Do you want to walk back together?" you ask.
<</if>>
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Whitney")].love gte 21 or $whitneyromance is 1>>
<span class="green">"Fine,"</span> Whitney says. "But keep your sluttiness to yourself for once. I'm not in the mood."
<br><br>
You accompany Whitney into the red moonlight, and through the surrounding forest. <<He>> remains silent, even when the lights of town appear up ahead.
<br><br>
<<link [[Thank Whitney|Kylar Halloween Thank]]>><<npcincr Whitney love 1>><<npcincr Whitney dom 1>><</link>><<gdom>><<glove>>
<br>
<<link [[Ask what's wrong|Kylar Halloween Ask]]>><<npcincr Whitney love -1>><<npcincr Whitney dom -1>><</link>><<ldom>><<llove>>
<br>
<<else>>
<span class="red">"Fuck off,"</span> Whitney says as you follow <<him>> down the stairs. "I'm not in the mood."
<br><br>
You walk into the red moonlight. Whitney strides away, glancing back to make sure you're not following.
<br><br>
<<link [[Next|Churchyard]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<pass 15>>
<<if $submissive gte 1150>>
"Thanks for looking after me," you say. "The woods are scary."
<<elseif $submissive lte 850>>
"Thanks for the company," you say.
<<else>>
"Thanks for walking with me," you say. "The woods are dangerous at night."
<</if>>
<br><br>
"It's fine," Whitney says. "I've got places to be. Gonna give those cowards a talking to, for one." <<He>> hesitates, then leans forward and kisses you. <<takeKissVirginity "Whitney" `($whitneyromance is 1?"loveInterest":"romantic")`>>
<br><br>
You try to hold <<him>> closer, but <<he>> steps back and looks away. <<He>> opens <<his>> mouth as if to speak, but instead turns and strides into town.
<br><br>
<<link [[Next|Wolf Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<pass 15>>
<<if $submissive gte 1150>>
"W-what's wrong?" you ask. "You can talk to me."
<<elseif $submissive lte 850>>
"Something's up," you say. "I can tell."
<<else>>
"Is everything okay?" you ask.
<</if>>
<br><br>
Whitney raises a hand to your chest, and pushes you against a tree. "What the fuck do you mean by that?" <<he>> spits. "You think there's something wrong with me?"
<br><br>
<<link [[Kiss|Kylar Halloween Whitney Kiss]]>><<npcincr Whitney dom -1>><</link>><<promiscuous1>><<ldom>>
<br>
<<link [[Apologise|Kylar Halloween Whitney Apologise]]>><<npcincr Whitney dom 1>><<npcincr Whitney love 1>><</link>><<gdom>><<glove>>
<br>
<<link [[Remain silent|Kylar Halloween Whitney Silent]]>><</link>>
<br><<effects>>
Whitney leans close, close enough that you can lean forward and plant a kiss on <<his>> lips. <<takeKissVirginity "Whitney" `($whitneyromance is 1?"loveInterest":"romantic")`>>
<<promiscuity1>>
<<He>> steps back as if struck. <<He>> opens <<his>> mouth to speak, but instead turns and strides into town.
<br><br>
<<link [[Next|Wolf Street]]>><<set $eventskip to 1>><<endevent>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"S-sorry," you stammer. "I didn't mean to upset you."
<<elseif $submissive lte 850>>
"Stop overreacting," you say. "I'm sorry, okay?"
<<else>>
"Sorry," you say. "I didn't mean to upset you."
<</if>>
<br><br>
Whitney releases <<his>> grip. "I'm not upset," <<he>> says. "But I might have overreacted. I'm... sorry too."
<br><br>
<<He>> turns and strides into town.
<br><br>
<<link [[Next|Wolf Street]]>><<set $eventskip to 1>><<endevent>><</link>>
<br><<effects>>
Whitney glares at you a moment, then lets <<his>> hand fall. <<He>> turns and strides into town.
<br><br>
<<link [[Next|Wolf Street]]>><<set $eventskip to 1>><<endevent>><</link>>
<br><<effects>>
You walk into the red moonlight. Whitney strides away, glancing back to make sure you're not following.
<br><br>
<<link [[Next|Churchyard]]>><<endevent>><</link>>
<br><<widget "kylargag">>
<<set $mouthuse to "gagged">>
<<facewear 4>>
<<if $pronoun is "m">>
<<He>> pulls a knife from <<his>> pocket.
<<else>>
<<He>> pulls a knife from beneath <<his>> skirt.
<</if>>
<<His>> smile doesn't falter. "You're just grouchy because we've been apart too long. Here."
<<He>> cuts a piece from a roll of tape at <<his>> side, and sticks it over your mouth.
<br><br>
"There," <<he>> says. "Are you feeling better?" You can only mumble. <<He>> scrambles over to the table, and pulls a laptop out from beneath it.
You can't see the screen, but a moment later a voice emerges. Your voice.
<br><br>
"I am better," it says. Each word has a different tone, recorded in different places and stitched together.
<br><br>
Kylar beams at you. "I knew it," <<he>> says.
<br><br>
<<He>> clicks again. "I love you," says your voice.
<br><br>
Kylar clutches <<his>> cheeks. "I know. You tell me every day."
<br><br>
<</widget>>
<<widget "kylarangry">>
<<if $submissive gte 1150>>
"You're being horrible," you say. "Let me go."
<<elseif $submissive lte 850>>
"You creep," you say. "Let me go this instant."
<<else>>
"You're awful," you say. "Let me go."
<</if>>
<br><br>
<</widget>>
<<widget "kylaroptions">>
<<kylaroptionstext>>
<<if $location is "school" and $hour isnot 12>>
<<if _kylarStatus.includes("Love")>>
<<He>> looks at <<his>> watch. "I need to go," <<he>> says. "I'll be late for my lesson." <<He>> keeps looking over <<his>> shoulder as <<he>> walks.
<br><br>
<<else>>
<<He>> looks at <<his>> watch, mumbles something, then walks away.
<br><br>
<</if>>
<<kylaroptionsleave>>
<<elseif ($bus is "starfish" or $bus is "park") and $daystate isnot "day">>
<<if _kylarStatus.includes("Love")>>
<<He>> looks at <<his>> watch. "I need to go," <<he>> says. "They're waiting for me." <<He>> keeps looking over <<his>> shoulder as <<he>> walks.
<br><br>
<<else>>
<<He>> looks at <<his>> watch, mumbles something, then walks away.
<br><br>
<</if>>
<<kylaroptionsleave>>
<<else>>
<<if !$kylarDaily.walkKiss and $kylar_action is "walk">>
<<link [[Kiss|Kylar Walk In The Park End 2]]>><</link>><<glove>><<glust>><<llksuspicion>><<kissvirginitywarning>><<NPCvirginitywarning "Kylar" "kiss">>
<br>
<</if>>
<<link [[Chat (0:15)|Kylar Chat]]>><<pass 15>><<npcincr Kylar love 1>><<npcincr Kylar rage -1>><<stress -2>><</link>><<lstress>><<glove>><<lksuspicion>>
<br>
<<if _kylarStatus.includes("Love")>>
<<link [[Flirt (0:15)|Kylar Tease]]>><<pass 15>><<npcincr Kylar love 1>><<npcincr Kylar lust 1>><<stress -2>><</link>><<promiscuous1>><<lstress>><<glove>><<glust>>
<<else>>
<<link [[Tease (0:15)|Kylar Tease]]>><<pass 15>><<npcincr Kylar love 1>><<npcincr Kylar lust 1>><<stress -2>><</link>><<promiscuous1>><<lstress>><<glove>><<glust>>
<</if>>
<br>
<<if $kylar_action is "panties" and $promiscuity gte 35 and ($whitneypantiescheck is 1 or $exhibitionism gte 75 or $kylarSeen.includes("home"))>>
<<if $pronoun is "m">>
<<link [[Ask Kylar for his underwear|Kylar Tease Underwear]]>><<arousal 600>><<npcincr Kylar lust 3>><</link>><<promiscuous3>><<garousal>><<gglust>>
<<else>>
<<link [[Ask Kylar for her panties|Kylar Tease Underwear]]>><<arousal 600>><<npcincr Kylar lust 3>><</link>><<promiscuous3>><<garousal>><<gglust>>
<</if>>
<br>
<</if>>
<<if $kylar_action is "tease" and $promiscuity gte 15 and _kylarStatus.includes("Love") and (($location is "school" and $kylarDaily.invite isnot "school") or ($location isnot "school" and $kylarDaily.invite isnot "home"))>>
<<link [[Take it further|Kylar Tease 2]]>><<npcincr Kylar lust 3>><</link>><<promiscuous2>><<gglust>>
<br>
<</if>>
<<if $bus is "starfish">>
<<link [[Play a game (0:15)|Kylar Game]]>><<pass 15>><<stress -2>><<npcincr Kylar love 1>><</link>><<glove>><<lstress>>
<br>
<</if>>
<<if $location is "school">>
<<if $NPCName[$NPCNameList.indexOf("Kylar")].love gte 10 and $milkshake gte 2>>
<<link [[Offer milkshake (0:20)|Kylar Give Milkshake]]>><<pass 20>><<set $milkshake -= 2>><<npcincr Kylar love 1>><<npcincr Kylar rage -1>><<stress -5>><</link>><<lstress>><<glove>><<lksuspicion>>
<br>
<</if>>
<<if $NPCName[$NPCNameList.indexOf("Kylar")].love gte 20 and $milkshake gte 1>>
<<link [[Share milkshake (0:20)|Kylar Share Milkshake]]>><<pass 20>><<set $milkshake -= 1>><<npcincr Kylar love 2>><<npcincr Kylar rage -1>><<stress -10>><</link>><<lstress>><<gglove>><<lksuspicion>>
<br>
<</if>>
<</if>>
<<if $bus is "park" and !$kylarDaily.walk and _kylarStatus.includes("Love")>>
<<link [[Ask to go for a walk (0:15)|Kylar Walk In The Park]]>><<pass 15>><<stress -3>><<npcincr Kylar love 1>><<npcincr Kylar rage -3>><<set $kylarDaily.walk to true>><</link>><<lstress>><<glove>><<llksuspicion>>
<br>
<</if>>
<<if $loft_known is 1 and $loft_kylar isnot 1 and $NPCName[$NPCNameList.indexOf("Kylar")].love gte 90 and $kylar_action isnot "loft">>
<<link [[Tell Kylar about the orphanage loft|Kylar Loft]]>><</link>>
<br>
<</if>>
<<if window.checkSextoysGift("Kylar") == 1 and ($loveInterest.primary is "Kylar" or $loveInterest.secondary is "Kylar" or $loveInterest.tertiary is "Kylar")>>
<<link [[Gift Kylar a strap-on|Kylar Gift Strap-on]]>><</link>><<glove>><<lksuspicion>><<gglust>><<lstress>>
<br>
<</if>>
<<if random(1, 100) gte 61 and _kylarStatus.includes("Love") and $kylar_action isnot "stop">>
<<link [[Leave|Kylar Stop]]>><</link>>
<br>
<<else>>
<<kylaroptionsleave>>
<</if>>
<</if>>
<</widget>>
<<widget "kylaroptionsleave">>
<<if $kylar_action isnot "stop">>
<<if $bus is "park">>
<<link [[Leave|Park]]>><<endevent>><<unset $kylar_action>><</link>>
<br>
<<elseif $bus is "schoollibrary">>
<<link [[Leave|School Library]]>><<endevent>><<unset $kylar_action>><</link>>
<br>
<<elseif $bus is "starfish">>
<<link [[Leave|Arcade]]>><<endevent>><<unset $kylar_action>><</link>>
<<else>>
<<link [[Leave|School Rear Playground]]>><<endevent>><<unset $kylar_action>><</link>>
<br>
<</if>>
<</if>>
<</widget>>
<<widget "kylaroptionstext">>
<<NPCStatusCheck "Kylar">>
<<set $rng to random(1, 100)>>
<<if $kylar_text_trigger is true>>
<<unset $kylar_text_trigger>>
<<if _kylarStatus.includes("Love")>>
<<if !$kylarSeen.includes("chatIntro")>>
<<set $kylarSeen.pushUnique("chatIntro")>>
<<He>> clenches <<his>> fists and lifts <<his>> head, looking you straight in the eye. "H-hey," <<he>> says.
<<if $kylarSeen.includes("home")>>
"I-I'm sorry about the thing in your bedroom." <<He>> gulps.
<<if $kylarignored isnot 1>>
"I just wanted to thank you for helping me."
<<else>>
"I just wanted to t-tell you you're very <<if $player.gender_appearance is "m">>handsome<<else>>pretty<</if>>."
<</if>>
<<else>>
<<if $kylarignored isnot 1>>
"Thank you for helping me. Back then."
<<else>>
"You're very <<if $player.gender_appearance is "m">>handsome<<else>>pretty<</if>>."
<</if>>
<</if>>
<<He>> looks away.
<br><br>
<<elseif $bus is "park" and $kylar.fountain is 1 and $season is "winter" and !$kylarSeen.includes("fountainWinter")>>
<<set $kylarSeen.pushUnique("fountainWinter")>>
<<He>> seems spellbound. The constantly running water and the cold temperature has caused much of the fountain's structure to freeze over and form icicles thicker than your arm, and at least twice as long. Near the centre, some water remains unfrozen.
"It's so pretty. It's the most amazing thing I've ever seen!" <<He>> glances at you. "W-well, second most."
<br><br>
<<elseif $famesex gte 100 and $rng gte 91 and $kylarfameconfront isnot 1 and $kylar.fameStage is undefined>>
<<set $kylarfameconfront to 1>><<set $kylar.fameStage to 0>>
"I-I found a strange picture of you," <<he>> says. "Someone doctored it to make it look like you were doing lewd things." <<He>> laughs. "Some people have no shame."
<<npcincr Kylar rage 3>><<gksuspicion>>
<br><br>
<<elseif $famesex gte 300 and $rng gte 91 and $kylarfameconfront isnot 1 and $kylar.fameStage is 0>>
<<set $kylarfameconfront to 1>><<set $kylar.fameStage to 1>>
"I-I found another strange picture of you," <<he>> laughs. "Doctored to make it look like you were doing lewd things." <<He>> laughs again. "You must be popular with perverts."
<<npcincr Kylar rage 10>><<ggksuspicion>>
<br><br>
<<elseif $famesex gte 500 and $rng gte 91 and $kylarfameconfront isnot 1 and $kylar.fameStage is 1>>
<<set $kylarfameconfront to 1>>
"Y-you'll never guess what I found," <<he>> laughs. "More doctored pictures of you doing perverted things." <<His>> laughter reaches a hysterical pitch. "S-Someone spent a lot of time on them. There are so many."
<<gggksuspicion>><<npcincr Kylar rage 30>>
<br><br>
<<elseif _kylarStatus.includes("Rage")>>
"You came to see me," <<he>> says. "Of course you did. Why wouldn't you." <<He>> laughs.
<br><br>
<<else>>
<<He>> smiles at you.
<br><br>
<</if>>
<<elseif $bus is "park" and $kylar.fountain is 1 and $season is "winter" and !$kylarSeen.includes("fountainWinter")>>
<<set $kylarSeen.pushUnique("fountainWinter")>>
<<He>> seems spellbound. The constantly running water and the cold temperature has caused much of the fountain's structure to freeze over and form icicles thicker than your arm, and at least twice as long. Near the centre, some water remains unfrozen.
"It's so pretty. It's the most amazing thing I've ever seen!" <<He>> glances at you. "W-well, second most."
<br><br>
<<elseif $famesex gte 100 and $rng gte 91 and $kylarfameconfront isnot 1 and $kylar.fameStage is undefined>>
<<set $kylarfameconfront to 1>><<set $kylar.fameStage to 0>>
"I-I found a strange picture of you," <<he>> says. "Someone doctored it to make it look like you were doing lewd things." <<He>> laughs. "Some people have no shame."
<<npcincr Kylar rage 3>><<gksuspicion>>
<br><br>
<<elseif $famesex gte 300 and $rng gte 91 and $kylarfameconfront isnot 1 and $kylar.fameStage is 0>>
<<set $kylarfameconfront to 1>><<set $kylar.fameStage to 1>>
"I-I found another strange picture of you," <<he>> laughs. "Doctored to make it look like you were doing lewd things." <<He>> laughs again. "You must be popular with perverts."
<<npcincr Kylar rage 10>><<ggksuspicion>>
<br><br>
<<elseif $famesex gte 500 and $rng gte 91 and $kylarfameconfront isnot 1 and $kylar.fameStage is 1>>
<<set $kylarfameconfront to 1>>
"Y-you'll never guess what I found," <<he>> laughs. "More doctored pictures of you doing perverted things." <<His>> laughter reaches a hysterical pitch. "S-Someone spent a lot of time on them. There are so many."
<<gggksuspicion>><<npcincr Kylar rage 30>>
<br><br>
<<elseif _kylarStatus.includes("Rage")>>
"You came to see me," <<he>> says. "Of course you did. Why wouldn't you." <<He>> laughs.
<br><br>
<<elseif $kylar.fountain is 1 and $rng gte 85>>
<<He>> tosses another coin into the fountain.
<<else>>
<<He>> smiles at you.
<br><br>
<</if>>
<<else>>
<<if $NPCName[$NPCNameList.indexOf("Kylar")].love gte 90 and $spray lt $spraymax and !$kylarDaily.spray is true>><<set $kylarDaily.spray to true>>
"I made you something," <<he>> says as <<he>> rummages in <<his>> bag. <<He>> hands you a charge for your pepper spray. "I made it myself. It'll keep sluts and perverts away." <<He>> beams.
<<spray 1>><<gspray>>
<br><br>
<<elseif $kylar.riddle is 2>>
<<set $kylar.riddle to 0>>
"<<print either("A sphinx", "Shadow", "Plumbers", "A jester", "Blue", "The letter E", "French fries", "Leighton", "An eraser", "A snake", "Eggs", "Pepper spray", "Forty-two", "Me", "Autumn", "A video game", "A horror movie", "Insight", "Raul and Janet", "The sewers", "Footsteps", "Starting", "Yesterday, today and tomorrow", "Fire", "Because they were on the left side of the street")>>," <<he>> says<<if $bus is "starfish" and _kylarStatus.includes("Love")>>, not taking <<his>> attention off the game<</if>>.
"Th<<if !_kylarStatus.includes("Love")>>-th<</if>>e riddle from yesterday. That's the answer, right?"
<br><br>
<<He>> <<print either("got it right", "got it right", "got it right", "got it wrong", "got it wrong", "was close", "was way off", "probably forgot what your riddle was", "got it right. You're surprised, it was a toughie")>>.
<br><br>
<<else>>
<<He>> blushes and looks away.
<br><br>
<</if>>
<</if>>
<</widget>>
<<widget "dismissKylar">>
<<npcset Kylar state "prison">>
<<if $loveInterest.primary is "Kylar">>
<<if $loveInterest.secondary isnot "None">>
<<set $loveInterest.primary to $loveInterest.secondary>>
<<set $loveInterest.secondary to "None">>
<<else>>
<<set $loveInterest.primary to "None">>
<</if>>
<span class="red">Kylar has been imprisoned. <<nnpc_He "Kylar">> is no longer your love interest.</span>
<<elseif $loveInterest.secondary is "Kylar">>
<<set $loveInterest.secondary to "None">>
<span class="red">Kylar has been imprisoned. <<nnpc_He "Kylar">> is no longer your love interest.</span>
<<elseif $kylarenglish gte 1>>
<span class="red">Kylar has been imprisoned. <<nnpc_He "Kylar">> can no longer be claimed as your love interest.</span>
<<else>>
<span class="red">Kylar has been imprisoned.</span>
<</if>>
<br><br>
<</widget>>
<<widget "kylarFinish">>
<<if $player.gender is "h">>
<<set $penisuse to "othermouth">><<set $penisstate to "othermouth">>
<<set $NPCList[$npcrow[$npc.indexOf('Kylar')]].mouth to "penis">>
<<He>> licks up the base of your shaft, while rubbing your pussy entrance with one hand.
<<He>> uses <<his>> other hand to hold your penis steady, and engulfs it with <<his>> mouth.
<<takeNPCVirginity "Kylar" "oral">> <<His>> tongue runs along the glans. "It's perfect," <<he>> mumbles around your penis. "It's so perfect."
<<if $insecurity_penis_tiny gte 1 and $player.penissize lte 0 and $acceptance_penis_tiny lte 999>>
<<acceptance "penis_tiny" 10>>
<<gacceptance>>
<<elseif $insecurity_penis_small gte 1 and $player.penissize is 1 and $acceptance_penis_small lte 999>>
<<acceptance "penis_small" 10>>
<<gacceptance>>
<<elseif $insecurity_penis_big gte 1 and $player.penissize gte 3 and $acceptance_penis_big lte 999>>
<<acceptance "penis_big" 10>>
<<gacceptance>>
<</if>>
<br><br>
<<arousal 2500>>
<<if $arousal gte $arousalmax>>
<<orgasm>><<penileejacstat>><<penilestat>>
<<else>>
<<His>> attentions suddenly turn to your pussy. <<He>> thrusts two fingers in, making consistent pistoning motions. Between <<his>> thrusting, <<his>> sucking, and the way <<he>> looks up at you in nigh-worship, you can't hold back any longer.
<br><br>
<<set $arousal to $arousalmax>>
<<if $arousal gte $arousalmax>><<orgasm>><<penileejacstat>><<penilestat>><</if>>
<</if>>
<<elseif $player.penisExist>>
<<set $penisuse to "othermouth">><<set $penisstate to "othermouth">>
<<set $NPCList[$npcrow[$npc.indexOf('Kylar')]].mouth to "penis">>
<<He>> licks up the base of your shaft, before wrapping around it with <<his>> hand.
<<He>> strokes it slowly but firmly, while also guiding it to <<his>> mouth.
You can feel <<his>> breath on your tip for a few seconds, before <<he>> wraps <<his>> mouth around the glans.
<<takeNPCVirginity "Kylar" "oral">> "It's perfect," <<he>> mumbles around your penis. "It's so perfect."
<<if $insecurity_penis_tiny gte 1 and $player.penissize lte 0 and $acceptance_penis_tiny lte 999>>
<<acceptance "penis_tiny" 10>>
<<gacceptance>>
<<set _acceptanceGained to true>>
<<elseif $insecurity_penis_small gte 1 and $player.penissize is 1 and $acceptance_penis_small lte 999>>
<<acceptance "penis_small" 10>>
<<gacceptance>>
<<set _acceptanceGained to true>>
<<elseif $insecurity_penis_big gte 1 and $player.penissize gte 3 and $acceptance_penis_big lte 999>>
<<acceptance "penis_big" 10>>
<<gacceptance>>
<<set _acceptanceGained to true>>
<</if>>
<br><br>
<<arousal 2500>>
<<if $arousal gte $arousalmax>>
<<orgasm>><<penileejacstat>><<penilestat>>
<<else>>
<<He>> sticks to licking at first, but soon lurches forward and impales <<his>> throat on your <<genitals>>. <<His>> free hand grabs your <<bottom>>, and <<he>> uses it as leverage to push <<himself>> further onto you. Between <<his>> sucking and the way <<he>> looks up at you in nigh-worship, you can't hold back any longer.
<br><br>
<<set $arousal to $arousalmax>>
<<if $arousal gte $arousalmax>><<orgasm>><<penileejacstat>><<penilestat>><</if>>
<</if>>
<<else>>
<<He>> probes your labia with <<his>> tongue for a few seconds, before thrusting <<his>> entire face as deep into your <<genitals>> as <<he>> can. <<His>> small hands grasp your <<bottom>> and pull you closer to <<him>>.
<<if $vaginalvirginity is 1 and $sexStats.vagina.pregnancy.totalBirthEvents gt 0>>
<<His>> tongue brushes against your hymen, and <<he>> prods it, but not hard enough to penetrate it. <<if $NPCList[0].penis isnot "none">>"Later," <<he>> whispers.<</if>>
<<elseif $vaginafucked is 1>>
You feel <<his>> cum slide out of your pussy, and <<he>> pushes it back in with <<his>> tongue. "Keep my mark in you," <<he>> murmurs.
<</if>>
<br><br>
<<arousal 2500>>
<<if $arousal gte $arousalmax>>
<<orgasm>>
<<else>>
<<He>> removes a hand from your <<bottom>> and grasps your clit. <<He>> rubs it with <<his>> free hand, making consistent circular motions. Between <<his>> rubbing, <<his>> licking, and the way <<he>> looks up at you in nigh-worship, you can't hold back any longer.
<br><br>
<<set $arousal to $arousalmax>>
<<if $arousal gte $arousalmax>><<orgasm>><</if>>
<</if>>
<</if>>
Kylar grasps the backs of your thighs greedily. Once your convulsions stop, <<he>> pulls away from your <<genitals>>
<<if $semen_amount gte 1 or !$player.penisExist>>
and swallows, before opening <<his>> mouth to you. <<He>> swallowed every drop.
<<else>>
and smiles.
<</if>>
<br><br>
<<if _acceptanceGained>>
<<if $acceptance_penis_tiny gte 1000>>
You think about what Kylar said, and realisation dawns on you. Your <<penis>> is beautiful. Why should you care what other people say about it? You've gained the <span class="green">Acceptance: Tiny Penis</span> trait.
<br><br>
<<elseif $acceptance_penis_small gte 1000>>
You think about what Kylar said, and realisation dawns on you. Your <<penis>> is beautiful. Why should you care what other people say about it? You've gained the <span class="green">Acceptance: Small Penis</span> trait.
<br><br>
<<elseif $acceptance_penis_big gte 1000>>
You think about what Kylar said, and realisation dawns on you. Your <<penis>> is beautiful. Why should you care what other people say about it? You've gained the <span class="green">Acceptance: Big Penis</span> trait.
<br><br>
<</if>>
<</if>>
<</widget>>
<<widget "kylarStatusCheck">>
<!-- USAGE: if Kylar's love is over 50, <<if _kylarStatus.includes("Love")>>; if otherwise, <<else>> -->
<<set _kylarStatus to "">>
<<if $NPCName[$NPCNameList.indexOf("Kylar")].love gte 50>>
<<set _kylarStatus to "Love">>
<<else>>
<<set _kylarStatus to "">>
<</if>>
<!-- USAGE: if Kylar's lust is over 60, <<if _kylarStatus.includes("Lust")>>; otherwise, <<else>> -->
<<if $NPCName[$NPCNameList.indexOf("Kylar")].lust gte 60>>
<<set _kylarStatus += "Lust">>
<</if>>
<!-- USAGE: if Kylar's jealousy is over 90: <<if _kylarStatus.includes("MaxRage")>>; otherwise if Kylar's jealousy is over 60: <<elseif _kylarStatus.includes("Rage")>>; otherwise if Kylar's jealousy is over 30: <<if !_kylarStatus.includes("Calm")>>; otherwise, <<else>> -->
<<if $NPCName[$NPCNameList.indexOf("Kylar")].rage gte 90>>
<<set _kylarStatus += "MaxRage">>
<<elseif $NPCName[$NPCNameList.indexOf("Kylar")].rage gte 60>>
<<set _kylarStatus += "Rage">>
<<elseif $NPCName[$NPCNameList.indexOf("Kylar")].rage gte 30>>
<<set _kylarStatus += "Sus">>
<<else>>
<<set _kylarStatus += "Calm">>
<</if>>
<</widget>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You walk up to the <<person2>><<person>>. Both <<he>> and the bullied <<nnpc_gendery "Kylar">> stop and look at you. "What you want?" the <<person>> says.
<br><br>
<<if $submissive gte 1150>>
You avert your eyes. "L-let <<person1>><<him>> go," you say. "Don't be mean."
<<elseif $submissive lte 850>>
"Let <<nnpc_him "Kylar">> go," you demand. "Or it'll be you up against that locker."
<<else>>
"Stop it," you say. "Bullying is wrong."
<</if>>
<br><br>
The <<person>> regards you for a moment, then laughs. Some of the audience join in. <<He>> releases the bullied <<nnpc_gendery "Kylar">>'s collar. "Sure thing," <<he>> manages through wheezes. "I don't want any trouble." <<His>> laughter redoubles. <<He>> staggers away.
<br><br>
The bullied <<nnpc_gendery "Kylar">> picks up <<person1>><<his>> bag and starts gathering the contents. "Th-thank you," <<he>> stutters. "I-I'm," <<he>> looks at you, but blushes and looks away. "I'm Kylar." You thought <<he>> was younger than you, but <<he>> seems the same age.
<<if $devlevel lte 6>>
Even with your small stature, <<hes>> only a little taller than you.
<<elseif $devlevel lte 10>>
Even with your short height, <<hes>> a little shorter than you.
<<elseif $devlevel lte 12>>
<<Hes>> just small.
<<else>>
<<Hes>> just quite short compared to you.
<</if>>
<<He>> turns and runs.
<br><br>
<<endevent>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You pick up the bullied <<person1>><<nnpc_gendery "Kylar">>'s bag and gather <<his>> books and pens. The <<person2>><<person>> soon finishes <<his>> game, and drops <<his>> victim to the ground. <<He>> and the audience lose interest.
<br><br>
You're the only one still paying <<person1>><<him>> attention when you walk up to the bullied <<nnpc_gendery "Kylar">> and hold out <<his>> things. <<He>> steps back as if threatened.
<br><br>
<<if $submissive gte 1150>>
"I know what it's like," you say. "But it's okay. Things will be better."
<<elseif $submissive lte 850>>
"Don't let <<person2>><<him>> get to you," you say. "<<Hes>> not worth it."
<<else>>
"I hope you're okay," you say.
<</if>>
<br><br>
<<person1>>"Th-thank you," <<he>> stutters. "I-I'm," <<he>> looks at you, but blushes and looks away. "I'm Kylar." You thought <<he>> was younger than you, but <<he>> seems the same age.
<<if $devlevel lte 6>>
Even with your small stature, <<hes>> only a little taller than you.
<<elseif $devlevel lte 10>>
Even with your short height, <<hes>> a little shorter than you.
<<elseif $devlevel lte 12>>
<<Hes>> just small.
<<else>>
<<Hes>> just quite short compared to you.
<</if>>
<<He>> turns and runs.
<br><br>
<<endevent>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You continue on, not wanting to get involved. No one gives you a second glance.
<br><br>
<<endevent>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<effects>>
<<npc Kylar>><<person1>><<set $leftarm to "bound">><<set $rightarm to "bound">>
<<set $stress -= 2000>><<clothesontowel>><<set $pain += 1>>
You awaken sat on a chair. You can't move. Your legs are chained and your arms are bound behind you. You're in a spacious basement. A tiny window lets in a little light.
<br><br>
You hear a door open above. A person walks down a staircase, carrying something large and hidden by a white sheet.
They place it on a table, then step around it into view. It's Kylar. <<His>> hair is even messier than usual, but <<hes>> smiling.
<<His>> eyes are crazed and terrible. "You're awake," <<he>> gasps. <<He>> drops to <<his>> knees in front of you.
<<He>> places <<his>> hands on your thighs. They're shaking.
<br><br>
"You're so <<if $player.gender_appearance is "m">>handsome<<else>>beautiful<</if>>." <<He>> laughs. "I've done everything. Don't worry."
<br><br>
<<link [[Plead|Kylar Basement 2]]>><<set $phase to 1>><</link>>
<br>
<<link [[Get angry|Kylar Basement 2]]>><<set $phase to 2>><</link>>
<br>
<<link [[Remain silent|Kylar Basement 2]]>><<set $phase to 0>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<effects>>
<<if $phase is 0>>
<<elseif $phase is 1>>
<<if $submissive gte 1150>>
"D-don't hurt me," you say.
<<elseif $submissive lte 850>>
"I demand you let me go," you say. "This instant."
<<else>>
"Please let me go," you say. "I won't tell anyone."
<</if>>
<br><br>
<<if $rng gte 51>>
"It's okay," <<he>> says. "I'm nervous too."
<br><br>
<<else>>
<<kylargag>>
<</if>>
<<elseif $phase is 2>>
<<kylarangry>>
<<kylargag>>
<</if>>
<<He>> stands and hauls the sheet off the large object. It's a great white cake. A wedding cake. <<He>> beams.
"It's the big day." <<He>> drops to <<his>> knees again. "The vicar will be here soon." <<He>> touches the chains binding you.
"D-do you think, it would be okay if we got a head start? On the honeymoon?"
<br><br>
<<if !$worn.face.type.includes("gag")>>
<<link [[Plead|Kylar Basement 3]]>><<set $phase to 1>><</link>>
<br>
<<link [[Get angry|Kylar Basement 3]]>><<set $phase to 2>><</link>>
<br>
<</if>>
<<link [[Remain silent|Kylar Basement 3]]>><<set $phase to 0>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<effects>>
<<if $phase is 0>>
<<elseif $phase is 1>>
<<if $submissive gte 1150>>
"P-please don't," you say.
<<elseif $submissive lte 850>>
"Don't you dare," you say.
<<else>>
"Don't," you say. "It's not like you."
<</if>>
<br><br>
<<if $rng gte 51>>
<<else>>
<<kylargag>>
<</if>>
<<elseif $phase is 2>>
<<kylarangry>>
<<kylargag>>
<</if>>
<<if $worn.face.type.includes("gag")>>
<<He>> clicks something on the laptop. "I will ride you all night," your voice says.
<br><br>
<</if>>
"You're so rough," <<he>> laughs. "I'm powerless. Do what you want to me."
<<if $NPCList[0].penis isnot "none">>
<<He>> pushes your thighs up and sits on the edge of the chair, pushing against your groin.
<<else>>
<<He>> climbs on top of you.
<</if>>
"S-so assertive," <<he>> says. <<He>> wraps <<his>> arms around your neck and leans in to kiss your neck. "All mine," <<he>> whispers.
<br><br>
<<link [[Next|Kylar Basement Rape]]>><<set $molestationstart to 1>><</link>>
<br><<NPCStatusCheck "Kylar">>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<set $enemyarousalmax *= 2>><<set $kylar.raped += 1>>
<<set _kylar to $NPCList[0]>>
<<set _kylar.lefthand to ($worn.under_lower.type.includes("naked") ? 0 : "underlowerclothes")>>
<<set _kylar.righthand to ($worn.lower.type.includes("naked") ? 0 : "lowerclothes")>>
<<if _kylar.vagina isnot "none" and $player.penisExist and (_kylar.pronoun is "f" or _kylar.penis is "none")>>
<<set _kylar.vagina to "penisentrance">><<set $penisuse to "othervagina">><<set $penisstate to "entrance">>
<<set _kylar.location.genitals to "genitals">>
<</if>>
<<if _kylar.penis isnot "none" and $player.vaginaExist and (_kylar.pronoun is "m" or _kylar.vagina is "none")>>
<<set _kylar.penis to "vaginaentrance">><<set $vaginause to "penis">><<set $vaginastate to "entrance">>
<<set _kylar.location.genitals to "genitals">><<set $vaginatarget to 0>>
<</if>>
<</if>>
<<set $enemyarousal += 15>>
<<He>> kisses, licks and bites you while rubbing <<his>> whole body against yours.
<br><br>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Kylar Basement Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Kylar Basement Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Kylar Basement Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Kylar lust -20>>
<<He>> moans into your ear, then falls limp. <<He>> hangs from you for a few moments. <<He>> rubs <<his>> nose against yours and stares into your eyes.
"We're going to do this every day," <<he>> says. "Forever."
<<if !$worn.face.type.includes("gag")>>
<<He>> kisses your mouth. <<takeKissVirginity "Kylar" "rape">>
<<if _npcKissVirginTemp>>
"That was my first kiss," <<he>> whispers. "After so long. We have so many other firsts ahead of us, my love."
<</if>>
<<else>>
<<He>> kisses your forehead.
<</if>>
<<else>>
You knock <<him>> away from you. "Y-you're v-very kinky," <<he>> stammers. "N-not so rough next time."
<</if>>
<br><br>
<<endcombat>>
<<npc Kylar>><<person1>>
<<He>> walks across the basement without bothering to fix <<his>> clothing. <<He>> hefts a fire axe from the wall.
"When you're my <<wife>>," <<he>> says. "I'll protect you. I'll find everyone who ever looked at you and crack them open." <<He>> laughs. "Then it will be just us."
<br><br>
<<if !$worn.face.type.includes("gag")>>
<<link [[Plead|Kylar Basement 4]]>><<set $phase to 1>><</link>>
<br>
<<link [[Get angry|Kylar Basement 4]]>><<set $phase to 2>><</link>>
<br>
<</if>>
<<link [[Remain silent|Kylar Basement 4]]>><<set $phase to 0>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<effects>>
<<if $phase is 0>>
<<elseif $phase is 1>>
<<if $submissive gte 1150>>
"P-please no," you say. "Don't hurt anyone!"
<<elseif $submissive lte 850>>
"You aren't brave enough," you say. "Stop it and let me go."
<<else>>
"Don't hurt anyone," you say. "You'll regret it."
<</if>>
<br><br>
<<if $rng gte 51>>
"But if I don't," Kylar says. "I'd have to keep you chained up all the time."
<br><br>
<<else>>
<<kylargag>>
<</if>>
<<elseif $phase is 2>>
<<kylarangry>>
<<kylargag>>
<</if>>
<<generate2>><<person2>>
A door opens above. "<<Hes>> here," Kylar says, not dropping the axe. A <<person>> wearing a vicar's robe staggers down the stairs. <<He>> takes a swig of an unmarked bottle and surveys the room.
<br><br>
<<He>> takes another swig, and shrugs. "Alright," <<he>> says. "Make this quick."
<br><br>
Kylar stands at your side as the vicar reads the marriage rites.
<br><br>
<<if !$worn.face.type.includes("gag")>>
<<link [[Protest|Kylar Basement Protest]]>><</link>>
<br>
<</if>>
<<link [[Remain silent|Kylar Basement Silent]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<effects>>
"This is wrong," you say to the vicar. "How can you ignore my predicament?"
<br><br>
Kylar glares at you. "D-don't cause a fuss, dear," <<person1>><<he>> says.
<br><br>
The vicar shrugs. "You'd be surprised what people are into," <<person2>><<he>> says. "Still, if you aren't into it I can't perform the rites." <<He>> hiccups. "Keeping the money."
<br><br>
<<He>> turns to leave, until Kylar thuds the axe into the staircase beside <<him>>. "Finish the ceremony." The vicar sighs and nods.
<br><br>
<<link [[Next|Kylar Basement Police]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<effects>>
The vicar turns to you. "Do you take Kylar as your <<person1>><<nnpc_wife "Kylar">>?"
<br><br>
<<if $worn.face.type.includes("gag")>>
Kylar crouches and clicks something on the laptop. "I do," says your voice.
<br><br>
The Vicar turns to Kylar, "Do you-"
<br><br>
"I do, yes." <<He>> says. "Can I kiss <<phim>> now?"
<br><br>
The vicar nods. Kylar closes <<his>> eyes and licks <<his>> upper lip. <<He>> leans close.
<br><br>
<<else>>
Kylar pokes you with the axe. Quite hard.
<br><br>
<</if>>
<<link [[Next|Kylar Basement Police]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<effects>>
There's a thud from up above. Then a crash. Several uniformed police march down the stairs. "There <<person1>><<he>> is," a <<generate3>><<person3>><<person>> announces. "The cake thief."
<br><br>
Kylar backs away, clutching the axe. "Put the toy down, <<nnpc_gendery "Kylar">>," the <<person>> warns. "You're in deep enough shit. I recognise you. You're the one we took in for breaking into chemical plants. There's been similar crimes lately." <<He>> chuckles. "We'll find plenty of dirt once we get leave to snoop around your home."
<br><br>
Kylar drops the axe and weeps.
<br><br>
<<link [[Remain silent|Kylar Basement Police Silent]]>><<set $mouthuse to 0>><<unbind>><</link>>
<br>
<<link [[Save Kylar|Kylar Basement Police Heroics]]>><<set $mouthuse to 0>><<unbind>><<crimeup 2000>><</link>><<crime>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $worn.face.type.includes("gag")>>
<<set $worn.face.type.push("broken")>>
<<faceruined>>
<</if>>
They arrest Kylar. They untie you too, after you make a bit of noise. They decide against taking you in as "evidence."
<<clothesontowel>>
<br><br>
<<person1>>
<<if $schoolday is 1 and $schoolstate isnot "early" and $schoolstate isnot "late">>
You climb the stairs and emerge into the school hallways. Students are being lined up outside and a register taken. They march Kylar through to reach the waiting car, giving the students one last chance to jeer at <<him>>.
<br><br>
<<else>>
You climb the stairs and emerge into the school hallways. They march Kylar across the playground and into a waiting car.
<br><br>
<</if>>
<<He>> waves at you as they drive away.
<br><br>
<<endcombat>>
<<dismissKylar>>
<<link [[Next|Oxford Street]]>><<set $eventskip to 1>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<effects>>
<<if $worn.face.type.includes("gag")>>
<<set $worn.face.type.push("broken")>>
<<faceruined>>
You mumble through the gag and rock the chair. The <<person3>><<person>> notices you at last. <<He>> rips the gag off your mouth and cuts through your bonds.
<br><br>
<</if>>
"I did it," you say. "I stole the cake."
<br><br>
The <<person3>><<person>> doesn't look convinced. "Fine," <<he>> sighs. "You two, take <<phim>> in." <<He>> turns to Kylar. "You'd best keep your nose clean."
<br><br>
Kylar watches as you are led away. <<person1>><<He>> weeps harder.
<<lllksuspicion>><<npcincr Kylar rage -50>>
<br><br>
<<endcombat>>
<<link [[Next (0:30)|Kylar Basement Car]]>><<pass 30>><<clothesontowel>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<generatePolice 1>><<generatePolice 2>>A <<person1>><<person>> and <<person2>><<person>> lead you up the stairs. You emerge in a school hallway.
<<if $schoolday is 1 and $schoolstate isnot "early" and $schoolstate isnot "late">>
Students are being lined up outside and a register taken. The police march you through, giving the other students lots to gossip about no doubt, until you're through the gates and out of sight.
<br><br>
<<else>>
<</if>>
<<link [[Next|Hospital Arrest Journey]]>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
Your bedroom door is ajar. You peek through the gap. Nothing seems to be amiss, until you look in your wardrobe.
<<for _i to 0; _i lt $wardrobe.under_lower.length; _i++>>
<<if $wardrobe.under_lower[_i].one_piece isnot 1>>
<<set _temp to _i>>
<</if>>
<</for>>
<<if _temp>>
Your $wardrobe.under_lower[_temp].name <<if $wardrobe.under_lower[_temp].plural is 1>>are<<else>>is<</if>> missing. You search the floor, but turn up nothing.
<<set $wardrobe.under_lower.deleteAt(_temp)>>
<<else>>
The clothes are hung in a haphazard manner. Someone took them off and put them back in a hurry.
<</if>>
<<gstress>><<stress 3>>
<br><br>
<<link [[Bedroom|Bedroom]]>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
<<endevent>>
<<npc Kylar>><<person1>>
Your bedroom door is ajar. You peek through the gap. Kylar stands beside the window. <<He>> holds your bedding in <<his>> arms. <<Hes>> pressing <<his>> face into it, eyes shut in contentment.
<br><br>
<<link [[Get angry|Kylar Bedroom Angry]]>><<npcincr Kylar love -10>><</link>><<lllove>>
<br>
<<link [[Tease|Kylar Bedroom Tease]]>><<npcincr Kylar love 5>><<npcincr Kylar lust 10>><</link>><<promiscuous1>><<gglove>><<glust>>
<br>
<<link [[Sneak away (0:05)|Kylar Bedroom Sneak]]>><<pass 5>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
<<set $kylarSeen.pushUnique("home")>>
<<if $submissive gte 1150>>
"Pervert," you declare. <<He>> jumps in fright and throws the bedding away. "You've been playing with my clothes."
<<elseif $submissive lte 850>>
"Creep," you declare. <<He>> jumps in fright and throws the bedding away. "You've been playing with my clothes."
<<else>>
"Creep," you declare. <<He>> jumps in fright and throws the bedding away. "You've been playing with my clothes."
<</if>>
<br><br>
Kylar tears up as you speak. "I-It's not what it looks like," <<he>> tries to protest. "I-I just, oh." <<He>> hangs <<his>> head and leaves the room.
<br><br>
<<endevent>>
<<link [[Bedroom|Bedroom]]>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
<<set $kylarSeen.pushUnique("home")>>
<<covered>>
<<if $submissive gte 1150>>
"You could have asked," you say. <<He>> jumps in fright and throws the bedding away. You walk up to <<him>>. "You must really like me."
<<elseif $submissive lte 850>>
<<if $exposed gte 1>>
"Rude," you declare. <<He>> jumps in fright and throws the bedding away. You walk up to <<him>>. "You should ask first. So I have a chance to get dressed."
<<else>>
"Rude," you declare. <<He>> jumps in fright and throws the bedding away. You walk up to <<him>>. "You should ask first. What if I'd walked in naked?"
<</if>>
<<else>>
You laugh. <<He>> jumps in fright and throws the bedding away. You walk up to <<him>>. "You've been playing with my clothes. Maybe you'd like to try them on?"
<</if>>
<<promiscuity1>>
"I-It's not," <<he>> manages as <<his>> face turns a bright shade of red.
<br><br>
You push <<him>> onto the bed and sit on <<his>> lap. "I need to get comfy," you say. You wiggle your <<bottom>> against <<his>> crotch. It's too much for <<him>>. <<He>> pushes you off and runs from the room.
<br><br>
<<endevent>>
<<link [[Bedroom|Bedroom]]>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
You sneak from your bedroom and hide around a corner in the hall. You wait. <<He>> doesn't come out. You sneak back to your room and peek through the gap in the door. Kylar isn't there, and the window is wide open.
<br><br>
<<endevent>>
<<link [[Bedroom|Bedroom]]>><</link>>
<br><<set $outside to 0>><<effects>>
<<set $kylar_action to "stop">>
You turn to leave. Kylar grasps your wrist. "Wh-where are you going?" <<he>> says. "Stay with me."<<gksuspicion>><<npcincr Kylar rage 1>>
<br><br>
<<kylaroptions>>
<<link [[Shake off|Kylar Shake]]>><<npcincr Kylar rage 5>><</link>><<ggksuspicion>>
<br><<set $outside to 0>><<effects>>
<<set $kylar_action to "shake">>
You shake off Kylar's grip and leave. <<He>> watches you with <<his>> fists clenched against <<his>> thighs.
<br><br>
<<kylaroptionsleave>><<set $outside to 0>><<effects>><<NPCStatusCheck "Kylar">>
<<set $kylar_action to "tease">>
<<if _kylarStatus.includes("Love")>>
<<if $rng gte 91>>
You pat Kylar's head. <<His>> eyes close in bliss.
<<elseif $rng gte 81>>
You pull your $worn.lower.name taut against your <<genitals>>. "I may need a smaller size," you say. Kylar stands in front of you to shield you from view.
<<if $worn.genitals.type.includes("hidden")>>
<<set $genderknown.pushUnique("Kylar")>>
<</if>>
<<elseif $rng gte 71>>
You whisper something naughty into Kylar's ear. "D-don't," <<he>> says, smiling. "Someone might hear you."
<<elseif $rng gte 61>>
You lick Kylar's cheek. <<He>> licks you back.
<<elseif $rng gte 51>>
<<if $kylarSeen.includes("commando") or $kylarDaily.undies is true>>
You ask to see Kylar's underwear. "Just to make sure you don't have any, of course," you say.
<<if $pronoun is "m">>
<<He>> blushes, but pulls down the hem of <<his>> shorts, revealing <<his>> <<if $NPCList[0].penis isnot "none">>$NPCList[0].penisdesc<<else>>pussy<</if>>.
<<else>>
<<He>> blushes, but lifts the side of <<his>> skirt, revealing <<his>> <<if $NPCList[0].penis isnot "none">>$NPCList[0].penisdesc<<else>>pussy<</if>>
<</if>>
<<arousal 100>><<garousal>>
<br><br>
"I-I'm not wearing any," <<he>> whispers. "Are you happy?"
<br><br>
You kiss <<him>> on the cheek and let that speak for itself.
<<else>>
You ask to see Kylar's underwear. "Or maybe," you say, "you don't have any on?"
<<if $pronoun is "m">>
<<He>> pulls down the hem of <<his>> shorts to reveal white briefs.
<<else>>
<<He>> lifts the side of <<his>> skirt to reveal panties with white and pink stripes.
<</if>>
<br><br>
"D-don't tell anyone," <<he>> says. "That's for you only."
<<if $promiscuity gte 35 and !$kylarSeen.includes("commando") and ($whitneypantiescheck is 1 or $exhibitionism gte 75 or $kylarSeen.includes("home")) and (($location is "school" and $hour is 12) or ($location isnot "school" and $daystate is "day" and (!$NPCName[$NPCNameList.indexOf("Kylar")].love gte 80 or !_kylarStatus.includes("Lust") or !$kylarDaily.invite is "home")))>>
<<set $kylar_action to "panties">>
<br><br>
<<if $kylarSeen.includes("home")>>
You remember seeing Kylar snooping around your room, as well as noticing a pair of underwear missing before that, and
<<elseif $whitneypantiescheck is 1>>
You remember the deal Whitney made with you, about coming to school with no underwear, and
<<else>>
You think of your own experiences with being exposed in public, and
<</if>>
<span class="lewd">a lewd idea strikes you.</span>
<br>
<</if>>
<</if>>
<<elseif $rng gte 41>>
You lay your hand on Kylar's inner thigh. <<He>> widens <<his>> legs slightly to allow you better access.
<<elseif $rng gte 31>>
You blow into Kylar's ear. <<He>> smiles and blows into yours in response.
<<if $rng gte 26>>
"Your ears were very sensitive in my dream," <<he>> says. "I guess they're not as sensitive here."
<<gstress>><<stress 1>>
<br>
<</if>>
<<elseif $rng gte 21>>
You lean in to whisper something naughty in Kylar's ear, but end up bonking your head on <<hers>>. <<He>> had turned to lean in at the same time.
<<gpain>><<pain 3>>
<br><br>
<<He>> quickly checks to make sure you're okay, before you both burst into giggles.
<<elseif $rng gte 11>>
You cup Kylar's cheek with your hand and stare into <<his>> eyes. <<He>> looks at you for a few seconds, before moving your hand to <<his>> mouth and pressing a kiss into your palm.
<<else>>
<<if random(1,11) is 11 and $sadism_level gte 3>>
You whisper to Kylar that you really like hurting others. When you hit or bite into someone and hear them grunt in pain, you feel a thrill. Even outside of sex, in an actual fight, it fills you with perverse glee. Kylar opens <<his>> mouth, but closes it again. <<He>> doesn't respond.
<<elseif random(1,11) is 11 and $sadism_level gte 1>>
You whisper to Kylar that you like hurting others. You feel guilty about it, but with how you've been abused, it feels nice to inflict that pain on someone else. "I can lend you my knife during sex if you want," <<he>> says. You're not sure you want to go that far.
<<gstress>><<stress 3>>
<br>
<<elseif random(1,11) is 10 and $orgasmtrait gte 1>>
You whisper to Kylar that you can't be satisfied with just one orgasm. You want two, three, more. Dozens if you have the time to spare. Hundreds if you thought your body could handle it. "I can make that happen," <<he>> says. "Promise."
<<elseif random(1,11) is 9 and $choketrait gte 1>>
You whisper to Kylar that you really like being choked, the tighter the better. The feeling of being pleasured while you can't breathe drives you wild. "I'll do it if you want me to," <<he>> says. "But I don't want to hurt you."
<<elseif random(1,11) is 8 and $ejactrait gte 1>>
You whisper to Kylar that you love being covered in cum. The feeling of being drenched in lewd fluid is somehow calming to you. It makes you feel safe, wanted. It's proof that you're still here. It also just... smells really nice.
<<if $NPCList[0].penis isnot "none">>
"I can make that happen," <<he>> says. "Just give me a few... hours?"
<<else>>
<<He>> seems disheartened.
<</if>>
<<elseif random(1,11) is 7 and $molesttrait gte 1>>
You whisper to Kylar that even though you wish you weren't molested all the time, part of you is still excited by it. The knowledge that complete strangers are driven to do such things, just because of your body, makes you shiver. Kylar doesn't respond.
<<gksuspicion>><<npcincr Kylar rage 1>>
<br>
<<elseif random(1,11) is 6 and $rapetrait gte 1>>
You whisper to Kylar that even though you hate all the rapists in town, part of you is still excited by them. Somehow, the feeling of being taken against your will isn't as scary as it used to be. Kylar doesn't respond.
<<gksuspicion>><<npcincr Kylar rage 1>>
<br>
<<elseif random(1,11) is 5 and $bestialitytrait gte 1>>
You whisper to Kylar that you find <<if $bestialitydisable is "f">>beasts<<else>>monsters<</if>> almost as good as people, sometimes better. Their instinct-driven, animalistic mating makes you shiver. Kylar doesn't seem to know what to say.
<<gksuspicion>><<npcincr Kylar rage 1>>
<br>
<<elseif random(1,11) is 4 and $tentacletrait gte 1>>
You whisper to Kylar that you've fantasised about being accosted by a hoard of tentacles to have their way with you. Writhing, thrusting, wrapping around you and using your every hole to obey their primal urges. "I wish I could give myself tentacles for you," <<he>> says. <<He>> pauses and thinks for a moment, before shaking <<his>> head.
<<elseif random(1,11) is 3 and $voretrait gte 1>>
You whisper to Kylar that you've found yourself swallowed by all sorts of creatures, and that you didn't quite hate it. The flesh rippling against your skin, caressing every inch of your body as you slide down, gives you goosebumps whenever you recall it. Kylar doesn't seem to know what to say.
<<elseif random(1,11) is 2 and $masochism_level gte 3>>
You whisper to Kylar that you really like being hurt. The thought of someone using you, smacking you, spanking you, hitting you, leaving you quivering on the floor, drives you wild. "I-I want to make you happy," <<he>> says, hesitant. "But I... I don't think I can go that far. I'm sorry."
<<elseif random(1,11) is 2 and $masochism_level gte 1>>
You whisper to Kylar that you like being hurt. The thought of someone slapping you, or digging their fingernails into you, makes you blush. "I'll do it if you want me to," <<he>> says. "But I don't want to hurt you."
<<elseif random(1,11) is 1 and $milkdranktrait gte 1>>
You whisper to Kylar that you really love breast milk. Besides the obvious appeal of sucking on someone's breast, the milk is always warm, creamy, and delicious.
<<if $trauma gte ($traumamax / 5) * 3>>
Sometimes, when they stroke the back of your head while you're suckling, it makes you feel wanted. Almost like you're with... You cut yourself off.
<</if>>
<<if $pronoun is "m">>
<<He>> seems disheartened.
<<else>>
"I can make that happen," <<he>> says. "There must be a way for me to start lactating."
<</if>>
<<else>>
You whisper to Kylar one of your deepest fantasies.
"<<print either("Before marriage? You're so lewd,","I can make that happen,","I think I can make that happen,","You what?","That's... um, perfectly normal,","You too?!","Maybe sometime we can do that together,")>>" <<he>> says.
<</if>>
<</if>>
<<else>>
<<if $rng gte 91>>
You pat Kylar's head. <<He>> recoils from each touch as if struck. When you stop, <<he>> whispers, "M-more."
<<elseif $rng gte 81>>
You pull your $worn.lower.name taut against your <<genitals>>. "I may need a smaller size," you say. Kylar's face turns red.
<<if $worn.genitals.type.includes("hidden")>>
<<set $genderknown.pushUnique("Kylar")>>
<</if>>
<<elseif $rng gte 71>>
You whisper something naughty into Kylar's ear. <<He>> looks away and blushes.
<<elseif $rng gte 61>>
You lick Kylar's cheek. <<He>> tenses, but rests <<his>> hand on the spot you touched.
<<elseif $rng gte 51>>
You ask Kylar what sort of underwear <<he>> has on. "Or maybe," you say. "You don't have any?" <<He>> trembles.
<<elseif $rng gte 41>>
You lay your hand on Kylar's inner thigh. <<He>> flinches and clenches <<his>> legs shut, crushing your hand. "S-sorry!" <<He>> yelps, opening them again.
<<gpain>><<pain 3>>
<br>
<<elseif $rng gte 31>>
You blow into Kylar's ear. <<His>> breathing becomes funny for a moment.
<<elseif $rng gte 21>>
You whisper something naughty into Kylar's ear. <<He>> whimpers.
<<elseif $rng gte 11>>
You cup Kylar's cheek with your hand and stare into <<his>> eyes. <<He>> stares back at you, like a deer in headlights. You can feel <<him>> trembling, and decide to remove your hand before you scare <<him>> away.
<<else>>
<<if random(1,11) is 11 and $sadism_level gte 3>>
You whisper to Kylar that you really like hurting others. When you hit or bite into someone and hear them grunt in pain, you feel a thrill. Even outside of sex, in an actual fight, it fills you with perverse glee. <<He>> looks away, sweating.
<<elseif random(1,11) is 11 and $sadism_level gte 1>>
You whisper to Kylar that you like hurting others. You feel guilty about it, but with how you've been abused, it feels nice to inflict that pain on someone else. <<He>> looks away, blushing.
<<elseif random(1,11) is 10 and $orgasmtrait gte 1>>
You whisper to Kylar that you can't be satisfied with just one orgasm. You want two, three, more. Dozens if you have the time to spare. Hundreds if you thought your body could handle it. <<He>> looks away, blushing.
<<elseif random(1,11) is 9 and $choketrait gte 1>>
You whisper to Kylar that you really like being choked, the tighter the better. The feeling of being pleasured while you can't breathe drives you wild. <<He>> looks away, blushing.
<<elseif random(1,11) is 8 and $ejactrait gte 1>>
You whisper to Kylar that you love being covered in cum. The feeling of being drenched in lewd fluid is somehow calming to you. It makes you feel safe, wanted. It's proof that you're still here. It also just... smells really nice.
<<if $NPCList[0].penis isnot "none">>
<<He>> looks away, blushing.
<<else>>
<<He>> looks away, frowning.
<</if>>
<<elseif random(1,11) is 7 and $molesttrait gte 1>>
You whisper to Kylar that even though you wish you weren't molested all the time, part of you is still excited by it. The knowledge that complete strangers are driven to do such things, just because of your body, makes you shiver. <<He>> looks away, frowning.
<br><br>
<<elseif random(1,11) is 6 and $rapetrait gte 1>>
You whisper to Kylar that even though you hate all the rapists in town, part of you is still excited by them. Somehow, the feeling of being taken against your will isn't as scary as it used to be. <<He>> looks away, frowning.
<br><br>
<<elseif random(1,11) is 5 and $bestialitytrait gte 1>>
You whisper to Kylar that you find <<if $bestialitydisable is "f">>beasts<<else>>monsters<</if>> almost as good as people, sometimes better. Their instinct-driven, animalistic mating makes you shiver. <<He>> looks away, wide-eyed.
<br><br>
<<elseif random(1,11) is 4 and $tentacletrait gte 1>>
You whisper to Kylar that you've fantasised about being accosted by a hoard of tentacles to have their way with you. Writhing, thrusting, wrapping around you and using your every hole to obey their primal urges. <<He>> looks away, blushing.
<<elseif random(1,11) is 3 and $voretrait gte 1>>
You whisper to Kylar that you've found yourself swallowed by all sorts of creatures, and that you didn't quite hate it. The flesh rippling against your skin, caressing every inch of your body as you slide down, gives you goosebumps whenever you recall it. <<He>> looks away, wide-eyed.
<<elseif random(1,11) is 2 and $masochism_level gte 3>>
You whisper to Kylar that you really like being hurt. The thought of someone using you, smacking you, spanking you, hitting you, leaving you quivering on the floor, drives you wild. "<<He>> looks away, frowning.
<<elseif random(1,11) is 2 and $masochism_level gte 1>>
You whisper to Kylar that you like being hurt. The thought of someone slapping you, or digging their fingernails into you, makes you blush. <<He>> looks away, blushing.
<<elseif random(1,11) is 1 and $milkdranktrait gte 1>>
You whisper to Kylar that you really love breast milk. Besides the obvious appeal of sucking on someone's breast, the milk is always warm, creamy, and delicious.
<<if $trauma gte ($traumamax / 5) * 3>>
Sometimes, when they stroke the back of your head while you're suckling, it makes you feel wanted. Almost like you're with... You cut yourself off.
<</if>>
<<if $pronoun is "m">>
<<He>> looks away, frowning.
<<else>>
<<He>> looks away, blushing.
<</if>>
<<else>>
You whisper to Kylar one of your deepest fantasies. <<He>> looks away, <<print either("blushing","frowning","wide-eyed","sweating","hiding a smile")>>.
<</if>>
<</if>>
<</if>>
<<promiscuity1>>
<<if ($location is "park" or $bus is "starfish") and $NPCName[$NPCNameList.indexOf("Kylar")].love gte 80 and $NPCName[$NPCNameList.indexOf("Kylar")].lust gte 80 and $kylarDaily.invite isnot "home">>
<<set $kylarDaily.invite to "home">>
Kylar stares at you, eyes full of intensity. It melts away at once. "D-do you," <<he>> manages before averting <<his>> eyes. "Do you want to go somewhere private, where we can do th-things?"
<br><br>
<<link [[Invite Kylar to the orphanage (0:15)|Kylar Invite]]>><<pass 15>><</link>><<promiscuous1>>
<br>
<<link [[Decline|Kylar Invite Decline]]>><<npcincr Kylar love -1>><<npcincr Kylar rage 1>><</link>><<llove>><<gksuspicion>>
<br>
<<else>>
<<kylaroptions>>
<</if>><<set $outside to 0>><<set $location to "home">><<effects>>
You lean close, and whisper your invite into Kylar's ear. <<He>> shivers.
<<promiscuity1>>
Kylar hugs your arm on the walk over, as if afraid you'll run.
<<if $rng gte 81>>
No one bothers you until you arrive at the orphanage itself. "What's that thing doing here?" a <<generatey2>><<person2>><<person>> asks as you enter the main hall. Anger flashes across Kylar's face, but <<person1>><<he>> doesn't say anything.
<br><br>
<<link [[Defend Kylar|Kylar Orphanage Defend]]>><<status -10>><<npcincr Kylar love 1>><</link>><<lcool>><<glove>>
<br>
<<link [[Berate Kylar|Kylar Orphanage Berate]]>><<npcincr Kylar love -3>><</link>><<lllove>>
<br>
<<else>>
No one bothers you. You arrive at the orphanage, and lead Kylar to your room.
<br><br>
<<link [[Next|Kylar Orphanage]]>><</link>>
<br>
<</if>><<effects>>
<<if $submissive gte 1150>>
"S-sorry," you say, afraid of hurting <<his>> feelings. "I'm not in the mood."
<<elseif $submissive lte 850>>
"Not today," you say. "You shouldn't be so scared to ask."
<<else>>
"I'm having a good time here," you say.
<</if>>
Kylar nods, but doesn't say anything in response.
<br><br>
<<kylaroptions>><<effects>>
<<person1>>
<<if $submissive gte 1150>>
"<<Hes>> with me," you say. "You should be nicer to people."
<<elseif $submissive lte 850>>
"<<Hes>> with me," you say. "Now get out of our way."
<<else>>
"<<Hes>> with me," you say.
<</if>>
<br><br>
"Fine," the <<person2>><<person>> sneers. "But I'm blaming you if someone poisons the food."
<br><br>
You walk past the <<person>> and continue to your room. Kylar follows close behind, as if afraid of being obstructed again.
<br><br>
<<endevent>><<npc Kylar>><<person1>>
<<link [[Next|Kylar Orphanage]]>><</link>>
<br><<effects>>
<<person1>>
<<if $submissive gte 1150>>
"Go away," you say to Kylar. "If you touch me I'll scream."
<<elseif $submissive lte 850>>
"Get out, creep," you say to Kylar. "Before I beat your ass."
<<else>>
"Don't come in here without invite," you say to Kylar. "Please leave."
<</if>>
<br><br>
Kylar shrinks away from you, looking betrayed.
<br><br>
"You heard <<phim>>," the <<person2>><<person>> says. "I don't want to see you here again." <<He>> leaves through one of the corridors.
<br><br>
<<endevent>>
<<npc Kylar>><<person1>>
Kylar turns to leave as well, but you grab <<his>> arm. "I didn't mean it," you say. "Just try not to be seen again." <<He>> nods, but still looks hurt. You lead <<him>> to your room.
<br><br>
<<link [[Next|Kylar Orphanage]]>><</link>>
<br><<effects>>
You sit on your bed, and pat the sheet beside you. Kylar scans the room as <<he>> sits. <<He>> seems less nervous now you're alone, but you can feel <<his>> pulse racing when you take <<his>> hand. <<takeHandholdingVirginity "Kylar" "romantic">>
<br><br>
<<He>> turns to face you, and bumps <<his>> forehead against yours as <<he>> leans forward for a kiss.
<br><br>
<<link [[Kiss|Kylar Orphanage Kiss]]>><<npcincr Kylar love 1>><</link>><<glove>><<kissvirginitywarning>><<NPCvirginitywarning "Kylar" "kiss">>
<br>
<<link [[Turn away|Kylar Orphanage Turn]]>><<npcincr Kylar love -3>><</link>><<lllove>>
<br><<effects>>
You turn away from <<him>>. "S-sorry," <<he>> says. Overcome by nerves, <<he>> jumps to <<his>> feet. Before you can stop <<him>>, <<he>> rushes to the door, throws it open, and escapes into the corridor.
<br><br>
<<link [[Next|Bedroom]]>><<endevent>><</link>>
<br><<effects>>
You lean forward, and your lips meet. <<takeKissVirginity "Kylar" `($kylarenglish gte 1?"loveInterest":"romantic")`>>
<<if _npcKissVirginTemp>>
<<His>> breath hitches, and <<he>> clings to you,
<<else>>
<<He>> pushes <<his>> tongue into your mouth as <<his>> arms rest on your shoulders,
<</if>>
pushing you down to the bed.
<br><br>
<<link [[Next|Kylar Orphanage Sex]]>><<set $sexstart to 1>><</link>>
<br><<NPCStatusCheck "Kylar">>
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>><<promiscuity5>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Kylar Orphanage Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Kylar Orphanage Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Kylar Orphanage Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Kylar Orphanage Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>><<NPCStatusCheck "Kylar">>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Kylar lust -20>>
<<He>> lies on top of you for a few moments, eyes closed in contentment.
<<if $orgasmcurrent is 0 and !$worn.genitals.type.includes("chastity")>>
<<if _kylarStatus.includes("Rage")>>
After a few seconds, <<he>> backs up until <<hes>> facing your <<genitals>>. "You didn't cum," <<he>> murmurs. "Was I... not good enough?" <<He>> shakes <<his>> head violently. "I'll make up for it. I'll show you."
<<else>>
After a few seconds, <<he>> backs up until <<hes>> facing your <<genitals>>. "You didn't get to cum," <<he>> murmurs. "That's not fair to you. You're the one that invited me. Here, I'll make it up."
<</if>>
<br><br>
<<kylarFinish>>
<<He>> looks like <<hes>> about to say something, but is cut off by the sound of voices from the corridor outside, making <<him>> tense up.
<<else>>
It's ended by the sound of voices from the corridor outside, making <<him>> tense once more.
<</if>>
<br><br>
<<tearful>> you sit upright, your arms around <<him>>.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Kylar>><<person1>>
<<if $weather is "rain" or $weather is "snow">>
<<link [[Walk to the arcade together (0:15)|Kylar Arcade Walk]]>><<set $phase to 0>><<pass 15>><</link>>
<br>
<<else>>
<<link [[Walk to the park together (0:15)|Kylar Park Walk]]>><<set $phase to 0>><<pass 15>><</link>>
<br>
<</if>>
<<link [[Lie down in bed|Kylar Orphanage Nap]]>><</link>>
<br>
<<link [[Bid Kylar goodbye|Kylar Orphanage Leave]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
Kylar tumbles from the bed. <<He>> climbs to <<his>> feet, <<his>> face a mix of anger and longing. <<His>> nerves get the better of <<him>>, and <<he>> bolts from the room.<<lllove>><<npcincr Kylar love -3>>
<br><br>
<<tearful>> you sit upright on the bed.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Bedroom]]>><</link>>
<br>
<<else>>
"D-did I do something wrong?" Kylar asks as <<he>> pulls away from you. <<His>> nerves get the better of <<him>>, and <<he>> bolts from the room.
<br><br>
<<tearful>> you sit upright on the bed.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Bedroom]]>><</link>>
<br>
<</if>><<effects>>
<<set $kylar.timer.love -= 1>>
You ignore the voices in the corridor and lay back down, your arms still wrapped around Kylar. <<He>> squeaks as <<hes>> pulled down next to you. "D-Do you want to go again?" <<he>> asks.
<br><br>
<<if $submissive gte 1150>>
"I just want to take a nap," you whisper. "Can you hug me?"
<<elseif $submissive lte 850>>
"Shut up and cuddle me," you murmur, pulling Kylar closer.
<<else>>
"Let's just take a nap for now," you whisper, pulling Kylar closer.
<</if>>
<br><br>
<<He>> seems hesitant, but after a few seconds <<he>> nods and
<<if $submissive gte 1150>>
pulls you into <<his>> arms. You can feel <<his>> heartbeat through <<his>> chest. It's rapid, like it's trying to escape from <<his>> chest. You wonder if yours is just as fast.
<<else>>
curls into your arms, wrapping <<his>> own around your waist. <<He>> rests <<his>> head on your <<breasts>>. <<He>> can surely feel your heart beating through your chest. You wonder if <<hers>> is just as fast.
<</if>>
<<npcincr Kylar love 1>><<npcincr Kylar rage -1>><<stress -6>><<glove>><<lksuspicion>><<lstress>>
<br><br>
"This is nice," <<he>> says, sighing in contentment.
<<if $submissive gte 1150>>
<<He>> strokes your hair with one hand, causing you to let out a sigh of your own.
<<else>>
You stroke <<his>> hair with one hand, and <<he>> practically melts into you.
<</if>>
<br><br>
<<link [[Just cuddle (0:30)|Kylar Orphanage Cuddle]]>><<trauma -12>><<ltrauma>><<set $phase to 1>><<pass 30>><</link>>
<br>
<<link [[Sleep|Kylar Orphanage Bed]]>><<set $kylarbed to 1>><</link>><<effects>>
<<endevent>>
<<npc Kylar>><<person1>>
You and Kylar lay there, entangled in each other's arms.
<<if $phase is 1>>
You're partially surprised <<if $arousal gte 6000>>and a little disappointed <</if>>Kylar doesn't try to get handsy with you- <<his>> arms remain wrapped around your <<if $submissive gte 1150 or $kylarDaily.sleepRape is true>>shoulders<<else>>waist<</if>>.
<</if>>
You can feel <<his>> breath, now stabilised and calm, against your skin.
<br><br>
<<if ($kylarenglish is undefined or $kylarenglish is 0) and $kylar.timer.love lte 0>>
<span class="lewd">"I love you,"</span> <<he>> murmurs into your <<if $submissive gte 1150 or $kylarDaily.sleepRape is true>>hair<<else>>chest<</if>>.
<br><br>
It takes <<him>> a few seconds to realise what <<he>> said. When <<he>> does, <<he>> stiffens, before jolting away from you and almost falling off the bed. "I-I didn't mean that," <<he>> stammers. "I mean I d-did! But not like, you know, romantically! Well, yeah, but I didn't- I just- I didn't mean to say-" <<Hes>> panicking.
<br><br>
<<link [[Kiss|Kylar Orphanage Cuddle Kiss]]>><<npcincr Kylar love 10>><<npcincr Kylar lust 5>><<npcincr Kylar rage -10>><</link>><<ggglove>><<gglust>><<llksuspicion>>
<br>
<<link [[Berate|Kylar Orphanage Cuddle Berate]]>><<set $kylar.timer.love to random(2,5)>><<npcincr Kylar love -5>><</link>><<lllove>>
<br>
<<link [[Pretend it didn't happen|Kylar Orphanage Cuddle Ignore]]>><<npcincr Kylar love -1>><<npcincr Kylar rage 1>><</link>><<llove>><<gksuspicion>>
<<else>>
<<if $phase is 0>>
Kylar clings to you for a few minutes, not wanting to get up.
<</if>>
Eventually <<he>> untangles <<himself>> from you, looking disappointed. "I shouldn't stay here much longer," <<he>> says.<<if $hour gte 18 or $hour lte 7>> "They're waiting for me."<</if>> You <<if $phase isnot 2>>push yourself into a sitting position and <</if>>look at <<him>>. <<His>> hair is sticking to <<his>> face. You reach forward and brush it away, and <<he>> smiles.
<br><br>
<<if $hour lte 18 and $hour gte 7>>
<<if $weather is "rain" or $weather is "snow">>
<<link [[Walk to the arcade together (0:15)|Kylar Arcade Walk]]>><<pass 15>><</link>>
<br>
<<else>>
<<link [[Walk to the park together (0:15)|Kylar Park Walk]]>><<pass 15>><</link>>
<br>
<</if>>
<</if>>
<<link [[Bid Kylar goodbye|Kylar Orphanage Leave]]>><</link>>
<</if>><<effects>>
<<endevent>>
You snuggle under the covers with Kylar.
<<if $wraith and $wraith.state isnot "" and $wraithPrison and ($moonstate is "evening" and $hour gte 11 or $moonstate is "morning" and $hour lt 6)>>
당신은 불안을 느끼고, 당신의 눈이 거울로 향한다.
<</if>>
<br><br>
<<if $sleeptrouble is 1 and $controlled is 0>>
<<link [[10시간 잔다|Sleep]]>><<set $sleephour to 10>><<if $ironmanmode isnot true>><<set $saveDetails.auto.count++>><</if>><</link>> (<<timeAfterXHours 10>>)<<ltiredness>>
<br>
<<link [[9시간 잔다|Sleep]]>><<set $sleephour to 9>><<if $ironmanmode isnot true>><<set $saveDetails.auto.count++>><</if>><</link>> (<<timeAfterXHours 9>>)<<ltiredness>>
<br>
<</if>>
<<link [[8시간 잔다|Sleep]]>><<set $sleephour to 8>><<if $ironmanmode isnot true>><<set $saveDetails.auto.count++>><</if>><</link>> (<<timeAfterXHours 8>>)<<ltiredness>>
<br>
<<link [[7시간 잔다|Sleep]]>><<set $sleephour to 7>><<if $ironmanmode isnot true>><<set $saveDetails.auto.count++>><</if>><</link>> (<<timeAfterXHours 7>>)<<ltiredness>>
<br>
<<link [[6시간 잔다|Sleep]]>><<set $sleephour to 6>><<if $ironmanmode isnot true>><<set $saveDetails.auto.count++>><</if>><</link>> (<<timeAfterXHours 6>>)<<ltiredness>>
<br>
<<link [[5시간 잔다|Sleep]]>><<set $sleephour to 5>><<if $ironmanmode isnot true>><<set $saveDetails.auto.count++>><</if>><</link>> (<<timeAfterXHours 5>>)<<ltiredness>>
<br>
<<link [[4시간 잔다|Sleep]]>><<set $sleephour to 4>><<if $ironmanmode isnot true>><<set $saveDetails.auto.count++>><</if>><</link>> (<<timeAfterXHours 4>>)<<ltiredness>>
<br>
<<link [[3시간 잔다|Sleep]]>><<set $sleephour to 3>><<if $ironmanmode isnot true>><<set $saveDetails.auto.count++>><</if>><</link>> (<<timeAfterXHours 3>>)<<ltiredness>>
<br>
<<link [[2시간 잔다|Sleep]]>><<set $sleephour to 2>><<if $ironmanmode isnot true>><<set $saveDetails.auto.count++>><</if>><</link>> (<<timeAfterXHours 2>>)<<ltiredness>>
<br>
<<link [[1시간 잔다|Sleep]]>><<set $sleephour to 1>><<if $ironmanmode isnot true>><<set $saveDetails.auto.count++>><</if>><</link>>  (<<timeAfterXHours 1>>)<<ltiredness>>
<br>
<<link [[그냥 잔다|Sleep]]>><<set $sleephour to -1>><<if $ironmanmode isnot true>><<set $saveDetails.auto.count++>><</if>><</link>> (??:??)<<ltiredness>>
<br><br>
<<link [[Just cuddle (0:30)|Kylar Orphanage Cuddle]]>><<set $kylarbed to 0>><<set $phase to 1>><</link>><<effects>>
<<set $kylarenglish to 1>>
You reach forward and cup Kylar's cheek in your hand. <<He>> stops stammering, confused. You lean forward and plant a kiss on Kylar's lips. <<He>> freezes for a few seconds, before squealing into your mouth and kissing back.
<<stress -12>><<trauma -12>><<arousal 600>><<garousal>><<lstress>><<ltrauma>>
<br><br>
You pull back, still cupping <<his>> cheek.
<<if $submissive gte 1150>>
"Kylar," you say. "I think I love you too."
<<elseif $submissive lte 850>>
"It's good to know you love me back," you say.
<<else>>
"I love you too, Kylar," you say.
<</if>>
Kylar's breath catches in <<his>> throat.
<br><br>
Your hand twitches, and Kylar's shoots up to hold it to <<his>> cheek. "Say it again," <<he>> whispers. "I love you. Say it again. Please."
<br><br>
<<if $submissive gte 1150>>
"I love you," you whisper into <<his>> ear. "I love you. I love you. I love you, Kylar. I love you."
<<elseif $submissive lte 850>>
"Didn't you hear me the first time?" you ask, leaning in and smooching <<him>> again. "I'll say it again. I." Another kiss. "Love." Another kiss. "You." One more smooch.
<<else>>
"I love you, Kylar," you whisper. "I'll say it as many times as you want. I love you."
<</if>>
<br><br>
Kylar's grip on your hand tightens, before <<he>> lunges forward and kisses you again. The two of you topple back onto the bed. <<His>> kiss is hungry, desperate, like <<hes>> afraid you'll slip away if <<he>> stops. You can feel your hand get wet on Kylar's cheek. <<Hes>> crying.
<br><br>
"I'll never leave you," <<he>> whispers to you in between kisses. "I'll always be yours. And you'll always be mine. Nobody else matters. Just you, and just me. I promise."
<<ggglove>><<gglust>><<llksuspicion>>
<br><br>
<<if $loveInterest.primary is "None">>
<<set $loveInterest.primary to "Kylar">>
<span class="gold">Kylar is now your love interest! You know <<he>>'ll always be watching your back. Always.</span>
<<else>>
<span class="gold">Kylar can now be claimed as your love interest! You know <<he>>'ll always be watching your back. Always.
<br>
You can change your love interest in the "Attitudes" menu.</span>
<</if>>
<br><br>
<<link [[Next|Kylar Orphanage Cuddle 2]]>><<set $phase to 1>><</link>><<effects>><<NPCStatusCheck "Kylar">>
<<if $submissive gte 1150>>
"You're being creepy again," you say. "I don't think we're there yet." 'Love' is a bit much for what you have, you think.
<<elseif $submissive lte 850>>
"It's a bit early for that, don't you think?" you say, rolling your eyes. <<He>> shouldn't be throwing that word around willy-nilly.
<<else>>
"You shouldn't say that unless you know you mean it," you say. It feels a bit early for <<him>> to be saying that.
<</if>>
<<if $kylarSeen.includes("saidLove")>>
<<Hes>> said it before, but only during the heat of sex.
<</if>>
<br><br>
<<if !_kylarStatus.includes("Calm")>>
<<He>> gapes at you for a moment, before scowling. <<He>> clenches his fists and shakes them, then turns and stomps away from you. <<He>> flings the door open and storms out.
<<else>>
<<He>> gapes at you for a moment, before sniffling. <<He>> slowly backs away from you, then turns and runs to the door. <<He>> takes a moment to swipe at <<his>> eyes before bolting out.
<</if>>
<br><br>
<<link [[Next|Bedroom]]>><<endevent>><</link>><<effects>><<NPCStatusCheck "Kylar">>
You decide to ignore what <<hes>> saying. <<His>> stammering slowly stops, and <<he>> falls silent.
<<if !_kylarStatus.includes("Calm")>>
<<He>> seems disappointed by your lack of reaction.
<<else>>
<<He>> seems both disappointed and relieved by your lack of reaction.
<</if>>
<br><br>
<<link [[Next|Kylar Orphanage Cuddle 2]]>><<set $phase to 0>><</link>><<effects>>
<<if $phase is 1>>
Eventually <<he>> pulls back from you, looking disappointed. "I shouldn't stay here much longer," <<he>> says. <<if $hour gte 18 or $hour lte 7>>"They're waiting for me."<</if>>You look at <<him>>. <<His>> hair is sticking to <<his>> face<<if $makeup.lipstick isnot 0>>, and <<his>> mouth is smeared with your lipstick<</if>>. You reach forward and brush <<his>> hair away, and <<he>> smiles.
<br><br>
"I'm so happy you love me back," <<he>> says. "Well, of course I am, but I'm also relieved. That was... that was the first time I told you I loved you<<if $kylarSeen.includes("saidLove")>>, and meant it<</if>>. I was so scared that you'd... not accept me. That you'd think I was going too fast." <<He>> grabs your hand in both of <<hers>>. "Thank you. For... thank you."
<<else>>
<<He>> stands up from the bed, looking disappointed. "I shouldn't stay here much longer," <<he>> says. <<if $hour gte 18 or $hour lte 7>>"They're waiting for me."<</if>>You look at <<him>>. <<His>> hair is sticking to <<his>> face. You reach forward and brush <<his>> hair away, and <<he>> smiles.
<</if>>
<br><br>
<<if $hour lte 18 and $hour gte 7>>
<<if $weather is "rain" or $weather is "snow">>
<<link [[Walk to the arcade together (0:15)|Kylar Arcade Walk]]>><<pass 15>><</link>>
<br>
<<else>>
<<link [[Walk to the park together (0:15)|Kylar Park Walk]]>><<pass 15>><</link>>
<br>
<</if>>
<</if>>
<<link [[Bid Kylar goodbye|Kylar Orphanage Leave]]>><</link>><<effects>>
<<if $submissive gte 1150>>
"Don't be mean," you say. "I like Kylar."
<<elseif $submissive lte 850>>
"Yeah, I'm sleeping with <<nnpc_him "Kylar">>," you say. "What are you going to do about it?"
<<else>>
"I choose who I spend my time with, not you," you say. "And I choose Kylar."
<</if>>
<br><br>
"Pfft, sure," the <<person>> says. "Doesn't change you getting down and dirty with <<nnpc_him "Kylar">>." <<He>> spat the word like it was mud in his mouth. "I guess you wouldn't mind if I told everyone!"
<br><br>
<<He>> turns and leaves your room. Kylar mutters to <<person1>><<himself>>, but smiles at you, grateful.
<br><br>
"I should probably get going," <<he>> says. Despite that, <<he>> makes no move to get up.
<br><br>
<<link [[Next|Kylar Orphanage Cuddle]]>><</link>><<effects>><<NPCStatusCheck "Kylar">>
<<if $submissive gte 1150>>
You turn to Kylar. "How did you get in-"
<<elseif $submissive lte 850>>
You turn to Kylar. "You fucking creep, get out-"
<<else>>
You turn to Kylar. "Get out of my bed-"
<</if>>
<br><br>
Your words are cut off by the <<persons>> loud laughter. "Oh my god, are you trying to cover for yourself? You're trying to cover for yourself!" <<He>> raises <<his>> hands to <<his>> head, talking in a low, mocking voice. "Oh, no, this isn't what it seems! <<nnpc_He "Kylar">> crept into my room and moved my arms around <<nnpc_him "Kylar">> while I was distracted!" <<He>> laughs harder.
<<status -10>><<lcool>>
<br><br>
<<He>> turns to leave your room, and gives you a mocking salute. "I'm gonna go tell everyone just how much <<nnpc_he "Kylar">> forced <<nnpc_himself "Kylar">> on you! I'm sure they'll all believe you!" <<He>> leaves your room, shutting the door on the way out.
<br><br>
You watch <<him>> leave for a moment, before turning to Kylar. You open your mouth to say something, but <<person1>><<he>> cuts you off. "You're that ashamed to be seen with me, huh." It's not a question.
<br><br>
<<if _kylarStatus.includes("Rage")>>
<<He>> starts to untangle <<himself>> from you. Once <<his>> arms are free, <<he>> lunges at you, pinning you to the bed.
<br><br>
<<link [[Next|Kylar Orphanage Rape]]>><<set $molestationstart to 1>><</link>>
<<else>>
<<He>> untangles <<himself>> from you and stands up from the bed. Before you can stop <<him>>, <<hes>> sprinting out of your room, covering <<his>> eyes.
<br><br>
<<link [[Next|Bedroom]]>><</link>>
<</if>><<effects>>
You were having a great nap. You were comfortable, Kylar was warm, and it was overall a wonderful time. And this <<personsimple>> woke you from it, just because <<he>> didn't like Kylar? And on top of that, <<he>> said such horrible things about <<nnpc_him "Kylar">>? No, fuck that. Fuck <<him>>.
<br><br>
You untangle yourself from Kylar and march to the door. The <<person>> backs up slightly from seeing you walk toward <<him>>, until <<hes>> just barely in the hallway. When you reach the door, you slam it in <<his>> face. You can hear <<him>> falling over on the other side.
<br><br>
Content, you walk back to the bed. Kylar gazes at you with reverence. <<person1>><<Hes>> already sitting up, so rather than lying back down, you opt to hug Kylar sitting up. You pull <<him>> into your chest, and <<he>> leans into you.
<<glove>><<glust>>
<br><br>
<<link [[Next|Kylar Orphanage Cuddle]]>><<set $phase to 2>><</link>><<NPCStatusCheck "Kylar">>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<endevent>><<npc Kylar>><<person1>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $leftarm to "grappled">><<set $rightarm to "grappled">>
<<set $kylar.raped += 1>>
"You're ashamed to be seen with me?" Kylar whispers in your ear. "Well, nobody's watching."
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
You hear laughter on the other side of the bedroom door. <span class="red">No one comes to your aid.</span>
<</if>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Kylar Orphanage Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Kylar Orphanage Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Kylar Orphanage Rape]]>><</link>></span><<nexttext>>
<</if>><<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Kylar lust -20>>
<<He>> lies on top of you for a few moments, before pushing himself up. <<He>> looks down at you in satisfaction. A few seconds pass, and <<his>> satisfaction turns to horror. <<He>> looks down at you, then the blankets, then back to you. <<He>> slowly backs away from you, before turning and bolting from the room.
<br><br>
<<tearful>> you sit upright on the bed.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Bedroom]]>><</link>>
<br>
<<else>>
Kylar tumbles from the bed. <<He>> climbs to <<his>> feet, <<his>> face a mixture of anger and longing. <<His>> nerves get the better of <<him>>, and <<he>> bolts from the room.
<br><br>
<<tearful>> you sit upright on the bed.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Bedroom]]>><</link>>
<br>
<</if>><<effects>>
Kylar stops under the door frame on <<his>> way out.
<<if $phase is 1 or $kylarenglish gte 1>>
<<He>> quickly darts back in to kiss you one more time, then leaves without a sound.
<<arousal 600>><<garousal>>
<<else>>
<<He>> shoots you a longing look, then leaves without a sound.
<</if>>
<br><br>
<<link [[Next|Bedroom]]>><<endevent>><</link>>
<br><<set $location to "park">><<set $outside to 1>><<effects>>
You accompany Kylar to the park. <<He>> grasps your hand once outside the orphanage, and loudly refers to you as <<his>> <<girlfriend>> as others pass by.
<<if $phase is 1>><<He>> sounds giddy.<</if>>
<br><br>
<<kylaroptions>><<set $location to "arcade">><<set $bus to "starfish">><<effects>>
You accompany Kylar to the arcade. <<He>> grasps your hand once outside the orphanage, and loudly refers to you as <<his>> <<girlfriend>> as others pass by.
<<if $phase is 1>><<He>> sounds giddy.<</if>>
<br><br>
<<kylaroptions>><<effects>><<NPCStatusCheck "Kylar">>
<<if $location is "school">>
<<set $kylarDaily.invite to "school">>
<<else>>
<<set $kylarDaily.invite to "home">>
<</if>>
You lean in again, and press your lips to Kylar's cheek, lingering for a few seconds. You can feel <<his>> cheek shift as <<he>> smiles. You're not done yet, though. You hold <<his>> head in place with one hand and kiss <<him>> again, this time a little lower, near the jawline. You keep kissing <<him>>, going over <<his>> chin and down <<his>> neck. <<His>> breathing becomes heavy.
<br><br>
You rest your other hand on <<his>> <<if $pronoun is "m">>shorts<<else>>skirt<</if>>, right over <<his>> crotch, and press down gently. <<He>> gasps, and you take the opportunity to suck on the inside of <<his>> neck. The gasp turns into a desperate moan.
<br><br>
<<if $submissive gte 1150>>
"I want to make you feel good, Kylar," you murmur in <<his>> ear. "Won't you let me?"
<<elseif $submissive lte 850>>
"I wanna fuck you, Kylar," you murmur in <<his>> ear, giving it a little nip. "Wanna make you mine."
<<else>>
"I want to touch you, Kylar," you murmur in <<his>> ear. "Aaaaall over."
<</if>>
<<promiscuity2>>
<<if _kylarStatus.includes("Lust")>>
Kylar whimpers, before placing <<his>> hands on your shoulders. "I-I need you," <<he>> says. "We can find somewhere private, right?" <<He>> grinds against your hand.
<<else>>
Kylar whimpers, before placing a hand on your shoulder. "W-We can find somewhere private," <<he>> says. "Anywhere you want."
<</if>>
<br><br>
<<if $location is "school">>
<<link [[Take Kylar to the bathrooms (0:05)|Kylar Tease Bathroom]]>><<pass 5>><</link>><<promiscuous2>>
<<else>>
<<link [[Invite Kylar to the orphanage (0:15)|Kylar Invite]]>><<pass 15>><</link>><<promiscuous2>>
<</if>>
<br>
<<link [[Decline|Kylar Tease 2 Decline]]>><<npcincr Kylar love -1>><<npcincr Kylar rage 3>><</link>><<llove>><<ggksuspicion>>
<br><<NPCStatusCheck "Kylar">>
<<if $submissive gte 1150>>
"S-sorry," you say, leaning away from <<him>>. "Not now."
<<elseif $submissive lte 850>>
You shake your head and remove your hand. "I changed my mind. Sorry to disappoint."
<<else>>
You remove your hand and frown. "Sorry," you say, "I'm not in the mood anymore."
<</if>>
<br><br>
"But then why-" Kylar frowns, looking at you in betrayal.
<<if !_kylarStatus.includes("Calm")>>
<<His>> grip on your shoulders tightens for a moment and <<he>> scowls, but eventually <<he>> lets go of you. <<He>> avoids looking at you.
<<pain 3>><<stress 6>><<gpain>><<gstress>>
<<else>>
<<He>> hangs <<his>> head and lets go of you. <<He>> avoids looking at you.
<</if>>
<br><br>
<<kylaroptions>><<effects>><<set $outside to 0>><<set $location to $school>>
You lean close, and whisper your invite into Kylar's ear. <<He>> shivers. <<promiscuity2>>
<br><br>
Kylar hugs your arm on the walk over, as if afraid you'll run. The halls are empty, and you reach the bathrooms without anyone noticing you.
<<if $player.gender isnot $pronoun or ($player.gender is "h" and $player.gender_appearance isnot $pronoun)>>
<<He>> hesitates a bit when you walk into the <<if $player.gender is "m" or ($player.gender is "h" and $player.gender_appearance is "m")>>boy's<<else>>girl's<</if>> bathroom, but follows you anyway.
<</if>>
<br><br>
The bathroom is empty. You make your way to a stall and pull Kylar in. <<Hes>> undressing you before you've even closed the stall door.
<br><br>
<<link [[Next|Kylar Bathroom Sex]]>><<set $sexstart to 1>><</link>><<NPCStatusCheck "Kylar">>
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Kylar Bathroom Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Kylar Bathroom Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Kylar Bathroom Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Kylar Bathroom Sex]]>><</link>></span><<nexttext>>
<</if>><<NPCStatusCheck "Kylar">>
<<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Kylar lust -20>>
Kylar rests against you, staring into your eyes. "Thank you," <<he>> says. "I needed that." <<His>> hair is disheveled, but <<he>> doesn't seem to care.
<<lllust>>
<br><br>
<<if $orgasmcurrent is 0 and !$worn.genitals.type.includes("chastity")>>
<<if _kylarStatus.includes("Rage")>>
After a few seconds, <<he>> kneels down in front of you. "You didn't cum," <<he>> murmurs. "Was I... not good enough?" <<He>> shakes <<his>> head violently. "I'll make up for it. I'll show you."
<<else>>
After a few seconds, <<he>> kneels down in front of you. "You didn't get to cum," <<he>> murmurs. "That's not fair to you. You're the one that invited me. Here, I'll make it up."
<</if>>
<br><br>
<<kylarFinish>>
<</if>>
<<clotheson>>
<<endcombat>>
<<npc Kylar>><<person1>>
<<elseif $enemyhealth lte 0>>
"Ow!" Kylar collapses against the stall door. "D-did I do something wrong?"
<<lllove>><<npcincr Kylar love -3>>
<br><br>
<<tearful>> you stand up and inch away from <<him>>.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Kylar>><<person1>>
<<else>>
"D-did I do something wrong?" Kylar asks as <<he>> pulls away from you.
<br><br>
<<tearful>> you stand up.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Kylar>><<person1>>
<</if>>
<<if $hour isnot 12>>
<<He>> looks at <<his>> watch. "I need to go," <<he>> says. "I'll be late for my lessons." <<He>> keeps looking over <<his>> shoulder as <<he>> walks out.
<<if $player.gender isnot $pronoun or ($player.gender is "h" and $player.gender_appearance isnot $pronoun)>>
<<He>> flinches upon hearing laughter from the halls. Somebody saw <<him>> come out of the <<if $player.gender is "m" or ($player.gender is "h" and $player.gender_appearance is "m")>>boy's<<else>>girl's<</if>> bathroom.
<</if>>
<br><br>
<<if $player.gender is "m" or ($player.gender is "h" and $player.gender_appearance is "m")>>
<<link [[Next|School Boy's Toilets]]>><</link>>
<<else>>
<<link [[Next|School Girl's Toilets]]>><</link>>
<</if>>
<<else>>
"Let's go back to where we were," <<he>> says.
<br><br>
<<link [[Next|Kylar Bathroom Return]]>><</link>>
<</if>>
<br><<if $weather is "rain" or $weather is "snow">>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>><<set $bus to "schoollibrary">>
You and Kylar return to your spots at the library.
<<else>>
<<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>><<set $bus to "schoolrearplayground">>
You and Kylar return to the stump in the rear playground.
<</if>>
<br><br>
<<kylaroptions>><<effects>>
<<set $kylar_action to "underwear">>
<<if $submissive gte 1150>>
"This might be weird, but... can I have your <<if $pronoun is "m">>underwear<<else>>panties<</if>>?" you ask, blushing.
<<elseif $submissive lte 850>>
"Cute <<if $pronoun is "m">>undies<<else>>panties<</if>>," you say. "I'll take them."
<<else>>
"Can you give me your <<if $pronoun is "m">>underwear<<else>>panties<</if>>?" you ask.
<</if>>
<<promiscuity3>>
<br><br>
Kylar balks at your words, looking at you nervously. "W-what?"
<br><br>
<<if $kylarSeen.includes("home")>>
"It's only fair, since you took mine," you say. "...I think. Please?"
<br><br>
You notice <<he>> makes no move to deny your accusation.
<<else>>
"I just... want them," you say. "Please?"
<br><br>
<</if>>
<<if $pronoun is "m">>
Biting <<his>> lip, Kylar quickly looks around to make sure <<he>> has privacy. Once <<hes>> sure nobody's watching, <<he>> lifts <<his>> shorts and, in a complex maneuver you can't quite follow, manages to remove <<his>> briefs without removing <<his>> shorts.
<br><br>
<<He>> averts <<his>> eyes and hands them to you in a bunch. They're still warm.
<<arousal 600>><<garousal>>
<br><br>
<<underlowersend 4 wardrobe white>>
<<else>>
Biting <<his>> lip, Kylar quickly looks around to make sure <<he>> has privacy. Once <<hes>> sure nobody's watching, <<he>> reaches under <<his>> skirt and pulls <<his>> panties off.
<br><br>
<<He>> averts <<his>> eyes and hands them to you in a bunch. They're still warm.
<<arousal 600>><<garousal>>
<br><br>
<<underlowersend 20 wardrobe white pink>>
<</if>>
<<link [[Thank Kylar|Kylar Tease Underwear Thank]]>><<npcincr Kylar love 1>><</link>><<glove>>
<br>
<<link [[Ask Kylar to go commando|Kylar Tease Underwear Commando]]>><<npcincr Kylar lust 5>><</link>><<gglust>><<effects>>
<<set $kylarDaily.undies to true>>
<<if $submissive gte 1150>>
"Thank you," you say, holding the <<if $pronoun is "m">>underwear<<else>>panties<</if>> to your chest. "I'll treasure these."
<br><br>
Kylar smiles in response, shuffling to get comfortable with the sudden breeze.
<<elseif $submissive lte 850>>
"Thanks," you say, holding the <<if $pronoun is "m">>underwear<<else>>panties<</if>> up. "These'll come in handy later."
<br><br>
Kylar smiles in response, shuffling to get comfortable with the sudden breeze. The implications of what you said hit <<him>> a few seconds later, and <<he>> blushes bright red.
<<npcincr Kylar lust 1>><<glust>>
<<else>>
"Thanks, Kylar," you say, smiling. "I know it was a weird thing to ask."
<br><br>
Kylar smiles in response and waves off your concerns, shuffling to get comfortable with the sudden breeze.
<</if>>
<br><br>
<<kylaroptions>><<effects>>
<<set $kylarSeen.pushUnique("commando")>>
<<if $submissive gte 1150>>
"Thank you," you say, holding the <<if $pronoun is "m">>underwear<<else>>panties<</if>> to your chest. You blush. "Can you, um... stay like this? Tomorrow and, uh, later?"
<<elseif $submissive lte 850>>
"Thanks," you say, holding the <<if $pronoun is "m">>underwear<<else>>panties<</if>> up. "Now don't put more on tomorrow. Or again."
<<else>>
"Thanks, Kylar," you say, smiling. "Can you not wear more anymore?"
<</if>>
<br><br>
Kylar smiles, but freezes half a second later. "<<if $submissive lte 850>>Don't...<<else>>Can I...<</if>> what? You want me to... go b-bare?!"
<br><br>
You nod, and <<he>> blushes. You think <<hes>> going to turn you down, but <<he>> whispers, "O-okay," so quiet you could barely hear it. "If it makes you happy, I'll... I'll go bare for you."
<br><br>
<<He>> seems embarrassed, so you lean in and kiss <<him>> on the cheek. <<He>> doesn't become any less embarrassed, but offers you a smile.
<br><br>
<<kylaroptions>><<set $outside to 0>><<effects>><<NPCStatusCheck "Kylar">>
<<set $kylar_action to "chat">>
<<if _kylarStatus.includes("Love")>>
<<bodywriting_exposure_check>>
<<if _bodywriting_exposed gte 1 and !$kylarDaily.bodywriting>>
<<set $kylarDaily.bodywriting to true>>
<<if $skin[_bodypart].special is "Kylar">>
<<if $kylarenglish gte 1>>
<<if $skin[_bodypart].pen is "tattoo" and $kylar_tattoo isnot 1>>
<<set $kylar_tattoo to 1>>
You chat with Kylar. <<He>> gently traces a finger over your <<tattoo _bodypart>> on your <<bodypart _bodypart>>, before blinking. <<He>> traces <<his>> finger over it again. "Th-this is a tattoo," <<he>> whispers. "It's-it's permanent. You..."
<br><br>
<<He>> holds your <<bodypart _bodypart>> for a moment, before placing a kiss on it. <<He>> kisses it again, and again, <<his>> breathing becoming heavy. <<He>> switches to covering your entire face in kisses, and eventually grabs the back of your head and mashes <<his>> lips against yours. <<takeKissVirginity "Kylar" `($kylarenglish gte 1?"loveInterest":"romantic")`>>
<br><br>
<<He>> pulls away, gazing into your eyes. "I love you," <<he>> says in a husky whisper. "And I'm so happy that you love me just as much."
<<npcincr Kylar love 3>><<npcincr Kylar rage -10>><<gglove>><<lllksuspicion>>
<<else>>
You chat with Kylar. <<He>> gently traces a finger over your <<tattoo _bodypart>> on your <<bodypart _bodypart>>, before smiling at you. "I love you so much," <<he>> whispers. "So much."
<<npcincr Kylar love 1>><<npcincr Kylar rage -1>><<glove>><<lksuspicion>>
<</if>>
<<else>>
You chat with Kylar. <<He>> gently traces a finger over your <<tattoo _bodypart>> on your <<bodypart _bodypart>>, blushing.
<<npcincr Kylar love 1>><<npcincr Kylar rage -1>><<glove>><<lksuspicion>>
<</if>>
<<elseif ["Robin","Whitney","Eden","Avery","Alex","Black Wolf","Great Hawk"].includes($skin[_bodypart].special) or ($skin[_bodypart].special is "Sydney" and $kylarSeen.includes("sydneyWriting") and ($skin[_bodypart].lewd is 1 or !_kylarStatus.includes("Calm")))>>
<<if ["marker","tattoo","brand","magic"].includes($skin[_bodypart].pen)>>
You chat with Kylar. <<He>> tries to wipe off your <<tattoo _bodypart>> on your <<bodypart _bodypart>>. <<He>> scowls when it doesn't come off, and eventually sits back down with a huff.
<<ggksuspicion>><<glust>><<npcincr Kylar lust 1>><<npcincr Kylar rage 3>>
<<else>>
You chat with Kylar. <span class="blue"><<He>> wipes at your <<tattoo _bodypart>> on your <<bodypart _bodypart>></span>, smearing your <<bodypart _bodypart>> with
<<if $skin[_bodypart].pen is "pen">>
ink.
<<else>>
<<print $skin[_bodypart].pen>>.
<</if>>
<<He>> leans back, satisfied.
<<bodywriting_clear _bodypart>>
<<gksuspicion>><<glust>><<npcincr Kylar lust 1>><<npcincr Kylar rage 1>>
<</if>>
<<elseif $skin[_bodypart].special is "Sydney">>
<<if $sydneyDaily.kylarFrown>>
You chat with Kylar. <<He>> stares at the <<tattoo _bodypart>> on your <<bodypart _bodypart>> and shakes <<his>> head. "You need to stop letting <<nnpc_him "Sydney">> do that."
<<He>> grumpily lifts <<his>> hair to reveal <span class="purple">"Kylar >:("</span> still written on <<his>> forehead from lunch.
<<elseif $skin[_bodypart].lewd is 1>>
<<set $kylarSeen.pushUnique("sydneyWriting")>>
You chat with Kylar. <<He>> stares at the <<tattoo _bodypart>> on your <<bodypart _bodypart>> and chuckles. "<<nnpc_He "Sydney">> got to you too?" <<He>> pauses, before rereading it. <<His>> smile morphs into a confused frown.
<<if $skin[_bodypart].writing is "Book Criminal <3">>
"Hey, why is it a heart?" <<he>> asks. "It's normally an angry face."
<</if>>
<<gksuspicion>><<glust>><<npcincr Kylar lust 1>><<npcincr Kylar rage 1>>
<<else>>
You chat with Kylar. <<He>> stares at the <<tattoo _bodypart>> on your <<bodypart _bodypart>> and chuckles. "<<nnpc_He "Sydney">> got to you too?"
<<if ($rng gte 51 or $sydneyDaily.kylarBook) and $schoolterm is 1 and $weekday isnot 1 and $weekday isnot 7>>
<<He>> lifts up <<his>> hair to reveal
<<if $skin[_bodypart].writing is "Book Criminal >:(">>
the same thing
<<else>>
<span class="purple">"Book Criminal >:("</span>
<</if>>
written on <<his>> forehead.
<</if>>
<</if>>
<<elseif ["combat","violence","criminal"].includes($skin[_bodypart].special)>>
You chat with Kylar. <<He>> glances at the <<tattoo _bodypart>> on your <<bodypart _bodypart>> in surprise, but doesn't mention it.
<<elseif $skin[_bodypart].special is "pregnancy">>
/*ToDo: Pregnancy, write once Kylar's reaction to/thoughts on pregnancy is better understood.
May differ based on gender, jealousy and whether or not Kylar has impregnated the PC in the past.*/
<<elseif ["prostitution","rape","exhibitionism","sex"].includes($skin[_bodypart].special) or $skin[_bodypart].lewd is 1>>
You chat with Kylar. <<He>> stares at the <<tattoo _bodypart>> on your <<bodypart _bodypart>>, but doesn't mention it.
<<gksuspicion>><<glust>><<npcincr Kylar lust 1>><<npcincr Kylar rage 1>>
<<else>>
You chat with Kylar. <<He>> looks at <<tattoo _bodypart>> on your <<bodypart _bodypart>>.
<<switch $skin[_bodypart].pen>>
<<case "tattoo">>
"Did it hurt getting that done?" <<he>> asks.
<<case "brand">>
"Did it hurt getting that burnt on?" <<he>> asks. "You're hardcore."
<<case "magic">>
"How'd you make it glow like that?" <<he>> asks.
<<case "lipstick" "mud">>
"Is that <<print $skin[_bodypart].pen>>" <<he>> asks. "Weird thing to use."
<<default>>
"That won't stay on forever, you know," <<he>> says. "I used to write on myself a lot when I was younger. The ink always fades away eventually."
<</switch>>
<</if>>
<<elseif $rng gte 96>>
You chat with Kylar. "You haven't been thinking of anyone else, right?" <<he>> says. "I'll know."
<<if $loveInterest.primary isnot "Kylar" or $loveInterest.secondary isnot "None">>
<<gstress>><<stress 1>>
<<else>>
<<glove>><<npcincr Kylar love 1>>
<</if>>
<<elseif $rng gte 91>>
You chat with Kylar. "I've been thinking up names for our children," <<he>> says.
<<gstress>><<stress 1>>
<<elseif $rng gte 81>>
You chat with Kylar. <<He>> finds lots of excuses to touch you.
<<elseif $rng gte 71>>
You chat with Kylar. "No one's been giving you trouble, I hope," <<he>> says.
<<elseif $rng gte 61>>
You chat with Kylar. <<He>> rubs <<his>> head against your shoulder.
<<elseif $rng gte 51>>
You chat with Kylar. "You're wonderful," <<he>> says.
<<elseif $rng gte 41>>
You chat with Kylar. "You make me feel safe," <<he>> says.
<<elseif $rng gte 31>>
You chat with Kylar. <<He>> pulls out <<his>> sketchbook and starts drawing
<<if $bus is "starfish">>
<<print either("the arcade cabinet", "the main character of the game", "a coin on the ground", "a little kid jumping for joy nearby", "a spider web strung in a ceiling corner")>>.
<<elseif $bus is "schoollibrary">>
<<print either("one of the bookshelves", "the beaker picture on a biology textbook", "the half-full return basket", "the rain-splattered window", "a spider web strung in a ceiling corner")>>.
<<elseif $season is "winter">>
<<print either("an icicle hanging off a tree", "a snow angel in the snow nearby", "a leafless tree", "a discarded water bottle", "a spider web surviving against all odds")>>.
<<else>>
<<print either("a squirrel a fair distance away", "a chipmunk running in circles", "a pigeon roosting on a branch", "some wildflowers", "a weird cloud in the sky", "a spider web strung between the branches of a tree")>>.
<</if>>
<<He>> turns to show it to you. It's good.
<<elseif $rng gte 26>>
You chat with Kylar. <<He>> pulls out <<his>> sketchbook and starts drawing a picture of you. <<He>> doesn't so much as glance at you for reference, but it's still very accurate.
<<elseif $rng gte 21>>
You chat with Kylar. <<He>> pulls out <<his>> sketchbook and starts drawing a picture of you in a silly <<print either("outfit", "hat")>>. Your laughter draws <<his>> attention, and <<he>> smiles.
<<elseif $rng gte 11 and $kylar.riddle is 0>>
<<set $kylar.riddle to 1>>
You tell Kylar a riddle you read about recently. "I haven't heard that one before," <<he>> says. <<He>> scrunches up <<his>> face in thought for a few seconds.
<<elseif $rng gte 11 and $kylar.riddle is 1>>
<<if $dissociation gte 1>>
You chat with Kylar. "Your eyes," <<he>> says, out of nowhere. <<He>> stares at you for a few seconds, before pulling you into a hug. "It'll be okay. I promise."
<<trauma -12>><<lltrauma>>
<<else>>
You chat with Kylar. "I like your eyes," <<he>> says. "Sorry. That came out of nowhere."
<</if>>
<<else>>
<<if _kylarStatus.includes("Rage")>>
You chat with Kylar. <<He>> reaches <<his>> hand to your hair and runs <<his>> fingers through. It feels nice.
<<else>>
You chat with Kylar. <<He>> reaches <<his>> hand to your hair, but draws it back and looks at you. "Can I?" At your nod of assurance, <<he>> reaches forward and runs <<his>> fingers through. It feels nice.
<</if>>
<<ltiredness>><<tiredness -6>>
<br><br>
<<if ($angel gte 4 and $transformationParts.angel.halo isnot "hidden" or $fallenangel gte 2 and $transformationParts.fallenAngel.halo isnot "hidden") and $rng % 2 is 0>>
After a while, <<his>> eyes turn to your <<if $fallenangel>>broken <</if>>halo, and <<he>> slowly reaches <<his>> hand up to touch it. <<His>> brow furrows as <<his>> hand reaches nothing, and <<he>> squints at the air above your head. "I could've sworn there was..." <<He>> retracts <<his>> hand and returns to stroking your hair, a confused frown on <<his>> face.
<br><br>
<<elseif ($demon gte 2 and $transformationParts.demon.horns isnot "hidden") and ($cow gte 2 and $transformationParts.cow.horns isnot "hidden")>>
After a while, <<he>> reaches up and pokes your demon horns. "Are these real?" <<he>> asks. "What about these ones?" <<His>> hand drifts down to your cow horns. For a few minutes, <<he>> alternates between the two sets, sometimes stroking, sometimes tapping.
<br><br>
<<elseif ($demon gte 2 and $transformationParts.demon.horns isnot "hidden" and $rng % 2 is 0) or ($cow gte 2 and $transformationParts.cow.horns isnot "hidden" and $rng % 2 is 1)>>
After a while, <<he>> reaches up and pokes your horns. "Are these real?" <<he>> asks. For a few minutes, <<he>> alternates between stroking and tapping your horns, seemingly entranced.
<br><br>
<<elseif ($wolfgirl gte 4 and $transformationParts.wolf.ears isnot "hidden" and $rng % 2 is 1) or ($cat gte 4 and $transformationParts.cat.ears isnot "hidden" and $rng % 2 is 1)>>
After a while, <<his>> hand brushes against your <<if $wolfgirl gte 4>>wolf<<else>>cat<</if>> ears. You shiver, <<if $wolfgirl gte 4>>whining<<else>>purring<</if>> at <<his>> touch. <<He>> smiles. "Are they sensitive?" For a few minutes, <<he>> scratches around your ears, blowing into them at one point.
<<if ($wolfgirl gte 6 and $transformationParts.wolf.tail isnot "hidden") or ($cat gte 6 and $transformationParts.cat.tail isnot "hidden")>>
Your tail <<if $wolfgirl gte 6>>wags happily<<else>>swishes in contentment<</if>>, brushing against <<him>> on occasion.
<</if>>
<br><br>
<<elseif $harpy gte 4 and $transformationParts.bird.plumage isnot "hidden" and $rng % 2 is 1>>
After a while, <<he>> brings <<his>> other hand to you and brushes your plumage. "Are these feathers?" <<he>> asks. For a few minutes, <<he>> strokes your hair with one hand and your plumage with the other.
<<if $player.perceived_breastsize gte 3 or $player.gender_appearance is "f" or $player.gender is "f" and $genderknown.includes("Kylar")>>
At one point, <<his>> hand brushes against your chest, and <<he>> flinches back. "S-sorry, I didn't mean to... sorry." After that, <<he>> sticks to looking at your plumage, not touching.
<</if>>
<br><br>
<</if>>
Eventually, <<he>> withdraws <<his>> hand and smiles at you. "Thanks. Your hair is so soft," <<he>> says.
<</if>>
<<else>>
<<if $rng gte 91>>
You try to encourage <<him>> to talk, but <<hes>> content to listen.
<<elseif $rng gte 81>>
You ask if <<hes>> having a nice day. <<He>> doesn't respond.
<<elseif $rng gte 71>>
You make small talk. <<He>> nods along and makes unintelligible noises.
<<elseif $rng gte 61>>
You compliment <<his>> hair. <<He>> pats <<his>> own head and smiles at the <<if $bus is "schoollibrary" or $bus is "starfish">>floor<<else>>ground<</if>>.
<<elseif $rng gte 51>>
You tell some jokes. <<He>> mumbles laughter, but doesn't look at you.
<<elseif $rng gte 41>>
You comment on how nice the weather is. <<He>> nods absently, <<if $weather is "clear" or $weather is "overcast">>silent<<else>>before blinking and looking at you incredulously<</if>>.
<<elseif $rng gte 31 and $season isnot "winter">>
You ask if <<he>> can help you with some schoolwork.
<<if $bus is "schoollibrary">>
<<He>> wordlessly hands you a nearby <<print either("science textbook", "maths textbook", "English textbook", "history textbook", "comic book. <<He>> doesn't seem to notice what <<he>> gave you")>>.
<<else>>
<<He>> mumbles under <<his>> breath.
<</if>>
<<elseif $rng gte 21>>
You make small talk. "Yeah," <<he>> mutters. You didn't ask a yes-or-no question.
<<elseif $rng gte 11 and $kylar.riddle isnot 1>>
<<set $kylar.riddle to 1>>
You tell Kylar a riddle you read about recently. <<He>> doesn't respond, but seems to think on it for a bit.
<<else>>
You ask if <<he>> likes to draw. <<He>> perks up a bit, but quickly quiets down.
<</if>>
<</if>>
<br><br>
<<kylaroptions>><<set $outside to 0>><<effects>><<NPCStatusCheck "Kylar">>
<<set $kylar_action to "game">>
<<if $kylar.play isnot 1>>
<<if $submissive gte 1150>>
"L-let's play a game," you say. "It'll be fun!"
<<elseif $submissive lte 850>>
"Bet I could do better," you say. "I'll join in."
<<else>>
"It has a multiplayer mode," you say. "Can I play?"
<</if>>
<<else>>
You ask if <<he>> would like to play again.
<</if>>
<<set $kylar.play to 1>>
<br><br>
<<if _kylarStatus.includes("Love")>>
Kylar nods. "I'll pay," <<he>> says.
<<else>>
Kylar looks away, but nods. "I-I'll pay," <<he>> mumbles.
<</if>>
<<if $rng gte 81>>
<<He>> disappears beneath a pinball machine, and emerges with a bunch of coins.
<<elseif $rng gte 61>>
<<He>> presses <<his>> ear against a fruit machine, and moves down its case. <<He>> finds the right spot, and gives it a swift kick. You hear the jingle of coins flood out, which <<he>> promptly gathers.
<<elseif $rng gte 41>>
<<He>> approaches a tourist sat at one of the fruit machines, <<if random(1, 2) is 1>>lifts his wallet,<<else>>lifts her purse,<</if>> takes out some coins, and puts it back without being noticed.
<<elseif $rng gte 21>>
<<He>> searches each machine for missed coins, until <<he>> scrounges enough for a game.
<<else>>
<<He>> smacks the front of a coin pusher, and a handful of coins tumble down.
<</if>>
<br><br>
<<set $rng to random(1, 100)>>
<<if $rng gte 67>>
You play a cooperative first person shooter. You kill lots of <<print either("zombies", "pirates", "aliens", "soldiers", "criminals", "mutants")>>.
<<set $phase to 0>>
<<elseif $rng gte 31>>
You play a cooperative <<if random(1, 2) is 1>>shmup<<else>>beat 'em up<</if>>.
<<set $phase to 0>>
<<else>>
You play the versus mode in a fighting game.
<<set $phase to 1>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
<<generatey2>><<generatey3>>"Ew, it's Kylar," says a <<person2>><<person>> behind you. <<He>> points at the arcade cabinet. "Remind me to never touch that one." <<His>> friend, a <<person3>><<person>>, laughs.
<br><br>
Kylar pretends not to hear them, but <<person1>><<his>> performance in the game drops.
<br><br>
<<link [[Ignore them too|Kylar Arcade Ignore]]>><</link>>
<br>
<<link [[Get angry|Kylar Arcade Angry]]>><<status -10>><<npcincr Kylar love 3>><</link>><<lcool>><<gglove>>
<br>
<<elseif $rng gte 61>>
<<if $phase is 0>>
It's close, but you manage to edge out a victory. Kylar is sweating by the end.
<br><br>
<<kylaroptions>>
<<else>>
Both Kylar and you are unfamiliar with the game, and you manage to button mash to victory.
<<ltrauma>><<trauma -2>>
<br><br>
<<kylaroptions>>
<</if>>
<<elseif $rng gte 41>>
<<if $phase is 0>>
The game proves difficult, but Kylar is willing to pay for additional lives.
<br><br>
<<kylaroptions>>
<<else>>
You end up messing around more than actually trying to fight each other.
<br><br>
<<kylaroptions>>
<</if>>
<<elseif $rng gte 21>>
<<if $phase is 0>>
You put up a good fight, but the game gets the best of you.
<br><br>
<<kylaroptions>>
<<else>>
Both Kylar and you are unfamiliar with the game, but <<he>> manages to button mash to victory.
<br><br>
<<kylaroptions>>
<</if>>
<<else>>
<<if _kylarStatus.includes("Love")>>
<<if $phase is 0>>
<<Hes>> really good. You can't keep up, but <<he>> manages to carry you.
<br><br>
<<kylaroptions>>
<<else>>
<<Hes>> really good, and soon has you on the ropes.
<br><br>
<<link [[Just have fun|Kylar Fun]]>><<npcincr Kylar love 1>><</link>><<glove>>
<br>
<<link [[Distract Kylar|Kylar Distract]]>><<npcincr Kylar lust 1>><</link>><<glust>><<promiscuous1>>
<br>
<</if>>
<<else>>
None of the skill you witnessed earlier is present. <<His>> hands are shaking too much.
<br><br>
<<link [[Encourage|Kylar Encourage]]>><<npcincr Kylar love 1>><</link>><<glove>>
<br>
<<link [[Tease|Kylar Arcade Tease]]>><</link>>
<br>
<</if>>
<</if>><<effects>><<NPCStatusCheck "Kylar">>
You turn and face the pair.
<<if $submissive gte 1150>>
"Leave <<person1>><<him>> alone," you say.
<<elseif $submissive lte 850>>
"Fuck off losers," you say.
<<else>>
"Go away," you say. "Be a nuisance somewhere else."
<</if>>
<br><br>
The pair laugh. "Or what?" the <<person2>><<person>> says. "You gonna fight for your <<nnpc_girlfriend "Kylar">>?"
<br><br>
<<if _kylarStatus.includes("Love")>>
"You better listen to <<phim>>," Kylar says from behind. "My <<if $player.gender_appearance is "m">>boyfriend<<else>>girlfriend<</if>> is really strong."
<br><br>
The pair laugh harder, but don't try anything physical. They continue to mock Kylar until someone from the arcade staff shoos them out.
<br><br>
<<endevent>><<npc Kylar>><<person1>>
<<kylaroptions>>
<<else>>
The pair laugh harder, and continue to mock Kylar until someone from the arcade staff shoos them out.
<br><br>
"Th-thank you," Kylar manages once they're gone. <<He>> doesn't make eye contact.
<br><br>
<<endevent>><<npc Kylar>><<person1>>
<<kylaroptions>>
<</if>><<effects>>
You ignore the pair. They say a few more disparaging things about Kylar, but they don't hang around long.
<br><br>
<<if $phase is 0>>
You lose the game. Kylar doesn't say anything.
<br><br>
<<endevent>><<npc Kylar>><<person1>>
<<kylaroptions>>
<<else>>
You win the game, but there's no sense of achievement. Kylar doesn't say anything.
<br><br>
<<endevent>><<npc Kylar>><<person1>>
<<kylaroptions>>
<</if>><<effects>>
<<if $submissive gte 1150>>
"It's okay," you say. "You don't need to be nervous."
<<elseif $submissive lte 850>>
"You better not be going easy on me," you say. "I'd be insulted."
<<else>>
"You can do it," you say. "I've seen you play."
<</if>>
<br><br>
Kylar's shaking eases a little, but you still win with ease.
<br><br>
<<kylaroptions>><<effects>>
<<if $submissive gte 1150>>
"It's okay," you say. "Keep practising and one day you'll be good."
<<elseif $submissive lte 850>>
"I thought you'd be better than this," you say. "Shame."
<<else>>
"Maybe I should go easy on you," you say.
<</if>>
<br><br>
Kylar doesn't say anything, and you win with ease.
<br><br>
<<kylaroptions>><<effects>>
You don't win, but have fun anyway. Kylar doesn't gloat.
<br><br>
<<kylaroptions>><<effects>>
You wrap an arm around Kylar's waist. <<His>> body freezes, then melts against you. <<He>> loses <<his>> sense of coordination, and can only offer a token defence as you turn things around and win the game.
<<promiscuity1>>
<br><br>
"Sorry," you say, and plant a kiss on <<his>> cheek. <<He>> doesn't care that <<he>> lost.
<br><br>
<<kylaroptions>><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
<<set $kylar_action to "milkshake">>
You take out your milkshake and show it to Kylar. "You brought me something?" <<He>> says, looking at the creamy treat.
<br><br>
You nod and hand the cup over to Kylar. <<He>> looks delighted. You spend the next twenty minutes chatting while Kylar sips on the shake. After <<he>> finishes, Kylar stuffs the cup into their bag. You hope the remains of the shake don't spill in there.
<br><br>
<<kylaroptions>><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
<<set $kylar_action to "milkshake">>
You take out your milkshake and show it to Kylar. "You brought me something?" <<He>> says, looking at the creamy treat.
<br><br>
"I thought we could share it," you say. Kylar looks delighted. You spend the next twenty minutes sipping the drink and chatting. After you both finish, Kylar stuffs the cup into their bag. You hope the remains of the shake don't spill in there.
<br><br>
<<kylaroptions>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $submissive gte 1150>>
"You're scaring me," you say to Kylar. "Stop it."
<<elseif $submissive lte 850>>
"You fucking creep," you say. You tear down the portrait.
<<else>>
"You're creepy," you say. "Stop it."
<</if>>
The crowd cheers. Kylar struggles free and runs through the other students, one hand held to <<his>> eyes.
<br><br>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $submissive gte 1150>>
"Bullying is wrong," you announce. "Leave <<him>> alone."
<<elseif $submissive lte 850>>
"Leave <<him>> alone you fucks," you say. "How about I go nosing through your lockers?"
<<else>>
"Stop it," you say. "Let <<him>> go."
<</if>>
<br><br>
<<person2>>The <<person>> sneers at you. "I guess you creeps are meant for each other," <<he>> says. <<He>> releases <<his>> grip on Kylar's arms and swaggers away.
<br><br>
<<person1>>Kylar shuts <<his>> locker. "Th-thank you," <<he>> manages before running away.
<br><br>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You turn and walk away. No doubt the audience were hoping you'd cause a bigger fuss.
<br><br>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You walk towards Kylar's hiding place. <<He>> peeks out, to find you stood right there. <<He>> freezes on the spot, stares over your shoulder and pretends <<he>> was looking at something else.
<br><br>
<<if $submissive gte 1150>>
"Hey," you say. "Are you okay?"
<<elseif $submissive lte 850>>
"I saw you watching me," you say. "What do you want?"
<<else>>
"I saw you watching," you say. "Don't be frightened."
<</if>>
<<He>> turns and runs.
<br><br>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<person1>>
<<if $submissive gte 1150>>
"Kylar is my <<nnpc_girlfriend "Kylar">>," you say.
<<elseif $submissive lte 850>>
"That's right," you say. "You have a problem with it?"
<<else>>
"<<Hes>> telling the truth," you say.
<</if>>
<br><br>
<<person2>>The <<person>> and <<his>> friends whisper amongst themselves as they turn away. One shoots you a look of disgust.
<br><br>
<<person1>>Kylar hugs you. <<He>> trembles against you for a moment, then strolls down the corridor.
<br><br>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You shake your head and step away from Kylar. <<He>> laughs. "<<pShe>> is t-teasing me," <<he>> says. "We are going to marry one day." The <<person2>><<person>> and <<his>> friends burst into laughter. <<person1>>Kylar hangs <<his>> head and walks away.
<br><br>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You turn and walk away. "What's w-wrong," Kylar says, running in front of you. "Did I upset you?" You walk faster.
<br><br>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You shake your head.
<<if $submissive gte 1150>>
"I'm sorry," you say. "But I don't have time."
<<elseif $submissive lte 850>>
"No time," you say.
<<else>>
"Not right now," you say.
<</if>>
<br><br>
<<He>> releases your arm. "Okay," <<he>> says. "I'm sure y-you're busy." <<He>> watches you walk away.
<br><br>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You let Kylar pull you into the cupboard. The door shuts, plunging you into darkness.
<<promiscuity1>>
<<He>> jumps on you, pushing you against the wall. <<He>> covers you with clumsy kisses, trying to find your mouth in the dark.
<br><br>
<<link [[Kiss back|Kylar Cupboard Kiss]]>><<npcincr Kylar lust 1>><</link>><<glust>><<kissvirginitywarning>><<NPCvirginitywarning "Kylar" "kiss">>
<br>
<<if $promiscuity gte 15>>
<<link [[Use your knee|Kylar Cupboard Knee]]>><<npcincr Kylar lust 5>><</link>><<promiscuous2>><<gglust>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You take <<his>> head in your hands and guide <<his>> kiss. <<takeKissVirginity "Kylar" `($kylarenglish gte 1?"loveInterest":"romantic")`>> <<He>> falls limp in your arms. You pull back. Your eyes have adjusted, and you can see <<him>> a little. <<His>> eyes glint. You lean forward, breathe on <<his>> neck and feel <<him>> shiver.
<br><br>
<<if _npcKissVirginTemp>>
"My first kiss," <<he>> whispers, <<his>> eyes shining. "It was better than I could've ever dreamed."
<br><br>
<</if>>
<<if $rng gte 85>>
The door swings open. <<generatey2>><<generateyp3>>A <<person2>><<person>> and <<person3>><<person>> stand there, giggling at each other. They barge part way in before noticing you. Seems they had the same idea.
<br><br>
"Is that Kylar?" the <<person2>><<person>> says. <<He>> looks at you. "I didn't realise this school had two freaks." The <<person3>><<person>> laughs as they slam the door.
<<lcool>><<status -10>>
<br><br>
<<person1>>There's silence for a moment. "S-sorry," Kylar mumbles in the dark. <<He>> pushes the door open. <<Hes>> staring at <<his>> feet. "I need to go."
<br><br>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><<endevent>><</link>>
<br>
<<else>>
<<He>> wears a secretive smile on <<his>> glowing face when you leave the cupboard. "I have to go," <<he>> says. "Th-thank you." <<He>> kisses your cheek before leaving.
<br><br>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You raise a knee into <<his>> crotch. <<He>> yelps in surprise as you lean forward and push <<him>> against the wall. You grind against <<his>> crotch in a circular motion. Your eyes have adjusted a bit, and you can make <<him>> out a little. <<His>> eyes are shut and <<his>> mouth open.
<br><br>
<<His>> breath quickens. You switch to a vertical movement, grinding your knee up and down <<his>> groin. Your hands remain on <<his>> shoulders, and you feel <<him>> tremble.
<<promiscuity2>>
<<if $rng gte 85>>
The door swings open. <<generatey2>><<generateyp3>>A <<person2>><<person>> and <<person3>><<person>> stand there, giggling at each other. They barge part way in before noticing you. Seems they had the same idea.
<br><br>
"Is that Kylar?" the <<person2>><<person>> says. <<He>> looks at you. "I didn't realise this school had two freaks." The <<person3>><<person>> laughs as they slam the door.
<<lcool>><<status -10>>
<br><br>
<<person1>>There's silence for a moment. "S-sorry," Kylar mumbles in the dark. <<He>> pushes the door open. <<Hes>> staring at <<his>> feet. "I need to go."
<br><br>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><<endevent>><</link>>
<br>
<<else>>
<<He>> wears a secretive smile on <<his>> glowing face when you leave the cupboard. "I have to go," <<he>> says. "Th-thank you." <<He>> kisses your cheek before leaving.
<br><br>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $submissive gte 1150>>
"It's rude to barge," you say. "Please leave us be."
<<elseif $submissive lte 850>>
"No one invited you," you say. "Leave."
<<else>>
"Please leave," you say. "There's not enough room for you."
<</if>>
<br><br>
Kylar laughs. "I-I forgot," <<he>> says. "I have somewhere I need to be." <<He>> trips over the bench as <<he>> stands, eliciting laughter from several other students.
<br><br>
"I feel bad sending <<him>> away," Robin says when <<hes>> gone. "Everyone picks on <<him>>."
<br><br>
<<endevent>><<npc Robin>><<person1>>
<<if $sydneyromance is 1 and _sydney_location is "canteen" and random(1, 100) gte 50>>
You chat with Robin while eating. You notice Sydney stand up from the corner of the canteen, gathering <<nnpc_his "Sydney">> books and speedwalking to the library. <<nnpc_He "Sydney">> stops by your table to smooch you on the cheek, nearly dropping one of <<nnpc_his "Sydney">> books from leaning down. <<arousal 50>><<garousal>>
<br><br>
<<if $robinnote is 1 and $robinromance isnot 1>>
Robin stops in the middle of <<his>> sentence. "You're popular. Sydney's a good fit for you. I'm happy for you." <<Hes>> smiling, but <<he>> can't hide the sadness in <<his>> voice.
You chat with <<him>> while eating, and try to stay off the topic of Sydney.
<<elseif $robinromance is 1>>
Robin stops in the middle of <<his>> sentence and gives Sydney a blank stare, who's already rushing to the library again.
<<if $NPCName[$NPCNameList.indexOf("Robin")].dom gte 50>>
<<He>> pouts, and kisses you on the cheek in the same spot Sydney did. "I do it better."
<<else>>
"Why did... What's going on?" <<He>> frowns.
<</if>>
You chat with <<him>> while eating, and try to stay off the topic of Sydney.
<<else>>
Robin stops in the middle of <<his>> sentence, and teasingly nudges you. "Someone's popular! Sydney's a good fit for you. I'm happy for you."
You have a pleasant chat with <<him>> while eating, as you both talk about Sydney.
<</if>>
"I'm going to wait in the classroom," <<he>> says when you're done. "I don't like being late." <<He>> hugs you.
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "active">>
Kylar watches from across the canteen.
<<ggksuspicion>><<npcincr Kylar rage 3>>
<br><br>
<</if>>
<<endevent>>
<<link [[Next|Canteen]]>><</link>>
<br>
<<else>>
You finish the food. "I'm going to wait in the classroom," Robin says when you're done. "I don't like being late." <<He>> hugs you.
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "active">>
Kylar watches from across the canteen.
<<gksuspicion>><<npcincr Kylar rage 1>>
<br><br>
<</if>>
<<endevent>>
<<link [[Next|Canteen]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $NPCName[$NPCNameList.indexOf("Kylar")].rage gte 95>>
Kylar is quiet, only speaking to point out something behind you. It's gone by the time you look.
<br><br>
You finish the food. "I'm going to wait in the classroom," Robin says when you're done. "I don't like being late." <<He>> hugs you.
<br><br>
<<endevent>><<npc Kylar>><<person1>>
<span class="red">You stagger as you rise to your feet.</span> You feel light-headed. "Are you okay?" you hear Kylar say through thickening fog. "You need the nurse." <<He>> puts an arm around your shoulder and steers you towards the door. You black out.
<br><br>
<<link [[Next|Kylar Basement]]>><<endevent>><</link>>
<br>
<<else>>
Robin tries to engage Kylar in conversation, but Kylar interrupts <<endevent>><<npc Robin>><<person1>><<him>> whenever <<he>> tries to speak.
<br><br>
<<if $rng gte 51>>
Kylar tries to kiss you.
<br><br>
<<link [[Kiss Kylar|Kylar Canteen Kiss]]>><<npcincr Kylar love 5>><<npcincr Kylar rage -5>><<status -10>><</link>><<lcool>><<kissvirginitywarning>><<NPCvirginitywarning "Kylar" "kiss">>
<br>
<<link [[Kiss Robin instead|Kylar Canteen Robin]]>><<npcincr Robin love 1>><<npcincr Kylar love -5>><<npcincr Kylar rage 5>><</link>>
<br>
<<link [[Refuse|Kylar Canteen Refuse]]>><<npcincr Kylar love -1>><<npcincr Kylar rage 1>><</link>>
<br>
<<endevent>>
<<else>>
You finish the food. "I'm going to wait in the classroom," Robin says when you're done. "I don't like being late." <<He>> hugs you. Kylar glares at <<him>>, but <<he>> gives no sign of noticing.
<br><br>
<<endevent>>
<<link [[Next|Canteen]]>><</link>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<endevent>>
<<npc Kylar>><<person1>>
You kiss Kylar. <<He>> almost tackles you off your seat. <<takeKissVirginity "Kylar" `($kylarenglish gte 1?"loveInterest":"romantic")`>>
<<gglove>><<llksuspicion>>
<br><br>
<<endevent>><<npc Robin>><<person1>>
<<if $robinromance is 1>>
Robin stares at you for a moment, then down at <<his>> tray. <<He>> stands and leaves without a word.
<<lllove>><<npcincr Robin love -5>>
<br><br>
<<else>>
Robin glances at you, but blushes and looks away when <<he>> sees what you're up to.
<br><br>
<</if>>
<<if _npcKissVirginTemp>>
"Th-that was my first kiss," Kylar whispers, <<nnpc_his "Kylar">> eyes shining. "It was better than I could've ever dreamed.<<if $kylarenglish gte 1>> I'm so glad <<he>> got to see how much we love each other.<</if>>"
<br><br>
<</if>>
<<endevent>>
<<link [[Next|Canteen]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You lean past Kylar and kiss Robin's cheek.
<br><br>
<<endevent>><<npc Robin>><<person1>>
<<if $robinromance is 1>>
Robin looks surprised, and raises a hand to the spot you kissed. <<He>> turns to face you, smiles, and kisses your nose.
<<npcincr Robin love 5>><<gglove>>
<<else>>
Robin looks surprised, and raises a hand to the spot you kissed. <<He>> blushes, but you can see a small smile on <<his>> face.
<<npcincr Robin love 1>><<npcincr Robin lust 1>><<glove>><<glust>>
<</if>>
<br><br>
<<endevent>><<npc Kylar>><<person1>>
Kylar covers <<his>> face with <<his>> hands and leaves the table.
<<lllove>><<ggksuspicion>><<npcincr Kylar love -5>><<npcincr Kylar rage 5>>
<br><br>
<<endevent>><<npc Robin>><<person1>>
Robin looks concerned. "Is Kylar okay?" <<he>> asks.
<br><br>
You finish the food. "I'm going to wait in the classroom," Robin says when you're done. "I don't like being late." <<He>> hugs you. Kylar glares at <<him>> from across the canteen, but <<he>> gives no sign of noticing.
<br><br>
<<link [[Next|Canteen]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<endevent>>
<<npc Kylar>><<person1>>
You pull away from Kylar. <<He>> looks down at <<his>> tray and stops speaking.
<<llove>><<gksuspicion>><<npcincr Kylar love -1>><<npcincr Kylar rage 1>>
<br><br>
<<endevent>><<npc Robin>><<person1>>
You finish the food. "I'm going to wait in the classroom," Robin says when you're done. "I don't like being late." <<He>> hugs you. Kylar glares at <<him>>, but <<he>> gives no sign of noticing.
<br><br>
<<endevent>>
<<link [[Next|Canteen]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>><<NPCStatusCheck "Kylar">>
<<endevent>><<npc Kylar>><<person1>>
You sit beside Kylar and say hello.
<<if $NPCName[$NPCNameList.indexOf("Kylar")].rage gte 95>>
<<Hes>> quiet, only speaking to point out something behind you. It's gone by the time you look.
<br><br>
You finish the food.
<br><br>
<span class="red">You stagger as you rise to your feet.</span> You feel light-headed. "Are you okay?" you hear Kylar say through thickening fog. "You need the nurse." <<He>> puts an arm around your shoulder and steers you towards the door. You black out.
<br><br>
<<link [[Next|Kylar Basement]]>><<endevent>><</link>>
<br>
<<elseif $NPCName[$NPCNameList.indexOf("Kylar")].love gte 60 and $NPCName[$NPCNameList.indexOf("Whitney")].dom gte 16 and $NPCName[$NPCNameList.indexOf("Whitney")].state isnot "dungeon" and $rng gte 80>>
Before <<he>> can open <<his>> mouth to greet you, a figure slides into the seat on your other side. It's Whitney.
<br><br>
<<npc Whitney 2>><<person2>>
"Thought I saw my favourite slut sitting next to a freak," <<he>> says before grabbing you by the hair and forcing your lips against <<his>>.<<takeKissVirginity "Whitney" `($whitneyromance is 1?"loveInterest":"rape")`>>
<<gstress>><<stress 6>>
<br><br>
Kylar freezes up.
<br><br>
<<link [[Kiss back|Canteen Kylar Whitney Kiss]]>><<npcincr Kylar rage 20>><<npcincr Whitney dom 1>><<npcincr Kylar love -20>><</link>><<llllove>><<gggksuspicion>><<gdom "Whitney">>
<br>
<<link [[Pull away|Canteen Kylar Whitney Refuse]]>><<npcincr Kylar rage -1>><<npcincr Whitney dom -1>><</link>><<ldom "Whitney">><<lksuspicion>>
<br>
<<if $submissive lte 500>>
<<link [[Slap|Canteen Kylar Whitney Slap]]>><<set $submissive -= 1>><<npcincr Whitney dom -3>><<npcincr Kylar rage -10>><</link>><<defianttext>><<llksuspicion>><<lldom "Whitney">>
<br>
<</if>>
<<elseif _kylarStatus.includes("Love")>>
<<if !$kylarSeen.includes("canteen")>>
<<set $kylarSeen.pushUnique("canteen")>>
"Th-thanks," <<he>> begins. "Thanks for sitting with me."
<<elseif $rng gte 81>>
<<Hes>> distracted by <<his>> cutlery. <<His>> knife in particular.
<<elseif $rng gte 61>>
<<He>> rests <<his>> head on your shoulder.
<<elseif $rng gte 41>>
"The food is awful," <<he>> says, playing with it. "I usually buy something straight after school."
<<elseif $rng gte 21>>
"English was fun," <<he>> says. "I'm glad we share a class."
<<else>>
<<Hes>> eager to chat, and keeps touching your thigh.
<</if>>
<br><br>
You finish your food. Kylar carries your trays away, then walks in the direction of the <<if $weather is "rain" or $weather is "snow">>library<<else>>rear playground<</if>>.
<br><br>
<<link [[Next|Canteen]]>><<endevent>><</link>>
<br>
<<else>>
<<He>> stops spearing <<his>> food, but doesn't respond. You try to make small talk. You think <<hes>> listening.
<br><br>
You finish your food and depart. Kylar walks in the direction of the <<if $weather is "rain" or $weather is "snow">>library<<else>>rear playground<</if>>.
<br><br>
<<link [[Next|Canteen]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
You close your eyes and kiss back. <<npcincr Whitney love 1>><<glove>>
<br><br>
Kylar is still frozen in place when your eyes open, <<person1>><<his>> lips moving in a feeble attempt to speak.
<br><br>
"S-stop it," <<he>> manages, <<his>> breathing heavy. Whitney doesn't let up, and continues to assault your mouth. "I said stop!" Kylar's shouting turns heads. <<Hes>> on the verge of tears.
<br><br>
Whitney pulls away from you at last, brushing a stray hair away from <<person2>><<his>> face. <<He>> throws a smug grin at Kylar.
<br><br>
<<link [[Next|Canteen Kylar Whitney Confrontation]]>><</link>><<effects>>
You push Whitney away. Kylar pulls you closer.
<<if $submissive gte 1150>>
You cling tight.
<<elseif $submissive lte 850>>
"Piss off," you spit. "I'm spending time with someone that respects me."
<<else>>
"That was rude," you say, wiping off your lips.
<</if>>
<br><br>
<<link [[Next|Canteen Kylar Whitney Confrontation]]>><</link>><<effects>>
Whitney forces <<his>> tongue into your mouth, so you bite it.
<br><br>
"Ow! You fucking bi-" <<Hes>> interrrupted by a slap across the face. Caught by surprise, <<he>> stumbles out of <<his>> seat.
<br><br>
Heads turn around the canteen. You pull Kylar closer.
<br><br>
"Fucking freaks," Whitneys says. "I'm done with you losers." <<He>> leaves the canteen, <<his>> cronies in tow.
<br><br>
The other students lose interest. You finish your food beside a relieved Kylar. <<person1>><<He>> carries your trays away once finished, then walks in the direction of the <<if $weather is "rain" or $weather is "snow">>library<<else>>rear playground<</if>>.
<br><br>
<<link [[Next|Canteen]]>><<endevent>><</link>>
<br><<effects>>
"Well," Whitney says as <<person2>><<he>> stands. <<He>> approaches Kylar, who stands and takes a step back. "This is adorable. The slut has a fan<<nnpc_gendery "Kylar">>."
<br><br>
Whitney lunges for the smaller student, grasps <<person1>><<his>> collar, and shoves <<him>> against a wall. Kylar's panicked gaze meets yours for a moment, before Whitney obscures your view.
<<if $loveInterest.primary is "Kylar" or $loveInterest.secondary is "Kylar">><<gstress>><<stress 6>><</if>>
<br><br>
Excited at the prospect of violence, other students gather around.
<br><br>
<<link [[Intervene|Canteen Kylar Whitney Intervene]]>><<set $submissive -= 1>><<npcincr Whitney dom -1>><<set $fightstart to 1>><<status -10>><<endevent>><<npc Whitney>><<person1>><</link>><<ldom "Whitney">><<lcool>>
<br>
<<link [[Encourage|Canteen Kylar Whitney Encourage]]>><<npcincr Kylar rage 20>><<status 1>><</link>><<promiscuous1>><<gcool>><<gggksuspicion>>
<br>
<<link [[Remain silent|Canteen Kylar Whitney Fight]]>><</link>>
<br><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<<if $submissive gte 1150>>
You walk up to Whitney and tug on <<his>> shirt. "Bullying is wrong," you say.
<<elseif $submissive lte 850>>
You grab Whitney's arm as <<he>> reels back for a punch. "You do this shit to me enough," you say. "I won't let you bully my friends too."
<<else>>
"Kylar's not a freak," you say. "You interrupted us. This isn't fair." You wedge yourself between the two.
<</if>>
<br><br>
<<He>> pushes you away. "Fine," Whitney says, dropping Kylar to the ground and turning to face you. "I'll floor you instead."
<br><br>
<<if $cool gte 240>><<enable_rescue>><</if>>
<<if $robinmissing isnot 1 and $NPCName[$NPCNameList.indexOf("Robin")].init is 1 and $NPCName[$NPCNameList.indexOf("Robin")].dom gte 60>><<enable_rescue>><</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
No teachers can hear you over the noise in the canteen. If you were more popular, maybe a fellow student would assist you.
<br><br>
<</if>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Canteen Kylar Whitney Intervene Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Canteen Kylar Whitney Intervene Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Canteen Kylar Whitney Intervene Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Canteen Kylar Whitney Intervene Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Canteen Kylar Whitney Intervene]]>><</link>></span><<nexttext>>
<</if>><<effects>><<NPCStatusCheck "Kylar">>
<<if $enemyhealth lte 0>>
You bring Whitney to <<his>> knees, and the crowd cheers for you. <<gcool>><<status 1>>
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Kylar 1>><<person1>><<npc Whitney 2>><<person2>>
<<if $loveInterest.primary is "Kylar" or $loveInterest.secondary is "Kylar">>
<<if $submissive gte 1150>>
"Bullying me is one thing," you say. "But please leave my <<nnpc_girlfriend "Kylar">> alone."
<<elseif $submissive lte 850>>
You grab Whitney's collar and pull <<his>> face up to yours. "Don't you dare touch my <<nnpc_girlfriend "Kylar">> again," you say.
<<else>>
"Leave my <<nnpc_girlfriend "Kylar">> alone," you say.
<</if>>
<<npcincr Kylar rage -20>><<lllksuspicion>>
<<else>>
<<if $submissive gte 1150>>
"Bullying me is one thing," you say. "But please leave my friend alone."
<<elseif $submissive lte 850>>
You grab Whitney's shirt and pull <<his>> face up to yours. "Don't you dare touch my friends again," you say.
<<else>>
"Leave my friend alone," you say.
<</if>>
<<npcincr Kylar rage -10>><<llksuspicion>>
<</if>>
<br><br>
Whitney pushes <<himself>> away from you, and scrambles into the crowd.
<br><br>
Kylar hugs you from behind. "I-I knew you'd save me," <<person1>><<he>> says.<<gglove>><<npcincr Kylar love 3>>
<br><br>
The other students lose interest after Whitney's departure. You finish your food beside a relieved Kylar. <<He>> carries your trays away when you're done, then walks in the direction of the <<if $weather is "rain" or $weather is "snow">>library<<else>>rear playground<</if>>.
<br><br>
<<link [[Next|Canteen]]>><<endevent>><</link>><br>
<br>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"You... stupid..." Whitney pants, leaning against the wall. The audience burst into laughter. Flushed, <<he>> scrambes into the crowd.<<llust>><<npcincr Whitney lust -20>>
<br><br>
<<clotheson>>
<<endcombat>>
<<endevent>><<npc Kylar>><<person1>>
Kylar hugs you from behind. "I-I knew you'd save me," <<he>> says.<<gglove>><<npcincr Kylar love 3>>
<br><br>
The other students lose interest after Whitney's departure. You finish your food beside a relieved Kylar. <<He>> carries your trays away when you're done, then walks in the direction of the <<if $weather is "rain" or $weather is "snow">>library<<else>>rear playground<</if>>.
<br><br>
<<link [[Next|Canteen]]>><<endevent>><</link>><br>
<<elseif $alarm is 1 and $rescue is 1>><<set $rescued += 1>>
Your shout is drowned by the noise of the canteen. Whitney pulls <<his>> arm back, readying a blow, but is interrupted by someone wrapping their arms around it from behind.
<br><br>
<<if $robinmissing isnot 1 and $NPCName[$NPCNameList.indexOf("Robin")].init is 1 and $NPCName[$NPCNameList.indexOf("Robin")].dom gte 60>>
<span class="green">It's Robin.</span> Another pair of students jump in to assist, and grasp Whitney's other arm. The weight becomes too much, and they tumble backwards.
<br><br>
<<elseif $cool gte 240>>
A student has stepped forward from the crowd, come to your aid. Another student steps forward, and latches onto Whitney's other arm. They tumble backwards.
<br><br>
<<else>>
Whitney manages to throw him off, but it gives you the opportunity you need.
<br><br>
<</if>>
<br><br>
You grasp Kylar's hand and escape into the crowd. Whitney shouts after you, but you evade <<him>> long enough for Leighton to arrive. <<He>> disperses the crowd, and escorts Whitney out.
<br><br>
<<clotheson>>
<<endcombat>>
<<endevent>><<npc Kylar>><<person1>>
Kylar hugs you from behind. "I-I knew you'd save me," <<he>> says.<<gglove>><<npcincr Kylar love 3>>
<br><br>
The other students lose interest after Whitney's departure. You finish your food beside a relieved Kylar. <<He>> carries your trays away once you're done, then walks in the direction of the <<if $weather is "rain" or $weather is "snow">>library<<else>>rear playground<</if>>.
<br><br>
<<link [[Next|Canteen]]>><<endevent>><</link>><br>
<br>
<<else>>
Whitney gains the upper hand, pinning you to the wall. "Stupid little shit!" <<He>> knees you in the stomach, and you keel over. <<He>> leaves you on the canteen floor.<<lcool>><<status -10>>
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Kylar>><<person1>>
The crowd disperses as Kylar rushes to your side. "Y-you're hurt," <<he>> says. <<He>> watches Whitney depart, and fear turns to malice.<<gglove>><<npcincr Kylar love 3>>
<br><br>
"I-I'm sorry," <<he>> says, touching your arm. "I'm sorry I couldn't help you." <<He>> glares in the direction that Whitney left in.
<<if _kylarStatus.includes("Rage")>>
"Stupid rat," <<he>> hisses under <<his>> breath. "Worthless, stupid, horrible, just wanna..." <<His>> muttering becomes inaudible.
<<else>>
"I want to be able to stand up to <<nnpc_him "Whitney">>. Especially for you. B-but <<nnpc_hes "Whitney">> so..." <<He>> trails off.
<</if>>
<<tearful>> you finish your food beside a brooding Kylar. <<He>> carries your trays away when you're done, then walks in the direction of the <<if $weather is "rain" or $weather is "snow">>library<<else>>rear playground<</if>>.
<br><br>
<<link [[Next|Canteen]]>><<endevent>><</link>><br>
<</if>><<effects>>
"Fighting over me?" you coo. "Okay. Whoever wins gets a reward." You give your hip a little tweak for good measure. The crowd becomes even louder.
<<promiscuity1>>
Whitney smirks at you, but Kylar looks betrayed.
<br><br>
<<link [[Next|Canteen Kylar Whitney Fight]]>><</link>><br><<effects>>
Whitney ponders a moment, then drops Kylar. "Tell you what," <<person2>><<he>> says, stepping backwards. "You can have the first hit."
<br><br>
Kylar looks around, as if looking for a way out, until <<person1>><<his>> eyes rest on you.
<br><br>
"What's the matter?" Whitney smirks. "Afraid? Why the slut sees anything in a creep like y-"
<br><br>
<<person2>><<Hes>> cut off by a punch to the nose, and stumbles back in shock. "Don't call <<phim>> a slut," Kylar says as <span class="red">Whitney wipes the blood from <<his>> face.</span> The crowd quiets.
<br><br>
<<link [[Next|Canteen Kylar Whitney Fight 2]]>><</link>>
<br><<effects>>
"Alright," Whitney says. "My turn, freak." <<He>> charges. Kylar <<person1>>raises <<his>> arms to defend <<himself>>, but the force shoves <<him>> to the ground. The crowd livens up again, and cheers for Whitney.
<br><br>
"That hurt?" Whitney asks. <<person2>><<He>> delivers a kick to Kylar's stomach, much to the delight of the onlookers.
<br><br>
<<link [[Cheer for Kylar|Canteen Kylar Cheer]]>><<status -10>><<npcincr Kylar rage -10>><<npcincr Kylar love 3>><<npcincr Whitney dom -1>><</link>><<lcool>><<llksuspicion>><<glove>><<ldom "Whitney">>
<br>
<<link [[Cheer for Whitney|Canteen Whitney Cheer]]>><<status 1>><<npcincr Kylar rage 10>><<npcincr Whitney dom 1>><</link>><<ggcool>><<ggksuspicion>><<gdom "Whitney">>
<br><<effects>>
<<if $submissive gte 1150>>
"Pl-please win, Kylar!"
<<elseif $submissive lte 850>>
"Kick <<person2>><<his>> ass, Kylar!"
<<else>>
"You can do it, Kylar!"
<</if>>
you shout, locking eyes with <<person1>><<him>>. The other students give you disgusted looks, but you don't care. Whitney tears <<person2>><<his>> gaze away from Kylar, and gives you a dark look.
<br><br>
Kylar seizes the opportunity, and delivers a kick from <<person1>><<his>> position on the floor. It connects with Whitney's crotch. The crowd quiets again as Whitney groans and falls to the ground.
<br><br>
Something clatters to the ground beside Kylar as <<he>> gets <<his>> footing. <<His>> knife. <<He>> hurries to retrieve it, but it's too late. The circle of onlookers widens, but you hear someone push through the crowd behind you.
<br><br>
"I saw that," Whitney sneers between grunts of pain. "Go on. Show everyone what a psycho you are-" A pair of arms grasp <<person2>><<his>>, and hoist <<him>> to <<his>> feet. "Get the fuck away from-" Whitney begins, but cuts off as <<he>> comes face to face with Leighton.
<br><br>
"My office. Now."
<br><br>
Whitney regains some composure as <<he>> follows Leighton from the room. <<He>> shoots you a teasing look as <<he>> disappears through the doors.
<br><br>
<<link [[Next|Canteen Kylar Cheer 2]]>><</link>><br><<effects>>
The crowd disperses, leaving a lone, trembling Kylar on the ground. You approach <<person1>><<him>>, <<his>> eyes staring into space. You extend your hand to <<his>>.
<br><br>
Your touch makes <<him>> jump, and you find the knife pointed at you in a blink.
<<if $submissive gte 1150>>
"I-it's okay," you say. "You did it."
<<elseif $submissive lte 850>>
"Oi," you say. "No need for that. You won."
<<else>>
"I knew you could win," you say.
<</if>>
You smile and squeeze <<his>> other hand. <<He>> drops the knife with a horrified look, and throws <<his>> arms around you.
<br><br>
<<His>> breaths are rapid. You stroke <<his>> hair for a few minutes, until <<he>> calms down.
<br><br>
"You really are perfect," <<he>> says into your shoulder, <<his>> grip a little too tight.
<br><br>
You continue eating, sat beside a dazed Kylar. <<He>> carries your trays away when you're done, then walks in the direction of the <<if $weather is "rain" or $weather is "snow">>library<<else>>rear playground<</if>>.
<br><br>
<<link [[Next|Canteen]]>><<endevent>><</link>><br><<effects>><<NPCStatusCheck "Kylar">>
<<if $submissive gte 1150>>
"P-please win, Whitney!" you shout.
<<elseif $submissive lte 850>>
"Lay that freak out, Whitney!" you shout.
<<else>>
"Go Whitney," you shout.
<</if>>
Kylar stirs on the ground.
<br><br>
"Want some more?" Whitney laughs as Kylar struggles to <<person1>><<his>> feet. "Fine by me-" <<person2>><<he>> cuts off as something flashes in Kylar's hand. <span class="red">A knife.</span> The crowd's chanting stops, and the circle widens.
<br><br>
"You really are a psycho," Whitney says. <<He>> doesn't back away, but <<his>> voice betrays <<his>> nervousness. Kylar points the knife at <<him>>. "What you waiting for, freak? Try it."<<ggstress>><<stress 12>>
<br><br>
<<if _kylarStatus.includes("MaxRage")>>
<span class="red">Kylar screams and charges forward.</span> Whitney flinches backwards, and Kylar manages a full body tackle. <<person1>><<He>> holds the knife above <<his>> head, <<his>> eyes crazed and murderous.
<br><br>
<<npc Leighton 3>><<person3>>
A tall figure lunges from the crowd, and grasps Kylar's arms. Kylar freezes, and the knife clangs to the ground. It's Leighton. "Disperse immediately," <<he>> says to the crowd. "I don't have time for this nonsense." Leighton drags Kylar across the room. "Unacceptable," the headteacher says in a softer voice. "If not for your parents-"
<br><br>
Kylar shoots you one last betrayed look before the doors slam shut. The students lose interest, and walk away.
<br><br>
"What a fucking nutcase," Whitney says. <<person2>><<He>> gives you a playful shove. "I expect a reward for winning later, slut." <<He>> leaves the canteen, <<his>> cronies in tow.
<br><br>
<<link [[Next|Canteen]]>><</link>><<endevent>><br>
<<else>>
<span class="green">Kylar doesn't attack.</span> <<person1>><<He>> doesn't move at all.
<br><br>
"Don't waste my time," Whitney taunts as <<person2>><<he>> slaps the knife from Kylar's hands.
<br><br>
<<npc Leighton 3>><<person3>>
Leighton pushes <<his>> way through the crowd. "What do we have here?" <<he>> asks, pushing a final student aside in order to reach the centre. <<His>> eyes pass over the beaten Kylar, and rest on Whitney.
<br>
"To my office," <<he>> continues "Now!"
<br><br>
Whitney shrugs, and follows without protest. "See you later," <<person2>><<he>> says as <<he>> passes. "Slut. I expect a reward for winning."
<br><br>
You look back to Kylar, but <<person1>><<hes>> already gone. The other students disperse.
<br><br>
<<link [[Next|Canteen]]>><</link>><<endevent>><br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>><<NPCStatusCheck "Kylar">>
<<npc Kylar>><<person1>>
You approach Kylar's desk.
<<if _kylarStatus.includes("Love")>>
<<Hes>> sketching a picture of you in <<his>> sketchbook.
<<else>>
<<He>> hides whatever <<he>> was sketching when <<he>> sees you.
<</if>>
<br><br>
<<kylaroptions>><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>><<NPCStatusCheck "Kylar">>
<<npc Kylar>><<person1>>
You approach Kylar's stump.
<<if _kylarStatus.includes("Love")>>
<<He>> smiles when <<he>> sees you.
<<else>>
<<He>> blushes and looks away when <<he>> sees you.
<</if>>
<br><br>
<<kylaroptions>><<set $outside to 1>><<set $location to "park">><<effects>><<NPCStatusCheck "Kylar">>
<<npc Kylar>><<person1>>
<<if $kylar.fountain is 1>>
You approach Kylar's spot at the fountain.
<<else>>
You approach Kylar's bench.
<</if>>
<<if _kylarStatus.includes("Love")>>
<<Hes>> sketching a picture of you in <<his>> sketchbook.
<<else>>
<<He>> hides whatever <<he>> was sketching when <<he>> sees you.
<</if>>
<br><br>
<<kylaroptions>><<set $outside to 1>><<set $location to "arcade">><<effects>><<NPCStatusCheck "Kylar">>
<<npc Kylar>><<person1>>
You approach Kylar. <<Hes>> racking up quite a score.
<br><br>
<<if _kylarStatus.includes("Love")>>
<<He>> moves even faster after noticing you. <<He>> gives you the occasional glance to make sure you're still watching.
<<else>>
When <<he>> notices you, though, <<his>> skill evaporates. <<Hes>> soon facing a game over screen.
<</if>>
<br><br>
<<kylaroptions>><<set $outside to 1>><<set $location to "town">><<effects>>
You search the <<persons>> <<wallet>>. There's
<<if $rng gte 81>><<moneyGain 25 true true>> inside.
<<elseif $rng gte 61>><<moneyGain 20 true true>> inside.
<<elseif $rng gte 41>><<moneyGain 15 true true>> inside.
<<elseif $rng gte 21>><<moneyGain 10 true true>> inside.
<<else>><<moneyGain 5 true true>> inside.<</if>>
<br><br>
<<endevent>>
<<destinationeventend>><<set $outside to 1>><<set $location to "town">><<effects>>
You pick up the <<persons>> phone and call the hospital. After holding for several minutes, you give them your location and tell them what happened. They agree to send an ambulance.
<br><br>
<<link [[Rob|Street Kylar Rob]]>><</link>><<crime>>
<br>
<<link [[Leave|Street Kylar Leave]]>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<effects>>
You walk away. You glance around for the one responsible, but nothing seems amiss.
<br><br>
<<endevent>>
<<destinationeventend>><<set $outside to 1>><<set $location to "town">><<effects>>
You wink back. The <<person>> looks down and smiles as <<he>> walks by.
<<promiscuity1>>
<<endevent>>
<<destinationeventend>><<set $outside to 1>><<set $location to "town">><<effects>>
You ignore the <<person>> and continue walking.
<br><br>
<<endevent>>
<<destinationeventend>><<set $outside to 1>><<effects>>
<<if $phase is 1>>
You blush and resist the urge to cover your <<breasts>> with your arms.
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
<<if !$worn.upper.type.includes("naked")>>
You cross your arms under your <<breasts>> and meet <<his>> gaze, pushing them up and outlining them against your $worn.upper.name. The <<person>> admires you before walking on.
<<exhibitionism2>>
<<endevent>>
<<destinationeventend>>
<<else>>
You run your hand over your <<breasts>> as you meet <<his>> gaze. The <<person>> admires you before walking on.
<<exhibitionism2>>
<<endevent>>
<<destinationeventend>>
<</if>>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
<<if $athleticsSuccess>>
You chase the fabric, and <span class="green">succeed in snatching it from the air.</span> A force still pulls on it. There's a hook embedded in the garment, with a thin wire attached. You free the hook, and the wire drags it into an open window on the second story of a building.
<br><br>
The fabric is ruined, but you wrap it around your loins like a towel. Better than nothing.
<<lowerwear 3>><<set $worn.lower.colour to $lowercoloursaved>>
<<unset $lowercoloursaved>>
Your run attracted attention. You blush and keep walking.
<br><br>
<<destinationeventend>>
<<else>>
You chase the fabric, and try to snatch it from the air. <span class="red">It flies beyond your reach</span> and enters a window on the second story of a building. The window shuts after it.
<br><br>
Your run attracted attention. You run for the cover of a <<if $bus is "park">>bush<<else>>parked car<</if>> and crouch. You're stuck in the middle of town with your <<lewdness>> displayed.
<br><br>
<<destinationeventend>>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
You run for the cover of a <<if $bus is "park">>bush<<else>>parked car<</if>> and crouch. You don't think anyone saw, but you're stuck in the middle of town with your <<lewdness>> displayed.
<br><br>
<<destinationeventend>><<set $outside to 1>><<set $location to "town">><<effects>><<NPCStatusCheck "Kylar">>
<<if $submissive gte 1150>>
You look away from Kylar. "S-sorry," you say. "Not today."
<<elseif $submissive lte 850>>
You put your hands on your hips. "In a creepy alley," you say. "Really? No."
<<else>>
You shake your head.
<</if>>
<br><br>
<<if _kylarStatus.includes("Rage")>>
Kylar stares at the ground and nods. <<He>> turns as if to leave, but then lunges forward and shoves you against a wall with <<his>> hand. <<He>> raises <<his>> other to your throat. <<Hes>> holding a knife.
<br><br>
"You'll like me," <<he>> says. <<He>> presses the metal against your skin. "I'll make you."
<br><br>
<<link [[Nod|Street Kylar Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<link [[Refuse|Street Kylar Refuse 2]]>><<trauma 12>><<stress 12>><<pain 10>><<npcincr Kylar love -5>><<npcincr Kylar rage 10>><</link>><<lllove>><<ggksuspicion>><<ggtrauma>><<ggstress>><<gpain>>
<br>
<<else>>
Kylar stares at the ground and nods. <<He>> turns and walks away.
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
<<if $submissive gte 1150>>
"P-please don't hurt me," you say. "I do like you. I just don't want to do anything lewd."
<<elseif $submissive lte 850>>
"Do it," you say. "Prove how little you deserve me."
<<else>>
"No," you say. "If you want me to like you, you shouldn't do such horrible things."
<</if>>
<br><br>
<<He>> presses the knife against your neck. Harder. It hurts, but then <<he>> withdraws. All malice is gone from <<his>> eyes, but the tears remain. "I-I," <<he>> stutters. "I'm sorry," <<he>> collapses to <<his>> knees and clutches your $worn.lower.name.
<br><br>
"D-Don't hate me. Please," <<he>> weeps.
<br><br>
<<link [[Forgive|Street Kylar Forgive]]>><<npcincr Kylar love 3>><<npcincr Kylar lust -3>><<npcincr Kylar rage -1>><</link>><<glove>><<llust>><<lksuspicion>>
<br>
<<link [[Punish|Street Kylar Punish]]>><<npcincr Kylar love -5>><</link>><<lllove>>
<br>
<<if $promiscuity gte 15 and $submissive lte 500>>
<<if $footdisable is "f">>
<<link [[Punish sexually|Street Kylar Foot]]>><<set $submissive -= 1>><</link>><<promiscuous2>><<defianttext>>
<<else>>
<<link [[Punish sexually|Street Kylar Hand]]>><<set $submissive -= 1>><</link>><<promiscuous2>><<defianttext>>
<</if>>
<br>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
You take Kylar's hand and help <<him>> up. You hug <<him>> as <<he>> cries into your shoulder.
<<if $submissive gte 1150>>
"I forgive you," you say. "It's okay. Shhhh."
<<elseif $submissive lte 850>>
"You have problems," you say. "I understand."
<<else>>
"It's okay," you say. "But I want you to be nicer from now on."
<</if>>
<br><br>
<<He>> pulls away and smiles through tears. <<He>> wipes <<his>> eyes with <<his>> sleeve, turns, and runs.
<br><br>
<<endevent>>
<<destinationeventend>><<set $outside to 1>><<set $location to "town">><<effects>>
You turn your back to Kylar, shaking off <<his>> grip. <<He>> grasps your ankle, but you shake that off too. You storm away, leaving <<him>> on <<his>> knees.
<br><br>
<<endevent>>
<<destinationeventend>><<set $outside to 1>><<set $location to "town">><<effects>>
You kick Kylar on to <<his>> back and stand over <<him>>.
<br><br>
"You think you can threaten me without consequence?" you say.
<<if $pronoun is "f">>
<<if $NPCList[0].penis isnot "none">>
<<if $kylarSeen.includes("commando")>>
You flick up <<his>> skirt with your foot, and press your toes against <<his>> exposed $NPCList[0].penisdesc. "At least you remembered my rule," you say. <<He>> grasps your ankle and makes a weak effort to stop you, but you push down harder and <<he>> lies back with a yelp.
<br><br>
You rub <<him>> with your foot, and feel <<him>> erect beneath you. "Is this what you want?" you ask in a teasing tone. "To get off in the middle of the street?" <<He>> squirms, so you rub harder, and keep rubbing until <<he>> shudders and semen erupts, covering your foot.
<<feetejacstat>><<ejacstat>><<set $hygiene += 1000>><<set $player.bodyliquid.feet.semen += 2>>
<<else>>
You flick up <<his>> skirt with your foot, and press your toes against <<his>> striped panties. You feel <<his>> length beneath. <<He>> grasps your ankle and makes a weak effort to stop you, but you push down harder and <<he>> lies back with a yelp.
<br><br>
You rub <<him>> with your foot, and feel <<him>> erect beneath the fabric. "Is this what you want?" you ask in a teasing tone. "To get off in the middle of the street?" <<He>> squirms, so you rub harder, and keep rubbing until <<he>> shudders and a wet patch appears on <<his>> underwear.
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.feet.semen += 1>>
<</if>>
<<else>>
<<if $kylarSeen.includes("commando")>>
You flick up <<his>> skirt with your foot, and press your toes against <<his>> exposed pussy. "At least you remembered my rule," you say. <<He>> grasps your ankle and makes a weak effort to stop you, but you push down harder and <<he>> lies back with a yelp.
<br><br>
You rub <<him>> with your foot, and feel <<him>> moisten beneath you. "Is this what you want?" you ask in a teasing tone. "To get off in the middle of the street?" <<He>> squirms, so you rub harder, and keep rubbing until <<he>> shudders and moans.
<<else>>
You flick up <<his>> skirt with your foot, and press your toes against <<his>> striped panties. You feel <<his>> pussy beneath. <<He>> grasps your ankle and makes a weak effort to stop you, but you push down harder and <<he>> lies back with a yelp.
<br><br>
You rub <<him>> with your foot, and feel <<him>> moisten beneath the fabric. "Is this what you want?" you ask in a teasing tone. "To get off in the middle of the street?" <<He>> squirms, so you rub harder, and keep rubbing until <<he>> shudders and moans.
<</if>>
<</if>>
<<else>>
<<if $NPCList[0].penis isnot "none">>
You press your foot against <<his>> crotch. You feel <<his>> length beneath. <<He>> grasps your ankle and makes a weak effort to stop you, but you push down harder and <<he>> lies back with a yelp.
<br><br>
You rub <<him>> with your foot, and feel <<him>> erect beneath the fabric. "Is this what you want?" you ask in a teasing tone. "To get off in the middle of the street?" <<He>> squirms, so you rub harder, and keep rubbing until <<he>> shudders and a wet patch appears on <<his>> shorts.
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.feet.semen += 1>>
<<else>>
You press your foot against <<his>> crotch. You feel <<his>> pussy beneath. <<He>> grasps your ankle and makes a weak effort to stop you, but you push down harder and <<he>> lies back with a yelp.
<br><br>
You rub <<him>> with your foot, and feel <<him>> moisten beneath the fabric. "Is this what you want?" you ask in a teasing tone. "To get off in the middle of the street?" <<He>> squirms, so you rub harder, and keep rubbing until <<he>> shudders and moans.
<</if>>
<</if>>
<br><br>
"Idiot," you say. "You got my foot slimy."
<br><br>
You leave <<him>> panting on the ground.
<br><br>
<<endevent>>
<<destinationeventend>><<set $outside to 1>><<set $location to "town">><<effects>>
You push Kylar against the wall and loom over <<him>>.
<br><br>
"You think you can threaten me without consequence?" you say.
<<if $pronoun is "f">>
<<if $NPCList[0].penis isnot "none">>
<<if $kylarSeen.includes("commando")>>
You flick up <<his>> skirt with your left hand, and press your fingers against <<his>> exposed $NPCList[0].penisdesc. "At least you remembered my rule," you say. <<He>> opens <<his>> mouth to say something, but you cover it with your other hand, slipping your thumb inside.
<br><br>
You pump <<his>> length, and feel <<him>> erect beneath you. "Is this what you want?" you ask in a teasing tone. "To get off in the middle of the street?" <<He>> squirms, so you rub harder, and keep rubbing until <<he>> shudders and semen erupts, covering your hand and arm.
<<handejacstat>><<ejacstat>>
<<else>>
You flick up <<his>> skirt with your left hand, and press your fingers against <<his>> striped panties. You feel <<his>> length beneath. <<He>> opens <<his>> mouth to say something, but you cover it with your other hand, slipping your thumb inside.
<br><br>
You rub <<him>> with the palm of your hand, and feel <<him>> erect beneath the fabric. "Is this what you want?" you ask in a teasing tone. "To get off in the middle of the street?" <<He>> squirms, so you rub harder, and keep rubbing until <<he>> shudders and a wet patch appears on <<his>> underwear.
<<handejacstat>><<ejacstat>>
<</if>>
<<else>>
<<if $kylarSeen.includes("commando")>>
You flick up <<his>> skirt with your left hand, and press your fingers against <<his>> exposed pussy. "At least you remembered my rule," you say. <<He>> opens <<his>> mouth to say something, but you cover it with your other hand, slipping your thumb inside.
<br><br>
You pump your fingers in <<his>> pussy, and feel <<him>> moisten around you. "Is this what you want?" you ask in a teasing tone. "To get off in the middle of the street?" <<He>> squirms, so you rub harder, and keep rubbing until <<he>> shudders and moans.
<<else>>
You flick up <<his>> skirt with your left hand, and press your fingers against <<his>> striped panties. You feel <<his>> pussy beneath. <<He>> opens <<his>> mouth to say something, but you cover it with your other hand, slipping your thumb inside.
<br><br>
You rub <<him>> with the palm of your hand, and feel <<him>> moisten beneath the fabric. "Is this what you want?" you ask in a teasing tone. "To get off in the middle of the street?" <<He>> squirms, so you rub harder, and keep rubbing until <<he>> shudders and moans.
<</if>>
<</if>>
<<else>>
<<if $NPCList[0].penis isnot "none">>
You press your left hand against <<his>> crotch. You feel <<his>> length beneath. <<He>> opens <<his>> mouth to say something, but you cover it with your other hand, slipping your thumb inside.
<br><br>
You rub <<him>> with the palm of your hand, and feel <<him>> erect beneath the fabric. "Is this what you want?" you ask in a teasing tone. "To get off in the middle of the street?" <<He>> squirms, so you rub harder, and keep rubbing until <<he>> shudders and a wet patch appears on <<his>> shorts.
<<handejacstat>><<ejacstat>>
<<else>>
You press your left hand against <<his>> crotch. You feel <<his>> pussy beneath. <<He>> opens <<his>> mouth to say something, but you cover it with your other hand, slipping your thumb inside.
<br><br>
You rub <<him>> with the palm of your hand, and feel <<him>> moisten beneath the fabric. "Is this what you want?" you ask in a teasing tone. "To get off in the middle of the street?" <<He>> squirms, so you rub harder, and keep rubbing until <<he>> shudders and moans.
<</if>>
<</if>>
<br><br>
You remove your right hand from <<his>> mouth, and hold your left hand in front of <<him>>. "You made a mess of my hand," you say. "Clean it up."
<br><br>
Kylar looks at you and furrows <<his>> eyebrows, before hesitantly reaching for your hand. You slap <<his>> arm away and shove your hand in <<his>> face. <<He>> gulps, before leaning forward and licking your hand. <<He>> keeps licking until none of <<his>> <<if $NPCList[0].penis isnot "none">>cum<<else>>juices<</if>> remain.
<br><br>
When <<he>> finishes, <<he>> opens <<his>> mouth to say something. You turn away and leave <<him>> standing by the alleyway.
<br><br>
<<endevent>>
<<destinationeventend>><<NPCStatusCheck "Kylar">>
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<He>> pulls you into the alley, then around another corner, away from prying eyes. There's a mattress already here. Kylar collapses on it, pulling you down atop <<him>>.
<br><br>
<<enable_rescue>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $consensual is 1>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Street Kylar Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Street Kylar Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Street Kylar Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Street Kylar Sex]]>><</link>></span><<nexttext>>
<</if>>
<<else>>
<<if $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Street Kylar Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Street Kylar Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Street Kylar Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Street Kylar Sex]]>><</link>></span><<nexttext>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<NPCStatusCheck "Kylar">>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Kylar lust -20>>
Kylar closes <<his>> eyes and rests <<his>> head on you.
<<if $orgasmcurrent is 0 and !$worn.genitals.type.includes("chastity")>>
<<if _kylarStatus.includes("Rage")>>
After a few seconds, <<he>> backs up until <<hes>> facing your <<genitals>>. "You didn't cum," <<he>> murmurs. "Was I... not good enough?" <<He>> shakes <<his>> head violently. "I'll make up for it. I'll show you."
<<else>>
After a few seconds, <<he>> backs up until <<hes>> facing your <<genitals>>. "You didn't get to cum," <<he>> murmurs. "That's not fair to you. Not after you made me. Here, I'll make it up."
<</if>>
<br><br>
<<kylarFinish>>
<<He>> collapses back onto you, closing <<his>> eyes again.
<</if>>
<br><br>
"Maybe we can be married in the forest," <<he>> says, eyes still shut. "My parents can-"
<br><br>
<<He>> jerks upright and looks at <<his>> watch. "I-I need to go," <<he>> says. "Sorry." <<He>> gazes at you from the end of the alley before disappearing.
<br><br>
<<tearful>> you rise from the mattress.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $enemyhealth lte 0>>
You shove Kylar back against the mattress.
<br><br>
<<tearful>> you run from the alley.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<else>>
"O-okay," Kylar stammers. "You must be busy. We'll do this again." You feel <<him>> watch you leave.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>><<NPCStatusCheck "Kylar">>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<set $kylar.raped += 1>>
<<if $daystate isnot "night">><<enable_rescue>><</if>>
Kylar pushes you toward the alley, <<his>> knife poking the small of your back. You turn another corner and find a mattress already lying there.
<<if _kylarStatus.includes("MaxRage")>>
<<set $NPCList[0].righthand to "none">>
<<He>> shoves you on top of it, leaps on you and holds the knife to your neck.
<<else>>
<<He>> shoves you on top of it, discards the knife and leaps on you.
<</if>>
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<if $NPCList[0].righthand is "none">>
<<He>> holds the knife to your throat. <<if $enemyarousal gte ($enemyarousalmax / 3)>>It trembles in <<his>> grip.<</if>><<gpain>><<violence 5>><br><br>
<</if>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Street Kylar Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Street Kylar Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Street Kylar Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Street Kylar Rape]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
Kylar closes <<his>> eyes and rests <<his>> head on you. "Maybe we can be married in the forest," <<he>> says, eyes still shut. "My parents can-"
<br><br>
<<He>> jerks upright and looks at <<his>> watch. "I-I need to go," <<he>> says. "Sorry." <<He>> gazes at you from the end of the alley before disappearing.
<br><br>
<<tearful>> you rise from the mattress.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $enemyhealth lte 0>>
You shove Kylar back against the mattress.
<br><br>
<<tearful>> you run from the alley.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<else>>
<<generate2>><<person2>>A <<person>> appears at the end of the alley. "Is everything okay over there?" <<he>> shouts.
<br><br>
<<person1>>Kylar scrambles for <<his>> knife and glares at the <<person2>><<person>>. "Don't interfere," <<person1>><<he>> shouts back.
<br><br>
The <<person2>><<person>> hesitates, but leaves when Kylar steps forward.<<person1>> It gives you the chance you need. <<tearful>> you climb off the mattress and run in the opposite direction. Kylar pulls the knife back as if to hurl it, but only embeds it in the mattress at <<his>> feet. <<He>> drops to <<his>> knees and buries <<his>> face in <<his>> hands as you turn the corner.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>><<set $outside to 0>><<set $location to "home">><<effects>>
<<set _container to $container[$location]>>
<<set _pregnancy to $sexStats.anus.pregnancy>>
Nothing seems to be amiss, until you check in on <<print (_pregnancy.namesChildren is true ? "your children" : "the parasites")>>.
<br><br>
You see a small note near to the <<print _container.name>> with the letter "K" on it.
<<if _container.deadCreatures is 0>>
It seems someone has been making sure that they're being properly looked after.
<br><br>
You should be careful. You might not get the help next time.
<<set _container.kylarDelay to 7>>
<<set _container.kylarFed to false>>
<<set _container.daysSinceFed to 0>>
<<else>>
It seems someone was looking after them for you. It wasn't enough. They're all dead in the tank.
<br><br>
You bury them.
<<ggtrauma>>
<<if _pregnancy.namesChildren is true>>
<<set _traumaMulti to 2>>
<<else>>
<<set _traumaMulti to 1>>
<</if>>
<<trauma `30 * _traumaMulti * _container.deadCreatures`>>
<<if $wraith and $wraith.state isnot "" and $wraithShow>>
<<unset $wraithShow>>
You feel something gingerly grab your neck from behind.
<br><br>
"<span class="wraith">Unforgivable. You'll join <<if _container.count isnot 1>>them<<else>>it<</if>> soon.</span>" <<stress 12>><<trauma 12>><<ggstress>><<ggtrauma>>
<br><br>
You turn around, but nothing's there.
<br><br>
<</if>>
<</if>>
<br><br>
<<endevent>>
<<link [[Next|Containers]]>><<set _container.deadCreatures to 0>><</link>>
<br><<set $outside to 0>><<effects>>
<<set $kylar_action to "loft">>
You tell Kylar about the loft at the orphanage, and ask if <<he>> has any thoughts on what to do with the space.
<br><br>
"You could hide anything up there," <<he>> says. "I-I have an idea. I could set up a lab like I have at ho-" <<he>> interrupts <<himself>>, and glances around. "Like I've seen on TV. You could make pepper spray. The basic ingredients aren't hard to get, it just takes time to ferment."
<br><br>
"I know where to get the equipment," <<he>> adds. "It will be expensive though."
<br><br>
<i>Adding a lab to the orphanage will cost £20000. It will provide you with one pepper spray refill per week and help the orphans protect themselves.</i>
<br><br>
<<if $money gte 2000000>>
<<link [[Set up lab (£20000 3:00)|Kylar Loft 2]]>><<set $money -= 2000000>><<set $loft_kylar to 1>><<set $loft_upgrade += 1>><<pass 180>><</link>>
<br><br>
<</if>>
<<kylaroptions>><<set $outside to 0>><<set $location to "home">><<effects>>
"Okay," Kylar says. "I'll get the stuff. Wait for me by the orphanage. I-I won't let you down."
<br><br>
You return to the orphanage without incident. You don't need to wait long. Kylar arrives, carrying two laden bags and panting. <<He>> follows you inside, though <<he>> seems to know where <<hes>> going.
<br><br>
You tug the cable, reveal the hidden staircase, and ascend. Kylar investigates each room until <<he>> finds one <<he>> deems suitable. "Good," <<he>> says, placing <<his>> bags on a creaky old table. <<He>> starts setting up the equipment while explaining how it all works.
<<if $science gte 700>>It sounds straightforward.
<<elseif $science gte 500>>It sounds easy enough.
<<elseif $science gte 300>>You think you understand, but you don't feel confident.
<<else>>It's a bit complex for you.<</if>>
<br><br>
<<link [[Next|Kylar Loft 3]]>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
<<generatey2>>A <<person2>><<person>> arrives to investigate at one point. You send <<him>> downstairs to gather others. More residents arrive and crowd around the door. They look nervous, but excited.
<br><br>
Kylar explains the fermentation process, and demonstrates how to prepare the chemicals and pressurise the canisters. Some of the older orphans sneer at Kylar, but <<person1>><<he>> ignores them.
<br><br>
"I wrote a list of instructions," Kylar says once you're alone. <<He>> hands you a note. "You should stick it up somewhere." <<He>> looks at <<his>> feet, as if waiting for something.
<br><br>
<<link [[Reward with kiss|Kylar Loft Kiss]]>><</link>><<promiscuous1>><<npcincr Kylar love 1>><<npcincr Kylar lust 1>><<glove>><<glust>><<kissvirginitywarning>><<NPCvirginitywarning "Kylar" "kiss">>
<br>
<<if $promiscuity gte 35>>
<<link [[Reward with lewd|Kylar Loft Lewd]]>><</link>><<promiscuous3>><<npcincr Kylar love 3>><<npcincr Kylar lust 3>><<gglove>><<gglust>>
<br>
<</if>>
<<link [[Thank|Kylar Loft Thank]]>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
You take <<his>> hands and pull <<him>> against you. <<He>> leans in, letting you support <<his>> trembling body. Your lips meet. <<takeKissVirginity "Kylar" `($kylarenglish gte 1?"loveInterest":"romantic")`>> <<Hes>> inhibited at first, but becomes more confident as the kiss deepens. You feel <<his>> hand grope your <<bottom>>.
<br><br>
When you pull away <<his>> eyes remain closed. <<He>> looks serene, if red-faced. <<His>> eyes open.
<<if _npcKissVirginTemp>>
"Th-that was my first kiss," <<he>> whispers, <<his>> eyes shining. "It was better than I could've ever dreamed."
<<else>>
"Th-Thank you," <<he>> manages.
<</if>>
<<He>> departs with a blissful smile.
<br><br>
<<link [[Next|Orphanage Loft]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
You shove <<him>> back against the table, holding <<him>> down with one hand while the other creeps down <<his>> tummy.
<<if $NPCList[0].gender is "f">>
<<if $NPCList[0].penis isnot "none">>
<span class="purple">You flick up <<his>> skirt, </span><span class="lewd">revealing <<his>> $NPCList[0].penisdesc.</span>
<<else>>
<span class="purple">You flick up <<his>> skirt, </span><span class="lewd">revealing <<his>> pussy.</span>
<</if>>
<<else>>
<<if $NPCList[0].penis isnot "none">>
<span class="purple">You pull down <<his>> shorts, </span><span class="lewd">revealing <<his>> $NPCList[0].penisdesc.</span>
<<else>>
<span class="purple">You pull down <<his>> shorts, </span><span class="lewd">revealing <<his>> pussy.</span>
<</if>>
<</if>>
<br><br>
<<if $kylarSeen.includes("commando")>>
"You remembered my rule," you tease. "But is that the only reason?"
<<else>>
"No underwear?" you tease. "Someone's naughty."
<</if>>
<br><br>
"I-It's not like that," <<he>> says.
<br><br>
<<if $NPCList[0].penis isnot "none">>
"Oh?" you reply. "Then why are you already erect?" You run your fingers up and down <<his>> length.
<br><br>
<<He>> squirms a bit too forcefully for this to continue, so you push <<him>> onto <<his>> side and slide in behind <<him>>. You cradle <<his>> head with one hand, and wrap the other around <<his>> waist, before continuing the assault on <<his>> penis. <<He>> doesn't last long. <<His>> whole body shudders.
<br><br>
<<else>>
"Oh?" you reply. "Then why are you already wet?" Your push a finger against <<his>> clitoris, and rub.
<br><br>
<<He>> squirms a bit too forcefully for this to continue, so you push <<him>> onto <<his>> side and slide in behind <<him>>. You cradle <<his>> head with one hand, and wrap the other around <<his>> waist, before continuing the assault on <<his>> pussy. <<He>> doesn't last long. <<His>> whole body shudders.
<br><br>
<</if>>
You kiss <<his>> cheek. "Thank you for helping," you say. "The other orphans are grateful, even if they don't show it."
<br><br>
You hold <<him>> for a few minutes until <<his>> breathing returns to normal. <<He>> departs with a blissful smile.
<br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
<<if $submissive gte 1150>>
"Thank you so much," you say. "You've helped a lot."
<<elseif $submissive lte 850>>
"Thanks," you say. "The orphans are grateful, even if they won't admit it."
<<else>>
"Thank you," you say. "You did a good thing today."
<</if>>
<br><br>
Kylar nods, still looking at <<his>> feet. <<He>> opens <<his>> mouth to speak, but instead turns and leaves.
<br><br>
<<link [[Next|Orphanage Loft]]>><<endevent>><</link>>
<br><<set $location to "park">><<set $outside to 1>><<effects>><<NPCStatusCheck "Kylar">>
<<set $kylar_action to "walk">>
<<set $dateCount.Total++>><<set $dateCount.Kylar++>>
<<if $weather is "clear">>
<<if $submissive gte 1150>>
"It's pretty nice today. Can you walk with me?" you ask shyly.
<<elseif $submissive lte 850>>
"Perfect weather for some legwork. Come on, walk with me," you say.
<<else>>
"It's such a beautiful day. Want to go for a walk?" you say with delight.
<</if>>
<<else>>
<<if $submissive gte 1150>>
"I don't like walking alone. Can you walk with me?" you ask shyly.
<<elseif $submissive lte 850>>
"I need to stretch my legs. Come on, walk with me," you say.
<<else>>
"Want to go for a walk?" you ask.
<</if>>
<</if>>
<br><br>
<<if _kylarStatus.includes("Rage")>>
Kylar fixates <<his>> eyes on you. "Yes! Everyone needs to see what a happy couple we are," <<he>> says, standing up and grabbing you by the arm a bit too tightly. <<pain 5>><<stress 3>><<gpain>><<gstress>>
<<elseif _kylarStatus.includes("Sus")>>
"So you do want to be seen with me," <<he>> says, standing up and walking toward you. "Of course, yeah."
<<else>>
You can see the sparks of joy in <<his>> eyes. <<He>> quickly stands up and walks by your side.
<</if>>
The two of you begin to walk around the park, enjoying the view.
<<if _kylarStatus.includes("Rage")>>
After a few minutes, Kylar's grip starts to hurt.
<br><br>
<<link [[Offer your hand instead|Kylar Walk In The Park 2]]>><<set $phase to 1>><<npcincr Kylar love 1>><</link>><<glove>><<lksuspicion>><<handholdingvirginitywarning>><<NPCvirginitywarning "Kylar" "handholding">>
<br>
<<link [[Endure|Kylar Walk In The Park 2]]>><<pain 5>><<stress 3>><</link>><<gpain>><<gstress>>
<<elseif _kylarStatus.includes("Sus")>>
You notice Kylar's hands lightly trembling. <<He>> steals glances at you when <<he>> thinks you're not looking.
<br><br>
<<link [[Offer your hand|Kylar Walk In The Park 2]]>><<set $phase to 1>><<npcincr Kylar love 1>><</link>><<glove>><<lksuspicion>><<handholdingvirginitywarning>><<NPCvirginitywarning "Kylar" "handholding">>
<br>
<<link [[Keep walking|Kylar Walk In The Park 2]]>><</link>>
<<else>>
You notice <<his>> hand hovering close to yours.
<br><br>
<<link [[Offer your hand|Kylar Walk In The Park 2]]>><<set $phase to 1>><<npcincr Kylar love 1>><</link>><<glove>><<lksuspicion>><<handholdingvirginitywarning>><<NPCvirginitywarning "Kylar" "handholding">>
<br>
<<link [[Keep walking|Kylar Walk In The Park 2]]>><</link>>
<</if>>
<br><<set $outside to 1>><<effects>><<NPCStatusCheck "Kylar">>
<<if $phase is 1>>
<<if _kylarStatus.includes("Rage")>>
<<if $submissive gte 1150>>
"You're starting to make my arm sore, can we hold hands instead?" you ask quietly.
<<elseif $submissive lte 850>>
"Hey, ease up, I can barely feel my arm," you say. You give Kylar's arm a pull and open your hand.
<<else>>
"Wouldn't you rather hold hands?" you say, trying to mask the pain from Kylar's grip.
<</if>>
<<He>> releases your arm, but quickly takes your hand with just as much force.
<<elseif _kylarStatus.includes("Sus")>>
You grab Kylar's hand and give it a squeeze. <<He>> seems surprised at first, but quickly locks <<his>> fingers with yours just a bit too tightly.
<<else>>
You gently squeeze Kylar's hand. <<He>> looks at you with a big smile.
<</if>>
<<takeHandholdingVirginity "Kylar" "romantic">>
<<npcincr Kylar rage -1>><<lksuspicion>>
<br><br>
<</if>>
The two of you continue walking.
<<if _kylarStatus.includes("Rage")>>
Kylar waves at each passerby, beaming as <<he>> pulls you closer.
<<elseif _kylarStatus.includes("Sus")>>
Kylar tenses up whenever <<he>> sees you glance at a passerby.
<<else>>
<<if $phase is 1>>
Kylar seems happy enough holding your hand.
<<else>>
Kylar eases closer to you as you walk.
<</if>>
<</if>>
<<if $kylar.fountain is 1>>
Eventually, you're back at the fountain.
<<else>>
Eventually, you reach the park's fountain.
<</if>>
<<if $season is "winter">>
<<if !$kylarSeen.includes("fountainWinter")>>
<<set $kylarSeen.pushUnique("fountainWinter")>>
Kylar stops in place, staring at the fountain. <<He>> seems spellbound. The constantly running water and the cold temperature has caused much of the fountain's structure to freeze over and form icicles thicker than your arm, and at least twice as long. Near the centre, some water remains unfrozen.
"It's so pretty. It's the most amazing thing I've ever seen!" <<He>> glances at you. "W-well, second most."
<</if>>
It's largely frozen over, but there are patches of unfrozen water here and there.
<</if>>
<<if !$kylarSeen.includes("fountainIntro")>>
You notice something shining in the water. Upon closer inspection, they appear to be coins.
<</if>>
<br><br>
<<if $money gte 10>>
<<link [[Toss a coin (£0.10)|Kylar Fountain Wish]]>><<set $money -= 10>><<trauma -3>><<set $kylar.fountainCoin to 1>><</link>><<ltrauma>><br>
<</if>>
<<link [[Take a coin from the fountain and toss it|Kylar Fountain Wish]]>><<set $kylar.fountainCoin to 0>><</link>><br>
<<if $kylar.fountain is 1>>
<<link [[Sit at the fountain|Kylar Walk In The Park End]]>><</link>><br>
<<else>>
<<link [[Move on|Kylar Walk In The Park End]]>><</link>><br>
<</if>>
<br><<set $outside to 1>><<effects>>
"Make a wish," you say, tossing a coin into the fountain.
<<if $kylarSeen.includes("fountainIntro")>>
<<set $kylarSeen.pushUnique("fountainIntro")>>
Kylar watches you, as if entranced by what you're doing.
<<if $kylar.fountainCoin is 1>>
<<He>> digs through <<his>> pockets, and tosses in a coin of <<his>> own.
<<else>>
<<He>> takes a coin from the fountain, seemingly trying to copy your every movement before tossing the coin back in.
<</if>>
"What did you wish for?" <<he>> asks. You tell <<him>> that it won't come true if you say it out loud.
<<else>>
<<if $kylar.fountainCoin is 1>>
Kylar digs out a coin and throws it in, aiming for the same spot you threw yours.
<<else>>
Kylar takes a coin from the fountain and throws it back in, aiming for the coin you threw.
<</if>>
<</if>>
<<He>> smiles at you.
<br><br>
<<if $kylar.fountain is 0>>
<<link [[Stay at the fountain|Kylar Walk In The Park End]]>><<set $kylar.fountain to 1>><</link>>
<br>
<<link [[Go back to Kylar's bench|Kylar Walk In The Park End]]>><</link>>
<<else>>
<<link [[Sit at the fountain|Kylar Walk In The Park End]]>><</link>>
<</if>>
<br><<set $outside to 1>><<effects>><<set $phase to 0>><<NPCStatusCheck "Kylar">>
<<if $kylar.fountain is 0>>
You walk back to the bench with Kylar.
<<else>>
Kylar sits on the edge of the fountain.
<</if>>
<<if _kylarStatus.includes("Rage")>>
<<He>> pulls you down to sit with <<him>>. "That was... interesting," you say. Kylar looks around. Suddenly, <<he>> kisses you on the lips and holds your shoulders.
<<takeKissVirginity "Kylar" `($kylarenglish gte 1?"loveInterest":"romantic")`>>
<br><br>
<<link [[Kiss back|Kylar Walk In The Park End 2]]>><<if _npcKissVirginTemp>><<set $phase to 10>><<else>><<set $phase to 1>><</if>><<npcincr Kylar love 1>><<npcincr Kylar lust 1>><<npcincr Kylar rage -1>><</link>><<glove>><<glust>><<lksuspicion>>
<br>
<<link [[Pull away|Kylar Walk In The Park End 2]]>><<set $phase to 2>><<npcincr Kylar love -1>><<npcincr Kylar rage 1>><</link>><<llove>><<gksuspicion>>
<<elseif _kylarStatus.includes("Sus")>>
You take a seat next to <<him>>. "That was fun," you say. <<He>> looks happy.
<br><br>
<<kylaroptions>>
<<else>>
You take a seat next to <<him>>. "That was fun, we should do it again," you say. <<He>> looks overjoyed.
<br><br>
<<kylaroptions>>
<</if>>
<br><<set $outside to 1>><<effects>><<set $kylarDaily.walkKiss to true>>
<<if $phase is 1>>
You feel like Kylar's hands are going to pierce through your shoulder, but you do your best to endure it. After an excessive amount of time, <<he>> releases you.
<<if $submissive gte 1150>>
"That wasn't very polite," you murmur.
<<elseif $submissive lte 850>>
"Have you calmed down now?" you ask.
<<else>>
"That was rude, you could have warned me first," you say.
<</if>>
<br>
Embarrassed, <<he>> nods. "Sorry."
<<elseif $phase is 10>>
You feel like Kylar's hands are going to pierce through your shoulder, but you do your best to endure it. After an excessive amount of time, <<he>> releases you.
<<if $submissive gte 1150>>
"That wasn't very polite," you murmur.
<<elseif $submissive lte 850>>
"Have you calmed down now?" you ask.
<<else>>
"That was rude, you could have warned me first," you say.
<</if>>
<br>
Embarrassed, <<he>> nods. "Sorry, I got... excited." <<He>> looks at you, <<his>> eyes shining. "That was my first kiss. And we have so many other firsts ahead of us."
<<elseif $phase is 2>>
You shake Kylar off of you. <<He>> looks stunned for a moment, before putting <<his>> face to <<his>> hands in shame. "I'm sorry, I don't know what came over me."
<<else>>
<<npcincr Kylar love 1>><<npcincr Kylar lust 1>><<npcincr Kylar rage -5>>
<<if $submissive gte 1150>>
You slowly bring your face closer to <<his>>, and plant a kiss on <<his>> lips.
<<elseif $submissive lte 850>>
You grab <<him>> and pull <<him>> close, before kissing <<him>>.
<<else>>
You lean in and kiss <<him>> on the lips.
<</if>>
<<He>> looks surprised at first, but wraps <<his>> arms around you. <<takeKissVirginity "Kylar" `($kylarenglish gte 1?"loveInterest":"romantic")`>>
<br><br>
<<He>> holds you for some time. You place a hand on <<his>> head. "Are you okay?" you ask.
<br><br>
<<if _npcKissVirginTemp>>
"Th-that was my first kiss," <<he>> whispers, <<his>> eyes shining. "It was better than I could've ever dreamed."
<<else>>
"Y-yeah..." <<he>> sighs in contentment. "I just wish we could stay like this forever."
<</if>>
<<He>> reluctantly lets you go, but rests <<his>> head on your shoulder for a while.
<</if>>
<br><br>
<<kylaroptions>>
<br><<set $outside to 0>><<effects>>
<<endevent>>
<<npc Leighton>><<person1>>
You lead Leighton behind the stage. You're looking for an unoccupied room when <<he>> grasps your arm. "This one," <<he>> says, gesturing to a closed door. You open it.
<<endevent>>
<<beastNEWinit 1 dog>>
<<promiscuity3>>
<<if $headblackmailed is 1 and $rng gte 61 and ($monster is 1 or $bestialitydisable is "f")>><!-- Modified for Monster People -->
A tripod camera stands in the corner. Beside it, chained to the wall, sits a <<beasttype 0>>. <<bHe 0>> growls. <<if $monster is 1>><<bHe 0>>'s completely naked, but doesn't seem to care. "Let me go! I want to have fun too!"<</if>>
<br><br>
Leighton takes a seat and grasps the chain. An empty glass sits on a nearby table, next to an open bottle of wine. "Right," the headteacher says. "Whenever you're ready."
<br><br>
<<if $deviancy gte 55>>
<<link [[Perform|Leighton Club Blackmail Beast]]>><</link>><<deviant4>>
<br><br>
<</if>>
<<link [[Refuse|Leighton Club Blackmail Beast Refuse]]>><</link>>
<br><br>
<<elseif $headblackmailed is 1 and $rng gte 21>>
<<endevent>><<generatey1>><<generatey2>><<person1>>
There's someone already inside, sat on the sofa with <<his>> eyes fixed on the ground. <<He>> looks up. <<Hes>> a <<person>> you recognise from school. <<person2>>A <<person>> sits next <<person1>>to <<him>>, gazing at a wall. A tripod camera stands in the corner.
<br><br>
Leighton takes a seat, and rests one leg on the other. An empty glass sits on a nearby table, next to an open bottle of wine. "Right," the headteacher says. "Whenever you're ready."
<br><br>
<<link [[Perform|Leighton Club Blackmail]]>><</link>>
<br>
<<link [[Refuse|Leighton Club Blackmail Refuse]]>><</link>>
<br>
<<else>>
<<endevent>><<generatey1>><<person1>>
There's someone already inside, sat on the sofa with <<his>> eyes fixed on the ground. <<He>> looks up. <<Hes>> a <<person>> you recognise from school.
<br><br>
Leighton takes a seat, and rests one leg on the other. An empty glass sits on a nearby table, next to an open bottle of wine. "Right," the headteacher says. "Whenever you're ready."
<br><br>
<<link [[Perform|Leighton Private 2]]>><</link>>
<br>
<<if $promiscuity gte 55>>
<<link [[Ask Leighton to join|Leighton Private 2 Join]]>><<promiscuous4>><</link>>
<br>
<</if>>
<<link [[Refuse|Leighton Private 2 Refuse]]>><</link>>
<br>
<</if>><<set $outside to 0>><<effects>>
You nod. Leighton reaches over to the camera as the <<person1>><<person>> and <<person2>><<person>> rise to their feet.
<br><br>
<<link [[Next|Leighton Club Blackmail Sex]]>><<set $sexstart to 1>><</link>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>>
<</if>>
<<effects>>
Leighton watches with a blank expression, occasionally sipping wine.
<br><br>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Leighton Club Blackmail Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Leighton Club Blackmail Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Leighton Club Blackmail Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Leighton Club Blackmail Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"I'll see you at school," Leighton says, picking up the camera and dropping some notes on the table. <<tearful>> you count the money. 당신은 <<moneyGain 70>>를 얻었다.
<br><br>
<<fameprostitution 30 vid>><<set $prostitutionstat += 1>>
<<clotheson>>
<<endcombat>>
<<link [[Next|Brothel]]>><</link>>
<<elseif $enemyhealth lte 0>>
<<person2>>The <<person>> falls to the floor in pain. <<tearful>> you seize the opportunity and flee the room.
<br><br>
<<famescrap 30 vid>>
<<clotheson>>
<<endcombat>>
<<link [[Next|Brothel]]>><</link>>
<<else>>
The <<person1>><<person>> backs away from you. Leighton tuts, picks up the camera, and leaves without a word.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Brothel]]>><</link>>
<</if>><<set $outside to 0>><<effects>>
You refuse. Leighton sighs, and nods at the pair. They grab both your arms. "Sorry," the <<person2>><<person>> whispers. Leighton starts the camera.
<br><br>
<<link [[Next|Leighton Club Blackmail Refuse Sex]]>><<set $molestationstart to 1>><</link>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
Leighton watches with a blank expression, occasionally sipping wine.
<br><br>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Leighton Club Blackmail Refuse Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Leighton Club Blackmail Refuse Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Leighton Club Blackmail Refuse Sex]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"I'll see you at school," Leighton says, picking up the camera and dropping some notes on the table. <<tearful>> you count the money. 당신은 <<moneyGain 30>>를 얻었다.
<br><br>
<<famerape 30 vid>><<set $forcedprostitutionstat += 1>><<fameprostitution 30 vid>>
<<clotheson>>
<<endcombat>>
<<link [[Next|Brothel]]>><</link>>
<<else>>
<<person2>>The <<person>> falls to the floor in pain. <<tearful>> you seize the opportunity and flee the room.
<br><br>
<<famescrap 30 vid>>
<<clotheson>>
<<endcombat>>
<<link [[Next|Brothel]]>><</link>>
<</if>><<effects>>
You nod, and assume a mating position before the <<beasttype 0>>.<<deviancy4>>
<<link [[Next|Leighton Club Blackmail Beast Sex]]>><<set $sexstart to 1>><</link>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beastCombatInit>>
<</if>>
<<effects>>
Leighton watches with a blank expression, occasionally sipping wine.
<br><br>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Leighton Club Blackmail Beast Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Leighton Club Blackmail Beast Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Leighton Club Blackmail Beast Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Leighton Club Blackmail Beast Sex]]>><</link>></span><<nexttext>>
<</if>><<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
"I'll see you at school," Leighton says, picking up the camera and dropping some notes on the table. <<tearful>> you count the money. 당신은 <<moneyGain 100>>를 얻었다.
<br><br>
<<if $monster is 1>>
"Thanks for the fun," the <<beasttype>> says suddenly. "So many dirty people come through here. You're fun, though. I like you."
<</if>>
<<fameprostitution 30 vid>><<famebestiality 30 vid>><<set $prostitutionstat += 1>>
<<elseif $enemyhealth lte 0>>
The <<beasttype 0>> whimpers and hides behind Leighton. <<if $monster is 1>>"I don't like <<phim>>!"<</if>> <<tearful>> you seize the opportunity and flee the room.
<br><br>
<<famescrap 30 vid>>
<<else>>
The <<beasttype 0>> backs away from you. Leighton tuts, picks up the camera, and leaves without a word.
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<link [[Next|Brothel]]>><</link>><<effects>>
You refuse. Leighton smiles. "Too late for that," <<nnpc_he "Leighton">> says. <<nnpc_He "Leighton">> detaches the chain from the wall. The <<beasttype 0>> bounds towards you while <<nnpc_he "Leighton">> turns on the camera.
<br><br>
<<link [[Next|Leighton Club Blackmail Beast Refuse Sex]]>><<set $molestationstart to 1>><</link>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<set $NPCList[0].stance to "top">>
<br><br>
<</if>>
<<effects>>
Leighton watches with a blank expression, occasionally sipping wine.
<br><br>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Leighton Club Blackmail Beast Refuse Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Leighton Club Blackmail Beast Refuse Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Leighton Club Blackmail Beast Refuse Sex]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
"That position suits you," Leighton says, picking up the camera and dropping some notes on the table. "See you at school." <<tearful>> you count the money. You've gained <<moneyGain 100>>
<br><br>
<<famebestiality 30 vid>><<famerape 30 vid>><<set $forcedprostitutionstat += 1>><<fameprostitution 30 vid>>
<<else>>
The <<beasttype 0>> whimpers and hides behind Leighton. <<if $monster is 1>>"I don't like <<phim>>!"<</if>> <<tearful>> you seize the opportunity and flee the room.
<br><br>
<<famescrap 30 vid>>
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<link [[Next|Brothel]]>><</link>><<effects>>
Leighton reaches for the camera, and the <<person>> reaches for you.
<br><br>
<<link [[Next|Leighton Private 2 Sex]]>><<set $sexstart to 1>><</link>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>>
<</if>>
<<effects>>
Leighton watches with a blank expression, occasionally sipping wine.
<br><br>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Leighton Private 2 Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Leighton Private 2 Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Leighton Private 2 Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Leighton Private 2 Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $finish is 1>>
The <<person1>><<person>> backs away from you. Leighton tuts, but leaves without a word.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Brothel]]>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<fameprostitution 2>><<set $prostitutionstat += 1>>
"You're a natural," says Leighton, placing the glass back on the table, along with some notes. "See you at school." <<tearful>> you count the money. 당신은 <<moneyGain 80>>를 얻었다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Brothel]]>><</link>>
<<else>>
<<person1>>The <<person>> falls to the floor in pain. <<tearful>> you run from the room.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Brothel]]>><</link>>
<</if>><<effects>>
<<set $seductiondifficulty to 6000>>
<<seductioncheck>>
<br><br>
<<promiscuity3>>
<<if $seductionrating gte $seductionrequired>>
"So you're just gonna watch?" you say, sitting next to the <<person>>.
<br>
"You're gonna miss out on the opportunity," you say, reaching around <<his>> chest.
<br>
"To teach," you start massaging <<his>> chest.
<br>
"Two young," you move your hands lower.
<br>
"Supple," you slide your fingers down <<his>> stomach.
<br>
"Curious," you glide your fingertips even lower.
<br>
"Students," the <<person>> moans as you reach <<his>> crotch.
<br>
"How to love," you finish as the <<person>> pulls you into a kiss.<<takeKissVirginity $NPCList[0].fullDescription "consensual">>
<br><br>
Leighton smiles. "It would be an insult to my position if I didn't personally instruct you. Very well." The headteacher kneels in front of the <<person>>, and <<if $NPCList[0].penis isnot "none">>takes <<his>> penis into <<endevent>><<npc Leighton>><<person1>><<his>> mouth.<<else>> starts licking <<his>> pussy.<<endevent>><<npc Leighton>><<person1>><</if>> <<He>> grasps your arm and pulls you closer.
<<set $leightonseduce to true>>
<br><br>
<<link [[Next|Leighton Private 2 Join Sex]]>><<set $sexstart to 1>><</link>>
<<else>>
"You're not gonna join in?" you say sitting next to the <<person>>. "Seems unfair that we get all the fun."
<br><br>
Leighton pauses as the <<person>> pulls you into a kiss, then smiles. The headteacher <<if $NPCName[$NPCNameList.indexOf("Leighton")].pronoun is "m">>opens his fly, revealing his<<else>>lifts her skirt, revealing her<</if>> <<if $NPCName[$NPCNameList.indexOf("Leighton")].gender is "m">>erect <<print $NPCName[$NPCNameList.indexOf("Leighton")].penisdesc>>.<<else>>pussy.<</if>>
<br><br>
<<link [[Next|Leighton Private 2 Join Sex 2]]>><<set $sexstart to 1>><</link>>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>>
<<set $NPCList[0].mouth to "none">>
<</if>>
Leighton continues to orally pleasure the other student, while focusing the rest of <<his>> attention on you.
<br><br>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Leighton Private 2 Join Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Leighton Private 2 Join Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Leighton Private 2 Join Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Leighton Private 2 Join Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $finish is 1>>
"I'm disappointed," Leighton says, fishing some money from <<his>> pockets. <<tearful>> you count it as <<he>> leaves the room. You've earned <<moneyGain 85>>.
<br><br>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<set $prostitutionstat += 1>><<fameprostitution 2>>
The student convulses against Leighton's face, then falls back onto a chair. "I hope that was an illuminating lesson," <<he>> says, pulling a handkerchief from a pocket and wiping <<his>> mouth. <<He>> drops some notes atop you on the way out. <<tearful>> you count the money. You've earned <<moneyGain 120>>.
<br><br>
<<else>>
You shove Leighton away from you. <<tearful>> you run from the room.
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<link [[Next|Brothel]]>><</link>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>>
<</if>>
<<effects>>
Leighton strokes <<nnpc_himself "Leighton">> while watching you perform.
<br><br>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Leighton Private 2 Join Sex Finish 2]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Leighton Private 2 Join Sex Finish 2]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Leighton Private 2 Join Sex Finish 2]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Leighton Private 2 Join Sex 2]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $finish is 1>>
"You are going to get me all hot and bothered then just stop?" Leighton says with a clear tone of disappointment. "Get out."
<br><br>
<<tearful>> you leave the room.
<br><br>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<set $prostitutionstat += 1>><<fameprostitution 2>>
<<if $NPCName[$NPCNameList.indexOf("Leighton")].gender is "m">>
Leighton stands and ejaculates over the <<persons>> face. "Clean yourself up," <<nnpc_he "Leighton">> says after a moment, dropping a handkerchief on the <<person>>, and a few notes atop you on <<his>> way out. <<tearful>> you count the money. You've earned <<moneyGain 85>>.
<br><br>
<<else>>
Leighton closes <<nnpc_his "Leighton">> eyes and convulses, then stands and grasps the <<persons>> hair. <<nnpc_He "Leighton">> pushes <<nnpc_his "Leighton">> fingers into the <<persons>> mouth, one by one, until they're sucked clean. <<nnpc_He "Leighton">> drops a few notes atop you on <<his>> way out. <<tearful>> you count the money. You've earned <<moneyGain 85>>.
<br><br>
<</if>>
<br><br>
<<else>>
You shove the <<person>> away from you. <<tearful>> you flee the room.
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<unset $leightonseduce>>
<<link [[Next|Brothel]]>><</link>><<set $outside to 0>><<effects>>
<<person1>>The <<person>> gives you a disappointed glance. "That's too bad," Leighton frowns. The headteacher points at the door, and you return to the club.
<br><br>
<<endevent>>
<<link [[Next|Brothel]]>><</link>><<set $outside to 0>><<effects>>
<<npc Leighton>><<person1>><<generate2>><<generate3>>
The dressing room is empty, save a <<nnpc_gender "Leighton">> examining a rack of costumes, <<his>> back turned. It's Leighton.
<br><br>
<<link [[Confront|Leighton Club Confront]]>><</link>>
<br>
<<link [[Hide (0:03)|Leighton Club Hide]]>><</link>>
<br><<set $outside to 0>><<effects>>
You decide to stand your ground. Leighton turns. "No need to look so scared," <<he>> says with a smile. "You didn't notice me in the crowd. Or perhaps you feel shy. Let me make this easy for you." <<He>> pulls out a camera. "Let's play a little dress up. Play along and I'll let you leave with some cash." <<He>> pauses. "And most of your dignity."
<br><br>
<<link [[Accept (1:00)|Club Cosplay]]>><<pass 60>><</link>>
<br>
<<link [[Refuse|Club Cosplay Rape]]>><</link>>
<br><<set $outside to 0>><<effects>>
<<if $rng gte 30 and $physiquesize lte 6000 or $rng gte 40 and $physiquesize lte 10000 or $rng gte 50 and $physiquesize lte 12000 or $rng gte 60>>
You hide in a wardrobe just before <<he>> turns. You peek through the gap. "I heard you," Leighton says, scanning the room. "No need to be scared."
<br><br>
You hear footsteps. "Must have run out the back," says a <<person2>><<personsimple>> voice.
<br><br>
"Already been grabbed by someone else, then," says a third voice.
<br><br>
Leighton walks from view, <span class="green">and you hear the door shut.</span> You wait a few minutes, then emerge from your hiding place.<<small_text>>
<br><br>
<<endevent>>
<<link [[Leave|Brothel Dressing Room]]>><<pass 3>><</link>>
<br>
<<else>>
You hide in a wardrobe just before <<he>> turns. You peek through the gap. "I heard you," Leighton says, scanning the room. "No need to be scared."
<br><br>
<<endevent>><<generate1>><<generate2>><<person1>>
You hear footsteps, then a <<person>> walks into view. "Must have run out the back," <<he>> says.
<br><br>
Without warning, <span class="red">the wardrobe door is flung open,</span> revealing a grinning <<person2>><<person>>. "Got you," <<he>> says, clasping you by the shoulders. <<He>> shoves you before Leighton. You catch a glimpse of the <<person1>><<person>> setting up a camera. Leighton shakes <<nnpc_his "Leighton">> head as if disappointed, then nods at the pair.
<br><br>
<<link [[Next|Leighton Club Caught]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Leighton Club Caught Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Leighton Club Caught Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Leighton Club Caught ]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
Satisfied, <<person1>> the <<person>> and <<person2>> <<person>> fix their clothing. <<endevent>><<npc Leighton>><<person1>>Leighton smiles and walks over to the camera. "I'm going to enjoy watching this," <<he>> says, throwing some coins at you. You've earned <<moneyGain 30>>.
<br><br>
<<tearful>> you watch Leighton and <<his>> friends leave the room.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Brothel]]>><</link>>
<<else>>
<<person1>>The <<person>> and <<person2>><<person>> back away from you, giving you the chance you need. <<tearful>> you flee the room.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Brothel]]>><</link>>
<</if>><<set $outside to 0>><<effects>>
"I'm glad we have an understanding," Leighton says, rummaging through the clothes rack. You spend the next hour wearing outfits and striking poses as Leighton meticulously photographs you from every angle. <<He>> lets you change behind a curtain between shoots, but some of the outfits don't hide much.
<<if $player.gender_appearance is "f">>
<<if $rng gte 81>>
The most revealing is an undersized micro bikini.
<<elseif $rng gte 61>>
The most revealing is a little red dress, cut so low on the bust that a hint of areola remains visible.
<<elseif $rng gte 41>>
The most revealing is a leotard that fits so tightly it reveals every little contour of your body.
<<elseif $rng gte 21>>
The most revealing is a tiny skirt, so short that you worry the camera can see under it.
<<else>>
The most revealing is an oversized shirt, with nothing else. It hangs down to your thighs, but you need to tug the bottom further down make sure your <<genitals_are>> hidden. Unfortunately this stretches the fabric over your <<breasts>>, making it hug you tightly.
<</if>>
<<else>>
<<if $rng gte 76>>
The most revealing is a pair of undersized trunks, that hug your <<genitals>> so tightly you wonder if it's any better than nudity.
<<elseif $rng gte 51>>
The most revealing is a tiny loincloth, so short that you worry the camera can see under it.
<<elseif $rng gte 26>>
The most revealing is a leotard that fits so tightly it reveals every little contour of your body.
<<else>>
The most revealing is an oversized shirt, with nothing else. It hangs down to your thighs, but you need to tug the bottom further down make sure your <<genitals_are>> hidden. Unfortunately this stretches the fabric over your <<breasts>>, making it hug you tightly.
<</if>>
<</if>>
<br><br>
"At least you're good for something." <<he>> says, handing you some money before leaving you to get dressed. <<tearful>> you count the money. You've earned <<moneyGain 75>>.
<br><br>
<<clotheson>>
<<endevent>>
<<link [[Next|Brothel]]>><</link>><<set $outside to 0>><<effects>>
"I wasn't asking," Leighton says, loud this time.
<<endevent>><<generate1>><<generate2>><<person1>>
A <<person>> and <<person2>><<person>> enter the room, closing the door behind them. "You've forgotten your place," Leighton continues. "Time for a lesson." The pair step closer, and grasp your arms. Leighton smiles and produces a camera.
<br><br>
<<link [[Next|Club Cosplay Rape 2]]>><<set $molestationstart to 1>><</link>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<person2>><<person3>><<maninit>>
<<hand_gag 0 left>>
<<enable_rescue>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Club Cosplay Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Club Cosplay Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Club Cosplay Rape 2]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<endevent>><<npc Leighton>><<person1>>
"I hope you were paying attention," Leighton says, dropping some notes on the ground. "I'd hate to teach it again," <<he>> laughs as <<he>> and <<his>> friends leave the room.
<br><br>
<<tearful>> you count the money. You've earned <<moneyGain 30>>.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Brothel]]>><</link>>
<<else>>
The thugs recoil from you. <<tearful>> you seize the chance and escape the room.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Brothel]]>><</link>>
<</if>><<effects>>
You sit beside Leighton, and <<he>> rests an arm on your shoulder.
<br><br>
<<link [[Act cute|Brothel Leighton Cute]]>><</link>>
<br>
<<link [[Act aloof|Brothel Leighton Aloof]]>><</link>>
<br><<effects>>
You lean against Leighton's shoulder while <<he>> talks about which of the dancers <<he>> would like to fuck. You smile and make interested noises. <<He>> seems satisfied.
<br><br>
"You're a natural," <<he>> says. "I almost forgot I was paying you." <<He>> places the notes <<he>> waved on the table in front of you, then disappears into the crowd.
<br><br>
You've earned <<moneyGain 75>>.
<br><br>
<<endevent>>
<<link [[Next|Brothel]]>><</link>>
<br><<effects>>
You fold your arms and look away from Leighton. <<He>> tries to chat, and you respond with disinterested murmurs. <<He>> seems amused.
<br><br>
"You're a cold one," <<he>> says. "Or are you just shy?" <<He>> places the notes <<he>> waved on the table in front of you, then disappears into the crowd.
<br><br>
You've earned <<moneyGain 75>>.
<br><br>
<<endevent>>
<<link [[Next|Brothel]]>><</link>>
<br><<effects>>
"You're supposed to be a teacher," you say. "You shouldn't behave like this."
<br><br>
Leighton laughs and folds the notes back into <<his>> pocket. "Suit yourself," <<he>> says, turning to face one of the dancers.
<br><br>
<<endevent>>
<<link [[Next|Brothel]]>><</link>>
<br><<effects>>
You turn and walk away. If Leighton says anything, it's lost in the din.
<br><br>
<<endevent>>
<<link [[Next|Brothel]]>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
<<if $robinhugging is 1>>
당신은 로빈을 팔로 감싸안은 채 <<him_i>> 게임을 하는 걸 지켜보고 있다.
<br><br>
<<else>>
당신은 로빈의 옆에 앉아 <<him_i>> 게임을 하는 걸 지켜보고 있다.
<br><br>
<</if>>
<<if $rng gte 81>>
<<He_nun>> 어려운 부분에서 막혀 당신의 무릎에 컨트롤러를 내려놓는다. "네가 한 번 해 볼래?" <<he_ga>> 누우면서 말한다.
<br><br>
<<if $arousal gte $arousalmax>>
당신은 컨트롤러를 꽉 붙잡고 집중해보려 하지만, 당신의 몸은 너무 흥분된 상태다.
<<orgasm>>
로빈은 점잖게 시선을 돌리지만, 신경은 쓰일 수밖에 없을 것이다.<<npcincr Robin lust 1>>
<br><br>
<<link [[컨트롤러를 돌려준다|Robin Watch Pass]]>><<npcincr Robin love 1>><</link>><<glove>>
<br>
<<else>>
당신은 첫 시도만에 성공한다.
<br><br>
<<link [[컨트롤러를 돌려준다|Robin Watch Pass]]>><<npcincr Robin love 1>><</link>><<glove>>
<br>
<<link [[놀린다|Robin Watch Tease]]>><<npcincr Robin love -1>><<npcincr Robin dom -1>><</link>><<llove>><<ldom>>
<</if>>
<br>
<<elseif $rng gte 61>>
<<He_nun>> <<his_yi>> 캐릭터를 가지고 우스꽝스러운 행동들을 하는 당신을 보고 웃으려 노력한다. <<He_nun>> 웃는 데 성공한다.
<br><br>
<<robinoptions>>
<<elseif $rng gte 41>>
당신은 <<him_gwa>> 대화를 나눈다. 게임은 꽤나 쉬워 보이고, <<he_nun>> 게임을 하면서 대화를 나눌 수 있다.
<br><br>
<<robinoptions>>
<<elseif $rng gte 21>>
당신은 <<him_gwa>> 대화를 나누려 하지만, <<he_nun>> 게임에 집중하고 있어 눈을 뗄 수가 없다.
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Robin")].love gte 80>>
<<link [[로빈의 무릎을 베개 삼는다|Robin Pillow]]>><<npcincr Robin love 1>><<npcincr Robin dom 1>><<npcincr Robin lust 1>><<tiredness -3>><<stress -3>><<trauma -3>><</link>><<glove>><<glust "Robin">><<gdom>><<ltrauma>><<lstress>><<ltiredness>>
<br>
<<link [[계속 지켜본다|Robin Options]]>><</link>>
<br>
<<else>>
<<robinoptions>>
<</if>>
<<else>>
<<He_nun>> 당신의 무릎을 베개 삼아 베고 쉰다.
<<garousal>><<arousal 300>>
<br><br><br><br>
<<link [[쓰다듬는다|Robin Stroke]]>><<npcincr Robin love 1>><<npcincr Robin lust 1>><</link>><<glove>><<glust "Robin">>
<br>
<<link [[계속 지켜본다|Robin Options]]>><</link>>
<br><br><br>
<</if>><<set $outside to 0>><<set $location to "home">><<effects>>
<<set _robin to $NPCName[$NPCNameList.indexOf("Robin")]>>
<!-- robin cdquest 1 event -->
<<if $rng gte 85 and _robin.cdquest is 1 and _robin.crossdressing gte 2 and !$robinDaily.cdevent and _robin.trauma lte 20>>
You play a cooperative game with <<him>>. You're about to win the stage when there's a knock on the door.
<br><br>
Robin, still wearing <<his>>
<<if _robin.pronoun is "f">>
<<npcClothesText _robin "upper">> and chest binder,
<<else>>
<<npcClothesText _robin "upper">>,
<</if>>
flushes deeply. "This looks bad doesn't it?"
<br><br>
<<link [[Let Robin respond|Robin CD Door Answer]]>><</link>>
<br>
<<link [[Tell Robin to ignore it|Robin CD Door Ignore]]>><</link>>
<br>
<<elseif $rng gte 81>>
당신은 <<him_gwa>> 협력이 필요한 게임을 한다.
<<lstress>><<stress -6>>
<br><br>
<<robinoptions>>
<<elseif $rng gte 61>>
당신은 <<him_gwa>> 게임을 한다. <<He_ga>> 당신을 일방적으로 찍어누른다.
<br><br>
<<link [[로빈을 칭찬하며 패배를 인정한다|Robin Play Grace]]>><<npcincr Robin love 1>><<npcincr Robin dom 1>><<stress 3>><</link>><<glove>><<gdom>><<gstress>>
<br>
<<link [[변명한다|Robin Play Excuses]]>><<npcincr Robin love -1>><</link>><<llove>>
<br>
<<elseif $rng gte 41>>
당신은 <<him_gwa>> 게임을 한다. 당신이 가볍게 승리한다. <<He_nun>> 부루퉁해 보인다.
<br><br>
<<link [[로빈의 기분을 북돋운다|Robin Play Cheer]]>><<npcincr Robin love 1>><</link>><<glove>>
<br>
<<link [[놀린다|Robin Play Tease]]>><<npcincr Robin dom 1>><<npcincr Robin love -1>><</link>><<llove>>
<br>
<<elseif $rng gte 21>>
당신은 <<him_gwa>> 게임을 한다. 당신과 로빈이 비긴다. "다음 번에는 내가 이길 거아." <<he_ga>> 말한다.
<br><br>
<<robinoptions>>
<<else>>
당신은 <<him_gwa>> 게임을 한다. <<He_ga>> 이기려고 하고 있다.
<br><br>
<<link [[간지럼 공격|Robin Play Tickle]]>><<npcincr Robin dom -1>><<npcincr Robin lust 1>><</link>><<glust "Robin">><<ldom>>
<br>
<<link [[정정당당하게 승부한다|Robin Play Fair]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "home">><<effects>>
당신은 컨트롤러를 <<himPost "에게">> 돌려준다. <<He_nun>> 다시 일어나 앉는다. "해냈구나! 고마워."
<br><br>
<<robinoptions>><<set $outside to 0>><<set $location to "home">><<effects>>
<<if $submissive gte 1150>>
"너 오늘 상태 괜찮은거야?" 당신은 실실 웃으며 묻는다. "방금 건 베일리라도 깰 수 있을 것 같았는데."
<<elseif $submissive lte 850>>
"깼네." 당신이 말한다. "이제 내가 챔피언이야. 그러니 이 게임기를 상으로 받아갈게."
<<else>>
"오, 완전 쉬운 거였잖아?" 당신은 실실 웃으며 말한다.
<</if>>
<br><br>
로빈은 다시 일어나 앉는다. "네가 운이 좋았을 뿐이거든?" <<he_ga>> 당신에게서 컨트롤러를 낚아채며 말한다.
<br><br>
<<robinoptions>><<set $outside to 0>><<set $location to "home">><<effects>>
"너 이거 잘하는구나." 당신이 말한다. <<He_ga>> 가슴을 살짝 편다.
<br><br>
<<robinoptions>><<set $outside to 0>><<set $location to "home">><<effects>>
"이- 일부러 봐준 거야." 당신이 말한다. "그리고 너도 거의 질 뻔 했거든?"
<br><br>
"그럼, 물론이지." <<he_ga>> 비꼬듯이 말한다. "다음 판도 봐줄 게 틀림없겠지?"
<br><br>
<<robinoptions>><<set $outside to 0>><<set $location to "home">><<effects>>
"운이 좋아서 이긴 것뿐이야." 당신이 말한다.
<br><br>
"너 되게 잘 하는구나." <<he_ga>> 말한다. "그래도 거들먹거리지 않아 줘서 고마워."
<br><br>
<<robinoptions>><<set $outside to 0>><<set $location to "home">><<effects>>
<<if $submissive gte 1150>>
"이겼다!" 당신이 외친다. "심지어 난 이 게임 그렇게 잘 하는 것도 아닌데."
<<elseif $submissive lte 850>>
"괜찮아. 최강에게 지는 건 전혀 부끄러운 일이 아니라구." 당신이 말한다.
<<else>>
"너도 잘 했어." 당신이 말한다. "이길 만큼 잘 하지 않아서 그렇지."
<</if>>
<br><br>
"다응 번에는 너를 이기고 말 거야," <<he_ga>> 말한다. "기다리고 있어."
<br><br>
<<robinoptions>><<set $outside to 0>><<set $location to "home">><<effects>>
당신은 손가락을 뻗어 <<his_yi>> 배를 마구 간질인다. "반칙이야!" <<he_ga>> 당신의 손에서 벗어나려 애쓰며 외친다. 당신이 우위를 점하게 하는 데는 충분하다. 곧, 당신은 승리한다.
<br><br>
"내 방에 손님으로 온 거라 무사한 줄 알아." <<he_ga>> 궁시렁댄다.
<br><br>
<<link [[사과한다|Robin Play Apologise]]>><<npcincr Robin love 1>><<npcincr Robin dom 1>><</link>><<glove>><<gdom>>
<br>
<<if $robinromance is 1>>
<<link [[음란하게 사과한다|Robin Play Apologise Lewd]]>><<npcincr Robin love 1>><<npcincr Robin lust 1>><</link>><<promiscuous1>><<glove>><<glust "Robin">>
<br>
<</if>>
<<link [[승리의 기쁨을 한껏 누린다|Robin Options]]>><<npcincr Robin love -1>><<npcincr Robin dom -1>><</link>><<llove>><<ldom>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
<<if $rng gte 51>>
<<He_ga>> 당신을 일방적으로 찍어누른다.
<br><br>
<<link [[로빈을 칭찬하며 패배를 인정한다|Robin Play Grace]]>><<npcincr Robin love 1>><<npcincr Robin dom 1>><<stress 3>><</link>><<glove>><<gdom>><<gstress>>
<br>
<<link [[변명한다|Robin Play Excuses]]>><<npcincr Robin love -1>><</link>><<llove>>
<br>
<<else>>
당신은 쉽게 이긴다. <<He_nun>> 화가 난 것처럼 보인다.
<br><br>
<<link [[로빈의 기분을 북돋운다|Robin Play Cheer]]>><<npcincr Robin love 1>><</link>><<glove>>
<br>
<<link [[놀린다|Robin Play Tease]]>><<npcincr Robin dom -1>><<npcincr Robin love -1>><</link>><<llove>><<ldom>>
<br>
<</if>><<set $outside to 0>><<set $location to "home">><<effects>>
<<if $submissive gte 1150>>
"미안해." 당신이 말한다. "내가 이길 수 있는 방법은 그것뿐이었어."
<<elseif $submissive lte 850>>
"미안해." 당신이 말한다. "적절치 못한 행동이었어."
<<else>>
"미안해." 당신이 말한다. "너라면 나한테 이런 짓 안 했을 걸 알아."
<</if>>
<br><br>
"괜찮아." 로빈이 말한다. "그냥 좀 놀랐을 뿐이니까."
<br><br>
<<robinoptions>><<set $outside to 0>><<set $location to "home">><<effects>>
"미안해." 당신이 말한다. "대신 이렇게 하자."
<br><br>
당신은 <<his_yi>> 셔츠를 들어올려 <<his_yi>> 배에 입을 맞춘다. <<He_nun>> 다음 공격이 올 것을 예상하고, 방어 자세를 취한다. 당신은 <<his_yi>> 배를 위쪽으로 따라가며, 곳곳에 입을 맞춘다. <<his_yi>> 가슴까지 올라오자, 당신은 <<his_yi>> 젖꼭지를 핥는다. <<He_nun>> 몹시 당황한 듯 하지만, 아무 말도 하지 않는다. 당신은 <<his_yi>> 젖꼭지를 더 집요하게 희롱한다. <<He_nun>> 숨을 헐떡거리며 침대로 쓰러진다.
<br><br>
당신은 젖꼭지를 계속 핥으면서, <<his_yi>> 몸 위로 기어오른다. 당신은 <<his_yi>> 심장 박동을 느끼며, 달콤하고 거친 숨소리에 귀를 기울인다. 당신이 얼굴을 떼자, <<his_yi>> 눈이 감겨 있는 것이 보인다. <<He_nun>> 잠깐 그 자리에 그대로 누워 있다가 눈을 살며시 떴다.
<<promiscuity1>>
<<robinoptions>><<set $outside to 0>><<set $location to "home">><<effects>>
당신은 옆으로 기대어 로빈의 무릎에 머리를 베고 쉰다. <<He_nun>> 허벅지가 좀 더 편한 위치로 <<his_yi>> 다리를 옮기고, 한쪽 팔을 당신의 어깨 위로 올려놓는다. <<He_nun>> 게임을 계속 이어하지만, 남는 손가락으로 당신의 머리와 뺨을 쓰다듬는다.
<br><br>
당신은 깨어난다. 그리 많은 시간이 흐르진 않았다. 로빈이 당신을 일으켜 준다. "잠은 제때 자고 있지?" <<he_ga>> 말한다. 처음에 <<He_nun>> 걱정스러워 보이지만, 곧 미소와 함께 웃는다. "내 허벅지는 부드러웠어?"
<br><br>
<<robinoptions>><<set $outside to 0>><<set $location to "home">><<effects>>
<<npc Robin>><<person1>>
/* Scene Viewer is difficult to use so this is a fake passage that you only reach from within it. */
You go to Robin's room. There's a note on the door. "Please don't enter!"
<br><br>
<<link [[Enter|Robin Caught CD]]>><</link>>
<br>
<<link [[Leave|Orphanage]]>><<set $fromRobinRoom to true>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
<<set _robin to $NPCName[$NPCNameList.indexOf("Robin")]>>
<!-- flip pronoun while the player doesn't recognize robin -->
<<genderswap>>
<<run npcEquipSet(_robin, setup.npcClothesSets.find(n => n.name === (_robin.pronoun is "m" ? "femaleTown1" : "maleTown1")))>>
You open the door to Robin's room, letting curiosity get the better of you. Inside, you see a <<personsimple>> wearing a <<npcClothesText _robin "upper">>
facing away from you and looking at <<himself>>.
<br><br>
As you enter, the <<personsimple>> sees you in the mirror. <<He>> covers <<his>> face before turning to look at you.
<br><br>
<<if $submissive gte 1150>>
"W-what did you do to Robin?" Your words are shaky, not knowing what the stranger's intent is.
<<elseif $submissive lte 850>>
"What are you doing in Robin's room?" You prepare yourself mentally in case this ends in a fight.
<<else>>
"Who are you?" You ask, more unsure of the stranger's intent than anything.
<</if>>
<br><br>
The <<personsimple>> hesitates before replying. "I'm not a stranger! It's me!"
<<if $pronoun is "f">>
She wipes away some of her makeup with her hand.
<<else>>
You recognize his voice.
<</if>>
<span class="green">It's Robin</span>.
<!-- restore pronoun -->
<<genderswap>>
<br><br>
<!-- Please add more options here if you add another Robin crossdressing starting event -->
<<if _robin.cdstart is "christmas">>
"I tried on that gift you gave me on Christmas, you were right," <<he>> says. "I did like it quite a bit."
<<elseif _robin.cdstart is "halloween">>
"Ever since I dressed up as that <<print (_robin.pronoun is "m" ? "witch" : "vampire")>>, I've wanted to try crossdressing again."
<<else>>
<!-- Failsafe, only if CDstart is otherwise empty for some reason -->
"I saw this outfit in a store window and I couldn't help myself," <<he>> says. "I thought I'd look <<print (_robin.pronoun is "m" ? "cute" : "handsome")>> in it."
<</if>>
<<if _robin.dom gte 40>>
Robin takes a deep breath and does a slow spin. "Well, how does it look?" <<He>> looks at you with hope in <<his>> eyes.
<<else>>
Robin flushes, and <<he>> looks away. "Sorry for scaring you. Give me a minute to change back please."
<</if>>
<br><br>
<<link [[Encourage|Robin CD Encourage]]>><<npcincr Robin love 5>><</link>><<gglove>>
<br>
<<link [[Softly Dissuade|Robin CD Soft Discourage]]>><<npcincr Robin love 1>><</link>><<glove>>
<br>
<<link [[Berate|Robin CD Harsh Discourage]]>><<npcincr Robin dom -3>><<stress 4>><<npcincr Robin love -5>><</link>><<ggstress>><<lllove>><<lldom>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
<<set _robin to $NPCName[$NPCNameList.indexOf("Robin")]>>
<<set _robin.crossdress to 2>>
<<set _robin.cdquest to 1>>
<<set $robinDaily.cdevent to 1>>
<<if $backgroundTraits.includes("crossdresser") or $player.gender isnot $player.gender_appearance>>
<<if $submissive gte 1150>>
"You look really cute like that," you say, staring at your feet. Robin stops in <<his>> tracks and looks back at you.
<<elseif $submissive lte 850>>
"You pull that off really well!" You say before taking a step towards Robin, who has paused mid motion. "There are a few things you can improve on, like
<<if _robin.pronoun is "m">>your makeup<<else>>the way you talk<</if>>, but you clearly have a knack for this!"
<<else>>
"You make a really cute <<print (_robin.pronoun is "m" ? "girl" : "boy")>>," you say softly. Robin flushes.
<</if>>
<br><br>
Robin stammers, "I-I do?" You can see <<he>> has a large smile on <<his>> face.
<br><br>
<<if $submissive gte 1150>>
"Sorry if I shocked you," you say sheepishly. "I'm happy there's someone else who's into this thing." You respond to <<his>> smile with one of your own.
<<elseif $submissive lte 850>>
"You just need more confidence!" You say.
<<else>>
"You had me for a moment there. That's something to be proud of," you say. You give <<him>> a look of encouragement.
<</if>>
<br><br>
<<if _robin.dom gte 40>>
Robin looks overjoyed at your encouragement. <<He>> runs up to you and embraces you in a hug. "You have no idea how happy you just made me," <<he>> says.
You embrace silently for a few tender moments before <<he>> pulls away.
<br><br>
"If you ever need help with this sort of thing," you say while gesturing towards <<his>> outfit. "I'd be happy to."
<br><br>
Robin looks like <<he>> might burst into tears at your encouragement, but <<he>> manages to pull <<himself>> together. "I'd appreciate that."
<<He>> takes a deep breath, and smiles. "So," <<he>> says while straightening <<his>> clothes. "You wanted to see me?"
<<else>>
You see <<him>> start to tear up. "I'm just so happy I didn't lose you!" <<He>> exclaims.
"When you saw me, I couldn't help but think about all the ways this could go wrong." <<He>> smiles at you through <<his>> tears. "Thank you so much."
<br><br>
"If you ever need help with this sort of thing," you say while gesturing towards <<his>> outfit. "I'd be happy to."
<br><br>
Robin goes to hug you, happy tears still streaming down <<his>> face. Eventually <<he>> calms down and gives you a gentle smile.
"So," <<he>> says while straightening <<his>> clothes. "You wanted to see me?"
<</if>>
<<else>>
"You look really nice," you say to <<him>>, causing Robin to halt in <<his>> tracks.
"I thought you were a complete stranger, for starters. A pretty cute one too," you add, giving <<him>> a wink.
<br><br>
<<if _robin.dom gte 40>>
Robin stifles a giggle. "I knew you didn't recognise me," <<he>> says. "But it still makes me happy to hear that."
It looks like a huge load has been taken off of <<his>> shoulders.
<<else>>
Robin looks at you, <<his>> frown vanishing instantly. "R-really? Thank you. Thank you so much!"
<</if>>
There's a pause as <<he>> takes a deep breath. "Would you mind helping me sometime? With all this." <<He>> says, pausing a moment before continuing.
"It's no pressure or anything, I just don't really have anyone else to ask. Actually you know just forget I said anything. You wanted to see me?"
Robin ignores any response to <<his>> earlier question.
<</if>>
<br><br>
<<robinoptions>><<set $outside to 0>><<set $location to "home">><<effects>>
<<set _robin to $NPCName[$NPCNameList.indexOf("Robin")]>>
<<run delete _robin.crossdress>>
<<if $submissive gte 1150>>
"I'm sorry, I just don't think it fits you," you say, trying to dissuade <<him>>.
<<elseif $submissive lte 850>>
"I think you look better how you usually are," you say. "The cute Robin I know and care about." You smile but <<he>> seems reluctant to return it.
<<else>>
"You don't have to dress like that," you say. "You're cute as is." You take a step towards Robin, giving <<him>> a tender smile.
<</if>>
<br><br>
<<He>> sighs after a long moment. "I should've figured I can't pull it off. Thanks anyway," <<he>> says.
"Just let me change out of this. I'll just need a few moments."
<br><br>
You nod and exit the room to give <<him>> some space. After a few minutes you hear <<his>> voice call to you from inside, still sounding somewhat dejected, "All done."
<br><br>
Entering the room again you find a sulking Robin sitting on <<his>> bed. You give <<him>> a hug, which <<he>> quickly returns.
<br><br>
"Thanks, I think I'm feeling better now. Let's just forget this ever happened."
<br><br>
<<set _robin.crossdressing to 0>>
<<robinoptions>><<set $outside to 0>><<set $location to "home">><<effects>>
<<set _robin to $NPCName[$NPCNameList.indexOf("Robin")]>>
<<run delete _robin.crossdress>>
"Robin, why would you dress like that? Do you not have any shame?" Still in shock, your words come out harshly.
<br><br>
"I just thought. Maybe that-" <<He>> fumbles <<his>> words. "I- I don't know!" Robin breaks down, now completely vulnerable. You hear <<him>> choking back a sob.
<br><br>
<<if $submissive gte 1150>>
You are instantly filled with regret. You try to comfort <<him>> but <<his>> tears keep coming.
<<elseif $submissive lte 850>>
Seeing Robin like this makes you waver. "Just don't do it again," you say. "I don't want to see you get hurt."
<<else>>
"Please don't cry," you say patting <<his>> shoulder. "That came out wrong."
<</if>>
<br><br>
"Can you leave me for a bit?" <<He>> hiccups. "I need some time alone."
<br><br>
<<set _robin.crossdressing to 0>>
<<endevent>>
<<link [[Leave|Bedroom]]>><</link>><<set $outside to 0>><<set $location to "home">><<effects>>
<<set _robin to $NPCName[$NPCNameList.indexOf("Robin")]>>
<<npc Robin>><<person1>>
/* Scene Viewer is difficult to use so this is a fake passage that you only reach from within it. */
You play a cooperative game with <<him>>. You're about to win the stage when there's a knock on the door.
<br><br>
Robin, still wearing <<his>>
<<if _robin.pronoun is "f">>
<<npcClothesText _robin "upper">> and chest binder,
<<else>>
<<npcClothesText _robin "upper">>,
<</if>>
flushes deeply. "This looks bad doesn't it?"
<br><br>
<<link [[Let Robin respond|Robin CD Door Answer]]>><</link>>
<br>
<<link [[Tell Robin to ignore it|Robin CD Door Ignore]]>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
<<set _robin to $NPCName[$NPCNameList.indexOf("Robin")]>>
<<set $robinDaily.cdevent to 1>>
<<generatey2>>
<<if _robin.dom gte 60>>
"What is it?" Robin answers, sounding far less anxious than <<person1>><<he>> looks.
<<else>>
"W-what's the problem?" Robin stutters.
<</if>>
<br><br>
A <<person2>><<personsimple>> calls out from the other side of the door. "You mentioned helping me on that maths project, I was wondering if you were free now?"
<br><br>
Robin turns to you with a conflicted look.
<br><br>
<<link [[Encourage Robin to open door|Robin CD Door Encourage]]>><</link>>
<br>
<<link [[Discourage Robin from opening door|Robin CD Door Discourage]]>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
<<set _robin to $NPCName[$NPCNameList.indexOf("Robin")]>>
<<set $robinDaily.cdevent to 1>>
<<generatey2>>
You look at Robin's attire and shake your head. Robin nods and stays quiet.
<br><br>
"Huh, that's weird," a <<person2>><<personsimple>> mumbles out from outside Robin's door. <<person1>>"<<He>> always leaves a note up when <<person1>><<he>>'s not here."
You hear retreating footsteps and Robin lets out a deep breath.
<br><br>
"That was close," Robin says, looking like a mix of nervousness and excitement. "Though the idea of someone else seeing me like this..." Robin trails off and shivers.
Anyways, let's get back to our game," <<he>> smiles at you.
<br><br>
<<clearsinglenpc 1>> <!-- clear only the other npc, so robin's clothes remain unchanged -->
<<robinoptions>><<set $outside to 0>><<set $location to "home">><<effects>>
<<set _robin to $NPCName[$NPCNameList.indexOf("Robin")]>>
<<set _robin.cdquest to 2>>
<<generatey2>>
<<if $submissive gte 1150>>
"I think you'll be ok," you whisper to <<person1>><<him>>.
<<elseif $submissive lte 850>>
"You look great," you say. "It'll be fine, don't worry about it!"
<<else>>
You pat Robin on the back once. "You can do it!"
<</if>>
<br><br>
With your encouragement, Robin responds. "I'm free now, come in!" A <<person2>><<person>> opens the door and looks at the both of you.
"Oh, I didn't know you had some friends over already," <<he>> says before looking directly at Robin.
"Wait a second, Robin? You look like a <<print (_robin.pronoun is "m" ? "girl" : "boy")>> wearing that. I didn't recognize you at first."
<br><br>
<<if _robin.dom gte 60>>
Robin smiles deeply at the comment, but otherwise ignores it. "You needed help with maths?"
<<else>>
Robin flushes, taking a moment to compose <<person1>><<himself>> before replying. "You needed help with maths?"
<</if>>
<br><br>
Robin helps the <<person2>><<person>> for a while, smiling every time <<he>> mentions something about <<person1>><<his>> current outfit.
Eventually they finish and as they leave Robin looks at you, excited. "<<person2>><<He>> didn't recognise me at first!" Robin blurts out. "I can't believe it."
<br><br>
<<if $submissive gte 1150>>
"I'm so happy for you," you say. Robin hugs you tightly.
<<elseif $submissive lte 850>>
"Told you," You say as you ruffle <<person1>><<his>> hair.
<<else>>
"I knew you could do it!" You smile and give <<person1>><<him>> a quick hug.
<</if>>
<br><br>
<<clearsinglenpc 1>> <!-- clear only the other npc, so robin's clothes remain unchanged -->
<<robinoptions>><<set $outside to 0>><<set $location to "home">><<effects>>
<<set _robin to $NPCName[$NPCNameList.indexOf("Robin")]>>
<<generatey2>>
You look at Robin and shake your head.
<br><br>
Robin nods back and calls towards the door, "Sorry! I'm playing a game with my
<<if $robinromance is 1>>
<<girlfriend>>
<<else>>
best friend
<</if>>
right now! Can you come back later?"
<br><br>
You hear a disappointed sigh on the other side before the <<person2>><<personsimple>> responds, "Yeah of course! I'll catch you later then."
You hear receding footsteps.
<br><br>
"That was close," Robin says, looking like a mix of nervousness and excitement. "Though the idea of someone else seeing me like this..."
Robin trails off and shivers. "Anyways, let's get back to our game," <<he>> smiles at you.
<br><br>
<<clearsinglenpc 1>> <!-- clear only the other npc, so robin's clothes remain unchanged -->
<<robinoptions>><<set $outside to 0>><<set $location to "home">><<home_effects>><<effects>>
/* Scene Viewer is difficult to use so this is a fake passage that you only reach from within it. */
You are in the main hall of the orphanage. A couple of orphans on cleaning duty sweep the floor.
<br><br>
<<npc Robin>>
<<generatey2>><<person2>>
You see Robin talking with a <<person2>><<person>>. Robin waves you over.
<br><br>
<<link [[Go over|Robin CD Socialise]]>><</link>>
<br>
<<link [[Ignore|Orphanage]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "home">><<effects>>
<<set _robin to $NPCName[$NPCNameList.indexOf("Robin")]>>
<<set _robin.cdquest to 3>>
Robin smiles at you as you approach. <<person1>><<He>> looks indistinguishable from a <<print (_robin.pronoun is "m" ? "girl" : "boy")>>.
<<if _robin.dom gte 60>>
"Hey! I was just talking about you," <<he>> says before turning back towards the <<person2>><<person>>.
<<person1>><<He>> seems to be more excited than usual and <<his>> face is flushed.
<<else>>
"Thanks for coming," Robin whispers to you low enough that the <<person2>><<person>> cannot hear.
"I thought I'd go outside my room like this, and <<he>> started talking to me about it."
<<person1>><<He>> coughs, voice now returning to a normal volume, "Anyways, this is who I was talking about earlier."
<</if>>
<br><br>
The <<person2>><<person>> gives you a slight grin. "So, you're the one who made Robin into such a pervert!" <<His>> voice is joking, but Robin still looks a little hurt.
<br><br>
<<link [[Defend Robin|Robin CD Socialise Defend]]>><<stress 2>><<npcincr Robin love 3>><</link>><<gglove>><<gstress>>
<br>
<<link [[Change the subject|Robin CD Socialise Change]]>><<npcincr Robin love 1>><</link>><<glove>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
<<set _robin to $NPCName[$NPCNameList.indexOf("Robin")]>>
<<if $backgroundTraits.includes("crossdresser") or $player.gender isnot $player.gender_appearance>>
<<if $submissive gte 1150>>
You move closer to Robin, "I-I was just trying to help <<person1>><<him>> be <<himself>>."
<<elseif $submissive lte 850>>
You raise an eyebrow at the <<person2>><<person>>, "Does that make me a pervert too?"
<<else>>
"I just helped <<person1>><<him>> get out of <<his>> shell," you say. "Nothing perverted about it."
<</if>>
<<else>>
<<if $submissive gte 1150>>
You move closer to Robin, "<<person1>><<He>>'s nothing like that..."
<<elseif $submissive lte 850>>
You move between the <<person2>><<person>> and Robin. "What did you say to <<person1>><<him>>?"
<<else>>
You frown at the <<person2>><<person>>. "<<person1>><<He>> hasn't done anything wrong."
<</if>>
<</if>>
<br><br>
The <<person2>><<personsimple>> seems surprised by your defense. "It was just a joke, don't take it too seriously.
I've got to go anyways. Nice catching up with you Robin!" <<He>> says as <<he>> leaves.
<br><br>
Robin sighs as soon as the <<personsimple>> is out of earshot.
<<if _robin.dom gte 60>>
<<person1>><<He>> seems like <<he>>'s about to say something, but takes a deep breath.
"Thanks. I guess I'll have to be more careful from now on," <<person1>><<He>> says as <<his>> smile returns.
"Still, this was really fun! It's exhilarating in a way." <<He>> hugs you tightly before turning to leave. "I'll be in my room if you need me."
<<else>>
<<person1>><<He>> hugs you tightly for a few long moments. "Thank you for defending me," <<he>> says.
"I'm not gonna let this stop me though. With you at my side I feel safe." <<He>> pauses, giving you a smile. "I'll be in my room if you need me."
<</if>>
<br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "home">><<effects>>
<<set _robin to $NPCName[$NPCNameList.indexOf("Robin")]>>
<<if $submissive gte 1150>>
You move closer to Robin, "Can we talk about something else?"
<<elseif $submissive lte 850>>
"That's right, I am." you say bluntly, looking at them until they break eye contact.
<<else>>
"So Robin was telling me about a test they had the other day," you bluntly try to change the subject.
<</if>>
<br><br>
"Okay, I get it. I'll stop, though I'm still curious what happened to <<person1>><<him>>."
The <<person2>><<person>> smiles and talks about something else for a while before leaving.
<br><br>
<<if _robin.dom gte 60>>
<<person1>><<He>> seems like <<he>>'s about to say something about <<person2>><<him>>, but takes a deep breath. "Thanks for changing the subject,"
<<person1>><<he>> says. "I don't care what people say, I'm not like that. It just makes me feel nice that's all."
<<He>> moves to hug you tightly. "I'll be in my room if you need me."
<<else>>
<<person1>><<He>> hugs you tightly for a few long moments. "Thank you for doing that," <<person1>><<he>> says.
"I'm not gonna let this stop me though. I know I'm not... that." <<He>> shivers, unable to say the word.
Eventually <<he>> shakes it off and smiles at you, "I'll be in my room if you need me."
<</if>>
<br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>><<set _uniqueoptions to true>>
<<robinroom>>
<<if $season is "winter">>
<<set _stand to "hot chocolate stand">>
<<set _inLocation to "in the park">>
<<else>>
<<set _stand to "lemonade stand">>
<<set _inLocation to "on the beach">>
<</if>>
Robin looks at the clock on the wall and sighs. "I need to get my _stand set up."
<<He>> slowly gets up. "I'll get changed, then I'll be _inLocation if you want to see me."
<br><br>
<<if _robin.lovestage gte 5>>
<<link [[Ask what's wrong|Robin's Stand CD Explain Full]]>><<npcincr Robin love 3>><</link>><<gglove>>
<<else>>
<<link [[Ask what's wrong|Robin's Stand CD Explain Demo]]>><</link>>
<</if>>
<br>
<<if $season is "winter">>
<<link [[Offer to help set up (0:30)|Robin Chocolate Set]]>><<pass 30>><<npcincr Robin love 1>><</link>><<glove>>
<<else>>
<<link [[Offer to help set up (0:30)|Robin's Lemonade Set]]>><<pass 30>><<npcincr Robin love 1>><</link>><<glove>>
<</if>>
<br>
<<link [[Leave|Orphanage]]>><<set $fromRobinRoom to true>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
<<set _robin to $NPCName[$NPCNameList.indexOf("Robin")]>>
<<if $submissive gte 1150>>
You slowly move up to Robin and hug <<him>>. "Are you alright?" You ask softly.
<<elseif $submissive lte 850>>
"Hey Robin, this isn't like you." You ruffle <<his>> hair softly. "What's wrong?"
<<else>>
You move to pat Robin's back softly. "You feeling ok?" You ask. "You don't have to set up the stand if you don't want to."
<</if>>
<br><br>
"Well I..." <<he>> pauses. "It's ok. It's not important." Robin tries to brush off the question and doesn't answer any further attempts to ask what's wrong.
<br><br>
<span class="blue">Maybe if <<he>> trusted you more <<he>>'d open up about it.</span>
<br><br>
<<if $season is "winter">>
<<link [[Offer to help set up (0:30)|Robin Chocolate Set]]>><<pass 30>><<npcincr Robin love 1>><</link>><<glove>>
<<else>>
<<link [[Offer to help set up (0:30)|Robin's Lemonade Set]]>><<pass 30>><<npcincr Robin love 1>><</link>><<glove>>
<</if>>
<br>
<<link [[Leave|Orphanage]]>><<set $fromRobinRoom to true>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
<<set _robin to $NPCName[$NPCNameList.indexOf("Robin")]>>
<<if $submissive gte 1150>>
You slowly move up to Robin and hug <<him>>. "Are you alright?" You ask softly.
<<elseif $submissive lte 850>>
"Hey Robin, this isn't like you." You ruffle <<his>> hair softly. "What's wrong?"
<<else>>
You move to pat Robin's back softly. "You feeling ok?" You ask. "You don't have to set up the stand if you don't want to."
<</if>>
<br><br>
<<if _robin.cdstanddenial is 1>>
<<if _robin.dom gte 60>>
"Are you free? I want to try wearing my crossdress outfit out at my stand," <<he>> says, looking hopeful.
<<else>>
"I want to set up in, you know," <<he>> says, gesturing towards <<his>> clothing. <<His>> voice quiet. "I was wondering if you could join me for a little bit."
<</if>>
<<else>>
<<set _clothes to ($season is "winter" ? "coldHoodie" : (_robin.pronoun is "m" ? "femaleTown1" : "maleTown1"))>>
<<set _clothes to setup.npcClothesSets.find(n => n.name === _clothes)>>
<<if _robin.dom gte 60>>
"Well," <<he>> starts before pausing for a long moment. "You know how much I've enjoyed crossdressing around the orphanage, right?"
<<He>> pauses before continuing. "I've wanted to start doing it at my <<if $season is "winter">>hot chocolate<<else>>lemonade<</if>> stand as well."
<<He>> points to a <<if _robin.pronoun is "m" or $season is "winter">>set of<</if>> <<print $season is "winter" ? (_robin.pronoun is "m" ? "pink, fitting" : "blue, baggy") : "">>
<<print _clothes.desc>> <<if _robin.pronoun is "f">>and a chest binder<</if>>.
"I even got a new outfit to try out!
<<if _robin.pronoun is "m">>
I've been practising my makeup too."
<<else>>
I think I've gotten better at my guy mannerisms too."
<</if>>
<<He>> smiles, but it quickly fades. "I guess I'm just afraid of going out in public like that alone." Robin sighs.
"Hey, you wouldn't mind coming with me would you? I always feel more comfortable when you're there with me."
<<else>>
<<He>> gives you a slight smile before sighing. "Not really," <<he>> says. "I've really enjoyed crossdressing so far. But..."
Another sigh. "I don't feel confident enough to do it anywhere else."
<<He>> points to a <<if _robin.pronoun is "m" or $season is "winter">>set of<</if>> <<print $season is "winter" ? (_robin.pronoun is "m" ? "pink, fitting" : "blue, baggy") : "">>
<<print _clothes.desc>> <<if _robin.pronoun is "f">>and a chest binder<</if>>.
"I got a new outfit just to try it out." <<He>> smiles looking at the clothes, but it slowly fades.
"I'm scared I won't pass," <<he>> continues to confide in you.
"People would just think I'm a per- a freak." Robin starts to sniffle.
<<if _robin.pronoun is "m">>
"I even got some of the other orphans to teach me makeup."
<<else>>
"I even got some of the other orphans to teach me how to act more masculine."
<</if>>
<br><br>
<<if $robinromance>>
You carefully wipe the tears from <<his>> eyes.
<</if>>
<<if $submissive gte 1150>>
"It'll be okay..." You quietly soothe <<him>>.
<<elseif $submissive lte 850>>
"You've made it this far, right? I'm sure you'll be fine." You embrace Robin.
<<else>>
"I believe in you, Robin." You smile at <<him>>. When that doesn't work you hold <<him>> close to you.
<</if>>
<br><br>
<<His>> tears continue to slowly flow. "You've been really supportive and I don't want to ask for any more, but, do you think you can come with me this time?
I'd feel much safer if you were there, even if only for a little bit."
<</if>>
<</if>>
<br><br>
<!-- TODO: fix this pass time -->
<<link [[Go with Robin (1:00)|Robin's Stand CD Accept]]>><<pass 60>><<npcincr Robin love 5>><</link>><<gglove>>
<br>
<<link [[Say you can't|Robin's Stand CD Refuse]]>><<npcincr Robin love -5>><</link>><<lllove>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
<<set _robin to $NPCName[$NPCNameList.indexOf("Robin")]>>
<<set _robin.cdstanddenial to 1>>
<<if $submissive gte 1150>>
"I'm sorry. I'm busy..." You say.
<<elseif $submissive lte 850>>
"Can I take a raincheck? I'm doing something today."
<<else>>
"I really want to, but not today," you say. "Later though!"
<</if>>
<br><br>
<<if _robin.dom gte 60>>
"It's alright," <<he>> says looking down. "There's always next time." You can hear a slight pain in <<his>> voice.
"I better get ready then. I'll see you later."
<<else>>
It looks like Robin's tears are about to come back full force. However <<he>> manages to stifle them and make a weak smile.
"I can't run my stand like this," <<he>> sniffles. "I'll go to the bathroom real quick to clean up, then I need to change back."
<br><br>
After a few minutes <<he>> returns and hugs you. "Sorry for imposing. I'll be here next time if you change your mind."
<</if>>
<br><br>
<<link [[Leave|Orphanage]]>><<endevent>><</link>>
<br><<set $outside to 1>><<set $location to ($season is "winter" ? "park" : "beach")>><<effects>>
<<set $robinmoney += 10>>
<<set _robin to $NPCName[$NPCNameList.indexOf("Robin")]>>
<<generateNPC 2 a>>
<<if $submissive gte 1150>>
"I'll come with you," you say while giving a soft smile. "You're my friend."
<<elseif $submissive lte 850>>
"Course!" You say as if it was obvious. "Nothing's gonna stop me from helping you."
<<else>>
You nod. "I'm here for you."
<</if>>
<br><br>
Robin excitedly hugs you and quickly gathers <<person1>><<his>> supplies, as well as <<his>> new outfit. When <<he>>'s done, Robin turns to you.
"Mind waiting outside for a bit? I'll be right out."
You exit and a few moments later Robin comes out, looking decisively <<print _robin.pronoun is "m" ? "feminine" : "masculine">>.
<br><br>
The way to the <<print ($season is "winter" ? "park" : "beach")>> is full of lively conversation. Robin blushes every time someone looks at <<him>>.
When you arrive, <<he>> happily sets up <<his>> stand and opens for business.
You try to help out where you can, but for the most part <<he>> takes care of things with unbridled energy.
<br><br>
You take a short break to use the bathroom, but when you come back you see Robin dealing with a particularly unruly customer.
<br><br>
<<link [[Intervene|Robin's Stand CD Intervene]]>><</link>>
<br>
<<link [[Listen in|Robin's Stand CD Listen]]>><</link>>
<br><<set $outside to 1>><<set $location to ($season is "winter" ? "park" : "beach")>><<effects>>
<<set _robin to $NPCName[$NPCNameList.indexOf("Robin")]>>
You position yourself where you won't be seen and listen in. On closer inspection it seems that a <<person2>><<person>> is harassing Robin.
You strain your ears to listen in.
<br><br>
"A <<print ($season is "winter" ? "hot chocolate" : "lemonade")>> stand? How passé," you hear a loud scoff. "How much money do you make in a day of this?"
The <<person>> places a hand on Robin's shoulder. "Come with me <<person1>><<genderswap>><<girl>>, and I can show you a good time and good money."
<br><br>
You're not sure how Robin will respond.
<br><br>
<<link [[Intervene|Robin's Stand CD Intervene]]>><</link>>
<br>
<<link [[Wait it out|Robin's Stand CD Wait]]>><</link>><<set $outside to 1>><<set $location to ($season is "winter" ? "park" : "beach")>><<effects>>
<<set _robin to $NPCName[$NPCNameList.indexOf("Robin")]>>
<<set _robin.crossdress to 4>>
<<set _robin.cdquest to 4>>
<<set _boyfriend to ($robinromance ? "<<person1>><<genderswap>><<personsimple>>friend" : "best friend")>>
<<if $submissive gte 1150>>
You quickly move behind Robin to support <<person1>><<him>>. You place a hand on <<his>> shoulder, <<he>> looks at you and smiles.
Turning to the <<person2>><<person>> you say in a quiet voice, "That's my _boyfriend."
<<elseif $submissive lte 850>>
You approach the <<person2>><<person>>. "Hey!" You call out. "That's my _boyfriend!"
<<else>>
You place yourself between the two of them. "Hi, I'm <<person1>><<genderswap>><<his>>
<<print $robinromance ? "<<girlfriend>>" : "best friend">>, and I'd like it if you would leave <<him>> alone."
<</if>>
<br><br>
<!-- if robin is male, then while crossdressing, they appear female and npcs "expect" them to have a vagina -->
<<set _expectedPartFound to ((_robin.pronoun is "m" ? _robin.vagina : _robin.penis) isnot "none")>>
<<set _unexpectedPartFound to ((_robin.pronoun is "m" ? _robin.penis : _robin.vagina) isnot "none")>>
Robin turns to you, surprised. "You're here!" <<person1>><<He>> looks happy as can be.
<<if _robin.dom gte 60>>
<<He>> turns to the <<person2>><<person>>.
"I just want to sell my <<print ($season is "winter" ? "hot chocolate" : "lemonade")>>, so if you're not going to buy anything could you please leave us alone?"
<br><br>
The <<person2>><<person>> doesn't seem dissuaded however. "I like it when they're fiesty." <<He>> says before moving a hand towards Robin's crotch.
<<He>> doesn't get very far, however, before it's slapped away by Robin.
<br><br>
"Stop it!" <<person1>><<He>> hisses. "I think you should leave."
<br><br>
The <<person2>><<person>> then looks at Robin's crotch before
<<if _expectedPartFound and !_unexpectedPartFound>>
saying "Hey now, don't be a prude." <<He>> takes <<his>> hand away. "I'm just trying to have a little fun."
<br><br>
"Leave." Robin's voice is wavering but the <<person2>><<person>> gets the message.
<br><br>
"Fine." The <<person2>><<person>> scoffs at you both and turns to leave.
<<else>>
yelling, "You're not a <<person1>><<genderswap>><<girl>> at all! You're a <<print (_expectedPartFound ? "freak" : "crossdresser")>>!"
<<person2>><<He>> storms off.
<</if>>
<br><br>
You place a gentle hand on <<person1>><<his>> shoulder, causing <<him>> to relax <<his>> fists.
<<if $submissive gte 1150>>
"I'm glad <<person2>><<he>>'s gone." You breathe a sigh of relief. "Are you okay Robin?"
<<elseif $submissive lte 850>>
"That asshole doesn't know what <<person2>><<he>>'s talking about." You say, rubbing Robin's shoulder. "Ignore <<him>>."
<<else>>
"Good thing <<person2>><<he>>'s gone," you say while smiling at Robin. "You going to be alright?"
<</if>>
<br><br>
The look of anger slowly fades from Robin's face, quickly replaced by relief, then joy. <<person1>><<He>> hugs you tightly.
"You came to help me out! And you didn't blow my cover." <<He>> whispers into your ear. "That means so much to me."
<<His>> voice is barely audible. "I feel like I can be myself around you."
<br><br>
You eventually separate and continue to operate the stand together. Fortunately the rest of the customers are amicable.
<<npcincr Robin love 5>><<gglove>>
<<else>>
You feel Robin's hand touching the back of yours. "If you're not going to buy anything could you please go away?"
<<He>> says, turning towards the <<person2>><<personsimple>>. "We need to attract customers."
<br><br>
"Don't be so shy," the <<person2>><<person>> eyes up Robin. "I'm sure I can find a way to open your shell."
The <<personsimple>> moves <<his>> hand towards your friend's crotch while Robin stands there, paralysed.
<br><br>
<<if $submissive gte 1150>>
You can only watch in horror as the <<person2>><<person>> gives Robin's crotch a proper grope.
When it's over you move over to Robin. "I'm so sorry." You tenderly hold <<person1>><<him>> close to you.
<<elseif $submissive lte 850>>
You shove the <<person2>><<person>> away, but not before they manage to get a good grope in.
"Oh shit, Robin are you alright?" You gently shake Robin to snap <<him>> out of it.
<<else>>
You move to stop <<person2>><<him>> but <<he>> gets a good grab in before you can move <<his>> hand away.
"You ok?" You whisper into Robin's ear, low enough that the <<personsimple>> cannot hear.
<</if>>
<br><br>
Robin is still in shock as the <<person2>><<person>> exclaims,
<<if _expectedPartFound and !_unexpectedPartFound>>
"Hey, what's your problem? I'm just trying to have a little fun with your friend here."
<<person2>><<He>> gives you and Robin a glare before storming off.
<<else>>
"You're not a <<person1>><<genderswap>><<girl>> at all! You're a <<print (_expectedPartFound ? "freak" : "crossdresser")>>!"
<<person2>><<He>> gives you and Robin a look of disgust before storming off.
<</if>>
It's only then that Robin snaps out of it.
<br><br>
"That was scary," <<person1>><<he>> says after a long moment, <<his>> eyes watering.
"I'm glad I had you here. I don't know what <<person2>><<he>> was trying to do to me, but it wasn't good."
Robin hugs you for a moment and whispers into your ear, "Also it means so much to me that you didn't blow my cover."
<<person1>><<His>> voice is barely audible. "I feel like I can be myself around you."
<br><br>
You eventually separate and continue to operate the stand together. Fortunately the rest of the customers are amicable.
<<npcincr Robin love 5>><<gglove>>
<</if>>
<br><br>
<<endevent>>
<<if $season is "winter">>
<<link [[Offer help (0:30)|Robin Chocolate Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[Leave|Park]]>><</link>>
<br>
<<else>>
<<link [[Offer help (0:30)|Robin's Lemonade Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[Leave|Beach]]>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to ($season is "winter" ? "park" : "beach")>><<effects>>
<<set _robin to $NPCName[$NPCNameList.indexOf("Robin")]>>
Unable to bring yourself to intervene, you wait a bit longer to see what will happen.
<br><br>
The <<person2>><<person>> says something you can't quite make out and moves to grope Robin's crotch.
<br><br>
<!-- if robin is male, then while crossdressing, they appear female and npcs "expect" them to have a vagina -->
<<set _expectedPartFound to ((_robin.pronoun is "m" ? _robin.vagina : _robin.penis) isnot "none")>>
<<set _unexpectedPartFound to ((_robin.pronoun is "m" ? _robin.penis : _robin.vagina) isnot "none")>>
<<if _robin.dom gte 60>>
Robin slaps <<his>> hand away before it lands and yells, "Stop it!" <<person1>><<He>> then makes a motion suggesting that the
<<person2>><<personsimple>> go away, looking quite upset.
<br><br>
The <<person>> then looks at Robin's crotch before
<<if _expectedPartFound and !_unexpectedPartFound>>
saying "Hey now, don't be a prude." <<He>> takes <<his>> hand away. "I'm just trying to have a little fun."
<br><br>
"Leave." Robin's voice is wavering but the <<person2>><<person>> gets the message.
<br><br>
"Fine." The <<person2>><<person>> scoffs at Robin and turns to leave.
<<else>>
yelling, "You're not a <<person1>><<genderswap>><<girl>> at all! You're a <<print (_expectedPartFound ? "freak" : "crossdresser")>>!"
<<He>> storms off.
<</if>>
<br><br>
You move out of hiding to approach Robin now that the <<person2>><<personsimple>> is leaving. <<person1>><<He>> looks shaken.
<<if $submissive gte 1150>>
"Sorry I wasn't there for you." You feel <<him>> trembling as you hug <<him>>. "Are you alright??"
<<elseif $submissive lte 850>>
"Robin, I saw what that asshole did," you tell <<him>>. "Are you alright?" You hold <<him>> close to you.
<<else>>
You glare at the <<person2>> as they walk away. "Are you okay Robin?"
<</if>>
<br><br>
Robin takes a few deep breaths. "I think so. I just wasn't expecting that." <<person1>><<His>> face betrays <<his>> words.
After a few long moments <<he>> finally starts to relax into your embrace. "Thank you. I didn't know what was going to happen to me,"
<<he>> says, <<his>> voice wavering slightly. "Maybe I wasn't ready for this after all." Robin tightly hugs you back.
<<else>>
Robin stiffens at <<his>> touch, and you think you can see tears start to build in <<person1>><<his>> eyes.
<br><br>
<!-- if robin is male, then while crossdressing, they appear female and npcs "expect" them to have a vagina -->
<<set _expectedPartFound to ((_robin.pronoun is "m" ? _robin.vagina : _robin.penis) isnot "none")>>
<<set _unexpectedPartFound to ((_robin.pronoun is "m" ? _robin.penis : _robin.vagina) isnot "none")>>
<<if _expectedPartFound and !_unexpectedPartFound>>
The <<person2>><<person>> smiles at Robin, and says something in a low voice.
Robin looks frozen as they whisper something into <<person1>><<his>> ear and walk away.
<<else>>
The <<person2>><<person>> jerks back their hand and loudly says, "You almost fooled me you damn crossdresser!"
<<He>> then quickly walks off, leaving Robin shaking there silently.
<br><br>
<</if>>
You move out of hiding to approach Robin now that the <<person2>><<personsimple>> is leaving. <<person1>><<He>> looks shaken.
<<if $submissive gte 1150>>
"Sorry I wasn't there for you." You feel <<him>> trembling as you hug <<him>>. "Are you alright??"
<<elseif $submissive lte 850>>
"Robin, I saw what that asshole did," you tell <<him>>. "Are you alright?" You hold <<him>> close to you.
<<else>>
You glare at the <<person2>> as they walk away before turning to hug Robin. "Are you ok?"
<</if>>
<br><br>
Robin doesn't answer at first, still trembling slightly. Eventually <<person1>><<he>> relaxes in your embrace.
"I don't know if I can do this anymore," <<he>> says, looking to you. "I love it, but..." <<He>> hugs you back.
"I don't want to get hurt."
<</if>>
<br><br>
<<link [[Reassure|Robin's Stand CD Reassure]]>><<npcincr Robin love 3>><</link>><<glove>>
<br>
<<link [[Discourage|Robin's Stand CD Discourage]]>><<npcincr Robin love -3>><</link>><<llove>>
<br><<set $outside to 1>><<set $location to ($season is "winter" ? "park" : "beach")>><<effects>>
<<set _robin to $NPCName[$NPCNameList.indexOf("Robin")]>>
<<set _robin.crossdress to 4>>
<<set _robin.cdquest to 4>>
<<person1>>
<<if $submissive gte 1150>>
"I'm so sorry," you say, squeezing <<his>> hand. "I believe in you..."
<<elseif $submissive lte 850>>
"Nobody's gonna hurt you," you say while holding <<him>> close. "I promise."
<<else>>
"If you enjoy it you shouldn't let other people stop you," you say while softly rubbing <<his>> back.
<</if>>
<br><br>
<<if _robin.dom gte 60>>
<<He>> looks up at you, smiling. "You're the best <<if $robinromance>><<girlfriend>><<else>>friend<</if>> I could ever ask for."
Robin squeezes you tighter before releasing the embrace. "You're right," <<he>> says with a smile.
"I'm not gonna let someone stop me from doing what I want to do." <<His>> voice drops to a low whisper that you can barely hear.
"I feel like I can actually be myself around you." <<He>> clears <<his>> throat.
"Now let's sell some <<print ($season is "winter" ? "hot chocolate" : "lemonade")>>!"
<<else>>
Robin looks up at you, a smile growing on <<his>> face. "You always make me feel better," <<he>> says, the happiness returning to <<his>> voice.
"I won't let one bad person stop me." <<His>> volume goes down. "Thanks again for coming with me. I don't know what I would've done without you."
<<His>> voice recedes to barely a whisper. "I feel like I can actually be myself around you."
<</if>>
<br><br>
You separate and continue to operate the stand together. Fortunately the rest of the customers are amicable.
<br><br>
<<clearsinglenpc 1>>
<<if $season is "winter">>
<<link [[Offer help (0:30)|Robin Chocolate Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[Leave|Park]]>><</link>>
<br>
<<else>>
<<link [[Offer help (0:30)|Robin's Lemonade Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[Leave|Beach]]>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to ($season is "winter" ? "park" : "beach")>><<effects>>
<<set _robin to $NPCName[$NPCNameList.indexOf("Robin")]>>
<<set _robin.cdstanddenial to 1>>
<<if $submissive gte 1150>>
"Maybe it's too soon for this..." You say while still holding <<him>> close.
<<elseif $submissive lte 850>>
"We can always try again later." You give <<him>> a pat on the back. "No use rushing it."
<<else>>
"I'll be there for you when you feel like trying again," you say, still hugging <<him>>.
<</if>>
<<if _robin.dom gte 60>>
If Robin's disappointed, <<he>>'s not letting it show. "There's always next time." <<He>> breaks the hug.
"I suppose I should change back then," <<he>> says. "I brought a change of clothes with my stand just in case something like this happened."
<<else>>
Robin nods. "I suppose there's no urgency in this," <<he>> says, a bit of pep returning to <<his>> voice.
"I should change back then. I brought a change of clothes with my stand just in case something like this happened."
<</if>>
<br><br>
<<set _clothes to ($season is "winter" ? (_robin.pronoun is "m" ? "maleWarm1" : "femaleWarm1") : (_robin.pronoun is "m" ? "maleTown1" : "femaleTown1"))>>
<<npcClothesType _robin _clothes>>
Robin excuses <<himself>> for a few moments, returning dressed in a <<npcClothesText _robin "both">>.
Upon seeing you, <<his>> frown turns back into a smile. "Let's sell some <<print ($season is "winter" ? "hot chocolate" : "lemonade")>>."
<br><br>
You continue to operate the stand together. Fortunately the rest of the customers are amicable.
<br><br>
<<endevent>>
<<if $season is "winter">>
<<link [[Offer help (0:30)|Robin Chocolate Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[Leave|Park]]>><</link>>
<br>
<<else>>
<<link [[Offer help (0:30)|Robin's Lemonade Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[Leave|Beach]]>><</link>>
<br>
<</if>><<npc Robin>><<person1>>
<<set _robin to $NPCName[$NPCNameList.indexOf("Robin")]>>
You enter Robin's room, <<he>>'s standing in front of <<his>> mirror holding a
<<print (_robin.pronoun is "m" ? "girl's" : "boy's")>> school uniform in front of <<him>>.
<<He>> seems focused on how <<he>> looks and doesn't notice you at first.
<br><br>
<<if $robinromance is 1>>
<<link [[Compliment|Robin School CD Compliment]]>><</link>>
<<else>>
<<link [[Interrupt|Robin School CD Interrupt]]>><</link>>
<</if>>
<br>
<<link [[Leave|Orphanage]]>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
<<if $submissive gte 1150>>
You go back outside the room and knock on the door. You hear Robin scurrying on the other side before <<he>> opens the door.
<br><br>
"Oh, it's you." <<He>> looks relieved. "Well, come on in!" <<He>> hugs you before letting you walk inside.
<<elseif $submissive lte 850>>
"Hey, Robin." You loudly call out and close the door behind you.
<br><br>
"Woah!" Robin almost trips over <<himself>> turning to face you. "You scared me!"
<<else>>
You close the door to give Robin some privacy, before calling out to <<him>>. "Hey, it's me."
<br><br>
Robin turns to face you and smiles. "Hey!"
<</if>>
It looks like Robin's about to ask you something, but <<he>> shakes <<his>> head and hugs you instead.
<br><br>
<span class="blue">You feel like the two of you aren't close enough for <<him>> to talk about this with you.</span>
<br><br>
<<robinoptions>><<set $outside to 0>><<set $location to "home">><<effects>>
<<set _robin to $NPCName[$NPCNameList.indexOf("Robin")]>>
<<if $submissive gte 1150>>
"You look really nice in that," you say just loud enough for Robin to hear. <<He>> turns towards you.
<<elseif $submissive lte 850>>
"You look really good! Maybe I should start calling you my <<print (_robin.pronoun is "m" ? "girlfriend" : "boyfriend")>>!"
You give <<him>> an encouraging smile as <<he>> flushes and looks at you.
<<else>>
"You would look really cute in that," you say as Robin turns around. You can see a blush on <<his>> cheeks.
<</if>>
<br><br>
<<if _robin.dom gte 60>>
"Thanks!" Robin smiles widely upon seeing you. "I can always count on you to make me feel better."
<<He>> holds the school uniform in front of <<him>>. "The next step is to crossdress at school." <<He>> looks eager.
"The people at school know me, but that only makes me more excited.
I'd feel much better if you were there with me though," Robin sounds hopeful. "Do you want to walk to school with me?"
<<else>>
"T-thank you!" Robin tries to catch <<himself>> but fumbles <<his>> words. "I," <<he>> pauses and takes a deep breath.
"I want to crossdress at school." <<He>> holds the school uniform in front of <<him>>. "Everything has been really fun so far, and your support
has been invaluable to me." <<He>> smiles at you. "I think I should do it," Robin's voice trails off. "But I don't know if I could do it without you."
<<He>> looks up at you hopefully, "Would you please walk with me?"
<</if>>
<br><br>
<<link [[Accept|Robin School CD Accept]]>><<npcincr Robin love 5>><</link>><<gglove>>
<br>
<<link [[Decline|Robin School CD Refuse]]>><<npcincr Robin love -2>><</link>><<llove>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
<<set _robin to $NPCName[$NPCNameList.indexOf("Robin")]>>
<<if $submissive gte 1150>>
"I don't think I can do today, sorry," you say quietly.
<<elseif $submissive lte 850>>
"Let's do it later ok? Today's no good," you say.
<<else>>
"Today's not a good day for me," you say with a comforting smile.
<</if>>
Robin's smile fades at your response, but <<he>> nods. "I understand." <<He>> puts the school uniform away.
"So, you wanted to see me?"
<br><br>
<<robinoptions>><<set $outside to 0>><<set $location to "home">><<effects>>
<<set _robin to $NPCName[$NPCNameList.indexOf("Robin")]>>
<<set _robin.cdquest to 5>>
<<set _robin.crossdress to 5>>
<<if $submissive gte 1150>>
You smile and nod at <<him>>.
<<elseif $submissive lte 850>>
"Of course I'll come with you," you say with a grin. "I'm here for you remember?"
<<else>>
"I'd love to go with you." You smile at <<him>>.
<</if>>
<br><br>
"Really?" Robin is as happy as can be. <<He>> hugs you tightly for a long moment before letting go. "I'll go get changed."
<<He>>'s so excited that <<he>> starts changing into it immediately. "I don't mind if you watch me do this," <<he>> calls out.
<br><br>
<<if $promiscuity gte 15>>
<<link [[Watch|Robin School CD Change]]>><<set $phase to 1>><</link>><<promiscuous2>>
<br>
<</if>>
<<link [[Avert your eyes|Robin School CD Change]]>><<set $phase to 0>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
<<set _robin to $NPCName[$NPCNameList.indexOf("Robin")]>>
<<if $phase is 1>>
You can't help but watch, seeing Robin change in front of you.<<arousal 150>><<garousal>>
<br><br>
<<if _robin.lust gte 40>>
Robin notices your gaze and slows down the rate of <<his>> stripping, making <<his>> movements more sensual.
<<He>> bites <<his>> lip as <<he>> takes <<his>> top off, before giggling lightheartedly.
<<else>>
Robin doesn't notice you at first, but when <<he>> catches your gaze in the mirror, <<he>> flushes and quickly finishes.
"S-sorry for taking a while." <<He>> stumbles over <<his>> words.
<</if>>
<<npcincr Robin lust 2>><<glust>><<arousal 150>><<garousal>>
<<else>>
You avert your eyes just to be safe.
<</if>>
<br><br>
When <<he>>'s done, <<he>> turns to you, and hugs you tightly. "I love you."
<br><br>
<<link [[Walk to school (0:20)|Robin School CD Walk]]>><<npcincr Robin love 5>><<pass 20>><</link>><<gglove>><<set $outside to 1>><<set $location to "town">><<effects>>
<<set _robin to $NPCName[$NPCNameList.indexOf("Robin")]>>
The walk to school is the same as usual, save for Robin's excited banter about how great today will be.
Some passing students give <<him>> strange looks, but <<he>> takes it all in stride. When you arrive, Robin looks at you and smiles.
"I'll see you at lunch." <<He>> waves at you and heads inside.
<br><br>
<<link [[Next|School Front Playground]]>><<endevent>><</link>><<gglove>><<npcincr Robin love 5>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>><<sydneySchedule>>
<<set _robin to $NPCName[$NPCNameList.indexOf("Robin")]>>
<<set _whitney to $NPCName[$NPCNameList.indexOf("Whitney")]>>
<<set _robin.cdquest to 6>>
<<npc Robin>><<person1>>
You see Robin chatting with several students. <<if _whitney.init is 1>>You recognise them as Whitney's friends.<</if>>
<<if _robin.dom gte 60>>
<<He>> seems happy, but unused to the attention.
<<else>>
<<He>> seems to be drowning in the conversation.
<</if>>
<br><br>
<<He>> flags you down when <<he>> sees you approach. "Hey!" The students surrounding <<him>> turn to look at you. "This is my <<girlfriend>>."
<<He>> makes a spot next to <<him>> which you take.
<br><br>
<<if _whitney.init is 1 and _whitney.state isnot "dungeon">>
<<if $cool lte 120>>
"You can do better than <<pher>>!" They laugh at your expense.<<stress 2>><<gstress>>
<br><br>
<<if _robin.dom gte 40>>
It looks like Robin is about to counter their comment before <<he>> sees something and freezes.
<<else>>
Robin looks at you, <<his>> hand moving to hold yours under the table before rubbing it softly.
<<takeHandholdingVirginity "Robin" "romantic">>
<<He>> pauses <<his>> movements and <<his>> eyes go wide.
<</if>>
<<else>>
"Hey, not bad! Quite a catch you've got there." One of the students gives Robin a hard pat on the back.
Robin smiles and starts to reply, but freezes mid sentence.
<</if>>
You follow <<his>> gaze only to see Whitney approaching your table.
<br><br>
<<npc Whitney 2>><<person2>>
"Hey bitches." Whitney says as <<he>> slams <<his>> hand down hard next to where you and Robin are sitting.
<br><br>
<<if _robin.dom gte 60>>
Robin stays silent, opting to take a bite from <<person1>><<his>> food instead.
<br><br>
<!-- could add a scene here where the player blocks the tray but gets covered in food themselves -->
Whitney's amused smirk quickly goes away, replaced with an angry scowl.
"What are you supposed to be now? A <<genderswap>><<personsimple>>?"
Whitney spits at Robin's face.
<<else>>
"Wh-whitney!" Robin stutters, <<person1>><<he>> straightens <<his>> back, causing an amused laugh from Whitney.
<br><br>
<<person2>><<He>> looks over Robin's uniform and <<his>> amusement vanishes.
"What are you supposed to be now? A <<person1>><<genderswap>><<personsimple>>?"
<<person2>><<He>> glares at Robin.
<</if>>
<<if _robin.pronoun is "m" and _whitney.pronoun is "m">>
"What, is being a guy not good enough for you? You'd rather be a bitch?"
<<elseif _robin.pronoun is "f" and _whitney.pronoun is "f">>
"I bet you wish you had the balls that match that outfit."
<<elseif _robin.pronoun isnot _whitney.pronoun>>
"I'd almost be flattered if you weren't such a bitch."
<<else>>
"All I see is someone who doesn't know <<person1>><<his>> place."
<</if>>
<br><br>
<<if _robin.dom gte 91>>
The other students talking at your table have gone quiet. In the corner of your eyes you see Robin shaking.
<<person1>><<He>> takes a deep breath before responding,
<<if _robin.pronoun isnot _whitney.pronoun>>
"I'm twice the <<person2>><<personsimple>> you'll ever be!"
<<else>>
"You're just a coward!"
<</if>>
<<person1>><<His>> voice is quivering as half the canteen goes silent.
You see tears building up in Robin's eyes. <<He>> covers <<his>> mouth with <<his>> hands. "No wait, I didn't-"
Robin's apology is cut off by Whitney shoving <<him>> out of <<his>> seat before throwing the remains of <<his>> lunch at <<him>>.
The tray hits <<him>> in the head before clattering to the floor.
<br><br>
As Whitney storms off, <<person2>><<he>> takes <<his>> friends with <<him>>.
<<elseif _robin.dom gte 60>>
Robin stays silent and tries to take another bite of <<his>> food, but you can see <<him>> shaking slightly.
The students who were talking to Robin previously have all gone silent, opting to stare at <<him>> or Whitney instead.
<br><br>
"Hey slut, I'm talking to you," Whitney's voice goes down to a low growl.
Robin tries to take another bite of <<his>> food only for Whitney to flip <<his>> tray on <<him>>. "Are you deaf or something?"
<br><br>
Robin tries to recover but Whitney shoves <<him>> to the ground instead. You try to catch <<him>> only for Whitney to push Robin harder and out of your grip.
<<He>> sits on the floor covered in <<his>> own lunch. It's then that you see that Robin is crying.
<br><br>
"Serves you right, bitch." As Whitney storms off, <<person2>><<he>> takes <<his>> friends with <<him>>.
<<else>>
Robin sniffles and hides <<his>> face from Whitney with <<his>> hands. <<He>> opens <<his>> mouth but Whitney interrupts.
<br><br>
"Hey slut, don't you know how to act?" Whitney flips Robin's lunch on top of <<him>>. "You look at people who are talking to you!"
<<person2>><<His>> voice rises as <<he>> shoves Robin to the ground. "Bitch."
Whitney spits in <<person1>><<his>> general direction as <<person2>><<his>> friends laugh at Robin's expense.
As <<he>> storms off, <<he>> takes <<his>> friends with <<him>>.
<</if>>
<<else>>
You chat with Robin and the other students for a few minutes. The atmosphere is generally pleasant while you talk about various odds and ends.
<br><br>
You notice some more students come up towards Robin. You're about to greet them when one of them,
a <<generatey2>><<person2>><<person>>, pretends to trip and spill <<his>> food on Robin.
The milk soaks through Robin's uniform, making it somewhat translucent.
<!-- if robin is male, then while crossdressing, they appear female and npcs "expect" them to have a vagina -->
<<set _expectedPartFound to ((_robin.pronoun is "m" ? _robin.vagina : _robin.penis) isnot "none")>>
<<set _unexpectedPartFound to ((_robin.pronoun is "m" ? _robin.penis : _robin.vagina) isnot "none")>>
The <<person>> takes a close look at Robin's crotch before
<<if _expectedPartFound and !_unexpectedPartFound>>
turning to <<his>> friend and saying, "Wait, I thought you said Robin was crossdressing today?"
<br><br>
"Maybe <<person1>><<he>> was crossdressing before?" <<person2>><<His>> friend shrugs and both go away without a hint of apology.
<<elseif !_expectedPartFound and _unexpectedPartFound>>
saying with a smirk, "hey you were right! <<person1>><<He>> is a crossdresser!" They laugh and share a look of satisfaction before leaving.
<<else>>
whispering, "It's even worse than I thought," <<his>> eyes go wide. "They're a freak!" Both of them quickly leave even as Robin tries to explain.
<</if>>
<br><br>
Robin scrambles to <<person1>><<his>> feet in a panic, only to slip on some of the food pooling around <<his>> feet. <<He>> tumbles to the floor.
The other students who were talking to Robin are either laughing at <<his>> expense or having their own conversations. "Ouch..."
<</if>>
<br><br>
<<link [[Next|Canteen Lunch Robin CD 2]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>><<sydneySchedule>>
<<set _robin to $NPCName[$NPCNameList.indexOf("Robin")]>>
<<if $submissive gte 1150>>
You quickly grab one of your napkins and dab the yoghurt from Robin's face.
<<elseif $submissive lte 850>>
"Dammit!" You get to your feet and glare daggers at the perpetrator before going to see if Robin is ok.
<<else>>
You get out of your seat to check on Robin. "Are you alright?"
<</if>>
<br><br>
Robin groans on the floor while rubbing <<person1>><<his>> head. "I think I'm ok," <<he>> says between sniffles.
"Don't worry about me, I was just caught off guard." <<He>> says, wiping <<his>> eyes. "I'm fine, really."
<br><br>
<<if $submissive gte 1150>>
"I think we should go to the nurse just to be safe," you say.
<<elseif $submissive lte 850>>
"Nope, none of that," you say. "You're going to the infirmary, and we're going to make sure."
<<else>>
"Well, okay... but maybe we should have the nurse take a closer look anyways," you say.
<</if>>
<br><br>
After cleaning <<him>> off as much as you can, you take Robin's arm and place it around your shoulder before walking <<him>> to the infirmary.
<br><br>
<<link [[Next|School Infirmary Robin CD Intro]]>><<endevent>><</link>>
<br><<widget "robinInfirmaryCDUndressLower">>
<<if $worn.lower.type.includes("naked") and ($worn.under_lower.type.includes("naked") or playerHasStrapon())>>
You're already naked and raring to go.
<<else>>
<<set $_layer to (!$worn.lower.type.includes("naked") ? "lower" : "under_lower")>>
<<if $submissive gte 1150>>
You nod at <<him>> before removing your $worn[$_layer].name and gently putting <<it $_layer>> on the floor.
<<elseif $submissive lte 850>>
"Of course we can." You give <<him>> an eager grin as you strip off your $worn[$_layer].name and throw <<it $_layer>> behind you.
<<else>>
You give Robin one last kiss on the lips before removing your $worn[$_layer].name.
<</if>>
<<if !$worn.under_lower.type.includes("naked") and !playerHasStrapon()>>
Your $worn.under_lower.name soon <<print ($worn.under_lower.plural ? "follow" : "follows")>> suit.
<</if>>
<</if>>
<<lowerstrip>>
<<if !playerHasStrapon()>>
<<underlowerstrip>>
<</if>>
<<legsstrip>>
<<feetstrip>>
<br><br>
<<if $player.penisExist and $player.vaginaExist>>
Your penis and pussy are visibly aroused, fluids dripping from both.
<<elseif $player.penisExist>>
Your penis stands at attention, precum leaking from the tip.
<<elseif $player.vaginaExist>>
Your <<pussy>> is dripping fluids.
<<if playerHasStrapon()>>
The $worn.under_lower.name points towards Robin, who looks at it with wide eyes.
<</if>>
<</if>>
<</widget>>
<<widget "robinInfirmaryCDOptions">>
<<if $robinCDI.acts is 2>>
<<link [[Next|School Infirmary Robin CD Aftercare]]>><</link>><<pass 5>><<gglove>><<npcincr Robin love 5>>
<br>
<<else>>
<<if $passage is "School Infirmary Robin CD Receive Oral">>
<<if ($player.penisExist and $player.penissize gte 0 and !$worn.genitals.type.includes("chastity")) or playerHasStrapon()>>
<<if _robin.vagina isnot "none">>
<<link [[Penetrate Robin's vagina|School Infirmary Robin CD Penetrate]]>><<set $phase to 0>><<pass 10>><</link>><<promiscuous1>><<penilevirginitywarning>><<NPCvirginitywarning "Robin" "vaginal">>
<br>
<<link [[Penetrate Robin's ass|School Infirmary Robin CD Penetrate]]>><<set $phase to 1>><<pass 10>><</link>><<promiscuous1>><<penilevirginitywarning>><<NPCvirginitywarning "Robin" "anal">>
<br>
<<else>>
<<link [[Penetrate Robin|School Infirmary Robin CD Penetrate]]>><<set $phase to 1>><<pass 10>><</link>><<promiscuous1>><<penilevirginitywarning>><<NPCvirginitywarning "Robin" "anal">>
<br>
<</if>>
<</if>>
<</if>>
<<if $passage is "School Infirmary Robin CD Give Oral">>
<<if _robin.penis isnot "none">>
<<if $player.vaginaExist>>
<<if !$worn.genitals.type.includes("chastity")>>
<<link [[Let Robin penetrate your vagina|School Infirmary Robin CD Get Penetrated]]>><<set $phase to 0>><<pass 10>><</link>><<promiscuous1>><<oralvirginitywarning>><<vaginalvirginitywarning>><<NPCvirginitywarning "Robin" "penile">>
<br>
<</if>>
<<if $worn.genitals.anal_shield isnot 1>>
<<link [[Let Robin penetrate your ass|School Infirmary Robin CD Get Penetrated]]>><<set $phase to 1>><<pass 10>><</link>><<promiscuous1>><<oralvirginitywarning>><<analvirginitywarning>><<NPCvirginitywarning "Robin" "penile">>
<br>
<</if>>
<<elseif $worn.genitals.anal_shield isnot 1>>
<<link [[Let Robin penetrate you|School Infirmary Robin CD Get Penetrated]]>><<set $phase to 1>><<pass 10>><</link>><<promiscuous1>><<oralvirginitywarning>><<analvirginitywarning>><<NPCvirginitywarning "Robin" "penile">>
<br>
<</if>>
<</if>>
<</if>>
<<if $passage isnot "School Infirmary Robin CD Receive Oral">>
<<if $player.penisExist and $player.penissize gte 0 and !$worn.genitals.type.includes("chastity") and !playerHasStrapon()>>
<<link [[Let Robin give you a blowjob|School Infirmary Robin CD Receive Oral]]>><<set $phase to 0>><<pass 10>><</link>><<promiscuous1>><<NPCvirginitywarning "Robin" "oral">>
<br>
<</if>>
<<if $player.vaginaExist and !$worn.genitals.type.includes("chastity")>>
<<link [[Let Robin eat you out|School Infirmary Robin CD Receive Oral]]>><<set $phase to 1>><<pass 10>><</link>><<promiscuous1>>
<br>
<</if>>
<</if>>
<!-- May add tribbing version at a later point -->
<<if $passage isnot "School Infirmary Robin CD Give Oral">>
<<if _robin.penis isnot "none">>
<<link [[Give Robin a blowjob|School Infirmary Robin CD Give Oral]]>><<set $phase to 0>><<pass 10>><</link>><<promiscuous1>><<oralvirginitywarning>>
<br>
<</if>>
<<if _robin.vagina isnot "none">>
<<link [[Eat Robin out|School Infirmary Robin CD Give Oral]]>><<set $phase to 1>><<pass 10>><</link>><<promiscuous1>>
<br>
<</if>>
<</if>>
<<link [[Cuddle|School Infirmary Robin CD No Sex]]>><<pass 10>><<set $phase to 1>><</link>><<gglove>><<npcincr Robin love 5>>
<br>
<</if>>
<</widget>>
<<widget "robinInfirmaryVariableCleanup">>
<<unset $robinCDI>>
<<if playerHasStrapon() and $playerPenisSizeBackup isnot undefined>>
<<set $player.penissize to $playerPenisSizeBackup>>
<<unset $playerPenisSizeBackup>>
<</if>>
<</widget>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<set _robin to $NPCName[$NPCNameList.indexOf("Robin")]>>
<<set _robin.cdquest to 7>>
<<npc Robin>><<person1>>
<<dontHideForNow>>
<<set $robinCDI to {acts: 0}>>
<<silently>>
<<npcClothesText _robin "upper">><<set _robinUpper to _text_output>>
<<npcClothesText _robin "lower">><<set _robinLower to _text_output>>
<</silently>>
<<set _robinUnderUpper to (_robin.pronoun is "m" ? "padded bra" : "chest binder")>>
<<set _robinUnderLower to (_robin.pronoun is "m" ? "panties" : "boxers")>>
<<if playerHasStrapon() and $worn.under_lower.size isnot undefined>>
<<set $playerPenisSizeBackup to $player.penissize>>
<<set $player.penissize to $worn.under_lower.size>>
<</if>>
You open the door to the infirmary and call out only to get no answer. On the nurse's desk is a small sign that reads "Out to Lunch".
<br><br>
"Huh, nobody's here?" Robin looks around the room.
<br><br>
You guide Robin to a bed and lie <<him>> down.
<<if $submissive gte 1150>>
You motion towards Robin. "Your clothes..."
<<elseif $submissive lte 850>>
"We need to get you out of that and clean you up," you say.
<<else>>
"I guess we should get you out of those clothes huh?" You gesture towards Robin's food-covered attire.
<</if>>
<br><br>
Robin rubs the back of <<his>> head, smiling.
<<if _robin.dom gte 40>>
"You can take them off me if you'd like," Robin says, looking at you with half-lidded eyes.
<<else>>
"I- uh, I didn't bring a change of clothes," <<he>> says with a blush.
<</if>>
<<He>> raises <<his>> arms as you slowly lift <<his>> _robinUpper,
<<if _robin.pronoun is "f" and _robin.breastsize gte 6>>
gradually pulling it over the swell of <<his>> breasts beneath <<his>> chest binder.
<<else>>
revealing <<his>> _robinUnderUpper.
<</if>>
Robin looks away as you take the dirty _robinUpper and set it aside.
<br><br>
<<He>> kicks off <<his>> shoes, allowing you to pull down <<his>> _robinLower as well. Underneath, you see
<<if _robin.penis isnot "none">>
the bulge of <<his>> <<npcPenis 0>>, pushing against <<his>> _robinUnderLower while <<his>> precum leaks from a wet spot at the tip.
<<if _robin.vagina isnot "none">>
Not to be outdone by <<his>> penis,
<</if>>
<</if>>
<<if _robin.vagina isnot "none">>
the crotch of <<his>> _robinUnderLower is <<if _robin.penis isnot "none">>also<</if>> slick with fluid from <<his>> <<pussy>>.
<</if>>
<br><br>
You look up at Robin
<<if $submissive gte 1150>>
and give <<him>> a questioning look.
<<elseif $submissive lte 850>>
and raise an eyebrow, holding up a finger that is wet with <<his>> fluids.
<<else>>
and give <<him>> an interrogative look.
<</if>>
<br><br>
<<if _robin.dom gte 80>>
<<He>> simply smiles at you and says, "What can I say? You do that to me." Then, <<he>> goes quiet for a moment before saying,
"Hey, if we have the room to ourselves... Wanna make use of it?"
<<elseif _robin.dom gte 50>>
"Whaaaat? I can't help it! A lot's been going on lately, and, I don't know... "
Robin gives a bashful smile. "Hey, I know we're still at school but..." <<He>> gives you a sultry look. "You interested?"
<<else>>
"Ah, haha... Sorry... I can't help it. My emotions are really mixed up right now and-" Robin looks away smiling, and starts rubbing <<his>> legs together.
"I guess I got in the mood."
<</if>>
<br><br>
<<link [[Kiss|School Infirmary Robin CD Kiss]]>><<pass 10>><</link>><<promiscuous1>><<NPCvirginitywarning "Robin" "kiss">>
<br>
<<link [[Cuddle|School Infirmary Robin CD No Sex]]>><<pass 10>><<set $phase to 0>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<set _robin to $NPCName[$NPCNameList.indexOf("Robin")]>>
<<if $submissive gte 1150>>
You look at Robin with parted lips, <<he>> takes the message and leans forward to kiss you.
<<elseif $submissive lte 850>>
You move forward to kiss <<him>>.
<<else>>
You both smile at each other and meet in the middle for a kiss.
<</if>>
<br><br>
<!-- robin's confidence vs player's assertiveness, whichever is greater decides who leads the kiss -->
<<if _robin.dom gte (100 - ($submissive/20))>>
Robin leads the kiss, and you follow <<his>> moves like a dance. You feel <<his>> tongue prod your lips.
As you let <<him>> in, <<he>> uses <<his>> tongue to explore your mouth. <<takeKissVirginity "Robin" "romantic">>
You release a small moan as <<his>> hands gently yet firmly stroke up and down your body.
<<if !$worn.upper.type.includes("naked")>>
Robin's hands hook around your $worn.upper.name and start to pull upwards.
<<He>> breaks the kiss to pull your top over your head before <<his>> lips return to yours.
<<upperstrip>>
<<if !$worn.under_upper.type.includes("naked")>>
After a few more moments, <<he>> takes off your $worn.under_upper.name, fully exposing your top.
<<underupperstrip>>
<</if>>
<<elseif !$worn.under_upper.type.includes("naked")>>
Robin breaks the kiss for a moment to pull off your $worn.under_upper.name, fully exposing your top.
<<underupperstrip>>
<</if>>
Robin's movements slowly become more passionate as the kiss continues. <<His>> hands now stroking your exposed upper body.
<<if $player.breastsize gte 1>>
Your tits press against Robin as your nipples grow erect.
<<if _robin.dom gte 40>>
<<He>> lightly gropes one of them, softly holding it in <<his>> hand as <<he>> kisses.
<<else>>
<<He>> rubs <<his>> chest against your <<breasts>>, causing your nipples to rub against <<his>>.
<</if>>
<</if>>
<<else>>
You lead Robin in the kiss, and <<he>> follows your movements seamlessly.
After a few moments you try to prod <<his>> lips with your tongue, and <<he>> releases a moan as <<he>> opens <<his>> mouth.
You prod <<his>> tongue with yours, and the two of you move in tandem. <<takeKissVirginity "Robin" "romantic">>
<<if !$worn.upper.type.includes("naked")>>
You pause the kiss for a moment to pull off your $worn.upper.name, throwing it on the floor after you do so.
<<upperstrip>>
<<if !$worn.under_upper.type.includes("naked")>>
You also take off your $worn.under_upper.name, leaving your upper body bare.
<<underupperstrip>>
<</if>>
<<elseif !$worn.under_upper.type.includes("naked")>>
You pause the kiss for a moment to pull off your $worn.under_upper.name, throwing it on the floor after you do so.
<<underupperstrip>>
<</if>>
<<if $player.breastsize gte 1>>
Robin looks at your <<breasts>>, eyes wide.
<<if _robin.dom gte 40>>
"You're so beautiful," <<he>> says before letting you continue the kiss.
<<else>>
Robin doesn't say anything for a few moments, so you remind <<him>> where your lips are.
<</if>>
<</if>>
<</if>>
<br><br>
After a few more moments, Robin breaks the kiss with a flushed face and asks,
<<if _robin.dom gte 40>>
"Can we keep going?" <<He>> looks at you, eyes full of need.
<<else>>
"Do you think we could..." <<He>> doesn't finish the sentence but looks at you longingly.
<</if>>
<<npcincr Robin lust 20>><<gglust>>
<br><br>
<<robinInfirmaryCDOptions>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<set _robin to $NPCName[$NPCNameList.indexOf("Robin")]>>
<<if $phase is 1>>
<<if $submissive gte 1150>>
You hesitantly motion for Robin to stop.
<<elseif $submissive lte 850>>
"Hey, I think we should stop," you say, putting a hand on <<his>> shoulder.
<<else>>
"Can we stop?" You ask Robin.
<</if>>
<br><br>
<<if $robinCDI.whoOrgasmed is "robin">>
Robin looks a bit sad but nods. "You didn't finish, but I'll respect your wishes," <<he>> says.
<<elseif $robinCDI.whoOrgasmed is "pc">>
"I didn't finish though..." <<He>> huffs, a little sour.
<<else>>
"Are you sure? Neither of us were able to..." <<His>> voice trails off, but <<he>> nods.
<</if>>
<</if>>
You wrap your arms around Robin, holding <<him>> close to you. You feel <<his>> breath on your ear.
<<if _robin.dom gte 40>>
Robin wraps <<his>> arms tightly around you in return.
<<else>>
After a few moments, <<he>> starts to relax into your arms.
<</if>>
<<if _robin.breastsize gte 4 and ($player.breastsize + _robin.breastsize) gte 6>> /* doesn't matter whose breasts are larger, if the combined size fills the gap */
You can feel Robin's _robin.breastsdesc press against
<<if $player.breastsize lte 1>>
you.
<<else>>
your own.
<</if>>
<</if>>
<<His>> muscles relax as <<he>> returns the embrace.
You softly make a circle in <<his>> back with your fingertip. Robin takes note, and you can feel the outline of a heart being traced on yours.
<br><br>
Robin eventually breaks off from the embrace to make eye contact. "I love you," <<he>> whispers. "Thank you for helping me with all this," <<he>> gives you another quick hug.
"But we better get out of here before someone finds us." <<He>> gets up and grabs <<his>> uniform, wiping it off the best <<he>> can before putting it back on.
<<if $schoolstate is "lunch">>
"Good thing we still have time," <<he>> says as <<he>> makes <<his>> way towards the door. "Let's go in together," <<he>> leads you to your history class.
<<elseif $schoolstate is "fourth">>
"Ah! How did the time get away from me like that?" Robin panicks. "Come on, let's go!" <<He>> practically drags you with <<him>> as <<he>> rushes out.
<<else>>
<!-- This should not happen its a catch all -->
Robin looks at the clock, then double checks it, groaning. "Oh man, how did I let it get this late?" <<He>> sighs. "I guess we should get out of here, huh?"
<<He>> hugs you tightly before leaving the room.
<</if>>
<br><br>
<<robinInfirmaryVariableCleanup>>
<<if $schoolstate is "lunch" or $schoolstate is "fourth">>
<<link [[Next|School History Robin CD Enter]]>><<clotheson>><<dontHideRevert>><</link>>
<<else>>
<<link [[Next|Hallways]]>><<endevent>><<clotheson>><<dontHideRevert>><</link>>
<</if>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<set _robin to $NPCName[$NPCNameList.indexOf("Robin")]>>
<<if $robinCDI.acts is 0>>
<<robinInfirmaryCDUndressLower>>
<br><br>
<</if>>
<<if $phase is 0>> <!-- blowjob from Robin -->
Robin's eyes don't stop looking at your <<penis>>. <<He>> slowly brings <<his>> mouth closer to it before looking up at you.
<<if _robin.dom gte 40>>
"Can I?" Robin looks eager.
<<else>>
"Do you mind if I..." Robin doesn't look like <<he>> can finish <<his>> sentence.
<</if>>
You nod. <<He>> tentatively sticks <<his>> tongue out to lick it.
<br><br>
<<if _robin.virginity.oral>>
"I'm sorry, this is my first time doing this sort of thing. I'll do my best though!"
<<takeNPCVirginity "Robin" "oral">>
<</if>>
<<He>> licks again. After every lick, the next one is faster and more eager.
<<if $player.penissize lte 0>>
Eventually <<he>> pulls in close and takes the whole thing in <<his>> mouth, smothering it with <<his>> tongue.
Shivers run up your spine as you feel <<his>> tongue tickling your penis all over.
<<else>>
Eventually <<he>> opens <<his>> mouth to take the tip in, eagerly sucking on it while doing so.
<<He>> looks you directly in the eyes while <<he>> starts to bob back and forth, taking in more every time.
<</if>>
<br><br>
<<switch $player.penissize>>
<<case 1>>
Eventually <<he>> takes it all the way down to the base and makes a pleased noise as <<he>> sucks.
<<case 2>>
It takes <<him>> a bit to reach the base, but eventually <<he>> reaches it, holding it in for a few tender seconds before continuing to bob.
<<case 3>>
You feel <<his>> mouth wrap around more and more of your penis, until it starts poking at the back of <<his>> throat.
That's as far as <<he>> goes for a while, but <<he>> pushes further, and suddenly you feel <<his>> throat harshly twitching against the head.
<br><br>
<<He>> pulls off of your penis, then looks at you with involuntary tears in <<his>> eyes and says,
<br>
"Hahh- Sorry about that, um, got carried away."
<<He>> returns to your penis, but doesn't take it quite as deep. Shortly after that,
<<case 4 5>>
You feel <<his>> mouth wrap around more and more of your penis, until it starts poking at the back of <<his>> throat.
<<He>> seems frustrated by how much of it is still left outside, and you can see <<his>> brow furl.
Suddenly, <<he>> pushes down further, and you feel <<his>> throat begin harshly twitching against the head.
<br><br>
<<He>> pulls off of your penis, then looks at you with a deep blush and involuntary tears in <<his>> eyes and says,
<br>
"Hahh- Sorry about that, um, got carried away."
<<He>> returns to your penis, but seems to focus <<his>> efforts on what <<he>> can reach. Shortly after that,
<<default>>
ERROR MESSAGE
<</switch>>
Robin starts using <<his>> tongue to swirl around your penis as <<he>> moves.
<<arousal 5000>><<gggarousal>>
<br><br>
<<if $arousal gte $arousalmax>>
<<silently>><<orgasm>><</silently>>
<<set $robinCDI.whoOrgasmed to "pc">>
Your penis twitches, then jolts, as Robin's actions tip you over the edge, causing your hips to buck and your penis to shoot your cum into <<his>> mouth.
<br><br>
<<if _semen_released lte 50>>
Robin is caught off guard but swallows it quickly.
<<elseif _semen_released lte 150>>
Robin is taken completely by surprise but gulps it down.
<<else>>
Robin's eyes widen in shock as <<he>> struggles to keep up with the volume, gulping loudly with every pulse until your orgasm finally stops.
<</if>>
<br><br>
"Jeez! Warn me when you're gonna do that! You know we're not supposed to make a mess in here."
<br><br>
<<if $robinCDI.acts is 0>>
Then, as <<he>> strokes your cock, <<he>> adds,
<<if _robin.dom gte 40>>
"I hope you've still got more for me. I'm not done yet."
<<else>>
blushing, "I... hope you've still got more for me. I'm not done yet."
<</if>>
Robin's voice shakes with excitement as <<he>> lies back on the bed.
<<else>>
Robin snuggles up next to you with a happy sigh. "I'm so glad you enjoyed yourself," <<he>> smiles at you.
<</if>>
<<else>>
You feel yourself about to orgasm when <<he>> stops.
<<if $robinCDI.acts is 0>>
"I came up with a better idea," <<he>> says, voice shaking with excitement as <<he>> lies back on the bed.
<<else>>
"Sorry, my jaw is hurting," <<he>> looks dejected. "I'm sorry I couldn't get you to finish," <<he>> sighs and hugs you.
<</if>>
<</if>>
<<else>> <!-- eat out by Robin -->
Robin starts kissing you again, though this time <<his>> hands wander towards your chest.
<<He>> gently circles <<his>> fingertip around your nipple as <<he>> nibbles your lower lip. It soon becomes erect due to <<his>> fingernail tracing it.
Robin breaks the kiss, closing <<his>> eyes and starting to create a trail down your neck and to your chest.
Robin's mouth hovers over your <<breasts>>, <<his>> breath tickling the skin. <<He>> gives your nipple a tender kiss before giving it a slow lick.
Robin's hand moves to your other nipple and begins lightly playing with it as well. <<He>> starts to suck lightly, teasing you further.
<br><br>
<<if $submissive gte 1150>>
"A l-little lower please," you beg as your <<pussy>> drips onto the bed.
<<elseif $submissive lte 850>>
You place a hand on Robin's head and gently push <<him>> lower towards your leaking <<pussy>>.
<<else>>
"Keep going, don't stop there," you say as you run a hand through Robin's hair.
<</if>>
<br><br>
Robin gives one more kiss to your nipple before continuing to trail kisses downward.
<<He>> slowly brings <<his>> mouth closer to your <<pussy>> before looking up at you.
<<if _robin.dom gte 40>>
"Can I?" Robin looks eager.
<<else>>
"Do you mind if I..." Robin doesn't look like <<he>> can finish <<his>> sentence.
<</if>>
<br><br>
You nod. Robin tentatively sticks <<his>> tongue out to lick the outer folds. You shiver as <<he>> takes another lick.
Robin's licks are gentle at first, but they slowly get harder the longer <<he>> continues. After a few minutes of this <<he>> breaks off.
"Are you enjoying yourself?" Robin says before tenderly kissing your clit.
<br><br>
<<if $submissive gte 1150>>
"Yes," you let out a whiny moan.
<<elseif $submissive lte 850>>
"I am, but I'd also like it if you used your tongue a bit more... intimately." You place an encouraging hand on Robin's head.
<<else>>
"You're doing great," you say giving Robin a reassuring look.
<</if>>
<br><br>
Robin, spurred on by your words, gives your clit one last suck before moving down to stick <<his>> tongue inside your quim.
<<He>> slowly pushes it inside until <<he>> reaches <<his>> limit. <<He>> then starts moving <<his>> tongue back and forth, pressing against your walls.
<<He>> continues licking and moving <<his>> tongue around. <<His>> nose presses into your clit as <<he>> licks.
<<arousal 5000>><<gggarousal>>
<br><br>
<<if $arousal gte $arousalmax>>
You shudder as a wave of pleasure engulfs your body, followed by another. You try to hold Robin close to you as you ride it out.
<<He>> slows down <<his>> tongue to a crawl, and holds you close to <<him>> until the shudders pass.
<br><br>
Robin breaks off from you after you release your grip.
<<if _robin.dom gte 40>>
"I'm glad you had fun!" <<He>> lightly kisses your stomach before sitting back up.
<<else>>
"I'm so happy!" <<He>> has tears in <<his>> eyes as <<he>> smiles at you.
<</if>>
<<silently>><<orgasm>><</silently>>
<<set $robinCDI.whoOrgasmed to "pc">>
<<else>>
You eventually get overwhelmed, pushing Robin away as you take a few deep breaths. <<He>> seems a little disappointed, but does as you ask.
<br><br>
<<if _robin.dom gte 40>>
"Are you alright?" <<He>> seems concerned for you until you nod.
<<else>>
"I didn't hurt you did I?" <<He>> looks at you, almost tearing up until you reassure <<him>>.
<</if>>
<</if>>
<</if>>
<br><br>
<<if $robinCDI.acts is 0>>
<<if _robin.vagina isnot "none">>
<<if _robin.pronoun is "f">>
Robin moves <<his>> arousal-soaked boxers so that <<his>> pussy and asshole are exposed and pointing towards you.
<<else>>
Robin moves <<his>> arousal-soaked panties to the side so you can see both <<his>> pussy and asshole.
<</if>>
<<else>>
<<if _robin.pronoun is "f">>
Robin positions <<his>> boxers so that <<his>> ass is exposed and towards you.
<<else>>
Robin moves <<his>> panties to the side so you can reach <<his>> ass.
<</if>>
<</if>>
<<if _robin.penis isnot "none">>
<<switch _robin.penissize>>
<<case 0 1>>
You can see a bulge in the fabric that gives away the presence of <<his>> <<npcPenis 0>>.
<<case 2>>
<<His>> <<npcPenis 0>> tents the fabric.
<<case 3>>
The head of <<his>> <<npcPenis 0>> pokes out the top, drooling precum.
<<case 4 5>>
Half of <<his>> <<npcPenis 0>> is visible above the hem, stiff against <<his>> stomach and drooling precum.
<</switch>>
<</if>>
"Something about doing it dressed like this makes it feel much hotter." Robin smiles at you, face flushed.
<<npcincr Robin lust 20>><<gglust>>
<br><br>
<</if>>
<<set $robinCDI.acts++>>
<<robinInfirmaryCDOptions>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<set _robin to $NPCName[$NPCNameList.indexOf("Robin")]>>
<<set _hole to ($phase is 1 ? "ass" : "vagina")>>
<<if playerHasStrapon()>>
Robin looks at your <<penis>>, eyes wide. "We're gonna need some lube."
Robin procures some lotion from the infirmary and pours it into <<his>> hand.
<<He>> works <<his>> hands up and down your <<penis>>, getting the entire thing covered in lotion.
"Not the best but it'll have to do," <<he>> says, voice shaking with excitement as <<he>> lies back on the bed.
<</if>>
<<if $submissive gte 1150>>
You flush at Robin's display, but your body reacts positively. With Robin's encouragement you line yourself up to penetrate <<him>>.
<<elseif $submissive lte 850>>
You eagerly line yourself up to penetrate Robin.
<<else>>
You smile at Robin as your body reacts to <<his>> display. You line your <<penis>> up to <<his>> entrance as <<he>> holds <<his>> breath.
<</if>>
You kiss Robin on the lips as you ease forward, gently pressing against <<his>> _hole with your <<penis>>.
<<He>> gasps as you push against <<him>>, squirming slightly as you continue to slowly move.
As the tip slides in <<he>> gasps, which quickly transitions into a moan.
<<if _hole is "vagina" and _robin.virginity.vaginal>>
<br><br>
<span class="lewd">Robin winces as <<his>> hymen breaks. A small amount of blood leaks out of <<him>>.</span> "Keep going! I'm fine," <<he>> reassures you.
<<silently>><<takeNPCVirginity "Robin" "vaginal">><</silently>><<arousal 2000>><<ggarousal>>
<br><br>
<<elseif _hole is "ass" and _robin.virginity.anal>>
<<takeNPCVirginity "Robin" "anal">>
<br>
<</if>>
<<switch $player.penissize>>
<<case 0>>
You easily fit the entire length within Robin.
<br><br>
<<He>> smiles at you, reassuringly. "I don't mind if it's a little small, it's you that I care about."
<<case 1>>
You keep going until Robin reaches the base of your <<penis>>. <<He>> smiles and makes a pleased sigh.
<br><br>
"I'm so happy," <<he>> says, smiling at you.
<<case 2>>
You push further in, having to take an occasional break so Robin doesn't get overwhelmed. You hilt yourself inside <<him>> after a few movements.
<br><br>
"I'm so happy," <<he>> says, smiling at you.
<<case 3>>
As you push into Robin with your <<penis>> <<he>> continues to gasp and squirm.
You hold <<his>> hands, taking occasional breaks so Robin doesn't get overwhelmed.
<br><br>
As Robin reaches your base <<he>> lets out another long moan, "I feel so full."
<<case 4 5>>
As you push into Robin with your <<penis>> <<he>> continues to gasp and squirm.
You hold <<his>> hands, taking occasional breaks so Robin doesn't get overwhelmed.
<br><br>
Robin opens an eye after a while, "I-is that everything? Did I do it?" <<He>> then looks at your <<penis>>, only just a little over halfway in.
"Ooogh... I hope I don't break," <<he>> says with wide eyes.
You can feel a shudder pass through <<his>> entire body as <<he>> quivers around your <<penis>>.
<<if _robin.penis isnot "none">>
With your <<print (playerHasStrapon() ? "strap-on": "penis")>> so deep inside <<him>>,
the pressure on <<his>> prostate causes a constant stream of precum to leak from <<his>> <<npcPenis 0>> and pool on <<his>> stomach.
<</if>>
<</switch>>
<br><br>
<<if !playerHasStrapon()>>
You feel Robin's hot walls clench down on you as you rest there for a few seconds. You give <<him>> a few seconds to adjust to you being inside <<him>>.
<<else>>
You give Robin a few seconds to adjust to you being inside <<him>>.
<</if>>
<<if $submissive gte 1150>>
You look at Robin for permission to move, which <<he>> eagerly gives.
<<elseif $submissive lte 850>>
"I'm gonna start moving alright?" You ask Robin, who nods eagerly.
<<else>>
"Is it okay if I start moving?" You ask Robin, who smiles and gives a nod.
<</if>>
You begin to slowly pull out of <<him>>, almost leaving completely before pushing forward again.
You build up speed slowly with each thrust, squeezing <<his>> hands with your own as <<he>> starts to moan.
Looking at <<him>> while you thrust, <<he>> still looks like a <<print (_robin.pronoun is "m" ? "girl" : "boy")>>
with <<his>> <<print (_robin.pronoun is "m" ? "padded bra and panties" : "chest binder and boxers")>>.
<br><br>
As you pick up speed, Robin's moans become slightly louder and more frequent.
<<He>> bites <<his>> lip in an attempt to stifle <<himself>>, but fails after a particularly powerful thrust.
"I love you!" Robin calls out between moans.
<br><br>
You increase your speed further, causing Robin to wrap <<his>> arms and legs around you.
<<His>> teeth are clenched and <<his>> eyes are shut as you continue to pump. The sounds of <<his>> moans and your crotch slapping against Robin fill the room.
<<if !playerHasStrapon()>>
<<arousal 7000>><<gggarousal>>
<<penileskill 5>>
<</if>>
<br><br>
<<if $arousal gte $arousalmax>>
<<silently>><<orgasm>><</silently>>
<<if !playerHasStrapon()>>
<<if $submissive gte 1150>>
"I'm gonna..." You try to warn Robin of the incoming orgasm.
<<elseif $submissive lte 850>>
"I'm about to cum!" You say through grit teeth as your muscles burn.
<<else>>
"I'm close," you warn Robin as you feel a pressure build up inside you.
<</if>>
<br><br>
<<if _robin.dom gte 40>>
"Please! I want it!" Robin kisses you and moves <<his>> hips with more vigor.
<<else>>
Robin flushes harder but nods. "K-keep going!"
<</if>>
<br><br>
Spurred on by Robin's actions, you make a few final thrusts as your <<penis>> begins to throb inside <<his>> _hole.
<<if _semen_released lte 0>>
You push yourself as deep into Robin as you can manage as the shudders begin to travel across your body, but nothing comes out.
<<else>>
You feel yourself reach your limit as you start to shoot ropes of hot cum into Robin's <<print (_hole is "vagina" ? "quim" : "asshole")>>.
<</if>>
<br><br>
As you cum inside Robin, you feel <<him>> tighten <<his>> muscles. <<His>> hand is over <<his>> mouth to stifle <<his>> moans. "I'm cumming!"
<<if _robin.penis isnot "none">>
<<He>> starts to cum, <<his>> fluids getting all over the bed and your cock as you give a final few pumps.
<</if>>
<<if _hole is "vagina">>
<<His>> walls squeeze your <<penis>> to the last moment, and you can feel the heat around you.
<</if>>
<<if _robin.penis isnot "none" and _semen_released gt 0>>
<<set _robinsemenamount to ((_robin.lust * _robin.penissize) / 3)>>
<<if _robinsemenamount gte (_semen_released + 100)>>
You see <<his>> semen splatter on the bed and the floor. <<He>> continues even as your last rope of cum shoots inside <<him>>.
<<elseif Math.abs(_robinsemenamount - _semen_released) lte 100>>
As you both climax you create a pool of mixed fluids on the bed, both of your orgasms ending at around the same time.
<<else>>
You're still cumming even as Robin's own orgasm is ending, <<his>> orgasm prolongs your own as <<his>> body squeezes every last drop from you.
<</if>>
<</if>>
<<else>> <!-- Robin orgasm with strapon -->
Robin curls <<his>> toes and gives a particularly long moan. <<His>> muscles start to clench and unclench as <<he>> holds you especially close to <<him>>.
<<if _robin.dom gte 40>>
"Keep going! I'm gonna cum!" Robin squeezes you as <<he>> moans.
<<else>>
"D-don't stop! Please!" Robin says in a half moan.
<</if>>
<<if _robin.penis isnot "none">>
<<He>> starts to cum, <<his>> fluids getting all over the bed and your <<penis>> as <<his>> ejaculation continues.
<</if>>
<<if _hole is "vagina">>
<<His>> quim begins to squirt out fluid as <<he>> bites your shoulder. You help <<him>> finish <<his>> orgasm with another few thrusts.
<</if>>
<br><br>
<<if $arousal gte $arousalmax>>
<<silently>><<orgasm>><</silently>>
You feel a pressure build up in you as well, brought on by Robin's orgasm. You feel yourself lose control of your thrusts as your muscles spasm.
You hold onto Robin tightly as you ride out your respective orgasms.
<</if>>
<</if>>
<<else>>
Robin curls <<his>> toes and gives a particularly long moan. <<His>> muscles start to clench and unclench as <<he>> holds you especially close to <<him>>.
<<if _robin.dom gte 40>>
"Keep going! I'm gonna cum!" Robin squeezes you as <<he>> moans.
<<else>>
"D-don't stop! Please!" Robin says in a half moan.
<</if>>
<<if _robin.penis isnot "none">>
<<He>> starts to cum, <<his>> fluids getting all over the bed and your <<penis>> as <<his>> ejaculation continues.
<</if>>
<<if _hole is "vagina">>
<<His>> quim begins to squirt out fluid as <<he>> bites your shoulder. You help <<him>> finish <<his>> orgasm with another few thrusts.
<</if>>
<</if>>
<br><br>
<<link [[Next|School Infirmary Robin CD Aftercare]]>><</link>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<set _robin to $NPCName[$NPCNameList.indexOf("Robin")]>>
<<set _hole to ($phase is 1 ? "ass" : "vagina")>>
<!-- Feel free to add a Robin strap-on version -->
<<if !$worn.under_lower.type.includes("naked")>>
You toss your $worn.under_lower.name to the side.
<</if>>
<<if !$worn.under_upper.type.includes("naked")>>
Your $worn.under_upper.name hits the floor after you take it off.
<</if>>
<<strip>>
Fully naked, you move onto the bed with Robin.
<br><br>
Robin flushes at your nude body, <<his>> <<npcPenis 0>> pulsing slightly with each heartbeat.
<<if _robin.dom gte 40>>
"You're so beautiful." <<He>> moves forward to kiss your lips.
<<else>>
As you make eye contact <<he>> flusters and looks away, "You're really cute."
<</if>>
<br><br>
You position your _hole above Robin's penis and hover over it for a few moments.
<br><br>
<<if _robin.dom gte 40>>
Robin places <<his>> hands on your hips and gently pulls you down.
<br><br>
<<else>>
Robin takes a deep breath, "I'm ready."
<br><br>
You begin to lower yourself.
<</if>>
As your <<print (_hole is "vagina" ? "quim" : "asshole")>> rubs against <<his>> penis, there's a pause before you both work together to lower yourself on <<him>>.
You feel <<his>> head pressing against your entrance, and with a little extra force you feel <<him>> push inside you.
The warmth of <<his>> length is intoxicating. You turn on your side, making it easier for Robin to start thrusting.
<<if $player.virginity.anal is true and _hole is "ass">>
<<takeVirginity "Robin" "anal">>
<<arousal 2000>><<ggarousal>>
<br>
<<elseif $player.virginity.vaginal is true and _hole is "vagina">>
<<takeVirginity "Robin" "vaginal">><<arousal 2000>><<ggarousal>>
<</if>>
Robin grunts, slowly pushing <<his>> <<npcPenis 0>> further.
<<switch _robin.penissize>>
<<case 1>>
You easily take <<his>> entire length. Robin makes a happy moan as <<he>> bottoms out inside your _hole.
<<He>> pulls you closer to <<him>>, "I love you."
<<case 2>>
<<He>> makes slow pumps in and out, going slightly deeper each time. Eventually <<he>> bottoms out in your _hole, making you feel comfortably full.
Robin smiles at you, "You did great!"
<<case 3>>
Robin makes slow pumps in and out, going slightly deeper each time. You feel more full with every thrust.
<<if (_hole is "vagina" ? $vaginalskill : $analskill) gte 400>>
Eventually <<he>> fits in <<his>> entire length inside you. You hum and grind against <<him>> slightly, causing <<him>> to moan.
"You're really good at this!" Robin praises you.
<<else>>
<<He>> notices you start to get uncomfortable and stops for a moment. "Are you ok?" <<He>> asks.
Only after your reassurance does <<he>> continue to move, going only as far as <<he>> can fit comfortably.
<</if>>
<<case 4>>
Robin doesn't try to go all the way in, instead going only as far as <<he>> thinks you're comfortable with.
<<if (_hole is "vagina" ? $vaginalskill : $analskill) gte 800>>
Knowing your limits, you plunge down onto <<his>> <<npcPenis 0>>, taking the whole thing to the base.
Robin lets out a long moan as you catch <<him>> off guard. "Woah, a-are you sure?" <<He>> asks with wide eyes.
<<else>>
You hold <<him>> close to you as <<he>> speeds up <<his>> pumps.
<</if>>
<</switch>>
<<arousal 7000>><<gggarousal>>
<br><br>
<<if $arousal gte $arousalmax>>
You feel a pressure inside you start to build up.
<<if $submissive gte 1150>>
"I'm gonna..." You try to warn Robin of the incoming orgasm.
<<elseif $submissive lte 850>>
"I'm about to cum!" You say through grit teeth as your muscles burn.
<<else>>
"I'm close," you warn Robin as you feel a pressure build up inside you.
<</if>>
<br><br>
<!-- Add pullout alternative when pregnancy update comes? -->
"M-me too!" Robin responds as <<he>> speeds up <<his>> thrusts.
<<silently>><<orgasm>><</silently>>
<br><br>
You wrap your arms around <<him>> as you meet <<his>> thrusts with your own.
You are suddenly hit with a wave of pleasure that makes you go limp.
You weakly whine as Robin continues thrusting inside of you, your walls clenching around <<his>> shaft.
<<else>>
"I think I'm getting close," Robin tells you, <<his>> thrusts getting more erratic.
<br><br>
<<if $submissive gte 1150>>
You smile and nod, starting to grind into each thrust.
<<elseif $submissive lte 850>>
"Give it to me!" You start putting everything you've got into each thrust.
<<else>>
You kiss Robin, encouraging <<him>> to pump even harder.
<</if>>
<br><br>
<</if>>
You can feel <<his>> penis pulsing inside you.
At the last moment <<he>> embraces you, holding you tightly against <<him>> while <<he>> makes a final few pushes.
You feel a squirt of hot liquid in your _hole as Robin pushes <<himself>> as far inside you as <<he>> can.
You try to milk everything out of <<him>> as <<he>> pumps a few more times.
<br><br>
Robin collapses on the bed after <<he>>'s spent. "That was intense." You lie next to <<him>>.
<br><br>
<<if _hole is "ass">>
<<analskill 5>>
<<else>>
<<vaginalskill 5>>
<</if>>
<<link [[Next|School Infirmary Robin CD Aftercare]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<set _robin to $NPCName[$NPCNameList.indexOf("Robin")]>>
<<set _action to ($phase is 0 ? "blowjob" : "eat out")>>
<<if $robinCDI.acts is 0>> <!-- first act, preparing for penetration -->
<<robinInfirmaryCDUndressLower>>
<br><br>
<<if _action is "blowjob">>
<<set $NPCList[0].intro to 1>>
<<elseif _action is "eat out">>
<<if $submissive gte 1150>>
"I want to make you feel good..." You mumble.
<<elseif $submissive lte 850>>
You make a lewd gesture using your fingers and your tongue. "I'd love to get a taste," you say.
<<else>>
"Mind if I help you out a bit?" You say. "You look a little hot and bothered." You give a smile to Robin.
<</if>>
<br><br>
Robin flushes. "S-sure!"
<</if>>
<<set _soaked to (_robin.vagina isnot "none" ? "arousal-soaked" : "")>>
<<if _robin.pronoun is "f">>
<<He>> opens up the front of <<his>> _soaked boxers, revealing <<his>>
<<else>>
<<He>> slides <<his>> _soaked panties down to <<his>> knees, revealing <<his>>
<</if>>
<<if _robin.penis isnot "none" and _robin.vagina isnot "none">>
<<npcPenis 0>> and <<npcVagina 0>>.
<<elseif _robin.penis isnot "none">>
<<npcPenis 0>>.
<<elseif _robin.vagina isnot "none">>
<<npcVagina 0>>.
<</if>>
<<else>> <!-- Second act, player is already naked -->
<<if $submissive gte 1150>>
"I want to help you too, I don't want to be the only one to feel good," you say.
<<elseif $submissive lte 850>>
"You think I'm just gonna let you off that easy?" You smirk. "Pull your pants down and let me take care of you."
<<else>>
"I'd like to help you out too," you say pointing to <<his>> <<if _robin.penis isnot "none">>erection<<else>>dripping underwear<</if>>.
<</if>>
<</if>>
<br><br>
<<if _action is "blowjob">> <!-- blowjob for Robin -->
<<if $robinCDI.acts is 0>> <!-- first act blowjob for Robin -->
<<if _robin.dom gte 40>>
"Can I top you?" Robin looks at you, blushing.
<<else>>
"Do you think I could..." <<He>> flushes while gesturing towards <<his>> <<npcPenis 0>>.
<</if>>
<br><br>
<<if $submissive gte 1150>>
You smile and move your head closer to <<his>> penis, kissing the tip that's covered in pre.
<<elseif $submissive lte 850>>
"Not like that you can't," you say with a smirk. "Need to get it all lubricated first."
<<else>>
"Course you can!" You say excitedly. "Although I'd like a taste first."
<</if>>
<<else>> <!-- second act blowjob for Robin -->
<<if $submissive gte 1150>>
You smile and move your head closer to <<his>> penis, kissing the tip that's covered in pre.
<<elseif $submissive lte 850>>
You move your head to Robin's cock and exhale on it before giving it a lick.
<<else>>
You move your head to <<his>> tip and give it a tender lick.
<</if>>
<</if>>
<br><br>
Robin stifles a moan at your touch. You look Robin right in the eyes as you slowly begin to engulf the head of <<his>> penis with your mouth.
You make sure to tease the tip with your tongue as well, causing a moan from Robin.
After a while you begin moving your head back and forth slowly as you suck on <<his>> shaft.
<<if $player.virginity.oral is true>>
<<silently>><<takeVirginity "Robin" "oral">><</silently>>
<<arousal 1500>><<ggarousal>>
<</if>>
<<if _robin.dom gte 40>>
Robin gently places <<his>> hands on the back of your head and softly encourages you as you continue.
<<else>>
Robin covers <<his>> face with <<his>> hands but still peeks through <<his>> fingers to keep looking at you.
<</if>>
<br><br>
You stop sucking for a moment to pepper kisses down <<his>> shaft.
<<if $submissive gte 1150>>
"I hope I'm making you feel good," you say before leaving a kiss at <<his>> base.
<<elseif $submissive lte 850>>
"Feel good?" You kiss <<his>> tip again, teasing it slightly.
<<else>>
"How are you feeling? Good I hope," you smile as you lick <<his>> tip.
<</if>>
<br><br>
<<He>> nods as you resume your blowjob, causing <<him>> to moan again. Redoubling your efforts, you try to take <<his>> length all the way.
<<oralskill 5>>
<<switch _robin.penissize>>
<<case 1>>
You easily take the entire length. You hum, causing Robin to whine from the vibrations.
<<case 2>>
You bob further each time, slowly making your way down <<his>> length.
<<if $oralskill gte 200>>
Eventually you manage to take the whole thing. You suckle on it a bit as you deepthroat, causing Robin to shake.
<<else>>
However even as you try your hardest, you can't manage to fit the whole thing in your mouth.
Robin gives you a reassuring look as <<he>> rubs your head.
<</if>>
<<case 3>>
You try your hardest, going further and further each bob. Robin releases another moan as you continue.
<<if $oralskill gte 400>>
After a few more bobs you take the whole thing in your mouth. The tip reaches your throat, causing Robin to make a lewd noise in response.
You hold it there for a few moments before going back to your bobs.
<<else>>
Try as you might however, you cannot seem to take the whole thing. Any attempts you make only end up with tears in your eyes and coughing.
Robin looks at you concerned, asking wordlessly for reassurance that you're ok. You answer by resuming attending to <<his>> cock.
<</if>>
<<case 4>>
You close your eyes and try to bob further and further, pushing your limits.
After you get to what you think must be close to the end, you open your eyes only to see that you're barely halfway. You redouble your efforts.
<<if $oralskill gte 800>>
After a few minutes of slowly approaching <<his>> base, you manage to take it to the hilt.
Robin's eyes go wide as you feel <<his>> cock against the back of your throat.
You give <<him>> a wink as you pull back and continue deepthroating <<him>> for a few more moments before switching back.
<<else>>
You try until tears form in your eyes and your gag reflex forces you to stop. You sit there coughing as Robin looks at you concerned.
<<He>> moves down to where you are and hugs you for a long moment. After <<he>> breaks the hug however, you resume your blowjob at a more reasonable pace.
<</if>>
<</switch>>
<<if (_robin.lust + ($oralskill / 10)) gte 100 or $robinCDI.acts is 1>> <!-- robin guaranteed to cum if second act -->
<br><br>
Robin's cock starts to throb in your mouth.
<<if _robin.dom gte 40>>
"I'm gonna..." <<He>> makes eye contact with you before gently holding your head steady on <<his>> cock.
<<else>>
<<His>> eyes are shut as <<his>> muscles spasm. "Sorry, I can't hold it!" <<He>> cries out.
<</if>>
Robin shoots out a hot rope of cum into your mouth, followed by another. You swallow each one as it comes.
You keep sucking on <<his>> penis, helping <<him>> ride out <<his>> orgasm until it finally dies down.
"I'm gonna... need a minute." <<He>> collapses back on the bed for a moment.
<<set $robinCDI.whoOrgasmed to "robin">>
<</if>>
<<if $robinCDI.acts is 0>> <!-- first act -->
<<if (_robin.lust + ($oralskill / 10)) gte 100>>
<<if $submissive gte 1150>>
"I can make you feel even better if you want me to," you say quietly.
<<elseif $submissive lte 850>>
"We're not done yet, hotshot. Not even close," you say while playfully jabbing at <<his>> shoulder.
<<else>>
"I'd like to keep going if you're able. We still need to do the main event," you say smiling.
<</if>>
<br><br>
Robin's <<npcPenis 0>> is back at attention in response to your words. "Guess break time's over," <<he>> laughs quietly.
<<npcincr Robin lust -10>>
<<else>>
After a while Robin pushes your head back and moves to hug you. "I don't want to blow my load too early."
<<if _robin.dom gte 40>>
<<He>> breaks the hug and grins. "Plus I know a far better place to put it."
<<else>>
<<He>> breaks the hug and rubs the back of <<his>> head. "Can we keep going?" You nod.
<</if>>
<<npcincr Robin lust 30>>
<</if>>
<</if>>
<<elseif _action is "eat out">> <!-- eat out Robin -->
<<if $submissive gte 1150>>
You eagerly give Robin an agonizingly slow lick.
<<elseif $submissive lte 850>>
You exhale on Robin's folds, teasing <<him>> for a moment before providing <<him>> with a slow sensual lick.
<<else>>
You slowly lick Robin's folds a few times, each lick lightly touching <<his>> clit.
<</if>>
<br><br>
<<if _robin.dom gte 40>>
Robin places a gentle hand on your head and encourages you to go deeper.
<<else>>
"Please don't tease me!" <<He>> whines.
<</if>>
<br><br>
You give another slow lick causing <<him>> to whimper.
<<He>>'s about to protest before you dig in, eagerly swapping between licking <<his>> outer folds and lightly sucking <<his>> erect clitoris.
Robin's protest devolves into a long drawn out moan as you keep pleasuring <<him>>. You tentatively poke your tongue inside slightly, making <<him>> tense up.
You can feel Robin's walls contract around your tongue as you push it further inside.
Once fully in, you explore <<his>> pussy, making sure to taste everything you can reach.
Robin shudders again, <<his>> moans reaching a fever pitch as you keep moving your tongue in and out of <<his>> cunt.
<br><br>
<<if _robin.dom gte 40>>
Robin's previously gentle pushing becomes harder as <<he>> starts to lose control.
<<else>>
"Don't stop! I'm gonna..." <<His>> words devolve into another moan as <<his>> muscles spasm.
<</if>>
<br><br>
You go back to sucking on <<his>> clit again. You move a finger along <<his>> lower lips before slowly easing it inside <<him>>.
<<He>> shudders again as you start pumping a finger in and out. You move your free hand to cover <<his>> mouth as <<his>> moans begin to get dangerously loud.
You plunge another finger inside <<him>>, and <<he>> starts to go limp.
<br><br>
Robin is quickly overwhelmed by the sensations. <<He>> tilts <<his>> head back, breath coming out in ragged pants as shudders travel through <<his>> body.
<<He>> tries to weakly push you away, and you oblige <<him>>. You opt to softly hold <<him>> as <<he>> rides out the rest of <<his>> orgasm.
<<if _robin.dom gte 40>>
"I love you so much..." Robin says inbetween pants before starting to return the embrace.
<<else>>
Robin releases a soft whine and starts to return the embrace.
<</if>>
"I'm gonna need a minute. That was... intense." <<He>> collapses back on the bed.
<<set $robinCDI.whoOrgasmed to "robin">>
<<else>>
This is an error.
<</if>>
<br><br>
<<set $robinCDI.acts++>>
<<robinInfirmaryCDOptions>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<set _robin to $NPCName[$NPCNameList.indexOf("Robin")]>>
<<npcincr Robin lust -100>>
<<earnFeat "Robin's Song">>
You and Robin lie close together on the infirmary bed, holding each other in a warm embrace.
<br><br>
After a few minutes Robin stirs, looking at a clock on the wall.
<br><br>
<<if $schoolstate is "lunch">>
"We still have some time left, but we should probably get going," Robin says before softly kissing your lips.
<<elseif $schoolstate is "fourth">>
"Ah! We have to get to history class!" Robin blurts out while bolting upright.
<<else>>
<!-- This should not happen its a catch all -->
"Jeez, how did it get this late?" Robin lightly shakes <<his>> head.
<</if>>
<br><br>
<<He>> starts to clean <<his>> clothes off, which have now mostly dried. Throwing them on, <<he>> smiles at you as you fix your clothing.
"Thanks," <<he>> says. "Not just for this, but for everything."
<<if $schoolstate is "lunch" or $schoolstate is "fourth">>
<<He>> gives you a big hug before holding your hand and leading you to your class.
<</if>>
<br><br>
You hope nobody notices the smell of sex coming off of the two of you.
<br><br>
<<robinInfirmaryVariableCleanup>>
<<if $schoolstate is "lunch" or $schoolstate is "fourth">>
<<link [[Next|School History Robin CD Enter]]>><<clotheson>><<dontHideRevert>><</link>>
<<else>>
<<link [[Next|Hallways]]>><<endevent>><<clotheson>><<dontHideRevert>><</link>>
<</if>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<set _robin to $NPCName[$NPCNameList.indexOf("Robin")]>>
<<npc Robin 1>>
<<npc Winter 2>>
Winter raises an eyebrow as the two of you enter <<person2>><<his>> class.
<<if $schoolstate is "lunch">>
"Why are you wearing that Robin? And why is it so dirty?"
<<else>>
"It's not like you to be late, Robin. And why are you wearing that uniform?"
<</if>>
<br><br>
<<if _robin.dom gte 60>>
"I just feel happier in this," Robin says. "Also I just tripped with my food, <<pshe>> was taking me to the infirmary to make sure I was ok." <<person1>><<He>> gestures to you.
<<He>> takes <<his>> usual seat, gesturing for you to sit next to <<him>>.
<<else>>
"There was... an incident," Robin refuses to elaborate further as <<person1>><<he>> takes <<his>> usual seat, gesturing for you to sit next to <<him>>.
<</if>>
It looks like Winter is about to say something, but stops <<person2>><<himself>>.
<br><br>
<<if $schoolstate is "lunch">>
<<link [[Next|History Classroom]]>><<endevent>><</link>>
<<else>>
<<link [[Next|History Lesson]]>><<endevent>><</link>>
<</if>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
<<set _robin to $NPCName[$NPCNameList.indexOf("Robin")]>>
<<set _kissType to ($robinromance gte 1 ? "loveInterest" : "romantic")>>
<<switch random(1, 9)>>
<<case 1>>
<<if _robin.lovestage lte 3>>
You throw your arms around Robin. <<He>> leans into you and sighs. You can feel <<his>> muscles untense as <<he>> does so.
You let go after a few moments. Robin seems reluctant to stop.
<br><br>
"Th-thanks." <<He>> looks away in an attempt to hide <<his>> reddening face.
<<elseif _robin.lovestage lte 5 and $robinromance isnot 1>>
You hug Robin. <<He>> seems taken aback by the sudden contact but quickly relaxes into it.
You softly rub <<his>> back for a moment before releasing the embrace.
<br><br>
Robin flushes. "You can do that more often if you want to, you know."
<<elseif $robinromance gte 1>>
<<if _robin.dom gte 40>>
You throw your arms around Robin. <<He>> returns the embrace, <<his>> hands rubbing the small of your back before <<he>> releases you.
<br><br>
<<He>> gives you a quick kiss on the nose, making you feel flustered.
<<npcincr Robin lust 1>><<npcincr Robin dom 1>><<glust>><<gdom>>
<<else>>
You throw your arms around Robin. <<He>> relaxes, and turns to steal a quick kiss.
<<takeKissVirginity "Robin" _kissType>>
<<npcincr Robin lust 1>><<glust>>
<</if>>
<</if>>
<<case 2>>
"Have I ever told you how cute you are?" You ask.
<br><br>
<<if _robin.lovestage lte 3>>
Robin laughs. <<He>> can't hide <<his>> blush.
<<elseif _robin.lovestage lte 4>>
Robin looks away before replying. "You're cute, too." <<He>> grabs your arm in a quick hug before letting go.
<<elseif _robin.lovestage lte 5 and $robinromance isnot 1>>
Robin purses <<his>> lips, and looks at yours. <<He>> leans forward a little, then stops <<himself>>.
<<elseif $robinromance gte 1>>
<<if _robin.dom gte 40>>
Robin smiles before pulling you into a long kiss.
<br><br>
<<He>> breaks it off. "Have I ever told you how beautiful you are?"
<<takeKissVirginity "Robin" _kissType>>
<<arousal 150>><<npcincr Robin lust 1>><<npcincr Robin dom 1>><<garousal>><<glust>><<gdom>>
<<else>>
Robin blushes and kisses you on the cheek. "I really appreciate having you here."
<<npcincr Robin lust 1>><<glust>>
<</if>>
<</if>>
<<case 3>>
You scooch behind Robin and place your hands on <<his>> shoulders. You <<handtext>> begin to massage <<him>>.
<<if $submissive gte 1150>>
"Are you alright with this?" <<He>> nods, and you continue.
<<elseif $submissive lte 850>>
"This shouldn't take long, I just thought you looked a bit stressed," you say.
<<else>>
"You always do your best, so I want to help you if I can," you say.
<</if>>
<br><br>
<<if $robinromance isnot 1>>
<<if $handskill gte 800>>
You feel <<him>> stifle a moan as you massage <<his>> shoulders. The more knots you work out, the more flushed <<his>> face gets.
Afterwards, <<he>> turns to you and gives a quiet thanks, <<his>> face still red.
<<npcincr Robin lust 1>><<npcincr Robin trauma -2>><<glust>><<ltrauma>>
<<elseif $handskill gte 400>>
You feel <<his>> muscles relax. "I wish I could repay you somehow." <<He>> leans back into your hands, serenity on <<his>> face.
<<npcincr Robin trauma -2>><<ltrauma>>
<<else>>
<<He>> tries to get into it, but has trouble relaxing. You don't think you achieve much, but <<he>> smiles and thanks you when you finish regardless.
<<npcincr Robin trauma -1>><<ltrauma>>
<</if>>
<<elseif $robinromance gte 1>>
<<if $handskill gte 800>>
<<He>> releases a moan as you massage <<his>> shoulders, working your way through <<his>> knots.
<<if _robin.dom gte 40>>
After you finish, <<he>> spins and pulls you into a long kiss.
"Thanks," <<he>> says. "I really appreciate you." <<His>> smile is infectious.
<<npcincr Robin lust 2>><<glust>>
<<else>>
Robin turns to you when you finish, <<his>> face flushed. You kiss <<his>> nose for good measure, and <<he>> hugs you.
<<npcincr Robin lust 2>><<npcincr Robin trauma -2>><<glust>><<ltrauma>>
<</if>>
<<elseif $handskill gte 400>>
You feel <<his>> muscles relax. <<He>> leans back into your hands, clearly enjoying <<himself>>.
When you finish, <<he>> turns and strokes your hair. "I needed that, thank you."
<<npcincr Robin trauma -2>><<ltrauma>>
<<else>>
<<He>> tries to get into it, though you can tell <<hes>> having some trouble. After you finish <<he>> hugs you with a smile.
"I should try giving you a massage sometime."
<<npcincr Robin trauma -1>><<ltrauma>>
<</if>>
<</if>>
<<case 4>>
You poke Robin to get <<his>> attention. <<He>> turns to you, <<his>> cheeks lighting up as <<he>> realises how close you are.
<<if _robin.lovestage lte 3>>
A conflicted look runs across <<his>> face. <<He>> gives you a quick hug before shifting away. "Sorry," <<he>> says. "I didn't realise I was so close."
<<npcincr Robin love 1>><<npcincr Robin trauma -1>><<glove>><<ltrauma>>
<<elseif _robin.lovestage lte 5 and $robinromance isnot 1 and _robin.dom gte 40>>
<<He>> gives you a kiss on the nose before giving you a hug. "You're the best."
<<if $submissive gte 1150>>
You feel your cheeks flush. <<He>> kisses your nose again.
<<npcincr Robin lust 1>><<npcincr Robin dom 1>><<glust>><<gdom>>
<<elseif $submissive lte 850>>
You smile and run a hand through <<his>> hair.
<<npcincr Robin lust 1>><<glust>>
<<else>>
You blush at the contact, as the lingering warmth on your nose spreads throughout your face.
<<npcincr Robin lust 1>><<npcincr Robin dom 1>><<glust>><<gdom>>
<</if>>
<<elseif _robin.lovestage lte 5 and $robinromance isnot 1>>
<<He>> gives you a big hug that lingers for longer than usual. <<His>> hands rub your back, then leans forward to whisper in your ear.
"I really like you," <<he>> says. <<He>> dodges further inquiry.
<<npcincr Robin lust 1>><<glust>>
<<elseif $robinromance gte 1>>
<<if _robin.dom gte 40>>
<<He>> gives you a gentle smile, then kisses you. <<His>> tongue prods your lips, but <<he>> pulls away before you part them. "I love you."
<<takeKissVirginity "Robin" _kissType>>
<br><br>
<<if $submissive gte 1150>>
You feel your face flush.
<<arousal 150>><<npcincr Robin lust 2>><<npcincr Robin dom 1>><<garousal>><<glust>><<gdom>>
<<elseif $submissive lte 850>>
You feel desire well up within you.
<<arousal 150>><<npcincr Robin lust 2>><<garousal>><<glust>>
<<else>>
You place a finger to your still-warm lips, and give <<him>> a yearning smile.
<<arousal 150>><<npcincr Robin lust 2>><<npcincr Robin dom 1>><<garousal>><<glust>><<gdom>>
<</if>>
<<else>>
<<He>> kisses your nose. "I love you."
<br><br>
You give <<him>> a proper kiss in response.
<<He>> melts under your touch. You pull away, and <<he>> gives you a longing look.
<<takeKissVirginity "Robin" _kissType>><<arousal 150>><<npcincr Robin lust 3>><<garousal>><<glust>>
<</if>>
<</if>>
<<case 5>>
<<if _robin.lovestage lte 4>>
<<if $worn.upper.name isnot "naked" or !$worn.under_upper.type.includes("naked")>>
You displace your
<<if $worn.upper.name isnot "naked">>
$worn.upper.name.
<<else>>
$worn.under_upper.name.
<</if>>
"Is it hot in here or is it just me?"
<br><br>
"Huh? No I don't think so, wh-" Robin cuts off when <<he>> sees you, and turns away, <<his>> face ablaze. You laugh and fix your clothing.
<<else>>
You lean back, placing a hand on your bare chest. "Is it hot in here or is it just me?"
<br><br>
"Huh? No I don't think so, wh-" Robin cuts off as you press up against <<him>>. <<He>> turns away, <<his>> face ablaze.
<</if>>
<<npcincr Robin lust 2>><<glust>>
<<elseif _robin.lovestage gte 5 and _robin.dom gte 40>>
<<if $robinromance gte 1>>
You open your mouth to flirt with Robin, but <<he>> beats you to it, shifting close and placing <<his>> hand on yours.
<<set _clothesSet to setup.npcClothesSets.find(set => set.name === _robin.clothes.set)>>
<<if _clothesSet.outfit is 1>>
<<He>> tugs on <<his>> outfit and encourages you to <<npcUndressText _robin "upper">>.
You don't get too far before <<he>> stops you, kissing you before holding your hand back.
<<else>>
<<He>> tugs on <<his>> top and encourages you to <<npcUndressText _robin "upper">>.
You don't get too far before <<he>> stops you, kissing you before holding your hand back.
<</if>>
<<takeKissVirginity "Robin" _kissType>>
<br><br>
<<if $submissive gte 1150>>
You yearn for more, but something about Robin's assertiveness makes it even more arousing.
<<arousal 150>><<npcincr Robin lust 2>><<npcincr Robin dom 2>><<garousal>><<glust>><<ggdom>>
<<elseif $submissive lte 850>>
"You tease," you stick your tongue out at <<him>>.
<<arousal 150>><<npcincr Robin lust 1>><<garousal>><<glust>>
<<else>>
You flush and turn away, as a heat rises between your legs.
<<arousal 150>><<npcincr Robin lust 2>><<npcincr Robin dom 1>><<garousal>><<glust>><<gdom>>
<</if>>
<<else>>
You open your mouth to flirt, but Robin beats you to it, pulling <<his>> <<npcClothesText _robin "upper">> up and revealing <<his>> midriff.
"Is it hot in here," <<he>> teases. "Or is it just me?" <<He>> tugs the edge of <<his>> shirt, but it goes no further.
<<if $submissive gte 1150>>
You feel your mouth hang open, unprepared for such a bold move on <<his>> part. The heat rising in your body doesn't protest.
<<arousal 150>><<npcincr Robin lust 1>><<npcincr Robin dom 1>><<garousal>><<glust>><<gdom>>
<<elseif $submissive lte 850>>
You reach out to touch it, and move your hand up and down <<his>> flat stomach before pulling back.
<br><br>
"Hey now," <<he>> continues. "I'm trying to cool off."
<<arousal 150>><<npcincr Robin lust 2>><<garousal>><<glust>>
<<else>>
You can't help but gawk. Your hand moves towards <<him>>, but you stop yourself as <<he>> lowers <<his>> shirt.
<<arousal 150>><<npcincr Robin lust 1>><<npcincr Robin dom 1>><<garousal>><<glust>><<gdom>>
<</if>>
<</if>>
<<else>>
<<if $worn.upper.name isnot "naked" or !$worn.under_upper.type.includes("naked")>>
You displace your
<<if $worn.upper.name isnot "naked">>
$worn.upper.name.
<<else>>
$worn.under_upper.name.
<</if>>
"Is it hot in here or is it just me?"
<br><br>
"No," Robin replies. "I don't think so, wh-" Robin cuts off when <<he>> sees you, and turns away, <<his>> face ablaze. <<He>> wraps an arm around you regardless.
<<else>>
You lean back, placing a hand on your bare chest. "Is it hot in here or is it just me?"
<br><br>
"No," Robin replies. "I don't think so, wh-" Robin cuts off as you press up against <<him>>. <<He>> turns away, <<his>> face ablaze. <<He>> wraps an arm around you regardless.
<</if>>
<<if $robinromance>>
<br><br>
<<if $submissive gte 1150>>
You part your lips in expectation. Robin takes the hint, and gives you a yearning kiss before pulling away.
<<elseif $submissive lte 850>>
You move to kiss <<him>>, taking <<him>> by surprise. <<He>> relaxes into it, and kisses back for a tender moment.
<<else>>
You turn your heads towards each other, and your lips meet without a word. You pull away before things get too heated.
<</if>>
<<takeKissVirginity "Robin" _kissType>><<arousal 150>><<npcincr Robin lust 2>><<garousal>><<glust>>
<</if>>
<</if>>
<<case 6>>
You start gently playing with Robin's hair.
<<if _robin.lovestage lte 3>>
<<He>> almost pulls away at the contact but smiles after a moment.
<br><br>
"I'm glad you like my hair so much." <<He>> seems to relax as you continue to play for a few minutes, enjoying the silence of your company.
<<npcincr Robin love 1>><<npcincr Robin trauma -1>><<glove>><<ltrauma>>
<<elseif _robin.lovestage lte 5 and $robinromance isnot 1>>
<<He>> leans into your hand slightly, giving you a better position.
<br><br>
<<if _robin.dom gte 40>>
<<He>> cups your cheek in <<his>> hand while you idly mess with <<his>> hair. You both relax, staring into each other's eyes for a few minutes before breaking off.
"That was really nice." <<He>> seems very happy with your actions.
<<npcincr Robin love 1>><<npcincr Robin dom 1>><<npcincr Robin trauma -1>><<glove>><<gdom>><<ltrauma>>
<<else>>
<<He>> looks you in the eyes. You look back at <<him>> and smile as you keep playing with <<his>> hair. <<He>> flushes but maintains the eye contact.
When you do break off, it looks like <<he>>'s about to say something but stops <<himself>>.
<<npcincr Robin love 1>><<npcincr Robin trauma -1>><<glove>><<ltrauma>>
<</if>>
<<elseif $robinromance gte 1>>
<<He>> moves closer to you.
<<if $submissive gte 1150>>
"I r-really like your hair," <<he>> says.
<<if _robin.dom gte 40>>
<br><br>
"I really like you." <<He>> smiles and gently moves your arms over <<his>> shoulders and moves in for a kiss.
<<takeKissVirginity "Robin" _kissType>>
Eventually <<he>> breaks off and ruffles your hair slightly.
<<npcincr Robin lust 1>><<npcincr Robin dom 1>><<glust>><<gdom>>
<<else>>
<br><br>
"Thanks." <<He>> pauses for a moment before beginning to play with your hair as well. You look at each other longingly before eventually coming in for a quick kiss.
<<takeKissVirginity "Robin" _kissType>>
"You make my heart flutter, and I love it."
<<npcincr Robin love 1>><<npcincr Robin trauma -1>><<glove>><<ltrauma>>
<</if>>
<<elseif $submissive lte 850>>
You move to pull <<him>> into a kiss.
<<takeKissVirginity "Robin" _kissType>>
<<if _robin.dom gte 40>>
After you break off, Robin takes the opportunity to give you a gentle yet firm kiss on the neck.
<br><br>
"Love you," Robin says, pleased with <<himself>>.
<<npcincr Robin love 1>><<npcincr Robin lust 1>><<glove>><<glust>>
<<else>>
Robin squirms under your touch. Panting slightly when you break off.
<br><br>
"You're amazing." Robin smiles through <<his>> flushed face.
<<npcincr Robin love 1>><<npcincr Robin lust 1>><<glove>><<glust>>
<</if>>
<<else>>
You take the opportunity to switch to running your hand through <<his>> hair instead. "Your hair is really soft. It's nice."
<<if _robin.dom gte 40>>
<br><br>
Robin gives you a smirk as <<he>> places <<his>> hand over yours, moving it down slowly until it reaches <<his>> collarbone.
<<if $promiscuity gt 54>>
You smirk back and run a hand through the top of <<his>> <<npcClothesText _robin "upper">>,
tugging it upward slightly before <<he>> places a hand on yours.
<br><br>
"N-not now," <<he>> says, looking incredibly flushed.
<<arousal 150>><<npcincr Robin love 1>><<npcincr Robin lust 2>><<garousal>><<glove>><<glust>>
<<else>>
You flush and instictively pull your hand away before Robin kisses you on the nose.
<br><br>
"I'm just messing with you, don't worry." Robin's smile is genuine.
<<arousal 150>><<npcincr Robin love 1>><<npcincr Robin lust 1>><<garousal>><<glove>><<glust>>
<</if>>
<<else>>
Robin closes <<his>> eyes and relaxes. <<He>> seems content as you continue to run your hand through <<his>> hair for a few more minutes.
<br><br>
"You treat me so well. I feel like I could be with you forever." <<He>> flushes at <<his>> own words and tries to change the subject.
<<npcincr Robin love 2>><<npcincr Robin lust 1>><<glove>><<glust>>
<</if>>
<</if>>
<</if>>
<<case 7>>
<<set _character1Name to either("Lily", "Rose", "Basil", "Petal")>>
<<set _character2Name to either("Sparrow", "Jay", "Heron", "Penguin")>>
"You know, _character1Name could totally beat _character2Name in a fight," you comment airily, referring to two characters you both enjoy.
<br><br>
<<if _robin.lovestage lte 5 and $robinromance isnot 1>>
<<He>> smiles playfully as <<he>> pokes you on the shoulder. "Please, you and I both know that _character1Name could never beat
_character2Name. <<He>> has the power of <<print either ("flight", "overwhelming cuteness", "really big lasers", "sharp feathers", "friendship")>>!"
Robin starts to list off many of _character2Name's powers, and doesn't realise that you've been slowly moving closer to <<him>>
as <<he>> counts on <<his>> fingers. When <<he>> turns and notices your proximity, <<he>> freezes mid sentence.
<br><br>
<<if $submissive gte 1150>>
You hug <<him>> before whispering, "You're really cute when you gush."
<<elseif $submissive lte 850>>
You press a finger to <<his>> forehead and chuckle, "You're such a nerd. It's cute."
<<else>>
"You forgot overconfidence," you say smiling before gently pressing a finger to <<his>> forehead.
<</if>>
<<npcincr Robin love 1>><<glove>>
<<else>>
<<if _robin.dom gte 40>>
<<He>> gives you a challenging smirk. "And how would <<pshe>> do that?"
<br><br>
<<if $submissive gte 1150>>
"W-well," you falter. "Maybe with <<if $player.gender_appearance is "m">>his manly charm<<else>>her womanly wiles<</if>>?"
<br><br>
"I could see that." <<He>> turns to you. "_character1Name would be all close and personal." <<He>> moves a bit closer. "When in the heat of the moment..." <<His>> lips
are almost touching yours. "_character2Name realises how beautiful <<pshe>> is." Any pretence of the argument is broken as
<<his>> lips meet yours, causing you to melt in <<his>> embrace. After a while, Robin breaks off, "I could see _character1Name winning in that case."
<<takeKissVirginity "Robin" _kissType>>
<br><br>
You find yourself catching your breath after the unexpectedly passionate kiss.
<<arousal 150>><<npcincr Robin lust 2>><<npcincr Robin dom 1>><<garousal>><<glust>><<gdom>>
<<elseif $submissive lte 850>>
"Isn't it obvious?" You run a finger down <<his>> chest. "By seducing <<him>>, of course."
<br><br>
<<He>> blushes slightly but continues, "Oh? Care to share how? <<pShe>>'d have to be awfully good at it."
<br><br>
Breaking all pretense, both your lips meet. A few minutes later you break it off. "I love you, Robin," you say.
<<takeKissVirginity "Robin" _kissType>>
<br><br>
You feel a playful jab on your shoulder. "I love you too, silly."
<<arousal 150>><<npcincr Robin love 1>><<npcincr Robin lust 1>><<garousal>><<glove>><<glust>>
<<else>>
"By telling _character2Name how much <<pshe>> loves <<him>> of course,"
you say matter of factly. "<<pShe>>'d tell <<him>> about all the things <<he>> does that make
<<pher>> heart ache."
<br><br>
Robin is tearing up as <<he>> hugs you tightly. "That... that would definitely beat <<him>>." After a long tender moment in each other's arms you break the hug.
<<npcincr Robin love 1>><<npcincr Robin trauma -2>><<glove>><<ltrauma>>
<</if>>
<<else>>
Robin smiles, "How can _character1Name beat <<his>>
<<print either ("flight", "overwhelming cuteness", "really big lasers", "sharp feathers", "power of friendship")>>?"
<br><br>
You move closer to <<him>> and
<<if $submissive gte 1150>>
whisper. "By making <<him>> feel nice until they fall in love."
<br><br>
Robin gives you a gentle kiss on the cheek. "I think they already have."
<<npcincr Robin love 1>><<npcincr Robin trauma -2>><<glove>><<ltrauma>>
<<elseif $submissive lte 850>>
kiss <<him>> on the lips briefly. "By taking care of <<him>> and making sure nobody hurts <<him>>."
<<takeKissVirginity "Robin" _kissType>>
<br><br>
<<He>> flushes red. "Are we still talking about _character1Name and _character2Name?"
<br><br>
"I'm talking about you," you say before hugging <<him>> deeply for a long minute.
<<npcincr Robin love 1>><<npcincr Robin trauma -2>><<glove>><<ltrauma>>
<<else>>
hug <<him>> tightly before whispering softly into <<his>> ear, "_character1Name would tell <<him>> that the
years they've spent together have made <<phim>> as happy as can be."
<br><br>
<<He>> flushes red. "Are we still talking about _character1Name and _character2Name?"
<br><br>
"I'm definitely talking about some bird I know." You give <<him>> a smile, and <<he>> embraces you back.
<<npcincr Robin love 1>><<npcincr Robin trauma -2>><<glove>><<ltrauma>>
<</if>>
<</if>>
<</if>>
<<case 8>>
<<if _robin.pronoun is "m">>
<<set _petname to "handsome">>
<<else>>
<<set _petname to "beautiful">>
<</if>>
"Hey <<print _petname>>, how's your day been?"
<br><br>
<<if _robin.lovestage lte 5 and $robinromance isnot 1>>
"Pretty good, actually!
<<if $schoolday is 1 and $hour gte 10>>
<<print either ("Winter's class today was extra interesting wi-", "Turns out I'm better at English tha-", "Lunch was extra yummy to-")>>
<<elseif ($weekday is 7 or $weekday is 1) and $hour gte 10>>
<<print either ("The stand's doing better than ev-", "Someone from school stopped b-", "I was teaching the orphans how to make-")>>
<<else>>
<<print either ("My new favourite game's supposed to update-", "Somebody offered to take care of my chor-", "I got up early to make lunch for every-")>>
<</if>>
wait, d-did you just say <<print (_petname)>>?" Robin's face goes pure red. "I thought only people who were dating did that." <<He>> looks away,
<<his>> voice quieter than usual.
<<if _robin.lovestage gte 4>>
<<if _robin.dom gte 40>>
"Maybe I should say you're <<print (_petname)>> too, to make it even." <<He>> turns back to you in an attempts to recover,
<<his>> face still red.
<<else>>
"B-but it does make me feel nice that you'd use that word for me." <<His>> voice is barely a whisper, and you strain to hear <<him>>.
<</if>>
<<else>>
"You shouldn't say those things, people might get the wrong idea!" Robin continues to hide <<his>> face from you, and you see <<him>> take a deep breath.
<</if>>
<<npcincr Robin love 1>><<glove>>
<<else>>
<<if _robin.dom gte 40>>
"Great! How was yours, Sweetie?" <<He>> smiles at you before teasingly sticking <<his>> tongue out.
<<elseif !$robinDaily.petName>>
<<set $robinDaily.petName to true>>
"Pretty good, actually!
<<if $schoolday is 1 and $hour gte 10>>
<<print either ("Winter's class today was extra interesting wi-", "Turns out I'm better at English tha-", "Lunch was extra yummy to-")>>
<<elseif ($weekday is 7 or $weekday is 1) and $hour gte 10>>
<<print either ("The stand's doing better than ev-", "Someone from school stopped b-", "I was teaching the orphans how to make-")>>
<<else>>
<<print either ("My favourite game's supposed to update-", "Somebody offered to take care of my chor-", "I got up early to make lunch for every-")>>
<</if>>
wait <<print (_petname)>>?" Robin flushes at your pet name for <<him>>. "That'll take some more getting used to." <<He>> blushes but smiles
warmly at you.
<<else>>
"Great! How was yours, Sweetie?" <<He>> smiles, pleased with <<himself>>. "Knew I'd get used to it eventually."
<</if>>
<<npcincr Robin love 1>><<npcincr Robin trauma -1>><<glove>><<ltrauma>>
<</if>>
<<case 9>>
<<set _uniqueoptions to false>>
Your eyes linger towards Robin's lips.
<<if $submissive gte 1150>>
"You have something right here," you say quietly before wiping your mouth.
<<elseif $submissive lte 850>>
"You have some food on your face. I'll get it," you say.
<<else>>
"Hey, you have a bit of food on your face," you say.
<</if>>
<br><br>
"I do?" Robin rubs <<his>> face with <<his>> hand. "Did I get it?"
<br><br>
"Nope, let me." You move your hand towards Robin's face and wipe a bit of imaginary food off, letting your thumb linger on <<his>> lips for a few extra moments.
<br><br>
<<if _robin.lovestage lte 3>>
Robin flusters as you remove your hand. "Thanks for getting that. I don't want to look dirty."
<<npcincr Robin love 1>><<glove>>
<<elseif _robin.lovestage lte 5 and $robinromance isnot 1>>
Robin flusters as you tenderly touch <<his>> lips. "Is it gone?"
<br><br>
<<if $submissive gte 1150>>
"Almost." You retract your hand from <<his>> face and feel your face flush. "There," you whisper.
<br><br>
You see a hint of blush on Robin's face before <<he>> turns away. "That's g-good."
<<npcincr Robin lust 1>><<glust>>
<<elseif $submissive lte 850>>
Your thumb traces around <<his>> lips before you retract it. "Yep. Your lips are very soft, by the way."
<br><br>
"Thank you!"
<<if _robin.dom gte 40>>
Robin's blush deepens further as <<he>> accepts the compliment. <<He>> rubs <<his>> lips as if to check.
<<else>>
<<set _uniqueoptions to true>>
<<He>> smiles until <<he>> processes what you said. "Wait, what?" <<He>> covers <<his>> face with <<his>> hands.
<<promiscuity1>>
<<link [[Relent|Robin Flirt Room Relent]]>><<npcincr Robin love 1>><</link>><<glove>>
<br>
<<link [[Keep Teasing|Robin Flirt Room Tease]]>><<npcincr Robin dom -1>><<npcincr Robin love -1>><</link>><<llove>><<ldom>>
<br>
<</if>>
<<else>>
"And, there!" You smile and remove your hand. Robin sighs in relief.
<br><br>
"Thanks, I don't know what I'd do without you." Robin leans <<his>> head on your shoulder and lies there for a while.
<<npcincr Robin love 1>><<glove>>
<</if>>
<<else>>
<<if _robin.dom gte 40>>
Robin lightly kisses your thumb as you move it over <<his>> lips. After you remove your hand, <<he>> smiles. "There wasn't any food there, was there?"
<br><br>
<<if $submissive gte 1150>>
"No," you flush.
<br><br>
Robin takes this opportunity to lean in for a quick kiss. "That's for tricking me," <<he>> says while smiling.
<<elseif $submissive lte 850>>
"You did. Actually I think you might still have some," you say, going for a repeat performance but <<he>> moves to stop you.
<br><br>
"Nice try," Robin says, smiling before moving in to kiss you.
<<else>>
"Nope, just a really cute face I wanted to touch." You smile at <<him>> as you both give each other a short tender kiss.
<</if>>
<<takeKissVirginity "Robin" _kissType>>
<<npcincr Robin love 1>><<glove>>
<<else>>
Robin takes the opportunity to relax under your touch. When you finish, <<he>> gives you a yearning look asking for your approval.
<br><br>
<<if $submissive gte 1150>>
You flush and nod, tenderly grabbing <<his>> hand in your own as you give each other a loving kiss.
<<elseif $submissive lte 850>>
You smile at <<him>> and give <<him>> a deep kiss. You feel, <<his>> hands interlock with yours.
<<else>>
You hum in response and you both move closer to each other. You wrap your arms around <<his>> shoulders and pull <<him>> into a deep kiss.
<</if>>
<<takeKissVirginity "Robin" _kissType>>
<<npcincr Robin love 1>><<npcincr Robin trauma -1>><<glove>><<ltrauma>>
<</if>>
<</if>>
<</switch>>
<!-- Promiscuity1 already has a double br inside it. -->
<<if !_uniqueoptions>>
<br>
<<promiscuity1>>
<<robinoptions>>
<</if>><<set $outside to 0>><<set $location to "home">><<effects>>
"You okay? I didn't mean to make you upset," you apologise and Robin removes <<his>> hands from <<his>> face.
<br><br>
Robin hugs you. "No, it's alright. Thanks for caring about me enough to check though," <<he>> looks away, blushing. "It means a lot."
<br><br>
<<robinoptions>><<set $outside to 0>><<set $location to "home">><<effects>>
You make a kissing sound with your lips, causing <<him>> to get even more embarassed.
<br><br>
"Please stop rubbing it in," <<he>> whines. You eventually relent when you see <<his>> embarassment has turned to sulking.
"You can be really mean sometimes," <<he>> says.
<br><br>
<<robinoptions>><<set $outside to 0>><<set $location to "home">><<effects>>
<<npc Robin>><<person1>>
<<set _robin to $NPCName[$NPCNameList.indexOf("Robin")]>>
<<if $halloween_robin_costume is "witch">>
You approach Robin. <<He>> peeks at you beneath the witch hat.
<<elseif $halloween_robin_costume is "vampire">>
You approach Robin. <<He>> peeks at you over the vampire collar.
<<else>>
You approach the person dressed as a ghost. You hear Robin's voice beneath the sheet. Two holes are cut so <<he>> can see. <<He>> turns to you.
<</if>>
<<if _robin.pronoun is "m" and $halloween_robin_costume is "witch">>
<<His>> locks hang around the brim, and the dress hints at feminine contours. If you didn't know <<him>> you wouldn't guess <<he>> was a boy.
<<if _robin.crossdress is undefined>>
<<set _robin.crossdress to 1>>
<</if>>
<<if _robin.cdstart is undefined>>
<<set _robin.cdstart to "halloween">>
<</if>>
<<elseif _robin.pronoun is "f" and $halloween_robin_costume is "vampire">>
<<His>> locks disappear into the tall collar, hiding their length. If you didn't know <<him>> you wouldn't guess <<he>> was a girl.
<<if _robin.crossdress is undefined>>
<<set _robin.crossdress to 1>>
<</if>>
<<if _robin.cdstart is undefined>>
<<set _robin.cdstart to "halloween">>
<</if>>
<</if>>
<br><br>
<<if $worn.upper.name is "vampire jacket">>
<<if $halloween_robin_costume is "vampire">>
<<He>> looks at your clothes, then at <<his>> own. <<He>> gasps in realisation. "Our costumes match!" <<he>> shouts, jumping with excitement and startling the orphans. "Sorry everyone." <<He>> turns back to you. "Are you coming trick-or-treating with us? We can be twin vampires."
<<else>>
"I love your costume," <<he>> says, turning to the orphans. "I hope <<pshe>> doesn't suck my blood!" The orphans laugh. <<He>> turns back to you. "Are you coming trick-or-treating with us?"
<</if>>
<br><br>
<<link [[Go trick-or-treating (3:00)|Robin Trick 1]]>><<pass 30>><</link>>
<br>
<<link [[Leave|Orphanage]]>><<endevent>><</link>>
<br>
<<elseif $worn.upper.name is "witch dress" or $worn.lower.name is "witch skirt">>
<<if $halloween_robin_costume is "witch">>
<<He>> looks at your clothes, then at <<his>> own. <<He>> gasps in realisation. "Our costumes match!" <<he>> shouts, jumping with excitement and startling the orphans. "Sorry everyone." <<He>> turns back to you. "Are you coming trick-or-treating with us? We can be twin witches."
<<else>>
"I love your costume," <<he>> says, turning to the orphans. "I hope <<pshe>> doesn't turn me into a newt!" The orphans laugh. <<He>> turns back to you. "Are you coming trick-or-treating with us?"
<</if>>
<br><br>
<<link [[Go trick-or-treating (3:00)|Robin Trick 1]]>><<pass 30>><</link>>
<br>
<<link [[Leave|Orphanage]]>><<endevent>><</link>>
<br>
<<elseif $worn.upper.name is "nun's habit" or $worn.lower.name is "nun's habit skirt">>
"I love your costume," <<he>> says. "Nuns can be very scary.
<<if $angel gte 6 or $fallenangel gte 2>>
The wings and halo are a nice touch.
<<else>>
<</if>>
Are you coming trick-or-treating with us?"
<br><br>
<<link [[Go trick-or-treating (3:00)|Robin Trick 1]]>><<pass 30>><</link>>
<br>
<<link [[Leave|Orphanage]]>><<endevent>><</link>>
<br>
<<elseif $worn.upper.name is "maid dress" or $worn.lower.name is "maid skirt">>
"I love your costume," <<he>> says. "Maids are very cute. Are you coming trick-or-treating with us?"
<br><br>
<<link [[Go trick-or-treating (3:00)|Robin Trick 1]]>><<pass 30>><</link>>
<br>
<<link [[Leave|Orphanage]]>><<endevent>><</link>>
<br>
<<elseif $worn.upper.type.includes("costume") or $worn.lower.type.includes("costume") or $worn.upper.type.includes("naked") and $worn.under_upper.type.includes("costume") or $worn.lower.type.includes("naked") and $worn.under_lower.type.includes("costume")>>
"I love your costume," <<he>> says. "It's very unique. Are you coming trick-or-treating with us?"
<br><br>
<<link [[Go trick-or-treating (3:00)|Robin Trick 1]]>><<pass 30>><</link>>
<br>
<<link [[Leave|Orphanage]]>><<endevent>><</link>>
<br>
<<elseif $harpy gte 6>>
"I love your costume," <<he>> says. "I hope you don't fly away before we finish. Are you coming trick-or-treating with us?"
<br><br>
<<link [[Go trick-or-treating (3:00)|Robin Trick 1]]>><<pass 30>><</link>>
<br>
<<link [[Leave|Orphanage]]>><<endevent>><</link>>
<br>
<<elseif $angel gte 6>>
"I love your costume," <<he>> says. "It really looks like the halo is hovering. Are you coming trick-or-treating with us?"
<br><br>
<<link [[Go trick-or-treating (3:00)|Robin Trick 1]]>><<pass 30>><</link>>
<br>
<<link [[Leave|Orphanage]]>><<endevent>><</link>>
<br>
<<elseif $wolfgirl gte 6>>
"I love your costume," <<he>> says. "The ears look so authentic. Are you coming trick-or-treating with us?"
<br><br>
<<link [[Go trick-or-treating (3:00)|Robin Trick 1]]>><<pass 30>><</link>>
<br>
<<link [[Leave|Orphanage]]>><<endevent>><</link>>
<br>
<<elseif $fallenangel gte 2>>
"I love your costume," <<he>> says. "It really looks like the different bits of halo are hovering. Are you coming trick-or-treating with us?"
<br><br>
<<link [[Go trick-or-treating (3:00)|Robin Trick 1]]>><<pass 30>><</link>>
<br>
<<link [[Leave|Orphanage]]>><<endevent>><</link>>
<br>
<<elseif $demon gte 6>>
"I love your costume," <<he>> says. "Make sure your tail doesn't fall off. Are you coming trick-or-treating with us?"
<br><br>
<<link [[Go trick-or-treating (3:00)|Robin Trick 1]]>><<pass 30>><</link>>
<br>
<<link [[Leave|Orphanage]]>><<endevent>><</link>>
<br>
<<elseif $cat gte 6>>
"I love your costume," <<he>> says. "It makes me want to pet you. Are you coming trick-or-treating with us?"
<br><br>
<<link [[Go trick-or-treating (3:00)|Robin Trick 1]]>><<pass 30>><</link>>
<br>
<<link [[Leave|Orphanage]]>><<endevent>><</link>>
<br>
<<elseif $cow gte 6>>
"I love your costume," <<he>> says. "I bet your milk is tasty!" <<He>> seems oblivious to how lewd that statement is. "Are you coming trick-or-treating with us?"
<br><br>
<<link [[Go trick-or-treating (3:00)|Robin Trick 1]]>><<pass 30>><</link>>
<br>
<<link [[Leave|Orphanage]]>><<endevent>><</link>>
<br>
<<else>>
"We're about to go trick-or-treating," <<he>> says. "Would you like to come with us? You'll need a costume too, or it won't be proper."
<br><br>
<i>Maybe you have something in your wardrobe.</i>
<br><br>
<<link [[Leave|Orphanage]]>><<endevent>><</link>>
<br>
<<link [[Just throw something together|Robin Trick Mummy]]>><</link>>
<br>
<</if>><<effects>>
An idea strikes you. You enter the bathroom, and start wrapping yourself with toilet paper.
<br><br>
You check yourself out in the mirror. Your mummy costume is complete. You hope Bailey doesn't find out where all the toilet paper went.
<br><br>
<<upperwear 65>><<lowerwear 57>><<facewear 18>>
<<link [[Next|Robin Trick Mummy 2]]>><</link>>
<br><<effects>>
You return to Robin. <<He>> stares at your costume. <<He>> looks confused at first, but then releases a mirthful laugh. "Why didn't I think of that?" <<he>> asks aloud. <<He>> looks at your costume again, and giggles.
<br><br>
At last, <<he>> manages to compose <<himself>>. "Are you coming trick-or-treating with us?"
<br><br>
<<link [[Go trick-or-treating (3:00)|Robin Trick 1]]>><<pass 30>><</link>>
<br>
<<link [[Leave|Orphanage]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $halloween_robin_costume is undefined>><<set $halloween_robin_costume to "ghost">><</if>>
<<addNNPCOutfit "Robin" $halloween_robin_costume>><<getNNPCClothes "Robin">><<npcClothesName $NPCList[0] $halloween_robin_costume>>
<<if $robinromance is 1>><<set $dateCount.Total++>><<set $dateCount.Robin++>><</if>>
Together you, Robin and the orphans leave the orphanage, carrying empty bags. The orphans wear a mix of homemade costumes. Some just wear bedsheets with holes cut for eyes.
<<if $halloween_robin_costume is "witch" and $NPCName[$NPCNameList.indexOf("Robin")].pronoun is "m">>
<<if $player.gender is "f" and $player.gender_appearance is "m">>
"Thanks for dressing up as a boy," Robin says as you pass through the door. "It feels better not being the only one dressed as the opposite sex."
<<elseif $player.gender isnot "f" and $player.gender_appearance is "f">>
"Thanks for dressing up as a girl too," Robin says as you pass through the door. "It's made me feel more confident."
<</if>>
<<elseif $halloween_robin_costume is "vampire" and $NPCName[$NPCNameList.indexOf("Robin")].pronoun is "f">>
<<if $player.gender isnot "m" and $player.gender_appearance is "m">>
"Thanks for dressing up as a boy too," Robin says as you pass through the door. "It's made me feel more confident."
<<elseif $player.gender is "m" and $player.gender_appearance is "f">>
"Thanks for dressing up as a girl," Robin says as you pass through the door. "It feels better not being the only one dressed as the opposite sex."
<</if>>
<</if>>
<br><br>
The group stops at the edge of the road. You see other trick-or-treaters up and down the street. "Stay close everyone," Robin announces.
<br><br>
<<link [[Next|Robin Trick 2]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
You walk up to the nearest house and ring the doorbell. A <<generate2>><<person2>><<person>> answers.
<br><br>
"Trick or treat!" the orphans shout in unison. The <<person>> smiles and drops a small handful of sweets into each orphan's bag. Some start tearing into the packaging, until Robin convinces them to wait.
<<ghope>><<hope 1>>
<br><br>
You move between houses, shouting and filling your bags. Most homes are accommodating, but some have signs warning off trick-or-treaters. You spot a police officer watching from a car parked at the end of the street.
<br><br>
<<link [[Next|Robin Trick 3]]>><<pass 30>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
You come to a brightly-lit house. It's covered in extravagant decorations. The orphans brim with excitement as you ring the bell.
<br><br>
<<endevent>><<generate1>><<person1>>A <<person>> answers. <<He>> casts a dismissive eye over Robin, but smirks when <<he>> looks at you. "Such lovely little costumes," <<he>> says. "Yours especially." <<He>> reaches to one side, and produces a colossal sack of sweets. The orphans gasp.
<br><br>
"I'm sorry," <<he>> says. "They're nice, but I don't think your costumes are up to scratch." The orphans' disappointment is audible. <<He>> leans in close and lowers <<his>> voice. "Maybe you could convince me otherwise. In private. You don't want to disappoint your friends, do you?"
<br><br>
<<saveNPC 0 trick_or_treat>>
<<if $promiscuity gte 35>>
<<link [[Accept|Robin Trick Oral]]>><<set $halloween_trick_NPC to "oral">><<set $sexstart to 1>><</link>><<promiscuous1>><<ghope>>
<br>
<</if>>
<<link [[Refuse|Robin Trick Refuse]]>><<set $halloween_trick_NPC to "refused">><<hope -1>><</link>><<lhope>><<set $outside to 0>><<set $location to "town">><<effects>>
You step away from the <<person>>. "Fine," <<he>> sneers. "Fuck off my property."
<br><br>
Robin tries to cheer everyone up, and points out that there are still many houses to go.
<br><br>
<<endevent>>
<<link [[Next|Robin Trick 4]]>><<pass 30>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<enable_rescue>>
<<if $submissive gte 1150>>
You turn to the orphans. "I'll change <<his>> mind," you say. "I won't be long."
<<elseif $submissive lte 850>>
"That's not fair," you announce. You turn to the orphans. "I'm getting us those sweets."
<<else>>
You turn to the orphans. "I'm going to change <<his>> mind," you say. "I won't be long."
<</if>>
You step through the door, chased by a cheer. It's barely shut when the <<person>> presses <<his>> hands on your shoulders, forcing you to your knees.
<<promiscuity3>>
<<maninit>><<npcoral>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Robin Trick Oral Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Robin Trick Oral Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Robin Trick Oral Finish]]>><</link>></span><<nexttext>>
<<elseif $rescue is 1 and $alarm is 1>>
<span id="next"><<link [[Next|Robin Trick Oral Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Robin Trick Oral]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>><<hope 1>>
<<ejaculation>>
"I love Halloween," <<he>> gasps. "Take your sweets, slut." <<He>> staggers further into the building.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<tearful>> you pick up the sack of sweets and step outside. The orphans are overjoyed by your success. They crowd around as you pass out the treats. Robin seems oblivious to what you just did.
<br><br>
<<elseif $enemyhealth lte 0>><<hope 1>>
You shove <<him>> back. <<He>> trips over the sack and crashes to the floor.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<tearful>> you snatch up the treats and dash outside. The orphans are overjoyed by your success. They crowd around as you pass out the treats. Robin seems oblivious to what you just did.
<br><br>
<<elseif $rescue is 1 and $alarm is 1>>
You hear a tap at the door. "Are you okay?" It's Robin.
<br><br>
The <<person>> pulls away from you. "Fucking slut," <<he>> snarls. "No sweets for you." <<He>> lifts the sack and walks deeper into the building.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<tearful>> you stagger from the building. The orphans are disappointed to see you empty-handed.
<br><br>
Robin tries to cheer everyone up, and points out that there are still many houses to go.
<br><br>
<<else>><<hope -1>>
"Fine," the <<person>> snarls. "No sweets for you." <<He>> lifts the sack and walks deeper into the building.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<tearful>> you stagger from the building. The orphans are disappointed to see you empty-handed.
<br><br>
Robin tries to cheer everyone up, and points out that there are still many houses to go.
<br><br>
<</if>>
<<link [[Next|Robin Trick 4]]>><<pass 30>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<npc Robin>><<generatey2>><<person2>>
You continue moving between houses as the sun dips below the rooftops.
<br><br>
You hear loud music as you approach one house. A <<person>> dressed as a zombie answers the door. "Trick or treat!" the orphans shout. The <<person>> doesn't take <<his>> eyes off Robin as <<he>> hands out sweets.
<br><br>
One of the orphans shoves another over unclear ownership rights of a sweet. You dash over to stop things getting out of hand.
<br><br>
<<link [[Next|Robin Trick 5]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
You turn back to find the <<person>> resting <<his>> arm above Robin's head. <<Hes>> standing awfully close.
<br><br>
"Why don't we go somewhere private,
<<if $halloween_robin_costume is "witch">>
girl," <<he>> says to Robin. "Show me your witchcraft."
<<elseif $halloween_robin_costume is "vampire">>
boy," <<he>> says to Robin. "I have some delicious blood for you to suck."
<<else>>
<<nnpc_gendery "Robin">>," <<he>> says to Robin. "Show me what you're hiding under that sheet."
<</if>>
<br><br>
<<person1>>
Robin stares at <<his>> feet, too embarrassed to say anything.
<br><br>
<<if $promiscuity gte 35 and $robinromance is 1>>
<<link [[Propose threesome|Robin Trick Threesome]]>><</link>><<promiscuous3>>
<br>
<</if>>
<<link [[Pull Robin away|Robin Trick Pull]]>><<npcincr Robin love 1>><</link>><<glove>>
<br>
<<if $robinromance is 1>>
<<link [[Slap|Robin Trick Slap]]>><<npcincr Robin dom -1>><<npcincr Robin love 1>><</link>><<ldom>>
<br>
<</if>>
<<link [[Ignore|Robin Trick Ignore]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
You take Robin's hand and try to pull <<him>> away. The <<person2>><<person>> grasps <<person1>><<his>> other arm and tugs. "Mine," the <<person2>><<person>> growls. "Fuck off."
<br><br>
You tussle back and forth, until Robin snatches <<person1>><<his>> arm away from the <<person2>><<person>>. The sudden release almost topples you both. Robin clutches your waist. <<person1>><<Hes>> trembling.
<br><br>
The <<person2>><<person>> glares as you leave the property, but doesn't say anything more.
<br><br>
<<link [[Next|Robin Trick 6]]>><<endevent>><<pass 30>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
The <<person2>><<person>> becomes more bold,
<<if $halloween_robin_costume is "witch" and $NPCName[$NPCNameList.indexOf("Robin")].pronoun is "m">>
and starts groping at <<person1>><<his>> chest and groin. <<person2>><<He>> feels beneath Robin's skirt, and recoils, backing up against the door. "You're a boy!" <<he>> says. "Fucking pervert." <<He>> gropes for the door handle, as if afraid Robin will pounce if <<he>> takes <<his>> eyes off. <<He>> disappears into the building.
<<elseif $halloween_robin_costume is "vampire" and $NPCName[$NPCNameList.indexOf("Robin")].pronoun is "f">>
and starts groping at <<person1>><<his>> chest and groin. <<person2>><<He>> feels beneath Robin's trousers, and recoils, backing up against the door. "You're a girl!" <<he>> says. "Fucking pervert." <<He>> gropes for the door handle, as if afraid Robin will pounce if <<he>> takes <<his>> eyes off. <<He>> disappears into the building.
<<else>>
and starts groping at <<person1>><<his>> chest and groin. Robin squirms away, evading the <<person2>><<persons>> excited hands. <<person1>><<He>> hides behind you.
<br><br>
The <<person2>><<person>> hurls verbal abuse at Robin as you leave <<his>> property.
<br><br>
<</if>>
<br><br>
Robin remains quiet as you move to the next house.
<br><br>
<<link [[Next|Robin Trick 6]]>><<endevent>><<pass 30>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
You march up to the <<person2>><<person>>, who turns just in time for a solid slap to the face. Robin covers <<person1>><<his>> eyes. <<person2>>the <<person>> raises <<his>> fists, but you're already stepping forward. You shove <<him>> through the door. It closes behind <<him>>.
<br><br>
You turn to find the orphans staring at you.
<br><br>
<<link [[Justify it|Robin Trick Justify]]>><<hope -1>><<reb 1>><</link>><<lhope>><<greb>>
<br>
<<link [[Apologise|Robin Trick Apologise]]>><<stress 6>><</link>><<gstress>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<person2>>"<<He>> was asking for it," you say. "Harassing people isn't okay, and Robin didn't like <<him>>."
<br><br>
Robin remains quiet as you move to the next house, but stays close to you. You hear the orphans whisper and giggle amongst themselves. You think they'll be talking about your temper for a while.
<br><br>
<<link [[Next|Robin Trick 6]]>><<endevent>><<pass 30>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
"Sorry everyone," you say. "You shouldn't hit people like that. I lost my temper. That's no excuse."
<br><br>
Robin remains quiet as you move to the next house, but stays close to you. You hear the orphans whisper and giggle amongst themselves. You think they'll be talking about your temper for a while.
<br><br>
<<link [[Next|Robin Trick 6]]>><<endevent>><<pass 30>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].dom gte 20>>
You walk up to Robin and the <<person2>><<person>>. "Why don't the three of us find somewhere private?" you ask. "The orphans will be okay for a few minutes."
<<promiscuity3>>
The <<person>> looks eager, but Robin keeps <<person1>><<his>> eyes locked on <<his>> feet <span class="red">and shakes <<his>> head.</span> "I don't want to."
<br><br>
You take Robin's hand and try to pull <<him>> away. The <<person2>><<person>> grasps <<person1>><<his>> other arm and tugs. "Mine," the <<person2>><<person>> growls. "Fuck off."
<br><br>
You tussle back and forth, until Robin snatches <<person1>><<his>> arm away from the <<person2>><<person>>. The sudden release almost topples you both. Robin clutches your waist. <<person1>><<Hes>> trembling.
<br><br>
The <<person2>><<person>> glares as you leave the property, but doesn't say anything more.
<br><br>
<<link [[Next|Robin Trick 6]]>><<endevent>><<pass 30>><</link>>
<br>
<<else>>
<<set $seductiondifficulty to 8000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">당신은 유혹하는 데 좀 더 자신감이 붙었다.</span><</if>><<seductionskilluse>>
<br><br>
You walk up to Robin and the <<person2>><<person>>. "Why don't the three of us find somewhere private?" you ask. "The orphans will be okay for a few minutes."
<<promiscuity3>>
<<if $seductionrating gte $seductionrequired>>
"Sure," the <<person>> says. Robin keeps <<person1>><<his>> eyes locked on <<his>> feet, <span class="green">but nods.</span>
<br><br>
You tell the orphans you won't be long, before being led into the house. You pass a noisy room. It sounds like there's a party inside. You enter a ground-level bedroom, and the <<person2>><<person>> closes the door behind you.
<br><br>
Despite <<his>> initial interest in Robin, it's you <<he>> pounces on.
<br><br>
<<link [[Next|Robin Trick Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
"Sure," the <<person>> says. Robin keeps <<person1>><<his>> eyes locked on <<his>> feet <span class="red">and shakes <<his>> head.</span>
<br><br>
You take Robin's hand and try to pull <<him>> away. The <<person2>><<person>> grasps <<person1>><<his>> other arm and tugs. "Mine," the <<person2>><<person>> growls. "Fuck off."
<br><br>
You tussle back and forth, until Robin snatches <<person1>><<his>> arm away from the <<person2>><<person>>. The sudden release almost topples you both. Robin clutches your waist. <<person1>><<Hes>> trembling.
<br><br>
The <<person2>><<person>> glares as you leave the property, but doesn't say anything more.
<br><br>
<<link [[Next|Robin Trick 6]]>><<endevent>><<pass 30>><</link>>
<br>
<</if>>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 200>><<promiscuity5>>
<</if>>
<<set $enemyanger to 0>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Robin Trick Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Robin Trick Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Robin Trick Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyanger gte 20 or $consensual isnot 1>>
<span id="next"><<link [[Next|Robin Trick Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Robin Trick Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<person2>><<person>> collapses on the bed, one arm over <<his>> face. <<He>> starts to snore.
<<promiscuity3>>
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> you and Robin return to the orphans. Robin doesn't say anything, but kisses you on the cheek as you leave the building.
<br><br>
<<elseif $enemyhealth lte 0>>
The <<person2>><<person>> collapses on the bed. You grasp Robin's arm and flee the room.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyanger gte 20 or $consensual isnot 1>>
"St-stop," Robin stammers. "Stop. I don't like this. It's too rough."
<br><br>
"You think this is rough?" the <<person2>><<person>> complains. <<He>> doesn't push the point, but returns to <<his>> party in a bad mood.
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> you and Robin return to the orphans. Robin doesn't say anything, but kisses you on the cheek as you leave the building.
<br><br>
<<else>>
"Fucking make up your mind," the <<person2>><<person>> complains. <<He>> returns to <<his>> party in a bad mood.
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> you and Robin return to the orphans. Robin doesn't say anything, but kisses you on the cheek as you leave the building.
<br><br>
<</if>>
Robin remains quiet as you move to the next house, but stays close to you.
<br><br>
<<link [[Next|Robin Trick 6]]>><<pass 30>><</link>><<set $outside to 0>><<set $location to "town">><<effects>>
<<npc Robin>>You continue between houses, gathering more and more treats. The sun hangs low in the sky. "We should head back," Robin says. "I think the orphans are getting tired."
<br><br>
You return to the orphanage, bags full of sweets.
<<ghope>><<hope 1>>
<br><br>
<<link [[Next|Robin Trick 7]]>><<pass 60>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
"Remember," Robin announces in a hushed tone once outside the orphanage. "Don't let Bailey know. <<endevent>><<npc Bailey>><<person1>><<Hes>> busy today, but be careful anyway."
<br><br>
<<endevent>><<npc Robin>><<person1>>
You walk with Robin to <<his>> room. <<if $halloween_robin_costume is "ghost">><<He>> pulls the sheet off <<his>> head.<<else>><<Hes>> still dressed as a $halloween_robin_costume.<</if>> <<He>> looks tired, but smiles at you. "Thank you for coming," <<he>> says. "It made the orphans easier to manage."
<br><br>
<<link [[Hug (0:05)|Robin Trick Hug]]>><<npcincr Robin love 1>><<pass 5>><</link>><<glove>>
<br>
<<if $robinromance is 1>>
<<link [[Kiss|Robin Trick Kiss]]>><<set $sexstart to 1>><<npcincr Robin love 1>><</link>><<promiscuous1>><<glove>>
<br>
<</if>>
<<link [[Talk (0:05)|Robin Trick Talk]]>><<npcincr Robin love 1>><<pass 5>><</link>><<glove>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
You embrace Robin, and <<he>> squeezes you back. <<He>> rests <<his>> head on your shoulder. You hold <<him>> for a few minutes, listening to <<him>> breathe, until <<he>> pulls away.
<br><br>
"My sweets!" <<he>> says. "I almost forgot." <<He>> lifts <<his>> bag and rifles through the contents. "There are so many," <<he>> says. <<He>> points at your bag. "We can trade the ones we don't like."
<br><br>
You swap sweets with Robin, though <<he>> has trouble making up <<his>> mind, until <<he>> eats one too many and lies back on the bed.
<<stress -18>><<trauma -18>><<lltrauma>><<llstress>>
<br><br>
<<robinoptions>><<set $outside to 0>><<set $location to "town">><<effects>>
You chat with Robin, until <<he>> jerks to <<his>> feet. "My sweets!" <<he>> says. "I almost forgot." <<He>> lifts <<his>> bag and rifles through the contents. "There are so many," <<he>> says. <<He>> points at your bag. "We can trade the ones we don't like."
<br><br>
You swap sweets with Robin, though <<he>> has trouble making up <<his>> mind, until <<he>> eats one too many and lies back on the bed.
<<stress -18>><<trauma -18>><<lltrauma>><<llstress>>
<br><br>
<<robinoptions>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 200>><<npckiss>><<set $enemyarousalmax to 500>>
You climb atop Robin, pushing <<him>> down onto the bed. <<He>> gasps as your lips meet. <<takeKissVirginity "Robin" `($robinromance is 1?"loveInterest":"romantic")`>>
<br><br>
<</if>>
<<set $enemyanger to 0>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Robin Trick Kiss Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Robin Trick Kiss Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Robin Trick Kiss Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Robin Trick Kiss]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
Robin clings to you. "I'm so lucky to have you," <<he>> says, burying <<his>> face in your neck.
<<promiscuity1>>
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
"Not so rough!" Robin says.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>
<<clotheson>>
<<endcombat>>
<</if>>
<<npc Robin>><<person1>>
Robin jerks to <<his>> feet. "My sweets!" <<he>> says. "I almost forgot." <<He>> lifts <<his>> bag and rifles through the contents. "There are so many," <<he>> says. <<He>> points at your bag. "We can trade the ones we don't like."
<br><br>
You swap sweets with Robin, though <<he>> has trouble making up <<his>> mind, until <<he>> eats one too many and lies back on the bed.
<<stress -18>><<trauma -18>><<lltrauma>><<llstress>>
<br><br>
<<robinoptions>><<location "beach">><<effects>>
<<set _robin to $NPCName[$NPCNameList.indexOf("Robin")]>>
<<if $robinlemonadeintro isnot 1>><<set $robinlemonadeintro to 1>>
<<npc Robin>><<person1>>당신은 로빈이 <<his_yi>> 레모네이드 가판대 뒤편에 서 있는 걸 본다. <<He_nun>> 당신을 발견하자 손을 흔든다.
<br><br>
"어이," 당신이 가까이 오자 <<he_ga>> 말한다. <<He_nun>> 활짝 웃는다. "만나서 반가워. 내가 만든 레모네이드 한 잔 마셔 봐." <<He_nun>> 물과 레몬즙, 설탕을 섞어 잔에 따라 당신에게 건넨다. "공짜로 줄게." 아주 달다.
<br><br>
<<else>>
<<npc Robin>><<person1>>당신은 로빈이 <<his_yi>> 레모네이드 가판대 뒤편에 서 있는 걸 본다. <<He_nun>> 당신을 발견하자 손을 흔든다.
<<if _robin.crossdressing is 2>>
<<if _robin.pronoun is "f">>
<<if _robin.breastsize gte 9>> /* massive, huge, gigantic, enormous */
Robin's normally <<breastsizedesc _robin.breastsize>> breasts look much less obvious under <<his>> chest binding,
but with <<his>> natural size being so large, they're still quite hard to hide.
<<elseif _robin.breastsize gte 6>> /* full, large, ample */
Robin's normally <<breastsizedesc _robin.breastsize>> breasts look much less obvious under <<his>> chest binding,
but you can see the swell of <<his>> breasts when you look for it.
<<elseif _robin.breastsize gte 3>> /* small, pert, modest */
Robin's normally <<breastsizedesc _robin.breastsize>> breasts are nearly undetectable under <<his>> chest binding.
<<elseif _robin.breastsize gte 1>> /* budding, tiny */
Robin's normally <<breastsizedesc _robin.breastsize>> breasts are completely undetectable under <<his>> chest binding.
<</if>>
<<He>> looks happy though.
<<else>>
<<His>> <<npcClothesText _robin "upper">> and big smile makes <<him>> look like a happy girl.
<</if>>
<</if>>
<br><br>
<</if>>
<<endevent>>
<<link [[도와준다 (0:30)|Robin's Lemonade Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[떠난다|Beach]]>><<endevent>><</link>>
<br><<location "beach">><<effects>>
<<npc Robin>><<person1>>
<<if $leftarm is "bound" or $rightarm is "bound">>
<<He_ga>> 당신의 팔을 본다. "엇, 그래서야 도와줄 수가 없겠네. 잠깐만 기다려 봐." <<He_ga>> 당신 뒤편으로 걸어와서, 능숙한 솜씨로 묶여 있던 당신의 팔을 풀어낸다.<<unbind>>
<br><br>
<</if>>
<<if $hour gte 17>>
"내 물건들을 집에 같이 들고 가 주면 좋을 것 같아." 로빈이 말한다. "이렇게 늦은 시간에는 사람들이 레모네이드를 잘 안 사 주거든."
<br><br>
당신은 로빈과 함께 고아원으로 돌어간다.
<br><br>
<<if $arousal gte $arousalmax>>
당신의 몸이 마침내 당신을 배신하자, 당신은 거의 넘어질 뻔했다.
<<orgasm>>
로빈은 점잖게 시선을 돌리지만, 신경은 쓰일 수밖에 없을 것이다.<<npcincr Robin lust 1>>
<br>
<</if>>
<<endevent>>
<<link [[다음|Orphanage]]>><</link>>
<br>
<<else>>
<<He_ga>> 미소짓는다.
<<if $rng gte 81 and $cow gte 6 and $livestock_intro isnot undefined>>
"필요한 건 다 있어. 그래도 계속 여기 있어도 괜찮아. 난 누구랑 함께 있는 걸 좋아하니까."
<br><br>
당신은 로빈이 가판대에서 일하는 동안 함께 있으면서, 손님이 없을 때는 <<him_gwa>> 대화를 나눴다.
<<npcincr Robin love 1>><<glove>><<ltrauma>><<lstress>><<trauma -3>><<stress -6>>
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Robin")].dom gte 60>>
<<generate2>><<person2>>
<<person_i>> 가판대에 다가온다. "어서오세요!" 로빈이 말한다. "상쾌한 레모네이드 한 잔에 1파운드입니다."
<br><br>
"좋지, 하나 주렴." <<person_i>> 그렇게 말하고 당신을 발견한다. 그들의 얼굴에 음탕하고 비틀린 미소가 나타난다. "너 기억해, 농장에서 봤었지? 같이 가자, 내가 집에 데려다 줄 테니." 그들은 당신에게 손을 뻗는다.
<br><br>
당신은 모순된 감정을 느낀다. 학대를 받은 기억이 드넓은 평원의 즐거운 기억과 맞부딪힌다. 당신은 주저하다가, 그들에게로 손을 내민다.
<br><br>
<<link [[다음|Robin's Lemonade Cow]]>><</link>>
<br>
<<else>>
<<generate2>><<person2>>
<<person_i>> 가판대에 다가온다. "어서오세요!" 로빈이 말한다. "상쾌한 레모네이드 한 잔에 1파운드입니다."
<br><br>
"좋지, 하나 주렴." <<person_i>> 그렇게 말하고 당신을 발견한다. 그들의 얼굴에 음탕하고 비틀린 미소가 나타난다. "너 기억해, 농장에서 봤었지? 같이 가자, 내가 집에 데려다 줄 테니." 그들은 당신에게 손을 뻗는다.
<br><br>
당신은 모순된 감정을 느낀다. 학대를 받은 기억이 드넓은 평원의 즐거운 기억과 맞부딪힌다. 당신은 주저하다가, 그들에게로 손을 내민다. 로빈이 끼어든다. "저- 저, 손님 분. 레모네이드 여기 있습니다."
<br><br>
<<person_un>> 놀란 것처럼 보이나, 웃음기가 가시지 않는다. "고맙다, 얘야." <<he_ga>> 로빈이 건넨 컵을 가져가며 말한다. "친구에게서 눈 돌리지 않는 게 좋겠다." <<He_nun>> 걸어 가버린다.
<br><br>
다른 손님들은 덜 소름끼치게 굴었지만, 로빈은 충격을 받은 것 같다.
<br><br>
<<endevent>>
<<link [[도와준다 (0:30)|Robin's Lemonade Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[떠난다|Beach]]>><</link>>
<br>
<</if>>
<<elseif $rng gte 61>>
<<if $robinsignintro isnot 1>>
<<set $robinsignintro to 1>>
<<He_ga>> 가판대 뒤로 기어들어가, 표지판 하나를 든 채 다시 나타난다. 표지판에는 "로빈의 레모네이드 가게"라고 적혀 있고, 그 아래에 가게로 오는 방향이 그려져 있다. "이걸 들고 해변을 좀 돌아다녀 줄래? 손님이 더 오면 분명 큰 도움이 될 거야."
<br><br>
<<else>>
"내 가판대를 다시 홍보해 줄래? 저번에 진짜로 도움 많이 됐거든."
<br><br>
<</if>>
당신은 표지판을 받아 들고 해변을 걸어다닌다.
<br><br>
당신은 사람들이 표지판을 읽는 걸 봤지만, 그걸 보고 가게로 가는 사람이 있는지는 잘 모르겠다.
<<famebusiness 1>><<set $robinmoney += 5>>
<br><br>
<<link [[계속 돌아다닌다|Robin's Lemonade Sign]]>><</link>>
<br>
<<if $promiscuity gte 15>>
<<link [[고객이 될 만한 사람을 꼬신다|Robin's Lemonade Flirt]]>><<famebusiness 1>><</link>><<promiscuous2>>
<br>
<</if>>
<<elseif $rng gte 21>>
"물이 더 필요해. 엄청 빨리 떨어지고 있어. 무거운 걸 드는 일이라 부탁하고 싶지는 않지만, 혹시 물 좀 사다 줄 수 있을까? 싸게 사려면 하이 거리로 가야 해. 여기 주변에서는 너무 비싸게 팔거든." <<He_nun>> 당신에게 £2를 준다. "큰 병 하나 사는 데는 이거면 충분할 거야."
<br><br>
당신이 바닷가를 떠나자마자 큰 물병을 팔고 있는 가게가 보인다. 로빈의 말대로, 여기선 비싼 가격에 팔고 있다. 그렇지만 무거운 물병을 들고 하이 거리에서 여기까지 걸어오는 건 더 힘들지도 모른다.
<br><br>
<<link [[하이 거리로 간다|Robin's Lemonade High]]>><</link>>
<br>
<<if $money gte 2000>>
<<link [[당신 돈으로 물을 산다 (£20)|Robin's Lemonade Buy]]>><<set $money -= 2000>><</link>>
<br>
<</if>>
<<set $skulduggerydifficulty to 200>>
<<link [[물을 훔친다|Robin's Lemonade Steal]]>><<crimeup 20>><</link>><<skulduggerydifficulty>><<crime>>
<br>
<<if $promiscuity gte 15>>
<<link [[물을 싸게 해달라고 꼬신다|Robin's Lemonade Seduction]]>><</link>><<promiscuous2>>
<br>
<</if>>
<<else>>
"필요한 건 다 있어. 그래도 계속 여기 있어도 괜찮아. 난 누구랑 함께 있는 걸 좋아하니까."
<br><br>
당신은 로빈이 가판대에서 일하는 동안 함께 있으면서, 손님이 없을 때는 <<him_gwa>> 대화를 나눴다.
<<npcincr Robin love 1>><<glove>><<ltrauma>><<lstress>><<trauma -3>><<stress -6>>
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $robinbeachpolice isnot 1>>
<<set $robinbeachpolice to 1>>
<<endevent>><<generatePolice 1>><<generatePolice 2>><<person1>>경찰 제복을 입은 <<person_gwa>> <<person2>><<person_i>> 가판대로 걸어온다. "어서오세요!" 로빈이 말한다. "상쾌한 레모네이드 한 잔에-"
<br><br>
"조용," <<person1>><<person_i>> 말을 가로막는다. "우린 허가증이 있는지 확인하러 왔다."
<br><br>
"허- 허가증이요?" 로빈이 묻는다.
<br><br>
"그래, 허가증. 없다고는 하지 않겠지?"
<br><br>
"이 꼬마가 갖고 있을 것 같진 않은데." <<person2>><<person_i>> 말한다. "징역 20년 감이네." 로빈의 얼굴이 새하얗게 질린다.
<br><br>
"맞아." <<person1>><<person_i>> 말한다. "아니면 벌금 £100를 내도 되고. 선택은 네 몫이다."
<br><br>
로빈은 떨리는 손으로 돈을 세기 시작한다.
<br><br>
<<link [[로빈을 안심시킨다|Robin's Lemonade Comfort]]>><</link>>
<br>
<<if $money gte 10000>>
<<link [[로빈 대신 돈을 내 준다|Robin's Lemonade Pay]]>><<set $money -= 10000>><<set $robinpolicepay to 1>><<famegood 3>><</link>>
<br>
<</if>>
<<if $promiscuity gte 35>>
<<link [[당신의 몸을 대신 제공한다|Robin's Lemonade Offer]]>><<famegood 3>><<set $robinpolicebody to 1>><</link>>
<br>
<</if>>
<<if $submissive lte 500>>
<<link [[위협한다|Robin's Lemonade Intimidate]]>><<set $submissive -= 1>><</link>><<defianttext>>
<br>
<</if>>
<<else>>
"함께 있어줘서 고마워." 시간이 좀 지나고 <<he_ga>> 말한다.
<br>
<<if $arousal gte $arousalmax>>
하지만 당신은 <<his_yi>> 말에 집중할 수가 없다.
<<orgasm>>
로빈은 점잖게 시선을 돌리지만, 신경은 쓰일 수밖에 없을 것이다.<<npcincr Robin lust 1>>
<br>
<</if>>
<br>
<<endevent>>
<<link [[도와준다 (0:30)|Robin's Lemonade Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[떠난다|Beach]]>><</link>>
<br>
<</if>>
<</if>>
<</if>><<location "beach">><<effects>>
<<generate2>><<person2>>
당신은 해변에서 사람이 많이 모이는 쪽으로 걸어갔다가, 다시 로빈에게로 돌아간다. <<person1>><<He_ga>> <<person2>><<person_ul>> 응대하고 있다.
<br><br>
"1파운드 내시면 되겠습니다."
<br><br>
"고마워." <<person_i>> 말한다. "혹시 돈을 좀 더 벌어볼 생각은 없니? 조용한 곳을 아는데."
<br><br>
로빈은 혼란스러워 한다. "하지만 사람들이 많이 보게 하려면 시끌시끌한 자리에 가판대를 세워야 해요. 그래도 도와주려 하신 건 감사합니다."
<br><br>
"그런 뜻이 아니-" <<person_i>> 말한다. "아냐, 신경쓰지 마."
<br><br>
로빈은 <<person_i>> 떠나자 당신의 존재를 알아차린다. <<person1>> "가판대가 엄청 잘 되고 있어." <<he_ga>> 말한다. "네 덕분이야."
<br><br>
<<if $arousal gte $arousalmax>>
당신은 대답하려고 하지만, 거기에 집중할 수가 없다.
<<orgasm>>
로빈은 점잖게 시선을 돌리지만, 신경은 쓰일 수밖에 없을 것이다.<<npcincr Robin lust 1>>
<br><br>
<</if>>
<<endevent>>
<<link [[도와준다 (0:30)|Robin's Lemonade Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[떠난다|Beach]]>><</link>>
<br><<location "beach">><<effects>>
<<set $seductiondifficulty to 4000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">당신은 유혹하는 데 좀 더 자신감이 붙었다.</span><</if>><<seductionskilluse>>
<br><br>
<<promiscuity2>>
<br><br>
<<if $seductionrating gte $seductionrequired>>
당신은 좀 더 적극적으로 행동하기로 결심하며, 고객이 될 만한 사람들을 꼬시고 당신의 매력으로 무방비하게 만든다. 로빈에게로 돌아가자, 가판대 앞에 줄이 생겨 있다. <<He_ga>> 당신에게 미소짓는다.
<br><br>
"어떻게 한 건지는 모르겠지만, 고마워." <<He_nun>> 당신의 뺨에 키스한다.
<<glove>><<npcincr Robin love 1>><<ltrauma>><<lstress>><<trauma -3>><<stress -6>><<set $robinmoney += 5>>
<br><br>
<<endevent>>
<<link [[도와준다 (0:30)|Robin's Lemonade Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[떠난다|Beach]]>><</link>>
<br>
<<else>>
<<generate2>><<person2>>
당신은 매력을 발산하지만, 아무도 신경쓰지 않는다. 당신은 로빈에게 돌아간다. <<person1>><<He_ga>> <<person2>><<person_ul>> 응대하고 있다.
<br><br>
"1파운드 내시면 되겠습니다."
<br><br>
"고마워." <<person_i>> 말한다. "혹시 돈을 좀 더 벌어볼 생각은 없니? 조용한 곳을 아는데."
<br><br>
로빈은 혼란스러워 한다. "하지만 사람들이 많이 보게 하려면 시끌시끌한 자리에 가판대를 세워야 해요. 그래도 도와주려 하신 건 감사합니다."
<br><br>
"그런 뜻이 아니-" <<person_i>> 말한다. "아냐, 신경쓰지 마."
<br><br>
로빈은 <<person_i>> 떠나자 당신의 존재를 알아차린다. <<person1>> "가판대가 엄청 잘 되고 있어." <<he_ga>> 말한다. "네 덕분이야."
<br><br>
<<endevent>>
<<link [[도와준다 (0:30)|Robin's Lemonade Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[떠난다|Beach]]>><</link>>
<br>
<</if>><<location "beach">><<effects>>
당신은 하이 거리로 걸어가 물이 담긴 큰 병을 하나 산다. 당신이 해변으로 돌아오자, 로빈이 손을 흔든다. "고마워. 네가 도와주지 않았다면 가판대를 닫아야 했을지도 몰라." <<He_ga>> 당신을 끌어안는다.
<br>
<<if $arousal gte $arousalmax>>
로빈이 당신을 끌어안자 당신의 달아오른 몸이 한계에 도달한다.
<<orgasm>>
로빈은 깜짝 놀라 당신을 풀어주지만, 신경은 쓰일 수밖에 없을 것이다.<<npcincr Robin lust 1>>
<br>
<</if>>
<br>
<<endevent>>
<<link [[도와준다 (0:30)|Robin's Lemonade Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[떠난다|Beach]]>><</link>>
<br><<location "beach">><<effects>>
당신은 물이 담긴 큰 병 네 개를 사서 로빈이 있는 곳으로 간신히 끌고 온다. 물병의 무게 때문에 자주 휴식을 취해야 해서 이동 자체는 느리지만, 거리는 그리 멀지 않다. 로빈은 당신을 발견하자마자 도와주러 달려온다. "어떻게-" <<he_nun>> 말을 멈춘다. "그 먼 거리까지 이걸 가져올 수 있었을 것 같지 않은데."
<br><br>
"가까운 가게에서 싸게 팔고 있는 걸 찾았어." 당신이 말한다.
<br><br>
"너 거래하는 데 일가견이 있구나. 고마워." 당신은 <<he_ga>> 당신에게 준 £2를 가판대 위에 조용히 올려놓았다.
<<npcincr Robin love 1>><<glove>>
<br><br>
<<endevent>>
<<link [[도와준다 (0:30)|Robin's Lemonade Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[떠난다|Beach]]>><</link>>
<br><<location "beach">><<effects>>
<<endevent>><<generate1>><<person1>>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
당신은 가게에 들어가 쇼핑카트에 물이 담긴 큰 병 여러 개를 담는다. 당신은 물을 다 담고는 물건들을 구경하는 척 하며 기다린다. 수다쟁이 손님이 계산대 뒤편의 <<person_gwa>> 대화를 나누고 있어, 당신에게 기회가 생겼다. 당신은 카트를 밀어 가게에서 나온다.
<br><br>
<<endevent>><<npc Robin>><<person1>>
당신은 그대로 카트를 밀며 로빈에게 돌아온다. <<he_ga>> 당신을 보자 <<His_yi>> 두 눈이 땡그래진다. "이런 방법은 생각도 못 했어." <<he_ga>> 말한다. "너 되게 똑똑하다!" 당신은 <<he_ga>> 당신에게 준 £2를 가판대 위에 조용히 올려놓았다.
<<npcincr Robin love 1>><<glove>>
<br><br>
<<skulduggeryuse>>
<<endevent>>
<<link [[도와준다 (0:30)|Robin's Lemonade Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[떠난다|Beach]]>><</link>>
<br>
<<else>>
당신은 가게에 들어가 쇼핑카트에 물이 담긴 큰 병 여러 개를 담는다. 당신은 물을 다 담고는 물건들을 구경하는 척 하며 기다린다. 수다쟁이 손님이 계산대 뒤편의 <<person_gwa>> 대화를 나누고 있어, 당신에게 기회가 생겼다. 당신은 카트를 밀어 가게에서 나온다.
<br><br>
팔이 당신의 어깨를 잡는다. <<personPost "이다">>. "너 이 새끼. 내게서 뭘 훔치려 하면 어떻게 되는지 똑똑히 가르쳐 주마."
<br><br>
<<skulduggeryuse>>
<<link [[다음|Robin's Lemonade Steal Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<location "beach">><<effects>>
<<endevent>><<generate1>><<person1>>
<<set $seductiondifficulty to 6000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">당신은 유혹하는 데 좀 더 자신감이 붙었다.</span><</if>><<seductionskilluse>>
<br><br>
<<promiscuity2>>
<br><br>
<<if $seductionrating gte $seductionrequired>>
당신은 근처 가게의 계산대에 기대 선다. <<person_i>> 계산대 뒤에 서 있다. 당신은 <<him_ul>> 똑바로 보며 놀리는 듯한 미소를 짓는다. "아, 진짜 목마르다." 당신이 말한다. "커다란 물병 여러 개가 필요한데, 돈이 하나도 없네." 당신은 목소리를 낮춘다. "대가를 지불할 수 있는 다른 방법이 없으려나?"
<br><br>
<<He_ga>> 문으로 가서 문을 잠근다. "좋아, 창년아. 할 수 있는 걸 해보시지."
<br><br>
<<link [[다음|Robin's Lemonade Steal Molestation]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
당신은 근처 가게의 계산대에 기대 선다. <<person_i>> 계산대 뒤에 서 있다. 당신은 <<him_ul>> 똑바로 보며 놀리는 듯한 미소를 짓는다. "아, 진짜 목마르다." 당신이 말한다. "커다란 물병 여러 개가 필요한데, 돈이 하나도 없네." 당신은 목소리를 낮춘다. "대가를 지불할 수 있는 다른 방법이 없으려나?"
<br><br>
<<He_nun>> 관심없어 보인다. "여기 들어오는 창녀 하나하나한테 공짜로 뭘 줄 순 없어. 돈 내던가, 아니면 꺼져."
<br><br>
<<endevent>><<npc Robin>><<person1>>
<<link [[하이 거리로 간다|Robin's Lemonade High]]>><</link>>
<br>
<<if $money gte 2000>>
<<link [[당신 돈으로 물을 산다 (£20)|Robin's Lemonade Buy]]>><<set $money -= 2000>><</link>>
<br>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<set $enemyanger += 150>>
<<enable_rescue>>
<<elseif $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[다음|Robin's Lemonade Steal Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Robin's Lemonade Steal Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $rescue is 1 and $alarm is 1>>
<span id="next"><<link [[다음|Robin's Lemonade Steal Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $finish is 1>>
<span id="next"><<link [[다음|Robin's Lemonade Steal Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Robin's Lemonade Steal Molestation]]>><</link>></span><<nexttext>>
<</if>><<location "beach">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"물은 그냥 가져가." <<he_ga>> 말한다. "<<bitchPost>>에겐 아주 적당한 가격이지."
<br><br>
<<elseif $enemyhealth lte 0>>
"<<bitchPost>> 새끼." <<he_ga>> 말한다. "망할 물은 가져가. 언젠간 벌 받을 거다." <<He_nun>> 절룩거리며 멀어진다.
<br><br>
<<elseif $finish is 1>>
"씨발 희롱만 하고." <<he_ga>> 말한다. "그 망할 물 갖고 꺼져."
<br><br>
<<else>>
<<set $rescued += 1>>
당신의 외침이 관심을 끌었다. 거리 사람들의 고개가 돌아가고, <<person_un>> 이게 어떻게 보일 지 깨닫고 당신에게서 떨어진다. "<<bitchPost>> 새끼," <<he_ga>> 말한다. "망할 물은 가져가. 언젠간 벌 받을 거다."
<br><br>
<</if>>
<<clothesontowel>>
<<endcombat>>
<<npc Robin>><<person1>>
<<tearful>> 로빈은 당신을 발견하자마자 도와주러 달려온다. "어떻게-" <<he_nun>> 말을 멈춘다. "그 먼 거리까지 이걸 가져올 수 있었을 것 같지 않은데."
<br><br>
<<if $pain gte 40>>
<<He_ga>> 당신의 뺨에 흐르는 눈물을 본다. "어디 아파?" <<he_ga>> 팔로 당신을 감싸안으며 묻는다. 당신은 <<his_yi>> 어깨에 얼굴을 파묻고 훌쩍거린다. 기분이 조금 나아졌다.
<<lpain>><<set $pain -= 20>>
<br><br>
<</if>>
"가까운 가게에서 싸게 팔고 있는 걸 찾았어." 당신이 말한다.
<br><br>
"너 거래하는 데 일가견이 있구나. 고마워." 당신은 <<he_ga>> 당신에게 준 £2를 가판대 위에 조용히 올려놓았다.
<<npcincr Robin love 1>><<glove>>
<br><br>
<<endevent>>
<<link [[도와준다 (0:30)|Robin's Lemonade Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[떠난다|Beach]]>><</link>>
<br><<location "beach">><<effects>>
<<endevent>><<npc Robin>><<person1>>
당신은 로빈의 어깨에 팔을 둘러, <<him_i>> 살짝 진정할 수 있게 한다. 부패 경찰은 돈을 가져간다.
<br><br>
경찰들이 완전히 시야에서 사라지자, 로빈은 참았던 눈물을 터트리며 <<his_yi>> 고개를 당신의 어깨에 파묻는다. "이- 이제 어떻게 해야 할까?" <<he_ga>> 흐느낀다. 당신은 <<he_ga>> 진정할 때까지 <<him_ul>> 단단히 안아 준다. "고- 고마워."
<br><br>
<<endevent>>
<<link [[도와준다 (0:30)|Robin's Lemonade Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[떠난다|Beach]]>><</link>>
<br><<location "beach">><<effects>>
<<endevent>><<npc Robin>><<person1>>
"제가 낼게요." 당신이 말한다. 로빈은 <<his_yi>> 고개를 가로젓지만, 말을 할 수는 없는 것 같다. 당신은 다정하게 <<him_ul>> 옆으로 밀어 놓고 경찰에게 돈을 건넨다.
<br><br>
경찰들이 완전히 시야에서 사라지자, 로빈은 참았던 눈물을 터트리며 <<his_yi>> 고개를 당신의 어깨에 파묻는다. "나- 나," <<he_ga>> 흐느낀다. "나 정말 무서웠어. 고마워." <<He_nun>> 가판대 아래로 돈을 돌려놓자 약간 진정한 듯이 보인다.
<br><br>
<<endevent>>
<<link [[도와준다 (0:30)|Robin's Lemonade Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[떠난다|Beach]]>><</link>>
<br><<location "beach">><<effects>>
당신은 다정하게 로빈을 옆으로 밀어 놓고 앞으로 기댄다. "저랑 좀 놀다 오시는 건 어떠세요?" 당신은 속삭인다.
그들은 미소짓는다. "물론." <<person1>><<person_i>> 말한다. "그거면 충분하겠군."
<br><br>
로빈은 혼란스러워 보인다. "그럼 이 분들이랑 어디 좀 갔다 올게." 당신이 말한다. "곧 돌아올 거야."
<br><br>
로빈이 당신을 안아준다. "그래, 있다가 보자."
<br><br>
당신은 경찰들과 해변을 걸어간다. 근처 거리에 경찰차가 주차되어 있다. "여기 타라." <<person2>><<person_i>> 말한다. 당신은 뒷좌석으로 들어가고, <<he_ga>> 당신의 뒤에 가까이 따라온다. <<person1>><<person_un>> 그 반대편으로 탑승한다.
<br><br>
<<link [[다음|Robin's Lemonade Offer Molestation]]>><<set $molestationstart to 1>><</link>>
<br><<location "beach">><<effects>>
당신은 분노에 차서 주먹을 꽉 쥐어 보인다. "너희가 레모네이드 가판대를 털고 있다는 걸 알게 되면 너네 상관은 어떻게 생각할까?"
<br><br>
<<person1>><<person_un>> 웃는다. "그런 거 누가 신경쓴다고." <<He_ga>> 로빈을 바라본다. "돈 내놔!" <<He_ga>> 화난 목소리로 딱딱거리자, 로빈은 완전히 겁에 질린다.
<br><br>
"당신들 그 사람들 몫도 주고 있는게 확실하겠지?" <<person2>><<person_un>> 불안해 보인다.
<br><br>
"걸레는 입 다물어." <<person1>><<person_un>> 그렇게 말하지만, <<person2>><<person_i>> <<person1>><<himPost "에게">> 돌아선다. "골치아픈 일이 될 조짐이 보여. 이 녀석들은 놔두는 게 좋겠어."
<br><br>
"좋아." <<person_i>> 씩씩댄다. <<He_nun>> 당신을 쳐다본다. "네놈 얼굴은 기억해두지."
<br><br>
<<endevent>><<npc Robin>><<person1>>
로빈은 눈물을 터트리며 <<his_yi>> 고개를 당신의 어깨에 파묻는다. "나- 나," <<he_ga>> 흐느낀다. "나 정말 무서웠어. 고마워." <<He_nun>> 가판대 아래로 돈을 돌려놓자 약간 진정한 듯이 보인다.
<br><br>
<<endevent>>
<<link [[도와준다 (0:30)|Robin's Lemonade Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[떠난다|Beach]]>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<set $enemytrust -= 50>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[다음|Robin's Lemonade Offer Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Robin's Lemonade Offer Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Robin's Lemonade Offer Molestation]]>><</link>></span><<nexttext>>
<</if>><<location "beach">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"창관보단 한참 싸네." <<person1>><<person_i>> 말한다. <<He_ga>> 차 문을 연다. "네 친구한테 돌아가."
<br><br>
<<elseif $enemyhealth lte 0>>
당신은 <<person1>><<person_ul>> 브레이크로 밀친다. 차는 길에서 벗어나기 시작하고, 둘은 뒤엉켜 그걸 고치려 달려든다. 당신은 기회를 놓치지 않고 탈출한다.
<<crime>><<crimeup 100>>
<br><br>
<</if>>
<<clothesontowel>>
<<endcombat>>
<<npc Robin>><<person1>>
<<tearful>> 당신은 로빈에게로 돌아온다. <<He_nun>> 당신을 보자마자 달려온다.
<br><br>
<<if $pain gte 40>>
<<He_nun>> 당신의 눈물을 보고 껴안아 준다.
<<else>>
<<He_nun>> 당신을 껴안는다.
<</if>>
"그 사람들이 널 다치게 한 게 아니었으면 좋겠어." <<he_ga>> 말한다.
<br><br>
"아- 아냐." 당신이 말한다. "다 괜찮아."
<<npcincr Robin love 1>><<glove>>
<br><br>
<<endevent>>
<<link [[도와준다 (0:30)|Robin's Lemonade Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[떠난다|Beach]]>><</link>>
<br><<location "beach">><<effects>>
당신은 로빈이 <<his_yi>> 장비들을 바닷가로 가져가는 걸 돕는다. "도와줘서 고마워." <<he_ga>> 말한다. "나 혼자 옮기기는 힘들었을 거야." <<He_ga>> 레몬의 즙을 짜기 시작한다.
<br><br>
<<endevent>>
<<link [[도와준다 (0:30)|Robin's Lemonade Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[떠난다|Beach]]>><<endevent>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<effects>>
당신과 로빈은 해변으로 떠난다. 당신은 <<his_yi>> 장비 몇 개를 들고, 조금 앞서서 걸어간다. 당신이 로빈과 함께 고아원을 나서자마자, <<endevent>><<generate1>><<person1>><<person_gwa>> 부딪힌다. 당신은 들고 있던 걸 모두 떨어트렸다.
<<He_nun>> 뒤로 밀려나더니, 분노에 찬 눈길로 당신을 바라본다. 하지만 <<he_ga>> 당신을 보자 <<his_yi>> 분노는 음흉함으로 바뀐다. "이번 주에 본 애들 중 가장 귀여운데! 이리로 와."
<br><br>
<<link [[다음|Tutorial]]>><<set $molestationstart to 1>><<set $tutorialExit to "Robin's Lemonade Set Tutorial 2">><</link>><<set $outside to 1>><<set $location to "town">><<effects>>
<<npc Robin>><<person1>>
로빈은 거리로 빠져나온 당신을 발견한다. "괘- 괜찮아?" <<he_ga>> 걱정이 가득한 표정으로 묻는다. "그 사람이 널 다치게 하진 않았지?"
<br><br>
당신은 고개를 끄덕이며, 떨어트린 <<his_yi>> 장비들을 주워 다시 로빈과 바닷가로 걸어간다. 나머지 여행하는 동안에는 아무 일도 일어나지 않았다.
<br><br>
<<endevent>>
<<link [[도와준다 (0:30)|Robin's Lemonade Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[떠난다|Beach]]>><<endevent>><</link>>
<br><<effects>>
당신의 손이 <<person_yi>> 손을 잡기 직전, 누군가가 당신의 팔을 잡아끈다. 로빈이 <<person1>><<his_yi>> 뒤에 서서 당신을 밀어내고 있다. "나가주셨으면 하는데요." <<He_ga>> <<person2>><<personPost "에게">> <<his_yi>> 컵을 내밀며 말한다.
<br><br>
"조심해라, <<nnpc_gendery_ya "Robin">>." <<person_i>> 말한다. "네 친구에겐 엄청난 가치가 있어. 난 네가 저런 꼴이 되는 걸 보고 싶지는 않단다."
<br><br>
로빈은 찡그린다. "마지막으로 한 번만 더 나가라고 말씀드리죠. 나가지 않으면 경찰을 부르겠어요."
<br><br>
<<person_un>> 크게 웃으며 레모네이드를 모래에 부어 버린다. "장사는 계속 해라. 친구에게서 눈 돌리지 않는 게 좋겠다." <<He_nun>> 떠난다.
<br><br><<person1>>
당신은 로빈에게로 돌아서서, 머리를 기울이고, 걱정스러운 음메 소리를 낸다.
<br><br>
"이제 괜찮아." 로빈이 말한다. "자, 여기." <<He_ga>> 물과 레몬즙, 설탕을 섞어 잔에 따라 당신에게 건넨다.
<br><br>
"이걸 마시면 한결 괜찮아질 거야." <<His_yi>> 말이 옳았다.<<gdom>><<npcincr Robin dom 1>><<lstress>><<stress -6>>
<br><br>
다른 손님들은 덜 소름끼치게 굴었다.
<br><br>
<<endevent>>
<<link [[도와준다 (0:30)|Robin's Lemonade Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[떠난다|Beach]]>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
<<run getRobinLocation()>>
<<set _robin to $NPCName[$NPCNameList.indexOf("Robin")]>>
<<if $robindebt gte $robindebtlimit and $robindebtintro isnot 1 and $robinpaid isnot 1>>
<<set $robindebtintro to 1>><<set $robindebtevent to 7>><<set $NPCName[$NPCNameList.indexOf("Robin")].trauma to 100>><<set $robin_injured to 1>><<set $robinmissing to 1>><<set $robinconsole to 0>>
You go to Robin's room. You knock, but there's no response, nor is there a note on the door. You peek inside. There's no one there.
<br><br>
A <<npc Robin>><<generatec2>><<person2>><<person>> walks by. You grasp <<his>> arm. "Robin always leaves a note," you say. "Has something happened?"
<br><br>
The <<person>> looks frightened. "D-don't let anyone know I told you," <<he>> says. "But Robin couldn't afford to pay, so Bailey took <<person1>><<him>> somewhere." <<if $robindebtknown isnot 1>><span class="red">You wonder why Robin never told you <<he>> had to pay Bailey, and realise you never told Robin either.</span><</if>>
<br><br>
<<set $robindebtknown to 1>>
"I'm not sure," the <<person2>><<person>> says. "But I think Bailey said something about the <span class="gold">docks.</span> I hope Robin's okay." You release <<person2>><<his>> arm.
<br><br>
<<endevent>>
<<link [[Leave|Orphanage]]>><</link>>
<br>
<<elseif _robin_location is "missing">>
You go to Robin's room. You knock, but there's no response, nor is there a note on the door. You peek inside. There's no one there.
<br><br>
<<link [[Leave|Orphanage]]>><</link>>
<br>
<<elseif $christmas_robin_lewd is 1>>
<<unset $christmas_robin_lewd>>
<<npc Robin>><<person1>>
There's a note on Robin's door. It specifies that only you may enter.
<br><br>
You enter to find Robin sitting on the bed. <<His>> clothes are missing, and in their places is a mix of wrapping paper and ribbon. There's just enough to cover <<his>> naughty parts.
<br><br>
"I-I thought I would surprise you," Robin's face is bright red, but <<his>> gaze never leaves yours.
<br><br>
"Do you want to unwrap me?" <<ggarousal>><<arousal 600>>
<br><br>
<<link [[Yes|Robin Unwrap]]>><</link>><<promiscuous1>>
<br>
<<link [[No|Robin Unwrap No]]>><</link>>
<br>
<<elseif _robin_location is "school">>
You go to Robin's room. There's a note on the door. "Gone to school!"
<br><br>
<<link [[Leave|Orphanage]]>><</link>>
<br>
<<elseif _robin_location is "sleep">>
You go to Robin's room. There's a note on the door. "Sleeping!"
<br><br>
<<link [[Leave|Orphanage]]>><</link>>
<br>
<<if $debug is 1>>
<<link [[Wait for Robin|$passage]]>>
<<if $time lt 420>>
<<set _rem to 420 - $time>>
<<pass _rem>>
<<else>>
<<set _rem to 1440 - $time + 420>>
<<pass _rem>>
<</if>>
<</link>>
<</if>>
<<elseif _robin_location is "beach">>
You go to Robin's room. There's a note on the door. "Out selling lemonade!"
<br><br>
<<link [[Leave|Orphanage]]>><</link>>
<br>
<<elseif _robin_location is "park">>
You go to Robin's room. There's a note on the door. "Out selling hot chocolate!"
<br><br>
<<link [[Leave|Orphanage]]>><</link>>
<br>
<<elseif _robin_location is "halloween">>
You go to Robin's room. There's a note on the door. "Out trick-or-treating!"
<br><br>
<<link [[Leave|Orphanage]]>><</link>>
<br>
<<else>>
<<set _uniqueoptions to false>>
<<robinroom>>
<</if>><<effects>>
You undo the ribbon tied around Robin's chest. The wrapping paper falls to the bed. Robin gasps as you undo the ribbon looped around <<his>> crotch. <<Hes>> left entirely nude before you.
<<promiscuity1>>
Robin points up. There's mistletoe. "Caught you," <<he>> says. Before you can say a word, <<his>> arms wrap around your body and pull you to the bed. <<His>> lips meet yours. <<takeKissVirginity "Robin" `($robinromance is 1?"loveInterest":"romantic")`>>
<br><br>
<<link [[Next|Robin Unwrap Sex]]>><<set $sexstart to 1>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
You shake your head. "N-no," you say. "But I'm glad you're my present."
<<elseif $submissive lte 850>>
You shake your head. "Not in the mood," you say. "But you make a great gift."
<<else>>
You shake your head. "I can't right now," you say. "But you're the best present I could ever ask for."
<</if>>
<br><br>
Robin's eyes light up, and <<he>> rises to <<his>> feet. <<He>> points up. There's mistletoe. "Got you," <<he>> says, and gives you a small peck on the lips. <<takeKissVirginity "Robin" `($robinromance is 1?"loveInterest":"romantic")`>>
<br><br>
<<He>> smiles. "I'm going to change into the clothes you brought me." You nod, and take your leave.
<br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 500>><<npcexpose>><<set $speechdisable to 1>>
<<set $enemyarousalmax to 600>>
<</if>>
<<set $enemyanger to 0>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Robin Unwrap Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Robin Unwrap Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Robin Unwrap Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Robin Unwrap Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "home">><<schooleffects>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
Robin clings to you and smiles.
<br><br>
<<elseif $enemyhealth lte 0>>
"Ow!" Robin says. <<Hes>> still smiling.
<br><br>
<<elseif $finish is 1>>
Robin clings to you and smiles.
<br><br>
<</if>>
<<He>> gazes into your eyes. "I love you." <<He>> kisses you again.
<<if $penisfucked is 1>>
"It feels so good to have you inside me."
<<elseif $vaginafucked is 1>>
"It feels so good inside you."
<</if>>
<<if $orgasmcurrent is 0 and not $worn.genitals.type.includes("chastity")>><<set _mouthful to 0>>
<br>
Robin looks
<<if $NPCName[$NPCNameList.indexOf("Robin")].dom lte 11>>
worried. "But," <<he>> blushes. "I mean... Nothing."
<<elseif $NPCName[$NPCNameList.indexOf("Robin")].dom lte 26>>
worried. "But," <<he>> whispers. "You didn't cum. I hope it was good."
<br>
You nod.
<<elseif $NPCName[$NPCNameList.indexOf("Robin")].dom lte 41>>
<<if $player.penisExist>>
<<set $penisuse to 0>><<set $penisstate to 0>>
<</if>>
playful. "But you didn't cum yet," <<he>> whispers. <<His>> hands wander over your <<genitals>>.
<<arousal 2500>>
<<if $arousal gte $arousalmax>>
<<orgasm>>Robin looks pleased.
<<else>>
After a few minutes <<he>> stops. "Sorry, I-I don't really know what I'm doing."
<br>
"It was good," you tell <<him>>. "Really good."
<br>
<</if>>
<<else>>
<<set _mouthful to 1>>
<<if $player.penisExist>>
<<set $penisuse to "othermouth">><<set $penisstate to "othermouth">>
<</if>>
playful. "And now," <<he>> smiles. "<<print either("I make you squeal.","You squeal.","It's your turn.","You cum.","I make you cum.","I get you off.")>>"
<br>
Robin disappears under the cover. A moment later you feel <<his>> tongue licking your <<genitals>>.
<br>
<<arousal 4000>>
<<if $arousal gte $arousalmax>>
<<orgasm>>
<<else>>
<br>
After a while of this, Robin crawls back up. "I'm not giving up," <<he>> breathes. <<He>> nips your ear. "That isn't happening."
<br>
Robin disappears back under the cover and goes at it with renewed determination.
<<if $player.penisExist>>
<<set $NPCList[$npcrow[$npc.indexOf('Robin')]].mouth to "penis">>
<<takeNPCVirginity "Robin" "oral">>
<<penilestat>>
<</if>>
<<set $arousal to 10000>>
<<if $arousal gte $arousalmax>>
<<orgasm>>
<</if>>
<</if>>
<</if>>
<<He>> kisses you again. "I love you."
<br>
<<His>> eyes shut, and <<he>> falls into a gentle sleep.
<<else>>
<<His>> eyes shut, and <<he>> falls into a gentle sleep.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Robin>><<person1>>
"Merry Christmas," Robin whispers. <<He>> kisses your cheek. "I know this was sudden, but I hope you had fun."
<br><br>
<<He>> rises to a sitting position. "I need to change into the clothes you bought me!" You nod, and take your leave.
<br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
You pull away from Robin.
<br><br>
<<robinoptions>><<set $outside to 0>><<set $location to "home">><<effects>>
You hold Robin in your arms. For several minutes <<he>> doesn't move or make a sound. Then <<he>> cries. Just a sob at first, but it builds until <<hes>> almost wailing into your shoulder.
<br><br>
"I, I," <<he>> says between sobs. "C-can't s-stop thinking a-about it."
<br><br>
"It's okay," you say. "You're safe. I'm here for you."
<br><br>
<<He>> continues crying in your arms.
<<set $pain += 40>>
You realise you're tearing up too. "Th-thank you," <<he>> says after some time. "I'm fine now." <<He>> smiles through <<his>> tears. "Can we go to the kitchen? I'm thirsty."
<br><br>
You take <<him>> by the hand and together walk to the kitchen. You pour <<him>> a glass of water while <<he>> leans against the counter, eyes downcast. "I know you're busy," <<he>> says as you hand it to <<him>>. "I'm going to hide back in my room. I'll be fine. Honest." <<He>> smiles and leaves the kitchen.
<br><br>
<<endevent>>
<<link [[Next|Orphanage]]>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
"You sold the console to pay Bailey," you say. Robin nods. "I'm going to buy you a new one."
<br><br>
<<He>> looks at you, mouth agape. "No, it's too expensive," <<he>> says.
<br><br>
"It's my money," you reply. "Come on, you'll have to pick out the games you want."
<br><br>
<<He>> frowns and smiles at the same time, and jumps to <<his>> feet.
<br><br>
You walk to the High Street together. <<His>> pace picks up when the game shop comes into view.
Five minutes later <<hes>> holding a large box in <<his>> arms, and you're £400 poorer. <<His>> face beams.
<br><br>
<<He>> runs ahead of you once back on Domus Street, eager to set it up.
<br><br>
<<endevent>>
<<link [[Next|Domus Street]]>><<set $eventskip to 1>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
"You're hurt," you say to Robin. "You need to see a doctor."
<br><br>
<<He>> shakes <<his>> head. "I want to stay here."
<br><br>
"It's okay," you say. "I'll stay with you. Promise." You stand and hold the door open. <<He>> doesn't budge. "Please," you say. <<He>> grimaces as <<he>> stands.
<br><br>
You don't know if <<he>> would be capable of walking, so you take the bus. <<He>> stares at the ground as you walk <<him>> into the hospital foyer.
<br><br>
<<generate2>><<person2>>It's not very busy. You walk up to reception. "How can I help you?" the <<person>> behind it asks.
<br><br>
"My friend has been hurt," you say. "But I'm not sure how badly. <<person1>><<He>> can't walk properly."
<br><br>
<<person2>>The <<person>> smiles and looks at Robin. "I'll see who's available to see you. Please take a seat."
<br><br>
You don't need to wait long. A <<generate3>><<person3>><<person>> enters the foyer and immediately picks you out. "Please come with me," <<he>> says.
<br><br>
You follow the doctor to <<his>> office, holding Robin's hand to make sure <<person1>><<he>> doesn't run off.
Once inside and seated, the doctor examines Robin. <<He>> looks troubled.
"I can't see the full extent of <<his>> injuries. You'll need to take your clothes off." Robin tenses and closes <<his>> eyes.
You rest your hand on <<him>>. "It's okay," you say. "The doctor will help you."
<br><br>
You stand to leave and give Robin some privacy, but <<person1>><<he>> grabs your arm. "Please stay," <<he>> says. You sit back down.
<br><br>
The doctor turns away and types something into <<person3>><<his>> computer. Robin starts to strip.<<person1>>
<br><br>
<<link [[Watch|Robin Hospital Watch]]>><<npcincr Robin lust 5>><</link>><<glust>><<promiscuous1>>
<br>
<<link [[Look away|Robin Hospital 2]]>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
You talk with Robin. There are long periods of silence. You don't want to push <<him>>.
<<He>> sometimes mentions the abuse <<hes>> endured. You hold <<him>> when <<he>> cries.
<br><br>
<<robinoptions>><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $pronoun is "f">>
You watch as Robin strips <<his>> clothes. <<He>> pulls down <<his>> skirt first, revealing white panties spotted with pink hearts.
<<He>> pulls them down next, and makes no move to conceal <<his>> genitals from you. They're bruised and swollen still.
<br><br>
<<else>>
You watch as Robin strips <<his>> clothes. <<He>> pulls down <<his>> shorts first, revealing white briefs.
<<He>> pulls them down next, and makes no move to conceal <<his>> genitals from you. They're bruised and swollen still.
<</if>>
<<promiscuity1>>
<br><br>
You realise <<hes>> looking right at you. "A-am I attractive?" <<he>> asks, keeping <<his>> voice quiet. "The way you were looking at me..." You feel guilty for checking <<him>> out and look away as <<he>> tugs off <<his>> shirt.
<br><br>
<<link [[Next|Robin Hospital 2]]>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
The doctor turns back to Robin, now stood naked. <<person3>><<He>> examines Robin from head to toe. "I don't think you need stitches," <<he>> says. "But this is an awful lot of bruising. Are you two siblings?"
<br><br>
"Yes," Robin says. "I mean, no. <<pShes>> like my big <<if $player.gender_appearance is "f">>sister<<else>>brother<</if>> though."
<br><br>
"Where do you live?" the doctor asks.
<br><br>
"At the orphanage," Robin replies.
<br><br>
The doctor frowns. "Some of this needs bandaging. You'll also need painkillers..."
<br><br>
<<person1>>The doctor sees to Robin's wounds while you sit and hold <<his>> hand. Robin turns to you once dressed. "I'm a mummy!" <<he>> says, tapping the bandage wrapped around <<his>> head. <<He>> looks cheerful again for just a moment.
<br><br>
Once home, Robin gives you a surprise hug. "Thank you," <<he>> says. <<Hes>> tearful, but smiling. "I feel better already." <<He>> heads back to <<his>> room.
<br><br>
<<endevent>>
<<link [[Next|Orphanage]]>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<effects>>
<<if $tutorial is 0 and $debug is 0>>
<<endevent>>
<br><br>
<<generate1>><<person1>>As you leave the orphanage with Robin you bump into a <<person>> passing by. <<He>> staggers back and looks at you with anger, but <<his>> rage turns to lechery as <<he>> beholds you. "You're the cutest thing I've seen all week! Come 'ere."
<br><br>
<<He>> drags you into a nearby alley, leaving Robin in shock.
<br><br>
<<link [[Next|Tutorial]]>><<set $molestationstart to 1>><<set $tutorialExit to "Robin Walk School Tutorial">><</link>>
<<elseif $robinromance is 1>>
You leave the orphanage with Robin and walk to school.
<<He>> rubs the back of <<his>> hand against yours. You hold it. <<takeHandholdingVirginity "Robin" "romantic">> You chat with <<him>> as you walk.
<<ltrauma>><<lstress>><<trauma -2>><<stress -4>>
<br><br>
<<endevent>>
<<else>>
You leave the orphanage with Robin and walk to school.
<<if $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 80>>
<<Hes>> limping. You move slowly to let <<him>> keep up. <<He>> doesn't seem keen on talking, and stays close to you when other people are near.
<br><br>
<<elseif $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 40>>
You chat with <<him>> on the way, though <<he>> falls silent when there are other people near.
<br><br>
<<else>>
You chat with <<him>> on the way.
<<ltrauma>><<lstress>><<trauma -2>><<stress -4>>
<br><br>
<</if>>
<<endevent>>
<</if>>
<<if $tutorial is 0 and $debug is 0>>
<<set $tutorial to 1>>
<<elseif $NPCName[$NPCNameList.indexOf("Avery")].love gte random(20, 100) and $NPCName[$NPCNameList.indexOf("Avery")].state is "active" and $robinaverybeat isnot 1>>
<<npc Avery>><<person1>>
<<if $NPCName[$NPCNameList.indexOf("Avery")].rage gte 20 and $averyragerevealed is 1>>
A car pulls up beside you. Robin tenses as the door opens, revealing a <<if $pronoun is "m">>man in a suit<<else>>woman in a smart dress<</if>>. It's Avery. <<He>> scowls at you as <<he>> climbs out. <<He>> grasps your arm. "Get in. Now." <<He>> glances at Robin as <<he>> tugs you towards the waiting vehicle. "Your friend can walk."
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Robin")].dom gte 91>><<set $robinaverybeat to 1>>
You stumble forward, but then Avery looks over your shoulder. <<His>> rage falters a moment, and a school bag hurtles into <<his>> face. With a cry, <<he>> releases your arm and falls back against <<his>> car. Robin steps forward, retrieves <<endevent>><<npc Robin>><<person1>><<his>> bag, and brings it down on Avery's head. The weighty books inside make a solid impact. "Leave <<phim>> alone!" Robin shouts. "<<pShes>> mine!"
<br><br>
<<endevent>><<npc Avery>><<person1>>
Avery holds <<his>> arms up for protection and scrambles into <<his>> vehicle. <<He>> glares at Robin. "You'll regret that. I promise." <<His>> car screeches away.
<br><br>
<<endevent>><<npc Robin>><<person1>>
Robin wraps <<his>> arms around you and squeezes. <<Hes>> trembling. <<He>> doesn't stop squeezing until Avery is out of sight.
<br><br>
<<link [[Thank Robin|Avery Walk Thank]]>><<npcincr Robin love 3>><</link>><<gglove>>
<br>
<<link [[Tease Robin|Avery Walk Tease]]>><<npcincr Robin love 1>><<npcincr Robin lust 1>><</link>><<glove>><<glust>>
<br>
<<else>>
<<endevent>><<npc Robin>><<person1>>
Robin looks at <<his>> feet.
<br><br>
<<endevent>><<npc Avery>><<person1>>
<<link [[Comply|Avery Walk Comply]]>><<npcincr Avery rage -5>><</link>><<larage>>
<br>
<<link [[Refuse|Avery Walk Refuse 2]]>><<npcincr Avery rage 5>><</link>><<garage>>
<br>
<</if>>
<<else>>
<<if $averywalkintro is 1>>
A car pulls up beside you. Robin tenses as the window winds down, revealing a <<if $pronoun is "m">>man in a suit<<else>>woman in a smart dress<</if>>. It's Avery. "I'll give you a lift," <<he>> says. "Get in."
<br><br>
<<endevent>><<npc Robin>><<person1>>
Robin frowns, but waits for your response. <<He>> looks nervous.
<br><br>
<<endevent>><<npc Avery>><<person1>>
<<link [[Reassure Robin|Avery Walk School]]>><</link>>
<br>
<<link [[Refuse|Avery Walk Refuse]]>><<npcincr Avery rage 1>><</link>><<garage>>
<br>
<<else>>
A car pulls up beside you. Robin tenses as the window winds down, revealing a <<if $pronoun is "m">>man in a suit<<else>>woman in a smart dress<</if>>. It's Avery. "I'm on my way to work," <<he>> says. "I thought I'd give you a lift." <<He>> glances at Robin. "Your friend can come too."
<br><br>
<<endevent>><<npc Robin>><<person1>>
Robin frowns, but waits for your response. <<He>> looks nervous.
<br><br>
<<endevent>><<npc Avery>><<person1>>
<<link [[Reassure Robin|Avery Walk School]]>><</link>>
<br>
<<link [[Refuse|Avery Walk Refuse]]>><<npcincr Avery rage 1>><</link>><<garage>>
<br>
<</if>>
<</if>>
<<set $averywalkintro to 1>>
<<else>>
<<link [[Next|School Front Playground]]>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
<<npc Robin>><<person1>>
Robin spots you exiting the alley. "A-Are you okay?" <<he>> asks, with a worried expression. "They didn't hurt you, did they?"
<br><br>
You nod, continuing to walk to the school with Robin. The rest of the trip is uneventful.
<br><br>
<<link [[Next|School Front Playground]]>><<endevent>><</link>><<set $outside to 1>><<set $location to "town">><<effects>>
<<npc Robin>><<person1>>You run up to Robin.
<<if $robinReunionScene is "dungeon">>
<<unset $robinReunionScene>><<set $robinPostMortem to true>>
You tap on <<his>> shoulder<<if $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 40>>, causing <<him>> to yelp<</if>>. <<He>> turns around to meet you and gasps, then immediately buries <<himself>> into your chest.
<br>
"I don't believe it," Robin squeals. "I-I thought you were gone forever!"
<br><br>
Eventually, Robin calms down a bit. "We need to talk about this at home," <<he>> says. "Wh-when you're ready, of course. Come on."
<br><br>
The both of you walk to the orphanage together. Robin keeps you close by.
<<ltrauma>><<lstress>><<trauma -2>><<stress -4>>
<br><br>
<<elseif $robinReunionScene is "asylum">>
<<unset $robinReunionScene>>
You tap on <<his>> shoulder<<if $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 40>>, causing <<him>> to yelp<</if>>. <<He>> turns around to meet you and gasps. <<He>> looks pleasantly surprised.
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 40>>
"H-hi," <<he>> says quietly. "I thought the doctors took you away. I would've tried to get you something had I known you were c-coming back," Robin's voice quivers.
<<else>>
"Oh, hey!" <<he>> says, beaming. "I thought you were staying at the doctor's for a while. I would've prepared something had I known you were coming back," Robin explains.
<</if>>
<br><br>
You shake your head, telling <<him>> that they weren't going to help you, so you "checked" out early. Robin seems confused, but <<he>> nods regardless. <<He>> gives you a hug.
<br>
<<if $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 40>>
"W-Well, I'm glad I get to see you again," <<he>> mumbles, holding you tight.
<<else>>
"Well, I'm glad you're around. I hope you're feeling better," <<he>> says.
<</if>>
"Come on. Let's go home."
<br><br>
Together, the two of you head to the orphanage.
<<ltrauma>><<lstress>><<trauma -2>><<stress -4>>
<br><br>
<<elseif $robinromance is 1>>
<<He>> hugs you. "Can we hold hands?" <<he>> says. <<takeHandholdingVirginity "Robin" "romantic">>
<br><br>
Together you walk back to the orphanage, chatting as you go.
<<ltrauma>><<lstress>><<trauma -2>><<stress -4>>
<br><br>
<<else>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 80>>
<<He>> smiles when <<he>> sees you. "H-hey," <<he>> says.
<br><br>
Together you walk back to the orphanage. <<He>> limps, and you move slowly to let <<him>> keep up. <<He>> doesn't seem keen on talking, and stays very close to you whenever other people are around.
<br><br>
<<elseif $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 40>>
<<He>> smiles when <<he>> sees you. "Hey," <<he>> says. "I'm glad you're here. I don't feel safe walking home alone."
<br><br>
Together you walk back to the orphanage. You chat a bit, but <<he>> tenses and falls silent whenever other people are around.
<br><br>
<<else>>
<<He>> smiles when <<he>> sees you. "Hey," <<he>> says. "I'm glad you're here. I don't like walking home alone."
<br><br>
Together you walk back to the orphanage, chatting as you go.
<<ltrauma>><<lstress>><<trauma -2>><<stress -4>>
<br><br>
<</if>>
<</if>>
<<npcincr Robin love 1>>
<<endevent>>
<<link [[Next|Orphanage]]>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<effects>>
<<npc Robin>><<person1>>You run up to Robin.
<<if $robinReunionScene is "dungeon">>
<<unset $robinReunionScene>><<set $robinPostMortem to true>>
You tap on <<his>> shoulder<<if $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 40>>, causing <<him>> to yelp<</if>>. <<He>> turns around to meet you and gasps, then immediately buries <<himself>> into your chest.
<br>
<<He>> either doesn't notice or doesn't care about your exposure.
<br>
"I don't believe it!" Robin squeals. "I-I thought you were gone forever! I thought..."
<br><br>
<<He>> trails off, suddenly realising <<his>> face is pressed against your<<if !$worn.under_upper.name.includes("naked")>> practically<</if>> bare <<breasts>>. <<He>> hurriedly backs away from you, looking flustered.<<npcincr Robin lust 3>><<gglust>>
<br>
"Where's your shirt? No, that's not important. Where have you been?" <<he>> says, <<his>> voice steadily rising in pitch.
<br>
You gently reassure <<him>> that you're alright now. Robin nods as <<he>> calms down, <<his>> breaths becoming steady. <<His>> blush doesn't fade, however.
<br><br>
"I'm glad you're safe, anyway. We can talk about it at home, okay?" <<His>> eyes trail towards your <<breasts>>, then quickly dart back up. "But first, c-can you please put something on?"
<br><br>
The both of you walk to the orphanage together. Despite <<his>> embarrassment, Robin clings to you tightly.
<<ltrauma>><<lstress>><<trauma -2>><<stress -4>>
<br><br>
<<npcincr Robin love 1>><<npcincr Robin lust 1>>
<<if $robin_oxford_bare is undefined>>
<<set $robin_oxford_bare to 1>>
<<elseif $robin_oxford_bare lte 4>>
<<set $robin_oxford_bare += 1>>
<</if>>
<<link [[Next|Orphanage]]>><<endevent>><</link>>
<br>
<<elseif $robinReunionScene is "asylum">>
<<unset $robinReunionScene>>
You tap on <<his>> shoulder<<if $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 40>>, causing <<him>> to yelp<</if>>. <<He>> turns around to meet you and gasps. <<He>> looks pleasantly surprised.
<br><br>
"Oh! You're back from the... doctor's..." <<His>> voice falters as <<his>> gaze drops to your exposed <<breasts>>. <<He>> blushes, but continues as if nothing were amiss.
<br>
"I-I didn't know you were coming back so soon. I would've prepared something." <<He>> pauses, <<his>> eyes darting between your body and the sidewalk. "S-so, did the treatment work out...?"
<br><br>
You shake your head, telling <<him>> that they weren't going to help you, so you "checked" out early. Robin doesn't seem to be paying much attention to your words, but <<he>> nods along regardless.
<br>
"Well, I'm glad you're back, anyway," <<he>> says. "L-let's get you home. Before anyone notices your..."
<br>
<<He>> trails off again and coughs awkwardly, before abruptly grabbing your arm and pulling you along.
<br><br>
The two of you head back to the orphanage. Robin looks around for any sign that people are aware. This draws a lot of attention, but Robin's insistence on hurrying means you make good time.
<br><br>
<<npcincr Robin love 1>><<npcincr Robin lust 1>>
<<if $robin_oxford_bare is undefined>>
<<set $robin_oxford_bare to 1>>
<<elseif $robin_oxford_bare lte 4>>
<<set $robin_oxford_bare += 1>>
<</if>>
<<link [[Next|Orphanage]]>><<endevent>><</link>>
<br>
<<elseif $robin_oxford_bare is undefined>>
<<set $robin_oxford_bare to 1>>
<<He>> drops <<his>> bag in astonishment at the sight of your exposed <<undertop>>. "Why aren't you wearing a shirt?" <<he>> whispers. <<He>> rummages through <<his>> bag. "I thought I had a towel, but I can't find anything."
<br><br>
<<He>> glances up and down the street, nervous. "Let's get home before anyone notices."
<br><br>
The two of you head back to the orphanage. Robin looks around for any sign that people are aware. This draws a lot of attention, but Robin's insistence on hurrying means you make good time.
<br><br>
<<npcincr Robin love 1>><<npcincr Robin lust 1>>
<<endevent>>
<<link [[Next|Orphanage]]>><</link>>
<<elseif $robin_oxford_bare lte 4>>
<<set $robin_oxford_bare += 1>>
<<He>> raises <<his>> hands to <<his>> eyes. "You forgot your shirt again!" <<he>> whispers in exasperation.
<br><br>
<<He>> glances up and down the street, nervous. "Let's get home before anyone notices."
<br><br>
The two of you head back to the orphanage. Robin looks around for any sign that people are aware. This draws a lot of attention, but Robin's insistence on hurrying means you make good time.
<br><br>
<<npcincr Robin love 1>><<npcincr Robin lust 1>>
<<endevent>>
<<link [[Next|Orphanage]]>><</link>>
<<else>>
At the sight of your exposed <<undertop>>, <<he>> reaches into <<his>> bag and produces a towel. "I knew you'd forget your shirt again," <<he>> whispers. "Here."
<br><br>
<<link [[Wear the towel|Robin Walk Home Towel]]>><<upperwear 3>><</link>>
<br>
<<if $exhibitionism gte 15>>
<<link [[Refuse|Robin Walk Home Refuse]]>><</link>><<exhibitionist2>>
<br>
<</if>>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
You wrap the towel around your chest. Robin still looks nervous. "Let's get home before anyone notices you're only wearing a towel."
<br><br>
The two of you head back to the orphanage. Robin looks around for any sign that people are aware. This draws a lot of attention, but Robin's insistence on hurrying means you make good time.
<br><br>
<<npcincr Robin love 1>><<npcincr Robin lust 1>>
<<endevent>>
<<link [[Next|Orphanage]]>><</link>><<set $outside to 1>><<set $location to "town">><<effects>>
You refuse the towel, and tell Robin you'll be fine. <<He>> doesn't look convinced.
<<exhibitionism2>>
<<He>> glances up and down the street, nervous. "Let's get home before anyone notices."
<br><br>
The two of you head back to the orphanage. Robin looks around for any sign that people are aware. This draws a lot of attention, but Robin's insistence on hurrying means you make good time.
<br><br>
<<npcincr Robin love 1>><<npcincr Robin lust 1>>
<<endevent>>
<<link [[Next|Orphanage]]>><</link>><<set $outside to 1>><<set $location to "docks">><<effects>>
<<set $docksrobinintro to 1>><<set $robindebtknown to 1>>
<<npc Robin>><<person1>>You search the docks for Robin. You find <<him>> strapped naked to a table on board a yacht. <<His>> body is covered in welts and bruises. <<He>> looks right through you, <<his>> eyes glazed and empty.
<br><br>
<<endevent>>
<<generate1>><<generate2>><<generate3>>There are three <<if $NPCList[0].pronoun is "m" and $NPCList[1].pronoun is "m" and $NPCList[2].pronoun is "m">>men<<elseif $NPCList[0].pronoun is "f" and $NPCList[1].pronoun is "f" and $NPCList[2].pronoun is "f">>women<<else>>people<</if>> on board. Two of them are arguing. "You fucking broke the toy already," the <<person1>><<person>> says. "We haven't even cast off yet."
<br><br>
"I was only testing it," the <<person2>><<person>> responds. "How was I to know it would break so easily?"
<br><br>
"You went completely mental with that whip," the <<person1>><<person>> says. "Now look." <<He>> grabs Robins genitals and tugs. It looks very painful, but Robin doesn't make a sound. "It's not gonna be any fun fucking that."
<br><br>
"What do you want me to do? It's not like we can get a refund."
<br><br>
"Ladies," the <<person3>><<person>> says. "We have company." They look at you.
<br><br>
<<if $submissive gte 1150>>
"L-let my friend go," you say. "What you're doing is wrong."
<br><br>
<<elseif $submissive lte 850>>
"Let my friend go," you say. "Or else."
<br><br>
<<else>>
"Let my friend go," you say.
<br><br>
<</if>>
They pause for a moment, then burst into laughter. "Sure thing," the <<person1>><<person>> says. "Just get your little butt on here, and we'll let your friend go. If not, piss off. We're about to set sail."
<br><br>
<<if $dockstatus gte 80>>
<<link [[Ask dockers for help|Docks_Robin Get Help]]>><</link>>
<br>
<</if>>
<<link [[Take Robin's place|Docks_Robin Swap]]>><</link>>
<br>
<<link [[Fight|Docks_Robin Fight]]>><<set $fightstart to 1>><</link>>
<br>
<<link [[Leave|Mer Street]]>><<endevent>><</link>>
<br><<set $outside to 1>><<set $location to "docks">><<effects>>
You run down the pier and look for familiar faces. Your heart pounds fast. You must hurry.
<br><br>
<<link [[Next|Docks_Robin Get Help 2]]>><</link>><<set $outside to 1>><<set $location to "docks">><<effects>>
<<generate4>><<generate5>>
You notice a group of dockers carrying crates from a ship to the warehouse.
<br><br>
"Hey there! How are you doing, partner?" asks a <<person4>><<person>> with a wide smile on <<his>> face.
<br><br>
<<if $submissive gte 1150>>
"Please! Bad people are going to take my friend away!" you feel tears swell in your eyes.
<<elseif $submissive gt 850>>
"I need your help, guys. It's a matter of life and death." you say.
<<else>>
"Put down them damn boxes, I need your help, now!" you nearly shout.
<</if>>
<br><br>
"Slow down, sunshine," a <<person5>><<person>> says as <<he>> puts down <<his>> crate to the ground. "Tell us what's going on."
<br><br>
You give them a rundown of the situation you and Robin found yourselves in, avoiding some of the details that could potentially get you in trouble with Bailey. The dockers hear you out. Some of them try to keep a straight face while the others can't help but wince with disgust.
<br><br>
"Shit, that's horrible!"
<br><br>
"We've got to stop them."
<br><br>
"B-but we are on duty. What if they call the police? Or someone worse..."
<br><br>
The <<person>> puts <<his>> foot on <<his>> crate with a loud thump.
"Everyone, listen up! I have an idea, but I need a couple of <<person4>><<if $pronoun is "m">>lads<<else>>chicks<</if>> with me. I won't leave a friend of my friend behind. If you are with me, follow my lead. And you," <<he>> turns to you. "You go there and play for time. We'll be there in a minute."
<br><br>
You nod and run back to Robin.
<br><br>
<<link [[Next|Docks_Robin Get Help 3]]>><</link>><<set $outside to 1>><<set $location to "docks">><<effects>>
You approach the yacht. Robin is still strapped to the table. It looks like the crew is getting ready to pull off from the shore.
You shout for them to stop.
<br><br>
"You again?" the <<person1>><<person>> squints at you. "I've already told you. If you want that meatsack, climb aboard. Otherwise fuck off."
<br><br>
"What do you want?" you ask. "Money? I can bring you the money."
<br><br>
<<He>> bursts into laughter. "Since when do shitty brats like yourself have enough money for ransom?"
<br><br>
<<if $submissive gte 1150>>
"I-I work and save up," you lower your gaze. "If you let my friend go, I'll give you everything."
<<elseif $submissive lte 850>>
"I beat scumbags for a living," you give the crew a wicked smile. "Trust me, this town has more than enough dickheads."
<<else>>
"I work," you say. "It's impossible to get by if you don't."
<</if>>
<br><br>
"Oh, really? Then how about... And who the fuck are you lot?"
<br><br>
You look back and see four sturdy figures covered in loose raincoats and makeshift ballies on their faces. They approach the yacht with an assured step. At least one of them grips a big wrench.
<br><br>
"Shit! Start the fucking engine!"
<br><br>
Before they manage to fire it up and flee, the masked people already hop onboard and begin the thrashing.
<br><br>
<<if $submissive lte 500>>
<<link [[Help the dockers|Docks_Robin Get Help 4]]>><<set $phase to 1>><</link>><<defianttext>>
<br>
<</if>>
<<link [[Grab Robin|Docks_Robin Get Help 4]]>><<set $phase to 2>><</link>><<set $outside to 1>><<set $location to "docks">><<effects>>
<<if $phase is 1>>
You jump onto the boat and lunge at the nearest crook. The crew members pay you little attention, too preoccupied with the bigger, wrench-wielding problems. Before long, thanks to the dockers' intervention, the whole crew is beaten unconscious.
<br><br>
"Is this the last of them?" one of the masked figures asks.
<br><br>
"Looks like it."
<br><br>
"Good." The figure turns to you. "Grab your friend and go. We'll deal with the rest. You owe us a pint, kid."
<br><br>
You nod and grab Robin, who doesn't seem to understand what is going on.
<<else>>
You jump onto the boat, pick Robin up and run away, leaving the rest to the disguised dockers.
<</if>>
<br><br>
<<link [[Next|Docks_Robin Rescue]]>><<endevent>><</link>><<location "sea">><<effects>>
<<set $robindebtevent to 0>><<set $robinmissing to 0>>
The <<person1>><<person>> unties Robin, who doesn't seem to be aware of what's happening. They shove you on the table instead, and soon have you bound.
<br><br>
<<robinpay>>
<<upperruined>><<lowerruined>><<underruined>>
<<set $leftarm to "bound">><<set $rightarm to "bound">>
"You won't be needing these," the <<person2>><<person>> says, tearing off your clothing. "Right, lets go."
<br><br>
The yacht starts to move. You see Robin lying on the dock, but the <<person3>><<person>> steps in the way. "So what will we do with you?"
<br><br>
"We could use <<phim>> as bait," the <<person2>><<person>> suggests. "Bet we'd catch something big."
<br><br>
"Don't be daft," the <<person1>><<person>> says. "We'd sink the boat. Anyway, I want to fuck <<phim>> properly at some point."
<br><br>
They argue for a while, the topic of conversation moving away from you. You're left alone as they drink and steer the yacht away from shore.
<<pass 30>>
<br><br>
<<link [[Next|Docks_Robin Swap 2]]>><</link>>
<br><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>><<set $enemyanger += 80>>
You jump onto the boat. "Good <<girl>>, now-" you interrupt <<him>> with a punch to <<his>> stupid face.
<<set $enemyhealth -= 20>>
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Docks_Robin Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Docks_Robin Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Docks_Robin Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Docks_Robin Fight]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "docks">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
You seize the opportunity and lead Robin off the yacht before they notice you escaping.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Docks_Robin Rescue]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The <<person1>><<person>> tumbles backwards off the boat. The others run over to help <<him>> back up. You seize the opportunity and lead Robin off the yacht before they notice you escaping.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Docks_Robin Rescue]]>><</link>>
<br>
<<else>>
You collapse in a heap. "Someone make room for the fresh one."
<br><br>
<<link [[Next|Docks_Robin Swap]]>><<clotheson>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "docks">><<effects>>
<<npc Robin>><<person1>><<set $robindebtevent to 0>><<set $robinmissing to 0>>
You hold Robin close and move away from the docks. You're trying to work out where to find something to keep Robin warm when a car pulls up. <span class="purple">It's Bailey.</span>
<br><br>
<<endevent>><<npc Bailey>><<person1>>"You got away sooner than I expected," <<he>> says to Robin, who doesn't respond. Bailey looks at you. "I'll take <<endevent>><<npc Robin>><<person1>><<him>> from here. Or would you rather <<he>> walk through town like that? You can walk."
<br><br>
Bailey shoves Robin into the back seat, and drives away.
<br><br>
<<endevent>>
<<robinpay>>
<<link [[Next|Mer Street]]>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
<<npc Bailey>><<person1>>
<<if $hour lte 6 or $hour gte 10>>
You enter Bailey's office. <<Hes>> not there. <<He>> should be around between 7 and 9 in the morning.
<br><br>
<<else>>
You enter Bailey's office and find <<him>> sitting at <<his>> desk.
<<if $baileyvisit is 0>>
<<set _options to 1>>
<<if $dissociation gte 1>>
<<He>> looks at your eyes and grimaces. "I'm sure someone's into it," <<he>> mutters, shifting aside a paper <<he>> had been reading.
<<elseif $pain gte 40>>
<<He>> looks at your tear-covered face and sneers. "There are bandages in the bathroom."
<<elseif $goooutsidecount + $semenoutsidecount gte 25>>
<<He>> looks at your body, covered in <<if $semenoutsidecount gte 1 and $goooutsidecount gte 1>>slime and semen<<elseif $semenoutsidecount gte 1>>semen<<else>>slime<</if>>, and turns away. "Get yourself cleaned up, you're a disgrace."
<<elseif $arousal gte ($arousalmax / 5) * 3>>
<<He>> looks at your flushed face. "You could<<if $beauty lte 3000>> probably<</if>> find someone to take care of that for you," <<he>> says, returning to <<his>> paperwork. "Make some money out of it too, while you're at it."
<<else>>
<<He>> looks at you. "You better not waste my time."
<</if>>
<<elseif $baileyvisit is 1>>
<<set _options to 1>>
<<if $robinDebtAsk is 1>>
<<He>> stares at you. "This better be about that payment you mentioned."
<<elseif $mason_pond is 2>>
<<He>> stares at you. "Is this about the spring? You better have the money."
<<else>>
<<He>> glares at you. "You again? Piss off."
<</if>>
<<elseif $baileyvisit is 2>>
<<set _options to 1>>
<<He>> glares at you. "Stop bothering me, brat."
<<elseif $baileyvisit is 3>>
<<set _options to 2>>
<<He>> glares at you, then storms out of <<his>> chair and marches your way. "I told you to stop bothering me," <<he>> hisses. "Couldn't leave well enough alone, could you?" <<He>> grabs you before you can react and bends you over <<his>> desk.
<br><br>
<<link [[Next|Bailey Beating]]>><<set $molestationstart to 1>><<set $phase to 0>><</link>>
<<elseif $baileyvisit is 100>>
<<He>> looks tired. "Don't you have anything better to do?"
<<else>>
<<He>> ignores you. <<if ($robinpaid isnot 1 and $robindebtknown is 1) or ($pub_hack_job is 3 and not $hacker_tasks.includes("bailey") or $mason_pond is 1 or $mason_pond is 2)>><span class="blue">You've bothered <<him>> too much today for <<him>> to listen to anything you say.</span><</if>>
<</if>>
<<set $baileyvisit++>>
<</if>>
<br><br>
<<if _options is 1>>
<<if $pub_hack_job is 3 and not $hacker_tasks.includes("bailey")>>
Bailey is working on something on <<his>> computer. You have the hacker's device ready.
<br><br>
<<set $skulduggerydifficulty to 800>>
<<link [[Trick Bailey|Bailey's Office Hack]]>><<set $phase to 1>><</link>><<skulduggerydifficulty>>
<br>
<</if>>
<<if $robinpaid isnot 1 and $robindebtknown is 1>>
<<link [[Take on Robin's debt|Bailey's Office Robin]]>><</link>><<if $statdisable is "f">> | <span class="red">Doubles weekly payment</span><</if>>
<br>
<</if>>
<<if $renttime is 1 and ($promiscuity gte 35 or $uncomfortable.prostituting is false) and $baileyOfficeSeduced is undefined>>
<<link [[Seduce Bailey|Bailey Office Seduce]]>><<set $baileyOfficeSeduced to 1>><<trauma 6>><</link>><<gtrauma>><<promiscuous3>>
<br>
<</if>>
<<if $mason_pond is 1>>
<<link [[Ask about a spring|Bailey Pond]]>><<set $mason_pond to 2>><</link>>
<br>
<</if>>
<<if $mason_pond is 2>>
<<link [[Ask about a spring|Bailey Pond 2]]>><</link>>
<br>
<</if>>
<</if>>
<<if _options isnot 2>>
<<link [[Leave|Orphanage]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
You ask Bailey if it were possible to install a spring in the orphanage garden, like Mason suggested. "It's possible," Bailey says. "An underground stream runs right beneath us. I looked into it once. Would have cost £2000."
<br><br>
<<He>> stares at you. "I could have one installed. For <span class="gold">£6000.</span> That's my price. Now piss off."
<br><br>
<<if $money gte 600000>>
<<link [[Pay for spring (£6000)|Bailey Pond Pay]]>><<set $money -= 600000>><</link>>
<br>
<</if>>
<<link [[Leave|Orphanage]]>><<endevent>><</link>>
<br><<effects>>
"Bringing this up again?" <<he>> sneers. "You better have the money."
<br><br>
<<if $money gte 600000>>
<<link [[Pay for spring (£6000)|Bailey Pond Pay]]>><<set $money -= 600000>><</link>>
<br>
<</if>>
<<link [[Leave|Orphanage]]>><<endevent>><</link>>
<br><<effects>>
<<set $mason_pond to 3>><<set $mason_pond_timer to 7>>
You put the cash on the desk. Bailey snatches it, and reclines in <<his>> chair as <<he>> counts. "Good," <<he>> says as <<he>> finishes. "I'll get them on it." <<He>> turns back to <<his>> computer.
<br><br>
<<link [[Leave|Orphanage]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
<<if $promiscuity lt 35>><<set $desperateaction to 1>><</if>>
<<set $seductiondifficulty to 10000>>
<<silently>><<seductioncheck>><</silently>>
<br><br>
<<if $seductionrating gte $seductionrequired>>
You step over to Bailey's desk and lean forward. <<He>> shoots you a glare. You stare back at <<him>> with pleading eyes. <<promiscuity3>>
"You know I can get your money in a day," you say softly. "That's all I need. You don't want to see me go away, do you?" Meekly, you look down and run a finger over the desk. <<His>> glare softens into a sneer.
<br><br>
Bailey's away from <<his>> desk and on top of you in an instant. <<He>> shoves you to the floor with a
<<if $baileyseduced is 1>>
fierce look in <<his>> eyes.
<br>
"Alright, you little shit," <<he>> growls. "If it'll shut you up, I'll throw you a bone."
<<else>>
smile. "You're right. I don't."
<</if>>
<br><br>
<<link [[Next|Bailey Office Sex]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
You step over to Bailey's desk and lean forward, earning a glare from <<him>>. You put on your best pouty face. "I know something better than money," you whisper in a sly, sultry voice. <<promiscuity3>>
<<if $baileyseduced is 1>>
Bailey looks up at you, unamused. "I told you what I want from you. Have it by tomorrow. Or else." <<He>> goes back to <<his>> work. "Now piss off, I'm busy."
<<else>>
<span class="red">"Out," Bailey says, unamused. "Now."</span>
<</if>>
<br>
"But I-"
<br>
"Now!" Bailey barks.
<br><br>
You step out of Bailey's office. It was worth a shot.
<br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $enemytrust -= 200>>
<<set $enemyanger += 30>>
<<set $enemyarousalmax to 1000>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Bailey Office Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Bailey Office Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Bailey Office Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "home">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<earnFeat "Bailey's Trouble Maker">>
Bailey sighs and looks over at you. <<His>> expression changes to one of horror.
<br>
"Shit," <<he>> mutters as <<he>> gets off of you. "Shit! What the fuck did I just do?"
<br><br>
A look of fury spreads across the caretaker's face. <<He>> grasps you by the hair, yanking you up until you're eye level with <<him>>.
<br>
<span class="green">"You get one day,"</span> growls Bailey. <<He>> releases you and gives you a shove. "Out, now!"
<<set $renttime += 1>>
<<if $rentday is 7>>
<<set $rentday to 1>>
<<else>>
<<set $rentday += 1>>
<</if>>
<br><br>
<<tearful>> you leave the office.
<<clotheson>>
<<endcombat>>
<<link [[Next|Orphanage]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
Bailey reels back, surprised at your ferocity. <<He>> nurses a bruise. <<tearful>> you scramble to your feet and leave the office.
<br><br>
You get the feeling <<he>> isn't going to reconsider your payment arrangement.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Orphanage]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "home">><<effects>>
<<if $robinDebtAsk is 1>>
"Have you made up your mind this time?" <<he>> asks.
<<else>>
<<set $robinDebtAsk to 1>>
"You want to take on that worthless waif's debt? Why?" Bailey says. "Don't answer. I don't care." <<He>> smiles.
<</if>>
"People pay more for your ass anyway."
<br><br>
<i>Taking on Robin's debt is irreversible.</i>
<br><br>
<<link [[Confirm|Bailey's Office Robin 2]]>><</link>>
<br>
<<link [[Leave|Orphanage]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
<<set $robinpaid to 1>>
<<set $rentmoney *= 2>>
<<if $robineventnote is 1>>
<<set $robineventnote to 0>>
<</if>>
"Fine," Bailey says. "You owe me <span class="red"><<printmoney $rentmoney true>></span> for this week then. I'd get busy if I were you."
<br><br>
<<endevent>>
<<link [[Next|Orphanage]]>><</link>>
<br>"So," the <<person1>><<person>> slurs. "If we did use <<phim>> as bait, I bet we'd catch a whale."
<br><br>
"There aren't whales here, idiot," the <<person2>><<person>> responds. "And they don't fish for whale like that."
<br><br>
"There are whales. I've seen one."
<br><br>
"Liar."
<br><br>
"I know," the <<person3>><<person>> says.
"We lower <<phim>> into the water. If there are no whales, we pull <<phim>> back onto the boat. If there are, we can eat whale."
<br><br>
"That's a fantastic idea," the <<person1>><<person>> says as <<he>> staggers to <<his>> feet.
They tie a length of rope to your arms and release you from the table. They shove you to the edge of the yacht.
<br><br>
"I've tied the rope down," the <<person3>><<person>> says.
<br><br>
The <<person1>><<person>> and <<person2>><<person>> lift you onto the railing. They push you overboard, and you plunge into the sea.
<br><br>
<<endcombat>>
<<if $voredisable is "f">>
You float to the surface and gasp for air. Something grabs your thighs and tugs you back down. You feel the rope snap.
<br><br>
<<link [[Next|Sea Vore]]>><<unbind>><<set $molestationstart to 1>><<set $sea to 40>><</link>>
<br>
<<else>>
You feel the rope snap, and the boat speeds away from you.
<br><br>
<<link [[Next|Sea]]>><<set $sea to 80>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "home">><<effects>>
You read the note.
<br><br>
"<i>I've wanted to tell you this but whenever I try it won't come out. I know you're paying Bailey for me. I feel so relieved and ashamed.
<br><br>
I've started feeling butterflies in my tummy when you talk to me, and when we hug it feels like my body is melting (In a good way). Do you want to be my
<<if ($player.gender isnot $player.gender_appearance and $player.gender isnot "h") or $backgroundTraits.includes("crossdresser")>>
<<girlfriend>>? Or my <<print ($player.gender_appearance is "m" ? "girlfriend" : "boyfriend")>>? (Either would make me happy.)
<<else>>
<<girlfriend>>?
<</if>>
It's okay if you don't! If you don't though, pretend you never read this note or I'll die of embarrassment.
<br><br>
Thank you for looking after me,
Robin</i>"
<br><br>
<<link [[Next|Bedroom]]>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
"I read the note you left," you say. <<He>> tenses.
<<if $submissive gte 1150>>
"I'm happy you wrote it."
<<elseif $submissive lte 850>>
"It was brave of you to write it."
<<else>>
"It was very sweet."
<</if>>
<br><br>
"I'm sorry," <<he>> says. "I didn't mean to embarrass you." You lean forward and kiss <<him>>.
<<glove>><<npcincr Robin love 1>><<garousal>><<ltrauma>><<lstress>><<arousal 600>><<trauma -6>><<stress -12>>
<<takeKissVirginity "Robin" "loveInterest">>
<br><br>
You take <<his>> hands in your own, and hold them for a moment.<<takeHandholdingVirginity "Robin" "romantic">> You feel <<his>> pulse racing. You pull away, but <<he>> leans forward and kisses you again. <<His>> cheeks are wet with tears.
<br><br>
You pull away again, this time turning aside so <<his>> kiss lands on your cheek. <<He>> keeps kissing you. You laugh as <<he>> nuzzles your neck. "I love you," <<he>> whispers.
<br><br>
<<if $loveInterest.primary is "None">>
<<set $loveInterest.primary to "Robin">>
<span class = "gold">Robin is now your love interest! The thought makes you feel warm.</span>
<br><br>
<<else>>
<span class = "gold">Robin can now be claimed as your love interest! The thought makes you feel warm. <br>You can change your love interest in the "Attitudes" menu.</span>
<br><br>
<</if>>
<<robinoptions>><<set $outside to 0>><<set $location to "home">><<effects>>
<<set _robin to $NPCName[$NPCNameList.indexOf("Robin")]>>
<<if $robinromance is 1 and random(0,100) gte _robin.lust>>
<<He>> makes a satisfied sound. "I feel so safe with you," <<he>> says with a sigh.
<br><br>
<<else>>
You stroke <<his>> hair.
<<if _robin.trauma lt 20>>
It's soft.
<<elseif _robin.trauma gte 80>>
<<He>> hasn't been taking care of it.
<</if>>
<br><br>
<<if _robin.trauma gte 80>>
<<He>> speaks up after a moment. "Stop," <<he>> says wearily. "You'll make me fall asleep."
<br><br>
You move your hand away.
<<else>>
<<He>> speaks up after a moment. "Stop," <<he>> says drowsily. "You'll make me fall asleep."
<br><br>
<<if _robin.dom gte 20 and _robin.love gte 40>>
<<if _robin.dom gte 50>>
You begin to move your hand away, but Robin grabs it and pulls it back. "I didn't actually mean stop."
<<else>>
You begin to move your hand away, but Robin grabs it and moves it back. "Wait, I didn't mean actually stop", <<he>> says, blushing.
<</if>>
<<else>>
You move your hand away. "I didn't mean actually stop."
<</if>>
<</if>>
<br><br>
<<if _robin.lust gte 80>>
After another minute or two of this, you realise that <<hes>> slowly begun pressing <<his>> head against your crotch.
<<if _robin.penis isnot "none" and _robin.penissize gte 2>>
As you look down, your eyes are drawn to a bulge forming in Robin's <<npcClothesText _robin "lower">>.
<<if _robin.penissize is 3>>
It's big.
<<elseif _robin.penissize gte 4>>
It's huge.
<</if>>
<</if>>
<<if _robin.vagina isnot "none" or _robin.penissize lte 1>>
<<He>> also seems to be squeezing <<his>> legs together as <<he>> plays.
<</if>>
<<if $awareness gt 100>>
<<Hes>> clearly much more turned on by this than <<he>> realises.
<</if>>
<br><br>
Somehow, Robin remains too engrossed in the game to notice any of this.
/* there's room here to expand this into a sex scene if you want. or a grope scene? */
/* another possibility is just making robin cum right here at even higher lust. */
<br><br>
<</if>>
<</if>>
<<robinoptions>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 200>><<npckiss>><<set $enemyarousalmax to 500>><<npcidlegenitals>>
You lie down next to <<him>> and gently turn <<his>> head to face you. You kiss. <<He>> forgets about the game.
<<promiscuity1>>
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Robin Kiss Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Robin Kiss Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Robin Kiss Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Robin Kiss]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "home">><<effects>>
You are with Robin in <<his>> room.
<br><br>
<<robinoptions>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
Robin clings to you. <<Hes>> smiling and looks content.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
"Not so rough!" Robin says.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>
"I hope we continue later," Robin says, smiling.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<npc Robin>><<person1>>
<br><br>
<<robinoptions>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You walk over to Robin.
<<if $submissive gte 1150>>
"S-stop," you say. "That's my friend."
<<elseif $submissive lte 850>>
"Hey, losers." You shout.
<<else>>
You stand between Robin and the delinquents.
<</if>>
<br><br>
One of them, a <<generatey1>><<person1>><<person>>, laughs. "Aww, is this your <<girlfriend>>? How cute."
<<His>> fist clenches. "Looks like I get to show both of you your place."
<br><br>
<<link [[Next|Canteen Lunch Fight]]>><<set $fightstart to 1>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>><<sydneySchedule>>
<<npc Robin>><<person1>>
<<if $cool lte 40>>
You sit down next to Robin. The other students at the table pick up their food and leave, afraid of being seen with you. Robin doesn't care. "Hey," <<he>> says.
<<else>>
<<if $rng gte 91>>
You sit down next to Robin. <<He>> opens <<his>> mouth to speak, but catches <<himself>> and hurries to finish chewing first. "Hey," <<he>> says once finished.
<<else>>
You sit down next to Robin. "Hey," <<he>> says.
<</if>>
<</if>>
<<bodywriting_exposure_check>>
<<if $pain gte 40>>
<<He>> looks concerned. "What's wrong?" <<He>> puts <<his>> arms around you. "It's okay, I think I have a tissue." You feel a bit better.
<<set $pain -= 20>>
<<elseif _skin_array.includes("forehead") and !["tattoo", "brand", "magic"].includes($skin.forehead.pen) or
_skin_array.includes("left_cheek") and !["tattoo", "brand", "magic"].includes($skin.left_cheek.pen) or
_skin_array.includes("right_cheek") and !["tattoo", "brand", "magic"].includes($skin.right_cheek.pen)>>
<<He>> frowns and reaches for a tissue. "You have ink on your face." Before you can respond, <<hes>> gently dabbing your skin.
<<if ["pen", "lipstick", "mud"].includes($skin.forehead.pen)>>
<<bodywriting_clear forehead>>
<</if>>
<<if ["pen", "lipstick", "mud"].includes($skin.left_cheek.pen)>>
<<bodywriting_clear left_cheek>>
<</if>>
<<if ["pen", "lipstick", "mud"].includes($skin.right_cheek.pen)>>
<<bodywriting_clear right_cheek>>
<</if>>
<br><br>
<<if $skin.forehead.pen is "marker" and _skin_array.includes("forehead") or
$skin.left_cheek.pen is "marker" and _skin_array.includes("left_cheek") or
$skin.right_cheek.pen is "marker" and _skin_array.includes("right_cheek")>>
"Sorry," <<he>> says after a moment. "I can't get it all."
<<else>>
"All clean," <<he>> says.
<</if>>
<<elseif $rng gte 91>>
"How was maths? I wish I was better at it."
<<elseif $rng gte 81>>
"I'm having a good day today."
<<elseif $rng gte 71>>
"I heard the funniest joke."
<<elseif $rng gte 61>>
<<if $stress gte ($stressmax / 5) * 3>>
"Are you okay? You look a bit stressed out."
<<else>>
"I hope you're not pushing yourself too hard."
<</if>>
<<elseif $rng gte 51>>
<<if $arousal gte ($arousalmax / 5) * 3>>
"Your face is red. Are you too warm?"
<<else>>
"I always hope we get to eat together."
<</if>>
<<elseif $rng gte 41>>
"I'm not really hungry today."
<<elseif $rng gte 31>>
"The food here's better than at the orphanage."
<<elseif $rng gte 21>>
<<He>> looks happy. "An older <<girl>> said I was <<if $pronoun is "m">>handsome<<else>>pretty<</if>>!"
<<elseif $rng gte 11>>
"Thank you for sitting with me."
<<else>>
"I wish the other teachers were more like Doren."
<</if>>
<br><br>
<<if $robinReunionScene is "asylum">>
<<unset $robinReunionScene>>
Robin looks uneasy, as if something's on <<his>> mind. You ask if <<hes>> okay.
<br>
<<if $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 40>>
"I thought the doctors took you away," Robin explains in a shaky voice. "I would've tried to get you something had I known you were c-coming back." <<He>> pauses again. "Th-they didn't hurt you, did they?"
<<else>>
"I thought you were staying at the doctor's for a while," Robin explains. "I would've prepared something had I known you were coming back." <<He>> shakes <<his>> head and smiles. "Anyway, how was it? Did the doctors help you get better?"
<</if>>
<br><br>
You shake your head, telling <<him>> that they weren't going to help you, so you "checked" out early. Robin seems confused, but <<he>> nods regardless. <<He>> gives you a hug.
<br>
<<if $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 40>>
"Well, I'm glad you're free," <<he>> mumbles, holding you tight.
<<else>>
"Well, I'm happy to see you again. I hope you're feeling better," <<he>> says.
<</if>>
<br><br>
You finish your lunch with Robin in silence. "I'm going to wait in the classroom," <<he>> says when you're done. "I don't like being late." <<He>> hugs you.
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "active">>
Kylar watches from across the canteen.
<<gksuspicion>><<npcincr Kylar rage 1>>
<br><br>
<</if>>
<<endevent>>
<<link [[Next|Canteen]]>><</link>>
<br>
<<elseif $NPCName[$NPCNameList.indexOf("Kylar")].state is "active" and $NPCName[$NPCNameList.indexOf("Kylar")].love gte 60 and random(1, 100) gte 50>>
<<endevent>><<npc Kylar>><<person1>>
You chat with Robin while eating, until you are interrupted by someone forcing themselves between you.
Kylar squeezes onto the seat, looks at you and smiles. "You d-didn't see me over there," <<he>> says. "It's okay. I don't mind moving."
<br><br>
<<link [[Tell Kylar to go away|Kylar Canteen Away]]>><<npcincr Kylar love -1>><<npcincr Kylar rage 5>><</link>><<llove>><<ggksuspicion>>
<br>
<<link [[Let Kylar stay|Kylar Canteen Stay]]>><<npcincr Kylar love 1>><<npcincr Kylar rage -1>><</link>><<glove>><<lksuspicion>>
<br>
<<elseif $robinromance is 1 and $NPCName[$NPCNameList.indexOf("Robin")].trauma lte 10>>
<<link [[Eat|Canteen Lunch Robin End]]>><</link>>
<br>
<<link [[Tease under the table|Canteen Lunch Robin Tease 1]]>><<npcincr Robin lust 1>><</link>><<promiscuous1>><<glust>>
<br>
<<elseif $sydneyromance is 1 and _sydney_location is "canteen" and random(1, 100) gte 50>>
You chat with Robin while eating.
You notice Sydney stand up from the corner of the canteen, gathering <<nnpc_his "Sydney">> books and speedwalking to the library.
<<nnpc_He "Sydney">> stops by your table to smooch you on the cheek, nearly dropping one of <<nnpc_his "Sydney">> books from leaning down.
<<arousal 50>><<garousal>>
<br><br>
<<if $robinnote is 1 and $robinromance isnot 1>>
Robin stops in the middle of <<his>> sentence.
"Sydney's a good fit for you. I'm happy for you." <<Hes>> smiling, but you catch a brief hint of sadness in <<his>> voice.
You chat with <<him>> while eating, and you try to stay off the topic of Sydney.
<<elseif $robinromance is 1>>
Robin stops in the middle of <<his>> sentence and stares at Sydney blankly, who's already rushing to the library again.
<<if $NPCName[$NPCNameList.indexOf("Robin")].dom gte 50>>
<<He>> pouts, and kisses you on the cheek in the same spot Sydney did. "I do it better."
<<else>>
"Why did... what just happened?" <<He>> frowns.
<</if>>
You chat with <<him>> while eating, and you try to stay off the topic of Sydney.
<<else>>
Robin stops in the middle of <<his>> sentence, and gives you a teasing nudge.
"Someone's got a <<nnpc_girlfriend "Sydney">>! Sydney's a good fit for you. I'm happy for you."
You have a pleasant chat about Sydney while eating.
<</if>>
"I'm going to wait in the classroom," <<he>> says when you're done. "I don't like being late." <<He>> hugs you.
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "active">>
Kylar watches from across the canteen.
<<if $robinromance is 1 and $NPCName[$NPCNameList.indexOf("Robin")].dom gte 50 and $NPCName[$NPCNameList.indexOf("Kylar")].love gte 60>>
Once Robin's gone, <<nnpc_he "Kylar">> marches to your table, grabs your face and roughly kisses you in the same spot. "You don't need them," <<nnpc_he "Kylar">> hisses. "Neither of them. You only need me." <<nnpc_He "Kylar">> kisses your other cheek just as roughly, before walking away.
<</if>>
<<ggksuspicion>><<npcincr Kylar rage 3>>
<br><br>
<</if>>
<<endevent>>
<<link [[Next|Canteen]]>><</link>>
<br>
<<else>>
You have a pleasant chat with <<him>> while eating. "I'm going to wait in the classroom," <<he>> says when you're done. "I don't like being late." <<He>> hugs you.
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "active">>
Kylar watches from across the canteen.
<<gksuspicion>><<npcincr Kylar rage 1>>
<br><br>
<</if>>
<<endevent>>
<<link [[Next|Canteen]]>><</link>>
<br>
<</if>><<effects>>
<<if $sydneyromance is 1 and _sydney_location is "canteen" and random(1, 100) gte 50>>
You chat with Robin while eating. You notice Sydney stand up from the corner of the canteen, gathering <<nnpc_his "Sydney">> books and speedwalking to the library. <<nnpc_He "Sydney">> stops by your table to smooch you on the cheek, nearly dropping one of <<nnpc_his "Sydney">> books from leaning down. <<arousal 50>><<garousal>>
<br><br>
<<if $robinnote is 1 and $robinromance isnot 1>>
Robin stops in the middle of <<his>> sentence. "Sydney's a good fit for you. I'm happy for you." <<Hes>> smiling, but you catch a brief hint of sadness in <<his>> voice.
You chat with <<him>> while eating, and you try to stay off the topic of Sydney.
<<elseif $robinromance is 1>>
Robin stops in the middle of <<his>> sentence and stares at Sydney blankly, who's already rushing to the library again.
<<if $NPCName[$NPCNameList.indexOf("Robin")].dom gte 50>>
<<He>> pouts, and kisses you on the cheek in the same spot Sydney did. "I do it better."
<<else>>
"Why did... what just happened?" <<He>> frowns.
<</if>>
You chat with <<him>> while eating, and you try to stay off the topic of Sydney.
<<else>>
Robin stops in the middle of <<his>> sentence, and teasingly nudges you. "Someone's got a <<nnpc_girlfriend "Sydney">>! Sydney's a good fit for you. I'm happy for you."
You have a pleasant chat with <<him>> while eating, as you both talk about Sydney.
<</if>>
"I'm going to wait in the classroom," <<he>> says when you're done. "I don't like being late." <<He>> hugs you.
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "active">>
Kylar watches from across the canteen.
<<if $robinromance is 1 and $NPCName[$NPCNameList.indexOf("Robin")].dom gte 50 and $NPCName[$NPCNameList.indexOf("Kylar")].love gte 60>>
Once Robin's gone, <<nnpc_he "Kylar">> marches to your table, grabs your face and roughly kisses you in the same spot. "You don't need them," <<nnpc_he "Kylar">> hisses. "Neither of them. You only need me." <<nnpc_He "Kylar">> kisses your other cheek just as roughly, before walking away.
<</if>>
<<ggksuspicion>><<npcincr Kylar rage 3>>
<br><br>
<</if>>
<<endevent>>
<<link [[Next|Canteen]]>><</link>>
<br>
<<else>>
You and Robin have a pleasant chat while eating. "I'm going to wait in the classroom," <<he>> says when you're done. "I don't like being late." <<He>> hugs you.
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "active">>
Kylar watches from across the canteen.
<<gksuspicion>><<npcincr Kylar rage 1>>
<br><br>
<</if>>
<<endevent>>
<<link [[Next|Canteen]]>><</link>>
<br>
<</if>><<effects>>
You slip your arm under the table and brush your hand up and down Robin's thigh, occasionally giving it a light squeeze.
Robin's eyes shut as <<he>> tries to hold in any embarrassing sounds. Even so, the canteen is busy, and someone will notice sooner or later.
<<promiscuity1>> <!-- No need for <br> here, the promiscuity widget already has them. -->
A soft moan escapes Robin's lips, prompting <<him>> to place a hand over <<his>> mouth. You bring your hand back up onto the table and give <<him>> a smug smile.
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Robin")].dom gte 50>>
<<He>> smiles back, lust in <<his>> eyes. "That was really naughty," <<he>> whispers.
<<else>>
<<He>> makes eye contact briefly, before looking down in embarrassment.
<</if>>
<br><br>
<<if $promiscuity gte 15>>
<<link [[Continue teasing|Canteen Lunch Robin Tease 2]]>><<npcincr Robin lust 1>><</link>><<promiscuous2>><<glust>>
<br>
<</if>>
<<link [[Eat lunch|Canteen Lunch Robin End Embarrassed]]>><</link>>
<br><<effects>>
You return your focus to your food. Robin's cheeks remain flushed.
"I'm going to wait in the classroom," <<he>> says after finishing <<his>> food.
"I-" <<He>> interrupts <<himself>>, and hugs you a bit closer than usual. <<He>> leaves without another word.
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "active">>
Kylar watches from across the canteen.
<<ggksuspicion>><<npcincr Kylar rage 3>>
<br><br>
<</if>>
<<endevent>>
<<link [[Next|Canteen]]>><</link>>
<br><<effects>>
Feeling bold, you lower your hand again, squeezing and rubbing Robin's thigh with a bit more passion. Your fingers creep toward <<his>> groin.
<br><br>
<<if $submissive gte 1150>>
"You're all tense," you say, looking to <<him>> for permission to continue.
<<elseif $submissive lte 850>>
"You're trembling. I take it you want me to continue," you whisper.
<<else>>
"May I?" you whisper.
<</if>>
Your hand moves closer to <<his>> <<if $NPCList[0].penis isnot "none">>penis<<else>>vagina<</if>>. <<promiscuity2>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].lust gte 20>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].lust gte 60>>
Robin forgets to check if anyone is watching, and pulls you into a kiss before running <<his>> hands all over you.
<<His>> breathing is erratic, but <<he>> manages to whisper "Please," into your ear.
<<else>>
Robin looks around the canteen, making sure that no one's watching.
<<He>> gives you a tiny nod, biting <<his>> lip in anticipation and clenching <<his>> hands into fists with suspense.
<</if>>
<br><br>
Ever so slowly, you press your hand onto Robin's groin, eliciting a cute, suppressed gasp from <<him>>.
<<if $NPCList[0].penis isnot "none">>
You touch <<his>> shaft through <<his>> clothes, and stroke.
<<else>>
You press and rub <<his>> vagina through <<his>> clothes.
<</if>>
<<He>> covers <<his>> mouth again. You pick up the pace, rubbing and massaging <<his>> nether region faster and faster.
Robin covers the rest of <<his>> face to conceal <<his>> growing blush.
<br><br>
<<generatey2>><<person2>>
Just as you're about to go all in, a student carrying a textbook sits across from Robin.
<<He>> seems oblivious to both of you, and opens <<his>> book to read. Robin freezes and stares at you.
<br><br>
<<person1>>
<<if $promiscuity gte 35>>
<<link [[Keep going|Canteen Lunch Robin Tease 3]]>><<npcincr Robin lust 1>><</link>><<promiscuous3>><<glust>>
<br>
<</if>>
<<link [[Stop|Canteen Lunch Robin End Interrupted]]>><</link>>
<br>
<<else>>
"W-wait!" Robin says. "We can't do that here!"
<<Hes>> a bit louder than <<he>> hoped, and you both get a few odd looks from nearby students.
<<He>> looks at the floor in embarrassment. "I'm sorry," <<he>> whispers. "I just don't feel like doing that. Maybe another day."
<br><br>
<<link [[Eat lunch|Canteen Lunch Robin End Embarrassed]]>><</link>>
<</if>>
<br><<effects>>
You bring your hand back up, not wanting to risk getting caught in the act. Robin breathes out, then laughs. "That was close."
<br><br>
You continue eating. Robin's cheeks are flushed for the remainder of lunch.
"I'm going to wait in the classroom," <<he>> says when finished.
"I-I," <<He>> interrupts <<himself>>, then hugs you, a bit closer than normal. <<He>> leaves without another word.
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "active">>
Kylar watches from across the canteen.
<<ggksuspicion>><<npcincr Kylar rage 3>>
<br><br>
<</if>>
<<endevent>>
<<link [[Next|Canteen]]>><</link>>
<br><<effects>>
You look Robin in the eyes and, keeping your voice to a tiny whisper, ask if <<he>> wants to keep going. <<He>> inhales in suspense, and nods.
<br><br>
You pick up the pace once more, rubbing <<him>> with newfound dedication.
Robin grips the table with one hand, and slams the other over <<his>> mouth. You can hear <<his>> moans despite <<his>> effort to conceal them.
<<His>> blush deepens, and a bead of sweat trails down <<his>> face.
<br><br>
<<person2>>
The student looks at Robin, and concern spreads across <<his>> face. "Are you alright?" <<he>> asks. "Do you need the nurse?"
<br><br>
<<person1>>
Robin shakes <<his>> head, <<his>> hand still clamped over <<his>> mouth. The student doesn't look convinced, so Robin moves <<his>> hand away.
"I'll be-" <<he>> attempts, but a gasp erupts instead. <<He>> struggles on. "I-I'll b-be fine. Th-Thank you f-for asking."
<br><br>
Robin covers <<his>> mouth again, <<his>> grip on the table tightening. The student shrugs, and returns to <<person2>><<his>> book.
<br><br>
<<endevent>>
<<npc Robin>><<person1>>
<<link [[Next|Canteen Lunch Robin Tease 4]]>><</link>>
<br><<effects>>
You keep rubbing Robin, knowing <<he>> won't be able to keep it back much longer.
Robin interrupts though, standing and grasping your hand. <<Hes>> trembling. The student opposite gives <<him>> another confused look.
Robin tugs your arm, and you rise from your seat.
<br><br>
"N-not here," <<he>> whispers.
<br><br>
<<He>> leads you down the hallway, and into the toilets. It's empty. Robin leads you into one of the stalls and locks the door.
<<He>> turns and kisses you, almost pushing you over. <<He>> tugs off <<his>> shirt.
<br><br>
<<link [[Next|Canteen Robin Sex]]>><<set $sexstart to 1>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 500>><<set $speechdisable to 1>>
<<set $enemyarousalmax to 600>>
<</if>>
<<set $enemyanger to 0>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Canteen Robin Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Canteen Robin Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Canteen Robin Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Canteen Robin Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Robin lust -20>>
Robin clings to you and smiles.
<br><br>
<<elseif $enemyhealth lte 0>>
"Ow!" Robin says. <<Hes>> still smiling.
<br><br>
<<else>>
Robin clings to you and smiles.
<br><br>
<</if>>
<<He>> gazes into your eyes. "I love you." <<He>> kisses you again.
<<if $penisfucked is 1>>
"It feels so good to have you inside me."
<<elseif $vaginafucked is 1>>
"It feels so good inside you."
<</if>>
Robin leans on to you, panting, beads of sweat dripping down <<his>> naked body. "I can't believe we did this here."
<<if $orgasmcurrent is 0 and not $worn.genitals.type.includes("chastity")>><<set _mouthful to 0>>
<br>
<<He>> looks
<<if $NPCName[$NPCNameList.indexOf("Robin")].dom lte 26>>
worried. "But," Robin says. "You didn't finish. Did you at least feel good?" <<he>> asks. You nod, and <<he>> smiles cheerfully. "That's good."
<<elseif $NPCName[$NPCNameList.indexOf("Robin")].dom lte 41>>
<<if $player.penisExist>>
<<set $penisuse to 0>><<set $penisstate to 0>>
<</if>>
disappointed. "But you didn't finish yet," Robin says. <<His>> hands wander over your <<genitals>>, and a tenacious look crosses <<his>> face. <br><br>
<<arousal 2500>>
<<if $arousal gte $arousalmax>>
<<orgasm>>Robin looks content with <<his>> work and <<he>> kisses your cheek.
<<else>>
After a few minutes, <<he>> gives up with a sigh. "I'm sorry." Robin says, frowning.
<br><br>
"You're fine, Robin," you tell <<him>>. "You were wonderful." Robin perks up a little at the words.
<br><br>
<</if>>
<<else>>
<<if $player.penisExist>>
<<set $penisuse to "othermouth">><<set $penisstate to 0>>
<</if>>
playful. "But you didn't cum yet," Robin smiles. "Sit down on the seat." You do as <<he>> says.
<<He>> gets down on <<his>> knees, and pushes <<himself>> between your legs.
<br><br>
<<if $player.gender is "h">>
<<He>> kisses the tip of your <<penis>>, and runs <<his>> tongue along your length.
Meanwhile, <<he>> plunges a finger into your quim, and begins pumping in and out. <<He>> gazes up at you.
<<elseif $player.penisExist>>
<<He>> kisses the tip of your <<penis>>, and runs <<his>> tongue along your length, flicking and licking as <<he>> does.
<<else>>
<<He>> explores your <<pussy>> with <<his>> tongue, occasionally focusing on your clit.
<</if>>
<<His>> eyes gaze up at you, begging you to climax.
<br>
<<arousal 4000>>
<<if $arousal gte $arousalmax>>
<<orgasm>>
<<else>>
<br>
<<if $player.gender is "h">>
Robin pulls back, and reaches for you with <<his>> free hand.
<<He>> rubs your slick cock up and down, while still sliding <<his>> finger in and out of your pussy.
"I'm not giving up," <<he>> says, picking up the pace.
<br>
<<set $arousal to 10000>>
<<if $arousal gte $arousalmax>>
<<orgasm>>
<</if>>
<<elseif $player.penisExist>>
Robin pulls back, and reaches for you with <<his>> free hand.
<<He>> rubs your slick cock up and down. "I'm not giving up," <<he>> says, picking up the pace.
<br>
<<set $arousal to 10000>>
<<if $arousal gte $arousalmax>>
<<orgasm>>
<</if>>
<<else>>
Robin pulls back, and reaches for you. <<He>> rubs your clit, <<his>> eyes focused.
"I'm not giving up," <<he>> says, picking up the pace.
<<He>> leans forward, and you feel the warmth of <<his>> tongue press against your labia once more.
<<He>> moves it around, in an odd but sure pattern.
<<Hes>> spelling <<his>> name with <<his>> tongue, each letter slower and firmer than the previous.
<br><br>
<<He>> completes the "N", drags <<his>> tongue up to your clit, and finishes with a flick.
<br>
<<set $arousal to 10000>>
<<if $arousal gte $arousalmax>>
<<orgasm>>
<</if>>
<</if>>
<</if>>
Robin pulls away, a loving smile lighting up <<his>> face.
<</if>>
<br><br>
You both get dressed and exit the stall. Robin walks to the sink and washes <<his>> hands clean, before looking at the clock on the wall.
"I better get to class," <<he>> says. <<He>> kisses your cheek as <<he>> passes.
<<else>>
<br><br>
You hold each other for a minute, basking in each other's warmth. "I'd better get to class," Robin says, an apologetic look on <<his>> face.
You get dressed and leave the stall. Robin washes <<his>> hands, and kisses your cheek on the way out.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Hallways]]>><</link>>
<br><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyhealthmax -= 100>>
<<set $enemyhealth -= 100>>
<<set $enemyanger += 150>>
<<npcidlegenitals>>
<<if $pillory_tenant.special.name isnot "Whitney" and $whitneyromance is 1 and $NPCName[$NPCNameList.indexOf("Whitney")].dom gte random(10, 25)>>
<<enable_rescue>>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Canteen Lunch Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Canteen Lunch Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Canteen Lunch Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Canteen Lunch Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Canteen Lunch Fight]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<His>> friends laugh, "Did this little shit just make you cum?"
<br><br>
"N-no," <<he>> says, <<his>> face turning red. The other delinquents find it so amusing they forget about Robin.
<br><br>
<<endevent>><<npc Robin>><<person1>>
Robin's arms wrap around you from behind. "You saved me," <<he>> says. "My hero." You feel your face flush too.
You sit and chat with Robin while you eat. "I'm going to wait in the classroom." <<He>> says when you finish. "I don't like being late."
<<ltrauma>><<lstress>><<trauma -2>><<stress -4>><<pass 20>>
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
"Ow, that hurt," <<he>> says. "I think I need the nurse." <<His>> friends follow and tease <<him>> as <<he>> leaves the canteen.
<<tearful>> you stand tall and triumphant.
<<ltrauma>><<lstress>><<gcool>><<trauma -6>><<stress -12>><<status 1>>
<br><br>
<<endevent>><<npc Robin>><<person1>>
Robin's arms wrap around you from behind. "You saved me," <<he>> says. "My hero." You feel your face flush.
You sit and chat with Robin while you eat. "I'm going to wait in the classroom." <<He>> says when you finish. "I don't like being late."
<<ltrauma>><<lstress>><<trauma -2>><<stress -4>><<pass 20>>
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $alarm is 1 and $rescue is 1>>
The <<person1>><<person>> is suddenly struck by
<<print either(
"a can of pop.",
"an empty tray.",
"a maths textbook.",
"a carton of milk.",
"a half-eaten pastry.",
"a glob of mashed potatoes."
)>>
"Hey! Who threw that?" <<he>> demands. <<His>> anger turns to panic when <<he>> sees Whitney and <<nnpc_his "Whitney">> goons descending on <<him>>. <<Hes>> swiftly chased out the canteen.<<status 1>><<gcool>>
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Robin>><<person1>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 10>>
Robin's arms wrap around you from behind. <<He>> sniffles. "I-I was so scared." You escort <<him>> back to the table, holding <<him>> until <<he>> calms down.<<stress 6>><<gstress>><<npcincr Robin dom -1>><<ldom>>
<<else>>
Robin helps you to your feet. "Are you okay? <<he>> asks.
<<if $robinromance is 1>>
"I've never seen Whitney so mad." There's an awkward silence. Robin looks like <<he>> has something to say, but <<he>> quietly shuffles back to the table.<<npcincr Robin dom -1>><<ldom>>
<<elseif $NPCName[$NPCNameList.indexOf("Robin")].dom gte 80>>
"I wish Whitney wouldn't hang around you so much," <<he>> sighs. "<<nnpc_He "Whitney">> got us out of trouble this time, but <<nnpc_hes "Whitney">> not always so nice." <<He>> squeezes your shoulder. "Just... be careful."
<<elseif $NPCName[$NPCNameList.indexOf("Robin")].dom gte 60>>
"Whitney's scary. Are you sure..." <<He>> stops and shakes <<he>> head. "You're safe. That's what counts."
<<elseif $NPCName[$NPCNameList.indexOf("Robin")].dom gte 20>>
"I've never seen Whitney so mad." <<He>> frowns in thought, before finally breaking into a soft smile. "I guess everyone has a soft spot." <<He>> giggles as <<he>> gives you a teasing poke.
<<else>>
"I've never seen Whitney so mad. <<nnpc_He "Whitney">> must really like you." <<He>> giggles. "What? Everyone's talking about it!"
<</if>>
<</if>>
<<endevent>>
<br><br>
You sit and chat with Robin while you eat. "I'm going to wait in the classroom," <<nnpc_he "Robin">> says when you finish. "I don't like being late."
<<ltrauma>><<lstress>><<trauma -2>><<stress -4>><<pass 20>>
<br><br>
<<else>>
You fall to the ground, too hurt to continue fighting.
"That's right," the <<person1>><<person>> says. "Get on the ground like the bitch you are." <<He>> and <<his>> friends laugh their way from the canteen.
<<lcool>><<status -10>>
<br><br>
<<endevent>><<npc Robin>><<person1>>
Robin's arms wrap around you from behind.
"You saved me," <<he>> says. "My hero." You feel your face flush. You sit and chat with Robin while you eat.
"I'm going to wait in the classroom." <<He>> says when you finish. "I don't like being late."
<<ltrauma>><<lstress>><<trauma -2>><<stress -4>><<pass 20>>
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<br><br>
<<link [[Next|Canteen]]>><</link>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 500>><<npckiss>><<set $speechdisable to 1>>
<<set $enemyarousalmax to 600>>
<</if>>
<<set $enemyanger to 0>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Bed Robin Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Bed Robin Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Bed Robin Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Bed Robin Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "home">><<schooleffects>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Robin lust -20>>
Robin clings to you and smiles.
<br><br>
<<elseif $enemyhealth lte 0>>
"Ow!" Robin says. <<Hes>> still smiling.
<br><br>
<<elseif $finish is 1>>
Robin clings to you and smiles.
<br><br>
<</if>>
<<He>> gazes into your eyes. "I love you." <<He>> kisses you again.
<<if $penisfucked is 1>>
"It feels so good to have you inside me."
<<elseif $vaginafucked is 1>>
"It feels so good inside you."
<</if>>
<<His>> eyes shut, and <<he>> falls into a gentle sleep.
<br><br>
<<endcombat>>
<<link [[Next|Bed]]>><<clotheson>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
<<He>> blushes and looks away. "Y-yes," <<he>> says. "You can stay."
<br><br>
<<strip "strap-on">>
<<He>> turns off the light and you hear <<him>> shuffle around. Probably undressing. You undress yourself, and climb into the bed. <<He>> climbs in beside you.
<br><br>
<<He>> rolls over and hugs you. Your heart races as you feel <<his>> bare body against yours.
<br><br>
<<link [[Next|Robin Room Bed Sex]]>><<set $sexstart to 1>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 500>><<npcexpose>><<set $speechdisable to 1>>
<<set $enemyarousalmax to 600>>
<</if>>
<<set $enemyanger to 0>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Robin Room Bed Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Robin Room Bed Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Robin Room Bed Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Robin Room Bed Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "home">><<schooleffects>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
Robin clings to you and smiles.
<br><br>
<<elseif $enemyhealth lte 0>>
"Ow!" Robin says. <<Hes>> still smiling.
<br><br>
<<elseif $finish is 1>>
Robin clings to you and smiles.
<br><br>
<</if>>
<<He>> gazes into your eyes. "I love you." <<He>> kisses you again.
<<if $penisfucked is 1>>
"It feels so good to have you inside me."
<<elseif $vaginafucked is 1>>
"It feels so good inside you."
<</if>>
<<if $orgasmcurrent is 0 and not $worn.genitals.type.includes("chastity")>>
<<set _mouthful to 0>>
<br>
Robin looks
<<if $NPCName[$NPCNameList.indexOf("Robin")].dom lte 11>>
worried. "But," <<he>> blushes. "I mean... Nothing."
<<elseif $NPCName[$NPCNameList.indexOf("Robin")].dom lte 26>>
worried. "But," <<he>> whispers. "You didn't cum. I hope it was good."
<br>
You nod.
<<elseif $NPCName[$NPCNameList.indexOf("Robin")].dom lte 41>>
<<if $player.penisExist>>
<<set $penisuse to 0>><<set $penisstate to 0>>
<</if>>
playful. "But you didn't cum yet," <<he>> whispers. <<His>> hands wander over your <<genitals>>.
<<arousal 2500>>
<<if $arousal gte $arousalmax>>
<<orgasm>>Robin looks pleased.
<<else>>
After a few minutes <<he>> stops. "Sorry, I-I don't really know what I'm doing."
<br>
"It was good," you tell <<him>>. "Really good."
<br>
<</if>>
<<else>>
<<set _mouthful to 1>>
<<if $player.penisExist>>
<<set $penisuse to "othermouth">><<set $penisstate to "othermouth">>
<</if>>
playful. "And now," <<he>> smiles. "<<print either("I make you squeal.","You squeal.","It's your turn.","You cum.","I make you cum.","I get you off.")>>"
<br>
Robin disappears under the cover. A moment later you feel <<his>> tongue licking your <<genitals>>.
<br>
<<arousal 4000>>
<<if $arousal gte $arousalmax>>
<<orgasm>>
<<else>>
<br>
After a while of this, Robin crawls back up. "I'm not giving up," <<he>> breathes. <<He>> nips your ear. "That isn't happening."
<br>
Robin disappears back under the cover and goes at it with renewed determination.
<<if $player.penisExist>>
<<set $NPCList[0].mouth to "penis">>
<<takeNPCVirginity "Robin" "oral">>
<</if>>
<<set $arousal to 10000>>
<<if $arousal gte $arousalmax>>
<<orgasm>>
<</if>>
<</if>>
<</if>>
<<He>> kisses you again. "I love you."
<br>
<<His>> eyes shut, and <<he>> falls into a gentle sleep.
<<else>>
<<His>> eyes shut, and <<he>> falls into a gentle sleep.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<pass 1 hour>>
<<npc Robin>><<person1>>
You lie with Robin, feeling <<him>> breathe beside you. After a time, you leave the bed and sneak back to your room.
<br><br>
<<link [[Next|Bedroom]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
<<if $arousal gte $arousalmax>>
<<orgasm>><<npcincr Robin lust 1>>
<</if>>
<<if $robinroomentered is 1>>
<<if $trauma gte ($traumamax / 7) * 3 or $stress gte ($stressmax / 7) * 5>>
You desperately cling to Robin with your entire body and almost wind up pulling <<him>> down to the bed. Robin seems to be somewhat startled by this.
<<elseif $trauma gte ($traumamax / 7) * 2 or $stress gte ($stressmax / 7) * 3>>
You cling to Robin's shoulders and bury your head in <<his>> back. Robin doesn't seem to know what to make of this.
<<elseif $trauma gte ($traumamax / 7) * 1 or $stress gte ($stressmax / 7) * 1>>
You wrap your arms around Robin from behind and rest your head against <<his>> shoulder. Robin doesn't seem to know what to make of this.
<<else>>
You happily take Robin in your arms. <<He>> doesn't seem to know what to make of this.
<</if>>
<<else>>
<<if $trauma gte ($traumamax / 7) * 3 or $stress gte ($stressmax / 7) * 5>>
You lose control of yourself and throw yourself into Robin's chest, tackling <<him>> to the bed and clinging tightly to <<his>> body.
Robin seems stunned by this.
<<set $robinstunned to 1>>
<<elseif $trauma gte ($traumamax / 7) * 2 or $stress gte ($stressmax / 7) * 3>>
You cling tight to Robin's chest, nearly tackling <<him>> to the bed. Robin seems to be somewhat startled by this.
<<elseif $trauma gte ($traumamax / 7) * 1 or $stress gte ($stressmax / 7) * 1>>
You wrap your arms around Robin's shoulders and bury your head in <<his>> neck. Robin doesn't seem to know what to make of this.
<<else>>
You happily saunter over to Robin and take <<him>> in your arms. <<He>> doesn't seem to know what to make of this.
<</if>>
<</if>>
<br><br>
<<robinhug>><<set $outside to 0>><<set $location to "home">><<effects>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].love gte 80 and $robinhugbreak gte 1>>
You cling tight to Robin and nearly tackle <<him>> to the bed as you whimper and cry loudly.
<br><br>
"Wh-what's wrong!?" Robin yells, horrified at your behaviour.
"Oh no, something happened again, didn't it?" <<He>> hugs you back, doing <<his>> best to give comfort as you unload everything that happened to you.
<br><br>
"This is really bad!" Robin declares with a serious face. "We need to tell somebody!"
Robin has a far-off expression as <<he>> tries to soothe you.
<br><br><br><br>
<<robinhug>>
<<elseif $NPCName[$NPCNameList.indexOf("Robin")].love gte 80>>
<<set $robinhugbreak to 1>>
You cling tight to Robin and nearly tackle <<him>> to the bed as you whimper and cry loudly.
<br><br>
"Wh-what's wrong!?" Robin yells, horrified at your behaviour.
<<He>> wraps <<his>> arms around you, looking like <<he>> is on the verge of a panic attack as <<he>> tries to figure out how to respond to your distress.
<br><br>
"Th-that's awful!" Robin responds with a horrified face. "This... we've got to tell somebody!"
<<he>> says, stroking your back as <<he>> gives more soothing promises about how to deal with the problem.
<br><br>
<<robinhug>>
<<elseif $NPCName[$NPCNameList.indexOf("Robin")].love gte 40 and $robinhugbreak gte 1>>
You cling tight to Robin and nearly tackle <<him>> to the bed as you whimper and cry loudly.
<br><br>
"Wh-what's wrong!?" Robin yells, horrified at your behaviour. "Not again! What happened!?"
<<He>> hugs you back, doing <<his>> best to comfort you as you unload everything that happened to you.
<br><br>
"This is really bad!" Robin declares, looking serious. "We really do need to tell somebody!"
Robin has a far-off expression as <<he>> tries to soothe you.
<br><br>
<<robinhug>>
<<elseif $NPCName[$NPCNameList.indexOf("Robin")].love gte 40 or $robinbaileyhelp gte 1>>
<<set $robinhugbreak to 1>>
You cling tight to Robin and nearly tackle <<him>> to the bed as you whimper and cry loudly.
<br><br>
"Wh-what's wrong!?" Robin yells, horrified at your behaviour.
<<He>> wraps <<his>> arms around you and looks uneasily about the room, but <<he>> allows you to continue.
<<He>> tries to soothe you as you manage to talk past your tears and unload everything that has happened to you.
<br><br>
"Th-that's awful!" Robin responds with a horrified face. "This... we've got to tell somebody!"
<<He>> tries to struggle out of your grip, but you cling tight to <<him>>. Eventually, <<he>> relents and stays until you finish crying.
<br><br>
<<robinhug>>
<<else>>
<<set $robinhugbreak to 1>>
You cling tight to Robin and nearly tackle <<him>> to the bed as you whimper and cry.
<br><br>
"Wh-what's wrong!?" Robin yells, horrified at your behaviour.
You are ashamed to show this kind of face to <<him>>, but you have been pushed too far. There is no putting you back together at this point.
<br><br>
Robin struggles out of your grip and stands up. "W-wait here! I'll go get someone to help!"
With that, <<he>> runs from the room, leaving you feeling abandoned.
You trusted <<him>> to show your vulnerable side, and now <<hes>> probably about to bring Bailey in here to see you in this state.
<br><br>
<<link [[Stay|Robin Hug Break 2]]>><<set $phase to 1>><<trauma 6>><<stress 6>><<npcincr Robin love 1>><</link>><<gtrauma>><<gstress>><<glove>>
<br>
<<link [[Go to your room (0:05)|Robin Hug Break 2]]>><<pass 5>><<set $phase to 2>><<npcincr Robin love -1>><</link>><<llove>>
<br>
<<link [[Run away|Robin Hug Break 2]]>><<set $phase to 0>><<npcincr Robin love -1>><</link>><<llove>>
<br>
<</if>><<set $outside to 0>><<set $location to "home">><<effects>>
<<if $phase is 0>>
You can't be in here when Robin comes back with Bailey. You manage to gather yourself, pick yourself up and dash full-long right out of the building.
<br><br>
<<endevent>>
<<link [[Next|Domus Street]]>><</link>>
<br>
<<elseif $phase is 1>>
<<set $robinbaileyhelp to 1>>
You curl up into a fetal position and place your hands over your face as you continue to sob.
A few minutes later you hear someone come stomping in, and you are pulled up to a sitting position by your hair.
<span class="red">It's Bailey.</span>
<br><br>
<<npc Bailey 2>><<person2>>
"What the hell is your problem?" <<He>> growls at you. Robin stands in the doorframe. Bailey looks you over with a harsh gaze and then slaps you across the face.
It hurts, and you stop crying out of shock.<<pain 2>>
<br>
"Shut up. You got this waif worried enough to bother me. I'm not wasting my time on you."
<br><br>
"Stop bothering me with useless crap," <<he>> says to Robin as <<he>> barges from the room.
<br><br>
<<person1>>
Robin rushes over to you and holds your arm. <<He>> stares out the door in disbelief as you gather yourself.
You are disgusted by the whole scenario and run back to your room.
<br><br>
<<endevent>>
<<link [[Next|Bedroom]]>><</link>>
<br>
<<else>>
You can't be in here when Robin comes back with Bailey. You gather yourself and make it back to your own room.
By the time you get there your frantic tears have calmed to light crying.
<br><br>
Around five minutes later you hear the sound of someone knocking on your door. It's Robin.
<<He>> asks if you are in there, but does not wait for an answer and opens the door on <<his>> own.
<br><br>
"There you are!" <<he>> says, running in. "Bailey yelled at me when you weren't in my room. What happened?"
<br><br>
<<link [[Complain (0:05)|Robin Hug Break 3]]>><<set $phase to 0>><<pass 5>><<stress -12>><</link>><<lstress>>
<br>
<<link [[Blame (0:05)|Robin Hug Break 3]]>><<set $phase to 1>><<pass 5>><<npcincr Robin love -1>><<npcincr Robin dom -1>><<trauma -6>><<stress -12>><</link>><<ltrauma>><<llstress>><<llove>><<ldom>>
<br>
<<link [[Persecute (0:05)|Robin Hug Break 3]]>><<set $phase to 2>><<pass 5>><<npcincr Robin love -1>><<npcincr Robin dom -1>><<stress -12>><<trauma -12>><</link>><<lltrauma>><<llstress>><<llove>><<ldom>>
<br>
<<link [[Dismiss|Robin Hug Break 3]]>><<set $phase to 3>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "home">><<effects>>
<<if $phase is 0>>
You give Robin some complaints about the things that have been happening to you,
but you don't trust <<him>> enough to give the full details about what's really been going on so you are vague about the more significant stuff.
<<He>> doesn't really seem to know how to respond, and winds up ducking out of your room before you even manage to get all the way through your list of issues.
<br><br>
<<endevent>>
<<link [[Next|Bedroom]]>><</link>>
<br>
<<elseif $phase is 1>><<set $robinbaileyhelp to 1>>
You bite back at <<him>> and tell <<him>> it's <<his>> fault for going to Bailey in the first place, and dismiss <<his>> concerns.
You eventually send <<him>> out of your room, still embarrassed about such an episode.
<br><br>
<<endevent>>
<<link [[Next|Bedroom]]>><</link>>
<br>
<<elseif $phase is 2>><<set $robinbaileyhelp to 1>>
You lay into Robin for leaving in the middle of your breakdown and getting Bailey.
You yell at <<him>> and chew <<him>> out,
redirecting all of the unrealised frustrations from your previous breakdown into anger at Robin for doing something so stupid.
<<He>> leaves your room in tears.
<br><br>
<<endevent>>
<<link [[Next|Bedroom]]>><</link>>
<br>
<<else>>
You shrug off Robin and refuse to speak to <<him>>. Eventually, <<he>> takes the hint and leaves.
<br><br>
<<endevent>>
<<link [[Next|Bedroom]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "home">><<effects>>
<<set _robinlove to $NPCName[$NPCNameList.indexOf("Robin")].love>>
<<if $robincrycount is undefined>>
<<set $robincrycount to 0>>
<</if>>
<<if _robinlove gte 80 and $robincrycount gte 5>>
<<set $robincrycount += 1>>
Robin seems to already realise something is wrong and wraps <<his>> arms around you,
<<he>> doesn't ask what's going on, but just quietly soothes you with gentle words as <<he>> rubs <<his>> hands on your back.
As <<he>> tries to soothe you, you regain the ability to talk past your tears and begin unloading all of the troubles that have happened to you recently.
<<elseif _robinlove gte 60 and $robincrycount gte 1>>
<<set $robincrycount += 1>>
Robin seems stunned for a moment, but soon adapts to the situation and wraps <<his>> arms around you.
<<elseif _robinlove gte 40>>
Robin seems stunned for a moment when <<he>> notices you crying.
After a little while <<he>> gently but uneasily hugs you back and lets you stay like that until you finish crying.
<<elseif _robinlove gte 20>>
"Umm..." Robin responds as <<he>> sees you cry on <<his>> shoulder. <<He>> seems uncertain about how to respond, but <<he>> strokes your hair.
<<else>>
You cry silently into Robin's shoulder. <<He>> seems uncomfortable with this, but doesn't stop you.
<</if>>
<br><br>
<<robinhug>><<set $outside to 0>><<set $location to "home">><<effects>>
<<if $trauma gte ($traumamax / 7) * 3>>
You complain about some of your recent worries. Robin listens to what you have to say but you hold back on some of the more significant happenings.
Despite that, just talking about the little things is enough to make life feel a little easier to deal with.
<br><br>
<<robinhug>>
<<else>>
You complain about some of your recent worries. Robin listens to what you have to say and the experience makes it all a little easier to deal with.
<br><br>
<<robinhug>>
<</if>><<set $outside to 0>><<set $location to "home">><<effects>>
You snuggle a bit with Robin and <<he>> seems to be happy enough to wrap <<his>> arms around you and cuddle back.
<br><br>
<<robinoptions>><<set $outside to 0>><<set $location to "home">><<effects>>
You are feeling irritated about your day, so you begin unloading your emotional stress onto Robin, venting and complaining about the little things that bug you.
You leave the bigger things off the table though, you don't really want Robin knowing about that stuff. Robin listens politely.
<br><br>
<<robinoptions>><<set $outside to 0>><<set $location to "home">><<effects>>
<<if $robinpolicebody is 1>>
You are feeling irritated at Robin, so you tell <<him>> what you think about having to do what you did with those police.
You don't give any details, but you make it clear you are sore about it and don't want to have to do that again. <<He>> hangs <<his>> head and nods.
<br><br>
<<robinoptions>>
<<elseif $robinpolicepay is 1>>
You are feeling irritated at Robin, so you tell <<him>> what you think about having to pay for <<him>> not having a permit.
<<He>> hangs <<his>> head and nods.
<br><br>
<<robinoptions>>
<<elseif $rng gte 51>>
You are feeling irritated at Robin, so you tell <<him>> what you think about <<his>> taste in video games.
It's kinda petty, but it makes you feel better. <<Hes>> annoyed, but doesn't argue back.
<br><br>
<<robinoptions>>
<<else>>
You are feeling irritated at Robin, so you tell <<him>> what you think about <<him>> being so naive about things.
You kinda make fun of <<him>> a little. <<Hes>> annoyed, but doesn't argue back.
<br><br>
<<robinoptions>>
<</if>><<set $outside to 0>><<set $location to "home">><<effects>>
<<if $robinpolicebody is 1>>
You said you were fine with it earlier, but ever since you paid off those cops with your body you have been winding tighter and tighter.
You begin unloading on Robin and chewing <<him>> out about not having a permit,
and when you are done with that you begin finding every little fault of <<his>> you can possibly dig at <<him>> about.
<<He>> doesn't complain, but is in tears by the end of it.
<br><br>
<<robinoptions>>
<<else>>
You've been through a lot.
You know none of this is Robin's fault exactly, but you go after <<him>> anyway and chew <<him>> out about every little thing you can think of.
<<He>> tears up, but doesn't complain.
<br><br>
<<robinoptions>>
<</if>><<set $outside to 0>><<set $location to "home">><<effects>>
<<if $robinpaid isnot 1>>
<<if $robinmoney lte 200>>
"W-well," <<he>> looks away. "Sorry, but I need it." <<He>> looks ashamed.
<br><br>
<<if $submissive gte 500>>
<<link [[Demand the money|Robin Money Demand]]>><<set $submissive -= 1>><<set $robindebt += 1>><<npcincr Robin love -1>><<npcincr Robin dom -1>><</link>><<llove>><<ldom>>
<br>
<</if>>
<<robinoptions>>
<<else>>
"Sure," <<he>> says, reaching into <<his>> drawer, pulling out the money then counting it out for you. You make <<moneyGain 100>>.
<<set $robinmoney -= 100>>
<br><br>
<<robinoptions>>
<</if>>
<<else>>
<<if $robinmoney lte 0>>
"I... I'm sorry, is Bailey really asking for a lot? I'm sorry, I've given you everything I earned already."
<br><br>
<<robinoptions>>
<<else>>
"Y-yeah, okay," <<he>> says. <<He>> gets out the money and hands it to you. <<He>> looks a little torn.
"I-I guess Bailey's demands are a little harsh, huh? I-I'm sorry you have to pay for me too." You make £<<print $robinmoney>>.
<br><br>
<<set $money += ($robinmoney * 100)>><<set $robinmoney to 0>>
<<robinoptions>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "home">><<effects>>
You demand Robin give you the money,
<<if $submissive lte 850>>
playing all sorts of emotionally manipulative games with <<him>>.
<<else>>
and you even threaten <<him>>.
<</if>>
Finally, <<he>> relents and gives you the money. You make £<<print $robinmoney>>. <<He>> looks worried.
<<set $money += ($robinmoney * 100)>><<set $robinmoney to 0>>
<br><br>
<<robinoptions>><<set $outside to 0>><<set $location to "home">><<effects>>
<<if $robincat isnot 1>>
<<set $robincat to 1>>
You rest your head on Robin's shoulder and rub. <<He>> looks at you and smiles.
<<if $transformationParts.cat.ears isnot "hidden">>"Where did you get this anyway?" <<he>> asks, reaching for your cat ears.<</if>>
<<His>> touch sends a shiver of pleasure across your scalp and down your spine. You purr.
<br><br>
Robin laughs. "Good kitty!" <<He>> keeps stroking, and wraps <<his>> other arm around your waist. Your eyes close. There's nothing in the world but Robin's touch.
<br><br>
<<robinoptions>>
<<else>>
You rest your head on Robin's shoulder and rub. <<He>> looks at you and smiles.
"Who's a good kitty," <<he>> says, reaching up to stroke your ears.
<<His>> touch sends a shiver of pleasure across your scalp and down your spine. You purr.
<br><br>
You rest against <<him>> for a while as <<he>> holds you tight and pets you.
<br><br>
<<robinoptions>>
<</if>><<set $outside to 0>><<set $location to "home">><<effects>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].dom gte 50>>
You crawl up to Robin and sniff <<his>> ear. You moo for attention.
<br><br>
<<if $livestock_robin is 1>>
<<set $livestock_robin += 1>>
"That tickles," <<he>> giggles before patting you.
<<if $rng gte 76>>
"Who's a cute cow?"
<<elseif $rng gte 51>>
"Is it time to graze?"
<<elseif $rng gte 26>>
<<He>> strokes beneath your chin.
<<else>>
"You're such a cute cow."
<</if>>
<br><br>
<<elseif $livestock_robin is 2>>
<<set $livestock_robin += 1>>
Robin frowns. "Did someone do this to you?" <<he>> asks. <<He>> clutches <<his>> controller tight.
<br><br>
You give a happy moo and nod. <<He>> opens <<his>> mouth as if to speak, but doesn't say anything.
<<if $robinconsole is 0>>
<<He>> stares out the window.
<<else>>
<<He>> turns back to the television screen.
<</if>>
<br><br>
<<elseif $livestock_robin is 3>>
<<set $livestock_robin += 1>>
In a sudden move, Robin grabs your shoulders and pulls you into <<his>> chest. It's too tight, and you moo in protest. <<He>> lets go.
<br><br>
"I-I'm sorry, I didn't mean to hurt you," Robin says with regret. You smile and let out a happy moo.
<<if $robinconsole is 0>>
<<He>> stares out the window, but glances at you every so often.
<<else>>
<<He>> returns to <<his>> game, but you notice <<him>> glancing at you every so often.
<</if>>
<br><br>
<<elseif $livestock_robin is 4>>
<<set $livestock_robin += 1>>
"You weren't home for a while," Robin says, a dark expression on <<his>> face. "Did Bailey take you? Did something happen?"
<br><br>
You moo at <<his>> question.
<<if $robinconsole is 0>>
<<He>> doesn't say anything else, but <<he>> looks tense as <<he>> stares out the window.
<<else>>
<<He>> doesn't say anything else, but you can hear the plastic straining on <<his>> controller.
<</if>>
<br><br>
<<elseif $livestock_robin is 5>>
<<set $livestock_robin += 1>>
Robin stares at you. "I know something bad happened to you. Please, talk to me about it," <<he>> pleads.
<br><br>
You nod and begin describing the time you spent with Remy. You speak in detail about the effort they went to protect you, while you remained active and productive. However, you knew you had to come home, so you left.
<br><br>
Robin places a hand over <<his>> mouth as you talk, <<his>> eyes wide with horror. Tears run down <<his>> cheeks. <<He>> wraps <<his>> arms around you in a gentle hug when you finish, and whispers. "I promise we'll fix this. I'll be strong for you. I'm so sorry."<<gggdom>><<npcincr Robin dom 10>>
<br><br>
You're not sure what <<he>> means, but you let out a happy moo regardless.
<br><br>
<<elseif $livestock_robin is 6>>
<<set $livestock_robin += 1>>
"It's okay," Robin says, taking your hand in <<his>> own. "I'm here for you. I'll help you get better."
<br><br>
<<set _noOptions to 1>>
<<link [[Insist you are happy|Robin Cow Happy]]>><</link>>
<br>
<<link [[Nod|Robin Cow Help]]>><</link>><<lstress>><<ltrauma>>
<br>
<<elseif $livestock_robin is 10>>
Robin smiles at you. <<He>> knows you're happy this way, but <<he>>'s still worried about you. <br><br>
<<if $robinconsole is 0>>
<<He>> stares out the window, but glances at you a lot.
<<else>>
<<He>> continues with <<his>> game, but glances at you a lot.
<</if>>
<br><br>
<<else>>
"It's okay," Robin says, taking your hand in <<his>> own. "I'm here for you. I'll help you get better."<br><br>
<<if $robinconsole is 0>>
<<He>> stares out the window, but glances at you a lot.
<<else>>
<<He>> continues with <<his>> game, but glances at you a lot.
<</if>>
<br><br>
<</if>>
<<else>>
You crawl up to Robin and sniff <<his>> ear. You moo for attention.
<br><br>
"That tickles," <<he>> giggles before patting you.
<<if $rng gte 76>>
"Who's a cute cow?"
<<elseif $rng gte 51>>
"Is it time to graze?"
<<elseif $rng gte 26>>
<<He>> strokes beneath your chin.
<<else>>
"You're such a cute cow."
<</if>>
<<if $robinconsole is 0>>
You rest your head in <<his>> lap while <<he>> stares out the window.
<<else>>
You rest your head in <<his>> lap while <<he>> plays a game.
<</if>>
<br><br>
<</if>>
<<if _noOptions isnot 1>>
<<robinoptions>>
<</if>><<set $outside to 0>><<set $location to "home">><<effects>>
<<if $halloween is 1>>
Feeling playful, you sit at the edge of Robin's bed and begin singing a soft but creepy tune. You can see Robin trembling a bit.
Near the end of your song, you come close to Robin and gently embrace <<him>> with your wing. <<His>> tensions ease almost instantly.
<br><br>
"T-Thanks," Robin says, blushing a bit.
<<elseif $christmas is 1>>
With the festivities underway, you begin singing a jolly Christmas tune.
Robin gleefully sings with you, filling the room with the sounds of festive cheer.
<br><br>
"That was fun!" Robin says once you and <<him>> finish the song.
<<else>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].dom gte 50>>
You sit on the edge of Robin's bed and begin singing a lively tune. You catch Robin's attention, and <<he>> follows along with your gracious song.
Despite being unable to completely keep up with you, you're surprised at Robin's effort. <<He>> continues following along until you finish.
<br><br>
<<else>>
You curl up close to Robin and begin singing a soft tune. Robin smiles and occasionally joins in with you.
<br><br>
<</if>>
<<if $robinconsole is 0 and $rng lte 25>>
"You always know how to make me feel better," Robin says, giving you a slight smile.
<<else>>
<<switch random(1,6)>>
<<case 1>>"You're good at this," Robin says.
<<case 2>>"Where'd you learn to sing so well?" Robin beams at you.
<<case 3>>"You make a cute bird," Robin says, gently running a hand through your wings.
<<case 4>>"That costume looks expensive!" Robin gasps.
<<case 5>>"We should fly away together sometime," Robin giggles.
<<case 6>>"I've always wanted to see the sky," Robin says, looking thoughtful.
<<default>>
<</switch>>
<</if>>
<br><br>
<</if>>
<<if $robinconsole is 0>>
You rest your head in <<his>> lap, while <<he>> stares out the window.
<<else>>
You rest your head in <<his>> lap, while <<he>> plays a game.
<</if>>
<br><br>
<<robinoptions>><<set $outside to 0>><<set $location to "home">><<effects>>
Feeling a sudden urge, you fall on your back and present your belly to Robin. <<He>> doesn't seem to notice this sign of affection, so you whine to attract <<his>> attention. <<He>> looks at you and giggles. "What are you doing, silly?" You wriggle and pant. Robin takes the hint and rubs your exposed tummy. You feel safe and warm. It is almost as if you are being pulled in a vortex of inexplicable tranquillity.
<br><br>
Every time Robin hits your sweet spot, you feel the need to kick, but you hold back. "Who's a good <<girl>>? You are! Yes, you are!" <<He>> smiles as <<he>> scratches you, filling your heart with joy. You close your eyes and succumb to the pleasant sensation.
<br><br>
<<robinoptions>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<npc Whitney>><<person1>>You sit opposite Robin, chatting while you eat.
You're just about finished with your meal when you're approached by Whitney and <<his>> crew,
"'Sup loser. I need to borrow your <<girlfriend>> for help with my oral assignment," <<he>> says to Robin with a smirk on <<his>> face and a hand on your shoulder.
<br><br>
Robin looks down, then at you, waiting for your response.
<br><br>
<<link [[Refuse Whitney|Robin Kiyoura canteen fight]]>><<set $fightstart to 1>><<npcincr Whitney dom -1>><</link>><<ldom>>
<br>
<<link [[Resentfully go with Whitney|Robin Kiyoura canteen oral]]>><<trauma 6>><<stress 6>><<set $submissive += 1>><<npcincr Whitney dom 1>><<set $molestationstart to 1>><<set $sexstart to 0>><</link>><<gtrauma>><<gstress>><<gdom>>
<br>
<<if $promiscuity gte 55>>
<<link [[Go willingly|Robin Kiyoura canteen oral]]>><<set $submissive += 1>><<npcincr Whitney dom 1>><<set $sexstart to 1>><<set $molestationstart to 0>><<npcincr Whitney love 1>><</link>><<promiscuous4>><<glove>><<gdom>>
<br>
<</if>>
<<endevent>><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<npc Whitney>><<person1>><<maninit>> You tell Whitney you're not going with <<him>>.
"Fine," Whitney says, gesturing at Robin. They push Robin away, leaving you and the bully. "Time to teach you a lesson."
<br><br>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Robin Kiyoura canteen fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Robin Kiyoura canteen fight Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Robin Kiyoura canteen fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Robin Kiyoura canteen fight]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $enemyhealth lte 0>>
You push Whitney back, and <<he>> stumbles. "Little shit," <<he>> sneers, trying to save face.
<<His>> friends back away from Robin and follow Whitney out of the canteen.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Robin Kiyoura after fight]]>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"You... stupid..." <<he>> pants, leaning on you. <<His>> friends are so bemused by <<his>> state that they don't notice Robin slip away.
<<llust>><<npcincr Whitney lust -20>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Robin Kiyoura after fight]]>><</link>>
<<else>>
You fall to the ground, too battered to fight. Whitney kicks you for good measure. "Next time," <<he>> says. "Show more respect."
<<His>> friends back away from Robin and follow <<him>> out of the canteen.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Robin Kiyoura after fight]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<npc Robin>><<person1>>Holding <<his>> side, Robin rushes over to you. "Are you okay?" <<he>> asks with a tremor in <<his>> voice.
<br><br>
<<link [[Hug Robin|Robin Kiyoura cuddle]]>><<npcincr Robin love 1>><<trauma -1>><<stress -1>><</link>><<glove>><<ltrauma>><<lstress>>
<br>
<<if $trauma gte $traumamax / 5>>
<<link [[Accuse Robin of weakness|Robin Kiyoura weak]]>><<npcincr Robin love -6>><<trauma -3>><<stress -3>><</link>><<lllove>><<ltrauma>><<lstress>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<endevent>>
<<npc Robin>><<person1>>You check Robin for injury before falling into <<his>> arms.
<<He>> doesn't speak for a few minutes, until you pull away. "I need to get ready for my next lesson," <<he>> says.
<<He>> still looks concerned, and waves at you as <<he>> leaves the canteen.
<br><br>
<<pass 3>>
<<link [[Next|Canteen]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $submissive gte 1150>>
"I was so scared," you say. "And you didn't help."
<<elseif $submissive lte 850>>
"You're such a weakling," you say. "I wouldn't let that happen to you."
<<else>>
"That was your fault," you say. "You should have protected me."
<</if>>
<br><br>
<<endevent>>
<<npc Robin>><<person1>>Tears form in <<his>> eyes as you speak, but <<he>> wipes them and nods "I'll be stronger. I'll try."
<br><br>
<<link [[Hug Robin|Robin Kiyoura cuddle]]>><<npcincr Robin love 1>><<trauma -1>><<stress -1>><</link>><<ltrauma>><<lstress>>
<br>
<<link [[Turn away|Canteen]]>><<endevent>><</link>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<npc Whitney>><<person1>><<maninit>>
Whitney grabs your wrist and drags you to a secluded area behind the canteen, <<he>>
<<npcUndressText $NPCName[$NPCNameList.indexOf("Whitney")] "lower" "self">>,
<<if $NPCList[0].penis isnot "none">>
pulling out <<his>> <<npcPenis>>. "Open wide," <<he>> says.
<<else>>
revealing <<his>> pussy. "Get to work," <<he>> says.
<</if>>
<<His>> friends cheer <<him>> on.
<br><br>
<<npcoral>><<set $NPCList[0].lefthand to "hair">><<set $enemyanger to 70>>
<</if>>
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<npc Whitney>><<person1>><<maninit>>
<<set $enemytrust += 100>>
You follow Whitney out of the canteen, <<he>> leads you to a secluded area behind the canteen and <<npcUndressText $NPCName[$NPCNameList.indexOf("Whitney")] "lower" "self">>, revealing <<his>> <<if $NPCList[0].penis isnot "none">>penis<<else>>pussy<</if>>. "Time to inspect your vocal chords," <<he>> says with a smirk. <<His>> friends laugh at the joke.
<<promiscuity4>>
<<npcoral>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Robin Kiyoura canteen oral Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Robin Kiyoura canteen oral Finish]]>><</link>></span><<nexttext>>
<<elseif $finish is 1>>
<span id="next"><<link [[Next|Robin Kiyoura canteen oral Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Robin Kiyoura canteen oral]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Whitney lust -30>>
<<if $NPCList[0].penis isnot "none">>
<<He>> holds you down until <<he>> finishes cumming. "Good slut."
<<else>>
<<He>> holds you down until <<he>> finishes cumming. "Good slut."
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Robin Kiyoura Back to Robin]]>><<set $phase to 0>><</link>>
<<else>>
<<if $finish isnot 1>>You shove Whitney away from you. <</if>><<tearful>> you run away.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Robin Kiyoura Back to Robin]]>><<set $phase to 1>><</link>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 0>>
<<npc Whitney>><<person1>>
Whitney walks with you back to the canteen, where Robin waits.
"Here's your <<girlfriend>> back, <<pshe>> helped me with a huge load of work," <<he>> chuckles as <<he>> walks away.
<br><br>
<<npc Robin 2>>
Robin looks worried. "Are you okay? Did <<he>> hurt you?" <<person2>><<he>> asks.
<br><br>
<<link [[Keep it a secret|Robin Kiyoura Secret]]>><</link>>
<br>
<<link [[Tell Robin what happened, but say you didn't want to|Robin Kiyoura Didn't want to]]>><<npcincr Robin dom 1>><<pain -10>><</link>><<gdom>><<lpain>>
<br>
<<link [[Tell Robin what happened, and say you enjoyed it|Robin Kiyoura Enjoyed it]]>><<npcincr Robin love -5>><<npcincr Robin dom -1>><<npcincr Robin lust 1>><</link>><<lllove>><<ldom>><<glust>>
<br>
<<else>>
<<npc Robin>><<person1>>You return to Robin in the canteen. <<He>> looks worried. "Are you okay? Did <<nnpc_he "Whitney">> hurt you?" <<he>> asks.
<br><br>
<<link [[Keep it a secret|Robin Kiyoura Secret]]>><</link>>
<br>
<<link [[Tell Robin what happened, but say you didn't want to|Robin Kiyoura Didn't want to]]>><<npcincr Robin dom 1>><<pain -10>><</link>><<gdom>><<lpain>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You tell Robin nothing happened. <<He>> hugs you nonetheless.
"I'm going to wait in the classroom," <<he>> says. "Try not to run into <<nnpc_him "Whitney">> again."
<br><br>
<<endevent>>
<<link [[Next|Canteen]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $RobinKiyoura isnot 1>><<set $RobinKiyoura to 1>><</if>>
You tell Robin what happened. You say you had no choice. You were forced to.
<<His>> face grows pale as you speak, and <<he>> grasps you in a hug. "It's n-not fair," <<he>> says. You feel <<his>> tears land on your shoulder.
<br><br>
<<pass 3>>
<<He>> holds you for a few minutes, until you tell <<him>> <<he>> won't have time to prepare for <<his>> lesson. "I don't care," <<he>> says.
<br><br>
<<if $submissive gte 1150>>
"I'll be okay now," you say. "You've made me feel safe."
<<elseif $submissive lte 850>>
"I can look after myself," you say.
<<else>>
"I'm okay," you say. "You can't cling to me forever."
<</if>>
<br><br>
<<He>> resists at first, but you further assure <<him>> that you'll be okay. <<He>> gives your hand one last squeeze before leaving.
<br><br>
<<endevent>>
<<link [[Next|Canteen]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $RobinKiyoura isnot 1>><<set $RobinKiyoura to 1>><</if>>
<<if $robinromance is 1>>
You tell Robin exactly what happened, where it happened, and how much you enjoyed it.
<<His>> fists clench and tears well in <<his>> eyes. <<He>> picks up <<his>> bag and leaves without a word.
<br><br>
<<else>>
You tell Robin exactly what happened, where it happened, and how much you enjoyed it.
<<He>> struggles to make eye contact or come up with a proper response.
<br><br>
"I-I should," <<he>> gulps. "I'm going to wait in the classroom."
<br><br>
<</if>>
<<endevent>>
<<link [[Next|Canteen]]>><</link>>
<br><<effects>>
You wrap your arms around <<his>> shoulders.
<<if $submissive gte 1150>>
"I-it's not your fault," you say. "It's mine. Please don't be ashamed."
<<elseif $submissive lte 850>>
"It's fine," you say. "You didn't know."
<<else>>
"It's okay," you say. "It wasn't your fault."
<</if>>
<br><br>
Robin hugs you back and smiles. "Thank you," <<he>> says. "I won't be that stupid again."
<br><br>
<<robinoptions>><<effects>>
You look away and bring up an unrelated topic. <<His>> eyes remain downcast.
<br><br>
<<robinoptions>><<effects>>
You cuddle Robin, but <<his>> hands continue to wander and grope. <<He>> pulls you closer.
<br><br>
<<link [[Insist on just cuddling|Bed]]>><<endevent>><<trauma -6>><<stress -12>><<npcincr Robin love -1>><<npcincr Robin dom -1>><</link>><<llove>><<ldom>><<ltrauma>><<lstress>>
<br>
<<link [[Give in|Bed Robin Sex]]>><<set $sexstart to 1>><<npcincr Robin dom 1>><</link>><<gdom>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
<<set $hacker_tasks.pushUnique("bailey")>>
<<set $rng to random(0,100)>>
<<if $pronoun is "m">>"Sir,"<<else>>"Miss Bailey,"<</if>>
<<if $rng gte 67>>
you shout. "There's a <<personsimple>> in the garden trying to drag away one of the orphans!"
<br>
Bailey sneers, and strides out of the office in the direction of the garden.
<<elseif $rng gte 33>>
you whisper. "There's a strange <<personsimple>> peeking through one of the back windows. It's frightening."
<br>
Bailey sneers, and strides from the office.
<br>
<<He>> marches out in the direction of the dormitory.
<<else>>
you pant. "There's a <<personsimple>> outside shouting that this place should be shut down. But where will we live?"
<br>
Bailey scowls, and strides from the office.
<</if>>
<br><br>
<<skulduggerycheck>>
<br><br>
<<if $skulduggerysuccess is 1>>
<span class="green">Bailey is gone for long enough for you to install the device and escape.</span>
<br><br>
<<skulduggeryuse>>
<<if $hacker_tasks.length gte 2>>
<span class="green">You have completed the hacker's tasks. You should talk to Landry.</span>
<br><br>
<</if>>
<<link [[Next|Orphanage]]>><<endevent>><</link>>
<br>
<<else>>
You install the device successfully but as you turn to escape, <span class="red">a scowling Bailey blocks the door</span>.
<br>
"Why do you little idiots love to waste my time?"
<br>
<<He>> grabs your arm.
<br><br>
<<skulduggeryuse>>
<<link [[Next|Bailey Beating]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<npcspank>><<npcidlegenitals>>
<<set $enemyanger += 150>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Bailey Beating Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Bailey Beating Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyanger lte 0>>
<span id="next"><<link [[Next|Bailey Beating Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Bailey Beating]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "home">><<schooleffects>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<earnFeat "Bailey's Trouble Maker">>
Clarity returns to <<his>> eyes as <<he>> shakes <<his>> head, realising what just happened. <<if $phase is 1>>"Worth it. Out."<<else>>"Out. Now."<</if>>
<br>
<<tearful>> you walk from the room.
<br><br>
<<elseif $enemyhealth lte 0>>
<<He>> recoils in pain and you squirm from <<his>> grip.
<br>
"Don't waste my time again!" you hear <<him>> shout.
<br><br>
<<else>>
<<He>> releases you. "Don't waste my time. Understood?"
<br>
<<He>> gestures for you to leave. <<tearful>> you do so.
<br><br>
<</if>>
<<clotheson>>
<<if $hacker_tasks.length gte 2 and $phase is 1>>
<span class="green">You have completed the hacker's tasks. You should talk to Landry.</span>
<br><br>
<</if>>
<<endcombat>>
<<link [[Next|Orphanage]]>><</link>>
<br><<effects>>
<<pass 20>>
You hand Robin a milkshake and sit next to <<him>> on the bed. "Oh, thank you," <<he>> says as <<he>> takes the creamy drink out of your hands. You spend the next twenty minutes sipping milkshake and chatting.
<<npcincr Robin love 1>><<glove>>
<br><br>
<<robinoptions>><<effects>>
<<pass 20>>
You sit on the bed and produce a milkshake. You offer it to Robin. "Is that for me?" <<he>> asks as <<he>> takes the creamy drink out of your hands.
<br><br>
"I thought we could share it," you say, scooting up next to <<him>>. You spend the next twenty minutes sipping milkshake and chatting.
<<npcincr Robin love 2>><<gglove>>
<br><br>
<<robinoptions>><<effects>><<set $livestock_robin to 10>>
You tell Robin you're happy the way you are. <<He>> doesn't seem convinced. You smile a little. <br>
Robin gives you a curt nod. "Okay, if you say so." <<He>> smiles at you. "If you're happy like this, I'm happy too."
<br><br>
<<robinoptions>><<effects>><<set $livestock_robin to 7>>
You give Robin a simple nod. <br>
"I promise," <<He>> says with a determined look, "I will help you. We will make you better." <<trauma -4>><<stress -4>>
<br><br>
<<robinoptions>><<set $outside to 0>><<set $location to "home">><<home_effects>><<effects>>
<<set $robinTraumaVisit to true>>
<<npc Robin>><<person1>>
<<if $phase is 0>>
<<set $robindestination to "Bedroom">>
<<elseif $phase is 1>>
<<set $robindestination to "Orphanage">>
<<elseif $phase is 2>>
<<set $robindestination to "Domus Street">>
<</if>>
You walk <<if $phase is 0>>to your room<<else>>towards the main hall<</if>>, but you end up stopping outside Robin's room.
There's no light coming from underneath the door, and you don't hear so much as a peep inside.
<br><br>
Robin doesn't usually go to bed this early. You feel a deep sense of dread.<<stress 2>><<gstress>>
<br><br>
Overcome with worry, you quietly turn the knob of the door and crack it open slowly. You peer inside, and you spot what appears to be a lump in the bed covers.
You can hear Robin sobbing softly underneath.
<br><br>
Robin hasn't left <<his>> room in a while, nor has <<he>> come to talk to you. <<He>> may need someone to talk to.
<br><br>
<<link [[Spend time with Robin (3:00)|Robin Trauma Visit 2]]>><<npcincr Robin love 1>><<npcincr Robin dom -1>><<npcincr Robin trauma -5>><<unset $robindestination>><</link>><<glove>><<ldom>>
<br>
<<link [[Close the door|Robin Trauma Visit Close]]>><<stress 6>><</link>><<gstress>>
<br><<set $outside to 0>><<set $location to "home">><<home_effects>><<effects>>
You slowly shut the door, leaving Robin all by <<himself>> in <<his>> room.
<br><br>
<<link [[Leave|$robindestination]]>><<endevent>><<unset $robindestination>><</link>><<set $outside to 0>><<set $location to "home">><<home_effects>><<effects>>
You push open Robin's door. It creaks open, the lights from the hallway purge the darkness coming from <<his>> room.
You hear a frightened gasp upon entering the room, and Robin pulls the covers tight over <<himself>>.
<br>
The room fills with an eerie silence as you call out Robin's name.
<br>
For a few seconds, nothing happens, and the room continues to linger in uneasiness. Until you see Robin's head emerge from beneath the covers.
<<He>> stares at you for a split second, <<his>> eyes wincing from the bright light. <<He>> ducks under <<his>> bed covers once more after spotting you.
<br><br>
You close the door behind you, returning the room to a state of near pitch black darkness. You manage to navigate yourself over to Robin's bedside and kneel beside it.
<br><br>
You call out Robin's name once again, this time more quietly. The light flickers on as you reach over to touch it, enveloping the room in a warm, orange glow.
You remain by <<his>> bedside, still and calm until <<he>> reveals <<himself>>.
<br><br>
<<His>> eyes are swollen, marked red from tears. Tear trails run down <<his>> face. You can feel the anguish emanating off of <<him>>. You ask how <<hes>> feeling.
<br>
<<if $robin_injured gte 1>>
<<Hes>> silent for a moment. "I-I'm okay," <<he>> finally mumbles. <<He>> doesn't look at you when <<he>> speaks. "Honest."
<<else>>
"B-better," <<he>> responds, fighting off a sniffle. "The painkillers have been helping, a-and the bruises and swelling are going away, too."
<</if>>
<br><br>
The two of you spend the next few hours talking about whatever comes to mind, such as the latest video games to be released and school.
Robin sometimes struggles to talk about <<himself>> and <<his>> condition, but <<he>> always seems to perk back up whenever you mention wanting to take <<him>> out window shopping.
<br><br>
<<link [[Next|Robin Trauma Visit 3]]>><<pass 3 hours>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<home_effects>><<effects>>
Robin looks at the clock and seems surprised. "I didn't realise we were talking for so long," <<he>> laughs. It's been a while since you've heard <<him>> do that.
<br><br>
"I know you must be busy. I don't want to take up more of your time than I already have," <<he>> continues, but with a reluctant tone. It seems Robin has more to say.
<br><br>
Robin's face turns a shade of red. You ask what's wrong.
<br>
"Nothing, it's just..."
<br>
Embarrassment fills Robin's voice, causing <<him>> to stumble over <<himself>> as <<he>> struggles to find the right words to say.
<br><br>
"If it isn't too much to ask of you, could you stay with me? Here, tonight? I find it hard to sleep sometimes," <<he>> says. "Maybe I would feel safer with you?"
<br><br>
<<link [[Yes (8:00)|Robin Trauma Visit Yes]]>><<npcincr Robin love 1>><<npcincr Robin lust 1>><<npcincr Robin dom -1>><<npcincr Robin trauma -10>><</link>><<glove>><<glust>><<ldom>>
<br>
<<link [[No|Robin Trauma Visit No]]>><<npcincr Robin love -1>><</link>><<llove>>
<br><<set $outside to 0>><<set $location to "home">><<home_effects>><<effects>>
<<if $submissive gte 1150>>
"I'm s-sorry, Robin," you mutter, staring at your feet. "I can't."
<<elseif $submissive lte 850>>
"Sorry, Robin," you say. "I have somewhere else to be. But you'll manage."
<<else>>
"I'm sorry, Robin. I have something I need to do today."
<</if>>
<br><br>
"Oh..." Robin's voice carries a mix of disappointment and sadness. "Th-that's okay! I'm a big <<personsimple>>, see? I'll be fine!"
<br>
You're not convinced, but you head towards the door regardless.
<br><br>
Just as you shut the door, you hear Robin let out a depressed sigh. You return to your room, feeling a sting of guilt.<<stress 2>><<gstress>>
<br><br>
<<link [[Next|Bedroom]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<home_effects>><<effects>>
"Of course I'll stay," you tell <<him>>.
<br>
"Really? Yay, sleepover!" <<he>> squeals, throwing <<his>> arms up in excitement.
<br>
"We'll have to share my bed," <<he>> continues. "Bailey will get mad at me if <<nnpc_he "Bailey">> catches you sleeping on the floor. And I don't want you sleeping down there anyway."
<br><br>
Robin gives you a friendly smile. The two of you continue talking for a while longer, until the sun fully settles and the stars light up the night sky.
<br><br>
You get into bed next to <<him>>, and turn off the lamp.
<br>
"Thank you," <<he>> says out of the blue. "F-for staying with me, I mean. I already feel a lot safer. "
<br>
<<He>> rests <<his>> head on your chest and snuggles up closer to you. It feels a bit uncomfortable, but Robin seems to be completely content with the situation. You feel the soothing warmth of <<his>> body heat emanating onto you. It's comforting.
<br><br>
"I don't know where I would be without you."
<br><br>
<<His>> voice trails off into a yawn. It doesn't take long until you hear the sound of Robin's soft breathing. You find yourself succumbing to sleep yourself, your eyes close shut as you drift away into a peaceful sleep.
<br><br>
<<link [[Sleep|Robin Trauma Visit Sleep]]>><<set $robinbed to 1>><<set $sleephour to 8>><<if $ironmanmode isnot true>><<set $saveDetails.auto.count++>><</if>><</link>><<ltiredness>>
<br><<set _autosavehere to true>>
<<sleep>><<effects>>
<<sleepeffects>>
<<if $wraith and $wraith.nightmare is 2 and ($moonstate is "evening" and $hour gte 21 or $moonstate is "morning" and $hour lt 6)>>
You dream of a beautiful figure, cloaked in white, standing under the red moon. It has its arms spread out to you in a welcoming gesture. You can feel its gaze boring into your mind as you step closer.
<br><br>
It's surrounded by trees, all bending inwards, and floating above a lake. Everything moves around you, and you find yourself hanging above a large ruin. You can't breathe.
<br><br>
You slowly open your eyes, and sluggishly stand from Robin's bed. Your ears are ringing. You make sure not to wake <<nnpc_him "Robin">>.
<br><br>
<<wraithPossess "home">>
<span class="nextLink"><<link [[Walk.|Bedroom]]>><<set $robinbed to 0>><<endevent>><</link>></span>
<br>
<<else>>
You wake up refreshed and ready to tackle the day. Robin, still sleeping soundly, lays beside you. A small smile has formed over <<his>> face. You do your best to get out from <<his>> bed and leave without disturbing the slumbering orphan.
<br><br>
You head back to your room.
<br><br>
<<link [[Next|Bedroom]]>><<set $robinbed to 0>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "home">><<effects>>
<<unset $robinPostMortem>>
Robin's expression darkens, but <<he>> nods all the same.
<br>
"Tell me as much as you want, okay?" <<he>> whispers, gently rubbing your arm. "You can stop if you're uncomfortable."
<br>
You nod and take a deep breath before beginning.
<br><br>
<<if $submissive gte 1150>>
You lower your head and begin describing the time you spent locked inside of a cell.
You tell Robin about how the slightest disobedience would have dire consequences.
Soon, you begin describing the violations you endured before your voice trails off.
<br><br>
With teary eyes, you grab Robin's hands and beg <<him>> to forgive you.
<<if $robinromance is 1>>
You try to explain how you didn't have a choice about what they did to you.
<<else>>
You tell <<him>> you're sorry for causing such a mess back at home. It couldn't be helped.
<</if>>
<br>
Robin gently places <<his>> hands on your cheeks and lifts your chin up, staring you in the eyes. <<Hes>> crying.
<br>
"Stop it," <<he>> whispers in reassurance. "I'm just happy you're home." <<He>> pulls you into a hug, pressing your face into <<his>> chest.
<<elseif $submissive lte 850>>
You tell Robin what <<he>> wanted to know. You detail about an underground location where you were held.
Rampant assaults and nonstop acts of depravity lined every prisoner's life. Despite all this, you refused to let it break you.
At last, when you spotted an opportunity to get out, you did so.
<br><br>
Robin seems astonished by your bravery while seemingly saddened that such a place exists. "I'm sorry you went through all that," <<he>> says, sounding downtrodden.
<br>
<<He>> quickly perks up and smiles at you. "I hope I can be as brave as you one day." <<He>> pulls you into a hug, nuzzling against your shoulder.
<<else>>
You describe your time spent in a dark cell in some unknown location.
Per Robin's request, you go into detail about the horrors that you were forced to endure.
Rarely were you afforded a moment where you weren't violated. You can tell Robin remains shook by this, but <<he>> listens to what you say.
While you did escape, you tell <<him>> about others who weren't so fortunate.
<br><br>
Robin looks at you in disbelief once you finish. "That's horrible! You and those poor people..."
<br>
<<He>> pulls you into <<his>> chest and wraps <<his>> arms around you, stroking your hair.
"I won't let that happen to you again," <<he>> whispers, <<his>> voice quivering. "Promise."
<</if>>
<<lstress>><<ltrauma>><<ggdom>>
<br><br>
You spend a while wrapped up in Robin's embrace. You eventually pull away. Robin keeps <<his>> hand on your shoulder.
<br>
"I'm so sorry you had to go through that," Robin says. "If there's anything you need from me, or if you just want to talk, you let me know. Okay?"
<br>
You slowly nod. Robin smiles weakly in response<<if $robinconsole is 1>>, then turns <<his>> attention back to the screen. <<He>> keeps an eye on you<</if>>.
<br><br>
<<robinoptions>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<npc Robin>><<person1>>
<<if $robinReunionScene is "dungeon">>
<<unset $robinReunionScene>><<set $robinPostMortem to true>>
You step out into the hallway. Before you can get far, a pair of arms wraps around you from behind.
<br><br>
"S-sorry," says a familiar voice. It's Robin. <<He>> turns you around to face <<him>>. <<His>> eyes are watering.
<br>
"I didn't expect to see you in class today," <<he>> says with a strained smile. "Or ever again, really. I-I thought you were..."
<br>
<<His>> voice, trails off, and <<he>> pulls you into another hug, burying <<his>> face in your chest. <<He>> stays like that for a moment, before pulling away.
<br><br>
"Sorry, I'm gonna be late for class. But we need to talk after school." <<He>> gives your shoulder a squeeze. "When you're ready, of course."
<br><br>
You watch <<him>> depart, waving as <<he>> disappears down the corridor.
<<elseif $robinReunionScene is "asylum">>
<<unset $robinReunionScene>>
You step out into the hallway. Before you can get far,
<<if $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 40>>
you feel something gently tug on your arm. You turn to find Robin at your side. You didn't hear <<him>> walk up to you.
<br><br>
"Hi," <<he>> says quietly as you draw close. "I didn't think I'd see you today. I thought the doctors took you away. I would've tried to get you something had I known you were c-coming back," Robin's voice quivers.
<<else>>
a voice from behind calls out your name. You turn to find Robin waving at you eagerly. <<He>> trots up to your side.
<br><br>
"Hey, you're out!" <<he>> says as <<he>> draws close. "You really surprised me, showing up in class today! I thought you were staying at the doctor's for a while. I would've prepared something had I known you were coming back," Robin explains.
<</if>>
<br><br>
You shake your head, telling <<him>> that they weren't going to help you, so you "checked" out early. Robin seems confused, but <<he>> nods regardless. You walk and talk for a bit, until Robin arrives at <<his>> next class.
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 40>>
<<Hes>> quiet as <<he>> wraps <<his>> arms around you, squeezing you tight. "I'm glad you're free."
<<else>>
"Well, I've gotta go," <<he>> says, giving you a hug. "But I'm happy to see you again! I hope you're feeling better."
<</if>>
<br>
<<He>> enters the classroom, leaving you in the hallway.
<<else>>
As you step in the hallway, you end up bumping into Robin. You both tumble to the floor.
<br><br>
"Sorry!" <<he>> says, laughing. You help <<him>> gather <<his>> things, then bid <<him>> farewell as <<he>> rushes off to <<his>> next class.
<</if>>
<br><br>
<<link [[Next|Hallways]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "brothel">><<effects>>
<<generate1>><<person1>>
You shove through the crowd to reach Robin. <<nnpc_He "Robin">> opens <<nnpc_his "Robin">> mouth to speak, but you can't hear <<nnpc_him "Robin">> over the music. <<nnpc_He "Robin">> instead gently grabs hold of your hand and leads you away. It's obvious <<nnpc_hes "Robin">> unsure where to go, so you point towards an empty room.
<br><br>
<<set _robinPossibleComments to []>>
<<if $famesex gte 400>>
<<set _robinPossibleComments.push("sex")>>
<</if>>
<<if $famerape gte 400>>
<<set _robinPossibleComments.push("rape")>>
<</if>>
<<if $famebestiality gte 400>>
<<set _robinPossibleComments.push("beast")>>
<</if>>
<<if $scienceprojectwon is 1 or $mathsprojectwon is 1>>
<<set _robinPossibleComments.push("smart")>>
<</if>>
<<set _robinPossibleComments.push("generic1")>>
<<set _robinPossibleComments.push("generic2")>>
<<set _robinPossibleComments.push("generic3")>>
<<set _robinPossibleComments.push("generic4")>>
<<set _robinPossibleComments.push("generic5")>>
<<set _robinComment to _robinPossibleComments.random()>>
A customer passes by and watches both of you.
<<switch _robinComment>>
<<case "sex">>
"You're in for a treat, sweetie," the <<person>> says to Robin.
<<case "rape">>
"Do whatever you want with that one. <<pShe>> has a hard time saying 'No,'" the <<person>> sneers.
<<case "beast">>
"Make sure to wash when you're done. <<pShe>> has interesting tastes," the <<person>> chuckles.
<<case "smart">>
"<<pShes>> a smart cookie. Even smarter in bed," the <<person>> sneers.
<<case "generic1">>
"Wouldn't mind having a taste myself," the <<person>> says with a bit of jealousy in their voice.
<<case "generic2">>
"Good slut, though <<pshes>> a haggler," the <<person>> says to Robin.
<<case "generic3">>
"Don't take too long. I want a go myself," the <<person>> tells Robin.
<<case "generic4">>
"Can never get that slut myself," the <<person>> mutters, eyeing you up.
<<case "generic5">>
"Cute," the <<person>> says.
<<default>>
No one stops or comments on your way to the room.
<</switch>>
<br><br>
<<endevent>>
<<npc Robin>><<person1>>
You notice a look of disgust on Robin's face. Furrowing <<his>> eyebrows, <<he>> ignores the patron and hastens <<his>> pace. You soon find yourself alone with Robin in an empty room.
<br><br>
<<link [[Next|Robin Brothel 2]]>><</link>>
<br><<set $outside to 0>><<set $location to "brothel">><<effects>>
<<if $robinBrothelVisit gte 1>>
You take a seat at the edge of the bed and stare down in shame. Robin smiles, though you can tell there's some pain behind it.
<br><br>
"It's okay. I just came to pick you up," <<he>> explains. <<He>> holds out <<his>> hand. "I'm not mad. Let's go home."
<<elseif $dissociation gte 1>>
You take a seat on the edge of the bed. The empty gaze of your eyes causes Robin to squirm uncomfortably. Breaking the quiet, you attempt to negotiate a price. Robin cuts you off immediately.
<br>
"Please, I'm not here for that," <<he>> says, walking over and embracing you. You're frightened at first, but a warm feeling you've missed washes over you. Then, like a flood gate going off, you let out your troubles.
<br><br>
Your behaviour unnerves Robin, but <<he>> listens silently. You complain about everything that's been tormenting you. Robin attempts to comfort you through it all.
<br><br>
Once you've calmed a bit, Robin speaks. "I came to bring you home. It's not right for me to let you do this to yourself."
<<elseif $uncomfortable.prostituting is false>>
You take a seat on the edge of the bed. The disgust on your face is obvious, and Robin notices immediately. <<He>> walks over to you and embraces you.
<br><br>
"It's okay. I'm not here for that," Robin tries to comfort you. "I heard some things, and I couldn't just let this happen to you."
<br><br>
You tightly embrace Robin and let your worries out. Robin is shocked at first but seems to understand your plight. Finally, the depravity Bailey forced you to endure for not making ends meet floods out. You detail what happened to you while you were missing from the orphanage.
<br>
"Bailey is so cruel," Robin whispers while attempting to calm you. After a moment, you quiet down.
<br><br>
Robin watches you for a moment before speaking, "I want you to come home. This place, it isn't right for me to let you do this to yourself."
<<else>>
You take a seat on the edge of the bed while Robin sits on a couch. There's an awkward silence, broken only by the music faintly pumping from behind the walls. <<He>> wordlessly looks at you for a short while before finally speaking.
<br>
"I looked into what kind of place this is, and I heard some things about you." You see Robin tense up. Another long silence follows. Robin slowly looks up. <<His>> eyes are locked on yours.
<br><br>
"Do you still love me?"
<br><br>
<<if $submissive gte 1150>>
"O-of course I love you. I have to do this for money," you stammer. "F-for Bailey."
<<elseif $submissive lte 850>>
"Why would you ask that? Of course I do. I have to do this to make ends meet," you explain.
<<else>>
"I do love you. This is the only line of work that'll meet Bailey's demands," you explain.
<</if>>
<br>
Robin nods in understanding, but appears conflicted about something. <<He>> rises from the couch and sits next to you. You feel Robin embrace you. You return the gesture.
<br><br>
"It's not right," Robin says. "I want you to come home. We can figure something out, but I can't let you do this to yourself." <<He>> releases you with tears in <<his>> eyes.
<</if>>
<br><br>
<<if $robinBrothelVisit is undefined>><<set $robinBrothelVisit to 1>><</if>>
<<link [[Go with Robin|Robin Brothel 3]]>><<set $phase to 0>><<npcincr Robin love 5>><<npcincr Robin dom 5>><</link>><<gglove>><<ggdom>>
<br>
<<link [[Stay here|Robin Brothel 3]]>><<set $phase to 1>><<npcincr Robin love -1>><</link>><<llove>>
<br><<set $outside to 0>><<set $location to "brothel">><<effects>>
<<if $phase is 0>>
Robin smiles. "Thank you."
<<if $exposed gte 1>>
<<towelup>>
<<He>> takes your hand and leads you out of the building to a nearby bus stop, though not before insisting that you stop by the dressing room first.
<<else>>
Once more, <<he>> takes your hand, leading you out of the building and to a nearby bus stop.
<</if>>
You chat with Robin while you wait. It's obvious that <<hes>> trying to ignore what you were just doing a short while ago.
<br><br>
<<if $daystate is "night">>
<<generate2>><<generate3>>
A bus soon pulls up, and you take a seat with Robin near the back. You glance at <<him>>.
<<He>> looks tired. You feel a sting of guilt for keeping <<him>> out so late.<<stress 2>><<gstress>>
<br><br>
The ride is uneventful, until the <<person2>><<person>> sat in front of you turns around in <<his>> seat, grinning.
<br>
"Oh, aren't you just the cutest thing," <<he>> says in a low voice. "You should know better than to ride the bus at night."
<br>
Robin stirs and frowns. "Leave <<phim>> alone, or I'll call for help."
<br><br>
The <<personsimple>> smiles, amused, and glances over at the <<person3>><<person>> beside <<person2>><<him>>, who shrugs.
The <<person>> looks back, feigning defeat.
<br>
"Alright, you win. Don't need two squirmers tonight, anyway."
<br>
<<endevent>>
<<npc Robin>><<person1>>
Robin's expression remains tense, and <<he>> reaches for something in <<his>> pocket.
Ultimately, <<he>> decides against using it, whatever it was. Try as you might, you can't tell what it is.
<br><br>
The rest of the ride passes without incident.
<<else>>
The ride home is uneventful. Robin rests <<his>> head on your shoulder, <<his>> hand still intertwined with your own.
<<stress -2>><<trauma -2>><<lstress>><<ltrauma>>
<</if>>
<br><br>
<<link [[Next|Robin Brothel Home]]>><</link>>
<br>
<<elseif $phase is 1>>
<<if $submissive gte 1150>>
You stare at your feet. "I need to. If I don't, Bailey will..." you trail off.
<<elseif $submissive lte 850>>
You turn your back to Robin. You can't bring yourself to look <<him>> in the eyes. "It's just the way of the world."
<<else>>
You shake your head, "Bailey is gonna do this to both of us if I can't pay. I'm sorry."
<</if>>
<br><br>
Robin looks at you in disbelief. "I don't want to see you violate yourself, even if it's for our own good."
<<He>> grabs your shoulders. <<His>> hands are shaking. "Just, please come home!"
<br><br>
You're not sure if you want to be here at all, but you realise you have to be firm if you want to keep this going.
<br><br>
<<link [[Go with Robin|Robin Brothel 3]]>><<set $phase to 0>><<npcincr Robin love 3>><</link>><<glove>>
<br>
<<link [[Insist on staying|Robin Brothel 3]]>><<set $phase to 2>><<npcincr Robin love -10>><<npcincr Robin dom -20>><</link>><<lllove>><<llldom>>
<br>
<<elseif $phase is 2>>
You don't budge, despite Robin's despair at the thought of you working here. <<He>> falls silent and nods in defeat.
Tears roll down <<his>> cheeks, and <<he>> looks at you to reconsider. You don't.
<br><br>
"Okay. I'll leave you alone. Just..." Robin stammers over <<his>> own words. "Be careful."
<br><br>
Robin glances at you through teary eyes one more time before leaving the room, the door shutting quietly behind <<him>>.
<<stress 6>><<trauma 6>><<gstress>><<gtrauma>>
<br><br>
<<link [[Next|Brothel]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "home">><<effects>>
You arrive at the orphanage and step off the bus. Robin walks you to your room.
<br><br>
<<if $robinBrothelVisit gte 1>>
<<He>> smiles at you. "I'm glad you're home. I'm sure we'll think of something."
<<He>> holds you in <<his>> arms for a moment, stroking the back of your head gently.
<br>
"You don't need to go through this alone," <<he>> whispers. "We'll get through it. Bailey won't stop us."
<br>
<<He>> squeezes you tight before pulling away. <<Hes>> still smiling.
<<else>>
Once you're inside, <<he>> speaks. "I'm sorry. I don't want to tell you your business, but I care about you, and..."
<<He>> sighs, looking dejected. "I hope you're not mad."
<br>
You put a hand on Robin's shoulder and gently reassure <<him>>. It seems to lift <<his>> spirts a little.
"We'll think of something," <<he>> says, smiling weakly.
<</if>>
<br><br>
<<if $daystate is "night">>
Robin glances at the clock. "It's getting late," <<he>> yawns. "Get some rest. We could both use some."
<br><br>
<<link [[Nod|Robin Brothel Sleep]]>><<set $phase to 0>><</link>>
<br>
<<link [[Ask Robin to stay with you|Robin Brothel Sleep]]>><<set $phase to 1>><<stress -6>><<trauma -6>><<npcincr Robin love 1>><<npcincr Robin dom 1>><<npcincr Robin lust 1>><</link>><<lstress>><<ltrauma>><<glove>><<gdom>><<glust>>
<br>
<<else>>
Robin stays in your room for a bit, making sure you're okay. After a few minutes, <<he>> kisses you on the cheek and stands.
<br>
"I'm going back to my room," <<he>> says. <<He>> lingers in the doorway for a moment, staring at you with concern. "Stay safe."
<br><br>
<<He>> shuffles into the hallway, leaving you alone in your room.
<br><br>
<<link [[Next|Bedroom]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "home">><<effects>>
<<if $phase is 0>>
You nod and bid Robin goodnight. <<He>> smiles and kisses you on the cheek before leaving.
<br>
"See you tomorrow," <<he>> says. <<He>> lingers in the doorway for a moment, staring at you with concern. "Stay safe."
<br><br>
<<He>> shuffles into the hallway, leaving you alone in your room.
<br><br>
<<link [[Next|Bedroom]]>><<endevent>><</link>>
<br>
<<else>>
Robin blushes at your request, but <<he>> nods nonetheless.
<br>
"Of course," <<he>> says. "Whatever you want."
<br><br>
Robin flicks the light off, and you hear clothes rustling as <<he>> undresses.
You do the same and hop into your bed, scooting to the side and making room for Robin. <<He>> cuddles up beside you, nuzzling into your neck.
<br>
"Goodnight," <<he>> murmurs. <<His>> arms wrap around you, and <<he>> holds you tight. "I promise, I'll do everything I can for you..."
<br><br>
<<Hes>> soon out like a light, <<his>> gentle breaths tickling your skin.
<br><br>
<<link [[Sleep|Bed]]>><<endevent>><<undressSleep "bed">><<set $robinbed to 1>><<trauma -6>><<stress -12>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "home">><<effects>>
<<if $submissive gte 1150>>
"Would you like to go for a walk?" you ask.
<<elseif $submissive lte 850>>
"Time for some exercise," you say.
<<else>>
"Let's go for a walk," you say.
<</if>>
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 40>>
Robin smiles and nods.
<br><br>
<<else>>
"Good idea," Robin says. "Where do you want to go?"
<br><br>
<</if>>
<<if $robinwalk lt 1>>
<<foresticon>><<link [[Forest (0:30)|Robin Forest]]>><<pass 30>><<set $robinwalk to 1>><</link>>
<br>
<</if>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].love gte 20 and $money gte 1500>>
<<ind>><<link [[Cinema (£15 2:00)|Robin Walk Cinema]]>><<if $hour lt 12 and ($schoolday is 1 or $weekday is 7 or $weekday is 1)>><<pass 15>><</if>><</link>>
<br>
<</if>>
<<if $halloween_robin is 1 and $halloween_robin_costume is "ghost">>
<<ind>><<link [[Go shopping for Halloween costumes (0:30)|Robin Forest Shop]]>><<pass 30>><</link>>
<br>
<</if>>
<br>
<<robinoptions>><<set _robin to $NPCName[$NPCNameList.indexOf("Robin")]>>
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $submissive gte 1150>>
"Would you like to go to the cinema?" you ask.
<<elseif $submissive lte 850>>
"Let's see a film," you say.
<<else>>
"Want to go to the cinema?" you ask.
<</if>>
<br><br>
<<if $hour lt 12 and ($schoolday is 1 or $weekday is 7 or $weekday is 1)>>
<<His>> eyes light up, but then looks at the clock on the wall. "I can't," <<he>> says. "I need to get ready soon. I can go in the evening."
<br><br>
<<robinoptions>>
<<else>>
<!-- note: changes to _robin *will* affect $NPCName[$NPCNameList.indexOf("Robin")] -->
<!-- does not use the new NPC clothes system completely, needs Robin crosdressing events to better determine when Robin will crossdress -->
<<if _robin.outfits isnot undefined>>
<<if _robin.outfits.length gt 0 and _robin.outfits.some(x => x.includes("robinGift"))>>
<<set _robinOutfits to clone(_robin.outfits)>>
<<set _robinOutfits to _robinOutfits.filter(x => x.includes("robinGift")).random()>>
<<npcClothesName _robin _robinOutfits>><<npcClothesName $NPCList[0] _robin.clothes.set>>
<</if>>
<</if>>
<<set $robinwalk to 2>><<set $money -= 1500>>
<<if (["robinGiftTuxedo", "robinGiftShirt"].includes(_robin.clothes.set) and _robin.pronoun is "m") or (["robinGiftSundress", "robinGiftGown"].includes(_robin.clothes.set) and _robin.pronoun is "f") or ["robinGiftKimono"].includes(_robin.clothes.set)>>
<<His>> eyes light up and <<he>> jumps to <<his>> feet. "Let me get changed first", as <<he>> pulls out <<his>> <<print _robin.clothes.upper.name>>.
<<if $robinromance is 1>>
<<He>> looks at you, blushing, "I don't mind if you want to watch me change."<<glust>><<npcincr Robin lust 1>>
<<else>>
<<He>> looks at you, blushing, "Can you turn around while I change, please?"
<</if>>
<br><br>
<<elseif ((["robinGiftTuxedo", "robinGiftShirt"].includes(_robin.clothes.set) and _robin.pronoun is "f") or (["robinGiftSundress", "robinGiftGown"].includes(_robin.clothes.set) and _robin.pronoun is "m"))
and $robinromance is 1 and _robin.crossdress gte 5>>
<<His>> eyes light up and <<he>> jumps to <<his>> feet. "Let me get changed first," <<he>> says as <<he>> pulls out <<his>> <<print _robin.clothes.upper.name>>.
"I wonder if anyone will recognise me." <<He>> looks at you, blushing. "I don't mind if you want to watch me change."<<glust>><<npcincr Robin lust 1>>
<br><br>
<<else>>
<<His>> eyes light up and <<he>> jumps to <<his>> feet.
<</if>>
"What will we see?" <<he>> asks. <<His>> smile falters a moment. "Nothing scary I hope."
<br><br>
<<if $robinromance is 1>>
You walk hand in hand to the High Street. The cinema stands beside the shopping centre. Three films are showing.
<br><br>
<<else>>
You walk together to the High Street. The cinema stands beside the shopping centre. Three films are showing.
<br><br>
<</if>>
<<link [[Superhero|Robin Cinema Superhero]]>><<pass 1 hour>><<pass 30>><<stress -12>><</link>><<lstress>>
<br>
<<link [[Romance|Robin Cinema Romance]]>><<pass 1 hour>><<pass 30>><<stress -12>><</link>><<lstress>>
<br>
<<link [[Horror|Robin Cinema Horror]]>><<pass 1 hour>><<stress 6>><</link>><<gstress>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
"I wanted to see this," Robin says as you buy the tickets. <<He>> bobs on <<his>> heels. "Can we get popcorn?"
<br><br>
<<He>> runs ahead of you into the theatre. You find <<him>> waiting by the attendant looking sheepish. You had the tickets. Once through, <<he>> runs ahead again, finding two free seats near the middle of the room. <<He>> waves at you.
<br><br>
The film soon starts. It's pretty good. Robin enjoys it, and laughs along with the rest of the audience.
<br><br>
<<if $robinromance is 1>>
<<link [[Fondle|Robin Cinema Fondle]]>><<npcincr Robin lust 1>><</link>><<promiscuous1>><<glust>>
<br>
<</if>>
<<link [[Keep watching|Robin Cinema Watch]]>><<pass 15>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
You spill popcorn on Robin's lap. You clean the mess off <<him>>, and feel around <<his>> thighs for any you missed. In a moment of daring, you
<<npcUndressText $NPCName[$NPCNameList.indexOf("Robin")] "lower">> and
<<if $NPCList[0].penis isnot "none">>
fondle <<his>> penis through <<his>> underwear. <<Hes>> soon erect under your attention.
<<else>>
fondle <<his>> pussy through <<his>> underwear. <<Hes>> soon wet under your attention.
<</if>>
<<promiscuity1>>
<<He>> stares at the screen, but you hear a small moan escape <<him>>.
<br><br>
<<if $promiscuity gte 55>>
<<link [[Give oral|Robin Cinema Oral]]>><<pass 15>><<npcincr Robin love 1>><</link>><<promiscuous4>><<glove>>
<br>
<</if>>
<<link [[Cover Robin and watch the movie|Robin Cinema Watch]]>><<set $phase to 1>><<pass 15>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
You glance around. Everyone's watching the film. You lean into Robin's lap and pull down <<his>> underwear. <<He>> looks down, incredulous, but <<he>> doesn't stop you.
<<promiscuity4>>
<<if $NPCList[0].penis isnot "none">>
You kiss <<his>> shaft a couple of times, then <<oraltext>> lick <<his>> glans. <<He>> rests <<his>> hands on your head as you circle and tease <<his>> tip. <<He>> grips your hair.
<<else>>
You kiss <<his>> labia a couple of times, then <<oraltext>> lick <<his>> clit. <<He>> rests <<his>> hands on your head as you circle and tease <<his>> tip. <<He>> grips your hair.
<</if>>
You keep working at it, until <<he>> shudders and moans in climax.
<br><br>
<<if $NPCList[0].penis isnot "none">>
<<set $player.bodyliquid.face.semen += 1>>
<</if>>
Someone in front turns and shushes <<him>>. "S-sorry," <<he>> pants in response. You clean up the spilled juices with a tissue, then sit back upright. <<He>> pants as <<he>> covers <<his>> lap.
<br><br>
You watch the film to its satisfying conclusion. Robin doesn't say much on the way home, but insists on holding your hand. <<takeHandholdingVirginity "Robin" "romantic">>
<br><br>
<<link [[Next|Robin Options]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $phase is 1>>
You watch the film to its satisfying conclusion. Robin talks about it the entire way home. <<He>> doesn't mention your probing hand, though <<he>> looks flushed.
<br><br>
<<else>>
You watch the film to its satisfying conclusion. Robin talks about it the entire way home, stopping only once back in <<his>> bedroom.
<br><br>
<</if>>
<<set $phase to 0>>
<<link [[Next|Robin Options]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
"Can we get popcorn?" Robin asks as you buy the tickets. "It's not proper without popcorn."
<br><br>
<<if $robinromance is 1>>
<<set $dateCount.Total++>><<set $dateCount.Robin++>>
You enter the theatre. Robin picks seats near the back. "I hope it's good," <<he>> says. You don't have to wait long.
<br><br>
You find the film too slow-paced, but Robin is engrossed. <<He>> doesn't take <<his>> eyes off the screen.
<br><br>
<<link [[Just watch|Robin Cinema Romance Watch]]>><<pass 15>><</link>>
<br>
<<link [[Get closer|Robin Cinema Closer]]>><</link>>
<br>
<<else>>
You enter the theatre. Robin picks seats near the middle. "I hope it's good," <<he>> says. You don't have to wait long.
<br><br>
You find the film too slow-paced, but Robin is engrossed. <<He>> doesn't take <<his>> eyes off the screen. <<He>> applauds when the credits roll, and talks about the film on the way home.
<br><br>
<<link [[Flirt|Robin Cinema Flirt]]>><<pass 15>><<npcincr Robin love 1>><</link>><<glove>>
<br>
<<link [[Listen|Robin Cinema Listen]]>><<pass 15>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].lust lte 19>>
You nudge closer to Robin and put an arm around <<him>>. <<He>> smiles and leans closer to you in turn.
<br><br>
<<else>>
You nudge closer to Robin and put an arm around <<him>>. <<He>> smiles and leans into you, enjoying every inch of contact. "I could stay like this forever," <<he>> coos.
<br><br>
<</if>>
<<link [[Just watch|Robin Cinema Romance Watch]]>><<pass 15>><</link>>
<br>
<<link [[Rest|Robin Cinema Rest]]>><<tiredness -1>><<pass 15>><<npcincr Robin lust 1>><</link>><<ltiredness>><<glust>>
<br>
<<if $NPCName[$NPCNameList.indexOf("Robin")].lust gte 20>>
<<link [[Get closer still|Robin Cinema Frisky]]>><<arousal 300>><</link>><<garousal>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
You lean into Robin and lower your hands to <<his>> hips, right as the film's protagonists share an intimate moment. Robin lets out a long breath. <<His>> face flushes. The combination of the scene on the screen and your closeness is having an effect. The feeling is contagious. This film isn't so boring after all.
<br><br>
<<link [[Just watch|Robin Cinema Bush]]>><<pass 15>><</link>>
<br>
<<link [[Kiss Robin|Robin Cinema Kiss]]>><<npcincr Robin love 1>><<arousal 600>><</link>><<glove>><<garousal>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
You move closer and closer to Robin. <<He>> turns to you just in time, but you still catch <<him>> by surprise.
<br><br>
You wrap your arms around <<him>> as your lips meet. <<takeKissVirginity "Robin" `($robinromance is 1?"loveInterest":"romantic")`>>Confusion turns into a quick moan, and <<he>> embraces you. <<His>> lust is almost palpable.
<br><br>
No one in the room seems to notice what you're up to.
<br><br>
<<if $promiscuity gte 15>>
<<link [[Pull away|Robin Cinema Frisky Leave]]>><<npcincr Robin lust 1>><</link>><<glust>>
<br>
<<link [[Pull Robin to the floor|Robin Cinema Floor]]>><</link>><<promiscuous2>>
<br>
<<else>>
<<link [[Next|Robin Cinema Frisky Leave]]>><<npcincr Robin lust 1>><</link>><<glust>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
Robin gasps as you pull yourself away. You spend the short remainder of the film in each other's arms. <<Hes>> paying more attention to you than <<he>> is to the screen.
<br><br>
<<link [[Next|Robin Cinema Bush]]>><<pass 15>><</link>><<set $outside to 0>><<set $location to "town">><<effects>>
You pull away from Robin and steal a quick glance to make sure nobody is watching. Everyone is completely oblivious to the lewd act that's about to happen in the back of the theatre. Robin eyes you with longing, already breathless with arousal.
<br><br>
<<He>> leans forward and kisses you with an astonishing hunger. Without interrupting your embrace, you pull Robin out of <<his>> seat and onto the floor.
<<promiscuity2>>
Hidden by the unoccupied row of seats in front of you, the two of you have free reign to explore each other.
<br><br>
<<if $rng gte 51>>
Robin's hand finds their way to your <<undies>>, and <<he>> starts rubbing you through your clothing.
<<garousal>>
<br><br>
<<if $submissive gte 1150>>
You let out a small gasp as <<he>> fondles you. "K-keep going," you whisper.
<br><br>
<<elseif $submissive lte 850>>
"Better hurry, the movie will be over soon." you tease as you pull <<him>> into another kiss.
<br><br>
<<else>>
<<He>> looks to you for permission to continue. You nod and pull <<him>> closer.
<br><br>
<</if>>
<<link [[Next|Robin Cinema Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
<<if $cat gte 6>>
"What a cop-out, fuck this!" yells a man from in front. Robin sits up and looks toward the source, only to catch a half-full cup with <<his>> face. It splatters, soaking <<him>> as <<he>> recoils. Small ice cubes scatter across the floor. Robin's body shielded you from the fluid. You hear the man being removed from the showroom by security, shouting profanities the whole way.
<br><br>
The liquid drips from Robin. <<He>> looks utterly defeated as <<he>> slinks back down to the floor. "I'm going to get all sticky," <<he>> laments with <<his>> arms outstretched. Luckily, one of the security guards notices you, and calls for the staff to bring in some towels.
<br><br>
You help Robin dry off outside the showroom. "I'm so sorry about this," says the security guard. "I'll make sure you get your money back for the tickets." Robin still looks upset, but seems to cheer up knowing that the two of you at least got a free movie out of this.
<br><br>
<<link [[Clean Robin|Robin Cinema Wet]]>><<set $money += 1200>><</link>><<cat>><<if $NPCList[0].penis isnot "none">><<oralvirginitywarning>><</if>>
<br>
<<link [[Continue watching|Robin Cinema Watch]]>><</link>>
<br>
<<else>>
However, a cascade of footsteps snap you and Robin to attention. A large group of theatre patrons is moving up the alley towards your row.
<br><br>
Afraid you'll be caught, the two of you share a disappointed glance, and get back into your seats.
<<stress 3>><<npcincr Robin lust 1>><<gstress>><<glust>>
<br><br>
<<link [[Next|Robin Cinema Bush]]>><<pass 15>><</link>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].lust lt 20>>
You rest your head on Robin's shoulder. You look up to see <<his>> face flushed as <<he>> struggles to stay focused on the film. After a moment, <<he>> wraps an arm around you. It's not long before your eyelids start to feel heavy. The rhythm of Robin's breathing gradually lulls you into a light sleep.
<<ltiredness>><<tiredness -1>>
<br><br>
You awaken some time later.
<br><br>
<<link [[Next|Robin Cinema Romance Watch]]>><</link>>
<<else>>
You gingerly rest your head on Robin's shoulder. You look up to see <<his>> face flushed as <<he>> struggles to stay focused on the film. After a moment, <<he>> wraps an arm around you. It's not long before your eyelids start to feel heavy. The rhythm of Robin's breathing gradually lulls you into a light sleep.
<<ltiredness>><<tiredness -1>>
<br><br>
You awaken some time later.
<br><br>
<<link [[Next|Robin Cinema Bush]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
Applause rings through the showroom as the credits roll. Robin can't look away from you. The two of you leave the showroom, hand-in-hand.
<br><br>
<<He>> clings tight on the walk home. It's clear <<he>> was more interested in you than the film. <<His>> breathing seems exasperated, so you decide to take a rest on a bench as you pass through the park. <<He>> snuggles close to you.
<br><br>
<<link [[Talk|Robin Park Talk]]>><<pass 10>><</link>>
<br>
<<link [[Tease Robin|Robin Park Tease]]>><<npcincr Robin lust 1>><</link>><<promiscuous1>><<glust>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
You try to recall some minor details about the film, but it all escapes you. Robin seems content to just lay in your arms. You make the rest of the walk home safely.
<br><br>
<<link [[Next|Robin Options]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $submissive gte 1150>>
"S-sorry for distracting you," you whisper. You place your hand on <<his>> leg.
<br><br>
<<elseif $submissive lte 850>>
"Out of breath already? I guess I make a good distraction." you say, bringing your face close to <<his>> own.
<br><br>
<<else>>
"You seem worked up. Was I really that much of a distraction?" you say as you lean into <<him>>.
<br><br>
<</if>>
"N-no, it's not that! I-it's just," Robin stammers, but <<hes>> cut off as you stand up. You hold out your hand for <<him>> to take.
<br><br>
Robin takes your hand with more force than usual. <<He>> stands, but looks conflicted. You try to walk with <<him>>, but <<he>> doesn't budge.
<br><br>
In one swift motion, Robin pulls you back, turns, and pushes all of <<his>> body weight onto you. You both fall into the thick bushes behind the bench.
<<promiscuity1>>
<<link [[Next|Robin Park Tease 2]]>><</link>><<set $outside to 0>><<set $location to "town">><<effects>>
The leafy shrubbery cushions you as you land on your back with Robin on top of you. You're completely concealed from view. <<He>> kisses you, surprising you with <<his>> sudden courage. <<He>> pulls back after a moment, a guilty look on <<his>> face.
<br><br>
"I-I'm sorry. I don't know what came over me, I-"
<br><br>
<<if $submissive gte 1150>>
"There's a reason I didn't stop you," you interrupt.
<br>
<<elseif $submissive lte 850>>
"You'll find out soon," you say as you pull <<him>> back down to you.
<br>
<<else>>
"No, it's okay. I want this too," you interrupt.
<br>
<</if>>
<br>
You don't think Robin's face could get any more red.
<<He>> rolls next to you and begins to strip. Once naked, <<he>> looks at you with eyes full of desire. Placing <<his>> hand on your waist, <<he>> kisses you and whispers into your ear. "Y-your turn?"
<br><br>
<<link [[Let Robin strip you|Robin Bush Strip]]>><</link>>
<br>
<<link [[Undress yourself|Bush Strip]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
Robin removes your clothing with trembling fingers. <<He>> tosses your clothing aside.
<br><br>
<<strip "strap-on">>
<<link [[Next|Robin Bush Sex]]>><<set $sexstart to 1>><</link>>
<br>You strip yourself naked. You barely have enough time to remove the last piece before <<hes>> on top of you.
<br><br>
<<strip "strap-on">>
<<link [[Next|Robin Bush Sex]]>><<set $sexstart to 1>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 500>><<npcexpose>><<set $speechdisable to 1>>
<<set $enemyarousalmax to 600>>
<</if>>
<<set $enemyanger to 0>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Robin Bush Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Robin Bush Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Robin Bush Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Robin Bush Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "park">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Robin lust -20>>
Robin clings to you and smiles.
<br><br>
<<elseif $enemyhealth lte 0>>
"Ow!" Robin says. <<Hes>> still smiling.
<br><br>
<<else>>
Robin clings to you and smiles.
<br><br>
<</if>>
<<He>> gazes into your eyes. "I love you." <<He>> kisses you again. <<takeKissVirginity "Robin" `($robinromance is 1?"loveInterest":"romantic")`>>
<<if $penisfucked is 1>>
"It feels so good to have you inside me."
<<elseif $vaginafucked is 1>>
"It feels so good inside you."
<</if>>
<br><br>
"I can't believe we did this here."
<br><br>
<<clothesontowel>>
<<endcombat>>
<<npc Robin>><<person1>>
<<link [[Next|Robin Bush End]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
You peek outside to make sure there's nobody around, and then help Robin out of the bush. You brush stray leaves from <<him>> before planting a kiss on <<his>> forehead. <<He>> clings to you for the entire walk home.
<br><br>
<<link [[Next|Robin Options]]>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>><<npcoral>>
<<if $player.penisExist and (!$player.vaginaExist or random(0, 1))>>
<<set $NPCList[0].mouth to "penisentrance">><<set $penisuse to "othermouth">><<set $penisstate to "othermouthentrance">><<set $penistarget to 0>>
<<else>>
<<set $NPCList[0].mouth to "vaginaentrance">><<set $vaginause to "othermouth">><<set $vaginastate to "othermouthentrance">><<set $vaginatarget to 0>>
<</if>>
<<set $enemytrust += 500>><<set $speechdisable to 1>>
<<set $enemyarousalmax to 600>>
<<set $timer to 5>>
<</if>>
<<set $enemyanger to 0>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $timer is 0>>
<span id="next"><<link [[Next|Robin Cinema Sex Fail]]>><</link>></span><<nexttext>>
<<elseif $finish is 1>>
<span id="next"><<link [[Next|Robin Cinema Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Robin Cinema Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Robin Cinema Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Robin Cinema Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Robin lust -20>>
Robin clings to you breathing heavily. <<He>> clearly enjoyed <<himself>>.
<br><br>
<<elseif $enemyhealth lte 0>>
"Ow!" Robin says. <<Hes>> still smiling.
<br><br>
<<elseif $finish is 1>>
Robin gets one last lick in. It is clear <<he>> didn't want to stop.
<br><br>
<</if>>
<<if $penisfucked is 1>>
"It feels so good to have you inside me."
<<elseif $vaginafucked is 1>>
"It feels so good inside you."
<</if>>
"I can't believe we did this here."
<br><br>
<<clothesontowel>>
<<endcombat>>
<<npc Robin>><<person1>>
<<link [[Next|Robin Cinema Watch]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
The credits roll while you and Robin are on the floor, still in each other's embrace. The two of you bolt up and slide into your seats. Robin's clothes are still on the floor, you hope no one notices.
<br><br>
After everyone else has left the theatre you and Robin get dressed and leave.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<npc Robin>><<person1>>
<<link [[Next|Robin Cinema Bush 2]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
You leave the theatre, hand-in-hand. <<He>> looks frustrated, and clings to you tightly on the walk home. It's clear <<he>> was more interested in you than film. <<His>> breathing seems exasperated, so you decide to take a rest on a bench as you pass through the park. <<He>> snuggles close to you.
<br><br>
<<link [[Talk|Robin Park Talk]]>><<pass 10>><</link>>
<br>
<<link [[Tease Robin|Robin Park Tease]]>><<npcincr Robin lust 1>><</link>><<promiscuous1>><<glust>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
The two of you leave the theatre, hand-in-sticky-hand. Robin clings to you tight on the walk home. You can still smell the sugary substance, and you feel an urge to clean <<him>>. Your cat ears twitch.
<br><br>
Robin breaks the silence as you pass through the park. "Can we rest for a moment?" You nod, following the path until you come across a bench.
<br><br>
Robin pulls <<his>> shirt away from <<his>> skin, before letting it fall back into place. "I'm really sticky. Look." <<he>> holds out <<his>> hand to you.
<br><br>
<<link [[Pull closer|Robin Cat Walk]]>><</link>>
<br>
<<link [[Walk home|Robin Cinema Wet Walk]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
You take Robin's sticky hand and pull <<him>> to <<his>> feet. <<He>> clings to you for the entire walk home.
<br><br>
<<link [[Next|Robin Options]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
You pull <<him>> closer and lick <<his>> fingers, running your tongue along and in between them. The sweet taste is irresistible. "W-what are you doing?" Robin's face flushes again. You continue grooming, cleaning <<his>> palm and wrist, then working your way up <<his>> arm.
<br><br>
You pounce onto <<him>>. <<He>> yelps, face awash with confused arousal. In one swift move, you pull off <<his>> shirt and get back to work, licking <<his>> chest and working your way down. Robin looks around nervously, making sure there are no prying eyes. <<His>> breathing speeds up as you reach <<his>> waist.
<br><br>
<<link [[Next|Robin Cinema Wet 2]]>><</link>><<set $outside to 0>><<set $location to "town">><<effects>>
You <<npcUndressText $NPCName[$NPCNameList.indexOf("Robin")] "lower">> and
<<if $NPCList[0].penis isnot "none">>
pull down <<his>> underwear.
<<else>>
pull down <<his>> panties.
<</if>>
<<if $NPCList[0].penis isnot "none">>
<<His>> penis is sticky from the drink. You smile up at Robin, run your tongue up <<his>> shaft and give <<his>> glans a kiss before taking <<his>> penis into your mouth. <<His>> whole body shakes, and <<he>> gently places a hand on your head as you take more and more of <<him>> in.
<<oralpassage "Robin">>
<br><br>
You <<oraltext>> clean <<his>> penis as you work your way up and down. You hear <<him>> breathe heavier and heavier, and <<he>> begins to tense. Sensing that <<he>> is close to orgasm, you swallow <<him>> to the base. <<His>> head falls back, and <<his>> moans echo through the park as <<he>> ejaculates down your throat.
<br><br>
<<else>>
Robin's labia glistens with a mixture of <<his>> juices and the sugary drink. You run your tongue up <<his>> opening. Robin shivers as you tease <<his>> clit with the tip of your tongue.
<br><br>
<<He>> places a gentle hand on your head as you push your tongue into <<him>>. You <<oraltext>> explore <<his>> vagina, and <<he>> starts to breathe heavier and heavier. Sensing that <<he>> is close to orgasm, you redouble your assault. <<He>> wraps <<his>> legs around your head and convulses in pleasure as <<his>> moans echo through the park.
<</if>>
<br><br>
You purr as you pull your head away, only to quickly re-engage and lap up Robin's lewd fluids, giving <<him>> one last jolt of pleasure.
<br><br>
The two of you fix your clothing. <<He>> clings to you tight, only letting out the occasional sound of sweet, blissful relief. The walk home is silent.
<br><br>
<<link [[Next|Robin Options]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
Robin applauds when the credits roll, and talks about the film on the way home.
<br><br>
<<link [[Flirt|Robin Cinema Flirt]]>><<pass 15>><<npcincr Robin love 1>><</link>><<glove>>
<br>
<<link [[Listen|Robin Cinema Listen]]>><<pass 15>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
You quote one of the film's leads, from the part right before the two protagonists first kiss. Robin smiles and takes the other role. You think you get the lines right. <<He>> says the final line.
<br><br>
<<if $robinromance is 1>>
<<He>> hugs you and leans close. "We have to kiss now," <<he>> says. "Or it won't be proper." <<He>> kisses you with more vigour than usual, trying to replicate the movie. <<Hes>> blushing when <<he>> pulls away, and continues to until you make it back to <<his>> room.<<takeKissVirginity "Robin" `($robinromance is 1?"loveInterest":"romantic")`>>
<br><br>
<<link [[Next|Robin Options]]>><</link>>
<br>
<<else>>
"And then we smooch," Robin laughs. <<He>> blushes and looks away from you. <<He>> doesn't say anything else until you're back at the orphanage.
<<ltrauma>><<trauma -6>>
<br><br>
<<link [[Next|Robin Options]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
You listen to Robin talk about the film. <<He>> enjoyed it more than you, and <<his>> delight is infectious. Maybe it wasn't so bad.
<br><br>
<<link [[Next|Robin Options]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
Robin's face turns white. "A scary film?" <<he>> asks. "I'm not good with scary."
<br><br>
You buy the tickets and enter the theatre. Robin is hesitant to follow. <<He>> sits beside you, but when the person sat behind <<him>> nudges <<his>> seat <<he>> leaps up with a sharp scream.
<br><br>
<<link [[Comfort|Robin Cinema Comfort]]>><<pass 45>><<npcincr Robin love 1>><<stress 6>><</link>><<gstress>><<glove>>
<br>
<<link [[Embolden|Robin Cinema Embolden]]>><<pass 45>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
You put your arms around Robin and ease <<him>> back into <<his>> seat. "It's only a film," you say. "It can't hurt you."
<br><br>
"I know," <<he>> says. <<He>> doesn't sound convinced.
<br><br>
The film starts. Robin screams and wraps <<his>> arms around you whenever something scary happens. By the climax <<he>> is glued to your side, <<his>> head buried in your shoulder. <<He>> doesn't seem relieved even when the film is over.
<br><br>
<<He>> stays close beside you on the way home, asking if you think the monster is real. <<He>> almost sounds excited by the time you get back to <<his>> room.
<br><br>
<<link [[Next|Robin Options]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
"Come on," you say. "Bailey's scarier than any movie." Robin laughs and sits down.
<br><br>
The film starts. It's quite frightening. You think you're getting used to it when it catches you off guard. Instinct takes over, and you grope for Robin's hand. <<takeHandholdingVirginity "Robin" "romantic">>
<br><br>
<<He>> stays close beside you on the way home, asking if you think the monster is real. <<He>> almost sounds excited by the time you get back to <<his>> room.
<br><br>
<<link [[Next|Robin Options]]>><</link>>
<br><<location "forest">><<effects>>
<<if $weather is "rain">>
You walk to the forest, running between shelter to avoid the worst of the rain. "I like the rain," Robin says. "It's fun running between cover like this."
<br><br>
It's less wet under the protective branches of the trees. "The ground is too muddy for a picnic," Robin says. <<He>> looks at the nearby trees. "Look at that one! I bet I can climb it." <<He>> runs over to it and starts hauling <<himself>> up.
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Robin")].clothes.lower.name.includes("skirt")>>
You'd be able to see right up <<his>> skirt if you stood closer.
<br><br>
<<elseif $NPCName[$NPCNameList.indexOf("Robin")].clothes.lower.name.includes("shorts")>>
<<His>> shorts are baggy. You'd be able to see right up them if you stood closer.
<br><br>
<<else>>
<<His>> <<npcClothesText $NPCName[$NPCNameList.indexOf("Robin")] "lower">> are baggy, and snag on a branch. <<He>> doesn't seem to notice. You'd be able to see right up them if you stood closer.
<br><br>
<</if>>
<<link [[Stand beneath|Robin Forest Beneath]]>><<npcincr Robin lust 1>><</link>><<glust>><<promiscuous1>>
<br>
<<link [[Cheer from a distance|Robin Forest Cheer]]>><<npcincr Robin love 1>><</link>><<glove>>
<br>
<<elseif $weather is "snow">>
You walk to the forest, snow falling all around. "I love the snow," Robin says, bobbing slightly. "I've brought some hot chocolate to keep warm."
<br><br>
"We can't have a proper picnic in the snow though," Robin says. <<He>> looks at the nearby trees. "Look at that one! I bet I can climb it." <<He>> runs over to it and starts hauling <<himself>> up.
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Robin")].clothes.lower.name.includes("skirt")>>
You'd be able to see right up <<his>> skirt if you stood closer.
<br><br>
<<elseif $NPCName[$NPCNameList.indexOf("Robin")].clothes.lower.name.includes("shorts")>>
<<His>> shorts are baggy. You'd be able to see right up them if you stood closer.
<br><br>
<<else>>
<<His>> <<npcClothesText $NPCName[$NPCNameList.indexOf("Robin")] "lower">> are baggy, and snag on a branch. <<He>> doesn't seem to notice. You'd be able to see right up them if you stood closer.
<br><br>
<</if>>
<<link [[Stand beneath|Robin Forest Beneath]]>><<npcincr Robin lust 1>><</link>><<glust>><<promiscuous1>>
<br>
<<link [[Cheer from a distance|Robin Forest Cheer]]>><<npcincr Robin love 1>><</link>><<glove>>
<br>
<<elseif $weather is "overcast">>
You walk to the forest. "Let's not go too deep," Robin says. "It's scary. I brought a picnic too. We'll need somewhere grassy to set up."
<br><br>
You find a flat patch of grass, surrounded by trees. Bees dance between nearby flowers. Robin lays out a rug. "Sit down before it blows away," <<he>> says.
<br><br>
Before you can sit down, however, the wind picks up. It's strong enough to pick up the rug and scatter the contents of the picnic basket towards the surrounding trees. "No, the food!" <<He>> catches the rug before it flies away, but the food is ruined.
<<gstress>><<stress 1>>
<br><br>
Robin frowns as <<he>> folds up the rug. <<He>> steps toward the spot where the basket disappeared through the branches, then stops. The trees look ominous. "It's okay," <<he>> says. "I can buy a new basket."
<br><br>
<<if $voredisable is "f">>
<<link [[Go deeper into the forest to retrieve the basket|Robin Forest Basket]]>><<npcincr Robin love 1>><</link>><<glove>>
<br>
<</if>>
<<link [[Leave the basket|Robin Forest Basket Leave]]>><</link>>
<br>
<<if $money gte 2000>>
<<link [[Offer to buy the new basket (£20)|Robin Forest New Basket]]>><<set $money -= 2000>><<npcincr Robin love 1>><</link>><<glove>>
<br>
<</if>>
<<else>>
You walk to the forest. "Let's not go too deep," Robin says. "It's scary. I brought a picnic too. We'll need somewhere grassy to set up."
<br><br>
You find a flat patch of grass, surrounded by trees. Bees dance between nearby flowers. Robin lays out a rug. "Sit down before it blows away," <<he>> says.
<br><br>
There's not much food in the basket. "I took what I could get away with," <<he>> says. "It's more for the fun of it anyway."
<br><br>
<<if $milk_amount gte 100 and $lactating gte 1 and $exhibitionism gte 75 and $robinromance is 1>>
<<link [[Get milked|Robin Forest Milking]]>><<npcincr Robin lust 1>><<npcincr Robin love 1>><</link>><<glove>><<glust>><<exhibitionist5>>
<br>
<</if>>
<<if $robinromance is 1>>
<<link [[Kiss|Robin Forest Kiss]]>><<npcincr Robin lust 1>><<npcincr Robin love 1>><</link>><<glove>><<glust>><<promiscuous1>>
<br>
<</if>>
<<link [[Talk|Robin Forest Talk]]>><<npcincr Robin love 1>><<stress -6>><<trauma -3>><</link>><<glove>><<ltrauma>><<lstress>>
<br>
<</if>><<location "forest">><<effects>>
Robin finishes packing up the rug and together you return to the orphanage. <<His>> stomach grumbles on the way.
<br><br>
<<robinoptions>><<location "forest">><<effects>>
You offer to go shopping for a new one with Robin. <<His>> eyes light up. "Thank you. I've been needing a new basket anyway."
<br><br>
Together you walk to the market and pick out a new picnic basket to buy. Afterwards, you make your way back to the orphanage. You hold Robin's hand with your own, and the new basket in the other. <<takeHandholdingVirginity "Robin" "romantic">>
<br><br>
<<robinoptions>><<location "forest">><<effects>>
You say you'll look for the basket. Robin nods. "Please be careful," <<he>> says. <<He>> stops folding the rug to wave at you as you reach the edge of the clearing.
<br><br>
You spot it caught under a root. As you bend over to free it, you feel something soft and heavy land on your back. It coils around your body.
<br><br>
<<endevent>>
<<link [[Next|Robin Forest Vore]]>><<set $molestationstart to 1>><</link>>
<br><<effects>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<molested>>
<<controlloss>>
<<set $enemytype to "vore">>
<<set $vorestage to 1>>
<<set $vorecreature to "snake">>
<<set $vorestrength to 1>><<set $position to "doggy">>
<<resetLastOptions>>
<<getCombatDefaultsType>>
<</if>>
<<voreeffects>>
<<vore>>
<<voreactions>>
<<if $stress gte $stressmax>>
<span id="next"><<link [[Next|Robin Forest Vore Finish]]>><</link>></span><<nexttext>>
<<elseif $vorestage lte 0>>
<span id="next"><<link [[Next|Robin Forest Vore Finish]]>><</link>></span><<nexttext>>
<<elseif $vorestomach gte 5>>
<span id="next"><<link [[Next|Robin Forest Vore Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Robin Forest Vore]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $stress gte $stressmax or $vorestomach gte 5>>
<<endcombat>>
<<npc Robin>><<person1>>
Though you struggle, the snake's digestive tract pushes you through its body until you feel yourself pressed through a tight ring of flesh. You try to push your way out, but the stomach presses in on you, stopping your movements and coating you in slime. <<outergoo>>It's so tight. You feel like you might pass out, when you hear muffled crying from the outside.
<br><br>
"-you okay? Where are you? Please answer." It's Robin's voice. <<He>> must have realised something was wrong after so much time had passed. You cry for help as loud as you can. You hear Robin scream. "No! Let my friend go!" You feel the snake lurch forward with you still in it, causing you to rub against its insides. Robin shrieks.
<br><br>
<<link [[Next|Robin Forest Double Vore]]>><<set $robinwalk to 2>><</link>>
<<else>>
<<tearful>> you escape the snake's ravenous maw, then remember what you came here for. The picnic basket is still where you last saw it, so you dash away from the snake, now too slow without the element of surprise, and bring the basket back to Robin.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Robin>><<person1>>
Robin looks up and sees you arriving out of breath, dishevelled, and smeared with saliva. "What happened? Are you okay?"
<br><br>
<<link [[Break down|Robin Forest Break Down]]>><<trauma -18>><<stress -18>><<npcincr Robin dom 3>><</link>><<lltrauma>><<llstress>><<gdom>>
<br>
<<link [[Explain|Robin Forest Explain]]>><<trauma -6>><<stress -6>><<npcincr Robin love 1>><</link>><<ltrauma>><<lstress>><<glove>>
<br>
<<link [[Brag|Robin Forest Brag]]>><<npcincr Robin love 1>><<llstress>><<npcincr Robin dom -1>><</link>><<lstress>><<glove>><<ldom>>
<br>
<</if>><<location "forest">><<effects>>
Robin's shriek is muffled. When <<he>> cries out again, it sounds a lot closer to you than before. "Let me go, don't eat me!" <<He>> must have been swallowed head first. The stomach walls shake and constrict around you due to the commotion at the snake's mouth. Robin's shouts turn to whimpers as <<his>> struggles die down. The snake's stomach continues to massage you all the while as you drift in and out of consciousness, until you feel a mass press on to your head from what you assume is the front of the snake.
<br><br>
"Is that you? The snake ate me and now I can't see. It's so tight and hot and slimy in here." Robin sounds on the verge of tears.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<link [[Struggle with Robin|Robin Forest Vore Struggle]]>><<set $worn.over_upper.integrity -= 20>><<set $worn.over_lower.integrity -= 20>><<set $worn.upper.integrity -= 20>><<set $worn.lower.integrity -= 20>><<set $worn.under_lower.integrity -= 20>><<npcincr Robin love 1>><<trauma 6>><<stress 6>><<arousal 600>><<tiredness 6>><</link>><<glove>><<gtrauma>><<gstress>><<garousal>><<gtiredness>>
<br>
<<link [[Comfort Robin|Robin Forest Vore Comfort]]>><<upperruined>><<lowerruined>><<underruined>><<npcincr Robin love 5>><<trauma 6>><<stress 6>><<npcincr Robin dom -1>><</link>><<gglove>><<ldom>><<gtrauma>><<gstress>>
<br>
<<if $deviancy gte 75 and $voretrait gte 1>>
<<link [[Drag Robin down|Robin Forest Vore Tasty]]>><</link>><<deviant5>><<if $statdisable is "f">> | <span class="blue">Tasty</span><</if>>
<br>
<</if>><<location "forest">><<effects>>
<<outergoo>><<outergoo>><<outergoo>><<outergoo>>
"I have an idea to get us out of here," you say. "If we struggle together, we might be able to make the snake throw up." You can't see <<him>>, but you think the movement you feel above you is Robin nodding. "Is it going to digest us?" <<He>> whimpers.
<br><br>
The two of you start to stretch and push outwards with your arms and legs as hard as you can, while matching the timing of your movements. The stomach tightens around you, spewing fluids all over you. Your clothing seems to degrade from the fluid, though you're unharmed. Robin doesn't seem to be getting squeezed or drenched the same way you are, maybe because <<he>> isn't quite in the stomach of the snake.
<br><br>
The more you move, the more you are massaged and soaked in fluids. You start having trouble keeping your mouth above the fluid as it fills up the stomach. You cry out in fear. Before you scream however, the squeezing motions of the stomach change and start pushing you upwards, jamming your cheek against Robin's. The two of you are squished against each other as the snake forces you out of its mouth. You and Robin are left laying in a puddle of slime as the ill snake slithers away.
<br><br>
Robin hugs you but doesn't say anything. The ordeal must have been as traumatising for <<him>> as it was for you. You help each other clean off as much slime as you can, but the stickiness makes it hard to remove. At least you found the picnic basket.
<<if $exposed gte 1>>
Robin gives you the rug to cover with and together you return to the orphanage.
<br><br>
<<link [[Next|Bedroom]]>><<endevent>><</link>>
<br>
<<else>>
Together you return to the orphanage.
<br><br>
<<robinoptions>>
<</if>><<location "forest">><<effects>>
<<outergoo>><<outergoo>><<outergoo>><<outergoo>>
You tell Robin that you're both going to be okay. You reach your hand towards where you think Robin is trapped in the snake's gullet, searching for the entrance to the stomach. You push your hand through a fleshy valve and feel <<his>> slime-covered head. You tell <<him>> to take your hand. "I'm glad I'm not alone in here," <<he>> says. "These slimy walls keep squeezing me." <<He>> takes your hand.
<br><br>
Unable to escape the snake that's swallowed both of you whole, there's nothing to do but wait as you're squeezed and massaged. The viscous fluids eat away at your clothes. It isn't long until you're naked and completely covered in slime. The walls contract and rub against your <<breasts>> and <<genitals>>, and you realise with shame that your body is responding to the stimulation. The warmth and pressure on your body is having an effect, and you feel hot. Robin seems to be feeling it too, as <<his>> whimpers have turned into soft moans that escape <<his>> lips every time the snake's throat churns with <<him>> in it.
<br><br>
<<link [[Next|Robin Forest Vore Comfort 2]]>><</link>>
<br><<location "forest">><<effects>>
As minutes go by the constant stimulation starts to become unbearable. "I feel strange," Robin says. You spasm from the feeling of the stomach walls pressing against your crotch, and the snake's stomach tightens around you in response, pleasuring you further.
<br><br>
<<arousal 10000>>
<<orgasm>>
The more you move, the more you are getting massaged and soaked in fluids. You start having trouble keeping your mouth above the fluid as it fills up the stomach. You cry out in fear. Before you scream however, the squeezing motions of the stomach change and start pushing you upwards, jamming your cheek against Robin's. The two of you are squished against each other as the snake forces you out of its mouth. You and Robin are left laying in a puddle of slime as the ill snake slithers away.
<br><br>
Robin hugs you but doesn't say anything. The ordeal must have been as traumatising for <<him>> as it was for you. You help each other clean off as much slime as you can, but the stickiness makes it hard to remove. At least you found the picnic basket.
<<if $exposed gte 1>>
Robin gives you the rug to cover with and together you return to the orphanage.
<br><br>
<<link [[Next|Bedroom]]>><<endevent>><</link>>
<br>
<<else>>
Together you return to the orphanage.
<br><br>
<<robinoptions>>
<</if>><<location "forest">><<effects>>
<<outergoo>><<outergoo>><<outergoo>><<outergoo>>
You reach your hand towards where you think Robin is trapped in the snake's gullet, searching for the entrance to the stomach. You push your hand through a fleshy valve and feel <<his>> slime-covered head. You tell <<him>> to take your hand. "I'm glad I'm not alone in here," <<he>> says. "These slimy walls keep squeezing me." <<He>> takes your hand.
<br><br>
You pull <<him>> towards you. "W-wait," <<he>> cries. "What are you doing? Don't pull me deeper!" Before <<he>> can complain any more, you pull <<him>> into the stomach headfirst and kiss <<him>>. <<He>> fidgets at first, but starts to calm down. You break the kiss, and explain that you've been through situations like this before, and that you're not in any real danger of being digested. Robin gives you an incredulous look before the snake's stomach shifts and the rest of <<his>> body slides into the stomach.<<deviancy5>>
The stomach is now even tighter than before with two people stuck in it. You feel the smooth skin of Robin's legs press against your face. You can feel <<his>> breath on your crotch. The walls of the stomach close in again and your mouth is pressed against <<his>> <<if $NPCList[0].penis isnot "none">>penis<<else>>pussy<</if>>, eliciting a gasp. You take the chance to start licking and sucking on <<his>> crotch through the fabric, trying to help <<him>> enjoy this situation as much as you are.
<br><br>
<<link [[Next|Robin Forest Vore Tasty 2]]>><<upperruined>><<lowerruined>><<underruined>><</link>>
<br><<location "forest">><<effects>>
The viscous fluids seeping into the stomach aren't hurting you, but the same can't be said for what's left of your clothes. The squeezing of the snake's stomach forces your bodies to slip and rub against each other, stimulating your <<breasts>>. Robin's face is forced against your crotch, and while <<he>> isn't returning your oral attention, <<his>> gasps and moans feel just as good against your exposed <<genitals 1>>. With no clothing in the way, you press your lips against Robin's <<if $NPCList[0].penis isnot "none">>penis<<else>>pussy<</if>> directly, licking all over.
<br><br>
Pressed against Robin in the snake's stomach, you both continue to stimulate each other while being rubbed all over by slimy flesh. Robin gasps and arches <<his>> back, rubbing <<his>> <<if $NPCList[0].penis isnot "none">>penis<<else>>pussy<</if>> against your lips as <<he>> moans into your crotch.
<br><br>
<<arousal 10000>>
<<orgasm>>
You and Robin both tremble in ecstasy, pressing and rubbing your slick bodies against each other. The snake's stomach rumbles around you. It seems like having two people shuddering with pleasure in its stomach has caused it more discomfort than it can take. As the squeezing around you intensifies, the fleshy valve by your face loosens and you and Robin are pushed out of the snake's gullet together, where you land in a slimy heap. As you and Robin lay panting from your oral sex session, the snake slithers away.
<br><br>
<<link [[Next|Robin Forest Vore Tasty 3]]>><</link>>
<br><<location "forest">><<effects>>
Having experience with this kind of situation, you recover first. You stand up and pull Robin to <<his>> feet. "Are you okay?" you ask.
<br><br>
Robin takes a while before respond, "I don't know. I still feel tingly. At least you were there for me. I don't know how I would have survived that without you."
<<glove>><<ldom>><<npcincr Robin love 1>><<npcincr Robin dom -1>>
<br><br>
You help each other clean off as much slime as you can, but the stickiness makes it hard to remove. At least you found the picnic basket.
<<if $exposed gte 1>>
Robin gives you the rug to cover with and together you return to the orphanage.
<br><br>
<<else>>
Together you return to the orphanage.
<br><br>
<</if>>
<<endevent>>
<<link [[Next|Bedroom]]>><</link>>
<br><<location "forest">><<effects>>
"There was a big snake and it coiled around me and it tried to swallow me and-" You stumble through your explanation with a trembling voice, before being cut off by a tight hug.
<br><br>
<<He>> lets you cry into <<his>> shoulder. "I'm so sorry," <<he>> says. "I shouldn't have let that happen to you." <<He>> squeezes you close to <<his>> chest, shivering. "I don't want to think about losing you. Let's go home."
<br><br>
<<if $exposed gte 1>>
Robin gives you the rug to cover with and together you return to the orphanage.
<br><br>
<<link [[Next|Bedroom]]>><<endevent>><</link>>
<br>
<<else>>
Together you return to the orphanage.
<br><br>
<<robinoptions>>
<</if>><<location "forest">><<effects>>
"When I found the picnic basket I got attacked by a giant snake. It tried to eat me!"
<br><br>
Robin rushes to your side, looking panicked. "I'm so sorry," <<he>> says. "I shouldn't have let you go on your own." <<He>> makes a face that is both awed and exasperated when <<he>> sees the basket in your hands. "You got the basket. You're so amazing."
<br><br>
<<if $exposed gte 1>>
Robin gives you the rug to cover with and together you return to the orphanage.
<br><br>
<<link [[Next|Bedroom]]>><<endevent>><</link>>
<br>
<<else>>
Together you return to the orphanage.
<br><br>
<<robinoptions>>
<</if>><<location "forest">><<effects>>
"A giant snake tried to eat me when I found the picnic basket, but I fought it off," you say, hiding your terror beneath bravado.
<br><br>
Robin clings to your arm and gazes on you with awe. "You fought off a giant snake?" <<he>> says. "And you rescued my basket. You're so amazing."
<br><br>
<<if $exposed gte 1>>
Robin gives you the rug to cover with and together you return to the orphanage.
<br><br>
<<link [[Next|Bedroom]]>><<endevent>><</link>>
<br>
<<else>>
Together you return to the orphanage.
<br><br>
<<robinoptions>>
<</if>><<location "forest">><<effects>>
You stand right beneath <<him>>.
<<if $NPCName[$NPCNameList.indexOf("Robin")].clothes.lower.name.includes("skirt")>>
You see right up <<his>> skirt.
<<elseif $NPCName[$NPCNameList.indexOf("Robin")].clothes.lower.name.includes("shorts")>>
You see right up <<his>> shorts.
<<else>>
You see right up <<his>> <<npcClothesText $NPCName[$NPCNameList.indexOf("Robin")] "lower">>.
<</if>>
<<if $pronoun is "m">>
<<Hes>> wearing blue underwear.
<<else>>
<<Hes>> wearing pink underwear.
<</if>>
<<promiscuity1>>
<br><br>
You cheer Robin on as <<he>> climbs the tree. <<He>> makes it to the top. "I knew I could do it," <<he>> shouts. You can barely make <<him>> out in the canopy. "It's pretty <<if $weather is "rain">>wet<<else>>cold<</if>> up here. I should come down."
<br><br>
<<Hes>> panting by the time <<he>> reaches the floor. "That was fun, but I got <<if $weather is "rain">>pretty wet<<else>>a bit chilly<</if>>," <<he>> says. "Lets go home, or I'll catch a cold."
<br><br>
Together you return to the orphanage.
<br><br>
<<robinoptions>><<location "forest">><<effects>>
You cheer Robin on as <<he>> climbs the tree. <<He>> makes it to the top. "I knew I could do it," <<he>> shouts. You can barely make <<him>> out in the canopy. "It's pretty <<if $weather is "rain">>wet<<else>>cold<</if>> up here. I should come down."
<br><br>
<<Hes>> panting by the time <<he>> reaches the floor. "That was fun, but I got <<if $weather is "rain">>pretty wet<<else>>a bit chilly<</if>>," <<he>> says. "Lets go home, or I'll catch a cold."
<br><br>
Together you return to the orphanage.
<br><br>
<<robinoptions>><<location "forest">><<effects>>
You talk with Robin.
<<if $rng gte 81>>
"It's really peaceful here," <<he>> says.
<<elseif $rng gte 61>>
"I hear bad things happen to <<girls>> who wander in too deep," <<he>> says.
<<elseif $rng gte 41>>
"It's such a nice day," <<he>> says.
<<elseif $rng gte 21>>
"I wonder if it'll rain tomorrow," <<he>> says.
<<else>>
"I hope the picnic is okay," <<he>> says.
<</if>>
<br><br>
<<Hes>> content at first, but soon grows restless. "That was fun," <<he>> says. "But let's go home." You help <<him>> pack up the picnic and together you make your way back to the orphanage.
<br><br>
<<robinoptions>><<location "forest">><<effects>>
Robin seems engrossed in <<his>> sandwich, though you catch <<him>> glancing in your direction. <<He>>'s blushing, and avoids eye contact.
<br><br>
You smirk as a lewd idea strikes you. You stand and take Robin's sandwich from <<his>> hand, placing it back in the basket. Robin looks embarrassed, and stares at <<his>> lap.
<br><br>
You remove your top, <span class="pink">exposing your <<breasts>>.</span> <<He>> glances up, but <<his>> head snaps back down when <<he>> sees what you've done. <<exhibitionism5>>
<<overupperstrip>><<upperstrip>><<underupperstrip>>
You let out a <<if $cow gte 6>>moo and <</if>>laugh, reminding Robin that <<hes>> seen you naked before. "I know," <<he>> says "But-" You cut <<him>> off, grabbing <<his>> hand and placing it on your left breast.
<br>
"Squeeze it," you say. "Don't be shy." <<He>> hesitates, then does as instructed. A little milk leaks out.
<br><br>
<<link [[Next|Robin Forest Milking 2]]>><</link>>
<br><<effects>>
Robin releases your breast in shock. You laugh. "It's okay," you say, grabbing both <<his>> hands. <<He>> looks unsure, but doesn't resist as you place them back on your chest.
<br><br>
<<He>> squeezes harder this time. You <<if $cow gte 6>>moo<<else>>moan<</if>> as milk spurts from both. <<He>> releases <<his>> hands again, though <<he>> seems less shocked.
<br><br>
"Would you like to drink it?" you ask. Robin looks away, lost for words. "It would make me happy." <<He>> hesitates, then reaches into the basket for an empty glass. <<He>> holds it out to you.
<br><br>
"If it would make you happy," <<he>> says.
<br><br>
<<if $promiscuity gte 35>>
<span class="blue">Another idea strikes you.</span>
<br><br>
<<link [[Ask Robin to drink from the source|Robin Forest Milking 3]]>><</link>><<promiscuous3>>
<br>
<</if>>
<<link [[Continue with the glass|Robin Forest Milking 4]]>><</link>>
<br><<location "forest">><<effects>>
You drop the glass, and wiggle your chest. "Drink from the source," you say. "It'll feel better for me."
<<promiscuity3>>
"Straight from-" Robin begins, then realises what you mean. <<He>> looks away, mortified.
<br>
"I want you to drink from me," you add.
<br><br>
Robin looks at your face, then back at your <<breasts>>. <<He>> closes <<his>> eyes as <<he>> scooches closer.
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Robin")].dom lte 50>>
You <<if $cow gte 6>>moo<<else>>moan<</if>> as Robin takes a nipple into <<his>> mouth.
<br><br>
<<link [[Squeeze|Robin Forest Milking Source]]>><</link>>
<<else>>
Robin leans closer, but then pulls away. "I'm sorry," <<he>> says. "I can't do it."
<br><br>
<<link [[Next|Robin Forest Milking 4]]>><</link>>
<</if>><<location "forest">><<effects>>
You lean over the glass. Robin watches with embarrassed curiosity as you squeeze your <<breasts>> in turn. Milk leaks with each squeeze. You soon fill the container.
<br><br>
You hand it to Robin. <<He>> stares at the white liquid. "I drink cow's milk all the time," <<he>> tells <<himself>>. "This isn't strange." <<He>> still closes <<his>> eyes as <<he>> takes a sip. "It's so sweet."
<br><br>
You have another idea. You search the basket, and find a packet of biscuits. "Dip one," you say, offering the packet.
<br><br>
Robin seems more confident eating the milky cookie. <<He>> does like sweet things. Still, <<he>> still seems uncomfortable about drinking your milk, and you don't push <<him>> further.
<br><br>
The rest of the picnic is uneventful. Robin seems less embarrassed by the end.
<br><br>
<<link [[Next|Robin Forest Milking End]]>><<clotheson>><</link>><<location "forest">><<effects>>
<<if $milk_amount gte 100 and $milk_amount lt 400>>
You squeeze your <<breasts>>, squirting milk into Robin's mouth. <<He>> pulls away and squints as <<he>> swallows.
<br><br>
<<set $milk_produced_stat += Math.trunc(100)>>
<<set $milk_amount -= 100>>
<<elseif $milk_amount lt 1000>>
You squeeze your <<breasts>>, filling Robin's mouth with milk. <<He>> pulls away and squints as <<he>> swallows. Some dribbles from <<his>> chin.
<br><br>
<<set $milk_produced_stat += 400>>
<<set $milk_amount -= 400>>
<<elseif $milk_amount lt 1400>>
You squeeze your <<breasts>>, filling Robin's mouth with milk. <<He>> pulls away and squints as <<he>> swallows, though much of the fluid dribbles down <<his>> chin.
<br><br>
<<set $milk_produced_stat += 1000>>
<<set $milk_amount -= 1000>>
<<elseif $milk_amount gte 1400>>
<<set $milk_produced_stat += 1400>>
<<set $milk_amount -= 1400>>
You squeeze your <<breasts>>, shooting milk into Robin's mouth. It spills from <<his>> mouth as <<he>> pulls away and swallows.
<br><br>
<<set $overflow to true>>
<</if>>
<<Hes>> a little overwhelmed by the situation, but you can tell <<hes>> keen to please you.
<br><br>
<<link [[Next|Robin Forest Milking End]]>><<clotheson>><</link>><<location "forest">><<effects>>
<<if $overflow is true>>
<<unset $overflow>>
Robin cleans <<his>> chin with tissues, and tries to dry <<his>> shirt. <<He>> pushes them against your <<breasts>> next, trying to dry you as well.
<br><br>
<<else>>
Robin dabs your <<breasts>> with tissues.
<</if>>
<<He>> doesn't say anything as <<he>> tidies up, but <<he>> does plant a kiss on your cheek.
<br><br>
You walk back to the orphanage, Robin at your side. <<He>> hugs you from behind once back in <<his>> room.
<br><br>
"Sorry I wasn't more into it," <<he>> whispers. "I mean, I was, but it's a little strange. If you like it, I do."
<br><br>
<<robinoptions>><<location "forest">><<effects>>
"We're all alone out here," you say, leaning over and kissing <<his>> neck.
<<promiscuity1>>
<<He>> laughs and holds you close to <<him>>.
You sit together for several minutes, before packing up the picnic and walking back to the orphanage.
<br><br>
<<robinoptions>><<set $outside to 1>><<set $location to "town">><<effects>>
<<if !$robin_forest_visited>>
"Would you like to go look at Halloween costumes?" you ask. Robin's eyes light up, and <<he>> nods.
<br><br>
Together you walk to the High Street. Robin knows exactly where to visit, and rushes ahead of you. <<He>> has <<his>> hands and nose pressed against a shop window when you catch up. <<He>> turns to you, looking disappointed. "They're sold out," <<he>> says. <<His>> frown vanishes in an instant. "I know another shop." <<He>> rushes away again.
<br><br>
You catch up, but each shop you visit is out of stock. Robin grows impatient and enters one to ask the shopkeeper directly.
<br><br>
"Sorry," the <<generate2>><<person2>><<person>> behind the counter responds. "They got snapped up almost as soon as we put them out. Even charged a premium. It's all the tourists."
<br><br>
You leave the shop with a crestfallen Robin.
<br><br>
<<link [[Apologise|Robin Forest Shop 2]]>><<set $phase to 0>><</link>>
<br>
<<link [[Encourage|Robin Forest Shop 2]]>><<set $phase to 1>><</link>>
<br>
<<else>>
"Would you like to look at those Halloween costumes again?" you ask.
<br><br>
Robin's eyes light up. <<He>> nods.
<br><br>
You walk through the town's streets and into the forest, to the small shop hidden beneath the boughs.
<br><br>
<<link [[Next|Robin Forest Shop 4]]>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
<<person1>>
<<if $phase is 0>>
"Sorry we couldn't find anything," you say.
<br><br>
"It's not your fault," Robin says, a smile returning to <<his>> face. "I like going out with you-" <<Hes>> interrupted by a witch hat blowing into <<his>> face.
<br><br>
<<else>>
"There must be costumes in stock somewhere," you say.
<br><br>
"You're right," Robin says, a smile returning to <<his>> face. "We need to-" <<Hes>> interrupted by a witch hat blowing into <<his>> face.
<br><br>
<</if>>
<<He>> pulls it off and stares at it with a blank expression. You look the way it came, and see a <<nnpc_gendery "Gwylan">> with mousy hair walking in the opposite direction, carrying a large box. The lid is ajar. Inside you see another witch hat flop with each step.
<br><br>
"Wait!" Robin shouts. The mousy <<nnpc_gendery "Gwylan">> doesn't hear, and disappears around the corner. Robin runs after <<nnpc_him "Gwylan">>. You follow close behind.
<br><br>
<<link [[Next|Robin Forest Shop 3]]>><</link>>
<br><<location "forest">><<effects>>
Each time you round a corner you see the mousy <<nnpc_gendery "Gwylan">> about to disappear around another, despite <<nnpc_his "Gwylan">> casual pace.
<br><br>
You arrive at Wolf Street just in time to see the <<nnpc_gendery "Gwylan">> disappear into the trees. Robin hesitates, then breaks into a run. You follow <<him>> into the forest.
<br><br>
<<link [[Next|Robin Forest Shop 4]]>><</link>>
<br><<set $outside to 0>><<set $location to "forest_shop">><<effects>>
<<if !$robin_forest_visited>><<set $robin_forest_visited to 1>>
<<if $forest_shop_intro isnot 1>>
<<set $forest_shop_intro to 1>>
<<if $gwylan_rescue is 1>>
You catch occasional glimpses of the <<nnpc_gendery "Gwylan">> through the trees, until at last you come to a strange building. Gwylan's shop, you assume.
<br><br>
"It's okay," you say to a nervous Robin. "I know who works here. It's a shop." All apprehension leaves the orphan, and <<he>> enters.
<br><br>
<<endevent>><<npc Gwylan>><<person1>>
The interior is dark and crowded by tall shelves holding all manner of items. The quiet is broken by a scraping, then a thud. A <<person1>><<personsimple>> holding a stepladder appears at the end of the closest aisle. It's Gwylan.
<br><br>
"You brought a friend!" <<he>> says, rushing over and grasping Robin's hand in both <<his>> own. "I'm Gwylan. Welcome to my shop."
<<if $gwylan_aborted is 1>>
<<set $gwylan_aborted to 0>>
<<if $gwylan_eden_coop gte 1>>
<<He>> turns to you with an apologetic smile. "By the way, sorry for not saving you before, but I'm not messing with Eden. <<nnpc_He "Eden">> still scares me." Robin blinks, but doesn't question it.
<<else>>
<<He>> turns to you with an apologetic smile. "By the way, sorry for not saving you before, but I'm not messing with the <<nnpc_title "Eden">>. <<nnpc_Hes "Eden">> the scariest thing in the forest." Robin blinks, but doesn't question it.
<</if>>
<<elseif $gwylan_aborted is 2>>
<<set $gwylan_aborted to 0>>
<<He>> turns to you with an apologetic smile. "By the way, sorry for not saving you before, but I'm not messing with the alpha. I don't want the entire pack breaking my door down." Robin blinks, but doesn't question it.
<</if>>
<<else>>
You catch occasional glimpses of the <<nnpc_gendery "Gwylan">> through the trees, until at last you come to a strange building. You hear shuffling inside. A sign on the door says "Open."
<br><br>
Robin hesitates again, but steels <<himself>> and enters.
<br><br>
<<endevent>><<npc Gwylan>><<person1>>
The interior is dark and crowded by tall shelves holding all manner of items. The quiet is broken by a scraping, then a thud. A <<person1>><<personsimple>> holding a stepladder appears at the end of the closest aisle.
<br><br>
"Customers!" <<he>> says, dropping the ladder and walking over. <<He>> wipes <<his>> hands on <<his>> apron. "Welcome to my shop."
<br><br>
<<He>> looks about your age, with mousy hair and a hint of freckles. "I'm older than I look," <<he>> says, as if reading your mind. "I'm Gwylan," <<he>> reaches forward and shakes both your and Robin's hand. "Pleased to meet you. I sell-" <<he>> pauses. "My grand<<if $pronoun is "m">>father<<else>>mother<</if>> sells-" another pause. "I sell knick-knacks here. Things you won't find in normal shops. Even I don't know what I have in stock!" <<He>> sounds proud.
<</if>>
<<else>>
You catch occasional glimpses of the through the trees, until at last you come to a strange building. Gwylan's shop.
<br><br>
"It's okay," you say to a nervous Robin. "I've been here before. It's a shop." All apprehension leaves the orphan, and <<he>> enters.
<br><br>
<<endevent>><<npc Gwylan>><<person1>>
You follow Robin into the shop. Your eyes adjust to the gloom just as Gwylan appears at the end of an aisle. "You brought a friend!" <<he>> says, rushing over and grasping Robin's hand in both <<his>> own. "I'm Gwylan. Welcome to my shop."
<<if $gwylan_aborted is 1>>
<<set $gwylan_aborted to 0>>
<<if $gwylan_eden_coop gte 1>>
<<He>> turns to you with an apologetic smile. "By the way, sorry for not saving you before, but I'm not messing with Eden. <<nnpc_He "Eden">> still scares me." Robin blinks, but doesn't question it.
<<else>>
<<He>> turns to you with an apologetic smile. "By the way, sorry for not saving you before, but I'm not messing with the <<nnpc_title "Eden">>. <<nnpc_Hes "Eden">> the scariest thing in the forest." Robin blinks, but doesn't question it.
<</if>>
<<elseif $gwylan_aborted is 2>>
<<set $gwylan_aborted to 0>>
<<He>> turns to you with an apologetic smile. "By the way, sorry for not saving you before, but I'm not messing with the alpha. I don't want the entire pack breaking my door down." Robin blinks, but doesn't question it.
<</if>>
<</if>>
<br><br>
<<link [[Next|Robin Forest Shop 5]]>><</link>>
<<else>>
<<endevent>><<npc Gwylan>><<person1>>Gwylan greets you as you enter. "I'm glad to see you again," <<he>> says, shaking both your and Robin's hand. "Let me know if you need anything."
<<if $gwylan_aborted is 1>>
<<set $gwylan_aborted to 0>>
<<if $gwylan_eden_coop gte 1>>
<<He>> turns to you with an apologetic smile. "By the way, sorry for not saving you before, but I'm not messing with Eden. <<nnpc_He "Eden">> still scares me." Robin blinks, but doesn't question it.
<<else>>
<<He>> turns to you with an apologetic smile. "By the way, sorry for not saving you before, but I'm not messing with the <<nnpc_title "Eden">>. <<nnpc_Hes "Eden">> the scariest thing in the forest." Robin blinks, but doesn't question it.
<</if>>
<<elseif $gwylan_aborted is 2>>
<<set $gwylan_aborted to 0>>
<<He>> turns to you with an apologetic smile. "By the way, sorry for not saving you before, but I'm not messing with the alpha. I don't want the entire pack breaking my door down." Robin blinks, but doesn't question it.
<</if>>
<br><br>
<<endevent>><<npc Robin>><<person1>>Robin beelines towards the dark screen. You catch up and find <<him>> admiring the outfits.
<br><br>
<<link [[Ask Robin to try on the girl's witch costume|Robin Forest Witch]]>><</link>>
<br>
<<link [[Ask Robin to try on the boy's vampire costume|Robin Forest Vampire]]>><</link>>
<br>
<<link [[Walk home|Robin Forest Shop Home]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "forest_shop">><<effects>>
<<endevent>><<npc Robin>><<person1>>
"Pleased to meet you," Robin says. <<He>> holds out the witch hat. "You dropped this."
<br><br>
Gwylan smiles. "Thank you," <<nnpc_he "Gwylan">> says. "I just picked up some new clothes."
<br><br>
"Halloween costumes?" Robin asks, hopeful.
<br><br>
Gwylan pauses. "You could wear them as such," <<nnpc_he "Gwylan">> decides. "They're behind the dark screen over-" Robin doesn't wait for Gwylan to finish. <<He>> rushes over, almost knocking over a shelf on the way.
<br><br>
You catch up, and find <<him>> admiring two outfits. A witch costume for girls and a vampire costume for boys. "They're so authentic," <<he>> says.
<br><br>
<<link [[Ask Robin to try on the girl's witch costume|Robin Forest Witch]]>><</link>>
<br>
<<link [[Ask Robin to try on the boy's vampire costume|Robin Forest Vampire]]>><</link>>
<br>
<<link [[Walk home|Robin Forest Shop Home]]>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
You bid Gwylan farewell. Together you and Robin walk back to the orphanage. Robin is excited the whole way, and talks about how cool the Halloween costumes were.
<br><br>
<<robinoptions>><<set $outside to 0>><<set $location to "forest_shop">><<effects>>
"You should try this on," you say, holding the witch outfit against <<him>>.
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Robin")].pronoun is "m">>
"But it's for girls," Robin says.
<br><br>
"So?" you respond. "You're only dressing up for fun."
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Robin")].love gte 60>>
Robin hesitates, then takes the outfit. You leave the screen to give <<him>> some privacy.
<br><br>
"Promise you won't laugh," Robin says after a minute. <<He>> doesn't wait for your response before stepping out, still adjusting <<his>> hat. The costume is oddly tight around <<his>> waist, giving the impression of feminine contours. It fits well.
<br><br>
<<He>> examines <<himself>> in a nearby mirror.
<br><br>
<<link [[Tease|Robin Forest Witch Tease]]>><</link>>
<br>
<<link [[Compliment|Robin Forest Witch Compliment]]>><</link>>
<br>
<<else>>
Robin hesitates, then shakes <<his>> head. "It's a really cool outfit," <<he>> says. "But I'd be too embarrassed."
<br><br>
<<link [[Ask Robin to try on the boy's vampire costume|Robin Forest Vampire]]>><</link>>
<br>
<<link [[Walk home|Robin Forest Shop Home]]>><</link>>
<br>
<</if>>
<<else>>
"Okay." Robin says, taking the outfit. You leave the screen to give <<him>> some privacy.
<br><br>
"I'm ready," Robin says after a minute. <<He>> doesn't wait for your response before stepping out, still adjusting <<his>> hat. The costume is tight around <<his>> waist, and shows off <<his>> feminine contours. It fits well.
<br><br>
<<He>> examines <<himself>> in a nearby mirror.
<br><br>
<<link [[Tease|Robin Forest Witch Tease]]>><</link>>
<br>
<<link [[Compliment|Robin Forest Witch Compliment]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "forest_shop">><<effects>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].pronoun is "m">>
"You make such a cute girl," you laugh. "It suits you."
<br><br>
"No I don't," <<he>> says, blushing yet smiling. <<He>> turns back to the mirror and swishes the skirt around.
<br><br>
<<else>>
"You make such a cute witch," you laugh. "It suits you."
<br><br>
"Does it?" <<he>> asks, smiling. <<He>> turns back to the mirror and swishes the skirt around.
<br><br>
<</if>>
<<if $money gte 8000>>
<<link [[Buy the costume for Robin (£80)|Robin Forest Witch Buy]]>><<npcincr Robin love 3>><<set $money -= 8000>><<set $halloween_robin_costume to "witch">><</link>><<gglove>>
<br>
<<else>>
You don't have enough money to buy the costume. (£80)
<br><br>
<</if>>
<<link [[Ask Robin to try on the boy's vampire costume|Robin Forest Vampire]]>><</link>>
<br>
<<link [[Walk home|Robin Forest Shop Home]]>><</link>>
<br><<set $outside to 0>><<set $location to "forest_shop">><<effects>>
"It suits you," you say. "You look like a scary witch."
<br><br>
"Really?" <<he>> asks, smiling. <<He>> turns back to the mirror and swishes the skirt around.
<br><br>
<<if $money gte 8000>>
<<link [[Buy the costume for Robin (£80)|Robin Forest Witch Buy]]>><<npcincr Robin love 3>><<set $money -= 8000>><<set $halloween_robin_costume to "witch">><</link>><<gglove>>
<br>
<<else>>
You don't have enough money to buy the costume. (£80)
<br><br>
<</if>>
<<link [[Ask Robin to try on the boy's vampire costume|Robin Forest Vampire]]>><</link>>
<br>
<<link [[Walk home|Robin Forest Shop Home]]>><</link>>
<br><<set $outside to 0>><<set $location to "forest_shop">><<effects>>
"I'm going to buy it," you announce. "You need a proper costume for Halloween."
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Robin")].pronoun is "m">>
"But I can't dress as a girl," Robin says. "I'm not brave enough."
<br><br>
"Yes you are," you reply. "You like the outfit, don't you?"
<br><br>
"I do," Robin says, looking at the mirror. "And you're supposed to dress up for Halloween."
<br><br>
Robin disappears behind the screen to dress. Despite <<his>> misgivings, you take the outfit to Gwylan and hand over the money.
<br><br>
You walk back to the orphanage with a nervous and excited Robin.
<br><br>
<<else>>
"That's not fair on you," <<he>> says.
<br><br>
"It's a gift," you reply. "You like the outfit, don't you?"
<br><br>
"I do," Robin says, looking at the mirror. "It would be nice to have a proper costume."
<br><br>
Robin disappears behind the screen to dress. Despite <<his>> misgivings, you take the outfit to Gwylan and hand over the money.
<br><br>
You walk back to the orphanage with an excited Robin.
<br><br>
<</if>>
<<robinoptions>><<set $outside to 0>><<set $location to "forest_shop">><<effects>>
"You should try this on," you say, holding the vampire outfit against <<him>>.
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Robin")].pronoun is "f">>
"But it's for boys," Robin says.
<br><br>
"So?" you respond. "You're only dressing up for fun."
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Robin")].love gte 60>>
Robin hesitates, then takes the outfit. You leave the screen to give <<him>> some privacy.
<br><br>
"Promise you won't laugh," Robin says after a minute. <<He>> doesn't wait for your response before stepping out, still adjusting <<his>> collar. It fits well.
<br><br>
<<He>> examines <<himself>> in a nearby mirror.
<br><br>
<<link [[Tease|Robin Forest Vampire Tease]]>><</link>>
<br>
<<link [[Compliment|Robin Forest Vampire Compliment]]>><</link>>
<br>
<<else>>
Robin hesitates, then shakes <<his>> head. "It's a really cool outfit," <<he>> says. "But I'd be too embarrassed."
<br><br>
<<link [[Ask Robin to try on the girl's witch costume|Robin Forest Witch]]>><</link>>
<br>
<<link [[Walk home|Robin Forest Shop Home]]>><</link>>
<br>
<</if>>
<<else>>
"Okay." Robin says, taking the outfit. You leave the screen to give <<him>> some privacy.
<br><br>
"I'm ready," Robin says after a minute. <<He>> doesn't wait for your response before stepping out, still adjusting <<his>> collar. It fits well.
<br><br>
<<He>> examines <<himself>> in a nearby mirror.
<br><br>
<<link [[Tease|Robin Forest Vampire Tease]]>><</link>>
<br>
<<link [[Compliment|Robin Forest Vampire Compliment]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "forest_shop">><<effects>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].pronoun is "f">>
"You make such a handsome boy," you laugh. "It suits you."
<br><br>
"No I don't," <<he>> says, blushing yet smiling. <<He>> turns back to the mirror and strikes a menacing pose.
<br><br>
<<else>>
"You make such a handsome vampire," you laugh. "It suits you."
<br><br>
"Does it?" <<he>> asks, smiling. <<He>> turns back to the mirror and strikes a menacing pose.
<br><br>
<</if>>
<<if $money gte 8000>>
<<link [[Buy the costume for Robin (£80)|Robin Forest Vampire Buy]]>><<npcincr Robin love 3>><<set $money -= 8000>><<set $halloween_robin_costume to "vampire">><</link>><<gglove>>
<br>
<<else>>
You don't have enough money to buy the costume. (£80)
<br><br>
<</if>>
<<link [[Ask Robin to try on the girl's witch costume|Robin Forest Witch]]>><</link>>
<br>
<<link [[Walk home|Robin Forest Shop Home]]>><</link>>
<br><<set $outside to 0>><<set $location to "forest_shop">><<effects>>
"It suits you," you say. "You look like a scary vampire."
<br><br>
"Really?" <<he>> asks, smiling. <<He>> turns back to the mirror and strikes a menacing pose.
<br><br>
<<if $money gte 8000>>
<<link [[Buy the costume for Robin (£80)|Robin Forest Vampire Buy]]>><<npcincr Robin love 3>><<set $money -= 8000>><<set $halloween_robin_costume to "vampire">><</link>><<gglove>>
<br>
<<else>>
You don't have enough money to buy the costume. (£80)
<br><br>
<</if>>
<<link [[Ask Robin to try on the girl's witch costume|Robin Forest Witch]]>><</link>>
<br>
<<link [[Walk home|Robin Forest Shop Home]]>><</link>>
<br><<set $outside to 0>><<set $location to "forest_shop">><<effects>>
"I'm going to buy it," you announce. "You need a proper costume for Halloween."
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Robin")].pronoun is "f">>
"But I can't dress as a boy," Robin says. "I'm not brave enough."
<br><br>
"Yes you are," you reply. "You like the outfit, don't you?"
<br><br>
"I do," Robin says, looking at the mirror. "And you're supposed to dress up for Halloween."
<br><br>
Robin disappears behind the screen to dress. Despite <<his>> misgivings, you take the outfit to Gwylan and hand over the money.
<br><br>
You walk back to the orphanage with a nervous and excited Robin.
<br><br>
<<else>>
"That's not fair on you," <<he>> says.
<br><br>
"It's a gift," you reply. "You like the outfit, don't you?"
<br><br>
"I do," Robin says, looking at the mirror. "It would be nice to have a proper costume."
<br><br>
Robin disappears behind the screen to dress. Despite <<his>> misgivings, you take the outfit to Gwylan and hand over the money.
<br><br>
You walk back to the orphanage with an excited Robin.
<br><br>
<</if>>
<<robinoptions>><<widget "robinroom">>
<<npc Robin>><<person1>>
<<set _robin to $NPCName[$NPCNameList.indexOf("Robin")]>>
<<if $robineventnote is 1>>
<<set $robineventnote to 0>>
<i>로빈이 베일리에게 돈을 내야 하는 이상, <<he_nun>> 다쳐서 이렇게 되기를 반복할 것입니다. 어쩌면 당신이 이 문제에 관해 베일리와 이야기해봐야 할 지도 모릅니다.</i>
<br><br>
<</if>>
<<if $robinReunionScene is "dungeon">>
<<unset $robinReunionScene>><<set $robinPostMortem to true>>
You knock on the door. "Come in," you hear Robin let out. You promptly do so and enter <<his>> room. <<He>> hasn't noticed you yet. You see a small picture taped to <<his>> screen of the both of you.
<br><br>
Robin turns to face you and <<if $robinconsole is 0>>gasps<<else>>drops <<his>> controller<</if>>. <<He>> quickly jumps up from <<his>> bed and runs to you, tackling you in a hug and nearly causing you to fall to the floor. Tears flow freely down <<his>> cheeks.
<br>
"I-I thought I was never going to see you again! I was so scared," Robin says before pulling you to the bed.
<br><br>
After a while, Robin calms down. "Everyone's been looking for you. Bailey wasn't any help," <<he>> rubs <<his>> eyes. "Can you tell me what happened? Y-you know, when you're ready to? I promise you'll feel better."
<br><br>
<<elseif $robinReunionScene is "asylum">>
<<unset $robinReunionScene>>
You knock on the door. Robin opens it up.
<<if _robin.trauma gte 40>>
You can see that <<his>> eyes are red from crying. <<He>> quietly pulls you inside.
<<else>>
<<Hes>> surprised to see you. "Oh! Come in," <<he>> says, pulling you inside.
<</if>>
<br><br>
<<if _robin.trauma gte 40>>
"I thought the doctors took you away. I would've tried to get you something had I known you were c-coming back," Robin's voice quivers.
<<else>>
"I thought you were staying at the doctor's for a while. I would've prepared something had I known you were coming back," Robin explains.
<</if>>
<br><br>
You shake your head, telling <<him>> that they weren't going to help you, so you "checked" out early. Robin seems confused, but <<he>> nods regardless. <<He>> gives you a hug.
<br>
<<if _robin.trauma gte 40>>
"Well, I'm glad you're free," <<he>> mumbles, holding you tight.
<<else>>
"Well, I'm glad you're home! Come on."
<</if>>
<br><br>
You're taken to <<his>> bed, where <<he>><<if $robinconsole is 1>> picks up a controller and<</if>> sits beside you.
<br><br>
<<elseif _robin.trauma gte 95>>
당신은 문을 두드린다. 잠시 정적이 일더니, 로빈이 문을 열어준다. <<He_nun>> 눈물로 번들거리는 눈으로 당신을 쳐다본다.
<br><br>
<<He_nun>> 당신이 방에 들어와 침대에 앉는 걸 막지 않는다. "옆에 앉아 줘." 당신이 말한다.
<br><br>
<<He_ga>> 당신의 옆에 앉는다.
<br><br>
<<link [[안아준다 (0:30)|Robin Trauma Hug]]>><<npcincr Robin love 1>><<npcincr Robin dom -1>><<npcincr Robin trauma -6>><<pass 30>><</link>><<glove>><<ldom>>
<br><br>
<<elseif $robin_injured gte 1>>
당신은 문을 두드린다. 로빈이 문을 열어주고 미소를 짓는다. <<His_yi>> 눈은 붉게 충혈되어 있다. "저기," <<he_ga>> 말한다. "들어와." 당신은 방에 들어가 침대에 앉는다. <<He_ga>> 당신의 옆에 앉는다.
<<His_yi>> 움직임이 어딘가 이상하다. 마치 어딘가 아픈 듯이.
<br><br>
<<link [[로빈을 병원에 데려간다 (1:00)|Robin Hospital]]>><<unset $robin_injured>><<pass 1 hour>><<npcincr Robin love 1>><<npcincr Robin dom -1>><<npcincr Robin trauma -16>><</link>><<glove>><<ldom>>
<br><br>
<<elseif _robin.trauma gte 40>>
당신은 문을 두드린다. 로빈이 문을 열어주고 미소를 짓는다. <<His_yi>> 눈은 붉게 충혈되어 있다. "저기," <<he_ga>> 말한다. "들어와." 당신은 방에 들어가 침대에 앉는다. <<He_ga>> 당신의 옆에 앉는다.
<br><br>
<<elseif $robinpaid is 1 and $robinPayout is 0 and $robinmoney gte 20 and _robin.love gte 80 and _robin.trauma lte 20>>
<<robinPayout>>
<br><br>
<<elseif $halloween is 1 and !$halloween_robin>>
<<set $halloween_robin to 1>><<set $halloween_robin_costume to "ghost">>
당신은 문을 두드린다. 로빈이 문을 홱 열어젖혀 당신을 안아준다. "이제 거의 코앞이야." <<he_ga>> 말한다. "할로윈 말이야! 이게 내 코스튬이야." <<He_nun>> <<his_yi>> 침대로 몸을 숙여 이불을 걷어낸 후, <<his_yi>> 머리에 덮어씌운다. "유령이야."
<br><br>
<<He_nun>> 자리에 앉는다. <<his_yi>> 옆에는 훨씬 인상적이지만 값나가는 코스튬이 실린 잡지가 펼쳐져 있다. 몇몇은 펜으로 동그라미가 쳐져 있지만, 당신이 더 자세히 살펴보기 전에 <<he_nun>> 잡지를 치워 버린다.
<br><br>
"할로윈이 되면 다른 고아들 몇이랑 트릭 오어 트릿 하러 나갈까 해." <<he_ga>> 침대보 너머로 말을 이어간다. "너도 오고 싶으면 와도 되고. <span class="gold"><<ampm 16 00>> 에서 <<ampm 19 00>> 사이에 나갈 생각이야.</span> 우린 밖에 늦게까지 있으면 안 되니까."
<br><br>
<<elseif _robin.trauma gte 10>>
당신은 문을 두드린다. 로빈이 문을 홱 열어젖혀 당신을 안아준다. "들어와." <<he_ga>> 말한다. 당신은 방에 들어가 침대에 앉는다. <<He_ga>> 당신의 옆에 앉는다.
<br><br>
<<if $robinthank isnot 1>>
<<set $robinthank to 1>>
당신은 입을 열려고 하지만, 로빈이 먼저 말을 꺼낸다. "고마워." <<he_ga>> 말한다. "모든 게 다." <<He_nun>> <<his_yi>> 머리를 당신의 어깨에 기댄다.
<br><br>
<</if>>
<<else>>
<<if $robinconsoleintro isnot 1>>
<<set $robinconsoleintro to 1>><<set $robinconsole to 1>>
당신은 문을 두드리자, 문 건너편에서 부산스러운 소리가 들려온다. 로빈이 문을 홱 열어젖혀 당신을 안아준다.
"왔구나." <<he_ga>> 말한다. "이것 좀 봐." <<He_ga>> 당신을 방으로 끌어당긴다. 방의 구석에 있는 오래된 텔레비전 아래에 새로운 게임기가 있다.
"돈을 좀 모으고 있었거든." <<He_ga>> 침대에 앉아서 말한다. "뭘 기다리고 있어?" <<He_ga>> 옆에 있는 침대를 토닥인다.
<<lstress>><<stress -12>>
<br><br>
<<elseif $robinconsole is 1 and $robinpaid isnot 1 and $robindebt gte ($robindebtlimit - 1) and $robinconsolelost isnot 1>>
<<set $robinconsolelost to 1>><<set $robinconsole to 0>>
당신은 문을 두드린다. 로빈이 문을 열어주고 미소를 짓는다. "들어와." <<he_ga>> 당신을 안으로 잡아끌며 말한다. <<He_ga>> 침대에 앉는다. 무언가가 평소와 다르다. 게임기가 없다.
<br><br>
"알아챘구나." <<he_ga>> 말한다. "질려서 팔았어." <<He_nun>> 미소짓지만, 눈은 웃지 않는다.
<br><br>
"하지만 좋아했잖아." 당신이 말한다.
<br><br>
"아니, 안 좋아했어!" <<he_ga>> 짜증이 난 듯 대답한다. "그냥.. 아무 말도 하지 마."
<br><br>
"괜찮은 거지?" 당신이 말한다. "너 이런 적 없었잖아."
<br><br>
"다 괜찮아, 진짜로." <<he_ga>> 말한다. <<He_nun>> <<his_yi>> 무릎을 빤히 쳐다본다.
<br><br>
<!-- Lowest Special Priority (Random Events when Robin is in their room/not doing anything special) -->
<<elseif $rng gte 85 and _robin.lovestage gte 3 and _robin.crossdress gte 1 and !$robinDaily.cdevent and _robin.cdquest lte 0 and _robin.trauma lte 20>>
You go to Robin's room. There's a note on the door. "Please don't enter!"
<br><br>
<<set _uniqueoptions to true>>
<<link [[Enter|Robin Caught CD]]>><</link>>
<br>
<<link [[떠난다|Orphanage]]>><<set $fromRobinRoom to true>><<endevent>><</link>>
<br>
<<elseif !$robinDaily.cdevent and _robin.cdquest is 4 and $hour lte 9 and $schoolday is 1 and _robin.trauma lte 20>>
<<set $robinDaily.cdevent to 1>>
You enter Robin's room. You see <<him>> standing in front of <<his>> mirror holding a
<<print (_robin.pronoun is "m" ? "girl's" : "boy's")>> school uniform in front of <<him>>.
<<He>> seems focused on how <<he>> looks and doesn't notice you at first.
<br><br>
<<set _uniqueoptions to true>>
<<if $robinromance is 1>>
<<link [[Compliment|Robin School CD Compliment]]>><</link>>
<<else>>
<<link [[Interrupt|Robin School CD Interrupt]]>><</link>>
<</if>>
<br>
<<link [[떠난다|Orphanage]]>><<set $fromRobinRoom to true>><<endevent>><</link>>
<br>
<!-- Normal Robin events -->
<<elseif $robinconsole is 0>>
당신은 문을 두드린다. 로빈이 문을 홱 열어젖혀 당신을 안아준다. "들어와." <<he_ga>> 당신을 안쪽으로 끌어당기며 말한다. <<He_nun>> 침대에 앉아 <<his_yi>> 게임기가 있었던 자리를 빤히 쳐다본다.
<<if _robin.crossdressing gte 2>>
<<if _robin.pronoun is "f">>
It looks like <<he>>'s wearing <<his>> chest binder today.
<<else>>
You take note of <<his>> <<npcClothesText _robin "upper">>.
<</if>>
<</if>>
<br><br>
<<else>>
당신은 문을 두드린다. 로빈이 문을 홱 열어젖혀 당신을 안아준다. "들어와." <<he_ga>> 당신을 안쪽으로 끌어당기며 말한다.
<<He_nun>> 텔레비전 옆에 있는 침대에 앉아 게임기 컨트롤러를 집어든다.
<<if _robin.crossdressing gte 2>>
<<if _robin.pronoun is "f">>
It looks like <<he>>'s wearing <<his>> chest binder today.
<<else>>
You take note of <<his>> <<npcClothesText _robin "upper">>.
<</if>>
<</if>>
<<if $hour is 6 and $minute lte random(1,60)>>
<<He_nun>> <<print (random(1,100) lte _robin.dom and _robin.trauma lte 20 ? "크게" : "부드럽게")>> 하품한다.
<</if>>
<br><br>
<</if>>
<</if>>
<<if !_uniqueoptions>>
<<robinoptions>>
<</if>>
<</widget>>
<<widget "robinoptions">>
<<set _robin to $NPCName[$NPCNameList.indexOf("Robin")]>>
<<if $schoolday is 1 and $hour is 8>>
<<if _robin.trauma gte 80>>
로빈은 벽에 걸린 시계를 바라본다. "곧 학교 갈 시간이야." <<he_ga>> 말한다. "그런데.. 가고 싶지 않아."
<br><br>
<<if _robin.crossdress gte 2 and _robin.crossdress lte 4>>
You hug <<him>>. "Everything will be fine," you say. "I'll give you room to get changed."
<<else>>
당신은 <<him_ul>> 껴안는다. "모든 게 괜찮을 거야." 당신이 말한다.
<</if>>
<br><br>
<<link [[학교로 걸어간다 (0:40)|Robin Walk School]]>><<pass 40>><</link>>
<br>
<<else>>
Robin looks at the clock on the wall.
<<if _robin.crossdress gte 2 and _robin.crossdress lte 4>>
"It's school soon. I'd better get changed," <<he>> says. "Would you like to walk with me?"
<<else>>
"It's school soon," <<he>> says. "Would you like to walk with me?"
<</if>>
<br><br>
<<link [[학교로 걸어간다 (0:20)|Robin Walk School]]>><<pass 20>><</link>>
<br>
<</if>>
<<link [[떠난다|Orphanage]]>><<set $fromRobinRoom to true>><<endevent>><</link>>
<br>
<<elseif $hour gte 21 or $hour lte 5>>
로빈은 벽에 걸린 시계를 바라본다. "잘 시간을 넘겼네." <<he_ga>> 말한다. <<He_ga>> 당신을 안아준다. "잘 자."
<br><br>
<<if $robinromance is 1>>
<<link [[함께 자자고 한다|Robin Room Bed]]>><</link>>
<br>
<</if>>
<<link [[떠난다|Orphanage]]>><<set $fromRobinRoom to true>><<endevent>><</link>>
<br>
<<elseif $weekday is 7 and $hour gte 9 and $hour lte 16 or $weekday is 1 and $hour gte 9 and $hour lte 15>>
<<if _robin.cdquest is 3 and !$robinDaily.cdevent and _robin.trauma lte 20>>
<<set $robinDaily.cdevent to 1>>
<<if $season is "winter">>
Robin looks at the clock on the wall and sighs. "I need to get my hot chocolate stand set up."
<<He>> slowly gets up. "I'll get changed, then I'll be in the park if you want to see me."
<br><br>
<<if _robin.lovestage gte 5>>
<<link [[Ask what's wrong|Robin's Stand CD Explain Full]]>><<npcincr Robin love 3>><</link>><<gglove>>
<<else>>
<<link [[Ask what's wrong|Robin's Stand CD Explain Demo]]>><</link>>
<</if>>
<br>
<<link [[도와준다 (0:30)|Robin Chocolate Set]]>><<pass 30>><<npcincr Robin love 1>><</link>><<glove>>
<br>
<<link [[떠난다|Orphanage]]>><<set $fromRobinRoom to true>><<endevent>><</link>>
<br>
<<else>>
Robin looks at the clock on the wall and sighs. "I need to get my lemonade stand set up."
<<He>> slowly gets up. "I'll get changed, then I'll be on the beach if you want to see me."
<br><br>
<<if _robin.lovestage gte 5>>
<<link [[Ask what's wrong|Robin's Stand CD Explain Full]]>><<npcincr Robin love 3>><</link>><<gglove>>
<<else>>
<<link [[Ask what's wrong|Robin's Stand CD Explain Demo]]>><</link>>
<</if>>
<br>
<<link [[도와준다 (0:30)|Robin's Lemonade Set]]>><<pass 30>><<npcincr Robin love 1>><</link>><<glove>>
<br>
<<link [[떠난다|Orphanage]]>><<set $fromRobinRoom to true>><<endevent>><</link>>
<br>
<</if>>
<<else>>
<<if $season is "winter">>
"핫초코 가판대를 세우러 가 봐야겠어." <<he_ga>> 말한다. "원한다면 공원으로 날 보러 와."
<br><br>
<<if $tutorial is 0 and $debug is 0>>
<<link [[도와준다 (0:30)|Robin Chocolate Set Tutorial]]>><<pass 30>><<npcincr Robin love 1>><<set $tutorial to 1>><</link>><<glove>>
<<else>>
<<link [[도와준다 (0:30)|Robin Chocolate Set]]>><<pass 30>><<npcincr Robin love 1>><</link>><<glove>>
<</if>>
<br>
<<link [[떠난다|Orphanage]]>><<set $fromRobinRoom to true>><<endevent>><</link>>
<br>
<<else>>
"레모네이드 가판대를 세우러 가 봐야겠어." <<he_ga>> 말한다. "원한다면 바닷가로 날 보러 와."
<br><br>
<<if $tutorial is 0 and $debug is 0>>
<<link [[도와준다 (0:30)|Robin's Lemonade Set Tutorial]]>><<pass 30>><<npcincr Robin love 1>><<set $tutorial to 1>><</link>><<glove>>
<<else>>
<<link [[도와준다 (0:30)|Robin's Lemonade Set]]>><<pass 30>><<npcincr Robin love 1>><</link>><<glove>>
<</if>>
<br>
<<link [[떠난다|Orphanage]]>><<set $fromRobinRoom to true>><<endevent>><</link>>
<br>
<</if>>
<</if>>
<<elseif $robinbaileyhelp is 1>><<set $robinbaileyhelp to 2>>
로빈이 몸을 돌려 당신을 마주본다. <<his_yi>> 눈은 바닥을 쳐다본다. "미안해." <<he_ga>> 말한다. "내가 베일리에게 말해서 미안해. 나는 <<endevent>><<npc Bailey>><<person1>><<he_ga>> 도움이 될 줄 알았어. 도우려는 의도인 줄 알았어. <<endevent>><<npc Robin>><<person1>>"
<br><br>
<<link [[용서한다|Robin Bailey Forgive]]>><<trauma -6>><<stress 6>><<npcincr Robin love 1>><</link>><<gstress>><<glove>><<ltrauma>>
<br>
<<link [[화제를 돌린다|Robin Bailey Subject]]>><</link>>
<br>
<<elseif $halloween is 1 and $hour gte 16 and $hour lt 19 and $monthday is 31>>
로빈은 벽에 걸린 시계를 바라본다. "시간 됐다." <<he_ga>> 팔짝 뛰어오르며 말한다. "다른 고아들은 곧 트릭 오어 트릿하러 나갈 준비가 되어 있을 거야. 나도 코스튬을 입어야겠어."
<br><br>
<<if $robinromance is 1>>
<<He_ga>> 당신을 껴안아 주고는 문 쪽으로 밀어낸다. "옷 갈아 입는 모습을 보여주고 싶지 않아." <<he_ga>> 말한다. "그 편이 더 마법적인 느낌이 날 거야."
<br><br>
<</if>>
<<if $worn.upper.type.includes("costume") or $worn.lower.type.includes("costume") or $worn.upper.type.includes("naked") and $worn.under_upper.type.includes("costume") or $worn.lower.type.includes("naked") and $worn.under_lower.type.includes("costume") or $physicalTransform is 1 or $specialTransform is 1>>
"준비가 되면 중앙 복도로 가서 고아들을 모을 거야."
<<else>>
"만약 같이 하고 싶다면, 나는 중앙 복도에서 고아들을 모으고 있을테니 그리로 와. 네 코스튬이 뭘지 정말 기대된다!"
<</if>>
<br><br>
<<link [[떠난다 (0:01)|Bedroom]]>><<endevent>><<pass 1>><</link>>
<br>
<<else>>
<<if _robin.trauma lt 80>>
<<if _robin.love gte 5 and _robin.lovestage is undefined>>
<<set _robin.lovestage to 0>>
"나랑 함께 있어 줘서 고마워." <<he_ga>> 말한다. "혼자서는 덜 즐겁거든."
<br><br>
<<elseif _robin.love gte 10 and _robin.lovestage is 0>>
<<set _robin.lovestage to 1>>
"언젠가는 네게 레모네이드 만드는 법을 알려줘야겠어." <<he_ga>> 말한다.
<br><br>
<<elseif _robin.love gte 20 and _robin.lovestage is 1>>
<<set _robin.lovestage to 2>>
<<if $robinconsole is 1>>
"네가 해보고 싶은 게임 있으면 말해봐." <<he_ga>> 말한다. "넌 항상 내가 고르게 하잖아."
<<else>>
"난 너랑 함께 있는 게 좋아." <<he_ga>> 말한다. "너랑 게임기 중에서 고르라면 매일 너와 함께하는 쪽을 고를 거야."
<</if>>
<br><br>
<<elseif _robin.love gte 40 and _robin.lovestage is 2>>
<<set _robin.lovestage to 3>>
"베일리가 우리가 이렇게 만나는 걸 신경쓰지 않아서 다행이야." <<he_ga>> 말한다.
<br><br>
<<elseif _robin.love gte 60 and _robin.lovestage is 3>>
<<set _robin.lovestage to 4>>
"너와 친구가 된 건 정말 행운이야." <<he_ga>> 혼잣말을 한다.
<br><br>
<<elseif _robin.love gte 100 and _robin.lovestage is 4>>
<<set _robin.lovestage to 5>>
<<He_ga>> 당신을 안아 준다. "네가 최고야." <<he_ga>> 말한다.
<br><br>
<</if>>
<</if>>
<<if $robinPostMortem>>
<<link [[로빈에게 당신의 수감 사실을 알린다 (0:30)|Robin Dungeon Talk]]>><<set $robinroomentered to 1>><<pass 30>><<stress -12>><<trauma -12>><<npcincr Robin dom 5>><</link>>
<br>
<</if>>
<<if _robin.trauma lt 80 and _robin.trauma gte 10>>
<<link [[대화한다 (0:30)|Robin Trauma Talk]]>><<set $robinroomentered to 1>><<pass 30>><<stress 3>><<npcincr Robin trauma -1>><<npcincr Robin love 1>><<npcincr Robin dom -1>><</link>><<glove>><<ldom>><<gstress>>
<br>
<</if>>
<<if $robinnote is 1 and $robinromance isnot 1>>
<<link [[키스한다|Robin Romance]]>><<set $robinroomentered to 1>><<set $robinromance to 1>><</link>>
<br>
<</if>>
<<if $schoolday is 1 and ($hour is 8 or $hour is 7)>>
<<if _robin.trauma gte 80>>
<<link [[학교로 걸어간다 (0:40)|Robin Walk School]]>><<run setRobinLocationOverride("school", 7)>><<pass 40>><</link>>
<br>
<<else>>
<<link [[학교로 걸어간다 (0:20)|Robin Walk School]]>><<run setRobinLocationOverride("school", 7)>><<pass 20>><</link>>
<br>
<</if>>
<</if>>
<<if _robin.trauma lt 80 and ($robinwalk lt 1 or ($halloween_robin is 1 and $halloween_robin_costume is "ghost") or (_robin.love lt 20 and $money gte 1500)) and $passage isnot "Robin Walk">>
<<link [[함께 다른 곳으로 간다|Robin Walk]]>><<set $robinroomentered to 1>><<set $robinhugging to 0>><</link>>
<br>
<</if>>
<<if $robinconsole is 1>>
<<link [[로빈이 게임하는 걸 지켜본다 (0:30)|Robin Watch]]>><<set $robinroomentered to 1>><<stress -3>><<trauma -3>><<pass 30>><<npcincr Robin love 1>><</link>><<glove>><<ltrauma>><<lstress>>
<br>
<<link [[로빈과 같이 게임한다 (0:30)|Robin Play]]>><<set $robinroomentered to 1>><<set $robinhugging to 0>><<trauma -3>><<pass 30>><<npcincr Robin love 1>><</link>><<glove>><<ltrauma>>
<br>
<<elseif $money gte 40000 and _robin.trauma lt 80 and $robindebtknown is 1>>
<<link [[로빈에게 새 게임기를 사 준다 (£400 0:30)|Robin Console]]>><<set $robinhugging to 0>><<pass 30>><<npcincr Robin love 10>><<npcincr Robin dom -1>><<set $robinconsole to 1>><<set $money -= 40000>><</link>><<glove>><<ldom>>
<br>
<</if>>
<<if _robin.trauma lt 80 and $trauma gte 1000 and $robinhugging isnot 1>>
<<link [[안아준다 (0:05)|Robin Hug]]>><<pass 5>><<trauma -1>><<stress -1>><<npcincr Robin love 1>><</link>><<ltrauma>><<lstress>><<glove>>
<br>
<</if>>
<<if _robin.trauma lt 20 and $cat gte 6>>
<<link [[머리를 쓰다듬어 달라고 한다 (0:20)|Robin Cat]]>><<pass 20>><<trauma -2>><<stress -2>><<npcincr Robin love 1>><<npcincr Robin dom 1>><</link>><<cat>><<gdom>><<glove>><<ltrauma>><<lstress>>
<br>
<</if>>
<<if _robin.trauma lt 80 and $livestock_robin gte 1 and $cow gte 6>>
<<link [[음메 소리를 내어 관심을 끈다 (0:20)|Robin Cow]]>><<transform cow 1>><<pass 20>><<trauma -2>><<stress -2>><<npcincr Robin love 1>><<npcincr Robin dom 1>><</link>><<cow>><<gdom>><<glove>><<ltrauma>><<lstress>>
<br>
<</if>>
<<if _robin.trauma lt 80 and $harpy gte 6>>
<<if $halloween is 1>>
<<link [[로빈과 노래한다 (0:20)|Robin Harpy]]>><<pass 20>><<trauma -2>><<stress -2>><<npcincr Robin love 1>><<npcincr Robin dom -2>><</link>><<harpy>><<ldom>><<glove>><<ltrauma>><<lstress>>
<br>
<<else>>
<<link [[로빈과 노래한다 (0:20)|Robin Harpy]]>><<pass 20>><<trauma -2>><<stress -2>><<npcincr Robin love 1>><<npcincr Robin dom 1>><</link>><<harpy>><<gdom>><<glove>><<ltrauma>><<lstress>>
<br>
<</if>>
<</if>>
<<if _robin.trauma lt 20 and $wolfgirl gte 6>>
<<link [[배를 드러내 보인다 (0:20)|Robin Wolf]]>><<pass 20>><<trauma -2>><<stress -2>><<npcincr Robin love 1>><<npcincr Robin dom 1>><</link>><<wolfgirl>><<gdom>><<glove>><<ltrauma>><<lstress>>
<br>
<</if>>
<<if _robin.lovestage gte 3 and _robin.trauma lte 20>>
<<link [[Flirt (0:15)|Robin Flirt Room]]>><<pass 15>><<npcincr Robin love 1>><</link>><<promiscuous1>><<glove>>
<br>
<</if>>
<<if _robin.lovestage gte 1 and $milkshake gte 2>>
<<link [[밀크셰이크를 준다 (0:20)|Robin Give Milkshake]]>> <<set $milkshake -= 2>><<stress -5>> <</link>><<lstress>><<glove>>
<br>
<</if>>
<<if _robin.lovestage gte 2 and $milkshake gte 1>>
<<link [[밀크셰이크를 나눠 먹는다 (0:20)|Robin Share Milkshake]]>> <<set $milkshake -= 1>><<stress -10>> <</link>><<lstress>><<gglove>>
<br>
<</if>>
<<if window.checkSextoysGift("Robin") == 1>>
<<link [[Gift Robin a strap-on|Robin Gift Strap-on]]>><</link>>
<br>
<</if>>
<br>
<<robinbully>>
<<link [[떠난다|Orphanage]]>><<set $fromRobinRoom to true>><<set $robinhugging to 0>><<endevent>><</link>>
<br>
<</if>>
<</widget>>
<<widget "robinpay">>
<<if $robinpaid isnot 1>>
<i>지금 당장은 로빈이 안전해졌지만, 베일리는 돈을 계속 받아갈 것입니다. 어쩌면 당신이 이 문제에 관해 베일리와 이야기해봐야 할 지도 모릅니다.</i>
<br><br>
<</if>>
<</widget>>
<<widget "robinhug">>
<<if $robinhugcry isnot 1 and $robinpaid isnot 1 and $trauma gte ($traumamax / 7) * 2>>
<<link [[운다 (0:05)|Robin Hug Cry]]>><<pass 5>><<set $robinhugcry to 1>><<stress -12>><<trauma -6>><<tearup>><<npcincr Robin love 1>><<npcincr Robin dom 1>><</link>><<lstress>><<ltrauma>><<glove>><<gdom>>
<br>
<</if>>
<<if $robinhugcry isnot 1 and $trauma gte ($traumamax / 7) * 3>>
<<link [[주체할 수 없이 운다 (0:30)|Robin Hug Break]]>><<set $robinhugcry to 1>><<stress -12>><<stress -12>><<trauma -6>><<trauma -6>><<pass 30>><<tearup>><<npcincr Robin love 1>><<npcincr Robin dom 1>><</link>><<llstress>><<lltrauma>><<glove>><<gdom>>
<br>
<</if>>
<<if $robinhugcomplain isnot 1>>
<<link [[불평한다 (0:10)|Robin Hug Complain]]>><<set $robinhugcomplain to 1>><<stress -12>><<trauma -6>><<pass 10>><</link>><<lstress>><<ltrauma>>
<br>
<</if>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].love gte 50>>
<<link [[껴안는다 (0:10)|Robin Hug Cuddle]]>><<set $robinhugging to 1>><<pass 10>><<npcincr Robin love 1>><<trauma -1>><<stress -1>><</link>><<lstress>><<ltrauma>><<glove>>
<br>
<</if>>
<<if $robinstunned isnot 1 and $robinconsole is 1>>
<<link [[로빈이 게임하는 걸 지켜본다 (0:30)|Robin Watch]]>><<set $robinhugging to 1>><<stress -6>><<trauma -3>><<pass 30>><<npcincr Robin love 1>><</link>><<lstress>><<ltrauma>><<glove>>
<br>
<</if>>
<<link [[그만 안는다|Robin Hug Stop]]>><</link>>
<br>
<<set $robinstunned to 0>>
<</widget>>
<<widget "robinbully">>
<<if $trauma gte ($traumamax / 7) * 2 and $robinhugcomplain isnot 1>>
<<link [[불평한다 (0:10)|Robin Complain]]>><<set $robinroomentered to 1>><<pass 10>><<set $robinhugcomplain to 1>><<set $phase to 0>><<trauma -6>><<stress -6>><</link>><<ltrauma>><<lstress>>
<br>
<</if>>
<<if $robinblame isnot 1 and $trauma gte ($traumamax / 7) * 2>>
<<link [[로빈을 탓한다|Robin Blame]]>><<set $robinroomentered to 1>><<set $phase to 1>><<set $robinblame to 1>><<trauma -6>><<stress -6>><<npcincr Robin love -1>><<npcincr Robin dom -1>><</link>><<ltrauma>><<lstress>><<llove>><<ldom>>
<br>
<</if>>
<<if $robinpersecute isnot 1 and $trauma gte ($traumamax / 7) * 3>>
<<link [[로빈을 괴롭힌다|Robin Persecute]]>><<set $robinroomentered to 1>><<set $phase to 3>><<set $robinpersecute to 1>><<trauma -12>><<stress -12>><<npcincr Robin love -1>><<npcincr Robin dom -1>><</link>><<lltrauma>><<llstress>><<llove>><<ldom>>
<br>
<</if>>
<<if $robinmoney gt 0>>
<<link [[돈을 요청한다|Robin Money]]>><<set $robinroomentered to 1>><</link>>
<br>
<</if>>
<br>
<</widget>>
<!-- obsolete macro: use `getRobinLocation()` instead
<<widget "robin_location">>
<<if $NPCName[$NPCNameList.indexOf("Robin")].init is 1>>
<<if $robinmissing is 1>>
<<set _robin_location to "missing">>
<<elseif $schoolday is 1 and $hour gte 8 and $hour lte 15 and $robinschoolafternoon isnot 1 or $hour lte 15 and $robinschoolmorning is 1 and $robinschoolafternoon isnot 1>>
<<set _robin_location to "school">>
<<elseif $hour gte 21 or $hour lte 6>>
<<set _robin_location to "sleep">>
<<elseif $weekday is 7 and $hour gte 9 and $hour lte 16 or $weekday is 1 and $hour gte 9 and $hour lte 16 and $NPCName[$NPCNameList.indexOf("Robin")].trauma lt 80>>
<<if $season is "winter">>
<<set _robin_location to "park">>
<<else>>
<<set _robin_location to "beach">>
<</if>>
<<elseif $halloween is 1 and $hour gte 16 and $hour lt 19 and $monthday is 31>>
<<set _robin_location to "halloween">>
<<else>>
<<set _robin_location to "orphanage">>
<</if>>
<</if>>
<</widget>>
-->
<<widget "robinPayout">>
<<set $robinPayout to 1>>
당신은 문을 두드린다. 로빈이 문을 홱 열어젖혀 당신을 안아준다. "들어와." <<he_ga>> 당신을 안쪽으로 끌어당기며 말한다. <<He_nun>> <<his_yi>> 서랍을 잠시 찾아보더니, <span class="gold">£<<print $robinmoney>></span>를 당신에게 건넨다.
<br><br>
<<set $money += ($robinmoney * 100)>><<set $robinmoney to 0>>
<<if $robinPayoutIntro is undefined>>
<<set $robinPayoutIntro to 0>>
당신은 혼란스러운 표정으로 돈을 내려다본다. <<He_nun>> 돈을 다정하게 당신의 손에 쥐어 주고, 당신을 똑바로 바라본다. "네가 내 돈을 내고 있잖아. 도와주려고 노력이라도 하지 않는다면 형편없는 <<if $robinromance is 1>><<nnpc_girlfriendPost "Robin" "일">> 거야.<<else>>친구일 거야.<</if>>"
<<else>>
"<<print either(
"이게 도움이 되었으면 좋겠어. 적어도 조금이라도.",
"베일리는 내가 엄청난 부담을 지고 있다고 계속 상기시켜. 조금 걱정은 되지만, 이제 무섭지는 않아. 더 이상은.",
"내가 돈을 더 벌 수 있었으면 좋겠어. 너를 더 도와줄 수 있도록 말이야.",
"어떻게 그렇게 돈을 많이 버는 거야? 네게 더 도움이 되고 싶어.",
"언젠가는, 내가 너 대신 돈을 내 주고 말겠어!",
"이제는 돈 쓸 곳이 많이 없어. 내가 여기서 필요한 건 모두 가지고 있는 걸.<<set _hand to 1>>",
"정말로 고마워. 너 같은 친구가 있다니 정말 행운이야.",
"항상 비상 상황을 위해 £20는 가지고 있거든. 그걸로 충분하면 좋겠다.",
"도망치려고 생각해본 적 있어? 나는 엄청 자주 생각했거든.",
"언젠가는 우리도 돈을 낼 필요가 없어질 거야. 나쁜 사람들은 벌을 받기 마련이니까. 그렇지?",
"이게 내가 가진 것 전부야. 이거면 될까? 다음 주에는 더 열심히 일할 수 있어!",
"너라면 이걸 다 가질 가치가 있어. 어쩌면 이것보다도 더."
)>>"
<<if _hand is 1>><<He_ga>> 당신의 손을 꽉 쥔다.<</if>><<npcincr Robin dom 3>><<gdom>>
<</if>>
<br><br>
<<He_nun>> 텔레비전 옆에 있는 침대에 앉아<<if $robinconsole is 1>> 게임기 컨트롤러를 집어든다<<else>> 무언가를 향해 손을 뻗고, 거기에 잡을 것이 아무것도 없다는 것을 재빨리 알아차린다. 따분한 표정이 <<him_ul>> 스쳐간다<</if>>.
<</widget>>
<<widget "robinbrothelappear">>
<<unset $robinBrothel>>
<<run getRobinLocation()>>
<<if $robinromance is 1 and (_robin_location is "orphanage" or _robin_location is "sleep") and $fameprostitution gte 600 and $NPCName[$NPCNameList.indexOf("Robin")].dom gte 50 and !$robinBrothelWeekly>>
<<set $robinBrothel to true>>
<</if>>
<</widget>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $sydneySeen is undefined>>
<<npc "Sydney">><<person1>>
<<set $sydneySeen.pushUnique("library")>><<set $sydneyFirstSeen to "library">>
You approach the rental counter. Behind it sits an exhausted-looking <<personsimple>>, who looks up at you and gently smiles, seeming to recognise you. <<sydneyGreeting>> It's Sydney, a student known for <<his>> innocent nature. A pair of reading glasses accents amber eyes and <<npcHairColour "Sydney">> hair worn in a ponytail. <<He>> seems overworked. A holy pendant hangs from <<his>> neck.
<br><br>
<<if $temple_rank isnot undefined and $temple_rank is "initiate">>
<<set $sydneySeen.pushUnique("initiate")>>
"I'd recognise another initiate anywhere."
<</if>>
<<He>> resumes stamping after a moment, while still looking at you. "First time at the rental counter? You can rent out one book at a ti-" <<he>> pauses to yawn<<if $sydneyDaily.greeting and $hour lte 12>> again<</if>>. "Time. You can also buy school-approved clothes here. <<nnpc_Title "Leighton">> Leighton's marked the prices way up, though. <span class="green">Students with a good record get special discounts.</span>" <<His>> tone is upbeat, and <<he>> seems excited despite <<his>> clear exhaustion.
<br><br>
"<span class="gold">Books can be rented out for two weeks at a time</span>, you can renew your rental at any time..." <<He>> suddenly looks down at <<his>> hand, realising that <<hes>> stamped <<himself>> "<span class="red"><i>Overdue</i></span>". <<He>> smiles at you nervously, before sitting back down. "Let's call that a demonstration of what happens if you return a late or damaged book. My name's Sydney, by the way! Pleased to meet you."
<br><br>
<<elseif !$sydneySeen.includes("library")>>
<<npc "Sydney">><<person1>>
<<set $sydneySeen.pushUnique("library")>>
You approach the rental counter. Sydney sits behind it, and <<he>> looks up at you with tired eyes, smiling. <<if $sydneySeen.includes("Rescue") and $sydneyRescueMessage isnot 1>><<set $sydneyRescueMessage to 1>>"Hey! I hope you're doing alright after what happened."<<else>><<sydneyGreeting>><</if>>
<br><br>
<<He>> resumes stamping after a moment, while still looking at you. "First time at the rental counter? You can rent out one book at a ti-" <<he>> pauses to yawn<<if $sydneyDaily.greeting and $hour lte 12>> again<</if>>. "Time. You can also buy school-approved clothes here. <<nnpc_Title "Leighton">> Leighton's marked the prices way up, though. <span class="green">Students with a good record get special discounts.</span>" <<His>> tone is upbeat, and <<he>> seems excited despite <<his>> clear exhaustion.
<br><br>
"<span class="gold">Books can be rented out for two weeks at a time</span>, you can renew your rental at any time..." <<He>> suddenly looks down at <<his>> hand, realising that <<hes>> stamped <<himself>> "<span class="red"><i>Overdue</i></span>". <<He>> smiles at you nervously, before sitting back down. "Let's call that foreshadowing for what happens if you return a late or damaged book."
<br><br>
<</if>>
<<link [[Respond politely|Sydney Library Intro 2]]>><<set $phase to 1>><<npcincr Sydney love 1>><</link>>
<br>
<<link [[Respond sarcastically|Sydney Library Intro 2]]>><<set $phase to 2>><<trauma -2>><</link>>
<br>
<<link [[Respond flirtatiously|Sydney Library Intro 2]]>><<set $phase to 3>><<npcincr Sydney purity -2>><</link>><<promiscuous1>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 1>>
<<if $submissive gte 1150>>
"S-sure thing," you stammer.
<<elseif $submissive lte 850>>
"Relax, I won't hurt your precious books," you say with your arms crossed.
<<else>>
"I'll be sure to be careful with your books," you say assuredly.
<</if>>
<<glove>>
<br><br>
"Excellent!" <<He>> claps <<his>> hands together, before sitting back down.
<<elseif $phase is 2>>
"Are the clothes on a two week rental, too?" you ask, putting your hands on your hips. <<ltrauma>>
<br><br>
"N-no! Those are buy to keep. I-I mean, could you imagine trying to keep up with each student's uniform, having to wash them each time they're returned, needing to charge them extra for damage, it'd be a nightmare!" <<He>> waves <<his>> arms around as <<he>> speaks.
"And don't get me started on how <<nnpc_Title "Leighton">> Leighton would-" <<he>> pauses as <<he>> notices your stare. <<His>> face turns a bright red, and <<he>> sits back down.
<<else>>
You lean forward on the counter, closing the distance between you.
"Can I buy the uniform you're wearing? Preferably with you still in it?" <<promiscuity1>>
<<if $sydneyromance is 1>>
<<His>> face turns a deep red. "N-not while I'm trying to be professional, come on..." <<he>> shifts in discomfort.
<<else>>
<<He>> stares at you, blinking twice. "If you need a uniform, I can get you one right away." <<He>> pauses for a moment, before seeming to realise what you just said. <<His>> face turns a deep red, and <<he>> drops back into <<his>> seat. <<lspurity>>
<br><br>
<</if>>
<</if>>
"S-so, what can I do for you today?"
<br><br>
<<sydneyOptions>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>><<NPCStatusCheck "Sydney">>
<<set $rng to random(1, 100)>>
<<if !$sydneyChatState>>
<<set $sydneyChatState to 1>>
<</if>>
<<if $NPCName[$NPCNameList.indexOf("Sydney")].love gte 5 and $rng gte 92 and ($schoolstate isnot "early" and $schoolstate isnot "late") and !$sydneyDaily.studentInteract>>
<<set $sydneyDaily.studentInteract to true>>
You chat with Sydney.
<<if $NPCName[$NPCNameList.indexOf("Whitney")].init is 1 and $schoolstate isnot "second" and $rng gte 98>>
<<if $NPCName[$NPCNameList.indexOf("Whitney")].state is "dungeon">>
After some time, <<he>> begins to fumble around with some papers. They appear to be rental records. <<His>> eyes stop on Whitney's name.
<br><br>
"Overdue... it really is a shame. What do you think happened to <<nnpc_him "Whitney">>? I've seen the missing posters..." <<He>> looks sad. "Everyone deserves another chance at forgiveness, even people like <<nnpc_him "Whitney">>. I pray <<nnpc_he "Whitney">> gets a chance to earn it again."
<<else>>
You're cut off by a student approaching the counter. It's Whitney, holding a damaged maths textbook with a wide grin. Sydney looks appalled at its condition.
<br><br>
<<if _sydneyStatus.includes("corrupt")>>
"Overdue, and damaged! Unacceptable!" Whitney looks shocked as Sydney stands and pulls <<nnpc_him "Whitney">> down with surprising boldness and strength. <<He>> uncaps a red marker. Whitney swats <<him>> away, but not before Sydney scribbles "<span class="red">Book Heathen >:(</span>" on Whitney's forehead. <<nnpc_He "Whitney">> pulls away.
<br><br>
"You crazy shit! Are you looking to get beat?" <<nnpc_He "Whitney">> reaches for Sydney, but stops when <<nnpc_he "Whitney">> notices you. "Oh, of course. You spoiled <<him>>."
<<if $whitneyromance is 1>>
<<nnpc_He "Whitney">> smiles. "I already have to manage one of you, you're not worth my time."
<<else>>
<<nnpc_He "Whitney">> sneers. "You two freaks were made for each other."
<</if>>
Whitney flicks an unlit cigarette at Sydney, who recoils as if it's infected. <<nnpc_He "Whitney">> leaves without another word.
<br><br>
"And you can report yourself right to the <<nnpc_title "Leighton">> before the end of the day!" Sydney yells after <<nnpc_him "Whitney">>. Other students look to Sydney with surprise as <<he>> breaks the silence. <<He>> crosses <<his>> arms and smiles before getting back to work.
<<else>>
"Th-that book is... overdue, and..." <<Hes>> visibly sweating, looking at everything but Whitney.
<br>
"And?" Whitney leans forward, still grinning. Sydney trembles.
<br>
"And... you know th-the rules..." Sydney uncaps a red marker, and slowly reaches up towards Whitney. <<nnpc_He "Whitney">> makes a sudden jerk towards Sydney with <<nnpc_his "Whitney">> fist raised. Sydney immediately recoils, dropping the marker.
<br><br>
Whitney laughs<<if $sydney.glasses is "glasses" or $sydney.glasses is "playerbought">>, before reaching forward and taking Sydney's glasses. <<nnpc_He "Whitney">> <span class="red">pops out one of the lenses and steps on it,</span> and tosses them back to Sydney<<set $sydney.glasses to "broken">><</if>>. "Make sure to go tell your <<if $NPCName[$NPCNameList.indexOf("Sirris")].pronoun is "m">>daddy<<else>>mummy<</if>> all about this, you ass-kissing pile of sheepskin." Whitney drops the textbook on the counter, causing students around the library to jump at the loud noise. "Thanks for the free pen," <<nnpc_he "Whitney">> spits as <<nnpc_he "Whitney">> takes the marker and turns. <<nnpc_He "Whitney">> leaves without another word.
<br><br>
You see tears welling in Sydney's eyes before <<he>> wipes them away. "I... I'll never blame someone for their own suffering... and... it's clear that <<nnpc_hes "Whitney">> suffering a lot." <<He>> reaches under the counter and opens a drawer completely filled with an unacceptable number of red markers, picking one out.
<</if>>
<</if>>
<<elseif $NPCName[$NPCNameList.indexOf("Kylar")].init is 1 and $schoolstate isnot "third" and $rng gte 95 and !$kylarDaily.leightonPunch>>
<<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "prison">>
After some time, <<he>> begins to fumble around with some papers. They appear to be rental records. <<His>> eyes stop on Kylar's name.
<br><br>
"Overdue." <<He>> sighs. "Nothing to be done. The police are too busy calming down the owners of the bakery <<nnpc_he "Kylar">> stole from. No time to recover the last book <<nnpc_he "Kylar">> rented. The <<nnpc_title "Leighton">> will throw a fit..."
<<else>>
<<set $sydneyDaily.kylarBook to true>>
You're cut off by a student approaching the counter. It's Kylar, holding an English textbook and a £20 note sheepishly. "Renewal, please."
<br><br>
Sydney nods, and takes the book. "Thanks for being punctua-" <<his>> face drops as <<he>> flips through and inspects the pages. "Folding the pages is one thing, but doodling in the margins? Again?" Sydney turns the book, showing a page defaced with various artwork. <<He>> doesn't seem to notice that one of the drawn figures bears a resemblance to you. Kylar looks down in shame and steps forward, presenting <<nnpc_his "Kylar">> forehead.
<br><br>
Sydney uncaps a red marker, and moves Kylar's bangs out of the way with <<his>> other hand. "<span class="purple">Book Criminal >:(</span>" has been written on Kylar's forehead. <<nnpc_He "Kylar">> spends a moment ruffling <<nnpc_his "Kylar">> own hair, before placing the money on the counter, waving at you, and leaving with the textbook again.
<br><br>
"<<nnpc_He "Kylar">> really needs to break that doodling habit." You stare at Sydney incredulously for a moment, but <<hes>> already back to work.
<</if>>
<<elseif $NPCName[$NPCNameList.indexOf("Robin")].init is 1 and $schoolstate isnot "fourth" and $rng gte 92>>
<<if $robinmissing is 1>>
After some time, <<he>> begins to fumble around with some papers. They appear to be rental records. <<His>> eyes stop on Robin's name.
<br><br>
"This is so unlike <<nnpc_him "Robin">>. <<nnpc_Hes "Robin">> never once been late on a return before now. I hope <<nnpc_hes "Robin">> alright..."
<<elseif $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 60>>
You're cut off by a student approaching the counter. It's Robin, holding a history textbook in front of <<nnpc_him "Robin">>. <<nnpc_He "Robin">> wordlessly places it on the counter. <<nnpc_He "Robin">> doesn't seem to notice you're there.
<br><br>
Sydney frowns, concerned. "Robin, this is late. You're normally perfectly punctual. Is everything alright?"
<br><br>
Robin doesn't respond, and Sydney sighs. "I'm sorry, but you know the rules." <<He>> uncaps a marker and reaches for Robin's forehead. The moment the marker makes contact, <span class="red">Robin yelps</span> and backs away, waving <<nnpc_his "Robin">> arms furiously. <<nnpc_His "Robin">> breaths come out in short, panicked spurts. Sydney looks to you for help.
<<stress 3>><<gstress>>
<br><br>
Robin doesn't need this right now. You gently push Sydney's arm away and spend a few minutes rubbing Robin's back. <<nnpc_He "Robin">> eventually calms down. <<nnpc_He "Robin">> wordlessly hugs you for a moment before leaving the library.
<br><br>
"Poor <<nnpc_gendery "Robin">>," Sydney mutters. "Do you know what happened to <<nnpc_him "Robin">>? <<nnpc_Hes "Robin">> not like this."
<<elseif $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 20>>
You're cut off by a student approaching the counter. It's Robin, holding a history textbook. <<nnpc_He "Robin">> smiles upon seeing you. "Hey! Just returning this one." <<nnpc_He "Robin">> averts <<nnpc_his "Robin">> eyes.
<br><br>
Sydney frowns, concerned. "Robin, this is late. You're normally perfectly punctual. Is everything alright?"
<br><br>
"I'm sorry, I forgot," Robin mutters. <<nnpc_He "Robin">> leans forward.
<br><br>
"Mmm." After a moment of thought, Sydney uncaps a marker and reaches for Robin's forehead. "<span class="purple">Book Criminal >:(</span>" has been written on Robin's forehead. <<nnpc_He "Robin">> looks dejected, but soon cheers up as the three of you chat. Robin waves at you both as <<nnpc_he "Robin">> leaves. <<stress -3>><<lstress>>
<<elseif $robinaverybeat is 1 and !$sydneySeen.includes("robinbook")>>
<<set $sydneySeen.pushUnique("robinbook")>>
You're cut off by a student approaching the counter. It's Robin, holding a history textbook. <<nnpc_He "Robin">> smiles upon seeing you. "Hey! Just returning this one."
<br><br>
Sydney lights up. "I can always count on you to be punctual, Robin. Keep up th-" Sydney's expression falters. <<He>> thumbs the corner of the book, which has been dented inwards. "Damage."
<br><br>
Robin looks down in shame. "I... might have used my schoolbag as a projectile weapon against some old creep that was putting <<nnpc_his "Avery">> hands on <<phim>>." <<nnpc_He "Robin">> points to you, and you nod in confirmation.
<br><br>
"As noble as that sounds, I'm afraid there are no excuses. You know the rules." Robin leans forward, and Sydney uncaps a marker. "<span class="purple">Book Criminal >:(</span>" has been written on Robin's forehead. <<nnpc_He "Robin">> looks annoyed, but quickly cheers up as the three of you chat. Robin waves at you both as <<nnpc_he "Robin">> leaves. <<stress -3>><<lstress>>
<<else>>
You're cut off by a student approaching the counter. It's Robin, holding a history textbook. <<nnpc_He "Robin">> smiles upon seeing you. "Hey! Just returning this one."
<br><br>
Sydney lights up. "I can always count on you to be punctual, Robin. Keep up that perfect record!" The three of you begin chatting for some time. Robin waves at you both as <<nnpc_he "Robin">> leaves. <<stress -3>><<lstress>>
<</if>>
<<else>>
You're cut off by another student, a <<generatey2>><<person2>><<person>>, approaching the counter. <<He>> returns <<print either("a science", "a maths", "an English", "a history")>> textbook.
<<if $rng gte 95>>
"Late. You know the rules." The <<person>> sighs, and leans down. Sydney uncaps a red permanent marker, and writes "<span class="purple">Book Criminal >:(</span>" on <<his>> forehead. <<He>> walks away, dejected.
<<else>>
"Thanks for being punctual on the return!" The <<person>> walks away without another word. Sydney frowns.
<</if>>
<<endevent>><<npc "Sydney">><<person1>>
<</if>>
<<elseif $NPCName[$NPCNameList.indexOf("Sydney")].love gte 10 and $sydneyChatState is 1 and $sydneyromance isnot 1>>
<<set $sydneyChatState to 2>><<set $sydneyFlirt to 1>><<set _noOptions to 1>>
You chat with Sydney. You even manage to get <<his>> attention. "Mind if I ask you a question?" <<he>> asks. You nod. "Some of the other students have been saying funny things to me. I'm not sure what they mean. They keep winking at me. One even tried to make me go somewhere private with
<<if ($pronoun is "m" and $homochance gte random(1, 100)) or ($pronoun is "f" and $homochance lt random(1, 100))>>
him. He
<<else>>
her. She
<</if>>
was nice, but I couldn't leave the counter, you know? What do I do?"
<br><br>
<<link [[Comfort|Sydney Chat Comfort]]>><<set $phase to 1>><<npcincr Sydney love 1>><</link>><<glove>>
<br>
<<link [[Flirt|Sydney Chat Comfort]]>><<set $phase to 2>><<npcincr Sydney purity -2>><</link>><<llspurity>>
<br>
<<link [[Dismiss|Sydney Chat Comfort]]>><<set $phase to 3>><</link>>
<br>
<<elseif $NPCName[$NPCNameList.indexOf("Sydney")].love gte 10 and $sydneyChatState is 2 and $sydneyromance isnot 1>>
<<set $sydneyChatState to 3>>
You chat with Sydney. "I'm not supposed to make small talk when I'm working, but..." <<He>> pushes some books aside, and looks at you. "I've earned a break."
<<elseif $NPCName[$NPCNameList.indexOf("Sydney")].love gte 25 and $sydneyChatState is 3 and $sydneyromance isnot 1>>
<<set $sydneyChatState to 4>>
You chat with Sydney. "No one else has made such an effort to get to know me like this. I appreciate it." <<He>> holds up <<his>> holy pendant, kisses it, and places it against your forehead. "Blessings." <<if $demon gte 6>><<stress 6>><<gstress>><<else>><<trauma -3>><<ltrauma>><</if>>
<<elseif $NPCName[$NPCNameList.indexOf("Sydney")].love gte 40 and !["early","first","late"].includes($schoolstate) and !$sydneyDaily.SirrisLibrary and $rng gte 88>>
<<set $sydneyDaily.SirrisLibrary to true>>
You chat with Sydney.
<<if !$sydneySeen.includes("Sirris")>>
<<set $sydneySeen.pushUnique("Sirris")>>
A voice interrupts. "I thought I saw little Syd." It's Sirris. <<endevent>><<npc "Sirris">><<person1>>
<br><br>
Sydney blushes, avoiding eye contact with <<him>>. "I told you not to call me that while we're in school," Sydney pouts.
<br><br>
Sirris laughs to <<himself>>. "That is true," <<he>> says. "I remember you saying that, little Syd." Sydney pouts harder.
<<sydneySirrisResemble>>
Sydney looks at you, then to Sirris. <<nnpc_He "Sydney">> takes a moment to arrange the counter besides <<nnpc_him "Sydney">>, in an attempt to ease the awkwardness.
<br><br>
"So why are you here?" Sydney asks.
<br>
"I just wanted to see how you're doing," Sirris replies. "Is that really so wrong of me?"
<br>
"No, but-"
<br>
"Almost didn't see you there," Sirris says, looking over to you. It seems <<he>> overlooked you somehow, as if no one else was around but <<him>> and Sydney. "I hope you're keeping up with your schoolwork. I'm glad to see Sydney's making friends outside of the classroom,
<<if $delinquency lt 400>>
especially with students as well-behaved as you."
<<else>>
regardless of your... behaviour."
<</if>>
<br><br>
<<He>> leans towards you, speaking in a mock-whisper. "<<nnpc_He "Sydney">> can be a handful sometimes." <<He>> grins at Sydney. "Am I right?"
<br>
<<if _sydneyStatus.includes("corrupt")>>
"Sometimes," Sydney blushes.
<<else>>
"T-that's not true!" Sydney holds <<nnpc_his "Sydney">> arms in front of you.
<</if>>
<br>
Sirris laughs. "In any case, <<nnpc_he "Sydney">> means well. You can take it easy now and then Sydney. A little downtime won't hurt." Sydney nods, and Sirris smiles. "I'll leave you to your own devices," <<he>> says, stepping away from the counter. <<if $schoolstate is "afternoon">>"You should pack up soon, Syd. See you after school!"<<else>>"Don't be late for your classes, you two!"<</if>>
<<else>>
<<endevent>><<npc "Sirris">><<person1>>
Sirris stops by the counter. <<He>> gives Sydney a wave. "Just thought I'd pop in on my break," <<he>> says to Sydney. "Everything okay?"
<<if $sydney.glasses.includes("broken")>>
<<His>> expression quickly turns from jovial to angry as <<he>> notices Sydney's broken glasses. "Who." Sydney remains silent. Sirris frowns, and spends some time doting on <<nnpc_him "Sydney">>.
<br><br>
<<He>> turns to you. "This may be inappropriate of me to ask of a student, but could you escort Sydney to the shopping center when the time allows it? <<nnpc_He "Sydney">> can hardly see a thing without glasses.<<if $schoolstate is "morning">> You'll be excused for being late to my class if you do.<</if>>" <<He>> doesn't give you an opportunity to answer.
<<elseif $sydney.glasses is "contacts" and !$sydneySeen.includes("contacts")>>
<<set $sydneySeen.pushUnique("contacts")>>
<<He>> pauses. "Sydney, where are your glasses?"
<br>
Sydney leans forward, pointing to <<nnpc_his "Sydney">> eyes. "<<pShe>> got me contacts instead! This is so much less cumbersome."
<br>
Sirris smiles. "You look good like this." <<He>> gives you a nod of approval.
<<elseif $sydneyHairChangedComment>>
<<His>> eyes light up as <<he>> notices Sydney's hair.
<<if $NPCName[$NPCNameList.indexOf("Sydney")].hairColour isnot "strawberryblond">>
"You dyed your hair <<npcHairColour "Sydney">>! It looks so good! I used to dye my hair too, so I can help you properly care for it." Sirris moves to the side, examining Sydney's head.
<<if $sydney.hair isnot "ponytail">>
"You let it loose too! You look so much more approachable like this, dear."
<</if>>
<<elseif $sydney.hair isnot "ponytail">>
"You let your hair down! You look so much less stiff now."
<</if>>
<<Hes>> practically glowing, and <<he>> looks to you. "I suppose you had some part in this?"
<<unset $sydneyHairChangedComment>>
<</if>>
<br><br>
<<print either("They chat to each other for a short while.", "Sirris helps Sydney arrange the counter.", "While <<he>> thinks no one is looking, Sirris hugs Sydney out of the blue.")>>
<<sydneySirrisResemble>>
Sydney looks to be in higher spirits afterwards, but still remains embarrassed.
<br><br>
Sirris notices the clock on the wall. "Almost lost track of time!" <<he>> exclaims. "I shouldn't keep you. See you after school!"
<</if>>
<<endevent>><<npc "Sydney">><<person1>>
<<elseif $NPCName[$NPCNameList.indexOf("Sydney")].love gte 10>>
<<if !$sydneyDaily.clothesWarn and (!$worn.upper.type.includes("school") or !$worn.lower.type.includes("school"))>>
<<set $sydneyDaily.clothesWarn to true>>
You talk with Sydney. "You're out of uniform, you know." <<He>> looks around. "The <<nnpc_title "Leighton">>'s behavior policy is pretty flexible. I can mark down prices for people I like, too."
<<else>>
<<if $sydneyromance is 1>>
<<set _sydneyChats to 16>>
<<else>>
<<set _sydneyChats to 12>>
<</if>>
<<switch random(1, _sydneyChats)>>
<<case 1>>
You chat with Sydney.
<<if $sydneySeen.includes("initiate")>>
<<if $purity lte 500 or $demon gte 6>>
<<if _sydneyStatus.includes("corrupt")>>
<<He>> smiles at you. "You're a dirty sinner. All the other initiates know it. I wouldn't have you any other way."
<<else>>
<<He>> gives you a hopeful smile. "The people around the temple tell me you're impure. It's never too late to turn your life around, you know!"
<</if>>
<<elseif $purity gte 1000 or $angel gte 6>>
<<if _sydneyStatus.includes("corrupt")>>
<<He>> smiles at you. "My reputation at the temple has taken a hit because of you. You're a beacon of purity to us, and yet you've done this to me. I don't really mind, it just means it's my turn to corrupt you!" <<He>> winks.
<<else>>
<<He>> beams at you. "A lot of people look up to you, especially at the temple. They see you as a symbol of hope and purity, and many of them think you're special." <<His>> face turns red. "I-including me."
<</if>>
<<else>>
<<if _sydneyStatus.includes("corrupt")>>
<<He>> smiles at you. "You've gone and made my purity slip, you know. I should return the favour sometime."
<<else>>
<<He>> smiles at you. "Never stop trying to be better. I know you can be pure."
<</if>>
<</if>>
<<else>>
<<if $purity lte 500 or $demon gte 6>>
<<if _sydneyStatus.includes("corrupt")>>
<<He>> smiles at you. "You've done a lot to open my mind to the world of sin. I couldn't be happier."
<<else>>
<<He>> gives you a patient smile. "I believe that it's never too late to turn your life around and seek purity." <<He>> holds <<his>> holy pendant tight. "I just wish you'd let me help you."
<</if>>
<<elseif $purity gte 1000 or $angel gte 6>>
<<if _sydneyStatus.includes("corrupt")>>
<<He>> smiles at you. "You've done a lot to open my mind to the world of sin, and yet here you are, pure and perfect as ever. Maybe it's my turn to corrupt you."
<<else>>
<<He>> smiles at you. "You're a beacon of purity. You should come to the temple with me some time!"
<</if>>
<<else>>
<<He>> smiles at you. "You should come to the temple with me some time."
<</if>>
<</if>>
<<case 2>>
You chat with Sydney. "Oh, ew," <<he>> says out of nowhere, yanking <<his>> hand out from under the counter. "Why is there gum under the counter? Did someone sneak in just to leave it there?" <<He>> wipes <<his>> hand on <<his>> sleeve, grimacing.
<<case 3>>
You chat with Sydney. "Have you heard the rumours around Doren?" <<he>> asks. "Some students believe <<nnpc_hes "Doren">> a werewolf."
<<if _sydneyStatus.includes("corrupt")>>
<<He>> giggles. "I'd like to see that. Imagine <<nnpc_him "Doren">> jumping on the desk and roaring. Wouldn't that be funny?"
<<if $kylarenglish gte 1>>
<br><br>
You think back to when <<nnpc_he "Doren">> did just that in English class. It was pretty funny, looking back.
<</if>>
<<else>>
<<He>> shakes <<his>> head. "Doren's a perfectly respectable teacher. I don't know what compels people to spread such awful ideas."
<</if>>
<<case 4>>
You chat with Sydney.
<<if $worn.face.type.includes("glasses") and $sydney.glasses isnot "contacts">>
"Mind if we swap glasses?" <<he>> asks. "I just want to see."
<<if _sydneyStatus.includes("corrupt")>>
<br><br>
Before you can answer, <<he>> plucks your $worn.face.name off your face and puts them on <<his>>, passing you <<his>> own pair of glasses. "Huh, all blurry. I guess I should've expected that." <<He>> takes <<his>> own glasses back and puts yours back on your face. They're a little askew, and you need to correct them.
<<else>>
<<set _noOptions to 1>>
<br><br>
<<link [[Accept|Sydney Chat Glasses Accept]]>><</link>>
<br>
<<link [[Refuse|Sydney Chat Glasses Refuse]]>><</link>>
<</if>>
<<elseif $worn.face.type.includes("glasses") and $sydney.glasses is "contacts">>
"Remember when I wore glasses?" <<he>> asks, glancing at yours. "Not having to replace them constantly is a relief."
<<elseif $worn.face.type.includes("cool")>>
<<if _sydneyStatus.includes("pure")>>
<<He>> looks at your $worn.face.name and frowns. "You aren't allowed to wear those at school."
<<if $NPCName[$NPCNameList.indexOf("Sydney")].love gte 40>>
<<He>> reaches for your face, but draws <<his>> hand back. "I'll let you off with a warning. Please don't wear those. Why are you wearing them anyway?"
<<else>>
<span class="blue"><<He>> plucks the $worn.face.name off your face.</span> "I'll send these to your locker in the locker rooms," <<he>> says, placing them in a cabinet. "You can pick them up later. Why were you wearing them anyway?"
<<facesend `clothesIndex('face',$worn.face)` wardrobe $worn.face.colour $worn.face.accessory_colour>>
<<set $worn.face to clone(setup.clothes.face[0])>>
<</if>>
<<elseif _sydneyStatus.includes("corrupt")>>
<<He>> looks at your $worn.face.name and grins. "Looking good. Some of the teachers might get anal about that, though. Be careful."
<<else>>
<<He>> looks at your $worn.face.name and frowns. "You shouldn't be wearing that at school." <<He>> thinks for a moment, before shaking <<his>> head. "I'll let it slide, but please don't wear those here. Why are you wearing them anyway?"
<</if>>
<<npcincr Sydney purity -1>><<lspurity>>
<<else>>
<<if $sydney.glasses is "contacts">>
<<He>> swipes at <<his>> eyes. "Oh no. I think there's a bit of dirt on my contact. Ack." <<He>> removes <<his>> contact and peers at it for a moment, before sighing and putting it back in. "Don't have any cleaner on me... Just gonna have to clean these when I get home."
<<else>>
<<He>> takes off <<his>> <<sydneyGlasses>> and rubs them with a cloth. "They're getting dusty, it's a bit hard to see through them."
<<if $sydney.glasses is "playerbroken">>
<<He>> pauses. "Well, harder than normal, anyway." You avert your eyes guiltily.
<<elseif $sydney.glasses is "broken">>
<<He>> pauses. "Well, harder than normal, anyway."
<</if>>
<</if>>
<</if>>
<<case 5>>
<<if !$sydneyDaily.writing>>
<<set $sydneyDaily.writing to true>><<set _noOptions to 1>>
<<if $schoolstate is "early" or $schoolstate is "morning">>
You try and talk to Sydney, but realise <<hes>> started to doze off copying down <<his>> science notes. <<His>> pen begins to trail off the paper, and <span class="purple">up your arm.</span>
<br><br>
<<link [["Wake " + $NPCList[0].pronouns.him|Sydney Library Bodywriting Stop]]>><</link>>
<br>
<<else>>
You have a pleasant conversation with Sydney. <<He>> produces a pen, and <<if $worn.upper.name isnot "naked">>lifts your sleeve<<else>>points it at your arm<</if>>. "May I?"
<br><br>
<<link [[Push away|Sydney Library Bodywriting Stop]]>><</link>>
<br>
<</if>>
<<if $bodywritingLvl gte 1>>
<<link [[Allow it|Sydney Library Bodywriting Allow]]>><<npcincr Sydney lust 1>><</link>><<gslust>><<gbodywriting>>
<br>
<<else>>
<span class="purple">You aren't comfortable having others write on you.</span>
<</if>>
<<else>>
You chat with Sydney. <<He>> keeps clicking <<his>> pen as you talk.
<</if>>
<<case 6>>
You chat with Sydney. "It bothers some students that I'm the <<daughter>> of a teacher.
<<print either("I have to agree that it feels unfair to them sometimes", "It doesn't mean I get any special treatment, though", "There's always piles and piles of schoolwork on every working space at home, so it's not like I have it any easier")>>."
<<case 7>>
You chat with Sydney.
<<if _sydneyStatus.includes("corrupt")>>
"I feel for Mason. The way people eye <<nnpc_him "Mason">> up is a feeling I'm all too familiar with."
<<else>>
"Mason gets a lot of weird looks, just like me. I wonder why?"
<</if>>
<<case 8>>
You chat with Sydney.
<<if _sydneyStatus.includes("corrupt")>>
"There's some nasty rumours about Winter. All those chastity devices <<nnpc_he "Winter">> has lying around might not be for such pure purposes." <<He>> giggles.
<<else>>
"I heard some other students talking about Winter, and they mentioned <<nnpc_his "Winter">> stockpile of restrictive equipment. I wonder if <<nnpc_hes "Winter">> a fellow believer, with all those chastity devices..."
<</if>>
<<case 9>>
You chat with Sydney. "I wish I had a class with River. <<nnpc_Hes "River">> helped the temple a lot."
<<case 10>>
You chat with Sydney. <<He>> grabs a book from the return bin and shows it to you. "Have you ever read this one?"
<br><br>
<<if $edenBook is 1 and random(1,5) is 1>>
You recognise it as one that Eden read to you, and nod your head. Sydney looks happy. "It's such a good read. Don't you love the part with the <<print either ("father's secret attic","dog chasing the mugger away","tree blocking the bad guy","maid picking the lock")>>?"
<<elseif $NPCName[$NPCNameList.indexOf("Robin")].init is 1 and random(1,5) is 2>>
You recognise it as part of a series on Robin's shelf, and tell Sydney as such. <<He>> makes an interested noise. "I'll have to ask <<nnpc_him "Robin">> about it later."
<<elseif currentSkillValue('english') gte random(1,1200)>>
You recognise it as <<print either("a cult-classic romance novel","a mystery novel","a popular adventure novel","an interesting post-apocalypse novel")>>, and nod your head. Sydney looks happy. "It's such a good read. Don't you love the part with the <<print either ("father's secret attic","dog chasing the mugger away","tree blocking the bad guy","maid picking the lock")>>?"
<<else>>
It's foreign to you, and you shake your head. Sydney looks disappointed, before bouncing back up. "Maybe we can read it together some time. I love the part where the <<print either ("father reveals his","dog runs toward the","tree falls and blocks the","door gets picked by")>>- oops, sorry, no spoilers!"
<</if>>
<<case 11>>
You chat with Sydney. <<He>> shakes <<his>> head to startle a fly away, and <<his>> <<npcHairColour "Sydney">> <<if $sydney.hair is "ponytail">>ponytail<<else>>hair<</if>> whips you in the face. It's too soft to hurt, but it makes you jump. Sydney spends a few minutes <<if _sydneyStatus.includes("corrupt")>>giggling at you<<else>>fussing over you and apologising<</if>>.
<<case 12>>
You chat with Sydney.
<<if !$sydneyDaily.pendant and (["holy", "dark", "eerie"].includes($worn.neck.type)) or $worn.neck.name is "scarf" or $worn.neck.name is "collar" or $worn.head.name is "feathered hair clip">>
<<set $sydneyDaily.pendant to true>>
<<if $worn.head.name is "feathered hair clip" and random(1, 2) is 1>>
<<His>> eyes catch on your unusual hairclip. "Wow, those are real feathers! It's very pretty." <<He>> reaches up and runs a finger along the edge. <<He>> keeps stroking it, and your head, absentmindedly for some time.
<<else>>
<<switch $worn.neck.name>>
<<case "holy pendant" "holy stole">>
<<He>> looks at the holy pendant around your neck, and smiles at you.
<<if _sydneyStatus.includes("corrupt")>>
"Even after everything, I still won't go anywhere without mine. It represents a lot to me."
<<else>>
"Doesn't it just make you feel so much safer?"
<</if>>
<<He>> rubs <<his>> own pendant. <<npcincr Sydney love 1>><<glove>>
<<case "stone pendant">>
<<He>> looks at the stone pendant around your neck, and <<he>> looks interested. "That isn't the standard pendant, but... I think I've seen that around somewhere." <<npcincr Sydney love 1>><<glove>>
<<case "dark pendant">>
<<He>> remains silent for an unusually long time. You look over to <<him>>, and see <<his>> eyes glazed over, staring at your dark pendant. You snap your fingers, and <<he>> gasps before placing <<his>> hands over <<his>> mouth, suddenly looking nervous. "Sorry. Must be more tired than I thought." <<npcincr Sydney purity -2>><<lspurity>>
<<case "cat bell collar" "cow bell">>
<<if ["early","morning","first","second"].includes($schoolstate)>>
You catch <<him>> dozing off. You ring your $worn.neck.name. The sound is enough to jolt <<him>> awake. "Thanks. Cute collar. I think I saw a few of those in packages at <<sydneymum>>'s new shop."
<<else>>
You hear a ring. Sydney is poking your $worn.neck.name. "This is a really cute collar. I think I saw a few of those in packages at <<sydneymum>>'s new shop."
<</if>>
<<case "spiked collar">>
Sydney spares a glance at your spiked collar. "That looks... wicked. Vicious, even.
<<if $submissive gte 1150>>
It contrasts with how gentle you are."
<<elseif $submissive lte 850>>
I think it suits you, in a good way."
<<else>>
I'm not sure what to think about it."
<</if>>
<<case "scarf">>
<<if ["early","morning","first","second"].includes($schoolstate)>>
You feel a tug on your neck. Sydney plays with the end of your scarf absentmindedly.
<<else>>
You feel your scarf get lifted from your shoulders. You reach for it, only to find it being wrapped back around you. "You were wearing it wrong," Sydney says.
<</if>>
<<if $sydneyromance is 1>>
<<He>> grasps it and pulls you in, kissing you on the cheek. "Got you." <<npcincr Sydney lust 1>><<glust>>
<<else>>
<<He>> smiles at you.
<</if>>
<<case "collar">>
You feel a tug on your neck. Sydney holds your collar's leash, looking at it with curiosity.
<<if _sydneyStatus.includes("corrupt") and $sydneyromance is 1>>
<<He>> grins and pulls you in, kissing you on the cheek. "Such a good <<girl>>," <<he>> whispers. "My good <<girl>>."
<<npcincr Sydney lust 2>><<npcincr Sydney purity -2>><<gslust>><<lspurity>>
<<else>>
"Why are you wearing this?" <<he>> asks<<if _sydneyStatus.includes("Lust")>>, blushing<</if>>. <<He>> tugs on the leash. "Can you even take it off? Huh."
<<npcincr Sydney lust 1>><<npcincr Sydney purity -2>><<gslust>><<lspurity>>
<</if>>
<<default>>
<</switch>>
<</if>>
<<else>>
<<He>> rubs <<his>> holy pendant every now and then.
<</if>>
<<case 13>>
<<if $templePromised is "Sydney">>
You talk with Sydney. <<He>> rubs <<his>> promise ring and smiles. <<trauma -12>><<lltrauma>>
<<else>>
You talk to Sydney. <<He>> listens to you intently.
<</if>>
<<case 14>>
You chat with Sydney.
<<if ["early","morning","first","second"].includes($schoolstate) and $rng gte 71 and !$sydneyDaily.kissFail>>
<<set $sydneyDaily.kissFail to true>>
<<He>> leans in to kiss you on the cheek, but misses and faceplants onto the counter. "Ow," <<he>> mutters<<if $sydney.glasses isnot "contacts">>, fixing <<his>> <<sydneyGlasses>><</if>>. "Well, that was embarrassing. Can I have a do-over?"
<<else>>
<<He>> kisses you on the cheek, before giggling<<if _sydneyStatus.includes("corrupt")>> and turning your face to kiss your other cheek<</if>>.
<<if $sydneyDaily.kissFail>>
"Got it right this time," <<he>> whispers to <<himself>>.
<<else>>
<<if _sydneyStatus.includes("corrupt")>>
"I love doing that to you," <<he>> whispers to you. "Makes me want to taste you all over."
<<else>>
"I still get a little giddy whenever I do that," <<he>> whispers to you.
<</if>>
<</if>>
<<npcincr Sydney lust 1>><<glust>><<arousal 200>><<garousal>>
<<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "active" and ($weather is "rain" or $weather is "snow") and $schoolstate is "lunch" and !$kylarDaily.leightonPunch>>
<br><br>
Kylar stares from across the library. <<gksuspicion>><<npcincr Kylar rage 1>>
<</if>>
<</if>>
<<case 15>>
<<set _noOptions to 1>>
You chat with Sydney.
<<if ["early","morning","first","second"].includes($schoolstate)>>
<<He>> leans against you, before practically collapsing.
<<if _sydneyStatus.includes("corrupt")>>
"Don't move," <<he>> murmurs. "Taking a nap."
<<else>>
"Hope you don't mind if I doze off on you," <<he>> yawns.
<</if>>
<<else>>
<<He>> suddenly pulls you into a hug. "You're warm," <<he>> whispers. "And comfy." <<He>> lets out a fake yawn, before snuggling into you.
<</if>>
<br><br>
<<link [[Stroke hair (0:30)|Sydney Chat Nap Stroke]]>><<npcincr Sydney love 1>><<npcincr Sydney lust 1>><</link>><<glove>><<glust>>
<br>
<<link [[Push away|Sydney Chat Nap Push]]>><<npcincr Sydney love -1>><</link>><<llove>>
<<case 16>>
You chat with Sydney. <<He>> reaches up to your hair.<<if ($sydney.hair is "ponytail" and ($hairtype is "ponytail" or $hairtype is "flat ponytail")) or $haircolour is $NPCName[$NPCNameList.indexOf("Sydney")].hairColour>> "We match!" <<he>> says excitedly.<</if>> <<He>> runs <<his>> hands through your hair.
<br><br>
<<if $harpy gte 4 and $transformationParts.bird.plumage isnot "hidden" and random(1, 2) is 1>>
<<His>> hand trails down, reaching your plumage. <<His>> eyes widen. <<if $rng is 1>>"The plumage of Accipiter Gentilis Gigantus, the Giant Goshawk. I've seen these before. Somewhere."<<else>>"Th-these are..."<</if>> <<He>> looks as though <<hes>> remembered something, but the look fades quickly.
<br><br>
<<elseif $angel gte 4 and $transformationParts.angel.halo isnot "hidden">>
<<His>> eyes widen, and you see the reflection of your halo in <<his>> <<if $sydney.glasses isnot "contacts">><<sydneyGlasses>><<else>>eyes<</if>>. <<He>> blinks and rubs <<his>> face, and the reflection is no longer there. "I thought I saw..." <<He>> shakes <<his>> head, looking <<if _sydneyStatus.includes("corrupt")>>conflicted<<else>>giddy<</if>>. <<npcincr Sydney purity 2>><<gspurity>>
<br><br>
<<elseif $fallenangel gte 2 and $transformationParts.fallenAngel.halo isnot "hidden">>
<<His>> eyes widen, and you see the reflection of your broken halo in <<his>> <<if $sydney.glasses isnot "contacts">><<sydneyGlasses>><<else>>eyes<</if>>. <<He>> blinks and rubs <<his>> face, and the reflection is no longer there. "I thought I saw..." <<He>> shakes <<his>> head, looking <<if _sydneyStatus.includes("corrupt")>>guilty<<else>>saddened<</if>>. <<npcincr Sydney purity -2>><<lspurity>>
<br><br>
<<elseif $demon gte 2 and $transformationParts.demon.horns isnot "hidden">>
<<His>> eyes widen, and you see the reflection of your horns in <<his>> <<if $sydney.glasses isnot "contacts">><<sydneyGlasses>><<else>>eyes<</if>>. <<He>> blinks and rubs <<his>> face, and the reflection is no longer there. "I thought I saw..." <<He>> shakes <<his>> head, looking <<if _sydneyStatus.includes("corrupt")>>smug<<else>>distraught<</if>>. <<npcincr Sydney purity -2>><<lspurity>>
<br><br>
<<elseif $cow gte 2 and $transformationParts.cow.horns isnot "hidden">>
<<He>> stops at your horns. "I saw some props like this when unpacking at <<sydneymum>>'s new shop," <<he>> says. "I wonder what purpose they serve. I'm surprised they let you wear these here."
<br><br>
<<elseif ($wolfgirl gte 4 and $transformationParts.wolf.ears isnot "hidden") or ($cat gte 4 and $transformationParts.cat.ears isnot "hidden")>>
<<He>> stops at your <<if $wolfgirl gte 4>>wolf<<else>>cat<</if>> ears. "I saw some props like this when unpacking at <<sydneymum>>'s new shop," <<he>> says. "I wonder what purpose they serve. I'm surprised they let you wear these here."
<br><br>
<</if>>
After some time, <<he>> pulls <<his>> hand away. "Your hair is really nice.<<if $sydneySeen.includes("hairchange")>> I'm glad you told me what to do with mine.<</if>>"
<<default>>
You chat with Sydney. Nothing in particular happens. (This is a placeholder.)
<</switch>>
<</if>>
<<else>>
<<if !$sydneyDaily.clothesWarn and (!$worn.upper.type.includes("school") or !$worn.lower.type.includes("school"))>>
<<set $sydneyDaily.clothesWarn to true>>
You try to chat with Sydney. <<He>> points at you with a pen. "You need a uniform, right? You can just ask, and I'll lead you to the changing room."
<<else>>
<<switch random(1, 8)>>
<<case 1>>
You try and chat with Sydney. <<He>> seems to be listening, but
<<if $schoolstate is "early" or $schoolstate is "morning">>
<<he>> struggles to stay awake.
<<else>>
<<he>> also seems absorbed in <<his>> work.
<</if>>
<<case 2>>
You try to talk to Sydney. "Three days overdue, sixth infraction, need to tell the <<nnpc_title "Leighton">>... sorry, what?"
<<case 3>>
You try and chat with Sydney. <<He>> nervously rubs <<his>> holy pendant.
<<case 4>>
You try to chat with Sydney. In the middle of your sentence, <<he>> loudly stamps a piece of paper. "Sorry. What did you say?"
<<case 5>>
You try to make small talk with Sydney. <<He>> mostly just listens.
<<case 6>>
You talk with Sydney. <<He>> apologises for being unable to give you <<his>> full attention at the moment.
<<case 7>>
You try and talk to Sydney, but another student, a <<generatey2>><<person2>><<person>>, approaches the counter. <<He>> returns <<print either("a science", "a maths", "an English", "a history")>> textbook.
<<if $rng gte 50>>
"Late. You know the rules." The <<person>> sighs, and leans down. Sydney uncaps a red permanent marker, and writes "<span class="purple">Book Criminal >:(</span>" on <<his>> forehead. <<He>> walks away, dejected.
<<else>>
"Thanks for being punctual on the return!" The <<person>> walks away without another word. Sydney frowns.
<</if>>
<<endevent>><<npc "Sydney">><<person1>>
<<case 8>>
You try and talk to Sydney, but another student, a <<generatey2>><<person2>><<person>>, approaches the counter. <<He>> asks for a new school shirt.
"Right this way, please." Sydney leads <<him>> around the corner. After a few minutes, <<nnpc_he "Sydney">> returns. The <<person>> leaves the library, sporting a new uniform to <<his>> friends.
<<endevent>><<npc "Sydney">><<person1>>
<</switch>>
<</if>>
<</if>>
<<if _noOptions isnot 1>>
<br><br>
<<sydneyOptions>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>><<NPCStatusCheck "Sydney">>
<<if $phase is 1>>
<<if $submissive gte 1150>>
"You're pretty nice to be around... especially compared to some of the other students," you say.
<<elseif $submissive lte 850>>
"You're cool," you say. "You treat them right when most of the other students are pricks."
<<else>>
"They enjoy your company, maybe they just want you to open up a little," you say.
<</if>>
<br><br>
"You... really think so?" <<He>> smiles. "Thank you. It feels more genuine coming from you for some reason."
<<elseif $phase is 2>>
<<if $submissive gte 1150>>
You stare at your feet. "It's because you're <<if $pronoun is "m">>handsome<<else>>pretty<</if>>."
<<elseif $submissive lte 850>>
"It's because they think you're cute," you say matter-of-factly. "Get used to it, because it's true." You poke <<him>> right on the nose.
<<else>>
"Isn't it obvious?" you ask. "It's because you're cute."
<</if>>
<br><br>
Sydney's face turns bright red. "I..." <<He>> goes quiet. "You too? That's what they say to me..."
<<else>>
You tell Sydney <<he>> might be worrying too much. <<He>> nods hesitantly in response. "Maybe I am. Sorry!"
<</if>>
<br><br>
<<sydneyOptions>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $schoolstate is "early" or $schoolstate is "morning">>
You shake <<him>> awake. <<He>> looks startled, but immediately goes back to work.
<<else>>
You shake your head. <<He>> frowns. "Sorry, it's a bad habit."
<</if>>
<br><br>
<<sydneyOptions>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>><<NPCStatusCheck "Sydney">>
<<if $schoolstate is "early" or $schoolstate is "morning">>
Sydney's pen trails up your arm,
<<if !$skin.right_shoulder.pen>>
and <<he>> absentmindedly leaves part of <<his>> notes on your skin. Your right shoulder now reads: <<bodywriting_npc_sydney_science right_shoulder "pen">>
<<elseif $skin.right_shoulder.pen is "pen" or $skin.right_shoulder.pen is "lipstick" or $skin.right_shoulder.pen is "mud">>
and <<he>> absentmindedly leaves part of <<his>> notes on your skin, covering your <<tattoo right_shoulder>>.<<bodywriting_clear right_shoulder>> Your right shoulder now reads: <<bodywriting_npc_sydney_science right_shoulder "pen">>
<<elseif !$skin.left_shoulder.pen>>
and <<he>> absentmindedly leaves part of <<his>> notes on your skin. Your left shoulder now reads: <<bodywriting_npc_sydney_science left_shoulder "pen">>
<<elseif $skin.left_shoulder.pen is "pen" or $skin.left_shoulder.pen is "lipstick" or $skin.left_shoulder.pen is "mud">>
and <<he>> absentmindedly leaves part of <<his>> notes on your skin, covering your <<tattoo left_shoulder>>.<<bodywriting_clear left_shoulder>> Your left shoulder now reads: <<bodywriting_npc_sydney_science left_shoulder "pen">>
<<else>>
but <<he>> only leaves a few incoherent scribbles.
<</if>>
<br><br>
You nudge <<him>> back into place, which startles <<him>> awake. <<He>> looks around, and quickly notices the pen on your skin. "S-sorry!" <<His>> face turns red, and <<he>> resumes copying <<his>> notes.
<<else>>
Sydney's pen trails up your arm,
<<if !$skin.right_shoulder.pen>>
and <<he>> scribbles something on your right shoulder. It now reads: <<if $sydneyromance is 1>><<bodywriting_npc_sydney right_shoulder "pen">><<else>><<bodywriting_npc_sydney_friendly right_shoulder "pen">><</if>>
<<elseif $skin.right_shoulder.pen is "pen" or $skin.right_shoulder.pen is "lipstick" or $skin.right_shoulder.pen is "mud">>
and <<he>> wipes away your <<tattoo right_shoulder>>, scribbling something of <<his>> own.<<bodywriting_clear right_shoulder>> Your right shoulder now reads: <<if $sydneyromance is 1>><<bodywriting_npc_sydney right_shoulder "pen">><<else>><<bodywriting_npc_sydney_friendly right_shoulder "pen">><</if>>
<<elseif !$skin.left_shoulder.pen>>
and <<he>> scribbles something on your left shoulder. It now reads: <<if $sydneyromance is 1>><<bodywriting_npc_sydney left_shoulder "pen">><<else>><<bodywriting_npc_sydney_friendly left_shoulder "pen">><</if>>
<<elseif $skin.left_shoulder.pen is "pen" or $skin.left_shoulder.pen is "lipstick" or $skin.left_shoulder.pen is "mud">>
and <<he>> wipes away your <<tattoo left_shoulder>>, scribbling something of <<his>> own.<<bodywriting_clear left_shoulder>> Your left shoulder now reads: <<if $sydneyromance is 1>><<bodywriting_npc_sydney left_shoulder "pen">><<else>><<bodywriting_npc_sydney_friendly left_shoulder "pen">><</if>>
<<else>>
but <<he>> frowns upon seeing your <<tattoo right_shoulder>>. <<He>> tries to wipe it away, but fails. "Maybe next time."
<</if>>
<br><br>
Sydney smiles and returns to <<his>> work.
<</if>>
<br><br>
<<sydneyOptions>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You nod, and Sydney takes your glasses off and hands you <<hers>>. <<He>> places the $worn.face.name on <<his>> own face. "Huh, all blurry. I guess I should've expected that." <<He>> passes your glasses back and puts <<his>> own back on. You take a moment to adjust them to your liking.
<br><br>
<<sydneyOptions>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You shake your head, and Sydney nods in understanding. "Right. I wouldn't want someone messing with my glasses either."
<br><br>
<<sydneyOptions>><<effects>><<NPCStatusCheck "Kylar Sydney">>
You sit back in Sydney's chair, and <<he>> <<if ["early","morning","first","second"].includes($schoolstate)>>sleepily<<else>>obediently<</if>> follows you. <<He>> ends up kneeling on the floor with <<his>> head in your lap, and you run your fingers through <<his>> <<npcHairColour "Sydney">> hair. You're worried that it's uncomfortable for <<him>> to be kneeling like that, but <<he>> lets out a sigh of contentment. Before long, <<hes>> fast asleep.
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "active" and _kylarStatus.includes("Rage") and ($weather is "rain" or $weather is "snow") and $schoolstate is "lunch" and !$kylarDaily.leightonPunch>>
<<pass 5>>
You and Sydney stay like that for a few minutes, before a loud bang disrupts the library. You look around, and see that Kylar has dropped a dictionary on the floor. Sydney grumbles about the noise and climbs away from you. "Sorry about that..." <<He>> returns to the counter, frowning. The other students return to what they were doing.
<br><br>
You notice Kylar curling <<nnpc_his "Kylar">> lip at Sydney in a silent snarl. <<nnpc_He "Kylar">> meets your eye, before looking away.
<<stress 6>><<npcincr Kylar rage 3>><<gstress>><<ggksuspicion>>
<br><br>
<<sydneyOptions>>
<<else>>
<<pass 30>>
You and Sydney stay like that, you stroking <<his>> hair and <<him>> snoring through a smile. With how hard <<he>> works, you think <<he>> deserves this.
<br><br>
<<if $rng gte 51>>
<<generatey2>><<person2>>
While you're sitting there, a <<person>> walks up to the counter. <<He>> stops when <<he>> notices Sydney in your lap, before <<print either("chuckling","making finger guns at you","blushing","sighing in disappointment","<<if $rng gte 81>>wiping <<his>> brow<<else>>rolling <<his>> eyes<</if>>, tossing a book on the counter<<set _book to 1>>")>> and walking away.
<br><br>
<<person1>>
<</if>>
After a while, Sydney shifts. <<He>> stretches <<himself>> out, and yawns. "Thanks for that, love," <<he>> says, rubbing <<his>> eyes. <<He>> hugs you<<if _sydneyStatus.includes("corrupt")>>, letting <<his>> hands rest a little lower than strictly necessary<<elseif _sydneyStatus.includes("Lust")>>, blushing<</if>>.
<br><br>
<<if _book is 1>>
<<He>> glances at the book on the counter. "Huh. Did someone leave that there?"
<<if $rng gte 81>>
<<He>> flips through a set of rental records, and gasps. "Overdue! And the person who brought it got away!" <<He>> groans. "I'll just have to keep watch for <<person2>><<him>> if <<he>> comes back later..."
<<else>>
<<He>> flips through a set of rental records, smiling. "I'll have to thank <<person2>><<him>> for being punctual if <<he>> comes back later."
<</if>>
<br><br>
<<person1>>
<</if>>
<<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "active" and ($weather is "rain" or $weather is "snow") and $schoolstate is "lunch" and !$kylarDaily.leightonPunch>>
Kylar scowls from across the library. <<ggksuspicion>><<npcincr Kylar rage 3>>
<br><br>
<</if>>
<<endevent>><<npc "Sydney">><<person1>>
<<sydneyOptions>>
<</if>><<effects>>
You push Sydney away from you.
<<if ["early","morning","first","second"].includes($schoolstate)>>
<<He>> paws at you for a few seconds, before pulling away and pouting.
<<else>>
<<He>> frowns, but pulls away.
<</if>>
"I know I shouldn't fall asleep at the counter, but... aww..."
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "active" and ($weather is "rain" or $weather is "snow") and $schoolstate is "lunch" and !$kylarDaily.leightonPunch>>
Kylar smiles in approval from across the library. <<lksuspicion>><<npcincr Kylar rage -1>>
<br><br>
<</if>>
<<sydneyOptions>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>><<NPCStatusCheck "Sydney">>
<<if _sydneyChastity and $sydneyChastityKnown and $rng gte 92>>
"You should get that belt removed," you say, gesturing to <<his>> groin. "Imagine all the fun you could have with it gone."
<br><br>
<<if _sydneyStatus.includes("corrupt")>>
<<if $sydneyromance is 1>>
"Maybe you need to help me break it off. Maybe you need to be rougher with me," <<he>> shoots back.
<<else>>
"You're acting like I haven't tried," <<he>> says with a pout.
<</if>>
<<else>>
<<if $sydneyromance is 1>>
"I... I don't want to take any risks. Not until marriage, at least." <<He>> blushes and looks away.
<<else>>
<<His>> face goes bright red. "N-no one's supposed to know about that..."
<</if>>
<</if>>
<<elseif $sydneySeen.includes("parent") and $rng gte 84>>
"I wonder if Sirris wants grandkids," you say, pushing yourself up against Sydney.
<br><br>
<<if _sydneyStatus.includes("corrupt")>>
<<if $sydneyromance is 1>>
<<He>> leans forward and kisses you without warning. <<takeKissVirginity "Sydney" `($sydneyromance is 1?"loveInterest":"romantic")`>>
<br><br>
"<<nnpc_He "Sirris">> does,
<<if ($genderknown.includes("Sydney") and $player.gender is $NPCName[$NPCNameList.indexOf("Sydney")].pronoun) or (!$genderknown.includes("Sydney") and $player.gender_appearance is $NPCName[$NPCNameList.indexOf("Sydney")].pronoun)>>
but I don't care if I can't make that happen." <<He>> gives you a loving smile.
<<else>>
and I know who I want to make it happen with." <<He>> gives you a wry smile.
<</if>>
<<else>>
<<He>> drops <<his>> pen and stares at you. "Is that an invitation?"
<</if>>
<<else>>
<<if $sydneyromance is 1>>
<<He>> looks away, nervous. "<<nnpc_He "Sirris">> always tries to lecture me about things like that."
<<else>>
<<He>> covers <<his>> face with both hands. After a few minutes, <<he>> answers you. "<<nnpc_He "Sirris">> does..."
<</if>>
<</if>>
<<else>>
<<switch random(1, 10)>>
<<case 1>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust" "neutralLust">>
"It's so cute when you blush," you say.
<<if $sydneyromance is 1>>
<br><br>
"It's your fault! You make me feel so..." <<He>> presses <<his>> hands to <<his>> cheeks and giggles. "It's not fair..." <<trauma -1>><<ltrauma>>
<<else>>
<<His>> face turns an even brighter red. <<He>> looks away in embarrassment, and falls quiet in response to your advances. <<npcincr Sydney lust 1>><<glust>>
<</if>>
<<case "corrupt" "corruptLust">>
"It's so cute, seeing how much you've changed," you say.
<<if $sydneyromance is 1>>
<br><br>
"It's all thanks to you." <<He>> presses up against you, and places a finger to your lips. "I hope I'm showing how much I appreciate it." <<arousal 50>><<garousal>>
<<else>>
<<His>> face turns red, but <<he>> almost looks proud.
<</if>>
<<default>>
"You're so cute," you say.
<<if $sydneyromance is 1>>
"You're more cute! Shut up!" <<He>> hides <<his>> face.
<<else>>
<<He>> looks away in embarrassment, immediately going quiet in response to your advances.
<</if>>
<</switch>>
<<case 2>>
"<<print either(`Show me some of your 'wares',`, `I'm sure there's more on sale here,`, `How about showing me your 'goods'?`)>>" you say. <<if $sydneyromance is 1>>You place your hands on <<his>> lap.<</if>>
<br><br>
<<switch _sydneyStatus>>
<<case "pure" "neutral">>
<<if $sydneyromance is 1>>
<<He>> blushes and looks around. "H-here? Are you sure?" <<He>> gulps. "I-I can't, but..."
<<if random(1, 2) is 1 and $NPCName[$NPCNameList.indexOf("Sydney")].clothes.lower.name.includes("skirt")>>
<<He>> gingerly lifts <<his>> school skirt and gives you a brief glimpse of <<his>> underwear.
<<elseif $pronoun is "f">>
<<He>> undoes the first button on <<his>> <<npcClothesText $NPCList[0] "upper">> and pulls it away, giving you a peek at <<his>> <<print $NPCName[$NPCNameList.indexOf("Sydney")].breastsdesc>> through a plain white bra. <<He>> quickly buttons it back up.
<<else>>
<<He>> places <<his>> thumbs in <<his>> <<npcClothesText $NPCList[0] "lower">> and gives you a brief glimpse of <<his>> underwear.
<</if>>
<br><br>
"Th-that's all you get for now..." <<npcincr Sydney lust 1>><<glust>>
<<else>>
<<His>> head turns to the side. "We... have more clothes around the corner here. Otherwise, it's just what you see here." <<He>> seems oblivious to the meaning behind your words.
<</if>>
<<case "pureLust" "neutralLust">>
<<if $sydneyromance is 1>>
<<He>> blushes and looks around, before giggling. "Of course."
<<if random(1, 2) is 1 and $NPCName[$NPCNameList.indexOf("Sydney")].clothes.lower.name.includes("skirt")>>
<<He>> lifts <<his>> school skirt and gives you a brief glimpse of <<his>> underwear. <<He>> then moves them aside. <<sydneyExpose>> <<He>> places <<his>> hand on top of it, and gives you an almost pleading look, but fixes <<his>> clothes before either of you can get carried away.
<<elseif $pronoun is "f">>
<<He>> undoes the first few buttons on <<his>> <<npcClothesText $NPCList[0] "upper">> and pulls it away, giving you a peek at <<his>> <<print $NPCName[$NPCNameList.indexOf("Sydney")].breastsdesc>> through a plain white bra.
<<He>> slides the bra down. You cup them from behind and fondle them, eliciting a stifled moan from <<him>>. <<He>> pulls the bra back up and buttons <<his>> shirt before you can get too carried away.
<<else>>
<<He>> places <<his>> thumbs in <<his>> <<npcClothesText $NPCList[0] "lower">> and gives you a look at <<his>> underwear. <<He>> then moves them aside. <<sydneyExpose>> <<He>> places <<his>> hand on top of it, and gives you an almost pleading look, but fixes <<his>> clothes before either of you can get carried away.
<</if>>
<br><br>
"I... I want to do more, but..." <<npcincr Sydney lust 1>><<glust>>
<<else>>
<<His>> head turns to the side. "We... have more clothes around the corner he-" <<he>> interrupts <<himself>>, seeming to realise what you just said. "Stop that!"
<</if>>
<<case "corrupt" "corruptLust">>
<<if $sydneyromance is 1>>
"You're insatiable. I love it."
<<if random(1, 2) is 1 and $NPCName[$NPCNameList.indexOf("Sydney")].clothes.lower.name.includes("skirt")>>
<<He>> grins and lifts <<his>> school skirt, revealing <<his>> lack of underwear. <<sydneyExpose>> <<He>> rubs and fondles it, making direct eye contact with you. However, <<he>> quickly fixes <<his>> clothes as another student passes. <<He>> pouts.
<<elseif $pronoun is "f">>
<<He>> undoes the first few buttons on <<his>> <<npcClothesText $NPCList[0] "upper">> and pulls it away, giving you a peek at <<his>> <<print $NPCName[$NPCNameList.indexOf("Sydney")].breastsdesc>> through a plain white bra.
<<He>> slides the bra down and grabs your hand, placing it on <<his>> breasts. You spend some time fondling <<him>>, as <<he>> attempts to hide <<his>> moans. <<He>> pulls the bra back up and buttons <<his>> shirt before you can get too carried away.
<<else>>
<<He>> places <<his>> thumbs in <<his>> <<npcClothesText $NPCList[0] "lower">> and pulls, revealing that <<he>> isn't wearing underwear. <<sydneyExpose>> <<He>> rubs and fondles it, making direct eye contact with you. <<He>> fixes <<his>> clothes and pouts when another student approaches.
<</if>>
<br><br>
"I want you to touch me more." <<npcincr Sydney lust 1>><<glust>>
<<else>>
"Oh, real cute. Keep pushing and you just might get a look." <<He>> returns to work with a red face.
<</if>>
<</switch>>
<<case 3>>
You creep up behind Sydney, and place your hands on <<his>> shoulders. You <<handtext>> begin to massage <<him>>.
<<if $submissive gte 1150>>
"I hope you don't mind if I try to make you more comfortable,"
<<elseif $submissive lte 850>>
"Just relax for a few minutes, I think you've earned a break,"
<<else>>
"You're a really hard worker. It's impressive,"
<</if>>
you say.
<br><br>
<<if $handskill gte 800>>
<<He>> melts in your grasp. <<He>> doesn't even say anything, and just lays back in <<his>> chair. <<He>> makes a tiny squeak of pleasure. <<npcincr Sydney lust 1>><<glust>>
<<elseif $handskill gte 400>>
You feel <<him>> loosen up. "You're pretty good at this." <<He>> leans back in <<his>> chair, enjoying your touch.
<<else>>
<<He>> tenses up for a moment, then folds. "This feels a little weird, but I think I like it." <<He>> tries to continue working as you massage <<him>>.
<</if>>
<br><br>
You whisper something lewd into <<his>> ear when <<he>> least expects it.
<<if _sydneyStatus.includes("corrupt")>>
<<He>> turns and whispers something back<<if $sydneyromance is 1>>, before catching you off guard with a peck on the cheek<</if>>. <<arousal 50>><<garousal>><br><br>
<<else>>
<<if $sydneyromance is 1>>
<<His>> face turns red, but <<he>> makes no attempt to stop you.
<<else>>
"Wh-what? I don't understand," <<he>> says.
<</if>>
<</if>>
After some time, you release <<him>>.
<<case 4>>
You pull your $worn.upper.name taut against yourself. "I need a new shirt. You should take this one." You wink.
<br><br>
<<if _sydneyStatus.includes("corrupt")>>
<<if $sydneyromance is 1>>
"Maybe I need to help you find the right... fit. Personally." <<He>> sticks <<his>> tongue out at you.
<<else>>
"I'll happily take that off you," <<he>> says with a grin.
<</if>>
<<else>>
<<if $sydneyromance is 1>>
"I'm... c-can it wait? There are others watching..." <<He>> tries to avoid eye contact, but you see <<him>> try to steal glances at your chest. <<npcincr Sydney lust 1>><<glust>>
<<else>>
"Sorry, the <<nnpc_title "Leighton">> doesn't allow returns, but you can still buy a new one." <<He>> keeps working, seeming oblivious to the nature of your comment.
<</if>>
<</if>>
<<case 5>>
"Religious <<personsimple>>s are the cutest," you say.
<<if $sydneyromance is 1>>
<<His>> posture straightens, and <<he>> smiles.
<<else>>
<<He>> blushes and looks away.
<</if>>
<<case 6>>
You idly play with Sydney's hair.
<<if $sydneySeen.includes("hairchange")>>
You feel a small swell of pride, knowing you're the one that convinced <<him>> to change it. <<stress -3>><<lstress>>
<<else>>
It's as sleek and professional as ever.
<</if>>
<<He>> makes a brief, pleased sound, but doesn't acknowledge it. <<npcincr Sydney lust 1>><<glust>>
<<case 7>>
You whisper something to Sydney. <<His>> eyes widen. "This is still a library, you know."
<<case 8>>
You rest your hand on Sydney's leg.
<<if _sydneyStatus.includes("corrupt") and $sydneyromance is 1>>
<<He>> grabs your hand and places it closer to <<his>> groin. <<He>> continues working as normal.
<<else>>
<<if $sydneyromance is 1>>
<<He>> lets out a deep breath and smiles at you.
<<else>>
<<He>> tenses up for a moment. "Sorry, not used to that." <<npcincr Sydney lust 1>><<glust>>
<</if>>
<</if>>
<<case 9>>
<<set _noOptions to 1>>
You make a passing comment at Sydney, but <<he>> seems distracted. "I know I put it around here somewhere... oh!" <<He>> looks behind <<him>> at the top of a large bookshelf.
<br><br>
"I wish they wouldn't keep taking my ladder. I really shouldn't leave my post, though..." <<He>> thinks for a moment. "This would be a violation of safety policy but... do you think you could stand on my shoulders and reach that book?"
<br><br>
<<link [[Agree to do it|Sydney Flirt Book Grab]]>><<npcincr Sydney love 1>><</link>><<glove>>
<br>
<<link [[Refuse|Sydney Flirt Book Refuse]]>><<npcincr Sydney love -1>><<npcincr Sydney purity 1>><</link>><<llove>><<gspurity>>
<br>
<<if $bodysize is 3>>
You're probably tall enough to just grab the book.
<br>
<<link [[Reach up and grab it|Sydney Flirt Book Tall]]>><<npcincr Sydney love 1>><<npcincr Sydney lust 1>><</link>><<glove>><<glust>>
<br>
<</if>>
<<case 10>>
You make a lewd joke to Sydney.
<<switch _sydneyStatus>>
<<case "pure" "neutral">>
<<if $sydneyromance is 1>>
<<His>> face flushes. <<npcincr Sydney lust 1>><<glust>>
<<else>>
<<He>> doesn't seem to get it.
<</if>>
<<case "pureLust" "neutralLust">>
<<His>> face flushes. <<npcincr Sydney lust 1>><<glust>>
<<case "corrupt" "corruptLust">>
<<He>> gives you a wry smile in response.
<</switch>>
<</switch>>
<</if>>
<<if _noOptions isnot 1>>
<br>
<<promiscuity1>>
<<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "active" and ($weather is "rain" or $weather is "snow") and $schoolstate is "lunch" and !$kylarDaily.leightonPunch>>
Kylar stares from across the library. <<gksuspicion>><<npcincr Kylar rage 1>>
<br><br>
<</if>>
<<sydneyOptions>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>><<NPCStatusCheck "Sydney">>
You nod. Sydney crouches down and puts <<his>> arms out. "I think I'm strong enough, don't worry."
<br><br>
You vault Sydney, and <<he>> gradually stands. You're surprised by how easy <<he>> keeps <<his>> balance. You're able to reach the book like this.
<br><br>
<<if _sydneyStatus.includes("corrupt") and $sydneyromance is 1>>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 and setup.clothes.under_lower[clothesIndex('under_lower', $worn.under_lower)].exposed_base is 1>>
<span class="lewd">You feel something touch your <<genitals>>.</span> "Oopsie. Someone forgot proper underwear," Sydney whispers. <<npcincr Sydney purity -2>><<lspurity>>
<br><br>
You're helpless to get down like this. Sydney continues to fondle you from below. <<arousal 2500>><<ggarousal>>
<<if $arousal gte $arousalmax>>
<<orgasm>> Sydney stifles a giggle, and you feel your stomach rise in your chest as <<he>> lets you fall a little. <<He>> grabs you at the last minute. "So naughty." <<He>> plants a kiss on your lips. <<takeKissVirginity "Sydney" `($sydneyromance is 1?"loveInterest":"romantic")`>> <<npcincr Sydney lust 3>><<gglust>>
<<else>>
After some time, <<he>> finally lets you down. "Hope that teaches you a lesson."
<</if>>
<br><br>
Sydney takes <<his>> seat. <<He>> doesn't even ask you for the book you just retrieved for <<him>>.
<<elseif setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
"Nice $worn.under_lower.name." You remember that you're wearing a skirt, and Sydney has an unrestricted view. <<npcincr Sydney lust 1>><<npcincr Sydney purity -2>><<gslust>><<lspurity>>
<br><br>
You feel <<him>> grope your <<bottom>>, before letting you down. "Thanks for that." <<He>> takes <<his>> seat without even taking the book from your hands.
<<else>>
You feel Sydney grope your <<bottom>>, before letting you down. "Thanks for that." <<He>> takes <<his>> seat without even taking the book from your hands.
<</if>>
<<else>>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 and setup.clothes.under_lower[clothesIndex('under_lower', $worn.under_lower)].exposed_base is 1>>
<span class="lewd">You hear a gasp, and Sydney trembles under you.</span> "S-sorry, I didn't mean to look!" Sydney whispers. You just remembered what you're wearing. Sydney might have got a faceful of your <<genitals>>. <<npcincr Sydney lust 3>><<npcincr Sydney purity -5>><<ggslust>><<llspurity>>
<br><br>
You're helpless to get down like this. Sydney lets you down, making sure to avoid your entire lower half when possible. <<His>> face is the brightest red you've ever seen. <<arousal 1000>><<garousal>>
<br><br>
<<He>> takes <<his>> seat, refusing to make eye contact. "Th-thanks for getting the book down for me."
<<elseif setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
You hear a gasp. "S-sorry, I didn't mean to look!" Sydney whispers. You suddenly remember that you're wearing a skirt. <<He>> likely just got an easy view of your underwear. <<npcincr Sydney lust 1>><<npcincr Sydney purity -2>><<gslust>><<lspurity>>
<br><br>
Sydney very carefully lets you down. <<His>> face is bright red. <<arousal 500>><<garousal>>
<br><br>
<<He>> takes <<his>> seat. "Th-thanks for getting the book down for me."
<<elseif random(1, 3) is 1 or $sydney.glasses.includes("broken")>>
<<He>> wobbles a bit, <span class="red">and you feel <<him>> buckle.</span> You both tumble, and you end up right on top of <<him>>. <<pain 2>><<gpain>>
<br><br>
You're very close together, and you can feel <<his>> breath on your face. <<He>> looks to the side as <<his>> own face reddens. "Sorry. That was reckless." <<npcincr Sydney lust 1>><<glust>>
<br><br>
You slowly stand, helping Sydney to <<his>> feet. You're both okay, if a bit sore and shaken. "Thanks for getting the book for me anyways." You hand <<him>> the book, and <<he>> gets back to work.
<<else>>
<<He>> wobbles a bit, but manages to safely let you down. "Thanks for your help!" You hand <<him>> the book, and <<he>> gets back to work.
<</if>>
<</if>>
<br><br>
<<sydneyOptions>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $submissive gte 1150>>
"Th... that's too dangerous."
<<elseif $submissive lte 850>>
"That's just asking for someone to get hurt."
<<else>>
"That might get us in trouble. It's not safe at all."
<</if>>
<br><br>
Sydney looks annoyed, but nods. "You're right. Can you watch the counter for a minute? I'll be right back." <<He>> exits the library, and a few minutes later, <<he>> returns with a step ladder.
<br><br>
<<sydneyOptions>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>><<NPCStatusCheck "Sydney">>
You stand on the tips of your toes, and easily grab the book. You hand it to Sydney.
<br><br>
<<He>> blinks twice. "That works too." <<He>> suddenly seems as though <<he>> feels dwarfed by you, and you see <<his>> face turn red.
<<if _sydneyStatus.includes("corrupt") and $sydneyromance is 1>>
You also catch a hint of disappointment from <<him>>, as if <<he>> was planning something.
<</if>>
<br><br>
<<sydneyOptions>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>><<NPCStatusCheck "Sydney">>
You take out your milkshake and place it on the rental counter.
<<switch $schoolstate>>
<<case "early" "morning" "first" "second" "third">>
<<His>> tired eyes widen a little. "That looks sugary and terrible for me." You're about to take it back, but <<he>> speaks again. "Just what I need to stay awake. Thank you!" <<npcincr Sydney love 1>><<glove>>
<<case "lunch" "fourth">>
<<He>> perks up. "You bought me this? How sweet of you! I usually don't take food or drink in the library, but..." <<He>> takes a sip.
<<default>>
<<He>> perks up. "Future Sydney will be mad at me for accepting this." <<He>> brings <<his>> hand to <<his>> chin in exaggerated thought. <<if _sydneyStatus.includes("corrupt")>>"Fuck <<him>>."<<else>>"Not my problem."<</if>> <<He>> sips on the treat.
<</switch>>
<br><br>
You spend the next fifteen minutes chatting, as Sydney takes extra care not to soil any books with the sugary substance. <<He>> seems happy.
<br><br>
<<sydneyOptions>><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>><<NPCStatusCheck "Sydney">>
You take out your milkshake and place it on the rental counter.
<<switch $schoolstate>>
<<case "early" "morning" "first" "second" "third">>
<<His>> tired eyes widen slightly. "That looks sugary and terrible for me." You're about to take it back, but <<he>> speaks again. "Just what I need to stay awake. Thank you!" <<npcincr Sydney love 1>><<glove>>
<<case "lunch" "fourth">>
<<He>> perks up. "You bought me this? How sweet of you! I usually don't take food or drink in the library, but..."
<<default>>
<<He>> perks up. "Future Sydney will be mad at me for accepting this." <<He>> brings <<his>> hand to <<his>> chin in exaggerated thought. <<if _sydneyStatus.includes("corrupt")>>"Fuck <<him>>."<<else>>"Not my problem."<</if>>
<</switch>>
<br><br>
"I thought we could share it," you say. <<He>> smiles at you.
<br><br>
<<if _sydneyStatus.includes("corrupt")>>
"How romantic of you!" You spend the next fifteen minutes chatting. Eventually, Sydney finishes it with a large gulp. <<He>> places two fingers to <<his>> lips in a V shape, showing you <<his>> mouth full of cream. <<He>> then closes <<his>> mouth and swallows. You both giggle. <<arousal 100>><<garousal>>
<<else>>
"That's..." <<his>> face turns red. "You're so romantic!" You spend the next fifteen minutes chatting with <<him>> as you sip away at the creamy treat. <<He>> takes extra care not to soil any books with the sugary substance. <<He>> seems much happier.
<</if>>
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "active" and ($weather is "rain" or $weather is "snow") and $schoolstate is "lunch" and !$kylarDaily.leightonPunch>>
Kylar stares from across the library. <<gksuspicion>><<npcincr Kylar rage 1>>
<br><br>
<</if>>
<<sydneyOptions>><<set $outside to 0>><<if $location is "school">><<schooleffects>><</if>><<effects>><<NPCStatusCheck "Sydney">>
<<if $submissive gte 1150>>
"You're all red... are you alright?" You lean in, looking <<him>> over.
<<elseif $submissive lte 850>>
"Woah, you alright, Syd? You look worried." You place a hand on <<his>> forehead. It's a little warm.
<<else>>
"Are you alright? You look nervous." You begin to check <<him>> over.
<</if>>
<br><br>
<<He>> takes a deep breath.
<<if _sydneyStatus.includes("corrupt")>>
"We need to talk. There's something I need to get off my chest."
<<else>>
"C-can we talk? It's important."
<</if>>
You nod, <<if $location is "school">>and <<he>> puts an "Away" sign on the counter before leading you around the corner, near the changing room.<<else>> and <<he>> leads you away from the pews and behind a pillar.<</if>> <<He>> takes another breath.
<br><br>
"I've..." <<He>> looks down. "You've..." <<He>> stops <<himself>> again. You give <<him>> a patient smile, and <<he>> seems to compose <<himself>> as <<he>> returns a smile of <<his>> own.
"No one else has ever made me feel like this before. Everyone's always avoided me, or treated me like a child, or
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
wanted something that I don't understand.
<<case "corrupt" "corruptLust">>
wanted to exploit... or steal... my innocence.
<<default>>
wanted to... do things to me.
<</switch>>
You're different, though."
<br><br>
<<He>> paces, and rubs <<his>> holy pendant between shaking hands. "This is all so new to me. Everything. I've never felt this close to someone." <<He>> looks down again, <<his>> voice softer. "I suppose what I'm saying is, I feel bound to you." <<He>> sounds profoundly calm as <<he>> says those words, and you catch no sign of <<his>> usual flustered behavior.
"The way you talk to me, and actually take an interest in me. <<if _sydneyStatus.includes("Lust")>>The way you make me feel, in ways I think I've been sheltered from.<<else>>You never push me to do things I'm uncomfortable with.<</if>> I..." <<he>> trails off for a moment.
<br><br>
<<link [[Next|Sydney Romance 2]]>><</link>>
<br><<effects>><<NPCStatusCheck "Sydney">>
"I was always taught by <<nnpc_brother "Jordan">> Jordan that lust is the most dangerous sin. I can't tell where the love ends and the lust begins, I can't... I don't know. I'm sorry.
<<if $purity lte 500 or $demon gte 6>>
You're everything the temple taught me to fear and avoid,
<<if _sydneyStatus.includes("corrupt")>>
and I love it.
<<else>>
but it's like I forget all that whenever I see you.
<</if>>
<<elseif $purity gte 1000 or $angel gte 6>>
You're the shining example of everything we stand for,
<<if _sydneyStatus.includes("corrupt") or _sydneyStatus.includes("Lust")>>
and yet I have these horrible, lustful, envious thoughts about defiling you.
<<else>>
you're an inspiration to me, and... maybe that admiration led me to have these feelings.
<</if>>
<<else>>
They never prepared me for this, they only taught me to fear and avoid it. I'm so afraid.
<</if>>
I don't know what to do." You see tears begin to well in <<his>> eyes.
<<if ($genderknown.includes("Sydney") and $player.gender is $NPCName[$NPCNameList.indexOf("Sydney")].pronoun) or (!$genderknown.includes("Sydney") and $player.gender_appearance is $NPCName[$NPCNameList.indexOf("Sydney")].pronoun)>>
<br><br>
"That isn't even to mention the fact that... we're both <<personsimple>>s. I've never even considered that before now, but... I don't think it makes a difference." You catch <<him>> blushing again.
<</if>>
<br><br>
"How horrid and selfish of me to pass the burden of my emotions onto you. Please forgive me.
<<if !$sydneySeen.includes("initiate")>>
I have my vows, and a relationship with me would be more of a burden to you than anything. I'm restricted on just how deep I can show my love, and I'm sure you want more than what I can offer."
<<else>>
We have our vows, and I'd hate to put you at risk of breaking yours."
<</if>>
<br><br>
<<link [["Accept " + $NPCList[0].pronouns.his + " feelings, and return them"|Sydney Romance Accept]]>><<npcincr Sydney love 5>><<npcincr Sydney purity -2>><</link>><<gglove>><<lspurity>>
<br>
<<link [[Remain friends|Sydney Friendzone]]>><<npcincr Sydney purity 2>><</link>><<gspurity>>
<br><<effects>>
<<if $sydneyFriendZoned>>
<<unset $sydneyFriendZoned>>
<<set $sydneySeen.pushUnique("friendzone")>>
<<if $submissive gte 1150>>
You give Sydney a sheepish look over. "I... I thought about it some more, and... I changed my mind. I feel the same way about you."
<<elseif $submissive lte 850>>
You place both your hands on the <<if $location is "school">>rental counter<<else>>pew<</if>> and lean in to Sydney. "I changed my mind, Syd. I want you for myself."
<<else>>
You lean on the <<if $location is "school">>counter<<else>>pew<</if>>. "I thought about it some more. I think I'm ready for this. I want us to be together."
<</if>>
<br><br>
<<else>>
<<if $submissive gte 1150>>
You sheepishly look down. "I... I feel the same way about you. I want to try."
<<elseif $submissive lte 850>>
You place your hands on your hips. "You've gotten confident. I like that. I think you've earned a chance."
<<else>>
You lean on the counter, and wink. "We won't know until we give it a try. I really like you, so let's do it."
<</if>>
<br><br>
<</if>>
<<He>> freezes, but slowly smiles. "Are you certain? You know we wouldn't be able to..." You interrupt <<him>> by taking <<his>> hands in yours. <<takeHandholdingVirginity "Sydney" "romantic">>
<br><br>
You plant a kiss on <<his>> cheek. "I'm sure." You can't quite gauge <<his>> excitement, but you think you can see <<him>> lightly trembling.
<br><br>
"I love you," <<he>> says. "I think I've loved you for quite a while, too. This feels... almost surreal. <<sydneyMum>> never thought I'd find someone like this. I hope <<nnpc_hes "Sirris">> happy, because I'm happier than I've ever been before!" <<He>> pulls you into a tight hug, and you can't help but return it.
<br><br>
<<if $loveInterest.primary is "None">>
<<set $loveInterest.primary to "Sydney">>
<span class = "gold">Sydney is now your love interest! Will you keep <<him>> pure, or fall from grace together?</span>
<<else>>
<span class = "gold">Sydney can now be claimed as your love interest! Will you keep <<him>> pure, or fall from grace together? <br>You can change your love interest in the "Attitudes" menu.</span>
<</if>>
<<set $sydneyromance to 1>>
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "active" and ($weather is "rain" or $weather is "snow") and $schoolstate is "lunch" and !$kylarDaily.leightonPunch>>
<span class="red">Kylar stares in horror from across the library.</span> <<gggksuspicion>><<npcincr Kylar rage 10>>
<br><br>
<</if>>
<<link [[Next|Sydney Romance 3]]>><</link>>
<br><<set $outside to 0>><<effects>>
<<He>> whispers something to you. "Just... can you promise me that, even if this doesn't work, we'll stay friends?" You nod, hugging <<him>> tighter before pulling away.
<br><br>
<<sydneyOptions>><<set $outside to 0>><<effects>>
<<set $sydneyFriendZoned to true>>
<<if $submissive gte 1150>>
You shamefully look to the floor. "I... I'm sorry. I like you, but... I don't think we're ready for that."
<<elseif $submissive lte 850>>
You cross your arms. "Look, Syd. You're cute, but I'd rather just be friends. You're too good for me."
<<else>>
You give Sydney a sympathetic smile. "Thank you for being so honest, but I think it would be better for us to remain friends."
<</if>>
<br><br>
You expect to see disappointment, but you're surprised when <<he>> lets out a relieved sigh. "That's okay. I've spent my whole life chaste, I don't think I'll have any issues moving past this. The hardest part was finally being honest with myself. Thank you for letting me do that." <<He>> pulls you into a tight hug, which you can't help but return.
<br><br>
You pull away after some time, and Sydney looks to be at peace. <<He>> gives you another warm smile. "Thank you for snapping me out of those sinful thoughts."
<br><br>
<<sydneyOptions>><<set $outside to 0>><<if $location is "school">><<schooleffects>><</if>><<effects>><<NPCStatusCheck "Sydney">>
You open your mouth to speak. Sydney cuts you off. "I want this belt off of me." <<He>> sounds determined, and <<his>> expression is serious.
<br><br>
<<if $submissive gte 1150>>
"I'm flattered, but... are you sure? You have vows to keep..."
<<elseif $submissive lte 850>>
"About time. Are you sure about this, though?"
<<else>>
"Are you sure? I'm glad you trust me, but this is serious."
<</if>>
<br><br>
<<He>> nods vigorously. "I've never been more sure of something." <<He>> begins to pace.
<<if _sydneyStatus.includes("corrupt")>>
<<set $sydneyChastityRemoveCorrupt to true>>
"They won't just let me get my belt removed for no reason, but I'm not going to let that stop me. I've been an initiate for a long time. I've watched monks and nuns travel this way and that, and I know where they store all the chastity devices, along with some real kinky shit that I didn't understand until recently. Devices for punishment and purification." <<He>> makes a lewd gesture with <<his>> fingers as <<he>> speaks.
<br><br>
"They say they don't use keys, and they don't, but the keys are still there. They're just hidden away in a cabinet or something, and not given out. We're going to sneak in at night, find the <<if $temple_rank is "initiate" and $worn.genitals.type.includes("chastity")>>keys to our belts<<else>>key to my belt<</if>>, and then you're going to fuck me raw right then and there." <<He>> pays no mind to <<his>> volume level, and for a moment, you're worried someone will overhear. "I need this. I need you to defile me. It will bind us together forever." <<He>> gently takes you by the hands. <<takeHandholdingVirginity "Sydney" "romantic">>
<br><br>
"<span class="blue"><<if $location is "school">>The next time we're both at the temple<<else>>Some time after the sun sets<</if>>, we can get started.</span> I can't wait." Sydney releases you, and goes back to <<if $location is "school">>work<<else>>praying<</if>>.
<<else>>
<<set $sydneyChastityRemovePure to true>>
<<if $temple_rank is "initiate">>
"You know the temple's rules. They won't just let me get my belt removed, and... well, I've tried breaking it a few times of late. No luck. But there's... one way we can do it."
<<else>>
"The temple has rules about what the members are permitted to do. I can't just have my belt removed. There's another way, but... it would require you to be a member of the temple as well."
<</if>>
<<His>> sudden confident demeanor rapidly gives way to <<his>> usual apprehensiveness.
<br><br>
"Two initiates can... be... promised to each other, if... their love is found to be pure of heart and free of sin." <<His>> face goes bright red. "It's not quite marriage, it's a step or two below that. <span class="teal">While it doesn't protect the purity of the couple, it does exempt them from their chastity responsibilities, but only between each other.</span>"
<<He>> seems to have trouble finding the rest of the words. "I... I want to be promised to you. I love you, and this is the best way I can show it, by letting you..." <<he>> looks away.
<br><br>
"I know this is a big step. I understand if it's too soon. <span class="blue"><<if $location is "school">>The next time we're both at the temple<<else>>whenever you're ready<</if>>, we can bring it up to <<nnpc_brother "Jordan">> Jordan.</span> That is, if you want to do this." <<His>> hands are shaking. <<He>> slowly sits back down, and attempts to return to <<if $location is "school">>work<<else>>prayer<</if>>.
<</if>>
<br><br>
<<sydneyOptions>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $sydneySeen.includes("breakdown") or $sydneySeen.includes("persecute") or $sydneySeen.includes("punch")>>
You look up to see Sydney's smiling face. <span class="red">That familiar wave of anger washes over you again.</span>
<br><br>
Tears of anger and frustration form in your eyes. <<He>> notices you. "You look pale. Are you feeling okay?"
<<else>>
You look up to see Sydney's smiling face. <span class="red">You're hit by a sudden, unexplainable wave of anger.</span> Why can't you be like <<him>>? A set of unshakable morals, <<if $sydneySeen.includes("parent")>>a parent who loves <<him>>, <</if>>a normal life in this town. Your hands ball into white-knuckled fists as your anger flares further. What right does <<he>> have to smile? What has <<he>> done to earn such happiness?
<br><br>
Tears of anger and frustration form in your eyes. <<He>> notices. "What's the matter? Are you okay?"
<</if>>
<br><br>
<<link [[Break down further|Sydney Library Break 2]]>><<set $phase to 1>><<npcincr Sydney lust -1>><<npcincr Sydney purity -5>><<tearup>><</link>><<lslust>><<llspurity>><<sydneyWarning>>
<br>
<<link [[Persecute Sydney|Sydney Library Break 2]]>><<set $phase to 2>><<stress -12>><<trauma -6>><</link>><<lstress>><<ltrauma>><<if !$sydneySeen.includes("persecute") and $statdisable is "f">> | <span class="purple">- Love?</span><</if>>
<br>
<<if $submissive lte 500 or $trauma gte ($traumamax / 10) * 7>>
<<link [[Punch Sydney|Sydney Library Punch]]>><<npcincr Sydney lust 1>><<stress -36>><</link>><<lllstress>><<if !$sydneySeen.includes("punch") and $statdisable is "f">> | <span class="purple">- Love?</span><<else>><<glust>><</if>><<if $submissive lte 500>><<defianttext>><</if>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if ($sydneySeen.includes("breakdown") and $phase is 1) or ($sydneySeen.includes("persecute") and $phase is 2)>>
<<if $phase is 1>>
You open your mouth to speak, but no words follow. Sydney notices. "Remember what I said? Everything is going to be okay." You stifle a sob.
You explain what happened to you. And more. Once you start talking, it's impossible to stop. You don't know when you started crying.
<<else>>
You berate Sydney harshly. Loudly. Other students turn to look at you as you assault <<him>> with your words, trying to bring <<him>> down to your level.
You want nothing more than for <<him>> to bite back, or to cry, or do anything other than sit here and take it. <<He>> waits for you to stop. Patient.
<</if>>
<br><br>
You feel yourself pulled forwards, and down, as Sydney rests your head in <<his>> chest. <<He>> places an 'away' sign on the counter, and listens to you for what feels like hours.
<br><br>
<<link [[Next|Sydney Library Break 3]]>><<set $phase to 2>><</link>>
<<else>>
<<if $phase is 1>>
<<set $sydneySeen.pushUnique("breakdown")>>
You struggle to answer <<him>> as <<he>> embraces you tightly. "Whatever it is, it'll be okay. I promise." You don't know when it started, but you find yourself returning <<his>> embrace.
<br><br>
<<else>>
<<set $sydneySeen.pushUnique("persecute")>>
You waste no time tearing into Sydney, telling <<him>> exaclty how you feel about <<him>> right now. In your blind rage, you lose track of what you're saying and begin to stumble on your words. You might have called <<him>> an insecure whore a few times.
You look down to <<him>>, expecting <<him>> to be in tears. However, you're unprepared for <<him>> grabbing you and pulling you into a tight hug.
<br><br>
"You must be troubled. I know you, and I know you'd never say that if everything was well. Whatever happened, I promise that it'll be okay." You don't know when it started, but you find yourself returning <<his>> embrace.
<br><br>
<</if>>
The tears flow free as you bury your face into <<his>> shoulder and your suppressed sobs break loose. An awful guilt creeps in to replace your fading anger. <<if $loveInterest.primary is "None">>Maybe that's all you want. You want it to all be okay. You want someone to make it all okay.<</if>>
<br><br>
<<He>> places an 'away' sign on the counter, and you sit beside <<him>>. <<He>> holds you as you let yourself break down.
<br><br>
<<link [[Next|Sydney Library Break 3]]>><<set $phase to 1>><</link>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>><<NPCStatusCheck "Sydney">>
<<if $phase is 1>>
<<He>> rubs your head, and after some time, you hear what sounds like humming. <span class="teal">The melody is faintly familiar,</span> but you're not sure where you've heard it. It fills you with a sense of ease and calm.
<<if _sydneyStatus.includes("corrupt")>>
<<His>> demeanor reminds you of when you first met, before <<his>> innocence was taken away.
<<else>>
<<His>> demeanor almost feels parental.
<</if>>
It's a side of Sydney you've never seen before.
<br><br>
"I used to bring my troubles to <<nnpc_brother "Jordan">> Jordan whenever I was in crisis. <<nnpc_He "Jordan">> would always hug me just like this, and hum this tune. It always cheered me up." You can't deny that you already feel your own troubles fading into the back of your mind. <<stress -6>><<lstress>>
<<else>>
<<He>> rubs your head, <span class="teal">and you hear <<him>> hum that faintly familiar tune again,</span> but you're still not sure where you've heard it.
<br><br>
<<if $sydneyromance is 1>>
"If I could, I'd stick by your side every minute of every day to make sure nothing could happen to you." <<He>> plants a kiss on your head.
<<else>>
"What you went through is awful. I'm sorry. There aren't enough words to quantify how much I wish I could do more for you."
<</if>>
You pull yourself further into <<his>> chest. <<He>> holds you there for some time.
<</if>>
<br><br>
You part, your face red and sore. Sydney hands you a bottle of water from under the counter. "Always stay hydrated after a good cry. <<sydneyMum>> hammered that into me years ago."
<br><br>
<<sydneyOptions>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>><<NPCStatusCheck "Sydney">>
<<set _defiance_arousal to ($sadism / 40)>>
<<arousal _defiance_arousal>>
<<if $arousal gte ($arousalmax * 0.8)>>
<<sadism _args[0]>>
<</if>>
<<if $sydneySeen.includes("punch")>>
You clench your fist harder. Sydney seems to notice. "You want to hit me again, don't you?" <<if $sydney.glasses isnot "contacts">><<He>> removes <<his>> <<sydneyGlasses>> and sets them aside.<</if>>
<br><br>
<<He>> leans forward, and braces <<himself>>.
<<if _sydneyStatus.includes("corrupt")>>
"Go ahead. Just try not to get me in the mouth, please." <<He>> winks at you.
<<else>>
"If... if this will make you feel better, then go ahead."
<</if>>
You don't manage to hit <<him>> as hard as last time, but you still make it hurt. <<His>> chair rolls back, and <<he>> winces and rubs <<his>> face.
<br><br>
<<if _sydneyStatus.includes("corrupt")>>
"Keep doing this and I might start to get turned on by it,"
<<else>>
<<if $sydneyromance is 1>>
"This is what a good <<nnpc_girlfriend "Sydney">> does, right?"
<<else>>
"If me being hurt makes you feel better, then it's worth it,"
<</if>>
<</if>>
<<he>> says through light tears. <<He>> still smiles at you.
"I know it isn't much, but if you ever need to release, please use me instead of anyone else.
<<if _sydneyStatus.includes("corrupt")>>
I mean that in more ways than one. I'll be honest, I kind of liked it." <<arousal 50>><<garousal>>
<<else>>
I don't want you to get in trouble."
<</if>>
<br><br>
<<sydneyOptions>>
<<else>>
<<set $sydneySeen.pushUnique("punch")>>
You just can't hold back. Your anger reaches a boiling point, and you bring your fist hurtling into Sydney's face. <<He>> stumbles back, and slams into the bookshelf behind <<him>><<if $sydney.glasses is "glasses" or $sydney.glasses is "playerbought">><span class="red"> as <<his>> glasses fly from <<his>> head, one of the lenses shattering against the floor</span><</if>>.
<br><br>
Your breaths are heavy as you watch <<him>> recover. You expect to see tears, you expect <<him>> to yell and cry. You don't expect a smile.
<br><br>
<<if _sydneyStatus.includes("corrupt")>>
"Nice punch. I hope that got all your anger out."
<<else>>
"F-feel better now?"
<</if>>
Sydney wipes a spot of blood from <<his>> nose, making sure none gets on <<his>> school shirt.
<br><br>
You're stunned. <<He>> should hate you now, why is <<he>> so calm? You're frozen in place. Then you realise <<hes>> hugging you. "Something terrible must have happened. Whatever it is, I'm here for you. Promise."
Your eyes are drawn to the blood flowing from <<his>> nose, and you feel guilt flood through you. Why? Why is <<he>> so ready to console you, after you hurt <<him>>?
<br><br>
<<link [[Next|Sydney Library Punch 2]]>><<set $phase to 1>><</link>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>><<NPCStatusCheck "Sydney">>
Sydney seems to notice your thoughts. "I've spent my whole life being taught the value of forgiveness," <<he>> says as <<he>> wipes away tears. <span class="green">"I'll never blame someone for their own suffering."</span> <<trauma -6>><<ltrauma>>
<br><br>
<<if $sydney.glasses is "glasses" or $sydney.glasses is "playerbought">>
<<set $sydney.glasses to "playerbroken">>
<<He>> parts from you, and bends over to pick up <<his>> glasses. <<He>> continues to smile as <<he>> puts them back on, seeming to ignore the shattered lens.
You don't know what to say. You don't know what you can. All you can manage are hysteric, incoherent apologies. Sydney quickly silences you<<if $sydneyromance is 1>> with a kiss on the cheek<</if>>.
<</if>>
"I know it isn't much, but if you ever need to release, please use me instead of anyone else.
<<if _sydneyStatus.includes("corrupt")>>
I mean that in more ways than one. I'll be honest, I kind of liked it." <<arousal 50>><<garousal>>
<<else>>
I don't want you to get in trouble."
<</if>>
<br><br>
<<sydneyOptions>><<schooleffects>><<effects>><<NPCStatusCheck "Sydney">><<npc "Sydney">><<person1>>
You march up to the rental counter. Leighton and Sydney both notice your approach.
<<if $submissive gte 1150>>
"Wh-what are you doing to Sydney?" you ask.
<<elseif $submissive lte 850>>
"Hands off <<him>>, you old prick," you demand.
<<else>>
"I don't think the teachers are supposed to touch the students," you whisper as you cross your arms.
<</if>>
<br><br>
Leighton drops Sydney's arm, and gives you a glare. Sydney mouths <<his>> thanks.
<br><br>
"This student is responsible for maintaining the stock of this library. Thus, <span @class="$sydneyLeightonPlayerGuilty is 1 ? 'red' : ''">in the event of a robbery or missing stock,</span> <<he>> alone will be held accountable in the absence of a suspect."
<br><br>
<<if _sydneyStatus.includes("corrupt")>>
"You won't get away with this. Just you wait 'till my <<sydneymum>> hears about this," Sydney spits. Leighton seems uncaring.
<br><br>
"<<nnpc_He "Sirris">> knows you aren't above discipline in these severe scenarios. That threat has earned you a more severe punishment. To my office. Now."
<<else>>
"No... it wasn't me, I promise! I wake up early to take inventory every day, I, I..." Sydney's on the verge of tears, unable to finish <<his>> sentence.
<br><br>
"You know the rules, Sydney. To my office."
<</if>>
<br><br>
Sydney looks to you with tearful, pleading eyes.
<br><br>
<<if $sydneyLeightonPlayerGuilty is 1>>
<<link [[Confess to stealing|Sydney Leighton Spank]]>><<set $phase to 1>><<delinquency 5>><</link>><<gdelinquency>>
<br>
<<else>>
<<link [[Lie and say you're responsible|Sydney Leighton Spank]]>><<set $phase to 2>><</link>><<gdelinquency>>
<br>
<</if>>
<<link [[Offer to take part of the punishment|Sydney Leighton Spank]]>><<set $phase to 3>><<npcincr Sydney love 1>><<npcincr Sydney lust 3>><</link>><<promiscuous1>><<glove>><<ggslust>>
<br>
<<if $submissive lte 500>>
<<link [[Gut punch Leighton|Sydney Leighton Punch]]>><<detention 24>><<famescrap 5>><<status 3>><<npcincr Sydney purity 2>><</link>><<gggdelinquency>><<gcool>><<gspurity>><<defianttext>>
<br>
<</if>>
<<if $NPCName[$NPCNameList.indexOf("Whitney")].init is 1>>
<<set $skulduggerydifficulty to 500>>
<<link [[Frame Whitney|Sydney Leighton Frame]]>><</link>><<skulduggerydifficulty>>
<br>
<</if>>
<<link [[Do nothing|Sydney Leighton Ignore]]>><<stress 12>><<npcincr Sydney love -5>><<npcincr Sydney purity -5>><<set $phase to 1>><</link>><<ggstress>><<lllove>><<llspurity>>
<br><<schooleffects>><<effects>>
<<if $phase is 1>>
You stand aside, allowing Leighton to take Sydney to <<nnpc_his "Leighton">> office. You avoid making eye contact with Sydney as best you can.
<<else>>
You keep out of sight, tuning out Leighton's yelling as you wait for <<nnpc_him "Leighton">> to leave the library. You avoid making eye contact with Sydney as best you can as Leighton leads <<nnpc_him "Sydney">> to <<nnpc_his "Leighton">> office.
<</if>>
<br><br>
<<if $corruptionRollover is 1>>
<<unset $corruptionRollover>>
It might've been something in Sydney's face, or just a baseless hunch, but you feel like the next time you see Sydney, <span class="lewd"><<nnpc_he "Sydney">> won't be the same.</span>
<</if>>
<<link [[Next|School Library]]>><<endevent>><<set $eventskip to 1>><<set $libraryMoneyStolen to 0>><<set $sydneyPunish to 1>><</link>>
<br><<schooleffects>><<effects>>
<<if $submissive gte 1150>>
"I... think I saw Whitney leaving with a book," you say. "<<nnpc_He "Whitney">> looked like <<nnpc_he "Whitney">> was trying to sneak out with it."
<<elseif $submissive lte 850>>
"If you're looking for someone to blame, you should set your sights on Whitney," you say. "<<nnpc_He "Whitney">> steals shit all the time."
<<else>>
"It was Whitney," you say matter-of-factly. "And you shouldn't be surprised."
<</if>>
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Whitney")].state is "dungeon">>
Leighton crosses <<nnpc_his "Leighton">> arms. "That student has been marked as a missing person. <span class="red">There's no conceivable way <<nnpc_he "Whitney">> could have done it.</span> Which means you just lied to me." Leighton grabs you by the arm. "It looks like I'll have to punish both of you."
<<nnpc_He "Leighton">> raises <<nnpc_his "Leighton">> voice. "Everyone please exit the library at once. A pair of students are about to be disciplined." You hear the students around the library comply, packing up their things and shuffling out.
<br><br>
<<link [[Next|Sydney Leighton Spank]]>><</link>>
<br>
<<elseif $delinquency gte 400>>
Leighton crosses <<nnpc_his "Leighton">> arms. "I'll admit, Whitney does have a bad reputation. But <span class="red">yours isn't any better,</span> and so I can't take your word for it. Making such an accusation with no evidence is worthy of punishment on its own." Leighton grabs you by the arm. "It looks like I'll have to punish both of you."
<<nnpc_He "Leighton">> raises <<nnpc_his "Leighton">> voice. "Everyone please exit the library at once. A pair of students are about to be disciplined." You hear the students around the library comply, packing up their things and shuffling out.
<br><br>
<<skulduggeryuse>>
<<link [[Next|Sydney Leighton Spank]]>><</link>>
<br>
<<else>>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<<set $whitneyLibraryFramed to 1>>
Leighton brings <<nnpc_his "Leighton">> hand up to <<nnpc_his "Leighton">> chin. "I suppose I can look into it, and I suppose I also shouldn't be surprised. Very well. Consider yourself lucky, Sydney. This student has saved you a great bit of trouble."
<br><br>
<<skulduggeryuse>>
Sydney gently wraps <<his>> hands around your arm as Leighton departs without another word. "You're a life saver. I hope Whitney doesn't come after you for this."
<<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "active" and ($weather is "rain" or $weather is "snow") and $schoolstate is "lunch" and !$kylarDaily.leightonPunch>>
Kylar stares from across the library. <<gksuspicion>><<npcincr Kylar rage 1>>
<</if>>
<br><br>
<<if $sydneyLeightonPlayerGuilty is 1>>
<<link [[Confess to stealing|Sydney Leighton Aftermath]]>><<npcincr Sydney love 3>><<set $phase to 1>><</link>><<gglove>>
<br>
<</if>>
<<link [[Reassure Sydney|Sydney Leighton Aftermath]]>><<set $phase to 2>><<npcincr Sydney love 3>><</link>><<gglove>> <<handholdingvirginitywarning>><<NPCvirginitywarning "Sydney" "handholding">>
<br>
<<link [[Tease Sydney|Sydney Leighton Aftermath]]>><<set $phase to 3>><<npcincr Sydney love 1>><<npcincr Sydney lust 1>><</link>><<glove>><<glust>>
<br>
<<else>>
Leighton crosses <<nnpc_his "Leighton">> arms. "You have no evidence of that, do you? Making such a claim with no evidence is worthy of punishment on its own." Leighton grabs you by the arm. "It looks like I'll have to punish both of you."
<<nnpc_He "Leighton">> raises <<nnpc_his "Leighton">> voice. "Everyone please exit the library at once. A pair of students are about to be disciplined." You hear the students around the library comply, packing up their things and shuffling out.
<br><br>
<<skulduggeryuse>>
<<link [[Next|Sydney Leighton Spank]]>><</link>>
<br>
<</if>>
<</if>><<schooleffects>><<effects>><<NPCStatusCheck "Kylar Sydney">>
Leighton takes Sydney by the arm again. You spring into action.
<<if $leightonAssaulted>>
However, <span class="red">Leighton catches your arm.</span> "You didn't think that'd work again, did you?" <<nnpc_He "Leighton">> pins your arm behind your back, and pushes you against the rental counter. Sydney gasps. <<pain 3>><<gpain>>
<br><br>
"Everyone please exit the library at once. A pair of students are about to be disciplined." You hear the students around the library comply, packing up their things and shuffling out.
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "active" and _kylarStatus.includes("Rage") and ($weather is "rain" or $weather is "snow") and $schoolstate is "lunch">>
<<set $kylarDaily.leightonPunch to true>>
You hear a scream, and <span class="green">you suddenly feel Leighton's grip on you release.</span> You turn to see Kylar on top of Leighton. They both look stunned. Leighton grabs Kylar by the arms, lifting <<nnpc_him "Kylar">> and standing up. "Unacceptable," the headteacher says in a softer voice. "If not for your parents-"
<br><br>
Kylar is dragged out of the library, using <<nnpc_his "Kylar">> free arm to wave to you.
<br><br>
Sydney gently grabs your arm with both hands. "I can't believe Kylar just assaulted the <<nnpc_title "Leighton">>. Are you okay? <<nnpc_He "Leighton">> didn't hurt you, did <<nnpc_he "Leighton">>?"
<br><br>
<<if $sydneyLeightonPlayerGuilty is 1>>
<<link [[Confess to stealing|Sydney Leighton Aftermath]]>><<npcincr Sydney love 3>><<set $phase to 1>><</link>><<gglove>>
<br>
<</if>>
<<link [[Reassure Sydney|Sydney Leighton Aftermath]]>><<set $phase to 2>><<npcincr Sydney love 3>><</link>><<gglove>> <<handholdingvirginitywarning>><<NPCvirginitywarning "Sydney" "handholding">>
<br>
<<link [[Tease Sydney|Sydney Leighton Aftermath]]>><<set $phase to 3>><<npcincr Sydney love 1>><<npcincr Sydney lust 1>><</link>><<glove>><<glust>>
<br>
<<else>>
<br><br>
<<link [[Next|Sydney Leighton Spank]]>><</link>>
<br>
<</if>>
<<else>>
<<set $leightonAssaulted to 1>>
Without a second thought, you bring your closed fist right into Leighton's gut. <<nnpc_He "Leighton">> crumbles, with a look of shock and pain on <<nnpc_his "Leighton">> face. <<stress 3>><<gstress>><<trauma -3>><<ltrauma>>
<br><br>
"No one makes Syd cry." You stand in front of Sydney, and <<he>> takes your arm. <<npcincr Sydney love 1>><<glove>>
<br><br>
<<He>> gives you a mixed look of horror and gratitude. Other students have begun to gather around. Leighton struggles to <<nnpc_his "Leighton">> feet. "You'll severely pay for that. Both of you. Mark my words." <<nnpc_He "Leighton">> pushes <<nnpc_his "Leighton">> way through the crowd of students.
<br><br>
<<if _sydneyStatus.includes("corrupt")>>
Sydney squeezes your arm. "Nice punch, but... was that really smart? I'm worried about what <<nnpc_he "Leighton">>'ll do to you now."
<<elseif _sydneyStatus.includes("pure")>>
Sydney trembles as <<he>> hugs you. "You're insane, you just assaulted the head teacher, but you saved me! I was so scared of what the <<nnpc_Title "Leighton">> would do to me, but now I'm even more scared of what <<nnpc_he "Leighton">>'ll do to you."
<<else>>
Sydney squeezes your arm. "You're a life saver. But I'm worried about what <<nnpc_he "Leighton">> will do to you, now. You just attacked the head teacher, you absolute nut!"
<</if>>
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "active" and ($weather is "rain" or $weather is "snow") and $schoolstate is "lunch">>
Kylar stares from across the library. <<gksuspicion>><<npcincr Kylar rage 1>>
<br><br>
<</if>>
<<if $sydneyLeightonPlayerGuilty is 1>>
<<link [[Confess to stealing|Sydney Leighton Aftermath]]>><<npcincr Sydney love 3>><<set $phase to 1>><</link>><<gglove>>
<br>
<</if>>
<<link [[Reassure Sydney|Sydney Leighton Aftermath]]>><<set $phase to 2>><<npcincr Sydney love 3>><</link>><<gglove>> <<handholdingvirginitywarning>><<NPCvirginitywarning "Sydney" "handholding">>
<br>
<<link [[Tease Sydney|Sydney Leighton Aftermath]]>><<set $phase to 3>><<npcincr Sydney love 1>><<npcincr Sydney lust 1>><</link>><<glove>><<glust>>
<br>
<</if>><<schooleffects>><<effects>><<NPCStatusCheck "Sydney">>
<<if $phase is 1>>
"It's the least I could do, considering it's my fault." Sydney looks to you with confusion.
<br><br>
"What do you mean? How could it be your fault?"
<br><br>
"I'm the one that stole from the library." <<if $bookStolenKnown isnot undefined>><<if $studyBooks.stolen isnot "none">><<set $studyBooks.stolen to "none">><<unset $sydneyStolenKnown>><<set $bookStolenKnown += 1>><<set $recentReturnTimer to 14>>You hand <<him>> the stolen book.<</if>><</if>>
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Sydney")].love gte 40>>
Sydney looks to you with shock, but it soon fades. "That was a nasty thing to do. I'm disappointed in you, but thank you for being honest with me in the end. You have a good heart." <<He>> releases your arm.
<<else>>
Sydney releases you, looking to you with disgust. "How could you do that? Do you have any concept of consequence?! I-" <<He>> stops <<himself>>, taking a deep breath. "Sorry. I sounded like the <<nnpc_title "Leighton">> there. Thank you for being honest. You have a good heart."
<</if>>
<<gglove>><<stress 3>><<gstress>>
<br><br>
<<He>><<if $sydneyromance is 1>> stands on <<his>> toes, giving you a kiss on the cheek before <<he>><</if>> walks back to the rental counter.
<<elseif $phase is 2>>
<<if $submissive gte 1150>>
"I'm scared too, but it was worth it to keep you safe."
<<elseif $submissive lte 850>>
"I wasn't about to let that creep do anything to you. I'll be fine, as long as you're fine too."
<<else>>
"I'll be fine. I couldn't just sit by and watch you take the fall like that."
<</if>>
You take Sydney by the hand. <<He>> beams at you. <<takeHandholdingVirginity "Sydney" `($sydneyromance is 1 ?'romantic':'consensual')`>>
<br><br>
"You really didn't have to do that for me... you're amazing."
<<if $sydneyromance is 1>>
<<He>> pecks you on the cheek, before departing to the rental counter.
<<elseif $NPCName[$NPCNameList.indexOf("Sydney")].love gte 80>>
<<He>> looks around, then pecks you on the cheek. <<He>> flees to the rental counter, concealing <<his>> blush.
<<else>>
<<He>> wraps <<his>> arms around you, before departing to the rental counter.
<</if>>
<<ltrauma>><<llstress>><<trauma -4>><<stress -12>>
<<else>>
You bring your face closer to Sydney. <<He>> backs down in surprise.
<<if $submissive gte 1150>>
"W-well, if we keep worrying about each other like this..."
<<elseif $submissive lte 850>>
"No one touches what's mine."
<<else>>
"Hold that facial expression for a minute. I want to remember it."
<</if>>
You wrap your arms around <<his>> waist.
<<if _sydneyStatus.includes("Lust")>>
<<He>> instinctively leans into you, letting out a held breath. You can feel the heat radiating from <<him>>, as <<he>> gazes into your eyes with a sudden look of longing.
<<elseif _sydneyStatus.includes("pure")>>
<<He>> blushes as <<he>> brings <<his>> face closer to yours.
<<else>>
<<He>> blinks twice, and <<his>> face flushes.
<</if>>
<<if $sydneyromance is 1>>
You close the rest of the distance, pulling <<him>> into a kiss. <<takeKissVirginity "Sydney" `($sydneyromance is 1?"loveInterest":"romantic")`>>
<br><br>
<<if _sydneyStatus.includes("Lust")>>
<<He>> melts in your arms, losing <<himself>> in your embrace.
<<else>>
<<He>> wraps <<his>> arms around you, enjoying your touch.
<</if>>
You separate after a few moments. <<if _npcKissVirginTemp>>"That was my first kiss," <<he>> giggles.<<else>>"I, uhm... I need to... get back to... yeah."<</if>> Sydney pecks you on the lips once more, before retreating to the rental counter.
<<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "active" and ($weather is "rain" or $weather is "snow") and $schoolstate is "lunch" and !$kylarDaily.leightonPunch>>
<br><br>
<span class="red">Kylar stares in horror from across the library.</span> <<gggksuspicion>><<npcincr Kylar rage 10>>
<</if>>
<<else>>
After a moment, <<he>> slips from your embrace. <<He>> opens <<his>> mouth, but no words follow. <<He>> returns to the rental counter without a word.
<<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "active" and ($weather is "rain" or $weather is "snow") and $schoolstate is "lunch" and !$kylarDaily.leightonPunch>>
<br><br>
Kylar stares from across the library. <<gksuspicion>><<npcincr Kylar rage 1>>
<</if>>
<</if>>
<</if>>
<br><br>
<<link [[Next|School Library]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<schooleffects>><<effects>><<NPCStatusCheck "Sydney">><<set $corruptionEvent to 1>>
<<set $sydneySeen.pushUnique("spank")>>
<<switch $phase>>
<<case 1>>
"I did it," you say. "I'm the thief." They both freeze. Sydney looks betrayed, but relieved.
<br><br>
A smile creeps across Leighton's face. "Thank you for your candor. Instead of one severe punishment for one student, I'll be punishing both of you with less severe methods.<<if $studyBooks.stolen isnot "none">><<set $studyBooks.stolen to "none">><<unset $sydneyStolenKnown>><<set $bookStolenKnown += 1>><<set $recentReturnTimer to 14>> Oh, and I'll be taking that stolen book back.<</if>>"
<<nnpc_He "Leighton">> raises <<nnpc_his "Leighton">> voice. "Everyone please exit the library at once. A pair of students are about to be disciplined." You hear the students around the library comply, packing up their things and shuffling out.
<br><br>
<<case 2>>
"I did it," you lie. "I'm the thief." They both freeze. Sydney looks betrayed, but relieved. <<stress 3>><<gstress>>
<br><br>
A smile creeps across Leighton's face. "Thank you for your candor. Instead of one severe punishment for one student, I'll be punishing both of you with less severe methods."
<<nnpc_He "Leighton">> raises <<nnpc_his "Leighton">> voice. "Everyone please exit the library at once. A pair of students are about to be disciplined." You hear the students around the library comply, packing up their things and shuffling out.
<br><br>
<<case 3>>
<<if $submissive gte 1150>>
"W-wait! If Sydney's being punished, I need to be punished too! I'll take responsibility!"
<<elseif $submissive lte 850>>
"I can't sit by and let Syd get punished alone. Punish me too."
<<else>>
"Sydney can't be punished alone. I hold some responsibility as <<his>> friend, so punish me too."
<</if>>
<<promiscuity1>>
A smile creeps across Leighton's face. "How very considerate! You're lucky to have such a loyal friend, Sydney. Instead of one severe punishment for one student, I'll be punishing both of you with less severe methods."
<<nnpc_He "Leighton">> raises <<nnpc_his "Leighton">> voice. "Everyone please exit the library at once. A pair of students are about to be disciplined." You hear the students around the library comply, packing up their things and shuffling out.
<br><br>
<<case 4>>
Leighton marches up to the rental counter with you in tow. Sydney looks as though <<he>> was preparing <<himself>> for this.
<br><br>
<<default>>
<</switch>>
<<set $phase to 0>>
"On the counter. Now." <<nnpc_He "Leighton">> points to Sydney.
<br><br>
<<if _sydneyStatus.includes("corrupt")>>
<<He>> sighs, straddling <<himself>> onto the desk. <<He>> gives <<his>> rear a wiggle. "Well? Hurry up, you're holding up business." Leighton stares, bemused.
<<else>>
<<He>> hurriedly complies as Leighton tightens <<nnpc_his "Leighton">> grip on you. "J-just please make it quick," <<he>> stammers.
<</if>>
<br><br>
"You misunderstand, Sydney. I won't be the one punishing you." Leighton drags you into position behind Sydney, and <<npcUndressText $NPCName[$NPCNameList.indexOf("Sydney")] "lower" "self">>.
<<if _sydneyStatus.includes("corrupt")>>
<<nnpc_His "Leighton">> eyebrows raise. You get an unobstructed view of <<his>> <span class="lewd">bare bottom<<if $NPCName[$NPCNameList.indexOf("Sydney")].chastity.anus.includes("shield")>>, <<his>> <<print $NPCName[$NPCNameList.indexOf("Sydney")].chastity.anus>> giving <<him>> very little concealment<<elseif $NPCName[$NPCNameList.indexOf("Sydney")].chastity.penis.includes("chastity") or $NPCName[$NPCNameList.indexOf("Sydney")].chastity.vagina.includes("chastity")>>, <<his>> chastity belt providing no concealment<<else>> and <<nnpc_genitals "Sydney">><</if>>.</span> <<set $sydneyChastityKnown to true>><<arousal 1000>><<ggarousal>>
<br><br>
"No underwear? You know that's against the dress code, Sydney." Leighton grins, and Sydney looks back at you with a mixture of fear and arousal. <<npcincr Sydney lust 3>><<gglust>>
<<else>>
<<He>> yelps. You see <<his>> white <<if $pronoun is "m">>briefs<<else>>panties<</if>> outlining <<his>> bottom. <<arousal 200>><<garousal>>
<br><br>
Sydney looks back to you, <<his>> eyes trained on yours, silently begging for you to look away.
<</if>>
<br><br>
"Your punishment will be mutual. You're both to take responsibility for each other, and thus, must keep each other in line. Don't either of you dare be gentle, I'll know if you do and believe me, your punishment won't be nearly as lenient or pleasant." Leighton looks to you, and waits expectantly. "What are you waiting for? If you don't, I will."
<br><br>
<<link [[Reluctantly spank Sydney|Sydney Leighton Spank 2]]>><<npcincr Sydney love 1>><<npcincr Sydney purity 2>><</link>><<glove>><<gspurity>>
<br>
<<if $promiscuity gte 15>>
<<link [[Spank Sydney hard|Sydney Leighton Spank 2]]>><<set $phase to 1>><<npcincr Sydney purity -5>><</link>><<llspurity>><<sydneyWarning corrupt>><<promiscuous2>>
<br>
<</if>>
<<if $promiscuity gte 35>>
<<link [[Grope Sydney while spanking|Sydney Leighton Spank 2]]>><<set $phase to 2>><<npcincr Sydney love 1>><<npcincr Sydney lust 3>><<npcincr Sydney purity -5>><</link>><<glove>><<ggslust>><<llspurity>><<sydneyWarning corrupt>><<promiscuous3>>
<br>
<</if>>
<<link [[Refuse|Sydney Leighton Spank Refuse]]>><<npcincr Sydney love -1>><</link>><<llove>>
<br><<schooleffects>><<effects>><<NPCStatusCheck "Sydney">><<set $corruptionEvent to 1>>
Your palm comes down on Sydney's rear with a resounding slap. <<He>> cries out, and <<his>> hands grip the counter. You notice in the corner of your eye Leighton licking <<nnpc_his "Leighton">> lips.
<<if $phase is 2>>
<<set $sydneyGroped to 1>>
You slide your hand down Sydney's bottom, until you reach <<his>> <<nnpc_genitals "Sydney">>. <<His>> eyes widen, as do Leighton's.
<br><br>
<<if !_sydneyStatus.includes("corrupt")>>
You pull down <<his>> white <<if $pronoun is "m">>briefs<<else>>panties<</if>>. You get an unobstructed view of <<his>> <span class="lewd">bare bottom<<if $NPCName[$NPCNameList.indexOf("Sydney")].chastity.anus.includes("shield")>>, <<his>> <<print $NPCName[$NPCNameList.indexOf("Sydney")].chastity.anus>> giving <<him>> very little concealment<<elseif $NPCName[$NPCNameList.indexOf("Sydney")].chastity.penis.includes("chastity") or $NPCName[$NPCNameList.indexOf("Sydney")].chastity.vagina.includes("chastity")>>, <<his>> chastity belt providing no concealment<<else>> and <<nnpc_genitals "Sydney">><</if>>.</span> <<set $sydneyChastityKnown to true>><<arousal 500>><<garousal>>
<br><br>
<</if>>
<<if _sydneyStatus.includes("corrupt")>>"Oh, I didn't expect to be having fun like this!"<<else>>"Wh-what are you doing?"<</if>> Sydney says as <<he>> looks back, just in time for you to slowly rub your fingers up and down on <<his>> <<sydneyGenitals>>.
<<switch _sydneyStatus>>
<<case "pure">>
<<He>> gasps, trying to shift <<his>> bottom out of reach. "N-no!"
<<case "corrupt">>
<<He>> giggles. "Frisky, aren't we?"
<<case "corruptLust">>
<<He>> lightly moans and shifts backwards into your touch.
<<default>>
<<He>> gasps and digs <<his>> fingers into the countertop. "N-no!" Despite <<his>> protests, you feel <<him>> lean back into your touch.
<</switch>>
You give <<him>> another spank, before stroking <<him>> again. Leighton gives you an approving nod.
<br><br>
<<switch _sydneyStatus>>
<<case "pure">>
Sydney stifles a moan. "Stop that, please! It's making me feel funny!"
<<case "corrupt">>
Sydney looks you dead in the eye. "Harder."
<<case "corruptLust">>
Sydney spreads <<his>> legs to give you easier access.
<<default>>
Sydney stifles a moan. <<He>> looks like <<hes>> about to speak, but instead slowly lowers <<himself>> and spreads <<his>> legs.
<</switch>>
You continue your assault, <<if $NPCName[$NPCNameList.indexOf("Sydney")].gender is "m">>firmly grabbing <<his>> penis and working <<his>> shaft. You begin to rub the head with increasing force,<<else>>rubbing <<his>> pussy, before gently sliding a finger in,<</if>>
<<switch _sydneyStatus>>
<<case "pure">>
eliciting a confused moan from <<him>>. "It... it feels..."
<<case "pureLust">>
eliciting a confused moan from <<him>>. "It... it feels..." <<He>> instinctively begins moving in motion with you, making no further effort to stifle <<his>> moans. It looks like <<hes>> close.
<<case "neutralLust">>
causing <<him>> to moan as <<he>> instinctively moves in motion with you. It looks like <<hes>> close.
<<case "corrupt">>
causing <<him>> to moan as <<he>> moves in motion with you.
<<case "corruptLust">>
causing <<him>> to moan as <<he>> feverishly moves in motion with you. <<He>> looks back to you once again, with a hungry expression. It looks like <<hes>> close.
<<default>>
causing <<him>> to moan as <<he>> instinctively moves in motion with you.
<</switch>>
<br><br>
You release <<him>>, giving <<him>> one last hard spank.
<<if _sydneyStatus.includes("Lust")>>
<<He>> yelps, finally reaching climax at your hit. Leighton laughs. "Not so pure after all, are we?" <<npcincr Sydney lust 3>><<npcincr Sydney purity -5>><<ggslust>><<llspurity>>
<</if>>
<<Hes>> left as a gasping mess on the counter for a moment. "Your turn," comes Leighton's sing-song voice, <<nnpc_his "Leighton">> words oozing with anticipation.
<br><br>
You gently help Sydney down from the counter. <<He>> clings to you for a moment before you take <<his>> place.
<<else>>
"Harder, or I'll have to do it myself. I can promise you, I won't be as gentle as you." You grind your teeth and strike Sydney again.
<<if $phase is 1>><<promiscuity2>><<else>><br><br><</if>>
<<switch _sydneyStatus>>
<<case "pure">>
<<His>> whimpers flood the library. "It's... okay, this is... just discipline," <<he>> manages. You continue to abuse <<his>> rear, and by the time you're done, Sydney's bottom is flaming red and <<his>> face is wet with tears.
<<case "pureLust" "neutralLust" "corrupt">>
You continue to abuse <<his>> rear. You give <<him>> one final slap, and <<he>> involuntarily moans before quickly covering <<his>> mouth. "My, my. Looks to me like <<he>> secretly enjoys being punished by you," Leighton whispers. <<arousal 50>><<garousal>>
<<case "corruptLust">>
As you resume your assault, you quickly realise that Sydney seems to be enjoying <<himself>>, almost laughing after each spank. <<He>> looks back to you. "Harder. I know you can hit me harder." Leighton stifles a chuckle, before halting your spanks. <<arousal 100>><<garousal>>
<<default>>
You continue to abuse <<his>> rear, and by the time you're done, Sydney's bottom is flaming red and <<his>> face is wet with tears.
<</switch>>
<br><br>
"Your turn," comes Leighton's sing-song voice, <<nnpc_his "Leighton">> words oozing with anticipation.
Helping Sydney down, you take <<his>> place on the counter.
<</if>>
<<if !$worn.lower.type.includes("naked") and $worn.under_lower.name is "naked">>
Leighton yanks down your $worn.lower.name to reveal you are wearing no underwear. Sydney<<if _sydneyStatus.includes("corrupt")>>'s eyes widen<<else>> gasps and looks away<</if>> while Leighton leers like a hungry predator. <<npcincr Sydney purity -5>><<llspurity>>
<br><br>
"Now, isn't that naughty of you? Unfortunately for dearest Sydney, that will not save you from punishment. Sydney, I suggest you get to it, or do I have to involve your <<sydneymother>> in this 'matter'?"
<<set $genderknown.pushUnique("Leighton")>>
<<if $worn.genitals.type.includes("chastity")>>
<<set $sydneySeen.pushUnique("chastity")>>
<</if>>
<<elseif !$worn.lower.type.includes("naked")>>
Leighton yanks down your $worn.lower.name, revealing your $worn.under_lower.name. Sydney stares at your <<bottom>> for a moment, before Leighton speaks up. "Sydney, I suggest you get to it, or do I have to involve your <<sydneymother>> in this 'matter'?"
<<else>>
Sydney stares at your <<bottom>> for a moment, before Leighton speaks up. "Sydney, I suggest you get to it, or do I have to involve your <<sydneymother>> in this 'matter'?"
<</if>>
<br><br>
"N-no <<nnpc_Title "Leighton">>," <<he>> stammers as <<he>> hesitantly takes position behind you.
<br><br>
<<link [[Encourage Sydney|Sydney Leighton Spank 3]]>><<set $phase to 1>><<npcincr Sydney purity -2>><</link>><<lspurity>><<sydneyWarning>>
<br>
<<link [[Wiggle your bottom|Sydney Leighton Spank 3]]>><<set $phase to 2>><<npcincr Sydney lust 1>><</link>><<glust>><<promiscuous1>>
<br>
<<link [[Act professional|Sydney Leighton Spank 3]]>><<set $phase to 3>><<npcincr Sydney purity 2>><</link>><<gspurity>><<sydneyWarning>>
<br><<schooleffects>><<effects>><<NPCStatusCheck "Sydney">><<set $corruptionEvent to 1>>
<<if $phase is 1>>
"I can take it," you say. "Hit me as hard as I hit you." <<He>> still seems hesitant to hurt you.<br><br>
<<elseif $phase is 2>>
You wiggle your <<bottom>> at Sydney, and look back at <<him>>. You wink. <<He>> still seems hesitant to hurt you. <<promiscuity1>>
<<else>>
"We have to take responsibility, remember? This is just a punishment, nothing more," you say. <<He>> still seems hesitant to hurt you.<br><br>
<</if>>
Sydney's first strike barely touches you, and Leighton clears <<nnpc_his "Leighton">> throat. The second one misses its mark entirely, but as Leighton stands up to intervene, the third strikes home with more force than you could have ever expected from Sydney.
You yelp as the blow lands right on your <<genitals>>, but with the <<nnpc_title "Leighton">> hovering behind <<him>>, Sydney does not dare stop. <<pain 10>><<gpain>>
<br><br>
<<if _sydneyStatus.includes("corrupt")>>
<<His>> hands shake each time <<he>> strikes you, in a mixture of both hesitation and excitement. <<pain 20>><<ggpain>>
<br><br>
<<if _sydneyStatus is "corruptLust">>
After a particularly hard smack, <<he>> gives your genitals a tweak and giggles. <<arousal 1000>><<pain 5>><<garousal>><<gpain>>
<br><br>
<</if>>
<<else>>
<<He>> winces each time you cry out, <<his>> blows faltering. <<pain 5>><<gpain>>
<br><br>
<</if>>
<br><br>
You are left sore and sour from the harsh punishment Sydney has been forced to perform on you. "Good work Sydney, perhaps there's hope for you yet. Dismissed!" Leighton orders Sydney to leave the library and roughly grabs at your reddened ass as <<nnpc_he "Leighton">> leans over your back and whispers into your ear.
"Sirris' <<daughter>> may be off-limits, but you are not. I suggest you behave yourself in the future." Left alone, bent over the desk with your ass bared to whoever enters the library, you try to recover.
<br><br>
<<if _sydneyStatus.includes("corrupt")>>
"Is that rotten <<if $NPCName[$NPCNameList.indexOf("Leighton")].pronoun is "m">>bastard<<else>>bitch<</if>> gone?"
<<else>>
"Is <<nnpc_he "Leighton">> gone?"
<</if>>
Sydney's soft voice asks. All you can do is murmur that, "Yes, Leighton is gone." Footsteps rush to your side, and you see Sydney's
<<if _sydneyStatus.includes("corrupt")>>
smug, yet worried face. "That was... something else. It was kind of fun, actually! I hope I didn't hurt you too badly. Do you hate me now?"
<<else>>
tear-stricken face. "I am so sorry! Please don't hate me."
<</if>>
<br><br>
<<link [[Reassure Sydney|Sydney Leighton Spank 4]]>><<set $phase to 1>><<npcincr Sydney love 1>><</link>><<glove>>
<br>
<<link [[Scold Sydney|Sydney Leighton Spank 4]]>><<set $phase to 2>><<npcincr Sydney purity 2>><</link>><<gspurity>>
<br>
<<link [[Thank Sydney|Sydney Leighton Spank 4]]>><<set $phase to 3>><<npcincr Sydney purity -2>><</link>><<lspurity>>
<br><<schooleffects>><<effects>><<NPCStatusCheck "Sydney">>
<<if $phase is 1>>
<<if $submissive gte 1150>>
"I was more worried about you hating me," you say.
<<elseif $submissive lte 850>>
"As if I could hate you, Syd," you say.
<<else>>
"I don't hate you, we were both in trouble there. Sorry I wasn't more gentle," you say.
<</if>>
<<He>> smiles at you, looking relieved.
<<elseif $phase is 2>>
<<if $submissive gte 1150>>
"That really hurt, but we both deserved it," you say.
<<elseif $submissive lte 850>>
"This is what happens when you fuck with Leighton," you pout.
<<else>>
"We both need to be more careful with authority," you say.
<</if>>
<<He>> frowns, but nods in understanding.
<<else>>
<<if $submissive gte 1150>>
"Actually, I... I kind of liked it," you say quietly.
<<elseif $submissive lte 850>>
"The hell are you worried for? That was a blast," you exclaim.
<<else>>
"Thanks for 'keeping me in line' and punishing me," you say suggestively.
<</if>>
<<if _sydneyStatus.includes("corrupt")>>
<br><br>
<<He>> pulls you in with one arm and laughs. "You're really something else."
<<else>>
<<His>> face turns red, and <<he>> looks away for a moment.
<</if>>
<</if>>
<br><br>
<<He>> holds you in place. "Hold on, I've got something for the pain. I ran to the nurse's office when the <<nnpc_title "Leighton">> told me to leave."
Sydney leaves your sight, and soon you feel something cold, wet, and soothing press to your rear.
<<if _sydneyStatus.includes("pure")>>
<<He>> whimpers as <<he>> tends to your abused bottom, forced to admire the pain <<he>> inflicted on you, and <<he>> stops when <<he>> reaches your swollen <<genitals 2>>. "M-May I?" <<he>> asks with trepidation. You groan out your consent and shudder as <<he>> shyly begins to apply <<his>> remedy to your sensitive parts.
<<else>>
"Wow, I really did a number on you," <<he>> says as <<he>> works <<his>> way down your <<bottom>>, stopping for a moment when <<he>> reaches your <<genitals>>. "This is going to feel very cold, are you ready?" You groan out your consent and shudder as <<he>> begins to apply <<his>> remedy to your sensitive parts.
<</if>>
<<set $pain -= 20>><<llpain>>
<br><br>
<<if $sydneyGroped is 1>>
<<unset $sydneyGroped>>
<<if $corruptionRollover is 1>>
<<unset $corruptionRollover>>
<<He>> spends quite a bit of time tending to you. "Back then," <<he>> says, "when you were hitting me, and you... rubbed me. It felt good." <<He>> begins to fondle your <<genitals>>, a fascinated look on <<his>> face. "Was it like this?" <<arousal 10000>><<ggarousal>>
<br><br>
<<orgasm>>
You arch your back, stifling a moan as <<he>> continues to gently massage you.
<br><br>
"It felt good for you too?" <<he>> asks, staring at your <<genitals>>. "I'm... glad. And also..." <<He>> trails off, biting <<his>> lip. "Things like this... I don't know a lot about them. Or... didn't know. Not until I met you."
<br><br>
<<He>> takes a breath. "You're... everything the temple told me to be afraid of. You're sinful, lustful, dangerous. But I think..." <<He>> gives you a lascivious smile. "I'd like to give it a shot, living like you. <span class="lewd">Thanks for opening my eyes.</span>"
<br><br>
<<elseif _sydneyStatus.includes("corrupt")>>
<<He>> spends quite a bit of time tending to you. "I guess it's only fair if I get to feel you up a little after the handiwork you just pulled on me," <<he>> coos as <<he>> begins to fondle your <<genitals>>. <<arousal 2000>><<ggarousal>>
<<if $arousal gte $arousalmax>>
<br><br>
<<orgasm>>
You arch your back, stifling a moan as <<he>> continues to gently massage you.
<br><br>
"Nice," <<he>> says. "Let's call that payback. Now we're even." <<npcincr Sydney purity -5>><<llspurity>>
<</if>>
<br><br>
<<elseif _sydneyStatus.includes("pure")>>
<<He>> looks at your <<genitals>> with curiosity. "Uhm... what did you do to me, by the way? When you were hitting me, and you..." <<he>> stammers off. After a few moments, <<he>> manages to speak coherently again. "It... it felt really good..."
<br><br>
<</if>>
<<else>>
<<if $corruptionRollover is 1>>
<<unset $corruptionRollover>>
<<He>> spends quite a bit of time tending to you. "I'm sorry," <<he>> says, "I should stop by now. It's all applied." Despite <<his>> words, <<he>> continues to fondle your <<genitals>>, a fascinated look on <<his>> face. "Does this feel... good? I'm sorry, I shouldn't..." <<arousal 10000>><<ggarousal>>
<<orgasm>>
You arch your back, stifling a moan as <<he>> continues to gently massage you. <<He>> freezes, looking at your convulsing body in shock.
<br><br>
"It did feel good, huh?" <<he>> asks, staring at your <<genitals>>. "I'm... glad. And also..." <<He>> trails off, biting <<his>> lip. "Things like this... I don't know a lot about them. Or... didn't know. Not until I met you."
<br><br>
<<He>> takes a breath. "You're... everything the temple told me to be afraid of. You're sinful, lustful, dangerous. But I think..." <<He>> gives you a lascivious smile. "I'd like to give it a shot, living like you. <span class="lewd">Thanks for opening my eyes.</span>"
<br><br>
<</if>>
<</if>>
With your agony lessened, you stand and pull up your <<if !$worn.lower.type.includes("naked") and $worn.under_lower.name is "naked">>$worn.lower.name<<else>>$worn.under_lower.name<</if>>.
<<if _sydneyStatus.includes("pure")>>
Sydney looks at you, tears still welling in <<his>> eyes. "I'll never forgive myself," <<he>> manages to say before bursting into tears again.
<<if $sydneyromance is 1 and $phase is 1>>
Leaning forward, you press your lips to <<hers>>. You stroke <<his>> hair and tell <<him>> that there is nothing to forgive and that you still love <<him>>, now more than ever. Pulling Sydney into you, you muffle <<his>> sobs with your shoulder and comfort <<him>> with soft coos and whispered love. When <<his>> sorrow clears, you share another kiss. <<takeKissVirginity "Sydney" `($sydneyromance is 1?"loveInterest":"romantic")`>>
<br><br>
<<else>>
You pull <<him>> into a hug, letting <<him>> cry into your shoulder.
<</if>>
<<elseif $sydneyromance is 1>>
Sydney wraps <<his>> arms around your waist. "I'm sorry for getting you caught up in this." <<He>> plants a kiss on your cheek.
<</if>>
<br><br>
"The library will be opening back up soon. I'm not looking forward to sitting on my <<if _sydneyStatus.includes("corrupt")>>ass<<else>>butt<</if>> after that." <<He>> takes <<his>> seat behind the rental counter, and smiles at you.
<br><br>
<<set $libraryMoneyStolen to 0>>
<<endevent>>
<<npc "Sydney">><<person1>>
<<sydneyOptions>><<schooleffects>><<effects>>
You let your hand fall, refusing to harm Sydney. Leighton looks disappointed. "Very well then. Sydney will be getting the full punishment."
<br><br>
You watch as Leighton brings down <<nnpc_his "Leighton">> hand on Sydney's bottom. Hard. Sydney cries out in pain. Leighton spanks <<him>> again. Then again. The assault continues. Sydney's bottom begins to turn very red. "I'll give you one last chance to change your mind." <<stress 6>><<gstress>>
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Sydney")].love gte 40>>
Sydney looks back at you through tearful eyes. "I'll be okay, if you're the one doing it... I promise."
<br><br>
<</if>>
<<link [[Reluctantly spank Sydney|Sydney Leighton Spank 2]]>><<npcincr Sydney love 1>><<npcincr Sydney purity 2>><</link>><<glove>><<gspurity>><<sydneyWarning>>
<br>
<<if $promiscuity gte 15>>
<<link [[Spank Sydney hard|Sydney Leighton Spank 2]]>><<set $phase to 1>><<npcincr Sydney purity -5>><</link>><<llspurity>><<sydneyWarning corrupt>><<promiscuous2>>
<br>
<</if>>
<<if $promiscuity gte 35>>
<<link [[Grope Sydney while spanking|Sydney Leighton Spank 2]]>><<set $phase to 2>><<npcincr Sydney love 1>><<npcincr Sydney lust 3>><<npcincr Sydney purity -5>><</link>><<glove>><<ggslust>><<llspurity>><<sydneyWarning corrupt>><<promiscuous3>>
<br>
<</if>>
<<link [[Refuse again|Sydney Leighton Spank Refuse 2]]>><<npcincr Sydney love -5>><</link>><<lllove>>
<br>You shake your head, and turn your back to Sydney. "Then you are no longer needed here." Leighton walks you to the door of the library, unlocks it, and pushes you out.
<br><br>
After a moment, you can hear Sydney's cries resume. They sound much more agonised. <<stress 24>><<trauma 3>><<gggstress>><<gtrauma>>
<br><br>
<<link [[Next|Hallways]]>><<endevent>><<set $eventskip to 1>><<set $libraryMoneyStolen to 0>><<set $sydneyPunish to 1>><</link>>
<br><<schooleffects>><<effects>><<NPCStatusCheck "Sydney">><<set $corruptionEvent to 1>><<set $purityEvent to 1>>
<<if $submissive gte 1150>>
"I... I saw you peek in on me," you say.
<<elseif $submissive lte 850>>
"So, did you like what you saw?" you ask.
<<else>>
"I saw that, you know. You peeked in on me," you say.
<</if>>
<br><br>
<<if $sydneyromance is 1>>
<<if _sydneyStatus.includes("corrupt")>>
<<He>> crosses <<his>> arms, shaking off <<his>> blush. "Yeah, and what will you do about it?"
<<else>>
<<He>> hides <<his>> face. "I-I'm sorry, but with the way you've been acting- I mean, the way you look- I mean-" <<he>> stammers off.
<</if>>
<<else>>
<<He>> hides <<his>> face. "I was curious... I'm sorry."
<</if>>
<br><br>
<<if $sydneyromance is 1>>
<<link [[Proposition Sydney|Sydney Peek Proposition]]>><<npcincr Sydney lust 1>><<npcincr Sydney purity -2>><</link>><<gslust>><<lspurity>><<promiscuous1>><<sydneyWarning>>
<br>
<</if>>
<<link [[Scold Sydney|Sydney Peek Scold]]>><<npcincr Sydney purity 2>><</link>><<gspurity>><<sydneyWarning>>
<br>
<<link [[Reassure Sydney|Sydney Peek Reassure]]>><<npcincr Sydney love 1>><</link>><<glove>>
<br><<schooleffects>><<effects>><<NPCStatusCheck "Sydney">>
You place your hands on Sydney's chest. "How about I go back in there, and you can undress me yourself? Then we can have some real fun." <<promiscuity1>>
<<if $corruptionRollover is 1>>
<<unset $corruptionRollover>>
<<His>> face turns even more red, but <<he>> smiles. "If you're offering, then maybe... I don't regret it." <<He>> darts <<his>> hand forward and grabs yours before <<he>> loses <<his>> nerve, and you lead <<him>> to the changing room. <span class="lewd"><<He>> seems like <<hes>> opened <<his>> eyes to lewdity.</span>
<<elseif _sydneyStatus.includes("corrupt")>>
<<He>> smiles. "I regret nothing." <<He>> takes you by the hand, leading you to the changing room.
<<else>>
<<His>> face turnes even more red. "I... you... undress... what?" Before <<he>> can ask any coherent questions, you take <<him>> by the hand and lead <<him>> to the changing room.
<</if>>
<<takeHandholdingVirginity "Sydney" "romantic">>
<br><br>
<<sydneyLewd>>
<br><br>
<<link [[Next|Sydney Peek Sex]]>><<set $sexstart to 1>><</link>>
<br><<schooleffects>><<effects>><<NPCStatusCheck "Sydney">>
<<if $submissive gte 1150>>
"That was wrong... you really shouldn't do that," you say.
<<elseif $submissive lte 850>>
"You're turning into quite the perv. Knock it off," you demand.
<<else>>
"I expect that kind of thing from others, but not you," you say.
<</if>>
<br><br>
<<if $purityRollover is 1>>
<<His>> smile immediately fades, along with <<his>> confident demeanor. "You're right. I... I shouldn't have done that. I forgot who I was."
<br><br>
<<He>> looks away, rubbing <<his>> arm. "I don't want to make you uncomfortable. I've been acting... sinfully lately. I think... <span class="gold">I need to rethink some parts of myself.</span>" <<He>> nods at you. "I promise, I'll become better. Please find it in you to forgive me."
<<elseif _sydneyStatus.includes("corrupt")>>
<<His>> smile immediately fades, along with <<his>> confident demeanor. "You're right. I'm forgetting who I am. I'm sorry."
<<else>>
<<He>> looks ashamed of <<himself>>. "I know. I've committed a sin, and I will atone. Please find it in you to forgive me."
<</if>>
<<He>> sits back down.
<<endevent>><<npc "Sydney">><<person1>>
<br><br>
<<sydneyOptions>><<schooleffects>><<effects>><<NPCStatusCheck "Sydney">>
<<if $submissive gte 1150>>
"It's okay... you just surprised me," you say.
<<elseif $submissive lte 850>>
"It's fine, Syd. Relax," you say.
<<else>>
"It's fine, it gave me a bit of thrill too," you say.
<</if>>
<br><br>
<<if _sydneyStatus.includes("corrupt")>>
<<His>> smile grows wider. "Maybe I'll do more than peek next time, then." <<arousal 50>><<garousal>>
<br><br>
<<else>>
<<He>> still looks ashamed of <<himself>>. "I've committed a sin, and I will atone. Please find it in you to forgive me."
<</if>>
<<He>> sits back down.
<<endevent>><<npc "Sydney">><<person1>>
<br><br>
<<sydneyOptions>><<NPCStatusCheck "Sydney">><<set $corruptionEvent to 1>>
<<if $sexstart is 1>>
<<set $sydneyDaily.sex += 1>><<set $sydney.sexTotal += 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 500>>
<<set $enemyarousalmax to 600>>
<<if _sydneyStatus.includes("corrupt")>>
<<set $enemyarousalmax += 100>>
<<elseif _sydneyStatus.includes("pure")>>
<<set $enemyarousalmax -= 100>>
<</if>>
<<if _sydneyChastity and $NPCName[$NPCNameList.indexOf("Sydney")].chastity.anus.includes("shield")>>
<<set $enemyarousalmax -= 100>>
<</if>>
You both tumble into the changing room booth.
<</if>>
<<set $enemyanger to -10>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Sydney Peek Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Sydney Peek Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Sydney Peek Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Sydney Peek Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>><<NPCStatusCheck "Sydney">>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $corruptionRollover is 1>>
<<unset $corruptionRollover>>
"Th-that was incredible," <<he>> murmurs. "I want... I want to do it again. And... again." <<He>> gazes into your eyes. "<span class="lewd">I feel like a whole world just opened up.</span>"
<<else>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
"Th-that was... incredible," <<he>> murmurs. "And sinful..."
<<case "corrupt" "corruptLust">>
"I'm glad my love for you is being rewarded," <<he>> proclaims with a smug smile.
<<default>>
"In my shop, on my time, in my changing room..." <<he>> giggles.
<</switch>>
<</if>>
<<if _sydneyChastity and $sydneyChastityKnown>>
<<sydneyChastityMessage>><<npcincr Sydney lust 3>><<ggslust>>
<<else>>
<<npcincr Sydney lust -20>><<lllslust>>
<</if>>
<<npcincr Sydney purity -2>><<lspurity>>
<br>
<<sydneyFinish>>
<<tearful>> you stand up. Sydney separates from you despite reluctance.
<<elseif $enemyhealth lte 0>>
<<if $corruptionRollover is 1>>
<<unset $corruptionRollover>>
Sydney lets out a pained moan, and quickly covers <<his>> mouth to stifle it. "Th-that was..." <<He>> gazes into your eyes. "I think I like it when you're rough with me. <span class="lewd">I feel like a whole world just opened up.</span>"
<<else>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 2>>
Sydney lets out a pained moan, and quickly covers <<his>> mouth to stifle it. <<He>> looks down in shame. "I... I think I've had enough..."
<<else>>
"H-hey! Stop! Please!" Sydney quickly separates from you. "Th-that really hurt... I mean, I still kind of liked it, but..." <<his>> face flushes, and <<he>> looks away. "M...maybe we can finish this some other time..."
<</if>>
<<case "corrupt" "corruptLust">>
Sydney backs away from you, breathing heavily. "I love it when you're rough with me," <<he>> says, "but we should save the rest for later."
<<default>>
"Ouch! Okay, not so rough!" <<He>> quickly backs away from you. "I think we need to set some guidelines on how much I can take..."
<</switch>>
<</if>>
<<npcincr Sydney lust 5>><<gglust>>
<br><br>
<<tearful>> you stand up. Sydney does the same.
<<else>>
<<if $corruptionRollover is 1>>
<<unset $corruptionRollover>>
"S...stop? But we..." <<he>> pouts, disappointed. "Can we... finish this later? Please? I... <span class="lewd">I feel like a whole world just opened up.</span> I want to finish this."
<<else>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 2>>
"S...stop? But I... I'm..." <<he>> stammers off while still clinging on to you. "O-okay..."
<<else>>
Sydney looks at you nervously. "I didn't... do anything wrong, did I?"
<</if>>
<<case "corrupt">>
Sydney pouts, but steps away from you. "We need to finish this later," <<he>> says. "Please?"
<<case "corruptLust">>
Sydney groans and pouts. "You're so mean! But fine. We're finishing this later, though."
<<default>>
"Oh. Okay, we can stop." <<He>> looks disappointed for a brief moment, but still smiles at you.
<</switch>>
<</if>>
<<npcincr Sydney lust 5>><<npcincr Sydney purity 2>><<gglust>><<gspurity>>
<br><br>
<<tearful>> you stand up. Sydney does the same.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<npc "Sydney">><<person1>>
<<link [[Next|Sydney Peek End]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
Sydney leaves first, peeking to make sure no one will see you both leave. Once the path is clear, you both walk back to the rental counter.
<br><br>
<<sydneyOptions>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $sydneySeen is undefined>>
<<npc "Sydney">><<person1>>
<<set $sydneySeen.pushUnique("libRescue")>><<set $sydneyFirstSeen to "libRescue">>
When you regain consciousness, you find yourself lying on a bench in a small booth. You recognise the ceiling of the library above you.
There's a curtain covering the entrance.
<<if $exposed gte 1>>
A towel has been wrapped around you.
<<towelup>>
<<set $exposedTemp to 1>>
<</if>>
<<if $leftarm is "bound" or $rightarm is "bound" or $feetuse is "bound">>
Your bindings have been removed.
<<unbind>>
<<set _boundTemp to 1>>
<</if>>
<br><br>
You hear voices outside. "N...no, the changing room is occupied at the moment. No, you can't check! Because it's occupied!" After a moment, the curtain shifts aside as a <<personsimple>> with <<npcHairColour "Sydney">> hair tied back in a ponytail backs into the booth.
<<He>> turns around, and jumps when <<he>> realises you're awake. <<His>> reading glasses almost fall from <<his>> tired, amber eyes. It's Sydney, a student known for <<his>> innocent nature and work ethic. A holy pendant swings from <<his>> neck.
<br><br>
"You're awake! I'm so glad.
<<if $temple_rank isnot undefined and $temple_rank is "initiate">>
<<set $sydneySeen.pushUnique("initiate")>>
You're an initiate at the temple, right?
<</if>>
I found you out there, you were all limp, and the nurse was nowhere to be found, and I thought you might be hurt,
<<if $exposedTemp is 1>>
and you were exposed,
<</if>>
<<if _boundTemp is 1>>
and you were tied up,
<</if>>
and, and..." <<he>> pauses to catch <<his>> breath. "I brought you in here, I didn't know what else to do. Are you alright?"
<br><br>
<<link [[Thank|Sydney Library Rescue Intro 2]]>><<set $phase to 1>><<npcincr Sydney love 1>><</link>><<glove>>
<br>
<<link [[Flirt|Sydney Library Rescue Intro 2]]>><<set $phase to 2>><<npcincr Sydney purity -2>><</link>><<lspurity>><<promiscuous1>>
<br>
<<else>>
<<npc "Sydney">><<person1>><<NPCStatusCheck "Sydney">><<set $corruptionEvent to 1>>
<<set $sydneySeen.pushUnique("libRescue")>>
<<if $sydneySeen.includes("library")>>
When you regain consciousness, you find yourself lying in the changing room of the library's clothing shop.
<<else>>
When you regain consciousness, you find yourself lying on a bench in a small booth. You recognise the ceiling of the library above you.
There's a curtain covering the entrance.
<</if>>
<<if $leftarm is "bound" or $rightarm is "bound" or $feetuse is "bound">>
Your bindings have been removed.
<<unbind>>
<</if>>
<<if $sydneyromance is 1>>
<<if _sydneyStatus.includes("corrupt")>>
Your head is pressed up against something warm and soft. Something strokes your hair. It's Sydney, cradling your head in <<his>> lap. <<stress -12>><<llstress>>
<br><br>
"You really know how to scare the shit out of me." There's a crack in <<his>> voice as <<he>> looks down to you. "What would I do with myself if you got hurt?"
<<else>>
<<if $exposed gte 1>>
A towel has been wrapped around you.
<<towelup>>
<<set $exposedTemp to 1>>
<</if>>
You feel something on your shoulder. You look down, and see <<npcHairColour "Sydney">> hair. Sydney rests against you. <<stress -12>><<llstress>>
<br><br>
<<He>> yawns, and <<his>> eyes flutter open. "You're awake! I was so worried when I found you, I-" <<his>> voice cracks. "I screamed. No one came to help."
<</if>>
<br><br>
<<He>> stretches. "I didn't want to leave your side, just in case. How do you feel?"
<br><br>
<<else>>
<<if $exposed gte 1>>
A towel has been wrapped around you.
<<towelup>>
<<set $exposedTemp to 1>>
<</if>>
You hear Sydney's voice outside. "N...no, the changing room is occupied at the moment. No, you can't check! Because it's occupied!" After a moment, the curtain shifts aside as <<he>> backs into the booth.
<<He>> turns around, and jumps when <<he>> realises you're awake.
<br><br>
"You're awake! I'm so glad. I found you out there, you were all limp, and the nurse was nowhere to be found, and I thought you might be hurt,
<<if $exposedTemp is 1>>
and you were exposed,
<</if>>
<<if _boundTemp is 1>>
and you were tied up,
<</if>>
and, and..." <<he>> pauses to catch <<his>> breath. "I brought you in here, I didn't know what else to do. Are you alright?"
<br><br>
<</if>>
<<link [[Thank Sydney|Sydney Library Rescue 2]]>><<set $phase to 1>><<npcincr Sydney love 1>><</link>><<glove>>
<br>
<<if $sydneyromance is 1>>
<<link [[Reward Sydney|Sydney Library Rescue Reward]]>><</link>><<promiscuous1>><<sydneyWarning corrupt>>
<br>
<<link [[Rest (0:30)|Sydney Library Rescue Rest]]>><<pass 30>><<npcincr Sydney love 1>><<npcincr Sydney lust 1>><<tiredness -3>><</link>><<glove>><<glust>><<ltiredness>>
<br>
<<else>>
<<link [[Flirt|Sydney Library Rescue 2]]>><<set $phase to 2>><<npcincr Sydney lust 1>><</link>><<glust>><<promiscuous1>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 1>>
<<if $submissive gte 1150>>
"Y-you saved me. Thank you," you say.
<<elseif $submissive lte 850>>
"Thanks for pulling my ass out of there," you say.
<<else>>
"Thanks for getting me to safety," you say.
<</if>>
<br><br>
"It was the right thing to do. I know the other students can be evil."
<<else>>
"Am I seeing an angel?" You feign deliriousness.
<br><br>
"An... angel? I'm flattered, I..."
<</if>>
<<He>> looks away, blushing.
<<if $exposed gte 1 or $exposedTemp is 1>>
<<unset $exposedTemp>>
"I'll, uhm... let me get you some clothes!"
<<He>> exits the changing room, and returns after a moment with spare school clothing.
<<if $player.gender_appearance is "m">><<set $clothingselector to "m">><<else>><<set $clothingselector to "f">><</if>>
"M-my name's Sydney, by the way. <span class="blue">I maintain the shop rental counter here in the library.</span> I have to get back to work now. Let me know if you need anything. It was, uhm... nice to meet you?" <<He>> looks down, then hastens from the booth again.
<br><br>
<<link [[Get changed and leave (0:01)|School Library]]>><<schoolspareclothes>><<endevent>><<set $eventskip to 1>><<pass 1>><</link>>
<br>
<<else>>
"M-my name's Sydney, by the way. <span class="blue">I maintain the shop rental counter here in the library.</span> I have to get back to work now. Let me know if you need anything. It was, uhm... nice to meet you?" <<He>> looks down, then hastens from the booth.
<br><br>
<<link [[Next|School Library]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>><<NPCStatusCheck "Sydney">>
<<if $phase is 1>>
<<if $sydneyromance is 1>>
"My hero," you say as you press youself closer to <<him>>.
<<else>>
<<if $submissive gte 1150>>
"Y-you saved me. Thank you," you say.
<<elseif $submissive lte 850>>
"Thanks for pulling my ass out of there," you say.
<<else>>
"Thanks for getting me to safety," you say.
<</if>>
<</if>>
<br><br>
<<if _sydneyStatus.includes("corrupt")>>
"What was I supposed to do, just leave you there for some creep to have their way with?"
<<elseif $sydneyromance is 1>>
"I'm just glad you're safe now."
<<else>>
"It... it's nothing, really..."
<</if>>
<<else>>
<<if $submissive gte 1150>>
"You're amazing. I feel like I should reward you somehow," you say with a wink.
<<elseif $submissive lte 850>>
"I was all vulnerable. You could have done whatever you want with me," you say as you turn to the side.
<<else>>
"Am I seeing an angel?" You feign deliriousness.
<</if>>
<br><br>
<<if _sydneyStatus.includes("corrupt")>>
"Getting all coy with me? That's cute."
<<else>>
"Wh-what? No, it's..." <<He>> looks away, blushing.
<</if>>
<</if>>
Sydney helps you stand.
<<if $exposed gte 1 or $exposedTemp is 1>>
<<unset $exposedTemp>>
<<if _sydneyStatus.includes("corrupt")>>
"I could get you some clothes, but I don't know, I kind of like seeing you all vulnerable like this." You stare <<him>> down. "I'm kidding!"
<<else>>
"Let's get you some clothes. One sec."
<</if>>
<<He>> briefly exits the changing room. <<He>> returns with some spare school clothing.
<<if $player.gender_appearance is "m">>
<<if _sydneyStatus.includes("corrupt")>>
<<set $clothingselector to "f">>
They're girls' clothes. "Sorry, it's all I can spare." <<He>> winks at you.
<<else>>
<<set $clothingselector to "m">>
<</if>>
<<else>>
<<if _sydneyStatus.includes("corrupt")>>
<<set $clothingselector to "m">>
They're boys' clothes. "Sorry, it's all I can spare." <<He>> winks at you.
<<else>>
<<set $clothingselector to "f">>
<</if>>
<</if>>
"I have to get back to work now. Let me know if you need anything." <<He>> leaves the booth once again.
<br><br>
<<link [[Get changed and leave (0:01)|School Library]]>><<schoolspareclothes>><<endevent>><<set $eventskip to 1>><<pass 1>><</link>>
<br>
<<else>>
"I have to get back to work now. Let me know if you need anything." <<He>> leaves the booth, sparing a worried glance over <<his>> shoulder at you.
<br><br>
<<link [[Next|School Library]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>><<NPCStatusCheck "Sydney">>
You can't help but close your eyes again. You feel Sydney stroking your hair. The rhythm of <<his>> breathing gradually lulls you into a light sleep. You feel a kiss on your forehead. <<stress -3>><<lstress>>
<br><br>
You awaken some time later. Sydney is nowhere to be seen.
<<if $exposed gte 1 or $exposedTemp is 1>>
<<unset $exposedTemp>>
In <<his>> place is a pile of school clothes, and a note.
<<if $player.gender_appearance is "m">>
<<if _sydneyStatus.includes("corrupt")>>
<<set $clothingselector to "f">>
They're girls' clothes. The note reads: "Had to get back to work. Sorry, these are all I could spare ;)" - Sydney
<<else>>
<<set $clothingselector to "m">>
The note reads: "Had to get back to work. Rest well. Love you." - Sydney
<</if>>
<<else>>
<<if _sydneyStatus.includes("corrupt")>>
<<set $clothingselector to "m">>
They're boys' clothes. The note reads: "Had to get back to work. Sorry, these are all I could spare ;)" - Sydney
<<else>>
<<set $clothingselector to "f">>
The note reads: "Had to get back to work. Rest well. Love you." - Sydney
<</if>>
<</if>>
<br><br>
<<if $bodywritingLvl gte 2>>
<<sydneyBodywritingLocation>><<if _writingFail isnot 1>>Looking in the changing room mirror, you notice that something has been written on you in marker. Your <<bodypart _bodypart>> now reads: <<sydneyBodywriting sleepyhead>><br><br><</if>>
<</if>>
<<link [[Get changed and leave (0:01)|School Library]]>><<schoolspareclothes>><<endevent>><<set $eventskip to 1>><<pass 1>><</link>>
<br>
<<else>>
In <<his>> place is a note. It reads: "Had to get back to work. Rest well. Love you." - Sydney
<br><br>
<<if $bodywritingLvl gte 2>>
<<sydneyBodywritingLocation>><<if _writingFail isnot 1>>You look in the mirror. Something has been written on you in marker. Your <<bodypart _bodypart>> now reads: <<sydneyBodywriting sleepyhead>><br><br><</if>>
<</if>>
<<link [[Next|School Library]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>><<NPCStatusCheck "Sydney">>
<<if $submissive gte 1150>>
"You saved me. How can I ever repay you?" you say, bringing a hand up to your chin in exaggerated thought. "I think I have an idea."
<<elseif $submissive lte 850>>
"I owe you, and I think I know how I can repay you," you say, spreading your legs.
<<else>>
"You saved me," you say. "I think a reward is in order."
<</if>>
<<promiscuity1>>
<<switch _sydneyStatus>>
<<case "pure">>
"Wh... what do you mean by that?" Sydney tilts <<his>> head to the side.
<<case "pureLust">>
"Ah... you're going to...? Here?" Sydney tries to hide <<his>> curiosity and excitement.
<<case "corrupt">>
"In the library? So naughty," Sydney says, leaning down.
<<case "corruptLust">>
"Alright, but don't blame me if I have to write you up for a noise complaint," <<he>> says with a sudden hunger in <<his>> eyes.
<<case "neutral">>
"Here? Are you sure?" <<He>> seems hesitant.
<<case "neutralLust">>
"Okay... as long as we keep it down, this is still a library," <<he>> says.
<</switch>>
<<if _sydneyStatus.includes("corrupt")>>
<<He>> removes your head from <<his>> lap, and climbs on top of you.
<<sydneyLewd>>
<br><br>
<<link [[Next|Sydney Reward Sex]]>><<set $sexstart to 1>><</link>>
<<elseif _sydneyStatus.includes("Lust")>>
You place a hand on <<his>> chest, and gently push <<him>> into a lying position on the bench. <<He>> lets out a held breath, and embraces you.
<<sydneyLewd>>
<br><br>
<<link [[Next|Sydney Reward Sex]]>><<set $sexstart to 1>><</link>>
<<else>>
<br><br>
<<set $seductiondifficulty to 8000 - (($NPCName[$NPCNameList.indexOf("Sydney")].love + $NPCName[$NPCNameList.indexOf("Sydney")].lust) * 15) - $NPCName[$NPCNameList.indexOf("Sydney")].purity>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">당신은 유혹하는 데 좀 더 자신감이 붙었다.</span><</if>><<seductionskilluse>>
<br><br>
You place a hand on <<his>> chest, and gently push <<him>> into a lying position on the bench.
<<if $seductionrating gte $seductionrequired>>
<span class="green"><<He>> lets out a held breath, and embraces you.</span>
<<sydneyLewd>>
<br><br>
<<link [[Next|Sydney Reward Sex]]>><<set $sexstart to 1>><</link>>
<<else>>
"W-wait! I... I really don't know about this... I've..." <<He>> trembles a little.
<<sydneySexFail>>
<br>
You decide to take it slow, in light of <<his>> hesitation. You <<if $pronoun is "m">>pull down <<his>> trousers<<else>>lift <<his>> skirt<</if>>, and <<he>> places <<his>> hands on yours.
You begin to <<handtext>> fondle <<his>> <<sydneyGenitals>> through <<his>> underwear<<if !$sydneyChastityKnown and _sydneyChastity>>, <span class="lewd">but you feel something obstructing you</span><</if>>. <<He>> looks at you nervously, but doesn't stop you. <<He>> releases your hands and parts <<his>> legs to give you easier access. You remove <<his>> underwear.
<br><br>
<<sydneyExpose>> You waste no time pleasuring <<him>><<if _sydneyChastity>> through <<his>> belt<</if>>. <<He>> blushes and looks away as <<he>> gradually gets <<if $NPCList[0].penis isnot "none">>erect<<else>>wet<</if>> from your touch. You keep it up for a while, eventually leaning forward and kissing <<his>> neck, which elicits a moan.
<<if _sydneyChastity>>
However, with the belt in the way, there's no way you can bring <<him>> to orgasm. You settle for teasing <<him>>.
<<else>>
With nothing obstructing you, you
<<if $NPCList[0].penis isnot "none">>
take hold of <<his>> penis and begin rubbing the tip with your thumb.
<<else>>
slowly insert a finger. <<Hes>> surprisingly wet, and it goes in easily.
<</if>>
It doesn't take long. <<He>> grips you hard with one hand, using the other to cover <<his>> mouth and supress <<his>> moans as you bring <<him>> to orgasm.
<</if>>
<br><br>
<<link [[Next|Sydney Library Rescue Reward End]]>><<set $phase to 1>><</link>>
<</if>>
<</if>><<NPCStatusCheck "Sydney">><<set $corruptionEvent to 1>>
<<if $sexstart is 1>>
<<set $sydneyDaily.sex += 1>><<set $sydney.sexTotal += 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 500>>
<<set $enemyarousalmax to 600>>
<<if _sydneyStatus.includes("corrupt")>>
<<set $enemyarousalmax += 100>>
<<elseif _sydneyStatus.includes("pure")>>
<<set $enemyarousalmax -= 100>>
<</if>>
<<if _sydneyChastity and $NPCName[$NPCNameList.indexOf("Sydney")].chastity.anus.includes("shield")>>
<<set $enemyarousalmax -= 100>>
<</if>>
<</if>>
<<set $enemyanger to -10>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Sydney Reward Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Sydney Reward Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Sydney Reward Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Sydney Reward Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>><<NPCStatusCheck "Sydney">>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $corruptionRollover is 1>>
<<unset $corruptionRollover>>
"Th-that was incredible," <<he>> murmurs. "I want... I want to do it again. And... again." <<He>> gazes into your eyes. "<span class="lewd">I feel like a whole world just opened up.</span>"
<<else>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
"Th-that was... incredible," <<he>> murmurs. "And sinful..."
<<case "corrupt" "corruptLust">>
"I'm glad my love for you is being rewarded," <<he>> proclaims with a smug smile.
<<default>>
"In my shop, on my time, in my changing room..." <<he>> giggles.
<</switch>>
<</if>>
<<if _sydneyChastity and $sydneyChastityKnown>>
<<sydneyChastityMessage>><<npcincr Sydney lust 3>><<ggslust>>
<<else>>
<<npcincr Sydney lust -20>><<lllslust>>
<</if>>
<<npcincr Sydney purity -2>><<lspurity>>
<br>
<<sydneyFinish>>
<<tearful>> you stand up. Sydney reluctantly separates from you.
<<elseif $enemyhealth lte 0>>
<<if $corruptionRollover is 1>>
<<unset $corruptionRollover>>
Sydney lets out a pained moan, and quickly covers <<his>> mouth to stifle it. "Th-that was..." <<He>> gazes into your eyes. "I think I like it when you're rough with me. <span class="lewd">I feel like a whole world just opened up.</span>"
<<else>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 2>>
Sydney lets out a pained moan, and quickly covers <<his>> mouth to stifle it. <<He>> looks down in shame. "I... I think I've had enough..."
<<else>>
"H-hey! Stop! Please!" Sydney quickly separates from you. "Th-that really hurt... I mean, I still kind of liked it, but..." <<his>> face flushes, and <<he>> looks away. "M...maybe we can finish this some other time..."
<</if>>
<<case "corrupt" "corruptLust">>
Sydney backs away from you, breathing heavily. "I love it when you're rough with me," <<he>> says, "but we should save the rest for later."
<<default>>
"Ouch! Okay, not so rough!" <<He>> quickly backs away from you. "I think we need to set some guidelines on how much I can take..."
<</switch>>
<</if>>
<<npcincr Sydney lust 5>><<gglust>>
<br><br>
<<tearful>> you stand up. Sydney does the same.
<<else>>
<<if $corruptionRollover is 1>>
<<unset $corruptionRollover>>
"S...stop? But we..." <<he>> pouts, disappointed. "Can we... finish this later? Please? I... <span class="lewd">I feel like a whole world just opened up.</span> I want to finish this."
<<else>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 2>>
"S...stop? But I... I'm..." <<he>> stammers off while still clinging on to you. "O-okay..."
<<else>>
Sydney looks at you nervously. "I didn't... do anything wrong, did I?"
<</if>>
<<case "corrupt">>
Sydney pouts, but steps away from you. "We need to finish this later," <<he>> says. "Please?"
<<case "corruptLust">>
Sydney groans and pouts. "You're so mean! But fine. We're finishing this later, though."
<<default>>
"Oh. Okay, we can stop." <<He>> looks disappointed for a brief moment, but still smiles at you.
<</switch>>
<</if>>
<<npcincr Sydney lust 5>><<npcincr Sydney purity 2>><<gglust>><<gspurity>>
<br><br>
<<tearful>> you stand up. Sydney does the same.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<npc "Sydney">><<person1>>
<<link [[Next|Sydney Library Rescue Reward End]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>><<NPCStatusCheck "Sydney">>
<<if $phase is 1>>
<<switch _sydneyStatus>>
<<case "pure">>
<<if !_sydneyChastity>>
<<pass 2>><<He>> pants heavily, clinging to you with every ounce of strength <<he>> has. "W...wow..." <<he>> whispers. You hold <<him>> until <<hes>> ready to move. <<npcincr Sydney lust 3>><<npcincr Sydney purity -2>><<ggslust>><<lspurity>>
<<else>>
<<Hes>> left panting by the time you're done. "That felt... I don't know. I... I think I liked it?" You help <<him>> to <<his>> feet, and <<he>> clings to you for a moment. <<sydneyChastityMessage>><<npcincr Sydney lust 3>><<npcincr Sydney purity -2>><<ggslust>><<lspurity>>
<</if>>
<<default>>
<<if !_sydneyChastity>>
<<pass 2>><<He>> moans out loud, working with your movements as you bring <<him>> to climax. You hold each other for a few moments. <<npcincr Sydney lust 3>><<npcincr Sydney purity -2>><<ggslust>><<lspurity>>
<<else>>
<<Hes>> left panting by the time you're done. "I don't think I finished, but... it was still good." You help <<him>> to <<his>> feet, and <<he>> clings to you for a moment. <<sydneyChastityMessage>><<npcincr Sydney lust 3>><<npcincr Sydney purity -2>><<ggslust>><<lspurity>>
<</if>>
<</switch>>
<br><br>
<</if>>
Sydney stretches and yawns.
<<if $exposed gte 1 or $exposedTemp is 1>>
<<unset $exposedTemp>>
<<if _sydneyStatus.includes("corrupt")>>
"I could get you some clothes, but I don't know, I kind of like seeing you all vulnerable like this." You stare <<him>> down. "I'm kidding!"
<<else>>
"Let's get you some clothes. One moment."
<</if>>
<<He>> briefly exits the changing room. <<He>> returns with some spare school clothing.
<<if $player.gender_appearance is "m">>
<<if _sydneyStatus.includes("corrupt")>>
<<set $clothingselector to "f">>
They're girls' clothes. "Sorry, it's all I can spare." <<He>> winks at you.
<<else>>
<<set $clothingselector to "m">>
<</if>>
<<else>>
<<if _sydneyStatus.includes("corrupt")>>
<<set $clothingselector to "m">>
They're boys' clothes. "Sorry, it's all I can spare." <<He>> winks at you.
<<else>>
<<set $clothingselector to "f">>
<</if>>
<</if>>
"I should get back to work now. Let me know if you need anything." <<He>> leaves the booth once again.
<br><br>
<<link [[Get changed and leave (0:01)|School Library]]>><<schoolspareclothes>><<endevent>><<set $eventskip to 1>><<pass 1>><</link>>
<br>
<<else>>
"I should get back to work now. Let me know if you need anything." <<He>> leaves the booth, sparing a worried glance over <<his>> shoulder at you.
<br><br>
<<link [[Next|School Library]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>><<NPCStatusCheck "Sydney">>
<<npc "Sydney">><<person1>>
<<if $phase2 is 1>>
You enter the canteen with Sydney, helping <<him>> carry in <<his>> books. You take your seats in an isolated corner.
<br><br>
<<else>>
You sit down next to Sydney.
<<if $NPCName[$NPCNameList.indexOf("Sydney")].love gte 10>>
<<sydneyGreeting>> <<He>> smiles and moves some books aside to give you room.
<</if>>
<</if>>
<<if $NPCName[$NPCNameList.indexOf("Sydney")].love gte 10>>
<<if !$sydneyDaily.writing and random(1, 6) is 1>>
<<set $sydneyDaily.writing to true>>
You have a pleasant conversation with Sydney as you eat. <<He>> produces a pen, and <<if $worn.upper.name isnot "naked">>lifts your sleeve<<else>>points it at your arm<</if>>. "May I?"
<br><br>
<<link [[Push away|Sydney Canteen Bodywriting Stop]]>><</link>>
<br>
<<if $bodywritingLvl gte 1>>
<<link [[Allow it|Sydney Canteen Bodywriting Allow]]>><<npcincr Sydney lust 1>><</link>><<gslust>><<gbodywriting>>
<br>
<<else>>
<span class="purple">You aren't comfortable having others write on you.</span>
<</if>>
<<else>>
<<switch random(1, 10)>>
<<case 1>>
"I can always make time for you."
<<case 2>>
<<if $sydneyScience is 1>>
"I used to dread science, but it's better now that we share a class."
<<else>>
"I might be switching science classes soon. It's looking like we'll share a class."
<</if>>
<<case 3>>
"My <<sydneymum>> has been fussing over how hard I work. I don't have time for breaks."
<<case 4>>
<<if $purity lte 500 or $demon gte 6>>
<<if _sydneyStatus.includes("corrupt")>>
"You look particularly devilish today."
<<else>>
"It's never too late to redeem your purity."
<</if>>
<<elseif $purity gte 1000 or $angel gte 6>>
<<if _sydneyStatus.includes("corrupt")>>
"I'm envious of your purity. In a good way."
<<else>>
"Have I ever told you that you look like an angel?"
<</if>>
<<else>>
<<if _sydneyStatus.includes("corrupt")>>
"Some of my thoughts have turned sinful of late."
<<else>>
"It's difficult splitting my attention between my life at the temple and my studies, but I manage."
<</if>>
<</if>>
<<case 5>>
<<if $stress gte ($stressmax / 5) * 3>>
"You look flustered. More flustered than me. Is everything alright?"
<<else>>
"Don't feel the need to push yourself as hard as I do. Please. I don't want to see that happen to you."
<</if>>
<<case 6>>
<<if $arousal gte ($arousalmax / 5) * 3>>
<<if _sydneyStatus.includes("corrupt")>>
"You look pretty hot and bothered. Maybe there's something I can do about that."
<<else>>
"You're red." <<He>> places a hand on your head. "Warm. Do you need the nurse?"
<</if>>
<<else>>
<<if _sydneyStatus.includes("Lust")>>
"I've had fits of lust lately, even during school. It's inconvenient timing."
<<else>>
"Always be mindful of lust. It's the most dangerous sin."
<</if>>
<</if>>
<<case 7>>
"I prefer my <<sydneymum>>'s cooking, so I always bring my own lunch."
<<case 8>>
"Most people leave me to my work. It makes it easier to focus, but I often crave interaction. Thank you for sitting with me."
<<case 9>>
<<if $delinquency gte 400>>
"I don't envy the teachers. Their jobs can be <<if _sydneyStatus.includes("corrupt")>>hell<<else>>really hard<</if>>. You should be sure to make it easier for them."
<<else>>
<<if $sydneySeen.includes("parent")>>
"You're a favourite of a few teachers. Trust me, <<sydneymum>> mentions you often."
<<else>>
"You're a favourite of a few teachers. Trust me, one of them mentions you often."
<</if>>
<</if>>
<<case 10>>
<<if $cool lte 40>>
"I see how some of the students look at you. I know it isn't easy facing so much ridicule, but you need to stay strong."
<<elseif $cool gte 160>>
"You're quite popular. Why sit with me? Don't get me wrong, I definitely appreciate it."
<<else>>
"The students here can be evil. <<if _sydneyStatus.includes("corrupt")>>Some are total fucking pervs, and aggressive ones.<<else>>Sinful, even.<</if>> Be careful, please."
<</if>>
<</switch>>
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "active" and $NPCName[$NPCNameList.indexOf("Kylar")].love gte 60 and random(1, 100) gte 50>>
<<npc "Kylar" 2>><<person2>>
You chat with Sydney while eating, until you are interrupted by someone sitting on the other side of you. Kylar squeezes onto the seat, looks at you and smiles. "You d-didn't see me over there," <<he>> says. "It's okay. I don't mind moving."
<br><br>
Before you can say anything, Sydney speaks to <<him>>. "Kylar. Good to see you." Kylar tenses up, and doesn't dare interrupt <<nnpc_him "Sydney">>. <<nnpc_He "Sydney">> continues. "<<print either("I trust you've broken the habit of doodling in the margins of my books?", "How's your English grade? Do you need more tutoring?", "You have a book due tomorrow.", "I hope you've been avoiding trouble.", "Keeping your locker clean?", "Want to trade notes? You have a knack for science.")>>"
Kylar looks away, pretending to ignore <<nnpc_him "Sydney">>.
<br><br><<person1>>
<<if $rng gte 51 and $bodywritingLvl gte 2>>
Sydney begins absentmindedly writing on you. Kylar stares daggers at <<him>>, but <<he>> doesn't seem to notice.
<<sydneyBodywritingLocation>>
<<if _writingFail isnot 1>>
Your <<bodypart _bodypart>> now reads: <<if $sydneyromance is 1>><<bodywriting_npc_sydney _bodypart "pen">><<else>><<bodywriting_npc_sydney_friendly _bodypart "pen">><</if>>
<br><br>
<<He>> returns to <<his>> multitasking. As you chat with <<him>>, you feel another pen on your skin. This time, it's Kylar.
<br><br>
<<link [[Encourage them both|Sydney Kylar Bodywriting Encourage]]>><<npcincr Sydney love 1>><<npcincr Kylar lust 1>><</link>><<glove "Sydney">><<glust "Kylar">><<gggbodywriting>>
<br>
<<link [[Push Kylar away|Sydney Kylar Bodywriting Refuse]]>><<npcincr Kylar love -1>><<npcincr Kylar rage 1>><</link>><<llove "Kylar">><<gksuspicion>>
<br>
<<link [[Ignore it|Sydney Kylar Bodywriting Ignore]]>><</link>><<gbodywriting>>
<br>
<<else>>
However, <<hes>> unable to find anywhere to write. <<He>> caps the pen with a pout, and Kylar giggles.
<br><br>
<<He>> quickly finishes <<his>> food. You chat with <<him>>, and <<hes>> happy to stay and listen for a while. "I need to get back to the library now. Thank you for keeping me company." <<He>> gathers <<his>> books and speedwalks out of the canteen<<if $sydneyromance is 1>>, blowing you a kiss on the way out<</if>>. Kylar glares at <<him>>, <<if _sydneyStatus.includes("corrupt")>>and <<he>> <<if $sydneyromance is 1>>shoots an icy glare right back.<<else>>rolls <<his>> eyes.<</if>><<else>> but <<he>> gives no sign of noticing.<</if>>
<br><br>
<<link [[Next|Canteen]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
Sydney quickly finishes <<his>> food. You chat with <<him>>, and <<hes>> happy to stay and listen for a while. "I need to get back to the library now. Thank you for keeping me company." <<He>> gathers <<his>> books and speedwalks out of the canteen<<if $sydneyromance is 1>>, blowing you a kiss on the way out<</if>>. Kylar glares at <<him>>, <<if _sydneyStatus.includes("corrupt")>>and <<he>> <<if $sydneyromance is 1>>shoots an icy glare right back.<<else>>rolls <<his>> eyes.<</if>><<else>>but <<he>> gives no sign of noticing.<</if>>
<br><br>
<<link [[Next|Canteen]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif random(1, 100) gte 96 and !$sydney.glasses.includes("broken")>>
<<set $corruptionEvent to 1>>
<<generatey2>><<person1>>
Someone quickly approaches Sydney from behind.
<<if $sydney.glasses is "glasses" or $sydney.glasses is "playerbought">>
Before either of you can react, <<his>> glasses are pulled from <<his>> head. The perpetrator, a <<person2>><<person>>, flashes a smug smile at you both.
"This is payback for writing all over me," <<he>> says as <<he>> drops them on the ground. "Wow. They didn't break." <<He>> hovers <<his>> foot above them. "I could change that. Unless you convince me not to.
<<if $NPCName[$NPCNameList.indexOf("Sydney")].pronoun is "f">>
Show me your knickers."
<<else>>
Show me your undies."
<</if>>
<br><br>
<<if $sydney.glasses is "playerbought" and _sydneyStatus.includes("corrupt")>>
Sydney's eyes narrow, and <<person1>><<his>> fists clench. <<He>> shoves the <<person2>><<person>>, who stumbles back into the wall. Sydney picks <<person1>><<his>> glasses up off the ground, and puts them back on.
<br><br>
"<<pShe>> bought these for me, so they're important. Now piss off."
<br><br>
The <<person2>><<person>> is getting looks from other students in the canteen. <<His>> face turns red, and <<he>> quickly leaves without another word. Sydney lets out a deep breath and sits back down.
<br><br>
"Sorry. I don't like being like that." You finish your food, and Sydney begins to pack up. "I'll see you later, I'm going back to the library." <<person1>><<He>> speedwalks off.
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "active">>
Kylar watches from across the canteen.
<<gksuspicion>><<npcincr Kylar rage 1>>
<br><br>
<</if>>
<<link [[Next|Canteen]]>><<endevent>><</link>>
<br>
<<else>>
Sydney looks to you. <<person1>><<He>> seems unsure of what to do.
<br><br>
<<link [[Encourage|Sydney Canteen Encourage]]>><<npcincr Sydney purity -5>><</link>><<llspurity>><<promiscuous1>><<sydneyWarning>>
<br>
<<link [[Intervene|Sydney Canteen Intervene]]>><<npcincr Sydney purity 2>><<npcincr Sydney love 1>><</link>><<gspurity>><<glove>>
<br>
<<link [[Do nothing|Sydney Canteen Break]]>><</link>>
<br>
<</if>>
<<else>>
A pair of hands, belonging to a <<person2>><<person>>, grasp at <<person1>><<his>> face, seemingly trying to grab something that isn't there. Sydney slaps away the hands instinctively.
<br><br>
The <<person2>><<person>> looks annoyed. "When did you stop wearing glasses? I was planning on breaking them as payback for writing on my forehead." <<He>> looks to you. "Oh, of course, you got a <<girlfriend>>. I'll get you back yet."
<br><br>
Sydney looks perplexed, but smiles at you. "Looks like the contacts were a good idea after all. Thank you." <<person1>><<He>> finishes eating. "I've got to get back to the library. Thanks for the company." <<He>> gathers <<his>> books and speedwalks out of the canteen<<if $sydneyromance is 1>>, blowing you a kiss on the way out<</if>>.
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "active">>
Kylar watches from across the canteen.
<<gksuspicion>><<npcincr Kylar rage 1>>
<br><br>
<</if>>
<<link [[Next|Canteen]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
Sydney finishes <<his>> food. You chat with <<him>>, and <<hes>> happy to stay and listen for a while. "I need to get back to the library now. Thank you for keeping me company." <<He>> gathers <<his>> books and speedwalks out of the canteen<<if $sydneyromance is 1>>, blowing you a kiss on the way out<</if>>.
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "active">>
Kylar watches from across the canteen.
<<gksuspicion>><<npcincr Kylar rage 1>>
<br><br>
<</if>>
<<link [[Next|Canteen]]>><<endevent>><</link>>
<br>
<</if>>
<</if>>
<<else>>
<<if $sydneySeen.includes("initiate")>>
<<He>> smiles as <<he>> notices you. "Good afternoon, initiate. I'm very busy, but thank you for keeping me company regardless."
<<elseif $sydneySeen.includes("mass")>>
<<He>> smiles as <<he>> notices you. "I'm very busy, but thank you for keeping me company regardless."
<<else>>
<<He>> doesn't even seem to notice you at first. <<He>> seems absorbed by <<his>> work. However, <<he>> suddenly speaks. "Sorry. Little time to talk. Thanks for keeping me company, though."
<</if>>
<br><br>
<<He>> shovels back mouthfuls of food, despite the multitasking. "No rest for the pious. I'm going back to the library." You finish your own alone as <<he>> speedwalks to the library, <<his>> many books in tow.
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "active">>
Kylar watches from across the canteen.
<<gksuspicion>><<npcincr Kylar rage 1>>
<br><br>
<</if>>
<<link [[Next|Canteen]]>><<endevent>><</link>>
<br>
<</if>><<effects>><<NPCStatusCheck "Sydney">><<person2>>
"Looks like we have some competition." You place both of your arms on the table. Kylar continues writing.
<<sydneyBodywritingLocation>>
<<if _writingFail isnot 1>>
<<person2>>Your <<bodypart _bodypart>> now reads: <<bodywriting_npc_kylar _bodypart "pen">>
<br><br>
<<sydneyBodywritingLocation>>
<<person1>>Sydney watches in bemusement. When Kylar's done, Sydney pulls out <<his>> pen.
<<if _writingFail isnot 1>>
<<He>> writes on your <<bodypart _bodypart>>. It now reads: <<if $sydneyromance is 1>><<bodywriting_npc_sydney _bodypart "pen">><<else>><<bodywriting_npc_sydney_friendly _bodypart "pen">><</if>>
<<person2>>Kylar scowls, immediately erasing it with <<his>> finger, and writes something of <<his>> own. <<bodywriting_clear _bodypart>>Your <<bodypart _bodypart>> now reads: <<bodywriting_npc_kylar _bodypart "pen">>
<br><br>
<<person1>>It escalates. Sydney writes <i><span class="pink"><<if $sydneyromance is 1>>"My One and Only"<<else>>"Sydney's Angel"<</if>></span></i> on your hand. Kylar erases that too, replacing part of it and making it instead read <i><span class="pink"><<if $sydneyromance is 1>>"Kylar's One and Only"<<else>>"Kylar's Angel"<</if>></span></i>.
<br><br>
Sydney erases it completely, before putting away the pen and instead producing a permanent marker.
<<sydneyBodywritingLocation>>
<<if _writingFail isnot 1>>
<<He>> writes on your <<bodypart _bodypart>>. It now reads: <<if $sydneyromance is 1>><<bodywriting_npc_sydney _bodypart "marker">><<else>><<bodywriting_npc_sydney_friendly _bodypart "marker">><</if>>
<<sydneyBodywritingLocation>>
<<person2>>Kylar holds your <<bodypart _bodypart>>,
<<if _writingFail isnot 1>>
<<set $sydneyDaily.kylarFrown to true>>
and writes: <<bodywriting_npc_kylar _bodypart "pen">>
<<He>> gets greedy, and moves in to continue writing. Sydney intercepts <<him>> and pulls <<his>> head towards <<person1>><<him>> with surprising strength. <<He>> raises <<his>> marker to Kylar's forehead and scribbles something, before pulling away. <i><span class="pink">"Kylar >:("</span></i> has been written on Kylar's forehead. <<nnpc_He "Kylar">> seems stunned.
<<else>>
but <<he>> doesn't have enough room to write anything. <<He>> clenches <<his>> fists. Sydney seems to be victorious.
<</if>>
<<else>>
<<person1>>However, there's no more room on your skin. <<He>> pouts, and it seems like Kylar has won.
<</if>>
<<else>>
<<person1>>However, <<he>> doesn't have enough room to write anything. <<He>> pouts. Kylar seems to be victorious.
<</if>>
<<else>>
<<person2>>However, <<he>> doesn't have enough room to write anything. <<He>> clenches <<his>> fists. Sydney seems to be victorious.
<</if>>
<br><br>
<<person1>>Sydney quickly finishes <<his>> food. You chat with <<him>>, and <<hes>> happy to stay and listen for a while. "I need to get back to the library now. Thank you for keeping me company." <<He>> gathers <<his>> books and speedwalks out of the canteen<<if $sydneyromance is 1>>, blowing you a kiss on the way out<</if>>. Kylar glares at <<him>>, <<if _sydneyStatus.includes("corrupt")>>and <<he>> flips Kylar off in return.<<else>>but <<he>> gives no sign of noticing.<</if>>
<br><br>
<<link [[Next|Canteen]]>><<endevent>><</link>>
<br><<effects>><<NPCStatusCheck "Kylar Sydney">><<person2>>
You push away Kylar's hand. <<His>> expression falters, and you think you see a twitch.
<<if _kylarStatus.includes("Rage")>>
"But... don't you want the world to know you're mine?"
<br><br>
<<if $sydneyromance is 1>>
<<if _sydneyStatus.includes("corrupt")>>
Sydney chuckles. "The world already knows <<pshes>> mine."
<<else>>
Sydney closes <<nnpc_his "Sydney">> book loudly. "<<pShes>> mine, not yours. Kylar, you need to come to terms with-"
<</if>>
Kylar immediately stands up and storms off. You hear sobs. Sydney suddenly looks very guilty. "Sorry. I should have been more sensitive."
<<set _kylarGone to 1>>
<<else>>
Sydney shifts uncomfortably in place.
<</if>>
<<else>>
"Why can <<nnpc_he "Sydney">> do it, but I can't? What does <<nnpc_he "Sydney">> have that I don't?"
<br><br>
<<if $sydneyromance is 1>>
<<if _sydneyStatus.includes("corrupt")>>
Sydney stifles a chuckle. "Sanity, for one."
<<else>>
Sydney glares at <<him>>. "It's not a competition, Kylar, it's just the way <<pshe>> feels."
<</if>>
Kylar's fists clench.
<<else>>
Sydney gives <<him>> a glare. "If you love <<phim>>, you should respect <<pher>> decisions."
<</if>>
<</if>>
<br><br>
Sydney quickly finishes <<person1>><<his>> food. You chat with <<him>>, and <<hes>> happy to stay and listen for a while. "I need to get back to the library now. Thank you for keeping me company." <<He>> gathers <<his>> books and speedwalks out of the canteen<<if $sydneyromance is 1>>, blowing you a kiss on the way out<</if>>.<<if !_kylarGone>> Kylar glares at <<him>>, <<if _sydneyStatus.includes("corrupt")>>and <<he>> <<if $sydneyromance is 1>>shoots an icy glare right back.<<else>>rolls <<his>> eyes.<</if>><<else>>but <<he>> gives no sign of noticing.<</if>><</if>>
<br><br>
<<link [[Next|Canteen]]>><<endevent>><</link>>
<br><<effects>><<NPCStatusCheck "Kylar">><<person2>>
You let Kylar write on you.
<<sydneyBodywritingLocation>>
<<if _writingFail isnot 1>>
Your <<bodypart _bodypart>> now reads: <<bodywriting_npc_kylar _bodypart "pen">>
<</if>>
<br><br>
Sydney giggles. "Looks like you're a popular canvas." <<person1>><<He>> seems completely unbothered by Kylar's actions.
<<He>> quickly finishes <<his>> food. You chat with <<him>>, and <<hes>> happy to stay and listen for a while. "I need to get back to the library now. Thank you for keeping me company." <<He>> gathers <<his>> books and speedwalks out of the canteen<<if $sydneyromance is 1>>, blowing you a kiss on the way out<</if>>. Kylar glares at <<him>>, <<if _sydneyStatus.includes("corrupt")>>and <<he>> <<if $sydneyromance is 1>>shoots an icy glare right back.<<else>>rolls <<his>> eyes.<</if>><<else>>but <<he>> gives no sign of noticing.<</if>>
<br><br>
<<link [[Next|Canteen]]>><<endevent>><</link>>
<br>You shake your head. <<He>> frowns. "Sorry, it's a bad habit." <<He>> returns to <<his>> multitasking. You chat with <<him>>, and <<hes>> happy to stay and listen for a while. "I need to get back to the library now. Thank you for keeping me company." <<He>> gathers <<his>> books and speedwalks out of the canteen<<if $sydneyromance is 1>>, blowing you a kiss on the way out<</if>>.
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "active">>
Kylar watches from across the canteen, and smiles at you.
<<lksuspicion>><<npcincr Kylar rage -1>>
<br><br>
<</if>>
<<link [[Next|Canteen]]>><<endevent>><</link>>
<br><<NPCStatusCheck "Sydney">>
Sydney's pen trails up your arm,
<<if !$skin.right_shoulder.pen>>
and <<he>> scribbles something on your right shoulder. It now reads: <<if $sydneyromance is 1>><<bodywriting_npc_sydney right_shoulder "pen">><<else>><<bodywriting_npc_sydney_friendly right_shoulder "pen">><</if>>
<<elseif $skin.right_shoulder.pen is "pen" or $skin.right_shoulder.pen is "lipstick" or $skin.right_shoulder.pen is "mud">>
and <<he>> wipes away your <<tattoo right_shoulder>>, scribbling something of <<his>> own.<<bodywriting_clear right_shoulder>> Your right shoulder now reads: <<if $sydneyromance is 1>><<bodywriting_npc_sydney right_shoulder "pen">><<else>><<bodywriting_npc_sydney_friendly right_shoulder "pen">><</if>>
<<elseif !$skin.left_shoulder.pen>>
and <<he>> scribbles something on your left shoulder. It now reads: <<if $sydneyromance is 1>><<bodywriting_npc_sydney left_shoulder "pen">><<else>><<bodywriting_npc_sydney_friendly left_shoulder "pen">><</if>>
<<elseif $skin.left_shoulder.pen is "pen" or $skin.left_shoulder.pen is "lipstick" or $skin.left_shoulder.pen is "mud">>
and <<he>> wipes away your <<tattoo left_shoulder>>, scribbling something of <<his>> own.<<bodywriting_clear left_shoulder>> Your left shoulder now reads: <<if $sydneyromance is 1>><<bodywriting_npc_sydney left_shoulder "pen">><<else>><<bodywriting_npc_sydney_friendly left_shoulder "pen">><</if>>
<<else>>
but <<he>> frowns upon seeing your <<tattoo right_shoulder>>. <<He>> tries to wipe it away, but fails. "Maybe next time."
<</if>>
<br><br>
<<He>> returns to <<his>> multitasking. You chat with <<him>>, and <<hes>> happy to stay and listen for a while. "I need to get back to the library now. Thank you for keeping me company." <<He>> gathers <<his>> books and speedwalks out of the canteen<<if $sydneyromance is 1>>, blowing you a kiss on the way out<</if>>.
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "active">>
Kylar watches from across the canteen.
<<gksuspicion>><<npcincr Kylar rage 1>>
<br><br>
<</if>>
<<link [[Next|Canteen]]>><<endevent>><</link>>
<br><<NPCStatusCheck "Sydney">>
<<if $submissive gte 1150>>
"Well, your glasses are important," you say.
<<elseif $submissive lte 850>>
"Better do what <<person2>><<he>> says, you need those," you say.
<<else>>
"Don't let <<person2>><<him>> break those," you say.
<</if>>
<br><br><<person1>>
<<if $corruptionRollover is 1>>
Sydney frowns in thought. After a moment, <<he>> casually
<<elseif _sydneyStatus.includes("corrupt")>>
Sydney shrugs, and casually
<<else>>
Sydney looks at the ground. After a moment's hesitation, <<he>> shakily
<</if>>
<<npcUndressText $NPCName[$NPCNameList.indexOf("Sydney")] "lower" "self">>.
<<if _sydneyStatus.includes("corrupt")>>
<span class="lewd"><<He>> isn't wearing any underwear.</span>
<<if _sydneyChastity and !$sydneyChastityKnown>>
<<set $sydneyChastityKnown to 1>>
<span class="lewd">You see a chastity belt wrapped around <<his>> waist.</span> "Well, now you know my dirty little secret."
<<elseif _sydneyChastity>>
<<His>> chastity belt is the only thing covering <<him>>.
<<else>>
You get an unobstructed view of <<his>> <<sydneyGenitals>>.
<</if>>
<<else>>
You and the <<person2>><<person>> get a glimpse of <<nnpc_his "Sydney">> underwear.
<</if>>
<<promiscuity1>>
The <<person2>><<person>> looks surprised, but smiles. "Alright, a deal's a deal. Thanks for the peek." <<He>> picks Sydney's glasses up off the ground and hands them to <<person1>><<him>> before leaving.
<br><br>
<<if $corruptionRollover is 1>>
Sydney sits back down and continues eating. "It saved me my glasses," <<he>> mutters. "And... you said it was a good idea." <<He>> swallows <<his>> food and smiles at you. "Is that what it's like to live in sin? It's... convenient. <span class="lewd">I feel like my eyes have been opened.</span>" <<He>> finishes <<his>> food.
<<elseif _sydneyStatus.includes("corrupt")>>
Sydney sits back down and finishes eating as if nothing had happened.
<<else>>
Sydney sits back down and finishes eating, trying to avoid eye contact.
<</if>>
<<if $sydneyromance is 1>>
"<<if $corruptionRollover is 1>>Of course, I'd still<<else>>I'd<</if>> prefer if you were the only one who could see that."
<</if>>
<<unset $corruptionRollover>>
<<He>> yawns. "I've got to get back to the library. Thanks for the company." <<He>> speedwalks out of the canteen<<if $sydneyromance is 1>>, blowing you a kiss on the way out<</if>>.
<br><br>
<<link [[Next|Canteen]]>><<endevent>><</link>>
<br><<NPCStatusCheck "Sydney">>
<<if $submissive gte 1150>>
"S-stop! <<person1>><<He>> needs those!"
<<elseif $submissive lte 850>>
You get right in the <<person2>><<person>>'s face. "Break those, and I break you."
<<else>>
You step forward. "Give the glasses back."
<</if>>
<<if _sydneyStatus.includes("corrupt")>>
<br><br>
Sydney takes advantage of the distraction and pushes the <<person2>><<person>> away, quickly picking up <<person1>><<his>> glasses. <<He>> then whips out a red marker, and before the <<person2>><<person>> can properly get <<his>> bearings, Sydney writes "<span class="teal">Bitch</span>" on <<his>> forehead.
<br><br>
Other students around the canteen notice the commotion, and many begin to laugh at <<him>>. <<He>> holds back tears and flees the canteen. <<status 1>><<gcool>><<person1>>
<br><br>
<<if $sydneyromance is 1>>
Sydney wraps <<his>> arms around you. "Thanks for that, love." <<He>> kisses you on the cheek. <<stress -6>><<trauma -6>><<lstress>><<ltrauma>>
<<else>>
Sydney pats you on the back. "Thank you. I could have handled myself, but it's nice to have someone looking out for me. I'll be sure to return the favour."
<</if>>
The two of you sit and finish your food. You chat with <<him>>, and <<hes>> happy to listen. "I've got to get back to the library. Thanks again." <<He>> speedwalks out of the canteen<<if $sydneyromance is 1>>, blowing you a kiss on the way out<</if>>.
<br><br>
<<link [[Next|Canteen]]>><<endevent>><</link>>
<br>
<<else>>
Sydney hides behind you, unable to see much without <<person1>><<his>> glasses.
<br><br>
"Aww, the church <<nnpc_gendery "Sydney">> found a <<girlfriend>>. In that case, you'd better start praying." <<person2>><<His>> fist clenches.
<br><br>
<<saveNPC 1 canteen_bully>>
<<endevent>>
<<loadNPC 0 canteen_bully>>
<<clearNPC canteen_bully>>
<<link [[Next|Sydney Canteen Fight]]>><<set $fightstart to 1>><</link>>
<br>
<</if>><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyhealthmax -= 100>>
<<set $enemyhealth -= 100>>
<<set $enemyanger += 150>>
<<npcidlegenitals>>
<<if $pillory_tenant.special.name isnot "Whitney" and $whitneyromance is 1 and $NPCName[$NPCNameList.indexOf("Whitney")].dom gte random(10, 25)>>
<<enable_rescue>>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Sydney Canteen Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Sydney Canteen Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Sydney Canteen Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Sydney Canteen Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Sydney Canteen Fight]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<NPCStatusCheck "Sydney">>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The gathered students all begin laughing at <<him>>. <<His>> face turns red, and <<he>> flees the canteen. <<npcincr Sydney purity -2>><<lspurity>>
<br><br>
<<endevent>><<npc "Sydney">><<person1>>
Sydney's arms wrap around your waist. "You didn't have to, but... thank you," <<he>> says. "No one really stands up for me. You're really special. How did you even do that?" You feel your face flush. You hand <<his>> glasses back and finish eating. You chat with <<him>>, and <<hes>> happy to listen. "I've got to get back to the library. Thanks again." <<He>> speedwalks out of the canteen<<if $sydneyromance is 1>>, blowing you a kiss on the way out<</if>>.
<<ltrauma>><<lstress>><<trauma -2>><<stress -4>>
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
"Agh! You're fucking crazy!" <<he>> yells. Many of the gathered students laugh as <<he>> leaves the canteen. <<tearful>> you stand tall and triumphant.
<<ltrauma>><<lstress>><<gcool>><<trauma -6>><<stress -12>><<status 1>>
<br><br>
<<endevent>><<npc "Sydney">><<person1>>
Sydney holds on to your arm with both of <<hers>>. "You didn't have to do that, but... thank you," <<he>> says. "No one really stands up for me. You're really special." You hand <<his>> glasses back and finish eating. You chat with <<him>>, and <<hes>> happy to listen. "I've got to get back to the library. Thanks again." <<He>> speedwalks out of the canteen<<if $sydneyromance is 1>>, blowing you a kiss on the way out<</if>>.
<<ltrauma>><<lstress>><<trauma -2>><<stress -4>>
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $alarm is 1 and $rescue is 1>>
The <<person1>><<person>> is suddenly struck by
<<print either(
"a can of pop.",
"an empty tray.",
"a maths textbook.",
"a carton of milk.",
"a half-eaten pastry.",
"a glob of mashed potatoes."
)>>
"Hey! Who threw that?" <<he>> demands. <<His>> anger turns to panic when <<he>> sees Whitney and <<nnpc_his "Whitney">> goons descending on <<him>>. <<Hes>> swiftly chased out the canteen.<<status 1>><<gcool>>
<br><br>
<<clotheson>>
<<endcombat>>
<<npc "Sydney">><<person1>>
Sydney helps you to your feet.
"That was weird," <<he>> mutters.
<<if _sydneyStatus.includes("pure")>>
"Whitney's not usually so... selfless." <<He>> gives you a hopeful smile. "Do you think <<nnpc_hes "Whitney">> finally turning over a new leaf?"
<<else>>
"Since when did <<nnpc_he "Whitney">> care about anyone?" <<He>> gives you a nervous glance. "Hope <<nnpc_he "Whitney">> doesn't want anything in return.
<<if $sydneyromance is 1>>
You're off-limits."
<<else>>
You be careful, alright?"
<</if>>
<</if>>
<br><br>
You hand <<his>> glasses back and finish eating. You chat with <<him>>, and <<hes>> happy to listen. "I've got to get back to the library. Stay safe." <<He>> speedwalks out of the canteen<<if $sydneyromance is 1>>, blowing you a kiss on the way out<</if>>.
<<ltrauma>><<lstress>><<trauma -2>><<stress -4>>
<br><br>
<<endevent>>
<<else>>
You fall to the ground, too hurt to continue fighting. "That's right," the <<person1>><<person>> says. "Get on your knees and worship. Maybe your useless friend will still like you if you pray." The students all around laugh at you, and <span class="red"><<he>> brings <<his>> foot down on Sydney's glasses, shattering one of the lenses and breaking the frame.</span> <<He>> leaves the canteen, still laughing.
<<lcool>><<status -10>><<set $sydney.glasses to "broken">>
<br><br>
<<endevent>><<npc "Sydney">><<person1>>
Sydney stumbles over to you. "Are you okay?! Why did you do that? It's just a pair of glasses, that wasn't worth you getting hurt!" You see tears welling in <<his>> eyes as <<he>> struggles to focus. "I wouldn't forgive myself if you got really hurt. You didn't have to do that, but... thank you," <<he>> says. "No one really stands up for me. You're really special."
<br><br>
You hand <<his>> broken glasses back and finish eating. <<He>> smiles at you despite the damage. "I've got to get back to the library. Thanks again." <<He>> speedwalks out of the canteen<<if $sydneyromance is 1>>, blowing a kiss in your general direction on the way out<</if>>.
<<ltrauma>><<lstress>><<trauma -2>><<stress -4>>
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<link [[Next|Canteen]]>><</link>>
<br><<NPCStatusCheck "Sydney">>
You shrug at Sydney.
<<if _sydneyStatus.includes("corrupt")>>
<<person1>><<He>> casually
<<npcUndressText $NPCName[$NPCNameList.indexOf("Sydney")] "lower" "self">>.
<span class="lewd"><<He>> isn't wearing any underwear.</span>
<<if _sydneyChastity and !$sydneyChastityKnown>>
<<set $sydneyChastityKnown to 1>>
<span class="lewd">You see a chastity belt wrapped around <<his>> waist.</span> "Well, now you know my dirty little secret."
<<elseif _sydneyChastity>>
<<His>> chastity belt is the only thing covering <<him>>.
<<else>>
You get an unobstructed view of <<his>> <<sydneyGenitals>>.
<</if>>
The <<person2>><<person>> looks surprised, but smiles. "Alright, a deal's a deal. Thanks for the show." <<He>> picks Sydney's glasses up off the ground and hands them to <<person1>><<him>> before leaving.
<br><br>
Sydney sits back down and finishes eating as if nothing had happened.
<<if $sydneyromance is 1>>
"I'd prefer if you were the only one who could see that."
<</if>>
<<He>> yawns. "I've got to get back to the library. Thanks for the company." <<He>> speedwalks out of the canteen<<if $sydneyromance is 1>>, blowing you a kiss on the way out<</if>>.
<<else>>
<<person1>><<He>> looks down in shame and shakes <<his>> head. The <<person2>><<person>> grins, and <span class="red"><<he>> brings <<his>> foot down on Sydney's glasses, shattering one of the lenses and breaking the frame.</span> <<He>> leaves the canteen, laughing.
<<set $sydney.glasses to "broken">>
<br><br>
Sydney looks dejected. "The rest of the week is going to be rough without being able to see." <<person1>><<He>> picks up the remains of <<his>> and puts them on, smiling at you despite the damage. "At least I kept my dignity though, right?" You're not sure if <<he>> believes <<his>> own words.
<br><br>
"I've got to get back to the library. Sorry about the trouble." <<He>> speedwalks out of the canteen<<if $sydneyromance is 1>>, blowing a kiss in your general direction on the way out<</if>>.
<</if>>
<br><br>
<<link [[Next|Canteen]]>><<endevent>><</link>>
<br><<schooleffects>><<effects>><<NPCStatusCheck "Sydney">><<set $corruptionEvent to 1>>
You get on your knees and crawl under the counter.
<<if _sydneyStatus.includes("corrupt")>>
Sydney grins. "I love the way you think, you know that?"
<br><br>
You grin back and part <<his>> knees, <<if $pronoun is "m">>pulling down <<his>> trousers<<else>>lifting <<his>> skirt<</if>>. <<sydneyExpose>>
<<if _sydneyChastity is 1>>You can see through <<his>> chastity device that <<hes>><<else>><<Hes>><</if>> already <<if $NPCName[$NPCNameList.indexOf("Sydney")].gender is "m">>erect<<else>>dripping wet<</if>>.
<<npcincr Sydney purity -2>><<lspurity>>
<br>
<<promiscuity4>>
<<if ["early","late"].includes($schoolstate)>>
<!-- I'm not sure how necessary this is, since Sydney can't be in the library if $schoolstate is early or late. I'm hesitant to remove it, though. Worst case scenario, some lines can be salvaged for a different scene.-->
<<He>> glances around the library, noticing how empty it is, before sliding off <<his>> chair and joining you under the counter. "Wouldn't be fair if only I got off," <<he>> whispers. <<He>> clambers over you and gently pushes you into a lying position, before getting on top of you. "But if you're that eager to taste me, I can think of something."
<br><br>
<<He>> leans down and captures your lips with <<his>>, as you wrap your arms around <<him>>. <<takeKissVirginity "Sydney" `($sydneyromance is 1?"loveInterest":"romantic")`>>
<<sydneyLewd>>
<br><br>
<<link [[Next|Sydney Crawl Sex]]>><<set $sexstart to 1>><</link>>
<<else>>
<<He>> glances around the library, noticing the students milling about. "Don't worry, I'll be quiet. I'll be a good <<personsimple>>." <<He>> places a hand on your head and entwines <<his>> fingers in your hair, gently guiding you to <<his>> <<sydneyGenitals short>>.
<<sydneyLewd 'lewd'>>
<<npcincr Sydney purity -2>><<lspurity>>
<br><br>
<<link [[Next|Sydney Crawl Oral]]>><<set $sexstart to 1>><</link>>
<</if>>
<<else>>
<<if !["early","late"].includes($schoolstate)>>
<<set _modifier to 1.5>>
<<else>>
<<set _modifier to 1>>
<</if>>
Sydney frowns, confused. "What are you doing? Did you drop something?"
<br><br>
You ignore <<him>> and part <<his>> knees, <<if $pronoun is "m">>pulling down <<his>> trousers<<else>>lifting <<his>> skirt<</if>>. <<sydneyExpose>> <<He>> lets out a squeak. <<if _modifier is 1.5>>"H-here? Now?! B-but there's-" <<He>> looks nervously at the students milling about the library.<<else>>"H-here? Are you sure?"<</if>>
<<promiscuity4>>
<<set $seductiondifficulty to (6000 - (($NPCName[$NPCNameList.indexOf("Sydney")].love + $NPCName[$NPCNameList.indexOf("Sydney")].lust) * 15) - $NPCName[$NPCNameList.indexOf("Sydney")].purity) * _modifier>>
<<seductioncheck>>
<<if $seductionskill lt 1000>><span class="gold">당신은 유혹하는 데 좀 더 자신감이 붙었다.</span><br><br><</if>>
<<seductionskilluse>>
<br><br>
<<if $seductionrating gte $seductionrequired>>
Despite <<his>> shock, <span class="green"><<he>> makes no move to push you away</span>. You hear <<his>> breathing pick up.
<<sydneyLewd 'lewd'>>
<<npcincr Sydney purity -2>><<lspurity>>
<br><br>
<<link [[Next|Sydney Crawl Oral]]>><<set $sexstart to 1>><</link>>
<<else>>
"W-wait! I... I really don't know about this... I've..." <<He>> lightly trembles. "Y-you should get up from there. I'm... I'm sorry."
<<sydneySexFail>>
<br><br>
You crawl back out of the counter, and <<he>> takes a moment to fix <<his>> clothes. "Sorry, I'm just not... ready for that right now."
<br><br>
<<sydneyOptions>>
<</if>>
<</if>><<NPCStatusCheck "Sydney">>
<<set $corruptionEvent to 1>>
<<if $sexstart is 1>>
<<set $sydneyDaily.sex += 1>><<set $sydney.sexTotal += 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 500>>
<<set $enemyarousalmax to 600>>
<<if _sydneyStatus.includes("corrupt")>>
<<set $enemyarousalmax += 100>>
<<elseif _sydneyStatus.includes("pure")>>
<<set $enemyarousalmax -= 100>>
<</if>>
<<if _sydneyChastity and $NPCName[$NPCNameList.indexOf("Sydney")].chastity.anus.includes("shield")>>
<<set $enemyarousalmax -= 100>>
<</if>>
<<npckiss>>
<</if>>
<<set $enemyanger to -10>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Sydney Crawl Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Sydney Crawl Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Sydney Crawl Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Sydney Crawl Sex]]>><</link>></span><<nexttext>>
<</if>><<effects>><<NPCStatusCheck "Sydney">>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Imagine if someone was in the library now, listening to us fuck like rabbits," <<he>> giggles. "Not that there is anyone here." <<He>> pauses, and a look of uncertainty crosses <<his>> face. <<He>> quickly pokes <<his>> head over the counter, before sighing in relief and ducking back down.
<<if _sydneyChastity and $sydneyChastityKnown>>
<<sydneyChastityMessage>><<npcincr Sydney lust 3>><<ggslust>>
<<else>>
<<npcincr Sydney lust -20>><<lllslust>>
<</if>>
<<npcincr Sydney purity -2>><<lspurity>>
<br>
<<sydneyFinish>>
<<tearful>> you stand up. Sydney reluctantly separates from you.
<<elseif $enemyhealth lte 0>>
Sydney backs away from you, breathing heavily. "I love it when you're rough with me," <<he>> says, "but we should save the rest for later."
<<npcincr Sydney lust 5>><<gglust>>
<br><br>
<<tearful>> you stand up. Sydney does the same.
<<else>>
Sydney pouts, but steps away from you. "Bit rude to seduce someone and then put it on ice," <<he>> says. "Promise to finish this later?"
<<npcincr Sydney lust 5>><<npcincr Sydney purity 2>><<gglust>><<gspurity>>
<br><br>
<<tearful>> you stand up. Sydney does the same.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<npc "Sydney">><<person1>>
<<link [[Next|Sydney Crawl Sex End]]>><<set $phase to 1>><</link>>
<br><<schooleffects>><<effects>><<NPCStatusCheck "Sydney">><<set $corruptionEvent to 1>>
<<if $phase is 1>>
"Wasn't that so much better than just <<if $NPCName[$NPCNameList.indexOf("Sydney")].gender is "m">>sucking me off<<else>>eating me out<</if>>?" <<he>> asks, face smug, as the two of you stand up. "I can't let me have all the pleasure."
<br><br>
<<He>> kisses you again, bracing the back of your head with <<his>> hand. <<He>> pulls away after a few seconds, gazing into your eyes. "Better be careful," <<he>> murmurs to <<himself>>. "If I get too carried away, might just drag you back down for round two. Not that I'd mind." <<He>> nips your upper lip one more time, before pulling away.
<br><br>
<<else>>
You stand back up, placing your hands on the counter.
<<if _sydneyStatus.includes("corrupt")>>
"Can we do that again tomorrow?" Sydney asks. "Please say yes. I'll love you forever if you say yes. Wait, I love you forever already. Um... double forever."
<<else>>
"That was so dangerous," <<he>> giggles. "Is this what it's like to sin?"
<</if>>
<br><br>
<</if>>
<<endevent>><<npc Sydney>><<person1>>
<<sydneyOptions>><<NPCStatusCheck "Sydney">><<set $corruptionEvent to 1>>
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<set $sydneyDaily.sex += 1>><<set $sydney.sexTotal += 1>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>><<npcoral>><<set $NPCList[0].mouth to "none">><<set $speechdisable to 1>>
<<set $NPCList[0].lefthand to "hair">><<set $NPCList[0].righthand to "none">><<set $head to "grappled">>
<<set $enemytrust += 100>>
<<set $timer to random(6,10)>>
<<if !["early","late"].includes($schoolstate)>>
<<set $rescue to 1>>
<</if>>
<<set $sydneyOral to {Sound: 0, Student: 0, Book: 0}>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<if !["early","late"].includes($schoolstate)>>
<<if _sound is 1>>
<<set $sydneyOral.Sound to 1>>
<</if>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 3>>
<<set _sydneyArousal to "high">>
<<else>>
<<set _sydneyArousal to "low">>
<</if>>
<<if $timer is 4>>
<<set $sydneyOral.Student to 1>>
<<switch _sydneyArousal>>
<<case "high">>
<<if _sydneyStatus.includes("corrupt")>>
"Don't slow down," <<he>> whispers
<<else>>
<<He>> whimpers
<</if>>
<<default>>
<<if _sydneyStatus.includes("corrupt")>>
"Oop, it's getting interesting," <<he>> whispers
<<else>>
"Please keep quiet," <<he>> whispers
<</if>>
<</switch>>
as <span class="lewd">footsteps approach the counter</span>.
<br><br>
<<elseif $timer is 3>>
The student at the counter asks something.
<<switch _sydneyArousal>>
<<case "high">>
<<if _sound>>
<<if _sydneyStatus.includes("corrupt")>>
"M-maybe there's someone down there, maybe there isn't," Sydney moans, <<his>> voice wavering. "Now, you came to hand in a b-book?"
<<else>>
"Th-there's nobody down there!" Sydney yelps. "Y-y-you came to hand in a book, right?"
<</if>>
<<else>>
<<if _sydneyStatus.includes("corrupt")>>
"Y-yeah, I can ta-ake your ffffucking book," Sydney moans.
<<else>>
"Y-yes, I can take a-a book for you," Sydney speaks, <<his>> voice wavering.
<</if>>
<</if>>
<<default>>
<<if _sound>>
<<if _sydneyStatus.includes("corrupt")>>
"That's for me to know and you to wonder," Sydney giggles. "Now, you came to hand in a book?"
<<else>>
"There's nobody down there!" Sydney yelps. "You came to hand in a book, right?"
<</if>>
<<else>>
<<if _sydneyStatus.includes("corrupt")>>
"Yeah, I can take your book off your hands," Sydney says.
<<else>>
"Y-yes, I can take a book for you," Sydney speaks. "I hope you've been punctual."
<</if>>
<</if>>
<</switch>>
<br><br>
<<elseif $timer is 2>>
Something thumps onto the counter. A book, most likely.
<<switch _sydneyArousal>>
<<case "high">>
<<if _sound>>
The student asks something.
<<if _sydneyStatus.includes("corrupt")>>
"M-maybe there's someone down there, maybe there isn't," Sydney moans, <<his>> voice wavering.
<<else>>
"Th-there's nobody down there!" Sydney yelps.
<</if>>
<</if>>
<<He>> flips through the book.
<<if $rng gte 65>>
<<set $sydneyOral.Book to 2>>
<<if _sydneyStatus.includes("corrupt")>>
"This is late," Sydney giggles. "You've been naughty."
<<else>>
"Th-this is late," Sydney stammers, <<his>> voice wavering.
<</if>>
You hear <<him>> uncap a marker.
<<else>>
<<set $sydneyOral.Book to 1>>
<<if _sydneyStatus.includes("corrupt")>>
"Thanks for being punctu-" <<he>> cuts off with a lewd gasp.
<<else>>
"Th-thanks for b-being p... punctual," <<he>> gasps out.
<</if>>
<</if>>
<<default>>
<<if _sound>>
The student asks something.
<<if _sydneyStatus.includes("corrupt")>>
"That's for me to know and you to wonder," Sydney giggles.
<<else>>
"There's nobody down there!" Sydney yelps.
<</if>>
<</if>>
<<He>> flips through the book.
<<if $rng gte 85>>
<<set $sydneyOral.Book to 2>>
"Late," Sydney says. "You kn-know the rules." You hear <<him>> uncap a marker.
<<else>>
<<set $sydneyOral.Book to 1>>
"Th-thanks for being punctual," <<he>> says.
<</if>>
<</switch>>
<br><br>
<<elseif $timer is 1>>
<<if $sydneyOral.Book is 2>>
You feel Sydney lean forward, presumably writing something on the student. A few seconds pass, and you hear footsteps leading away from the counter.
<<else>>
You hear footsteps leading away from the counter.
<</if>>
<<set $sydneyOral.Book to 0>>
<<set $sydneyOral.Student to 0>>
<br><br>
<<elseif $timer is 0>>
<<set $timer to random (6, 10)>>
<<switch _sydneyArousal>>
<<case "high">>
<<if $sydneyOral.Sound is 1>>
<<if _sydneyStatus.includes("corrupt")>>
"You're bold, chattering so much," Sydney whispers. <<He>> holds your hair in a bunch. "If I pull, would you sing for me, lover<<girl>>? Don't stop licking."
<<else>>
"Pl-please don't make so much noise," Sydney pleads. "I don't want to get caught-" <<He>> squeaks and slaps a hand over <<his>> mouth.
<</if>>
<<else>>
<<if _sydneyStatus.includes("corrupt")>>
"That went well," Sydney whispers, stroking your cheek under the counter. "I almost wish <<he>> figured it out." <<He>> lets out an open moan.
<<else>>
"Th-that was too close," Sydney whispers. "I-if someone found out..."
<</if>>
<</if>>
<<default>>
<<if $sydneyOral.Sound is 1>>
<<if _sydneyStatus.includes("corrupt")>>
"Listen to you, begging to get caught," Sydney chides. <<He>> holds your hair in a bunch. "Maybe I should show everyone what you're up to, show the world how much you love me. Would you like that?"
<<else>>
"Please don't make so much noise," Sydney pleads. "<<He>> almost found you out."
<</if>>
<<else>>
<<if _sydneyStatus.includes("corrupt")>>
"This is so thrilling," Sydney whispers. "I wonder if we could get away with this in the canteen?"
<<else>>
"M-my heart is pounding," Sydney whimpers. "Everyone's so close. They could see us, and..."
<</if>>
<</if>>
<</switch>>
<br><br>
<<set $sydneyOral.Sound to 0>>
<</if>>
<</if>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Sydney Crawl Oral Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Sydney Crawl Oral Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Sydney Crawl Oral Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Sydney Crawl Oral Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Sydney Crawl Oral]]>><</link>></span><<nexttext>>
<</if>><<schooleffects>><<effects>><<NPCStatusCheck "Sydney">><<set $corruptionEvent to 1>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $sydneyOral.Student is 1>>
<<generatey2>>
<</if>>
<<if $sydneyOral.Student is 1>>
<<if $sydneyOral.Book is 2>>
The student at the counter makes a disappointed sound. "You messed up my face," <<he>> complains. "What's wrong with you?"
<<else>>
The student at the counter coughs. "Are you... okay? What's wrong?"
<</if>>
<br><br>
<<if _sydneyStatus.includes("corrupt")>>
"I'm fine," Sydney sighs happily. "My <<girlfriend>> was just <<if $NPCName[$NPCNameList.indexOf("Sydney")].gender is "m">>sucking me off<<else>>eating me out<</if>> under the counter, sorry for the inconvenience."
<br><br>
<<tearful>> you climb to your feet. There's a <<person2>><<person>> standing at the counter<<if $sydneyOral.Book is 2>>, with "<span class="pink">Book Crimlax/xa&*gh=</span>" written on <<his>> forehead. You must have messed up Sydney's handwriting<</if>>. The <<person>> glances at you, then back at Sydney. <<He>> makes finger guns at you and walks away.
<<status 1>><<gcool>>
<<else>>
"I-I'm fine," Sydney stammers. "Just... a cold. That's all." <<person1>><<He>> waves the <<person2>><<personsimple>> off.
<<if $sydneyOral.Book is 2>>
"Please remember to be punctual next time!"
<<else>>
"Thank you for being punctual!"
<</if>>
<br><br>
<<tearful>> you climb to your feet. There's a <<person2>><<person>> walking away from the counter<<if $sydneyOral.Book is 2>>, with "<span class="pink">Book Crimlax/xa&*gh=</span>" written on <<his>> forehead. You must have messed up Sydney's handwriting<</if>>. <<He>> didn't notice you.
<br><br>
Sydney leans against you. "That was... with so many people around... So sinful..."
<<if $corruptionRollover is 1>>
<<unset $corruptionRollover>>
<<He>> gives you a surprisingly lascivious smile. "Can we do that again tomorrow? Please? I..." <<He>> gazes into your eyes. "<span class="lewd">I feel like you've opened a whole new world for me.</span>"
<</if>>
<</if>>
<<person1>>
<<else>>
<<if !["early","late"].includes($schoolstate)>>
<<if $corruptionRollover is 1>>
<<unset $corruptionRollover>>
"They'd never look at us the same way again if they knew..." <<he>> giggles. "There were so many people around. So many chances to..." <<He>> shivers. "Can we do that again tomorrow? Please? I..." <<He>> gazes into your eyes. "<span class="lewd">I feel like you've opened a whole new world for me.</span>"
<<else>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
"Th-that was... incredible," <<he>> murmurs. "And sinful... Anyone could've heard..."
<<case "corrupt" "corruptLust">>
"So many people around," <<he>> says in awe. "That makes it so much better. We need to try this in more populated places."
<<default>>
"They'd never look at us the same way again if they knew..." <<he>> giggles.
<</switch>>
<</if>>
<<else>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
"Th-that was... incredible," <<he>> murmurs. "And sinful..."
<<case "corrupt" "corruptLust">>
"I'm glad my love for you is finally being rewarded," <<he>> smugly proclaims.
<<default>>
"In my library, on my time, under my counter..." <<he>> giggles.
<</switch>>
<</if>>
<br><br>
<<tearful>> you climb to your feet. Sydney kisses you on the cheek.
<</if>>
<<if _sydneyChastity and $sydneyChastityKnown>>
<<sydneyChastityMessage>><<npcincr Sydney lust 3>><<ggslust>>
<<else>>
<<npcincr Sydney lust -20>><<lllslust>>
<</if>>
<<npcincr Sydney purity -2>><<lspurity>>
<br>
<<clotheson>>
<<endcombat>>
<<npc "Sydney">><<person1>>
<<link [[Next|Sydney Crawl Sex End]]>><<unset $sydneyOral>><<set $eventskip to 1>><</link>>
<<elseif $enemyhealth lte 0>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 2>>
Sydney lets out a pained moan, and quickly covers <<his>> mouth to stifle it.
<<else>>
Sydney hisses in pain.
<</if>>
You stand up from under the counter.
<<if $sydneyOral.Student is 1>>
<<generatey2>>
A <<person2>><<person>> at the counter gives you and Sydney a worried look, before walking away.
<<person1>>
<</if>>
<br><br>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 2>>
Sydney looks down in shame. "I... I think I've had enough..."
<<else>>
Sydney quickly separates from you. "Th-that really hurt... I mean, I still kind of liked it, but..." <<his>> face flushes, and <<he>> looks away. "M...maybe we can finish this some other time..."
<</if>>
<<case "corrupt" "corruptLust">>
Sydney backs away from you, breathing heavily. "I love it when you're rough with me," <<he>> says, "but maybe save it for a more private venue?"
<<default>>
Sydney frowns at you. "I think we need to set some guidelines on how much I can take... I forgive you, though."
<</switch>>
<br><br>
<<tearful>> you collect yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc "Sydney">><<person1>>
<<link [[Next|Sydney Crawl Sex End]]>><<unset $sydneyOral>><<set $eventskip to 1>><</link>>
<<elseif $alarm is 1 and $rescue is 1>>
<<set $rescued += 1>>
You scramble out from under the counter.
<<if $sydneyOral.Student is 1>>
<<generatey2>>
A <<person2>><<person>> at the counter gives you and Sydney a worried look, before walking away.
<</if>>
<<npcincr Sydney lust 5>><<gglust>>
<br><br>
"Sorry," Sydney mutters. <<tearful>> you collect yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc "Sydney">><<person1>>
<<link [[Next|Sydney Crawl Sex End]]>><<unset $sydneyOral>><<set $eventskip to 1>><</link>>
<<else>>
<<if $sydneyOral.Student is 1>>
<<tearful>> you wait for the student to leave, before climbing to your feet.
<<else>>
<<tearful>> you climb to your feet.
<</if>>
<br><br>
<<if _sydneyStatus.includes("corrupt")>>
"Lost your nerve?" Sydney asks, a sympathetic smile on <<his>> face. <<He>> kisses your cheek. "We can always finish next time."
<<else>>
"That was getting a bit dicey," Sydney says, a sympathetic smile on <<his>> face. <<He>> kisses your cheek. "Thank you for showing restraint."
<</if>>
<<npcincr Sydney lust 5>><<npcincr Sydney purity 2>><<gglust>><<gspurity>>
<<clotheson>>
<<endcombat>>
<<npc "Sydney">><<person1>>
<<link [[Next|Sydney Crawl Sex End]]>><<unset $sydneyOral>><<set $eventskip to 1>><</link>>
<</if>>/*Mostly placeholder, unfinished content. Needs to be replaced with talking options like in the library.*/
You help Sydney <<print either("manage customers","replenish merchandise","with filling some papers")>>.
<br><br>
<<link [[Next|Adult Shop]]>><</link>><<effects>>
You nod your thanks to <<person2>><<him>>. You exit the building with them and enter Sirris's car.
<<if !$sydneySeen.includes("ride")>>
<<set $sydneySeen.pushUnique("ride")>>
"So, where do you live?" Sirris leans back over the seat to look at you. Sydney's already asleep in the passenger seat.
<br><br>
You give Sirris directions to the orphanage. You think you see a sympathetic frown, but you're not sure.
<</if>>
The ride to the orphanage doesn't take long. Sirris nudges Sydney awake, and you both exit the vehicle. Sydney walks you to the front door of the orphanage, and <<if $sydneyromance is 1>>kisses you on the cheek<<else>>hugs you<</if>>.
<br><br>
You watch Sydney return to <<person1>><<his>> seat. They wait for you to go inside before leaving.
<br><br>
<<link [[Next|Orphanage]]>><<pass 10>><<endevent>><</link>>
<br><<effects>>
You shake your head, but thank Sirris for the offer anyways.
<br>
"You shouldn't be walking around at this hour, but... Alright," <<he>> says,
<<if $location is "adult_shop">>
"We'll be closing the shop in a while."
Sydney hugs you<<if $sydneyromance is 1>> and kisses your cheek<</if>> before waving you goodbye.
<br><br>
<<link [[Next|Elk Street]]>><<endevent>><</link>>
<<else>>
"Be careful."
Sydney hugs you<<if $sydneyromance is 1>> and kisses your cheek<</if>> before the two of them leave the temple.
<br><br>
<<link [[Next|Temple]]>><<endevent>><</link>>
<</if>>
<br><<set $outside to 0>><<set $location to "temple">><<sydneySchedule>><<temple_effects>><<effects>>
<<npc "Sydney">><<person1>>
<<if $NPCName[$NPCNameList.indexOf("Sydney")].love gte 100 and $NPCName[$NPCNameList.indexOf("Sydney")].lust gte 10 and $sydneyromance isnot 1 and !$sydneyFriendZoned>>
Sydney's eyes light up upon seeing you. <<He>> seems nervous, and looks away with a blush. <<set _sydneyRomanceConfront to true>>
<<elseif $sydneyChastityRemoveIntro>>
You sit next to Sydney. <<He>> looks anxious.
<<elseif $phase is 1>>
You sit next to Sydney on the pew. <<He>> opens one eye, and smiles at you before returning to <<his>> prayer.
<<else>>
Sydney's eyes are closed in quiet supplication.
<</if>>
<<if !$sydneySeen.includes("initiate") and $temple_rank is "initiate">>
<<set $sydneySeen.pushUnique("initiate")>>
"<<nnpc_Brother "Jordan">> Jordan told me the good news. Congratulations... initiate."
<</if>>
<br><br>
<<sydneyOptions>><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
<<npc "Sydney">><<person1>><<unset $sydneyLate>><<set $sydneyDaily.wake to true>>
You sit beside Sydney. You notice a pile of neatly folded clothes sat next to <<him>>. They look like <<his>> school clothes.
<br><br>
<<if $sydneyromance is 1>>
You gingerly plant a kiss on <<his>> cheek.
<<else>>
You gently place a hand on <<his>> shoulder.
<</if>>
<<His>> eyes flutter open. <<He>> looks around as panic sets in. However, <<his>> features soften when <<he>> sees you. <<sydneyGreeting>>
<br><br>
<<He>> stretches and yawns. "Thank you. I would have slept right through <<if $sydneySeen.includes("science")>>class again<<else>>school<</if>> had you not found me." <<if $sydneyromance is 1>><<He>> returns your cheek kiss, before pulling you into a tight hug.<</if>>
<<He>> gathers <<his>> things and stands. <<He>> steadies <<himself>>, trying to shake away <<his>> exhaustion.
<br><br>
<<if $hour is 6>>
"There's still some time before I need to leave for school. We can walk together when the time comes, if you want." <<He>> returns to praying.
<br><br>
<<sydneyOptions>>
<<elseif $hour is 9 and $sydneySeen.includes("science")>>
<<His>> eyes slowly widen. "Class! We're already late!" <<He>> scrambles around for a moment, before turning back to you. "Come on!" Without warning, <<he>> grabs you by the hand and drags you from the temple. <<takeHandholdingVirginity "Sydney" `($sydneyromance is 1?"romantic":"consensual")`>>
<br><br>
<<link [[Next (0:05)|Sydney Walk School]]>><<pass 5>><<set $phase to 2>><</link>>
<br>
<<else>>
"Want to walk to school with me?" <<He>> gives you a hopeful smile.
<br><br>
<<link [[Yes (0:10)|Sydney Walk School]]>><<pass 10>><</link>>
<br>
<<link [[No|Temple]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>><<NPCStatusCheck "Sydney">>
<span class="red">Someone walks around the pillar.</span> <span @class="$sydneyromance is 1 ?'lewd':'red'">It's Sydney.</span> You try to cover yourself, but it's too late.
<br><br>
<<endmasturbation>>
<<clotheson>>
<<endcombat>>
<<npc "Sydney">><<person1>>
<<switch _sydneyStatus>>
<<case "pure" "neutral">>
<<He>> gasps, covering <<his>> eyes.
<<if $sydneyromance is 1>>
"Oh! Uhm... g... good day, my beloved." <<He>> looks around, nervous. "I... I'll let this slide, this time. I don't think anyone else saw you." <<npcincr Sydney lust 3>><<npcincr Sydney purity -2>><<ggslust>><<lspurity>>
<br><br>
<<link [[Seduce Sydney|Sydney Temple Seduce]]>><</link>><<promiscuous1>><<sydneyWarning corrupt>>
<br>
<<link [[Stop|Sydney Temple Masturbation End]]>><</link>>
<br>
<<elseif $temple_rank is "initiate">>
"You can't... you can't just do things like that here! This... this warrants disciplinary action, and as an initiate, it falls within my hands to discipline my peers. Come with me." <<He>> reaches a hand out, but seems hesitant to touch you. <<npcincr Sydney lust 3>><<npcincr Sydney purity -2>><<ggslust>><<lspurity>>
<br><br>
<<He>> grabs your arm with surprising strength, pulling you along into a side room. <<He>> nods to a <<generate2>><<person2>><<monk>> guarding the door, who understands and unlocks it. Sydney locks the door behind you, and guides you towards a table.
<br><br>
<<link [[Next|Sydney Temple Spank]]>><<endevent>><<npc "Sydney">><<person1>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
"Excuse me, you... you can't do things like that here! I... don't have the authority to punish you, I can't take disciplinary action, I... ohhh..." <<He>> runs off. <<npcincr Sydney lust 3>><<npcincr Sydney purity -2>><<ggslust>><<lspurity>>
<br><br>
<<link [[Next|Temple]]>><<endevent>><</link>>
<br>
<</if>>
<<case "pureLust" "neutralLust">>
<<He>> gasps, and <<his>> face turns a bright red. <<He>> seems to be unable to look away.
<<if $sydneyromance is 1>>
"Oh! Uhm... g... good day, my beloved." <<He>> looks around, nervous. "You... you seem to be having difficulties containing the sin of lust." <<He>> clears <<his>> throat and begins to whisper. "As... an... initiate, it's... my job to help those taken by sin. There's a... room over there, we won't be interrupted... if you want..." <<npcincr Sydney lust 1>><<npcincr Sydney purity -5>><<gslust>><<llspurity>>
<br><br>
<<link [[Accept|Sydney Temple Sex]]>><<set $sexstart to 1>><</link>><<promiscuous1>><<sydneyWarning corrupt>>
<br>
<<link [[Refuse|Sydney Temple Masturbation End]]>><</link>>
<br>
<<elseif $temple_rank is "initiate">>
"You can't... you can't... just do things like that here! This... this warrants disciplinary..." <<He>> reaches a hand out, but seems hesitant to touch you. <<npcincr Sydney lust 1>><<npcincr Sydney purity -5>><<gslust>><<llspurity>>
<br><br>
<<He>> pulls <<his>> hand away, refusing to make eye contact with you. <<He>> walks away without another word, attempting to conceal <<his>> arousal.
<br><br>
<<link [[Next|Temple]]>><<endevent>><</link>>
<br>
<<else>>
"Excuse me, you... you can't do things like that here! I... don't have the authority to punish you, I can't take disciplinary action, I... ohhh..." <<He>> runs off. <<npcincr Sydney lust 1>><<npcincr Sydney purity -5>><<gslust>><<llspurity>>
<br><br>
<<link [[Next|Temple]]>><<endevent>><</link>>
<br>
<</if>>
<<case "corrupt" "corruptLust">>
<<He>> grins at you. "Nice."
<<if $sydneyromance is 1>>
<<He>> yanks you to your feet, and into a nearby side room. "You could have just come to me for help stifling your lust, darling." <<He>> kisses you on the neck. <<arousal 100>><<garousal>>
<br><br>
<<sydneyLewd>>
<br><br>
<<link [[Next|Sydney Temple Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
<<He>> crosses <<his>> arms. "By all means, you can continue, but others might see you." You decide to stop. Sydney giggles at you and spends some time teasing you before returning to <<his>> duties. <<npcincr Sydney lust 1>><<gslust>>
<br><br>
<<link [[Next|Temple]]>><<endevent>><</link>>
<br>
<</if>>
<</switch>><<effects>>
"I'm falling to lust. I need someone to help me," you say.
<br><br>
<<set $seductiondifficulty to 8000 - (($NPCName[$NPCNameList.indexOf("Sydney")].love + $NPCName[$NPCNameList.indexOf("Sydney")].lust) * 15) - $NPCName[$NPCNameList.indexOf("Sydney")].purity>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">당신은 유혹하는 데 좀 더 자신감이 붙었다.</span><</if>><<seductionskilluse>>
<<if $seductionrating gte $seductionrequired>>
<<He>> looks around, nervous. "You... I may be... able to help." <<He>> clears <<his>> throat and begins to whisper. "As... an... initiate, it's... my job to help those taken by sin. There's a... room over there, we won't be interrupted... if you want..." <<npcincr Sydney lust 1>><<npcincr Sydney purity -5>><<gslust>><<llspurity>>
<br><br>
<<link [[Next|Sydney Temple Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
<<His>> face turns red, and <<he>> stammers for a moment before running off.
<br><br>
<<sydneySexFail>>
<br><br>
<<link [[Next|Temple]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<He>> stands in front of you, facing away, allowing you to cover yourself up. <<He>> walks away when you're done, <<his>> face an intense red.
<br><br>
<<link [[Next|Temple]]>><<endevent>><</link>>
<br><<effects>><<NPCStatusCheck "Sydney">>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<npcspank>><<npcidlegenitals>>
<<set $enemyanger += 150>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Sydney Temple Spank Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Sydney Temple Spank Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyanger lte 0>>
<span id="next"><<link [[Next|Sydney Temple Spank Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Sydney Temple Spank]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "temple">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> shakes out of the daze. "I... I think that's enough... just... don't do that again." <<npcincr Sydney lust 1>><<npcincr Sydney purity -5>><<gslust>><<llspurity>>
<<clotheson>>
<<endcombat>>
<<link [[Next|Temple]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
Sydney recoils in pain and you squirm from <<his>> grip. <<He>> grabs you by the arm as you turn to run. <<His>> glare freezes you in place. "You'd better hit me twice as hard next time," <<he>> whispers. <<npcincr Sydney lust 1>><<glust>>
<br><br>
<<He>> releases you and appears to go limp, before looking around in confusion. You take the opportunity to escape.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Temple]]>><</link>>
<br>
<<else>>
Sydney releases you. "Lust is the most dangerous sin, don't you ever forget that. The pain will help you remember." <<He>> gestures for you to leave. <<tearful>> you do so. <<npcincr Sydney love 1>><<glove>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Temple]]>><</link>>
<br>
<</if>><<NPCStatusCheck "Sydney">><<set $corruptionEvent to 1>>
<<if $sexstart is 1>>
<<if !_sydneyStatus.includes("corrupt")>>
Sydney guides you into the room, and locks it behind you. You kiss <<him>> on the neck, and <<he>> melts into your embrace. <<sydneyLewd>>
<</if>>
<<set $sydneyDaily.sex += 1>><<set $sydney.sexTotal += 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 500>>
<<set $enemyarousalmax to 600>>
<<if _sydneyStatus.includes("corrupt")>>
<<set $enemyarousalmax += 100>>
<<elseif _sydneyStatus.includes("pure")>>
<<set $enemyarousalmax -= 100>>
<</if>>
<<if _sydneyChastity and $NPCName[$NPCNameList.indexOf("Sydney")].chastity.anus.includes("shield")>>
<<set $enemyarousalmax -= 100>>
<</if>>
<</if>>
<<set $enemyanger to -10>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Sydney Temple Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Sydney Temple Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Sydney Temple Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Sydney Temple Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "temple">><<effects>><<NPCStatusCheck "Sydney">>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $corruptionRollover is 1>>
<<unset $corruptionRollover>>
"Th-that was incredible," <<he>> murmurs. "I want... I want to do it again. And... again." <<He>> gazes into your eyes. "<span class="lewd">I feel like a whole world just opened up.</span>"
<br><br>
<<else>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
"Th-that was... incredible," <<he>> murmurs. "And sinful..."
<<case "corrupt" "corruptLust">>
"I'm glad my love for you is being rewarded," <<he>> proclaims with a smug smile.
<<default>>
"In the temple, of all places..." <<he>> giggles.
<</switch>>
<</if>>
<<if _sydneyChastity and $sydneyChastityKnown>>
<<sydneyChastityMessage>><<npcincr Sydney lust 3>><<ggslust>>
<<else>>
<<npcincr Sydney lust -20>><<lllslust>>
<</if>>
<<npcincr Sydney purity -2>><<lspurity>>
<br>
<<sydneyFinish>>
<<tearful>> you stand up. Sydney reluctantly separates from you.
<<elseif $enemyhealth lte 0>>
<<if $corruptionRollover is 1>>
<<unset $corruptionRollover>>
Sydney lets out a pained moan, and quickly covers <<his>> mouth to stifle it. "Th-that was..." <<He>> gazes into your eyes. "I think I like it when you're rough with me. <span class="lewd">I feel like a whole world just opened up.</span>"
<<else>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 2>>
Sydney lets out a pained moan, and quickly covers <<his>> mouth to stifle it. <<He>> looks down in shame. "I... I think I've had enough..."
<<else>>
"H-hey! Stop! Please!" Sydney quickly separates from you. "Th-that really hurt... I mean, I still kind of liked it, but..." <<his>> face flushes, and <<he>> looks away. "M...maybe we can finish this some other time..."
<</if>>
<<case "corrupt" "corruptLust">>
Sydney backs away from you, breathing heavily. "I love it when you're rough with me," <<he>> says, "but we should save the rest for later."
<<default>>
"Ouch! Okay, not so rough!" <<He>> quickly backs away from you. "I think we need to set some guidelines on how much I can take..."
<</switch>>
<</if>>
<<npcincr Sydney lust 5>><<gglust>>
<br><br>
<<tearful>> you stand up. Sydney does the same.
<<else>>
<<if $corruptionRollover is 1>>
<<unset $corruptionRollover>>
"S...stop? But we..." <<he>> pouts, disappointed. "Can we... finish this later? Please? I... <span class="lewd">I feel like a whole world just opened up.</span> I want to finish this."
<<else>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 2>>
"S...stop? But I... I'm..." <<he>> stammers off while still clinging on to you. "O-okay..."
<<else>>
Sydney looks at you nervously. "I didn't... do anything wrong, did I?"
<</if>>
<<case "corrupt">>
Sydney pouts, but steps away from you. "We need to finish this later," <<he>> says. "Please?"
<<case "corruptLust">>
Sydney groans and pouts. "You're so mean! But fine. We're finishing this later, though."
<<default>>
"Oh. Okay, we can stop." <<He>> looks disappointed for a brief moment, but still smiles at you.
<</switch>>
<</if>>
<<npcincr Sydney lust 5>><<npcincr Sydney purity 2>><<gglust>><<gspurity>>
<br><br>
<<tearful>> you stand up. Sydney does the same.
<</if>>
<br><br>
You sneak out of the secluded room, and Sydney returns to <<his>> duties.
<<clotheson>>
<<endcombat>>
<<link [[Next|Temple]]>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
<<endevent>><<npc "Sydney">><<person1>>
You awaken on a bed in the temple quarters. You try to get up, but fall back down.
<<if $sydneyromance is 1>>
Something stirs next to you. It's Sydney, laying on the same bed.
<<else>>
A figure is sitting over you. Once your eyes focus, you realise it's Sydney.
<</if>>
"You're awake. You conked right out during prayer." <<He>> stands, and helps you to your feet. <<takeHandholdingVirginity "Sydney" `($sydneyromance is 1 ?'romantic':'consensual')`>>
<br><br>
"I was really worried. Have you been getting enough sleep recently? I fall asleep during prayer pretty often, so it worries me seeing it happen to someone else."
The two of you walk back to the main area of the temple. It takes some time, but you convince Sydney that you're alright. <<if $sydneyromance is 1>><<He>> kisses you on the cheek before returning to <<his>> work.<<else>><<He>> waves you off, looking over <<his>> shoulder at you before returning to <<his>> work.<</if>>
<br><br>
<<link [[Next|Temple]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set _sydneyPray to true>><<sydneySchedule>><<NPCStatusCheck "Sydney">><<temple_effects>><<effects>><<set $corruptionEvent to 1>>
<<switch $phase>>
<<case 2>>
You pray for salvation. Your thoughts drift to your hopes for the future, and how things could be better.
<br><br>
An hour passes, and you feel less burdened.
<<if _sydneyStatus.includes("corrupt")>>
Sydney seems anxious about something.
<<else>>
Sydney seems happy to have a prayer partner.
<</if>>
<<case 3>>
<<set _people to random(22, 34)>>
You open one eye and examine the room. There are others like you and Sydney, praying in the pews. <<if $NPCName[$NPCNameList.indexOf("Jordan")].pronoun is "m">>Monks<<else>>Nuns<</if>> prowl the aisles, passing furtive messages to one another. There are many more than you'd expect. You count <<number _people>> coming and going.
<br><br>
<<if $awareness gte 400>>
You glance up at the shadowed ceiling, at the gaping abyss perched above. Terror shivers up your spine. Your gaze is forced away.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<</if>>
<<if _sydneyStatus.includes("corrupt")>>
You notice Sydney doing the same thing.
<<else>>
Sydney is taking deep breaths, seemingly trying to ignore something awful.
<</if>>
<<case 4>>
Your thoughts turn to your <<penis>>, and the mocking way people regard it. The torment returns. You pray for a bigger penis.
<br><br>
An hour passes, and your penis is no bigger.
<br><br>
<<if $acceptance_penis_tiny gte 1000>>
<<set _acceptMessage to true>>
Realisation dawns as you lean back. Your <<penis>> is beautiful. Why should you care what other people say about it? You've gained the <span class="green">Acceptance: Tiny Penis</span> trait.
<br><br>
<</if>>
Sydney keeps <<his>> head bowed, unaware of your <<if _acceptMessage>>revelation<<else>>thoughts<</if>>.
<<case 5>>
Your thoughts turn to your <<penis>>, and the mocking way people regard it. The torment returns. You pray for a bigger penis.
<br><br>
An hour passes, and your penis is no bigger.
<br><br>
<<if $acceptance_penis_small gte 1000>>
<<set _acceptMessage to true>>
Realisation dawns as you lean back. Your <<penis>> is beautiful. Why should you care what other people say about it? You've gained the <span class="green">Acceptance: Small Penis</span> trait.
<br><br>
<</if>>
Sydney keeps <<his>> head bowed, unaware of your <<if _acceptMessage>>revelation<<else>>thoughts<</if>>.
<<case 6>>
Your thoughts turn to your <<penis>>, and the mocking way people regard it. The torment returns. You pray for a smaller penis.
<br><br>
An hour passes, and your penis is no smaller.
<br><br>
<<if $acceptance_penis_big gte 1000>>
<<set _acceptMessage to true>>
Realisation dawns as you lean back. Your <<penis>> is beautiful. Why should you care what other people say about it? You've gained the <span class="green">Acceptance: Big Penis</span> trait.
<br><br>
<</if>>
Sydney keeps <<his>> head bowed, unaware of your <<if _acceptMessage>>revelation<<else>>thoughts<</if>>.
<<case 7>>
Your thoughts turn to your flat chest, and the mocking way people regard it. The torment returns. You pray for bigger breasts.
<br><br>
An hour passes, and your breasts are no bigger.
<br><br>
<<if $acceptance_breasts_tiny gte 1000>>
<<set _acceptMessage to true>>
Realisation dawns as you lean back. Your chest is beautiful. Why should you care what other people say about it? You've gained the <span class="green">Acceptance: Tiny Breasts</span> trait.
<br><br>
<</if>>
Sydney keeps <<his>> head bowed, unaware of your <<if _acceptMessage>>revelation<<else>>thoughts<</if>>.
<<case 8>>
Your thoughts turn to your <<breasts>>, and the mocking way people regard them. The torment returns. You try to remain detached.
<br><br>
An hour passes, and for a few moments the weight of scrutiny lifts.
<br><br>
<<if $acceptance_breasts_small gte 1000>>
<<set _acceptMessage to true>>
Realisation dawns as you lean back. Your <<breasts>> are beautiful. Why should you care what other people say about them? You've gained the <span class="green">Acceptance: Small Breasts</span> trait.
<br><br>
<</if>>
Sydney keeps <<his>> head bowed, unaware of your <<if _acceptMessage>>revelation<<else>>thoughts<</if>>.
<<case 9>>
Your thoughts turn to your <<breasts>>, and the mocking way people regard them. The torment returns. You pray for smaller breasts.
<br><br>
An hour passes, and your breasts are no smaller.
<br><br>
<<if $acceptance_breasts_big gte 1000>>
<<set _acceptMessage to true>>
Realisation dawns as you lean back. Your <<breasts>> are beautiful. Why should you care what other people say about them? You've gained the <span class="green">Acceptance: Big Breasts</span> trait.
<br><br>
<</if>>
Sydney keeps <<his>> head bowed, unaware of your <<if _acceptMessage>>revelation<<else>>thoughts<</if>>.
<</switch>>
<<npcincr Sydney purity 1>><<gspurity>>
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $stress gte $stressmax>>
<<passouttempleSydney>>
<<elseif $phase isnot 2 and $phase isnot 3 and random(1, 2) is 1>>
<<set $purityEvent to 1>>
Sydney opens <<his>> eyes and faces you. "So, what are you praying for?"
<br><br>
<<switch $phase>>
<<case 2>>
<<link [["Tell " + $NPCList[0].pronouns.him|Temple Sydney Pray Tell]]>><<npcincr Sydney love 1>><<npcincr Sydney purity 2>><</link>><<glove>><<gspurity>>
<br>
<<case 3>>
<<link [["Tell " + $NPCList[0].pronouns.him|Temple Sydney Pray Tell]]>><<npcincr Sydney purity -2>><</link>><<lspurity>><<sydneyWarning>>
<br>
<<case 4 5 6 7 8 9>>
<<if _acceptMessage>>
<<link [["Tell " + $NPCList[0].pronouns.him|Temple Sydney Pray Tell Acceptance]]>><<stress -6>><<trauma -6>><</link>><<lstress>><<ltrauma>>
<br>
<<else>>
<<link [["Tell " + $NPCList[0].pronouns.him|Temple Sydney Pray Tell]]>><<npcincr Sydney purity -5>><</link>><<llspurity>><<gacceptance>><<promiscuous1>><<sydneyWarning>>
<br>
<</if>>
<</switch>>
<<link [[Do not|Temple Sydney Pray Quiet]]>><</link>>
<br>
<<elseif $danger gte (9900 - $allure) and $eventskip isnot 1>>
<<if $rng gte 81>>
<<set $sydneyPresent to true>>
<<generateTemple 2>><<person2>> A <<monk>> carrying a donation plate walks by. <<He>> smiles at you.
<br><br>
<<link [[Look away|Temple Plate Look]]>><<npcincr Sydney love -1>><</link>><<llove>>
<br>
<<if $money gte 100>>
<<link [[Make a small donation (£1)|Temple Plate Donation]]>><<set $phase to 0>><<set $money -= 100>><<trauma -6>><<famegood 1>><<npcincr Sydney love 1>><</link>><<ltrauma>><<glove>>
<br>
<</if>>
<<if $money gte 500>>
<<link [[Make a reasonable donation (£5)|Temple Plate Donation]]>><<set $phase to 1>><<set $money -= 500>><<trauma -12>><<famegood 2>><<npcincr Sydney love 1>><</link>><<lltrauma>><<glove>>
<br>
<</if>>
<<if $money gte 2500>>
<<link [[Make a large donation (£25)|Temple Plate Donation]]>><<set $phase to 2>><<set $money -= 2500>><<trauma -18>><<famegood 3>><<npcincr Sydney love 1>><</link>><<llltrauma>><<glove>>
<br>
<</if>>
<<set $skulduggerydifficulty to 200>>
<<link [[Steal|Temple Plate Steal]]>><<crimeup 5>><</link>><<crime>><<skulduggerydifficulty>>
<br>
<<elseif $rng gte 71>>
<<generate2>><<generateyv3>>A door at the side of the temple creaks ajar. Through the gap you see a <<person3>><<persons>> head, lying on a table. <<Hes>> wearing a blindfold and gag.
<br><br>
You hear a solid whack, and the <<person>> jerks and winces. A moment later a stern-looking <<person2>><<monk>> appears at the gap, blocking your view. <<He>> closes the door.
<br><br>
<<if _sydneyStatus.includes("corrupt")>>
Sydney chuckles. "Putting the disciple in discipline, am I right?"
<<else>>
Sydney is looking in the opposite direction.
<</if>>
<<npcincr Sydney purity 1>><<gspurity>>
<br><br>
<<endevent>>
<<npc "Sydney">><<person1>>
<<sydneyOptions>>
<<elseif $rng gte 61>>
<<generate2>><<generateyv3>>You hear a <<person2>><<monk>> speak behind you. "We said there'd be consequences for breaking your oaths," <<he>> says, addressing someone behind <<him>>. "Now stand up straight." <<He>> holds a silk cord that trails after <<him>>. It binds the wrists of a younger <<person3>><<monk>>.
<br><br>
The junior <<monk>> wears a blindfold. <<His>> mouth is gagged by another span of cloth. The elder <<person2>><<monk>> directs <<person3>><<his>> steps by tugging on the cord. "Once you've faced penance." Those last words linger after they pass through one of the side doors, disappearing from view and earshot.
<br><br>
<<if _sydneyStatus.includes("corrupt")>>
Sydney shakes <<person1>><<his>> head. "All the other initiates here could learn a thing or two about keeping their heads down."
<<else>>
Sydney looks around nervously.
<</if>>
<<npcincr Sydney purity 1>><<gspurity>>
<br><br>
<<endevent>>
<<npc "Sydney">><<person1>>
<<sydneyOptions>>
<<elseif $rng gte 41>>
<<set $purityEvent to 1>>
Sydney opens <<his>> eyes and faces you. "So, what are you praying for?"
<br><br>
<<switch $phase>>
<<case 2>>
<<link [["Tell " + $NPCList[0].pronouns.him|Temple Sydney Pray Tell]]>><<npcincr Sydney love 1>><<npcincr Sydney purity 2>><</link>><<glove>><<gspurity>><<sydneyWarning>>
<br>
<<case 3>>
<<link [["Tell " + $NPCList[0].pronouns.him|Temple Sydney Pray Tell]]>><<npcincr Sydney purity -2>><</link>><<lspurity>><<sydneyWarning>>
<br>
<<case 4 5 6 7 8 9>>
<<if _acceptMessage>>
<<link [["Tell " + $NPCList[0].pronouns.him|Temple Sydney Pray Tell Acceptance]]>><<stress -6>><<trauma -6>><</link>><<lstress>><<ltrauma>>
<br>
<<else>>
<<link [["Tell " + $NPCList[0].pronouns.him|Temple Sydney Pray Tell]]>><<npcincr Sydney purity -5>><</link>><<llspurity>><<gacceptance>><<promiscuous1>><<sydneyWarning>>
<br>
<</if>>
<</switch>>
<<link [[Do not|Temple Sydney Pray Quiet]]>><</link>>
<br>
<<elseif $rng gte 21>>
<<endevent>><<npc "Sydney">><<person1>>
<<sydneyOptions>>
<<else>>
<<generateTemple 2>><<person2>>A <<person>> dressed as a <<monk>> sits close beside you. Very close. <<He>> rests a hand on your thigh. "Don't cause a fuss," <<he>> whispers. "Or I'll say you attacked me. Who will they believe?"
<br><br>
<<if $sydneyromance is 1>>
<<if _sydneyStatus.includes("corrupt")>>
Sydney lifts the hand off your thigh, holding it in a very tight grip. "Belief won't matter, because I'll attack you for real."
<<else>>
<<He>> freezes when <<he>> notices Sydney staring <<him>> down. You can't quite place the emotion on Sydney's face, but it makes you feel very small, even though it's not directed at you.
<</if>>
<br><br>
The <<person2>><<monk>> stands and walks away. You don't think <<he>> even knew Sydney was there, and you doubt <<he>>'ll bother you again.
<<else>>
"Me."
<br><br>
The <<person2>><<monk>> freezes at Sydney's word. All the colour drains from <<his>> face as Sydney stares <<him>> down. <<He>> stands, brushes <<himself>> off, and leaves without another sound.
<</if>>
<br><br>
<<endevent>><<npc "Sydney">><<person1>>
<<sydneyOptions>>
<</if>>
<<else>>
<<endevent>><<npc "Sydney">><<person1>>
<<sydneyOptions>>
<</if>>
<<set $eventskip to 0>><<NPCStatusCheck "Sydney">><<sydneySchedule>><<temple_effects>><<effects>>
<<switch $phase>>
<<case 2>>
You tell Sydney that you're praying for salvation, and a better future.
<<if $purityRollover is 1>>
<<unset $purityRollover>>
<<He>> gently smiles at you, before turning away. "Myself, I was... doing some thinking." <<He>> rubs <<his>> arm. "About myself. I... I had forgotten who I was. And praying here, with you... it helped me remember. I think..."
<br><br>
<<He>> smiles again, glowing. "<span class="gold">I think I found my own salvation.</span> Thank you."
<<elseif _sydneyStatus.includes("corrupt")>>
<<He>> almost looks nostalgic for a moment.
<<else>>
<<He>> happily smiles at you.
<</if>>
<<case 3>>
You begin to point out the subtle wrongs you see all around you. A few <<monks>> give you sideways glances as you do.
<br><br>
<<if _sydneyStatus.includes("corrupt")>>
<<He>> seems to realise something, but shakes <<his>> head and goes back to praying.
<<else>>
<<He>> doesn't seem to understand, and looks at you with concern.
<</if>>
<<case 4>>
You tell Sydney about your insecurity in visceral detail, recalling the faces of everyone who's mentioned your tiny penis.
<br><br>
<<if $sydneyromance is 1>>
<<if _sydneyStatus.includes("corrupt")>>
<<He>> puts an arm around you. "I think I get it. If it makes you feel any better, I think it's really cute. What others say shouldn't matter."
<<else>>
<<He>> blushes and looks down. "I... well, I think it's cute, if that matters."
<</if>>
<<acceptance "penis_tiny" 20>>
<<else>>
<<if _sydneyStatus.includes("corrupt")>>
<<He>> shrugs. "It's not the size, it's how you use it. Or so I hear."
<<else>>
<<He>> blinks. "Many animals use things other than... size... to show off to a mate. Even in nature, the size isn't always what matters."
<</if>>
<<acceptance "penis_tiny" 10>>
<</if>>
<<if $acceptance_penis_tiny gte 1000>>
Realisation dawns as you lean back. Your <<penis>> is beautiful. Why should you care what other people say about it? You've gained the <span class="green">Acceptance: Tiny Penis</span> trait.
<br><br>
Sydney <<if $sydneyromance is 1>>kisses you on the cheek and <</if>> smiles. "I hope I was able to help you."
<</if>>
<<case 5>>
You tell Sydney about your insecurity in visceral detail, recalling the faces of everyone who's mentioned your small penis.
<br><br>
<<if $sydneyromance is 1>>
<<if _sydneyStatus.includes("corrupt")>>
<<He>> puts an arm around you. "I think I get it. If it makes you feel any better, I think it's really cute. What others say shouldn't matter."
<<else>>
<<He>> blushes and looks down. "I... well, I think it's cute, if that matters."
<</if>>
<<acceptance "penis_small" 20>>
<<else>>
<<if _sydneyStatus.includes("corrupt")>>
<<He>> shrugs. "It's not the size, it's how you use it. Or so I hear."
<<else>>
<<He>> blinks. "Many animals use things other than... size... to show off to a mate. Even in nature, the size isn't always what matters."
<</if>>
<<acceptance "penis_small" 10>>
<</if>>
<<if $acceptance_penis_small gte 1000>>
Realisation dawns as you lean back. Your <<penis>> is beautiful. Why should you care what other people say about it? You've gained the <span class="green">Acceptance: Small Penis</span> trait.
<br><br>
Sydney <<if $sydneyromance is 1>>kisses you on the cheek and <</if>> smiles. "I hope I was able to help you."
<</if>>
<<case 6>>
You tell Sydney about your insecurity in visceral detail, recalling the faces of everyone who's mentioned your oversized penis.
<br><br>
<<if $sydneyromance is 1>>
<<if _sydneyStatus.includes("corrupt")>>
<<He>> puts an arm around you. "I think I get it. If it makes you feel any better, I think it's really impressive. You should be proud."
<<else>>
<<He>> blushes and looks down. "I... well, I think it's really... fitting... if that matters."
<</if>>
<<acceptance "penis_big" 20>>
<<else>>
<<if _sydneyStatus.includes("corrupt")>>
<<He>> shrugs. "I see it as a net positive, but not a defining character trait."
<<else>>
<<He>> blinks. "Many animals use things other than... size... to show off to a mate. Even in nature, the size isn't always what matters."
<</if>>
<<acceptance "penis_big" 10>>
<</if>>
<<if $acceptance_penis_big gte 1000>>
<<set _acceptMessage to true>>
Realisation dawns as you lean back. Your <<penis>> is beautiful. Why should you care what other people say about it? You've gained the <span class="green">Acceptance: Big Penis</span> trait.
<br><br>
Sydney <<if $sydneyromance is 1>>kisses you on the cheek and <</if>> smiles. "I hope I was able to help you."
<</if>>
<<case 7>>
You tell Sydney about your insecurity in visceral detail, recalling the faces of everyone who's mentioned your tiny breasts.
<br><br>
<<if $sydneyromance is 1>>
<<if _sydneyStatus.includes("corrupt")>>
<<He>> puts an arm around you. "I think I get it. If it makes you feel any better, I think they're cute. You should be proud."
<<else>>
<<He>> blushes and looks down. "I... well, I think they're cute, if that matters."
<</if>>
<<acceptance "breasts_tiny" 20>>
<<else>>
<<if _sydneyStatus.includes("corrupt")>>
<<He>> shrugs. "Less back pain."
<<else>>
<<He>> blinks. "It's not a bad thing. If anything, they make physical activity a lot easier."
<</if>>
<<acceptance "breasts_tiny" 10>>
<</if>>
<<if $acceptance_breasts_tiny gte 1000>>
<<set _acceptMessage to true>>
Realisation dawns as you lean back. Your chest is beautiful. Why should you care what other people say about it? You've gained the <span class="green">Acceptance: Tiny Breasts</span> trait.
<br><br>
Sydney <<if $sydneyromance is 1>>kisses you on the cheek and <</if>> smiles. "I hope I was able to help you."
<</if>>
<<case 8>>
You tell Sydney about your insecurity in visceral detail, recalling the faces of everyone who's mentioned your small breasts.
<br><br>
<<if $sydneyromance is 1>>
<<if _sydneyStatus.includes("corrupt")>>
<<He>> puts an arm around you. "I think I get it. If it makes you feel any better, I think they're really cute. What others say shouldn't matter."
<<else>>
<<He>> blushes and looks down. "I... well, I think they're cute, if that matters."
<</if>>
<<acceptance "breasts_small" 20>>
<<else>>
<<if _sydneyStatus.includes("corrupt")>>
<<He>> shrugs. "Less back pain."
<<else>>
<<He>> blinks. "It's not a bad thing. If anything, they make physical activity a lot easier."
<</if>>
<<acceptance "breasts_small" 10>>
<</if>>
<<if $acceptance_breasts_small gte 1000>>
<<set _acceptMessage to true>>
Realisation dawns as you lean back. Your <<breasts>> are beautiful. Why should you care what other people say about them? You've gained the <span class="green">Acceptance: Small Breasts</span> trait.
<br><br>
Sydney <<if $sydneyromance is 1>>kisses you on the cheek and <</if>> smiles. "I hope I was able to help you."
<</if>>
<<case 9>>
You tell Sydney about your insecurity in visceral detail, recalling the faces of everyone who's mentioned your oversized breasts.
<br><br>
<<if $sydneyromance is 1>>
<<if _sydneyStatus.includes("corrupt")>>
<<He>> puts an arm around you. "I think I get it. If it makes you feel any better, I think they're really impressive. You should be proud."
<<else>>
<<He>> blushes and looks down. "I... well, I think they're really... fitting... if that matters."
<</if>>
<<acceptance "breasts_big" 20>>
<<else>>
<<if _sydneyStatus.includes("corrupt")>>
<<He>> shrugs. "I see them as a net positive, but not a defining character trait."
<<else>>
<<He>> blinks. "Many animals use things other than... size... to show off to a mate. Even in nature, the size isn't always what matters."
<</if>>
<<acceptance "breasts_big" 10>>
<</if>>
<<if $acceptance_breasts_big gte 1000>>
<<set _acceptMessage to true>>
Realisation dawns as you lean back. Your <<breasts>> are beautiful. Why should you care what other people say about them? You've gained the <span class="green">Acceptance: Big Breasts</span> trait.
<br><br>
Sydney <<if $sydneyromance is 1>>kisses you on the cheek and <</if>> smiles. "I hope I was able to help you."
<</if>>
<</switch>>
<<if $phase isnot 2 and $phase isnot 3 and !_acceptMessage>>
<<promiscuity1>>
<<else>>
<br><br>
<</if>>
<<endevent>><<npc "Sydney">><<person1>>
<<sydneyOptions>><<sydneySchedule>><<temple_effects>><<effects>>
You smile at Sydney, and tell <<him>> that you just overcame a huge obstacle.
<br><br>
"That's great! I'm really happy for you. Prayer can do wonders, even if it's just reassurance."
<br><br>
<<endevent>><<npc "Sydney">><<person1>>
<<sydneyOptions>><<sydneySchedule>><<temple_effects>><<effects>>
You decide to keep it to yourself. Sydney frowns, but doesn't press it.
<br><br>
<<endevent>><<npc "Sydney">><<person1>>
<<sydneyOptions>><<set $outside to 0>><<set $location to "temple">><<NPCStatusCheck "Sydney">><<sydneySchedule>><<temple_effects>><<effects>><<set _sydneyPray to true>>
<<if $submissive gte 1150>>
"So, are we ready to... do what you said?" you ask quiety.
<<elseif $submissive lte 850>>
"Ready to break some vows?" you ask.
<<else>>
"Are we ready to execute your plan?" you whisper to <<him>>.
<</if>>
<br><br>
<<if !_sydneyStatus.includes("corrupt")>>
<<unset $sydneyChastityRemoveCorrupt>><<unset $sydneyChastityRemoveIntro>>
Sydney looks down in shame. "About that... I..." <<he>> sighs. "Maybe I spoke too soon. We should really take some time to think about if this is what we want."
<br><br>
<i><span class="pink">Sydney is no longer corrupt enough to consider removing <<his>> belt. You may need to drag <<him>> back down into the throes of lust.</span></i>
<br><br>
<<sydneyOptions>>
<<elseif $worn.genitals.type.includes("chastity") and !$worn.genitals.origin is "temple">>
Sydney smiles, but it soon fades. "I thought about something. Your belt... it's not from the temple, is it?" You nod, and Sydney frowns.
"Then there's nothing we can do, at least not yet. The keys here are only for belts issued by the temple. You'll need to find a way to remove your belt before we can do anything."
<br><br>
<<sydneyOptions>>
<<elseif $temple_rank is undefined or $temple_rank is "prospective">>
Sydney smiles, but it soon fades. "There's no way we'll be able to sneak back there, since you're not even an initiate. You'll have to talk to <<nnpc_brother "Jordan">> Jordan and join the order before we can do this."
<br><br>
<<sydneyOptions>>
<<elseif $hour gte 21>>
Sydney takes a deep breath. "I'm ready." <<He>> begins to count the number of <<monks>> around. "Perfect. We should have an opening in a minute. I'll go first, follow me in about two minutes." <<He>> begins giving you a list of directions and subtle details to look out for in the temple's back halls.
<br><br>
<<He>> starts to get up, but stops <<himself>> and turns back to you. "Are you absolutely sure you're ready? Broken vows are taken very seriously here, and if we get caught..."
<br><br>
<<link [[Yes|Sydney Temple Corrupt 2]]>><<pass 2>><</link>>
<br>
<<link [[No|Sydney Temple Corrupt Cancel]]>><</link>>
<br>
<<else>>
Sydney blushes, but nods. "We'll need to wait for it to get dark, though. Meet me here once the sun's down."
<br><br>
<<sydneyOptions>>
<</if>><<set $outside to 0>><<set $location to "temple">><<sydneySchedule>><<temple_effects>><<effects>>
Sydney nods in understanding. "Let me know when you're ready, then. I'll wait for you."
<br><br>
<<sydneyOptions>><<effects>>
You nod. Sydney kisses you on the cheek for reassurance. "I love you," <<he>> says. "I'll finally be able to show you just how much I do."
<br><br>
After a moment, <<he>> stands from the pew, and approaches a back door. You begin counting the seconds once <<he>> disappears behind it. After two minutes, you follow.
<br><br>
It seems like Sydney was correct, as you find all the other <<monks>> occupied with other matters as you wander down the temple's halls. No one even gives you a second glance. <<His>> instructions prove valuable, and you soon end up in a forbidden section of the temple.
<br><br>
Someone grabs you, covering your mouth as they pull you into a small crevice. You struggle and attempt to free yourself, until you realise it's just Sydney. A <<monk>> passes by, oblivious to your presence.
<br><br>
Sydney releases you. "That was close. Initiates aren't supposed to wander around this section, but the midnight vigils sometimes require us to anyways." Sydney takes you by the hand, and begins leading you further into the temple. <<takeHandholdingVirginity "Sydney" `($sydneyromance is 1 ?'romantic':'consensual')`>>
<br><br>
<<link [[Next|Sydney Temple Corrupt Lock]]>><<pass 10>><</link>>
<br><<effects>>
You soon lose track of where you're going, but Sydney knows the way. The halls are lit by weak torches. "That room's where they store the incense. The strong stuff and the regular stuff for the thuribles. I don't know what's down that hallway. Or that one." <<He>> pauses. "This place always feels bigger on the inside. I wonder what else feels that way." <<He>> nudges you playfully. <<arousal 50>><<garousal>>
<br><br>
The two of you reach a locked door. "I think this is the one." Sydney peers through the keyhole. "No good, no lights inside. We need to figure out how to get in." The door is old and in poor shape. The lock is more sturdy than the door itself.
<br><br>
<<set $lock to 600>>
<<if currentSkillValue('skulduggery') gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Pick lock (0:05)|Sydney Temple Corrupt Pick]]>><<set $phase to 1>><<pass 5>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span> <<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Break the door down|Sydney Temple Corrupt Pick]]>><<set $phase to 2>><<if $temple_rank isnot undefined and $temple_rank isnot "prospective">><<grace -15>><</if>><</link>><<if $temple_rank isnot undefined and $temple_rank isnot "prospective">><<lllgrace>><</if>>
<br><<effects>>
<<if $phase is 1>>
You pick the lock with hardly a sound. Sydney gives you a silent clap before pulling a torch from the wall, and you both enter the room.
<<else>>
You step back, and deliver a fierce kick to the door.
<<if $physique gte 8000>>
It breaks free from its hinges, coming down to the ground with a loud thud that reverberates throughout the halls. "Someone will have heard that. We need to hurry." Sydney grabs a torch from the wall as you both dart into the room, and stand the door back up in place.
<<else>>
Your foot goes clean through the door, making a hole. You get caught on it and fall, landing right on your bum. <<stress 6>><<pain 5>><<gstress>><<gpain>>
<br><br>
Sydney helps you to your feet, stifling giggles. "Someone definitely would have heard that. We should hurry." <<He>> reaches through the hole you made in the door, unlocking it from the other side. <<He>> grabs a torch from the wall and you both enter.
<</if>>
<</if>>
<br><br>
"This is annoying. How hard would it be to just put a few light bulbs down here? Who even maintains these torches... Agh!" Sydney almost trips over something in the middle of the floor. "Alright, there should be some sconces here somewhere..." <<He>> travels along the edges of the room, and begins to light the snuffed torches.
<br><br>
As <<he>> does, you see many cabinets and hangers filled with various chastity devices and other restrictive or punitive equipment, such as blindfolds, belts, gags, and paddles. There's a few metallic pink canisters with cone-shaped nozzles piled up in a corner of the room. The two of you begin to search for keys in the dim light.
<br><br>
<<if $phase is 2>>
<<endevent>>
<<generateCultist 1>><<person1>>
"<span class="red">You're not supposed to be here.</span>" Your blood runs cold. Two figures in black robes enter the room. "You two have caused severe damage, and are trespassing. You must be purified." <<He>> turns to the other <<monk>>. "Punishment is in order. Handle this one." <<He>> approaches you while the other one makes a grab for Sydney.
<br><br>
<<link [[Next|Sydney Temple Corrupt Fight]]>><<set $fightstart to 1>><</link>>
<br>
<<else>>
<<link [[Search|Sydney Temple Corrupt Search]]>><<pass 10>><<set $phase to 0>><</link>>
<br>
<</if>><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<set $enemyhealth += 200>>
<<npcidlegenitals>>
<<set $timer to 6>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<switch $timer>>
<<case 5>>
<span class="red">Sydney struggles against <<nnpc_his "Sydney">> assailant.</span>
<<case 4>>
<span class="pink">Sydney manages to push the <<monk>> away from <<nnpc_him "Sydney">>.</span>
<<case 3>>
<span class="purple">Sydney frantically looks around for something to fight the <<monk>> off with. <<nnpc_His "Sydney">> eyes settle on one of the pink canisters.</span>
<<case 2>>
<span class="blue">Sydney picks up the canister and fumbles with it. A spray of pink mist hits the <<monk>> right in the face. <<He>> stumbles, and looks disoriented.</span>
<<case 1>>
<span class="teal">Sydney rushes towards you.</span>
<<case 0>>
<span class="green">Sydney points the canister at the <<monk>> attacking you.</span>
<</switch>>
<br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Sydney Temple Corrupt Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Sydney Temple Corrupt Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $timer lte 0>>
<span id="next"><<link [[Next|Sydney Temple Corrupt Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Sydney Temple Corrupt Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"N...no!" The <<monk>> falls to <<his>> knees. "I... I've sinned, I must-" <<Hes>> cut off as a blast of pink mist washes over <<him>>.
<<elseif $enemyhealth lte 0>>
You push the <<monk>> away, and follow up with a punch to the gut. <<He>> keels over. "How... how dare you! I can assure you, once they hear about this-" <<Hes>> cut off as a blast of pink mist washes over <<him>>.
<<else>>
A blast of pink mist washes over the <<monk>>, and <<he>> stumbles back.
<</if>>
<<His>> eyes slowly close, and <<he>> falls to the ground, sprawled out in a pile. You look over to see the other <<monk>> in the same state.
<<clotheson>>
<<endcombat>>
<<npc "Sydney">><<person1>>
Sydney tosses the canister aside. "That stuff's creepy. I'm glad that wasn't an aphrodisiac or something. Let's hope they don't remember us when they wake up." <<tearful>> you catch your breath, and <<he>> looks you over, examining the damage. "Did you get hurt? Here, let me help." Sydney wipes some tears from your face with <<his>> sleeve. <<violence -30>><<llpain>>
<br><br>
<<He>> looks down to the two assailants scornfully, and produces a red marker from <<his>> robes before leaning down. "<span class="red">I assaulted an innocent initiate, I need to be purified</span>" has been written on both of their faces, with the words curving around the nose and mouth. Sydney smiles mischievously.
<br><br>
"Why are they keeping this... pink stuff in here with the belts and paddles? Let's hurry up and find what we came for. I don't feel safe down here anymore."
<br><br>
<<link [[Search|Sydney Temple Corrupt Search]]>><<pass 10>><<set $phase to 0>><<set $phase2 to 1>><</link>>
<br><<effects>>
<<if !$templeSearch>>
<<set $templeSearch to []>>
<</if>>
<<switch $phase>>
<<case 0>>
You begin the search with Sydney.
<<case 1>>
You search by the cabinets full of chastity devices. One drawer is dedicated to broken ones, but the rest seem to be freshly cleaned or repaired.
<<if $famebusiness gte 400>>
Under one of them, you find what looks like a delivery invoice. Someone spent a lot of money on these.
<<else>>
Under one of them, you find a piece of paper with various business jargon that you don't understand.
<</if>>
Much of it is inked out. It's signed "W" at the end.
<br><br>
Each of the belts, even the broken ones, have a matching key. However, none of them fit Sydney's belt.
<<case 2>>
You search by the paddle racks. You find some wood cleaning solution and a pile of dirty rags nearby. At least they seem to be cleaned after each use.
<br><br>
You pick one up. It's much heavier than expected. You shudder to think what being struck by one would feel like. <<if $masochism_level gte 1>><<arousal 50>><<garousal>><<else>><<stress 3>><<gstress>><</if>>
<<case 3>>
You search by the blindfolds. There's little of note around them, other than a few smaller disciplinary devices. They're pointy.
<<case 4>>
You search by the gags. They're all clean, as if brand new. You notice a few different designs. Ball gags, ring gags, simple strips of cloth, tape...
<<case 5>>
You search by the pink canisters. There's only a few<<if $phase2 is 1>>, and one of them is freshly emptied. "Careful with those, I don't want to have to carry you out of here." You place it back<</if>>. They smell faintly familiar.
<<case 6>>
You <<if $templeSearch.length is 3>>and Sydney <</if>> search the black robed figures. You quickly find a small brass key on one of them. <<if $templeSearch.length is 3>>It doesn't fit <<his>> belt, but <<he>> returns <<his>> gaze to the locked drawers.<</if>>
<</switch>>
<br><br>
<<if $templeSearch.length is 1>>
Sydney searches by a group of hangers, each one occupied by some kind of harness.
<br><br>
<<elseif $templeSearch.length is 2>>
Sydney encounters a locked drawer.
<<if $templeSearch.includes("figures")>>
You toss <<him>> the key you just found. It fits.
<<else>>
<<if $phase2 is 1>>
<<He>> eyes up one of the black robed figures on the ground.
<<else>>
<<He>> pauses to think for a moment.
<</if>>
<</if>>
<br><br>
<<elseif $templeSearch.length is 3>>
<<if $templeSearch.includes("figures")>>
Sydney begins searching through each locked drawer one by one.
<<else>>
<<if $phase2 is 1>>
Sydney finds a key on one of the figures. It doesn't fit <<his>> belt, but <<he>> returns <<his>> gaze to the locked drawers.
<<else>>
Sydney takes a small bladed instrument off the wall, and slips it into the drawer's lock. It clicks.
<</if>>
<</if>>
<br><br>
<</if>>
<<if $templeSearch.length gte 4>>
"I think I found it!" Sydney whisper-yells to you. You stop your searching and sneak over to <<him>>. <<Hes>> holding up a silver key. It's the same silver as <<his>> chastity belt<<if $worn.genitals.type.includes("chastity") and $worn.genitals.origin is "temple">>, and the same type of key that you remember being used to lock yours. Sure enough, <<he>> quickly finds a second key<</if>>.
<br><br>
You reach for Sydney's belt, but <<he>> pulls away. "I want to," <<he>> says. "I really, really want to. But not here. We need somewhere private." <<He>> stares into your eyes, <<his>> own full of intensity. "Somewhere soundproof. I know a spot." Sydney takes your hand and pulls you back out into the hallway. <<takeHandholdingVirginity "Sydney" `($sydneyromance is 1?"romantic":"consensual")`>>
<br><br>
<<link [[Next|Sydney Temple Corrupt 3]]>><<pass 10>><<unset $templeSearch>><</link>>
<br>
<<else>>
<<if !$templeSearch.includes("chastity")>>
<<link [[Search by the chastity belts|Sydney Temple Corrupt Search]]>><<pass 10>><<set $templeSearch.push("chastity")>><<set $phase to 1>><</link>>
<br>
<</if>>
<<if !$templeSearch.includes("paddles")>>
<<link [[Search by the paddles|Sydney Temple Corrupt Search]]>><<pass 10>><<set $templeSearch.push("paddles")>><<set $phase to 2>><</link>>
<br>
<</if>>
<<if !$templeSearch.includes("blindfolds")>>
<<link [[Search by the blindfolds|Sydney Temple Corrupt Search]]>><<pass 10>><<set $templeSearch.push("blindfolds")>><<set $phase to 3>><</link>>
<br>
<</if>>
<<if !$templeSearch.includes("gags")>>
<<link [[Search by the gags|Sydney Temple Corrupt Search]]>><<pass 10>><<set $templeSearch.push("gags")>><<set $phase to 4>><</link>>
<br>
<</if>>
<<if !$templeSearch.includes("canisters")>>
<<link [[Search by the pink canisters|Sydney Temple Corrupt Search]]>><<pass 10>><<set $templeSearch.push("canisters")>><<set $phase to 5>><</link>>
<br>
<</if>>
<<if $phase2 is 1 and !$templeSearch.includes("figures") and $templeSearch.length lt 3>>
<<link [[Search the black robed figures|Sydney Temple Corrupt Search]]>><<pass 10>><<set $templeSearch.push("figures")>><<set $phase to 6>><</link>>
<br>
<</if>>
<</if>><<effects>>
You creep back down the corridor you came from. Sydney searches the wall for a few seconds, before grabbing a crack. A door opens, built to resemble the surrounding stone bricks. The passageway is just tall enough to crawl through.
<<if $historytrait gte 3>>
You think you remember reading about secret passages in the temple, and it would seem they're real.
<</if>>
<br><br>
Sydney leads the way, and you follow behind, making sure the secret door shuts without sound. You don't have to crawl long before <<he>> reaches another door. <<He>> pushes it open and drops down, and you drop soon after.
You find yourself in a small hexagonal room, the edges ringed with steps leading nowhere. A single window decorates each wall, far above. A cushion sits in the middle.
<br><br>
"This room is one of the temple's best kept secrets," Sydney whispers. "A prayer room that's said to be closer to heaven than anywhere else. Prayers tend to get intense here, so it's completely soundproof. For the sake of the people outside."
<br><br>
<<link [[Next|Sydney Temple Corrupt 4]]>><</link>>
<br><<effects>>
With shaking hands, Sydney inserts the key into <<his>> chastity belt. It drops to the floor with a clatter. <<if $worn.genitals.type.includes("chastity") and $worn.genitals.origin is "temple">><<He>> tosses you the other key, and you do the same to your own. <<set $worn.genitals.type.push("broken")>><<genitalsruined>><<if $worn.genitals.anal_shield is 1>><<set $worn.genitals.anal_shield to 0>><</if>><</if>>
<br><br>
<<set $NPCName[$NPCNameList.indexOf("Sydney")].chastity.anus to "">>
<<set $NPCName[$NPCNameList.indexOf("Sydney")].chastity.vagina to "">>
<<set $NPCName[$NPCNameList.indexOf("Sydney")].chastity.penis to "">>
<<unset $sydneyChastityRemoveIntro>><<unset $sydneyChastityRemoveCorrupt>>
<<endevent>><<npc "Sydney">><<person1>>
<<defileSacredGround>>
<<He>> walks toward you, then suddenly pulls you to the ground. <<He>> flips on top of you, laying you on the cushion in the centre.
"This is the most sacred place in town," <<he>> murmurs, <<his>> mouth just barely grazing yours. <<He>> grinds against you. "Won't you defile it with me?"
<br><br>
<<link [[Defile sacred ground|Sydney Temple Corrupt Sex]]>><<set $sexstart to 1>><</link>>
<br><<set $combat to 0>><<effects>>
<<endevent>><<npc "Sydney">><<person1>>
<<defileSacredGround>>
Sydney leads the way, and you follow behind, making sure the secret door shuts quietly behind you. You don't have to crawl long before <<he>> reaches another door. <<He>> pushes it open and drops down, and you drop soon after.
You find yourself in a small hexagonal room, the edges ringed with steps leading nowhere. A single window decorates each wall, far above. A cushion sits in the middle.
<br><br>
<<He>> walks toward you, then yanks you to the ground. <<He>> flips on top of you, laying you on the cushion in the centre.
"Ready to defile me again?"
<br><br>
<<link [[Defile sacred ground|Sydney Temple Corrupt Sex]]>><<set $sexstart to 1>><</link>>
<br><<NPCStatusCheck "Sydney">><<set $prayerRoom to true>>
<<if $sexstart is 1 or $molestationstart is 1>>
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<molested>>
<</if>>
<<set $sydneyDaily.sex += 1>><<set $sydney.sexTotal += 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>>
<<set $enemyarousalmax to 600>>
<<switch $loveDrunk>>
<<case 1>>
You feel as though some unseen force is pushing you and Sydney together. <<set $hallucinogen += 60>>
<<case 2>>
You don't remember when it happened, <span class="lewd">but all of your clothes have vanished. Your mind feels fuzzy.</span> <<set $hallucinogen += 60>>
<<undress "prayerroom">><<npcexpose>>
<<case 3>>
<span class="lewd">The room spirals out into nothingness, and only your lust remains.</span> <<set $hallucinogen += 60>>
<<npcexpose>>
<<default>>
<<npcexpose>>
<</switch>>
<<if $loveDrunk>>
<<npc_attempt_sex>>
<</if>>
<</if>>
<<switch $loveDrunk>>
<<case undefined>>
<span class="lewd">The incense makes you feel light and dizzy.</span><<set $hallucinogen += 5>>
<<case 1>>
<span class="lewd">The temple is melting away.</span><<set $hallucinogen += 5>>
<<case 2>>
<span class="lewd">The incense swirls around you both, binding you together.</span><<set $hallucinogen += 10>>
<<default>>
<span class="lustful">As one.</span><<set $hallucinogen += 10>>
<</switch>>
<<arousal 200>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1 and !$loveDrunk>>
<span id="next"><<link [[Next|Sydney Temple Corrupt Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Sydney Temple Corrupt Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Sydney Temple Corrupt Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Sydney Temple Corrupt Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "temple">><<effects>>
<<if !$loveDrunk>>
<<set $loveDrunk to 0>>
<</if>>
<<if $enemyarousal gte $enemyarousalmax>>
<<if $loveDrunk gte 3 and ((!$player.penisExist and $NPCName[$NPCNameList.indexOf("Sydney")].gender is "f") or (!$player.vaginaExist and $NPCName[$NPCNameList.indexOf("Sydney")].gender is "m" and $analdisable is "t") or $NPCName[$NPCNameList.indexOf("Sydney")].virginity.penile isnot true or $NPCName[$NPCNameList.indexOf("Sydney")].virginity.vaginal isnot true)>>
Sydney's moans of pleasure fill the prayer room, echoing off the nothingness. You feel as though you're being drained of something, but you don't care. You're filled with a primal heat that builds and builds, until your own moans fill the room, too. <<orgasm>>
<br><br>
<<He>> collapses on top of you, finally satisfied and spent. <<npcincr Sydney lust -20>><<llllust>>
<br><br>
A phantom howl fills the room as it comes back into focus around you. You feel your consciousness slipping, and your body gives in to exhaustion.
<br><br>
<<link [[Forever, As One...|Sydney Temple Corrupt End]]>><<endcombat>><<npc "Sydney">><<person1>><<pass 30>><</link>>
<<elseif $loveDrunk gte 3 and $worn.genitals.type.includes("chastity")>>
Sydney lets out a feral growl, pinning you to the cushion. "Why?!" <<he>> hisses. "You brought me back here with that thing on! That... damned mockery! It's between me and... I can't..." <<He>> dives to the floor and begins tearing at your $worn.genitals.name, digging <<his>> fingernails into it with a feverish passion.
<<set $worn.genitals.integrity -= 100>>
<br><br>
<<if $worn.genitals.integrity lte 0>>
<<set $worn.genitals.type.push("broken")>>
<<genitalsruined>>
Sydney's face freezes in shock for a moment, before twisting into a mad grin. "Finally," <<he>> says in an eerily calm tone. "Nowhere to run. And nothing to hide behind. You're mine. Mine to defile."
<br><br>
<<link [[Next|Sydney Temple Corrupt Sex]]>><<endcombat>><<npc "Sydney">><<person1>><<set $molestationstart to 1>><</link>>
<<else>>
<<His>> swipes grow weaker and weaker, and <<he>> collapses to the floor, finally spent. <<npcincr Sydney lust 10>><<gglust>>
<br><br>
A phantom howl fills the room as it comes back into focus around you. You feel your consciousness slipping, and your body gives in to exhaustion.
<br><br>
<<link [[Forever, As One...|Sydney Temple Corrupt End]]>><<endcombat>><<npc "Sydney">><<person1>><<pass 30>><</link>>
<</if>>
<<else>>
<<ejaculation>>
<<if (!$player.penisExist and $NPCName[$NPCNameList.indexOf("Sydney")].gender is "f") or (!$player.vaginaExist and $NPCName[$NPCNameList.indexOf("Sydney")].gender is "m" and $analdisable is "t") or ($NPCName[$NPCNameList.indexOf("Sydney")].virginity.penile isnot true or $NPCName[$NPCNameList.indexOf("Sydney")].virginity.vaginal isnot true)>>
<<switch $loveDrunk>>
<<case 0>>
Sydney doesn't get up, and refuses to let you move. A manic expression crosses <<his>> face. "Where are you going, my love? We've only just started!" <<Hes>> on you again. <span class="red">The hallucinogens have driven <<him>> mad with lust!</span>
<<case 1>>
You and Sydney are both a mess. <<He>> looks at you through lust-crazed eyes. "More," <<he>> demands simply. <span class="lewd">The room begins to warp around you.</span>
<<default>>
"More!" Sydney pulls you back down again. <span class="lewd">There's nothing else in the world but you two.</span>
<</switch>>
<<else>>
<<switch $loveDrunk>>
<<case 0>>
Sydney doesn't get up, and refuses to let you move. "You didn't defile me. What are you waiting for? I need you to ravage me!" <<Hes>> on you again. <span class="red">The hallucinogens have driven <<him>> mad with lust!</span>
<<case 1>>
You and Sydney are both a mess. <<He>> looks at you through lust-crazed eyes. "Defile me! We must be as one! I won't let you go until you do!" The room begins to warp around you.
<<case 2>>
"You. You will make my body and yours as one. We will be bound forever. Just give in to me, and let me give in to you." Sydney pulls you back down again. There's nothing else in the world but you two.
<<default>>
Sydney pulls you back into <<his>> embrace each time. <span class="lewd">It seems <<he>> won't be satisfied until you are both defiled.</span>
<</switch>>
<</if>>
<br><br>
<<link [[Allow it|Sydney Temple Corrupt Sex]]>><<endcombat>><<npc "Sydney">><<person1>><<set $sexstart to 1>><</link>>
<br>
<<link [[Try to resist|Sydney Temple Corrupt Sex]]>><<endcombat>><<npc "Sydney">><<person1>><<set $molestationstart to 1>><</link>>
<br>
<<set $loveDrunk += 1>>
<</if>>
<<elseif $enemyhealth lte 0>>
You hit Sydney as hard as you can, trying to snap <<him>> out of this. <<He>> clings to your exhausted body, shuddering in the afterglow. Your assault seems to have just brought <<him>> more pleasure. <<He>> pins you down and whispers in your ear. "You better hit me twice as hard this time, lover. We're nowhere near done." <<if $loveDrunk is 0>><span class="red">The hallucinogens have driven <<him>> mad with lust!</span><</if>>
<<npcincr Sydney lust 1>><<glust>><<trauma 12>><<ggtrauma>>
<br><br>
<<tearful>> <<he>> continues <<his>> assault.
<br><br>
<<link [[Next|Sydney Temple Corrupt Sex]]>><<endcombat>><<npc "Sydney">><<person1>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
Sydney moves to get off of you, but it seems like something stops <<him>>. Before you can react, <<hes>> back on top of you. "Stop? No, no no no. I'll never stop. I've waited too long to stop now! We will both be defiled, my beloved!" <<if $loveDrunk is 0>><span class="red">The hallucinogens have driven <<him>> mad with lust!</span><</if>> <<trauma 12>><<ggtrauma>>
<br><br>
<<link [[Next|Sydney Temple Corrupt Sex]]>><<endcombat>><<npc "Sydney">><<person1>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "temple">><<effects>>
<<unset $prayerRoom>>
<<unset $loveDrunk>>
<<if !$real_fallenangel and $fallenangel>>
<<set $transformationParts.fallenAngel.halo to "disabled">>
<<set $transformationParts.fallenAngel.wings to "disabled">>
<<set $trauma to $real_trauma>>
<</if>>
You awaken some time later, warm and comfortable in Sydney's embrace. The incense has cleared from the room, and although you still feel dizzy, you also feel profoundly refreshed.
<<tiredness -20>><<trauma -12>><<ltiredness>><<lltrauma>>
<br><br>
Sydney stirs and yawns. <<He>> stretches as <<he>> sits up, giving you an unobstructed view of <<his>> naked body. <<He>> makes no effort to cover <<himself>>. "I love you," <<he>> says as <<he>> drops back down to hug you. You sit in the afterglow, content to enjoy each other's touch.
<br><br>
The two of you reluctantly rise after what feels like far too short of a time. You gather up your scattered clothing, unsure of how it ended up so far away.
<<storeon "prayerroom">>
<<clotheson>>
<<link [[Next|Sydney Temple Corrupt End 2]]>><</link>>
<br><<effects>>
Sydney wraps <<his>> arms around you, and<<if $exposed gte 1>> offers you a towel to cover yourself. "Sorry, I must have wrecked some of your clothes."<<towelup>> He<</if>> kisses you on the cheek.
<br><br>
<<if !$sydneySeen.includes("corruptroom")>>
<<set $sydneySeen.pushUnique("corruptroom")>>
"That really was... I... I don't even know if there are words to describe it. Absolutely worth any punishment they have in store for me,
<<if $NPCName[$NPCNameList.indexOf("Sydney")].virginity.penile is true and $NPCName[$NPCNameList.indexOf("Sydney")].virginity.vaginal is true>>
but it's not like I need to worry about my chastity exam.
<<else>>
but I think I have a few ideas on how to avoid my chastity exam.
<</if>>
I know how we can get out without anyone noticing, at least." <<He>> leads you back to the secret entrance, and you retrace your steps back through the temple.
<br><br>
You find yourselves blocked off by a group of <<monks>> in black robes, near the door to the room you found Sydney's key in. "Shit. Alright, plan B, we can get out by going into the garden." <<He>> grabs your hand and runs through an entirely different maze of hallways, and eventually, the two of you exit into the temple's garden.
<br><br>
The cool night air caresses your skin, and the smell of nature soothes your nerves. <<stress -3>><<lstress>>
<br><br>
<<link [[Next|Sydney Temple Corrupt End 3]]>><<pass 5>><</link>>
<br>
<<else>>
<<if !$real_fallenangel and $fallenangel>>
You catch a glimpse of yourself in a mirror on the way out. The feeling of loss quickly fades, and <span class="gold">you still look pure.</span>
<br><br>
<</if>>
<<restorePlayerVirginity>>
The two of you retrace your steps back through the halls, avoiding the <<monks>> and exiting back into the main area of the temple.
<br><br>
<<sydneyOptions>>
<</if>><<effects>>
"I still can't believe how good it was," Sydney whispers to you, chattering as you walk through the garden. "I knew it would be good, but... why are they trying to keep that from us? Because we won't reach heaven? Bullshit! We just found heaven!"
<br><br>
<<He>> tackles you to the grass, kissing your neck and all over your face. <<He>> pins you down and giggles. "I wanna go again. You wanna go again? <<if $NPCName[$NPCNameList.indexOf("Sydney")].virginity.vaginal isnot true>>I want to feel you inside me<<elseif $NPCName[$NPCNameList.indexOf("Sydney")].virginity.penile isnot true>>I want to be inside you<<else>>I want to feel you<</if>> again."
<br><br>
<<Hes>> halfway through hiking up <<his>> robes and straddling you, when you hear a voice from a pathway nearby. Sydney yelps and pushes <<himself>> off, then pulls you to your feet. A figure in a white cowl steps out of the darkness, looking around with curiosity. <<if $NPCName[$NPCNameList.indexOf("Jordan")].init is 1>><span class="red">It's Jordan.</span><</if>>
<br><br>
"I thought I heard voices," <<nnpc_he "Jordan">> says. A gentle smile graces <<nnpc_his "Jordan">> face.
<<if $temple_rank isnot undefined and $temple_rank isnot "prospective">>
"Hello, <<if $player.gender_appearance is "m" and $pronoun is "m">>brothers<<elseif $player.gender_appearance is "f" and $pronoun is "f">>sisters<<else>>brother and sister<</if>>.
<<else>>
"Good evening, <<nnpc_brother "Sydney">> Sydney. Is this a friend of yours?
<</if>>
I would say you're up late, but I'm hardly one to talk. These midnight walks through the garden always help me when I can't sleep."
<br><br>
"J-Jordan," Sydney stammers. "Always nice to... to see you, <<nnpc_brother "Jordan">>."
<br><br>
<<link [[Next|Sydney Temple Corrupt End 4]]>><</link>>
<br><<effects>>
<<if $NPCName[$NPCNameList.indexOf("Sydney")].virginity.penile is true and $NPCName[$NPCNameList.indexOf("Sydney")].virginity.vaginal is true>>
<<if !$player.vaginaExist and $NPCName[$NPCNameList.indexOf("Sydney")].gender is "m">>
<<set $examSafe to 1>>
<<else>>
<<set $examSafe to 2>>
<</if>>
<</if>>
Jordan frowns, before glancing over Sydney. <<He>> freezes, before pushing down <<his>> robe. <<He>> wasn't fast enough. "Your chastity belt," Jordan murmurs. "Did you remove it, or was it broken?"
<br><br>
"I-it wasn't!" Sydney gulps. "I didn't remove it. It wasn't broken. Wait, it was broken! It- I..." <<he>> trails off, looking around rapidly. You, <<him>> and Jordan are the only ones around.
<br><br>
Jordan glances at you, <<if $grace gte 1>>before shaking <<nnpc_his "Jordan">> head<<else>>eyeing you with suspicion<</if>>. <<nnpc_His "Jordan">> gaze returns to Sydney. "Would you mind if I inspected your virginity?"
<<if $examSafe>>
<br><br>
Sydney flinches, but looks relieved. "Of course not." <<He>> gingerly lifts <<his>> robe and exposes <<his>> <<sydneyGenitals "short">>.
<<else>>
<<stress 6>><<gstress>>
<br><br>
Sydney whimpers. "Why... why would you need to do that?" <<He>> laughs nervously. "It-it's not time for my monthly inspection yet, and I haven't done anything, and, and-"
<br><br>
"Sydney." Jordan's voice is kind, but firm. "I was caught off guard, as this is the first time in recent memory I've seen you without your chastity belt. I only wish to confirm your words. However, I'm sure you understand what you're admitting if you refuse an examination."
<br><br>
Sydney looks back and forth between you and Jordan, like a deer in headlights. <<His>> eyes are wide with panic. Eventually, <<he>> grits <<his>> teeth and nods, lifting <<his>> robe and exposing <<his>> <<sydneyGenitals "short">>.
<</if>>
<br><br>
<<link [[Next|Sydney Temple Corrupt End 5]]>><<pass 3>><</link>>
<br><<effects>>
Jordan produces a small container from <<nnpc_his "Jordan">> cowl and rubs a white powder between <<nnpc_his "Jordan">> hands, before kneeling in front of Sydney.
<<if $NPCList[0].penis isnot "none">>
<<nnpc_He "Jordan">> holds Sydney's penis between both forefingers and stares at it intently, gently manipulating the length. <<if !$examSafe>>Sydney sniffles.<</if>>
<</if>>
<<if $NPCList[0].vagina isnot "none">>
<<nnpc_He "Jordan">> places <<nnpc_his "Jordan">> thumbs against Sydney's pussy and gently opens <<his>> lips, investigating inside. <<if !$examSafe>>Sydney clenches <<his>> eyes shut.<</if>>
<</if>>
<br><br>
After a few minutes that feel too long, Jordan finishes <<nnpc_his "Jordan">> work. <<nnpc_he "Jordan">> steps back and looks at Sydney.
<<if !$examSafe>>
"I'm sorry," Sydney mutters. <<Hes>> close to tears.
<br><br>
"Sydney..." Jordan sighs, before giving a gentle smile. "What are you sorry for? <span class="green">You are unblemished, and may it stay that way.</span> I'm sorry I doubted you."
<<stress -12>><<llstress>>
<br><br>
Sydney's eyes snap open, and <<he>> glances at you in disbelief. "I can have a chastity belt refitted for you, if you would like," Jordan continues. "However, it may be best to save it for later. Tomorrow, perhaps?" <<nnpc_He "Jordan">> turns back to the path. "For now, I should return to bed. Perhaps I'll actually be able to get some sleep this time," <<nnpc_he "Jordan">> adds under <<nnpc_his "Jordan">> breath.
<br><br>
"What just happened?" Sydney whispers to you once Jordan is gone. "I... we did have sex, right? You- I know you took my virginity! We were as one! How..."
<br><br>
<<if $submissive gte 1150>>
"Maybe... <<nnpc_he "Jordan">> was wrong?" you suggest.
<<elseif $submissive lte 850>>
"<<nnpc_He "Jordan">> must've missed it," you say. "Happens all the time."
<<else>>
"<<nnpc_He "Jordan">> must have made a mistake," you say.
<</if>>
<br><br>
Sydney frowns. "I don't think that's it. Jordan knows <<nnpc_his "Jordan">> stuff. There must be..." <<He>> trails off, looking down at <<his>> <<sydneyGenitals "short">>.
<br><br>
<<link [[Next|Sydney Temple Corrupt End 6]]>><</link>>
<br>
<<else>>
"<span class="green">You are unblemished, and may it stay that way.</span> I'm sorry I doubted you. I can have a chastity belt refitted for you, if you would like," Jordan continues. "However, it may be best to save it for later. Tomorrow, perhaps?" <<nnpc_He "Jordan">> turns back to the path. "For now, I should return to bed. Perhaps I'll actually be able to get some sleep this time," <<nnpc_he "Jordan">> adds under <<nnpc_his "Jordan">> breath.
<br><br>
Sydney lets out a long breath.
<<if $examSafe is 2>>
"Good thing neither of us has a penis, right? I guess we never had anything to worry about." Sydney hugs you, and the two of you head back into the temple.
<<else>>
"I guess we're fine, as long as we don't go sticking our dicks where they don't belong." <<He>> gives your <<bottom>> a playful slap, then laughs as <<he>> pulls you into a hug. You head back into the temple with a smile on your face.
<</if>>
<br><br>
<<link [[Next|Sydney Temple Corrupt End Final]]>><</link>>
<br>
<</if>><<effects>>
<<if $NPCList[0].penis isnot "none">>
<<He>> grabs <<his>> penis and examines it closely. "My foreskin," <<he>> mutters. "But I thought I..."
<<else>>
<<He>> pushes a finger inside <<his>> pussy and feels around. "My hymen is intact," <<he>> mutters. "But I thought you..."
<</if>>
<<He>> thinks for a moment, before gasping. "The prayer room!" <<He>> whirls to you, grabbing your shoulders. "We had sex in the secret prayer room," <<he>> says, <<his>> eyes wide. "I don't know if I mentioned this, but that room is known for its hallucinogenic effects. That's why prayers are so intense. What if it has to do with that?"
<br><br>
<<He>> starts to pace. "The sex happened- I know it happened, it felt too good. And my chastity belt is gone. But somehow, I'm still a virgin<<if $player.virginity.vaginal isnot true or $player.virginity.penile isnot true>>, and I bet you still are too<</if>>. If we do it in that room... does it not... count?"
<br><br>
Sydney comes to a stop, and grabs your shoulders again. "It... kinda sucks that you didn't actually defile me, but do you know what this means?" <<He>> leans <<his>> forehead against yours and lets out a breathless laugh. "We can have all the sex we want in that room, and the temple won't know! <span class="gold">We can cheat the system!</span>"
<<if !$real_fallenangel and $fallenangel>>
You rush to a small reflecting pool to look at your reflection. The feeling of loss quickly fades. <span class="gold">You still look pure.</span>
<</if>>
<br><br>
<<He>> wraps <<his>> arms around your neck and throws <<himself>> onto you. You and <<him>> tumble down to the grass again, <<him>> clinging to you in adoration. "I love you," <<he>> whispers with shimmering eyes. "And now I have a way to show you how much, whenever we want. This is the best day of my life."
<br><br>
You hold each other for some time. A part of you wants to stay like this forever, until the howl of a wolf startles you both. You decide to head back into the temple.
<br><br>
<<link [[Next|Sydney Temple Corrupt End Final]]>><</link>><<effects>><<restorePlayerVirginity>>
Sydney clings to you as you enter the temple. <<He>> yawns and stretches. "I think it's time for me to go home. This really was a magical night, thank you. Maybe we can do it aga-"
<br><br>
"There you are!" Someone comes marching up to the two of you. It's Sirris. <<npc "Sirris" 2>><<person2>>
<br>
"I wish you'd let me know when you plan on staying so late, I was worried sick!" <<He>> pauses when <<he>> sees you. <<He>> looks between you and Sydney, <<his>> demeanor changing when <<he>> notices how happy Sydney looks.
<br><br>
<<He>> places a hand on your shoulder. "Thanks for looking after <<person1>><<him>>. Really. I hope you two had fun." <<npcincr Sirris love 1>>
<<sydneySirrisResemble>>
<br>
"Sorry, <<sydneymum>>. I-" Sydney yawns before <<he>> can finish.
<br>
Sirris raises <<person2>><<his>> hand. "It's okay, dear." <<He>> turns to you again. "Do you need a ride home? You shouldn't walk around at this hour."
<br><br>
<<link [[Go home|Sydney Ride Home]]>><</link>>
<br>
<<link [[Stay|Sydney Ride Home No]]>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<NPCStatusCheck "Sydney">><<sydneySchedule>><<temple_effects>><<effects>><<set _sydneyPray to true>>
<<if !_sydneyStatus.includes("pure")>>
<<unset $sydneyChastityRemovePure>><<unset $sydneyChastityRemoveIntro>>
You tell Sydney you're ready, but <<he>> looks down in shame. "We can't. I'm not as pure anymore, they would never permit our union."
<br><br>
<i><span class="pink">Sydney is no longer pure enough to be bound to you. You may need to shelter <<him>> and purify <<his>> mind once more.</span></i>
<br><br>
<<sydneyOptions>>
<<elseif $daystate is "night" or $daystate is "dusk">>
You tell Sydney you're ready. <<He>> nods. "It'll have to wait until Jordan's back, though... so tomorrow, probably."
<br><br>
<<sydneyOptions>>
<<elseif $temple_rank is undefined or $temple_rank is "prospective">>
You tell Sydney you're ready. <<He>> nods. "You should go talk to Jordan, first. The temple will only promise two initiates, not an initiate and an outsider."
<br><br>
<<sydneyOptions>>
<<else>>
<<if !$sydneySeen.includes("evaluation")>>
You tell Sydney you're ready. <<He>> takes a deep breath, and the pair of you approach Jordan.
<br><br>
<<nnpc_He "Jordan">> turns to greet you as you near. "Welcome back," <<nnpc_he "Jordan">> says. Sydney's grip on your hand tightens.
<br><br>
"W-we'd like to make a request," Sydney stammers. You give <<him>> a reassuring look, and <<his>> doubt rapidly fades. "We... really love each other. A lot. We wanted to request a... a pardon from the First Vow, permission to..." Sydney looks down, <<his>> face heating up. Jordan smiles.
<br><br>
"I understand. You know the rules, Sydney. A union of two initiates will be permitted if, and only if, the love between the two is deemed to be absolutely pure of heart, and they undergo a rite of promise or marriage. Now, you're both still in school, yes? I'd personally advise against marriage at this time."
<br><br>
You can feel Sydney's pulse through <<his>> hand. "Y-yes, we agree." <<He>> steps forward, and motions for you to do the same. "We'd like to be evaluated for the rite of promise."
<<else>>
You tell Sydney you're ready. The two of you approach Jordan again. "Welcome back," <<nnpc_he "Jordan">> says. "I take it you're here to be evaluated again?" You both nod.
<</if>>
<br><br>
Jordan gives you both a solemn smile. "Please come with me. You're both up to date on your chastity exams, so we can skip that step. For now." <<nnpc_He "Jordan">> begins to lead you out of the main hall and into a small room.
<br><br>
<<link [[Next|Sydney Temple Pure 2]]>><<pass 5>><<set $temple_evaluation to 30>><</link>>
<br>
<</if>><<effects>>
<<set $jordanScore to 0>>
<<if $sydneyFirstSeen is "mass">>
<<set $jordanScore += 10>>
<</if>>
<<npc "Jordan" 2>><<person2>><<generate3>><<person3>>
"The evaluation will focus on the aspects of your bond with each other, as well as your individual contributions to the order," Jordan explains as <<person2>><<he>> shuts the door behind you. <<He>> motions for you and Sydney to take seats at an ornate table as <<he>> produces a small notebook from <<his>> robes.
<<if $sydneySeen.includes("evaluation")>>
"You've already answered these questions, but since this is a fresh evaluation, I must repeat them."
<<else>>
<<set $sydneySeen.pushUnique("evaluation")>>
<</if>>
<br><br>
<<He>> begins to ask both of you questions about your devotion to the temple. Sydney's answers all seem to please Jordan. <<He>> turns to you and asks you many of the same questions.
<br>
<<if $grace gte 90>>
"Your devotion is remarkable, as has been proven in the past. <span class="green">You're a credit to our faith, and every one of us could learn from you.</span> I have faith that you will pass this evaluation already, but we must continue on."
<<set $jordanScore += 20>>
<<elseif $grace gte 50>>
"<span class="teal">You've been an upstanding member of our faith.</span> I trust your words."
<<set $jordanScore += 10>>
<<elseif $grace gte 1>>
"<span class="lblue">You've been a satisfactory member of our faith.</span> I trust your dedication, but you must strive for improvement still."
<<set $jordanScore += 5>>
<<else>>
"<span class="red">I question your true devotion,</span>" <<he>> says. "We know you can do better."
<</if>>
<br><br>
<<He>> produces a small bell from <<his>> robes, and rings it four times. <<person3>>An older <<monk>> enters the room, and nods to Jordan. "Please stand," the <<monk>> says.
<<He>> examines Sydney very closely, although <<person1>><<he>> shows no discomfort.<<person3>>
<br>
<<if $NPCName[$NPCNameList.indexOf("Sydney")].purity gte 90>>
"<span class="green">You are as pure as the day you joined us,</span> <<nnpc_brother "Sydney">> Sydney. May you stay this way forevermore," the <<monk>> says through a hearty smile.
<<set $jordanScore += 10>>
<<else>>
"<span class="blue">I sense your purity has begun to slip,</span> <<nnpc_brother "Sydney">> Sydney. Take care that your love for this initiate does not corrupt you." Sydney flinches at <<his>> words.
<</if>>
<br><br>
The <<monk>> approaches you.
<br><br>
<<link [[Next|Sydney Temple Pure 3]]>><</link>>
<br><<effects>>
<<He>> begins to look you over.
<<if $angel gte 6>>
<<His>> eyes slowly widen, and after a moment, <<he>> steps back and regards you with awe. "<span class="gold">This one is... radiant.</span> A true beacon of purity." <<He>> turns to Jordan. "I have faith that this one will take the vow seriously." <<set $jordanScore += 20>>
<<elseif $fallenangel gte 2 or $demon gte 6>>
<<He>> slowly frowns. "<span class="red">This one is... dirty.</span> Tragic."
<<if $fallenangel gte 2 and $forgiveintro is 1>>
<br><br>
Jordan smiles faintly. "<<pShe>> has already confessed to me <<pher>> soil, and seeks to improve <<pherself>>. If anything, <span class="green"><<pher>> willingness to admit <<pher>> sin and desire to improve <<pherself>> is something to admire</span>."
<<set $jordanScore += 5>>
<<else>>
<<set $jordanScore -= 10>>
<</if>>
<<elseif $purity gte 999>>
<<His>> face brightens up as <<he>> examines you head to toe. "<span class="green">Your dedication to purity is impressive.</span>" <<set $jordanScore += 15>>
<<elseif $purity gte 900>>
<<He>> smiles as <<he>> examines you head to toe. "<span class="lblue">Your dedication to purity is commendable.</span>" <<set $jordanScore += 10>>
<<elseif $purity gte 500>>
<<His>> expression remains stern as <<he>> examines you head to toe. "<span class="purple">Your dedication to purity is... sub-par.</span> You should strive to improve yourself."
<<else>>
<<He>> frowns as <<he>> regards you. "<span class="red">A pity. Your purity has faded.</span>" <<He>> turns to Jordan. "This one should be made to atone before any such rite is permitted, but the say is not mine." <<set $jordanScore -= 5>>
<</if>>
<br><br>
Jordan nods to the <<monk>>, who bows and leaves the room. "The next section of the examination will require you two to be separated. Please come with me." Jordan leads you into a separate, adjacent room with an identical ornate table. "Please wait here while I administer Sydney's part of the exam."
<br><br>
<<endevent>><<npc "Sydney" 1>><<person1>><<npc "Jordan" 2>><<person2>>
<<link [[Wait (0:15)|Sydney Temple Pure 4]]>><<set $phase to 1>><<pass 15>><</link>>
<br>
<<set $skulduggerydifficulty to 700>>
<<link [[Eavesdrop on Jordan and Sydney|Sydney Temple Pure Eavesdrop]]>><</link>><<skulduggerydifficulty>>
<br><<effects>>
You creep up to the door.
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<span class="green">You hardly make a sound.</span>
<<skulduggeryuse>>
You press your ear to the door and do your best to listen in. You hear Jordan's voice.
<br><br>
"Where did you two first meet?"
<br>
Sydney speaks up.
<<switch $sydneyFirstSeen>>
<<case "mass">>
"We first talked on a day I was late for mass. <<pShe>> caught my attention."
<br>
"How fitting. Noted."
<<case "library">>
"We first talked at the school's library. For professional reasons."
<br>
"Noted."
<<case "libRescue">>
"I... we met when..." There's a brief pause. "I found <<phim>> unconscious at the school, and carried <<phim>> somewhere safe. That's where we first met."
<br>
"I'm sorry, that must have been traumatising. I'm glad you've come this far with <<phim>>."
<<case "science">>
"We met in our shared science class."
<br>
"Noted."
<<case "shop">>
"We met when <<pshe>> showed up to my <<sydneyMum>>'s shop." There's a long pause.
<br>
"Y...yes, it's the shop you're thinking of. The one on Elk Street."
<br>
"I see."
<</switch>>
You hear some shuffling of papers. "I seem to have misplaced my pen..."
<br>
"Oh! Here, I always have extras."
<br>
"Thank you, Sydney." A short pause follows.
<br><br>
<<link [[Next|Sydney Temple Pure Eavesdrop 2]]>><</link>>
<br>
<<else>>
<span class="red">You hear someone heading towards it. You weren't quiet enough.</span>
<br><br>
You rush back to your seat. Jordan opens the door a moment later, looking around the room until <<person2>><<his>> eyes settle on you.
<br><br>
"Forgive me, but I'll need to take measures to enforce the validity of the examination. Please place your arms on the table." As you do so, Jordan reaches under the table, and you hear a mechanical click. A pair of ivory restraints unfold from the patterns in the table, binding your arms to it and holding you in place.
<br><br>
"Please be patient, I will return shortly." <<He>> once again leaves the room, shutting the door and leaving you alone.
<br><br>
<<set $jordanScore -= 10>>
<<link [[Next (0:15)|Sydney Temple Pure 4]]>><<pass 15>><<set $phase to 2>><</link>>
<br>
<</if>><<effects>>
"You understand the requirements and restrictions of the vow of promise?"
<br>
"Yes."
<br>
"Would you be willing to submit to an off-schedule chastity exam to prove your devotion and purity?"
<br>
"Of course."
<br>
"Excellent." Another pause.
<<if $sydneySeen.includes("punch")>>
"I recall you entering the temple with a fresh bruise on your nose. Your wellbeing is my top priority. Was this caused by...?"
<br>
"No! No, it wasn't <<phim>>."
<br>
"Very well." Yet another.
<</if>>
<<if $NPCName[$NPCNameList.indexOf("Sydney")].hairColour isnot "strawberryblond" or $sydney.hair isnot "ponytail" or $sydney.glasses isnot "glasses">>
"You've made some changes to your appearance recently.
<<if $sydney.glasses isnot "glasses">>
Your glasses..."
<br>
<<switch "sydneyGlasses">>
<<case "playerbought">>
"<<pShe>> bought me these new ones! They're special to me."
<<case "broken" "playerbroken">>
"<<pShe>> didn't break them."
<<case "contacts">>
"<<pShe>> got me contacts instead. Much less burdensome."
<</switch>>
<br>
"I see." You hear some more paper shifting.
<<if $NPCName[$NPCNameList.indexOf("Sydney")].hairColour isnot "strawberryblond" or $sydney.hair isnot "ponytail">>
"There's more.
<</if>>
<</if>>
<<if $NPCName[$NPCNameList.indexOf("Sydney")].hairColour isnot "strawberryblond" or $sydney.hair isnot "ponytail">>
Your hair."
<br>
<<if $sydney.hair isnot "ponytail">>
"<<pShe>> told me it would look good loose like this." A chair squeaks.
<</if>>
<<if $NPCName[$NPCNameList.indexOf("Sydney")].hairColour isnot "strawberryblond">>
"I think I like this colour."
<br>
"Let me guess. <<pShe>>...?"
<br>
"Yes."
<br>
"Noted."
<</if>>
<</if>>
<</if>>
You hear something drop on the other side of the door, which startles you. You prepare to rush back to your seat, until you hear Jordan speak again.
<br><br>
"Have you had any sexual contact with <<phim>>?" There's a very long pause.
<br>
"Y...y...yes. Not... not anything that would have broken my vow, though."
<br>
"Thank you for being honest. I trust your word. Your section of this evaluation is complete."
<br><br>
<<link [[Next|Sydney Temple Pure 4]]>><<pass 15>><<set $phase to 3>><</link>>
<br><<effects>>
<<if $phase is 1>>
You sit and wait for Jordan to return. You spend the time looking at the various ornate patterns carved into the table.
<<elseif $phase is 2>>
You sit and wait for Jordan to return, helpless to do much else. You spend the time looking at the various ornate patterns carved into the table, wondering what other tricks may be hidden within.
<<else>>
You hear Jordan approach the door, and you quickly return to your seat.
<</if>>
<br><br>
Jordan enters the room, still smiling. "Apologies for the wait. Please answer me honestly, no matter the question," <<person2>><<he>> says as <<he>> sits opposite to you. <<He>> flips <<his>> notebook to a fresh page.
<br><br>
"When did you and Sydney first meet?"
<br><br>
<<if $sydneySeen.includes("mass")>>
<<link [[At mass|Sydney Temple Pure 5]]>><<set $answer to "mass">><</link>>
<br>
<</if>>
<<if $sydneySeen.includes("library")>>
<<link [[At the school library|Sydney Temple Pure 5]]>><<set $answer to "library">><</link>>
<br>
<</if>>
<<if $sydneySeen.includes("libRescue")>>
<<link [[When Sydney rescued you at school|Sydney Temple Pure 5]]>><<set $answer to "libRescue">><</link>>
<br>
<</if>>
<<if $sydneySeen.includes("science")>>
<<link [[In science class|Sydney Temple Pure 5]]>><<set $answer to "science">><</link>>
<br>
<</if>>
<<if $sydneySeen.includes("shop")>>
<<link [[At Sirris' shop|Sydney Temple Pure 5]]>><<set $answer to "shop">><</link>>
<br>
<</if>><<effects>>
<<if $sydneyFirstSeen is $answer>>
Jordan nods, writing in <<his>> notebook. "Your memory serves well." <<set $jordanScore += 10>>
<<else>>
Jordan pauses and frowns. "Sydney told me something different."
<</if>>
<br><br>
<<He>> reaches for your hand, producing a ring sizer from <<his>> robes. "I need your ring size in the event you pass." You allow <<him>> to measure your ring finger as <<he>> continues.
<br><br>
"Do you understand the requirements and implications of the vow of promise?" You shake your head. "It's a sacred bond between two initiates that show pure love between one another. It allows them to be exempt from their chastity vows, but only with each other. We will know if either of you is unfaithful."
<<He>> finds your ring size. "This bond does not protect your purity, hence the strict requirements. Such a privilege is reserved for marriage in our faith. Your chastity exams will be taken simultaneously, when possible. Should either one of you fail your chastity exam after your new vow, <span class="red">you will both be punished as one.</span>"
<br><br>
Jordan's face has become serious. "Tell me, my child. Are you certain it is not lust, but love that drives you to take this vow?"
<br><br>
<<link [[Yes|Sydney Temple Pure 6]]>><<set $phase to 1>><</link>>
<br>
<<link [[No|Sydney Temple Pure 6]]>><<set $phase to 2>><</link>>
<br><<effects>>
<<if $phase is 1>>
Jordan nods. "I trust your words."
<<else>>
Jordan nods. "I appreciate your honesty."
<</if>>
<<He>> stands up.
<br><br>
<<if $sydneySeen.includes("punch")>>
"Sydney has been seen coming into the temple with a bruised nose. Clearly caused by a physical altercation. Were you the cause of this?"
<br><br>
<<link [[Yes|Sydney Temple Pure Abuse]]>><<set $phase to 1>><</link>>
<br>
<<link [[No|Sydney Temple Pure Abuse]]>><<set $phase to 2>><</link>>
<br>
<<elseif $NPCName[$NPCNameList.indexOf("Sydney")].hairColour isnot "strawberryblond" or $sydney.hair isnot "ponytail" or $sydney.glasses isnot "glasses">>
"Sydney has made changes to their appearance recently. Did you have any part in this?"
<br><br>
<<link [[Yes|Sydney Temple Pure Appearance]]>><<set $phase to 1>><</link>>
<br>
<<link [[No|Sydney Temple Pure Appearance]]>><<set $phase to 2>><</link>>
<br>
<<else>>
"One final question. Have you had any sexual contact of any kind with <<nnpc_brother "Sydney">> Sydney?"
<br><br>
<<link [[Yes|Sydney Temple Pure Final]]>><<set $phase to 1>><<stress 12>><</link>><<ggstress>>
<br>
<<link [[No|Sydney Temple Pure Final]]>><<set $phase to 2>><</link>>
<br>
<</if>><<effects>>
<<if $phase is 1>>
Jordan looks to you with a hint of surprise. "Fascinating. Sydney lied for you, then. <<nnpc_He "Sydney">> cares about your image and wellbeing a great deal."
<<else>>
Jordan nods. "Forgive me, but the wellbeing of my initiates is extremely important to me."
<</if>>
<br><br>
<<He>> begins to pace.
<<if $NPCName[$NPCNameList.indexOf("Sydney")].hairColour isnot "strawberryblond" or $sydney.hair isnot "ponytail" or $sydney.glasses isnot "glasses">>
"Sydney has made changes to their appearance recently. Did you have any part in this?"
<br><br>
<<link [[Yes|Sydney Temple Pure Appearance]]>><<set $phase to 1>><</link>>
<br>
<<link [[No|Sydney Temple Pure Appearance]]>><<set $phase to 2>><<stress 6>><</link>><<gstress>>
<br>
<<else>>
"One final question. Have you had any sexual contact of any kind with Sydney?"
<br><br>
<<link [[Yes|Sydney Temple Pure Final]]>><<set $phase to 1>><</link>>
<br>
<<link [[No|Sydney Temple Pure Final]]>><<set $phase to 2>><</link>>
<br>
<</if>><<effects>>
<<if $phase is 1>>
<<He>> smiles at you. "There's nothing wrong with that, I was merely making sure you could tell me the truth."
<<else>>
<<He>> frowns. "Sydney said otherwise." <<set $jordanScore -= 10>>
<</if>>
<br><br>
Jordan leans in. "One final question. Have you had any sexual contact of any kind with Sydney?"
<br><br>
<<link [[Yes|Sydney Temple Pure Final]]>><<set $phase to 1>><</link>>
<br>
<<link [[No|Sydney Temple Pure Final]]>><<set $phase to 2>><</link>>
<br><<effects>>
Jordan steps away from the table.
<<if $phase is 1>>
"Honesty is an important virtue. Thank you." <<set $jordanScore += 10>>
<<else>>
"Honesty is an important virtue. I'm disappointed that one of you has lied to me." <<set $jordanScore -= 10>>
<</if>>
<br><br>
<<if $jordanScore gte 60>>
"I have little doubt that you'll take this seriously. Congratulations. <span class="green">You've both passed</span><<if $phase isnot 1>>, despite that final lie<</if>>."
<br><br>
<<link [[Next|Sydney Temple Pure Pass]]>><</link>>
<br>
<<elseif $jordanScore gte 40>>
"You are devoted. That much is plain. However, I still question your true motivations. I will administer an off-schedule chastity exam, and should you still be found pure, you will pass this evaluation. Otherwise... <span class="blue">you will be purified, and allowed to take this test again in one month's time.</span>"
<br><br>
<<link [[Allow examination|Sydney Temple Pure Test]]>><</link>>
<br>
<<link [[Refuse examination|Sydney Temple Pure Test Refuse]]>><</link>>
<br>
<<link [[Say you are impure|Sydney Temple Pure Test Admission]]>><</link>>
<br>
<<else>>
"I am sorry, but <span class="red">you've failed this evaluation.</span> I can not in good faith allow your union in your current state. <span class="blue">However, you will be allowed to take this test again in one month's time.</span>"
<br><br>
<<link [[Next|Sydney Temple Pure Fail]]>><</link>>
<br>
<</if>>
<<unset $jordanScore>><<unset $answer>><<set $outside to 0>><<set $location to "temple">><<sydneySchedule>><<temple_effects>><<effects>>
Jordan leads you back into the other room, where Sydney waits. <<person1>><<He>> looks excited, but <<his>> expression quickly falters when <<he>> sees the look on your face.
<br><br>
"I'm sorry. I'll leave you two alone for as long as you need." Jordan begins to exit. "Should you need to talk, you know where to find me."
<br><br>
Sydney takes you by the hand. "It's... it's okay. I... can wait. As long as it takes. I promise." <<His>> eyes begin to water. You pull <<him>> into a tight hug, and stay there for what feels like hours.
<<tearful>> you exit back into the temple with <<him>>.
<br><br>
<<endevent>><<npc "Sydney">><<person1>>
<<sydneyOptions>><<effects>>
Jordan gives you a solemn nod. "Please undress."
You remove your clothing, wishing it wasn't quite so cold in here. Jordan rubs white powder between <<his>> hands, then kneels in front of you.
<<if $worn.genitals.type.includes("chastity") and $worn.genitals.origin is "temple">>
<<He>> holds a strange rod against your $worn.genitals.name, and the device clatters to the floor.
<</if>>
<<if $player.penisExist>>
<<He>> holds your penis between both forefingers and stares at it, gently manipulating the length. You try to distract yourself, but soon feel it hardening under <<his>> scrutiny.
<</if>>
<<if $player.vaginaExist>>
<<He>> places <<his>> thumbs against your pussy and gently opens your
<<if setup.bodyliquid.combined("vagina") gte 2>>
<<if setup.bodyliquid.combined("vagina") gte 6>>
lips. Cum bursts out, spraying across Jordan's face and running in streams down both <<his>> arms.
<<He>> falls back in shock, hurriedly wiping cum from <<his>> eyes and mouth.
<br>
<<He>> looks at you.
<<elseif setup.bodyliquid.combined("vagina") gte 4>>
lips. A thick stream of lewd fluids gushes out. Some runs down Jordan's arm and disappears up <<his>> sleeve.
<<He>> jumps back with a yelp, shaking <<his>> arms in alarm.
<br>
<<else>>
lips. Cum runs out in a thin stream down your legs. Jordan withdraws <<his>> hands in surprise.
<br>
<</if>>
"That's a bad sign," <<he>> mutters.
<br><br>
<<else>>
lips, giving <<him>> a clear view inside.
<br>
<</if>>
You don't want to admit it, but your body responds lewdly to being examined like this.
<</if>>
<br><br>
The fondling continues for a few minutes. Finally, <<he>> finishes <<his>> work. <<He>> stands back and looks at you.
<<arousal 1000>>
<<if $player.virginity.penile is true and $player.virginity.vaginal is true or $player.virginity.temple is true>>
"Congratulations. You are unblemished, and may it stay that way. This evaluation is complete, and you've passed."
<<if $worn.genitals.type.includes("chastity") and $worn.genitals.origin is "temple">>
<<He>> doesn't return your chastity belt. "The next part will require this to be removed anyways." <<set $phase2 to 1>>
<<set $worn.genitals.type.push("broken")>>
<<genitalsruined>>
<<if $vaginalchastityparasite isnot 0>>
<span class="pink">With the chastity belt gone, the $vaginalchastityparasite fall out of your vagina.</span>
<br>
<<set $vaginalchastityparasite to 0>>
<</if>>
<<if $penilechastityparasite isnot 0>>
<span class="pink">With the chastity belt gone, the $penilechastityparasite fall off of your penis.</span>
<br>
<<set $penilechastityparasite to 0>>
<</if>>
<<if $analchastityparasite isnot 0>>
<span class="pink">With the chastity belt gone, the $analchastityparasite fall out of your anus.</span>
<br>
<<set $analchastityparasite to 0>>
<</if>>
<<if $worn.genitals.anal_shield is 1>><<set $worn.genitals.anal_shield to 0>><</if>>
<</if>>
<br><br>
<<He>> turns away to let you dress.
<br><br>
<<link [[Next|Sydney Temple Pure Pass]]>><</link>>
<<else>>
<<set $templetest to "failed">>
"I'm sorry, but you are spoiled." <<His>> voice shakes slightly, you're not sure if you imagined it. "You must be purified. I will summon the specialists. Please cooperate with them." <<He>> produces a small bell from <<his>> robes, and rings. "Sydney will not be punished, or informed of this, for your sake."
<br><br>
<<endevent>>
<<link [[Next|Temple Arcade Intro]]>><</link>>
<br>
<</if>><<effects>>
"Then I must assume the worst," Jordan says, looking at <<his>> feet. "I'm sorry. You will be purified. I will summon the specialists. Please cooperate with them." <<He>> produces a small bell from <<his>> robes, and rings. "Sydney will not be punished, or informed of this, for your sake."
<br><br>
<<endevent>>
<<link [[Next|Temple Arcade Intro]]>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"I-it was taken from me," you say. "I'm sorry."
<<elseif $submissive lte 850>>
"No need," you say. "I failed your dumb task."
<<else>>
"I'm sorry," you say. "But I didn't remain chaste."
<</if>>
<br><br>
"Thank you for your honesty," Jordan says, looking at <<his>> feet. "You must be purified. I will summon the specialists. Please cooperate with them." <<He>> produces a small bell from <<his>> robes, and rings. "Sydney will not be punished, or informed of this, for your sake."
<br><br>
<<endevent>>
<<link [[Next|Temple Arcade Intro]]>><</link>>
<br><<effects>>
<<unset $temple_evaluation>>
Jordan leads you back into the other room, where Sydney waits. <<person1>><<He>> excitedly hops up from <<his>> seat. "So? Did we...?"
<br><br>
"Yes. Congratulations, initiates, you've passed. Your union will be permitted, with the full support of myself and every other member of the order. The bishop will be informed at once, and your rings are already being prepared."
<br><br>
Sydney barrels into you, hugging you with enough force to nearly knock you over. You hear a few gentle sobs, and find your own eyes watering. <<trauma -24>><<llltrauma>>
<br><br>
Jordan smiles. "While we wait for your rings, I'll ready the two of you for the ritual. Please undress fully." Sydney shows some hesitation, but follows your lead. <<npcincr Sydney lust 1>><<gslust>>
<br><br>
<<person2>>
<<if $phase2 is 1>>
With your chastity belt already removed, <<he>> moves to Sydney.
<<elseif $worn.genitals.type.includes("chastity") and $worn.genitals.origin is "temple">>
<<He>> produces a sinister bladed instrument from <<his>> robes and kneels in front of you. Seconds later, the belt lies ruined on the floor and your <<genitals 1>>
<<if $player.penisExist and $player.vaginaExist>>
are
<<else>>
is
<</if>>
once again exposed and vulnerable. <<He>> stands up, and approaches Sydney.
<br><br>
<<set $worn.genitals.type.push("broken")>>
<<genitalsruined>>
<<if $vaginalchastityparasite isnot 0>>
<span class="pink">With the chastity belt gone, the $vaginalchastityparasite fall out of your vagina.</span>
<br>
<<set $vaginalchastityparasite to 0>>
<</if>>
<<if $penilechastityparasite isnot 0>>
<span class="pink">With the chastity belt gone, the $penilechastityparasite fall off of your penis.</span>
<br>
<<set $penilechastityparasite to 0>>
<</if>>
<<if $analchastityparasite isnot 0>>
<span class="pink">With the chastity belt gone, the $analchastityparasite fall out of your anus.</span>
<br>
<<set $analchastityparasite to 0>>
<</if>>
<<if $worn.genitals.anal_shield is 1>><<set $worn.genitals.anal_shield to 0>><</if>>
<<else>>
<<He>> moves right to Sydney.
<</if>>
<br><br>
<<undress "ritual">>
<<link [[Next|Sydney Temple Pure Ritual]]>><</link>>
<br><<effects>>
Jordan kneels in front of <<person1>><<him>>, and seconds later, Sydney's belt lies on the floor. <<He>> gasps, the sensation of being unrestricted taking <<him>> by surprise. <span class="lewd">You can see some signs of arousal already.</span> <<arousal 50>><<garousal>>
<br><br>
<<set $NPCName[$NPCNameList.indexOf("Sydney")].chastity.anus to "">>
<<set $NPCName[$NPCNameList.indexOf("Sydney")].chastity.vagina to "">>
<<set $NPCName[$NPCNameList.indexOf("Sydney")].chastity.penis to "">>
<<unset $sydneyChastityRemoveIntro>><<unset $sydneyChastityRemovePure>>
<<endevent>><<npc "Sydney" 1>><<person1>><<npc "Jordan" 2>><<person2>>
Jordan produces a bell from <<person2>><<his>> robes and rings it four times. Sydney quickly attempts to hide <<person1>><<his>> exposure with <<his>> hands. A moment later, four <<person2>><<monks>> enter the room. Two of them bear clear jars full of grey powder, and the other two bring in various cushions, blankets, and candles. They begin to place them on the table, and the candles are lit. All other lights in the room seem to become dimmer.
<br><br>
"Please lie on the altar," Jordan says, placing a hand on your shoulder. You comply, laying on your back, the blankets protecting you from the cold material underneath. The <<monks>> begin softly speaking, but you can't make out their words. "<<nnpc_Brother "Sydney">> Sydney. Please join your beloved on the altar. Take <<pher>> hands in yours, face to face." Sydney hesitates, but complies.
<br><br>
<<person1>><<He>> climbs on top of you, taking your hands in <<his>> own. <<His>> face is becoming more red by the second as you both maintain eye contact, trying to ignore your mutual exposure. <<takeHandholdingVirginity "Sydney" `($sydneyromance is 1?"romantic":"consensual")`>>
<br><br>
Jordan moves to touch something under the altar, and sets of ivory restraints emerge, binding your hands with Sydney's. "As those wish to be bound, so do we bind them."
<br>
The <<person2>><<monks>> repeat Jordan's words. "So do we bind them."
<br>
"Here they lie, as two, as one."
<br>
"As two, as one."
<br>
"May this pardon, this promise, this vow hold fast, forever, as one."
<br>
"Forever, as one."
<br><br>
One of the <<person2>><<monks>> picks up one of the candles, holding it over Sydney. "Should your love be pure, you will feel no pain." You both find your breathing becoming more laboured, and a heat begins to rise in you as Sydney's bare body is pressed against yours. <<arousal 100>><<garousal>>
<br><br>
You see the candle above Sydney melt at a faster rate. A drop of wax hits <<person1>><<his>> bare back. <<He>> flinches, but soon looks relieved. More wax begins to drip down, until it begins to drip from Sydney onto you. It's very hot, <span class="gold">yet you feel no pain.</span>
<br><br>
<<link [[Forever, as one|Sydney Temple Pure Ritual 2]]>><<set $templePromised to "Sydney">><<set $player.virginity.temple to true>><</link>>
<br><<effects>>
As the wax continues to pour down, it quickly slides off of you and onto the altar. One of the <<person2>><<monks>> begins to collect it in an empty jar. "Release." The restraints retract, freeing you. The <<monks>> help you both up, putting you in a sitting position on the edge of the altar.
<br><br>
"The ritual is done," Jordan says, "but there's just one final step. We must prepare you for your new chastity exams." A <<monk>> approaches you with a jar of grey powder. <<He>> opens it, begins to rub it on your <<genitals>>. You turn away, and see Sydney getting the same treatment from another <<monk>>. After a moment, they scrape the powder away into the jar of melted wax. It begins to sparkle.
<br><br>
"This powder will be used in your exams from now on," Jordan explains as another <<monk>> hands <<him>> a small box. <<He>> opens it, revealing two silver rings. <<He>> gingerly places one on your ring finger, and the other on Sydney's.
<br><br>
"You are bound. Congratulations again." You notice a pair of <<monks>> folding your clothes, before placing them on the altar. "We will give you two some... privacy, and clean up when you're done. The cushions and blankets will be burned to remove any impurities from this site. What you do now, the order will be blinded to." Jordan gives you both a gentle smile, and begins to leave with the other <<monks>>. "I hope you both find happiness in this decision."
<br><br>
You're left alone with Sydney, hearing the doors lock. "S...so, now we can just...?" Sydney looks to you, still attempting to keep <<person1>><<his>> eyes off your body.
<br><br>
<<if $submissive gte 1150>>
"I... I think so. Are you ready?" you ask quiety.
<<elseif $submissive lte 850>>
"About time. Ready?" you ask.
<<else>>
"I think so. Are you ready?" you ask.
<</if>>
<br>
Sydney smiles at you. "I'm ready." <<He>> wraps <<his>> arms around you and kisses you. You both fall back onto the cushioned altar. <<takeKissVirginity "Sydney" `($sydneyromance is 1?"loveInterest":"romantic")`>>
<br><br>
You've gained the <span class="blue">Rite of Promise: Sydney</span> trait.
<br><br>
<<endevent>><<npc "Sydney">><<person1>>
<<link [[Next|Sydney Temple Pure Sex]]>><<set $sexstart to 1>><</link>>
<br><<NPCStatusCheck "Sydney">>
<<if $sexstart is 1>>
<<set $sydneyDaily.sex += 1>><<set $sydney.sexTotal += 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>><<npcexpose>>
<<set $enemytrust += 500>>
<<set $enemyarousalmax to 600>>
<</if>>
<<set $enemyanger to -10>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Sydney Temple Pure Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Sydney Temple Pure Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Sydney Temple Pure Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Sydney Temple Pure Sex]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
Sydney collapses on you, breathing heavily. "That.... that..." You hold <<him>> close, and continue to lay on the altar for some time. "I really, really love you. I'm so happy." <<He>> kisses you on the cheek again.
<<sydneyFinish>>
<br>
Sydney reluctantly separates from you. <<tearful>> you help <<him>> stand from the altar.
<<elseif $enemyhealth lte 0>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 2>>
Sydney lets out a pained moan, and quickly covers <<his>> mouth to stifle it. <<He>> looks down in shame. "I... I think I've had enough..."
<<else>>
"H-hey! Stop! Please!" Sydney clings to you. "Th-that really hurt... I mean, I still kind of liked it, but..." <<his>> face flushes, and <<he>> looks away. "M...maybe we can finish this some other time..."
<</if>>
<<npcincr Sydney lust 5>><<gglust>>
<br><br>
"I really, really love you. I'm so happy." <<He>> kisses you on the cheek again, and <<he>> reluctantly separates from you. <<tearful>> you help <<him>> stand from the altar.
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 2>>
"S...stop? But I... I'm..." <<he>> stammers off while still clinging on to you. "O-okay..."
<<else>>
Sydney looks at you nervously. "I didn't... do anything wrong, did I?"
<</if>>
<<npcincr Sydney lust 5>><<npcincr Sydney purity 2>><<gglust>><<gspurity>>
<br><br>
"I really, really love you. I'm so happy." <<He>> kisses you on the cheek again, and <<he>> reluctantly separates from you. <<tearful>> you help <<him>> stand from the altar.
<</if>>
<br><br>
You retrieve your neatly folded clothing, and Sydney does the same. "It's almost hard to believe that we can just... do what we want now." <<He>> places <<his>> head on your shoulder.
<<storeon "ritual">>
<<clotheson>>
<<endcombat>>
<<npc "Sydney">><<person1>>
<<link [[Next|Sydney Temple Pure End]]>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<sydneySchedule>><<temple_effects>><<effects>>
You exit the room, hand-in-hand with Sydney. Jordan sees you and smiles again.
<br><br>
You take a seat with Sydney on a pew, and simply hold each other.
<<pass 15>>
<br><br>
<<sydneyOptions>><<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>><<sydneySchedule>>
Jordan gives you a solemn nod. "Please come with me."
<<if _sydney_location is "temple">>
You and Sydney follow.
<</if>>
<br><br>
<<He>> leads you out of the main hall and into a small room. "There's a ritual to this, nothing complicated. It differs from the usual examination. I'll prepare while you undress."
<<if _sydney_location isnot "temple">>
The door opens behind you, giving you a start. A <<monk>> enters with Sydney in tow. <<nnpc_He "Sydney">> yawns, before smiling and waving at you.
<</if>>
<br><br>
<<npc "Sydney" 2>><<person2>>
You both remove your clothing, wishing it wasn't quite so cold in here. Jordan rubs grey powder between <<person1>><<his>> hands, then kneels in front of you.
<<if $worn.genitals.type.includes("chastity") and $worn.genitals.origin is "temple">>
<<He>> holds a strange rod against your $worn.genitals.name, and the device clatters to the floor.
<</if>>
<<if $player.penisExist>>
<<He>> holds your penis between both forefingers, and stares at it intently, gently manipulating the length and rubbing the grey powder along it. You try to distract yourself, but you soon feel it hardening under <<his>> scrutiny.
<</if>>
<<if $player.vaginaExist>>
<<He>> places <<his>> thumbs against your pussy and gently opens your
<<if setup.bodyliquid.combined("vagina") gte 2>>
<<if setup.bodyliquid.combined("vagina") gte 6>>
lips. Cum bursts out, spraying across Jordan's face and running in streams down both <<his>> arms.
<<He>> falls back in shock, hurriedly wiping cum from <<his>> eyes and mouth.
<br>
<<He>> looks at you.
<<elseif setup.bodyliquid.combined("vagina") gte 4>>
lips. A thick stream of lewd fluids gushes out. Some runs down Jordan's arm and quickly disappears up <<his>> sleeve.
<<He>> jumps back with a yelp, shaking <<his>> arms in alarm.
<br>
<<else>>
lips. Cum runs out in a thin stream down your legs. Jordan withdraws <<his>> hands in surprise.
<br>
<</if>>
"That's a bad sign," <<he>> mutters.
<br><br>
<<if $sydneyDaily.cum>>
Sydney looks away and blushes. "That... that was my fault..."
<<else>>
Sydney's eyes widen in horror. <<npcincr Sydney love -5>><<lllove>>
<</if>>
<<else>>
lips, giving <<him>> a clear view inside. <<He>> rubs the grey powder around the entrance.
<br>
<</if>>
You don't want to admit it, but your body responds lewdly to being examined like this.
<</if>>
<br><br>
The fondling continues for a few minutes. At last, <<he>> finishes <<his>> work, scraping the grey powder into a small jar. <<He>> then approaches Sydney.
<<arousal 1000>>
<br><br>
<<link [[Look away|Sydney Temple Test 2]]>><<set $phase to 1>><<npcincr Sydney purity 2>><</link>><<gspurity>>
<br>
<<link [[Watch|Sydney Temple Test 2]]>><<set $phase to 2>><<npcincr Sydney lust 1>><<npcincr Sydney purity -2>><</link>><<gslust>><<lspurity>>
<br><<effects>><<NPCStatusCheck "Sydney">><<sydneySchedule>>
<<if $phase is 1>>
You look away as Jordan repeats the examination on Sydney, only daring to look when it's finished.
<<else>>
You watch as Jordan rubs more grey powder on <<his>> hands.
<<if $NPCName[$NPCNameList.indexOf("Sydney")].gender is "m">>
<<if $player.penisExist>>
<<He>> gives Sydney the same treatment, <<if _sydneyStatus.includes("Lust")>>and Sydney looks away as <<person2>><<he>> gradually hardens<<else>>but <<person2>><<he>> stays noticably flaccid<</if>>.
<<else>>
<<He>> holds Sydney's penis between both forefingers, and stares at it intently, gently manipulating the length and rubbing the grey powder along it. <<if _sydneyStatus.includes("Lust")>>Sydney looks away as <<person2>><<he>> hardens<<else>><<person2>><<He>> stays flaccid<</if>>.
<</if>>
<<else>>
<<if $player.vaginaExist>>
<<He>> gives Sydney the same treatment.
<<else>>
<<He>> places <<his>> thumbs against Sydney's pussy and opens <<person2>><<his>> lips.
<</if>>
<<if $sydneyDaily.sydneyCum>>
Cum runs out in a thin stream down <<person2>><<his>> legs. Jordan withdraws <<person1>><<his>> hands in surprise.
<br>
"That's a bad sign," <<person1>><<he>> mutters. Sydney covers <<person2>><<his>> rapidly reddening face, and you feel a swell of pride knowing you're responsible for it.
<br><br>
<</if>>
<<person1>> <<He>> rubs the grey powder around the entrance.
<<if _sydneyStatus.includes("Lust")>>
You can tell Sydney's body is responding lewdly, despite <<person2>><<his>> attempts to conceal it.
<<else>>
Sydney remains calm and placid.
<</if>>
<</if>>
<</if>>
<br><br>
Jordan scrapes away the grey powder into the same jar. You and Sydney watch with anticipation.
<<if (_sydneyVirgin and $player.virginity.penile is true and $player.virginity.vaginal is true) or ($player.virginity.temple is true and $NPCName[$NPCNameList.indexOf("Sydney")].virginity.temple is true)>>
<span class="gold">It begins to intensely sparkle.</span> Jordan smiles.
"You have been faithful to one another, and may it stay that way."
<<if $worn.genitals.type.includes("chastity") and $worn.genitals.origin is "temple">>
With one anxious motion, <<he>> returns your $worn.genitals.name to its place, guarding your crotch.
<</if>>
<br><br>
<<person1>><<He>> turns away to let you both dress.
<<if $grace gte 90>>
Without looking, <<he>> places an envelope on the shelf beside you. "Your monthly allowance. Your behaviour has been remarkable. <span class="green">You're a credit to our faith, and every one of us could learn from you.</span> Thank you."
<br><br>
You open the envelope. There's <span class="gold">£<<print ($grace * 40)>></span> inside.
<<set $money += ($grace * 4000)>>
<<elseif $grace gte 50>>
Without looking, <<he>> places an envelope on the shelf beside you. "Your monthly allowance. <span class="teal">You've been an upstanding member of our faith,</span> and deserve every penny."
<br><br>
You open the envelope. There's <span class="gold">£<<print ($grace * 40)>></span> inside.
<<set $money += ($grace * 4000)>>
<<elseif $grace gte 1>>
Without looking, <<he>> places an envelope on the shelf beside you. "Your monthly allowance. <span class="lblue">You've been an upstanding member of our faith.</span> There is room for improvement, but such is true of us all. We should strive to be better each day."
<br><br>
You open the envelope. There's <span class="gold">£<<print ($grace * 40)>></span> inside.
<<set $money += ($grace * 4000)>>
<<else>>
<span class="red">"Though pure, your behaviour hasn't been appropriate for a member of our faith,"</span> <<he>> says. "We know you can do better. As such, we've decided to withhold your allowance this month. I hope I can pay you next time."
<br><br>
<</if>>
Sydney hugs you. "I love you." <<stress -6>><<lstress>>
<br><br>
<<clotheson>>
<<endevent>>
<<link [[Next|Temple]]>><</link>>
<<else>>
<<set $templetest to "failed">>
<span class="red">It remains inert.</span> Jordan frowns.
"I'm sorry, but one of you is spoiled." <<His>> voice shakes slightly, you're not sure if you imagined it. "You must both be purified, as one. I will summon the specialists. Please cooperate with them." <<He>> produces a small bell from <<his>> robes, and rings.
<br><br>
Sydney looks panicked. <<He>> quickly clings to you.
<br><br>
<<endevent>>
<<link [[Next|Sydney Temple Punish Intro]]>><</link>>
<br>
<</if>><<effects>><<sydneySchedule>>
"Then I must assume the worst," Jordan says, looking at <<his>> feet.
<<if _sydney_location isnot "temple">>
The door opens, and Sydney is ushered in by another <<monk>>. <<nnpc_He "Sydney">> looks panicked.
<<else>>
Sydney looks to you, confused.
<</if>>
"I'm sorry. You will both be purified, as one. I will summon the specialists. Please cooperate with them." <<He>> produces a small bell from <<his>> robes, and rings.
<br><br>
Sydney quickly clings to you.
<br><br>
<<endevent>>
<<link [[Next|Sydney Temple Punish Intro]]>><</link>>
<br><<effects>><<sydneySchedule>>
<<if $submissive gte 1150>>
"I-it was taken from me," you say. "I'm sorry. I'm so sorry..."
<<elseif $submissive lte 850>>
"No need," you say. "I failed to stay faithful."
<<else>>
"I'm sorry," you say. "But I didn't remain faithful."
<</if>>
<br><br>
"Thank you for your honesty," Jordan says, looking at <<his>> feet.
<<if _sydney_location isnot "temple">>
The door opens, and Sydney is ushered in by another <<monk>>. <<nnpc_He "Sydney">> looks panicked.
<<else>>
Sydney looks to you with horror, but it quickly fades to pity. <<llove>>
<</if>>
"You must both be purified, as one. I will summon the specialists. Please cooperate with them." <<He>> produces a small bell from <<his>> robes, and rings.
<br><br>
Sydney quickly clings to you.
<br><br>
<<endevent>>
<<link [[Next|Sydney Temple Punish Intro]]>><</link>>
<br><<effects>><<NPCStatusCheck "Sydney">>
<<npc "Sydney">><<person1>>
<<effects>>
<<generate2>><<person2>><<generate3>><<generate4>> A <<priest>> emerges from a door marked with a red cross. <<Hes>> flanked by many <<monks>>. One of them assures Jordan that you'll both be treated gently.
<br><br>
Head bowed, Jordan leaves the room as the <<priest>> pulls a gag from <<his>> habit. "To make amends, you must <<if $templePromised is "Sydney">>prove your bond with each other remains strong.<<else>>rely on each other, as you've both sinned.<</if>> Stay still."
<br><br>
<<if _sydneyStatus.includes("corrupt")>>
Sydney tries to step between you and the <<monks>>.
<<else>>
Sydney holds you tighter.
<</if>>
<<person1>>
<<if $NPCName[$NPCNameList.indexOf("Sydney")].virginity.temple isnot true>>
"I'm sorry. We should have been more careful. I tried to tell them it wasn't you, but they didn't buy it. I thought about running, but I don't want you getting punished alone."
<<else>>
"I... I forgive you... just... please don't leave me..."
<</if>>
<br><br>
You're already surrounded by enough <<monks>> to restrain both of you. They make no effort to separate you.
<br><br>
<<link [[Hold on to Sydney|Sydney Temple Punish Intro 2]]>><<set $phase to 1>><<npcincr Sydney love 1>><</link>><<glove>>
<br>
<<link [[Push Sydney away|Sydney Temple Punish Intro 2]]>><<set $phase to 2>><<npcincr Sydney love -5>><</link>><<lllove>>
<br><<effects>>
<<pass 20>><<facewear 4>><<leash 21>>
<<if $phase is 1>>
You hold on to Sydney, not daring to let go. You hold on for dear life. Whatever's coming, you know you'll be able to handle it together. <<nnpc_He "Sydney">> smiles through <<his>> panic.
<br><br>
The <<priest>> nods in approval. "A good start."
<<else>>
You lash out, pushing Sydney away. It's all <<nnpc_his "Sydney">> fault, why should you be punished for this? You can handle yourself. <<nnpc_He "Sydney">> looks to you with tears in <<nnpc_his "Sydney">> eyes, looking utterly betrayed.
<br><br>
The <<priest>> shakes <<his>> head. "Miserable. Refusing to take responsibility. Your punishment can't come sooner."
<</if>>
<<He>> pushes the gag into your mouth and ties it firm behind your head. <<He>> walks over to Sydney and does the same motion. Any sound you make will be muffled and unintelligible. A <<person2>><<monk>> to <<his>> side wraps a collar around your neck along with Sydney's. <<He>> holds the attached leashes, and tugs.
<br><br>
You're both led through the marked door and down a cramped passage. There are no lights bar the occasional torch on the wall.
After a few minutes, you emerge in a small round room with no windows. Various incense burners hang from the ceiling, and the room is bare save for some padding in the centre, and <span class="red">whips, belts and other disciplinary devices that adorn the walls.</span>
<br><br>
<<link [[Next|Sydney Temple Punish Intro 3]]>><<pass 3>><</link>>
<br><<effects>>
<<undress "duopunish">><<bind>><<shackle_feet>>
<<if $punishmentTimer is undefined>>
<<set $punishmentTimer to 16>>
<<set $punishmentCounter to 0>>
<<set $sydneyPain to 2>>
<<set $sydneyArousal to 0>>
<<set $sydneyHold to 0>>
<<set $sydneyStop to 0>>
<<set $sydneyHit to 0>>
<<set $sydneyPlead to 0>>
<<set $sydneyTouch to 0>>
<</if>>
<<set $sydneySeen.pushUnique("punishment")>>
The <<monks>> strip you and Sydney bare, leaving only your gags and collars.
You're led to the padding and forced down onto your knees. The <<priest>> pulls out some belts and grabs ahold of your arms. Your arms are wrapped around Sydney's waist, and your wrists are bound behind <<person1>><<him>>. Sydney's arms are restrained similarly. The <<person2>><<priest>> acquires more belts and wraps them around you and Sydney's waists, pressing the two of you together. One more belt wraps around both of your backs, leaving little wriggle room. Finally, a pair of shackles bind your legs together.
<br><br>
"<<if $templePromised is "Sydney">>You have broken your promise to one another,<<else>>The both of you have succumbed to pleasure and desire with one another,<</if>>" the <<priest>> speaks, brandishing a whip with nine chords hanging from the cudgel. "Given your special bond, you'll experience pain with one another as the first step to make amends." You can feel Sydney's heart race. You're overcome with fear yourself at what's coming<<if $masochism_level gte 1>>, along with a hint of excitement<</if>>.
<br><br>
The whip strikes down onto your back first without warning, stinging tremendously. Another strike causes you to thrash in pain. You let out a scream into your gag while tears fill your eyes. You can feel Sydney's panicked breathing at your pain. <<person1>><<He>> lets out a garbled protest at the torment you're receiving. Another strike comes down onto your back, stinging your flesh from the heavy chords. <<violence_noncombat 40 0.3>><<gggpain>>
<br><br>
The <<person2>><<priest>> moves over to Sydney and, without hesitation, lashes the whip onto <<person1>><<his>> back. <<He>> squeals into <<his>> gag and then receives another strike. The whip strikes Sydney's back a third time, leaving <<him>> in tears. <<stress 12>><<ggstress>>
<br><br>
<<link [[Reassure Sydney|Sydney Temple Punish Intro 4]]>><<set $phase to 1>><<npcincr Sydney love 1>><<set $sydneyPain -= 1>><</link>><<glove>><<lspain>>
<br>
<<link [[Close your eyes|Sydney Temple Punish Intro 4]]>><<set $phase to 2>><<stress -3>><<pain -10>><</link>><<lstress>><<lpain>>
<br><<effects>>
<<if $phase is 1>>
You lock eyes with Sydney, nonverbally telling <<him>> to focus on you and nothing else. The tears don't stop, but you think <<hes>> trying to smile at you.
<<else>>
You tightly shut your eyes, trying to ignore Sydney's cries. After a few moments, you can't help but peek.
<</if>>
<br><br>
You see the <<person2>><<priest>> come into view. "Your bonds must be strong. Stronger than any desire and stronger than pain itself," <<he>> says in an instructive manner. Despite Sydney's sobs, you think the words have emboldened <<person1>><<him>>. Sydney clings onto you tighter, and you do the same around <<him>>. <span class="blue">You'll only get through this together.</span>
<br><br>
You receive more lashings on your back and then on your <<bottom>>. Sydney receives the same amount of lashes in return. After what feels like an eternity, the <<person2>><<priest>> holsters the whip. <<gpain>>
<br><br>
"Your atonement has only just begun. Ready yourselves." <<person2>><<His>> voice suddenly sounds muffled. You look over to see the <<priest>> and <<monks>> all donning strange masks, as they begin to light the incense burners. You start to feel a warmth building within you, and <span class="lewd">something inside the waist belts begins to vibrate.</span>
<br><br>
<<link [[Next|Sydney Temple Punish]]>><</link>>
<br><<effects>>
<i>If either yours or Sydney's pain or arousal max out, your punishment will continue.</i>
<br><br>
<<sydneyTortureOptions>><<effects>>
There's comfort in being alone like this, but it doesn't last.
You and Sydney both hold to each other tight as the doors open and light floods back into the room.
<br><br>
<<if $punishmentCounter gte 10>>
<<person2>>The <<priest>> bows to you. <<He>> slowly approaches you, and raises <<his>> hand, causing both you and Sydney to flinch in fear.
<br><br>
The strike never comes. Instead, you hear metal clattering to the ground. "Congratulations, my children," <<he>> drawls. "You have endured much suffering, and although you failed time and time again, you've shown your bond to be strong enough to last. <span class="green">You are pure once more.</span>" Your bindings are all released. A <<monk>> steps behind you and unties your gags. <<He>> also removes your collars. <<tearful>> you and Sydney remain clinging to each other, supporting each other to a standing position. Your knees tremble.
<br><br>
"A warning," the <<priest>> continues. "Breathe not a word of this to anyone. Not your friends. Not Jordan. Not your parents, should you be so blessed. I'd hate to consider you impure again."
<br><br>
The <<monks>> present you your neatly folded clothing.
<<if $player.virginity.penile isnot true or $player.virginity.vaginal isnot true>>
<<if $templePromised is "Sydney">>
You've gained the <span class="blue">Rite of Promise: Sydney</span> trait.
<br><br>
<<else>>
You've gained the <span class="blue">Chastity Vow</span> trait.
<br><br>
<</if>>
<</if>>
<br><br>
<<link [[Next|Sydney Temple Punish End]]>><</link>>
<br>
<<else>>
The <<monks>> light the incense burners once again, and the <<priest>> steps forward, whip in hand. "Hold fast. Your bond must be stronger than body and mind." <<He>> lowers <<his>> mask again.
<br><br>
<<set $punishmentTimer to 14>>
<<set $sydneyHold to 0>>
<<set $sydneyStop to 0>>
<<set $sydneyHit to 0>>
<<set $sydneyPlead to 0>>
<<set $sydneyTouch to 0>>
<<sydneyTortureOptions>>
<</if>><<effects>>
<<if $sydneyPain lte 0>>
<<set $sydneyPain to 0>>
<</if>>
<<if $sydneyArousal lte 0>>
<<set $sydneyArousal to 0>>
<</if>>
<<switch $sydneyHold>>
<<case 1>>
You hold on to Sydney tighter. <<person1>><<He>> does the same to you, and you brace each other.
<<case 2>>
You pull Sydney as close as you can, and brace yourself. <<person1>><<He>> does the same.
<<case 3>>
Sydney is your lifeline, and you refuse to let go. <<person1>><<He>> buries <<his>> head in your shoulder.
<<case 4>>
You're nearly squeezing the life out of each other, but it's keeping your minds off the pain.
<<case 5>>
You use every last ounce of strength to brace yourself with Sydney. <span class="red">You can't hold <<person1>><<him>> any tighter without hurting <<him>> more.</span>
<</switch>>
<br><br>
<<priestAttack>>
<br><br>
<<sydneyTortureOptions>><<if $sydneyPain lte 0>>
<<set $sydneyPain to 0>>
<</if>>
<<if $sydneyArousal lte 0>>
<<set $sydneyArousal to 0>>
<</if>>
<<effects>>
<<switch $sydneyStop>>
<<case 1>>
You wedge your hands into the belt, and hold it in place to stop the vibrations. Sydney copies you.
<<case 2>>
You push the belt away from Sydney's body. The <<person2>><<priest>> intensifies the vibrations in response.
<<case 3>>
You put your hands between the vibrating section of the belt and Sydney's body. They're getting more intense by the second.
<<case 4>>
You clench your fists, firmly grabbing the belt. The vibrations are making your hands feel numb.
<<case 5>>
You can't feel your hands anymore. <span class="red">You won't be able to effectively stop the vibrations any longer.</span>
<</switch>>
<br><br>
<<priestAttack>>
<br><br>
<<sydneyTortureOptions>><<if $sydneyPain lte 0>>
<<set $sydneyPain to 0>>
<</if>>
<<if $sydneyArousal lte 0>>
<<set $sydneyArousal to 0>>
<</if>>
<<effects>>
<<switch $sydneyHit>>
<<case 1>>
You bring your arms up to shield Sydney's back, taking the brunt of the hit. <<larousal>><<gpain>>
<<case 2>>
You brace your arms against Sydney's back, protecting <<person1>><<him>> from harm at your own cost. <<larousal>><<gpain>>
<<case 3>>
You refuse to let Sydney come to further harm, blocking the whip with your arms again. The pain is almost unbearable. <<larousal>><<gpain>>
<<case 4>>
With one final brutal lash, <span class="red">your arms fall limp.</span> <<larousal>><<gpain>>
<</switch>>
<<set _blocked to true>>
<<priestAttack>>
<br><br>
<<sydneyTortureOptions>><<if $sydneyPain lte 0>>
<<set $sydneyPain to 0>>
<</if>>
<<if $sydneyArousal lte 0>>
<<set $sydneyArousal to 0>>
<</if>>
<<effects>>
<<switch $sydneyPlead>>
<<case 1>>
You stare the <<person2>><<priest>> in the eyes. <<He>> falters.
<<case 2>>
You silently plead to the <<person2>><<priest>>. <<His>> whip doesn't raise with as much conviction.
<<case 3>>
The tears in your eyes seem to make the <<person2>><<priest>> pause for a moment.
<<case 4>>
The <<person2>><<priest>> shakes <<his>> head, and readies to strike with conviction again. <span class="red">Your pleading seems to have no further effect.</span>
<</switch>>
<br><br>
<<priestAttack>>
<br><br>
<<sydneyTortureOptions>><<if $sydneyPain lte 0>>
<<set $sydneyPain to 0>>
<</if>>
<<if $sydneyArousal lte 0>>
<<set $sydneyArousal to 0>>
<</if>>
<<effects>>
You close your eyes and try to shut the pain out.
<br><br>
<<priestAttack>>
<br><br>
<<sydneyTortureOptions>><<if $sydneyPain lte 0>>
<<set $sydneyPain to 0>>
<</if>>
<<if $sydneyArousal lte 0>>
<<set $sydneyArousal to 0>>
<</if>>
<<effects>>
<<switch $sydneyTouch>>
<<case 1>>
You give Sydney's bottom a squeeze with your bound hands. <<person1>><<He>> looks at you, confused. <<promiscuity1>>
<<case 2>>
You pull Sydney in and give <<person1>><<his>> bottom a tweak. It seems to help keep <<his>> mind off the pain. <<promiscuity2>>
<<case 3>>
You manage to make contact with <<person1>><<his>> <<sydneyGenitals>>. <<His>> eyes close. <<promiscuity3>>
<<case 4>>
You get one of your hands firm on <<person1>><<his>> <<sydneyGenitals>>. <<He>> supresses moans, and the pain seems to be rapidly fading. <<promiscuity4>>
<<case 5>>
You fondle Sydney despite everything. <<person1>><<His>> cries of pain are replaced with moans of pleasure. <<promiscuity5>>
<</switch>>
<<priestAttack>>
<br><br>
<<sydneyTortureOptions>><<effects>>
<<set $worn.face.type.push("broken")>>
<<faceruined>>
<<set $worn.neck.type.push("broken")>>
<<neckruined>>
<<set $player.virginity.temple to true>>
<<set $NPCName[$NPCNameList.indexOf("Sydney")].virginity.temple to true>>
<br><br>
<<remove_shackle>><<unbind>><<storeon "duopunish">><<unset $punishmentCounter>><<unset $punishmentTimer>><<unset $sydneyPain>><<unset $sydneyArousal>><<unset $sydneyHold>><<unset $sydneyStop>><<unset $sydneyHit>><<unset $sydneyPlead>><<unset $sydneyTouch>>
<<clotheson>>
<<endevent>>
<<pass 20>>
<<npc "Sydney">><<person1>><<set $sydneyPunish to 1>>
You're led through the tunnel and back to the temple. Sydney clings to you the whole way.
<br><br>
<<He>> collapses onto you when you reach the main temple, and begins sobbing. You hold each other for what feels like forever. You can't help but begin to sob yourself, after everything you've been through.
<br><br>
"We... we made it..." <<he>> looks up to you with tears running down <<his>> face. "I love you."
<br><br>
You continue to hold each other. Eventually, though <<he>> still shakes, Sydney stands. "I... I need to go home. <<sydneyMum>> is probably worried sick. I'll... I'll see you tomorrow..." <<He>> walks away, your hands slowly parting from each other. <<He>> looks back to you before leaving the temple, and blows you a weak kiss. <<stress -3>><<lstress>>
<br><br>
<<link [[Next|Temple]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<set $outside to 0>><<set $location to "temple">><<sydneySchedule>><<temple_effects>><<effects>>
<<if $templePromised is "Sydney">>
<<set _sydneyText to "the one I'm promised to">>
<<elseif $loveInterest.primary is "Sydney" or $loveInterest.secondary is "Sydney">>
<<set _sydneyText to "my <<nnpc_gendery \"Sydney\">>friend">>
<<else>>
<<set _sydneyText to "my friend">>
<</if>>
<<generateTemple 1>><<person1>>
You approach a <<person1>> dressed as a <<monk>>. You tug on <<his>> <<npcClothesText $NPCList[0] "upper">>, and <<he>> turns and greets you with a warm smile.
<br><br>
<<if $submissive gte 1150>>
<<set _respond to "stammer">>
"I-I'm looking for _sydneyText," you say. "<<nnpc_Hes "Sydney">> usually here around now. Do you know Sydney?"
<<elseif $submissive lte 850>>
<<set _respond to "mutter">>
"Where's _sydneyText?" you ask, crossing your arms. "<<nnpc_Hes "Sydney">> always here around this time.
<<if $temple_rank is undefined>>
I swear, if you creeps did anything to Sydney-"
<<else>>
I swear, if anyone did anything to Sydney-"
<</if>>
<<else>>
<<set _respond to "say">>
"I'm looking for _sydneyText," you say. "Do you know where I can find Sydney?"
<</if>>
<br><br>
<<if _sydney_location_message is "shop">>
"Ah, Sydney! <<nnpc_He "Sydney">> spoke to Jordan earlier today. I believe <<nnpc_he "Sydney">> mentioned helping <<nnpc_his "Sydney">> <<sydneymother>>, somewhere in town... on <span class="gold">Elk Street</span>, if I'm not mistaken."
<<else>>
"Ah, Sydney! <<nnpc_He "Sydney">> left early, today. <<nnpc_He "Sydney">> looked quite upset about something, and went home. I'm sure <<nnpc_he "Sydney">> will return tomorrow."
<</if>>
<br><br>
You _respond your thanks to <<him>>, and <<he>> returns to his duties.
<br><br>
<<link [[Next|Temple]]>><</link>>
<br><<set $outside to 0>><<if $location is "school">><<schooleffects>><</if>><<effects>><<set _sydneyPray to true>>
<<endevent>><<npc "Sydney">><<person1>>
<<if $sydney.glasses.includes("broken")>>
"You need new glasses. Come on." <<if $sydneyromance is 1>>You take <<him>> by the arm and help <<him>> stand.<<else>>You motion for Sydney to stand.<</if>>
<br><br>
<<if $location is "school">>
<<set $exit to "library">>
<<switch $schoolstate>>
<<case "early" "morning" "first">>
"Now? I still have one good lens.<<if $sydneyScience>> I hope <<sydneymum>> understands if we're late.<</if>>"
<<case "second" "third" "fourth" "fifth">>
"Now? Aren't you supposed to be in a class? I don't want you to get in trouble, but..."
<<default>>
"I'd really appreciate that, my depth perception is non-existent right now."
<</switch>>
<<if $sydney.glasses is "playerbroken">>You feel a twinge of guilt as <<he>> almost trips trying to find the "away" sign.<<else>>After a moment, <<he>> manages to find the "away" sign and place it on the rental counter.<</if>>
<br><br>
<<if $weather is "rain" or $weather is "snow">>
<<He>> stops by <<his>> locker on the way out to grab an umbrella.
<</if>>
You cut across the park and reach the shopping centre.
<<elseif $location is "temple">>
<<set $exit to "temple">>
<<if $weekday is 1 and $hour gte 10 and $hour lte 12 and $massattended isnot 1>>
"I'd appreciate that, although I'd hate to miss mass. I guess this is more important."
<<else>>
"I'd really appreciate that, my depth perception is non-existent right now."
<</if>>
Sydney waves off a group of <<monks>>, and the two of you leave.
<br><br>
<<if $weather is "rain" or $weather is "snow">>
<<He>> grabs an umbrella on the way out.
<</if>>
You reach the High Street quickly. It's a short walk.
<</if>>
<<set $location to "town">>
<<He>> gently holds your arm.
<br><br>
<<link [[Next|Sydney Shopping Glasses]]>><<set $phase to 1>><<set $sydneyDaily.walk to true>><<set $scienceExcused to true>><<pass 15>><</link>>
<<else>>
<<if $submissive gte 1150>>
"Would you like to go somewhere?" you ask.
<<elseif $submissive lte 850>>
"Let's ditch this place for a while," you say.
<<else>>
"You look like you could use a break and some fresh air," you say.
<</if>>
<br><br>
<<if $location is "school" and $detention gte 1 and $detentionattended isnot 1 and $headnodetention isnot 1 and $pillory_tenant.special.name isnot "Leighton">>
<<He>> perks up for a moment, but <<he>> frowns at you. "The <<nnpc_title "Leighton">> said you're not allowed to leave the premises until you serve your detention at the end of the day. Sorry."
<br>
<<else>>
<<He>> perks up. "What did you have in mind?"
<br><br>
<<highicon>><<link [[Shopping centre (0:15+)|Sydney Walk Shopping]]>><</link>>
<br>
<<if $NPCName[$NPCNameList.indexOf("Sydney")].love gte 50>>
<<starfishicon>><<link [[Beach (0:50+)|Sydney Walk Beach]]>><</link>>
<br>
<</if>>
<<if $sydneyromance is 1 and $sydneySeen.includes("corruptroom")>>
<<link [[Temple prayer room|Sydney Walk Prayer Room]]>><</link>>
<br>
<</if>>
<</if>>
<br>
<<sydneyOptions>>
<</if>><<set $outside to 0>><<if $location is "school">><<schooleffects>><</if>><<effects>><<NPCStatusCheck "Sydney">><<set _sydneyPray to true>>
<<if $submissive gte 1150>>
"How about the shopping centre?" you ask.
<<elseif $submissive lte 850>>
"Let's hit the shopping centre, maybe spruce up your look a bit," you say.
<<else>>
"We could go shopping," you say.
<</if>>
<br><br>
<<if $location is "school">>
<<switch $schoolstate>>
<<case "early" "morning" "first" "second" "third">>
<<if $sydneyScience and $hour is 8 and $minute gte 30>>
"I'd love to, but I wouldn't dare risk missing science class. We'd probably need at least... thirty minutes, right? Maybe next time, if we can leave earlier."
<<set _walk to false>>
<<else>>
"It's still early, there won't be too many students coming by... sure!"
<<set _walk to true>>
<</if>>
<<case "fourth" "fifth">>
"You're supposed to be in a class right now, aren't you?" <<He>> pauses to think for a moment.
<<if _sydneyStatus.includes("corrupt")>>
"Screw it, I'll take any time I can get with you."
<<set _walk to true>>
<<elseif $sydneyromance is 1>>
"If you're sure you don't mind getting in trouble. I like spending time with you."
<<set _walk to true>>
<<else>>
"I really don't want you to get in trouble. Can we wait until after school?"
<<set _walk to false>>
<</if>>
<<case "lunch">>
"That'll be cutting it close to your next class, won't it?" <<He>> pauses to think for a moment.
<<if $minute gte 30>>
<<if _sydneyStatus.includes("corrupt")>>
"Screw it, I'll take any time I can get with you."
<<set _walk to true>>
<<elseif $sydneyromance is 1>>
"If you're sure you don't mind getting in trouble. I like spending time with you."
<<set _walk to true>>
<<else>>
"We'd need at least thirty minutes, right? I really don't want you to get in trouble. Can we wait until after school?"
<<set _walk to false>>
<</if>>
<<else>>
"We should have enough time, actually. This'll be fun!"
<<set _walk to true>>
<</if>>
<<default>>
<<He>> puts <<his>> book down. "Sure thing, I could stretch my legs."
<<set _walk to true>>
<</switch>>
<<elseif $location is "temple">>
<<if $weekday is 1 and $hour gte 10 and $hour lte 12 and $massattended isnot 1>>
"I'd love to, but can it wait until after mass?"<<set _walk to false>>
<<elseif $schoolday is 1 and $hour is 6>>
"It's a bit early for that, isn't it?"<<set _walk to false>>
<<elseif $hour gte 18>>
"It's a bit late for that, isn't it?"<<set _walk to false>>
<<elseif _sydneyStatus.includes("corrupt")>>
"Sure, I could use some time away."<<set _walk to true>>
<<elseif $temple_rank is undefined or $temple_rank is "prospective">>
Sydney looks excited. "Sure! Just let me inform <<nnpc_brother "Jordan">> Jordan that I'm leaving." <<He>> jogs off, and returns a few minutes later. "Ready."<<set _walk to true>><<pass 2>>
<<elseif $temple_garden gte 100 and $temple_quarters gte 100>>
"The temple's in perfect condition right now, so I don't think anyone will miss me. Let's go!"<<set _walk to true>>
<<elseif $temple_garden gte 100>>
"The garden's perfect, so I think they'll let me take a break."<<set _walk to true>>
<<elseif $temple_quarters gte 100>>
"The quarters are perfect, so I think they'll let me take a break."<<set _walk to true>>
<<elseif $temple_garden gte 50 or $temple_quarters gte 50>>
<<He>> seems hesitant. "There's still lots of work to do around here, but... a break shouldn't hurt."<<set _walk to true>>
<<else>>
<<He>> shakes <<his>> head sadly. "There's far too much to do around here, sorry."<<set _walk to false>>
<</if>>
<</if>>
<<if _walk is true>>
<<if $location is "school">>
<<set $exit to "library">><<set $location to "park">>
Sydney leaves an "away" sign on the rental counter, and<<if $sydneyromance is 1>> takes your arm as<</if>> the two of you leave.
<br><br>
<<if $weather is "rain" or $weather is "snow">>
<<He>> stops by <<his>> locker on the way out to grab an umbrella.
<</if>>
You cut across the park and reach the shopping centre.
<<elseif $location is "temple">>
<<set $exit to "temple">><<set $location to "town">>
Sydney waves off a group of <<monks>>, and<<if $sydneyromance is 1>> takes your arm as<</if>> the two of you leave.
<br><br>
<<if $weather is "rain" or $weather is "snow">>
<<He>> grabs an umbrella on the way out.
<</if>>
You reach High Street quickly. It's a short walk.
<</if>>
<br><br>
<<link [[Next|Sydney Shopping Centre]]>><<set $sydneyDaily.walk to true>><<pass 15>><</link>>
<<else>>
<br><br>
<<sydneyOptions>>
<</if>><<set $outside to 0>><<if $location is "school">><<schooleffects>><</if>><<effects>><<NPCStatusCheck "Sydney">><<set _sydneyPray to true>>
<<if $submissive gte 1150>>
"How about the beach?" you ask.
<<elseif $submissive lte 850>>
"I'm thinking we could use a beach day," you say.
<<else>>
"We could go have some fun at the beach," you say.
<</if>>
<br><br>
<<if $location is "school">>
<<if $weekday is 6>>
<<He>> looks excited for a moment, but frowns. "I have to help my <<sydneymum>> on Fridays, so I don't think we'd have enough time. Sorry."
<<set _walk to false>>
<<else>>
<<if $schoolstate is "afternoon">>
<<His>> face lights up. "That sounds great!"
<<set _walk to true>>
<<else>>
<<His>> face lights up. "That sounds great! Although, we can't just leave the school for hours like that. Maybe after school, today?"
<<set _walk to false>>
<</if>>
<</if>>
<<elseif $location is "temple">>
<<if $weekday is 1 and $hour lte 12 and $massattended isnot 1>>
"I'd love to, but can it wait until after mass?"
<<set _walk to false>>
<<elseif $hour lte 8>>
"It's... a little early for the beach, isn't it?" <<He>> yawns.
<<elseif $hour gte 17>>
"It's a bit late for the beach, isn't it?"<<set _walk to false>>
<<elseif _sydneyStatus.includes("corrupt")>>
"Hell yes, do I get to see you in a skimpy swimsuit?"<<set _walk to true>>
<<elseif $temple_rank is undefined or $temple_rank is "prospective">>
Sydney looks excited. "Sure! Just let me inform <<nnpc_brother "Jordan">> Jordan that I'm leaving." <<He>> jogs off, and returns a few minutes later. "Ready."<<set _walk to true>>
<<elseif $temple_garden gte 100 and $temple_quarters gte 100>>
"The temple's in perfect condition right now, so maybe I've earned a little sloth. Let's go!"<<set _walk to true>>
<<elseif $temple_garden gte 100>>
"The garden's perfect, so I think they'll let me take a break."<<set _walk to true>>
<<elseif $temple_quarters gte 100>>
"The quarters are perfect, so I think they'll let me take a break."<<set _walk to true>>
<<elseif $temple_garden gte 50 or $temple_quarters gte 50>>
<<He>> seems hesitant. "There's still lots of work to do around here, but... a day off shouldn't hurt."<<set _walk to true>>
<<else>>
<<He>> shakes <<his>> head sadly. "There's far too much to do around here, sorry."<<set _walk to false>>
<</if>>
<</if>>
<<if _walk is true>>
<<if $location is "school">>
<<set $exit to "library">><<set $location to "town">>
Sydney packs up <<his>> things and tells the librarian that <<hes>> leaving early. <<He>> smiles at you, and<<if $sydneyromance is 1>> takes your arm as<</if>> the two of you leave.
<br><br>
<<if $weather is "rain" or $weather is "snow">>
<<He>> stops by <<his>> locker on the way out to grab a large umbrella.
<</if>>
You cut through the park and reach Starfish Street.
<<elseif $location is "temple">>
<<set $exit to "temple">><<set $location to "town">>
Sydney waves off a group of <<monks>>, and<<if $sydneyromance is 1>> takes your arm as<</if>> the two of you leave.
<br><br>
<<if $weather is "rain" or $weather is "snow">>
<<He>> grabs a large umbrella on the way out.
<</if>>
The walk to Starfish Street doesn't take long.
<</if>>
<br><br>
<<link [[Next|Sydney Beach Start]]>><<set $sydneyDaily.walk to true>><<pass 25>><</link>>
<<else>>
<br><br>
<<sydneyOptions>>
<</if>><<set $outside to 0>><<if $location is "school">><<schooleffects>><</if>><<effects>><<NPCStatusCheck "Sydney">><<set _sydneyPray to true>>
<<if $submissive gte 1150>>
"We could... go to the prayer room again," you say, blushing.
<<elseif $submissive lte 850>>
"Let's defile the prayer room again," you say with a wink.
<<else>>
"We could mess around in the prayer room again," you say.
<</if>>
<br><br>
<<if _sydneyStatus.includes("corrupt")>>
<<if $location is "school">>
<<if $weekday is 6>>
<<He>> looks excited for a moment, but frowns. "I'd say yes on any other day, but I have to help my <<sydneymum>> on Fridays, so I don't think we'd have enough time. Sorry."
<<set _walk to false>>
<<else>>
<<He>> looks to you with a wide grin. "Hell yes. Let's meet up at the temple tonight after school."
<<set _walk to false>>
<</if>>
<<elseif $location is "temple">>
<<if $weekday is 1 and $hour gte 10 and $hour lte 12 and $massattended isnot 1>>
<<He>> shoots a wicked grin. "Screwing during mass? So sinful, I love it."
<<else>>
<<His>> face turns a little red, and <<he>> smiles. "Yes. I want to sin with you again."
<</if>>
<<set _walk to true>>
<</if>>
<<else>>
Sydney looks down in shame. "About that... I... my mind isn't in a good place. I've had my whole worldview turned upside down, and I'm really conflicted about these things. I'm sorry."
<<set _walk to false>>
<</if>>
<<if _walk is true>>
<<He>> takes you by the hand, and you sneak off through the halls of the temple towards the prayer room's hidden entrance. <<takeHandholdingVirginity "Sydney" "romantic">>
<br><br>
<<link [[Next|Sydney Temple Prayer Room]]>><<set $sydneyDaily.walk to true>><<pass 5>><</link>>
<<else>>
<br><br>
<<sydneyOptions>>
<</if>><<set $outside to 0>><<set $location to "shopping_centre">><<effects>><<sydneySchedule>>
You are on the main floor of the shopping centre with Sydney. It's crowded with shoppers<<if $sydneyromance is 1>>, so you lock arms with <<him>> as to not get separated<</if>>.
<br><br>
<<if $schoolday is 1 and $sydneyScience and (($hour is 8 and $minute gte 44) or $hour is 9)>>
<<He>> sees a large electronic display that shows the time. "We should leave, we're going to be late for science class!"
<br><br>
<<link [[Leave (0:15)|Sydney Shopping Leave]]>><<pass 15>><</link>>
<<elseif _sydney_location is "shop" and $hour gte 17>>
<<He>> sees a large electronic display that shows the time. "I'm already a bit late. I need to go help my <<sydneymum>> do something. Thanks for taking me, though! I had fun."
<<if $sydneyromance is 1>><<He>> kisses you on the cheek before waving you off as <<he>> leaves the shopping centre.<<else>><<He>> waves you off as <<he>> leaves the shopping centre.<</if>>
<br><br>
<<link [[Next|Shopping Centre]]>><<unset $exit>><<endevent>><<set $eventskip to 1>><</link>>
<<elseif $hour gte 21>>
<<He>> sees a large electronic display that shows the time. "It's almost closing time, I should really head home. Thanks for taking me! I had fun."
<<if $sydneyromance is 1>><<He>> kisses you on the cheek before waving you off as <<he>> leaves the shopping centre.<<else>><<He>> waves you off as <<he>> leaves the shopping centre.<</if>>
<br><br>
<<link [[Next|Shopping Centre]]>><<unset $exit>><<endevent>><<set $eventskip to 1>><</link>>
<<elseif $phase is 1 and $NPCName[$NPCNameList.indexOf("Sydney")].love lt 30>>
"We should... probably head back, now."
<br><br>
<<link [[Leave the shopping centre (0:15)|Sydney Shopping Leave]]>><<pass 15>><</link>>
<br>
<<else>>
<<if $phase is 1>>
<<set $phase to 0>>
<<He>> checks the time. "I suppose... we're already here, we don't have to leave yet if you don't want to."
<<else>>
"<<print either("It's always so busy here.", "So, what are we looking for?", "Even if we don't buy anything, it's nice to spend time with you.", "Crowds make me a little anxious.")>>"
<</if>>
<br><br>
<<if !$sydneyDaily.shopGlasses>>
<<clothingcategoryicon "face">> <<link [[Optometrist (0:01)|Sydney Shopping Glasses]]>><<pass 1>><</link>>
<br>
<</if>>
<<if !$sydneyDaily.shopHair>>
<<hairdressericon>><<link [[Hairdressers (0:01)|Sydney Shopping Hairdressers]]>><<pass 1>><</link>>
<br>
<</if>>
<<if !$sydneyDaily.shopSwim and $NPCName[$NPCNameList.indexOf("Sydney")].love gte 50>>
<<clothingcategoryicon "underoutfit">><<link [[Swimwear shop (0:01)|Sydney Shopping Swim]]>><<pass 1>><</link>>
<br>
<</if>>
<br>
<<link [[Leave the shopping centre (0:15)|Sydney Shopping Leave]]>><<pass 15>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "shopping_centre">><<effects>>
<<set $sydneyDaily.shopGlasses to true>>
You reach the upper floor of the shopping centre with Sydney in tow.
<<if $sydneySeen.includes("glasses")>>
You find the optometrist much quicker, now that you know what to look for.
<<else>>
<<set $sydneySeen.pushUnique("glasses")>>
It takes you a few minutes to find the optometrist's area. <<pass 3>>
<</if>>
<br><br>
Sydney seems to recognise the person working the counter<<if $phase is 1>>, and begins giving the details of <<his>> prescription as <<he>> sets <<his>> <<sydneyGlasses>> aside<</if>>. You look around to the rotary stands filled with glasses, as well as a cabinet full of various contact lenses.
<br><br>
<<if $phase is 1>>
<<link [[Buy Sydney glasses (£15)|Sydney Shopping Buy Glasses]]>><<set $money -= 1500>><</link>>
<br>
<<if $money gte 5000>>
<<link [[Buy Sydney contacts (£50)|Sydney Shopping Buy Contacts]]>><<set $money -= 5000>><</link>>
<br>
<<else>>
<span class="purple">You can't afford to buy Sydney contacts.</span>
<</if>>
<<elseif $money gte 1500>>
<<link [[Buy Sydney new glasses (£15 0:10)|Sydney Shopping Buy Glasses]]>><<pass 10>><<set $money -= 1500>><<npcincr Sydney love 1>><</link>><<glove>>
<br>
<<if $money gte 5000>>
<<link [[Buy Sydney contacts (£50 0:10)|Sydney Shopping Buy Contacts]]>><<pass 10>><<set $money -= 5000>><<npcincr Sydney love 1>><</link>><<glove>>
<br>
<<else>>
<span class="purple">You can't afford to buy Sydney contacts.</span>
<</if>>
<br>
<<link [[Leave (0:01)|Sydney Shopping Centre]]>><<pass 1>><</link>>
<br>
<<else>>
<span class="purple">You can't afford to buy Sydney anything here.</span>
<br>
<<link [[Leave (0:01)|Sydney Shopping Centre]]>><<pass 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "shopping_centre">><<effects>>
You buy Sydney a new pair of glasses.
<<switch $sydney.glasses>>
<<case "broken">>
<<He>> pushes <<his>> <<sydneyGlasses>> to the person working the counter. "I'll miss these old things." <<He>> looks to you with a smile.
<<if $sydneyromance is 1>>"At least these new ones will remind me of you now."<<else>>"Thank you. You didn't have to do this for me."<</if>>
<<case "playerbroken">>
<<He>> pushes <<his>> <<sydneyGlasses>> to the person working the counter. "I'll miss these old things." <<He>> looks to you with a smile.
"Try not to break these on my face, please?" You look down guiltily, but <<he>> gives you a playful nudge.
<<case "glasses">>
"Are you sure? The ones I have now are fine."
<br><br>
<<if $sydneyromance is 1>>
"I think these ones will look cute on you," you say. <<He>> blushes.
<br><br>
"In that case, I accept."
<<else>>
"I think these ones fit you better," you say. <<He>> tilts <<his>> head.
<br><br>
"Well... alright. Thank you."
<</if>>
<<case "playerbought">>
"Are you sure? You're the one that bought these ones for me, and I've really started to like them."
<br><br>
<<if $sydneyromance is 1>>
"I changed my mind, these ones are even cuter," you say. <<He>> blushes.
<br><br>
"In that case, I accept."
<<else>>
"A little variety doesn't hurt," you say. <<He>> tilts <<his>> head.
<br><br>
"Well... alright. Thank you."
<</if>>
<<case "contacts">>
"I guess I did miss wearing glasses. Thank you!" <<He>> pushes <<his>> old glasses to the person working the counter.
<</switch>>
The optometrist gives Sydney a quick vision test with <<his>> new glasses. It goes well, and the two of you exit back into the shopping centre. <<trauma -3>><<ltrauma>><<npcincr Sydney love 1>><<glove>>
<br><br>
<<link [[Leave (0:01)|Sydney Shopping Centre]]>><<pass 1>><<set $sydney.glasses to "playerbought">><</link>>
<br><<set $outside to 0>><<set $location to "shopping_centre">><<effects>>
You buy Sydney a case of contact lenses, and everything needed to take care of them properly.
<<switch $sydney.glasses>>
<<case "broken">>
<<He>> pushes <<his>> <<sydneyGlasses>> to the person working the counter. "I'll miss these old things." <<He>> looks to you with a smile.
"At least I don't have to worry about these breaking on me. Thank you. You didn't have to do this for me."
<<case "playerbroken">>
<<He>> pushes <<his>> <<sydneyGlasses>> to the person working the counter. "I'll miss these old things." <<He>> looks to you with a smile.
"At least I don't have to worry about you being rough with me, now." <<npcincr Sydney lust 1>><<glust>>
<<case "glasses">>
"Well, glasses are pretty cumbersome... and <<sydneymum>> has said I look cuter without them..."
<br><br>
<<if $sydneyromance is 1>>
"<<nnpc_Hes "Sirris">> right," you say. <<He>> blushes.
<br><br>
"In that case, I accept."
<<else>>
"There's nothing wrong with just trying," you say. <<He>> tilts <<his>> head.
<br><br>
"Well... alright. Thank you."
<</if>>
<<case "playerbought">>
"Are you sure? You bought these glasses for me, and I've really started to like them."
<br><br>
<<if $sydneyromance is 1>>
"I changed my mind, I think you'll look cute without glasses," you say. <<He>> blushes.
<br><br>
"In that case, I accept."
<<else>>
"A little variety doesn't hurt," you say. <<He>> tilts <<his>> head.
<br><br>
"Well... alright. Thank you."
<</if>>
<<case "contacts">>
<<He>> looks at you, confused. "I already have... I'm already wearing..." You refuse to elaborate, and purchase them anyways.
<</switch>>
The optometrist gives Sydney a quick vision test with <<his>> new contacts. It goes well, and the two of you exit back into the shopping centre. <<trauma -3>><<ltrauma>><<npcincr Sydney love 1>><<glove>>
<br><br>
<<link [[Leave (0:01)|Sydney Shopping Centre]]>><<pass 1>><<set $sydney.glasses to "contacts">><</link>>
<br><<set $outside to 0>><<set $location to "shopping_centre">><<effects>><<NPCStatusCheck "Sydney">>
<<set $sydneyDaily.shopHair to true>>
You and Sydney enter the hairdressers. Here you can have your hair cut or dyed. There are a pair of seats available.
<br><br>
<<if !$sydneySeen.includes("hairchange")>>
<<if _sydneyStatus.includes("corrupt")>>
<<Hes>> almost jumping with excitement. "I've thought about getting my hair dyed or styled a few times. Are we actually doing this?"
<<else>>
<<He>> looks apprehensive. "<<nnpc_Brother "Jordan">> Jordan always praised my hair. It's why I've never gotten it dyed or cut. But, if you want me to..."
<</if>>
<<elseif $NPCName[$NPCNameList.indexOf("Sydney")].hairColour isnot "strawberryblond">>
<<He>> pauses. "Are we getting my dye removed?"
<<else>>
<<He>> smiles. "It's oddly soothing to get my hair done by a professional. I like it here."
<</if>>
<br><br>
<<if $money gte 3000>>
<<link [[Take seats|Sydney Hairdressers Sit]]>><</link>>
<br>
<<else>>
<span class="purple">You don't have enough money.</span>
<</if>>
<br>
<<link [[Leave (0:01)|Sydney Shopping Centre]]>><<pass 1>><</link>>
<br><<NPCStatusCheck "Sydney">>
<<effects>>
You bring Sydney to one of the vacant seats, and take the seat next to <<him>>.
<<generate2>><<person2>>The hairdresser, a <<person>>, soon appears behind the two of you.<<person1>> "Alright, what'll it be for
<<if $sydneyromance is 1>>
this cute couple?" <<if _sydneyStatus.includes("corrupt")>>Sydney proudly smiles.<<else>>Sydney blushes lightly.<</if>>
<<else>>
<<if $player.gender_appearance is "m" and $pronoun is "m">>
you two handsome gentlemen?"
<<elseif $player.gender_appearance is "f" and $pronoun is "f">>
you two lovely ladies?"
<<else>>
you two?"
<</if>>
<</if>>
<br><br>
<<if !$sydneySeen.includes("hairchange")>>
<<person2>><<He>> shows Sydney a few example hair designs and colours.<<person1>>
You notice <<his>> eyes catch on a picture of a <<personsimple>> with a black ponytail. <<He>> also eyes a <<personsimple>> with loose hair covering one eye.
<br><br>
<</if>>
A sign by the mirror reads:
<br>
"Hair cut: £30
<br>
Hair dye: £60
<br>
Eyebrows dye: £20"
<br><br>
<<set $sydneyHairOption to $sydney.hair>>
<<set $dyeOption to "noChange">>
<div id="currentCost" class="gold">
To pay: £0
</div>
<div id="hairDressersSydney">
<<hairDressersOptionsSydney>>
</div>
<<hairdressersResetAlt>>
<<if $money gte _currentCost>>
<<link [[Continue|Sydney Hairdressers Sit 2]]>><<set $money -= _currentCost>><</link>>
<<elseif $money lt _currentCost>>
You don't have enough money to pay the hairdresser.
<</if>>
<br><br>
<<link [[Leave|Sydney Hairdressers Cancel]]>><<endevent>><</link>><<effects>>
<<set _sydney to true>><<set _pass to 0>>
<<if $sydneyHairOption is $sydney.hair and $dyeOption is "noChange">>
<<set _cancel to true>>
You and Sydney decide against having <<his>> hair treated. <<person2>><<He>> steps behind you. "Alright. What about you?"
<<else>>
<<set $sydneyHairDone to true>>
You hand over the money, and <<person2>><<he>> gets to work on Sydney.
<<if !$sydneySeen.includes("hairchange")>>
<<person1>><<His>> eyes widen. "Hey, are you sure? I could have paid for it."
<</if>>
<<if $sydneyHairOption isnot $sydney.hair>>
<<set $sydneyStyle to true>>
The hairdresser<<if $sydney.hair is "ponytail">> gently undoes Sydney's ponytail<<else>> begins to treat Sydney's hair<</if>> and starts combing.
<<set $sydney.hair to clone($sydneyHairOption)>>
<<set _pass += 5>>
<<unset $sydneyHairOption>>
<</if>>
<<if $dyeOption is "removeDye">>
<<set $sydneyDyeRemove to true>>
<<if _pass gt 0>>
<<He>> then begins the process of washing out Sydney's colour.
<<else>>
The hairdresser asks Sydney to tilt <<nnpc_his "Sydney">> head back, and starts washing out <<nnpc_his "Sydney">> colour.
<</if>>
<<set $NPCName[$NPCNameList.indexOf("Sydney")].hairColour to "strawberryblond">>
<<set _pass += 15>>
<<unset $dyeOption>>
<<elseif $dyeOption isnot "noChange">>
<<set $sydneyDye to true>>
<<set $NPCName[$NPCNameList.indexOf("Sydney")].hairColour to clone($dyeOption)>>
<<if _pass gt 0>>
<<He>> then starts applying colour.
<<else>>
The hairdresser begins carefully applying Sydney's chosen colour.
<</if>>
<<set _pass += 15>>
<<unset $dyeOption>>
<</if>>
<</if>>
<<pass _pass>>
<br><br>
Another hairdresser approaches you as Sydney is worked on. "And what about you?" A sign by the mirror reads:
<br>
"Hair cut: £30
<br>
Hair dye: £60
<br>
Eyebrows dye: £20"
<br><br>
<<set $hairOption to $hairlength>>
<<set $fringeOption to $fringelength>>
<<set $dyeOption to "noChange">>
<<set $browsDyeOption to "noChange">>
<div id="currentCost" class="gold">
To pay: £0
</div>
<div id="hairDressers">
<<hairDressersOptions>>
</div>
<<hairdressersReset>><<effects>>
<<set _pass to 0>>
<<if $hairOption is $hairlength and $fringeOption is $fringelength and $browsDyeOption is "noChange" and $dyeOption is "noChange">>
You shake your head, content to watch Sydney get <<person1>><<his>> hair get treated.
<br><br>
<<else>>
<<set $playerHairDone to true>>
You hand over the money and <<he>> gets to work.
<br><br>
<<if $hairOption isnot $hairlength>>
The hairdresser starts snipping away, locks floating to the ground all around you. After a short while, <<he>> stands back while brandishing a mirror for you to examine <<his>> handiwork.
<br><br>
<<set $hairlength to clone($hairOption)>>
<<set _pass += 15>>
<<unset $hairOption>>
<</if>>
<<if $fringeOption isnot $fringelength>>
<<if _pass gt 0>>
<<He>> continues snipping away, and locks continue floating to the ground all around you. After a short while, <<he>> again stands back while brandishing a mirror for you to examine <<his>> handiwork further.
<<else>>
The hairdresser starts snipping away, locks floating to the ground all around you. After a short while, <<he>> stands back while brandishing a mirror for you to examine <<his>> handiwork.
<</if>>
<br><br>
<<set $fringelength to clone($fringeOption)>>
<<set _pass += 15>>
<<unset $fringeOption>>
<</if>>
<<if $browsDyeOption is "removeDye">>
<<if _pass gt 0>>
Then <<he>> asks you to tilt your head back. <<He>> applies a liquid smelling of artificial chemicals to your eyebrows. The hairdresser finishes the procedure by wiping your brows with soapy tissue and washing your face.
<<He>> brings up a mirror for you to see your eyebrows back in its natural $naturalhaircolour colour.
<<else>>
<<He>> applies a liquid smelling of artificial chemicals to your eyebrows. The hairdresser finishes the procedure by wiping your brows with soapy tissue and washing your face.
<<He>> brings up a mirror for you to see your eyebrows back in its natural $naturalhaircolour colour.
<</if>>
<br><br>
<<set $makeup.browscolour to clone($naturalhaircolour)>>
<<set _pass += 10>>
<<unset $browsDyeOption>>
<<elseif $browsDyeOption isnot "noChange">>
<<set $makeup.browscolour to clone($browsDyeOption)>>
<<if _pass gt 0>>
Then <<he>> asks you to tilt your head back. <<He>> applies selected eyebrow tint to a small brush and then brushes your eyebrows for a few minutes.
Soon <<he>> brings up a mirror for you to see your newly <<haircolourtext $makeup.browscolour>> eyebrows.
<<else>>
The hairdresser begins to apply selected eyebrow tint to a small brush and then brushes your eyebrows for a few minutes.
Soon <<he>> brings up a mirror for you to see your newly <<haircolourtext $makeup.browscolour>> eyebrows.
<</if>>
<br><br>
<<set _pass += 10>>
<<unset $browsDyeOption>>
<</if>>
<<if $dyeOption is "removeDye">>
<<if _pass gt 0>>
<<He>> finishes your requests by asking you to tilt your head back. <<He>> applies a liquid smelling of artificial chemicals to your hair, then begins rinsing it out in a small basin.
<<He>> is soon blowing you dry and brandishing a mirror for you to see your hair back in its natural $naturalhaircolour colour.
<<else>>
The hairdresser asks you to tilt your head back. <<He>> applies a liquid smelling of artificial chemicals to your hair, then begins rinsing it out in a small basin.
<<He>> is soon blowing you dry and brandishing a mirror for you to see your hair back in its natural $naturalhaircolour colour.
<</if>>
<br><br>
<<set $haircolour to clone($naturalhaircolour)>>
<<set _pass += 15>>
<<unset $dyeOption>>
<<elseif $dyeOption isnot "noChange">>
<<set $haircolour to clone($dyeOption)>>
<<if _pass gt 0>>
<<He>> finishes your requests by carefully applying your chosen colour. It's not long before <<he>> brandishes a mirror for you to see your newly <<haircolourtext>> hair from all angles.
<<else>>
The hairdresser begins carefully applying your chosen colour. It's not long before <<he>> brandishes a mirror for you to see your newly <<haircolourtext>> hair from all angles.
<</if>>
<br><br>
<<set _pass += 30>>
<<unset $dyeOption>>
<</if>>
<<calchairlengthstage>>
<<pass _pass>>
<</if>>
<<link [[Next|Sydney Hairdressers End]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "shopping_centre">><<effects>>
<<npc "Sydney">><<person1>>
<<if $sydneyHairDone>>
<<set $sydneyHairChangedComment to true>>
You leap from your seat to get a better look at Sydney as <<his>> hair is finished. The hairdresser hands <<him>> a mirror.
<<if !$sydneySeen.includes("hairchange")>>
<<set $sydneySeen.pushUnique("hairchange")>>
<<His>> eyes widen. "It looks..." <<he>> pauses, examining <<his>><<if $sydneyDye>> <<npcHairColour "Sydney">><</if>> hair from every angle.
<br><br>
"I love it. I love it!" <<He>> suddenly stands and hugs you. <<npcincr Sydney love 5>><<gglove>>
<<else>>
<<He>> smiles as <<he>> examines <<his>> <<npcHairColour "Sydney">> hair<<if $sydneyDye and _text_output is "strawberry blond">> returned to its natural colour<</if>>.
"Thanks for taking me here. I'm never disappointed." <<npcincr Sydney love 1>><<glove>>
<</if>>
<br><br>
<<if $sydneyStyle>><<if $sydney.hair is "ponytail">><<He>> fluffs <<his>> freshly trimmed and straightened ponytail.<<else>><<He>> brushes <<his>> hair over <<his>> left eye.<</if>><</if>>
<<if $playerHairDone>>
"Yours looks really good too! You have good taste."
<</if>>
<<else>>
Sydney smiles as you stand from your seat. "That looks great! Maybe we should get mine done next time after all."
<</if>>
<<unset $sydneyDye>><<unset $sydneyDyeRemove>><<unset $sydneyHairDone>><<unset $sydneyStyle>><<unset $playerHairDone>>
The two of you exit back into the shopping centre.
<br><br>
<<link [[Next (0:01)|Sydney Shopping Centre]]>><</link>>
<br><<set $outside to 0>><<set $location to "shopping_centre">><<effects>>
<<npc "Sydney">><<person1>>
You exit the hairdressers with Sydney. "It's alright, it was nice to have a look at least."
<<unset $dyeOption>><<unset $sydneyHairOption>><<unset $browsDyeOption>><<unset $fringeOption>><<unset $hairOption>>
<br><br>
<<link [[Next (0:01)|Sydney Shopping Centre]]>><</link>>
<br><<set $outside to 0>><<set $location to "shopping_centre">><<effects>>
<<set $sydneyDaily.shopSwim to true>>
You enter the swimwear shop with Sydney. "This almost feels like shopping in a competitor's store."
<br><br>
You approach the shelves of folded up swimwear. You can't help but think that some of these would look good on <<him>>.
<br><br>
<<if $money gte 2500>>
Buy Sydney a new set of swimwear?
<br>
<<else>>
You can't afford to buy Sydney anything here.
<</if>>
<<if $NPCName[$NPCNameList.indexOf("Sydney")].pronoun is "m">>
<<if $sydney.swim isnot "school" and $money gte 8000>>
<<link [[Buy school swim shorts and swim shirt (£80)|Sydney Buy Swim]]>><<set $select to "school">><</link>><<gspurity>>
<br>
<</if>>
<<if $sydney.swim isnot "normal" and $money gte 3500>>
<<link [[Buy board shorts (£35)|Sydney Buy Swim]]>><<set $select to "normal">><</link>>
<br>
<</if>>
<<if $sydney.swim isnot "lewd" and $money gte 2500>>
<<link [[Buy speedo (£25)|Sydney Buy Swim]]>><<set $select to "lewd">><</link>><<lspurity>>
<br>
<</if>>
<<if $sydney.swim isnot "crossdress" and $money gte 4000>>
<<link [[Buy bikini (£40)|Sydney Buy Swim]]>><<set $select to "crossdress">><</link>><<llspurity>> <i>Sydney might need some convincing to wear this.</i>
<br>
<</if>>
<<else>>
<<if $sydney.swim isnot "school" and $money gte 2500>>
<<link [[Buy school swimsuit (£25)|Sydney Buy Swim]]>><<set $select to "school">><</link>><<gspurity>>
<br>
<</if>>
<<if $sydney.swim isnot "normal" and $money gte 4000>>
<<link [[Buy bikini (£40)|Sydney Buy Swim]]>><<set $select to "normal">><</link>>
<br>
<</if>>
<<if $sydney.swim isnot "lewd" and $money gte 4800>>
<<link [[Buy microkini (£48)|Sydney Buy Swim]]>><<set $select to "lewd">><</link>><<lspurity>>
<br>
<</if>>
<<if $sydney.swim isnot "crossdress" and $money gte 3500>>
<<link [[Buy board shorts (£35)|Sydney Buy Swim]]>><<set $select to "crossdress">><</link>><<llspurity>> <i>Sydney might need some convincing to wear this.</i>
<br>
<</if>>
<</if>>
<br><br>
<<link [[Leave (0:01)|Sydney Shopping Centre]]>><<unset $select>><</link>>
<br><<set $outside to 0>><<set $location to "shopping_centre">><<effects>><<NPCStatusCheck "Sydney">>
<<switch $select>>
<<case "school">>
You pick out the school-appropriate swimwear for Sydney.
<<if _sydneyStatus.includes("corrupt")>>
<<if $sydneyromance is 1>>
"That's a bit boring for my tastes, but... alright, sure. I guess it'd be better if you're the only one that can get an eyeful."
<<set _accept to true>>
<<else>>
Sydney frowns. "That's a bit boring, isn't it? I appreciate the offer, but I'll respectfully decline."
<br><br>
<</if>>
<<else>>
Sydney smiles. "I was a bit anxious about showing so much skin. I appreciate the change."
<<set _accept to true>>
<</if>>
<<case "normal">>
You pick out<<if $pronoun is "m">> the board shorts<<else>> the normal bikini<</if>> for Sydney.
<<if _sydneyStatus.includes("corrupt")>>
Sydney smirks.
<<if $sydney.swim is "lewd">>
"I'll miss showing so much skin. Oh well."
<<else>>
"I finally get to let loose. Nice."
<</if>>
<<else>>
Sydney nervously smiles. "That's not school appropriate, but... I suppose it wouldn't hurt to let loose a little."
<</if>>
<<set _accept to true>>
<<case "lewd">>
You pick out<<if $pronoun is "m">> the speedo<<else>> the microkini<</if>> for Sydney.
<<if _sydneyStatus.includes("corrupt")>>
<<He>> gives you a smug look. "I bet you've been waiting to see me wear something like this for a long time. Sure, I'll indulge your sinful mind, why not?"
<<set _accept to true>>
<<else>>
<<if $sydneyromance is 1 or _sydneyStatus.includes("Lust")>>
<<His>> face turns bright red. "Th-this is... there's so... it's so small, and revealing, and..." <<He>> gulps. "Is it... is it really okay to wear this?" You spend some time reassuring Sydney.
<<set _accept to true>>
<<else>>
<<His>> face turns bright red. "Th-there's no way I can wear this! It's too revealing! I'm sorry, but I'll have to decline."
<</if>>
<</if>>
<<case "crossdress">>
You pick out<<if $pronoun is "m">> the normal bikini<<else>> the board shorts<</if>> for Sydney.
<<if $sydneyDaily.convince>>
"The answer is still no!" Sydney pouts at you as <<he>> raises <<his>> voice.
<<elseif $pronoun is "m">>
<<if $NPCName[$NPCNameList.indexOf("Sydney")].penissize gte 3>>
<<if _sydneyStatus.includes("corrupt")>>
<<He>> looks at it incredulously. "Sorry, but, uh... I'm a bit too... well-endowed down there for this to work." <<He>> pushes <<his>> pants against <<his>> groin. "It's a fun idea, though."
<<else>>
<<His>> face turns bright red. "Th-that's for girls! Everyone would see my... it's too... I'm sorry, I can't."
<</if>>
<<else>>
<<if $sydneySeen.includes("swimcross")>>
<<His>> face turns red briefly, but <<he>> nods.
<<set _accept to true>>
<<elseif _sydneyStatus.includes("corrupt")>>
<<His>> eyes widen as you hold the bikini in front of <<him>>. "You're shitting me, right? Oh, god, you're serious."
<br><br>
<<if $sydneyromance is 1 or _sydneyStatus.includes("Lust")>>
<<He>> seems to actually think about it for a moment. "You know what? I think it'll be fun. But it's only fair if you do it, too."
<<set _accept to true>>
<<else>>
<<He>> seems to actually think about it for a moment. "It sounds fun, but... I don't know, I'm not really comfortable doing that."
<<set _convince to true>>
<</if>>
<<else>>
<<He>> gulps as you hold the bikini in front of <<him>>. "B-but, that's for girls! I can't... I can't wear that. C...can I...?"
<<if $sydneyromance is 1 or _sydneyStatus.includes("Lust")>>
<<He>> thinks about it for a moment. "If... if that's what you want me to wear, I'll wear it." <<He>> hides <<his>> face.
<<set _accept to true>>
<<else>>
<<He>> thinks about it for a moment. "N...no. No no no, I just can't."
<<set _convince to true>>
<</if>>
<</if>>
<</if>>
<<else>>
<<if $NPCName[$NPCNameList.indexOf("Sydney")].breastsize gte 4>>
<<if _sydneyStatus.includes("corrupt")>>
<<He>> looks at it incredulously. "Sorry, but, uh... I'm a bit too... well-endowed up here for this to work." <<He>> pushes <<his>> <<print $NPCName[$NPCNameList.indexOf("Sydney")].breastsdesc>> up and lets them drop again. "It's a fun idea, though."
<<else>>
<<His>> face turns bright red. "I can't go topless! Everyone would see my... they're too... I'm sorry, we can't."
<</if>>
<<else>>
<<if $sydneySeen.includes("swimcross")>>
<<His>> face turns red briefly, but <<he>> nods.
<<set _accept to true>>
<<elseif _sydneyStatus.includes("corrupt")>>
<<His>> eyes widen as you hold the board shorts up in front of <<him>>. "You're shitting me, right? Oh, god, you're serious."
<br><br>
<<if $sydneyromance is 1 or _sydneyStatus.includes("Lust")>>
<<He>> seems to actually think about it for a moment. "You know what? I think it'll be fun. But it's only fair if you do it, too."
<<set _accept to true>>
<<else>>
<<He>> seems to actually think about it for a moment. "It sounds fun, but... I don't know, I'm not really comfortable going topless."
<<set _convince to true>>
<</if>>
<<else>>
<<He>> gulps as you hold the board shorts in front of <<him>>. "B-but, that's for boys! I'd be exposed, everyone would see my... I can't... I can't wear that. C...can I...?"
<<if $sydneyromance is 1 or _sydneyStatus.includes("Lust")>>
<<He>> seems to actually think about it for a moment. "If... if that's what you want me to wear, I'll wear it." <<He>> hides <<his>> face.
<<set _accept to true>>
<<else>>
<<He>> seems to actually think about it for a moment. "N...no. No no no, I just can't."
<<set _convince to true>>
<</if>>
<</if>>
<</if>>
<</if>>
<</switch>>
<<if _accept>>
<<trauma -3>><<npcincr Sydney love 1>><<ltrauma>><<glove>>
<<switch $select>>
<<case "school">>
<<if $pronoun is "m">>
<<set $money -= 8000>>
<<else>>
<<set $money -= 2500>>
<</if>>
<<npcincr Sydney purity 2>><<gspurity>>
<<case "normal">>
<<if $pronoun is "m">>
<<set $money -= 3500>>
<<else>>
<<set $money -= 4000>>
<</if>>
<<case "lewd">>
<<if $pronoun is "m">>
<<set $money -= 2500>>
<<else>>
<<set $money -= 4800>>
<</if>>
<<npcincr Sydney lust 1>><<gslust>><<npcincr Sydney purity -2>><<lspurity>>
<<case "crossdress">>
<<if $pronoun is "m">>
<<set $money -= 4000>>
<<else>>
<<set $money -= 3500>>
<</if>>
<<npcincr Sydney lust 3>><<ggslust>><<npcincr Sydney purity -5>><<llspurity>>
<</switch>>
<<set $sydney.swim to $select>>
<</if>>
<br><br>
<<if _accept>>
<<if _sydneyStatus.includes("corrupt")>>
<<He>> takes it from you,
<<else>>
You hand it to <<him>>. <<He>> gingerly takes it,
<</if>>
and heads off towards the changing room.
<br><br>
<<link [[Wait (0:05)|Sydney Shopping Swim Wait]]>><<pass 5>><</link>>
<br>
<<link [[Peek in on Sydney (0:05)|Sydney Shopping Swim Peek]]>><<npcincr Sydney lust 1>><<pass 5>><</link>><<glust>><<promiscuous1>>
<br>
<<if $promiscuity gte 35>>
<<link [[Walk in on Sydney|Sydney Shopping Swim Enter]]>><<npcincr Sydney lust 1>><</link>><<glust>><<promiscuous3>><<sydneyWarning corrupt>>
<br>
<</if>>
<<else>>
<<if _convince and !$sydneyDaily.convince>>
<<link [[Convince Sydney|Sydney Shopping Swim Convince]]>><</link>><<promiscuous1>>
<br>
<</if>>
<<link [[Next|Sydney Shopping Swim]]>><<unset $select>><</link>>
<br>
<</if>><<effects>>
<<set $sydneyDaily.convince to true>>
<<set $seductiondifficulty to 6000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">당신은 유혹하는 데 좀 더 자신감이 붙었다.</span><</if>><<seductionskilluse>>
<br><br>
You cross your arms. "I'd really like to see you wear this. You'd look really cute as a <<if $pronoun is "m">>girl<<else>>boy<</if>>!" You place a hand on Sydney's shoulder.
<<promiscuity1>>
<<if $seductionrating gte $seductionrequired>>
<span class="green"><<He>> blushes and hesitates, but nods.</span> "Okay... okay fine! I'll try it..." <<he>> manages. <<He>> takes the clothes from you with a pout, and storms off towards the changing room.
<br><br>
<<link [[Wait (0:05)|Sydney Shopping Swim Wait]]>><<pass 5>><</link>>
<br>
<<link [[Peek in on Sydney (0:05)|Sydney Shopping Swim Peek]]>><<npcincr Sydney lust 1>><<pass 5>><</link>><<glust>><<promiscuous1>>
<br>
<<if $promiscuity gte 35>>
<<link [[Walk in on Sydney|Sydney Shopping Swim Enter]]>><</link>><<glust>><<promiscuous3>><<sydneyWarning corrupt>>
<br>
<</if>>
<<else>>
<span class="red">Sydney frowns at you, almost betraying a hint of anger.</span> "No. I'm sorry, but no."
<br><br>
<<link [[Next|Sydney Shopping Swim]]>><<unset $select>><</link>>
<br>
<</if>><<effects>><<NPCStatusCheck "Sydney">>
You wait for Sydney. After a few minutes,
<<if _sydneyStatus.includes("corrupt")>>
<<he>> emerges wearing <<his>> new <<sydneySwimwear>>.
<<if $select is "lewd">>
<<His>> confident expression falters for a brief moment, as your eyes trail up <<his>> body. "Oh, like what you see?"
<<elseif $select is "crossdress" and !$sydneySeen.includes("swimcross")>>
<<set $sydneySeen.pushUnique("swimcross")>>
<<His>> confident expression falters for a brief moment, as you<<if $pronoun is "m">> stare at <<his>> groin. The bikini barely hides <<him>>, but <<he>> could easily pass as a girl like this.<<else>> stare at <<his>> bare chest, <<his>> holy pendant still hanging there. <<He>> could easily pass as a boy like this.<</if>> "This isn't so bad. I... I think I like how you're looking at me."
<<elseif $select is "crossdress">>
<<He>> flaunts in front of you, seemingly revelling in the exposure. "I was wondering if we'd try this again."
<</if>>
<br><br>
<<if $sydneyromance is 1 and _sydneyStatus.includes("Lust")>>
<<He>> bends forward, and <<his>> hands touch your shoulders as <<he>> does a few exaggerated stretches. "I seem to be sore for some reason. I don't suppose you could come help me get back into my <<if $exit is "library">>school clothes<<else>>robes<</if>>?" <<He>> winks. <<arousal 50>><<garousal>>
<br><br>
<<link [[Accept|Sydney Shopping Sex]]>><<npcincr Sydney purity -2>><<set $sexstart to 1>><<set $phase2 to 1>><</link>><<lspurity>><<sydneyWarning corrupt>>
<br>
<<link [[Refuse|Sydney Shopping Sex Refuse]]>><<npcincr Sydney purity 2>><</link>><<gspurity>>
<br>
<<else>>
<<He>> turns on the spot and gives <<his>> bottom a brief shake. "Gonna get back into my people clothes. Thanks again for the wardrobe change, hope you enjoyed the view." After a few more minutes, Sydney comes back out wearing <<his>> <<if $exit is "library">>school clothes<<else>>temple robes<</if>> again.
<br><br>
<<link [[Leave (0:01)|Sydney Shopping Centre]]>><<unset $select>><</link>>
<br>
<</if>>
<<else>>
<<he>> emerges, wearing <<his>> <<if $exit is "library">>school clothes<<else>>temple robes<</if>> again. "It fits. Thanks for getting it for me<<if $select is "lewd" or $select is "crossdress">>, even if it's... not my usual..." <<He>> looks down, blushing.<<else>>!"<</if>>
<br><br>
<<link [[Leave (0:01)|Sydney Shopping Centre]]>><<unset $select>><</link>>
<br>
<</if>><<effects>><<NPCStatusCheck "Sydney">>
You quietly approach the changing booth. You look around to make sure no one sees you, before grabbing a nearby step stool to peer over the door. Sydney is facing away from it, slowly removing <<his>> <<if $exit is "library">>school clothes<<else>>temple robes<</if>>.
<<if _sydneyStatus.includes("corrupt")>>
<<He>> isn't wearing anything underneath them.<<if _sydneyChastity and !$sydneyChastityKnown>> You think you catch a glint of something near <<his>> <<sydneyGenitals "short">>, but you're forced to duck back down before you can get a better look.<<else>> You get an unrestricted view of <<his>> <<sydneyGenitals>>. You duck back down before <<he>> can turn around.<</if>>
<<else>>
<<He>> hangs them up neat, and begins to remove <<his>> underwear. <<He>> turns, prompting you to duck out of view.
<</if>>
You feel your heart racing, but you don't think <<he>> saw you.
<<promiscuity1>>
After a few minutes,
<<if _sydneyStatus.includes("corrupt")>>
<<he>> emerges wearing <<his>> new <<sydneySwimwear>>.
<<if $select is "lewd">>
<<His>> confident expression falters for a moment, as your eyes trail up <<his>> body. "Oh, like what you see?"
<<elseif $select is "crossdress" and !$sydneySeen.includes("swimcross")>>
<<set $sydneySeen.pushUnique("swimcross")>>
<<His>> confident expression falters for a moment, as you<<if $pronoun is "m">> stare at <<his>> groin. The bikini barely hides <<him>>, but <<he>> could easily pass as a girl like this.<<else>> stare at <<his>> bare chest, <<his>> holy pendant still hanging there. <<He>> could easily pass as a boy like this.<</if>> "This isn't so bad. I... I think I like how you're looking at me."
<<elseif $select is "crossdress">>
<<He>> flaunts in front of you, seemingly revelling in the exposure. "I was wondering if we'd try this again."
<</if>>
<br><br>
<<if $sydneyromance is 1 and _sydneyStatus.includes("Lust")>>
<<He>> bends forward, and <<his>> hands touch your shoulders as <<he>> does a few exaggerated stretches. "I seem to be sore for some reason. I don't suppose you could come help me get back into my <<if $exit is "library">>school clothes<<else>>robes<</if>>?" <<He>> winks. <<arousal 50>><<garousal>>
<br><br>
<<link [[Accept|Sydney Shopping Sex]]>><<npcincr Sydney purity -2>><<set $sexstart to 1>><<set $phase2 to 1>><</link>><<lspurity>>
<br>
<<link [[Refuse|Sydney Shopping Sex Refuse]]>><<npcincr Sydney purity 2>><</link>><<gspurity>>
<br>
<<else>>
<<He>> turns on the spot and gives <<his>> bottom a brief shake. "Gonna get back into my people clothes. Thanks again for the wardrobe change, hope you enjoyed the view." After a few more minutes, Sydney comes back out wearing <<his>> <<if $exit is "library">>school clothes<<else>>temple robes<</if>> again.
<br><br>
<<link [[Leave (0:01)|Sydney Shopping Centre]]>><<unset $select>><</link>>
<br>
<</if>>
<<else>>
<<he>> emerges, wearing <<his>> <<if $exit is "library">>school clothes<<else>>temple robes<</if>> again. "It fits. Thanks for getting it for me<<if $select is "lewd" or $select is "crossdress">>, even if it's... not my usual..." <<He>> looks down, blushing.<<else>>!"<</if>>
<br><br>
<<link [[Leave (0:01)|Sydney Shopping Centre]]>><<unset $select>><</link>>
<br>
<</if>><<effects>><<NPCStatusCheck "Sydney">>
<<if $open>>
<<unset $open>>
You pick the lock, and throw the door open. <<set _continue to true>><<npcincr Sydney lust 1>><<promiscuity3>>
<<else>>
You stride up to the door of the changing booth, and tug on the handle.
<<if _sydneyStatus.includes("corrupt")>>
<span class="green">It isn't locked.</span> You throw the door open. <<set _continue to true>><<npcincr Sydney lust 1>><<promiscuity3>>
<<else>>
It's locked. You can almost hear Sydney jump on the other side. "Occupied!"
<br><br>
<<set $lock to 400>>
<<if currentSkillValue('skulduggery') gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Pick it (0:01)|Sydney Shopping Swim Enter]]>><<set $open to true>><</link>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span> <<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Wait (0:05)|Sydney Shopping Swim Wait]]>><<pass 5>><</link>>
<br>
<<link [[Peek in on Sydney (0:05)|Sydney Shopping Swim Peek]]>><<npcincr Sydney lust 1>><<pass 5>><</link>><<glust>><<promiscuous1>>
<br>
<</if>>
<</if>>
<<if _continue>>
<<if _sydneyStatus.includes("corrupt")>>
<<if $sydneyromance is 1>>
Sydney is facing away from you, and <<he>> calmly turns towards you. "At least close it behind you." <<Hes>> nude, and makes no attempt to cover <<himself>>. <<if _sydneyChastity and !$sydneyChastityKnown>><<set $sydneyChastityKnown to 1>><span class="lewd">You see a chastity belt wrapped around <<his>> waist.</span> "Well, now you know my dirty little secret."<<elseif _sydneyChastity>><<His>> chastity belt is the only thing covering <<him>>.<</if>>
<br><br>
Sydney sits on the bench, and spreads <<his>> legs. "I assume you came in to get frisky. About damn time, too. What are you waiting for?"
<br><br>
<<link [[Lock the door behind you|Sydney Shopping Lock]]>><</link>>
<br>
<<else>>
You catch a glimpse of Sydney's bare chest before <<he>> covers <<himself>>. "Oh, I could have sworn I locked that!" <<He>> smiles, and does an exaggerated facepalm. "I'm just soooooo forgetful. Oh well, I hope you like what you see. If you'd be so kind as to let me finish changing, that'd be nice."
<br><br>
<</if>>
<<else>>
<<if $sydneyromance is 1>>
You get a glimpse of Sydney's underwear. <<He>> flinches and nearly screams, but calms <<himself>> when <<he>> realises it's you. "You scared me!" <<He>> throws <<his>> clothes at you, pouting. <<He>> quickly realises <<his>> mistake, as <<hes>> left with nothing to shield <<his>> exposure.
<br><br>
<<He>> lowers <<his>> hands, once again allowing you to see <<his>> underwear. "There. That's what you wanted to see, right?" <<His>> face turns even more red. "If... if you're going to stare, or do something else, at least close the door behind you..."
<br><br>
<<link [[Lock the door behind you|Sydney Shopping Lock]]>><</link>>
<br>
<<else>>
You catch a glimpse of Sydney in <<his>> underwear, before <<he>> covers <<himself>> and screams. "No! No no no! Out!" <<He>> pushes you out the door with one hand, covering <<himself>> with a bundle of clothes.
<br><br>
<</if>>
<</if>>
<<link [[Leave|Sydney Shopping Swim Enter Leave]]>><</link>>
<br>
<</if>><<effects>><<NPCStatusCheck "Sydney">>
You lock the door behind you, and approach Sydney.
<<if _sydneyStatus.includes("corrupt")>>
<<He>> quickly grabs you and pulls you close.
<<sydneyLewd>>
<br><br>
<<link [[Next|Sydney Shopping Sex]]>><<set $sexstart to 1>><</link>>
<<elseif _sydneyStatus.includes("Lust")>>
You place a hand on <<his>> chest, and gently push <<him>> into a lying position on the bench. <<He>> lets out a held breath, and embraces you.
<<sydneyLewd>>
<br><br>
<<link [[Next|Sydney Shopping Sex]]>><<set $sexstart to 1>><</link>>
<<else>>
<br><br>
<<set $seductiondifficulty to 8000 - (($NPCName[$NPCNameList.indexOf("Sydney")].love + $NPCName[$NPCNameList.indexOf("Sydney")].lust) * 15) - $NPCName[$NPCNameList.indexOf("Sydney")].purity>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">당신은 유혹하는 데 좀 더 자신감이 붙었다.</span><</if>><<seductionskilluse>>
<br><br>
You place a hand on <<his>> chest, and ease <<him>> into a lying position on the bench.
<<if $seductionrating gte $seductionrequired>>
<span class="green"><<He>> lets out a held breath, and embraces you.</span>
<<sydneyLewd>>
<br><br>
<<link [[Next|Sydney Shopping Sex]]>><<set $sexstart to 1>><</link>>
<<else>>
"W-wait! I... I really don't know about this... I've..." <<He>> lightly trembles.
<<sydneySexFail>>
<br>
You decide to take it slow, in light of <<his>> hesitation.
You begin to <<handtext>> fondle <<his>> <<sydneyGenitals>> through <<his>> underwear<<if !$sydneyChastityKnown and _sydneyChastity>>, <span class="lewd">but you feel something obstructing you</span><</if>>. <<He>> looks nervous, but doesn't stop you. <<He>> gingerly spreads <<his>> legs to give you easier access. You remove <<his>> underwear.
<br><br>
<<sydneyExpose>> You waste no time pleasuring <<him>><<if _sydneyChastity>> through <<his>> belt<</if>>. <<He>> blushes and looks away as <<he>> gradually gets <<if $NPCList[0].penis isnot "none">>erect<<else>>wet<</if>> from your touch. You keep it up for a while, eventually leaning forward and kissing <<his>> neck, which elicits a moan.
<<if _sydneyChastity>>
However, with the belt in the way, there's no way you can bring <<him>> to orgasm. You settle for teasing <<him>>.
<<else>>
With nothing obstructing you, you
<<if $NPCList[0].penis isnot "none">>
take hold of <<his>> penis and begin rubbing the tip with your thumb.
<<else>>
slowly insert a finger. <<Hes>> surprisingly wet, and it goes in easily.
<</if>>
It doesn't take long. <<He>> grips you hard with one hand, using the other to cover <<his>> mouth and supress <<his>> moans as you bring <<him>> to orgasm.
<</if>>
<br><br>
<<link [[Next|Sydney Shopping Lock End]]>><<set $phase2 to 2>><</link>>
<</if>>
<</if>><<NPCStatusCheck "Sydney">><<set $corruptionEvent to 1>>
<<if $sexstart is 1>>
<<if $phase2 is 1>>
You nod, and follow Sydney into the changing booth. <<He>> locks the door behind you, and embraces you.
<</if>>
<<set $corruptionEvent to 1>>
<<set $sydneyDaily.sex += 1>><<set $sydney.sexTotal += 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 500>>
<<set $enemyarousalmax to 600>>
<<if _sydneyStatus.includes("corrupt")>>
<<set $enemyarousalmax += 100>>
<<elseif _sydneyStatus.includes("pure")>>
<<set $enemyarousalmax -= 100>>
<</if>>
<<if _sydneyChastity and $NPCName[$NPCNameList.indexOf("Sydney")].chastity.anus.includes("shield")>>
<<set $enemyarousalmax -= 100>>
<</if>>
<</if>>
<<set $enemyanger to -10>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Sydney Shopping Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Sydney Shopping Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Sydney Shopping Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Sydney Shopping Sex]]>><</link>></span><<nexttext>>
<</if>><<effects>><<NPCStatusCheck "Sydney">>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $corruptionRollover is 1>>
<<unset $corruptionRollover>>
"Th-that was incredible," <<he>> murmurs. "I want... I want to do it again. And... again." <<He>> gazes into your eyes. "<span class="lewd">I feel like a whole world just opened up.</span>"
<<else>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
"Th-that was... incredible," <<he>> murmurs. "And sinful..."
<<case "corrupt" "corruptLust">>
"I'm glad my love for you is being rewarded," <<he>> proclaims with a smug smile.
<<default>>
"That was great, but someone could've heard us," <<he>> giggles.
<</switch>>
<</if>>
<<if _sydneyChastity and $sydneyChastityKnown>>
<<sydneyChastityMessage>><<npcincr Sydney lust 3>><<ggslust>>
<<else>>
<<npcincr Sydney lust -20>><<lllslust>>
<</if>>
<<npcincr Sydney purity -2>><<lspurity>>
<br>
<<sydneyFinish>>
<<tearful>> you stand up. Though reluctant, Sydney separates from you.
<<elseif $enemyhealth lte 0>>
<<if $corruptionRollover is 1>>
<<unset $corruptionRollover>>
Sydney lets out a pained moan, and quickly covers <<his>> mouth to stifle it. "Th-that was..." <<He>> gazes into your eyes. "I think I like it when you're rough with me. <span class="lewd">I feel like a whole world just opened up.</span>"
<<else>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 2>>
Sydney lets out a pained moan, and quickly covers <<his>> mouth to stifle it. <<He>> looks down in shame. "I... I think I've had enough..."
<<else>>
"H-hey! Stop! Please!" Sydney quickly separates from you. "Th-that really hurt... I mean, I still kind of liked it, but..." <<his>> face flushes, and <<he>> looks away. "M...maybe we can finish this some other time..."
<</if>>
<<case "corrupt" "corruptLust">>
Sydney backs away from you, breathing heavily. "I love it when you're rough with me," <<he>> says, "but we should save the rest for later."
<<default>>
"Ouch! Okay, not so rough!" <<He>> quickly backs away from you. "I think we need to set some guidelines on how much I can take..."
<</switch>>
<</if>>
<<npcincr Sydney lust 5>><<gglust>>
<br><br>
<<tearful>> you stand up. Sydney does the same.
<<else>>
<<if $corruptionRollover is 1>>
<<unset $corruptionRollover>>
"S...stop? But we..." <<he>> pouts, disappointed. "Can we... finish this later? Please? I... <span class="lewd">I feel like a whole world just opened up.</span> I want to finish this."
<<else>>
<<switch _sydneyStatus>>
<<case "pure" "pureLust">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 2>>
"S...stop? But I... I'm..." <<he>> stammers off while still clinging on to you. "O-okay..."
<<else>>
Sydney looks at you nervously. "I didn't... do anything wrong, did I?"
<</if>>
<<case "corrupt">>
Sydney pouts, but steps away from you. "We need to finish this later," <<he>> says. "Please?"
<<case "corruptLust">>
Sydney groans and pouts. "You're so mean! But fine. We're finishing this later, though."
<<default>>
"Oh. Okay, we can stop." <<He>> looks disappointed for a brief moment, but still smiles at you.
<</switch>>
<</if>>
<<npcincr Sydney lust 5>><<npcincr Sydney purity 2>><<gglust>><<gspurity>>
<br><br>
<<tearful>> you stand up. Sydney does the same.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<npc "Sydney">><<person1>>
<<link [[Next|Sydney Shopping Lock End]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>><<NPCStatusCheck "Sydney">>
<<if $phase2 is 2>>
<<switch _sydneyStatus>>
<<case "pure">>
<<if !_sydneyChastity>>
<<pass 2>><<He>> pants, clinging to you with every ounce of strength <<he>> has. "W...wow..." <<he>> whispers. You hold <<him>> until <<hes>> ready to move. <<npcincr Sydney lust 3>><<npcincr Sydney purity -2>><<ggslust>><<lspurity>>
<<else>>
<<Hes>> left panting by the time you're done. "That felt... I don't know. I... I think I liked it?" You help <<him>> to <<his>> feet, and <<he>> clings to you for a moment. <<sydneyChastityMessage>><<npcincr Sydney lust 3>><<npcincr Sydney purity -2>><<ggslust>><<lspurity>>
<</if>>
<<default>>
<<if !_sydneyChastity>>
<<pass 2>><<He>> moans out loud, working with your movements as you bring <<him>> to climax. You hold each other for a few moments. <<npcincr Sydney lust 3>><<npcincr Sydney purity -2>><<ggslust>><<lspurity>>
<<else>>
<<Hes>> left panting by the time you're done. "I don't think I finished, but... it was still good." You help <<him>> to <<his>> feet, and <<he>> clings to you for a moment. <<sydneyChastityMessage>><<npcincr Sydney lust 3>><<npcincr Sydney purity -2>><<ggslust>><<lspurity>>
<</if>>
<</switch>>
<br><br>
<</if>>
Sydney finishes dressing in front of you. You exit the changing booth, and Sydney waits a few minutes before following to avoid drawing suspicion. You both exit back into the main area of the shopping centre.
<br><br>
<<link [[Leave (0:01)|Sydney Shopping Centre]]>><<unset $select>><</link>>
<br><<effects>><<NPCStatusCheck "Sydney">>
You exit the changing booth.
<<if _sydneyStatus.includes("corrupt")>>
<<if $sydneyromance is 1>>
"And then <<pshe>> just leaves! Unbelievable!" Sydney says as <<he>> shuts and locks the door.
<<else>>
"Perv. You're lucky you're cute," Sydney says as <<he>> locks the door.
<</if>>
<<else>>
<<if $sydneyromance is 1>>
"Wh- you're leaving? I... okay?" Sydney closes the door behind you.
<<else>>
"Lust is a dangerous sin!" Sydney yells as <<he>> slams the door behind you.
<</if>>
<</if>>
You wait for <<him>> to come out.
<br><br>
<<link [[Next (0:05)|Sydney Shopping Swim Wait]]>><<pass 5>><</link>>
<br><<effects>>
You shake your head, and Sydney frowns. "Suit yourself, I guess." <<He>> turns on the spot and gives <<his>> bottom a brief shake. "Gonna get back into my people clothes. Thanks again for the wardrobe change, hope you enjoyed the view." After a few more minutes, Sydney comes back out wearing <<his>> <<if $exit is "library">>school clothes<<else>>temple robes<</if>> again.
<br><br>
<<link [[Leave (0:01)|Sydney Shopping Centre]]>><<unset $select>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<effects>><<NPCStatusCheck "Sydney">><<sydneySchedule>>
<<if _sydney_location is "science">>
<<set $location to "park">>
You and Sydney cut across the park again. <<He>> bursts through the front doors of the school, and heads straight for Sirris' classroom with you in tow.
<br><br>
<<link [[Next|Sydney Science Walk Late]]>><</link>>
<br>
<<elseif $schoolday is 1 and $sydneyScience and (($hour is 8 and $minute gte 44) or $hour is 9)>>
<<set $location to "park">>
You and Sydney cut across the park again. You think you'll make it in time.
<br><br>
<<link [[Next|Sydney Science Walk]]>><</link>>
<br>
<<elseif _sydney_location is "shop" or _sydney_location is "home">>
You exit the shopping center with Sydney. <<if $sydneyromance is 1>><<if _sydneyStatus.includes("corrupt")>><<He>> takes your hands in <<hers>><<else>>You take <<his>> hands in yours<</if>>. <<takeHandholdingVirginity "Sydney" "romantic">><</if>>
<br><br>
"I've got to get going now. Thanks for taking me there!" <<He>> <<if $sydneyromance is 1>>kisses you on the cheek, and <</if>>waves you off as <<he>> walks towards Elk Street.
<br><br>
<<link [[Next|High Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<elseif $exit is "library">>
<<set $location to "school">><<set $bus to "schoollibrary">><<schooleffects>>
You exit the shopping center with Sydney, and walk back towards Oxford Street. <<He>> settles back into <<his>> seat once you reach the library. "Thanks for taking me there! That was fun."
<br><br>
<<sydneyOptions>>
<<elseif $exit is "temple">>
<<set $location to "temple">><<set $bus to "wolf">>
You exit the shopping center with Sydney, and walk back towards Wolf Street. You reach the temple without incident. "Thanks for taking me there! That was fun."
<br><br>
<<sydneyOptions>>
<<else>>
You exit the shopping centre with Sydney. "Thanks for taking me! I have to go off to the temple now. <<if $sydneyromance is 1>> Would you... mind walking me there?<<else>> There's plenty to be done, would you like to come with me?<</if>>"
<br><br>
<<link [[Walk Sydney to the temple|Sydney Leave Temple]]>><<pass 25>><<npcincr Sydney love 1>><<stress -3>><</link>><<glove>><<lstress>>
<br>
<<link [[Leave|Sydney Shopping Leave 2]]>><</link>>
<br>
<</if>>
<<unset $exit>><<set $outside to 1>><<set $location to "town">><<effects>>
<<He>> <<if $sydneyromance is 1>>kisses you on the cheek, and <</if>>waves you off as <<he>> walks towards Wolf Street.
<br><br>
<<link [[Next|High Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<effects>><<NPCStatusCheck "Sydney">>
<<if $phase is 2>>
The two of you make record time on the sprint from Wolf Street to Oxford Street, cutting through the park. <<physique 3>>
<br><br>
Sydney bursts through the front doors of the school, and heads straight for Sirris' classroom with you in tow.
<br><br>
<<link [[Next|Sydney Science Walk Late]]>><</link>>
<br>
<<else>>
Sydney walks up to <<if $NPCName[$NPCNameList.indexOf("Jordan")].init is 1>>Jordan<<else>>the figure<</if>>, and they talk for a brief moment. <<nnpc_He "Jordan">> smiles at you as Sydney runs back to your side, and you both leave the temple.
<br><br>
<<if $sydneyDaily.wake is true>>
Sleepy, Sydney clings to your arm as you walk, almost nodding off a few times on the way. <<trauma -4>><<stress -6>><<ltrauma>><<lstress>>
<<else>>
<<if $sydneyromance is 1>>
<<if _sydneyStatus.includes("corrupt")>>
Sydney takes your hand as you walk.
<<else>>
Sydney gives your hand a nervous brush with <<hers>> as you walk. You take it in yours.
<</if>>
<<takeHandholdingVirginity "Sydney" "romantic">>
<br><br>
<</if>>
You chat with <<him>> on the way.
<<switch random(1, 3)>>
<<case 1>>
"<<nnpc_Brother "Jordan">> Jordan is amazing. I just wish <<nnpc_he "Jordan">> would wake me up when I fall asleep during prayer."
<<case 2>>
"Thank you for walking with me. I can get lonely on the way to school."
<<case 3>>
"I always pray before school. It helps keep my mind clear."
<</switch>>
<<ltrauma>><<lstress>><<trauma -2>><<stress -4>>
<</if>>
<br><br>
You arrive at the school, and Sydney waves goodbye as <<he>> walks towards the library.
<br><br>
<<link [[Next|School Front Playground]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<location "promenade">><<effects>>
<<set $dateCount.Total++>><<set $dateCount.Sydney++>>
You arrive at the beach with Sydney.
<<if $weather is "rain" or $weather is "snow">>
The beach itself is mostly deserted due to the $weather, but the violent waves have attracted surfers. You decide to stick to the promenade overlooking the ocean.
<br><br>
Sydney makes sure to keep you under <<his>> umbrella as you watch the waves roll in. The sound of the<<if $weather is "rain">> rain and<</if>> waves is relaxing. <<stress -12>><<llstress>>
<br><br>
You spot a large wave coming in. It will likely splash over the edge of the promenade and soak both of you if you don't move.
<br><br>
<<link [[Move with Sydney|Sydney Beach Promenade Move]]>><<npcincr Sydney love 1>><</link>><<glove>>
<br>
<<link [[Move and let it soak Sydney|Sydney Beach Promenade Soak]]>><<npcincr Sydney lust 1>><</link>><<glust>>
<br>
<<if $exhibitionism gte 35 and ((!$worn.upper.type.includes("swim") and !$worn.upper.type.includes("naked") and !$worn.under_upper.type.includes("swim") and !$worn.under_upper.type.includes("naked")) or (!$worn.lower.type.includes("swim") and !$worn.lower.type.includes("naked") and !$worn.under_lower.type.includes("swim") and !$worn.under_lower.type.includes("naked")))>>
<<link [[Let it soak both of you|Sydney Beach Promenade Soak Both]]>><<npcincr Sydney lust 3>><<npcincr Sydney purity -2>><</link>><<ggslust>><<lspurity>><<exhibitionist3>>
<br>
<</if>>
<<else>>
<<if $weather is "overcast">>
The clouds have driven away most would-be visitors, but there are still people strolling along the water's edge.
<<else>>
It is awash with visitors, children build sandcastles and play in the water while their parents bask in the sun. A group of teenagers are playing volleyball.
<</if>>
Sydney takes a deep breath, seeming to enjoy the salty sea air. You both head towards the changing rooms.
<br><br>
<<link [[Next|Sydney Beach Changing Room]]>><<pass 5>><</link>>
<br>
<</if>><<effects>><<NPCStatusCheck "Sydney">><<pass 10>>
You pull Sydney away from the edge of the promenade just as the massive wave makes contact. You both remain relatively dry.
<br><br>
<<His>> face is close to yours.
<<if _sydneyStatus.includes("corrupt") and $sydneyromance is 1>>
Before you can react, <<he>> kisses you. Another wave crashes into the promenade, sending a light mist of water over the two of you. <<takeKissVirginity "Sydney" `($sydneyromance is 1?"loveInterest":"romantic")`>><<npcincr Sydney lust 1>><<glust>>
<br><br>
<<if _npcKissVirginTemp>><<He>> smugly smiles. "That was my first kiss. I think you earned it."<</if>>
You separate after some time. "Thanks, that would have soaked my<<if $exit is "library">> uniform<<else>> robes<</if>> right through. Maybe we should stick to some shelter."
<br><br>
<<link [[Stick to shelter|Sydney Beach Promenade Bench]]>><<pass 10>><</link>>
<br>
<<link [[Leave early|Sydney Beach Leave]]>><<pass 25>><</link>>
<br>
<<elseif $sydneyromance is 1>>
<<He>> looks you in the eye and blushes.
<br><br>
<<link [[Kiss|Sydney Beach Promenade Move Kiss]]>><<npcincr Sydney lust 1>><</link>><<glust>><<kissvirginitywarning>>
<br>
<<link [[Let go|Sydney Beach Promenade Move Continue]]>><</link>>
<br>
<<else>>
<<He>> quickly lets go of you and brushes <<himself>> off. "Thanks, that would have soaked my<<if $exit is "library">> uniform<<else>> robes<</if>> right through. Maybe we should stick to some shelter."
<br><br>
<<link [[Stick to shelter|Sydney Beach Promenade Bench]]>><<pass 10>><</link>>
<br>
<<link [[Leave early|Sydney Beach Leave]]>><<pass 25>><</link>>
<br>
<</if>><<effects>>
You lean in and kiss Sydney right on the lips. <<He>> gasps, but melts in your arms. Another wave crashes into the promenade, sending a light mist of water over the two of you. <<takeKissVirginity "Sydney" `($sydneyromance is 1?"loveInterest":"romantic")`>><<npcincr Sydney lust 1>><<glust>>
<br><br>
<<if _npcKissVirginTemp>><<He>> giggles. "That was my first kiss. I'm so happy that it was you."<</if>>
You separate after some time. "Thank you, that would have soaked my<<if $exit is "library">> uniform<<else>> robes<</if>> right through. Maybe we should stick to some shelter."
<br><br>
<<link [[Stick to shelter|Sydney Beach Promenade Bench]]>><<pass 10>><</link>>
<br>
<<link [[Leave early|Sydney Beach Leave]]>><<pass 25>><</link>>
<br><<effects>>
You let go of Sydney and let <<him>> separate from you. <<He>> brushes <<himself>> off. "Thank you, that would have soaked my<<if $exit is "library">> uniform<<else>> robes<</if>> right through. Maybe we should stick to some shelter."
<br><br>
<<link [[Stick to shelter|Sydney Beach Promenade Bench]]>><<pass 10>><</link>>
<br>
<<link [[Leave early|Sydney Beach Leave]]>><<pass 25>><</link>>
<br><<effects>><<NPCStatusCheck "Sydney">>
You step away from the edge. Sydney looks over, before getting drenched as the wave crashes into the promenade.
<<His>> umbrella offers no protection from the deluge, and <<his>><<if $exit is "library">> school clothes<<else>> temple robes<</if>> get soaked through.
<<if _sydneyStatus.includes("corrupt")>>
You can see <<his>> <<sydneyGenitals "short">> pressed against the wet fabric, <<if _sydneyChastity and !$sydneyChastityKnown>>along with something else,<<elseif _sydneyChastity>>along with <<his>> chastity belt,<</if>> revealing that <<hes>> wearing no underwear. <<He>> looks down in annoyance, but doesn't attempt to cover <<himself>>. <<arousal 200>><<garousal>>
<br><br>
"That's a bit infuriating. A warning would have been nice, you know. You're lucky there's no one else around to see me like this." <<He>> glances around. "There's a changing room at the other end, but I can see a few people near it."
<<else>>
You can see <<his>> underwear through the fabric. <<He>> hastily tries to cover <<himself>> with the umbrella. <<arousal 50>><<garousal>>
<br><br>
"Shoot, shoot, shoot! They're completely see-through! I... I need a changing room..." <<His>> neck swivels until <<he>> spots one at the other end of the promenade. However, there are a few people near it.
<</if>>
<br><br>
<<link [[Accompany Sydney|Sydney Beach Promenade Soak Accompany]]>><<pass 10>><</link>>
<br>
<<link [[Let Sydney go alone|Sydney Beach Promenade Soak Ignore]]>><<pass 10>><<npcincr Sydney love -1>><</link>><<llove>>
<br><<effects>><<NPCStatusCheck "Sydney">>
You brace yourself for the wave's impact. Sydney looks over to you, and you're both drenched as it crashes into the promenade.
<<His>> umbrella offers no protection from the deluge, and <<his>><<if $exit is "library">> school clothes<<else>> temple robes<</if>> get soaked through.
<<if !$worn.upper.type.includes("swim") and !$worn.upper.type.includes("naked")>>
<<set $upperwet to 200>>
<</if>>
<<if !$worn.lower.type.includes("swim") and !$worn.lower.type.includes("naked")>>
<<set $lowerwet to 200>>
<</if>>
<<effectswater>> <<exhibitionism3>>
<<if _sydneyStatus.includes("corrupt")>>
You can see <<his>> <<sydneyGenitals "short">> pressed against the wet fabric, <<if _sydneyChastity and !$sydneyChastityKnown>>along with something else,<<elseif _sydneyChastity>>along with <<his>> chastity belt,<</if>> revealing that <<hes>> wearing no underwear. <<He>> looks down in annoyance, but doesn't attempt to cover <<himself>>. <<He>> uses the umbrella to shield you from view. <<arousal 400>><<garousal>>
<br><br>
"I'd be upset, but getting to see you all exposed like that is pretty nice." <<He>> glances around. "There's a changing room at the other end, but I can see a few people near it."
<<else>>
You can see <<his>> underwear through the fabric. <<He>> hastily tries to cover both of you with the umbrella. <<arousal 400>><<garousal>>
<br><br>
"Shoot, shoot, shoot! They're completely see-through! We... we need a changing room..." <<His>> neck swivels until <<he>> spots one at the other end of the promenade. However, there are a few people near it.
<</if>>
<br><br>
<<link [[Accompany Sydney|Sydney Beach Promenade Soak Accompany]]>><<pass 10>><</link>>
<br><<effects>><<NPCStatusCheck "Sydney">>
<<if _sydneyStatus.includes("corrupt")>>
Sydney hands you <<his>> umbrella, and begins to saunter over to the changing rooms. You hear a few hoots and whistles get directed at <<him>> as <<he>> passes by the group of people.
<span class="red">One makes a grab for <<him>>.</span> Sydney turns on a dime and delivers a kick right to their groin. They crumble. The rest of the crowd goes silent, and Sydney enters the changing room.
<br><br>
<<He>> exits after some time, fully covered and wringing the water from <<his>> hair<<if $sydney.hair is "ponytail">>, which has been let loose<</if>>. The crowd pays <<him>> no mind this time.
<br><br>
"Would have been nice if you came with me too, there were a lot of them. They could have overpowered me." <<He>> gives you a stern look. <<stress 3>><<gstress>>
<br><br>
<<His>> expression turns to a smile. "Oh, lighten up, it's fine. We should stick to shelter for now, I've had enough water for the day."
<<else>>
Sydney shuffles over to the changing room, doing <<his>> best to cover <<himself>> with the umbrella. You hear a few hoots and whistles get directed at <<him>> as <<he>> passes by the group of people.
<span class="red">One makes a grab for <<him>>.</span> Sydney spins and slaps them across the face, seemingly by reflex. The rest of the crowd falls silent as Sydney runs to changing room.
<br><br>
<<He>> exits after some time, fully covered and wringing the water from <<his>> hair<<if $sydney.hair is "ponytail">>, which has been let loose<</if>>. The crowd pays <<him>> no mind this time, but <<he>> hurries back to you as if they'll attack any moment.
<br><br>
<<He>> gets very close to you, and puts <<his>> head on your shoulder. "One of them tried to grab me. I got really scared. Please come with me if something like that happens again." <<He>> gives you a pleading look.
<br><br>
You manage to calm <<him>> down. "Maybe we should stick to shelter for now."
<</if>>
<br><br>
<<link [[Stick to shelter|Sydney Beach Promenade Bench]]>><<pass 10>><</link>>
<br>
<<link [[Leave early|Sydney Beach Leave]]>><<pass 25>><</link>>
<br><<effects>><<NPCStatusCheck "Sydney">>
You and Sydney walk over to the changing rooms,<<if $exposed gte 1>> using the umbrella to hide your exposure<<else>> and you do your best to shield Sydney from view<</if>>. You hear some lewd remarks from the crowd as they notice your approach.
<br><br>
<<generate2>><<person2>>
<<if $exposed gte 1>>
One of them, a <<person>>, makes a grab for you.
<<if $sydneyromance is 1>>
"Hey, <<girl>>, why don't you take those soaked clothes off and-"
<br><br>
<<if _sydneyStatus.includes("corrupt")>>
<<Hes>> cut off as Sydney grabs <<his>> arm. <<Hes>> pulled in, coming face to face inches from Sydney. "Mine. No filthy sinner touches <<phim>> except me." Sydney stares at <<him>> for what feels like minutes, before releasing <<him>>. The crowd backs away.
<<else>>
<<He>> stops <<himself>> as <<he>> realises Sydney is staring right at <<him>>. You can't quite describe the look <<person1>><<hes>> giving the <<person2>><<person>>, but it's made <<him>> freeze in place. The noise of the crowd quickly dies out.
Sydney approaches, removing the <<person>>'s hand from your shoulder and tossing it aside like a soiled rag. "Disgusting. Perhaps you should try washing your sins away in the ocean, you might make good food for a passing whale at the very least. Make yourself scarce, lustful cretin."
<</if>>
<br><br>
Sydney takes your arm and keeps walking.
<<else>>
"Hey, <<girl>>, why don't you take those soaked clothes off and let us warm you up?"
Sydney grabs your arm and pulls you away from <<him>>. You both break away from the crowd, but they cheer and holler after you, enjoying the view. <<stress 3>><<gstress>><<trauma 3>><<gtrauma>>
<</if>>
<<else>>
One of them, a <<person>>, makes a grab for Sydney. "Hey, <<person1>><<personsimple>>, why don't you take those soaked clothes off and let us warm you up?"
Sydney shakes free and pulls away from <<person2>><<him>>. You both break away from the crowd, but they cheer and holler after you, enjoying the view. <<stress 3>><<gstress>><<trauma 3>><<gtrauma>>
<</if>>
<br><br>
You enter the changing rooms without further incident.
<br><br>
<<endevent>><<npc "Sydney">><<person1>>
<<link [[Next|Sydney Beach Promenade Changing Rooms]]>><</link>>
<br><<effects>><<NPCStatusCheck "Sydney">>
<<if $exposed gte 1>>
You and Sydney begin the process of drying out your clothing.
<<else>>
Sydney begins the process of drying out <<his>> clothing.
<</if>>
<<if _sydneyStatus.includes("corrupt")>>
<<if $sydneyromance is 1>>
<<He>> strips naked in front of you, and wrings out <<his>> shirt. "Sure hope no one walks in right now." <<arousal 50>><<garousal>>
<<else>>
<<He>> starts to strip in front of you, before stopping <<himself>> and entering one of the booths.
<</if>>
<<else>>
<<He>> enters one of the changing booths to wring out <<his>> clothes. "That was a little scary," <<he>> says.
<</if>>
<br><br>
<<if $exposed gte 1>>
<<set $upperwet to 0>><<set $lowerwet to 0>><<set $underlowerwet to 0>><<set $underupperwet to 0>>
You squeeze the water from your clothes.
<<effectswater>>
<br><br>
<</if>>
You stick close to Sydney as you leave the changing rooms. The crowd has since dispersed. "I think we should stick to shelter, I really don't want that to happen again."
<br><br>
<<link [[Stick to shelter|Sydney Beach Promenade Bench]]>><<pass 10>><</link>>
<br>
<<link [[Leave early|Sydney Beach Leave]]>><<pass 25>><</link>>
<br><<effects>><<pass 20>>
You find a covered bench to take shelter from the $weather. <<if $sydneyromance is 1>>Sydney rests <<his>> arm on your shoulder.<</if>>
<br><br>
You chat with <<him>> as the two of you watch the waves. <<stress -6>><<trauma -3>><<lstress>><<ltrauma>><<npcincr Sydney love 1>><<glove>>
<br><br>
The wind begins to pick up as the weather worsens. You both decide that it's time to leave.
<br><br>
<<link [[Next|Sydney Beach Leave]]>><<pass 25>><</link>>
<br><<location "changingroom">><<effects>>
<<set $wardrobe_location to "changingRoom">>
<<wardrobeSelection>>
You are in a small wooden changing room. You can hear Sydney in the adjacent room. If you plan on swimming or tanning, you should be sure to dress appropriately.
<br><br>
<div id="wardrobewear"><<wardrobewear>></div>
<div id="wardrobeExits"><<wardrobeExits>></div>
<<wardrobe>><<effects>><<NPCStatusCheck "Sydney">><<set $outside to 1>>
You emerge from the changing room and wait for Sydney.
<<switch $sydney.swim>>
<<case "school" "normal">>
<<He>> exits <<his>> booth shortly after, wearing <<his>> <<sydneySwimwear>>.
<<case "lewd">>
<<He>> exits <<his>> booth after some time, wearing <<his>> <<sydneySwimwear>>.
<<if _sydneyStatus.includes("corrupt")>>
<<He>> seems to revel in the exposure granted by it.
<<else>>
<<He>> gingerly covers <<himself>>, but slowly becomes less cagey.
<</if>>
<<npcincr Sydney purity -2>><<lspurity>>
<<case "crossdress">>
<<if ($pronoun is "m" and $NPCName[$NPCNameList.indexOf("Sydney")].penissize gte 3) or ($pronoun is "f" and $NPCName[$NPCNameList.indexOf("Sydney")].breastsize gte 4)>>
Much time passes, and <<he>> still doesn't come out. You knock on the door. It opens slightly, and you see Sydney peek out.
<br><br>
"Sorry. I can't wear what you bought me, it doesn't fit right. I..." <<he>> pauses. "I'm too big for it." You nod in understanding. <<set $sydney.swim to "school">><<set $swimChange to 1>>
After a few more minutes, <<he>> leaves the changing room, instead wearing <<his>> <<sydneySwimwear>>.
<<else>>
<<if !$sydneySeen.includes("swimcross")>>
<<set $sydneySeen.pushUnique("swimcross")>>
You begin counting the seconds out of boredom. At last, the door to Sydney's booth slowly opens. <<Hes>> wearing the <<sydneySwimwear>>.
<<Hes>> covering <<his>><<if $pronoun is "f">> bare<<else>> microkini-clad<</if>> chest with one arm, <<his>> holy pendant still hanging there. <<He>> refuses to make eye contact with you. "I can't believe I'm actually doing this..." <<He>> lightly trembles.
<br><br>
You can't help but giggle. "You look cute. I think everyone will be fooled." <<He>> fails to conceal a smile at your words.
<<else>>
Eventually, <<he>> comes out wearing <<his>> <<sydneySwimwear>>.
<<if _sydneyStatus.includes("corrupt")>>
<<He>> seems to revel in the exposure, <<if $pronoun is "f">>baring <<his>> <<print $NPCName[$NPCNameList.indexOf("Sydney")].breastsdesc>> confidently<<else>>confident that <<he>> looks like a girl<</if>>.
<<else>>
<<He>> shyly covers <<his>><<if $pronoun is "f">> bare<<else>> microkini-clad<</if>> chest.
<</if>>
<</if>>
<<if $NPCName[$NPCNameList.indexOf("Sydney")].crossdress is undefined>>
<<set $NPCName[$NPCNameList.indexOf("Sydney")].crossdress to 1>>
<<else>>
<<set $NPCName[$NPCNameList.indexOf("Sydney")].crossdress += 1>>
<</if>>
<<npcincr Sydney purity -2>><<lspurity>>
<</if>>
<</switch>>
<br><br>
<<if $worn.under_lower.type.includes("swim") and ($worn.under_upper.type.includes("swim") or $worn.under_upper.type.includes("naked")) and ($worn.upper.type.includes("swim") or $worn.upper.type.includes("naked")) and ($worn.lower.type.includes("swim") or $worn.lower.type.includes("naked"))>>
/* Say Nothing */
<<if $sydney.swim is "crossdress" and $genderknown.includes("Sydney") and $player.gender isnot $player.gender_appearance>>
<<He>> notices your own choice of clothes. "At least I'm not doing it alone." <<npcincr Sydney love 1>><<glove>>
<</if>>
<<else>>
<<He>> looks down at your clothes and appears confused. "Not planning on swimming?"
<</if>>
The two of you begin to walk the beach.
<br><br>
<<link [[Next|Sydney Beach]]>><</link>><<location "beach">><<effects>>
You are on the beach with Sydney.
<<if $hour gte 20>>
The sun is beginning to set. Sydney stretches and yawns. "That was a lot of fun. We should probably head out soon." You both head back to the changing booths.
<br><br>
<<link [[Next|Sydney Beach Changing Room Leave]]>><<pass 25>><</link>>
<<else>>
<<if $weather is "clear">>
It is awash with visitors, children build sandcastles and play in the water while their parents bask in the sun. A group of teenagers are playing volleyball.
<<else>>
The clouds have driven away most would-be visitors, but there are still people strolling along the water's edge.
<</if>>
<br><br>
<<if $worn.under_lower.type.includes("swim") and ($worn.under_upper.type.includes("swim") or $worn.under_upper.type.includes("naked")) and ($worn.upper.type.includes("swim") or $worn.upper.type.includes("naked")) and ($worn.lower.type.includes("swim") or $worn.lower.type.includes("naked"))>>
<<link [[Go for a swim (0:02)|Sydney Beach Swim]]>><<pass 2>><</link>>
<br>
<<link [[Tan on the beach (1:00)|Sydney Beach Tanning]]>><<pass 60>><<npcincr Sydney love 1>><</link>><<llstress>><<glove>>
<br>
<<else>>
<span class="pink">You aren't wearing the proper attire to swim or tan.</span>
<br>
<</if>>
/*
*<<if $NPCName[$NPCNameList.indexOf("Robin")].init is 1 and $robinmissing isnot 1 and $NPCName[$NPCNameList.indexOf("Robin")].trauma lt 80 and $season isnot "winter" and $devstate is 1>>
* <<if $weekday is 7 and $hour gte 9 and $hour lte 16 or $weekday is 1 and $hour gte 9 and $hour lte 16>>
* <<link [[Robin's lemonade stand|Sydney Robin's Lemonade]]>><</link>>
* <br>
* <</if>>
*<</if>>
*/
<<link [[Take a walk on the beach (0:30)|Sydney Beach Walk]]>><<pass 30>><<athletics 1>><<stress -6>><<npcincr Sydney love 1>><</link>><<gtiredness>><<gathletics>><<lstress>><<glove>>
<br>
<<if $weather is "clear" and $daystate isnot "night" and $exposed lte 0>>
<<link [[Volleyball|Sydney Beach Volleyball]]>><</link>>
<br>
<</if>>
<br>
<<link [[Change clothes and leave the beach|Sydney Beach Changing Room Leave]]>><<pass 25>><</link>>
<br>
<</if>><<location "seabeach">><<water>><<effects>><<NPCStatusCheck "Sydney">>
<<if $phase is 1>>
You are swimming with Sydney along the beach.
<<else>>
<<set $phase to 1>>
You enter the water with Sydney.
<</if>>
<<if $hour gte 20>>
The sun is beginning to set. Sydney stretches and yawns. "We should probably dry up and leave soon." You both leave the water, and head for the changing booths.
<br><br>
<<link [[Next|Sydney Beach Changing Room Leave]]>><<pass 25>><</link>>
<<else>>
<br><br>
<<if $seaswim is 1>>
<<set $seaswim to 0>>
You spend some time swimming with Sydney.
<<physique 3>><<swimmingskilluse>>
<br><br>
<</if>>
<<switch random(1, 15)>>
<<case 1 2 3>>
Sydney splashes you. You splash back, and get into an intense splash fight.
Suddenly, Sydney tackles you into the water, giggling. "Got you!" You both wash up on the sand, with Sydney on top of you.
<<if _sydneyStatus.includes("corrupt")>>
<<if $sydneyromance is 1 and $NPCName[$NPCNameList.indexOf("Sydney")].virginity.kiss isnot true>>
<<He>> sits up and straddles you. "I love seeing you under me like this." <<He>> leans down and kisses you. <<arousal 200>><<garousal>><<takeKissVirginity "Sydney" `($sydneyromance is 1?"loveInterest":"romantic")`>><<npcincr Sydney lust 1>><<glust>>
<<else>>
<<He>> sits up and straddles you. "Huh. I could get used to being on top of you like this." <<arousal 100>><<garousal>><<npcincr Sydney lust 1>><<glust>>
<</if>>
<<else>>
<<if $sydneyromance is 1>>
<<He>> seems to get comfortable on top of you. "I could stay like this for a while." <<He>> kisses you on the cheek. <<npcincr Sydney lust 1>><<glust>>
<<else>>
<<He>> rolls off of you, blushing furiously. "Sorry! Sorry." <<npcincr Sydney lust 1>><<glust>>
<</if>>
<</if>>
<br><br>
The waves carry you both back into deeper water.
<<case 4 5>>
A large wave rolls towards you. You're both pulled into the wave and sucked upwards, before floating back down on the other side. That was fun!<<lstress>><<stress -6>>
<<case 6 7>>
Your waist becomes tangled in seaweed. Sydney quickly comes to your side and begins to free you. <<He>> gets very close, pressing against you as <<he>> tears the seaweed away. <<npcincr Sydney lust 1>><<glust>>
<<case 8>>
<<generate2>><<person2>>
Something grabs you firm by the ankle, and drags you beneath the water. A <<person>> rises from the murk, wearing a diving mask. <<His>> mask flies from <<his>> head as Sydney tackles <<him>>. Realising you're not alone, <<he>> flees in search of easier prey.
<br><br>
<<endevent>><<npc "Sydney">><<person1>><<set $phase to 1>>
"Are you okay? That absolute lunatic, I thought someone was trying to drown you!" Sydney spends some time fussing over you. You manage to convince <<him>> that you're fine after some time.
<<default>>
<<if $swimmingskill lte 100>>
<<He>> can tell that you're struggling, and stays by your side to make sure you stay above the water.
<<elseif $swimmingskill lte 300>>
<<He>> does laps around you, but encourages you to take breaks as you need them.
<<elseif $swimmingskill lte 500>>
You manage to keep pace with <<him>>, and you have a good time.
<<elseif $swimmingskill lte 900>>
<<Hes>> a good swimmer, but you keep up with <<him>>.
<<else>>
<<He>> seems impressed by your swimming skill. You have a great time.
<</if>>
<</switch>>
<br><br>
<<link [[Swim with Sydney (0:30)|Sydney Beach Swim]]>><<pass 30>><<stress -6>><<tiredness 6>><<set $seaswim to 1>><<npcincr Sydney love 1>><</link>><<gswimming>><<lstress>><<gtiredness>><<glove>>
<br>
<<link [[Leave the water (0:01)|Sydney Beach]]>><<pass 1>><<endevent>><<npc "Sydney">><<person1>><</link>>
<br>
<</if>><<location "beach">><<effects>>
<<if $season is "summer">>
<<switch random(1, 3)>>
<<case 1>>
You lay on the beach beneath the blazing sun. Sydney lays next to you, and removes <<his>> holy pendant. "I got a cross tanned into my chest one time when I forgot to take this off. <<nnpc_Brother "Jordan">> Jordan thought it was funny, at least."
<<case 2>>
You lay out on the beach. The sound of the waves washes over you as the sun heats your skin. "I could fall asleep like this," Sydney says.
<<case 3>>
You lay down on the sand. You hear the sounds of the ocean, children playing and beach music as you relax. Sydney stays under <<his>> umbrella, but still sits next to you.
<</switch>>
<br><br>
You feel warm.
<<stress -12>><<llstress>><<gggtanned>><<tanned 120 "tanLines">>
<br><br>
<<elseif $season is "winter">>
<<switch random(1, 3)>>
<<case 1>>
You lay on the beach beneath the sun. A chill breeze caresses you. Sydney lays down close by<<if $sydneyromance is 1>>, huddling against you for warmth<</if>>.
<<case 2>>
You lay out on the beach. You can barely feel the sun through the cold wind.
<<case 3>>
You lay down on the sand. The sound of crashing waves washes over you. It's chilly.
<</switch>>
<br><br>
Sydney helps keep the chill away.
<<stress 3>><<gstress>><<gtanned>><<tanned 20 "tanLines">>
<br><br>
<<else>>
<<switch random(1, 3)>>
<<case 1>>
You lay on the beach beneath the warm sun. Your mind drifts as the sun's rays caress your skin. Sydney lays next to you, and removes <<his>> holy pendant. "I got a cross tanned into my chest one time when I forgot to take this off. <<nnpc_Brother "Jordan">> Jordan thought it was funny, at least."
<<case 2>>
You lay out on the beach. The sound of the waves washes over you as the sun warms your skin. "I could fall asleep like this," Sydney says.
<<case 3>>
You lay down on the sand. You hear the sounds of the ocean, children playing and beach music as you relax. Sydney stays under <<his>> umbrella, but still sits next to you.
<</switch>>
<br><br>
You feel refreshed.
<<stress -12>><<llstress>><<ggtanned>><<tanned 60 "tanLines">>
<br><br>
<</if>>
You have a <<skincolourtext>>
<br><br>
<<endevent>><<npc "Sydney">><<person1>>
<<link [[Next|Sydney Beach]]>><</link>><<location "beach">><<effects>><<NPCStatusCheck "Sydney">>
This passage should be unreachable. If you're seeing this, you've found a bug. Please report it to Vrelnir, and take this convenient portal to Starfish Street to escape.
<<link [[Next|Starfish Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<npc "Robin" 2>><<person2>>
<<set _robin to $NPCName[$NPCNameList.indexOf("Robin")]>>
<<if $robinlemonadeintro isnot 1>>
<<set $robinlemonadeintro to 1>>
You see Robin standing behind <<his>> lemonade stand. <<He>> waves when <<he>> sees the two of you.
<br><br>
"Hey," <<he>> says as you draw close. <<He>> beams. "It's nice to see you both. I want you to try my lemonade." <<He>> mixes together water, lemon juice and sugar and hands you a glass, before preparing one for Sydney too. "On the house." It's very sweet.
<br><br>
Sydney beams. "This tastes fantastic, Robin."
<br><br>
<<elseif $sydney.swim is "crossdress" and !$sydneySeen.includes("lemonadecross")>>
<<set $sydneySeen.pushUnique("lemonadecross")>>
You see Robin standing behind <<his>> lemonade stand. <<Hes>> sipping a glass of lemonade, which <<he>> promptly spits out upon seeing Sydney.
"Ah, S-Sydney! You're... wearing, uh..."
<br>
<<if _sydneyStatus.includes("corrupt")>>
"I know." Sydney stares at <<him>> deadpan.
<<else>>
Sydney blushes and looks away from Robin.
<</if>>
<br><br>
<<if _robin.crossdress isnot undefined and _robin.cdquest is 0>>
"Let me guess. Did <<pshe>>..." Robin points at you.
<br>"Yes." Sydney <<if _sydneyStatus.includes("corrupt")>>says plainly<<else>>squeaks out<</if>>.
<br>"Ah." There's a moment of pause. "See, <<pshe>> also got me to..." Robin looks down. "A-anyways! What can I do for you two today?"
<<elseif _robin.crossdressing is 2>>
<br>Robin smiles warmly at Sydney. "You get used to it after a while," <<person2>><<he>> says gesturing to <<his>> own outfit.
<<if _sydneyStatus.includes("corrupt")>>
<br>"Cool."
<<if _robin.dom gte 40>>
<br>Robin pours a glass of lemonade. "Anyways, do you want a glass?"
<<else>>
<br>Robin flusters, stumbling over <<his>> words. "A-anyways do you want some lemonade?"
<</if>>
<<else>>
Sydney seems to perk up at Robin's words.
<br><br>
"Anyways, what can I do for you two?"
<</if>>
<<else>>
"Well. I can at least say that you... look good? You shouldn't be ashamed."
<<if _sydneyStatus.includes("corrupt")>>
<br>"I'm not."
<br>"Ah. Good. Good! Anyways, what can I do for you two?" Robin is visibly sweating.
<<else>>
Sydney seems to perk up at Robin's words.
<br><br>
"Anyways, what can I do for you two?"
<</if>>
<</if>>
<<else>>
You see Robin standing behind <<his>> lemonade stand. <<He>> waves when <<he>> sees you and Sydney.
<br><br>
<</if>>
<<link [[Offer help (0:30)|Sydney Robin's Lemonade Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[Leave|Sydney Beach]]>><<endevent>><<npc "Sydney">><<person1>><</link>>
<br><<location "beach">><<effects>><<NPCStatusCheck "Sydney">>
This passage should be unreachable. If you're seeing this, you've found a bug. Please report it to Vrelnir, and take this convenient portal to Starfish Street to escape.
<<link [[Next|Starfish Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<if $hour gte 17>>
"I'd ask for help carrying my things home, but I don't want to interrupt your day here. Can you just help me pack up?" Robin asks. "People don't buy much lemonade this late."
<br><br>
You, Robin and Sydney pack up <<his>> things. <<He>> waves you both off.
<br><br>
"Robin is pure of heart," Sydney suddenly says. "I wish there were more like <<him>> in this town."
<<endevent>><<npc "Sydney">><<person1>>
<<link [[Next|Sydney Beach]]>><</link>>
<br>
<</if>><<location "beach">><<effects>><<NPCStatusCheck "Sydney">>
You walk along the shore with Sydney.
<<if $weather is "clear">>
The sun's intensity wears on both of you, but you keep your minds off the heat with idle chatter.
<<tiredness 3>><<gtiredness>>
<<else>>
The cool weather makes for a pleasant walk. You chat with <<him>> on the way.
<</if>>
<<physique 3>><<tiredness 3>>
<br><br>
<<if random(1, 2) is 1>>
<<if $sydney.swim is "lewd">>
You catch a few people staring at Sydney's skimpy outfit as you walk by. <<if _sydneyStatus.includes("corrupt")>><<He>> flaunts and twirls.<<else>><<He>> shyly covers <<himself>>.<</if>> <<npcincr Sydney purity -1>><<lspurity>>
<br><br>
<<elseif $sydney.swim is "crossdress">>
<<if $pronoun is "m">>
A few people take glances at Sydney's groin as you pass them. <<if _sydneyStatus.includes("corrupt")>><<He>> shakes <<his>> rear at them once you're both some distance ahead.<<else>><<He>> shyly covers <<himself>>.<</if>> <<npcincr Sydney purity -1>><<lspurity>>
<<else>>
A few people take second glances at Sydney's bare chest as you pass them. <<if _sydneyStatus.includes("corrupt")>><<He>> shakes <<his>> <<print $NPCName[$NPCNameList.indexOf("Sydney")].breastsdesc>> at them.<<else>><<He>> shyly covers <<himself>>, until <<he>> realises that will likely draw more attention.<</if>> <<npcincr Sydney purity -1>><<lspurity>>
<</if>>
<br><br>
<</if>>
<</if>>
<<switch random(1, 7)>>
<<case 1>>
<<if $weather is "clear">>
"What a day. Maybe I'll be a little less pale after this."
<<else>>
"I prefer cloudy days like this. I have a history of bad sunburns."
<</if>>
<<case 2>>
"My <<sydneyOtherParent>> used to bring me to the beach when I was a lot younger. This is nice."
<<case 3>>
"The sea life around here is... weird. <<sydneyMum>> says they have <<if _sydneyStatus.includes("corrupt")>>increased sex drives<<else>>more intense breeding cycles<</if>>."
<<case 4>>
"The sea is so beautiful. I used to fantasise about just drifting away in it forever."
<<case 5>>
"Saltwater is bad for treated metals. Remind me to take off my <<if $templePromised is "Sydney">>ring and <</if>>pendant if we go swimming, please."
<<case 6>>
<<if $sydneyromance is 1 and $NPCName[$NPCNameList.indexOf("Sydney")].virginity.kiss isnot true>>
Sydney holds your arm with both of <<hers>>. <<He>> places a kiss on your lips without warning. <<takeKissVirginity "Sydney" `($sydneyromance is 1?"loveInterest":"romantic")`>><<npcincr Sydney lust 1>><<glust>>
<br><br>
"I just felt like I needed to remind you that I love you." <<He>> giggles.
<<else>>
Sydney takes your arm as you walk. "Let me know if that ever bothers you. I... I kind of just grab onto people that I like."
<</if>>
<<case 7>>
<<He>> tugs at <<his>> <<sydneySwimwear>>.
<<switch $sydney.swim>>
<<case "school">>
<<if _sydneyStatus.includes("corrupt")>>
"The school swimwear is surprisingly robust. I just wish it wasn't so plain."
<<else>>
"I feel out of place wearing school swimwear. I suppose there's nothing wrong with being modest, though."
<</if>>
<<case "normal">>
<<if $pronoun is "m">>
"I'm not used to going shirtless. My pendant heats up really fast, I usually can't feel it."
<<else>>
"I'm not used to showing so much skin. My pendant heats up really fast, I usually can't feel it."
<</if>>
<<case "lewd">>
<<if _sydneyStatus.includes("corrupt")>>
"It feels good being this exposed. Now I just need someone to help me take the rest of this off." <<He>> winks at you. <<garousal>><<arousal 50>>
<<else>>
"I can't believe I'm actually wearing something this revealing. People are staring..." <<he>> shifts to walk behind you, attempting to hide.
<</if>>
<<case "crossdress">>
<<if _sydneyStatus.includes("corrupt")>>
<<if random(1, 5) is 1>>
"I'm... <i>cross</i> dressing!" <<He>> looks at you with a wide smile, holding up <<his>> holy pendant.
<<else>>
"I'm almost annoyed at how easy this works. Should I be insecure? I feel like I should be insecure."
<</if>>
<<else>>
"This is so wrong, my heart is pounding..."
<</if>>
<</switch>>
<</switch>>
<br><br>
<<link [[Next|Sydney Beach]]>><</link>><<location "beach">><<effects>>
<<generatey2>><<generatey3>><<generatey4>><<generatey5>>
You approach a group of four playing volleyball. Sydney watches them. One, a <<person2>><<person>>, seems to be waving you over.
<br><br>
<<link [[Join in (0:30)|Sydney Beach Volleyball Play]]>><<pass 30>><<stress -12>><<tiredness 6>><<status 1>><<athletics 3>><<npcincr Sydney love 1>><</link>><<gcool>><<gathletics>><<llstress>><<gtiredness>><<glove>>
<br>
<<link [[Leave|Sydney Beach]]>><<endevent>><<npc Sydney>><<person1>><</link>><<location "beach">><<effects>><<NPCStatusCheck "Sydney">>
The teenagers are happy to have two more players, particularly the <<person2>><<person>>.
<br><br>
<<physique 3>>
<<set $eventcheck to random(1, 10000)>>
<<if $eventcheck gte (9900 - ($allure))>>
<<if $rng gte 51>>
<<if $worn.lower.type.includes("naked")>>
You are so focused on the opposing team you do not notice one of your own sneak up on you. A pair of hands grasp the rim of your $worn.under_lower.name.
<<else>>
You are so focused on the opposing team you do not notice one of your own sneak up on you. A pair of hands grasp the rim of your $worn.lower.name.
<</if>>
<<if $sydneyromance is 1 and ((($worn.under_lower.name is "naked" or $worn.lower.name is "naked") and $uncomfortable.nude is true) or $uncomfortable.underwear is true)>>
However, <<his>> arms are caught in a vice grip by Sydney. <<person1>><<He>> manages to pull the <<person2>><<person>>'s hands away despite the clear gap in physique between the two of them.
<br><br>
<<if _sydneyStatus.includes("corrupt")>>
"Only I can do that. No touch."
<<else>>
"Lust is the most dangerous sin. Behave yourself or you can count us both out."
<</if>>
<<person1>><<He>> releases the <<person2>><<person>>, who backs off.
<br><br>
"Sorry, didn't know this was your <<girlfriend>>, <<sydneyBeachGender>>."
<<if $sydney.swim is "crossdress">>
Sydney seems to be taken aback at being called a <<sydneyBeachGender>>, but shakes it off.
<</if>>
<<else>>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 0 and $worn.lower.set isnot $worn.upper.set>>
Before you can react, the <<person2>><<person>> has pulled them all the way to your knees,
<<elseif setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 0 and $worn.lower.set is $worn.upper.set>>
Before you can react, the <<person2>><<person>> has pulled it aside,
<<else>>
Before you can react, the <<person2>><<person>> has lifted it,
<</if>>
<<if $worn.under_lower.name is "naked" or $worn.lower.name is "naked">>
<<if $uncomfortable.nude is false>>
exposing your <<genitals>> for all to see. Laughter and lewd gestures erupt from both teams, yet you feel a thrill.
<br><br>
You fix your clothes, taking a bit longer than you need to. <<if _sydneyStatus.includes("corrupt")>>Sydney whistles and cheers.<<else>>Sydney shields <<person1>><<his>> eyes.<</if>>
<<garousal>><<arousal 300>><<npcincr Sydney lust 1>><<gslust>><<npcincr Sydney purity -2>><<lspurity>>
<<else>>
exposing your <<genitals>> for all to see. Laughter and lewd gestures erupt from both teams as your face turns red and you hasten to protect your dignity. Sydney helps you cover yourself, shooting glares at the other teenagers.
<<garousal>><<gstress>><<gtrauma>><<arousal 300>><<stress 3>><<trauma 3>><<npcincr Sydney lust 1>><<gslust>><<npcincr Sydney purity -2>><<lspurity>>
<</if>>
<<else>>
<<if $uncomfortable.underwear is false>>
exposing your $worn.under_lower.name. Laughter erupts from both teams, <<if _sydneyStatus.includes("corrupt")>>including you and Sydney<<else>>including you. Sydney covers <<person1>><<his>> eyes at first, but uncovers them as <<he>> realises that everyone else seems fine with it<</if>>. It's just a $worn.under_lower.name, you're not embarrassed.
<<gcool>><<status 5>><<garousal>><<gstress>><<npcincr Sydney lust 1>><<glust>>
<<else>>
exposing your $worn.under_lower.name. Laughter erupts from both teams and you hasten to protect your dignity. Sydney helps you cover yourself, shooting glares all around.
<<lcool>><<status -10>><<garousal>><<gstress>><<gtrauma>><<arousal 100>><<stress 1>><<trauma 1>><<npcincr Sydney lust 1>><<glust>>
<</if>>
<</if>>
<</if>>
<br><br>
<<else>>
<<if $topless is 1 and $rng gte 15>>
Part-way through the match the ball collides with your bare chest, sending you sprawling.
<<if $player.breastsize gte 2>>
<br>
Your <<breasts>> hurt a little from the bare skin impact.
<<pain 1>><<gpain>>
<br><br>
<</if>>
Sydney rushes to your side and helps you up. It's embarrassing, but you soon dust yourself off.
<br><br>
<<else>>
Part-way through the match the ball collides with Sydney's <<person1>><<if ($pronoun is "m" and ["normal", "lewd"].includes($sydney.swim)) or ($pronoun is "f" and $sydney.swim is "crossdress")>>bare <</if>>chest, sending <<him>> sprawling and knocking <<his>> holy pendant off. <<He>> scrambles to pick it up from the sand.
<<if _sydneyStatus.includes("corrupt")>>
<<if ["glasses", "playerbought"].includes($sydney.glasses)>>"You're lucky that didn't break my glasses!" <</if>><<He>> jumps back to a standing position, and quickly grabs the ball before spiking it back at the perpetrator, a <<person3>><<person>>. <<person1>><<He>> aimed for the face, and it struck true. The group laughs at the <<person3>><<person>> as <<he>> clutches <<his>> face.
<<else>>
You rush to <<his>> side and help <<him>> stand. You brush <<him>> off, and <<if $sydneyromance is 1>><<he>> kisses you on the cheek. You hear the other teenagers make various "aww"s at the display. <<stress -3>><<lstress>><<trauma -3>><<ltrauma>><<status 5>><<gcool>><<else>><<he>> smiles at you.<</if>>
<</if>>
<br><br>
<</if>>
<</if>>
<<else>>
<<switch random(1, 5)>>
<<case 1>>
You both have a good time.
<<case 2>>
You and Sydney dominate the game with teamwork.
<<case 3>>
Sydney is a lot faster than expected. <<person1>><<He>> hits the ball to you, and you spike it over the net for an easy point.
<<case 4>>
Sydney switches teams for a few rounds. The competition between the two of you is intense.
<<case 5>>
Sydney's holy pendant whips <<person1>><<him>> in the face during a particuarly intense round. <<He>> takes a short break.
<</switch>>
<br><br>
<</if>>
<<if $hour gte 20>>
Sydney tugs on your arm. "It's getting late. We should get going." The other teenagers seem disappointed, but wave their goodbyes to you.
<br><br>
<<link [[Next|Sydney Beach Changing Room Leave]]>><<pass 25>><<endevent>><<npc "Sydney">><<person1>><</link>>
<<else>>
<<link [[Play more (0:30)|Sydney Beach Volleyball Play]]>><<pass 30>><<stress -12>><<tiredness 6>><<status 1>><<athletics 3>><<npcincr Sydney love 1>><</link>><<gcool>><<gathletics>><<llstress>><<gtiredness>><<glove>>
<br>
<<link [[Stop|Sydney Beach]]>><<endevent>><<npc "Sydney">><<person1>><</link>>
<br><br>
<</if>><<location "changingroom">><<effects>>
<<set $wardrobe_location to "changingRoom">>
<<wardrobeSelection>>
You are in a small wooden changing room. You can hear Sydney in the adjacent room. If you plan on swimming or tanning, you should be sure to dress appropriately.
<br><br>
<div id="wardrobewear"><<wardrobewear>></div>
<div id="wardrobeExits"><<wardrobeExits>></div>
<<wardrobe>><<set $outside to 1>><<set $location to "town">><<effects>><<NPCStatusCheck "Sydney">><<sydneySchedule>>
<<if $swimChange>>
<<unset $swimChange>><<set $sydney.swim to "crossdress">>
<</if>>
<<if $weather is "clear" or $weather is "overcast">>
Sydney exits the changing booth, wearing <<his>> <<if $exit is "library">>school uniform<<else>>temple robes<</if>>.
<</if>>
<<if ["shop", "home"].includes(_sydney_location)>>
You emerge back onto Starfish Street with <<him>>. <<if $sydneyromance is 1>><<if _sydneyStatus.includes("corrupt")>><<He>> takes your hands in <<hers>><<else>>You take <<his>> hands in yours<</if>>. <<takeHandholdingVirginity "Sydney" "romantic">><</if>>
<br><br>
"I've got to get going now. Thanks for taking me!" <<He>> <<if $sydneyromance is 1>>kisses you on the cheek, and <</if>>waves you off as <<he>> walks towards Elk Street.
<br><br>
<<link [[Next|Starfish Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<elseif $exit is "temple">>
<<set $location to "temple">><<set $bus to "wolf">>
You emerge back onto Starfish Street with <<him>> and walk back towards Wolf Street. You reach the temple without incident. "Thanks for taking me to the beach! It's nice to take a break from the responsibilities of the temple every now and then."
<br><br>
<<sydneyOptions>>
<<else>>
You emerge back onto Starfish Street with <<him>>. "Thanks for taking me! It's nice to be able to take a break from the responsibilities of the temple. Speaking of which, that's where I'm headed.<<if $sydneyromance is 1>> Would you... mind walking me there?<<else>> There's plenty to be done, would you like to come with me?<</if>>"
<br><br>
<<link [[Walk Sydney to the temple|Sydney Leave Temple]]>><<npcincr Sydney love 1>><<stress -3>><</link>><<glove>><<lstress>>
<br>
<<link [[Leave|Sydney Beach Leave 2]]>><</link>>
<br>
<</if>>
<<unset $exit>><<set $outside to 0>><<set $location to "temple">><<set $bus to "wolf">><<effects>><<NPCStatusCheck "Sydney">>
<<set $sydneyTempleSkip to true>>
You nod, and Sydney smiles at you. You and <<him>> walk towards Wolf Street.
<<if $sydneyromance is 1>>
<<if _sydneyStatus.includes("corrupt")>>
<<He>> takes your hand as you walk.
<<else>>
<<He>> gives your hand a nervous brush with <<hers>> as you walk. You take it in yours.
<</if>>
<<takeHandholdingVirginity "Sydney" "romantic">>
<br><br>
<</if>>
You chat with <<him>> on the way.
<<switch random(1, 3)>>
<<case 1>>
"I try to go to the temple after school every day. I can't do it on Fridays, though."
<<case 2>>
"Thank you for walking with me. The walks are usually lonely."
<<case 3>>
"I lose track of time easily. <<sydneyMum>> always fusses over how long I stay at the temple on weekdays."
<</switch>>
<br><br>
You reach the temple without incident.
<br><br>
<<sydneyOptions>><<set $outside to 1>><<set $location to "town">><<effects>><<sydneySchedule>>
<<He>> <<if $sydneyromance is 1>>kisses you on the cheek, and <</if>>waves you off as <<he>> walks towards Wolf Street.
<br><br>
<<link [[Next|Starfish Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<set $outside to 1>><<set $location to "temple">><<set $bus to "wolf">><<effects>><<NPCStatusCheck "Sydney">><<sydneySchedule>>
<<set $sydneyTempleSkip to true>>
You nod, and Sydney smiles at you. <<He>> finishes cleaning up, and you walk to Wolf Street with <<him>>.
<<if $sydneyromance is 1>>
<<if _sydneyStatus.includes("corrupt")>>
<<He>> takes your hand as you walk.
<<else>>
<<He>> nervously touches your hand with <<hers>> as you walk. You take it in yours.
<</if>>
<<takeHandholdingVirginity "Sydney" "romantic">>
<br><br>
<</if>>
You chat with <<him>> on the way.
<<switch random(1, 3)>>
<<case 1>>
"I try to go to the temple after school every day. I can't do it on Fridays, though."
<<case 2>>
"Thank you for walking with me. I can get lonely walking alone."
<<case 3>>
"I lose track of time easily. <<sydneyMum>> always fusses over how long I stay at the temple on weekdays."
<</switch>>
<br><br>
You reach the temple without incident.
<br><br>
<<sydneyOptions>><<set $outside to 1>><<set $location to "elk">><<set $bus to "elk">><<effects>><<NPCStatusCheck "Sydney">><<sydneySchedule>>
You nod, and Sydney smiles at you. <<He>> finishes cleaning up, and you walk to Elk Street with <<him>>.
<<if $sydneyromance is 1>>
<<if _sydneyStatus.includes("corrupt")>>
<<He>> takes your hand as you walk.
<<else>>
<<He>> nervously touches your hand with <<hers>> as you walk. You take it in yours.
<</if>>
<<takeHandholdingVirginity "Sydney" "romantic">>
<br><br>
<</if>>
You chat with <<him>> on the way.
<<print either(
`"Thank you for walking with me. It can be lonely walking alone."`,
`"Our shop has a lot of customers. I guess I shouldn't be surprised."`,
`Sydney rubs <<his>> holy pendant every now and then.`
)>>
<br><br>
You reach the Elk Street without incident. Sydney waves you goodbye as <<he>> enters Sirris's shop.
<br><br>
<<link [[Next|Elk Street]]>><<endevent>><<set $eventskip to 1>><</link>>This passage should be unreachable. If you're seeing this, you've found a bug. Please report it to Vrelnir, and take this convenient portal to Starfish Street to escape.
<<link [[Next|Starfish Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>This passage should be unreachable. If you're seeing this, you've found a bug. Please report it to Vrelnir, and take this convenient portal to Starfish Street to escape.
<<link [[Next|Starfish Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<widget "sydneyMass">>
<<if $sydneySeen is undefined>>
<<endevent>><<npc "Sydney">><<person1>>
<<set $sydneySeen.pushUnique("mass")>><<set $sydneyFirstSeen to "mass">>
You hardly even notice the <<personsimple>> quickly taking a seat next to you, until you hear <<his>> exasperated breathing. It seems <<he>> was late.
<br><br>
<<His>> eyes meet yours, and <<he>> gives you a gentle smile. It's Sydney, a student from the local school known for <<his>> innocent nature, and for being overworked. A pair of reading glasses accents amber eyes, and <<npcHairColour "Sydney">> hair worn in a ponytail. A holy pendant hangs from <<his>> neck.
<<if $temple_rank isnot undefined and $temple_rank is "initiate">>
<<set $sydneySeen.pushUnique("initiate")>>
"G-good morning. Haven't seen you here before, but I think I've seen you around at school. You're an initiate, right? I am, too!"
<<else>>
"G-good morning. Haven't seen you here before, but I think I've seen you around at school. I'd ask if this was your first time attending mass, but here I am, being the late one."
<</if>>
<<He>> quickly hushes and puts <<his>> head down as Jordan's gaze passes over <<him>>.
<br><br>
You are called to the front for communion, and Sydney keeps <<his>> eyes on you the whole time.
<<endevent>><<npc "Jordan">><<person1>>
<<if $angel gte 6>>
You kneel in front of Jordan as the other <<monks>> watch. <<He>> pushes a small piece of bread into your mouth, and holds a cup in front of you. You take a sip of the sweet fluid and make way for the next person.
<<elseif $fallenangel gte 2>>
You kneel in front of Jordan, but the other <<monks>> refuse to look at you. The bread slips from Jordan's fingers before reaching your mouth. The wine evaporates before touching your lips. Despite that, you feel vindicated by your effort.
<<elseif $demon gte 6>>
You kneel in front of Jordan, but the other <<monks>> refuse to look at you. The bread tastes like ash. The wine like blood.
<<else>>
You kneel in front of Jordan as the other <<monks>> watch. <<He>> pushes a small piece of bread into your mouth, and holds a cup in front of you. You take a sip of the bitter fluid and make way for the next person.
<</if>>
<<endevent>><<npc "Sydney">><<person1>>
You take your seat next to Sydney, and <<he>> looks
<<if $angel gte 6>>
to you with great interest.
<<elseif $fallenangel gte 2>>
to you with pity.
<<elseif $demon gte 6>>
confused by the reactions of the clergy, before seeming to come to a sudden realisation. <<He>> briefly frowns, but quickly looks to you with a hopeful expression.
<<else>>
to you.
<</if>>
"My name's Sydney. Pleased to meet you," <<he>> whispers. "<span class="blue">I help out at the library at school.</span> Come and see me there sometime."
<br><br>
Jordan finishes with a prayer, and Sydney disappears towards the back of the temple as the mass begins to disperse.
<br><br>
<<elseif !$sydneySeen.includes("mass") and !$sydneySeen.includes("initiate")>>
<<endevent>><<npc "Sydney">><<person1>>
<<set $sydneySeen.pushUnique("mass")>>
You almost fail to notice the <<personsimple>> taking a seat next to you, until you hear <<his>> exasperated breathing. It's Sydney. It seems <<he>> was late.
<br><br>
<<His>> eyes meet yours, and <<he>> gives you a surprised smile.
<<if $temple_rank isnot undefined and $temple_rank is "initiate">>
<<set $sydneySeen.pushUnique("initiate")>>
"Oh, hi!<<if $sydneyFirstSeen.includes("Rescue") and $sydneyRescueMessage isnot 1>><<set $sydneyRescueMessage to 1>> I hope you're doing alright after what happened.<</if>> It didn't occur to me until now, but you're an initiate here too, aren't you?"
<<else>>
"Oh, hi!<<if $sydneyFirstSeen.includes("Rescue") and $sydneyRescueMessage isnot 1>><<set $sydneyRescueMessage to 1>> I hope you're doing alright after what happened.<</if>> I'm really happy to see you here. I'd ask if this was your first time attending mass, but here I am, being the late one."
<</if>>
<<He>> hushes and puts <<his>> head down as Jordan's gaze passes over <<him>>.
<br><br>
You are called to the front for communion. Sydney keeps <<his>> eyes on you the whole time.
<<endevent>><<npc "Jordan">><<person1>>
<<if $angel gte 6>>
You kneel in front of Jordan as the other <<monks>> watch. <<He>> pushes a small piece of bread into your mouth, and holds a cup in front of you. You take a sip of the sweet fluid and make way for the next person.
<<elseif $fallenangel gte 2>>
You kneel in front of Jordan, but the other <<monks>> refuse to look at you. The bread slips from Jordan's fingers before reaching your mouth. The wine evaporates before touching your lips. Despite that, you feel vindicated by your effort.
<<elseif $demon gte 6>>
You kneel in front of Jordan, but the other <<monks>> refuse to look at you. The bread tastes like ash. The wine like blood.
<<else>>
You kneel in front of Jordan as the other <<monks>> watch. <<He>> pushes a small piece of bread into your mouth, and holds a cup in front of you. You take a sip of the bitter fluid and make way for the next person.
<</if>>
<<endevent>><<npc "Sydney">><<person1>>
You take your seat next to Sydney, and <<he>> looks
<<if $angel gte 6>>
to you with great interest.
<<elseif $fallenangel gte 2>>
to you with pity.
<<elseif $demon gte 6>>
confused by the reactions of the clergy, before seeming to come to a sudden realisation. <<He>> frowns, then looks to you with a hopeful expression.
<<else>>
to you.
<</if>>
"I'm always glad to see the faith spreading," <<he>> whispers. "Let me know if there's anything you need here."
<br><br>
Jordan finishes with a prayer, and Sydney disappears towards the back of the temple as the mass begins to disperse.
<br><br>
<<else>>
<<switch random(1, 3)>>
<<case 1>>
Sydney stands with a crowd of <<monks>>, heads bowed. <<nnpc_He "Sydney">> spots you and smiles. <<npcincr Sydney love 1>><<glove>>
<<case 2>>
Sydney takes a seat next to you. <<npcincr Sydney love 1>><<glove>>
<<case 3>>
You spot Sydney on the other side of the temple. <<nnpc_He "Sydney">> sees you too, and waves. <<npcincr Sydney love 1>><<glove>>
<</switch>>
<br><br>
<</if>>
<</widget>>
<<widget "sydneyLibrary">>
<<npc "Sydney">><<person1>>
<<if $schoolShopAction>>
<<if $schoolShopAction.includes("wear")>>
"Thank you for your purchase! That looks good on you."
<<elseif $schoolShopAction.includes("buy")>>
"Thank you for your purchase!"
<<elseif $schoolShopAction.includes("return")>>
"Couldn't find the right size? I'll inform the <<nnpc_title "Leighton">>."
<</if>>
Sydney leads you back to <<his>> post at the rental counter<<if $sydneyDaily.peek>>, looking nervous and trying to conceal <<his>> blush all the while<</if>>.
<<unset $schoolShopAction>>
<br><br>
<<sydneyOptions>>
<<elseif $hour is 9 and $sydneyScience isnot 1 and $sydneyScienceWarn isnot 2>>
<<if !$sydneyScienceWarn>>
<<set $sydneyScienceWarn to 0>>
<</if>>
<<set $sydneyScienceWarn++>>
<<if $sydneyScienceWarn is 1>>
Sydney looks up at you. "Classes usually start around now. Aren't you going to be late?"
<br><br>
<<sydneyOptions>>
<<elseif $sydneyScienceWarn is 2>>
Sydney looks up at you. "Are you... skipping class just to see me?"
<br><br>
<<sydneyOptions>>
<<elseif $sydneyScienceWarn gte 3 and $sydneyromance isnot 1>>
Sydney shoos you away from the rental counter. "If the <<nnpc_Title "Leighton">> catches you skipping class, we'll both be in big trouble!"
<br><br>
<<link [[Leave|School Library]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<br><br>
<<sydneyOptions>>
<</if>>
<<elseif _counterApproach is 1>>
<<if $sydneyChastityRemoveIntro is 1>>
Sydney looks eager to talk to you about something.
<br><br>
<<sydneyOptions>>
<<elseif $leftarm is "bound" or $rightarm is "bound">>
Sydney notices your bound arms. "That isn't dress code." <<He>> walks behind you, and cuts your bindings with a pair of scissors. <<unbind>>
<br><br>
<<sydneyOptions>>
<<elseif ($studyBooks.stolen isnot "none" and $sydneyStolenKnown isnot 1) or $sydneyLibraryEvent is 1>>
<<if $sydneyLibraryEvent is 1>>
<<set $sydneyLibraryEvent to 2>>
<<else>>
<<set $sydneyStolenKnown to 1>>
<</if>>
Sydney searches for something behind the counter. After a few moments, <<he>> stands up, sighs, and lets <<himself>> fall back into <<his>> chair in resignation. A few strands of <<npcHairColour "Sydney">> hair drift from <<his>> head. <<He>> slowly looks up at you.
<br><br>
"There's a book missing," <<he>> says. "And <<nnpc_title "Leighton">> Leighton is going to hold me responsible for it."
<br><br>
<<sydneyOptions>>
<<elseif $bookReturnedAbsent>>
<<unset $bookReturnedAbsent>>
<<unset $bookOverdue>>
Sydney looks up at you. "Thanks for returning that overdue book, even though I wasn't here." <<bookCriminal>>
<br><br>
<<sydneyOptions>>
<<elseif $bookOverdue and !$sydneyDaily.overdueMessage>>
Sydney looks up at you. "You've got a book overdue." <<bookCriminal>>
<<set $sydneyDaily.overdueMessage to true>>
<br><br>
<<sydneyOptions>>
<<elseif $bookStolenAbsent and $sydneyStolenKnown>>
<<unset $bookStolenAbsent>><<unset $sydneyStolenKnown>>
Sydney is beaming. "That missing book turned up! I have no idea what happened, but it's back now. I'm so relieved." <<stress 2>><<gstress>>
<br><br>
<<sydneyOptions>>
<<elseif !$sydneySeen.includes("initiate") and $temple_rank is "initiate">>
<<set $sydneySeen.pushUnique("initiate")>>
Sydney beams at you. "I heard you joined the temple! I was so happy when I found out." <<He>> hugs you over the counter. <<stress -3>><<lstress>><<npcincr Sydney love 1>><<glove>>
<br><br>
<<sydneyOptions>>
<<elseif $sydney.glasses is "broken" or $sydney.glasses is "playerbroken">>
Sydney squints through <<his>> broken glasses as you approach, but smiles when <<he>> realises it's you. <<sydneyGreeting>>
<br><br>
<<sydneyOptions>>
<<elseif $NPCName[$NPCNameList.indexOf("Sydney")].love gte 100 and $NPCName[$NPCNameList.indexOf("Sydney")].lust gte 10 and $sydneyromance isnot 1 and !$sydneyFriendZoned>>
Sydney's eyes light up upon seeing you. <<He>> seems nervous about something, and looks away with a blush. <<set _sydneyRomanceConfront to true>> <<sydneyGreeting>>
<br><br>
<<sydneyOptions>>
<<elseif $NPCName[$NPCNameList.indexOf("Sydney")].love gte 40>>
Sydney's eyes light up upon seeing you. <<sydneyGreeting>> <<He>> allows you to step behind the counter with <<him>>. "I can always make time for you."
<br><br>
<<sydneyOptions>>
<<elseif $NPCName[$NPCNameList.indexOf("Sydney")].love gte 10>>
Sydney smiles upon seeing you. <<sydneyGreeting>>
<br><br>
<<sydneyOptions>>
<<else>>
Sydney nods to you. <<sydneyGreeting>>
<br><br>
<<sydneyOptions>>
<</if>>
<<else>>
<<switch random(1, 6)>>
<<case 1>>
Sydney tries to focus on <<his>> work, while also paying attention to you. <<if $sydney.glasses.includes("broken")>> <<His>> <<sydneyGlasses>> seem to be making it difficult.<</if>>
<<case 2>>
Sydney yawns.
<<case 3>>
Sydney stamps through a stack of papers.
<<default>>
/* Say Nothing */
<</switch>>
<br><br>
<<sydneyOptions>>
<</if>>
<</widget>>
<<widget "sydneyOptions">>
<<sydneySchedule>><<NPCStatusCheck "Sydney">>
<<if $bus is "schoollibrary" or $location is "school">>
<<switch _sydney_location>>
<<case "library">>
<<sydneyOptionsTalk>>
<br>
<<bookRentalOptions>>
<br>
You can purchase any school-sanctioned clothing here.
<br>
<<link [[Buy clothes|School Library Shop]]>><</link>>
<br>
<<link [[Leave|School Library]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<case "science">>
Sydney's eyes grow wide. "Sh<<if _sydneyStatus.includes("corrupt")>>i<<else>>oo<</if>>t! We're late for science class!" <<He>> begins to pack up <<his>> things. "<<sydneyMum>>'s gonna kill me..."
<br><br>
<<scienceicon>><<link [[Go with Sydney|Sydney Science Walk Late]]>><<set $eventskip to 1>><</link>>
<br>
<<link [[Leave|School Library]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<case "class">>
Sydney's eyes grow wide. "Sh<<if _sydneyStatus.includes("corrupt")>>i<<else>>oo<</if>>t! I'm late for class!" <<He>> begins to pack up <<his>> things.
<<if $NPCName[$NPCNameList.indexOf("Sydney")].love gte 10>>
"Sorry, can we finish this later?"
<<else>>
<<He>> <<if $sydneyromance is 1>>blows you a kiss and <</if>>waves you off as <<he>> exits the library.
<</if>>
<br><br>
<<link [[Leave|School Library]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<case "canteen">>
Sydney stands up, stretching, before placing a small sign on the front of the counter. <span class="blue">"At lunch"</span>.
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Sydney")].love gte 10>>
<<He>> begins gathering some books. "I'm going to get lunch. Would you like to come with me?"
<br><br>
<<link [[Go with Sydney|Canteen Lunch Sydney]]>><<endevent>><<set $luncheaten to 1>><<set $phase2 to 1>><<npcincr Sydney love 1>><</link>><<glove>>
<br>
<<else>>
<<He>> begins gathering some books. "I'm off to lunch, should only be about fifteen minutes."
<br><br>
<</if>>
<<link [[Leave|School Library]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<case "temple">>
Sydney stands up, yawning.
<<if $detention gte 1 and $detentionattended isnot 1 and $headnodetention isnot 1 and $pillory_tenant.special.name isnot "Leighton">>
"It's closing time. The <<nnpc_title "Leighton">> said you're not allowed to leave the premises until you serve your detention at the end of the day. Sorry."
<br><br>
<<elseif $sydneySeen.includes("mass") or $sydneySeen.includes("initiate")>>
"It's closing time. I'm off to the temple.<<if $sydneyromance is 1>> Would you... mind walking me there?<<else>> There's plenty to be done, would you like to come with me?<</if>>"
<br><br>
<<wolficon>><<link [[Go with Sydney (0:25)|Temple Sydney Walk]]>><<pass 25>><<stress -3>><<npcincr Sydney love 1>><</link>><<lstress>><<glove>>
<br>
<<else>>
"It's closing time."
<<if $NPCName[$NPCNameList.indexOf("Sydney")].love gte 20>>
<<He>> begins gathering <<his>> things, but pauses. "I usually go to the temple after school. Would you like to come with me? I bet it'd be good for you!" <<He>> looks to you with a hopeful expression.
<br><br>
<<wolficon>><<link [[Go with Sydney (0:25)|Temple Sydney Walk]]>><<pass 25>><<stress -3>><<npcincr Sydney love 1>><</link>><<lstress>><<glove>>
<br>
<<else>>
<<He>> gathers <<his>> things, and leads the lingering students out of the library.
<br><br>
<</if>>
<</if>>
<<link [[Leave|School Library]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<case "shop">>
<<if $adultshopgrandopening is true>>
<<set $adultshopopeningsydney to true>>
"It's closing time.
<<if _sydneyStatus.includes("corrupt") or _sydneyStatus.includes("corruptLust")>>
Come on, we're missing the grand opening of the shop!"
<<elseif _sydneyStatus.includes("pure") or _sydneyStatus.includes("pureLust")>>
I'm wanted at the grand opening at the adult shop. Would you like to accompany me? I'd feel less awkward with company."
<<else>>
I'm off to the grand opening at the adult shop. Wanna come along? It might be fun."
<</if>>
<br><br>
<<link [[Go with Sydney (1:00)|Adult Shop Opening Walk]]>><<pass 10>><</link>>
<br>
<<elseif $sydneySeen.includes("shop")>>
"It's closing time. I'm off to help my <<sydneymum>> with the shop. You can come too, if you want."
<<He>> gathers <<his>> things,<<if $sydneyromance is 1>> kisses you on the cheek,<</if>> and starts to lead any lingering students out of the library.
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Sydney")].love gte 20>>
<<elkicon>><<link [[Walk with Sydney (0:30)|Elk Sydney Walk]]>><<pass 30>><<npcincr Sydney love 1>><<stress -3>><<trauma -3>><</link>><<lstress>><<ltrauma>><<glove>>
<<else>>
<<elkicon>><<link [[Walk with Sydney (0:30)|Elk Sydney Walk]]>><<pass 30>><<npcincr Sydney love 1>><</link>><<glove>>
<</if>>
<br><br>
<<else>>
"It's closing time. I'm off to help my <<sydneymum>> with some work." <<He>> gathers <<his>> things,<<if $sydneyromance is 1>> kisses you on the cheek,<</if>> and starts to lead any lingering students out of the library. <<if $sydneySeen.includes("mass") or $sydneySeen.includes("initiate")>>Once <<he>> exits, you notice that <<hes>> not heading towards the temple, and instead towards Elk Street.<</if>>
<br><br>
<</if>>
<<link [[Leave|School Library]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<default>>
<<link [[Leave|School Library]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</switch>>
<<elseif $location is "temple">>
<<switch _sydney_location>>
<<case "temple">>
<<switch $sydney_templeWork>>
<<case "pray">>
<<set _sydneyPray to true>>
<<sydneyOptionsTalk>>
<br>
<<prayoptions>>
<br>
<<if $sydneyChastityKnown and $sydneyromance is 1 and checkSextoysGift("Sydney") is 1>>
<<link [[Gift Sydney a strap-on|Gift Strap-on Sydney Temple]]>><</link>>
<br>
<</if>>
<<link [[Leave|Temple]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<default>>
Sydney stretches. "Time to get back to work. I'll be around." <<if $sydneyromance is 1>><<He>> kisses you on the cheek before leaving.<</if>>
<br><br>
<<link [[Next|Temple]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</switch>>
<<case "library">>
Sydney yawns and stretches. "It's about time for school. Care to walk with me?"
<br><br>
<<link [[Walk to school with Sydney (0:10)|Sydney Walk School]]>><<pass 10>><<npcincr Sydney love 1>><</link>><<glove>>
<br>
<<link [[Stay|Temple]]>><<endevent>><</link>>
<br>
<<case "home">>
<<if $sydneySeen.includes("parent")>>
<<npc "Sirris" 2>><<person2>>
Someone places a hand on your shoulder, and Sydney's. You turn and see Sirris smiling at you. "Thanks for looking after <<nnpc_him "Sydney">>. It's pretty late, do you need a ride home?"
<br><br>
Sydney sleepily stands up.
<br><br>
<<link [[Go home|Sydney Ride Home]]>><</link>>
<br>
<<link [[Stay|Sydney Ride Home No]]>><</link>>
<br>
<<else>>
Sydney yawns and stretches. "It's time for me to go home. Thanks for keeping me company." <<if $sydneyromance is 1>><<He>> kisses you on the cheek, and leaves the temple.<<else>><<He>> waves you off and leaves the temple.<</if>>
<br><br>
<<link [[Next|Temple]]>><<endevent>><</link>>
<br>
<</if>>
<<case "shop">>
<<if $adultshopgrandopening is true>>
<<set $adultshopopeningsydney to true>>
Sydney stretches.
<br><br>
<<if _sydneyStatus.includes("corrupt") or _sydneyStatus.includes("corruptLust")>>
"Come on, we're missing the grand opening!"
<br><br>
<<elseif _sydneyStatus.includes("pure") or _sydneyStatus.includes("pureLust")>>
"I'm wanted at the grand opening at the adult shop. Would you like to accompany me? I'd feel less awkward with company."
<br><br>
<<else>>
"I'm off to the grand opening at the adult shop. Wanna come along? It might be fun."
<br><br>
<</if>>
<<link [[Go with Sydney (1:00)|Adult Shop Opening Walk]]>><<pass 10>><</link>>
<br>
<<elseif $sydneySeen.includes("shop")>>
Sydney stretches. "I'm off to <<if $adultshopunlocked is undefined>>help set up<<else>>work at<</if>> the shop... You can come too, if you want." <<He>> gathers <<his>> things<<if $sydneyromance is 1>>, and kisses you on the cheek before leaving<</if>>.
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Sydney")].love gte 20>>
<<elkicon>><<link [[Walk with Sydney (0:30)|Elk Sydney Walk]]>><<pass 30>><<npcincr Sydney love 1>><<stress -3>><<trauma -3>><</link>><<lstress>><<ltrauma>><<glove>>
<<else>>
<<elkicon>><<link [[Walk with Sydney (0:30)|Elk Sydney Walk]]>><<pass 30>><<npcincr Sydney love 1>><</link>><<glove>>
<</if>>
<<else>>
Sydney stretches. "I'm off to help my <<sydneymum>> with some work." <<He>> gathers <<his>> things<<if $sydneyromance is 1>>, and kisses you on the cheek before leaving<</if>>.
<</if>>
<br><br>
<<link [[Leave|Temple]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<default>>
Sydney stretches. "Time to get back to work. I'll be around." <<if $sydneyromance is 1>><<He>> kisses you on the cheek before leaving.<</if>>
<br><br>
<<link [[Next|Temple]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</switch>>
<<elseif $location is "adult_shop">>
<<switch _sydney_location>>
<<case "home">>
<<if $sydneySeen.includes("parent")>>
<<npc "Sirris" 2>><<person2>>
Someone places a hand on your shoulder. You look behind and see Sirris. "Hey," <<he>> smiles, "It's pretty late, do you need a ride home?"
<br><br>
Sydney sleepily stands up.
<br><br>
<<link [[Go home|Sydney Ride Home]]>><</link>>
<br>
<<link [[Stay|Sydney Ride Home No]]>><</link>>
<br>
<</if>>
<<default>>
<<sydneyOptionsTalk>>
<br>
<<if $sydneyChastityKnown and $sydneyromance is 1 and checkSextoysGift("Sydney") is 1>>
<<link [[Gift Sydney a strap-on|Gift Strap-on Sydney Temple]]>><</link>>
<br>
<</if>>
<<link [[Back|Adult Shop]]>><<endevent>><<set $eventskip to 1>><</link>>
<</switch>>
<</if>>
<</widget>>
<<widget "sydneyOptionsTalk">>
<<if $bus is "schoollibrary" and $sydneyDaily.peek and !$sydneyDaily.peekConfront>>
<<link [[Confront about changing room|Sydney Peek Confront]]>><<set $sydneyDaily.peekConfront to true>><</link>>
<br>
<</if>>
<<if $location is "school" and $sydneySeen.includes("science") and $hour is 8 and $minute gte 45>>
<<scienceicon>><<link [[Walk to science class (0:05)|Sydney Science Walk]]>><<pass 5>><<npcincr Sydney love 1>><</link>><<glove>>
<br>
<</if>>
<<if $location is "adult_shop">> /*Placeholder. Unfinished.*/
<<if $NPCName[$NPCNameList.indexOf("Sydney")].love gte 20>>
<<link [[Help with work (0:30)|Sydney Shop Help]]>><<pass 30>><<npcincr Sydney love 1>><<stress -3>><<trauma -3>><</link>><<lstress>><<ltrauma>><<glove>>
<br>
<<else>>
<<link [[Help with work (0:30)|Sydney Shop Help]]>><<pass 30>><<npcincr Sydney love 1>><</link>><<glove>>
<br>
<</if>>
<</if>>
<<if $location is "school">>
<<if $sydneyChastityRemoveIntro is 1>>
<<link [[Chat (0:15)|Sydney Chastity Remove Intro]]>><<set $sydneyChastityRemoveIntro to 2>><<pass 15>><</link>>
<br>
<<else>>
<<link [[Chat (0:15)|Sydney Chat]]>><<pass 15>><<npcincr Sydney love 1>><<if $NPCName[$NPCNameList.indexOf("Sydney")].love gte 20>><<stress -3>><<trauma -3>><<else>><<stress -2>><</if>><</link>><<lstress>><<if $NPCName[$NPCNameList.indexOf("Sydney")].love gte 20>><<ltrauma>><</if>><<glove>>
<br>
<</if>>
<<if $NPCName[$NPCNameList.indexOf("Sydney")].love gte 10 and ($sydneyFlirt is 1 or $sydneyromance is 1)>>
<<if $sydneyChastityRemoveIntro is 1>>
<<link [[Flirt (0:15)|Sydney Chastity Remove Intro]]>><<set $sydneyChastityRemoveIntro to 2>><<pass 15>><</link>>
<br>
<<else>>
<<link [[Flirt (0:15)|Sydney Flirt]]>><<pass 15>><<npcincr Sydney purity -1>><<stress -2>><</link>><<promiscuous1>><<lstress>><<lspurity>>
<br>
<</if>>
<</if>>
<<if $sydneyChastityKnown and $sydneyromance is 1 and checkSextoysGift("Sydney") is 1>>
<<link [[Gift Sydney a strap-on|Gift Strap-on Sydney Counter]]>><</link>>
<br>
<</if>>
<<if $NPCName[$NPCNameList.indexOf("Sydney")].love gte 10 and $milkshake gte 2>>
<<link [[Offer milkshake (0:15)|Sydney Give Milkshake]]>><<pass 15>><<set $milkshake -= 2>><<npcincr Sydney love 1>><<stress -5>><</link>><<lstress>><<glove>>
<br>
<</if>>
<<if $sydneyromance is 1 and $milkshake gte 1>>
<<link [[Share milkshake (0:15)|Sydney Share Milkshake]]>><<pass 15>><<set $milkshake -= 1>><<npcincr Sydney love 2>><<stress -10>><</link>><<lstress>><<gglove>>
<br>
<</if>>
<<if $promiscuity gte 55 and $sydneyromance is 1 and !$sydneyDaily.crawl>>
<<link [[Crawl under the counter|Sydney Crawl]]>><<set $sydneyDaily.crawl to true>><</link>><<promiscuous4>><<llspurity>><<sydneyWarning corrupt>>
<br>
<</if>>
<</if>>
<<if ($sydney.glasses is "broken" or $sydney.glasses is "playerbroken") and $money gte 1500 and ($sydneyChatState gte 3 or $sydneyromance is 1)>>
<<highicon>><<link [["Offer to replace " + $NPCList[0].pronouns.his + " glasses (£15 0:30)"|Sydney Walk]]>><<npcincr Sydney love 3>><</link>><<gglove>>
<br>
<<elseif ($sydney.glasses isnot "broken" and $sydney.glasses isnot "playerbroken") and $NPCName[$NPCNameList.indexOf("Sydney")].love gte 30 and !$sydneyDaily.walk>>
<<link [[Ask to go somewhere together|Sydney Walk]]>><</link>>
<br>
<</if>>
<<if _sydneyRomanceConfront>>
<<link [["Ask " + $NPCList[0].pronouns.him + " what's wrong"|Sydney Romance]]>><</link>>
<br>
<<elseif $sydneyFriendZoned>>
<<link [["Ask Sydney to be your " + $NPCList[0].pronouns.boy + "friend"|Sydney Romance Accept]]>><</link>>
<br>
<</if>>
<<if $location is "temple" and $sydneyChastityRemoveIntro>>
<<if $sydneyChastityRemoveIntro is 1>>
<<link [["Ask " + $NPCList[0].pronouns.him + " about removing " + $NPCList[0].pronouns.his + " belt (0:15)"|Sydney Chastity Remove Intro]]>><<set $sydneyChastityRemoveIntro to 2>><<pass 15>><</link>>
<br>
<<elseif $sydneyChastityRemoveCorrupt and !$sydneySeen.includes("corruptroom")>>
<<link [[Ask about Sydney's plan|Sydney Temple Corrupt]]>><</link>>
<br>
<<elseif $sydneyChastityRemovePure and $templePromised isnot "Sydney" and !$temple_evaluation>>
<<link [[Ask about being promised|Sydney Temple Pure]]>><</link>>
<br>
<<else>>
/* Do Nothing */
<</if>>
<</if>>
<<if $bus is "schoollibrary" and $NPCName[$NPCNameList.indexOf("Sydney")].love gte 50 and $trauma gte ($traumamax / 7) * 3 and !$sydneyDaily.breakdown>>
<<link [[Break down (0:25)|Sydney Library Break]]>><<pass 25>><<stress -24>><<trauma -12>><<set $sydneyDaily.breakdown to true>><</link>><<llstress>><<lltrauma>>
<br>
<</if>>
<</widget>>
<<widget "sydneySexFail">>
<br><span class="lewd"><i>Perhaps Sydney would be more open to sex if you opened <<nnpc_his "Sydney">> mind to impure thoughts, or aroused <<nnpc_him "Sydney">> enough.</i></span><br>
<</widget>>
<<widget "sydneyChastityMessage">>
<<set $sydneyChastityKnown to true>>
<<if $sydneyromance is 1 and $NPCName[$NPCNameList.indexOf("Sydney")].chastity.vagina.includes("chastity") or $NPCName[$NPCNameList.indexOf("Sydney")].chastity.penis.includes("chastity")>>
<<if _sydneyStatus.includes("Lust") and $NPCName[$NPCNameList.indexOf("Sydney")].love gte 90 and $NPCName[$NPCNameList.indexOf("Sydney")].chastity.anus.includes("shield")>>
<span class="lewd"><<He>> looks down to <<his>> chastity belt with resentment.</span>
<<elseif _sydneyStatus.includes("Lust") and $NPCName[$NPCNameList.indexOf("Sydney")].love gte 125 and ($NPCName[$NPCNameList.indexOf("Sydney")].purity gte 80 or $NPCName[$NPCNameList.indexOf("Sydney")].corruption gte 40)>>
<<He>> seems to be on the very edge of falling into sinful lust.
<<if _sydneyStatus.includes("corrupt")>>
"That does it. We need to talk later. <span class="gold">I'm getting this thing off of me, one way or another.</span>"
<<else>>
"I... I can't take it anymore! We need to talk later, <span class="gold">I want this belt off.</span>"
<</if>>
<<set $sydneyChastityRemoveIntro to 1>>
<<else>>
<br><span class="lewd"><i>Sydney might be willing to get <<nnpc_his "Sydney">> chastity device removed for someone completely pure, or if <<nnpc_his "Sydney">> mind was opened to lewdity. A very pure or very corrupt mindset, as well as a large amount of sinful lust, may be the key.</i></span><br>
<</if>>
<</if>>
<</widget>>
<<widget "sydneyLewd">>
<<if !$sydneySeen.includes("lewd") and _args[0] isnot 'glasses'>>
<<set $sydneySeen.pushUnique("lewd")>>
<<if _sydneyStatus.includes("corrupt")>>
"<span class="green">I've been waiting a long time to do something like this with you.</span> I'd never imagine doing it with anyone else."
<<else>>
"<span class="green">I've never done anything like this before.</span> I'm scared." You spend some time reassuring <<him>>, telling <<him>> you'll stop if <<he>> asks. Eventually, <<he>> agrees. "I... I trust you."
<</if>>
<</if>>
<<if $sydney.glasses isnot "contacts" and _args[0] isnot 'lewd'>>
<<He>> removes <<his>> <<sydneyGlasses>>.
<</if>>
<</widget>>
<<widget "sydneyExpose">>
<<if $NPCName[$NPCNameList.indexOf("Sydney")].chastity.penis.includes("chastity") or $NPCName[$NPCNameList.indexOf("Sydney")].chastity.vagina.includes("chastity")>>
<<if $sydneyChastityKnown>>
<<if $npcSub or $combat isnot 1>>You get a glimpse of <<his>> protected <<sydneyGenitals "short">>.<</if>>
<<if $sydneyAnalShieldComment>>
<<unset $sydneyAnalShieldComment>>
<<if _sydneyStatus.includes("corrupt")>>
"<span class="gold">I was able to convince them to remove my anal shield, at least.</span>"
<<else>>
"I... <span class="gold">I got my anal shield removed for you...</span>"
<</if>>
<</if>>
<<else>>
<<set $sydneyChastityKnown to true>>
<<if $npcSub or $combat isnot 1>><span class="lewd">You see a chastity belt protecting <<him>>.</span> <</if>>"I... should have mentioned that. Sorry."
<</if>>
<<else>>
You get an unobstructed view of <<his>> <<sydneyGenitals>>.
<</if>>
<</widget>>
<<widget "sydneyGenitals">>
<<set _text_output to "">>
<<if ($NPCName[$NPCNameList.indexOf("Sydney")].chastity.penis.includes("chastity") or $NPCName[$NPCNameList.indexOf("Sydney")].chastity.vagina.includes("chastity")) and _args[0] isnot 'short' and $sydneyChastityKnown>>
<<set _text_output += "protected ">>
<</if>>
<<if _args[0] isnot 'short' and (($NPCName[$NPCNameList.indexOf("Sydney")].virginity.penile is true and $NPCName[$NPCNameList.indexOf("Sydney")].gender is "m") or ($NPCName[$NPCNameList.indexOf("Sydney")].virginity.vaginal is true and $NPCName[$NPCNameList.indexOf("Sydney")].gender is "f"))>>
<<set _text_output += "virgin ">>
<</if>>
<<if $NPCName[$NPCNameList.indexOf("Sydney")].gender is "m">>
<<set _text_output += "penis">>
<<else>>
<<set _text_output += "pussy">>
<</if>>
<<print _text_output>><</widget>>
<<widget "sydneySchedule">>
<<if $sydneyPunish is 1>>
<<set _sydney_location to "home">>
<<set _sydney_location_message to "home">>
<<elseif $weekday is 1>>
<<if $hour lte 22>>
<<set _sydney_location to "temple">>
<<else>>
<<set _sydney_location to "home">>
<</if>>
<<elseif $weekday is 7>>
<<if $adultshopopeningsydney is true and $hour lt 21>>
<<set _sydney_location to "shop">>
<<elseif $hour gte 6>>
<<set _sydney_location to "temple">>
<<else>>
<<set _sydney_location to "home">>
<</if>>
<<elseif $weekday is 6 and $hour gte 16 and $hour lt 20>>
<<if $adultshophelped is 1>>
<<set _sydney_location to "temple">>
<<else>>
<<set _sydney_location to "shop">>
<</if>>
<<elseif $sydneySeen isnot undefined and $adultshopunlocked and $NPCName[$NPCNameList.indexOf("Sydney")].corruption gt 10 and $hour gte 16 and $hour lt 20>>
<<set $_corruption to $NPCName[$NPCNameList.indexOf("Sydney")].corruption>>
<<if $adultshophelped is 1>>
<<set _sydney_location to "temple">>
<<elseif $_corruption gt 10 and $weekday is 4>>
<<set _sydney_location to "shop">>
<<set _sydney_location_message to "shop">>
<<elseif $_corruption gt 20 and $weekday is 5>>
<<set _sydney_location to "shop">>
<<set _sydney_location_message to "shop">>
<<elseif $_corruption gt 30 and $weekday is 3>>
<<set _sydney_location to "shop">>
<<set _sydney_location_message to "shop">>
<<elseif $_corruption gt 40 and $weekday is 2>>
<<set _sydney_location to "shop">>
<<set _sydney_location_message to "shop">>
<<else>>
<<set _sydney_location to "temple">>
<<set _sydney_location_message to "temple">>
<</if>>
<<elseif $schoolterm is 0>>
<<if $hour gte 6 and $hour lte 22>>
<<set _sydney_location to "temple">>
<<else>>
<<set _sydney_location to "home">>
<</if>>
<<elseif $schoolday is 1>>
<<if $hour lte 5>>
<<set _sydney_location to "home">>
<<elseif $hour gte 6 and $hour lte 9 and $sydneyLate is 1>>
<<set _sydney_location to "late">>
<<elseif $hour is 6>>
<<set _sydney_location to "temple">>
<<elseif $hour is 7 or $hour is 8 or ($hour is 9 and $sydneyScience isnot 1)>>
<<set _sydney_location to "library">>
<<elseif $hour is 9>>
<<set _sydney_location to "science">>
<<elseif ["second", "third"].includes($schoolstate)>>
<<set _sydney_location to "class">>
<<elseif $schoolstate is "lunch" and $luncheaten isnot 1 and $minute lte 15>>
<<set _sydney_location to "canteen">>
<<elseif $hour lte 15 or ($hour is 16 and $minute lte 40)>>
<<if $sydneyTempleSkip>>
<<set _sydney_location to "temple">>
<<else>>
<<set _sydney_location to "library">>
<</if>>
<<elseif $hour gte 16 and $hour lte 22>>
<<set _sydney_location to "temple">>
<<else>>
<<set _sydney_location to "home">>
<</if>>
<<else>>
<<set _sydney_location to "home">>
<</if>>
<<if _sydney_location is "temple">>
<<switch $hour>>
<<case 1 2 3 4 5>>
<<set $sydney_templeWork to ($weekday is 1? "sleep" : "pray")>>
<<case 6>>
<<set $sydney_templeWork to "pray">>
<<case 7 8 9 10>>
<<set $sydney_templeWork to "garden">>
<<case 11 12>>
<<set $sydney_templeWork to ($weekday is 1? "mass" : "pray")>>
<<case 13 14 15 16>>
<<set $sydney_templeWork to "pray">>
<<case 17 18 19 20>>
<<set $sydney_templeWork to "quarters">>
<<case 21 22>>
<<set $sydney_templeWork to "pray">>
<<case 23 0>>
<<set $sydney_templeWork to ($weekday is 7? "sleep" : "pray")>>
<<default>>
<<set $sydney_templeWork to "pray">>
<</switch>>
<</if>>
<</widget>>
<<widget "sydneyStatusCheck">>
<<set _sydneyStatus to "">>
<<if $NPCName[$NPCNameList.indexOf("Sydney")].purity gte 50 and $NPCName[$NPCNameList.indexOf("Sydney")].lust gte 60>>
<<set _sydneyStatus to "pureLust">>
<<elseif $NPCName[$NPCNameList.indexOf("Sydney")].corruption gte 10 and $NPCName[$NPCNameList.indexOf("Sydney")].lust gte 20>>
<<set _sydneyStatus to "corruptLust">>
<<elseif $NPCName[$NPCNameList.indexOf("Sydney")].purity gte 50>>
<<set _sydneyStatus to "pure">>
<<elseif $NPCName[$NPCNameList.indexOf("Sydney")].corruption gte 10>>
<<set _sydneyStatus to "corrupt">>
<<elseif $NPCName[$NPCNameList.indexOf("Sydney")].lust gte 40>>
<<set _sydneyStatus to "neutralLust">>
<<else>>
<<set _sydneyStatus to "neutral">>
<</if>>
<<if $NPCName[$NPCNameList.indexOf("Sydney")].chastity.penis.includes("chastity") or $NPCName[$NPCNameList.indexOf("Sydney")].chastity.vagina.includes("chastity")>>
<<set _sydneyChastity to 1>>
<</if>>
<<if $NPCName[$NPCNameList.indexOf("Sydney")].virginity.vaginal is true and $NPCName[$NPCNameList.indexOf("Sydney")].virginity.penile is true>>
<<set _sydneyVirgin to 1>>
<</if>>
<</widget>>
<<widget "sydneyGreeting">>
<<if !$sydneyDaily.greeting>>
<<set $sydneyDaily.greeting to true>>
<<if $sydneyromance is 1>>
<<if $hour lte 3 or $hour gte 18>>
"Good evening, my beloved," <<he>> says before kissing you on the cheek.
<<elseif $hour lte 12>>
"Good morning, my beloved," <<he>> says before kissing you on the cheek.
<<else>>
"Good afternoon, my beloved," <<he>> says before kissing you on the cheek.
<</if>>
<<else>>
<<if $hour lte 3 or $hour gte 18>>
"Good evening," <<he>> says.
<<elseif $hour lte 12>>
"Good morning..." <<he>> yawns out.
<<else>>
"Good afternoon," <<he>> says.
<</if>>
<</if>>
<</if>>
<<if $sydneyGlassesNotice>>
<<unset $sydneyGlassesNotice>>
<<He>> seems to have gotten a new pair of glasses.
<</if>>
<</widget>>
<<widget "bookCriminal">>
<<if !$sydneyDaily.overdueMessage>>
<<bodywriting_exposure_check>>
<<NPCStatusCheck "Sydney">>
<<if _bodywriting_exposed gte 1 and ($skin[_bodypart].writing is "Book Criminal >:(" or $skin[_bodypart].writing is "Book Criminal <3")>>
<<if $skin[_bodypart].pen is "tattoo">>
<<if $bookTattoo is undefined>>
<<set $bookTattoo to 1>>
<<He>> sighs, reaching out to you as <<he>> uncaps a red marker. <<He>> freezes, looking at you with incredulity as <<he>> runs <<his>> fingers over the <<tattoo _bodypart>> on your <<bodypart _bodypart>>.
<br><br>
"You... I... it's... permanent? Book... you've..." <<He>> stammers off<<if $bus is "schoollibrary">>, slowly sitting back<</if>>. <<He>> seems unsure of what to do.
<<else>>
Sydney eyes the <<tattoo _bodypart>> on your <<bodypart _bodypart>>. "You're a nut." <<He>> can't help but giggle.
<</if>>
<<else>>
Sydney eyes the <<tattoo _bodypart>> on your <<bodypart _bodypart>>. "I... guess my punishment isn't harsh enough." <<if _sydneyStatus is "corrupt" or _sydneyStatus is "corruptLust">><<He>> looks around before whispering in your ear. "Maybe you'll need to teach me how to punish you properly." <<arousal 500>><<garousal>><<else>><<detention 3>><<gdelinquency>><</if>>
<</if>>
<<elseif $skin.forehead.writing isnot "Book Criminal >:(" and $skin.forehead.writing isnot "Book Criminal <3" and $skin.left_cheek.writing isnot "Book Criminal >:(" and $skin.left_cheek.writing isnot "Book Criminal <3" and $skin.right_cheek.writing isnot "Book Criminal >:(" and $skin.right_cheek.writing isnot "Book Criminal <3">>
<<if $bookCriminal is undefined>>
<<set $bookCriminal to 1>>
<<He>> sighs. "I don't have the authority to punish you, so <<nnpc_Title "Leighton">> Leighton lets me do this instead."
Sydney brandishes a red permanent marker, and pulls you close with surprising strength.
<<else>>
<<if $NPCName[$NPCNameList.indexOf("Sydney")].love lt 10>>
<<He>> suddenly reaches up and pulls your head down to <<his>> level with surprising strength. <<He>> brandishes a marker, removing the cap with <<his>> teeth.
<<elseif $sydneyromance is 1>>
<<He>> lets out an exaggerated sigh, but smiles. "Come here, you." <<He>> reaches for you as <<he>> uncaps a marker.
<<else>>
<<He>> sighs. "You know the rules." <<He>> brandishes a marker, and reaches for you.
<</if>>
<</if>>
<<if $bodywritingLvl is 0>>
<span class="red">You smack the marker away.</span> Sydney pouts at you. <<detention 3>><<gdelinquency>><<npcincr Sydney love -2>><<llove>>
<<else>>
<<if _bodywriting_exposed gte 1 and $skin[_bodypart].special is "Sydney">>
However, <<he>> stops upon seeing the <<tattoo _bodypart>> on your <<bodypart _bodypart>>. <<His>> face begins to turn a bright red. You catch <<him>> looking into your eyes, before looking away again. "B...be more courteous next time, please. You may go."
<<elseif !$skin.forehead.pen>>
<<He>> scribbles something on your forehead, and holds up a small pocket mirror. Your forehead now reads: <<bodywriting_npc_sydney_book forehead "marker">>
<<if $sydneyromance is 1>>
<<He>> finishes with a kiss on your forehead, pulling away with a loud "Mwah!"
<<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "active" and ($weather is "rain" or $weather is "snow") and $schoolstate is "lunch" and !$kylarDaily.leightonPunch>>
<br><br>
Kylar stares from across the library. <<gksuspicion>><<npcincr Kylar rage 1>><<set $kylarSeen.pushUnique("sydneyWriting")>>
<</if>>
<</if>>
<<elseif $skin.forehead.pen is "pen" or $skin.forehead.pen is "lipstick" or $skin.forehead.pen is "mud">>
<<if $skin[_bodypart].special is "Kylar">>
<<set _kylar to 1>>
<</if>>
<<He>> wipes away your <<tattoo forehead>> on your forehead, and scribbles something of <<his>> own. <<bodywriting_clear forehead>> Your forehead now reads: <<bodywriting_npc_sydney_book forehead "marker">>
<<if $sydneyromance is 1>>
<<He>> finishes with a kiss on your forehead, pulling away with a loud "Mwah!"
<<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "active" and ($weather is "rain" or $weather is "snow") and $schoolstate is "lunch" and !$kylarDaily.leightonPunch>>
<br><br>
<<if _kylar is 1>>
Kylar glowers from across the library. <<ggksuspicion>><<npcincr Kylar rage 3>><<set $kylarSeen.pushUnique("sydneyWriting")>>
<<else>>
Kylar stares from across the library. <<gksuspicion>><<npcincr Kylar rage 1>><<set $kylarSeen.pushUnique("sydneyWriting")>>
<</if>>
<</if>>
<</if>>
<<elseif !$skin.left_cheek.pen>>
<<He>> scribbles something on your left cheek, and holds up a small pocket mirror. Your left cheek now reads: <<bodywriting_npc_sydney_book left_cheek "marker">>
<<if $sydneyromance is 1>>
<<He>> finishes with a kiss on your cheek, pulling away with a loud "Mwah!"
<<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "active" and ($weather is "rain" or $weather is "snow") and $schoolstate is "lunch" and !$kylarDaily.leightonPunch>>
<br><br>
Kylar stares from across the library. <<gksuspicion>><<npcincr Kylar rage 1>><<set $kylarSeen.pushUnique("sydneyWriting")>>
<</if>>
<</if>>
<<elseif $skin.left_cheek.pen is "pen" or $skin.left_cheek.pen is "lipstick" or $skin.left_cheek.pen is "mud">>
<<if $skin[_bodypart].special is "Kylar">>
<<set _kylar to 1>>
<</if>>
<<He>> wipes away your <<tattoo left_cheek>> on your left cheek, and scribbles something of <<his>> own. <<bodywriting_clear left_cheek>> Your left cheek now reads: <<bodywriting_npc_sydney_book left_cheek "marker">>
<<if $sydneyromance is 1>>
<<He>> finishes with a kiss on your cheek, pulling away with a loud "Mwah!"
<<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "active" and ($weather is "rain" or $weather is "snow") and $schoolstate is "lunch" and !$kylarDaily.leightonPunch>>
<br><br>
Kylar stares from across the library. <<gksuspicion>><<npcincr Kylar rage 1>><<set $kylarSeen.pushUnique("sydneyWriting")>>
<</if>>
<</if>>
<<elseif !$skin.right_cheek.pen>>
<<He>> scribbles something on your right cheek, and holds up a small pocket mirror. Your right cheek now reads: <<bodywriting_npc_sydney_book right_cheek "marker">>
<<if $sydneyromance is 1>>
<<He>> finishes with a kiss on your cheek, pulling away with a loud "Mwah!"
<<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "active" and ($weather is "rain" or $weather is "snow") and $schoolstate is "lunch" and !$kylarDaily.leightonPunch>>
<br><br>
<<if _kylar is 1>>
Kylar glowers from across the library. <<ggksuspicion>><<npcincr Kylar rage 3>><<set $kylarSeen.pushUnique("sydneyWriting")>>
<<else>>
Kylar stares from across the library. <<gksuspicion>><<npcincr Kylar rage 1>><<set $kylarSeen.pushUnique("sydneyWriting")>>
<</if>>
<</if>>
<</if>>
<<elseif $skin.right_cheek.pen is "pen" or $skin.right_cheek.pen is "lipstick" or $skin.right_cheek.pen is "mud">>
<<if $skin[_bodypart].special is "Kylar">>
<<set _kylar to 1>>
<</if>>
<<He>> wipes away your <<tattoo right_cheek>> on your right cheek, and scribbles something of <<his>> own. <<bodywriting_clear right_cheek>> Your right cheek now reads: <<bodywriting_npc_sydney_book right_cheek "marker">>
<<if $sydneyromance is 1>>
<<He>> finishes with a kiss on your cheek, pulling away with a loud "Mwah!"
<<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "active" and ($weather is "rain" or $weather is "snow") and $schoolstate is "lunch" and !$kylarDaily.leightonPunch>>
<br><br>
<<if _kylar is 1>>
Kylar glowers from across the library. <<ggksuspicion>><<npcincr Kylar rage 3>><<set $kylarSeen.pushUnique("sydneyWriting")>>
<<else>>
Kylar stares from across the library. <<gksuspicion>><<npcincr Kylar rage 1>><<set $kylarSeen.pushUnique("sydneyWriting")>>
<</if>>
<</if>>
<</if>>
<<else>>
<<if $SydneyFace is undefined>>
<<set $SydneyFace to 1>>
<<He>> wipes at your <<tattoo forehead>> on your forehead and frowns. <<His>> face turns to bewilderment as <<he>> wipes at your <<tattoo left_cheek>> on your left cheek, and then your <<tattoo right_cheek>> on your right cheek. "Are these all permament? Really?" <<He>> stares for a moment longer, before sighing and recapping the marker. "Fine, you get off easy this time."
<<else>>
<<He>> stares for a moment, glaring at your living canvas of a face. <<He>> pouts and relents. <<detention 3>><<gdelinquency>><<npcincr Sydney love -2>><<llove>>
<</if>>
<</if>>
<</if>>
<<else>>
<</if>>
<</if>>
<</widget>>
<<widget "sydneyBodywritingLocation">>
<<NPCStatusCheck "Sydney">>
<<set _targets to []>>
<<set _targets.pushUnique("forehead")>>
<<if !$worn.face.type.includes("mask")>>
<<set _targets.pushUnique("left_cheek")>>
<<set _targets.pushUnique("right_cheek")>>
<</if>>
<<set _targets.pushUnique("left_shoulder")>>
<<set _targets.pushUnique("right_shoulder")>>
<<if _sydneyStatus.includes("corrupt")>>
<<if $worn.upper.exposed gte 2 and ($worn.under_upper.exposed gte 1 or $worn.under_upper.open is 1)>>
<<set _targets.pushUnique("breasts")>>
<<set _targets.pushUnique("back")>>
<</if>>
<<if ($worn.lower.exposed gte 2 or $worn.lower.anus_exposed gte 1) and ($worn.under_lower.exposed gte 1 or !$worn.under_lower.type.includes("athletic"))>>
<<set _targets.pushUnique("left_bottom")>>
<<set _targets.pushUnique("right_bottom")>>
<</if>>
<<if $worn.lower.exposed gte 1 and ($worn.under_lower.exposed gte 1 or !$worn.under_lower.type.includes("athletic"))>>
<<set _targets.pushUnique("pubic")>>
<</if>>
<<if $worn.lower.vagina_exposed gte 1 and !$worn.under_lower.type.includes("athletic")>>
<<set _targets.pushUnique("left_thigh")>>
<<set _targets.pushUnique("right_thigh")>>
<</if>>
<</if>>
<<set _targets to _targets.filter( target => !$skin[target].writing )>>
<<if _targets.length gt 0>>
<<set $rng to random(0, (_targets.length -1))>>
<<set _bodypart to _targets[$rng]>>
<<else>>
<<set _writingFail to 1>>
<</if>>
<</widget>>
<<widget "sydneyBodywriting">>
<<if _args[0]>>
<<add_bodywriting _bodypart _args[0] "marker">>
<<bodywriting_finalisation _bodypart>>
<</if>>
<</widget>>
<<widget "sydneymum">><<silently>>
<<if $NPCName[$NPCNameList.indexOf("Sirris")].pronoun is "m">>
<<set _text_output to "아빠">>
<<else>>
<<set _text_output to "엄마">>
<</if>>
<</silently>><<print _text_output>><</widget>>
<<widget "sydneyMum">><<silently>>
<<sydneymum>><<capitalise>>
<</silently>><<print _text_output>><</widget>>
<<widget "sydneymother">><<silently>>
<<if $NPCName[$NPCNameList.indexOf("Sirris")].pronoun is "m">>
<<set _text_output to "아버지">>
<<else>>
<<set _text_output to "어머니">>
<</if>>
<</silently>><<print _text_output>><</widget>>
<<widget "sydneyMother">><<silently>>
<<sydneymother>><<capitalise>>
<</silently>><<print _text_output>><</widget>>
<<widget "sydneyOtherParent">><<silently>>
<<if $NPCName[$NPCNameList.indexOf("Sirris")].pronoun is "m">>
<<set _text_output to "어머니">>
<<else>>
<<set _text_output to "아버지">>
<</if>>
<</silently>><<print _text_output>><</widget>>
<<widget "sydneyGlasses">><<silently>>
<<switch $sydney.glasses>>
<<case "glasses" "playerbought">>
<<set _text_output to "glasses">>
<<case "broken" "playerbroken">>
<<set _text_output to "broken glasses">>
<<case "contacts">>
<<set _text_output to "contacts">>
<<default>>
<<set _text_output to "glasses">>
<</switch>>
<</silently>><<print _text_output>><</widget>>
<<widget "sydneySwimwear">><<silently>>
<<switch $sydney.swim>>
<<case "school">>
<<if $pronoun is "m">>
<<set _text_output to "school swim trunks and swim shirt">>
<<else>>
<<set _text_output to "school swimsuit">>
<</if>>
<<case "normal">>
<<if $pronoun is "m">>
<<set _text_output to "board shorts">>
<<else>>
<<set _text_output to "bikini">>
<</if>>
<<case "lewd">>
<<if $pronoun is "m">>
<<set _text_output to "speedo">>
<<else>>
<<set _text_output to "microkini">>
<</if>>
<<case "crossdress">>
<<if $pronoun is "m">>
<<set _text_output to "bikini">>
<<else>>
<<set _text_output to "board shorts">>
<</if>>
<</switch>>
<</silently>><<print _text_output>><</widget>>
<<widget "sydneySirrisResemble">>
<<if !$sydneySeen.includes("parent") and $NPCName[$NPCNameList.indexOf("Sydney")].love gte 50>>
<<set $sydneySeen.pushUnique("parent")>>
It wasn't apparent to you at first, <span class="blue">but you can't help but notice the striking resemblance between the two.</span> Not just in the way they look, but in the way they carry themselves as well.
<</if>>
<</widget>>
<<widget "sydneyBeachGender">><<silently>>
<<if $NPCName[$NPCNameList.indexOf("Sydney")].pronoun is "m">>
<<set _text_output to ($sydney.swim is "crossdress" ? "girl" : "dude")>>
<<else>>
<<set _text_output to ($sydney.swim is "crossdress" ? "dude" : "girl")>>
<</if>>
<</silently>><<print _text_output>><</widget>>
<<widget "sydneyFinish">>
<<if (($penisfucked is 1 and ($penisstate isnot "otheranus" or $temple_rank isnot undefined)) or $vaginafucked is 1 or $anusfucked is 1) and !$prayerRoom and $templePromised isnot "Sydney">>
<br>
"We... might be in trouble. We were careless."
<</if>>
<<if $orgasmcurrent is 0>>
<br>
<<if $worn.genitals.type.includes("chastity")>>
<<He>> looks down at your $worn.genitals.name.
<<if _sydneyStatus.includes("corrupt")>>
"You didn't cum. I'm not sure how much I can do with your $worn.genitals.name in the way<<if $sydneyChastityKnown>>, I'm not used to working around it. That's what I <<if _sydneyChastity>>have<<else>>had<</if>> you for, after all! Sorry, though<</if>>."
<<else>>
"You... did it feel good? I don't know if I can do anything with your $worn.genitals.name in the way, I'm not as good at this as you are..."
<</if>>
You nod at <<him>> and tell <<him>> that it's okay.
<<else>>
<<He>> looks down at you,
<<switch _sydneyStatus>>
<<case "pure" "neutral">>
frowning. "You... you made me feel... really good, but it doesn't look like you felt good." <<He>> takes a deep breath. "I want to try."
<<case "pureLust" "neutralLust">>
blushing. "You made me feel good. I need to make you feel good, too. Let me try." <<He>> looks determined, and you can tell <<hes>> still pent up.
<<case "corrupt">>
smiling. "You made me a hot mess, and you didn't even get to cum. That's hardly fair."
<<case "corruptLust">>
and places a hand on your throat. <<He>> doesn't apply much pressure. "You didn't cum. Not fair. I'll squeeze it out of you if I have to."
<</switch>>
<br>
<<if $penisfucked is 1>>
<<He>> slowly drops down on you, taking your entire length again.
<<arousal 2500>>
<<if $arousal gte $arousalmax>>
<<orgasm>>Sydney looks proud of <<himself>> as <<he>> gets off of you. <<npcincr Sydney purity -5>><<llspurity>><<set $sydneySeen.pushUnique("player climax")>>
<<else>>
<<He>> grabs your shoulders and begins to ride you. <<His>> pace quickly increases.
<<if _sydneyStatus.includes("corrupt")>>
<<He>> refuses to slow down, and buries <<his>> head in your shoulder as <<he>> nears a second climax.
<<set $arousal to 10000>>
<<if $arousal gte $arousalmax>><<orgasm>><</if>>
<<He>> kisses you as you both shudder. <<takeKissVirginity "Sydney" `($sydneyromance is 1?"loveInterest":"romantic")`>><<npcincr Sydney purity -5>><<llspurity>><<set $sydneySeen.pushUnique("player climax")>>
<br>
<<if _npcKissVirginTemp>>
<<He>> pulls away and gasps. "That was my first kiss. I guess we did it in a weird order, huh?"
<</if>>
<<else>>
<<His>> riding quickly gets weaker, and <<he>> seems to be drained.
<<arousal 4000>>
<<if $arousal gte $arousalmax>>
<<orgasm>>Sydney breathes heavily. "I... I did it? I did it!" <<He>> hugs you, with you still inside <<him>>. <<npcincr Sydney purity -5>><<llspurity>><<set $sydneySeen.pushUnique("player climax")>>
<<else>>
<<He>> whimpers. "Sorry."
<br>
"You're determined," you tell <<him>>. "You just need more practice."
<</if>>
<</if>>
<</if>>
<<elseif $vaginafucked is 1 or $anusfucked is 1>>
<<He>> slowly thrusts into you again.
<<arousal 2500>>
<<if $arousal gte $arousalmax>>
<<orgasm>>Sydney looks proud of <<himself>> as <<he>> pulls out of you. <<npcincr Sydney purity -2>><<lspurity>><<set $sydneySeen.pushUnique("player climax")>>
<<else>>
<<He>> grabs your shoulders and begins to thrust. <<His>> pace quickly increases.
<<if _sydneyStatus.includes("corrupt")>>
<<He>> refuses to slow down, and buries <<his>> head in your shoulder as <<he>> nears a second climax.
<<set $arousal to 10000>>
<<if $arousal gte $arousalmax>><<orgasm>><</if>>
<<He>> kisses you as you both shudder. <<takeKissVirginity "Sydney" `($sydneyromance is 1?"loveInterest":"romantic")`>><<npcincr Sydney purity -5>><<llspurity>><<set $sydneySeen.pushUnique("player climax")>>
<br>
<<if _npcKissVirginTemp>>
<<He>> pulls away and gasps. "That was my first kiss. I guess we did it in a weird order, huh?"
<</if>>
<<else>>
<<His>> thrusting quickly gets weaker, and <<he>> seems to be drained.
<<arousal 4000>>
<<if $arousal gte $arousalmax>>
<<orgasm>>Sydney breathes heavily. "I... I did it? I did it!" <<He>> hugs you while still inside you. <<npcincr Sydney purity -2>><<lspurity>><<set $sydneySeen.pushUnique("player climax")>>
<<else>>
<<He>> whimpers. "Sorry."
<br>
"You're determined," you tell <<him>>. "You just need more practice."
<</if>>
<</if>>
<</if>>
<<else>>
<<He>> lowers <<himself>> down to your <<genitals>>.
<<if $player.penisExist>>
<<set $penisuse to 0>>
<</if>>
<<switch _sydneyStatus>>
<<case "pure" "neutral">>
<<He>> looks up at you, with a hint of fear in <<his>> eyes.
<<if $player.penisExist>>
<<He>> gently takes your penis in <<his>> hand, and licks the tip.
<<arousal 2500>>
<<if $arousal gte $arousalmax>>
<<orgasm>>"I did it!" <<he>> exclaims before covering <<his>> mouth. <<npcincr Sydney purity -2>><<lspurity>><<set $sydneySeen.pushUnique("player climax")>>
<<else>>
<br>
<<He>> continues licking for a bit longer, but slows down and loses confidence. "Sorry," <<he>> whispers.
<br>
"You're determined," you tell <<him>>. "You just need more practice."
<</if>>
<<else>>
<<He>> gives your clit a gentle rub, and licks it.
<<arousal 2500>>
<<if $arousal gte $arousalmax>>
<<orgasm>>"I did it!" <<he>> exclaims with joy before covering <<his>> mouth. <<npcincr Sydney purity -2>><<lspurity>><<set $sydneySeen.pushUnique("player climax")>>
<<else>>
<<He>> continues licking for a bit longer, but slows down and loses confidence. "Sorry," <<he>> whispers.
<br>
"You're determined," you tell <<him>>. "You just need more practice."
<</if>>
<</if>>
<<case "pureLust" "neutralLust">>
<<He>> looks up at you, and takes a deep breath. "I can... I can do this..."
<<if $player.penisExist>>
<<He>> gently takes your penis in <<his>> hand, and licks the tip.
<<arousal 2500>>
<<if $arousal gte $arousalmax>>
<<orgasm>>"I did it!" <<he>> exclaims with joy before covering <<his>> mouth. <<npcincr Sydney purity -2>><<lspurity>><<set $sydneySeen.pushUnique("player climax")>>
<<else>>
<<set $NPCList[$npcrow[$npc.indexOf('Sydney')]].mouth to "penis">>
Without warning, <<he>> begins to take you into <<his>> mouth. <<set $penisuse to "othermouth">><<set $penisstate to "othermouth">><<takeNPCVirginity "Sydney" "oral">>
<br>
<<He>> bobs <<his>> head up and down, gradually increasing in speed.
<<set $arousal to 10000>>
<<if $arousal gte $arousalmax>><<orgasm>><</if>>
<<He>> pulls away and gasps. "Th-thank you for letting me do that." <<npcincr Sydney purity -5>><<llspurity>><<set $sydneySeen.pushUnique("player climax")>>
<</if>>
<<else>>
<<He>> gently rubs your clit, and licks it.
<<arousal 2500>>
<<if $arousal gte $arousalmax>>
<<orgasm>>"I did it!" <<he>> exclaims with joy before covering <<his>> mouth. <<npcincr Sydney purity -2>><<lspurity>><<set $sydneySeen.pushUnique("player climax")>>
<<else>>
<<He>> increases in speed, determined to make you cum.
<<set $arousal to 10000>>
<<if $arousal gte $arousalmax>><<orgasm>><</if>>
<<He>> pulls away and gasps. "Th-thank you for letting me do that." <<npcincr Sydney purity -2>><<lspurity>>
<</if>>
<</if>>
<<case "corrupt" "corruptLust">>
<<He>> looks up at you, flashing a wicked smile at you.
<<if $player.penisExist>>
<<set $NPCList[$npcrow[$npc.indexOf('Sydney')]].mouth to "penis">>
<<He>> gently takes your penis in <<his>> hand, and takes it into <<his>> mouth without warning. <<set $penisuse to "othermouth">><<set $penisstate to "othermouth">><<takeNPCVirginity "Sydney" "oral">>
<<arousal 5000>>
<<if $arousal gte $arousalmax>>
<<orgasm>>"That didn't take much," <<he>> teases. <<npcincr Sydney purity -2>><<lspurity>><<set $sydneySeen.pushUnique("player climax")>>
<<else>>
<<He>> begins to shake <<his>> head and pulls you forward, taking your entire length.
<<set $arousal to 10000>>
<<if $arousal gte $arousalmax>><<orgasm>><</if>>
<<He>> pulls away and gasps. "Yummy." <<npcincr Sydney purity -5>><<llspurity>><<set $sydneySeen.pushUnique("player climax")>>
<</if>>
<<else>>
<<He>> gently rubs your clit, and licks it. Without warning, <<he>> plunges <<his>> tongue in.
<<arousal 5000>>
<<if $arousal gte $arousalmax>>
<<orgasm>>"That didn't take long," <<he>> teases. <<npcincr Sydney purity -2>><<lspurity>><<set $sydneySeen.pushUnique("player climax")>>
<<else>>
<<He>> increases in speed, determined to make you cum.
<<set $arousal to 10000>>
<<if $arousal gte $arousalmax>><<orgasm>><</if>>
<<He>> pulls away and gasps. "Yummy." <<npcincr Sydney purity -2>><<lspurity>><<set $sydneySeen.pushUnique("player climax")>>
<</if>>
<</if>>
<</switch>>
<</if>>
<</if>>
<br>
<</if>>
<</widget>>
<<widget "passouttempleSydney">>
You've pushed yourself too much. You hear someone yell your name as you black out.
<br><br>
<<passout>>
<<link [[Next|Temple Sydney Rescue]]>><</link>>
<br>
<<pass 1 hour>>
<<trauma 6>><<set $stress -= 2000>>
<</widget>>
<<widget "defileSacredGround">>
<<set $real_virginity to clone($player.virginity)>>
<<set $real_virginity_sydney to clone($NPCName[$NPCNameList.indexOf("Sydney")].virginity)>>
<<set $real_angel to $angel>>
<<set $real_angelbuild to $angelbuild>>
<<set $real_fallenangel to $fallenangel>>
<<set $real_transformationParts to clone($transformationParts)>>
<<set $real_purity to $purity>>
<<set $real_trauma to $trauma>>
<</widget>>
<<widget "restorePlayerVirginity">>
<<set $player.virginity to clone($real_virginity)>>
<<set $NPCName[$NPCNameList.indexOf("Sydney")].virginity to clone($real_virginity_sydney)>>
<<set $angel to $real_angel>>
<<set $angelbuild to $real_angelbuild>>
<<set $fallenangel to $real_fallenangel>>
<<set $transformationParts to clone($real_transformationParts)>>
<<set $purity to $real_purity>>
<<set $trauma to $real_trauma>>
<<unset $real_virginity>>
<<unset $real_virginity_sydney>>
<<unset $real_angel>>
<<unset $real_angelbuild>>
<<unset $real_fallenangel>>
<<unset $real_transformationParts>>
<<unset $real_purity>>
<<unset $real_trauma>>
<</widget>>
<<widget "sydneyTortureOptions">>
<span class="lewd">The incense fumes and vibrations make you feel warm.</span> <<set $hallucinogen += 10>><<arousal 1000>><<set $sydneyArousal += 1>><<garousal>><<gsarousal>>
<br>
<<if $sydneyPain lte 0>>
<<set $sydneyPain to 0>>
<</if>>
<<if $sydneyArousal lte 0>>
<<set $sydneyArousal to 0>>
<</if>>
<<set $punishmentTimer -= 1>>
<<if $stress gte $stressmax>>
<<passout>>
You feel yourself slipping away. The last thing you see before losing consciousness is Sydney's face, becoming more and more panicked as your vision fades. <<trauma 100>><<gggtrauma>>
<br><br>
<<link [[모든 게 깜깜해진다...|Ambulance Sydney]]>><<set $pain -= 30>><<set $arousal -= 2000>><<endevent>><<pass 1 hour>><</link>>
<br>
<<elseif $punishmentTimer lte 0>>
<<person2>>The <<priest>> holds up <<his>> hand. "Enough." The <<monks>> stop, and snuff the incense burners. <<He>> slowly approaches you, and raises <<his>> hand, causing both you and Sydney to flinch in fear.
<br><br>
The strike never comes. Instead, you hear metal clattering to the ground. "Congratulations, my children," <<he>> drawls. "You have endured lust and wrath, showing your bond to be stronger than both. <span class="green">You are pure once more.</span>" Your bindings are all released. A <<monk>> steps behind you and unties your gags. <<He>> also removes your collars. <<tearful>> you and Sydney remain clinging to each other, supporting each other to a standing position. Your knees tremble.
<br><br>
"A warning," the <<priest>> continues. "Breathe not a word of this to anyone. Not your friends. Not Jordan. Not your parents, should you be so blessed. I'd hate to consider you impure again."
<br><br>
The <<monks>> present you your neatly folded clothing.
<<if $player.virginity.penile isnot true or $player.virginity.vaginal isnot true>>
<<if $templePromised is "Sydney">>
You've gained the <span class="blue">Rite of Promise: Sydney</span> trait.
<br><br>
<<else>>
You've gained the <span class="blue">Chastity Vow</span> trait.
<br><br>
<</if>>
<</if>>
<br><br>
<<link [[Next|Sydney Temple Punish End]]>><</link>>
<br>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span class="red">The pain is too much.</span> You buckle and collapse, tumbling over with Sydney. <<sydneyTortureFail>>
<<elseif $arousal gte $arousalmax>>
<span class="red">It's too much.</span> <<orgasm>> <<sydneyTortureFail>>
<<elseif $sydneyPain gte 6>>
<span class="red">Sydney lets out a blood-curdling cry through <<nnpc_his "Sydney">> gag.</span> <<sydneyTortureFail>>
<<elseif $sydneyArousal gte 6>>
<span class="red">Sydney moans and shudders against you as <<nnpc_hes "Sydney">> forced to climax.</span> <<npcincr Sydney lust -1>><<npcincr Sydney purity -2>><<lslust>><<lspurity>> <<sydneyTortureFail>>
<<else>>
Sydney looks
<<switch $sydneyPain>>
<<case 0>><span class="green">unharmed</span>
<<case 1>><span class="teal">uncomfortable</span>
<<case 2>><span class="lblue">stung</span>
<<case 3>><span class="blue">pained</span>
<<case 4>><span class="purple">hurt</span>
<<case 5>><span class="pink">like <<nnpc_he "Sydney">> can't take much more pain,</span>
<</switch>>
and
<<switch $sydneyArousal>>
<<case 0>><span class="green">calm.</span>
<<case 1>><span class="teal">stimulated.</span>
<<case 2>><span class="lblue">aroused.</span>
<<case 3>><span class="blue">horny.</span>
<<case 4>><span class="purple"><<nnpc_his "Sydney">> face is flushed with arousal.</span>
<<case 5>><span class="pink">like <<nnpc_hes "Sydney">> on the edge of climax.</span>
<</switch>>
<br>
<span class="red">
<<person2>>
<<switch $priestAction>>
<<case undefined>>
The <<priest>> prepares to whip you.
<<set $priestAction to "Player">>
<<case "Player">>
<<switch random(1, 3)>>
<<case 1>>
The <<priest>> prepares to whip you again.
<<case 2>>
The <<priest>> moves to whip Sydney.
<<set $priestAction to "Sydney">>
<<case 3>>
The <<priest>> begins to turn up the intensity of the vibrations.
<<set $priestAction to "Vibrate">>
<</switch>>
<<case "Sydney">>
<<switch random(1, 3)>>
<<case 1>>
The <<priest>> moves to whip you.
<<set $priestAction to "Player">>
<<case 2>>
The <<priest>> prepares to whip Sydney again.
<<case 3>>
The <<priest>> begins to turn up the intensity of the vibrations.
<<set $priestAction to "Vibrate">>
<</switch>>
<<case "Vibrate">>
<<switch random(1, 3)>>
<<case 1>>
The <<priest>> moves to whip you.
<<set $priestAction to "Player">>
<<case 2>>
The <<priest>> moves to whip Sydney.
<<set $priestAction to "Sydney">>
<<case 3>>
The <<priest>> maintains the increased vibrations.
<</switch>>
<</switch>>
</span>
<br><br>
<<if $sydneyHold lte 4>>
<<link [[Hold Sydney tighter|Sydney Temple Punish Hold]]>><<set $sydneyHold += 1>><<set $pain -= 10>><<set $sydneyPain -= 1>><</link>><<lpain>><<gspain>>
<br>
<</if>>
<<if $sydneyStop lte 4>>
<<link [[Stop belts from vibrating|Sydney Temple Punish Belt]]>><<set $sydneyStop += 1>><<set $sydneyArousal -= 2>><<arousal -2500>><</link>><<llarousal>><<llsarousal>>
<br>
<</if>>
<<if $sydneyHit lte 3 and $priestAction is "Sydney">>
<<link [[Block the hit|Sydney Temple Punish Hit]]>><<def 1>><<set $sydneyHit += 1>><<arousal -3000>><<violence_noncombat 30 0.3>><</link>><<llarousal>><<gpain>><<lspain>>
<br>
<</if>>
<<if $sydneyPlead lte 3 and $priestAction is "Player">>
<<link [[Plead|Sydney Temple Punish Plead]]>><<sub 1>><<set $sydneyPlead += 1>><<arousal 2000>><<set $pain -= 20>><</link>><<garousal>><<llpain>>
<br>
<</if>>
<<switch $sydneyTouch>>
<<case 0>>
<<link [[Grope Sydney|Sydney Temple Punish Touch]]>><<set $sydneyTouch += 1>><<arousal 1500>><<set $sydneyPain -= 4>><</link>><<garousal>><<gsarousal>><<lllspain>><<promiscuous1>>
<br>
<<case 1>>
<<if $promiscuity gte 15>>
<<link [[Grope Sydney|Sydney Temple Punish Touch]]>><<set $sydneyTouch += 1>><<arousal 1500>><<set $sydneyPain -= 4>><</link>><<garousal>><<gsarousal>><<lllspain>><<promiscuous2>>
<br>
<</if>>
<<case 2>>
<<if $promiscuity gte 35>>
<<link [[Grope Sydney|Sydney Temple Punish Touch]]>><<set $sydneyTouch += 1>><<arousal 1500>><<set $sydneyPain -= 4>><</link>><<garousal>><<gsarousal>><<lllspain>><<promiscuous3>>
<br>
<</if>>
<<case 3>>
<<if $promiscuity gte 55>>
<<link [[Grope Sydney|Sydney Temple Punish Touch]]>><<set $sydneyTouch += 1>><<arousal 1500>><<set $sydneyPain -= 4>><</link>><<garousal>><<gsarousal>><<lllspain>><<promiscuous4>>
<br>
<</if>>
<<case 4>>
<<if $promiscuity gte 75>>
<<link [[Grope Sydney|Sydney Temple Punish Touch]]>><<set $sydneyTouch += 1>><<arousal 1500>><<set $sydneyPain -= 4>><</link>><<garousal>><<gsarousal>><<lllspain>><<promiscuous5>>
<br>
<</if>>
<<default>>
<span class="red">You can't risk arousing Sydney any more intensely.</span>
<</switch>>
<br>
<<link [[Close your eyes|Sydney Temple Punish Close]]>><<arousal 3000>><<set $pain -= 10>><</link>><<ggarousal>><<lpain>>
<br>
<</if>>
<</widget>>
<<widget "priestAttack">>
<<switch $priestAction>>
<<case "Player">>
<<if $sydneyPain lte 3 and ($pain gte 50 or $sydneyArousal gte 4)>>
The <<person2>><<priest>> brings <<his>> whip down, but Sydney suddenly shifts <<person1>><<his>> weight and throws <<his>> body in the way, <span class="green">taking the hit for you.</span> <<He>> cries out in agony. <<set $sydneyPain += 2>><<set $sydneyArousal -= 1>><<ggspain>><<lsarousal>>
<<else>>
The <<person2>><<priest>> brings <<his>> whip down on you, causing you to scream into your gag.
<<if $pain gte 60>>
Sydney cries out, shaking <<his>> head and giving pleading eyes to the <<person2>><<priest>>.
<<else>>
Sydney glares at <<person2>><<him>>.
<</if>>
<<violence_noncombat 30 0.3>><<gpain>>
<</if>>
<<case "Sydney">>
<<if !_blocked>>
The <<person2>><<priest>> brings <<his>> whip down, striking Sydney.
<<if $sydneyPain gte 3>>
<<person1>><<He>> cries out into <<his>> gag.
<<else>>
<<person1>><<He>> holds back <<his>> cries.
<</if>>
<<set $sydneyPain += 2>><<set $sydneyArousal -= 1>><<ggspain>><<lsarousal>>
<</if>>
<<case "Vibrate">>
The vibrations get more intense.
<<if $sydneyArousal gte 3>>
Sydney moans into your shoulder.
<<else>>
Sydney stifles gasps and moans.
<</if>>
<<arousal 2000>><<set $sydneyArousal += 1>><<garousal>><<gsarousal>>
<</switch>>
<</widget>>
<<widget "sydneyTortureFail">>
<br><br>
<<set $punishmentCounter += 1>>
<<person2>>The <<priest>> holds up <<his>> hand. "Cease." The <<monks>> stop, and snuff the incense burners. "Your bodies betray you. You will be given time to recover, and then we will begin again." <<stress 24>><<gggstress>>
<br><br>
The <<monks>> dim the light in the room, and leave one by one. As the last one leaves, you and Sydney are left in total darkness.
<br><br>
You can feel Sydney's breath on your skin. Something about knowing <<nnpc_hes "Sydney">> still there calms you. <<nnpc_He "Sydney">> holds you tighter. You squeeze back. <<stress -1>><<lstress>>
<br><br>
<<link [[Rest (1:00)|Sydney Temple Punish Repeat]]>><<pass 1 hour>><<set $sydneyPain -= 4>><<set $sydneyArousal -= 4>><<pain -30>><</link>><<lllpain>>
<br>
<</widget>>
<<widget "gspain">>
<<if $statdisable is "f">>
<span class="red">+ Sydney's Pain</span>
<</if>>
<</widget>>
<<widget "ggspain">>
<<if $statdisable is "f">>
<span class="red">+ + Sydney's Pain</span>
<</if>>
<</widget>>
<<widget "gggspain">>
<<if $statdisable is "f">>
<span class="red">+ + + Sydney's Pain</span>
<</if>>
<</widget>>
<<widget "lspain">>
<<if $statdisable is "f">>
<span class="green">- Sydney's Pain</span>
<</if>>
<</widget>>
<<widget "llspain">>
<<if $statdisable is "f">>
<span class="green">- - Sydney's Pain</span>
<</if>>
<</widget>>
<<widget "lllspain">>
<<if $statdisable is "f">>
<span class="green">- - - Sydney's Pain</span>
<</if>>
<</widget>>
<<widget "gsarousal">>
<<if $statdisable is "f">>
<span class="red">+ Sydney's Arousal</span>
<</if>>
<</widget>>
<<widget "ggsarousal">>
<<if $statdisable is "f">>
<span class="red">+ + Sydney's Arousal</span>
<</if>>
<</widget>>
<<widget "gggsarousal">>
<<if $statdisable is "f">>
<span class="red">+ + + Sydney's Arousal</span>
<</if>>
<</widget>>
<<widget "lsarousal">>
<<if $statdisable is "f">>
<span class="green">- Sydney's Arousal</span>
<</if>>
<</widget>>
<<widget "llsarousal">>
<<if $statdisable is "f">>
<span class="green">- - Sydney's Arousal</span>
<</if>>
<</widget>>
<<widget "lllsarousal">>
<<if $statdisable is "f">>
<span class="green">- - - Sydney's Arousal</span>
<</if>>
<</widget>><<widget "halloweenwhitney">>
<<npc Whitney>><<generatey2>><<generatey3>><<generatey4>><<generatey5>><<generate6>><<person2>>
당신의 왼쪽으로부터 날카로운 목소리가 들려온다. 한 쌍의 뿔과 피가 묻은 것처럼 보이는 누더기를 입은 <<person_i>> 나무 뒤에서 걸어나온다. <<His_yi>> 얼굴은 빨갛게 칠해져 있다. <<covered>> <<He_nun>> 마치 휘두를 것 처럼 <<his_yi>> 머리 위로 크리켓 배트를 들고 있다.
<br><br>
당신은 뒤로 물러나지만, 당신의 뒤에서 또 다른 날카로운 목소리가 들려온다. 직후 당신의 왼쪽과 오른쪽에서 코스츔을 입은 더 많은 악당들이 각자의 배트를 든 채로 나타나 당신의 주변으로 빠르게 움직인다. 그들은 간간이 웃으면서 날카롭게 소리를 지르고 쉬익하는 소리를 낸다.
<br><br>
<<person1>>
당신은 빠져나갈 곳을 찾기 위해 주위를 돌아본다. 당신은 포위됐다. 이후 날카로운 소리가 멈춘다. 그들은 각자 돌아서고는 당신 뒤의 무언가를 응시한다.
<br><br>
<<link [[다음|Whitney Trick 1]]>><</link>>
<br>
<</widget>><<set $outside to 0>><<set $location to "home">><<effects>>
당신이 돌아보자, 무서운 가면을 쓴 <<nnpc_gendery_wa "Whitney">> 대면한다. <<He_nun>> 다른 이들처럼 피투성이의 누더기를 입고 있지만, <<his_yi>> 뿔이 다른 이들의 것에 비해 더 크다. <<his_yi>> 대부분의 피부가 노출되어 있다. 완전히 빨갛게 칠해져 있다. <<His_yi>> 복근이 어두운 색으로 강조되어 있다.
<br><br>
<<if $exposed gte 1>>
당신은 <<his_yi>> 눈이 당신의 음란함을 탐닉하는 것을 느낀다. "좋아," <<he_ga>> 말한다. 휘트니다.
<<if $whitneyromance is 1>>
<<set $dateCount.Total++>><<set $dateCount.Whitney++>>
"내 <<if $player.gender_appearance is "m">>남자친구<<else>>여자친구<</if>>." <<He_nun>> 앞으로 걷고는 당신의 뒷목을 잡고 진하게 키스한다. <<His_yi>> 친구들은 <<he_ga>> 놓아줄 때까지 날카로운 소리를 낸다.
<</if>>
<<else>>
"이게 누구야," <<he_ga>> 말한다. 휘트니다.
<<if $whitneyromance is 1>>
<<set $dateCount.Total++>><<set $dateCount.Whitney++>>
"My <<if $player.gender_appearance is "m">>남자친구<<else>>여자친구<</if>>." <<He_nun>> 앞으로 걷고는 당신의 뒷목을 잡고 진하게 키스한다. <<His_yi>> 친구들은 <<he_ga>> 놓아줄 때까지 날카로운 소리를 낸다.
<</if>>
<</if>>
<<if $worn.upper.name is "vampire jacket">>
"네 자켓 마음에 드는데. 깨끗하게 유지하기 쉬울 거야."
<<elseif $worn.upper.name is "witch dress" or $worn.lower.name is "witch skirt">>
"네 드레스 마음에 드는데. 약간 냄새가 나긴 하지만."
<<elseif $worn.upper.name is "nun's habit" or $worn.lower.name is "nun's habit skirt">>
"네 수녀복 마음에 드는데. 널 따먹고 싶게 만들어."
<<elseif $worn.upper.name is "maid dress" or $worn.lower.name is "maid skirt">>
"메이드처럼 입고서, 해 달라고 조르고 있구나."
<<elseif $worn.upper.name.includes("christmas") or $worn.lower.name.includes("christmas") or $worn.head.name.includes("christmas", "mini snowman")>>
"기념일이 틀렸어, 멍청아."
<<elseif $worn.upper.name is "cheerleading top" or $worn.lower.name is "cheerleading skirt" or $worn.hands.name is "pom poms">>
"너는 내 개인적 치어리더야. 멋진데."
<<elseif $worn.upper.name is "prison jumpsuit" or $worn.lower.name is "prison jumpsuit trousers">>
"네 점프수트가 맘에 들어. 이제 우리는 폭동을 일으킬 거야."
<<elseif $worn.upper.type.includes("costume") or $worn.lower.type.includes("costume") or $worn.upper.type.includes("naked") and $worn.under_upper.type.includes("costume") or $worn.lower.type.includes("naked") and $worn.under_lower.type.includes("costume")>>
"네가 뭘 의도한 건지는 모르겠는데, 적어도 뭔가 차려입긴 했네."
<<elseif $angel gte 6>>
"어떻게 그 링을 띄워놓은 건지 모르겠네."
<<elseif $wolfgirl gte 6>>
"네 코스츔 마음에 드는데. 꼬리는 어떻게 붙어있는 거야?"
<<elseif $fallenangel gte 2>>
"어떻게 그 파편들을 띄워놓은 건지 모르겠네."
<<elseif $demon gte 6>>
"멋진 코스츔인데. 인상깊은 걸."
<<elseif $cat gte 6>>
"네 코스츔 마음에 드는데. 나한테 네가 핥아 먹을 만한 게 있으려나."
<<elseif $cow gte 6>>
"네 코스츔 마음에 드는데. 네가 딱딱하게 세울 수 있는 게 네 머리에 있는 그 뿔만이 아니었으면 좋겠네."
<<elseif $harpy gte 6>>
"네 코스츔 마음에 드는데. 눈이 좋은 느낌인 걸."
<<if $rng gte 91>>
"그리고 저 날개 좀 봐," 뒤에 있던 <<person2>><<person_i>> 말한다. "첫째날개깃과 둘째날개덮깃, 셋째날개덮깃이랑, 작은날개깃과 어깨깃 사이의 색상 변화는 절묘하지만, 굉장히 정확해. 접히는 부분이 어떻게 움직이는지 볼 수 있을 거야." <<He_nun>> 당신의 날개 중 하나를 잡고, 놀라울 정도로 부드럽게 <<his_yi>> 손가락으로 따라간다. "게다가 완전 부드럽잖아, 무슨 천을 쓴 거야? 척골에 가까워질 수록 어떻게 둘째날개덮깃이 달라지는 지 확실히 느낄 수 있어 그리고-"
<br><br>
휘트니가 갑자기 팔꿈치를 치켜들어 <<him_ul>> 노려보며 밀친다. <<person_un>> 헛기침을 하고는 성의없이 날카로운 소리를 낸다. "병신새끼," 휘트니가 중얼거린다.
<<person1>>
<</if>>
<<elseif $exposed gte 2>>
당신은 <<his_yi>> 눈이 당신의 맨 몸을 인치 단위로 훑어보고 있는 것을 느낀다. "이것보다 더 좋은 옷은 생각나지 않아."
<<elseif $exposed gte 1>>
"할로윈을 위해 걸레처럼 분장한 거야? 근본은 아니지만, 불평하진 않을 게."
<<else>>
"좀 차려입지 그래?" <<He_nun>> <<his_yi>> 친구들을 둘러본다. "아무래도 우리가 <<phim_ul>> 걸레로 꾸미는 걸 도와줘야 겠는데." 사방에서 손이 다가와 붙잡고, 당기고, 찢는다. 당신의 옷은 갈기갈기 찢겨져 거리에 <span class="lewd">벌거벗은 채로</span> 거리에 남겨진다.<<upperruined>><<lowerruined>><<underupperruined>><<underlowerruined>>
<</if>>
<br><br>
<<He_ga>> 당신 주변을 어슬렁거린다. "우리는 이제 사탕받으러 돌아 다닐 거야," <<he_ga>> 마침내 말한다. "너도 같이 가는 거야."
<br><br>
<<link [[끄덕인다 (2:00)|Whitney Trick 2]]>><<pass 30>><<npcincr Whitney love 1>><</link>><<glove>>
<br>
<<link [[거절한다|Whitney Trick Refuse]]>><<npcincr Whitney love -1>><<npcincr Whitney dom -1>><</link>><<llove>><<ldom>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
"좋아," 휘트니가 고아원을 바라보며 말한다. "저 거지소굴같은 곳이 네 집이지, 맞지?" <<person5>><<person_i>> 밖에 앉아 사탕이 든 가방을 집어넣고 있다. 휘트니는 히죽히죽 웃고, <<person1>><<he_wa>> <<his_yi>> 수행원들이 당신을 무시하고 앞으로 나아간다.
<br><br>
<<person5>><<person_un>> 지나치게 몰두하여 <<he_nun>> 눈치채지 못한다. 휘트니가 <<his_yi>> 손에서 가방을 낚아채기 전까지는. "돌려줘!" <<person_i>> 외치지만, 휘트니의 친구 중 한 명이 <<him_ul>> <<person2>><<his_yi>> 배트로 때려눕힌다.
<br><br>
"나는 사탕을 정말 좋아했어," 휘트니가 하나의 포장을 뜯으며 말한다. "'물론, 우리가 직접 사탕을 받으러 가면 내 것을 얻을 수도 있겠지. 근데 너는 하기 싫다며. 아니면 생각이 바뀌셨나?"
<br><br>
<<link [[끄덕인다 (1:30)|Whitney Trick 2]]>><<pass 30>><<npcincr Whitney love 1>><</link>><<glove>>
<br>
<<link [[거절한다|Whitney Trick Refuse 2]]>><<hope -3>><<npcincr Whitney love -1>><<npcincr Whitney dom -1>><</link>><<llhope>><<llove>><<ldom>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
휘트니는 으르렁거리며 가방을 떨어트리고는 짓밟는다. <<person5>><<person_un>> 눈물을 터트린다. 휘트니는 개의치 않고 사탕이 가루가 될 때까지 계속 짓밟는다.
<br><br>
<<person5>><<person_un>> 웃음 소리에 쫓기며 안쪽으로 도망간다. "나중에 보자, 걸레야." 휘트니가 <<person1>><<his_yi>> 배트를 <<his_yi>> 어깨에 얹고 나아가며 말한다. <<His_yi>> 친구들이 따라간다.
<br><br>
<<link [[다음|Domus Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
<<endevent>>
<<npc Whitney>><<generatey2>><<generatey3>><<generatey4>><<generatey5>><<generate6>><<person1>>
당신은 고개를 끄덕인다. 휘트니가 당신의 팔을 잡고 <<his_yi>> 앞으로 밀어낸다. 휘트니가 당신의 <<bottom_ul>> 애무하며 당신은 길을 따라 나아간다.
<<if $exposed gte 1>>
<<covered>> 휘트니가 웃는다. "부끄러워할 필요 없어. 넌 보여지도록 만들어졌어."
<</if>>
<<if $halloween_trick_NPC>>
당신이 아까 본 경찰관은 이미 가고 없다.
<</if>>
<br><br>
<<link [[다음|Whitney Trick 3]]>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
당신은 첫 번째로 아무 장식도 걸려있지 않은 집 앞에서 멈춘다. "이 새끼들 분명 줄 게 많을 거야," 휘트니가 말한다. "그냥 자기들끼리만 갖고 있으려고 하는 거지." 휘트니는 당신을 데리고 앞문으로 향한다. <<His_yi>> 친구들은 뒤에 남아 정원을 뒤진다.
<br><br>
대답이 없다. 휘트니는 문에 대고 <<his_yi>> 배트로 후려친다. <<He_nun>> 멈추지 않는다. 1분 정도 지나자 <<person6>><<person_i>> 응답한다. "나-나는 어떤 문제도 원하지 않아," <<he_nun>> 말을 더듬는다.
<br><br>
"좋은 저녁입니다," 휘트니가 말한다. "나는 휘트니에요." <<person1>><<He_nun>> 당신에게 몸짓한다. "얘는 제 애인이고요. 그리고 저 뒤에 있는 놈들은 제 친구죠. 트릭 오어 트릿."
<br><br>
"난 아무 것도 갖고 있지 않아," <<person6>><<person_i>> 대답한다. "나가줘."
<br><br>
"알겠어요. 좋은 저녁 보내길." 휘트니는 당신의 손을 잡고 정원 앞으로 함께 걸어간다.<<takeHandholdingVirginity "Whitney" "romantic">>
<br><br>
<<link [[다음|Whitney Trick 4]]>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
<<person1>>휘트니의 친구 중 한 명이 <<himPost "에게">> 돌멩이를 건네준다. 휘트니는 시간을 낭비하지 않는다. <<He_nun>> 그것을 집을 향해 던져, <span class="red">화분을 깨트린다.</span> <<His_yi>> 친구들이 휘트니를 따라 돌을 던져, <span class="red">창문을 깨트리고 지붕 타일을 부순다.</span> 모두가 날카로운 소리를 내며 웃는다.
<br><br>
아무도 그들을 멈추려 하지 않는다.
<br><br>
<<link [[그들을 멈춘다|Whitney Trick Stop]]>><</link>>
<br>
<<link [[쳐다본다|Whitney Trick Watch]]>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
<<if $submissive gte 1150>>
"제발 그만해," 당신이 말한다. "누가 다칠 지도 몰라."
<<elseif $submissive lte 850>>
"그만해, 비겁자야," 당신이 말한다. "이건 불공평해."
<<else>>
"그만해," 당신이 말한다. "문제에 휘말리게 될 거야."
<</if>>
<br><br>
휘트니의 웃음이 배가 된다. "씨발 뭐라고?" <<he_ga>> 울부짖으며 또 다른 돌멩이를 던진다. 돌멩이가 벽의 배수관과 부딪혀, <span class="red">땅에 떨어진다.</span>
<br><br>
<<His_yi>> 웃음이 가라앉고, <<he_ga>> 멈춘다. "움직일 시간이야," <<he_ga>> 말한다. "다른 곳은 더 재미있을 거야." <<He_nun>> 당신의 팔을 잡고 정원에서 당신을 끌어낸다. <<His_yi>> 친구들이 당신의 뒤로 모인다. "다음은 어디로 갈까?" <<he_nun>> 골똘히 생각한다. <<His_yi>> 시선이 유독 화려한 장식이 돋보이는 집으로 집중된다.
<<if $halloween_trick_NPC>>
당신이 로빈과 함께 갔던 곳이다.
<</if>>
<br><br>
<<link [[다음|Whitney Trick 5]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
당신은 뒤에 서서 그들이 집을 파괴하는 것을 지켜본다. <<person6>><<persons_yi>> 기색은 없지만, <<his_yi>> 집 앞은 폐허로 변했다.
<br><br>
마침내 만족한, 아니면 지루해진, 휘트니가 당신의 팔을 잡고 정원에서 당신을 끌어낸다. <<person1>><<His_yi>> 친구들이 당신의 뒤로 모인다. "다음은 어디로 갈까?" <<he_nun>> 골똘히 생각한다. <<His_yi>> 시선이 유독 화려한 장식이 돋보이는 집으로 집중된다.
<<if $halloween_trick_NPC>>
당신이 로빈과 함께 갔던 곳이다.
<</if>>
<br><br>
<<link [[다음|Whitney Trick 5]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
<<npc Whitney>><<generatey2>><<generatey3>><<generatey4>><<generatey5>><<if $halloween_trick_NPC>><<loadNPC 5 trick_or_treat>><<else>><<generatey6>><</if>>
휘트니가 초인종을 울린다. 이번에는 <<person1>><<His_yi>> 친구들도 모여있다.
<<if $halloween_trick_NPC is "oral">>
이전의 <<person6>><<person_i>> 대답한다. "더 받으러 다시 온 거야?" <<he_ga>> 당신을 보자 능글맞게 웃는다. "이번엔 도와줄 친구도 데려왔네."
<br><br>
"뭘 더 받아?" 휘트니가 당신을 쳐다본다. "무슨 말을 하는 거야?"
<br><br>
"이 작은 걸레는 사탕 좀 받겠다고 <<pher_yi>> 몸을 팔아," <<person_i>> 대답한다. "나는 본전은 뽑았지."
<br><br>
휘트니는 잠시동안 쳐다본다. 그러고는 <<person1>><<his_yi>> 배트를 <span class="red"><<person6>><<persons_yi>> 복부에 휘두른다.</span> <<He_nun>> 무릎을 꿇고, 휘트니는 <span class="red"><<his_yi>> 등에 두 번째 타격을 가한다.</span> 휘트니의 친구들이 합류하여, 팔로 공격을 피하려고 애쓰는 <<him_ul>> 후려친다. 나머지는 집으로 들어간다. 무언가 부서지는 소리가 들린다.
<br><br>
다시 거리로 나온 휘트니는 훔친 술로 가득 찬 가방을 들고 있다. "이번엔 좋은 걸 받았네," <<person1>><<he_ga>> 웃는다.
<br><br>
<<link [[다음|Whitney Trick 6]]>><<endevent>><<pass 30>><</link>>
<br>
<<elseif $halloween_trick_NPC is "refused">>
이전의 <<person6>><<person_i>> 대답한다. "생각이 바뀌었니?" <<he_ga>> 당신을 보자 능글맞게 웃는다. "이번엔 도와줄 친구도 데려왔네."
<br><br>
"<<pher_yi>> 생각이 바뀌어?" 휘트니가 당신을 쳐다본다. "무슨 말을 하는 거야?"
<br><br>
"이 작은 걸레는 사탕을 원했는데, 그 값을 내는 걸 거부했거든," <<person_i>> 당신을 음흉하게 보면서 대답한다. "꼭 필요한 거라면 구경꾼이 있어도 난 신경쓰지 않아."
<br><br>
휘트니는 잠시동안 쳐다본다. 그러고는 <<person1>><<his_yi>> 배트를 <span class="red"><<person6>><<persons_yi>> 복부에 휘두른다.</span> <<He_nun>> 무릎을 꿇고, 휘트니는 <span class="red"><<his_yi>> 등에 두 번째 타격을 가한다.</span> 휘트니의 친구들이 합류하여, 팔로 공격을 피하려고 애쓰는 <<him_ul>> 후려친다. 나머지는 집으로 들어간다. 무언가 부서지는 소리가 들린다.
<br><br>
다시 거리로 나온 휘트니는 훔친 술로 가득 찬 가방을 들고 있다. "이번엔 좋은 걸 받았네," <<person1>><<he_ga>> 웃는다. <<He_nun>> 한쪽 팔로 당신을 안는다. "내 허락없이 내 <<girl_gwa>> 자려고 한 걸 생각해 봐."
<br><br>
<<link [[다음|Whitney Trick 6]]>><<endevent>><<pass 30>><</link>>
<br>
<<else>>
이전의 <<person6>><<person_i>> 대답한다. "뭘 원하니?"
<br><br>
"트릭 오어 트릿!" 휘트니와 <<person1>><<his_yi>> 친구들이 그들의 크리켓 배트를 휘두르며 외친다.
<br><br>
<<person6>><<person_i>> <<his_yi>> 양손을 든다. "그래. 여기 사탕이 있어-"
<br><br>
"사탕은 좆까라 그래," 휘트니가 끼어든다. "우리는 돈을 원해. 아니면 술이나."
<br><br>
<<if $exposed gte 2 and $uncomfortable.nude is false or $exposed gte 2 and $leftarm is "bound" and $rightarm is "bound">>
<<person_un>> 아무것도 덮여있지 않은 당신의 <<lewdness_rul>> 응시한다. <<He_nun>> 끄덕인다. "좋아. 나한테 술이 있어." <<He_nun>> 잠시 사라졌다가, 한 손에 땡그랑거리는 가방을, 다른 한 손에는 <<his_yi>> 휴대폰을 든 채 돌아온다. <<He_nun>> 당신의 사진을 찍는다.
<<garousal>><<arousal 600>><<fameexhibitionism 10>>
<br><br>
"이번엔 좋은 걸 받았네," 휘트니가 도로로 돌아와 말한다.
<br><br>
<<link [[다음|Whitney Trick 6]]>><<endevent>><<pass 30>><</link>>
<br>
<<else>>
<<person_un>> 잠시 생각하더니, 능글맞게 웃는다. "나한테 술이 있어. 대신 작은 뭔가를 받았으면 좋겠는데." <<He_nun>> 당신에게 고개를 까딱한다. "<<pher_yi>> 몸을 보여줘."
<br><br>
<<link [[다음|Whitney Trick Exhibitionism]]>><</link>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "home">><<effects>>
휘트니는 어깨를 으쓱하고는 <<person1>><<his_yi>> 친구들에게 고개를 끄덕인다.
<<if $exposed gte 2>>
사방에서 손이 뻗어와 당신의 팔을 붙잡고 <span class="lewd">옆으로 잡아당긴다.</span> <<person6>><<person_un>> 침을 흘리려고 한다. "술," 휘트니가 말한다. <<person_i>> 끄덕이고 잠시 사라졌다가, 땡그랑거리는 가방을 들고 돌아온다.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<else>>
사방에서 손이 뻗어와 당신의 옷을 붙잡고 <span class="lewd">옆으로 잡아당긴다.</span> <<person6>><<person_un>> 당신의 노출된 몸을 음흉하게 쳐다본다. <<He_nun>> 침을 흘리려고 한다. "술," 휘트니가 말한다. <<person_i>> 끄덕이고 잠시 사라졌다가, 땡그랑거리는 가방을 들고 돌아온다.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<</if>>
휘트니는 가방을 들고, <<his_yi>> 배트로 <<person6>><<persons_yi>> 복부를 찌른다. <<person1>>"대가를 요구한 거에 대한 보답이야," <<he_ga>> 켁켁거리는 <<person6>><<person_ul>> 향해 말한다.
<br><br>
"이번엔 좋은 걸 받았네," 휘트니가 도로로 돌아와 말한다.
<br><br>
<<link [[다음|Whitney Trick 6]]>><<endevent>><<pass 30>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
<<npc Whitney>><<person1>>
당신은 경찰의 사이렌 소리를 듣는다. 휘트니가 당신의 팔을 붙잡고 골목길로 밀어 들어간다. "어쨌든 끝났어," <<he_ga>> 말한다. "공원으로 가자."
<br><br>
당신은 작은 거리와 곁길, 코누다투스, 하이 가를 지나 공원에 도착한다. 휘트니는 당신을 원을 그리며 서있는 나무 그루터기로 데려간다. 휘트니가 <<himself_rul>> 위해 술 두병을 집어들자 <<His_yi>> 친구들이 술이 든 가방을 뒤진다.
<br><br>
그들은 술을 마시면서 이야기를 나눈다. 오늘 밤 당신이 그들과 합류하기 전에 한 나쁜 짓에 대한 이야기인 것 같다.
<br><br>
휘트니가 당신에게 한 병을 권한다.
<br><br>
<<link [[받아들인다|Whitney Trick Drink]]>><<set $phase to 0>><<alcohol 180>><</link>>
<br>
<<link [[거절한다|Whitney Trick Drink]]>><<set $phase to 1>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
<<if $phase is 0>>
당신은 술을 한 모금 마신다. 씁쓸한 맛이 난다. 당신은 토하려는 것을 참는다. "틀딱새끼 취향 더럽게 별로네," 휘트니가 말한다. "다음 번엔 좀 더 세련된 사람을 찾아야겠어."
<br><br>
<<else>>
휘트니는 어깨를 으쓱이고는 당신에게 권했던 술을 한 모금 마신다.
<br><br>
<</if>>
"내가 너랑 같이 하길 원했던 이유가 있어," <<he_ga>> 몸을 뒤로 편하게 기대며 말한다. <<He_nun>> <<his_yi>> 사타구니를 덮고 있는 누더기를 홱 뒤집는다. <<He_nun>> 아래에 아무 것도 입고 있지 않다. "무릎 꿇어, <<girl_a>>," <<he_ga>> 말한다. "어서 일해."
<br><br>
<<if $promiscuity gte 55>>
<<link [[꿇는다|Whitney Trick Sex]]>><<pass 30>><<npcincr Whitney love 1>><<set $sexstart to 1>><</link>><<glove>><<promiscuous4>>
<br>
<</if>>
<<link [[거절한다|Whitney Trick Sex Refuse]]>><<pass 30>><<npcincr Whitney love -1>><<npcincr Whitney dom -1>><</link>><<llove>><<ldom>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
<<if $submissive gte 1150>>
"시-싫어," 당신이 말한다. "미안해! 너무 부끄러워."
<<elseif $submissive lte 850>>
"이 더러운 정자에 있는 것도 모자라서 저 쓸모없는 네 친구들 앞에서?" 당신이 말한다. "꺼져."
<<else>>
"싫어," 당신이 말한다. "특히 사람들이 보는 앞에서는 더."
<</if>>
<br><br>
휘트니의 친구들이 당신의 뻔뻔한 거절에 웃는다. 휘트니 또한 웃는다. "네 마음대로 해," <<he_ga>> 말한다. "내 <<girl_un>> <<pshe_ga>> 원하는 걸 알고 있지." <<He_nun>> 당신을 밀어붙이지 않고, 대신 그저 <<his_yi>> 술을 한 모금 마신다.
<br><br>
<<link [[다음|Whitney Trick 7]]>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
<<endevent>><<npc Whitney>>
휘트니는 일어서서 <<his_yi>> 병을 벽에 던진다. "오늘 밤은 이걸로 끝이야," <<he_ga>> 말한다. "집으로 꺼져." <<He_nun>> 당신의 <<bottom_ul>> 철썩하고 치고는 물러난다. <<His_yi>> 친구들은 작은 무리로 흩어진다.
<br><br>
<<endevent>>
<<link [[다음|Park]]>><<set $eventskip to 1>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
당신은 <<his_yi>> 앞에 무릎을 꿇는다. <<He_nun>> 당신의 뒤통수를 잡고 <<his_yi>>
<<if $NPCList[0].penis isnot "none">>
<<trPenisdesc $NPCList[0].penisdesc>>에<<else>>보지에
<</if>>
더 가까이 끌어당긴다. <<His_yi>> 친구들은 가까이 모여들어 서둘러 휴대폰을 찾는다.
<br><br>
<<npcoral>><<set $NPCList[0].lefthand to "hair">><<set $audienceforceteen to 1>>
<</if>>
<<effects>>
<<effectsman>><<audience>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[다음|Whitney Trick Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음|Whitney Trick Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Whitney Trick Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Whitney Trick Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<promiscuity4>>
휘트니의 경련이 <<his_yi>> 뿔을 삐딱하게 만든다. <<He_nun>> 눈치채거나 신경쓰지 않는다.
<br><br>
<<tearful>> 당신은 <<his_yi>> 배에 머리를 기대고 있다. <<He_nun>> 한 팔로 당신의 머리를 감싼다.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Whitney>><<person1>>휘트니는 당신을 옆으로 밀어내고 일어선다. <<He_nun>> <<his_yi>> 병을 벽에 던진다. "오늘 밤은 이걸로 끝이야," <<he_ga>> 말한다. "집으로 꺼져." <<He_nun>> 당신의 <<bottom_ul>> 철썩하고 치고는 물러난다. <<His_yi>> 친구들은 작은 무리로 흩어진다.
<br><br>
<<endevent>>
<<elseif $enemyhealth lte 0>>
당신은 휘트니를 <<his_yi>> 그루터기에서 밀쳐낸다. <<tearful>> 당신은 나무를 향해 달린다. 당신은 쫓기고 있는지 확신하지 못한다. 만약 그랬다면, 당신은 그들을 피할 수 있었다.
<br><br>
<<clotheson>>
<<endcombat>>
<<else>>
휘트니는 당신을 바닥으로 밀친다. "좋아," <<he_ga>> 말한다. "내가 널 질식시키지 않아서 다행인 줄 알아."
<br><br>
<<tearful>> 당신은 비틀거리며 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Whitney>><<person1>>휘트니가 당신을 옆으로 밀어내고 일어선다. <<He_nun>> <<his_yi>> 병을 벽에 던진다. "오늘 밤은 이걸로 끝이야," <<he_ga>> 말한다. "집으로 꺼져." <<He_nun>> 당신의 <<bottom_ul>> 철썩하고 치고는 물러난다. <<His_yi>> 친구들은 작은 무리로 흩어진다.
<</if>>
<br><br>
<<link [[다음|Park]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
당신은 사물함 안으로 밀렸다. <<He_nun>> 사물함을 쾅하고 닫고는 자물쇠가 딸깍하는 소리가 들린다. "혼자 있는 시간이 예의란 것을 가르쳐줄거다." 그들은 당신을 가둬놓고 떠난다.<<endevent>>
<br><br>
30분이 지나자 <<generatey1>><<person1>><<person_i>> 우연히 당신을 해방한다. 당신이 나타나자 놀라 뒤로 물러선다. <<covered>>
<<pass 30>>
<<if $submissive gte 1150>>
당신은 <<him_ul>> 쳐다보지도 않고 서둘러 벗어난다.
<<elseif $submissive lte 850>>
"빨리도 왔네," <<him_un>> 멍하니 당신을 쳐다본다.
<<else>>
"고마워," 당신은 말하며 서둘러 <<him_ul>> 지나친다. <<him_un>> 어리둥절해서 당신을 쳐다본다.
<</if>>
<br><br>
<<clotheson>>
<<link [[다음|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>><<hand_gag 0 left>>
당신은 휘트니를 밀어내고 도망치려 하지만, <<he_ga>> 뒤에서 당신을 붙잡고는 <<his_yi>> 팔로 당신의 입을 막는다.
<br><br>
<<if $delinquency lt 400>><<enable_rescue>><</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
평판이 낮아 아무도 당신을 도우러 오지 않는다.
<br><br>
<</if>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[다음|Bully Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Bully Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[다음|Bully Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[다음|Bully Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Bully Fight]]>><</link>></span><<nexttext>>
<</if>><<if $enemyhealth lte 0>>
당신은 <<him_ul>> 바닥으로 밀쳐 도망갈 기회를 만든다. <<tearful>> 당신은 <<his_yi>> 친구들을 제치고 안전한 곳으로 도망간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"이... 새끼가..." <<he_nun>> 사물함에 기대 헐떡인다. <<His_yi>> 친구들은 <<his_yi>> 상태에 당황하여 당신이 빠져나가는 것을 눈치채지 못한다. <<tearful>> 당신은 안전하게 탈출한다.
<<llust>><<npcincr Whitney lust -20>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<<elseif $alarm is 1 and $rescue is 1>>
당신의 울음소리가 복도를 울린다. "쫄보새끼," 휘트니가 말한다. "다음에 보자고." <<He_wa>> <<his_yi>> 친구들이 떠난다. <<tearful>> 당신은 힘겹게 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<<else>>
당신은 저항하기에는 너무 많이 구타당하고 멍들었다.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Whitney>><<person1>>
<<if $bullyevent is 3>>
<<link [[다음|Bully Top]]>><</link>>
<<elseif $bullyevent is 4>>
<<link [[다음|Bully Strip]]>><</link>>
<<elseif $bullyevent is 5>>
<<link [[다음|Bully Strip]]>><</link>>
<<elseif $bullyevent is 6>>
<<link [[다음|Bully Oral]]>><<set $molestationstart to 1>><</link>>
<<elseif $bullyevent is 7>>
<<link [[다음|Bully Detention]]>><</link>>
<<elseif $bullyevent is 10>>
<<link [[다음|Bully Strip 2]]>><<strip>><</link>>
<<elseif $bullyevent is 11>>
<<link [[다음|Bully Panties]]>><</link>>
<<elseif $bullyevent is 12>>
<<link [[다음|Bully Toilets]]>><</link>>
<<elseif $bullyevent is 14>>
<<link [[다음|Bully Textbooks]]>><<set $phase to 3>><</link>>
<<else>>
<<link [[다음|Bully Locker]]>><</link>>
<</if>>
<</if>><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>><<hand_gag 0 left>>
당신은 휘트니를 밀어내고 도망치려 하지만, <<he_ga>> 뒤에서 당신을 붙잡고는 <<his_yi>> 팔로 당신의 입을 막는다.
<br><br>
<<if $delinquency lt 400>><<enable_rescue>><</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
평판이 낮아 아무도 당신을 도우러 오지 않는다.
<br><br>
<</if>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[다음|Bully Panties Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Bully Panties Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[다음|Bully Panties Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[다음|Bully Panties Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Bully Panties Fight]]>><</link>></span><<nexttext>>
<</if>><<if $enemyhealth lte 0>>
당신은 <<him_ul>> 바닥으로 밀쳐 도망갈 기회를 만든다. <<tearful>> 당신은 <<his_yi>> 친구들을 제치고 안전한 곳으로 도망간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"이... 새끼가..." <<he_nun>> 사물함에 기대 헐떡인다. <<His_yi>> 친구들은 <<his_yi>> 상태에 당황하여 당신이 빠져나가는 것을 눈치채지 못한다. <<tearful>> 당신은 안전하게 탈출한다.<<llust>><<npcincr Whitney lust -20>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<<elseif $alarm is 1 and $rescue is 1>>
당신의 울음소리가 복도를 울린다. "쫄보새끼," 휘트니가 말한다. "다음에 보자고." <<He_wa>> <<his_yi>> 친구들이 떠난다. <<tearful>> 당신은 힘겹게 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<<else>>
당신은 저항하기에는 너무 많이 구타당하고 멍들었다.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Whitney>><<person1>>
<<link [[다음|Bully Panties]]>><</link>>
<</if>><<effects>>
<<if !$worn.upper.type.includes("naked")>>
휘트니는 당신의 <<worn_upper_name_ul>> <<pullsup>>, 당신의 <<breasts_rul>> <<him_gwa>> <<his_yi>> 친구들에게 드러낸다.
<<else>>
휘트니는 당신의 노출된 <<breasts_rul>> 보여주기 위해 뒤에 선다.
<</if>>
<<if $player.gender_appearance is "m">>
"기가 막히는군," <<he_ga>> 당신의 상의를 잡아 몸을 가리는 것을 막으며 말한다. "다들 보여? 이게 이놈 젖꼭지 모양이야."
<<elseif $player.breastsize is 0 and !$worn.under_upper.type.includes("naked")>>
"등이랑 구분이 안되네!" <<he_ga>> 당신의 상의를 잡아 몸을 가리는 것을 막으며 외친다. "브라가 필요하긴 하냐?" 하지만 <<he_nun>> 당신을 더 벗기려고 하지는 않는다.
<<insecurity "breasts_tiny" 5>><<ginsecurity "breasts_tiny">>
<<elseif $player.breastsize is 0>>
"완전 절벽이잖아!" <<he_ga>> 당신의 상의를 잡아 몸을 가리는 것을 막으며 외친다. "이렇게 가슴이 작으면서 네가 여자라고?"
<<insecurity "breasts_tiny" 5>><<ginsecurity "breasts_tiny">>
<<elseif $player.breastsize lte 5 and !$worn.under_upper.type.includes("naked")>>
"<<pShesPost "의">> 작은 것좀 봐라!" <<he_ga>> 당신의 상의를 잡아 몸을 가리는 것을 막으며 외친다. 그러고는 <<worn_under_upper_name_ul>> 당겨 <<breasts_ga>> 작은 반동과 함께 드러나고 웃음거리가 된다. "이렇게 가슴이 작으면서 네가 여자라고?"
<<insecurity "breasts_small" 5>><<ginsecurity "breasts_small">>
<<elseif $player.breastsize lte 5>>
"<<pShesPost "의">> 작은 것좀 봐라!" <<he_ga>> 당신의 상의를 잡아 몸을 가리는 것을 막으며 외친다. "이렇게 가슴이 작으면서 네가 여자라고?"
<<insecurity "breasts_small" 5>><<ginsecurity "breasts_small">>
<<elseif $player.breastsize lte 7 and !$worn.under_upper.type.includes("naked")>>
"멋진데," <<he_ga>> 당신의 상의를 잡아 몸을 가리는 것을 막으며 말한다. 그러고는 <<worn_under_upper_name_ul>> 당겨 <<breasts_ga>> 반동과 함께 드러나고 작은 환호성이 들려온다. "부끄러워하지 마. 이런 가슴은 자랑해야지."
<<elseif $player.breastsize lte 7>>
"멋진데," <<he_ga>> 당신의 상의를 잡아 몸을 가리는 것을 막으며 말한다. "부끄러워하지 마. 이런 가슴은 자랑해야지."
<<if $player.gender is "m">><<insecurity "breasts_big" 5>><<ginsecurity "breasts_big">><</if>>
<<elseif !$worn.under_upper.type.includes("naked")>>
"목장에서 왔냐?" <<he_ga>> 당신의 상의를 잡아 몸을 가리는 것을 막으며 말한다. 그러고는 <<worn_under_upper_name_ul>> 당겨 <<breasts_ga>> 큰 반동과 함께 튀어나오고 곳곳에서 휘파람 소리와 박수 소리가 들려온다. "부끄러워하지 마, 네 젖가슴을 모두에게 보여주자고."
<<insecurity "breasts_big" 5>><<ginsecurity "breasts_big">>
<<else>>
"목장에서 왔냐?" <<he_ga>> 당신의 상의를 잡아 몸을 가리는 것을 막으며 말한다. "부끄러워하지 마, 네 젖가슴을 모두에게 보여주자고."
<<insecurity "breasts_big" 5>><<ginsecurity "breasts_big">>
<</if>>
<br><br>
<<He_ga>> 당신을 옆으로 밀어낸다. 그들은 당신을 조롱하고, 당신은 몸을 가리기 위해 떠난다.
<<npcincr Whitney lust 5>><<glust>>
<br><br>
<<link [[다음|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<if $worn.under_lower.type.includes("naked")>>
<<if $leftarm is "bound" and $rightarm is "bound">>
휘트니와 <<his_yi>> 친구들이 당신의 옷을 벗긴다. 당신은 <<genitals_wa>> <<undertop_ul>> 최대한 가리기 위해 몸을 돌린다.
<<else>>
휘트니와 <<his_yi>> 친구들이 당신의 옷을 벗긴다. 당신은 <<genitals_wa>> <<undertop_ul>> 최대한 가린다.
<</if>>
<<else>>
<<if $leftarm is "bound" and $rightarm is "bound">>
휘트니와 <<his_yi>> 친구들이 당신의 옷을 벗긴다. 당신은 <<undies_wa>> <<undertop_ul>> 최대한 가리기 위해 몸을 돌린다.
<<else>>
휘트니와 <<his_yi>> 친구들이 당신의 옷을 벗긴다. 당신은 <<undies_wa>> <<undertop_ul>> 최대한 가린다.
<</if>>
<</if>>
<<upperstrip>>
<<lowerstrip>>
<br><br>
<<if $bullyevent is 5>>
군중들이 당신의 맨몸을 얼빠진 듯 쳐다보고 있다. 휘트니는 당신의 복장을 통제하는 느낌을 음미하며 당신을 쳐다본다. "산책 가자," <<he_ga>> 말한다. "하기 싫으면 안 해도 돼, 다만 그 대신 네 옷을 가져갈거야."
<br><br>
<<link [[함께 간다|Bully Walk]]>><<trauma 6>><<stress 6>><<status -10>><<npcincr Whitney dom 1>><</link>><<lcool>><<gtrauma>><<gstress>><<gdom>>
<br>
<<if $worn.under_lower.type.includes("naked")>>
<<if $exhibitionism gte 75>>
<<link [[과시한다|Bully Walk Flaunt]]>><<npcincr Whitney dom 1>><<npcincr Whitney love 1>><</link>><<exhibitionist5>><<glove>><<gdom>>
<br>
<</if>>
<<else>>
<<if $exhibitionism gte 55>>
<<link [[과시한다|Bully Walk Flaunt]]>><<npcincr Whitney dom 1>><<npcincr Whitney love 1>><</link>><<exhibitionist4>><<glove>><<gdom>>
<br>
<</if>>
<</if>>
<<link [[거절한다|Bully Refuse]]>><</link>>
<br>
<<else>>
군중들이 당신의 맨몸을 얼빠진 듯 쳐다보고 있다. 휘트니는 당신의 복장을 통제하는 느낌을 음미하며 당신을 쳐다본다. "네 위치를 알라고." <<He_nun>> 당신의 옷을 팔을 쭉 뻗어야 닿을 정도로 높은 사물함 위로 던진다. 당신은 옷을 집지만, 그 과정에서 당신의 <<breasts_ga>> 노출되어 구경꾼들이 환호한다.
<br><br>
당신이 옷을 입자 그들은 흥미를 잃는다. "에이, 이 바보한테 완전 시간 낭비했잖아." 그들은 당신을 내버려 둔다. 지금 당장은.
<<npcincr Whitney lust 5>><<glust>>
<br><br>
<<link [[다음|Hallways]]>><<clotheson>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
당신은 휘트니와 <<his_yi>> 친구들과 함께 걷기 시작한다. 그들은 당신을 앞으로 밀어내어 마주하는 모든 이들에게 당신이 노출되도록 한다. 휘트니는 당신의 옆에 서서 당신의 팔을 움켜쥐고 있다.
<<if $leftarm is "bound" and $rightarm is "bound">>
<<else>>
당신은 반대쪽 팔로 몸을 가린다.
<</if>>
<br><br>
당신은 모퉁이를 돌아 <<peopley_ro>> 가득 찬 복도로 향한다. <<covered>> 근처의 <<persony_ga>> 당신을 보고는 놀라 헉 하는 소리를 낸다. 다른 이들도 비슷한 반응을 한다. 웅성거리는 소리가 커지자 다른 이들도 점점 고개를 돌리고, 마지막에는 모두가 당신을 쳐다본다.
<br><br>
몇몇은 얼굴을 붉히며 눈길을 돌린다. 그러나 대부분은 <<if $worn.under_lower.type.includes("naked")>>나체의<<else>>거의 다 벗은<</if>> <<girl_i>> 걷고 있는 광경을 보고 싶어 한다.
<br><br>
"부끄러워 하지 마," 휘트니는 군중들에게 말한다. "마음껏 봐." <<He_nun>> 당신의 뒤에 서서 반대편 팔을 붙잡고는, 엉덩이를 앞으로 내밀어 욕정한 군중에게 몸을 더욱 노출시킨다. 마침내, <<he_ga>> 당신을 바닥으로 내팽겨치고는 옷을 그 위로 던진다. <<tearful>> 당신은 복도에서 뛰쳐나와 혼자 있을 수 있는 곳으로 달린다.
<<npcincr Whitney lust 5>><<glust>>
<br><br>
<<fameexhibitionism 50>>
<<link [[다음|Hallways]]>><<clotheson>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
"네 맘대로 해," <<he_ga>> 말한다. "곧 변태 <<girl_i>> 복도를 거닐고 있다는 소문이 돌겠구만." 그들은 당신의 <<lewdness_ga>> 보이는 모습으로 복도 한 가운데에 서있는 것을 방치하고 떠난다. 주변에는 아무도 없다.
<<npcincr Whitney lust 5>><<glust>>
<br><br>
<<set $stealtextskip to 1>>
<<stealclothes>>
<<endevent>>
<<link [[다음|Hallways]]>><</link>>
<br><<effects>>
<<pass 10>>
휘트니는 복도를 따라 레이턴의 사무실로 당신을 끌고 간다. <<He_nun>> 당신의 옷깃을 꽉 쥐고 문을 열고 들어간다 . "좋아, 그 변태는 아직 안 왔군." <<He_nun>> 당신을 책상 밑으로 밀어넣고 앉는다. 당신이 무릎을 꿇고 몸부림치려 하자마자 <<he_ga>> 당신의 머리채를 잡고 얼굴을
<<if $pronoun is "m">> <<his_yi>> 사타구니 쪽으로 끌어당긴다. <<His_yi>> 바지 지퍼는 이미 열려있다.
<<else>> <<his_yi>> 치마 위로 끌어당긴다. <<He_nun>> 속옷을 입고 있지 않다.
<</if>>
<<if $NPCList[0].penis isnot "none">>
당신은 <<his_yi>> 발기된 음경이 뺨에 닿는 것을 느낀다.
<<else>>
<<His_yi>> 보지는 이미 젖어있다.
<</if>>
<br><br>
<<endevent>><<npc Leighton>><<person1>>
누군가 방으로 들어오는 소리가 들린다. "또 너구나," 레이턴이 말한다. "이번엔 뭐였지?"
<br><br>
<<endevent>><<npc Whitney>><<person1>>
"아무 것도 안했어요," 휘트니가 답한다.
<<He_nun>> 책상 아래에서 당신의 머리카락을 홱 잡아당기고는 당신의 입을 <<his_yi>> <<if $NPCList[0].penis isnot "none">>음경에<<else>>보지에<</if>> 문지른다.
<br><br>
<<link [[마지못해 핥는다|Bully Detention Oral]]>><<set $phase to 0>><<trauma 6>><<stress 6>><<npcincr Whitney dom 1>><<set $submissive += 1>><<set $molestationstart to 1>><</link>><<gtrauma>><<gstress>><<gdom>>
<br>
<<if $promiscuity gte 55>>
<<link [[적극적으로 핥는다|Bully Detention Oral]]>><<set $phase to 1>><<npcincr Whitney dom 1>><<set $submissive += 1>><<set $sexstart to 1>><</link>><<promiscuous4>><<gdom>>
<br>
<</if>>
<<if $whitneyromance is 1>>
<<link [[사랑스럽게 핥는다|Bully Detention Oral]]>><<set $phase to 2>><<trauma 6>><<npcincr Whitney dom 1>><<npcincr Whitney love 1>><<set $submissive += 1>><<set $sexstart to 1>><</link>><<promiscuous1>><<gtrauma>><<glove>><<gdom>>
<br>
<</if>>
<<link [[거부한다|Bully Detention Refuse]]>><<stress 6>><<detention 4>><<npcincr Whitney dom -1>><</link>><<gdelinquency>><<gstress>><<ldom>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $enemyanger to 70>>
<<if $NPCList[0].penis isnot "none">>
당신은 끝을 핥기만 하려고 했지만, <<he_nun>> 당신의 입술을 자지에 밀어붙인다.
<<else>>
당신은 가볍게 핥기만 하려고 했지만, <<he_nun>> 당신의 입을 <<his_yi>> 보지에 밀어붙인다.
<</if>>
<br><br>
<<npcoral>><<set $NPCList[0].lefthand to "hair">><<set $NPCList[0].righthand to "none">><<set $head to "grappled">><<set $NPCList[0].mouth to "none">><<set $enemyhealthmax to 10>><<set $enemyhealth to 10>>
<<enable_rescue>>
<</if>>
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<if $phase is 0>><<set $enemyanger to 70>>
<<if $NPCList[0].penis isnot "none">>
당신은 끝을 핥기만 하려고 했지만, <<he_nun>> 당신의 입술을 자지에 밀어붙인다.
<<else>>
당신은 가볍게 핥기만 하려고 했지만, <<he_nun>> 당신의 입을 <<his_yi>> 보지에 밀어붙인다.
<</if>>
<<elseif $phase is 1>><<set $enemyanger to 70>>
<<if $NPCList[0].penis isnot "none">>
당신은 혀 끝으로 <<his_yi>> 음경을 애태운다.
<<promiscuity4>>
<<else>>
당신은 혀 끝으로 <<his_yi>> 클리토리스를 애태운다.
<<promiscuity4>>
<</if>>
<<elseif $phase is 2>><<set $enemyanger to 50>>
<<if $NPCList[0].penis isnot "none">>
당신은 <<his_yi>> 음경 아래쪽에 키스하고, 귀두를 따라 올라간다. 당신이 <<his_yi>> 음경에 키스하자 <<He_nun>> <<his_yi>> 거친 손길로 당신의 머리를 쓰다듬는다.
<<promiscuity1>>
<<else>>
당신은 <<his_yi>> 음순에 빠르게 키스한다. 당신이 <<his_yi>> 클리토리스에 키스하자 <<He_nun>> <<his_yi>> 거친 손길로 당신의 머리를 쓰다듬는다.
<<promiscuity1>>
<</if>>
<</if>>
<br><br>
<<npcoral>><<set $NPCList[0].lefthand to "hair">><<set $NPCList[0].righthand to "none">><<set $head to "grappled">><<set $NPCList[0].mouth to "none">><<set $enemyhealthmax to 10>><<set $enemyhealth to 10>>
<<enable_rescue>>
<</if>>
<<effects>>
<<effectsman>><<man>>
레이턴은 책상 아래에서 무슨 일이 일어나는지 알지 모른 채로 휘트니에게 훈화한다.
<br><br>
<<stateman>>
<br><br>
<<if $phase is 2>>
<<set $enemyanger to 50>>
<<else>>
<<set $enemyanger to 70>>
<</if>>
<<set $enemyarousal += 20>>
<<actionsman>>
<<if $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[다음|Bully Detention Oral Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음|Bully Detention Oral Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Bully Detention Oral Finish]]>><</link>></span><<nexttext>>
<<elseif $finish is 1>>
<span id="next"><<link [[다음|Bully Detention Oral Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Bully Detention Oral]]>><</link>></span><<nexttext>>
<</if>><<effects>>
당신은 입을 다물고 있다. 휘트니가 당신의 머리를 잡아당기고 고통에 몸을 움츠리지만, 당신은 따르지 않는다. <<He_nun>> 당신의 얼굴을 <<HimPost "에게">> 문지르지만 인내한다. 불만스러운 <<He_nun>> 곧 책상 아래에서 <<his_yi>> 발로 당신을 밀어낸다. 당신은 뒤로 넘어지고, 놀란 레이턴과 마주본다.
<br><br>
<<endevent>><<npc Leighton>><<person1>>
"이건 놀랐군," 교장이 말한다. "그렇게 징계를 받고 싶으면 그렇게 해주마. 다만, 지금은 나가." <<He_nun>> 당신을 방에서 쫓아낸다.
<br><br>
<<endevent>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Whitney lust -20>>
<<if $NPCList[0].penis isnot "none">>
<<He_nun>> <<his_yi>> 허리를 당신의 얼굴 앞으로 밀어 넣어 마지막 한 방울도 놓치지 않도록 한다.
<<else>>
<<He_nun>> <<his_yi>> 허리를 당신의 얼굴 앞으로 밀어 넣어, <<he_ga>> 사정이 끝날 때까지 당신이 숨을 못 쉬도록 한다.
<</if>>
<br><br>
"조-좋아," <<he_ga>> 말한다. "존나 좋군."
<br><br>
레이턴은 좋지 않다. 당신 위의 책상에 교장이 기대자 흔들린다. "계속 해 봐, 나도 널 여기에 해가 질 때까지 붙잡아둘 수 있어."
<br><br>
"그래요," 휘트니는 당신의 얼굴에 사정하면서 레이턴에게 귓속말을 한다. 레이턴은 만족한 것 같다.
<br><br>
"좋아," 교장이 문 쪽으로 향하면서 말한다. 이내 문이 열리는 소리가 들리고는 쾅하고 닫힌다.
<br><br>
방에 둘만 남자, 휘트니는 당신의 머리를 끌어올려 <<him_ul>> 보게 한 뒤 당신을 내려다 본다. "훌륭한 리얼돌이 되주었군," <<he_ga>> 말한다. <<He_nun>> 당신의 머리카락을 놓아주고 일어선다. <<He_nun>> 뒤를 돌아보지 않고 떠난다.
<<llust>>
<br><br>
<<tearful>> 당신은 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<<elseif $enemyhealth lte 0>>
휘트니는 고통스럽게 소리를 지르며 당신을 책상 밑에서 쫓아낸다. 당신은 뒤로 넘어지고, 놀란 레이턴과 마주본다.
<br><br>
"이건 놀랐군," 교장이 말한다. "그렇게 징계를 받고 싶으면 그렇게 해주마. 다만, 지금은 나가." 당신은 목을 잡히고 끌려가 방에서 쫓겨난다.
<<detention 4>><<gdelinquency>>
<br><br>
<<tearful>> 당신은 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<<elseif $alarm is 1 and $rescue is 1>>
<<set $rescued += 1>>
한 쌍의 손이 당신의 팔을 잡고 책상 아래에서 당신을 끌어낸다. 당신은 놀란 레이턴과 마주본다.
<br><br>
"이건 놀랐군," 교장이 말한다. "그렇게 징계를 받고 싶으면 그렇게 해주마. 다만, 지금은 나가." 당신은 목을 잡히고 끌려가 방에서 쫓겨난다.
<<detention 4>><<gdelinquency>>
<br><br>
<<tearful>> 당신은 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<<else>>
휘트니는 당신을 책상 밑에서 쫓아낸다. 당신은 놀란 레이턴과 마주본다.
<br><br>
"이건 놀랐군," 교장이 말한다. "그렇게 징계를 받고 싶으면 그렇게 해주마. 다만, 지금은 나가." 당신은 목을 잡히고 방에서 쫓겨난다.<<detention 4>><<gdelinquency>>
<br><br>
<<tearful>> 당신은 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<if $NPCName[$NPCNameList.indexOf("Whitney")].dom gte 15>>
<<set $position to "missionary">>
<<He>> kicks you onto your back and <<npcUndressText $NPCName[$NPCNameList.indexOf("Whitney")] "lower" "self">>, <<npcRevealText $NPCList[0] "lower">>. <<He>> smirks.
<<if $NPCList[0].penis isnot "none">>
"Right where you belong."
<br><br>
<<He>> drops to <<his>> knees over you, pinning you down by the shoulders. <<He>> grabs your head and pulls it into <<his>> crotch.
<<npcoral>>
<<elseif $facesitdisable is "f">>
"Better hold your breath."
<br><br>
Taking position above you, <<he>> throws <<his>> weight down, sitting comfortably on your face. <<He>> grinds your mouth into <<his>> cunt.
<<set $NPCList[0].vagina to "facesit">><<set $NPCList[0].location.genitals = "head">>
<<set $mouthuse to "facesit">><<set $mouthstate to "vagina">><<set $mouthtarget to 0>>
<<else>>
"Right where you belong."
<br><br>
<<He>> drops to <<his>> knees over you, pinning you down by the shoulders. <<He>> grabs your head and pulls it into <<his>> crotch.
<<set $NPCList[0].vagina to "mouth">><<set $NPCList[0].location.genitals to "head">>
<<set $mouthuse to "othervagina">><<set $mouthstate to "othervagina">><<set $mouthtarget to 0>>
<</if>>
<<violence 4>>
<<else>>
<<He_nun>> 당신의 무릎을 꿇리고 <<npcUndressText $NPCName[$NPCNameList.indexOf("Whitney")] "lower" "self" "and">>, <<npcRevealText $NPCList[0] "lower">>.
"크게 벌려," <<he_ga>> 말한다. <<His_yi>> 친구들이 <<him_ul>> 응원한다.
<<npcoral>>
<</if>>
<br><br>
<<set $NPCList[0].lefthand to "hair">><<set $enemyanger to 70>>
<<enable_rescue>>
<</if>>
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<if $NPCName[$NPCNameList.indexOf("Whitney")].dom gte 15>>
<<set $position to "missionary">>
<<He>> kicks you onto your back and <<npcUndressText $NPCName[$NPCNameList.indexOf("Whitney")] "lower" "self">>, <<npcRevealText $NPCList[0] "lower">>. <<He>> smirks.
<<if $NPCList[0].penis isnot "none">>
"Right where you belong."
<br><br>
<<He>> drops to <<his>> knees over you, pinning you down by the shoulders. <<He>> grabs your head and pulls it into <<his>> crotch.
<<npcoral>>
<<elseif $facesitdisable is "f">>
"Better hold your breath."
<br><br>
Taking position above you, <<he>> throws <<his>> weight down, sitting comfortably on your face. <<He>> grinds your mouth into <<his>> cunt.
<<set $NPCList[0].vagina to "facesit">><<set $NPCList[0].location.genitals = "head">>
<<set $mouthuse to "facesit">><<set $mouthstate to "vagina">><<set $mouthtarget to 0>>
<<else>>
"Right where you belong."
<br><br>
<<He>> drops to <<his>> knees over you, pinning you down by the shoulders. <<He>> grabs your head and pulls it into <<his>> crotch.
<<set $NPCList[0].vagina to "mouth">><<set $NPCList[0].location.genitals to "head">>
<<set $mouthuse to "othervagina">><<set $mouthstate to "othervagina">><<set $mouthtarget to 0>>
<</if>>
<<violence 4>>
<<else>>
<<He_nun>> 당신의 무릎을 꿇리고 <<npcUndressText $NPCName[$NPCNameList.indexOf("Whitney")] "lower" "self" "and">>, <<npcRevealText $NPCList[0] "lower">>.
"크게 벌려," <<he_ga>> 말한다. <<His_yi>> 친구들이 <<him_ul>> 응원한다.
<<npcoral>>
<</if>>
<<promiscuity4>>
<<set $NPCList[0].lefthand to "hair">><<set $enemyanger to 70>>
<<enable_rescue>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[다음|Bully Oral Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음|Bully Oral Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Bully Oral Finish]]>><</link>></span><<nexttext>>
<<elseif $finish is 1>>
<span id="next"><<link [[다음|Bully Oral Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Bully Oral]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Whitney lust -20>>
<<His_yi>> 친구들은 박수를 친다. "나중에 보자, 걸레야," <<he_ga>> <<his_yi>> 셔츠 주머니에서 담배를 꺼내며 비웃는다.
<<llust>>
<br><br>
<<tearful>> 당신은 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<<elseif $enemyhealth lte 0>>
휘트니는 고통에 소리를 지르고, 비틀거리며 당신에게서 떨어진다.
<<npcincr Whitney dom -1>><<ldom>>
<br><br>
"이걸로 충분해," 휘트니가 목소리를 약간 떨면서 말한다. "뭘 기다리고 있냐, 이 병신들아? 이 걸레 때문에 시간만 낭비했어."
<br><br>
<<tearful>> 당신은 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<<elseif $alarm is 1 and $rescue is 1>>
"그만 울어, 걸레야," 휘트니가 말한다. <<He_nun>> 당신을 바닥으로 밀친다. <<He_nun>> 당신을 발로 차기 시작하고, 당신은 몸을 웅크리고 지킨다. 군중은 당신을 비웃는다. 당신은 그들 중 일부는 쾌감을 느끼고 있을 것이라고 생각한다.
<<gpain>><<set $pain += 40>>
<br><br>
발길질이 멈추자 당신은 살짝 긴장을 풀고 휘트니와 <<his_yi>> 친구들이 떠나는 것을 본다.
<br><br>
<<tearful>> 당신은 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<<else>>
"어이구," 휘트니가 말한다. "우리 아가는 충분히 즐겼을라나?" <<He_nun>> 당신을 바닥으로 밀친다. "뭐, 난 아무튼 재미없었어." <<He_wa>> <<his_yi>> 친구들은 떠난다. <<tearful>> 당신은 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<set $leftarm to "bound">><<set $rightarm to "bound">>
<<npc Whitney>><<person1>>당신의 얼굴에 차가운 물이 끼얹어지자 잠에서 깨어난다. 휘트니는 빈 양동이를 든 채 당신 위에 서있다. 당신의 팔은 묶인 상태로 낯선 골목에 누워 있다.
<br><br>
"일어나," <<he_ga>> 말한다. "널 좇으면 기회가 올거라고 생각했지." <<He_nun>> <<his_yi>> 주먹을 쥐었다. "네 덕분에 걔들이 더 이상 나를 따르지 않더군. 하지만 이제 그건 문제가 아니게 되겠지." 골목 끝에 승합차가 멈춘다. 휘트니는 당신을 끌고 간다. "넌 이제 사라질 거야. 앞으로 내가 네 바보같은 얼굴을 볼 일은 다신 없겠지. 그리고 돈도 좀 받을거고."
<br><br>
<<generate2>><<generate3>><<person2>>
<<person2>><<person_gwa>> <<person3>><<person_i>> 승합차에서 내리고는 당신을 향해 걸어온다. "자 여기," <<person1>>휘트니가 말한다. "약속대로 걸레 한 마리야." <<He_nun>> 당신을 <<his_yi>> 앞으로 밀쳐낸다.
<br><br>
<<person2>>"훌륭하군," <<person_i>> 당신 위로 건너가며 말한다. "너는 대장 타입이구만"
<br><br>
<<person1>>"뭐야, 놔줘!" <<person3>><<person_i>> <<person1>><<his_yi>> 팔을 붙잡자 휘트니가 항의한다. "난 네가 찾는 <<girl_i>> 아니라고. 바닥에 누워 있는 <<phimPost "이란">> 말이야."
<br><br>
<<person2>>"이걸 어떻게 표현해야 하나," <<person_i>> 휘트니의 얼굴을 후려갈기기 직전에 말한다. "네가 지배하는 세상은 끝났어."
<br><br>
두 사람은 휘트니를 승합차 쪽으로 끌고가기 시작한다. <<person1>>휘트니는 저항하며 소리를 지른다. "내가 보내달라고 말하잖아. 그만. 제-제발 그만해." <<He_nun>> 흐느끼기 시작한다.
<br><br>
<<link [[개입한다|Whitney Abduction Intervene]]>><</link>>
<br>
<<link [[방조한다|Whitney Abduction Stay]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>><<famegood 20>>
당신은 서둘러 일어난다. 당신의 팔은 묶여있지만 <<person2>><<person_ul>> 향해 돌진한다. 당신은 <<him_i>> 방심한 틈을 노려 달려들어 <<him_ul>> 땅으로 쓰러뜨린다.
<br><br>
<<person3>><<person_un>> 어안이 벙벙하여 쳐다본다. 휘트니는 저항하여 풀려나고 당신과 함께 골목에서 도망친다.
<br><br>
<<person1>>당신은 사람이 많은 장소에 도착하였고 안전해졌음을 느낀다. 휘트니는 벽에 기대 흐느끼며 숨을 헐떡인다. <<He_nun>> <<his_yi>> 얼굴에 혼란한 감정을 드러낸 채 당신을 바라보고는 도망간다.
<br><br>
<<npcset Whitney state "rescued">>
<<endevent>>
<<destinationeventend>><<set $outside to 0>><<set $location to "town">><<effects>>
당신은 계속 바닥에 누워 있는다. 그들은 승합차의 뒷문을 열고는 울고 있는 휘트니를 던져넣는다. <<person3>><<person_un>> <<person1>> <<him_ul>> 따라 올라탄다. <<person2>><<person_i>> 문을 닫자, 더 이상 휘트니의 울음소리가 들리지 않는다. <<He_nun>> 앞좌석에 올라탄 뒤 차를 몰고 떠난다.
<br><br>
<<dismissWhitney>>
<<endevent>>
<<destinationeventend>><<effects>>
당신은 <<him_i>> 계속하도록 놔둔다. <<He_nun>> <<his_yi>> 나머지 손을 얹더니 당신의 두피를 마사지하기 시작한다. 당신의 몸이 저절로 반응하고, 흥분으로 몸이 떨린다. <<He_nun>> 당신의 머리카락을 잡고 당신의 얼굴을 <<his_yi>> 얼굴 쪽으로 끌어당긴다, "누가 네 주인인지 잊지 말라고." <<He_nun>> 당신의 뺨을 핥고 바닥으로 내팽겨친다.
<br><br>
<<tearful>> 당신은 일어선다. <<He_nun>> <<his_yi>> 친구들과 함께 떠난다.
<br><br>
<<endevent>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
당신은 <<him_ul>> 떨쳐낸다. "이런," <<he_ga>> 말한다. "작은 <<girl_i>> 예민한가 보네. 다음에 보자, 루저야." <<He_nun>> <<his_yi>> 친구들과 함께 떠난다.
<br><br>
<<endevent>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<if !$worn.upper.type.includes("naked")>>
당신은 당신의 <<worn_upper_name_ul>> <<pullup>> 보인다.
<<else>>
휘트니는 노출된 당신의 <<breasts_rul>> 관찰하기 위해 뒤에 서있다.
<</if>>
<br><br>
<<if $player.gender_appearance is "m">>
"기가 막히는군," 당신이 가슴을 모두에게 보여주기 위해 몸을 돌리자 <<he_ga>> 말한다. "뭘 해야 하는지 잘 알고 있네."
<<elseif $player.breastsize is 0>>
"<<pShesPost "의">> 작은 것좀 봐라!" <<he_ga>> 외친다. 당신은 당신의 <<nipples_rul>> 손가락으로 가리지만, 이내 모두에게 당신의 납작한 가슴을 잘 보여주기 위해 몸을 돌린다.
<<insecurity "breasts_tiny" 5>><<ginsecurity "breasts_tiny">>
<<elseif $player.breastsize lte 5>>
"<<pShesPost "의">> 작은 것좀 봐라!" <<he_ga>> 외친다. 당신은 당신의 <<nipples_rul>> 손가락으로 가리지만, 이내 모두에게 당신의 <<breasts_rul>> 잘 보여주기 위해 몸을 돌린다.
<<insecurity "breasts_small" 5>><<ginsecurity "breasts_small">>
<<elseif $player.breastsize lte 7>>
"멋진데," <<he_ga>> 말한다. 당신은 당신의 <<nipples_rul>> 손가락으로 가리지만, 이내 모두에게 당신의 <<breasts_rul>> 잘 보여주기 위해 몸을 돌린다.
<<if $player.gender is "m">><<insecurity "breasts_big" 5>><<ginsecurity "breasts_big">><</if>>
<<else>>
"저 크기좀 봐." <<he_ga>> 말한다. 당신은 당신의 <<nipples_rul>> 손가락으로 가리지만, 이내 모두에게 당신의 <<breasts_rul>> 잘 보여주기 위해 몸을 돌린다.
<<insecurity "breasts_big" 5>><<ginsecurity "breasts_big">>
<</if>>
<<exhibitionism2>>
<br><br>
"네 위치를 알아서 다행이네. 나중에 보자, 걸레야," <<he_ga>> 말하고는 떠난다.
<<npcincr Whitney lust 5>><<glust>>
<br><br>
<<link [[다음|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<if $worn.under_lower.type.includes("naked")>>
<<if $leftarm is "bound" and $rightarm is "bound">>
당신은 옷을 과감하게 벗는다. <<flaunting>> 당신은 몸을 돌려 당신의 <<genitals_wa>> <<undertop_ul>> 가리고 모두에게 <<bottom_ul>> 보여준다.
<<else>>
<<flaunting>> 당신은 옷을 벗고 당신의 <<genitals_wa>> <<undertop_ul>> 손으로 간신히 가린다.
<</if>>
<<exhibitionism4>>
<<else>>
<<if $leftarm is "bound" and $rightarm is "bound">>
당신은 옷을 과감하게 벗는다. <<flaunting>> 당신은 몸을 돌려 당신의 <<undertop_ul>> 가리고 모두에게 <<bottom_ul>> 보여준다.
<<else>>
<<flaunting>> 당신은 옷을 벗고 당신의 <<undies_wa>> <<undertop_ul>> 손으로 간신히 가린다.
<</if>>
<<exhibitionism3>>
<</if>>
<<upperstrip>>
<<lowerstrip>>
<br><br>
<<if $bullyevent is 5>>
휘트니는 군중이 넋을 잃고 당신의 맨살을 쳐다보는 동안 당신의 옷을 낚아챈다. 휘트니는 당신의 복장을 통제하는 느낌을 음미하며 당신을 쳐다본다. "산책 가자," <<he_ga>> 말한다. "하기 싫으면 안 해도 돼, 다만 그 대신 네 옷을 가져갈거야."
<br><br>
<<link [[함께 간다|Bully Walk]]>><<trauma 6>><<stress 6>><<status -10>><<npcincr Whitney dom 1>><</link>><<lcool>><<gtrauma>><<gstress>><<gdom>>
<br>
<<if $worn.under_lower.type.includes("naked")>>
<<if $exhibitionism gte 75>>
<<link [[과시한다|Bully Walk Flaunt]]>><<npcincr Whitney dom 1>><<npcincr Whitney love 1>><</link>><<exhibitionist5>><<glove>><<gdom>>
<br>
<</if>>
<<else>>
<<if $exhibitionism gte 55>>
<<link [[과시한다|Bully Walk Flaunt]]>><<npcincr Whitney dom 1>><<npcincr Whitney love 1>><</link>><<exhibitionist4>><<glove>><<gdom>>
<br>
<</if>>
<</if>>
<<link [[거절한다|Bully Refuse]]>><</link>>
<br>
<<else>>
휘트니는 군중이 넋을 잃고 당신의 맨살을 쳐다보는 동안 당신의 옷을 낚아챈다. 휘트니는 당신의 복장을 통제하는 느낌을 음미하며 당신을 쳐다본다. "네 위치를 알라고." <<He_nun>> 당신의 옷을 팔을 쭉 뻗어야 닿을 정도로 높은 사물함 위로 던진다. 당신은 옷을 집지만, 그 과정에서 당신의 <<breasts_ga>> 노출되어 구경꾼들이 환호한다.
<br><br>
당신이 옷을 입자 그들은 흥미를 잃는다. "에이, 이 바보한테 완전 시간 낭비했잖아." 그들은 당신을 내버려 둔다. 지금 당장은.
<<npcincr Whitney lust 5>><<glust>>
<br><br>
<<link [[다음|Hallways]]>><<clotheson>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
당신은 휘트니와 <<his_yi>> 친구들과 함께 걷기 시작한다. 그들은 당신을 앞으로 밀어내어 마주하는 모든 이들에게 당신이 노출되도록 한다. 휘트니는 당신의 옆에 서서 당신의 팔을 움켜쥐고 있다.
<<if $leftarm is "bound" and $rightarm is "bound">>
<<else>>
당신은 반대쪽 팔로 몸을 가린다.
<</if>>
<br><br>
당신은 모퉁이를 돌아 <<peopley_ro>> 가득 찬 복도로 향했다. <<covered>> 근처의 <<persony_ga>> 당신을 보고는 놀라 헉 하는 소리를 낸다. 다른 이들도 비슷한 반응을 한다. 웅성거리는 소리가 커지자 다른 이들도 점점 고개를 돌리고, 마지막에는 모두가 당신을 쳐다본다.
<br><br>
<<flaunting>> 당신은 마치 무대 위를 걷는 것처럼 복도를 따라 나아간다. 몇몇은 얼굴을 붉히며 눈길을 돌린다. 그러나 대부분은 <<if $worn.under_lower.type.includes("naked")>>나체의<<else>>거의 다 벗은<</if>> <<girl_i>> 걷고 있는 광경을 보고 싶어 한다.
<br><br>
"마음껏 봐," 당신이 말한다. "부끄러운 게 아니야."
<<if $worn.under_lower.type.includes("naked")>>
<<exhibitionism5>>
<<else>>
<<exhibitionism4>>
<</if>>
휘트니와 <<his_yi>> 친구들은 당신의 뒤를 따라간다. 당신이 복도 끝에 다다르자 당신은 뒤돌아서 그들을 마주본다. "창피한 줄을 모르는군," <<he_ga>> 말한다. <<He_nun>> 당신의 옷을 던진다. "이 세상 모든 창녀들이 너처럼 열정적이었으면 좋겠네." <<He_nun>> 당신이 옷을 입도록 내버려 둔다.
<<npcincr Whitney lust 5>><<glust>>
<br><br>
<<fameexhibitionism 50>>
<<link [[다음|Hallways]]>><<clotheson>><<endevent>><<set $eventskip to 1>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<effects>>
<<pass 20>>
휘트니가 당신을 학교 입구쪽으로 끌고 간다. "우리는 엘크 가로 갈 거야," <<he_ga>> 말한다. "우리가 뭘 좀 찾고 있거든, 도와줘야겠어." 이동하는 내내 누군가가 당신의 허리를 쿡쿡 찔러댄다.
<br><br>
당신은 벽으로 둘러싸인 시설 안에 도착한다. 벽 중간에 작은 구멍이 있다. "구름과자가 다 떨어졌어," 휘트니가 말한다. "가서 몇 개 구해와." <<He_nun>> 당신을 밀쳐 무릎을 꿇게 하고, 당신의 <<bottom_ul>> 여러 번 차서 구멍으로 밀어 넣는다.
<br><br>
당신은 벽 반대편에 서있다. 당신은 큰 빌딩 뒤쪽의 넓은 공간에 있다. 멀지 않은 곳에 차가 있다. 뒷문이 활짝 열려 있고, 많은 대형 담배 박스가 놓여져 있다. 당신은 걸어가서 두 개를 집는다.
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Whitney")].lust gte 40>>
당신은 벽까지 문제 없이 돌아온다. 당신이 다른 쪽으로 기어 돌아가려 하기 전까지 말이지만. 당신은 몸을 꿈틀거리며 지나가려 하지만, 당신은 끼어버린다.
<br><br>
휘트니는 당신의 손에서 상자를 가져가지만, <<he_ga>> 당신의 곤경을 알아차리자 멈춘다.
<<if $submissive gte 1150>>
"도-도와줘," 당신이 말한다.
<<elseif $submissive lte 850>>
"가만히 보고만 있을 거야?" 당신이 말한다.
<<else>>
"좀 도와줘," 당신이 말한다.
<</if>>
<br><br>
<<He_ga>> 히죽 웃는다. "너를 도와? 도둑을?" <<He_nun>> 생각에 빠진 듯 콧노래를 부르며 당신에게로 천천히 움직인다. "아니. 하지만..."
<br><br>
<<He_ga>> 당신 앞에 멈춰, <<his_yi>> 사타구니를 당신의 무력한 얼굴에 누른다. 당신은
<<if $NPCList[0].penis isnot "none">>
<<his_yi>> <<penisdesc_rul $NPCList[0].penisdesc>>
<<else>>
<<his_yi>> 보지에서 나오는 열기를
<</if>>
<<his_yi>> <<trNpcClothes "lower" 0 "을">>_trResult 통해 느낀다. "하지만 네가 나를 납득시킨다면 또 모르지."
<br><br>
<<link [[동의한다|Bully Theft Agree]]>><<set $molestationstart to 1>><<trauma 6>><<npcincr Whitney dom 1>><</link>><<gtrauma>><<gdom>>
<br>
<<link [[거절한다|Bully Theft Refuse]]>><<npcincr Whitney love -1>><<npcincr Whitney dom -1>><</link>><<llove>><<ldom>>
<br>
<<else>>
<<endevent>>
<<beastNEWinit 1 dog>>
하지만 당신이 벽을 향해 뒤로 돌자,
<<if $monster isnot 1 and $bestialitydisable is "t">>
<<endevent>><<generate1>><<person1>>
<<set _whitWall to ($NPCList[0].pronoun is "m" ? "man" : "woman")>>
뒤에서 소리치는 것이 들린다. 누군가가 오고 있다.
<<else>>
<<set _whitWall to "dog">>
뒤에서 으르렁거리는 소리가 들린다. 당신은 달렸고, 으르렁거리는 소리는 짖는 소리가 된다.
<</if>>
<br><br>
당신은 구멍으로 몸을 던진다. 휘트니는 당신의 손에서 상자를 가져간다. 당신은 통과하려고 하지만 몸이 끼어버린다.
<<if $submissive gte 1150>>
"도-도와줘," 당신이 말한다.
<<elseif $submissive lte 850>>
"가만히 보고만 있을 거야?" 당신이 말한다.
<<else>>
"좀 도와줘," 당신이 말한다.
<</if>>
<br><br>
<<if _whitwall is "dog" and $monster isnot 1 and $bestialitydisable is "t">>
<<endevent>>
<<npc Whitney>><<person1>>
휘트니가 웃는다. "아니, 도둑을 도와주다 잡힐 수는 없지. 나중에 보자 <<slut_a>>."
<<npcincr Whitney lust 5>><<glust>>
<br><br>
개가 당신에게 닿기 전에 꿈틀거리며 구멍을 통과한다. 구멍에서 몸을 움직이느라 옷이 조금 손상됐다.
<<npcincr Whitney lust 5>><<glust>><<beastescape>>
<br><br>
<<endevent>>
<<link [[다음|Elk Street]]>><<endevent>><</link>>
<br>
<<elseif $whitneyromance is 1>>
<<endevent>>
<<npc Whitney>><<person1>>
휘트니는 잠시 생각하더니, 당신의 팔을 잡는다. <<He_nun>> 당신을 안전하게 당겨 빼낸다.
<<if _whitWall is "dog">>
"그 개가 너를 어떻게 하도록 둘 수는 없지. 네게서 이상한 냄새가 날 거야."
<<else>>
"다른 <<if _whitWall is "man">>변태가<<else>>걸레가<</if>> 너를 어떻게 하도록 둘 수는 없지. 아마도 너도 그걸 즐겼겠지만."
<</if>>
<<He_wa>> <<his_yi>> 친구들이 웃는다. "또 보자 <<girl_a>>. 도와줘서 고마워."
<<npcincr Whitney lust 5>><<glust>>
<br><br>
<<endevent>>
<<link [[다음|Elk Street]]>><<endevent>><</link>>
<br>
<<else>><!-- Modified for Beast People -->
휘트니가 웃는다. "아니, 도둑을 도와주다 잡힐 수는 없지. 나중에 보자 걸레야."
<<npcincr Whitney lust 5>><<glust>>
<br><br>
<<if _whitWall is "dog">>
당신은 <<beasttype_i>> 당신의 등을 찌르는 것을 느낀다.
<br><br>
<<link [[다음|Bully Theft Dog]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
당신은 당신 뒤에서 손이 닿는 것을 느낀다. "그 담배에 대한 값을 치뤄야 할 거야, 불량아 녀석아," <<he_ga>> 헉헉댄다. "이렇게든 저렇게든."
<br><br>
<<link [[다음|Bully Theft No Dog]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<</if>>
<</if>><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>><<hand_gag 0 left>>
당신은 휘트니를 밀어내고 도망치려 하지만, <<he_ga>> 뒤에서 당신을 붙잡고는 <<his_yi>> 팔로 당신의 입을 막는다.
<br><br>
<<if $delinquency lt 400>><<enable_rescue>><</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
평판이 낮아 아무도 당신을 도우러 오지 않는다.
<br><br>
<</if>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[다음|Bully Outside Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Bully Outside Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[다음|Bully Outside Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[다음|Bully Outside Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Bully Outside Fight]]>><</link>></span><<nexttext>>
<</if>><<set _phase to $phase>>
<<if $enemyhealth lte 0>>
당신은 <<him_ul>> 바닥으로 밀쳐 도망갈 기회를 만든다. <<tearful>> 당신은 <<his_yi>> 친구들을 제치고 안전한 곳으로 도망간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $eventskip to 1>>
<<playground>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"이... 새끼가..." <<he_nun>> 벽에 기대 헐떡인다. <<His_yi>> 친구들은 <<his_yi>> 상태에 당황하여 당신이 빠져나가는 것을 눈치채지 못한다. <<tearful>> 당신은 안전하게 탈출한다.
<<llust>><<npcincr Whitney lust -20>>
<br><br>
<<clotheson>>
<<endcombat>>
<<set $eventskip to 1>>
<<playground>>
<<elseif $alarm is 1 and $rescue is 1>>
당신의 울음 소리가 눈길을 끈다. "쫄보새끼," 휘트니가 말한다. "다음에 보자고." <<He_wa>> <<his_yi>> 친구들이 떠난다. <<tearful>> 당신은 힘겹게 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $eventskip to 1>>
<<playground>>
<<else>>
당신은 저항하기에는 너무 많이 구타당하고 멍들었다.
<br><br>
<<endcombat>>
<<npc Whitney>><<person1>>
<<if $bullyeventoutside is 1>>
<<link [[다음|Bully Theft]]>><</link>>
<<elseif $bullyeventoutside is 2>>
<<link [[다음|Bully Light]]>><</link>>
<<elseif $bullyeventoutside is 3>>
<<link [[다음|Bully Romance]]>><</link>>
<<elseif $bullyeventoutside is 4>>
<<link [[다음|Bully Theft]]>><</link>>
<<elseif $bullyeventoutside is 5>>
<<link [[다음|Bully Whore]]>><</link>>
<<else>>
<<if _phase is 1>>
<<link [[다음|Bully Tattoo Write]]>><</link>>
<<else>>
<<link [[다음|Bully Tattoo]]>><</link>>
<</if>>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<violence 1>>
<<neutral 1>>
<<maninit>>
You make no effort to resist as Whitney <<npcUndressText $NPCName[$NPCNameList.indexOf("Whitney")] "lower" "self">>.
<<stuck_in_wall_oral>><<molested>><<controlloss>>
<<set $enemytrust -= 40>><<set $position to "wall">><<set $walltype to "front">><<set $leftarm to "bound">><<set $rightarm to "bound">><<set $head to "bound">>
<<set $timer to 10>>
<<set $audienceforceteen to 1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[다음|Bully Theft Agree Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Bully Theft Agree Finish]]>><</link>></span><<nexttext>>
<<elseif $timer lte 0>>
<span id="next"><<link [[다음|Bully Theft Agree Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Bully Theft Agree]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> leans <<his>> hand against the wall, panting above you.<<npcincr Whitney lust -20>><<llust>>
<br><br>
Once <<he>> recovers, <<he>> grabs your arms and yanks you free. <<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Whitney>><<person1>>
"Don't say I've never done anything nice for you," Whitney snickers as <<he>> leaves. You stand alone on Elk Street.
<br><br>
<<link [[다음|Elk Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
Whitney jumps back with a shout, one hand cupping <<his>> groin.
<br><br>
"Fucking <<bitch>>," <<he>> grunts in a pitch above <<his>> usual tone. <<He>> slams <<his>> knee into your head before staggering away.<<pain 2>><<npcincr Whitney dom -1>><<gpain>><<ldom>>
<br><br>
<<clotheson>>
<<endcombat>>
<<beastNEWinit 1 dog>>
Left alone, you struggle to free yourself. Before you can make any progress,
<<if $monster is 1 or $bestialitydisable is "f">>
something prods your behind.
<br><br>
<<link [[다음|Bully Theft Dog]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<endevent>><<generate1>><<person1>>
you feel a hand on your behind. "Stealing my shit, causing a racket," <<he>> growls. "Brats like you ought to learn some respect."
<br><br>
<<link [[다음|Bully Theft No Dog]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<else>>
<span class="red">You hear movement behind you.</span> Whitney backs off with a curse. "God, you're slow," <<he>> says. "Later, slut."
<br><br>
<!-- Special case if Whitney came close to finishing before the timer went off -->
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<He>> turns to retreat with <<his>> friends, but <<he>> stops, smiling back at you. "You worked so hard. That deserves a treat."
<br><br>
<<if $NPCList[0].penis isnot "none">>
<<He>> thrusts <<his>> knee beneath your chin, forcing your head upright. Cock in hand, <<he>> begins stroking. Slowly at first, then with vigor. You can only shut your eyes and brace yourself.
<br><br>
It doesn't take <<him>> long to finish. <<He>> grunts as <<he>> shoots <<his>> load right in your face, ejaculate splattering onto your forehead and dripping down your eyes and nose. <<He>> steps back, then bursts into laughter. "I like the new look. It suits you."<<trauma 6>><<stress 6>><<gtrauma>><<gstress>>
<<set $player.bodyliquid.face.semen += 1>>
<<else>>
<<He>> grabs the back of your head and pulls it against <<his>> crotch. Your hair in <<his>> grasp, <<he>> begins bucking <<his>> hips, rubbing your nose into <<his>> clit and <<his>> pussy against your lips.
<br><br>
It doesn't take <<him>> long to finish, moaning as <<he>> comes to orgasm. <<He>> grabs your hair and grinds against your face, slathering it with <<his>> fluids. You feel you're about to pass out from the pressure, but <<he>> finally backs off. You gasp for air.<<trauma 4>><<stress 4>><<pain 2>><<gtrauma>><<gstress>><<gpain>>
<<set $player.bodyliquid.face.goo += 1>>
<</if>>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>>
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<beastNEWinit 1 dog>>
You're left alone with Whitney's laughter as <<nnpc_he "Whitney">> runs off. You struggle to free yourself. Before you can make any progress,
<<if $monster is 1 or $bestialitydisable is "f">>
something prods your behind.
<br><br>
<<link [[다음|Bully Theft Dog]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<endevent>><<generate1>><<person1>>
you feel a hand on your behind. "Stealing my shit, causing a racket," <<he>> growls. "Brats like you ought to learn some respect."
<br><br>
<<link [[다음|Bully Theft No Dog]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
<<if $submissive gte 1150>>
You look up at Whitney. "P-please, no," you whimper.
<<elseif $submissive lte 850>>
You wrench your head away from Whitney's crotch. "If my legs weren't stuck I'd kick your ass," you growl.
<<else>>
You pull away from Whitney as best as you can. "I think I'll take my chances," you say.
<</if>>
<br><br>
<<if $whitneyromance is 1>>
<<He>> stares down at you, arms crossed. After a moment's consideration, <span class="green"><<he>> grabs you by the shoulders and yanks you out.</span>
<br><br>
"You'll make it up to me," <<he>> mutters. <<He>> shoves you away and walks off.
<br><br>
<<link [[다음|Elk Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
"Don't need my help?" <<He>> shrugs. "If you say so. Later, slut." <span class="red"><<He>> leaves you stuck, laughing with <<his>> friends.</span>
<br><br>
<<endevent>>
<<beastNEWinit 1 dog>>
As their voices fade,
<<if $monster isnot 1 and $bestialitydisable is "t">>
<<endevent>><<generate1>><<person1>>
you hear a shout behind you. Before you can wriggle out, you feel a hand on your behind.
<br><br>
"You're gonna pay for those cigs, punk," <<he>> breathes. "One way or another."
<br><br>
<<link [[다음|Bully Theft No Dog]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
you hear a growl behind you. Before you can wriggle out, something prods your behind.
<br><br>
<<link [[다음|Bully Theft Dog]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<set $enemytrust -= 40>><<set $position to "wall">><<set $leftarm to "bound">><<set $rightarm to "bound">><<set $head to "bound">>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Bully Theft Dog Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음|Bully Theft Dog Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Bully Theft Dog]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
당신은 <<beasttype_i>> 당신에게서 멀어지는 소리를 듣고, 구멍에서 빠져나가기 위해 간신히 몸을 비튼다.
<br><br>
<<tearful>> 당신은 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Elk Street]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
당신은 <<beasttype_i>> 낑낑거리며 도망가는 소리를 들을 수 있었다. 당신은 몸을 비틀어 구멍에서 간신히 빠져나온다.
<br><br>
<<tearful>> 당신은 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Elk Street]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $enemytrust -= 40>><<set $position to "wall">><<set $leftarm to "bound">><<set $rightarm to "bound">><<set $head to "bound">>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[다음|Bully Theft No Dog Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Bully Theft No Dog Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Bully Theft No Dog]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Let's keep this to ourselves," <<he>> whispers. "Wouldn't wanna worry the cops over a thief, would we?"
<br><br>
<<if $enemyanger gte 1>>
<<He>> plants <<his>> foot on your <<bottom>> and gives it a kick. The force pushes you to the other side.<<pain 4>><<gpain>>
<<else>>
<<He>> leaves you be with a smack to your <<bottom>>. You squeeze through the hole.
<</if>>
<<elseif $enemyhealth lte 0>>
You hear a crash from behind, followed by a groan. You squeeze through the hole before the <<person>> can recover.
<</if>>
<br><br>
<<tearful>> 당신은 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Elk Street]]>><<set $eventskip to 1>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<effects>>
<<pass 20>>
당신은 학교 정문에서 팔을 잡힌 채 끌려 간다. "바닷바람이 좋은걸," <<he_ga>> 말한다. "무슨 뜻인지 알려주지."
<br><br>
You journey to Mer Street. When you arrive Whitney steps up to the edge of the pier. "This is nice," <<he>> says.
<<if $whitneyromance is 1 and $NPCName[$NPCNameList.indexOf("Whitney")].dom lt 10>>
<<set $dateCount.Total++>><<set $dateCount.Whitney++>>
<<He>> strolls out to the end, overlooking the ocean. Reclining against the guardrail, <<he>> beckons you over. You <<if $submissive gte 1150>>anxiously<<elseif $submissive lte 850>>cautiously<<else>>hesitantly<</if>> approach.
<br><br>
<<set $whitPierPhase to 0>>
<<if $NPCList[0].penis isnot "none" and $player.vaginaExist>>
<<set $whitPierSex to "vaginal">>
<<elseif $NPCList[0].vagina isnot "none" and $player.penisExist>>
<<set $whitPierSex to "penile">>
<<elseif $NPCList[0].penis isnot "none" and $analdisable is "f">>
<<set $whitPierSex to "anal">>
<<elseif $player.penisExist>>
<<set $whitPierSex to "handjob">>
<<else>>
<<set $whitPierSex to "fingering">>
<</if>>
As soon as you're within arm's reach, <<he>> grabs you and
<<if $whitPierSex is "penile">>
pulls you against <<his>> body, one hand firm on your bottom to keep you in place.
<<else>>
bends you over the railing, facing you out to sea. You feel <<his>> breath in your ear.
<</if>>
<br><br>
"Fishing boats come in around this time. Bet they're bored out of their minds."
<<if $whitPierSex is "penile">>
<<He>> squeezes your rear.
<<else>>
<<His>> tongue flicks your ear.
<</if>>
"No sluts to play with out there."
<<switch $whitPierSex>>
<<case "vaginal">>
<<He>> grinds <<his>> hips against you. <span class="lewd">The tip of <<his>> <<print $NPCList[0].penisdesc>> pokes your <<pussy>>.</span>
<<case "penile">>
<<He>> grinds <<his>> hips against you, <span class="lewd">pointing your <<penis>> towards <<his>> crotch.</span>
<<case "anal">>
<<He>> grinds <<his>> hips against you. <span class="lewd">The length of <<his>> <<print $NPCList[0].penisdesc>> presses into your <<bottom>>.</span>
<<default>>
<<His>> hand snakes <<if $worn.over_lower.name isnot "naked">>around your waist<<elseif setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 is 1>>beneath your skirt<<else>>between your legs<</if>>, <span class="lewd">where it rests on your <<genitals>>.</span> <<He>> gives you a rough squeeze<<if $worn.over_lower.name isnot "naked">> through your $worn.over_lower.name<<elseif setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 and $worn.under_lower.name isnot "naked">> through your $worn.under_lower.name<<elseif $worn.lower.name isnot "naked">> through your $worn.lower.name<</if>>.
<</switch>>
"How about we give them a little entertainment?"
<br><br>
<<if $exhibitionism gte 75>>
<<link [[Comply willingly|Bully Pier Sex]]>><<set $sexstart to 1>><<npcincr Whitney love 1>><<npcincr Whitney dom 1>><</link>><<exhibitionist5>><<glove>><<gdom>>
<br>
<</if>>
<<link [[Comply reluctantly|Bully Pier Sex]]>><<set $molestationstart to 1>><<set $phase to 0>><<npcincr Whitney dom 1>><</link>><<gdom>>
<br>
<<if $NPCName[$NPCNameList.indexOf("Whitney")].lust gte random(1, 100)>>
<<link [[Refuse|Bully Pier Sex]]>><<set $molestationstart to 1>><<set $phase to 1>><<npcincr Whitney love -1>><</link>><<llove>>
<br>
<<else>>
<<link [[Refuse|Bully Pier Refuse]]>><<npcincr Whitney love -1>><</link>><<llove>>
<br>
<</if>>
<<else>>
<<He>> points at a street light. <<His>> friends grasp your arms and drag you over to it. Someone ties your arms in place.
<br><br>
<<set $leftarm to "bound">><<set $rightarm to "bound">>
휘트니가 당신에게 다가온다. "내가 널 여기 잠깐 놔둔다고 생각해 봐. 손님이 오겠지." <<He_nun>> 지금 막 입항하는 낚싯배를 가리킨다. "별로 많이 못 잡은 것 같네. 아주 실망했을 거야. 그들의 기분을 좋게 해줄 방법을 알고 있지. 그들을 위해 준비된 묶여있는 창녀 한 명." <<He_wa>> <<his_yi>> 친구들은 떠난다. 당신은 그들이 사라졌는지 근처에서 지켜보고 있는지 알아보기 위해 몸을 돌리려 하지만 할 수 없었다.
<br><br>
<<endevent>><<generateSailor 1>><<generateSailor 2>><<generateSailor 3>><<person1>>
배에 타고 있는 <<person_i>> 당신을 가리킨다. <<He_ga>> 땅에 발을 디디고, <<his_yi>> 동료 선원들이 따라온다.
<br><br>
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
"이게 뭔 일이래," <<he_ga>> 가까이 다가오고는 <<person_i>> 말한다. "누가 널 그렇게 묶어놨지? 그럴만한 아주 나쁜 짓을 했나 보군."
<br><br>
<<person2>><<person_i>> <<person1>><<his_yi>> 옆에 도착한다. "우리가 <<phim_ul>> 처벌하는 것을 도와줘야 겠는걸. 그게 시민의 의무지."
<br><br>
<<link [[다음|Bully Light Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<link [[다음|Bully Light 2]]>><</link>>
<br>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[다음|Bully Light Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Bully Light Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Bully Light Molestation]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
그들은 서로 웃고 농담을 던지면서 배로 돌아간다.
<br><br>
<<endcombat>>
<<npc Whitney>><<person1>>
뒤에서 휘트니의 목소리가 들린다. "분명 네가 저들을 행복하게 만들어줬을 거야." 당신의 <<if $feetuse is "bound">>팔과 다리가<<else>>팔이<</if>> 자유로워 진다. "네 엉덩이의 주인이 누군지 잊지 마. 내가 24시간동안 선원들에게 서비스를 제공하려 마음만 먹으면 얼마든지 할 수 있어." <<tearful>> 당신은 당신의 팔에 남은 밧줄을 제거한다. 휘트니와 <<his_yi>> 친구들은 당신을 부두에 놓고 떠난다.
<<npcincr Whitney lust 5>><<glust>>
<br><br>
<<unbind>>
<<clotheson>>
<<endevent>>
<<link [[다음|Mer Street]]>><<set $eventskip to 1>><</link>>
<<elseif $enemyhealth lte 0>>
"그냥 창녀한테 돈 좀 쥐어주는게 더 나을지도 모르겠군," <<person1>><<person_i>> 말한다. "적어도 걔들은 반격하진 않는다고." 그들은 투덜거리며 배로 돌아간다.
<br><br>
<<endcombat>>
<<npc Whitney>><<person1>>
뒤에서 휘트니의 목소리가 들린다. "확실히 실력을 보여주셨구만." 당신의 <<if $feetuse is "bound">>팔과 다리가<<else>>팔이<</if>> 자유로워 진다. "네 엉덩이의 주인이 누군지 잊지 마." <<tearful>> 당신은 당신의 팔에 남은 밧줄을 제거한다. 휘트니와 <<his_yi>> 친구들은 당신을 부두에 놓고 떠난다.
<br><br>
<<unbind>>
<<clotheson>>
<<endevent>>
<<link [[다음|Mer Street]]>><<set $eventskip to 1>><</link>>
<</if>><<location "promenade">><<effects>>
<<if $whitPierSex is "penile">>
<<He>> stands upright, eyes narrowed. <<His>> hand clenches into a fist. Finally, <<he>> pushes you away with a sigh.
<<else>>
<<He>> leans against you, eyes narrowed. You nearly tip over the guardrail. Finally, <<he>> pushes off you with a sigh.
<</if>>
"Fine. Come on."
<br><br>
Dragging you by the arm, <<he>> settles for an awkward walk along the promenade. <<He>> keeps silent. <<He>> doesn't look at you, instead staring out to sea. <<His>> friends ignore you too, only addressing you to mock your cowardice.
<<pass 10>>
<br><br>
You soon arrive back at the pier. Whitney wraps an arm around your neck and brings <<his>> lips to your ear. "You're making me look a like a real bitch," <<he>> growls. "Next time, your ass is mine. Whether you like it or not."<<npcincr Whitney lust 5>><<glust>>
<br><br>
<<He>> crushes <<his>> cigarette out on your shoulder, then shoves you away. They leave you alone on Mer Street.<<stress 4>><<pain 4>><<gstress>><<gpain>>
<br><br>
<<link [[다음|Mer Street]]>><<endevent>><<unset $whitPierSex>><<unset $whitPierPhase>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
You allow Whitney to position you as <<he>> pleases, heedless to the threat of onlookers.
<<exhibitionism5>>
<<switch $whitPierSex>>
<<case "vaginal">>
<<set $position to "doggy">><<set $position_lock to 1>>
<<set $vaginause to "penis">><<set $NPCList[0].penis to "vaginaentrance">><<set $vaginastate to "entrance">><<set $vaginatarget to 0>>
<<set $NPCList[0].location.genitals = "genitals">>
<<case "penile">>
<<set $position to "missionary">><<set $position_lock to 1>>
<<set $penisuse to "othervagina">><<set $NPCList[0].vagina to "penisentrance">><<set $penisstate to "entrance">><<set $penistarget to 0>>
<<set $NPCList[0].location.genitals = "genitals">>
<<case "anal">>
<<set $position to "doggy">><<set $position_lock to 1>>
<<set $anususe to "penis">><<set $NPCList[0].penis to "anusentrance">><<set $anusstate to "entrance">><<set $anustarget to 0>>
<<set $NPCList[0].location.genitals = "genitals">>
<<case "handjob">>
<<set $position to "doggy">><<set $position_lock to 1>>
<<set $NPCList[0].lefthand to "penisentrance">><<set $penisuse to 1>><<set $penisstate to "otherhandentrance">>
<<case "fingering">>
<<set $position to "doggy">><<set $position_lock to 1>>
<<set $NPCList[0].lefthand to "vaginaentrance">><<set $vaginause to 1>><<set $vaginastate to "otherhandentrance">>
<</switch>>
<<set $timer to 9>>
<<set $audienceforceteen to 1>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<if $phase is 1>>
You try to pull away from Whitney, but <<he>>
<<if $whitPierSex is "penile">>
pulls you back, nails digging into your <<bottom>>.
<<else>>
bears down on you, keeping you in place.
<</if>>
"I didn't drag your ass out here to let you wuss out on me."
<<else>>
<<if $exhibitionism lt 75>>
You're horrified at the prospect of people seeing you like this,
<<else>>
You don't want to,
<</if>>
but you know better than to pick a fight with Whitney. You lie still.
<</if>>
<<controlloss>>
<br><br>
<<switch $whitPierSex>>
<<case "vaginal">>
<<set $position to "doggy">><<set $position_lock to 1>>
<<set $vaginause to "penis">><<set $NPCList[0].penis to "vaginaentrance">><<set $vaginastate to "entrance">><<set $vaginatarget to 0>>
<<set $NPCList[0].location.genitals = "genitals">>
<<case "penile">>
<<set $position to "missionary">><<set $position_lock to 1>>
<<set $penisuse to "othervagina">><<set $NPCList[0].vagina to "penisentrance">><<set $penisstate to "entrance">><<set $penistarget to 0>>
<<set $NPCList[0].location.genitals = "genitals">>
<<case "anal">>
<<set $position to "doggy">><<set $position_lock to 1>>
<<set $anususe to "penis">><<set $NPCList[0].penis to "anusentrance">><<set $anusstate to "entrance">><<set $anustarget to 0>>
<<set $NPCList[0].location.genitals = "genitals">>
<<case "handjob">>
<<set $position to "doggy">><<set $position_lock to 1>>
<<set $NPCList[0].lefthand to "penisentrance">><<set $penisuse to 1>><<set $penisstate to "otherhandentrance">>
<<case "fingering">>
<<set $position to "doggy">><<set $position_lock to 1>>
<<set $NPCList[0].lefthand to "vaginaentrance">><<set $vaginause to 1>><<set $vaginastate to "otherhandentrance">>
<</switch>>
<<set $timer to 9>>
<<set $audienceforceteen to 1>>
<</if>>
<<effects>>
<<if $whitPierPhase is 0>>
<<if $timer lte 1>>
<span class="red">The boat's captain is looking right at you!</span>
<<elseif $timer lte 3>>
<span class="pink">The boat is close enough to make out its captain.</span>
<<elseif $timer lte 5>>
<span class="purple">The boat draws closer.</span>
<<elseif $timer lte 7>>
<span class="blue">A boat comes in, just offshore.</span>
<<else>>
<span class="lblue">You see a speck on the horizon.</span>
<</if>>
<</if>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[다음|Bully Pier Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Bully Pier Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $timer lte 0 and $whitPierPhase is 0>>
<span id="next"><<link [[다음|Bully Pier Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $finish is 1>>
<span id="next"><<link [[다음|Bully Pier Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Bully Pier Sex]]>><</link>></span><<nexttext>>
<</if>><<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> steadies <<himself>> against the railing, eyes shut in contentment.<<npcincr Whitney lust 20>><<llust>>
<br><br>
<<if $whitPierPhase is 1>>
<<if $consensual is 0>>
<<set $whitPierForced to true>>
<</if>>
"Did you see their faces?" <<he>> laughs between breaths. <<He>> pulls you close. "Come on, before they get any ideas."
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Whitney>><<person1>>
<<link [[다음|Bully Pier End]]>><<unset $whitPierSex>><<unset $whitPierPhase>><</link>>
<br>
<<else>>
By the time <<he>> recovers, the boat is nearing the shoreline. <<He>> punches the railing. "Damn! Missed it." <<He>> turns to you, and <<his>> frown morphs into a smirk. <<He>> gives you a light shove. "Guess I didn't count on how much of a slut you are. Hope you're proud of yourself."<<npcincr Whitney dom -1>><<ldom>>
<br><br>
<<He>> laughs as <<he>> leaves you behind on the pier. <<tearful>> you make your way back to Mer Street.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Mer Street]]>><<unset $whitPierSex>><<unset $whitPierPhase>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<elseif $enemyhealth lte 0>>
You shove Whitney over the guardrail, sending <<him>> plummeting into the water below. <<His>> friends are too busy laughing to prevent your flight.<<npcincr Whitney dom -1>><<ldom>>
<br><br>
<<tearful>> you escape onto Mer Street.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Mer Street]]>><<unset $whitPierSex>><<unset $whitPierPhase>><<set $eventskip to 1>><</link>>
<br>
<<elseif $finish is 1>>
<<if $whitPierPhase is 1>>
Whitney <<if $whitPierSex is "penile">>kicks you away<<else>>backs off<</if>> with a sigh. "Whatever. I got what I wanted." <<He>> glances towards the moored ship, and smirks. "I'm not the only one, I bet."
<br><br>
<<He>> laughs as <<he>> leaves you behind on the pier. <<tearful>> you make your way back to Mer Street.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Mer Street]]>><<unset $whitPierSex>><<unset $whitPierPhase>><<set $eventskip to 1>><</link>>
<br>
<<else>>
Whitney <<if $whitPierSex is "penile">>shoves you away<<else>>backs off<</if>>, looking sullen. Then, <<he>> grins. "You know what? I just thought up something better."
<br><br>
<<He>> squats down and grabs you by the ankles, trying to force you over the railing. You resist, but <<his>> friends join in the effort. Combined, they manage to send you over the edge. "Have a nice swim!" Whitney calls out as you plunge into the sea.<<trauma 6>><<stress 20>><<gtrauma>><<gggstress>>
<<water>>
<br><br>
<<tearful>> you cling to a piling, trying to catch your breath. You're a ways off from shore.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Sea Docks]]>><<unset $whitPierSex>><<unset $whitPierPhase>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<else>>
<<if $whitPierSex is "penile">>
Whitney grins ear-to-ear
<<else>>
You hear Whitney snicker behind you
<</if>>
as the ship comes into view, clear as day. A <<generate2>><<person2>><<person>> stands at the helm, gaping at the sight of a <<girl>> being
<<if $consensual is 1>>
<<switch $whitPierSex>>
<<case "vaginal" "penile" "anal">>
fucked
<<case "fingering">>
finger-fucked
<<default>>
pleasured
<</switch>>
<<else>>
violated
<</if>>
in broad daylight. <<He>> calls out, <span class="lewd">and several more <<people>> emerge from below deck.</span> Their faces run the gamut from shock, to disgust, to lustful thirst. Not a single one takes their eyes off you as the vessel passes on.
<<clearsinglenpc 1>><<person1>>
<br><br>
<<fameexhibitionism 10>>
<<if $consensual is 1>>
<<famesex 10>>
<<if $face is "covered" or $worn.face.type.includes("mask")>>
A lewd shiver runs down your spine at the thought of being recognised, but with the distance and your <<if $face is "covered">>hands in the way<<else>><<print $worn.face.name>><</if>>, you doubt they'd be able to.
<<else>>
You hold your head high, content to let them gawk. <span class="green">You feel proud to have garnered such a response.</span>
<<trauma -6>><<stress -6>><<ltrauma>><<lstress>>
<</if>>
<<else>>
<<famerape 10>>
<<if $exhibitionism gte 75>>
Though you're no stranger to public indecency, being degraded in front of so many witnesses makes your stomach churn.
<<else>>
Your face pales at the thought of strangers seeing you so thoroughly abused.
<</if>>
<<if $face is "covered">>
At least you were able to keep your face covered.
<<trauma 6>><<stress 6>><<gtrauma>><<gstress>>
<<elseif $worn.face.type.includes("mask")>>
You're thankful for your <<print $worn.face.name>>.
<<trauma 6>><<stress 6>><<gtrauma>><<gstress>>
<<else>>
Unable to bear the humiliation, you hang your head, but Whitney has other ideas.
<<if $whitPierSex is "penile">>
<<He>> cups a hand under your chin and <span class="red">forces it in the direction of the boat.</span>
<<else>>
<<He>> grasps your hair and yanks it back, <span class="red">forcing it up to face the crowd.</span>
<</if>>
"That's right, <<bitch>>. Now they all know whose slut you are."
<<trauma 12>><<stress 12>><<ggtrauma>><<ggstress>>
<</if>>
<</if>>
<br><br>
The ship disappears from view, taking its leering passengers with it. But Whitney's not done with you.
<<if $whitPierSex is "penile">>
<<He>> grabs you by the collar and pulls you close.
<<else>>
<<He>> leans over your shoulder, <<his>> <<if $NPCList[0].breastsize gt 1>><<print $NPCList[0].breastsdesc>> pressing against your back<<else>>body weighing down on yours<</if>>.
<</if>>
"Shame they won't be here when I make you squeal," <<he>> whispers.
<<switch $whitPierSex>>
<<case "vaginal" "penile">>
<<He>> bucks against your hips.
<<case "anal">>
<<He>> bucks against your ass.
<<default>>
<<He>> squeezes your crotch.
<</switch>>
"Let's wrap this up."
<br><br>
<<link [[다음|Bully Pier Sex]]>><<set $whitPierPhase to 1>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
You run until the sounds of the ocean give way to urban ambience. Whitney releases you and leans against a streetlamp, panting.
<br><br>
<<His>> buddies rush to <<his>> side to commend <<his>> audacity.
<<if $cool gte 160>>
Grinning, <<he>> pulls you to <<his>> side with a flourish. They cheer.
<<if $whitPierForced>>
You wince.
<<trauma 12>><<stress 6>><<status 5>><<ggtrauma>><<gstress>><<gcool>>
<<else>>
You take a bow.
<<trauma -12>><<stress -6>><<status 5>><<lltrauma>><<lstress>><<gcool>>
<</if>>
<<elseif $cool gte 40>>
Some break away from the crowd to pat you on the back.
<<if $whitPierForced>>
You flinch at their touch.
<<trauma 6>><<stress 4>><<status 5>><<gtrauma>><<gstress>><<gcool>>
<<else>>
And to sneak in some flirting while Whitney's distracted.
<<trauma -6>><<stress -4>><<status 5>><<ltrauma>><<lstress>><<gcool>>
<</if>>
<<elseif $whitPierForced>>
You sit off to the side, still shaken from the ordeal.
<<trauma 6>><<gtrauma>>
<<else>>
<<He>> sits back and soaks in their praise. They ignore you.
<</if>>
<br><br>
Steadily, the excitement dies down. Whitney yawns. "That was fun, but I'm bored. Later, slut." <<He>> turns to leave, but stops, eyeing you up and down. "You best fuck off, too. I'm sure someone's gonna want a taste now that you've thrown it all out there."
<br><br>
Laughter bursts from the group. It echoes down the street as they depart.
<br><br>
<<link [[다음|Mer Street]]>><<endevent>><<set $eventskip to 1>><<unset $whitPierForced>><</link>>
<br><<set $dateCount.Total++>><<set $dateCount.Whitney++>>
<<set $outside to 0>><<set $location to "town">><<effects>>
<<pass 20>>
<<He_nun>> 누가 보든 신경쓰지 않고 당신의 <<bottom_ul>> 더듬거리며 학교 정문 쪽으로 밀어낸다. "나한테 낭만적인 계획이 있어," <<he_ga>> 말한다. "오직 내 <<bitchPost "만을">> 위한 완벽한 계획이지."
<br><br>
<<He_nun>> 당신을 하베스트 가의 누추한 술집으로 데려간다. "앉아. 내가 마실 걸 가져오지."
<br><br>
<<He_nun>> 다채로운 색상의 유리잔 두 개를 들고 돌아온다. "마셔," <<he_ga>> 말한다.
<br><br>
<<link [[마신다|Bully Romance 2]]>><<set $phase to 0>><<npcincr Whitney dom 1>><</link>><<gdom>>
<br>
<<link [[마시지 않는다|Bully Romance 2]]>><<set $phase to 1>><<npcincr Whitney dom -1>><</link>><<ldom>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $phase is 0>>
당신은 술을 홀짝인다. 아주 달콤하다. 잠시 후 당신은 가볍게 몽롱해지는 느낌을 받는다.
<br><br>
<<alcohol 120>>
<</if>>
<<He_nun>> <<his_yi>> 술을 한 모금 홀짝이고는 당신을 응시한다. "좀 더 가까이 오지 그래? 내 무릎 위에 앉아."
<br><br>
<<link [[무릎에 앉는다|Bully Romance 3]]>><<set $phase to 0>><<npcincr Whitney dom 1>><<npcincr Whitney love 1>><</link>><<glove>><<gdom>>
<br>
<<link [[거절한다|Bully Romance 3]]>><<set $phase to 1>><<npcincr Whitney love -1>><<npcincr Whitney dom -1>><</link>><<llove>><<ldom>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $phase is 0>>
당신은 테이블을 돌아 <<his_yi>> 무릎에 앉는다. 몇몇이 고개를 돌려 쳐다본다. <<He_ga>> 가까이 기댄다.
<<else>>
당신은 고개를 젓는다. <<He_nun>> 테이블 위로 당신을 끌어당기고 어깨를 붙잡아 가까이 접근한다. <<He_ga>> 가까이 기댄다.
<</if>>
"지금부터 널 따먹을 거야," <<he_ga>> 속삭인다. "바로 여기서. 여기 있는 전부가 보고 네가 내 것이라는 걸 알게 되겠지."
<br><br>
<<link [[끄덕인다|Bully Romance Sex]]>><<set $sexstart to 1>><<npcincr Whitney dom 1>><<npcincr Whitney love 1>><</link>><<promiscuous1>><<glove>><<gdom>>
<br>
<<link [[거절한다|Bully Romance Sex]]>><<set $molestationstart to 1>><<npcincr Whitney dom -1>><<npcincr Whitney love -1>><</link>><<llove>><<ldom>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<span class="red">"너한테 선택권은 없어,"</span> <<he_ga>> 말한다.
<br><br>
<</if>>
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>><<promiscuity1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[다음|Bully Romance Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Bully Romance Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $finish is 1>>
<span id="next"><<link [[다음|Bully Romance Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Bully Romance Sex]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Whitney lust -20>>
관중들이 박수를 친다. 휘트니는 숨을 헐떡이며 당신에게서 떨어진다.
<<if $orgasmcurrent is 0 and !$worn.genitals.type.includes("chastity")>>
<<if $player.penisExist and $penisuse isnot 0>>
<<set $penisuse to 0>>
<</if>>
<<He_nun>> 당신의 머리를 당겨서 얼굴에 가까이 붙이고는 속삭인다. "속이는 것도 못해? 나를 사람들 앞에서 부끄럽게 만드는군."
<<if !$genderknown.includes("Whitney") and ($player.gender is "h") or ($player.gender_appearance is "m" and $player.gender isnot "m") or ($player.gender_appearance is "f" and $player.gender isnot "f")>>
<<set $genderknown.pushUnique("Whitney")>>
<<His_yi>> 손이 당신의 <<genitalsPost "에">> 닿을 때까지 아래로 내려간다. 순간 <<he_ga>> 만진 것에 놀란 듯 하지만, 어쨌든 <<he_nun>> 웃는다.
<br><br>
<</if>>
<<He_nun>> 빠르게 당신의 <<genitals_rul>> 잡고는
<<if $player.gender is "h">>
한손으로 당신을 자지를 자극하고, <<his_yi>> 나머지 한 손으로는 손가락으로 당신의 <<pussyPost "에">> 찔러넣기 시작한다.
<<elseif $player.penisExist>>
당신의 자지를 자극하고, 당신의 <<penisPost "의">> 끝에 집중하고 있다.
<<else>>
손가락을 당신의 <<pussyPost "에">> 찔러넣고 휘젓는다.
<</if>>
<<arousal 5000>>
<<if $arousal gte $arousalmax>>
<<orgasm>><<He_nun>> 웃는다.
<<else>>
"훌륭한 섹스에 감사하는 법을 가르쳐주지."
<br><br>
<<He_nun>> 당신에게 시선을 고정하고, 점점 <<his_yi>> 속도를 높인다.
<<if $player.gender is "h">>
<<He_nun>> <<his_yi>> 엄지 손가락을 이용해 자지의 끝을 원을 그리며 문지르고, 두 번째 손가락을 <<pussyPost "의">> 안으로 밀어 넣는다.
<<elseif $player.penisExist>>
<<He_nun>> <<his_yi>> 엄지 손가락을 이용해 자지의 끝을 원을 그리며 문지르고,<<if $NPCName[$NPCNameList.indexOf("Whitney")].dom gte 16 and $analdisable is "f">> 손가락을 천천히 <<bottom_uro>> 밀어넣는다. 당신의 전립선에 닿자 <<he_ga>> 살짝 웃는다<<else>> 나머지 손으로 당신의 <<bottom_ul>> 찰싹 때린다<</if>>.
<<else>>
<<He_nun>> 두 번째 손가락을 당신의 <<pussyPost "에">> 찔러넣고, <<his_yi>> 나머지 한 손으로 당신의 <<breasts_rul>> 어루만진다.
<</if>>
<<He_nun>> 당신에게 키스하여, 무의식적으로 나오는 당신의 신음을 억누른다.
<br><br>
<<set $arousal to 10000>>
<<if $arousal gte $arousalmax>>
<<orgasm>>
<</if>>
휘트니는 당신에게 사악한 미소를 짓고 군중은 다시 한 번 환호한다.
<</if>>
<</if>>
<<clotheson>>
<<tearful>> 당신은 일어선다. 휘트니가 당신의 손을 잡는다. "이 변태들이 이상한 생각하기 전에 가자." <<He_nun>> 당신을 술집으로부터 끌어나온다.<<takeHandholdingVirginity "Whitney" "romantic">>
<br><br>
<<He_nun>> <<his_yi>> 셔츠 주머니에서 담배를 꺼낸다. "그들은 내가 낭만적이지 않았다고 말하겠지," <<he_ga>> 말한다. "집이든 어디든 꺼져, 난 할 게 있어." <<He_nun>> 걸어서 당신으로부터 멀어진다.
<<llust>>
<br><br>
<<endcombat>>
<<link [[다음|Harvest Street]]>><<set $eventskip to 1>><</link>>
<<elseif $enemyhealth lte 0>>
당신은 휘트니를 밀쳐낸다. <<tearful>> 당신은 술집으로부터 도망친다. 관중들은 그 광경에 환호한다.
<<llove>><<ldom>><<npcincr Whitney love -1>><<npcincr Whitney dom -1>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Harvest Street]]>><<set $eventskip to 1>><</link>>
<<else>>
"사람들 앞에서 날 갖고 노는군," 휘트니가 말한다. "네 <<nnpc_girlfriend_rul "Whitney">> 잘 챙겨줘야지." <<He_nun>> 당신을 밀치고는, <<his_yi>> 옷을 입고 술집에서 떠난다.
<<llove>><<ldom>><<npcincr Whitney love -1>><<npcincr Whitney dom -1>>
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> 당신은 휘트니를 따라 나서지만, 아무데서도 그를 찾을 수 없었다.
<br><br>
<<link [[다음|Harvest Street]]>><<set $eventskip to 1>><</link>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<pass 20>>
휘트니는 당신의 머리카락을 잡아 끌어 몸을 앞으로 구부리게 한다. <<He_nun>> 학교 정문을 지나 근처 골목으로 당신을 끌고 간다. <<He_nun>> 당신을 <<endevent>><<generate1>><<person1>><<person_yi>> 앞에서 풀어준다.
<<if !$worn.upper.type.includes("naked")>>
휘트니는 아무런 경고도 하지 않고 당신의 <<worn_upper_name_ul>> <<pullsup>>.
<</if>>
"여기. 웃옷을 벗은 <<girl_iya>>. 이제 돈을 주실까."
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Whitney")].dom gte 20>>
<<person_i>> 손을 뻗어 당신의 <<breasts_rul>> 더듬으려 한다. "만지는 건 안돼!" 휘트니가 말한다. "그건 추가비용이 들어."
<br><br>
"얼마지?"
<br><br>
휘트니는 당신을 붙잡은 상태로 잠깐 고민한다. "£50."
<br><br>
"거래 성사군," <<person_i>> 말한다. <<He_nun>> <<his_yi>> 주머니에서 지폐 몇 장을 꺼낸다. 휘트니는 돈을 받고 당신을 밀어낸다.
<br><br>
<<link [[다음|Bully Whore Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<person_i>> 손을 뻗어 당신의 <<breasts_rul>> 더듬으려 한다. "만지는 건 안돼!" 휘트니가 말한다. "그 비용은 안 냈잖아." 당신은 풀려나기 위해 발버둥친다.
<br><br>
<<endevent>><<npc Whitney>><<person1>>
휘트니가 <<his_yi>> 돈을 받고 당신은 골목을 빠져 나온다. "너무 속상해하지 마," <<he_ga>> 당신을 향해 소리친다. "한 번은 쓸만 했어."
<<npcincr Whitney lust 5>><<glust>><<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<link [[다음|Oxford Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
Whitney counts the money.
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[다음|Bully Whore Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Bully Whore Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Bully Whore Molestation]]>><</link>></span><<nexttext>>
<</if>><<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<set $forcedprostitutionstat += 1>>
"만족했으면 좋겠군," 휘트니가 말한다. "£20만 더 내면 한 번 더 할 수 있게 해줄게."
<br><br>
"내 생각엔 내 체력이 못 버틸 것 같군," <<person_i>> 말한다. "다음 기회에."
<<tearful>> 당신은 골목에서 비틀거리며 빠져나온다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Oxford Street]]>><<set $eventskip to 1>><</link>>
<<elseif $enemyhealth lte 0>>
"씨발!" <<person1>><<person_i>> 당신에게서 물러서며 소리친다. "돈을 돌려줬으면 좋겠는데. 이거 완전 광견병같은 거 걸린 거 아니야?"
<br><br>
휘트니는 웃는다. "전혀 문제 없는데. 그냥 네가 약해빠진거야. 다시 하고 싶으면 돈 갖고 다시 오라고."
<br><br>
<<tearful>> 당신은 골목에서 빠져나온다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Oxford Street]]>><<set $eventskip to 1>><</link>>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
<<He_nun>> 당신과 가까워지자 당신을 향해 뛰어온다. "기다려라 <<girl_a>>. 오래 걸리지 않을 거다." <<He_nun>> 당신의 뒤로 걸어간다. 구속이 느슨해진다. "괜찮니?"
<br><br>
<<unbind>>
"감사-" 당신이 말하려 하지만, 휘트니가 길 건너편에서 말을 가로챈다. "지금 뭐하는 거야? 그냥 <<phim_ul>> 따먹으라고."
<br><br>
선원 중 한 <<person_i>> 따라잡고 휘트니를 응시한다. "저 녀석은 뭔가 문제가 있는 것 같군. 젠장."
<br><br>
"친구를 그런 식으로 묶으면 안되잖냐," <<person_i>> 휘트니를 향해 소리친다. "특히 이 동네에서는."
<br><br>
<<endevent>><<npc Whitney>><<person1>>
휘트니는 주먹을 꽉 쥐고 앞으로 나아간다. <<His_yi>> 일행은 싸우려고 하는 의지가 보이지 않는다. 그들 중 두 명이 <<him_ul>> 뒤로 끌어당긴다. "이 약해 빠진 새끼들아," <<he>> 소리친다, 당신은 그게 누구를 향한 말인지 확신할 수 없다. "이 씨발 낚시충 새끼들, 부디 고래한테 따먹히길 바란다." <<He_nun>> 뒤돌고 <<his_yi>> 친구들과 함께 떠난다.
<br><br>
선원들은 당신이 괜찮은지 확인하고 배로 돌아간다.
<br><br>
<<endevent>>
<<link [[다음|Mer Street]]>><<set $eventskip to 1>><</link>>
<br><<set $outside to 1>><<set $location to "school">><<set $bullygate to 1>><<schooleffects>><<effects>>
<<if $whitneyReunionScene isnot undefined>>
<<npc Whitney>><<person1>>
<<unset $whitneyReunionScene>>
당신이 정문을 통과하자, 무언가 당신의 팔을 움켜쥔다. 당신이 반응하기도 전에, 당신은 뒤로 홱 잡아당겨지고 휘트니와 대면하게 된다. <<His_yi>> 양아치들이 옆에 붙어 당신의 탈출을 막는다. "여기 있었네, <<bitch_ya>>," 휘트니가 화난 표정으로 말한다. "뭐? 내가 가장 좋아하는 <<slut_i>> 사라졌을 때 내가 눈치채지 못할 거라 생각했어?" 당신이 대답할 틈도 없이 <<he_nun>> 당신의 입에 <<his_yi>> 입술을 대고 키스한다.<<takeKissVirginity "Whitney" "loveInterest">>
<br><br>
휘트니는 당신의 뒤통수를 잡은 채로 팔로 당신의 허리를 감싼다. <<He_nun>> 몸을 앞으로 기울여, 당신을 뒤로 강제로 구부린다. 기대에 찬 눈으로 지켜보는 <<his_yi>> 양아치들로부터 야유가 터져나온다.
<br><br>
"<<phim_ul>> 따먹어!"
<br>
"<<phim_ul>> 줘패버려!"
<br>
"<<pher_yi>> 옷을 벗겨버려!"
<br><br>
휘트니가 당신을 쏘아본다, <<his_yi>> 손만이 당신이 쓰러지지 않도록 버티고 있다. 당신은 <<his_yi>> 눈에서 눈물의 흔적이 보인다고 확신한다. 더 진행되기 전에, <<he_nun>> 당신을 바닥에 떨어트린다.
<br><br>
휘트니의 숨이 거칠어진다. <<He_nun>> 말한다, "오직... 나만이 널 납치할 수 있어. 알겠어?" <<his_yi>> 눈을 당신에게서 떼지 않으며, <<He_nun>> 당신을 정문을 향해 거칠게 밀쳐낸다.<<npcincr Whitney dom 3>><<stress 6>><<gstress>><<ggdom>>
<br><br>
<<link [[다음|Oxford Street]]>><<endevent>><</link>>
<br>
<<elseif $halloween is 1 and !$halloween_whitney>><<set $halloween_whitney to 1>>
<<npc Whitney>><<person1>>
팔이 당신의 목을 감싸온다. 휘트니다. <<He_nun>> 당신을 밀어내며 계속 앞으로 걷는다. <<if $monthday is 31>>"해피 할로윈,"<<else>>"곧 할로윈이네,"<</if>> <<he_ga>> 손에 힘을 쥐며 말한다. <<if $monthday is 31>>"오늘<<else>>"때가 되면<</if>> <span class="gold"><<ampm 19 00>>에 도무스 가에서</span> 사탕받으러 다닐 거야. 옷을 잘 입는 게 좋을 거야." <<He_nun>> 당신이 대답을 하기도 전에 뒤돌아서 <<his_yi>> 친구들과 떠난다.
<br><br>
<<link [[다음|Oxford Street]]>><<endevent>><</link>>
<<elseif $whitneyromance is 1>>
<<if $rng gte 81>>
<<npc Whitney>><<person1>>휘트니는 <<his_yi>> 친구 중 한 명과 다투느라 당신을 발견하지 못한다. 그 와중에 <<his_yi>> 친구 중 또 다른 한 명, <<generatey2>><<person2>><<person_i>> 당신을 향해 걸어온다. "휘트니의 걸레잖아," <<he_ga>> 말한다. "날 주인님이라고 생각해봐." <<He_ga>>당신의 <<genitals_rul>> 더듬으려 하자 당신은 방어적인 자세로 뒤로 물러난다.
<br><br>
<<person2>><<person_i>> 돌자 때마침 얼굴을 후려맞는다. 휘트니는 <<his_yi>> 옷깃을 잡고 <<him_ul>> 가까이 끌어당긴다. "네 <<if $pronoun is "m">>더러운 손을<<else>>건방진 엉덩이를<</if>> 내 걸레한테 들이대지 마." 휘트니는 <<him_ul>> 옆으로 밀쳐낸다. 휘트니가 당신의 팔을 잡고 잡아당기자 <<he_ga>> 얼굴을 붉히며 돌아선다.
<br><br>
<<endevent>><<npc Whitney>><<person1>><<He_nun>> 당신을 <<his_yi>> 친구로부터 떨어뜨리고, 자전거 보관소 뒤쪽으로 데려간다. "그 개새끼 배짱 봐라," <<he_ga>> 말한다. "화 좀 풀어야겠어," <<he_nun>> 당신을 땅으로 밀치고는 당신 위로 올라탄다.
<br><br>
<<link [[다음|School Leave Whitney Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $rng gte 61>>
<<npc Whitney>><<person1>>휘트니가 당신을 발견하자 씨익 웃는다. <<He_nun>> <<his_yi>> 담배를 짓밟아 끄고 당신을 향해 걷는다.
<<if $worn.face.type.includes("mask")>>
"왜 예쁜 얼굴을 숨기고 있어?" <<he_ga>> 묻는다. <<He_nun>> 당신의 <<worn_face_name_ul>> 벗기려 한다.
<br><br>
<<link [[허락한다|School Leave Whitney Mask]]>><<npcincr Whitney love 1>><</link>><<glove>>
<br>
<<link [[휘트니의 팔을 밀어낸다|School Leave Whitney Mask Push]]>><<npcincr Whitney love -1>><<npcincr Whitney dom -1>><</link>><<llove>><<ldom>>
<br>
<<elseif $skin.left_cheek.special is "Whitney">>
<<He_nun>> 몸을 기울이고 당신의 왼쪽 뺨의 <<tattooPost left_cheek "을">> 핥는다. "라벨이 아직도 잘 붙어있는지 확인하고 싶었어." <<He_nun>> <<his_yi>> 친구들에게 돌아가기 전에 당신의 <<bottom_ul>> 한 번 툭 친다.
<<gstress>><<garousal>><<glust>><<stress 6>><<arousal 600>><<npcincr Whitney lust 5>>
<br><br>
<<link [[다음|Oxford Street]]>><<endevent>><</link>>
<br>
<<elseif $skin.right_cheek.special is "Whitney">>
<<He_nun>> 몸을 기울이고 당신의 오른쪽 뺨의 <<tattooPost right_cheek "을">> 핥는다. "라벨이 아직도 잘 붙어있는지 확인하고 싶었어." <<He_nun>> <<his_yi>> 친구들에게 돌아가기 전에 당신의 <<bottom_ul>> 한 번 툭 친다.
<<gstress>><<garousal>><<glust>><<stress 6>><<arousal 600>><<npcincr Whitney lust 5>>
<br><br>
<<link [[다음|Oxford Street]]>><<endevent>><</link>>
<br>
<<elseif $skin.left_cheek.pen is "pen" or $skin.left_cheek.pen is "lipstick" or $skin.left_cheek.pen is "mud">>
<<bodywriting_clear left_cheek>>
<<He_nun>> 몸을 기울이고 당신의 왼쪽 뺨의 <<tattooPost left_cheek "을">> 핥는다. <<He_nun>> <<his_yi>> 소매로 문지른 다음, <<his_yi>> 주머니에서 펜을 꺼낸다. "라벨 붙일 시간이야. 가만히 있어."
<br><br>
<<link [[허락한다|School Leave Whitney Writing]]>><<set $phase to 1>><<npcincr Whitney love 1>><</link>><<glove>><<gbodywriting>>
<br>
<<link [[휘트니의 팔을 밀어낸다|School Leave Whitney Writing Push]]>><<npcincr Whitney love -1>><<npcincr Whitney dom -1>><</link>><<llove>><<ldom>>
<br>
<<elseif $skin.right_cheek.pen is "pen" or $skin.right_cheek.pen is "lipstick" or $skin.right_cheek.pen is "mud">>
<<bodywriting_clear right_cheek>>
<<He_nun>> 몸을 기울이고 당신의 오른쪽 뺨의 <<tattooPost right_cheek "을">> 핥는다. <<He_nun>> <<his_yi>> 소매로 문지른 다음, <<his_yi>> 주머니에서 펜을 꺼낸다. "라벨 붙일 시간이야. 가만히 있어."
<br><br>
<<link [[허락한다|School Leave Whitney Writing]]>><<set $phase to 2>><<npcincr Whitney love 1>><</link>><<glove>><<gbodywriting>>
<br>
<<link [[휘트니의 팔을 밀어낸다|School Leave Whitney Writing Push]]>><<npcincr Whitney love -1>><<npcincr Whitney dom -1>><</link>><<llove>><<ldom>>
<br>
<<elseif !$skin.left_cheek.pen>>
<<He_nun>> <<his_yi>> 주머니에서 펜을 꺼낸다. "네가 누구 건지 모두가 알게 해주자고. 가만히 있어."
<br><br>
<<link [[허락한다|School Leave Whitney Writing]]>><<set $phase to 2>><<npcincr Whitney love 1>><</link>><<glove>><<gbodywriting>>
<br>
<<link [[휘트니의 팔을 밀어낸다|School Leave Whitney Writing Push]]>><<npcincr Whitney love -1>><<npcincr Whitney dom -1>><</link>><<llove>><<ldom>>
<br>
<<elseif !$skin.right_cheek.pen>>
<<He_nun>> <<his_yi>> 주머니에서 펜을 꺼낸다. "네가 누구 건지 모두가 알게 해주자고. 가만히 있어."
<br><br>
<<link [[허락한다|School Leave Whitney Writing]]>><<set $phase to 2>><<npcincr Whitney love 1>><</link>><<glove>><<gbodywriting>>
<br>
<<link [[휘트니의 팔을 밀어낸다|School Leave Whitney Writing Push]]>><<npcincr Whitney love -1>><<npcincr Whitney dom -1>><</link>><<llove>><<ldom>>
<br>
<<else>>
<<if random(1, 2) is 2>>
<<He_nun>> 몸을 기울이고 당신의 왼쪽 뺨의 <<tattooPost left_cheek "을">> 핥는다. "지워질 줄은 몰랐는데," <<he_ga>> 물러나며 말한다. "그럼. 다음에 보자, 걸레야." <<He_nun>> <<his_yi>> 친구들에게 돌아가기 전에 당신의 <<bottom_ul>> 한 번 툭 친다.
<<gstress>><<garousal>><<glust>><<stress 6>><<arousal 600>><<npcincr Whitney lust 5>>
<br><br>
<<else>>
<<He_nun>> 몸을 기울이고 당신의 오른쪽 뺨의 <<tattooPost right_cheek "을">> 핥는다. "지워질 줄은 몰랐는데," <<he_ga>> 물러나며 말한다. "그럼. 다음에 보자, 걸레야." <<He_nun>> <<his_yi>> 친구들에게 돌아가기 전에 당신의 <<bottom_ul>> 한 번 툭 친다.
<<gstress>><<garousal>><<glust>><<stress 6>><<arousal 600>><<npcincr Whitney lust 5>>
<</if>>
<br><br>
<<link [[다음|Oxford Street]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
<<npc Whitney>><<person1>>휘트니가 정문으로 다가오는 당신을 발견한다. <<He_nun>> <<his_yi>> 친구 중 한 명을 밀쳐내고 당신을 향해 다가온다. <<He_nun>> 당신을 벽에 밀어붙이고 당신의 머리 위로 손을 붙잡는다. <<takeHandholdingVirginity "Whitney" "romantic">> "보고 싶었어," <<he_ga>> 말한다. <<He_nun>> 당신의 팔을 여전히 벽에 밀어붙인 채 키스한다. <<takeKissVirginity "Whitney" "loveInterest">>"넌 나한테 이렇게 안 해주지, 안 그래?" <<He_nun>> 당신을 풀어주기 전에 한 번 더 키스한다. 당신이 떠나려고 하자 <<He_nun>> 당신의 <<bottom_ul>> 찰싹 때린다.
<<gstress>><<garousal>><<glust>><<stress 6>><<arousal 600>><<npcincr Whitney lust 5>>
<br><br>
<<link [[다음|Oxford Street]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
<<if $rng gte 81>>
<<npc Whitney>><<person1>>휘트니가 정문으로 다가오는 당신을 발견한다. "어딜 가려고," <<he_ga>> 말한다. "통행료를 내셔야지." <<He_ga>> <<his_yi>> 사타구니를 잡자 <<his_yi>> 친구들이 웃는다.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<glust>><<npcincr Whitney lust 5>>
<br><br>
<<link [[다음|Oxford Street]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 61>>
<<if $physique gte 15000>>
<<npc Whitney>><<person1>>뒤에서 발소리가 들린다. 뒤로 돌려 하자, 휘트니가 뒤에서 달려들어 올라타고 <<his_yi>> 팔을 당신에 목에 감는다. "이랴, <<bitch_ya>>, 달려라 달려," <<he_ga>> 말한다.
<span class="green">당신은 무릎이 꿇리지 않고 버틴다.</span> "좋은 말인데. 더 자주 타야 겠는걸."
<br><br>
<<link [[함께 간다 (0:10)|School Leave Whitney Ride]]>><<pass 10>><<npcincr Whitney dom 1>><<npcincr Whitney love 1>><</link>><<gdom>><<glove>>
<br>
<<link [[주도권을 잡는다 (0:10)|School Leave Whitney Control]]>><<pass 10>><<npcincr Whitney dom -1>><</link>><<ldom>>
<br>
<<link [[휘트니를 던져버린다|School Leave Whitney Throw]]>><<npcincr Whitney love -1>><</link>><<llove>>
<<else>>
<<npc Whitney>><<person1>>뒤에서 발소리가 들린다. 뒤로 돌려 하자, 휘트니가 뒤에서 달려들어 올라타고 <<his_yi>> 팔을 당신에 목에 감는다. "이랴, <<bitch_ya>>, 달려라 달려," <<he_ga>> 말한다. <span class="red">무게 때문에 무릎을 꿇는다.</span> "완전 병신 말이네. 사람을 좀 더 태워봐야 겠는걸." <<He_nun>> <<his_yi>> 친구들을 바라본다. "타보고 싶은 사람?" 당신이 일어서자 그들은 웃는다.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<glust>><<npcincr Whitney lust 5>>
<br><br>
<<link [[다음|Oxford Street]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $rng gte 41>>
<<npc Whitney>><<person1>>휘트니가 정문으로 다가오는 당신을 발견한다. "이게 누구야," <<he_ga>> 외친다. <<His_yi>> 친구들이 몸을 돌려 당신을 쳐다본다. "<<pshe_ga>> 걷는 것좀 봐. 분명 선생들 전부랑 떡치고 거기가 욱신한 거일 거야." 그들은 웃는다.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<glust>><<npcincr Whitney lust 5>>
<br><br>
<<link [[다음|Oxford Street]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 21>>
<<npc Whitney>><<person1>>휘트니가 정문으로 다가오는 당신을 발견한다. <<He_ga>> 당신의 앞을 막는다. "어딜 그렇게 가시나?" <<he_ga>> 말한다. "지나가려면 통행료를 내야지." <<He_ga>> 손을 내민다. "20 파운드. 아니면 다른 걸 대가로 받도록 하지."
<br><br>
<<if $money gte 2000>>
<<link [[지불한다|School Leave Whitney Pay]]>><<set $money -= 2000>><<set $submissive += 1>><</link>><<gdom>>
<br>
<</if>>
<<link [[낼 돈이 없다고 말한다|School Leave Whitney Strip]]>><<set $phase to 0>><<set $molestationstart to 1>><</link>>
<br>
<<link [[밀쳐낸다|School Leave Whitney Strip]]>><<set $submissive -= 1>><<npcincr Whitney dom -1>><<set $phase to 1>><<set $molestationstart to 1>><</link>><<ldom>>
<br>
<<else>>
<<npc Whitney>><<person1>>당신은 휘트니를 지나쳐 걸어간다. 팔에 따끔한 통증을 느끼고 돌아보자 휘트니가 <<his_yi>> 담배를 팔에 대고 있는 것이 보인다. <<He_nun>> 뻔뻔한 미소를 짓는다.
<<gpain>><<set $pain += 20>><<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<glust>><<npcincr Whitney lust 5>>
<br><br>
<<endevent>>
<<link [[다음|Oxford Street]]>><<endevent>><</link>>
<br>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<set $enemyanger += 60>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|School Leave Whitney Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음|School Leave Whitney Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|School Leave Whitney Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Whitney lust -20>>
"이제 너한테서 나랑 비슷한 냄새가 날 거야," <<he_ga>> 말한다. "이게 사람한테 무의식적으로 영향을 준다고 어디서 들었어." <<He_nun>> <<his_yi>> 셔츠 주머니에서 담배를 꺼낸다. "다음에 보자, <<girl_a>>."
<<llust>>
<br><br>
<<tearful>> 당신은 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Oxford Street]]>><<set $eventskip to 1>><</link>>
<<else>>
휘트니는 고통에 소리를 지르고 비틀거리며 당신에게서 떨어진다. <<tearful>> 당신은 일어선다. <<He_nun>> 당신을 후려치려고 하지만 당신이 보관소 뒤쪽으로부터 달아나면서 빗나간다. 당신은 학교에서 벗어난다.
<<npcincr Whitney dom -1>><<ldom>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Oxford Street]]>><<set $eventskip to 1>><</link>>
<</if>><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
당신은 휘트니에게 돈을 건네준다. "좋은 거래였어," <<he_ga>> 말한다. <<He_nun>> 당신을 밀치고 지나간다.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<glust>><<npcincr Whitney lust 5>><<npcincr Whitney dom 1>>
<br><br>
<<link [[다음|Oxford Street]]>><<endevent>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<npcstrip>><<npcidlegenitals>>
<<if $phase is 0>>
"오호, 난 낼 수 있다고 생각하는데," <<he_ga>> 말한다. <<He_nun>> 당신을 향해 달려든다. <<His_yi>> 친구들이 <<him_ul>> 응원한다.
<br><br>
<<elseif $phase is 1>>
당신은 휘트니를 밀어낸다. "이 걸레 새끼가," <<he_ga>> 이빨을 드러낸다. "모두에게 좋은 걸 보여줘야겠군." <<He_nun>> 당신을 향해 달려든다. <<His_yi>> 친구들이 <<him_ul>> 응원한다.
<br><br>
<</if>>
<<if $delinquency lt 400>><<enable_rescue>><</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
평판이 낮아 아무도 당신을 도우러 오지 않는다.
<br><br>
<</if>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[다음|School Leave Whitney Strip Finish]]>><</link>></span><<nexttext>>
<<elseif $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked") and $worn.under_lower.type.includes("naked")>>
<span id="next"><<link [[다음|School Leave Whitney Strip Finish]]>><</link>></span><<nexttext>>
<<elseif $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked") and $worn.genitals.type.includes("chastity")>>
<span id="next"><<link [[다음|School Leave Whitney Strip Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|School Leave Whitney Strip Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음|School Leave Whitney Strip Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|School Leave Whitney Strip]]>><</link>></span><<nexttext>>
<</if>><<if $enemyhealth lte 0>>
휘트니가 비틀거리며 뒤로 넘어진다. <<tearful>> 당신은 <<his_yi>> 친구들을 밀치고 안전한 곳으로 도망간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Oxford Street]]>><<set $eventskip to 1>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Whitney lust -20>>
<<tearful>> 당신은 <<his_yi>> 친구들을 밀치고 안전한 곳으로 도망간다.
<<llust>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Oxford Street]]>><<set $eventskip to 1>><</link>>
<<elseif $alarm is 1 and $rescue is 1>>
<<endcombat>>
<<npc Doren>><<person1>>"그 <<if $player.gender_appearance is "m">>청년을<<else>>아가씨를<</if>> 내버려 둬라," 도렌이 운동장 건너에서 소리친다.<<endevent>><<npc Whitney>><<person1>> 휘트니가 당신을 밀쳐낸다. "아무 것도 안 했어요," <<he_ga>> 항변한다. <<tearful>> 당신은 <<his_yi>> 친구들을 밀치고 안전한 곳으로 도망간다.
<br><br>
<<endevent>>
<<clotheson>>
<br><br>
<<link [[다음|Oxford Street]]>><<set $eventskip to 1>><</link>>
<<else>>
휘트니는 뒤로 물러서서 당신을 바라본다. <<covered>> <<His_yi>> 친구들이 당신을 비웃는다. "야 이것 좀 봐!" 당신에게 더 많은 이목을 집중시키기 위해 휘트니가 소리친다.
<<glust>><<npcincr Whitney lust 5>><<fameexhibitionism 30>>
<br><br>
<<endcombat>>
<<npc Doren>><<person1>>도렌은 군중들을 밀어내며 나아간다. <<He_nun>> 휘트니와 당신을 보고는 눈을 찌푸린다. "그 <<if $player.gender_appearance is "m">>청년에게<<else>>아가씨에게<</if>> <<pher_yi>> 옷을 돌려줘," <<he_ga>> 말한다. "당장."
<br><br>
휘트니는 머뭇거리다가 수그러뜨리고 옷을 당신 위로 던진다. "나 참. 이제 막 시작했는데."
<br><br>
도렌은 <<his_yi>> 대형 코트로 당신 주위를 감싸고 당신이 옷을 입는 광경으로부터 눈을 돌린다.
<br><br>
<<clothesontowel>>
"괜찮-" <<he_ga>> 말하려 하지만 운동장 한 쪽에서 들리는 비명 소리에 끊긴다. <<He_nun>> 한숨을 쉰다. "미안하다." <<He_nun>> 그 소리에 대해 알아보기 위해 떠난다.
<br><br>
<<endevent>>
<<link [[다음|Oxford Street]]>><<set $eventskip to 1>><</link>>
<</if>><<effects>>
<<if $whitneypantiescheck is 0>><<set $whitneypantiescheck to 1>>
휘트니는 당신의 <<worn_under_lower_name_ul>> 벗기고 주머니에 넣는다. "지켜보겠어, 걸레야."
<br><br>
<<set $stealtextskip to 1>>
<<underlowersteal strip>>
<<else>>
휘트니와 <<his_yi>> 친구들이 당신의 옷을 벗기고는, 당신을 바닥으로 내팽겨친다. <<tearful>> 당신은 옷을 주워 다시 입는다.
<br><br>
<<clothesruined>>
<</if>>
<<link [[다음|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
사방에서 손이 뻗어와 당신의 옷을 벗긴다.
<br><br>
군중들은 목걸이 빼고 아무 것도 입지 않은 나체의 <<girl_ul>> 얼빠진 듯 쳐다보고 있다. 휘트니는 당신의<<if $rightarm isnot "bound" and $leftarm isnot "bound">> 손과<</if>> 무릎을 제압한다. "산책 가자," <<he_ga>> 말한다. "내 새로운 애완동물을 자랑하고 싶은걸."
<br><br>
<<link [[함께 간다|Bully Walk 2]]>><<trauma 6>><<stress 3>><<status -10>><<npcincr Whitney dom 1>><</link>><<lcool>><<gtrauma>><<gstress>><<gdom>>
<br>
<<if $exhibitionism gte 75>>
<<link [[과시한다|Bully Walk Flaunt 2]]>><<npcincr Whitney dom 1>><<npcincr Whitney love 1>><</link>><<exhibitionist5>><<glove>><<gdom>>
<br>
<</if>>
<<link [[거절한다|Bully Refuse 2]]>><</link>>
<br><<effects>>
휘트니는 군중이 넋을 잃고 당신의 맨살을 쳐다보는 동안, 당신의 옷을 낚아챈다. 휘트니는 당신의 복장을 통제하는 느낌을 음미하며, 당신을 쳐다본다. 당신은 기쁜 듯이<<if $rightarm isnot "bound" and $leftarm isnot "bound">> 구걸하는 것처럼 손을 내민 채<</if>> 무릎을 꿇고, 개처럼 헥헥거리며 엉덩이를 흔든다. "그 목걸이 너한테 정말 잘 어울리는걸," <<he_ga>> 웃는다. "이리와 <<slut_a>>, 내 새 애완동물을 더 자랑하고 싶네."
<<exhibitionism4>>
<<link [[함께 간다|Bully Walk 2]]>><<trauma 6>><<stress 3>><<status -10>><<npcincr Whitney dom 1>><</link>><<lcool>><<gtrauma>><<gstress>><<gdom>>
<br>
<<if $exhibitionism gte 75>>
<<link [[과시한다|Bully Walk Flaunt 2]]>><<npcincr Whitney dom 1>><<npcincr Whitney love 1>><</link>><<exhibitionist5>><<glove>><<gdom>>
<br>
<</if>>
<<link [[거절한다|Bully Refuse 2]]>><</link>>
<br><<effects>>
<<if $leftarm is "bound" and $rightarm is "bound">>당신은 무릎이 꿇린 채로 다리를 질질 끌며 휘트니와 <<his_yi>> 친구들에게 뒤쳐지지 않도록 애쓰며 나아간다. 당신은 나아가며 얼굴이 바닥으로 떨어지지 않도록 노력한다.<<else>>휘트니가 당신 옆을 걷는 동안 당신은 손과 무릎으로 바닥을 기어간다.<</if>>
<br><br>
당신은 속삭이고 있는 구경꾼을 올려다 본다. 몇몇은 얼굴을 붉힌 채 시선을 돌리고, 다른 몇몇은 손 사이로 들여다본다.
<br><br>
당신은 모퉁이를 돌다가 <<peopley_wa>> 마주친다. <<covered>> 바로 앞의 <<persony_nun>> 당신을 위 아래로 훑어보고는, 충격에 흠칫한 다른 이들을 힐끔 쳐다본다.
<br><br>
"자, <<girl_a>>," 휘트니가 당신의 옷을 복도에 던지며 소리친다. "물어와!"
<br><br>
옷을 군중들이 훔쳐가기 전에 당신은 옷을 쫓아간다. 당신은 제 때 해낼 수 있었다. 당신은 옷을 입기 위해 외진 곳으로 도망친다.
<<npcincr Whitney lust 5>><<glust>>
<br><br>
<<fameexhibitionism 70>>
<<endevent>>
<<link [[다음|Hallways]]>><<clotheson>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<flaunting>> 당신은 휘트니와 <<his_yi>> 친구들을 따라 네 발로 복도를 걷는다. 당신은 한 두번 그들의 앞을 막고 구걸하는 자세로 앉아 그들이 쓰다듬어줄 때까지<<if $leftarm is "bound" and $rightarm is "bound">> 최선을 다해<</if>> 짐승처럼 짖고 헥헥거린다.
<<exhibitionism5>>
"네가 개인지 고양이인지는 네가 정하는 게 아니야," 휘트니가 말한다. "물어오기 놀이하는 것 좀 볼까."
당신은 모퉁이를 돌아 <<peopley_ro>> 가득 찬 복도로 향했다. <<covered>> 근처의 <<persony_ga>> 당신을 보고는 놀라 헉 하는 소리를 낸다. 다른 이들도 비슷한 반응을 한다. 웅성거리는 소리가 커지자 다른 이들도 점점 고개를 돌리고, 마지막에는 모두가 당신을 쳐다본다.
<br><br>
몇몇은 얼굴을 붉히며 눈길을 돌린다. 그러나 대부분은 <<if $worn.under_lower.type.includes("naked")>>나체의<<else>>거의 다 벗은<</if>> <<girl_i>> 짐승처럼 짖고 헥헥거리며 기어다니는 모습을 열정적으로 보고 있다.
<br><br>
휘트니는 옷을 거두고 군중들에게 뒤로 물러서도록 손짓한다. "준비됐어, <<girl_a>>?" <<if $leftarm is "bound" and $rightarm is "bound">>당신은 끄덕인다.<<else>>당신은 <<himPost "에게">> 놀고 싶어 개처럼 손을 내민다.<</if>> <<He_nun>> 옷을 복도를 향해 던지고 당신은 그것을 뒤쫓는다. <<if $leftarm is "bound" and $rightarm is "bound">>당신은 입으로 옷을 줍고<<else>>당신은 옷을 줍고<</if>> 옷을 입을 만한 외진 곳을 찾는다. 당신의 심장이 두근두근거린다.
<br><br>
<<fameexhibitionism 70>>
<<link [[다음|Hallways]]>><<clotheson>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
"이거 안됐네," 휘트니가 말한다. "목줄을 한 채로 옷을 입을 권리를 빼앗기다니, 정말 안타까운걸." 그들은 당신의 <<lewdness_ga>> 보이는 모습으로 복도 한 가운데에 서있는 것을 방치하고 떠난다. 주변에는 아무도 없다.
<<npcincr Whitney lust 5>><<glust>>
<br><br>
<<set $stealtextskip to 1>>
<<stealclothes>>
<<endevent>>
<<link [[다음|Hallways]]>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<effects>>
<<pass 20>>
"우리는 코누다투스 가로 갈 거야," <<he_ga>> 계속한다. "내가 생각해놓은 계획이 있지, 너는 그 계획의 일부고."
<br><br>
그들은 당신을 눈에 띄지 않는 코누다투스 가의 뒷골목으로 데려간다.
<br><br>
"내가 불쌍한 금수저놈들 주머니를 터는 동안 네가 시선을 끌어줘야겠어. 이번 일에는 좀 더 눈길을 끌만한 게 필요해. 옷 벗어."
<br><br>
<<link [[함께 간다|Bully Rob]]>><<trauma 6>><<fameexhibitionism 5>><<stress 6>><<npcincr Whitney dom 1>><</link>><<gtrauma>><<gstress>><<gdom>>
<br>
<<if $exhibitionism gte 75>>
<<link [[기꺼이 벗는다|Willing Rob]]>><<fameexhibitionism 5>><<npcincr Whitney dom 1>><<npcincr Whitney love 1>><</link>><<exhibitionist5>><<glove>><<gdom>>
<br>
<</if>>
<<if $whitneyromance is 1>>
<<link [[휘트니에게 벗을 것을 요구한다|Bully Rob Reversal]]>><<npcincr Whitney dom -1>><</link>><<ldom>>
<br>
<</if>>
<<link [[거절한다|Bully Strip Rob Refuse]]>><<set $fightstart to 1>><</link>>
<br>"아니면..." 당신이 히죽 웃는다. "정말 어떻게 될 지 알고 싶으면, 네가 미끼가 돼. 네가 벗으면 내가 놈을 맡을게."
<br><br>
휘트니는 웃음을 터뜨리며 손으로 <<his_yi>> 머리카락을 뒤로 쓸어 넘긴다. "잠깐. 너 진심이냐," <<he_ga>> 놀란 눈으로 바라보며 말한다. "좋아 걸레야. 네가 무슨 짓을 하는지 알고 있었으면 좋겠네."
<br><br>
당신은 휘트니가 옷을 벗는 것을 바라본다. 단 몇 초 만에 <<he_nun>> 신체를 완전히 노출하고 있다. <<his_yi>> 얼굴에는 희미한 홍조가 보이는 것 같다. "뭘 봐? 걸레야," <<he_ga>> 묻는다. "너 믿는다. 어쨋든, 네가 매일 내 알몸을 보는 건 아니잖아." <<He_nun>> 놀란 <<his_yi>> 친구들에게로 시선을 돌린다. "너희들도 마찬가지야."
<br><br>
<<link [[다음|Bully Rob Reversal 2]]>><</link>>
<br><br><<endevent>>
<<generate1>><<person1>>
휘트니가 준비된 상태에서 당신은 골목을 벗어나 큰 길로 이동한다. 당신은 거리를 둘러보며 훔치기 쉬울 듯한 표적을 물색한다. 얼마 지나지 않아, 당신은 적당한 표적을 찾는다. 한 <<person_i>> 길을 따라 걷고 있다. 당신은 <<he_ga>> 가까워질 때까지 기다렸다가, 휘트니에게 손짓한다. <<nnpc_He_ga "Whitney">> 앞으로 뛰어든다.
<br><br>
<<if $rng gte 80>>
"실례합니다만, 이 복장이 저를 뚱뚱하게 보이게 할까요?" 휘트니가 진지한 얼굴을 유지하며 말한다.
<<elseif $rng gte 51>>
"실례합니다만, 혹시 제 옷을 보지 못하셨나요?" 휘트니가 진지한 얼굴을 유지하며 말한다.
<<else>>
"찬바람이 들어오는 건가요 아니면 저만 그렇게 느끼는 건가요?" 휘트니가 진지한 얼굴을 유지하며 말한다.
<</if>>
<<person_un>> 입을 벌리고 바라보고 있다.
<br><br>
<<set $skulduggerydifficulty to 500>>
<<link [[다음|Bully Alley Rob]]>><</link>><<skulduggerydifficulty>>
<br><<effects>>
<<person1>>
<<if $pronoun is "m">>
당신은 <<persons_yi>> 옆에 서서, 휘트니의 노출에 놀란 척을 하며 <<his_yi>> <<wallet_ul>> 찾는다.
<<else>>
당신은 <<persons_yi>> 옆에 서서, 휘트니의 노출에 놀란 척을 하며 <<his_yi>> 여성용 지갑을 연다.
<</if>>
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<<set $money += 3000>>
<span class="green">당신은 능숙한 솜씨로 <<persons_yi>> 현금을 갈취한다.</span> 할 일을 마치고 자리를 뜨며, 당신은 휘트니에게 몰래 엄지손가락을 들어 보인다. 당신은 길을 한바퀴 돌아 골목으로 돌아온다.<<endevent>><<npc Whitney>><<person1>> 휘트니는 부끄러움없이 벌거벗은 채로 그곳에 서있다. <<His_yi>> 친구들은 보지 않는 척 한다. 당신은 <<himPost "에게">> 훔친 돈의 절반을 건네준다.
<br><br>
"너무 쉬웠어," <<he_ga>> 돈을 세며 말한다. "그래도 돈은 돈이지. 고마워, 걸레야. 그리고 그 전에," <<He_ga>> 당신을 향해 돌아서며 <<His_yi>> 얼굴이 순간 환해진다. "나한테 생각이 하나 있어." <<He_ga>> 다가와 손을 뻗어 당신의 <<worn_lower_name_ul>> 잡아 당긴다. "보듯이 다 벗었으니까, 조금만 재미 좀 볼까."
<br><br>
<<skulduggeryuse>>
<<link [[받아들인다|Bully Alley Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<link [[거절한다|Bully No Alley Sex]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<span class="red">당신은 너무 서투르다. <<person_i>> 뿌리치고는 당신의 팔을 움켜쥔다.</span> <<person_i>> 화나서 당신에게 달려들자 휘트니는 골목으로 사라진다.
<br><br>
<<skulduggeryuse>>
<<link [[다음|Bully Rob Fail]]>><<set $fightstart to 1>><</link>>
<br>
<</if>><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[다음|Bully Rob Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Bully Rob Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[다음|Bully Rob Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Bully Rob Fail]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<His_yi>> 숨이 거칠어지고 <<person_i>> 비틀거린다. <<He_nun>> 탈출하는 당신을 추격하기에는 너무 힘을 많이 썼다.
<br><br>
<<tearful>> 당신은 멈춰선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $eventskip to 1>>
<<link [[다음|Connudatus Street]]>><</link>>
<<elseif $enemyhealth lte 0>>
당신은 <<persons_yi>> 손아귀에서 벗어나 <him_i>> <<his_yi>> 상처를 치료하는 동안 탈출한다.
<br><br>
<<tearful>> 당신은 멈춰선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $eventskip to 1>>
<<link [[다음|Connudatus Street]]>><</link>>
<<else>>
당신은 바닥으로 쓰러진다. <<person_un>> 몇 번 더 당신의 옆구리를 세게 찬다.
<br><br>
<<tearful>> 당신은 비틀거리며 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $eventskip to 1>>
<<link [[다음|Connudatus Street]]>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<npcexpose>>
<span class="red">"너한테 선택권은 없어,"</span> <<he_ga>> 말한다.
<br><br>
<<elseif $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<npcexpose>>
"그 말을 들으려고 이렇게나 오래 기다리게 하다니 놀랐는걸," 당신이 휘트니보다 먼저 당신의 <<worn_lower_name_ul>> 벗으며 추파를 던진다.
<<promiscuity1>>
<br><br>
<<set $audienceforceteen to 1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[다음|Bully Alley Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Bully Alley Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $finish is 1>>
<span id="next"><<link [[다음|Bully Alley Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Bully Alley Sex]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Whitney lust -20>>
<<he_ga>> 당신에게 기대어 전율하고, 당신은 당신의 목을 통해 <<his_yi>> 조용한 지친 숨결을 느낀다. "고맙다 걸레야. 정확히 내가 필요했던 거야," <<he_nun>> 숨을 거칠게 쉬며 <<his_yi>> 옷을 입는다. "다음에 보자."
<br><br>
<<tearful>> 당신은 골목에서 멀어지는 <<him_ul>> 쳐다본다.
<br><br>
<<elseif $enemyhealth lte 0>>
휘트니는 고통에 몸을 움츠리며 당신에게서 멀어진다. "씨발 지금 뭐하는 거야?" <<he_ga>> 동요하여 말한다. <<He_nun>> <<his_yi>> 옷을 고쳐 입으며 <<his_yi>> 어깨에 든 멍을 가리기 위해 애쓴다.
<br><br>
<<tearful>> 당신은 골목에서 멀어지는 <<him_ul>> 쳐다본다.
<br><br>
<<else>>
"미안, 나 가야할 곳이 있는데 지금 생각났어." 당신은 휘트니를 밀어내며 말한다.
<br><br>
"그래." 휘트니가 말한다. "다음엔 안 봐줄 거야."
<br><br>
<<tearful>> 당신은 <<him_i>> 옷을 입고 골목에서 멀어지는 것을 쳐다본다.
<br><br>
<</if>>
<<endcombat>>
<<clotheson>>
<<set $eventskip to 1>>
<<link [[다음|Connudatus Street]]>><</link>>
<br><<effects>>
"다음에 하자," 당신이 말한다.
<br><br>
"그러던가, 너만 손해지." 휘트니가 말한다. "내가 너한테 선택권을 준 건 운 좋은 줄 알아." <<He_nun>> <<his_yi>> 옷을 입고 골목에서 멀어진다.
<br><br>
<<clotheson>>
<<endevent>>
<<set $eventskip to 1>>
<<link [[다음|Connudatus Street]]>><</link>>
<br><<effects>>
<<clothesstrip>>
당신은 당신의 <<genitals_wa>> <<breasts_rul>> 휘트니와 <<his_yi>> 친구들의 음흉한 시선으로부터 가리면서 천천히 옷을 벗는다. "내가 신호하면," <<he_ga>> 그의 친구 중 한 명에게 말한다. "<<phim_ul>> 거리로 밀어."
<br><br>
약 1분이 지나자 휘트니가 손짓을 한다. 당신은 옷을 잘 차려 입은 <<endevent>><<generate1>><<person1>><<persons_yi>> 앞으로 벌거벗은 채 밀쳐진다. <<He_nun>> 당신을 보자 얼어붙어 말문이 막힌다. <<covered>>
<br><br>
휘트니는 기회를 잡고 뒤에서 접근하여 <<persons_yi>> 자켓에 손을 뻗어 <<his_yi>> <<wallet_ul>> 꺼낸다. 일이 끝나고, 당신이 다시 골목으로 뛰어들어가자 휘트니는 모퉁이를 돌아 거리에서 사라진다.
<br><br>
휘트니의 친구들은 이미 떠났지만, 당신의 옷은 남겨두었다.
<br><br>
<<endevent>><<set $eventskip to 1>>
<<link [[다음|Connudatus Street]]>><<clotheson>><</link>>
<br><<effects>>
<<clothesstrip>>
<<endevent>>
<<npc Whitney>><<person1>>
당신은 적극적으로 옷을 벗고 시선을 즐긴다. <<exhibitionism5>>
휘트니는 씨익 웃는다. "내가 신호하면," <<he_ga>> 설명한다. "가장 가까이 있는 놈 앞으로 뛰어들어. 확실하게 네 <<genitals_rul>> 보여줘." <<He_nun>> 골목에서 조용히 빠져나간다.
<br><br>
<<endevent>>
<<generate1>><<person1>>
약 1분이 지나고, 당신을 향하여 신호를 보낸다. <<flaunting>> 당신은 벌거벗은 채로 옷을 잘 차려 입은 <<endevent>><<generate1>><<person1>><<persons_yi>> 앞으로 뛰어든다.
<br><br>
<<if $rng gte 99>>
"내 멋진 <<genitals_rul>> 봐줘요."
<<elseif $rng gte 80>>
"제 얼굴에 뭐 묻었나요?"
<<elseif $rng gte 51>>
"이런, 집에 뭘 놓고 왔네,"
<<else>>
"계속 쳐다보고 계신데, 무슨 문제있나요?"
<</if>>
당신은 깜짝 놀란 <<person_ul>> 향해 말한다. <<His_yi>> 눈이 당신의 몸 위 아래를 훑는다. <<covered>>
<br><br>
휘트니는 <<persons_yi>> 뒤로 걸어가서, <<his_yi>> 자켓에 손을 뻗고 성공적으로 <<his_yi>> <<wallet_ul>> 빼앗는다. 휘트니가 처리하자, 당신은 키스를 날리고 어리둥절한 <<person_ul>> 둔 채 골목으로 빠르게 달려간다.
<br><br>
<<endevent>><<npc Whitney>><<person1>>
<<if $whitneyromance is 1>>
당신이 옷을 입는 동안 휘트니가 나타난다.
"잘했어 걸레야," <<he_nun>> 아직 옷을 다 입지 못한 당신의 몸을 바라보며 씨익 웃는다. "넌 타고난 재능이 있어." <<He_ga>> 돈을 꺼낸다 <<moneyGain 30>>. "네 몫이야." <<He_nun>> 당신에게 돈을 건네고 골목에서 멀어진다.
<br><br>
<<else>>
휘트니의 친구들은 이미 떠났지만, 당신의 옷은 남겨두었다.
<br><br>
<</if>>
<<clotheson>><<endevent>><<set $eventskip to 1>>
<<link [[다음|Connudatus Street]]>><</link>>
<br><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[다음|Bully Strip Rob Refuse Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Bully Strip Rob Refuse Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[다음|Bully Strip Rob Refuse Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Bully Strip Rob Refuse]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"씨-씨발, 이거지…" 휘트니가 골목 벽에 손을 얹으며 말한다. <<tearful>> 당신은 <<his_yi>> 팔 아래로 몸을 숙여 빠져나가 코누다투스 가로 탈출한다.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $eventskip to 1>>
<<link [[다음|Connudatus Street]]>><</link>>
<<elseif $enemyhealth lte 0>>
<<tearful>> 당신은 휘트니를 성공적으로 밀쳐내고 코누다투스 가로 탈주를 시도한다. <<His_yi>> 친구들은 당신이 탈출하는 것을 보지만, 당신을 막으려 하지 않는 것 같다.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $eventskip to 1>>
<<link [[다음|Connudatus Street]]>><</link>>
<<else>>
당신은 고통에 몸을 구부리며 바닥에 쓰러진다. 당신은 당신 위에 우뚝 서있는 휘트니를 올려다 본다. <<He_ga>> 고개를 끄덕이고, <<he_wa>> <<his_yi>> 친구들은 당신에게 다가와 잡아당긴다.
<<if $exposed lt 2>><<clothesruined>>
그들은 당신의 옷을 과격하게 벗기고 가까운 지붕 위로 던진다. 당신은 <<lewdness_ga>> 드러난 채 무기력하게 남겨졌다.
<br><br>
<</if>>
"다음부터는," 휘트니가 말한다. "내가 뭘 하라고 시키면, 넌 그냥 하면 되는 거야." <<He_nun>> 골목에서 어슬렁거리며 사라진다. <<His_yi>> 친구들이 그의 뒤를 바짝 따라간다.
<br><br>
<<tearful>> 당신은 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $eventskip to 1>>
<<link [[다음|Connudatus Street]]>><</link>>
<</if>><<effects>>
<<person1>>
<<set $whitney_toilet to 1>>
휘트니가 당신을 <<if $player.gender is "m">>여자<<elseif $player.gender is "h">><<nnpc_genderPost "Whitney">><<else>>남자<</if>> 화장실로 당신을 밀친다.
<br><br>
"너희들은 <<pshe_ga>> 규칙을 잘 따르는지 확실히 감시해," <<he_ga>> 몸을 돌려 <<his_yi>> 친구들에게 말한다. "알아먹었어?" <<His_yi>> 친구들은 음란한 눈빛으로 당신의 몸을 위 아래로 훑으며 고개를 끄덕인다. "그럼 됐어." <<He_nun>> 당신을 향해 돌아선다. "다음에 보자, 걸레야."
<br><br>
당신의 대답을 기다리지 않고, <<he_wa>> <<his_yi>> 친구들은 서로 웃고 농담을 하며 복도를 계속 걸어간다.
<br><br>
<<endevent>>
<<link [[다음|Hallways]]>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $enemyanger += 30>><<set $enemytrust -= 50>>
휘트니가 당신을 칸막이로 밀어넣는다. 문이 닫히자 <<His_yi>> 손이 당신을 향한다.
<<elseif $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
당신은 휘트니를 따라 칸막이로 들어간다. 문이 닫히자 <<His_yi>> 손이 당신을 향한다.
<<promiscuity2>>
<</if>>
<<effects>>
휘트니의 친구들은 칸막이 너머를 훔쳐보기 위해 분주하다.
<br><br>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[다음|Bully Toilets Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Bully Toilets Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Bully Toilets Sex]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"또 보자, 걸레야," 휘트니가 <<his_yi>> 주머니에서 담배를 꺼내며 말한다. <<he_ga>> 칸막이에서 나오자 <<His_yi>> 친구들이 환호한다.
<br><br>
<<tearful>> 당신은 비틀거리며 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<if $bus is "boys">>
<<link [[다음|School Boy's Toilets]]>><<set $eventskip to 1>><</link>>
<<else>>
<<link [[다음|School Girl's Toilets]]>><<set $eventskip to 1>><</link>>
<</if>>
<<else>>
당신은 휘트니를 변기에 밀쳐 넣고 칸막이에서 빠져나온다. <<His_yi>> 친구들은 어안이 벙벙하여 당신이 지나쳐가도록 놔둔다.
<br><br>
<<tearful>> 당신은 비틀거리며 화장실에서 빠져나온다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|School Toilets]]>><</link>>
<</if>><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[다음|Bully Toilets Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Bully Toilets Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[다음|Bully Toilets Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Bully Toilets Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
휘트니가 헉 하고 숨을 내쉬며 바닥에 쓰러진다. <<tearful>> 당신은 어안이 벙벙한 <<his_yi>> 친구들을 지나쳐 화장실에서 빠져나온다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|School Toilets]]>><</link>>
<<elseif $enemyhealth lte 0>>
당신은 휘트니를 칸막이 안으로 밀쳐넣고 도망친다. <<His_yi>> 친구들은 어안이 벙벙하여 당신이 지나가도록 놔둔다.
<br><br>
<<tearful>> 당신은 비틀거리며 화장실에서 빠져나온다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|School Toilets]]>><</link>>
<<else>>
당신은 저항하기에는 너무 많이 다쳤고, 바닥에 쓰러진다.
<br><br>
휘트니의 친구들은 당신을 둘러싸고 발로 구타한다. 당신은 그들이 흥미를 잃을 때까지 몸을 웅크리고 보호한다.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<tearful>> 당신은 비틀거리며 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<if $bus is "boys">>
<<link [[다음|School Boy's Toilets]]>><<set $eventskip to 1>><</link>>
<<else>>
<<link [[다음|School Girl's Toilets]]>><<set $eventskip to 1>><</link>>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<if $phase is 1>>
당신은 무릎을 꿇는다. "사-살살 해줘," 당신이 말한다. 그들은 놀란 듯 서로를 쳐다보지만, 당신은 원하는 반응을 이끌어냈다고 생각한다.<<set $enemytrust += 50>>
<br><br>
<<else>>
<<set $enemytrust -= 50>><<set $enemyanger += 20>>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[다음|Bully Friends Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Bully Friends Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Bully Friends Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
휘트니의 친구들은 당신을 바닥에 내버려둔 채로 웃으면서 화장실에서 떠난다.
<br><br>
<<tearful>> 당신은 비틀거리며 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<if $bus is "boys">>
<<link [[다음|School Boy's Toilets]]>><<set $eventskip to 1>><</link>>
<<else>>
<<link [[다음|School Girl's Toilets]]>><<set $eventskip to 1>><</link>>
<</if>>
<<else>>
당신은 <<person1>><<person_ul>> 칸막이로 밀쳐넣고 방을 벗어난다. <<tearful>> 당신은 벽장에 숨는다. 뒤쫓던 휘트니의 친구들이 지나쳐간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|School Toilets]]>><</link>>
<</if>><<effects>>
"휘트니가 너희들한테 나한테 원하는 건 뭐든지 할 수 있다고 했지?" 당신이 말한다.
<br><br>
<<person_i>> 끄덕인다. "뭐든지."
<br><br>
"그건 휘트니답지 않은걸." 당신이 말한다. "근데 너희들이 알아야 할 게 있는데. 너희들이 무슨 짓을 했는지 말하게 될 것 같은 걸. 혹시 모르니까."
<br><br>
<<persons_yi>> 얼굴에 분노가 번진다. <<He_ga>> 거울을 향해 당신의 등을 <<his_yi>> 팔로 밀친다. "주둥아리가 건방지네," <<he_ga>> 어금니를 갈며 말한다. "휘트니가 너한테 잘 대해줘서 다행인 줄 알아. 우리가 마음만 먹으면 너같은 건 그냥 장난감처럼 쓸 수 있어."
<br><br>
당신은 웃는다. 당신의 등에 압박이 느껴지지만 당신은 크게 위협을 느끼지 않는다. <<person_i>> 당신을 놓아주고, 세 사람은 방에서 떠난다.
<br><br>
<<endevent>>
<<if $bus is "boys">>
<<link [[다음|School Boy's Toilets]]>><<set $eventskip to 1>><</link>>
<<else>>
<<link [[다음|School Girl's Toilets]]>><<set $eventskip to 1>><</link>>
<</if>><<effects>>
휘트니가 가까이 몸을 기울인다. <<He_nun>> 당신의 턱부터 광대뼈까지 따라서 뺨을 핥는다. <<His_yi>> 친구들이 크게 웃는다.
<br><br>
"맛 좋은데," 휘트니가 당신을 밀어내며 말한다. "또 보자 걸레야." <<He_wa>> <<his_yi>> 친구들은 당신이 머리를 정리하는 것을 내버려둔 채, 어슬렁거리며 떠난다.
<br><br>
<<endevent>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
당신은 휘트니가 머리카락을 잡아당기는 고통을 참으면서 몸을 비틀어 그를 밀쳐낸다. <<His_yi>> 친구들의 웃음 소리가 더욱 커진다. "내가 오늘 기분좋아서 다행인 줄 알아," <<he_ga>> 말한다.
<br><br>
<<He_wa>> <<his_yi>> 친구들은 당신이 머리를 정리하는 것을 내버려둔 채, 복도로 걸어간다.
<br><br>
<<endevent>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
당신은 벌떡 일어나 휘트니의 발 뒤쪽을 차서 <<him_ul>> 땅으로 엎어지게 한다..
<br><br>
<<if $rng gte 50>>
<<he_nun>> 일어서기 직전이다. 당신은 도망치고, <<His_yi>> 욕하는 소리가 점점 멀어진다.
<br><br>
<<link [[다음|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<<else>>
<<He_nun>> 빠르게 일어나면서 당신의 발을 붙잡는다. "값을 치를 때야, <<bitch_ya>>."
<br><br>
<<link [[다음|Bully Fight]]>><<set $fightstart to 1>><</link>>
<</if>><<effects>>
휘트니는 당신의 마스크를 옆으로 당긴다.
<<if $skin.left_cheek.special is "Whitney">>
<<He_nun>> 몸을 기울이고 당신의 왼쪽 뺨의 <<tattooPost left_cheek "을">> 핥는다. "라벨이 아직도 잘 붙어있는지 확인하고 싶었어." <<He_nun>> <<his_yi>> 친구들에게 돌아가기 전에 당신의 <<bottom_ul>> 한 번 툭 친다.
<<gstress>><<garousal>><<glust>><<stress 6>><<arousal 600>><<npcincr Whitney lust 5>>
<br><br>
<<link [[다음|Oxford Street]]>><<endevent>><</link>>
<br>
<<elseif $skin.right_cheek.special is "Whitney">>
<<He_nun>> 몸을 기울이고 당신의 오른쪽 뺨의 <<tattooPost right_cheek "을">> 핥는다. "라벨이 아직도 잘 붙어있는지 확인하고 싶었어." <<He_nun>> <<his_yi>> 친구들에게 돌아가기 전에 당신의 <<bottom_ul>> 한 번 툭 친다.
<<gstress>><<garousal>><<glust>><<stress 6>><<arousal 600>><<npcincr Whitney lust 5>>
<br><br>
<<link [[다음|Oxford Street]]>><<endevent>><</link>>
<br>
<<elseif $skin.left_cheek.pen is "pen" or $skin.left_cheek.pen is "lipstick" or $skin.left_cheek.pen is "mud">>
<<bodywriting_clear left_cheek>>
<<He_nun>> 몸을 기울이고 당신의 왼쪽 뺨의 <<tattooPost left_cheek "을">> 핥는다. <<He_nun>> <<his_yi>> 소매로 문지른 다음, <<his_yi>> 주머니에서 펜을 꺼낸다. "라벨 붙일 시간이야. 가만히 있어."
<br><br>
<<link [[허락한다|School Leave Whitney Writing]]>><<set $phase to 1>><<npcincr Whitney love 1>><</link>><<glove>><<gbodywriting>>
<br>
<<link [[휘트니의 팔을 밀어낸다|School Leave Whitney Writing Push]]>><<npcincr Whitney love -1>><<npcincr Whitney dom -1>><</link>><<llove>><<ldom>>
<br>
<<elseif $skin.right_cheek.pen is "pen" or $skin.right_cheek.pen is "lipstick" or $skin.right_cheek.pen is "mud">>
<<bodywriting_clear right_cheek>>
<<He_nun>> 몸을 기울이고 당신의 오른쪽 뺨의 <<tattooPost right_cheek "을">> 핥는다. <<He_nun>> <<his_yi>> 소매로 문지른 다음, <<his_yi>> 주머니에서 펜을 꺼낸다. "라벨 붙일 시간이야. 가만히 있어."
<br><br>
<<link [[허락한다|School Leave Whitney Writing]]>><<set $phase to 2>><<npcincr Whitney love 1>><</link>><<glove>><<gbodywriting>>
<br>
<<link [[휘트니의 팔을 밀어낸다|School Leave Whitney Writing Push]]>><<npcincr Whitney love -1>><<npcincr Whitney dom -1>><</link>><<llove>><<ldom>>
<br>
<<elseif !$skin.left_cheek.pen>>
<<He_nun>> <<his_yi>> 주머니에서 펜을 꺼낸다. "네가 누구 건지 모두가 알게 해주자고. 가만히 있어."
<br><br>
<<link [[허락한다|School Leave Whitney Writing]]>><<set $phase to 2>><<npcincr Whitney love 1>><</link>><<glove>><<gbodywriting>>
<br>
<<link [[휘트니의 팔을 밀어낸다|School Leave Whitney Writing Push]]>><<npcincr Whitney love -1>><<npcincr Whitney dom -1>><</link>><<llove>><<ldom>>
<br>
<<elseif !$skin.right_cheek.pen>>
<<He_nun>> <<his_yi>> 주머니에서 펜을 꺼낸다. "네가 누구 건지 모두가 알게 해주자고. 가만히 있어."
<br><br>
<<link [[허락한다|School Leave Whitney Writing]]>><<set $phase to 2>><<npcincr Whitney love 1>><</link>><<glove>><<gbodywriting>>
<br>
<<link [[휘트니의 팔을 밀어낸다|School Leave Whitney Writing Push]]>><<npcincr Whitney love -1>><<npcincr Whitney dom -1>><</link>><<llove>><<ldom>>
<br>
<<else>>
<<if random(1, 2) is 2>>
<<He_nun>> 몸을 기울이고 당신의 왼쪽 뺨의 <<tattooPost left_cheek "을">> 핥는다. "지워질 줄은 몰랐는데," <<he_ga>> 물러나며 말한다. "그럼. 다음에 보자, 걸레야." <<He_nun>> <<his_yi>> 친구들에게 돌아가기 전에 당신의 <<bottom_ul>> 한 번 툭 친다.
<<gstress>><<garousal>><<glust>><<stress 6>><<arousal 600>><<npcincr Whitney lust 5>>
<br><br>
<<else>>
<<He_nun>> 몸을 기울이고 당신의 오른쪽 뺨의 <<tattooPost right_cheek "을">> 핥는다. "지워질 줄은 몰랐는데," <<he_ga>> 물러나며 말한다. "그럼. 다음에 보자, 걸레야." <<He_nun>> <<his_yi>> 친구들에게 돌아가기 전에 당신의 <<bottom_ul>> 한 번 툭 친다.
<<gstress>><<garousal>><<glust>><<stress 6>><<arousal 600>><<npcincr Whitney lust 5>>
<</if>>
<br><br>
<<link [[다음|Oxford Street]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
당신은 휘트니를 밀어낸다. <<his_yi>> 친구 중 일부가 웃는다. <<He_nun>> 그들을 쳐다보며 조용히 시킨다.
<br><br>
"태도가 마음에 안드네," <<he_ga>> 당신을 돌아보며 말한다. "뭐, 나중에 날 위로해 주면 되니까." <<He_nun>> <<his_yi>> 친구들에게 돌아가기 전에 당신의 <<bottom_ul>> 한 번 툭 친다.
<br><br>
<<link [[다음|Oxford Street]]>><<endevent>><</link>>
<br><<effects>>
<<if $phase is 1>>
<<He_nun>> 당신의 뺨에 무언가를 휘갈겨 쓰고는, 뒤로 물러나서 <<his_yi>> 작품을 감상한다. <<He_nun>> <<his_yi>> 친구 중 한명으로부터 거울을 낚아채고 당신에게 갖다 댄다. 당신의 뺨에는 다음과 같이 쓰여있다: <<bodywriting_npc_whitney left_cheek>>
<br><br>
"마음에 들어?" <<he_ga>> 묻는다. "당연히 마음에 들겠지." <<He_nun>> <<his_yi>> 친구에게 거울을 던져 돌려준다. "이제 변명의 여지가 없지. 또 보자, 걸레야." <<He_nun>> 돌아가면서 당신의 <<bottom_ul>> 한 번 툭 친다.
<<else>>
<<He_nun>> 당신의 뺨에 무언가를 휘갈겨 쓰고는, 뒤로 물러나서 <<his_yi>> 작품을 감상한다. <<He_nun>> <<his_yi>> 친구 중 한명으로부터 거울을 낚아채고 당신에게 갖다 댄다. 당신의 뺨에는 다음과 같이 쓰여있다: <<bodywriting_npc_whitney right_cheek>>
<br><br>
"마음에 들어?" <<he_ga>> 묻는다. "당연히 마음에 들겠지." <<He_nun>> <<his_yi>> 친구에게 거울을 던져 돌려준다. "이제 변명의 여지가 없지. 또 보자, 걸레야." <<He_nun>> 돌아가면서 당신의 <<bottom_ul>> 한 번 툭 친다.
<</if>>
<br><br>
<<link [[다음|Oxford Street]]>><<endevent>><</link>>
<br><<effects>>
당신은 휘트니를 밀어낸다. <<his_yi>> 친구 중 일부가 웃는다. <<He_nun>> 그들을 쳐다보며 조용히 시킨다.
<br><br>
"태도가 마음에 안드네," <<he_ga>> 당신을 돌아보며 말한다. "뭐, 나중에 날 위로해 주면 되니까." <<He_nun>> <<his_yi>> 친구들에게 돌아가기 전에 당신의 <<bottom_ul>> 한 번 툭 친다.
<br><br>
<<link [[다음|Oxford Street]]>><<endevent>><</link>>
<br><<effects>>
<<if $skin.forehead.special is "Whitney">>
휘트니는 만족스러운 표정으로 당신의 이마를 살펴본다.
<<elseif !$skin.left_cheek.special is "Whitney">>
휘트니는 만족스러운 표정으로 당신의 뺨을 살펴본다.
<<elseif !$skin.right_cheek.special is "Whitney">>
휘트니는 만족스러운 표정으로 당신의 뺨을 살펴본다.
<<elseif !$skin.left_shoulder.special is "Whitney">>
휘트니는 만족스러운 표정으로 당신의 어깨를 살펴본다.
<<elseif !$skin.right_shoulder.special is "Whitney">>
휘트니는 만족스러운 표정으로 당신의 어깨를 살펴본다.
<<elseif !$skin.forehead.writing>>
휘트니는 펜을 손에 든 채, 몸을 앞으로 기울여 당신의 이마에 무언가를 휘갈겨 쓰기 시작한다. <<He_nun>> 뒤로 물러서서 <<his_yi>> 작품을 보고 감탄하고는, <<his_yi>> 친구로부터 거울을 낚아챈다. <<He_nun>> 거울을 당신에게 갖다 댄다. 당신의 이마에는 다음과 같이 쓰여있다: <<bodywriting_npc_whitney forehead>>
<<elseif !$skin.left_cheek.writing>>
휘트니는 펜을 손에 든 채, 몸을 앞으로 기울여 당신의 뺨에 무언가를 휘갈겨 쓰기 시작한다. <<He_nun>> 뒤로 물러서서 <<his_yi>> 작품을 보고 감탄하고는, <<his_yi>> 친구로부터 거울을 낚아챈다. <<He_nun>> 거울을 당신에게 갖다 댄다. 당신의 뺨에는 다음과 같이 쓰여있다: <<bodywriting_npc_whitney left_cheek>>
<<elseif !$skin.right_cheek.writing>>
휘트니는 펜을 손에 든 채, 몸을 앞으로 기울여 당신의 뺨에 무언가를 휘갈겨 쓰기 시작한다. <<He_nun>> 뒤로 물러서서 <<his_yi>> 작품을 보고 감탄하고는, <<his_yi>> 친구로부터 거울을 낚아챈다. <<He_nun>> 거울을 당신에게 갖다 댄다. 당신의 뺨에는 다음과 같이 쓰여있다: <<bodywriting_npc_whitney right_cheek>>
<<elseif !$skin.left_shoulder.writing>>
휘트니는 펜을 손에 든 채, 몸을 앞으로 기울여 당신의 어깨에 무언가를 휘갈겨 쓰기 시작한다. <<He_nun>> 뒤로 물러서서 <<his_yi>> 작품을 보고 감탄하고는, <<his_yi>> 친구로부터 거울을 낚아챈다. <<He_nun>> 거울을 당신에게 갖다 댄다. 당신의 어깨에는 다음과 같이 쓰여있다: <<bodywriting_npc_whitney left_shoulder>>
<<else>>
휘트니는 펜을 손에 든 채, 몸을 앞으로 기울여 당신의 어깨에 무언가를 휘갈겨 쓰기 시작한다. <<He_nun>> 뒤로 물러서서 <<his_yi>> 작품을 보고 감탄하고는, <<his_yi>> 친구로부터 거울을 낚아챈다. <<He_nun>> 거울을 당신에게 갖다 댄다. 당신의 어깨에는 다음과 같이 쓰여있다: <<bodywriting_npc_whitney right_shoulder>>
<</if>>
<br><br>
<<if $pain gte 100>>
"좋아," 휘트니가 말한다. <<He_nun>> 당신의 팔을 잡아 거리로 끌고 간다. 당신은 저항하기에는 너무 많이 다쳤다.
<<else>>
"마음에 들어?" 휘트니가 묻는다. "좋아," 당신이 대답하기도 전에 <<he_ga>> 말한다. <<He_nun>> 당신의 팔을 붙잡는다. "이제 영원한 추억거리로 만들자고." <<He_nun>> 당신을 거리로 끌고 간다.
<</if>>
<br><br>
<<link [[하자는 대로 놔둔다 (0:20)|Bully Tattoo]]>><<set $submissive += 1>><<npcincr Whitney dom 1>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>><<gdom>>
<br>
<<if $pain lt 100>>
<<link [[싸운다|Bully Outside Fight]]>><<set $submissive -= 1>><<npcincr Whitney dom -1>><<set $fightstart to 1>><</link>><<ldom>>
<br>
<</if>><<effects>><<set $outside to 0>>
<<pass 10>>
휘트니와 <<his_yi>> 친구들은 당신을 운동장을 지나 거리로 끌고 간다.
<<if $exposed gte 1>>
<<covered>> 휘트니의 친구들이 당신을 원형으로 감싸고 있어서 얼마나 많은 행인들이 있는지 확신할 수 없다. 당신의 얼굴이 수치심으로 붉어진다.
<<else>>
몇몇 행인들이 지나가며 당신을 힐끔힐끔 쳐다보지만, 대부분은 비행청소년을 보는 듯한 눈치로 무시한다.
<</if>>
<br><br>
휘트니는 당신을 중심가로 끌고 가서 쇼핑 센터로 들어간다. 당신은 문신 시술소 앞에서 멈춰선다.
<br><br>
"이제 네가 뭘 해야 될지 말해주지," 휘트니가
<<if $skin.forehead.special is "Whitney" and $skin.forehead.pen isnot "tattoo">>
당신의 이마에
<<elseif $skin.left_cheek.special is "Whitney" and $skin.left_cheek.pen isnot "tattoo" or $skin.right_cheek.special is "Whitney" and $skin.right_cheek.pen isnot "tattoo">>
당신의 뺨에
<<else>>
당신의 어깨에
<</if>>
묻은 잉크를 쓰다듬으며 말한다. "넌 저기 들어가서, 그 단어들을 문신으로 새기면 되는 거야." <<He_nun>> 구겨진 지폐 뭉치를 당신의 가슴에 쑤셔넣는다. "게다가 돈도 내가 내준다고. 나 멋있지 않냐?" <<He_nun>> 당신을 문을 향해 걷어찬다.
<<set $money += 20000>>
<br><br>
<<generate2>><<person2>>
내부는 비좁다. 한 <<person_i>> 책상에 앉아 잡지를 읽고 있다. <<his_yi>> 뒤로는 벽을 따라 의자가 줄지어 늘어서 있다. 그 중 하나는 이미 사람이 앉아 있다.
<br><br>
"어떻게 오셨나요?" <<person_i>> 쳐다보지도 않고 묻는다.
<br><br>
<<link [[휘트니가 요구한 대로 문신을 한다 (£200 1:00)|Bully Tattoo Accept]]>><<set $money -= 20000>><<pass 60>><<npcincr Whitney dom 3>><<npcincr Whitney love 3>><<control -25>><<pain 6>><</link>><<gglove>><<ggdom>><<gpain>><<llcontrol>>
<br>
<<link [[강요받고 있다고 시술가에게 말한다 (0:10)|Bully Tattoo Tell]]>><<npcincr Whitney dom -3>><<npcincr Whitney love -3>><<control 25>><</link>><<lllove>><<lldom>><<ggcontrol>>
<br><<effects>>
<<set $tattoo_parlour to {}>>
<<if $skin.forehead.special is "Whitney">>
<<set $skin.forehead.pen to "tattoo">><<set $tattoo_parlour to clone($skin.forehead)>><<set $tattoo_bodypart to "forehead">>
<<elseif $skin.left_cheek.special is "Whitney">>
<<set $skin.left_cheek.pen to "tattoo">><<set $tattoo_parlour to clone($skin.left_cheek)>><<set $tattoo_bodypart to "left_cheek">>
<<elseif $skin.right_cheek.special is "Whitney">>
<<set $skin.right_cheek.pen to "tattoo">><<set $tattoo_parlour to clone($skin.right_cheek)>><<set $tattoo_bodypart to "right_cheek">>
<<elseif $skin.left_shoulder.special is "Whitney">>
<<set $skin.left_shoulder.pen to "tattoo">><<set $tattoo_parlour to clone($skin.left_shoulder)>><<set $tattoo_bodypart to "left_shoulder">>
<<else>>
<<set $skin.right_shoulder.pen to "tattoo">><<set $tattoo_parlour to clone($skin.right_shoulder)>><<set $tattoo_bodypart to "right_shoulder">>
<</if>>
당신은 얼굴을 붉히며 시술가에게 원하는 것을 말한다. <<He_nun>> 당신의 요청에 당황하지 않는다. "젊은 연인인가 봐요, 그죠?" <<he_ga>> 말한다. "조금 문란하긴 한데, 뭐라 하진 않을게요. 앉으세요."
<br><br>
당신은 안내받은 대로 앉는다. "조금 따끔합니다." <<He_nun>> 틀리지 않았다. 당신의 <<bodypart_ga $tattoo_bodypart>> 전체적으로 따끔거리지만, 익숙해지자 별 감흥이 없어진다.
"다 됐어요," <<he_ga>> 거울에 손을 뻗으며 말한다. 당신은 당신의 새 문신을 살펴본다,
<span class="lewd"><<if $tattoo_parlour.type is "text">>"<<trBodyWriting $tattoo_parlour.writing "이" "sep">>_trResult"<<else>><<trBodyWriting $tattoo_parlour.writing>>_trResult 문양<<set _trPost to "이">><</if>></span>_trPost
이제 당신의 <<bodypart $tattoo_bodypart>>에 영원히 새겨졌다.
<br><br>
시술가는 문신을 한 피부를 관리하는 방법을 설명한다. 당신은 요지를 파악한다. "이용해주셔서 감사합니다," <<he_ga>> 마지막으로 말한다.
<br><br>
<<unset $tattoo_parlour>>
<<unset $tattoo_bodypart>>
<<link [[다음|Bully Tattoo Accept 2]]>><</link>>
<br><<effects>>
<<person1>>
당신은 문신 시술소에서 나온다. 휘트니는 반대편 벤치에 혼자 앉아있다. <<He_nun>> 당신을 보자마자 벌떡 일어난다.
<br><br>
"씨발, 왜 이렇게 오래 걸려?" <<he_ga>> 묻는다. "걔들이 지루해 하길래 그냥 보내버렸어." <<He_nun>> 아직 빨갛게 빛이 도는 당신의 새 문신을 쳐다본다. "씨발, 진짜 했구나. 기다려, 그 자식들한테도 이 소식을 알려야겠는걸."
<br><br>
<<He_nun>> <<his_yi>> 주머니에서 <<his_yi>> 핸드폰을 꺼낸 뒤 당신의 목에 팔을 감고 포즈를 취한다. "웃어, <<slut_a>>."
<br><br>
<<if $whitneyromance is 1>>
<<link [[휘트니에게 키스한다|Bully Tattoo Kiss]]>><<promiscuous1>><<control 10>><<npcincr Whitney love 1>><<npcincr Whitney dom -1>><<npcincr Whitney lust 1>><</link>><<gcontrol>><<glove>><<ldom>><<glust>>
<br>
<</if>>
<<link [[웃는다|Bully Tattoo Smile]]>><<npcincr Whitney love 1>><<stress 6>><</link>><<glove>><<gstress>>
<br>
<<link [[밀어낸다|Bully Tattoo Pull]]>><<npcincr Whitney love -1>><</link>><<llove>>
<br><<effects>>
당신은 휘트니의 머리카락을 붙잡고 <<his_yi>> 머리를 당겨 당신과 마주보게 한다. <<He_ga>> 놀란 표정을 지을 틈도 없이 당신은 <<his_yi>> 입에 혀를 밀어넣는다.
<<promiscuity1>>
<<He_nun>> 충격을 받은 직후 같이 키스하기 시작한다. 당신이 멀어지자 <<His_yi>> 맥박이 요동친다.
<<if $submissive gte 1150>>
"문신값 내줘서 고마워," 당신이 말한다.
<br><br>
"시-신경쓰지 마," <<he_ga>> 얼굴을 붉히며 대답한다. "내 걸레를 위해서라면 얼마든지."
<<elseif $submissive lte 850>>
"얼굴이 빨간데?" 당신은 애태운다. "귀여워."
<br><br>
"꺼-꺼져," <<he_ga>> 더욱 얼굴을 붉히며 말한다. "그냥 여기가 더워서 그런거야."
<<else>>
"문신값 내줘서 고마워," 당신이 말한다.
<br><br>
"시-신경쓰지 마," <<he_ga>> 얼굴을 붉히며 대답한다. "내 걸레를 위해서라면 얼마든지."
<</if>>
<<He_nun>> <<his_yi>> 시계를 본다. "가야될 곳이 있어서. 다음에 보자."
<br><br>
<<endevent>><<set $eventskip to 1>>
<<link [[다음|Shopping Centre]]>><</link>>
<br><<effects>>
당신은 카메라를 향해 미소짓는다. 휘트니는 새 문신을 더욱 강조하기 위해 몇 번 더 찍을 것을 요구한다. 만족하자, <<he_nun>> 당신의 <<bottom_ul>> 기념하는 듯이 한 번 툭 친다.
<br><br>
"좋아," <<he_ga>> 말한다. "또 보자, 걸레야."
<br><br>
<<endevent>><<set $eventskip to 1>>
<<link [[다음|Shopping Centre]]>><</link>>
<br><<effects>>
당신은 휘트니에 손아귀로부터 멀어진다. <<He_nun>> 몇분동안 당신을 몰아세우고, 배은망덕한 걸레라고 부르고는 천천히 떠난다.
<br><br>
<<endevent>><<set $eventskip to 1>>
<<link [[다음|Shopping Centre]]>><</link>>
<br><<effects>>
<<if $trauma gte ($traumamax / 5) * 4>>
당신은 상황을 악화시킬 것이라는 끔찍한 두려움에도 불구하고, <<personPost "에게">> 당신이 처한 상황에 대해 이야기한다.
<<else>>
당신은 <<personPost "에게">> 당신이 처한 상황에 대해 이야기한다.
<</if>>
일진들이 당신에게 어떻게 낙서를 하고, 그것을 문신으로 만들도록 강요한 것에 대한 것을 말한다.
<<if $pain gte 100>>
당신은 눈물이 흐르는 것을 멈출 수 없다.
<</if>>
<br><br>
<<He_nun>> 아무 말도 하지 않고 듣고 있지만, <<his_yi>> 표정은 점점 심각해진다. <<He_nun>> 창문을 통해 휘트니와 <<nnpc_his_yi "Whitney">> 친구들이 농성하고 있는 것을 흘낏 본다.
<br><br>
"여기 앉으세요," <<he_ga>> 말한다. "제가 해결해 줄게요."
<br><br>
<<link [[다음|Bully Tattoo Tell 2]]>><</link>>
<br><<effects>>
<<pass 10>>
당신이 자리에 앉자 <<person_i>> 뒤쪽 방으로 사라진다. <<He_nun>> 크리켓 방망이를 휘두르며 돌아온다. <<He_nun>> 밖으로 나아간다.
<br><br>
당신은 창문을 통해 상황을 지켜본다. <<person_i>> 소리를 지르지만, 정확히 무슨 말을 하는 지는 알아들을 수 없다. 휘트니는 겁먹지 않은 듯 웃고 있지만, <<person1>><<his_yi>> 친구들은 뒤로 물러난다. 휘트니는 그들을 쏘아보고는 그들을 따라간다. 그들은 돌아서서 도망친다.
<br><br>
<<person2>><<person_un>> 안도한 듯한 표정으로 돌아온다. "다 끝났어요," <<he_ga>> 방망이를 <<his_yi>> 책상 위에 얹어 놓고 의자에 쓰러지듯 앉으며 말한다. "학생 부모님한테 이야기를 해야 할 것 같은데. 전화번호 알려줄래요?"
<br><br>
<<if $submissive gte 1150>>
"없어요," 당신이 말한다. "저는 고아원에 살아요."
<<elseif $submissive lte 850>>
"아뇨," 당신이 말한다. "저는 고아원에 살아요."
<<else>>
당신은 고개를 젓는다. "저는 고아원에 살아요."
<</if>>
<br><br>
"아," <<person_i>> 말한다. "미안해요." 잠깐의 어색한 침묵이 윙윙 거리는 다른 시술가의 작업 소리에 깨진다. "원하면 거기까지 데려다 줄게요." <<He_nun>> <<his_yi>> 주머니에서 열쇠꾸러미를 꺼낸다. "10분도 안 걸릴 거에요."
<br><br>
<<link [[받아들인다 (0:05)|Bully Tattoo Journey]]>><<pass 5>><</link>>
<br>
<<link [[사양한다|Bully Tattoo Decline]]>><</link>>
<br><<effects>>
<<person_un>> 당신을 데리고 <<his_yi>> 차로 걸어간 뒤, 고아원으로 운전한다. 짧은 여행이었다. 당신은 창문을 통해 다른 이들이 하교하는 것을 본다.
<br><br>
<<He_nun>> 당신에게 작별 인사를 하고 차를 몰고 떠난다.
<br><br>
<<endevent>><<set $eventskip to 1>>
<<link [[다음|Domus Street]]>><</link>>
<br><<effects>>
당신은 <<himPost "에게">> 괜찮을 것이라고 장담하면서 <<persons_yi>> 제안을 거절한다.
<br><br>
당신은 쇼핑 센터로 돌아간다.
<br><br>
<<endevent>><<set $eventskip to 1>>
<<link [[다음|Shopping Centre]]>><</link>>
<br><<effects>>
휘트니는 당신을 타고 옥스포드 가로 향한다. <<his_yi>> 친구들은 즐거워하며 뒤를 따라온다. <<He_nun>> 불편한 승객이다. 이리저리 몸을 기울여대서 당신이 불안정한 자세에 적응하지 못하게 한다.
<br><br>
<<He_nun>> <<his_yi>> 발뒤꿈치로 당신의 허벅지를 세게 차며 과자 가게에 들어가도록 부추긴다. <<He_nun>> 손으로 과자를 집기 위해 당신을 꿇린다. 그리고는 어리둥절해하는 계산원을 향해 당신을 타고 간다.
<br><br>
"지루해졌어," <<he_ga>> 밖에서 한 번 말한다.
<<if $whitneyromance gte 1>>
<<He_nun>> 당신의 머리카락을 꽉 붙잡아 지지대로 이용하며 등에서 내려온다. <<He_nun>> 다시 <<his_yi>> 발을 땅에 대고 선 후에도 손을 풀지 않고, 당신의 머리를 원래 자리로 밀어놓는다. "내 친구들한테도 널 태워줘야 겠는 걸." <<He_nun>> 잠시 멈추더니, 앞으로 몸을 기울이고는 혀를 내밀며 당신에게 키스한다. <<takeKissVirginity "Whitney" "loveInterest">>
<br><br>
"또 보자, <<girlfriend_ya>>," <<he_ga>> 떠나며 말한다. <<He_wa>> <<his_yi>> 친구들이 으스대며 떠난다.
<br><br>
<<else>>
<<He_nun>> 당신의 머리카락을 꽉 붙잡아 지지대로 이용하며 등에서 내려온다. "가끔 내 친구들한테도 널 태워줘야 겠는 걸. 분명 너도 좋아할 거야."
<br><br>
<<He_wa>> <<his_yi>> 친구들이 으스대며 떠난다.
<br><br>
<</if>>
<<link [[다음|Oxford Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
휘트니는 당신의 허벅지를 발로 차며 당신을 옥스포드 가로 몰고 가려고 시도한다. 당신은 다른 길로 방향을 튼다. "씨발, 어디로 가는 거야?" <<He_nun>> 다시 당신의 허벅지를 차려 하지만, 당신은 <<his_yi>> 발목을 단단히 잡는다.
<br><br>
<<if $submissive gte 1150>>
당신은 히힝 하는 소리로 대답을 대신하며 학교로 들어간다. 휘트니는 여전히 당신의 등에 타고 있다.
<<elseif $submissive lte 850>>
"미안해," 당신이 말한다. "난 그냥 멍청한 말이야, 그치?" 당신은 학교로 들어간다. 휘트니는 여전히 당신의 등에 타고 있다.
<<else>>
"이제 네가 교육받을 시간이야," 당신은 휘트니를 여전히 등에 태운 채 학교로 들어가며 말한다.
<</if>>
<<His_yi>> 친구들은 걱정하는 표정부터 즐거워하는 표정까지 보이며 따라온다.
<br><br>
다른 학생들이 당신이 지나가는 것을 쳐다본다. 당신이 한적한 수영장에 도착하자 휘트니는 항의하며 자존심을 지키려고 노력한다.
<br><br>
"내려줘, <<slut_a>>," <<he_ga>> 말한다. "당장 내려달라고."
<br>
<<if $submissive gte 1150>>
당신은 다시 히힝 하는 소리를 내고 당신의 등을 물 쪽으로 돌리고 <<him_ul>> 던져버린다.
<<elseif $submissive lte 850>>
"너 꽤 무겁네," 당신이 말한다. "알겠어." 당신은 등을 물 쪽으로 돌리고 <<him_ul>> 던져버린다.
<<else>>
"그래," 당신이 말한다. 당신은 등을 물 쪽으로 돌리고 <<him_ul>> 던져버린다.
<</if>>
<br><br>
<<link [[다음|School Leave Whitney Control 2]]>><</link>>
<br><<effects>>
<<earnFeat "Giddy Up">>
휘트니는 첨벙하며 떨어진다. <<His_yi>> 친구들은 웃음을 참지 못한다. <<he_ga>> 여전히 물 속에 있는 동안만이지만, 어쨌든. <<He_nun>> 간신히 빠져나오며 당신을 마주본다. <<his_yi>> 흠뻑 젖은 앞머리가 <<his_yi>> 눈을 완전히 덮고 있다.
<br><br>
<<He_nun>> <<his_yi>> 셔츠 자락을 움켜쥐고 꼬아 단단히 쥐어짜 물을 짜낸다. 그 옷이 투명해진다, <<his_yi>> <<if $pronoun is "f">>브라가<<else>>가슴이<</if>> 선명하게 비쳐 보이지만, <<he_nun>> 신경쓰지 않는다.
<br><br>
<<He_nun>> <<his_yi>> 손으로 <<his_yi>> 머리카락을 뒤로 쓸어넘긴다. "제대로 저질렀구만." <<his_yi>> 말에도 불구하고, <<he_nun>> 화가 났다기 보단 즐거운 것처럼 들린다. 심지어 감명을 받은 것 같기도 하다. "뒤를 조심하는 게 좋을 거야."
<br><br>
<<He_nun>> <<his_yi>> 친구들을 데리고 돌아서 걸어간다.
<br><br>
<<link [[다음|Hallways]]>><<endevent>><<set $bullytimeroutside to 0>><<set $eventskip to 1>><</link>>
<br><<effects>>
당신은 상체를 뒤로 젖힌다. 휘트니는 붙잡으려 하지만, 당신은 <<him_ul>> 땅바닥으로 던져버린다.
<br><br>
"똥고집 <<bitchPost>> 같으니," <<he_ga>> 일어서며 말한다. "그래도 괜찮아. 널 훈련하면서 재미좀 보면 되니까." <<He_nun>> 지나가면서 당신을 밀친다. <<his_yi>> 친구들이 뒤따라간다.
<br><br>
<<link [[다음|Oxford Street]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "park">><<effects>>
<<set $rng to random(1, 100)>>
<<npc Whitney>><<person1>>
당신은 휘트니에게 다가가, 나무 아래에서 <<weather_rul $weather>> 피한다.
<<if $whitneyReunionScene isnot undefined>>
<<unset $whitneyReunionScene>>
<<He_nun>> 처음에는 당신을 알아차리지 못한다. <<he_ga>> 당신을 눈치채자, <<his_yi>> 눈이 커지고 <<he_nun>> <<his_yi>> 담배를 거의 떨어트릴 뻔 한다.
<br><br>
<<He_nun>> 당신을 붙잡고 나무로 밀어붙인다, <<his_yi>> 눈에 담긴 충격은 분노로 바뀐다. "여기 있었네, <<bitch_ya>>," 휘트니가 화난 표정으로 말한다. "뭐? 내가 가장 좋아하는 <<slut_i>> 사라졌을 때 내가 눈치채지 못할 거라 생각했어?" 당신이 대답할 틈도 없이 <<he_nun>> 당신의 입에 <<his_yi>> 입술을 대고 키스한다.<<takeKissVirginity "Whitney" "loveInterest">>
<br><br>
<<He_nun>> 당신을 뒤로 끌어당기고, 뒤통수를 잡은 채로 <<his_yi>> 팔을 당신의 허리에 감는다. <<He_nun>> 몸을 앞으로 기울여, 당신을 뒤로 구부린다.
<br><br>
휘트니가 당신을 쏘아본다, <<his_yi>> 손만이 당신이 쓰러지지 않도록 버티고 있다. 당신은 <<his_yi>> 눈에서 눈물의 흔적이 보인다고 확신한다. 더 진행되기 전에, <<he_nun>> 당신을 바닥에 떨어트린다.
<br><br>
휘트니의 숨이 거칠어진다. <<He_nun>> 말한다, "오직... 나만이 널 납치할 수 있어. 알겠어?" <<He_nun>> 공원 밖으로 나가며 <<his_yi>> 어깨 너머로 당신을 한 번 더 힐끗 본다.<<npcincr Whitney dom 3>><<stress 6>><<gstress>><<ggdom>>
<br><br>
<<endevent>>
<<whitneyexit>>
<<elseif $NPCName[$NPCNameList.indexOf("Whitney")].love gte 20 and $whitneyromance isnot 1 and $NPCName[$NPCNameList.indexOf("Whitney")].state isnot "dungeon" and $pillory_tenant.special.name isnot "Whitney">>
<<set $whitneyromance to 1>>
<<He_nun>> 갑자기 당신을 붙잡아 당신의 몸을 분수대 위로 젖히자, 당신의 얼굴 위로 <<weather_ga $weather>> 쏟아진다. <<He_nun>> 평소보다 더 화난 것 같다.
<br><br>
"멍청한 <<slutPost>> 같으니," <<he_ga>> 말한다. <<He_nun>> 당신을 거의 분수에 빠트릴 뻔 했다. "이게 네가 원한 거잖아, 거부할 생각마." <<He_nun>> 당신을 끌어당기고 놀라울 정도로 부드럽게 당신에게 키스한다. <<takeKissVirginity "Whitney" "loveInterest">>
<br><br>
"넌 이제 내 <<if $player.gender_appearance is "m">>남자<<else>>여자<</if>>친구야. 고마워하는게 좋을 걸." <<He_nun>> 다시 당신에게 키스한다, 이번에는 당신의 입술을 깨문다. <<He_nun>> 떨어지고는 뒤도 돌아보지 않고 공원에서 떠난다.
<<npcincr Whitney lust 5>><<glust>>
<br>
<<takeKissVirginity "Whitney" "loveInterest">>
<br><br>
<<tearful>> 당신은 스스로를 진정시킨다.
<<gstress>><<garousal>><<stress 6>><<arousal 600>>
<br><br>
<<if $loveInterest.primary is "None">>
<<set $loveInterest.primary to "Whitney">>
<span class = "gold">휘트니는 이제 당신의 연인이다! 당신에겐 선택의 여지가 없는 것 같다.</span>
<<else>>
<span class = "gold">휘트니는 이제 당신의 연인이 될 수 있다! 당신에겐 선택의 여지가 없는 것 같다.
<br>
"태도" 메뉴에서 당신의 연인을 바꿀 수 있다.</span>
<</if>>
<<endevent>>
<br><br>
<<whitneyexit>>
<<elseif $whitney_text gte 3>>
<br><br>
"그만, 난 경고했어!" <<He_nun>> <<his_yi>> 우산을 접고 당신을 붙잡는다.
<br><br>
<<link [[다음|Whitney Park Fight]]>><<set $fightstart to 1>><</link>>
<br>
<<else>>
<br><br>
<<whitneyoptions>>
<</if>><<set $outside to 0>><<effects>>
<<if $whitneyromance is 1>>
당신은 휘트니와 대화한다.
<<if $rng gte 91>>
<<if $worn.face.type.includes("mask")>>
<<He_nun>> 당신을 바라본다. "다른 사람이 못알아보게 하려고? 머저리같은 짓 하고 있네," <<he_ga>> 당신의 <<worn_face_name_ul>> 만지며 말한다.
"아니면 나쁜 짓을 하려는 건가. 결국 나한테 왔잖아." <<He_nun>> 당신의 머리카락을 헝클어뜨리고는 놓아준다.
<br><br>
<<elseif $skin.left_cheek.special is "Whitney">>
<<He_nun>> <<his_yi>> 엄지 손가락을 당신의 왼쪽 뺨에 있는 <<tattooPost left_cheek "에">> 문지른다. "좋아 보이는데."
<<elseif $skin.right_cheek.special is "Whitney">>
<<He_nun>> <<his_yi>> 엄지 손가락을 당신의 오른쪽 뺨에 있는 <<tattooPost right_cheek "에">> 문지른다. "완벽해."
<<elseif $skin.forehead.special is "Whitney">>
<<He_nun>> <<his_yi>> 엄지 손가락을 당신의 이마에 있는 <<tattooPost forehead "에">> 문지른다. "누구든지 이걸 볼 수 있도록 해."
<<else>>
<<He_nun>> 가까이 다가와 <<his_yi>> 우산으로 당신을 확실히 감싼다.
<</if>>
<<elseif $rng gte 81>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].init is 1 and $robinmissing isnot 1 and $NPCName[$NPCNameList.indexOf("Robin")].trauma lt 80 and $season is "winter">>
당신은 <<his_yi>> 시선이 공원 저편의
<<if $weekday is 7 and $hour gte 9 and $hour lte 16 or $weekday is 1 and $hour gte 9 and $hour lte 16>>
로빈의 핫초코 가판대로 향하는 것을 본다. "가끔 저 염병할 흉물 좀 치워버리고 싶어," <<he_ga>> 말한다.
"그래도 <<nnpc_his_yi "Robin">> 상품은 꽤 괜찮더라." <<He_nun>> <<his_yi>> 담배를 한 모금 들이킨다.
"<<nnpc_himPost "Robin" "한테">> 내가 그렇게 말했다고 전하는 순간, 네 송장은 아무도 못 찾게 될 줄 알아."
<<else>>
로빈이 <<nnpc_his_yi "Robin">> 핫초코 가판대를 항상 세우던 곳으로 향하는 것을 본다. "<<nnpc_his_yi "Robin">> 상품을 먹었으면 좋겠는데."
<</if>>
<<elseif $NPCName[$NPCNameList.indexOf("Robin")].init is 1 and $season is "winter">>
당신은 <<his_yi>> 시선이 공원 저편의 로빈이 평소에 <<nnpc_his_yi "Robin">> 핫초코 가판대를 세우던 곳으로 향하는 것을 본다. <<his_yi>> 얼굴에 드러난 감정을 읽기 어렵다.
<<else>>
"나중에 술집에 들리려는데," <<he_ga>> 말한다. "따라오지 않는 게 좋을 거야."
<</if>>
<<elseif $rng gte 61>>
"너 내 근처에서 너무 편하게 있는 것 같은데," <<he_ga>> 웃으며 말한다.
<<elseif $rng gte 41>>
"말을 안 할 때가 있기는 한 거야?" <<he_ga>> 묻는다. 잠시동안 침묵이 흐른다. "조용히 하라고 한게 아니라 그냥 물어본거야, 멍청아!"
<<gstress>><<stress 1>>
<<elseif $rng gte 21>>
"계속 귀찮게 하면 분수에 던져버린다," <<he_ga>> 담배를 빨아들이며 말한다. "확실히 네 옷이 시스루가 되는 게 보고 싶긴 하네."
<<else>>
<<He_nun>> 아무 말도 안하고 있지만, 듣고는 있는 것 같다.
<</if>>
<br><br>
<<whitneyoptions>>
<<else>>
<<if $rng gte 65>>
<<athleticsdifficulty 650 1000 true>>
당신이 반응하기도 전에 휘트니가 당신을 붙잡는다. <<He_nun>> 당신을 끌고 분수를 향해 달리기 시작한다.
<<if $athleticsSuccess>>
하지만, <span class="green">당신은 동요하지 않고</span> <<him_i>> 당신을 던져 넣으려는 것을 가까스로 막을 수 있었다. <<He_nun>> 당신을 불만스럽게 끌어당기고는 놓아준다.
<br><br>
"재미없게시리." <<He_nun>> 나무 아래 <<his_yi>> 자리로 돌아간다.
<br><br>
<<whitneyoptions>>
<<else>>
당신은 <span class="red">발을 헛딛고, <<he_nun>> 당신을 구석으로 밀어 넘어뜨린다.</span> 당신은 넘어지면서, <<if $season is "winter">>얼음을 깨며<</if>> 흠뻑 젖는다.
<<water>>
<br><br>
"내가 먼저 말 걸기 전에는 말 걸지 마." <<He_nun>> 당신을 분수대에 남겨둔 채, 웃으며 공원을 떠난다.
<br><br>
<<whitneyexit>>
<</if>>
<<elseif $rng gte 50>>
당신은 휘트니에게 말을 걸어달라고 한다. "씨발, 내가 할 것 같아?"
<br><br>
<<whitneyoptions>>
<<elseif $rng gte 40>>
당신은 잡담을 하려고 한다. <<He_nun>> 당신이 거기에 없는 것처럼 대한다.
<br><br>
<<whitneyoptions>>
<<elseif $rng gte 20>>
당신은 휘트니에게 말을 걸려고 한다. <<He_nun>> 당신을 위협적으로 노려본다.
<br><br>
<<whitneyoptions>>
<<else>>
당신은 휘트니와 대화를 하려고 하지만, <<he_nun>> 아무 말도 하지 않고, 담배를 피운다.
<br><br>
<<whitneyoptions>>
<</if>>
<</if>><<set $outside to 0>><<effects>>
<<if $submissive gte 1150>>
"내가... 기분좋게 해줄 수 있는데...",
<<elseif $submissive lte 850>>
"야, 그만 투덜대, 네 기분이 어떻게 하면 좋아질지 알고 있어,",
<<else>>
"어떤게 너를 기분 좋게 만들어줄 지 알고 있어,",
<</if>>
당신이 <<his_yi>> 앞에서 유혹하는 자세를 취하며 말한다.
<<promiscuity1>><<set _whitney_attention to 1>>
<<whitneyoptions>><<set $outside to 0>><<effects>>
당신은 <<his_yi>> 허리에 손을 대고 몸을 가까이 당기며 앞으로 누른다.
<<if $submissive gte 1150>>
"나... 지금 당장 네가 필요해..." 당신은 <<his_yi>> 어깨에 머리를 기대며 속삭인다.
<<elseif $submissive lte 850>>
"야! 야! 야! 나한테 집중해!" 당신이 재촉한다.
<<else>>
"진짜 이 기회를 놓칠 거야?" 당신은 당신의 손을 <<his_yi>> 몸 위로 끌어올리며 묻는다.
<</if>>
<<promiscuity2>>
<<if $NPCName[$NPCNameList.indexOf("Whitney")].lust gte 40>>
휘트니는 미소를 지으며 갈망에 찬 것처럼 당신을 쳐다본다.
<<if $NPCName[$NPCNameList.indexOf("Whitney")].dom gte 16>>
<<He_nun>> 당신의 팔을 붙잡고 <<his_yi>> 뒤에 있는 벤치로 끌어당긴다. <<He_nun>> <<his_yi>> 위에 당신을 앉히고, 당신의
<<if $worn.over_upper.name isnot "naked">>
<<worn_over_upper_name_gwa>> <<worn_upper_name_ul>> 손쉽게 벗긴다.<<overupperstrip>><<upperstrip>>
<<elseif $worn.upper.name isnot "naked">>
<<worn_upper_name_ul>> 손쉽게 벗긴다.<<upperstrip>>
<<else>>
<<worn_lower_name_ul>> 손쉽게 벗긴다.<<lowerstrip>>
<</if>>
<<elseif $NPCName[$NPCNameList.indexOf("Whitney")].dom gte 8>>
"어떻게 거절할 수 있겠어?" <<He_nun>> 당신의 손을 잡고 벤치쪽으로 당긴다. <<takeHandholdingVirginity "Whitney" "romantic">>
<<else>>
"앉아. 당장," <<he_ga>> <<his_yi>> 뒤에 있는 벤치를 가리키며 말한다. 당신이 따르자, <<he_ga>> 다리를 벌리고 당신의 위로 올라앉는다.
<</if>>
<<garousal>><<arousal 400>>
<br><br>
<<link [[다음|Whitney Park Sex]]>><<set $sexstart to 1>><</link>><br>
<<elseif $NPCName[$NPCNameList.indexOf("Whitney")].lust gte 20>>
휘트니는 당신을 잠깐동안 바라보더니, <<his_yi>> 담배를 옆으로 던진다.
<<if $NPCName[$NPCNameList.indexOf("Whitney")].dom gte 16>>
<<He_nun>> 당신의 손목을 잡고 벤치를 향해 뒤로 걸어가면서 당신을 끌어당긴다. <<He_nun>> 앉으면서 <<his_yi>> 위로 당신을 당겨 앉힌다.
"가까이서 보니까 더 예뻐 보이는데," <<he_ga>> 말하고 당신을 끌어당겨 키스한다. <<garousal>><<arousal 400>>
<br><br>
당신은 당신의 <<bottom_ul>> 통해 <<his_yi>> 손을 느낀다. 그리고 <<he_nun>> <<his_yi>>
<<if $NPCList[0].penis isnot "none">>
<<penisdesc_rul $NPCList[0].penisdesc>> 당신에게 대고 문지르기 시작한다.
<<else>>
보지를 당신에게 대고 문지르기 시작한다.
<</if>>
당신은 안에서 올라오는 뜨거운 열기에 <<if $player.penisExist>><<peniletext>><<else>><<vaginaltext>><</if>> 스스로 움직이기 시작한다. <<ggarousal>><<arousal 1000>>
<br><br>
<<if ($player.penisExist and $penileskill gte random(200, 600)) or ($player.vaginaExist and $vaginalskill gte random(200, 600))>>
당신은 휘트니의 페이스가 빨라짐에 따라 곧 절정에 다다를 것을 느낄 수 있으며, 그에 맞게 당신도 속도를 높인다. 순식간에, <<he_nun>> 경련하면서 당신과 완전히 밀착된다.
그것은 당신을 참지 못할 정도로 몰아세운다. <<orgasm>>
<br><br>
휘트니는 숨을 몰아쉬면서 당신에게 한 번 더 키스한다. "나쁘지 않았어, 걸레야," <<he_ga>> 떨어지면서 말한다. <<npcincr Whitney love 1>><<npcincr Whitney dom -1>><<npcincr Whitney lust -10>><<glove>><<ldom>><<llust>>
<br><br>
<<He_nun>> 당신을 부드럽게 일으켜 세워준다. "네가 뭔 짓을 했는지 봐, 난 이제 집에 가서 좀 씻어야 겠어," <<he_ga>> <<his_yi>> 하반신을 가리키며 빈정대는 듯한 기색으로 말한다. "또 보자, <<bitch_ya>>." <<He_nun>> 공원을 떠난다.
<br><br>
<<whitneyexit>>
<<else>>
휘트니는 당신이 절정에 다다르고 있음을 느끼고, <<he_nun>> <<his_yi>> 페이스를 높인다. 그것은 당신을 참지 못할 정도로 몰아세운다. <<orgasm>>
<br><br>
<<He_nun>> 당신에게 키스하며 숨을 몰아쉬는 당신을 억제한다. "착한 <<girl_iya>>," <<he_ga>> 떨어지면서 말한다. <<npcincr Whitney dom 1>><<npcincr Whitney lust 5>><<gdom>><<glust>>
<br><br>
<<He_nun>> 당신을 부드럽게 일으켜 세워준다. "이제 만족했어? 그럼 날 내버려두고 꺼져 줄래?"
<br><br>
<<whitneyoptions>>
<</if>>
<<elseif $NPCName[$NPCNameList.indexOf("Whitney")].dom gte 8>>
<<He_nun>> 당신을 약하게 밀어내고 <<his_yi>> 뒤의 벤치로 몸을 돌린다. <<He_nun>> <<his_yi>> 손으로 벤치 위를 정리한 뒤 앉고, 당신에게도 앉으라고 몸짓한다.
아무 예고도 없이, <<he_ga>> <<his_yi>> 손을 당신의 다리를 향해 뻗는다.
<<if !$worn.genitals.type.includes("chastity")>>
<<He_nun>> 당신의 <<genitalsPost "에">> 닿았지만, <<him_ul>> 막지 않자 <<his_yi>> 손을 당신의 <<if $worn.under_lower.name isnot "naked">><<worn_under_lower_name_yi>><<else>><<worn_lower_name_yi>><</if>> 안으로 슬며시 넣는다.
<<else>>
<<He_nun>> 당신의 사타구니에 닿았고, <<his_yi>> 손을 당신의 <<if $worn.under_lower.name isnot "naked">><<worn_under_lower_name_yi>><<else>><<worn_lower_name_yi>><</if>> 안으로 슬며시 넣는다.
<</if>>
<<if !$genderknown.includes("Whitney") and ($player.gender is "h") or ($player.gender_appearance is "m" and $player.gender isnot "m") or ($player.gender_appearance is "f" and $player.gender isnot "f")>>
<<set $genderknown.pushUnique("Whitney")>>
순간 <<he_ga>> 만진 것에 놀란 듯 하지만, 어쨌든 <<he_nun>> 웃는다.
<br><br>
<</if>>
<<He_nun>> 당신의 <<genitals_rul>> 빠르게 붙잡고
<<if $player.gender is "h">>
한 손으로 당신의 자지를 애무하면서, <<his_yi>> 다른 한 손으로는 손가락을 당신의 <<pussyPost "에">> 집어넣는다.
<<elseif $player.penisExist>>
당신의 자지를 애무하면서, 당신의 <<penisPost>>의 끝에 집중하고 있다.
<<else>>
당신의 <<pussyPost "에">> 손가락을 집어넣고, 주위를 휘젓는다.
<</if>>
<<arousal 5000>><<ggarousal>>
<<if $arousal gte $arousalmax>>
<<orgasm>><<He_ga>> 씨익 웃는다.
<br><br>
<<whitneyoptions>>
<<else>>
"왜 그래, 빨리 끝내라고 이 쓸모 없는 새끼야."
<br><br>
<<He_nun>> 당신에게 시선을 고정하고 <<his_yi>> 성희롱 속도를 점차 높인다.
<<if $player.gender is "h">>
<<He_nun>> <<his_yi>> 엄지손가락을 이용해 당신의 자지 끝에 원을 그리며 문지르고, 두번째 손가락을 당신의 <<pussyPost>> 안으로 밀어넣는다.
<<elseif $player.penisExist>>
<<He_nun>> <<his_yi>> 엄지손가락을 이용해 당신의 자지 끝에 원을 그리며 문지르고<<if $NPCName[$NPCNameList.indexOf("Whitney")].dom gte 16 and $analdisable is "f">>, 손가락을 천천히 당신의 <<bottom_uro>> 밀어넣는다. 당신의 전립선에 도달하자 <<He_nun>> 씨익 웃는다<<else>>, 다른 한 손은 당신의 자지에 집중하고 있다<</if>>.
<<else>>
<<He_nun>> 검지손가락을 당신의 <<pussy>>에 집어넣고, <<his_yi>> 다른 한 손으로는 당신의 <<breasts_rul>> 어루만지고 있다.
<</if>>
<<He_ga>> 당신의 무의식적인 신음을 억누르며 당신에게 키스한다. 공원 저편에 있는 누군가가 당신 둘을 눈치채고 재빠르게 몸을 돌린다.
<br><br>
<<set $arousal to 10000>>
<<if $arousal gte $arousalmax>>
<<orgasm>>
<</if>>
<<He_nun>> 웃으면서 당신이 진정할 시간도 주지 않고 자리에서 일어난다. "이제 꺼져." <<npcincr Whitney dom 1>><<npcincr Whitney lust 1>><<gdom>><<glust>>
<br><br>
<<whitneyoptions>>
<</if>>
<<else>>
"앉아," <<he_ga>> <<his_yi>> 뒤의 벤치를 가리키며 말한다. 당신이 따르자, <<he_nun>> 당신을 쿠션처럼 대하면서, 무릎 위에 앉는다.
"아주 멋진 벤치인데," <<he_ga>> 말하고는 몸을 돌려 당신에게 키스한다. <<garousal>><<arousal 400>>
<br><br>
<<He_nun>> 당신의 손을 잡아 <<his_yi>> 허리를 감싸도록 만들고, <<he_nun>> 당신에게 문질러대기 시작한다.
당신은 안에서 올라오는 뜨거운 열기에 <<if $player.penisExist>><<peniletext>><<else>><<vaginaltext>><</if>> <<him_i>> 잘 움직일 수 있도록 돕는다. <<ggarousal>><<arousal 1000>>
<br><br>
<<if ($player.penisExist and $penileskill gte random(200, 600)) or ($player.vaginaExist and $vaginalskill gte random(200, 600))>>
당신은 휘트니의 페이스가 빨라짐에 따라 곧 절정에 다다를 것을 느낄 수 있으며, 그에 맞게 당신도 속도를 높인다. 순식간에, <<he_nun>> 경련하면서 당신과 완전히 밀착된다.
그것은 당신을 참지 못할 정도로 몰아세운다. <<orgasm>>
<br><br>
휘트니는 숨을 몰아쉬면서 당신에게 한 번 더 키스한다. "좋았어," <<he_ga>> 떨어지면서 말한다. <<npcincr Whitney love 1>><<npcincr Whitney dom -1>><<npcincr Whitney lust -10>><<glove>><<ldom>><<llust>>
<br><br>
<<He_nun>> 당신을 부드럽게 일으켜 세워준다. "네가 뭔 짓을 했는지 봐, 난 이제 집에 가서 좀 씻어야 겠어," <<he_ga>> <<his_yi>> 하반신을 가리키며 빈정대는 듯한 기색으로 말한다. "또 보자, <<bitch_ya>>." <<He_nun>> 공원을 떠난다.
<br><br>
<<whitneyexit>>
<<else>>
휘트니는 당신이 절정에 다다르고 있음을 느끼고, <<he_nun>> <<his_yi>> 페이스를 높인다. 그것은 당신을 참지 못할 정도로 몰아세운다. <<orgasm>>
<br><br>
<<He_nun>> 당신에게 키스하며 숨을 몰아쉬는 당신을 억제한다. "착한 <<girl_iya>>," <<he_ga>> 떨어지면서 말한다. <<npcincr Whitney dom 1>><<npcincr Whitney lust 5>><<gdom>><<glust>>
<br><br>
<<He_nun>> 당신을 부드럽게 일으켜 세워준다. "이제 만족했어? 그럼 날 내버려두고 꺼져 줄래?"
<br><br>
<<whitneyoptions>>
<</if>>
<</if>>
<<else>>
휘트니는 한숨을 쉰다. "오늘은 아니야, 관종새끼야. 그럴만한 기분이 아니야."
<br><br>
<<whitneyoptions>>
<</if>><<set $outside to 0>><<effects>>
<<if $submissive gte 1150>>
"펴...평소엔 혼자 있지 않잖아. 무슨 문제 있어?"
<<elseif $submissive lte 850>>
"오늘따라 엄청 조용하네. 힘들게 하는 거라도 있어?"
<<else>>
"뭐때문에 그렇게 처져있어?"
<</if>>
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Whitney")].state is "rescued" and $whitneyRescueTalk is undefined>>
<<set $whitneyRescueTalk to 1>>
<<He_nun>> <<his_yi>> 담배를 바닥에 버리고 발로 짓밟는다. "왜?" <<He_nun>> 당신의 눈을 똑바로 쳐다본다.
<br><br>
<<if $submissive gte 1150>>
"아...아니, 난 그냥 걱정-"
<<elseif $submissive lte 850>>
"보통 사람들은 이런 날씨에 아무 이유없이 나무 아래에서 이렇게 침울해하지 않으-"
<<else>>
"난 그냥 걱정-"
<</if>><<He_nun>> 당신의 말을 끊고 붙잡는다.
<br><br>
"씨발, 왜 날 구한 거야? 내가 너한테 그동안 한 짓이 있는데?" 당신은 <<his_yi>> 눈에서 눈물이 흐르는 것을 볼 수 있다. "난 너를 묶고 팔려고 했어. 그놈들이 날 데려갈 수 있게 놔둘 수도 있었는데, 넌 씨발 안 그랬지.
너한테 뭔 좆같은 문제라도 있어? 제정신있는 사람이면..."
<br><br>
<<He_nun>> 멈추고, 천천히 당신을 놓아준다. <<He_nun>> 몸을 돌려 재빨리 멀어진다. "진심으로. 넌 존나 말도 안되는 새끼야." <<npcincr Whitney love 3>><<gglove>>
<br><br>
<<whitneyexit>>
<<elseif $NPCName[$NPCNameList.indexOf("Whitney")].love gte 12 or $NPCName[$NPCNameList.indexOf("Whitney")].state is "rescued">>
<<He_nun>> 당신을 잠깐동안 바라보더니, 나무 아래에서 나와 분수를 향해 걸어간다. <<He_nun>> 당신에게 <<him_ul>> 따라오라고 몸짓한다.
<<if $NPCName[$NPCNameList.indexOf("Whitney")].dom gte 16>>
당신이 다가가자, <<he_nun>> 빠르게 당신을 잡아 끌어당긴다. "네가 감기라도 걸리면 나한텐 아무 쓸모도 없어."
<<elseif $NPCName[$NPCNameList.indexOf("Whitney")].dom gte 8>>
당신은 <<him_gwa>> 함께 걸으며, 사람이 거의 없는 공원의 분위기가 평소와 다르다는 것을 의식한다.
<<else>>
"내가 안맞게 조심해," <<he_ga>> 당신에게 우산을 건네며 말한다.
<</if>>
분수까지 앞으로 몇 걸음이다.
<<if $weather is "snow">>
눈이 얼음 표면에 천천히 쌓이고 있다. <<he_nun>> 아직 얼지 않은 곳으로 간다.
<<else>>
빗방울이 수면을 흔들고 있다.
<</if>>
휘트니는 분수대 바닥에서 동전을 훔치기 시작한다. <<if $kylarSeen.includes("fountainIntro") is 1>>"예전보다 동전이 훨씬 많아졌어. 멍청한 놈들."<<else>>"사람들이 이걸 그냥 버린다는 게 믿기지가 않아. 미신이나 믿는 병신들."<</if>> <<He_nun>> 희미하게 웃는다.
<br><br>
<<link [[함께 한다|Whitney Ask 2]]>><<set $phase to 0>><<npcincr Whitney love 1>><</link>><<crime>><<glove>><br>
<<link [[지켜본다|Whitney Ask 2]]>><<set $phase to 1>><</link>><br>
<<link [[간섭한다|Whitney Ask 2]]>><<set $phase to 2>><<npcincr Whitney dom -1>><</link>><<ldom>><br>
<<else>>
<<set _shoveChance to random (0,100)>>
<<if _shoveChance gte 65>>
<<athleticsdifficulty 650 1000 true>>
당신이 반응하기도 전에 휘트니가 당신을 붙잡는다. <<He_nun>> 당신을 끌고 분수를 향해 달리기 시작한다.
<<if $athleticsSuccess>>
하지만, <span class="green">당신은 동요하지 않고</span> <<him_i>> 당신을 던져 넣으려는 것을 가까스로 막을 수 있었다. <<He_nun>> 당신을 불만스럽게 끌어당기고는 놓아준다.
<br><br>
"재미없게시리." <<He_nun>> 나무 아래 <<his_yi>> 자리로 돌아간다.
<br><br>
<<whitneyoptions>>
<<else>>
당신은 <span class="red">발을 헛딛고, <<he_nun>> 당신을 구석으로 밀어 넘어뜨린다.</span> 당신은 넘어지면서, <<if $season is "winter">>얼음을 깨며<</if>> 흠뻑 젖는다.
<<water>>
<br><br>
"그거 알아? 잘못된 건 전혀 없어. 이제 기분이 훨씬 나아졌어. 고마워, <<bitch_ya>>." <<He_nun>> 당신을 분수대에 남겨둔 채, 웃으며 공원을 떠난다.
<br><br>
<<whitneyexit>>
<</if>>
<<else>>
"절대 안 알려줄 건데?" <<He_nun>> 경멸적으로 시선을 돌린다. "내 눈 앞에서 꺼져."
<br><br>
<<whitneyoptions>>
<</if>>
<</if>><<set $outside to 0>><<pass 20>><<effects>>
<<if $phase is 0>>
<<if $submissive gte 1150>>
"나쁠 건 없는 것 같아," 당신은 보고 있는 사람이 있는지 주위를 둘러보며 소곤거린다.
<<elseif $submissive lte 850>>
"맞아, 진짜 바보들이야," 당신이 말한다.
<<else>>
"그 사람들이 진짜 돈이 필요한 거면 여기에 던지지 않았을 거야," 당신이 말한다.
<</if>>
당신은 <<if $season is "winter">>차가운<</if>> 물 속으로 손을 넣어, 값어치가 높은 동전을 노린다. 당신은 <<if $kylarSeen.includes("fountainIntro")>><<moneyGain 6 true true>><<else>><<moneyGain 3 true true>><</if>>만큼 찾을 수 있었다.
<br><br>
휘트니는 <<his_yi>> 손을 물 속에서 꺼낸다. <<his_yi>> 수확물을 <<print either("자랑스러운", "실망스러운", "화난", "멍한")>> 표정으로 보고 있다. <<He_nun>> <<his_yi>> 젖은 손을 당신의 <<if $worn.over_upper.name isnot "naked">><<worn_over_upper.name_ul>><<elseif $worn.upper.name isnot "naked">><<worn_upper_name_ul>><<elseif $worn.under_upper.name isnot "naked">><<worn_under_upper_name_ul>><<else>><<worn.lower.name_ul>><</if>>이용해 말린다.
<<elseif $phase is 1>>
당신은 휘트니가 분수대에서 동전을 훔치는 것을 지켜보고 있다.
<<if $submissive gte 1150>>
"그건... 내 질문에 대답이 안되는 것 같은데..." 당신이 부드럽게 말한다.
<<elseif $submissive lte 850>>
"난 질문을 했어, 그 담배가 네 귀도 쳐틀어막은 거야?" 당신이 내뱉는다.
<<else>>
"내가 물어본 건 그냥 무시하는 거야?" 당신이 말한다.
<</if>>
<br><br>
<<He_nun>> 가운데 손가락으로 대답하고는, <<his_yi>> 다른 한 손을 물 밖으로 꺼낸다. <<his_yi>> 수확물을 <<print either("자랑스러운", "실망스러운", "화난", "멍한")>> 표정으로 보고 있다.
<<else>>
<<if $submissive gte 1150>>
"야, 훔치면 안되지!" 당신은 <<if $crime gte 1000>>자신의 범죄 행위는 떠올리지 않으려고 노력하면서 <</if>>말한다.
<<elseif $submissive lte 850>>
"분수대에서 도둑질하는 건 꽤 쪽팔린 일이야, 아무리 너라도," 당신이 조롱한다.
<<else>>
"이건 잘못됐어," 당신은 <<if $crime gte 1000>>자신의 범죄 행위는 떠올리지 않으려고 노력하면서 <</if>> 말한다.
<</if>>
<br><br>
<<if $submissive gte 1150>>
"훔치면 안되쥐~!"
<<elseif $submissive lte 850>>
"분수대에서 도둑질하는 건 쪽팔린 일이야~"
<<else>>
"이건 잘못돼써~!"
<</if>>
<<he_nun>> 조롱하는 어조로 당신을 따라한다. "씨발, 존나 분위기 싸해지게 만드네." <<He_nun>> 멈춰서서 당신을 잠시 바라보더니 주운 동전 몇 개를 다시 분수에 떨어트린다.
<</if>>
<br><br>
당신과 휘트니는 나무 아래 벤치로 돌아간다. <<He_nun>> 다른 담배에 불을 붙이고, 몇 분동안 조용히 있는다.
<br><br>
<<if $whitneyromance is 1>>
"<<print either(
"이 도시는 엉망이야,",
"가끔씩은 혼자 있는게 좋아,",
"난 <<weather_rul '"+$weather+"'>> 아주 좋아해,",
"난 누굴 빡치게 하려는 게 아니면 실내에서는 담배를 피우지 않아,",
"소음 공해 때문에 좀 쉬어야겠어,"
)>>" <<he_ga>> 말한다. "이게 내 대답이야."
<br><br>
<<whitneyoptions>>
<<else>>
"네 일에나 신경써, 걸레야," <<he_ga>> 마침내 대답한다. "그리고 나 좀 그만 방해해." <<He_nun>> <<his_yi>> 담배를 분수대에 던지고 당신을 나무 아래에 남겨둔 채 떠난다.
<br><br>
<<whitneyexit>>
<</if>><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<if $alarm is 1>>
<<set $alarm to 0>>
아무도 당신을 도우러 오지 않는다.
<br><br>
<</if>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[다음|Whitney Park Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Whitney Park Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[다음|Whitney Park Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[다음|Whitney Park Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Whitney Park Fight]]>><</link>></span><<nexttext>>
<</if>><<if $enemyhealth lte 0>>
당신은 <<him_ul>> 분수대로 밀쳐낸다.<<if $season is "winter">> 얼음이 깨지며 <<him_ul>> 아래로 빠트린다.<</if>> "이 좆같은 <<bitch_ga>>!" <<He_ga>> 소리친다. 당신은 도망칠 기회를 잡는다. 뒤를 돌아보자, <<him_i>> 공원을 빠져나가고 있다.
<<npcincr Whitney love -1>><<npcincr Whitney dom -1>><<llove>><<ldom>>
<br><br>
<<clotheson>>
<<endcombat>>
<<whitneyexit>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"사과... 받아줄게," <<he_nun>> 분수대에 기대 숨을 헐떡인다. <<tearful>> 당신은 안전하게 빠져나간다. 뒤를 돌아보자, <<him_i>> <<his_yi>> 하반신을 <<his_yi>> 우산으로 가린 채 공원을 떠나는 모습이 보인다.
<<llust>><<npcincr Whitney lust -20>>
<br><br>
<<clotheson>>
<<endcombat>>
<<whitneyexit>>
<<else>>
휘트니는 당신의 무릎을 꿇린다. "그냥 내가 원한 건 빌어먹을 고요함과 평화로움이었다고." <<He_nun>> 당신을 들어올려 뒤의 <span class="red">분수대로 곧장 밀어넣는다.</span>
<<if $season is "winter">>얼음이 깨지며 당신을 얼어붙을 듯이 추운 물 속으로 빠트린다. <<stress 20>><<ggstress>><</if>>
<<water>>
<br><br>
"멍청한 <<bitchPost>> 같으니."
<<if $whitneyromance is 1>>
<<He_nun>> 당신의 팔을 붙잡고, 당신을 쉽게 분수대에서 들어올린다. "감기걸리기 전에 몸 말려. 멍청아." <<He_nun>> 다른 말 없이 걸어간다.
<<else>>
<<He_nun>> 당신이 분수에 흠뻑 젖은 것을 내버려두고 공원에서 걸어나간다.
<</if>>
<<clotheson>>
<<endcombat>>
<br><br>
<<whitneyexit>>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<prop bench>>
<<if $NPCList[0].penis is "none">>
<<if random(0, 99) lt $straponchance>>
<<npcstrapon 0>>
<</if>>
<</if>>
<</if>>
<<if $rng gte 98>>
지나가던 <<if $malechance lte random(1,100)>>남자<<else>>여자<</if>>가 눈치채고 재빠르게 몸을 돌려, 반대로 걷는다. 휘트니는 그들을 향해 의기양양한 미소를 짓는다.
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[다음|Whitney Park Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Whitney Park Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $finish is 1>>
<span id="next"><<link [[다음|Whitney Park Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Whitney Park Sex]]>><</link>></span><<nexttext>>
<</if>><<effects>><<set $location to "park">>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Whitney lust -20>>
<<if $NPCName[$NPCNameList.indexOf("Whitney")].dom gte 10 and $orgasmcurrent is 0 and !$worn.genitals.type.includes("chastity")>>
"내가 이 호의를 갚지 않을 거라 생각하지 마, <<slut_a>>."
<<if !$genderknown.includes("Whitney") and ($player.gender is "h") or ($player.gender_appearance is "m" and $player.gender isnot "m") or ($player.gender_appearance is "f" and $player.gender isnot "f")>>
<<set $genderknown.pushUnique("Whitney")>>
<<His_yi>> 손이 당신의 <<genitalsPost "에">> 닿을 때까지 아래로 내려간다. 순간 <<he_ga>> 만진 것에 놀란 듯 하지만, 어쨌든 <<he_nun>> 웃는다.
<br><br>
<</if>>
<<He_nun>> 당신의 <<genitals_rul>> 빠르게 붙잡고
<<if $player.gender is "h">>
한 손으로 당신의 자지를 애무하면서, <<his_yi>> 다른 한 손으로는 손가락을 당신의 <<pussyPost "에">> 집어넣는다.
<<elseif $player.penisExist>>
당신의 자지를 애무하면서, 당신의 <<penisPost>> 끝에 집중하고 있다.
<<else>>
당신의 <<pussyPost "에">> 손가락을 집어넣고, 주위를 휘젓는다.
<</if>>
<<arousal 5000>>
<<if $arousal gte $arousalmax>>
<<orgasm>><<He_nun>> 씨익 웃는다.
<<else>>
"내가 준비한 작은 선물을 받기 전까진 못 보내."
<br><br>
<<He_nun>> 당신에게 시선을 고정하고 <<his_yi>> 성희롱 속도를 점차 높인다.
<<if $player.gender is "h">>
<<He_nun>> <<his_yi>> 엄지손가락을 이용해 당신의 자지 끝에 원을 그리며 문지르고, 두번째 손가락을 당신의 <<pussyPost>> 안으로 밀어넣는다.
<<elseif $player.penisExist>>
<<He_nun>> <<his_yi>> 엄지손가락을 이용해 당신의 자지 끝에 원을 그리며 문지르고<<if $NPCName[$NPCNameList.indexOf("Whitney")].dom gte 16 and $analdisable is "f">>, 손가락을 천천히 당신의 <<bottom_uro>> 밀어넣는다. 당신의 전립선에 도달하자 <<He_nun>> 씨익 웃는다<<else>>, 다른 한 손은 당신의 자지에 집중하고 있다<</if>>.
<<else>>
<<He_nun>> 검지손가락을 당신의 <<pussy>>에 집어넣고, <<his_yi>> 다른 한 손으로는 당신의 <<breasts_rul>> 어루만지고 있다.
<</if>>
<<He_ga>> 당신의 무의식적인 신음을 억누르며 당신에게 키스한다. 공원 저편에 있는 누군가가 당신 둘을 눈치채고 재빠르게 몸을 돌린다.
<br><br>
<<set $arousal to 10000>>
<<if $arousal gte $arousalmax>>
<<orgasm>>
<</if>>
휘트니는 당신에게 장난기있게 미소짓는다.
<</if>>
<</if>>
<<clotheson>>
<<tearful>> 휘트니는 당신이 벤치에서 일어날 수 있게 도와준다. <<He_nun>> 한쪽 팔로 당신을 안은 채로 <<his_yi>> 셔츠 주머니에서 담배를 꺼낸다.
<<llust>>
<br><br>
<<endcombat>>
<<npc Whitney>><<person1>>
<<if $exposed gte 1>>
<br><br>
<<He_ga>> 당신의 노출을 알아채고, <<his_yi>> 눈이 커진다. "아, 이런, 젠장. 감기에 걸리거나 다른 놈들이 재미를 보게 할 순 없어. 따라와."
<<He_nun>> 당신의 손을 꽉 붙잡고 가까이 끌어당긴 후, 당신을 공원 밖으로 데려간다.<<takeHandholdingVirginity "Whitney" "romantic">>
<br><br>
<<link [[다음 (0:20)|Whitney Park Sex Exposed]]>><</link>><br>
<<else>>
<<whitneyoptions>>
<</if>>
<<elseif $enemyhealth lte 0>>
당신은 휘트니를 밀쳐낸다. <<tearful>> 당신은 그 곳에서 벗어난다. 뒤를 돌아보자 휘트니는 이미 사라져있다.
<<llove>><<ldom>><<npcincr Whitney love -1>><<npcincr Whitney dom -1>>
<br><br>
<<clotheson>>
<<endcombat>>
<<whitneyexit>>
<<else>>
"적당히 갖고 놀아," 휘트니가 당신을 밀어내며 중얼거린다.
<<llove>><<ldom>><<npcincr Whitney love -1>><<npcincr Whitney dom -1>>
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> 당신은 휘트니가 지나간 길을 따라 떠나지만, <<nnpc_him_un "Whitney">> 어디에도 보이지 않는다.
<br><br>
<<whitneyexit>>
<</if>><<set $outside to 1>><<effects>><<pass 15>><<set $location to "town">>
둘이 고아원으로 향하는 동안 휘트니는 당신을 꼭 안고 있다. <<He_nun>> 방향을 계속해서 지시받아야 한다.
행인과 마주칠 때마다, <<he_nun>> <<his_yi>> 우산을 옆으로 들어 당신을 숨긴다.
<br><br>
머지 않아, 당신은 집에 도착한다.
<<if $submissive gte 1150>>
"데...데려다줘서 고마워," 당신이 말한다.
<<elseif $submissive lte 850>>
"안도와줘도 됐었는데, 아무튼 고마워," 당신이 말한다.
<<else>>
"고마워," 당신이 말한다.
<</if>>
<br><br>
"입 닥쳐," <<he_ga>> 갑자기 당신을 끌어당겨 진하게 키스하며 말한다. <<He_nun>> 당신을 잠깐 붙잡아두고는, 풀어준다.
"네 친구들이 이걸 꼭 봤으면 좋겠네." <<He_nun>> 더 이상 말하지 않고 걸어간다. <<gstress>><<garousal>><<stress 6>><<arousal 600>>
<br><br>
<<link [[서둘러 들어간다|Orphanage]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase gte 2>>
<<if $phase is 3>>
Whitney drops <<his>> books onto your prone body. You gasp in pain. "Hurry the fuck up," <<he>> demands. "Unless you want another beating."<<trauma 3>><<stress 3>><<gtrauma>><<gstress>>
<br><br>
You're in too much pain to stand, but you're able to crawl after <<him>> on hands and knees. It's humiliating, but you don't have a choice.
<<else>>
You
<<if $submissive gte 1150>>
hang your head
<<elseif $submissive lte 850>>
grit your teeth
<<else>>
sigh in resignation
<</if>>
and crawl after Whitney. It's difficult to keep the books balanced on your back, especially with Whitney stopping every now and then to kick you, demanding that you hurry up.
<</if>>
<br><br>
It's not long before you hear onlookers gawking. You keep your head down and try to ignore the laughter. It doesn't help.<<trauma 6>><<stress 8>><<status -5>><<gtrauma>><<ggstress>><<lcool>>
<<elseif $phase is 1>>
<<if $NPCName[$NPCNameList.indexOf("Whitney")].dom gte 15>>
<<set _whitneyCrawl to true>>
You start to stand, but Whitney presses <<his>> foot down hard on the back of your head, pushing your face against the cold tile.
<<if $whitneyromance is 1>>
<<pain 2>><<gpain>>
<<else>>
<<He>> grinds <<his>> heel for good measure.
<<pain 4>><<ggpain>>
<</if>>
<br><br>
"Who said you could walk?"
<<if $worn.neck.type.includes("leash")>>
<<He>> grasps your leash and gives it a tug. "Be a good <<bitch>> and stay down."<<npcincr Whitney lust 1>><<glust>>
<<else>>
<<he>> sneers. "Stay on the ground, where you belong."
<</if>>
<br><br>
<<link [[Crawl|Bully Textbooks]]>><<set $phase to 2>><<trauma 6>><<stress 3>><<set $submissive += 1>><<npcincr Whitney dom 1>><</link>><<gtrauma>><<gstress>><<gdom>>
<br>
<<link [[Fight|Bully Fight]]>><<set $fightstart to 1>><<set $submissive -= 1>><<npcincr Whitney dom -1>><</link>><<ldom>>
<br>
<<else>>
<<if $whitneyromance is 1>>
Whitney grabs you by the collar and yanks you to your feet. <<He>> spends most of the walk with <<his>> arm around your waist, fondling your <<bottom>>. Each pinch nearly causes you to drop the books, to Whitney's amusement.<<stress 2>><<arousal 500>><<npcincr Whitney lust 1>><<gstress>><<garousal>><<glust>>
<<else>>
Whitney starts down the hallway without waiting for you. You scramble to your feet to keep up with the group. They spend most of the walk treating you as if you weren't there, Whitney only glancing over <<his>> shoulder every so often to bark orders at you.
<</if>>
<</if>>
<<else>>
You hold the books under your arm and follow after the group.
<<if $whitneyromance is 1>>
Whitney doesn't mind you walking by <<his>> side, wrapping an arm around your waist and resting it on your <<bottom>>. <<He>> spends most of the walk fondling you. Each pinch nearly causes you to drop the books, to Whitney's amusement.<<stress 2>><<arousal 500>><<npcincr Whitney lust 1>><<gstress>><<garousal>><<glust>>
<<else>>
Whitney spends most of the walk ignoring you, only glancing over <<his>> shoulder every so often to bark orders at you.
<</if>>
<</if>>
<br><br>
<<if !_whitneyCrawl>>
You come to stop outside a beat-up locker. Whitney swings it open, snatches <<his>> books <<if $phase gte 2>>off your back<<else>>from you<</if>>, and tosses them inside.
<br><br>
<<if $whitneyromance is 1>>
Before you can leave, <<he>><<if $phase gte 2>> kneels down and<</if>> grabs you by your hair. Your body is slammed against the locker.
<br><br>
Still grasping your hair, <<he>> yanks it back, exposing your neck. In a smooth motion, <<he>> dives in and begins licking and sucking with a vicious fervor. You squirm against <<his>> assault.<<arousal 1000>><<npcincr Whitney lust 1>><<garousal>><<glust>>
<br><br>
<<He>> pulls away, panting. "There's your thanks, slut." <<He>> eyes up your neck, and smirks. "Left a nice mark, too." <<He>> pats you on the cheek as <<he>> leaves, <<his>> friends' laughter echoing after <<him>>.
<<else>>
"Don't worry, I'm not gonna shove you in this time," <<he>> laughs. "Aren't I nice?"
<br>
<<if $phase gte 2>>
<<He>> kicks you in the <<if pregnancyBellyVisible()>>nose<<else>>gut<</if>> as <<he>> leaves, knocking you back down.<<pain 2>><<gpain>>
<<else>>
<<He>> shoves past you and disappears down the hallway.
<</if>>
<</if>>
<br><br>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<npc Whitney>><<person1>>
You wait until Whitney's hand dips between your thighs, then clamp them together as hard as you can.
<<if $physiqueSuccess>>
<span class="green"><<He>> pulls away with a loud curse,</span> drawing the room's attention.
<br><br>
River pierces Whitney with <<nnpc_his "River">> gaze. "Is there a problem over there?"
<br><br>
Whitney grunts dismissively. River scrutinises <<him>> for a moment, then points to the door. Whitney rubs <<his>> hand and stares over <<his>> shoulder as <<he>> leaves.<<npcincr Whitney lust 3>><<npcincr Whitney dom -1>><<set $exam_chance += 5>><<gglust>><<ldom>><<passPercent 10>>
<br><br>
<<set $whitneymaths to "sent">>
<<endevent>>
<<link [[다음|Maths Exam]]>><<set $phase to 1>><</link>>
<br>
<<else>>
<span class="red">You only succeed in guiding <<him>> to your <<genitals>>.</span> <<He>> doesn't hesitate to take advtange of your vulnerability.
<br><br>
<<if $worn.genitals.type.includes("chastity")>>
"You asked for..." <<He>> trails off into a confused murmur when <<he>> reaches your crotch. <<He>> tugs your $worn.lower.name aside, and scowls at the sight of your $worn.genitals.name.
<br>
"Fucking prude," <<he>> mutters, withdrawing <<his>> hand. "You're getting off easy." <<He>> goes back to fondling your thighs. You ignore <<him>> as best you can and focus on the exam.
<br><br>
<<endevent>>
<<link [[다음|Maths Exam]]>><<set $phase to 1>><</link>>
<br>
<<else>>
"You asked for it, slut," <<he>> whispers,
<<if $player.gender is "f" or ($player.gender is "h" and random(1))>>
<span class="lewd">tracing a finger along your lips through your $worn.lower.name.</span>
<<set $phase to 1>>
<<else>>
<span class="lewd">stroking <<his>> thumb along your length through your $worn.lower.name.</span>
<<set $phase to 0>>
<</if>>
<<stress 6>><<arousal 500>><<npcincr Whitney dom 1>><<gstress>><<garousal>><<gdom>>
<br><br>
<<link [["Beg " + $NPCList[0].pronouns.him + " to stop"|Whitney Maths Exam 2]]>><<set $phase2 to 1>><<sub 1>><<stress 6>><<npcincr Whitney lust 1>><<npcincr Whitney dom 3>><</link>><<gstress>><<glust>><<ggdom>>
<br>
<<link [[Let it happen|Whitney Maths Exam 2]]>><<set $phase2 to 0>><<trauma 3>><<npcincr Whitney love 1>><<npcincr Whitney lust 3>><<npcincr Whitney dom 1>><</link>><<gtrauma>><<glove>><<gglust>><<gdom>>
<br>
<</if>>
<</if>><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase2 is 1>>
<<if $submissive gte 1150>>
Unable to manage more than a feeble squeak, you stare into Whitney's eyes and shake your head, lip quivering.
<<elseif $submissive lte 850>>
You clench your fists to steel yourself against the warmth taking hold over you. "C-cut it out, Whitney," you hiss.
<<else>>
You bite your lip and stare at Whitney with pleading eyes. "Please," you whisper. "Not now."
<</if>>
<br>
<<if $NPCName[$NPCNameList.indexOf("Whitney")].dom gte 10>>
<<He>> doesn't say a word. <span class="red"><<His>> mischievous smirk does little to quell your fears.</span><<stress 2>><<gstress>>
<<set $phase2 to 0>>
<<else>>
<<He>> tenses, then sighs. "Fine," <<he>> spits. "You're lucky I like seeing you beg."
<br><br>
<<He>> pinches your <<if $phase is 1>>pussy<<else>>shaft<</if>>, then returns <<his>> hand to your thigh to resume <<his>> groping.<<arousal 100>><<garousal>>
<</if>>
<</if>>
<br><br>
<<if $phase2 is 0>>
Whitney glances at River's desk before getting to work. Your $worn.lower.name offers little protection from <<his>> touch.
<<if $phase is 1>>
With a savage thrust of <<his>> wrist, <<he>> forces <<his>> fingers into your pussy through the fabric, roughly twisting them around. <<He>> prods <<his>> way along your folds until <<he>> reaches your clit, and pinches it. <<He>> tweaks it between <<his>> fingers while stroking <<his>> thumb up your slit. Each violent motion is a fresh assault on your senses.
<<else>>
<<He>> starts off rubbing the tip against the base of <<his>> thumb. You jerk your hips instinctively, but <<he>> isn't deterred. <<He>> wraps <<his>> fingers firm around your cock through the fabric, and roughly begins to pump it. The combined friction of <<his>> hand and your clothes rubbing against your <<penis>> is maddening.
<</if>>
<<arousal 2000>><<garousal>>
<<if $arousal gte $arousalmax>>
<br>
<<orgasm>>
Your cries disrupt the silence of the classroom. "Is there a problem over there?" River demands.
<br>
"Everything's fine," Whitney answers with a smug grin. "Just fine."
<br>
River's eyes narrow suspiciously. <<nnpc_He "River">> points to an empty seat away from yours. "I want you two to separate. Now."
<br><br>
Satisfied with your torment, Whitney shrugs and sits up, throwing a wink over <<his>> shoulder.<<npcincr Whitney lust 3>><<npcincr Whitney dom 1>><<set $exam_chance += 5>><<gglust>><<gdom>><<passPercent 10>>
<<set $whitneymaths to "active">>
<<else>>
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Whitney")].dom gte 15>>
You grip the edge of the desk and struggle to catch your breath. Your moment of reprieve comes to an end with a harsh squeeze to your crotch. "We're not done yet, <<bitch>>. Not even close."
<br><br>
<<He>> <<if $phase is 1>>plunges <<his>> fingers in and out of you<<else>>strokes your penis<</if>> with renewed vigor, <<his>> motions increasingly barbaric. You press your face against the desk to conceal your moans, with mixed success. Murmurs start to echo around you, but River quiets them, oblivious to the cause.
<<arousal 3000>><<ggarousal>>
<<if $arousal gte $arousalmax>>
<br>
<<orgasm>>
Your cries disrupt the silence of the classroom. "Is there a problem over there?" River demands.
<br>
"Everything's fine," Whitney answers with a smug grin. "Just fine."
<br>
River's eyes narrow suspiciously. <<nnpc_He "River">> points to an empty seat away from yours. "I want you two to separate. Now."
<br><br>
Satisfied with your torment, Whitney shrugs and sits up, throwing a wink over <<his>> shoulder.<<npcincr Whitney lust 3>><<npcincr Whitney dom 1>><<set $exam_chance += 5>><<gglust>><<gdom>><<passPercent 10>>
<<set $whitneymaths to "active">>
<<else>>
<br><br>
By the end, Whitney's face is as red as yours. "Th-there," <<he>> pants. "You try fucking with me again, next time I won't be so nice."
<br><br>
<<He>> pulls <<his>> hand away from your <<genitals>> and goes back to fondling your thighs, this time with less force.<<npcincr Whitney lust 1>><<glust>>
<</if>>
<<else>>
You manage to weather out Whitney's assault. <<He>> seems satisfied all the same, and returns <<his>> hand to your thigh.
<br><br>
"Learnt your lesson, yet?" <<he>> quietly snickers. "In the end, you'll always give me what I want."<<npcincr Whitney lust 1>><<glust>>
<</if>>
<</if>>
<br><br>
<</if>>
<<tearful>> you try to shift your focus back to the exam.
<br><br>
<<endevent>>
<<link [[다음|Maths Exam]]>><<set $phase to 1>><</link>>
<br><<set $location to "school">><<schooleffects>><<effects>>
<<set $rescued += 1>>
<<if $rescue is 3>>
<<set $whitneyRescueSafe to true>>
<</if>>
<<person1>>
You hear a shout.
<<switch random(1, 3)>>
<<case 3>>
The <<person>> looks up just in time to receive a sucker punch from Whitney,
<<case 2>>
The <<person>> is grabbed by the collar before <<he>> can turn, and brought face-to-face with a furious Whitney,
<<case 1>>
The <<person>> looks over <<his>> shoulder and freezes. It's Whitney, arms crossed as <<nnpc_he "Whitney">> swaggers towards you,
<</switch>>
flanked by <<nnpc_his "Whitney">> friends.
<<print either(
`"Fuck off, loser<<if $enemyno gte 2>>s<</if>>."`,
`"Did I give you permission to use <<phim>>?"`,
`"That's not yours."`,
`"<<pShes>> mine."`,
`"Hands off."`,
`"Get lost."`
)>>
<<status 1>><<gcool>>
<br><br>
After
<<print either(
"a short scrap,",
"a tense stare-down,",
"a brief verbal exchange,"
)>>
the <<person>>
<<print either(
"shoves Whitney to the ground",
"whimpers in terror",
"flips Whitney off"
)>>
and hastily flees the scene<<if $enemyno is 2>>, <<his>> friend trailing behind<<elseif $enemyno gte 3>>, the others trailing behind<</if>>.
<br><br>
<<if $whitneyRescueSlime>>
You feel a jolt of pain as the slime punishes you for defiance.
<<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<set $submissive -= 1>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>>
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<npc Whitney>><<person1>>
<<link [[다음|Whitney Rescue 2]]>><</link>>
<br><<set $location to "school">><<schooleffects>><<effects>>
<<if $exposed gte 1>>
Whitney eyes up your <<lewdness>>, grinning.
<<print either(
`"You can't keep your clothes on for five seconds, can you?"`,
`"You sure know how to get my attention."`,
`"You're just asking for it."`
)>>
<<npcincr Whitney lust 10>><<glust>>
<br><br>
<<He>> grabs you by the arm and pulls you to your feet. "Come on. I don't want anyone getting ideas."
<br><br>
<<link [[다음|Whitney Rescue Exposed]]>><<set $whitneyRescueExit to "hallways">><</link>>
<br>
<<elseif $whitneyRescueSafe>>
"You lucked out, slut," Whitney says, turning to you. "I-"
<br><br>
An angry voice rings out from
<<switch $whitneyRescueExit>>
<<case "canteen">>across the canteen,
<<case "playground">>a classroom's window,
<<case "classroom">>outside the classroom,
<<default>>down the corridor,
<</switch>>
cutting Whitney off. <<He>> grimaces. "Shit. Gotta go."
<<He>>
<<print either(
"ruffles your hair",
"slaps your <<bottom>>",
"gives you a quick pat on the cheek"
)>>
before darting away. <<tearful>> you gather yourself.
<br><br>
<<whitneyRescueEnd>>
<<elseif $NPCName[$NPCNameList.indexOf("Whitney")].lust gte random(1, 80)>>
<<tearful>> you rise to your feet. Before you can get far, Whitney grabs you and shoves you against
<<switch $whitneyRescueExit>>
<<case "canteen">>the wall.
<<case "playground">>the fence.
<<case "classroom">>a chalkboard.
<<default>>a locker.
<</switch>>
<<He>> slams <<his>> hand beside your head, blocking your escape.
<br><br>
<<print either(
`"What, no reward for saving your ass?" <<he>> asks. "Not even a 'thank you'?"`,
`"Where do you think you're going?" <<he>> asks. "You owe me."`,
`"Forgetting something?" <<he>> asks. "Where's my thanks?"`
)>>
<br><br>
<<if $trauma gte ($traumamax / 5) * 4>>
<<link [[Break down (0:05)|Whitney Rescue Break]]>><<pass 5>><<npcincr Whitney dom 3>><</link>><<ggdom>>
<br>
<</if>>
<<if $promiscuity gte 55>>
<<link [[Get on your knees|Whitney Rescue Sex]]>><<set $sexstart to 1>><<stress 6>><<npcincr Whitney dom 1>><</link>><<promiscuous4>><<gstress>><<gdom>>
<br>
<</if>>
<<link [[Reward with a kiss|Whitney Rescue Kiss]]>><<npcincr Whitney dom 1>><<npcincr Whitney lust 5>><</link>><<promiscuous1>><<kissvirginitywarning>><<gdom>><<glust>>
<br>
<<link [["Just thank " + $NPCList[0].pronouns.him|Whitney Rescue Sex]]>><<set $molestationstart to 1>><<set $phase to 0>><<npcincr Whitney dom -1>><</link>><<ldom>>
<br>
<<else>>
"Hold still." <<He>> grabs your chin, tilting it to face <<him>>.
<<if $pain gte 80>>
"You're such a crybaby," <<he>> scoffs. "Here."
<br><br>
<<He>> pulls some crumpled tissues from <<his>> shirt pocket and shoves them into your hands. "Hurry up before someone sees you." You quickly dry your tears.<<lpain>><<pain -4>>
<<else>>
<<He>> releases you with a
<<switch random(1, 3)>>
<<case 3>>smirk. "At least your mouth still works."
<<case 2>>sigh. "Good. They didn't fuck you up too bad."
<<case 1>>shove. "You dumbass. You got me worked up over nothing."
<</switch>>
<</if>>
<br><br>
<<He>> sends you on your way with a smack to your rear.
<<print either(
`"Keep that ass out of trouble," <<he>> laughs. "I like my sluts in one piece."`,
`"Stay safe," <<he>> warns. "I don't want people thinking my <<girl>>'s easy."`,
`"If I catch anyone else fooling around with you, I'll beat their ass," <<he>> says. "And yours."`
)>>
<<stress 2>><<npcincr Whitney lust 10>><<gstress>><<glust>>
<br><br>
<<whitneyRescueEnd>>
<</if>><<set $location to "school">><<schooleffects>><<effects>>
<<if $submissive gte 1150>>
You shut your eyes and pucker your lips. Almost immediately, you're forced into a violent kiss. Whitney's hands trail all over your body, from your chest to your bottom. You hold your arms behind your back, allowing <<him>> free reign.
<<elseif $submissive lte 850>>
You grab Whitney by the collar and pull <<him>> into a deep kiss. <<Hes>> surprised at first, but quickly reciprocates, your hands eagerly exploring each other's bodies as your tongues tangle.
<<else>>
You pucker your lips and lean in. Whitney meets you halfway, grabbing the back of your head and pulling you into a kiss. <<His>> free hand snakes around your waist, where it rests on your <<bottom>>, squeezing it as <<he>> invades your mouth.
<</if>>
<<takeKissVirginity "Whitney" "loveInterest">>
<<promiscuity1>>
Whitney pulls away from the kiss, finishing with a long, slow lick along your neck.
<<if $NPCName[$NPCNameList.indexOf("Whitney")].lust gte random(20, 100)>>
You try to squirm free, but <<he>> holds you in place.
<<if $NPCList[0].penis isnot "none">>
<span class="lewd">You feel something firm pressing against you.</span>
<<else>>
<<He>> slides <<his>> thigh between your legs,
<<if $player.penisExist>>
<span class="lewd">pressing it against your <<penis>>.</span>
<<else>>
<span class="lewd">slowly grinding it against your <<pussy>>.</span>
<</if>>
<</if>>
<br><br>
"C'mon," <<he>> breathes in your ear. "You didn't really think that was gonna be enough, did you?" <<He>> places a hand atop your head, trying to force you to your knees.
<br><br>
<<link [[Go along with it|Whitney Rescue Sex]]>><<set $sexstart to 1>><<stress 6>><<npcincr Whitney dom 1>><</link>><<promiscuous4>><<gstress>><<gdom>>
<br>
<<link [[Comply grudgingly|Whitney Rescue Sex]]>><<set $molestationstart to 1>><<set $phase to 1>><<sub 1>><<trauma 6>><<stress 6>><<npcincr Whitney dom 1>><</link>><<gtrauma>><<gstress>><<gdom>>
<br>
<<link [[Refuse|Whitney Rescue Sex]]>><<set $molestationstart to 1>><<set $phase to 2>><<def 1>><<npcincr Whitney dom -1>><</link>><<ldom>>
<br>
<<else>>
"That'll do, slut."
<<if $whitneyRescueUniform>>
<<He>> shoves the bundle of clothes against your chest. "Hurry up and get dressed."
<br><br>
<<link [[다음|Whitney Rescue Exposed 2]]>><<set $phase to 2>><</link>>
<br>
<<else>>
<<He>> sends you on your way with a smack to your rear.
<<print either(
`"Keep that ass out of trouble," <<he>> laughs. "I like my sluts in one piece."`,
`"Stay safe," <<he>> warns. "I don't want people thinking my <<girl>>'s easy."`,
`"If I catch anyone else fooling around with you, I'll beat their ass," <<he>> says. "And yours."`
)>>
<<stress 2>><<npcincr Whitney lust 5>><<gstress>><<glust>>
<br><br>
<<whitneyRescueEnd>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
Whitney drags you through the halls until you arrive at a locker. Passing <<peopley>> leer, but <<he>>
<<if $NPCName[$NPCNameList.indexOf("Whitney")].dom gte 15>>
cows them with a glare.
<<else>>
gives them no heed.
<</if>>
<br><br>
<<He>> pries the locker open and reaches inside, pulling out a
<<if random(1)>>
<<set $whitneyRescueUniform to "m">>
boy's uniform.
<<else>>
<<set $whitneyRescueUniform to "f">>
girl's uniform.
<</if>>
<<if $player.gender_appearance isnot $whitneyRescueUniform>>
<<He>> smirks.
<<if $schoolrep.crossdress gte 3>>
"You should feel right at home in these."
<<else>>
"Better than nothing."
<</if>>
<</if>>
<br><br>
<<link [[Wear it|Whitney Rescue Exposed 2]]>><<set $phase to 1>><<npcincr Whitney dom 1>><</link>><<gdom>>
<br>
<<link [[Refuse|Whitney Rescue Exposed 2]]>><<set $phase to 0>><<npcincr Whitney dom -1>><<npcincr Whitney lust 10>><</link>><<ldom>><<gglust>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 1 and $NPCName[$NPCNameList.indexOf("Whitney")].lust gte random(1, 80)>>
You reach for the clothes, but Whitney holds them up high, out of reach.
<br><br>
"Not so fast." <<He>> smirks.
<<if $whitneyRescueSafe>>
"Now that I've saved your ass twice, it's time we talk about my rewar-"
<br><br>
An angry voice rings out from down the corridor, cutting Whitney off. <<He>> grimaces. "Shit. Gotta go."
<<He>>
<<print either(
"ruffles your hair",
"slaps your <<bottom>>",
"gives you a quick pat on the cheek"
)>>
before darting away, leaving the clothes behind. <<tearful>> you gather them and scurry to a secluded corner to get dressed.
<br><br>
<<set _rng to random(1, 100)>>
<<if $worn.upper.name is "naked">>
<<if $whitneyRescueUniform is "m">>
<<if _rng gte 40>>
<<upperwear 5>>
<<elseif _rng gte 20>>
<<upperwear 58>>
<<else>>
<<upperwear 37>>
<</if>>
<<else>>
<<if _rng gte 60>>
<<upperwear 5>>
<<elseif _rng gte 40>>
<<upperwear 59>>
<<elseif _rng gte 20>>
<<upperwear 60>>
<<else>>
<<upperwear 5>>
<</if>>
<</if>>
<<set $worn.upper.colour to either("black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow")>>
<</if>>
<<if $worn.lower.name is "naked">>
<<if $whitneyRescueUniform is "m">>
<<if _rng gte 40>>
<<lowerwear 6>>
<<elseif _rng gte 20>>
<<lowerwear 53>>
<<else>>
<<lowerwear 28>>
<</if>>
<<else>>
<<if _rng gte 60>>
<<lowerwear 7>>
<<elseif _rng gte 40>>
<<lowerwear 54>>
<<elseif _rng gte 20>>
<<lowerwear 56>>
<<else>>
<<lowerwear 26>>
<</if>>
<</if>>
<<set $worn.lower.colour to either("black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow")>>
<</if>>
<<whitneyRescueEnd>>
<<else>>
"You still owe me."
<br><br>
<<if $trauma gte ($traumamax / 5) * 4>>
<<link [[Break down (0:05)|Whitney Rescue Break]]>><<pass 5>><<npcincr Whitney dom 3>><</link>><<ggdom>>
<br>
<</if>>
<<if $promiscuity gte 55>>
<<link [[Get on your knees|Whitney Rescue Sex]]>><<set $sexstart to 1>><<stress 6>><<npcincr Whitney dom 1>><</link>><<promiscuous4>><<gstress>><<gdom>>
<br>
<</if>>
<<link [[Reward with a kiss|Whitney Rescue Kiss]]>><<npcincr Whitney dom 1>><<npcincr Whitney lust 5>><</link>><<promiscuous1>><<kissvirginitywarning>><<gdom>><<glust>>
<br>
<<link [["Just thank " + $NPCList[0].pronouns.him|Whitney Rescue Sex]]>><<set $molestationstart to 1>><<set $phase to 0>><<npcincr Whitney dom -1>><</link>><<ldom>>
<br>
<</if>>
<<elseif $phase isnot 0>>
Whitney stands in front of you as you change<<if !$whitneyRescueAlone>>, shielding you from <<his>> friends' prying eyes<</if>> while stealing glances over <<his>> shoulder. <<He>> turns around once you're done.
<br><br>
<<if $player.gender_appearance isnot $whitneyRescueUniform and $whitneyRescueUniform isnot "n">>
"Nice," <<he>> snickers. "You make a pretty <<if $whitneyRescueUniform is "m">>hot guy<<else>>cute girl<</if>>."
<<else>>
"Cute," <<he>> snickers. "But I like your old look better."
<</if>>
<br><br>
<<set _rng to random(1, 100)>>
<<if $worn.upper.name is "naked">>
<<if $whitneyRescueUniform is "m">>
<<if _rng gte 40>>
<<upperwear 5>>
<<elseif _rng gte 20>>
<<upperwear 58>>
<<else>>
<<upperwear 37>>
<</if>>
<<else>>
<<if _rng gte 60>>
<<upperwear 5>>
<<elseif _rng gte 40>>
<<upperwear 59>>
<<elseif _rng gte 20>>
<<upperwear 60>>
<<else>>
<<upperwear 5>>
<</if>>
<</if>>
<<set $worn.upper.colour to either("black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow")>>
<</if>>
<<if $worn.lower.name is "naked">>
<<if $whitneyRescueUniform is "m">>
<<if _rng gte 40>>
<<lowerwear 6>>
<<elseif _rng gte 20>>
<<lowerwear 53>>
<<else>>
<<lowerwear 28>>
<</if>>
<<else>>
<<if _rng gte 60>>
<<lowerwear 7>>
<<elseif _rng gte 40>>
<<lowerwear 54>>
<<elseif _rng gte 20>>
<<lowerwear 56>>
<<else>>
<<lowerwear 26>>
<</if>>
<</if>>
<<set $worn.lower.colour to either("black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow")>>
<</if>>
<<He>> sends you on your way with a smack to your rear.
<<print either(
`"Keep that ass out of trouble," <<he>> laughs. "I like my sluts in one piece."`,
`"Stay safe," <<he>> warns. "I don't want people thinking my <<girl>>'s easy."`,
`"If I catch anyone else fooling around with you, I'll beat their ass," <<he>> says. "And yours."`
)>>
<<stress 2>><<gstress>>
<br><br>
<<whitneyRescueEnd>>
<<else>>
You drop the clothes on the floor and scurry down the halls, keeping your <<lewdness>> concealed as best as you can. Whitney doesn't stop you, content to watch you leave.
<br><br>
<<whitneyRescueEnd>>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
You drop to your knees. Whitney doesn't hesitate to take advantage, grabbing the back of your head and forcing it against <<his>> crotch.
<<promiscuity4>>
<<maninit>>
<<silently>><<npcoral>><</silently>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<violence 1>>
<<neutral 1>>
<<maninit>>
<<if $phase is 2>>
You shove Whitney away, but <<he>> grabs you and holds you in place, eyes narrowed.
<br><br>
"Ungrateful little shit," <<he>> snarls. "You need to learn your place."
<<set $enemyanger += 80>><<set $enemytrust -= 80>>
<<elseif $phase is 1>>
Arguing won't get you anywhere. You let Whitney push you to the ground. <<He>> immediately grabs the back of your head and forces it against <<his>> crotch.
<<silently>><<npcoral>><</silently>>
<<else>>
You give Whitney a <<if $submissive gte 1150>>polite<<elseif $submissive lte 850>>flippant<<else>>curt<</if>> "thank you" and nudge <<his>> arm away. <<His>> eyes narrow as <<he>> holds you in place.
<br><br>
"Not gonna cut it, slut," <<he>> growls.
<<set $enemyanger += 40>><<set $enemytrust -= 40>>
<</if>>
<<molested>><<controlloss>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<if !$whitneyRescueAlone>>
<<audience>>
<</if>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[다음|Whitney Rescue Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Whitney Rescue Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $finish is 1>>
<span id="next"><<link [[다음|Whitney Rescue Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Whitney Rescue Sex]]>><</link>></span><<nexttext>>
<</if>><<set $location to "school">><<schooleffects>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
Whitney lets out a sigh as <<he>> reclines against
<<switch $whitneyRescueExit>>
<<case "canteen">>the wall.
<<case "playground">>the fence.
<<case "classroom">>a desk.
<<default>>a locker.
<</switch>>
<<npcincr Whitney lust -20>><<llust>>
<br><br>
<<if $whitneyRescueUniform>>
<<He>> drops the clothes on top of you. "Better hurry up. You waste my time, and I'm gonna want another go."
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Whitney>><<person1>>
<<link [[다음|Whitney Rescue Exposed 2]]>><<set $phase to 2>><</link>>
<br>
<<else>>
<<He>> sends you on your way with a smack to your rear.
<<print either(
`"Keep that ass out of trouble," <<he>> laughs. "I like my sluts in one piece."`,
`"Stay safe," <<he>> warns. "I don't want people thinking my <<girl>>'s easy."`,
`"If I catch anyone else fooling around with you, I'll beat their ass," <<he>> says. "And yours."`
)>>
<<stress 2>><<gstress>>
<br><br>
<<clotheson>>
<<endcombat>>
<<whitneyRescueEnd>>
<</if>>
<<elseif $enemyhealth lte 0>>
Whitney staggers back.
<<if $NPCName[$NPCNameList.indexOf("Whitney")].dom gte 15>>
"Fucking <<bitch>>," <<he>> snarls. "See if I save you next time."
<<else>>
"What the hell did you need me for?" <<he>> groans. "Take care of your own damn problems next time."
<</if>>
<<npcincr Whitney dom -1>><<ldom>>
<br><br>
<<He>> storms away<<if $whitneyRescueUniform>>, leaving the clothes in a heap on the floor<</if>>. <<if !$whitneyRescueAlone>>Bemused, <<his>> friends follow after <<him>>.<</if>> <<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<if $whitneyRescueUniform>>
<<set _rng to random(1, 100)>>
<<if $worn.upper.name is "naked">>
<<if $whitneyRescueUniform is "m">>
<<if _rng gte 40>>
<<upperwear 5>>
<<elseif _rng gte 20>>
<<upperwear 58>>
<<else>>
<<upperwear 37>>
<</if>>
<<else>>
<<if _rng gte 60>>
<<upperwear 5>>
<<elseif _rng gte 40>>
<<upperwear 59>>
<<elseif _rng gte 20>>
<<upperwear 60>>
<<else>>
<<upperwear 5>>
<</if>>
<</if>>
<<set $worn.upper.colour to either("black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow")>>
<</if>>
<<if $worn.lower.name is "naked">>
<<if $whitneyRescueUniform is "m">>
<<if _rng gte 40>>
<<lowerwear 6>>
<<elseif _rng gte 20>>
<<lowerwear 53>>
<<else>>
<<lowerwear 28>>
<</if>>
<<else>>
<<if _rng gte 60>>
<<lowerwear 7>>
<<elseif _rng gte 40>>
<<lowerwear 54>>
<<elseif _rng gte 20>>
<<lowerwear 56>>
<<else>>
<<lowerwear 26>>
<</if>>
<</if>>
<<set $worn.lower.colour to either("black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow")>>
<</if>>
<</if>>
<<whitneyRescueEnd>>
<<else>>
"Whatever," <<he>> scoffs.
<<if $whitneyRescueUniform>>
"Guess you don't need these."
<br><br>
<<He>> storms off, taking the spare clothes with <<him>> and leaving you naked in the middle of the hallway. <<tearful>> you scurry for cover.
<<else>>
"I don't want your used goods, anyway."
<br><br>
<<He>> storms away. <<if !$whitneyRescueAlone>>Bemused, <<his>> friends follow after <<him>>.<</if>> <<tearful>> you gather yourself.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<whitneyRescueEnd>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
The weight of everything is too much for you. You throw yourself at Whitney, wrapping your arms around <<him>> and burying your head into <<his>> chest. You try to speak, but you're only able to muster a few feeble sobs. You overhear <<if $whitneyRescueAlone>>onlookers<<else>><<his>> friends<</if>> murmuring and snickering around you.
<br><br>
Finally, Whitney reacts.
<<if $NPCName[$NPCNameList.indexOf("Whitney")].love gte 25>>
<<He>> grabs you by the wrist and pulls you off, <<his>> face twisted in contempt.
<<if $whitneyRescueAlone>>
"Guess I need to slap some sense into this slut," <<he>> announces with a smirk. Taunts and laughter follow you
<<else>>
"I'll be back," <<he>> tells the group. "I need to slap some sense into this slut." <<His>> friends' jeers follow you
<</if>>
as <<he>> pulls you away from the crowd, over to a secluded supply closet.<<stress 10>><<ggstress>>
<br><br>
<<link [[다음|Whitney Rescue Break 2]]>><</link>>
<br>
<<else>>
<<He>> shoves you away with a frown. "You really are fucked," <<he>> mutters,
<<if $whitneyRescueAlone>>
turning away with distaste. "I don't play with broken toys."
<<else>>
before turning to <<his>> gang. "Come on. We don't play with broken toys."
<</if>>
<br><br>
<<if $whitneyRescueAlone>>
<<He>> hurriedly marches
<<else>>
<<He>> leads <<his>> goons
<</if>>
<<switch $whitneyRescueExit>>
<<case "canteen">>out of the canteen,
<<case "playground">>past the gate,
<<case "classroom">>out of the room,
<<default>>down the hall,
<</switch>>
casting a glance over <<his>> shoulder as <<he>> leaves.
<br><br>
<<whitneyRescueExit>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<He>> shoves you against a shelf, locks the door, then turns to face you.
<<if $NPCName[$NPCNameList.indexOf("Whitney")].lust gte random(60, 100)>>
<<He>> points to the floor. "Down." You thoughtlessly do as you're told, slumping down to your knees.
<br><br>
"I know what'll cheer you up." <<He>> smirks as <<he>> <<npcUndressText $NPCName[$NPCNameList.indexOf("Whitney")] "lower" "self">>.
<<if $NPCList[0].penis isnot "none">>
<<He>> positions <<his>> <<print $NPCList[0].penisdesc>> in front of your face, hands on <<his>> hips as <<he>> stares down expectantly.
<<else>>
<<He>> wraps a leg around your neck and gently pulls your head towards <<his>> pussy. <<He>> stares down at you expectantly.
<</if>>
<br><br>
<<link [[Allow it|Whitney Rescue Break Sex]]>><</link>><<promiscuous1>><<glove>><<gdom>>
<br>
<<link [[Resist|Whitney Rescue Break Refuse]]>><<npcincr Whitney dom -5>><</link>><<lldom>>
<br>
<<else>>
You shut your eyes and brace yourself. You tense up as you feel Whitney's hand clench around your shoulder, but nothing comes. You slowly open your eyes, and realise you're in Whitney's arms.
<br><br>
"Fuckers," <<he>> murmurs. "If anyone's gonna break you, it'll be me." <<He>> slinks to the floor, pulling you down with <<him>>. You don't resist, settling into <<his>> embrace. It's oddly comforting.<<trauma -24>><<llltrauma>>
<br><br>
You stay like this for a moment, until Whitney pushes off you. <<He>> throws the door open and kicks you outside. "Go. Bother me with this shit again, and I'll really give you something to cry about."
<br><br>
You numbly comply, staggering back towards the school grounds as you try to make sense of what just happened.
<br><br>
<<set $whitneyRescueExit to "hallways">>
<<whitneyRescueEnd>>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
You don't resist as Whitney guides your head between <<his>> legs.
<<promiscuity1>>
<<maninit>>
<<npcoral>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[다음|Whitney Rescue Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Whitney Rescue Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $finish is 1>>
<span id="next"><<link [[다음|Whitney Rescue Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Whitney Rescue Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<He>> rests a hand on your head, running <<his>> fingers through your hair. "See? You're good as new."
<<npcincr Whitney lust -20>><<llust>>
<br><br>
<<He>> unlocks the door. <<He>> stands in the doorway for a moment, staring down at you, before slamming it shut.
<<elseif $enemyhealth lte 0>>
Whitney curses in pain as <<he>> crashes into a shelf. "The hell's wrong with you?" <<he>> groans. "You seriously need your head checked." <<He>> throws the door open and storms outside without sparing so much as a glance at you.
<<else>>
Whitney shoves you away, throwing <<his>> hands up in frustration. "Whatever. I was only trying to help." <<He>> throws the door open and storms outside, shooting you a look over <<his>> shoulder.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> you hasten outside after <<nnpc_him "Whitney">><<if $exposed gte 1>>, grabbing some towels off a shelf on your way out<</if>>.
<<towelup>>
<br><br>
<<set $whitneyRescueExit to "hallways">>
<<whitneyRescueEnd>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You turn your head away and weakly kick at Whitney. It's hardly forceful, but it's enough to get <<him>> to back away. <<He>> leans against the door, staring down with a scowl. There's a moment of silence before <<he>> speaks.
<br><br>
"I don't know," <<he>> mutters. Even through <<his>> agitated tone, <<his>> voice is softer than usual. "I don't fucking know."
<br><br>
<<He>> throws the door open and storms outside. You lie still for a moment before following suit<<if $exposed gte 1>>, grabbing some towels off a shelf on your way out<</if>>.
<<towelup>>
<br><br>
<<set $whitneyRescueExit to "hallways">>
<<whitneyRescueEnd>><<set $outside to 0>><<set $location to "park">><<effects>>
Whitney glances at you in surprise when <<he>> sees the milkshake in your hand. You think you saw a hint of a blush for a moment. "What a nice surprise, slut."
<br><br>
<<link [[Share|Whitney Milkshake Share]]>><</link>>
<br>
<<link [[Give|Whitney Milkshake Give]]>><</link>>
<br><<if $submissive gte 1150>>
"I-I thought we could maybe share?" You smile, offering <<him>> the drink. Whitney wraps an arm around you.
You spend the next twenty minutes leaning against <<him>>, occasionally taking sips.
<<elseif $submissive lte 850>>
"Haven't you seen a romance movie before?" you say. You take a sip before tipping the straw over to <<him>>.
Whitney rolls <<his>> eyes, and grabs the cup from your hands before taking a long sip.
<<else>>
"I thought we could share," you smile, offering <<him>> the straw.
<</if>>
<br><br>
Whitney wraps an arm around you. You spend the next twenty minutes leaning against <<him>>, occasionally taking sips.
<br><br>
As you near the end, <<he>> leans up, and holds the milkshake away from you as you go to grab it.
Whitney has a smug look as <<he>> keeps the cup out of reach above your head.
<br><br>
<<link [[Let it happen|Whitney Milkshake Allow]]>><</link>>
<br>
<<link [[Protest|Whitney Milkshake Protest]]>><</link>>
<br>
<<if $promiscuity gte 35>>
<<link [[Distract|Whitney Milkshake Distract]]>><</link>><<promiscuous3>>
<br>
<</if>><<set _whitney to $NPCName[$NPCNameList.indexOf("Whitney")]>>
<<if _whitney.dom lte 5>>
Whitney starts taking sips as you watch, the straw making a loud grating noise as <<he>> polishes it off.
<<He>> tosses the cup to the ground, pushing you away.
<<link [[Next|Park]]>><<endevent>><</link>>
<<else>>
Whitney suddenly leers at you, and you can almost see the thought forming in <<his>> mind. In one swift tug, <<he>> <<npcUndressText $NPCList[0] "lower" true>>.
<<He>> dumps the lukewarm milkshake across <<his>> <<print (_whitney.penis isnot "none" ? "hardening cock" : "glistening pussy")>>
and expectantly spreads <<his>> legs further. "Well, slut? You gonna clean me up? Better make it fucking spotless and we'll see about a reward."
<br><br>
<<if $promiscuity gte 55>>
<<link [[Lick lovingly|Whitney Milkshake Lick Lovingly]]>><</link>><<promiscuous4>>
<br>
<</if>>
<<link [[Lick enthusiastically|Whitney Milkshake Lick Enthusiastically]]>><</link>>
<br>
<<link [[Lick grudgingly|Whitney Milkshake Lick Grudgingly]]>><</link>>
<br>
<<link [[Refuse|Whitney Milkshake Refuse]]>><</link>>
<br>
<</if>><<set _whitney to $NPCName[$NPCNameList.indexOf("Whitney")]>>
You slowly settle down to your knees, stroking <<his>> thighs.
You begin to lick <<his>> <<print (_whitney.penis isnot "none" ? "cock" : "pussy")>> with a gentleness Whitney wasn't expecting.
It doesn't take much of your licking before Whitney shoves your face against <<his>> crotch even further.
<<if _whitney.penis isnot "none">>
<<switch _whitney.penissize>>
<<case 4>>
Whitney's _whitney.penisdesc towers over your face as you lick across the shaft and shower it with attention,
doing your best to clean up all of the cream, even though it's hard to reach every inch.
Your own saliva begins to coat your face as the wet parts of <<his>> cock rub against it.
<<case 3>>
You slowly lick up and down Whitney's _whitney.penisdesc with your tongue, traveling across the shaft to clean the cream off of every last inch.
<<case 2>>
You slowly rub your tongue across <<his>> _whitney.penisdesc, using the friction of your tongue to search every inch for cream.
<<default>>
You cover <<his>> _whitney.penisdesc with your tongue, quickly licking it spotless and then slowing down to shower it with attention.
<</switch>>
<<else>>
You slowly drag your tongue across Whitney's pussy, collecting as much of the milkshake as you can,
licking it spotless before focusing your attention on <<his>> clit.
Your face quickly becomes wet with a combination of your own saliva and fluids from Whitney's pussy.
The friction of your tongue against <<his>> clit causes <<him>> to shiver, but <<he>> tries to hide it.
<</if>>
<<promiscuity4>>
<<if _whitney.penis isnot "none">>
Whitney pulls your head away as <<he>> reaches <<his>> peak,
grabbing <<his>> _whitney.penisdesc with <<his>> other hand and rapidly stroking it before <<his>> cum shoots from the tip.
You open your mouth obediently and stick out your tongue,
<<if random(1,100) lte (_whitney.dom * 5)>> <!-- max dom is 20, so * 5 for 100 -->
but a wicked grin spreads across <<his>> face, and instead <<he>> rubs <<his>> cock on your face and cheeks as <<he>> climaxes,
covering you with <<his>> cum.
<<set $player.bodyliquid.face.semen += 1>>
<<else>>
and <<he>> aims <<his>> cock at your mouth as <<he>> climaxes, quickly giving you a mouthful of <<his>> cum.
<<set $player.bodyliquid.mouth.semen += 1>>
<br><br>
The taste of <<his>> cum mixes with what's left of the milkshake, and you swallow it quickly.
<</if>>
<<else>>
<<if random(1,100) lte (_whitney.dom * 5)>> <!-- max dom is 20, so * 5 for 100 -->
Whitney grinds against your tongue as <<he>> reaches <<his>> peak, but a wicked grin spreads across <<his>> face.
<<He>> forces your face against <<his>> groin and buries your nose and mouth in <<his>> pussy,
not allowing you to breathe until <<his>> orgasm runs its course.
<<set $player.bodyliquid.mouth.goo += 1>>
<<else>>
Whitney throws <<his>> legs over your shoulders as <<he>> reaches <<his>> peak,
paying no heed to your comfort as <<he>> angles as much of <<his>> clit against your tongue as possible.
The force of <<his>> legs would have toppled you over, if not for <<his>> hands keeping your head in place.
<<He>> orgasms with a low groan, <<his>> thighs trembling against your cheeks as <<his>> fluids drip down your chin.
<<set $player.bodyliquid.face.goo += 1>>
<</if>>
<</if>>
<br><br>
You start to look up, however Whitney shoves you to the ground and abruptly stalks off. You think you saw <<him>> blushing.
<<npcincr Whitney love 1>><<npcincr Whitney lust -5>><<glove>><<llust>>
<br><br>
<<link [[Next|Whitney Park]]>><<endevent>><</link>>
<br><<set _whitney to $NPCName[$NPCNameList.indexOf("Whitney")]>>
You smirk, dropping to your knees in front of <<him>>, and begin to lick the cream away.
You <<oraltext>> clean <<his>> <<print (_whitney.penis isnot "none" ? "cock" : "pussy")>> and Whitney pats your head approvingly as you finish.
"Good slut; now finish the job."
<br><br>
<<link [[Comply|Whitney Milkshake Fight]]>><<set $sexstart to 1>><</link>>
<br>
<<link [[Refuse|Whitney Milkshake Fight]]>><<set $molestationstart to 1>><</link>>
<br>You hesitate, dropping to your knees, and begin to reluctantly lick the milkshake off of <<him>>.
Whitney eventually gets frustrated with your slowness, pressing your face more firmly against <<his>> crotch.
<br><br>
<<link [[Refuse|Whitney Milkshake Fight]]>><<set $molestationstart to 1>><</link>>
<br>Whitney scowls, grabbing you forcefully and pulling you to your knees. "I don't think you heard me right, slut; start cleaning."
<br><br>
<<link [[Next|Whitney Milkshake Fight]]>><<set $molestationstart to 1>><<set $whitneyRefusal to true>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<npcoral>>
Whitney presses your face against <<his>> crotch, impatiently grinding against your face.
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<neutral 1>>
<<maninit>>
<<npcoral>>
<<if $whitneyRefusal>>
<<unset $whitneyRefusal>>
Whitney glares at you, grabbing you and shoving you to the ground. "I don't think you heard me right. Get to work, slut."
<<else>>
"You don't get to leave a job half done slut; get to work and don't make me say it again."
Whitney yanks your hair, impatiently grinding up against your face.
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Whitney Milkshake Fight Finish]]>><</link>></span>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Whitney Milkshake Fight Finish]]>><</link>></span>
<<elseif $alarm is 1>>
<span id="next"><<link [[Next|Whitney Milkshake Fight Finish]]>><</link>></span>
<<else>>
<span id="next"><<link [[Next|Whitney Milkshake Fight]]>><</link>></span>
<</if>>
<br><<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> leans back, shoving you backwards away from <<his>> lap.
"Get yourself cleaned up before somebody sees you, slut. Don't want anybody else getting any ideas."
Whitney lights a cigarette and stands, fixing <<his>> clothes.
<<npcincr Whitney lust -20>><<llust>>
<<elseif $enemyhealth lte 0>>
You shove Whitney back, before scrambling backwards and getting to your feet. <<tearful>> you flee. Whitney is gone when you look back.
<<elseif $alarm is 1>>
Your cries for help attract attention, and Whitney shoves you backwards with a scowl.
"You're in luck this time." <<He>> says, fixing <<his>> clothes and storming off.
<br><br>
<<tearful>> you rise to your feet.
<</if>>
<<clotheson>>
<<endcombat>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Whitney Park]]>><</link>>
<<else>>
<<link [[Next|Park]]>><<endevent>><</link>>
<</if>>
<br><<if $submissive gte 1150>>
"P-please give that back," you say, pouting at Whitney.
<<elseif $submissive lte 850>>
"Give it back," you demand, glaring at Whitney. "Or else."
<<else>>
"Give that back," you protest, looking at Whitney.
<</if>>
<<He>> laughs, but relents and offers you the straw for the last sip.
You notice Whitney looks a little too closely at your lips as you suck on the straw, but <<hes>> pushing you off before you can say anything.
<<npcincr Whitney love 1>><<glove>><<npcincr Whitney lust 5>><<glust>>
<br><br>
<<link [[Next|Whitney Park]]>><<endevent>><</link>>
<br><<set _whitney to $NPCName[$NPCNameList.indexOf("Whitney")]>>
<<if $player.breastsize gte 3>>
You slowly straddle Whitney, planting your knees on either side of <<his>> lap and leaning back on <<his>> thighs.
<<set _chest to (_whitney.breastsize gte 2 ? _whitney.breastsdesc : "chest")>>
<<set _own to (_whitney.breastsize gte 2 ? "own" : "")>>
Then, you inch forward until your stomach touches <<his>> _chest,
<<if $player.breastsize gte 9>>
and your _own <<breasts>> hang heavily in front of <<his>> face. You drape yourself across Whitney, pressing <<his>> face firmly in your cleavage.
<<His>> breathing is heavy and hot against your chest.
<<elseif $player.breastsize gte 6>>
and your _own <<breasts>> sit against <<his>> collar. You lean forward, drawing <<his>> attention more firmly and prominently displaying yourself.
Whitney's eyes are glued to your chest.
<<else>>
and your _own <<breasts>> are pressed forward. You reach out and wrap your arms around <<his>> neck.
You lean forward, trying to draw attention to your <<breasts>> and puffing your chest out.
<<He>> watches with rapt attention, leering.
<</if>>
<<else>>
<<if _whitney.penis isnot "none">>
You slowly straddle Whitney, planting your knees on either side of <<his>> lap and leaning back on <<his>> thighs.
Next, you press your crotch against <<his>> _whitney.penisdesc, purposefully angling to cause the most friction through <<his>> clothes.
You can feel <<him>> getting hard as you press up against <<him>>, and Whitney's breathing grows labored.
<<else>>
You slowly straddle Whitney, planting one of your knees between <<his>> thighs and pressing it up against his crotch.
You wrap one arm around <<his>> neck, pushing your chests together, and grab <<his>> hip,
digging your fingers into <<his>> ass cheek as you guide <<his>> pelvis so your knee presses directly against <<his>> clit.
Whitney rubs <<himself>> against you, and you watch <<him>> grow flushed as you firmly grind back,
first up and down, then back and forth, never letting <<him>> get used to the rhythm.
The fabric separating you from <<his>> pussy starts to feel warm and damp.
<</if>>
<</if>>
<<promiscuity3>>
Whitney loses focus for a second, and the hand holding the milkshake begins to droop. You're able to snatch it from <<his>> hand before <<he>> realises it.
Whitney barks a laugh as you lean back triumphantly and loudly sip the last of the treat before leisurely getting off of <<him>>.
<<npcincr Whitney love 2>><<npcincr Whitney lust 10>><<gglove>><<gglust>>
<br><br>
<<link [[Next|Whitney Park]]>><<endevent>><</link>>
<br>Whitney looks taken aback as you hand <<him>> the milkshake, and roughly wraps <<his>> arm around your shoulder.
You spend the next twenty minutes leaning against <<him>>, idly chatting while Whitney drinks and smokes.
When <<hes>> done, <<he>> leans over and kisses you with a surprising softness. <<He>> tastes like vanilla and cigarettes.
<br><br>
This is immediately followed up by Whitney pushing you away.
<<npcincr Whitney love 1>><<glove>>
<br><br>
<<link [[Next|Whitney Park]]>><<endevent>><</link>>
<br><<set _whitney to $NPCName[$NPCNameList.indexOf("Whitney")]>>
Whitney eyes the milkshake in your hand. You hesitate, but brace yourself and wordlessly offer the drink. <<He>> stares at you silently.
You start to retract the drink, but in a flash Whitney has splashed it over your face.
<span class="red">It drips down to soak through your clothes.</span><<trauma 3>><<stress 8>><<gtrauma>><<ggstress>>
<br><br>
Whitney chuckles, evidently pleased with <<his>> handiwork, swiping <<his>> finger across your cheek and licking it clean.
"What a nice surprise, one dripping wet slut. You better go run off and clean up before somebody decides to take advantage."
<<npcincr Whitney love 2>><<npcincr Whitney lust 10>><<gglove>><<gglust>>
<br><br>
<<whitneyexit>>
<br><<widget "eventsWhitneyStreet">>
<<npc Whitney>><<person1>>
<<if $whitneyReunionScene>><<unset $whitneyReunionScene>>
You round a corner when Whitney steps in front of your path. <<His>> goons flank you, preventing escape. "There you are, bitch," Whitney says, looking aggravated. "What? You didn't think I'd notice when my favourite slut goes missing?" You're unable to respond as <<he>> presses <<his>> lips against your mouth, kissing you.<<takeKissVirginity "Whitney" "loveInterest">>
<br><br>
Whitney's arm wraps around your waist as <<he>> holds the back of your head still. <<He>> leans forward, forcing you to bend backward. Jeers erupt from <<his>> goons as they watch in anticipation.
<br><br>
"Fuck <<phim>>!"
<br>
"Beat <<phim>>!"
<br>
"Take <<pher>> clothes!"
<br><br>
Whitney glares at you, <<his>> grip the only thing keeping you from falling. You swear you see the faintest trace of a tear in <<his>> eye. Before it goes any further, <<he>> drops you on the floor.
<br><br>
Whitney's breathing is heavier. <<He>> speaks, "Only... I get to kidnap you. Got it?" The group leaves with Whitney glancing back at you.<<npcincr Whitney dom 3>><<stress 6>><<gstress>><<ggdom>>
<br><br>
<<endevent>>
<<destinationeventend>>
<<elseif $bullyeventstreet is undefined>><<set $bullyeventstreet to 1>>
<<if $whitneyromance is 1>>
You're grabbed from behind and slammed against a wall, where you come face-to-face with Whitney. You don't get a word in before <<he>> forces <<his>> lips to yours.<<stress 6>><<arousal 600>><<gstress>><<garousal>>
<br><br>
"Watch your step," <<he>> breathes between kisses. "Lots of nasty types around here." <<He>> finishes with a light peck.
<br><br>
<<He>> yanks you off the wall and slaps your <<bottom>>, sending you stumbling forth. <<Hes>> gone by the time you turn, the echo of <<his>> friends' laughter bouncing down the alley walls.<<npcincr Whitney lust 5>><<glust>>
<<else>>
You hear footsteps behind you. Before you can turn, you're shoved into a pile of rubbish. Laughter bellows around you. You look up to find Whitney grinning down at you, surrounded by <<his>> friends. "Right where you belong."<<trauma 6>><<stress 6>><<pain 4>><<gtrauma>><<gstress>><<gpain>>
<br><br>
They don't take things further, content to mock you. "I better not catch you around here again," Whitney threatens. <<He>> flicks <<his>> cigarette at you. "The alleys are our turf. Got it?"
<br><br>
<<He>> doesn't wait for an answer, instead turning back to <<his>> gang and leading them out of the alleyway. Their laughter slowly fades out.<<npcincr Whitney lust 5>><<glust>>
<</if>>
<br><br>
<<endevent>>
<<destinationeventend>>
<<elseif $NPCName[$NPCNameList.indexOf("Whitney")].love gte 20 and $whitneyromance isnot 1>>
<<set $whitneyromance to 1>>
Whitney approaches you. <<He>> looks more angry than usual. You take a cautionary step back, and nearly tumble into a pile of rubbish. <<He>> grabs you by the <<if $worn.upper.name is "naked">>arm<<else>>collar<</if>> at the last second.
<br><br>
"Stupid slut," <<he>> says. <<He>> pulls you upright and shoves you against a wall. "You've been asking for this, don't try to deny it." <<He>> kisses you with surprising tenderness. <<takeKissVirginity "Whitney" "loveInterest">>
<br><br>
"You're my <<if $player.gender_appearance is "m">>boy<<else>>girl<</if>>friend now. You better be grateful." <<He>> kisses you again, this time biting your lip. <<He>> pulls away and leaves without looking back.
<br><br>
<<tearful>> you steady yourself.
<<gstress>><<garousal>><<stress 6>><<arousal 600>>
<br><br>
<<if $loveInterest.primary is "None">>
<<set $loveInterest.primary to "Whitney">>
<span class = "gold">Whitney is now your love interest! It seems you don't have a choice in the matter.</span>
<<else>>
<span class = "gold">Whitney can now be claimed as your love interest! It seems you don't have a choice in the matter.
<br>
You can change your love interest in the "Attitudes" menu.</span>
<</if>>
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
<<switch $bullyeventstreet>>
<<case 1>><<set $bullyeventstreet += 1>>
Something clunks against your head.
<<if $whitneyromance is 1>>
Not with much force, but hard enough to get your attention. You turn and spot Whitney sat atop a dumpster. <<He>> winks.<<npcincr Whitney lust 5>><<glust>>
<br><br>
<<link [[Flirt|Street Bully Flirt]]>><<set $phase to 1>><<npcincr Whitney love 1>><<npcincr Whitney lust 5>><</link>><<promiscuous1>><<glove>><<glust>>
<br>
<<link [[Keep walking|Street Bully Flirt]]>><<set $phase to 0>><</link>>
<br>
<<else>>
You turn in the direction of the projectile, only to catch a tin can to the face.<<pain 4>><<gpain>>
<br><br>
Whitney and <<his>> friends loiter by a dumpster. <<He>> bounces a brick in <<his>> hand and takes aim. You make a break for it before it goes any further, chased by the group's laughter.<<trauma 6>><<stress 6>><<npcincr Whitney lust 5>><<gtrauma>><<gstress>><<glust>>
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>>
<<case 2>><<set $bullyeventstreet += 1>>
An arm creeps over your shoulder and pulls you into a headlock. "Going somewhere?" It's Whitney. <<His>> friends jeer as <<he>> digs <<his>> knuckles into your scalp.<<pain 2>><<gpain>>
<br><br>
<<if $asphyxiaLvl gte 2>>
You open your mouth to respond, but only manage a strangled wheeze. "What was that?" Whitney laughs, flexing against your throat. "Spit it out!"<<npcincr Whitney lust 5>><<glust>>
<br><br>
<<if $choketrait gte 1 or $submissive gte 1500>>
<<link [[Moan|Street Bully Choke]]>><<set $phase to 2>><<npcincr Whitney dom 1>><<npcincr Whitney lust 10>><</link>><<if $choketrait gte 1 and $statdisable is "f">> | <span class="lewd">Asphyxiophilia</span><<else>><<submissivetext>><</if>><<gdom>><<gglust>>
<br>
<</if>>
<<link [[Endure (0:05)|Street Bully Choke]]>><<set $phase to 1>><<pass 5>><<npcincr Whitney dom 1>><</link>><<gdom>>
<br>
<<link [[Struggle|Street Bully Choke]]>><<set $phase to 0>><<npcincr Whitney dom -1>><</link>><<physiquedifficulty 1 16000>><<ldom>>
<br>
<<else>>
<<pass 5>>
<<He>> doesn't hold you very hard, or for very long, and soon releases you with a shove. You fix your hair and continue on, trying to ignore their laughter.<<trauma 6>><<stress 12>><<npcincr Whitney lust 5>><<gtrauma>><<ggstress>><<glust>>
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>>
<<case 3>><<set $bullyeventstreet += 1>>
<<if $whitneyromance is 1>>
A group of <<peopley>> jump from the shadows, and take turns shoving you from person to person. They finally toss you to Whitney, who catches you by your <<bottom>>.<<npcincr Whitney lust 5>><<glust>>
<br><br>
"<<if $player.gender_appearance is "m">>Hot hunks of meat<<else>>Pretty little things<</if>> like you shouldn't be walking these parts alone," <<he>> whispers as <<he>> gropes. "Never know who you'll run into."<<stress 4>><<arousal 500>><<gstress>><<garousal>>
<br><br>
<<if $promiscuity gte 15>>
<<link [["Rub against " + $NPCList[0].pronouns.him|Street Bully Fondle]]>><<set $phase to 2>><<npcincr Whitney love 1>><<npcincr Whitney dom 1>><</link>><<promiscuous2>><<glove>><<gdom>>
<br>
<</if>>
<<link [[Let it happen|Street Bully Fondle]]>><<set $phase to 1>><<sub 1>><<trauma 6>><<arousal 1000>><<npcincr Whitney dom 1>><</link>><<gtrauma>><<garousal>><<gdom>>
<br>
<<link [["Shake " + $NPCList[0].pronouns.him + " off"|Street Bully Fondle]]>><<set $phase to 0>><<def 1>><<trauma -6>><<npcincr Whitney love -1>><<npcincr Whitney dom -1>><</link>><<ltrauma>><<llove>><<ldom>>
<br>
<<else>>
Whitney and <<his>> friends stand in your way. "Ew, look what crawled out of the bin," <<he>> says. "Let's clean it up. Civic duty, right?" They grab your arms and drag you to a nearby dumpster.
<br><br>
<<link [[Let it happen|Street Bully Bin]]>><<sub 1>><<trauma 6>><<stress 6>><<npcincr Whitney dom 1>><</link>><<gtrauma>><<gstress>><<gdom>>
<br>
<<link [[Fight|Street Bully Fight]]>><<def 1>><<set $fightstart to 1>><<set $phase to 0>><<npcincr Whitney dom -1>><</link>><<ldom>>
<br>
<</if>>
<<case 4>><<set $bullyeventstreet += 1>>
You feel a presence behind you. Before you can turn,
<<if $whitneyromance is 1>>
you're spun around and shoved against a wall.
<br><br>
"What's up, slut?" It's Whitney. <<He>> kisses you before you can answer.<<stress 2>><<arousal 500>><<gstress>><<garousal>>
<br><br>
<<if $submissive lte 500>>
<<link [[Take charge|Street Bully Makeout]]>><<set $phase to 2>><<def 3>><<npcincr Whitney dom -1>><</link>><<promiscuous1>><<ldom>>
<br>
<</if>>
<<link [[Let it happen|Street Bully Makeout]]>><<set $phase to 1>><<sub 1>><<stress 4>><<arousal 1000>><<npcincr Whitney dom 1>><</link>><<gstress>><<garousal>><<gdom>>
<br>
<<link [[Squirm free|Street Bully Makeout]]>><<set $phase to 0>><<def 1>><<npcincr Whitney love -1>><<npcincr Whitney dom -1>><</link>><<llove>><<ldom>>
<br>
<<else>>
a pair of hands worm their way into your <<print $worn.lower.name>>.
<br><br>
<<if !$worn.under_lower.type.includes("naked")>>
"You're in my turf again." It's Whitney. <<His>> friends circle around you. "Let's make sure the lesson sticks this time."
<br><br>
<<His>> hands slide deeper, in search of your <<print $worn.under_lower.name>>.
<br><br>
<<link [[Let it happen|Street Bully Undies]]>><<set $phase to 1>><<sub 1>><<trauma 6>><<stress 6>><<pain 6>><<npcincr Whitney dom 1>><</link>><<gtrauma>><<gstress>><<gpain>><<gdom>>
<br>
<<link [[Fight|Street Bully Fight]]>><<def 1>><<set $fightstart to 1>><<npcincr Whitney dom -1>><</link>><<ldom>>
<br>
<<else>>
"Real bold of you to come around my turf." It's Whitney. <<He>> lets <<his>> hands wander through your <<print $worn.lower.name>>, <span class="lewd">fingers brushing against your <<genitals>>.</span>
<<if $whitneypantiescheck is 1>>
"No <<if $pronoun is "m">>undies<<else>>panties<</if>>? We're not even in school." <<He>> leans in close. "Or do you dress like this for fun?"
<<else>>
"Even bolder not wearing undies."
<</if>>
<<His>> friends laugh.
<<trauma 6>><<stress 6>><<arousal 800>><<gtrauma>><<gstress>><<garousal>>
<br><br>
After a prolonged session of
<<if $player.penisExist or ($player.gender is "h" and random(1))>>
stroking, squeezing, and the occasional pinch,
<<else>>
teasing, and constant threats to breach your <<pussy>>,
<</if>>
<<he>> sends you on your way with a shove. "Later, slut. Thanks for the free sample." <<tearful>> you gather yourself.<<npcincr Whitney lust 5>><<glust>>
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>>
<</if>>
<<case 5>><<set $bullyeventstreet += 1>>
<<if $season is "winter">>
You pass by Whitney leaning against a wall. <<He>> doesn't make a move for you. "You look cold," <<he>> says.
<br><br>
<<He>> twists the lid off a thermos and holds it out. Steam billows from the top, trailed by the sweet scent of chocolate. "Want a sip?"
<br><br>
<<link [[Accept|Street Bully Chocolate]]>><<set $phase to 1>><<npcincr Whitney dom 1>><</link>><<gdom>>
<br>
<<link [[Just keep walking|Street Bully Chocolate]]>><<set $phase to 0>><<npcincr Whitney dom -1>><</link>><<ldom>>
<br>
<<elseif $weather isnot "clear">>
You hear footsteps splashing behind you. You turn to catch Whitney leaping right at you.<<stress 10>><<ggstress>>
<br><br>
You look down and realise you're standing in a puddle. <span class="lewd">You're about to be soaked!</span>
<br><br>
<<link [[Sidestep|Street Bully Puddle]]>><<set $phase to 1>><</link>><<dancedifficulty 1 1000>>
<br>
<<link [[Stay still|Street Bully Puddle]]>><<set $phase to 0>><<npcincr Whitney dom 1>><</link>><<gdom>>
<br>
<<else>>
You spot Whitney swaggering towards you. <<He>> takes a swig from a water bottle. "Sure is hot out." <<He>> nods to a <<generatey2>><<person2>><<person>>, who creeps up behind you and snatches your arms in a vice grip.
<br><br>
"Don't worry," Whitney says. "We're gonna help you cool off." <<person1>><span class="lewd"><<He>> aims the bottle at your chest.</span>
<br><br>
<<if $player.gender_appearance is "f" and $exhibitionism gte 55>>
<<link [[Flaunt|Street Bully Bottle]]>><<set $phase to 2>><<npcincr Whitney love 1>><<npcincr Whitney dom 1>><</link>><<exhibitionist4>><<glove>><<gdom>>
<br>
<<elseif $player.gender_appearance is "m">>
<<link [[Flaunt|Street Bully Bottle]]>><<set $phase to 2>><<npcincr Whitney love 1>><<npcincr Whitney dom 1>><</link>><<exhibitionist1>><<glove>><<gdom>>
<br>
<</if>>
<<link [[Stay still|Street Bully Bottle]]>><<set $phase to 1>><<npcincr Whitney dom 1>><</link>><<gdom>>
<br>
<<link [[Break free|Street Bully Bottle]]>><<set $phase to 0>><<npcincr Whitney dom -1>><</link>><<physiquedifficulty 1 $physiquemax>><<ldom>>
<br>
<</if>>
<<case 6>><<set $bullyeventstreet += 1>>
<<set $NPCList[0].skills to {athletics: random(1, 1000), security: random(1, 1000)}>>
You hear a <<personsimple>>'s laughter behind you. You turn and catch several bodies darting between the alleys.
<br><br>
<span class="purple">You are being followed.</span>
<br><br>
<<link [[Next|Street Bully Stalk]]>><<set $molestationstart to 1>><</link>>
<br>
<<case 7>><<set $bullyeventstreet += 1>>
You hear a rattle, then a hiss. Up ahead, Whitney and <<his>> friends deface the side of a building with graffiti.
<br><br>
<<if $whitneyromance is 1 or $delinquency gte 400>>
Sensing your approach, <<he>> turns around. <<He>> tosses you a can of spray paint. "Go on," <<he>> grins. "Make me something pretty."
<br><br>
<<link [[Comply|Street Bully Paint]]>><<set $phase to 1>><</link>><<glove>><<crime>>
<br>
<<link [[Refuse|Street Bully Paint]]>><<set $phase to 0>><<npcincr Whitney dom -1>><</link>>
<br>
<<else>>
As you pass, <<he>> suddenly spins around and sprays you in the face, laughing as you retch. You manage to <<if $leftarm is "bound" and $rightarm is "bound">>shake<<else>>wipe<</if>> the worst of it off, but the fumes leave you dizzy.<<set $hallucinogen += 50>><<trauma 6>><<stress 6>><<npcincr Whitney lust 5>><<gtrauma>><<gstress>><<glust>>
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>>
<<case 8>><<set $bullyeventstreet += 1>>
A group of <<peopley>> stand ahead, blocking your path. They part. Whitney comes sauntering out, arms crossed.
<br><br>
"Didn't you hear? There's a new toll." <<His>> eyes trail down your body. "If you wanna pass, give us a peek under those clothes."
<br><br>
<<He>> nods to <<his>> friends, who form a wall behind you. They block out your view of the street. "Don't worry," <<he>> smiles. "No one else will see."
<br><br>
<<if $exhibitionism gte 35>>
<<link [[Strip flauntingly|Street Bully Strip]]>><<set $phase to 1>><<npcincr Whitney love 1>><<npcincr Whitney dom 1>><<npcincr Whitney lust 5>><</link>><<exhibitionist3>><<glove>><<gdom>><<glust>>
<br>
<</if>>
<<link [[Strip reluctantly|Street Bully Strip]]>><<set $phase to 0>><<trauma 6>><<stress 6>><<npcincr Whitney dom 1>><</link>><<gtrauma>><<gstress>><<gdom>>
<br>
<<link [[Refuse|Street Bully Strip Forced]]>><<def 1>><<set $molestationstart to 1>><<npcincr Whitney dom -1>><</link>><<ldom>>
<br>
<<case 9>><<set $bullyeventstreet += 1>>
You hear someone running towards you. A body slams into you, knocking you both to the ground.<<pain 2>><<gpain>>
<br><br>
You rub your head. Your vision slowly clears into an angry face. It's Whitney. "Watch where you're..." A shout echoes down the alleyway, cutting <<him>> off. <<He>> shoves off you and retreats with <<his>> friends.
<br><br>
<<link [[Next|Street Bully Chased]]>><<endevent>><</link>>
<br>
<<case 10>><<set $bullyeventstreet += 1>>
<<if $player.gender_appearance is "f">><<set $phase to random(1, 3)>><<else>><<set $phase to random(1, 2)>><</if>>
You spot Whitney up ahead. Mischief flashes in <<his>> eyes when <<he>> sees you. <<He>> <<if $whitneyromance is 1>>presses a hand to your back and marches you along<<else>>grabs you by the hair and yanks you along<</if>>, towards the street.
<br><br>
"Here's what's gonna happen," <<he>> says. "This street's real busy. <<if $daystate is "night">>Even<<else>>Especially<</if>> 'round this time. Next person who drives by, you're gonna jump out and show them your
<<switch $phase>>
<<case 3>>tits."
<<case 2>>junk."
<<case 1>>ass."
<</switch>>
<<His>> friends snicker behind <<him>>.
<br><br>
<<if $submissive gte 1150>>
You blush. "B-but why-"
<<elseif $submissive lte 850>>
You scoff. "Why the hell-"
<<else>>
You frown. "Why would-"
<</if>>
<br><br>
"Because <<print either("I'm bored","you're a slut","I said so")>>, that's why," <<he>> <<if $whitneyromance is 1>>laughs<<else>>snaps<</if>>.
<<switch $phase>>
<<case 3>><<He>> <<if $player.breastsize gt 0>>squeezes<<else>>pinches<</if>> your <<breasts>>.
<<case 2>><<He>> gropes your <<genitals>>.
<<case 1>><<He>> smacks your <<bottom>>.
<</switch>>
"Now make some perv's day."<<npcincr Whitney lust 5>><<glust>>
<br><br>
<<if $leftarm is "bound" and $rightarm is "bound">>
A <<persony>> whispers something in Whitney's ear. <<His>> brow furrows. <<He>> grasps your shoulders and spins you around, leering at your bound arms. "Guess I gotta do everything myself." <span class="purple"><<He>> begins dragging you into the street.</span>
<br><br>
<<link [[Let it happen|Street Bully Flash Forced]]>><<sub 1>><<npcincr Whitney dom 1>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>><<gdom>>
<br>
<<else>>
<<if ($phase is 3 and $exhibitionism gte 55) or ($phase is 2 and $exhibitionism gte 75) or ($phase is 1 and $exhibitionism gte 35)>>
<<if $whitneyromance is 1>>
<<link [["Goad " + $NPCList[0].pronouns.him|Street Bully Flash]]>><<set $phase2 to 2>><<npcincr Whitney dom -1>><<npcincr Whitney lust 10>><</link>>
<<switch $phase>>
<<case 3>><<exhibitionist4>>
<<case 2>><<exhibitionist5>>
<<case 1>><<exhibitionist3>>
<</switch>>
<<ldom>><<gglust>>
<br>
<</if>>
<<link [[Flaunt|Street Bully Flash]]>><<set $phase2 to 1>><<npcincr Whitney love 1>><<npcincr Whitney dom 1>><</link>>
<<switch $phase>>
<<case 3>><<exhibitionist4>>
<<case 2>><<exhibitionist5>>
<<case 1>><<exhibitionist3>>
<</switch>>
<<glove>><<gdom>>
<br>
<</if>>
<<link [[Comply|Street Bully Flash]]>><<set $phase2 to 0>><<sub 1>><<npcincr Whitney dom 1>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>><<gdom>>
<br>
<</if>>
<<link [[Fight|Street Bully Fight]]>><<def 1>><<set $fightstart to 1>><<npcincr Whitney dom -1>><</link>><<ldom>>
<br>
<<case 11>><<set $bullyeventstreet += 1>>
<<generateyv2>><<person2>>
You see a group of <<peopley>> up ahead, encircling a <<person>>. You recognise <<him>> from the orphanage. Whitney stands at the head of the pack.
<br><br>
<<person1>>
<<switch random(1, 4)>>
<<case 4>>
"Those were some nasty rumours you spread." <<He>> cracks <<his>> knuckles. "That's okay. I know how to shut that fat gob of yours up."
<<case 3>>
"You were supposed to get me good marks on that project." <<He>> cracks <<his>> knuckles. "Guess I gotta knock some brains into you."
<<case 2>>
"Here I was, bored out of my skull." <<He>> cracks <<his>> knuckles. "And some little orphan loser comes prancing into my turf."
<<default>>
"Couldn't scrape up a measly twenty quid?" <<He>> cracks <<his>> knuckles. "That's fine. You can pay me back another way."
<</switch>>
<<person2>>
<<switch random(1, 4)>>
<<case 4>>
The <<person>> sobs and blubbers out incoherent apologies, to the delight of <<his>> tormentors.
<<case 3>>
<<set _whitSpray to true>>
The <<person>> weakly struggles in Whitney's grasp, but it's clear <<hes>> not going anywhere.
<<case 2>>
<<set _whitSpray to true>>
The <<person>> crosses <<his>> arms in defiance, but <<his>> eyes betray <<his>> fear.
<<default>>
The <<person>> looks down at <<his>> feet, seeming resigned.
<</switch>>
<br><br>
<<if $whitneyromance is 1>>
<<link [[Offer yourself instead|Street Bully Orphan]]>><<set $phase to 3>><<npcincr Whitney love 1>><<npcincr Whitney dom 1>><</link>><<promiscuous1>><<glove>><<gdom>>
<br>
<<elseif $promiscuity gte 35>>
<<link [[Offer yourself instead|Street Bully Orphan]]>><<set $phase to 2>><<stress 6>><<npcincr Whitney love 1>><<npcincr Whitney dom 1>><</link>><<promiscuous3>><<gstress>><<glove>><<gdom>>
<br>
<</if>>
<<if $loft_kylar and _whitSpray>>
<<link [[Fight|Street Bully Orphan Spray]]>><<def 1>><<reb 3>><<npcincr Whitney dom -3>><</link>><<ldom>><<greb>>
<br>
<<else>>
<<link [[Fight|Street Bully Orphan]]>><<set $phase to 1>><<def 1>><<reb 1>><<npcincr Whitney dom -1>><</link>><<ldom>><<greb>>
<br>
<</if>>
<<link [[Keep walking|Street Bully Orphan]]>><<set $phase to 0>><<sub 1>><<trauma 10>><<stress 6>><<hope -3>><</link>><<ggtrauma>><<gstress>><<llhope>>
<br>
<<case 12>><<set $bullyeventstreet to 1>>
"Hey, slut," slurs a voice from behind. You turn just as Whitney crashes into you,
<<if $whitneyromance is 1>>
taking you both to the ground. <<He>> lands on top of you.<<pain 2>><<npcincr Whitney lust 5>><<gpain>><<glust>>
<br><br>
"On my turf again," <<he>> says. The smell of smoke mingles with alcohol as <<he>> speaks. "Bad <<girl>>. Now I gotta teach you a lesson."
<br><br>
<<He>> clumsily paws at you, burying <<his>> face in your neck. <<His>> friends snicker from the sidelines.
<br><br>
<<link [[Scold|Street Bully Drunk]]>><<set $phase to 2>><<trauma -6>><<npcincr Whitney dom -1>><</link>><<ltrauma>><<ldom>><<difficulty 50>>
<br>
<<link [[Lie still|Street Bully Sex]]>><<set $phase to 2>><<set $sexstart to 1>><<npcincr Whitney dom 1>><</link>><<promiscuous1>><<gdom>>
<br>
<<else>>
nearly knocking you over.
<br><br>
"Where's a slut like you headed at this time of night?" <<he>> says. <<if $daystate isnot "night">>You don't bother to correct <<him>>.<</if>> "You shouldn't. Not without this." <<He>> fumbles for a paper bag at <<his>> side, and shoves it into your arms. <<He>> pats you on the cheek, then stumbles away without another word.
<br><br>
You tear into the bag to examine its contents. A bottle, half-full.
<<if random(1, 5) is 5>>
<<set $phase2 to 1>>
Colourful liquid swirls within.
<<else>>
<<set $phase2 to 0>>
You could hazard a guess as to its contents.
<</if>>
<br><br>
<<link [[Drink|Street Bully Drunk]]>><<set $phase to 1>><<trauma -6>><<stress -12>><<alcohol 240>><<if $phase2 is 1>><<arousal 2000>><<drugs 120>><</if>><</link>><<ltrauma>><<lstress>><<galcohol>>
<br>
<<link [[Leave it|Street Bully Drunk]]>><<set $phase to 0>><</link>>
<br>
<</if>>
<<default>>
"Hey, slut," calls a <<personsimple>>. It's Whitney. <<He>> looks mad.
<br><br>
"I don't know what you did, <span class="red">but there's a bug and it's probably your fault.</span> But that's your problem. Go cry to Vrelnir about it." <<He>> leaves without another word.
<br><br>
<<endevent>>
<<destinationeventend>>
<</switch>>
<</if>>
<</widget>><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
You push Whitney away, but <<he>> isn't deterred. <<His>> friends cheer <<him>> on.
<br><br>
<<npcidlegenitals>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<set $audienceforceteen to 1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Street Bully Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Street Bully Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Street Bully Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Street Bully Fight]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> rolls onto <<his>> back, panting.<<npcincr Whitney lust -20>><<llust>>
<br><br>
<<tearful>> you take advantage of <<his>> stupor to escape. <<His>> friends are too bemused to give chase.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $enemyhealth lte 0>>
You shove Whitney into <<his>> friends. They hurl insults after you as you escape, but they don't follow.<<npcincr Whitney dom -1>>
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<else>>
<<set _phase to $phase>>
You fall to the ground, too hurt to continue.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Whitney>><<person1>>
<<set $phase to _phase>>
<<switch $bullyeventstreet>>
<<case 11>>
<<link [[Next|Street Bully Flash Forced]]>><<trauma 6>><<stress 6>><</link>>
<br>
<<case 7>>
<<link [[Next|Street Bully Sex]]>><<set $phase to 0>><<set $molestationstart to 1>><</link>>
<br>
<<case 5>>
<<link [[Next|Street Bully Undies]]>><<set $phase to 0>><<trauma 6>><<stress 6>><<pain 6>><</link>>
<br>
<<default>>
<<link [[Next|Street Bully Bin]]>><<trauma 6>><<stress 6>><</link>>
<br>
<</switch>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<if $phase is 0>>
<<if $NPCName[$NPCNameList.indexOf("Whitney")].dom gte 15>>
<<set $position to "missionary">>
<<He>> kicks you onto your back and <<npcUndressText $NPCName[$NPCNameList.indexOf("Whitney")] "lower" "self">>, <<npcRevealText $NPCList[0] "lower">>. <<He>> smirks.
<<if $NPCList[0].penis isnot "none">>
"Right where you belong."
<br><br>
<<He>> drops to <<his>> knees over you, pinning you down by the shoulders. <<He>> grabs your head and pulls it into <<his>> crotch.
<<npcoral>>
<<elseif $facesitdisable is "f">>
"Better hold your breath."
<br><br>
Taking position above you, <<he>> throws <<his>> weight down, sitting comfortably on your face. <<He>> grinds your mouth into <<his>> cunt.
<<set $NPCList[0].vagina to "facesit">><<set $NPCList[0].location.genitals = "head">>
<<set $mouthuse to "facesit">><<set $mouthstate to "vagina">><<set $mouthtarget to 0>>
<br><br>
<<else>>
"Right where you belong."
<br><br>
<<He>> drops to <<his>> knees over you, pinning you down by the shoulders. <<He>> grabs your head and pulls it into <<his>> crotch.
<<set $NPCList[0].vagina to "mouth">><<set $NPCList[0].location.genitals to "head">>
<<set $mouthuse to "othervagina">><<set $mouthstate to "othervagina">><<set $mouthtarget to 0>>
<</if>>
<<violence 4>>
<<else>>
<<He>> forces you to your knees and <<npcUndressText $NPCName[$NPCNameList.indexOf("Whitney")] "lower" "self">>, <<npcRevealText $NPCList[0] "lower">>.
"Open wide," <<he>> says. <<His>> friends cheer <<him>> on.
<<npcoral>>
<</if>>
<<set $NPCList[0].lefthand to "hair">>
<</if>>
<<set $enemyanger to 70>>
<<set $audienceforceteen to 1>>
<<elseif $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<if $phase is 2>>
<<promiscuity1>>
<<elseif $phase is 0>>
<<if $NPCName[$NPCNameList.indexOf("Whitney")].dom gte 15>>
<<set $position to "missionary">>
<<He>> kicks you onto your back and <<npcUndressText $NPCName[$NPCNameList.indexOf("Whitney")] "lower" "self">>, <<npcRevealText $NPCList[0] "lower">>. <<He>> smirks.
<<if $NPCList[0].penis isnot "none">>
"Right where you belong."
<br><br>
<<He>> drops to <<his>> knees over you, pinning you down by the shoulders. <<He>> grabs your head and pulls it into <<his>> crotch.
<<npcoral>>
<<elseif $facesitdisable is "f">>
"Better hold your breath."
<br><br>
Taking position above you, <<he>> throws <<his>> weight down, sitting comfortably on your face. <<He>> grinds your mouth into <<his>> cunt.
<<set $NPCList[0].vagina to "facesit">><<set $NPCList[0].location.genitals = "head">>
<<set $mouthuse to "facesit">><<set $mouthstate to "vagina">><<set $mouthtarget to 0>>
<<else>>
"Right where you belong."
<br><br>
<<He>> drops to <<his>> knees over you, pinning you down by the shoulders. <<He>> grabs your head and pulls it into <<his>> crotch.
<<set $NPCList[0].vagina to "mouth">><<set $NPCList[0].location.genitals to "head">>
<<set $mouthuse to "othervagina">><<set $mouthstate to "othervagina">><<set $mouthtarget to 0>>
<</if>>
<<violence 4>>
<<else>>
<<He>> forces you to your knees and <<npcUndressText $NPCName[$NPCNameList.indexOf("Whitney")] "lower" "self">>, <<npcRevealText $NPCList[0] "lower">>.
"Open wide," <<he>> says. <<His>> friends cheer <<him>> on.
<<npcoral>>
<</if>>
<<promiscuity4>>
<<set $NPCList[0].lefthand to "hair">><<set $enemyanger to 70>>
<<set $audienceforceteen to 1>>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<if $daystate isnot "night">>
<<switch random(1, 10)>>
<<case 10>>
<<if random(1, 100) lte $malechance>><<set _whitAudience to "m">><<else>><<set _whitAudience to "f">><</if>>
A passing <<if _whitAudience is "m">>man<<else>>woman<</if>> stops to leer, then takes a step forward. Whitney's friends chase <<if _whitAudience is "m">>him<<else>>her<</if>> off.
<<stress 4>><<gstress>>
<<fameexhibitionism 1>><<famesex 1>>
<br><br>
<<case 9>>
A group of <<peopley>> pass by. They gasp and take pictures before hurrying on their way.
<<stress 2>><<gstress>>
<<if $whitneyromance is 1>>
<<status 1>><<gcool>>
<</if>>
<<fameexhibitionism 3 pic>><<famesex 3 pic>>
<br><br>
<<case 8>>
A car honks as it drives by.
<<stress 6>><<gstress>>
<<fameexhibitionism 1>><<famesex 1>>
<br><br>
<<case 7>>
<<if random(1, 100) lte $malechance>><<set _whitAudience to "m">><<else>><<set _whitAudience to "f">><</if>>
A <<if _whitAudience is "m">>man<<else>>woman<</if>> emerges from a side door, a trash bag slung over <<if _whitAudience is "m">>his<<else>>her<</if>> shoulder. <<if _whitAudience is "m">>He<<else>>She<</if>> stops and gawks before hastening inside.
<<fameexhibitionism 1>><<famesex 1>>
<br><br>
<<case 6>>
<<if random(1, 100) lte $malechance>><<set _whitAudience to "m">><<else>><<set _whitAudience to "f">><</if>>
A police officer steps into view, <<if _whitAudience is "m">>his<<else>>her<</if>> back to the alley. <<if _whitAudience is "m">>He<<else>>She<</if>> receives a call on <<if _whitAudience is "m">>his<<else>>her<</if>> radio, then marches on, none the wiser.
<<if $consensual is 1>>
<<stress 12>><<ggstress>>
<<else>>
<<trauma 6>><<gtrauma>>
<</if>>
<br><br>
<<default>>
/* Do nothing */
<</switch>>
<</if>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Street Bully Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Street Bully Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $finish is 1>>
<span id="next"><<link [[Next|Street Bully Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Street Bully Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $whitneyromance is 1>>
<<He>> collapses atop you, <<his>> breath heavy in your ear.<<npcincr Whitney lust -20>><<llust>>
<br><br>
"Next time," <<he>> whispers. "I'm gonna drag your ass into the streets and fuck you raw, right in front of the whole town. Let everyone see how much of a slut you are."
<br><br>
<<He>> nips your ear and shoves you aside, laughing as <<he>> leaves.
<<else>>
<<He>> slumps against a wall and lights a cigarette. <<His>> breathing slowly steadies.<<npcincr Whitney lust -20>><<llust>>
<br><br>
"Thanks for the easy lay, slut." <<He>> leads <<his>> friends out of the alley, laughing as they go. You're left alone, lying on the pavement.
<</if>>
<<elseif $enemyhealth lte 0>>
You push Whitney away. <<His>> friends taunt you as you flee, but none give chase.<<npcincr Whitney dom -1>><<ldom>>
<<else>>
Whitney shoves you away. "Fine," <<he>> grumbles. <<He>> lights a cigarette and stomps off. <<His>> friends ridicule you, but otherwise leave you be.
<</if>>
<br><br>
<<tearful>> you dust yourself off.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>><<set $outside to 1>><<effects>>
<<if $phase gte 1>>
<<if $phase is 2>>
You bend over and grind your <<bottom>> into Whitney's crotch.
<<if $NPCList[0].penis isnot "none">>
You feel <<his>> <<print $NPCList[0].penisdesc>> hardening in response.
<<else>>
<<He>> grabs your hips and pulls you closer, rubbing against you in slow circles.
<</if>>
<<promiscuity2>>
<<else>>
You let Whitney have <<his>> fun. Despite your compliance, <<he>> doesn't take things further, keeping <<his>> hands at your rear.
<br><br>
<</if>>
<<He>> gropes with increasing fervor, pulling your body closer and closer against <<his>>. <<He>> leans in and breathes down your neck, licking, biting, sometimes kissing. It doesn't last long, and <<he>> soon pulls away with a sigh.
<br><br>
"Thanks, <<bitch>>. I needed that." <<He>> smacks your ass, sending you stumbling back into the crowd. You dodge wayward hands and continue on your way.<<npcincr Whitney lust 5>><<glust>>
<<else>>
<<if $submissive gte 1150>>
You give Whitney a pleading look over your shoulder. <<He>> glares, but relents, sending you away with a shove. You scurry onwards.
<<elseif $submissive lte 850>>
/*ToDo: Pregnancy, account for Whitney being preggers(?)*/
You jab your elbow into Whitney's gut. <<He>> releases you with a wheeze. <<He>> shoots you a sour look before leading <<his>> friends away.
<<else>>
You twist out of Whitney's grasp. <<He>> makes another grab for you, but you duck under <<his>> arm and hurry ahead. <<He>> doesn't follow.
<</if>>
<</if>>
<br><br>
<<endevent>>
<<destinationeventend>><<set $outside to 1>><<effects>>
<<if $phase is 1>>
<<if $submissive gte 1150>>
You look down and nudge the can with your foot. "It gets lonely, walking all by myself." You glance up at Whitney. "Won't you keep me company...?"
<<elseif $submissive lte 850>>
You kick the can back to Whitney.
<<if random(1, 5) gte 2>>
<<He>> narrowly dodges it.
<<else>>
It hits <<him>> on the head.
<</if>>
"Why don't you get off your ass and bring it over here instead?"
<<else>>
"You look so lonely up there," you purr, strutting towards Whitney. "Want some company?"
<</if>>
<<promiscuity1>>
<<if $NPCName[$NPCNameList.indexOf("Whitney")].lust gte random(1, 100)>>
<<He>> looks thoughtful for a moment, then kicks off the dumpster and marches towards you. <<His>> friends follow behind.
<br><br>
"I was getting bored," <<he>> says. "Alright, <<girl>>. I'll play."
<br><br>
<<link [[Next|Street Bully Sex]]>><<set $phase to 1>><<set $sexstart to 1>><</link>>
<br>
<<else>>
"You're really insatiable," <<he>> laughs. <<He>> chucks another can at you, this time bouncing it off your <<if $player.breastsize is 0>>chest<<else>><<breasts>><</if>>. "But I'm not in the mood. Go find some other slut to screw."
<br><br>
<<He>> leans back and shuts <<his>> eyes, as if pretending you're not there. You decide not to waste your time and continue on your way.
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>>
<<else>>
<<if $submissive gte 1150>>
You manage a smile and a wave as you shuffle past Whitney. <<He>> leers, but doesn't pursue.
<<elseif $submissive lte 850>>
You flip Whitney off over your shoulder. You hear <<him>> laugh, but <<he>> doesn't pursue.
<<else>>
You ignore Whitney and hurry on ahead. <<He>> jeers after you, but doesn't pursue.
<</if>>
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>><<set $outside to 1>><<effects>>
<<if $phase is 2>>
<<if $submissive gte 1150>>
"S-so strong," you moan.
<<elseif $submissive lte 850>>
"F-fuck," you grunt. "Fuck, that feels good."
<<else>>
"H-harder!" you cry out.
<</if>>
<<His>> friends burst into laughter.
<br><br>
<<if $whitneyromance is 1>>
Whitney's breathing picks up as <<he>> tightens <<his>> hold on you. Your face is pressed firm between <<his>> <<if $NPCList[0].breastsize is 0>>chest<<else>><<print $NPCList[0].breastsdesc>><</if>> and <<his>> bicep.<<arousal 500>><<garousal>>
<br><br>
<<He>> jerks your head up, bringing <<his>> lips to your ear. "You would be into this, wouldn't you? Maybe I'll go 'til you pass out." <<He>> squeezes <<his>> arm around your throat. For a moment it seems <<he>> plans to do just that. Just as you're beginning to see stars, <<he>> releases you. You fall to your knees, gasping.
<br><br>
"Who says I don't give my <<girl>> what was <<pshe>> wants?" <<His>> friends laugh. They leave you behind to catch your breath.
<<else>>
Whitney laughs along with them. "You really are a slut, getting off on this." <<He>> releases you and gives you a shove. You fall to your knees. "Oops, was that too rough? Sorry if that got you all hot and bothered."
<br><br>
They mock you as they leave. <<tearful>> you dust yourself off.
<</if>>
<<elseif $phase is 1>>
Resigned to your fate, you hold still and wait for the humiliation to end. Whitney's friends laugh at your defeated expression.
<br><br>
<<if $whitneyromance is 1>>
<<His>> grip remains tight, but gradually, the painful scraping softens into gentle stroking. <<His>> fingers weave through your hair, <<his>> thumb rubs the back of your head. You impulsively lean into <<his>> touch.
<<stress -4>><<arousal 1000>><<lstress>><<garousal>>
<<else>>
It doesn't take long for <<him>> to tire of grinding <<his>> fist into your head. It takes <<him>> a good bit longer to actually let you go. <<He>> gets a kick out of squeezing your neck whenever you let your guard down.
<<trauma 6>><<stress 6>><<pain 4>><<gtrauma>><<gstress>><<gpain>>
<</if>>
<br><br>
After some time, <<he>> releases you and leaves without a word. You fix your hair and continue on.
<<else>>
<<if $physiqueSuccess>>
<<if $submissive gte 1150>>
You squirm in Whitney's grasp, trying to break free. <span class="green">You succeed,</span> wriggling out from under <<his>> arm and scampering away. <<He>> laughs, but doesn't give chase.
<<elseif $submissive lte 850>>
<<if ($leftarm is "bound" and $rightarm is "bound") or $transformationParts.traits.fangs isnot "disabled">>
You press your mouth to <<his>> forearm and chomp down.
<<else>>
You grab <<his>> forearm in both hands and twist as hard as you can.
<</if>>
<span class="green"><<He>> curses in pain.</span> <<He>> storms off to nurse <<his>> injury, leaving you be.
<<else>>
<span class="green">You manage to pry <<his>> arm off your neck and shove <<him>> against a wall.</span> <<He>> taunts you as you walk away, but otherwise keeps <<his>> distance.
<</if>>
<<npcincr Whitney dom -1>><<ldom>>
<<else>>
<<pass 10>>
You try and wriggle your head out from under <<his>> arm, <span class="red">but <<he>> tightens <<his>> grip and grinds <<his>> fist harder.</span> You feel short of breath.<<pain 8>><<ggpain>>
<br><br>
After what feels like ages, Whitney releases you. You fall on your <<bottom>>. Laughter follows as you scurry away.<<trauma 6>><<stress 12>><<gtrauma>><<ggstress>>
<</if>>
<</if>>
<br><br>
<<endevent>>
<<destinationeventend>><<set $outside to 1>><<effects>><<rngWraith 1>>
Held by the ankles, you're forced over the edge of the dumpster. Your fall is cushioned by a bed of garbage. "Be a good piece of trash and don't run off now, got it?" They laugh as <<he>> slams the lid shut, encasing you in darkness.<<npcincr Whitney lust 5>><<glust>>
<br><br>
<<if _wratihEvent>>
You hear rustling beneath you. Suddenly, pale hands burst from below to grab you. Not one pair, but several.
<<if $wraith.state is "haunt">>
Fingernails dig deep into your flesh, dragging along your skin. They leave painful welts in their wake.
<br><br>
<span class="wraith">"At home, among the rats."</span><<trauma 12>><<stress 12>><<pain 6>><<ggtrauma>><<ggstress>><<gpain>>
<<else>>
They wrap around your body. You sink deeper into the detritus.
<br><br>
<span class="wraith">"A pearl before swine. Such a pity."</span><<trauma 6>><<stress 6>><<gtrauma>><<gstress>>
<</if>>
<br><br>
Panicked, you throw the lid open and scramble out.
<<if $wraith.state is "haunt">>
Cackling laughter echoes after you.
<</if>>
You collapse onto the pavement, chest heaving. Whitney and <<his>> friends are nowhere to be found.
<<else>>
<<if $NPCName[$NPCNameList.indexOf("Whitney")].dom gte 15>>
You wait a moment before pushing the lid up. It doesn't budge. You hear Whitney and <<his>> friends laugh. <<Hes>> sat above you, trapping you inside. Unable to do much else, you <<if $submissive gte 1150>>curl up in a ball<<elseif $submissive lte 850>>sigh in frustration<<else>>lie back down<</if>> and wait for them to leave.
<<pass 10>><<trauma 6>><<stress 6>><<gtrauma>><<gstress>>
<br><br>
After a while, it grows quiet outside. You try the lid. It squeaks opens.
<br><br>
<<else>>
Fortunately, they don't stick around long.
<</if>>
<<tearful>> you climb out, picking scraps of paper and old wrappers out your hair.
<</if>>
<br><br>
<<endevent>>
<<destinationeventend>><<set $outside to 1>><<effects>>
<<if $phase is 2>>
Without breaking the kiss, you push off the wall and tackle Whitney to the ground.
<<promiscuity1>>
<<He>> doesn't miss a beat,
<<if $NPCName[$NPCNameList.indexOf("Whitney")].dom gte 10>>
grabbing your shoulders and throwing you on your back in turn. You grapple with each other for control, until
<<if $NPCName[$NPCNameList.indexOf("Whitney")].dom gte 15>>
<<he>> sits on your stomach, pinning you down.<<arousal 1000>><<garousal>>
<br><br>
"That your best?" <<he>> smirks. <<He>> grabs you by the hair and yanks it up, returning your lips to <<his>>.
<br><br>
A lengthy makeout later, and <<he>> pulls away with one last nip. <<He>> shoves off you and walks away without a word. <<tearful>> you dust yourself off.
<<else>>
you end up atop <<him>>. <<His>> face is red.<<arousal 1000>><<garousal>>
<br><br>
"The shit I let you get away with," <<he>> pants. <<He>> grabs you by the collar and brings your lips down to meet <<his>>.
<br><br>
<<His>> mouth follows yours when you finally pull away, but <<he>> catches <<himself>> and shoves you off. <<He>> walks away without a word. <<tearful>> you dust yourself off.
<</if>>
<<else>>
folding <<his>> hands behind <<his>> head with a smile. <<He>> makes no effort to resist as you push your tongue past <<his>> lips, only moving to give your <<bottom>> a slap every now and then.<<arousal 1000>><<garousal>>
<br><br>
"It's nice letting my bitches do the legwork, sometimes." <<He>> shifts <<his>> weight, flipping you onto your back. "Later, <<girl>>." <<He>> gets up and leaves without looking back. <<tearful>> you dust yourself off.
<</if>>
<<npcincr Whitney lust 10>><<gglust>>
<<elseif $phase is 1>>
You lie still and let Whitney's lips assault your own. Your body pressed between <<his>> and the wall, there's little else you can do.
<br><br>
You gasp for breath when <<he>> finally pulls away, but <<he>> immediately dives back in, this time forcing <<his>> tongue into your open mouth. After a lengthy makeout, <<he>> shoves off you and walks off without a word. You're left flustered.<<npcincr Whitney lust 5>><<glust>>
<<else>>
You turn your face away. <<He>> grasps your hair, trying to hold you still, but you're persistent. <<He>> takes the hint eventually.
<br><br>
"Fucking fine," <<he>> sighs, slouching against the wall. <<He>> lights a cigarette and turns away from you. You take it as permission to leave.
<</if>>
<br><br>
<<endevent>>
<<destinationeventend>><<set $outside to 1>><<effects>>
<<if $phase is 1>>
You know what's coming,
<<if $submissive gte 1150>>
but fear keeps you in place.
<<elseif $submissive lte 850>>
but self-preservation gets the better of you.
<<else>>
but you think better of picking a fight.
<</if>>
<<else>>
You're helpless to keep Whitney's hands off your <<print $worn.under_lower.name>>.
<</if>>
<<His>> fingers curl, then launch up in a swift motion.
<br><br>
A sudden, sharp pain shocks your <<genitals>> as the fabric of your <<print $worn.under_lower.name>> is yanked taut between your <<if $player.ballsExist>>testes<<else>>labia<</if>>.
<<if $submissive gte 1150>>
You squeal. <<His>> friends burst out laughing.
<<elseif $submissive lte 850>>
You grit your teeth, not giving them the satisfaction of a response.
<<else>>
You gasp. <<His>> friends taunt you.
<</if>>
<br><br>
<<set _whitStreetUndies to $worn.under_lower.name>>
<<set $worn.under_lower.integrity -= 30>>
<<integritycheck>>
<<exposure>>
<<if !$worn.under_lower.type.includes("naked")>>
Satisfied with your torment, Whitney releases you. You fall to the ground. <<He>> laughs as <<he>> steps over you. You struggle to stand.
<<else>>
"Thanks for the souvenir," Whitney laughs, waving the tattered remains of your <<print _whitStreetUndies>> in your face. <<He>> drops you to the ground and runs off before you can snatch them back.
<<trauma 4>><<stress 4>><<gtrauma>><<gstress>>
<</if>>
<<npcincr Whitney lust 5>><<glust>>
<br><br>
<<endevent>>
<<destinationeventend>><<set $outside to 1>><<effects>>
<<if $phase is 1>>
Whitney yanks the thermos away just as you're about to grab it, <<if $whitneyromance is 1>>winking<<else>>smirking<</if>> as <<he>> takes a swig. <<He>> was teasing you.
<<if $submissive gte 1150>>
You look down and shuffle away.
<<elseif $submissive lte 850>>
You roll your eyes and walk away.
<<else>>
You sigh and walk away.
<</if>>
<<if $whitneyromance is 1>>
<br><br>
A hand on your shoulder pulls you back. You're too surprised to stop Whitney as <<he>> forces <<his>> lips to yours. <span class="lewd">A sweet, creamy taste fills your mouth,</span> flooding it with warmth. <<He>> pushes <<his>> tongue past your lips, forcing you to swallow. You nearly choke.
<br><br>
<<He>> wipes <<his>> mouth on <<his>> sleeve. "Here," <<he>> pants as <<he>> forces the thermos into your hands. <<His>> face is red. "I'm not thirsty."<<npcincr Whitney lust 10>><<gglust>>
<br><br>
<<He>> storms off. You feel heated, in more ways than one.<<stress -12>><<arousal 1000>><<lstress>><<garousal>>
<<else>>
<<stress 6>><<npcincr Whitney lust 5>><<gstress>><<glust>>
<</if>>
<<else>>
You ignore <<him>> and continue on. <<He>> watches you leave, but doesn't follow.
<</if>>
<br><br>
<<endevent>>
<<destinationeventend>><<set $outside to 1>><<effects>>
<<if $phase is 1>>
<<if $danceSuccess>>
<span class="green">You gracefully weave out of the way just as Whitney comes to a landing.</span> You're struck by a few stray droplets, but otherwise no worse for wear.<<stress -6>><<lstress>>
<br><br>
Whitney isn't so lucky. <<He>> ends up drenched from the waist down. <<He>> looks disappointed as <<he>> stomps off, kicking at puddles as <<he>> goes.<<npcincr Whitney dom -1>><<ldom>>
<<else>>
You stumble backwards, <span class="red">only to slip and fall on your <<bottom>> just as Whitney lands.</span> A wave sweeps over you, <span class="red">soaking you from head to toe.</span>
<<water>><<trauma 6>><<stress 12>><<gtrauma>><<ggstress>>
<br><br>
Whitney explodes into hysterics when <<he>> sees you. "Real smooth, loser." <<He>> wipes a tear from <<his>> eye as <<he>> leaves.<<npcincr Whitney lust 10>><<gglust>>
<</if>>
<<else>>
You shut your eyes and brace for impact. You hear a splash. Your clothes feel cold and heavy. Your heart skips a beat. <span class="lewd">Your <<print $worn.lower.name>> has completely soaked through.</span>
<<water waist>><<if $uncomfortable.nude is true>><<trauma 6>><<stress 6>><<gtrauma>><<gstress>><<else>><<arousal 500>><<garousal>><</if>>
<br><br>
Whitney saunters off with a smile, heedless to the fact that <<hes>> drenched, too. "Better hurry inside," <<he>> calls after you. "You'll catch a cold dressed like that."<<npcincr Whitney lust 5>><<glust>>
<</if>>
<br><br>
<<endevent>>
<<destinationeventend>><<set $outside to 1>><<effects>>
<<if $phase is 2>>
You stick your <<if $player.breastsize is 0>>chest<<else>><<breasts>><</if>> out, giving Whitney an easy target. <<person1>><<He>> grins as <<he>> squeezes the bottle. A torrent of water sprays out, <span class="lewd">soaking you from the waist up.</span>
<<if $player.gender_appearance is "f">>
<<exhibitionism4>>
<<else>>
<<exhibitionism1>>
<</if>>
<<if !$worn.over_upper.type.includes("naked", "rainproof", "stealthy", "swim")>><<set $overupperwet to 200>><</if>>
<<if !$worn.upper.type.includes("naked", "rainproof", "stealthy", "swim")>><<set $upperwet to 200>><</if>>
<<if !$worn.under_upper.type.includes("naked", "rainproof", "stealthy", "swim")>><<set $underupperwet to 200>><</if>>
The <<person2>><<person>> shoves you into Whitney's arms. <<person1>><<He>> pulls you close.
<br><br>
"You're my toy. Never forget it." <<He>> drags <<his>> tongue along your slick <<if $player.breastsize is 0>>chest<<else>><<breasts>><</if>>, then shoves you aside. They laugh their way out of the alley.<<npcincr Whitney lust 10>><<gglust>>
<<elseif $phase is 1>>
You twist and jerk, trying to wrench your arms out of the <<person2>><<persons>> grasp.
<<if $physiqueSuccess>>
<span class="green">You duck out of the way just in time,</span> and <<he>> ends up soaked in your stead.
<br><br>
<<if ($pronoun is "m" and random(1, 4) isnot 1) or ($pronoun is "f" and random(1, 4) is 1)>>
<<He>> growls in frustration, ripping off <<his>> shirt and leaping at Whitney. You use the ensuing scrap to cover your escape.
<<else>>
<<He>> squeals and covers <<his>> chest as <<he>> scurries into hiding. Whitney's amused enough to leave you alone.
<</if>>
<<else>>
<span class="red"><<His>> hold is too strong,</span> however, <span class="lewd">and you're soaked from the waist up.</span>
<<if !$worn.over_upper.type.includes("naked", "rainproof", "stealthy", "swim")>><<set $overupperwet to 200>><</if>>
<<if !$worn.upper.type.includes("naked", "rainproof", "stealthy", "swim")>><<set $upperwet to 200>><</if>>
<<if !$worn.under_upper.type.includes("naked", "rainproof", "stealthy", "swim")>><<set $underupperwet to 200>><</if>>
<<trauma 6>><<stress 12>><<gtrauma>><<ggstress>>
<br><br>
The <<person>> shoves you to the floor. Whitney bounces the empty bottle off your head. "Maybe now you won't be so hot under the collar." They laugh their way out of the alley.<<npcincr Whitney lust 5>><<glust>>
<</if>>
<<else>>
You lie still and shut your eyes. You hear the sound of plastic crunching. You're hit by sharp, cool sensation, right in the chest. <span class="lewd">You're soaked from the waist up.</span>
<<if !$worn.over_upper.type.includes("naked", "rainproof", "stealthy", "swim")>><<set $overupperwet to 200>><</if>>
<<if !$worn.upper.type.includes("naked", "rainproof", "stealthy", "swim")>><<set $upperwet to 200>><</if>>
<<if !$worn.under_upper.type.includes("naked", "rainproof", "stealthy", "swim")>><<set $underupperwet to 200>><</if>>
<<trauma 6>><<stress 6>><<gtrauma>><<gstress>>
<br><br>
The <<person2>><<person>> shoves you to Whitney. "No need to thank me." <<person1>><<He>> slaps your wet <<breasts>>. "This view's plenty thanks." They laugh their way out of the alley.<<npcincr Whitney lust 5>><<glust>>
<</if>>
<br><br>
<<endevent>>
<<destinationeventend>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<violence 1>>
<<neutral 1>>
<<maninit>>
<<stalk_init>>
<<set $combatgoal to "confront">>
<<set $NPCList[0].bold to (($allure / 10) + ($NPCName[$NPCNameList.indexOf("Whitney")].lust * 2) + ($NPCName[$NPCNameList.indexOf("Whitney")].dom * 20) + ($NPCName[$NPCNameList.indexOf("Whitney")].love * 10))>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $stalk_end>>
<span id="next"><<link [[Next|Street Bully Stalk Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Street Bully Stalk]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<effects>>
<<if $stalk_end is "confront">>
<<if $feetaction is "confront">>
Whitney stares at you, arms crossed.
<<else>>
<<if !$stalk_assess>>A pair of hands grab<<else>>Whitney grabs<</if>> you from behind.
<</if>>
<<if $whitneyromance is 1>>
"You're just looking for trouble coming around here, aren't you?" <<if !$stalk_assess>>It's Whitney.<</if>> <<His>> friends peer over <<his>> shoulder. <<He>> smirks. "Well, you're in luck."
<<else>>
"There's a fine for trespassing, slut." <<if !$stalk_assess>>It's Whitney.<</if>> <<His>> friends pen you in. "Lucky for you, it's real cheap."
<</if>>
<br><br>
<<silently>><<endcombat>><</silently>>
<<npc Whitney>><<person1>>
<<if $NPCName[$NPCNameList.indexOf("Whitney")].dom gte 15>>
<<He>> snaps <<his>> fingers and points down.
<<else>>
<<He>> puts a hand on your head and pushes down.
<</if>>
<<if $daystate isnot "night">>
<span class="lewd">You're in plain view of an adjacent street.</span>
<</if>>
<br><br>
<<if $promiscuity gte 55>>
<<link [[Give oral|Street Bully Sex]]>><<set $phase to 0>><<set $sexstart to 1>><<npcincr Whitney love 1>><<npcincr Whitney dom 1>><</link>><<promiscuous4>><<glove>><<gdom>>
<br>
<</if>>
<<if $whitneyromance is 1>>
<<link [[Ask to go somewhere private|Street Bully Private]]>><<npcincr Whitney dom -1>><</link>><<promiscuous1>><<ldom>>
<br>
<</if>>
<<link [[Let it happen|Street Bully Sex]]>><<set $phase to 0>><<set $molestationstart to 1>><<trauma 6>><<stress 6>><<npcincr Whitney dom 1>><</link>><<gtrauma>><<gstress>><<gdom>>
<br>
<<link [[Fight|Street Bully Fight]]>><<npcincr Whitney dom -1>><<set $fightstart to 1>><</link>>
<br>
<<elseif $stalk_end is "hide">>
You emerge from your hiding place. <<if $stalk_assess>>Whitney<<else>>Whoever was following you<</if>> is nowhere to be found. <<tearful>> you continue on your way.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<else>>
You slow to a walk. <<tearful>> you continue your journey.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>><<set $outside to 1>><<effects>>
<<if $submissive gte 1150>>
You sidle up to Whitney, wrapping your arms over <<his>> shoulders and pressing your chest to <<his>>. "I-I want to make you happy," you whisper. "But I'm shy..."
<<elseif $submissive lte 850>>
You pull Whitney away from <<his>> friends, sliding a hand down <<his>> back. "Ditch the gawkers," you say. "Then we can really have some fun."
<<else>>
You strut towards Whitney, running your hands along your body. "Wouldn't you rather have this all to yourself?"
<</if>>
<<promiscuity1>>
<<if $NPCName[$NPCNameList.indexOf("Whitney")].dom gte 15>>
<<He>> smiles. <span class="red">"Nice try, slut."</span> <<He>> forces you down.
<br><br>
<<link [[Next|Street Bully Sex]]>><<set $phase to 0>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<He>> looks around uneasily. <span class="green">"Fine,"</span> <<he>> mutters. "Less leeches that way."
<br><br>
<<He>> drags you to a secluded alcove. <<His>> friends follow, but Whitney fixes them with a glare. "That goes for you lot, too." They murmur their disappointment.
<br><br>
Once alone, Whitney shoves you to the ground. <<Hes>> on you in an instant.
<br><br>
<<link [[Next|Street Bully Private Sex]]>><<set $sexstart to 1>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Street Bully Private Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Street Bully Private Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $finish is 1>>
<span id="next"><<link [[Next|Street Bully Private Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Street Bully Private Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> rolls onto <<his>> back with a sigh.<<npcincr Whitney lust -20>><<llust>>
<br><br>
"Don't get used it, slut," <<he>> says. "Next time, we're going raw right in the streets."
<br><br>
<<He>> dusts <<himself>> off and returns to <<his>> gang. You're not sure if <<hes>> serious.<<stress 2>><<gstress>>
<<elseif $enemyhealth lte 0>>
You kick Whitney away from you. <<He>> skids out onto the street.<<npcincr Whitney love -1>><<npcincr Whitney dom -1>><<llove>><<ldom>>
<br><br>
"The fuck's your problem?" <<he>> spits. "See if I listen to you next time. Bitch." <<He>> dusts <<himself>> off and staggers away.
<<else>>
<<He>> dismounts you with a sigh. "Whatever. I was starting to fall asleep, anyway." <<He>> returns to <<his>> gang without looking back.
<</if>>
<br><br>
<<tearful>> you step out into the open.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>><<set $outside to 1>><<effects>>
<<if $phase is 1>>
<<if $submissive gte 1150>>
You gulp. "O-okay. As long as I don't get in trouble."
<<elseif $submissive lte 850>>
You shove past <<him>>. "Let me show you how it's done."
<<else>>
You step up to the wall. "I better not get in trouble for this."
<</if>>
Whitney and <<his>> friends crowd around, eager to see the finished product.
<br><br>
What do you draw?
<br><br>
<<link [[Something lewd|Street Bully Paint 2]]>><<crimeup 100>><<npcincr Whitney love 1>><<set $phase to 2>><</link>><<promiscuous1>>
<br>
<<link [[Something profane|Street Bully Paint 2]]>><<crimeup 100>><<npcincr Whitney love 1>><<trauma -6>><<stress -12>><<set $phase to 1>><</link>><<ltrauma>><<lstress>>
<br>
<<if $whitneyromance is 1>>
<<link [[Something romantic|Street Bully Paint 2]]>><<crimeup 200>><<npcincr Whitney love 3>><<set $phase to 0>><</link>><<gglove>>
<br>
<</if>>
<<else>>
<<if $submissive gte 1150>>
"You shouldn't vandalise public property," you say, holding out the spray can. <<His>> friends laugh in your face.
<<elseif $submissive lte 850>>
You toss the can at Whitney, who fumbles to catch it. "I'm not putting my ass on the line for this."
<<else>>
You hand the can back to Whitney. "This isn't worth getting in trouble over," you say.
<</if>>
<br><br>
<<He>> scowls, but doesn't push you. <<He>> goes back to <<his>> crude illustrations. You continue on your way.
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>><<set $outside to 1>><<effects>>
You give the can a shake, then
<<if $phase is 2>>
paint the wall with the most depraved, carnal imagery you can imagine.
<<promiscuity1>>
<<if $awarelevel gte 2>>
Once you're done, Whitney steps up to admire your handiwork. <<He>> grins. "Is that...?"
<br><br>
You <<if $submissive gte 1150>>bashfully<<elseif $submissive lte 850>>confidently<<else>>eagerly<</if>> nod. Whitney shakes <<his>> head, snickering. "You know, if you wanna see the real thing, you could always ask." <<His>> friends laugh.<<npcincr Whitney lust 5>><<glust>>
<<else>>
Once you're done, Whitney steps up to admire your handiwork. <<He>> scratches <<his>> head. "The fuck is that?"
<br><br>
You explain your work as best you can. "That's what that is?" <<He>> cocks an eyebrow. "If you say so." <<His>> friends laugh.<<stress 6>><<gstress>>
<</if>>
<<elseif $phase is 1>>
plaster the wall with as many naughty words as you can think up.
<<if $awarelevel gte 1>>
It's oddly cathartic.
<<else>>
There aren't many, but it's cathartic nonetheless.
<</if>>
<br><br>
Once you're done, Whitney steps up to admire your handiwork. <<He>> gives a low whistle.
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Whitney")].love gte 25>>
"That's some choice language. Do you..." <<He>> stops short, shaking <<his>> head. "I mean, it's not bad."<<trauma -4>><<ltrauma>>
<<else>>
"That's some choice language. You kiss your mum with that mouth?" <<He>> covers <<his>> mouth, feigning remorse. "Oh, right. You don't."<<lcontrol>><<control -10>>
<</if>>
<<else>>
outline a heart. Inside, you write Whitney's name <<if $submissive gte 1150>>above<<elseif $submissive lte 850>>beneath<<else>>next to<</if>> your own.
<br><br>
Once you're done, Whitney steps up to admire your handiwork. <<His>> friends <<if $cool gte 40>>poke fun<<else>>pretend to gag<</if>>. <<He>> rolls <<his>> eyes.
<br><br>
"Sure," <<he>> says. "Make it real easy for the cops to trace." Despite <<his>> tone, <<hes>> smiling.
<</if>>
<br><br>
Once <<hes>> through with <<his>> critique, Whitney shoves you along.
<<if $NPCName[$NPCNameList.indexOf("Whitney")].dom gte 15>>
"You run off and let the big <<peopley>> play," <<he>> says. "I can't have any fun with you in jail."
<<else>>
"Later, <<if $whitneyromance is 1>><<girl>><<else>>slut<</if>>," <<he>> calls after you. "Don't have too much fun without me."
<</if>>
<br><br>
<<endevent>>
<<destinationeventend>><<set $outside to 1>><<effects>>
<<if $phase is 1>>
<<flaunting>> you remove each article of clothing, one by one, until you're stood naked in front of Whitney and <<his>> gang.
<<exhibitionism3>>
<<else>>
You hesitantly strip for Whitney and <<his>> friends. Someone cheers. You feel uncomfortable under Whitney's gaze, but it's better than the alternative.
<br><br>
<</if>>
<<undressclothes "whitneyStreet">>
<<if $phase is 1>>
You're so busy putting on a show
<<else>>
You're so focused on tuning out their stares
<</if>>
that you fail to notice <<his>> friends stepping out of line behind you. They snatch up your clothes.
<<if $daystate is "night">>
"We're going for a walk," Whitney says. "You might wanna come with."
<br><br>
They start out of the alley, <span class="red">taking your clothes with them.</span>
<br><br>
<<link [[Follow|Street Bully Strip Walk]]>><<set $phase2 to 1>><<npcincr Whitney dom 1>><</link>><<gdom>>
<br>
<<link [[Stay put|Street Bully Strip Walk]]>><<set $phase2 to 0>><<npcincr Whitney dom -1>><</link>><<ldom>>
<br>
<<else>>
"Thanks for the show," Whitney says. "See you around."
<br><br>
<<His>> friends laugh as they bolt onto the street, <span class="red">taking your clothes with them.</span>
<br><br>
<<link [[Next|Street Bully Strip Streak]]>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
One of the <<persony>>s behind you shoves you to Whitney. "Wrong answer," <<he>> snarls.
<<controlloss>>
<<npcstrip>>
<<set $audienceforceteen to 1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Street Bully Strip Forced Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Street Bully Strip Forced Finish]]>><</link>></span><<nexttext>>
<<elseif $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked") and $worn.under_lower.type.includes("naked")>>
<span id="next"><<link [[Next|Street Bully Strip Forced Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Street Bully Strip Forced]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> collapses to the ground, panting.<<npcincr Whitney lust -20>><<llust>>
<br><br>
<<His>> haze offers the distraction you need. <<tearful>> you slip past.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $enemyhealth lte 0>>
You shove Whitney into a <<generatey2>><<person2>><<person>>. They both collapse to the ground. The rest give you a wide berth.<<npcincr Whitney dom -1>><<ldom>>
<br><br>
<<tearful>> you flee the alley.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<else>>
Whitney's friends cheer as <<he>> holds your clothes up high. <<He>> tosses each article to a different <<persony>>, dashing your hopes of getting them back.<<trauma 6>><<stress 12>><<gtrauma>><<ggstress>>
<br><br>
<<if $enemyanger gte ($enemyangermax / 5) * 1>>
"You know what's funny?" <<he>> says. "I was gonna let you keep them this time. I just wanted a peek, but you had to act like a <<bitch>>."
<br><br>
<<He>> shoves you to the ground. They run off, <span class="red">taking your clothes with them.</span> You follow the sound of their laughter, but soon lose them in the maze of alleys and alcoves.
<br><br>
<<tearful>> you take cover behind a bin.
<br><br>
<<set $stealtextskip to 1>>
<<stealclothes>>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<else>>
<<silently>><<clotheson>><</silently>>
<<undressclothes "whitneyStreet">>
<<endcombat>>
<<npc Whitney>><<person1>>
"Now that's done," Whitney says, smirking.
<<if $daystate is "night">>
"Let's take you for a walk."
<br><br>
They start out of the alley, <span class="red">taking your clothes with them.</span>
<br><br>
<<link [[Follow|Street Bully Strip Walk]]>><<set $phase to 0>><<set $phase2 to 1>><</link>>
<br>
<<link [[Stay put|Street Bully Strip Walk]]>><<set $phase2 to 0>><</link>>
<br>
<<else>>
"We'll be leaving. See you around."
<br><br>
<<His>> friends laugh as they bolt onto the street, <span class="red">taking your clothes with them.</span>
<br><br>
<<link [[Next|Street Bully Strip Streak]]>><</link>>
<br>
<</if>>
<</if>>
<</if>><<set $outside to 1>><<effects>>
<<if $phase2 is 1>>
<<if $phase is 1>>
<<if $whitneyromance is 1>>
You saunter up to Whitney's side. <<He>> wraps an arm around your waist and pulls you closer.
<<else>>
You casually stroll to the head of the group. You can feel their eyes on your <<bottom>>.
<</if>>
You pay <<his>> friends' crude remarks no mind as you lead them out of the alley and into the street.
<br><br>
You take a deep breath as a cool night breeze caresses your skin, whisking you off your feet in a gust of pride. You're almost disappointed that the only ones around are Whitney and <<his>> friends.
<<else>>
<<if $whitneyromance is 1>>
You nervously trail behind Whitney. <<He>> grabs you by the arm and pulls you to <<his>> side.
<<else>>
You shrink to the back of the group, but Whitney drags you to the front, kicking your <<bottom>> to force you along.
<</if>>
<<His>> friends' laughter rings in your ears as you're led out of the alley, onto the street.<<trauma 6>><<stress 6>><<gtrauma>><<gstress>>
<br><br>
You shiver as the frigid nighttime air clings to your skin, chilling you to the bone. Your vulnerability may have something to do with your discomfort. You're thankful the streets are empty, save for you, Whitney, and <<his>> gang.
<</if>>
<br><br>
<span class="lewd">Until a <<generate2>><<person2>><<person>> emerges.</span> <<He>> hasn't noticed you yet. Whitney's friends snicker in anticipation.
<br><br>
<<if $whitneyromance is 1>>
<<link [[Hide behind Whitney|Street Bully Strip Walk 2]]>><<set $phase to 3>><<npcincr Whitney dom 1>><<npcincr Whitney lust 5>><</link>><<gdom>><<glust>>
<br>
<</if>>
<<if $exhibitionism gte 55>>
<<link [[Strut|Street Bully Strip Walk 2]]>><<set $phase to 2>><<npcincr Whitney love 1>><<npcincr Whitney lust 5>><</link>><<exhibitionist4>><<glove>><<glust>>
<br>
<</if>>
<<link [[Keep walking|Street Bully Strip Walk 2]]>><<set $phase to 1>><<trauma 6>><<stress 6>><<npcincr Whitney dom 1>><</link>><<gtrauma>><<gstress>><<gdom>>
<br>
<<link [[Run away|Street Bully Strip Walk 2]]>><<set $phase to 0>><<npcincr Whitney dom -1>><</link>><<ldom>>
<br>
<<else>>
You stay rooted in place. The sound of laughter fades.
<br><br>
<<storeon "whitneyStreet" "delete">>
<<clotheson>>
<<endevent>>
<<destinationeventend>>
<</if>><<set $outside to 1>><<effects>>
<<if $phase is 3>>
<<person1>>
<<if $submissive gte 1150>>
You squirm out of Whitney's grasp and move behind <<him>>, pressing your face to <<his>> back.
<<elseif $submissive lte 850>>
You grasp Whitney's shoulders and position <<him>> in front of you, shielding you from view.
<<else>>
You take cover behind Whitney.
<</if>>
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Whitney")].dom gte 18>>
<<He>> reaches around and grabs you. "Don't be shy," <<he>> smiles. "Let <<person2>><<him>> see that pretty face." <span class="red">You're pulled by the arm, back into the open.</span> With your arms held behind your back, you can't even cover up.<<trauma 6>><<stress 6>><<gtrauma>><<gstress>>
<br><br>
Whitney marches right up to the <<person>>, practically shoving you in <<his>> face. Your face flushes with humiliation, but there's nothing you can do to shield yourself from <<his>> prying eyes.
<br><br>
Whitney taunts the <<person>>, goading <<him>> to take it further, but <<he>> can't find the nerve. <<He>> stumbles away, leering over <<his>> shoulder. Whitney's not bothered. <<person1>><<He>> releases you and carries on with <<his>> walk.
<<fameexhibitionism 1>>
<<else>>
<<His>> friends laugh. Someone jabs you. Whitney scowls over <<his>> shoulder. The <<person2>><<person>> walks on by, oblivious to your presence.
<br><br>
Once <<hes>> gone, Whitney turns around and gives you a shove. "You're lucky it was just one idiot. Any more, and you bet your ass I'd be showing you off."<<stress 2>><<gstress>>
<</if>>
<br><br>
<<link [[Next|Street Bully Strip Walk 3]]>><<person1>><</link>>
<br>
<<elseif $phase is 2>>
<<if $whitneyromance is 1>>
You move in front of Whitney. Your bare, <<bottom>> brushes <<person1>><<his>> crotch.
<<else>>
You wave the group away. They slink back, letting you take the lead.
<</if>>
You make no effort to conceal your <<lewdness>>.
<<exhibitionism4>>
The <<person2>><<person>> perks at the sound of footsteps, then freezes at the sight of a naked <<girl>> <<if $whitneyromance is 1>>ushered along<<else>>flanked<</if>> by a gang of delinquents.
<br><br>
<<if $whitneyromance is 1>>
You lean into Whitney's chest. "Midnight strolls," you sigh. "So romantic." <<person1>><<He>> flashes a smirk as <<he>> shoves past the <<person2>><<person>>.
<<else>>
You wave to the <<person>>. "Don't stay out late, <<sir>>," you innocently chirp. "You'll catch a cold!"
<</if>>
<br><br>
<<switch random(1, 4)>>
<<case 4>>
Eyes wide, <<he>> reaches out to touch you. Whitney slaps <<his>> hand away. <<He>> shuffles off, muttering to <<himself>>.
<<case 3>>
<<He>> leers openly, craning <<his>> neck as <<he>> passes. <<He>> smacks straight into a streetlamp.
<<case 2>>
<<He>> looks concerned. Not enough to help, though. <<He>> hastens <<his>> steps.
<<case 1>>
<<He>> blinks and rubs <<his>> eyes as you dip down a corner, out of view.
<</switch>>
<<fameexhibitionism 2>>
<br><br>
As soon as you're all alone, Whitney's friends burst into laughter.
<br><br>
<<link [[Next|Street Bully Strip Walk 3]]>><<person1>><</link>>
<br>
<<elseif $phase is 1>>
You keep your hands over your <<lewdness>> as Whitney nudges you towards the <<person>>. It does little to distract from your exposure.
<br><br>
<<switch random(1, 5)>>
<<case 5>>
<<He>> gives a nonchalant smile and wave, then stops in <<his>> tracks. You round a corner before <<he>> can get another look.
<<case 4>>
Eyes wide, <<he>> reaches out to touch you. Whitney slaps <<his>> hand away. <<He>> shuffles off, muttering to <<himself>>.
<<case 3>>
<<He>> leers openly, craning <<his>> neck as <<he>> passes. <<He>> smacks straight into a streetlamp.
<<case 2>>
<<He>> looks concerned. Not enough to help, though. <<He>> hastens <<his>> steps.
<<case 1>>
<<He>> blinks and rubs <<his>> eyes as you dip down a corner, out of view.
<</switch>>
<<fameexhibitionism 1>>
<br><br>
Whitney's friends roar with laughter as you continue down the street.
<br><br>
<<link [[Next|Street Bully Strip Walk 3]]>><<person1>><</link>>
<br>
<<else>>
You break away from the group and retreat the way you came. Their mocking laughter soon fades out.
<br><br>
<<storeon "whitneyStreet" "delete">>
<<clotheson>>
<<endevent>>
<<destinationeventend>>
<</if>><<set $outside to 1>><<effects>>
Whitney takes you on one more loop around the street
<<if $whitneyromance is 1>>
before pulling you into an alley.
<br><br>
"Thanks for that, <<girl>>," <<he>> says, ruffling your hair. "You made my night."
<br><br>
<<His>> friends toss your clothes at you, all bunched up. <<tearful>> you duck behind a bin to dress. When you emerge, Whitney and the others are gone.
<<else>>
before shoving you to the ground.
<br><br>
"Did you enjoy your walk, <<bitch>>?" <<he>> laughs. "I sure did."
<br><br>
<<His>> friends dump your clothes on the floor. Whitney stamps on them on <<his>> way down the street. <<tearful>> you duck into an alley to get dressed.
<</if>>
<br><br>
<<storeon "whitneyStreet">>
<<endevent>>
<<destinationeventend>><<set $outside to 1>><<effects>>
Hid behind a bin to conceal your <<lewdness>>, you peek out. Whitney and <<his>> friends stand across the street. <<He>> waves your clothes like a flag.
<br><br>
You'll have to cross traffic to reach <<him>>.
<<if $daystate is "day">>
It's busy. You'll have to be quick.
<<if $exhibitionism gte 75>>
<span class="lewd">Or bold.</span>
<</if>>
<<set _whitStreetDifficulty to 30>>
<<set _whitAthleticsDifficulty to 1200>>
<<else>>
It's not too busy, but you'll have to be quick.
<<if $exhibitionism gte 75>>
<span class="lewd">Or bold.</span>
<</if>>
<<set _whitStreetDifficulty to 50>>
<<set _whitAthleticsDifficulty to 800>>
<</if>>
<br><br>
<<if $exhibitionism gte 75>>
<<link [[Strut|Street Bully Strip Streak 2]]>><<set $phase to 3>><<npcincr Whitney love 1>><</link>><<exhibitionist5>><<glove>>
<br>
<</if>>
<<link [[Sprint|Street Bully Strip Streak 2]]>><<set $phase to 2>><</link>><<athleticsdifficulty 1 _whitAthleticsDifficulty>>
<br>
<<link [[Move carefully|Street Bully Strip Streak 2]]>><<set $phase to 1>><</link>><<difficulty _whitStreetDifficulty>>
<br>
<<link [[Give up|Street Bully Strip Streak 2]]>><<set $phase to 0>><<npcincr Whitney dom -1>><</link>><<ldom>>
<br><<set $outside to 1>><<effects>>
<<if $phase is 3>>
You <<nervously>> emerge from your hiding spot and start your way across the street.
<<exhibitionism5>>
You walk slowly, hips swaying and head held high. Joggers stop in their tracks. Drivers come screeching to a halt. Car horns blare down the road. You're not sure if they're upset over the traffic jam, or because they can't get a good view.
<<fameexhibitionism 30>>
<br><br>
Some of the onlookers start to follow.
<<if $innocencestate is 1>>
You wonder where they're headed.
<<else>>
You pick up your pace.
<</if>>
<<if $whitneyromance is 1>>
Whitney pulls you into the alley as you draw near.
<<else>>
You slide into the alley, where Whitney awaits.
<</if>>
<br><br>
<<link [[Next|Street Bully Strip Streak 3]]>><<set $phase to 2>><</link>>
<br>
<<elseif $phase is 2>>
You crouch low and wait for an opening, before flying out of the alley and onto the street. The wind buffets your bare skin and your heart races, but you don't dare slow down.
<br><br>
<<if $athleticsSuccess>>
<span class="green">You breathlessly zip across without obstruction.</span> Onlookers gasp, but you're quick enough that none catch more than a fleeting glimpse.
<br><br>
You're soon out of view and into the alleyway.
<<if $whitneyromance is 1>>
Whitney catches you in <<his>> arms
<<else>>
Whitney's friends cheer
<</if>>
as you come skidding to a stop.
<br><br>
<<link [[Next|Street Bully Strip Streak 3]]>><<set $phase to 0>><</link>>
<br>
<<else>>
You're halfway there when <span class="red">you trip,</span> landing with your <<bottom>> in the air. Before you can rise, <span class="red">a car comes right at you.</span> The driver swerves, narrowly avoiding you.<<trauma 18>><<stress 24>><<pain 6>><<gggtrauma>><<gggstress>><<gpain>>
<br><br>
Once your pulse settles, you realise you're laid in the street, completely nude and in a compromising position. A crowd of <<people>> gather around you. Some look horrified. Most don't. <<embarrassment>>
<<fameexhibitionism 10>>
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Whitney")].dom gte 15 and $whitneyromance is 1>>
Whitney shoves <<his>> way through the crowd. <<He>> grabs you and drags you towards the alley. You keep your head down and stumble after <<him>>.
<br><br>
<<link [[Next|Street Bully Strip Streak 3]]>><<set $phase to 1>><</link>>
<br>
<<else>>
You scramble to your feet and hurry the rest of the way before they get any ideas. Whitney's friends are too hysterical to notice you.
<br><br>
<<link [[Next|Street Bully Strip Streak 3]]>><<set $phase to 0>><</link>>
<br>
<</if>>
<</if>>
<<elseif $phase is 1>>
You crouch low and wait for an opening, before creeping out onto the street. You duck and dive between anything you can find, be it parked cars or rubbish bins, hoping no one notices.
<br><br>
<<if ($daystate is "day" and random(1, 10) lte 3) or ($daystate isnot "day" and random(1))>>
Taking advantage of a gap in traffic, <span class="green">you manage to cross without a hitch.</span> Commuters flood back onto the road shortly after, oblivious to the naked <<girl>> they narrowly missed.
<br><br>
You let out an uneasy breath as you slip into the alley where Whitney and <<his>> friends await.
<br><br>
<<link [[Next|Street Bully Strip Streak 3]]>><<set $phase to 0>><</link>>
<br>
<<else>>
You're halfway there when a car comes screeching to a halt right in front of you. The driver honks their horn, rattling you to the core. <span class="red">You freeze.</span><<trauma 12>><<stress 18>><<ggtrauma>><<gggstress>>
<br><br>
Once your pulse settles, you realise you're stood stock-still in the middle of the street, completely nude. A crowd of <<people>> gather around you. Some look horrified. Most don't. <<embarrassment>>
<<fameexhibitionism 10>>
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Whitney")].dom gte 15 and $whitneyromance is 1>>
Whitney shoves <<his>> way through the crowd. <<He>> grabs you and drags you towards the alley. You keep your head down and stumble after <<him>>.
<br><br>
<<link [[Next|Street Bully Strip Streak 3]]>><<set $phase to 1>><</link>>
<br>
<<else>>
You scramble to your feet and hurry the rest of the way before they get any ideas. Whitney's friends are too hysterical to notice you.
<br><br>
<<link [[Next|Street Bully Strip Streak 3]]>><<set $phase to 0>><</link>>
<br>
<</if>>
<</if>>
<<else>>
You slink into the alley, refusing to play Whitney's game. When you look back, <<hes>> gone. So are your clothes.
<br><br>
<<storeon "whitneyStreet" "delete">>
<<clotheson>>
<<endevent>>
<<destinationeventend>>
<</if>><<set $outside to 1>><<effects>>
<<if $phase is 2>>
You're greeted with cheers as you step into the alley. Whitney's friends flock around to pat you on the back, and elsewhere.
<br><br>
"You really are a slut," Whitney says as <<he>> tosses your clothes over. <<He>> nods over your shoulder and grins. "You've got fans."
<br><br>
A crowd of <<people>> line the street, eyes full of thirst. <<tearful>> you hurry away to get dressed.
<<elseif $phase is 1>>
Whitney drags you further down the alley, away from the street. <<His>> friends follow, bemused. Once you're alone, <<he>> pins you to a wall. <<He>> cups your chin and tilts it to meet <<his>> gaze. Then, <<he>> slaps you.<<pain 2>><<gpain>>
<br><br>
"What the fuck is your problem?" <<he>> demands, voice quaking slightly. "Fucking idiot. Don't get yourself killed over stupid shit."
<br><br>
<<He>> shoves your clothes into your arms and angrily herds <<his>> friends away, leaving you to get dressed in peace. <<tearful>> you do so. When you turn, Whitney's gone.
<<else>>
"Get a good workout, slut?" Whitney says. "Or maybe it's that slimming new outfit of yours."
<br><br>
You reach for your clothes.
<<if $NPCName[$NPCNameList.indexOf("Whitney")].dom gte 10>>
Whitney holds them overhead, smirking. <<His>> friends laugh as you
<<if $devlevel lte 10>>
stand on tiptoe, straining to reach them. <<He>> eventually grows bored of this torment and dumps them on top of you.<<stress 2>><<npcincr Whitney lust 5>><<gstress>><<glust>>
<<elseif $devlevel lte 12>>
<<if $submissive gte 1150>>desperately<<elseif $submissive lte 850>>angrily<<else>>impatiently<</if>> leap to grab them.
<<else>>
<<if $submissive gte 1150>>desperately<<elseif $submissive lte 850>>angrily<<else>>impatiently<</if>> snatch them out of <<his>> grasp.
<</if>>
<<else>>
Whitney shoves them into your arms.
<</if>>
<br><br>
<<tearful>> you find a safe spot to get dressed.
<</if>>
<br><br>
<<storeon "whitneyStreet">>
<<endevent>>
<<destinationeventend>><<set $outside to 1>><<effects>>
Soon after, a <<generate1>><<person1>><<person>> comes rushing into the alley. <<He>> looks mad. <<He>> almost runs into you, too, but instead grabs you and holds you against the wall.
<br><br>
"Where'd the <<nnpc_gendery "Whitney">> go?" <<he>> demands. "I know you're with <<nnpc_him "Whitney">>, brat. Tell me the truth." <<He>> leans in close. "Or else."
<br><br>
Over <<his>> shoulder, you spy Whitney hiding under a parked car. <<nnpc_He "Whitney">> puts a finger to <<nnpc_his "Whitney">> lips.
<br><br>
<<link [[Fight|Street Bully Chased Fight]]>><<def 1>><<set $fightstart to 1>><<npcincr Whitney love 1>><<crime 300>><</link>><<glove>><<crime>>
<br>
<<set $skulduggerydifficulty to 400>>
<<link [[Lie|Street Bully Chased 2]]>><<set $phase to 1>><<npcincr Whitney love 1>><<npcincr Whitney dom 1>><</link>><<skulduggerydifficulty>><<glove>>
<br>
<<link [[Expose Whitney|Street Bully Chased 2]]>><<set $phase to 0>><<trauma -10>><<npcincr Whitney love -1>><<npcincr Whitney dom -1>><</link>><<ltrauma>><<llove>><<ldom "Whitney">>
<br><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
You point over the <<persons>> shoulder. "Look!" you cry out. "There <<nnpc_he "Whitney">> is!" As soon as <<hes>> turned around, you blindside <<him>> with a sucker punch.
<br><br>
Whitney and <<nnpc_his "Whitney">> friends emerge from their hiding spots as the <<person>> staggers back, crowding around and egging you on.
<br><br>
<<npcidlegenitals>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<set $audienceforceteen to 1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Street Bully Chased Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Street Bully Chased Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Street Bully Chased Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Street Bully Chased Fight]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The sound of laughter snaps the <<person>> back to reality. Embarrassed, <<he>> flees the alley, <<his>> objective abandoned.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Whitney>><<person1>>
Whitney saunters up to you, resting a hand on your <<bottom>>. "Were you that keen on defending my honour, or are you just that much of a slut?" <<He>> squeezes. "Not like I care either way."<<arousal 100>><<npcincr Whitney lust 5>><<garousal>><<glust>>
<br><br>
<<if $whitneyromance is 1>>
<<link [[Demand a reward|Street Bully Chased Reward]]>><<npcincr Whitney dom -1>><<set $phase to 1>><</link>><<promiscuous1>><<ldom>>
<br>
<<link [[Say nothing|Street Bully Chased Reward]]>><<set $phase to 0>><</link>>
<br>
<<else>>
They quickly tire of your "victory," and return to their antics. <<tearful>> you continue on your way.
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>>
<<elseif $enemyhealth lte 0>>
The <<person>> staggers back. Whitney and <<nnpc_his "Whitney">> friends shout mockery after <<him>> as <<he>> flees the alley.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Whitney>><<person1>>
Whitney saunters up to you, slinging an arm over your shoulder.
<<if $NPCName[$NPCNameList.indexOf("Whitney")].dom gte 10>>
"You're a scrappy little shit," <<he>> admits, grinning. "Doesn't change nothing between us."
<<else>>
"Good to know you're not a pain in the ass just for me," <<he>> says. "You're an all-around bitch."
<</if>>
<<status 1>><<npcincr Whitney love 1>><<glove>><<gcool>>
<br><br>
<<if $whitneyromance is 1>>
<<link [[Demand a reward|Street Bully Chased Reward]]>><<npcincr Whitney dom -1>><<set $phase to 1>><</link>><<promiscuous1>><<ldom>>
<br>
<<link [[Say nothing|Street Bully Chased Reward]]>><<set $phase to 0>><</link>>
<br>
<<else>>
They quickly tire of your victory, and return to their antics. <<tearful>> you continue on your way.
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>>
<<else>>
You fall to the floor, too hurt to continue.
<<if $NPCName[$NPCNameList.indexOf("Whitney")].dom gte 10 and $whitneyromance is 1>>
"Fucking brat," the <<person>> snarls. "That's what you get for-"
<br><br>
<<Hes>> cut off by a furious punch from Whitney, knocking <<him>> to the floor. The others join in, taking turns beating on the <<person>>. <<Hes>> swiftly chased from the premises.
<br><br>
Once <<hes>> gone, Whitney turns to you.
<<endevent>><<npc Whitney>><<person1>>
<<He>> looks just as angry as before. Perhaps angrier. "You dumbass." <<He>> forces you into a kiss. "No one's allowed to fuck you up unless I say so."<<npcincr Whitney dom 1>><<npcincr Whitney lust 5>><<gdom>><<glust>>
<br><br>
<<He>> makes sure you're not too hurt before sending you on your way. <<tearful>> you stagger along.<<pain -6>><<trauma -6>><<stress 6>><<ltrauma>><<lpain>><<gstress>>
<<else>>
"Fucking brats," the <<person>> snarls. <<He>> kicks you while you're down.<<trauma 6>><<stress 6>><<gtrauma>><<gstress>>
<br><br>
<<tearful>> you rise to your feet. The <<person>>, and Whitney, are nowhere to be found.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>><<set $outside to 1>><<effects>>
<<if $phase is 1>>
You turn to Whitney with
<<if $submissive gte 1150>>
a shy smile. "I-it was a little scary. Maybe I'd feel better if-"
<br><br>
<<He>> shuts you up with a kiss before you can finish. You gasp into <<his>> mouth. <<His>> friends laugh.
<<elseif $submissive lte 850>>
your hands on your hips. "You still owe me for-"
<br><br>
<<He>> shuts you up with a kiss before you can finish. You push back, meeting <<his>> tongue halfway. <<His>> friends cheer.
<<else>>
a raised eyebrow. "Now that we're alone, how about-"
<br><br>
<<He>> shuts you up with a kiss before you can finish. You don't resist, letting <<him>> push <<his>> tongue past your lips.
<</if>>
<<promiscuity1>>
<<if $NPCName[$NPCNameList.indexOf("Whitney")].dom gte 15>>
<<His>> hands retract from your body, but <<he>> doesn't pull away. <<He>> lets them dip lower, towards your <<bottom>>.
<br><br>
<<link [[Next|Street Bully Sex]]>><<set $sexstart to 1>><<set $phase to 1>><<npckiss>><</link>>
<br>
<<else>>
Eventually, <<he>> gives you a shove that rips you out of the kiss. "Satisfied, slut?" <<he>> says. "Too bad. That's all you're getting."
<br><br>
<<He>> laughs as <<he>> leads <<his>> friends back to their antics. <<tearful>> you continue on your way.
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>>
<<else>>
Whitney and <<his>> friends quickly tire of your victory, and return to their antics. <<tearful>> you continue on your way.
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>><<set $outside to 1>><<effects>>
<<if $phase is 1>>
<<if $submissive gte 1150>>
"I didn't see anyone, <<sir>>," you say. "Promise."
<<elseif $submissive lte 850>>
You shrug. "Dunno. At the rate you're going, <<nnpc_hes "Whitney">> probably skipped town by now."
<<else>>
"<<nnpc_He "Whitney">> went that way," you say, pointing down the street.
<</if>>
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<<if $skulduggery gte 400>>
The <<person>> nods and rushes past you, <span class="green">utterly fooled.</span>
<<else>>
The <<person>> eyes you suspiciously, <span class="green">but shoves you aside and continues down the alley.</span>
<</if>>
<<endevent>><<npc Whitney>><<person1>>
Whitney crawls out from underneath the car.
<br><br>
<<if $skulduggery gte 400>>
"I can't believe that idiot bought it," <<he>> says. "You've got a real silver tongue." <<He>> smirks. "Wonder what else that tongue can do."<<npcincr Whitney lust 5>><<glust>>
<<else>>
"You're a shit liar," <<he>> says. "I wouldn't have believed you for a second. Good thing that moron was even dumber than you."
<</if>>
<br><br>
<<He>> walks off, laughing. You continue on your path.
<<skulduggeryuse>>
<<endevent>>
<<destinationeventend>>
<<else>>
The <<person>> grits <<his>> teeth, eyes narrowed. <<He>> didn't buy it.
<<skulduggeryuse>>
"Was really looking forward to punishing that punk," <<he>> snarls. "But you'll do."
<br><br>
<<link [[Next|Street Bully Chased Spank]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<else>>
You point to the parked car. Whitney only has a second to glare before <<nnpc_hes "Whitney">> dragged out, back in the direction <<nnpc_he "Whitney">> came.
<br><br>
Whitney's friends jump out of hiding and descend on the <<person>>. A fight breaks out. You don't stick around to see who wins.
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<He>> pulls you off the wall and bends you over <<his>> knee.
<<controlloss>>
<br><br>
<<npcspank>>
<<set $enemyanger += 200>>
<<if $NPCName[$NPCNameList.indexOf("Whitney")].dom gte 10 and $whitneyromance is 1>>
<<enable_rescue>>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Street Bully Chased Spank Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Street Bully Chased Spank Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyanger lte 0>>
<span id="next"><<link [[Next|Street Bully Chased Spank Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Street Bully Chased Spank Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Street Bully Chased Spank]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> sluggishly rises to <<his>> feet. "Well, now I sure as hell won't catch <<nnpc_him "Whitney">>." <<He>> shoves you to the ground and stumbles away.
<br><br>
<<tearful>> you look around. Whitney's gone. <<He>> must have slipped away in the confusion.
<<elseif $enemyhealth lte 0>>
You shove the <<person>> against the parked car. Its alarm blares. "Shit," <<he>> mutters, scurrying back the way <<he>> came.
<br><br>
<<tearful>> you look around. Whitney's gone. <<He>> must have slipped away in the confusion.
<<elseif $alarm is 1 and $rescue is 1>>
The <<person>> rears <<his>> hand back for another slap, but someone catches <<his>> wrist from behind. "No one makes <<pher>> cry but me." <span class="green">It's Whitney.</span>
<<npc Whitney>><<person1>>
<br><br>
<<He>> drags the <<person2>><<person>> off the wall, over to <<person1>><<his>> friends. They descend on <<person2>><<him>> in a flurry of violence.
<br><br>
<<tearful>> you seize the chance to escape.
<<else>>
"Hope you've learnt your lesson," the <<person>> says. "Now to find that other brat." <<He>> stomps off, leaving you on the ground.
<br><br>
<<tearful>> you look around. Whitney's gone. <<He>> must have slipped away in the confusion.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>><<set $outside to 1>><<effects>>
<<if $phase2 is 2>>
<<if $submissive gte 1150>>
You shake your head. "I-I'm too scared." You give <<him>> a hopeful smile. "But if you came with me..."
<<elseif $submissive lte 850>>
"Afraid to do it yourself?" You pinch <<his>> <<if $phase is 3>>nipple<<elseif $phase is 2>>thigh<<else>>butt<</if>>. "No? Then prove it."
<<else>>
"All by myself? That won't do." You stroke <<if $phase is 3>>up <<his>> chest<<elseif $phase is 2>>along <<his>> thigh<<else>>down <<his>> back<</if>>. "Quit gawking and get out here."
<</if>>
<<switch $phase>>
<<case 3>><<exhibitionism4>>
<<case 2>><<exhibitionism5>>
<<case 1>><<exhibitionism3>>
<</switch>>
<<He>> turns to <<his>> friends, grinning. "See? Poor <<girl>> thinks everyone's as horny as <<phim>>." <<He>> takes another look at you. Your expression tells <<him>> you're serious. <<He>> turns away with a bark of laughter.
<<if $NPCName[$NPCNameList.indexOf("Whitney")].dom gte 15>>
<<Hes>> blushing.
<<else>>
<<He>> tilts <<his>> head.
<</if>>
<br><br>
"Alright," <<he>> says. "Deal." <<His>> friends murmur. "But you go first. I'm not getting punked by a slut." <<He>> shoves you to the sidewalk, watching intently.
<<elseif $phase2 is 1>>
<<if $submissive gte 1150>>
You slide out of Whitney's grasp, giggling. "Whatever you say."
<<elseif $submissive lte 850>>
You pry Whitney's hand off you with a smirk. "Watch and learn."
<<else>>
You shake Whitney's hand off. "I like the way you think."
<</if>>
<<switch $phase>>
<<case 3>><<exhibitionism4>>
<<case 2>><<exhibitionism5>>
<<case 1>><<exhibitionism3>>
<</switch>>
<<His>> friends cheer as you swagger onto the sidewalk. Whitney watches with a grin.
<<else>>
You don't want to, but you make your way out of the alley. <<His>> friends cheer. Someone smacks your <<bottom>>.
<</if>>
<br><br>
<<link [[Next|Street Bully Flash 2]]>><</link>>
<br><<set $outside to 1>><<effects>>
True to Whitney's word, it's not long before
<<if $daystate is "night">>
the sound of gravel under rubber
<<else>>
the flash of headlights around the corner
<</if>>
signals an oncoming vehicle. You get into position,
<<if $phase is 3>>
arching your back and grasping the hem of your <<print $worn.upper.name>>.
<<elseif $phase is 2>>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
<<if !$worn.under_lower.type.includes("naked")>>
sliding your <<print $worn.under_lower.name>> down to your ankles and
<</if>>
grasping the hem of your <<print $worn.lower.name>>.
<<else>>
hooking your thumbs into the waist of your <<print $worn.lower.name>><<if !$worn.under_lower.type.includes("naked")>> and <<print $worn.under_lower.name>><</if>>.
<</if>>
<<else>>
spinning around and bending over, fingers curled around the <<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>hem<<else>>waist<</if>> of your <<print $worn.lower.name>>.
<</if>>
<br><br>
<<if $phase2 is 2 and $NPCName[$NPCNameList.indexOf("Whitney")].dom gte 18>>
You hear footsteps <<if $phase isnot 1>>from behind<</if>> before you can go through with it. Whitney marches towards you.
<<if $NPCName[$NPCNameList.indexOf("Whitney")].lust gte 50>>
<<set $whitStreetNude to true>>
<span class="lewd"><<Hes>> stark naked.</span> <<His>> friends gawk behind <<him>>, but <<he>> gives them no acknowledgement.
<<arousal 200>><<garousal>>
<<else>>
<<He>> looks mad. <<His>> friends murmur their confusion.
<</if>>
<br><br>
"Move over," <<he>> barks. "You're not gonna show me up."
<br><br>
<<He>> saunters up to your side and bumps you with <<his>> hip, knocking you onto your
<<switch $phase>>
<<case 3>>back
<<case 2>>rear
<<case 1>>knees
<</switch>>
just as the vehicle comes into view. Whitney whistles, drawing the attention of the <<generate2>><<person2>><<person>> behind the wheel.
<br><br>
<<link [[Next|Street Bully Flash 3]]>><<set $phase2 to 3>><</link>>
<br>
<<else>>
The vehicle's in sight. You <<nervously>>
<<if $phase is 3>>
lift your <<print $worn.upper.name>><<if !$worn.under_upper.type.includes("naked")>> and displace your <<print $worn.under_upper.name>><</if>>,
<<else>>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>flick up your skirt<<else>>pull down your <<print $worn.lower.name>><</if>>,
<</if>>
to the cheers of Whitney's friends.
<br><br>
The <<generate2>><<person2>><<person>> at the wheel nearly swerves off the road when <<he>> sees your
<<switch $phase>>
<<case 3>><<breasts>>
<<case 2>><<genitals>>
<<case 1>><<bottom>>
<</switch>>
shame<<if $phase2 gte 1>>less<<else>>ful<</if>>ly on display. Whitney's friends laugh as <<print either("a crash rings out", "a car horn blares", "a cheer echoes")>> down the street.
<br><br>
<<tearful>> you scurry back into the cover of the alleyway.
<<fameexhibitionism 1>>
<br><br>
<<link [[Next|Street Bully Flash 3]]>><<person1>><</link>>
<br>
<</if>><<set $outside to 1>><<effects>>
<<if $phase2 is 3>>
You remain on the ground,
<<switch $phase>>
<<case 3>>
folding your arms behind your back. <span class="lewd">Your <<breasts>> are laid bare for the <<person>>.</span>
<<person1>>
<<if $whitStreetNude>>
Whitney feigns a yawn and stretches <<his>> arms overhead, <<his>> <<print $NPCList[0].breastsdesc>> fully on display.
<<else>>
Whitney <<npcUndressText $NPCName[$NPCNameList.indexOf("Whitney")] "upper" "self">> to do the same.
<</if>>
<<case 2>>
<span class="lewd">spreading your legs to give the <<person>> a good look at your <<genitals>>.</span>
<<person1>>
<<if $whitStreetNude>>
Whitney props <<his>> foot on your shoulder,
<<if $NPCList[0].penis isnot "none">>
letting <<his>> erect <<print $NPCList[0].penisdesc>> swing free in front of your face.
<<else>>
<<his>> wet pussy glistening <<if $daystate is "night">>under the glow of a streetlamp<<else>>in the sunlight<</if>>.
<</if>>
<<else>>
Whitney <<npcUndressText $NPCName[$NPCNameList.indexOf("Whitney")] "lower" "self">> to do the same.
<</if>>
<<case 1>>
<span class="lewd">pointing your <<bottom>> in the air and giving it a little shake for the <<person>>.</span>
<<person1>>
<<if $whitStreetNude>>
Whitney spins on <<his>> heel and bends over, hands on <<his>> knees.
<<else>>
Whitney <<npcUndressText $NPCName[$NPCNameList.indexOf("Whitney")] "lower" "self">> to do the same.
<</if>>
<</switch>>
<br><br>
<<person2>>The <<person>> gapes at the <<person1>><<if $player.gender_appearance is $pronoun>>pair of <<girls>><<else>>boy and girl<</if>> stood exposed <<if $daystate is "night">>under a streetlight<<else>>in broad daylight<</if>>. <<person2>><<Hes>> too busy leering to stop a collision with another oncoming vehicle. A <<generate3>><<person3>><<person>> stumbles out of <<his>> car, unhurt but enraged.
<br><br>
The <<person2>><<person>> points an accusatory finger in your direction, but Whitney's already whisked you back into the alley, laughing hysterically. <<person1>><<His>> friends cover your tracks.
<<fameexhibitionism 5>>
<br><br>
<<link [[Next|Street Bully Flash 4]]>><<set $phase to 1>><</link>>
<br>
<<elseif $phase2 is 2>>
As you fix your clothes, a hand claps your shoulder from behind. It's Whitney.
<<if $NPCName[$NPCNameList.indexOf("Whitney")].lust gte 50>>
<<set $whitStreetNude to true>>
<span class="lewd"><<Hes>> stark naked.</span>
<<switch random(1, 3)>>
<<case 3>>
"What?" <<he>> says. "It's hot out."
<<case 2>>
"Didn't think you were gonna show me up, did you?"
<<default>>
"What's with that face?" <<he>> laughs.
<<if $player.gender_appearance is $pronoun>>
"Don't you ever look at yourself in the mirror?"
<<else>>
"I'm sure you've seen a <<personsimple>> naked before, slut."
<</if>>
<</switch>>
<<His>> friends gawk behind <<him>>, but <<he>> gives them no acknowledgement.
<<else>>
<<He>> flashes a grin. <<His>> friends murmur in anticipation behind <<him>>.
<</if>>
<br><br>
"I'm up," <<he>> says. <<He>> smirks as <<he>> squeezes past you.
<<if $whitStreetNude>>
The tight confines of the alley force your bodies together, made especially awkward by <<his>> nudity. You squirm as <<his>>
<<if $NPCList[0].penis isnot "none">>
<<print $NPCList[0].penisdesc>> pokes your groin.
<<elseif $NPCList[0].breastsize gt 0>>
<<print $NPCList[0].breastsdesc>> squish against you.
<<else>>
bare skin brushes against you.
<</if>>
<<else>>
The tight confines of the alley force your bodies together.
<</if>>
"Try not to enjoy yourself too much."
<<arousal 500>><<garousal>>
<br><br>
<<if $whitStreetNude>>
<<He>> reclines against the wall, baring everything as a <<generate3>><<person3>><<person>> drives by. Whitney smiles and waves, only averting <<person1>><<his>> gaze to shoot you a wink over <<his>> shoulder.
<<else>>
<<switch $phase>>
<<case 3>>Whitney winks over <<his>> shoulder as <<he>> <<npcUndressText $NPCName[$NPCNameList.indexOf("Whitney")] "upper" "self">>, flashing <<his>> <<print $NPCList[0].breastsdesc>> to a passing <<generate3>><<person3>><<person>>.
<<case 2>>Whitney winks over <<his>> shoulder as <<he>> <<npcUndressText $NPCName[$NPCNameList.indexOf("Whitney")] "lower" "self">>, flashing <<his>> <<if $NPCList[0].penis isnot "none">>dick<<else>>pussy<</if>> to a passing <<generate3>><<person3>><<person>>.
<<case 1>>Whitney grins right at you as <<he>> <<npcUndressText $NPCName[$NPCNameList.indexOf("Whitney")] "lower" "self">>, baring <<his>> ass to a passing <<generate3>><<person3>><<person>>.
<</switch>>
<</if>>
The sound of <<print either("screeching tires", "enraged shouting", "a cheer", "a crash")>> spurs Whitney back into the alley, sporting a huge grin.
<br><br>
<<link [[Next|Street Bully Flash 4]]>><<person1>><<set $phase to 0>><</link>>
<br>
<<else>>
<<if $phase2 gte 1>>
"You're a natural-born slut,"
<<else>>
"That wasn't so bad, was it?"
<</if>>
Whitney jeers as you fix your clothes. <<He>> kicks off the wall and swaggers towards you. Grabbing you by the hair, <<he>> brings you close enough to feel <<his>> breath on your lips.
<br><br>
"But you got off easy," <<he>> whispers. "Next time, I'll make you bare it all. Not just for one lucky <<person2>><<if $pronoun is "m">>bastard<<else>>bitch<</if>>, either. Whole town's gonna see."
<<if $phase2 gte 1>>
<<arousal 200>><<garousal>>
<<else>>
<<stress 2>><<gstress>>
<</if>>
<<npcincr Whitney lust 5>><<glust>>
<br><br>
<<person1>><<He>> licks your cheek and shoves you aside. <<tearful>> you hurry down the alley.
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>><<set $outside to 1>><<effects>>
<<if $phase is 1>>
Your heart's still pounding when you come to a stop along a side-street. Judging by <<his>> unusual silence, Whitney's is, too. <<He>> leans against a wall, head down, fringe hung over <<his>> face. It doesn't hide <<his>> smile.
<br><br>
<<if $whitStreetNude>>
<<He>> haphazardly throws on <<his>> clothes. You avert your gaze and straighten your own.
<<else>>
You straighten your clothes. Whitney does the same.
<</if>>
Confident you're properly covered, you start on your way out, but Whitney grabs you. <<He>> pulls you close and wraps <<his>> arms around you, keeping you in place.
<br><br>
"Hope that wasn't too much to handle." <<He>> leans in, <<his>> mouth near yours. "Because we're just getting started." You're unsure if that's a promise, or a threat.<<npcincr Whitney lust 5>><<glust>>
<br><br>
<<He>> flicks <<his>> tongue against your lips before shoving you aside, making <<his>> way back to the group.
<<else>>
Whitney swaggers <<his>> way back into the alley, head held high.
<<if $whitStreetNude>>
<<His>> friends are too stunned for the routine banter.
<<else>>
<<His>> friends cheer <<his>> return.
<</if>>
<<He>> walks right past them, pinning you to a wall.
<br><br>
"Taking notes, slut?" <<he>> says. "Follow that example next time. And you can bet your ass there's gonna be a next time."<<npcincr Whitney lust 5>><<glust>>
<br><br>
<<if $whitStreetNude>>
<<He>> throws <<his>> clothes on before leaving the alley, <<his>> friends murmuring behind.
<<else>>
<<He>> leaves the alley laughing. <<His>> friends follow suit.
<</if>>
<</if>>
<<tearful>> you continue on your way.
<br><br>
<<unset $whitStreetNude>>
<<endevent>>
<<destinationeventend>><<set $outside to 1>><<effects>>
You're helpless to stop Whitney as <<he>> drags you out of the alley.
<<switch $phase>>
<<case 3>>
<<He>> twists your arms behind your back with one hand, and grasps the hem of your <<print $worn.upper.name>> in the other.
<br><br>
"What're you so shy about?" <<he>> laughs, squeezing your <<breasts>>.
<<if $player.breastsize is 0>>
"It's not like there's anything to see up here."
<<insecurity "breasts_tiny" 5>><<ginsecurity "breasts_tiny">>
<<elseif $player.breastsize lte 5>>
"You should be happy someone's giving these pathetic tits attention."
<<insecurity "breasts_tiny" 5>><<ginsecurity "breasts_tiny">>
<<elseif $player.breastsize lte 7>>
"These tits needs to be free."
<<else>>
"Your clothes couldn't hold these things for long, anyway."
<<insecurity "breasts_big" 5>><<ginsecurity "breasts_big">>
<</if>>
<<case 2>>
<<He>> twists your arms behind your back with one hand, and slides the other down to your <<print $worn.lower.name>>.
<br><br>
"Scared?" <<he>> asks, roughly palming your crotch. "Some perv's gonna see your
<<if $genderknown.includes("Whitney")>>
<<if $player.gender is "h">>
freaky junk
<<elseif $player.gender is "m">>
dick
<<else>>
cunt
<</if>>
<<else>>
<<if $player.gender_appearance is "m">>
dick
<<else>>
cunt
<</if>>
<</if>>
and there's nothing you can do about it."
<<case 1>>
<<He>> grabs you by the waist and bends you over, your <<bottom>> facing the street. <<He>> hooks <<his>> thumb into your <<print $worn.lower.name>>.
<br><br>
"Don't be shy," <<he>> laughs. "This ass was made to be seen." <<He>> gives you a spank.
<</switch>>
<br><br>
You can only clench your eyes shut as Whitney
<<if $phase is 3>>
yanks your <<print $worn.upper.name>> up<<if !$worn.under_upper.type.includes("naked")>> and <<print $worn.under_upper.name>> down<</if>>,
<<else>>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
yanks your <<if !$worn.under_lower.type.includes("naked")>><<print $worn.under_lower.name>> down and<</if>> skirt up,
<<else>>
yanks your <<print $worn.lower.name>> <<if !$worn.under_lower.type.includes("naked")>>and <<print $worn.under_lower.name>><</if>> down,
<</if>>
<</if>>
<<switch $phase>>
<<case 3>>
<span class="lewd">flashing your <<breasts>>.</span>
<<case 2>>
<span class="lewd">exposing your <<genitals>>.</span>
<<case 1>>
<span class="lewd">baring your <<bottom>>.</span>
<</switch>>
A <<generate2>><<person2>><<person>> drives by, honking <<his>> horn as <<he>> leers. Your humiliation is mercifully short, and Whitney soon <<if $phase is 1>>drops<<else>>shoves<</if>> you to the ground.
<<fameexhibitionism 2>>
<br><br>
<<link [[Next|Street Bully Flash 3]]>><<set $phase2 to 0>><<person1>><</link>>
<br><<set $outside to 1>><<effects>>
<<if $phase is 3>>
<<person1>>
<<if $submissive gte 1150>>
You tug on Whitney's sleeve. <<He>> turns around with a glare. <<His>> face softens when <<he>> sees you.
<br><br>
"No fair," you mumble. "You're only supposed to bully me."
<<elseif $submissive lte 850>>
You grab Whitney by the shoulder and spin <<him>> around. At first <<his>> eyes are wide with shock. <<He>> grins when <<he>> sees you.
<br><br>
"What're you playing with that loser for?" you say. "Your <<girl>>friend's right here."
<<else>>
You tap Whitney on the shoulder. <<He>> turns around with a glare. <<His>> eyebrows raise when <<he>> sees you.
<br><br>
"Keep fooling around with my friends," you say. "And I might just get jealous."
<</if>>
<<promiscuity1>>
Whitney smirks. "Looks like you're off the hook," <<he>> says to the <<person2>><<person>>. "You can thank my <<girl>> later. <<pShes>> got work to do." <<person1>><<He>> shoves <<person2>><<him>> away, letting <<him>> scamper out of the alley, afraid but safe.<<hope 3>><<gghope>>
<br><br>
You're shoved against the wall in the <<persons>> place. Whitney licks <<person1>><<his>> lips. "So much work to do."
<br><br>
<<endevent>>
<<npc Whitney>><<person1>>
<<link [[Next|Street Bully Orphan Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<elseif $phase is 2>>
<<if $submissive gte 1150>>
You strut towards Whitney, hands behind your back. "That looks fun," you giggle. "May I go next?"
<<elseif $submissive lte 850>>
You clear your throat. "Uh, hello?"
<<if $leftarm is "bound" and $rightarm is "bound">>
You thrust your hips out just so.
<<else>>
Hands on your hips, you thrust them out just so.
<</if>>
"I'm right here."
<<else>>
You tap Whitney on the shoulder. "C'mon," you coo, leaning against the wall. "You know who you really want."
<</if>>
<<promiscuity3>>
<<set $seductiondifficulty to 4000 - ($NPCName[$NPCNameList.indexOf("Whitney")].lust * 50)>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>>
<span class="gold">당신은 유혹하는 데 좀 더 자신감이 붙었다.</span>
<br><br>
<</if>>
<<seductionskilluse>>
<<if $seductionrating gte $seductionrequired>>
<span class="green"><<person1>><<He>> loses all interest in the <<person2>><<person>>,</span> shoving <<him>> aside and marching towards you. The <<person>> scampers away, afraid but safe.<<hope 3>><<gghope>>
<br><br>
You're shoved against the wall in the <<persons>> place. "How stupid of me," Whitney says. "Going after some second-rate slut when the good shit's right here."
<br><br>
<<endevent>>
<<npc Whitney>><<person1>>
<<link [[Next|Street Bully Orphan Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
"Don't worry," <<person1>><<he>> laughs. "You'll get your turn sooner or later." <span class="red"><<He>> turns back to the <<person2>><<person>>.</span>
<br><br>
<<link [[Fight|Street Bully Orphan Fight]]>><<set $phase to 1>><<set $fightstart to 1>><<npcincr Whitney dom -1>><</link>><<ldom>>
<br>
<<link [[Walk away|Street Bully Orphan]]>><<set $phase to 0>><<sub 1>><<trauma 10>><<stress 6>><<hope -3>><<npcincr Whitney dom 1>><</link>><<ggtrauma>><<gstress>><<llhope>><<gdom>>
<br>
<</if>>
<<elseif $phase is 1>>
<<if $submissive gte 1150>>
You walk up to Whitney, legs quaking. "P-please don't pick on <<him>>," you stutter. "<<Hes>> my friend."
<<elseif $submissive lte 850>>
You walk up to Whitney, arms crossed. "Let <<him>> go," you demand. "You don't know who you're pissing off."
<<else>>
You walk up to Whitney. "Let my friend go," you say.
<</if>>
<br><br>
Whitney turns to you with a sneer. "Hold this," <<person1>><<he>> says to a <<generatey3>><<person3>><<person>>, who grabs the <<person2>><<person>>. The rest crowd around as Whitney advances on you.
<br><br>
<<saveNPC 1 whit_bully_victim>>
<<endevent>>
<<npc Whitney>><<person1>>
<<link [[Next|Street Bully Orphan Fight]]>><<set $phase to 0>><<set $fightstart to 1>><</link>>
<br>
<<else>>
There's nothing you can do for the <<person2>><<person>>. You leave the way you came. A shrill scream echoes behind you. You hasten your steps.
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $audienceforceteen to 1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Street Bully Orphan Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Street Bully Orphan Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $finish is 1>>
<span id="next"><<link [[Next|Street Bully Orphan Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Street Bully Orphan Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> leans against the wall, panting.<<npcincr Whitney lust -20>><<llust>>
<br><br>
"Damn, that was good," <<he>> sighs. "Think I'll mess with your little buddies more often." <<His>> friends laugh. You hope <<hes>> joking, but <<hes>> gone before you can pry.
<<elseif $enemyhealth lte 0>>
Whitney staggers away from you.<<npcincr Whitney dom -1>><<ldom>>
<br><br>
"I don't need your bastard friends, anyway," <<he>> spits. "You're a big enough slut for the whole lot of you." <<His>> friends laugh as they leave the alley.
<<else>>
Whitney hesitates before pushing off you. "Whatever," <<he>> grumbles. "Maybe that little shit's still hanging around."
<br><br>
They're gone before you can get a word in. You hope <<hes>> joking.<<stress 4>><<gstress>>
<</if>>
<br><br>
<<tearful>> you continue on your way.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<if $phase is 1>>
You catch Whitney in a running tackle. You both fall to the ground. The <<person2>><<person>> makes a break for it, but one of Whitney's friends grabs <<him>>.
<br><br>
<<saveNPC 1 whit_bully_victim>>
<<endevent>>
<<npc Whitney>><<person1>>
<</if>>
<<maninit>>
<<npcidlegenitals>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<set $audienceforceteen to 1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Street Bully Orphan Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Street Bully Orphan Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Street Bully Orphan Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Street Bully Orphan Fight]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<loadNPC 1 whit_bully_victim>>
Whitney leans against the wall, panting.<<npcincr Whitney lust -20>><<reb 1>><<llust>><<greb>>
<br><br>
<<Hes>> not out long. Just long enough for you to grab the <<person2>><<person>> and run. <<tearful>> you make your escape.
<br><br>
<<clotheson>>
<<endcombat>>
<<loadNPC 0 whit_bully_victim>><<person1>>
<<clearNPC whit_bully_victim>>
<<link [[Next|Street Bully Orphan Escape]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
<<loadNPC 1 whit_bully_victim>>
You heave Whitney away, sending <<him>> crashing into <<his>> friends. They fall to the ground in a heap.<<npcincr Whitney dom -1>><<reb 3>><<ldom>><<ggreb>>
<br><br>
You grab the <<person2>><<person>> and run while they're down. <<tearful>> you make your escape.
<br><br>
<<clotheson>>
<<endcombat>>
<<loadNPC 0 whit_bully_victim>><<person1>>
<<clearNPC whit_bully_victim>>
<<link [[Next|Street Bully Orphan Escape]]>><</link>>
<br>
<<else>>
<<loadNPC 1 whit_bully_victim>>
<<clearNPC whit_bully_victim>>
You collapse to the ground, too hurt to continue.
<br><br>
"Don't worry," Whitney sneers. "I'll make sure <<person2>><<he>> gets it just as good." The <<person2>><<person>> struggles in vain as <<hes>> dragged away, kicking and screaming.<<trauma 12>><<stress 12>><<hope -5>><<ggtrauma>><<ggstress>><<lllhope>>
<br><br>
<<tearful>> you rise to your feet. Whitney and the others are gone.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>><<set $outside to 1>><<effects>>
<<if $submissive gte 1150>>
You walk up to Whitney, legs quaking. "P-please don't pick on <<him>>," you stutter. "<<Hes>> my friend."
<<elseif $submissive lte 850>>
You walk up to Whitney, arms crossed. "Let <<him>> go," you demand. "You don't know who you're pissing off."
<<else>>
You walk up to Whitney. "Let my friend go," you say.
<</if>>
<br><br>
Whitney turns to you with a sneer. "Hold this," <<person1>><<he>> says to <<his>> friends, releasing the <<person2>><<person>>. Only for a moment, but just long enough for <<him>> to grab something from <<his>> pocket. <span class="green">A cannister of pepper spray.</span> <<He>> takes aim at Whitney and fires away.<<ggreb>>
<br><br>
Whitney cries out in pain, clutching <<his>> face. <<person1>><<He>> charges at the <<person2>><<person>>, only to blindly tumble into one of <<person1>><<his>> friends. They fall to the ground. You're grabbed by the arm and rushed out of the alley before they can recover.
<br><br>
<<link [[Next|Street Bully Orphan Escape]]>><<person2>><</link>>
<br><<set $outside to 1>><<effects>>
You run until you're sure Whitney and <<nnpc_his "Whitney">> friends won't follow.
<<switch random(1, 4)>>
<<case 4>>
The <<person>> clings to your arm. "I-is <<nnpc_he "Whitney">> gone?" <<he>> asks. "For real?"
<<case 3>>
The <<person>> looks away. "I can take care of myself," <<he>> says. <<He>> sniffles. "Thanks, though."
<<case 2>>
The <<person>> needs a moment to catch <<his>> breath. <<He>> doesn't speak, but <<he>> looks relieved.
<<default>>
As soon as you're alone, the <<person>> collapses into your arms. "I was so scared," <<he>> whimpers. "Th-thank you."
<</switch>>
<br><br>
<<He>> gives you a hug, and a kiss on the cheek, before departing.<<trauma -12>><<stress -12>><<hope 3>><<lltrauma>><<llstress>><<gghope>>
<br><br>
<<endevent>>
<<destinationeventend>><<set $outside to 1>><<effects>>
<<if $phase is 2>>
You push Whitney away.
<<if random(1)>>
<<He>> feebly gropes for you, but ends up falling back on the floor. A <<generatey2>><<person2>><<person>> helps <<person1>><<him>> to <<his>> feet.
<br><br>
<<if $submissive gte 1150>>
"You're Whitney's friend," you say. "Please don't let <<him>> get hurt."
<<elseif $submissive lte 850>>
"I'm not letting my <<personsimple>>friend make an ass of <<himself>> in public," you say. "Take <<him>> home."
<<else>>
"Look out for <<him>>," you say. "You'd be a lousy friend if you didn't."
<</if>>
<br><br>
<span class="green">The <<person2>><<person>> seems affected by your tone.</span> <<He>> holds Whitney steady as <<he>> leads <<person1>><<him>> out the alley. Their rowdy voices soon fade out.
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
The mirth in <<his>> eyes dies out, giving way to anger.
<br><br>
<span class="red">"Stupid slut,"</span> <<he>> snarls. "You need to lighten up."
<br><br>
<<He>> casts <<his>> bottle aside and bounds towards you!
<br><br>
<<link [[Next|Street Bully Sex]]>><<set $phase to 1>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<elseif $phase is 1>>
You uncap the bottle and take a swig.
<<if $phase2 is 1>>
It's sweet. Overwhelmingly so. You struggle to keep it down. An odd warmth settles in your belly as you swallow the last drop.
<<else>>
It's bitter. You gag, but swallow it down to the last drop. You're left feeling blissfully warm.
<</if>>
<br><br>
<<tearful>> you stumble along.
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
You decide not to take your chances with the bottle. For all you know, Whitney could've tampered with it. You <<if $submissive gte 1150>>place it in a bin<<elseif $submissive lte 850>>chuck it at a wall<<else>>set it down<</if>> and continue on.
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>><<widget "whitneyoptions">>
<<if $location is "park" and $daystate isnot "day">>
<<if $NPCName[$NPCNameList.indexOf("Whitney")].love gte 15>>
"나 간다," <<he_ga>> 갑자기 말했다. "이런 날씨에 밖에서 돌아다니지 마." <<He_nun>> 다른 말은 하지 않고 공원에서 떠났다.
<<else>>
<<He_nun>> 아무 말도 하지 않고 공원에서 떠난다.
<</if>>
<br><br>
<<whitneyexit>>
<<else>>
<<if $whitney_text_trigger is true>>
<<unset $whitney_text_trigger>>
<<if $whitney_text is 1>>
"또? 꺼지라고 했을 텐데, 못 들었나?" <<He_nun>> 고개를 돌린다.
<<elseif $whitney_text is 2>>
"너 점점 내 신경을 긁고 있어, <<bitch_ya>>." <<He_nun>> 고개를 돌린다.
<<else>>
<<if $whitneyromance is 1 or $NPCName[$NPCNameList.indexOf("Whitney")].dom gte 10>>
"내가 제일 좋아하는 <<slut_i>> 여기서 뭘 하고 있을까?"
<<elseif $NPCName[$NPCNameList.indexOf("Whitney")].state is "rescued">>
<<He_nun>> 당신을 보지만, 이내 빠르게 고개를 돌린다.
<<else>>
<<He_nun>> 화난 것 같다.
<</if>>
<</if>>
<<else>>
<<if _whitney_attention is 1>>
<<if $NPCName[$NPCNameList.indexOf("Whitney")].lust gte 50>>
<span class="green"><<his_yi>> 마음 속에 있던 것은 이미 사라진 지 오래다. <<His_yi>> 눈은 당신에게 붙어있다.</span>
<<elseif $NPCName[$NPCNameList.indexOf("Whitney")].lust gte 20>>
<span class="blue">당신은 <<his_yi>> 관심을 받고 있는 것 같지만, 심하지는 않은 것 같다.</span>
<<else>>
<span class="pink">휘트니는 당신을 무시하려고 한다.</span>
<</if>>
<<elseif $location is "park" and $rng gte 50>>
<<He_nun>> 분수를 응시하고 있다.
<<else>>
<<He_nun>> <<his_yi>> 담배를 한 모금 들이킨다.
<</if>>
<</if>>
<br><br>
<<if _whitney_attention is 1>>
<<if $promiscuity gte 15>>
<<link [[계속 한다 (0:15)|Whitney Flirt 2]]>><<pass 15>><<npcincr Whitney lust 1>><<npcincr Whitney dom 1>><</link>><<glust>><<gdom>><<promiscuous2>><br>
<<else>>
당신은 계속 할 수 있을 정도로 음란하지 않다.<br>
<</if>>
<</if>>
<<if $milkshake gte 1>>
<<if $whitneyromance is 1>>
<<link [[밀크쉐이크를 권한다 (0:20)|Whitney Milkshake]]>><<npcincr Whitney love 1>><<set $milkshake -= 1>><</link>><<glove>>
<br>
<<else>>
<<link [[밀크쉐이크를 권한다 (0:20)|Whitney Milkshake Fail]]>><<npcincr Whitney love 1>><<set $milkshake -= 1>><</link>><<glove>>
<br>
<</if>>
<</if>>
<<if $whitneyromance is 1 and $whitneyFlirt is undefined>>
<<link [[추파를 던진다 (0:15)|Whitney Flirt]]>><<set $whitneyFlirt to 1>><<pass 15>><<npcincr Whitney love 1>><<npcincr Whitney lust 1>><</link>><<promiscuous1>><<glove>><<glust>>
<br>
<</if>>
<<if $whitneyChat is undefined>>
<<if $whitneyromance is 1>>
<<link [[잡담한다 (0:15)|Whitney Chat]]>><<pass 15>><<stress -3>><<set $whitneyChat to 1>><<npcincr Whitney love 1>><</link>><<glove>><<lstress>>
<<else>>
<<link [[잡담한다 (0:15)|Whitney Chat]]>><<pass 15>><<stress 6>><<set $whitneyChat to 1>><<npcincr Whitney love 1>><</link>><<glove>><<gstress>>
<</if>>
<<else>>
<<if $whitneyromance is 1>>
<<link [[잡담한다 (0:15)|Whitney Chat]]>><<pass 15>><<stress -3>><</link>><<lstress>>
<<else>>
<<link [[잡담한다 (0:15)|Whitney Chat]]>><<pass 15>><<stress 6>><</link>><<gstress>>
<</if>>
<</if>>
<br>
<<if $whitneyAsk is undefined and $location is "park">>
<<link [[무언가 잘못됐는지 물어본다|Whitney Ask]]>><<set $whitneyAsk to 1>><</link>><br>
<</if>>
<<whitneyoptionsleave>>
<</if>>
<</widget>>
<<widget "whitneyoptionsleave">>
<<if $bus is "park" or $location is "park">>
<<link [[떠난다|Park]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</widget>>
<<widget "whitneyexit">>
<<if $bus is "park" or $location is "park">>
<<set $whitney_park to 0>><<unset $whitney_text>><<unset $whitney_text_trigger>>
<<link [[다음|Park]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</widget>>
<<widget "whitneyRescueEnd">>
<<endevent>>
<<if $whitneyRescueSpecial>>
<<switch $whitneyRescueSpecial>>
<<case "scienceDissection">>
You hasten back to Sirris' classroom and deliver your cargo, safe and sound.
<<if $schoolstate is "first">>
The rest of the class is busy dissecting frogs. Lacking a partner, you get one all to yourself.
<br><br>
<<gscience>><<scienceskill>>
<br><br>
<<link [[다음|Science Lesson]]>><</link>>
<br>
<<else>>
Class is already over by the time you get back. Sirris stands by the door.
<br><br>
"You didn't get lost, did you?" <<nnpc_He "Sirris">> takes the box with a smile. "It's no big deal. You just run off to class, okay?"
<br><br>
<<link [[다음|Hallways]]>><</link>>
<br>
<</if>>
<<case "mathsNote">>
You hurry back to the classroom. Whitney doesn't follow.
<br><br>
<<if $schoolstate is "second">>
<<link [[다음|Maths Lesson]]>><</link>>
<br>
<<else>>
By the time you get back, class is already over. River stands by the door.
<br><br>
"You took your time, didn't you?" <<nnpc_He "River">> scrutinises you for a moment, before sighing. "What's done is done, I suppose. Hurry off to class."
<br><br>
<<link [[다음|Hallways]]>><</link>>
<br>
<</if>>
<<case "mathsSent">>
You hasten back to your spot by the door before River notices your absence.
<<if $schoolstate is "second">>
You arrive just as <<nnpc_he "River">> emerges.
<br><br>
<<nnpc_He "River">> gives you a suspicious look, but doesn't press the matter. "It seems I made a mistake. Come back in."
<br><br>
<<link [[다음|Maths Lesson]]>><</link>>
<br>
<<else>>
By the time you get back, class is already over. River stands by the door.
<br><br>
"Where on earth did you run off to? You weren't even in trouble." <<nnpc_He "River">> sighs and shakes <<nnpc_his "River">> head. "No matter. Go to class, and don't let it happen again."
<br><br>
<<link [[다음|Hallways]]>><</link>>
<br>
<</if>>
<<default>>
/* failsafe - should be inaccessible */
You feel like you were doing something important, but you forgot what it was. You decide to aimlessly wander through the hallways instead.
<br><br>
<<link [[다음|Hallways]]>><</link>>
<br>
<</switch>>
<<else>>
<<switch $whitneyRescueExit>>
<<case "canteen">>
<<link [[다음|Canteen]]>><</link>>
<br>
<<case "playground">>
<<if $bus is "schoolfrontplayground">>
<<link [[다음|School Front Playground]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<link [[다음|School Rear Playground]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<default>>
<<link [[다음|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
<</switch>>
<</if>>
<<unset $whitneyRescueAlone>>
<<unset $whitneyRescueExit>>
<<unset $whitneyRescueSafe>>
<<unset $whitneyRescueSlime>>
<<unset $whitneyRescueSpecial>>
<<unset $whitneyRescueUniform>>
<</widget>>
<<widget "dismissWhitney">>
<<npcset Whitney state "dungeon">>
<<if $loveInterest.primary is "Whitney">>
<<if $loveInterest.secondary isnot "None">>
<<set $loveInterest.primary to $loveInterest.secondary>>
<<set $loveInterest.secondary to "None">>
<<else>>
<<set $loveInterest.primary to "None">>
<</if>>
<span class = "red">휘트니는 더 이상 당신의 애인이 아니다.</span>
<<elseif $loveInterest.secondary is "Whitney">>
<<set $loveInterest.secondary to "None">>
<span class = "red">휘트니는 더 이상 당신의 애인이 아니다.</span>
<<elseif $whitneyromance is 1>>
<span class = "red">휘트니는 더 이상 당신의 애인이라고 주장할 수 없다.</span>
<<else>>
<span class = "red">휘트니는 납치됐다.</span>
<</if>>
<br><br>
<</widget>><<set $location to "underground">><<set $outside to 0>>
<<if $cave gte 50>>
<<elseif $cave gte 20>>
<<water waist>>
<<else>>
<<water>>
<</if>>
<<effects>>
<<set $cave = Math.clamp($cave, 0, 100)>>
You are in a cave along the coast. Bioluminescent lichen clings to the walls.
<br><br>
<<if $cave gte 100>>
<span class="lblue">You're at the back of the cave.</span> A decayed wood throne sits in front of you.
<<if $beach_cave_compass isnot 1>>
A chest sits there.
<</if>>
<<elseif $cave gte 50>>
Your feet are submerged in rushing water.
<<elseif $cave gte 20>>
Water comes up to your waist.
<<elseif $cave gte 1>>
Water comes up to your neck.
<<else>>
Water comes up to your neck. The cave ceiling dips beneath the surface nearby. That way leads outside, but you'll need to swim.
<</if>>
<br><br>
<<beach_cave_pursuit>>
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $stress gte $stressmax>>
<<passoutcave>>
<<elseif $eventskip isnot 1 and $cave lt 100>>
<<if random(1, 4) is 4>>
<<eventscavetreasure>>
<<elseif $danger gte (9900 - $allure) and $eventskip is 0>>
<<eventscave>>
<<else>>
<<eventscavesafe>>
<</if>>
<<else>>
<<if $cave lt 100>>
<<link [[Journey deeper|Beach Cave]]>><<set $cave += 5>><</link>>
<br>
<<elseif $beach_cave_compass isnot 1>>
<<link [[Open chest|Beach Cave Open]]>><<set $beach_cave_compass to 1>><</link>>
<br>
<</if>>
<<if $cave gt 0>>
<<link [[Journey towards the sea|Beach Cave]]>><<set $cave -= 5>><</link>>
<br>
<<else>>
<<link [[Swim outside (0:01)|Beach Cave Up]]>><<pass 1>><</link>>
<br>
<</if>>
<</if>>
<<set $eventskip to 0>><<effects>>
You open the chest. Silver glints inside. A compass. It looks valuable. A collector would know more.
<<set $antiquemoney += 2200>><<museumAntiqueStatus "antiquesilvercompass" "found">>
<br><br>
<<set $pursuit += 1>>
<<if $museumAntiques.antiques.antiqueleathermap isnot "found" and $museumAntiques.antiques.antiqueleathermap isnot "talk" and $museumAntiques.antiques.antiqueleathermap isnot "museum">>
<<set $skulduggerydifficulty to 700>>
<<link [[Examine the chest more closely|Beach Cave Examine]]>><</link>><<skulduggerydifficulty>>
<br>
<</if>>
<<link [[Leave|Beach Cave]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
You peer into the chest, then feel along the walls.
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<<earnFeat "X Marks the Spot">>
You feel a button, barely perceptible against the wood. You don't push it. Instead, you feel with your fingertip. There's a smaller button, set into the first. You push down with a nail, and <span class="green">a hidden compartment opens</span> from the base of the container.
<br><br>
<<set $antiquemoney += 4000>><<museumAntiqueStatus "antiqueleathermap" "found">>
A leather scroll sits inside, bound by waxy string. You unfurl it. It's a map, and in good condition. A coastal settlement is depicted, squashed beside a forest. Lines criss-cross the sea, some of them dotted. A kraken has been drawn in the top left corner, and a dragon in the bottom right. A collector might know more.
<br><br>
<<skulduggeryuse>>
<<link [[Next|Beach Cave]]>><</link>>
<br>
<<else>>
You feel a button, barely perceptible against the wood. You push it. The base of the chest snaps open, <span class="red">and a dart springs out.</span> It fires wide, but startles you. You drop the container. The water catches it, and sucks it down a thin crevice.<<gstress>><<stress 6>>
<br><br>
<<skulduggeryuse>>
<<link [[Next|Beach Cave]]>><</link>>
<br>
<</if>><<effects>>
You dive beneath the water, and swim. The cave curves upward.
<<if $daystate is "night">>
<<if $weather is "clear">>
You swim toward the moonlight above, emerging in the cold night breeze.
<<else>>
Such is the darkness that it's hard to tell which way is up. You emerge into the cold night breeze before panic sets in.<<gstress>><<stress 6>>
<</if>>
<<else>>
You swim toward the light above, emerging in the cool sea breeze.
<</if>>
<br><br>
<<beach_cave_end>>
<<link [[Next|Rocks Pool]]>><</link>>
<br><<set $location to "underground">><<set $outside to 0>><<effects>>
You swim into the cave, towards the soft light. Your hands grasp rock, and you pull yourself into a pocket of air. Bioluminescent lichen clings to the walls.
<br><br>
<<link [[Next|Beach Cave]]>><<set $cave to 0>><<beach_cave_init>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
You're not unfamiliar with locks from this period, but this one is cleverer than most. Not clever enough. <span class="green">It snaps open,</span> and you lift the lid.
<br><br>
The interior is dry.
<<if random(1, 3) is 3>>
Inside is a steel cutlass, mostly free of rust and other tarnish. Beside it is a dagger. It's made of silver. A collector would be interested in both.
<<set $antiquemoney += 120>><<museumAntiqueStatus "antiquecutlass" "found">>
<<set $antiquemoney += 240>><<museumAntiqueStatus "antiquesilverdagger" "found">>
<<else>>
Inside is a steel cutlass, mostly free of rust and other tarnish. A collector would be interested in this.
<<set $antiquemoney += 120>><<museumAntiqueStatus "antiquecutlass" "found">>
<</if>>
<br><br>
<<skulduggeryuse>>
<<endevent>>
<<beach_cave_caught>>
<<else>>
The lock is old, but strange and sturdy. You fiddle with it for a while, <span class="red">until you hear a snap.</span> Now it won't budge at all.
<br><br>
The chest is too heavy to carry with you, so you leave it in the water.
<br><br>
<<skulduggeryuse>>
<<link [[Next|Beach Cave]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
You're not unfamiliar with locks from this period, <span class="green">and manage to snap it open.</span> You lift the lid.
<br><br>
It's full of water.
<<if random(1, 3) is 3>>
You find the remains of a cutlass, now rusted beyond repair. It won't be worth much, but beside it is a silver dagger. A collector would be interested in both.
<<set $antiquemoney += 10>><<museumAntiqueStatus "antiquerustedcutlass" "found">>
<<set $antiquemoney += 240>><<museumAntiqueStatus "antiquesilverdagger" "found">>
<<else>>
You find the remains of a cutlass, now rusted beyond repair. It won't be worth much, but a collector might be interested all the same.
<<set $antiquemoney += 10>><<museumAntiqueStatus "antiquerustedcutlass" "found">>
<</if>>
<br><br>
<<skulduggeryuse>>
<<endevent>>
<<beach_cave_caught>>
<<else>>
The lock is old, but strange and sturdy. You fiddle with it, <span class="red">until you hear a snap.</span> Now it won't budge at all.
<br><br>
The chest is too heavy to carry with you, so you leave it in the water.
<br><br>
<<skulduggeryuse>>
<<link [[Next|Beach Cave]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
<<if $phase is 0>>
You take the left passage.
<<else>>
You take the right passage.
<</if>>
<<set $phase to 0>>
You spot an unlocked chest half-concealed behind an outcrop.
<<if random(1, 2) is 2>>
You find a silver dagger inside. It would be worth something to a collector.
<<set $antiquemoney += 240>><<museumAntiqueStatus "antiquesilverdagger" "found">>
<br><br>
<<else>>
There's a rusty old cutlass inside. Might be worth a little to a collector.
<<set $antiquemoney += 10>><<museumAntiqueStatus "antiquerustedcutlass" "found">>
<br><br>
<</if>>
<<endevent>>
<<beach_cave_caught>><<effects>>
<<if $phase is 0>>
You take the right passage.
<<else>>
You take the left passage.
<</if>>
<<set $phase to 0>>
<<pass 5>><<set $cave -= 10>>
You follow it until the cave branches again. You feel an odd familiarity. You think you've been here before.
<br><br>
<<link [[Next|Beach Cave]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
You let the rushing water carry you through the cave.
<br><br>
<<link [[Next|Beach Cave]]>><<set $cave -= 10>><<set $eventskip to 1>><</link>>
<br><<effects>>
You swim against the current,
<<if $swimmingSuccess>>
<span class="green">and manage to resist its pull</span> until the water calms.
<br><br>
<<link [[Next|Beach Cave]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<span class="red">but the water is too vicious.</span> The rushing water carries you through the cave.
<br><br>
<<link [[Next|Beach Cave]]>><<set $cave -= 10>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
You dive beneath the water, and follow the cave.
<<if $swimmingSuccess>>
<span class="green">You emerge from the water</span> on the other side, and look around. The air is warmer here. You see a lichen-light glint behind an outcrop. It's a dagger, made of silver and in good condition. A collector would be interested in this.
<br><br>
<<set $antiquemoney += 240>><<museumAntiqueStatus "antiquesilverdagger" "found">>
<br><br>
You swim back to the main cave.
<br><br>
<<link [[Next|Beach Cave]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
You begin to run out of breath, <span class="red">and you see no end up ahead.</span> You turn back.<<gstress>><<stress 6>>
<br><br>
<<link [[Next|Beach Cave]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
<<covered>>
<<if $submissive gte 1150>>
"P-please d-don't stare," you say.
<<elseif $submissive lte 850>>
"Keep your eyes off," you say.
<<else>>
"D-don't stare," you say.
<</if>>
Your voice echoes through the cave. The eyes wink and shut.
<br><br>
<<link [[Next|Beach Cave]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<effects>>
<<if $struggle_start is 1>>
<<struggle_init>>
<<set $struggle.creature to "slug">>
<<struggle_creatures $pursuit 2>>
<<set $combat to 1>>
<<controlloss>>
<<violence 1>>
<<molested>>
<<unset $struggle_start>>
<</if>>
<<struggle>>
<<if $struggle.done gte $struggle.number>>
<span id="next"><<link [[Next|Beach Cave Struggle End]]>><</link>></span>
<br>
<<else>>
<span id="next"><<link [[Next|Beach Cave Struggle]]>><</link>></span>
<br>
<</if>><<effects>>
<<set $pursuit to 0>>
<<if $stress gte $stressmax>>
It's too much for you. Your consciousness fails, and the world blackens.
<br><br>
<<passout>>
<<endcombat>>
<<slug_cave_intro>>
<<else>>
The last of the slugs disappears beneath the rushing water.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Beach Cave]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
<<if $player.breastsize gte 3>>
The tentacle circles your <<breasts>>, squeezing them together and sliding over your nipples.
<<else>>
The tentacle squeezes your chest, sliding over your <<breasts>>.
<</if>>
<<garousal>><<breastarousal 600>>
<br><br>
<<if random(1, 2) is 2 and $bestialitydisable is "f" and $slugdisable is "f">>
You hear a squelch, and the tentacle unravels. It points at the water, as if watching something. A shape lunges from the water. The tentacle unravels the rest of the way, dropping you and recoiling in fright.
<br><br>
You splash into the water. You're not alone.
<br><br>
<<link [[Next|Beach Cave Struggle]]>><<set $struggle_start to 1>><</link>>
<br>
<<else>>
<<generate1>><<generate2>>
<<if $pursuit gte 3>>
<<generate3>>
<</if>>
<<if $pursuit gte 4>>
<<generate4>>
<</if>>
<<if $pursuit gte 5>>
<<generate5>>
<</if>>
<<if $pursuit gte 6>>
<<generate6>>
<</if>>
<<person1>>You hear a <<personsimple>>'s laughter behind you. "Got ourselves a little more than dinner," says a gruff voice. A pair of hands grasp your hips, spinning you to face them.
A <<person>> <<if $cave gte 20>>stands<<else>>floats<</if>> there, a <<person2>><<person>> beside <<person1>><<him>>. Both wear wetsuits.
<<if $pursuit gte 4>>
You sense other figures lurking in the dark nearby.
<<elseif $pursuit gte 3>>
You sense another figure lurking in the dark nearby.
<<else>>
<</if>>
<br><br>
The <<person2>><<person>> unfastens a knife from <<his>> side, and moves to slice the tentacle. It recoils into the dark before the blade touches it, dropping you to the water.
<br><br>
Their hands are on you before you can recover.
<br><br>
<<link [[Next|Beach Cave Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<effects>>
<<set $worn.upper.integrity -= 50>>
<<if $worn.upper.integrity lte 0>>
You squirm and twist free of the creature, splashing into the water below. You look up. The tentacle still clutches the remains of your $worn.upper.name. <<covered>> It carries it into the dark.
<br><br>
<<integritycheck no_text>>
<<exposure>>
<<link [[Next|Beach Cave]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
You squirm and twist free of the creature, splashing into the water below. Your $worn.upper.name feels worse for wear, but you manage to escape down the tunnel.
<br><br>
<<link [[Next|Beach Cave]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
<<set $worn.under_upper.integrity -= 50>>
<<if $worn.under_upper.integrity lte 0>>
You squirm and twist free of the creature, splashing into the water below. You look up. The tentacle still clutches the remains of your $worn.under_upper.name. <<covered>> It carries it into the dark.
<br><br>
<<integritycheck no_text>>
<<exposure>>
<<link [[Next|Beach Cave]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
You squirm and twist free of the creature, splashing into the water below. Your $worn.under_upper.name feels worse for wear, but you manage to escape down the tunnel.
<br><br>
<<link [[Next|Beach Cave]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
The presence draws closer.
<<if random(1, 2) is 2 and $bestialitydisable is "f" and $slugdisable is "f">>
You hear a squelch, and a shape lunges from the water, landing on your thigh. A slug, as large as a cat. Another joins it, wrapping around the rope. It gnaws through with disturbing speed, and you splash into the water.
<br><br>
<<link [[Next|Beach Cave Struggle]]>><<set $struggle_start to 1>><</link>>
<br>
<<else>>
<<generate1>><<generate2>>
<<if $pursuit gte 3>>
<<generate3>>
<</if>>
<<if $pursuit gte 4>>
<<generate4>>
<</if>>
<<if $pursuit gte 5>>
<<generate5>>
<</if>>
<<if $pursuit gte 6>>
<<generate6>>
<</if>>
<<person1>>You hear a <<personsimple>>'s laughter behind you. "Got ourselves a little more than dinner," says a gruff voice. A pair of hands grasp your hips, spinning you to face them.
A <<person>> <<if $cave gte 20>>stands<<else>>floats<</if>> there, a <<person2>><<person>> beside <<person1>><<him>>. Both wear wetsuits.
<<if $pursuit gte 4>>
You sense other figures lurking in the dark nearby.
<<elseif $pursuit gte 3>>
You sense another figure lurking in the dark nearby.
<<else>>
<</if>>
<br><br>
The <<person2>><<person>> unfastens a knife from <<his>> side, and slices the rope. You splash into the water.
<br><br>
Their hands are on you before you can recover.
<br><br>
<<link [[Next|Beach Cave Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<effects>>
<<set $worn.over_upper.integrity -= 50>>
<<if $worn.over_upper.integrity lte 0>>
The rope tears at your $worn.over_upper.name as you squirm and twist, but you manage to free yourself, splashing into the water below. You look up. The tattered remains of your $worn.over_upper.name dangle above.
<br><br>
<<integritycheck no_text>>
<<exposure>>
<<link [[Next|Beach Cave]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
The rope tears at your $worn.over_upper.name as you squirm and twist, but you manage to free yourself, splashing into the water below.
<br><br>
<<link [[Next|Beach Cave]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
<<set $worn.upper.integrity -= 50>>
<<if $worn.upper.integrity lte 0>>
The rope tears at your $worn.upper.name as you squirm and twist, but you manage to free yourself, splashing into the water below. You look up. The tattered remains of your $worn.upper.name dangle above.
<br><br>
<<integritycheck no_text>>
<<exposure>>
<<link [[Next|Beach Cave]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
The rope tears at your $worn.upper.name as you squirm and twist, but you manage to free yourself, splashing into the water below.
<br><br>
<<link [[Next|Beach Cave]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
<<set $worn.under_upper.integrity -= 50>>
<<if $worn.under_upper.integrity lte 0>>
The rope tears at your $worn.under_upper.name as you squirm and twist, but you manage to free yourself, splashing into the water below. You look up. The tattered remains of your $worn.under_upper.name dangle above.
<br><br>
<<integritycheck no_text>>
<<exposure>>
<<link [[Next|Beach Cave]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
The rope tears at your $worn.under_upper.name as you squirm and twist, but you manage to free yourself, splashing into the water below.
<br><br>
<<link [[Next|Beach Cave]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Beach Cave Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Beach Cave Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Beach Cave Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Let's take <<phim>>," the <<person1>><<person>> says. "The others will want a turn." A black blindfold is thrown over your head from behind, blinding you as your arms are bound with rope.
<br><br>
<<facewear 5>>
<<bind>>
<<pass 10>>
<<link [[Next|Beach Cave Rape Finish 2]]>><</link>>
<br>
<<else>>
<<set $pursuit to 0>>
You shove the <<group>> away from you, clearing some space.
<<if $cave lt 50>>
<<tearful>> you dive beneath the water. You hear their muffled shouts as they feel around for you. But the water is too violent, and too dark. You slip away.
<<else>>
<<tearful>> you run. You hear water slosh behind you, but you take cover behind a rocky outcrop around a corner. Your pursuers splash past, peering into the gloom ahead.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Beach Cave]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
<<pub_cave_arrival>><<effects>>
<<if $tendingSuccess>>
You sing a soothing tune, <span class="green">and the tentacles release their grip</span> before retracting to some unknown crevice.
<br><br>
<<link [[Next|Beach Cave]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
You try to calm them, <span class="red">but your voice shakes</span> as a tendril prods your <<bottom>>.
<br><br>
<<link [[Next|Beach Cave Tentacles]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<effects>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<molested>>
<<controlloss>>
<<tentaclestart 3 8>>
<</if>>
<<statetentacles>>
<<effects>>
<<effectstentacles>>
<<tentacles>>
<<actionstentacles>>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[Next|Beach Cave Tentacles Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Beach Cave Tentacles]]>><</link>></span><<nexttext>>
<</if>><<effects>>
The tentacles retract, disappearing into some hidden crevice.
<br><br>
<<tearful>> you continue through the cave.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Beach Cave]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
You ignore your anxiety, and walk by the crack.
<<if $rng gte (100 - ($pursuit * 15))>>
<<if $bestialitydisable is "f" and $slugdisable is "f" and random(1, 2) is 2>>
<span class="red">A slug leaps out as you pass,</span> narrowly missing you.<<set $pursuit += 1>>
<<if $pursuit gte 6>>
You break into a run as it splashes into the water, <span class="red">but others swim to the surface.</span> You're surrounded.
<br><br>
<<link [[Next|Beach Cave Struggle]]>><<set $struggle_start to 1>><</link>>
<br>
<<else>>
You break into a run as it splashes into the water.<<gtrauma>><<trauma 6>><<gstress>><<stress 6>>
<br><br>
<<link [[Next|Beach Cave]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<else>>
<span class="red">An arm grabs at you as you pass.</span> You back away from it, then break into a run.<<set $pursuit += 1>>
<<if $pursuit gte 6>>
<<generate1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>><<person1>>
You hear laughter behind you as <span class="red">more figures emerge from the water.</span> They're wearing wetsuits.
<br><br>
You're surrounded.
<br><br>
<<link [[Next|Beach Cave Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
You hear laughter behind you.<<gtrauma>><<trauma 6>><<gstress>><<stress 6>>
<br><br>
<<link [[Next|Beach Cave]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</if>>
<<else>>
Nothing happens.<<lstress>><<stress -6>>
<br><br>
<<link [[Next|Beach Cave]]>><<set $eventskip += 1>><</link>>
<br>
<</if>><<effects>>
You rush past the crack, sloshing water as you go.
<<if $athleticsSuccess>>
<span class="green">Nothing happens.</span><<lstress>><<stress -6>>
<br><br>
<<link [[Next|Beach Cave]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<span class="red">Your foot catches on a rock right beside the crack,</span> and you splash into the water.
<br><br>
<<if $pursuit gte 6>>
<<if $bestialitydisable is "f" and $slugdisable is "f" and random(1, 2) is 2>>
<span class="red">A shape lunges from the water.</span> It misses, landing on the cave wall behind you. A large slug. Another swims towards you.
<br><br>
<<link [[Next|Beach Cave Struggle]]>><<set $struggle_start to 1>><</link>>
<br>
<<else>>
<<generate1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>><<person1>>
A figure rounds a corner up ahead. A <<person>>, wearing a wetsuit. <<He>> stares at you, smiling. Two others join <<him>>.
<br><br>
"What's a cute <<lass>> like you doing in our cave?"
<br>
"I think <<pshe>> needs a lesson."
<br>
"Don't you think about going nowhere <<girl>>."
<br><br>
They walk closer. You turn, and come face-to-face with a <<person4>><<person>>. Two others flank <<him>> as well. You're surrounded.
<br><br>
<<link [[Next|Beach Cave Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<else>>
You feel like you've drawn attention to yourself. Like something's watching.<<set $pursuit += 1>>
<br><br>
<<link [[Next|Beach Cave]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</if>><<effects>>
You wrench your leg out of the silt, freeing you.
<br><br>
<<link [[Next|Beach Cave]]>><<set $eventskip += 1>><</link>>
<br><<effects>>
You wiggle your foot while gently pulling against the silt. Bit by bit, your foot comes free.
<br><br>
<<beach_cave_caught>><<effects>>
<<set $pursuit = Math.clamp($pursuit, 0, 3)>>
You run as the slug slithers after you.
<br><br>
<<if $eventskip is 0>>
<<if $rng gte 76>>
You approach a pool of slime. You could run around, but that would cost precious time.
<br><br>
<<if $swarmdisable is "f">>
Something squirms beneath the surface.
<br><br>
<</if>>
<<link [[Jump over|Beach Slug Jump]]>><</link>><<athleticsdifficulty 400 1100>>
<br>
<<link [[Run around|Beach Slug Run]]>><<set $pursuit += 1>><</link>><<gpursuit>>
<br>
<<elseif $rng gte 51>>
The giant slug rears up and points its mouth at you. It shudders, and spits.
<br><br>
The projectile unfurls as it hurtles towards you. It's another slug.
<br><br>
<<link [[Dodge|Beach Slug Dodge]]>><</link>><<dancedifficulty 400 1100>>
<br>
<<link [[Brace|Beach Slug Brace]]>><<set $pursuit += 1>><</link>><<gpursuit>>
<br>
<<elseif $rng gte 26>>
The giant slug slams against the ground. The stone trembles, and you stagger into a slimy membrane hanging from the ceiling.
<br><br>
<<physiquedifficulty 1 18000 true>>
<<if $physiqueSuccess>>
<span class="green">You tug yourself free</span> before the slug gets much closer.
<br><br>
<<else>>
<span class="red">You struggle to tug yourself free.</span> You manage it, but the slug gets closer.<<gpursuit>><<set $pursuit += 1>>
<br><br>
<</if>>
<<link [[Next|Beach Slug]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
The rocky ground is smoother than normal up ahead.
<br><br>
<<link [[Sprint|Beach Slug Sprint]]>><</link>><<athleticsdifficulty 600 1200>>
<br>
<<link [[Be careful|Beach Slug Careful]]>><</link>>
<br>
<</if>>
<<else>>
You make it to the
<<if $cave_current is 1>>
lichen-filled tunnel.
<<elseif $cave_current is 2>>
mushroom-filled tunnel.
<<elseif $cave_current is 3>>
dark tunnel.
<<else>>
watery tunnel.
<</if>>
<<if $cave_current is $cave_exit>>
<span class="green">It leads away from the chamber!</span>
<<else>>
<span class="red">It's a dead end!</span> You'll have to look elsewhere.
<</if>>
<br><br>
<<slug_text>>
<br><br>
<<if $pursuit gte 3>>
<<slug_caught>>
<<else>>
<<set $cave_seen.pushUnique($cave_current)>>
<<if $cave_current is $cave_exit>>
<<link [[Escape|Beach Slug Escape]]>><</link>>
<br>
<</if>>
<<if $cave_current isnot 1>>
<<link [[Run to the lichen-filled tunnel|Beach Slug]]>><<set $cave_current to 1>><</link>> <<if $cave_seen.includes(1) and $cave_exit is 1 and $statdisable is "f">><span class="green">The exit is here.</span><<elseif $cave_seen.includes(1) and $statdisable is "f">>(You've checked here.)<</if>>
<br>
<</if>>
<<if $cave_current isnot 2>>
<<link [[Run to the mushroom-filled tunnel|Beach Slug]]>><<set $cave_current to 2>><</link>> <<if $cave_seen.includes(2) and $cave_exit is 2 and $statdisable is "f">><span class="green">The exit is here.</span><<elseif $cave_seen.includes(2) and $statdisable is "f">>(You've checked here.)<</if>>
<br>
<</if>>
<<if $cave_current isnot 3>>
<<link [[Run to the dark tunnel|Beach Slug]]>><<set $cave_current to 3>><</link>> <<if $cave_seen.includes(3) and $cave_exit is 3 and $statdisable is "f">><span class="green">The exit is here.</span><<elseif $cave_seen.includes(3) and $statdisable is "f">>(You've checked here.)<</if>>
<br>
<</if>>
<<if $cave_current isnot 4>>
<<link [[Run to the watery tunnel|Beach Slug]]>><<set $cave_current to 4>><</link>> <<if $cave_seen.includes(4) and $cave_exit is 4 and $statdisable is "f">><span class="green">The exit is here.</span><<elseif $cave_seen.includes(4) and $statdisable is "f">>(You've checked here.)<</if>>
<br>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>><<effects>>
<<if $athleticsSuccess>>
You sprint away from the slug, <span class="green">and manage to gain some distance.</span><<lpursuit>><<set $pursuit -= 1>>
<br><br>
<<else>>
You try to sprint away from the slug, <span class="red">but lose your footing.</span> You tumble to the ground.<<gpain>><<gstress>><<pain 4>><<stress 6>>
<br><br>
You scramble to your feet, and keep running.<<gpursuit>><<set $pursuit += 1>>
<br><br>
<</if>>
<<link [[Next|Beach Slug]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
You continue to run with care, keeping to the solid-looking ground.
<br><br>
<<link [[Next|Beach Slug]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<if $danceSuccess>>
You step aside. <span class="green">The slug sails past you,</span> splashing into a pool. You continue running. It's a few moments before the giant slug is able to slither after you.<<lpursuit>><<set $pursuit -= 1>>
<br><br>
<<link [[Next|Beach Slug]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
You try to step aside, <span class="red">but you're too slow.</span> The slug hits you square in the chest, knocking you to the floor. The giant slug slithers closer.
<br><br>
<<link [[Next|Beach Slug Struggle]]>><<set $struggle_start to 1>><</link>>
<br>
<</if>><<effects>>
You brace yourself. You stagger as the slug collides with your chest. You manage to keep your footing, but the giant slug is now closer.
<br><br>
<<link [[Next|Beach Slug]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<if $struggle_start is 1>>
<<struggle_init>>
<<set $struggle.creature to "slug">>
<<struggle_creatures 1 2>>
<<set $combat to 1>>
<<controlloss>>
<<violence 1>>
<<molested>>
<<set $struggle.chest.creature to "slug">><<set $chestuse to "struggle">><<set $cheststate to "struggle">><<set $struggle.enemy[0].location to "chest">>
<<set $timer to 10>>
<<unset $struggle_start>>
<</if>>
<<if $timer lte 0>>
<<set $pursuit += 1>>
<<set $timer to 0>>
<<elseif $timer is 8 and random(1, 2) is 2>>
<<struggle_add 1 1>>
<span class="pink">Another slug leaps from the slime!</span>
<br><br>
<</if>>
<<slug_text>>
<br><br>
<<struggle>>
<<if $struggle.done gte $struggle.number>>
<span id="next"><<link [[Next|Beach Slug Struggle End]]>><</link>></span>
<br>
<<elseif $pursuit gte 3>>
<span id="next"><<link [[Next|Beach Slug Struggle End]]>><</link>></span>
<br>
<<else>>
<span id="next"><<link [[Next|Beach Slug Struggle]]>><</link>></span>
<br>
<</if>><<effects>>
<<if $pursuit gte 3>>
The smaller slug jumps away as the giant approaches.
<br><br>
<<endcombat>>
<<clotheson>>
<<slug_caught>>
<<else>>
The slug dives into the slime. <<tearful>> you rise to your feet before the giant can bear down on you.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Beach Slug]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
<<if $athleticsSuccess>>
You leap, <span class="green">landing on the other side of the pool.</span> You keep running. The giant slug sloshes through without slowing.
<br><br>
<<link [[Next|Beach Slug]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
You leap, <span class="red">and plunge into the pool of slime.</span>
<<drench goo 5>>
<br><br>
<<if $swarmdisable is "f">>
You manage to get your head above the surface, but feel a squirming against your skin.
<br><br>
<<link [[Next|Beach Slug Swarm]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
You manage to get your head above the suface, pull yourself onto the opposite bank. The giant slug is close behind. It sloshes through without slowing<<gpursuit>><<set $pursuit += 1>>
<br><br>
<<if $pursuit gte 3>>
<<slug_caught>>
<<else>>
<<link [[Next|Beach Slug]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</if>>
<</if>><<effects>>
<<effects>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<molested>>
<<controlloss>>
<<set $combat to 1>>
<<set $enemytype to "swarm">>
<<swarminit "eels" "swarm" "moving towards you" "encircle you" "fend off" 1 6>>
<<set $swimdistance to 10>>
<<set $water to 1>>
<<set $timer to 10>>
<</if>>
<<if $timer lte 0>>
<<set $pursuit += 1>>
<<set $timer to 10>>
<</if>>
<<slug_text>><br>
<<if $swimdistance gte 10>>
You need to start swimming toward the bank!
<<elseif $swimdistance gte 5>>
The bank is still a long way off.
<<elseif $swimdistance gte 3>>
You've passed halfway to the bank.
<<elseif $swimdistance gte 1>>
You're almost at the bank.
<<else>>
The bank is within arm's reach!
<</if>>
<br><br>
<<swarmeffects>>
<<swarm>>
<<swarmactions>>
<<if $stress gte $stressmax>>
<span id="next"><<link [[Next|Beach Slug Swarm Finish]]>><</link>></span><<nexttext>>
<<elseif $pursuit gte 3>>
<span id="next"><<link [[Next|Beach Slug Swarm Finish]]>><</link>></span><<nexttext>>
<<elseif $swimdistance lte 0>>
<span id="next"><<link [[Next|Beach Slug Swarm Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Beach Slug Swarm]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $stress gte $stressmax>>
It's all just too much for you. You pass out.
<br><br>
<<if $upperoff isnot 0>>
<<upperruined>>
<</if>>
<<if $loweroff isnot 0>>
<<lowerruined>>
<</if>>
<<if $underloweroff isnot 0>>
<<underlowerruined>>
<</if>>
<<if $underupperoff isnot 0>>
<<underupperruined>>
<</if>>
<<endcombat>>
<<slug_end>>
<<link [[Next|Passout Beach]]>><<pass 1 hour>><</link>>
<<elseif $pursuit gte 3>>
The giant slug sloshes into the pool, pushing the slime into a wave ahead of it and leaving you washed up on the bank.
<br><br>
<<endcombat>>
<<clotheson>>
<<slug_caught>>
<<else>>
<<tearful>> you haul yourself out of the slime. The slugs drop off as you stagger to your feet.
<br><br>
The giant slug sloshes through the slime without slowing.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Beach Slug]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
You run around the pool. The giant slug just sloshes through, and gains on you.
<br><br>
<<link [[Next|Beach Slug]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<if $physiqueSuccess>>
You tug against the sticky slime, <span class="green">and manage to pull yourself free.</span> You jump from the closing maw just in time.
<br><br>
You're in another cave, tall and well-lit by pink lichen. Slime drips from the ceiling, forming large pools.
<br><br>
The creature rises behind you. A gargantuan slug, larger than a horse. <span class="red">It slithers closer with alarming speed.</span>
<br><br>
<<link [[Run|Beach Slug Start]]>><</link>>
<br>
<<else>>
You tug against the sticky slime, <span class="red">but you can't get free.</span> The maw surrounds you, then closes in, engulfing you.
<br><br>
<<if $tentacledisable is "f" and $hallucinations gte 1>>
You feel a squirming against your skin.
<br><br>
<</if>>
<<link [[Next|Beach Slug Vore]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<effects>>
<<clothesruined>>
You struggle free from your clothes, and jump from the closing maw just in time.
<br><br>
You're in another cave, tall and well-lit by pink lichen. Slime drips from the ceiling, forming large pools.
<br><br>
The creature rises behind you. A gargantuan slug, larger than a horse. <span class="red">It slithers closer with alarming speed.</span>
<br><br>
<<link [[Run|Beach Slug Start]]>><</link>>
<br><<effects>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<molested>>
<<controlloss>>
<<if $tentacledisable is "f" and $hallucinations gte 1>>
<<set $enemytype to "tentacles">>
<<tentaclestart 4 15>>
<<else>>
<<set $enemytype to "vore">>
<</if>>
<<set $vorestage to 1>>
<<set $vorecreature to "slug">>
<<set $vorestrength to 1>><<set $position to "doggy">>
<<if $tentacledisable is "f" and $hallucinations gte 1>>
<<set $voretentacles to 1>>
<<else>>
<<set $voretentacles to 0>>
<</if>>
<<resetLastOptions>>
<<getCombatDefaultsType>>
<</if>>
<<if $tentacledisable is "f" and $enemytype is "tentacles">>
<<voreeffects>><<effectstentacles>>
<<vore>><<tentacles>>
<<statetentacles>>
<<actionsvorentacles>>
<<else>>
<<voreeffects>>
<<vore>>
<<voreactions>>
<</if>>
<<if $stress gte $stressmax>>
<span id="next"><<link [[Next|Beach Slug Vore Finish]]>><</link>></span><<nexttext>>
<<elseif $vorestage lte 0>>
<span id="next"><<link [[Next|Beach Slug Vore Finish]]>><</link>></span><<nexttext>>
<<elseif $vorestomach gte 5>>
<span id="next"><<link [[Next|Beach Slug Vore Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Beach Slug Vore]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $stress gte $stressmax or $vorestomach gte 5>>
It's too much for you. You pass out.
<br><br>
<<if $upperoff isnot 0>>
<<upperruined>>
<</if>>
<<if $loweroff isnot 0>>
<<lowerruined>>
<</if>>
<<if $underloweroff isnot 0>>
<<underlowerruined>>
<</if>>
<<if $underupperoff isnot 0>>
<<underupperruined>>
<</if>>
<<endcombat>>
<<slug_end>>
<<link [[Next|Passout Beach]]>><<clotheson>><<pass 1 hour>><</link>>
<<else>>
<<set $pursuit to 1>>
<<if $cave_exit>>
<<tearful>> you haul yourself out of the $vorecreature's maw. You stagger to your feet, and run. It slithers close behind.
<br><br>
<<else>>
<<tearful>> you haul yourself out of the $vorecreature's maw. You're in another cave, tall and well-lit by pink lichen. Slime drips from the ceiling, forming large pools.
<br><br>
The creature rises behind you. A gargantuan slug, larger than a horse. <span class="red">It slithers closer with alarming speed.</span>
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<if $cave_exit>>
<<link [[Next|Beach Slug]]>><</link>>
<br>
<<else>>
<<link [[Next|Beach Slug Start]]>><</link>>
<br>
<</if>>
<</if>><<effects>>
<<slug_init>>
You turn and run. Four tunnels lead away from the chamber.
<br>
The tunnel ahead is covered with bioluminescent lichen.
<br>
The tunnel to the right is full of mushrooms, some almost as tall as you. It seems to lead upward.
<br>
The tunnel to the left drops, leading deeper underground. You hear rushing water from that direction.
<br>
You glance back. There's another tunnel behind the slug, but no lichen, leaving it dark and forboding. The slug blocks the path for now.
<br><br>
<<link [[Run to the lichen-filled tunnel|Beach Slug]]>><<set $cave_current to 1>><</link>>
<br>
<<link [[Run to the mushroom-filled tunnel|Beach Slug]]>><<set $cave_current to 2>><</link>>
<br>
<<link [[Run to the watery tunnel|Beach Slug]]>><<set $cave_current to 4>><</link>>
<br><<effects>>
<<earnFeat "Abnormal Mollusc">>
<<pass 10>>
<<if $cave_current is 1>>
You escape along the lichen-filled tunnel. You glance over your shoulder. The giant slug is reluctant to follow.
<br><br>
The tunnel slopes upwards as the pink hue gives way to a light blue.
<<if $daystate isnot "night">>
You hear waves, and see daylight pierce the gloom up ahead.
<<elseif $weather is "clear">>
You hear waves, and see pale moonlight pierce the gloom up ahead.
<<else>>
You hear waves up ahead.
<</if>>
<br><br>
You emerge from the cliff facing the sea, and drop into the water. You're near the beach.
<br><br>
<<link [[Next|Sea Beach]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $cave_current is 2>>
You escape up the mushroom-filled tunnel. You glance over your shoulder. The giant slug is reluctant to follow.
<br><br>
The mushrooms grow denser as the tunnel continues. You step around a particularly large specimen, and almost step through a crack in the ground. You thought you heard a voice. You listen, but hear only rushing water.
<br><br>
<span class="red">The ground gives way,</span> and you tumble into darkness.
<br><br>
<<if $sewersintro is 1>>
<<link [[Next|Sewers Commercial]]>><<sewersstart>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<link [[Next|Sewers Intro]]>><</link>>
<</if>>
<br>
<<elseif $cave_current is 3>>
You escape into the dark tunnel. You glance over your shoulder. The giant slug is reluctant to follow.
<br><br>
You feel your way along the walls as the tunnel takes you higher,
<<if $daystate isnot "night">>
until daylight pierces the dark up ahead.
<<elseif $weather is "clear">>
until moonlight pierces the dark up ahead.
<<else>>
until you feel a breeze. It smells of the forest.
<</if>>
Emboldened you continue, and emerge in the forest.
<br><br>
<<link [[Next|Forest]]>><<set $forest to 20>><<set $eventskip to 1>><</link>>
<br>
<<elseif $cave_current is 4>>
You escape down the watery tunnel. You glance over your shoulder. The giant slug is reluctant to follow.
<br><br>
The tunnel leads deeper into the earth. Water breaks through cracks in the walls, joining you in the journey downward.
<br><br>
The tunnel opens, revealing a black pool, disturbed only by the water rushing around your ankles. The dark hides the other side, and even the ceiling. For all you can tell, the pool could reach to the horizon.
<br><br>
You hear a roar behind you. A torrent thunders down the passage, snatching you off your feet and plunging you into the gloom.
<br><br>
<<link [[Next|Underground Lake]]>><</link>>
<br>
<</if>>
<<slug_end>>
<<beach_cave_end>><<effects>>
<<generate1>><<person1>>
<<generate2>><<generate3>><<generate4>><<generate5>><<generate6>>
You trip up a set of stairs. Voices jeer all around. <<covered>>
<br><br>
"Dance! Dance! Dance!"
<br><br>
<<link [[Say you can't dance with your arms bound|Smuggler Pub Arms]]>><<set $phase to 1>><</link>><<englishdifficulty 200 1000>>
<br>
<<link [[Dance|Smuggler Pub Dance]]>><<danceinit>><<set $dancing to 1>><<set $audience to 25>><<set $venuemod to 4>><<set $timer to 24>><<set $dancelocation to "smuggler_forced">><<set $forceddance to 1>><</link>>
<br>
<<link [[Refuse|Smuggler Pub Refuse]]>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"I-I can't dance with my arms tied," you say.
<<elseif $submissive lte 850>>
"How the fuck am I supposed to dance with my arms tied?" you ask.
<<else>>
"Could you untie my arms first?" you ask. "So I can dance properly."
<</if>>
<br><br>
<<if $englishSuccess>>
The stage creaks as another steps onto it. "Alright <<girl>>," says a <<personsimple>>'s voice. "But don't tire yourself. I don't want you passing out before my turn." A knife slices through the rope, <span class="green">freeing your arms.</span>
<br><br>
<<unbind>>
<<link [[Dance|Smuggler Pub Dance]]>><<danceinit>><<set $dancing to 1>><<set $audience to 25>><<set $venuemod to 4>><<set $timer to 24>><<set $dancelocation to "smuggler_forced">><<set $forceddance to 1>><</link>>
<br>
<<link [[Refuse|Smuggler Pub Refuse]]>><</link>>
<br>
<<if $submissive lte 500>>
<<link [[Grab the knife|Smuggler Pub Knife]]>><</link>><<defianttext>><<dancedifficulty 200 1000>>
<br>
<</if>>
<<else>>
<span class="red">They ignore you.</span> "Dance! Dance! Dance!" They start hammering the edge of the stage in anticipation.
<br><br>
<<link [[Dance|Smuggler Pub Dance]]>><<danceinit>><<set $dancing to 1>><<set $audience to 25>><<set $venuemod to 4>><<set $timer to 24>><<set $dancelocation to "smuggler_forced">><<set $forceddance to 1>><</link>>
<br>
<<link [[Refuse|Smuggler Pub Refuse]]>><</link>>
<br>
<</if>><<effects>>
<<if $submissive gte 1150>>
"I-I won't," you say. "I can't dance."
<<elseif $submissive lte 850>>
"Fuck off," you say. "I'm not dancing for scum like you."
<<else>>
"I won't dance," you say. "Let me go."
<</if>>
<br><br>
"Dance! Dance! Dance!" It's no good.
<br><br>
<<if ($leftarm is "bound" or $rightarm is "bound") and $phase isnot 1>>
<<link [[Say you can't dance with your arms bound|Smuggler Pub Arms]]>><<set $phase to 1>><</link>><<englishdifficulty 200 1000>>
<br>
<<elseif $submissive lte 500 and $phase is 1>>
<<link [[Grab the knife|Smuggler Pub Knife]]>><</link>><<defianttext>><<dancedifficulty 200 1000>>
<br>
<</if>>
<<link [[Dance|Smuggler Pub Dance]]>><<danceinit>><<set $dancing to 1>><<set $audience to 25>><<set $venuemod to 4>><<set $timer to 24>><<set $dancelocation to "smuggler_forced">><<set $forceddance to 1>><</link>>
<br>
<<link [[Refuse|Smuggler Pub Refuse 2]]>><</link>>
<br><<effects>>
You refuse again. The crowd boo, and the stage shakes as several bodies climb atop it.
<br><br>
<<link [[Next|Smuggler Pub Gang Rape]]>><<set $molestationstart to 1>><</link>>
<br><<effects>>
<<if $danceSuccess>>
You spin and <span class="green">twist the knife from the <<persons>> grip.</span> You predict <<his>> movements, ducking under <<his>> arms as you slice through your blindfold. You spin and push your knife against <<his>> throat.
<br><br>
<<set $worn.face.type.push("broken")>>
<<faceruined>>
The crowd roars with laughter as your eyes adjust to the light. You're stood on a stage in the middle of an open part of the cave. Tables and chairs surround you, all occupied by rough-looking <<people>>. Lights hang overhead, and the bar in the corner looks well-stocked.
<br><br>
"I'm leaving," you say, prompting more laughter.
<br>
"Th-this isn't funny," the <<person>> stammers. "Do what <<pshe>> says."
<br><br>
Careful not to fall, you back from the stage towards one of the exits. The one strung with more lights.
<br><br>
<<link [[Next|Smuggler Pub Knife 2]]>><</link>>
<br>
<<else>>
You spin and blindly reach for the knife. <span class="red">The <<persons>> fist connects with your face,</span> knocking you to the floor. The crowd roars with laughter.<<gtrauma>><<gstress>><<garousal>><<trauma 6>><<stress 6>><<pain 4>>
<br><br>
"<<pShe>>'s a spirited one,"
<br>
"Time to learn <<pher>> place."
<br><br>
Others climb the stage.
<br><br>
<<link [[Next|Smuggler Pub Gang Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<effects>>
The crowd parts to let you through, though they seem to play along for the amusement more than anything. You make it through the ring of tables, shove the <<person>> over one, and run.
<br><br>
<<endcombat>>
Echoing laughter chases you through the cave, but they don't seem to be following.
<br><br>
<<clotheson>>
<<earnFeat "Leverage">>
<<if $sewersintro is 1>>
You come to an old brick wall with a hole smashed through. You crawl to the other side, and almost slip on algae.
<br><br>
<<link [[Next|Sewers Algae]]>><<sewersstart>><<set $eventskip to 1>><</link>>
<br>
<<else>>
You come to an old brick wall with a hole smashed through. You try to crawl through, but your hips get stuck.
<br><br>
"Need a hand?" asks a voice from behind. Before you can respond, a boot kicks your <<bottom>>, pushing you through and sending you skidding across algae-covered stone.
<br><br>
<<link [[Next|Sewers Intro]]>><</link>>
<</if>><<effects>>
<<danceeffects>>
<<danceaudience>>
<<if $danceevent is 0 and $exhibitionism lte 74 and $exposed gte 2>>
Being so exposed is humiliating, but there's nothing you can do.
<br><br>
<<elseif $danceevent is 0 and $exhibitionism lte 34 and $exposed gte 1 and !$worn.under_lower.type.includes("dance")>>
Being so exposed is humiliating, but there's nothing you can do.
<br><br>
<</if>>
<<danceactions>>
<<if $danceevent is "finish">>
<<elseif $danceevent is "smuggler_rescue">>
<<link [[Next|Smuggler Pub Rescue]]>><<set $enemyno to 1>><<set $enemynomax to 1>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $danceevent is "rape">>
<<link [[Next|Smuggler Pub Gang Rape]]>><<set $molestationstart to 1>><</link>>
<</if>><<effects>>
<<endcombat>>
<span class="blue">You hear a whistle,</span> and the room quiets. "Calm down guys," says a <<nnpc_gender "Wren">>'s voice. <<if $wren_seen>><span class="blue">A voice you recognise, but can't place.</span><</if>> It's coming from above. "I think that's a good enough show. Besides, we don't know who <<pshe>> is. Someone might come looking."
<br><br>
The owner of the voice doesn't sound much older than you, but the others heed <<nnpc_him "Wren">>.
<br><br>
<<link [[Next|Smuggler Pub Blindfold]]>><</link>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Smuggler Pub Gang Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Smuggler Pub Gang Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Smuggler Pub Gang Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<set $bus to "commercial">>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<tearful>> you struggle to stand. The <<group>> vacate the stage, only to be replaced by others.
<br><br>
<<endcombat>>
<<generate1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>><<person1>>
<<link [[Next|Smuggler Pub Gang Rape 2]]>><<set $molestationstart to 1>><</link>>
<<else>>
You hear the <<person1>><<person>> tumble from the stage and smash into something. <<tearful>> you jump after <<him>>. <<He>> shouts as your foot lands, and you run. It's no use. You can't see a thing, and have no clue where the exit is. You run straight into someone's arms.
<br><br>
<<endcombat>>
<span class="blue">You hear a whistle,</span> and the room quiets. "Calm down guys," says a <<nnpc_gender "Wren">>'s voice. <<if $wren_seen>><span class="blue">A voice you recognise, but can't place.</span><</if>> It's coming from above. "Putting up a fight like that, I think <<pshe>>s earned a chance."
<br><br>
The owner of the voice doesn't sound much older than you, but the others heed <<nnpc_him "Wren">>.
<br><br>
<<link [[Next|Smuggler Pub Blindfold]]>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Smuggler Pub Gang Rape 2 Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Smuggler Pub Gang Rape 2 Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Smuggler Pub Gang Rape 2]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<tearful>> you struggle to stand. The <<group>> vacate the stage, only to be replaced by others.
<br><br>
<<endcombat>>
<span class="blue">You hear a whistle,</span> and the room quiets. "Calm down guys," says a <<nnpc_gender "Wren">>'s voice. <<if $wren_seen>><span class="blue">A voice you recognise, but can't place.</span><</if>> "We don't know who <<pshe>> is. Someone might come looking for <<phim>>."
<br><br>
The owner of the voice doesn't sound much older than you, but the others heed <<nnpc_him "Wren">>.
<br><br>
<<link [[Next|Smuggler Pub Blindfold]]>><</link>>
<br>
<<else>>
You hear the <<person1>><<person>> tumble from the stage and smash into something. <<tearful>> you jump after <<him>>. <<He>> shouts as your foot lands, and you run. It's no use. You can't see a thing, and have no clue where the exit is. You run straight into someone's arms.
<br><br>
<<endcombat>>
<span class="blue">You hear a whistle,</span> and the room quiets. "Calm down guys," says a <<nnpc_gender "Wren">>'s voice. <<if $wren_seen>><span class="blue">A voice you recognise, but can't place.</span><</if>> It's coming from above. "Putting up a fight like that, I think <<pshe>>s earned some leniency."
<br><br>
The owner of the voice doesn't sound much older than you, but the others heed <<nnpc_him "Wren">>.
<br><br>
<<link [[Next|Smuggler Pub Blindfold]]>><</link>>
<br>
<</if>><<effects>>
<<pass 5>>
<<set $bus to "commercial">>
They leave the blindfold on as they push you down another tunnel. You hear the shuffling of feet either side, as well as behind.
<br><br>
<<set $stress -= 3000>>
"Climb," says the young <<nnpc_gender "Wren">>. "Before I change my mind." You reach forward, and feel a ladder.
<br><br>
You climb until your head bumps against something. "Watch your head," laughs the voice. "Just push it." You do so, and climb atop the ladder. You feel a breeze, and hear traffic all around. There's a metallic thud behind you
<br><br>
<<if $rightarm is "bound" or $leftarm is "bound" or $feetuse is "bound">>
<<blindfoldintro>>
<<else>>
Now that you're in the clear, you pull the blindfold off and toss it aside.
<br><br>
<<set $worn.face.type.push("broken")>>
<<faceruined>>
<</if>>
<<clotheson>>
<<endevent>>
<<set $eventskip to 1>>
<<if $worn.face.type.includes("blindfold")>>
<<destinationbondage>>
<<else>>
<<destinationeventend>>
<</if>><<widget "eventscavetreasure">>
<<if $rng gte 91>>
Your foot kicks something hard and hollow. You lift it from the water. It's a chest, long and thin.
<br><br>
<<set $skulduggerydifficulty to 600>>
<<link [[Open it (0:10)|Beach Cave Hollow Open]]>><<pass 10>><</link>><<skulduggerydifficulty>>
<br>
<<link [[Leave it|Beach Cave]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $rng gte 51>>
Your foot kicks something heavy, but not as hard as a rock. You lift it to the surface of the water. It's a chest, long and thin.
<br><br>
<<set $skulduggerydifficulty to 400>>
<<link [[Open it (0:10)|Beach Cave Heavy Open]]>><<pass 10>><</link>><<skulduggerydifficulty>>
<br>
<<link [[Leave it|Beach Cave]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $rng gte 31>>
A tunnel leads away from the main cave, the ceiling dipping below the surface of the water.
<br><br>
<<link [[Explore (0:05)|Beach Cave Explore]]>><<pass 5>><</link>><<swimmingdifficulty 400 1000>>
<br>
<<link [[Ignore|Beach Cave]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
The cave branches in two directions.
<<if random(1, 2) is 2>>
<<if $history gte random(1, 1000)>>
<span class="green">You recognise the markings along the walls.</span> Something was hidden down the left passage, while the right leads towards the sea.
<br><br>
<<else>>
<br><br>
<</if>>
<<set $phase to 0>>
<<link [[Go left|Beach Cave Treasure]]>><</link>>
<br>
<<link [[Go right|Beach Cave Back]]>><</link>>
<br>
<<else>>
<<if $history gte random(1, 1000)>>
<span class="green">You recognise the markings along the walls.</span> Something was hidden down the right passage, while the left leads towards the sea.
<br><br>
<<else>>
<br><br>
<</if>>
<<set $phase to 1>>
<<link [[Go left|Beach Cave Back]]>><</link>>
<br>
<<link [[Go right|Beach Cave Treasure]]>><</link>>
<br>
<</if>>
<</if>>
<</widget>>
<<widget "eventscavesafe">>
<<if $rng gte 61>>
<<if $cave gte 50>>
The water around your feet surges, tripping you.
<<dancedifficulty 1 1000 true>>
<<if $danceSuccess>>
<span class="green">You manage to keep your footing.</span>
<<else>>
<span class="red">You fall to the cave floor, breaking your fall with your arms.</span><<gstress>><<gpain>><<stress 6>><<pain 6>>
<</if>>
<br><br>
<<link [[Next|Beach Cave]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $cave gte 20>>
The water surges beneath your waist. You grasp an outcrop to avoid being swept away.
<<if $worn.lower.name is "naked" and $worn.over_lower is "naked">>
<<if $worn.under_lower.name is "naked">>
<<if $worn.genitals.name is "naked">>
<<else>>
<<set $worn.genitals.integrity -= 10>>
<<if $worn.genitals.integrity lte 0>>
The last of the material gives away, and the device <span class="pink">is ripped from your body.</span>
<<integritycheck no_text>><<exposure>>
<<else>>
You feel the water tear at your $worn.genitals.name.
<</if>>
<</if>>
<<else>>
<<set $worn.under_lower.integrity -= 10>>
<<if $worn.under_lower.integrity lte 0>>
The rushing water <span class="pink">tears the $worn.under_lower.name off your body, exposing your <<genitals>>.</span>
<<integritycheck no_text>><<exposure>>
<<else>>
The rushing water tears at your $worn.under_lower.name.
<</if>>
<</if>>
<<elseif $worn.over_lower is "naked">>
<<set $worn.lower.integrity -= 10>>
<<if $worn.lower.integrity lte 0>>
The rushing water <span class="pink">tears the $worn.lower.name off your body, exposing your <<undies>>.</span>
<<else>>
The rushing water tears at your $worn.lower.name.
<</if>>
<<elseif $worn.lower is "naked">>
<<set $worn.over_lower.integrity -= 10>>
<<if $worn.over_lower.integrity lte 0>>
The rushing water <span class="pink">tears the $worn.over_lower.name off your body<<if $worn.lower.exposed gte 2>>, exposing your <<undies>><</if>>.</span>
<<else>>
The rushing water tears at your $worn.lower.name.
<</if>>
<</if>>
<br><br>
<<link [[Next|Beach Cave]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
The water surges around you, pushing you toward the coast.
<br><br>
<<link [[Be carried along|Beach Cave Carry]]>><</link>>
<br>
<<link [[Swim against the current|Beach Cave Swim]]>><</link>><<swimmingdifficulty 400 1000>>
<br>
<</if>>
<br><br>
<<elseif $rng gte 41>>
You hear a weighty groan above, as if the cave were about to collapse. Fortunately, it does not.<<gstress>><<stress 6>>
<br><br>
<<link [[Next|Beach Cave]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $rng gte 21>>
Something brushes against your ankle. You look down, but see nothing.<<stress 6>><<gstress>>
<br><br>
<<link [[Next|Beach Cave]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
There are gems embedded in the walls here.
<br><br>
<<if $awareness gte 400>>
Like a thousand watching eyes.<<gstress>><<stress 6>>
<br><br>
<<link [[Tell them to stop staring|Beach Cave Eyes]]>><<awareness 1>><<trauma -6>><</link>><<gawareness>><<ltrauma>>
<br>
<<link [[Ignore them|Beach Cave]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
They look pretty in the lichen light.<<lstress>><<stress -6>>
<br><br>
<<link [[Next|Beach Cave]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</if>>
<</widget>>
<<widget "eventscave">>
<<if $rng gte 81>>
<<beach_cave_caught>>
<<elseif $rng gte 61>>
<<if $pursuit is 0>>
<<set $pursuit += 1>>
Your hair bristles. <span class="purple">Something is watching you.</span>
<br><br>
<<link [[Next|Beach Cave]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $pursuit is 1>>
<<set $pursuit += 1>>
You shiver. <span class="pink">Something is following you. It's not alone.</span>
<br><br>
<<link [[Next|Beach Cave]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $tentacledisable is "f" and $hallucinations gte 2>>
<<if currentSkillValue('skulduggery') gte random(400, 1200)>>
<span class="green">Your hair bristles.</span> You pause, and examine the ground ahead. Then you see it. The tendril of some creature, hanging in the gloom above.
<br><br>
You step around it, unharmed.
<br><br>
<<link [[Next|Beach Cave]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
You hear a squish, then a coil drops around you. <span class="red">It seizes your arms,</span> pushing them to your side, and hoists you into the air.<<gstress>><<stress 6>>
<br><br>
The coil slithers against your skin, glistening in the little light of the cave.
<<if $worn.upper.type.includes("naked")>>
<<if $worn.under_upper.type.includes("naked")>>
<br><br>
<span class="pink">You feel a presence close in.</span><<set $pursuit += 1>>
<br><br>
<<link [[Next|Beach Cave Tentacle]]>><</link>>
<br>
<<else>>
It worms beneath your $worn.under_upper.name, heading for your <<breasts>>.
<br><br>
<span class="pink">You feel a presence close in.</span><<set $pursuit += 1>>
<br><br>
<<link [[Wait|Beach Cave Tentacle]]>><</link>>
<br>
<<link [[Squirm free|Beach Cave Tentacle Under Top]]>><</link>>
<br>
<</if>>
<<else>>
It worms beneath your $worn.upper.name, heading for your <<breasts>>.
<br><br>
<span class="pink">You feel a presence close in.</span><<set $pursuit += 1>>
<br><br>
<<link [[Wait|Beach Cave Tentacle]]>><</link>>
<br>
<<link [[Squirm free|Beach Cave Tentacle Top]]>><</link>>
<br>
<</if>>
<</if>>
<<else>>
<<if currentSkillValue('skulduggery') gte random(400, 1200)>>
<span class="green">Your hair bristles.</span> You pause, and examine the ground ahead. Then you see it. A coiled rope, hanging in the gloom above. Beneath it is a suspicious-looking stone.
<br><br>
You step around it, unharmed.
<br><br>
<<link [[Next|Beach Cave]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
Your foot presses down on something. You hear a swish, then a coil drops around you. <span class="red">It seizes your arms,</span> pushing them to your side, and hoists you into the air.
<br><br>
The rope is tight.
<<if $worn.upper.type.includes("naked") and $worn.over_upper.type.includes("naked")>>
<<if $worn.under_upper.type.includes("naked")>>
<br><br>
<span class="pink">You feel a presence close in.</span><<set $pursuit += 1>>
<br><br>
<<link [[Next|Beach Cave Rope]]>><</link>>
<br>
<<else>>
<span class="pink">You feel a presence close in.</span><<set $pursuit += 1>>
<br><br>
<<link [[Wait|Beach Cave Rope]]>><</link>>
<br>
<<link [[Squirm free|Beach Cave Rope Under Top]]>><</link>>
<br>
<</if>>
<<elseif !$worn.over_upper.type.includes("naked")>>
It worms beneath your $worn.over_upper.name, heading for your <<breasts>>.
<br><br>
<span class="pink">You feel a presence close in.</span><<set $pursuit += 1>>
<br><br>
<<link [[Wait|Beach Cave Rope]]>><</link>>
<br>
<<link [[Squirm free|Beach Cave Rope Over Top]]>><</link>>
<br>
<<else>>
It worms beneath your $worn.upper.name, heading for your <<breasts>>.
<br><br>
<span class="pink">You feel a presence close in.</span><<set $pursuit += 1>>
<br><br>
<<link [[Wait|Beach Cave Rope]]>><</link>>
<br>
<<link [[Squirm free|Beach Cave Rope Top]]>><</link>>
<br>
<</if>>
<</if>>
<</if>>
<<elseif $rng gte 41>>
<<if $tentacledisable is "f" and $hallucinations gte 2>>
Something seizes your ankles. Tendrils wrap around them. A third rises through the water, between your legs.<<gstress>>
<br><br>
<<link [[Soothe|Beach Cave Soothe]]>><</link>><<tendingdifficulty 200 1200>>
<br>
<<link [[Struggle|Beach Cave Tentacles]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
Something seizes your ankle. You look down. It's a harmless jellyfish. You shake it off.<<gstress>><<stress 6>>
<br><br>
<<link [[Next|Beach Cave]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<elseif $rng gte 21>>
You notice a crack in the wall up ahead. Anything could be lurking in the dark.<<gstress>><<stress 6>>
<br><br>
<<set _difficulty to (100 - ($pursuit * 15))>>
<<set _difficulty to Math.clamp(_difficulty, 0, 100)>>
<<link [[Walk normally|Beach Cave Ignore]]>><</link>><<difficulty _difficulty>>
<br>
<<link [[Rush by|Beach Cave Rush]]>><<stress 6>><</link>><<athleticsdifficulty 200 1200>><<gstress>>
<br>
<<else>>
The floor gives way, and your foot sinks several inches into silt.<<gstress>><<stress 6>>
<br><br>
<<link [[Wrest it free|Beach Cave Wrest]]>><<pain 10>><</link>><<ggpain>>
<br>
<<link [[Take your time (0:05)|Beach Cave Take]]>><<pass 5>><</link>>
<br>
<</if>>
<</widget>>
<<widget "beach_cave_init">>
<<set $pursuit to 0>>
<</widget>>
<<widget "beach_cave_end">>
<<unset $pursuit>>
<<unset $cave>>
<</widget>>
<<widget "beach_cave_pursuit">>
<<switch $pursuit>>
<<case 0>>
<span class="green">You're alone in the cave.</span>
<<case 1>>
<span class="teal">You feel watched.</span>
<<case 2>>
<span class="lblue">You feel followed.</span>
<<case 3>>
<span class="blue">You feel followed.</span>
<<case 4>>
<span class="purple">You feel pursued.</span>
<<case 5>>
<span class="pink">You feel pursued.</span>
<<default>>
<span class="red">You feel a presence bearing down on you.</span>
<</switch>>
<</widget>>
<<widget "slug_init">>
<<set $pursuit to 1>>
<<set $cave_exit to random(1, 4)>>
<<set $cave_current to 0>>
<<set $cave_seen to []>>
<<set $stress -= 3000>>
<</widget>>
<<widget "slug_end">>
<<unset $cave_exit>>
<<unset $cave_current>>
<<unset $cave_seen>>
<<set $pursuit to 0>>
<</widget>>
<<widget "slug_text">>
<<if $pursuit gte 3>>
<span class="red">The giant slug is right behind you!</span>
<<elseif $pursuit is 2>>
<span class="pink">The giant slug is very close!</span>
<<elseif $pursuit is 1>>
<span class="purple">The giant slug is close.</span>
<<else>>
<span class="blue">The giant slug is some distance away.</span>
<</if>>
<</widget>>
<<widget "gpursuit">> |
<span class="red"> - Distance</span>
<</widget>>
<<widget "lpursuit">> |
<span class="green"> + Distance</span>
<</widget>>
<<widget "slug_caught">>
<<if $voredisable is "f">>
With a final leap, the giant slug catches up, and forces you to the ground. It's maw wraps around you, and it sucks you inside.
<br><br>
<<link [[Next|Beach Slug Vore]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
With a final leap, the giant slug catches up, and forces you to the ground. The world blackens, and you lose conciousness.
<br><br>
<<slug_end>>
<<link [[Next|Passout Beach]]>><<clotheson>><<pass 1 hour>><</link>>
<</if>>
<</widget>>
<<widget "passoutcave">>
/*ToDo: Pregnancy, remove $pregnancyTesting to properly enable*/
<<if $sexStats.vagina.pregnancy.waterBreaking is true and $pregnancyTesting>>
<<pregnancyWatersBrokenPassout "cave">>
<<else>>
It's too much. You pass out.
<br><br>
<<passout>>
<<pass 1 hour>>
<<trauma 6>><<set $stress -= 2000>>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>>
<<if random(1, 2) is 2 and ($bestialitydisable is "f" or $voredisable is "f" or $swarmdisable is "f") and $slugdisable is "f">>
<<slug_cave_intro>>
<<else>>
<<pub_cave_intro>>
<</if>>
<<else>>
<<beach_cave_end>>
<<ambulance>>
<</if>>
<</if>>
<</widget>>
<<widget "slug_cave_intro">>
You awake in time to feel yourself be pulled beneath the surface. The rushing water takes you, dragging you through some hidden crevice. You soon emerge, plummeting several feet, your fall broken by something soft. Soft, and slimy.
<br><br>
<<if $voredisable is "f">>
The ground shudders. You try to stand, but the slime is sticky.<<gstress>><<stress 6>>
<br><br>
Fleshy walls rise around you, separating you from the rest of the cave. <span class="red">You're going to be eaten.</span>
<br><br>
<<if $worn.upper.name is "naked" and $worn.lower.name is "naked" and $worn.under_upper.name is "naked" and $worn.under_lower.name is "naked">>
You pull yourself to your feet, and jump from the closing maw. You're in another cave, tall and well-lit by pink lichen. Slime drips from the ceiling, forming large pools.
<br><br>
The creature rises behind you. A gargantuan slug, larger than a horse. <span class="red">It slithers closer with alarming speed.</span>
<br><br>
<<link [[Run|Beach Slug Start]]>><</link>>
<br>
<<else>>
You try to pull yourself free, but the slime has a particular grip on your clothes. You tug, but you can't get free.
<br><br>
<<link [[Keep trying|Beach Slug Try]]>><</link>><<physiquedifficulty 1 20000>>
<br>
<<link [[Remove your clothes|Beach Slug Remove]]>><</link>>
<br>
<</if>>
<<else>>
You stand. You're in another cave, tall and well-lit by pink lichen. Slime drips from the ceiling, forming large pools.
<br><br>
The ground shudders, knocking you forward. You scramble to your feet as a colossal form rises in front of you. A gargantuan slug, larger than a horse. <span class="red">It slithers closer with alarming speed.</span>
<br><br>
<<link [[Run|Beach Slug Start]]>><</link>>
<br>
<</if>>
<</widget>>
<<widget "pub_cave_intro">>
<<facewear 5>>
<<bind>>
You awake to find yourself being dragged through the water by a strong arm. You've been blindfolded, and your arms bound.
<br><br>
<<generate1>><<generate2>><<person1>>
"<<pShes>> awake," says a gruff <<personsimple>>'s voice. "Good. We can speed this up." A hand grasps your hear. You feel breath on your ear. "Found you passed out. Snooping around our cave were you? Naughty. Well, you're safe now." Another <<personsimple>> laughs.
<br><br>
<<link [[Next|Beach Cave Rape Finish 2]]>><</link>>
<br>
<</widget>>
<<widget "pub_cave_arrival">>
<<tearful>> you're pushed through the tunnel. Your captors chat either side of you, until the <<person1>><<person>> points out that you're probably listening.
<br><br>
The water becomes shallow, then disappears entirely. It still sounds like you're in the cave, but you can hear voices up ahead. Many voices. You walk closer, and your captors pull you to a stop. A great cheer erupts. You catch some words through the babble.
<br><br>
"Fucking nice."
<br>
"Where'd you find <<phim>>?"
<br>
"I'm first."
<br><br>
You're pushed forward again, into the middle of the crowd.
<br><br>
<<beach_cave_end>>
<<endcombat>>
<<link [[Next|Smuggler Pub Intro]]>><</link>>
<</widget>>
<<widget "beach_cave_caught">>
<<if $pursuit gte 6>>
<<if $bestialitydisable is "f" and $slugdisable is "f" and random(1, 2) is 2>>
<span class="red">A shape lunges from the water.</span> It misses, landing on the cave wall behind you. A giant slug. Another swims towards you.
<br><br>
<<link [[Next|Beach Cave Struggle]]>><<set $struggle_start to 1>><</link>>
<br>
<<else>>
<<generate1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>><<person1>>
A figure rounds a corner up ahead. A <<person>>, wearing a wetsuit. <<He>> stares at you, smiling. Two others join <<him>>.
<br><br>
"What's a cute <<lass>> like you doing in our cave?"
<br>
"I think <<pshe>> needs a lesson."
<br>
"Don't you think about going nowhere <<girl>>."
<br><br>
They walk closer. You turn, and come face-to-face with a <<person4>><<person>>. Two others flank <<him>> as well. You're surrounded.
<br><br>
<<link [[Next|Beach Cave Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<elseif $pursuit is 0>>
<<set $pursuit += 1>>
Your hair bristles. <span class="purple">Something is watching you.</span>
<br><br>
<<link [[Next|Beach Cave]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $pursuit is 1>>
<<set $pursuit += 1>>
You shiver. <span class="pink">Something is following you. It's not alone.</span>
<br><br>
<<link [[Next|Beach Cave]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<set $pursuit += 1>>
You shiver. <span class="pink">Another threat follows.</span>
<br><br>
<<link [[Next|Beach Cave]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</widget>><<set $outside to 0>><<set $location to "drain">><<effects>><<set $bus to "industrialdrain">><<wPersist>><<getTarget true>>
You are within the storm drain system beneath the industrial district. Water rushes down the centre, flanked by a thin walkway on each side. <<wHunt "drain">>
<br><br>
You can access several parts of town from here.
<br><br>
<<if $stress gte $stressmax and !$possessed>>
<<passoutdrain>>
<<else>>
<<set $rng to random(1, 100)>>
<<if ($weather is "rain" or $weather is "snow") and $rng gte 75 and $eventskip is 0>>
<<eventsdrain>>
<<elseif ($rng gte 92 or $eventforced) and $eventskip is 0>>
<<eventsdrain>>
<<else>>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "sewers">>
<</if>>
<<if $sewersintro is 1>>
<<link [[Climb down|Sewers Industrial]]>><<set $eventskip to 1>><<sewersstart>><</link>>
<br><br>
<<elseif $historytrait gte 1>>
<<link [[Examine a ladder leading down|Drain Ladder]]>><</link>>
<br><br>
<</if>>
<<commercialdrain>>
<br>
<<drainexit>>
<br><br>
<<if $exposed gte 1 and $daystate isnot "night">>
<<else>>
<<elk>>
<<mer>>
<<harvest>>
<</if>>
<br>
<<industrial>>
<</if>>
<<displayLinks>>
<</if>>
<<set $eventskip to 0>><<set $outside to 0>><<set $location to "drain">><<effects>><<set $bus to "commercialdrain">><<wPersist>><<getTarget true>>
You are within the storm drain system beneath the commercial district. Water rushes down the centre, flanked by a thin walkway on each side. <<wHunt "drain">>
<br><br>
You can access several parts of town from here.
<br><br>
<<if $stress gte $stressmax and !$possessed>>
<<passoutdrain>>
<<else>>
<<set $rng to random(1, 100)>>
<<if ($weather is "rain" or $weather is "snow") and $rng gte 75 and $eventskip is 0>>
<<eventsdrain>>
<<elseif ($rng gte 92 or $eventforced) and $eventskip is 0>>
<<eventsdrain>>
<<else>>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "sewers">>
<</if>>
<<if $sewersintro is 1>>
<<link [[Climb down|Sewers Commercial]]>><<sewersstart>><<set $eventskip to 1>><</link>>
<br><br>
<<elseif $historytrait gte 1>>
<<link [[Examine a ladder leading down|Drain Ladder]]>><</link>>
<br><br>
<</if>>
<<residentialdrain>>
<br>
<<industrialdrain>>
<br><br>
<<if $exposed gte 1 and $daystate isnot "night">>
<<else>>
<<high>>
<<connudatus>>
<<cliff>>
<<nightingale>>
<<starfish>>
<<oxford>>
<</if>>
<br>
<<commercial>>
<<park>>
<br>
<<if $historytrait gte 2 and $schooldrainintro gte 1>>
<<link [[Secret tunnel to school (0:02)|School Toilets]]>><<pass 2>><</link>>
<br>
<</if>>
<</if>>
<<displayLinks>>
<</if>>
<<set $eventskip to 0>><<set $outside to 0>><<set $location to "drain">><<effects>><<set $bus to "residentialdrain">><<wPersist>><<getTarget true>>
You are within the storm drain system beneath the residential district. Water rushes down the centre, flanked by a thin walkway on each side. <<wHunt "drain">>
<br><br>
You can access several parts of town from here.
<br><br>
<<if $stress gte $stressmax and !$possessed>>
<<passoutdrain>>
<<else>>
<<set $rng to random(1, 100)>>
<<if ($weather is "rain" or $weather is "snow") and $rng gte 75 and $eventskip is 0>>
<<eventsdrain>>
<<elseif ($rng gte 92 or $eventforced) and $eventskip is 0>>
<<eventsdrain>>
<<else>>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "sewers">>
<</if>>
<<if $sewersintro is 1>>
<<link [[Climb down|Sewers Residential]]>><<sewersstart>><<set $eventskip to 1>><</link>>
<br><br>
<<elseif $historytrait gte 1>>
<<link [[Examine a ladder leading down|Drain Ladder]]>><</link>>
<br><br>
<</if>>
<<commercialdrain>>
<br><br>
<<if $exposed gte 1 and $daystate isnot "night">>
<<else>>
<<domus>>
<<barb>>
<<danube>>
<<wolf>>
<</if>>
<br>
<<residential>>
<</if>>
<<displayLinks>>
<</if>>
<<set $eventskip to 0>>/*ToDo: Pregnancy, remove $pregnancyTesting to properly enable*/
<<if $sexStats.vagina.pregnancy.waterBreaking is true and $pregnancyTesting>>
<<pregnancyWatersBrokenPassout "drain">>
<<else>>
You've pushed yourself too much.
<br><br>
<<passout>>
<<beastNEWinit 4 lizard>>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>>
<<if $rng gte 51 and ($monster is 1 or $bestialitydisable is "f")>><!-- Modified for Beast People -->
<<link [[Wake up|Passout Beast Drain]]>><<set $molestationstart to 1>><</link>>
<<elseif $rng gte 1>>
<<link [[Wake up|Passout Drain Abduction]]>><<endevent>><<set $molestationstart to 1>><</link>>
<</if>>
<<else>>
<<ambulance>>
<</if>>
<<pass 1 hour>>
<<trauma 6>><<set $stress -= 2000>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<beastTrainGenerate>>
You awaken to the sound of hissing. Four <<beastsplural>> tower above you!
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>약에 취한 상태로는, 당신의 비명소리는 별로 설득력 있게 들리지 않는다.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Passout Beast Drain Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Passout Beast Drain Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Passout Beast Drain]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Passout Beast Drain Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Passout Beast Drain Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Passout Beast Drain]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<beastejaculation>>
<<if $combatTrain.length gt 0>>
Satisfied, the <<beasttype>> leaves you be. Another takes its place.
<<combatTrainAdvance>>
<br><br>
<<link [[Next|Passout Beast Drain]]>><</link>>
<<else>>
Satisfied, the <<beasttype>> leaves you be.
<<combatTrainAdvance>>
<br><br>
<<link [[Next|Passout Beast Drain End]]>><</link>>
<</if>><<effects>>
<<beastwound>>
<<if $combatTrain.length gt 0>>
The <<beasttype>> recoils in pain and fear, but another takes its place.
<<combatTrainAdvance>>
<br><br>
<<link [[Next|Passout Beast Drain]]>><</link>>
<<else>>
The <<beasttype>> recoils in pain and fear.
<<combatTrainAdvance>>
<br><br>
<<link [[Next|Passout Beast Drain End]]>><</link>>
<</if>><<effects>>
<<if $enemywounded is 1 and $enemyejaculated is 0>>
The <<beasttype>> hisses and flees into the darkness.
<<elseif $enemywounded is 0 and $enemyejaculated is 1>>
The <<beasttype>> leaves you lying on the cement.
<<elseif $enemywounded gte 2 and $enemyejaculated is 0>>
Feeling that you're more trouble than you're worth, the <<beastsplural>> flee into the darkness.
<<elseif $enemywounded is 0 and $enemyejaculated gte 2>>
The <<beastsplural>> leave you spent and shivering in the dark.
<<elseif $enemywounded gte 1 and $enemyejaculated gte 1>>
The <<beastsplural>> leave you spent and shivering in the dark. One seems to be limping.
<</if>>
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $stress -= 1000>>
<<destinationeventend>><<set $outside to 1>><<effects>>
You peer down the manhole. It leads to the network of storm drains beneath the town.
<br><br>
<<switch $bus>>
<<case "nightingale">>
<<commercialdrainquick>>
<<case "domus">>
<<residentialdrainquick>>
<<case "elk">>
<<industrialdrainquick>>
<<case "high">>
<<commercialdrainquick>>
<<case "starfish">>
<<commercialdrainquick>>
<<case "barb">>
<<residentialdrainquick>>
<<case "connudatus">>
<<commercialdrainquick>>
<<case "wolf">>
<<residentialdrainquick>>
<<case "harvest">>
<<industrialdrainquick>>
<<case "oxford">>
<<commercialdrainquick>>
<<case "danube">>
<<residentialdrainquick>>
<<case "mer">>
<<industrialdrainquick>>
<<case "cliff">>
<<commercialdrainquick>>
<<case "industrial">>
<<industrialdrainquick>>
<<case "residential">>
<<residentialdrainquick>>
<<case "commercial">>
<<commercialdrainquick>>
<<case "park">>
<<commercialdrainquick>>
<</switch>>
<br>
<<destination>><<set $outside to 0>><<set $location to "drain">><<effects>><<set $bus to "drainexit">><<wPersist>><<getTarget true>>
You are within the storm drain system, close to where it flows out into the sea. Water rushes down the centre, flanked by a thin walkway on each side. <<wHunt "drain">>
<br><br>
<<if $stress gte $stressmax and !$possessed>>
<<passoutdrain>>
<<else>>
<<set $rng to random(1, 100)>>
<<if ($weather is "rain" or $weather is "snow") and $rng gte 75 and $eventskip is 0>>
<<eventsdrain>>
<<elseif ($rng gte 92 or $eventforced) and $eventskip is 0>>
<<eventsdrain>>
<<else>>
<<if $scienceproject is "ongoing" and $sciencelichendrain is 0>>
<<link [[Examine lichen|Drain Lichen]]>><<set $sciencelichendrain to 1>><</link>>
<br>
<</if>>
<<industrialdrain>>
<br><br>
<</if>>
<</if>>
<<set $eventskip to 0>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<generate1>><<generate2>><<maninit>>
<<npcClothesType $NPCList[0] "worker">><<npcClothesType $NPCList[1] "worker">>
<<set $leftarm to "bound">><<set $rightarm to "bound">><<upperruined>><<lowerruined>><<underruined>>
You awaken in a windowless room. A length of tubing is wrapped around your waist, binding your arms behind your back and suspending you from the ceiling. A <<person1>><<person>> and <<person2>><<person>> sit in front of you. "<<pShe>>'s awake," the <<person>> walks behind you and gives you a firm smack on your rear. "We get to keep anything we find on the job. So we're just gonna help ourselves to you. Don't try to resist."
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal lt $enemyarousalmax and $enemyhealth gt 0>>
<span id="next"><<link [[Next|Passout Drain Abduction]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Passout Drain Abduction Finish]]>><</link>></span><<nexttext>>
<</if>><<if $enemyhealth lte 0>>
<<set $stress -= 1000>>
<<effects>>
You push the <<person1>><<person>> and <<person2>><<person>> away from you. Before they can recover, you twist free of the tubing and escape from the room. <<tearful>> you run up a flight of stairs and another door later you find yourself outside.
<br><br>
<<endcombat>>
<<industrialeventend>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<clotheson>>
<<if $enemyanger gte 1>>
The <<person1>><<person>> starts untying you from the ceiling while the <<person2>><<person>> opens a hatch on the floor beneath you. You plunge through the hatch and into icy water.
<br><br>
<<endcombat>>
<<link [[Next|Drain Water]]>><<set $bus to "industrialdrain">><</link>>
<<else>>
Having had their fun, they untie you from the ceiling and shove you outside. "Good luck!" They slam the door behind you.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<endcombat>>
<<industrialeventend>>
<</if>>
<</if>>
<<set $stress -= 1000>><<set $outside to 0>><<set $location to "drain">><<effects>><<water>><<wPersist>>
You are within the storm drain system, being pulled along by the rushing water.
<br><br>
<<if $unbindattempt is 1>><<set $unbindattempt to 0>>
<<if $rng gte 51>>
<<unbind>>You try to weaken your bonds against the side of the tunnel. They loosen, and you manage to free your arms!
<br><br>
<<else>>
You try to weaken your bonds against the side of the tunnel, but fail to free your arms.
<br><br>
<</if>>
<</if>>
<<if $stress gte $stressmax>>
You can't take any more. You pass out.
<br><br>
<<link [[Next|Drain Water Passout]]>><</link>>
<<else>>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure) and $eventskip isnot 1>>
<<set $rng to random(1, 100)>>
<<if $rng gte 75 and $slimedisable is "f" and $hallucinations gte 2>>
The water starts congealing around you.
<br><br>
<<link [[Next|Drain Water Slime]]>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $rng gte 51 and $swarmdisable is "f">>
A swarm of eels moves towards you.
<br><br>
<<link [[Next|Drain Water Eels]]>><<set $molestationstart to 1>><</link>>
<<elseif $rng gte 26 and $worn.upper.exposed gte 2 and $parasite.nipples.name is undefined and $parasitedisable is "f">>
You try to swim to the walkway, but you're interrupted by a pinching sensation on your <<nipples>>. Two strange molluscs have attached themselves to you, and suckle as if trying to nurse. They cling more tightly when you touch them, eliciting shameful feelings. You'll need help removing them.
<<parasite nipples urchin>><<garousal>><<breastarousal 600>>
<br><br>
<<link [[Next|Drain Water]]>>
<<if $bus is "residentialdrain">>
<<set $bus to "commercialdrain">>
<<elseif $bus is "commercialdrain">>
<<set $bus to "industrialdrain">>
<<elseif $bus is "industrialdrain">>
<<set $bus to "drainexit">>
<</if>>
<</link>>
<br>
<<elseif $rng gte 10>><!-- Modified for Beast People -->
<<beastNEWinit 1 lizard>>
<<if $monster is 1 or $bestialitydisable is "f">>
A shadow in the water moves towards you.
<br><br>
<<link [[Next|Drain Water Lizard]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
A shadow in the water moves towards you. You splash at it, and manage to scare it away, whatever it was.<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<link [[Next|Drain Water]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
You try to swim to the walkway, but the water is too strong.
<<if $bus is "drainexit">>
You are carried into the open air and plummet into the sea below.
<br><br>
<<link [[Next|Sea Cliffs]]>><<set $worn.over_upper.integrity -= 20>><<set $worn.over_lower.integrity -= 20>><<set $worn.upper.integrity -= 20>><<set $worn.lower.integrity -= 20>><<set $worn.under_lower.integrity -= 20>><</link>>
<<else>>
It pulls you further along the drain system.
<br><br>
<<link [[Next|Drain Water]]>><</link>>
<br>
<</if>>
<<if $bus is "residentialdrain">>
<<set $bus to "commercialdrain">>
<<elseif $bus is "commercialdrain">>
<<set $bus to "industrialdrain">>
<<elseif $bus is "industrialdrain">>
<<set $bus to "drainexit">>
<</if>>
<</if>>
<<else>>
<<if $leftarm is "bound" and $rightarm is "bound">>
You struggle to stay above the surface.
<<if $bus isnot "drainexit">>
<br><br>
<<link [[Free your arms|Drain Water]]>>
<<if $bus is "residentialdrain">>
<<set $bus to "commercialdrain">>
<<elseif $bus is "commercialdrain">>
<<set $bus to "industrialdrain">>
<<elseif $bus is "industrialdrain">>
<<set $bus to "drainexit">>
<</if>>
<<set $unbindattempt to 1>>
<</link>>
<<else>>
The water carries you toward the end of the drain. You try to cling to the side with your restricted arms, but to no avail. You are carried into the open air and plummet into the sea below.
<br><br>
<<link [[Next|Sea Cliffs]]>><<set $worn.over_upper.integrity -= 20>><<set $worn.over_lower.integrity -= 20>><<set $worn.upper.integrity -= 20>><<set $worn.lower.integrity -= 20>><<set $worn.under_lower.integrity -= 20>><</link>>
<</if>>
<<else>>
You cling to the edge of the tunnel and haul yourself to safety.
<br><br>
<<if $bus is "residentialdrain">>
<<residentialdraineventend>>
<br>
<<elseif $bus is "commercialdrain">>
<<commercialdraineventend>>
<br>
<<elseif $bus is "industrialdrain">>
<<industrialdraineventend>>
<br>
<<elseif $bus is "drainexit">>
<<drainexiteventend>>
<br>
<</if>>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>><<set $outside to 0>><<set $location to "drain">><<effects>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<molested>>
<<controlloss>>
<<set $combat to 1>>
<<set $enemytype to "swarm">>
<<swarminit "eels" "swarm" "moving towards you" "encircle you" "fend off" 1 9>>
<<if $bus is "residentialdrain">>
<<set $timer to 40>>
<<elseif $bus is "commercialdrain">>
<<set $timer to 30>>
<<elseif $bus is "industrialdrain">>
<<set $timer to 20>>
<<else>>
<<set $timer to 10>>
<</if>>
<<set $water to 1>>
<<set $swimdistance to 8>>
<</if>>
<<if $bus is "drainexit">>
You see the exit of the drains up ahead. If you don't reach safety soon, you'll be carried into the ocean!
<br><br>
<</if>>
<<swarmeffects>>
<<set $swimdistance += 1>><<if $swimdistance gte 20>><<set $swimdistance to 20>><</if>>
The water pulls you further along the tunnel.
<<if $swimdistancecheck is $swimdistance>>
You fight against the current, but it is too strong to make headway. You need to use both arms.
<<elseif $swimdistancecheck gt $swimdistance>>
You fight against the current and move closer to safety.
<<elseif $swimdistancecheck lt $swimdistance>>
You are dragged further away from safety.
<</if>>
<<if $swimdistance gte 15>>
You've been pulled away from the walkway.
<<elseif $swimdistance gte 10>>
The walkway is some distance away from you.
<<elseif $swimdistance gte 5>>
The walkway is close.
<<elseif $swimdistance gte 2>>
The walkway is almost within reach.
<<else>>
<span class="teal">The walkway is within reach!</span>
<</if>>
<<set $swimdistancecheck to $swimdistance>>
<br><br>
<<swarm>>
<<swarmactions>>
<<if $stress gte $stressmax>>
<span id="next"><<link [[Next|Drain Water Eels Finish]]>><</link>></span><<nexttext>>
<<elseif $timer lte 0>>
<span id="next"><<link [[Next|Drain Water Eels Finish]]>><</link>></span><<nexttext>>
<<elseif $swimdistance lte 1>>
<span id="next"><<link [[Next|Drain Water Eels Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Drain Water Eels]]>><</link>></span><<nexttext>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
A large <<beasttype>> rears out of the water!
<<if $bus is "residentialdrain">>
<<set $timer to 40>>
<<elseif $bus is "commercialdrain">>
<<set $timer to 30>>
<<elseif $bus is "industrialdrain">>
<<set $timer to 20>>
<<else>>
<<set $timer to 10>>
<</if>>
<</if>>
<<if $bus is "drainexit">>
You see the exit of the drains up ahead.
<br><br>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $timer lte 0>>
<span id="next"><<link [[Next|Drain Water Lizard Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Drain Water Lizard Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Drain Water Lizard Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Drain Water Lizard]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $swimdistance lte 1>>
<<tearful>> you haul yourself out of the water, leaving the swarm behind you. The eels wriggle off of you to escape the open air.
<br><br>
<<if $timer gte 30>>
<<set $bus to "residentialdrain">>
<<elseif $timer gte 20>>
<<set $bus to "commercialdrain">>
<<elseif $timer gte 10>>
<<set $bus to "industrialdrain">>
<<else>>
<<set $bus to "drainexit">>
<</if>>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $timer lte 0>>
The water carries you toward the end of the drain. You try to cling to the side of the tunnel, but to no avail. You are carried into the open air and plummet into the sea below. <<tearful>> you struggle to the surface.
<br><br>
<<if $upperoff isnot 0>>
<<upperruined>>
<</if>>
<<if $loweroff isnot 0>>
<<lowerruined>>
<</if>>
<<if $underloweroff isnot 0>>
<<underlowerruined>>
<</if>>
<<if $underupperoff isnot 0>>
<<underupperruined>>
<</if>>
<<clotheson>>
<<endcombat>>
<<seacliffseventend>>
<<else>>
It's all just too much for you. You pass out.
<br><br>
<<if $upperoff isnot 0>>
<<upperruined>>
<</if>>
<<if $loweroff isnot 0>>
<<lowerruined>>
<</if>>
<<if $underloweroff isnot 0>>
<<underlowerruined>>
<</if>>
<<if $underupperoff isnot 0>>
<<underupperruined>>
<</if>>
<<endcombat>>
<<link [[Next|Drain Water Passout]]>><<pass 1 hour>><</link>>
<</if>><<effects>>
/*ToDo: Pregnancy, remove $pregnancyTesting to properly enable*/
<<if $sexStats.vagina.pregnancy.waterBreaking is true and $pregnancyTesting>>
<<pregnancyWatersBrokenPassout "drain">>
<<else>>
<<passout>>
Your unconscious body is carried along the drains until you are dropped into the sea. The shock wakes you.
<br><br>
<<link [[Next|Sea Cliffs]]>><</link>>
<<set $stress -= 2000>><<trauma 6>>
<</if>><<effects>>
<<if $timer gte 30>>
<<set $bus to "residentialdrain">>
<<elseif $timer gte 20>>
<<set $bus to "commercialdrain">>
<<elseif $timer gte 10>>
<<set $bus to "industrialdrain">>
<<else>>
<<set $bus to "drainexit">>
<</if>>
<<if $timer lte 0>>
The water carries you toward the end of the drain. You try to cling to the side of the tunnel, but to no avail. You are carried into the open air and plummet into the sea below. <<tearful>> you struggle to the surface.
<br><br>
<<if $upperoff isnot 0>>
<<upperruined>>
<</if>>
<<if $loweroff isnot 0>>
<<lowerruined>>
<</if>>
<<if $underloweroff isnot 0>>
<<underlowerruined>>
<</if>>
<<if $underupperoff isnot 0>>
<<underupperruined>>
<</if>>
<<clotheson>>
<<endcombat>>
<<seacliffseventend>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
Satisfied, the <<beasttype>> loses interest in you.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Drain Water]]>><<set $eventskip to 1>><</link>>
<<else>>
<<bHe>> whimpers and flees into the darkness.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Drain Water]]>><<set $eventskip to 1>><</link>>
<</if>><<set $outside to 0>><<set $location to "drain">><<effects>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<molested>>
<<controlloss>>
<<set $combat to 1>>
<<set $enemytype to "swarm">>
<<swarminit "slimes" "slime mass" "moving towards you" "encircle you" "fend off" 1 10>>
<<if $bus is "residentialdrain">>
<<set $timer to 40>>
<<elseif $bus is "commercialdrain">>
<<set $timer to 30>>
<<elseif $bus is "industrialdrain">>
<<set $timer to 20>>
<<else>>
<<set $timer to 10>>
<</if>>
<<set $water to 1>>
<<set $swimdistance to 10>>
<</if>>
<<if $bus is "drainexit">>
You see the exit of the drains up ahead. If you don't reach safety soon, you'll be carried into the ocean!
<br><br>
<</if>>
<<swarmeffects>>
<<set $swimdistance += 1>>
<<if $swimdistance gte 20>><<set $swimdistance to 20>><</if>>
The water pulls you further along the tunnel.
<<if $swimdistancecheck is $swimdistance>>
You fight against the current, but it is too strong to make headway. You need to use both arms.
<<elseif $swimdistancecheck gt $swimdistance>>
You fight against the current and move closer to safety.
<<elseif $swimdistancecheck lt $swimdistance>>
You are dragged further away from safety.
<</if>>
<<if $swimdistance gte 15>>
You've been pulled away from the walkway.
<<elseif $swimdistance gte 10>>
The walkway is some distance away from you.
<<elseif $swimdistance gte 5>>
The walkway is close.
<<elseif $swimdistance gte 2>>
The walkway is almost within reach.
<<else>>
<span class="teal">The walkway is within reach!</span>
<</if>>
<<set $swimdistancecheck to $swimdistance>>
<br><br>
<<swarm>>
<<swarmactions>>
<<if $stress gte $stressmax>>
<span id="next"><<link [[Next|Drain Water Slime Finish]]>><</link>></span><<nexttext>>
<<elseif $timer lte 0>>
<span id="next"><<link [[Next|Drain Water Slime Finish]]>><</link>></span><<nexttext>>
<<elseif $swimdistance lte 1>>
<span id="next"><<link [[Next|Drain Water Slime Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Drain Water Slime]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $swimdistance lte 1>>
<<tearful>> you haul yourself out of the water, leaving the slime behind you.
<br><br>
<<if $timer gte 30>>
<<set $bus to "residentialdrain">>
<<elseif $timer gte 20>>
<<set $bus to "commercialdrain">>
<<elseif $timer gte 10>>
<<set $bus to "industrialdrain">>
<<else>>
<<set $bus to "drainexit">>
<</if>>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $timer lte 0>>
The water carries you toward the end of the drain. You try to cling to the side of the tunnel, but to no avail. You are carried into the open air and plummet into the sea below. <<tearful>> you struggle to the surface.
<br><br>
<<if $upperoff isnot 0>>
<<upperruined>>
<</if>>
<<if $loweroff isnot 0>>
<<lowerruined>>
<</if>>
<<if $underloweroff isnot 0>>
<<underlowerruined>>
<</if>>
<<if $underupperoff isnot 0>>
<<underupperruined>>
<</if>>
<<clotheson>>
<<endcombat>>
<<seacliffseventend>>
<<else>>
It's all just too much for you. You pass out.
<br><br>
<<if $upperoff isnot 0>>
<<upperruined>>
<</if>>
<<if $loweroff isnot 0>>
<<lowerruined>>
<</if>>
<<if $underloweroff isnot 0>>
<<underlowerruined>>
<</if>>
<<if $underupperoff isnot 0>>
<<underupperruined>>
<</if>>
<<endcombat>>
<<link [[Next|Drain Water Passout]]>><<pass 1 hour>><</link>>
<</if>><<set $outside to 0>><<set $location to "drain">>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<molested>>
<<controlloss>>
<<tentaclestart 8 15>>
<<set $timer to 30>>
<</if>>
<<effects>>
<<effectstentacles>>
<<tentacles>>
<<statetentacles>>
<<actionstentacles>>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[Next|Drain Tentacles Finish]]>><</link>></span><<nexttext>>
<<elseif $timer lte 1>>
<span id="next"><<link [[Next|Drain Tentacles Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Drain Tentacles]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $tentacles.active lte ($tentacles.max / 2)>>
The creature loses interest in you, and returns to the depths. <<tearful>> you struggle to your feet.
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<else>>
The walkway beneath you gives way under the strain, and you tumble into the water below.
<br><br>
<<if $upperoff isnot 0>>
<<upperruined>>
<</if>>
<<if $loweroff isnot 0>>
<<lowerruined>>
<</if>>
<<if $underloweroff isnot 0>>
<<underlowerruined>>
<</if>>
<<if $underupperoff isnot 0>>
<<underupperruined>>
<</if>>
<<clotheson>>
<<endcombat>>
<<link [[Next|Drain Water]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "drain">><<effects>><<set $bus to "drainexit">>
The walls are covered in a violet lichen. You peel some off. <span class="gold">You can add it to your science project in your room or the school library.</span>
<br><br>
<<link [[Next|Drain Exit]]>><</link>>
<br><<effects>><<set $location to "sewers">>
You've read about the old sewers beneath the storm drains. They haven't been used in over a century, and are said to be dangerous. There are rumours of monsters and treasure.
<br><br>
<<link [[Descend|Sewers Descend]]>><</link>>
<br>
<<if $bus is "residentialdrain">>
<<link [[Leave|Residential Drain]]>><</link>>
<br>
<<elseif $bus is "commercialdrain">>
<<link [[Leave|Commercial Drain]]>><</link>>
<br>
<<else>>
<<link [[Leave|Industrial Drain]]>><</link>>
<br>
<</if>><<effects>>
<<if $struggle_start is 1>>
<<struggle_init>>
<<set $struggle.creature to "slime">>
<<struggle_creatures 1 1>>
<<set $combat to 1>>
<<controlloss>>
<<violence 1>>
<<molested>>
<<if $player.penisExist>>
<<set $struggle.penis.creature to "slime">><<set $penisuse to "struggle">><<set $penisstate to "struggle">><<set $struggle.enemy[0].location to "penis">>
<<else>>
<<set $struggle.vagina.creature to "slime">><<set $vaginause to "struggle">><<set $vaginastate to "struggle">><<set $struggle.enemy[0].location to "vagina">>
<</if>>
<<unset $struggle_start>>
<</if>>
<<struggle>>
<<if $struggle.done gte $struggle.number>>
<span id="next"><<link [[Next|Drain Struggle End]]>><</link>></span>
<br>
<<else>>
<span id="next"><<link [[Next|Drain Struggle]]>><</link>></span>
<br>
<</if>><<effects>>
The slime jumps in the canal, disappearing underwater.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $eventskip to 1>>
<<destinationstormdrain>><<effects>><<set $location to "sewers">>
You climb the ladder down into the dark. The weight is too much, and the ladder snaps free. You fall the rest of the way. It isn't far, but you're left sprawled on the cold stone.
<br><br>
<<link [[Next|Sewers Intro]]>><</link>>
<br><<effects>><<set $location to "sewers">>
<<set $sewersintro to 1>>
<<sewersstart>>
<<npc Morgan>><<person1>>
Light-headed, you try and fail to stand up without collapsing. You hear footsteps. Odd, uneven footsteps nearing closer and closer until you see a figure in the darkness. The figure screams.
<br><br>
"My child! <<charles>>, you're alive!" <<he>> says. "<<if $pronoun is "m">>Daddy<<else>>Mummy<</if>> has missed you so much!" <<He>> steps into the dim light. Unkempt ginger hair tumbles around <<his>> face. There's a badge on <<his>> ruined <<if $pronoun is "f">>gown<<else>>suit<</if>>, "Morgan."
<br><br>
<<link [[Say nothing|Sewers Intro Play Along]]>><</link>>
<br>
<<link [[Say that's not your name|Sewers Intro Refuse]]>><</link>>
<br><<effects>><<set $location to "sewers">>
You nod. The figure outstretches <<his>> arms, and grabs you in a hug. "I knew it," <<he>> cries. "They lied to me." <<He>> runs <<his>> hands over your body.
<br><br>
<<link [[Allow|Sewers Intro Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<link [[Push away|Sewers Intro Fight]]>><<set $fightstart to 1>><</link>>
<br><<effects>><<set $location to "sewers">><<set $outside to 0>>
<<if $submissive gte 1150>>
"T-that's not me," you say. "<<charles>> isn't my name."
<<elseif $submissive lte 850>>
"Don't touch me," you say. "You're crazy."
<<else>>
"That's not my name," you say. "You've got me confused with someone else."
<</if>>
<br><br>
<<He>> grabs your arm and pulls you closer. <<He>> examines your scalp. "Yes, yes, good, looks good," <<he>> babbles, running <<his>> fingers over your head. "My child, you're beginning to upset me. You didn't lose your memory, right?" <<He>> runs <<his>> hands over your body.
<br><br>
<<link [[Allow|Sewers Intro Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<link [[Push away|Sewers Intro Fight]]>><<set $fightstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<npcidlegenitals>>
<<set $timer to 10>>
<</if>>
<<effects>>
<<effectsman>>
<<if $timer is 9>>
"Good <<girl>>."
<<elseif $timer is 7>>
"You have a body befitting our family."
<<elseif $timer is 5>>
"This is for your own good darling."
<<elseif $timer is 3>>
"Such smooth, supple skin."
<</if>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Sewers Intro Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Sewers Intro Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Sewers Intro Molestation]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Y-yes," <<he>> stammers. "Good <<girl>>."
<br><br>
<<tearful>> you try to crawl away, but <<he>> grips your waist.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Morgan>><<person1>>
<<link [[Next|Sewers Feeding]]>><</link>>
<<elseif $enemyhealth lte 0>>
You shove Morgan away from you, dodge <<his>> clutching grasp and stumble to your feet.
<br><br>
<<tearful>> you escape into another tunnel, chased by <<his>> howls.
<br><br>
<<set $sewerschased to 1>>
<<set $sewerschasedstep to 3>>
<<clotheson>>
<<endcombat>>
<<link [[Next|Sewers Residential]]>><</link>>
<</if>><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<<set $timer to 10>>
"Don't you dare refuse me," <<he>> snarls.
<br><br>
<<set $enemyhealthmax += 100>><<set $enemyhealth += 100>>
<</if>>
<<effects>>
<<effectsman>>
<<if $timer is 9>>
"Never refuse me again!"
<<elseif $timer is 7>>
"This is for your own good."
<<elseif $timer is 5>>
"The other students are a bad influence."
<<elseif $timer is 3>>
"You were never like this before."
<</if>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Sewers Intro Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Sewers Intro Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Sewers Intro Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Sewers Intro Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Y-yes," <<he>> stammers. "Good <<girl>>."
<br><br>
<<tearful>> you try to crawl away, but <<he>> grips your waist.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Morgan>><<person1>>
<<link [[Next|Sewers Feeding]]>><</link>>
<<elseif $enemyhealth lte 0>>
You shove Morgan away from you, dodge <<his>> clutching grasp and stumble to your feet.
<br><br>
<<tearful>> you escape into another tunnel, chased by <<his>> howls.
<br><br>
<<set $sewerschased to 1>>
<<set $sewerschasedstep to 3>>
<<clotheson>>
<<endcombat>>
<<link [[Next|Sewers Escape]]>><</link>>
<<else>>
<<tearful>> you collapse, too hurt to continue fighting. "Oh my child," <<he>> says, having vented the worst of <<his>> anger. "Look what you made me do. I know what will make you feel better."
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Morgan>><<person1>>
<<link [[Next|Sewers Feeding]]>><</link>>
<</if>><<effects>><<set $location to "sewers">><<set $outside to 0>>
<<set $sewersfeeding to 1>>
<<if $breastfeedingdisable is "f" and $pronoun is "f">>
Morgan loosens <<his>> sash, and exposes <<his>> breast from underneath <<his>> tattered and discoloured gown. "Come, dear. I know you're a bit old for this, but it was always your favourite."
<br><br>
<<link [[Feed|Sewers Breastfeed]]>><<breastfed>><<npcincr Morgan love 1>><<npcincr Morgan dom 1>><</link>>
<br>
<<link [[Refuse|Sewers Breastfeed Refuse]]>><<npcincr Morgan love -1>><<npcincr Morgan dom -1>><</link>>
<br>
<<else>>
"You must be hungry dear," Morgan says. "I have just the thing. Tea and scones." <<He>> disappears around a corner for a moment, before emerging with a basket in hand. <<He>> empties it in front of you. Three boiled rats, and a chipped teacup containing a tarry substance. <<if $NPCList[0].penis isnot "none">>A mysterious white fluid floats on the surface.<</if>>
<br><br>
<<link [[Eat|Sewers Rats]]>><<trauma 6>><<stress 6>><<npcincr Morgan love 1>><<npcincr Morgan dom 1>><</link>><<gtrauma>><<gstress>>
<br>
<<set $skulduggerydifficulty to 200>>
<<link [[Pretend to eat|Sewers Rats Pretend]]>><<npcincr Morgan dom -1>><</link>><<skulduggerydifficulty>>
<br>
<<link [[Refuse|Sewers Spank]]>><<npcincr Morgan love -1>><<npcincr Morgan dom -1>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<effects>><<set $location to "sewers">><<set $outside to 0>>
You wrap your lips around <<his>> breast and suckle while Morgan cradles your head. A sweet warmth fills your mouth. After a few minutes, <<his>> other hand traces down your torso. <<He>> fondles your groin.
<<garousal>><<arousal 600>>
<br><br>
"There," <<he>> says after a few moments. "Did <<charles>> enjoy? I missed doing that with you. You're never too old for mummy's milk. Now maybe you won't be so grouchy." <<He>> laughs. "Now, there are chores you can help me with, or maybe we'll take a nap."
<br><br>
<<link [[Next|Sewers Morgan]]>><</link>>
<br><<effects>><<set $location to "sewers">><<set $outside to 0>>
<<He>> looks hurt. "Well, you must eat something," <<he>> says. "I have just the thing. Tea and scones." <<He>> disappears around a corner for a moment, before emerging with a basket in hand. <<He>> empties it in front of you. Three boiled rats, and a chipped teacup containing a tarry substance. <<if $NPCList[0].penis isnot "none">>A mysterious white fluid floats on the surface.<</if>>
<br><br>
<<link [[Eat|Sewers Rats]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<set $skulduggerydifficulty to 200>>
<<link [[Pretend to eat|Sewers Rats Pretend]]>><</link>><<skulduggerydifficulty>>
<br>
<<link [[Refuse|Sewers Spank]]>><<npcincr Morgan love -1>><<npcincr Morgan dom -1>><<set $molestationstart to 1>><</link>>
<br><<effects>><<set $location to "sewers">><<set $outside to 0>>
You feign the most polite smile you can muster, and manage to power through the first rat. The second rat proves challenging, and you gag after the third rat. Alarmed, Morgan pours the tea sludge down your throat, making it worse.
<br><br>
"There," <<he>> says after a few moments. "Now maybe you won't be so grouchy. There are chores you can help me with, or maybe we'll take a nap."
<br><br>
<<link [[Next|Sewers Morgan]]>><</link>>
<br><<effects>><<set $location to "sewers">><<set $outside to 0>>
You wait for Morgan to become distracted.
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
You toss the rats and pour the sludge down a drain, while making exaggerated chomping and sipping noises. You force a burp.
<br><br>
"I hope you enjoyed the meal," Morgan says. "It has been quite a while since I've been able to cook for somebody else, much less my own flesh and blood. Now, there are chores you can help me with, or maybe we'll take a nap."
<br><br>
<<skulduggeryuse>>
<<link [[Next|Sewers Morgan]]>><</link>>
<br>
<<else>>
You try to toss the rats down a drain, but they splat against the bars. You lift the teacup to pour away, but the slimy handle slips from your hand and it shatters on the ground.
<br><br>
Morgan turns. "I made that for you!" <<he>> says. "You spoiled brat."
<br><br>
<<skulduggeryuse>>
<<link [[Next|Sewers Spank]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<npcspank>><<set $enemyanger += 200>><<set $timer to 10>>
<<He>> lunges at you and bends you over <<his>> knee.
<br><br>
<</if>>
<<if $timer is 9>>
"What did <<if $pronoun is "m">>daddy<<else>>mummy<</if>> tell you about saying no."
<<elseif $timer is 7>>
"You dare disrespect our family."
<<elseif $timer is 5>>
"<<if $pronoun is "m">>Daddy<<else>>Mummy<</if>> only wants you to be the best you can."
<<elseif $timer is 3>>
"This hurts me more than you."
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Sewers Spank Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Sewers Spank Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyanger lte 40>>
<span id="next"><<link [[Next|Sewers Spank Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Sewers Spank]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"I can't stay mad at you," Morgan sighs. "But you have to work extra hard at your chores."
<br><br>
<<tearful>> you squirm from <<his>> grasp.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Morgan>><<person1>>
<<link [[Next|Sewers Morgan]]>><</link>>
<<elseif $enemyhealth lte 0>>
You shove Morgan away from you, dodge <<his>> clutching grasp and stumble to your feet.
<br><br>
<<tearful>> you escape into another tunnel, chased by <<his>> howls.
<br><br>
<<set $sewerschased to 1>>
<<set $sewerschasedstep to 3>>
<<clotheson>>
<<endcombat>>
<<link [[Next|Sewers Escape]]>><</link>>
<<else>>
"That hurt me more than you," Morgan says. "Do as you're told in the future."
<br><br>
<<tearful>> you squirm from <<his>> grasp.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Morgan>><<person1>>
<<link [[Next|Sewers Morgan]]>><</link>>
<</if>><<effects>><<set $location to "sewers">><<set $outside to 0>>
<<if $stress gte $stressmax>>
It's all too much for you. You pass out.
<br><br>
<<sewersend>>
<<sewerspassout>>
<<elseif $hour lte 7>>
Morgan yawns, stretches and falls back on a pile of blankets. <<He>> snores.
<br><br>
Now could be your chance to escape.
<br><br>
<<link [[Sleep|Sewers Sleep]]>><<if $ironmanmode isnot true>><<set $saveDetails.auto.count++>><</if>><</link>>
<br>
<<link [[Escape|Sewers Escape Night]]>><</link>>
<br>
<<elseif $hour is 18 and $sewersfeeding isnot 1>>
Morgan stares at you and smiles.
<br><br>
<<link [[Next|Sewers Feeding]]>><</link>>
<br>
<<elseif $hour is 9>>
"Now, sweetie," Morgan says. "It's important for people of our status to be educated about the finer things in life. Allow me to begin by telling you again of our family history." <<He>> prattles, gibbers, and mumbles <<his>> way through what <<he>> calls a history lesson.
<br><br>
<<link [[Pay attention (1:00)|Sewers History]]>><<pass 60>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>><<if $statdisable is "f">> | <span class="blue">History?</span><</if>>
<br>
<<link [[Daydream (1:00)|Sewers History Daydream]]>><<pass 60>><</link>>
<br>
<<link [[Resist (1:00)|Sewers History Resist]]>><<pass 60>><</link>>
<br>
<<elseif $hour is 12>>
"Mathematics," Morgan says. "My favourite subject." <<He>> licks <<his>> lips and hands you an old receipt to write on.
<br><br>
<<link [[Pay attention (1:00)|Sewers Maths]]>><<pass 60>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>><<if $statdisable is "f">> | <span class="blue">Maths?</span><</if>>
<br>
<<link [[Daydream (1:00)|Sewers Maths Daydream]]>><<pass 60>><</link>>
<br>
<<link [[Resist (1:00)|Sewers Maths Resist]]>><<pass 60>><</link>>
<br>
<<elseif $hour is 15>>
"Now pay attention," Morgan says. "You must be the quintessential socialite."
<br><br>
<<link [[Pay attention (1:00)|Sewers English]]>><<pass 60>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>><<if $statdisable is "f">> | <span class="blue">English?</span><</if>>
<br>
<<link [[Daydream (1:00)|Sewers English Daydream]]>><<pass 60>><</link>>
<br>
<<link [[Resist (1:00)|Sewers English Resist]]>><<pass 60>><</link>>
<br>
<<elseif $hour is 17>>
"Listen carefully <<charles>>," Morgan says. "This is important." <<He>> instructs you on the nutritional value of food in the old sewers.
<br><br>
<<link [[Pay attention (1:00)|Sewers Science]]>><<pass 60>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>><<if $statdisable is "f">> | <span class="blue">Science?</span><</if>>
<br>
<<link [[Daydream (1:00)|Sewers Science Daydream]]>><<pass 60>><</link>>
<br>
<<link [[Resist (1:00)|Sewers Science Resist]]>><<pass 60>><</link>>
<br>
<<elseif $hour is 20 and $sewerssex isnot 1>><<set $sewerssex to 1>>
<<if $exposed gte 2>>
"I-It's time," Morgan says. "For special learning. Lie down."
<br><br>
<<link [[Lie down|Sewers Sex Ed]]>><<trauma 6>><<stress 6>><<npcincr Morgan love 1>><</link>><<gtrauma>><<gstress>>
<br>
<<else>>
"I-It's time," Morgan says. "For special learning. Undress and lie down."
<br><br>
<<link [[Undress and lie down|Sewers Sex Ed]]>><<trauma 6>><<stress 6>><<npcincr Morgan love 1>><</link>><<gtrauma>><<gstress>>
<br>
<</if>>
<<link [[Refuse|Sewers Sex Ed Refuse]]>><<npcincr Morgan love -1>><</link>>
<br>
<<elseif $rng gte 91 and $worn.neck.collared is 1>>
"<<charles>>," Morgan says. "What's that around your neck? I can get that off for you." <<He>> produces a bobby pin, lubricant, and a crowbar. "Now, be a big <<girl>> and come here."
<br><br>
<<link [[Allow|Sewers Collar]]>><<set $worn.neck.cursed to 0>><<neckruined>><<trauma 6>><<stress 6>><<pain 6>><</link>><<gtrauma>><<gstress>><<gpain>>
<br>
<<link [[Refuse|Sewers Collar Refuse]]>><</link>>
<br>
<<elseif $rng gte 81 and $worn.feet.type.includes("shackle")>>
"Oh, <<charles>>, your feet!" Morgan exclaims. "It's dangerous to be locked up like that down here. What if you trip into the water?" <<He>> produces a tea plate and a screwdriver. "<<if $pronoun is "m">>Daddy<<else>>Mummy<</if>> will get those nasty things off you."
<br><br>
<<link [[Allow|Sewers Shackles]]>><<remove_shackle>><<trauma 6>><<stress 6>><<pain 6>><</link>><<gtrauma>><<gstress>><<gpain>>
<br>
<<link [[Refuse|Sewers Collar Refuse]]>><</link>>
<br>
<<elseif $rng gte 71 and ($leftarm is "bound" or $rightarm is "bound")>>
"Now how'd you get like that, <<charles>>?" Morgan asks, poking at your bindings. "You shouldn't be playing with rope, you could hurt yourself." <<He>> produces a pair of rusty gardening shears. "Don't be shy, let <<if $pronoun is "m">>daddy<<else>>mummy<</if>> take care of it."
<br><br>
<<link [[Allow|Sewers Bindings]]>><<unbind>><<trauma 6>><<stress 6>><<pain 6>><</link>><<gtrauma>><<gstress>><<gpain>>
<br>
<<link [[Refuse|Sewers Collar Refuse]]>><</link>>
<br>
<<elseif $rng gte 51>>
"I'm going to bake scones," Morgan says, clutching a number of rats by their tails. "You put the kettle on."
<br><br>
<<link [[Help (1:00)|Sewers Scones]]>><<trauma 6>><<stress 6>><<npcincr Morgan love 1>><<pass 60>><</link>><<gtrauma>><<gstress>>
<br>
<<link [[Refuse|Sewers Spank]]>><<set $molestationstart to 1>><<npcincr Morgan love -1>><</link>>
<br>
<<elseif $rng gte 46>>
Morgan offers some advice. "Don't go swimming here without a top on," <<he>> says. "There are nasty parasites living in the water."
<br><br>
<<He>> turns away from you. "Help me search through these antiques," <<he>> says as <<he>> rummages through a pile of rubbish. "Don't be a bad <<girl>>, come help."
<br><br>
<<link [[Help (1:00)|Sewers Rummage]]>><<trauma 6>><<stress 6>><<npcincr Morgan love 1>><<pass 60>><</link>><<gtrauma>><<gstress>>
<br>
<<link [[Refuse|Sewers Spank]]>><<set $molestationstart to 1>><<npcincr Morgan love -1>><</link>>
<br>
<<elseif $rng gte 41>>
"<<charles>>," Morgan hesitates. "Since we've been reunited, darling, I've wanted you to have this." <<He>> hands you a pristine <<if $player.gender_appearance is "m">>shirt and shorts<<else>>sundress<</if>>. "I-It's your favourite little outfit. W-would you wear it for me?"
<br><br>
<<link [[Wear|Sewers Outfit]]>><</link>>
<br>
<<link [[Refuse|Sewers Outfit Refuse]]>><</link>>
<br>
<<else>>
"Help me search through these antiques," Morgan says as <<he>> rummages through a pile of rubbish. "Don't be a bad <<girl>>, come help."
<br><br>
<<link [[Help (1:00)|Sewers Rummage]]>><<trauma 6>><<stress 6>><<npcincr Morgan love 1>><<pass 60>><</link>><<gtrauma>><<gstress>>
<br>
<<link [[Refuse|Sewers Spank]]>><<set $molestationstart to 1>><<npcincr Morgan love -1>><</link>>
<br>
<</if>><<effects>><<set $location to "sewers">><<set $outside to 0>>
You follow Morgan's recipe as best you can and prepare a fresh batch of "tea" while Morgan prepares the "scones." You're relieved that the tea has actual tea in it.
<br><br>
<<link [[Next|Sewers Morgan]]>><</link>>
<br><<effects>><<set $location to "sewers">><<set $outside to 0>>
You help Morgan search for salvage, doing your best to avoid anything too gross. A rat jumps out of a tin can and startles you. Morgan grabs it from the air. "Another scone," <<he>> laughs. "Still fresh."
<br><br>
<<link [[Next|Sewers Morgan]]>><</link>>
<br><<set _autosavehere to true>>
<<effects>><<set $location to "sewers">><<set $outside to 0>>
You lie down beside Morgan. <<He>> wraps an arm around you.
<br><br>
<<sewerssleep>>
You awaken some time later. A pair of hands grope you from behind. "I've seen how you've looked at me," <<he>> whispers. "I remember how much of a struggle you would put up. I still have that scar."
<br><br>
<<link [[Next|Sewers Rape]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Sewers Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Sewers Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Sewers Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $phase is 1>>
Morgan leans over to give you a kiss on the cheek. "<<charles>>...that was spectacular. An A+ for sure."
<br><br>
<<elseif $phase is 2>>
"There's room for improvement, dear," <<he>> whispers. "But that was good." <<He>> kisses you on your forehead.
<br><br>
<<else>>
"You're a bad <<girl>>," <<he>> says. "Provoking your <<if $pronoun is "m">>father<<else>>mother<</if>> like that."
<br><br>
<</if>>
<<tearful>> you squirm from <<his>> grasp.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Morgan>><<person1>>
<<link [[Next|Sewers Morgan]]>><</link>>
<<else>>
You shove Morgan away from you, dodge <<his>> clutching grasp and stumble to your feet.
<br><br>
<<tearful>> you escape into another tunnel, chased by <<his>> howls.
<br><br>
<<set $sewerschased to 1>>
<<set $sewerschasedstep to 3>>
<<clotheson>>
<<endcombat>>
<<link [[Next|Sewers Escape]]>><</link>>
<</if>><<effects>><<set $location to "sewers">><<set $outside to 0>><<water>>
There's no way out, except a river running along a canal into darkness. One side is blocked by a metal grate.
<br><br>
Morgan lurches after you, slowed by legs tangled in their decaying outfit. You drop into the water and swim.
<br><br>
You swim against the gentle current and emerge in a large room. You climb onto the shore. "I'm coming <<charles>>," Morgan's voice shouts behind you. You hear a splash of water. <span class="red">You are being hunted.</span>
<br><br>
<<link [[Next|Sewers Residential]]>><<sewersend>><</link>>
<br><<effects>><<set $location to "sewers">><<set $outside to 0>><<water>>
There's no way out, except a river running along a canal into darkness. One side is blocked by a metal grate. You lower yourself into the water and swim against the gentle current, emerging in a large room. You climb onto the shore.
<br><br>
<<set $sewersevent to random(5, 12)>>
<<link [[Next|Sewers Residential]]>><<sewersend>><</link>>
<br><<effects>><<set $location to "sewers">><<set $outside to 0>>
Morgan explains your family origins. That you're of a proud and noble house.
<br><br>
<<if $rng gte 75>>
<<His>> take on things seems strange.
<<lhistory>><<historyskill -1>>
<br><br>
<<elseif $rng gte 50>>
<<His>> take on things seems strange.
<<gghistory>><<historyskill>><<historyskill>>
<br><br>
<<else>>
<<He>> rambles a lot, but has moments of greater lucidity.
<<ghistory>><<historyskill>>
<br><br>
<</if>>
<<link [[Next|Sewers Morgan]]>><</link>>
<br><<effects>><<set $location to "sewers">><<set $outside to 0>>
You watch Morgan's lips move, but your mind is elsewhere.
<br><br>
<<link [[Next|Sewers Morgan]]>><</link>>
<br><<effects>><<set $location to "sewers">><<set $outside to 0>>
You put up with <<his>> rambling for a time, then blow a raspberry and tell <<him>> you don't care, and that <<hes>> crazy. <<He>> isn't amused.
<br><br>
<<link [[Next|Sewers Spank]]>><<set $molestationstart to 1>><</link>>
<br><<effects>><<set $location to "sewers">><<set $outside to 0>>
Morgan inundates you with facts and formulae.
<br><br>
<<if $rng gte 75>>
<<His>> take on things seems strange.
<<lmaths>><<mathsskill -1>>
<br><br>
<<elseif $rng gte 50>>
<<His>> take on things seems strange.
<<ggmaths>><<mathsskill>><<mathsskill>>
<br><br>
<<else>>
<<He>> rambles a lot, but has moments of greater lucidity.
<<gmaths>><<mathsskill>>
<br><br>
<</if>>
<<link [[Next|Sewers Morgan]]>><</link>>
<br><<effects>><<set $location to "sewers">><<set $outside to 0>>
You roll your eyes and go through the motions as Morgan tries to explain a theory to you. You nod, mumble, and doodle on the back of the receipt Morgan gave you.
<br><br>
<<link [[Next|Sewers Morgan]]>><</link>>
<br><<effects>><<set $location to "sewers">><<set $outside to 0>>
You put up with <<his>> rambling for a while, then crumble up the receipt and throw it in <<his>> face. <<He>> glares at you.
<br><br>
<<link [[Next|Sewers Spank]]>><<set $molestationstart to 1>><</link>>
<br><<effects>><<set $location to "sewers">><<set $outside to 0>>
You do your best to keep up with Morgan in conversation. <<He>> speaks of commoners with disdain.
<br><br>
<<if $rng gte 75>>
<<His>> take on things seems strange.
<<lenglish>><<englishskill -1>>
<br><br>
<<elseif $rng gte 50>>
<<His>> take on things seems strange.
<<ggenglish>><<englishskill>><<englishskill>>
<br><br>
<<else>>
<<He>> rambles a lot, but has moments of greater lucidity.
<<genglish>><<englishskill>>
<br><br>
<</if>>
<<link [[Next|Sewers Morgan]]>><</link>>
<br><<effects>><<set $location to "sewers">><<set $outside to 0>>
You don't put your heart into the lesson, and mumble vague affirmations to Morgan.
<br><br>
<<link [[Next|Sewers Morgan]]>><</link>>
<br><<effects>><<set $location to "sewers">><<set $outside to 0>>
You tell <<him>> this is a stupid waste of your time, which infuriates <<him>>.
<br><br>
<<link [[Next|Sewers Spank]]>><<set $molestationstart to 1>><</link>>
<br><<effects>><<set $location to "sewers">><<set $outside to 0>>
Morgan is delighted by your interest in scones.
<br><br>
<<if $rng gte 75>>
<<His>> take on things seems strange.
<<lscience>><<scienceskill -1>>
<br><br>
<<elseif $rng gte 50>>
<<His>> take on things seems strange.
<<ggscience>><<scienceskill 2>>
<br><br>
<<else>>
<<He>> rambles a lot, but has moments of greater lucidity.
<<gscience>><<scienceskill>>
<br><br>
<</if>>
<<link [[Next|Sewers Morgan]]>><</link>>
<br><<effects>><<set $location to "sewers">><<set $outside to 0>>
You sit through the lecture. Rats good, tentacle creatures are okay too, you guess.
<br><br>
<<link [[Next|Sewers Morgan]]>><</link>>
<br><<effects>><<set $location to "sewers">><<set $outside to 0>>
You tell Morgan that this is disgusting and that you hate <<his>> cooking. This enrages <<him>>.
<br><br>
<<link [[Next|Sewers Spank]]>><<set $molestationstart to 1>><</link>>
<br><<effects>><<set $location to "sewers">><<set $outside to 0>>
<<if $exposed gte 2>>
You do as instructed. Morgan strips <<his>> clothing, and climbs on top of you. "Now, dear, stretch your legs back." <<He>> says. "Work hard and I'm sure you can get an A+."
<br><br>
<<else>>
You do as instructed, blushing as you undress. Morgan strips too, and climbs on top of you. "Now, dear, stretch your legs back." <<He>> says. "Work hard and I'm sure you can get an A+."
<br><br>
<<clothesstrip>>
<</if>>
<<link [[Next|Sewers Rape]]>><<set $phase to 1>><<set $molestationstart to 1>><</link>>
<br><<effects>><<set $location to "sewers">><<set $outside to 0>>
You try to move away from Morgan, but <<he>> grasps your arm and pulls you to the cold stone floor.
<br><br>
<<link [[Next|Sewers Rape]]>><<set $phase to 2>><<set $molestationstart to 1>><</link>>
<br><<effects>><<set $location to "sewers">><<set $outside to 0>>
<<if $player.gender_appearance is "m">>
<<upperwear 4>>
<<lowerwear 5>>
<<else>>
<<upperwear 1>>
<</if>>
You turn away from Morgan to dress. You feel <<his>> eyes on your back.
<br><br>
<<link [[Next|Sewers Morgan]]>><</link>>
<br><<effects>><<set $location to "sewers">><<set $outside to 0>>
You push the clothes back at Morgan. <<He>> sighs and shakes <<his>> head.
<br><br>
<<link [[Next|Sewers Morgan]]>><</link>>
<br><<effects>><<set $location to "sewers">><<set $outside to 0>>
<<if $syndromeeden is 1>>
<<set $edencollarremove to 1>>
<</if>>
Morgan pulls you close, and sticks the greased bobby pin down between a gap between your neck and the collar. With a few swift motions, you feel it loosen. "Now that I've got the delicate parts exposed," Morgan lays you down. "I need to smash it! Now, be brave for <<if $pronoun is "m">>daddy<<else>>mummy<</if>>," The crowbar comes down on the collar, releasing it from your neck. <<tearful>> you rise to your feet as Morgan snatches and examines the remains.
<br><br>
<<link [[Next|Sewers Morgan]]>><</link>>
<br><<effects>><<set $location to "sewers">><<set $outside to 0>>
Morgan shrugs. "Have it your way, dear."
<br><br>
<<link [[Next|Sewers Morgan]]>><</link>>
<br><<effects>><<set $location to "sewers">><<set $outside to 0>>
Morgan pulls you close, and sticks the plate between your ankle and one of the shackles. It digs uncomfortably into your skin. "I can't have it moving while doing this," Morgan rambles, "and there's enough room around your leg for it to wiggle. That won't do, it needs a tight fit." <<He>> shakes the shackle to make sure it's flush against the plate, before inserting the screwdriver into the keyhole. <<He>> jams it in and out, the shackle unable to move with the plate holding it in place. "When you don't have a key, brute force does the trick! Remember it well, <<charles>>!"
<br><br>
Eventually, you hear a snap, and the shackle pops open. <<tearful>> you rise to your feet as Morgan snatches and examines the remains.
<br><br>
<<link [[Next|Sewers Morgan]]>><</link>>
<br><<effects>><<set $location to "sewers">><<set $outside to 0>>
Morgan pulls you close, and wedges one end of the shears between your wrists. "These old things can't cut anymore," Morgan grumbles. "It's a shame, but that's what happens when you don't buy things with a warranty. Let that be a lesson, <<charles>>." <<He>> wiggles the blade back and forth, loosening your restraints. When they're loose enough, Morgan drops the shears and rips the ropes apart with <<his>> bare hands. <<tearful>> you rise to your feet as Morgan snatches and examines the remains.
<br><br>
<<link [[Next|Sewers Morgan]]>><</link>>
<br><<effects>><<set $location to "sewers">><<set $outside to 0>>
You walk forward, careful not to make any sudden movements. You grind your <<genitals>> against the beast's mouth. It pushes you onto your back, turning you over and grasping your crotch with its teeth.<<deviancy3>>
<<if $deviancy gte 55>>
<<link [[Give it more|Sewers Lizard Vore 2]]>><</link>><<deviant4>>
<br>
<</if>>
<<link [[Struggle|Sewers Lizard Rape]]>><<set $molestationstart to 1>><<set $phase to 1>><</link>>
<br><<effects>><<set $location to "sewers">><<set $outside to 0>>
You thrust your <<genitals>> against the beasts tongue as it twists and folds underneath your crotch. <<if $player.penisExist>>The tongue fondles your penis, squeezing and twirling around it, jerking you again and again.<<else>>The tongue fondles your clit, flicking it again and again.<</if>>
<<deviancy4>>
The beast continues its assault, and begins lowering your body into its mouth, swallowing you down.
<br><br>
<<if $deviancy gte 55>>
<<link [[Give it more|Sewers Lizard Vore 3]]>><</link>><<deviant4>>
<br>
<</if>>
<<link [[Struggle|Sewers Lizard Rape]]>><<set $molestationstart to 1>><<set $phase to 1>><</link>>
<br><<effects>><<set $location to "sewers">><<set $outside to 0>>
The tongue continues to move as you go deeper, caressing your <<nipples>> and sweeping your body, while the lizards tight throat squeezes and grinds your crotch. It rumbles, enjoying the feeling, as the throat clenches tight around your lower body.<<deviancy4>>
<<if $deviancy gte 75>>
<<link [[Let it swallow you|Sewers Lizard Vore 4]]>><</link>><<deviant5>>
<br>
<</if>>
<<link [[Struggle|Sewers Lizard Rape]]>><<set $molestationstart to 1>><<set $phase to 2>><</link>>
<br><<effects>><<set $location to "sewers">><<set $outside to 0>>
The beast pushes you down its throat in a single, powerful, swallow. You land in a small, tight chamber, with pulsing walls. They press in on you, squeezing and caressing your body with each movement. Viscous fluids seep into the stomach, making your body slippery with slime.
<<deviancy5>>
The lizard starts to move, and with each step the walls of the stomach compress your body, rubbing against your <<breasts>> and your slime-covered <<genitals>>. Your body arches from the pleasure, straining against the smothering flesh around you while your <<if $player.penisExist>>penis<<else>>clit<</if>> presses into the folds of the lizard's stomach. The stomach tightens around your shaking body, as if responding to your thrashes.
<br><br>
The stimulation is too much for you. You pass out.
<<passout>>
<br><br>
<<link [[Next|Sewers Lizard Vore 5]]>><</link>>
<br><<location "forest">><<effects>>
<<swallowedstat>><<sewersend>><<outergoo>>
You awaken in the woods, lying inside the lizards mouth. It's sleeping. You wiggle out, shivering in pleasure as your <<genitals>> slides along its tongue once more.
<br><br>
<<link [[Next|Forest]]>><<set $eventskip to 1>><<set $forest to 20>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<if $phase is 1>>
You struggle free of the beast's maw. It hisses.
<br><br>
<<elseif $phase is 2>>
You whack at the beast's mouth. It spits you out and hisses.
<br><br>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Sewers Lizard Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Sewers Lizard Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Sewers Lizard Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
Satisfied, the <<beasttype>> loses interest in you.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $eventskip to 1>>
<<destinationsewers>>
<<else>>
<<bHe>> hisses and flees into the darkness.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $eventskip to 1>>
<<destinationsewers>>
<</if>><<effects>><<set $location to "sewers">><<set $outside to 0>>
Morgan drags you back to <<his>> lair. "I was worried, so worried," <<he>> says. "You're a bad <<girl>> <<charles>>. There's only one thing for it."
<br><br>
<<link [[Next|Sewers Spank]]>><<set $molestationstart to 1>><</link>>
<br><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<set $enemyhealthmax += 100>><<set $enemyhealth += 100>><<set $enemyarousalmax += 100>>
<<npcidlegenitals>>
"Don't you dare," Morgan snarls. "Your bottom will be red when I'm done."
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Sewers Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Sewers Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Sewers Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Sewers Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<set $sewersevent to random(5, 12)>>
You seize the opportunity. <<tearful>> you escape into the tunnels.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationsewers>>
<<elseif $enemyhealth lte 0>>
<<set $sewersevent to random(10, 18)>>
Morgan recoils, giving you the chance you need. <<tearful>> you escape into the tunnels.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationsewers>>
<<else>>
<<tearful>> you fall to the ground, too hurt to continue.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Morgan>><<person1>>
<<link [[Next|Sewers Return]]>><</link>>
<</if>><<effects>><<set $location to "sewers">><<set $outside to 0>>
<<if $sewerschasedstep lte 0>>
<<npc Morgan>><<person1>>"Oh, you poor little thing. This simply won't do," Morgan says, stepping out of the shadows. <<He>> twists a pin at the base of the shackle, freeing you. "Now <<charles>>, don't make things harder on yourself than they need to be." <<He>> grasps your arm and pulls.
<br><br>
<<set $sewerschased to 0>>
<<link [[Go quietly|Sewers Return]]>><</link>>
<br>
<<link [[Fight|Sewers Fight]]>><<set $fightstart to 1>><</link>>
<br>
<<elseif $physiqueSuccess and $phase is 0>>
<<set $phase += 1>>
You rip the shackle open and run.
<br><br>
You hear Morgan screech, and the clang of metal soon after.
<br><br>
<<endevent>>
<<destinationsewers>>
<<set $sewerschased to 0>>
<<elseif $physiqueSuccess and $phase is 1>>
<<set $phase += 1>>
You rip the shackle open and run.
<br><br>
You hear Morgan screech, and the clang of metal soon after.
<br><br>
<<endevent>>
<<destinationsewers>>
<<set $sewerschased to 0>>
<<elseif $physiqueSuccess and $phase gte 2>>
<<set $phase += 1>>
You rip the shackle open and run.
<br><br>
You hear Morgan screech, and the clang of metal soon after.
<br><br>
<<set $sewerschased to 0>>
<<endevent>>
<<destinationsewers>>
<<else>>
You try to rip the shackle off. It gives a little, but remains stuck. Further attempts should be more likely to succeed. <<morganhunt>>
<br><br>
<<set $phase += 1>>
<<link [[Struggle|Sewers Shackle Struggle]]>><</link>>
<<if $phase is 1>>
<<physiquedifficulty 6000 16000>>
<<elseif $phase gte 2>>
<<physiquedifficulty 1 10000>>
<<else>>
<<physiquedifficulty 10000 20000>>
<</if>>
<br>
<<set $skulduggerydifficulty to 600>>
<<link [[Pick the lock|Sewers Shackle Pick]]>><</link>><<skulduggerydifficulty>>
<br>
<</if>><<effects>><<set $location to "sewers">><<set $outside to 0>>
<<effects>>
You crouch and try to pick the lock.
<br><br>
<<if $sewerschasedstep gt 0>>
<<skulduggerycheck>>
<</if>>
<<if $sewerschasedstep lte 0>>
<<npc Morgan>><<person1>>"Oh, you poor little thing. This simply won't do," Morgan says, stepping out of the shadows. <<He>> twists a pin at the base of the shackle, freeing you. "Now <<charles>>, don't make things harder on yourself than they need to be." <<He>> grasps your arm and pulls.
<br><br>
<<set $sewerschased to 0>>
<<link [[Go quietly|Sewers Return]]>><</link>>
<br>
<<link [[Fight|Sewers Fight]]>><<set $fightstart to 1>><</link>>
<br>
<<elseif $skulduggerysuccess is 1>>
You unlock the shackle and run.
<br><br>
<<skulduggeryuse>>
You hear Morgan screech, and the clang of metal soon after.
<br><br>
<<set $sewerschased to 0>>
<<destinationsewers>>
<<else>>
Your fingers fumble under the pressure. <<morganhunt>>
<br><br>
<<skulduggeryuse>>
<<link [[Struggle|Sewers Shackle Struggle]]>><</link>>
<<if $phase is 1>>
<<physiquedifficulty 6000 16000>>
<<elseif $phase gte 2>>
<<physiquedifficulty 1 10000>>
<<else>>
<<physiquedifficulty 10000 20000>>
<</if>>
<br>
<<set $skulduggerydifficulty to 600>>
<<link [[Pick the lock|Sewers Shackle Pick]]>><</link>><<skulduggerydifficulty>>
<br>
<</if>><<effects>><<set $location to "sewers">><<set $outside to 0>>
You try to pull yourself free. The muck, slimy and suspiciously warm, coats you from your hands to your elbows. It's a strange feeling, being unable to pull away from the stuff. To make matters worse, your feet, ankles, and calves are also stuck in the substance. You are trapped, unable to free yourself no matter how much you twist and turn.
<br><br>
The light down here is minimal, making it difficult to see. The fact that much of the blob is cast in the shadows is alarming as well, and you wonder just how big this mountain of goo really is. It could stretch out a dozen or more feet into the darkness, making you shiver at the thought. Something about this stuff gives you chills.
<br><br>
Suddenly, and without warning, the slime covering your arms and legs tighten around your appendages and lift you off the ground, your momentum pulling you above to the substance. Staring down, your eyes rise in horror as this new angle lets you see more of the slime. More of the creature.
<br><br>
<<link [[Next|Sewers Slime 2]]>><</link>>
<br><<effects>><<set $location to "sewers">><<set $outside to 0>>
The wide mouth below you opens and you yell in alarm as you are pulled into it. Though you struggle, it makes no difference. First your thighs disappear. Then your waist. Then your stomach. Then your chest. Before you know it, all but your head is swallowed up and you close your eyes in terror, expecting to feel pain. Slime pushes against every part of you and you just know you are done for.
<br><br>
Your end doesn't come. Instead, air begins rushing past your ears as you and the creature move at a rapid pace down the tunnel, into the darkness. You exhale for a moment, cautiously optimistic.
<<if !$worn.upper.type.includes("naked") or !$worn.lower.type.includes("naked") or !$worn.under_lower.type.includes("naked")>>
Your optimism only lasts a moment, though, as you shout in alarm while your clothing dissolves.
<br><br>
It happens so fast, you almost don't realise it. Within the span of a few heartbeats, every stitch of clothing you were wearing simply breaks apart and the goo comes crashing down onto your nude body.
Every bit of skin feels the slick warm substance pressed against it and you wonder if you will be dissolved next.
<<upperruined>><<lowerruined>><<underruined>>
<</if>>
<br><br>
Then the slime begins to tease your body.
<br><br>
<<link [[Next|Sewers Slime 3]]>><</link>>
<br><<effects>><<set $location to "sewers">><<set $outside to 0>>
It starts between your fingers and toes, the goo vibrating as the slick stuff forces itself between your clenched digits. Next comes a gentle suckling of your underarms and the back of your knees. Your <<nipples>> experience tingles as the slime pinches them, causing you to let out a low moan.
<br><br>
Emboldened, the slime slides between your thighs, teasing your taint as your rear is parted and the slime begins to lap at your hole. You groan, feeling your <<genitals 1>> react to the attention. This warmth spreads all across your skin, this creature playing with your body as you move through the darkness.
<br><br>
Then the slime pressed up against your <<genitals>> seems to come alive, the goo
<<if $worn.genitals.type.includes("hidden")>>
finds it's way inside of your $worn.genitals.name and despite the lack of space, causes immense pleasure to your <<genitals 1>>.
<<else>>
<<if $player.penisExist>>
feeling as if it is stroking you from <<if $player.ballsExist>>your balls<<else>>the bottom<</if>> to the tip of your
boycock<<if $player.vaginaExist>>, while rubbing up, down, and between your pussy lips<</if>>.
<<elseif $player.vaginaExist>>
vibrating right on top of your excited clit as it rubs up, down, and between your pussy lips.
<</if>>
<</if>>
You let out a cry of surprise as sharp pleasurable feelings run up your spine. You struggle weakly, causing the creature to redouble it's attentions.
<br><br>
Your nude body is engulfed almost entirely, and being teased mercilessly. It's too much. With a loud squeak, you cum. Hard.
<br><br>
<<arousal 10000>><<orgasm>>
<br><br>
<<link [[Next|Sewers Slime 4]]>><</link>>
<br><<effects>><<set $location to "sewers">><<set $outside to 0>>
<<if $worn.genitals.type.includes("hidden")>>
<<elseif $player.penisExist>>
Your cum erupts from your throbbing cock, the blast firing deep into the slime before it is stopped. You watch in pleasurable fascination as your cum begins to dissolve into nothingness. Almost, you realise, as if the creature is feeding on it. The creature does not relent its assault as your climax fades, though, and you soon find yourself back in the darkness as you and the creature move through the tunnels at breakneck speed.
<br><br>
<<else>>
A powerful suction suddenly engulfs your spasming cunt, forcing any of your juices out and into the eager creature. It's almost as if it is feeding off your powerful orgasm, gorging on your wetness. The creature does not relent its assault as your climax fades, though, and you soon find yourself back in the darkness as you and the creature move through the tunnels at breakneck speed.
<br><br>
<</if>>
<<arousal 10000>><<orgasm>>
<br><br>
You cum again quickly, the pinching of your <<nipples>> and licking of your asshole merging with the stimulation of your <<genitals 1>> to send you over the edge once more. Your moans echo off the tunnels, filling your ears. Your third climax happens a short while later and you swoon. The stimulation is too much.
<br><br>
<<arousal 10000>><<orgasm>>
<br><br>
So disoriented by this point, you hardly register that you are back in the light and the slime creature is gently laying you on the ground. You watch through lidded eyes as it moves away, into the darkness. Several minutes pass, while you catch your breath and gain your strength. Then, you stand and brush off your nude body. Where are you?
<br><br>
<<destinationsewersrandom>><<effects>><<set $location to "sewers">><<set $outside to 0>>
Your tear free from Morgan's clutches, leaving <<him>> grasping your ruined $worn.over_upper.name. <<tearful>> you escape into the darkness. <<He>> buries <<his>> face in the garment and sniffs. <<covered>>
<br><br>
<<overupperruined>>
<<endevent>>
<<destinationsewers>><<effects>><<set $location to "sewers">><<set $outside to 0>>
Your tear free from Morgan's clutches, leaving <<him>> grasping your ruined $worn.over_lower.name. <<tearful>> you escape into the darkness. <<He>> buries <<his>> face in the garment and sniffs. <<covered>>
<br><br>
<<overlowerruined>>
<<endevent>>
<<destinationsewers>><<effects>><<set $location to "sewers">><<set $outside to 0>>
Your tear free from Morgan's clutches, leaving <<him>> grasping your ruined $worn.upper.name. <<tearful>> you escape into the darkness. <<He>> buries <<his>> face in the garment and sniffs. <<covered>>
<br><br>
<<upperruined>>
<<endevent>>
<<destinationsewers>><<effects>><<set $location to "sewers">><<set $outside to 0>>
Your tear free from Morgan's clutches, leaving <<him>> grasping your ruined $worn.lower.name. <<tearful>> you escape into the darkness. <<He>> buries <<his>> face in the garment and sniffs. <<covered>>
<br><br>
<<lowerruined>>
<<endevent>>
<<destinationsewers>><<effects>><<set $location to "sewers">><<set $outside to 0>>
Your tear free from Morgan's clutches, leaving <<him>> grasping your ruined $worn.under_lower.name. <<tearful>> you escape into the darkness. <<He>> buries <<his>> face in the garment and sniffs. <<covered>>
<br><br>
<<underlowerruined>>
<<endevent>>
<<destinationsewers>><<effects>><<set $location to "sewers">><<set $outside to 0>>
<<if $worn.lower.outfitSecondary is undefined>>
You struggle free from your $worn.lower.name, and leave it on the sticky floor. You shiver.<<lowerruined>> <<exposure>> You're conscious of your <<nudity>>.
<br><br>
<<elseif $worn.lower.outfitSecondary[1] is "broken">>
You struggle free from your $worn.lower.name, and leave it on the sticky floor. You shiver.<<lowerruined>> <<exposure>> You're conscious of your <<nudity>>.
<br><br>
<<else>>
You struggle free from your <<print $worn[$worn.lower.outfitSecondary[0]].name>>, and leave it on the sticky floor. You shiver.<<generalRuined $worn.lower.outfitSecondary[0]>> <<exposure>> You're conscious of your <<nudity>>.
<br><br>
<</if>>
<<destinationsewers>><<effects>><<set $location to "sewers">><<set $outside to 0>>
You try to work your $worn.lower.name free from the sticky floor. You make progress, until you're able to free yourself with a tear.
<br><br>
<<set $worn.lower.integrity -= 20>>
<<if $worn.lower.integrity lte 0>>
You feel a breeze. You look down, and see your clothes still stuck to the floor.
<br><br>
<<integritycheck>>
<<else>>
The struggle left your clothes a little worse for wear.
<br><br>
<</if>>
<<destinationsewers>><<effects>><<set $location to "sewers">><<set $outside to 0>><<set $bus to "sewersresidential">>
<<set $sewersevent -= 1>>
You are in the old sewers. A canal runs past, disappearing through a metal grate. Water rushes through gaps in the ceiling, carrying litter to join the river. The current looks gentle.
<br><br>
<<if $sewerschased is 1>>
There's a ladder leading up to the town's drain system, but it's retracted and out of reach.
<br><br>
<<else>>
There's a ladder leading up to the town's drain system.
<br><br>
<</if>>
<<if $stress gte $stressmax>>
It's too much for you. You pass out.
<br><br>
<<sewersend>>
<<sewerspassout>>
<<elseif $sewerschased is 1 and $sewerschasedstep lte 0>>
<<morgancaught>>
<<elseif $sewersevent lte 0 and $sewerschased isnot 1>>
<<eventssewers>>
<<else>>
<<if $sewerschased is 1 and $sewerschasedstep gte 0>>
<<morganhunt>>
<br><br>
<</if>>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "sewers" `($sewerschased is 1 ? true : false)`>>
<</if>>
<<link [[Tunnel filled with scrap (0:05)|Sewers Scrap]]>><<pass 5>><</link>>
<br>
<<link [[Tunnel filled with wood (0:05)|Sewers Wood]]>><<pass 5>><</link>>
<br>
<<link [[Swim against the current (0:05)|Sewers Residential Swim]]>><<pass 5>><<tiredness 1>><</link>><<swimmingdifficulty 1 200>><<gtiredness>>
<br><br>
<<if $sewerschased isnot 1>>
<<link [[Climb out of the sewers|Residential Drain]]>><<sewersend>><</link>>
<br>
<</if>>
<</if>>
<<set $eventskip to 0>><<effects>><<set $location to "sewers">><<set $outside to 0>><<set $bus to "sewerscommercial">>
<<set $sewersevent -= 1>>
You are in the old sewers. A canal runs past, disappearing into the dark. Piles of rubbish line the sides. The current looks rough.
<br><br>
<<if $sewerschased is 1>>
There's a ladder leading up to the town's drain system, but it's retracted and out of reach.
<br><br>
<<else>>
There's a ladder leading up to the town's drain system.
<br><br>
<</if>>
<<if $stress gte $stressmax>>
It's too much for you. You pass out.
<br><br>
<<sewersend>>
<<sewerspassout>>
<<elseif $sewerschased is 1 and $sewerschasedstep lte 0>>
<<morgancaught>>
<<elseif $sewersevent lte 0 and $sewerschased isnot 1>>
<<eventssewers>>
<<else>>
<<if $sewerschased is 1 and $sewerschasedstep gte 0>>
<<morganhunt>>
<br><br>
<</if>>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "sewers" `($sewerschased is 1 ? true : false)`>>
<</if>>
<<link [[Muddy tunnel (0:05)|Sewers Mud]]>><<pass 5>><</link>>
<br>
<<link [[Ruined tunnel (0:05)|Sewers Ruins]]>><<pass 5>><</link>>
<br>
<<link [[Swim against the current (0:05)|Sewers Commercial Swim]]>><<pass 5>><<tiredness 1>><</link>><<swimmingdifficulty 1 400>><<gtiredness>>
<br>
<<link [[Swim with the current (0:01)|Sewers Residential]]>><<pass 1>><<water>><</link>>
<br><br>
<<if $sewerschased isnot 1>>
<<link [[Climb out of the sewers|Commercial Drain]]>><<sewersend>><</link>>
<br>
<</if>>
<</if>>
<<set $eventskip to 0>><<effects>><<set $location to "sewers">><<set $outside to 0>><<set $bus to "sewersindustrial">>
<<set $sewersevent -= 1>>
You are in the old sewers. A canal runs past, disappearing into the dark. Much of the ceiling and walls have collapsed, almost damming the water. The current looks violent.
<br><br>
<<if $sewerschased is 1>>
There's a ladder leading up to the town's drain system, but it's retracted and out of reach.
<br><br>
<<else>>
There's a ladder leading up to the town's drain system.
<br><br>
<</if>>
<<if $stress gte $stressmax>>
It's too much for you. You pass out.
<br><br>
<<sewersend>>
<<sewerspassout>>
<<elseif $sewerschased is 1 and $sewerschasedstep lte 0>>
<<morgancaught>>
<<elseif $sewersevent lte 0 and $sewerschased isnot 1>>
<<eventssewers>>
<<else>>
<<if $sewerschased is 1 and $sewerschasedstep gte 0>>
<<morganhunt>>
<br><br>
<</if>>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "sewers" `($sewerschased is 1 ? true : false)`>>
<</if>>
<<link [[Algae-coated tunnel (0:05)|Sewers Algae]]>><<pass 5>><</link>>
<br>
<<link [[Crumbling tunnel (0:05)|Sewers Rubble]]>><<pass 5>><</link>>
<br>
<<link [[Swim against the current (0:05)|Sewers Industrial Swim]]>><<pass 5>><<tiredness 1>><</link>><<swimmingdifficulty 1 800>><<gtiredness>>
<br>
<<link [[Swim with the current (0:01)|Sewers Commercial]]>><<pass 1>><<water>><</link>>
<br><br>
<<if $sewerschased isnot 1>>
<<link [[Climb out of the sewers|Industrial Drain]]>><<sewersend>><</link>>
<br>
<</if>>
<</if>>
<<set $eventskip to 0>><<effects>><<set $location to "sewers">><<set $outside to 0>><<set $bus to "sewerswaterfall">>
<<set $sewersevent -= 1>>
You are in the old sewers. Torrents of water crash down from multiple breaches in the ceiling.
<br><br>
<<if $stress gte $stressmax>>
It's too much for you. You pass out.
<br><br>
<<sewersend>>
<<sewerspassout>>
<<elseif $sewerschased is 1 and $sewerschasedstep lte 0>>
<<morgancaught>>
<<elseif $sewersevent lte 0 and $sewerschased isnot 1>>
<<eventssewers>>
<<else>>
<<if $sewerschased is 1 and $sewerschasedstep gte 0>>
<<morganhunt>><<set _hideOption to true>>
<br><br>
<</if>>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "sewers" `($sewerschased is 1 ? true : false)`>>
<</if>>
<<if _hideOption>>
<<link [[Hide behind the waterfalls|Sewers Waterfall Hide]]>><</link>>
<br>
<</if>>
<<link [[Wet tunnel (0:05)|Sewers Lake]]>><<pass 5>><</link>>
<br>
<<link [[Swim with the current (0:01)|Sewers Industrial]]>><<pass 1>><<water>><</link>>
<br><br>
<</if>>
<<set $eventskip to 0>><<effects>><<set $location to "sewers">><<set $outside to 0>>
<<set $sewerschased to 0>>
<<set $sewersevent to random(5, 12)>>
<<npc Morgan>><<person1>>You hide behind the waterfalls. The noise masks the sound of Morgan's footsteps, but you see their shadow cast on the stone floor. You crouch and creep around the pillar of water, keeping it between you and where you hope Morgan walks. The shadow retracts as Morgan leaves. You're safe for now.
<<lstress>><<stress -6>>
<br><br>
<<endevent>>
<<destinationsewers>><<effects>><<set $location to "sewers">><<set $outside to 0>><<set $bus to "sewerslake">>
<<set $sewersevent -= 1>>
You are in a cavern near the old sewers, beside a pool of water. The pool stretches into darkness.
<br><br>
<<if $sewersantiquecrystal isnot 1>>
A rough crystal lies washed up on the shore.
<br><br>
<</if>>
<<if $sewersspray isnot 1>>
A strange cylinder lies on the shore, clutched by a glove.
<br><br>
<</if>>
<<if $stress gte $stressmax>>
It's too much for you. You pass out.
<br><br>
<<sewersend>>
<<sewerspassout>>
<<elseif $sewerschased is 1 and $sewerschasedstep lte 0>>
<<morgancaught>>
<<elseif $sewersevent lte 0 and $sewerschased isnot 1>>
<<eventssewers>>
<<else>>
<<if $sewerschased is 1 and $sewerschasedstep gte 0>>
<<morganhunt>>
<br><br>
<</if>>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "sewers" `($sewerschased is 1 ? true : false)`>>
<</if>>
<<if $sewersspray isnot 1>>
<<link [[Take the cylinder|Sewers Lake Cylinder]]>><<set $sewersspray to 1>><<set $spraymax += 1>><<spray 5>><</link>><<gspraymax>>
<br>
<</if>>
<<if $sewersantiquecrystal isnot 1>>
<<link [[Take the crystal|Sewers Lake]]>><<arousal 600>><<set $sewersantiquecrystal to 1>><<set $antiquemoney += 200>><<museumAntiqueStatus "antiquecrystal" "found">><</link>><<garousal>>
<br><br>
<</if>>
<<link [[Wet tunnel (0:05)|Sewers Waterfall]]>><<pass 5>><</link>>
<br><br>
<</if>>
<<set $eventskip to 0>><<effects>><<set $location to "sewers">><<set $outside to 0>>
It looks like a charge for your pepper spray, but with an exposed computer chip at the base. You put it in.
<br><br>
<span class="gold">You've gained an additional pepper spray charge.</span>
<br><br>
<<link [[Next|Sewers Lake]]>><</link>>
<br><<effects>><<set $location to "sewers">><<set $outside to 0>><<set $bus to "sewersscrap">>
<<set $sewersevent -= 1>>
You are in the old sewers. The tunnel is full of metal scrap.
<br><br>
<<if $stress gte $stressmax>>
It's too much for you. You pass out.
<br><br>
<<sewersend>>
<<sewerspassout>>
<<elseif $sewerschased is 1 and $sewerschasedstep lte 0>>
<<morgancaught>>
<<elseif $sewersevent lte 0 and $sewerschased isnot 1>>
<<eventssewers>>
<<else>>
<<if $sewerschased is 1 and $sewerschasedstep gte 0>>
<<morganhunt>><<set _hideOption to true>>
<br><br>
<</if>>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "sewers" `($sewerschased is 1 ? true : false)`>>
<</if>>
<<if _hideOption>>
<<link [[Hide under scrap|Sewers Scrap Hide]]>><</link>>
<br>
<</if>>
<<link [[Tunnel filled with litter (0:05)|Sewers Residential]]>><<pass 5>><</link>>
<br>
<<link [[Tunnel filled with sculptures (0:05)|Sewers Workshop]]>><<pass 5>><</link>>
<br><br>
<</if>><<effects>><<set $location to "sewers">><<set $outside to 0>>
<<set $sewerschased to 0>>
<<set $sewersevent to random(5, 12)>>
<<npc Morgan>><<person1>>You hide beneath some scrap and peek through a small hole. Morgan enters the tunnel, sweeping <<his>> gaze over the metal as <<he>> walks. <<He>> stops near you, has a loud sniff, but then moves on. You're safe for now.
<<lstress>><<stress -6>>
<br><br>
<<endevent>>
<<destinationsewers>><<effects>><<set $location to "sewers">><<set $outside to 0>><<set $bus to "sewerswood">>
<<set $sewersevent -= 1>>
You are in the old sewers. Decaying logs litter the tunnel.
<br><br>
<<if $stress gte $stressmax>>
It's too much for you. You pass out.
<br><br>
<<sewersend>>
<<sewerspassout>>
<<elseif $sewerschased is 1 and $sewerschasedstep lte 0>>
<<morgancaught>>
<<elseif $sewersevent lte 0 and $sewerschased isnot 1>>
<<eventssewers>>
<<else>>
<<if $sewerschased is 1 and $sewerschasedstep gte 0>>
<<morganhunt>><<set _hideOption to true>>
<br><br>
<</if>>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "sewers" `($sewerschased is 1 ? true : false)`>>
<</if>>
<<if _hideOption>>
<<link [[Hide in a log|Sewers Wood Hide]]>><</link>>
<br>
<</if>>
<<link [[Tunnel covered in webs (0:05)|Sewers Webs]]>><<pass 5>><</link>>
<br>
<<link [[Tunnel filled with litter (0:05)|Sewers Residential]]>><<pass 5>><</link>>
<br><br>
<</if>><<effects>><<set $location to "sewers">><<set $outside to 0>>
<<set $sewerschased to 0>>
<<set $sewersevent to random(5, 12)>>
<<if $rng gte 51>>
<<npc Morgan>><<person1>>You crawl into a hollow log. Morgan enters the tunnel, creeping between the decaying wood. <<He>> disappears from view, and a few moments later you peek out. You're safe for now.
<<lstress>><<stress -6>>
<br><br>
<<endevent>>
<<destinationsewers>>
<<else>>
<<npc Morgan>><<person1>>You crawl into a hollow log. Morgan enters the tunnel, creeping between the decaying wood. <<He>> disappears from view, and you almost think you're in the clear, when <<his>> face appears at the entrance. <<He>> grasps your hair and tugs you from your hiding place.
<br><br>
<<morganoptions>>
<</if>><<effects>><<set $location to "sewers">><<set $outside to 0>><<set $bus to "sewerswebs">>
<<set $sewersevent -= 1>>
You are in the old sewers. The walls are covered in huge spider webs.
<br><br>
<<if $sewersantiquecandlestick isnot 1>>
An antique candlestick is suspended in one.
<br><br>
<</if>>
<<if $stress gte $stressmax>>
It's too much for you. You pass out.
<br><br>
<<sewersend>>
<<sewerspassout>>
<<elseif $sewerschased is 1 and $sewerschasedstep lte 0>>
<<morgancaught>>
<<elseif $sewersevent lte 0 and $sewerschased isnot 1>>
<<eventssewers>>
<<else>>
<<if $sewerschased is 1 and $sewerschasedstep gte 0>>
<<morganhunt>>
<br><br>
<</if>>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "sewers" `($sewerschased is 1 ? true : false)`>>
<</if>>
<<if $sewersantiquecandlestick isnot 1>>
<<link [[Take the candlestick|Sewers Candlestick]]>><</link>>
<br>
<</if>>
<<link [[Tunnel filled with wood (0:05)|Sewers Wood]]>><<pass 5>><</link>>
<br><br>
<</if>><<effects>><<set $location to "sewers">><<set $outside to 0>>
<<set $sewersantiquecandlestick to 1>>
<<set $antiquemoney += 50>><<museumAntiqueStatus "antiquecandlestick" "found">>
You reach into the web and tug out the candlestick.
<<if $rng gte 81>>
It's covered with sticky web. You pull it off, but it sticks to your hand. You try to pull it off your hand, but get your hands stuck together.
<<set $leftarm to "bound">><<set $rightarm to "bound">>
<</if>>
<br><br>
<<link [[Next|Sewers Webs]]>><</link>>
<br><<effects>><<set $location to "sewers">><<set $outside to 0>><<set $bus to "sewersshrooms">>
<<set $sewersevent -= 1>>
You are in the old sewers. The walls and floor here are covered in fungus. Some of the mushrooms are larger than you.
<br><br>
<<if $sewersantiquedildo isnot 1>>
A strange antique glints from behind several mushrooms. You'll need to squeeze through to reach.
<br><br>
<</if>>
<<if $stress gte $stressmax>>
It's too much for you. You pass out.
<br><br>
<<sewersend>>
<<sewerspassout>>
<<elseif $sewerschased is 1 and $sewerschasedstep lte 0>>
<<morgancaught>>
<<elseif $sewersevent lte 0 and $sewerschased isnot 1>>
<<eventssewers>>
<<else>>
<<if $sewerschased is 1 and $sewerschasedstep gte 0>>
<<morganhunt>>
<br><br>
<</if>>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "sewers" `($sewerschased is 1 ? true : false)`>>
<</if>>
<<if $sewersantiquedildo isnot 1>>
<<link [[Take the antique|Sewers Dildo]]>><</link>>
<br>
<</if>>
<<link [[Muddy tunnel (0:05)|Sewers Mud]]>><<pass 5>><</link>>
<br><br>
<</if>><<effects>><<set $location to "sewers">><<set $outside to 0>>
<<set $sewersantiquedildo to 1>>
<<set $antiquemoney += 50>><<museumAntiqueStatus "antiquedildo" "found">>
You squeeze between the mushrooms and grasp the object. Even up close you've no clue what it is. A cucumber ornament?
<br><br>
You squeeze out of the mushroom forest and sneeze. You feel warm.
<<drugs 360>><<garousal>><<arousal 600>>
<br><br>
<<link [[Next|Sewers Shrooms]]>><</link>>
<br><<effects>><<set $location to "sewers">><<set $outside to 0>><<set $bus to "sewershole">>
<<set $sewersevent -= 1>>
You are in a cavern at the edge of the old sewers. A gaping pit has opened in the ground, dropping into an abyss. You can't see the other side.
<br><br>
<<if $sewersantiquehorn isnot 1>>
A white horn sits atop a pillar several metres away from the edge. A thin walkway leads to it. You should be able to cross, as long as you can stay focused.
<br><br>
<</if>>
A breeze emerges from the pit. It makes your <<genitals 1>> tingle.
<br><br>
<<if $stress gte $stressmax>>
It's too much for you. You pass out.
<br><br>
<<sewersend>>
<<sewerspassout>>
<<elseif $sewerschased is 1 and $sewerschasedstep lte 0>>
<<morgancaught>>
<<elseif $sewersevent lte 0 and $sewerschased isnot 1>>
<<eventssewers>>
<<else>>
<<if $sewerschased is 1 and $sewerschasedstep gte 0>>
<<morganhunt>>
<br><br>
<</if>>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "sewers" `($sewerschased is 1 ? true : false)`>>
<</if>>
<<if $sewersantiquehorn isnot 1>>
<<link [[Take the antique|Sewers Horn]]>><<arousal 1800>><</link>><<ggarousal>>
<br>
<</if>>
<<link [[Ruined tunnel (0:05)|Sewers Ruins]]>><<pass 5>><</link>>
<br><br>
<</if>><<effects>><<set $location to "sewers">><<set $outside to 0>>
<<if $arousal gte $arousalmax>>
Arms stretched out either side, you walk across the gap. A warm air gushes up from the pit and caresses you. It's too much. Your knees buckle.
<br><br>
<<orgasm>>
<br><br>
You fall from the walkway, plunging into dark water below.
<br><br>
<<sewersend>>
<<link [[Next|Underground Lake]]>><</link>>
<br>
<<else>>
<<set $sewersantiquehorn to 1>>
<<set $antiquemoney += 100>><<museumAntiqueStatus "antiquehorn" "found">>
Arms stretched out either side, you walk across the gap. A warm air gushes up from the pit and caresses you, but you make it to the other side.
<br><br>
You take the horn and walk back the way you came.
<br><br><br><br>
<<link [[Next|Sewers Hole]]>><</link>>
<br>
<</if>><<effects>><<set $location to "sewers">><<set $outside to 0>><<set $bus to "sewersalgae">>
<<set $sewersevent -= 1>>
You are in the old sewers. You can't walk too fast, lest you slip on the algae covering the walls and floor.
<br><br>
<<if $smuggler_location is "sewer" and $smuggler_timer is 0 and $daystate is "night" and $hour gte 18>>
<<if $sewerschased is 1 and $sewerschasedstep gte 0>>
There's a fire burning beside a stool. Looks like someone left in a hurry. <span class="gold">Perhaps they're just hiding from Morgan.</span>
<br><br>
<<else>>
<<smugglerdifficultytext>>
<</if>>
<</if>>
<<if $stress gte $stressmax>>
It's too much for you. You pass out.
<br><br>
<<sewersend>>
<<sewerspassout>>
<<elseif $sewerschased is 1 and $sewerschasedstep lte 0>>
<<morgancaught>>
<<elseif $sewersevent lte 0 and $sewerschased isnot 1>>
<<eventssewers>>
<<else>>
<<if $sewerschased is 1 and $sewerschasedstep gte 0>>
<<morganhunt>><<set _hideOption to true>>
<br><br>
<</if>>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "sewers" `($sewerschased is 1 ? true : false)`>>
<</if>>
<<if _hideOption>>
<<link [[Hide in the algae|Sewers Algae Hide]]>><</link>>
<br>
<</if>>
<<if $smuggler_location is "sewer" and $smuggler_timer is 0 and $daystate is "night" and $hour gte 18>>
<<if $sewerschased is 1 and $sewerschasedstep gte 0>>
<<else>>
<<smugglerdifficultyactions>>
<</if>>
<</if>>
<<link [[Muddy tunnel (0:05)|Sewers Mud]]>><<pass 5>><</link>>
<br>
<<link [[Tunnel filled with detritus (0:05)|Sewers Industrial]]>><<pass 5>><</link>>
<br><br>
<</if>><<effects>><<set $location to "sewers">><<set $outside to 0>>
<<set $sewerschased to 0>>
<<set $sewersevent to random(5, 12)>>
<<if $rng gte 51>>
<<npc Morgan>><<person1>>You crawl beneath a pile of algae, just before Morgan enters the tunnel. <<He>> almost steps on you, but doesn't notice. You're safe for now.
<<lstress>><<stress -6>>
<br><br>
<<endevent>>
<<destinationsewers>>
<<else>>
<<npc Morgan>><<person1>>You crawl beneath a pile of algae, just before Morgan enters the tunnel. <<He>> steps on your arm, eliciting a muffled cry. Enough for <<him>> to hear. "<<charles>>," <<he>> says. "What are you doing down there?" <<He>> grasps your hair and tugs you from your hiding place.
<br><br>
<<morganoptions>>
<</if>><<effects>><<set $location to "sewers">><<set $outside to 0>><<set $bus to "sewersmud">>
<<set $sewersevent -= 1>>
You are in the old sewers. You're up to your ankles in mud.
<br><br>
<<if $stress gte $stressmax>>
It's too much for you. You pass out.
<br><br>
<<sewersend>>
<<sewerspassout>>
<<elseif $sewerschased is 1 and $sewerschasedstep lte 0>>
<<morgancaught>>
<<elseif $sewersevent lte 0 and $sewerschased isnot 1>>
<<eventssewers>>
<<else>>
<<if $sewerschased is 1 and $sewerschasedstep gte 0>>
<<morganhunt>><<set _hideOption to true>>
<br><br>
<</if>>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "sewers" `($sewerschased is 1 ? true : false)`>>
<</if>>
<<if _hideOption>>
<<link [[Hide in the mud|Sewers Mud Hide]]>><</link>>
<br>
<</if>>
<<link [[Fungus-coated tunnel (0:05)|Sewers Shrooms]]>><<pass 5>><</link>>
<br>
<<link [[Algae-coated tunnel (0:05)|Sewers Algae]]>><<pass 5>><</link>>
<br>
<<link [[Tunnel filled with rubbish (0:05)|Sewers Commercial]]>><<pass 5>><</link>>
<br><br>
<</if>><<effects>><<set $location to "sewers">><<set $outside to 0>>
<<set $sewerschased to 0>>
<<set $sewersevent to random(5, 12)>>
<<if $rng gte 51>>
<<npc Morgan>><<person1>>The mud is deeper in places. You lie in one such place and await Morgan's arrival. <<He>> sloshes through. "Where are you <<charles>>," <<he>> says. "I heard you." <<He>> passes through. You're safe for now.
<<lstress>><<stress -6>>
<br><br>
<<endevent>>
<<destinationsewers>>
<<else>>
<<npc Morgan>><<person1>>The mud is deeper in places. You lie in one such place and await Morgan's arrival. <<He>> stares straight at your hiding place. "I see you <<charles>>," <<he>> cackles. You try to stand, but slip and fall back down. <<He>> grasps your hair and tugs you from your hiding place.
<br><br>
<<morganoptions>>
<</if>><<effects>><<set $location to "sewers">><<set $outside to 0>><<set $bus to "sewersruins">>
<<set $sewersevent -= 1>>
You are in the old sewers. The tunnels have collapsed here, revealing ancient stonework. A strange breeze blows.
<br><br>
<<if $stress gte $stressmax>>
It's too much for you. You pass out.
<br><br>
<<sewersend>>
<<sewerspassout>>
<<elseif $sewerschased is 1 and $sewerschasedstep lte 0>>
<<morgancaught>>
<<elseif $sewersevent lte 0 and $sewerschased isnot 1>>
<<eventssewers>>
<<else>>
<<if $sewerschased is 1 and $sewerschasedstep gte 0>>
<<morganhunt>><<set _hideOption to true>>
<br><br>
<</if>>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "sewers" `($sewerschased is 1 ? true : false)`>>
<</if>>
<<if _hideOption>>
<<link [[Hide in the ruins|Sewers Ruins Hide]]>><</link>>
<br>
<</if>>
<<link [[Crumbling tunnel (0:05)|Sewers Rubble]]>><<pass 5>><</link>>
<br>
<<link [[Follow the breeze (0:05)|Sewers Hole]]>><<pass 5>><</link>>
<br>
<<link [[Tunnel filled with rubbish (0:05)|Sewers Commercial]]>><<pass 5>><</link>>
<br><br>
<</if>><<effects>><<set $location to "sewers">><<set $outside to 0>>
<<set $sewerschased to 0>>
<<set $sewersevent to random(5, 12)>>
<<npc Morgan>><<person1>>You climb into the remains on an ancient building and crouch. Morgan walks by, <<his>> head scanning this way and that. "Insolent child," <<he>> says. "<<if $pronoun is "m">>Daddy<<else>>Mummy<</if>> has needs." <<He>> passes through. You're safe for now.
<<lstress>><<stress -6>>
<br><br>
<<endevent>>
<<destinationsewers>><<effects>><<set $location to "sewers">><<set $outside to 0>><<set $bus to "sewersrubble">>
<<set $sewersevent -= 1>>
You are in the old sewers. Rubble is strewn throughout this tunnel. The stone is different to that which makes up the walls and floor.
<br><br>
<<if $stress gte $stressmax>>
It's too much for you. You pass out.
<br><br>
<<sewersend>>
<<sewerspassout>>
<<elseif $sewerschased is 1 and $sewerschasedstep lte 0>>
<<morgancaught>>
<<elseif $sewersevent lte 0 and $sewerschased isnot 1>>
<<eventssewers>>
<<else>>
<<if $sewerschased is 1 and $sewerschasedstep gte 0>>
<<morganhunt>><<set _hideOption to true>>
<br><br>
<</if>>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "sewers" `($sewerschased is 1 ? true : false)`>>
<</if>>
<<if _hideOption>>
<<link [[Hide behind rubble|Sewers Rubble Hide]]>><</link>>
<br>
<</if>>
<<link [[Ruined tunnel (0:05)|Sewers Ruins]]>><<pass 5>><</link>>
<br>
<<link [[Tunnel filled with detritus (0:05)|Sewers Industrial]]>><<pass 5>><</link>>
<br><br>
<</if>><<effects>><<set $location to "sewers">><<set $outside to 0>>
<<set $sewerschased to 0>>
<<set $sewersevent to random(5, 12)>>
<<if $rng gte 51>>
<<npc Morgan>><<person1>>You hide behind the rubble. Morgan enters the tunnel. <<He>> searches behind some of the rubble, but becomes impatient and walks away, babbling. You're safe for now.
<<lstress>><<stress -6>>
<br><br>
<<endevent>>
<<destinationsewers>>
<<else>>
<<npc Morgan>><<person1>>You hide behind the rubble. Morgan enters the tunnel. A piece of stone breaks and falls behind you, drawing <<his>> attention. <<He>> spots you, grasps your hair and tugs you from your hiding place.
<br><br>
<<morganoptions>>
<</if>><<effects>><<set $location to "sewers">><<set $outside to 0>><<set $bus to "sewersworkshop">>
<<set $sewersevent -= 1>>
You are in the old sewers. You are surrounded by metal scrap, twisted into a parody of famous sculptures. There are several tables covered in tools. A chute is built into one of the walls, leading down.
<br><br>
<<if $sewersantiquewatch isnot 1>>
You hear a faint ticking.
<br><br>
<</if>>
<<if $stress gte $stressmax>>
It's too much for you. You pass out.
<br><br>
<<sewersend>>
<<sewerspassout>>
<<elseif $sewerschased is 1 and $sewerschasedstep lte 0>>
<<morgancaught>>
<<elseif $sewersevent lte 0 and $sewerschased isnot 1>>
<<eventssewers>>
<<else>>
<<if $sewerschased is 1 and $sewerschasedstep gte 0>>
<<morganhunt>>
<br><br>
<</if>>
<<if $arousal gte $arousalmax>>
<<orgasmLocation "sewers" `($sewerschased is 1 ? true : false)`>>
<</if>>
<<if $sewersantiquewatch isnot 1>>
<<link [[Investigate the ticking|Sewers Ticking]]>><</link>>
<br><br>
<</if>>
<<link [[Tunnel filled with scrap (0:05)|Sewers Scrap]]>><<pass 5>><</link>>
<br>
<<link [[Drop down the chute|Sewers Chute]]>><</link>>
<br><br>
<</if>><<effects>><<set $location to "sewers">><<set $outside to 0>>
You lower yourself into the chute, and slide down. You roll out at the bottom onto soft ground. That was fun.
<<lstress>><<stress -6>>
<br><br>
<<link [[Next|Sewers Shrooms]]>><</link>>
<br><<effects>><<set $location to "sewers">><<set $outside to 0>>
<<set $sewersantiquewatch to 1>>
<<set $sewerswatchnumber to random(0, 9)>>
<<set $sewerscountdown to 3>>
You find a safe sat on one of the tables. Something inside is ticking. At your touch, lights spring into life. It's a countdown.
<br><br>
"40...39...38..."
<br><br>
There's a keypad and a note with the numbers <<print random(0, 999)>> beside the safe. The last number has been torn off.
<br><br>
You type in the three numbers, but what of the fourth?
<br><br>
<<sewerscountdown>><<effects>><<set $location to "sewers">><<set $outside to 0>>
<<if $slimedisable is "f" and $hallucinations gte 1 and $sewerscountdown isnot 3>>
You peel off the slime, run and hide around the corner.
<<else>>
You run and hide around the corner.
<</if>>
You wait. Nothing happens. You peek, then walk back to the safe. It's still locked, and the numbers won't reappear. The ticking hasn't stopped.
<br><br>
<<link [[Next|Sewers Workshop]]>><</link>>
<br><<effects>><<set $location to "sewers">><<set $outside to 0>>
<<if $sewerswatchattempt is $sewerswatchnumber>>
You press $sewerswatchattempt and the door swings open. Inside is an antique watch. You take it.
<<set $antiquemoney += 200>><<museumAntiqueStatus "antiquewatch" "found">>
<br><br>
<<if $slimedisable is "f" and $hallucinations gte 1 and $sewerscountdown is 0>>
The slime spreads to your other arm.
<br><br>
<<link [[Next|Sewers Slime]]>><</link>>
<br>
<<else>>
<<if $slimedisable is "f" and $hallucinations gte 1 and $sewerscountdown lt 3>>
You peel the slime off your limbs.
<br><br>
<</if>>
<<link [[Next|Sewers Workshop]]>><</link>>
<br>
<</if>>
<<elseif $sewerscountdown is 0>>
You brace yourself as the countdown reaches 0. The safe clicks, and the lights turn off. The ticking hasn't stopped, but the safe won't open.
<br><br>
<<if $slimedisable is "f" and $hallucinations gte 1>>
The slime spreads to your other arm.
<br><br>
<<link [[Next|Sewers Slime]]>><</link>>
<br>
<<else>>
<<link [[Next|Sewers Workshop]]>><</link>>
<br>
<</if>>
<<elseif $sewerscountdown is 1>>
Nothing happens. You're running out of time.
<br><br>
"10...9...8..."
<br><br>
<<if $slimedisable is "f" and $hallucinations gte 1>>
One of your arms gets caught up in the slime.
<br><br>
<</if>>
<<sewerscountdown>>
<<elseif $sewerscountdown is 2>>
Nothing happens. You could try again.
<br><br>
"20...19...18..."
<br><br>
<<if $slimedisable is "f" and $hallucinations gte 1>>
The slime spreads to your other leg.
<br><br>
<</if>>
<<sewerscountdown>>
<<else>>
Nothing happens. You could try again.
<br><br>
"30...29...28..."
<br><br>
<<if $slimedisable is "f" and $hallucinations gte 1>>
Something crawls up your leg. It's a tendril of slime. It trails off into the darkness. Its grip is firm, but you should be able to pry it off. If you weren't distracted.
<br><br>
<</if>>
<<sewerscountdown>>
<</if>>
<<set $sewerscountdown -= 1>><<effects>><<set $location to "sewers">><<set $outside to 0>><<water>>
<<set $swimmingdifficulty to random(1, 200)>>
You lower yourself into the water and try to swim against the current.
<<if currentSkillValue('swimmingskill') gte $swimmingdifficulty>>
<span class="green">You succeed,</span> and climb onto the bank some way up.
<br><br>
<<link [[Next|Sewers Commercial]]>><</link>>
<br>
<<else>>
<span class="red">The water proves too violent,</span> and you are forced back with the flow until you manage to find purchase on the shore and haul yourself up.
<br><br>
<<link [[Next|Sewers Residential]]>><</link>>
<br>
<</if>><<effects>><<set $location to "sewers">><<set $outside to 0>><<water>>
<<set $swimmingdifficulty to random(1, 400)>>
You lower yourself into the water and try to swim against the current.
<<if currentSkillValue('swimmingskill') gte $swimmingdifficulty>>
<span class="green">You succeed,</span> and climb onto the bank some way up.
<br><br>
<<link [[Next|Sewers Industrial]]>><</link>>
<br>
<<else>>
<span class="red">The water proves too violent,</span> and you are forced back with the flow until you manage to find purchase on the shore and haul yourself up.
<br><br>
<<link [[Next|Sewers Residential]]>><</link>>
<br>
<</if>><<effects>><<set $location to "sewers">><<set $outside to 0>><<water>>
<<set $swimmingdifficulty to random(1, 800)>>
You lower yourself into the water and try to swim against the current.
<<if currentSkillValue('swimmingskill') gte $swimmingdifficulty>>
<span class="green">You succeed,</span> and climb onto the bank some way up.
<br><br>
<<link [[Next|Sewers Waterfall]]>><</link>>
<br>
<<else>>
<span class="red">The water proves too violent,</span> and you are forced back with the flow until you manage to find purchase on the shore and haul yourself up.
<br><br>
<<link [[Next|Sewers Commercial]]>><</link>>
<br>
<</if>><<widget "industrialdrain">>
<<if $nextPassageCheck is "Industrial Drain">>
<span class="nextLink"><<link [[Industrial drain system (0:05)|Industrial Drain]]>><<pass 5>><</link>></span>
<<else>>
<<link [[Industrial drain system (0:05)|Industrial Drain]]>><<pass 5>><</link>>
<</if>>
<</widget>>
<<widget "industrialdrainquick">>
<<link [[Industrial drain system|Industrial Drain]]>><</link>>
<</widget>>
<<widget "industrialdraineventend">>
<<link [[Next|Industrial Drain]]>><<set $eventskip to 1>><</link>>
<</widget>><<widget "commercialdrain">>
<<if $nextPassageCheck is "Commercial Drain">>
<span class="nextLink"><<link [[Commercial drain system (0:05)|Commercial Drain]]>><<pass 5>><</link>></span>
<<else>>
<<link [[Commercial drain system (0:05)|Commercial Drain]]>><<pass 5>><</link>>
<</if>>
<</widget>>
<<widget "commercialdrainquick">>
<<link [[Commercial drain system|Commercial Drain]]>><</link>>
<</widget>>
<<widget "commercialdraineventend">>
<<link [[Next|Commercial Drain]]>><<set $eventskip to 1>><</link>>
<</widget>><<widget "residentialdrain">>
<<if $nextPassageCheck is "Residential Drain">>
<span class="nextLink"><<link [[Residential drain system (0:05)|Residential Drain]]>><<pass 5>><</link>></span>
<<else>>
<<link [[Residential drain system (0:05)|Residential Drain]]>><<pass 5>><</link>>
<</if>>
<</widget>>
<<widget "residentialdrainquick">>
<<link [[Residential drain system|Residential Drain]]>><</link>>
<</widget>>
<<widget "residentialdraineventend">>
<<link [[Next|Residential Drain]]>><<set $eventskip to 1>><</link>>
<</widget>><<widget "passoutdrain">>
/*ToDo: Pregnancy, remove $pregnancyTesting to properly enable*/
<<if $sexStats.vagina.pregnancy.waterBreaking is true and $pregnancyTesting>>
<<pregnancyWatersBrokenPassout "drain">>
<<else>>
<<link [[모든 게 깜깜해진다...->Passout Drain]]>><</link>>
<</if>>
<</widget>><<widget "stormdrain">>
<<add_link "<<sewericon>><<link [[맨홀 (0:05)|Storm Drain Entrance]]>><<pass 5>><</link>><br>">><<hideDisplay>>
<</widget>><<widget "drainexit">>
<<link [[Drain ocean exit (0:05)|Drain Exit]]>><<pass 5>><</link>>
<</widget>>
<<widget "drainexitquick">>
<<link [[Drain ocean exit|Drain Exit]]>><</link>>
<</widget>>
<<widget "drainexiteventend">>
<<link [[Next|Drain Exit]]>><<set $eventskip to 1>><</link>>
<</widget>><<widget "eventsdrain">>
<<set $rng to random(1, 100)>>
<<if $wraith and $wraith.hunt gte 10 and $wraithIntro is true and ($moonstate is "evening" and $hour gte 21 or $moonstate is "morning" and $hour lt 6)>>
The water congeals and warps, forming translucent tendrils that burst from the water. One collides with you, sending you sprawling. <<pain 4>><<gpain>>
<br><br>
A pale figure rises from the water, creating no disturbance on the surface. It gives you a mad smile.
<br><br>
"<span class="wraith">You will never get away.</span>" <<rainWraith>>
<br><br>
<<generateWraith 1 true>><<initWraith>><<set $wraith.exit to "town">>
<<switch $wraith.gen>>
<<case "man">>
<<He>> raises <<his>> hand to the air, and an unseen force pushes you to the ground.
<<case "tentacles" "abomination" "slimetentacles">>
The tendrils become a solid white, and shoot towards you!
<<case "slime">>
<<He>> raises <<his>> hands to the air, and a swarm of pale slimes jump onto the walkway from the water.
<<case "arms">>
Several additional pairs of arms spring from <<his>> back, each one gesturing in strange patterns.
<</switch>>
<br><br>
<<link [[Next|Wraith Caught]]>><</link>>
<br>
<<elseif $rng gte 80 and $hallucinations gte 2 and $tentacledisable is "f">>
Several tentacles rise from the water, blocking your path and trapping you on the walkway.
<br><br>
<<link [[Next|Drain Tentacles]]>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $rng gte 60 and $hallucinations gte 2 and $slimedisable is "f">>
A torrent of water rushes through a pipe to your right, colliding with you and knocking you to the ground.
<br><<water>><br>
You feel a weight on your groin. The water passes, leaving a living slime sat atop you.
<br><br>
<<link [[Next|Drain Struggle]]>><<set $struggle_start to 1>><</link>>
<br>
<<elseif $rng gte 30>>
A torrent of water rushes through a pipe to your right, colliding with you and knocking you into the canal!
<br><<water>><br>
<<set $worn.over_upper.integrity -= 10>><<set $worn.over_lower.integrity -= 10>><<set $worn.upper.integrity -= 10>><<set $worn.lower.integrity -= 10>><<set $worn.under_lower.integrity -= 10>><<set $pain += 5>>
<<link [[Next|Drain Water]]>><</link>>
<<else>>
A torrent of water rushes through a pipe to your right, colliding with you and knocking you into the canal!
<br><<water>><br>
<<set $worn.over_upper.integrity -= 10>><<set $worn.over_lower.integrity -= 10>><<set $worn.upper.integrity -= 10>><<set $worn.lower.integrity -= 10>><<set $worn.under_lower.integrity -= 10>><<set $pain += 5>>
You are sucked to the drain floor, and through a gap in the concrete. You are pulled deeper through the dark until you emerge in a dim light. The water leaves you sprawled on the stone floor.
<br><br>
<<sewersstart>>
<<if $sewersintro is 1>>
<<if $bus is "residentialdrain">>
<<link [[Climb down|Sewers Residential]]>><</link>>
<br><br>
<<elseif $bus is "commercialdrain">>
<<link [[Climb down|Sewers Commercial]]>><</link>>
<br><br>
<<else>>
<<link [[Climb down|Sewers Industrial]]>><</link>>
<br><br>
<</if>>
<<else>>
<<link [[Next|Sewers Intro]]>><</link>>
<br>
<</if>>
<</if>>
<<if $eventforced>>
<<unset $eventforced>>
<</if>>
<</widget>><<widget "sewerssleep">>
<<sewerssleephour>>
<<sewerssleephour>>
<<sewerssleephour>>
<<sewerssleephour>>
<<sewerssleephour>>
<<sewerssleephour>>
<<sewerssleephour>>
<<sewerssleephour>>
<</widget>>
<<widget "sewerssleephour">>
<<if $hour lte 7>>
<<pass 60>><<tiredness -12>><<effectstime>><<set $sleepStat++>>
<</if>>
<</widget>>
<<widget "sewerscountdown">>
<<link [[Press 1|Sewers Ticking Number]]>><<set $sewerswatchattempt to 1>><</link>>
<br>
<<link [[Press 2|Sewers Ticking Number]]>><<set $sewerswatchattempt to 2>><</link>>
<br>
<<link [[Press 3|Sewers Ticking Number]]>><<set $sewerswatchattempt to 3>><</link>>
<br>
<<link [[Press 4|Sewers Ticking Number]]>><<set $sewerswatchattempt to 4>><</link>>
<br>
<<link [[Press 5|Sewers Ticking Number]]>><<set $sewerswatchattempt to 5>><</link>>
<br>
<<link [[Press 6|Sewers Ticking Number]]>><<set $sewerswatchattempt to 6>><</link>>
<br>
<<link [[Press 7|Sewers Ticking Number]]>><<set $sewerswatchattempt to 7>><</link>>
<br>
<<link [[Press 8|Sewers Ticking Number]]>><<set $sewerswatchattempt to 8>><</link>>
<br>
<<link [[Press 9|Sewers Ticking Number]]>><<set $sewerswatchattempt to 9>><</link>>
<br>
<<link [[Press 0|Sewers Ticking Number]]>><<set $sewerswatchattempt to 0>><</link>>
<br>
<<link [[Run (0:01)|Sewers Ticking Run]]>><<pass 1>><</link>>
<br>
<</widget>>
<<widget "sewerspassout">>
<<sewersend>>
<<link [[Next|Drain Water Passout]]>><</link>>
<br>
<</widget>>
<<widget "morgancaught">>
<<set $sewerschased to 0>>
<<npc Morgan>><<person1>>Morgan lurches from the darkness, smiling in anger. "<<charles>> my sweet," <<he>> says. "Come home with <<if $pronoun is "m">>daddy<<else>>mummy<</if>>."
<<morganoptions>>
<</widget>>
<<widget "morganoptions">>
<<if !$worn.over_lower.type.includes("naked")>>
<<He>> grasps your $worn.over_lower.name.
<<elseif !$worn.over_upper.type.includes("naked")>>
<<He>> grasps your $worn.over_upper.name.
<<elseif !$worn.lower.type.includes("naked")>>
<<He>> grasps your $worn.lower.name.
<<elseif !$worn.upper.type.includes("naked")>>
<<He>> grasps your $worn.upper.name.
<<elseif !$worn.under_lower.type.includes("naked")>>
<<He>> grasps your $worn.under_lower.name.
<<else>>
<<He>> grasps your arm.
<</if>>
<br><br>
<<link [[Go quietly|Sewers Return]]>><</link>>
<br>
<<if !$worn.over_lower.type.includes("naked")>>
<<link [[Struggle free|Sewers Over Lower Struggle]]>><</link>>
<br>
<<elseif !$worn.over_upper.type.includes("naked")>>
<<link [[Struggle free|Sewers Over Upper Struggle]]>><</link>>
<br>
<<elseif !$worn.lower.type.includes("naked")>>
<<link [[Struggle free|Sewers Lower Struggle]]>><</link>>
<br>
<<elseif !$worn.upper.type.includes("naked")>>
<<link [[Struggle free|Sewers Upper Struggle]]>><</link>>
<br>
<<elseif !$worn.under_lower.type.includes("naked")>>
<<link [[Struggle free|Sewers Under Struggle]]>><</link>>
<br>
<</if>>
<<link [[Fight|Sewers Fight]]>><<set $fightstart to 1>><</link>>
<br>
<</widget>>
<<widget "morgantext">>
<<if $morgantext is 0>>
<<set $morgantext += 1>>
"I'm sorry for hurting you, beloved."
<<elseif $morgantext is 1>>
<<set $morgantext += 1>>
"I promise I'll be gentle this time."
<<elseif $morgantext is 2>>
<<set $morgantext += 1>>
"I have a present for you."
<<elseif $morgantext is 3>>
<<set $morgantext += 1>>
"Where are you? I can smell you."
<<elseif $morgantext is 4>>
<<set $morgantext += 1>>
"Don't hide from me."
<<elseif $morgantext is 5>>
<<set $morgantext += 1>>
"I know you can hear me <<charles>>. Come here."
<<elseif $morgantext is 6>>
<<set $morgantext += 1>>
"I have sweets for you."
<<else>>
<<set $morgantext to 0>>
"Darling, please come home."
<</if>>
<</widget>>
<<widget "morganhunt">>
<<if $sewerschasedstep is 3>>
<span class="purple">Morgan is getting closer.</span><<morgantext>>
<<elseif $sewerschasedstep is 2>>
<span class="pink">Morgan is getting closer.</span><<morgantext>>
<<elseif $sewerschasedstep is 1>>
<span class="red">Morgan is close.</span><<morgantext>>
<<else>>
<</if>>
<<set $sewerschasedstep -= 1>>
<</widget>>
<<widget "sewersend">>
<<set $sewerschasedstep to 0>>
<<set $sewerschased to 0>>
<<endevent>>
<</widget>>
<<widget "sewersstart">>
<<set $sewersevent to random(2, 5)>>
<</widget>>
<<widget "destinationsewers">>
<<switch $bus>>
<<case "sewersresidential">>
<<link [[Next|Sewers Residential]]>><<endevent>><</link>>
<<case "sewerscommercial">>
<<link [[Next|Sewers Commercial]]>><<endevent>><</link>>
<<case "sewersindustrial">>
<<link [[Next|Sewers Industrial]]>><<endevent>><</link>>
<<case "sewersalgae">>
<<link [[Next|Sewers Algae]]>><<endevent>><</link>>
<<case "sewersworkshop">>
<<link [[Next|Sewers Workshop]]>><<endevent>><</link>>
<<case "sewerswood">>
<<link [[Next|Sewers Wood]]>><<endevent>><</link>>
<<case "sewerswebs">>
<<link [[Next|Sewers Webs]]>><<endevent>><</link>>
<<case "sewersruins">>
<<link [[Next|Sewers Ruins]]>><<endevent>><</link>>
<<case "sewersshrooms">>
<<link [[Next|Sewers Shrooms]]>><<endevent>><</link>>
<<case "sewersrubble">>
<<link [[Next|Sewers Rubble]]>><<endevent>><</link>>
<<case "sewershole">>
<<link [[Next|Sewers Hole]]>><<endevent>><</link>>
<<case "sewersscrap">>
<<link [[Next|Sewers Scrap]]>><<endevent>><</link>>
<<case "sewersmud">>
<<link [[Next|Sewers Mud]]>><<endevent>><</link>>
<<case "sewerswaterfall">>
<<link [[Next|Sewers Waterfall]]>><<endevent>><</link>>
<<case "sewerslake">>
<<link [[Next|Sewers Lake]]>><<endevent>><</link>>
<</switch>>
<br>
<</widget>>
<<widget "destinationsewersrandom">>
<<set $rng to random(1, 100)>>
<<if $rng gte 90>>
<<link [[Next|Sewers Wood]]>><</link>>
<br>
<<elseif $rng gte 80>>
<<link [[Next|Sewers Webs]]>><</link>>
<br>
<<elseif $rng gte 70>>
<<link [[Next|Sewers Algae]]>><</link>>
<br>
<<elseif $rng gte 60>>
<<link [[Next|Sewers Rubble]]>><</link>>
<br>
<<elseif $rng gte 50>>
<<link [[Next|Sewers Waterfall]]>><</link>>
<br>
<<elseif $rng gte 40>>
<<link [[Next|Sewers Hole]]>><</link>>
<br>
<<elseif $rng gte 30>>
<<link [[Next|Sewers Lake]]>><</link>>
<br>
<<elseif $rng gte 20>>
<<link [[Next|Sewers Ruins]]>><</link>>
<br>
<<elseif $rng gte 10>>
<<link [[Next|Sewers Shrooms]]>><</link>>
<br>
<<else>>
<<link [[Next|Sewers Mud]]>><</link>>
<br>
<</if>>
<</widget>>
<<widget "eventssewers">>
<<set $sewersevent to random(5, 12)>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81>><!-- Modified for Beast People -->
<<beastNEWinit 1 lizard>>
<<if $monster is 1 or $bestialitydisable is "f">>
An enormous <<beasttype>> stalks out of the darkness in front of you! <<if $monster is 1>><<bHe>> licks <<bhis>> lips.<<else>>Its mouth is wide open.<</if>>
<br><br>
<<if $deviancy gte 35 and $voredisable is "f" and $monster isnot 1>>
<<link [[Give it a taste|Sewers Lizard Vore]]>><</link>><<deviant3>>
<br>
<</if>>
<<link [[Fight|Sewers Lizard Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
An enormous <<beasttype>> stalks out of the darkness in front of you! You manage to escape, but not unscathed.<<beastescape>>
<br><br>
<<destinationsewers>>
<</if>>
<<elseif $rng gte 71>>
You hear a click as your feet sink into the ground. A metal shackle clamps round your ankle. The sound echoes down the tunnel. A chain ties it to the ground.
<<gstress>><<stress 6>>
<br><br>
<<set $sewerschased to 1>>
<<set $sewerschasedstep to 3>>
Morgan's voice echoes in response. "I'm coming <<charles>>," followed by a clatter as the ladders leading up to the drains retract. <span class="red">You are being hunted.</span>
<br><br>
<<set $phase to 0>>
<<link [[Struggle|Sewers Shackle Struggle]]>><</link>><<physiquedifficulty 10000 20000>>
<br>
<<set $skulduggerydifficulty to 600>>
<<link [[Pick the lock|Sewers Shackle Pick]]>><</link>><<skulduggerydifficulty>>
<br>
<<elseif $rng gte 61>>
<<set $sewerschasedstep to 3>>
<<set $sewerschased to 1>>
You walk through a rope suspended a foot off the ground. A log hurtles out of the dark and collides with you, knocking you to the ground and leaving you winded.
<<gtrauma>><<gstress>><<gpain>><<trauma 6>><<stress 6>><<pain 6>>
<br><br>
"Can you hear me, <<charles>>?" Morgan's voice rings out. "Are you hurt? Stay where you are." <span class="red">You are being hunted</span>
<br><br>
<<destinationsewers>>
<<elseif $rng gte 56 and $slimedisable is "f">>
<<if !$worn.over_lower.type.includes("naked")>>
A warm, slimy and sticky liquid sprays you from a nearby pipe. It gets all over your $worn.over_lower.name.
<<set $worn.over_lower.integrity -= 20>>
<<if $worn.over_lower.integrity lte 0>>
You try to wipe it off, but your fingers get stuck. You keep tugging, until your $worn.over_lower.name rips from your body with a tear.
<<integritycheck>>
<br><br>
<<destinationsewers>>
<<else>>
You try to wipe it off, but your fingers get stuck. You keep tugging, until you free yourself with a tear.
<br><br>
<<destinationsewers>>
<</if>>
<<elseif !$worn.lower.type.includes("naked")>>
A warm, slimy and sticky liquid sprays you from a nearby pipe. It gets all over your $worn.lower.name.
<<set $worn.lower.integrity -= 20>>
<<if $worn.lower.integrity lte 0>>
You try to wipe it off, but your fingers get stuck. You keep tugging, until your $worn.lower.name rips from your body with a tear.
<<integritycheck>>
<br><br>
<<destinationsewers>>
<<else>>
You try to wipe it off, but your fingers get stuck. You keep tugging, until you free yourself with a tear.
<br><br>
<<destinationsewers>>
<</if>>
<<elseif !$worn.under_lower.type.includes("naked")>>
A warm, slimy and sticky liquid sprays you from a nearby pipe. It gets all over your $worn.under_lower.name.
<<set $worn.under_lower.integrity -= 20>>
<<if $worn.under_lower.integrity lte 0>>
You try to wipe it off, but your fingers get stuck. You keep tugging, until your $worn.under_lower.name rips from your body with a tear.
<<integritycheck>>
<br><br>
<<destinationsewers>>
<<else>>
You try to wipe it off, but your fingers get stuck. You keep tugging, until you free yourself with a tear.
<br><br>
<<destinationsewers>>
<</if>>
<<else>>
<<if $player.penisExist>>
<<if !$parasite.penis.name>>
A warm, slimy and sticky liquid sprays you from a nearby pipe. It gets all over your <<penis>>.
<<if $parasitedisable is "f">>
You try to wipe it off, but it's stuck. You'll need help to remove it.
<<parasite penis slime>>
<br><br>
You take another step, and the fluid on your penis squirms. It starts to suck and tease your length.
<</if>>
<br><br>
<<destinationsewers>>
<<else>>
A warm, slimy and sticky liquid sprays you from a nearby pipe. It gets all over the $parasite.penis.name on your <<penis>>, which shakes it off.
<br><br>
<<destinationsewers>>
<</if>>
<<else>>
<<if !$parasite.clit.name>>
A warm, slimy and sticky liquid sprays you from a nearby pipe. It gets all over your <<pussy>>. You try to wipe it off, but it sticks firm to your clitoris. You'll need help to remove it.
<<parasite clit slime>>
<br><br>
You take another step, and the fluid on your clit squirms. It starts to suck and tease you.
<br><br>
<<destinationsewers>>
<<else>>
A warm, slimy and sticky liquid sprays you from a nearby pipe. It gets all over the $parasite.clit.name on your <<pussy>>, which shakes it off.
<br><br>
<<destinationsewers>>
<</if>>
<</if>>
<</if>>
<<elseif $rng gte 51 and $slimedisable is "f">>
You notice the ceiling glisten.
<<if !$worn.over_upper.type.includes("naked")>>
It drips on your $worn.over_upper.name. It's thick, slimy and sticky. You try to pull it off, but it's stuck. So are your fingers.
<<set $worn.over_upper.integrity -= 20>>
<<if $worn.over_upper.integrity lte 0>>
You keep tugging, until your whole top comes off with a tear.
<br><br>
<<integritycheck>>
<<destinationsewers>>
<<else>>
You keep tugging, until it comes away with a tear.
<br><br>
<<destinationsewers>>
<</if>>
<<elseif !$worn.upper.type.includes("naked")>>
It drips on your $worn.upper.name. It's thick, slimy and sticky. You try to pull it off, but it's stuck. So are your fingers.
<<set $worn.upper.integrity -= 20>>
<<if $worn.upper.integrity lte 0>>
You keep tugging, until your whole top comes off with a tear.
<br><br>
<<integritycheck>>
<<destinationsewers>>
<<else>>
You keep tugging, until it comes away with a tear.
<br><br>
<<destinationsewers>>
<</if>>
<<elseif !$worn.under_upper.type.includes("naked")>>
It drips on your $worn.under_upper.name. It's thick, slimy and sticky. You try to pull it off, but it's stuck. So are your fingers.
<<set $worn.under_upper.integrity -= 20>>
<<if $worn.under_upper.integrity lte 0>>
You keep tugging, until your whole top comes off with a tear.
<br><br>
<<integritycheck>>
<<destinationsewers>>
<<else>>
You keep tugging, until it comes away with a tear.
<br><br>
<<destinationsewers>>
<</if>>
<<else>>
<<if $parasite.nipples.name>>
It drips on the $parasite.nipples.name attached to your <<breasts>>, which shakes the moisture off.
<br><br>
<<destinationsewers>>
<<else>>
It drips on your bare <<breasts>>, right on your nipples. It's thick, slimy and sticky.
<<if $parasitedisable is "f">>
You try to pull it off, but it's stuck firm. You'll need help to remove it.
<<parasite nipples slime>>
<br><br>
You take another step, and the slime moves against your skin, sucking and teasing.
<<garousal>><<arousal 600>>
<</if>>
<br><br>
<<destinationsewers>>
<</if>>
<</if>>
<<elseif $rng gte 46 and $slimedisable is "f">>
You slip on something slimy, and land on your <<bottom>>.
<br><br>
<<if !$worn.lower.type.includes("naked")>>
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
<<if !$parasite.bottom.name>>
You try to stand up, but your butt is stuck firm. Your $worn.lower.name flared as you fell, leaving your bare skin exposed to the sticky substance. You keep tugging, until you manage to pull yourself to your feet.
<br><br>
<<if $parasitedisable is "f">>
Something squirms against your bottom. Some of the sticky substance remains on your skin. You'll need help to remove it.
<<parasite bottom slime>>
<br><br>
It squirms with more fervour. You feel warm.
<<garousal>><<arousal 600>>
<br><br>
<</if>>
<<destinationsewers>>
<<else>>
Your $worn.lower.name flared as you fell, leaving your bare skin exposed to the sticky substance. Fortunately, the $parasite.bottom.name stuck to your butt broke your fall.
<br><br>
<<destinationsewers>>
<</if>>
<<else>>
You try to stand up, but your $worn.lower.name is stuck. You tug at it, but it won't budge.
<br><br>
<<link [[Leave your clothes behind|Sewers Slime Lower Lost]]>><</link>>
<br>
<<link [[Keep trying (0:30)|Sewers Slime Lower Try]]>><<pass 30>><</link>>
<br>
<</if>>
<<else>>
You try to stand up, but your butt is stuck firm. You keep tugging, until you manage to pull yourself to your feet.
<br><br>
<<if !$parasite.bottom.name>>
<<if $parasitedisable is "f">>
Something squirms against your bottom. You feel behind you, and find that some of the sticky substance remains on your skin. You'll need help to remove it.
<<garousal>><<arousal 600>><<parasite bottom slime>>
<br><br>
<</if>>
<<else>>
Your bare bottom lands on the sticky substance. Fortunately, the $parasite.bottom.name stuck to your butt broke your fall.
<br><br>
<</if>>
<<destinationsewers>>
<</if>>
<<elseif $rng is 1>>
The sewers suddenly become much more quiet. The dripping of water ceases, and even the canal seems to hold still. Your ears ring briefly.
<br><br>
You hear a voice echo off the winding walls, its distance from you impossible to determine. After a moment, you realise that it's singing. <span class="teal">The melody is faintly familiar,</span> but you're not sure where you've heard it.
<br><br>
You feel profoundly calm. The imposing darkness seems just a little bit brighter, and you let out a breath you didn't know you were holding. Eventually, the song stops. <<stress -6>><<lstress>>
<br><br>
<<destinationsewers>>
<<else>>
<<set $sewerschasedstep to 3>>
<<set $sewerschased to 1>>
A scream echoes through the tunnels. <span class="red">You are being hunted</span>
<<gstress>><<stress 6>>
<br><br>
<<destinationsewers>>
<</if>>
<</widget>><<widget "destinationdrain">>
<<switch $bus>>
<<case "nightingale">>
<<commercialdrainquick>>
<<case "domus">>
<<residentialdrainquick>>
<<case "elk">>
<<industrialdrainquick>>
<<case "high">>
<<commercialdrainquick>>
<<case "starfish">>
<<commercialdrainquick>>
<<case "barb">>
<<residentialdrainquick>>
<<case "connudatus">>
<<commercialdrainquick>>
<<case "wolf">>
<<residentialdrainquick>>
<<case "harvest">>
<<industrialdrainquick>>
<<case "oxford">>
<<commercialdrainquick>>
<<case "danube">>
<<residentialdrainquick>>
<<case "mer">>
<<industrialdrainquick>>
<<case "cliff">>
<<commercialdrainquick>>
<<case "industrial">>
<<industrialdrainquick>>
<<case "residential">>
<<residentialdrainquick>>
<<case "commercial">>
<<commercialdrainquick>>
<<case "park">>
<<commercialdrainquick>>
<</switch>>
<br>
<</widget>>
<<widget "destinationstormdrain">>
<<switch $bus>>
<<case "residentialdrain">>
<<link [[Next|Residential Drain]]>><</link>>
<br>
<<case "commercialdrain">>
<<link [[Next|Commercial Drain]]>><</link>>
<br>
<<case "industrialdrain">>
<<link [[Next|Industrial Drain]]>><</link>>
<br>
<<default>>
<<link [[Next|Drain Exit]]>><</link>>
<br>
<</switch>>
<</widget>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<if $phase is 1>>
<<set $enemytrust -= 80>>
<<set $enemyanger += 120>>
<<else>>
<<set $enemytrust -= 40>>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Underground Cell Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Underground Cell Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Underground Cell Molestation]]>><</link>></span><<nexttext>>
<</if>><<if $enemyhealth lte 0>>
The <<person>> recoils from you in pain and hobbles over to where <<he>> entered. <<He>> slams <<his>> fist into the door.
"Let me out," <<he>> shouts. "You locked me in with a psycho." The door opens and <<he>> leaves.
<br><br>
<<endevent>>
<<generate1>><<person1>>
<<if $undergroundbrothel.water gte 1>>
The door opens again, and a <<person>> stands in the doorway. "You'll give in." <<he>> says.
"And if you don't, you'll become too weak to fight back. Why make it harder on yourself?" <<He>> slams the door shut.
<<else>>
The door opens again, and a <<person>> stands in the doorway. "So that's how it's gonna be?" <<he>> says, looking disappointed.
"Fine. We'll see how stubborn you are without water." <<He>> slams the door shut.
<<set $undergroundbrothel.water to 1>>
<</if>>
<<undergroundReturnToCell>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<set $forcedprostitutionstat += 1>><<fameprostitution 1>>
Satisfied, <<he>> leaves you on the mattress and exits the way <<he>> came in.
<<undergroundReturnToCell false>>
<<generate1>><<person1>>
<<if $undergroundbrothel.water gte 22>>
The door opens again, and a <<person>> stands in the doorway. "Good <<girl>>," <<he>> says, smiling.
<<if $undergroundbrothel.water gte 6>>
<<if $NPCList[0].penis isnot "none">>
<<He>> enters the room, closing the door behind <<him>>. "We'll turn your tap back on. But first a treat. You get to drink straight from my cock."
<br><br>
<<link [[Next|Underground Cell Oral]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
"We'll turn your tap back on. You're gonna make us lots of money." <<He>> shuts the door, once more plunging you into darkness.
<<set $undergroundbrothel.water to 0>>
<br><br>
<<link [[Next|Underground Cell]]>><</link>>
<</if>>
<<else>> <!-- unreachable because water is always greater than 6, if water is greater than 22. -->
"We're not gonna give you back your water just yet, you haven't suffered enough for your disobedience. Keep up the good work though."
<<He>> slams the door shut.
<br><br>
<<link [[Next|Underground Cell]]>><</link>>
<</if>>
<<else>>
<<link [[Next|Underground Cell]]>><</link>>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<npcoral>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Underground Cell Oral Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Underground Cell Oral Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Underground Cell Oral]]>><</link>></span><<nexttext>>
<</if>><<if $enemyhealth lte 0>>
You shove the <<person1>><<person>> away from you. "You still haven't learned your place," <<he>> says, nursing a bruise.
"We'll see how long you can keep it up."
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Good <<girl>>," <<he>> says. "I'll switch your water back on. Hopefully you've learned your lesson."
<<set $undergroundbrothel.water to 0>>
<</if>>
The door slams shut behind <<him>>, plunging you into darkness.
<<undergroundReturnToCell>><<set $outside to 0>><<set $location to "underground">><<effects>>
You are led from your cell into a corridor outside. It looks medieval like your cell but with modern furnishings.
You round a corner and see a large group of <<people>> surrounding a stage. You see a staircase on the opposite side of the room, which might be the way out.
<<covered>>
All eyes are on you as you are led up to the central platform. There's music playing.
<br><br>
<<generate1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>>
"Go on," A <<person1>><<person>> says. "Do something."
<br><br>
<<set $audiencearousal to 51>>
<<link [[Dance for them|Underground Dance]]>>
<<danceinit>>
<<set $audience to 50>>
<<set $venuemod to 0>>
<<set $dancelocation to "underground">>
<<set $forceddance to 1>>
<</link>><<gstress>><<gtiredness>>
<br><br>
<<link [[Refuse|Underground Stage Refuse]]>><<endevent>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $enemytrust -= 120>>
<<set $enemyanger += 120>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Underground Cell Resist Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Underground Cell Resist Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Underground Cell Resist Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Underground Cell Resist]]>><</link>></span><<nexttext>>
<</if>><<if $enemyhealth lte 0>>
The <<person>> staggers away from you.
<<if $undergroundbrothel.water gte 1>>
"You'll give in." <<he>> says. "And if you don't, you'll become too weak to fight back. Why make it harder on yourself?" <<He>> slams the door shut.
<<else>>
"So that's how it's gonna be?" <<he>> says, looking disappointed. "Fine. We'll see how stubborn you are without water." <<He>> slams the door shut.
<<set $undergroundbrothel.water to 1>>
<</if>>
<<undergroundReturnToCell>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> pants. "Maybe... maybe another time. I need a lie down." The door slams shut behind <<him>>, plunging you into darkness.
<br><br>
<<undergroundReturnToCell>>
<<elseif $pain gte 1>>
You're too badly beaten to put up a fight. The <<person>> drags your helpless body from the cell.
<br><br>
<<if $phase is 1>>
<<link [[Next|Underground Dance Intro]]>><</link>>
<<elseif $phase is 2>>
<<link [[Next|Underground Presentation]]>><</link>>
<<elseif $phase is 3>>
<<link [[Next|Underground Stage Intro]]>><</link>>
<<elseif $phase is 4>>
<<link [[Next|Underground Film Intro]]>><</link>>
<<elseif $phase is 5>>
<<link [[Next|Underground Hunt Intro]]>><</link>>
<</if>>
<br>
<<endcombat>>
<</if>><<set $outside to 0>><<set $location to "Underground">><<effects>>
<<danceeffects>>
<<danceaudience>>
<<if $danceevent is 0>>
<<if $exposed gte 2 and $exhibitionism lte 74>>
Being so exposed is humiliating, but there's nothing you can do.
<br><br>
<<elseif $exposed gte 1 and $exhibitionism lte 34 and !$worn.under_lower.type.includes("dance")>>
Being so exposed is humiliating, but there's nothing you can do.
<br><br>
<</if>>
<</if>>
<<danceactions>>
<<if $danceevent is "finish">>
<<elseif $danceevent is "private">>
<<link [[Next|Underground Dance Oral]]>><<set $enemyno to 1>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $danceevent is "rape">>
<<link [[Next|Underground Dance Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "underground">><<effects>>
<<if $submissive gte 1150>>
You stare meekly at your feet, but refuse their demand.
<<elseif $submissive lte 850>>
You stare out at the crowd in defiance, and refuse their demand.
<<else>>
Though afraid, you refuse their demand.
<</if>>
The crowd starts booing. A <<generate1>><<person1>><<person>> runs on stage. "Please accept our apologies," <<he>> says, picking up your leash.
<<if $rng gte 51 and ($monster is 1 or $bestialitydisable is "f")>><!-- Modified for Beast People -->
<<endevent>>
<<beastNEWinit 1 pig>>
"Instead of our scheduled show, we have a special treat for you." A metal shutter opens behind you, revealing a gigantic <<beasttype>>.
<br><br>
<<link [[Next|Underground Stage Pig]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
"Instead of our scheduled show, we invite you to watch our punishment of this insolent <<bitch>>."
<br><br>
<<link [[Next|Underground Stage Molestation]]>><<set $molestationstart to 1>><<set $phase to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Underground Stage Pig Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Underground Stage Pig Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Underground Stage Pig]]>><</link>></span><<nexttext>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<if $phase is 1>>
<<set $enemytrust -= 200>>
<<set $enemyanger += 200>>
<<else>>
<<set $enemytrust -= 120>>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Underground Stage Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Underground Stage Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Underground Stage Molestation]]>><</link>></span><<nexttext>>
<</if>><<if $enemyhealth lte 0>>
The <<person1>><<person>> recoils in pain and tumbles from the stage. <<tearful>> you jump over <<him>> and run for the stairs.
The audience are so bemused they make no move to stop you.
You climb the stairs as fast as you can, footsteps thundering beneath you.
You emerge in the forest and run in a random direction, aware you are still being pursued.
<br><br>
<<undergroundEscapeForestStart>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The crowd applauds as you are led off the stage and back to your cell.
<<undergroundReturnToCell>>
<</if>><<if $enemyhealth lte 0>>
The <<beasttype>> flees in pain and fear, running amok among the audience in an attempt to find an exit.
<<tearful>> you leap from the stage and run for the stairs.
The audience are so distracted they make no move to stop you.
You climb the stairs as fast as you can, footsteps thundering beneath you.
You emerge in the forest and run in a random direction, aware you are still being pursued.
<br><br>
<<undergroundEscapeForestStart>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>><<famebestiality 50>>
The crowd applauds as you are led off the stage and back to your cell.
<<undergroundReturnToCell>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>The <<person>> climbs on stage.<<npcoral>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Underground Dance Oral Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Underground Dance Oral Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Underground Dance Oral]]>><</link>></span><<nexttext>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Underground Dance Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Underground Dance Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Underground Dance Rape]]>><</link>></span><<nexttext>>
<</if>><<if $enemyhealth lte 0>>
The <<person1>><<person>> recoils in pain and tumbles from the stage. <<tearful>> you jump over <<him>> and run for the stairs.
The audience are so bemused they make no move to stop you.
You climb the stairs as fast as you can, footsteps thundering beneath you.
You emerge in the forest and run in a random direction, aware you are still being pursued.
<br><br>
<<undergroundEscapeForestStart>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The crowd applauds and the <<person>> holds <<his>> arms in the air, as if abusing you were some sort of triumph.
You are led off the stage and back to your cell.
<<undergroundReturnToCell>>
<</if>><<if $enemyhealth lte 0>>
The <<person1>><<person>> recoils in pain and tumbles from the stage, and the others back off in instinctive fear.
<<tearful>> you jump over <<him>> and run for the stairs.
The audience are so bemused they make no move to stop you.
You climb the stairs as fast as you can, footsteps thundering beneath you.
You emerge in the forest and run in a random direction, aware you are still being pursued.
<br><br>
<<undergroundEscapeForestStart>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
A voice rings out. "We hope you enjoyed our product, but we need to ask you to vacate the stage." The crowd does as instructed.
<br><br>
You are led off the stage and back to your cell.
<<undergroundReturnToCell>>
<</if>><<set $outside to 0>><<set $location to "underground">><<effects>>
You are led once more to the stage, where the crowd awaits. <<covered>>
<<if $rng gte 51 and ($monster is 1 or $bestialitydisable is "f")>><!-- Modified for Beast People -->
<<beastNEWinit 1 pig>>
Once there, a metal shutter rattles open behind you, and a gigantic <<beasttype>> steps out. The audience cheers it on.
<br><br>
<<link [[Next|Underground Stage Pig]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
You are led once more to the stage, where the crowd awaits. <<covered>>
There's a <<generate1>><<person1>><<person>> already waiting for you. <<He>> takes hold of you leash and pulls you closer while looking at the audience.
"What shall I do with <<phim>> my friends?"
<br><br>
<<link [[Next|Underground Stage Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "underground">><<effects>>
<<generate1>><<generate2>>
You are led to the stage where four <<victimgirls>> stand in a line, eyes downcast. Each wears a collar similar to your own.
As soon as you take your place among them, a pair of large wooden doors opens and a <<person1>><<person>> strides into the room.
<<He>> is flanked by a <<person2>><<person>> who struggles to keep up.
"We have a nice selection for you today <<person1>><<sir>>. Just the sort of thing you like." Says the <<person2>><<person>>.
<br><br>
"I'll see for myself," the <<person1>><<person>> responds. <<He>> stops in front of the stage and eyes the <<victimgirls>> up, including you. <<covered>>
"This one's all skin and bone," <<he>> says, pointing at the <<victimgirl>> on the far side from you. "<<pShe>> looks likely to faint at any moment."
<br><br>
"Our <<victimgirls>> are all fed a-"
<br><br>
<<if $attractiveness gte 3000>>
"Spare me," <<he>> turns to you and smiles. "This one will do nicely. Bring <<phim>> in."
<br><br>
<<link [[Next|Underground Presentation2]]>><</link>>
<br>
<<else>>
"Spare me," <<he>> turns to you, but looks away dismissively. "I've made my choice." <<He>> lunges for the <<person2>><<person>> and drags <<him>> to the ground.
<br><br>
"I-I'm not... Stop!"
The protestations are no use. You hear a loud smack and the <<person>> yelp in pain as you are led back to your cell.
<br><br>
<<endevent>>
<<link [[Next|Underground Cell]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "underground">><<effects>>
The <<person1>><<person>> leaves the way they came as the <<person2>><<person>> climbs the stage and picks up your leash.
<<He>> pulls you after the <<person1>><<person>>, through the same wooden doors. The room beyond is spacious and decorated like the abode of a monarch.
A four-poster bed sits opposite you, on which the <<person1>><<person>> lounges.
<br><br>
The <<person2>><<person>> moves to leave but is interrupted.
"Did I say you could leave? You're gonna help me discipline this little thing, or I'll punish you next. Both of you come here."
<br><br>
As you walk close to <<person1>><<him>>, <<he>> grabs you and bends you over <<his>> thighs.
<br><br>
<<link [[Next|Underground Presentation Molestation]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<npcspank>>
<<set $enemytrust -= 120>>
<<set $timer to 30>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Underground Presentation Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Underground Presentation Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $timer lte 0>>
<span id="next"><<link [[Next|Underground Presentation Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Underground Presentation Molestation]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "underground">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<person1>><<person>> falls backward on the bed and lies still, apparently asleep.
The <<person2>><<person>> picks up your leash and leads you back to your cell. <<He>> avoids looking at you the whole time.
<br><br>
<<undergroundReturnToCell>>
<<elseif $enemyhealth lte 0>>
The <<person1>><<person>> falls against one of the bed posts, breaking it.
<<tearful>> you jump over <<him>> and run out the room, towards the stairs. You climb as fast as you can, footsteps thundering beneath you.
You emerge in the forest and run in a random direction, aware you are still being pursued.
<br><br>
<<clotheson>>
<<endcombat>>
<<dungeonescape>>
<<link [[Next|Forest]]>><<set $forest to 40>><</link>>
<<elseif $timer lte 0>>
The <<person1>><<person2>> reclines on the bed. "It's been a long day," <<he>> says as <<he>> waves both of you from the room.
The <<person2>><<person>> picks up your leash and leads you back to your cell. <<He>> avoids looking at you the whole time.
<br><br>
<<undergroundReturnToCell>>
<</if>><<location "forest">><<effects>>
You are led past the empty stage and up the flight of stairs. The air becomes cooler and fresher as you ascend, and you soon emerge outside.
<<if $daystate is "dawn">>
The sun is hidden behind trees, but you think it's dawn.
<<elseif $daystate is "dusk">>
The sun is hidden behind trees, but you think it's dusk.
<<elseif $daystate is "day">>
You have to shield your eyes from the sunlight, and you realise just how dim those lights were.
<<elseif $daystate is "night">>
The cool night air blows against your skin.
<</if>>
It looks like you're in a forest clearing.
<br><br>
<<if $rng gte 51 and $plantdisable is "f" and $tentacledisable is "f" and ($hallucinations gte 2 or $backgroundTraits.includes("plantlover"))>>
<<generatePlant1>><<generate2>><<generate3>>
<<saveNPC 0 underground_plant>><<saveNPC 1 underground_guard_1>><<saveNPC 2 underground_guard_2>>
You see a <<person2>><<person>> and a <<person1>><<person "normal">> talking up ahead, with a <<person3>><<person>> nearby smoking while watching the door.
The <<person2>><<person>> cuts <<himself>> off as you approach, gesturing to you. "See, <<pshes>> right here. We upheld our end."
<br><br>
The <<person1>><<person "normal">> ignores <<person2>><<him>> and examines you. "Ooh, I like this one!"
<<person1>><<He>> has <<plant_details>> braided into <<his>> hair, and a collection of vines protruding from <<his>> back.
<br><br>
The <<person>> prances toward you and smiles. "Hey! Do you want to have sex with me?"
<br><br>
<<widget "undergroundplantfakechoice">>
"Did you hit your head?" the <<person2>><<person>> grunts. "It doesn't matter if <<pshe>> wants to or not. <<pShes>> yours."
<br><br>
"Oh yeah! I forgot this place worked like that!" The <<person1>><<person>> claps <<his>> hands together and lunges for you.
<br><br>
<<link [[Next|Underground Plant Molestation]]>><<set $molestationstart to 1>><</link>>
<</widget>>
<<set _link to true>>
<span id="choice">
<<if $deviancy gte 35>>
<<link "Yes">><<replace "#choice">><<undergroundplantfakechoice>><</replace>><<run Links.generateLinkNumbers($(".passage"))>><</link>><<deviant3>>
<<else>>
<span class="blue">You are not deviant enough to agree to sex with a <<personsimple>>.</span>
<</if>>
<br>
<<link "No">><<replace "#choice">><<undergroundplantfakechoice>><</replace>><<run Links.generateLinkNumbers($(".passage"))>><</link>>
</span>
<<else>>
Several naked <<victimgirls>> are lined up, with a rope suspended in front of them. There's a large crowd stood around them, leering.
The <<victimgirls>> stare at their feet. <<covered>> You're dragged to the end of the line.
<<if $worn.feet.type.includes("shackle")>>
You hear a click as the cuffs around your ankles are unlocked and removed.
<<remove_shackle>>
<</if>>
<br><br>
<<generate2>>
<<beastNEWinit 1 dog>>
<<person2>> A <<person>> in a waistcoat enters the clearing, holding three <<beasttype 0>>s on leashes.
They strain against <<person2>><<him>>, practically pulling <<him>> along. "We're ready," <<he>> says, brandishing a pistol.
"First shot, the prey run. Second shot, we hunt!" The crowd cheers. You hear one of the <<victimgirls>> sob.
<br><br>
<<link [[Next|Underground Hunt]]>><</link>><<athleticsdifficulty 1 1200>>
<</if>><<location "forest">><<effects>>
The pistol sounds off, and you run.
<br><br>
You've barely reached the trees when the second shot rings out.
<<if $athleticsSuccess>>
<<set $rng to random(1, 100)>>
You run as fast you can. You hear the <<victimgirls>> scream as they are caught, one by one.
Eventually your legs give out and you collapse against a tree. You hear nothing but your beating heart and the wind rustling through leaves.
You got away.
<<pass 5>>
<br><br>
<<endevent>>
<<dungeonescape>>
<<link [[Next|Forest]]>><<set $forest to 1>><</link>>
<br>
<<else>>
<<if $rng gte 51>><!-- Modified for BeastPeople -->
You run as fast you can. You hear the <<victimgirls>> scream as they are caught, one by one.
You hear something running through the grass behind you, and feel <<print ($monster is 1 ? "hands" : "paws")>> on your back as you are forced to your knees.
The <<beasttype 0>> starts humping<<if $NPCList[0].penis isnot "none">>, you feel <<bhis 0>> penis prodding your <<bottom>><</if>>.
<br><br>
"Looks like <<bhe 0>> likes you," you hear the <<person>> say as <<he>> catches up. <<He>> is not alone, much of the crowd follows behind <<him>>.
"And it's only fair <<bhe 0>> gets to do as <<bhe 0>> likes with <<bhis 0>> quarry." The crowd forms a circle around you.
<br><br>
<<link [[Next|Underground Hunt Dog]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
You run as fast you can. You hear the <<victimgirls>> scream as they are caught, one by one.
You hear something running through the grass behind you right before you are tackled to the ground.
<br><br>
"Got you," the <<person>> says. A number of others from the crowd arrive, panting. "Now the hunter devours <<his>> prey."
<br><br>
<<saveNPC 1 "underground_hunt_1">>
<<endevent>>
<<loadNPC 0 "underground_hunt_1">>
<<clearNPC "underground_hunt_1">>
<<link [[Next|Underground Hunt Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<set $enemytrust -= 80>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast>>
<br><br>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Underground Hunt Dog Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Underground Hunt Dog Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Underground Hunt Dog]]>><</link>></span><<nexttext>>
<</if>><<location "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
The <<beasttype 0>> barks happily. "Good dog," says the <<person2>><<person>>.
The crowd whisper among themselves as <<he>> grabs your leash and pulls you to your feet.
<<if !$worn.feet.type.includes("shackle")>>
You're held still as cold metal is clamped around your ankles once more.
<<shackle_feet>>
<</if>>
"I hope the other groups had as much fun with their prey as we did."
<br><br>
A scream erupts nearby, and the crowd rushes away to investigate, leaving the <<person>> to drag you back into the dungeon and down to your cell.
<<undergroundReturnToCell>>
<<elseif $enemyhealth lte 0>>
The <<beasttype 0>> whimpers and flees. <<tearful>> you jump to your feet and run for it.
The <<person2>><<person>> tries to stop you, but you dodge <<him>> and escape into the forest.
<br><br>
<<undergroundEscapeForestStart>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Underground Hunt Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Underground Hunt Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Underground Hunt Molestation]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "underground">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
You hear the crowd whisper among themselves as the <<person>> grabs your leash and pulls you to your feet.
<<if !$worn.feet.type.includes("shackle")>>
You're held still as cold metal is clamped around your ankles once more.
<<shackle_feet>>
<</if>>
"I hope the other groups had as much fun with their prey as we did."
<br><br>
A scream erupts nearby, and the crowd rushes away to investigate, leaving the <<person>> to drag you back into the dungeon and down to your cell.
<<undergroundReturnToCell>>
<<elseif $enemyhealth lte 0>>
The <<person>> falls against a tree. <<tearful>> you jump to your feet and run for it.
<<He>> tries to stop you, but you dodge <<him>> and escape into the forest.
<br><br>
<<undergroundEscapeForestStart>>
<</if>><<set $outside to 0>><<set $location to "underground">><<effects>>
<<generate1>><<generate2>>
You are led to another part of the dungeon, and into a well-lit room. A <<person2>><<person>> is already here, holding a camera.
Stood beside <<him>> is a <<person1>><<person>>.
<<if $rng gte 51 and $swarmdisable is "f">>
There's a bath sitting in the middle of the room. The <<person1>><<person>> pulls you over to it and pushes you inside.
Before you get your bearings, <<he>> attaches a clip on the bottom of the bath to your collar, locking you in place.
You look up at the <<person>>, now holding a bucket, and <<person2>><<person>> and wonder what they intend.
<br><br>
The <<person1>><<person>> tips the bucket over you, covering you in thick, long worms. They wriggle all over you, inciting shameful feelings.
<br><br>
<<link [[Next|Underground Film Worms]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
The <<person>> walks right up behind you, uncomfortably close. The <<person2>><<person>> nods, and the <<person1>><<person>> starts to grope you.
<br><br>
<<link [[Next|Underground Film Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "underground">><<effects>><<set $bus to "danube">>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<molested>>
<<controlloss>>
<<set $combat to 1>>
<<set $enemytype to "swarm">>
<<swarminit "worms" "container" "shaking" "shatter" "steady" 2 0>>
<<set $timer to 24>>
<</if>>
<<if $timer is 21>>
The <<person2>><<person>> moves to get a better shot of your face.
You feel more self-conscious about your reactions, but there's little you can do to control them.
<<elseif $timer is 18>>
<span class="pink">The <<person1>><<person>> tips another bucket of worms into the bath.</span>
<<set $swarm.amount.active[0] += 2>>
<<set $swarm.amount.active[4] += 2>>
<<elseif $timer is 15>>
The <<person2>><<person>> moves to get a better shot of your <<breasts>>.
<<elseif $timer is 12>>
<span class="pink">The <<person1>><<person>> tips another bucket of worms into the bath.</span>
<<set $swarm.amount.active[0] += 2>>
<<set $swarm.amount.active[4] += 2>>
<<elseif $timer is 9>>
The <<person2>><<person>> moves to get a better shot of your <<genitals>>.
<<elseif $timer is 6>>
<span class="pink">The <<person1>><<person>> tips another bucket of worms into the bath.</span>
<<set $swarm.amount.active[0] += 2>>
<<set $swarm.amount.active[4] += 2>>
<<elseif $timer is 3>>
The <<person2>><<person>> moves to get a better shot of your face.
<<else>>
The <<person2>><<person>> continues to film your ordeal.
<</if>>
<br><br>
<<if $face isnot "covered">>
<<fameexhibitionism 1>>
<</if>>
<<swarmeffects>>
<<swarm>>
<<swarmactions>>
<<if $timer lte 0>>
<span id="next"><<link [[Next|Underground Film Worms Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Underground Film Worms]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "underground">><<effects>>
"That should do it," says the <<person2>><<person>> as <<he>> stops filming.
The <<person1>><<person>> unplugs your collar from the bath and you scramble to you feet.
The worms tumble off you, but you still shiver in horror and disgust.
<br><br>
The <<person>> tugs on your leash, and you almost trip as you leave the bath.
You're horrified at the thought of more people seeing what just happened to you,
but there's nothing you can do as the <<person1>><<person>> takes you back to your cell.
<br><br>
<<undergroundReturnToCell>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $enemyno to 1>><<set $enemynomax to 1>><<maninit>>
<<set $timer to 24>>
<<set $NPCList[1].penis to "none">>
<<set $NPCList[1].lefthand to "none">>
<<set $NPCList[1].righthand to "none">>
<<set $NPCList[1].mouth to "none">>
<<set $NPCList[1].vagina to "none">>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<if $timer is 21>>
The <<person2>><<person>> moves to get a close shot of your face.
<<elseif $timer is 18>>
The <<person2>><<person>> moves to get a close shot of your <<bottom>>.
<<elseif $timer is 15>>
The <<person2>><<person>> moves to get a close shot of your <<breasts>>.
<<elseif $timer is 12>>
The <<person2>><<person>> moves to get a close shot of your <<genitals>>
<<elseif $timer is 9>>
The <<person2>><<person>> moves to get a close shot of your face.
<<elseif $timer is 6>>
The <<person2>><<person>> steps back to get a shot of your whole body.
<<elseif $timer is 3>>
The <<person2>><<person>> continues to film.
<<else>>
The <<person2>><<person>> continues to film.
<</if>>
<br><br>
<<if $face isnot "covered">>
<<fameexhibitionism 1>><<famerape 1>>
<</if>>
<<person1>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $timer lte 0>>
<span id="next"><<link [[Next|Underground Film Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Underground Film Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Underground Film Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Underground Film Molestation]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "underground">><<effects>>
<<if $enemyhealth lte 0>>
The <<person1>><<person>> trips and falls against the <<person2>><<person>>.
The camera drops to the ground and shatters. "You idiot," says the <<person2>><<person>>.
<br><br>
The <<person1>><<person>> struggles to <<his>> feet. "Shut up," <<he>> says. "Before <<pshe>> gets away."
But you're already well ahead of them. You run down the corridor, past your cell, then into the empty theatre.
You run towards the stairs on the far side, and climb as fast as you can, footsteps thundering beneath you.
You emerge in the forest and run in a random direction, aware you are still being pursued.
<br><br>
<<undergroundEscapeForestStart>>
<<else>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<</if>>
"That'll do," says the <<person2>><<person>> as <<he>> stops filming.
You're horrified at the thought of other people seeing what happened to you,
but there's nothing you can do as the <<person1>><<person>> leads you back to your cell.
<br><br>
<<undergroundReturnToCell>>
<br>
<</if>><<effects>>
You struggle against the chains as the <<person>> pushes a button. The rails bow above you, and the chains tighten.
Worse, a light flickers on the machine behind the needle, and it shudders into life.
<br><br>
The <<person>> and the others step back, leaving the machine to work.
<br><br>
<<endevent>>
<<link [[Next|Underground Tattoo Machine]]>><<set $molestationstart to 1>><</link>>
<br><<effects>>
You lie still, eyes focused on the contraption in front of you. "Maybe we don't need restraints after all!" the <<person3>><<person>> <<print ($pronoun is "f" ? "giggles" : "chuckles")>>.
The <<person1>><<person>> pushes a button. The rails bow above you, and the chains tighten. Worse, a light flickers on the machine behind the needle, and it shudders into life.
<br><br>
The <<person>> and the others step back, leaving the machine to work.
<br><br>
<<endevent>>
<<link [[Next|Underground Tattoo Machine]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<set $machine_health to 15>><<set $machine_ammo to 3>>
<<machine_init tattoo arm_chains leg_chains>>
<<set $machine.tattoo.armed to 1>>
<<prop rails table neck_shackle>>
<<set $bodywriting_special to "dungeon">>
<</if>>
<<effects>>
Your captors watch with mild interest, as if accustomed to this.
<br><br>
<<machine_effects>><<machine_combat>>
<<machine_state>>
<<machine_actions>>
<<if $machine.number lte 0 or $finish is 1>>
<span id="next"><<link [[Next|Underground Tattoo Machine End]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Underground Tattoo Machine]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<generate1>><<person1>>
<<if $machine_tattoo_success>>
"So you don't forget," a <<person>> says as the machine falls silent.
<<else>>
"Got some fight this one," a <<person>> says as the machine falls silent.
<</if>>
Your captors leave the room, taking the machine with them. You're plunged into darkness once more.
<br><br>
<<tearful>> you sit upright.
<br><br>
<<clotheson>>
<<machine_end>>
<<link [[Next|Underground Cell]]>><</link>>
<br><<effects>>
The <<person1>><<person>> hovers the needle over your pelvis, then gets to work.
<br><br>
It stings.
<<gpain>><<pain 6>>
<br><br>
<<pass 60>>
<<if !["brand", "magic", "tattoo"].includes($skin.left_shoulder.pen)>>
The <<person2>><<person>> lifts a needle of <<his>> own and, holding your arm down with <<his>> knees, gets to work on your shoulder.
<br><br>
<</if>>
You remain held down through the procedure. By the end you've grown accustomed to the pain, and even your anxiety has subsided a little.
It flares back up when the <<person1>><<person>> pulls away, wearing an evil smile ear-to-ear.
<br><br>
You look down.
<<if !["brand", "magic", "tattoo"].includes($skin.left_shoulder.pen)>>
They've tattooed <span class="pink">"Slave"</span> onto your pelvis, and <span class="pink">"163"</span> onto your shoulder.
<<add_bodywriting left_shoulder one_six_three tattoo>>
<<else>>
They've tattooed <span class="pink">"Slave"</span> onto your pelvis.
<</if>>
<<add_bodywriting pubic slave tattoo>>
"So you don't forget," the <<person1>><<person>> says as the others release you.
<br><br>
They leave the room, taking their machine with them. You're once more plunged into darkness.
<br><br>
<<endevent>>
<<link [[Next|Underground Cell]]>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit "plant">><<npcexpose>>
<<set $enemyarousalmax to 800>>
<<set $enemyanger to 20>>
<<set $apologised to 1>>
<<set _randomtentacles to random(6, 10)>>
<<makeAbomination _randomtentacles 6 "vine" "vine" true>>
<<set $timer to 5>><<set $plantFame to 0>>
<</if>>
<<if $timer is 3>>
<br>
<span class="blue">You see the <<person3>><<person>> setting up a camera.</span>
<<elseif $timer is 2>>
<br>
<span class="purple">You see the <<person3>><<person>> turning the camera on.</span>
"So how are you gonna sell this footage without people freaking out over that thing?" the <<person2>><<person>> asks. "Public's not supposed to know."
<<elseif $timer is 1>>
<br>
<span class="pink">You see the <<person3>><<person>> facing the camera your way.</span>
"We'll just crop it out in post," the <<person3>><<person>> replies. "Keep the <<girl>> and the vines in the shot, people will assume it's CG."
<<if $face isnot "covered">>
<<fameexhibitionism 1>><<famerape 1>><<famebestiality 1>>
<<set $plantFame -= 1>>
<</if>>
<<elseif $timer lte 0>>
<br>
<span class="pink">The <<person3>><<person>> films you.</span>
<<if $face isnot "covered">>
<<fameexhibitionism 1>><<famerape 1>><<famebestiality 1>>
<<set $plantFame -= 1>>
<</if>>
<</if>>
<<person1>>
<br>
<<effects>>
<<effectsabomination>><<abomination>>
<<stateabomination>>
<br><br>
<<actionsabomination>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Underground Plant Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Underground Plant Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Underground Plant Molestation]]>><</link>></span><<nexttext>>
<</if>><<effects>><<set _noCum to 1>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $enemyanger lte 0>>
<<location "forest">>
"That was great!" the <<person1>><<person>> squeals, flinging <<his>> arms around your neck. "You were one of the best ones yet. I like you!"
<<He>> begins planting syrupy kisses on your neck.
<<set $player.bodyliquid.neck.goo += 1>>
<br><br>
"That'll do," the <<person2>><<person>> says as <<he>> walks toward you.
The moment <<he>> gets close, the <<person1>><<person>> clutches you close to <<his>> body and growls. <<His>> vines flick at the guard threateningly.
<br><br>
The <<person2>><<person>> steps back, while the <<person3>><<person>> rubs <<his>> face.
"Never take a toy from these things, how many times have we told you this?"
<br><br>
The <<person1>><<personsimple>> makes a content sound once the guard backs off, and nuzzles back into your neck. "I like you."
<br><br>
<<clotheson>>
<<endcombat>>
<<loadNPC 0 underground_plant>><<loadNPC 1 underground_guard_1>><<loadNPC 2 underground_guard_2>>
<<link [[Next|Underground Plant Escape 1]]>><</link>>
<<else>>
<<set $outside to 0>><<set $location to "underground">>
"That was pretty good!" the <<person>> says, grinning. "You guys know how to pick 'em."
<br><br>
"As per our agreement, you'll supply us with your nectar now," the <<person3>><<person>> says, as the <<person2>><<person>> leads you away.
You hear the <<person1>><<person>> let out an exaggerated groan.
<br><br>
The <<person2>><<person>> leads you back to your cell.
<<undergroundReturnToCell>>
<<unset $plantFame>>
<</if>>
<<elseif $enemyhealth lte 0>>
<<if $tentacles.active lte $tentacles.max/2>>
<<set $outside to 0>><<set $location to "underground">>
The <<person>> falls back with a wince. You scramble to your feet and try to run, but <span class="red">a vine ensnares your leg.</span>
<br><br>
"You said this one would be good!" <<he>> pouts, restraining your leg. "You keep lying to me. I hate you guys."
<br><br>
"We'll send you a better one," the <<person3>><<person>> says, holding <<his>> hands in front of <<him>> placatingly,
while the <<person2>><<person>> grabs your arm and marches you back down the stairs. You're led past the stage and back to your cell.
<br><br>
<<if $undergroundbrothel.water gte 1>>
<<He>> reaches your cell, opens the door and throws you in. "You'll give in," <<he>> says.
"And if you don't, you'll become too weak to fight back. Why make it harder on yourself?" <<He>> slams the door shut.
<<else>>
<<He>> reaches your cell, opens the door and throws you in. "So that's how it's gonna be?" <<he>> says, looking disappointed.
"Fine. We'll see how stubborn you are without water." <<He>> slams the door shut.
<<set $undergroundbrothel.water to 1>>
<</if>>
<<undergroundReturnToCell>>
<<else>>
<<location "forest">>
The <<person>> falls back with a wince. <<tearful>> you jump to your feet and run for it.
<<He>> sends a vine to try to catch you, <span class="green">but it falters midair and <<he>> hisses in pain</span>.
The <<person3>><<person>> shouts something into a walkie-talkie.
<br><br>
<<undergroundEscapeForestStart>>
<</if>>
<<unset $plantFame>>
<</if>>
<<clearNPC underground_plant>><<clearNPC underground_guard_1>><<clearNPC underground_guard_2>><<location "forest">><<effects>>
The <<person1>><<person>> holds you close and continues to lick along your neck, while the guards watch with bemused expressions.
<<He>> shifts, and you feel <<his>> breath on your ear.
<br><br>
"Keep your voice down," <<he>> whispers.
"I like you. But you know who I don't like? Those lumps of compost. Calling me a thing and using me for my nectar. I'm tired of them."
<<He>> strokes your head. "You wanna ditch this joint? Let's get out of here."
<br><br>
<<link [[Nod|Underground Plant Escape 2]]>><<set $phase to 0>><<dungeonescape>><</link>>
<br>
<<link [[Shake your head|Underground Plant Escape Refuse]]>><<set $phase to 1>><</link>><<set $outside to 0>><<set $location to "underground">><<effects>>
The <<person1>><<person>> blinks, before frowning. "Aw... well, if you're sure, I guess. Would've loved to keep you for myself..." <<He>> reluctantly lets you go.
<br><br>
"We'll take <<pher>> from here," the <<person3>><<person>> says, walking toward you. "As per our agreement, you'll supply us with your nectar now-"
<br><br>
The <<person1>><<person>> lazily flips <<person3>><<him>> off. A vine whips forward and <span class="green">smashes the camera, wrecking it</span>.
"You shit!" the <<person3>><<person>> shouts. "We just lost the footage, you-"
<<fameexhibitionism $plantFame>><<famerape $plantFame>><<famebestiality $plantFame>>
<<unset $plantFame>>
The <<persons>> shouting fades away as you're led back to your cell. You sit on the mattress.
<br><br>
<<link [[Next|Underground Cell]]>><<endevent>><</link>><<location "forest">><<effects>>
"Sweet." The <<person>> stiffens slightly. "Now, on my mark..."
<br><br>
<<He>> snaps <<his>> fingers, and <<his>> vines surge toward the guards.
The <<person2>><<person>> shouts in alarm as <<hes>> restrained. The <<person3>><<person>> grimaces and reaches for <<his>> walkie-talkie. "It went rogue, we need-"
<br><br>
A vine slaps the radio out of <<his>> hand and entangles <<him>>. Another vine <span class="green">smashes the camera, wrecking it</span>.
The <<person1>><<person>> lets you go and waves at the forest. "Go, go, go! I'll catch up!"
<<fameexhibitionism $plantFame>><<famerape $plantFame>><<famebestiality $plantFame>>
<<unset $plantFame>>
<br><br>
You scramble to your feet and bolt in a random direction into the forest.
The <<person2>><<person>> and <<person3>><<person>> shouts expletives at the <<person1>><<person>>, their voices fading away as you run.
<br><br>
<<link [[Next|Underground Plant Escape 3]]>><</link>><<location "forest">><<effects>>
You are in the forest, surrounded by nature. You don't hear the guards anymore, but the hairs on the back of your neck stand up.
<span class="red">Something is following you.</span>
<br><br>
A bush nearby rustles and you tense up. Somebody pops their head out the top. <span class="green">It's the <<person>> that helped you escape.</span>
<<stress -6>><<lstress>>
<br><br>
"Told you I'd catch up," <<he>> says with a wink. "Those clowns can find another <<personsimple>> to use. I'm done with them."
<br><br>
<<if $worn.feet.type.includes("shackle")>>
You feel something shifting around your feet. You look down to see vines coiling around your shackles.
The <<person>> grunts and the vines pull taut, snapping the shackles.
<<remove_shackle>>
<br><br>
<</if>>
<<He>> eyes you up for a moment. "Hey, now that we're away from them, do you want to have sex with me?" <<He>> shrugs.
"I know we technically just did, but... for real this time."
<br><br>
<<if $deviancy gte 35>>
<<link [[Yes|Underground Plant Escape 4]]>><<set $phase to 2>><</link>><<deviant3>>
<<else>>
<span class="blue">You are not deviant enough to agree to sex with a <<personsimple>>.</span>
<</if>>
<br>
<<link [[No|Underground Plant Escape 4]]>><</link>><<location "forest">><<effects>>
<<if $phase is 2>>
You step forward and open your mouth. Before you can say anything, the <<person>> grins and tugs you to the forest floor, flipping on top of you.
<<He>> caresses your face with one of <<his>> vines.
<<deviancy3>>
"You know why those guys wanted me to work with them?" <<he>> whispers. "It's because of my nectar. It's very special."
<<He>> gives you a sultry smile. "Let me show you why."
<br><br>
<<link [[Next|Forest Plant Sex]]>><<set $sexstart to 1>><<set $phase to 2>><</link>>
<<else>>
The <<person>> frowns in disappointment, but nods. "Still tired out, huh? That makes sense."
<<He>> shakes <<his>> head, dislodging a few <<plant_details>>. "Well, good luck out here."
<br><br>
<<He>> plants one more kiss on your cheek, then departs into the forest. One of <<his>> vines waves at you.
<<stress -6>><<trauma -6>><<lstress>><<ltrauma>>
<br><br>
<<link [[Next|Forest]]>><<endevent>><</link>>
<</if>><<widget "undergroundEscapeForestStart">>
<<clotheson>>
<<endcombat>>
A chill runs up your spine, a warning from some primal instinct. <span class="red">Something is hunting you.</span>
<<set $foresthunt to 1>><<dungeonescape>>
<br><br>
<<link [[Next|Forest]]>><<set $forest to 40>><</link>>
<</widget>>
<<widget "undergroundReturnToCell">>
<<tearful>> you sit on the mattress.
<br><br>
<<clotheson>>
<<endcombat>>
<<if _args[0] is undefined or _args[0]>>
<<link [[Next|Underground Cell]]>><</link>>
<br>
<</if>>
<</widget>><<set $outside to 0>><<set $location to "underground">><<effects>>
You are dragged through a door and down a flight of steps. You hear the sound of rushing water.
At the bottom the <<person>> turns on a torch, revealing an old stone corridor leading away into darkness.
<<pass 15>>
<br><br>
After walking awhile you come to a metal door.
The <<person2>><<person>> knocks, and is answered by a thin opening sliding apart near the top. It closes promptly, and the door opens.
<br><br>
<<endcombat>>
<<generate1>><<person1>>
You are forced through the door and to your knees before a <<person>>, who crouches and grabs your neck.
<<He>> turns your head to examine one side of your face, then the other, then forces your mouth open and looks inside.
"<<pShe>> will do," <<he>> says, standing up.
<br><br>
<<endevent>>
<<if $worn.neck.collared isnot 1>>
<<neckwear 21>>
Your neck is freed only briefly. Someone closes something hard and cold around it before you are yanked to your feet and pulled away.
<<else>>
<<attach_leash>>
Someone attaches a leash to your collar, yanks you to your feet, and pulls you away.
<</if>>
<<if !$worn.feet.type.includes("shackle")>>
You feel cold metal clamp around your ankles.
<<shackle_feet>>
<</if>>
<<generate1>><<person1>>
A <<person>> holds the other end of your leash. <<He>> leads you towards a door at the far end of the room.
<br><br>
<<stealclothes>>
<<link [[Next|Underground Intro2]]>><</link>>
<br><<set $outside to 0>><<set $location to "underground">><<effects>>
You enter another corridor, lined on one side with metal floor hatches. <<He>> opens one of them, and shoves you inside. You land on something soft at least.
"Your role here is simple. Do as you're told. You don't want to know what happened to the last <<girl>> who made a fuss."
<<He>> slams the hatch shut, plunging you into complete darkness.
<br><br>
You fumble around in the dark, and find you fell on what feels like a mattress.
There's also a locked metal door and a tap in the corner, but the room is otherwise bare.
<br><br>
<<endevent>>
<<set $undergroundbrothel to {
"time": 0,
"timepass": true,
"water": 0,
"escape": 0
}>>
<<link [[Next|Underground Cell]]>><</link>>
<br><<set $outside to 0>><<set $location to "underground">><<effects>>
You are in an underground cell. You can't see a thing but can tell that the walls and floor are made of cold stone.
<<if $undergroundbrothel.water is 0>>
There's a tap in the corner which barely dribbles water.
<<else>>
<<if $undergroundbrothel.timepass isnot false>>
<<set $undergroundbrothel.water += 1>>
<</if>>
There's a tap in the corner, which they turned off to punish your disobedience.
<<if $undergroundbrothel.water gte 25>>
<span class="red">You're dying of thirst!</span>
<<set $pain += 60>><<stress 6>><<trauma 6>><<gtrauma>><<gstress>><<rngWraith>>
<<elseif $undergroundbrothel.water gte 20>>
<span class="pink">You really need water.</span>
<<set $pain += 30>>
<<elseif $undergroundbrothel.water gte 15>>
<span class="purple">You're very thirsty.</span>
<<set $pain += 20>>
<<elseif $undergroundbrothel.water gte 10>>
<span class="blue">You're thirsty.</span>
<<set $pain += 10>>
<<elseif $undergroundbrothel.water gte 5>>
<span class="lblue">You feel a bit thirsty.</span>
<</if>>
<</if>>
<br><br>
<<if $undergroundbrothel.timepass isnot false>>
<<set $undergroundbrothel.time += 1>>
<</if>>
<<if $undergroundbrothel.timepass is false>>
<<undergroundCellOptions>>
<<elseif _wraithEvent and !$wraithUnderground>>
<<set $wraithUnderground to true>>
<<set $undergroundbrothel.water to 1>>
The lights flicker on for a moment. You brace yourself, but your room remains sealed. A dim white light hovers above you.
You look, and see a cloaked pale figure looking down to you with <<wraithEyes>> eyes.
<<if $wraith.state isnot "haunt">>
It rubs a necklace of ivory around its neck.
<</if>>
<br><br>
It puts a hand behind your head, and tilts it up. Its other hand clenches into a fist, and from it, water begins to flow.
Your body goes limp in relief as you drink. <<stress -12>><<trauma -12>><<pain -50>><<lstress>><<ltrauma>><<lpain>>
<br><br>
<<if $wraith.state is "haunt">>
<<if $wraithPrison and $wraithPrison.vision is true>>
"<span class="wraith">Disappear. Drown. Don't make me repeat myself.</span>"
<<else>>
"<span class="wraith">Alone. Desolate. Your suffering hasn't ended.</span>"
<</if>>
<<else>>
"<span class="wraith">No one deserves to die in a cage.</span>"
<</if>>
<br><br>
You cough. You're standing in front of the tap. No water runs from it, but you feel better.
<br><br>
<<link [[Next|Underground Cell]]>><</link>>
<br>
<<elseif $undergroundbrothel.time is 2 and $bodywritingLvl gte 3>>
Dim pink-hued lights turn on, bathing the room in light. Before your eyes can adjust, one of the doors opens and a number of people enter.
You think there are four of them.
<<generate1>><<generate2>><<generate3>><<generate4>>
They grab your arms and legs, and force you onto your back.
<br><br>
<<person1>>
<<if $worn.upper.name isnot "naked" or $worn.lower.name isnot "naked" or $worn.under_lower.name isnot "naked" or $worn.under_upper.name isnot "naked">>
Hands grope at your clothing, pulling and tugging them off your body while a <<person>> hefts a machine to the ground.
Metal rails protrude from the top, and various apparatus from the middle. <<He>> examines what looks like a needle.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<else>>
A <<person>> hefts a machine to the ground. Metal rails protrude from the top, and various apparatus from the middle.
<<He>> examines what looks like a needle.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<</if>>
More shackles are clasped around your wrists and ankles, attached to chains connected to the rails.
<br><br>
<<strip>>
<<link [[Struggle|Underground Tattoo Struggle]]>><<def 1>><</link>>
<br>
<<link [[Lie still|Underground Tattoo Still]]>><<sub 1>><</link>>
<br>
<<elseif $undergroundbrothel.time is 4>>
<<generate1>>
The lights turn on once more, and a <<person1>><<person>> enters. "Time for your performance," <<he>> says, yanking your leash.
"Make sure you dance sexy. If you don't attract a customer we'll just let the whole audience have a piece." <<He>> tries to pull you from the room.
<br><br>
<<link [[Go quietly|Underground Dance Intro]]>><<endevent>><</link>>
<br>
<<link [[Resist|Underground Cell Resist]]>><<set $molestationstart to 1>><<set $phase to 1>><</link>>
<br>
<<elseif $undergroundbrothel.time is 8>>
<<generate1>>
The lights turn on once more, and a <<person1>><<person>> enters. "You're needed," <<he>> says, yanking your leash.
<br><br>
<<link [[Go quietly|Underground Presentation]]>><<endevent>><</link>>
<br>
<<link [[Resist|Underground Cell Resist]]>><<set $molestationstart to 1>><<set $phase to 2>><</link>>
<br>
<<elseif $undergroundbrothel.time is 12>>
<<generate1>>
The lights turn on once more, and a <<person1>><<person>> enters. "Time for another performance," <<he>> says, yanking your leash.
<br><br>
<<link [[Go quietly|Underground Stage Intro]]>><<endevent>><</link>>
<br>
<<link [[Resist|Underground Cell Resist]]>><<set $molestationstart to 1>><<set $phase to 3>><</link>>
<br>
<<elseif $undergroundbrothel.time is 16>>
<<generate1>>
The lights turn on once more, and a <<person1>><<person>> enters. "Time for another performance," <<he>> says, yanking your leash.
<br><br>
<<link [[Go quietly|Underground Film Intro]]>><<endevent>><</link>>
<br>
<<link [[Resist|Underground Cell Resist]]>><<set $molestationstart to 1>><<set $phase to 4>><</link>>
<br>
<<elseif $undergroundbrothel.time is 20>>
<<generate1>>
The lights turn on once more, and a <<person1>><<person>> enters. "Time for some fresh air," <<he>> says, yanking your leash.
<br><br>
<<link [[Go quietly|Underground Hunt Intro]]>><<endevent>><</link>>
<br>
<<link [[Resist|Underground Cell Resist]]>><<set $molestationstart to 1>><<set $phase to 5>><</link>>
<br>
<<elseif $undergroundbrothel.time is 24>>
<<set $undergroundbrothel.time to 0>>
<<if $trauma gte $traumamax>>
<<generate1>><<generate2>>
The lights turn on once more, and a <<person1>><<person>> and <<person2>><<person>> enter.
The <<person1>><<person>> crouches beside you, grabs your neck and turns you to face <<him>>.
"Yep," <<he>> says. "<<pHer>> lights are out. Shame, <<pshes>> a pretty little thing."
<br><br>
Together they lift you by the shoulders and carry you from the room.
They take you down a flight of steps to a large hole in the ground. They dump you in.
<br><br>
You fall through darkness for several seconds before splashing into cold water.<<water>>
<br><br>
<<endevent>>
<<dungeonescape>>
<<link [[Next|Underground Lake]]>><</link>>
<<else>>
<<generate1>>
The lights turn on once more, and a <<person1>><<person>> enters, holding a hose.
Water shoots from the tip, knocking you prone and drenching you.
<<He>> walks closer and continues spraying you from multiple angles, before finally turning it off.
"There we go," <<he>> says. "Nice and clean." The door slams shut behind <<him>>, plunging you into darkness.
<br><br>
<<wash>><<water>>
<<endevent>>
<<link [[Next|Underground Cell]]>><</link>>
<br>
<</if>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>><<set $allure /= 2>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
Dim pink-hued lights turn on, bathing the room in light.
One of the doors opens and a <<generate1>><<person1>><<person>> walks in, closing the door behind <<him>>.
<<covered>>
<<He>> sizes you up as <<he>> approaches.
<<switch random(1,5)>>
<<case 1>> "You're adorable. Don't worry, I'll be gentle."
<<case 2>> "Good enough. Hold still."
<<case 3>> "Yes, nice and young."
<<case 4>> "You better be worth it <<bitch>>." <<set $phase to 1>>
<<default>> "I paid good money for you. You better be worth it." <<set $phase to 1>>
<</switch>>
<br><br>
<<link [[Next|Underground Cell Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<undergroundCellOptions>>
<</if>>
<</if>>
<<set $undergroundbrothel.timepass to true>>
<<set $eventskip to 0>><<set $outside to 0>><<set $location to "underground">><<effects>>
You lie on the uncomfortable mattress and close your eyes. You're not sure how long you were lying there, but you feel refreshed.
<br><br>
<<link [[Next|Underground Cell]]>><</link>>
<br><<set $outside to 0>><<set $location to "underground">><<effects>>
You carefully feel around the edge of the room, looking for anything that might help you get out. You don't find anything.
Feeling helpless, you sit back down on the mattress, and feel a cool breeze caress your leg.
You put your hands against the floor and feel it again, coming from beneath the mattress.
<br><br>
You shunt it aside and the breeze becomes unmistakable. You can feel small cracks in the ground.
It might be your imagination, but you think you can see a tiny amount of light through them too.
<br><br>
<<set $undergroundbrothel.timepass to false>>
<<set $undergroundbrothel.escape to 1>>
<<link [[Next|Underground Cell]]>><</link>>
<br><<set $outside to 0>><<set $location to "underground">><<effects>>
You pick at the loose stone beneath the mattress.
<<set $undergroundbrothel.escape += 1>>
<<if $undergroundbrothel.escape gte 19>>
It'll be a squeeze, but you think you can fit.
<br><br>
<<link [[Escape|Underground Escape]]>><</link>>
<<elseif $undergroundbrothel.escape gte 18 and $physiquesize lte 12000>>
It'll be a squeeze, but you think you can fit.
<br><br>
<<link [[Escape|Underground Escape]]>><</link>><<small_text>>
<<elseif $undergroundbrothel.escape gte 17 and $physiquesize lte 10000>>
It'll be a squeeze, but you think you can fit.
<br><br>
<<link [[Escape|Underground Escape]]>><</link>><<small_text>>
<<elseif $undergroundbrothel.escape gte 16 and $physiquesize lte 6000>>
It'll be a squeeze, but you think you can fit.
<br><br>
<<link [[Escape|Underground Escape]]>><</link>><<small_text>>
<<elseif $undergroundbrothel.escape gte 15>>
The hole needs to be just a bit bigger and you'll be able to fit through.
<<elseif $undergroundbrothel.escape gte 12>>
There's definitely a way out here, it just needs to be bigger.
<<elseif $undergroundbrothel.escape gte 8>>
The hole grows wider.
<<elseif $undergroundbrothel.escape gte 4>>
Some of the cracks grow into a small hole.
<<else>>
You make the cracks a bit bigger.
<</if>>
<br><br>
<<link [[Stop|Underground Cell]]>><</link>>
<br><<set $outside to 0>><<set $location to "underground">><<effects>><<set $lock to 1000>>
The metal door is locked tight. It uses an advanced electronic lock.
<br><br>
<<if currentSkillValue('skulduggery') gte $lock>>
<span class="green">You think you could manipulate it.</span>
<br><br>
<<link [[Open it (0:05)|Underground Cell Sneak]]>><<pass 5>><</link>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<set $undergroundbrothel.timepass to false>>
<<link [[Stop|Underground Cell]]>><</link>>
<br><<set $outside to 0>><<set $location to "underground">><<effects>>
<<dungeonescape>>
No lock is going to stop you. You open the door and sneak out, tiptoeing across the plush carpet. You hear laughter and music up ahead.
You peek round the corner and see
<<if $NPCName[$NPCNameList.indexOf("Whitney")].state is "dungeon">>
Whitney
<<else>>
a <<persony>>
<</if>>
getting brutally fucked on stage as a crowd of <<people>> watch.
With the exception of the stage, the lights have been switched off, leaving the edge of the room in darkness.
<br><br>
You slink into the room and round the side. No one notices you. You make it to the other side and up the stairs, emerging in the forest.
<br><br>
<<link [[Next|Forest]]>><<set $forest to 40>><<set $stress -= 1000>><</link>>
<br><<set $outside to 0>><<set $location to "underground">><<effects>>
<<dungeonescape>>
You sit on the edge with your legs hanging over the hole. You feel a slope. You carefully lower yourself down, pulling the mattress over as you do.
Relying on your hands at least as much as your feet, you scramble downwards.
<br><br>
The stone gives way and you fall several feet into cold water.
<br><br>
<<link [[Next|Underground Lake]]>><<set $stress -= 1000>><</link>>
<br><<set $outside to 0>><<set $location to "underground">><<water>><<effects>>
<<rngWraith>>
<<if _wraithEvent>>
<<set _drown to ($wraith.state is "haunt" ? "Drown" : "Don't")>>
<<ind>><<ind>><<ind>><span class="flicker">_drown</span>
<br><br>
<</if>>
<<set $stress -= 1000>>
<<if $historytrait gte 4>>
You are pulled through the dark by a current. You've read about these tunnels, and should be able to influence where you end up.
<br><br>
<<link [[Near the shore|Underground Lake2]]>><<set $sea to 10>><</link>>
<br>
<<link [[Further out at sea|Underground Lake2]]>><<set $sea to 50>><</link>>
<br><br>
<<else>>
You are pulled through the dark by a current. Without warning, you are sucked underwater.
You try to fight it, but the force is too strong. After a few moments, the darkness gives way to light, and you are pushed upwards.
You struggle further up, and emerge into the $daystate.
<br><br>
<<link [[Next|Sea]]>><<set $sea to 50>><</link>>
<br>
<</if>>
<<if _wraithEvent>>
<<ind>><<ind>><<ind>><<ind>><<ind>><<ind>><span class="flicker">_drown</span>
<br><br><br><br><br><br><span class="flicker">_drown</span>
<</if>><<set $outside to 0>><<set $location to "underground">><<effects>>
The current sucks you underwater. After a few moments, the darkness gives way to light, and you are pushed upwards.
You struggle further, and emerge into the $daystate.
<br><br>
<<link [[Next|Sea]]>><</link>>
<br><<widget "dungeonescape">>
<<if $baileySold>>
<<set $baileyReunionScene to "dungeon">>
<</if>>
<<if $whitneyromance is 1>>
<<set $whitneyReunionScene to "dungeon">>
<</if>>
<<if $home_gone gte 4>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].init is 1>>
<<set $robinReunionScene to "dungeon">>
<</if>>
<</if>>
<<unset $baileySold>>
<<unset $wraithUnderground>>
<<set $undergroundbrothelescaped to true>>
<<set $undergroundbrothel to {"escape": $undergroundbrothel.escape}>>
<</widget>>
<<widget "undergroundCellOptions">>
<<link [[Rest (1:00)|Underground Cell Rest]]>><<pass 1 hour>><<set $tiredness -= 1000>><</link>><<ltiredness>>
<br>
<<if $undergroundbrothel.escape is 0>>
<<link [[Look for a way out|Underground Cell Look]]>><</link>>
<<elseif $undergroundbrothel.escape gte 19>>
<<link [[Escape|Underground Escape]]>><</link>>
<<elseif $undergroundbrothel.escape gte 18 and $physiquesize lte 12000>>
<<link [[Escape|Underground Escape]]>><</link>><<small_text>>
<<elseif $undergroundbrothel.escape gte 17 and $physiquesize lte 10000>>
<<link [[Escape|Underground Escape]]>><</link>><<small_text>>
<<elseif $undergroundbrothel.escape gte 16 and $physiquesize lte 6000>>
<<link [[Escape|Underground Escape]]>><</link>><<small_text>>
<<else>>
<<link [[Dig (1:00)|Underground Cell Dig]]>><<pass 1 hour>><</link>>
<</if>>
<br>
<<link [[Examine the door|Underground Cell Lock]]>><</link>>
<br>
<</widget>><<effects>>
<<smugglerdifficultynpcs>>
You sneak toward the open bag. Now closer, you see the figure is a <<person>>.
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<<if $smuggler_stolen_stat gte 4>>
You wait nearby, hiding in the dark until each of <<his>> friends are looking away. The <<person>> <span class="green">doesn't look up</span> as you slip a hand inside the bag. You grasp a warm object. You pull it out, and creep away.
<<elseif $smuggler_stolen_stat gte 2>>
You pause in the dark, waiting for <<his>> friend to look away. Your chance comes. The <<person>> <span class="green">doesn't look up</span> as you slip a hand inside the bag. You grasp a warm object. You pull it out, and creep away.
<<else>>
<<He>> looks relaxed, <span class="green">and doesn't look up</span> as you slip a hand inside the bag. You grasp a warm object. You pull it out, and creep away.
<</if>>
<br><br>
<<skulduggeryuse>>
<<smugglerobject>>
<<endevent>>
<<destinationsmuggler>>
<<else>>
<<if $smuggler_stolen_stat gte 4>>
You wait nearby, hiding in the dark until each of <<his>> friends are looking away. As you reach into the bag, <span class="red">the <<person>> jerks around and grasps your arm.</span> "We've been looking out for you," <<he>> says. "Our little thief." <<His>> friends close in.
<<elseif $smuggler_stolen_stat gte 2>>
You pause in the dark, waiting for <<his>> friend to look away. Your chance comes. As you reach into the bag however, <span class="red">the <<person>> jerks around and grasps your arm.</span> "Look what I caught," <<he>> says to the <<person2>><<person>>. "Bet this is the blighter that robbed the others. Let's have some fun."<<person1>>
<<else>>
<<He>> looks relaxed, <span class="red">but jerks around</span> when you reach into the bag, grasping your arm.
<</if>>
<br><br>
<<skulduggeryuse>>
<<link [[Next|Smuggler Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<effects>>
You walk towards the flickering.
<<smugglerdifficultytext>>
<<smugglerdifficultyactions>>
<br>
<<link [[Leave|Forest]]>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<set $enemyanger += 150>>
<<set $enemytrust -= 200>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Smuggler Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Smuggler Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Smuggler Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $smuggler_stolen_stat gte 4>>
The <<person1>><<person>> seals the bag, and together they swagger away.
<<elseif $smuggler_stolen_state gte 2>>
The <<person1>><<person>> seals the bag, and together they swagger away.
<<else>>
The <<person1>><<person>> seals the bag and swaggers away.
<</if>>
<br><br>
<<tearful>> you stagger to your feet.
<br><br>
<<set $smuggler_timer to -1>>
<<clotheson>>
<<endcombat>>
<<destinationsmuggler>>
<<elseif $enemyhealth lte 0>>
<<person1>>
<<if $smuggler_stolen_stat gte 4>>
The <<person>> steps backwards, trying to get distance between you and <<him>>. <<He>> eyes you intently, so intently <<he>> steps right into the fire.
<br><br>
<<if $location is "sea">>
<<He>> leaps away with a cry, and hops towards the sea.
<<else>>
<<He>> leaps away with a cry, and searches for anything to douse <<his>> foot.
<</if>>
<<His>> friends run after <<him>>, your presence forgotten for the moment.
<<elseif $smuggler_stolen_stat gte 2>>
The <<person>> steps backwards, trying to get distance between you and <<him>>. <<He>> eyes you intently, so intently <<he>> steps right into the fire.
<br><br>
<<if $location is "sea">>
<<He>> leaps away with a cry, and hops towards the sea.
<<else>>
<<He>> leaps away with a cry, and searches for anything to douse <<his>> foot.
<</if>>
<<His>> friend runs after <<him>>, your presence forgotten for the moment.
<<else>>
The <<person>> steps backwards, trying to get distance between you and <<him>>. <<He>> eyes you intently, so intently <<he>> steps right into the fire.
<br><br>
<<if $location is "sea">>
<<He>> leaps away with a cry, and hops towards the sea.
<<else>>
<<He>> leaps away with a cry, and searches for anything to douse <<his>> foot.
<</if>>
<</if>>
<br><br>
<<tearful>> you seize the opportunity and rifle through the bag. You clutch something hard and warm. Prize in hand, you run to safety.
<br><br>
<<smugglerobject>>
<<clotheson>>
<<endcombat>>
<<destinationsmuggler>>
<</if>><<widget "smugglerdifficultytext">>
어떤 사람이 걸상에 앉아, 임시로 만든 불 위에서 손을 데우고 있는 것을 볼 수 있다. 열린 가방이 그 옆에 놓여 있다. <span class="gold">안에서 무언가가 빛난다.</span>
<br><br>
<<if $smuggler_stolen_stat is 0>>
<span class="green">상대는 혼자다.</span>
<<elseif $smuggler_stolen_stat is 1>>
<span class="green">상대는 혼자다.</span> <span class="blue">그러나 이따금씩 조심스러운 시선을 어깨 너머로 던지고 있다.</span>
<<elseif $smuggler_stolen_stat is 2>>
<span class="blue">또 다른 인물이 그 옆에 앉아 있다.</span>
<<elseif $smuggler_stolen_stat is 3>>
<span class="blue">또 다른 인물이 그 옆에 앉아 있으며,</span> 무기가 될만한 것을 한손에 쥐고 있다.
<<elseif $smuggler_stolen_stat is 4>>
<span class="purple">그 옆에는 다른 두 사람이 앉아 있다.</span>
<<elseif $smuggler_stolen_stat is 5>>
<span class="purple">그 옆에는 다른 두 사람이 앉아 있는데,</span> 경비원처럼 보인다.
<<elseif $smuggler_stolen_stat is 6>>
<span class="pink">그 옆에는 다른 세 사람이 앉아 있으며,</span> 불을 바라보고 있다.
<<elseif $smuggler_stolen_stat is 7>>
<span class="pink">세 명의 다른 인물들이 근처를 서성거리고 있는데,</span> 그 중 한 명은 그림자 속에서 거의 보이지 않는다.
<<elseif $smuggler_stolen_stat is 8>>
<span class="red">다른 네 명은 불꽃 주위에 원을 그리며,</span> 그들과 함께 앉아 있다.
<<else>>
<span class="red">당신은 마치 순찰하는 것처럼 불 주위를 서성거리는,</span> 네 명의 다른 인물들을 볼 수 있다.
<</if>>
<br><br>
<</widget>>
<<widget "smugglerdifficultyactions">>
<<if $smuggler_stolen_stat is 0>>
<<set $skulduggerydifficulty to 100>>
<<elseif $smuggler_stolen_stat is 1>>
<<set $skulduggerydifficulty to 200>>
<<elseif $smuggler_stolen_stat is 2>>
<<set $skulduggerydifficulty to 300>>
<<elseif $smuggler_stolen_stat is 3>>
<<set $skulduggerydifficulty to 400>>
<<elseif $smuggler_stolen_stat is 4>>
<<set $skulduggerydifficulty to 500>>
<<elseif $smuggler_stolen_stat is 5>>
<<set $skulduggerydifficulty to 600>>
<<elseif $smuggler_stolen_stat is 6>>
<<set $skulduggerydifficulty to 700>>
<<elseif $smuggler_stolen_stat is 7>>
<<set $skulduggerydifficulty to 800>>
<<elseif $smuggler_stolen_stat is 8>>
<<set $skulduggerydifficulty to 900>>
<<else>>
<<set $skulduggerydifficulty to 1000>>
<</if>>
<<link [[빛나는 물체를 훔친다|Smuggler Steal]]>><</link>><<skulduggerydifficulty>>
<br>
<</widget>>
<<widget "smugglerdifficultynpcs">>
<<if $smuggler_stolen_stat is 0>>
<<generate1>><<person1>>
<<elseif $smuggler_stolen_stat is 1>>
<<generate1>><<person1>>
<<elseif $smuggler_stolen_stat is 2>>
<<generate1>><<person1>><<generate2>>
<<elseif $smuggler_stolen_stat is 3>>
<<generate1>><<person1>><<generate2>>
<<elseif $smuggler_stolen_stat is 4>>
<<generate1>><<person1>><<generate2>><<generate3>>
<<elseif $smuggler_stolen_stat is 5>>
<<generate1>><<person1>><<generate2>><<generate3>>
<<elseif $smuggler_stolen_stat is 6>>
<<generate1>><<person1>><<generate2>><<generate3>><<generate4>>
<<elseif $smuggler_stolen_stat is 7>>
<<generate1>><<person1>><<generate2>><<generate3>><<generate4>>
<<elseif $smuggler_stolen_stat is 8>>
<<generate1>><<person1>><<generate2>><<generate3>><<generate4>><<generate5>>
<<else>>
<<generate1>><<person1>><<generate2>><<generate3>><<generate4>><<generate5>>
<</if>>
<</widget>>
<<widget "smugglerobject">>
당신은 물체를 살펴본다.
<<if $smuggler_stolen_stat is 0>>
그것은 두꺼운, 회색 금속 튜브이다. 얇은 유리 창이 한쪽아래로 흘러나와, 보라색 빛을 내뿜는다. 무엇인가 쓰여있지만, 익숙하지 않은 언어이다. 당신은 안에 뭐가 들었는지도 모르고, 그것을 여는 방법도 알 수가 없다. <span class="gold">지하세계에 연줄이 있는 누군가가 당신에게 도움을 줄 수 있을지도 모른다.</span>
<<elseif $smuggler_stolen_stat is 1>>
그것은 당신이 훔친 것과 동일한 또 다른 회색 튜브이다. 그것은 조금 따뜻하다.
<<else>>
또 다른 회색 금속 튜브이다. 당신은 그들이 그것을 무엇에 쓰는지 궁금해 한다.
<</if>>
<br><br>
<<set $blackmoney += 2000>>
<<set $smuggler_stolen_stat += 1>>
<<set $smuggler_timer to -1>>
<</widget>>
<<widget "destinationsmuggler">>
<<if $location is "forest">>
<<link [[다음|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $location is "sea">>
<<link [[다음|Rocks]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $location is "sewers">>
<<link [[다음|Sewers Algae]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<link [[다음|Bus Station]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</widget>><<widget "danceactions">>
<<exposure>>
<<if $danceevent is 0>>
<<if $exposed gte 2 and $exhibitionism lte 74 and $forceddance isnot 1 and ($corruptionDancing is undefined or $dancelocation isnot "brothel")>>
<<elseif $exposed gte 1 and $exhibitionism lte 34 and $forceddance isnot 1 and ($corruptionDancing is undefined or $dancelocation isnot "brothel") and !$worn.under_lower.type.includes("dance")>>
<<else>>
<<if $danceactiondefault is "cool">>
<label>멋진 춤 (0:01) <<radiobutton "$danceaction" "cool" checked>></label> |
<<elseif $danceactiondefault is 0>>
<label>멋진 춤 (0:01) <<radiobutton "$danceaction" "cool" checked>></label> |
<<else>>
<label>멋진 춤 (0:01) <<radiobutton "$danceaction" "cool">></label> |
<</if>>
<br>
<<if $danceactiondefault is "sophisticated">>
<label>세련된 춤 (0:01) <<radiobutton "$danceaction" "sophisticated" checked>></label> |
<<else>>
<label>세련된 춤 (0:01) <<radiobutton "$danceaction" "sophisticated">></label> |
<</if>>
<br>
<<if $danceactiondefault is "seductive">>
<label><span class="meek">유혹적인 춤</span> (0:01) <<combatexhibitionist1>> <<radiobutton "$danceaction" "seductive" checked>></label> |
<<else>>
<label><span class="meek">유혹적인 춤</span> (0:01) <<combatexhibitionist1>> <<radiobutton "$danceaction" "seductive">></label> |
<</if>>
<br>
<<if $exhibitionism gte 15>>
<<if $danceactiondefault is "sexual">>
<label><span class="sub">성적인 춤</span> (0:01) <<combatexhibitionist2>> <<radiobutton "$danceaction" "sexual" checked>></label> |
<<else>>
<label><span class="sub">성적인 춤</span> (0:01) <<combatexhibitionist2>> <<radiobutton "$danceaction" "sexual">></label> |
<</if>>
<br>
<</if>>
<<goooutsidecount>>
<<if $cat gte 6 and ($goooutsidecount + $semenoutsidecount) gte 1 and $leftarm isnot "bound" and $rightarm isnot "bound">>
<<if $danceactiondefault is "groom">>
<label><span class="sub">그루밍</span> (0:01) <span class="blue">고양이</span> <<radiobutton "$danceaction" "groom" checked>></label> |
<<else>>
<label><span class="sub">그루밍</span> (0:01) <span class="blue">고양이</span> <<radiobutton "$danceaction" "groom">></label> |
<</if>>
<</if>>
<<dancestripactions>>
<br><br>
<<link [[계속|$passage]]>><</link>>
<br>
<</if>>
<<elseif $danceevent is "vip">>
<<link [[허락한다|$passage]]>><<set $danceaction to "vipallow">><</link>>
<br>
<<link [[밀처낸다|$passage]]>><<set $danceaction to "vippush">><</link>>
<br>
<<elseif $danceevent is "strippertrouble">>
<<link [[그들을 돕는다|$passage]]>><<set $danceaction to "stripperhelp">><</link>>
<br>
<<link [[무시한다|$passage]]>><<set $danceaction to "stripperignore">><</link>>
<br>
<<elseif $danceevent is "note">>
<<link [[다가간다|$passage]]>><<set $danceaction to "noteapproach">><</link>>
<br>
<<link [[무시한다|$passage]]>><<set $danceaction to "noteignore">><</link>>
<br>
<<elseif $danceevent is "rape">>
<<elseif $danceevent is "molest">>
<<link [[당신을 만지게 둔다|$passage]]>><<set $danceaction to "cop">><</link>>
<br>
<<if $dancelocation is "brothel" and $corruptionDancing isnot undefined>>
당신의 귀의 슬라임이 쇼를 끝내는 것을 막는다.
<<elseif $dancelocation isnot "underground" and $dancelocation isnot "smuggler_forced">>
<<link [[너무 위험하다. 쇼를 끝낼 때가 됐다|$passage]]>><<set $danceaction to "finish">><</link>>
<br>
<</if>>
<<elseif $danceevent is "skirtstrip">>
<<link [[옷을 뺏기지 않게 몸부림친다|$passage]]>><<set $danceaction to "skirtstruggle">><</link>>
<br>
<<link [[옷을 포기한다|$passage]]>><<set $danceaction to "skirtsurrender">><</link>>
<br>
<<elseif $danceevent is "overlowerstrip">>
<<link [[옷을 뺏기지 않게 몸부림친다|$passage]]>><<set $danceaction to "overlowerstruggle">><</link>>
<br>
<<link [[옷을 포기한다|$passage]]>><<set $danceaction to "overlowersurrender">><</link>>
<br>
<<elseif $danceevent is "lowerstrip">>
<<link [[옷을 뺏기지 않게 몸부림친다|$passage]]>><<set $danceaction to "lowerstruggle">><</link>>
<br>
<<link [[옷을 포기한다|$passage]]>><<set $danceaction to "lowersurrender">><</link>>
<br>
<<elseif $danceevent is "overupperstrip">>
<<link [[옷을 뺏기지 않게 몸부림친다|$passage]]>><<set $danceaction to "overupperstruggle">><</link>>
<br>
<<link [[옷을 포기한다|$passage]]>><<set $danceaction to "overuppersurrender">><</link>>
<br>
<<elseif $danceevent is "upperstrip">>
<<link [[옷을 뺏기지 않게 몸부림친다|$passage]]>><<set $danceaction to "upperstruggle">><</link>>
<br>
<<link [[옷을 포기한다|$passage]]>><<set $danceaction to "uppersurrender">><</link>>
<br>
<<elseif $danceevent is "understrip">>
<<link [[옷을 뺏기지 않게 몸부림친다|$passage]]>><<set $danceaction to "understruggle">><</link>>
<br>
<<link [[옷을 포기한다|$passage]]>><<set $danceaction to "undersurrender">><</link>>
<br>
<<elseif $danceevent is "underupperstrip">>
<<link [[옷을 뺏기지 않게 몸부림친다|$passage]]>><<set $danceaction to "underupperstruggle">><</link>>
<br>
<<link [[옷을 포기한다|$passage]]>><<set $danceaction to "underuppersurrender">><</link>>
<br>
<<elseif $danceevent is "private" and $dancelocation isnot "underground">>
<<link [[무시한다|$passage]]>><<set $danceaction to "privaterefuse">><</link>>
<br>
<<elseif $danceevent is "leighton">>
<<link [[무시한다|$passage]]>><<set $leightondancerefused to 1>><</link>>
<br>
<<elseif $danceevent is "robin">>
<<link [[무시한다|$passage]]>><<set $danceaction to "robinignore">><<npcincr Robin love -5>><<npcincr Robin dom -20>><</link>>
<br>
<<elseif $danceevent is "drink">>
<<link [[마신다|$passage]]>><<set $danceaction to "drink">><</link>><<dancedifficulty 1 `800 + $drunk`>>
<br>
<<link [[조심스럽게 마신다|$passage]]>><<set $danceaction to "drink_careful">><</link>>
<br>
<<link [[무시한다|$passage]]>><<set $danceaction to "drink_ignore">><</link>>
<br>
<<elseif $danceevent is "light">>
<<if $exhibitionism gte 75>>
<<link [[과시한다|$passage]]>><<set $danceaction to "light_flaunt">><</link>><<ginterest>>
<br>
<</if>>
<<if $forceddance is 1>>
<<link [[몸을 가린다|$passage]]>><<set $danceaction to "light_cover">><</link>>
<br>
<</if>>
<<elseif $danceevent is "corruptionDance">>
<<if $promiscuity gte 75 and $submissive gte 1900>>
<<link [[기꺼이 굴복한다|$passage]]>>
<<corruption 3>><<pain -8>><<stress -12>><<trauma -24>><<set $submissive += 2>>
<<set $corruptionResult to "submit">><<set $danceaction to "corruptionResult">>
<</link>><<promiscuous5>><<ggcorruption>><<llpain>><<llltrauma>><<llstress>>
<br>
<</if>>
<<link [[복종한다|$passage]]>>
<<corruption 1>><<pain -4>><<stress -6>><<trauma -12>><<set $submissive += 1>>
<<set $corruptionResult to "obey">><<set $danceaction to "corruptionResult">>
<</link>><<gcorruption>><<lpain>><<lltrauma>><<lstress>>
<br>
<<link [[반항한다|$passage]]>>
<<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<set $submissive -= 1>>
<<set $corruptionResult to "defy">><<set $danceaction to "corruptionResult">>
<</link>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>>
<br>
<</if>>
<</widget>><<widget "danceaudience">>
<<if $danceevent is 0>>
<<if $worn.feet.type.includes("heels")>>
<<set _heelBonus to $worn.feet.reveal / 100>>
<<else>>
<<set _heelBonus to -4>>
<</if>>
<<set $rng to random(1, 100)>>
<<if ($allure / 100 + currentSkillValue('danceskill') / 20 + $audienceexcitement / 5 + $audiencearousal / 5 + _heelBonus) gte $rng>>
<<set $audience += 1>>
<<if $audience is 1>>
<<generatel>><<person1>><<personPost "이">> 당신을 보기 시작했다./*Not to be confused with generate1*/
<<elseif $audience is 2>>
<<generatel>><<person2>><<personPost "이">> 당신을 보기 시작했다.
<<elseif $audience is 3>>
<<generatel>><<person3>><<personPost "이">> 당신을 보기 시작했다.
<<elseif $audience is 4>>
<<generatel>><<person4>><<personPost "이">> 당신을 보기 시작했다.
<<elseif $audience is 5>>
<<generatel>><<person5>><<personPost "이">> 당신을 보기 시작했다.
<<elseif $audience is 6>>
<<generatel>><<person6>><<personPost "이">> 당신을 보기 시작했다.
<<else>>
다른 사람이 청중에 합류한다.
<</if>>
<</if>>
<<if $audience is 0>>
아무도 당신에게 관심을 주지 않는다.
<<elseif $audience is 1>>
<<personPost "이">> 당신을 주시하고 있다.
<<elseif $audience is 2>>
한 쌍의 사람들이 당신을 보고 있다.
<<elseif $audience is 3>>
소수의 사람들의 당신을 보고있다.
<<elseif $audience is 4>>
4명의 사람들이 당신을 보고있다.
<<elseif $audience is 5>>
5명의 사람들이 당신을 보고있다.
<<elseif $audience is 6>>
6명의 사람들이 당신을 보고있다.
<<elseif $audience is 7>>
7명의 사람들이 당신을 보고있다.
<<elseif $audience is 8>>
8명의 사람들이 당신을 보고있다.
<<elseif $audience is 9>>
9명의 사람들이 당신을 보고있다.
<<elseif $audience is 10>>
10명의 사람들이 당신을 보고있다.
<<elseif $audience is 11>>
11명의 사람들이 당신을 보고있다.
<<elseif $audience is 12>>
12명의 사람들이 당신을 보고있다.
<<elseif $audience lte 24>>
소규모의 사람들이 당신을 보고있다.
<<elseif $audience lte 36>>
당신은 꽤 많은 사람들을 끌어모았다.
<<else>>
많은 인원의 사람들이 당신을 지켜보고 있다. 뒤쪽에 있는 사람들은 좋은 시야를 얻기 위해 고군분투하고 있다.
<</if>>
<<dancespeech>>
<br><br>
<<if $audience gte 1>>
청중들은
<<if $audienceexcitement is 0>>
<span class="red">산만하게 보이며</span>
<<elseif $audienceexcitement lte 20>>
<span class="pink">별다른 관심이 없어 보이며</span>
<<elseif $audienceexcitement lte 40>>
<span class="purple">주의를 기울이는 듯 보이며</span>
<<elseif $audienceexcitement lte 60>>
<span class="blue">흥미로운 듯 보이며</span>
<<elseif $audienceexcitement lte 80>>
<span class="lblue">깊은 인상을 받은 듯 보이며</span>
<<elseif $audienceexcitement lte 99>>
<span class="teal">몰두하는 듯 보이며</span>
<<else>>
<span class="green">집착하는 듯 보이며</span>
<</if>>
<<if $audiencearousal is 0>>
<span class="blue">온화하다.</span>
<<elseif $audiencearousal lte 20>>
<span class="lblue">내심을 드러내지 않는다.</span>
<<elseif $audiencearousal lte 40>>
<span class="teal">절제한다.</span>
<<elseif $audiencearousal lte 60>>
<span class="green">흥분한다.</span>
<<elseif $audiencearousal lte 80>>
<span class="purple">욕정한다.</span>
<<elseif $audiencearousal lte 99>>
<span class="pink">호색하다.</span>
<<else>>
<span class="red">욕망으로 가득 차있다.</span>
<</if>>
<<set $audiencemod to Math.clamp($audiencemod, 1, 10)>>
<br>
경외심: <<statbarinverted $audiencemod 10>>
<<set $rng to random(1, 100)>>
<<if ($allure / 100 + currentSkillValue('danceskill') / 20 + $audienceexcitement / 5 + $audiencearousal / 5) gte $rng + 50>>
<<set $rng to random(1, 10)>>
<<set $dancetip to ($rng * $audience * $venuemod * $audiencemod)>>
<<if $worn.feet.type.includes("heels")>>
<<set $dancetip *= (1 + $worn.feet.reveal / 3000)>>
<<else>>
<<set $dancetip *= 0.9>>
<</if>>
<<set $dancetip *= 1 + ($mathstrait / 4)>>
<<if $dancetip gte 5000>>
청중들이 당신의 과시에 열광하며, 당신에게 돈다발을 뿌린다.
<<elseif $dancetip gte 500>>
누군가 당신에게 상당한 양의 팁을 던진다.
<<else>>
누군가 당신에게 수수한 양의 팁을 던진다.
<</if>>
<<set $dancetip = Math.trunc($dancetip)>>
<<if $dancetip gte 50>>
<<set $dancetip to 100 * Math.round( $dancetip / 100.0 )>>
<<else>>
<<set $dancetip to 5 * Math.round( $dancetip / 5.0 )>>
<</if>>
<<set $dancetip to Math.max( $dancetip, 5 )>>
<<if $venuemod is 0>>
그들은 당신이 그것을 가지도록 놓아두지 않았다.
<<else>>
당신은 <<printmoney $dancetip>>를 얻었다.
<<set $money += $dancetip>>
<</if>>
<</if>>
<br><br>
<<set $rng to random(1, 100)>><<rngWraith 2 "night">>
<<if $wraith and ($wraith.state is "haunt" or $wraith.offspring is "dead") and _wraithEvent and $rng lte 10>>
<<danceWraith>>
<<elseif $dancelocation is 0>>
<<if $audiencearousal gte 100>>
<<if $rng gte 91>>
<<dancerape>>
<<elseif $rng gte 71>>
<<dancemolest>>
<<elseif $rng gte 51>>
<<dancestrip>>
<</if>>
<<elseif $audiencearousal gte 81>>
<<if $rng gte 91>>
<<dancemolest>>
<<elseif $rng gte 71>>
<<dancestrip>>
<</if>>
<<elseif $audiencearousal gte 41>>
<<if $rng gte 91>>
<<dancestrip>>
<</if>>
<</if>>
<<elseif $dancelocation is "club">>
<<if $rng lte 8 and $worn.feet.type.includes("heels") and $feetskill lt $worn.feet.reveal>>
<<dancetripfinish>>
<<elseif $audiencearousal gte 100>>
<<dancefinish>>
<<elseif $audiencearousal gte 60>>
<<if $rng gte 81 and $privatedanceoffered isnot 1>>
<<danceprivate>>
<<elseif $rng gte 91>>
<<dancelonging>>
<<elseif $rng gte 76>>
<<dancenote>>
<<elseif $rng gte 71 and $enemyno gte 2>>
<<dancevip>>
<<elseif $rng gte 61>>
<<dancestrippertrouble>>
<<elseif $rng gte 51>>
<<dancesalivate>>
<</if>>
<</if>>
<<elseif $dancelocation is "cafe">>
<<if $timer lte 0>>
<<dancesamfinish>>
<<else>>
<<if $audiencearousal gte 81>>
<<if $rng gte 71>>
<<dancestrip>>
<</if>>
<<elseif $audiencearousal gte 41>>
<<if $rng gte 91>>
<<dancestrip>>
<</if>>
<</if>>
<</if>>
<<elseif $dancelocation is "brothel">>
<<if $rng lte 8 and $worn.feet.type.includes("heels") and $feetskill lt $worn.feet.reveal>>
<<dancetriprape>>
<<elseif $audiencearousal gte 100>>
<<if $rng gte 101 - ($corruption_slime / 20) and $corruptionDancing is undefined>>
<<danceCorruption>>
<<elseif $rng gte 91>>
<<dancerape>>
<<elseif $rng gte 71>>
<<dancemolest>>
<<elseif $rng gte 66 and $enemyno gte 2>>
<<dancevip>>
<<elseif $rng gte 51>>
<<dancestrip>>
<<elseif $rng gte 31 and $privatedanceoffered isnot 1>>
<<danceprivate>>
<<elseif $rng gte 21 and $leightondanceoffered isnot 1 and $weekday gte 6 and $leightonbrothel is 1 and $pillory_tenant.special.name isnot "Leighton">>
<<danceleighton>>
<<elseif $rng gte 11 and $robinBrothel>>
<<dancebrothelrobin>>
<</if>>
<<elseif $audiencearousal gte 81>>
<<if $rng gte 101 - ($corruption_slime / 25) and $corruptionDancing is undefined>>
<<danceCorruption>>
<<elseif $rng gte 91>>
<<dancemolest>>
<<elseif $rng gte 86 and $enemyno gte 2>>
<<dancevip>>
<<elseif $rng gte 71>>
<<dancestrip>>
<<elseif $rng gte 51 and $privatedanceoffered isnot 1>>
<<danceprivate>>
<<elseif $rng gte 41 and $leightondanceoffered isnot 1 and $weekday gte 6 and $leightonbrothel is 1 and $pillory_tenant.special.name isnot "Leighton">>
<<danceleighton>>
<<elseif $rng gte 31 and $robinBrothel>>
<<dancebrothelrobin>>
<</if>>
<<elseif $audiencearousal gte 41>>
<<if $rng gte 102 - ($corruption_slime / 25) and $corruptionDancing is undefined>>
<<danceCorruption>>
<<elseif $rng gte 91>>
<<dancestrip>>
<<elseif $rng gte 86 and $enemyno gte 2>>
<<dancevip>>
<<elseif $rng gte 71 and $privatedanceoffered isnot 1>>
<<danceprivate>>
<<elseif $rng gte 61 and $leightondanceoffered isnot 1 and $weekday gte 6 and $leightonbrothel is 1 and $pillory_tenant.special.name isnot "Leighton">>
<<danceleighton>>
<<elseif $rng gte 51 and $robinBrothel>>
<<dancebrothelrobin>>
<</if>>
<<else>>
<<if $rng gte 103 - ($corruption_slime / 25) and $corruptionDancing is undefined>>
<<danceCorruption>>
<</if>>
<</if>>
<<elseif $dancelocation is "underground">>
<<if $audiencearousal gte 100>>
<<if $rng gte 91>>
<<dancerape>>
<<elseif $rng gte 71>>
<<dancemolest>>
<<elseif $rng gte 51>>
<<dancestrip>>
<<elseif $rng gte 31 and $privatedanceoffered isnot 1>>
<<danceprivate>>
<</if>>
<<elseif $audiencearousal gte 81>>
<<if $rng gte 91>>
<<dancemolest>>
<<elseif $rng gte 71>>
<<dancestrip>>
<<elseif $rng gte 51 and $privatedanceoffered isnot 1>>
<<danceprivate>>
<</if>>
<<elseif $audiencearousal gte 41>>
<<if $rng gte 91>>
<<dancestrip>>
<<elseif $rng gte 71 and $privatedanceoffered isnot 1>>
<<danceprivate>>
<</if>>
<</if>>
<<elseif $dancelocation is "smuggler_forced">>
<<if $audiencearousal gte 100>>
<<if $rng gte 91>>
<<dancerape>>
<<elseif $rng gte 71>>
<<dancemolest>>
<<elseif $rng gte 51>>
<<dancestrip>>
<<elseif $rng gte 31 and $privatedanceoffered isnot 1>>
<<set $danceevent to "smuggler_rescue">>
<</if>>
<<elseif $audiencearousal gte 81>>
<<if $rng gte 91>>
<<dancemolest>>
<<elseif $rng gte 71>>
<<dancestrip>>
<<elseif $rng gte 51 and $privatedanceoffered isnot 1>>
<<set $danceevent to "smuggler_rescue">>
<</if>>
<<elseif $audiencearousal gte 41>>
<<if $rng gte 91>>
<<dancestrip>>
<<elseif $rng gte 71 and $privatedanceoffered isnot 1>>
<<set $danceevent to "smuggler_rescue">>
<</if>>
<</if>>
<<elseif $dancelocation is "party">>
<<if $audiencearousal gte 90>>
<<dancepull>>
<<elseif $drunk gte random(1, 1000)>>
당신은 <span class="purple">술이 취해</span> 발을 헛디뎌 비틀거리며, 테이블에서 떨어진다. <<person_i>> 당신을 잡는다. 당신이 다시 올라가면서 누군가가 당신의 <<bottom_ul>> 만진다.
<<else>>
<<if $audiencearousal gte 41>>
<<if $rng gte 51>>
<<dancedrink>>
<<else>>
<<dancelonging>>
<</if>>
<</if>>
<</if>>
<<elseif $dancelocation is "stage">>
<<if $audiencearousal gte 100>>
<<if $rng gte 91>>
<<dancerape>>
<<elseif $rng gte 71>>
<<dancemolest>>
<<elseif $rng gte 51>>
<<dancestrip>>
<<elseif $rng gte 31>>
<<dancelight>>
<</if>>
<<elseif $audiencearousal gte 81>>
<<if $rng gte 91>>
<<dancemolest>>
<<elseif $rng gte 71>>
<<dancestrip>>
<<elseif $rng gte 51>>
<<dancelight>>
<</if>>
<<elseif $audiencearousal gte 41>>
<<if $rng gte 91>>
<<dancestrip>>
<<elseif $rng gte 71>>
<<dancelight>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<br><br>
<</widget>>
<<widget "dancelight">>
<<if $exposed gte 2>>
스포트라이트가 색상과 밝기를 바꿔가며, 당신을 찌푸리게 한다.
<<else>>
<<set $danceevent to "light">>
스포트라이트가 색상을 바꾸며, 당신 옷의 천을 뚫고, 그 아래의 피부를 밝힌다. <span class="lewd">마치 당신이 벌거벗은 것 같다!</span>
<</if>>
<</widget>>
<<widget "dancedrink">>
<<set $danceevent to "drink">>
<<person1>><<person_i>> 당신에게 와인 한 잔을 권한다.
<<if $drunk gte $danceskill - 800>>
당신은 벌써 몸이 휘청거리는 것을 느낀다.
<</if>>
<</widget>>
<<widget "dancepull">>
<<set $danceevent to "dancepull">>
정욕에 정신이 나가, <span class="pink"><<person1>><<person_i>> 당신의 다리를 잡고, 무대 밖으로 당신을 잡아당기려고 한다.</span>
<</widget>>
<<widget "dancerape">>
<<set $danceevent to "rape">>
청중들은 정욕에 사로잡혀 당신을 향해 몰려온다. 청중들의 눈은 원초적인 굶주림으로 가득 차 있다.
<</widget>>
<<widget "dancemolest">>
<<set $danceevent to "molest">><<molested>>
<<person1>><<personPost "이">> 손을 뻗어 당신의 허리를 잡는다.<<trauma 6>><<stress 6>>
<</widget>>
<<widget "dancestrip">>
<<if $worn.under_lower.name isnot "naked" and ((setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1 and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1) or (setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1 and $worn.lower.type.includes("naked")) or (setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 and $worn.over_lower.type.includes("naked")))>>
당신이 스핀하자, 치마가 펄럭인다. 품위가 결여된 청중이 기회를 노리다 <<trClothes "under_lower" $worn.under_lower.name "name" "을">>_trResult 잡고 달라든다.
<<set $danceevent to "skirtstrip">><<molested>>
<<elseif $worn.over_lower.name isnot "naked">>
당신이 스핀하자, 치마가 펄럭인다. 품위가 결여된 청중이 기회를 노리다 <<trClothes "lower"$worn.over_lower.name "name" "을">>_trResult 잡고 달라든다.
<<set $danceevent to "overlowerstrip">><<molested>>
<<elseif $worn.lower.name isnot "naked">>
당신이 스핀하자, 치마가 펄럭인다. 품위가 결여된 청중이 기회를 노리다 <<trClothes "lower" $worn.lower.name "name" "을">>_trResult 잡고 달라든다.
<<set $danceevent to "lowerstrip">><<molested>>
<<elseif $worn.over_upper.name isnot "naked">>
당신이 스핀하자, 치마가 펄럭인다. 품위가 결여된 청중이 기회를 노리다 <<trClothes "over_upper" $worn.over_upper.name "name" "을">>_trResult 잡고 달라든다.
<<set $danceevent to "overupperstrip">><<molested>>
<<elseif $worn.upper.name isnot "naked">>
당신이 스핀하자, 치마가 펄럭인다. 품위가 결여된 청중이 기회를 노리다 <<trClothes "upper" $worn.upper.name "name" "을">>_trResult 잡고 달라든다.
<<set $danceevent to "upperstrip">><<molested>>
<<elseif $worn.under_lower.name isnot "naked">>
당신이 스핀하자, 치마가 펄럭인다. 품위가 결여된 청중이 기회를 노리다 <<trClothes "under_lower" $worn.under_lower.name "name" "을">>_trResult 잡고 달라든다.
<<set $danceevent to "understrip">><<molested>>
<<elseif $worn.under_upper.name isnot "naked">>
당신이 스핀하자, 치마가 펄럭인다. 품위가 결여된 청중이 기회를 노리다 <<trClothes "under_upper" $worn.under_upper.name "name" "을">>_trResult 잡고 달라든다
<<set $danceevent to "underupperstrip">><<molested>>
<</if>>
<<trauma 6>><<stress 6>>
<</widget>>
<<widget "dancefinish">>
<<if $security_aware>>
경비요원이 무대에서 퇴장하라고 손짓한다. 그 이유는 소란스럽고 흥분해있는 청중들을 힐끗 처다만 보아도 알 수 있다.
<<else>><<set $security_aware to 1>>
경비요원이 무대에서 퇴장하라고 손짓한다. 이유를 묻기 위해 입을 열었지만, 중간에 방해받는다, "사람들이 조금 소란스럽습니다. 조금 진정시킬 필요가 있습니다. 그렇지 않으면, 귀하를 보호할 수 없습니다." 청중을 보고, 동의하지 않을 수 없었다.
<</if>>
<<set $danceevent to "finish">>
<br><br>
<</widget>>
<<widget "dancetripfinish">>
당신은 서투르게 움직이다 힐에 발이 걸려, 무대에서 몸이 떨어지진다. 다행이 경비원이 당신을 붙잡아주지만, 발목은 아픈채로 남아있다.
<<pain 10>><<ggpain>><<bruise full>>
<br><br>
<<set $danceevent to "finish">>
<br><br>
<</widget>>
<<widget "dancetriprape">>
당신은 서투르게 움직이다 힐에 발이 걸려, 앞으로 넘어지며 무대 밖으로 돌진한다. 당신은 군중속에 착지하고, 떨어지다 머리를 부딪힌다.
<<pain 25>><<ggpain>>
<br><br>
<<dancerape>>
<</widget>>
<<widget "danceprivate">>
<<person1>>그 <<person_un>> <<his_yi>> <<if $pronoun is "m">>지갑을 들어,<<else>>핸드백을 들어,<</if>> <<he_ga>> 당신의 서비스를 받고 싶다는 것을 보인다.
<<set $danceevent to "private">>
<<if $promiscuity lte 34 and $uncomfortable.prostituting is true>>
하지만, 당신은 <<his_yi>> 제안을 받을 만큼 문란한 사람이 아니다.
<<set $privatedanceoffered to 1>>
<</if>>
<<if $promiscuity lte 34 and $uncomfortable.prostituting is false>>
<<His_yi>> 제안은 짜증나지만, 당신은 돈이 필요하다.
<</if>>
<</widget>>
<<widget "dancelonging">>
<<person1>><<personPost "은">> 갈망하며 당신을 바라본다.
<</widget>>
<<widget "dancenote">>
<<set $danceevent to "note">>
<<person1>><<personPost "은">> 지폐를 펼저든다.
<</widget>>
<<widget "dancevip">>
<<set $danceevent to "vip">>
비싼 <<if $pronoun is "f">>드레스<<else>>슈트<</if>>를 입은 <<person2>><<personPost "은">> 당신의 팔을 잡고 끌어당기며. 경비는 눈을 피한다. "걔들은 우릴 귀찮게 안할꺼야" <<HePost "은">> 말한다. "걔네는 내가 누군지 알아."
<</widget>>
<<widget "dancestrippertrouble">>
<<set $danceevent to "strippertrouble">>
<<person1>><<personPost "은">> 다른 종업원을 무대에서 끌어내리려고 한다.
<</widget>>
<<widget "dancesalivate">>
일부 청중은 당신을 지켜보면서 침을 흘리지만, 경비는 어떤 격렬한 야망을 잠재운다.
<</widget>>
<<widget "dancesamfinish">>
<<endevent>><<npc Sam>><<person1>>샘이 테이블 스테이지 옆에 나타난다. "모두 그 정도면 됐어, 이 <<girlPost>>도 충분히 했어." <<HePost "은">> 당신의 팔을 잡고 뒷방으로 안내한다. "오늘 잘했어. 여기 조금 더 챙겨줄게." 당신은 <<moneyGain 10>>를 얻었다.
<<npcincr Sam love 2>><<glove>><<set $danceevent to "finish">>
<</widget>>
<<widget "danceleighton">>
<<set $leightondanceoffered to 1>><<set $danceevent to "leighton">>
<<if $headblackmailed is 1>>
"널 여기서 볼 줄 알았어,"
<<elseif $delinquency gte 400>>
"이게 네가 수업을 빠진 이유구나,"
<<elseif $exposed gte 2 and $exhibitionism gte 75>>
"네가 걸레일줄 알았어,"
<<else>>
"너 저기에서 귀엽더라,"
<</if>>
귀에 익은 목소리가 들린다. 레이턴이다. 레이턴은 지폐를 쌓아올리고 있다.
<br><br>
<</widget>>
<<widget "dancebrothelrobin">>
<<set $danceevent to "robin">>
당신은 익숙한 목소리가 당신의 이름을 부르는 것을 듣는다. 춤을 멈추지 않은 채로, 당신은 목소리의 주인공을 찾아 군중을 살핀다. <span class="pink">그건 로빈이었다.</span> <<nnpc_He_nun "Robin">> 걱정스러운 눈으로 <<nnpc_himPost "Robin">>에게 오라고 손짓하고 있다.
<<set $robinBrothelWeekly to true>><<unset $robinBrothel>>
<br><br>
<</widget>>
<<widget "danceCorruption">>
<<set $danceevent to "corruptionDance">>
<span class="lewd">당신 귓속의 슬라임이 군중을 위해 춤을 멈추지 말라고 명령한다.</span> 당신이 그것에 응하면 보상을 받을 것이고, 아니면 당신을 위협하는 결과를 초래할 것이다.
<</widget>>
<<widget "danceWraith">>
<<set $danceevent to 0>><<set $audiencearousal -= 5>><<set $audienceexcitement -= 5>>
당신은 몸에 손이 하나 닿는 것을 느낀다. 그리고 또 하나. 그리고는 세 번째, 그리고 네 번째. 당신은 미친 듯이 주변을 둘러보고, <span class="red">수없이 많은 창백한 팔이 아래에서 솟아나와, 잡을 수 있을 때마다 당신을 잡는 것을 본다.</span> 당신은 비명을 지르려 하지만, 손 하나가 당신의 입을 막는다.
<br><br>
당신은 눈을 깜박이고, 그것들이 전부 사라진다. 당신은 이상한 번득임을 본다. <<stress 12>><<trauma 4>><<ggstress>><<gtrauma>>
<</widget>><<widget "danceeffects">>
<<set $danceevent to 0>>
<<set $audiencemod -= 1>><<set $audiencemod to Math.clamp($audiencemod, 1, 10)>>
<<if $danceaction is "vippush">>
<<set $danceaction to 0>><<set $audienceexcitement -= 5>>
당신은 밀고 비틀며, <<personPost>>에게서 떨어진다. "난 거절 별로 안당하는데," <<HePost "이">> 경고한다.<<person1>>
<</if>>
<<if $danceaction is "vipallow">>
<<set $danceaction to 0>><<set $audiencearousal += 5>><<set $audienceexcitement += 5>>
<<personPost "은">> 당신을 앉은 자세로 끌어당겨, 당신의 허리에 팔을 감는다.
<<if $worn.under_lower.type.includes("naked") and ((setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1 and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1) or (setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1 and $worn.lower.type.includes("naked")) or (setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 and $worn.over_lower.type.includes("naked")))>>
<<His>> 손이 스커트 안으로 들어가, 당신의 노출된 <<genitalsPost "을">> 찾아낸다.
<<if $worn.genitals.type.includes("chastity")>>
<<He_nun>> 그것을 잡고는, 세게 끌어당기지만, 소용없었다. 당신의 <<genitalsPost 1>>에 가해지는 압력 때문에 당신은 꿈틀댄다. "너는 정말 사람을 잘 애태우는구나," <<he_ga>> 말한다. "여기 있는 사람들이 모두 네게 군침을 흘리고 있지만, 아무래도 기회가 없겠네." <<He_nun>> 옆으로 물러나며 군중들에게 더 나은 시야를 제공하지만, 당신을 애무하는 손길은 멈추지 않는다. <<He_nun>> 가까이 기대며 속삭인다. "어쩌면 내가 네 이 귀여운 스커트를 들어올리는 게 좋을지도. 그러면 모두가 볼 수 있을 테니까."
<<elseif $player.penisExist and $player.vaginaExist>>
<<HePost "은">> 놀라서 <<HePost "의">> 손을 떼었으나, 곧 바로 회복하고, 다시 손을 뻗는다. 가벼운 터치만으로도 당신을 흠칫하게 만든다. "넌 정말 특별한 비밀을 가지고 있네," <<HePost "이">> 놀린다. <<HePost "은">> 관객들에게 더 잘 보이도록 한발 물러나지만, 당신을 애무하는 것을 그만두지 않는다. <<HePost "이">> 가까이에서 속삭인다. "이 치마를 들어올려볼까. 그러면 모든 사람들이 보겠지."
<<ggarousal>><<arousal 1200>>
<br><br>
<<else>>
<<HePost "의">> 손가락이 그 곳을 쓸고, 가벼운 터치를 하는 것 만으로도 당신을 흠칫하게 만든다. "넌 정말 민감하네?" <<HePost "이">> 놀린다. <<HePost "은">> 관객들에게 더 잘 보이도록 한발 물러나지만, 당신을 애무하는 것을 그만두지 않는다. <<HePost "이">> 가까이에서 속삭인다. "이 치마를 들어올려볼까. 그러면 모든 사람들이 보겠지."
<<ggarousal>><<arousal 1200>>
<br><br>
<</if>>
<<elseif $worn.under_lower.type.includes("naked") and $worn.lower.type.includes("naked")>>
<<HePost "의">> 손가락이 당신의 <<genitalsPost "을">> 기어오른다. <<HePost "의">> 손가락이 그 곳을 쓸고, 가벼운 터치를 하는 것 만으로도 당신을 흠칫하게 만든다. "넌 정말 민감하네?" <<HePost "이">> 놀린다. <<HePost "은">> 관객들에게 더 잘 보이도록 한발 물러나지만, 당신을 애무하는 것을 그만두지 않는다.
<<ggarousal>><<arousal 1200>>
<br><br>
<<elseif !$worn.upper.type.includes("naked")>>
<<HePost "의">> 손가락이 당신의 가슴을 기어오르고, <<if $player.perceived_breastsize gte 2>>당신의 <<breastsPost "을">> 감싸쥔다.<<else>>당신의 <<breastsPost>>에 올린다.<</if>> <<HePost "의">> 손가락이 당신의 젖꼭지를 쓰는 것 만으로 <<trClothes "upper" $worn.upper.name "name" "을">>_trResult 통해서 당신을 흠칫하게 만든다. <<HePost "은">> 관객들에게 더 잘 보이도록 한발 물러나지만, 당신을 애무하는 것을 그만두지 않는다. "네 상의를 <<pullup>> 볼까." <<HePost "이">> 속삭인다. "모두에게 보여주자."
<<garousal>><<arousal 600>>
<br><br>
<<else>>
<<HePost "의">> 손가락이 당신의 벗은 가슴을 기어오르고, <<if $player.breastsize gte 2>>당신의 <<breastsPost "을">> 감싸쥔다.<<else>>당신의 <<breastsPost>>에 올린다.<</if>> <<HePost "의">> 손가락이 당신의 젖꼭지를 쓰는 것 만으로 당신을 흠칫하게 만든다. <<HePost "은">> 관객들에게 더 잘 보이도록 한발 물러나지만, 당신을 애무하는 것을 그만두지 않는다.
<<garousal>><<arousal 600>>
<br><br>
<</if>>
<<if $arousal gte $arousalmax>>
<<orgasm>>
<<if $worn.under_lower.type.includes("naked") and ((setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1 and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1) or (setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1 and $worn.lower.type.includes("naked")) or (setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 and $worn.over_lower.type.includes("naked"))) and $player.penisExist>>
<<if $femaleclimax is 1>>
당신이 정액을 쏟지 않자 몇몇 사람들이 당신을 비웃는다. <<person2>>그 <<person_un>> 당신을 놓아주며 웃는다. 당신은 <<tearful>> 무릎으로 기어간다.
<<set $audiencearousal += 15>><<set $audienceexcitement += 15>><<set $audiencemod += 4>><<set $dancespeech to "nocum">>
<<else>>
당신의 정액은 청중을 향해 호를 그린다. <<person1>><<personPost "은">><<HePost "의">>무릎을 꿇고 입으로 받으려 한다. <<person2>><<personPost "은">> 당신을 놓아주며 웃는다. 당신은 <<tearful>> 무릎으로 기어간다.
<<set $audiencearousal += 15>><<set $audienceexcitement += 15>><<set $audiencemod += 4>><<set $dancespeech to "cum">>
<</if>>
<<else>>
청중은 환호한다. "이 사람들 앞에서 가버렸어," <<personPost "은">> 못마땅한 소리를 내며 당신을 놓아준다. 당신은 <<tearful>> 무릎으로 기어간다.
<<set $audiencearousal += 5>><<set $audienceexcitement += 5>><<set $audiencemod += 2>><<set $dancespeech to "cum">>
<</if>>
<<else>>
청중은 점점 더 흥분해 간다. 그들은 <<personPost>>에게 온갖 음탕한 행동을 제안하지만, <<HePost "은">> 잠시 뒤 당신을 놓아준다. 당신은 <<tearful>> 무릎으로 기어간다.
<<set $audiencemod += 1>>
<</if>>
<<person1>>
<</if>>
<<if $danceaction is "stripperhelp">>
<<set $danceaction to 0>><<set $audiencearousal -= 10>><<set $audienceexcitement -= 1>>
당신은 춤을 멈추고, 팔짱을 끼고 <<personPost "을">> 노려본다. 그 행동은 공연의 흐름을 방해했지만, <<HePost "은">> 암시를 얻고 다른 댄서를 괴롭히는 행동을 그만둔다. 그 댄서는 감사의 의미로 미소짓는다.
<<trauma -6>><<ltrauma>><<famegood 1>>
<</if>>
<<if $danceaction is "stripperignore">>
<<set $danceaction to 0>>
당신은 다른 댄서에서 몸을 돌렸다.
<</if>>
<<if $danceaction is "noteapproach">>
<<set $danceaction to 0>>
<<set $tipmod to 0.6>><<tipset>>
<<personPost "은">> 손가락을 배배 꼰다. 당신은 돌아섰다.
<<if $rng gte 91>>
<<if $audience gte 6>>
군중에게 환호를 받은 <<HePost "은">>
<<else>>
<<He>>
<</if>>
손을 뻗어 당신의 넓적다리를 꽉 잡는다.
<<if !$worn.over_lower.type.includes("naked") and !$worn.lower.type.includes("naked")>>
<<if ((setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1 and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1) or (setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1 and $worn.lower.type.includes("naked")) or (setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 and $worn.over_lower.type.includes("naked")))>>
<<if $worn.genitals.type.includes("chastity") and $worn.under_lower.type.includes("naked")>>
<<HePost "은">> 당신의 치마 아래에 손을 뻗고, 정조대 아래에 지폐를 밀어넣는동안,
<<elseif $worn.under_lower.type.includes("naked")>>
<<HePost "은">> 당신의 치마 아래에 손을 뻗고, 맨 엉덩이 사이에 지폐를 밀어넣는동안,
<<else>>
<<HePost "은">> 당신의 치마 아래에 손을 뻗고, 당신의 <<trClothes "under_lower" $worn.under_lower.name>>_trResult에 지폐를 밀어넣는동안,
<</if>>
<<else>>
<<HePost "은">> 당신의 <<if !$worn.over_lower.type.includes("naked")>><<trClothes "over_lower" $worn.over_lower.name>>_trResult<<else>> <<trClothes "lower" $worn.lower.name>>_trResult<</if>>에 지폐를 밀어넣는동안,
<</if>>
<<else>>
<<if $worn.genitals.type.includes("chastity") and $worn.under_lower.type.includes("naked")>>
<<HePost "은">> 정조대 아래에 지폐를 밀어넣는동안,
<<elseif $worn.under_lower.type.includes("naked")>>
<<HePost "은">> 맨 엉덩이 사이에 지폐를 밀어넣는동안,
<<else>>
<<HePost "은">> 당신의 <<trClothes "under_lower" $worn.under_lower.name>>_trResult에 지폐를 밀어넣는동안,
<</if>>
<</if>>당신의 <<bottomPost "에">> 키스한다.
<<else>>
<<if !$worn.over_lower.type.includes("naked") and !$worn.lower.type.includes("naked")>>
<<if ((setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1 and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1) or (setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1 and $worn.lower.type.includes("naked")) or (setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 and $worn.over_lower.type.includes("naked")))>>
<<if $worn.genitals.type.includes("chastity") and $worn.under_lower.type.includes("naked")>>
<<HePost "은">> 당신의 치마 아래에 손을 뻗고, 정조대 아래에 지폐를 밀어넣는다.
<<elseif $worn.under_lower.type.includes("naked")>>
<<HePost "은">> 당신의 치마 아래에 손을 뻗고, 맨 엉덩이 사이에 지폐를 밀어넣는다.
<<else>>
<<HePost "은">> 당신의 치마 아래에 손을 뻗고, 당신의 <<trClothes "under_lower" $worn.under_lower.name>>_trResult에 지폐를 밀어넣는다.
<</if>>
<<else>>
<<HePost "은">> 당신의 <<if !$worn.over_lower.type.includes("naked")>><<trClothes "over_lower" $worn.over_lower.name>><<else>><<trClothes "lower" $worn.lower.name>><</if>>_trResult에 지폐를 밀어넣는다.
<</if>>
<<else>>
<<if $worn.genitals.type.includes("chastity") and $worn.under_lower.type.includes("naked")>>
<<HePost "은">> 정조대 아래에 지폐를 밀어넣는다.
<<elseif $worn.under_lower.type.includes("naked")>>
<<HePost "은">> 맨 엉덩이 사이에 지폐를 밀어넣는다.
<<else>>
<<HePost "은">> 당신의 <<trClothes "under_lower" $worn.under_lower.name>>_trResult에 지폐를 밀어넣는다.
<</if>>
<</if>>
<</if>>
그 행동은 관심을 끌어, 다른 사람들은 돈을 무대에 던졌다.
<<tipreceive>><<garousal>><<arousal 600>>
<</if>>
<<if $danceaction is "noteignore">>
<<set $danceaction to 0>>
당신은 <<personPost "과">> <<HePost "의">> 지페를 무시했다.
<</if>>
<<if $danceaction is "cop">>
<<set $danceaction to 0>>
<<arousal 300>><<set $dancespeech to "cop">>
당신은 <<person1>><<personPost "이">> 당신을 기분 좋게 만들도록 내버려 뒀다.
<<if $audience gte 6>>
군중의 환호를 받은 <<HePost "은">>
<<else>>
<<HePost "은">>
<</if>>
손을 뻗어 엄지와 검지로 당신의 젖꼭지를 움켜쥐고, 남은 손가락으로 당신의 <<breastsPost "을">> 움켜쥔다. 잠시동안 꼬집고 애무한 후, 그들의 손가락이 당신의 배를 누른다. 그들의 손가락이 당신의 <<genitalsPost "에">> 가까워질 때, 당신은 긴장한다. 하지만, 그들은 일이 너무 음탕해지기 전에 당신을 놓아주며, 당신의 <<bottomPost "에">> 빠르게 스팽킹한다.
<</if>>
<<if $danceaction is "rape">>
<<set $danceaction to 0>>
<<arousal 300>><<set $danceevent to "rape">>
당신은 <<person1>><<personPost "이">> 당신을 기분 좋게 만들도록 내버려 뒀다.
<<if $audience gte 6>>
군중의 환호를 받은 <<HePost "은">>
<<else>>
<<HePost "은">>
<</if>>
손을 뻗어 엄지와 검지로 당신의 젖꼭지를 움켜쥐고, 남은 손가락으로 당신의 <<breastsPost "을">> 마사지한다. 잠시동안 꼬집고 애무한 후, 그들의 손가락이 당신의 배를 누른다. 갑자기, 그들은 무대에서 당신을 낚아챘다!
<</if>>
<<if $danceaction is "finish">>
<<set $danceevent to "finish">>
<<set $danceaction to 0>>
당신은 청중이 너무 흥분하기 전에 그만두는 것이 최선이라고 느낀다. 청중은 실망했지만, 당신을 가로막지 않고 보내주었다.
<br><br>
<<clotheson>>
<</if>>
<<if $danceaction is "skirtstruggle">>
<<set $danceaction to 0>>
당신은 한 손으로 당신의 <<trClothes "under_lower" $worn.under_lower.name "name" "을">>_trResult 잡고, 다른 한손으로 치맛자락을 잡으려 한다.
<<if !$worn.lower.type.includes("dance")>>
당신은 신축성 있는 천을 비틀어 풀고, <span class="teal">아무런 손상이 없는 채로,</span> 당신의 옷과 당신의 존엄성을 거의 온전하게 되찾아온다.
<<else>>
짧은 몸싸움 끝에, 당신의 옷과, 당신의 존엄성을 거의 온전하게 되찾아온다.
<<set $worn.under_lower.integrity -= 10>>
<</if>>
<<arousal 100>><<set $dancespeech to "struggle">>
<<if $worn.under_lower.integrity lte 0>>
하지만 당신의 <<trClothes "under_lower" $worn.under_lower.name "name" "은">>_trResult 저항중에 손상을 받았다. 망가진 천은 너덜너덜한 부분이 당신의 다리 사이로 떨어진다. 오직 <<trClothes "lower" $worn.lower.name>>_trResult만이 가리고 있는 <<genitalsPost "을">> 산들바람이 애무한다.
<<set $audiencemod += 2>><<arousal 100>><<underruined>><<set $audiencearousal += 5>><<set $audienceexcitement += 5>><<set $dancespeech to "strip">>
<<if $audience gte 3>>
청중은 당신의 곤경을 알아채고 환호한다.
<</if>>
<</if>>
<</if>>
<<if $danceaction is "skirtsurrender">>
<<set $danceaction to 0>>
<<trClothes "under_lower" $worn.under_lower.name "name" "이">>_trResult 넓적다리에서부터 찢어져 있어, 당신은 자신을 보호하기 위해 치맛자락을 잡는다. 이제 당신의 <<worn_lower_name>> 아래로 엿보여지는 맨살은, 당신의 <<genitals_ga>> 모든 사람들에게 보여질 위험에 처해 있다는 것을 자각하게 한다.
<<set $audiencemod += 2>><<arousal 200>><<underlowerruined>><<set $audiencearousal += 5>><<set $audienceexcitement += 5>><<set $dancespeech to "strip">>
<</if>>
<<if $danceaction is "overupperstruggle">>
<<set $danceaction to 0>>
당신은 <<trClothes "over_upper" $worn.over_upper.name "name" "이">>_trResult 완전히 찢어지는 것을 막기 위해 고군분투한다.
<<if !$worn.over_upper.type.includes("dance")>>
당신은 신축성 있는 천을 비틀어 풀고, <span class="teal">아무런 손상이 없는 채로,</span> 당신의 옷과 당신의 존엄성을 거의 온전하게 되찾아온다.
<<else>>
짧은 몸싸움 끝에, 당신의 옷과, 당신의 존엄성을 거의 온전하게 되찾아온다.
<<set $worn.over_upper.integrity -= 10>>
<</if>>
<<arousal 100>><<set $dancespeech to "struggle">>
<<if $worn.over_upper.integrity lte 0>>
하지만 당신의 <<trClothes "over_upper" $worn.over_upper.name "name" "은">>_trResult 저항중에 손상을 받았다.
<<overupperruined>>
망가진 천은 곧 조각나 떨어지고, 당신의 <<exposedupperPost "을">> 세상의 음흉한 시선에 노출시킨다.
<<arousal 100>><<set $audiencemod += 2>><<set $leftactiondefault to "uppercover">><<set $audiencearousal += 5>><<set $audienceexcitement += 5>><<set $dancespeech to "strip">>
<</if>>
<</if>>
<<if $danceaction is "overuppersurrender">>
<<set $danceaction to 0>>
당신의 <<trClothes "over_upper" $worn.over_upper.name "name" "은">>_trResult 당신의 몸에서 찢어져, 당신의 <<exposedupperPost "을">> 세상이 볼 수 있도록 노출시킨다.
<<set $audiencemod += 2>><<set $leftactiondefault to "uppercover">><<arousal 200>><<set $audiencearousal += 5>><<set $audienceexcitement += 5>><<set $dancespeech to "strip">>
<</if>>
<<if $danceaction is "upperstruggle">>
<<set $danceaction to 0>>
당신은 <<trClothes "upper" $worn.upper.name "name" "이">>_trResult 완전히 찢어지는 것을 막기 위해 고군분투한다.
<<if !$worn.upper.type.includes("dance")>>
당신은 신축성 있는 천을 비틀어 풀고, <span class="teal">아무런 손상이 없는 채로,</span> 당신의 옷과 당신의 존엄성을 거의 온전하게 되찾아온다.
<<else>>
짧은 몸싸움 끝에, 당신의 옷과, 당신의 존엄성을 거의 온전하게 되찾아온다.
<<set $worn.upper.integrity -= 10>>
<</if>>
<<arousal 100>><<set $dancespeech to "struggle">>
<<if $worn.upper.integrity lte 0>>
하지만 당신의 <<trClothes "upper" $worn.upper.name "name" "은">>_trResult 저항중에 손상을 받았다. 당신의 <<breastsPost "을">> 세상에 노출시킨 채로 넝마조각이 된 천은 곧 떨어져내린다.
<<arousal 100>><<set $audiencemod += 2>><<set $leftactiondefault to "uppercover">><<upperruined>><<set $audiencearousal += 5>><<set $audienceexcitement += 5>><<set $dancespeech to "strip">>
<</if>>
<</if>>
<<if $danceaction is "uppersurrender">>
<<set $danceaction to 0>>
당신의 <<trClothes "upper" $worn.upper.name "name" "은">>_trResult 당신의 몸에서 찢어져, 당신의 <<upperruined>><<exposedupperPost "을">> 세상이 볼 수 있도록 노출시킨다.
<<set $audiencemod += 2>><<set $leftactiondefault to "uppercover">><<arousal 200>><<set $audiencearousal += 5>><<set $audienceexcitement += 5>><<set $dancespeech to "strip">>
<</if>>
<<if $danceaction is "overlowerstruggle">>
<<set $danceaction to 0>>
당신은 <<trClothes "over_lower" $worn.over_lower.name "name" "을">>_trResult 붙잡고 몸부림쳐서
<<if !$worn.over_lower.type.includes("dance")>>
<span class="teal">아무런 손상이 없는 채로,</span> 당신의 옷과 당신의 존엄성을 거의 온전하게 되찾아온다.
<<else>>
간신히 당신의 몸에서 찢어져 나가는 것을 막는다.
<<set $worn.over_lower.integrity -= 10>>
<</if>>
<<arousal 100>><<set $dancespeech to "struggle">>
<<if $worn.over_lower.integrity lte 0>>
하지만, 저항은 격렬했으며, 당신의 <<trClothes "over_lower" $worn.over_lower.name "name" "이">>_trResult 넝마가 되어 몸에서 떨어지는 것을 알게 되었다.
<<arousal 100>><<set $audiencemod += 2>><<set $rightactiondefault to "lowercover">><<overlowerruined>><<set $audiencearousal += 5>><<set $audienceexcitement += 5>><<set $dancespeech to "strip">>
<<if $worn.lower.name isnot "naked">>
당신의 <<worn_lower_name_i>> 모두에게 노출되는 순간, 당신의 숨이 턱 막혔다.
<<set $audiencearousal += 3>><<set $audienceexcitement += 3>><<set $audiencemod += 1>><<arousal 100>>
<<elseif $worn.under_lower.name is "naked">>
당신의 <<genitalsPost "이">> 모두에게 노출되는 순간, 당신의 숨이 턱 막혔다.
<<set $audiencearousal += 5>><<set $audienceexcitement += 5>><<set $audiencemod += 2>><<arousal 100>>
<<if $audience gte 2>>
<<dance_crossdress_reveal>>
<</if>>
<<else>>
당신의 <<genitalsPost "을">> 지키는 유일한 <<trClothes "under_lower" $worn.under_lower.name "name" "은">>_trResult 현재 노출되어 있다.
<</if>>
<</if>>
<</if>>
<<if $danceaction is "overlowersurrender">>
<<set $danceaction to 0>>
당신의 <<trClothes "over_lower" $worn.over_lower.name "name" "은">>_trResult 당신의 몸에서 찢어진다.
<<arousal 100>><<set $audiencemod += 2>><<set $rightactiondefault to "lowercover">><<overlowerruined>><<set $audiencearousal += 5>><<set $audienceexcitement += 5>><<set $dancespeech to "strip">>
<<if $worn.lower.name is "naked">>
당신의 <<worn_lower_name_i>> 모두에게 노출되는 순간, 당신의 숨이 턱 막혔다.
<<set $audiencearousal += 3>><<set $audienceexcitement += 3>><<set $audiencemod += 1>><<arousal 100>>
<<elseif $worn.under_lower.name is "naked">>
당신의 <<genitalsPost "이">> 모두에게 노출되는 순간, 당신의 숨이 턱 막혔다.
<<set $audiencearousal += 5>><<set $audienceexcitement += 5>><<set $audiencemod += 2>><<arousal 100>>
<<if $audience gte 2>>
<<dance_crossdress_reveal>>
<</if>>
<<else>>
당신의 <<genitalsPost "을">> 지키는 유일한 <<trClothes "under_lower" $worn.under_lower.name "name" "은">>_trResult 현재 노출되어 있다.
<</if>>
<</if>>
<<if $danceaction is "lowerstruggle">>
<<set $danceaction to 0>>
당신은 <<trClothes "lower" $worn.lower.name "name" "을">>_trResult 붙잡고 몸부림쳐서
<<if !$worn.over_lower.type.includes("dance")>>
<span class="teal">아무런 손상이 없는 채로,</span> 당신의 옷과 당신의 존엄성을 거의 온전하게 되찾아온다.
<<else>>
간신히 당신의 몸에서 찢어져 나가는 것을 막는다.
<<set $worn.lower.integrity -= 10>>
<</if>>
<<arousal 100>><<set $dancespeech to "struggle">>
<<if $worn.lower.integrity lte 0>>
하지만, 저항은 격렬했으며, 당신의 <<trClothes "lower" $worn.lower.name "name" "이">>_trResult 넝마가 되어 몸에서 떨어지는 것을 알게 되었다.
<<arousal 100>><<set $audiencemod += 2>><<set $rightactiondefault to "lowercover">><<lowerruined>><<set $audiencearousal += 5>><<set $audienceexcitement += 5>><<set $dancespeech to "strip">>
<<if $worn.under_lower.name is "naked">>
당신의 <<genitalsPost "이">> 모두에게 노출되는 순간, 당신의 숨이 턱 막혔다.
<<set $audiencearousal += 5>><<set $audienceexcitement += 5>><<set $audiencemod += 2>><<arousal 100>>
<<if $audience gte 2>>
<<dance_crossdress_reveal>>
<</if>>
<<else>>
당신의 <<genitalsPost "을">> 지키는 유일한 <<trClothes "under_lower" $worn.under_lower.name "name" "은">>_trResult 현재 노출되어 있다.
<</if>>
<</if>>
<</if>>
<<if $danceaction is "lowersurrender">>
<<set $danceaction to 0>>
당신의 <<trClothes "lower" $worn.lower.name "name" "은">>_trResult 당신의 몸에서 찢어진다.
<<arousal 100>><<set $audiencemod += 2>><<set $rightactiondefault to "lowercover">><<lowerruined>><<set $audiencearousal += 5>><<set $audienceexcitement += 5>><<set $dancespeech to "strip">>
<<if $worn.under_lower.name is "naked">>
당신의 <<genitalsPost "이">> 모두에게 노출되는 순간, 당신의 숨이 턱 막혔다.
<<set $audiencearousal += 5>><<set $audienceexcitement += 5>><<set $audiencemod += 2>><<arousal 100>>
<<if $audience gte 2>>
<<dance_crossdress_reveal>>
<</if>>
<<else>>
당신의 <<genitalsPost "을">> 지키는 유일한 <<trClothes "under_lower" $worn.under_lower.name "name" "은">>_trResult 현재 노출되어 있다.
<</if>>
<</if>>
<<if $danceaction is "understruggle">>
<<set $danceaction to 0>>
<<if !$worn.under_lower.type.includes("dance")>>
당신은 <<worn_under_lower_name_ul>> 지키기 위해 필사적으로 싸운다. <span class="teal">그 유연한 재질은 그런 몸부림을 견뎌낸다.</span>
<<else>>
당신은 <<trClothes "under_lower" $worn.under_lower.name "name" "을">>_trResult 지키기 위해 고군분투한다.
<<set $worn.under_lower.integrity -= 10>>
<</if>>
<<arousal 100>><<set $dancespeech to "struggle">>
<<if $worn.under_lower.integrity lte 0>>
당신이 옷 잡아당기기에서 이기기 시작하고 있을 때 옷이 찢어지면서, 당신은 속옷 없이 땅에 던져진다. 당신의 <<genitalsPost "이">> 모두에게 노출되는 순간, 당신의 숨이 턱 막혔다.
<<set $audiencearousal += 5>><<set $audienceexcitement += 5>><<set $audiencemod += 4>><<arousal 100>><<underlowerruined>><<set $rightactiondefault to "undercover">><<set $dancespeech to "strip">>
<<if $audience gte 2>>
<<dance_crossdress_reveal>>
<</if>>
<</if>>
<</if>>
<<if $danceaction is "undersurrender">>
<<set $danceaction to 0>>
당신의 <<trClothes "under_lower" $worn.under_lower.name "name" "이">>_trResult 당신에게서 찢어져가, 당신의 <<genitalsPost "이">> 모두가 볼 수 있게 해방된다. 그 굴욕에 당신의 심장이 쿵쿵대기 시작했다.
<<set $audiencearousal += 10>><<set $audienceexcitement += 10>><<set $audiencemod += 4>><<arousal 300>><<underlowerruined>><<set $rightactiondefault to "undercover">><<set $dancespeech to "strip">>
<<if $audience gte 2>>
<<dance_crossdress_reveal>>
<</if>>
<</if>>
<<if $danceaction is "underupperstruggle">>
<<set $danceaction to 0>>
<<if !$worn.under_upper.type.includes("dance")>>
당신은 <<worn_under_upper_name_ul>> 지키기 위해 필사적으로 싸운다. <span class="teal">그 유연한 재질은 그런 몸부림을 견뎌낸다.</span>
<<else>>
당신은 <<trClothes "under_upper" $worn.under_upper.name "name" "을">>_trResult 지키기 위해 고군분투한다.
<<set $worn.under_upper.integrity -= 10>>
<</if>>
<<arousal 100>><<set $dancespeech to "struggle">>
<<if $worn.under_upper.integrity lte 0>>
당신이 옷 잡아당기기에서 이기기 시작하고 있을 때 옷이 찢어지면서, 당신은 속옷 없이 땅에 던져진다. 당신의 <<breastsPost "이">> 모두에게 노출되는 순간, 당신의 숨이 턱 막혔다.
<<set $audiencearousal += 5>><<set $audienceexcitement += 5>><<set $audiencemod += 4>><<arousal 100>><<underupperruined>><<set $rightactiondefault to "undercover">><<set $dancespeech to "strip">>
<</if>>
<</if>>
<<if $danceaction is "underuppersurrender">>
<<set $danceaction to 0>>
당신의 <<trClothes "under_upper" $worn.under_upper.name "name" "이">>_trResult 당신에게서 찢어져가, 당신의 <<breastsPost "이">> 모두가 볼 수 있게 해방된다. 그 굴욕에 당신의 심장이 쿵쿵대기 시작했다.
<<set $audiencearousal += 10>><<set $audienceexcitement += 10>><<set $audiencemod += 4>><<arousal 300>><<underupperruined>><<set $rightactiondefault to "undercover">><<set $dancespeech to "strip">>
<</if>>
<<if $danceaction is "robinignore">>
당신은 당신의 눈을 돌려 로빈의 존재를 알아채지 못한 척 한다. <<nnpc_He_nun "Robin">> 더 절박한 목소리로 계속 당신의 이름을 계속 부른다.
<br>
필사적인 노력으로, <<nnpc_he_nun "Robin">> 군중들 사이를 밀치고 <<nnpc_his_yi "Robin">> 길을 만들려 하지만, <<nnpc_he_nun "Robin">> 격렬하게 마주 밀쳐지는 결과만 얻었을 뿐이다. <<nnpc_He_nun "Robin">> 낙담한 눈으로 당신을 보고는 뾰루퉁하게 사라진다.
<</if>>
<<if ($danceaction is "cool" or $danceaction is "sexual" or $danceaction is "sophisticated" or $danceaction is "seductive") and $arousal gte $arousalmax>>
<<orgasmstage>>
<<elseif $danceaction is "cool">>
<<set $danceaction to 0>><<set $danceactiondefault to "cool">>
<<stress -2>><<tiredness 1>><<dancestat>><<set $dancespeech to "dance">>
<<if $audience gte 1>>
<<set $audiencearousal += $allure / 2000 + currentSkillValue('danceskill') / 100>>
<<set $audienceexcitement += currentSkillValue('danceskill') / 100>>
<</if>>
<<if $danceskill lte 200>>
달리 무엇을 할지 모른 채, 리드미컬하게 까딱거리기만 한다.
<<elseif $danceskill lte 400>>
당신은 인터넷에서 본 유행하는 춤을 따라하려고 노력한다. 당신은 결국 바보처럼 보인다.
<<elseif $danceskill lte 600>>
당신은 모두 단순하게 유지하기로 하고, 능숙하게 춤을 추도록 집중한다.
<<elseif $danceskill lte 800>>
당신은 유행하는 춤을 따라하려고 노력하고, 그것을 소화하려고 한다.
<<elseif $danceskill lte 999>>
당신은 활기있고 부드럽게 춤을 춘다. 각각의 동작은 자연스럽게 다름 동작으로 흘러간다.
<<else>>
당신의 움직임으로 그곳을 지배하고 있다.
<</if>>
<br><br>
<<danceskilluse>><<pass 1>>
<<set $dancephysique += 1>>
<<if $dancephysique gte 10>>
<<set $dancephysique -= 10>>
<<physique>>
<</if>>
<<elseif $danceaction is "sophisticated">>
<<set $danceaction to 0>><<set $danceactiondefault to "sophisticated">>
<<stress -2>><<tiredness 1>><<dancestat>><<set $dancespeech to "dance">>
<<if $audience gte 1>>
<<set $audiencearousal += $allure / 3000 + currentSkillValue('danceskill') / 100>>
<<set $audienceexcitement += currentSkillValue('danceskill') / 100>>
<</if>>
<<if $danceskill lte 200>>
당신은 세련되어 보이길 바라며, 이리저리 몸을 흔들고 있다.
<<elseif $danceskill lte 400>>
당신은 세련되어 보이길 바라며, 세련된 자세로 이리저리 몸을 흔든다.
<<elseif $danceskill lte 600>>
당신은 균형을 유지하는데 집중하면서, 돌고 미끄러지듯 움직인다.
<<elseif $danceskill lte 800>>
침착함을 잃지 않고, 당신은 빠르고 자신있게 움직인다.
<<elseif $danceskill lte 999>>
당신의 움직임 속의 평온함은 당신의 마음에 자신감과 집중력을 숨긴다.
<<else>>
당신은 피루엣처럼 품위있는 모델 그 자체다.
<</if>>
<br><br>
<<danceskilluse>><<pass 1>>
<<set $dancephysique += 1>>
<<if $dancephysique gte 10>>
<<set $dancephysique -= 10>>
<<physique>>
<</if>>
<<elseif $danceaction is "seductive">>
<<set $danceaction to 0>><<set $danceactiondefault to "seductive">>
<<stress -2>><<tiredness 1>><<exhibitionism1>><<dancestat>><<set $dancespeech to "dance">>
<<if $audience gte 1>>
<<set $audiencearousal += $allure / 1000 + currentSkillValue('danceskill') / 100>>
<<set $audienceexcitement += currentSkillValue('danceskill') / 100>>
<</if>>
<<if $danceskill lte 200>>
당신은 요염하게 춤을 추려고 노력하지만, 섹시하기 보다 멍청해보인다.
<<elseif $danceskill lte 400>>
당신은 당신의 아름다움을 강조하기 위해 천천히 그리고 우아하게 춤을 추려고 노력한다.
<<elseif $danceskill lte 600>>
당신의 춤 동작은 당신의 몸의 아름다움을 강조한다.
<<elseif $danceskill lte 800>>
당신의 춤은 매끄러우면서도 도발적이다.
<<elseif $danceskill lte 999>>
당신은 우아하고 에로틱하게 춤을 추며, 몸을 보여준다.
<<else>>
당신의 묘한 매력이 있는 움직임은 매우 희소하고 따라할 수 없다.
<</if>>
<br><br>
<<danceskilluse>><<pass 1>>
<<set $dancephysique += 1>>
<<if $dancephysique gte 10>>
<<set $dancephysique -= 10>>
<<physique>>
<</if>>
<<elseif $danceaction is "sexual">>
<<set $danceaction to 0>><<set $danceactiondefault to "sexual">>
<<stress -2>><<tiredness 1>><<exhibitionism2>><<dancestat>><<set $dancespeech to "dance">>
<<if $audience gte 1>>
<<set $audiencearousal += $allure / 500 + currentSkillValue('danceskill') / 100>>
<<set $audienceexcitement += currentSkillValue('danceskill') / 100>>
<</if>>
<<if $danceskill lte 200>>
당신은 도발적으로 춤을 추려고 한다. 당신의 부족한 실력으로 인해, 그저 엉덩이 흔드는 것으로 밖에 보이지 않는다.
<<elseif $danceskill lte 400>>
당신은 자신의 엉덩이를 흔들어보이고, 보는 사람에게 쇼를 보여준다.
<<elseif $danceskill lte 600>>
당신은 추파를 던지듯 춤을 추고, 당신의 동작은 당신의 음탕한 부분을 강조한다.
<<elseif $danceskill lte 800>>
당신은 능숙하고 도발적으로 춤을 추며, 당신의 동작은 당신의 음탕한 부분을 강조한다.
<<elseif $danceskill lte 999>>
당신은 능숙하고 도발적으로 춤을 추며, 당신의 몸 전체가 성적인 에너지를 표출한다.
<<else>>
당신의 움직임은 원초적이고 도취적인 성적 에너지를 발산한다.
<</if>>
<<danceskilluse>>
<<pass 1>>
<<set $dancephysique += 1>>
<<if $dancephysique gte 10>>
<<set $dancephysique -= 10>>
<<physique>>
<</if>>
<<elseif $danceaction is "orgasm">>
<<orgasmstage>>
<<elseif $danceaction is "groom">>
<<set $audiencearousal += 4>><<set $audienceexcitement += 4>><<set $audiencemod += 1>><<set $danceactiondefault to "groom">>
<<if $player.bodyliquid.neck.goo gte 1>>
<<set $player.bodyliquid.neck.goo -= 1>>
당신은 스스로 그루밍한다. 당신의 목에 묻은 점액을 손으로 닦고, 당신의 손을 할짝거린다.
<<elseif $player.bodyliquid.rightarm.goo gte 1>>
<<set $player.bodyliquid.rightarm.goo -= 1>>
당신은 스스로 그루밍한다. 오른팔에 묻은 점액을 할짝거린다.
<<elseif $player.bodyliquid.leftarm.goo gte 1>>
<<set $player.bodyliquid.leftarm.goo -= 1>>
당신은 스스로 그루밍한다. 왼팔에 묻은 점액을 할짝거린다.
<<elseif $player.bodyliquid.thigh.goo gte 1>>
<<set $player.bodyliquid.thigh.goo -= 1>>
당신은 스스로 그루밍한다. 당신의 넓적다리에 묻은 점액을 손으로 닦고, 당신의 손을 할짝거린다.
<<elseif $player.bodyliquid.bottom.goo gte 1>>
<<set $player.bodyliquid.bottom.goo -= 1>>
당신은 스스로 그루밍한다. 당신의 <<bottomPost "에">> 묻은 점액을 손으로 닦고, 당신의 손을 할짝거린다.
<<elseif $player.bodyliquid.tummy.goo gte 1>>
<<set $player.bodyliquid.tummy.goo -= 1>>
당신은 스스로 그루밍한다. 당신의 배에 묻은 점액을 손으로 닦고, 당신의 손을 할짝거린다.
<<elseif $player.bodyliquid.chest.goo gte 1>>
<<set $player.bodyliquid.chest.goo -= 1>>
당신은 스스로 그루밍한다. 당신의 가슴에 묻은 점액을 손으로 닦고, 당신의 손을 할짝거린다.
<<elseif $player.bodyliquid.face.goo gte 1>>
<<set $player.bodyliquid.face.goo -= 1>>
당신은 스스로 그루밍한다. 당신의 얼굴에 묻은 점액을 손으로 닦고, 당신의 손을 할짝거린다.
<<elseif $player.bodyliquid.hair.goo gte 1>>
<<set $player.bodyliquid.hair.goo -= 1>>
당신은 스스로 그루밍한다. 당신의 머리카락에 묻은 점액을 손으로 닦고, 당신의 손을 할짝거린다.
<<elseif $player.bodyliquid.feet.goo gte 1>>
<<set $player.bodyliquid.feet.goo -= 1>>
당신은 스스로 그루밍한다. 당신의 발에 묻은 점액을 손으로 닦고, 당신의 손을 할짝거린다.
<<elseif $player.bodyliquid.vaginaoutside.goo gte 1>>
<<set $player.bodyliquid.vaginaoutside.goo -= 1>>
당신은 스스로 그루밍한다. 당신의 <<pussyPost "에">> 묻은 점액을 손으로 닦고, 당신의 손을 할짝거린다.
<<elseif $player.bodyliquid.penis.goo gte 1>>
<<set $player.bodyliquid.penis.goo -= 1>><<set _dance_penis_cleaned to true>>
당신은 스스로 그루밍한다. 당신의 <<penisPost>>에 묻은 점액을 손으로 닦고, 당신의 손을 할짝거린다.
<<elseif $player.bodyliquid.neck.semen gte 1>>
<<set $player.bodyliquid.neck.semen -= 1>>
당신은 스스로 그루밍한다. 당신의 목에 묻은 정액을 손으로 닦고, 당신의 손을 할짝거린다.
<<elseif $player.bodyliquid.rightarm.semen gte 1>>
<<set $player.bodyliquid.rightarm.semen -= 1>>
당신은 스스로 그루밍한다. 오른팔에 묻은 정액을 할짝거린다.
<<elseif $player.bodyliquid.leftarm.semen gte 1>>
<<set $player.bodyliquid.leftarm.semen -= 1>>
당신은 스스로 그루밍한다. 왼팔에 묻은 정액을 할짝거린다.
<<elseif $player.bodyliquid.thigh.semen gte 1>>
<<set $player.bodyliquid.thigh.semen -= 1>>
당신은 스스로 그루밍한다. 당신의 넓적다리에 묻은 정액을 손으로 닦고, 당신의 손을 할짝거린다.
<<elseif $player.bodyliquid.bottom.semen gte 1>>
<<set $player.bodyliquid.bottom.semen -= 1>>
당신은 스스로 그루밍한다. 당신의 <<bottomPost "에">> 묻은 정액을 손으로 닦고, 당신의 손을 할짝거린다.
<<elseif $player.bodyliquid.tummy.semen gte 1>>
<<set $player.bodyliquid.tummy.semen -= 1>>
당신은 스스로 그루밍한다. 당신의 배에 묻은 정액을 손으로 닦고, 당신의 손을 할짝거린다.
<<elseif $player.bodyliquid.chest.semen gte 1>>
<<set $player.bodyliquid.chest.semen -= 1>>
당신은 스스로 그루밍한다. 당신의 가슴에 묻은 정액을 손으로 닦고, 당신의 손을 할짝거린다.
<<elseif $player.bodyliquid.face.semen gte 1>>
<<set $player.bodyliquid.face.semen -= 1>>
당신은 스스로 그루밍한다. 당신의 얼굴에 묻은 정액을 손으로 닦고, 당신의 손을 할짝거린다.
<<elseif $player.bodyliquid.hair.semen gte 1>>
<<set $player.bodyliquid.hair.semen -= 1>>
당신은 스스로 그루밍한다. 당신의 머리카락에 묻은 정액을 손으로 닦고, 당신의 손을 할짝거린다.
<<elseif $player.bodyliquid.feet.semen gte 1>>
<<set $player.bodyliquid.feet.semen -= 1>>
당신은 스스로 그루밍한다. 당신의 발에 묻은 정액을 손으로 닦고, 당신의 손을 할짝거린다.
<<elseif $player.bodyliquid.vaginaoutside.semen gte 1>>
<<set $player.bodyliquid.vaginaoutside.semen -= 1>>
당신은 스스로 그루밍한다. 당신의 <<pussyPost "에">> 묻은 정액을 손으로 닦고, 당신의 손을 할짝거린다.
<<elseif $player.bodyliquid.penis.semen gte 1>>
<<set $player.bodyliquid.penis.semen -= 1>><<set _dance_penis_cleaned to true>>
당신은 스스로 그루밍한다. 당신의 <<penisPost>>에 묻은 정액을 손으로 닦고, 당신의 손을 할짝거린다.
<</if>>
<<if $goooutsidecount + $semenoutsidecount lte 1 or (_dance_penis_cleaned is true and $goooutsidecount + $semenoutsidecount lte 3)>>
<<set $danceactiondefault to "cool">>
<</if>>
<<pass 1>>
<<elseif $danceaction is "drink">>
<<if $danceSuccess>>
당신은 술을 잡아, <span class="green">마시는 동작을 춤에 엮어넣고,</span> 내려놓는다. 관중들이 환호한다.
<<if random(1, 10) is 10>>
<span class="pink">당신은 따뜻함을 느낀다.</span><<set $drugged += 60>>
<<else>>
당신은 어지러움을 느낀다.
<</if>>
<<set $audiencemod += 4>><<set $drunk += 60>>
<<else>>
당신은 춤의 흐름을 끊지 않고 술을 잡으려 하지만, <span class="red">대신 그 <<persons_yi>> 손에서 잔을 쳐버려</span> 와인을 <<himPost>>에게 쏟아버린다. 관중들은 즐거워하는 듯하다.<<set $audiencemod += 1>>
<</if>>
<<elseif $danceaction is "drink_careful">>
<<set $danceaction to 0>>
당신은 움직임을 늦춰 안전하게 술을 마신다. 당신은 어지러움을 느끼지만, 관중들은 만족해한다.<<set $drunk += 60>><<set $audiencemod += 2>>
<<elseif $danceaction is "drink_ignore">>
<<set $danceaction to 0>>
당신은 술을 무시하고, 계속 춤을 춘다. 그 <<person_un>> 실망한 듯 보이고, <<hePost>>만 실망한 것이 아니다.<<set $audienceexcitement -= 5>>
<<elseif $danceaction is "light_flaunt">>
<<set $danceaction to 0>>
당신은 무대 가장자리를 활보하고, 돌고, 한 손을 정강이에 대고 다리를 약간 벌리며 몸을 앞으로 숙인다. 당신은 천천히 일어나며, 손을 무릎에서 넓적다리로 끌어올린다. 팔 하나가 어둠에서 당신에게 뻗어나오지만, 당신이 걸어나오며, 그 팔이 허공을 잡도록 한다.
<<dance_job_interest 5>>
<<set $audienceexcitement += 5>>
<<set $audiencearousal += 5>>
<<elseif $danceaction is "light_cover">>
<<set $danceaction to 0>>
당신은 두 팔로 당신의 몸을 가린 채로 가능한 한 춤을 추며, 조명의 색상이 바뀌어 다시 안전해지기를 기다린다.
<<set $audiencearousal += 5>>
<<elseif $danceaction is "privaterefuse">>
당신은 잠재적인 고객을 무시했다.
<<elseif $danceaction is "corruptionResult">>
<<if $corruptionResult is "defy">>
<<if $corruption_slime gte ($willpower / 10)>>
<span class="red">슬라임의 통제를 두려워하며 무대를 떠나려 한다. 하지만, 슬라임은 허락하지 않는다.</span>
<<set $corruptionDancing to 1>>
<<else>>
슬라임의 통제를 두려워하며, 당신은 자신을 진정시킬 기회를 주기 위해 무대를 떠나기로 결정한다.
<<set $danceevent to "finish">>
<</if>>
<<elseif $corruptionResult is "obey">>
슬라임이 무대를 떠나지 못하게 막는다.
<<set $corruptionDancing to 1>>
<<elseif $corruptionResult is "submit">>
당신은 슬라임의 명령을 의도적으로 지킨다.
<<promiscuity5>>
<<set $corruptionDancing to 2>>
<</if>>
<<unset $corruptionResult>>
<</if>>
<<dancestripeffects>>
<br><br>
<</widget>>
<<widget "dance_crossdress_reveal">>
<<if $crossdressing is 2>>
<<if $rng gte 96>>
<span class="red">당신의 청중은 그 광경에 공포를 느끼고 뒤로 물러난다!</span> 그들은 당신에게 병을 던지고 불경하다고 소리치지만, 그에 못지않게 즐거워하는 것처럼 보인다.
<<pain 6>><<stress 6>><<trauma 6>><<set $audiencemod += 3>><<set $dancespeech to "hermangry">>
<<elseif $rng gte 85>>
<span class="purple">당신의 청중은 그 광경에 환호한다.</span> 그들의 눈에 욕망이 비친다.
<<set $audienceexcitement += 20>><<set $audiencearousal += 20>><<set $audiencemod += 3>><<set $dancespeech to "hermaroused">>
<<elseif $rng gte 50>>
<span class="blue">당신의 청중은 그 광경에 놀라 뒤로 물러난다.</span>
<<set $audienceexcitement -= 20>><<set $audiencearousal -= 20>><<set $dancespeech to "hermshock">>
<<elseif $rng gte 30>>
그들은 당신의 <<genitalsPost "에">> 당황한다. <<if $audience gte 7>>누군가 한숨을 쉬고 가버린다.<<set $audience -= 1>><</if>>
<<set $dancespeech to "hermdisappointed">>
<<else>>
청중은 당신의 성기에도 불구하고, 취약한 상태에 있는 당신을 보고 기뻐하며 야유와 조롱을 퍼붓습니다.
<</if>>
<<elseif $crossdressing is 1>>
<<if $rng gte 96>>
<span class="red">당신의 청중은 그 광경에 공포를 느끼고 뒤로 물러난다!</span> 그들은 당신에게 병을 던지고 불경하다고 소리치지만, 그에 못지않게 즐거워하는 것처럼 보인다.
<<pain 6>><<stress 6>><<trauma 6>><<set $audiencemod += 3>><<set $dancespeech to "crossdressangry">>
<<elseif $rng gte 85>>
<span class="purple">당신의 청중은 그 광경에 환호한다.</span> 그들의 눈에 욕망이 비친다.
<<set $audienceexcitement += 20>><<set $audiencearousal += 20>><<set $audiencemod += 3>><<set $dancespeech to "crossdressaroused">>
<<elseif $rng gte 50>>
<span class="blue">당신의 청중은 그 광경에 놀라 뒤로 물러난다.</span>
<<set $audienceexcitement -= 20>><<set $audiencearousal -= 20>><<set $dancespeech to "crossdressshock">>
<<elseif $rng gte 30>>
그들은 당신의 <<genitalsPost "에">> 당황한다. <<if $audience gte 7>>누군가 한숨을 쉬고 가버린다.<<set $audience -= 1>><</if>>
<<set $dancespeech to "crossdressdisappointed">>
<<else>>
청중은 당신의 성별에도 불구하고, 취약한 상태에 있는 당신을 보고 기뻐하며 야유와 조롱을 퍼붓습니다.
<</if>>
<<else>>
당신의 청중은 취약한 상태에 있는 당신을 보고 기뻐하며 야유와 조롱을 퍼붓습니다.
<</if>>
<</widget>><<widget "dancespeech">>
<<set $rng to random(1, 100)>>
<<if $audience is 1>>
<<person1>><<HePost "이">> 외친다.
<<elseif $audience is 2>>
<<if $rng gte 51>>
<<person1>><<personPost "이">> 외친다.
<<else>>
<<person2>><<personPost "이">> 외친다.
<</if>>
<<elseif $audience is 3>>
<<if $rng gte 71>>
<<person1>><<personPost "이">> 외친다.
<<elseif $rng gte 41>>
<<person2>><<personPost "이">> 외친다.
<<else>>
<<person3>><<personPost "이">> 외친다.
<</if>>
<<elseif $audience gte 4>>
<<if $rng gte 71>>
<<person1>><<personPost "이">> 외친다.
<<elseif $rng gte 36>>
<<person2>><<personPost "이">> 외친다.
<<else>>
<<person3>><<personPost "이">> 외친다.
<</if>>
<</if>>
<<if $dancespeechselector is 1>>
<<set $dancespeechselector to 2>>
<<elseif $dancespeechselector is 2>>
<<set $dancespeechselector to 3>>
<<else>>
<<set $dancespeechselector to 1>>
<</if>>
<<if $audience isnot 0>>
<<set $rng to random(1, 100)>>
<<if $dancespeech is "hermangry">>
<<if $rng gte 76>>
"<<pShePost "은">> 괴짜야!"
<<elseif $rng gte 51>>
"내가 그걸 던지는게 아니었어. 많은 술값을 벌 수 있었을텐데."
<<elseif $rng gte 26>>
"특별한 쇼가 있을거라 생각 못했는데. 멋지군."
<<else>>
"우리가 널 먹어도 신경쓸 사람이 있을까?"
<</if>>
<<elseif $dancespeech is "hermaroused">>
<<if $rng gte 76>>
"자지와 보지 둘 다? 쩌는걸."
<<elseif $rng gte 51>>
"내가 후타나리를 보게 될 줄은 몰랐는데. 내가 참을 수 있을 것 같지 않군."
<<elseif $rng gte 26>>
"난 <<pher_yi>> 자지와 보지 둘 다 범하고 싶어."
<<else>>
"둘 다! 누구도 내 말을 믿지 않을 거야."
<</if>>
<<elseif $dancespeech is "hermshock">>
<<if $rng gte 76>>
"자지와 보지 둘 다는 예상하지 못했어."
<<elseif $rng gte 51>>
"<<pShePost "은">> 여전히 귀엽지만, 그건 이상해."
<<elseif $rng gte 26>>
"난 독특한 걸 생각하진 않았어."
<<else>>
"젠장. 어딜 봐야 할지 모르겠군."
<</if>>
<<elseif $dancespeech is "hermdisappointed">>
<<if $rng gte 76>>
"난 <<pshePost "이">> 보통일 줄 알았어."
<<elseif $rng gte 51>>
"아마, 여전히 귀여울거야."
<<elseif $rng gte 26>>
"한 사람에게 자지와 보지는 본 적이 없어. 어떻게 생각해야 할 지 모르겠군."
<<else>>
"이건 내게 너무 독특할 지도 모르겠어."
<</if>>
<<elseif $dancespeech is "crossdressangry">>
<<if $rng gte 76>>
"빌어먹을 복장도착자 같으니."
<<elseif $rng gte 51>>
"우릴 속여서 행복하겠네."
<<elseif $rng gte 26>>
"더 던지고 싶지만, 술값이 비싸군."
<<else>>
"이 복장도착증 걸레를 혼내줄 사람?"
<</if>>
<<elseif $dancespeech is "crossdressaroused">>
<<if $rng gte 76>>
<<if $player.penisExist>>
"자지가 있으니 낫네."
<<else>>
"보지가 있으니 낫네."
<</if>>
<<elseif $rng gte 51>>
<<if $player.penisExist>>
"뜻밖의 자지라니 최고군."
<<else>>
"뜻밖의 보지라니 최고군."
<</if>>
<<elseif $rng gte 26>>
"내가 속았어. 쩌는걸."
<<else>>
"역대 최고의 폭로였어."
<</if>>
<<elseif $dancespeech is "crossdressshock">>
<<if $rng gte 76>>
"그건 예상하지 못 했는데."
<<elseif $rng gte 51>>
"좀 누워야겠어."
<<elseif $rng gte 26>>
"완전히 속았어."
<<else>>
<<if $player.penisExist>>
"자지? 말도 안돼."
<<else>>
"보지? 말도 안돼."
<</if>>
<</if>>
<<elseif $dancespeech is "crossdressdisappointed">>
<<if $rng gte 76>>
"이건 내가 평소에 좋아하는게 아닌데. 그래도 여전히 귀여워."
<<elseif $rng gte 51>>
<<if $player.penisExist>>
"그 자지를 어떻게 해야할 지 모르겠어."
<<else>>
"그 보지를 어떻게 해야할 지 모르겠어."
<</if>>
<<elseif $rng gte 26>>
"난 다른걸 바라고 있었는데. 내 생각엔 그거도 나쁘진 않은 것 같아."
<<else>>
"내가 기대했던 건 아니야."
<</if>>
<<elseif $dancespeechselector is 1>>
<<set $rng to random(1, 100)>>
<<if $dancespeech is "cop">>
<<if $rng gte 76>>
"틀림없이 만져지는 걸 좋아하겠지."
<<elseif $rng gte 51>>
"아~ <<pshePost "이">> 부끄럼 타고 있는 것 같아."
<<elseif $rng gte 26>>
"널 맛보고 싶어하는 사람들을 위해 이런 모습을 보이는거지?"
<<else>>
"너 애무당하는거 좋아하지?"
<</if>>
<<elseif $dancespeech is "cum">>
<<if $rng gte 76>>
"<<pShePost "은">> 이런 무대에 서기에 적합한 사람이야."
<<elseif $rng gte 51>>
"정말 <<pshePost "이">> 가버렸어?"
<<elseif $rng gte 26>>
"<<girls>>의 오르가즘을 직접 보니 훨 낫군."
<<else>>
"분명 네 안에 또 다른 오르가즘이 있을거야."
<</if>>
<<elseif $dancespeech is "nocum">>
<<if $rng gte 76>>
"<<pShe>> must be a real slut to have a dry orgasm like that."
<<elseif $rng gte 51>>
"Did <<pshe>> really just cum like a girl?"
<<elseif $rng gte 26>>
"<<girls>>의 오르가즘을 직접 보니 훨 낫군."
<<else>>
"I wonder if <<pshe>> has been having a little too much fun."
<</if>>
<<elseif $dancespeech is "struggle">>
<<if $rng gte 76>>
"난 걔네가 저항할 때가 좋더라."
<<elseif $rng gte 51>>
"자! 그걸 벗어버려!"
<<elseif $rng gte 26>>
"빨리 벗어. 나 시간 없단 말이야."
<<else>>
"놀리지 마, 네 피부 좀 보여줘."
<</if>>
<<elseif $dancespeech is "strip">>
<<if $rng gte 76>>
"분명 뭔가 감추고 싶은게 있을꺼야."
<<elseif $rng gte 51>>
"<<pShePost "이">> 적게 입으니까 좀 더 보기 좋군."
<<elseif $rng gte 26>>
"낯선 사람 앞에서 옷을 벗는 넌 엄청난 변태인게 틀림없어."
<<else>>
"무대에서 옷을 벗는 넌 품위가 없어."
<</if>>
<<elseif $dancespeech is "dance">>
<<if $danceskill gte 800>>
<<if $rng gte 76>>
"이 <<girl_yi>> 움직임이 진짜지."
<<elseif $rng gte 51>>
"<<pShePost "은">> 어떻게 자신을 뽐내는지 알아."
<<elseif $rng gte 26>>
"넌 환상적인 댄서야."
<<else>>
"<<pshePost "이">> <<pshePost "의">> 춤처럼 섹스도 잘할까?"
<</if>>
<<elseif $danceskill gte 400>>
<<if $rng gte 76>>
"네가 섹시하진 않아도 볼만한 가치는 있을거야."
<<elseif $rng gte 51>>
"이 <<girl_un>> 나쁜 댄서는 아니야."
<<elseif $rng gte 26>>
"이 걸레들이 자신의 엉덩이를 흔드는 것을 보는 걸 좋아해."
<<else>>
"<<pshePost "이">> 관심을 좋아한다고 장담해."
<</if>>
<<elseif $danceskill gte 200>>
<<if $rng gte 76>>
"적어도 리듬은 지킬 줄 아는군."
<<elseif $rng gte 51>>
"<<pHer_yi>> 춤은 엄청 지루하네."
<<elseif $rng gte 26>>
"춤은 그만하고, 뭔가 야한 행동이나 해봐"
<<else>>
"넌 정말 춤을 못 추는 <<bitchPost "아">>. 그래도 괜찮은 장난감이 될지도 몰라."
<</if>>
<<else>>
<<if $rng gte 76>>
"내가 해도 이것보단 잘 하겠다 <<bitchPost "아">>. 그래도 난 위엄이 있지."
<<elseif $rng gte 51>>
"이 창년은 어디서 춤을 배웠지? 동물원?"
<<elseif $rng gte 26>>
"누가 저기에 올라가게 해야 해."
<<else>>
"그 끔찍한 춤만 아니면, 넌 제법 괜찮았을거야."
<</if>>
<</if>>
<<else>>
<<if $rng gte 76>>
"저런 무대에 올라가려면 넌 확실한 걸레여야 해."
<<elseif $rng gte 51>>
"넌 제법 괜찮은 <<girlPost "이야">>. 하지만 너도 알고 있겠지."
<<elseif $rng gte 26>>
"내 생각에는 이 <<bitchPost "을">> 좋은 눈으로 볼 필요가 있을 것 같아."
<<else>>
"뭔가 그런 짓 좀 해봐."
<</if>>
<</if>>
<<elseif $dancespeechselector is 2>>
<<set $rng to random(1, 100)>>
<<if $rng gte 51>>
<<if $worn.over_upper.type.includes("naked") and $worn.upper.type.includes("naked")>>
<<if $player.perceived_breastsize lte 0>>
<<if $player.gender_appearance is "m">>
<<set $rng to random(1, 100)>>
<<if $rng gte 76>>
"모든 각도에서 저 매끈한 가슴을 애무한다고 생각해봐."
<<elseif $rng gte 51>>
"저 가슴의 땀 핥고 싶군"
<<elseif $rng gte 26>>
"그가 사람들 앞에서 노출하는 걸 좋아하는 것이 틀림없어."
<<else>>
"네가 젖꼭지를 만지는걸 좋아할거라 장담해."
<</if>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng gte 76>>
"네 가슴은 너무 매끈해서, 몰랐다면 널 남자라고 생각할꺼야."
<<insecurity "breasts_tiny" 1>><<ginsecurity "breasts_tiny">>
<<elseif $rng gte 51>>
"작은 유두 맛있어."
<<insecurity "breasts_tiny" 1>><<ginsecurity "breasts_tiny">>
<<elseif $rng gte 26>>
"그 작은 가슴이 춤추는 걸 쉽게 만들어 주겠네."
<<insecurity "breasts_tiny" 1>><<ginsecurity "breasts_tiny">>
<<else>>
"네가 젖꼭지를 만지는걸 좋아할거라 장담해."
<</if>>
<</if>>
<<elseif $player.perceived_breastsize lte 5>>
<<set $rng to random(1, 100)>>
<<if $rng gte 76>>
"좋은 젖꼭지야."
<<elseif $rng gte 51>>
"좋은 모양의 젖가슴이야. 조금 작긴 하지만."
<<insecurity "breasts_small" 1>><<ginsecurity "breasts_small">>
<<elseif $rng gte 26>>
"<<pherPost "의">> 젖꼭지가 춤에 활기를 더하는군."
<<insecurity "breasts_small" 1>><<ginsecurity "breasts_small">>
<<else>>
"그렇게 작은 가슴을 드러내고 있으면서, 자신만만해 하고 있어."
<<insecurity "breasts_small" 1>><<ginsecurity "breasts_small">>
<</if>>
<<elseif $player.perceived_breastsize lte 7>>
<<set $rng to random(1, 100)>>
<<if $rng gte 76>>
"저 가슴이 어떤 느낌일지 궁금해"
<<if $player.gender is "m">><<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">><</if>>
<<elseif $rng gte 51>>
"네 젖통은 분명 훌륭한 베개가 되겠지."
<<if $player.gender is "m">><<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">><</if>>
<<elseif $rng gte 26>>
"넌 분명 걸레야. 그렇게나 젖통을 흔들고 다니다니."
<<if $player.gender is "m">><<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">><</if>>
<<else>>
"네 젖통은 분명 놀라운 맛 일꺼야"
<<if $player.gender is "m">><<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">><</if>>
<</if>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng gte 76>>
"그 젖통 흔들어!"
<<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">>
<<elseif $rng gte 51>>
"저 큰 가슴으로 춤을 추는건 힘들겠지."
<<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">>
<<elseif $rng gte 26>>
"저 거대한 젖통은 매혹적이군."
<<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">>
<<else>>
"저 가슴은 사람들에게 보여주려고 만들어졌군."
<<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">>
<</if>>
<</if>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng gte 76>>
"네 <<if !$worn.over_upper.type.includes("naked")>><<trClothes "over_upper" $worn.over_upper.name>><<else>><<trClothes "upper" $worn.upper.name>><</if>>_trResult 벗어, 너같은 <<girlsPost "은">> 어차피 필요없어."
<<elseif $rng gte 51>>
"네 피부 좀 더 보여줘."
<<elseif $rng gte 26>>
"무슨 부끄러워 하는 척 하는거야? 네 <<if !$worn.over_upper.type.includes("naked")>><<trClothes "over_upper" $worn.over_upper.name>><<else>><<trClothes "upper" $worn.upper.name>><</if>>_trResult 벗어."
<<else>>
"네 <<if !$worn.over_upper.type.includes("naked")>><<trClothes "over_upper" $worn.over_upper.name>><<else>><<trClothes "upper" $worn.upper.name>><</if>>_trResult 벗어. 난 네 가슴 보고싶어."
<</if>>
<</if>>
<<elseif $rng gte 1>>
<<if $worn.over_lower.type.includes("naked") and $worn.lower.type.includes("naked")>>
<<if $worn.under_lower.type.includes("naked") and !$worn.genitals.type.includes("chastity")>>
<<if $player.penisExist and $player.vaginaExist and random(1, 2) is 2>>
<<set $rng to random(1, 10)>>
<<switch $rng>>
<<case 1>>
"<<phim>>같은 괴짜 후타나리는 성노예가 되야 해."
<<case 2>>
"난 진짜 후타인지 몰랐어."
<<case 3>>
"난 <<pshePost "이">> 자신의 자지와 보지를 과시하는 걸 좋아한다고 장담해."
<<case 4>>
"핥을 수 있는 두개의 성기세트."
<<case 5>>
"둘 다? 난 <<pshePost "이">> 추가요금을 받을거라 장담하지."
<<case 6>>
"난 <<pshePost "이">> 둘 다 동시에 사용한 적이 있는지 궁금해."
<<case 7>>
"보지와 자지가 둘 다? 내가 이걸 놓치지 않아서 다행이야."
<<case 8>>
"내가 <<pherPost "의">> 자지와 보지중 어떤 것을 더 맛보고 싶은지 모르겠군."
<<case 9>>
"난 후타나리가 신화라고 생각했었어."
<<default>>
"넌 <<pshePost "이">> 양쪽의 성기를 모두 가지고 태어났다고 생각해?"
<</switch>>
<<elseif $player.penisExist>>
<<set $rng to random(1, 100)>>
<<if $player.penissize gte 4>>
<<if $rng gte 76>>
"<<pherPost "의">> 커다란 자지가 움직이는 것 좀 봐!"
<<insecurity "penis_big" 1>><<ginsecurity "penis_big">>
<<elseif $rng gte 51>>
"<<pherPost "의">> 자지는 너무 커. 눈을 뗄 수가 없어."
<<insecurity "penis_big" 1>><<ginsecurity "penis_big">>
<<elseif $rng gte 26>>
"<<penis_rul>> 한번 빨아보고 싶어. 하지만 크기가 맞지 않을 것 같아."
<<insecurity "penis_big" 1>><<ginsecurity "penis_big">>
<<else>>
"분명 너는 네 <<penisPost "을">> 뽐내는걸 좋아하겠지"
<<insecurity "penis_big" 1>><<ginsecurity "penis_big">>
<</if>>
<<elseif $player.penissize is 3>>
<<if $rng gte 76>>
"<<pherPost "의">> <<penisPost "이">> 움직이는 것 좀 봐!"
<<if $player.gender is "h">><<insecurity "penis_big" 1>><<ginsecurity "penis_big">><</if>>
<<elseif $rng gte 51>>
"이렇게 낯선 사람들 앞에서 네 <<penisPost "을">> 꺼내 보는 느낌은 어때?"
<<if $player.gender is "h">><<insecurity "penis_big" 1>><<ginsecurity "penis_big">><</if>>
<<elseif $rng gte 26>>
"네 <<penisPost "은">> 너무 귀여워. 한번 맛 봐보고 싶어."
<<if $player.gender is "h">><<insecurity "penis_big" 1>><<ginsecurity "penis_big">><</if>>
<<else>>
"분명 너는 네 <<penisPost>>에 장난하는 걸 좋아하겠지"
<<if $player.gender is "h">><<insecurity "penis_big" 1>><<ginsecurity "penis_big">><</if>>
<</if>>
<<elseif $player.penissize is 2>>
<<if $rng gte 76>>
"<<pherPost "의">> <<penisPost "이">> 움직이는 것 좀 봐!"
<<elseif $rng gte 51>>
"이렇게 낯선 사람들 앞에서 네 <<penisPost "을">> 꺼내 보는 느낌은 어때?"
<<elseif $rng gte 26>>
"네 <<penisPost "은">> 너무 귀여워. 한번 맛 봐보고 싶어."
<<else>>
"분명 너는 네 <<penisPost>>에 장난하는 걸 좋아하겠지"
<</if>>
<<elseif $player.penissize is 1>>
<<if $rng gte 76>>
"<<pherPost "의">> 자지 너무 작아!"
<<insecurity "penis_small" 1>><<ginsecurity "penis_small">>
<<elseif $rng gte 51>>
"이렇게 낯선 사람들 앞에서 네 <<penisPost "을">> 꺼내 보는 느낌은 어때?"
<<insecurity "penis_small" 1>><<ginsecurity "penis_small">>
<<elseif $rng gte 26>>
"네 <<penisPost "은">> 너무 귀여워. 한번 맛 봐보고 싶어."
<<insecurity "penis_small" 1>><<ginsecurity "penis_small">>
<<else>>
"분명 너는 네 <<penisPost>>에 장난하는 걸 좋아하겠지"
<<insecurity "penis_small" 1>><<ginsecurity "penis_small">>
<</if>>
<<else>>
<<if $rng gte 76>>
"<<pHerPost>> 자지 너무 조그마해!"
<<insecurity "penis_tiny" 1>><<ginsecurity "penis_tiny">>
<<elseif $rng gte 51>>
"이렇게 낯선 사람들 앞에서 네 <<penisPost "을">> 꺼내 보는 느낌은 어때?"
<<insecurity "penis_tiny" 1>><<ginsecurity "penis_tiny">>
<<elseif $rng gte 26>>
"이렇게 조그마한 자지는 본 적이 없어."
<<insecurity "penis_tiny" 1>><<ginsecurity "penis_tiny">>
<<else>>
"분명 너는 네 <<penisPost>>에 장난하는 걸 좋아하겠지"
<<insecurity "penis_tiny" 1>><<ginsecurity "penis_tiny">>
<</if>>
<</if>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng gte 76>>
"넌 네 <<pussyPost "을">> 뽐내는거 좋아하지?"
<<elseif $rng gte 51>>
"이렇게 낯선 사람들 앞에서 네 <<pussyPost "을">> 드러내는 느낌은 어때?"
<<elseif $rng gte 26>>
"네 <<pussyPost "은">> 너무 귀여워. 한번 맛 봐보고 싶어."
<<else>>
"분명 너는 네 <<pussyPost "에">> 장난하는 걸 좋아하겠지"
<</if>>
<</if>>
<<elseif $worn.under_lower.type.includes("naked") and $worn.genitals.type.includes("chastity")>>
<<set $rng to random(1, 100)>>
<<if $rng gte 76>>
"네 주인이 열쇠는 어디에 간직하니?"
<<elseif $rng gte 51>>
"좋은 벨트군. 넌 걸레로서 처벌받고 있는거야?"
<<elseif $rng gte 26>>
"꽉 잠겼군."
<<else>>
"넌 거칠게 벨트를 떼어내고 무분별하게 교미해줄 누군가를 기다리고 있다고 장담해"
<</if>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng gte 76>>
"난 <<pherPost "의">> <<trClothes "under_lower" $worn.under_lower.name>>_trResult 냄새가 어떨지 궁금해."
<<elseif $rng gte 51>>
"어이, <<bitch_ya>>. 우리한테 <<trClothes "under_lower" $worn.under_lower.name>>_trResult 던져봐."
<<elseif $rng gte 26>>
<<if $worn.under_lower.plural is 1>>
"그 <<trClothes "under_lower" $worn.under_lower.name "name" "은">>_trResult 별로 안 가려져."
<<else>>
"그 <<trClothes "under_lower" $worn.under_lower.name "name" "은">>_trResult 별로 안 가려져."
<</if>>
<<else>>
"<<pShePost "은">> 엄청 노출하고 있어. 좋은걸."
<</if>>
<</if>>
<<else>>
<<if ((setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1 and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1) or (setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1 and $worn.lower.type.includes("naked")) or (setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 and $worn.over_lower.type.includes("naked")))>>
<<set $rng to random(1, 100)>>
<<if $rng gte 76>>
"네 치마 밑 우리에게 살짝 들처줘."
<<elseif $rng gte 51>>
"빨리 돌아봐 <<girlPost>>. 치마가 펄럭거리는거 보자."
<<elseif $rng gte 26>>
"난 걔네가 치마입고 춤추는게 좋더라."
<<else>>
"가까이 와봐, <<pherPost "의">> 치마 올려다보게."
<</if>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng gte 76>>
"
<<if !$worn.over_lower.type.includes("naked")>>
<<if $worn.over_lower.plural is 1>>그<<else>>그<</if>> <<worn_over_lower_name>>
<<else>>
<<if $worn.lower.plural is 1>>그<<else>>그<</if>> <<worn_lower_name>>
<</if>> 좀 벗어봐, <<girlPost>>."
<<elseif $rng gte 51>>
"넌 분명 속옷 안 입고 있겠지. 내가 틀렸다는 걸 증명해 봐"
<<elseif $rng gte 26>>
"그렇게 움직이면 분명 덥겠지. <<if !$worn.over_lower.type.includes("naked")>><<trClothes "over_lower" $worn.over_lower.name "name" "을">><<else>><<trClothes "lower" $worn.lower.name "name" "을">><</if>>_trResult 벗는게 어때?"
<<else>>
<<if !$worn.over_lower.type.includes("naked")>>
"<<if $worn.over_lower.plural is 1>>그<<else>>그<</if>> <<worn_over_lower_name>>
<<else>>
"<<if $worn.lower.plural is 1>>그<<else>>그<</if>> <<worn_lower_name>>
<</if>> 꽤 귀엽네, 그런데 너는 <<if !$worn.over_lower.type.includes("naked")>><<if $worn.over_lower.plural is 1>>그 옷<<else>>그 옷<</if>><<else>><<if $worn.lower.plural is 1>>그 옷<<else>>그 옷<</if>><</if>>이 없다면 더 귀여울거야."
<</if>>
<</if>>
<</if>>
<</if>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $audienceexcitement gte 100>>
<<if $audiencearousal gte 100>>
"넌 천사같은 <<girlPost "이야">>. 거칠게 섹스하려고 내려온거야?"
<<elseif $audiencearousal gte 80>>
"난 <<phimPost "을">> 먹고 싶지만, <<pherPost "의">> 춤을 방해하고 싶진 않아."
<<elseif $audiencearousal gte 60>>
"<<pShePost "은">> 완벽한 <<girlPost "이야">>."
<<elseif $audiencearousal gte 40>>
"<<pShePost "은">> 아름다워."
<<elseif $audiencearousal gte 20>>
"<<pshePost "을">> 살 수 있는지 궁금하군."
<<else>>
"<<pShePost "은">> 우아해. 마음이 끌려."
<</if>>
<<elseif $audienceexcitement gte 81>>
<<if $audiencearousal gte 100>>
"<<pShePost "은">> 너무 사랑스러워, 참을 수 없을 것 같아."
<<elseif $audiencearousal gte 80>>
"난 <<phimPost "을">> 독차지하고 싶어."
<<elseif $audiencearousal gte 60>>
"더! 좀 더 보여줘!"
<<elseif $audiencearousal gte 40>>
"이보다 더 야한 행동을 알고 있을거라 장담해."
<<elseif $audiencearousal gte 20>>
"난 네가 보기보다 순진하다고 생각하지 않아."
<<else>>
<<if $dancelocation is "party" or $dancelocation is "smuggler_forced">>
"진짜 춤을 보자고, <<girl_a>>."
<<else>>
"<<pShePost "은">> 여기있는 평범한 걸레보단 훨씬 낫군."
<</if>>
<</if>>
<<elseif $audienceexcitement gte 61>>
<<if $audiencearousal gte 100>>
"이 <<girlPost "은">> 좋은 관계가 필요해 보이는군."
<<elseif $audiencearousal gte 80>>
"<<pshePost "이">> 얼마인지 궁금한데."
<<elseif $audiencearousal gte 60>>
"넌 정말 섹시하구나, <<girl_a>>."
<<elseif $audiencearousal gte 40>>
"제길, 내겐 이런 <<girlPost "이">> 필요해."
<<elseif $audiencearousal gte 20>>
"날 위해 그 <<bottom>> 좀 흔들어 줘!"
<<else>>
"이 <<girlPost "은">> 나쁘지 않군."
<</if>>
<<elseif $audienceexcitement gte 41>>
<<if $audiencearousal gte 100>>
"누군가 <<phimPost "을">> 끌어내리고 <<phimPost>>에게 좋은 섹스를 해줄 사람?"
<<elseif $audiencearousal gte 80>>
"정말 내가 이 걸레를 감당할 수 있으면 좋겠군."
<<elseif $audiencearousal gte 60>>
"<<pshesPost "은">> 쉽게 해줄거라 장담해."
<<elseif $audiencearousal gte 40>>
"내 생각에 <<pShePost "은">> 멋져."
<<elseif $audiencearousal gte 20>>
"어디서 이런 <<bitchPost "을">> 살 수 있지?"
<<else>>
"춤도 출 수 있지만, 좀 더 우리에게 보여줄래?"
<</if>>
<<elseif $audienceexcitement gte 21>>
<<if $audiencearousal gte 100>>
"네게 줄게 있어, <<bitchPost "아">>." <<HePost "은">> <<his>>의 아랫도리를 가리킨다.
<<elseif $audiencearousal gte 80>>
"난 <<phimPost "이">> 유린당하는 걸 보고싶어."
<<elseif $audiencearousal gte 60>>
"넌 <<pshePost "과">> 섹스하는게 싸다고 생각해?"
<<elseif $audiencearousal gte 40>>
"춤 더 열심히 춰 봐. 땀 좀 보자."
<<elseif $audiencearousal gte 20>>
"좀 더 야하게 춰 봐."
<<else>>
<<if $dancelocation is "party" or $dancelocation is "smuggler_forced">>
"무언가 해 봐, <<bitch_ya>>. 난 점점 지루하다고."
<<else>>
"저 <<girlPost "이">> 더 낫다."
<</if>>
<</if>>
<<else>>
<<if $audiencearousal gte 100>>
"<<pShePost "은">> 춤을 못 추지만, 어쩃든 <<pherPost "과">> 격렬히 섹스할꺼야."
<<elseif $audiencearousal gte 80>>
"이런 귀여운 <<girlsPost>>들이 춤을 잘 춘다고 생각할 때마다 너무 웃겨."
<<elseif $audiencearousal gte 60>>
"<<pShePost "은">> 춤을 못 추지만, 저번 <<pshesPost "은">> 섹시했어."
<<elseif $audiencearousal gte 40>>
"<<pShesPost "은">> 지루하지만, 저번 <<pshesPost "은">> 귀여웠어."
<<elseif $audiencearousal gte 20>>
<<if $dancelocation is "party" or $dancelocation is "smuggler_forced">>
"우리가 진짜 이 <<slut_uro>> 정한 거야?"
<<else>>
"그 귀여운 <<girlPost "은">> 어디 갔지? <<phimPost "을">> 다시 데려와."
<</if>>
<<else>>
<<if $rng gte 76>>
<<if $dancelocation is "party" or $dancelocation is "smuggler_forced">>
"어디서 이 쓸모없는 <<slut_i>> 기어나온 거지?"
<<else>>
"이 쓸모없는 <<slut_ul>> 어디서 찾았지?"
<</if>>
<<elseif $rng gte 51>>
"그냥 치우고, 다른 더 나은 애 데려와."
<<elseif $rng gte 26>>
"누가 저 멍청한 애를 데려왔어?"
<<else>>
"무대에서 나와, <<bitchPost "아">>"
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<set $dancespeech to 0>>
<</widget>><<widget "dance_job_init">>
/*First argument is how long the job should last in minutes. Second argument is the starting interest of the audience, out of 100. Higher is easier. */
<<if $time gte 1200>>
<<set $dance_job_time to 1>>
<<else>>
<<if _args[0]>>
<<set $dance_job_time to $time + _args[0]>>
<<else>>
<<set $dance_job_time to $time + 180>>
<</if>>
<</if>>
<<if _args[1]>>
<<set $dance_job_interest to _args[1]>>
<<else>>
<<set $dance_job_interest to 50>>
<</if>>
<<set $dance_job_stage to 1>>
<<set $dance_job_stage_explore to 0>>
<</widget>>
<<widget "dance_job_end">>
<<unset $dance_job_time>>
<<unset $dance_job_interest>>
<<unset $dance_job_bunny>>
<<unset $dance_job_stage>>
<<unset $dance_job_exposed>>
<<unset $dance_job_stage_explore>>
<<set $dance_job to "done">>
<</widget>>
<<widget "dance_job_text">>
관중들은
<<if $dance_job_interest gte 100>>
<span class="green">매혹된 것처럼 보인다.</span>
<<elseif $dance_job_interest gte 80>>
<span class="teal">마음이 사로잡힌 것처럼 보인다.</span>
<<elseif $dance_job_interest gte 60>>
<span class="lblue">열정적으로 보인다.</span>
<<elseif $dance_job_interest gte 40>>
<span class="blue">흥미로워 보인다.</span>
<<elseif $dance_job_interest gte 20>>
<span class="purple">지루해 보인다.</span>
<<elseif $dance_job_interest gte 1>>
<span class="pink">기분이 나빠 보인다.</span>
<<else>>
<span class="red">화난 듯 보인다.</span>
<</if>>
<br><br>
<</widget>>
<<widget "dance_job_interest">>
<<if _args[0]>>
<<set $dance_job_interest += _args[0]>>
<</if>>
<</widget>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "connudatus">>
당신은 손발을 땅에 대고 엎드려 골목길 끝으로 살금살금 기어간다. 거기에는 과일 가판대가 아주 가까이에 있어, 그 아래로 숨어드는 것은 별 문제가 없을 것 같다. 하지만 여기에서는 그게 얼마나 쉬울지는 알 방법이 없다.
<br><br>
당신은 가판대를 덮고 있는 커버 시트 아래로 쏜살같이 뛰어간다. 거기에는 이 가판대와 인접한 다른 가판대가 있어, 당신은 그 안으로 숨어들면서, 저 뒤에 있는 골목길의 좋다고 할 수 없는 치안에 대한 생각을 떨쳐낸다. 시장에는 가판대가 빡빡하게 들어서 있어 당신은 꽤나 멀리 이동할 수 있었지만, 결국 당신은 길 한 중간에서 가판대 사이의 빈 곳에 다다른다. 사람들의 목소리에 둘러싸여, 당신은 당신의 <<nudity_rul>> 매우 의식한다.<<nudityPostend>>
<br><br>
당신은 길의 위아래를 훔쳐보고, 차 한 대가 가판대의 줄 사이에 주차되어 있는 것을 본다. 차주는 차에 상자를 싣느라 바쁘다. 그 자동차는 아슬아슬하게 괜찮은 곳에 있었고, 당신이 빨리 움직인다면, 그 뒤에 숨어들어 건너갈 수 있을 것 같다. 당신은 서둘러 그 쪽으로 간다.
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<set $rng to random(1, 100)>>
<<if $rng gte 51>>
<<generate1>><<person1>>당신은 멀리 가지 못한다. 한 <<person_i>> 하필 이 때 가판대 아래를 쳐다보고, 즉시 당신을 발견한다. 그 어리둥절한 시선은 빠르게 짓궂게 변한다. "내 가판대 판매목록에 너 같은 것이 있는 줄은 몰랐는걸. 네게 일어날 일은 다음과 같아. 너는 <<if $NPCList[0].penis isnot "none">>내 자지를 빨게<<else>>내 보지를 핥게<</if>> 될 거고, 내가 원하는 다른 것이 있다면 그것도 해야 할 거야, 그렇지 않으면 여기에 있는 모두가 네가 어떤 조그만 매춘부인지 알게 되겠지."
<br><br>
<<link [[끄덕인다|Stalls Ex Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<link [[거부한다|Stalls Ex Caught]]>><<set $phase to 1>><</link>><<garousal>><<gstress>><<gtrauma>>
<<else>>
당신은 자동차 옆의 가판대에 도착했으나, 그 차가 이미 가 버린 것을 발견한다. 당신은 시장의 떠들썩한 소리에 그것이 움직이는 소리를 듣지 못했다. 당신이 들은 것은, 그 대신, 당신 뒤의 가판대가 움직이는 소리이다. 당신은 빗물 배수관 위로 몸을 굽혀 커버 시트 아래로 훔쳐보고, 일단의 사람들이 가판대를 들고 가는 것을 본다. 당신은 다른 도망갈 곳을 찾아 둘러보지만, 지금 이 가판대는 따로 떨어져 서 있다; 당신은 갇혔다. 그 사람들은 곧 돌아와 이 가판대를 둘러싼다. 당신은 그들 중 한 사람이 말하는 것을 듣는다. "하나 둘 셋 하면..." 그들은 이 가판대도 들고 갈 것이다!
<br><br>
당신의 유일한 선택지는 가판대를 꽉 잡고 있으면서 같이 들려가거나, 기회를 봐서 빗물 배수관 안으로 뛰어드는 것이다.
<br><br>
<<commercialdrainquick>>
<br>
<<if $rng gte 26>>
<<link [[가판대를 꽉 잡고 있는다|Stalls Ex Caught]]>><</link>>
<<else>>
<<link [[가판대를 꽉 잡고 있는다|Stalls Ex Safe]]>><</link>>
<</if>>
<</if>>
<<else>>
당신은 제시간에 어떻게든 그곳에 도착하였고, 납작하게 엎드려, 자동차 아래로 숨어든다. 당신은 반대쪽으로 계속 움직여 다른 가판대 아래로 살금살금 이동한다. 거기서부터는, 몸을 숨긴 채로 거리를 건너가는 것은 쉬운 일이다. 머리를 바닥에 대고, 당신은 마지막 가판대의 커버 시트를 들춰 앞길이 안전한지 확인한다. 가슴에서 심장이 두방망이치며, 부산한 소리를 뒤로 하고, 당신은 골목길 안으로 쏜살같이 뛰어간다.
<br><br>
<<residentialquick>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<npcoral>>
<<enable_rescue>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<span id="next"><<link [[다음->Stalls Ex Caught]]>><<set $phase to 1>><</link>></span><<nexttext>>
<<else>>
누구도 당신을 도우러 오지 않는다.
<<set $alarm to 0>>
<<if $drugged gte 1>>약에 취한 상태로는, 당신의 비명소리는 별로 설득력 있게 들리지 않는다.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음->Stalls Ex Molestation Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->Stalls Ex Molestation Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음->Stalls Ex Molestation]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음->Stalls Ex Molestation Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음->Stalls Ex Molestation Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음->Stalls Ex Molestation]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "connudatus">>
<<fameexhibitionism 10>><<arousal 600>><<stress 6>><<trauma 6>>
<<if $phase is 1>>
"좋아," 그 <<person_un>> 당신의 목을 잡고 당신을 햇빛 아래로 끌어낸다. "모두들 보세요." <<He_ga>> 소리친다. "제가 찾아낸 것 좀 보세요!" 행상인들과 고객들 모두 무슨 일인지 돌아보고, 당신이 무력하게 맨살을 노출한 상태에서, 일어나려고 발버둥치는 것을 본다. 숨을 데가 없는 가운데, 당신은 거기서 도망쳐 나오는 것 외에 다른 수가 없다.
<br><br>
<<else>>
당신은 가판대의 아래쪽을 꽉 잡았고 가판대와 함께 들어올려진다. 그 길은 너무 울퉁불퉁했고 당신의 손아귀는 미끄러져, 당신은 바닥에 아프게 떨어진다. 그 가판대는 당신 없이 이동했고, 당신은 사람들로 가득한 거리 한 가운데에 가릴 것 없이 남겨진다. 숨을 데가 없는 가운데, 당신은 거기서 도망쳐 나오는 것 외에 다른 수가 없다.
<<fameexhibitionism 50>><<set $pain += 10>><<garousal>><<gstress>><<gtrauma>>
<br><br>
<</if>>
당신은 다리가 허락하는 한, 사람들의 웃음소리, 휘파람소리와 조롱소리에서 도망치려고 노력한다. 당신은 골목길 안으로 뛰어들어 코너를 돌아, 길의 시야에서 벗어나, 방금 일어났던 일의 과정에서 충분히 안전하다고 느낄 때 까지 가능한 빨리 움직인다. 정말 많은 사람들이 당신을 보았다. 당신의 수치심은 당신의 <<genitalsPost>>에서 흘러내리는 것이 느껴지는 액체 때문에 더욱 심해진다.
<br><br>
<<endevent>>
<<residentialquick>><<ejaculation>>
"재미있는 장난감이었어. 좋아, 가도 돼." <<He_nun>> 당신을 가판대 아래에 웅크리고 있게 둔다. 당신은 주위를 둘러보고, 그 차가 아직 거기에 있다는 것을 본다.
<br><br>
<<clotheson>>
<<endcombat>>
당신은 제시간에 어떻게든 그곳에 도착하였고, 납작하게 엎드려, 자동차 아래로 숨어든다. 당신은 반대쪽으로 계속 움직여 다른 가판대 아래로 살금살금 이동한다. 거기서부터는, 몸을 숨긴 채로 거리를 건너가는 것은 쉬운 일이다. 머리를 바닥에 대고, 당신은 마지막 가판대의 커버 시트를 들춰 앞길이 안전한지 확인한다. 가슴에서 심장이 두방망이치며, 부산한 소리를 뒤로 하고, 당신은 골목길 안으로 쏜살같이 뛰어간다.
<br><br>
<<residentialquick>><<effects>>
<<He_nun>> 고통으로 움츠러들었고, 가판대 아래에서 뒤로 넘어진다. <<He_ga>> 몸을 다시 추스렸을 때에는, 당신은 그와 어떻게는 거리를 벌려놓는다.
<br><br>
<<clotheson>>
<<endcombat>>
당신은 제시간에 어떻게든 그곳에 도착하였고, 납작하게 엎드려, 자동차 아래로 숨어든다. 당신은 반대쪽으로 계속 움직여 다른 가판대 아래로 살금살금 이동한다. 거기서부터는, 몸을 숨긴 채로 거리를 건너가는 것은 쉬운 일이다. 머리를 바닥에 대고, 당신은 마지막 가판대의 커버 시트를 들춰 앞길이 안전한지 확인한다. 가슴에서 심장이 두방망이치며, 부산한 소리를 뒤로 하고, 당신은 골목길 안으로 쏜살같이 뛰어간다.
<br><br>
<<residentialquick>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "connudatus">>
당신은 가판대의 아래쪽을 꽉 잡았고 가판대와 함께 들어올려진다. 그 여행은 순조로웠고, 당신은 곧 바닥 위에 놓여진다. 머리를 바닥에 대고, 당신은 마지막 가판대의 커버 시트를 들춰 당신이 어디로 옮겨졌는지 확인한다. 운이 좋게도, 당신은 거리를 가로질러 남은 길을 옮겨졌다. 가슴에서 심장이 두방망이치며, 부산한 소리를 뒤로 하고, 당신은 골목길 안으로 쏜살같이 뛰어간다.
<br><br>
<<residentialquick>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "park">>
아무도 보지 않는 가운데, 당신은 공원과 창고 사이의 울타리로 몰래 다가간다. 당신은 울타리의 창살 사이로 비집고 들어가 가장 가까이 있는 열린 상자 안을 자세히 들여다본다. 거기에는 수 개의 세라믹 용기가 있다. 비좁겠지만, 당신이 숨을 공간은 나올 것이다.
<br><br>
당신은 상자 안으로 기어올라 당신 뒤의 뚜껑을 잡아당긴다. 꼭 끼었지만, 당신의 여정이 편해질 지도 모른다. 당신은 기다린다.
<br><br>
아무 경고 없이, 상자는 휘청하면서 움직이기 시작한다.
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
그 움직임은 멈추기 전까지 한동안 당신을 이리저리 휘청거리게 한다. 그 움직임은 당신이 거리를 건넜다고 보기에는 충분히 길지 않았다. 당신 위에서 울리는 둔중한 쿵 하는 소리가 이것이 잘못된 생각이었다는 것을 알려준다. 당신은 뚜껑을 밀었고, 그것이 완전히 움직이지 않는다는 것을 알아낸다. 당신은 엔진 시동이 걸리는 소리를 듣고 당신은 다시 한번 휘청거려야 했다.
<br><br>
<<if $rng gte 81>>
당신은 그리 멀리 이동하지 않을 것이라 확신하며, 가만히 있으려 한다. 당신은 틀리지 않았다. 자동차가 멈추고 당신은 당신 위의 물건이 들려나가는 소리를 듣는다. 당신은 밖을 훔쳐보았고, 당신의 집을 발견한다! 들킬 염려는 없어 보여, 당신은 조심스럽게 뚜껑을 들어올려 밖으로 기어나온다.
<br><br>
<<domusquick>>
<br>
<<elseif $rng gte 61>>
당신은 그리 멀리 이동하지 않을 것이라 확신하며, 가만히 있으려 한다. 당신은 틀리지 않았다. 자동차가 멈추고 당신은 당신 위의 물건이 들려나가는 소리를 듣는다. 당신은 밖을 훔쳐보았고, 숲을 발견한다. 들킬 염려는 없어 보여, 당신은 조심스럽게 뚜껑을 들어올려 밖으로 기어나온다.
<br><br>
<<wolfquick>>
<br>
<<elseif $rng gte 41>>
당신은 그리 멀리 이동하지 않을 것이라 확신하며, 가만히 있으려 한다. 당신은 틀리지 않았다. 자동차가 멈추고 당신은 당신 위의 물건이 들려나가는 소리를 듣는다. 당신은 밖을 훔쳐보았고, 바다를 발견한다. 들킬 염려는 없어 보여, 당신은 조심스럽게 뚜껑을 들어올려 밖으로 기어나온다.
<br><br>
<<starfishquick>>
<br>
<<elseif $rng gte 21>>
당신은 그리 멀리 이동하지 않을 것이라 확신하며, 가만히 있으려 한다. 이 상자들은 어쨌든 도시 밖에서 들어왔을 것이다. 당신은 틀리지 않았다. 자동차가 멈추고 당신은 당신 위의 물건이 들려나가는 소리를 듣는다. 당신은 밖을 훔쳐보았고, 도시 밖으로 나가는 길을 발견한다. 당신은 당신이 가려는 반대방향으로 옮겨졌지만, 이 상황을 고려해 볼 때 당신은 운이 좋았다고 생각한다. 들킬 염려는 없어 보여, 당신은 조심스럽게 뚜껑을 들어올려 밖으로 기어나온다.
<br><br>
<<harvestquick>>
<br>
<<else>>
<<if $swarmdisable is "t">>
당신은 그리 멀리 이동하지 않을 것이라 확신하며, 가만히 있으려 한다. 당신의 생각은 길의 요철 때문에 끊긴다; 당신의 머리가 상자 벽에 세게 부딪히며, 당신은 나가떨어진다.
<br><br>
<<link [[다음|Danube Meal]]>><<pass 1 hour>><</link>>
<br>
<<else>>
당신은 그리 멀리 이동하지 않을 것이라 확신하며, 가만히 있으려 한다. 당신의 생각은 길의 요철 때문에 끊기고, 세라믹 용기 중 하나가 상자 벽에 세게 부딪히며, 가루가 되면서 그 내용물을 당신 위에 온통 쏟아낸다. 그 소동 속에서, 당신은 그것들이 꿈틀거리는 것을 느낄 때 까지 내용물이 무엇인지 알아채지 못한다; 그것은 두껍고, 긴 벌레들로 가득 차 있었다! 거기에 더해, 남은 용기들마저 추가 공간이 생기는 바람에 위협적으로 흔들리고 있다. 거기에도 벌레가 들어있다면, 무언가 하지 않으면 당신은 곧 벌레들 사이에서 수영하고 있을 것이다.
<br><br>
그 벌레들은 당신 위로 꿈틀대며 올라오지만은 않고, 들어갈 곳을 찾는 것처럼 당신을 눌러대기 시작한다. 그 움직임은 당신의 몸을 당신이 인정하기 원하지 않는 방식으로 반응하도록 했고, 당신의 몸은 뜨거워지기 시작한다.
<br><br>
<<link [[다음|Crate Worms]]>><<set $molestationstart to 1>><</link>>
<</if>>
<</if>>
<<else>>
당신은 차량들의 소리가 점점 커지는 것을 들었고, 그것은 당신이 옳은 방향으로 옮겨지고 있다는 신호이다. 상자는 곧 움직임을 멈췄다. 당신은 조심스럽게 뚜껑을 들어올려 밖을 훔쳐본다. 당신은 거리 반대편의 골목길 입구에 있었고, 완벽하다! 당신은 들킬 엽려가 없다고 확신할 때 까지 기다렸고 골목길 안으로 깊숙이 향한다.
<br><br>
<<commercialquick>>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "danube">>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<molested>>
<<controlloss>>
<<set $combat to 1>>
<<set $enemytype to "swarm">>
<<swarminit "worms" "container" "shaking" "shatter" "steady" 1 9>>
<<set $timer to 30>>
<</if>>
<<if $timer gte 25>>
상자 전체가 자동차의 움직임 때문에 흔들린다.
<<elseif $timer gte 20>>
당신은 멈췄지만, 엔진소리는 여전히 들리고 있다.
<<elseif $timer gte 10>>
상자 전체가 자동차의 움직임 때문에 떨린다. 이 상태가 얼마나 오래 갈까?
<<elseif $timer gte 1>>
자동차가 멈추고 엔진소리가 꺼졌다! 당신 위의 무거운 것이 여전히 아래의 상자를 열리지 못하게 하고 있지만. 그것들은 곧 치워질 것이다, 그렇겠지?
<<else>>
당신은 누군가가 상자 위의 물건을 치우는 소리를 듣는다!
<</if>>
<br><br>
<<swarmeffects>>
<<swarm>>
<<swarmactions>>
<<if $stress gte $stressmax>>
<span id="next"><<link [[다음|Crate Worms Passout]]>><</link>></span><<nexttext>>
<<elseif $timer lte 0>>
<span id="next"><<link [[다음|Crate Worms Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Crate Worms]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "danube">>
당신에게는 너무 과한 일이었다. 당신은 기절했다.
<br><br>
<<endcombat>>
<<link [[다음|Danube Meal]]>><<pass 1 hour>><</link>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "danube">>
<<if $deviancy gte 75>>
당신은 상자 위를 잡고 스스로를 끌어올리며, 뚜껑을 밀어올린다. 당신이 몸부림치던 감방에서 밖으로 나오자 당신의 벌레들이 당신으로부터 폭포처럼 쏟아져내렸고, 그래도 많은 양이 당신에게 남아 있었지만 당신은 신경쓰지 않는다.
<br><br>
다행스럽게도 당신을 풀어준 누군가가 당신이 이 상태인 것을 보려고 근처에 있지 않았다; 당신은 혼자이다. 당신은 주위를 흘낏 둘러보며 남아있는 벌레들을 마지못해 털어내었다. 당신은 다뉴브 가의, 한 우아한 저택의 배달용 입구에 있는 것 같다. 당신은 당신을 배달해 준 트럭의 앞에서 말소리를 들었고, 떠나야 한다는 것을 깨닫는다. 당신은 한동안 벌레들이 이상한 곳에 배달되었다는 것을 의심한다. 당신의 생각이 당신을 괴롭히지는 않는다.
<<else>>
<<tearful>> 당신은 상자 위를 잡고 스스로를 끌어올리며, 뚜껑을 밀어올린다. 당신이 몸부림치던 감방에서 밖으로 나오자 당신의 벌레들이 당신으로부터 폭포처럼 쏟아져내렸고, 그래도 많은 양이 당신에게 남아 있었다. 다행스럽게도 당신을 풀어준 누군가가 당신이 이 상태인 것을 보려고 근처에 있지 않았다; 당신은 혼자이다. 당신은 주위를 흘낏 둘러보며 남아있는 벌레들을 털어내었다. 당신은 다뉴브 가의, 한 우아한 저택의 배달용 입구에 있는 것 같다. 당신은 당신을 배달해 준 트럭의 앞에서 말소리를 들었고, 떠나야 한다는 것을 깨닫는다. 당신은 한동안 벌레들이 이상한 곳에 배달되었다는 것을 의심한다.
<</if>>
<br><br>
<<endcombat>>
<<danubequick>><<set $outside to 1>><<set $location to "town">><<effects>>
<<if $daystate is "night">>
당신은 어둠을 틈타 도망갔고, 그 개는 당신의 발 뒤꿈치 가까이 따라온다. 녀석의 짖는 소리는 당신이 녀석을 따돌리며 점점 멀어져가며, 마침내 더 이상 들리지 않는다. 당신은 당신이 누군가에게 보여지지 않았다고 생각한다.
<<else>>
당신은 공원을 통해 도망갔고, 그 개는 당신의 발 뒤꿈치 가까이 따라온다. 그 소리는 이목을 끌었고, 곧 부근의 모든 눈이 당신을 쳐다본다. <<if $leftarm is "bound" and $rightarm is "bound">>당신의 팔이 묶여 있어, 당신의 <<lewdness_rul>> 가릴 방법이 없다.<<else>>당신은 양손으로 당신의 <<lewdness_rul>> 최선을 다해 가린다.<</if>> 녀석의 짖는 소리는 당신이 녀석을 따돌리며 점점 멀어져가며, 마침내 더 이상 들리지 않는다. 누군가의 휘파람소리를 들으며 당신은 울타리 뒤로 뛰어들었고, 안전한 곳으로 기어간다.
<<fameexhibitionism 50>>
<</if>>
<<gathletics>><<athletics 1>><<physique>>
<br><br>
<<endevent>>
<<parkeventend>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<if $daystate isnot "night">>
<<enable_rescue>>
<</if>>
<<beastNEWinit 1 dog>>
<<beastCombatInit>>
으르렁거리는 소리가 한 들<<beasttypePost>>에게서 들린다. 당신이 멈춰 서 있는 것을 보며, <<bhe_nun>> 당신에게로 다가온다.
<br><br>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[다음|Park Ex Dog Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Park Ex Dog Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음|Park Ex Dog Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Park Ex Dog Molestation]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "park">><<effects>>
<<if $rescue is 1 and $alarm is 1>>
<<if $NPCList[0].stance is "top">>
<<generate2>><<generate3>><<generate4>><<generate5>><<person2>>"저 뒤에서 소리가 들렸어." 당신은 한 <<if $pronoun is "m">>남자의<<else>>여자의<</if>> 목소리가 말하는 것을 듣는다. 한 <<person_gwa>> 다른 세 명이 덤불 뒤에서 나타난다. 그들은 그 <<beasttype_i 0>> 당신 위에서 허리를 흔드는 것을 잠시 쳐다보며, 무엇을 해야 할 지 확신하지 못한다. 그 <<person2>><<person_i>> 첫 번째로 말한다. "너희 둘을 방해해서 미안해. 우리가 비명소리를 들었다고 생각했거든. 하지만 너희들은 그냥 재미를 보고 있을 뿐인 것 같은데." <<He_nun>> 히죽 웃는다.
<br><br>
<<if $submissive lte 850>>
당신은 그 <<person_ul>> 노려본다. "입 다물고, 이 녀석 좀 나에게서 떼어 줘!" 그 <<person_un>> 당신의 반응에 말문이 막힌 듯 보였으나, 한 <<person3>><<person_i>> 웃어대며 그 <<beasttype_ul 0>> 당신에게세 떼어낸다.
<<else>>
당신은 땅을 보며 말한다. "제발 도와줘요." 한 <<person3>><<person_i>> 앞으로 나와 그 <<beasttype_ul 0>> 당신에게서 떼어낸다.
<</if>>
<br><br>
"네 옷은 어디에 있니?" <<He_ga>> 말한다. "여기 네가 쓸 수 있는 수건이 좀 있어, 하지만 무엇보다도 먼저 그런 차림으로 돌아다니면 안 돼. 누군가가 너를 다치게 할 거라고." <<tearful>> 당신은 몸을 가리고 걸어가기 전에 그 <<personPost>>에게 감사한다. 당신은 그들에게서 멀어지기 전에 그들이 당신에 대해 이야기하는 것을 듣는다.
<<famebestiality 50>>
<br><br>
<<set $rescued += 1>>
<<clothesontowel>>
<<endcombat>>
<<parkeventend>>
<<else>>
<<generate2>><<generate3>><<generate4>><<generate5>><<person2>>"저 뒤에서 소리가 들렸어." 당신은 한 <<if $pronoun is "m">>남자의<<else>>여자의<</if>> 목소리가 말하는 것을 듣는다. 한 <<person_gwa>> 다른 세 명이 덤불 뒤에서 나타난다. 그들은 당신을 쳐다보며 잠시간 멈칫했지만, 곧 그 <<person_i>> 그 <<beasttypePost 0>>에게 소리쳐, 낑낑거리며 뛰어가버리게 한다.
<<fameexhibitionism 10>>
<br><br>
한 <<person3>><<person_i>> 앞으로 걸어나온다. "네 옷은 어디에 있니?" <<He_ga>> 말한다. "여기 네가 쓸 수 있는 수건이 좀 있어, 하지만 무엇보다도 먼저 그런 차림으로 돌아다니면 안 돼. 누군가가 너를 다치게 할 거라고." <<tearful>> 당신은 몸을 가리고 걸어가기 전에 그 <<personPost>>에게 감사한다. 당신은 그들에게서 멀어지기 전에 그들이 당신에 대해 이야기하는 것을 듣는다.
<br><br>
<<set $rescued += 1>>
<<clothesontowel>>
<<endcombat>>
<<parkeventend>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
그 <<beasttype_un>> 만족감에 끄응 하는 소리를 내고, 잔디 위에 누워있는 당신을 두고 가 버린다. <<tearful>> 당신은 누군가 당신을 보았는지 주위를 둘러본다. 그들이 당신을 본 것 같지는 않다.
<br><br>
<<clotheson>>
<<endcombat>>
<<parkeventend>>
<<else>>
그 <<beasttype_un>> 꼬리를 녀석의 다리 사이에 말고, 낑낑거리며 도망간다. <<tearful>> 당신은 누군가 당신을 보았는지 주위를 둘러본다. 그들이 당신을 본 것 같지는 않다.
<br><br>
<<clotheson>>
<<endcombat>>
<<parkeventend>>
<</if>>
<<set $eventskip to 1>><<effects>>
당신은 깊게 숨을 들이마쉬고, 전력질주로 다리를 건넌다.
<br><br>
<<if $rng gte 81>>
<<generate1>><<generate2>><<person1>>
당신이 반쯤 건너고 있을 떄 <<person_gwa>> <<person2>><<person_i>> 울타리를 돌아, 이쪽을 향한다. 그들이 당신을 볼 것이다.
<br><br>
<<link [[다리 아래로 뛰어내린다|Park Ex Bridge Jump]]>><<pain 6>><</link>><<gpain>>
<br>
<<link [[몸을 가리고 계속 간다|Park Ex Bridge Cover]]>><<stress 6>><</link>><<gstress>>
<br>
<<else>>
당신은 반대편에 도착해 나무들 사이로 숨는다.
<br><br>
<<destinationeventend>>
<</if>><<water>><<effects>>
당신은 난간 위로 몸을 날려, 차가운 물 속으로 곤두박질친다. 물살이 당신을 붙잡아, 하류로 밀어낸다.
<br><br>
<<if random(1, 2) is 2>>
물이 공원을 통해서, 도시의 더 사람들이 많은 쪽으로 당신을 이동시킨다. 당신은 아무도 보지 못했지만, 당신의 <<lewdness_rul>> 숨기기 위해 물 속에서 자세를 낮추고 있다.
<br><br>
당신은 어떻게든 부두에 매달릴 수 있었고, 당신을 물에서 끌어올린다.
<br><br>
<<endevent>>
<<link [[다음|Starfish Street]]>><</link>>
<br>
<<else>>
무언가가 당신을 물 속으로 끌어당겨, 강 바닥의 틈으로 빨아들인다. 당신은 어둠 속으로 빨려들어갔고, 이윽고 공기 중으로 내던져져, 차가운 돌 위에 팔다리를 아무렇게나 벌리고 떨어진다.
<br><br>
<<endevent>>
<<link [[다음|Sewers Intro]]>><</link>>
<br>
<</if>><<effects>>
<<covered>> 당신은 눈을 내리깐다. <<person1>><<person_gwa>> <<person2>><<person_un>> 당신을 알아차린다.
<<fameexhibitionism 2>>
<<if $rng gte 81>>
그들은 당신에게 공공연하게 음흉한 시선을 보내며, 당신이 다리 끝에서 그들을 지나치려 하자 손을 뻗는다.
<br><br>
"어디를 가려고?" <<person1>><<person_i>> 말하며, 당신을 가까이 끌어당긴다. "이 다리는 조그만 <<slutPost>>들에게는 통행료를 받는다고."
<br><br>
<<link [[다음|Park Ex Bridge Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $rng gte 41>>
그들은 당신을 무시하는 척 하지만, 당신이 다리 끝에서 그들을 지나치자 대화를 중단하고 당신에게 시선을 고정시킨다.
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
그들은 당신에게 공공연하게 음흉한 시선을 보내지만, 당신이 다리 끝에서 그들을 지나쳐도 아무 짓도 하지 않는다.
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<if $daystate isnot "night">>
<<enable_rescue>>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[다음|Park Ex Bridge Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Park Ex Bridge Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[다음|Park Ex Bridge Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Park Ex Bridge Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
그들은 당신을 난간 위에 굽혀놓고 가기 전에 마지막으로 당신의 <<bottom_ul>> 애무한다.
<br><br>
<<tearful>> 당신은 근처 길로 뛰어내려간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $enemyhealth lte 0>>
당신은 <<person1>><<person_ul>> 강둑 아래로 밀쳐내, <<he_nun>> 물 속으로 첨벙하며 떨어진다. <<His_yi>> 친구는 재미있어 하는 듯 보였지만, 당신은 <<person2>><<himPost>>도 아래로 밀어낸다.
<br><br>
<<tearful>> 당신은 근처 길로 뛰어내려간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<else>>
<<set $rescued += 1>><<if $exposed gte 1>><<fameexhibitionism 10>><</if>>
근처 울타리에서 몇몇 사람들이 당신의 비명을 듣고 확인하러 다가온다. 다른 사람들은 다리 반대쪽에서 달려온다. <<person2>><<person_i>> 먼저 알아채고, <<his_yi>> 친구 팔을 후려친다. 그들 둘은 당신에게서 떨어져, 급하게 도망간다.
<br><br>
<<tearful>> 당신은 근처 길로 뛰어내려간다. <<if $exposed gte 1>>다행히도 당신은 그렇게 많은 사람들에게 보여지지는 않았다.<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>><<water>><<effects>>
당신은 다리 옆의 강둑으로 내려가, 당신을 차가운 물 속에 담근다.
<<if $swimmingSuccess>>
<span class="green">당신은 물살 속에서 어떻게든 몸을 가누었고,</span> 반대편까지 도착할 수 있었다.
<br><br>
<<destinationeventend>>
<<else>>
물살은 당신이 생각한 것 보다 더 격렬했고, <span class="red">당신은 하류로 쓸려내려간다.</span>
<br><br>
<<if random(1, 2) is 2>>
물이 공원을 통해서, 도시의 더 사람들이 많은 쪽으로 당신을 이동시킨다. 당신은 아무도 보지 못했지만, 당신의 <<lewdness_rul>> 숨기기 위해 물 속에서 자세를 낮추고 있다.
<br><br>
당신은 어떻게든 부두에 매달릴 수 있었고, 당신을 물에서 끌어올린다.
<br><br>
<<link [[다음|Starfish Street]]>><</link>>
<br>
<<else>>
무언가가 당신을 물 속으로 끌어당겨, 강 바닥의 틈으로 빨아들인다. 당신은 어둠 속으로 빨려들어갔고, 이윽고 공기 중으로 내던져져, 차가운 돌 위에 팔다리를 아무렇게나 벌리고 떨어진다.
<br><br>
<<link [[다음|Sewers Intro]]>><</link>>
<br>
<</if>>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
당신은 <<nervously>> 마네킹들 옆에 줄을 서서, 섞여들어 알아채지 못하기를 바란다. <<generate1>><<generate2>><<person1>><<person_gwa>> <<person2>><<person_i>> 모퉁이를 돈다. <<person1>><<person_un>> 지나가며 당신의 <<lewdness_rul>> 쳐다본다. "저것은 좀... 사실적으로 보이는데." 당신은 그 시선을 느꼈지만, 털끝 하나도 감히 움직이지 못한다.
<br><br>
<<endevent>>
<<generate1>><<generate2>>첫번째 두 사람이 시야를 벗어나기도 전에, <<person1>><<person_gwa>> <<person2>><<person_i>> 그들을 지나쳐, 당신에게로 향한다. <<person1>><<person_i>> 당신 앞에 멈춰선다. "이것 좀 봐. 이건 진짜 살아있는 것 같아. 우리가 이걸 가져가도 누가 알아챌 거라 생각해?"
<br><br>
<<if $rng gte 81>>
<<person2>><<person_un>> 골목 위아래를 훑어본다. "좋아. 하지만 서둘러야 할 거야." <<He_nun>> 당신의 발목을 잡고 당신을 들어올리려 한다. "뭐가 이리 무거워? 여기 좀 들어봐," <<person1>><<person_i>> 도와주러 움직인다. 이것은 당신이 계획했던 것은 아니지만, 그들이 진실을 알아차렸을 때 그들이 어떻게 반응할 지 알 수가 없다.
<br><br>
<<link [[몸부림친다|Commercial Ex Mannequin Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<link [[계속 연기한다|Commercial Ex Mannequin 2]]>><</link>>
<br>
<<else>>
"바보같은 소리 하지 마," <<person2>><<person_i>> 멈추지 않고 대답한다. <<person1>><<person_un>> 당신에게 갈망하는 눈빛을 보내고는, 친구를 따라간다.
<br><br>
그들이 시야 밖으로 사라지고 나자, 당신은 계속 움직인다.
<<gstress>><<garousal>><<stress 2>><<arousal 200>>
<br><br>
<<endevent>>
<<commercialeventend>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<if $leftarm is "bound" and $rightarm is "bound">>
당신은 쭈그리고 앉아 당신의 몸을 어느 정도 가리면서 <<nervously>> 계속 움직인다.
<<else>>
당신은 당신의 양손으로 당신의 몸을 가리면서 <<nervously>> 계속 움직인다.
<</if>>
<<generate1>><<generate2>><<person1>><<person_gwa>> <<person2>><<person_i>> 모퉁이를 돌아 걸어오며 당신의 벗은 상태를 보며 미소짓는다. 그들이 당신을 지나치며, <<person1>><<person_i>> 당신의 입을 막고 벽으로 밀어붙인다.
<br><br>
<<maninit>><<hand_gag 0 left>>
<<enable_rescue>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[다음|Commercial Ex Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Commercial Ex Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[다음|Commercial Ex Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Commercial Ex Molestation]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
<<if $leftarm is "bound" and $rightarm is "bound">>
당신은 쭈그리고 앉아 당신의 몸을 어느 정도 가리면서 <<nervously>> 계속 움직인다.
<<else>>
당신은 당신의 양손으로 당신의 몸을 가리면서 <<nervously>> 계속 움직인다.
<</if>>
<<generate1>><<generate2>><<person1>><<person_gwa>> <<person2>><<person_i>> 모퉁이를 돌아 걸어오며 당신의 벗은 상태를 보며 미소짓는다. 그들은 아무 말도 하지 않았지만, 당신이 모퉁이를 돌아 시야에서 벗어날 때 까지 당신은 그들의 시선을 당신의 몸으로 느낄 수 있었다.
<<gtrauma>><<gstress>><<trauma 2>><<stress 2>><<fameexhibitionism 2>>
<br><br>
<<endevent>>
<<commercialeventend>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
만족하여, <<person1>><<person_i>> 당신을 바닥에 밀쳐낸다. "꼴 좋다." <<He_ga>> 침을 뱉는다. "육변기마냥 하고 돌아다니고 있으니, 그렇게 대해주더라도 울지 말라고." 당신은 그들 두 사람이 떠나자 <<tearful>> 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<commercialeventend>>
<<elseif $enemyhealth lte 0>>
그 두 사람은 아픔으로 움츠러든다. <<tearful>> 당신은 도망칠 기회를 잡고, 골목길 아래로 도망친다.
<br><br>
<<clotheson>>
<<endcombat>>
<<commercialeventend>>
<<elseif $alarm is 1 and $rescue is 1>>
<<set $rescued += 1>>
당신은 한 목소리가 부르는 것을 듣는다. "거기 누군가 곤경에 처해 있나요?" 그들 둘은 서로를 쳐다보고는, 당신을 바닥에 떨어뜨린다. 당신은 그들 두 사람이 떠나자 <<tearful>> 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
<<commercialeventend>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
당신은 몸부림치며 그들의 손아귀에서 벗어나려 한다. 깜짝 놀라, 그들은 당신을 벽에 밀어붙이고 잠시 뒤로 떨어진다. <<person1>><<person_i>> 먼저 제 정신을 차린다. "이게 재미있다고 생각해? 너 같은 <<bitchPost>>에게 어떻게 해 줘야 하는지 알고 있지."
<br><br>
<<set $enemyanger += 80>>
<</if>>
<<enable_rescue>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[다음|Commercial Ex Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Commercial Ex Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[다음|Commercial Ex Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Commercial Ex Mannequin Molestation]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
그 둘은 당신의 팔과 다리를 잡고, 당신을 운반하기 시작한다. <<generate3>><<person3>>그들이 멀리 가기 전에 한 <<person_i>> 골목 끝에 도착한다. <<He_nun>> 별로 즐거워 보이지 않는다. "너희들 뭐 하고 있지? 그건 너희들 게 아냐." 깜짝 놀란 그들이 당신을 놓고 도망가자 당신은 바닥에 털썩 떨어진다. <<person_un>> 당신에게 걸어와 당신 옆에 무릎을 꿇는다. "오호, 이건 특별하군," <<he_ga>> 말한다. <<He_nun>> 앞으로 기대어, <<his_yi>> 숨결이 당신의 얼굴을 간지럽힌다. "너는 참 매력적인 아이로군. 너를 위한 자리가 있지." <<He_nun>> 무언가 부드러운 것을 당신의 입에 누르고, 당신은 정신을 잃는다.
<br><br>
<<link [[다음|Abduction Shop]]>><<endevent>><</link>><<effects>>
당신은 그 상자를 머리 위로 들어올려,
<<if $player.gender is "m">>
<<if $player.gender_appearance is "m">>
당신의 넓적다리까지 끌어내린다. 그 길이는 아슬아슬했지만, 그게 최선이었다. 그것은 당신의 <<undies_rul>> 문제없이 가려준다.
<<else>>
당신의 <<breastsaside_wa>> <<undiesPost>> 위로 끌어내린다. 당신은 그것을 당신의 <<breastsaside_rul>> 지나지 않는 한 가장 아래로 당겼지만, 그것은 당신의 넓적다리까지 내려올 뿐이다. 당신은 당신이 아래쪽을 제대로 가리고 있는지 확신하지 못한다. 당신은 그것을 더 아래로 내리는 것을 고려했지만, 만약 사람들이 당신이 상반신을 드러낸 소녀라고 생각한다면 당신은 모든 종류의 관심을 끌 것이다.
<</if>>
<<else>>
<<if $player.gender_appearance is "m">>
당신의 <<breastsaside_wa>> <<undiesPost>> 위로 끌어내린다. 당신은 그것을 당신의 <<breastsaside_rul>> 지나지 않는 한 가장 아래로 당겼지만, 그것은 당신의 넓적다리까지 내려올 뿐이다. 당신은 당신이 아래쪽을 제대로 가리고 있는지 확신하지 못한다. 몸서리를 한 번 치고는, 당신은 그 상자를 당신의 가슴 아래로 끌어내려, 당신의 <<breasts_rul>> 다시 드러낸다. 그것은 당신의 <<undies_rul>> 문제없이 가려준다. 당신은 사람들이 당신을 소년이라고 생각하기를 바란다.
<<else>>
당신의 <<breastsaside_wa>> <<undiesPost>> 위로 끌어내린다. 당신은 그것을 당신의 <<breastsaside_rul>> 지나지 않는 한 가장 아래로 당겼지만, 그것은 당신의 넓적다리까지 내려올 뿐이다. 당신은 당신이 아래쪽을 제대로 가리고 있는지 확신하지 못한다. 당신은 그렇기만을 바랄 뿐이다.
<</if>>
<</if>>
<br><br>
당신은 그 상자가 없는 것 보다는 조금 기분이 나아졌다고 느낀다. 사람들은 당신이 그 안에서 벌거벗고 있다고 생각할 수는 있지만, 최소한 그들은 확신하지는 못 할 것이다.
<br><br>
당신은 숨을 크게 들이마쉰다. <<flaunting>> 당신은 그 식당을 향해 걸어간다.
<br><br>
<<link [[다음|Commercial Ex Box 2]]>><</link>>
<br><<effects>>
<<generate1>><<generate2>><<generate3>>
<<person1>>
<<if random(1, 2) is 2>>
<<person_i>> 당신을 처음 알아차린다. <<He_ga>> 당신을 가리키고, <<himPost>> 옆의 <<person2>><<personPost>> 또한 당신을 살펴본다. 그들은 재미있어 하는 것 같지만, 그들만이 그 사실을 알고 있다. 다른 사람들은 당신을 알아차리지 못했다.
<br><br>
<<if random(1, 2) is 2>>
당신은 널판지 상자 뒤쪽이 헐거워지는 것을 느낀다. <span class="red">그 상자는 찢어지고 있다.</span> <<if $leftarm is "bound" and $rightarm is "bound">>당신은 빠르게 달리며, 그것이 떨어져 나가 당신을 노출시키기 전에 안전한 곳에 도착하기를 바란다<<else>>당신은 그것을 당신 앞에서 꽉 잡고 빠르게 걷는다<</if>>.
<<gstress>><<stress 6>>
<br><br>
당신은 그 식당에 충분히 가까와져, 위쪽의 둘이 당신을 보지 못할 때까지 이동한다. 당신은 그 둘이 나와 당신을 가까이에서 보기로 결정하기 전에 다른 골목길로 황급히 달려간다. 그 널판지 상자는 당신이 달려가며 조각나 떨어진다.
<br><br>
<<else>>
당신은 그 식당에 충분히 가까와져, 위쪽의 둘이 당신을 보지 못할 때까지 이동한다. 당신은 그 둘이 나와 당신을 가까이에서 보기로 결정하기 전에 다른 골목길로 황급히 달려간다. 그 널판지 상자는 당신이 달려가며 조각나 떨어진다.
<br><br>
<</if>>
<<else>>
<<person_i>> 당신을 처음 알아차린다. <<He_ga>> 당신을 가리키고 웃어대며, 당신의 상황에 더 많은 사람들의 관심을 이끈다. 식당 안에서 다른 사람들이 무슨 일이 일어났는지 알아보려고 나온다.
<<gstress>><<stress>>
<br><br>
<<if random(1, 2) is 2>>
당신은 널판지 상자 뒤쪽이 헐거워지는 것을 느낀다. <span class="red">그 상자는 찢어지고 있다.</span> <<if $leftarm is "bound" and $rightarm is "bound">>당신은 빠르게 달리며, 그것이 떨어져 나가 당신을 노출시키기 전에 안전한 곳에 도착하기를 바란다<<else>>당신은 그것을 당신 앞에서 꽉 잡고 빠르게 걷는다<</if>>.
<<gstress>><<stress 6>>
<br><br>
굴욕적이지만, 최소한 그들은 보는 것 이상의 다른 짓은 하지 않는다. 당신이 그 식당에 충분히 가까와져, 위쪽의 사람들이 당신을 보지 못할 때까지 다가오자 누군가가 부랑자 처벌법에 대해 무언가 이야기하는 것을 듣는다.
<br><br>
당신은 그 건물의 누군가가 나와 당신을 가까이에서 보기로 결정하기 전에 다른 골목길로 황급히 달려간다. 그 널판지 상자는 오래 버티지 못하고 떨어진다.
<br><br>
<<else>>
굴욕적이지만, 최소한 그들은 보는 것 이상의 다른 짓은 하지 않는다. 당신이 그 식당에 충분히 가까와져, 위쪽의 사람들이 당신을 보지 못할 때까지 다가오자 누군가가 부랑자 처벌법에 대해 무언가 이야기하는 것을 듣는다.
<br><br>
당신은 그 건물의 누군가가 나와 당신을 가까이에서 보기로 결정하기 전에 다른 골목길로 황급히 달려간다. 그 널판지 상자는 오래 버티지 못하고 떨어진다.
<br><br>
<</if>>
<</if>>
<<endevent>>
<<destinationeventend>><<effects>>
당신은 하수구 창살을 잡아당기고 그 아래의 축축한 어둠 속으로 미끄러져 들어가며, 당신 위의 창살을 닫는다.
<br><br>
<<generate1>><<person1>>
<<personPost>> 하나가 가까이 걸어와, <<himPost>> 뒤의 쓰레기통을 잡아당긴다. <<if $pronoun is "f">>당신은 <<his_yi>> 스커트를 볼 수 있다.<</if>>
<<garousal>><<arousal 600>>
<br><br>
<<if $rng gte 81>>
<<He_nun>> 그 쓰레기통을 하수구 바로 위로 끌어당기고, 거기에 놔둔다. 당신은 <<him_i>> 걸어가는 소리를 듣는다.
<<stress>><<stress 6>>
<br><br>
어쩔 수 없이, 당신은 하수구 안으로 깊숙이 살금살금 들어간다.
<br><br>
<<link [[다음|Commercial Drain]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 61 and $tentacledisable is "f" and $hallucinations gte 2>>
<<He_nun>> 지나가며 아래를 쳐다보지 않는다. 당신이 기어나가려고 할 때, 당신은 <span class="pink">무언가가 당신의 어깨 위로 미끄러져 다가오는 것을 느낀다.</span>
<<endevent>>
<br><br>
<<link [[다음|Commercial Ex Tentacles]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<He_nun>> 지나가며 아래를 쳐다보지 않는다. 당신은 바퀴 소리가 사라지고 나자 다시 밖으로 기어나온다.
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>><<effects>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<molested>>
<<controlloss>>
<<tentaclestart 6 15>>
<</if>>
<<statetentacles>>
<<effects>>
<<effectstentacles>>
<<tentacles>>
<<actionstentacles>>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[다음|Commercial Ex Tentacles Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Commercial Ex Tentacles]]>><</link>></span><<nexttext>>
<</if>><<effects>>
그 촉수들은 어둠 속으로 돌아간다.
<br><br>
<<tearful>> 당신은 창살을 밀어올리고 밖으로 기어나온다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>><<set $outside to 1>><<set $location to "town">><<effects>>
<<if $rng gte 81>>
당신은 무릎을 땅에 대고 구멍 안을 쳐다본다. 당신은 반대편에, 이것과 비슷한, 다른 골목길을 발견한다. 목소리가 점점 커지는 것을 들으며, 당신은 구멍을 통해 기어가기 시작한다.
<<set $stripintegrity to 10>><<set $stripobject to "broken brick">><<stripobject>>
<br><br>
그것은 처음에는 문제가 없었다. 당신은 상반신을 통과시켰지만, 당신의 엉덩이는 약간 너무 컸다. 당신이 얼마나 세게 밀어대던 간에, 당신은 엉덩이를 빼내지 못한다. 당신은 씰룩대며 뒤로 몸을 빼려 하지만, 당신은 어느 방향으로든 움직이지 못한다는 것을 알게 된다. 당신은 끼어버렸다!
<br><br>
<<generate1>><<generate2>>당신은 목소리가 멈추며 무언가가 당신의 엉덩이를 꼬집는다는 것을 알아차린다.
<br><br>
<<link [[다음|Industrial Ex Hole Rape]]>><<set $molestationstart to 1>><</link>>
<<else>>
당신은 무릎을 땅에 대고 구멍 안을 쳐다본다. 당신은 반대편에, 이것과 비슷한, 다른 골목길을 발견한다. 목소리가 점점 커지는 것을 들으며, 당신은 구멍을 통해 기어가기 시작한다.
<<set $stripintegrity to 10>><<set $stripobject to "broken brick">><<stripobject>>
얼마간의 시간이 흐르고 당신은 다른 쪽으로 나올 수 있었다.
<br><br>
<<endevent>>
<<industrialeventend>>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
당신은 쓰레기통 뒤에 쭈그리고 목소리가 지나가기를 기다린다. 불행히도, 그들은 당신이 숨은 곳 바로 앞에서 멈추기로 결정한다. 당신은 밖을 훔쳐보고 <<generate1>><<generate2>><<person1>><<person_gwa>> <<person2>><<person_ul>> 발견한다. 당신은 가능한 움직이지 않으려 하며, 이런 상태에서 들키지 않기를 바란다. 그들이 결국 떠나자, 당신은 계속 이동한다.
<br><br>
<<endevent>>
<<industrialeventend>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<set $position to "wall">><<set $leftarm to "bound">><<set $rightarm to "bound">><<set $head to "bound">>
<<set $timer to 16>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[다음|Industrial Ex Hole Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Industrial Ex Hole Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $timer lte 1>>
<span id="next"><<link [[다음|Industrial Ex Hole Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Industrial Ex Hole Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
당신은 당신 뒤에서 웃음소리가 멀어지는 것을 들었고, 그리고 조용해진다. <<tearful>> 당신은 계속 몸부림쳤다. 당신은 벽이 살짝 부서지는 것을 느꼈고, 어떻게든 다른 쪽으로 기어나올 수 있었다.
<br><br>
<<clotheson>>
<<endcombat>>
<<industrialeventend>>
<<elseif $enemyhealth lte 0>>
당신의 태도에 질려서, <<groupPost>> 중 하나가 당신의 <<bottom_ul>> 걷어차, 당신이 다른 쪽으로 강제로 밀려나게 한다. <<tearful>> 당신은 기어서 일어난다.
<br><br>
<<clotheson>>
<<endcombat>>
<<industrialeventend>>
<<else>>
당신은 벽이 살짝 부서지는 것을 느낀다. <<tearful>> 어떻게든 다른 쪽으로 기어나올 수 있었다. "이리 돌아와 <<bitch_ya>>," <<person1>><<person_i>> 말한다. "우린 아직 끝나지 않았어." 손 하나가 구멍을 통해 당신에게 달려들지만, 당신은 그것을 어떻게든 피할 수 있었다.
<<clotheson>>
<<endcombat>>
<<industrialeventend>>
<</if>><<effects>>
당신은 통들 중 하나에 기어들어가, 기다린다.
<<if $rng gte 61>>
밴이 근처에 멈춘다. 당신은 쇠와 쇠가 부딪치는 육중한 소리를 듣는다. 통이 들어올려지며 휘청한다. 당신이 밴 안으로 옮겨지자 당신은 하늘을 볼 수가 없게 된다.
<br><br>
<<link [[자신이 있음을 알린다|Industrial Ex Barrel Call]]>><</link>>
<br>
<<link [[조용히 있는다|Industrial Ex Barrel Silent]]>><</link>>
<br>
<<else>>
당신은 밴이 지나가는 소리를 듣는다. 당신은 소리가 사라지자마자 밖으로 나와, 계속 길을 간다.
<br><br>
<<destinationeventend>>
<</if>><<effects>>
<<fameexhibitionism 1>>
<<if $submissive gte 1150>>
"머-멈춰요," 당신이 말하자, 당신의 목소리가 통 안에서 메아리친다. "안에 사람이 있어요."
<<elseif $submissive lte 850>>
"나를 내려놔," 당신이 말하자, 당신의 목소리가 통 안에서 메아리친다. "당장."
<<else>>
"잠깐만," 당신이 말하자, 당신의 목소리가 통 안에서 메아리친다. "안에 사람이 있어요."
<</if>>
<br><br>
<<generate1>><<person1>>
통이 멈추고, 밴 바닥에 쿵 하고 떨어진다. 한 <<person_i>> 위에서 아래를 들여다본다.
<<if $rng gte 61>>
<<He_ga>> 주위를 흘낏 보더니, 당신을 음흉하게 내려다본다. "좋아." 당신이 움직이기 전에, <<he_ga>> 통 위의 뚜껑을 끌어당긴다. 당신은 그게 고정되며 닫히는 소리를 듣는다.
<br><br>
<<pass 10>>
당신은 몇분간 밴이 덜컹거리며 달려갈 동안 어둠 속에 갇혀있는다. 통이 누군가가 들어올리자 다시 한번 휘청인다. 그것은 잠시 후 뒤집혔고, 당신을 무언가 거친 것 위로 팔다리를 아무렇게나 벌리고 떨어지게 한다. 당신은 창고 매트리스 위에 누워있다.
<br><br>
<<generate2>><<generate3>>
당신의 눈이 적응하기 전에, 혹은 당신이 움직이기 전에, 손 하나가 당신의 목을 꽉 잡는다. <<person2>>"여기가 다음 일이 일어날 곳이야," <<personsimple_yi>> 낯선 목소리가 말한다. "네가 우리에게 잘 보이면, 아무도 다치지 않을 거야."
<br><br>
다른 손이 당신의 넓적다리를 더듬기 시작한다.
<br><br>
<<link [[다음|Industrial Ex Gang Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
"이 안에서 뭘 하고 있는 거냐, <<girl_a>>?" <<he_nun>> 질문하며 손을 내뻗어 당신의 손을 잡는다. <<He_ga>> 당신을 밖으로 잡아당겼지만, 당신의 벗은 상태를 보고는 <<he_nun>> 뒤로 물러난다. <<covered>> "나-나는, 어어," <<he_ga>> 눈을 피하며, 더듬거린다. "나-나는 이제 일을 계속 해야 해."
<br><br>
<<He_ga>> 밴의 앞으로 기어올라가고 운전해 멀어진다.
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[다음|Industrial Ex Gang Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Industrial Ex Gang Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[다음|Industrial Ex Gang Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Industrial Ex Gang Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
그 셋은 당신을 매트리스 위에 놓아두고는, 걸어가 버린다.
<br><br>
<<tearful>> 당신은 일어난다. 당신은 비틀거리며 창고에서 나와, 하베스트 가 근처로 나온다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Harvest Street]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
그 셋은 욕하면서, 그들의 상처를 보살피며 뒤로 물러난다. 당신은 그 기회를 붙잡는다. <<tearful>> 당신은 창고에서 도망쳐, 하베스트 가 근처로 나온다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Harvest Street]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<effects>>
당신은 통과 함께 밴에 실리면서 조용히 있는다. 문이 닫히고, 밴이 떨리며 움직인다.
<<pass 10>>
몇분 후 밴이 멈추고는, 당신은 또다시 당신이 들려지는 것을 느낀다. 이번에는 당신은 실내로 옮겨진다. 당신은 공장 기기의 소음 아래로 목소리를 듣는다.
<br><br>
<<endevent>>
<<generate1>><<generate2>><<person1>>
"네게 말해주지만," 한 <<personsimple_yi>> 목소리가 말한다. "네가 조금 가져가도 누구도 알아차리지 못할 거야. 그들의 음식에 슬쩍 넣어주면, 그들이 그것 때문에 말도 못하게 될걸."
<br>
<<person2>><<personsimple_i>> 대답으로 웃는다. "나는 전통적인 미약을 더 선호하는데," <<he_ga>> 말한다.
<br>
"전통적인 미약? 그리고 위험 요소에 대해 걱정한다고? 이것은 그들이 그걸 제대로 원하게 만든다고. 그들은 절대로 경찰에게 알리지 않을 거야. 그건 누구든 완벽한 걸레로 만들어 버려."
<br><br>
손 하나가 통 속으로 들어와, 금속 호스를 넣는다. 그것에서 분홍색의, 달콤한 냄새가 나는 액체가 뿜어져 나온다. 그것은 당신의 피부에 끼얹어져, 닿는 곳마다 음란한 따뜻함을 만들어낸다. 그 냄새가 당신의 머리로 들어와, 당신을 진정시키지만 어지럽게 만든다.
<<garousal>><<arousal 600>><<drugs 60>><<if $pain gte 1>><<lpain>><<set $pain to 0>><</if>>
<br><br>
예상 밖의 공상이 당신을 침범하고, 당신은 그 둘이 당신을 발견하면 무엇을 할 지에 대해 생각한다. 당신은 겨우 신음소리를 참는다. 당신은 어떤 소리라도 내는게 얼마나 위험해질 수 있는지 깨닫지만, 그 통은 계속 채워진다. 어쩌면 당신이 충분히 굳세게 견딘다면 그 둘은 그곳에서 떠날 지도 모른다.
<br><br>
<<link [[다음|Industrial Ex Aphrodisiac]]>><<set $phase to 0>><</link>>
<br><<effects>>
<<if $phase gte 8>>
그 액체가 당신의 얼굴에서 찰랑거린다. 당신이 숨을 참을 준비를 하고 있을 때 호스가 빠져나간다. 당신은 그 둘이 멀리 걸어가는 소리를 듣는다.
<br><br>
당신은 떨리는 팔로 통에서 당신을 끌어당겨, 그 액체에서 기어나온다. 당신은 한 공장 안에 있다. 커다란 기계들이 당신 주위에서 동작하고 있고, 비틀어진 보라색 식물들이 컨베이어 벨트로 그 안으로 들어가고 있다. 거기에는 아무도 없다.
<br><br>
<<tearful>> 당신은 출구를 향해 비틀거리며 나간다. 당신은 아무도 만나지 않았지만, 음란한 생각들이 사라지지 않는다. 당신은 그것들이 당분간 오래 남아 있을 거라 생각한다.
<br><br>
<<endevent>>
<<earnFeat "Neck Deep">>
<<link [[다음|Elk Street]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $arousal gte $arousalmax>>
<<orgasm>> 당신의 신음소리가 통 안에 울린다. 밖의 둘이 조용해지고, 두 쌍의 팔이 안으로 다가온다. 그들은 당신을 끌어내어, 당신이 바닥에 팔다리를 아무렇게나 벌리고 헉헉거리게 놓아둔다.
<br><br>
"이런 이게 무슨 일이지?" <<person1>><<person_i>> 말한다. "내가 한 말이 무엇을 뜻하는지 보여줄 완벽한 기회로군."
<br><br>
<<link [[다음|Industrial Ex Aphrodisiac Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $pain gte 100>>
당신은 더이상 참지 못하고, 아픔으로 소리를 지른다. 밖의 둘이 조용해지고, 두 쌍의 팔이 안으로 다가온다. 그들은 당신을 끌어내어, 당신이 바닥에 팔다리를 아무렇게나 벌리고 헉헉거리게 놓아둔다.
<br><br>
"이런 이게 무슨 일이지?" <<person1>><<person_i>> 말한다. "내가 한 말이 무엇을 뜻하는지 보여줄 완벽한 기회로군."
<br><br>
<<link [[다음|Industrial Ex Aphrodisiac Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<if $phase is 0>>
그 둘은 대화를 계속한다. "만약 내가 그걸 가져간 것을 들키면?" 그 분홍색 액체가 통의 바닥에 온통 쏟아진다.
<<elseif $phase is 1>>
"누구도 약간 모자라는 것을 알아차리지 못할 거야." 그 분홍색 액체가 당신의 발목까지 차오른다.
<<elseif $phase is 2>>
"그들이 알약 형태로 팔지 않을까? 그게 더 안전해 보이는데." 그 분홍색 액체가 당신의 무릎까지 차오른다.
<<elseif $phase is 3>>
"그 개자식들은 그걸 희석한다고. 그들은 좋은 것은 어디 다른 곳으로 보내지." 그 분홍색 액체가 당신의 <<bottomPost>>에서 찰랑거린다.
<<elseif $phase is 4>>
"어디?" 그 분홍색 액체가 당신의 허리까지 도달한다.
<<elseif $phase is 5>>
"씨팔 내가 알겠냐. 누군가가 그걸 사겠지." 그 분홍색 액체가 당신의 <<breasts_rul>> 에워싼다.
<<elseif $phase is 6>>
"그만 물어봐. 나도 너보다 더 많이 알지는 않아." 그 분홍색 액체가 당신의 목까지 도달한다.
<<else>>
"근무시간은 어차피 끝났어." 그 분홍색 액체가 거의 당신을 완전히 에워싼다. 당신은 숨을 쉬기 위해 당신의 코를 위로 들어올린다.
<</if>>
<<set $phase += 1>><<drugs 60>>
<br><br>
<<if $arousal gte ($arousalmax / 5) * 4>>
<span class="red">그 액체가 당신의 살갗에 스며들어, 당신의 감각을 혼란시키고 당신의 정신을 말못할 음란한 생각으로 공격한다. 당신은 절정의 한계에 가까와지고 있다.</span>
<<elseif $arousal gte ($arousalmax / 5) * 3>>
<span class="pink">당신의 생각은 점점 제어하기 어려워져간다. 당신은 그리 오래 참지 못할 것 같다.</span>
<<elseif $arousal gte ($arousalmax / 5) * 2>>
<span class="purple">그 액체가 당신의 감각에 심술을 부리자 당신의 심장이 빠르게 뛰기 시작한다.</span>
<<elseif $arousal gte $arousalmax / 5>>
<span class="blue">비정상적인 음란한 따뜻함이 당신의 안쪽에서 생겨난다.</span>
<<else>>
<span class="lblue">당신은 차분하고 침착하게, 이 상황에 대해 생각하고 있다.</span>
<</if>>
<br><br>
<<link [[음란한 생각을 하지 않으려 노력한다|Industrial Ex Aphrodisiac Willpower]]>><</link>><<willpowerdifficulty>>
<br>
<<link [[고통으로 자신의 주의를 돌린다|Industrial Ex Aphrodisiac Pain]]>><<pain 12>><</link>><<ggpain>>
<br>
<</if>><<effects>>
<<if $willpowerSuccess>>
당신은 당신의 생각에 집중했고, 당신의 정신을 잠식해 오는 음란한 생각을 떨쳐버리는 데 <span class="green">성공한다</span>.
<br><br>
<<else>>
당신은 당신의 생각에 집중하려 노력하지만, 당신의 정신을 잠식해 오는 음란한 생각을 떨쳐버리는 데 <span class="red">실패한다</span>.
<<garousal>><<arousal 2000>><<gwillpower>><<willpower 3>>
<br><br>
<</if>>
<<link [[다음|Industrial Ex Aphrodisiac]]>><</link>>
<br><<effects>>
당신은 당신 자신을 꼬집는다.
<<if $masochism_level gte 1>>
그 아픔이 그 액체가 강요하는 비정상적인 생각에서 당신의 정신을 떼어놓지만, 당신의 마조히스트적인 면이 당신 자신의 음란한 생각을 자극한다. 당신은 조심해야 할 필요가 있다. 당신이 아픔으로 소리를 지르면 금방 들킬 것이다.
<<else>>
그 아픔이 당신의 정신을 당신의 흥분에서 떼어놓지만, 당신은 조심해야 할 필요가 있다. 당신이 아픔으로 소리를 지르면 금방 들킬 것이다.
<</if>>
<br><br>
<<link [[다음|Industrial Ex Aphrodisiac]]>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[다음|Industrial Ex Aphrodisiac Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Industrial Ex Aphrodisiac Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Industrial Ex Aphrodisiac Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
통이 넘쳐흘러, 분홍색 액체가 바닥에 쏟아져 나온다. 달콤하고 자극적인 냄새가 뚜렷하게 퍼진다. 소음이나 냄새에 끌려서, 공장의 다른 쪽에서 다른 사람들이 다다른다.
<br><br>
<<tearful>> 당신은 일어선다.
<br><br>
<<clotheson>>
<<endcombat>>
당신은 도망치려 시도하지만, 미끄러운 액체에 미끄러진다. 그들은 그 냄새로 인한 욕정에 이끌려, 당신이 일어나기 전에 당신 위에 올라탄다.
<br><br>
<<generate1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>><<person1>>
<<link [[다음|Industrial Ex Aphrodisiac Gang Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
당신은 <<person1>><<person_ul>> 당신에게서 밀쳐낸다. 그들은 쏟아진 액체에 미끄러져, 그들의 동료와 함께 넘어진다.
<br><br>
당신은 그 기회를 붙잡는다. <<tearful>> 당신은 출구를 향해 뛰어, 엘크 가 근처로 나온다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Elk Street]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[다음|Industrial Ex Aphrodisiac Gang Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Industrial Ex Aphrodisiac Gang Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Industrial Ex Aphrodisiac Gang Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"<<phim_ul>> 어쩌지, 이제?"
<br>
"그냥 <<phim_ul>> 내다 버려. 아무도 조사하지 않을 거야."
<br>
"우리가 <<phim_ul>> 어딘가에 쇠사슬로 묶어놓을 수 없을까?"
<br>
"분명히 그건 규정에 어긋날 거야."
<br><br><br>
그들은 한동안 언쟁을 하고는, 당신을 공장 뒤의 골목길에 내다 버리기로 결정한다.
<<clotheson>>
<<endcombat>>
<<tearful>> 당신은 자세를 바로잡으려 노력한다.
<br><br>
<<link [[다음|Elk Street]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
당신은 <<person1>><<person_ul>> 당신에게서 밀쳐낸다. 그들은 쏟아진 액체에 미끄러져, 그들의 동료와 함께 넘어지며, 빈 틈을 만든다.
<br><br>
당신은 그 기회를 붙잡는다. <<tearful>> 당신은 출구를 향해 뛰어, 엘크 가 근처로 나온다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Elk Street]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
당신은 뒤로 돌아 달린다.
<<if $athleticsSuccess>>
<span class="green">당신은 밴이 시야 안으로 들어왔을 때 모퉁이를 도는 데 성공한다.</span>
<br><br>
<<destinationeventend>>
<<else>>
<span class="red">당신은 밴이 시야 안으로 들어왔을 떄 아직 드러나 있는 곳에 있다.</span>
<<if random(1, 2) is 2>>
<<fameexhibitionism 1>>
운전사가 당신에게 빵빵거리자 당신의 볼이 붉어지지만, 쫓아오지는 않는다.
<<gstress>><<stress 6>>
<br><br>
<<destinationeventend>>
<<else>>
당신은 밴이 당신 뒤에서 속도를 내는 소리를 듣는다. 당신은 가능한 빠르게 달렸지만, 소용 없었다. 당신은 차에 치이지 않기 위해 몸을 숙여야 했다.
<br><br>
<<generate1>><<person1>>
그 운전사, <<person_i>>, 당신 앞에 차를 세운다. <<He_ga>> 밖으로 나온다. <<covered>> "무슨 일이야?" <<he_ga>> 말하며, 싱긋 웃는다. "몸부림치지 마. 일을 쉽게 하자고."
<br><br>
<<link [[다음|Industrial Ex Run Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<if $daystate isnot "night">>
<<enable_rescue>>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[다음|Industrial Ex Run Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Industrial Ex Run Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[다음|Industrial Ex Run Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Industrial Ex Run Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"꼴 좋다," <<he_ga>> 말한다. "그런 식으로 사람들의 이목을 끌려 하다니." <<He_nun>> <<his_yi>> 밴에 다시 올라, 운전해 간다.
<br><br>
<<tearful>> 당신은 자세를 바로잡으려 노력한다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $enemyhealth lte 0>>
그 <<person1>><<person_un>> 뒷걸음치며 통들 안으로 쓰러진다. <<tearful>> 당신은 길을 계속 간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<else>>
<<set $rescued += 1>>
저 위에서, 창문 하나가 열린다. 머리 하나가 튀어나온다. "거기 아래 무슨 일 있나요?"
<br><br>
그 <<person1>><<person_un>> 당신에게서 물러난다. "다 괜찮아요," <<he_ga>> 말하며, <<his_yi>> 밴에 오른다. "너는 아무것도 못 본 거야." <<He_nun>> 안으로 들어가, 운전해 간다.
<br><br>
<<tearful>> 당신은 길을 계속 간다.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
당신은 바닥에 엎드려 주차된 차 아래로 기어들어간다. 그 차는 곧 사람들에게 둘러쌓여, 그들의 발이 당신에게서 몇 센티미터 떨어진 곳을 딛고 지나간다.
<br><br>
<<if $rng gte 81>>
몇 분이 지나고 당신 위의 엔진이 부르릉 하고 시동이 걸리며, 자동차가 움직이기 시작한다. 군중들 사이에서 당신의 <<lewdness_rul>> 드러낸 채로 들키는 것을 두려워하며, 당신은 차 바닥을 꼭 붙잡고, 당신을 매달고 가도록 한다. 그 여정은 곧 끝나고, 운전사가 자리를 뜨자 당신은 다시 밖으로 기어나온다. 지금 당신 주위에는 아무도 없다.
<br><br>
<<set $rng to random(1, 13)>>
<<switch $rng>>
<<case 1>>
<<set $bus to "nightingale">>
<<case 2>>
<<set $bus to "domus">>
<<case 3>>
<<set $bus to "elk">>
<<case 4>>
<<set $bus to "high">>
<<case 5>>
<<set $bus to "starfish">>
<<case 6>>
<<set $bus to "barb">>
<<case 7>>
<<set $bus to "connudatus">>
<<case 8>>
<<set $bus to "wolf">>
<<case 9>>
<<set $bus to "harvest">>
<<case 10>>
<<set $bus to "oxford">>
<<case 11>>
<<set $bus to "danube">>
<<case 12>>
<<set $bus to "mer">>
<<case 13>>
<<set $bus to "cliff">>
<</switch>>
<<else>>
군중들은 잠시 후 흩어진다. 당신은 차 아래에서 다시 기어나온다. 지금 당신 주위에는 아무도 없다.
<br><br>
<</if>>
<<endevent>>
<<destinationeventend>><<set $outside to 1>><<set $location to "town">><<effects>>
<<if $leftarm is "bound" and $rightarm is "bound">>
당신의 양팔은 묶여있어, 당신이 숨기 위해 달리는 동안 당신의 <<lewdness_rul>> 가릴 방법이 없다. 몇몇이 당신 쪽으로 머리를 돌리고, 당신이 비교적 안전한 모퉁이로 돌아들어가면서 당신은 헉 하는 소리와 킥킥대는 소리를 듣는다.
<<else>>
당신은 숨기 위해 달리며 당신의 <<lewdness_rul>> 당신의 손으로 가린다. 몇몇이 당신 쪽으로 머리를 돌리고, 당신이 비교적 안전한 모퉁이로 돌아들어가면서 당신은 헉 하는 소리와 킥킥대는 소리를 듣는다.
<</if>>
<br><br>
<<endevent>>
<<destinationeventend>><<effects>>
당신은 버스 정류장의 모퉁이에 쭈그리고 숨는다. 당신은 버스 문이 열리는 소리와, 이어서 쿵쿵거리는 발소리를 듣는다.
<<if $rng gte 81>>
<<generate1>><<person1>>
몇몇 사람들이 당신 바로 옆을 걸어 지나간다. 처음 몇 사람은 알아차리지 못했지만, <span class="red">한 <<person_i>> 돌아본다.</span> <<covered>>
<br><br>
<<fameexhibitionism 10>>
<<He_nun>> 당신의 모습에 비명을 지르고, 더 많은 관심을 이끌어낸다. 선택의 여지가 없이, 놀란 구경꾼들이 멈춰 얼빠진 듯 바라보는 가운데 당신은 안전을 위해 근처 골목길로 달려간다.
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
몇몇 사람들이 당신 바로 옆을 걸어 지나가지만, 그들은 당신을 돌아보지 않았고, <span class="green">당신의 존재를 알아차리지 못한다.</span> 당신은 마지막 사람이 지나가자 한숨을 내쉰다.
<br><br>
<<destinationeventend>>
<br>
<</if>><<effects>>
<<if $athleticsSuccess>>
결정할 시간이 거의 없다는 것을 알기에, 당신은 숨어있는 곳에서 근처 골목길로 도망간다. <span class="green">도망에 성공했다.</span> 당신은 아무도 당신을 발견하지 않았기를 바랄 뿐이다.
<br><br>
<<destinationeventend>>
<<else>>
결정할 시간이 거의 없다는 것을 알기에, 당신은 숨어있는 곳에서 근처 골목길로 도망간다. <span class="red">당신은 미끄러졌고,</span> 당신의 <<bottom_i>> 하늘을 향한 채로 무릎을 꿇고 넘어진다. 당신의 다리 사이로 당신은 버스가 멈추는 것을 본다. 버스의 탑승자들은 당신 쪽을 가리키며, 흥분한 눈으로 그들의 휴대폰을 꺼내든다.
<<fameexhibitionism 20>>
<br><br>
당신은 펄쩍 뛰어 일어난다. <<covered>> 당신은 골목길로 계속 달려가며, 아무도 당신을 찍지 않았기만을 바란다.
<br><br>
<<destinationeventend>>
<</if>><<effects>>
당신은 공원 가장자리의 나무 뒤에 숨어서, 옥스포드 가를 훔쳐본다. 길은 자동차들로 복잡하고, 가끔 보행자들이, 당신의 존재를 알아채지 못하고 지나친다.
<br><br>
근처의 계단이 길을 가로지르는 육교로 통해 있다. 저 쪽으로 건너가면 공업지대로 갈 수 있겠지만, 거기 올라갔을 때 당신은 몸을 숨기기 위해 몸을 사릴 필요가 있다. 계단이 얼마나 노출되어있느냐에 따라, 그렇게 멀리 도달하는 것이 어려울 수 있다.
<br><br>
당신의 <<lewdness_rul>> 노출시킨 채로 건너간다는 생각이, 그 위험성이, 당신의 등골에 전율을 달리게 한다.
<br><br>
<<set $skulduggerydifficulty to 1000>>
<<link [[건너가기에 적당한 기회를 기다린다|Flyover Ex Naked Wait]]>><<pass 5>><</link>><<skulduggerydifficulty>>
<br>
<<link [[미친듯이 달린다|Flyover Ex Naked Dash]]>><<pass 5>><</link>>
<br>
<<link [[뒤로 물러난다|Park]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
당신은 공원 가장자리의 나무 뒤에 숨어서, 옥스포드 가를 훔쳐본다. 길은 자동차들로 복잡하고, 가끔 보행자들이, 당신의 존재를 알아채지 못하고 지나친다.
<br><br>
근처의 계단이 길을 가로지르는 육교로 통해 있다. 저 쪽으로 건너가면 공업지대로 갈 수 있겠지만, 거기 올라갔을 때 당신은 몸을 숨기기 위해 몸을 사릴 필요가 있다. 계단이 얼마나 노출되어있느냐에 따라, 그렇게 멀리 도달하는 것이 어려울 수 있다.
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이렇게 부적당한 옷차림을 하고 건너간다는 생각이, 그 위험성이, 당신의 등골에 전율을 달리게 한다.
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<<link [[건너간다|Flyover Ex Undies Dash]]>><<pass 5>><</link>>
<br>
<<link [[뒤로 물러난다|Park]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
당신은 잠시동안, 좌우를 주의깊게 쳐다보며, 통행량이 적어질 때를 기다린다.
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<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<<if $rng gte 51>>
근처에 아무도 없다는 것을 <span class="green">확신</span>하고, 당신은 나무 뒤에서 나와 거리로 뛰어든다. 계단 꼭대기까지 도착하는 데에 십 몇초 이상 걸리지 않았지만, 훨씬 더 긴 것 처럼 느껴진다.
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당신은 꼭대기에 도착하자마자 몸을 숙여, 양쪽에 있는 낮은 장벽으로 거리에서 몸을 숨긴다. 당신의 심장이 가슴에서 천둥치듯 고동친다.<<if $ex_flyover is undefined>><<exhibitionism5>><<set $ex_flyover to 1>><<else>><br><br><</if>>
<<skulduggeryuse>>
<<link [[다음|Flyover Ex Top]]>><</link>>
<br>
<<else>>
당신이 움직이려고 한 찰나, <span class="green">당신은 담배 연기의 기둥이 당신과 계단 사이에서 피어오르는 것을 알아챈다.</span> 당신은 조금 더 기다렸고, 한 <<generatey1>><<person1>><<person_i>> <<his_yi>> 담배를 짓밟아 끄면서, 나무 뒤에서 걸어나온다.
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심장을 쿵쿵거리면서, 당신은 <<person_i>> 모퉁이를 돌아 사라지는 것을 기다렸다 움직인다. 당신은 나무 뒤에서 나와 거리로 뛰어든다. 계단 꼭대기까지 도착하는 데에 십 몇초 이상 걸리지 않았지만, 훨씬 더 긴 것 처럼 느껴진다.
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당신은 꼭대기에 도착하자마자 몸을 숙여, 양쪽에 있는 낮은 장벽으로 거리에서 몸을 숨긴다. 당신의 심장이 가슴에서 천둥치듯 고동친다.<<if $ex_flyover is undefined>><<exhibitionism5>><<set $ex_flyover to 1>><<else>><br><br><</if>>
<<skulduggeryuse>>
<<link [[다음|Flyover Ex Top]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
<<if $rng gte 51>>
당신은 근처에 아무도 없다는 것을 확신하지 못했지만, 당신은 숨을 깊이 들이쉬고, 나무 뒤에서 나와 거리로 뛰어든다. 계단 꼭대기까지 도착하는 데에 십 몇초 이상 걸리지 않았지만, 훨씬 더 긴 것 처럼 느껴진다.
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당신은 꼭대기에 도착하자마자 몸을 숙여, 양쪽에 있는 낮은 장벽으로 거리에서 몸을 숨긴다. 당신의 심장이 가슴에서 천둥치듯 고동친다.<<if $ex_flyover is undefined>><<exhibitionism5>><<set $ex_flyover to 1>><<else>><br><br><</if>>
<<skulduggeryuse>>
<<link [[다음|Flyover Ex Top]]>><</link>>
<br>
<<else>>
<<generatey1>><<person1>>
당신은 숨을 깊이 들이쉬고, 나무 뒤에서 나와 거리로 뛰어든다. <<if $ex_flyover is undefined>><<exhibitionism5>><<set $ex_flyover to 1>><<else>><br><br><</if>>
당신이 계단을 반쯤 올랐을 때 <span class="red">뒤에서 목소리가 들린다.</span> "멋진 광경이야," <<he_ga>> 말한다. <<covered>> 당신은 당신 어깨 너머로 흘낏 뒤를 보고, 한 <<person_i>> 당신이 뒤에 숨었던 동일한 나무에 기대고 있는 것을 본다. <<He_nun>> 당신을 쳐다보며, 가까이 다가오며 담배를 짓밟아 끈다.
<<gstress>><<stress 6>><<garousal>><<arousal 600>>
<br><br>
<<skulduggeryuse>>
<<link [[다음|Flyover Ex Naked Caught]]>><</link>>
<br>
<</if>>
<</if>><<effects>>
<<generatey1>><<person1>>
당신은 숨을 깊이 들이쉬고, 나무 뒤에서 나와 거리로 뛰어든다. <<if $ex_flyover is undefined>><<exhibitionism5>><<set $ex_flyover to 1>><<else>><br><br><</if>>
당신이 계단을 반쯤 올랐을 때 <span class="red">뒤에서 목소리가 들린다.</span> "멋진 광경이야," <<he_ga>> 말한다. <<covered>> 당신은 당신 어깨 너머로 흘낏 뒤를 보고, 한 <<person_i>> 당신이 뒤에 숨었던 동일한 나무에 기대고 있는 것을 본다. <<He_nun>> 당신을 쳐다보며, 가까이 다가오며 담배를 짓밟아 끈다. <<He_nun>> 휴대폰을 손에 들고 있었고, 카메라는 당신을 향하고 있다.
<<gstress>><<stress 6>><<garousal>><<arousal 600>>
<br><br>
<<link [[다음|Flyover Ex Naked Caught]]>><</link>>
<br><<effects>>
주변에 누군가 있다고는 생각되지 않는다. 당신은 숨을 깊이 들이쉬고, 나무 뒤에서 나와 거리로 뛰어든다. 계단 꼭대기까지 도착하는 데에 십 몇초 이상 걸리지 않았지만, 훨씬 더 긴 것 처럼 느껴진다.
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당신은 꼭대기에 도착하자마자 몸을 숙여, 양쪽에 있는 낮은 장벽으로 거리에서 몸을 숨긴다. 당신의 심장이 가슴에서 천둥치듯 고동친다.<<if $ex_flyover is undefined>><<exhibitionism3>><<set $ex_flyover to 1>><<else>><br><br><</if>>
<<link [[다음|Flyover Ex Top]]>><</link>>
<br><<effects>>
"움직이지 마," <<person_i>> 말한다. "아니면 학교의 다른 사람들에게 보여줄거야. 내가 하자는 대로 하면 증거를 지워줄게. 약속해."
<<if $leftarm is "bound" and $rightarm is "bound">>
당신은 당신의 다리를 강하게 붙여, 당신의 <<genitals_rul>> <<his_yi>> 음흉한 시선에서 보호한다. 그러나 그것은 당신의 <<bottom_un>> 거의 보호해주지 못한다.
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"걸어도 돼," <<he_ga>> 싱긋 웃으며, 말한다. "하지만 천천히, 그리고 그러면서 몸을 구부려 엉덩이를 내밀라고."
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"더 빨리 움직일 수록 더 빨리 거리에서 멀어질 수 있겠지. 다른 사람들이 언제든지 올 수도 있어."
<<else>>
당신은 당신의 팔을 당신 뒤로 뻗어, 당신의 <<genitals_wa>> <<bottom_ul>> <<his_yi>> 음흉한 시선에서 보호한다.
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"걸어도 돼," <<he_ga>> 싱긋 웃으며, 말한다. "하지만 양손으로 난간을 붙잡고 있어야 해. 안전을 위해서 말야. 아, 몸을 구부려 엉덩이도 내밀어야 해."
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"더 빨리 움직일 수록 더 빨리 거리에서 멀어질 수 있겠지. 다른 사람들이 언제든지 올 수도 있어."
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<</if>>
<br><br>
<<link [[따른다|Flyover Ex Naked Comply]]>><</link>>
<br>
<<link [[달린다|Flyover Ex Naked Run]]>><</link>>
<br><<effects>>
<<fameschoolex 30>>
<<if $worn.face.type.includes("mask")>>
<<set $flyover_caught to "mask">>
<<else>>
<<set $flyover_caught to "naked">>
<</if>>
당신은 <<persons_yi>> 협박을 거부하고, 달리기 시작한다. 당신은 계단을 올라가 육교로 돌진한다. 당신은 <<his_yi>> 발소리를 뒷쪽 가까이에서 듣지만, 그 소리는 중간쯤에서 점점 줄어든다. 당신은 <<him_i>> 멈춰서, 당신을 촬영하는 것을 반대쪽 계단을 내려오면서 본다.
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당신은 골목길로 뛰어들어가, 또다른 모퉁이를 돌아들어간다. 당신은 벽에 기대어, 헉헉댄다.
<<if $worn.face.type.includes("mask")>>
당신은 <<he_ga>> 그걸 누구에게 보여주던 간에 당신을 알아차리지는 못할 거라 생각하지만, 그렇더라도 그 생각은 당신은 몸서리치게 한다.
<<garousal 6>>
<<else>>
당신은 <<person_i>> 얼마나 많은 사람들에게 그걸 보여줄 지 궁금해한다. 그 생각은 당신은 몸서리치게 한다.<<fameexhibitionism 10 pic>>
<<garousal>><<arousal 600>>
<</if>>
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<<tearful>> 당신은 일어나, 계속 움직인다.
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<<link [[다음|Industrial alleyways]]>><<endevent>><</link>>
<br><<effects>>
당신은 <<persons_yi>> 말에 따르면 <<hePost>>에게 당신을 찍을 시간을 더 주게 된다는 것을 알고 있지만, <<he_nun>> 이미 당신을 카메라로 찍고 있다. 당신은 <<he_ga>> <<his_yi>> 말을 지키기를 바랄 뿐이다.
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<<if $leftarm is "bound" and $rightarm is "bound">>
당신은 <<bottom_ul>> 내민다. <<He_ga>> 휘파람 소리를 내고, 당신은 그것을 무시하려고 하면서 계단을 오른다.
<<else>>
당신은 양손을 치운다. <<He_ga>> 휘파람 소리를 내고, 당신은 그것을 무시하려고 하면서 계단을 오른다.
<</if>>
<br><br>
<<if $player.penisExist>>
<<if $player.vaginaExist>>
"네 자지가 보지 옆에 정말 매력적으로 매달려 있네," <<he_ga>> 당신 뒤에서 말한다. 당신이 그 대답으로 다리를 오므린다. "다리를 열어," <<he_ga>> 덧붙인다. "그게 우리가 동의한 것이고, 나는 이 기회를 놓치지 않을 거야."
<<else>>
"네 자지가 넓적다리 사이에 정말 매력적으로 매달려 있네," <<he_ga>> 당신 뒤에서 말한다. 당신이 그 대답으로 다리를 오므린다. "다리를 열어," <<he_ga>> 덧붙인다. "그게 우리가 동의한 거야."
<</if>>
<<else>>
"네 보지는 이 아래에서 정말 귀여워 보여," <<he_ga>> 당신 뒤에서 말한다. 당신이 그 대답으로 다리를 오므린다. "다리를 열어," <<he_ga>> 덧붙인다. "그게 우리가 동의한 거야."
<</if>>
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당신은 나머지 계단을 <<person_i>> 허락하는 한 가능한 빨리 올라간다.
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<<link [[다음|Flyover Ex Naked Comply 2]]>><</link>>
<br><<effects>>
당신은 이 위에서 너무 노출되었다고 느낀다. 당신은 쭈그리고 앉는다. "안 돼지 안 돼," <<person_i>> 말한다. "똑바로 서서 걸어, 조심스럽게 천천히. 미끄러지거나 넘어지는 것을 원하지는 않겠지."
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양쪽의 장벽은 당신의 <<genitals_rul>> 아래에서 보이지 않게 가려주기에 충분히 높다. 아마도. 그것은 그 거리에 있는 많은 높은 빌딩들에서 누군가 보는 것을 막지는 않는다. 당신은 지금 누군가 당신을 보고 있지는 않은지 궁금해한다.
<<garousal>><<arousal 600>>
<br><br>
"이봐, 봐봐," 당신이 육교를 거의 다 건넜을 때 <<he_ga>> 말한다. "자동차가 있어." <<He_nun>> 당신의 양팔을 뒤에서 잡고 당신을 장벽 쪽으로 밀어댄다. "몸부림치지 마. 저 사람들은 아무것도 보지 못할 거야."
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<<if $player.gender_appearance is "f" and $worn.upper.exposed gte 2 and $worn.under_upper.exposed gte 1>>
"내-내 가슴," 당신은 간신히 말한다.
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<<if $player.breastsize gte 3>>
"그러네. 사람들이 네가 변태라고 생각하는 것을 원하지는 않아. 자." <<He_nun>> 당신의 <<breasts_rul>> 양손으로 잡고, 쥐어짠다. "훨씬 낫군."
<<garousal>><<arousal 600>>
<br><br>
<<else>>
"그 조그만 가슴?" <<he_ga>> 비웃는다. "걱정할 가치도 없어."
<<if $player.gender is "f">>
<<if $player.breastsize is 0>>
<<insecurity "breasts_tiny" 1>><<ginsecurity "breasts_tiny">>
<<else>>
<<insecurity "breasts_small" 1>><<ginsecurity "breasts_small">>
<</if>>
<</if>>
<br><br>
<</if>>
<<else>>
<</if>>
그 차는 육교 아래를 지나가며 빵빵거린다. 그 사람들이 혹시라도 당신의 <<genitals_rul>> 봤나? 당신은 아래를 쳐다보고, 바닥이 금속 격자로 되어 있다는 사실을 기억해낸다. 아래에 있는 누구라도 그것을 통해 볼 수가 있다. 당신은 많은 각도에서의 위협을 처리해 왔지만, 바닥에 대해서는 잊고 있었다.
<<gstress>><<stress 6>>
<br><br>
<<link [[다음|Flyover Ex Naked Comply 3]]>><</link>>
<br><<effects>>
<<person_i>> 반대쪽 계단 아래 도착하자마자 <<his_yi>> 휴대폰을 내민다. "나는 내 말을 지키는 <<if $pronoun is "m">>남자<<else>>여자<</if>>라고," <<he_ga>> 말하며, 동영상을 지운다. "학교에서 보자고, 변태야."
<br><br>
당신은 비교적 안전한 근처 골목길로 뛰어든다. 당신은 또다른 모퉁이를 돌아들어가, 벽에 기대어, 이제서야 당신의 맥박이 얼마나 빨리 뛰고 있는지를 깨닫는다.
<<garousal>><<arousal 600>>
<br><br>
<<link [[다음|Industrial alleyways]]>><<endevent>><</link>>
<br><<effects>>
당신은 양쪽의 낮은 장벽으로 몸을 숨기며, 몸을 숙여 건너간다. 하지만, 격자로 된 바닥은 아래에서 누군가 보는 것을 막아주니는 못 할 것이다.
<br><br>
<<if $rng gte 76>>
<<generate1>><<generate2>><<person1>>
당신이 반쯤 건넜을 때 <<person_gwa>> <<person2>><<person_i>> 반대쪽 계단 근처의 골목길에서 나온다. 그들은 계단을 올라오기 시작한다.
<<gstress>><<stress 6>>
<br><br>
<<if $exposed gte 2>>
<<link [[공원으로 뛰어 돌아간다|Flyover Ex Run]]>><</link>><<athleticsdifficulty 1 500>>
<br>
<<link [[계속 걷는다|Flyover Ex Walk]]>><</link>><<exhibitionist5>>
<br>
<<else>>
<<link [[공원으로 뛰어 돌아간다|Flyover Ex Run]]>><</link>><<athleticsdifficulty 1 500>>
<br>
<<link [[계속 걷는다|Flyover Ex Walk]]>><</link>><<exhibitionist3>>
<br>
<</if>>
<<elseif $rng gte 51>>
<<generate1>><<person1>>
당신이 반쯤 건넜을 때 당신 아래의 자동차가 빵빵거린다. <<covered>> 그들이 당신을 봤을까?
<<gstress>><<garousal>><<stress 6>><<arousal 600>>
<<if random(1, 2) is 2>>
<<fameexhibitionism 1>>
<</if>>
<br><br>
최소한 당신은 육교에서 아무도 만나지는 않았다. 반대쪽에 도착하고, 당신은 통행량이 적어질 때를 기다려, 계단을 뛰어내려가 비교적 안전한 근처 골목길로 뛰어든다.
<br><br>
당신은 벽에 기대고, 당신의 심장은 가슴에서 천둥치듯 고동친다.
<br><br>
<<link [[다음|Industrial alleyways]]>><<endevent>><</link>>
<br>
<<else>>
몇몇 자동차가 아래를 지나갔지만, 당신이 아는 한 누구도 위를 쳐다보지는 않았다. 당신은 육교에서 누구를 만나지도 않았다. 반대쪽에 도착하고, 당신은 통행량이 적어질 때를 기다려, 계단을 뛰어내려가 비교적 안전한 근처 골목길로 뛰어든다.
<br><br>
당신은 벽에 기대고, 당신의 심장은 가슴에서 천둥치듯 고동친다.
<br><br>
<<link [[다음|Industrial alleyways]]>><</link>>
<br>
<</if>><<effects>>
당신은 뒤로 돌아 왔던 방향으로 도망치며, 장벽이 아래에서 쳐다보는 누군가에게서 당신의 <<lewdness_rul>> 가려주기에 충분히 높기를 바란다. 만약 앞에 있는 두 사람이 당신이 육교의 끝에 도달하기 전에 계단을 올라온다면 그들은 모든 것을 볼 수 있을 것이다.
<br><br>
<<if $athleticsSuccess>>
<span class="green">당신은 제시간에 계단에 도착한다.</span> 당신은 계단을 뛰어내려가 공원 안으로 뛰어들어가, 나무 뒤의 바닥에 황급히 엎드린다. 당신의 심장이 당신의 가슴에서 천둥처럼 고동친다.
<br><br>
<<link [[다음|Park]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<fameexhibitionism 2>>
거의 도달했을 때, 당신은 <span class="red">미끄러졌고</span> 당신의 <<bottom_i>> 하늘을 향한 채로, 무릎을 꿇고 넘어진다. 당신의 다리 사이로 당신은 <<person1>><<person_gwa>> <<person2>><<person_i>> 가만히 서서, 당신을 똑바로 빤히 쳐다보는 것을 본다.
<<gstress>><<garousal>><<stress 6>><<arousal 600>>
<br><br>
당신은 남은 거리를 재빨리 움직여, 계단을 뛰어내려간다.
<br><br>
당신은 나무 뒤에 숨어서 바닥에 황급히 엎드린다. 당신의 심장이 당신의 가슴에서 천둥처럼 고동친다.
<br><br>
<<link [[다음|Park]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
당신은 똑바로 서서, 머리를 높이 들고, 남은 거리를 과시하듯 걷는다. 당신은 사람들이 아래에서 장벽 너머로 당신의 <<lewdness_rul>> 볼 수 있는지 알지 못한다. 그 생각에 당신은 몸서리친다.
<br><br>
<<person1>><<person_gwa>> <<person2>><<person_un>> 계단 끝까지 올라와 멈춰서, <<if $exposed gte 2>>벌거벗은<<else>>몸을 드러낸<</if>> <<girl_i>> 그들에게로 행진해 오는 것을 보며 망연자실하고 있다.
<<if $rng gte 81>>
당신은 다리가 계속 움직인다는 것에 놀라며, 그들을 지나친다. <span class="red">그들은 손을 뻗어 당신의 팔을 잡는다.</span> "그런 차림으로 돌아다니면서 문제가 생기지 않을 거라 생각하지는 않았겠지," <<person1>><<person_i>> 말한다. "이건 네 잘못이야."
<br><br>
<<link [[다음|Flyover Ex Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
당신은 다리가 계속 움직인다는 것에 놀라며, 그들을 지나쳐, 계단을 걸어내려간다. 당면한 위험에서 빠져나오자 마자 당신의 대담성이 흔들리고, 당신은 비교적 안전한 근처 골목길로 뛰어든다.
<br><br>
당신은 모퉁이를 돌아 벽에 기대고, 당신의 심장은 가슴에서 천둥치듯 고동친다.
<br><br>
<<link [[다음|Industrial alleyways]]>><<endevent>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<enable_rescue>>/*Remove line if rescue is impossible*/
<</if>>
<<if random(1, 5)>>
<span class="lewd">자동차 한 대가 아래에서 빵빵거린다.</span><<fameexhibitionism 1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[다음|Flyover Ex Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Flyover Ex Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[다음|Flyover Ex Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Flyover Ex Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
그 둘은 격자로 된 바닥에 쓰러진 당신을 두고, 어슬렁거리며 멀어진다.
<br><br>
<<tearful>> 당신은 비틀거리며 계단을 내려와, 비교적 안전한 근처 골목길로 숨는다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Industrial alleyways]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
당신은 <<person1>><<person_ul>> 장벽으로 밀쳐낸다. <<He_nun>> 거의 가장자리를 넘어 굴러떨어질 뻔 하며, <<his_yi>> 발을 다시 딛기 위해 <<his_yi>> 친구 도움을 받는다. 그 때에는, 당신은 이미 사라진다.
<br><br>
<<tearful>> 당신은 비교적 안전한 근처 골목길로 뛰어든다..
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Industrial alleyways]]>><</link>>
<<else>>
<<set $rescued += 1>>
<<generate3>><<person3>>자동차 한 대가 계단 몇 미터 앞에 멈춘다. 한 <<person_i>> 밖으로 나와, <<his_yi>> 휴대폰으로 전화를 건다.
<br><br>
<<person1>><<person_i>> <<his_yi>> 동료를 쿡 찌르고, 그 둘은 새로 온 사람을 주시한다. 그들은 시선을 마주치더니, 도망치기 시작한다.
<br><br>
<<tearful>> 당신은 비틀거리며 계단을 내려와 비교적 안전한 근처 골목길로 숨는다. 당신은 또다른 모퉁이를 돌아 벽에 기대고, 당신의 심장은 가슴에서 천둥치듯 고동친다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Industrial alleyways]]>><</link>>
<</if>><<widget "cream_init">>
<<if $worn.over_upper.type.includes("naked") and $worn.upper.exposed gte 1>>
<<overupperwear 2>>
<</if>>
<<if $worn.over_lower.type.includes("naked") and $worn.lower.exposed gte 1>>
<<overlowerwear 2>>
<</if>>
<<set $walk_timer to 100>>
<</widget>>
<<widget "cream_end">>
<<if $worn.over_upper.name is "cream">>
<<overupperruined>>
<</if>>
<<if $worn.over_lower.name is "cream">>
<<overlowerruined>>
<</if>>
<<unset $walk_timer>>
<<unset $cream_warning>>
<</widget>>
<<widget "cream_description">>
<<if ($worn.over_upper.integrity gte 80 and $worn.over_upper.name is "cream") or ($worn.over_lower.integrity gte 80 and $worn.over_lower.name is "cream")>>
<span class="lblue">당신의 몸은 크림으로 뒤덮여 있다.</span>
<<elseif ($worn.over_upper.integrity gte 60 and $worn.over_upper.name is "cream") or ($worn.over_lower.integrity gte 60 and $worn.over_lower.name is "cream")>>
<span class="blue">크림에 틈이 생겨, 그 아래의 피부가 보인다.</span>
<<elseif ($worn.over_upper.integrity gte 40 and $worn.over_upper.name is "cream") or ($worn.over_lower.integrity gte 40 and $worn.over_lower.name is "cream")>>
<span class="purple">점점 더 많은 크림이 당신의 몸에서 떨어져, 당신의 피부를 더 많이 노출시킨다.</span>
<<elseif ($worn.over_upper.integrity gte 10 and $worn.over_upper.name is "cream") or ($worn.over_lower.integrity gte 10 and $worn.over_lower.name is "cream")>>
<span class="pink">크림이 거의 남아있지 않다. 당신은 사람들이 그 아래 있는 당신의 몸이 얼마나 노출되어 있는지 알아챌까봐 걱정한다.</span>
<<else>>
<span class="red">크림이 당신의 중요부위만을 간신히 가리고 있다!</span>
<</if>>
<<if $walk_timer gte 80>>
<span class="pink">공원까지는 아직 갈 길이 멀다.</span>
<<elseif $walk_timer gte 60>>
<span class="purple">어느 정도 지나왔지만, 아직 공원까지는 아직 갈 길이 멀다.</span>
<<elseif $walk_timer gte 40>>
<span class="blue">공원까지는 반 정도 남았다.</span>
<<elseif $walk_timer gte 20>>
<span class="lblue">거의 공원 근처에 왔지만, 아직 좀 더 가야만 한다.</span>
<<elseif $walk_timer gte 1>>
<span class="teal">거의 공원에 도착했다.</span>
<<else>>
<span class="green">당신은 공원에 도착했다!</span>
<</if>>
<</widget>>
<<widget "cream_walk">>
<<link [[빠르게 걷는다|Cream Ex Naked Walk Quick]]>><<endevent>><<set $walk_timer -= 20>><<cream_damage 15>><</link>><<if $statdisable is "f">> | <span class="pink"> + Harassment</span><</if>>
<br>
<<link [[조심해 걷는다|Cream Ex Naked Walk Careful]]>><<endevent>><<set $walk_timer -= 12>><<cream_damage 15>><</link>>
<br>
<</widget>>
<<widget "cream_damage">>
<<if _args[0]>>
<<if $worn.over_upper.name is "cream">>
<<set $worn.over_upper.integrity -= _args[0]>>
<</if>>
<<if $worn.over_lower.name is "cream">>
<<set $worn.over_lower.integrity -= _args[0]>>
<</if>>
<</if>>
<</widget>>
<<widget "cream_events">>
<<set $rng to random(1, 8)>>
<<if $rng is 8>>
<<generatey1>><<person1>>당신은 학교에서 본 적 있는 한 <<person_ul>> 발견한다. <<his_yi>> 얼굴에 당신을 알아챈 기색이 보이며 <<He_nun>> 싱긋 웃는다. <<He_nun>> 근처 가게로 뛰어들어간다.
<br><br>
당신의 주의는 다른 사람들에게 돌아갔지만, 잠시 후 물이 당신의 어깨 너머로 뿜어져 나온다. 당신은 뒤로 돌아, <<person_i>> 물총을 들고 있는 것을 본다. <<his_yi>> 얼굴에 아직 웃음기를 띈 채로, <<He_ga>> 물총을 겨냥한다.
<br><br>
<<link [[뛰어넘는다|Cream Ex Naked Walk Jump]]>><</link>><<athleticsdifficulty 1 1000>>
<br>
<<link [[피한다|Cream Ex Naked Walk Dodge]]>><</link>><<dancedifficulty 1 1000>>
<br>
<<elseif $rng is 7>>
<<beastNEWinit 1 dog>>
당신은 발자국 소리가 빠르게 다가오는 것을 듣는다. <<beasttypePost>> 하나가 인파들 사이를 뚫고, 당신의 몸을 감싼 크림에 시선을 고정한 채 달려온다. <<bHis_yi>> 주인이 뒤를 따라 달리며, <<bhim_ul>> 잡아당기기 위해 안간힘을 쓰고 있다.
<br><br>
<<if $monster is 1 or $bestialitydisable is "f">>
<!-- Modified for Beast People -->
<<link [[진정시킨다|Cream Ex Naked Walk Soothe]]>><</link>><<tendingdifficulty 1 1000>>
<br>
<<link [[달린다|Cream Ex Naked Walk Run]]>><</link>>
<br>
<<else>>
당신은 녀석이 크림을 핥지 못하게 하기 위해 어쩔 수 없이 달린다. 그 주인은 어떻게든 그 개를 진정시켰지만, 이 움직임으로 크림이 흐트러졌다.
<<cream_damage 15>>
<br><br>
<<endevent>>
<<cream_walk>>
<</if>>
<<elseif $rng is 6>>
<<generate1>><<generate2>><<generate3>>
당신은 한 유명한 가게 옆을 지난다. 사람들이 길을 따라 줄을 서 있고, 각각 당신을 보기 위해 몸을 돌린다. 한 <<person1>><<person_gwa>> <<his_yi>> 친구들은 특히 열정적으로 보인다. 당신의 얼굴을 점점 더 붉어진다.
<<ggarousal>><<arousal 1000>>
<br><br>
<<endevent>>
<<cream_walk>>
<<elseif $rng is 5>>
<<generate1>><<person1>>
당신이 지나가자 한 <<person_i>> 인파 사이에서 팔을 뻗는다.
<br><br>
<<link [[손을 쳐서 떼어낸다|Cream Ex Naked Walk Smack]]>><<trauma -6>><<def 1>><<famescrap 10>><</link>><<ltrauma>>
<br>
<<link [[참고 견딘다|Cream Ex Naked Walk Endure]]>><<arousal 2000>><<trauma 6>><<stress 6>><<sub 1>><</link>><<gtrauma>><<gstress>><<gggarousal>>
<br>
<<elseif $rng is 4>>
<<generatey1>><<generatey2>><<generatey3>>
시끄러운 학생들의 무리가 근처 옷가게에서 나온다. 그들은 당신을 보고, 어리둥절한 눈으로 멈춘다.
<<garousal>><<arousal 500>><<gstress>><<stress 6>>
<br><br>
<<endevent>>
<<cream_walk>>
<<elseif $rng is 3>>
<<generate1>><<person1>>
한 <<person_i>> 손에 카메라를 들고, 당신 앞으로 달려나온다.
<br><br>
<<if $worn.under_lower.type.includes("naked")>>
<<link [[포즈를 취한다|Cream Ex Naked Walk Pose]]>><<arousal 500>><</link>><<exhibitionist5>>
<<else>>
<<link [[포즈를 취한다|Cream Ex Naked Walk Pose]]>><<arousal 500>><</link>><<exhibitionist3>>
<</if>>
<br>
<<if !$worn.face.type.includes("mask") and ($leftarm isnot "bound" or $rightarm isnot "bound")>>
<<link [[얼굴을 가린다|Cream Ex Naked Walk Cover]]>><<arousal 500>><</link>><<garousal>>
<br>
<</if>>
<<link [[군중들 사이로 숨어든다|Cream Ex Naked Walk Lose]]>><</link>>
<br>
<<elseif $rng is 2>>
<<generate1>><<person1>>
한 <<person_i>> 당신의 모습에 너무 놀라 미끄러져 넘어진다.
<br><br>
<<link [[돕는다|Cream Ex Naked Walk Help]]>><<trauma -6>><</link>><<ltrauma>>
<br>
<<cream_walk>>
<<else>>
<<generate1>><<generate2>><<generate3>><<person1>>
한 <<person_i>> 욕정에 휩싸여, 인파들 사이에서 튀어나온다. <<His_yi>> 손가락이 당신 앞의 공간을 휘어잡지만, <<person2>><<person_gwa>> <<person3>><<person_i>> <<person1>><<him_ul>> 뒤로 당긴다.
<br><br>
아슬아슬했다.
<<garousal>><<arousal 500>><<stress 6>><<gstress>>
<br><br>
<<endevent>>
<<cream_walk>>
<</if>>
<</widget>>
<<widget "cream_audience">>
<<set $rng to random(1, 5)>>
당신은 군중들 사이에서 목소리를 듣든다.
<<if ($worn.over_upper.integrity gte 60 and $worn.over_upper.name is "cream") or ($worn.over_lower.integrity gte 60 and $worn.over_lower.name is "cream")>>
<<switch $rng>>
<<case 5>>
"<<phim_ul>> 전부 핥아먹고 싶어."
<<case 4>>
"<<pshe_ga>> 가게를 선전하고 있는거야?"
<<case 3>>
"귀엽네."
<<case 2>>
"이런 공연을 할 거라고는 생각하지 못했는데."
<<default>>
"숟가락을 가지고 있었으면 좋았을걸."
<</switch>>
<<elseif ($worn.over_upper.integrity gte 10 and $worn.over_upper.name is "cream") or ($worn.over_lower.integrity gte 10 and $worn.over_lower.name is "cream")>>
<<switch $rng>>
<<case 5>>
"빨리 이리 와, 지금 공연을 놓치고 있잖아!"
<<case 4>>
"<<pShe_nun>> 맛있어 보이네."
<<case 3>>
"찍어먹을 과일이 있었으면 좋겠다."
<<case 2>>
"<<pShe_nun>> 저 아래 거의 입지 않고 있을 거야."
<<default>>
"<<pshe_ga>> 뭔가 선전하고 있는 거야?"
<</switch>>
<<else>>
<<switch $rng>>
<<case 5>>
"음란한 <<girlPost>> 같으니라고!"
<<case 4>>
"<<pshe_ga>> 아무것도 입지 않고 있는 거야?"
<<case 3>>
"이럴 때만 카메라를 집에 두고 나온다니까."
<<case 2>>
"누구 경찰에 전화 좀 해요."
<<default>>
"요즘 변태들은 점점 대담해지네."
<</switch>>
<</if>>
<<if $worn.over_lower.integrity lte 0 and $worn.over_lower.name is "cream" or $worn.over_upper.integrity lte 0 and $worn.over_upper.name is "cream">>
<<if $worn.over_lower.name is "cream">>
<<overlowerruined>>
<</if>>
<<if $worn.over_upper.name is "cream">>
<<overupperruined>>
<</if>>
<<elseif $worn.over_lower.integrity lte 10 and $worn.over_lower.name is "cream" or $worn.over_upper.integrity lte 10 and $worn.over_upper.name is "cream">>
<<if $cream_warning is undefined>>
<<set $cream_warning to 1>>
당신은 당신의 몸을 뒤덮고 있는 크림을 내려다본다. 남아있는 것은, <span class="pink">거의 없다.</span> 당신이 빨리 도착하지 못하면, 당신은 거리 한 중간에서 벌거벗은 몸을 보여질 것이다!
<br><br>
<</if>>
<</if>>
<</widget>>
<<widget "cream_arousal">>
단지 얇은 크림 한 층으로 당신의 중요부위를 가리고, 이렇게 많은 주의를 끌면서, 이렇게 노출된 상태로 걷는 흥분감은 더이상 감당하기 힘들다. <<orgasm>>
당신이 무릎을 꿇고 쓰러지자 군중들이 가까이 다가온다.
<br>
"<<pshe_ga>> 방금 가버린 거야?"
<br>
"<<pshe_ga>> 얼마나 음란한지 믿어지지가 않아."
<br>
"누군가 구급차를 불러야 할 거라고 생각해."
<br><br>
당신은 허우적거리며 일어나 군중들이 당신을 완전히 감싸기 전에 계속 움직인다.
<br><br>
<<if $walk_timer lte 0>>
<<cream_finish>>
<<else>>
<<cream_walk>>
<</if>>
<</widget>>
<<widget "cream_finish">>
거리 한 쪽 면의 빌딩들이 공원의 초록에 길을 내 주고 있다. 당신의 목적지가 가까운 것을 보고 당신의 다리는 점점 빨라진다. 당신의 몸을 덮고 있는 마지막 크림이 떨어지며 당신은 거리를 뛰어간다.
<br><br>
몇몇 사람들이 당신을 따라오지만, 당신은 키높은 덤불들과 나무들의 미로 안에서 그들을 따돌린다. 당신은 그중 하나의 뒤에 쭈그리고 않아, 거칠게 숨을 쉰다.
<br><br>
<<cream_end>>
<<link [[다음|Park]]>><</link>>
<br>
<</widget>>
<<widget "cream_fail">>
<<if $exposed gte 2>>
<<fameexhibitionism 20>>
<<else>>
<<fameexhibitionism 40>>
<</if>>
<<if $leftarm isnot "bound" or $rightarm isnot "bound">>
당신은 남은 크림을 모으려 하지만, 충분하지가 않다.
<</if>>
<span class="red">당신은 거리 한 가운데에 노출된 채로 남겨진다.</span> <<covered>>
<br><br>
군중들이 당신을 둘러쌌고, 지나치기에는 너무 사람들이 뺵뺵하다. 점점 더 많은 사람들이 소란을 살펴보러 도착한다.
<br><br>
"왜 저 <<girl_i>> 저렇게 벌거벗고 있는 거지? <<pshe_ga>> 공격당한 건가?"
<br>
"<<pshe_ga>> 그냥 변태인 것 뿐이라고 생각해."
<br>
"전부 볼 수 있어."
<br>
"<<pshe_ga>> 관심을 끄는 걸 좋아하는 게 분명해."
<br>
"말했잖아, 변태들이 점점 대담해진다고."
<br><br>
<<beastNEWinit 3 dog>>
<<if $exposed gte 2>>
<<if random(1, 2) is 2 and ($monster is 1 or $bestialitydisable is "f")>><!-- Modified for Beast People -->
<<beasttypePost>> 하나가 군중들 사이에서 튀어나와, 당신에게로 달려든다. <<bHe_ga>> 당신을 덮쳐, 당신을 땅에 눕히고 남아있는 약간의 크림을 핥아댄다. 더 많은 <<beasttypePost>>들이, 그 냄새에 이끌려 나타난다.
<br><br>
당신은 <<beasttypePost>>들이 당신을 핥아대자 온몸을 비튼다. 당신은 일어나려 시도할 수는 있지만, 그렇게 하면 당신은 교미 자세를 취하게 될 것이다. 군중들은 그 이상한 광경에 어떻게 반응해야 할 지 모르는 채로, 쳐다만 보고 있다.
<br><br>
<<link [[어떻게든 서 있으려 시도한다|Cream Ex Dog Stand]]>><</link>>
<br>
<<link [[참고 견딘다|Cream Ex Dog Endure]]>><<arousal 2000>><<stress 6>><<trauma 6>><</link>><<gggarousal>><<gtrauma>><<gstress>>
<br>
<<else>>
<<endevent>>
<<generate1>><<generate2>><<generate3>><<generate4>>
당신은, 음흉한 시선에 둘러싸인 채로 쭈그리고 앉지만, 한 <<person1>><<person_i>> 앞으로 나온다. 잔인한 웃음이 <<his_yi>> 얼굴을 일그러뜨리고 있다. 다른 사람들이 <<his_yi>> 시범을 보고 따라 나온다.
<br><br>
<<link [[다음|Cream Ex Naked Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<else>>
<<endevent>>
<<generate1>><<person1>>
당신은, 음흉한 시선에 둘러싸인 채로 쭈그리고 앉았고, 결국 한 <<person_i>> 수건을 가지고 앞으로 나온다.
<br><br>
아직 취약한 상태지만, 최소한 몸은 가린 채로, 당신은 군중들의 가장자리로 걸어간다. 처음에는 당신은 그들이 당신을 보내줄 지 확신하지 못했지만, 그들이 옆으로 비켜나, 당신에게 지나갈 길을 만들어준다. 군중들은 당신이 지나갈 때 까지 당신을 따라온다. 당신이 공원에 도착하자 당신의 다리가 빨라진다. 몇몇 사람들이 당신을 따라오지만, 당신은 키높은 덤불들과 나무들의 미로 안에서 그들을 따돌린다.
<br><br>
<<cream_end>>
<<towelup>>
<<link [[다음|Park]]>><<endevent>><</link>>
<br>
<</if>>
<</widget>><<effects>>
당신은 작은 수퍼마켓 옆의 상자 뒤에 쭈그리고 숨어 골목길 밖으로, 하이 가를 훔쳐본다. 당신은 저 멀리 공원의 초록색을 볼 수가 있다.
<<if $police_high is 1>>
당신은 경찰관 두 명이 옆을 지나가자 몸을 숙인다. 거리는 또다른 싸움에 대비하여, 경찰관들로 가득 차 있다. <span class="purple">그들이 이렇게 삼엄한 경계에 있는 동안에는 당신은 거리를 지나가지 못 할 것이다.</span>
<br><br>
<<else>>
당신은 한 커플이 지나가며, 상자에 부딪혀 상자가 덜컹이자 몸을 숙인다. 거리는 북적이고 있다. 당신은 누군가에게 부여지지 않고는 자나가지 못 할 것이다.
<br><br>
그 상자는 당신이 부딪히자 열린다. 그 안에는 수많은 동일한 모양의 깡통이 있다. 휘핑 크림이다. <span class="lewd">외설적인 발상이 머리에 갑자기 떠오른다.</span>
<br><br>
<<link [[자신을 생크림으로 뒤덮고 공원으로 걸어간다|Cream Ex Undies Walk]]>><<pass 5>><</link>>
<br>
<</if>>
<<link [[떠난다|Commercial alleyways]]>><</link>>
<br><<effects>>
당신은 작은 수퍼마켓 옆의 상자 뒤에 쭈그리고 숨어 골목길 밖으로, 하이 가를 훔쳐본다. 당신은 저 멀리 공원의 초록색을 볼 수가 있다.
<<if $police_high is 1>>
당신은 경찰관 두 명이 옆을 지나가자 몸을 숙인다. 거리는 또다른 싸움에 대비하여, 경찰관들로 가득 차 있다. <span class="purple">그들이 이렇게 삼엄한 경계에 있는 동안에는 당신은 거리를 지나가지 못 할 것이다.</span>
<br><br>
<<else>>
당신은 한 커플이 지나가며, 상자에 부딪혀 상자가 덜컹이자 몸을 숙인다. 거리는 북적이고 있다. 당신은 누군가에게 부여지지 않고는 자나가지 못 할 것이다.
<br><br>
그 상자는 당신이 부딪히자 열린다. 그 안에는 수많은 동일한 모양의 깡통이 있다. 휘핑 크림이다. <span class="lewd">외설적인 발상이 머리에 갑자기 떠오른다.</span>
<br><br>
<<link [[자신을 생크림으로 뒤덮고 공원으로 걸어간다|Cream Ex Naked Walk]]>><<pass 5>><</link>>
<br>
<</if>>
<<link [[떠난다|Commercial alleyways]]>><</link>>
<br><<effects>>
<<cream_init>>
당신은 당신의 몸에 크림을 뿌려, 목 아래의 모든 것을 뒤덮어 버린다. 당신이 몸부림치며 손을 뻗었지만 닿지 않은, 등만 빼고 말이지만.
<br><br>
모든 사람들이 당신을 볼 수 있지만, 아마도 그들은 당신이 그 아래에 거의 입지 않고 있다고 생각하지는 않을 것이다.
<br><br>
<<flaunting>> 당신은 불안감을 삼키고, 거리 안으로 걸어들어간다.
<<if $ex_cream is 1>>
<br><br>
<<else>>
<<set $ex_cream to 1>><<exhibitionism3>>
<</if>>
<<link [[다음|Cream Ex Naked Walk 2]]>><</link>>
<br><<effects>>
<<cream_init>>
당신은 당신의 몸에 크림을 뿌려, 목 아래의 모든 것을 뒤덮어 버린다. 당신이 몸부림치며 손을 뻗었지만 닿지 않은, 등만 빼고 말이지만.
<br><br>
모든 사람들이 당신을 볼 수 있지만, 아마도 그들은 당신이 그 아래에 무언가 입고 있을 것이라고 생각할 것이다.
<br><br>
<<flaunting>> 당신은 불안감을 삼키고, 거리 안으로 걸어들어간다.
<<if $ex_cream is 1>>
<br><br>
<<else>>
<<set $ex_cream to 1>><<exhibitionism5>>
<</if>>
<<link [[다음|Cream Ex Naked Walk 2]]>><</link>>
<br><<effects>>
당신은 즉시 사람들의 이목을 끈다. 흘낏 보는 것은 당신이 길을 걸어 내려가는 동안 주시하는 것으로 변한다. 사람들은 서로 이야기하지만, 거리의 소음이 살짝 높아진 것일 뿐이다.
<br><br>
"이상한 <<girlPost>> 같으니라고."
<br>
"저거 거품이야?"
<br>
"크림 같은데."
<br><br>
당신은 당신의 얼굴이 얼마나 빨개졌는지 상상할 수가 없다. 당신은 아래를 쳐다본다. 크림이 당신의 몸을 타고 흘러내려, 당신 뒤로 길게 자국을 만든다. 당신이 시간을 더 오래 잡아먹는다면, 안전한 곳 까지 도착하기 전에 더 많이 몸을 드러내게 될 것이다.
<br><br>
<<cream_walk>><<effects>>
당신은 크림을 뒤흔들지 않는 범위 내에서 가능한 빨리 걷는다. 북적거리는 사람들 사이로 지나가는 것은 힘들다.
<br><br>
<<cream_description>>
<br><br>
<<cream_audience>>
<br><br>
<<if $arousal gte $arousalmax>>
<<cream_arousal>>
<<elseif $walk_timer lte 0>>
<<cream_finish>>
<<elseif $worn.over_upper.name isnot "cream" and $worn.over_lower.name isnot "cream">>
<<cream_fail>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng gte 21>>
<<cream_events>>
<<else>>
누구도 당신을 성가시게 하지 않고, 보는 것으로 만족한다.
<br><br>
<<cream_walk>>
<</if>>
<</if>><<effects>>
당신은 신중하게 발을 내딛어 걷는다. 어쨌든, 지금 미끄러져 넘어지는 것은 대참사가 될 것이다.
<br><br>
<<cream_description>>
<br><br>
<<cream_audience>>
<br><br>
<<if $arousal gte $arousalmax>>
<<cream_arousal>>
<<elseif $walk_timer lte 0>>
<<cream_finish>>
<<elseif $worn.over_upper.name isnot "cream" and $worn.over_lower.name isnot "cream">>
<<cream_fail>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng gte 71>>
<<cream_events>>
<<else>>
누구도 당신을 성가시게 하지 않고, 보는 것으로 만족한다.
<br><br>
<<cream_walk>>
<</if>>
<</if>><<effects>>
<<if $athleticsSuccess>>
당신은 공중으로 <span class="green">펄쩍 뛰어</span>, 물줄기를 넘어, 우아하게 땅에 내려선다. 누군가가 갈채를 보낸다.
<br><br>
<<person_un>> 한 발 더 쏘려고 하지만, <<generate2>><<person2>><<person_i>> <<person1>><<his_yi>> 양손에서 그것을 잡아채고, <<him_i>> 도둑질한 것에 대해 질책한다.
<br><br>
<<endevent>>
<<cream_walk>>
<<else>>
당신은 공중으로 펄쩍 뛰었으나, <span class="red">충분히 높게 뛰지 못한다.</span> 물줄기가 당신에게 철벅 끼얹어지며, <span class="pink">당신의 크림을 일부 씻어내 버린다.</span>
<<cream_damage 15>><<ggarousal>><<arousal 1000>>
<br><br>
<<person_un>> 한 발 더 쏘려고 하지만, <<generate2>><<person2>><<person_i>> <<person1>><<his_yi>> 양손에서 그것을 잡아채고, <<him_i>> 도둑질한 것에 대해 질책한다.
<br><br>
<<endevent>>
<<cream_walk>>
<</if>><<effects>>
<<if $danceSuccess>>
당신은 <span class="green">몸을 빙글 돌려</span> 피했고, 물줄기는 당신을 피해 없이 지나쳐 호를 그린다.
<br><br>
<<person_un>> 한 발 더 쏘려고 하지만, <<generate2>><<person2>><<person_i>> <<person1>><<his_yi>> 양손에서 그것을 잡아채고, <<him_i>> 도둑질한 것에 대해 질책한다.
<br><br>
<<endevent>>
<<cream_walk>>
<<else>>
당신은 몸을 피하려 했지만, <span class="red">물줄기가 당신을 정확하게 맞춘다.</span> <span class="pink">그것은 당신을 뒤덮은 크림을 일부 씻어내 버린다.</span>
<<cream_damage 15>><<garousal>><<arousal 500>>
<br><br>
<<person_un>> 한 발 더 쏘려고 하지만, <<generate2>><<person2>><<person_i>> <<person1>><<his_yi>> 양손에서 그것을 잡아채고, <<him_i>> 도둑질한 것에 대해 질책한다.
<br><br>
<<endevent>>
<<cream_walk>>
<</if>><<effects>>
<<if $tendingSuccess>>
당신은 쭈그리고 앉아 당신의 팔을 뻗는다. <span class="green"><<beasttype_un>> 멈춰 냄새를 맡는다.</span> 녀석은 당신의 손가락을 핥아, 거기에 묻어 있는 남아있는 크림을 먹는다.
<br><br>
그 <<beasttypes_yi>> 주인은 어떻게든 <<bhim_ul>> 끌고 갔고, 당신은 몸을 일으킨다.
<br><br>
<<cream_walk>>
<<else>>
당신은 쭈그리고 앉아 당신의 팔을 뻗는다. <span class="red"><<beasttype_un>> 팔 앞에서 뛰어올라,</span> 당신을 뒤로 밀어뜨리고 당신의 <<if $worn.over_upper.name is "cream">><<breasts_rul>><<else>>넓적다리를<</if>> 뒤덮고 있는 크림을 핥는다.
<<garousal>><<arousal 500>>
<br><br>
그 <<beasttypes_yi>> 주인은 어떻게든 <<bhim_ul>> 끌고 가며, <<generate1>><<person1>><<his_yi>> 얼굴에 미안해하는 빛이 가득하다. 당신은 일어나 피해를 확인한다. 크림이 일부 사라져 있다.
<<cream_damage 15>>
<br><br>
<<endevent>>
<<cream_walk>>
<</if>><<effects>>
당신은 녀석이 핥는 것을 피하기 위해 달린다. 그 주인이 어떻게든 <<beasttype_ul>> 진정시키지만, 그 움직임 때문에 당신의 크림이 느슨해진다.
<<cream_damage 15>>
<br><br>
<<cream_walk>><<effects>>
당신은 <<person1>><<persons_yi>> 손을 탁 쳐서 치운다.
<<if $rng gte 21>>
<<He_nun>> 그 경고를 받아들인다.
<br><br>
<<endevent>>
<<cream_walk>>
<<else>>
<span class="red">격분하여,</span> <<he_ga>> 군중들 속에서 달려나와, 당신에게 부딪혀 바닥에 쓰러뜨린다.
<br><br>
<<link [[도움을 청한다|Cream Ex Naked Walk Call]]>><</link>>
<br>
<<link [[참고 견딘다|Cream Ex Naked Walk Endure 2]]>><<arousal 2000>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>><<gggarousal>>
<br>
<</if>><<effects>>
<<person_i>> 당신의 가슴에 손을 뻗어, 당신의 앞길을 막는다. 군중들 중 다른 누군가가 <<his_yi>> 팔을 치워, 당신을 계속 가게 할 때 까지, <<He_nun>> 당신의 <<nipples_rul>> 더듬는다.
<br><br>
<<He_nun>> 크림 일부를 벗겨냈다.
<<cream_damage 15>>
<br><br>
<<endevent>>
<<cream_walk>><<effects>>
<<if $submissive gte 1150>>
"누-누군가 도와줘요," 당신은 훌쩍인다.
<<elseif $submissive lte 850>>
"거기 그냥 서 있지만 말고," 당신은 소리친다. "누구 이 변태를 내게서 떼어내 줘!"
<<else>>
"누군가 도와줘요!" 당신은 소리친다.
<</if>>
<br><br>
<<set $rescued += 1>>
한 <<generate2>><<person2>><<person_i>> 군중들에게서 나와 그 습격자를 끌어낼 때까지, <<person1>><<person_un>> 당신의 <<if $worn.over_upper.name is "cream">><<breasts_rul>><<else>>넓적다리를<</if>> 더듬는다.
<br><br>
당신은 발로 일어선다. 크림 상당량이 사라져 있다.
<<cream_damage 15>>
<br><br>
<<endevent>>
<<cream_walk>><<effects>>
한 <<generate2>><<person2>><<person_i>> 군중들에게서 나와 그 습격자를 끌어낼 때까지, <<person1>><<person_un>> 당신에게 올라타 당신의 <<if $worn.over_upper.name is "cream">><<breasts_rul>><<else>>넓적다리를<</if>> 더듬는다.
<br><br>
당신은 일어선다. 크림 상당량이 사라져 있다.
<br><br>
<<endevent>>
<<cream_walk>><<effects>>
당신은 거부할 수 없다. 당신은 다리를 약간 벌리고 서서, 양손으로 V 자를 만들고, 카메라를 향해 웃어준다. <<person_un>> 찰칵대며 기쁨에 넘친다.
<<if $worn.under_lower.type.includes("naked")>>
<<fameexhibitionism 5 pic>>
<<exhibitionism5>>
<<else>>
<<fameexhibitionism 10 pic>>
<<exhibitionism3>>
<</if>>
당신은 윙크해주고, 계속 걸어간다.
<br><br>
<<endevent>>
<<cream_walk>><<effects>>
당신은 계속 걸어가며, 당신의 양손으로 얼굴을 가린다. 당신은 손가락 사이로 <<person_i>> 마침내 당신을 <<his_yi>> 사진에 담을 때 까지, 찰칵대는 것을 본다.
<br><br>
당신은 계속 걸어간다.
<br><br>
<<endevent>>
<<cream_walk>><<effects>>
당신은 방향을 바꿔, 점점 많아지는 구경꾼 무리를 밀쳐대며 지나간다. 그들은 당신이 지나갈 수 있도록 움직여 주지만, 당신이 스쳐지나가며 크림 일부가 닦여나간다.
<<cream_damage 15>>
<br><br>
<<endevent>>
<<cream_walk>><<effects>>
당신은 몸을 굽혀 <<personPost>>에게 당신의 팔을 내민다. <<He_ga>> 그것을 집고, 당신은 <<him_i>> 일어서는 것을 도와준다. "고-고마워," <<he_nun>> 간신히 말하며, 크림이 당신의 몸에서 흘러내리는 것을 흘낏 보다가 얼굴을 붉히며 시선을 돌린다. "나는, 어, 이제 가는게 좋겠어."
<<famegood 10>><<cream_damage 15>>
<br><br>
<<endevent>>
<<cream_walk>><<effects>>
<<if $rng gte 51>>
당신은 일어선다. <<beasttypePost>>들은 당신을 계속 핥고 싶어하는 열망에 차서 거의 당신을 뒤로 쓰러뜨릴 뻔 하지만, 당신은 어떻게든 똑바로 서 있는다.
<br><br>
당신은 군중들의 가장자리로 걸어간다. 처음에는 그들이 당신을 지나가게 둘 지 확신하지 못했지만, 그들이 옆으로 비켜서며, 당신에게 지나갈 길을 내어준다. 그들은 그 <<beasttypePost>>들의 목줄을 잡아주기까지 한다.
<br><br>
군중들은 당신이 지나갈 때 까지 당신을 따라온다. 당신이 공원에 도착하자 당신의 다리가 빨라진다. 몇몇 사람들이 당신을 따라오지만, 당신은 키높은 덤불들과 나무들의 미로 안에서 그들을 따돌린다.
<br><br>
<<cream_end>>
<<link [[다음|Park]]>><<endevent>><</link>>
<br>
<<else>>
당신은 일어서려 하지만, <span class="red"><<beasttypePost>>들 중 하나가 당신 위로 뛰어오르며,</span> 그 마음 속의 또다른 굶주림을 내보인다.
<br><br>
군중들은 계속 구경한다. 많은 사람들은 충격받은 듯 보이지만, 다른 사람들은 더 가까이 보고 싶은 열망에 차서, 앞으로 밀쳐대며 나온다.
<br><br>
<<link [[다음|Cream Ex Dog Rape]]>><<set $molestationstart to 1>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastCombatInit>>
<<beastTrainGenerate>>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[다음|Cream Ex Dog Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Cream Ex Dog Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $rescue is 1 and $alarm is 1>>
<span id="next"><<link [[다음|Cream Ex Dog Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Cream Ex Dog Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyhealth lte 0>>
<<beastwound>><<famescrap 10>>
<<if $combatTrain.length gt 0>>
<<beasttype_un>> 아픔과 공포로 움츠러들지만, 다른 녀석이 열망에 차서 다가온다.
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Cream Ex Dog Rape]]>><</link>>
<<else>>
<<beasttype_un>> 아픔과 공포로 움츠러든다.
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Cream Ex Dog Rape Finish]]>><<set $finish to 1>><</link>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>><<famebestiality 10>>
<<if $combatTrain.length gt 0>>
만족하여, <<beasttype_un>> 떠나고 다른 녀석이 교대한다.
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Cream Ex Dog Rape]]>><</link>>
<<else>>
만족하여, <<beasttype_un>> 당신에게서 떠난다.
<<combatTrainAdvance>>
<br><br>
<<link [[다음|Cream Ex Dog Rape Finish]]>><<set $finish to 1>><</link>>
<</if>>
<<else>>
<<if $alarm is 1 and $rescue is 1>>
당신의 비명은 군중들 약간을 동요시켰고, 그들은 도와주기 위해 달려나온다. 이 상황을 즐기고 있는 사람들이 그들을 막으려는 몸싸움이 약간 있었지만, 곧 <<beastsplural_un>> 목줄이 잡혀 당신에게서 끌려나간다.
<br><br>
<<else>>
<<if $enemywounded gte 2 and $enemyejaculated is 0>>
<<beastsplural_un>> 낑낑대며 도망간다.
<<elseif $enemywounded is 0 and $enemyejaculated gte 2>>
<<beastsplural_un>> 구경꾼들이 환호하는 가운데 기진맥진하고 몸을 떨고 있는 당신을 두고 떠난다.
<<elseif $enemywounded gte 1 and $enemyejaculated gte 1>>
<<beastsplural_un>> 구경꾼들이 환호하는 가운데 기진맥진하고 몸을 떨고 있는 당신을 두고 떠난다.
<</if>>
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> 당신은 몸부림치며 일어난다. 당신은 군중들의 가장자리로 걸어간다. 처음에는 당신은 그들이 당신을 보내줄 지 확신하지 못했지만, 그들이 옆으로 비켜나, 당신에게 지나갈 길을 만들어준다. 군중들은 당신이 지나갈 때 까지 당신을 따라온다. 당신이 공원에 도착하자 당신의 다리가 빨라진다. 몇몇 사람들이 당신을 따라오지만, 당신은 키높은 덤불들과 나무들의 미로 안에서 그들을 따돌린다.
<br><br>
<<cream_end>>
<<link [[다음|Park]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
당신은 <<beasttypePost>>들이 당신을 온통 핥는 동안 당신 자신을 가능한 한 가린다. 그들의 혀가 간지럽히는 것이 미칠 것 같다.
<br><br>
<<if $arousal gte $arousalmax>>
더이상 버틸 수가 없다. <<orgasm>> 당신이 온몸을 비틀며 경련하는 것을, 군중들 몇몇은 재미있어하며, 나머지는 충격받은 얼굴로, 구경한다.
<br><br>
<</if>>
마침내, 군중들 중 누군가가 끼어들어, <<beasttypePost>>들 중 하나의 목줄을 잡고 당신에게서 끌어낸다. 다른 사람들도 동참하고, 당신은 비틀거리며 일어선다.
<br><br>
당신은 군중들의 가장자리로 걸어간다. 처음에는 당신은 그들이 당신을 보내줄 지 확신하지 못했지만, 그들이 옆으로 비켜나, 당신에게 지나갈 길을 만들어준다. 군중들은 당신이 지나갈 때 까지 당신을 따라온다. 당신이 공원에 도착하자 당신의 다리가 빨라진다. 몇몇 사람들이 당신을 따라오지만, 당신은 키높은 덤불들과 나무들의 미로 안에서 그들을 따돌린다.
<br><br>
<<cream_end>>
<<link [[다음|Park]]>><<endevent>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<enable_rescue>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[다음|Cream Ex Naked Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Cream Ex Naked Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[다음|Cream Ex Naked Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Cream Ex Naked Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<famerape 30>>
그들은 기진맥진하고 몸을 떨고 있는 당신을 거리 한가운데 두고 떠난다.
<br><br>
<<tearful>> 당신은 몸부림치며 일어난다.
<br><br>
<<clotheson>>
<<endcombat>>
당신은 군중들의 가장자리로 걸어간다. 처음에는 당신은 그들이 당신을 보내줄 지 확신하지 못했지만, 그들이 옆으로 비켜나, 당신에게 지나갈 길을 만들어준다. 군중들은 당신이 지나갈 때 까지 당신을 따라온다. 당신이 공원에 도착하자 당신의 다리가 빨라진다. 몇몇 사람들이 당신을 따라오지만, 당신은 키높은 덤불들과 나무들의 미로 안에서 그들을 따돌린다.
<br><br>
<<cream_end>>
<<link [[다음|Park]]>><<endevent>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
<<famescrap 30>>
그 <<group_un>> 절대 인정하지는 않겠지만, 두려워하며, 당신에게서 물러난다. 누구도 먼저 움직이고 싶어하지 않는다. 그들의 상황은, 무고한 <<girl_ul>> 공격했을 뿐만 아니라, <<phim_ul>> 제압하지 못하는 것을 보고, 이제 그들에게서 완전히 돌아선 구경꾼들에 의해 더욱 나빠지고 있다.
<br><br>
<<tearful>> 당신은 자세를 바로잡는다.
<br><br>
<<clotheson>>
<<endcombat>>
당신은 군중들의 가장자리로 걸어간다. 처음에는 당신은 그들이 당신을 보내줄 지 확신하지 못했지만, 그들이 옆으로 비켜나, 당신에게 지나갈 길을 만들어준다. 군중들은 당신이 지나갈 때 까지 당신을 따라온다. 당신이 공원에 도착하자 당신의 다리가 빨라진다. 몇몇 사람들이 당신을 따라오지만, 당신은 키높은 덤불들과 나무들의 미로 안에서 그들을 따돌린다.
<br><br>
<<cream_end>>
<<link [[다음|Park]]>><<endevent>><</link>>
<br>
<<else>>
<<set $rescued += 1>>
군중들 다수는 그들이 목격한 것에 충격을 받았다. 그들은 감히 말하지 못하고 있었지만, 당신의 비명은 그들에게 필요한 용기를 부여해 준다.
<br><br>
"<<phim_ul>> 가만 놔둬!"
<br>
"강간범 새끼들."
<br>
"경찰을 부르겠어."
<br><br>
군중들 전부가 그런 방해에 기뻐한 것은 아니었고, 몸싸움이 몇몇 군데에서 터져나온다. 그 <<group_un>> 당신과 그들 사이에 끼어들려는 구경꾼들의 그런 싸움에 말려든다.
<<tearful>> 당신은 비틀거리며 일어선다. 그 몸싸움은 이제 전면적인 싸움으로 번진다.
<br><br>
<<link [[달린다|Cream Ex Naked Run]]>><<crimeup 100>><<pain 12>><</link>><<crime>><<ggpain>>
<br>
<<link [[참가한다|Cream Ex Naked Brawl]]>><</link>><<physiquedifficulty 8000 $physiquemax>>
<br>
<<if $physiquesize lt 16000>>
<<link [[살금살금 도망간다|Cream Ex Naked Slink]]>><</link>><<small_text>>
<br>
<</if>>
<</if>><<effects>>
<<set $police_high to 1>><<earnFeat "A Thunderous Response">>
당신은 서로에게 집중하느라, 당신을 거의 신경쓰지 않는 군중들 사이로 도망간다. 당신은 몇 방 얻어맞았지만, 가장자리까지 나와 공원까지의 남은 길을 뛰어간다.
<br><br>
당신이 도착하기 전에, 당신은 천둥치는 발굽소리를 듣는다. 말 몇 마리가 모퉁이를 돌아나오고, 각각의 말 위에는 경찰봉을 든 경찰관들이 타고 있다. 그들은 싸움판 안으로 돌진하여, 싸움꾼들을 흩어지게 한다.
<br><br>
<<generate1>><<person1>>
당신은 나무들 사이의 안전지대에 도착해 뒤를 돌아보고, <<personPost>> 하나가, <<his_yi>> 코에서 피를 뚝뚝 떨어뜨리며, 당신 쪽을 가리키는 것을 알아차린다. 경찰관 중 하나가 당신이 도망치는 것을 본다.
<br><br>
<<endevent>>
<<cream_end>>
<<link [[다음|Park]]>><</link>>
<br><<effects>>
<<set $police_high to 1>><<earnFeat "A Thunderous Response">>
<<if $physiqueSuccess>>
<<famescrap 50>>
당신은 당신의 <<lewdnessPost>> 따위는 잊어버린 채로, 당신 자신을 군중들 안으로 던져넣어, 그 <<groupPost>>에게 당신 스스로 복수한다. 그들은 그들 자신의 싸움에 말려들어 있고, <span class="green">당신은 그들이 무방비한 순간을 잡는다.</span> <<if $leftarm is "bound" and $rightarm is "bound">>당신은 질풍같은 발차기로<<else>>당신은 질풍같은 주먹 세례로<</if>>, 그들이 몸을 웅크리고 땅에 쓰러질 때까지 공격한다.
<<ltrauma>><<lstress>><<trauma -6>><<stress -6>>
<br><br>
그들을 부추긴 사람들이 흩어지며, 당신과 군중들 중 더 인정많은 사람들이 승리한다.
<br><br>
당신은 천둥치며 다가오는 발굽소리를 듣는다. 말 몇 마리가 클리프 가에서 도착하고, 각각의 말 위에는 경찰봉을 든 경찰관들이 타고 있다. 당신과 승리자들은 뒤돌아 도망가며, 공원의 나무들 사이의 안전한 곳을 찾는다.
<br><br>
<<clotheson>>
<<endcombat>>
<<cream_end>>
<<link [[다음|Cream Ex Naked Brawl 2]]>><</link>>
<br>
<<else>>
당신은 당신의 <<lewdnessPost>> 따위는 잊어버린 채로, 당신 자신을 군중들 안으로 던져넣어, 그 <<groupPost>>에게 당신 스스로 복수한다. 당신은 싸움 속에서 <span class="red">교착 상태에 빠져</span>, 몇 방 얻어맞는다.
<<gggpain>><<pain 18>><<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
당신은 천둥치며 다가오는 발굽소리를 듣는다. 말 몇 마리가 클리프 가에서 도착하고, 각각의 말 위에는 경찰봉을 든 경찰관들이 타고 있다. 싸움꾼들은 모든 방향으로 흩어지며, 그들 중에는 당신도 있다. 당신은 공원으로 도망간다.
<br><br>
<<generate1>><<person1>>
당신은 나무들 사이의 안전지대에 도착해 뒤를 돌아보고, <<personPost>> 하나가, <<his_yi>> 코에서 피를 뚝뚝 떨어뜨리며, 당신 쪽을 가리키는 것을 알아차린다. 경찰관 중 하나가 당신이 도망치는 것을 본다.
<<crime>><<crimeup 300>>
<br><br>
<<clotheson>>
<<endcombat>>
<<cream_end>>
<<link [[다음|Park]]>><</link>>
<</if>><<effects>>
<<generate1>><<generate2>><<person1>>
"우-우리가 본때를 보여줬어," <<personPost>> 하나가 말하며, 나무 하나에 기댄다. <<He_nun>> 당신을 보고, 당신의 몸을 내려보고는, <<his_yi>> 얼굴을 붉힌다. <<covered>> <<He_nun>> 당신이 얼마나 옷을 입고 입지 않은지 잊어버렸던 것 같다.
<br><br>
"너 정말 그렇게 하고 다니지 않는 게 좋아," <<person2>><<personPost>> 하나가, 너무 수줍어서 당신을 직접 바라보지 못하며 말한다. "다칠 지도 모른다고."
<br><br>
<<if $submissive gte 1150>>
"하지만 당신들이 나를 지켜줬잖아요," 당신은 말한다.
<<elseif $submissive lte 850>>
"난 자신을 지킬 수 있어," 당신은 말한다.
<<else>>
"걱정해 줘서 고마워요," 당신은 말한다.
<</if>>
<br><br>
사람들은 각각 자신의 길을 가며, 몇몇은 당신이 보지 않으리라 생각될 때 당신을 슬쩍 보고, 다른 사람들은 당신 쪽을 보지 않으려 한다.
<br><br>
<<endevent>>
<<cream_end>>
<<link [[다음|Park]]>><</link>>
<br><<effects>>
<<set $police_high to 1>><<earnFeat "A Thunderous Response">>
당신은 바닥에 엎드려, 이제 서로에게 집중하고 있는 구경꾼들의 다리 사이로 기어간다. 당신은 그들의 발걸음을 피하며 싸움판의 가장자리까지 길을 짜내어, 다치지 않고 지나오는 데 성공한다.
<br><br>
당신은 군중들 사이를 빠져나오자 마자 일어서서, 공원의 남은 길을 달려간다. 아무도 당신을 막지 않는다. 당신은 나무들과 키 큰 덤불 사이의 안전지대까지 도착한다. 당신은 싸움을 멈추려고 경찰관들이 탄 말이 도착하는 육중한 다각거리는 소리를 듣는다.
<br><br>
<<cream_end>>
<<link [[다음|Park]]>><<endevent>><</link>>
<br><<effects>>
당신은 낮은 울타리 위로 훔쳐보며, 그 너머의 콘누다투스 가를 쳐다본다. <<if $weather is "rain">>비가 오는데도 불구하고, <<elseif $weather is "hail">>싸락눈이 내리는데도 불구하고, <<elseif $weather is "snow">>눈이 오는데도 불구하고, <</if>>시장은 활기차게 북적거린다.
<br><br>
군중들 사이에는 빈 공간이 있고, 이것저것 가득한, 시야를 막는 가판대들이 있다. 당신이 뛰어 건너가려고 하면 누군가에게 보여질 수는 있으나, 누구도 당신의 정체를 알아차릴 시간은 얻지 못할 것이다. 아마도. 그 생각에 당신은 전율한다.
<br><br>
<<link [[뛰어 건너간다|Road Ex Run]]>><<pass 5>><</link>>
<br>
<<link [[떠난다|Residential alleyways]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
당신은 군중들 사이에 공간이 생기는 것을 기다린다. <<flaunting>> 당신은 울타리를 기어넘어, 달린다.
<<if $exposed gte 2>>
<<if $ex_road is undefined>>
<<set $ex_road to 1>>
<<exhibitionism5>>
<<else>>
<br><br>
<</if>>
<<else>>
<<if $ex_road is undefined>>
<<set $ex_road to 1>>
<<exhibitionism3>>
<<else>>
<br><br>
<</if>>
<</if>>
가판대들이 흐릿하게 스쳐지나간다. <<covered>> 당신은 얼마나 많은 사람들이 당신을 보고 있는지 알 수 없다.
<br><br>
<<if $rng gte 81>>
당신이 반쯤 지나갔을 때 고양이 한 마리가 당신의 앞길을 가로질러 달려간다!
<br><br>
<<link [[뛰어넘는다|Road Ex Jump]]>><</link>><<athleticsdifficulty 1 1000>>
<br>
<<link [[멈춘다|Road Ex Cat Stop]]>><</link>>
<br>
<<elseif $rng gte 61>>
<<generatey1>><<generatey2>><<generatey3>><<generatey4>><<generatey5>>
시끌벅적한 학생 무리 하나가 반대편 카페에서 나온다. 당신은 그들이 같은 학교 학생들인 것을 알아차린다. 그들은 서로에게 주의를 기울이고 있다. 지금은.
<br><br>
<<link [[계속 뛰어간다|Road Ex Keep]]>><<stress 6>><<arousal 600>><</link>><<gstress>><<garousal>>
<br>
<<set $skulduggerydifficulty to 300>>
<<link [[숨는다|Road Ex Hide]]>><</link>><<skulduggerydifficulty>>
<br>
<<elseif $rng gte 41>>
밴 한 대가 당신 앞에 멈춘다. 당신은 가판대들 뒤에서 그게 오는 것을 보지 못했고, 시장의 소음 때문에 소리도 듣지 못했다.
<br><br>
<<link [[아래로 지나간다|Road Ex Under]]>><</link>>
<br>
<<link [[돌아서 지나간다|Road Ex Around]]>><</link>>
<br>
<<link [[멈춘다|Road Ex Stop]]>><</link>>
<br>
<<elseif $rng gte 21>>
당신은 서두르느라, 거리에 얼마나 쓰레기가 많은지 알아채지 못했다.
<br><br>
<<link [[속도를 유지한다|Road Ex Pace]]>><</link>><<dancedifficulty 1 400>>
<br>
<<link [[조심해 지나간다|Road Ex Careful]]>><</link>>
<br>
<<else>>
당신은 반대편까지 도착해, 모퉁이를 돌고, 벽에 기댄다. 당신의 온 몸이 떨린다.
<br><br>
<<link [[다음|Commercial alleyways]]>><</link>>
<br>
<</if>><<effects>>
<<if $danceSuccess>>
당신은 속도를 줄이지 않고, 당신의 발을 <span class="green">능숙하게 각각의 쓰레기들 사이로 내디딘다.</span> 당신은 반대편 골목길까지 도착해, 모퉁이를 돌고, 벽에 기댄다. 당신의 온 몸이 떨린다.
<br><br>
<<link [[다음|Commercial alleyways]]>><</link>>
<br>
<<else>>
당신은 쓰레기들 사이로 발을 내디디려 했으나, <span class="red">당신의 발은 정확히 바나나 껍질 위에 떨어진다.</span> 당신은 앞으로 미끄러져, 바닥에 무릎을 찧는다.
<<gpain>><<pain 6>>
<br><br>
<<link [[다음|Road Ex Ground]]>><</link>>
<</if>><<effects>>
당신은 속도를 줄여 쓰레기들 사이로 확실하게 발을 내디딘다. 이것은 효과가 있지만, 이제 당신은 너무 천천히 움직이고 있다.
<<fameexhibitionism 1>>
<<generate1>><<person1>>
<<if $rng gte 81>>
<<person_i>> <<his_yi>> 가판대에서 올려다보고, 입을 쩍 벌린다.
<<elseif $rng gte 61>>
<<person_i>> 카페에서 나온다. 당신의 모습은 <<him_ul>> 깜짝 놀라게 했고, <<he_nun>> <<his_yi>> 커피를 땅에 떨어뜨린다.
<<elseif $rng gte 41>>
앉아있는 <<personPost>> 하나가 <<his_yi>> 휴대폰을 보다가 올려다본다. <<He_nun>> 카메라를 들어올리지만, 사진을 찍을 시간은 없었다.
<<elseif $rng gte 21>>
당신이 생선 가판대를 지나칠 때 <<person_i>> 당신을 잡으려 하지만, 놓친다.
<<else>>
당신은 <<person_i>> 창문에서 당신을 음흉하게 쳐다본다.
<</if>>
<br><br>
당신은 반대편까지 도착해 상황이 더 나빠지기 전에 골목길로 뛰어든다. 당신은 모퉁이를 돌아 벽에 기대고, 당신의 온 몸이 떨린다.
<<gstress>><<stress 6>><<garousal>><<arousal 600>>
<br><br>
<<link [[다음|Commercial alleyways]]>><<endevent>><</link>>
<br><<effects>>
당신은 무릎을 꿇고 그 아래로 기어들어간다.
<<if $rng gte 51>>
<span class="red">당신이 반쯤 갔을 때 밴이 움직이지 시작한다.</span> 당신은 바퀴를 피하기 위해 가만히 있었고 당신은 다시 한번 햇빛 아래에서 몸이 노출된다.
<br><br>
<<link [[다음|Road Ex Ground]]>><</link>>
<br>
<<else>>
당신은 위에서 운전석 문이 열리는 소리를 들었고, 두 발이 당신 앞에 내딛어진다. 문이 닫히고, 운전사는 밴 뒤로 걸어간다.
<br><br>
당신은 느릿느릿 남은 거리를 움직이고, 두 발로 서서, 근처 골목길로 뛰어든다. 당신은 모퉁이를 돌아 벽 앞에서 멈춘다. 당신의 온 몸이 떨린다.
<br><br>
<<link [[다음|Commercial alleyways]]>><</link>>
<br>
<</if>><<effects>>
당신은 운전사를 피하기 위해 밴 뒤로 돌아 달려간다.
<<fameexhibitionism 1>><<generate1>><<generate2>><<person1>>
<<if $rng gte 81>>
당신이 반대편에 도착했을 때, <<he_nun>> 벌써 밖으로 나와 있었다. <<He_nun>> 당신을 발견하고 눈을 깜박이며 <<his_yi>> 눈을 비빈다.
<<elseif $rng gte 61>>
<<person_i>> <<his_yi>> 자동차에 타려고 하나다가 당신을 발견하고, 충격에 <<his_yi>> 차 열쇠를 떨어뜨린다.
<<elseif $rng gte 41>>
고기 자판대를 운영하는 <<person_i>> 당신을 발견하고, 눈을 크게 뜬 채 당신을 주시한다.
<<elseif $rng gte 21>>
당신은 거의 <<personPost>> 에게 부딪힐 뻔 한다. <<He_ga>> 당신을 잡으려고 하지만, 그러기에는 <<he_nun>> 너무 멀리 있었다. <<He_nun>> 빈 공간을 움켜쥔다.
<<else>>
<<person_i>> 당신을 발견하고, <<his_yi>> 손으로 옆에서 같이 걸어가는 <<person2>><<person_yi>> 눈을 가린다.
<</if>>
<br><br>
당신은 반대편까지 도착해 상황이 더 나빠지기 전에 근처 골목길 안으로 계속 달려갔고, 다음 모퉁이를 돌자마자 멈춘다. 당신은 벽에 기대고, 당신의 온 몸이 떨린다.
<<gstress>><<stress 6>><<garousal>><<arousal 600>>
<br><br>
<<link [[다음|Commercial alleyways]]>><<endevent>><</link>>
<br><<effects>>
<<fameschoolex 5>>당신은 숨고 싶다는 욕구를 꾹 참으며, 계속 달려간다. <<person1>><<person_i>> 당신은 맨 처음 알아채고, <<his_yi>> 밀크셰이크를 떨어뜨린다. 다른 사람들은 당신이 그들을 지나치자 마자 올려다본다. 당신은 골목길 알으로 뛰어들었지만, 그들의 목소리가 당신 뒤에서 울려온다.
"저거 뭐였지?"
<br>
"학교에 다니는 <<girl_iya>>. <<phim_ul>> 본 적 있어."
<br>
<<if $exposed gte 2 and random(1, 2) is 2>>
"더 보고 싶어!"
<br><br>
당신은 그들의 발소리를 듣는다. <span class="red">그들은 당신을 쫓아오고 있다.</span>
<br><br>
<<link [[맞선다|Road Ex Confront]]>><</link>>
<br>
<<link [[계속 뛰어간다|Road Ex Keep 2]]>><</link>><<athleticsdifficulty 1 1000>>
<br>
<<elseif $exposed gte 2>>
"<<pher_yi>> <<if $player.penisExist>>자지를<<else>>보지를<</if>> 봤어!"
<br><br>
당신은 모퉁이를 돌아, 벽 앞에서 쉬기로 한다. 당신의 온 몸이 떨린다.
<br><br>
<<link [[다음|Commercial alleyways]]>><<endevent>><</link>>
<br>
<<else>>
"왜 <<pshe_ga>> 그런 옷차림을 하고 있는 걸까?"
<br><br>
당신은 모퉁이를 돌아, 벽 앞에서 쉬기로 한다. 당신의 온 몸이 떨린다.
<br><br>
<<link [[다음|Commercial alleyways]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
당신은 근처 가판대 아래에 몸을 숙이고, 귀를 기울인다. 당신은 학생들이 대화하며, 점점 가까워지는 소리를 듣는다. 그들은 당신 옆에서 멈춰선다.
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
누군가 위의 테이블 위에 앉자 테이블이 옆으로 좀 밀리지만, <span class="green">그들은 오래 지체하지 않는다.</span> 비어있는 밀크셰이크 컵이 당신 옆에 놓이고, 당신은 그들이 걸어가는 소리를 듣는다.
<br><br>
<<skulduggeryuse>>
당신은 바깥을 훔쳐보고, 군중들 사이에 또다른 빈 공간이 생기기를 기다린다. 당신은 기회를 잡고, 남은 거리를 달려 골목길 아래로 사라진다.
<br><br>
당신은 모퉁이를 돌아 벽에 기대고, 당신의 온 몸이 떨린다.
<br><br>
<<link [[다음|Commercial alleyways]]>><<endevent>><</link>>
<br>
<<else>>
아무런 경고도 없이, <span class="red">팔이 테이블 밑으로 뻗어와,</span> 당신의 팔을 잡아 햇빛 아래로 끌어당긴다. 그들은 당신을 가판대로 밀어붙인다.
<br><br>
"내가 누군가가 숨는 것을 봤다고 말했잖아," <<person2>><<person_i>> 말한다.
<br>
"학교에서 <<phim_ul>> 본 적 있어," <<person3>><<person_i>> 말한다.
<br>
<<if $exposed gte 2>>
"다른 애들에게 말해주는 것을 참을 수가 없어," <<person1>><<person_i>> 덧붙인다.
<<else>>
<<if $fameexhibitionism gte 1000>>
"나도 봤어," <<person1>><<person_i>> 덧붙인다. "사람들이 <<pshe_ga>> 엄청난 변태라고 하더라."
<<elseif $fameexhibitionism gte 400>>
"나도 봤어," <<person1>><<person_i>> 덧붙인다. "사람들이 <<pshe_ga>> 변태라고 하더라. 이제 그 말이 맞다는 것을 알게 됐지."
<<else>>
"나도 봤어," <<person1>><<person_i>> 덧붙인다. "<<pshe_ga>> 변태인 것은 몰랐지만."
<</if>>
<</if>>
<br><br>
그들은 당신을 둘러싸고, 아래로 누르며 당신을 유심히 쳐다본다.
<br><br>
<<link [[몸부림친다|Road Ex Struggle]]>><<def 1>><</link>>
<br>
<<link [[참고 견딘다|Road Ex Endure]]>><<sub 1>><</link>>
<br>
<</if>><<effects>>
당신은 <<person3>><<person_ul>> 발로 차 밀어낸다. 다른 사람들도 뒤로 물러난다.
<br><br>
<<if $exposed gte 2>>
<<person1>><<person_i>> 당신의 몸을 음흉하게 쳐다보고, 그리고나서, 한 순간 대담하게, 당신의 어깨를 잡는다. 다른 학생들도 따라서, 당신을 테이블에서 잡아당긴다. 그들은 당신을 사람들의 눈을 피해, 근처 골목길 안으로 끌고 간다.
<br><br>
당신은 몸부림쳐서 그들의 손아귀를 풀고 당신에게서 밀어내고는, 뒤로 돌아 그들을 노려본다.
<br><br>
<<link [[다음|Road Ex Examine]]>><</link>>
<br>
<<else>>
<<generate6>><<person6>>"너희들 뭐하는 짓이냐?" 한 <<person_i>> 소리치며, <<his_yi>> 가판대 지붕에 매달린 물고기들 사이로 쳐다본다.
<br><br>
"제기랄," <<person1>><<person_i>> 말하면서, 뒤를 흘낏 본다. <<He_nun>> 몸을 돌려 도망간다. 다른 학생들도 그 뒤를 따른다.
<br><br>
당신은 몸을 일으켜 선 후 근처 골목길 안으로 뛰어들어갔고, 다음 모퉁이를 돌자마자 멈춘다. 당신은 벽에 기대고, 당신의 온 몸이 떨린다.
<br><br>
<<link [[다음|Commercial alleyways]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
당신은 그들의 음흉한 시선을 견딘다.
<<if $exposed gte 2>>
<<person_i>> 앞으로 손을 뻗다가, 말썽이 생길 것을 예상한 듯이, 주위를 둘러본다. "더 좋은 생각이 있어," <<he_ga>> 말하며, 당신의 어깨를 잡는다. 다른 학생들도 따라서, 당신을 테이블에서 끌어내어 근처 골목길 안으로 끌고 간다.
<br><br>
일단 사람들의 시야에서 벗어나자, 그들은 당신 주위로 원을 그리며 둘러선다.
<br><br>
<<link [[다음|Road Ex Examine]]>><</link>>
<br>
<<else>>
<<person1>><<person_i>> 앞으로 손을 뻗지만, 방해를 받는다. <<generate6>><<person6>>"너희들 뭐하는 짓이냐?" 한 <<person_i>> 소리치며, <<his_yi>> 가판대 지붕에 매달린 물고기들 사이로 쳐다본다.
<br><br>
"제기랄," <<person1>><<person_i>> 말하면서, 뒤를 흘낏 본다. <<He_nun>> 몸을 돌려 도망간다. 다른 학생들도 그 뒤를 따른다.
<br><br>
당신은 몸을 일으켜 선 후 근처 골목길 안으로 뛰어들어갔고, 다음 모퉁이를 돌자마자 멈춘다. 당신은 벽에 기대고, 당신의 온 몸이 떨린다.
<br><br>
<<link [[다음|Commercial alleyways]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
당신은 달려가는 것을 멈추고, 뒤로 돈다. 학생들은 마치 허를 찔려 다가오는 것을 두려워하는 듯이, 조금 떨어져 멈춰선다.
<br><br>
<<link [[다음|Road Ex Examine]]>><</link>>
<br><<effects>>
<<if $athleticsSuccess>>
당신은 달리며 모퉁이를 하나 돌고, 그리고 또 하나를 돈다. 당신은 그 다음 골목에서 멈춰, 뒤를 훔쳐보며 추적자가 있는지 확인한다. <span class="green">당신은 아무도 보지 못한다.</span>
<br><br>
당신은 벽에 기대고, 당신의 온 몸이 떨린다.
<br><br>
<<link [[다음|Commercial alleyways]]>><<endevent>><</link>>
<br>
<<else>>
당신은 달리며 모퉁이를 하나 돌고, 그리고 또 하나를 돈다. 당신은 그 다음 골목에서 멈춰, 뒤를 훔쳐보며 추적자가 있는지 확인한다. 당신은 그들을 따돌렸다고 생각하지만, <span class="red">손 하나가 당신의 어깨를 툭툭 친다.</span>
<br><br>
당신은 뒤로 돈다. 그 학생들이다. <<covered>>
<br><br>
<<link [[다음|Road Ex Examine]]>><</link>>
<br>
<</if>><<effects>>
학생들은 당신을 머리부터 발끝까지 찬찬히 훑어보지만, 그들이 정말로 관심있어 하는 것이 무엇인지는 부인할 수가 없다.
<br><br>
<<if $fameexhibitionism gte 1000>>
"네가 변태라는 사실은 모두가 알고 있지," <<person1>><<person_i>> 말한다. "결국 내가 직접 내 눈으로 보게 되어서 기쁜데."
<<elseif $fameexhibitionism gte 400>>
"네가 변태라는 말을 들은 적이 있지," <<person1>><<person_i>> 말한다. "이제 나는 확실하게 알았어."
<<else>>
"너를 학교에서 본 적 있지만," <<person1>><<person_i>> 말한다. "네가 변태라는 것은 몰랐어."
<</if>>
<br><br>
<<link [[과시한다|Road Ex Flaunt]]>><</link>><<exhibitionist5>>
<br>
<<link [[항의한다|Road Ex Protest]]>><</link>>
<br><<effects>>
당신은 뒤로 돌아 손을 벽에 대고 다리를 벌리며 당신의 <<bottom_ul>> 내민다.
<<if $submissive gte 1150>>
"아-아무한테도 내가 이런다는 것을 말하지 말아줘," 당신은 말한다. "나도 이러지 않고는 참을 수가 없어."
<<elseif $submissive lte 850>>
"네가 모든 것을 보았다고 생각해?" 당신이 묻는다. "귀엽군."
<<else>>
"내 모습이 좋아?" 당신이 묻는다.
<</if>>
<<exhibitionism5>>
<<if $rng gte 51>>
학생들은 참을 수가 없었다. 그들이 당신에게 달려든다.
<br><br>
<<link [[다음|Road Ex Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
학생들 중 하나인, <<person2>><<person_i>>, 앞으로 걸어나와, 손을 뻗는다. <<person1>><<person_un>> <<person2>><<him_ul>> 뒤로 당긴다.<<person1>> "그만둬," <<he_ga>> 말한다. "네가 그러면 우리가 난처해질 거라고." <<He_nun>> 당신에게서 몸을 돌린다. "나중에 보자, 변태야."
<br><br>
<<He_ga>> 걸어가고, 다른 학생들도 마지못해 따라간다. 당신은 벽에 기대고, 당신의 온 몸이 떨린다. 당신은 이 일에 대해 듣고 싶어하는 사람들에게 그들이 말할 것이라는 것을 의심하지 않는다.
<<garousal>><<arousal 600>>
<br><br>
<<link [[다음|Commercial alleyways]]>><</link>>
<br>
<</if>><<effects>>
<<if $submissive gte 1150>>
"제발 보지 말아줘," 당신은 말한다. "네가 나를 겁주고 있어."
<<elseif $submissive lte 850>>
"나는 음흉하게 볼 대상이 아니야," 당신은 말한다. "꺼져."
<<else>>
"제발 보지 마," 당신은 말한다.
<</if>>
<br><br>
학생들은 고심하는 듯 하다. <<person1>><<person_i>> 먼저 말한다.
<<if $leftarm is "bound" and $rightarm is "bound">>
"<<phim_ul>> 보내줘," <<he_ga>> 말한다. 다른 학생들은 놀란 듯 보인다. "저런 식으로 팔이 묶여있는 <<phim_gwa>> 어울리는 것은. 우리가 볼 것은 다 봤기도 했고."
<br><br>
다른 학생들은 마지못해 <<persons_yi>> 논리를 받아들이고, 그들은 뒤로 돌아 콘누다투스 가로 돌아간다.
<br><br>
당신은 벽에 기대고, 당신의 온 몸이 떨린다.
<br><br>
<<link [[다음|Commercial alleyways]]>><<endevent>><</link>>
<br>
<<else>>
"저기 말야," <<he_ga>> 말한다. "네가 팔을 치워서 우리가 너를 제대로 볼 수 있게 해 주면, 우리는 너를 보내 줄게."
<br><br>
<<link [[받아들인다|Road Ex Accept]]>><<trauma 6>><<stress 6>><<arousal 600>><</link>><<gtrauma>><<gstress>><<garousal>>
<br>
<<link [[거부한다|Road Ex Refuse]]>><</link>>
<br>
<</if>><<effects>>
당신은 팔을 치우고, 당신의 <<lewdness_rul>> 음흉한 시선을 보내는 학생들에게 노출시킨다. 그들은 부끄러움 없이 이것을 즐긴다. 그들 중 하나인, <<person2>><<person_i>> <<his_yi>> 휴대폰에 손을 뻗는다. 당신은 다시 몸을 가린다.
<br><br>
<<if $submissive gte 1150>>
"사-사진은 안 돼," 당신은 말한다.
<<elseif $submissive lte 850>>
"사진은 안 돼," 당신은 말한다.
<<else>>
"거기에는 동의한 적 없어," 당신은 말한다.
<</if>>
<br><br>
"알았어," <<person1>><<person_i>> 말한다. <<person2>><<person_un>> 투덜거리며 <<his_yi>> 휴대폰을 집어넣는다. <<person1>>"말했듯이 우리는 <<phim_ul>> 보내줄 거야. 나중에 보자, 변태야."
<br><br>
그들은 콘누다투스 가로 돌아간다. 당신은 벽에 기대고, 당신의 온 몸이 떨린다. 그들은 사진 증거를 가지지는 못 했지만, 모두에게 그들이 말하는 것을 멈추지 않을 것이다.
<<garousal>><<arousal 600>>
<br><br>
<<link [[다음|Commercial alleyways]]>><<endevent>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"나-나는 그러고 싶지 않아," 당신은 말한다.
<<elseif $submissive lte 850>>
"꺼져," 당신은 말한다. "그러지 않으면 내가 그렇게 만들어주지."
<<else>>
"나는 너희들에게 아무것도 보여주지 않을 거야," 당신은 말한다.
<</if>>
<br><br>
"좋을 대로 해," <<person1>><<person_i>> 대답한다. "그러면 힘든 쪽으로 하지." 그들이 당신에게 달려든다.
<br><br>
<<link [[다음|Road Ex Rape]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<enable_rescue>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[다음|Road Ex Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Road Ex Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[다음|Road Ex Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Road Ex Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
학생들은 거들먹거리며 콘누다투스 가로 돌아간다. 당신은 그들이 누구에게든 이것에 대해 말할 거라는 것을 의심하지 않는다.
<br><br>
<<tearful>> 당신은 숨을 가라앉힐 때까지 벽에 기댄다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Commercial alleyways]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
당신은 <<person1>><<person_ul>> 당신에게서 밀쳐내고, 골목길의 미로 속으로 더 깊이 도망친다. 당신은 그들의 발소리를 뒤에서 들었으나, 당신은 곧 그들을 어떻게든 따돌릴 수 있었다.
<br><br>
<<tearful>> 당신은 숨을 가라앉힐 때까지 벽에 기댄다.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Commercial alleyways]]>><</link>>
<br>
<<else>>
당신의 비명소리에 경찰 사이렌 소리가 이어진다. "젠-젠장," <<person1>><<person_i>> 말하며, 당신에게서 물러나 뒤로 돌아 도망간다. 다른 학생들도 따라간다.
<br><br>
<<tearful>> 당신은 벽에 기댄다. 사이렌 소리가 멀어진다. <<if $awarelevel gte 1>>그 <<group_i>> 순진했던 것이 다행이다.<<else>>어쨌든 그들은 당신을 도와주러 온 것은 아니었다.<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Commercial alleyways]]>><</link>>
<br>
<</if>><<effects>>
<<if $athleticsSuccess>>
당신은 속도를 줄이지 않고 재빠르게 <span class="green">깜짝 놀란 고양이를 뛰어넘는다</span>. 당신은 두 가게 사이의 골목길로 계속 달려 내려간다.
<br><br>
당신은 모퉁이를 돌아 멈추고, 당신의 온 몸이 떨린다.
<br><br>
<<link [[다음|Commercial alleyways]]>><</link>>
<<else>>
당신은 살짝 늦게 뛰었고, <span class="red">고양이에게 발이 걸려 넘어지며,</span> 무릎을 바닥에 부딪친다. 그 고양이는 야옹거리면서 도망갔고, 다치지는 않아 보인다.
<<gpain>><<pain 6>>
<br><br>
<<link [[다음|Road Ex Ground]]>><</link>>
<br>
<</if>><<effects>>
당신은 당신의 <<lewdness_rul>> 드러낸 채로, 거리 한 가운데에 서 있다. 당신은 하나 이상의 헉 하는 소리를 듣는다. 당신의 떨리는 다리에 힘이 풀리며, 당신은 바닥에 넘어진다.
<br><br>
<<link [[다음|Road Ex Ground]]>><</link>>
<br><<effects>>
당신은 방황하는 고양이 바로 앞에서, 겨우 멈춘다. 그것은 당신을 올려다보며, 야옹 하고 운다.
<br><br>
당신은 당신의 <<lewdness_rul>> 드러낸 채로, 거리 한 가운데에 서 있다. 당신은 하나 이상의 헉 하는 소리를 듣는다. 당신의 떨리는 다리에 힘이 풀리며, 당신은 바닥에 넘어진다.
<br><br>
<<link [[다음|Road Ex Ground]]>><</link>>
<br><<effects>>
당신은 거리 한 가운데에서, <span class="lewd">무릎을 꿇은 채로 당신의 <<bottom_ul>> 하늘로 향한 채로 넘어져 있다.</span> 더 나쁜 것은, 그 소리가 사람들의 주의를 끌었다는 것이다.
<<if $exposed gte 2>>
<<fameexhibitionism 40>>
<<else>>
<<fameexhibitionism 20>>
<</if>>
<br>
<<set $rng to random(1, 3)>>
<<if $rng is 3>>
"저 <<girl_i>> 뭘 하는 거야?"
<<elseif $rng is 2>>
"시장에 좀 더 자주 와야 되겠어."
<<else>>
"보기 좋은데."
<</if>>
<br>
<<set $rng to random(1, 3)>>
<<if $rng is 3>>
"공공장소에서 저렇게 하고 다니면 안 되지."
<<elseif $rng is 2>>
"저것 참 가관이군."
<<else>>
"<<slutPost>> 같으니라고."
<</if>>
<br>
<<set $rng to random(1, 3)>>
<<if $rng is 3>>
"이 도시가 어떻게 되어 버린 건지 모르겠다니까."
<<elseif $rng is 2>>
"누군가 경찰 좀 불러봐."
<<else>>
"지금 영화 찍는 거야? 어디 촬영팀이 주위에 있나?"
<</if>>
<br><br>
당신은 자신을 재촉해서 일어나지만, 당신의 다리가 너무 심하게 떨려서 당신은 다시 한 번 넘어진다.
<br><br>
모든 곳에서 쳐다보는 수많은 시선들을 무시하려 노력하면서, 당신은 나머지 거리를 달려, 골목길 안의 모퉁이를 돌아 숨을 곳을 찾는다.
<br><br>
당신은 벽에 기대고, 당신의 온 몸이 떨린다. 너무나 많은 사람들이 당신을 보았다.
<br><br>
<<link [[다음|Commercial alleyways]]>><</link>>
<br><<set $outside to 0>><<effects>>
<<generate1>><<person1>>
<<flaunting>> 당신은 편의점으로 다가간다. 당신은 심호흡을 하고, 자동문을 통과해 안으로 내딛는다.
<<exhibitionism5>>
<<if $rng gte 51>>
<<generate2>>
한 <<person_i>> 계산대에서 잡지를 읽고 있다. <<He_nun>> 당신이 들어오는데 쳐다보지도 않는다.
<br><br>
당신은 진열대 사이의 통로를 돌아다니며, 사탕을 찾는다. 당신이 그것을 찾았을 때 당신은 문이 열리는 소리를 듣는다. 다른 누군가가 편의점 안에 있다.
<<garousal>><<arousal 600>>
<br><br>
당신이 새로 들어온 사람을 찾을 수 있을 지 확신하지 못하며, 당신은 통로 끝까지 걸어가, 모퉁이를 훔쳐본다. 당신은 뒤에서 쿵 하는 소리를 듣는다. 한 <<person2>><<person_i>> 거기 서 있고, <<his_yi>> 쇼핑 바구니가 <<himPost>> 옆의 바닥에 떨어져 있으며 <<his_yi>> 입은 쩍 벌어져 있다. <<covered>>
<br><br>
<<He_nun>> 계산대 쪽을 흘낏 보더니, 싱긋 웃으며 당신에게 걸어온다. "편의점 안의 알몸 <<girl_ira>>," <<he_ga>> 말한다. "그것도 한 밤중에 말이지. 네가 네 자신을 다치게 하기 전에 내가 너를 만족시켜 주는 게 최선이겠군."
<br><br>
<<fameexhibitionism 1>>
<<link [[허락한다|Service Allow]]>><<arousal 5000>><</link>><<gggarousal>>
<br>
<<link [[거절한다|Service Refuse]]>><</link>>
<br>
<<else>>
한 <<person_i>> 계산대에서 잡지를 읽고 있다. <<He_nun>> 당신이 들어오자 당신을 흘낏 쳐다보더니, 다시 쳐다보며, <<his_yi>> 얼굴에 충격받은 얼굴을 띄운다.
<<covered>>
<<fameexhibitionism 1>>
<<if $submissive gte 1150>>
"방해해서 죄송한데요," 당신은 말하며, 그 <<personPost>>에게 다가간다. 당신은 태연한 척 하려고 노력하지만, 당신의 무릎이 떨리는 것을 느낀다. "여기 사탕을 파나요?"
<<elseif $submissive lte 850>>
"어이," 당신은 말하며, 그 <<personPost>>에게 다가간다. 당신은 태연한 척 하려고 노력하지만, 당신의 무릎이 떨리는 것을 느낀다. "여기 사탕 팔아?"
<<else>>
"실례합니다," 당신은 말하며, 그 <<personPost>>에게 다가간다. 당신은 태연한 척 하려고 노력하지만, 당신의 무릎이 떨리는 것을 느낀다. "여기 사탕을 파나요?"
<</if>>
<br><br>
"나-나-", 그 <<person_un>> 더듬거리며, 당신의 얼굴에 집중하려 노력한다. "무-물론. 내 말은, 그-그래. 바로 저기에." <<He_nun>> 진열대 사이의 통로 중 한 곳을 가리킨다.
<br><br>
당신은 싸구려 사탕들이 진열되어 있는 것을 찾는다. 당신은 상표를 보기 위해 몸을 숙이며, 당신의 <<bottom_ul>> 그 <<persons_yi>> 방향으로 향한다. 당신은 쇼핑백을 채운 후 그 <<personPost>>에게 돌아온다. <<He_nun>> <<his_yi>> 이마를 닦는다.
<br><br>
"너-너 혹시 돈이 필요하니?" <<he_ga>> 묻는다. <<He_nun>> 금전등록기 안을 더듬거리더니, <span class="gold">£100</span>를 당신 앞에 내놓는다. "네가 나를 위해 포즈를 취해 주면 이걸 네게 주마. 계산대 위에서."
<br><br>
<<link [[받아들인다|Service Pose]]>><</link>><<exhibitionist5>>
<br>
<<link [[거절한다|Service Pose Refuse]]>><</link>>
<br>
<</if>><<set $outside to 1>><<effects>>
<<generate1>><<person1>>
<<flaunting>> 당신은 편의점으로 다가간다. 당신은 심호흡을 하고, 자동문을 통과해 안으로 내딛는다.
<<exhibitionism3>>
<<if $rng gte 51>>
<<generate2>>
한 <<person_i>> 계산대에서 잡지를 읽고 있다. <<He_nun>> 당신이 들어오는데 쳐다보지도 않는다.
<br><br>
당신은 진열대 사이의 통로를 돌아다니며, 사탕을 찾는다. 당신이 그것을 찾았을 때 당신은 문이 열리는 소리를 듣는다. 다른 누군가가 편의점 안에 있다.
<<garousal>><<arousal 600>>
<br><br>
당신이 새로 들어온 사람을 찾을 수 있을 지 확신하지 못하며, 당신은 통로 끝까지 걸어가, 모퉁이를 훔쳐본다. 당신은 뒤에서 쿵 하는 소리를 듣는다. 한 <<person2>><<person_i>> 거기 서 있고, <<his_yi>> 쇼핑 바구니가 <<himPost>> 옆의 바닥에 떨어져 있으며 <<his_yi>> 입은 쩍 벌어져 있다. <<covered>>
<br><br>
잠시 후, 당신은 그 <<person_i>> 사준 막대사탕을 입에 물고, 밖으로 나온다.
<<lstress>><<stress -6>>
<br><br>
<<link [[다음|High Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<fameexhibitionism 1>>
한 <<person_i>> 계산대에서 잡지를 읽고 있다. <<He_nun>> 당신이 들어오자 당신을 흘낏 쳐다보더니, 다시 쳐다보며, <<his_yi>> 얼굴에 충격받은 얼굴을 띄운다. <<covered>>
<<if $submissive gte 1150>>
"방해해서 죄송한데요," 당신은 말하며, 그 <<personPost>>에게 다가간다. 당신은 태연한 척 하려고 노력하지만, 당신의 무릎이 떨리는 것을 느낀다. "여기 사탕을 파나요?"
<<elseif $submissive lte 850>>
"어이," 당신은 말하며, 그 <<personPost>>에게 다가간다. 당신은 태연한 척 하려고 노력하지만, 당신의 무릎이 떨리는 것을 느낀다. "여기 사탕 팔아?"
<<else>>
"실례합니다," 당신은 말하며, 그 <<personPost>>에게 다가간다. 당신은 태연한 척 하려고 노력하지만, 당신의 무릎이 떨리는 것을 느낀다. "여기 사탕을 파나요?"
<</if>>
<br><br>
"나-나-", 그 <<person_un>> 더듬거리며, 당신의 얼굴에 집중하려 노력한다. "무-물론. 내 말은, 그-그래. 바로 저기에." <<He_nun>> 진열대 사이의 통로 중 한 곳을 가리킨다.
<br><br>
당신은 싸구려 사탕들이 진열되어 있는 것을 찾는다. 당신은 상표를 보기 위해 몸을 숙이며, 당신의 <<bottom_ul>> 그 <<persons_yi>> 방향으로 향한다. 당신은 쇼핑백을 채운 후 그 <<personPost>>에게 돌아온다. 땀이 <<his_yi>> 얼굴 옆을 타고 굴러내린다.
<br><br>
<<He_nun>> 당신이 돈을 내지 않고 그 사탕을 가져가도록 허락한다. 당신은 편의점을 떠나기 전에 <<himPost>>에게 감사하며, 입 안에서 끓어오르는 달콤함을 즐긴다.
<<lstress>><<stress 6>>
<br><br>
<<link [[다음|High Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
당신은 그 자리에 그대로 서 있었고, 그 <<person2>><<person_i>> 당신의 <<breastsPost>>에 손을 뻗어도 반항하지 않는다.
<<if $player.breastsize gte 6>>
"멋진 크기인걸," <<he_ga>> 그것을 받치고 애무하며 속삭인다.
<<elseif $player.breastsize gte 3>>
"너무 귀여운걸," <<he_ga>> 애무하고 희롱하며 속삭인다.
<<else>>
"여기가 민감할 거라 확신해, 그렇지 않아?" <<he_ga>> 희롱하고 꼬집으며 속삭인다.
<</if>>
"이렇게 알몸을 노출시키고 돌아다니는 것. 바보같은 짓이지만, 나는 불평하지 않겠어." <<His_yi>> 손가락이 당신의 배를 타고, 당신의 <<genitals_rul>> 쓸어댈 때까지 내려간다.
<br><br>
<<if $worn.genitals.type.includes("chastity")>>
"이런 것을 하고 있으면 너는 어느 정도 안전하겠군," <<he_ga>> 그것의 가장자리를 잡고, 당신의 <<genitalsPost 1>> 쪽으로, 위로 잡아당기며 말한다.
<<elseif $player.penisExist and $player.vaginaExist>>
"너는 사람들을 유혹하는 게 걱정되지도 않아? 자지와 보지, 둘 다 무방비인 채로?" <<he_ga>> 속삭이며, <<his_yi>> 손가락을 당신의 <<penisPost>> 위로 끝에서 끝까지 움직인다.
<<elseif $player.penisExist>>
"너는 사람들을 유혹하는 게 걱정되지도 않아? 네 자지가 이렇게 무방비인 채로?" <<he_ga>> 속삭이며, <<his_yi>> 손가락을 당신의 <<penisPost>> 위로 끝에서 끝까지 움직인다.
<<else>>
"너는 사람들을 유혹하는 게 걱정되지도 않아? 네 보지가 이렇게 무방비인 채로" <<he_ga>> 속삭이며, <<his_yi>> 손가락을 당신의 <<pussyPost>> 위로 움직인다.
<</if>>
<br><br>
<<if $arousal gte $arousalmax>>
<<orgasm>> "정말 음란한 <<girl_iya>>. 편의점 한 가운데에서 가버리다니."
<br><br>
<<fameexhibitionism 1>>
"거기 무슨 일 있나요?" 편의점 앞쪽에서, 아마도 그 <<person1>><<person_yi>> 목소리가 묻는다. 당신은 <<him_i>> 계산대를 돌아나오는 소리를 듣는다.
<br><br>
<<he_ga>> 통로 끝에 도착했을 때 당신은 계속 전율하고 있었다. "나가!" <<he_ga>> 소리친다. "변태는 여기 들어올 수 없어. 내가 경찰을 부르기 전에 당장 나가."
<br><br>
당신과 그 <<person2>><<person_un>> 편의점을 나온다. 차가운 바람이 당신을 맞이하며 <<He_nun>> 당신에게 윙크한다. "또 보자고, 음란한 <<girl_a>>."
<br><br>
<<else>>
"거기 무슨 일 있나요?" 편의점 앞쪽에서, 아마도 그 <<person1>><<person_yi>> 목소리가 묻는다. 당신은 <<him_i>> 계산대를 돌아나오는 소리를 듣는다.
<br><br>
그 <<person2>><<person_un>> 당신의 팔을 잡고 당신을 편의점에서 끌어낸다. "잡힐 수는 없지," 차가운 바람이 당신을 맞이하며 <<he_ga>> 말한다. "나는 지켜야 할 평판이 있어서 말이야. 또 보자고, 음란한 <<girl_a>>."
<br><br>
<</if>>
<<endevent>>
<<link [[다음|High Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
당신의 심장이 가슴에서 두방망이질을 치며, 당신은 뒤로 돌아 편의점에서 달려나온다. 당신은 골목길 안으로 들어와 모퉁이를 훔쳐본다. 누가 쫓아오지는 않는다.
<br><br>
<<link [[다음|High Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
당신은 당신의 <<bottom_ul>> 계산대 위에 누르며, 당신의 다리를 휙 돌려 그 <<person_ul>> 마주본다. "이렇게요?" 당신의 다리를 벌리며, 당신은 묻는다.
<<exhibitionism5>>
"그-그래," 그 <<person_un>> 당신의 <<genitalsPost>>에 눈을 고정시키며 말한다.
<<if $worn.genitals.type.includes("chastity")>>
"그게 사람들이 너를 이용하는 것을 막지는 않니?" <<he_ga>> 말한다.
<br><br>
<<elseif $player.penisExist and $player.vaginaExist>>
"너는 둘 다 가지고 있구나," <<he_nun>> 헉 하는 소리를 낸다.
<<if $fameexhibitionism gte 1000>>
"내가 계속 들어오던 노출광이 바로 너로구나."
<<elseif $fameexhibitionism gte 400>>
"나는 그게 그냥 괴담인 줄만 알았어."
<<else>>
"이런 것이 가능할 거라고는 생각하지 못했는데."
<</if>>
<<elseif $player.penisExist>>
<<if $player.penissize gte 3>>
"네 물건은 정말 크구나," <<he_ga>> 말한다.
<<elseif $player.penissize lte 2>>
"그건 너무 귀여운걸," <<he_ga>> 말한다.
<<else>>
"그건 너무 귀여운걸," <<he_ga>> 말한다.
<</if>>
<<else>>
"그건 너무 귀여운걸." <<he_ga>> 말한다.
<</if>>
당신은 <<he_ga>> 올려둔 돈을 가지고, 당신의 다리를 오므린다. "돈 고마워요," 당신은 말하며, 당신의 <<bottom_ul>> 돌려 바닥에 내려선다. 당신은 편의점을 나가며 <<his_yi>> 눈이 당신을 향해 있는 것을 느낀다.
<<set $money += 10000>>
<br><br>
<<link [[다음|High Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
당신은 그 <<persons_yi>> 제안을 거절했지만, <<he_nun>> 그것에 상관없이 그 사탕의 값을 받지 않는다. 차가운 바람이 당신을 맞이하며 당신은 끓어오르는 달콤함을 빨아먹는다.
<<lstress>><<stress 6>>
<br><br>
<<link [[다음|High Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<widget "masturbationactions">>
<<if $currentToyLeft is undefined>><<set $currentToyLeft to "none">><</if>>
<<if $currentToyRight is undefined>><<set $currentToyRight to "none">><</if>>
<<set $_genitals_exposed to $worn.over_lower.vagina_exposed gte 1 and $worn.lower.vagina_exposed gte 1 and $worn.under_lower.vagina_exposed gte 1>>
<<set $_balls_exposed to $_genitals_exposed and !($worn.genitals.type.includes("chastity") and $worn.genitals.type.includes("belt"))>>
<<set _sextoysInUse to 0>>
<<if $currentToyLeft isnot undefined and $currentToyLeft isnot "none">>
<<set _sextoysInUse += 1>>
<<set $_lefttoy to _playerToys[$currentToyLeft].name>>
<<set $_lefttoycolour to _playerToys[$currentToyLeft].colour>>
<</if>>
<<if $currentToyRight isnot undefined and $currentToyRight isnot "none">>
<<set _sextoysInUse += 1>>
<<set $_righttoy to _playerToys[$currentToyRight].name>>
<<set $_righttoycolour to _playerToys[$currentToyRight].colour>>
<</if>>
/* Left Arm Actions */
<<set $leftaction to $leftactiondefault>>
<<if $leftarm is 0>>
당신은 왼손으로 아무것도 하지 않고 있다.
<br>
<<if $player.penisExist>>
<<if $awareness gte 400 and $masturbationorgasmsemen gte 1 and $leftFingersSemen isnot 1>>
| <label><<radiobutton "$leftaction" "msemencover" autocheck>> <span class="sub">당신의 손가락을 정액으로 뒤덮는다</span></label>
<</if>>
<<if !$worn.genitals.type.includes("chastity")>>
<<if !($mouth is "mpenis" and $selfsuckDepth is $penisHeight)>>
| <label><<radiobutton "$leftaction" "mpenisentrance" autocheck>> <span class="sub">자지를 애무한다</span></label>
<</if>>
<<else>>
| <label><<radiobutton "$leftaction" "mchastity" autocheck>> <span class="sub">자지를 애무하려 시도한다</span></label>
<</if>>
<</if>>
<<if $player.ballsExist and $_genitals_exposed and $ballssize gte -1 and ($ballssize gte 1 or $rightarm isnot "mballs")>>
<<if $_balls_exposed>>
| <label><<radiobutton "$leftaction" "mballsentrance" autocheck>> <span class="sub">당신의 불알을 애무한다</span></label>
<</if>>
<</if>>
<<if $player.vaginaExist>>
<<if !$worn.genitals.type.includes("chastity")>>
| <label><<radiobutton "$leftaction" "mvaginaentrance" autocheck>> <span class="sub">보지를 애무한다</span></label>
<<else>>
| <label><<radiobutton "$leftaction" "mchastity" autocheck>> <span class="sub">보지를 애무하려 시도한다</span></label>
<</if>>
<</if>>
<<if $awareness gte 100>>
| <label><<radiobutton "$leftaction" "mchest" autocheck>> <span class="sub">가슴을 애무한다</span></label>
<</if>>
/* <<if $dev is 1>>
<<if $awareness gte 100 and $masochism gte 100>>
| <label><<radiobutton "$leftaction" "mpinch" autocheck>> <span class="sub">젖꼭지를 꼬집는다</span></label>
<</if>>
<</if>> */
<<if $awareness gte 200 and $worn.genitals.anal_shield isnot 1>>
| <label><<radiobutton "$leftaction" "manusentrance" autocheck>> <span class="sub">항문을 문지른다</span></label>
<</if>>
<<if $awareness gte 200 and ["home","brothel","cafe"].includes($location)>> <!-- v0.3.6.2: Player sex toys -->
<<if _playerToys.length gte (_sextoysInUse + 1)>>
<<set $_playerToysLeft to {}>>
<<run _playerToys.forEach((toy,i) => {
if (i isnot $currentToyLeft and i isnot $currentToyRight) $_playerToysLeft[(trColourJS(toy.colour) + " " + sextoyPost(toy.name,"name"))] = i;
})>>
| <label><<radiobutton "$leftaction" "mpickupdildo" autocheck>> <span class="green">장난감을 사용한다:</span></label>
<label>
<<listbox "$selectedToyLeft" autoselect>>
<<optionsfrom $_playerToysLeft>>
<</listbox>>
</label>
<</if>>
<</if>>
<<elseif $leftarm is "mpenisentrance">>
당신은 <<if $player.penissize gte 0>>왼손으로<<else>>왼손 엄지와 손가락으로<</if>> <<penisPost "을">> 잡고 있다.
<br>
<<if $mouth isnot "mpenis">>
| <label><<radiobutton "$leftaction" "mpenisglans" autocheck>> <span class="sub">귀두를 애무한다</span></label>
<</if>>
<<if !($mouth is "mpenis" and $selfsuckDepth is $penisHeight)>>
| <label><<radiobutton "$leftaction" "mpenisshaft" autocheck>> <span class="sub">자지를 비빈다</span></label>
<</if>>
| <label><<radiobutton "$leftaction" "mpenisstop" autocheck>> 손을 뗀다</label>
<<elseif $leftarm is "mvaginaentrance">>
당신은 왼손으로 <<pussyPost "을">> 문지르고 있다.
<br>
<<if $_genitals_exposed>>
<<if $rightarm is 0 or !$rightarm.startsWith("mvagina")>>
<<if $vaginaFingerLimit gte 3 and $vaginalskill gte 300>>
| <label><<radiobutton "$leftaction" "mvaginafingerstarttwo" autocheck>> <span class="sub">손가락 두개를 넣는다</span></label>
<</if>>
| <label><<radiobutton "$leftaction" "mvagina" autocheck>> <span class="sub">손가락을 넣는다</span></label>
<</if>>
| <label><<radiobutton "$leftaction" "mvaginaclit" autocheck>> <span class="sub">클리토리스를 자극한다</span></label>
<</if>>
| <label><<radiobutton "$leftaction" "mvaginarub" autocheck>> <span class="sub">?vulva?rul 비빈다</span></label>
| <label><<radiobutton "$leftaction" "mvaginastop" autocheck>> 손을 뗀다</label>
<<elseif $leftarm is "mvagina">>
<<set $_fingers to ($fingersInVagina is 1 ? "손가락" : "손가락")>>
당신은 <<trNumber $fingersInVagina>> $_fingers을 당신의 <<pussyPost>> 안에 넣고 있다. <<if $fingersInVagina is $vaginaFingerLimit>>너무 빡빡해서 더 이상 넣을 수 없다.<</if>>
<br>
<<if $fingersInVagina lt $vaginaFingerLimit-1 and $fingersInVagina lt 4 and $vaginalskill gte 300>>
| <label><<radiobutton "$leftaction" "mvaginafingeraddtwo" autocheck>> <span class="sub">다른 손가락 두개를 넣는다</span></label>
<</if>>
<<if $fingersInVagina lt $vaginaFingerLimit>>
<<if $fingersInVagina is 4>>
| <label><<radiobutton "$leftaction" "mvaginafistadd" checked>> <span class="sub">손 전체를 넣는다</span></label>
<<else>>
| <label><<radiobutton "$leftaction" "mvaginafingeradd" autocheck>> <span class="sub">손가락을 하나 더 넣는다</span></label>
<</if>>
<</if>>
<<if $fingersInVagina gte 1>>
| <label><<radiobutton "$leftaction" "mvaginafingerremove" autocheck>> <span class="sub">손가락을 하나 뺀다</span></label>
<</if>>
| <label><<radiobutton "$leftaction" "mvaginatease" autocheck>> <span class="sub">손가락으로 보지를 애무한다</span></label>
| <label><<radiobutton "$leftaction" "mvaginastop" autocheck>> 손을 뗀다</label>
<<elseif $leftarm is "mvaginafist">>
당신의 손 전체가 당신의 <<pussyPost>> 안에 있다. 당신은 주먹 주위로 조임을 느낄 수 있다.
<br>
| <label><<radiobutton "$leftaction" "mvaginafist" autocheck>> <span class="sub">보지 안에서 주먹을 움직인다</span></label>
| <label><<radiobutton "$leftaction" "mvaginafingerremove" autocheck>> <span class="sub">손가락을 하나 뺀다</span></label>
<<if $vaginalskill gte 700>>
| <label><<radiobutton "$leftaction" "mvaginafistremove" autocheck>> <span class="sub">손을 뺀다</span></label>
<</if>>
<<elseif $leftarm is "mvaginaentrancedildo">>
<<if $currentToyLeft is "none" or $currentToyLeft is undefined>>
당신이 섹스 장난감을 선택하지 않아서 당신의 왼손은 비어있다.
<br>
| <label><<radiobutton "$leftaction" "mvaginastopdildo" autocheck>> 손을 뗀다</label>
<<else>>
당신은 왼손의 <<trColour $_lefttoycolour>>_trResult <<sextoy_ro $_lefttoy>> <<pussy_rul>> 비벼댄다.
<<if $_lefttoy is "anal beads" or $_lefttoy is "butt plug">>그것은 색다른 느낌이었지만, 어쨌든 당신은 그것을 즐긴다.<</if>>
<br>
<<if $_genitals_exposed and !$worn.genitals.type.includes("hidden")>>
<<if ($rightarm isnot "mvagina" and $rightarm isnot "mvaginadildo")>>
| <label><<radiobutton "$leftaction" "mvaginadildo" autocheck>> <span class="sub"><<trColour $_lefttoycolour>>_trResult <<sextoy_rul $_lefttoy>> 집어넣는다</span></label>
<</if>>
| <label><<radiobutton "$leftaction" "mvaginaclitdildo" autocheck>> <span class="sub">클리토리스를 자극한다</span></label>
/*| <label><<radiobutton "$leftaction" "mvaginarub_dildo" autocheck>> <span class="sub">음순을 비빈다</span></label>*/
<<else>>
당신의 정조대가 가로막고 있다.
<br>
<</if>>
| <label><<radiobutton "$leftaction" "mvaginastopdildo" autocheck>> 손을 뗀다</label>
<</if>>
<<elseif $leftarm is "mvaginadildo">>
당신은 왼손의 <<trColour $_lefttoycolour>>_trResult <<sextoy_ro $_lefttoy>> 당신의 보지를 찔러대고 있다.
<br>
<<if $fingersInVagina gte 1>>
| <label><<radiobutton "$leftaction" "mvaginadildoremove" autocheck>> <span class="sub"><<trColour $_lefttoycolour>>_trResult <<sextoy_rul $_lefttoy>> 빼낸다</span></label>
<</if>>
| <label><<radiobutton "$leftaction" "mvaginateasedildo" autocheck>> <span class="sub">희롱한다</span></label>
| <label><<radiobutton "$leftaction" "mvaginastopdildo" autocheck>> 손을 뗀다</label>
<<elseif $leftarm is "manusentrance">>
당신은 왼손으로 항문을 만지작대고 있다.
<br>
<<if $worn.over_lower.anus_exposed gte 1 and $worn.lower.anus_exposed gte 1 and $worn.under_lower.anus_exposed gte 1>>
| <label><<radiobutton "$leftaction" "manus" autocheck>> <span class="sub">손가락을 넣는다</span></label>
<</if>>
| <label><<radiobutton "$leftaction" "manusrub" autocheck>> <span class="sub">항문을 만지작거린다</span></label>
| <label><<radiobutton "$leftaction" "manusstop" autocheck>> 손을 뗀다</label>
<<elseif $leftarm is "manus">>
당신은 왼손으로 항문을 만지작대고 있다.
<br>
| <label><<radiobutton "$leftaction" "manustease" autocheck>> <span class="sub">계속 만지작거린다</span></label>
<<if $player.penisExist>>
| <label><<radiobutton "$leftaction" "manusprostate" autocheck>> <span class="sub">전립선을 자극한다</span></label>
<</if>>
| <label><<radiobutton "$leftaction" "manusstop" autocheck>> 손을 뗀다</label>
<<elseif $leftarm is "manusentrancedildo">>
당신은 왼손의 <<trColour $_lefttoycolour>>_trResult <<sextoy_ro $_lefttoy>> 당신의 항문을 희롱한다.
<br>
<<if $worn.over_lower.anus_exposed gte 1 and $worn.lower.anus_exposed gte 1 and $worn.under_lower.anus_exposed gte 1 and $worn.genitals.anal_shield isnot 1>>
| <label><<radiobutton "$leftaction" "manusdildo" autocheck>> <span class="sub"><<trColour $_lefttoycolour>>_trResult <<sextoy_rul $_lefttoy>> 집어넣는다</span></label>
<</if>>
| <label><<radiobutton "$leftaction" "manusrubdildo" autocheck>> <span class="sub"><<trColour $_lefttoycolour>>_trResult <<sextoy_ro $_lefttoy>> 항문을 희롱한다</span></label>
| <label><<radiobutton "$leftaction" "manusstopdildo" autocheck>> 손을 뗀다</label>
<<elseif $leftarm is "manusdildo">>
당신은 왼손의 <<trColour $_lefttoycolour>>_trResult <<sextoy_ro $_lefttoy>> 당신의 항문을 희롱한다.
<br>
| <label><<radiobutton "$leftaction" "manusteasedildo" autocheck>> <span class="sub">희롱한다</span></label>
<<if $player.penisExist>>
| <label><<radiobutton "$leftaction" "manusprostatedildo" autocheck>> <span class="sub">전립선을 자극한다</span></label>
<</if>>
| <label><<radiobutton "$leftaction" "manusstopdildo" autocheck>> 손을 뗀다</label>
<<elseif $leftarm is "mpenisentrancestroker">>
당신은 왼손의 <<trColour $_lefttoycolour>>_trResult <<sextoy_ro $_lefttoy>> 귀두를 희롱한다.
<br>
<<if $worn.over_lower.vagina_exposed gte 1 and $worn.lower.vagina_exposed gte 1 and $worn.under_lower.vagina_exposed gte 1 and $penisuse is 0>>
| <label><<radiobutton "$leftaction" "mpenisstroker" autocheck>> <span class="sub"><<trColour $_lefttoycolour>>_trResult <<sextoyPost $_lefttoy>>에 삽입한다</span></label>
| <label><<radiobutton "$leftaction" "mpenisentrancestroker" autocheck>> <span class="sub"><<trColour $_lefttoycolour>>_trResult <<sextoy_ro $_lefttoy>> 귀두를 희롱한다</span></label>
<</if>>
| <label><<radiobutton "$leftaction" "mpenisstopstroker" autocheck>> 손을 뗀다</label>
<<elseif $leftarm is "mpenisstroker">>
당신의 <<penis_ga>> 왼손의 <<trColour $_lefttoycolour>>_trResult <<sextoy_rul $_lefttoy>> 찔러대고 있다.
<br>
| <label><<radiobutton "$leftaction" "mpenisstroker" autocheck>> <span class="sub">자위한다</span></label>
| <label><<radiobutton "$leftaction" "mpenisstopstroker" autocheck>> 손을 뗀다</label>
<<elseif $leftarm is "mpickupdildo">>
당신은 <<trColour $_lefttoycolour>>_trResult <<sextoy_rul $_lefttoy>> 왼손으로 잡고 있다.
<br>
<<if _playerToys[$currentToyLeft].type.includes("stroker")>>
<<if $player.penisExist and _playerToys[$currentToyLeft].type.includes("stroker")>>
| <label><<radiobutton "$leftaction" "mpenisentrancestroker" autocheck>> <span class="sub">자지로 가져간다</span></label>
<</if>>
| <label><<radiobutton "$leftaction" "mpenisstopstroker" autocheck>> 손을 뗀다</label>
<<else>>
<<if $player.vaginaExist>>
| <label><<radiobutton "$leftaction" "mvaginaentrancedildo" autocheck>> <span class="sub">보지로 가져간다</span></label>
<</if>>
| <label><<radiobutton "$leftaction" "manusentrancedildo" autocheck>> <span class="sub">항문으로 가져간다</span></label>
| <label><<radiobutton "$leftaction" "mvaginastopdildo" autocheck>> 손을 뗀다</label>
<</if>>
<<elseif $leftarm is "mballs">>
당신은 당신의 $ballsText들<<if $ballssize gte 1>>중 하나를<<else>>을<</if>> 당신의 왼손으로 잡고 있다.
<br>
| <label><<radiobutton "$leftaction" "mballsfondle" autocheck>> <span class="sub">애무한다</span></label>
| <label><<radiobutton "$leftaction" "mballssqueeze" autocheck>> <span class="sub">쥐어짠다</span></label>
| <label><<radiobutton "$leftaction" "mballsstop" autocheck>> 손을 뗀다</label>
<<elseif $leftarm is "bound">>
당신의 왼팔은 묶여있다.
<br>
<<elseif $leftarm is "possessed">>
<<if $lactating and $breastfeedingdisable is "f">>
<<if $leftaction is "mbreastW">>
당신은 당신의 의사와는 무관하게, <<breasts_rul>> 왼손으로 꼬집고 짓누른다.
<<else>>
당신의 왼손은 <<breastsPost>> 위에 떠 있다.
<</if>>
<br>
| <label><<radiobutton "$leftaction" "mbreastW" autocheck>> <span class="wraith">가슴을 애무한다</span></label>
| <label><<radiobutton "$leftaction" "mbreaststopW" autocheck>> <Span class="brat">팔을 움직이지 않게 힘을 준다</span></label>
<<else>>
<<if $leftaction is "mpenisW">>
당신은 당신의 의사와는 무관하게, <<penis_rul>> 왼손으로 쓰다듬는다.
<<else>>
당신의 왼손은 <<penisPost>> 위에 떠 있다.
<</if>>
<br>
| <label><<radiobutton "$leftaction" "mpenisW" autocheck>> <span class="wraith">육봉을 문지른다</span></label>
| <label><<radiobutton "$leftaction" "mpenisstopW" autocheck>> <Span class="brat">팔을 움직이지 않게 힘을 준다</span></label>
<</if>>
<</if>>
<<if $leftarm isnot "bound">>
<<if $worn.over_upper.exposed lte 1>>
| <label><<radiobutton "$leftaction" "moverupper" autocheck>> <<worn_over_upper_name_ul>> 벗는다</label>
<</if>>
<<if $worn.upper.exposed lte 1>>
| <label><<radiobutton "$leftaction" "mupper" autocheck>> <<worn_upper_name_ul>> 벗는다</label>
<</if>>
<<if $worn.under_upper.exposed lte 0>>
| <label><<radiobutton "$leftaction" "munder_upper" autocheck>> <<worn_under_upper_name_ul>> 벗는다</label>
<</if>>
<<if $worn.over_lower.exposed lte 1>>
| <label><<radiobutton "$leftaction" "moverlower" autocheck>> <<worn_over_lower_name_ul>> 벗는다</label>
<</if>>
<<if $worn.lower.exposed lte 1>>
| <label><<radiobutton "$leftaction" "mlower" autocheck>> <<worn_lower_name_ul>> 벗는다</label>
<</if>>
<<if $worn.under_lower.exposed lte 0>>
<<if $worn.lower.state isnot setup.clothes.lower[clothesIndex('lower', $worn.lower)].state_base or setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 or $worn.lower.type.includes("naked")>>
| <label><<radiobutton "$leftaction" "munder" autocheck>> <<worn_under_lower_name_ul>> 아래로 내린다</label>
<</if>>
<</if>>
<</if>>
<<if !$possessed>>
| <label><<radiobutton "$leftaction" "mrest" autocheck>> 가만히 둔다</label>
<</if>>
<br><br>
/* Right Arm Actions */
<<set $rightaction to $rightactiondefault>>
<<if $rightarm is 0>>
당신은 오른손으로 아무것도 하지 않고 있다.
<br>
<<if $player.penisExist>>
<<if $awareness gte 400 and $masturbationorgasmsemen gte 1 and $rightFingersSemen isnot 1>>
| <label><<radiobutton "$rightaction" "msemencover" autocheck>> <span class="sub">당신의 손가락을 정액으로 뒤덮는다</span></label>
<</if>>
<<if !$worn.genitals.type.includes("chastity")>>
<<if !($mouth is "mpenis" and $selfsuckDepth is $penisHeight)>>
| <label><<radiobutton "$rightaction" "mpenisentrance" autocheck>> <span class="sub">자지를 애무한다</span></label>
<</if>>
<<else>>
| <label><<radiobutton "$rightaction" "mchastity" autocheck>> <span class="sub">자지를 애무하려 시도한다</span></label>
<</if>>
<</if>>
<<if $player.ballsExist and $_genitals_exposed and $ballssize gte -1 and ($ballssize gte 1 or $leftarm isnot "mballs")>>
<<if $_balls_exposed>>
| <label><<radiobutton "$rightaction" "mballsentrance" autocheck>> <span class="sub">당신의 불알을 애무한다</span></label>
<</if>>
<</if>>
<<if $player.vaginaExist>>
<<if !$worn.genitals.type.includes("chastity")>>
| <label><<radiobutton "$rightaction" "mvaginaentrance" autocheck>> <span class="sub">보지를 애무한다</span></label>
<<else>>
| <label><<radiobutton "$rightaction" "mchastity" autocheck>> <span class="sub">보지를 애무하려 시도한다</span></label>
<</if>>
<</if>>
<<if $awareness gte 100>>
| <label><<radiobutton "$rightaction" "mchest" autocheck>> <span class="sub">가슴을 애무한다</span></label>
<</if>>
/* <<if $dev is 1>>
<<if $awareness gte 100 and $masochism gte 100>>
| <label><<radiobutton "$rightaction" "mpinch" autocheck>> <span class="sub">젖꼭지를 꼬집는다</span></label>
<</if>>
<</if>> */
<<if $awareness gte 200 and $worn.genitals.anal_shield isnot 1>>
| <label><<radiobutton "$rightaction" "manusentrance" autocheck>> <span class="sub">항문을 문지른다</span></label>
<</if>>
<<if $awareness gte 200 and ["home","brothel","cafe"].includes($location)>> /* Player sex toys */
<<if _playerToys.length gte (_sextoysInUse + 1)>>
<<set $_playerToysRight to {}>>
<<run _playerToys.forEach((toy,i) => {
if (i isnot $currentToyLeft and i isnot $currentToyRight) $_playerToysRight[(trColourJS(toy.colour) + " " + sextoyPost(toy.name,"name"))] = i;
})>>
| <label><<radiobutton "$rightaction" "mpickupdildo" autocheck>> <span class="green">장난감을 사용한다:</span></label>
<label>
<<listbox "$selectedToyRight" autoselect>>
<<optionsfrom $_playerToysRight>>
<</listbox>>
</label>
<</if>>
<</if>>
<<elseif $rightarm is "mpenisentrance">>
당신은 <<if $player.penissize gte 0>>오른손으로<<else>>오른손 엄지와 손가락으로<</if>> <<penisPost "을">> 잡고 있다.
<br>
<<if $mouth isnot "mpenis">>
| <label><<radiobutton "$rightaction" "mpenisglans" autocheck>> <span class="sub">귀두를 애무한다</span></label>
<</if>>
<<if !($mouth is "mpenis" and $selfsuckDepth is $penisHeight)>>
| <label><<radiobutton "$rightaction" "mpenisshaft" autocheck>> <span class="sub">자지를 비빈다</span></label>
<</if>>
| <label><<radiobutton "$rightaction" "mpenisstop" autocheck>> 손을 뗀다</label>
<<elseif $rightarm is "mvaginaentrance">>
당신은 오른손으로 <<pussyPost "을">> 문지르고 있다.
<br>
<<if $_genitals_exposed>>
<<if $leftarm is 0 or !$leftarm.startsWith("mvagina")>>
<<if $vaginaFingerLimit gte 3 and $vaginalskill gte 300>>
| <label><<radiobutton "$rightaction" "mvaginafingerstarttwo" autocheck>> <span class="sub">손가락 두개를 넣는다</span></label>
<</if>>
| <label><<radiobutton "$rightaction" "mvagina" autocheck>> <span class="sub">손가락을 넣는다</span></label>
<</if>>
| <label><<radiobutton "$rightaction" "mvaginaclit" autocheck>> <span class="sub">클리토리스를 자극한다</span></label>
<</if>>
| <label><<radiobutton "$rightaction" "mvaginarub" autocheck>> <span class="sub">?vulva?rul 비빈다</span></label>
| <label><<radiobutton "$rightaction" "mvaginastop" autocheck>> 손을 뗀다</label>
<<elseif $rightarm is "mvagina">>
<<set $_fingers to ($fingersInVagina is 1 ? "손가락" : "손가락")>>
당신은 <<trNumber $fingersInVagina>> $_fingers을 당신의 <<pussyPost>> 안에 넣고 있다. <<if $fingersInVagina is $vaginaFingerLimit>>너무 빡빡해서 더 이상 넣을 수 없다.<</if>>
<br>
<<if $fingersInVagina lt $vaginaFingerLimit-1 and $fingersInVagina lt 4 and $vaginalskill gte 300>>
| <label><<radiobutton "$rightaction" "mvaginafingeraddtwo" autocheck>> <span class="sub">다른 손가락 두개를 넣는다</span></label>
<</if>>
<<if $fingersInVagina lt $vaginaFingerLimit>>
<<if $fingersInVagina is 4>>
| <label><<radiobutton "$rightaction" "mvaginafistadd" checked>> <span class="sub">손 전체를 넣는다</span></label>
<<else>>
| <label><<radiobutton "$rightaction" "mvaginafingeradd" autocheck>> <span class="sub">손가락을 하나 더 넣는다</span></label>
<</if>>
<</if>>
<<if $fingersInVagina gte 1>>
| <label><<radiobutton "$rightaction" "mvaginafingerremove" autocheck>> <span class="sub">손가락을 하나 뺀다</span></label>
<</if>>
| <label><<radiobutton "$rightaction" "mvaginatease" autocheck>> <span class="sub">손가락으로 보지를 애무한다</span></label>
| <label><<radiobutton "$rightaction" "mvaginastop" autocheck>> 손을 뗀다</label>
<<elseif $rightarm is "mvaginafist">>
당신의 손 전체가 당신의 <<pussyPost>> 안에 있다. 당신은 주먹 주위로 조임을 느낄 수 있다.
<br>
| <label><<radiobutton "$rightaction" "mvaginafist" autocheck>> <span class="sub">보지 안에서 주먹을 움직인다</span></label>
| <label><<radiobutton "$rightaction" "mvaginafingerremove" autocheck>> <span class="sub">손가락을 하나 뺀다</span></label>
<<if $vaginalskill gte 700>>
| <label><<radiobutton "$rightaction" "mvaginafistremove" autocheck>> <span class="sub">손을 뺀다</span></label>
<</if>>
<<elseif $rightarm is "mvaginaentrancedildo">>
<<if $currentToyRight is "none" or $currentToyRight is undefined>>
당신이 섹스 장난감을 선택하지 않아서 당신의 오른손은 비어있다.
<br>
| <label><<radiobutton "$rightaction" "mvaginastopdildo" autocheck>> 손을 뗀다</label>
<<else>>
당신은 오른손의 <<trColour $_righttoycolour>>_trResult <<sextoy_ro $_righttoy>> <<pussy_rul>> 비벼댄다.
<<if $currentToyRight is "anal beads" or $_righttoy is "butt plug">>그것은 색다른 느낌이었지만, 어쨌든 당신은 그것을 즐긴다.<</if>>
<br>
<<if $_genitals_exposed and !$worn.genitals.type.includes("hidden")>>
<<if ($rightarm isnot "mvagina" and $rightarm isnot "mvaginadildo")>>
| <label><<radiobutton "$rightaction" "mvaginadildo" autocheck>> <span class="sub"><<trColour $_righttoycolour>>_trResult <<sextoy_rul $_righttoy>> 집어넣는다</span></label>
<</if>>
| <label><<radiobutton "$rightaction" "mvaginaclitdildo" autocheck>> <span class="sub">클리토리스를 자극한다</span></label>
/*| <label><<radiobutton "$rightaction" "mvaginarub_dildo" autocheck>> <span class="sub">음순을 비빈다</span></label>*/
<<else>>
당신의 정조대가 가로막고 있다.
<br>
<</if>>
| <label><<radiobutton "$rightaction" "mvaginastopdildo" autocheck>> 손을 뗀다</label>
<</if>>
<<elseif $rightarm is "mvaginadildo">>
당신은 오른손의 <<trColour $_righttoycolour>>_trResult <<sextoy_ro $_righttoy>> 당신의 보지를 찔러대고 있다.
<br>
<<if $fingersInVagina gte 1>>
| <label><<radiobutton "$rightaction" "mvaginadildoremove" autocheck>> <span class="sub"><<trColour $_righttoycolour>>_trResult <<sextoy_rul $_righttoy>> 빼낸다</span></label>
<</if>>
| <label><<radiobutton "$rightaction" "mvaginateasedildo" autocheck>> <span class="sub">희롱한다</span></label>
| <label><<radiobutton "$rightaction" "mvaginastopdildo" autocheck>> 손을 뗀다</label>
<<elseif $rightarm is "manusentrance">>
당신은 오른손으로 항문을 만지작대고 있다.
<br>
<<if $worn.over_lower.anus_exposed gte 1 and $worn.lower.anus_exposed gte 1 and $worn.under_lower.anus_exposed gte 1>>
| <label><<radiobutton "$rightaction" "manus" autocheck>> <span class="sub">손가락을 넣는다</span></label>
<</if>>
| <label><<radiobutton "$rightaction" "manusrub" autocheck>> <span class="sub">항문을 만지작거린다</span></label>
| <label><<radiobutton "$rightaction" "manusstop" autocheck>> 손을 뗀다</label>
<<elseif $rightarm is "manus">>
당신은 오른손으로 항문을 만지작대고 있다.
<br>
| <label><<radiobutton "$rightaction" "manustease" autocheck>> <span class="sub">계속 만지작거린다</span></label>
<<if $player.penisExist>>
| <label><<radiobutton "$rightaction" "manusprostate" autocheck>> <span class="sub">전립선을 자극한다</span></label>
<</if>>
| <label><<radiobutton "$rightaction" "manusstop" autocheck>> 손을 뗀다</label>
<<elseif $rightarm is "manusentrancedildo">>
당신은 오른손의 <<trColour $_righttoycolour>>_trResult <<sextoy_ro $_righttoy>> 당신의 항문을 희롱한다.
<br>
<<if $worn.over_lower.anus_exposed gte 1 and $worn.lower.anus_exposed gte 1 and $worn.under_lower.anus_exposed gte 1 and $worn.genitals.anal_shield isnot 1>>
| <label><<radiobutton "$rightaction" "manusdildo" autocheck>> <span class="sub"><<trColour $_righttoycolour>>_trResult <<sextoy_rul $_righttoy>> 집어넣는다</span></label>
<</if>>
| <label><<radiobutton "$rightaction" "manusrubdildo" autocheck>> <span class="sub"><<trColour $_righttoycolour>>_trResult <<sextoy_ro $_righttoy>> 항문을 희롱한다</span></label>
| <label><<radiobutton "$rightaction" "manusstopdildo" autocheck>> 손을 뗀다</label>
<<elseif $rightarm is "manusdildo">>
당신은 오른손의 <<trColour $_righttoycolour>>_trResult <<sextoy_ro $_righttoy>> 당신의 항문을 희롱한다.
<br>
| <label><<radiobutton "$rightaction" "manusteasedildo" autocheck>> <span class="sub">희롱한다</span></label>
<<if $player.penisExist>>
| <label><<radiobutton "$rightaction" "manusprostatedildo" autocheck>> <span class="sub">전립선을 자극한다</span></label>
<</if>>
| <label><<radiobutton "$rightaction" "manusstopdildo" autocheck>> 손을 뗀다</label>
<<elseif $rightarm is "mpenisentrancestroker">>
당신은 오른손의 <<trColour $_righttoycolour>>_trResult <<sextoy_ro $_righttoy>> 귀두를 희롱한다.
<br>
<<if $worn.over_lower.vagina_exposed gte 1 and $worn.lower.vagina_exposed gte 1 and $worn.under_lower.vagina_exposed gte 1 and $penisuse is 0>>
| <label><<radiobutton "$rightaction" "mpenisstroker" autocheck>> <span class="sub"><<trColour $_righttoycolour>>_trResult <<sextoyPost $_righttoy>>에 삽입한다</span></label>
| <label><<radiobutton "$rightaction" "mpenisentrancestroker" autocheck>> <span class="sub"><<trColour $_righttoycolour>>_trResult <<sextoy_ro $_righttoy>> 귀두를 희롱한다</span></label>
<</if>>
| <label><<radiobutton "$rightaction" "mpenisstopstroker" autocheck>> 손을 뗀다</label>
<<elseif $rightarm is "mpenisstroker">>
당신의 <<penis_ga>> 오른손의 <<trColour $_righttoycolour>>_trResult <<sextoy_rul $_righttoy>> 찔러대고 있다.
<br>
| <label><<radiobutton "$rightaction" "mpenisstroker" autocheck>> <span class="sub">자위한다</span></label>
| <label><<radiobutton "$rightaction" "mpenisstopstroker" autocheck>> 손을 뗀다</label>
<<elseif $rightarm is "mpickupdildo">>
당신은 <<trColour $_righttoycolour>>_trResult <<sextoy_rul $_righttoy>> 오른손으로 잡고 있다.
<br>
<<if _playerToys[$currentToyRight].type.includes("stroker")>>
<<if $player.penisExist>>
| <label><<radiobutton "$rightaction" "mpenisentrancestroker" autocheck>> <span class="sub">자지로 가져간다</span></label>
<</if>>
| <label><<radiobutton "$rightaction" "mpenisstopstroker" autocheck>> 손을 뗀다</label>
<<else>>
<<if $player.vaginaExist>>
| <label><<radiobutton "$rightaction" "mvaginaentrancedildo" autocheck>> <span class="sub">보지로 가져간다</span></label>
<</if>>
| <label><<radiobutton "$rightaction" "manusentrancedildo" autocheck>> <span class="sub">항문으로 가져간다</span></label>
| <label><<radiobutton "$rightaction" "mvaginastopdildo" autocheck>> 손을 뗀다</label>
<</if>>
<<elseif $rightarm is "mballs">>
당신은 당신의 $ballsText들<<if $ballssize gte 1>>중 하나를<<else>>을<</if>> 당신의 오른손으로 잡고 있다.
<br>
| <label><<radiobutton "$rightaction" "mballsfondle" autocheck>> <span class="sub">애무한다</span></label>
| <label><<radiobutton "$rightaction" "mballssqueeze" autocheck>> <span class="sub">쥐어짠다</span></label>
| <label><<radiobutton "$rightaction" "mballsstop" autocheck>> 손을 뗀다</label>
<<elseif $rightarm is "bound">>
당신의 오른팔은 묶여있다.
<br>
<<elseif $rightarm is "possessed">>
<<if $player.penisExist>>
<<if $rightaction is "mpenisW">>
당신은 당신의 의사와는 무관하게, <<penis_rul>> 오른손으로 쓰다듬는다.
<<else>>
당신의 오른손은 <<penisPost>> 위에 떠 있다.
<</if>>
<br>
| <label><<radiobutton "$rightaction" "mpenisW" autocheck>> <span class="wraith">육봉을 문지른다</span></label>
| <label><<radiobutton "$rightaction" "mpenisstopW" autocheck>> <Span class="brat">팔을 움직이지 않게 힘을 준다</span></label>
<<else>>
<<if $rightaction is "mbreastW">>
당신은 당신의 의사와는 무관하게, <<breasts_rul>> 오른손으로 꼬집고 짓누른다.
<<else>>
당신의 오른손은 <<breastsPost>> 위에 떠 있다.
<</if>>
<br>
| <label><<radiobutton "$rightaction" "mbreastW" autocheck>> <span class="wraith">가슴을 애무한다</span></label>
| <label><<radiobutton "$rightaction" "mbreaststopW" autocheck>> <Span class="brat">팔을 움직이지 않게 힘을 준다</span></label>
<</if>>
<</if>>
<<if $rightarm isnot "bound">>
<<if $worn.over_upper.exposed lte 1>>
| <label><<radiobutton "$rightaction" "moverupper" autocheck>> <<worn_over_upper_name_ul>> 벗는다</label>
<</if>>
<<if $worn.upper.exposed lte 1>>
| <label><<radiobutton "$rightaction" "mupper" autocheck>> <<worn_upper_name_ul>> 벗는다</label>
<</if>>
<<if $worn.under_upper.exposed lte 0>>
| <label><<radiobutton "$rightaction" "munder_upper" autocheck>> <<worn_under_upper_name_ul>> 벗는다</label>
<</if>>
<<if $worn.over_lower.exposed lte 1>>
| <label><<radiobutton "$rightaction" "moverlower" autocheck>> <<worn_over_lower_name_ul>> 벗는다</label>
<</if>>
<<if $worn.lower.exposed lte 1>>
| <label><<radiobutton "$rightaction" "mlower" autocheck>> <<worn_lower_name_ul>> 벗는다</label>
<</if>>
<<if $worn.under_lower.exposed lte 0>>
<<if $worn.lower.state isnot setup.clothes.lower[clothesIndex('lower', $worn.lower)].state_base or setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 or $worn.lower.type.includes("naked")>>
| <label><<radiobutton "$rightaction" "munder" autocheck>> <<worn_under_lower_name_ul>> 아래로 내린다</label>
<</if>>
<</if>>
<</if>>
<<if !$possessed>>
| <label><<radiobutton "$rightaction" "mrest" autocheck>> 가만히 둔다</label>
<</if>>
/* Mouth Actions */
<<if $moorPhallusPlant or $awareness gte 200>>
<<set $mouthaction to $mouthactiondefault>>
<<if $mouth is 0>>
<br><br>
당신은 입으로 아무것도 하지 않고 있다.
<br>
<<if $_genitals_exposed>>
<<if $canSelfSuckPenis and $penisuse is 0>>
| <label><<radiobutton "$mouthaction" "mpenisentrance" autocheck>> <span class="sub">당신의 자지를 핥는다</span></label>
<</if>>
<<if $canSelfSuckVagina and $vaginause is 0 and $fingersInVagina is 0>>
| <label><<radiobutton "$mouthaction" "mvaginaentrance" autocheck>> <span class="sub">당신의 보지를 핥는다</span></label>
<</if>>
<</if>>
<<if $moorPhallusPlant is 1>>
| <label><<radiobutton "$mouthaction" "mpenisflowerlick" autocheck>> <span class="sub">자지 모양 식물을 핥는다</span></label>
<</if>>
| <label><<radiobutton "$mouthaction" "mrest" autocheck>> 가만히 둔다</label>
<<elseif $mouth is "mpenisentrance">>
<br><br>
당신의 입은 자신의 자지 앞에 있다.
<br>
| <label><<radiobutton "$mouthaction" "mpenislick" autocheck>> <span class="sub">당신의 자지를 핥는다</span></label>
| <label><<radiobutton "$mouthaction" "mpenistakein" autocheck>> <span class="sub">자지를 입에 넣는다</span></label>
| <label><<radiobutton "$mouthaction" "mpenisstop" autocheck>> 입을 치운다</label>
| <label><<radiobutton "$mouthaction" "mrest" autocheck>> 가만히 둔다</label>
<<elseif $mouth is "mvaginaentrance">>
<br><br>
당신의 입은 자신의 보지 앞에 있다.
<br>
| <label><<radiobutton "$mouthaction" "mvaginalick" autocheck>> <span class="sub">당신의 보지를 핥는다</span></label>
| <label><<radiobutton "$mouthaction" "mvaginaclit" autocheck>> <span class="sub">클리토리스를 집중적으로 핥는다</span></label>
| <label><<radiobutton "$mouthaction" "mvaginastop" autocheck>> 입을 치운다</label>
<<elseif $mouth is "mpenis">>
<br><br>
당신은 스스로의 자지를 빨고 있다.
<<if $selfsuckDepth is $selfsuckLimit>>
당신은 자지 전체를 입<<if $selfsuckDepth gte 2>>과 목구멍에<</if>>에 넣고 있다.
<<else>>
<<switch $selfsuckDepth>>
<<case 0>> 당신은 귀두를 입에 넣고 있다.
<<case 1>> 귀두가 입의 뒤쪽에 닿아 있다.
<<case 2>> 당신은 귀두를 목구멍 안에 넣고 있다.
<<default>> <span class="red">Error: Impossible condition.</span> /* Max selfsuckDepth is 3 and is captured by the above condition */
<</switch>>
<</if>>
<br>
| <label><<radiobutton "$mouthaction" "mpenissuck" autocheck>> <span class="sub">자지를 빤다</span></label>
<<if $selfsuckDepth lt $selfsuckLimit>>
| <label><<radiobutton "$mouthaction" "mpenisdeepthroat" autocheck>> <span class="sub">더 깊이 넣는다</span></label>
<</if>>
<<if $selfsuckDepth gte 1>>
| <label><<radiobutton "$mouthaction" "mpenispullback" autocheck>> 뒤로 뺀다</label>
<<else>>
| <label><<radiobutton "$mouthaction" "mpenismouthoff" autocheck>> 입을 거기에서 뗀다</label>
<</if>>
<<if $selfsuckDepth lte 1>>
| <label><<radiobutton "$mouthaction" "mpenisstop" autocheck>> 입을 치운다</label>
<</if>>
<<elseif $mouth is "mpenisflowerlick">>
<br><br>
당신은 자지 모양 식물을 핥고 있다.
<br>
| <label><<radiobutton "$mouthaction" "mpenisflowerlick" autocheck>> <span class="sub>핥는다</span></label>
| <label><<radiobutton "$mouthaction" "mpenisflowertakein" autocheck>> <span class="sub">자지를 입에 넣는다</span></label>
| <label><<radiobutton "$mouthaction" "mpenisflowerstop" autocheck>> 입을 치운다</label>
<<elseif $mouth is "mpenisflowersuck">>
<br><br>
당신은 자지 모양 식물을 빨고 있다.
<br>
| <label><<radiobutton "$mouthaction" "mpenisflowersuck" autocheck>> <span class="sub>핥는다</span></label>
| <label><<radiobutton "$mouthaction" "mpenisflowersuckstop" autocheck>> 입을 치운다</label>
<</if>>
<</if>>
<<if $moorPhallusPlant>>
/* Vagina Actions */
<<set $vaginaaction to $vaginaactiondefault>>
<<set $_pussy to ($_genitals_exposed ? "보지" : "사타구니")>>
<<if !$player.vaginaExist or $worn.genitals.type.includes("chastity")>>
<!-- do nothin -->
<<elseif $vaginause is 0>>
<br><br>
당신은 보지로 <<print ($_genitals_exposed ? "아무것도 하지 않고 있다" : "아무것도 하지 않고 있지만, 옷은 입고 있다")>>.
<br>
<<if $moorPhallusPlant is 1>>
| <label><<radiobutton "$vaginaaction" "mpenisflowerrub" autocheck>> <span class="sub">자지 모양 식물을 보지에 문지른다</span></label>
<</if>>
| <label><<radiobutton "$vaginaaction" "mrest" autocheck>> 가만히 둔다</label>
<<elseif $vaginause is "mpenisflowerrub">>
<br><br>
당신은 자지 모양 식물을 $_pussy에 문지르고 있다.
<br>
| <label><<radiobutton "$vaginaaction" "mpenisflowerrub" autocheck>> <span class="sub">자지 모양 식물을 보지에 문지른다</span></label>
<<if $_genitals_exposed>>
| <label><<radiobutton "$vaginaaction" "mpenisflowerpenetrate" autocheck>> <span class="sub">자지 모양 식물에 올라탄다</span><<vaginalvirginitywarning>></label>
<</if>>
| <label><<radiobutton "$vaginaaction" "mpenisflowerstop" autocheck>> $_pussy를 치운다</label>
<<elseif $vaginause is "mpenisflowerpenetrate">>
<br><br>
당신은 자지 모양 식물을 보지에 넣었다 뺐다 하고 있다.
<br>
| <label><<radiobutton "$vaginaaction" "mpenisflowerbounce" autocheck>> <span class="sub">자지 모양 식물 위에서 움직인다</span></label>
| <label><<radiobutton "$vaginaaction" "mpenisflowerpenetratestop" autocheck>> 보지를 치운다</label>
<</if>>
/* Anus Actions */
<<set $anusaction to $anusactiondefault>>
<<set $_anus_exposed to $worn.over_lower.anus_exposed gte 1 and $worn.lower.anus_exposed gte 1 and $worn.under_lower.anus_exposed gte 1>>
<<set $_ass to ($_anus_exposed ? "항문" : "엉덩이")>>
<<if $worn.genitals.anal_shield is 1>>
<!-- do nothin -->
<<elseif $anususe is 0>>
<br><br>
당신은 $_ass<<print ($_anus_exposed ? "으로" : "로")>> <<print ($_anus_exposed ? "아무것도 하지 않고 있다" : "아무것도 하지 않고 있지만, 옷은 입고 있다")>>.
<br>
<<if $moorPhallusPlant is 1>>
| <label><<radiobutton "$anusaction" "mpenisflowerrub" autocheck>> <span class="sub">자지 모양 식물을 항문에 문지른다</span></label>
<</if>>
| <label><<radiobutton "$anusaction" "mrest" autocheck>> 가만히 둔다</label>
<<elseif $anususe is "mpenisflowerrub">>
<br><br>
당신은 자지 모양 식물을 $_ass에 문지르고 있다.
<br>
| <label><<radiobutton "$anusaction" "mpenisflowerrub" autocheck>> <span class="sub">자지 모양 식물을 항문에 문지른다</span></label>
<<if $_anus_exposed>>
| <label><<radiobutton "$anusaction" "mpenisflowerpenetrate" autocheck>> <span class="sub">자지 모양 식물에 올라탄다</span><<analvirginitywarning>></label>
<</if>>
| <label><<radiobutton "$anusaction" "mpenisflowerstop" autocheck>> $_ass<<print ($_anus_exposed ? "을" : "를")>> 치운다</label>
<<elseif $anususe is "mpenisflowerpenetrate">>
<br><br>
당신은 자지 모양 식물을 항문에 넣었다 뺐다 하고 있다.
<br>
| <label><<radiobutton "$anusaction" "mpenisflowerbounce" autocheck>> <span class="sub">자지 모양 식물 위에서 움직인다</span></label>
| <label><<radiobutton "$anusaction" "mpenisflowerpenetratestop" autocheck>> 항문을 치운다</label>
<</if>>
<</if>>
<br><br><br><br>
<<if $arousal gte $arousalmax and !$possessed>>
<<orgasm>>
<<promiscuity1>>
<<set $masturbationorgasmstat += 1>>
<<set $masturbationorgasm += 1>>
<<if $femaleclimax isnot 1 and $mouth isnot "mpenis">>
<<set $masturbationorgasmsemen++>>
<</if>>
<<purity -1>>
<</if>>
<<set $seconds += 10>>
<<if $seconds gte 60>>
<<set $seconds to 0>>
<<pass 1>>
<<set $masturbationtimestat += 1>>
<</if>>
<<if $possessed>>
/* Updates the control caption at the top of the screen to include any control gained through the rest of the passage */
<<run $(()=>{
Dynamic.render("control-caption")
})>>
<</if>>
<</widget>><<widget "masturbationeffects">>
<<set _playerToys to window.listUniqueCarriedSextoys().filter(toy => toy.type.includesAny("dildo","stroker"))>>
<<if $currentToyLeft isnot undefined and $currentToyLeft isnot "none">>
<<set $_lefttoy to _playerToys[$currentToyLeft].name>>
<<set $_lefttoycolour to _playerToys[$currentToyLeft].colour>>
<</if>>
<<if $currentToyRight isnot undefined and $currentToyRight isnot "none">>
<<set $_righttoy to _playerToys[$currentToyRight].name>>
<<set $_righttoycolour to _playerToys[$currentToyRight].colour>>
<</if>>
<<if $player.vaginaExist>>
<<set $_hymenIntact to $player.virginity.vaginal is true and $sexStats.vagina.pregnancy.totalBirthEvents is 0>>
<<vaginaWetnessCalculate>>
<</if>>
<<if $corruptionMasturbation is true>>
<<if $leftarm is "bound" and $rightarm is "bound">>
슬라임이 당신에게 당신의 팔을 묶은 것을 풀라고 시킨다. 당신은 어떤 진척도 내지 못하고, <span class="blue">그것은 포기한다.</span>
<<arousal 600>><<stress 6>><<gstress>><<garousal>>
<br><br>
<<set $rightaction to "mrest">><<set $leftaction to "mrest">>
<<set $corruptionMasturbation to false>>
<<unset $corruptionMasturbationCount>>
<<else>>
<<if $orgasmdown gte 2>>
<<if $corruptionMasturbationCount is undefined or $corruptionMasturbationCount is null>>
<<set $corruptionMasturbationCount to random(2,6)>>
<</if>>
<<set $corruptionMasturbationCount-->>
<<if $corruptionMasturbationCount is 0>>
<<set $corruptionMasturbation to false>>
<<unset $corruptionMasturbationCount>>
<</if>>
<</if>>
<<masturbationSlimeControl>>
<</if>>
<</if>>
<<if $leftaction is "moverupper" or $rightaction is "moverupper">>
<<if $leftaction is "moverupper">>
<<set $leftaction to 0>><<set $leftactiondefault to "mrest">>
<</if>>
<<if $rightaction is "moverupper">>
<<set $rightaction to 0>><<set $rightactiondefault to "mrest">>
<</if>>
<<if $worn.over_upper.open is 1>>
<<set $worn.over_upper.exposed to 2>><<set $worn.over_upper.state_top to "midriff">>
<<if $player.breastsize gte 3>>
당신은 <<worn_over_upper_name_ul>> 끌어내려, <span class="lewd">당신의 <<breastsaside_rul>> 노출시킨다.</span>
<<else>>
당신은 <<worn_over_upper_name_ul>> 끌어내려, <span class="lewd">당신의 <<breastsaside_rul>> 노출시킨다.</span>
<</if>>
<<else>>
<<set $worn.over_upper.exposed to 2>><<set $worn.over_upper.state to "chest">>
<<if $player.breastsize gte 3>>
당신은 <<worn_over_upper_name_ul>> 끌어올려, <span class="lewd">당신의 <<breastsaside_rul>> 노출시킨다.</span>
<<else>>
당신은 <<worn_over_upper_name_ul>> 끌어올려, <span class="lewd">당신의 <<breastsaside_rul>> 노출시킨다.</span>
<</if>>
<</if>>
<</if>>
<<if $leftaction is "mupper" or $rightaction is "mupper">>
<<if $leftaction is "mupper">>
<<set $leftaction to 0>><<set $leftactiondefault to "mrest">>
<</if>>
<<if $rightaction is "mupper">>
<<set $rightaction to 0>><<set $rightactiondefault to "mrest">>
<</if>>
/* needs work; what if layer above is not exposed? */
<<if $worn.upper.open is 1>>
<<set $worn.upper.exposed to 2>><<set $worn.upper.state_top to "midriff">>
<<if $player.breastsize gte 3>>
당신은 <<worn_upper_name_ul>> 끌어내려, <span class="lewd">당신의 <<breastsaside_rul>> 노출시킨다.</span>
<<else>>
당신은 <<worn_upper_name_ul>> 끌어내려, <span class="lewd">당신의 <<breastsaside_rul>> 노출시킨다.</span>
<</if>>
<<else>>
<<set $worn.upper.exposed to 2>><<set $worn.upper.state to "chest">>
<<if $player.breastsize gte 3>>
당신은 <<worn_upper_name_ul>> 끌어올려, <span class="lewd">당신의 <<breastsaside_rul>> 노출시킨다.</span>
<<else>>
당신은 <<worn_upper_name_ul>> 끌어올려, <span class="lewd">당신의 <<breastsaside_rul>> 노출시킨다.</span>
<</if>>
<</if>>
<</if>>
<<if $leftaction is "munder_upper" or $rightaction is "munder_upper">>
<<if $leftaction is "munder_upper">>
<<set $leftaction to 0>><<set $leftactiondefault to "mrest">>
<</if>>
<<if $rightaction is "munder_upper">>
<<set $rightaction to 0>><<set $rightactiondefault to "mrest">>
<</if>>
/* needs work; what if layer above is not exposed? */
<<if $worn.under_upper.open is 1>>
<<set $worn.under_upper.exposed to 2>><<set $worn.under_upper.state_top to "midriff">>
<<if $player.breastsize gte 3>>
당신이 <<worn_under_upper_name_ul>> 끌어내리자 <span class="lewd">당신의 <<breasts_ga>> 털썩 튀어나온다.</span>
<<else>>
당신은 <<worn_under_upper_name_ul>> 끌어내려, <span class="lewd">당신의 <<breasts_rul>> 노출시킨다.</span>
<</if>>
<<else>>
<<set $worn.under_upper.exposed to 2>><<set $worn.under_upper.state to "chest">>
<<if $player.breastsize gte 3>>
당신이 <<worn_under_upper_name_ul>> 끌어올리자 <span class="lewd">당신의 <<breasts_ga>> 털썩 튀어나온다.</span>
<<else>>
당신은 <<worn_under_upper_name_ul>> 끌어올려, <span class="lewd">당신의 <<breasts_rul>> 노출시킨다.</span>
<</if>>
<</if>>
<</if>>
<<if $leftaction is "moverlower" or $rightaction is "moverlower">>
<<if $leftaction is "moverlower">>
<<set $leftaction to 0>><<set $leftactiondefault to "mrest">>
<</if>>
<<if $rightaction is "moverlower">>
<<set $rightaction to 0>><<set $rightactiondefault to "mrest">>
<</if>>
<<set $worn.over_lower.anus_exposed to 1>><<set $worn.over_lower.vagina_exposed to 1>><<set $worn.over_lower.exposed to 2>>
<<if setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1>>
<<set $worn.over_lower.skirt_down to 0>>
당신은 <<worn_over_lower_name_ul>> 잡아올려, <span class="lewd">당신의 <<exposedlower_rul>> 노출시킨다.</span>
<<else>>
<<set $worn.over_lower.state to "thighs">>
당신은 <<worn_over_lower_name_ul>> 끌어내려, <span class="lewd">당신의 <<exposedlower_rul>> 노출시킨다.</span>
<</if>>
<</if>>
<<if $leftaction is "mlower" or $rightaction is "mlower">>
<<if $leftaction is "mlower">>
<<set $leftaction to 0>><<set $leftactiondefault to "mrest">>
<</if>>
<<if $rightaction is "mlower">>
<<set $rightaction to 0>><<set $rightactiondefault to "mrest">>
<</if>>
<<set $worn.lower.anus_exposed to 1>><<set $worn.lower.vagina_exposed to 1>><<set $worn.lower.exposed to 2>>
/* needs work; what if layer above is not exposed? */
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
<<set $worn.lower.skirt_down to 0>>
당신은 <<worn_lower_name_ul>> 잡아올려, <span class="lewd">당신의 <<undies_rul>> 노출시킨다.</span>
<<else>>
<<set $worn.lower.state to "thighs">>
당신은 <<worn_lower_name_ul>> 끌어내려, <span class="lewd">당신의 <<undies_rul>> 노출시킨다.</span>
<</if>>
<</if>>
<<if $leftaction is "munder" or $rightaction is "munder">>
<<if $leftaction is "munder">>
<<set $leftaction to 0>><<set $leftactiondefault to "mrest">>
<</if>>
<<if $rightaction is "munder">>
<<set $rightaction to 0>><<set $rightactiondefault to "mrest">>
<</if>>
<<set $worn.under_lower.anus_exposed to 1>><<set $worn.under_lower.vagina_exposed to 1>>
<<set $worn.under_lower.state to "thighs">><<set $worn.under_lower.exposed to 2>>
/* needs work; what if layer above is not exposed? */
당신은 <<worn_under_lower_name_ul>> 끌어내려, <span class="lewd">당신의 <<genitals_rul>> 노출시킨다.</span>
<</if>>
<<set $_genitals_exposed to $worn.over_lower.vagina_exposed gte 1 and $worn.lower.vagina_exposed gte 1 and $worn.under_lower.vagina_exposed gte 1>>
<<if $leftaction is "msemencover" and $rightaction is "msemencover">>
<<set $leftactiondefault to "mrest">><<set $leftaction to 0>><<set $leftFingersSemen to 1>>
<<set $rightactiondefault to "mrest">><<set $rightaction to 0>><<set $rightFingersSemen to 1>>
당신은 당신의 정액을 약간 모아 손가락 사이로 비빈다.
<<arousal 200>>
<<elseif $leftaction is "msemencover">>
<<set $leftactiondefault to "mrest">><<set $leftaction to 0>><<set $leftFingersSemen to 1>>
당신은 당신의 정액을 약간 모아 손가락 사이로 비빈다.
<<arousal 100>>
<<elseif $rightaction is "msemencover">>
<<set $rightactiondefault to "mrest">><<set $rightaction to 0>><<set $rightFingersSemen to 1>>
당신은 당신의 정액을 약간 모아 손가락 사이로 비빈다.
<<arousal 100>>
<</if>>
<<if $leftaction is "mchest" or $rightaction is "mchest">>
<<set _handsOnBreasts to 0>>
<<if $leftaction is "mchest">>
<<set _handsOnBreasts += 1>>
<<set $leftactiondefault to $leftaction>><<set $leftaction to 0>>
<<arousal 100>><<playWithBreasts 1>><<milkvolume 1>><<set _handsCount++>>
<</if>>
<<if $rightaction is "mchest">>
<<set _handsOnBreasts += 1>>
<<set $rightactiondefault to $rightaction>><<set $rightaction to 0>>
<<arousal 100>><<playWithBreasts 1>><<milkvolume 1>><<set _handsCount++>>
<</if>>
/* the text output currently does not care which hand is used or if both hands are used */
<<if $worn.upper.exposed gte 2 and $worn.under_upper.exposed gte 1>>
<<arousal `100 * _handsOnBreasts`>>
<<if $player.breastsize lte 2>>
<<if $arousal gte ($arousalmax / 5) * 4>>
당신이 당신의 민감한 젖꼭지를 견딜수 있는 한 많이 희롱하자, 손가락이 스칠 때 마다 흥분의 충격이 당신의 몸을 타고 달린다.
<<elseif $arousal gte ($arousalmax / 5) * 3>>
당신은 당신의 <<breasts_rul>> 애무하며 손가락으로 유륜 주위를 둥글게 문지르면서, 가끔씩 젖꼭지를 살짝 꼬집는다.
<<else>>
당신은 당신의 <<breasts_rul>> 쓰다듬으며 손가락 사이로 젖꼭지를 비비면서, 음란한 따뜻함이 점점 커지는 것을 느낀다.
<</if>>
<<elseif $player.breastsize lte 5>>
<<if $arousal gte ($arousalmax / 5) * 4>>
당신이 <<breasts_rul>> 감싸고 당신의 민감한 젖꼭지를 견딜수 있는 한 많이 희롱하자, 손가락이 스칠 때 마다 흥분의 충격이 당신의 몸을 타고 달린다.
<<elseif $arousal gte ($arousalmax / 5) * 3>>
당신은 당신의 <<breasts_rul>> 애무하며 손가락으로 유륜 주위를 둥글게 문지르면서, 가끔씩 젖꼭지를 살짝 꼬집는다.
<<else>>
당신은 당신의 <<breasts_rul>> 쓰다듬으며 손가락 사이로 젖꼭지를 비비면서, 음란한 따뜻함이 점점 커지는 것을 느낀다.
<</if>>
<<else>>
<<if $arousal gte ($arousalmax / 5) * 4>>
당신은 <<breasts_rul>> 감싸고 당신의 민감한 젖꼭지를 견딜수 있는 한 많이 희롱한다. 손가락이 스칠 때 마다 흥분의 충격이 당신의 몸을 타고 달린다.
<<elseif $arousal gte ($arousalmax / 5) * 3>>
당신은 당신의 <<breasts_rul>> 애무하며 손가락으로 유륜 주위를 둥글게 문지르면서, 가끔씩 젖꼭지를 살짝 꼬집는다.
<<else>>
당신은 당신의 <<breasts_rul>> 쓰다듬으며 손가락 사이로 젖꼭지를 비비면서, 음란한 따뜻함이 점점 커지는 것을 느낀다.
<</if>>
<</if>>
<<if $lactating is 1 and $breastfeedingdisable is "f">>
<<if $milk_amount gte 1>>
<span class="lewd">모유가 당신의 유두에서 흘러나온다.</span>
<!-- Run twice if both hands are on the player's breasts -->
<<breastfeed 1>>
<<if _handsOnBreasts is 2>><<breastfeed 2>><</if>>
<<else>>
모유가 당신의 유두에서 흘러나오지 않는다. 다 마른 듯 하다.
<</if>>
<</if>>
<<else>>
<<if $player.breastsize lte 2>>
<<if $arousal gte ($arousalmax / 5) * 4>>
당신의 <<nipples_ga>> 자극에 대한 반응으로 긴장하여, 당신의 <<topPost>> 안에서 발기한 채로 서 있다.
당신은 그것을 견딜수 있는 한 많이 희롱하고 꼬집는다.
<<elseif $arousal gte ($arousalmax / 5) * 3>>
당신은 당신의 <<breasts_rul>> 애무하며 <<top_ul>> 통해 당신의 젖꼭지를 꼬집는다.
<<else>>
당신은 당신의 <<breasts_rul>> 쓰다듬으며 손가락 사이로 당신의 젖꼭지를 비빈다. 비록 당신의 <<topaside_ga>> 사이에 있지만, 좋은 기분이 든다.
<</if>>
<<elseif $player.breastsize lte 5>>
<<if $arousal gte ($arousalmax / 5) * 4>>
당신의 <<nipples_ga>> 자극에 대한 반응으로 긴장하여, 당신의 <<topPost>> 안에서 발기한 채로 서 있다.
당신은 당신의 <<breasts_rul>> 감싸고 당신의 민감한 젖꼭지를 견딜수 있는 한 많이 가지고 논다.
<<elseif $arousal gte ($arousalmax / 5) * 3>>
당신은 당신의 <<breasts_rul>> 애무하며 <<top_ul>> 통해 당신의 젖꼭지를 꼬집는다.
<<else>>
당신은 당신의 <<breasts_rul>> 쓰다듬으며 손가락 사이로 당신의 젖꼭지를 비빈다. 비록 당신의 <<topaside_ga>> 사이에 있지만, 좋은 기분이 든다.
<</if>>
<<else>>
<<if $arousal gte ($arousalmax / 5) * 4>>
당신의 <<nipples_ga>> 자극에 대한 반응으로 긴장하여, 당신의 <<topPost>> 안에서 발기한 채로 서 있다.
당신은 당신의 <<breasts_rul>> 감싸고 당신의 민감한 젖꼭지를 견딜수 있는 한 많이 가지고 논다.
<<elseif $arousal gte ($arousalmax / 5) * 3>>
당신은 당신의 <<breasts_rul>> 애무하며 <<top_ul>> 통해 당신의 젖꼭지를 꼬집는다.
<<else>>
당신은 당신의 <<breasts_rul>> 쓰다듬으며 손가락 사이로 당신의 젖꼭지를 비빈다. 비록 당신의 <<topaside_ga>> 사이에 있지만, 좋은 기분이 든다.
<</if>>
<</if>>
<<if $lactating is 1 and $breastfeedingdisable is "f">>
<<if $milk_amount gte 1>>
<span class="lewd">모유가 당신의 유두에서 흘러나와, 당신의 <<top_uro>> 흘러내린다.</span>
<<if $masturbation_bowl is 1>>
<i>만약 당신이 그것을 모으고 싶다면 <<top_ul>> 벗어야 할 것이다.</i>
<</if>>
<<breastfeed>>
<<if _handsOnBreasts is 2>><<breastfeed>><</if>>
<<else>>
모유가 당신의 유두에서 흘러나오지 않는다. 다 마른 듯 하다.
<</if>>
<</if>>
<</if>>
<</if>>
<<if $leftaction is "mchastity" or $rightaction is "mchastity">>
<<set _stress to 0>>
<<if $leftaction is "mchastity">>
<<set $leftactiondefault to $leftaction>><<set $leftaction to 0>><<set _stress++>>
<</if>>
<<if $rightaction is "mchastity">>
<<set $rightactiondefault to $rightaction>><<set $rightaction to 0>><<set _stress++>>
<</if>>
You try to dig your fingers beneath your $worn.genitals.name, but to no avail.
Your <<genitals 1>> aches for your touch, but there's nothing you can do.
<<gstress>><<stress _stress>>
<</if>>
<<if $leftaction is "mpenisentrance" or $rightaction is "mpenisentrance">>
<<if $leftaction is "mpenisentrance">>
<<set $leftactiondefault to "mpenisglans">><<set $leftarm to "mpenisentrance">><<set $leftaction to 0>>
<<arousal 100>>
<</if>>
<<if $rightaction is "mpenisentrance">>
<<set $rightactiondefault to "mpenisglans">><<set $rightarm to "mpenisentrance">><<set $rightaction to 0>>
<<arousal 100>>
<</if>>
/* the text output currently does not care which hand is used or if both hands are used */
<<if $worn.under_lower.vagina_exposed is 1 and $worn.lower.vagina_exposed is 1>>
<span class="blue">You run your fingers over your <<penis>> and shiver in anticipation.</span>
<<elseif $worn.under_lower.vagina_exposed is 1>>
<span class="blue">You run your fingers over your <<penis>>, feeling the bulge beneath your $worn.lower.name.</span>
<<elseif $worn.lower.vagina_exposed is 1>>
<span class="blue">You run your fingers over your <<penis>>, feeling the bulge beneath your $worn.under_lower.name.</span>
<</if>>
<</if>>
/* if your mouth is on your penis, your hands should not have access to your glans */
<<if $mouth is "mpenis" or $mouthaction is "mpenistakein" or $mouthaction is "mpenissuck">>
<<if $leftaction is "mpenisglans">>
<<set $leftaction to "mpenisshaft">>
<</if>>
<<if $rightaction is "mpenisglans">>
<<set $rightaction to "mpenisshaft">>
<</if>>
<</if>>
<<if $vaginaaction is "mpenisflowerpenetrate" or $vaginause is "mpenisflowerpenetrate">>
<<if $leftaction is "mvagina">>
<<if $player.penisExist>>
<<set $leftaction to "mvaginarub">>
<<else>>
<<set $leftaction to "mvaginaclit">>
<</if>>
<</if>>
<<if $rightaction is "mvagina">>
<<if $player.penisExist>>
<<set $rightaction to "mvaginarub">>
<<else>>
<<set $rightaction to "mvaginaclit">>
<</if>>
<</if>>
<<if $mouthaction is "mvaginaentrance">>
<<set $mouthactiondefault to "mrest">><<set $mouthaction to 0>>
<</if>>
<<if $mouth is "mvaginaentrance">>
<<set $mouthactiondefault to "mrest">><<set $mouthaction to 0>><<set $mouth to 0>>
You move your mouth away from your pussy.
<</if>>
<<if $leftaction is "mvaginatease" and $rightaction is "mvaginatease">>
<<set $leftactiondefault to "rest">><<set $leftaction to 0>><<set $rightactiondefault to "rest">><<set $rightaction to 0>><<set $leftarm to 0>><<set $rightarm to 0>>
You remove your fingers from your vagina.
<<elseif $leftaction is "mvaginatease">>
<<set $leftactiondefault to "rest">><<set $leftaction to 0>><<set $leftarm to 0>>
You remove your finger from your vagina.
<<elseif $rightaction is "mvaginatease">>
<<set $rightactiondefault to "rest">><<set $rightaction to 0>><<set $rightarm to 0>>
You remove your finger from your vagina.
<</if>>
<</if>>
<<if $anusaction is "mpenisflowerpenetrate" or $anususe is "mpenisflowerpenetrate">>
<<if $leftaction is "manus">>
<<set $leftaction to "manusrub">>
<</if>>
<<if $rightaction is "manus">>
<<set $rightaction to "manusrub">>
<</if>>
<<if ($leftaction is "manustease" or $leftaction is "manusprostate") and ($rightaction is "manustease" or $rightaction is "manusprostate")>>
<<set $leftactiondefault to "mrest">><<set $leftaction to 0>><<set $leftarm to 0>>
<<set $rightactiondefault to "mrest">><<set $rightaction to 0>><<set $rightarm to 0>>
You remove your fingers from your anus.
<<elseif $leftaction is "manustease" or $leftaction is "manusprostate">>
<<set $leftactiondefault to "mrest">><<set $leftaction to 0>><<set $leftarm to 0>>
You remove your finger from your anus.
<<elseif $rightaction is "manustease" or $rightaction is "manusprostate">>
<<set $rightactiondefault to "mrest">><<set $rightaction to 0>><<set $rightarm to 0>>
You remove your finger from your anus.
<</if>>
<</if>>
<<if $leftaction is "mpenisglans" and $rightaction is "mpenisglans">>
<<set $leftactiondefault to $leftaction>><<set $leftaction to 0>>
<<set $rightactiondefault to $rightaction>><<set $rightaction to 0>>
<<arousal 400>>
<<if $player.virginity.penile is true>>
<<if $arousal gte ($arousalmax / 5) * 4>>
You rub your virgin foreskin with increasing speed. Strange feelings emanate from the tip and through your body.
<<elseif $arousal gte ($arousalmax / 5) * 3>>
You rub your virgin foreskin with your thumb and play with the tip. It's sensitive even though you can't pull it back.
<<else>>
You hold your tip of your virgin penis in your palm and gently rub the foreskin with your thumb.
<</if>>
<<else>>
<<if $arousal gte ($arousalmax / 5) * 4>>
You retract and relax your foreskin, rubbing it over your glans again and again.
<<elseif $arousal gte ($arousalmax / 5) * 3>>
You rub your foreskin against your glans and tease your frenulum.
<<else>>
You hold your <<penis>> in your palm and rub your foreskin against your glans.
<</if>>
<</if>>
<<elseif $leftaction is "mpenisglans" or $rightaction is "mpenisglans">>
<<if $leftaction is "mpenisglans">>
<<set $leftactiondefault to $leftaction>><<set $leftaction to 0>>
<</if>>
<<if $rightaction is "mpenisglans">>
<<set $rightactiondefault to $rightaction>><<set $rightaction to 0>>
<</if>>
<<arousal 200>>
<<if $player.virginity.penile is true>>
<<if $arousal gte ($arousalmax / 5) * 4>>
You rub your virgin foreskin with increasing speed. Strange feelings emanate from the tip and through your body.
<<elseif $arousal gte ($arousalmax / 5) * 3>>
You rub your virgin foreskin with your thumb and play with the tip. It's sensitive even though you can't pull it back.
<<else>>
You hold your tip of your virgin penis in your palm and gently rub the foreskin with your thumb.
<</if>>
<<else>>
<<if $arousal gte ($arousalmax / 5) * 4>>
You retract and relax your foreskin, rubbing it over your glans again and again.
<<elseif $arousal gte ($arousalmax / 5) * 3>>
You rub your foreskin against your glans and tease your frenulum.
<<else>>
You hold your <<penis>> in your palm and rub your foreskin against your glans.
<</if>>
<</if>>
<</if>>
<<if $leftaction is "mpenisshaft" and $rightaction is "mpenisshaft">>
<<set $leftactiondefault to $leftaction>><<set $leftaction to 0>>
<<set $rightactiondefault to $rightaction>><<set $rightaction to 0>>
<<arousal 400>>
<<if $player.virginity.penile is true>>
<<if $arousal gte ($arousalmax / 5) * 4>>
You run your fingers up and down your virgin penis as roughly as your foreskin will allow.
<<elseif $arousal gte ($arousalmax / 5) * 3>>
You run your fingers up and down the length of your virgin penis.
<<else>>
You run your fingers against the underside of your <<penis>>, enjoying the sensation.
<</if>>
<<else>>
<<if $arousal gte ($arousalmax / 5) * 4>>
You pump up and down the length of your <<penis>>.
<<elseif $arousal gte ($arousalmax / 5) * 3>>
You run your fingers up and down your shaft, tickling slightly and generating a lewd warmth.
<<else>>
You gently caress the length of your <<penis>>.
<</if>>
<</if>>
<<elseif $leftaction is "mpenisshaft" or $rightaction is "mpenisshaft">>
<<if $leftaction is "mpenisshaft">>
<<set $leftactiondefault to $leftaction>><<set $leftaction to 0>>
<</if>>
<<if $rightaction is "mpenisshaft">>
<<set $rightactiondefault to $rightaction>><<set $rightaction to 0>>
<</if>>
<<arousal 200>>
<<if $player.virginity.penile is true>>
<<if $arousal gte ($arousalmax / 5) * 4>>
You run your fingers up and down your virgin penis as roughly as your foreskin will allow.
<<elseif $arousal gte ($arousalmax / 5) * 3>>
You run your fingers up and down the length of your virgin penis.
<<else>>
You run your fingers against the underside of your <<penis>>, enjoying the sensation.
<</if>>
<<else>>
<<if $arousal gte ($arousalmax / 5) * 4>>
You pump up and down the length of your <<penis>>.
<<elseif $arousal gte ($arousalmax / 5) * 3>>
You run your fingers up and down your shaft, tickling slightly and generating a lewd warmth.
<<else>>
You gently caress the length of your <<penis>>.
<</if>>
<</if>>
<</if>>
<<if $leftaction is "mpenisstop" and $rightaction is "mpenisstop">>
<<set $leftactiondefault to "mrest">><<set $leftaction to 0>><<set $leftarm to 0>>
<<set $rightactiondefault to "mrest">><<set $rightaction to 0>><<set $rightarm to 0>>
<span class="lblue">You move your hands away from your <<penis>>.</span>
<<elseif $leftaction is "mpenisstop">>
<<set $leftactiondefault to "mrest">><<set $leftaction to 0>><<set $leftarm to 0>>
<span class="lblue">You move your left hand away from your <<penis>>.</span>
<<elseif $rightaction is "mpenisstop">>
<<set $rightactiondefault to "mrest">><<set $rightaction to 0>><<set $rightarm to 0>>
<span class="lblue">You move your right hand away from your <<penis>>.</span>
<</if>>
/* tiny balls are too small for both hands */
<<if $ballssize lte 0 and (($leftarm is "mballs" and $rightarm is "mballs") or ($leftaction is "mballsentrance" and $rightaction is "mballsentrance"))>>
<<set $rightactiondefault to "mrest">><<set $rightaction to 0>><<set $rightarm to 0>>
<</if>>
<<silently>>
/* describe the balls consistently if they are referred to multiple times */
<<ballsize>><<set $_balls to _text_output + " ">>
<<testicles>><<set $_balls += _text_output>>
<</silently>>
<<if $leftaction is "mballsstop" and $rightaction is "mballsstop">>
<<set $leftactiondefault to "mrest">><<set $leftaction to 0>><<set $leftarm to 0>>
<<set $rightactiondefault to "mrest">><<set $rightaction to 0>><<set $rightarm to 0>>
<span class="lblue">You move your hands away from your balls.</span>
<<elseif $leftaction is "mballsstop">>
<<set $leftactiondefault to "mrest">><<set $leftaction to 0>><<set $leftarm to 0>>
<span class="lblue">You move your left hand away from your balls.</span>
<<elseif $rightaction is "mballsstop">>
<<set $rightactiondefault to "mrest">><<set $rightaction to 0>><<set $rightarm to 0>>
<span class="lblue">You move your right hand away from your balls.</span>
<</if>>
<<if $leftaction is "mballsfondle" and $rightaction is "mballsfondle">>
<<set $leftactiondefault to $leftaction>><<set $leftaction to 0>>
<<set $rightactiondefault to $rightaction>><<set $rightaction to 0>>
<<arousal 200>>
<<if $arousal gte $arousalmax * (4/5)>>
You grope your $_balls with both of your hands and enjoy the feeling of tightness as they clench up against the base of your penis.
<<elseif $arousal gte $arousalmax * (3/5)>>
You fondle your $_balls with both of your hands and enjoy the tickling feeling.
<<elseif $arousal gte $arousalmax * (2/5)>>
You jiggle your $_balls around in your hands and enjoy the feeling of gravity on them.
<<else>>
You roll your $_balls around in your hands.
<</if>>
<<elseif $leftaction is "mballsfondle" or $rightaction is "mballsfondle">>
<<if $leftaction is "mballsfondle">>
<<set $leftactiondefault to $leftaction>><<set $leftaction to 0>>
<<set $_hand to "left hand">>
<<else>>
<<set $rightactiondefault to $rightaction>><<set $rightaction to 0>>
<<set $_hand to "right hand">>
<</if>>
<<arousal 100>>
/* if both hands are on their balls, say "the other" when referring to the second */
<<set $_oneofyourballs to ($ballssize lte 0 ? "both of your $_balls" : ($_oneofyourballs is undefined ? "one of your $_balls" : "the other"))>>
<<if $arousal gte $arousalmax * (4/5)>>
You grope $_oneofyourballs with your $_hand and enjoy the feeling of tightness as your balls clench up against the base of your penis.
<<elseif $arousal gte $arousalmax * (3/5)>>
You fondle $_oneofyourballs with your $_hand and enjoy the tickling feeling.
<<elseif $arousal gte $arousalmax * (2/5)>>
You jiggle $_oneofyourballs in your $_hand and enjoy the feeling of gravity on it.
<<else>>
You stroke $_oneofyourballs with your $_hand.
<</if>>
<</if>>
<<if $leftaction is "mballssqueeze" and $rightaction is "mballssqueeze">>
<<set $leftactiondefault to $leftaction>><<set $leftaction to 0>>
<<set $rightactiondefault to $rightaction>><<set $rightaction to 0>>
<<arousal 400>>
<<set $_gently to ($arousal gte $arousalmax * (4/5) ? "urgently" : ($arousal gte $arousalmax * (3/5) ? "" : "gently"))>>
<<switch $ballssize>>
<<case -2 -1 0>> <span class="red">This text should be unreachable.</span>
<<case 1 2>> You cup your $_balls with your hands and $_gently squeeze them.
<<case 3>> You cup your $_balls with your hands and $_gently squeeze them.
<<case 4>> You $_gently squeeze your $_balls with your hands.
<</switch>>
<<set _ballplayeffects to true>>
<<elseif $leftaction is "mballssqueeze" or $rightaction is "mballssqueeze">>
<<if $leftaction is "mballssqueeze">>
<<set $leftactiondefault to $leftaction>><<set $leftaction to 0>>
<<set $_hand to "left hand">>
<<else>>
<<set $rightactiondefault to $rightaction>><<set $rightaction to 0>>
<<set $_hand to "right hand">>
<</if>>
<<arousal 200>>
/* if both hands are on their balls, say "the other" when referring to the second */
<<set $_oneofyourballs to ($ballssize lte 0 ? "your $_balls" : ($_oneofyourballs is undefined ? "one of your $_balls" : "the other"))>>
<<set $_gently to ($arousal gte $arousalmax * (4/5) ? "urgently" : ($arousal gte $arousalmax * (3/5) ? "" : "gently"))>>
<<switch $ballssize>>
<<case -2 -1 0>> You cup your $_balls with your $_hand and $_gently squeeze them.
<<case 1 2>> You cup $_oneofyourballs with your $_hand and $_gently squeeze it.
<<case 3>> You cup $_oneofyourballs with your $_hand and $_gently squeeze it.
<<case 4>> You $_gently squeeze $_oneofyourballs with your $_hand.
<</switch>>
<<set _ballplayeffects to true>>
<</if>>
<<if $leftaction is "mballsentrance" and $rightaction is "mballsentrance">>
<<set $leftactiondefault to "mballsfondle">><<set $leftaction to 0>><<set $leftarm to "mballs">>
<<set $rightactiondefault to "mballsfondle">><<set $rightaction to 0>><<set $rightarm to "mballs">>
<<arousal 200>>
<<switch $ballssize>>
<<case -2 -1 0>> <span class="red">This text should be unreachable.</span>
<<case 1 2>> <span class="blue">You take one of your $_balls in each hand.</span>
<<case 3>> <span class="blue">You take one of your $_balls in each hand. They fill your palms nicely.</span>
<<case 4>> <span class="blue">You take one of your $_balls in each hand. You can barely get your hands around them.</span>
<</switch>>
<<set _ballplayeffects to true>>
<<elseif $leftaction is "mballsentrance" or $rightaction is "mballsentrance">>
<<if $leftaction is "mballsentrance">>
<<set $leftactiondefault to "mballsfondle">><<set $leftaction to 0>><<set $leftarm to "mballs">>
<<set $_hand to "left hand">><<set $_otherHandOnBalls to $rightarm is "mballs">>
<<else>>
<<set $rightactiondefault to "mballsfondle">><<set $rightaction to 0>><<set $rightarm to "mballs">>
<<set $_hand to "right hand">><<set $_otherHandOnBalls to $leftarm is "mballs">>
<</if>>
<<arousal 100>>
/* if both hands are on their balls, say "the other" when referring to the second */
<<set $_oneofyourballs to ($ballssize lte 0 ? "both of your $_balls" : ($_oneofyourballs is undefined ? "one of your $_balls" : "the other"))>>
<<switch $ballssize>>
<<case -2 -1 0>> <span class="blue">You easily grab both of your $_balls with your $_hand.</span>
<<case 1 2>> <span class="blue">You take $_oneofyourballs in your $_hand.</span>
<<case 3>> <span class="blue">You take $_oneofyourballs in your $_hand. It fills your palm nicely.</span>
<<case 4>> <span class="blue">You take $_oneofyourballs in your $_hand. You can barely get your hand around it.</span>
<</switch>>
<<set _ballplayeffects to true>>
<</if>>
<<if _ballplayeffects>>
<<if $worn.over_lower.vagina_exposed is 0>>
<<set _highestclothinglower to $worn.over_lower.name>>
<<elseif $worn.lower.vagina_exposed is 0>>
<<set _highestclothinglower to $worn.lower.name>>
<<elseif $worn.under_lower.vagina_exposed is 0>>
<<set _highestclothinglower to $worn.under_lower.name>>
<<else>>
<<set $_genitals_exposed to true>>
<</if>>
<<if $arousal gte $arousalmax * (4/5)>>
Your <<penis>> bucks eagerly, and
<<if $_genitals_exposed>>
precum leaps from the tip.
<<else>>
precum seeps through your _highestclothinglower.
<</if>>
<<elseif $arousal gte $arousalmax * (3/5)>>
Your <<penis>> bucks eagerly, and
<<if $_genitals_exposed>>
precum beads at the tip.
<<else>>
your precum creates a dark spot on your _highestclothinglower.
<</if>>
<<elseif $arousal gte $arousalmax * (2/5)>>
The pressure makes your <<penis>> throb.
<<else>>
The pressure makes your <<penis>> twitch.
<</if>>
<</if>>
<!-- Possessed actions -->
<<if $possessed>>
<<dynamicblock id=control-caption>>
<<controlcaption>>
<</dynamicblock>>
<<if $combatBegun is 1>>
<<set _mResist to 0>>
<<if ["mpenisstopW","mbreaststopW"].includes($leftaction)>>
<<set _mResist += 2>>
<</if>>
<<if ["mpenisstopW","mbreaststopW"].includes($rightaction)>>
<<set _mResist += 2>>
<</if>>
<<set $leftactiondefault to $leftaction>><<set $rightactiondefault to $rightaction>>
<<if _mResist is 0>>
<span class="pink">You let it take you.</span>
<<pain -2>><<stress -12>><<set $submissive += 2>><<lpain>><<llstress>><<set $wraith.will += 30>>
<<else>>
<<set _wraithWill to Math.floor(1 + $wraith.will)>>
<<willpowerdifficulty 1 _wraithWill true>>
<<if $willpowerSuccess>>
<<set _resistSuccess to 1>>
<span class="green">
You fight for control.
<<if _mResist is 4>>
Your arms locks up.
<<else>>
Your arm locks up.
<</if>>
</span>
<<pain _mResist>><<stress _mResist>><<trauma _mResist>><<set $submissive -= 2>><<gpain>><<gtrauma>><<gstress>><<if _mResist is 4>><<ggcontrol>><<else>><<gcontrol>><</if>><<set $wraith.will -= Math.floor(currentSkillValue('willpower') / 24)*_mResist>>
<<set $control += Math.floor(currentSkillValue('willpower') / 24)*_mResist>>
<<else>>
<span class="red">Your body does not obey.</span>
<<set $leftaction to ["mpenisW","mpenisstopW"].includes($leftaction) ? "mpenisW" : "mbreastW">>
<<set $rightaction to ["mpenisW","mpenisstopW"].includes($rightaction) ? "mpenisW" : "mbreastW">>
<<stress 6>><<trauma 6>><<willpower 1>><<set $submissive -= 1>><<gtrauma>><<gstress>><<gwillpower>><<set $wraith.will -= Math.floor(currentSkillValue('willpower') / 40)*_mResist>>
<</if>>
<</if>>
<br><br>
<<else>>
<<set $combatBegun to 1>>
<</if>>
<<if $leftaction is "mpenisW" and $rightaction is "mpenisW">>
<<genitalarousal 400>><<set $leftaction to 0>><<set $rightaction to 0>>
<<if $arousal gte ($arousalmax / 5) * 4>>
Your hands wildly pump up and down the length of your <<penis>>.
<<elseif $arousal gte ($arousalmax / 5) * 3>>
Your hands run their fingers up and down your shaft, tickling slightly and generating a lewd warmth.
<<else>>
Your hands caress the length of your <<penis>> with jerky motions.
<</if>>
<</if>>
<<if $leftaction is "mpenisW" or $rightaction is "mpenisW">>
<<genitalarousal 200>>
<<set $_hand to $leftaction is "mpenisW" ? "left" : "right">>
<<if $leftaction is "mpenisW">>
<<set $leftaction to 0>>
<<else>>
<<set $rightaction to 0>>
<</if>>
<<if $arousal gte ($arousalmax / 5) * 4>>
Your $_hand hand wildly pumps up and down the length of your <<penis>>.
<<elseif $arousal gte ($arousalmax / 5) * 3>>
Your $_hand hand runs their fingers up and down your shaft, tickling slightly and generating a lewd warmth.
<<else>>
Your $_hand hand caresses the length of your <<penis>> with jerky motions.
<</if>>
<</if>>
<<if $leftaction is "mbreastW" or $rightaction is "mbreastW">>
<<if $leftaction is "mbreastW" and $rightaction is "mbreastW">>
<<set $leftaction to 0>><<set $rightaction to 0>>
<<breastarousal 400>><<playWithBreasts 2>><<set _handsOnBreasts to 2>>
<<if $player.breastsize lte 2>>
<<if $arousal gte ($arousalmax / 5) * 4>>
Your hands tease your sensitive nipples more than you can stand, each brush of your fingers sending jolts of excitement through you.
<<elseif $arousal gte ($arousalmax / 5) * 3>>
Your hands fondle your <<breasts>> while circling your fingers around the areola, occasionally giving your nipples a little tweak.
<<else>>
Your hands stroke your <<breasts>> and rub your nipples between your fingers, making a lewd warmth grow.
<</if>>
<<elseif $player.breastsize lte 5>>
<<if $arousal gte ($arousalmax / 5) * 4>>
Your hands cup your <<breasts>> and tease your sensitive nipples more than you can stand, each brush of your fingers sending jolts of excitement through you.
<<elseif $arousal gte ($arousalmax / 5) * 3>>
Your hands fondle your <<breasts>> while circling your fingers around the areola, occasionally giving your nipples a little tweak.
<<else>>
Your hands stroke your <<breasts>> and rub your nipples between your fingers, making a lewd warmth grow.
<</if>>
<<else>>
<<if $arousal gte ($arousalmax / 5) * 4>>
Your hands cup your <<breasts>> and tease your sensitive nipples more than you can stand. Each brush of your fingers sends jolts of excitement through you.
<<elseif $arousal gte ($arousalmax / 5) * 3>>
Your hands fondle your <<breasts>> while circling your fingers around the areola, occasionally giving your nipples a little tweak.
<<else>>
Your hands stroke your <<breasts>> and rub your nipples between your fingers, feeling the lewd warmth grow.
<</if>>
<</if>>
<<else>>
<<if $leftaction is "mbreastW">>
<<set $leftaction to 0>>
<<breastarousal 200>><<playWithBreasts 1>>
<<set $_hand to "left hand">>
<</if>>
<<if $rightaction is "mbreastW">>
<<set $rightaction to 0>>
<<breastarousal 200>><<playWithBreasts 1>>
<<set $_hand to "right hand">>
<</if>>
<<set _handsOnBreasts to 1>>
<<if $player.breastsize lte 2>>
<<if $arousal gte ($arousalmax / 5) * 4>>
Your $_hand teases your sensitive nipples more than you can stand, each brush of your fingers sending jolts of excitement through you.
<<elseif $arousal gte ($arousalmax / 5) * 3>>
Your $_hand fondles your <<breasts>> while circling your fingers around the areola, occasionally giving your nipples a little tweak.
<<else>>
Your $_hand strokes your <<breasts>> and rub your nipples between your fingers, making a lewd warmth grow.
<</if>>
<<elseif $player.breastsize lte 5>>
<<if $arousal gte ($arousalmax / 5) * 4>>
Your $_hand cup yours <<breasts>> and tease your sensitive nipples more than you can stand, each brush of your fingers sending jolts of excitement through you.
<<elseif $arousal gte ($arousalmax / 5) * 3>>
Your $_hand fondles your <<breasts>> while circling your fingers around the areola, occasionally giving your nipples a little tweak.
<<else>>
Your $_hand strokes your <<breasts>> and rub your nipples between your fingers, making a lewd warmth grow.
<</if>>
<<else>>
<<if $arousal gte ($arousalmax / 5) * 4>>
Your $_hand cups your <<breasts>> and tease your sensitive nipples more than you can stand. Each brush of your fingers sends jolts of excitement through you.
<<elseif $arousal gte ($arousalmax / 5) * 3>>
Your $_hand fondles your <<breasts>> while circling your fingers around the areola, occasionally giving your nipples a little tweak.
<<else>>
Your $_hand strokes your <<breasts>> and rub your nipples between your fingers, making a lewd warmth grow.
<</if>>
<</if>>
<</if>>
<<if $milk_amount gte 1>>
<span class="lewd">모유가 당신의 유두에서 흘러나온다.</span>
<<breastfeed _handsOnBreasts>>
<</if>>
<</if>>
<<if $leftaction is "mpenisstopW">>
<<set $leftaction to 0>>
You remove your left hand from your <<penis>>. It shakes.
<</if>>
<<if $rightaction is "mpenisstopW">>
<<set $rightaction to 0>>
You remove your right hand from your <<penis>>. It shakes.
<</if>>
<<if $leftaction is "mbreaststopW">>
<<set $leftaction to 0>>
You remove your left hand from your <<breasts>>. It shakes.
<</if>>
<<if $rightaction is "mbreaststopW">>
<<set $rightaction to 0>>
You remove your right hand from your <<breasts>>. It shakes.
<</if>>
<</if>>
<!-- Mouth actions -->
<<if $mouthaction is "mpenisentrance">>
<<set $mouthactiondefault to "mpenislick">><<set $mouthaction to 0>><<arousal 100>><<set $mouth to "mpenisentrance">>
<<if $worn.under_lower.vagina_exposed is 1 and $worn.lower.vagina_exposed is 1>>
<span class="blue">You get close enough to your <<penis>> to reach out and lick the tip with your tongue.</span>
<<arousal 100>>
<<elseif $worn.under_lower.vagina_exposed is 1>>
/* this shouldn't be reachable. i think the action is not available unless the player's penis is completely uncovered. */
<span class="blue">You run your tongue over your <<penis>>, feeling the bulge beneath your $worn.lower.name.</span>
<<elseif $worn.lower.vagina_exposed is 1>>
<span class="blue">You run your tongue over your <<penis>>, feeling the bulge beneath your $worn.under_lower.name.</span>
<</if>>
<</if>>
<<if $mouthaction is "mpenislick">>
<<set $mouthactiondefault to "mpenislick">><<set $mouthaction to 0>><<arousal 100>>
<<if $worn.under_lower.vagina_exposed is 1 and $worn.lower.vagina_exposed is 1>>
<<arousal 100>>
<<if $arousal gte $arousalmax * (4/5)>>
Your <<penis>> twitches every time you lick it, but you don't stop.
<<elseif $arousal gte $arousalmax * (3/5)>>
You run your tongue over your <<penis>> head, mixing your saliva with your precum.
<<else>>
You run your tongue over your <<penis>> head, focusing on your sensitive spots.
<</if>>
<<elseif $worn.under_lower.vagina_exposed is 1>>
/* this shouldn't be reachable. i think the action is not available unless the player's penis is completely uncovered. */
You run your tongue over your <<penis>>, feeling the bulge beneath your $worn.lower.name.
<<elseif $worn.lower.vagina_exposed is 1>>
You run your tongue over your <<penis>>, feeling the bulge beneath your $worn.under_lower.name.
<</if>>
<</if>>
<<if $mouthaction is "mpenistakein">>
<<set $selfsuckDepth to 0>>
<<set $_actiondefault to ($penisHeight is 0 ? "mpenissuck" : "mpenisdeepthroat")>>
<<set $mouthactiondefault to $_actiondefault>><<set $mouthaction to 0>><<set $mouth to "mpenis">>
<<arousal 200>>
<<if $penisHeight is 0>>
<span class="blue">You take your <<penis>> into your mouth, sending a lewd tingle up your spine.</span>
<<else>>
<span class="blue">You take the head of your <<penis>> into your mouth, sending a lewd tingle up your spine.</span>
<</if>>
<<set $mouthstate to "penetrated">>
<</if>>
<<if $mouthaction is "mpenisdeepthroat">>
<<set $selfsuckDepth += 1>>
<<set $_actiondefault to ($selfsuckDepth lt $selfsuckLimit ? $mouthaction : "mpenissuck")>>
<<set $mouthactiondefault to $_actiondefault>><<set $mouthaction to 0>>
<<set $_arousalGain to 200 + 50*$selfsuckDepth>>
<<arousal $_arousalGain>>
You push your <<penis>> deeper into your mouth.
/* dev note: add willpower to check if the player can get their penis down their throat? */
<<if $selfsuckDepth is $penisHeight>>
<<if $leftarm is "mpenisentrance" and $rightarm is "mpenisentrance">>
<<set $leftarm to 0>><<set $leftactiondefault to "mrest">>
<<set $rightarm to 0>><<set $rightactiondefault to "mrest">>
<span class="lblue">You take your hands off your penis to make room.</span>
<<elseif $leftarm is "mpenisentrance">>
<<set $leftarm to 0>><<set $leftactiondefault to "mrest">>
<span class="lblue">You move your left hand away from your penis to make room.</span>
<<elseif $rightarm is "mpenisentrance">>
<<set $rightarm to 0>><<set $rightactiondefault to "mrest">>
<span class="lblue">You move your right hand away from your penis to make room.</span>
<</if>>
<</if>>
<<set _deepthroateffects to true>>
<</if>>
<<if $mouthaction is "mpenispullback">>
<<set $selfsuckDepth -= 1>>
<<set $_arousalGain to 200 + 50*$selfsuckDepth>>
<<arousal $_arousalGain>>
<<if $selfsuckDepth gte 2>>
<<set $mouthactiondefault to $mouthaction>><<set $mouthaction to 0>>
<span class="lblue">You pull back hard on your <<penis>> and extract some of it from your throat.</span>
<<set _deepthroateffects to true>>
<<elseif $selfsuckDepth is 1>>
<<set $mouthactiondefault to $mouthaction>><<set $mouthaction to 0>>
<span class="lblue">You pull back on your <<penis>> and free it from your throat.</span>
<<set _deepthroateffects to true>>
<<else>>
<<set $mouthactiondefault to "mpenisstop">><<set $mouthaction to 0>>
<span class="lblue">You pull back until only the head of your <<penis>> remains in your mouth.</span>
<</if>>
<</if>>
<<if _deepthroateffects>>
<<switch $penisHeight>>
<<case 0>>
<span class="red">Error: Impossible condition.</span>
<<case 1>>
<<switch $selfsuckDepth>>
<<case 1>>Your lips touch the base of your <<penis>> and the head pokes at the back of your mouth.
<<default>><span class="red">Error: Impossible condition.</span>
<</switch>>
<<case 2>>
<<switch $selfsuckDepth>>
<<case 1>>The head of your penis is poking at the entrance to your throat.
<<case 2>>Your lips touch the base of your <<penis>> as the head pushes into your throat.
<<default>><span class="red">Error: Impossible condition.</span>
<</switch>>
<<case 3>>
<<switch $selfsuckDepth>>
<<case 1>>The head of your penis is poking at the entrance to your throat.
<<case 2>>Your <<penis>> is stretching the walls of your throat.
<<case 3>>Your lips touch the base of your <<penis>> as the shaft fills your throat.
<<default>><span class="red">Error: Impossible condition.</span>
<</switch>>
<<default>>
<span class="red">Error: Impossible condition.</span>
<</switch>>
<<if $selfsuckDepth is $penisHeight>>
You've reached the bottom.
<<elseif $selfsuckDepth is $selfsuckLimit>>
You are not flexible enough to get any lower.
<</if>>
<</if>>
<<if $mouthaction is "mpenismouthoff">>
<<set $mouthactiondefault to "mrest">><<set $mouthaction to 0>><<set $mouth to "mpenisentrance">>
<span class="lblue">You take your mouth off of your <<penis>>.</span>
<<set $mouthstate to 0>>
<</if>>
<<if $mouthaction is "mpenissuck">>
<<set $mouthactiondefault to "mpenissuck">><<set $mouthaction to 0>>
<<arousal 200>>
<<set $_eagerly to ($arousal gte $arousalmax * (2/5) ? "eagerly" : "slowly")>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<if $selfsuckDepth lte 1>>
You drink down precum as it flows into your mouth while you move your head back and forth on your <<penis>>.
<<else>>
Precum flows down your throat as you move your head back and forth on your <<penis>>.
<</if>>
<<else>>
<<if $penisHeight is $selfsuckDepth>>
/* mouth is at base of penis */
<<if $selfsuckDepth gte 2>>
You lick the base of your <<penis>> while your throat massages the shaft.
<<else>>
You $_eagerly suck on your <<penis>> while licking the base.
<</if>>
<<elseif $selfsuckDepth gte 1>>
You $_eagerly suck on your <<penis>> while licking along the shaft.
<<else>>
You $_eagerly suck on your <<penis>> while licking around the tip.
<</if>>
<</if>>
<</if>>
<<if $mouthaction is "mpenisstop">>
<<set $mouthactiondefault to "mrest">><<set $mouthaction to 0>><<set $mouth to 0>>
<span class="lblue">You move your mouth away from your <<penis>>.</span>
<</if>>
<<if $mouthaction is "mvaginaentrance">>
<<set $mouthactiondefault to "mvaginalick">><<set $mouthaction to 0>><<arousal 100>><<set $mouth to "mvaginaentrance">><<set $vaginause to "mouth">>
<<if $_genitals_exposed>>
<span class="blue">You run your tongue over your exposed clit and shiver in anticipation.</span>
<<arousal 100>>
<<elseif $worn.under_lower.vagina_exposed is 1>>
<span class="blue">You run your tongue over your <<pussy>>, feeling it beneath your $worn.lower.name.</span>
<<elseif $worn.lower.vagina_exposed is 1>>
<span class="blue">You run your tongue over your <<pussy>>, feeling it beneath your $worn.under_lower.name.</span>
<</if>>
<</if>>
<<if $mouthaction is "mvaginalick">>
<<set $mouthactiondefault to "mvaginalick">><<set $mouthaction to 0>><<arousal 100>>
<<if $arousal gte ($arousalmax / 5) * 4>>
You shiver in anticipation as you lick up the fluid coming from your <<pussy>>.
<<elseif $arousal gte ($arousalmax / 5) * 3>>
You lick your <<pussy>>, trying to reach the more difficult spots.
<<else>>
You lick your <<pussy>>.
<</if>>
<</if>>
<<if $mouthaction is "mvaginaclit">>
<<set $mouthactiondefault to "mvaginaclit">><<set $mouthaction to 0>><<arousal 200>>
<<if $arousal gte ($arousalmax / 5) * 4>>
You shiver in anticipation as you suck and gently rub your clit against your teeth.
<<elseif $arousal gte ($arousalmax / 5) * 3>>
You lick and suck your clit.
<<else>>
You lick your clit.
<</if>>
<</if>>
<<if $mouthaction is "mvaginastop">>
<<set $mouthactiondefault to "mrest">><<set $mouthaction to 0>><<set $mouth to 0>><<set $vaginause to 0>>
<span class="lblue">You move your mouth away from your <<pussy>>.</span>
<</if>>
<<if $player.penisExist>>
<<if $arousal gte $arousalmax * (3/5) and $mouth isnot "mpenis" and not _ballplayeffects>>
<<if $worn.over_lower.vagina_exposed is 0>>
<<set _highestclothinglower to $worn.over_lower.name>>
<<elseif $worn.lower.vagina_exposed is 0>>
<<set _highestclothinglower to $worn.lower.name>>
<<elseif $worn.under_lower.vagina_exposed is 0>>
<<set _highestclothinglower to $worn.under_lower.name>>
<<else>>
<<set $_genitals_exposed to true>>
<</if>>
<<if $arousal gte $arousalmax * (4/5)>>
Your <<penis "strap-on">> bucks eagerly, and
<<if $_genitals_exposed>>
precum leaps from the tip.
<<else>>
precum seeps through your _highestclothinglower.
<</if>>
<<else>>
Your <<penis "strap-on">> bucks eagerly, and
<<if $_genitals_exposed>>
precum beads at the tip.
<<else>>
your precum creates a dark spot on your _highestclothinglower.
<</if>>
<</if>>
<</if>>
<</if>>
<<if $mouthaction is "mpenisflowerlick">>
<<set $mouthactiondefault to "mpenisflowerlick">><<set $mouthaction to 0>><<set $mouth to "mpenisflowerlick">><<arousal 200>><<drugs 10>><<set $moorPhallusPlant to 2>>
<<print either(
"You almost take the phallus plant into your mouth, but suddenly feel apprehensive.",
"You lick the phallus plant's tip and swallow the sweet liquid.",
"You lick the phallus plant's tip.",
)>>
<<if $vaginaaction is "mpenisflowerrub">>
<<set $vaginaaction to 0>><<set $vaginaactiondefault to "mrest">>
<</if>>
<<if $anusaction is "mpenisflowerrub">>
<<set $anusaction to 0>><<set $anusactiondefault to "mrest">>
<</if>>
<</if>>
<<if $mouthaction is "mpenisflowertakein">>
<<set $mouthactiondefault to "mpenisflowersuck">><<set $mouthaction to 0>><<set $mouth to "mpenisflowersuck">><<arousal 300>><<drugs 10>>
<<if $player.virginity.oral is true>><<takeVirginity "phallus plant" "oral">><</if>>
You suck on the plant. It tastes very sweet, and you feel yourself heating up.
<<set $mouthstate to "penetrated">>
<</if>>
<<if $mouthaction is "mpenisflowerstop">>
<<set $mouthactiondefault to "mrest">><<set $mouthaction to 0>><<set $mouth to 0>><<set $moorPhallusPlant to 1>>
<span class="lblue">You stop licking the plant.</span>
<</if>>
<<if $mouthaction is "mpenisflowersuck">>
<<set $mouthactiondefault to "mpenisflowersuck">><<set $mouthaction to 0>><<arousal 500>><<drugs 10>>
<<if $arousal gte ($arousalmax / 5) * 4>>
You shiver as you drink down the fluid while sucking and moving your head back and forward.
<<elseif $arousal gte ($arousalmax / 5) * 3>>
You're sucking on the plant while lapping up it's fluid.
<<else>>
You're sucking on the phallus plant.
<</if>>
<</if>>
<<if $mouthaction is "mpenisflowersuckstop">>
<<set $mouthactiondefault to "mpenisflowersuck">><<set $mouthaction to 0>><<arousal 300>><<drugs 10>>
<span class="red">Your head keeps bobbing up and down, sucking on the phallus plant. Try as you might, you just can't will yourself to stop.</span>
<</if>>
<!-- Vagina actions -->
<<if $vaginaaction is "mpenisflowerrub">>
<<set $vaginaactiondefault to "mpenisflowerrub">><<set $vaginaaction to 0>><<set $vaginause to "mpenisflowerrub">><<set $moorPhallusPlant to 2>>
<<if !$_genitals_exposed>>
<<arousal 100>>
You grind your crotch against the plant, although your clothing gets in the way.
<<else>>
<<arousal 200>>
<<print either(
"You nearly impale yourself on the plant, as a sudden burst of desire hits you. You stop yourself at the last moment, and gently circle the plant around your entrance.",
"You rub your <<if $player.penisExist>><<penis>><<else>>clit<</if>> against the plant.",
"You rub your vulva against the phallus plant.",
)>>
<</if>>
<<if $anusaction is "mpenisflowerrub">>
<<set $anusaction to 0>><<set $anusactiondefault to "mrest">>
<</if>>
<</if>>
<<if $vaginaaction is "mpenisflowerpenetrate">>
<<set $vaginaactiondefault to "mpenisflowerbounce">><<set $vaginaaction to 0>><<set $vaginause to "mpenisflowerpenetrate">>
<<arousal 1000>><<vaginalstat>>
You lower yourself down, allowing the plant to penetrate you.
<<vaginaraped>>
<<if $player.virginity.vaginal is true>>
<<takeVirginity "a phallus plant" "vaginal">>
You almost scream out as your vagina struggles to accommodate the plant, but the pain is gone within moments.
<<else>>
You've never felt anything quite like it before.
<</if>>
<<set $vaginastate to "penetrated">>
<</if>>
<<if $vaginaaction is "mpenisflowerstop">>
<<set $vaginaactiondefault to "mrest">><<set $vaginaaction to 0>><<set $vaginause to 0>><<set $moorPhallusPlant to 1>>
<span class="lblue">You stop rubbing your vagina against the phallus plant.</span>
<</if>>
<<if $vaginaaction is "mpenisflowerbounce">>
<<set $vaginaactiondefault to "mpenisflowerbounce">><<set $vaginaaction to 0>><<arousal 500>><<drugs 10>>
<<if $arousal gte ($arousalmax / 5) * 4>>
You hungrily ride the plant, rubbing it as quickly as you can. The sensation threatens to drive you mad.
<<elseif $arousal gte ($arousalmax / 5) * 3>>
You bounce on the phallus plant. The sensation threatens to drive you mad.
<<else>>
You gently bounce on the phallus plant, each poke sending a wave of pleasure through your body.
<</if>>
<</if>>
<<if $vaginaaction is "mpenisflowerpenetratestop">>
<<set $vaginaactiondefault to "mpenisflowerbounce">><<set $vaginaaction to 0>><<arousal 300>><<drugs 10>>
<span class="red">Your legs fail to lift you off of the plant, as if your body isn't obeying you.</span>
<</if>>
<!-- Anus actions -->
<<if $anusaction is "mpenisflowerrub">>
<<set $anusactiondefault to "mpenisflowerrub">><<set $anusaction to 0>><<set $anususe to "mpenisflowerrub">><<set $moorPhallusPlant to 2>>
<<if !$_genitals_exposed>>
<<arousal 100>>
You grind your ass against the plant, although your clothes get in the way.
<<else>>
<<arousal 200>>
<<print either(
"You nearly let yourself take the whole plant into your anus, but stop yourself at the last moment. You gently circle the plant around the entrance.",
"You rub the phallus plant between your <<bottom>> cheeks.",
"You rub your anus against the phallus plant.",
)>>
<</if>>
<</if>>
<<if $anusaction is "mpenisflowerpenetrate">>
<<set $anusactiondefault to "mpenisflowerbounce">><<set $anusaction to 0>><<set $anususe to "mpenisflowerpenetrate">>
<<arousal 1000>><<analstat>>
You lower yourself down, allowing the plant to penetrate you.
<<if $player.virginity.anal is true>>
<<takeVirginity "a phallus plant" "anal">>
You almost scream out as <span class="red">your no longer virgin</span> anus struggles to accommodate the plant, but the pain is gone within moments.
<<else>>
You've never felt anything quite like it before.
<</if>>
<</if>>
<<if $anusaction is "mpenisflowerstop">>
<<set $anusactiondefault to "mrest">><<set $anusaction to 0>><<set $anususe to 0>><<set $moorPhallusPlant to 1>>
<span class="lblue">You stop rubbing your anus against the phallus plant.</span>
<</if>>
<<if $anusaction is "mpenisflowerbounce">>
<<set $anusactiondefault to "mpenisflowerbounce">><<set $anusaction to 0>><<arousal 500>><<drugs 10>>
<<if $arousal gte ($arousalmax / 5) * 4>>
You roughly ride the plant, rubbing it as quickly as you can. It's unlike anything you've felt before.
<<elseif $arousal gte ($arousalmax / 5) * 3>>
You ride the plant<<if $player.penisExist>>, trying to get it to hit your prostate<</if>>. It's unlike anything you've felt before.
<<else>>
You gently ride the phallus plant, each poke sending a wave of pleasure through your body.
<</if>>
<</if>>
<<if $anusaction is "mpenisflowerpenetratestop">>
<<set $anusactiondefault to "mpenisflowerbounce">><<set $anusaction to 0>><<arousal 300>><<drugs 10>>
<span class="red">Your legs fail to lift you off of the plant, as if your body isn't obeying you.</span>
<</if>>
/* Sex toy pick up actions */
<<if $leftaction is "mpickupdildo" and $rightaction is "mpickupdildo" and $selectedToyLeft is $selectedToyRight>>
<<set $rightaction to 0>>
<</if>>
<<if $leftaction is "mpickupdildo" or $rightaction is "mpickupdildo">>
<<set $_actiondefault to ($player.vaginaExist ? "mvaginaentrancedildo" : "manusentrancedildo")>>
<<set $_actiondefaultstroker to "mpenisentrancestroker">>
<<if $leftaction is "mpickupdildo" and $rightaction is "mpickupdildo">>
<<set $currentToyLeft to $selectedToyLeft>>
<<set $leftactiondefault to (_playerToys[$currentToyLeft].type.includes("stroker") ? $_actiondefaultstroker : $_actiondefault)>>
<<set $leftaction to 0>><<set $leftarm to "mpickupdildo">>
<<arousal 200>>
You pick up your _playerToys[$currentToyLeft].colour _playerToys[$currentToyLeft].name with your left hand.
<<set $currentToyRight to $selectedToyRight>>
<<set $rightactiondefault to (_playerToys[$currentToyRight].type.includes("stroker") ? $_actiondefaultstroker : $_actiondefault)>>
<<set $rightaction to 0>><<set $rightarm to "mpickupdildo">>
<<arousal 200>>
You pick up your _playerToys[$currentToyRight].colour _playerToys[$currentToyRight].name with your right hand.
<<elseif $leftaction is "mpickupdildo">>
<<set $currentToyLeft to $selectedToyLeft>>
<<set $leftactiondefault to (_playerToys[$currentToyLeft].type.includes("stroker") ? $_actiondefaultstroker : $_actiondefault)>>
<<set $leftaction to 0>><<set $leftarm to "mpickupdildo">>
<<arousal 200>>
You pick up your _playerToys[$currentToyLeft].colour _playerToys[$currentToyLeft].name with your left hand.
<<elseif $rightaction is "mpickupdildo">>
<<set $currentToyRight to $selectedToyRight>>
<<set $rightactiondefault to (_playerToys[$currentToyRight].type.includes("stroker") ? $_actiondefaultstroker : $_actiondefault)>>
<<set $rightaction to 0>><<set $rightarm to "mpickupdildo">>
<<arousal 200>>
You pick up your _playerToys[$currentToyRight].colour _playerToys[$currentToyRight].name with your right hand.
<</if>>
<</if>>
<<if $leftaction is "mdildostop" and $rightaction is "mdildostop">>
<<set $fingersInVagina to 0>>
<<set $leftactiondefault to "mrest">><<set $leftaction to 0>><<set $leftarm to 0>>
<<set $rightactiondefault to "mrest">><<set $rightaction to 0>><<set $rightarm to 0>>
<span class="lblue">You let go of the $_lefttoycolour $_lefttoy.</span>
<<set $currentToyRight to "none">><<set $currentToyLeft to "none">>
<<elseif $leftaction is "mdildostop">>
<<set $leftactiondefault to "mrest">><<set $leftaction to 0>><<set $leftarm to 0>>
<span class="lblue">You let go of the $_lefttoycolour $_lefttoy in your left hand.</span>
<<set $currentToyLeft to "none">>
<<elseif $rightaction is "mdildostop">>
<<set $rightactiondefault to "mrest">><<set $rightaction to 0>><<set $rightarm to 0>>
<span class="lblue">You let go of the $_lefttoycolour $_lefttoy in your right hand.</span>
<<set $currentToyRight to "none">>
<</if>>
/* Stroker actions*/
<<if $leftaction is "mpenisentrancestroker" and $rightaction is "mpenisentrancestroker">>
<<set $_actiondefault to "mpenisentrancestroker">>
<<set $leftactiondefault to $_actiondefault>><<set $leftaction to 0>><<set $leftarm to "mpenisentrancestroker">>
<<set $rightactiondefault to $_actiondefault>><<set $rightaction to 0>><<set $rightarm to "mpenisentrancestroker">>
<<arousal 50>>
<<if $_genitals_exposed and $worn.genitals.vagina_exposed gte 1>>
<span class="blue">You run your $_lefttoycolour $_lefttoy and $_righttoycolour $_righttoy over your exposed <<penis>> and shiver in anticipation.</span>
<<elseif $worn.genitals.vagina_exposed is 0>>
<span class="blue">You run your $_lefttoycolour $_lefttoy and $_righttoycolour $_righttoy over your <<penis>>, feeling its shape beneath your $worn.genitals.name.</span>
<<elseif $worn.under_lower.vagina_exposed is 0>>
<span class="blue">You run your $_lefttoycolour $_lefttoy and $_righttoycolour $_righttoy over your <<penis>>, feeling its shape beneath your $worn.lower.name.</span>
<<elseif $worn.lower.vagina_exposed is 0>>
<span class="blue">You run your $_lefttoycolour $_lefttoy and $_righttoycolour $_righttoy over your <<penis>>, feeling its shape beneath your $worn.under_lower.name.</span>
<<else>>
<span class="blue">You run your $_lefttoycolour $_lefttoy and $_righttoycolour $_righttoy over your <<penis>>, feeling its shape beneath your clothing.</span>
<</if>>
<<elseif $leftaction is "mpenisentrancestroker">>
<<set $_actiondefault to "mpenisentrancestroker">>
<<if $leftaction is "mpenisentrancestroker">>
<<set $leftactiondefault to $_actiondefault>><<set $leftaction to 0>><<set $leftarm to "mpenisentrancestroker">>
<</if>>
<<arousal 50>>
<span class="blue">You pick up your $_lefttoycolour $_lefttoy and run it over your <<penis>>,
<<if $_genitals_exposed>>
shivering in anticipation.
<<elseif $worn.lower.vagina_exposed is 0>>
feeling its shape beneath your $worn.lower.name.
<<elseif $worn.under_lower.vagina_exposed is 0>>
feeling its shape beneath your $worn.under_lower.name.
<<else>>
feeling its shape beneath your clothing.
<</if>>
</span>
<<elseif $rightaction is "mpenisentrancestroker">>
<<set $_actiondefault to "mpenisentrancestroker">>
<<if $rightaction is "mpenisentrancestroker">>
<<set $rightactiondefault to $_actiondefault>><<set $rightaction to 0>><<set $rightarm to "mpenisentrancestroker">>
<</if>>
<<arousal 50>>
<span class="blue">You pick up your $_righttoycolour $_righttoy and run it over your <<penis>>,
<<if $_genitals_exposed>>
shivering in anticipation.
<<elseif $worn.lower.vagina_exposed is 0>>
feeling its shape beneath your $worn.lower.name.
<<elseif $worn.under_lower.vagina_exposed is 0>>
feeling its shape beneath your $worn.under_lower.name.
<<else>>
feeling its shape beneath your clothing.
<</if>>
</span>
<</if>>
<<if $leftaction is "mpenisstroker" or $rightaction is "mpenisstroker">>
<<if $leftaction is "mpenisstroker">>
<<set $_toy to $_lefttoycolour +" "+$_lefttoy>>
<<set $leftactiondefault to "mpenisstroker">><<set $leftaction to 0>><<set $leftarm to "mpenisstroker">>
<</if>>
<<if $rightaction is "mpenisstroker">>
<<set $_toy to $_righttoycolour +" "+$_righttoy>>
<<set $rightactiondefault to "mpenisstroker">><<set $rightaction to 0>><<set $rightarm to "mpenisstroker">>
<</if>>
<<if $rightarm is "mpenisstroker" and $leftarm is "mpenisstroker">>
<<set $_toy to $_lefttoycolour +" "+ $_lefttoy + " and " +$_righttoycolour +" "+ $_righttoy>>
<<arousal 50>>
<</if>>
<<arousal 400>>
<span class="purple">You fuck your <<penis>> with the $_toy.</span>
<<set $penisuse to "stroker">>
<</if>>
<<if $leftaction is "mpenisstopstroker" and $rightaction is "mpenisstopstroker">>
<<set $leftactiondefault to "mrest">><<set $leftaction to 0>><<set $leftarm to 0>><<set $penisuse to 0>>
<<set $rightactiondefault to "mrest">><<set $rightaction to 0>><<set $rightarm to 0>>
<span class="purple">You move your $_lefttoycolour $_lefttoy and $_righttoycolour $_righttoy away from your <<penis>>.</span>
<<elseif $leftaction is "mpenisstopstroker">>
<<set $leftactiondefault to "mrest">><<set $leftaction to 0>><<set $leftarm to 0>><<set $penisuse to 0>>
<span class="purple">You move your _playerToys[$currentToyLeft].name in your left hand away from your <<penis>>.</span>
<<elseif $rightaction is "mpenisstopstroker">>
<<set $rightactiondefault to "mrest">><<set $rightaction to 0>><<set $rightarm to 0>><<set $penisuse to 0>>
<span class="purple">You move your _playerToys[$currentToyRight].name in your right hand away from your <<penis>>.</span>
<</if>>
/* Hand on Vagina Actions */
<<if $leftaction is "mvaginaentrance" and $rightaction is "mvaginaentrance">>
<<set $_actiondefault to ($player.penisExist ? "mvaginarub" : "mvaginaclit")>>
<<set $leftactiondefault to $_actiondefault>><<set $leftaction to 0>><<set $leftarm to "mvaginaentrance">>
<<set $rightactiondefault to $_actiondefault>><<set $rightaction to 0>><<set $rightarm to "mvaginaentrance">>
<<arousal 400>>
<<if $_genitals_exposed and $bugsinside is 1>>
<span class="blue">You run your fingers over your exposed <<pussy>>, and feel some bugs running around.</span>
<<addVaginalWetness 2>>
<<elseif $_genitals_exposed>>
<span class="blue">You run your fingers over your exposed <<pussy>> and shiver in anticipation.</span>
<<addVaginalWetness 2>>
<<elseif $worn.under_lower.vagina_exposed is 1>>
<span class="blue">You run your fingers over your <<pussy>>, feeling its shape beneath your $worn.lower.name.</span>
<<addVaginalWetness 1>>
<<elseif $worn.lower.vagina_exposed is 1>>
<span class="blue">You run your fingers over your <<pussy>>, feeling its shape beneath your $worn.under_lower.name.</span>
<<addVaginalWetness 1>>
<<else>>
<span class="blue">You run your fingers over your <<pussy>>, feeling its shape beneath your clothing.</span>
<<addVaginalWetness 0>>
<</if>>
<<elseif $leftaction is "mvaginaentrance" or $rightaction is "mvaginaentrance">>
<<set $_actiondefault to ($player.penisExist ? "mvaginarub" : "mvaginaclit")>>
<<if $leftaction is "mvaginaentrance">>
<<set $leftactiondefault to $_actiondefault>><<set $leftaction to 0>><<set $leftarm to "mvaginaentrance">>
<</if>>
<<if $rightaction is "mvaginaentrance">>
<<set $rightactiondefault to $_actiondefault>><<set $rightaction to 0>><<set $rightarm to "mvaginaentrance">>
<</if>>
<<arousal 200>>
<<if $_genitals_exposed and $bugsinside is 1>>
<span class="blue">You run your fingers over your exposed <<pussy>>, and feel some bugs running around.</span>
<<addVaginalWetness 2>>
<<elseif $_genitals_exposed>>
<span class="blue">You run your fingers over your exposed <<pussy>> and shiver in anticipation.</span>
<<addVaginalWetness 2>>
<<elseif $worn.lower.vagina_exposed is 0>>
<span class="blue">You run your fingers over your <<pussy>>, feeling its shape beneath your $worn.lower.name.</span>
<<addVaginalWetness 0>>
<<elseif $worn.under_lower.vagina_exposed is 0>>
<span class="blue">You run your fingers over your <<pussy>>, feeling its shape beneath your $worn.under_lower.name.</span>
<<addVaginalWetness 1>>
<<else>>
<span class="blue">You run your fingers over your <<pussy>>, feeling its shape beneath your clothing.</span>
<<addVaginalWetness 0>>
<</if>>
<</if>>
<<set $mVaginaFingerAdd to 1>>
<<if $leftaction is "mvaginafingerstarttwo" or $leftaction is "mvaginafingeraddtwo">>
<<set $leftaction to ($leftaction is "mvaginafingeraddtwo" ? "mvaginafingeradd" : "mvagina")>>
<<set $mVaginaFingerAdd to 2>>
<</if>>
<<if $rightaction is "mvaginafingerstarttwo" or $rightaction is "mvaginafingeraddtwo">>
<<set $rightaction to ($rightaction is "mvaginafingeraddtwo" ? "mvaginafingeradd" : "mvagina")>>
<<set $mVaginaFingerAdd to 2>>
<</if>>
/* the player can only finger themself with one hand */
<<if $leftaction is "mvagina" and $rightaction is "mvagina">>
<<set $rightaction to "mvaginarub">>
<</if>>
<<if $leftaction is "mvagina" or $rightaction is "mvagina">>
<<set $fingersInVagina += $mVaginaFingerAdd>>
<<if $leftaction is "mvagina">>
<<set $leftactiondefault to ($mVaginaFingerAdd is 2 and $fingersInVagina lt $vaginaFingerLimit-1 and $fingersInVagina lt 4 ? "mvaginafingeraddtwo" : "mvaginafingeradd")>>
<<set $leftaction to 0>><<set $leftarm to "mvagina">>
<<set $semenInVagina to ($leftFingersSemen gte 1)>>
<<set _lubricated to ($leftFingersSemen gte 1 ? "semen-lubricated" : "")>>
<</if>>
<<if $rightaction is "mvagina">>
<<set $rightactiondefault to ($mVaginaFingerAdd is 2 and $fingersInVagina lt $vaginaFingerLimit-1 and $fingersInVagina lt 4 ? "mvaginafingeraddtwo" : "mvaginafingeradd")>>
<<set $rightaction to 0>><<set $rightarm to "mvagina">>
<<set $semenInVagina to ($rightFingersSemen gte 1)>>
<<set _lubricated to ($rightFingersSemen gte 1 ? "semen-lubricated" : "")>>
<</if>>
<<set _afinger to ($mVaginaFingerAdd is 2 ? "two _lubricated fingers" : "a _lubricated finger")>>
<<set $_arousal to ($mVaginaFingerAdd is 2 ? 250 : 200)>>
<<arousal $_arousal>>
<<if $_hymenIntact>>
<span class="purple">You push _afinger into your <<pussy>> until you poke your unblemished hymen.</span>
<<elseif $bugsinside is 1>>
<span class="purple">You push _afinger into your <<pussy>>. You feel insects crawling inside.</span>
<<else>>
<span class="purple">You push _afinger into your <<pussy>> which parts to allow the intrusion.</span>
<</if>>
<<addVaginalWetness 1>>
<<set _fingeringEffects to true>>
<</if>>
<<if $leftaction is "mvaginafingeradd" or $rightaction is "mvaginafingeradd">>
<<set $fingersInVagina += $mVaginaFingerAdd>>
<<if $leftaction is "mvaginafingeradd">>
<<set $leftactiondefault to ($fingersInVagina is $vaginaFingerLimit ? "mvaginatease" : $leftaction)>><<set $leftaction to 0>>
<<set $semenInVagina to ($leftFingersSemen gte 1)>>
<<set _lubricated to ($leftFingersSemen gte 1 ? "semen-lubricated" : "")>>
<</if>>
<<if $rightaction is "mvaginafingeradd">>
<<set $rightactiondefault to ($fingersInVagina is $vaginaFingerLimit ? "mvaginatease" : $rightaction)>><<set $rightaction to 0>>
<<set $semenInVagina to ($rightFingersSemen gte 1)>>
<<set _lubricated to ($rightFingersSemen gte 1 ? "semen-lubricated" : "")>>
<</if>>
<<set _anotherfinger to ($mVaginaFingerAdd is 2 ? "two more _lubricated fingers" : "another _lubricated finger")>>
<<set $_arousalGain to 200 + 50*$fingersInVagina>>
<<arousal $_arousalGain>>
<<if $bugsinside is 1>>
<<if $fingersInVagina is $vaginaFingerLimit>>
<span class="lblue">You gasp as you fit one last _lubricated finger inside yourself. You feel insects crawling inside.</span>
<<else>>
<span class="lblue">You stretch yourself further as you push _anotherfinger into your <<pussy>>. You feel insects crawling inside.</span>
<</if>>
<<else>>
<<if $fingersInVagina is $vaginaFingerLimit>>
<span class="lblue">You gasp as you fit one last _lubricated finger inside yourself.</span>
<<else>>
<span class="lblue">You stretch yourself further as you push _anotherfinger into your <<pussy>>.</span>
<</if>>
<</if>>
<<addVaginalWetness $fingersInVagina>>
<<set _fingeringEffects to true>>
<</if>>
<<if _fingeringEffects>>
<<if $fingersInVagina is $vaginaFingerLimit-1>>
<span class="purple">It's a tight fit.</span>
<<elseif $fingersInVagina is $vaginaFingerLimit>>
<<if $_hymenIntact>>
<span class="pink">You can't fit any more without tearing your hymen.</span>
<<else>>
<span class="pink">You've reached your limit.</span>
<</if>>
<</if>>
<</if>>
<<if $leftaction is "mvaginafistadd" or $rightaction is "mvaginafistadd">>
<<set $fingersInVagina to 5>>
<<if $leftaction is "mvaginafistadd">>
<<set $leftactiondefault to "mvaginafist">><<set $leftaction to 0>><<set $leftarm to "mvaginafist">>
<<set $semenInVagina to ($leftFingersSemen gte 1)>>
<<set _lubricated to ($leftFingersSemen gte 1 ? "semen-lubricated" : "")>>
<</if>>
<<if $rightaction is "mvaginafistadd">>
<<set $rightactiondefault to "mvaginafist">><<set $rightaction to 0>><<set $rightarm to "mvaginafist">>
<<set $semenInVagina to ($rightFingersSemen gte 1)>>
<<set _lubricated to ($rightFingersSemen gte 1 ? "semen-lubricated" : "")>>
<</if>>
<<arousal 500>>
<span class="lblue">With a final push, you're able to shove all five fingers into your pussy.</span>
You feel your muscles part for the intrusion and pulse around your hand.
<<set $vaginastate to "penetrated">>
<</if>>
<<if $leftaction is "mvaginatease" or $rightaction is "mvaginatease">>
<<if $leftaction is "mvaginatease">>
<<set $leftactiondefault to $leftaction>><<set $leftaction to 0>>
<</if>>
<<if $rightaction is "mvaginatease">>
<<set $rightactiondefault to $rightaction>><<set $rightaction to 0>>
<</if>>
<<set $_arousalGain to 300 + 50*$fingersInVagina>>
<<arousal $_arousalGain>>
<<set $_fingers to ($fingersInVagina is 1 ? "finger" : "fingers")>>
<<addVaginalWetness $fingersInVagina>>
<<if $bugsinside is 1>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<if $vaginaArousalWetness gte 60>>
<<vaginaFluidActive>>
You pump <<number $fingersInVagina>> $_fingers in and out of your <<pussy>>, coaxing out lewd fluid, along with some bugs and insects.
<<else>>
You pump <<number $fingersInVagina>> $_fingers in and out of your <<pussy>>, coaxing out some bugs and insects.
<</if>>
<<elseif $arousal gte ($arousalmax / 5) * 2>>
You push <<number $fingersInVagina>> $_fingers in and out of your <<pussy>>, feeling the insects and bugs inside of you.
<<else>>
You gently fuck the entrance of your <<pussy>> with <<number $fingersInVagina>> $_fingers, pushing some of the bugs around.
<</if>>
<<else>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<if $vaginaArousalWetness gte 60>>
<<vaginaFluidActive>>
You pump <<number $fingersInVagina>> $_fingers in and out of your <<pussy>>, coaxing out lewd fluid.
<<else>>
You pump <<number $fingersInVagina>> $_fingers in and out of your <<pussy>>, pushing as deep as you can reach.
<</if>>
<<elseif $arousal gte ($arousalmax / 5) * 2>>
You push <<number $fingersInVagina>> $_fingers in and out of your <<pussy>>, feeling a thrill even without going too deep.
<<else>>
You gently fuck the entrance of your <<pussy>> with <<number $fingersInVagina>> $_fingers.
<</if>>
<</if>>
<</if>>
<<if $leftaction is "mvaginafist" or $rightaction is "mvaginafist">>
<<if $leftaction is "mvaginafist">>
<<set $leftactiondefault to $leftaction>><<set $leftaction to 0>>
<</if>>
<<if $rightaction is "mvaginafist">>
<<set $rightactiondefault to $rightaction>><<set $rightaction to 0>>
<</if>>
<<arousal 400>>
<<addVaginalWetness 5>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<<if $vaginaArousalWetness gte 60>>
<<vaginaFluidActive>>
You forcibly pound your tingling pussy with your entire hand. Your fluids drip down your wrist.
<<else>>
You forcibly pound your tingling pussy with your entire hand.
<</if>>
<<elseif $arousal gte ($arousalmax / 5) * 2>>
You thrust your entire hand inside your pussy. Your inner walls twitch around it.
<<else>>
You gently move your fist inside your pussy, feeling your muscles repeatedly stretch around it.
<</if>>
<</if>>
<<if $leftaction is "mvaginaclit" and $rightaction is "mvaginaclit">>
<<set $leftactiondefault to $leftaction>><<set $leftaction to 0>>
<<set $rightactiondefault to $rightaction>><<set $rightaction to 0>>
<<arousal 400>>
<<if $arousal gte ($arousalmax / 5) * 4>>
You press down on your clit with your thumb and rub it in a circular motion.
You gently brush the tip with your fingers, but it becomes harder to do as you become more sensitive.
<<elseif $arousal gte ($arousalmax / 5) * 3>>
You tease the tip of your clit with your fingers.
<<else>>
You rub your clit with your fingers, developing a lewd feeling.
<</if>>
<<addVaginalWetness 3>>
<<elseif $leftaction is "mvaginaclit" or $rightaction is "mvaginaclit">>
<<if $leftaction is "mvaginaclit">>
<<set $leftactiondefault to $leftaction>><<set $leftaction to 0>>
<</if>>
<<if $rightaction is "mvaginaclit">>
<<set $rightactiondefault to $rightaction>><<set $rightaction to 0>>
<</if>>
<<arousal 200>>
<<if $arousal gte ($arousalmax / 5) * 4>>
You press down on your clit with your thumb and rub it in a circular motion, feeling your arousal build.
<<elseif $arousal gte ($arousalmax / 5) * 3>>
You tease the tip of your clit with your fingers.
<<else>>
You rub your clit with your fingers, developing a lewd feeling.
<</if>>
<<addVaginalWetness 2>>
<</if>>
<<if $leftaction is "mvaginarub" and $rightaction is "mvaginarub">>
<<set $leftactiondefault to $leftaction>><<set $leftaction to 0>>
<<set $rightactiondefault to $rightaction>><<set $rightaction to 0>>
<<arousal 400>>
<<if $_genitals_exposed and $bugsinside is 1>>
You run your fingers over your exposed <<pussy>>, and feel some bugs running around.
<<addVaginalWetness 2>>
<<elseif $_genitals_exposed>>
You run your fingers over your exposed <<pussy>> and shiver in anticipation.
<<addVaginalWetness 2>>
<<elseif $worn.under_lower.vagina_exposed is 1>>
You run your fingers over your <<pussy>>, feeling its shape beneath your $worn.lower.name.
<<addVaginalWetness 1>>
<<elseif $worn.lower.vagina_exposed is 1>>
You run your fingers over your <<pussy>>, feeling its shape beneath your $worn.under_lower.name.
<<addVaginalWetness 2>>
<<else>>
You run your fingers over your <<pussy>>, feeling its shape beneath your clothing.
<<addVaginalWetness 0>>
<</if>>
<<elseif $leftaction is "mvaginarub" or $rightaction is "mvaginarub">>
<<if $leftaction is "mvaginarub">>
<<set $leftactiondefault to $leftaction>><<set $leftaction to 0>>
<</if>>
<<if $rightaction is "mvaginarub">>
<<set $rightactiondefault to $rightaction>><<set $rightaction to 0>>
<</if>>
<<arousal 200>>
<<if $_genitals_exposed and $bugsinside is 1>>
You run your finger over your exposed <<pussy>>, and feel some bugs running around.
<<addVaginalWetness 2>>
<<elseif $_genitals_exposed>>
You run your finger over your exposed <<pussy>> and shiver in anticipation.
<<addVaginalWetness 2>>
<<elseif $worn.under_lower.vagina_exposed is 1>>
You run your finger over your <<pussy>>, feeling its shape beneath your $worn.lower.name.
<<addVaginalWetness 0>>
<<elseif $worn.lower.vagina_exposed is 1>>
You run your finger over your <<pussy>>, feeling its shape beneath your $worn.under_lower.name.
<<addVaginalWetness 1>>
<<else>>
You run your finger over your <<pussy>>, feeling its shape beneath your clothing.
<<addVaginalWetness 0>>
<</if>>
<</if>>
<<if $leftaction is "mvaginastop" and $rightaction is "mvaginastop">>
<<set $fingersInVagina to 0>>
<<set $leftactiondefault to "mrest">><<set $leftaction to 0>><<set $leftarm to 0>>
<<set $rightactiondefault to "mrest">><<set $rightaction to 0>><<set $rightarm to 0>>
<span class="lblue">You move your hands away from your <<pussy>>.</span>
<<elseif $leftaction is "mvaginastop">>
<<if $leftarm is "mvagina">> <<set $fingersInVagina to 0>> <</if>>
<<set $leftactiondefault to "mrest">><<set $leftaction to 0>><<set $leftarm to 0>>
<span class="lblue">You move your left hand away from your <<pussy>>.</span>
<<elseif $rightaction is "mvaginastop">>
<<if $rightarm is "mvagina">> <<set $fingersInVagina to 0>> <</if>>
<<set $rightactiondefault to "mrest">><<set $rightaction to 0>><<set $rightarm to 0>>
<span class="lblue">You move your right hand away from your <<pussy>>.</span>
<</if>>
<<if $leftaction is "mvaginafingerremove" or $rightaction is "mvaginafingerremove">>
<<set $fingersInVagina -= 1>>
<<if $fingersInVagina gte 1>>
<<if $leftaction is "mvaginafingerremove">>
<<set $leftactiondefault to $leftaction>><<set $leftaction to 0>>
<<else>>
<<set $rightactiondefault to $rightaction>><<set $rightaction to 0>>
<</if>>
<span class="lblue">You take one finger out of your <<pussy>>.</span>
<<else>>
<<if $leftaction is "mvaginafingerremove">>
<<set $leftactiondefault to "mvaginarub">><<set $leftaction to 0>><<set $leftarm to "mvaginaentrance">>
<<else>>
<<set $rightactiondefault to "mvaginarub">><<set $rightaction to 0>><<set $rightarm to "mvaginaentrance">>
<</if>>
<span class="lblue">You take your finger out of your <<pussy>>.</span>
<</if>>
<</if>>
<<if $leftaction is "mvaginafistremove" or $rightaction is "mvaginafistremove">>
<<set $fingersInVagina to 0>>
<<if $leftaction is "mvaginafistremove">>
<<set $leftactiondefault to "mvaginarub">><<set $leftaction to 0>><<set $leftarm to "mvaginaentrance">>
<<else>>
<<set $rightactiondefault to "mvaginarub">><<set $rightaction to 0>><<set $rightarm to "mvaginaentrance">>
<</if>>
<<arousal 1000>>
<<if $arousal gte ($arousalmax / 5) * 4>>
<span class="lblue">You slide your whole hand out of your <<pussy>>. You feel your muscles twitching in protest as fluids drip out.</span>
<<elseif $arousal gte ($arousalmax / 5) * 2>>
<span class="lblue">You slide your whole hand out of your <<pussy>>, leaving you feeling empty.</span>
<<else>>
<span class="lblue">You slide your whole hand out of your <<pussy>>. You feel your muscles relax.</span>
<</if>>
<<set $vaginastate to 0>>
<</if>>
<<if $leftaction is "mvaginaentrancedildo" and $rightaction is "mvaginaentrancedildo">>
<<set $_actiondefault to "mvaginadildo">>
<<set $leftactiondefault to $_actiondefault>><<set $leftaction to 0>><<set $leftarm to "mvaginadildo">>
<<set $rightactiondefault to $_actiondefault>><<set $rightaction to 0>><<set $rightarm to "mvaginadildo">>
<<arousal 400>>
<<if $_genitals_exposed and $worn.genitals.vagina_exposed gte 1>>
<span class="blue">You run your $_lefttoycolour $_lefttoy and $_righttoycolour $_righttoy over your exposed <<pussy>> and shiver in anticipation.</span>
<<addVaginalWetness 2>>
<<elseif $worn.genitals.vagina_exposed is 0>>
<span class="blue">You run your $_lefttoycolour $_lefttoy and $_righttoycolour $_righttoy over your <<pussy>>, feeling its shape beneath your $worn.genitals.name.</span>
<<addVaginalWetness 1>>
<<elseif $worn.under_lower.vagina_exposed is 0>>
<span class="blue">You run your $_lefttoycolour $_lefttoy and $_righttoycolour $_righttoy over your <<pussy>>, feeling its shape beneath your $worn.lower.name.</span>
<<addVaginalWetness 1>>
<<elseif $worn.lower.vagina_exposed is 0>>
<span class="blue">You run your $_lefttoycolour $_lefttoy and $_righttoycolour $_righttoy over your <<pussy>>, feeling its shape beneath your $worn.under_lower.name.</span>
<<addVaginalWetness 1>>
<<else>>
<span class="blue">You run your $_lefttoycolour $_lefttoy and $_righttoycolour $_righttoy over your <<pussy>>, feeling its shape beneath your clothing.</span>
<<addVaginalWetness 0>>
<</if>>
<<elseif $leftaction is "mvaginaentrancedildo">>
<<set $_actiondefault to "mvaginadildo">>
<<set $leftactiondefault to $_actiondefault>><<set $leftaction to 0>><<set $leftarm to "mvaginaentrancedildo">>
<<arousal 200>>
<span class="blue">You pick up your $_lefttoycolour $_lefttoy and run it over your exposed <<pussy>>,
<<if $_genitals_exposed>>
shivering in anticipation.
<<addVaginalWetness 2>>
<<elseif $worn.lower.vagina_exposed is 0>>
feeling its shape beneath your $worn.lower.name.
<<addVaginalWetness 0>>
<<elseif $worn.under_lower.vagina_exposed is 0>>
feeling its shape beneath your $worn.under_lower.name.
<<addVaginalWetness 1>>
<<else>>
feeling its shape beneath your clothing.
<<addVaginalWetness 0>>
<</if>>
</span>
<<elseif $rightaction is "mvaginaentrancedildo">>
<<set $_actiondefault to "mvaginadildo">>
<<set $rightactiondefault to $_actiondefault>><<set $rightaction to 0>><<set $rightarm to "mvaginaentrancedildo">>
<<arousal 200>>
<span class="blue">You pick up your $_righttoycolour $_righttoy and run it over your exposed <<pussy>>,
<<if $_genitals_exposed>>
shivering in anticipation.
<<addVaginalWetness 2>>
<<elseif $worn.lower.vagina_exposed is 0>>
feeling its shape beneath your $worn.lower.name.
<<addVaginalWetness 0>>
<<elseif $worn.under_lower.vagina_exposed is 0>>
feeling its shape beneath your $worn.under_lower.name.
<<addVaginalWetness 1>>
<<else>>
feeling its shape beneath your clothing.
<<addVaginalWetness 0>>
<</if>>
</span>
<</if>>
<<if $leftaction is "mvaginadildo" or $rightaction is "mvaginadildo">>
<<if $leftaction is "mvaginadildo">>
<<set $_toy to $_lefttoycolour +" "+$_lefttoy>>
<<set $leftactiondefault to "mvaginateasedildo">><<set $leftaction to 0>><<set $leftarm to "mvaginadildo">>
<<set $semenInVagina to ($leftFingersSemen gte 1)>>
<<set _lubricated to ($leftFingersSemen gte 1 ? "semen-lubricated" : "")>>
<</if>>
<<if $rightaction is "mvaginadildo">>
<<set $_toy to $_righttoycolour +" "+$_righttoy>>
<<set $rightactiondefault to "mvaginateasedildo">><<set $rightaction to 0>><<set $rightarm to "mvaginadildo">>
<<set $semenInVagina to ($rightFingersSemen gte 1)>>
<<set _lubricated to ($rightFingersSemen gte 1 ? "semen-lubricated" : "")>>
<</if>>
<<if $rightarm is "mvaginadildo" and $leftarm is "mvaginadildo">>
<<set $_toy to ""+ $_lefttoy + " and " + $_righttoy>>
<<arousal 50>>
<</if>>
<<arousal 250>>
<<if $_hymenIntact>>
<span class="purple">You push the _lubricated $_toy into your <<pussy>> until you poke your unblemished hymen.</span>
<<elseif $bugsinside is 1>>
<span class="purple">You push the _lubricated $_toy into your <<pussy>>. You feel insects crawling inside.</span>
<<else>>
<span class="purple">You push the _lubricated $_toy into your <<pussy>> which parts to allow the intrusion.</span>
<</if>>
<<addVaginalWetness 1>>
<</if>>
<<if $leftaction is "mvaginateasedildo" or $rightaction is "mvaginateasedildo">>
/* set toy or toys */
<<set $_toy to _playerToys[$currentToyLeft].name>>
<<if $leftaction is "mvaginateasedildo" and $rightaction is "mvaginateasedildo">>
<<set $_toy to ($currentToyLeft is $currentToyRight ? _playerToys[$currentToyLeft].name+"s" : _playerToys[$currentToyLeft].name + " and " + _playerToys[$currentToyRight].name)>>
<<elseif $rightaction is "mvaginateasedildo">>
<<set $_toy to $playerToys[$currentToyRight].name>>
<</if>>
/* set actions */
<<if $leftaction is "mvaginateasedildo">>
<<set $leftactiondefault to $leftaction>><<set $leftaction to 0>>
<</if>>
<<if $rightaction is "mvaginateasedildo">>
<<set $rightactiondefault to $rightaction>><<set $rightaction to 0>>
<</if>>
/* arousal gains */
<<set $_toypleasure to 2>>
<<if $leftaction is "mvaginateasedildo" and $rightaction isnot "mvaginateasedildo">>
<<if $currentToyLeft is "dildo">>
<<set $_toypleasure to 3>>
<<elseif $currentToyLeft.includes("vibe")>>
<<set $_toypleasure to 5>>
<</if>>
<<elseif $rightaction is "mvaginateasedildo" and $leftaction isnot "mvaginateasedildo">>
<<if $currentToyRight is "dildo">>
<<set $_toypleasure to 3>>
<<elseif $currentToyRight.includes("vibe")>>
<<set $_toypleasure to 5>>
<</if>>
<</if>>
<<set $_arousalGain to 300 + 50*$_toypleasure>>
<<arousal $_arousalGain>>
<<addVaginalWetness $_toypleasure>>
/* set vaginal wetness text */
<<set $_wet to "">>
<<if $vaginaArousalWetness gte 40>>
<<set $_wet to "wet">>
<<elseif $vaginaArousalWetness gte 20>>
<<set $_wet to "slick">>
<</if>>
/* display action text */
<<if $arousal gte ($arousalmax / 5) * 4>>
<<if $vaginaArousalWetness gte 60>>
<<vaginaFluidActive>>
You pump your $_toy in and out of your $_wet <<pussy>>, coaxing out lewd fluid.
<<else>>
You pump your $_toy in and out of your $_wet <<pussy>>, pushing as deep as you can reach.
<</if>>
<<elseif $arousal gte ($arousalmax / 5) * 2>>
You push your $_toy in and out of your $_wet <<pussy>>, feeling a thrill even without going too deep.
<<else>>
You gently fuck the entrance of your $_wet <<pussy>> with your $_toy.
<</if>>
<</if>>
<<if $leftaction is "mvaginaclitdildo" and $rightaction is "mvaginaclitdildo">>
<<set $leftactiondefault to $leftaction>><<set $leftaction to 0>>
<<set $rightactiondefault to $rightaction>><<set $rightaction to 0>>
<<if $_lefttoy.includes("vibe") or $_righttoy.includes("vibe")>>
<<arousal 50>>
<<elseif $_lefttoy.includes("vibe") and $_righttoy.includes("vibe")>>
<<arousal 100>>
<</if>>
<<arousal 400>>
<<set $_toys to $_lefttoy + " and " + $_righttoy>>
<<if $currentToyLeft is $currentToyRight>>
<<set $_toys to $_lefttoy+"s">>
<</if>>
<<if $arousal gte ($arousalmax / 5) * 4>>
You press down on your clit with your $_toys and rub it in a circular motion.
You gently brush the tip with your $_toys, but it becomes harder to do as you become more sensitive.
<<elseif $arousal gte ($arousalmax / 5) * 3>>
You tease the tip of your clit with your $_toys.
<<else>>
You rub your clit with your $_toys, developing a lewd feeling.
<</if>>
<<addVaginalWetness 3>>
<<elseif $leftaction is "mvaginaclitdildo" or $rightaction is "mvaginaclitdildo">>
<<if $leftaction is "mvaginaclitdildo">>
<<set $leftactiondefault to $leftaction>><<set $leftaction to 0>>
<<if $arousal gte ($arousalmax / 5) * 4>>
You press down on your clit with your $_lefttoycolour $_lefttoy and rub it in a circular motion, feeling your arousal build.
<<elseif $arousal gte ($arousalmax / 5) * 3>>
You tease the tip of your clit with your $_lefttoycolour $_lefttoy.
<<else>>
You rub your clit with your $_lefttoycolour $_lefttoy, developing a lewd feeling.
<</if>>
<</if>>
<<if $rightaction is "mvaginaclitdildo">>
<<set $rightactiondefault to $rightaction>><<set $rightaction to 0>>
<<if $arousal gte ($arousalmax / 5) * 4>>
You press down on your clit with your $_righttoycolour $_righttoy and rub it in a circular motion, feeling your arousal build.
<<elseif $arousal gte ($arousalmax / 5) * 3>>
You tease the tip of your clit with your $_righttoycolour $_righttoy.
<<else>>
You rub your clit with your $_righttoycolour $_righttoy, developing a lewd feeling.
<</if>>
<</if>>
<<if $_lefttoy isnot undefined and $_lefttoy.includes("vibe") or $_righttoy isnot undefined and $_righttoy.includes("vibe")>>
<<arousal 50>>
<</if>>
<<arousal 200>>
<<addVaginalWetness 2>>
<</if>>
<<if $leftaction is "mvaginastopdildo" and $rightaction is "mvaginastopdildo">>
<<set $fingersInVagina to 0>>
<<set $leftactiondefault to "mrest">><<set $leftaction to 0>><<set $leftarm to 0>>
<<set $rightactiondefault to "mrest">><<set $rightaction to 0>><<set $rightarm to 0>>
<span class="lblue">You move the $_lefttoycolour $_lefttoy and $_righttoycolour $_righttoy away from your <<pussy>>.</span>
<<set $currentToyRight to "none">><<set $currentToyLeft to "none">>
<<elseif $leftaction is "mvaginastopdildo">>
<<set $leftactiondefault to "mrest">><<set $leftaction to 0>><<set $leftarm to 0>>
<span class="lblue">You move the _playerToys[$currentToyLeft].colour _playerToys[$currentToyLeft].name in your left hand away from your <<pussy>>.</span>
<<set $currentToyLeft to "none">>
<<elseif $rightaction is "mvaginastopdildo">>
<<set $rightactiondefault to "mrest">><<set $rightaction to 0>><<set $rightarm to 0>>
<span class="lblue">You move the _playerToys[$currentToyRight].colour _playerToys[$currentToyRight].name in your right hand away from your <<pussy>>.</span>
<<set $currentToyRight to "none">>
<</if>>
<<if $player.vaginaExist>>
<<if $vaginaArousalWetness gte 60>>
<<if $worn.under_lower.vagina_exposed is 1 and $worn.lower.vagina_exposed is 1>>
<<vaginaFluidPassive>>
<<if _lube_released gt 0>>
<span class="pink">Juices leak from your <<pussy>>.</span>
<</if>>
<<elseif $worn.under_lower.vagina_exposed is 0 and $underlowerwetstage lt 3>>
<span class="pink">Juices leak from your <<pussy>> and dampen your $worn.under_lower.name.</span>
<<set $underlowerwet += 1>>
<<elseif $worn.lower.vagina_exposed is 0>>
<span class="pink">Juices leak from your <<pussy>><<if $underlowerwet gte 60>>, soak through your $worn.under_lower.name,<</if>> and dampen your $worn.lower.name.</span>
<<else>>
<span class="pink">Juices leak from your <<pussy>> and dampen your clothing.</span>
<</if>>
<</if>>
<</if>>
/* Anus */
<<if $leftaction is "manusentrance" and $rightaction is "manusentrance">>
<<set $leftactiondefault to "manusrub">><<set $leftaction to 0>><<set $leftarm to "manusentrance">>
<<set $rightactiondefault to "manusrub">><<set $rightaction to 0>><<set $rightarm to "manusentrance">>
<<arousal 200>>
<<if $worn.under_lower.anus_exposed is 1 and $worn.lower.anus_exposed is 1>>
<span class="blue">You reach down to your exposed <<bottom>> and gently press your fingers against your anus.</span>
<<elseif $worn.under_lower.anus_exposed is 1>>
<span class="blue">You reach down to your <<bottom>> and gently press your fingers against your anus through your $worn.lower.name.</span>
<<elseif $worn.lower.anus_exposed is 1>>
<span class="blue">You reach down to your <<bottom>> and gently press your fingers against your anus through your $worn.under_lower.name.</span>
<</if>>
<<elseif $leftaction is "manusentrance" or $rightaction is "manusentrance">>
<<if $leftaction is "manusentrance">>
<<set $leftactiondefault to "manusrub">><<set $leftaction to 0>><<set $leftarm to "manusentrance">>
<</if>>
<<if $rightaction is "manusentrance">>
<<set $rightactiondefault to "manusrub">><<set $rightaction to 0>><<set $rightarm to "manusentrance">>
<</if>>
<<arousal 200>>
<<if $worn.under_lower.anus_exposed is 1 and $worn.lower.anus_exposed is 1>>
<span class="blue">You reach down to your exposed <<bottom>> and gently press a finger against your anus.</span>
<<elseif $worn.under_lower.anus_exposed is 1>>
<span class="blue">You reach down to your <<bottom>> and gently press a finger against your anus through your $worn.lower.name.</span>
<<elseif $worn.lower.anus_exposed is 1>>
<span class="blue">You reach down to your <<bottom>> and gently press a finger against your anus through your $worn.under_lower.name.</span>
<</if>>
<</if>>
<<if $leftaction is "manus" and $rightaction is "manus">>
<<set $leftactiondefault to "manustease">><<set $leftaction to 0>><<set $leftarm to "manus">>
<<set $rightactiondefault to "manustease">><<set $rightaction to 0>><<set $rightarm to "manus">>
<<arousal 200>>
<<set _lubricated to ($leftFingersSemen gte 1 or $rightFingersSemen gte 1 ? "semen-lubricated" : "")>>
<span class="purple">You push two _lubricated fingers into your <<bottom>>.</span>
<<elseif $leftaction is "manus" or $rightaction is "manus">>
<<if $leftaction is "manus">>
<<set $leftactiondefault to "manustease">><<set $leftaction to 0>><<set $leftarm to "manus">>
<<set _lubricated to ($leftFingersSemen gte 1 ? "semen-lubricated" : "")>>
<<elseif $rightaction is "manus">>
<<set $rightactiondefault to "manustease">><<set $rightaction to 0>><<set $rightarm to "manus">>
<<set _lubricated to ($rightFingersSemen gte 1 ? "semen-lubricated" : "")>>
<</if>>
<<arousal 200>>
<span class="purple">You push a _lubricated finger into your <<bottom>>.</span>
<</if>>
<<if $leftaction is "manusrub" and $rightaction is "manusrub">>
<<set $leftactiondefault to $leftaction>><<set $leftaction to 0>>
<<set $rightactiondefault to $rightaction>><<set $rightaction to 0>>
<<arousal 400>>
<<print either(
"You keep your fingers pressed between your <<bottom>> cheeks and gently prod your anus.",
"You rub your anus in a circular motion.",
"You push your fingers against your anus. You feel it open a little bit."
)>>
<<elseif $leftaction is "manusrub" or $rightaction is "manusrub">>
<<if $leftaction is "manus">>
<<set $leftactiondefault to "manustease">><<set $leftaction to 0>><<set $leftarm to "manus">>
<<elseif $rightaction is "manus">>
<<set $rightactiondefault to "manustease">><<set $rightaction to 0>><<set $rightarm to "manus">>
<</if>>
<<arousal 200>>
<<print either(
"You keep your fingers pressed between your <<bottom>> cheeks and gently prod your anus.",
"You rub your anus in a circular motion.",
"You push your fingers against your anus. You feel it open a little bit."
)>>
<</if>>
<<if $leftaction is "manustease" and $rightaction is "manustease">>
<<set $leftactiondefault to $leftaction>><<set $leftaction to 0>>
<<set $rightactiondefault to $rightaction>><<set $rightaction to 0>>
<<arousal 400>>
<<print either(
"You gently explore inside your <<bottom>> with your fingers.",
"You slowly push your fingers into and out of your anus.",
"You fuck your <<bottom>> with your fingers. You feel naughty about playing with such a place."
)>>
<<elseif $leftaction is "manustease" or $rightaction is "manustease">>
<<if $leftaction is "manustease">>
<<set $leftactiondefault to $leftaction>><<set $leftaction to 0>>
<</if>>
<<if $rightaction is "manustease">>
<<set $rightactiondefault to $rightaction>><<set $rightaction to 0>>
<</if>>
<<arousal 200>>
<<print either(
"You gently explore inside your <<bottom>> with your finger.",
"You slowly push your finger into and out of your anus.",
"You fuck your <<bottom>> with your fingers. You feel naughty about playing with such a place."
)>>
<</if>>
<<if $leftaction is "manusprostate" and $rightaction is "manusprostate">>
<<set $leftactiondefault to $leftaction>><<set $leftaction to 0>>
<<set $rightactiondefault to $rightaction>><<set $rightaction to 0>>
<<arousal 600>>
<<if $arousal gte ($arousalmax / 5) * 4>>
You stroke your prostate, milking it of semen and making you shudder.
<<elseif $arousal gte ($arousalmax / 5) * 3>>
You press against your prostate, causing an almost unbearably pleasurable feeling of vulnerability.
<<else>>
You gently prod your prostate, each poke sending a wave of pleasure through your body.
<</if>>
<<elseif $leftaction is "manusprostate" or $rightaction is "manusprostate">>
<<if $leftaction is "manusprostate">>
<<set $leftactiondefault to $leftaction>><<set $leftaction to 0>>
<</if>>
<<if $rightaction is "manusprostate">>
<<set $rightactiondefault to $rightaction>><<set $rightaction to 0>>
<</if>>
<<arousal 300>>
<<if $arousal gte ($arousalmax / 5) * 4>>
You stroke your prostate, milking it of semen and making you shudder.
<<elseif $arousal gte ($arousalmax / 5) * 3>>
You press against your prostate, causing an almost unbearably pleasurable feeling of vulnerability.
<<else>>
You gently prod your prostate, each poke sending a wave of pleasure through your body.
<</if>>
<</if>>
<<if $leftaction is "manusstop" and $rightaction is "manusstop">>
<<set $leftactiondefault to "mrest">><<set $leftaction to 0>><<set $leftarm to 0>>
<<set $rightactiondefault to "mrest">><<set $rightaction to 0>><<set $rightarm to 0>>
<span class="purple">You move your hands away from your <<bottom>>.</span>
<<elseif $leftaction is "manusstop">>
<<set $leftactiondefault to "mrest">><<set $leftaction to 0>><<set $leftarm to 0>>
<span class="purple">You move your left hand away from your <<bottom>>.</span>
<<elseif $rightaction is "manusstop">>
<<set $rightactiondefault to "mrest">><<set $rightaction to 0>><<set $rightarm to 0>>
<span class="purple">You move your right hand away from your <<bottom>>.</span>
<</if>>
<<if $leftaction is "manusentrancedildo" and $rightaction is "manusentrancedildo">>
<<set $leftactiondefault to "manusrubdildo">><<set $leftaction to 0>><<set $leftarm to "manusentrancedildo">>
<<set $rightactiondefault to "manusrubdildo">><<set $rightaction to 0>><<set $rightarm to "manusentrancedildo">>
<<arousal 300>>
<<if $worn.under_lower.anus_exposed is 1 and $worn.lower.anus_exposed is 1>>
<span class="blue">You reach down to your exposed <<bottom>> and gently press your $_lefttoycolour $_lefttoy and your $_righttoycolour $_righttoy against your anus.</span>
<<elseif $worn.under_lower.anus_exposed is 1>>
<span class="blue">You reach down to your <<bottom>> and gently press your $_lefttoycolour $_lefttoy and your $_righttoycolour $_righttoy against your anus through your $worn.lower.name.</span>
<<elseif $worn.lower.anus_exposed is 1>>
<span class="blue">You reach down to your <<bottom>> and gently press your $_lefttoycolour $_lefttoy and your $_righttoycolour $_righttoy against your anus through your $worn.under_lower.name.</span>
<</if>>
<<elseif $leftaction is "manusentrancedildo">>
<<set $leftactiondefault to "manusrubdildo">><<set $leftaction to 0>><<set $leftarm to "manusentrancedildo">>
<<arousal 200>>
<<if $worn.under_lower.anus_exposed is 1 and $worn.lower.anus_exposed is 1>>
<span class="blue">You reach down to your exposed <<bottom>> and gently press your $_lefttoycolour $_lefttoy against your anus.</span>
<<elseif $worn.under_lower.anus_exposed is 1>>
<span class="blue">You reach down to your <<bottom>> and gently press your $_lefttoycolour $_lefttoy against your anus through your $worn.lower.name.</span>
<<elseif $worn.lower.anus_exposed is 1>>
<span class="blue">You reach down to your <<bottom>> and gently press your $_lefttoycolour $_lefttoy against your anus through your $worn.under_lower.name.</span>
<</if>>
<<elseif $rightaction is "manusentrancedildo">>
<<set $rightaction to 0>><<set $rightarm to "manusentrancedildo">>
<<set $rightactiondefault to "manusrubdildo">><<set $rightaction to 0>><<set $rightarm to "manusentrancedildo">>
<<arousal 200>>
<<if $worn.under_lower.anus_exposed is 1 and $worn.lower.anus_exposed is 1>>
<span class="blue">You reach down to your exposed <<bottom>> and gently press your $_righttoycolour $_righttoy against your anus.</span>
<<elseif $worn.under_lower.anus_exposed is 1>>
<span class="blue">You reach down to your <<bottom>> and gently press your $_righttoycolour $_righttoy against your anus through your $worn.lower.name.</span>
<<elseif $worn.lower.anus_exposed is 1>>
<span class="blue">You reach down to your <<bottom>> and gently press your $_righttoycolour $_righttoy against your anus through your $worn.under_lower.name.</span>
<</if>>
<</if>>
<<if $leftaction is "manusdildo" and $rightaction is "manusdildo">>
<<set $leftactiondefault to "manusteasedildo">><<set $leftaction to 0>><<set $leftarm to "manusdildo">>
<<set $rightactiondefault to "manusteasedildo">><<set $rightaction to 0>><<set $rightarm to "manusdildo">>
<<arousal 500>>
<<set _lubricated to ($leftFingersSemen gte 1 or $rightFingersSemen gte 1 ? "semen-lubricated" : "")>>
<span class="purple">You push your _lubricated $_lefttoycolour $_lefttoy and $_righttoycolour $_righttoy into your <<bottom>>.</span>
<<elseif $leftaction is "manusdildo" or $rightaction is "manusdildo">>
<<if $leftaction is "manusdildo">>
<<set $leftactiondefault to "manusteasedildo">><<set $leftaction to 0>><<set $leftarm to "manusdildo">>
<<set _lubricated to ($leftFingersSemen gte 1 ? "semen-lubricated" : "")>>
<span class="purple">You push your _lubricated $_lefttoycolour $_lefttoy into your <<bottom>>.</span>
<<elseif $rightaction is "manusdildo">>
<<set $rightactiondefault to "manusteasedildo">><<set $rightaction to 0>><<set $rightarm to "manusdildo">>
<<set _lubricated to ($rightFingersSemen gte 1 ? "semen-lubricated" : "")>>
<span class="purple">You push your _lubricated $_righttoycolour $_righttoy into your <<bottom>>.</span>
<</if>>
<<arousal 250>>
<</if>>
<<if $leftaction is "manusrubdildo" and $rightaction is "manusrubdildo">>
<<set $leftactiondefault to $leftaction>><<set $leftaction to 0>>
<<set $rightactiondefault to $rightaction>><<set $rightaction to 0>>
<<arousal 500>>
<<print either(
"You keep your $_lefttoycolour $_lefttoy and $_righttoycolour $_righttoy between your <<bottom>> cheeks and gently prod your anus.",
"You rub your anus in a circular motion with your $_lefttoycolour $_lefttoy and $_righttoycolour $_righttoy.",
"You push your $_lefttoycolour $_lefttoy and $_righttoycolour $_righttoy against your anus. You feel it open a little bit."
)>>
<<elseif $leftaction is "manusrubdildo" or $rightaction is "manusrubdildo">>
<<if $leftaction is "manusrubdildo">>
<<set $leftactiondefault to "manusrubdildo">><<set $leftaction to 0>><<set $leftarm to "manusentrancedildo">>
<<arousal 250>>
<<print either(
"You keep your $_lefttoycolour $_lefttoy pressed between your <<bottom>> cheeks and gently prod your anus.",
"You rub your anus in a circular motion with your $_lefttoycolour $_lefttoy.",
"You push your $_lefttoycolour $_lefttoy against your anus. You feel it open a little bit."
)>>
<<elseif $rightaction is "manusrubdildo">>
<<set $rightactiondefault to "manusrubdildo">><<set $rightaction to 0>><<set $rightarm to "manusentrancedildo">>
<<print either(
"You keep your $_righttoycolour $_righttoy pressed between your <<bottom>> cheeks and gently prod your anus.",
"You rub your anus in a circular motion with your $_righttoycolour $_righttoy.",
"You push your $_righttoycolour $_righttoy against your anus. You feel it open a little bit."
)>>
<<arousal 250>>
<</if>>
<</if>>
<<if $leftaction is "manusteasedildo" and $rightaction is "manusteasedildo">>
<<set $leftactiondefault to $leftaction>><<set $leftaction to 0>>
<<set $rightactiondefault to $rightaction>><<set $rightaction to 0>>
<<arousal 500>>
<<print either(
"You gently explore inside your <<bottom>> with your $_lefttoycolour $_lefttoy and $_righttoycolour $_righttoy.",
"You slowly push your $_lefttoycolour $_lefttoy and $_righttoycolour $_righttoycolour $_righttoy into and out of your anus.",
"You fuck your <<bottom>> with your $_lefttoycolour $_lefttoy and $_righttoycolour $_righttoy. You feel naughty about playing with such a place."
)>>
<<elseif $leftaction is "manusteasedildo" or $rightaction is "manusteasedildo">>
<<if $leftaction is "manusteasedildo">>
<<set $leftactiondefault to $leftaction>><<set $leftaction to 0>>
<<print either(
"You gently explore inside your <<bottom>> with your $_lefttoycolour $_lefttoy.",
"You slowly push your $_lefttoycolour $_lefttoy into and out of your anus.",
"You fuck your <<bottom>> with your $_lefttoycolour $_lefttoy. You feel naughty about playing with such a place."
)>>
<</if>>
<<if $rightaction is "manusteasedildo">>
<<set $rightactiondefault to $rightaction>><<set $rightaction to 0>>
<<print either(
"You gently explore inside your <<bottom>> with your $_righttoycolour $_righttoy.",
"You slowly push your $_righttoycolour $_righttoy into and out of your anus.",
"You fuck your <<bottom>> with your $_righttoycolour $_righttoy. You feel naughty about playing with such a place."
)>>
<</if>>
<<arousal 250>>
<</if>>
<<if $leftaction is "manusprostatedildo" and $rightaction is "manusprostatedildo">>
<<set $leftactiondefault to $leftaction>><<set $leftaction to 0>>
<<set $rightactiondefault to $rightaction>><<set $rightaction to 0>>
<<arousal 700>>
<<if $arousal gte ($arousalmax / 5) * 4>>
You stroke your prostate with your $_lefttoycolour $_lefttoy and $_righttoycolour $_righttoy, milking it of semen and making you shudder.
<<elseif $arousal gte ($arousalmax / 5) * 3>>
You press against your prostate with your $_lefttoycolour $_lefttoy and $_righttoycolour $_righttoy, causing an almost unbearably pleasurable feeling of vulnerability.
<<else>>
You gently prod your prostate with your $_lefttoycolour $_lefttoy and $_righttoycolour $_righttoy, each poke sending a wave of pleasure through your body.
<</if>>
<<elseif $leftaction is "manusprostatedildo" or $rightaction is "manusprostatedildo">>
<<if $leftaction is "manusprostatedildo">>
<<set $leftactiondefault to $leftaction>><<set $leftaction to 0>>
<<set $_toy to $_lefttoycolour + " " + $_lefttoy>>
<</if>>
<<if $rightaction is "manusprostatedildo">>
<<set $rightactiondefault to $rightaction>><<set $rightaction to 0>>
<<set $_toy to $_righttoycolour + " " + $_righttoy>>
<</if>>
<<arousal 350>>
<<if $arousal gte ($arousalmax / 5) * 4>>
You stroke your prostate with your $_toy, milking it of semen and making you shudder.
<<elseif $arousal gte ($arousalmax / 5) * 3>>
You press against your prostate with your $_toy, causing an almost unbearably pleasurable feeling of vulnerability.
<<else>>
You gently prod your prostate with your $_toy, each poke sending a wave of pleasure through your body.
<</if>>
<</if>>
<<if $leftaction is "manusstopdildo" and $rightaction is "manusstopdildo">>
<<set $leftactiondefault to "mrest">><<set $leftaction to 0>><<set $leftarm to 0>>
<<set $rightactiondefault to "mrest">><<set $rightaction to 0>><<set $rightarm to 0>>
<span class="purple">You move your $_lefttoycolour $_lefttoy and $_righttoycolour $_righttoy away from your <<bottom>>.</span>
<<elseif $leftaction is "manusstopdildo">>
<<set $leftactiondefault to "mrest">><<set $leftaction to 0>><<set $leftarm to 0>>
<span class="purple">You move your _playerToys[$currentToyLeft].name in your left hand away from your <<bottom>>.</span>
<<elseif $rightaction is "manusstopdildo">>
<<set $rightactiondefault to "mrest">><<set $rightaction to 0>><<set $rightarm to 0>>
<span class="purple">You move your _playerToys[$currentToyRight].name in your right hand away from your <<bottom>>.</span>
<</if>>
<<set $rng to random(0,100)>>
<<if $leftaction is "mrest">>
<<set $leftactiondefault to 0>>
<<if $rng gte 90 and $corruption_slime gt ($willpower / 10) and $corruptionMasturbation is undefined>>
<<set $corruptionMasturbation to true>>
<<set $corruptionMasturbationCount to random(2,6)>>
<span class="red">The slime in your ear decides that it will continue for you.</span>
<<else>>
<<set $leftactiondefault to "mrest">>
<<set $leftaction to 0>>
<</if>>
<</if>>
<<set $rng to random(0,100)>>
<<if $rightaction is "mrest">>
<<set $rightactiondefault to 0>>
<<if $rng gte 90 and $corruption_slime gt ($willpower / 10) and $corruptionMasturbation is undefined>>
<<set $corruptionMasturbation to true>>
<<set $corruptionMasturbationCount to random(2,6)>>
<span class="red">The slime in your ear decides that it will continue for you.</span>
<<else>>
<<set $rightactiondefault to "mrest">>
<<set $rightaction to 0>>
<</if>>
<</if>>
<<set $rng to random(0,100)>>
<<if $rng gte Math.clamp(135 - ($corruption_slime / 2),80,98) and $corruption_slime gt ($willpower / 10) and $corruptionMasturbation is undefined>>
<<set $corruptionMasturbation to true>>
<<set $corruptionMasturbationCount to random(1,4)>>
<span class="red">The slime in your ear decides that it wants you to have more fun.</span>
<</if>>
<br><br>
<</widget>><<effects>>
<<if $masturbationstart is 1>>
<<set $masturbationstart to 0>>
<<set $masturbationstat += 1>>
<<masturbationstart>>
<<set $timer to $rng>>
<</if>>
<<masturbationeffects>>
<<masturbationactions>>
<<if $timer is 1>>
<<link [[계속한다|Nude Cat]]>><</link>><<nexttext>>
<br>
<<link [[그만둔다|Nude Masturbation Finish]]>><<set $finish to 1>><</link>>
<<else>>
<<link [[계속한다|Nude Masturbation]]>><</link>><<nexttext>>
<br>
<<if $corruptionMasturbation isnot true and random(0,3) gt $orgasmcurrent and $corruption_slime gt ($willpower / 10)>>
<<link [[그만둔다|$passage]]>><<set $corruptionMasturbation to true>><</link>>
<<elseif $corruptionMasturbation isnot true>>
<<link [[그만둔다|Nude Masturbation Finish]]>><<set $finish to 1>><</link>>
<<else>>
당신의 귀에 있는 슬라임은 당신이 멈추는 것을 허락하지 않을 것이다.
<</if>>
<</if>><<effects>>
당신은 풀밭에 누워 숨을 헐떡인다.
<br><br>
<<endmasturbation>>
<<endcombat>>
<<link [[다음|Nude Bask]]>><</link>>
<br><<effects>>
<<if $masturbationstart is 1>>
<<set $masturbationstart to 0>>
<<set $masturbationstat += 1>>
<<masturbationstart>>
<</if>>
<<masturbationeffects>>
<<masturbationactions>>
<<link [[계속한다|Bath Masturbation]]>><</link>><<nexttext>>
<br>
<<if $corruptionMasturbation isnot true and random(0,3) gt $orgasmcurrent and $corruption_slime gt ($willpower / 10)>>
<<link [[그만둔다|$passage]]>><<set $corruptionMasturbation to true>><</link>>
<<elseif $corruptionMasturbation isnot true>>
<<link [[그만둔다|Bath Masturbation Finish]]>><<set $finish to 1>><</link>>
<<else>>
당신의 귀에 있는 슬라임은 당신이 멈추는 것을 허락하지 않을 것이다.
<</if>>
<br><<effects>>
여기서 하면 증거를 씻어 버릴 수 있다.<<wash>>
<br><br>
<<endmasturbation>>
<<endcombat>>
<<wash>>당신은 욕조에서 일어난다.
<br><br>
<<link [[다음|Bath Finish]]>><</link>>
<br><<effects>>
<<if $masturbationstart is 1>>
<<set $masturbationstart to 0>>
<<set $masturbationstat += 1>>
<<masturbationstart>>
당신은 고아원보다 여기서 하는 게 더 안전하다고 느낀다. 베일리가 문을 부수고 들어오지는 않을테니까.
<br><br>
<</if>>
<<masturbationeffects>>
<<masturbationactions>>
<<link [[계속한다|Men's Toilets Masturbation]]>><</link>><<nexttext>>
<br>
<<if $corruptionMasturbation isnot true and random(0,3) gt $orgasmcurrent and $corruption_slime gt ($willpower / 10)>>
<<link [[그만둔다|$passage]]>><<set $corruptionMasturbation to true>><</link>>
<<elseif $corruptionMasturbation isnot true>>
<<link [[그만둔다|Men's Toilets Masturbation Finish]]>><<set $finish to 1>><</link>>
<<else>>
당신의 귀에 있는 슬라임은 당신이 멈추는 것을 허락하지 않을 것이다.
<</if>>
<br><<effects>>
<<if $worn.genitals.type.includes("chastity")>>
당신은 들키는 것이 두려워 소리를 줄이려 노력한다.
<br><br>
<</if>>
<<endmasturbation>>
<<clotheson>>
<<endcombat>>
<<link [[다음|Men's Toilets]]>><</link>>
<br><<effects>>
<<if $masturbationstart is 1>>
<<set $masturbationstart to 0>>
<<set $masturbationstat += 1>>
<<masturbationstart>>
당신은 고아원보다 여기서 하는 게 더 안전하다고 느낀다. 베일리가 문을 부수고 들어오지는 않을테니까.
<br><br>
<</if>>
<<masturbationeffects>>
<<masturbationactions>>
<<link [[계속한다|Women's Toilets Masturbation]]>><</link>><<nexttext>>
<br>
<<if $corruptionMasturbation isnot true and random(0,3) gt $orgasmcurrent and $corruption_slime gt ($willpower / 10)>>
<<link [[그만둔다|$passage]]>><<set $corruptionMasturbation to true>><</link>>
<<elseif $corruptionMasturbation isnot true>>
<<link [[그만둔다|Women's Toilets Masturbation Finish]]>><<set $finish to 1>><</link>>
<<else>>
당신의 귀에 있는 슬라임은 당신이 멈추는 것을 허락하지 않을 것이다.
<</if>>
<br><<effects>>
<<if $worn.genitals.type.includes("chastity")>>
당신은 들키는 것이 두려워 소리를 줄이려 노력한다.
<br><br>
<</if>>
<<endmasturbation>>
<<clotheson>>
<<endcombat>>
<<link [[다음|Women's Toilets]]>><</link>>
<br><<effects>>
<<if $masturbationstart is 1>>
<<set $masturbationstart to 0>>
<<set $masturbationstat += 1>>
<<masturbationstart>>
당신은 당신이 잡히면 다른 학생들이 당신을 어떻게 생각할 것인지 궁금해한다.
<br><br>
<</if>>
<<masturbationeffects>>
<<masturbationactions>>
<<link [[계속한다|School Boy's Toilets Masturbation]]>><</link>><<nexttext>>
<br>
<<if $corruptionMasturbation isnot true and random(0,3) gt $orgasmcurrent and $corruption_slime gt ($willpower / 10)>>
<<link [[그만둔다|$passage]]>><<set $corruptionMasturbation to true>><</link>>
<<elseif $corruptionMasturbation isnot true>>
<<link [[그만둔다|School Boy's Toilets Masturbation Finish]]>><<set $finish to 1>><</link>>
<<else>>
당신의 귀에 있는 슬라임은 당신이 멈추는 것을 허락하지 않을 것이다.
<</if>>
<br><<effects>>
당신은 당신이 하고 있는 동안 누가 몰래 들어왔을까 봐 귀를 기울인다. 당신은 아무것도 듣지 못한다.
<br><br>
<<endmasturbation>>
<<clotheson>>
<<endcombat>>
<<link [[다음|School Boy's Toilets]]>><</link>>
<br><<effects>>
<<if $masturbationstart is 1>>
<<set $masturbationstart to 0>>
<<set $masturbationstat += 1>>
<<masturbationstart>>
당신은 당신이 잡히면 다른 학생들이 당신을 어떻게 생각할 것인지 궁금해한다.
<br><br>
<</if>>
<<masturbationeffects>>
<<masturbationactions>>
<<link [[계속한다|School Girl's Toilets Masturbation]]>><</link>><<nexttext>>
<br>
<<if $corruptionMasturbation isnot true and random(0,3) gt $orgasmcurrent and $corruption_slime gt ($willpower / 10)>>
<<link [[그만둔다|$passage]]>><<set $corruptionMasturbation to true>><</link>>
<<elseif $corruptionMasturbation isnot true>>
<<link [[그만둔다|School Girl's Toilets Masturbation Finish]]>><<set $finish to 1>><</link>>
<<else>>
당신의 귀에 있는 슬라임은 당신이 멈추는 것을 허락하지 않을 것이다.
<</if>>
<br><<effects>>
당신은 당신이 하고 있는 동안 누가 몰래 들어왔을까 봐 귀를 기울인다. 당신은 아무것도 듣지 못한다.
<br><br>
<<endmasturbation>>
<<clotheson>>
<<endcombat>>
<<link [[다음|School Girl's Toilets]]>><</link>>
<br><<effects>>
<<if $masturbationstart is 1>>
<<set $masturbationstart to 0>>
<<set $masturbationstat += 1>>
<<masturbationstart>>
당신은 뒤로 누워서 손이 자유롭게 떠다니도록 둔다.
<br><br>
<</if>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $edenpush is 1>>
<<masturbationeffects>>
<<masturbationactions>>
<<link [[계속한다|Clearing Spring Masturbation]]>><</link>><<nexttext>>
<br>
<<if $corruptionMasturbation isnot true and random(0,3) gt $orgasmcurrent and $corruption_slime gt ($willpower / 10)>>
<<link [[그만둔다|$passage]]>><<set $corruptionMasturbation to true>><</link>>
<<elseif $corruptionMasturbation isnot true>>
<<link [[그만둔다|Clearing Spring Masturbation Finish]]>><<set $finish to 1>><</link>>
<<else>>
당신의 귀에 있는 슬라임은 당신이 멈추는 것을 허락하지 않을 것이다.
<br>
<</if>>
<<elseif !$edenpush and $danger gte (9900 - $allure) and (($hour gt 6 and $hour lt 11) or $hour gt 14)>>
<<npc Eden>><<person1>>갑자기, 당신은 당신의 손이 다른 사람의 손에 잡히는 것을 느낀다.
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Eden")].dom gte 75>>
"내가 해주지," 에덴은 그렇게 말하면서, <<his_yi>> 손으로 당신의 손을 밖으로 빼도록 유도하면서
<<if $player.penisExist>>
당신의 <<penis_rul>> <<his_yi>> 손으로 잡는다.
<<elseif $player.vaginaExist>>
<<his_yi>> 손가락으로 너의 <<clit_ul>> 비빈다.
<</if>>
<<else>>
"내가 해주지," 에덴은 그렇게 말하면서, <<his_yi>> 손으로 당신의 손을 밖으로 빼도록 유도하면서 <<his_yi>> 손을 너의 넓적다리 위로 미끄러뜨린다.
<</if>>
<br><br>
<<link [[밀쳐낸다|Clearing Spring Masturbation Push]]>><<npcincr Eden love -1>><<npcincr Eden dom -1>><</link>>
<br>
<<link [[에덴에게 몸을 기댄다|Clearing Spring Masturbation Sex]]>><<set $sexstart to 1>><<npcincr Eden love 1>><<npcincr Eden dom 1>><</link>><<promiscuous1>>
<br>
<<else>>
<<masturbationeffects>>
<<masturbationactions>>
<<link [[계속한다|Clearing Spring Masturbation]]>><</link>><<nexttext>>
<br>
<<if $corruptionMasturbation isnot true and random(0,3) gt $orgasmcurrent and $corruption_slime gt ($willpower / 10)>>
<<link [[그만둔다|$passage]]>><<set $corruptionMasturbation to true>><</link>>
<<elseif $corruptionMasturbation isnot true>>
<<link [[그만둔다|Clearing Spring Masturbation Finish]]>><<set $finish to 1>><</link>>
<<else>>
당신의 귀에 있는 슬라임은 당신이 멈추는 것을 허락하지 않을 것이다.
<</if>>
<</if>><<effects>>
<<set $edenpush to 1>>
<<npc Eden>><<person1>> 당신은 부드럽게 에덴을 밀어낸다. <<he_nun>> <<his_yi>> 눈썹을 치켜올리고 믿을 수 없다는 듯한 표정을 짓다가, 어깨를 으쓱하고는 샘물 밖으로 걸어나간다.
<br><br>
<<link [[계속한다|Clearing Spring Masturbation]]>><</link>><<nexttext>>
<br>
<<if $corruptionMasturbation isnot true and random(0,3) gt $orgasmcurrent and $corruption_slime gt ($willpower / 10)>>
<<link [[그만둔다|$passage]]>><<set $corruptionMasturbation to true>><</link>>
<<elseif $corruptionMasturbation isnot true>>
<<link [[그만둔다|Clearing Spring Masturbation Finish]]>><<set $finish to 1>><</link>>
<<else>>
당신의 귀에 있는 슬라임은 당신이 멈추는 것을 허락하지 않을 것이다.
<</if>>
<br><<effects>>
당신이 눈을 뜨면 잔잔한 물이 당신을 어루만진다.
<br><br>
<<endmasturbation>>
<<clotheson>>
<<endcombat>>
<<link [[샘에 머무른다 (0:30)|Clearing Spring]]>><<endevent>><<pass 30>><<stress -6>><<set $phase to 1>><</link>><<lstress>>
<br>
<<link [[나간다|Eden Clearing]]>><<clotheson>><</link>><<effects>>
<<if $masturbationstart is 1>>
<<set $masturbationstart to 0>>
<<set $masturbationstat += 1>>
당신은 수학 수업 중에 스스로를 만지고 싶어졌다. 당신은 주위를 둘러본다. 다들 산만하다.
<<if $whitneymaths is "seat">>
오직 휘트니만이 알아차릴 것이다.<<exhibitionism5>>
<<else>>
아무도 눈치 채지 못할 것이다.<<exhibitionism4>>
<</if>>
<<masturbationstart>>
<<set $timer to 20>>
<<set $mouth to "disabled">>
<</if>>
<<if $whitneymaths is "seat">>
당신은 자신을 애무한다. 휘트니는 네가 얼마나 멀리 가는지 보고 싶어하며, 히죽히죽 웃으며 지켜본다.<<garousal>><<genitalarousal 100>>
<<else>>
당신은 자신을 애무한다. 다른 학생들은 너무 가까이 있어서, 당신이 무엇을 하는지 쉽게 볼 수도 있을 것이다.<<garousal>><<genitalarousal 100>>
<</if>>
<<masturbationeffects>>
<<masturbationactions>>
<<if $timer lte 0>>
<<link [[계속한다|Maths Lesson Masturbate Finish]]>><</link>><<nexttext>>
<br>
<<else>>
<<link [[계속한다|Maths Lesson Masturbate]]>><</link>><<nexttext>>
<br>
<</if>>
<<if $corruptionMasturbation isnot true and random(0,3) gt $orgasmcurrent and $corruption_slime gt ($willpower / 10)>>
<<link [[그만둔다|$passage]]>><<set $corruptionMasturbation to true>><</link>>
<<elseif $corruptionMasturbation isnot true>>
<<link [[그만둔다|Maths Lesson Masturbate Finish]]>><<set $finish to 1>><</link>>
<<else>>
당신의 귀에 있는 슬라임은 당신이 멈추는 것을 허락하지 않을 것이다.
<</if>>
<br><<set $outside to 0>><<set $location to "school">><<effects>>
<<if $timer lte 0 and $orgasmdown gte 1>>
<<npc River>><<person1>>리버가 절정 한중간에 당신을 향해 걸어오는 소리가 들린다! 당신은 옷을 다시 정리하고 똑바로 앉으려고 하지만, 경련을 멈출 수는 없다. 당신이 무슨 짓을 하고 있는지 깨닫자 <<his_yi>> 눈이 휘둥그레지고 얼굴이 핏기를 잃는다. "너는 방과후에... 나, 남..." <<his_yi>> 눈이 뒤로 돌아가며 <<he_nun>> 엉덩방아를 찧으며 쓰러진다.
<<gdelinquency>><<detention 6>>
<br><br>
<<endmasturbation>>
<<endcombat>>
<<if $whitneymaths is "seat">>
<<npc Whitney>><<person1>>
"존나 쩌네," 휘트니는 그렇게 말하며, 당신의 팔을 잡고 당신을 책상 위로 밀쳤다. 방금 무슨 일이 일어났는지 이해하지 못한 채, 나머지 반 학생들은 휘트니가 당신 위로 올라오는 걸 지켜본다.
<br><br>
<<link [[다음|Maths Whitney Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
<<if $promiscuity gte 75>>
<<link [[학급을 자극하여 난교 파티를 한다|Maths Lesson Gang Bang]]>><<endevent>><<set $sexstart to 1>><</link>><<promiscuous5>>
<br>
<</if>>
<<link [[시치미 뗸다|Maths Lesson Feign]]>><<clotheson>><<endevent>><</link>>
<br>
<</if>>
<<else>>
<<if $timer lte 0>>
리버가 당신을 향해 걸어오는 소리가 들린다! 당신은 빨리 옷을 정돈하고 똑바로 앉는다. 리버는 당신 옆에서 멈춰선다. "얼굴이 약간 빨갛구나" 선생님이 말한다. "수업이 끝나면 양호실에 가거라" 당신은 리버가 걸어가자 숨을 내쉬었다.
<br><br>
<<if $whitneymaths is "seat">>
"걱정하지 마" 휘트니가 씩 웃었다. "네 비밀은 지켜줄게, <<slut_a>>."
<</if>>
<<else>>
더 이상 위험을 감수하고 싶지 않아서, 당신은 빨리 옷을 정돈하고 똑바로 앉는다. 당신은 아무도 눈치 채지 못했다고 생각한다.
<br><br>
<</if>>
<br><br>
<<endmasturbation>>
<<clotheson>>
<<endcombat>>
<<towelup>>
그렇게 많은 사람들이 눈치채지 못한 앞에서 자신을 만지는 것은 환상적이다. 당신의 두근거리는 심장과 붉어진 얼굴이 정상으로 돌아오려면 시간이 좀 걸린다.
<br><br>
<<advancelesson>>
<<if $phase is 1>>
<<set $phase to 0>>
수업이 끝났음을 알리는 종이 울린다. 당신은 교실을 떠난다.
<br><br>
<<link [[다음|Hallways]]>><</link>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (8900 - $allure)>>
<<eventsmaths>>
<<else>>
<<eventsmathssafe>>
<</if>>
<</if>>
<</if>><<effects>>
<<if $masturbationstart is 1>>
<<set $masturbationstart to 0>>
<<set $masturbationstat += 1>>
당신은 과학 수업 중에 스스로를 만지고 싶어졌다. 당신은 주위를 둘러본다. 다들 산만하다.
<<exhibitionism4>>
<br><br>
<<masturbationstart>>
<<set $timer to 20>>
<<set $mouth to "disabled">>
<</if>>
당신은 자신을 애무한다. 다른 학생들은 너무 가까이 있어서, 당신이 무엇을 하는지 쉽게 볼 수도 있을 것이다.
<<garousal>><<genitalarousal 100>>
<<masturbationeffects>>
<<masturbationactions>>
<<if $timer lte 0>>
<<link [[계속한다|Science Lesson Masturbate Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[계속한다|Science Lesson Masturbate]]>><</link>><<nexttext>>
<</if>>
<br>
<<if $corruptionMasturbation isnot true and random(0,3) gt $orgasmcurrent and $corruption_slime gt ($willpower / 10)>>
<<link [[그만둔다|$passage]]>><<set $corruptionMasturbation to true>><</link>>
<<elseif $corruptionMasturbation isnot true>>
<<link [[그만둔다|Science Lesson Masturbate Finish]]>><<set $finish to 1>><</link>>
<<else>>
당신의 귀에 있는 슬라임은 당신이 멈추는 것을 허락하지 않을 것이다.
<</if>><<set $outside to 0>><<set $location to "school">><<effects>>
<<if $timer lte 0 and $orgasmdown gte 1>>
A loud bang sounds right behind you, mid-climax. Someone mixed something they shouldn't have, and it's drawing attention your way. You try to rearrange your clothing and act natural, but you can't stop the spasms. You find yourself the centre of attention, with everyone wondering what's wrong with you.
<br><br>
<<npc Sirris>><<person1>>Sirris rushes over to you, completely unaware of what you were doing. <<He>> looks at the <<generates2>><<person2>><<person>> behind you. "What were you mixing? Did you get any on <<phim>> or anything?" <<person1>><<he>> says. "Answer me!"
<br><br>
<<person2>>The <<person>> stares at Sirris, mouth agape. <<person1>>"Everyone, listen," the teacher says. "Your classmate may have something dangerous on <<phim>>. You, get the hose ready. Quick! I'm going to strip <<phim>>, then we need to wash <<phim>> down before the chemicals do any more damage!"
<br><br>
You try to protest, but the thought of being stripped renews your orgasm, sending you into another twitching fit. Sirris tugs your $worn.upper.name, pulling it up your chest and off your body. The class watches, astounded by the spectacle. Some are clearly eyeing up your <<breasts>>.
<br><br>
Sirris goes for your $worn.lower.name next, revealing your <<undies>> to the whole room.
<<if $worn.under_lower.type.includes("naked")>>
The class gasp as you're exposed in front of them.
<<elseif $worn.genitals.type.includes("chastity")>>
<<He>> looks at your $worn.under_lower.name in bewilderment. "What is this?" <<he>> tugs. "It won't come off. There's no time, we'll make do."
<<else>>
<<He>> doesn't waste time and tugs your $worn.under_lower.name down your thighs. The class gasp as your <<genitals_are>> exposed to them.
<</if>>
<<upperruined>><<lowerruined>><<underruined>><<exposure>>
<<covered>>
<br><br>
"Done. Now the hose. Everyone stand back." <<He>> blasts you with cold water, knocking you off your seat. "I said stand back!" <<He>> continues to hose you down as the class watches, those at the back craning their necks to see.
<br><br>
<<wash>>
"Turn off the hose please," <<he>> says at last. The hose ceases its discharge and Sirris kneels beside you. <<He>> covers you with towels. "How are you feeling?" You can't find the words.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<gpain>><<set $pain += 20>>
<br><br>
<<link [[다음|Science Lesson Masturbate Hose]]>><</link>>
<br>
<<else>>
<<if $timer lte 0>>
A loud bang sounds right behind you. Someone mixed something they shouldn't have, and it's drawing attention your way. You quickly rearrange your clothing and hope your flushed and dishevelled look is put down to shock.
<<else>>
더 이상 위험을 감수하고 싶지 않아서, 당신은 빨리 옷을 정돈하고 똑바로 앉는다. 당신은 아무도 눈치 채지 못했다고 생각한다.
<</if>>
<br><br>
<<endmasturbation>>
<<clotheson>>
<<endcombat>>
<<towelup>>
그렇게 많은 모르는 사람들 앞에서 자신을 만지는 것은 환상적이다. 당신의 두근거리는 심장과 붉어진 얼굴이 정상으로 돌아오려면 시간이 좀 걸린다.
<br><br>
<<advancelesson>>
<<if $phase is 1>>
<<set $phase to 0>>
수업이 끝났음을 알리는 종이 울린다. 당신은 교실을 떠난다.
<br><br>
<<link [[다음|Hallways]]>><</link>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (8900 - $allure)>>
<<eventsscience>>
<<else>>
<<eventssciencesafe>>
<</if>>
<</if>>
<</if>><<effects>>
<<if $masturbationstart is 1>>
<<set $masturbationstart to 0>>
<<set $masturbationstat += 1>>
<<if $kylarenglishstate is "active">>
You want to touch yourself, here in the middle of your English lesson. You look around. Everyone's distracted. No one would notice. Except Kylar.
<<exhibitionism5>>
<<else>>
You want to touch yourself, here in the middle of your English lesson. You look around. Everyone's distracted. No one would notice.
<<exhibitionism4>>
<</if>>
<br><br>
<<masturbationstart>>
<<set $timer to 20>>
<<set $mouth to "disabled">>
<</if>>
<<if $kylarenglishstate is "active">>
당신은 자신을 애무한다. 다른 학생들은 너무 가까이 있어서, 당신이 무엇을 하는지 쉽게 볼 수도 있을 것이다. Kylar watches, completely enthralled.
<<garousal>><<genitalarousal 100>>
<<else>>
당신은 자신을 애무한다. 다른 학생들은 너무 가까이 있어서, 당신이 무엇을 하는지 쉽게 볼 수도 있을 것이다.
<<garousal>><<genitalarousal 100>>
<</if>>
<<if $orgasmdown gte 1 and $kylarenglishstate is "active">>
Kylar watches your climax with awe.
<<glust>><<npcincr Kylar lust 5>>
<</if>>
<<masturbationeffects>>
<<masturbationactions>>
<<if $timer lte 0>>
<<link [[계속한다|English Lesson Masturbate Finish]]>><</link>><<nexttext>>
<br>
<<else>>
<<link [[계속한다|English Lesson Masturbate]]>><</link>><<nexttext>>
<br>
<</if>>
<<if $corruptionMasturbation isnot true and random(0,3) gt $orgasmcurrent and $corruption_slime gt ($willpower / 10)>>
<<link [[그만둔다|$passage]]>><<set $corruptionMasturbation to true>><</link>>
<<elseif $corruptionMasturbation isnot true>>
<<link [[그만둔다|English Lesson Masturbate Finish]]>><<set $finish to 1>><</link>>
<<else>>
당신의 귀에 있는 슬라임은 당신이 멈추는 것을 허락하지 않을 것이다.
<</if>><<set $outside to 0>>
<<set $location to "school">>
<<effects>>
<<if $kylarenglishstate is "active" and $worn.under_lower.exposed gte 1 and $worn.lower.exposed gte 2 and $worn.genitals.type.includes("hidden")>>
<<set $genderknown.pushUnique("Kylar")>>
<</if>>
<<if $timer lte 0 and $orgasmdown gte 1>>
<!-- time ran out and successfully came -->
<<if $kylarenglishstate is "active">>
<<npc Kylar>><<generates2>><<person2>>A <<person>> leans over your desk to chat across the room. You try to stop touching yourself, but you can't control your spasms. <<He>> sees what you're doing. <<His>> mouth gapes for a moment, then <<he>> smiles. "Wow, you're a real pervert," <<he>> whispers. "I should let everyone know. Unless," <<He>> shunts <<his>> desk closer to yours. "Unless you-"
<br><br>
<<Hes>> interrupted. Kylar lunges over your desk and drags <<him>> to the ground. <<person1>><<He>> straddles the <<person2>><<person>>, with one hand around <<his>> throat and the other clutching a knife. Someone screams.
"<<pShes>> mine," Kylar says, moving the knife closer to the <<persons>> face. "Mine."
<br><br>
Doren leaps over the table and grabs Kylar by the waist and wrist, hauling <<person1>><<him>> off the <<person2>><<person>>. <<person1>><<He>> is pulled backwards towards the exit. <<person1>><<He>> doesn't struggle.
<br><br>
The <<person2>><<person>> whimpers on the floor. <<His>> friends form a protective ring and shoot you evil looks. The rest of the class whisper amongst themselves until Doren's return. Kylar isn't with <<endevent>><<npc Doren>><<person1>><<him>>.
<<set $kylarenglishstate to "absent">>
<<clotheson>>
<<endmasturbation>>
<<endcombat>>
<br><br>
<<link [[다음|English Lesson Daydream]]>><</link>>
<br>
<<else>>
<!-- kylar is not in class -->
<<generates1>><<person1>>A <<person>> leans over your desk to chat across the room. You try to stop touching yourself, but you can't control your spasms. <<He>> sees what you're doing. <<His>> mouth gapes for a moment, then <<he>> smiles. "Wow, you're a real pervert," <<he>> whispers. "I should let everyone know. Unless," <<He>> shunts <<his>> desk closer to yours. "Unless you wanna be nice to me." <<He>> grabs your wrist and places your hand on <<his>> crotch.
<br><br>
<<link [[Rub|English Rub]]>><<trauma 6>><<stress 6>><<set $submissive += 1>><</link>><<gtrauma>><<gstress>>
<br>
<<if $promiscuity gte 55>>
<<link [[Punish|English Punish]]>><<set $submissive -= 1>><</link>><<promiscuous4>>
<br>
<</if>>
<<link [[Refuse|English Rub Refuse]]>><<trauma 6>><<stress 6>><<detention 3>><<status -10>><</link>><<lcool>><<gdelinquency>><<gtrauma>><<gstress>>
<br>
<</if>>
<<else>>
<!-- didn't come or didn't ran out of time -->
<<if $timer lte 0>>
Another student leans over your desk and starts chatting across the room. You cover yourself and look away. You hope no one noticed.
<<if $kylarenglishstate is "active">>
"Y-you're so lewd," Kylar gulps. "And brave."
<</if>>
<<else>>
<<if $kylarenglishstate is "active">>
Not wanting to risk it further, you rearrange your clothing and sit upright. "Y-you're so lewd," Kylar gulps. "And brave."
<<else>>
더 이상 위험을 감수하고 싶지 않아서, 당신은 빨리 옷을 정돈하고 똑바로 앉는다. 당신은 아무도 눈치 채지 못했다고 생각한다.
<</if>>
<</if>>
<<endmasturbation>>
<<clotheson>>
<<endcombat>>
<<towelup>>
<br><br>
그렇게 많은 모르는 사람들 앞에서 자신을 만지는 것은 환상적이다. 당신의 두근거리는 심장과 붉어진 얼굴이 정상으로 돌아오려면 시간이 좀 걸린다.
<br><br>
<<advancelesson>>
<<if $phase is 1>>
<<set $phase to 0>>
수업이 끝났음을 알리는 종이 울린다. 당신은 교실을 떠난다.
<br><br>
<<link [[다음|Hallways]]>><</link>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (8900 - $allure)>>
<<eventsenglish>>
<<else>>
<<eventsenglishsafe>>
<</if>>
<</if>>
<</if>><<effects>>
당신은 자신을 애무한다. Robin glances at you, then swats your hands away from your body. "You can't do that here." <<nnpc_he Robin>> says, <<nnpc_his Robin>> voice stern. "Only in private". <<nnpc_He Robin>> looks back to the front of the class.
<br><br>
<<nnpc_He Robin>> attracted too much attention. You won't be able to get away with it now.
<br><br>
<<link [[다음|History Lesson Daydream]]>><</link>>
<br><<effects>>
<<if $masturbationstart is 1>>
<<set $masturbationstart to 0>>
<<set $masturbationstat += 1>>
You want to touch yourself, here in the middle of your history lesson. You look around. Everyone's distracted. No one would notice.
<<if $robinhistory is "seat">>
Except for Robin.
<<exhibitionism5>>
<<else>>
<<exhibitionism4>>
<</if>>
<br><br>
<<masturbationstart>>
<<set $timer to 20>>
<<set $mouth to "disabled">>
<</if>>
You continue to fondle yourself.
<<if $robinhistory is "seat">>
<<if $timer is 20>>
Robin glances at you, and blushes as <<nnpc_he Robin>> realises what you're up to. "You can't do that here!" <<nnpc_he Robin>> says.
<br><br>
"Eye's front," Winter interjects. Robin jolts upright, startled.
<<elseif $rng gte 67>>
Robin keeps a close eye on Winter.
<<elseif $rng gte 33>>
<<if $robinromance is 1>>
Robin can't keep <<nnpc_his Robin>> eyes away.
<<else>>
Robin tries to keep <<nnpc_his Robin>> gaze away from you, but does a poor job.
<</if>>
<<else>>
Robin blushes beside you.
<</if>>
<<if $orgasmdown gte 1>>
<<glust>><<npcincr Robin lust 1>>
<</if>>
<</if>>
<br><br>
The other students are so near, they could so easily see what you're doing.
<<garousal>><<genitalarousal 100>>
<<masturbationeffects>>
<<masturbationactions>>
<<if $timer lte 0>>
<<link [[계속한다|History Lesson Masturbate Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[계속한다|History Lesson Masturbate]]>><</link>><<nexttext>>
<</if>>
<br>
<<if $corruptionMasturbation isnot true and random(0,3) gt $orgasmcurrent and $corruption_slime gt ($willpower / 10)>>
<<link [[그만둔다|$passage]]>><<set $corruptionMasturbation to true>><</link>>
<<elseif $corruptionMasturbation isnot true>>
<<link [[그만둔다|History Lesson Masturbate Finish]]>><<set $finish to 1>><</link>>
<<else>>
당신의 귀에 있는 슬라임은 당신이 멈추는 것을 허락하지 않을 것이다.
<</if>>
<br><<set $outside to 0>><<set $location to "school">><<effects>>
<<if $timer lte 0 and $orgasmdown gte 1>>
<<npc Winter>><<person1>>Winter decides to stand by your desk while lecturing, right in the middle of your orgasm. <<He>> stands with <<his>> back to you. You don't think anyone noticed.
<br><br>
<<endmasturbation>>
<<clotheson>>
<<endcombat>>
<<npc Winter>><<person1>>Once your orgasm has subsided Winter turns and leans close. "So you like touching yourself," <<he>> whispers. "I know just what to do with dirty <<girls>> like you. Come with me."
<br><br>
<<He>> stands upright. "Turn to page 117 please," <<he>> announces to the class. "I shan't be long." You follow <<him>> from the classroom, and into a storage room. It contains various antiques and props that you recognise from <<his>> lessons. <<He>> reaches into a wooden box and produces a metal chastity <<if $player.penisExist>>cage<<else>>belt<</if>>.
<br><br>
"Strip," <<he>> commands. <<He>> blows dust off the device. "You clearly can't control yourself. This is for your own good."
<br><br>
<<link [[Strip|History Masturbate Strip]]>><<set $submissive += 1>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<link [[Refuse|History Masturbate Refuse]]>><<set $submissive -= 1>><<detention 3>><</link>><<gdelinquency>>
<br>
<<else>>
<<if $timer lte 0>>
Winter decides to stand by your desk while lecturing. You almost decide to continue and hope no one is paying attention, but you think better of it.
<<else>>
더 이상 위험을 감수하고 싶지 않아서, 당신은 빨리 옷을 정돈하고 똑바로 앉는다. 당신은 아무도 눈치 채지 못했다고 생각한다.
<</if>>
<<if $robinhistory is "seat">>
Robin looks relieved.
<</if>>
<br><br>
<<endmasturbation>>
<<clotheson>>
<<endcombat>>
<<towelup>>
그렇게 많은 모르는 사람들 앞에서 자신을 만지는 것은 환상적이다. 당신의 두근거리는 심장과 붉어진 얼굴이 정상으로 돌아오려면 시간이 좀 걸린다.
<br><br>
<<advancelesson>>
<<if $phase is 1>>
<<set $phase to 0>>
수업이 끝났음을 알리는 종이 울린다. 당신은 교실을 떠난다.
<br><br>
<<link [[다음|Hallways]]>><</link>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (8900 - $allure)>>
<<eventshistory>>
<<else>>
<<eventshistorysafe>>
<</if>>
<</if>>
<</if>><<effects>>
<<if $masturbationstart is 1>>
<<set $masturbationstart to 0>>
<<set $masturbationstat += 1>>
You want to touch yourself, here in the middle of the pool. You look around. Everyone's distracted. No one would notice what you're up to beneath the water.
<<exhibitionism4>>
<br><br>
<<masturbationstart>>
<<set $timer to 20>>
<<set $mouth to "disabled">>
<</if>>
당신은 자신을 애무한다. 다른 학생들은 너무 가까이 있어서, 당신이 무엇을 하는지 쉽게 볼 수도 있을 것이다.
<<garousal>><<genitalarousal 100>>
<<masturbationeffects>>
<<masturbationactions>>
<<if $timer lte 0>>
<<link [[계속한다|Swimming Lesson Masturbate Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[계속한다|Swimming Lesson Masturbate]]>><</link>><<nexttext>>
<</if>>
<br>
<<if $corruptionMasturbation isnot true and random(0,3) gt $orgasmcurrent and $corruption_slime gt ($willpower / 10)>>
<<link [[그만둔다|$passage]]>><<set $corruptionMasturbation to true>><</link>>
<<elseif $corruptionMasturbation isnot true>>
<<link [[그만둔다|Swimming Lesson Masturbate Finish]]>><<set $finish to 1>><</link>>
<<else>>
당신의 귀에 있는 슬라임은 당신이 멈추는 것을 허락하지 않을 것이다.
<</if>><<set $outside to 0>><<set $location to "pool">><<effects>>
<<if $timer lte 0 and $orgasmdown gte 1>>
<<npc Mason>><<person1>>Mason asks the class to line up at one side of the pool. You're still shaking from your climax and struggle to keep up.
<<clotheson>>
Mason spots you shivering in the water. <<He>> dives in and shoots towards you, scooping you into <<his>> arms and onto the side of the pool. <<He>> clambers up after you and leans close. "Are you alright?" <<he>> asks.
<br><br>
<<link [[Nod|Swimming Masturbate Nod]]>><</link>>
<br>
<<if $promiscuity gte 15>>
<<link [[Kiss|Swimming Masturbate Kiss]]>><<status 1>><<detention 2>><</link>><<promiscuous2>><<gdelinquency>><<gcool>>
<br>
<</if>>
<<else>>
<<if $timer lte 0>>
Mason asks the class to line up at one side of the pool. You won't continue to get away with it while packed so close to the other students.
<<else>>
Not wanting to risk it further, you stop. You don't think anyone noticed.
<</if>>
<br><br>
<<endmasturbation>>
<<clotheson>>
<<endcombat>>
그렇게 많은 모르는 사람들 앞에서 자신을 만지는 것은 환상적이다. 당신의 두근거리는 심장과 붉어진 얼굴이 정상으로 돌아오려면 시간이 좀 걸린다.
<br><br>
<<water>>
<<advancelesson>>
<<if $phase is 1>>
<<set $phase to 0>>
수업이 끝났음을 알리는 종이 울린다. 당신은 교실을 떠난다.
<br><br>
<<if $exposed lte 0>>
<<maleicon>><<link [[Boys' changing room|School Boy Changing Room]]>><</link>>
<br>
<<femaleicon>><<link [[Girls' changing room|School Girl Changing Room]]>><</link>>
<br><br>
<<elseif $exposed gte 1>>
<<link [[Grab some towels and enter the boys' changing room|School Boy Changing Room]]>><<towelupm>><</link>>
<br>
<<link [[Grab some towels and enter the girls' changing room|School Girl Changing Room]]>><<towelup>><</link>>
<br><br>
<</if>>
<<else>>
<<if $exposed gte 1>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (8900 - ($allure / 2))>>
<<eventsswimming>>
<<else>>
<<eventsswimmingsafe>>
<</if>>
<<elseif $exposed lte 0>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (8900 - ($allure / 10))>>
<<eventsswimming>>
<<else>>
<<eventsswimmingsafe>>
<</if>>
<</if>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "school">><<effects>>
"I'll have to dispose of your clothes," Sirris says. "You'll need to see the head after class for some spares." <<He>> helps you to your seat, making sure the towels remain covering you.
<br><br>
Sirris sends the <<person2>><<person>> to the headteacher, and the class commences. You shiver.
<br><br>
<<towelup>>
<<endcombat>>
<<advancelesson>>
<<if $phase is 1>>
<<set $phase to 0>>
수업이 끝났음을 알리는 종이 울린다. 당신은 교실을 떠난다.
<br><br>
<<link [[다음|Hallways]]>><</link>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (8900 - $allure)>>
<<eventsscience>>
<<else>>
<<eventssciencesafe>>
<</if>>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<generates1>><<generates2>><<generates3>><<generates4>><<generates5>><<generates6>><<maninit>>
<<set $enemytrust += 100>>
Still flushed from your play, you sprawl yourself across your desk. You fix a <<person1>><<person>> with your gaze, knowing <<hes>> more curious than most. "The teacher is gone, we should make the most of it. Why don't you come over here," you say. "I need someone to scratch my itch."
<br><br>
<<He>> walks over to you, you take <<his>> hand and place it on your <<breasts>>. <<Hes>> hesitant at first, but soon becomes more bold. You invite others to join, and soon a ring has formed around you. Other students remain seated, more embarrassed than aroused by your behaviour.<<famesex 30>><<promiscuity5>>
<br><br>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[다음|Maths Lesson Gang Bang Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|Maths Lesson Gang Bang Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[다음|Maths Lesson Gang Bang Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|Maths Lesson Gang Bang]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $finish is 1>>
The crowd backs away from you as you sit back up. You wonder if they might start doing things to each other, but they don't seem comfortable with the idea.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The other students lie around your desk in a satisfied pile.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
You knock the students away from you. They get the hint, and cease pestering you.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<npc River>><<person1>>
River soon comes to and looks around with bleary eyes. <<He>> fixes you with a gaze, but doesn't say anything. <<He>> climbs to <<his>> feet and continues the lesson as if nothing happened.
<br><br>
<<link [[다음|Maths Lesson Daydream]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "school">><<effects>>
<<if $pronoun is "m">>You unzip <<his>> fly<<else>>You lift up <<his>> skirt<</if>> and <<if $NPCList[0].penis isnot "none">>rub <<his>> penis.<<else>>rub <<his>> pussy.<</if>> <<He>> leans forward and faces <<his>> desk to conceal <<his>> reaction. <<He>> doesn't last long, and cums on your fingers before anyone notices.
<br><br>
You pull your hand away. "S-see," <<he>> gasps. "That wasn't so bad, was it? Don't worry pervert, your secret's safe with me."
<br><br>
<<clotheson>>
<<endmasturbation>>
<<endcombat>>
<<link [[다음|English Lesson Daydream]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<effects>>
<<if $pronoun is "m">>You unzip <<his>> fly<<else>>You lift up <<his>> skirt<</if>> and <<if $NPCList[0].penis isnot "none">>rub <<his>> penis.<<else>>rub <<his>> pussy.<</if>> <<He>> leans forward and faces <<his>> desk to conceal <<his>> reaction. <<He>> doesn't last long, and cums on your fingers before anyone notices.
<br><br>
"S-see," <<he>> gasps. "That wasn't so bad, was it? Don't worry pervert, your secret's safe with me."
<br><br>
<<He>> tries to pull <<his>> desk and chair away, but you grab <<his>> <<if $NPCList[0].penis isnot "none">>penis<<else>>pussy<</if>> and stop <<him>>. You lean closer, "I'm not done yet," you coo into <<his>> ear. You recommence rubbing.
<br><br>
<<He>> lasts a bit longer this time, but still cums pretty quickly. You keep teasing <<him>> through <<his>> orgasm, making <<him>> squirm. "Careful," you whisper. "You don't want people to see you like this, right?"
<br><br>
After a minute <<he>> cums again. "That was the third time," you say as <<he>> stops shaking. "Right in the middle of the classroom. Who's the pervert now?"
<br><br>
"P-please," <<he>> whimpers. "No more,"
<br><br>
Doren is getting close, so you pull away. The <<person>> shunts <<his>> chair far away from you. You think <<he>> learned <<his>> lesson.
<<promiscuity4>>
<br><br>
<<clotheson>>
<<endmasturbation>>
<<endcombat>>
<<link [[다음|English Lesson Daydream]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<effects>>
"Suit yourself," <<he>> says. "Hey everyone," <<he>> lifts your arm into the air as heads turn to look. "I caught this perv masturbating."
<br><br>
You try to protest, but your flushed face gives the truth away. <<if $exposed gte 1>>Not to mention your dishevelled clothing.<</if>> You wrench your arm away from the <<person>> as the class bursts into laughter.
<br><br>
<<fameexhibitionism 30>>
<<clotheson>>
<<endmasturbation>>
<<endcombat>>
<<npc Doren>><<person1>>Doren makes <<his>> way over and stands beside your desk. "I can't ignore this I'm afraid. Leighton will want to see you in detention." <<He>> looks concerned.
<br><br>
<<link [[Nod|English Lesson Daydream]]>><<endevent>><</link>>
<br>
<<link [[Stare down in shame|English Events Masturbation Stare]]>><<trauma 6>><<stress 6>><<status -10>><<npcincr Doren love 1>><</link>><<gtrauma>><<gstress>><<lcool>>
<br><<set $outside to 0>><<set $location to "school">><<effects>>
Doren looks around the classroom. "Be quiet!" <<he>> bellows. The class falls silent.
<br><br>
<<if $dorenhonest isnot 1>>
<<person1>>Doren looks back at you. "I'd like to speak to you outside. Come on." You follow <<him>> from the classroom, keeping your head bowed and knowing everyone must be staring at you.
<br><br>
<<He>> shuts the door behind you and speaks in an uncharacteristically quiet tone. "Is everything alright <<lass>>, or is there something you want to tell me about?"
<br><br>
<<link [[Be honest|English Events Honest]]>><<npcincr Doren love 1>><<stress 6>><<trauma -6>><</link>><<gstress>><<ltrauma>>
<br>
<<link [[Say you're fine|English Events Masturbation Fine]]>><</link>>
<br>
<<else>>
<<endevent>>
<<link [[다음|English Lesson Daydream]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<effects>>
You put on a brave face and tell <<him>> you're fine. "Okay. If you say so," <<he>> says. "Now let's get back to class before they break a window."
<br><br>
<<endevent>>
<<link [[다음|English Lesson Daydream]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<effects>>
<<if $player.penisExist and $worn.genitals.name is "chastity cage" and $worn.genitals.origin is "Winter">>
<<if $worn.under_lower.type.includes("naked")>>
You <<nervously>> remove your $worn.lower.name while trying to keep your <<genitals>> concealed from the teacher. "I'll overlook your lack of underwear, this time," <<he>> says.
<<else>>
You <<nervously>> remove your $worn.lower.name and $worn.under_lower.name while trying to keep your <<genitals>> concealed from the teacher.
<<underlowerstrip>>
<</if>>
As Winter moves your hands <<his>> eyes widen. "Oh," <<he>> says. "You're already locked up, and it wasn't enough?" <<He>> thinks for a moment. "I found the key to the chastity cage you're wearing, lets take this a step further." <<He>> pulls a key from <<his>> pocket and unlocks the cage from around your penis.
<<set $worn.genitals.type.push("broken")>>
<<genitalsruined>>
<<if $vaginalchastityparasite isnot 0>>
<span class="pink">With the chastity belt gone, the $vaginalchastityparasite fall out of your vagina.</span>
<<set $vaginalchastityparasite to 0>>
<</if>>
<<if $penilechastityparasite isnot 0>>
<span class="pink">With the chastity belt gone, the $penilechastityparasite fall off of your penis.</span>
<<set $penilechastityparasite to 0>>
<</if>>
<br><br>
<<genitalswear 1>>
<<set $worn.genitals.origin to "Winter">>
<<He>> wraps the belt around your waist. The lock shuts with a loud click. "There," <<he>> says. "No more temptation for you, I wouldn't let others see it if I were you."
<br><br>
<<if $submissive gte 1150>>
"Will you let me out?" you ask.
<<elseif $submissive lte 850>>
"This is humiliating." you say. "Where's the key?"
<<else>>
"When will you let me out?" you ask.
<</if>>
<br><br>
<<He>> shrugs. "The key to the belt is long lost. Hopefully by the time you get out you'll have developed some self control." <<He>> stands up. "Now let's get back to class."
<br><br>
<<endevent>>
<<link [[다음|History Lesson Daydream]]>><<clotheson>><</link>>
<<elseif $worn.genitals.type.includes("chastity")>>
<<if $worn.under_lower.type.includes("naked")>>
You <<nervously>> remove your $worn.lower.name while trying to keep your <<genitals>> concealed from the teacher. "I'll overlook your lack of underwear, this time," <<he>> says.
<<else>>
You <<nervously>> remove your $worn.lower.name and $worn.under_lower.name while trying to keep your <<genitals>> concealed from the teacher.
<<underlowerstrip>>
<</if>>
As Winter moves your hands <<his>> eyes widen. "Oh," <<he>> says. "You're already locked up, and it wasn't enough?" <<He>> thinks for a moment. "There's only one thing for it." <<He>> sits on the box and bends you over <<his>> knee.
<<lowerstrip>>
<br><br>
<<link [[다음|History Masturbate Spank]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<if $worn.under_lower.type.includes("naked")>>
You remove your $worn.lower.name while trying to keep your <<genitals>> concealed from the teacher. "I'll overlook your lack of underwear, this time," <<he>> says.
<<else>>
You remove your $worn.lower.name and $worn.under_lower.name while trying to keep your <<genitals>> concealed from the teacher.
<<underlowerstrip>>
<</if>>
<<lowerstrip>>
<<if $player.gender is "h">>
If <<hes>> surprised by your unique genitalia, <<he>> gives no sign.
<</if>>
<<if $player.gender isnot "m">>
<<genitalswear 1>>
<<else>>
<<genitalswear 2>>
<</if>>
<<set $worn.genitals.origin to "Winter">>
<<set $genderknown.pushUnique("Winter")>>
Once naked from the waist down, <<he>> wraps the <<if $player.penisExist>>cage<<else>>belt<</if>> around your waist. The lock shuts with a loud click. "There," <<he>> says. "No more temptation for you."
<br><br>
<<if $submissive gte 1150>>
"Will you let me out?" you ask.
<<elseif $submissive lte 850>>
"This is humiliating." you say. "Where's the key?"
<<else>>
"When will you let me out?" you ask.
<</if>>
<br><br>
<<if $player.penisExist>>
<<He>> shrugs. "Maybe, not sure where the key is though.
<<else>>
<<He>> shrugs. "The key is long lost.
<</if>>
Hopefully by the time you get out you'll have developed some self control." <<He>> stands up. "Now let's get back to class."
<br><br>
<<endevent>>
<<link [[다음|History Lesson Daydream]]>><<clotheson>><</link>>
<</if>><<set $outside to 0>><<set $location to "school">><<effects>>
<<if $submissive gte 1150>>
"N-no," you say, unable to make eye contact.
<<elseif $submissive lte 850>>
"Fuck off you old pervert," you say.
<<else>>
"No," you say. "I don't want to wear it."
<</if>>
<br><br>
"I insist," <<he>> says, and lunges for you. You dodge out the way and flee the room. "We'll see how quick you are once Leighton is through with you," <<he>> shouts as you run down the corridor.
<<pass 10>>
<br><br>
<<endevent>>
<<link [[다음|Hallways]]>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>><<npcspank>><<npcidlegenitals>>
<<set $enemyanger += 150>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[다음|History Masturbate Spank Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[다음|History Masturbate Spank Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyanger lte 20>>
<span id="next"><<link [[다음|History Masturbate Spank Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[다음|History Masturbate Spank]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "school">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"You're an energetic one," <<he>> pants. <<tearful>> you follow <<him>> back to class.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<link [[다음|History Lesson Daydream]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
<<He>> recoils in pain and you squirm from <<his>> grip. "You can't run from punishment forever," <<he>> shouts. <<tearful>> you run from the room and down the corridor.
<<pass 10>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[다음|Hallways]]>><</link>>
<br>
<<else>>
<<He>> releases you. "I hope you've learnt your lesson. Masturbation causes all sorts of health problems." <<tearful>> you follow <<him>> back to class.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<link [[다음|History Lesson Daydream]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "pool">><<effects>>
You nod. <<He>> still looks concerned. "If you're sure," <<he>> says. "Tell me if you start shivering like that again. It could be dangerous." <<He>> helps you back into the pool and continues the lesson.
<br><br>
<<endcombat>>
<<link [[다음|Swimming Lesson Daydream]]>><</link>>
<br><<set $outside to 0>><<set $location to "pool">><<effects>>
You plant a kiss on <<his>> lips. <<takeKissVirginity "Mason">><<He>> recoils with a mix of confusion and horror on <<his>> face. The other students laugh and cheer. <<His>> face turns red. "Okay then," <<he>> says. "Back in the pool." <<He>> avoids looking at you for the rest of the lesson.
<<promiscuity2>>
<<endcombat>>
<<link [[다음|Swimming Lesson Daydream]]>><</link>>
<br><<effects>>
<<if $masturbationstart is 1>>
<<set $masturbationstart to 0>>
<<set $masturbationstat += 1>>
<<masturbationstart>>
Exposed yet hidden, you ogle the undressed boys. You think about what they'd do if they caught you, naked as you are. Your hands wander.
<<exhibitionism3>>
<<set $timer to random(1, 100)>>
<<set $mouth to "disabled">>
<</if>>
<<masturbationeffects>>
<<masturbationactions>>
<<if $timer lte 1>>
<<link [[계속한다|School Boy's Masturbation Caught]]>><</link>><<nexttext>>
<br>
<<else>>
<<link [[계속한다|School Boy's Masturbation]]>><</link>><<nexttext>>
<br>
<</if>>
<<if $corruptionMasturbation isnot true and random(0,3) gt $orgasmcurrent and $corruption_slime gt ($willpower / 10)>>
<<link [[그만둔다|$passage]]>><<set $corruptionMasturbation to true>><</link>>
<<elseif $corruptionMasturbation isnot true>>
<<link [[그만둔다|School Boy's Masturbation Finish]]>><<set $finish to 1>><</link>>
<<else>>
당신의 귀에 있는 슬라임은 당신이 멈추는 것을 허락하지 않을 것이다.
<</if>>
<br><<effects>>
One of the boys glances in your direction. You back away from the door, your heart pounding.
<br><br>
<<endmasturbation>>
<<clotheson>>
<<endcombat>>
<<link [[다음|School Pool Entrance]]>><</link>>
<br><<effects>>
<<endmasturbation>>
<<endcombat>>
<<generatesm1>><<person1>>
<<if $rng gte 81>>
You hear a thud from behind. A <<person>> stands gaping at you, <<his>> bag on the floor beside <<him>>. <<He>> blinks free of <<his>> shock and grins."Guys!" <<he>> shouts. "You have an audience." The changing room falls silent.
<br><br>
<<if $exhibitionism gte 75>>
<<link [[Enter|School Boy's Exhibitionism]]>><<detention 3>><</link>><<gdelinquency>><<exhibitionist5>>
<br>
<</if>>
<<link [[Run|School Boy's Run]]>><</link>>
<br>
<<else>>
You hear a thud from behind. A <<person>> stands gaping at you, <<his>> bag on the floor beside <<him>>. Blushing, <<he>> grabs <<his>> bag and runs the way <<he>> came.
<<gstress>><<stress 3>>
<br><br>
<<clotheson>>
<<link [[다음|School Pool Entrance]]>><</link>>
<br>
<</if>><<effects>>
<<if $masturbationstart is 1>>
<<set $masturbationstart to 0>>
<<set $masturbationstat += 1>>
<<masturbationstart>>
Exposed yet hidden, you ogle the undressed girls. You think about what they'd do if they caught you, naked as you are. Your hands wander.
<<exhibitionism3>>
<<set $timer to random(1, 100)>>
<<set $mouth to "disabled">>
<</if>>
<<masturbationeffects>>
<<masturbationactions>>
<<if $timer lte 1>>
<<link [[계속한다|School Girl's Masturbation Caught]]>><</link>><<nexttext>>
<br>
<<else>>
<<link [[계속한다|School Girl's Masturbation]]>><</link>><<nexttext>>
<br>
<</if>>
<<if $corruptionMasturbation isnot true and random(0,3) gt $orgasmcurrent and $corruption_slime gt ($willpower / 10)>>
<<link [[그만둔다|$passage]]>><<set $corruptionMasturbation to true>><</link>>
<<elseif $corruptionMasturbation isnot true>>
<<link [[그만둔다|School Girl's Masturbation Finish]]>><<set $finish to 1>><</link>>
<<else>>
당신의 귀에 있는 슬라임은 당신이 멈추는 것을 허락하지 않을 것이다.
<</if>>
<br><<effects>>
One of the girls glances in your direction. You back away from the door, your heart pounding.
<br><br>
<<endmasturbation>>
<<clotheson>>
<<endcombat>>
<<link [[다음|School Pool Entrance]]>><</link>>
<br><<effects>>
<<endmasturbation>>
<<endcombat>>
<<generatesf1>><<person1>>
<<if $rng gte 81>>
You hear a thud from behind. A <<person>> stands gaping at you, <<his>> bag on the floor beside <<him>>. <<He>> blinks free of <<his>> shock and grins. "Girls!" <<he>> shouts. "You have an audience." The changing room falls silent.
<br><br>
<<if $exhibitionism gte 75>>
<<link [[Enter|School Girl's Exhibitionism]]>><<detention 3>><</link>><<gdelinquency>><<exhibitionist5>>
<br>
<</if>>
<<link [[Run|School Girl's Run]]>><</link>>
<br>
<<else>>
You hear a thud from behind. A <<person>> stands gaping at you, <<his>> bag on the floor beside <<him>>. Blushing, <<he>> grabs <<his>> bag and runs the way <<he>> came.
<<gstress>><<stress 3>>
<br><br>
<<clotheson>>
<<link [[다음|School Pool Entrance]]>><</link>>
<br>
<</if>><<effects>>
<<if $masturbationstart is 1>>
<<set $masturbationstart to 0>>
<<set $masturbationstat += 1>>
<<masturbationstart>>
<<set $timer to random(5, 50)>>
<</if>>
당신은 자신을 애무한다. <<if $phase2 is 1>>They watch<<else>>The <<person1>><<person>> watches<</if>> with great interest.
<<garousal>><<genitalarousal 50>>
<br><br>
<<if $orgasmdown gte 1>>
<<set $timer -= 5>>
<<if $phase2 is 1>>They watch<<else>>The <<person1>><<person>> watches<</if>> your climax with awe. "Look at <<phim>> go!"
<</if>>
<<masturbationeffects>>
<<masturbationactions>>
<<if $timer lte 0>>
<<link [[계속한다|Toilets Watched Masturbation Finish]]>><</link>><<nexttext>>
<br>
<<else>>
<<link [[계속한다|Toilets Watched Masturbation]]>><</link>><<nexttext>>
<br>
<</if>>
<<if $corruptionMasturbation isnot true and random(0,3) gt $orgasmcurrent and $corruption_slime gt ($willpower / 10)>>
<<link [[그만둔다|$passage]]>><<set $corruptionMasturbation to true>><</link>>
<<elseif $corruptionMasturbation isnot true>>
<<link [[그만둔다|Toilets Watched Masturbation Finish]]>><<set $finish to 1>><</link>>
<<else>>
당신의 귀에 있는 슬라임은 당신이 멈추는 것을 허락하지 않을 것이다.
<</if>>
<br><<effects>>
<<if $timer lte 0>>
The <<person1>><<person>> steps forward. "I think <<if $phase2 is 1>>we<<else>>I<</if>>'ve seen enough. Time to get hands-on." You try to stop touching yourself, but you can't control your spasms. <<if $phase2 is 1>>They block<<else>><<He>> blocks<</if>> you in the stall.
<<saveNPC 0 toilets_1>>
<<if $phase2 is 1>>
<<set _phasetemp to 1>>
<<saveNPC 1 toilets_2>>
<</if>>
<<endmasturbation>>
<<endcombat>>
<<loadNPC 0 toilets_1>>
<<if _phasetemp is 1>>
<<set $phase2 to 1>>
<<loadNPC 1 toilets_2>>
<</if>>
<br><br>
<<link [[다음|Toilets Molestation]]>><<set $molestationstart to 1>><</link>>
<<else>>
You decide <<if $phase2 is 1>>they've<<else>><<hes>><</if>> seen enough.
<<if $orgasmcurrent is 0>>
<<saveNPC 0 toilets_1>>
<<if $phase2 is 1>>
<<set _phasetemp to 1>>
<<saveNPC 1 toilets_2>>
<</if>>
<<endmasturbation>>
<<endcombat>>
<<loadNPC 0 toilets_1>>
<<if _phasetemp is 1>>
<<set $phase2 to 1>>
<<loadNPC 1 toilets_2>>
<</if>>
"That was pretty pathetic, you didn't even finish!" <<if $phase2 is 1>>The <<person2>><<person>> nods in agreement.<</if>> "I think <<print ($phase2 is 1 ? "we" : "I")>> need to punish you for teasing us." <<if $phase2 is 1>>They step to<<else>><<person1>><<He>> steps<</if>> toward you, blocking you in the stall.
<br><br>
<<link [[다음|Toilets Molestation]]>><<set $molestationstart to 1>><</link>>
<<else>>
<<endmasturbation>>
<br>
You spread your legs wide, giving <<if $phase2 is 1>>them<<else>><<him>><</if>> a perfect view of the aftermath. <<if $phase2 is 1>>They stand<<else>><<He>> stands<</if>> stunned.
<br><br>
You stand up, and make sure to rub right up against the <<person1>><<person>> as you exit the stall. <<flaunting>> <<if $phase2 is 1>>they eye<<else>><<he>> eyes<</if>> you closely as you
<<storeon $bus "check">>
<<if _store_check is 1>>
<<storeon $bus>>
retrieve your clothes, and slowly dress in front of <<if $phase2 is 1>>them<<else>><<him>><</if>>,
<<else>>
look at yourself in the mirror, giving <<if $phase2 is 1>>one of them<<else>><<him>><</if>> a wink and
<</if>>giving your <<bottom>> a wiggle as you do so. They make no other moves towards you.
<<clotheson>>
<<endcombat>>
<<link [[Leave|Park]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</if>><<effects>>
<<upperstrip>><<lowerstrip>>
<<if $masturbationstart is 1>>
<<set $masturbationstart to 0>>
<<set $masturbationstat += 1>>
<<masturbationstart>>
<br>
You take off your clothes, it's your home so there's no reason to be shy.
<br>
You feel safer doing this here anyway, hopefully nobody is going to barge in.
<!-- Robin can take a peek at you after school hours! -->
<<run getRobinLocation()>>
<<if $rng gte 70 and $schoolday is 1 and $hour gte 15 and _robin_location is "orphanage" and $NPCName[$NPCNameList.indexOf("Robin")].lust gte 2 and $NPCName[$NPCNameList.indexOf("Robin")].love gte 50>>
<br>
You are already naked and lying on the bed with exposed <<genitals>> when suddenly your door opens.
<br>
"Oh.."
<br>
That's all you hear from Robin as <<his>> eyes bulge out looking directly at your <<genitals>>.
<br>
"S-Sorry, I-I didn't.."
<br>
<<if $exhibitionism gte 35>>
<<He>> is probably more embarrassed than you and you don't even try to cover your exposed parts.
<br>
<<else>>
<<He>> is just as embarrassed as you. You try to quickly cover your exposed parts.
<br>
<</if>>
<!-- Maybe add another event here if the love and lust is high enough Robin joins?-->
"I-I'm sorry!" <<he>> stutters, face completely red. <<He>> turns around and closes your door in a hurry.
<br><br>
<<npcincr Robin love 1>><<npcincr Robin lust 2>>
<br><br>
<<link [[계속한다|Home Masturbation]]>><</link>><<nexttext>>
<br>
<<if $corruptionMasturbation isnot true and random(0,3) gt $orgasmcurrent and $corruption_slime gt ($willpower / 10)>>
<<link [[그만둔다|$passage]]>><<set $corruptionMasturbation to true>><</link>>
<<elseif $corruptionMasturbation isnot true>>
<<link [[그만둔다|Home Masturbation Finish]]>><<set $finish to 1>><</link>>
<<else>>
당신의 귀에 있는 슬라임은 당신이 멈추는 것을 허락하지 않을 것이다.
<</if>>
<br>
<</if>>
<br><br>
<</if>>
<<masturbationeffects>>
<<masturbationactions>>
<<link [[계속한다|Home Masturbation]]>><</link>><<nexttext>>
<br>
<<if $corruptionMasturbation isnot true and random(0,3) gt $orgasmcurrent and $corruption_slime gt ($willpower / 10)>>
<<link [[그만둔다|$passage]]>><<set $corruptionMasturbation to true>><</link>>
<<elseif $corruptionMasturbation isnot true>>
<<link [[그만둔다|Home Masturbation Finish]]>><<set $finish to 1>><</link>>
<<else>>
당신의 귀에 있는 슬라임은 당신이 멈추는 것을 허락하지 않을 것이다.
<</if>>
<br><<effects>>
There's not much of a thrill doing this here, but at least you feel refreshed.
<br><br>
<<endmasturbation>>
<<endcombat>>
<<link [[다음|Bathroom]]>><<clotheson>><</link>>
<br><<effects>>
<<if $masturbationstart is 1>>
You wonder what Alex would say if <<nnpc_he "Alex">> caught you doing this.
<<set $masturbationstart to 0>>
<<set $masturbationstat += 1>>
<<masturbationstart>>
<</if>>
<<masturbationeffects>>
<<masturbationactions>>
<<link [[계속한다|$passage]]>><</link>><<nexttext>>
<br>
<<if $corruptionMasturbation isnot true and random(0,3) gt $orgasmcurrent and $corruption_slime gt ($willpower / 10)>>
<<link [[그만둔다|$passage]]>><<set $corruptionMasturbation to true>><</link>>
<<elseif $corruptionMasturbation isnot true>>
<<link [[그만둔다|Farm Shower Masturbation Finish]]>><<set $finish to 1>><</link>>
<<else>>
당신의 귀에 있는 슬라임은 당신이 멈추는 것을 허락하지 않을 것이다.
<</if>>
<br><<effects>>
<<if random(0,100) gte Math.clamp(108 - ($masturbationorgasm * 4),60,100) and $daystate isnot "night">>
<<endmasturbation>>
<<endcombat>>
<<npc Alex>><<person1>>As you get up, you notice the open door with a blushing Alex holding onto the handle.
<<if $NPCName[$NPCNameList.indexOf("Alex")].dom gte 20>>
<<He>> hesitates, then steps forward and closes the door behind <<him>>. "You sure looked like you were having fun there, may I join in?" <<he>> says, pushing you against the wall.
<br><br>
<<if $promiscuity gte 15>>
<<link [[Allow|Farm Shower Masturbation Sex]]>><<set $sexstart to 1>><<npcincr Alex dom 1>><<npcincr Alex love 1>><</link>><<gdom>><<glove>>
<br>
<</if>>
<<link [[Rush past|Farm Work]]>><<clotheson>><<npcincr Alex lust 5>><<endevent>><</link>><<gglust>>
<<else>>
<<He>> hesitates, then shuts the door. You get up and wash until you're squeaky clean again.<<wash>>
<br><br>
<<link [[다음|Farm Work]]>><<clotheson>><<npcincr Alex lust 2>><<endevent>><</link>><<glust>>
<br>
<</if>>
<<else>>
<<endmasturbation>>
<<endcombat>>
You get up and wash until you're squeaky clean again.<<wash>>
<br><br>
<<link [[다음|Farm Work]]>><<clotheson>><</link>>
<</if>><<widget "masturbationSlimeControl">>
<<if $leftaction is 0 or $leftaction is "mrest">>
<<set $leftaction to "slime">>
<</if>>
<<if $rightaction is 0 or $rightaction is "mrest">>
<<set $rightaction to "slime">>
<</if>>
<<if $leftaction is "mpenisstop" or $leftaction is "mvaginastop" or $leftaction is "manusstop">>
<span class="red">슬라임이 당신의 왼쪽 손을 움직이지 못하게 한다.</span>
<<set $leftaction to "slime">>
<</if>>
<<if $rightaction is "mpenisstop" or $rightaction is "mvaginastop" or $rightaction is "manusstop">>
<span class="red">슬라임이 당신의 오른쪽 손을 움직이지 못하게 한다.</span>
<<set $rightaction to "slime">>
<</if>>
<span class="red">슬라임은 여전히 억지로 당신을 자위시키고 있다.</span>
<<unset _force>>
<<arousal 100>>
/*Left Arm*/
<<if $worn.over_lower.exposed is 0 and $leftaction is "slime">>
<<set $leftaction to "moverlower">>
<<elseif $worn.lower.exposed is 0 and $leftaction is "slime">>
<<set $leftaction to "mlower">>
<<elseif $worn.under_lower.exposed is 0 and $leftaction is "slime">>
<<set $leftaction to "munder">>
<</if>>
<<if $leftarm is 0>>
<<if ($player.penisExist and !$worn.genitals.type.includes("chastity") and $leftaction is "slime") or ($player.penisExist and !$worn.genitals.type.includes("chastity") and $leftaction is "mchest" and $rng gte 97)>>
<<set $leftaction to "mpenisentrance">>
<<elseif (random(0, 100) lt 25 and $worn.genitals.anal_shield isnot 1 and $leftaction is "slime") or ($leftaction is "mchest" and $worn.genitals.anal_shield isnot 1 and $rng gte 97)>>
<<set $leftaction to "manusentrance">>
<<elseif $leftaction is "slime">>
<<set $leftaction to "mchest">>
<</if>>
<<set $delayLeft to 2>>
<</if>>
<<if $leftarm is "mpenisentrance" and $delayLeft is 0>>
<<set $leftaction to "mpenisshaft">>
<</if>>
<<if $leftarm is "manusentrance" and $delayLeft is 0>>
<<set $leftaction to "manus">>
<<set $delayLeft to 2>>
<</if>>
<<if $leftarm is "manus" and $delayLeft is 0 and $player.penisExist>>
<<set $leftaction to "manusprostate">>
<</if>>
/*Right Arm*/
<<if $worn.over_upper.exposed is 0 and $rightaction is "slime">>
<<set $rightaction to "moverupper">>
<<elseif $worn.upper.exposed is 0 and $rightaction is "slime">>
<<set $rightaction to "mupper">>
<<elseif $worn.upper.exposed is 0 and $rightaction is "slime">>
<<set $rightaction to "munder_upper">>
<</if>>
<<if $rightarm is 0>>
<<if ($player.vaginaExist and !$worn.genitals.type.includes("chastity") and $rightaction is "slime") or ($player.vaginaExist and !$worn.genitals.type.includes("chastity") and $rightaction is "mchest" and $rng lte 3)>>
<<set $rightaction to "mvaginaentrance">>
<<elseif (random(0, 100) lt 25 and $worn.genitals.anal_shield isnot 1 and $rightaction is "slime") or ($rightaction is "mchest" and $worn.genitals.anal_shield isnot 1 and $rng lte 3)>>
<<set $rightaction to "manusentrance">>
<<elseif $rightaction is "slime">>
<<set $rightaction to "mchest">>
<</if>>
<<set $delayRight to 2>>
<</if>>
<<if $rightarm is "mvaginaentrance" and $delayRight is 0>>
<<set $rightaction to "mvaginaclit">>
<</if>>
<<if $rightarm is "manusentrance" and $delayRight is 0>>
<<set $rightaction to "manus">>
<<set $delayRight to 2>>
<</if>>
<<if $rightarm is "manus" and $delayRight is 0 and $player.penisExist>>
<<set $rightaction to "manusprostate">>
<</if>>
<<if $delayLeft is not undefined>>
<<if $delayLeft gt 0>>
<<set $delayLeft -= 1>>
<</if>>
<</if>>
<<if $delayRight is not undefined>>
<<if $delayRight gt 0>>
<<set $delayRight -= 1>>
<</if>>
<</if>>
<</widget>><<widget "endmasturbation">>
<<if $possessed>>
<<if $masturbationorgasm is 0>>
당신은 절정하지 않았다. 당신은 안도감을 느낀다.
<<lstress>><<stress -6>>
<</if>>
<<else>>
<<if $masturbationorgasm is 0>>
<<if $purity gte 990 and $worn.genitals.type.includes("chastity")>>
당신은 절정하지는 않았지만, 그럼에도 죄책감을 느낀다.
<<elseif $purity gte 900>>
당신은 절정하지는 않았지만, 그래도 괜찮다.
<<else>>
당신은 절정하지 못해서 짜증이 난다.
<<gstress>><<stress 6>>
<</if>>
<<elseif $masturbationorgasm is 1>>
당신은 만족감을 느낀다.
<<elseif $masturbationorgasm is 2>>
당신은 두 번 절정에 도달했다. 당신은 만족감을 느낀다.
<<elseif $masturbationorgasm lte 4>>
당신은 <<trNumber $masturbationorgasm>> 번 절정에 도달했다. 따뜻한 기운이 느껴진다.
<<elseif $masturbationorgasm lte 6>>
당신은 <<trNumber $masturbationorgasm>> 번 절정에 도달했다. 당신의 호흡이 가빠진다.
<<elseif $masturbationorgasm lte 10>>
당신은 <<trNumber $masturbationorgasm>> 번 절정에 도달했다. 지친다.
<<elseif $masturbationorgasm lte 15>>
당신은 <<trNumber $masturbationorgasm>> 번 절정에 도달했다. 당신은 병사 수준의 체력을 가진 게 틀림없다.
<<elseif $masturbationorgasm lte 20>>
당신은 <<trNumber $masturbationorgasm>> 번 절정에 도달했다. 점점 바보같아지고 있다.
<<elseif $masturbationorgasm lte 30>>
당신은 <<trNumber $masturbationorgasm>> 번 절정에 도달했다. 당신의 몸이 견딜 수 있을까?
<<elseif $masturbationorgasm lte 50>>
당신은 <<trNumber $masturbationorgasm>> 번 절정에 도달했다. 스트레스를 푸는 다른 방법도 많다는 걸 알아두자.
<<elseif $masturbationorgasm lte 100>>
당신은 <<trNumber $masturbationorgasm>> 번 절정에 도달했다. 차라리 촉수 괴물이 당신보다는 절제력이 있을 것이다.
<<else>>
당신은 <<trNumber $masturbationorgasm>> 번 절정에 도달했다. 당신 혹시 미친 건 아닌가? 아니면 촉수 괴물의 신이 되고 싶어서 이러고 있는 건가?
<</if>>
<</if>>
<<if $masturbationorgasm gt 50>>
<<earnFeat "Producer of Lewd Fluids">>
<</if>>
<<if $masturbationorgasm gt 100 or ($masturbation_bowl is 1 and Math.floor(($masturbation_fluid / 30)) gte 15)>>
<<earnFeat "Literally Buckets">>
<</if>>
<<if $purity gte 990 and $worn.genitals.type.includes("chastity")>>
다른 <<girlsPost "도">> 이런 걸 하는 걸까, 아니면 당신만 별종인 걸까?
<</if>>
<br>
<<if $masturbation_bowl is 1>>
<<masturbationbowlimage>>
<<set $masturbation_fluid to ($masturbation_semen + $masturbation_milk + $masturbation_vaginaFluid)>>
<<if $masturbation_fluid gt $creamstat>>
<<set $creamstat to $masturbation_fluid>>
<</if>>
<<if $masturbation_fluid gt 0>>
<<set $_liquids to []>>
<<if $masturbation_milk gt 0>><<set $_liquids.push("모유")>><</if>>
<<if $masturbation_semen gt 0>><<set $_liquids.push("정액")>><</if>>
<<if $masturbation_vaginaFluid gt 0>><<set $_liquids.push("애액")>><</if>>
<<if $_liquids.length is 3>>
<span class="gold">당신은 <<print ($masturbation_fluid).toFixed(1)>> mL 의 모유, 정액, 그리고 애액을 얻었다.</span>
<<else>>
<span class="gold">당신은 <<print ($masturbation_fluid).toFixed(1)>> mL 의 <<getPostNum $_liquids[0]>><<trPost _postNum "과" "sep">><<print $_liquids.join(_trPost+" ")>><<getPostNum $_liquids[$_liquids.length-1]>><<trPost _postNum "을" "sep">>_trPost 얻었다.</span>
<</if>>
<<else>>
당신은 모유나 다른 체액을 짜내는 데 실패했다.
<</if>>
<</if>>
<<set $masturbation_bowl to 0>>
<<set $masturbation_semen to 0>>
<<set $masturbation_milk to 0>>
<<set $masturbation_vaginaFluid to 0>>
<<set $leftactiondefault to 0>>
<<set $rightactiondefault to 0>>
<<set $leftaction to 0>>
<<set $rightaction to 0>>
<<set $mouthactiondefault to 0>>
<<set $mouthaction to 0>>
<<set $mouth to 0>>
<<set $mouthstate to 0>>
<<set $penisuse to 0>>
<<set $vaginaactiondefault to 0>>
<<set $vaginaaction to 0>>
<<set $vaginause to 0>>
<<set $vaginastate to ($player.vaginaExist ? 0 : "none")>>
<<set $anusactiondefault to 0>>
<<set $anusaction to 0>>
<<set $anususe to 0>>
<<set $anusstate to 0>>
<<if $leftarm isnot "bound">>
<<set $leftarm to 0>>
<</if>>
<<if $rightarm isnot "bound">>
<<set $rightarm to 0>>
<</if>>
<<unset $delayLeft>>
<<unset $delayRight>>
<<unset $corruptionMasturbation>>
<<unset $corruptionMasturbationCount>>
<<unset $leftFingersSemen>>
<<unset $rightFingersSemen>>
<<set $masturbationorgasmsemen to 0>>
<<if $semenInVagina is true>>
<<recordVaginalSperm "pc" "pc" "human">>
<<unset $semenInVagina>>
<</if>>
<<unset $ballsText>>
<<unset $fingersInVagina>>
<<unset $vaginaFingerLimit>>
<<unset $selfsuckDepth>>
<<unset $selfsuckLimit>>
<<unset $penisHeight>>
<<unset $canSelfSuckPenis>>
<<unset $canSelfSuckVagina>>
<<unset $currentToyLeft>>
<<unset $currentToyRight>>
<</widget>>
<<widget "masturbationstart">>
<<if $leftarm isnot "bound">>
<<set $leftarm to 0>>
<<set $leftaction to 0>>
<</if>>
<<set $leftactiondefault to "mrest">>
<<if $rightarm isnot "bound">>
<<set $rightarm to 0>>
<<set $rightaction to 0>>
<</if>>
<<set $rightactiondefault to "mrest">>
<<set $mouth to 0>>
<<set $mouthactiondefault to "mrest">>
<<set $mouthaction to 0>>
<<switch $player.gender>>
<<case "f">>
<<set $vaginause to 0>>
<<set $penisuse to "none">>
<<case "m">>
<<set $penisuse to 0>>
<<set $vaginause to "none">>
<<case "h">>
<<set $vaginause to 0>>
<<set $penisuse to 0>>
<</switch>>
<<set $vaginaactiondefault to "mrest">>
<<set $vaginaaction to 0>>
<<set $anusactiondefault to "mrest">>
<<set $anusaction to 0>>
<<set $anususe to 0>>
<<set $masturbationorgasmsemen to 0>>
<<set $fingersInVagina to 0>>
<<if $player.virginity.vaginal is true and $sexStats.vagina.pregnancy.totalBirthEvents is 0>>
<!-- if virgin, limit is 2 -->
<<set $vaginaFingerLimit to 2>>
<<else>>
<<if $vaginalskill gte 600 or $demon gte 3>> <!-- Demons are stretchy. -->
<<set $vaginaFingerLimit to 5>>
<<elseif $vaginalskill gte 200 or $demon gte 1>>
<<set $vaginaFingerLimit to 4>>
<<else>>
<<set $vaginaFingerLimit to 3>>
<</if>>
<</if>>
/* note: we're setting $ballssize here because the variable exists but isn't used anywhere else YET. when a true implementation is attempted, remove this. */
<<set $ballssize to $player.penissize>>
<<silently>>
<<ballsize>><<set $ballsText to _text_output + " ">>
<<testiclesPost>><<set $ballsText += _trResult>>
<</silently>>
<<selfsuckchecks>>
<<if $possessed>>
그것은 당신의 양손으로 당신의 몸을 애무한다.
<<if $purity gte 990>>
당신은 혐오감을 느끼지만, 당신을 통제할 수가 없다.
<<elseif $purity gte 900>>
당신은 계속하고 싶지 않다.
<<else>>
당신의 더 나은 판단에도 불구하고, 당신은 만져지는 것을 갈망한다.
<</if>>
<<elseif !$worn.genitals.type.includes("chastity")>>
당신은 <<genitalsPost 1 "을">> 애무하고 있다.
<<if $purity gte 990>>
이 이상으로 무슨 일을 한다면 죄책감을 느끼겠지만, 기분은 정말 좋다.
<<elseif $purity gte 900>>
조금 더 해도 괜찮지 않을까?
<<else>>
당신은 <<genitalsPost 1 "을">> 계속 만지고 싶다.
<</if>>
<</if>>
<br><br>
<</widget>>
<<widget "masturbationbowl">>
<<set $masturbation_fluid to ($masturbation_semen + $masturbation_milk + $masturbation_vaginaFluid)>>
<<if $masturbation_fluid gt $creamstat>>
<<set $creamstat to $masturbation_fluid>>
<</if>>
<<masturbationbowlimage>>
당신은 <<print ($masturbation_fluid).toFixed(1)>> mL 의 액체를 얻었다.
<</widget>>
<<widget "masturbationbowlimage">>
<<if $images is 1>>
<<set _masturbation_temp to Math.floor(($masturbation_fluid / 30))>>
<div id="divbowl">
<img id="map" src="img/misc/icon/masturbationbowl.png">
<<if $masturbation_fluid gte 900>>
<img id="maparrow" src="img/misc/icon/masturbationbowl30.png">
<<elseif $masturbation_fluid gte 30>>
<img id="maparrow" @src="'img/misc/icon/masturbationbowl' + _masturbation_temp + '.png'">
<</if>>
</div>
<</if>>
<</widget>>
/* these checks only determine if it could be possible. they do not check for current obstructions like clothing or hands. */
<<widget "selfsuckchecks">>
<<if $worn.genitals.type.includes("chastity")>>
<<set $canSelfSuckVagina to false>>
<<set $canSelfSuckPenis to false>>
<<else>>
<<set $_danceSkillLimit to Math.clamp(Math.ceil((800 - $danceskill)/200), 0, 4)>>
<<set $_catFlexLimit to Math.clamp((6 - $cat), 0, 4)>>
<<if $player.penisExist>>
/* <<set setup.penisHeightLevels to ["base", "waist", "midriff", "chest"]>> */
/* the above comment is a reminder of how high the player's penis can reach. however, it's not useful in the code at the moment. */
/* lower number means harder to reach; the player has to get their head lower down to reach it. */
<<set $penisHeight to [0,0,0,1,1,2,3][$player.penissize + 2]>>
<<set $canSelfSuckPenis to ($penisHeight gte $_danceSkillLimit) or ($penisHeight gte $_catFlexLimit)>>
<<set $selfsuckLimit to $penisHeight - ($_danceSkillLimit lt $_catFlexLimit ? $_danceSkillLimit : $_catFlexLimit)>>
<<set $selfsuckDepth to 0>>
<</if>>
<<if $player.vaginaExist>>
<<set $canSelfSuckVagina to ((0 gte $_danceSkillLimit) or (0 gte $_catFlexLimit))>>
<</if>>
<</if>>
<</widget>>
<<widget "addVaginalWetness">>
<<if _args[0] and _args[0] gt 0 and $player.vaginaExist>>
<!-- Scale the wetness change based on arousal -->
<<set $_change to _args[0] * Math.pow(($arousal+6000)/10000, 2)>>
<!-- Make it harder to build up wetness the closer you are to max wetness. -->
<<set $_wetnessPercent to Math.clamp($vaginaArousalWetness / 100, 0, 1)>>
<<set $_change to Math.floor($_change * (1 - $_wetnessPercent))>>
<!-- In summery: Having high arousal causes larger wetness gains, while being near max wetness causes lower wetness gains -->
<<set $vaginaArousalWetness += $_change>>
<<set $vaginaArousalWetness to Math.clamp($vaginaArousalWetness, 0, 100)>>
<</if>>
<</widget>><<location town>><<effects>>
<<endcombat>>
<<link [[Test]]>><</link>>
<br><br><<set $NPCName[$NPCNameList.indexOf("Robin")].love to 50>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].love gte 50>>
<</if>>
<<link [["Ask " + $NPCList[0].pronouns.him + " how " + $NPCList[0].pronouns.he + " gets in and out"|Prison Wren Ask 2]]>><</link>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>><<promiscuity5>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
Text about the aftermath of them cumming.
<br><br>
<<tearful>> you recover.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Sex]]>><</link>>/*Point links wherever you want the player to end up*/
<<elseif $enemyhealth lte 0>>
Text about escaping.
<br><br>
<<tearful>> you recover.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Sex]]>><</link>>
<<else>>
Text about the encounter stopping because you ended it.
<br><br>
<<tearful>> you recover.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Sex]]>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<<enable_rescue>>/*Remove line if rescue is impossible*/
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
Text about the aftermath of them cumming.
<br><br>
<<tearful>> you recover.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Rape]]>><<set $molestationstart to 1>><</link>>/*Link points wherever you want the player to end up*/
<<elseif $enemyhealth lte 0>>
Text about escaping.
<br><br>
<<tearful>> you recover.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Rape]]>><<set $molestationstart to 1>><</link>>
<<else>>
<<set $rescued += 1>>/*Unnecessary if rescue is impossible*/
Text about being rescued.
<br><br>
<<tearful>> you recover.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Rape]]>><<set $molestationstart to 1>><</link>>
<</if>><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
Text about the aftermath of them cumming.
<br><br>
<<tearful>> you recover.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Fight]]>><</link>>/*Point links wherever you want the player to end up*/
<<elseif $enemyhealth lte 0>>
Text about escaping.
<br><br>
<<tearful>> you recover.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Fight]]>><</link>>
<<else>>
Text about being too hurt to fight.
<br><br>
<<tearful>> you recover.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Fight]]>><</link>>
<</if>><<effects>>
<<set $skulduggerydifficulty to 200>>
<<link [[Next|Skulduggery 2]]>><</link>><<skulduggerydifficulty>>
<br><<effects>>
Possible text describing your attempt.
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
Text describing your success.
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<link [[Next|Skulduggery]]>><</link>>
<br>
<<else>>
Text describing your failure.
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<link [[Next|Skulduggery]]>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beastNEWinit 1 dog>>/* - Delete if beasts are already generated*/
<<beastCombatInit>>
<<beastTrainGenerate>>/* - Delete if there aren't multiple beasts*/
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Beast Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Beast Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Beast Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Beast Sex]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
Insert text about the aftermath of the beast cumming.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Beast Rape]]>><<set $eventskip to 1>><</link>>
<<elseif $enemyhealth lte 0>>
Insert text about the beast running.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Beast Rape]]>><<set $eventskip to 1>><</link>>
<<else>>
Insert text about the beast stopping because you asked it to.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Beast Rape]]>><<set $eventskip to 1>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastNEWinit 2 dog>>/* - Delete if beasts are already generated*/
<<beastCombatInit>>
<<beastTrainGenerate>>/* - Delete if there aren't multiple beasts*/
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Beast Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Beast Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Beast Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
Insert text about the aftermath of the beast cumming.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Beast Rape]]>><<set $eventskip to 1>><</link>>
<<elseif $enemyhealth lte 0>>
Insert text about the beast running.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Beast Rape]]>><<set $eventskip to 1>><</link>>
<<else>><<set $rescued += 1>>
Insert text about being rescued.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Beast Rape]]>><<set $eventskip to 1>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastNEWinit 1 wolf>>
<<beastCombatInit>>
<<beastTrainGenerate>>
<<enable_rescue>>/*optional*/
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast $enemyno>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Beast Gang End]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Beast Gang End]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Beast Gang End]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Beast Gang]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyhealth lte 0>>
<<beastwound>>
<<if $combatTrain.length gt 0>>
The <<beasttype>> recoils in pain and fear, but another is eager for a go.
<<combatTrainAdvance>>
<br><br>
<<link [[Next|Beast Gang]]>><</link>>
<<else>>
The <<beasttype>> recoils in pain and fear.
<<combatTrainAdvance>>
<br><br>
<<link [[Next|Beast Gang End]]>><<set $finish to 1>><</link>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<if $combatTrain.length gt 0>>
Satisfied, the <<beasttype>> moves and another takes its turn.
<<combatTrainAdvance>>
<br><br>
<<link [[Next|Beast Gang]]>><</link>>
<<else>>
Satisfied, the <<beasttype>> moves away from you.
<<combatTrainAdvance>>
<br><br>
<<link [[Next|Beast Gang End]]>><<set $finish to 1>><</link>>
<</if>>
<<elseif $finish is 1>>
<<if $enemywounded is 1 and $enemyejaculated is 0>>
The <<beasttype>> whimpers and flees.
<<elseif $enemywounded is 0 and $enemyejaculated is 1>>
Satisfied, the <<beasttype>> leaves.
<<elseif $enemywounded gte 2 and $enemyejaculated is 0>>
Feeling that you're more trouble than you're worth, the beasts flee.
<<elseif $enemywounded is 0 and $enemyejaculated gte 2>>
The beasts leave you spent and shivering.
<<elseif $enemywounded gte 1 and $enemyejaculated gte 1>>
The beasts leave you spent and shivering.
<</if>>
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $alarm is 1 and $rescue is 1>>
<<set $rescued += 1>>
You are rescued.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>><<effects>>
<<set $seductiondifficulty to 6000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>>
<span class="gold">당신은 유혹하는 데 좀 더 자신감이 붙었다.</span>
<br><br>
<</if>>
<<seductionskilluse>>
Text detailing your seduction attempt.
<<promiscuity3>>
<<if $seductionrating gte $seductionrequired>>
Text detailing your seduction success.
<br><br>
<<else>>
Text detailing your seduction failure.
<br><br>
<</if>><<set $lock to 300>>
The door is locked tight.
<br><br>
<<if $skulduggery gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Break in (0:05)|Elk Compound Interior]]>><<pass 5>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span><<skulduggeryrequired>>
<br><br>
<</if>>
You successfully pick the lock and enter the building.
<<set $compoundcentre to 1>><<set $compoundalarm += 1>>
<<if $skulduggery lt 400>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">There's nothing more you can learn from locks this simple.</span>
<</if>><<widget "widgetname">>
<<exposure>>/*Makes sure your clothing state is up to date*/
<<if $optionalvariable is "something">>
<<if $trauma gte (($traumamax / 5) * 4)>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
<<else>>
<</if>>
<<elseif $stress gte (($stressmax / 5) * 1)>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
<<else>>
<</if>>
<<else>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
<<else>>
<</if>>
<</if>>
<<elseif $trauma gte (($traumamax / 5) * 1)>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
<<else>>
<</if>>
<<elseif $stress gte (($stressmax / 5) * 1)>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
<<else>>
<</if>>
<<else>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
<<else>>
<</if>>
<</if>>
<<else>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
<<else>>
<</if>>
<<elseif $stress gte (($stressmax / 5) * 1)>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
<<else>>
<</if>>
<<else>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
<<else>>
<</if>>
<</if>>
<</if>>
<<else>>
<<if $trauma gte (($traumamax / 5) * 4)>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
<<else>>
<</if>>
<<elseif $stress gte (($stressmax / 5) * 1)>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
<<else>>
<</if>>
<<else>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
<<else>>
<</if>>
<</if>>
<<elseif $trauma gte (($traumamax / 5) * 1)>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
<<else>>
<</if>>
<<elseif $stress gte (($stressmax / 5) * 1)>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
<<else>>
<</if>>
<<else>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
<<else>>
<</if>>
<</if>>
<<else>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
<<else>>
<</if>>
<<elseif $stress gte (($stressmax / 5) * 1)>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
<<else>>
<</if>>
<<else>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
<<else>>
<</if>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<else>>
<</if>>
<<if $test is "" or $test is undefined>><<set $test to "default">><</if>>
<<textbox "$test" $test>>
<<if $physique gte $rng * 100 + 6000>>
<</if>>
<<if $npcspeechcycle is 0>>
<<He>> speaks. ""
<<elseif $npcspeechcycle is 1>>
<<He>> speaks. ""
<<elseif $npcspeechcycle is 2>>
<<He>> speaks. ""
<<elseif $npcspeechcycle is 3>>
<<He>> speaks. ""
<<elseif $npcspeechcycle is 4>>
<<He>> speaks. ""
<<elseif $npcspeechcycle is 5>>
<<He>> speaks. ""
<<else>>
<<He>> speaks. ""
<</if>><<generate1>><<generate2>>
<<saveNPC 0 "john">>
<<saveNPC 1 "jane">>
<<endevent>>
<<loadNPC 0 "john">><<person1>>
<<loadNPC 1 "jane">><<person2>>
<<endevent>>
<<if $per_npc.john isnot undefined>>
<<loadNPC 0 "john">><<person1>>
<<endevent>>
<</if>>
<<if $per_npc.jane isnot undefined>>
<<loadNPC 0 "jane">><<person1>>
<<endevent>>
<</if>>
<<clearNPC "john">>
<<clearNPC "jane">>$NPCName[$NPCNameList.indexOf("Robin")].love
<<npcincr Robin love 1>>
<<for _i to 0; _i lt $NPCName.length; _i++>>
<</for>>
<<set $antiquemoney += 40>><<museumAntiqueStatus "antiqueforestdagger" "found">>
/*To capitalise the first letter of a string:*/
<<print $string.toLocaleUpperFirst()>>
/*Using .length with a generic object*/
<<set _skin_keys to Object.keys(setup.bodywriting)>>
<<for _s to 0; _s lt _skin_keys.length; _s++>>
<<print setup.bodywriting[_skin_keys[_s]].writing>>
<br>
<</for>><<effects>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<molested>>
<<controlloss>>
<<tentaclestart 8 15>>
<</if>>
<<statetentacles>>
<<effects>>
<<effectstentacles>>
<<tentacles>>
<<actionstentacles>>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[Next|Tentacles Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Tentacles]]>><</link>></span><<nexttext>>
<</if>><<effects>>
Description of escaping/being left alone by the tentacles.
<br><br>
<<tearful>> you escape.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Tentacles]]>><</link>>
<br>
/*How to destroy a cursed item, replacing "face" with the slot in question:*/
<<set $worn.face.type.push("broken")>>
<<faceruined>>
<<if $exposed gte 2 and $exhibitionism lt 95 or $exposed gte 2 and $uncomfortable.nude is true>>
<<else>>
<</if>><<effects>>
<<if $masturbationstart is 1>>
<<set $masturbationstart to 0>>
<<set $masturbationstat += 1>>
<<masturbationstart>>
<</if>>
<<masturbationeffects>>
<<masturbationactions>>
<<link [[Continue|Masturbation]]>><</link>><<nexttext>>
<br>
<<link [[Stop|Masturbation Finish]]>><<set $finish to 1>><</link>>
<br><<effects>>
Optional text about finishing masturbating.
<br><br>
<<endmasturbation>>
<<endcombat>>
<<tearful>> you continue on your adventure.
<br><br>
<<link [[Next|Masturbation]]>><<clotheson>><</link>>
<br>
/*Splits text by NPC genitals and breastsize*/
<<if $NPCList[0].penis isnot "none">>
<<if $NPCList[0].breastsize gte 3>>
They have a penis and reasonably sized breasts.
<<else>>
They have a penis and small/no breasts.
<</if>>
<<else>>
<<if $NPCList[0].breastsize gte 3>>
They have no penis and reasonably sized breasts.
<<else>>
They have no penis and small/no breasts.
<</if>>
<</if>><<physiquedifficulty arg1 arg2>>/*On previous passage after link. Displays the difficulty. First argument is the physique required to have any chance of success. Second argument is the physique required to have a 100% chance of success. Argument 1 defaults to 1 if left blank. Argument 2 defaults to $physiquemax if left blank, which is 20000 as of 0.2.9.0. Argument 3 accepts true and prevents any text from showing in cases where there are multiple checks of the same time in the previous passage*/
/*<<physiquedifficulty arg1 arg2 true>>Optional check just before here when there are multiple checks*/
<<if $physiqueSuccess>>/*Replace 1 and $physiquemax with whatever numbers/variables used as arguments in <<physiquedifficulty>>*/
Text about passing the physique check.
<<else>>
Text about failing the physique check.
<</if>><span class="blue"><<He>> positions <<his>> $NPCList[_n].penisdesc in front of your mouth.</span>
<<neutral 5>><<set $mouthuse to "penis">><<set $NPCList[_n].penis to "mouthentrance">><<set $mouthstate to "entrance">><<set $speechmouthentrance to 1>><<set $mouthtarget to _n>>
<span class="purple"><<He>> wraps <<his>> legs around your head and presses <<his>> pussy against your mouth.</span>
<<submission 5>><<set $mouthuse to "othervagina">><<set $NPCList[_n].vagina to "mouth">><<set $mouthstate to "othervagina">><<violence 3>><<bruise face>><<set $speechvaginamouth to 1>><<set $mouthtarget to _n>>
<span class="blue"><<He>> moves between your legs, positioning <<his>> $NPCList[_n].penisdesc in front of your <<pussy>>.</span>
<<neutral 5>><<set $vaginause to "penis">><<set $NPCList[_n].penis to "vaginaentrance">><<set $vaginastate to "entrance">><<set $speechvaginaentrance to 1>><<set $vaginatarget to _n>>
<<set $penisuse to "othervagina">><<set $NPCList[_n].vagina to "penisentrance">><<set $penisstate to "entrance">><<set $penistarget to _n>>
<span class="blue"><<He>> straddles you, <<his>> pussy hovering close to your <<penis>>.</span>
<span class="blue"><<He>> moves between your legs, positioning <<his>> $NPCList[_n].penisdesc in front of your <<bottom>>.</span>
<<neutral 5>><<set $anususe to "penis">><<set $NPCList[_n].penis to "anusentrance">><<set $anusstate to "entrance">><<set $speechanusentrance to 1>><<set $anustarget to _n>><!-- Modified for Monster People -->
<<if ($monsterchance gte 1 and $hallucinations gte 1) or ($monsterchance gte 1 and $monsterhallucinations is "f")>>
<<if $malechance lt random(1, 100)>>
Monstergirl
<<else>>
Monsterboy
<</if>>
<<else>>
Beast
<</if>><<set _garden_location to "garden">>
<<for _i to 0; _i lt $plots[_garden_location].length; _i++>>
<<set _tending_temp to _i>>
<<set $plots[_garden_location][_tending_temp].water to 1>>
<</for>><<tending_harvest red_rose medium 3>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<set $machine_health to 10>><<set $machine_ammo to 3>>/*Used by following widget. Must be set.*/
<<machine_init tattoo vaginal anal arm_chains leg_chains>>/*Include each machine type you want present as an argument*/
<<set $machine.tattoo.armed to 1>>/*Remove if there's no tattoo gun, or you don't want the tattoo gun to be able to remove tattoos*/
<<set $machine.vaginal.armed to 1>>/*Remove if there's no vaginal sex machine, or you don't want the sex machine to be able to easily destroy clothes.*/
<<set $machine.anal.armed to 1>>
<<prop rails table milk neck_shackle>>/*Delete props as appropriate*/
<<set $bodywriting_special to "dungeon">>/*Makes all tattoos appropriate for dungeon. Remove for a broader range of tattoos.*/
<</if>>
<<effects>>
<<machine_effects>><<machine_combat>>
<<machine_state>>
/*Debug info. Remove from playable events*/
Number of active machines: <<print $machine.number>><br>
<br>
<<if $machine.tattoo>>
Tattoo gun use: <<print $machine.tattoo.use>><br>
Tattoo gun state: <<print $machine.tattoo.state>><br>
Tattoo gun health: <<print $machine.tattoo.health>><br>
Tattoo gun hack: <<print $machine.tattoo.hack>><br>
<</if>>
<br>
<<if $machine.vaginal>>
Phallic machine use: <<print $machine.vaginal.use>><br>
Phallic machine state: <<print $machine.vaginal.state>><br>
Phallic machine health: <<print $machine.vaginal.health>><br>
Phallic machine hack: <<print $machine.vaginal.hack>><br>
<</if>>
<br>
<<if $machine.anal>>
Small phallic machine use: <<print $machine.anal.use>><br>
Small phallic machine state: <<print $machine.anal.state>><br>
Small phallic machine health: <<print $machine.anal.health>><br>
Small phallic machine hack: <<print $machine.anal.hack>><br>
<</if>>
<br>
<<if $machine.arm_chains>>
Arm chains use: <<print $machine.arm_chains.use>><br>
Arm chains state: <<print $machine.arm_chains.state>><br>
Arm chains health: <<print $machine.arm_chains.health>><br>
Arm chains hack: <<print $machine.arm_chains.hack>><br>
<</if>>
<br>
<<if $machine.leg_chains>>
Leg chains use: <<print $machine.leg_chains.use>><br>
Leg chains state: <<print $machine.leg_chains.state>><br>
Leg chains health: <<print $machine.leg_chains.health>><br>
Leg chains hack: <<print $machine.leg_chains.hack>><br>
<</if>>
/*Debug info end*/
<br><br>
<<machine_actions>>
<<if $machine.number lte 0 or $finish is 1>>
<<link [[Next|Machine End]]>><</link>>
<<else>>
<<link [[Next|Machine]]>><</link>>
<</if>>
<br>
<<link [[End|Machine End]]>><</link>>
<br><<effects>>
<<machine_end>>
<<clotheson>>
<<link [[Machine]]>><<set $molestationstart to 1>><</link>>
<br><<effects>>
<<if $struggle_start is 1>>
<<struggle_init>>
<<set $struggle.creature to "lurker">>/*Creature species*/
<<struggle_creatures 5 2>>/*How many creatures will be involved, and their health.*/
<<set $combat to 1>>
<<controlloss>>
<<violence 1>>
<<molested>>
<<set $struggle.mouth.creature to "lurker">><<set $mouthuse to "struggle">><<set $mouthstate to "struggle">><<set $struggle.enemy[0].location to "mouth">>/*Encounters can begin with a creature already attached to a body part. Optional.*/
<<unset $struggle_start>>
<</if>>
<<if $condition is "met">>
<<struggle_add 1 1>>/*Adds more creatures, with a specific health.*/
<span class="pink">Another creature attacks!</span>
<br><br>
<</if>>
<<struggle>>
<<if $struggle.done gte $struggle.number>>
<span id="next"><<link [[Next|Struggle End]]>><</link>></span>
<br>
<<else>>
<span id="next"><<link [[Next|Struggle]]>><</link>></span>
<br>
<</if>><<effects>>
Stuff happens.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Struggle]]>><<set $struggle_start to 1>><</link>>
<br>
/*Farm stage reminders:
$farm_stage = 1: Alex met, farm work explained.
$farm_stage = 2: Farm work accepted. 1 field clear
$farm_stage = 3: Worked at the farm a little, harasser appeared.
$farm_stage = 4: 2 fields clear. Alex offered booze.
$farm_stage = 5: 3 fields clear. Remy threatened Alex.
$farm_stage = 6: 4 fields clear. Alex's parent visits.
$farm_stage = 7: Time passed since Alex's parent's visit. Bailey visits. Fields are now controlled by the player, steeds can be saddled, and Alex can be chosen as a love interest. Attacks begin. Wall can be upgraded.
$farm_stage = 8: 5 fields clear. More upgrades can be bought.
$farm_stage = 9: 6 fields clear. Lab unlocked. 1 phial available for PC to sell to compound.
$farm_stage = 10: 7 fields clear. "Hurl net" ability unlocked, and more phials can now be produced.
$farm_stage = 11: 8 fields clear. Strange flowers can now be grown.
$farm_stage = 12: 9 fields clear. Remy threatens again.
*/<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<violence 1>>
<<neutral 1>>
<<maninit>>
<<stalk_init>>
<<if $daystate isnot "night">>
<<enable_rescue>>/*Remove if rescue is impossible*/
<</if>>
<<set $location to "town">>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<if $audience_active>>
<<audience>>
<</if>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Stalk Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Stalk Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Stalk Finish]]>><</link>></span><<nexttext>>
<<elseif $stalk_end>>/*Not usually needed */
<span id="next"><<link [[Next|Stalk Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Stalk]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $combat_end_text>>
<<print $combat_end_text>>
<<else>>
Text about the aftermath of them cumming.
<</if>>
<br><br>
<<tearful>> you recover.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Stalk]]>><<set $molestationstart to 1>><</link>>/*Link points wherever you want the player to end up*/
<<elseif $enemyhealth lte 0>>
Text about escaping.
<br><br>
<<tearful>> you recover.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Stalk]]>><<set $molestationstart to 1>><</link>>
<<elseif $stalk_end is "escaped">>
You slow to a walk. <<tearful>> you continue your journey.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Stalk]]>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $stalk_end is "passed">>
You take a deep breath. <<tearful>> you continue your journey.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Stalk]]>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $stalk_end is "hide">>
<<covered>> <<tearful>> you emerge from your hiding place. You continue your journey.
<br><br>
<<set $stealtextskip to 1>>
<<stealclothes>>
<<clotheson>>
<<endcombat>>
<<link [[Next|Stalk]]>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $stalk_end is "outpaced">>/*Unnecessary if the PC can't become the pursuer */
<<if $exposed gte 1>>
<<switch $location>>
<<case alley>>
<<tearful>> you slow to a stop. <<covered>> There's no one around, but this is still a public place.
<<case forest lake>>
<<tearful>> you slow to a stop. <<covered>> There's no one around right now, but there's no knowing who you could meet in the woods.
<<case moor>>
<<tearful>> you slow to a stop. <<covered>> There's no one around, but being exposed in such an open place is frightening regardless.
<<default>>
<<covered>> <<tearful>> you dive down an alley, hoping to shield your body from any prying eyes.
<</switch>>
<<else>>
<<tearful>> you slow to stop.
<</if>>
<br><br>
<<set $stealtextskip to 1>>
<<stealclothes>>
<<clotheson>>
<<endcombat>>
<<link [[Next|Stalk]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<set $rescued += 1>>/*Unnecessary if rescue is impossible*/
<<if $position is "stalk">>
Text about being rescued while pursued.
<<else>>
Text about being rescued while assaulted.
<</if>>
<br><br>
<<tearful>> you recover.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Stalk]]>><<set $molestationstart to 1>><</link>>
<</if>>
<br><br>
<<link [[Escape!|Domus Street]]>><<endevent>><</link>>
<br><<effects>>
<<if $dancestart is 1>>
<<unset $dancestart>>
<<danceinit>>
<<set $dancing to 1>>
<<set $audience to 25>>
<<set $venuemod to 1>>
<<set $dancelocation to "party">>
<</if>>
<<danceeffects>>
<<danceaudience>>
<<danceactions>>
<<if $corruptionDancing gt 0 and $danceevent is 0 and (($exhibitionism lte 74 and $exposed gte 2) or ($exhibitionism lte 34 and $exposed gte 1))>>
There's no way you could normally continue dancing while so exposed.
<<elseif $danceevent is 0 and $exhibitionism lte 74 and $exposed gte 2>>
There's no way you can continue dancing while so exposed! Face reddening, you flee the scene.
<br><br>
<<elseif $danceevent is 0 and $exhibitionism lte 34 and $exposed gte 1 and !$worn.under_lower.type.includes("dance")>>
There's no way you can continue dancing while so exposed! Face reddening, you flee the scene.
<br><br>
<</if>>
<<if $danceevent is "finish">>
<<unset $corruptionDancing>>
<<link [[Next|Brothel]]>><<clotheson>><<endevent>><</link>>
<<elseif $danceevent is "private">>
<<if $corruptionDancing is 2>>
The slime wants you to have fun with more than an individual.
<<elseif $promiscuity gte 35>>
<<link [[Private room|Brothel Private]]>><<set $phase to 0>><<set $enemyno to 1>><<set $enemynomax to 1>><<unset $corruptionDancing>><</link>><<promiscuous3>>
<<elseif $promiscuity lte 34 and $uncomfortable.prostituting is false>>
<<link [[Private room|Brothel Private]]>><<set $phase to 0>><<set $enemyno to 1>><<set $enemynomax to 1>><<unset $corruptionDancing>><<set $desperateaction to 1>><</link>><<promiscuous3>>
<br>
<</if>>
<<elseif $danceevent is "rape">>
<<link [[Next|Brothel Dance Rape]]>><<set $molestationstart to 1>><<unset $corruptionDancing>><</link>>
<<elseif $danceevent is "leighton">>
<<if $corruptionDancing is 2>>
The slime wants you to have fun with more than an individual.
<<elseif $promiscuity gte 35>>
<<link [[Private room|Leighton Private]]>><<clotheson>><<endevent>><<unset $corruptionDancing>><</link>><<promiscuous3>>
<br>
<</if>>
<<elseif $danceevent is "robin">>
<<if $corruptionDancing is 2>>
The slime wants you to have fun with more than an individual.
<<else>>
<<link [[Private room|Robin Brothel]]>><<clotheson>><<endevent>><<unset $corruptionDancing>><</link>>
<</if>>
<<elseif $danceevent is 0>>
<<if $corruptionDancing isnot undefined>>
The slime in your ear is forcing you.
<<elseif $exposed gte 2 and $exhibitionism lte 74>>
<<link [[Flee|Brothel Dressing Room]]>><<clotheson>><<endevent>><<unset $corruptionDancing>><</link>>
<<elseif $exposed gte 1 and $exhibitionism lte 34>>
<<link [[Flee|Brothel Dressing Room]]>><<clotheson>><<endevent>><<unset $corruptionDancing>><</link>>
<<else>>
<<link [[Stop|Brothel]]>><<clotheson>><<endevent>><<unset $corruptionDancing>><</link>>
<</if>>
<</if>>
/*More simple setup below */
<<if $danceevent is "rape">>
<<link [[Next|Beach Party Dance Rape]]>><<set $molestationstart to 1>><</link>>
<<elseif $danceevent is "finish">>
<<link [[Next|Beach Party]]>><<clotheson>><<endevent>><</link>>
<<elseif $danceevent is 0>>
<<if $exposed gte 2 and $exhibitionism lte 74>>
<<link [[Flee|Changing Room]]>><<clotheson>><<endevent>><</link>>
<<elseif $exposed gte 1 and $exhibitionism lte 34>>
<<link [[Flee|Changing Room]]>><<clotheson>><<endevent>><</link>>
<<else>>
<<link [[Stop|Beach Party]]>><<clotheson>><<endevent>><</link>>
<</if>>
<</if>>